diff --git a/site/interface/site/home3D/home3D.js b/site/interface/site/home3D/home3D.js new file mode 100644 index 0000000..5b911f8 --- /dev/null +++ b/site/interface/site/home3D/home3D.js @@ -0,0 +1,93 @@ +/* ************************************************************************** */ +/* */ +/* ::: :::::::: */ +/* home3D.js :+: :+: :+: */ +/* +:+ +:+ +:+ */ +/* By: edbernar { + const tv = gltf.scene.children[0]; + console.log(tv); + tv.position.set(0, 0.68, 0); + tv.material = new THREE.MeshPhysicalMaterial({color: 0x222222}); + tv.scale.set(0.1, 0.08, 0.12); + tv.castShadow = true; + tv.receiveShadow = true; + scene.add(tv); + }, undefined, function ( error ) { + console.error( error ); + } ); + + renderer.setAnimationLoop(loop) +} + +function createPlane() +{ + const geometry = new THREE.PlaneGeometry(20, 20); + const material = new THREE.MeshPhysicalMaterial({side: THREE.DoubleSide, color: 0xffffff}); + const mesh = new THREE.Mesh(geometry, material); + + mesh.position.set(0, 0, 0); + mesh.rotateX(-(Math.PI / 2)); + mesh.receiveShadow = true; + scene.add(mesh); +} + +function createBox() +{ + const geometry = new THREE.BoxGeometry(1, 1, 1); + const material = new THREE.MeshPhysicalMaterial({color: 0xffffff}); + const mesh = new THREE.Mesh(geometry, material); + + mesh.position.set(-3, 0.5, -3); + mesh.receiveShadow = true; + scene.add(mesh); +} + + +function loop() +{ + controls.update(); + renderer.render(scene, camera); +} + +export { home3D }; \ No newline at end of file diff --git a/site/interface/site/index.html b/site/interface/site/index.html index c5eb426..6ce8e34 100644 --- a/site/interface/site/index.html +++ b/site/interface/site/index.html @@ -40,7 +40,6 @@
-

THREEJS

diff --git a/site/interface/site/main.js b/site/interface/site/main.js index ce180b5..7700c2d 100644 --- a/site/interface/site/main.js +++ b/site/interface/site/main.js @@ -3,33 +3,30 @@ /* ::: :::::::: */ /* main.js :+: :+: :+: */ /* +:+ +:+ +:+ */ -/* By: madegryc +#+ +:+ +#+ */ +/* By: edbernar { const scrollPosition = window.scrollY; - const rotationAngle = scrollPosition * 0.1; // Ajustez ce facteur pour contrôler l'angle de rotation + const rotationAngle = scrollPosition * 0.1; const parallaxElement = document.querySelector('#firstBall'); const parallaxElement2 = document.querySelector('#secondBall'); - const parallaxSpeed = scrollPosition * -0.17; // Ajustez ce facteur pour ralentir le défilement + const parallaxSpeed = scrollPosition * -0.17; - // Appliquer la rotation en fonction de la position de défilement parallaxElement.style.transform = `translateX(-50%) translateY(${-parallaxSpeed}px) rotate(${rotationAngle}deg)`; parallaxElement2.style.transform = `translateX(50%) translateY(${-parallaxSpeed}px) rotate(${rotationAngle}deg)`; - - // Ajuster la position de l'arrière-plan pour l'effet de parallaxe - // parallaxElement.style.backgroundPositionY = `${parallaxSpeed}px`; }); document.addEventListener('DOMContentLoaded', () => { liveChat(); login(); + home3D(); }); diff --git a/site/interface/site/modeles/tv.glb b/site/interface/site/modeles/tv.glb new file mode 100644 index 0000000..0bf343a Binary files /dev/null and b/site/interface/site/modeles/tv.glb differ diff --git a/site/interface/site/node_modules/.package-lock.json b/site/interface/site/node_modules/.package-lock.json index ad3225c..6de64cb 100644 --- a/site/interface/site/node_modules/.package-lock.json +++ b/site/interface/site/node_modules/.package-lock.json @@ -3,6 +3,23 @@ "lockfileVersion": 3, "requires": true, "packages": { + "node_modules/@esbuild/darwin-arm64": { + "version": "0.21.5", + "resolved": "https://registry.npmjs.org/@esbuild/darwin-arm64/-/darwin-arm64-0.21.5.tgz", + "integrity": "sha512-DwqXqZyuk5AiWWf3UfLiRDJ5EDd49zg6O9wclZ7kUMv2WRFr4HKjXp/5t8JZ11QbQfUS6/cRCKGwYhtNAY88kQ==", + "cpu": [ + "arm64" + ], + "dev": true, + "license": "MIT", + "optional": true, + "os": [ + "darwin" + ], + "engines": { + "node": ">=12" + } + }, "node_modules/@esbuild/linux-x64": { "version": "0.21.5", "resolved": "https://registry.npmjs.org/@esbuild/linux-x64/-/linux-x64-0.21.5.tgz", @@ -20,6 +37,18 @@ "node": ">=12" } }, + "node_modules/@rollup/rollup-darwin-arm64": { + "version": "4.21.0", + "resolved": "https://registry.npmjs.org/@rollup/rollup-darwin-arm64/-/rollup-darwin-arm64-4.21.0.tgz", + "integrity": "sha512-zOnKWLgDld/svhKO5PD9ozmL6roy5OQ5T4ThvdYZLpiOhEGY+dp2NwUmxK0Ld91LrbjrvtNAE0ERBwjqhZTRAA==", + "cpu": [ + "arm64" + ], + "license": "MIT", + "os": [ + "darwin" + ] + }, "node_modules/@rollup/rollup-linux-x64-gnu": { "version": "4.19.1", "resolved": "https://registry.npmjs.org/@rollup/rollup-linux-x64-gnu/-/rollup-linux-x64-gnu-4.19.1.tgz", @@ -102,6 +131,21 @@ "@esbuild/win32-x64": "0.21.5" } }, + "node_modules/fsevents": { + "version": "2.3.3", + "resolved": "https://registry.npmjs.org/fsevents/-/fsevents-2.3.3.tgz", + "integrity": "sha512-5xoDfX+fL7faATnagmWPpbFtwh/R77WmMMqqHGS65C3vvB0YHrgF+B1YmZ3441tMj5n63k0212XNoJwzlhffQw==", + "dev": true, + "hasInstallScript": true, + "license": "MIT", + "optional": true, + "os": [ + "darwin" + ], + "engines": { + "node": "^8.16.0 || ^10.6.0 || >=11.0.0" + } + }, "node_modules/nanoid": { "version": "3.3.7", "resolved": "https://registry.npmjs.org/nanoid/-/nanoid-3.3.7.tgz", @@ -193,6 +237,20 @@ "fsevents": "~2.3.2" } }, + "node_modules/rollup/node_modules/@rollup/rollup-darwin-arm64": { + "version": "4.19.1", + "resolved": "https://registry.npmjs.org/@rollup/rollup-darwin-arm64/-/rollup-darwin-arm64-4.19.1.tgz", + "integrity": "sha512-8o6eqeFZzVLia2hKPUZk4jdE3zW7LCcZr+MD18tXkgBBid3lssGVAYuox8x6YHoEPDdDa9ixTaStcmx88lio5Q==", + "cpu": [ + "arm64" + ], + "dev": true, + "license": "MIT", + "optional": true, + "os": [ + "darwin" + ] + }, "node_modules/source-map-js": { "version": "1.2.0", "resolved": "https://registry.npmjs.org/source-map-js/-/source-map-js-1.2.0.tgz", diff --git a/site/interface/site/node_modules/.vite/deps/_metadata.json b/site/interface/site/node_modules/.vite/deps/_metadata.json index ee4ae12..de3b426 100644 --- a/site/interface/site/node_modules/.vite/deps/_metadata.json +++ b/site/interface/site/node_modules/.vite/deps/_metadata.json @@ -1,15 +1,34 @@ { - "hash": "9acb87ed", - "configHash": "2420ea4a", - "lockfileHash": "5f9ad849", - "browserHash": "13d3c601", + "hash": "be749922", + "configHash": "1568657a", + "lockfileHash": "7685a2f8", + "browserHash": "e669c1bb", "optimized": { "three": { "src": "../../three/build/three.module.js", "file": "three.js", - "fileHash": "b6faecb3", + "fileHash": "477065fa", + "needsInterop": false + }, + "three/addons/loaders/GLTFLoader.js": { + "src": "../../three/examples/jsm/loaders/GLTFLoader.js", + "file": "three_addons_loaders_GLTFLoader__js.js", + "fileHash": "c1c83b3d", + "needsInterop": false + }, + "three/examples/jsm/Addons.js": { + "src": "../../three/examples/jsm/Addons.js", + "file": "three_examples_jsm_Addons__js.js", + "fileHash": "fffba256", "needsInterop": false } }, - "chunks": {} + "chunks": { + "chunk-LBH6F3OL": { + "file": "chunk-LBH6F3OL.js" + }, + "chunk-33KXLYU5": { + "file": "chunk-33KXLYU5.js" + } + } } \ No newline at end of file diff --git a/site/interface/site/node_modules/.vite/deps/chunk-33KXLYU5.js b/site/interface/site/node_modules/.vite/deps/chunk-33KXLYU5.js new file mode 100644 index 0000000..14d8d68 --- /dev/null +++ b/site/interface/site/node_modules/.vite/deps/chunk-33KXLYU5.js @@ -0,0 +1,31142 @@ +var __defProp = Object.defineProperty; +var __export = (target, all) => { + for (var name in all) + __defProp(target, name, { get: all[name], enumerable: true }); +}; + +// node_modules/three/build/three.module.js +var REVISION = "167"; +var MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 }; +var TOUCH = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 }; +var CullFaceNone = 0; +var CullFaceBack = 1; +var CullFaceFront = 2; +var CullFaceFrontBack = 3; +var BasicShadowMap = 0; +var PCFShadowMap = 1; +var PCFSoftShadowMap = 2; +var VSMShadowMap = 3; +var FrontSide = 0; +var BackSide = 1; +var DoubleSide = 2; +var NoBlending = 0; +var NormalBlending = 1; +var AdditiveBlending = 2; +var SubtractiveBlending = 3; +var MultiplyBlending = 4; +var CustomBlending = 5; +var AddEquation = 100; +var SubtractEquation = 101; +var ReverseSubtractEquation = 102; +var MinEquation = 103; +var MaxEquation = 104; +var ZeroFactor = 200; +var OneFactor = 201; +var SrcColorFactor = 202; +var OneMinusSrcColorFactor = 203; +var SrcAlphaFactor = 204; +var OneMinusSrcAlphaFactor = 205; +var DstAlphaFactor = 206; +var OneMinusDstAlphaFactor = 207; +var DstColorFactor = 208; +var OneMinusDstColorFactor = 209; +var SrcAlphaSaturateFactor = 210; +var ConstantColorFactor = 211; +var OneMinusConstantColorFactor = 212; +var ConstantAlphaFactor = 213; +var OneMinusConstantAlphaFactor = 214; +var NeverDepth = 0; +var AlwaysDepth = 1; +var LessDepth = 2; +var LessEqualDepth = 3; +var EqualDepth = 4; +var GreaterEqualDepth = 5; +var GreaterDepth = 6; +var NotEqualDepth = 7; +var MultiplyOperation = 0; +var MixOperation = 1; +var AddOperation = 2; +var NoToneMapping = 0; +var LinearToneMapping = 1; +var ReinhardToneMapping = 2; +var CineonToneMapping = 3; +var ACESFilmicToneMapping = 4; +var CustomToneMapping = 5; +var AgXToneMapping = 6; +var NeutralToneMapping = 7; +var AttachedBindMode = "attached"; +var DetachedBindMode = "detached"; +var UVMapping = 300; +var CubeReflectionMapping = 301; +var CubeRefractionMapping = 302; +var EquirectangularReflectionMapping = 303; +var EquirectangularRefractionMapping = 304; +var CubeUVReflectionMapping = 306; +var RepeatWrapping = 1e3; +var ClampToEdgeWrapping = 1001; +var MirroredRepeatWrapping = 1002; +var NearestFilter = 1003; +var NearestMipmapNearestFilter = 1004; +var NearestMipMapNearestFilter = 1004; +var NearestMipmapLinearFilter = 1005; +var NearestMipMapLinearFilter = 1005; +var LinearFilter = 1006; +var LinearMipmapNearestFilter = 1007; +var LinearMipMapNearestFilter = 1007; +var LinearMipmapLinearFilter = 1008; +var LinearMipMapLinearFilter = 1008; +var UnsignedByteType = 1009; +var ByteType = 1010; +var ShortType = 1011; +var UnsignedShortType = 1012; +var IntType = 1013; +var UnsignedIntType = 1014; +var FloatType = 1015; +var HalfFloatType = 1016; +var UnsignedShort4444Type = 1017; +var UnsignedShort5551Type = 1018; +var UnsignedInt248Type = 1020; +var UnsignedInt5999Type = 35902; +var AlphaFormat = 1021; +var RGBFormat = 1022; +var RGBAFormat = 1023; +var LuminanceFormat = 1024; +var LuminanceAlphaFormat = 1025; +var DepthFormat = 1026; +var DepthStencilFormat = 1027; +var RedFormat = 1028; +var RedIntegerFormat = 1029; +var RGFormat = 1030; +var RGIntegerFormat = 1031; +var RGBIntegerFormat = 1032; +var RGBAIntegerFormat = 1033; +var RGB_S3TC_DXT1_Format = 33776; +var RGBA_S3TC_DXT1_Format = 33777; +var RGBA_S3TC_DXT3_Format = 33778; +var RGBA_S3TC_DXT5_Format = 33779; +var RGB_PVRTC_4BPPV1_Format = 35840; +var RGB_PVRTC_2BPPV1_Format = 35841; +var RGBA_PVRTC_4BPPV1_Format = 35842; +var RGBA_PVRTC_2BPPV1_Format = 35843; +var RGB_ETC1_Format = 36196; +var RGB_ETC2_Format = 37492; +var RGBA_ETC2_EAC_Format = 37496; +var RGBA_ASTC_4x4_Format = 37808; +var RGBA_ASTC_5x4_Format = 37809; +var RGBA_ASTC_5x5_Format = 37810; +var RGBA_ASTC_6x5_Format = 37811; +var RGBA_ASTC_6x6_Format = 37812; +var RGBA_ASTC_8x5_Format = 37813; +var RGBA_ASTC_8x6_Format = 37814; +var RGBA_ASTC_8x8_Format = 37815; +var RGBA_ASTC_10x5_Format = 37816; +var RGBA_ASTC_10x6_Format = 37817; +var RGBA_ASTC_10x8_Format = 37818; +var RGBA_ASTC_10x10_Format = 37819; +var RGBA_ASTC_12x10_Format = 37820; +var RGBA_ASTC_12x12_Format = 37821; +var RGBA_BPTC_Format = 36492; +var RGB_BPTC_SIGNED_Format = 36494; +var RGB_BPTC_UNSIGNED_Format = 36495; +var RED_RGTC1_Format = 36283; +var SIGNED_RED_RGTC1_Format = 36284; +var RED_GREEN_RGTC2_Format = 36285; +var SIGNED_RED_GREEN_RGTC2_Format = 36286; +var LoopOnce = 2200; +var LoopRepeat = 2201; +var LoopPingPong = 2202; +var InterpolateDiscrete = 2300; +var InterpolateLinear = 2301; +var InterpolateSmooth = 2302; +var ZeroCurvatureEnding = 2400; +var ZeroSlopeEnding = 2401; +var WrapAroundEnding = 2402; +var NormalAnimationBlendMode = 2500; +var AdditiveAnimationBlendMode = 2501; +var TrianglesDrawMode = 0; +var TriangleStripDrawMode = 1; +var TriangleFanDrawMode = 2; +var BasicDepthPacking = 3200; +var RGBADepthPacking = 3201; +var RGBDepthPacking = 3202; +var RGDepthPacking = 3203; +var TangentSpaceNormalMap = 0; +var ObjectSpaceNormalMap = 1; +var NoColorSpace = ""; +var SRGBColorSpace = "srgb"; +var LinearSRGBColorSpace = "srgb-linear"; +var DisplayP3ColorSpace = "display-p3"; +var LinearDisplayP3ColorSpace = "display-p3-linear"; +var LinearTransfer = "linear"; +var SRGBTransfer = "srgb"; +var Rec709Primaries = "rec709"; +var P3Primaries = "p3"; +var ZeroStencilOp = 0; +var KeepStencilOp = 7680; +var ReplaceStencilOp = 7681; +var IncrementStencilOp = 7682; +var DecrementStencilOp = 7683; +var IncrementWrapStencilOp = 34055; +var DecrementWrapStencilOp = 34056; +var InvertStencilOp = 5386; +var NeverStencilFunc = 512; +var LessStencilFunc = 513; +var EqualStencilFunc = 514; +var LessEqualStencilFunc = 515; +var GreaterStencilFunc = 516; +var NotEqualStencilFunc = 517; +var GreaterEqualStencilFunc = 518; +var AlwaysStencilFunc = 519; +var NeverCompare = 512; +var LessCompare = 513; +var EqualCompare = 514; +var LessEqualCompare = 515; +var GreaterCompare = 516; +var NotEqualCompare = 517; +var GreaterEqualCompare = 518; +var AlwaysCompare = 519; +var StaticDrawUsage = 35044; +var DynamicDrawUsage = 35048; +var StreamDrawUsage = 35040; +var StaticReadUsage = 35045; +var DynamicReadUsage = 35049; +var StreamReadUsage = 35041; +var StaticCopyUsage = 35046; +var DynamicCopyUsage = 35050; +var StreamCopyUsage = 35042; +var GLSL1 = "100"; +var GLSL3 = "300 es"; +var WebGLCoordinateSystem = 2e3; +var WebGPUCoordinateSystem = 2001; +var EventDispatcher = class { + addEventListener(type, listener) { + if (this._listeners === void 0) this._listeners = {}; + const listeners = this._listeners; + if (listeners[type] === void 0) { + listeners[type] = []; + } + if (listeners[type].indexOf(listener) === -1) { + listeners[type].push(listener); + } + } + hasEventListener(type, listener) { + if (this._listeners === void 0) return false; + const listeners = this._listeners; + return listeners[type] !== void 0 && listeners[type].indexOf(listener) !== -1; + } + removeEventListener(type, listener) { + if (this._listeners === void 0) return; + const listeners = this._listeners; + const listenerArray = listeners[type]; + if (listenerArray !== void 0) { + const index = listenerArray.indexOf(listener); + if (index !== -1) { + listenerArray.splice(index, 1); + } + } + } + dispatchEvent(event) { + if (this._listeners === void 0) return; + const listeners = this._listeners; + const listenerArray = listeners[event.type]; + if (listenerArray !== void 0) { + event.target = this; + const array = listenerArray.slice(0); + for (let i = 0, l = array.length; i < l; i++) { + array[i].call(this, event); + } + event.target = null; + } + } +}; +var _lut = ["00", "01", "02", "03", "04", "05", "06", "07", "08", "09", "0a", "0b", "0c", "0d", "0e", "0f", "10", "11", "12", "13", "14", "15", "16", "17", "18", "19", "1a", "1b", "1c", "1d", "1e", "1f", "20", "21", "22", "23", "24", "25", "26", "27", "28", "29", "2a", "2b", "2c", "2d", "2e", "2f", "30", "31", "32", "33", "34", "35", "36", "37", "38", "39", "3a", "3b", "3c", "3d", "3e", "3f", "40", "41", "42", "43", "44", "45", "46", "47", "48", "49", "4a", "4b", "4c", "4d", "4e", "4f", "50", "51", "52", "53", "54", "55", "56", "57", "58", "59", "5a", "5b", "5c", "5d", "5e", "5f", "60", "61", "62", "63", "64", "65", "66", "67", "68", "69", "6a", "6b", "6c", "6d", "6e", "6f", "70", "71", "72", "73", "74", "75", "76", "77", "78", "79", "7a", "7b", "7c", "7d", "7e", "7f", "80", "81", "82", "83", "84", "85", "86", "87", "88", "89", "8a", "8b", "8c", "8d", "8e", "8f", "90", "91", "92", "93", "94", "95", "96", "97", "98", "99", "9a", "9b", "9c", "9d", "9e", "9f", "a0", "a1", "a2", "a3", "a4", "a5", "a6", "a7", "a8", "a9", "aa", "ab", "ac", "ad", "ae", "af", "b0", "b1", "b2", "b3", "b4", "b5", "b6", "b7", "b8", "b9", "ba", "bb", "bc", "bd", "be", "bf", "c0", "c1", "c2", "c3", "c4", "c5", "c6", "c7", "c8", "c9", "ca", "cb", "cc", "cd", "ce", "cf", "d0", "d1", "d2", "d3", "d4", "d5", "d6", "d7", "d8", "d9", "da", "db", "dc", "dd", "de", "df", "e0", "e1", "e2", "e3", "e4", "e5", "e6", "e7", "e8", "e9", "ea", "eb", "ec", "ed", "ee", "ef", "f0", "f1", "f2", "f3", "f4", "f5", "f6", "f7", "f8", "f9", "fa", "fb", "fc", "fd", "fe", "ff"]; +var _seed = 1234567; +var DEG2RAD = Math.PI / 180; +var RAD2DEG = 180 / Math.PI; +function generateUUID() { + const d0 = Math.random() * 4294967295 | 0; + const d1 = Math.random() * 4294967295 | 0; + const d2 = Math.random() * 4294967295 | 0; + const d3 = Math.random() * 4294967295 | 0; + const uuid = _lut[d0 & 255] + _lut[d0 >> 8 & 255] + _lut[d0 >> 16 & 255] + _lut[d0 >> 24 & 255] + "-" + _lut[d1 & 255] + _lut[d1 >> 8 & 255] + "-" + _lut[d1 >> 16 & 15 | 64] + _lut[d1 >> 24 & 255] + "-" + _lut[d2 & 63 | 128] + _lut[d2 >> 8 & 255] + "-" + _lut[d2 >> 16 & 255] + _lut[d2 >> 24 & 255] + _lut[d3 & 255] + _lut[d3 >> 8 & 255] + _lut[d3 >> 16 & 255] + _lut[d3 >> 24 & 255]; + return uuid.toLowerCase(); +} +function clamp(value, min, max) { + return Math.max(min, Math.min(max, value)); +} +function euclideanModulo(n, m) { + return (n % m + m) % m; +} +function mapLinear(x, a1, a2, b1, b2) { + return b1 + (x - a1) * (b2 - b1) / (a2 - a1); +} +function inverseLerp(x, y, value) { + if (x !== y) { + return (value - x) / (y - x); + } else { + return 0; + } +} +function lerp(x, y, t) { + return (1 - t) * x + t * y; +} +function damp(x, y, lambda, dt) { + return lerp(x, y, 1 - Math.exp(-lambda * dt)); +} +function pingpong(x, length = 1) { + return length - Math.abs(euclideanModulo(x, length * 2) - length); +} +function smoothstep(x, min, max) { + if (x <= min) return 0; + if (x >= max) return 1; + x = (x - min) / (max - min); + return x * x * (3 - 2 * x); +} +function smootherstep(x, min, max) { + if (x <= min) return 0; + if (x >= max) return 1; + x = (x - min) / (max - min); + return x * x * x * (x * (x * 6 - 15) + 10); +} +function randInt(low, high) { + return low + Math.floor(Math.random() * (high - low + 1)); +} +function randFloat(low, high) { + return low + Math.random() * (high - low); +} +function randFloatSpread(range) { + return range * (0.5 - Math.random()); +} +function seededRandom(s) { + if (s !== void 0) _seed = s; + let t = _seed += 1831565813; + t = Math.imul(t ^ t >>> 15, t | 1); + t ^= t + Math.imul(t ^ t >>> 7, t | 61); + return ((t ^ t >>> 14) >>> 0) / 4294967296; +} +function degToRad(degrees) { + return degrees * DEG2RAD; +} +function radToDeg(radians) { + return radians * RAD2DEG; +} +function isPowerOfTwo(value) { + return (value & value - 1) === 0 && value !== 0; +} +function ceilPowerOfTwo(value) { + return Math.pow(2, Math.ceil(Math.log(value) / Math.LN2)); +} +function floorPowerOfTwo(value) { + return Math.pow(2, Math.floor(Math.log(value) / Math.LN2)); +} +function setQuaternionFromProperEuler(q, a, b, c, order) { + const cos = Math.cos; + const sin = Math.sin; + const c2 = cos(b / 2); + const s2 = sin(b / 2); + const c13 = cos((a + c) / 2); + const s13 = sin((a + c) / 2); + const c1_3 = cos((a - c) / 2); + const s1_3 = sin((a - c) / 2); + const c3_1 = cos((c - a) / 2); + const s3_1 = sin((c - a) / 2); + switch (order) { + case "XYX": + q.set(c2 * s13, s2 * c1_3, s2 * s1_3, c2 * c13); + break; + case "YZY": + q.set(s2 * s1_3, c2 * s13, s2 * c1_3, c2 * c13); + break; + case "ZXZ": + q.set(s2 * c1_3, s2 * s1_3, c2 * s13, c2 * c13); + break; + case "XZX": + q.set(c2 * s13, s2 * s3_1, s2 * c3_1, c2 * c13); + break; + case "YXY": + q.set(s2 * c3_1, c2 * s13, s2 * s3_1, c2 * c13); + break; + case "ZYZ": + q.set(s2 * s3_1, s2 * c3_1, c2 * s13, c2 * c13); + break; + default: + console.warn("THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: " + order); + } +} +function denormalize(value, array) { + switch (array.constructor) { + case Float32Array: + return value; + case Uint32Array: + return value / 4294967295; + case Uint16Array: + return value / 65535; + case Uint8Array: + return value / 255; + case Int32Array: + return Math.max(value / 2147483647, -1); + case Int16Array: + return Math.max(value / 32767, -1); + case Int8Array: + return Math.max(value / 127, -1); + default: + throw new Error("Invalid component type."); + } +} +function normalize(value, array) { + switch (array.constructor) { + case Float32Array: + return value; + case Uint32Array: + return Math.round(value * 4294967295); + case Uint16Array: + return Math.round(value * 65535); + case Uint8Array: + return Math.round(value * 255); + case Int32Array: + return Math.round(value * 2147483647); + case Int16Array: + return Math.round(value * 32767); + case Int8Array: + return Math.round(value * 127); + default: + throw new Error("Invalid component type."); + } +} +var MathUtils = { + DEG2RAD, + RAD2DEG, + generateUUID, + clamp, + euclideanModulo, + mapLinear, + inverseLerp, + lerp, + damp, + pingpong, + smoothstep, + smootherstep, + randInt, + randFloat, + randFloatSpread, + seededRandom, + degToRad, + radToDeg, + isPowerOfTwo, + ceilPowerOfTwo, + floorPowerOfTwo, + setQuaternionFromProperEuler, + normalize, + denormalize +}; +var Vector2 = class _Vector2 { + constructor(x = 0, y = 0) { + _Vector2.prototype.isVector2 = true; + this.x = x; + this.y = y; + } + get width() { + return this.x; + } + set width(value) { + this.x = value; + } + get height() { + return this.y; + } + set height(value) { + this.y = value; + } + set(x, y) { + this.x = x; + this.y = y; + return this; + } + setScalar(scalar) { + this.x = scalar; + this.y = scalar; + return this; + } + setX(x) { + this.x = x; + return this; + } + setY(y) { + this.y = y; + return this; + } + setComponent(index, value) { + switch (index) { + case 0: + this.x = value; + break; + case 1: + this.y = value; + break; + default: + throw new Error("index is out of range: " + index); + } + return this; + } + getComponent(index) { + switch (index) { + case 0: + return this.x; + case 1: + return this.y; + default: + throw new Error("index is out of range: " + index); + } + } + clone() { + return new this.constructor(this.x, this.y); + } + copy(v) { + this.x = v.x; + this.y = v.y; + return this; + } + add(v) { + this.x += v.x; + this.y += v.y; + return this; + } + addScalar(s) { + this.x += s; + this.y += s; + return this; + } + addVectors(a, b) { + this.x = a.x + b.x; + this.y = a.y + b.y; + return this; + } + addScaledVector(v, s) { + this.x += v.x * s; + this.y += v.y * s; + return this; + } + sub(v) { + this.x -= v.x; + this.y -= v.y; + return this; + } + subScalar(s) { + this.x -= s; + this.y -= s; + return this; + } + subVectors(a, b) { + this.x = a.x - b.x; + this.y = a.y - b.y; + return this; + } + multiply(v) { + this.x *= v.x; + this.y *= v.y; + return this; + } + multiplyScalar(scalar) { + this.x *= scalar; + this.y *= scalar; + return this; + } + divide(v) { + this.x /= v.x; + this.y /= v.y; + return this; + } + divideScalar(scalar) { + return this.multiplyScalar(1 / scalar); + } + applyMatrix3(m) { + const x = this.x, y = this.y; + const e = m.elements; + this.x = e[0] * x + e[3] * y + e[6]; + this.y = e[1] * x + e[4] * y + e[7]; + return this; + } + min(v) { + this.x = Math.min(this.x, v.x); + this.y = Math.min(this.y, v.y); + return this; + } + max(v) { + this.x = Math.max(this.x, v.x); + this.y = Math.max(this.y, v.y); + return this; + } + clamp(min, max) { + this.x = Math.max(min.x, Math.min(max.x, this.x)); + this.y = Math.max(min.y, Math.min(max.y, this.y)); + return this; + } + clampScalar(minVal, maxVal) { + this.x = Math.max(minVal, Math.min(maxVal, this.x)); + this.y = Math.max(minVal, Math.min(maxVal, this.y)); + return this; + } + clampLength(min, max) { + const length = this.length(); + return this.divideScalar(length || 1).multiplyScalar(Math.max(min, Math.min(max, length))); + } + floor() { + this.x = Math.floor(this.x); + this.y = Math.floor(this.y); + return this; + } + ceil() { + this.x = Math.ceil(this.x); + this.y = Math.ceil(this.y); + return this; + } + round() { + this.x = Math.round(this.x); + this.y = Math.round(this.y); + return this; + } + roundToZero() { + this.x = Math.trunc(this.x); + this.y = Math.trunc(this.y); + return this; + } + negate() { + this.x = -this.x; + this.y = -this.y; + return this; + } + dot(v) { + return this.x * v.x + this.y * v.y; + } + cross(v) { + return this.x * v.y - this.y * v.x; + } + lengthSq() { + return this.x * this.x + this.y * this.y; + } + length() { + return Math.sqrt(this.x * this.x + this.y * this.y); + } + manhattanLength() { + return Math.abs(this.x) + Math.abs(this.y); + } + normalize() { + return this.divideScalar(this.length() || 1); + } + angle() { + const angle = Math.atan2(-this.y, -this.x) + Math.PI; + return angle; + } + angleTo(v) { + const denominator = Math.sqrt(this.lengthSq() * v.lengthSq()); + if (denominator === 0) return Math.PI / 2; + const theta = this.dot(v) / denominator; + return Math.acos(clamp(theta, -1, 1)); + } + distanceTo(v) { + return Math.sqrt(this.distanceToSquared(v)); + } + distanceToSquared(v) { + const dx = this.x - v.x, dy = this.y - v.y; + return dx * dx + dy * dy; + } + manhattanDistanceTo(v) { + return Math.abs(this.x - v.x) + Math.abs(this.y - v.y); + } + setLength(length) { + return this.normalize().multiplyScalar(length); + } + lerp(v, alpha) { + this.x += (v.x - this.x) * alpha; + this.y += (v.y - this.y) * alpha; + return this; + } + lerpVectors(v1, v2, alpha) { + this.x = v1.x + (v2.x - v1.x) * alpha; + this.y = v1.y + (v2.y - v1.y) * alpha; + return this; + } + equals(v) { + return v.x === this.x && v.y === this.y; + } + fromArray(array, offset = 0) { + this.x = array[offset]; + this.y = array[offset + 1]; + return this; + } + toArray(array = [], offset = 0) { + array[offset] = this.x; + array[offset + 1] = this.y; + return array; + } + fromBufferAttribute(attribute, index) { + this.x = attribute.getX(index); + this.y = attribute.getY(index); + return this; + } + rotateAround(center, angle) { + const c = Math.cos(angle), s = Math.sin(angle); + const x = this.x - center.x; + const y = this.y - center.y; + this.x = x * c - y * s + center.x; + this.y = x * s + y * c + center.y; + return this; + } + random() { + this.x = Math.random(); + this.y = Math.random(); + return this; + } + *[Symbol.iterator]() { + yield this.x; + yield this.y; + } +}; +var Matrix3 = class _Matrix3 { + constructor(n11, n12, n13, n21, n22, n23, n31, n32, n33) { + _Matrix3.prototype.isMatrix3 = true; + this.elements = [ + 1, + 0, + 0, + 0, + 1, + 0, + 0, + 0, + 1 + ]; + if (n11 !== void 0) { + this.set(n11, n12, n13, n21, n22, n23, n31, n32, n33); + } + } + set(n11, n12, n13, n21, n22, n23, n31, n32, n33) { + const te = this.elements; + te[0] = n11; + te[1] = n21; + te[2] = n31; + te[3] = n12; + te[4] = n22; + te[5] = n32; + te[6] = n13; + te[7] = n23; + te[8] = n33; + return this; + } + identity() { + this.set( + 1, + 0, + 0, + 0, + 1, + 0, + 0, + 0, + 1 + ); + return this; + } + copy(m) { + const te = this.elements; + const me = m.elements; + te[0] = me[0]; + te[1] = me[1]; + te[2] = me[2]; + te[3] = me[3]; + te[4] = me[4]; + te[5] = me[5]; + te[6] = me[6]; + te[7] = me[7]; + te[8] = me[8]; + return this; + } + extractBasis(xAxis, yAxis, zAxis) { + xAxis.setFromMatrix3Column(this, 0); + yAxis.setFromMatrix3Column(this, 1); + zAxis.setFromMatrix3Column(this, 2); + return this; + } + setFromMatrix4(m) { + const me = m.elements; + this.set( + me[0], + me[4], + me[8], + me[1], + me[5], + me[9], + me[2], + me[6], + me[10] + ); + return this; + } + multiply(m) { + return this.multiplyMatrices(this, m); + } + premultiply(m) { + return this.multiplyMatrices(m, this); + } + multiplyMatrices(a, b) { + const ae = a.elements; + const be = b.elements; + const te = this.elements; + const a11 = ae[0], a12 = ae[3], a13 = ae[6]; + const a21 = ae[1], a22 = ae[4], a23 = ae[7]; + const a31 = ae[2], a32 = ae[5], a33 = ae[8]; + const b11 = be[0], b12 = be[3], b13 = be[6]; + const b21 = be[1], b22 = be[4], b23 = be[7]; + const b31 = be[2], b32 = be[5], b33 = be[8]; + te[0] = a11 * b11 + a12 * b21 + a13 * b31; + te[3] = a11 * b12 + a12 * b22 + a13 * b32; + te[6] = a11 * b13 + a12 * b23 + a13 * b33; + te[1] = a21 * b11 + a22 * b21 + a23 * b31; + te[4] = a21 * b12 + a22 * b22 + a23 * b32; + te[7] = a21 * b13 + a22 * b23 + a23 * b33; + te[2] = a31 * b11 + a32 * b21 + a33 * b31; + te[5] = a31 * b12 + a32 * b22 + a33 * b32; + te[8] = a31 * b13 + a32 * b23 + a33 * b33; + return this; + } + multiplyScalar(s) { + const te = this.elements; + te[0] *= s; + te[3] *= s; + te[6] *= s; + te[1] *= s; + te[4] *= s; + te[7] *= s; + te[2] *= s; + te[5] *= s; + te[8] *= s; + return this; + } + determinant() { + const te = this.elements; + const a = te[0], b = te[1], c = te[2], d = te[3], e = te[4], f = te[5], g = te[6], h = te[7], i = te[8]; + return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g; + } + invert() { + const te = this.elements, n11 = te[0], n21 = te[1], n31 = te[2], n12 = te[3], n22 = te[4], n32 = te[5], n13 = te[6], n23 = te[7], n33 = te[8], t11 = n33 * n22 - n32 * n23, t12 = n32 * n13 - n33 * n12, t13 = n23 * n12 - n22 * n13, det = n11 * t11 + n21 * t12 + n31 * t13; + if (det === 0) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0); + const detInv = 1 / det; + te[0] = t11 * detInv; + te[1] = (n31 * n23 - n33 * n21) * detInv; + te[2] = (n32 * n21 - n31 * n22) * detInv; + te[3] = t12 * detInv; + te[4] = (n33 * n11 - n31 * n13) * detInv; + te[5] = (n31 * n12 - n32 * n11) * detInv; + te[6] = t13 * detInv; + te[7] = (n21 * n13 - n23 * n11) * detInv; + te[8] = (n22 * n11 - n21 * n12) * detInv; + return this; + } + transpose() { + let tmp2; + const m = this.elements; + tmp2 = m[1]; + m[1] = m[3]; + m[3] = tmp2; + tmp2 = m[2]; + m[2] = m[6]; + m[6] = tmp2; + tmp2 = m[5]; + m[5] = m[7]; + m[7] = tmp2; + return this; + } + getNormalMatrix(matrix4) { + return this.setFromMatrix4(matrix4).invert().transpose(); + } + transposeIntoArray(r) { + const m = this.elements; + r[0] = m[0]; + r[1] = m[3]; + r[2] = m[6]; + r[3] = m[1]; + r[4] = m[4]; + r[5] = m[7]; + r[6] = m[2]; + r[7] = m[5]; + r[8] = m[8]; + return this; + } + setUvTransform(tx, ty, sx, sy, rotation, cx, cy) { + const c = Math.cos(rotation); + const s = Math.sin(rotation); + this.set( + sx * c, + sx * s, + -sx * (c * cx + s * cy) + cx + tx, + -sy * s, + sy * c, + -sy * (-s * cx + c * cy) + cy + ty, + 0, + 0, + 1 + ); + return this; + } + // + scale(sx, sy) { + this.premultiply(_m3.makeScale(sx, sy)); + return this; + } + rotate(theta) { + this.premultiply(_m3.makeRotation(-theta)); + return this; + } + translate(tx, ty) { + this.premultiply(_m3.makeTranslation(tx, ty)); + return this; + } + // for 2D Transforms + makeTranslation(x, y) { + if (x.isVector2) { + this.set( + 1, + 0, + x.x, + 0, + 1, + x.y, + 0, + 0, + 1 + ); + } else { + this.set( + 1, + 0, + x, + 0, + 1, + y, + 0, + 0, + 1 + ); + } + return this; + } + makeRotation(theta) { + const c = Math.cos(theta); + const s = Math.sin(theta); + this.set( + c, + -s, + 0, + s, + c, + 0, + 0, + 0, + 1 + ); + return this; + } + makeScale(x, y) { + this.set( + x, + 0, + 0, + 0, + y, + 0, + 0, + 0, + 1 + ); + return this; + } + // + equals(matrix) { + const te = this.elements; + const me = matrix.elements; + for (let i = 0; i < 9; i++) { + if (te[i] !== me[i]) return false; + } + return true; + } + fromArray(array, offset = 0) { + for (let i = 0; i < 9; i++) { + this.elements[i] = array[i + offset]; + } + return this; + } + toArray(array = [], offset = 0) { + const te = this.elements; + array[offset] = te[0]; + array[offset + 1] = te[1]; + array[offset + 2] = te[2]; + array[offset + 3] = te[3]; + array[offset + 4] = te[4]; + array[offset + 5] = te[5]; + array[offset + 6] = te[6]; + array[offset + 7] = te[7]; + array[offset + 8] = te[8]; + return array; + } + clone() { + return new this.constructor().fromArray(this.elements); + } +}; +var _m3 = new Matrix3(); +function arrayNeedsUint32(array) { + for (let i = array.length - 1; i >= 0; --i) { + if (array[i] >= 65535) return true; + } + return false; +} +var TYPED_ARRAYS = { + Int8Array, + Uint8Array, + Uint8ClampedArray, + Int16Array, + Uint16Array, + Int32Array, + Uint32Array, + Float32Array, + Float64Array +}; +function getTypedArray(type, buffer) { + return new TYPED_ARRAYS[type](buffer); +} +function createElementNS(name) { + return document.createElementNS("http://www.w3.org/1999/xhtml", name); +} +function createCanvasElement() { + const canvas = createElementNS("canvas"); + canvas.style.display = "block"; + return canvas; +} +var _cache = {}; +function warnOnce(message) { + if (message in _cache) return; + _cache[message] = true; + console.warn(message); +} +function probeAsync(gl, sync, interval) { + return new Promise(function(resolve, reject) { + function probe() { + switch (gl.clientWaitSync(sync, gl.SYNC_FLUSH_COMMANDS_BIT, 0)) { + case gl.WAIT_FAILED: + reject(); + break; + case gl.TIMEOUT_EXPIRED: + setTimeout(probe, interval); + break; + default: + resolve(); + } + } + setTimeout(probe, interval); + }); +} +var LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 = new Matrix3().set( + 0.8224621, + 0.177538, + 0, + 0.0331941, + 0.9668058, + 0, + 0.0170827, + 0.0723974, + 0.9105199 +); +var LINEAR_DISPLAY_P3_TO_LINEAR_SRGB = new Matrix3().set( + 1.2249401, + -0.2249404, + 0, + -0.0420569, + 1.0420571, + 0, + -0.0196376, + -0.0786361, + 1.0982735 +); +var COLOR_SPACES = { + [LinearSRGBColorSpace]: { + transfer: LinearTransfer, + primaries: Rec709Primaries, + luminanceCoefficients: [0.2126, 0.7152, 0.0722], + toReference: (color) => color, + fromReference: (color) => color + }, + [SRGBColorSpace]: { + transfer: SRGBTransfer, + primaries: Rec709Primaries, + luminanceCoefficients: [0.2126, 0.7152, 0.0722], + toReference: (color) => color.convertSRGBToLinear(), + fromReference: (color) => color.convertLinearToSRGB() + }, + [LinearDisplayP3ColorSpace]: { + transfer: LinearTransfer, + primaries: P3Primaries, + luminanceCoefficients: [0.2289, 0.6917, 0.0793], + toReference: (color) => color.applyMatrix3(LINEAR_DISPLAY_P3_TO_LINEAR_SRGB), + fromReference: (color) => color.applyMatrix3(LINEAR_SRGB_TO_LINEAR_DISPLAY_P3) + }, + [DisplayP3ColorSpace]: { + transfer: SRGBTransfer, + primaries: P3Primaries, + luminanceCoefficients: [0.2289, 0.6917, 0.0793], + toReference: (color) => color.convertSRGBToLinear().applyMatrix3(LINEAR_DISPLAY_P3_TO_LINEAR_SRGB), + fromReference: (color) => color.applyMatrix3(LINEAR_SRGB_TO_LINEAR_DISPLAY_P3).convertLinearToSRGB() + } +}; +var SUPPORTED_WORKING_COLOR_SPACES = /* @__PURE__ */ new Set([LinearSRGBColorSpace, LinearDisplayP3ColorSpace]); +var ColorManagement = { + enabled: true, + _workingColorSpace: LinearSRGBColorSpace, + get workingColorSpace() { + return this._workingColorSpace; + }, + set workingColorSpace(colorSpace) { + if (!SUPPORTED_WORKING_COLOR_SPACES.has(colorSpace)) { + throw new Error(`Unsupported working color space, "${colorSpace}".`); + } + this._workingColorSpace = colorSpace; + }, + convert: function(color, sourceColorSpace, targetColorSpace) { + if (this.enabled === false || sourceColorSpace === targetColorSpace || !sourceColorSpace || !targetColorSpace) { + return color; + } + const sourceToReference = COLOR_SPACES[sourceColorSpace].toReference; + const targetFromReference = COLOR_SPACES[targetColorSpace].fromReference; + return targetFromReference(sourceToReference(color)); + }, + fromWorkingColorSpace: function(color, targetColorSpace) { + return this.convert(color, this._workingColorSpace, targetColorSpace); + }, + toWorkingColorSpace: function(color, sourceColorSpace) { + return this.convert(color, sourceColorSpace, this._workingColorSpace); + }, + getPrimaries: function(colorSpace) { + return COLOR_SPACES[colorSpace].primaries; + }, + getTransfer: function(colorSpace) { + if (colorSpace === NoColorSpace) return LinearTransfer; + return COLOR_SPACES[colorSpace].transfer; + }, + getLuminanceCoefficients: function(target, colorSpace = this._workingColorSpace) { + return target.fromArray(COLOR_SPACES[colorSpace].luminanceCoefficients); + } +}; +function SRGBToLinear(c) { + return c < 0.04045 ? c * 0.0773993808 : Math.pow(c * 0.9478672986 + 0.0521327014, 2.4); +} +function LinearToSRGB(c) { + return c < 31308e-7 ? c * 12.92 : 1.055 * Math.pow(c, 0.41666) - 0.055; +} +var _canvas; +var ImageUtils = class { + static getDataURL(image) { + if (/^data:/i.test(image.src)) { + return image.src; + } + if (typeof HTMLCanvasElement === "undefined") { + return image.src; + } + let canvas; + if (image instanceof HTMLCanvasElement) { + canvas = image; + } else { + if (_canvas === void 0) _canvas = createElementNS("canvas"); + _canvas.width = image.width; + _canvas.height = image.height; + const context = _canvas.getContext("2d"); + if (image instanceof ImageData) { + context.putImageData(image, 0, 0); + } else { + context.drawImage(image, 0, 0, image.width, image.height); + } + canvas = _canvas; + } + if (canvas.width > 2048 || canvas.height > 2048) { + console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons", image); + return canvas.toDataURL("image/jpeg", 0.6); + } else { + return canvas.toDataURL("image/png"); + } + } + static sRGBToLinear(image) { + if (typeof HTMLImageElement !== "undefined" && image instanceof HTMLImageElement || typeof HTMLCanvasElement !== "undefined" && image instanceof HTMLCanvasElement || typeof ImageBitmap !== "undefined" && image instanceof ImageBitmap) { + const canvas = createElementNS("canvas"); + canvas.width = image.width; + canvas.height = image.height; + const context = canvas.getContext("2d"); + context.drawImage(image, 0, 0, image.width, image.height); + const imageData = context.getImageData(0, 0, image.width, image.height); + const data = imageData.data; + for (let i = 0; i < data.length; i++) { + data[i] = SRGBToLinear(data[i] / 255) * 255; + } + context.putImageData(imageData, 0, 0); + return canvas; + } else if (image.data) { + const data = image.data.slice(0); + for (let i = 0; i < data.length; i++) { + if (data instanceof Uint8Array || data instanceof Uint8ClampedArray) { + data[i] = Math.floor(SRGBToLinear(data[i] / 255) * 255); + } else { + data[i] = SRGBToLinear(data[i]); + } + } + return { + data, + width: image.width, + height: image.height + }; + } else { + console.warn("THREE.ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied."); + return image; + } + } +}; +var _sourceId = 0; +var Source = class { + constructor(data = null) { + this.isSource = true; + Object.defineProperty(this, "id", { value: _sourceId++ }); + this.uuid = generateUUID(); + this.data = data; + this.dataReady = true; + this.version = 0; + } + set needsUpdate(value) { + if (value === true) this.version++; + } + toJSON(meta) { + const isRootObject = meta === void 0 || typeof meta === "string"; + if (!isRootObject && meta.images[this.uuid] !== void 0) { + return meta.images[this.uuid]; + } + const output = { + uuid: this.uuid, + url: "" + }; + const data = this.data; + if (data !== null) { + let url; + if (Array.isArray(data)) { + url = []; + for (let i = 0, l = data.length; i < l; i++) { + if (data[i].isDataTexture) { + url.push(serializeImage(data[i].image)); + } else { + url.push(serializeImage(data[i])); + } + } + } else { + url = serializeImage(data); + } + output.url = url; + } + if (!isRootObject) { + meta.images[this.uuid] = output; + } + return output; + } +}; +function serializeImage(image) { + if (typeof HTMLImageElement !== "undefined" && image instanceof HTMLImageElement || typeof HTMLCanvasElement !== "undefined" && image instanceof HTMLCanvasElement || typeof ImageBitmap !== "undefined" && image instanceof ImageBitmap) { + return ImageUtils.getDataURL(image); + } else { + if (image.data) { + return { + data: Array.from(image.data), + width: image.width, + height: image.height, + type: image.data.constructor.name + }; + } else { + console.warn("THREE.Texture: Unable to serialize Texture."); + return {}; + } + } +} +var _textureId = 0; +var Texture = class _Texture extends EventDispatcher { + constructor(image = _Texture.DEFAULT_IMAGE, mapping = _Texture.DEFAULT_MAPPING, wrapS = ClampToEdgeWrapping, wrapT = ClampToEdgeWrapping, magFilter = LinearFilter, minFilter = LinearMipmapLinearFilter, format = RGBAFormat, type = UnsignedByteType, anisotropy = _Texture.DEFAULT_ANISOTROPY, colorSpace = NoColorSpace) { + super(); + this.isTexture = true; + Object.defineProperty(this, "id", { value: _textureId++ }); + this.uuid = generateUUID(); + this.name = ""; + this.source = new Source(image); + this.mipmaps = []; + this.mapping = mapping; + this.channel = 0; + this.wrapS = wrapS; + this.wrapT = wrapT; + this.magFilter = magFilter; + this.minFilter = minFilter; + this.anisotropy = anisotropy; + this.format = format; + this.internalFormat = null; + this.type = type; + this.offset = new Vector2(0, 0); + this.repeat = new Vector2(1, 1); + this.center = new Vector2(0, 0); + this.rotation = 0; + this.matrixAutoUpdate = true; + this.matrix = new Matrix3(); + this.generateMipmaps = true; + this.premultiplyAlpha = false; + this.flipY = true; + this.unpackAlignment = 4; + this.colorSpace = colorSpace; + this.userData = {}; + this.version = 0; + this.onUpdate = null; + this.isRenderTargetTexture = false; + this.pmremVersion = 0; + } + get image() { + return this.source.data; + } + set image(value = null) { + this.source.data = value; + } + updateMatrix() { + this.matrix.setUvTransform(this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y); + } + clone() { + return new this.constructor().copy(this); + } + copy(source) { + this.name = source.name; + this.source = source.source; + this.mipmaps = source.mipmaps.slice(0); + this.mapping = source.mapping; + this.channel = source.channel; + this.wrapS = source.wrapS; + this.wrapT = source.wrapT; + this.magFilter = source.magFilter; + this.minFilter = source.minFilter; + this.anisotropy = source.anisotropy; + this.format = source.format; + this.internalFormat = source.internalFormat; + this.type = source.type; + this.offset.copy(source.offset); + this.repeat.copy(source.repeat); + this.center.copy(source.center); + this.rotation = source.rotation; + this.matrixAutoUpdate = source.matrixAutoUpdate; + this.matrix.copy(source.matrix); + this.generateMipmaps = source.generateMipmaps; + this.premultiplyAlpha = source.premultiplyAlpha; + this.flipY = source.flipY; + this.unpackAlignment = source.unpackAlignment; + this.colorSpace = source.colorSpace; + this.userData = JSON.parse(JSON.stringify(source.userData)); + this.needsUpdate = true; + return this; + } + toJSON(meta) { + const isRootObject = meta === void 0 || typeof meta === "string"; + if (!isRootObject && meta.textures[this.uuid] !== void 0) { + return meta.textures[this.uuid]; + } + const output = { + metadata: { + version: 4.6, + type: "Texture", + generator: "Texture.toJSON" + }, + uuid: this.uuid, + name: this.name, + image: this.source.toJSON(meta).uuid, + mapping: this.mapping, + channel: this.channel, + repeat: [this.repeat.x, this.repeat.y], + offset: [this.offset.x, this.offset.y], + center: [this.center.x, this.center.y], + rotation: this.rotation, + wrap: [this.wrapS, this.wrapT], + format: this.format, + internalFormat: this.internalFormat, + type: this.type, + colorSpace: this.colorSpace, + minFilter: this.minFilter, + magFilter: this.magFilter, + anisotropy: this.anisotropy, + flipY: this.flipY, + generateMipmaps: this.generateMipmaps, + premultiplyAlpha: this.premultiplyAlpha, + unpackAlignment: this.unpackAlignment + }; + if (Object.keys(this.userData).length > 0) output.userData = this.userData; + if (!isRootObject) { + meta.textures[this.uuid] = output; + } + return output; + } + dispose() { + this.dispatchEvent({ type: "dispose" }); + } + transformUv(uv) { + if (this.mapping !== UVMapping) return uv; + uv.applyMatrix3(this.matrix); + if (uv.x < 0 || uv.x > 1) { + switch (this.wrapS) { + case RepeatWrapping: + uv.x = uv.x - Math.floor(uv.x); + break; + case ClampToEdgeWrapping: + uv.x = uv.x < 0 ? 0 : 1; + break; + case MirroredRepeatWrapping: + if (Math.abs(Math.floor(uv.x) % 2) === 1) { + uv.x = Math.ceil(uv.x) - uv.x; + } else { + uv.x = uv.x - Math.floor(uv.x); + } + break; + } + } + if (uv.y < 0 || uv.y > 1) { + switch (this.wrapT) { + case RepeatWrapping: + uv.y = uv.y - Math.floor(uv.y); + break; + case ClampToEdgeWrapping: + uv.y = uv.y < 0 ? 0 : 1; + break; + case MirroredRepeatWrapping: + if (Math.abs(Math.floor(uv.y) % 2) === 1) { + uv.y = Math.ceil(uv.y) - uv.y; + } else { + uv.y = uv.y - Math.floor(uv.y); + } + break; + } + } + if (this.flipY) { + uv.y = 1 - uv.y; + } + return uv; + } + set needsUpdate(value) { + if (value === true) { + this.version++; + this.source.needsUpdate = true; + } + } + set needsPMREMUpdate(value) { + if (value === true) { + this.pmremVersion++; + } + } +}; +Texture.DEFAULT_IMAGE = null; +Texture.DEFAULT_MAPPING = UVMapping; +Texture.DEFAULT_ANISOTROPY = 1; +var Vector4 = class _Vector4 { + constructor(x = 0, y = 0, z = 0, w = 1) { + _Vector4.prototype.isVector4 = true; + this.x = x; + this.y = y; + this.z = z; + this.w = w; + } + get width() { + return this.z; + } + set width(value) { + this.z = value; + } + get height() { + return this.w; + } + set height(value) { + this.w = value; + } + set(x, y, z, w) { + this.x = x; + this.y = y; + this.z = z; + this.w = w; + return this; + } + setScalar(scalar) { + this.x = scalar; + this.y = scalar; + this.z = scalar; + this.w = scalar; + return this; + } + setX(x) { + this.x = x; + return this; + } + setY(y) { + this.y = y; + return this; + } + setZ(z) { + this.z = z; + return this; + } + setW(w) { + this.w = w; + return this; + } + setComponent(index, value) { + switch (index) { + case 0: + this.x = value; + break; + case 1: + this.y = value; + break; + case 2: + this.z = value; + break; + case 3: + this.w = value; + break; + default: + throw new Error("index is out of range: " + index); + } + return this; + } + getComponent(index) { + switch (index) { + case 0: + return this.x; + case 1: + return this.y; + case 2: + return this.z; + case 3: + return this.w; + default: + throw new Error("index is out of range: " + index); + } + } + clone() { + return new this.constructor(this.x, this.y, this.z, this.w); + } + copy(v) { + this.x = v.x; + this.y = v.y; + this.z = v.z; + this.w = v.w !== void 0 ? v.w : 1; + return this; + } + add(v) { + this.x += v.x; + this.y += v.y; + this.z += v.z; + this.w += v.w; + return this; + } + addScalar(s) { + this.x += s; + this.y += s; + this.z += s; + this.w += s; + return this; + } + addVectors(a, b) { + this.x = a.x + b.x; + this.y = a.y + b.y; + this.z = a.z + b.z; + this.w = a.w + b.w; + return this; + } + addScaledVector(v, s) { + this.x += v.x * s; + this.y += v.y * s; + this.z += v.z * s; + this.w += v.w * s; + return this; + } + sub(v) { + this.x -= v.x; + this.y -= v.y; + this.z -= v.z; + this.w -= v.w; + return this; + } + subScalar(s) { + this.x -= s; + this.y -= s; + this.z -= s; + this.w -= s; + return this; + } + subVectors(a, b) { + this.x = a.x - b.x; + this.y = a.y - b.y; + this.z = a.z - b.z; + this.w = a.w - b.w; + return this; + } + multiply(v) { + this.x *= v.x; + this.y *= v.y; + this.z *= v.z; + this.w *= v.w; + return this; + } + multiplyScalar(scalar) { + this.x *= scalar; + this.y *= scalar; + this.z *= scalar; + this.w *= scalar; + return this; + } + applyMatrix4(m) { + const x = this.x, y = this.y, z = this.z, w = this.w; + const e = m.elements; + this.x = e[0] * x + e[4] * y + e[8] * z + e[12] * w; + this.y = e[1] * x + e[5] * y + e[9] * z + e[13] * w; + this.z = e[2] * x + e[6] * y + e[10] * z + e[14] * w; + this.w = e[3] * x + e[7] * y + e[11] * z + e[15] * w; + return this; + } + divideScalar(scalar) { + return this.multiplyScalar(1 / scalar); + } + setAxisAngleFromQuaternion(q) { + this.w = 2 * Math.acos(q.w); + const s = Math.sqrt(1 - q.w * q.w); + if (s < 1e-4) { + this.x = 1; + this.y = 0; + this.z = 0; + } else { + this.x = q.x / s; + this.y = q.y / s; + this.z = q.z / s; + } + return this; + } + setAxisAngleFromRotationMatrix(m) { + let angle, x, y, z; + const epsilon = 0.01, epsilon2 = 0.1, te = m.elements, m11 = te[0], m12 = te[4], m13 = te[8], m21 = te[1], m22 = te[5], m23 = te[9], m31 = te[2], m32 = te[6], m33 = te[10]; + if (Math.abs(m12 - m21) < epsilon && Math.abs(m13 - m31) < epsilon && Math.abs(m23 - m32) < epsilon) { + if (Math.abs(m12 + m21) < epsilon2 && Math.abs(m13 + m31) < epsilon2 && Math.abs(m23 + m32) < epsilon2 && Math.abs(m11 + m22 + m33 - 3) < epsilon2) { + this.set(1, 0, 0, 0); + return this; + } + angle = Math.PI; + const xx = (m11 + 1) / 2; + const yy = (m22 + 1) / 2; + const zz = (m33 + 1) / 2; + const xy = (m12 + m21) / 4; + const xz = (m13 + m31) / 4; + const yz = (m23 + m32) / 4; + if (xx > yy && xx > zz) { + if (xx < epsilon) { + x = 0; + y = 0.707106781; + z = 0.707106781; + } else { + x = Math.sqrt(xx); + y = xy / x; + z = xz / x; + } + } else if (yy > zz) { + if (yy < epsilon) { + x = 0.707106781; + y = 0; + z = 0.707106781; + } else { + y = Math.sqrt(yy); + x = xy / y; + z = yz / y; + } + } else { + if (zz < epsilon) { + x = 0.707106781; + y = 0.707106781; + z = 0; + } else { + z = Math.sqrt(zz); + x = xz / z; + y = yz / z; + } + } + this.set(x, y, z, angle); + return this; + } + let s = Math.sqrt((m32 - m23) * (m32 - m23) + (m13 - m31) * (m13 - m31) + (m21 - m12) * (m21 - m12)); + if (Math.abs(s) < 1e-3) s = 1; + this.x = (m32 - m23) / s; + this.y = (m13 - m31) / s; + this.z = (m21 - m12) / s; + this.w = Math.acos((m11 + m22 + m33 - 1) / 2); + return this; + } + setFromMatrixPosition(m) { + const e = m.elements; + this.x = e[12]; + this.y = e[13]; + this.z = e[14]; + this.w = e[15]; + return this; + } + min(v) { + this.x = Math.min(this.x, v.x); + this.y = Math.min(this.y, v.y); + this.z = Math.min(this.z, v.z); + this.w = Math.min(this.w, v.w); + return this; + } + max(v) { + this.x = Math.max(this.x, v.x); + this.y = Math.max(this.y, v.y); + this.z = Math.max(this.z, v.z); + this.w = Math.max(this.w, v.w); + return this; + } + clamp(min, max) { + this.x = Math.max(min.x, Math.min(max.x, this.x)); + this.y = Math.max(min.y, Math.min(max.y, this.y)); + this.z = Math.max(min.z, Math.min(max.z, this.z)); + this.w = Math.max(min.w, Math.min(max.w, this.w)); + return this; + } + clampScalar(minVal, maxVal) { + this.x = Math.max(minVal, Math.min(maxVal, this.x)); + this.y = Math.max(minVal, Math.min(maxVal, this.y)); + this.z = Math.max(minVal, Math.min(maxVal, this.z)); + this.w = Math.max(minVal, Math.min(maxVal, this.w)); + return this; + } + clampLength(min, max) { + const length = this.length(); + return this.divideScalar(length || 1).multiplyScalar(Math.max(min, Math.min(max, length))); + } + floor() { + this.x = Math.floor(this.x); + this.y = Math.floor(this.y); + this.z = Math.floor(this.z); + this.w = Math.floor(this.w); + return this; + } + ceil() { + this.x = Math.ceil(this.x); + this.y = Math.ceil(this.y); + this.z = Math.ceil(this.z); + this.w = Math.ceil(this.w); + return this; + } + round() { + this.x = Math.round(this.x); + this.y = Math.round(this.y); + this.z = Math.round(this.z); + this.w = Math.round(this.w); + return this; + } + roundToZero() { + this.x = Math.trunc(this.x); + this.y = Math.trunc(this.y); + this.z = Math.trunc(this.z); + this.w = Math.trunc(this.w); + return this; + } + negate() { + this.x = -this.x; + this.y = -this.y; + this.z = -this.z; + this.w = -this.w; + return this; + } + dot(v) { + return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w; + } + lengthSq() { + return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w; + } + length() { + return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w); + } + manhattanLength() { + return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z) + Math.abs(this.w); + } + normalize() { + return this.divideScalar(this.length() || 1); + } + setLength(length) { + return this.normalize().multiplyScalar(length); + } + lerp(v, alpha) { + this.x += (v.x - this.x) * alpha; + this.y += (v.y - this.y) * alpha; + this.z += (v.z - this.z) * alpha; + this.w += (v.w - this.w) * alpha; + return this; + } + lerpVectors(v1, v2, alpha) { + this.x = v1.x + (v2.x - v1.x) * alpha; + this.y = v1.y + (v2.y - v1.y) * alpha; + this.z = v1.z + (v2.z - v1.z) * alpha; + this.w = v1.w + (v2.w - v1.w) * alpha; + return this; + } + equals(v) { + return v.x === this.x && v.y === this.y && v.z === this.z && v.w === this.w; + } + fromArray(array, offset = 0) { + this.x = array[offset]; + this.y = array[offset + 1]; + this.z = array[offset + 2]; + this.w = array[offset + 3]; + return this; + } + toArray(array = [], offset = 0) { + array[offset] = this.x; + array[offset + 1] = this.y; + array[offset + 2] = this.z; + array[offset + 3] = this.w; + return array; + } + fromBufferAttribute(attribute, index) { + this.x = attribute.getX(index); + this.y = attribute.getY(index); + this.z = attribute.getZ(index); + this.w = attribute.getW(index); + return this; + } + random() { + this.x = Math.random(); + this.y = Math.random(); + this.z = Math.random(); + this.w = Math.random(); + return this; + } + *[Symbol.iterator]() { + yield this.x; + yield this.y; + yield this.z; + yield this.w; + } +}; +var RenderTarget = class extends EventDispatcher { + constructor(width = 1, height = 1, options = {}) { + super(); + this.isRenderTarget = true; + this.width = width; + this.height = height; + this.depth = 1; + this.scissor = new Vector4(0, 0, width, height); + this.scissorTest = false; + this.viewport = new Vector4(0, 0, width, height); + const image = { width, height, depth: 1 }; + options = Object.assign({ + generateMipmaps: false, + internalFormat: null, + minFilter: LinearFilter, + depthBuffer: true, + stencilBuffer: false, + resolveDepthBuffer: true, + resolveStencilBuffer: true, + depthTexture: null, + samples: 0, + count: 1 + }, options); + const texture = new Texture(image, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.colorSpace); + texture.flipY = false; + texture.generateMipmaps = options.generateMipmaps; + texture.internalFormat = options.internalFormat; + this.textures = []; + const count = options.count; + for (let i = 0; i < count; i++) { + this.textures[i] = texture.clone(); + this.textures[i].isRenderTargetTexture = true; + } + this.depthBuffer = options.depthBuffer; + this.stencilBuffer = options.stencilBuffer; + this.resolveDepthBuffer = options.resolveDepthBuffer; + this.resolveStencilBuffer = options.resolveStencilBuffer; + this.depthTexture = options.depthTexture; + this.samples = options.samples; + } + get texture() { + return this.textures[0]; + } + set texture(value) { + this.textures[0] = value; + } + setSize(width, height, depth = 1) { + if (this.width !== width || this.height !== height || this.depth !== depth) { + this.width = width; + this.height = height; + this.depth = depth; + for (let i = 0, il = this.textures.length; i < il; i++) { + this.textures[i].image.width = width; + this.textures[i].image.height = height; + this.textures[i].image.depth = depth; + } + this.dispose(); + } + this.viewport.set(0, 0, width, height); + this.scissor.set(0, 0, width, height); + } + clone() { + return new this.constructor().copy(this); + } + copy(source) { + this.width = source.width; + this.height = source.height; + this.depth = source.depth; + this.scissor.copy(source.scissor); + this.scissorTest = source.scissorTest; + this.viewport.copy(source.viewport); + this.textures.length = 0; + for (let i = 0, il = source.textures.length; i < il; i++) { + this.textures[i] = source.textures[i].clone(); + this.textures[i].isRenderTargetTexture = true; + } + const image = Object.assign({}, source.texture.image); + this.texture.source = new Source(image); + this.depthBuffer = source.depthBuffer; + this.stencilBuffer = source.stencilBuffer; + this.resolveDepthBuffer = source.resolveDepthBuffer; + this.resolveStencilBuffer = source.resolveStencilBuffer; + if (source.depthTexture !== null) this.depthTexture = source.depthTexture.clone(); + this.samples = source.samples; + return this; + } + dispose() { + this.dispatchEvent({ type: "dispose" }); + } +}; +var WebGLRenderTarget = class extends RenderTarget { + constructor(width = 1, height = 1, options = {}) { + super(width, height, options); + this.isWebGLRenderTarget = true; + } +}; +var DataArrayTexture = class extends Texture { + constructor(data = null, width = 1, height = 1, depth = 1) { + super(null); + this.isDataArrayTexture = true; + this.image = { data, width, height, depth }; + this.magFilter = NearestFilter; + this.minFilter = NearestFilter; + this.wrapR = ClampToEdgeWrapping; + this.generateMipmaps = false; + this.flipY = false; + this.unpackAlignment = 1; + this.layerUpdates = /* @__PURE__ */ new Set(); + } + addLayerUpdate(layerIndex) { + this.layerUpdates.add(layerIndex); + } + clearLayerUpdates() { + this.layerUpdates.clear(); + } +}; +var WebGLArrayRenderTarget = class extends WebGLRenderTarget { + constructor(width = 1, height = 1, depth = 1, options = {}) { + super(width, height, options); + this.isWebGLArrayRenderTarget = true; + this.depth = depth; + this.texture = new DataArrayTexture(null, width, height, depth); + this.texture.isRenderTargetTexture = true; + } +}; +var Data3DTexture = class extends Texture { + constructor(data = null, width = 1, height = 1, depth = 1) { + super(null); + this.isData3DTexture = true; + this.image = { data, width, height, depth }; + this.magFilter = NearestFilter; + this.minFilter = NearestFilter; + this.wrapR = ClampToEdgeWrapping; + this.generateMipmaps = false; + this.flipY = false; + this.unpackAlignment = 1; + } +}; +var WebGL3DRenderTarget = class extends WebGLRenderTarget { + constructor(width = 1, height = 1, depth = 1, options = {}) { + super(width, height, options); + this.isWebGL3DRenderTarget = true; + this.depth = depth; + this.texture = new Data3DTexture(null, width, height, depth); + this.texture.isRenderTargetTexture = true; + } +}; +var Quaternion = class { + constructor(x = 0, y = 0, z = 0, w = 1) { + this.isQuaternion = true; + this._x = x; + this._y = y; + this._z = z; + this._w = w; + } + static slerpFlat(dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t) { + let x0 = src0[srcOffset0 + 0], y0 = src0[srcOffset0 + 1], z0 = src0[srcOffset0 + 2], w0 = src0[srcOffset0 + 3]; + const x1 = src1[srcOffset1 + 0], y1 = src1[srcOffset1 + 1], z1 = src1[srcOffset1 + 2], w1 = src1[srcOffset1 + 3]; + if (t === 0) { + dst[dstOffset + 0] = x0; + dst[dstOffset + 1] = y0; + dst[dstOffset + 2] = z0; + dst[dstOffset + 3] = w0; + return; + } + if (t === 1) { + dst[dstOffset + 0] = x1; + dst[dstOffset + 1] = y1; + dst[dstOffset + 2] = z1; + dst[dstOffset + 3] = w1; + return; + } + if (w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1) { + let s = 1 - t; + const cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1, dir = cos >= 0 ? 1 : -1, sqrSin = 1 - cos * cos; + if (sqrSin > Number.EPSILON) { + const sin = Math.sqrt(sqrSin), len = Math.atan2(sin, cos * dir); + s = Math.sin(s * len) / sin; + t = Math.sin(t * len) / sin; + } + const tDir = t * dir; + x0 = x0 * s + x1 * tDir; + y0 = y0 * s + y1 * tDir; + z0 = z0 * s + z1 * tDir; + w0 = w0 * s + w1 * tDir; + if (s === 1 - t) { + const f = 1 / Math.sqrt(x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0); + x0 *= f; + y0 *= f; + z0 *= f; + w0 *= f; + } + } + dst[dstOffset] = x0; + dst[dstOffset + 1] = y0; + dst[dstOffset + 2] = z0; + dst[dstOffset + 3] = w0; + } + static multiplyQuaternionsFlat(dst, dstOffset, src0, srcOffset0, src1, srcOffset1) { + const x0 = src0[srcOffset0]; + const y0 = src0[srcOffset0 + 1]; + const z0 = src0[srcOffset0 + 2]; + const w0 = src0[srcOffset0 + 3]; + const x1 = src1[srcOffset1]; + const y1 = src1[srcOffset1 + 1]; + const z1 = src1[srcOffset1 + 2]; + const w1 = src1[srcOffset1 + 3]; + dst[dstOffset] = x0 * w1 + w0 * x1 + y0 * z1 - z0 * y1; + dst[dstOffset + 1] = y0 * w1 + w0 * y1 + z0 * x1 - x0 * z1; + dst[dstOffset + 2] = z0 * w1 + w0 * z1 + x0 * y1 - y0 * x1; + dst[dstOffset + 3] = w0 * w1 - x0 * x1 - y0 * y1 - z0 * z1; + return dst; + } + get x() { + return this._x; + } + set x(value) { + this._x = value; + this._onChangeCallback(); + } + get y() { + return this._y; + } + set y(value) { + this._y = value; + this._onChangeCallback(); + } + get z() { + return this._z; + } + set z(value) { + this._z = value; + this._onChangeCallback(); + } + get w() { + return this._w; + } + set w(value) { + this._w = value; + this._onChangeCallback(); + } + set(x, y, z, w) { + this._x = x; + this._y = y; + this._z = z; + this._w = w; + this._onChangeCallback(); + return this; + } + clone() { + return new this.constructor(this._x, this._y, this._z, this._w); + } + copy(quaternion) { + this._x = quaternion.x; + this._y = quaternion.y; + this._z = quaternion.z; + this._w = quaternion.w; + this._onChangeCallback(); + return this; + } + setFromEuler(euler, update = true) { + const x = euler._x, y = euler._y, z = euler._z, order = euler._order; + const cos = Math.cos; + const sin = Math.sin; + const c1 = cos(x / 2); + const c2 = cos(y / 2); + const c3 = cos(z / 2); + const s1 = sin(x / 2); + const s2 = sin(y / 2); + const s3 = sin(z / 2); + switch (order) { + case "XYZ": + this._x = s1 * c2 * c3 + c1 * s2 * s3; + this._y = c1 * s2 * c3 - s1 * c2 * s3; + this._z = c1 * c2 * s3 + s1 * s2 * c3; + this._w = c1 * c2 * c3 - s1 * s2 * s3; + break; + case "YXZ": + this._x = s1 * c2 * c3 + c1 * s2 * s3; + this._y = c1 * s2 * c3 - s1 * c2 * s3; + this._z = c1 * c2 * s3 - s1 * s2 * c3; + this._w = c1 * c2 * c3 + s1 * s2 * s3; + break; + case "ZXY": + this._x = s1 * c2 * c3 - c1 * s2 * s3; + this._y = c1 * s2 * c3 + s1 * c2 * s3; + this._z = c1 * c2 * s3 + s1 * s2 * c3; + this._w = c1 * c2 * c3 - s1 * s2 * s3; + break; + case "ZYX": + this._x = s1 * c2 * c3 - c1 * s2 * s3; + this._y = c1 * s2 * c3 + s1 * c2 * s3; + this._z = c1 * c2 * s3 - s1 * s2 * c3; + this._w = c1 * c2 * c3 + s1 * s2 * s3; + break; + case "YZX": + this._x = s1 * c2 * c3 + c1 * s2 * s3; + this._y = c1 * s2 * c3 + s1 * c2 * s3; + this._z = c1 * c2 * s3 - s1 * s2 * c3; + this._w = c1 * c2 * c3 - s1 * s2 * s3; + break; + case "XZY": + this._x = s1 * c2 * c3 - c1 * s2 * s3; + this._y = c1 * s2 * c3 - s1 * c2 * s3; + this._z = c1 * c2 * s3 + s1 * s2 * c3; + this._w = c1 * c2 * c3 + s1 * s2 * s3; + break; + default: + console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: " + order); + } + if (update === true) this._onChangeCallback(); + return this; + } + setFromAxisAngle(axis, angle) { + const halfAngle = angle / 2, s = Math.sin(halfAngle); + this._x = axis.x * s; + this._y = axis.y * s; + this._z = axis.z * s; + this._w = Math.cos(halfAngle); + this._onChangeCallback(); + return this; + } + setFromRotationMatrix(m) { + const te = m.elements, m11 = te[0], m12 = te[4], m13 = te[8], m21 = te[1], m22 = te[5], m23 = te[9], m31 = te[2], m32 = te[6], m33 = te[10], trace = m11 + m22 + m33; + if (trace > 0) { + const s = 0.5 / Math.sqrt(trace + 1); + this._w = 0.25 / s; + this._x = (m32 - m23) * s; + this._y = (m13 - m31) * s; + this._z = (m21 - m12) * s; + } else if (m11 > m22 && m11 > m33) { + const s = 2 * Math.sqrt(1 + m11 - m22 - m33); + this._w = (m32 - m23) / s; + this._x = 0.25 * s; + this._y = (m12 + m21) / s; + this._z = (m13 + m31) / s; + } else if (m22 > m33) { + const s = 2 * Math.sqrt(1 + m22 - m11 - m33); + this._w = (m13 - m31) / s; + this._x = (m12 + m21) / s; + this._y = 0.25 * s; + this._z = (m23 + m32) / s; + } else { + const s = 2 * Math.sqrt(1 + m33 - m11 - m22); + this._w = (m21 - m12) / s; + this._x = (m13 + m31) / s; + this._y = (m23 + m32) / s; + this._z = 0.25 * s; + } + this._onChangeCallback(); + return this; + } + setFromUnitVectors(vFrom, vTo) { + let r = vFrom.dot(vTo) + 1; + if (r < Number.EPSILON) { + r = 0; + if (Math.abs(vFrom.x) > Math.abs(vFrom.z)) { + this._x = -vFrom.y; + this._y = vFrom.x; + this._z = 0; + this._w = r; + } else { + this._x = 0; + this._y = -vFrom.z; + this._z = vFrom.y; + this._w = r; + } + } else { + this._x = vFrom.y * vTo.z - vFrom.z * vTo.y; + this._y = vFrom.z * vTo.x - vFrom.x * vTo.z; + this._z = vFrom.x * vTo.y - vFrom.y * vTo.x; + this._w = r; + } + return this.normalize(); + } + angleTo(q) { + return 2 * Math.acos(Math.abs(clamp(this.dot(q), -1, 1))); + } + rotateTowards(q, step) { + const angle = this.angleTo(q); + if (angle === 0) return this; + const t = Math.min(1, step / angle); + this.slerp(q, t); + return this; + } + identity() { + return this.set(0, 0, 0, 1); + } + invert() { + return this.conjugate(); + } + conjugate() { + this._x *= -1; + this._y *= -1; + this._z *= -1; + this._onChangeCallback(); + return this; + } + dot(v) { + return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w; + } + lengthSq() { + return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w; + } + length() { + return Math.sqrt(this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w); + } + normalize() { + let l = this.length(); + if (l === 0) { + this._x = 0; + this._y = 0; + this._z = 0; + this._w = 1; + } else { + l = 1 / l; + this._x = this._x * l; + this._y = this._y * l; + this._z = this._z * l; + this._w = this._w * l; + } + this._onChangeCallback(); + return this; + } + multiply(q) { + return this.multiplyQuaternions(this, q); + } + premultiply(q) { + return this.multiplyQuaternions(q, this); + } + multiplyQuaternions(a, b) { + const qax = a._x, qay = a._y, qaz = a._z, qaw = a._w; + const qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w; + this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby; + this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz; + this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx; + this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz; + this._onChangeCallback(); + return this; + } + slerp(qb, t) { + if (t === 0) return this; + if (t === 1) return this.copy(qb); + const x = this._x, y = this._y, z = this._z, w = this._w; + let cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z; + if (cosHalfTheta < 0) { + this._w = -qb._w; + this._x = -qb._x; + this._y = -qb._y; + this._z = -qb._z; + cosHalfTheta = -cosHalfTheta; + } else { + this.copy(qb); + } + if (cosHalfTheta >= 1) { + this._w = w; + this._x = x; + this._y = y; + this._z = z; + return this; + } + const sqrSinHalfTheta = 1 - cosHalfTheta * cosHalfTheta; + if (sqrSinHalfTheta <= Number.EPSILON) { + const s = 1 - t; + this._w = s * w + t * this._w; + this._x = s * x + t * this._x; + this._y = s * y + t * this._y; + this._z = s * z + t * this._z; + this.normalize(); + return this; + } + const sinHalfTheta = Math.sqrt(sqrSinHalfTheta); + const halfTheta = Math.atan2(sinHalfTheta, cosHalfTheta); + const ratioA = Math.sin((1 - t) * halfTheta) / sinHalfTheta, ratioB = Math.sin(t * halfTheta) / sinHalfTheta; + this._w = w * ratioA + this._w * ratioB; + this._x = x * ratioA + this._x * ratioB; + this._y = y * ratioA + this._y * ratioB; + this._z = z * ratioA + this._z * ratioB; + this._onChangeCallback(); + return this; + } + slerpQuaternions(qa, qb, t) { + return this.copy(qa).slerp(qb, t); + } + random() { + const theta1 = 2 * Math.PI * Math.random(); + const theta2 = 2 * Math.PI * Math.random(); + const x0 = Math.random(); + const r1 = Math.sqrt(1 - x0); + const r2 = Math.sqrt(x0); + return this.set( + r1 * Math.sin(theta1), + r1 * Math.cos(theta1), + r2 * Math.sin(theta2), + r2 * Math.cos(theta2) + ); + } + equals(quaternion) { + return quaternion._x === this._x && quaternion._y === this._y && quaternion._z === this._z && quaternion._w === this._w; + } + fromArray(array, offset = 0) { + this._x = array[offset]; + this._y = array[offset + 1]; + this._z = array[offset + 2]; + this._w = array[offset + 3]; + this._onChangeCallback(); + return this; + } + toArray(array = [], offset = 0) { + array[offset] = this._x; + array[offset + 1] = this._y; + array[offset + 2] = this._z; + array[offset + 3] = this._w; + return array; + } + fromBufferAttribute(attribute, index) { + this._x = attribute.getX(index); + this._y = attribute.getY(index); + this._z = attribute.getZ(index); + this._w = attribute.getW(index); + this._onChangeCallback(); + return this; + } + toJSON() { + return this.toArray(); + } + _onChange(callback) { + this._onChangeCallback = callback; + return this; + } + _onChangeCallback() { + } + *[Symbol.iterator]() { + yield this._x; + yield this._y; + yield this._z; + yield this._w; + } +}; +var Vector3 = class _Vector3 { + constructor(x = 0, y = 0, z = 0) { + _Vector3.prototype.isVector3 = true; + this.x = x; + this.y = y; + this.z = z; + } + set(x, y, z) { + if (z === void 0) z = this.z; + this.x = x; + this.y = y; + this.z = z; + return this; + } + setScalar(scalar) { + this.x = scalar; + this.y = scalar; + this.z = scalar; + return this; + } + setX(x) { + this.x = x; + return this; + } + setY(y) { + this.y = y; + return this; + } + setZ(z) { + this.z = z; + return this; + } + setComponent(index, value) { + switch (index) { + case 0: + this.x = value; + break; + case 1: + this.y = value; + break; + case 2: + this.z = value; + break; + default: + throw new Error("index is out of range: " + index); + } + return this; + } + getComponent(index) { + switch (index) { + case 0: + return this.x; + case 1: + return this.y; + case 2: + return this.z; + default: + throw new Error("index is out of range: " + index); + } + } + clone() { + return new this.constructor(this.x, this.y, this.z); + } + copy(v) { + this.x = v.x; + this.y = v.y; + this.z = v.z; + return this; + } + add(v) { + this.x += v.x; + this.y += v.y; + this.z += v.z; + return this; + } + addScalar(s) { + this.x += s; + this.y += s; + this.z += s; + return this; + } + addVectors(a, b) { + this.x = a.x + b.x; + this.y = a.y + b.y; + this.z = a.z + b.z; + return this; + } + addScaledVector(v, s) { + this.x += v.x * s; + this.y += v.y * s; + this.z += v.z * s; + return this; + } + sub(v) { + this.x -= v.x; + this.y -= v.y; + this.z -= v.z; + return this; + } + subScalar(s) { + this.x -= s; + this.y -= s; + this.z -= s; + return this; + } + subVectors(a, b) { + this.x = a.x - b.x; + this.y = a.y - b.y; + this.z = a.z - b.z; + return this; + } + multiply(v) { + this.x *= v.x; + this.y *= v.y; + this.z *= v.z; + return this; + } + multiplyScalar(scalar) { + this.x *= scalar; + this.y *= scalar; + this.z *= scalar; + return this; + } + multiplyVectors(a, b) { + this.x = a.x * b.x; + this.y = a.y * b.y; + this.z = a.z * b.z; + return this; + } + applyEuler(euler) { + return this.applyQuaternion(_quaternion$4.setFromEuler(euler)); + } + applyAxisAngle(axis, angle) { + return this.applyQuaternion(_quaternion$4.setFromAxisAngle(axis, angle)); + } + applyMatrix3(m) { + const x = this.x, y = this.y, z = this.z; + const e = m.elements; + this.x = e[0] * x + e[3] * y + e[6] * z; + this.y = e[1] * x + e[4] * y + e[7] * z; + this.z = e[2] * x + e[5] * y + e[8] * z; + return this; + } + applyNormalMatrix(m) { + return this.applyMatrix3(m).normalize(); + } + applyMatrix4(m) { + const x = this.x, y = this.y, z = this.z; + const e = m.elements; + const w = 1 / (e[3] * x + e[7] * y + e[11] * z + e[15]); + this.x = (e[0] * x + e[4] * y + e[8] * z + e[12]) * w; + this.y = (e[1] * x + e[5] * y + e[9] * z + e[13]) * w; + this.z = (e[2] * x + e[6] * y + e[10] * z + e[14]) * w; + return this; + } + applyQuaternion(q) { + const vx = this.x, vy = this.y, vz = this.z; + const qx = q.x, qy = q.y, qz = q.z, qw = q.w; + const tx = 2 * (qy * vz - qz * vy); + const ty = 2 * (qz * vx - qx * vz); + const tz = 2 * (qx * vy - qy * vx); + this.x = vx + qw * tx + qy * tz - qz * ty; + this.y = vy + qw * ty + qz * tx - qx * tz; + this.z = vz + qw * tz + qx * ty - qy * tx; + return this; + } + project(camera) { + return this.applyMatrix4(camera.matrixWorldInverse).applyMatrix4(camera.projectionMatrix); + } + unproject(camera) { + return this.applyMatrix4(camera.projectionMatrixInverse).applyMatrix4(camera.matrixWorld); + } + transformDirection(m) { + const x = this.x, y = this.y, z = this.z; + const e = m.elements; + this.x = e[0] * x + e[4] * y + e[8] * z; + this.y = e[1] * x + e[5] * y + e[9] * z; + this.z = e[2] * x + e[6] * y + e[10] * z; + return this.normalize(); + } + divide(v) { + this.x /= v.x; + this.y /= v.y; + this.z /= v.z; + return this; + } + divideScalar(scalar) { + return this.multiplyScalar(1 / scalar); + } + min(v) { + this.x = Math.min(this.x, v.x); + this.y = Math.min(this.y, v.y); + this.z = Math.min(this.z, v.z); + return this; + } + max(v) { + this.x = Math.max(this.x, v.x); + this.y = Math.max(this.y, v.y); + this.z = Math.max(this.z, v.z); + return this; + } + clamp(min, max) { + this.x = Math.max(min.x, Math.min(max.x, this.x)); + this.y = Math.max(min.y, Math.min(max.y, this.y)); + this.z = Math.max(min.z, Math.min(max.z, this.z)); + return this; + } + clampScalar(minVal, maxVal) { + this.x = Math.max(minVal, Math.min(maxVal, this.x)); + this.y = Math.max(minVal, Math.min(maxVal, this.y)); + this.z = Math.max(minVal, Math.min(maxVal, this.z)); + return this; + } + clampLength(min, max) { + const length = this.length(); + return this.divideScalar(length || 1).multiplyScalar(Math.max(min, Math.min(max, length))); + } + floor() { + this.x = Math.floor(this.x); + this.y = Math.floor(this.y); + this.z = Math.floor(this.z); + return this; + } + ceil() { + this.x = Math.ceil(this.x); + this.y = Math.ceil(this.y); + this.z = Math.ceil(this.z); + return this; + } + round() { + this.x = Math.round(this.x); + this.y = Math.round(this.y); + this.z = Math.round(this.z); + return this; + } + roundToZero() { + this.x = Math.trunc(this.x); + this.y = Math.trunc(this.y); + this.z = Math.trunc(this.z); + return this; + } + negate() { + this.x = -this.x; + this.y = -this.y; + this.z = -this.z; + return this; + } + dot(v) { + return this.x * v.x + this.y * v.y + this.z * v.z; + } + // TODO lengthSquared? + lengthSq() { + return this.x * this.x + this.y * this.y + this.z * this.z; + } + length() { + return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z); + } + manhattanLength() { + return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z); + } + normalize() { + return this.divideScalar(this.length() || 1); + } + setLength(length) { + return this.normalize().multiplyScalar(length); + } + lerp(v, alpha) { + this.x += (v.x - this.x) * alpha; + this.y += (v.y - this.y) * alpha; + this.z += (v.z - this.z) * alpha; + return this; + } + lerpVectors(v1, v2, alpha) { + this.x = v1.x + (v2.x - v1.x) * alpha; + this.y = v1.y + (v2.y - v1.y) * alpha; + this.z = v1.z + (v2.z - v1.z) * alpha; + return this; + } + cross(v) { + return this.crossVectors(this, v); + } + crossVectors(a, b) { + const ax = a.x, ay = a.y, az = a.z; + const bx = b.x, by = b.y, bz = b.z; + this.x = ay * bz - az * by; + this.y = az * bx - ax * bz; + this.z = ax * by - ay * bx; + return this; + } + projectOnVector(v) { + const denominator = v.lengthSq(); + if (denominator === 0) return this.set(0, 0, 0); + const scalar = v.dot(this) / denominator; + return this.copy(v).multiplyScalar(scalar); + } + projectOnPlane(planeNormal) { + _vector$c.copy(this).projectOnVector(planeNormal); + return this.sub(_vector$c); + } + reflect(normal) { + return this.sub(_vector$c.copy(normal).multiplyScalar(2 * this.dot(normal))); + } + angleTo(v) { + const denominator = Math.sqrt(this.lengthSq() * v.lengthSq()); + if (denominator === 0) return Math.PI / 2; + const theta = this.dot(v) / denominator; + return Math.acos(clamp(theta, -1, 1)); + } + distanceTo(v) { + return Math.sqrt(this.distanceToSquared(v)); + } + distanceToSquared(v) { + const dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z; + return dx * dx + dy * dy + dz * dz; + } + manhattanDistanceTo(v) { + return Math.abs(this.x - v.x) + Math.abs(this.y - v.y) + Math.abs(this.z - v.z); + } + setFromSpherical(s) { + return this.setFromSphericalCoords(s.radius, s.phi, s.theta); + } + setFromSphericalCoords(radius, phi, theta) { + const sinPhiRadius = Math.sin(phi) * radius; + this.x = sinPhiRadius * Math.sin(theta); + this.y = Math.cos(phi) * radius; + this.z = sinPhiRadius * Math.cos(theta); + return this; + } + setFromCylindrical(c) { + return this.setFromCylindricalCoords(c.radius, c.theta, c.y); + } + setFromCylindricalCoords(radius, theta, y) { + this.x = radius * Math.sin(theta); + this.y = y; + this.z = radius * Math.cos(theta); + return this; + } + setFromMatrixPosition(m) { + const e = m.elements; + this.x = e[12]; + this.y = e[13]; + this.z = e[14]; + return this; + } + setFromMatrixScale(m) { + const sx = this.setFromMatrixColumn(m, 0).length(); + const sy = this.setFromMatrixColumn(m, 1).length(); + const sz = this.setFromMatrixColumn(m, 2).length(); + this.x = sx; + this.y = sy; + this.z = sz; + return this; + } + setFromMatrixColumn(m, index) { + return this.fromArray(m.elements, index * 4); + } + setFromMatrix3Column(m, index) { + return this.fromArray(m.elements, index * 3); + } + setFromEuler(e) { + this.x = e._x; + this.y = e._y; + this.z = e._z; + return this; + } + setFromColor(c) { + this.x = c.r; + this.y = c.g; + this.z = c.b; + return this; + } + equals(v) { + return v.x === this.x && v.y === this.y && v.z === this.z; + } + fromArray(array, offset = 0) { + this.x = array[offset]; + this.y = array[offset + 1]; + this.z = array[offset + 2]; + return this; + } + toArray(array = [], offset = 0) { + array[offset] = this.x; + array[offset + 1] = this.y; + array[offset + 2] = this.z; + return array; + } + fromBufferAttribute(attribute, index) { + this.x = attribute.getX(index); + this.y = attribute.getY(index); + this.z = attribute.getZ(index); + return this; + } + random() { + this.x = Math.random(); + this.y = Math.random(); + this.z = Math.random(); + return this; + } + randomDirection() { + const theta = Math.random() * Math.PI * 2; + const u = Math.random() * 2 - 1; + const c = Math.sqrt(1 - u * u); + this.x = c * Math.cos(theta); + this.y = u; + this.z = c * Math.sin(theta); + return this; + } + *[Symbol.iterator]() { + yield this.x; + yield this.y; + yield this.z; + } +}; +var _vector$c = new Vector3(); +var _quaternion$4 = new Quaternion(); +var Box3 = class { + constructor(min = new Vector3(Infinity, Infinity, Infinity), max = new Vector3(-Infinity, -Infinity, -Infinity)) { + this.isBox3 = true; + this.min = min; + this.max = max; + } + set(min, max) { + this.min.copy(min); + this.max.copy(max); + return this; + } + setFromArray(array) { + this.makeEmpty(); + for (let i = 0, il = array.length; i < il; i += 3) { + this.expandByPoint(_vector$b.fromArray(array, i)); + } + return this; + } + setFromBufferAttribute(attribute) { + this.makeEmpty(); + for (let i = 0, il = attribute.count; i < il; i++) { + this.expandByPoint(_vector$b.fromBufferAttribute(attribute, i)); + } + return this; + } + setFromPoints(points) { + this.makeEmpty(); + for (let i = 0, il = points.length; i < il; i++) { + this.expandByPoint(points[i]); + } + return this; + } + setFromCenterAndSize(center, size) { + const halfSize = _vector$b.copy(size).multiplyScalar(0.5); + this.min.copy(center).sub(halfSize); + this.max.copy(center).add(halfSize); + return this; + } + setFromObject(object, precise = false) { + this.makeEmpty(); + return this.expandByObject(object, precise); + } + clone() { + return new this.constructor().copy(this); + } + copy(box) { + this.min.copy(box.min); + this.max.copy(box.max); + return this; + } + makeEmpty() { + this.min.x = this.min.y = this.min.z = Infinity; + this.max.x = this.max.y = this.max.z = -Infinity; + return this; + } + isEmpty() { + return this.max.x < this.min.x || this.max.y < this.min.y || this.max.z < this.min.z; + } + getCenter(target) { + return this.isEmpty() ? target.set(0, 0, 0) : target.addVectors(this.min, this.max).multiplyScalar(0.5); + } + getSize(target) { + return this.isEmpty() ? target.set(0, 0, 0) : target.subVectors(this.max, this.min); + } + expandByPoint(point) { + this.min.min(point); + this.max.max(point); + return this; + } + expandByVector(vector) { + this.min.sub(vector); + this.max.add(vector); + return this; + } + expandByScalar(scalar) { + this.min.addScalar(-scalar); + this.max.addScalar(scalar); + return this; + } + expandByObject(object, precise = false) { + object.updateWorldMatrix(false, false); + const geometry = object.geometry; + if (geometry !== void 0) { + const positionAttribute = geometry.getAttribute("position"); + if (precise === true && positionAttribute !== void 0 && object.isInstancedMesh !== true) { + for (let i = 0, l = positionAttribute.count; i < l; i++) { + if (object.isMesh === true) { + object.getVertexPosition(i, _vector$b); + } else { + _vector$b.fromBufferAttribute(positionAttribute, i); + } + _vector$b.applyMatrix4(object.matrixWorld); + this.expandByPoint(_vector$b); + } + } else { + if (object.boundingBox !== void 0) { + if (object.boundingBox === null) { + object.computeBoundingBox(); + } + _box$4.copy(object.boundingBox); + } else { + if (geometry.boundingBox === null) { + geometry.computeBoundingBox(); + } + _box$4.copy(geometry.boundingBox); + } + _box$4.applyMatrix4(object.matrixWorld); + this.union(_box$4); + } + } + const children = object.children; + for (let i = 0, l = children.length; i < l; i++) { + this.expandByObject(children[i], precise); + } + return this; + } + containsPoint(point) { + return point.x >= this.min.x && point.x <= this.max.x && point.y >= this.min.y && point.y <= this.max.y && point.z >= this.min.z && point.z <= this.max.z; + } + containsBox(box) { + return this.min.x <= box.min.x && box.max.x <= this.max.x && this.min.y <= box.min.y && box.max.y <= this.max.y && this.min.z <= box.min.z && box.max.z <= this.max.z; + } + getParameter(point, target) { + return target.set( + (point.x - this.min.x) / (this.max.x - this.min.x), + (point.y - this.min.y) / (this.max.y - this.min.y), + (point.z - this.min.z) / (this.max.z - this.min.z) + ); + } + intersectsBox(box) { + return box.max.x >= this.min.x && box.min.x <= this.max.x && box.max.y >= this.min.y && box.min.y <= this.max.y && box.max.z >= this.min.z && box.min.z <= this.max.z; + } + intersectsSphere(sphere) { + this.clampPoint(sphere.center, _vector$b); + return _vector$b.distanceToSquared(sphere.center) <= sphere.radius * sphere.radius; + } + intersectsPlane(plane) { + let min, max; + if (plane.normal.x > 0) { + min = plane.normal.x * this.min.x; + max = plane.normal.x * this.max.x; + } else { + min = plane.normal.x * this.max.x; + max = plane.normal.x * this.min.x; + } + if (plane.normal.y > 0) { + min += plane.normal.y * this.min.y; + max += plane.normal.y * this.max.y; + } else { + min += plane.normal.y * this.max.y; + max += plane.normal.y * this.min.y; + } + if (plane.normal.z > 0) { + min += plane.normal.z * this.min.z; + max += plane.normal.z * this.max.z; + } else { + min += plane.normal.z * this.max.z; + max += plane.normal.z * this.min.z; + } + return min <= -plane.constant && max >= -plane.constant; + } + intersectsTriangle(triangle) { + if (this.isEmpty()) { + return false; + } + this.getCenter(_center); + _extents.subVectors(this.max, _center); + _v0$3.subVectors(triangle.a, _center); + _v1$7.subVectors(triangle.b, _center); + _v2$4.subVectors(triangle.c, _center); + _f0.subVectors(_v1$7, _v0$3); + _f1.subVectors(_v2$4, _v1$7); + _f2.subVectors(_v0$3, _v2$4); + let axes = [ + 0, + -_f0.z, + _f0.y, + 0, + -_f1.z, + _f1.y, + 0, + -_f2.z, + _f2.y, + _f0.z, + 0, + -_f0.x, + _f1.z, + 0, + -_f1.x, + _f2.z, + 0, + -_f2.x, + -_f0.y, + _f0.x, + 0, + -_f1.y, + _f1.x, + 0, + -_f2.y, + _f2.x, + 0 + ]; + if (!satForAxes(axes, _v0$3, _v1$7, _v2$4, _extents)) { + return false; + } + axes = [1, 0, 0, 0, 1, 0, 0, 0, 1]; + if (!satForAxes(axes, _v0$3, _v1$7, _v2$4, _extents)) { + return false; + } + _triangleNormal.crossVectors(_f0, _f1); + axes = [_triangleNormal.x, _triangleNormal.y, _triangleNormal.z]; + return satForAxes(axes, _v0$3, _v1$7, _v2$4, _extents); + } + clampPoint(point, target) { + return target.copy(point).clamp(this.min, this.max); + } + distanceToPoint(point) { + return this.clampPoint(point, _vector$b).distanceTo(point); + } + getBoundingSphere(target) { + if (this.isEmpty()) { + target.makeEmpty(); + } else { + this.getCenter(target.center); + target.radius = this.getSize(_vector$b).length() * 0.5; + } + return target; + } + intersect(box) { + this.min.max(box.min); + this.max.min(box.max); + if (this.isEmpty()) this.makeEmpty(); + return this; + } + union(box) { + this.min.min(box.min); + this.max.max(box.max); + return this; + } + applyMatrix4(matrix) { + if (this.isEmpty()) return this; + _points[0].set(this.min.x, this.min.y, this.min.z).applyMatrix4(matrix); + _points[1].set(this.min.x, this.min.y, this.max.z).applyMatrix4(matrix); + _points[2].set(this.min.x, this.max.y, this.min.z).applyMatrix4(matrix); + _points[3].set(this.min.x, this.max.y, this.max.z).applyMatrix4(matrix); + _points[4].set(this.max.x, this.min.y, this.min.z).applyMatrix4(matrix); + _points[5].set(this.max.x, this.min.y, this.max.z).applyMatrix4(matrix); + _points[6].set(this.max.x, this.max.y, this.min.z).applyMatrix4(matrix); + _points[7].set(this.max.x, this.max.y, this.max.z).applyMatrix4(matrix); + this.setFromPoints(_points); + return this; + } + translate(offset) { + this.min.add(offset); + this.max.add(offset); + return this; + } + equals(box) { + return box.min.equals(this.min) && box.max.equals(this.max); + } +}; +var _points = [ + new Vector3(), + new Vector3(), + new Vector3(), + new Vector3(), + new Vector3(), + new Vector3(), + new Vector3(), + new Vector3() +]; +var _vector$b = new Vector3(); +var _box$4 = new Box3(); +var _v0$3 = new Vector3(); +var _v1$7 = new Vector3(); +var _v2$4 = new Vector3(); +var _f0 = new Vector3(); +var _f1 = new Vector3(); +var _f2 = new Vector3(); +var _center = new Vector3(); +var _extents = new Vector3(); +var _triangleNormal = new Vector3(); +var _testAxis = new Vector3(); +function satForAxes(axes, v0, v1, v2, extents) { + for (let i = 0, j = axes.length - 3; i <= j; i += 3) { + _testAxis.fromArray(axes, i); + const r = extents.x * Math.abs(_testAxis.x) + extents.y * Math.abs(_testAxis.y) + extents.z * Math.abs(_testAxis.z); + const p0 = v0.dot(_testAxis); + const p1 = v1.dot(_testAxis); + const p2 = v2.dot(_testAxis); + if (Math.max(-Math.max(p0, p1, p2), Math.min(p0, p1, p2)) > r) { + return false; + } + } + return true; +} +var _box$3 = new Box3(); +var _v1$6 = new Vector3(); +var _v2$3 = new Vector3(); +var Sphere = class { + constructor(center = new Vector3(), radius = -1) { + this.isSphere = true; + this.center = center; + this.radius = radius; + } + set(center, radius) { + this.center.copy(center); + this.radius = radius; + return this; + } + setFromPoints(points, optionalCenter) { + const center = this.center; + if (optionalCenter !== void 0) { + center.copy(optionalCenter); + } else { + _box$3.setFromPoints(points).getCenter(center); + } + let maxRadiusSq = 0; + for (let i = 0, il = points.length; i < il; i++) { + maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(points[i])); + } + this.radius = Math.sqrt(maxRadiusSq); + return this; + } + copy(sphere) { + this.center.copy(sphere.center); + this.radius = sphere.radius; + return this; + } + isEmpty() { + return this.radius < 0; + } + makeEmpty() { + this.center.set(0, 0, 0); + this.radius = -1; + return this; + } + containsPoint(point) { + return point.distanceToSquared(this.center) <= this.radius * this.radius; + } + distanceToPoint(point) { + return point.distanceTo(this.center) - this.radius; + } + intersectsSphere(sphere) { + const radiusSum = this.radius + sphere.radius; + return sphere.center.distanceToSquared(this.center) <= radiusSum * radiusSum; + } + intersectsBox(box) { + return box.intersectsSphere(this); + } + intersectsPlane(plane) { + return Math.abs(plane.distanceToPoint(this.center)) <= this.radius; + } + clampPoint(point, target) { + const deltaLengthSq = this.center.distanceToSquared(point); + target.copy(point); + if (deltaLengthSq > this.radius * this.radius) { + target.sub(this.center).normalize(); + target.multiplyScalar(this.radius).add(this.center); + } + return target; + } + getBoundingBox(target) { + if (this.isEmpty()) { + target.makeEmpty(); + return target; + } + target.set(this.center, this.center); + target.expandByScalar(this.radius); + return target; + } + applyMatrix4(matrix) { + this.center.applyMatrix4(matrix); + this.radius = this.radius * matrix.getMaxScaleOnAxis(); + return this; + } + translate(offset) { + this.center.add(offset); + return this; + } + expandByPoint(point) { + if (this.isEmpty()) { + this.center.copy(point); + this.radius = 0; + return this; + } + _v1$6.subVectors(point, this.center); + const lengthSq = _v1$6.lengthSq(); + if (lengthSq > this.radius * this.radius) { + const length = Math.sqrt(lengthSq); + const delta = (length - this.radius) * 0.5; + this.center.addScaledVector(_v1$6, delta / length); + this.radius += delta; + } + return this; + } + union(sphere) { + if (sphere.isEmpty()) { + return this; + } + if (this.isEmpty()) { + this.copy(sphere); + return this; + } + if (this.center.equals(sphere.center) === true) { + this.radius = Math.max(this.radius, sphere.radius); + } else { + _v2$3.subVectors(sphere.center, this.center).setLength(sphere.radius); + this.expandByPoint(_v1$6.copy(sphere.center).add(_v2$3)); + this.expandByPoint(_v1$6.copy(sphere.center).sub(_v2$3)); + } + return this; + } + equals(sphere) { + return sphere.center.equals(this.center) && sphere.radius === this.radius; + } + clone() { + return new this.constructor().copy(this); + } +}; +var _vector$a = new Vector3(); +var _segCenter = new Vector3(); +var _segDir = new Vector3(); +var _diff = new Vector3(); +var _edge1 = new Vector3(); +var _edge2 = new Vector3(); +var _normal$1 = new Vector3(); +var Ray = class { + constructor(origin = new Vector3(), direction = new Vector3(0, 0, -1)) { + this.origin = origin; + this.direction = direction; + } + set(origin, direction) { + this.origin.copy(origin); + this.direction.copy(direction); + return this; + } + copy(ray) { + this.origin.copy(ray.origin); + this.direction.copy(ray.direction); + return this; + } + at(t, target) { + return target.copy(this.origin).addScaledVector(this.direction, t); + } + lookAt(v) { + this.direction.copy(v).sub(this.origin).normalize(); + return this; + } + recast(t) { + this.origin.copy(this.at(t, _vector$a)); + return this; + } + closestPointToPoint(point, target) { + target.subVectors(point, this.origin); + const directionDistance = target.dot(this.direction); + if (directionDistance < 0) { + return target.copy(this.origin); + } + return target.copy(this.origin).addScaledVector(this.direction, directionDistance); + } + distanceToPoint(point) { + return Math.sqrt(this.distanceSqToPoint(point)); + } + distanceSqToPoint(point) { + const directionDistance = _vector$a.subVectors(point, this.origin).dot(this.direction); + if (directionDistance < 0) { + return this.origin.distanceToSquared(point); + } + _vector$a.copy(this.origin).addScaledVector(this.direction, directionDistance); + return _vector$a.distanceToSquared(point); + } + distanceSqToSegment(v0, v1, optionalPointOnRay, optionalPointOnSegment) { + _segCenter.copy(v0).add(v1).multiplyScalar(0.5); + _segDir.copy(v1).sub(v0).normalize(); + _diff.copy(this.origin).sub(_segCenter); + const segExtent = v0.distanceTo(v1) * 0.5; + const a01 = -this.direction.dot(_segDir); + const b0 = _diff.dot(this.direction); + const b1 = -_diff.dot(_segDir); + const c = _diff.lengthSq(); + const det = Math.abs(1 - a01 * a01); + let s0, s1, sqrDist, extDet; + if (det > 0) { + s0 = a01 * b1 - b0; + s1 = a01 * b0 - b1; + extDet = segExtent * det; + if (s0 >= 0) { + if (s1 >= -extDet) { + if (s1 <= extDet) { + const invDet = 1 / det; + s0 *= invDet; + s1 *= invDet; + sqrDist = s0 * (s0 + a01 * s1 + 2 * b0) + s1 * (a01 * s0 + s1 + 2 * b1) + c; + } else { + s1 = segExtent; + s0 = Math.max(0, -(a01 * s1 + b0)); + sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c; + } + } else { + s1 = -segExtent; + s0 = Math.max(0, -(a01 * s1 + b0)); + sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c; + } + } else { + if (s1 <= -extDet) { + s0 = Math.max(0, -(-a01 * segExtent + b0)); + s1 = s0 > 0 ? -segExtent : Math.min(Math.max(-segExtent, -b1), segExtent); + sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c; + } else if (s1 <= extDet) { + s0 = 0; + s1 = Math.min(Math.max(-segExtent, -b1), segExtent); + sqrDist = s1 * (s1 + 2 * b1) + c; + } else { + s0 = Math.max(0, -(a01 * segExtent + b0)); + s1 = s0 > 0 ? segExtent : Math.min(Math.max(-segExtent, -b1), segExtent); + sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c; + } + } + } else { + s1 = a01 > 0 ? -segExtent : segExtent; + s0 = Math.max(0, -(a01 * s1 + b0)); + sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c; + } + if (optionalPointOnRay) { + optionalPointOnRay.copy(this.origin).addScaledVector(this.direction, s0); + } + if (optionalPointOnSegment) { + optionalPointOnSegment.copy(_segCenter).addScaledVector(_segDir, s1); + } + return sqrDist; + } + intersectSphere(sphere, target) { + _vector$a.subVectors(sphere.center, this.origin); + const tca = _vector$a.dot(this.direction); + const d2 = _vector$a.dot(_vector$a) - tca * tca; + const radius2 = sphere.radius * sphere.radius; + if (d2 > radius2) return null; + const thc = Math.sqrt(radius2 - d2); + const t0 = tca - thc; + const t1 = tca + thc; + if (t1 < 0) return null; + if (t0 < 0) return this.at(t1, target); + return this.at(t0, target); + } + intersectsSphere(sphere) { + return this.distanceSqToPoint(sphere.center) <= sphere.radius * sphere.radius; + } + distanceToPlane(plane) { + const denominator = plane.normal.dot(this.direction); + if (denominator === 0) { + if (plane.distanceToPoint(this.origin) === 0) { + return 0; + } + return null; + } + const t = -(this.origin.dot(plane.normal) + plane.constant) / denominator; + return t >= 0 ? t : null; + } + intersectPlane(plane, target) { + const t = this.distanceToPlane(plane); + if (t === null) { + return null; + } + return this.at(t, target); + } + intersectsPlane(plane) { + const distToPoint = plane.distanceToPoint(this.origin); + if (distToPoint === 0) { + return true; + } + const denominator = plane.normal.dot(this.direction); + if (denominator * distToPoint < 0) { + return true; + } + return false; + } + intersectBox(box, target) { + let tmin, tmax, tymin, tymax, tzmin, tzmax; + const invdirx = 1 / this.direction.x, invdiry = 1 / this.direction.y, invdirz = 1 / this.direction.z; + const origin = this.origin; + if (invdirx >= 0) { + tmin = (box.min.x - origin.x) * invdirx; + tmax = (box.max.x - origin.x) * invdirx; + } else { + tmin = (box.max.x - origin.x) * invdirx; + tmax = (box.min.x - origin.x) * invdirx; + } + if (invdiry >= 0) { + tymin = (box.min.y - origin.y) * invdiry; + tymax = (box.max.y - origin.y) * invdiry; + } else { + tymin = (box.max.y - origin.y) * invdiry; + tymax = (box.min.y - origin.y) * invdiry; + } + if (tmin > tymax || tymin > tmax) return null; + if (tymin > tmin || isNaN(tmin)) tmin = tymin; + if (tymax < tmax || isNaN(tmax)) tmax = tymax; + if (invdirz >= 0) { + tzmin = (box.min.z - origin.z) * invdirz; + tzmax = (box.max.z - origin.z) * invdirz; + } else { + tzmin = (box.max.z - origin.z) * invdirz; + tzmax = (box.min.z - origin.z) * invdirz; + } + if (tmin > tzmax || tzmin > tmax) return null; + if (tzmin > tmin || tmin !== tmin) tmin = tzmin; + if (tzmax < tmax || tmax !== tmax) tmax = tzmax; + if (tmax < 0) return null; + return this.at(tmin >= 0 ? tmin : tmax, target); + } + intersectsBox(box) { + return this.intersectBox(box, _vector$a) !== null; + } + intersectTriangle(a, b, c, backfaceCulling, target) { + _edge1.subVectors(b, a); + _edge2.subVectors(c, a); + _normal$1.crossVectors(_edge1, _edge2); + let DdN = this.direction.dot(_normal$1); + let sign2; + if (DdN > 0) { + if (backfaceCulling) return null; + sign2 = 1; + } else if (DdN < 0) { + sign2 = -1; + DdN = -DdN; + } else { + return null; + } + _diff.subVectors(this.origin, a); + const DdQxE2 = sign2 * this.direction.dot(_edge2.crossVectors(_diff, _edge2)); + if (DdQxE2 < 0) { + return null; + } + const DdE1xQ = sign2 * this.direction.dot(_edge1.cross(_diff)); + if (DdE1xQ < 0) { + return null; + } + if (DdQxE2 + DdE1xQ > DdN) { + return null; + } + const QdN = -sign2 * _diff.dot(_normal$1); + if (QdN < 0) { + return null; + } + return this.at(QdN / DdN, target); + } + applyMatrix4(matrix4) { + this.origin.applyMatrix4(matrix4); + this.direction.transformDirection(matrix4); + return this; + } + equals(ray) { + return ray.origin.equals(this.origin) && ray.direction.equals(this.direction); + } + clone() { + return new this.constructor().copy(this); + } +}; +var Matrix4 = class _Matrix4 { + constructor(n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44) { + _Matrix4.prototype.isMatrix4 = true; + this.elements = [ + 1, + 0, + 0, + 0, + 0, + 1, + 0, + 0, + 0, + 0, + 1, + 0, + 0, + 0, + 0, + 1 + ]; + if (n11 !== void 0) { + this.set(n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44); + } + } + set(n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44) { + const te = this.elements; + te[0] = n11; + te[4] = n12; + te[8] = n13; + te[12] = n14; + te[1] = n21; + te[5] = n22; + te[9] = n23; + te[13] = n24; + te[2] = n31; + te[6] = n32; + te[10] = n33; + te[14] = n34; + te[3] = n41; + te[7] = n42; + te[11] = n43; + te[15] = n44; + return this; + } + identity() { + this.set( + 1, + 0, + 0, + 0, + 0, + 1, + 0, + 0, + 0, + 0, + 1, + 0, + 0, + 0, + 0, + 1 + ); + return this; + } + clone() { + return new _Matrix4().fromArray(this.elements); + } + copy(m) { + const te = this.elements; + const me = m.elements; + te[0] = me[0]; + te[1] = me[1]; + te[2] = me[2]; + te[3] = me[3]; + te[4] = me[4]; + te[5] = me[5]; + te[6] = me[6]; + te[7] = me[7]; + te[8] = me[8]; + te[9] = me[9]; + te[10] = me[10]; + te[11] = me[11]; + te[12] = me[12]; + te[13] = me[13]; + te[14] = me[14]; + te[15] = me[15]; + return this; + } + copyPosition(m) { + const te = this.elements, me = m.elements; + te[12] = me[12]; + te[13] = me[13]; + te[14] = me[14]; + return this; + } + setFromMatrix3(m) { + const me = m.elements; + this.set( + me[0], + me[3], + me[6], + 0, + me[1], + me[4], + me[7], + 0, + me[2], + me[5], + me[8], + 0, + 0, + 0, + 0, + 1 + ); + return this; + } + extractBasis(xAxis, yAxis, zAxis) { + xAxis.setFromMatrixColumn(this, 0); + yAxis.setFromMatrixColumn(this, 1); + zAxis.setFromMatrixColumn(this, 2); + return this; + } + makeBasis(xAxis, yAxis, zAxis) { + this.set( + xAxis.x, + yAxis.x, + zAxis.x, + 0, + xAxis.y, + yAxis.y, + zAxis.y, + 0, + xAxis.z, + yAxis.z, + zAxis.z, + 0, + 0, + 0, + 0, + 1 + ); + return this; + } + extractRotation(m) { + const te = this.elements; + const me = m.elements; + const scaleX = 1 / _v1$5.setFromMatrixColumn(m, 0).length(); + const scaleY = 1 / _v1$5.setFromMatrixColumn(m, 1).length(); + const scaleZ = 1 / _v1$5.setFromMatrixColumn(m, 2).length(); + te[0] = me[0] * scaleX; + te[1] = me[1] * scaleX; + te[2] = me[2] * scaleX; + te[3] = 0; + te[4] = me[4] * scaleY; + te[5] = me[5] * scaleY; + te[6] = me[6] * scaleY; + te[7] = 0; + te[8] = me[8] * scaleZ; + te[9] = me[9] * scaleZ; + te[10] = me[10] * scaleZ; + te[11] = 0; + te[12] = 0; + te[13] = 0; + te[14] = 0; + te[15] = 1; + return this; + } + makeRotationFromEuler(euler) { + const te = this.elements; + const x = euler.x, y = euler.y, z = euler.z; + const a = Math.cos(x), b = Math.sin(x); + const c = Math.cos(y), d = Math.sin(y); + const e = Math.cos(z), f = Math.sin(z); + if (euler.order === "XYZ") { + const ae = a * e, af = a * f, be = b * e, bf = b * f; + te[0] = c * e; + te[4] = -c * f; + te[8] = d; + te[1] = af + be * d; + te[5] = ae - bf * d; + te[9] = -b * c; + te[2] = bf - ae * d; + te[6] = be + af * d; + te[10] = a * c; + } else if (euler.order === "YXZ") { + const ce = c * e, cf = c * f, de = d * e, df = d * f; + te[0] = ce + df * b; + te[4] = de * b - cf; + te[8] = a * d; + te[1] = a * f; + te[5] = a * e; + te[9] = -b; + te[2] = cf * b - de; + te[6] = df + ce * b; + te[10] = a * c; + } else if (euler.order === "ZXY") { + const ce = c * e, cf = c * f, de = d * e, df = d * f; + te[0] = ce - df * b; + te[4] = -a * f; + te[8] = de + cf * b; + te[1] = cf + de * b; + te[5] = a * e; + te[9] = df - ce * b; + te[2] = -a * d; + te[6] = b; + te[10] = a * c; + } else if (euler.order === "ZYX") { + const ae = a * e, af = a * f, be = b * e, bf = b * f; + te[0] = c * e; + te[4] = be * d - af; + te[8] = ae * d + bf; + te[1] = c * f; + te[5] = bf * d + ae; + te[9] = af * d - be; + te[2] = -d; + te[6] = b * c; + te[10] = a * c; + } else if (euler.order === "YZX") { + const ac = a * c, ad = a * d, bc = b * c, bd = b * d; + te[0] = c * e; + te[4] = bd - ac * f; + te[8] = bc * f + ad; + te[1] = f; + te[5] = a * e; + te[9] = -b * e; + te[2] = -d * e; + te[6] = ad * f + bc; + te[10] = ac - bd * f; + } else if (euler.order === "XZY") { + const ac = a * c, ad = a * d, bc = b * c, bd = b * d; + te[0] = c * e; + te[4] = -f; + te[8] = d * e; + te[1] = ac * f + bd; + te[5] = a * e; + te[9] = ad * f - bc; + te[2] = bc * f - ad; + te[6] = b * e; + te[10] = bd * f + ac; + } + te[3] = 0; + te[7] = 0; + te[11] = 0; + te[12] = 0; + te[13] = 0; + te[14] = 0; + te[15] = 1; + return this; + } + makeRotationFromQuaternion(q) { + return this.compose(_zero, q, _one); + } + lookAt(eye, target, up) { + const te = this.elements; + _z.subVectors(eye, target); + if (_z.lengthSq() === 0) { + _z.z = 1; + } + _z.normalize(); + _x.crossVectors(up, _z); + if (_x.lengthSq() === 0) { + if (Math.abs(up.z) === 1) { + _z.x += 1e-4; + } else { + _z.z += 1e-4; + } + _z.normalize(); + _x.crossVectors(up, _z); + } + _x.normalize(); + _y.crossVectors(_z, _x); + te[0] = _x.x; + te[4] = _y.x; + te[8] = _z.x; + te[1] = _x.y; + te[5] = _y.y; + te[9] = _z.y; + te[2] = _x.z; + te[6] = _y.z; + te[10] = _z.z; + return this; + } + multiply(m) { + return this.multiplyMatrices(this, m); + } + premultiply(m) { + return this.multiplyMatrices(m, this); + } + multiplyMatrices(a, b) { + const ae = a.elements; + const be = b.elements; + const te = this.elements; + const a11 = ae[0], a12 = ae[4], a13 = ae[8], a14 = ae[12]; + const a21 = ae[1], a22 = ae[5], a23 = ae[9], a24 = ae[13]; + const a31 = ae[2], a32 = ae[6], a33 = ae[10], a34 = ae[14]; + const a41 = ae[3], a42 = ae[7], a43 = ae[11], a44 = ae[15]; + const b11 = be[0], b12 = be[4], b13 = be[8], b14 = be[12]; + const b21 = be[1], b22 = be[5], b23 = be[9], b24 = be[13]; + const b31 = be[2], b32 = be[6], b33 = be[10], b34 = be[14]; + const b41 = be[3], b42 = be[7], b43 = be[11], b44 = be[15]; + te[0] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41; + te[4] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42; + te[8] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43; + te[12] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44; + te[1] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41; + te[5] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42; + te[9] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43; + te[13] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44; + te[2] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41; + te[6] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42; + te[10] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43; + te[14] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44; + te[3] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41; + te[7] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42; + te[11] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43; + te[15] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44; + return this; + } + multiplyScalar(s) { + const te = this.elements; + te[0] *= s; + te[4] *= s; + te[8] *= s; + te[12] *= s; + te[1] *= s; + te[5] *= s; + te[9] *= s; + te[13] *= s; + te[2] *= s; + te[6] *= s; + te[10] *= s; + te[14] *= s; + te[3] *= s; + te[7] *= s; + te[11] *= s; + te[15] *= s; + return this; + } + determinant() { + const te = this.elements; + const n11 = te[0], n12 = te[4], n13 = te[8], n14 = te[12]; + const n21 = te[1], n22 = te[5], n23 = te[9], n24 = te[13]; + const n31 = te[2], n32 = te[6], n33 = te[10], n34 = te[14]; + const n41 = te[3], n42 = te[7], n43 = te[11], n44 = te[15]; + return n41 * (+n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34) + n42 * (+n11 * n23 * n34 - n11 * n24 * n33 + n14 * n21 * n33 - n13 * n21 * n34 + n13 * n24 * n31 - n14 * n23 * n31) + n43 * (+n11 * n24 * n32 - n11 * n22 * n34 - n14 * n21 * n32 + n12 * n21 * n34 + n14 * n22 * n31 - n12 * n24 * n31) + n44 * (-n13 * n22 * n31 - n11 * n23 * n32 + n11 * n22 * n33 + n13 * n21 * n32 - n12 * n21 * n33 + n12 * n23 * n31); + } + transpose() { + const te = this.elements; + let tmp2; + tmp2 = te[1]; + te[1] = te[4]; + te[4] = tmp2; + tmp2 = te[2]; + te[2] = te[8]; + te[8] = tmp2; + tmp2 = te[6]; + te[6] = te[9]; + te[9] = tmp2; + tmp2 = te[3]; + te[3] = te[12]; + te[12] = tmp2; + tmp2 = te[7]; + te[7] = te[13]; + te[13] = tmp2; + tmp2 = te[11]; + te[11] = te[14]; + te[14] = tmp2; + return this; + } + setPosition(x, y, z) { + const te = this.elements; + if (x.isVector3) { + te[12] = x.x; + te[13] = x.y; + te[14] = x.z; + } else { + te[12] = x; + te[13] = y; + te[14] = z; + } + return this; + } + invert() { + const te = this.elements, n11 = te[0], n21 = te[1], n31 = te[2], n41 = te[3], n12 = te[4], n22 = te[5], n32 = te[6], n42 = te[7], n13 = te[8], n23 = te[9], n33 = te[10], n43 = te[11], n14 = te[12], n24 = te[13], n34 = te[14], n44 = te[15], t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44, t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44, t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44, t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34; + const det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14; + if (det === 0) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + const detInv = 1 / det; + te[0] = t11 * detInv; + te[1] = (n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44) * detInv; + te[2] = (n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44) * detInv; + te[3] = (n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43) * detInv; + te[4] = t12 * detInv; + te[5] = (n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44) * detInv; + te[6] = (n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44) * detInv; + te[7] = (n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43) * detInv; + te[8] = t13 * detInv; + te[9] = (n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44) * detInv; + te[10] = (n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44) * detInv; + te[11] = (n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43) * detInv; + te[12] = t14 * detInv; + te[13] = (n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34) * detInv; + te[14] = (n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34) * detInv; + te[15] = (n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33) * detInv; + return this; + } + scale(v) { + const te = this.elements; + const x = v.x, y = v.y, z = v.z; + te[0] *= x; + te[4] *= y; + te[8] *= z; + te[1] *= x; + te[5] *= y; + te[9] *= z; + te[2] *= x; + te[6] *= y; + te[10] *= z; + te[3] *= x; + te[7] *= y; + te[11] *= z; + return this; + } + getMaxScaleOnAxis() { + const te = this.elements; + const scaleXSq = te[0] * te[0] + te[1] * te[1] + te[2] * te[2]; + const scaleYSq = te[4] * te[4] + te[5] * te[5] + te[6] * te[6]; + const scaleZSq = te[8] * te[8] + te[9] * te[9] + te[10] * te[10]; + return Math.sqrt(Math.max(scaleXSq, scaleYSq, scaleZSq)); + } + makeTranslation(x, y, z) { + if (x.isVector3) { + this.set( + 1, + 0, + 0, + x.x, + 0, + 1, + 0, + x.y, + 0, + 0, + 1, + x.z, + 0, + 0, + 0, + 1 + ); + } else { + this.set( + 1, + 0, + 0, + x, + 0, + 1, + 0, + y, + 0, + 0, + 1, + z, + 0, + 0, + 0, + 1 + ); + } + return this; + } + makeRotationX(theta) { + const c = Math.cos(theta), s = Math.sin(theta); + this.set( + 1, + 0, + 0, + 0, + 0, + c, + -s, + 0, + 0, + s, + c, + 0, + 0, + 0, + 0, + 1 + ); + return this; + } + makeRotationY(theta) { + const c = Math.cos(theta), s = Math.sin(theta); + this.set( + c, + 0, + s, + 0, + 0, + 1, + 0, + 0, + -s, + 0, + c, + 0, + 0, + 0, + 0, + 1 + ); + return this; + } + makeRotationZ(theta) { + const c = Math.cos(theta), s = Math.sin(theta); + this.set( + c, + -s, + 0, + 0, + s, + c, + 0, + 0, + 0, + 0, + 1, + 0, + 0, + 0, + 0, + 1 + ); + return this; + } + makeRotationAxis(axis, angle) { + const c = Math.cos(angle); + const s = Math.sin(angle); + const t = 1 - c; + const x = axis.x, y = axis.y, z = axis.z; + const tx = t * x, ty = t * y; + this.set( + tx * x + c, + tx * y - s * z, + tx * z + s * y, + 0, + tx * y + s * z, + ty * y + c, + ty * z - s * x, + 0, + tx * z - s * y, + ty * z + s * x, + t * z * z + c, + 0, + 0, + 0, + 0, + 1 + ); + return this; + } + makeScale(x, y, z) { + this.set( + x, + 0, + 0, + 0, + 0, + y, + 0, + 0, + 0, + 0, + z, + 0, + 0, + 0, + 0, + 1 + ); + return this; + } + makeShear(xy, xz, yx, yz, zx, zy) { + this.set( + 1, + yx, + zx, + 0, + xy, + 1, + zy, + 0, + xz, + yz, + 1, + 0, + 0, + 0, + 0, + 1 + ); + return this; + } + compose(position, quaternion, scale) { + const te = this.elements; + const x = quaternion._x, y = quaternion._y, z = quaternion._z, w = quaternion._w; + const x2 = x + x, y2 = y + y, z2 = z + z; + const xx = x * x2, xy = x * y2, xz = x * z2; + const yy = y * y2, yz = y * z2, zz = z * z2; + const wx = w * x2, wy = w * y2, wz = w * z2; + const sx = scale.x, sy = scale.y, sz = scale.z; + te[0] = (1 - (yy + zz)) * sx; + te[1] = (xy + wz) * sx; + te[2] = (xz - wy) * sx; + te[3] = 0; + te[4] = (xy - wz) * sy; + te[5] = (1 - (xx + zz)) * sy; + te[6] = (yz + wx) * sy; + te[7] = 0; + te[8] = (xz + wy) * sz; + te[9] = (yz - wx) * sz; + te[10] = (1 - (xx + yy)) * sz; + te[11] = 0; + te[12] = position.x; + te[13] = position.y; + te[14] = position.z; + te[15] = 1; + return this; + } + decompose(position, quaternion, scale) { + const te = this.elements; + let sx = _v1$5.set(te[0], te[1], te[2]).length(); + const sy = _v1$5.set(te[4], te[5], te[6]).length(); + const sz = _v1$5.set(te[8], te[9], te[10]).length(); + const det = this.determinant(); + if (det < 0) sx = -sx; + position.x = te[12]; + position.y = te[13]; + position.z = te[14]; + _m1$4.copy(this); + const invSX = 1 / sx; + const invSY = 1 / sy; + const invSZ = 1 / sz; + _m1$4.elements[0] *= invSX; + _m1$4.elements[1] *= invSX; + _m1$4.elements[2] *= invSX; + _m1$4.elements[4] *= invSY; + _m1$4.elements[5] *= invSY; + _m1$4.elements[6] *= invSY; + _m1$4.elements[8] *= invSZ; + _m1$4.elements[9] *= invSZ; + _m1$4.elements[10] *= invSZ; + quaternion.setFromRotationMatrix(_m1$4); + scale.x = sx; + scale.y = sy; + scale.z = sz; + return this; + } + makePerspective(left, right, top, bottom, near, far, coordinateSystem = WebGLCoordinateSystem) { + const te = this.elements; + const x = 2 * near / (right - left); + const y = 2 * near / (top - bottom); + const a = (right + left) / (right - left); + const b = (top + bottom) / (top - bottom); + let c, d; + if (coordinateSystem === WebGLCoordinateSystem) { + c = -(far + near) / (far - near); + d = -2 * far * near / (far - near); + } else if (coordinateSystem === WebGPUCoordinateSystem) { + c = -far / (far - near); + d = -far * near / (far - near); + } else { + throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: " + coordinateSystem); + } + te[0] = x; + te[4] = 0; + te[8] = a; + te[12] = 0; + te[1] = 0; + te[5] = y; + te[9] = b; + te[13] = 0; + te[2] = 0; + te[6] = 0; + te[10] = c; + te[14] = d; + te[3] = 0; + te[7] = 0; + te[11] = -1; + te[15] = 0; + return this; + } + makeOrthographic(left, right, top, bottom, near, far, coordinateSystem = WebGLCoordinateSystem) { + const te = this.elements; + const w = 1 / (right - left); + const h = 1 / (top - bottom); + const p = 1 / (far - near); + const x = (right + left) * w; + const y = (top + bottom) * h; + let z, zInv; + if (coordinateSystem === WebGLCoordinateSystem) { + z = (far + near) * p; + zInv = -2 * p; + } else if (coordinateSystem === WebGPUCoordinateSystem) { + z = near * p; + zInv = -1 * p; + } else { + throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: " + coordinateSystem); + } + te[0] = 2 * w; + te[4] = 0; + te[8] = 0; + te[12] = -x; + te[1] = 0; + te[5] = 2 * h; + te[9] = 0; + te[13] = -y; + te[2] = 0; + te[6] = 0; + te[10] = zInv; + te[14] = -z; + te[3] = 0; + te[7] = 0; + te[11] = 0; + te[15] = 1; + return this; + } + equals(matrix) { + const te = this.elements; + const me = matrix.elements; + for (let i = 0; i < 16; i++) { + if (te[i] !== me[i]) return false; + } + return true; + } + fromArray(array, offset = 0) { + for (let i = 0; i < 16; i++) { + this.elements[i] = array[i + offset]; + } + return this; + } + toArray(array = [], offset = 0) { + const te = this.elements; + array[offset] = te[0]; + array[offset + 1] = te[1]; + array[offset + 2] = te[2]; + array[offset + 3] = te[3]; + array[offset + 4] = te[4]; + array[offset + 5] = te[5]; + array[offset + 6] = te[6]; + array[offset + 7] = te[7]; + array[offset + 8] = te[8]; + array[offset + 9] = te[9]; + array[offset + 10] = te[10]; + array[offset + 11] = te[11]; + array[offset + 12] = te[12]; + array[offset + 13] = te[13]; + array[offset + 14] = te[14]; + array[offset + 15] = te[15]; + return array; + } +}; +var _v1$5 = new Vector3(); +var _m1$4 = new Matrix4(); +var _zero = new Vector3(0, 0, 0); +var _one = new Vector3(1, 1, 1); +var _x = new Vector3(); +var _y = new Vector3(); +var _z = new Vector3(); +var _matrix$2 = new Matrix4(); +var _quaternion$3 = new Quaternion(); +var Euler = class _Euler { + constructor(x = 0, y = 0, z = 0, order = _Euler.DEFAULT_ORDER) { + this.isEuler = true; + this._x = x; + this._y = y; + this._z = z; + this._order = order; + } + get x() { + return this._x; + } + set x(value) { + this._x = value; + this._onChangeCallback(); + } + get y() { + return this._y; + } + set y(value) { + this._y = value; + this._onChangeCallback(); + } + get z() { + return this._z; + } + set z(value) { + this._z = value; + this._onChangeCallback(); + } + get order() { + return this._order; + } + set order(value) { + this._order = value; + this._onChangeCallback(); + } + set(x, y, z, order = this._order) { + this._x = x; + this._y = y; + this._z = z; + this._order = order; + this._onChangeCallback(); + return this; + } + clone() { + return new this.constructor(this._x, this._y, this._z, this._order); + } + copy(euler) { + this._x = euler._x; + this._y = euler._y; + this._z = euler._z; + this._order = euler._order; + this._onChangeCallback(); + return this; + } + setFromRotationMatrix(m, order = this._order, update = true) { + const te = m.elements; + const m11 = te[0], m12 = te[4], m13 = te[8]; + const m21 = te[1], m22 = te[5], m23 = te[9]; + const m31 = te[2], m32 = te[6], m33 = te[10]; + switch (order) { + case "XYZ": + this._y = Math.asin(clamp(m13, -1, 1)); + if (Math.abs(m13) < 0.9999999) { + this._x = Math.atan2(-m23, m33); + this._z = Math.atan2(-m12, m11); + } else { + this._x = Math.atan2(m32, m22); + this._z = 0; + } + break; + case "YXZ": + this._x = Math.asin(-clamp(m23, -1, 1)); + if (Math.abs(m23) < 0.9999999) { + this._y = Math.atan2(m13, m33); + this._z = Math.atan2(m21, m22); + } else { + this._y = Math.atan2(-m31, m11); + this._z = 0; + } + break; + case "ZXY": + this._x = Math.asin(clamp(m32, -1, 1)); + if (Math.abs(m32) < 0.9999999) { + this._y = Math.atan2(-m31, m33); + this._z = Math.atan2(-m12, m22); + } else { + this._y = 0; + this._z = Math.atan2(m21, m11); + } + break; + case "ZYX": + this._y = Math.asin(-clamp(m31, -1, 1)); + if (Math.abs(m31) < 0.9999999) { + this._x = Math.atan2(m32, m33); + this._z = Math.atan2(m21, m11); + } else { + this._x = 0; + this._z = Math.atan2(-m12, m22); + } + break; + case "YZX": + this._z = Math.asin(clamp(m21, -1, 1)); + if (Math.abs(m21) < 0.9999999) { + this._x = Math.atan2(-m23, m22); + this._y = Math.atan2(-m31, m11); + } else { + this._x = 0; + this._y = Math.atan2(m13, m33); + } + break; + case "XZY": + this._z = Math.asin(-clamp(m12, -1, 1)); + if (Math.abs(m12) < 0.9999999) { + this._x = Math.atan2(m32, m22); + this._y = Math.atan2(m13, m11); + } else { + this._x = Math.atan2(-m23, m33); + this._y = 0; + } + break; + default: + console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: " + order); + } + this._order = order; + if (update === true) this._onChangeCallback(); + return this; + } + setFromQuaternion(q, order, update) { + _matrix$2.makeRotationFromQuaternion(q); + return this.setFromRotationMatrix(_matrix$2, order, update); + } + setFromVector3(v, order = this._order) { + return this.set(v.x, v.y, v.z, order); + } + reorder(newOrder) { + _quaternion$3.setFromEuler(this); + return this.setFromQuaternion(_quaternion$3, newOrder); + } + equals(euler) { + return euler._x === this._x && euler._y === this._y && euler._z === this._z && euler._order === this._order; + } + fromArray(array) { + this._x = array[0]; + this._y = array[1]; + this._z = array[2]; + if (array[3] !== void 0) this._order = array[3]; + this._onChangeCallback(); + return this; + } + toArray(array = [], offset = 0) { + array[offset] = this._x; + array[offset + 1] = this._y; + array[offset + 2] = this._z; + array[offset + 3] = this._order; + return array; + } + _onChange(callback) { + this._onChangeCallback = callback; + return this; + } + _onChangeCallback() { + } + *[Symbol.iterator]() { + yield this._x; + yield this._y; + yield this._z; + yield this._order; + } +}; +Euler.DEFAULT_ORDER = "XYZ"; +var Layers = class { + constructor() { + this.mask = 1 | 0; + } + set(channel) { + this.mask = (1 << channel | 0) >>> 0; + } + enable(channel) { + this.mask |= 1 << channel | 0; + } + enableAll() { + this.mask = 4294967295 | 0; + } + toggle(channel) { + this.mask ^= 1 << channel | 0; + } + disable(channel) { + this.mask &= ~(1 << channel | 0); + } + disableAll() { + this.mask = 0; + } + test(layers) { + return (this.mask & layers.mask) !== 0; + } + isEnabled(channel) { + return (this.mask & (1 << channel | 0)) !== 0; + } +}; +var _object3DId = 0; +var _v1$4 = new Vector3(); +var _q1 = new Quaternion(); +var _m1$3 = new Matrix4(); +var _target = new Vector3(); +var _position$3 = new Vector3(); +var _scale$2 = new Vector3(); +var _quaternion$2 = new Quaternion(); +var _xAxis = new Vector3(1, 0, 0); +var _yAxis = new Vector3(0, 1, 0); +var _zAxis = new Vector3(0, 0, 1); +var _addedEvent = { type: "added" }; +var _removedEvent = { type: "removed" }; +var _childaddedEvent = { type: "childadded", child: null }; +var _childremovedEvent = { type: "childremoved", child: null }; +var Object3D = class _Object3D extends EventDispatcher { + constructor() { + super(); + this.isObject3D = true; + Object.defineProperty(this, "id", { value: _object3DId++ }); + this.uuid = generateUUID(); + this.name = ""; + this.type = "Object3D"; + this.parent = null; + this.children = []; + this.up = _Object3D.DEFAULT_UP.clone(); + const position = new Vector3(); + const rotation = new Euler(); + const quaternion = new Quaternion(); + const scale = new Vector3(1, 1, 1); + function onRotationChange() { + quaternion.setFromEuler(rotation, false); + } + function onQuaternionChange() { + rotation.setFromQuaternion(quaternion, void 0, false); + } + rotation._onChange(onRotationChange); + quaternion._onChange(onQuaternionChange); + Object.defineProperties(this, { + position: { + configurable: true, + enumerable: true, + value: position + }, + rotation: { + configurable: true, + enumerable: true, + value: rotation + }, + quaternion: { + configurable: true, + enumerable: true, + value: quaternion + }, + scale: { + configurable: true, + enumerable: true, + value: scale + }, + modelViewMatrix: { + value: new Matrix4() + }, + normalMatrix: { + value: new Matrix3() + } + }); + this.matrix = new Matrix4(); + this.matrixWorld = new Matrix4(); + this.matrixAutoUpdate = _Object3D.DEFAULT_MATRIX_AUTO_UPDATE; + this.matrixWorldAutoUpdate = _Object3D.DEFAULT_MATRIX_WORLD_AUTO_UPDATE; + this.matrixWorldNeedsUpdate = false; + this.layers = new Layers(); + this.visible = true; + this.castShadow = false; + this.receiveShadow = false; + this.frustumCulled = true; + this.renderOrder = 0; + this.animations = []; + this.userData = {}; + } + onBeforeShadow() { + } + onAfterShadow() { + } + onBeforeRender() { + } + onAfterRender() { + } + applyMatrix4(matrix) { + if (this.matrixAutoUpdate) this.updateMatrix(); + this.matrix.premultiply(matrix); + this.matrix.decompose(this.position, this.quaternion, this.scale); + } + applyQuaternion(q) { + this.quaternion.premultiply(q); + return this; + } + setRotationFromAxisAngle(axis, angle) { + this.quaternion.setFromAxisAngle(axis, angle); + } + setRotationFromEuler(euler) { + this.quaternion.setFromEuler(euler, true); + } + setRotationFromMatrix(m) { + this.quaternion.setFromRotationMatrix(m); + } + setRotationFromQuaternion(q) { + this.quaternion.copy(q); + } + rotateOnAxis(axis, angle) { + _q1.setFromAxisAngle(axis, angle); + this.quaternion.multiply(_q1); + return this; + } + rotateOnWorldAxis(axis, angle) { + _q1.setFromAxisAngle(axis, angle); + this.quaternion.premultiply(_q1); + return this; + } + rotateX(angle) { + return this.rotateOnAxis(_xAxis, angle); + } + rotateY(angle) { + return this.rotateOnAxis(_yAxis, angle); + } + rotateZ(angle) { + return this.rotateOnAxis(_zAxis, angle); + } + translateOnAxis(axis, distance) { + _v1$4.copy(axis).applyQuaternion(this.quaternion); + this.position.add(_v1$4.multiplyScalar(distance)); + return this; + } + translateX(distance) { + return this.translateOnAxis(_xAxis, distance); + } + translateY(distance) { + return this.translateOnAxis(_yAxis, distance); + } + translateZ(distance) { + return this.translateOnAxis(_zAxis, distance); + } + localToWorld(vector) { + this.updateWorldMatrix(true, false); + return vector.applyMatrix4(this.matrixWorld); + } + worldToLocal(vector) { + this.updateWorldMatrix(true, false); + return vector.applyMatrix4(_m1$3.copy(this.matrixWorld).invert()); + } + lookAt(x, y, z) { + if (x.isVector3) { + _target.copy(x); + } else { + _target.set(x, y, z); + } + const parent = this.parent; + this.updateWorldMatrix(true, false); + _position$3.setFromMatrixPosition(this.matrixWorld); + if (this.isCamera || this.isLight) { + _m1$3.lookAt(_position$3, _target, this.up); + } else { + _m1$3.lookAt(_target, _position$3, this.up); + } + this.quaternion.setFromRotationMatrix(_m1$3); + if (parent) { + _m1$3.extractRotation(parent.matrixWorld); + _q1.setFromRotationMatrix(_m1$3); + this.quaternion.premultiply(_q1.invert()); + } + } + add(object) { + if (arguments.length > 1) { + for (let i = 0; i < arguments.length; i++) { + this.add(arguments[i]); + } + return this; + } + if (object === this) { + console.error("THREE.Object3D.add: object can't be added as a child of itself.", object); + return this; + } + if (object && object.isObject3D) { + object.removeFromParent(); + object.parent = this; + this.children.push(object); + object.dispatchEvent(_addedEvent); + _childaddedEvent.child = object; + this.dispatchEvent(_childaddedEvent); + _childaddedEvent.child = null; + } else { + console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.", object); + } + return this; + } + remove(object) { + if (arguments.length > 1) { + for (let i = 0; i < arguments.length; i++) { + this.remove(arguments[i]); + } + return this; + } + const index = this.children.indexOf(object); + if (index !== -1) { + object.parent = null; + this.children.splice(index, 1); + object.dispatchEvent(_removedEvent); + _childremovedEvent.child = object; + this.dispatchEvent(_childremovedEvent); + _childremovedEvent.child = null; + } + return this; + } + removeFromParent() { + const parent = this.parent; + if (parent !== null) { + parent.remove(this); + } + return this; + } + clear() { + return this.remove(...this.children); + } + attach(object) { + this.updateWorldMatrix(true, false); + _m1$3.copy(this.matrixWorld).invert(); + if (object.parent !== null) { + object.parent.updateWorldMatrix(true, false); + _m1$3.multiply(object.parent.matrixWorld); + } + object.applyMatrix4(_m1$3); + object.removeFromParent(); + object.parent = this; + this.children.push(object); + object.updateWorldMatrix(false, true); + object.dispatchEvent(_addedEvent); + _childaddedEvent.child = object; + this.dispatchEvent(_childaddedEvent); + _childaddedEvent.child = null; + return this; + } + getObjectById(id) { + return this.getObjectByProperty("id", id); + } + getObjectByName(name) { + return this.getObjectByProperty("name", name); + } + getObjectByProperty(name, value) { + if (this[name] === value) return this; + for (let i = 0, l = this.children.length; i < l; i++) { + const child = this.children[i]; + const object = child.getObjectByProperty(name, value); + if (object !== void 0) { + return object; + } + } + return void 0; + } + getObjectsByProperty(name, value, result = []) { + if (this[name] === value) result.push(this); + const children = this.children; + for (let i = 0, l = children.length; i < l; i++) { + children[i].getObjectsByProperty(name, value, result); + } + return result; + } + getWorldPosition(target) { + this.updateWorldMatrix(true, false); + return target.setFromMatrixPosition(this.matrixWorld); + } + getWorldQuaternion(target) { + this.updateWorldMatrix(true, false); + this.matrixWorld.decompose(_position$3, target, _scale$2); + return target; + } + getWorldScale(target) { + this.updateWorldMatrix(true, false); + this.matrixWorld.decompose(_position$3, _quaternion$2, target); + return target; + } + getWorldDirection(target) { + this.updateWorldMatrix(true, false); + const e = this.matrixWorld.elements; + return target.set(e[8], e[9], e[10]).normalize(); + } + raycast() { + } + traverse(callback) { + callback(this); + const children = this.children; + for (let i = 0, l = children.length; i < l; i++) { + children[i].traverse(callback); + } + } + traverseVisible(callback) { + if (this.visible === false) return; + callback(this); + const children = this.children; + for (let i = 0, l = children.length; i < l; i++) { + children[i].traverseVisible(callback); + } + } + traverseAncestors(callback) { + const parent = this.parent; + if (parent !== null) { + callback(parent); + parent.traverseAncestors(callback); + } + } + updateMatrix() { + this.matrix.compose(this.position, this.quaternion, this.scale); + this.matrixWorldNeedsUpdate = true; + } + updateMatrixWorld(force) { + if (this.matrixAutoUpdate) this.updateMatrix(); + if (this.matrixWorldNeedsUpdate || force) { + if (this.matrixWorldAutoUpdate === true) { + if (this.parent === null) { + this.matrixWorld.copy(this.matrix); + } else { + this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix); + } + } + this.matrixWorldNeedsUpdate = false; + force = true; + } + const children = this.children; + for (let i = 0, l = children.length; i < l; i++) { + const child = children[i]; + child.updateMatrixWorld(force); + } + } + updateWorldMatrix(updateParents, updateChildren) { + const parent = this.parent; + if (updateParents === true && parent !== null) { + parent.updateWorldMatrix(true, false); + } + if (this.matrixAutoUpdate) this.updateMatrix(); + if (this.matrixWorldAutoUpdate === true) { + if (this.parent === null) { + this.matrixWorld.copy(this.matrix); + } else { + this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix); + } + } + if (updateChildren === true) { + const children = this.children; + for (let i = 0, l = children.length; i < l; i++) { + const child = children[i]; + child.updateWorldMatrix(false, true); + } + } + } + toJSON(meta) { + const isRootObject = meta === void 0 || typeof meta === "string"; + const output = {}; + if (isRootObject) { + meta = { + geometries: {}, + materials: {}, + textures: {}, + images: {}, + shapes: {}, + skeletons: {}, + animations: {}, + nodes: {} + }; + output.metadata = { + version: 4.6, + type: "Object", + generator: "Object3D.toJSON" + }; + } + const object = {}; + object.uuid = this.uuid; + object.type = this.type; + if (this.name !== "") object.name = this.name; + if (this.castShadow === true) object.castShadow = true; + if (this.receiveShadow === true) object.receiveShadow = true; + if (this.visible === false) object.visible = false; + if (this.frustumCulled === false) object.frustumCulled = false; + if (this.renderOrder !== 0) object.renderOrder = this.renderOrder; + if (Object.keys(this.userData).length > 0) object.userData = this.userData; + object.layers = this.layers.mask; + object.matrix = this.matrix.toArray(); + object.up = this.up.toArray(); + if (this.matrixAutoUpdate === false) object.matrixAutoUpdate = false; + if (this.isInstancedMesh) { + object.type = "InstancedMesh"; + object.count = this.count; + object.instanceMatrix = this.instanceMatrix.toJSON(); + if (this.instanceColor !== null) object.instanceColor = this.instanceColor.toJSON(); + } + if (this.isBatchedMesh) { + object.type = "BatchedMesh"; + object.perObjectFrustumCulled = this.perObjectFrustumCulled; + object.sortObjects = this.sortObjects; + object.drawRanges = this._drawRanges; + object.reservedRanges = this._reservedRanges; + object.visibility = this._visibility; + object.active = this._active; + object.bounds = this._bounds.map((bound) => ({ + boxInitialized: bound.boxInitialized, + boxMin: bound.box.min.toArray(), + boxMax: bound.box.max.toArray(), + sphereInitialized: bound.sphereInitialized, + sphereRadius: bound.sphere.radius, + sphereCenter: bound.sphere.center.toArray() + })); + object.maxInstanceCount = this._maxInstanceCount; + object.maxVertexCount = this._maxVertexCount; + object.maxIndexCount = this._maxIndexCount; + object.geometryInitialized = this._geometryInitialized; + object.geometryCount = this._geometryCount; + object.matricesTexture = this._matricesTexture.toJSON(meta); + if (this._colorsTexture !== null) object.colorsTexture = this._colorsTexture.toJSON(meta); + if (this.boundingSphere !== null) { + object.boundingSphere = { + center: object.boundingSphere.center.toArray(), + radius: object.boundingSphere.radius + }; + } + if (this.boundingBox !== null) { + object.boundingBox = { + min: object.boundingBox.min.toArray(), + max: object.boundingBox.max.toArray() + }; + } + } + function serialize(library, element) { + if (library[element.uuid] === void 0) { + library[element.uuid] = element.toJSON(meta); + } + return element.uuid; + } + if (this.isScene) { + if (this.background) { + if (this.background.isColor) { + object.background = this.background.toJSON(); + } else if (this.background.isTexture) { + object.background = this.background.toJSON(meta).uuid; + } + } + if (this.environment && this.environment.isTexture && this.environment.isRenderTargetTexture !== true) { + object.environment = this.environment.toJSON(meta).uuid; + } + } else if (this.isMesh || this.isLine || this.isPoints) { + object.geometry = serialize(meta.geometries, this.geometry); + const parameters = this.geometry.parameters; + if (parameters !== void 0 && parameters.shapes !== void 0) { + const shapes = parameters.shapes; + if (Array.isArray(shapes)) { + for (let i = 0, l = shapes.length; i < l; i++) { + const shape = shapes[i]; + serialize(meta.shapes, shape); + } + } else { + serialize(meta.shapes, shapes); + } + } + } + if (this.isSkinnedMesh) { + object.bindMode = this.bindMode; + object.bindMatrix = this.bindMatrix.toArray(); + if (this.skeleton !== void 0) { + serialize(meta.skeletons, this.skeleton); + object.skeleton = this.skeleton.uuid; + } + } + if (this.material !== void 0) { + if (Array.isArray(this.material)) { + const uuids = []; + for (let i = 0, l = this.material.length; i < l; i++) { + uuids.push(serialize(meta.materials, this.material[i])); + } + object.material = uuids; + } else { + object.material = serialize(meta.materials, this.material); + } + } + if (this.children.length > 0) { + object.children = []; + for (let i = 0; i < this.children.length; i++) { + object.children.push(this.children[i].toJSON(meta).object); + } + } + if (this.animations.length > 0) { + object.animations = []; + for (let i = 0; i < this.animations.length; i++) { + const animation = this.animations[i]; + object.animations.push(serialize(meta.animations, animation)); + } + } + if (isRootObject) { + const geometries = extractFromCache(meta.geometries); + const materials = extractFromCache(meta.materials); + const textures = extractFromCache(meta.textures); + const images = extractFromCache(meta.images); + const shapes = extractFromCache(meta.shapes); + const skeletons = extractFromCache(meta.skeletons); + const animations = extractFromCache(meta.animations); + const nodes = extractFromCache(meta.nodes); + if (geometries.length > 0) output.geometries = geometries; + if (materials.length > 0) output.materials = materials; + if (textures.length > 0) output.textures = textures; + if (images.length > 0) output.images = images; + if (shapes.length > 0) output.shapes = shapes; + if (skeletons.length > 0) output.skeletons = skeletons; + if (animations.length > 0) output.animations = animations; + if (nodes.length > 0) output.nodes = nodes; + } + output.object = object; + return output; + function extractFromCache(cache) { + const values = []; + for (const key in cache) { + const data = cache[key]; + delete data.metadata; + values.push(data); + } + return values; + } + } + clone(recursive) { + return new this.constructor().copy(this, recursive); + } + copy(source, recursive = true) { + this.name = source.name; + this.up.copy(source.up); + this.position.copy(source.position); + this.rotation.order = source.rotation.order; + this.quaternion.copy(source.quaternion); + this.scale.copy(source.scale); + this.matrix.copy(source.matrix); + this.matrixWorld.copy(source.matrixWorld); + this.matrixAutoUpdate = source.matrixAutoUpdate; + this.matrixWorldAutoUpdate = source.matrixWorldAutoUpdate; + this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate; + this.layers.mask = source.layers.mask; + this.visible = source.visible; + this.castShadow = source.castShadow; + this.receiveShadow = source.receiveShadow; + this.frustumCulled = source.frustumCulled; + this.renderOrder = source.renderOrder; + this.animations = source.animations.slice(); + this.userData = JSON.parse(JSON.stringify(source.userData)); + if (recursive === true) { + for (let i = 0; i < source.children.length; i++) { + const child = source.children[i]; + this.add(child.clone()); + } + } + return this; + } +}; +Object3D.DEFAULT_UP = new Vector3(0, 1, 0); +Object3D.DEFAULT_MATRIX_AUTO_UPDATE = true; +Object3D.DEFAULT_MATRIX_WORLD_AUTO_UPDATE = true; +var _v0$2 = new Vector3(); +var _v1$3 = new Vector3(); +var _v2$2 = new Vector3(); +var _v3$2 = new Vector3(); +var _vab = new Vector3(); +var _vac = new Vector3(); +var _vbc = new Vector3(); +var _vap = new Vector3(); +var _vbp = new Vector3(); +var _vcp = new Vector3(); +var Triangle = class _Triangle { + constructor(a = new Vector3(), b = new Vector3(), c = new Vector3()) { + this.a = a; + this.b = b; + this.c = c; + } + static getNormal(a, b, c, target) { + target.subVectors(c, b); + _v0$2.subVectors(a, b); + target.cross(_v0$2); + const targetLengthSq = target.lengthSq(); + if (targetLengthSq > 0) { + return target.multiplyScalar(1 / Math.sqrt(targetLengthSq)); + } + return target.set(0, 0, 0); + } + // static/instance method to calculate barycentric coordinates + // based on: http://www.blackpawn.com/texts/pointinpoly/default.html + static getBarycoord(point, a, b, c, target) { + _v0$2.subVectors(c, a); + _v1$3.subVectors(b, a); + _v2$2.subVectors(point, a); + const dot00 = _v0$2.dot(_v0$2); + const dot01 = _v0$2.dot(_v1$3); + const dot02 = _v0$2.dot(_v2$2); + const dot11 = _v1$3.dot(_v1$3); + const dot12 = _v1$3.dot(_v2$2); + const denom = dot00 * dot11 - dot01 * dot01; + if (denom === 0) { + target.set(0, 0, 0); + return null; + } + const invDenom = 1 / denom; + const u = (dot11 * dot02 - dot01 * dot12) * invDenom; + const v = (dot00 * dot12 - dot01 * dot02) * invDenom; + return target.set(1 - u - v, v, u); + } + static containsPoint(point, a, b, c) { + if (this.getBarycoord(point, a, b, c, _v3$2) === null) { + return false; + } + return _v3$2.x >= 0 && _v3$2.y >= 0 && _v3$2.x + _v3$2.y <= 1; + } + static getInterpolation(point, p1, p2, p3, v1, v2, v3, target) { + if (this.getBarycoord(point, p1, p2, p3, _v3$2) === null) { + target.x = 0; + target.y = 0; + if ("z" in target) target.z = 0; + if ("w" in target) target.w = 0; + return null; + } + target.setScalar(0); + target.addScaledVector(v1, _v3$2.x); + target.addScaledVector(v2, _v3$2.y); + target.addScaledVector(v3, _v3$2.z); + return target; + } + static isFrontFacing(a, b, c, direction) { + _v0$2.subVectors(c, b); + _v1$3.subVectors(a, b); + return _v0$2.cross(_v1$3).dot(direction) < 0 ? true : false; + } + set(a, b, c) { + this.a.copy(a); + this.b.copy(b); + this.c.copy(c); + return this; + } + setFromPointsAndIndices(points, i0, i1, i2) { + this.a.copy(points[i0]); + this.b.copy(points[i1]); + this.c.copy(points[i2]); + return this; + } + setFromAttributeAndIndices(attribute, i0, i1, i2) { + this.a.fromBufferAttribute(attribute, i0); + this.b.fromBufferAttribute(attribute, i1); + this.c.fromBufferAttribute(attribute, i2); + return this; + } + clone() { + return new this.constructor().copy(this); + } + copy(triangle) { + this.a.copy(triangle.a); + this.b.copy(triangle.b); + this.c.copy(triangle.c); + return this; + } + getArea() { + _v0$2.subVectors(this.c, this.b); + _v1$3.subVectors(this.a, this.b); + return _v0$2.cross(_v1$3).length() * 0.5; + } + getMidpoint(target) { + return target.addVectors(this.a, this.b).add(this.c).multiplyScalar(1 / 3); + } + getNormal(target) { + return _Triangle.getNormal(this.a, this.b, this.c, target); + } + getPlane(target) { + return target.setFromCoplanarPoints(this.a, this.b, this.c); + } + getBarycoord(point, target) { + return _Triangle.getBarycoord(point, this.a, this.b, this.c, target); + } + getInterpolation(point, v1, v2, v3, target) { + return _Triangle.getInterpolation(point, this.a, this.b, this.c, v1, v2, v3, target); + } + containsPoint(point) { + return _Triangle.containsPoint(point, this.a, this.b, this.c); + } + isFrontFacing(direction) { + return _Triangle.isFrontFacing(this.a, this.b, this.c, direction); + } + intersectsBox(box) { + return box.intersectsTriangle(this); + } + closestPointToPoint(p, target) { + const a = this.a, b = this.b, c = this.c; + let v, w; + _vab.subVectors(b, a); + _vac.subVectors(c, a); + _vap.subVectors(p, a); + const d1 = _vab.dot(_vap); + const d2 = _vac.dot(_vap); + if (d1 <= 0 && d2 <= 0) { + return target.copy(a); + } + _vbp.subVectors(p, b); + const d3 = _vab.dot(_vbp); + const d4 = _vac.dot(_vbp); + if (d3 >= 0 && d4 <= d3) { + return target.copy(b); + } + const vc = d1 * d4 - d3 * d2; + if (vc <= 0 && d1 >= 0 && d3 <= 0) { + v = d1 / (d1 - d3); + return target.copy(a).addScaledVector(_vab, v); + } + _vcp.subVectors(p, c); + const d5 = _vab.dot(_vcp); + const d6 = _vac.dot(_vcp); + if (d6 >= 0 && d5 <= d6) { + return target.copy(c); + } + const vb = d5 * d2 - d1 * d6; + if (vb <= 0 && d2 >= 0 && d6 <= 0) { + w = d2 / (d2 - d6); + return target.copy(a).addScaledVector(_vac, w); + } + const va = d3 * d6 - d5 * d4; + if (va <= 0 && d4 - d3 >= 0 && d5 - d6 >= 0) { + _vbc.subVectors(c, b); + w = (d4 - d3) / (d4 - d3 + (d5 - d6)); + return target.copy(b).addScaledVector(_vbc, w); + } + const denom = 1 / (va + vb + vc); + v = vb * denom; + w = vc * denom; + return target.copy(a).addScaledVector(_vab, v).addScaledVector(_vac, w); + } + equals(triangle) { + return triangle.a.equals(this.a) && triangle.b.equals(this.b) && triangle.c.equals(this.c); + } +}; +var _colorKeywords = { + "aliceblue": 15792383, + "antiquewhite": 16444375, + "aqua": 65535, + "aquamarine": 8388564, + "azure": 15794175, + "beige": 16119260, + "bisque": 16770244, + "black": 0, + "blanchedalmond": 16772045, + "blue": 255, + "blueviolet": 9055202, + "brown": 10824234, + "burlywood": 14596231, + "cadetblue": 6266528, + "chartreuse": 8388352, + "chocolate": 13789470, + "coral": 16744272, + "cornflowerblue": 6591981, + "cornsilk": 16775388, + "crimson": 14423100, + "cyan": 65535, + "darkblue": 139, + "darkcyan": 35723, + "darkgoldenrod": 12092939, + "darkgray": 11119017, + "darkgreen": 25600, + "darkgrey": 11119017, + "darkkhaki": 12433259, + "darkmagenta": 9109643, + "darkolivegreen": 5597999, + "darkorange": 16747520, + "darkorchid": 10040012, + "darkred": 9109504, + "darksalmon": 15308410, + "darkseagreen": 9419919, + "darkslateblue": 4734347, + "darkslategray": 3100495, + "darkslategrey": 3100495, + "darkturquoise": 52945, + "darkviolet": 9699539, + "deeppink": 16716947, + "deepskyblue": 49151, + "dimgray": 6908265, + "dimgrey": 6908265, + "dodgerblue": 2003199, + "firebrick": 11674146, + "floralwhite": 16775920, + "forestgreen": 2263842, + "fuchsia": 16711935, + "gainsboro": 14474460, + "ghostwhite": 16316671, + "gold": 16766720, + "goldenrod": 14329120, + "gray": 8421504, + "green": 32768, + "greenyellow": 11403055, + "grey": 8421504, + "honeydew": 15794160, + "hotpink": 16738740, + "indianred": 13458524, + "indigo": 4915330, + "ivory": 16777200, + "khaki": 15787660, + "lavender": 15132410, + "lavenderblush": 16773365, + "lawngreen": 8190976, + "lemonchiffon": 16775885, + "lightblue": 11393254, + "lightcoral": 15761536, + "lightcyan": 14745599, + "lightgoldenrodyellow": 16448210, + "lightgray": 13882323, + "lightgreen": 9498256, + "lightgrey": 13882323, + "lightpink": 16758465, + "lightsalmon": 16752762, + "lightseagreen": 2142890, + "lightskyblue": 8900346, + "lightslategray": 7833753, + "lightslategrey": 7833753, + "lightsteelblue": 11584734, + "lightyellow": 16777184, + "lime": 65280, + "limegreen": 3329330, + "linen": 16445670, + "magenta": 16711935, + "maroon": 8388608, + "mediumaquamarine": 6737322, + "mediumblue": 205, + "mediumorchid": 12211667, + "mediumpurple": 9662683, + "mediumseagreen": 3978097, + "mediumslateblue": 8087790, + "mediumspringgreen": 64154, + "mediumturquoise": 4772300, + "mediumvioletred": 13047173, + "midnightblue": 1644912, + "mintcream": 16121850, + "mistyrose": 16770273, + "moccasin": 16770229, + "navajowhite": 16768685, + "navy": 128, + "oldlace": 16643558, + "olive": 8421376, + "olivedrab": 7048739, + "orange": 16753920, + "orangered": 16729344, + "orchid": 14315734, + "palegoldenrod": 15657130, + "palegreen": 10025880, + "paleturquoise": 11529966, + "palevioletred": 14381203, + "papayawhip": 16773077, + "peachpuff": 16767673, + "peru": 13468991, + "pink": 16761035, + "plum": 14524637, + "powderblue": 11591910, + "purple": 8388736, + "rebeccapurple": 6697881, + "red": 16711680, + "rosybrown": 12357519, + "royalblue": 4286945, + "saddlebrown": 9127187, + "salmon": 16416882, + "sandybrown": 16032864, + "seagreen": 3050327, + "seashell": 16774638, + "sienna": 10506797, + "silver": 12632256, + "skyblue": 8900331, + "slateblue": 6970061, + "slategray": 7372944, + "slategrey": 7372944, + "snow": 16775930, + "springgreen": 65407, + "steelblue": 4620980, + "tan": 13808780, + "teal": 32896, + "thistle": 14204888, + "tomato": 16737095, + "turquoise": 4251856, + "violet": 15631086, + "wheat": 16113331, + "white": 16777215, + "whitesmoke": 16119285, + "yellow": 16776960, + "yellowgreen": 10145074 +}; +var _hslA = { h: 0, s: 0, l: 0 }; +var _hslB = { h: 0, s: 0, l: 0 }; +function hue2rgb(p, q, t) { + if (t < 0) t += 1; + if (t > 1) t -= 1; + if (t < 1 / 6) return p + (q - p) * 6 * t; + if (t < 1 / 2) return q; + if (t < 2 / 3) return p + (q - p) * 6 * (2 / 3 - t); + return p; +} +var Color = class { + constructor(r, g, b) { + this.isColor = true; + this.r = 1; + this.g = 1; + this.b = 1; + return this.set(r, g, b); + } + set(r, g, b) { + if (g === void 0 && b === void 0) { + const value = r; + if (value && value.isColor) { + this.copy(value); + } else if (typeof value === "number") { + this.setHex(value); + } else if (typeof value === "string") { + this.setStyle(value); + } + } else { + this.setRGB(r, g, b); + } + return this; + } + setScalar(scalar) { + this.r = scalar; + this.g = scalar; + this.b = scalar; + return this; + } + setHex(hex, colorSpace = SRGBColorSpace) { + hex = Math.floor(hex); + this.r = (hex >> 16 & 255) / 255; + this.g = (hex >> 8 & 255) / 255; + this.b = (hex & 255) / 255; + ColorManagement.toWorkingColorSpace(this, colorSpace); + return this; + } + setRGB(r, g, b, colorSpace = ColorManagement.workingColorSpace) { + this.r = r; + this.g = g; + this.b = b; + ColorManagement.toWorkingColorSpace(this, colorSpace); + return this; + } + setHSL(h, s, l, colorSpace = ColorManagement.workingColorSpace) { + h = euclideanModulo(h, 1); + s = clamp(s, 0, 1); + l = clamp(l, 0, 1); + if (s === 0) { + this.r = this.g = this.b = l; + } else { + const p = l <= 0.5 ? l * (1 + s) : l + s - l * s; + const q = 2 * l - p; + this.r = hue2rgb(q, p, h + 1 / 3); + this.g = hue2rgb(q, p, h); + this.b = hue2rgb(q, p, h - 1 / 3); + } + ColorManagement.toWorkingColorSpace(this, colorSpace); + return this; + } + setStyle(style, colorSpace = SRGBColorSpace) { + function handleAlpha(string) { + if (string === void 0) return; + if (parseFloat(string) < 1) { + console.warn("THREE.Color: Alpha component of " + style + " will be ignored."); + } + } + let m; + if (m = /^(\w+)\(([^\)]*)\)/.exec(style)) { + let color; + const name = m[1]; + const components = m[2]; + switch (name) { + case "rgb": + case "rgba": + if (color = /^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(components)) { + handleAlpha(color[4]); + return this.setRGB( + Math.min(255, parseInt(color[1], 10)) / 255, + Math.min(255, parseInt(color[2], 10)) / 255, + Math.min(255, parseInt(color[3], 10)) / 255, + colorSpace + ); + } + if (color = /^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(components)) { + handleAlpha(color[4]); + return this.setRGB( + Math.min(100, parseInt(color[1], 10)) / 100, + Math.min(100, parseInt(color[2], 10)) / 100, + Math.min(100, parseInt(color[3], 10)) / 100, + colorSpace + ); + } + break; + case "hsl": + case "hsla": + if (color = /^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(components)) { + handleAlpha(color[4]); + return this.setHSL( + parseFloat(color[1]) / 360, + parseFloat(color[2]) / 100, + parseFloat(color[3]) / 100, + colorSpace + ); + } + break; + default: + console.warn("THREE.Color: Unknown color model " + style); + } + } else if (m = /^\#([A-Fa-f\d]+)$/.exec(style)) { + const hex = m[1]; + const size = hex.length; + if (size === 3) { + return this.setRGB( + parseInt(hex.charAt(0), 16) / 15, + parseInt(hex.charAt(1), 16) / 15, + parseInt(hex.charAt(2), 16) / 15, + colorSpace + ); + } else if (size === 6) { + return this.setHex(parseInt(hex, 16), colorSpace); + } else { + console.warn("THREE.Color: Invalid hex color " + style); + } + } else if (style && style.length > 0) { + return this.setColorName(style, colorSpace); + } + return this; + } + setColorName(style, colorSpace = SRGBColorSpace) { + const hex = _colorKeywords[style.toLowerCase()]; + if (hex !== void 0) { + this.setHex(hex, colorSpace); + } else { + console.warn("THREE.Color: Unknown color " + style); + } + return this; + } + clone() { + return new this.constructor(this.r, this.g, this.b); + } + copy(color) { + this.r = color.r; + this.g = color.g; + this.b = color.b; + return this; + } + copySRGBToLinear(color) { + this.r = SRGBToLinear(color.r); + this.g = SRGBToLinear(color.g); + this.b = SRGBToLinear(color.b); + return this; + } + copyLinearToSRGB(color) { + this.r = LinearToSRGB(color.r); + this.g = LinearToSRGB(color.g); + this.b = LinearToSRGB(color.b); + return this; + } + convertSRGBToLinear() { + this.copySRGBToLinear(this); + return this; + } + convertLinearToSRGB() { + this.copyLinearToSRGB(this); + return this; + } + getHex(colorSpace = SRGBColorSpace) { + ColorManagement.fromWorkingColorSpace(_color.copy(this), colorSpace); + return Math.round(clamp(_color.r * 255, 0, 255)) * 65536 + Math.round(clamp(_color.g * 255, 0, 255)) * 256 + Math.round(clamp(_color.b * 255, 0, 255)); + } + getHexString(colorSpace = SRGBColorSpace) { + return ("000000" + this.getHex(colorSpace).toString(16)).slice(-6); + } + getHSL(target, colorSpace = ColorManagement.workingColorSpace) { + ColorManagement.fromWorkingColorSpace(_color.copy(this), colorSpace); + const r = _color.r, g = _color.g, b = _color.b; + const max = Math.max(r, g, b); + const min = Math.min(r, g, b); + let hue, saturation; + const lightness = (min + max) / 2; + if (min === max) { + hue = 0; + saturation = 0; + } else { + const delta = max - min; + saturation = lightness <= 0.5 ? delta / (max + min) : delta / (2 - max - min); + switch (max) { + case r: + hue = (g - b) / delta + (g < b ? 6 : 0); + break; + case g: + hue = (b - r) / delta + 2; + break; + case b: + hue = (r - g) / delta + 4; + break; + } + hue /= 6; + } + target.h = hue; + target.s = saturation; + target.l = lightness; + return target; + } + getRGB(target, colorSpace = ColorManagement.workingColorSpace) { + ColorManagement.fromWorkingColorSpace(_color.copy(this), colorSpace); + target.r = _color.r; + target.g = _color.g; + target.b = _color.b; + return target; + } + getStyle(colorSpace = SRGBColorSpace) { + ColorManagement.fromWorkingColorSpace(_color.copy(this), colorSpace); + const r = _color.r, g = _color.g, b = _color.b; + if (colorSpace !== SRGBColorSpace) { + return `color(${colorSpace} ${r.toFixed(3)} ${g.toFixed(3)} ${b.toFixed(3)})`; + } + return `rgb(${Math.round(r * 255)},${Math.round(g * 255)},${Math.round(b * 255)})`; + } + offsetHSL(h, s, l) { + this.getHSL(_hslA); + return this.setHSL(_hslA.h + h, _hslA.s + s, _hslA.l + l); + } + add(color) { + this.r += color.r; + this.g += color.g; + this.b += color.b; + return this; + } + addColors(color1, color2) { + this.r = color1.r + color2.r; + this.g = color1.g + color2.g; + this.b = color1.b + color2.b; + return this; + } + addScalar(s) { + this.r += s; + this.g += s; + this.b += s; + return this; + } + sub(color) { + this.r = Math.max(0, this.r - color.r); + this.g = Math.max(0, this.g - color.g); + this.b = Math.max(0, this.b - color.b); + return this; + } + multiply(color) { + this.r *= color.r; + this.g *= color.g; + this.b *= color.b; + return this; + } + multiplyScalar(s) { + this.r *= s; + this.g *= s; + this.b *= s; + return this; + } + lerp(color, alpha) { + this.r += (color.r - this.r) * alpha; + this.g += (color.g - this.g) * alpha; + this.b += (color.b - this.b) * alpha; + return this; + } + lerpColors(color1, color2, alpha) { + this.r = color1.r + (color2.r - color1.r) * alpha; + this.g = color1.g + (color2.g - color1.g) * alpha; + this.b = color1.b + (color2.b - color1.b) * alpha; + return this; + } + lerpHSL(color, alpha) { + this.getHSL(_hslA); + color.getHSL(_hslB); + const h = lerp(_hslA.h, _hslB.h, alpha); + const s = lerp(_hslA.s, _hslB.s, alpha); + const l = lerp(_hslA.l, _hslB.l, alpha); + this.setHSL(h, s, l); + return this; + } + setFromVector3(v) { + this.r = v.x; + this.g = v.y; + this.b = v.z; + return this; + } + applyMatrix3(m) { + const r = this.r, g = this.g, b = this.b; + const e = m.elements; + this.r = e[0] * r + e[3] * g + e[6] * b; + this.g = e[1] * r + e[4] * g + e[7] * b; + this.b = e[2] * r + e[5] * g + e[8] * b; + return this; + } + equals(c) { + return c.r === this.r && c.g === this.g && c.b === this.b; + } + fromArray(array, offset = 0) { + this.r = array[offset]; + this.g = array[offset + 1]; + this.b = array[offset + 2]; + return this; + } + toArray(array = [], offset = 0) { + array[offset] = this.r; + array[offset + 1] = this.g; + array[offset + 2] = this.b; + return array; + } + fromBufferAttribute(attribute, index) { + this.r = attribute.getX(index); + this.g = attribute.getY(index); + this.b = attribute.getZ(index); + return this; + } + toJSON() { + return this.getHex(); + } + *[Symbol.iterator]() { + yield this.r; + yield this.g; + yield this.b; + } +}; +var _color = new Color(); +Color.NAMES = _colorKeywords; +var _materialId = 0; +var Material = class extends EventDispatcher { + constructor() { + super(); + this.isMaterial = true; + Object.defineProperty(this, "id", { value: _materialId++ }); + this.uuid = generateUUID(); + this.name = ""; + this.type = "Material"; + this.blending = NormalBlending; + this.side = FrontSide; + this.vertexColors = false; + this.opacity = 1; + this.transparent = false; + this.alphaHash = false; + this.blendSrc = SrcAlphaFactor; + this.blendDst = OneMinusSrcAlphaFactor; + this.blendEquation = AddEquation; + this.blendSrcAlpha = null; + this.blendDstAlpha = null; + this.blendEquationAlpha = null; + this.blendColor = new Color(0, 0, 0); + this.blendAlpha = 0; + this.depthFunc = LessEqualDepth; + this.depthTest = true; + this.depthWrite = true; + this.stencilWriteMask = 255; + this.stencilFunc = AlwaysStencilFunc; + this.stencilRef = 0; + this.stencilFuncMask = 255; + this.stencilFail = KeepStencilOp; + this.stencilZFail = KeepStencilOp; + this.stencilZPass = KeepStencilOp; + this.stencilWrite = false; + this.clippingPlanes = null; + this.clipIntersection = false; + this.clipShadows = false; + this.shadowSide = null; + this.colorWrite = true; + this.precision = null; + this.polygonOffset = false; + this.polygonOffsetFactor = 0; + this.polygonOffsetUnits = 0; + this.dithering = false; + this.alphaToCoverage = false; + this.premultipliedAlpha = false; + this.forceSinglePass = false; + this.visible = true; + this.toneMapped = true; + this.userData = {}; + this.version = 0; + this._alphaTest = 0; + } + get alphaTest() { + return this._alphaTest; + } + set alphaTest(value) { + if (this._alphaTest > 0 !== value > 0) { + this.version++; + } + this._alphaTest = value; + } + onBeforeCompile() { + } + customProgramCacheKey() { + return this.onBeforeCompile.toString(); + } + setValues(values) { + if (values === void 0) return; + for (const key in values) { + const newValue = values[key]; + if (newValue === void 0) { + console.warn(`THREE.Material: parameter '${key}' has value of undefined.`); + continue; + } + const currentValue = this[key]; + if (currentValue === void 0) { + console.warn(`THREE.Material: '${key}' is not a property of THREE.${this.type}.`); + continue; + } + if (currentValue && currentValue.isColor) { + currentValue.set(newValue); + } else if (currentValue && currentValue.isVector3 && (newValue && newValue.isVector3)) { + currentValue.copy(newValue); + } else { + this[key] = newValue; + } + } + } + toJSON(meta) { + const isRootObject = meta === void 0 || typeof meta === "string"; + if (isRootObject) { + meta = { + textures: {}, + images: {} + }; + } + const data = { + metadata: { + version: 4.6, + type: "Material", + generator: "Material.toJSON" + } + }; + data.uuid = this.uuid; + data.type = this.type; + if (this.name !== "") data.name = this.name; + if (this.color && this.color.isColor) data.color = this.color.getHex(); + if (this.roughness !== void 0) data.roughness = this.roughness; + if (this.metalness !== void 0) data.metalness = this.metalness; + if (this.sheen !== void 0) data.sheen = this.sheen; + if (this.sheenColor && this.sheenColor.isColor) data.sheenColor = this.sheenColor.getHex(); + if (this.sheenRoughness !== void 0) data.sheenRoughness = this.sheenRoughness; + if (this.emissive && this.emissive.isColor) data.emissive = this.emissive.getHex(); + if (this.emissiveIntensity !== void 0 && this.emissiveIntensity !== 1) data.emissiveIntensity = this.emissiveIntensity; + if (this.specular && this.specular.isColor) data.specular = this.specular.getHex(); + if (this.specularIntensity !== void 0) data.specularIntensity = this.specularIntensity; + if (this.specularColor && this.specularColor.isColor) data.specularColor = this.specularColor.getHex(); + if (this.shininess !== void 0) data.shininess = this.shininess; + if (this.clearcoat !== void 0) data.clearcoat = this.clearcoat; + if (this.clearcoatRoughness !== void 0) data.clearcoatRoughness = this.clearcoatRoughness; + if (this.clearcoatMap && this.clearcoatMap.isTexture) { + data.clearcoatMap = this.clearcoatMap.toJSON(meta).uuid; + } + if (this.clearcoatRoughnessMap && this.clearcoatRoughnessMap.isTexture) { + data.clearcoatRoughnessMap = this.clearcoatRoughnessMap.toJSON(meta).uuid; + } + if (this.clearcoatNormalMap && this.clearcoatNormalMap.isTexture) { + data.clearcoatNormalMap = this.clearcoatNormalMap.toJSON(meta).uuid; + data.clearcoatNormalScale = this.clearcoatNormalScale.toArray(); + } + if (this.dispersion !== void 0) data.dispersion = this.dispersion; + if (this.iridescence !== void 0) data.iridescence = this.iridescence; + if (this.iridescenceIOR !== void 0) data.iridescenceIOR = this.iridescenceIOR; + if (this.iridescenceThicknessRange !== void 0) data.iridescenceThicknessRange = this.iridescenceThicknessRange; + if (this.iridescenceMap && this.iridescenceMap.isTexture) { + data.iridescenceMap = this.iridescenceMap.toJSON(meta).uuid; + } + if (this.iridescenceThicknessMap && this.iridescenceThicknessMap.isTexture) { + data.iridescenceThicknessMap = this.iridescenceThicknessMap.toJSON(meta).uuid; + } + if (this.anisotropy !== void 0) data.anisotropy = this.anisotropy; + if (this.anisotropyRotation !== void 0) data.anisotropyRotation = this.anisotropyRotation; + if (this.anisotropyMap && this.anisotropyMap.isTexture) { + data.anisotropyMap = this.anisotropyMap.toJSON(meta).uuid; + } + if (this.map && this.map.isTexture) data.map = this.map.toJSON(meta).uuid; + if (this.matcap && this.matcap.isTexture) data.matcap = this.matcap.toJSON(meta).uuid; + if (this.alphaMap && this.alphaMap.isTexture) data.alphaMap = this.alphaMap.toJSON(meta).uuid; + if (this.lightMap && this.lightMap.isTexture) { + data.lightMap = this.lightMap.toJSON(meta).uuid; + data.lightMapIntensity = this.lightMapIntensity; + } + if (this.aoMap && this.aoMap.isTexture) { + data.aoMap = this.aoMap.toJSON(meta).uuid; + data.aoMapIntensity = this.aoMapIntensity; + } + if (this.bumpMap && this.bumpMap.isTexture) { + data.bumpMap = this.bumpMap.toJSON(meta).uuid; + data.bumpScale = this.bumpScale; + } + if (this.normalMap && this.normalMap.isTexture) { + data.normalMap = this.normalMap.toJSON(meta).uuid; + data.normalMapType = this.normalMapType; + data.normalScale = this.normalScale.toArray(); + } + if (this.displacementMap && this.displacementMap.isTexture) { + data.displacementMap = this.displacementMap.toJSON(meta).uuid; + data.displacementScale = this.displacementScale; + data.displacementBias = this.displacementBias; + } + if (this.roughnessMap && this.roughnessMap.isTexture) data.roughnessMap = this.roughnessMap.toJSON(meta).uuid; + if (this.metalnessMap && this.metalnessMap.isTexture) data.metalnessMap = this.metalnessMap.toJSON(meta).uuid; + if (this.emissiveMap && this.emissiveMap.isTexture) data.emissiveMap = this.emissiveMap.toJSON(meta).uuid; + if (this.specularMap && this.specularMap.isTexture) data.specularMap = this.specularMap.toJSON(meta).uuid; + if (this.specularIntensityMap && this.specularIntensityMap.isTexture) data.specularIntensityMap = this.specularIntensityMap.toJSON(meta).uuid; + if (this.specularColorMap && this.specularColorMap.isTexture) data.specularColorMap = this.specularColorMap.toJSON(meta).uuid; + if (this.envMap && this.envMap.isTexture) { + data.envMap = this.envMap.toJSON(meta).uuid; + if (this.combine !== void 0) data.combine = this.combine; + } + if (this.envMapRotation !== void 0) data.envMapRotation = this.envMapRotation.toArray(); + if (this.envMapIntensity !== void 0) data.envMapIntensity = this.envMapIntensity; + if (this.reflectivity !== void 0) data.reflectivity = this.reflectivity; + if (this.refractionRatio !== void 0) data.refractionRatio = this.refractionRatio; + if (this.gradientMap && this.gradientMap.isTexture) { + data.gradientMap = this.gradientMap.toJSON(meta).uuid; + } + if (this.transmission !== void 0) data.transmission = this.transmission; + if (this.transmissionMap && this.transmissionMap.isTexture) data.transmissionMap = this.transmissionMap.toJSON(meta).uuid; + if (this.thickness !== void 0) data.thickness = this.thickness; + if (this.thicknessMap && this.thicknessMap.isTexture) data.thicknessMap = this.thicknessMap.toJSON(meta).uuid; + if (this.attenuationDistance !== void 0 && this.attenuationDistance !== Infinity) data.attenuationDistance = this.attenuationDistance; + if (this.attenuationColor !== void 0) data.attenuationColor = this.attenuationColor.getHex(); + if (this.size !== void 0) data.size = this.size; + if (this.shadowSide !== null) data.shadowSide = this.shadowSide; + if (this.sizeAttenuation !== void 0) data.sizeAttenuation = this.sizeAttenuation; + if (this.blending !== NormalBlending) data.blending = this.blending; + if (this.side !== FrontSide) data.side = this.side; + if (this.vertexColors === true) data.vertexColors = true; + if (this.opacity < 1) data.opacity = this.opacity; + if (this.transparent === true) data.transparent = true; + if (this.blendSrc !== SrcAlphaFactor) data.blendSrc = this.blendSrc; + if (this.blendDst !== OneMinusSrcAlphaFactor) data.blendDst = this.blendDst; + if (this.blendEquation !== AddEquation) data.blendEquation = this.blendEquation; + if (this.blendSrcAlpha !== null) data.blendSrcAlpha = this.blendSrcAlpha; + if (this.blendDstAlpha !== null) data.blendDstAlpha = this.blendDstAlpha; + if (this.blendEquationAlpha !== null) data.blendEquationAlpha = this.blendEquationAlpha; + if (this.blendColor && this.blendColor.isColor) data.blendColor = this.blendColor.getHex(); + if (this.blendAlpha !== 0) data.blendAlpha = this.blendAlpha; + if (this.depthFunc !== LessEqualDepth) data.depthFunc = this.depthFunc; + if (this.depthTest === false) data.depthTest = this.depthTest; + if (this.depthWrite === false) data.depthWrite = this.depthWrite; + if (this.colorWrite === false) data.colorWrite = this.colorWrite; + if (this.stencilWriteMask !== 255) data.stencilWriteMask = this.stencilWriteMask; + if (this.stencilFunc !== AlwaysStencilFunc) data.stencilFunc = this.stencilFunc; + if (this.stencilRef !== 0) data.stencilRef = this.stencilRef; + if (this.stencilFuncMask !== 255) data.stencilFuncMask = this.stencilFuncMask; + if (this.stencilFail !== KeepStencilOp) data.stencilFail = this.stencilFail; + if (this.stencilZFail !== KeepStencilOp) data.stencilZFail = this.stencilZFail; + if (this.stencilZPass !== KeepStencilOp) data.stencilZPass = this.stencilZPass; + if (this.stencilWrite === true) data.stencilWrite = this.stencilWrite; + if (this.rotation !== void 0 && this.rotation !== 0) data.rotation = this.rotation; + if (this.polygonOffset === true) data.polygonOffset = true; + if (this.polygonOffsetFactor !== 0) data.polygonOffsetFactor = this.polygonOffsetFactor; + if (this.polygonOffsetUnits !== 0) data.polygonOffsetUnits = this.polygonOffsetUnits; + if (this.linewidth !== void 0 && this.linewidth !== 1) data.linewidth = this.linewidth; + if (this.dashSize !== void 0) data.dashSize = this.dashSize; + if (this.gapSize !== void 0) data.gapSize = this.gapSize; + if (this.scale !== void 0) data.scale = this.scale; + if (this.dithering === true) data.dithering = true; + if (this.alphaTest > 0) data.alphaTest = this.alphaTest; + if (this.alphaHash === true) data.alphaHash = true; + if (this.alphaToCoverage === true) data.alphaToCoverage = true; + if (this.premultipliedAlpha === true) data.premultipliedAlpha = true; + if (this.forceSinglePass === true) data.forceSinglePass = true; + if (this.wireframe === true) data.wireframe = true; + if (this.wireframeLinewidth > 1) data.wireframeLinewidth = this.wireframeLinewidth; + if (this.wireframeLinecap !== "round") data.wireframeLinecap = this.wireframeLinecap; + if (this.wireframeLinejoin !== "round") data.wireframeLinejoin = this.wireframeLinejoin; + if (this.flatShading === true) data.flatShading = true; + if (this.visible === false) data.visible = false; + if (this.toneMapped === false) data.toneMapped = false; + if (this.fog === false) data.fog = false; + if (Object.keys(this.userData).length > 0) data.userData = this.userData; + function extractFromCache(cache) { + const values = []; + for (const key in cache) { + const data2 = cache[key]; + delete data2.metadata; + values.push(data2); + } + return values; + } + if (isRootObject) { + const textures = extractFromCache(meta.textures); + const images = extractFromCache(meta.images); + if (textures.length > 0) data.textures = textures; + if (images.length > 0) data.images = images; + } + return data; + } + clone() { + return new this.constructor().copy(this); + } + copy(source) { + this.name = source.name; + this.blending = source.blending; + this.side = source.side; + this.vertexColors = source.vertexColors; + this.opacity = source.opacity; + this.transparent = source.transparent; + this.blendSrc = source.blendSrc; + this.blendDst = source.blendDst; + this.blendEquation = source.blendEquation; + this.blendSrcAlpha = source.blendSrcAlpha; + this.blendDstAlpha = source.blendDstAlpha; + this.blendEquationAlpha = source.blendEquationAlpha; + this.blendColor.copy(source.blendColor); + this.blendAlpha = source.blendAlpha; + this.depthFunc = source.depthFunc; + this.depthTest = source.depthTest; + this.depthWrite = source.depthWrite; + this.stencilWriteMask = source.stencilWriteMask; + this.stencilFunc = source.stencilFunc; + this.stencilRef = source.stencilRef; + this.stencilFuncMask = source.stencilFuncMask; + this.stencilFail = source.stencilFail; + this.stencilZFail = source.stencilZFail; + this.stencilZPass = source.stencilZPass; + this.stencilWrite = source.stencilWrite; + const srcPlanes = source.clippingPlanes; + let dstPlanes = null; + if (srcPlanes !== null) { + const n = srcPlanes.length; + dstPlanes = new Array(n); + for (let i = 0; i !== n; ++i) { + dstPlanes[i] = srcPlanes[i].clone(); + } + } + this.clippingPlanes = dstPlanes; + this.clipIntersection = source.clipIntersection; + this.clipShadows = source.clipShadows; + this.shadowSide = source.shadowSide; + this.colorWrite = source.colorWrite; + this.precision = source.precision; + this.polygonOffset = source.polygonOffset; + this.polygonOffsetFactor = source.polygonOffsetFactor; + this.polygonOffsetUnits = source.polygonOffsetUnits; + this.dithering = source.dithering; + this.alphaTest = source.alphaTest; + this.alphaHash = source.alphaHash; + this.alphaToCoverage = source.alphaToCoverage; + this.premultipliedAlpha = source.premultipliedAlpha; + this.forceSinglePass = source.forceSinglePass; + this.visible = source.visible; + this.toneMapped = source.toneMapped; + this.userData = JSON.parse(JSON.stringify(source.userData)); + return this; + } + dispose() { + this.dispatchEvent({ type: "dispose" }); + } + set needsUpdate(value) { + if (value === true) this.version++; + } + onBuild() { + console.warn("Material: onBuild() has been removed."); + } + onBeforeRender() { + console.warn("Material: onBeforeRender() has been removed."); + } +}; +var MeshBasicMaterial = class extends Material { + constructor(parameters) { + super(); + this.isMeshBasicMaterial = true; + this.type = "MeshBasicMaterial"; + this.color = new Color(16777215); + this.map = null; + this.lightMap = null; + this.lightMapIntensity = 1; + this.aoMap = null; + this.aoMapIntensity = 1; + this.specularMap = null; + this.alphaMap = null; + this.envMap = null; + this.envMapRotation = new Euler(); + this.combine = MultiplyOperation; + this.reflectivity = 1; + this.refractionRatio = 0.98; + this.wireframe = false; + this.wireframeLinewidth = 1; + this.wireframeLinecap = "round"; + this.wireframeLinejoin = "round"; + this.fog = true; + this.setValues(parameters); + } + copy(source) { + super.copy(source); + this.color.copy(source.color); + this.map = source.map; + this.lightMap = source.lightMap; + this.lightMapIntensity = source.lightMapIntensity; + this.aoMap = source.aoMap; + this.aoMapIntensity = source.aoMapIntensity; + this.specularMap = source.specularMap; + this.alphaMap = source.alphaMap; + this.envMap = source.envMap; + this.envMapRotation.copy(source.envMapRotation); + this.combine = source.combine; + this.reflectivity = source.reflectivity; + this.refractionRatio = source.refractionRatio; + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + this.wireframeLinecap = source.wireframeLinecap; + this.wireframeLinejoin = source.wireframeLinejoin; + this.fog = source.fog; + return this; + } +}; +var _tables = _generateTables(); +function _generateTables() { + const buffer = new ArrayBuffer(4); + const floatView = new Float32Array(buffer); + const uint32View = new Uint32Array(buffer); + const baseTable = new Uint32Array(512); + const shiftTable = new Uint32Array(512); + for (let i = 0; i < 256; ++i) { + const e = i - 127; + if (e < -27) { + baseTable[i] = 0; + baseTable[i | 256] = 32768; + shiftTable[i] = 24; + shiftTable[i | 256] = 24; + } else if (e < -14) { + baseTable[i] = 1024 >> -e - 14; + baseTable[i | 256] = 1024 >> -e - 14 | 32768; + shiftTable[i] = -e - 1; + shiftTable[i | 256] = -e - 1; + } else if (e <= 15) { + baseTable[i] = e + 15 << 10; + baseTable[i | 256] = e + 15 << 10 | 32768; + shiftTable[i] = 13; + shiftTable[i | 256] = 13; + } else if (e < 128) { + baseTable[i] = 31744; + baseTable[i | 256] = 64512; + shiftTable[i] = 24; + shiftTable[i | 256] = 24; + } else { + baseTable[i] = 31744; + baseTable[i | 256] = 64512; + shiftTable[i] = 13; + shiftTable[i | 256] = 13; + } + } + const mantissaTable = new Uint32Array(2048); + const exponentTable = new Uint32Array(64); + const offsetTable = new Uint32Array(64); + for (let i = 1; i < 1024; ++i) { + let m = i << 13; + let e = 0; + while ((m & 8388608) === 0) { + m <<= 1; + e -= 8388608; + } + m &= ~8388608; + e += 947912704; + mantissaTable[i] = m | e; + } + for (let i = 1024; i < 2048; ++i) { + mantissaTable[i] = 939524096 + (i - 1024 << 13); + } + for (let i = 1; i < 31; ++i) { + exponentTable[i] = i << 23; + } + exponentTable[31] = 1199570944; + exponentTable[32] = 2147483648; + for (let i = 33; i < 63; ++i) { + exponentTable[i] = 2147483648 + (i - 32 << 23); + } + exponentTable[63] = 3347054592; + for (let i = 1; i < 64; ++i) { + if (i !== 32) { + offsetTable[i] = 1024; + } + } + return { + floatView, + uint32View, + baseTable, + shiftTable, + mantissaTable, + exponentTable, + offsetTable + }; +} +function toHalfFloat(val) { + if (Math.abs(val) > 65504) console.warn("THREE.DataUtils.toHalfFloat(): Value out of range."); + val = clamp(val, -65504, 65504); + _tables.floatView[0] = val; + const f = _tables.uint32View[0]; + const e = f >> 23 & 511; + return _tables.baseTable[e] + ((f & 8388607) >> _tables.shiftTable[e]); +} +function fromHalfFloat(val) { + const m = val >> 10; + _tables.uint32View[0] = _tables.mantissaTable[_tables.offsetTable[m] + (val & 1023)] + _tables.exponentTable[m]; + return _tables.floatView[0]; +} +var DataUtils = { + toHalfFloat, + fromHalfFloat +}; +var _vector$9 = new Vector3(); +var _vector2$1 = new Vector2(); +var BufferAttribute = class { + constructor(array, itemSize, normalized = false) { + if (Array.isArray(array)) { + throw new TypeError("THREE.BufferAttribute: array should be a Typed Array."); + } + this.isBufferAttribute = true; + this.name = ""; + this.array = array; + this.itemSize = itemSize; + this.count = array !== void 0 ? array.length / itemSize : 0; + this.normalized = normalized; + this.usage = StaticDrawUsage; + this._updateRange = { offset: 0, count: -1 }; + this.updateRanges = []; + this.gpuType = FloatType; + this.version = 0; + } + onUploadCallback() { + } + set needsUpdate(value) { + if (value === true) this.version++; + } + get updateRange() { + warnOnce("THREE.BufferAttribute: updateRange() is deprecated and will be removed in r169. Use addUpdateRange() instead."); + return this._updateRange; + } + setUsage(value) { + this.usage = value; + return this; + } + addUpdateRange(start, count) { + this.updateRanges.push({ start, count }); + } + clearUpdateRanges() { + this.updateRanges.length = 0; + } + copy(source) { + this.name = source.name; + this.array = new source.array.constructor(source.array); + this.itemSize = source.itemSize; + this.count = source.count; + this.normalized = source.normalized; + this.usage = source.usage; + this.gpuType = source.gpuType; + return this; + } + copyAt(index1, attribute, index2) { + index1 *= this.itemSize; + index2 *= attribute.itemSize; + for (let i = 0, l = this.itemSize; i < l; i++) { + this.array[index1 + i] = attribute.array[index2 + i]; + } + return this; + } + copyArray(array) { + this.array.set(array); + return this; + } + applyMatrix3(m) { + if (this.itemSize === 2) { + for (let i = 0, l = this.count; i < l; i++) { + _vector2$1.fromBufferAttribute(this, i); + _vector2$1.applyMatrix3(m); + this.setXY(i, _vector2$1.x, _vector2$1.y); + } + } else if (this.itemSize === 3) { + for (let i = 0, l = this.count; i < l; i++) { + _vector$9.fromBufferAttribute(this, i); + _vector$9.applyMatrix3(m); + this.setXYZ(i, _vector$9.x, _vector$9.y, _vector$9.z); + } + } + return this; + } + applyMatrix4(m) { + for (let i = 0, l = this.count; i < l; i++) { + _vector$9.fromBufferAttribute(this, i); + _vector$9.applyMatrix4(m); + this.setXYZ(i, _vector$9.x, _vector$9.y, _vector$9.z); + } + return this; + } + applyNormalMatrix(m) { + for (let i = 0, l = this.count; i < l; i++) { + _vector$9.fromBufferAttribute(this, i); + _vector$9.applyNormalMatrix(m); + this.setXYZ(i, _vector$9.x, _vector$9.y, _vector$9.z); + } + return this; + } + transformDirection(m) { + for (let i = 0, l = this.count; i < l; i++) { + _vector$9.fromBufferAttribute(this, i); + _vector$9.transformDirection(m); + this.setXYZ(i, _vector$9.x, _vector$9.y, _vector$9.z); + } + return this; + } + set(value, offset = 0) { + this.array.set(value, offset); + return this; + } + getComponent(index, component) { + let value = this.array[index * this.itemSize + component]; + if (this.normalized) value = denormalize(value, this.array); + return value; + } + setComponent(index, component, value) { + if (this.normalized) value = normalize(value, this.array); + this.array[index * this.itemSize + component] = value; + return this; + } + getX(index) { + let x = this.array[index * this.itemSize]; + if (this.normalized) x = denormalize(x, this.array); + return x; + } + setX(index, x) { + if (this.normalized) x = normalize(x, this.array); + this.array[index * this.itemSize] = x; + return this; + } + getY(index) { + let y = this.array[index * this.itemSize + 1]; + if (this.normalized) y = denormalize(y, this.array); + return y; + } + setY(index, y) { + if (this.normalized) y = normalize(y, this.array); + this.array[index * this.itemSize + 1] = y; + return this; + } + getZ(index) { + let z = this.array[index * this.itemSize + 2]; + if (this.normalized) z = denormalize(z, this.array); + return z; + } + setZ(index, z) { + if (this.normalized) z = normalize(z, this.array); + this.array[index * this.itemSize + 2] = z; + return this; + } + getW(index) { + let w = this.array[index * this.itemSize + 3]; + if (this.normalized) w = denormalize(w, this.array); + return w; + } + setW(index, w) { + if (this.normalized) w = normalize(w, this.array); + this.array[index * this.itemSize + 3] = w; + return this; + } + setXY(index, x, y) { + index *= this.itemSize; + if (this.normalized) { + x = normalize(x, this.array); + y = normalize(y, this.array); + } + this.array[index + 0] = x; + this.array[index + 1] = y; + return this; + } + setXYZ(index, x, y, z) { + index *= this.itemSize; + if (this.normalized) { + x = normalize(x, this.array); + y = normalize(y, this.array); + z = normalize(z, this.array); + } + this.array[index + 0] = x; + this.array[index + 1] = y; + this.array[index + 2] = z; + return this; + } + setXYZW(index, x, y, z, w) { + index *= this.itemSize; + if (this.normalized) { + x = normalize(x, this.array); + y = normalize(y, this.array); + z = normalize(z, this.array); + w = normalize(w, this.array); + } + this.array[index + 0] = x; + this.array[index + 1] = y; + this.array[index + 2] = z; + this.array[index + 3] = w; + return this; + } + onUpload(callback) { + this.onUploadCallback = callback; + return this; + } + clone() { + return new this.constructor(this.array, this.itemSize).copy(this); + } + toJSON() { + const data = { + itemSize: this.itemSize, + type: this.array.constructor.name, + array: Array.from(this.array), + normalized: this.normalized + }; + if (this.name !== "") data.name = this.name; + if (this.usage !== StaticDrawUsage) data.usage = this.usage; + return data; + } +}; +var Int8BufferAttribute = class extends BufferAttribute { + constructor(array, itemSize, normalized) { + super(new Int8Array(array), itemSize, normalized); + } +}; +var Uint8BufferAttribute = class extends BufferAttribute { + constructor(array, itemSize, normalized) { + super(new Uint8Array(array), itemSize, normalized); + } +}; +var Uint8ClampedBufferAttribute = class extends BufferAttribute { + constructor(array, itemSize, normalized) { + super(new Uint8ClampedArray(array), itemSize, normalized); + } +}; +var Int16BufferAttribute = class extends BufferAttribute { + constructor(array, itemSize, normalized) { + super(new Int16Array(array), itemSize, normalized); + } +}; +var Uint16BufferAttribute = class extends BufferAttribute { + constructor(array, itemSize, normalized) { + super(new Uint16Array(array), itemSize, normalized); + } +}; +var Int32BufferAttribute = class extends BufferAttribute { + constructor(array, itemSize, normalized) { + super(new Int32Array(array), itemSize, normalized); + } +}; +var Uint32BufferAttribute = class extends BufferAttribute { + constructor(array, itemSize, normalized) { + super(new Uint32Array(array), itemSize, normalized); + } +}; +var Float16BufferAttribute = class extends BufferAttribute { + constructor(array, itemSize, normalized) { + super(new Uint16Array(array), itemSize, normalized); + this.isFloat16BufferAttribute = true; + } + getX(index) { + let x = fromHalfFloat(this.array[index * this.itemSize]); + if (this.normalized) x = denormalize(x, this.array); + return x; + } + setX(index, x) { + if (this.normalized) x = normalize(x, this.array); + this.array[index * this.itemSize] = toHalfFloat(x); + return this; + } + getY(index) { + let y = fromHalfFloat(this.array[index * this.itemSize + 1]); + if (this.normalized) y = denormalize(y, this.array); + return y; + } + setY(index, y) { + if (this.normalized) y = normalize(y, this.array); + this.array[index * this.itemSize + 1] = toHalfFloat(y); + return this; + } + getZ(index) { + let z = fromHalfFloat(this.array[index * this.itemSize + 2]); + if (this.normalized) z = denormalize(z, this.array); + return z; + } + setZ(index, z) { + if (this.normalized) z = normalize(z, this.array); + this.array[index * this.itemSize + 2] = toHalfFloat(z); + return this; + } + getW(index) { + let w = fromHalfFloat(this.array[index * this.itemSize + 3]); + if (this.normalized) w = denormalize(w, this.array); + return w; + } + setW(index, w) { + if (this.normalized) w = normalize(w, this.array); + this.array[index * this.itemSize + 3] = toHalfFloat(w); + return this; + } + setXY(index, x, y) { + index *= this.itemSize; + if (this.normalized) { + x = normalize(x, this.array); + y = normalize(y, this.array); + } + this.array[index + 0] = toHalfFloat(x); + this.array[index + 1] = toHalfFloat(y); + return this; + } + setXYZ(index, x, y, z) { + index *= this.itemSize; + if (this.normalized) { + x = normalize(x, this.array); + y = normalize(y, this.array); + z = normalize(z, this.array); + } + this.array[index + 0] = toHalfFloat(x); + this.array[index + 1] = toHalfFloat(y); + this.array[index + 2] = toHalfFloat(z); + return this; + } + setXYZW(index, x, y, z, w) { + index *= this.itemSize; + if (this.normalized) { + x = normalize(x, this.array); + y = normalize(y, this.array); + z = normalize(z, this.array); + w = normalize(w, this.array); + } + this.array[index + 0] = toHalfFloat(x); + this.array[index + 1] = toHalfFloat(y); + this.array[index + 2] = toHalfFloat(z); + this.array[index + 3] = toHalfFloat(w); + return this; + } +}; +var Float32BufferAttribute = class extends BufferAttribute { + constructor(array, itemSize, normalized) { + super(new Float32Array(array), itemSize, normalized); + } +}; +var _id$2 = 0; +var _m1$2 = new Matrix4(); +var _obj = new Object3D(); +var _offset = new Vector3(); +var _box$2 = new Box3(); +var _boxMorphTargets = new Box3(); +var _vector$8 = new Vector3(); +var BufferGeometry = class _BufferGeometry extends EventDispatcher { + constructor() { + super(); + this.isBufferGeometry = true; + Object.defineProperty(this, "id", { value: _id$2++ }); + this.uuid = generateUUID(); + this.name = ""; + this.type = "BufferGeometry"; + this.index = null; + this.attributes = {}; + this.morphAttributes = {}; + this.morphTargetsRelative = false; + this.groups = []; + this.boundingBox = null; + this.boundingSphere = null; + this.drawRange = { start: 0, count: Infinity }; + this.userData = {}; + } + getIndex() { + return this.index; + } + setIndex(index) { + if (Array.isArray(index)) { + this.index = new (arrayNeedsUint32(index) ? Uint32BufferAttribute : Uint16BufferAttribute)(index, 1); + } else { + this.index = index; + } + return this; + } + getAttribute(name) { + return this.attributes[name]; + } + setAttribute(name, attribute) { + this.attributes[name] = attribute; + return this; + } + deleteAttribute(name) { + delete this.attributes[name]; + return this; + } + hasAttribute(name) { + return this.attributes[name] !== void 0; + } + addGroup(start, count, materialIndex = 0) { + this.groups.push({ + start, + count, + materialIndex + }); + } + clearGroups() { + this.groups = []; + } + setDrawRange(start, count) { + this.drawRange.start = start; + this.drawRange.count = count; + } + applyMatrix4(matrix) { + const position = this.attributes.position; + if (position !== void 0) { + position.applyMatrix4(matrix); + position.needsUpdate = true; + } + const normal = this.attributes.normal; + if (normal !== void 0) { + const normalMatrix = new Matrix3().getNormalMatrix(matrix); + normal.applyNormalMatrix(normalMatrix); + normal.needsUpdate = true; + } + const tangent = this.attributes.tangent; + if (tangent !== void 0) { + tangent.transformDirection(matrix); + tangent.needsUpdate = true; + } + if (this.boundingBox !== null) { + this.computeBoundingBox(); + } + if (this.boundingSphere !== null) { + this.computeBoundingSphere(); + } + return this; + } + applyQuaternion(q) { + _m1$2.makeRotationFromQuaternion(q); + this.applyMatrix4(_m1$2); + return this; + } + rotateX(angle) { + _m1$2.makeRotationX(angle); + this.applyMatrix4(_m1$2); + return this; + } + rotateY(angle) { + _m1$2.makeRotationY(angle); + this.applyMatrix4(_m1$2); + return this; + } + rotateZ(angle) { + _m1$2.makeRotationZ(angle); + this.applyMatrix4(_m1$2); + return this; + } + translate(x, y, z) { + _m1$2.makeTranslation(x, y, z); + this.applyMatrix4(_m1$2); + return this; + } + scale(x, y, z) { + _m1$2.makeScale(x, y, z); + this.applyMatrix4(_m1$2); + return this; + } + lookAt(vector) { + _obj.lookAt(vector); + _obj.updateMatrix(); + this.applyMatrix4(_obj.matrix); + return this; + } + center() { + this.computeBoundingBox(); + this.boundingBox.getCenter(_offset).negate(); + this.translate(_offset.x, _offset.y, _offset.z); + return this; + } + setFromPoints(points) { + const position = []; + for (let i = 0, l = points.length; i < l; i++) { + const point = points[i]; + position.push(point.x, point.y, point.z || 0); + } + this.setAttribute("position", new Float32BufferAttribute(position, 3)); + return this; + } + computeBoundingBox() { + if (this.boundingBox === null) { + this.boundingBox = new Box3(); + } + const position = this.attributes.position; + const morphAttributesPosition = this.morphAttributes.position; + if (position && position.isGLBufferAttribute) { + console.error("THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.", this); + this.boundingBox.set( + new Vector3(-Infinity, -Infinity, -Infinity), + new Vector3(Infinity, Infinity, Infinity) + ); + return; + } + if (position !== void 0) { + this.boundingBox.setFromBufferAttribute(position); + if (morphAttributesPosition) { + for (let i = 0, il = morphAttributesPosition.length; i < il; i++) { + const morphAttribute = morphAttributesPosition[i]; + _box$2.setFromBufferAttribute(morphAttribute); + if (this.morphTargetsRelative) { + _vector$8.addVectors(this.boundingBox.min, _box$2.min); + this.boundingBox.expandByPoint(_vector$8); + _vector$8.addVectors(this.boundingBox.max, _box$2.max); + this.boundingBox.expandByPoint(_vector$8); + } else { + this.boundingBox.expandByPoint(_box$2.min); + this.boundingBox.expandByPoint(_box$2.max); + } + } + } + } else { + this.boundingBox.makeEmpty(); + } + if (isNaN(this.boundingBox.min.x) || isNaN(this.boundingBox.min.y) || isNaN(this.boundingBox.min.z)) { + console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this); + } + } + computeBoundingSphere() { + if (this.boundingSphere === null) { + this.boundingSphere = new Sphere(); + } + const position = this.attributes.position; + const morphAttributesPosition = this.morphAttributes.position; + if (position && position.isGLBufferAttribute) { + console.error("THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere.", this); + this.boundingSphere.set(new Vector3(), Infinity); + return; + } + if (position) { + const center = this.boundingSphere.center; + _box$2.setFromBufferAttribute(position); + if (morphAttributesPosition) { + for (let i = 0, il = morphAttributesPosition.length; i < il; i++) { + const morphAttribute = morphAttributesPosition[i]; + _boxMorphTargets.setFromBufferAttribute(morphAttribute); + if (this.morphTargetsRelative) { + _vector$8.addVectors(_box$2.min, _boxMorphTargets.min); + _box$2.expandByPoint(_vector$8); + _vector$8.addVectors(_box$2.max, _boxMorphTargets.max); + _box$2.expandByPoint(_vector$8); + } else { + _box$2.expandByPoint(_boxMorphTargets.min); + _box$2.expandByPoint(_boxMorphTargets.max); + } + } + } + _box$2.getCenter(center); + let maxRadiusSq = 0; + for (let i = 0, il = position.count; i < il; i++) { + _vector$8.fromBufferAttribute(position, i); + maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(_vector$8)); + } + if (morphAttributesPosition) { + for (let i = 0, il = morphAttributesPosition.length; i < il; i++) { + const morphAttribute = morphAttributesPosition[i]; + const morphTargetsRelative = this.morphTargetsRelative; + for (let j = 0, jl = morphAttribute.count; j < jl; j++) { + _vector$8.fromBufferAttribute(morphAttribute, j); + if (morphTargetsRelative) { + _offset.fromBufferAttribute(position, j); + _vector$8.add(_offset); + } + maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(_vector$8)); + } + } + } + this.boundingSphere.radius = Math.sqrt(maxRadiusSq); + if (isNaN(this.boundingSphere.radius)) { + console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this); + } + } + } + computeTangents() { + const index = this.index; + const attributes = this.attributes; + if (index === null || attributes.position === void 0 || attributes.normal === void 0 || attributes.uv === void 0) { + console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)"); + return; + } + const positionAttribute = attributes.position; + const normalAttribute = attributes.normal; + const uvAttribute = attributes.uv; + if (this.hasAttribute("tangent") === false) { + this.setAttribute("tangent", new BufferAttribute(new Float32Array(4 * positionAttribute.count), 4)); + } + const tangentAttribute = this.getAttribute("tangent"); + const tan1 = [], tan2 = []; + for (let i = 0; i < positionAttribute.count; i++) { + tan1[i] = new Vector3(); + tan2[i] = new Vector3(); + } + const vA = new Vector3(), vB = new Vector3(), vC = new Vector3(), uvA = new Vector2(), uvB = new Vector2(), uvC = new Vector2(), sdir = new Vector3(), tdir = new Vector3(); + function handleTriangle(a, b, c) { + vA.fromBufferAttribute(positionAttribute, a); + vB.fromBufferAttribute(positionAttribute, b); + vC.fromBufferAttribute(positionAttribute, c); + uvA.fromBufferAttribute(uvAttribute, a); + uvB.fromBufferAttribute(uvAttribute, b); + uvC.fromBufferAttribute(uvAttribute, c); + vB.sub(vA); + vC.sub(vA); + uvB.sub(uvA); + uvC.sub(uvA); + const r = 1 / (uvB.x * uvC.y - uvC.x * uvB.y); + if (!isFinite(r)) return; + sdir.copy(vB).multiplyScalar(uvC.y).addScaledVector(vC, -uvB.y).multiplyScalar(r); + tdir.copy(vC).multiplyScalar(uvB.x).addScaledVector(vB, -uvC.x).multiplyScalar(r); + tan1[a].add(sdir); + tan1[b].add(sdir); + tan1[c].add(sdir); + tan2[a].add(tdir); + tan2[b].add(tdir); + tan2[c].add(tdir); + } + let groups = this.groups; + if (groups.length === 0) { + groups = [{ + start: 0, + count: index.count + }]; + } + for (let i = 0, il = groups.length; i < il; ++i) { + const group = groups[i]; + const start = group.start; + const count = group.count; + for (let j = start, jl = start + count; j < jl; j += 3) { + handleTriangle( + index.getX(j + 0), + index.getX(j + 1), + index.getX(j + 2) + ); + } + } + const tmp2 = new Vector3(), tmp22 = new Vector3(); + const n = new Vector3(), n2 = new Vector3(); + function handleVertex(v) { + n.fromBufferAttribute(normalAttribute, v); + n2.copy(n); + const t = tan1[v]; + tmp2.copy(t); + tmp2.sub(n.multiplyScalar(n.dot(t))).normalize(); + tmp22.crossVectors(n2, t); + const test = tmp22.dot(tan2[v]); + const w = test < 0 ? -1 : 1; + tangentAttribute.setXYZW(v, tmp2.x, tmp2.y, tmp2.z, w); + } + for (let i = 0, il = groups.length; i < il; ++i) { + const group = groups[i]; + const start = group.start; + const count = group.count; + for (let j = start, jl = start + count; j < jl; j += 3) { + handleVertex(index.getX(j + 0)); + handleVertex(index.getX(j + 1)); + handleVertex(index.getX(j + 2)); + } + } + } + computeVertexNormals() { + const index = this.index; + const positionAttribute = this.getAttribute("position"); + if (positionAttribute !== void 0) { + let normalAttribute = this.getAttribute("normal"); + if (normalAttribute === void 0) { + normalAttribute = new BufferAttribute(new Float32Array(positionAttribute.count * 3), 3); + this.setAttribute("normal", normalAttribute); + } else { + for (let i = 0, il = normalAttribute.count; i < il; i++) { + normalAttribute.setXYZ(i, 0, 0, 0); + } + } + const pA = new Vector3(), pB = new Vector3(), pC = new Vector3(); + const nA = new Vector3(), nB = new Vector3(), nC = new Vector3(); + const cb = new Vector3(), ab = new Vector3(); + if (index) { + for (let i = 0, il = index.count; i < il; i += 3) { + const vA = index.getX(i + 0); + const vB = index.getX(i + 1); + const vC = index.getX(i + 2); + pA.fromBufferAttribute(positionAttribute, vA); + pB.fromBufferAttribute(positionAttribute, vB); + pC.fromBufferAttribute(positionAttribute, vC); + cb.subVectors(pC, pB); + ab.subVectors(pA, pB); + cb.cross(ab); + nA.fromBufferAttribute(normalAttribute, vA); + nB.fromBufferAttribute(normalAttribute, vB); + nC.fromBufferAttribute(normalAttribute, vC); + nA.add(cb); + nB.add(cb); + nC.add(cb); + normalAttribute.setXYZ(vA, nA.x, nA.y, nA.z); + normalAttribute.setXYZ(vB, nB.x, nB.y, nB.z); + normalAttribute.setXYZ(vC, nC.x, nC.y, nC.z); + } + } else { + for (let i = 0, il = positionAttribute.count; i < il; i += 3) { + pA.fromBufferAttribute(positionAttribute, i + 0); + pB.fromBufferAttribute(positionAttribute, i + 1); + pC.fromBufferAttribute(positionAttribute, i + 2); + cb.subVectors(pC, pB); + ab.subVectors(pA, pB); + cb.cross(ab); + normalAttribute.setXYZ(i + 0, cb.x, cb.y, cb.z); + normalAttribute.setXYZ(i + 1, cb.x, cb.y, cb.z); + normalAttribute.setXYZ(i + 2, cb.x, cb.y, cb.z); + } + } + this.normalizeNormals(); + normalAttribute.needsUpdate = true; + } + } + normalizeNormals() { + const normals = this.attributes.normal; + for (let i = 0, il = normals.count; i < il; i++) { + _vector$8.fromBufferAttribute(normals, i); + _vector$8.normalize(); + normals.setXYZ(i, _vector$8.x, _vector$8.y, _vector$8.z); + } + } + toNonIndexed() { + function convertBufferAttribute(attribute, indices2) { + const array = attribute.array; + const itemSize = attribute.itemSize; + const normalized = attribute.normalized; + const array2 = new array.constructor(indices2.length * itemSize); + let index = 0, index2 = 0; + for (let i = 0, l = indices2.length; i < l; i++) { + if (attribute.isInterleavedBufferAttribute) { + index = indices2[i] * attribute.data.stride + attribute.offset; + } else { + index = indices2[i] * itemSize; + } + for (let j = 0; j < itemSize; j++) { + array2[index2++] = array[index++]; + } + } + return new BufferAttribute(array2, itemSize, normalized); + } + if (this.index === null) { + console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."); + return this; + } + const geometry2 = new _BufferGeometry(); + const indices = this.index.array; + const attributes = this.attributes; + for (const name in attributes) { + const attribute = attributes[name]; + const newAttribute = convertBufferAttribute(attribute, indices); + geometry2.setAttribute(name, newAttribute); + } + const morphAttributes = this.morphAttributes; + for (const name in morphAttributes) { + const morphArray = []; + const morphAttribute = morphAttributes[name]; + for (let i = 0, il = morphAttribute.length; i < il; i++) { + const attribute = morphAttribute[i]; + const newAttribute = convertBufferAttribute(attribute, indices); + morphArray.push(newAttribute); + } + geometry2.morphAttributes[name] = morphArray; + } + geometry2.morphTargetsRelative = this.morphTargetsRelative; + const groups = this.groups; + for (let i = 0, l = groups.length; i < l; i++) { + const group = groups[i]; + geometry2.addGroup(group.start, group.count, group.materialIndex); + } + return geometry2; + } + toJSON() { + const data = { + metadata: { + version: 4.6, + type: "BufferGeometry", + generator: "BufferGeometry.toJSON" + } + }; + data.uuid = this.uuid; + data.type = this.type; + if (this.name !== "") data.name = this.name; + if (Object.keys(this.userData).length > 0) data.userData = this.userData; + if (this.parameters !== void 0) { + const parameters = this.parameters; + for (const key in parameters) { + if (parameters[key] !== void 0) data[key] = parameters[key]; + } + return data; + } + data.data = { attributes: {} }; + const index = this.index; + if (index !== null) { + data.data.index = { + type: index.array.constructor.name, + array: Array.prototype.slice.call(index.array) + }; + } + const attributes = this.attributes; + for (const key in attributes) { + const attribute = attributes[key]; + data.data.attributes[key] = attribute.toJSON(data.data); + } + const morphAttributes = {}; + let hasMorphAttributes = false; + for (const key in this.morphAttributes) { + const attributeArray = this.morphAttributes[key]; + const array = []; + for (let i = 0, il = attributeArray.length; i < il; i++) { + const attribute = attributeArray[i]; + array.push(attribute.toJSON(data.data)); + } + if (array.length > 0) { + morphAttributes[key] = array; + hasMorphAttributes = true; + } + } + if (hasMorphAttributes) { + data.data.morphAttributes = morphAttributes; + data.data.morphTargetsRelative = this.morphTargetsRelative; + } + const groups = this.groups; + if (groups.length > 0) { + data.data.groups = JSON.parse(JSON.stringify(groups)); + } + const boundingSphere = this.boundingSphere; + if (boundingSphere !== null) { + data.data.boundingSphere = { + center: boundingSphere.center.toArray(), + radius: boundingSphere.radius + }; + } + return data; + } + clone() { + return new this.constructor().copy(this); + } + copy(source) { + this.index = null; + this.attributes = {}; + this.morphAttributes = {}; + this.groups = []; + this.boundingBox = null; + this.boundingSphere = null; + const data = {}; + this.name = source.name; + const index = source.index; + if (index !== null) { + this.setIndex(index.clone(data)); + } + const attributes = source.attributes; + for (const name in attributes) { + const attribute = attributes[name]; + this.setAttribute(name, attribute.clone(data)); + } + const morphAttributes = source.morphAttributes; + for (const name in morphAttributes) { + const array = []; + const morphAttribute = morphAttributes[name]; + for (let i = 0, l = morphAttribute.length; i < l; i++) { + array.push(morphAttribute[i].clone(data)); + } + this.morphAttributes[name] = array; + } + this.morphTargetsRelative = source.morphTargetsRelative; + const groups = source.groups; + for (let i = 0, l = groups.length; i < l; i++) { + const group = groups[i]; + this.addGroup(group.start, group.count, group.materialIndex); + } + const boundingBox = source.boundingBox; + if (boundingBox !== null) { + this.boundingBox = boundingBox.clone(); + } + const boundingSphere = source.boundingSphere; + if (boundingSphere !== null) { + this.boundingSphere = boundingSphere.clone(); + } + this.drawRange.start = source.drawRange.start; + this.drawRange.count = source.drawRange.count; + this.userData = source.userData; + return this; + } + dispose() { + this.dispatchEvent({ type: "dispose" }); + } +}; +var _inverseMatrix$3 = new Matrix4(); +var _ray$3 = new Ray(); +var _sphere$6 = new Sphere(); +var _sphereHitAt = new Vector3(); +var _vA$1 = new Vector3(); +var _vB$1 = new Vector3(); +var _vC$1 = new Vector3(); +var _tempA = new Vector3(); +var _morphA = new Vector3(); +var _uvA$1 = new Vector2(); +var _uvB$1 = new Vector2(); +var _uvC$1 = new Vector2(); +var _normalA = new Vector3(); +var _normalB = new Vector3(); +var _normalC = new Vector3(); +var _intersectionPoint = new Vector3(); +var _intersectionPointWorld = new Vector3(); +var Mesh = class extends Object3D { + constructor(geometry = new BufferGeometry(), material = new MeshBasicMaterial()) { + super(); + this.isMesh = true; + this.type = "Mesh"; + this.geometry = geometry; + this.material = material; + this.updateMorphTargets(); + } + copy(source, recursive) { + super.copy(source, recursive); + if (source.morphTargetInfluences !== void 0) { + this.morphTargetInfluences = source.morphTargetInfluences.slice(); + } + if (source.morphTargetDictionary !== void 0) { + this.morphTargetDictionary = Object.assign({}, source.morphTargetDictionary); + } + this.material = Array.isArray(source.material) ? source.material.slice() : source.material; + this.geometry = source.geometry; + return this; + } + updateMorphTargets() { + const geometry = this.geometry; + const morphAttributes = geometry.morphAttributes; + const keys = Object.keys(morphAttributes); + if (keys.length > 0) { + const morphAttribute = morphAttributes[keys[0]]; + if (morphAttribute !== void 0) { + this.morphTargetInfluences = []; + this.morphTargetDictionary = {}; + for (let m = 0, ml = morphAttribute.length; m < ml; m++) { + const name = morphAttribute[m].name || String(m); + this.morphTargetInfluences.push(0); + this.morphTargetDictionary[name] = m; + } + } + } + } + getVertexPosition(index, target) { + const geometry = this.geometry; + const position = geometry.attributes.position; + const morphPosition = geometry.morphAttributes.position; + const morphTargetsRelative = geometry.morphTargetsRelative; + target.fromBufferAttribute(position, index); + const morphInfluences = this.morphTargetInfluences; + if (morphPosition && morphInfluences) { + _morphA.set(0, 0, 0); + for (let i = 0, il = morphPosition.length; i < il; i++) { + const influence = morphInfluences[i]; + const morphAttribute = morphPosition[i]; + if (influence === 0) continue; + _tempA.fromBufferAttribute(morphAttribute, index); + if (morphTargetsRelative) { + _morphA.addScaledVector(_tempA, influence); + } else { + _morphA.addScaledVector(_tempA.sub(target), influence); + } + } + target.add(_morphA); + } + return target; + } + raycast(raycaster, intersects2) { + const geometry = this.geometry; + const material = this.material; + const matrixWorld = this.matrixWorld; + if (material === void 0) return; + if (geometry.boundingSphere === null) geometry.computeBoundingSphere(); + _sphere$6.copy(geometry.boundingSphere); + _sphere$6.applyMatrix4(matrixWorld); + _ray$3.copy(raycaster.ray).recast(raycaster.near); + if (_sphere$6.containsPoint(_ray$3.origin) === false) { + if (_ray$3.intersectSphere(_sphere$6, _sphereHitAt) === null) return; + if (_ray$3.origin.distanceToSquared(_sphereHitAt) > (raycaster.far - raycaster.near) ** 2) return; + } + _inverseMatrix$3.copy(matrixWorld).invert(); + _ray$3.copy(raycaster.ray).applyMatrix4(_inverseMatrix$3); + if (geometry.boundingBox !== null) { + if (_ray$3.intersectsBox(geometry.boundingBox) === false) return; + } + this._computeIntersections(raycaster, intersects2, _ray$3); + } + _computeIntersections(raycaster, intersects2, rayLocalSpace) { + let intersection; + const geometry = this.geometry; + const material = this.material; + const index = geometry.index; + const position = geometry.attributes.position; + const uv = geometry.attributes.uv; + const uv1 = geometry.attributes.uv1; + const normal = geometry.attributes.normal; + const groups = geometry.groups; + const drawRange = geometry.drawRange; + if (index !== null) { + if (Array.isArray(material)) { + for (let i = 0, il = groups.length; i < il; i++) { + const group = groups[i]; + const groupMaterial = material[group.materialIndex]; + const start = Math.max(group.start, drawRange.start); + const end = Math.min(index.count, Math.min(group.start + group.count, drawRange.start + drawRange.count)); + for (let j = start, jl = end; j < jl; j += 3) { + const a = index.getX(j); + const b = index.getX(j + 1); + const c = index.getX(j + 2); + intersection = checkGeometryIntersection(this, groupMaterial, raycaster, rayLocalSpace, uv, uv1, normal, a, b, c); + if (intersection) { + intersection.faceIndex = Math.floor(j / 3); + intersection.face.materialIndex = group.materialIndex; + intersects2.push(intersection); + } + } + } + } else { + const start = Math.max(0, drawRange.start); + const end = Math.min(index.count, drawRange.start + drawRange.count); + for (let i = start, il = end; i < il; i += 3) { + const a = index.getX(i); + const b = index.getX(i + 1); + const c = index.getX(i + 2); + intersection = checkGeometryIntersection(this, material, raycaster, rayLocalSpace, uv, uv1, normal, a, b, c); + if (intersection) { + intersection.faceIndex = Math.floor(i / 3); + intersects2.push(intersection); + } + } + } + } else if (position !== void 0) { + if (Array.isArray(material)) { + for (let i = 0, il = groups.length; i < il; i++) { + const group = groups[i]; + const groupMaterial = material[group.materialIndex]; + const start = Math.max(group.start, drawRange.start); + const end = Math.min(position.count, Math.min(group.start + group.count, drawRange.start + drawRange.count)); + for (let j = start, jl = end; j < jl; j += 3) { + const a = j; + const b = j + 1; + const c = j + 2; + intersection = checkGeometryIntersection(this, groupMaterial, raycaster, rayLocalSpace, uv, uv1, normal, a, b, c); + if (intersection) { + intersection.faceIndex = Math.floor(j / 3); + intersection.face.materialIndex = group.materialIndex; + intersects2.push(intersection); + } + } + } + } else { + const start = Math.max(0, drawRange.start); + const end = Math.min(position.count, drawRange.start + drawRange.count); + for (let i = start, il = end; i < il; i += 3) { + const a = i; + const b = i + 1; + const c = i + 2; + intersection = checkGeometryIntersection(this, material, raycaster, rayLocalSpace, uv, uv1, normal, a, b, c); + if (intersection) { + intersection.faceIndex = Math.floor(i / 3); + intersects2.push(intersection); + } + } + } + } + } +}; +function checkIntersection$1(object, material, raycaster, ray, pA, pB, pC, point) { + let intersect2; + if (material.side === BackSide) { + intersect2 = ray.intersectTriangle(pC, pB, pA, true, point); + } else { + intersect2 = ray.intersectTriangle(pA, pB, pC, material.side === FrontSide, point); + } + if (intersect2 === null) return null; + _intersectionPointWorld.copy(point); + _intersectionPointWorld.applyMatrix4(object.matrixWorld); + const distance = raycaster.ray.origin.distanceTo(_intersectionPointWorld); + if (distance < raycaster.near || distance > raycaster.far) return null; + return { + distance, + point: _intersectionPointWorld.clone(), + object + }; +} +function checkGeometryIntersection(object, material, raycaster, ray, uv, uv1, normal, a, b, c) { + object.getVertexPosition(a, _vA$1); + object.getVertexPosition(b, _vB$1); + object.getVertexPosition(c, _vC$1); + const intersection = checkIntersection$1(object, material, raycaster, ray, _vA$1, _vB$1, _vC$1, _intersectionPoint); + if (intersection) { + if (uv) { + _uvA$1.fromBufferAttribute(uv, a); + _uvB$1.fromBufferAttribute(uv, b); + _uvC$1.fromBufferAttribute(uv, c); + intersection.uv = Triangle.getInterpolation(_intersectionPoint, _vA$1, _vB$1, _vC$1, _uvA$1, _uvB$1, _uvC$1, new Vector2()); + } + if (uv1) { + _uvA$1.fromBufferAttribute(uv1, a); + _uvB$1.fromBufferAttribute(uv1, b); + _uvC$1.fromBufferAttribute(uv1, c); + intersection.uv1 = Triangle.getInterpolation(_intersectionPoint, _vA$1, _vB$1, _vC$1, _uvA$1, _uvB$1, _uvC$1, new Vector2()); + } + if (normal) { + _normalA.fromBufferAttribute(normal, a); + _normalB.fromBufferAttribute(normal, b); + _normalC.fromBufferAttribute(normal, c); + intersection.normal = Triangle.getInterpolation(_intersectionPoint, _vA$1, _vB$1, _vC$1, _normalA, _normalB, _normalC, new Vector3()); + if (intersection.normal.dot(ray.direction) > 0) { + intersection.normal.multiplyScalar(-1); + } + } + const face = { + a, + b, + c, + normal: new Vector3(), + materialIndex: 0 + }; + Triangle.getNormal(_vA$1, _vB$1, _vC$1, face.normal); + intersection.face = face; + } + return intersection; +} +var BoxGeometry = class _BoxGeometry extends BufferGeometry { + constructor(width = 1, height = 1, depth = 1, widthSegments = 1, heightSegments = 1, depthSegments = 1) { + super(); + this.type = "BoxGeometry"; + this.parameters = { + width, + height, + depth, + widthSegments, + heightSegments, + depthSegments + }; + const scope = this; + widthSegments = Math.floor(widthSegments); + heightSegments = Math.floor(heightSegments); + depthSegments = Math.floor(depthSegments); + const indices = []; + const vertices = []; + const normals = []; + const uvs = []; + let numberOfVertices = 0; + let groupStart = 0; + buildPlane("z", "y", "x", -1, -1, depth, height, width, depthSegments, heightSegments, 0); + buildPlane("z", "y", "x", 1, -1, depth, height, -width, depthSegments, heightSegments, 1); + buildPlane("x", "z", "y", 1, 1, width, depth, height, widthSegments, depthSegments, 2); + buildPlane("x", "z", "y", 1, -1, width, depth, -height, widthSegments, depthSegments, 3); + buildPlane("x", "y", "z", 1, -1, width, height, depth, widthSegments, heightSegments, 4); + buildPlane("x", "y", "z", -1, -1, width, height, -depth, widthSegments, heightSegments, 5); + this.setIndex(indices); + this.setAttribute("position", new Float32BufferAttribute(vertices, 3)); + this.setAttribute("normal", new Float32BufferAttribute(normals, 3)); + this.setAttribute("uv", new Float32BufferAttribute(uvs, 2)); + function buildPlane(u, v, w, udir, vdir, width2, height2, depth2, gridX, gridY, materialIndex) { + const segmentWidth = width2 / gridX; + const segmentHeight = height2 / gridY; + const widthHalf = width2 / 2; + const heightHalf = height2 / 2; + const depthHalf = depth2 / 2; + const gridX1 = gridX + 1; + const gridY1 = gridY + 1; + let vertexCounter = 0; + let groupCount = 0; + const vector = new Vector3(); + for (let iy = 0; iy < gridY1; iy++) { + const y = iy * segmentHeight - heightHalf; + for (let ix = 0; ix < gridX1; ix++) { + const x = ix * segmentWidth - widthHalf; + vector[u] = x * udir; + vector[v] = y * vdir; + vector[w] = depthHalf; + vertices.push(vector.x, vector.y, vector.z); + vector[u] = 0; + vector[v] = 0; + vector[w] = depth2 > 0 ? 1 : -1; + normals.push(vector.x, vector.y, vector.z); + uvs.push(ix / gridX); + uvs.push(1 - iy / gridY); + vertexCounter += 1; + } + } + for (let iy = 0; iy < gridY; iy++) { + for (let ix = 0; ix < gridX; ix++) { + const a = numberOfVertices + ix + gridX1 * iy; + const b = numberOfVertices + ix + gridX1 * (iy + 1); + const c = numberOfVertices + (ix + 1) + gridX1 * (iy + 1); + const d = numberOfVertices + (ix + 1) + gridX1 * iy; + indices.push(a, b, d); + indices.push(b, c, d); + groupCount += 6; + } + } + scope.addGroup(groupStart, groupCount, materialIndex); + groupStart += groupCount; + numberOfVertices += vertexCounter; + } + } + copy(source) { + super.copy(source); + this.parameters = Object.assign({}, source.parameters); + return this; + } + static fromJSON(data) { + return new _BoxGeometry(data.width, data.height, data.depth, data.widthSegments, data.heightSegments, data.depthSegments); + } +}; +function cloneUniforms(src) { + const dst = {}; + for (const u in src) { + dst[u] = {}; + for (const p in src[u]) { + const property = src[u][p]; + if (property && (property.isColor || property.isMatrix3 || property.isMatrix4 || property.isVector2 || property.isVector3 || property.isVector4 || property.isTexture || property.isQuaternion)) { + if (property.isRenderTargetTexture) { + console.warn("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms()."); + dst[u][p] = null; + } else { + dst[u][p] = property.clone(); + } + } else if (Array.isArray(property)) { + dst[u][p] = property.slice(); + } else { + dst[u][p] = property; + } + } + } + return dst; +} +function mergeUniforms(uniforms) { + const merged = {}; + for (let u = 0; u < uniforms.length; u++) { + const tmp2 = cloneUniforms(uniforms[u]); + for (const p in tmp2) { + merged[p] = tmp2[p]; + } + } + return merged; +} +function cloneUniformsGroups(src) { + const dst = []; + for (let u = 0; u < src.length; u++) { + dst.push(src[u].clone()); + } + return dst; +} +function getUnlitUniformColorSpace(renderer) { + const currentRenderTarget = renderer.getRenderTarget(); + if (currentRenderTarget === null) { + return renderer.outputColorSpace; + } + if (currentRenderTarget.isXRRenderTarget === true) { + return currentRenderTarget.texture.colorSpace; + } + return ColorManagement.workingColorSpace; +} +var UniformsUtils = { clone: cloneUniforms, merge: mergeUniforms }; +var default_vertex = "void main() {\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"; +var default_fragment = "void main() {\n gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}"; +var ShaderMaterial = class extends Material { + constructor(parameters) { + super(); + this.isShaderMaterial = true; + this.type = "ShaderMaterial"; + this.defines = {}; + this.uniforms = {}; + this.uniformsGroups = []; + this.vertexShader = default_vertex; + this.fragmentShader = default_fragment; + this.linewidth = 1; + this.wireframe = false; + this.wireframeLinewidth = 1; + this.fog = false; + this.lights = false; + this.clipping = false; + this.forceSinglePass = true; + this.extensions = { + clipCullDistance: false, + // set to use vertex shader clipping + multiDraw: false + // set to use vertex shader multi_draw / enable gl_DrawID + }; + this.defaultAttributeValues = { + "color": [1, 1, 1], + "uv": [0, 0], + "uv1": [0, 0] + }; + this.index0AttributeName = void 0; + this.uniformsNeedUpdate = false; + this.glslVersion = null; + if (parameters !== void 0) { + this.setValues(parameters); + } + } + copy(source) { + super.copy(source); + this.fragmentShader = source.fragmentShader; + this.vertexShader = source.vertexShader; + this.uniforms = cloneUniforms(source.uniforms); + this.uniformsGroups = cloneUniformsGroups(source.uniformsGroups); + this.defines = Object.assign({}, source.defines); + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + this.fog = source.fog; + this.lights = source.lights; + this.clipping = source.clipping; + this.extensions = Object.assign({}, source.extensions); + this.glslVersion = source.glslVersion; + return this; + } + toJSON(meta) { + const data = super.toJSON(meta); + data.glslVersion = this.glslVersion; + data.uniforms = {}; + for (const name in this.uniforms) { + const uniform = this.uniforms[name]; + const value = uniform.value; + if (value && value.isTexture) { + data.uniforms[name] = { + type: "t", + value: value.toJSON(meta).uuid + }; + } else if (value && value.isColor) { + data.uniforms[name] = { + type: "c", + value: value.getHex() + }; + } else if (value && value.isVector2) { + data.uniforms[name] = { + type: "v2", + value: value.toArray() + }; + } else if (value && value.isVector3) { + data.uniforms[name] = { + type: "v3", + value: value.toArray() + }; + } else if (value && value.isVector4) { + data.uniforms[name] = { + type: "v4", + value: value.toArray() + }; + } else if (value && value.isMatrix3) { + data.uniforms[name] = { + type: "m3", + value: value.toArray() + }; + } else if (value && value.isMatrix4) { + data.uniforms[name] = { + type: "m4", + value: value.toArray() + }; + } else { + data.uniforms[name] = { + value + }; + } + } + if (Object.keys(this.defines).length > 0) data.defines = this.defines; + data.vertexShader = this.vertexShader; + data.fragmentShader = this.fragmentShader; + data.lights = this.lights; + data.clipping = this.clipping; + const extensions = {}; + for (const key in this.extensions) { + if (this.extensions[key] === true) extensions[key] = true; + } + if (Object.keys(extensions).length > 0) data.extensions = extensions; + return data; + } +}; +var Camera = class extends Object3D { + constructor() { + super(); + this.isCamera = true; + this.type = "Camera"; + this.matrixWorldInverse = new Matrix4(); + this.projectionMatrix = new Matrix4(); + this.projectionMatrixInverse = new Matrix4(); + this.coordinateSystem = WebGLCoordinateSystem; + } + copy(source, recursive) { + super.copy(source, recursive); + this.matrixWorldInverse.copy(source.matrixWorldInverse); + this.projectionMatrix.copy(source.projectionMatrix); + this.projectionMatrixInverse.copy(source.projectionMatrixInverse); + this.coordinateSystem = source.coordinateSystem; + return this; + } + getWorldDirection(target) { + return super.getWorldDirection(target).negate(); + } + updateMatrixWorld(force) { + super.updateMatrixWorld(force); + this.matrixWorldInverse.copy(this.matrixWorld).invert(); + } + updateWorldMatrix(updateParents, updateChildren) { + super.updateWorldMatrix(updateParents, updateChildren); + this.matrixWorldInverse.copy(this.matrixWorld).invert(); + } + clone() { + return new this.constructor().copy(this); + } +}; +var _v3$1 = new Vector3(); +var _minTarget = new Vector2(); +var _maxTarget = new Vector2(); +var PerspectiveCamera = class extends Camera { + constructor(fov2 = 50, aspect2 = 1, near = 0.1, far = 2e3) { + super(); + this.isPerspectiveCamera = true; + this.type = "PerspectiveCamera"; + this.fov = fov2; + this.zoom = 1; + this.near = near; + this.far = far; + this.focus = 10; + this.aspect = aspect2; + this.view = null; + this.filmGauge = 35; + this.filmOffset = 0; + this.updateProjectionMatrix(); + } + copy(source, recursive) { + super.copy(source, recursive); + this.fov = source.fov; + this.zoom = source.zoom; + this.near = source.near; + this.far = source.far; + this.focus = source.focus; + this.aspect = source.aspect; + this.view = source.view === null ? null : Object.assign({}, source.view); + this.filmGauge = source.filmGauge; + this.filmOffset = source.filmOffset; + return this; + } + /** + * Sets the FOV by focal length in respect to the current .filmGauge. + * + * The default film gauge is 35, so that the focal length can be specified for + * a 35mm (full frame) camera. + * + * Values for focal length and film gauge must have the same unit. + */ + setFocalLength(focalLength) { + const vExtentSlope = 0.5 * this.getFilmHeight() / focalLength; + this.fov = RAD2DEG * 2 * Math.atan(vExtentSlope); + this.updateProjectionMatrix(); + } + /** + * Calculates the focal length from the current .fov and .filmGauge. + */ + getFocalLength() { + const vExtentSlope = Math.tan(DEG2RAD * 0.5 * this.fov); + return 0.5 * this.getFilmHeight() / vExtentSlope; + } + getEffectiveFOV() { + return RAD2DEG * 2 * Math.atan( + Math.tan(DEG2RAD * 0.5 * this.fov) / this.zoom + ); + } + getFilmWidth() { + return this.filmGauge * Math.min(this.aspect, 1); + } + getFilmHeight() { + return this.filmGauge / Math.max(this.aspect, 1); + } + /** + * Computes the 2D bounds of the camera's viewable rectangle at a given distance along the viewing direction. + * Sets minTarget and maxTarget to the coordinates of the lower-left and upper-right corners of the view rectangle. + */ + getViewBounds(distance, minTarget, maxTarget) { + _v3$1.set(-1, -1, 0.5).applyMatrix4(this.projectionMatrixInverse); + minTarget.set(_v3$1.x, _v3$1.y).multiplyScalar(-distance / _v3$1.z); + _v3$1.set(1, 1, 0.5).applyMatrix4(this.projectionMatrixInverse); + maxTarget.set(_v3$1.x, _v3$1.y).multiplyScalar(-distance / _v3$1.z); + } + /** + * Computes the width and height of the camera's viewable rectangle at a given distance along the viewing direction. + * Copies the result into the target Vector2, where x is width and y is height. + */ + getViewSize(distance, target) { + this.getViewBounds(distance, _minTarget, _maxTarget); + return target.subVectors(_maxTarget, _minTarget); + } + /** + * Sets an offset in a larger frustum. This is useful for multi-window or + * multi-monitor/multi-machine setups. + * + * For example, if you have 3x2 monitors and each monitor is 1920x1080 and + * the monitors are in grid like this + * + * +---+---+---+ + * | A | B | C | + * +---+---+---+ + * | D | E | F | + * +---+---+---+ + * + * then for each monitor you would call it like this + * + * const w = 1920; + * const h = 1080; + * const fullWidth = w * 3; + * const fullHeight = h * 2; + * + * --A-- + * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 0, w, h ); + * --B-- + * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 0, w, h ); + * --C-- + * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 0, w, h ); + * --D-- + * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 1, w, h ); + * --E-- + * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 1, w, h ); + * --F-- + * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h ); + * + * Note there is no reason monitors have to be the same size or in a grid. + */ + setViewOffset(fullWidth, fullHeight, x, y, width, height) { + this.aspect = fullWidth / fullHeight; + if (this.view === null) { + this.view = { + enabled: true, + fullWidth: 1, + fullHeight: 1, + offsetX: 0, + offsetY: 0, + width: 1, + height: 1 + }; + } + this.view.enabled = true; + this.view.fullWidth = fullWidth; + this.view.fullHeight = fullHeight; + this.view.offsetX = x; + this.view.offsetY = y; + this.view.width = width; + this.view.height = height; + this.updateProjectionMatrix(); + } + clearViewOffset() { + if (this.view !== null) { + this.view.enabled = false; + } + this.updateProjectionMatrix(); + } + updateProjectionMatrix() { + const near = this.near; + let top = near * Math.tan(DEG2RAD * 0.5 * this.fov) / this.zoom; + let height = 2 * top; + let width = this.aspect * height; + let left = -0.5 * width; + const view = this.view; + if (this.view !== null && this.view.enabled) { + const fullWidth = view.fullWidth, fullHeight = view.fullHeight; + left += view.offsetX * width / fullWidth; + top -= view.offsetY * height / fullHeight; + width *= view.width / fullWidth; + height *= view.height / fullHeight; + } + const skew = this.filmOffset; + if (skew !== 0) left += near * skew / this.getFilmWidth(); + this.projectionMatrix.makePerspective(left, left + width, top, top - height, near, this.far, this.coordinateSystem); + this.projectionMatrixInverse.copy(this.projectionMatrix).invert(); + } + toJSON(meta) { + const data = super.toJSON(meta); + data.object.fov = this.fov; + data.object.zoom = this.zoom; + data.object.near = this.near; + data.object.far = this.far; + data.object.focus = this.focus; + data.object.aspect = this.aspect; + if (this.view !== null) data.object.view = Object.assign({}, this.view); + data.object.filmGauge = this.filmGauge; + data.object.filmOffset = this.filmOffset; + return data; + } +}; +var fov = -90; +var aspect = 1; +var CubeCamera = class extends Object3D { + constructor(near, far, renderTarget) { + super(); + this.type = "CubeCamera"; + this.renderTarget = renderTarget; + this.coordinateSystem = null; + this.activeMipmapLevel = 0; + const cameraPX = new PerspectiveCamera(fov, aspect, near, far); + cameraPX.layers = this.layers; + this.add(cameraPX); + const cameraNX = new PerspectiveCamera(fov, aspect, near, far); + cameraNX.layers = this.layers; + this.add(cameraNX); + const cameraPY = new PerspectiveCamera(fov, aspect, near, far); + cameraPY.layers = this.layers; + this.add(cameraPY); + const cameraNY = new PerspectiveCamera(fov, aspect, near, far); + cameraNY.layers = this.layers; + this.add(cameraNY); + const cameraPZ = new PerspectiveCamera(fov, aspect, near, far); + cameraPZ.layers = this.layers; + this.add(cameraPZ); + const cameraNZ = new PerspectiveCamera(fov, aspect, near, far); + cameraNZ.layers = this.layers; + this.add(cameraNZ); + } + updateCoordinateSystem() { + const coordinateSystem = this.coordinateSystem; + const cameras = this.children.concat(); + const [cameraPX, cameraNX, cameraPY, cameraNY, cameraPZ, cameraNZ] = cameras; + for (const camera of cameras) this.remove(camera); + if (coordinateSystem === WebGLCoordinateSystem) { + cameraPX.up.set(0, 1, 0); + cameraPX.lookAt(1, 0, 0); + cameraNX.up.set(0, 1, 0); + cameraNX.lookAt(-1, 0, 0); + cameraPY.up.set(0, 0, -1); + cameraPY.lookAt(0, 1, 0); + cameraNY.up.set(0, 0, 1); + cameraNY.lookAt(0, -1, 0); + cameraPZ.up.set(0, 1, 0); + cameraPZ.lookAt(0, 0, 1); + cameraNZ.up.set(0, 1, 0); + cameraNZ.lookAt(0, 0, -1); + } else if (coordinateSystem === WebGPUCoordinateSystem) { + cameraPX.up.set(0, -1, 0); + cameraPX.lookAt(-1, 0, 0); + cameraNX.up.set(0, -1, 0); + cameraNX.lookAt(1, 0, 0); + cameraPY.up.set(0, 0, 1); + cameraPY.lookAt(0, 1, 0); + cameraNY.up.set(0, 0, -1); + cameraNY.lookAt(0, -1, 0); + cameraPZ.up.set(0, -1, 0); + cameraPZ.lookAt(0, 0, 1); + cameraNZ.up.set(0, -1, 0); + cameraNZ.lookAt(0, 0, -1); + } else { + throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: " + coordinateSystem); + } + for (const camera of cameras) { + this.add(camera); + camera.updateMatrixWorld(); + } + } + update(renderer, scene) { + if (this.parent === null) this.updateMatrixWorld(); + const { renderTarget, activeMipmapLevel } = this; + if (this.coordinateSystem !== renderer.coordinateSystem) { + this.coordinateSystem = renderer.coordinateSystem; + this.updateCoordinateSystem(); + } + const [cameraPX, cameraNX, cameraPY, cameraNY, cameraPZ, cameraNZ] = this.children; + const currentRenderTarget = renderer.getRenderTarget(); + const currentActiveCubeFace = renderer.getActiveCubeFace(); + const currentActiveMipmapLevel = renderer.getActiveMipmapLevel(); + const currentXrEnabled = renderer.xr.enabled; + renderer.xr.enabled = false; + const generateMipmaps = renderTarget.texture.generateMipmaps; + renderTarget.texture.generateMipmaps = false; + renderer.setRenderTarget(renderTarget, 0, activeMipmapLevel); + renderer.render(scene, cameraPX); + renderer.setRenderTarget(renderTarget, 1, activeMipmapLevel); + renderer.render(scene, cameraNX); + renderer.setRenderTarget(renderTarget, 2, activeMipmapLevel); + renderer.render(scene, cameraPY); + renderer.setRenderTarget(renderTarget, 3, activeMipmapLevel); + renderer.render(scene, cameraNY); + renderer.setRenderTarget(renderTarget, 4, activeMipmapLevel); + renderer.render(scene, cameraPZ); + renderTarget.texture.generateMipmaps = generateMipmaps; + renderer.setRenderTarget(renderTarget, 5, activeMipmapLevel); + renderer.render(scene, cameraNZ); + renderer.setRenderTarget(currentRenderTarget, currentActiveCubeFace, currentActiveMipmapLevel); + renderer.xr.enabled = currentXrEnabled; + renderTarget.texture.needsPMREMUpdate = true; + } +}; +var CubeTexture = class extends Texture { + constructor(images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, colorSpace) { + images = images !== void 0 ? images : []; + mapping = mapping !== void 0 ? mapping : CubeReflectionMapping; + super(images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, colorSpace); + this.isCubeTexture = true; + this.flipY = false; + } + get images() { + return this.image; + } + set images(value) { + this.image = value; + } +}; +var WebGLCubeRenderTarget = class extends WebGLRenderTarget { + constructor(size = 1, options = {}) { + super(size, size, options); + this.isWebGLCubeRenderTarget = true; + const image = { width: size, height: size, depth: 1 }; + const images = [image, image, image, image, image, image]; + this.texture = new CubeTexture(images, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.colorSpace); + this.texture.isRenderTargetTexture = true; + this.texture.generateMipmaps = options.generateMipmaps !== void 0 ? options.generateMipmaps : false; + this.texture.minFilter = options.minFilter !== void 0 ? options.minFilter : LinearFilter; + } + fromEquirectangularTexture(renderer, texture) { + this.texture.type = texture.type; + this.texture.colorSpace = texture.colorSpace; + this.texture.generateMipmaps = texture.generateMipmaps; + this.texture.minFilter = texture.minFilter; + this.texture.magFilter = texture.magFilter; + const shader = { + uniforms: { + tEquirect: { value: null } + }, + vertexShader: ( + /* glsl */ + ` + + varying vec3 vWorldDirection; + + vec3 transformDirection( in vec3 dir, in mat4 matrix ) { + + return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz ); + + } + + void main() { + + vWorldDirection = transformDirection( position, modelMatrix ); + + #include + #include + + } + ` + ), + fragmentShader: ( + /* glsl */ + ` + + uniform sampler2D tEquirect; + + varying vec3 vWorldDirection; + + #include + + void main() { + + vec3 direction = normalize( vWorldDirection ); + + vec2 sampleUV = equirectUv( direction ); + + gl_FragColor = texture2D( tEquirect, sampleUV ); + + } + ` + ) + }; + const geometry = new BoxGeometry(5, 5, 5); + const material = new ShaderMaterial({ + name: "CubemapFromEquirect", + uniforms: cloneUniforms(shader.uniforms), + vertexShader: shader.vertexShader, + fragmentShader: shader.fragmentShader, + side: BackSide, + blending: NoBlending + }); + material.uniforms.tEquirect.value = texture; + const mesh = new Mesh(geometry, material); + const currentMinFilter = texture.minFilter; + if (texture.minFilter === LinearMipmapLinearFilter) texture.minFilter = LinearFilter; + const camera = new CubeCamera(1, 10, this); + camera.update(renderer, mesh); + texture.minFilter = currentMinFilter; + mesh.geometry.dispose(); + mesh.material.dispose(); + return this; + } + clear(renderer, color, depth, stencil) { + const currentRenderTarget = renderer.getRenderTarget(); + for (let i = 0; i < 6; i++) { + renderer.setRenderTarget(this, i); + renderer.clear(color, depth, stencil); + } + renderer.setRenderTarget(currentRenderTarget); + } +}; +var _vector1 = new Vector3(); +var _vector2 = new Vector3(); +var _normalMatrix = new Matrix3(); +var Plane = class { + constructor(normal = new Vector3(1, 0, 0), constant = 0) { + this.isPlane = true; + this.normal = normal; + this.constant = constant; + } + set(normal, constant) { + this.normal.copy(normal); + this.constant = constant; + return this; + } + setComponents(x, y, z, w) { + this.normal.set(x, y, z); + this.constant = w; + return this; + } + setFromNormalAndCoplanarPoint(normal, point) { + this.normal.copy(normal); + this.constant = -point.dot(this.normal); + return this; + } + setFromCoplanarPoints(a, b, c) { + const normal = _vector1.subVectors(c, b).cross(_vector2.subVectors(a, b)).normalize(); + this.setFromNormalAndCoplanarPoint(normal, a); + return this; + } + copy(plane) { + this.normal.copy(plane.normal); + this.constant = plane.constant; + return this; + } + normalize() { + const inverseNormalLength = 1 / this.normal.length(); + this.normal.multiplyScalar(inverseNormalLength); + this.constant *= inverseNormalLength; + return this; + } + negate() { + this.constant *= -1; + this.normal.negate(); + return this; + } + distanceToPoint(point) { + return this.normal.dot(point) + this.constant; + } + distanceToSphere(sphere) { + return this.distanceToPoint(sphere.center) - sphere.radius; + } + projectPoint(point, target) { + return target.copy(point).addScaledVector(this.normal, -this.distanceToPoint(point)); + } + intersectLine(line, target) { + const direction = line.delta(_vector1); + const denominator = this.normal.dot(direction); + if (denominator === 0) { + if (this.distanceToPoint(line.start) === 0) { + return target.copy(line.start); + } + return null; + } + const t = -(line.start.dot(this.normal) + this.constant) / denominator; + if (t < 0 || t > 1) { + return null; + } + return target.copy(line.start).addScaledVector(direction, t); + } + intersectsLine(line) { + const startSign = this.distanceToPoint(line.start); + const endSign = this.distanceToPoint(line.end); + return startSign < 0 && endSign > 0 || endSign < 0 && startSign > 0; + } + intersectsBox(box) { + return box.intersectsPlane(this); + } + intersectsSphere(sphere) { + return sphere.intersectsPlane(this); + } + coplanarPoint(target) { + return target.copy(this.normal).multiplyScalar(-this.constant); + } + applyMatrix4(matrix, optionalNormalMatrix) { + const normalMatrix = optionalNormalMatrix || _normalMatrix.getNormalMatrix(matrix); + const referencePoint = this.coplanarPoint(_vector1).applyMatrix4(matrix); + const normal = this.normal.applyMatrix3(normalMatrix).normalize(); + this.constant = -referencePoint.dot(normal); + return this; + } + translate(offset) { + this.constant -= offset.dot(this.normal); + return this; + } + equals(plane) { + return plane.normal.equals(this.normal) && plane.constant === this.constant; + } + clone() { + return new this.constructor().copy(this); + } +}; +var _sphere$5 = new Sphere(); +var _vector$7 = new Vector3(); +var Frustum = class { + constructor(p0 = new Plane(), p1 = new Plane(), p2 = new Plane(), p3 = new Plane(), p4 = new Plane(), p5 = new Plane()) { + this.planes = [p0, p1, p2, p3, p4, p5]; + } + set(p0, p1, p2, p3, p4, p5) { + const planes = this.planes; + planes[0].copy(p0); + planes[1].copy(p1); + planes[2].copy(p2); + planes[3].copy(p3); + planes[4].copy(p4); + planes[5].copy(p5); + return this; + } + copy(frustum) { + const planes = this.planes; + for (let i = 0; i < 6; i++) { + planes[i].copy(frustum.planes[i]); + } + return this; + } + setFromProjectionMatrix(m, coordinateSystem = WebGLCoordinateSystem) { + const planes = this.planes; + const me = m.elements; + const me0 = me[0], me1 = me[1], me2 = me[2], me3 = me[3]; + const me4 = me[4], me5 = me[5], me6 = me[6], me7 = me[7]; + const me8 = me[8], me9 = me[9], me10 = me[10], me11 = me[11]; + const me12 = me[12], me13 = me[13], me14 = me[14], me15 = me[15]; + planes[0].setComponents(me3 - me0, me7 - me4, me11 - me8, me15 - me12).normalize(); + planes[1].setComponents(me3 + me0, me7 + me4, me11 + me8, me15 + me12).normalize(); + planes[2].setComponents(me3 + me1, me7 + me5, me11 + me9, me15 + me13).normalize(); + planes[3].setComponents(me3 - me1, me7 - me5, me11 - me9, me15 - me13).normalize(); + planes[4].setComponents(me3 - me2, me7 - me6, me11 - me10, me15 - me14).normalize(); + if (coordinateSystem === WebGLCoordinateSystem) { + planes[5].setComponents(me3 + me2, me7 + me6, me11 + me10, me15 + me14).normalize(); + } else if (coordinateSystem === WebGPUCoordinateSystem) { + planes[5].setComponents(me2, me6, me10, me14).normalize(); + } else { + throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: " + coordinateSystem); + } + return this; + } + intersectsObject(object) { + if (object.boundingSphere !== void 0) { + if (object.boundingSphere === null) object.computeBoundingSphere(); + _sphere$5.copy(object.boundingSphere).applyMatrix4(object.matrixWorld); + } else { + const geometry = object.geometry; + if (geometry.boundingSphere === null) geometry.computeBoundingSphere(); + _sphere$5.copy(geometry.boundingSphere).applyMatrix4(object.matrixWorld); + } + return this.intersectsSphere(_sphere$5); + } + intersectsSprite(sprite) { + _sphere$5.center.set(0, 0, 0); + _sphere$5.radius = 0.7071067811865476; + _sphere$5.applyMatrix4(sprite.matrixWorld); + return this.intersectsSphere(_sphere$5); + } + intersectsSphere(sphere) { + const planes = this.planes; + const center = sphere.center; + const negRadius = -sphere.radius; + for (let i = 0; i < 6; i++) { + const distance = planes[i].distanceToPoint(center); + if (distance < negRadius) { + return false; + } + } + return true; + } + intersectsBox(box) { + const planes = this.planes; + for (let i = 0; i < 6; i++) { + const plane = planes[i]; + _vector$7.x = plane.normal.x > 0 ? box.max.x : box.min.x; + _vector$7.y = plane.normal.y > 0 ? box.max.y : box.min.y; + _vector$7.z = plane.normal.z > 0 ? box.max.z : box.min.z; + if (plane.distanceToPoint(_vector$7) < 0) { + return false; + } + } + return true; + } + containsPoint(point) { + const planes = this.planes; + for (let i = 0; i < 6; i++) { + if (planes[i].distanceToPoint(point) < 0) { + return false; + } + } + return true; + } + clone() { + return new this.constructor().copy(this); + } +}; +function WebGLAnimation() { + let context = null; + let isAnimating = false; + let animationLoop = null; + let requestId = null; + function onAnimationFrame(time, frame) { + animationLoop(time, frame); + requestId = context.requestAnimationFrame(onAnimationFrame); + } + return { + start: function() { + if (isAnimating === true) return; + if (animationLoop === null) return; + requestId = context.requestAnimationFrame(onAnimationFrame); + isAnimating = true; + }, + stop: function() { + context.cancelAnimationFrame(requestId); + isAnimating = false; + }, + setAnimationLoop: function(callback) { + animationLoop = callback; + }, + setContext: function(value) { + context = value; + } + }; +} +function WebGLAttributes(gl) { + const buffers = /* @__PURE__ */ new WeakMap(); + function createBuffer(attribute, bufferType) { + const array = attribute.array; + const usage = attribute.usage; + const size = array.byteLength; + const buffer = gl.createBuffer(); + gl.bindBuffer(bufferType, buffer); + gl.bufferData(bufferType, array, usage); + attribute.onUploadCallback(); + let type; + if (array instanceof Float32Array) { + type = gl.FLOAT; + } else if (array instanceof Uint16Array) { + if (attribute.isFloat16BufferAttribute) { + type = gl.HALF_FLOAT; + } else { + type = gl.UNSIGNED_SHORT; + } + } else if (array instanceof Int16Array) { + type = gl.SHORT; + } else if (array instanceof Uint32Array) { + type = gl.UNSIGNED_INT; + } else if (array instanceof Int32Array) { + type = gl.INT; + } else if (array instanceof Int8Array) { + type = gl.BYTE; + } else if (array instanceof Uint8Array) { + type = gl.UNSIGNED_BYTE; + } else if (array instanceof Uint8ClampedArray) { + type = gl.UNSIGNED_BYTE; + } else { + throw new Error("THREE.WebGLAttributes: Unsupported buffer data format: " + array); + } + return { + buffer, + type, + bytesPerElement: array.BYTES_PER_ELEMENT, + version: attribute.version, + size + }; + } + function updateBuffer(buffer, attribute, bufferType) { + const array = attribute.array; + const updateRange = attribute._updateRange; + const updateRanges = attribute.updateRanges; + gl.bindBuffer(bufferType, buffer); + if (updateRange.count === -1 && updateRanges.length === 0) { + gl.bufferSubData(bufferType, 0, array); + } + if (updateRanges.length !== 0) { + for (let i = 0, l = updateRanges.length; i < l; i++) { + const range = updateRanges[i]; + gl.bufferSubData( + bufferType, + range.start * array.BYTES_PER_ELEMENT, + array, + range.start, + range.count + ); + } + attribute.clearUpdateRanges(); + } + if (updateRange.count !== -1) { + gl.bufferSubData( + bufferType, + updateRange.offset * array.BYTES_PER_ELEMENT, + array, + updateRange.offset, + updateRange.count + ); + updateRange.count = -1; + } + attribute.onUploadCallback(); + } + function get(attribute) { + if (attribute.isInterleavedBufferAttribute) attribute = attribute.data; + return buffers.get(attribute); + } + function remove(attribute) { + if (attribute.isInterleavedBufferAttribute) attribute = attribute.data; + const data = buffers.get(attribute); + if (data) { + gl.deleteBuffer(data.buffer); + buffers.delete(attribute); + } + } + function update(attribute, bufferType) { + if (attribute.isInterleavedBufferAttribute) attribute = attribute.data; + if (attribute.isGLBufferAttribute) { + const cached = buffers.get(attribute); + if (!cached || cached.version < attribute.version) { + buffers.set(attribute, { + buffer: attribute.buffer, + type: attribute.type, + bytesPerElement: attribute.elementSize, + version: attribute.version + }); + } + return; + } + const data = buffers.get(attribute); + if (data === void 0) { + buffers.set(attribute, createBuffer(attribute, bufferType)); + } else if (data.version < attribute.version) { + if (data.size !== attribute.array.byteLength) { + throw new Error("THREE.WebGLAttributes: The size of the buffer attribute's array buffer does not match the original size. Resizing buffer attributes is not supported."); + } + updateBuffer(data.buffer, attribute, bufferType); + data.version = attribute.version; + } + } + return { + get, + remove, + update + }; +} +var PlaneGeometry = class _PlaneGeometry extends BufferGeometry { + constructor(width = 1, height = 1, widthSegments = 1, heightSegments = 1) { + super(); + this.type = "PlaneGeometry"; + this.parameters = { + width, + height, + widthSegments, + heightSegments + }; + const width_half = width / 2; + const height_half = height / 2; + const gridX = Math.floor(widthSegments); + const gridY = Math.floor(heightSegments); + const gridX1 = gridX + 1; + const gridY1 = gridY + 1; + const segment_width = width / gridX; + const segment_height = height / gridY; + const indices = []; + const vertices = []; + const normals = []; + const uvs = []; + for (let iy = 0; iy < gridY1; iy++) { + const y = iy * segment_height - height_half; + for (let ix = 0; ix < gridX1; ix++) { + const x = ix * segment_width - width_half; + vertices.push(x, -y, 0); + normals.push(0, 0, 1); + uvs.push(ix / gridX); + uvs.push(1 - iy / gridY); + } + } + for (let iy = 0; iy < gridY; iy++) { + for (let ix = 0; ix < gridX; ix++) { + const a = ix + gridX1 * iy; + const b = ix + gridX1 * (iy + 1); + const c = ix + 1 + gridX1 * (iy + 1); + const d = ix + 1 + gridX1 * iy; + indices.push(a, b, d); + indices.push(b, c, d); + } + } + this.setIndex(indices); + this.setAttribute("position", new Float32BufferAttribute(vertices, 3)); + this.setAttribute("normal", new Float32BufferAttribute(normals, 3)); + this.setAttribute("uv", new Float32BufferAttribute(uvs, 2)); + } + copy(source) { + super.copy(source); + this.parameters = Object.assign({}, source.parameters); + return this; + } + static fromJSON(data) { + return new _PlaneGeometry(data.width, data.height, data.widthSegments, data.heightSegments); + } +}; +var alphahash_fragment = "#ifdef USE_ALPHAHASH\n if ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;\n#endif"; +var alphahash_pars_fragment = "#ifdef USE_ALPHAHASH\n const float ALPHA_HASH_SCALE = 0.05;\n float hash2D( vec2 value ) {\n return fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );\n }\n float hash3D( vec3 value ) {\n return hash2D( vec2( hash2D( value.xy ), value.z ) );\n }\n float getAlphaHashThreshold( vec3 position ) {\n float maxDeriv = max(\n length( dFdx( position.xyz ) ),\n length( dFdy( position.xyz ) )\n );\n float pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );\n vec2 pixScales = vec2(\n exp2( floor( log2( pixScale ) ) ),\n exp2( ceil( log2( pixScale ) ) )\n );\n vec2 alpha = vec2(\n hash3D( floor( pixScales.x * position.xyz ) ),\n hash3D( floor( pixScales.y * position.xyz ) )\n );\n float lerpFactor = fract( log2( pixScale ) );\n float x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;\n float a = min( lerpFactor, 1.0 - lerpFactor );\n vec3 cases = vec3(\n x * x / ( 2.0 * a * ( 1.0 - a ) ),\n ( x - 0.5 * a ) / ( 1.0 - a ),\n 1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )\n );\n float threshold = ( x < ( 1.0 - a ) )\n ? ( ( x < a ) ? cases.x : cases.y )\n : cases.z;\n return clamp( threshold , 1.0e-6, 1.0 );\n }\n#endif"; +var alphamap_fragment = "#ifdef USE_ALPHAMAP\n diffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;\n#endif"; +var alphamap_pars_fragment = "#ifdef USE_ALPHAMAP\n uniform sampler2D alphaMap;\n#endif"; +var alphatest_fragment = "#ifdef USE_ALPHATEST\n #ifdef ALPHA_TO_COVERAGE\n diffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a );\n if ( diffuseColor.a == 0.0 ) discard;\n #else\n if ( diffuseColor.a < alphaTest ) discard;\n #endif\n#endif"; +var alphatest_pars_fragment = "#ifdef USE_ALPHATEST\n uniform float alphaTest;\n#endif"; +var aomap_fragment = "#ifdef USE_AOMAP\n float ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;\n reflectedLight.indirectDiffuse *= ambientOcclusion;\n #if defined( USE_CLEARCOAT ) \n clearcoatSpecularIndirect *= ambientOcclusion;\n #endif\n #if defined( USE_SHEEN ) \n sheenSpecularIndirect *= ambientOcclusion;\n #endif\n #if defined( USE_ENVMAP ) && defined( STANDARD )\n float dotNV = saturate( dot( geometryNormal, geometryViewDir ) );\n reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\n #endif\n#endif"; +var aomap_pars_fragment = "#ifdef USE_AOMAP\n uniform sampler2D aoMap;\n uniform float aoMapIntensity;\n#endif"; +var batching_pars_vertex = "#ifdef USE_BATCHING\n #if ! defined( GL_ANGLE_multi_draw )\n #define gl_DrawID _gl_DrawID\n uniform int _gl_DrawID;\n #endif\n uniform highp sampler2D batchingTexture;\n uniform highp usampler2D batchingIdTexture;\n mat4 getBatchingMatrix( const in float i ) {\n int size = textureSize( batchingTexture, 0 ).x;\n int j = int( i ) * 4;\n int x = j % size;\n int y = j / size;\n vec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );\n vec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );\n vec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );\n vec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );\n return mat4( v1, v2, v3, v4 );\n }\n float getIndirectIndex( const in int i ) {\n int size = textureSize( batchingIdTexture, 0 ).x;\n int x = i % size;\n int y = i / size;\n return float( texelFetch( batchingIdTexture, ivec2( x, y ), 0 ).r );\n }\n#endif\n#ifdef USE_BATCHING_COLOR\n uniform sampler2D batchingColorTexture;\n vec3 getBatchingColor( const in float i ) {\n int size = textureSize( batchingColorTexture, 0 ).x;\n int j = int( i );\n int x = j % size;\n int y = j / size;\n return texelFetch( batchingColorTexture, ivec2( x, y ), 0 ).rgb;\n }\n#endif"; +var batching_vertex = "#ifdef USE_BATCHING\n mat4 batchingMatrix = getBatchingMatrix( getIndirectIndex( gl_DrawID ) );\n#endif"; +var begin_vertex = "vec3 transformed = vec3( position );\n#ifdef USE_ALPHAHASH\n vPosition = vec3( position );\n#endif"; +var beginnormal_vertex = "vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n vec3 objectTangent = vec3( tangent.xyz );\n#endif"; +var bsdfs = "float G_BlinnPhong_Implicit( ) {\n return 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNH = saturate( dot( normal, halfDir ) );\n float dotVH = saturate( dot( viewDir, halfDir ) );\n vec3 F = F_Schlick( specularColor, 1.0, dotVH );\n float G = G_BlinnPhong_Implicit( );\n float D = D_BlinnPhong( shininess, dotNH );\n return F * ( G * D );\n} // validated"; +var iridescence_fragment = "#ifdef USE_IRIDESCENCE\n const mat3 XYZ_TO_REC709 = mat3(\n 3.2404542, -0.9692660, 0.0556434,\n -1.5371385, 1.8760108, -0.2040259,\n -0.4985314, 0.0415560, 1.0572252\n );\n vec3 Fresnel0ToIor( vec3 fresnel0 ) {\n vec3 sqrtF0 = sqrt( fresnel0 );\n return ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );\n }\n vec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {\n return pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );\n }\n float IorToFresnel0( float transmittedIor, float incidentIor ) {\n return pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));\n }\n vec3 evalSensitivity( float OPD, vec3 shift ) {\n float phase = 2.0 * PI * OPD * 1.0e-9;\n vec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );\n vec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );\n vec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );\n vec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );\n xyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );\n xyz /= 1.0685e-7;\n vec3 rgb = XYZ_TO_REC709 * xyz;\n return rgb;\n }\n vec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {\n vec3 I;\n float iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );\n float sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );\n float cosTheta2Sq = 1.0 - sinTheta2Sq;\n if ( cosTheta2Sq < 0.0 ) {\n return vec3( 1.0 );\n }\n float cosTheta2 = sqrt( cosTheta2Sq );\n float R0 = IorToFresnel0( iridescenceIOR, outsideIOR );\n float R12 = F_Schlick( R0, 1.0, cosTheta1 );\n float T121 = 1.0 - R12;\n float phi12 = 0.0;\n if ( iridescenceIOR < outsideIOR ) phi12 = PI;\n float phi21 = PI - phi12;\n vec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) ); vec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );\n vec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );\n vec3 phi23 = vec3( 0.0 );\n if ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;\n if ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;\n if ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;\n float OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;\n vec3 phi = vec3( phi21 ) + phi23;\n vec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );\n vec3 r123 = sqrt( R123 );\n vec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );\n vec3 C0 = R12 + Rs;\n I = C0;\n vec3 Cm = Rs - T121;\n for ( int m = 1; m <= 2; ++ m ) {\n Cm *= r123;\n vec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );\n I += Cm * Sm;\n }\n return max( I, vec3( 0.0 ) );\n }\n#endif"; +var bumpmap_pars_fragment = "#ifdef USE_BUMPMAP\n uniform sampler2D bumpMap;\n uniform float bumpScale;\n vec2 dHdxy_fwd() {\n vec2 dSTdx = dFdx( vBumpMapUv );\n vec2 dSTdy = dFdy( vBumpMapUv );\n float Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;\n float dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;\n float dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;\n return vec2( dBx, dBy );\n }\n vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n vec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );\n vec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );\n vec3 vN = surf_norm;\n vec3 R1 = cross( vSigmaY, vN );\n vec3 R2 = cross( vN, vSigmaX );\n float fDet = dot( vSigmaX, R1 ) * faceDirection;\n vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n return normalize( abs( fDet ) * surf_norm - vGrad );\n }\n#endif"; +var clipping_planes_fragment = "#if NUM_CLIPPING_PLANES > 0\n vec4 plane;\n #ifdef ALPHA_TO_COVERAGE\n float distanceToPlane, distanceGradient;\n float clipOpacity = 1.0;\n #pragma unroll_loop_start\n for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n plane = clippingPlanes[ i ];\n distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n distanceGradient = fwidth( distanceToPlane ) / 2.0;\n clipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n if ( clipOpacity == 0.0 ) discard;\n }\n #pragma unroll_loop_end\n #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n float unionClipOpacity = 1.0;\n #pragma unroll_loop_start\n for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n plane = clippingPlanes[ i ];\n distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n distanceGradient = fwidth( distanceToPlane ) / 2.0;\n unionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n }\n #pragma unroll_loop_end\n clipOpacity *= 1.0 - unionClipOpacity;\n #endif\n diffuseColor.a *= clipOpacity;\n if ( diffuseColor.a == 0.0 ) discard;\n #else\n #pragma unroll_loop_start\n for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n plane = clippingPlanes[ i ];\n if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n }\n #pragma unroll_loop_end\n #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n bool clipped = true;\n #pragma unroll_loop_start\n for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n plane = clippingPlanes[ i ];\n clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n }\n #pragma unroll_loop_end\n if ( clipped ) discard;\n #endif\n #endif\n#endif"; +var clipping_planes_pars_fragment = "#if NUM_CLIPPING_PLANES > 0\n varying vec3 vClipPosition;\n uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif"; +var clipping_planes_pars_vertex = "#if NUM_CLIPPING_PLANES > 0\n varying vec3 vClipPosition;\n#endif"; +var clipping_planes_vertex = "#if NUM_CLIPPING_PLANES > 0\n vClipPosition = - mvPosition.xyz;\n#endif"; +var color_fragment = "#if defined( USE_COLOR_ALPHA )\n diffuseColor *= vColor;\n#elif defined( USE_COLOR )\n diffuseColor.rgb *= vColor;\n#endif"; +var color_pars_fragment = "#if defined( USE_COLOR_ALPHA )\n varying vec4 vColor;\n#elif defined( USE_COLOR )\n varying vec3 vColor;\n#endif"; +var color_pars_vertex = "#if defined( USE_COLOR_ALPHA )\n varying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n varying vec3 vColor;\n#endif"; +var color_vertex = "#if defined( USE_COLOR_ALPHA )\n vColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n vColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n vColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n vColor.xyz *= instanceColor.xyz;\n#endif\n#ifdef USE_BATCHING_COLOR\n vec3 batchingColor = getBatchingColor( getIndirectIndex( gl_DrawID ) );\n vColor.xyz *= batchingColor.xyz;\n#endif"; +var common = "#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\nhighp float rand( const in vec2 uv ) {\n const highp float a = 12.9898, b = 78.233, c = 43758.5453;\n highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n return fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n float precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n float precisionSafeLength( vec3 v ) {\n float maxComponent = max3( abs( v ) );\n return length( v / maxComponent ) * maxComponent;\n }\n#endif\nstruct IncidentLight {\n vec3 color;\n vec3 direction;\n bool visible;\n};\nstruct ReflectedLight {\n vec3 directDiffuse;\n vec3 directSpecular;\n vec3 indirectDiffuse;\n vec3 indirectSpecular;\n};\n#ifdef USE_ALPHAHASH\n varying vec3 vPosition;\n#endif\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n mat3 tmp;\n tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n return tmp;\n}\nbool isPerspectiveMatrix( mat4 m ) {\n return m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n return vec2( u, v );\n}\nvec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n return RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n} // validated"; +var cube_uv_reflection_fragment = "#ifdef ENVMAP_TYPE_CUBE_UV\n #define cubeUV_minMipLevel 4.0\n #define cubeUV_minTileSize 16.0\n float getFace( vec3 direction ) {\n vec3 absDirection = abs( direction );\n float face = - 1.0;\n if ( absDirection.x > absDirection.z ) {\n if ( absDirection.x > absDirection.y )\n face = direction.x > 0.0 ? 0.0 : 3.0;\n else\n face = direction.y > 0.0 ? 1.0 : 4.0;\n } else {\n if ( absDirection.z > absDirection.y )\n face = direction.z > 0.0 ? 2.0 : 5.0;\n else\n face = direction.y > 0.0 ? 1.0 : 4.0;\n }\n return face;\n }\n vec2 getUV( vec3 direction, float face ) {\n vec2 uv;\n if ( face == 0.0 ) {\n uv = vec2( direction.z, direction.y ) / abs( direction.x );\n } else if ( face == 1.0 ) {\n uv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n } else if ( face == 2.0 ) {\n uv = vec2( - direction.x, direction.y ) / abs( direction.z );\n } else if ( face == 3.0 ) {\n uv = vec2( - direction.z, direction.y ) / abs( direction.x );\n } else if ( face == 4.0 ) {\n uv = vec2( - direction.x, direction.z ) / abs( direction.y );\n } else {\n uv = vec2( direction.x, direction.y ) / abs( direction.z );\n }\n return 0.5 * ( uv + 1.0 );\n }\n vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n float face = getFace( direction );\n float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n mipInt = max( mipInt, cubeUV_minMipLevel );\n float faceSize = exp2( mipInt );\n highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n if ( face > 2.0 ) {\n uv.y += faceSize;\n face -= 3.0;\n }\n uv.x += face * faceSize;\n uv.x += filterInt * 3.0 * cubeUV_minTileSize;\n uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n uv.x *= CUBEUV_TEXEL_WIDTH;\n uv.y *= CUBEUV_TEXEL_HEIGHT;\n #ifdef texture2DGradEXT\n return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n #else\n return texture2D( envMap, uv ).rgb;\n #endif\n }\n #define cubeUV_r0 1.0\n #define cubeUV_m0 - 2.0\n #define cubeUV_r1 0.8\n #define cubeUV_m1 - 1.0\n #define cubeUV_r4 0.4\n #define cubeUV_m4 2.0\n #define cubeUV_r5 0.305\n #define cubeUV_m5 3.0\n #define cubeUV_r6 0.21\n #define cubeUV_m6 4.0\n float roughnessToMip( float roughness ) {\n float mip = 0.0;\n if ( roughness >= cubeUV_r1 ) {\n mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;\n } else if ( roughness >= cubeUV_r4 ) {\n mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;\n } else if ( roughness >= cubeUV_r5 ) {\n mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;\n } else if ( roughness >= cubeUV_r6 ) {\n mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;\n } else {\n mip = - 2.0 * log2( 1.16 * roughness ); }\n return mip;\n }\n vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );\n float mipF = fract( mip );\n float mipInt = floor( mip );\n vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n if ( mipF == 0.0 ) {\n return vec4( color0, 1.0 );\n } else {\n vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n return vec4( mix( color0, color1, mipF ), 1.0 );\n }\n }\n#endif"; +var defaultnormal_vertex = "vec3 transformedNormal = objectNormal;\n#ifdef USE_TANGENT\n vec3 transformedTangent = objectTangent;\n#endif\n#ifdef USE_BATCHING\n mat3 bm = mat3( batchingMatrix );\n transformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );\n transformedNormal = bm * transformedNormal;\n #ifdef USE_TANGENT\n transformedTangent = bm * transformedTangent;\n #endif\n#endif\n#ifdef USE_INSTANCING\n mat3 im = mat3( instanceMatrix );\n transformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );\n transformedNormal = im * transformedNormal;\n #ifdef USE_TANGENT\n transformedTangent = im * transformedTangent;\n #endif\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n transformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n transformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;\n #ifdef FLIP_SIDED\n transformedTangent = - transformedTangent;\n #endif\n#endif"; +var displacementmap_pars_vertex = "#ifdef USE_DISPLACEMENTMAP\n uniform sampler2D displacementMap;\n uniform float displacementScale;\n uniform float displacementBias;\n#endif"; +var displacementmap_vertex = "#ifdef USE_DISPLACEMENTMAP\n transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );\n#endif"; +var emissivemap_fragment = "#ifdef USE_EMISSIVEMAP\n vec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );\n totalEmissiveRadiance *= emissiveColor.rgb;\n#endif"; +var emissivemap_pars_fragment = "#ifdef USE_EMISSIVEMAP\n uniform sampler2D emissiveMap;\n#endif"; +var colorspace_fragment = "gl_FragColor = linearToOutputTexel( gl_FragColor );"; +var colorspace_pars_fragment = "\nconst mat3 LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 = mat3(\n vec3( 0.8224621, 0.177538, 0.0 ),\n vec3( 0.0331941, 0.9668058, 0.0 ),\n vec3( 0.0170827, 0.0723974, 0.9105199 )\n);\nconst mat3 LINEAR_DISPLAY_P3_TO_LINEAR_SRGB = mat3(\n vec3( 1.2249401, - 0.2249404, 0.0 ),\n vec3( - 0.0420569, 1.0420571, 0.0 ),\n vec3( - 0.0196376, - 0.0786361, 1.0982735 )\n);\nvec4 LinearSRGBToLinearDisplayP3( in vec4 value ) {\n return vec4( value.rgb * LINEAR_SRGB_TO_LINEAR_DISPLAY_P3, value.a );\n}\nvec4 LinearDisplayP3ToLinearSRGB( in vec4 value ) {\n return vec4( value.rgb * LINEAR_DISPLAY_P3_TO_LINEAR_SRGB, value.a );\n}\nvec4 LinearTransferOETF( in vec4 value ) {\n return value;\n}\nvec4 sRGBTransferOETF( in vec4 value ) {\n return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}"; +var envmap_fragment = "#ifdef USE_ENVMAP\n #ifdef ENV_WORLDPOS\n vec3 cameraToFrag;\n if ( isOrthographic ) {\n cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n } else {\n cameraToFrag = normalize( vWorldPosition - cameraPosition );\n }\n vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n #ifdef ENVMAP_MODE_REFLECTION\n vec3 reflectVec = reflect( cameraToFrag, worldNormal );\n #else\n vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n #endif\n #else\n vec3 reflectVec = vReflect;\n #endif\n #ifdef ENVMAP_TYPE_CUBE\n vec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n #else\n vec4 envColor = vec4( 0.0 );\n #endif\n #ifdef ENVMAP_BLENDING_MULTIPLY\n outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n #elif defined( ENVMAP_BLENDING_MIX )\n outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n #elif defined( ENVMAP_BLENDING_ADD )\n outgoingLight += envColor.xyz * specularStrength * reflectivity;\n #endif\n#endif"; +var envmap_common_pars_fragment = "#ifdef USE_ENVMAP\n uniform float envMapIntensity;\n uniform float flipEnvMap;\n uniform mat3 envMapRotation;\n #ifdef ENVMAP_TYPE_CUBE\n uniform samplerCube envMap;\n #else\n uniform sampler2D envMap;\n #endif\n \n#endif"; +var envmap_pars_fragment = "#ifdef USE_ENVMAP\n uniform float reflectivity;\n #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n #define ENV_WORLDPOS\n #endif\n #ifdef ENV_WORLDPOS\n varying vec3 vWorldPosition;\n uniform float refractionRatio;\n #else\n varying vec3 vReflect;\n #endif\n#endif"; +var envmap_pars_vertex = "#ifdef USE_ENVMAP\n #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n #define ENV_WORLDPOS\n #endif\n #ifdef ENV_WORLDPOS\n \n varying vec3 vWorldPosition;\n #else\n varying vec3 vReflect;\n uniform float refractionRatio;\n #endif\n#endif"; +var envmap_vertex = "#ifdef USE_ENVMAP\n #ifdef ENV_WORLDPOS\n vWorldPosition = worldPosition.xyz;\n #else\n vec3 cameraToVertex;\n if ( isOrthographic ) {\n cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n } else {\n cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n }\n vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n #ifdef ENVMAP_MODE_REFLECTION\n vReflect = reflect( cameraToVertex, worldNormal );\n #else\n vReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n #endif\n #endif\n#endif"; +var fog_vertex = "#ifdef USE_FOG\n vFogDepth = - mvPosition.z;\n#endif"; +var fog_pars_vertex = "#ifdef USE_FOG\n varying float vFogDepth;\n#endif"; +var fog_fragment = "#ifdef USE_FOG\n #ifdef FOG_EXP2\n float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n #else\n float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n #endif\n gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif"; +var fog_pars_fragment = "#ifdef USE_FOG\n uniform vec3 fogColor;\n varying float vFogDepth;\n #ifdef FOG_EXP2\n uniform float fogDensity;\n #else\n uniform float fogNear;\n uniform float fogFar;\n #endif\n#endif"; +var gradientmap_pars_fragment = "#ifdef USE_GRADIENTMAP\n uniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n float dotNL = dot( normal, lightDirection );\n vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n #ifdef USE_GRADIENTMAP\n return vec3( texture2D( gradientMap, coord ).r );\n #else\n vec2 fw = fwidth( coord ) * 0.5;\n return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );\n #endif\n}"; +var lightmap_pars_fragment = "#ifdef USE_LIGHTMAP\n uniform sampler2D lightMap;\n uniform float lightMapIntensity;\n#endif"; +var lights_lambert_fragment = "LambertMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularStrength = specularStrength;"; +var lights_lambert_pars_fragment = "varying vec3 vViewPosition;\nstruct LambertMaterial {\n vec3 diffuseColor;\n float specularStrength;\n};\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n vec3 irradiance = dotNL * directLight.color;\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct RE_Direct_Lambert\n#define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert"; +var lights_pars_begin = "uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\n#if defined( USE_LIGHT_PROBES )\n uniform vec3 lightProbe[ 9 ];\n#endif\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n float x = normal.x, y = normal.y, z = normal.z;\n vec3 result = shCoefficients[ 0 ] * 0.886227;\n result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n return result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n return irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n vec3 irradiance = ambientLightColor;\n return irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n if ( cutoffDistance > 0.0 ) {\n distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n }\n return distanceFalloff;\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n return smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n struct DirectionalLight {\n vec3 direction;\n vec3 color;\n };\n uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {\n light.color = directionalLight.color;\n light.direction = directionalLight.direction;\n light.visible = true;\n }\n#endif\n#if NUM_POINT_LIGHTS > 0\n struct PointLight {\n vec3 position;\n vec3 color;\n float distance;\n float decay;\n };\n uniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {\n vec3 lVector = pointLight.position - geometryPosition;\n light.direction = normalize( lVector );\n float lightDistance = length( lVector );\n light.color = pointLight.color;\n light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n light.visible = ( light.color != vec3( 0.0 ) );\n }\n#endif\n#if NUM_SPOT_LIGHTS > 0\n struct SpotLight {\n vec3 position;\n vec3 direction;\n vec3 color;\n float distance;\n float decay;\n float coneCos;\n float penumbraCos;\n };\n uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {\n vec3 lVector = spotLight.position - geometryPosition;\n light.direction = normalize( lVector );\n float angleCos = dot( light.direction, spotLight.direction );\n float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n if ( spotAttenuation > 0.0 ) {\n float lightDistance = length( lVector );\n light.color = spotLight.color * spotAttenuation;\n light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n light.visible = ( light.color != vec3( 0.0 ) );\n } else {\n light.color = vec3( 0.0 );\n light.visible = false;\n }\n }\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n struct RectAreaLight {\n vec3 color;\n vec3 position;\n vec3 halfWidth;\n vec3 halfHeight;\n };\n uniform sampler2D ltc_1; uniform sampler2D ltc_2;\n uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n struct HemisphereLight {\n vec3 direction;\n vec3 skyColor;\n vec3 groundColor;\n };\n uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n float dotNL = dot( normal, hemiLight.direction );\n float hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n return irradiance;\n }\n#endif"; +var envmap_physical_pars_fragment = "#ifdef USE_ENVMAP\n vec3 getIBLIrradiance( const in vec3 normal ) {\n #ifdef ENVMAP_TYPE_CUBE_UV\n vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n vec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );\n return PI * envMapColor.rgb * envMapIntensity;\n #else\n return vec3( 0.0 );\n #endif\n }\n vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n #ifdef ENVMAP_TYPE_CUBE_UV\n vec3 reflectVec = reflect( - viewDir, normal );\n reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n reflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n vec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );\n return envMapColor.rgb * envMapIntensity;\n #else\n return vec3( 0.0 );\n #endif\n }\n #ifdef USE_ANISOTROPY\n vec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {\n #ifdef ENVMAP_TYPE_CUBE_UV\n vec3 bentNormal = cross( bitangent, viewDir );\n bentNormal = normalize( cross( bentNormal, bitangent ) );\n bentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );\n return getIBLRadiance( viewDir, bentNormal, roughness );\n #else\n return vec3( 0.0 );\n #endif\n }\n #endif\n#endif"; +var lights_toon_fragment = "ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;"; +var lights_toon_pars_fragment = "varying vec3 vViewPosition;\nstruct ToonMaterial {\n vec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct RE_Direct_Toon\n#define RE_IndirectDiffuse RE_IndirectDiffuse_Toon"; +var lights_phong_fragment = "BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;"; +var lights_phong_pars_fragment = "varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n vec3 diffuseColor;\n vec3 specularColor;\n float specularShininess;\n float specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n vec3 irradiance = dotNL * directLight.color;\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct RE_Direct_BlinnPhong\n#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong"; +var lights_physical_fragment = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n material.ior = ior;\n #ifdef USE_SPECULAR\n float specularIntensityFactor = specularIntensity;\n vec3 specularColorFactor = specularColor;\n #ifdef USE_SPECULAR_COLORMAP\n specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;\n #endif\n #ifdef USE_SPECULAR_INTENSITYMAP\n specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;\n #endif\n material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n #else\n float specularIntensityFactor = 1.0;\n vec3 specularColorFactor = vec3( 1.0 );\n material.specularF90 = 1.0;\n #endif\n material.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n material.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n material.clearcoat = clearcoat;\n material.clearcoatRoughness = clearcoatRoughness;\n material.clearcoatF0 = vec3( 0.04 );\n material.clearcoatF90 = 1.0;\n #ifdef USE_CLEARCOATMAP\n material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;\n #endif\n #ifdef USE_CLEARCOAT_ROUGHNESSMAP\n material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;\n #endif\n material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n material.clearcoatRoughness += geometryRoughness;\n material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_DISPERSION\n material.dispersion = dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n material.iridescence = iridescence;\n material.iridescenceIOR = iridescenceIOR;\n #ifdef USE_IRIDESCENCEMAP\n material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;\n #endif\n #ifdef USE_IRIDESCENCE_THICKNESSMAP\n material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;\n #else\n material.iridescenceThickness = iridescenceThicknessMaximum;\n #endif\n#endif\n#ifdef USE_SHEEN\n material.sheenColor = sheenColor;\n #ifdef USE_SHEEN_COLORMAP\n material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;\n #endif\n material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );\n #ifdef USE_SHEEN_ROUGHNESSMAP\n material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;\n #endif\n#endif\n#ifdef USE_ANISOTROPY\n #ifdef USE_ANISOTROPYMAP\n mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );\n vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;\n vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;\n #else\n vec2 anisotropyV = anisotropyVector;\n #endif\n material.anisotropy = length( anisotropyV );\n if( material.anisotropy == 0.0 ) {\n anisotropyV = vec2( 1.0, 0.0 );\n } else {\n anisotropyV /= material.anisotropy;\n material.anisotropy = saturate( material.anisotropy );\n }\n material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );\n material.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;\n material.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;\n#endif"; +var lights_physical_pars_fragment = "struct PhysicalMaterial {\n vec3 diffuseColor;\n float roughness;\n vec3 specularColor;\n float specularF90;\n float dispersion;\n #ifdef USE_CLEARCOAT\n float clearcoat;\n float clearcoatRoughness;\n vec3 clearcoatF0;\n float clearcoatF90;\n #endif\n #ifdef USE_IRIDESCENCE\n float iridescence;\n float iridescenceIOR;\n float iridescenceThickness;\n vec3 iridescenceFresnel;\n vec3 iridescenceF0;\n #endif\n #ifdef USE_SHEEN\n vec3 sheenColor;\n float sheenRoughness;\n #endif\n #ifdef IOR\n float ior;\n #endif\n #ifdef USE_TRANSMISSION\n float transmission;\n float transmissionAlpha;\n float thickness;\n float attenuationDistance;\n vec3 attenuationColor;\n #endif\n #ifdef USE_ANISOTROPY\n float anisotropy;\n float alphaT;\n vec3 anisotropyT;\n vec3 anisotropyB;\n #endif\n};\nvec3 clearcoatSpecularDirect = vec3( 0.0 );\nvec3 clearcoatSpecularIndirect = vec3( 0.0 );\nvec3 sheenSpecularDirect = vec3( 0.0 );\nvec3 sheenSpecularIndirect = vec3(0.0 );\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n float a2 = pow2( alpha );\n float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n return 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n float a2 = pow2( alpha );\n float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n return RECIPROCAL_PI * a2 / pow2( denom );\n}\n#ifdef USE_ANISOTROPY\n float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\n float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );\n float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\n float v = 0.5 / ( gv + gl );\n return saturate(v);\n }\n float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\n float a2 = alphaT * alphaB;\n highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\n highp float v2 = dot( v, v );\n float w2 = a2 / v2;\n return RECIPROCAL_PI * a2 * pow2 ( w2 );\n }\n#endif\n#ifdef USE_CLEARCOAT\n vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\n vec3 f0 = material.clearcoatF0;\n float f90 = material.clearcoatF90;\n float roughness = material.clearcoatRoughness;\n float alpha = pow2( roughness );\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n float dotNH = saturate( dot( normal, halfDir ) );\n float dotVH = saturate( dot( viewDir, halfDir ) );\n vec3 F = F_Schlick( f0, f90, dotVH );\n float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n float D = D_GGX( alpha, dotNH );\n return F * ( V * D );\n }\n#endif\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n vec3 f0 = material.specularColor;\n float f90 = material.specularF90;\n float roughness = material.roughness;\n float alpha = pow2( roughness );\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n float dotNH = saturate( dot( normal, halfDir ) );\n float dotVH = saturate( dot( viewDir, halfDir ) );\n vec3 F = F_Schlick( f0, f90, dotVH );\n #ifdef USE_IRIDESCENCE\n F = mix( F, material.iridescenceFresnel, material.iridescence );\n #endif\n #ifdef USE_ANISOTROPY\n float dotTL = dot( material.anisotropyT, lightDir );\n float dotTV = dot( material.anisotropyT, viewDir );\n float dotTH = dot( material.anisotropyT, halfDir );\n float dotBL = dot( material.anisotropyB, lightDir );\n float dotBV = dot( material.anisotropyB, viewDir );\n float dotBH = dot( material.anisotropyB, halfDir );\n float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\n float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\n #else\n float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n float D = D_GGX( alpha, dotNH );\n #endif\n return F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n const float LUT_SIZE = 64.0;\n const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n const float LUT_BIAS = 0.5 / LUT_SIZE;\n float dotNV = saturate( dot( N, V ) );\n vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n uv = uv * LUT_SCALE + LUT_BIAS;\n return uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n float l = length( f );\n return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n float x = dot( v1, v2 );\n float y = abs( x );\n float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n float b = 3.4175940 + ( 4.1616724 + y ) * y;\n float v = a / b;\n float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n return cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n vec3 lightNormal = cross( v1, v2 );\n if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n vec3 T1, T2;\n T1 = normalize( V - N * dot( V, N ) );\n T2 = - cross( N, T1 );\n mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n vec3 coords[ 4 ];\n coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n coords[ 0 ] = normalize( coords[ 0 ] );\n coords[ 1 ] = normalize( coords[ 1 ] );\n coords[ 2 ] = normalize( coords[ 2 ] );\n coords[ 3 ] = normalize( coords[ 3 ] );\n vec3 vectorFormFactor = vec3( 0.0 );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n float result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n return vec3( result );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n float alpha = pow2( roughness );\n float invAlpha = 1.0 / alpha;\n float cos2h = dotNH * dotNH;\n float sin2h = max( 1.0 - cos2h, 0.0078125 );\n return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n float dotNH = saturate( dot( normal, halfDir ) );\n float D = D_Charlie( sheenRoughness, dotNH );\n float V = V_Neubelt( dotNV, dotNL );\n return sheenColor * ( D * V );\n}\n#endif\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n float dotNV = saturate( dot( normal, viewDir ) );\n float r2 = roughness * roughness;\n float a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;\n float b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;\n float DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );\n return saturate( DG * RECIPROCAL_PI );\n}\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n float dotNV = saturate( dot( normal, viewDir ) );\n const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n vec4 r = roughness * c0 + c1;\n float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n vec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n return fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n vec2 fab = DFGApprox( normal, viewDir, roughness );\n return specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n vec2 fab = DFGApprox( normal, viewDir, roughness );\n #ifdef USE_IRIDESCENCE\n vec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n #else\n vec3 Fr = specularColor;\n #endif\n vec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n float Ess = fab.x + fab.y;\n float Ems = 1.0 - Ess;\n vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n singleScatter += FssEss;\n multiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n vec3 normal = geometryNormal;\n vec3 viewDir = geometryViewDir;\n vec3 position = geometryPosition;\n vec3 lightPos = rectAreaLight.position;\n vec3 halfWidth = rectAreaLight.halfWidth;\n vec3 halfHeight = rectAreaLight.halfHeight;\n vec3 lightColor = rectAreaLight.color;\n float roughness = material.roughness;\n vec3 rectCoords[ 4 ];\n rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n vec2 uv = LTC_Uv( normal, viewDir, roughness );\n vec4 t1 = texture2D( ltc_1, uv );\n vec4 t2 = texture2D( ltc_2, uv );\n mat3 mInv = mat3(\n vec3( t1.x, 0, t1.y ),\n vec3( 0, 1, 0 ),\n vec3( t1.z, 0, t1.w )\n );\n vec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n }\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n vec3 irradiance = dotNL * directLight.color;\n #ifdef USE_CLEARCOAT\n float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );\n vec3 ccIrradiance = dotNLcc * directLight.color;\n clearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );\n #endif\n #ifdef USE_SHEEN\n sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );\n #endif\n reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometryViewDir, geometryNormal, material );\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n #ifdef USE_CLEARCOAT\n clearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n #endif\n #ifdef USE_SHEEN\n sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n #endif\n vec3 singleScattering = vec3( 0.0 );\n vec3 multiScattering = vec3( 0.0 );\n vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n #ifdef USE_IRIDESCENCE\n computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );\n #else\n computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n #endif\n vec3 totalScattering = singleScattering + multiScattering;\n vec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );\n reflectedLight.indirectSpecular += radiance * singleScattering;\n reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct RE_Direct_Physical\n#define RE_Direct_RectArea RE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse RE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular RE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}"; +var lights_fragment_begin = "\nvec3 geometryPosition = - vViewPosition;\nvec3 geometryNormal = normal;\nvec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\nvec3 geometryClearcoatNormal = vec3( 0.0 );\n#ifdef USE_CLEARCOAT\n geometryClearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n float dotNVi = saturate( dot( normal, geometryViewDir ) );\n if ( material.iridescenceThickness == 0.0 ) {\n material.iridescence = 0.0;\n } else {\n material.iridescence = saturate( material.iridescence );\n }\n if ( material.iridescence > 0.0 ) {\n material.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n }\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n PointLight pointLight;\n #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n PointLightShadow pointLightShadow;\n #endif\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n pointLight = pointLights[ i ];\n getPointLightInfo( pointLight, geometryPosition, directLight );\n #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n pointLightShadow = pointLightShadows[ i ];\n directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n #endif\n RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n SpotLight spotLight;\n vec4 spotColor;\n vec3 spotLightCoord;\n bool inSpotLightMap;\n #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n SpotLightShadow spotLightShadow;\n #endif\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n spotLight = spotLights[ i ];\n getSpotLightInfo( spotLight, geometryPosition, directLight );\n #if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n #define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n #elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n #define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n #else\n #define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n #endif\n #if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n #endif\n #undef SPOT_LIGHT_MAP_INDEX\n #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n spotLightShadow = spotLightShadows[ i ];\n directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n #endif\n RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n DirectionalLight directionalLight;\n #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n DirectionalLightShadow directionalLightShadow;\n #endif\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n directionalLight = directionalLights[ i ];\n getDirectionalLightInfo( directionalLight, directLight );\n #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n directionalLightShadow = directionalLightShadows[ i ];\n directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n #endif\n RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n RectAreaLight rectAreaLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n rectAreaLight = rectAreaLights[ i ];\n RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n vec3 iblIrradiance = vec3( 0.0 );\n vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n #if defined( USE_LIGHT_PROBES )\n irradiance += getLightProbeIrradiance( lightProbe, geometryNormal );\n #endif\n #if ( NUM_HEMI_LIGHTS > 0 )\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );\n }\n #pragma unroll_loop_end\n #endif\n#endif\n#if defined( RE_IndirectSpecular )\n vec3 radiance = vec3( 0.0 );\n vec3 clearcoatRadiance = vec3( 0.0 );\n#endif"; +var lights_fragment_maps = "#if defined( RE_IndirectDiffuse )\n #ifdef USE_LIGHTMAP\n vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n irradiance += lightMapIrradiance;\n #endif\n #if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n iblIrradiance += getIBLIrradiance( geometryNormal );\n #endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n #ifdef USE_ANISOTROPY\n radiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );\n #else\n radiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );\n #endif\n #ifdef USE_CLEARCOAT\n clearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );\n #endif\n#endif"; +var lights_fragment_end = "#if defined( RE_IndirectDiffuse )\n RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif"; +var logdepthbuf_fragment = "#if defined( USE_LOGDEPTHBUF )\n gl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif"; +var logdepthbuf_pars_fragment = "#if defined( USE_LOGDEPTHBUF )\n uniform float logDepthBufFC;\n varying float vFragDepth;\n varying float vIsPerspective;\n#endif"; +var logdepthbuf_pars_vertex = "#ifdef USE_LOGDEPTHBUF\n varying float vFragDepth;\n varying float vIsPerspective;\n#endif"; +var logdepthbuf_vertex = "#ifdef USE_LOGDEPTHBUF\n vFragDepth = 1.0 + gl_Position.w;\n vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n#endif"; +var map_fragment = "#ifdef USE_MAP\n vec4 sampledDiffuseColor = texture2D( map, vMapUv );\n #ifdef DECODE_VIDEO_TEXTURE\n sampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );\n \n #endif\n diffuseColor *= sampledDiffuseColor;\n#endif"; +var map_pars_fragment = "#ifdef USE_MAP\n uniform sampler2D map;\n#endif"; +var map_particle_fragment = "#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n #if defined( USE_POINTS_UV )\n vec2 uv = vUv;\n #else\n vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n #endif\n#endif\n#ifdef USE_MAP\n diffuseColor *= texture2D( map, uv );\n#endif\n#ifdef USE_ALPHAMAP\n diffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif"; +var map_particle_pars_fragment = "#if defined( USE_POINTS_UV )\n varying vec2 vUv;\n#else\n #if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n uniform mat3 uvTransform;\n #endif\n#endif\n#ifdef USE_MAP\n uniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n uniform sampler2D alphaMap;\n#endif"; +var metalnessmap_fragment = "float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );\n metalnessFactor *= texelMetalness.b;\n#endif"; +var metalnessmap_pars_fragment = "#ifdef USE_METALNESSMAP\n uniform sampler2D metalnessMap;\n#endif"; +var morphinstance_vertex = "#ifdef USE_INSTANCING_MORPH\n float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n float morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;\n for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n morphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;\n }\n#endif"; +var morphcolor_vertex = "#if defined( USE_MORPHCOLORS )\n vColor *= morphTargetBaseInfluence;\n for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n #if defined( USE_COLOR_ALPHA )\n if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];\n #elif defined( USE_COLOR )\n if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];\n #endif\n }\n#endif"; +var morphnormal_vertex = "#ifdef USE_MORPHNORMALS\n objectNormal *= morphTargetBaseInfluence;\n for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];\n }\n#endif"; +var morphtarget_pars_vertex = "#ifdef USE_MORPHTARGETS\n #ifndef USE_INSTANCING_MORPH\n uniform float morphTargetBaseInfluence;\n uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n #endif\n uniform sampler2DArray morphTargetsTexture;\n uniform ivec2 morphTargetsTextureSize;\n vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\n int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\n int y = texelIndex / morphTargetsTextureSize.x;\n int x = texelIndex - y * morphTargetsTextureSize.x;\n ivec3 morphUV = ivec3( x, y, morphTargetIndex );\n return texelFetch( morphTargetsTexture, morphUV, 0 );\n }\n#endif"; +var morphtarget_vertex = "#ifdef USE_MORPHTARGETS\n transformed *= morphTargetBaseInfluence;\n for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n }\n#endif"; +var normal_fragment_begin = "float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n vec3 fdx = dFdx( vViewPosition );\n vec3 fdy = dFdy( vViewPosition );\n vec3 normal = normalize( cross( fdx, fdy ) );\n#else\n vec3 normal = normalize( vNormal );\n #ifdef DOUBLE_SIDED\n normal *= faceDirection;\n #endif\n#endif\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\n #ifdef USE_TANGENT\n mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n #else\n mat3 tbn = getTangentFrame( - vViewPosition, normal,\n #if defined( USE_NORMALMAP )\n vNormalMapUv\n #elif defined( USE_CLEARCOAT_NORMALMAP )\n vClearcoatNormalMapUv\n #else\n vUv\n #endif\n );\n #endif\n #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n tbn[0] *= faceDirection;\n tbn[1] *= faceDirection;\n #endif\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n #ifdef USE_TANGENT\n mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n #else\n mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\n #endif\n #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n tbn2[0] *= faceDirection;\n tbn2[1] *= faceDirection;\n #endif\n#endif\nvec3 nonPerturbedNormal = normal;"; +var normal_fragment_maps = "#ifdef USE_NORMALMAP_OBJECTSPACE\n normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n #ifdef FLIP_SIDED\n normal = - normal;\n #endif\n #ifdef DOUBLE_SIDED\n normal = normal * faceDirection;\n #endif\n normal = normalize( normalMatrix * normal );\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\n vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n mapN.xy *= normalScale;\n normal = normalize( tbn * mapN );\n#elif defined( USE_BUMPMAP )\n normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif"; +var normal_pars_fragment = "#ifndef FLAT_SHADED\n varying vec3 vNormal;\n #ifdef USE_TANGENT\n varying vec3 vTangent;\n varying vec3 vBitangent;\n #endif\n#endif"; +var normal_pars_vertex = "#ifndef FLAT_SHADED\n varying vec3 vNormal;\n #ifdef USE_TANGENT\n varying vec3 vTangent;\n varying vec3 vBitangent;\n #endif\n#endif"; +var normal_vertex = "#ifndef FLAT_SHADED\n vNormal = normalize( transformedNormal );\n #ifdef USE_TANGENT\n vTangent = normalize( transformedTangent );\n vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n #endif\n#endif"; +var normalmap_pars_fragment = "#ifdef USE_NORMALMAP\n uniform sampler2D normalMap;\n uniform vec2 normalScale;\n#endif\n#ifdef USE_NORMALMAP_OBJECTSPACE\n uniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )\n mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {\n vec3 q0 = dFdx( eye_pos.xyz );\n vec3 q1 = dFdy( eye_pos.xyz );\n vec2 st0 = dFdx( uv.st );\n vec2 st1 = dFdy( uv.st );\n vec3 N = surf_norm;\n vec3 q1perp = cross( q1, N );\n vec3 q0perp = cross( N, q0 );\n vec3 T = q1perp * st0.x + q0perp * st1.x;\n vec3 B = q1perp * st0.y + q0perp * st1.y;\n float det = max( dot( T, T ), dot( B, B ) );\n float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );\n return mat3( T * scale, B * scale, N );\n }\n#endif"; +var clearcoat_normal_fragment_begin = "#ifdef USE_CLEARCOAT\n vec3 clearcoatNormal = nonPerturbedNormal;\n#endif"; +var clearcoat_normal_fragment_maps = "#ifdef USE_CLEARCOAT_NORMALMAP\n vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;\n clearcoatMapN.xy *= clearcoatNormalScale;\n clearcoatNormal = normalize( tbn2 * clearcoatMapN );\n#endif"; +var clearcoat_pars_fragment = "#ifdef USE_CLEARCOATMAP\n uniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n uniform sampler2D clearcoatNormalMap;\n uniform vec2 clearcoatNormalScale;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n uniform sampler2D clearcoatRoughnessMap;\n#endif"; +var iridescence_pars_fragment = "#ifdef USE_IRIDESCENCEMAP\n uniform sampler2D iridescenceMap;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n uniform sampler2D iridescenceThicknessMap;\n#endif"; +var opaque_fragment = "#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= material.transmissionAlpha;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );"; +var packing = "vec3 packNormalToRGB( const in vec3 normal ) {\n return normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n return 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.;\nconst float Inv255 = 1. / 255.;\nconst vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 );\nconst vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g );\nconst vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b );\nconst vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a );\nvec4 packDepthToRGBA( const in float v ) {\n if( v <= 0.0 )\n return vec4( 0., 0., 0., 0. );\n if( v >= 1.0 )\n return vec4( 1., 1., 1., 1. );\n float vuf;\n float af = modf( v * PackFactors.a, vuf );\n float bf = modf( vuf * ShiftRight8, vuf );\n float gf = modf( vuf * ShiftRight8, vuf );\n return vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af );\n}\nvec3 packDepthToRGB( const in float v ) {\n if( v <= 0.0 )\n return vec3( 0., 0., 0. );\n if( v >= 1.0 )\n return vec3( 1., 1., 1. );\n float vuf;\n float bf = modf( v * PackFactors.b, vuf );\n float gf = modf( vuf * ShiftRight8, vuf );\n return vec3( vuf * Inv255, gf * PackUpscale, bf );\n}\nvec2 packDepthToRG( const in float v ) {\n if( v <= 0.0 )\n return vec2( 0., 0. );\n if( v >= 1.0 )\n return vec2( 1., 1. );\n float vuf;\n float gf = modf( v * 256., vuf );\n return vec2( vuf * Inv255, gf );\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n return dot( v, UnpackFactors4 );\n}\nfloat unpackRGBToDepth( const in vec3 v ) {\n return dot( v, UnpackFactors3 );\n}\nfloat unpackRGToDepth( const in vec2 v ) {\n return v.r * UnpackFactors2.r + v.g * UnpackFactors2.g;\n}\nvec4 pack2HalfToRGBA( const in vec2 v ) {\n vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( const in vec4 v ) {\n return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n return ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {\n return depth * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {\n return ( near * far ) / ( ( far - near ) * depth - far );\n}"; +var premultiplied_alpha_fragment = "#ifdef PREMULTIPLIED_ALPHA\n gl_FragColor.rgb *= gl_FragColor.a;\n#endif"; +var project_vertex = "vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_BATCHING\n mvPosition = batchingMatrix * mvPosition;\n#endif\n#ifdef USE_INSTANCING\n mvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;"; +var dithering_fragment = "#ifdef DITHERING\n gl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif"; +var dithering_pars_fragment = "#ifdef DITHERING\n vec3 dithering( vec3 color ) {\n float grid_position = rand( gl_FragCoord.xy );\n vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n return color + dither_shift_RGB;\n }\n#endif"; +var roughnessmap_fragment = "float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );\n roughnessFactor *= texelRoughness.g;\n#endif"; +var roughnessmap_pars_fragment = "#ifdef USE_ROUGHNESSMAP\n uniform sampler2D roughnessMap;\n#endif"; +var shadowmap_pars_fragment = "#if NUM_SPOT_LIGHT_COORDS > 0\n varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#if NUM_SPOT_LIGHT_MAPS > 0\n uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\n#endif\n#ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHT_SHADOWS > 0\n uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n struct DirectionalLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n #endif\n #if NUM_SPOT_LIGHT_SHADOWS > 0\n uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n struct SpotLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n uniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n struct PointLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n float shadowCameraNear;\n float shadowCameraFar;\n };\n uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n #endif\n float texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n }\n vec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n return unpackRGBATo2Half( texture2D( shadow, uv ) );\n }\n float VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n float occlusion = 1.0;\n vec2 distribution = texture2DDistribution( shadow, uv );\n float hard_shadow = step( compare , distribution.x );\n if (hard_shadow != 1.0 ) {\n float distance = compare - distribution.x ;\n float variance = max( 0.00000, distribution.y * distribution.y );\n float softness_probability = variance / (variance + distance * distance ); softness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 ); occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n }\n return occlusion;\n }\n float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n float shadow = 1.0;\n shadowCoord.xyz /= shadowCoord.w;\n shadowCoord.z += shadowBias;\n bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n bool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n if ( frustumTest ) {\n #if defined( SHADOWMAP_TYPE_PCF )\n vec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n float dx0 = - texelSize.x * shadowRadius;\n float dy0 = - texelSize.y * shadowRadius;\n float dx1 = + texelSize.x * shadowRadius;\n float dy1 = + texelSize.y * shadowRadius;\n float dx2 = dx0 / 2.0;\n float dy2 = dy0 / 2.0;\n float dx3 = dx1 / 2.0;\n float dy3 = dy1 / 2.0;\n shadow = (\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n ) * ( 1.0 / 17.0 );\n #elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n vec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n float dx = texelSize.x;\n float dy = texelSize.y;\n vec2 uv = shadowCoord.xy;\n vec2 f = fract( uv * shadowMapSize + 0.5 );\n uv -= f * texelSize;\n shadow = (\n texture2DCompare( shadowMap, uv, shadowCoord.z ) +\n texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),\n texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n f.x ) +\n mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),\n texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n f.x ) +\n mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),\n texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n f.y ) +\n mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),\n texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n f.y ) +\n mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),\n texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n f.x ),\n mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),\n texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n f.x ),\n f.y )\n ) * ( 1.0 / 9.0 );\n #elif defined( SHADOWMAP_TYPE_VSM )\n shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n #else\n shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n #endif\n }\n return mix( 1.0, shadow, shadowIntensity );\n }\n vec2 cubeToUV( vec3 v, float texelSizeY ) {\n vec3 absV = abs( v );\n float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n absV *= scaleToCube;\n v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n vec2 planar = v.xy;\n float almostATexel = 1.5 * texelSizeY;\n float almostOne = 1.0 - almostATexel;\n if ( absV.z >= almostOne ) {\n if ( v.z > 0.0 )\n planar.x = 4.0 - v.x;\n } else if ( absV.x >= almostOne ) {\n float signX = sign( v.x );\n planar.x = v.z * signX + 2.0 * signX;\n } else if ( absV.y >= almostOne ) {\n float signY = sign( v.y );\n planar.x = v.x + 2.0 * signY + 2.0;\n planar.y = v.z * signY - 2.0;\n }\n return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n }\n float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n float shadow = 1.0;\n vec3 lightToPosition = shadowCoord.xyz;\n \n float lightToPositionLength = length( lightToPosition );\n if ( lightToPositionLength - shadowCameraFar <= 0.0 && lightToPositionLength - shadowCameraNear >= 0.0 ) {\n float dp = ( lightToPositionLength - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear ); dp += shadowBias;\n vec3 bd3D = normalize( lightToPosition );\n vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n #if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n shadow = (\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n ) * ( 1.0 / 9.0 );\n #else\n shadow = texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n #endif\n }\n return mix( 1.0, shadow, shadowIntensity );\n }\n#endif"; +var shadowmap_pars_vertex = "#if NUM_SPOT_LIGHT_COORDS > 0\n uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];\n varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHT_SHADOWS > 0\n uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n struct DirectionalLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n #endif\n #if NUM_SPOT_LIGHT_SHADOWS > 0\n struct SpotLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n struct PointLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n float shadowCameraNear;\n float shadowCameraFar;\n };\n uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n #endif\n#endif"; +var shadowmap_vertex = "#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\n vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n vec4 shadowWorldPosition;\n#endif\n#if defined( USE_SHADOWMAP )\n #if NUM_DIR_LIGHT_SHADOWS > 0\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n }\n #pragma unroll_loop_end\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n }\n #pragma unroll_loop_end\n #endif\n#endif\n#if NUM_SPOT_LIGHT_COORDS > 0\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\n shadowWorldPosition = worldPosition;\n #if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\n #endif\n vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\n }\n #pragma unroll_loop_end\n#endif"; +var shadowmask_pars_fragment = "float getShadowMask() {\n float shadow = 1.0;\n #ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHT_SHADOWS > 0\n DirectionalLightShadow directionalLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n directionalLight = directionalLightShadows[ i ];\n shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n }\n #pragma unroll_loop_end\n #endif\n #if NUM_SPOT_LIGHT_SHADOWS > 0\n SpotLightShadow spotLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n spotLight = spotLightShadows[ i ];\n shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n }\n #pragma unroll_loop_end\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n PointLightShadow pointLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n pointLight = pointLightShadows[ i ];\n shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n }\n #pragma unroll_loop_end\n #endif\n #endif\n return shadow;\n}"; +var skinbase_vertex = "#ifdef USE_SKINNING\n mat4 boneMatX = getBoneMatrix( skinIndex.x );\n mat4 boneMatY = getBoneMatrix( skinIndex.y );\n mat4 boneMatZ = getBoneMatrix( skinIndex.z );\n mat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif"; +var skinning_pars_vertex = "#ifdef USE_SKINNING\n uniform mat4 bindMatrix;\n uniform mat4 bindMatrixInverse;\n uniform highp sampler2D boneTexture;\n mat4 getBoneMatrix( const in float i ) {\n int size = textureSize( boneTexture, 0 ).x;\n int j = int( i ) * 4;\n int x = j % size;\n int y = j / size;\n vec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );\n vec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );\n vec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );\n vec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );\n return mat4( v1, v2, v3, v4 );\n }\n#endif"; +var skinning_vertex = "#ifdef USE_SKINNING\n vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n vec4 skinned = vec4( 0.0 );\n skinned += boneMatX * skinVertex * skinWeight.x;\n skinned += boneMatY * skinVertex * skinWeight.y;\n skinned += boneMatZ * skinVertex * skinWeight.z;\n skinned += boneMatW * skinVertex * skinWeight.w;\n transformed = ( bindMatrixInverse * skinned ).xyz;\n#endif"; +var skinnormal_vertex = "#ifdef USE_SKINNING\n mat4 skinMatrix = mat4( 0.0 );\n skinMatrix += skinWeight.x * boneMatX;\n skinMatrix += skinWeight.y * boneMatY;\n skinMatrix += skinWeight.z * boneMatZ;\n skinMatrix += skinWeight.w * boneMatW;\n skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n #ifdef USE_TANGENT\n objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n #endif\n#endif"; +var specularmap_fragment = "float specularStrength;\n#ifdef USE_SPECULARMAP\n vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );\n specularStrength = texelSpecular.r;\n#else\n specularStrength = 1.0;\n#endif"; +var specularmap_pars_fragment = "#ifdef USE_SPECULARMAP\n uniform sampler2D specularMap;\n#endif"; +var tonemapping_fragment = "#if defined( TONE_MAPPING )\n gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif"; +var tonemapping_pars_fragment = "#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n return saturate( toneMappingExposure * color );\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n color *= toneMappingExposure;\n return saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n color *= toneMappingExposure;\n color = max( vec3( 0.0 ), color - 0.004 );\n return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n vec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n return a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n const mat3 ACESInputMat = mat3(\n vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ),\n vec3( 0.04823, 0.01566, 0.83777 )\n );\n const mat3 ACESOutputMat = mat3(\n vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ),\n vec3( -0.07367, -0.00605, 1.07602 )\n );\n color *= toneMappingExposure / 0.6;\n color = ACESInputMat * color;\n color = RRTAndODTFit( color );\n color = ACESOutputMat * color;\n return saturate( color );\n}\nconst mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(\n vec3( 1.6605, - 0.1246, - 0.0182 ),\n vec3( - 0.5876, 1.1329, - 0.1006 ),\n vec3( - 0.0728, - 0.0083, 1.1187 )\n);\nconst mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(\n vec3( 0.6274, 0.0691, 0.0164 ),\n vec3( 0.3293, 0.9195, 0.0880 ),\n vec3( 0.0433, 0.0113, 0.8956 )\n);\nvec3 agxDefaultContrastApprox( vec3 x ) {\n vec3 x2 = x * x;\n vec3 x4 = x2 * x2;\n return + 15.5 * x4 * x2\n - 40.14 * x4 * x\n + 31.96 * x4\n - 6.868 * x2 * x\n + 0.4298 * x2\n + 0.1191 * x\n - 0.00232;\n}\nvec3 AgXToneMapping( vec3 color ) {\n const mat3 AgXInsetMatrix = mat3(\n vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),\n vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),\n vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )\n );\n const mat3 AgXOutsetMatrix = mat3(\n vec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),\n vec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),\n vec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )\n );\n const float AgxMinEv = - 12.47393; const float AgxMaxEv = 4.026069;\n color *= toneMappingExposure;\n color = LINEAR_SRGB_TO_LINEAR_REC2020 * color;\n color = AgXInsetMatrix * color;\n color = max( color, 1e-10 ); color = log2( color );\n color = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );\n color = clamp( color, 0.0, 1.0 );\n color = agxDefaultContrastApprox( color );\n color = AgXOutsetMatrix * color;\n color = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );\n color = LINEAR_REC2020_TO_LINEAR_SRGB * color;\n color = clamp( color, 0.0, 1.0 );\n return color;\n}\nvec3 NeutralToneMapping( vec3 color ) {\n const float StartCompression = 0.8 - 0.04;\n const float Desaturation = 0.15;\n color *= toneMappingExposure;\n float x = min( color.r, min( color.g, color.b ) );\n float offset = x < 0.08 ? x - 6.25 * x * x : 0.04;\n color -= offset;\n float peak = max( color.r, max( color.g, color.b ) );\n if ( peak < StartCompression ) return color;\n float d = 1. - StartCompression;\n float newPeak = 1. - d * d / ( peak + d - StartCompression );\n color *= newPeak / peak;\n float g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. );\n return mix( color, vec3( newPeak ), g );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }"; +var transmission_fragment = "#ifdef USE_TRANSMISSION\n material.transmission = transmission;\n material.transmissionAlpha = 1.0;\n material.thickness = thickness;\n material.attenuationDistance = attenuationDistance;\n material.attenuationColor = attenuationColor;\n #ifdef USE_TRANSMISSIONMAP\n material.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;\n #endif\n #ifdef USE_THICKNESSMAP\n material.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;\n #endif\n vec3 pos = vWorldPosition;\n vec3 v = normalize( cameraPosition - pos );\n vec3 n = inverseTransformDirection( normal, viewMatrix );\n vec4 transmitted = getIBLVolumeRefraction(\n n, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,\n pos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,\n material.attenuationColor, material.attenuationDistance );\n material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );\n totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );\n#endif"; +var transmission_pars_fragment = "#ifdef USE_TRANSMISSION\n uniform float transmission;\n uniform float thickness;\n uniform float attenuationDistance;\n uniform vec3 attenuationColor;\n #ifdef USE_TRANSMISSIONMAP\n uniform sampler2D transmissionMap;\n #endif\n #ifdef USE_THICKNESSMAP\n uniform sampler2D thicknessMap;\n #endif\n uniform vec2 transmissionSamplerSize;\n uniform sampler2D transmissionSamplerMap;\n uniform mat4 modelMatrix;\n uniform mat4 projectionMatrix;\n varying vec3 vWorldPosition;\n float w0( float a ) {\n return ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );\n }\n float w1( float a ) {\n return ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );\n }\n float w2( float a ){\n return ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );\n }\n float w3( float a ) {\n return ( 1.0 / 6.0 ) * ( a * a * a );\n }\n float g0( float a ) {\n return w0( a ) + w1( a );\n }\n float g1( float a ) {\n return w2( a ) + w3( a );\n }\n float h0( float a ) {\n return - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );\n }\n float h1( float a ) {\n return 1.0 + w3( a ) / ( w2( a ) + w3( a ) );\n }\n vec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {\n uv = uv * texelSize.zw + 0.5;\n vec2 iuv = floor( uv );\n vec2 fuv = fract( uv );\n float g0x = g0( fuv.x );\n float g1x = g1( fuv.x );\n float h0x = h0( fuv.x );\n float h1x = h1( fuv.x );\n float h0y = h0( fuv.y );\n float h1y = h1( fuv.y );\n vec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +\n g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );\n }\n vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {\n vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );\n vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );\n vec2 fLodSizeInv = 1.0 / fLodSize;\n vec2 cLodSizeInv = 1.0 / cLodSize;\n vec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );\n vec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );\n return mix( fSample, cSample, fract( lod ) );\n }\n vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n vec3 modelScale;\n modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n return normalize( refractionVector ) * thickness * modelScale;\n }\n float applyIorToRoughness( const in float roughness, const in float ior ) {\n return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n }\n vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n float lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n return textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );\n }\n vec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n if ( isinf( attenuationDistance ) ) {\n return vec3( 1.0 );\n } else {\n vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance;\n }\n }\n vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n const in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness,\n const in vec3 attenuationColor, const in float attenuationDistance ) {\n vec4 transmittedLight;\n vec3 transmittance;\n #ifdef USE_DISPERSION\n float halfSpread = ( ior - 1.0 ) * 0.025 * dispersion;\n vec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread );\n for ( int i = 0; i < 3; i ++ ) {\n vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix );\n vec3 refractedRayExit = position + transmissionRay;\n \n vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n vec2 refractionCoords = ndcPos.xy / ndcPos.w;\n refractionCoords += 1.0;\n refractionCoords /= 2.0;\n \n vec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] );\n transmittedLight[ i ] = transmissionSample[ i ];\n transmittedLight.a += transmissionSample.a;\n transmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ];\n }\n transmittedLight.a /= 3.0;\n \n #else\n \n vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n vec3 refractedRayExit = position + transmissionRay;\n vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n vec2 refractionCoords = ndcPos.xy / ndcPos.w;\n refractionCoords += 1.0;\n refractionCoords /= 2.0;\n transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );\n \n #endif\n vec3 attenuatedColor = transmittance * transmittedLight.rgb;\n vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;\n return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );\n }\n#endif"; +var uv_pars_fragment = "#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n varying vec2 vUv;\n#endif\n#ifdef USE_MAP\n varying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n varying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n varying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n varying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n varying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n varying vec2 vNormalMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n varying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n varying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n varying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n varying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n varying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n varying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n varying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n varying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n varying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n varying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n varying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n varying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n varying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n varying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n uniform mat3 transmissionMapTransform;\n varying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n uniform mat3 thicknessMapTransform;\n varying vec2 vThicknessMapUv;\n#endif"; +var uv_pars_vertex = "#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n varying vec2 vUv;\n#endif\n#ifdef USE_MAP\n uniform mat3 mapTransform;\n varying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n uniform mat3 alphaMapTransform;\n varying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n uniform mat3 lightMapTransform;\n varying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n uniform mat3 aoMapTransform;\n varying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n uniform mat3 bumpMapTransform;\n varying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n uniform mat3 normalMapTransform;\n varying vec2 vNormalMapUv;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n uniform mat3 displacementMapTransform;\n varying vec2 vDisplacementMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n uniform mat3 emissiveMapTransform;\n varying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n uniform mat3 metalnessMapTransform;\n varying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n uniform mat3 roughnessMapTransform;\n varying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n uniform mat3 anisotropyMapTransform;\n varying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n uniform mat3 clearcoatMapTransform;\n varying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n uniform mat3 clearcoatNormalMapTransform;\n varying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n uniform mat3 clearcoatRoughnessMapTransform;\n varying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n uniform mat3 sheenColorMapTransform;\n varying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n uniform mat3 sheenRoughnessMapTransform;\n varying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n uniform mat3 iridescenceMapTransform;\n varying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n uniform mat3 iridescenceThicknessMapTransform;\n varying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n uniform mat3 specularMapTransform;\n varying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n uniform mat3 specularColorMapTransform;\n varying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n uniform mat3 specularIntensityMapTransform;\n varying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n uniform mat3 transmissionMapTransform;\n varying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n uniform mat3 thicknessMapTransform;\n varying vec2 vThicknessMapUv;\n#endif"; +var uv_vertex = "#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n vUv = vec3( uv, 1 ).xy;\n#endif\n#ifdef USE_MAP\n vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ALPHAMAP\n vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_LIGHTMAP\n vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_AOMAP\n vAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_BUMPMAP\n vBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_NORMALMAP\n vNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n vDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_EMISSIVEMAP\n vEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_METALNESSMAP\n vMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ROUGHNESSMAP\n vRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ANISOTROPYMAP\n vAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOATMAP\n vClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n vClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n vClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n vIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n vIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n vSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n vSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULARMAP\n vSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n vSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n vSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n vTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_THICKNESSMAP\n vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;\n#endif"; +var worldpos_vertex = "#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0\n vec4 worldPosition = vec4( transformed, 1.0 );\n #ifdef USE_BATCHING\n worldPosition = batchingMatrix * worldPosition;\n #endif\n #ifdef USE_INSTANCING\n worldPosition = instanceMatrix * worldPosition;\n #endif\n worldPosition = modelMatrix * worldPosition;\n#endif"; +var vertex$h = "varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n vUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n gl_Position = vec4( position.xy, 1.0, 1.0 );\n}"; +var fragment$h = "uniform sampler2D t2D;\nuniform float backgroundIntensity;\nvarying vec2 vUv;\nvoid main() {\n vec4 texColor = texture2D( t2D, vUv );\n #ifdef DECODE_VIDEO_TEXTURE\n texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );\n #endif\n texColor.rgb *= backgroundIntensity;\n gl_FragColor = texColor;\n #include \n #include \n}"; +var vertex$g = "varying vec3 vWorldDirection;\n#include \nvoid main() {\n vWorldDirection = transformDirection( position, modelMatrix );\n #include \n #include \n gl_Position.z = gl_Position.w;\n}"; +var fragment$g = "#ifdef ENVMAP_TYPE_CUBE\n uniform samplerCube envMap;\n#elif defined( ENVMAP_TYPE_CUBE_UV )\n uniform sampler2D envMap;\n#endif\nuniform float flipEnvMap;\nuniform float backgroundBlurriness;\nuniform float backgroundIntensity;\nuniform mat3 backgroundRotation;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n #ifdef ENVMAP_TYPE_CUBE\n vec4 texColor = textureCube( envMap, backgroundRotation * vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );\n #elif defined( ENVMAP_TYPE_CUBE_UV )\n vec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );\n #else\n vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n #endif\n texColor.rgb *= backgroundIntensity;\n gl_FragColor = texColor;\n #include \n #include \n}"; +var vertex$f = "varying vec3 vWorldDirection;\n#include \nvoid main() {\n vWorldDirection = transformDirection( position, modelMatrix );\n #include \n #include \n gl_Position.z = gl_Position.w;\n}"; +var fragment$f = "uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n gl_FragColor = texColor;\n gl_FragColor.a *= opacity;\n #include \n #include \n}"; +var vertex$e = "#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n #include \n #include \n #include \n #include \n #ifdef USE_DISPLACEMENTMAP\n #include \n #include \n #include \n #endif\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n vHighPrecisionZW = gl_Position.zw;\n}"; +var fragment$e = "#if DEPTH_PACKING == 3200\n uniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n vec4 diffuseColor = vec4( 1.0 );\n #include \n #if DEPTH_PACKING == 3200\n diffuseColor.a = opacity;\n #endif\n #include \n #include \n #include \n #include \n #include \n float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n #if DEPTH_PACKING == 3200\n gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n #elif DEPTH_PACKING == 3201\n gl_FragColor = packDepthToRGBA( fragCoordZ );\n #elif DEPTH_PACKING == 3202\n gl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 );\n #elif DEPTH_PACKING == 3203\n gl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 );\n #endif\n}"; +var vertex$d = "#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n #include \n #include \n #include \n #ifdef USE_DISPLACEMENTMAP\n #include \n #include \n #include \n #endif\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n vWorldPosition = worldPosition.xyz;\n}"; +var fragment$d = "#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n vec4 diffuseColor = vec4( 1.0 );\n #include \n #include \n #include \n #include \n #include \n float dist = length( vWorldPosition - referencePosition );\n dist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n dist = saturate( dist );\n gl_FragColor = packDepthToRGBA( dist );\n}"; +var vertex$c = "varying vec3 vWorldDirection;\n#include \nvoid main() {\n vWorldDirection = transformDirection( position, modelMatrix );\n #include \n #include \n}"; +var fragment$c = "uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n vec3 direction = normalize( vWorldDirection );\n vec2 sampleUV = equirectUv( direction );\n gl_FragColor = texture2D( tEquirect, sampleUV );\n #include \n #include \n}"; +var vertex$b = "uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n vLineDistance = scale * lineDistance;\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n}"; +var fragment$b = "uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include \n if ( mod( vLineDistance, totalSize ) > dashSize ) {\n discard;\n }\n vec3 outgoingLight = vec3( 0.0 );\n #include \n #include \n #include \n outgoingLight = diffuseColor.rgb;\n #include \n #include \n #include \n #include \n #include \n}"; +var vertex$a = "#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n #include \n #include \n #include \n #include \n #if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n #include \n #include \n #include \n #include \n #include \n #endif\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n}"; +var fragment$a = "uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n varying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n #ifdef USE_LIGHTMAP\n vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\n #else\n reflectedLight.indirectDiffuse += vec3( 1.0 );\n #endif\n #include \n reflectedLight.indirectDiffuse *= diffuseColor.rgb;\n vec3 outgoingLight = reflectedLight.indirectDiffuse;\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n}"; +var vertex$9 = "#define LAMBERT\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n vViewPosition = - mvPosition.xyz;\n #include \n #include \n #include \n #include \n}"; +var fragment$9 = "#define LAMBERT\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include \n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n vec3 totalEmissiveRadiance = emissive;\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n}"; +var vertex$8 = "#define MATCAP\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n vViewPosition = - mvPosition.xyz;\n}"; +var fragment$8 = "#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n vec3 viewDir = normalize( vViewPosition );\n vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n vec3 y = cross( viewDir, x );\n vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n #ifdef USE_MATCAP\n vec4 matcapColor = texture2D( matcap, uv );\n #else\n vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\n #endif\n vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n #include \n #include \n #include \n #include \n #include \n #include \n}"; +var vertex$7 = "#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n varying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n vViewPosition = - mvPosition.xyz;\n#endif\n}"; +var fragment$7 = "#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n varying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n vec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );\n #include \n #include \n #include \n #include \n gl_FragColor = vec4( packNormalToRGB( normal ), diffuseColor.a );\n #ifdef OPAQUE\n gl_FragColor.a = 1.0;\n #endif\n}"; +var vertex$6 = "#define PHONG\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n vViewPosition = - mvPosition.xyz;\n #include \n #include \n #include \n #include \n}"; +var fragment$6 = "#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include \n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n vec3 totalEmissiveRadiance = emissive;\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n}"; +var vertex$5 = "#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n varying vec3 vWorldPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n vViewPosition = - mvPosition.xyz;\n #include \n #include \n #include \n#ifdef USE_TRANSMISSION\n vWorldPosition = worldPosition.xyz;\n#endif\n}"; +var fragment$5 = "#define STANDARD\n#ifdef PHYSICAL\n #define IOR\n #define USE_SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n uniform float ior;\n#endif\n#ifdef USE_SPECULAR\n uniform float specularIntensity;\n uniform vec3 specularColor;\n #ifdef USE_SPECULAR_COLORMAP\n uniform sampler2D specularColorMap;\n #endif\n #ifdef USE_SPECULAR_INTENSITYMAP\n uniform sampler2D specularIntensityMap;\n #endif\n#endif\n#ifdef USE_CLEARCOAT\n uniform float clearcoat;\n uniform float clearcoatRoughness;\n#endif\n#ifdef USE_DISPERSION\n uniform float dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n uniform float iridescence;\n uniform float iridescenceIOR;\n uniform float iridescenceThicknessMinimum;\n uniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n uniform vec3 sheenColor;\n uniform float sheenRoughness;\n #ifdef USE_SHEEN_COLORMAP\n uniform sampler2D sheenColorMap;\n #endif\n #ifdef USE_SHEEN_ROUGHNESSMAP\n uniform sampler2D sheenRoughnessMap;\n #endif\n#endif\n#ifdef USE_ANISOTROPY\n uniform vec2 anisotropyVector;\n #ifdef USE_ANISOTROPYMAP\n uniform sampler2D anisotropyMap;\n #endif\n#endif\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include \n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n vec3 totalEmissiveRadiance = emissive;\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n #include \n vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n #ifdef USE_SHEEN\n float sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\n outgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect;\n #endif\n #ifdef USE_CLEARCOAT\n float dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );\n vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;\n #endif\n #include \n #include \n #include \n #include \n #include \n #include \n}"; +var vertex$4 = "#define TOON\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n vViewPosition = - mvPosition.xyz;\n #include \n #include \n #include \n}"; +var fragment$4 = "#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include \n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n vec3 totalEmissiveRadiance = emissive;\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n #include \n #include \n #include \n #include \n #include \n #include \n}"; +var vertex$3 = "uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \n#ifdef USE_POINTS_UV\n varying vec2 vUv;\n uniform mat3 uvTransform;\n#endif\nvoid main() {\n #ifdef USE_POINTS_UV\n vUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n #endif\n #include \n #include \n #include \n #include \n #include \n #include \n gl_PointSize = size;\n #ifdef USE_SIZEATTENUATION\n bool isPerspective = isPerspectiveMatrix( projectionMatrix );\n if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n #endif\n #include \n #include \n #include \n #include \n}"; +var fragment$3 = "uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include \n vec3 outgoingLight = vec3( 0.0 );\n #include \n #include \n #include \n #include \n #include \n outgoingLight = diffuseColor.rgb;\n #include \n #include \n #include \n #include \n #include \n}"; +var vertex$2 = "#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n}"; +var fragment$2 = "uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n #include \n #include \n #include \n}"; +var vertex$1 = "uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n vec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n vec2 scale;\n scale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n scale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n #ifndef USE_SIZEATTENUATION\n bool isPerspective = isPerspectiveMatrix( projectionMatrix );\n if ( isPerspective ) scale *= - mvPosition.z;\n #endif\n vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n vec2 rotatedPosition;\n rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n mvPosition.xy += rotatedPosition;\n gl_Position = projectionMatrix * mvPosition;\n #include \n #include \n #include \n}"; +var fragment$1 = "uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include \n vec3 outgoingLight = vec3( 0.0 );\n #include \n #include \n #include \n #include \n #include \n outgoingLight = diffuseColor.rgb;\n #include \n #include \n #include \n #include \n}"; +var ShaderChunk = { + alphahash_fragment, + alphahash_pars_fragment, + alphamap_fragment, + alphamap_pars_fragment, + alphatest_fragment, + alphatest_pars_fragment, + aomap_fragment, + aomap_pars_fragment, + batching_pars_vertex, + batching_vertex, + begin_vertex, + beginnormal_vertex, + bsdfs, + iridescence_fragment, + bumpmap_pars_fragment, + clipping_planes_fragment, + clipping_planes_pars_fragment, + clipping_planes_pars_vertex, + clipping_planes_vertex, + color_fragment, + color_pars_fragment, + color_pars_vertex, + color_vertex, + common, + cube_uv_reflection_fragment, + defaultnormal_vertex, + displacementmap_pars_vertex, + displacementmap_vertex, + emissivemap_fragment, + emissivemap_pars_fragment, + colorspace_fragment, + colorspace_pars_fragment, + envmap_fragment, + envmap_common_pars_fragment, + envmap_pars_fragment, + envmap_pars_vertex, + envmap_physical_pars_fragment, + envmap_vertex, + fog_vertex, + fog_pars_vertex, + fog_fragment, + fog_pars_fragment, + gradientmap_pars_fragment, + lightmap_pars_fragment, + lights_lambert_fragment, + lights_lambert_pars_fragment, + lights_pars_begin, + lights_toon_fragment, + lights_toon_pars_fragment, + lights_phong_fragment, + lights_phong_pars_fragment, + lights_physical_fragment, + lights_physical_pars_fragment, + lights_fragment_begin, + lights_fragment_maps, + lights_fragment_end, + logdepthbuf_fragment, + logdepthbuf_pars_fragment, + logdepthbuf_pars_vertex, + logdepthbuf_vertex, + map_fragment, + map_pars_fragment, + map_particle_fragment, + map_particle_pars_fragment, + metalnessmap_fragment, + metalnessmap_pars_fragment, + morphinstance_vertex, + morphcolor_vertex, + morphnormal_vertex, + morphtarget_pars_vertex, + morphtarget_vertex, + normal_fragment_begin, + normal_fragment_maps, + normal_pars_fragment, + normal_pars_vertex, + normal_vertex, + normalmap_pars_fragment, + clearcoat_normal_fragment_begin, + clearcoat_normal_fragment_maps, + clearcoat_pars_fragment, + iridescence_pars_fragment, + opaque_fragment, + packing, + premultiplied_alpha_fragment, + project_vertex, + dithering_fragment, + dithering_pars_fragment, + roughnessmap_fragment, + roughnessmap_pars_fragment, + shadowmap_pars_fragment, + shadowmap_pars_vertex, + shadowmap_vertex, + shadowmask_pars_fragment, + skinbase_vertex, + skinning_pars_vertex, + skinning_vertex, + skinnormal_vertex, + specularmap_fragment, + specularmap_pars_fragment, + tonemapping_fragment, + tonemapping_pars_fragment, + transmission_fragment, + transmission_pars_fragment, + uv_pars_fragment, + uv_pars_vertex, + uv_vertex, + worldpos_vertex, + background_vert: vertex$h, + background_frag: fragment$h, + backgroundCube_vert: vertex$g, + backgroundCube_frag: fragment$g, + cube_vert: vertex$f, + cube_frag: fragment$f, + depth_vert: vertex$e, + depth_frag: fragment$e, + distanceRGBA_vert: vertex$d, + distanceRGBA_frag: fragment$d, + equirect_vert: vertex$c, + equirect_frag: fragment$c, + linedashed_vert: vertex$b, + linedashed_frag: fragment$b, + meshbasic_vert: vertex$a, + meshbasic_frag: fragment$a, + meshlambert_vert: vertex$9, + meshlambert_frag: fragment$9, + meshmatcap_vert: vertex$8, + meshmatcap_frag: fragment$8, + meshnormal_vert: vertex$7, + meshnormal_frag: fragment$7, + meshphong_vert: vertex$6, + meshphong_frag: fragment$6, + meshphysical_vert: vertex$5, + meshphysical_frag: fragment$5, + meshtoon_vert: vertex$4, + meshtoon_frag: fragment$4, + points_vert: vertex$3, + points_frag: fragment$3, + shadow_vert: vertex$2, + shadow_frag: fragment$2, + sprite_vert: vertex$1, + sprite_frag: fragment$1 +}; +var UniformsLib = { + common: { + diffuse: { value: new Color(16777215) }, + opacity: { value: 1 }, + map: { value: null }, + mapTransform: { value: new Matrix3() }, + alphaMap: { value: null }, + alphaMapTransform: { value: new Matrix3() }, + alphaTest: { value: 0 } + }, + specularmap: { + specularMap: { value: null }, + specularMapTransform: { value: new Matrix3() } + }, + envmap: { + envMap: { value: null }, + envMapRotation: { value: new Matrix3() }, + flipEnvMap: { value: -1 }, + reflectivity: { value: 1 }, + // basic, lambert, phong + ior: { value: 1.5 }, + // physical + refractionRatio: { value: 0.98 } + // basic, lambert, phong + }, + aomap: { + aoMap: { value: null }, + aoMapIntensity: { value: 1 }, + aoMapTransform: { value: new Matrix3() } + }, + lightmap: { + lightMap: { value: null }, + lightMapIntensity: { value: 1 }, + lightMapTransform: { value: new Matrix3() } + }, + bumpmap: { + bumpMap: { value: null }, + bumpMapTransform: { value: new Matrix3() }, + bumpScale: { value: 1 } + }, + normalmap: { + normalMap: { value: null }, + normalMapTransform: { value: new Matrix3() }, + normalScale: { value: new Vector2(1, 1) } + }, + displacementmap: { + displacementMap: { value: null }, + displacementMapTransform: { value: new Matrix3() }, + displacementScale: { value: 1 }, + displacementBias: { value: 0 } + }, + emissivemap: { + emissiveMap: { value: null }, + emissiveMapTransform: { value: new Matrix3() } + }, + metalnessmap: { + metalnessMap: { value: null }, + metalnessMapTransform: { value: new Matrix3() } + }, + roughnessmap: { + roughnessMap: { value: null }, + roughnessMapTransform: { value: new Matrix3() } + }, + gradientmap: { + gradientMap: { value: null } + }, + fog: { + fogDensity: { value: 25e-5 }, + fogNear: { value: 1 }, + fogFar: { value: 2e3 }, + fogColor: { value: new Color(16777215) } + }, + lights: { + ambientLightColor: { value: [] }, + lightProbe: { value: [] }, + directionalLights: { value: [], properties: { + direction: {}, + color: {} + } }, + directionalLightShadows: { value: [], properties: { + shadowIntensity: 1, + shadowBias: {}, + shadowNormalBias: {}, + shadowRadius: {}, + shadowMapSize: {} + } }, + directionalShadowMap: { value: [] }, + directionalShadowMatrix: { value: [] }, + spotLights: { value: [], properties: { + color: {}, + position: {}, + direction: {}, + distance: {}, + coneCos: {}, + penumbraCos: {}, + decay: {} + } }, + spotLightShadows: { value: [], properties: { + shadowIntensity: 1, + shadowBias: {}, + shadowNormalBias: {}, + shadowRadius: {}, + shadowMapSize: {} + } }, + spotLightMap: { value: [] }, + spotShadowMap: { value: [] }, + spotLightMatrix: { value: [] }, + pointLights: { value: [], properties: { + color: {}, + position: {}, + decay: {}, + distance: {} + } }, + pointLightShadows: { value: [], properties: { + shadowIntensity: 1, + shadowBias: {}, + shadowNormalBias: {}, + shadowRadius: {}, + shadowMapSize: {}, + shadowCameraNear: {}, + shadowCameraFar: {} + } }, + pointShadowMap: { value: [] }, + pointShadowMatrix: { value: [] }, + hemisphereLights: { value: [], properties: { + direction: {}, + skyColor: {}, + groundColor: {} + } }, + // TODO (abelnation): RectAreaLight BRDF data needs to be moved from example to main src + rectAreaLights: { value: [], properties: { + color: {}, + position: {}, + width: {}, + height: {} + } }, + ltc_1: { value: null }, + ltc_2: { value: null } + }, + points: { + diffuse: { value: new Color(16777215) }, + opacity: { value: 1 }, + size: { value: 1 }, + scale: { value: 1 }, + map: { value: null }, + alphaMap: { value: null }, + alphaMapTransform: { value: new Matrix3() }, + alphaTest: { value: 0 }, + uvTransform: { value: new Matrix3() } + }, + sprite: { + diffuse: { value: new Color(16777215) }, + opacity: { value: 1 }, + center: { value: new Vector2(0.5, 0.5) }, + rotation: { value: 0 }, + map: { value: null }, + mapTransform: { value: new Matrix3() }, + alphaMap: { value: null }, + alphaMapTransform: { value: new Matrix3() }, + alphaTest: { value: 0 } + } +}; +var ShaderLib = { + basic: { + uniforms: mergeUniforms([ + UniformsLib.common, + UniformsLib.specularmap, + UniformsLib.envmap, + UniformsLib.aomap, + UniformsLib.lightmap, + UniformsLib.fog + ]), + vertexShader: ShaderChunk.meshbasic_vert, + fragmentShader: ShaderChunk.meshbasic_frag + }, + lambert: { + uniforms: mergeUniforms([ + UniformsLib.common, + UniformsLib.specularmap, + UniformsLib.envmap, + UniformsLib.aomap, + UniformsLib.lightmap, + UniformsLib.emissivemap, + UniformsLib.bumpmap, + UniformsLib.normalmap, + UniformsLib.displacementmap, + UniformsLib.fog, + UniformsLib.lights, + { + emissive: { value: new Color(0) } + } + ]), + vertexShader: ShaderChunk.meshlambert_vert, + fragmentShader: ShaderChunk.meshlambert_frag + }, + phong: { + uniforms: mergeUniforms([ + UniformsLib.common, + UniformsLib.specularmap, + UniformsLib.envmap, + UniformsLib.aomap, + UniformsLib.lightmap, + UniformsLib.emissivemap, + UniformsLib.bumpmap, + UniformsLib.normalmap, + UniformsLib.displacementmap, + UniformsLib.fog, + UniformsLib.lights, + { + emissive: { value: new Color(0) }, + specular: { value: new Color(1118481) }, + shininess: { value: 30 } + } + ]), + vertexShader: ShaderChunk.meshphong_vert, + fragmentShader: ShaderChunk.meshphong_frag + }, + standard: { + uniforms: mergeUniforms([ + UniformsLib.common, + UniformsLib.envmap, + UniformsLib.aomap, + UniformsLib.lightmap, + UniformsLib.emissivemap, + UniformsLib.bumpmap, + UniformsLib.normalmap, + UniformsLib.displacementmap, + UniformsLib.roughnessmap, + UniformsLib.metalnessmap, + UniformsLib.fog, + UniformsLib.lights, + { + emissive: { value: new Color(0) }, + roughness: { value: 1 }, + metalness: { value: 0 }, + envMapIntensity: { value: 1 } + } + ]), + vertexShader: ShaderChunk.meshphysical_vert, + fragmentShader: ShaderChunk.meshphysical_frag + }, + toon: { + uniforms: mergeUniforms([ + UniformsLib.common, + UniformsLib.aomap, + UniformsLib.lightmap, + UniformsLib.emissivemap, + UniformsLib.bumpmap, + UniformsLib.normalmap, + UniformsLib.displacementmap, + UniformsLib.gradientmap, + UniformsLib.fog, + UniformsLib.lights, + { + emissive: { value: new Color(0) } + } + ]), + vertexShader: ShaderChunk.meshtoon_vert, + fragmentShader: ShaderChunk.meshtoon_frag + }, + matcap: { + uniforms: mergeUniforms([ + UniformsLib.common, + UniformsLib.bumpmap, + UniformsLib.normalmap, + UniformsLib.displacementmap, + UniformsLib.fog, + { + matcap: { value: null } + } + ]), + vertexShader: ShaderChunk.meshmatcap_vert, + fragmentShader: ShaderChunk.meshmatcap_frag + }, + points: { + uniforms: mergeUniforms([ + UniformsLib.points, + UniformsLib.fog + ]), + vertexShader: ShaderChunk.points_vert, + fragmentShader: ShaderChunk.points_frag + }, + dashed: { + uniforms: mergeUniforms([ + UniformsLib.common, + UniformsLib.fog, + { + scale: { value: 1 }, + dashSize: { value: 1 }, + totalSize: { value: 2 } + } + ]), + vertexShader: ShaderChunk.linedashed_vert, + fragmentShader: ShaderChunk.linedashed_frag + }, + depth: { + uniforms: mergeUniforms([ + UniformsLib.common, + UniformsLib.displacementmap + ]), + vertexShader: ShaderChunk.depth_vert, + fragmentShader: ShaderChunk.depth_frag + }, + normal: { + uniforms: mergeUniforms([ + UniformsLib.common, + UniformsLib.bumpmap, + UniformsLib.normalmap, + UniformsLib.displacementmap, + { + opacity: { value: 1 } + } + ]), + vertexShader: ShaderChunk.meshnormal_vert, + fragmentShader: ShaderChunk.meshnormal_frag + }, + sprite: { + uniforms: mergeUniforms([ + UniformsLib.sprite, + UniformsLib.fog + ]), + vertexShader: ShaderChunk.sprite_vert, + fragmentShader: ShaderChunk.sprite_frag + }, + background: { + uniforms: { + uvTransform: { value: new Matrix3() }, + t2D: { value: null }, + backgroundIntensity: { value: 1 } + }, + vertexShader: ShaderChunk.background_vert, + fragmentShader: ShaderChunk.background_frag + }, + backgroundCube: { + uniforms: { + envMap: { value: null }, + flipEnvMap: { value: -1 }, + backgroundBlurriness: { value: 0 }, + backgroundIntensity: { value: 1 }, + backgroundRotation: { value: new Matrix3() } + }, + vertexShader: ShaderChunk.backgroundCube_vert, + fragmentShader: ShaderChunk.backgroundCube_frag + }, + cube: { + uniforms: { + tCube: { value: null }, + tFlip: { value: -1 }, + opacity: { value: 1 } + }, + vertexShader: ShaderChunk.cube_vert, + fragmentShader: ShaderChunk.cube_frag + }, + equirect: { + uniforms: { + tEquirect: { value: null } + }, + vertexShader: ShaderChunk.equirect_vert, + fragmentShader: ShaderChunk.equirect_frag + }, + distanceRGBA: { + uniforms: mergeUniforms([ + UniformsLib.common, + UniformsLib.displacementmap, + { + referencePosition: { value: new Vector3() }, + nearDistance: { value: 1 }, + farDistance: { value: 1e3 } + } + ]), + vertexShader: ShaderChunk.distanceRGBA_vert, + fragmentShader: ShaderChunk.distanceRGBA_frag + }, + shadow: { + uniforms: mergeUniforms([ + UniformsLib.lights, + UniformsLib.fog, + { + color: { value: new Color(0) }, + opacity: { value: 1 } + } + ]), + vertexShader: ShaderChunk.shadow_vert, + fragmentShader: ShaderChunk.shadow_frag + } +}; +ShaderLib.physical = { + uniforms: mergeUniforms([ + ShaderLib.standard.uniforms, + { + clearcoat: { value: 0 }, + clearcoatMap: { value: null }, + clearcoatMapTransform: { value: new Matrix3() }, + clearcoatNormalMap: { value: null }, + clearcoatNormalMapTransform: { value: new Matrix3() }, + clearcoatNormalScale: { value: new Vector2(1, 1) }, + clearcoatRoughness: { value: 0 }, + clearcoatRoughnessMap: { value: null }, + clearcoatRoughnessMapTransform: { value: new Matrix3() }, + dispersion: { value: 0 }, + iridescence: { value: 0 }, + iridescenceMap: { value: null }, + iridescenceMapTransform: { value: new Matrix3() }, + iridescenceIOR: { value: 1.3 }, + iridescenceThicknessMinimum: { value: 100 }, + iridescenceThicknessMaximum: { value: 400 }, + iridescenceThicknessMap: { value: null }, + iridescenceThicknessMapTransform: { value: new Matrix3() }, + sheen: { value: 0 }, + sheenColor: { value: new Color(0) }, + sheenColorMap: { value: null }, + sheenColorMapTransform: { value: new Matrix3() }, + sheenRoughness: { value: 1 }, + sheenRoughnessMap: { value: null }, + sheenRoughnessMapTransform: { value: new Matrix3() }, + transmission: { value: 0 }, + transmissionMap: { value: null }, + transmissionMapTransform: { value: new Matrix3() }, + transmissionSamplerSize: { value: new Vector2() }, + transmissionSamplerMap: { value: null }, + thickness: { value: 0 }, + thicknessMap: { value: null }, + thicknessMapTransform: { value: new Matrix3() }, + attenuationDistance: { value: 0 }, + attenuationColor: { value: new Color(0) }, + specularColor: { value: new Color(1, 1, 1) }, + specularColorMap: { value: null }, + specularColorMapTransform: { value: new Matrix3() }, + specularIntensity: { value: 1 }, + specularIntensityMap: { value: null }, + specularIntensityMapTransform: { value: new Matrix3() }, + anisotropyVector: { value: new Vector2() }, + anisotropyMap: { value: null }, + anisotropyMapTransform: { value: new Matrix3() } + } + ]), + vertexShader: ShaderChunk.meshphysical_vert, + fragmentShader: ShaderChunk.meshphysical_frag +}; +var _rgb = { r: 0, b: 0, g: 0 }; +var _e1$1 = new Euler(); +var _m1$1 = new Matrix4(); +function WebGLBackground(renderer, cubemaps, cubeuvmaps, state, objects, alpha, premultipliedAlpha) { + const clearColor = new Color(0); + let clearAlpha = alpha === true ? 0 : 1; + let planeMesh; + let boxMesh; + let currentBackground = null; + let currentBackgroundVersion = 0; + let currentTonemapping = null; + function getBackground(scene) { + let background = scene.isScene === true ? scene.background : null; + if (background && background.isTexture) { + const usePMREM = scene.backgroundBlurriness > 0; + background = (usePMREM ? cubeuvmaps : cubemaps).get(background); + } + return background; + } + function render(scene) { + let forceClear = false; + const background = getBackground(scene); + if (background === null) { + setClear(clearColor, clearAlpha); + } else if (background && background.isColor) { + setClear(background, 1); + forceClear = true; + } + const environmentBlendMode = renderer.xr.getEnvironmentBlendMode(); + if (environmentBlendMode === "additive") { + state.buffers.color.setClear(0, 0, 0, 1, premultipliedAlpha); + } else if (environmentBlendMode === "alpha-blend") { + state.buffers.color.setClear(0, 0, 0, 0, premultipliedAlpha); + } + if (renderer.autoClear || forceClear) { + state.buffers.depth.setTest(true); + state.buffers.depth.setMask(true); + state.buffers.color.setMask(true); + renderer.clear(renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil); + } + } + function addToRenderList(renderList, scene) { + const background = getBackground(scene); + if (background && (background.isCubeTexture || background.mapping === CubeUVReflectionMapping)) { + if (boxMesh === void 0) { + boxMesh = new Mesh( + new BoxGeometry(1, 1, 1), + new ShaderMaterial({ + name: "BackgroundCubeMaterial", + uniforms: cloneUniforms(ShaderLib.backgroundCube.uniforms), + vertexShader: ShaderLib.backgroundCube.vertexShader, + fragmentShader: ShaderLib.backgroundCube.fragmentShader, + side: BackSide, + depthTest: false, + depthWrite: false, + fog: false + }) + ); + boxMesh.geometry.deleteAttribute("normal"); + boxMesh.geometry.deleteAttribute("uv"); + boxMesh.onBeforeRender = function(renderer2, scene2, camera) { + this.matrixWorld.copyPosition(camera.matrixWorld); + }; + Object.defineProperty(boxMesh.material, "envMap", { + get: function() { + return this.uniforms.envMap.value; + } + }); + objects.update(boxMesh); + } + _e1$1.copy(scene.backgroundRotation); + _e1$1.x *= -1; + _e1$1.y *= -1; + _e1$1.z *= -1; + if (background.isCubeTexture && background.isRenderTargetTexture === false) { + _e1$1.y *= -1; + _e1$1.z *= -1; + } + boxMesh.material.uniforms.envMap.value = background; + boxMesh.material.uniforms.flipEnvMap.value = background.isCubeTexture && background.isRenderTargetTexture === false ? -1 : 1; + boxMesh.material.uniforms.backgroundBlurriness.value = scene.backgroundBlurriness; + boxMesh.material.uniforms.backgroundIntensity.value = scene.backgroundIntensity; + boxMesh.material.uniforms.backgroundRotation.value.setFromMatrix4(_m1$1.makeRotationFromEuler(_e1$1)); + boxMesh.material.toneMapped = ColorManagement.getTransfer(background.colorSpace) !== SRGBTransfer; + if (currentBackground !== background || currentBackgroundVersion !== background.version || currentTonemapping !== renderer.toneMapping) { + boxMesh.material.needsUpdate = true; + currentBackground = background; + currentBackgroundVersion = background.version; + currentTonemapping = renderer.toneMapping; + } + boxMesh.layers.enableAll(); + renderList.unshift(boxMesh, boxMesh.geometry, boxMesh.material, 0, 0, null); + } else if (background && background.isTexture) { + if (planeMesh === void 0) { + planeMesh = new Mesh( + new PlaneGeometry(2, 2), + new ShaderMaterial({ + name: "BackgroundMaterial", + uniforms: cloneUniforms(ShaderLib.background.uniforms), + vertexShader: ShaderLib.background.vertexShader, + fragmentShader: ShaderLib.background.fragmentShader, + side: FrontSide, + depthTest: false, + depthWrite: false, + fog: false + }) + ); + planeMesh.geometry.deleteAttribute("normal"); + Object.defineProperty(planeMesh.material, "map", { + get: function() { + return this.uniforms.t2D.value; + } + }); + objects.update(planeMesh); + } + planeMesh.material.uniforms.t2D.value = background; + planeMesh.material.uniforms.backgroundIntensity.value = scene.backgroundIntensity; + planeMesh.material.toneMapped = ColorManagement.getTransfer(background.colorSpace) !== SRGBTransfer; + if (background.matrixAutoUpdate === true) { + background.updateMatrix(); + } + planeMesh.material.uniforms.uvTransform.value.copy(background.matrix); + if (currentBackground !== background || currentBackgroundVersion !== background.version || currentTonemapping !== renderer.toneMapping) { + planeMesh.material.needsUpdate = true; + currentBackground = background; + currentBackgroundVersion = background.version; + currentTonemapping = renderer.toneMapping; + } + planeMesh.layers.enableAll(); + renderList.unshift(planeMesh, planeMesh.geometry, planeMesh.material, 0, 0, null); + } + } + function setClear(color, alpha2) { + color.getRGB(_rgb, getUnlitUniformColorSpace(renderer)); + state.buffers.color.setClear(_rgb.r, _rgb.g, _rgb.b, alpha2, premultipliedAlpha); + } + return { + getClearColor: function() { + return clearColor; + }, + setClearColor: function(color, alpha2 = 1) { + clearColor.set(color); + clearAlpha = alpha2; + setClear(clearColor, clearAlpha); + }, + getClearAlpha: function() { + return clearAlpha; + }, + setClearAlpha: function(alpha2) { + clearAlpha = alpha2; + setClear(clearColor, clearAlpha); + }, + render, + addToRenderList + }; +} +function WebGLBindingStates(gl, attributes) { + const maxVertexAttributes = gl.getParameter(gl.MAX_VERTEX_ATTRIBS); + const bindingStates = {}; + const defaultState = createBindingState(null); + let currentState = defaultState; + let forceUpdate = false; + function setup(object, material, program, geometry, index) { + let updateBuffers = false; + const state = getBindingState(geometry, program, material); + if (currentState !== state) { + currentState = state; + bindVertexArrayObject(currentState.object); + } + updateBuffers = needsUpdate(object, geometry, program, index); + if (updateBuffers) saveCache(object, geometry, program, index); + if (index !== null) { + attributes.update(index, gl.ELEMENT_ARRAY_BUFFER); + } + if (updateBuffers || forceUpdate) { + forceUpdate = false; + setupVertexAttributes(object, material, program, geometry); + if (index !== null) { + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, attributes.get(index).buffer); + } + } + } + function createVertexArrayObject() { + return gl.createVertexArray(); + } + function bindVertexArrayObject(vao) { + return gl.bindVertexArray(vao); + } + function deleteVertexArrayObject(vao) { + return gl.deleteVertexArray(vao); + } + function getBindingState(geometry, program, material) { + const wireframe = material.wireframe === true; + let programMap = bindingStates[geometry.id]; + if (programMap === void 0) { + programMap = {}; + bindingStates[geometry.id] = programMap; + } + let stateMap = programMap[program.id]; + if (stateMap === void 0) { + stateMap = {}; + programMap[program.id] = stateMap; + } + let state = stateMap[wireframe]; + if (state === void 0) { + state = createBindingState(createVertexArrayObject()); + stateMap[wireframe] = state; + } + return state; + } + function createBindingState(vao) { + const newAttributes = []; + const enabledAttributes = []; + const attributeDivisors = []; + for (let i = 0; i < maxVertexAttributes; i++) { + newAttributes[i] = 0; + enabledAttributes[i] = 0; + attributeDivisors[i] = 0; + } + return { + // for backward compatibility on non-VAO support browser + geometry: null, + program: null, + wireframe: false, + newAttributes, + enabledAttributes, + attributeDivisors, + object: vao, + attributes: {}, + index: null + }; + } + function needsUpdate(object, geometry, program, index) { + const cachedAttributes = currentState.attributes; + const geometryAttributes = geometry.attributes; + let attributesNum = 0; + const programAttributes = program.getAttributes(); + for (const name in programAttributes) { + const programAttribute = programAttributes[name]; + if (programAttribute.location >= 0) { + const cachedAttribute = cachedAttributes[name]; + let geometryAttribute = geometryAttributes[name]; + if (geometryAttribute === void 0) { + if (name === "instanceMatrix" && object.instanceMatrix) geometryAttribute = object.instanceMatrix; + if (name === "instanceColor" && object.instanceColor) geometryAttribute = object.instanceColor; + } + if (cachedAttribute === void 0) return true; + if (cachedAttribute.attribute !== geometryAttribute) return true; + if (geometryAttribute && cachedAttribute.data !== geometryAttribute.data) return true; + attributesNum++; + } + } + if (currentState.attributesNum !== attributesNum) return true; + if (currentState.index !== index) return true; + return false; + } + function saveCache(object, geometry, program, index) { + const cache = {}; + const attributes2 = geometry.attributes; + let attributesNum = 0; + const programAttributes = program.getAttributes(); + for (const name in programAttributes) { + const programAttribute = programAttributes[name]; + if (programAttribute.location >= 0) { + let attribute = attributes2[name]; + if (attribute === void 0) { + if (name === "instanceMatrix" && object.instanceMatrix) attribute = object.instanceMatrix; + if (name === "instanceColor" && object.instanceColor) attribute = object.instanceColor; + } + const data = {}; + data.attribute = attribute; + if (attribute && attribute.data) { + data.data = attribute.data; + } + cache[name] = data; + attributesNum++; + } + } + currentState.attributes = cache; + currentState.attributesNum = attributesNum; + currentState.index = index; + } + function initAttributes() { + const newAttributes = currentState.newAttributes; + for (let i = 0, il = newAttributes.length; i < il; i++) { + newAttributes[i] = 0; + } + } + function enableAttribute(attribute) { + enableAttributeAndDivisor(attribute, 0); + } + function enableAttributeAndDivisor(attribute, meshPerAttribute) { + const newAttributes = currentState.newAttributes; + const enabledAttributes = currentState.enabledAttributes; + const attributeDivisors = currentState.attributeDivisors; + newAttributes[attribute] = 1; + if (enabledAttributes[attribute] === 0) { + gl.enableVertexAttribArray(attribute); + enabledAttributes[attribute] = 1; + } + if (attributeDivisors[attribute] !== meshPerAttribute) { + gl.vertexAttribDivisor(attribute, meshPerAttribute); + attributeDivisors[attribute] = meshPerAttribute; + } + } + function disableUnusedAttributes() { + const newAttributes = currentState.newAttributes; + const enabledAttributes = currentState.enabledAttributes; + for (let i = 0, il = enabledAttributes.length; i < il; i++) { + if (enabledAttributes[i] !== newAttributes[i]) { + gl.disableVertexAttribArray(i); + enabledAttributes[i] = 0; + } + } + } + function vertexAttribPointer(index, size, type, normalized, stride, offset, integer) { + if (integer === true) { + gl.vertexAttribIPointer(index, size, type, stride, offset); + } else { + gl.vertexAttribPointer(index, size, type, normalized, stride, offset); + } + } + function setupVertexAttributes(object, material, program, geometry) { + initAttributes(); + const geometryAttributes = geometry.attributes; + const programAttributes = program.getAttributes(); + const materialDefaultAttributeValues = material.defaultAttributeValues; + for (const name in programAttributes) { + const programAttribute = programAttributes[name]; + if (programAttribute.location >= 0) { + let geometryAttribute = geometryAttributes[name]; + if (geometryAttribute === void 0) { + if (name === "instanceMatrix" && object.instanceMatrix) geometryAttribute = object.instanceMatrix; + if (name === "instanceColor" && object.instanceColor) geometryAttribute = object.instanceColor; + } + if (geometryAttribute !== void 0) { + const normalized = geometryAttribute.normalized; + const size = geometryAttribute.itemSize; + const attribute = attributes.get(geometryAttribute); + if (attribute === void 0) continue; + const buffer = attribute.buffer; + const type = attribute.type; + const bytesPerElement = attribute.bytesPerElement; + const integer = type === gl.INT || type === gl.UNSIGNED_INT || geometryAttribute.gpuType === IntType; + if (geometryAttribute.isInterleavedBufferAttribute) { + const data = geometryAttribute.data; + const stride = data.stride; + const offset = geometryAttribute.offset; + if (data.isInstancedInterleavedBuffer) { + for (let i = 0; i < programAttribute.locationSize; i++) { + enableAttributeAndDivisor(programAttribute.location + i, data.meshPerAttribute); + } + if (object.isInstancedMesh !== true && geometry._maxInstanceCount === void 0) { + geometry._maxInstanceCount = data.meshPerAttribute * data.count; + } + } else { + for (let i = 0; i < programAttribute.locationSize; i++) { + enableAttribute(programAttribute.location + i); + } + } + gl.bindBuffer(gl.ARRAY_BUFFER, buffer); + for (let i = 0; i < programAttribute.locationSize; i++) { + vertexAttribPointer( + programAttribute.location + i, + size / programAttribute.locationSize, + type, + normalized, + stride * bytesPerElement, + (offset + size / programAttribute.locationSize * i) * bytesPerElement, + integer + ); + } + } else { + if (geometryAttribute.isInstancedBufferAttribute) { + for (let i = 0; i < programAttribute.locationSize; i++) { + enableAttributeAndDivisor(programAttribute.location + i, geometryAttribute.meshPerAttribute); + } + if (object.isInstancedMesh !== true && geometry._maxInstanceCount === void 0) { + geometry._maxInstanceCount = geometryAttribute.meshPerAttribute * geometryAttribute.count; + } + } else { + for (let i = 0; i < programAttribute.locationSize; i++) { + enableAttribute(programAttribute.location + i); + } + } + gl.bindBuffer(gl.ARRAY_BUFFER, buffer); + for (let i = 0; i < programAttribute.locationSize; i++) { + vertexAttribPointer( + programAttribute.location + i, + size / programAttribute.locationSize, + type, + normalized, + size * bytesPerElement, + size / programAttribute.locationSize * i * bytesPerElement, + integer + ); + } + } + } else if (materialDefaultAttributeValues !== void 0) { + const value = materialDefaultAttributeValues[name]; + if (value !== void 0) { + switch (value.length) { + case 2: + gl.vertexAttrib2fv(programAttribute.location, value); + break; + case 3: + gl.vertexAttrib3fv(programAttribute.location, value); + break; + case 4: + gl.vertexAttrib4fv(programAttribute.location, value); + break; + default: + gl.vertexAttrib1fv(programAttribute.location, value); + } + } + } + } + } + disableUnusedAttributes(); + } + function dispose() { + reset(); + for (const geometryId in bindingStates) { + const programMap = bindingStates[geometryId]; + for (const programId in programMap) { + const stateMap = programMap[programId]; + for (const wireframe in stateMap) { + deleteVertexArrayObject(stateMap[wireframe].object); + delete stateMap[wireframe]; + } + delete programMap[programId]; + } + delete bindingStates[geometryId]; + } + } + function releaseStatesOfGeometry(geometry) { + if (bindingStates[geometry.id] === void 0) return; + const programMap = bindingStates[geometry.id]; + for (const programId in programMap) { + const stateMap = programMap[programId]; + for (const wireframe in stateMap) { + deleteVertexArrayObject(stateMap[wireframe].object); + delete stateMap[wireframe]; + } + delete programMap[programId]; + } + delete bindingStates[geometry.id]; + } + function releaseStatesOfProgram(program) { + for (const geometryId in bindingStates) { + const programMap = bindingStates[geometryId]; + if (programMap[program.id] === void 0) continue; + const stateMap = programMap[program.id]; + for (const wireframe in stateMap) { + deleteVertexArrayObject(stateMap[wireframe].object); + delete stateMap[wireframe]; + } + delete programMap[program.id]; + } + } + function reset() { + resetDefaultState(); + forceUpdate = true; + if (currentState === defaultState) return; + currentState = defaultState; + bindVertexArrayObject(currentState.object); + } + function resetDefaultState() { + defaultState.geometry = null; + defaultState.program = null; + defaultState.wireframe = false; + } + return { + setup, + reset, + resetDefaultState, + dispose, + releaseStatesOfGeometry, + releaseStatesOfProgram, + initAttributes, + enableAttribute, + disableUnusedAttributes + }; +} +function WebGLBufferRenderer(gl, extensions, info) { + let mode; + function setMode(value) { + mode = value; + } + function render(start, count) { + gl.drawArrays(mode, start, count); + info.update(count, mode, 1); + } + function renderInstances(start, count, primcount) { + if (primcount === 0) return; + gl.drawArraysInstanced(mode, start, count, primcount); + info.update(count, mode, primcount); + } + function renderMultiDraw(starts, counts, drawCount) { + if (drawCount === 0) return; + const extension = extensions.get("WEBGL_multi_draw"); + extension.multiDrawArraysWEBGL(mode, starts, 0, counts, 0, drawCount); + let elementCount = 0; + for (let i = 0; i < drawCount; i++) { + elementCount += counts[i]; + } + info.update(elementCount, mode, 1); + } + function renderMultiDrawInstances(starts, counts, drawCount, primcount) { + if (drawCount === 0) return; + const extension = extensions.get("WEBGL_multi_draw"); + if (extension === null) { + for (let i = 0; i < starts.length; i++) { + renderInstances(starts[i], counts[i], primcount[i]); + } + } else { + extension.multiDrawArraysInstancedWEBGL(mode, starts, 0, counts, 0, primcount, 0, drawCount); + let elementCount = 0; + for (let i = 0; i < drawCount; i++) { + elementCount += counts[i]; + } + for (let i = 0; i < primcount.length; i++) { + info.update(elementCount, mode, primcount[i]); + } + } + } + this.setMode = setMode; + this.render = render; + this.renderInstances = renderInstances; + this.renderMultiDraw = renderMultiDraw; + this.renderMultiDrawInstances = renderMultiDrawInstances; +} +function WebGLCapabilities(gl, extensions, parameters, utils) { + let maxAnisotropy; + function getMaxAnisotropy() { + if (maxAnisotropy !== void 0) return maxAnisotropy; + if (extensions.has("EXT_texture_filter_anisotropic") === true) { + const extension = extensions.get("EXT_texture_filter_anisotropic"); + maxAnisotropy = gl.getParameter(extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT); + } else { + maxAnisotropy = 0; + } + return maxAnisotropy; + } + function textureFormatReadable(textureFormat) { + if (textureFormat !== RGBAFormat && utils.convert(textureFormat) !== gl.getParameter(gl.IMPLEMENTATION_COLOR_READ_FORMAT)) { + return false; + } + return true; + } + function textureTypeReadable(textureType) { + const halfFloatSupportedByExt = textureType === HalfFloatType && (extensions.has("EXT_color_buffer_half_float") || extensions.has("EXT_color_buffer_float")); + if (textureType !== UnsignedByteType && utils.convert(textureType) !== gl.getParameter(gl.IMPLEMENTATION_COLOR_READ_TYPE) && // Edge and Chrome Mac < 52 (#9513) + textureType !== FloatType && !halfFloatSupportedByExt) { + return false; + } + return true; + } + function getMaxPrecision(precision2) { + if (precision2 === "highp") { + if (gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.HIGH_FLOAT).precision > 0 && gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.HIGH_FLOAT).precision > 0) { + return "highp"; + } + precision2 = "mediump"; + } + if (precision2 === "mediump") { + if (gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT).precision > 0 && gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.MEDIUM_FLOAT).precision > 0) { + return "mediump"; + } + } + return "lowp"; + } + let precision = parameters.precision !== void 0 ? parameters.precision : "highp"; + const maxPrecision = getMaxPrecision(precision); + if (maxPrecision !== precision) { + console.warn("THREE.WebGLRenderer:", precision, "not supported, using", maxPrecision, "instead."); + precision = maxPrecision; + } + const logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true; + const maxTextures = gl.getParameter(gl.MAX_TEXTURE_IMAGE_UNITS); + const maxVertexTextures = gl.getParameter(gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS); + const maxTextureSize = gl.getParameter(gl.MAX_TEXTURE_SIZE); + const maxCubemapSize = gl.getParameter(gl.MAX_CUBE_MAP_TEXTURE_SIZE); + const maxAttributes = gl.getParameter(gl.MAX_VERTEX_ATTRIBS); + const maxVertexUniforms = gl.getParameter(gl.MAX_VERTEX_UNIFORM_VECTORS); + const maxVaryings = gl.getParameter(gl.MAX_VARYING_VECTORS); + const maxFragmentUniforms = gl.getParameter(gl.MAX_FRAGMENT_UNIFORM_VECTORS); + const vertexTextures = maxVertexTextures > 0; + const maxSamples = gl.getParameter(gl.MAX_SAMPLES); + return { + isWebGL2: true, + // keeping this for backwards compatibility + getMaxAnisotropy, + getMaxPrecision, + textureFormatReadable, + textureTypeReadable, + precision, + logarithmicDepthBuffer, + maxTextures, + maxVertexTextures, + maxTextureSize, + maxCubemapSize, + maxAttributes, + maxVertexUniforms, + maxVaryings, + maxFragmentUniforms, + vertexTextures, + maxSamples + }; +} +function WebGLClipping(properties) { + const scope = this; + let globalState = null, numGlobalPlanes = 0, localClippingEnabled = false, renderingShadows = false; + const plane = new Plane(), viewNormalMatrix = new Matrix3(), uniform = { value: null, needsUpdate: false }; + this.uniform = uniform; + this.numPlanes = 0; + this.numIntersection = 0; + this.init = function(planes, enableLocalClipping) { + const enabled = planes.length !== 0 || enableLocalClipping || // enable state of previous frame - the clipping code has to + // run another frame in order to reset the state: + numGlobalPlanes !== 0 || localClippingEnabled; + localClippingEnabled = enableLocalClipping; + numGlobalPlanes = planes.length; + return enabled; + }; + this.beginShadows = function() { + renderingShadows = true; + projectPlanes(null); + }; + this.endShadows = function() { + renderingShadows = false; + }; + this.setGlobalState = function(planes, camera) { + globalState = projectPlanes(planes, camera, 0); + }; + this.setState = function(material, camera, useCache) { + const planes = material.clippingPlanes, clipIntersection = material.clipIntersection, clipShadows = material.clipShadows; + const materialProperties = properties.get(material); + if (!localClippingEnabled || planes === null || planes.length === 0 || renderingShadows && !clipShadows) { + if (renderingShadows) { + projectPlanes(null); + } else { + resetGlobalState(); + } + } else { + const nGlobal = renderingShadows ? 0 : numGlobalPlanes, lGlobal = nGlobal * 4; + let dstArray = materialProperties.clippingState || null; + uniform.value = dstArray; + dstArray = projectPlanes(planes, camera, lGlobal, useCache); + for (let i = 0; i !== lGlobal; ++i) { + dstArray[i] = globalState[i]; + } + materialProperties.clippingState = dstArray; + this.numIntersection = clipIntersection ? this.numPlanes : 0; + this.numPlanes += nGlobal; + } + }; + function resetGlobalState() { + if (uniform.value !== globalState) { + uniform.value = globalState; + uniform.needsUpdate = numGlobalPlanes > 0; + } + scope.numPlanes = numGlobalPlanes; + scope.numIntersection = 0; + } + function projectPlanes(planes, camera, dstOffset, skipTransform) { + const nPlanes = planes !== null ? planes.length : 0; + let dstArray = null; + if (nPlanes !== 0) { + dstArray = uniform.value; + if (skipTransform !== true || dstArray === null) { + const flatSize = dstOffset + nPlanes * 4, viewMatrix = camera.matrixWorldInverse; + viewNormalMatrix.getNormalMatrix(viewMatrix); + if (dstArray === null || dstArray.length < flatSize) { + dstArray = new Float32Array(flatSize); + } + for (let i = 0, i4 = dstOffset; i !== nPlanes; ++i, i4 += 4) { + plane.copy(planes[i]).applyMatrix4(viewMatrix, viewNormalMatrix); + plane.normal.toArray(dstArray, i4); + dstArray[i4 + 3] = plane.constant; + } + } + uniform.value = dstArray; + uniform.needsUpdate = true; + } + scope.numPlanes = nPlanes; + scope.numIntersection = 0; + return dstArray; + } +} +function WebGLCubeMaps(renderer) { + let cubemaps = /* @__PURE__ */ new WeakMap(); + function mapTextureMapping(texture, mapping) { + if (mapping === EquirectangularReflectionMapping) { + texture.mapping = CubeReflectionMapping; + } else if (mapping === EquirectangularRefractionMapping) { + texture.mapping = CubeRefractionMapping; + } + return texture; + } + function get(texture) { + if (texture && texture.isTexture) { + const mapping = texture.mapping; + if (mapping === EquirectangularReflectionMapping || mapping === EquirectangularRefractionMapping) { + if (cubemaps.has(texture)) { + const cubemap = cubemaps.get(texture).texture; + return mapTextureMapping(cubemap, texture.mapping); + } else { + const image = texture.image; + if (image && image.height > 0) { + const renderTarget = new WebGLCubeRenderTarget(image.height); + renderTarget.fromEquirectangularTexture(renderer, texture); + cubemaps.set(texture, renderTarget); + texture.addEventListener("dispose", onTextureDispose); + return mapTextureMapping(renderTarget.texture, texture.mapping); + } else { + return null; + } + } + } + } + return texture; + } + function onTextureDispose(event) { + const texture = event.target; + texture.removeEventListener("dispose", onTextureDispose); + const cubemap = cubemaps.get(texture); + if (cubemap !== void 0) { + cubemaps.delete(texture); + cubemap.dispose(); + } + } + function dispose() { + cubemaps = /* @__PURE__ */ new WeakMap(); + } + return { + get, + dispose + }; +} +var OrthographicCamera = class extends Camera { + constructor(left = -1, right = 1, top = 1, bottom = -1, near = 0.1, far = 2e3) { + super(); + this.isOrthographicCamera = true; + this.type = "OrthographicCamera"; + this.zoom = 1; + this.view = null; + this.left = left; + this.right = right; + this.top = top; + this.bottom = bottom; + this.near = near; + this.far = far; + this.updateProjectionMatrix(); + } + copy(source, recursive) { + super.copy(source, recursive); + this.left = source.left; + this.right = source.right; + this.top = source.top; + this.bottom = source.bottom; + this.near = source.near; + this.far = source.far; + this.zoom = source.zoom; + this.view = source.view === null ? null : Object.assign({}, source.view); + return this; + } + setViewOffset(fullWidth, fullHeight, x, y, width, height) { + if (this.view === null) { + this.view = { + enabled: true, + fullWidth: 1, + fullHeight: 1, + offsetX: 0, + offsetY: 0, + width: 1, + height: 1 + }; + } + this.view.enabled = true; + this.view.fullWidth = fullWidth; + this.view.fullHeight = fullHeight; + this.view.offsetX = x; + this.view.offsetY = y; + this.view.width = width; + this.view.height = height; + this.updateProjectionMatrix(); + } + clearViewOffset() { + if (this.view !== null) { + this.view.enabled = false; + } + this.updateProjectionMatrix(); + } + updateProjectionMatrix() { + const dx = (this.right - this.left) / (2 * this.zoom); + const dy = (this.top - this.bottom) / (2 * this.zoom); + const cx = (this.right + this.left) / 2; + const cy = (this.top + this.bottom) / 2; + let left = cx - dx; + let right = cx + dx; + let top = cy + dy; + let bottom = cy - dy; + if (this.view !== null && this.view.enabled) { + const scaleW = (this.right - this.left) / this.view.fullWidth / this.zoom; + const scaleH = (this.top - this.bottom) / this.view.fullHeight / this.zoom; + left += scaleW * this.view.offsetX; + right = left + scaleW * this.view.width; + top -= scaleH * this.view.offsetY; + bottom = top - scaleH * this.view.height; + } + this.projectionMatrix.makeOrthographic(left, right, top, bottom, this.near, this.far, this.coordinateSystem); + this.projectionMatrixInverse.copy(this.projectionMatrix).invert(); + } + toJSON(meta) { + const data = super.toJSON(meta); + data.object.zoom = this.zoom; + data.object.left = this.left; + data.object.right = this.right; + data.object.top = this.top; + data.object.bottom = this.bottom; + data.object.near = this.near; + data.object.far = this.far; + if (this.view !== null) data.object.view = Object.assign({}, this.view); + return data; + } +}; +var LOD_MIN = 4; +var EXTRA_LOD_SIGMA = [0.125, 0.215, 0.35, 0.446, 0.526, 0.582]; +var MAX_SAMPLES = 20; +var _flatCamera = new OrthographicCamera(); +var _clearColor = new Color(); +var _oldTarget = null; +var _oldActiveCubeFace = 0; +var _oldActiveMipmapLevel = 0; +var _oldXrEnabled = false; +var PHI = (1 + Math.sqrt(5)) / 2; +var INV_PHI = 1 / PHI; +var _axisDirections = [ + new Vector3(-PHI, INV_PHI, 0), + new Vector3(PHI, INV_PHI, 0), + new Vector3(-INV_PHI, 0, PHI), + new Vector3(INV_PHI, 0, PHI), + new Vector3(0, PHI, -INV_PHI), + new Vector3(0, PHI, INV_PHI), + new Vector3(-1, 1, -1), + new Vector3(1, 1, -1), + new Vector3(-1, 1, 1), + new Vector3(1, 1, 1) +]; +var PMREMGenerator = class { + constructor(renderer) { + this._renderer = renderer; + this._pingPongRenderTarget = null; + this._lodMax = 0; + this._cubeSize = 0; + this._lodPlanes = []; + this._sizeLods = []; + this._sigmas = []; + this._blurMaterial = null; + this._cubemapMaterial = null; + this._equirectMaterial = null; + this._compileMaterial(this._blurMaterial); + } + /** + * Generates a PMREM from a supplied Scene, which can be faster than using an + * image if networking bandwidth is low. Optional sigma specifies a blur radius + * in radians to be applied to the scene before PMREM generation. Optional near + * and far planes ensure the scene is rendered in its entirety (the cubeCamera + * is placed at the origin). + */ + fromScene(scene, sigma = 0, near = 0.1, far = 100) { + _oldTarget = this._renderer.getRenderTarget(); + _oldActiveCubeFace = this._renderer.getActiveCubeFace(); + _oldActiveMipmapLevel = this._renderer.getActiveMipmapLevel(); + _oldXrEnabled = this._renderer.xr.enabled; + this._renderer.xr.enabled = false; + this._setSize(256); + const cubeUVRenderTarget = this._allocateTargets(); + cubeUVRenderTarget.depthBuffer = true; + this._sceneToCubeUV(scene, near, far, cubeUVRenderTarget); + if (sigma > 0) { + this._blur(cubeUVRenderTarget, 0, 0, sigma); + } + this._applyPMREM(cubeUVRenderTarget); + this._cleanup(cubeUVRenderTarget); + return cubeUVRenderTarget; + } + /** + * Generates a PMREM from an equirectangular texture, which can be either LDR + * or HDR. The ideal input image size is 1k (1024 x 512), + * as this matches best with the 256 x 256 cubemap output. + * The smallest supported equirectangular image size is 64 x 32. + */ + fromEquirectangular(equirectangular, renderTarget = null) { + return this._fromTexture(equirectangular, renderTarget); + } + /** + * Generates a PMREM from an cubemap texture, which can be either LDR + * or HDR. The ideal input cube size is 256 x 256, + * as this matches best with the 256 x 256 cubemap output. + * The smallest supported cube size is 16 x 16. + */ + fromCubemap(cubemap, renderTarget = null) { + return this._fromTexture(cubemap, renderTarget); + } + /** + * Pre-compiles the cubemap shader. You can get faster start-up by invoking this method during + * your texture's network fetch for increased concurrency. + */ + compileCubemapShader() { + if (this._cubemapMaterial === null) { + this._cubemapMaterial = _getCubemapMaterial(); + this._compileMaterial(this._cubemapMaterial); + } + } + /** + * Pre-compiles the equirectangular shader. You can get faster start-up by invoking this method during + * your texture's network fetch for increased concurrency. + */ + compileEquirectangularShader() { + if (this._equirectMaterial === null) { + this._equirectMaterial = _getEquirectMaterial(); + this._compileMaterial(this._equirectMaterial); + } + } + /** + * Disposes of the PMREMGenerator's internal memory. Note that PMREMGenerator is a static class, + * so you should not need more than one PMREMGenerator object. If you do, calling dispose() on + * one of them will cause any others to also become unusable. + */ + dispose() { + this._dispose(); + if (this._cubemapMaterial !== null) this._cubemapMaterial.dispose(); + if (this._equirectMaterial !== null) this._equirectMaterial.dispose(); + } + // private interface + _setSize(cubeSize) { + this._lodMax = Math.floor(Math.log2(cubeSize)); + this._cubeSize = Math.pow(2, this._lodMax); + } + _dispose() { + if (this._blurMaterial !== null) this._blurMaterial.dispose(); + if (this._pingPongRenderTarget !== null) this._pingPongRenderTarget.dispose(); + for (let i = 0; i < this._lodPlanes.length; i++) { + this._lodPlanes[i].dispose(); + } + } + _cleanup(outputTarget) { + this._renderer.setRenderTarget(_oldTarget, _oldActiveCubeFace, _oldActiveMipmapLevel); + this._renderer.xr.enabled = _oldXrEnabled; + outputTarget.scissorTest = false; + _setViewport(outputTarget, 0, 0, outputTarget.width, outputTarget.height); + } + _fromTexture(texture, renderTarget) { + if (texture.mapping === CubeReflectionMapping || texture.mapping === CubeRefractionMapping) { + this._setSize(texture.image.length === 0 ? 16 : texture.image[0].width || texture.image[0].image.width); + } else { + this._setSize(texture.image.width / 4); + } + _oldTarget = this._renderer.getRenderTarget(); + _oldActiveCubeFace = this._renderer.getActiveCubeFace(); + _oldActiveMipmapLevel = this._renderer.getActiveMipmapLevel(); + _oldXrEnabled = this._renderer.xr.enabled; + this._renderer.xr.enabled = false; + const cubeUVRenderTarget = renderTarget || this._allocateTargets(); + this._textureToCubeUV(texture, cubeUVRenderTarget); + this._applyPMREM(cubeUVRenderTarget); + this._cleanup(cubeUVRenderTarget); + return cubeUVRenderTarget; + } + _allocateTargets() { + const width = 3 * Math.max(this._cubeSize, 16 * 7); + const height = 4 * this._cubeSize; + const params = { + magFilter: LinearFilter, + minFilter: LinearFilter, + generateMipmaps: false, + type: HalfFloatType, + format: RGBAFormat, + colorSpace: LinearSRGBColorSpace, + depthBuffer: false + }; + const cubeUVRenderTarget = _createRenderTarget(width, height, params); + if (this._pingPongRenderTarget === null || this._pingPongRenderTarget.width !== width || this._pingPongRenderTarget.height !== height) { + if (this._pingPongRenderTarget !== null) { + this._dispose(); + } + this._pingPongRenderTarget = _createRenderTarget(width, height, params); + const { _lodMax } = this; + ({ sizeLods: this._sizeLods, lodPlanes: this._lodPlanes, sigmas: this._sigmas } = _createPlanes(_lodMax)); + this._blurMaterial = _getBlurShader(_lodMax, width, height); + } + return cubeUVRenderTarget; + } + _compileMaterial(material) { + const tmpMesh = new Mesh(this._lodPlanes[0], material); + this._renderer.compile(tmpMesh, _flatCamera); + } + _sceneToCubeUV(scene, near, far, cubeUVRenderTarget) { + const fov2 = 90; + const aspect2 = 1; + const cubeCamera = new PerspectiveCamera(fov2, aspect2, near, far); + const upSign = [1, -1, 1, 1, 1, 1]; + const forwardSign = [1, 1, 1, -1, -1, -1]; + const renderer = this._renderer; + const originalAutoClear = renderer.autoClear; + const toneMapping = renderer.toneMapping; + renderer.getClearColor(_clearColor); + renderer.toneMapping = NoToneMapping; + renderer.autoClear = false; + const backgroundMaterial = new MeshBasicMaterial({ + name: "PMREM.Background", + side: BackSide, + depthWrite: false, + depthTest: false + }); + const backgroundBox = new Mesh(new BoxGeometry(), backgroundMaterial); + let useSolidColor = false; + const background = scene.background; + if (background) { + if (background.isColor) { + backgroundMaterial.color.copy(background); + scene.background = null; + useSolidColor = true; + } + } else { + backgroundMaterial.color.copy(_clearColor); + useSolidColor = true; + } + for (let i = 0; i < 6; i++) { + const col = i % 3; + if (col === 0) { + cubeCamera.up.set(0, upSign[i], 0); + cubeCamera.lookAt(forwardSign[i], 0, 0); + } else if (col === 1) { + cubeCamera.up.set(0, 0, upSign[i]); + cubeCamera.lookAt(0, forwardSign[i], 0); + } else { + cubeCamera.up.set(0, upSign[i], 0); + cubeCamera.lookAt(0, 0, forwardSign[i]); + } + const size = this._cubeSize; + _setViewport(cubeUVRenderTarget, col * size, i > 2 ? size : 0, size, size); + renderer.setRenderTarget(cubeUVRenderTarget); + if (useSolidColor) { + renderer.render(backgroundBox, cubeCamera); + } + renderer.render(scene, cubeCamera); + } + backgroundBox.geometry.dispose(); + backgroundBox.material.dispose(); + renderer.toneMapping = toneMapping; + renderer.autoClear = originalAutoClear; + scene.background = background; + } + _textureToCubeUV(texture, cubeUVRenderTarget) { + const renderer = this._renderer; + const isCubeTexture = texture.mapping === CubeReflectionMapping || texture.mapping === CubeRefractionMapping; + if (isCubeTexture) { + if (this._cubemapMaterial === null) { + this._cubemapMaterial = _getCubemapMaterial(); + } + this._cubemapMaterial.uniforms.flipEnvMap.value = texture.isRenderTargetTexture === false ? -1 : 1; + } else { + if (this._equirectMaterial === null) { + this._equirectMaterial = _getEquirectMaterial(); + } + } + const material = isCubeTexture ? this._cubemapMaterial : this._equirectMaterial; + const mesh = new Mesh(this._lodPlanes[0], material); + const uniforms = material.uniforms; + uniforms["envMap"].value = texture; + const size = this._cubeSize; + _setViewport(cubeUVRenderTarget, 0, 0, 3 * size, 2 * size); + renderer.setRenderTarget(cubeUVRenderTarget); + renderer.render(mesh, _flatCamera); + } + _applyPMREM(cubeUVRenderTarget) { + const renderer = this._renderer; + const autoClear = renderer.autoClear; + renderer.autoClear = false; + const n = this._lodPlanes.length; + for (let i = 1; i < n; i++) { + const sigma = Math.sqrt(this._sigmas[i] * this._sigmas[i] - this._sigmas[i - 1] * this._sigmas[i - 1]); + const poleAxis = _axisDirections[(n - i - 1) % _axisDirections.length]; + this._blur(cubeUVRenderTarget, i - 1, i, sigma, poleAxis); + } + renderer.autoClear = autoClear; + } + /** + * This is a two-pass Gaussian blur for a cubemap. Normally this is done + * vertically and horizontally, but this breaks down on a cube. Here we apply + * the blur latitudinally (around the poles), and then longitudinally (towards + * the poles) to approximate the orthogonally-separable blur. It is least + * accurate at the poles, but still does a decent job. + */ + _blur(cubeUVRenderTarget, lodIn, lodOut, sigma, poleAxis) { + const pingPongRenderTarget = this._pingPongRenderTarget; + this._halfBlur( + cubeUVRenderTarget, + pingPongRenderTarget, + lodIn, + lodOut, + sigma, + "latitudinal", + poleAxis + ); + this._halfBlur( + pingPongRenderTarget, + cubeUVRenderTarget, + lodOut, + lodOut, + sigma, + "longitudinal", + poleAxis + ); + } + _halfBlur(targetIn, targetOut, lodIn, lodOut, sigmaRadians, direction, poleAxis) { + const renderer = this._renderer; + const blurMaterial = this._blurMaterial; + if (direction !== "latitudinal" && direction !== "longitudinal") { + console.error( + "blur direction must be either latitudinal or longitudinal!" + ); + } + const STANDARD_DEVIATIONS = 3; + const blurMesh = new Mesh(this._lodPlanes[lodOut], blurMaterial); + const blurUniforms = blurMaterial.uniforms; + const pixels = this._sizeLods[lodIn] - 1; + const radiansPerPixel = isFinite(sigmaRadians) ? Math.PI / (2 * pixels) : 2 * Math.PI / (2 * MAX_SAMPLES - 1); + const sigmaPixels = sigmaRadians / radiansPerPixel; + const samples = isFinite(sigmaRadians) ? 1 + Math.floor(STANDARD_DEVIATIONS * sigmaPixels) : MAX_SAMPLES; + if (samples > MAX_SAMPLES) { + console.warn(`sigmaRadians, ${sigmaRadians}, is too large and will clip, as it requested ${samples} samples when the maximum is set to ${MAX_SAMPLES}`); + } + const weights = []; + let sum = 0; + for (let i = 0; i < MAX_SAMPLES; ++i) { + const x2 = i / sigmaPixels; + const weight = Math.exp(-x2 * x2 / 2); + weights.push(weight); + if (i === 0) { + sum += weight; + } else if (i < samples) { + sum += 2 * weight; + } + } + for (let i = 0; i < weights.length; i++) { + weights[i] = weights[i] / sum; + } + blurUniforms["envMap"].value = targetIn.texture; + blurUniforms["samples"].value = samples; + blurUniforms["weights"].value = weights; + blurUniforms["latitudinal"].value = direction === "latitudinal"; + if (poleAxis) { + blurUniforms["poleAxis"].value = poleAxis; + } + const { _lodMax } = this; + blurUniforms["dTheta"].value = radiansPerPixel; + blurUniforms["mipInt"].value = _lodMax - lodIn; + const outputSize = this._sizeLods[lodOut]; + const x = 3 * outputSize * (lodOut > _lodMax - LOD_MIN ? lodOut - _lodMax + LOD_MIN : 0); + const y = 4 * (this._cubeSize - outputSize); + _setViewport(targetOut, x, y, 3 * outputSize, 2 * outputSize); + renderer.setRenderTarget(targetOut); + renderer.render(blurMesh, _flatCamera); + } +}; +function _createPlanes(lodMax) { + const lodPlanes = []; + const sizeLods = []; + const sigmas = []; + let lod = lodMax; + const totalLods = lodMax - LOD_MIN + 1 + EXTRA_LOD_SIGMA.length; + for (let i = 0; i < totalLods; i++) { + const sizeLod = Math.pow(2, lod); + sizeLods.push(sizeLod); + let sigma = 1 / sizeLod; + if (i > lodMax - LOD_MIN) { + sigma = EXTRA_LOD_SIGMA[i - lodMax + LOD_MIN - 1]; + } else if (i === 0) { + sigma = 0; + } + sigmas.push(sigma); + const texelSize = 1 / (sizeLod - 2); + const min = -texelSize; + const max = 1 + texelSize; + const uv1 = [min, min, max, min, max, max, min, min, max, max, min, max]; + const cubeFaces = 6; + const vertices = 6; + const positionSize = 3; + const uvSize = 2; + const faceIndexSize = 1; + const position = new Float32Array(positionSize * vertices * cubeFaces); + const uv = new Float32Array(uvSize * vertices * cubeFaces); + const faceIndex = new Float32Array(faceIndexSize * vertices * cubeFaces); + for (let face = 0; face < cubeFaces; face++) { + const x = face % 3 * 2 / 3 - 1; + const y = face > 2 ? 0 : -1; + const coordinates = [ + x, + y, + 0, + x + 2 / 3, + y, + 0, + x + 2 / 3, + y + 1, + 0, + x, + y, + 0, + x + 2 / 3, + y + 1, + 0, + x, + y + 1, + 0 + ]; + position.set(coordinates, positionSize * vertices * face); + uv.set(uv1, uvSize * vertices * face); + const fill2 = [face, face, face, face, face, face]; + faceIndex.set(fill2, faceIndexSize * vertices * face); + } + const planes = new BufferGeometry(); + planes.setAttribute("position", new BufferAttribute(position, positionSize)); + planes.setAttribute("uv", new BufferAttribute(uv, uvSize)); + planes.setAttribute("faceIndex", new BufferAttribute(faceIndex, faceIndexSize)); + lodPlanes.push(planes); + if (lod > LOD_MIN) { + lod--; + } + } + return { lodPlanes, sizeLods, sigmas }; +} +function _createRenderTarget(width, height, params) { + const cubeUVRenderTarget = new WebGLRenderTarget(width, height, params); + cubeUVRenderTarget.texture.mapping = CubeUVReflectionMapping; + cubeUVRenderTarget.texture.name = "PMREM.cubeUv"; + cubeUVRenderTarget.scissorTest = true; + return cubeUVRenderTarget; +} +function _setViewport(target, x, y, width, height) { + target.viewport.set(x, y, width, height); + target.scissor.set(x, y, width, height); +} +function _getBlurShader(lodMax, width, height) { + const weights = new Float32Array(MAX_SAMPLES); + const poleAxis = new Vector3(0, 1, 0); + const shaderMaterial = new ShaderMaterial({ + name: "SphericalGaussianBlur", + defines: { + "n": MAX_SAMPLES, + "CUBEUV_TEXEL_WIDTH": 1 / width, + "CUBEUV_TEXEL_HEIGHT": 1 / height, + "CUBEUV_MAX_MIP": `${lodMax}.0` + }, + uniforms: { + "envMap": { value: null }, + "samples": { value: 1 }, + "weights": { value: weights }, + "latitudinal": { value: false }, + "dTheta": { value: 0 }, + "mipInt": { value: 0 }, + "poleAxis": { value: poleAxis } + }, + vertexShader: _getCommonVertexShader(), + fragmentShader: ( + /* glsl */ + ` + + precision mediump float; + precision mediump int; + + varying vec3 vOutputDirection; + + uniform sampler2D envMap; + uniform int samples; + uniform float weights[ n ]; + uniform bool latitudinal; + uniform float dTheta; + uniform float mipInt; + uniform vec3 poleAxis; + + #define ENVMAP_TYPE_CUBE_UV + #include + + vec3 getSample( float theta, vec3 axis ) { + + float cosTheta = cos( theta ); + // Rodrigues' axis-angle rotation + vec3 sampleDirection = vOutputDirection * cosTheta + + cross( axis, vOutputDirection ) * sin( theta ) + + axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta ); + + return bilinearCubeUV( envMap, sampleDirection, mipInt ); + + } + + void main() { + + vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection ); + + if ( all( equal( axis, vec3( 0.0 ) ) ) ) { + + axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x ); + + } + + axis = normalize( axis ); + + gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 ); + gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis ); + + for ( int i = 1; i < n; i++ ) { + + if ( i >= samples ) { + + break; + + } + + float theta = dTheta * float( i ); + gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis ); + gl_FragColor.rgb += weights[ i ] * getSample( theta, axis ); + + } + + } + ` + ), + blending: NoBlending, + depthTest: false, + depthWrite: false + }); + return shaderMaterial; +} +function _getEquirectMaterial() { + return new ShaderMaterial({ + name: "EquirectangularToCubeUV", + uniforms: { + "envMap": { value: null } + }, + vertexShader: _getCommonVertexShader(), + fragmentShader: ( + /* glsl */ + ` + + precision mediump float; + precision mediump int; + + varying vec3 vOutputDirection; + + uniform sampler2D envMap; + + #include + + void main() { + + vec3 outputDirection = normalize( vOutputDirection ); + vec2 uv = equirectUv( outputDirection ); + + gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 ); + + } + ` + ), + blending: NoBlending, + depthTest: false, + depthWrite: false + }); +} +function _getCubemapMaterial() { + return new ShaderMaterial({ + name: "CubemapToCubeUV", + uniforms: { + "envMap": { value: null }, + "flipEnvMap": { value: -1 } + }, + vertexShader: _getCommonVertexShader(), + fragmentShader: ( + /* glsl */ + ` + + precision mediump float; + precision mediump int; + + uniform float flipEnvMap; + + varying vec3 vOutputDirection; + + uniform samplerCube envMap; + + void main() { + + gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) ); + + } + ` + ), + blending: NoBlending, + depthTest: false, + depthWrite: false + }); +} +function _getCommonVertexShader() { + return ( + /* glsl */ + ` + + precision mediump float; + precision mediump int; + + attribute float faceIndex; + + varying vec3 vOutputDirection; + + // RH coordinate system; PMREM face-indexing convention + vec3 getDirection( vec2 uv, float face ) { + + uv = 2.0 * uv - 1.0; + + vec3 direction = vec3( uv, 1.0 ); + + if ( face == 0.0 ) { + + direction = direction.zyx; // ( 1, v, u ) pos x + + } else if ( face == 1.0 ) { + + direction = direction.xzy; + direction.xz *= -1.0; // ( -u, 1, -v ) pos y + + } else if ( face == 2.0 ) { + + direction.x *= -1.0; // ( -u, v, 1 ) pos z + + } else if ( face == 3.0 ) { + + direction = direction.zyx; + direction.xz *= -1.0; // ( -1, v, -u ) neg x + + } else if ( face == 4.0 ) { + + direction = direction.xzy; + direction.xy *= -1.0; // ( -u, -1, v ) neg y + + } else if ( face == 5.0 ) { + + direction.z *= -1.0; // ( u, v, -1 ) neg z + + } + + return direction; + + } + + void main() { + + vOutputDirection = getDirection( uv, faceIndex ); + gl_Position = vec4( position, 1.0 ); + + } + ` + ); +} +function WebGLCubeUVMaps(renderer) { + let cubeUVmaps = /* @__PURE__ */ new WeakMap(); + let pmremGenerator = null; + function get(texture) { + if (texture && texture.isTexture) { + const mapping = texture.mapping; + const isEquirectMap = mapping === EquirectangularReflectionMapping || mapping === EquirectangularRefractionMapping; + const isCubeMap = mapping === CubeReflectionMapping || mapping === CubeRefractionMapping; + if (isEquirectMap || isCubeMap) { + let renderTarget = cubeUVmaps.get(texture); + const currentPMREMVersion = renderTarget !== void 0 ? renderTarget.texture.pmremVersion : 0; + if (texture.isRenderTargetTexture && texture.pmremVersion !== currentPMREMVersion) { + if (pmremGenerator === null) pmremGenerator = new PMREMGenerator(renderer); + renderTarget = isEquirectMap ? pmremGenerator.fromEquirectangular(texture, renderTarget) : pmremGenerator.fromCubemap(texture, renderTarget); + renderTarget.texture.pmremVersion = texture.pmremVersion; + cubeUVmaps.set(texture, renderTarget); + return renderTarget.texture; + } else { + if (renderTarget !== void 0) { + return renderTarget.texture; + } else { + const image = texture.image; + if (isEquirectMap && image && image.height > 0 || isCubeMap && image && isCubeTextureComplete(image)) { + if (pmremGenerator === null) pmremGenerator = new PMREMGenerator(renderer); + renderTarget = isEquirectMap ? pmremGenerator.fromEquirectangular(texture) : pmremGenerator.fromCubemap(texture); + renderTarget.texture.pmremVersion = texture.pmremVersion; + cubeUVmaps.set(texture, renderTarget); + texture.addEventListener("dispose", onTextureDispose); + return renderTarget.texture; + } else { + return null; + } + } + } + } + } + return texture; + } + function isCubeTextureComplete(image) { + let count = 0; + const length = 6; + for (let i = 0; i < length; i++) { + if (image[i] !== void 0) count++; + } + return count === length; + } + function onTextureDispose(event) { + const texture = event.target; + texture.removeEventListener("dispose", onTextureDispose); + const cubemapUV = cubeUVmaps.get(texture); + if (cubemapUV !== void 0) { + cubeUVmaps.delete(texture); + cubemapUV.dispose(); + } + } + function dispose() { + cubeUVmaps = /* @__PURE__ */ new WeakMap(); + if (pmremGenerator !== null) { + pmremGenerator.dispose(); + pmremGenerator = null; + } + } + return { + get, + dispose + }; +} +function WebGLExtensions(gl) { + const extensions = {}; + function getExtension(name) { + if (extensions[name] !== void 0) { + return extensions[name]; + } + let extension; + switch (name) { + case "WEBGL_depth_texture": + extension = gl.getExtension("WEBGL_depth_texture") || gl.getExtension("MOZ_WEBGL_depth_texture") || gl.getExtension("WEBKIT_WEBGL_depth_texture"); + break; + case "EXT_texture_filter_anisotropic": + extension = gl.getExtension("EXT_texture_filter_anisotropic") || gl.getExtension("MOZ_EXT_texture_filter_anisotropic") || gl.getExtension("WEBKIT_EXT_texture_filter_anisotropic"); + break; + case "WEBGL_compressed_texture_s3tc": + extension = gl.getExtension("WEBGL_compressed_texture_s3tc") || gl.getExtension("MOZ_WEBGL_compressed_texture_s3tc") || gl.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc"); + break; + case "WEBGL_compressed_texture_pvrtc": + extension = gl.getExtension("WEBGL_compressed_texture_pvrtc") || gl.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc"); + break; + default: + extension = gl.getExtension(name); + } + extensions[name] = extension; + return extension; + } + return { + has: function(name) { + return getExtension(name) !== null; + }, + init: function() { + getExtension("EXT_color_buffer_float"); + getExtension("WEBGL_clip_cull_distance"); + getExtension("OES_texture_float_linear"); + getExtension("EXT_color_buffer_half_float"); + getExtension("WEBGL_multisampled_render_to_texture"); + getExtension("WEBGL_render_shared_exponent"); + }, + get: function(name) { + const extension = getExtension(name); + if (extension === null) { + warnOnce("THREE.WebGLRenderer: " + name + " extension not supported."); + } + return extension; + } + }; +} +function WebGLGeometries(gl, attributes, info, bindingStates) { + const geometries = {}; + const wireframeAttributes = /* @__PURE__ */ new WeakMap(); + function onGeometryDispose(event) { + const geometry = event.target; + if (geometry.index !== null) { + attributes.remove(geometry.index); + } + for (const name in geometry.attributes) { + attributes.remove(geometry.attributes[name]); + } + for (const name in geometry.morphAttributes) { + const array = geometry.morphAttributes[name]; + for (let i = 0, l = array.length; i < l; i++) { + attributes.remove(array[i]); + } + } + geometry.removeEventListener("dispose", onGeometryDispose); + delete geometries[geometry.id]; + const attribute = wireframeAttributes.get(geometry); + if (attribute) { + attributes.remove(attribute); + wireframeAttributes.delete(geometry); + } + bindingStates.releaseStatesOfGeometry(geometry); + if (geometry.isInstancedBufferGeometry === true) { + delete geometry._maxInstanceCount; + } + info.memory.geometries--; + } + function get(object, geometry) { + if (geometries[geometry.id] === true) return geometry; + geometry.addEventListener("dispose", onGeometryDispose); + geometries[geometry.id] = true; + info.memory.geometries++; + return geometry; + } + function update(geometry) { + const geometryAttributes = geometry.attributes; + for (const name in geometryAttributes) { + attributes.update(geometryAttributes[name], gl.ARRAY_BUFFER); + } + const morphAttributes = geometry.morphAttributes; + for (const name in morphAttributes) { + const array = morphAttributes[name]; + for (let i = 0, l = array.length; i < l; i++) { + attributes.update(array[i], gl.ARRAY_BUFFER); + } + } + } + function updateWireframeAttribute(geometry) { + const indices = []; + const geometryIndex = geometry.index; + const geometryPosition = geometry.attributes.position; + let version = 0; + if (geometryIndex !== null) { + const array = geometryIndex.array; + version = geometryIndex.version; + for (let i = 0, l = array.length; i < l; i += 3) { + const a = array[i + 0]; + const b = array[i + 1]; + const c = array[i + 2]; + indices.push(a, b, b, c, c, a); + } + } else if (geometryPosition !== void 0) { + const array = geometryPosition.array; + version = geometryPosition.version; + for (let i = 0, l = array.length / 3 - 1; i < l; i += 3) { + const a = i + 0; + const b = i + 1; + const c = i + 2; + indices.push(a, b, b, c, c, a); + } + } else { + return; + } + const attribute = new (arrayNeedsUint32(indices) ? Uint32BufferAttribute : Uint16BufferAttribute)(indices, 1); + attribute.version = version; + const previousAttribute = wireframeAttributes.get(geometry); + if (previousAttribute) attributes.remove(previousAttribute); + wireframeAttributes.set(geometry, attribute); + } + function getWireframeAttribute(geometry) { + const currentAttribute = wireframeAttributes.get(geometry); + if (currentAttribute) { + const geometryIndex = geometry.index; + if (geometryIndex !== null) { + if (currentAttribute.version < geometryIndex.version) { + updateWireframeAttribute(geometry); + } + } + } else { + updateWireframeAttribute(geometry); + } + return wireframeAttributes.get(geometry); + } + return { + get, + update, + getWireframeAttribute + }; +} +function WebGLIndexedBufferRenderer(gl, extensions, info) { + let mode; + function setMode(value) { + mode = value; + } + let type, bytesPerElement; + function setIndex(value) { + type = value.type; + bytesPerElement = value.bytesPerElement; + } + function render(start, count) { + gl.drawElements(mode, count, type, start * bytesPerElement); + info.update(count, mode, 1); + } + function renderInstances(start, count, primcount) { + if (primcount === 0) return; + gl.drawElementsInstanced(mode, count, type, start * bytesPerElement, primcount); + info.update(count, mode, primcount); + } + function renderMultiDraw(starts, counts, drawCount) { + if (drawCount === 0) return; + const extension = extensions.get("WEBGL_multi_draw"); + extension.multiDrawElementsWEBGL(mode, counts, 0, type, starts, 0, drawCount); + let elementCount = 0; + for (let i = 0; i < drawCount; i++) { + elementCount += counts[i]; + } + info.update(elementCount, mode, 1); + } + function renderMultiDrawInstances(starts, counts, drawCount, primcount) { + if (drawCount === 0) return; + const extension = extensions.get("WEBGL_multi_draw"); + if (extension === null) { + for (let i = 0; i < starts.length; i++) { + renderInstances(starts[i] / bytesPerElement, counts[i], primcount[i]); + } + } else { + extension.multiDrawElementsInstancedWEBGL(mode, counts, 0, type, starts, 0, primcount, 0, drawCount); + let elementCount = 0; + for (let i = 0; i < drawCount; i++) { + elementCount += counts[i]; + } + for (let i = 0; i < primcount.length; i++) { + info.update(elementCount, mode, primcount[i]); + } + } + } + this.setMode = setMode; + this.setIndex = setIndex; + this.render = render; + this.renderInstances = renderInstances; + this.renderMultiDraw = renderMultiDraw; + this.renderMultiDrawInstances = renderMultiDrawInstances; +} +function WebGLInfo(gl) { + const memory = { + geometries: 0, + textures: 0 + }; + const render = { + frame: 0, + calls: 0, + triangles: 0, + points: 0, + lines: 0 + }; + function update(count, mode, instanceCount) { + render.calls++; + switch (mode) { + case gl.TRIANGLES: + render.triangles += instanceCount * (count / 3); + break; + case gl.LINES: + render.lines += instanceCount * (count / 2); + break; + case gl.LINE_STRIP: + render.lines += instanceCount * (count - 1); + break; + case gl.LINE_LOOP: + render.lines += instanceCount * count; + break; + case gl.POINTS: + render.points += instanceCount * count; + break; + default: + console.error("THREE.WebGLInfo: Unknown draw mode:", mode); + break; + } + } + function reset() { + render.calls = 0; + render.triangles = 0; + render.points = 0; + render.lines = 0; + } + return { + memory, + render, + programs: null, + autoReset: true, + reset, + update + }; +} +function WebGLMorphtargets(gl, capabilities, textures) { + const morphTextures = /* @__PURE__ */ new WeakMap(); + const morph = new Vector4(); + function update(object, geometry, program) { + const objectInfluences = object.morphTargetInfluences; + const morphAttribute = geometry.morphAttributes.position || geometry.morphAttributes.normal || geometry.morphAttributes.color; + const morphTargetsCount = morphAttribute !== void 0 ? morphAttribute.length : 0; + let entry = morphTextures.get(geometry); + if (entry === void 0 || entry.count !== morphTargetsCount) { + let disposeTexture = function() { + texture.dispose(); + morphTextures.delete(geometry); + geometry.removeEventListener("dispose", disposeTexture); + }; + if (entry !== void 0) entry.texture.dispose(); + const hasMorphPosition = geometry.morphAttributes.position !== void 0; + const hasMorphNormals = geometry.morphAttributes.normal !== void 0; + const hasMorphColors = geometry.morphAttributes.color !== void 0; + const morphTargets = geometry.morphAttributes.position || []; + const morphNormals = geometry.morphAttributes.normal || []; + const morphColors = geometry.morphAttributes.color || []; + let vertexDataCount = 0; + if (hasMorphPosition === true) vertexDataCount = 1; + if (hasMorphNormals === true) vertexDataCount = 2; + if (hasMorphColors === true) vertexDataCount = 3; + let width = geometry.attributes.position.count * vertexDataCount; + let height = 1; + if (width > capabilities.maxTextureSize) { + height = Math.ceil(width / capabilities.maxTextureSize); + width = capabilities.maxTextureSize; + } + const buffer = new Float32Array(width * height * 4 * morphTargetsCount); + const texture = new DataArrayTexture(buffer, width, height, morphTargetsCount); + texture.type = FloatType; + texture.needsUpdate = true; + const vertexDataStride = vertexDataCount * 4; + for (let i = 0; i < morphTargetsCount; i++) { + const morphTarget = morphTargets[i]; + const morphNormal = morphNormals[i]; + const morphColor = morphColors[i]; + const offset = width * height * 4 * i; + for (let j = 0; j < morphTarget.count; j++) { + const stride = j * vertexDataStride; + if (hasMorphPosition === true) { + morph.fromBufferAttribute(morphTarget, j); + buffer[offset + stride + 0] = morph.x; + buffer[offset + stride + 1] = morph.y; + buffer[offset + stride + 2] = morph.z; + buffer[offset + stride + 3] = 0; + } + if (hasMorphNormals === true) { + morph.fromBufferAttribute(morphNormal, j); + buffer[offset + stride + 4] = morph.x; + buffer[offset + stride + 5] = morph.y; + buffer[offset + stride + 6] = morph.z; + buffer[offset + stride + 7] = 0; + } + if (hasMorphColors === true) { + morph.fromBufferAttribute(morphColor, j); + buffer[offset + stride + 8] = morph.x; + buffer[offset + stride + 9] = morph.y; + buffer[offset + stride + 10] = morph.z; + buffer[offset + stride + 11] = morphColor.itemSize === 4 ? morph.w : 1; + } + } + } + entry = { + count: morphTargetsCount, + texture, + size: new Vector2(width, height) + }; + morphTextures.set(geometry, entry); + geometry.addEventListener("dispose", disposeTexture); + } + if (object.isInstancedMesh === true && object.morphTexture !== null) { + program.getUniforms().setValue(gl, "morphTexture", object.morphTexture, textures); + } else { + let morphInfluencesSum = 0; + for (let i = 0; i < objectInfluences.length; i++) { + morphInfluencesSum += objectInfluences[i]; + } + const morphBaseInfluence = geometry.morphTargetsRelative ? 1 : 1 - morphInfluencesSum; + program.getUniforms().setValue(gl, "morphTargetBaseInfluence", morphBaseInfluence); + program.getUniforms().setValue(gl, "morphTargetInfluences", objectInfluences); + } + program.getUniforms().setValue(gl, "morphTargetsTexture", entry.texture, textures); + program.getUniforms().setValue(gl, "morphTargetsTextureSize", entry.size); + } + return { + update + }; +} +function WebGLObjects(gl, geometries, attributes, info) { + let updateMap = /* @__PURE__ */ new WeakMap(); + function update(object) { + const frame = info.render.frame; + const geometry = object.geometry; + const buffergeometry = geometries.get(object, geometry); + if (updateMap.get(buffergeometry) !== frame) { + geometries.update(buffergeometry); + updateMap.set(buffergeometry, frame); + } + if (object.isInstancedMesh) { + if (object.hasEventListener("dispose", onInstancedMeshDispose) === false) { + object.addEventListener("dispose", onInstancedMeshDispose); + } + if (updateMap.get(object) !== frame) { + attributes.update(object.instanceMatrix, gl.ARRAY_BUFFER); + if (object.instanceColor !== null) { + attributes.update(object.instanceColor, gl.ARRAY_BUFFER); + } + updateMap.set(object, frame); + } + } + if (object.isSkinnedMesh) { + const skeleton = object.skeleton; + if (updateMap.get(skeleton) !== frame) { + skeleton.update(); + updateMap.set(skeleton, frame); + } + } + return buffergeometry; + } + function dispose() { + updateMap = /* @__PURE__ */ new WeakMap(); + } + function onInstancedMeshDispose(event) { + const instancedMesh = event.target; + instancedMesh.removeEventListener("dispose", onInstancedMeshDispose); + attributes.remove(instancedMesh.instanceMatrix); + if (instancedMesh.instanceColor !== null) attributes.remove(instancedMesh.instanceColor); + } + return { + update, + dispose + }; +} +var DepthTexture = class extends Texture { + constructor(width, height, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, format = DepthFormat) { + if (format !== DepthFormat && format !== DepthStencilFormat) { + throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat"); + } + if (type === void 0 && format === DepthFormat) type = UnsignedIntType; + if (type === void 0 && format === DepthStencilFormat) type = UnsignedInt248Type; + super(null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy); + this.isDepthTexture = true; + this.image = { width, height }; + this.magFilter = magFilter !== void 0 ? magFilter : NearestFilter; + this.minFilter = minFilter !== void 0 ? minFilter : NearestFilter; + this.flipY = false; + this.generateMipmaps = false; + this.compareFunction = null; + } + copy(source) { + super.copy(source); + this.compareFunction = source.compareFunction; + return this; + } + toJSON(meta) { + const data = super.toJSON(meta); + if (this.compareFunction !== null) data.compareFunction = this.compareFunction; + return data; + } +}; +var emptyTexture = new Texture(); +var emptyShadowTexture = new DepthTexture(1, 1); +var emptyArrayTexture = new DataArrayTexture(); +var empty3dTexture = new Data3DTexture(); +var emptyCubeTexture = new CubeTexture(); +var arrayCacheF32 = []; +var arrayCacheI32 = []; +var mat4array = new Float32Array(16); +var mat3array = new Float32Array(9); +var mat2array = new Float32Array(4); +function flatten(array, nBlocks, blockSize) { + const firstElem = array[0]; + if (firstElem <= 0 || firstElem > 0) return array; + const n = nBlocks * blockSize; + let r = arrayCacheF32[n]; + if (r === void 0) { + r = new Float32Array(n); + arrayCacheF32[n] = r; + } + if (nBlocks !== 0) { + firstElem.toArray(r, 0); + for (let i = 1, offset = 0; i !== nBlocks; ++i) { + offset += blockSize; + array[i].toArray(r, offset); + } + } + return r; +} +function arraysEqual(a, b) { + if (a.length !== b.length) return false; + for (let i = 0, l = a.length; i < l; i++) { + if (a[i] !== b[i]) return false; + } + return true; +} +function copyArray(a, b) { + for (let i = 0, l = b.length; i < l; i++) { + a[i] = b[i]; + } +} +function allocTexUnits(textures, n) { + let r = arrayCacheI32[n]; + if (r === void 0) { + r = new Int32Array(n); + arrayCacheI32[n] = r; + } + for (let i = 0; i !== n; ++i) { + r[i] = textures.allocateTextureUnit(); + } + return r; +} +function setValueV1f(gl, v) { + const cache = this.cache; + if (cache[0] === v) return; + gl.uniform1f(this.addr, v); + cache[0] = v; +} +function setValueV2f(gl, v) { + const cache = this.cache; + if (v.x !== void 0) { + if (cache[0] !== v.x || cache[1] !== v.y) { + gl.uniform2f(this.addr, v.x, v.y); + cache[0] = v.x; + cache[1] = v.y; + } + } else { + if (arraysEqual(cache, v)) return; + gl.uniform2fv(this.addr, v); + copyArray(cache, v); + } +} +function setValueV3f(gl, v) { + const cache = this.cache; + if (v.x !== void 0) { + if (cache[0] !== v.x || cache[1] !== v.y || cache[2] !== v.z) { + gl.uniform3f(this.addr, v.x, v.y, v.z); + cache[0] = v.x; + cache[1] = v.y; + cache[2] = v.z; + } + } else if (v.r !== void 0) { + if (cache[0] !== v.r || cache[1] !== v.g || cache[2] !== v.b) { + gl.uniform3f(this.addr, v.r, v.g, v.b); + cache[0] = v.r; + cache[1] = v.g; + cache[2] = v.b; + } + } else { + if (arraysEqual(cache, v)) return; + gl.uniform3fv(this.addr, v); + copyArray(cache, v); + } +} +function setValueV4f(gl, v) { + const cache = this.cache; + if (v.x !== void 0) { + if (cache[0] !== v.x || cache[1] !== v.y || cache[2] !== v.z || cache[3] !== v.w) { + gl.uniform4f(this.addr, v.x, v.y, v.z, v.w); + cache[0] = v.x; + cache[1] = v.y; + cache[2] = v.z; + cache[3] = v.w; + } + } else { + if (arraysEqual(cache, v)) return; + gl.uniform4fv(this.addr, v); + copyArray(cache, v); + } +} +function setValueM2(gl, v) { + const cache = this.cache; + const elements = v.elements; + if (elements === void 0) { + if (arraysEqual(cache, v)) return; + gl.uniformMatrix2fv(this.addr, false, v); + copyArray(cache, v); + } else { + if (arraysEqual(cache, elements)) return; + mat2array.set(elements); + gl.uniformMatrix2fv(this.addr, false, mat2array); + copyArray(cache, elements); + } +} +function setValueM3(gl, v) { + const cache = this.cache; + const elements = v.elements; + if (elements === void 0) { + if (arraysEqual(cache, v)) return; + gl.uniformMatrix3fv(this.addr, false, v); + copyArray(cache, v); + } else { + if (arraysEqual(cache, elements)) return; + mat3array.set(elements); + gl.uniformMatrix3fv(this.addr, false, mat3array); + copyArray(cache, elements); + } +} +function setValueM4(gl, v) { + const cache = this.cache; + const elements = v.elements; + if (elements === void 0) { + if (arraysEqual(cache, v)) return; + gl.uniformMatrix4fv(this.addr, false, v); + copyArray(cache, v); + } else { + if (arraysEqual(cache, elements)) return; + mat4array.set(elements); + gl.uniformMatrix4fv(this.addr, false, mat4array); + copyArray(cache, elements); + } +} +function setValueV1i(gl, v) { + const cache = this.cache; + if (cache[0] === v) return; + gl.uniform1i(this.addr, v); + cache[0] = v; +} +function setValueV2i(gl, v) { + const cache = this.cache; + if (v.x !== void 0) { + if (cache[0] !== v.x || cache[1] !== v.y) { + gl.uniform2i(this.addr, v.x, v.y); + cache[0] = v.x; + cache[1] = v.y; + } + } else { + if (arraysEqual(cache, v)) return; + gl.uniform2iv(this.addr, v); + copyArray(cache, v); + } +} +function setValueV3i(gl, v) { + const cache = this.cache; + if (v.x !== void 0) { + if (cache[0] !== v.x || cache[1] !== v.y || cache[2] !== v.z) { + gl.uniform3i(this.addr, v.x, v.y, v.z); + cache[0] = v.x; + cache[1] = v.y; + cache[2] = v.z; + } + } else { + if (arraysEqual(cache, v)) return; + gl.uniform3iv(this.addr, v); + copyArray(cache, v); + } +} +function setValueV4i(gl, v) { + const cache = this.cache; + if (v.x !== void 0) { + if (cache[0] !== v.x || cache[1] !== v.y || cache[2] !== v.z || cache[3] !== v.w) { + gl.uniform4i(this.addr, v.x, v.y, v.z, v.w); + cache[0] = v.x; + cache[1] = v.y; + cache[2] = v.z; + cache[3] = v.w; + } + } else { + if (arraysEqual(cache, v)) return; + gl.uniform4iv(this.addr, v); + copyArray(cache, v); + } +} +function setValueV1ui(gl, v) { + const cache = this.cache; + if (cache[0] === v) return; + gl.uniform1ui(this.addr, v); + cache[0] = v; +} +function setValueV2ui(gl, v) { + const cache = this.cache; + if (v.x !== void 0) { + if (cache[0] !== v.x || cache[1] !== v.y) { + gl.uniform2ui(this.addr, v.x, v.y); + cache[0] = v.x; + cache[1] = v.y; + } + } else { + if (arraysEqual(cache, v)) return; + gl.uniform2uiv(this.addr, v); + copyArray(cache, v); + } +} +function setValueV3ui(gl, v) { + const cache = this.cache; + if (v.x !== void 0) { + if (cache[0] !== v.x || cache[1] !== v.y || cache[2] !== v.z) { + gl.uniform3ui(this.addr, v.x, v.y, v.z); + cache[0] = v.x; + cache[1] = v.y; + cache[2] = v.z; + } + } else { + if (arraysEqual(cache, v)) return; + gl.uniform3uiv(this.addr, v); + copyArray(cache, v); + } +} +function setValueV4ui(gl, v) { + const cache = this.cache; + if (v.x !== void 0) { + if (cache[0] !== v.x || cache[1] !== v.y || cache[2] !== v.z || cache[3] !== v.w) { + gl.uniform4ui(this.addr, v.x, v.y, v.z, v.w); + cache[0] = v.x; + cache[1] = v.y; + cache[2] = v.z; + cache[3] = v.w; + } + } else { + if (arraysEqual(cache, v)) return; + gl.uniform4uiv(this.addr, v); + copyArray(cache, v); + } +} +function setValueT1(gl, v, textures) { + const cache = this.cache; + const unit = textures.allocateTextureUnit(); + if (cache[0] !== unit) { + gl.uniform1i(this.addr, unit); + cache[0] = unit; + } + let emptyTexture2D; + if (this.type === gl.SAMPLER_2D_SHADOW) { + emptyShadowTexture.compareFunction = LessEqualCompare; + emptyTexture2D = emptyShadowTexture; + } else { + emptyTexture2D = emptyTexture; + } + textures.setTexture2D(v || emptyTexture2D, unit); +} +function setValueT3D1(gl, v, textures) { + const cache = this.cache; + const unit = textures.allocateTextureUnit(); + if (cache[0] !== unit) { + gl.uniform1i(this.addr, unit); + cache[0] = unit; + } + textures.setTexture3D(v || empty3dTexture, unit); +} +function setValueT6(gl, v, textures) { + const cache = this.cache; + const unit = textures.allocateTextureUnit(); + if (cache[0] !== unit) { + gl.uniform1i(this.addr, unit); + cache[0] = unit; + } + textures.setTextureCube(v || emptyCubeTexture, unit); +} +function setValueT2DArray1(gl, v, textures) { + const cache = this.cache; + const unit = textures.allocateTextureUnit(); + if (cache[0] !== unit) { + gl.uniform1i(this.addr, unit); + cache[0] = unit; + } + textures.setTexture2DArray(v || emptyArrayTexture, unit); +} +function getSingularSetter(type) { + switch (type) { + case 5126: + return setValueV1f; + case 35664: + return setValueV2f; + case 35665: + return setValueV3f; + case 35666: + return setValueV4f; + case 35674: + return setValueM2; + case 35675: + return setValueM3; + case 35676: + return setValueM4; + case 5124: + case 35670: + return setValueV1i; + case 35667: + case 35671: + return setValueV2i; + case 35668: + case 35672: + return setValueV3i; + case 35669: + case 35673: + return setValueV4i; + case 5125: + return setValueV1ui; + case 36294: + return setValueV2ui; + case 36295: + return setValueV3ui; + case 36296: + return setValueV4ui; + case 35678: + case 36198: + case 36298: + case 36306: + case 35682: + return setValueT1; + case 35679: + case 36299: + case 36307: + return setValueT3D1; + case 35680: + case 36300: + case 36308: + case 36293: + return setValueT6; + case 36289: + case 36303: + case 36311: + case 36292: + return setValueT2DArray1; + } +} +function setValueV1fArray(gl, v) { + gl.uniform1fv(this.addr, v); +} +function setValueV2fArray(gl, v) { + const data = flatten(v, this.size, 2); + gl.uniform2fv(this.addr, data); +} +function setValueV3fArray(gl, v) { + const data = flatten(v, this.size, 3); + gl.uniform3fv(this.addr, data); +} +function setValueV4fArray(gl, v) { + const data = flatten(v, this.size, 4); + gl.uniform4fv(this.addr, data); +} +function setValueM2Array(gl, v) { + const data = flatten(v, this.size, 4); + gl.uniformMatrix2fv(this.addr, false, data); +} +function setValueM3Array(gl, v) { + const data = flatten(v, this.size, 9); + gl.uniformMatrix3fv(this.addr, false, data); +} +function setValueM4Array(gl, v) { + const data = flatten(v, this.size, 16); + gl.uniformMatrix4fv(this.addr, false, data); +} +function setValueV1iArray(gl, v) { + gl.uniform1iv(this.addr, v); +} +function setValueV2iArray(gl, v) { + gl.uniform2iv(this.addr, v); +} +function setValueV3iArray(gl, v) { + gl.uniform3iv(this.addr, v); +} +function setValueV4iArray(gl, v) { + gl.uniform4iv(this.addr, v); +} +function setValueV1uiArray(gl, v) { + gl.uniform1uiv(this.addr, v); +} +function setValueV2uiArray(gl, v) { + gl.uniform2uiv(this.addr, v); +} +function setValueV3uiArray(gl, v) { + gl.uniform3uiv(this.addr, v); +} +function setValueV4uiArray(gl, v) { + gl.uniform4uiv(this.addr, v); +} +function setValueT1Array(gl, v, textures) { + const cache = this.cache; + const n = v.length; + const units = allocTexUnits(textures, n); + if (!arraysEqual(cache, units)) { + gl.uniform1iv(this.addr, units); + copyArray(cache, units); + } + for (let i = 0; i !== n; ++i) { + textures.setTexture2D(v[i] || emptyTexture, units[i]); + } +} +function setValueT3DArray(gl, v, textures) { + const cache = this.cache; + const n = v.length; + const units = allocTexUnits(textures, n); + if (!arraysEqual(cache, units)) { + gl.uniform1iv(this.addr, units); + copyArray(cache, units); + } + for (let i = 0; i !== n; ++i) { + textures.setTexture3D(v[i] || empty3dTexture, units[i]); + } +} +function setValueT6Array(gl, v, textures) { + const cache = this.cache; + const n = v.length; + const units = allocTexUnits(textures, n); + if (!arraysEqual(cache, units)) { + gl.uniform1iv(this.addr, units); + copyArray(cache, units); + } + for (let i = 0; i !== n; ++i) { + textures.setTextureCube(v[i] || emptyCubeTexture, units[i]); + } +} +function setValueT2DArrayArray(gl, v, textures) { + const cache = this.cache; + const n = v.length; + const units = allocTexUnits(textures, n); + if (!arraysEqual(cache, units)) { + gl.uniform1iv(this.addr, units); + copyArray(cache, units); + } + for (let i = 0; i !== n; ++i) { + textures.setTexture2DArray(v[i] || emptyArrayTexture, units[i]); + } +} +function getPureArraySetter(type) { + switch (type) { + case 5126: + return setValueV1fArray; + case 35664: + return setValueV2fArray; + case 35665: + return setValueV3fArray; + case 35666: + return setValueV4fArray; + case 35674: + return setValueM2Array; + case 35675: + return setValueM3Array; + case 35676: + return setValueM4Array; + case 5124: + case 35670: + return setValueV1iArray; + case 35667: + case 35671: + return setValueV2iArray; + case 35668: + case 35672: + return setValueV3iArray; + case 35669: + case 35673: + return setValueV4iArray; + case 5125: + return setValueV1uiArray; + case 36294: + return setValueV2uiArray; + case 36295: + return setValueV3uiArray; + case 36296: + return setValueV4uiArray; + case 35678: + case 36198: + case 36298: + case 36306: + case 35682: + return setValueT1Array; + case 35679: + case 36299: + case 36307: + return setValueT3DArray; + case 35680: + case 36300: + case 36308: + case 36293: + return setValueT6Array; + case 36289: + case 36303: + case 36311: + case 36292: + return setValueT2DArrayArray; + } +} +var SingleUniform = class { + constructor(id, activeInfo, addr) { + this.id = id; + this.addr = addr; + this.cache = []; + this.type = activeInfo.type; + this.setValue = getSingularSetter(activeInfo.type); + } +}; +var PureArrayUniform = class { + constructor(id, activeInfo, addr) { + this.id = id; + this.addr = addr; + this.cache = []; + this.type = activeInfo.type; + this.size = activeInfo.size; + this.setValue = getPureArraySetter(activeInfo.type); + } +}; +var StructuredUniform = class { + constructor(id) { + this.id = id; + this.seq = []; + this.map = {}; + } + setValue(gl, value, textures) { + const seq = this.seq; + for (let i = 0, n = seq.length; i !== n; ++i) { + const u = seq[i]; + u.setValue(gl, value[u.id], textures); + } + } +}; +var RePathPart = /(\w+)(\])?(\[|\.)?/g; +function addUniform(container, uniformObject) { + container.seq.push(uniformObject); + container.map[uniformObject.id] = uniformObject; +} +function parseUniform(activeInfo, addr, container) { + const path = activeInfo.name, pathLength = path.length; + RePathPart.lastIndex = 0; + while (true) { + const match = RePathPart.exec(path), matchEnd = RePathPart.lastIndex; + let id = match[1]; + const idIsIndex = match[2] === "]", subscript = match[3]; + if (idIsIndex) id = id | 0; + if (subscript === void 0 || subscript === "[" && matchEnd + 2 === pathLength) { + addUniform(container, subscript === void 0 ? new SingleUniform(id, activeInfo, addr) : new PureArrayUniform(id, activeInfo, addr)); + break; + } else { + const map = container.map; + let next = map[id]; + if (next === void 0) { + next = new StructuredUniform(id); + addUniform(container, next); + } + container = next; + } + } +} +var WebGLUniforms = class { + constructor(gl, program) { + this.seq = []; + this.map = {}; + const n = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS); + for (let i = 0; i < n; ++i) { + const info = gl.getActiveUniform(program, i), addr = gl.getUniformLocation(program, info.name); + parseUniform(info, addr, this); + } + } + setValue(gl, name, value, textures) { + const u = this.map[name]; + if (u !== void 0) u.setValue(gl, value, textures); + } + setOptional(gl, object, name) { + const v = object[name]; + if (v !== void 0) this.setValue(gl, name, v); + } + static upload(gl, seq, values, textures) { + for (let i = 0, n = seq.length; i !== n; ++i) { + const u = seq[i], v = values[u.id]; + if (v.needsUpdate !== false) { + u.setValue(gl, v.value, textures); + } + } + } + static seqWithValue(seq, values) { + const r = []; + for (let i = 0, n = seq.length; i !== n; ++i) { + const u = seq[i]; + if (u.id in values) r.push(u); + } + return r; + } +}; +function WebGLShader(gl, type, string) { + const shader = gl.createShader(type); + gl.shaderSource(shader, string); + gl.compileShader(shader); + return shader; +} +var COMPLETION_STATUS_KHR = 37297; +var programIdCount = 0; +function handleSource(string, errorLine) { + const lines = string.split("\n"); + const lines2 = []; + const from = Math.max(errorLine - 6, 0); + const to = Math.min(errorLine + 6, lines.length); + for (let i = from; i < to; i++) { + const line = i + 1; + lines2.push(`${line === errorLine ? ">" : " "} ${line}: ${lines[i]}`); + } + return lines2.join("\n"); +} +function getEncodingComponents(colorSpace) { + const workingPrimaries = ColorManagement.getPrimaries(ColorManagement.workingColorSpace); + const encodingPrimaries = ColorManagement.getPrimaries(colorSpace); + let gamutMapping; + if (workingPrimaries === encodingPrimaries) { + gamutMapping = ""; + } else if (workingPrimaries === P3Primaries && encodingPrimaries === Rec709Primaries) { + gamutMapping = "LinearDisplayP3ToLinearSRGB"; + } else if (workingPrimaries === Rec709Primaries && encodingPrimaries === P3Primaries) { + gamutMapping = "LinearSRGBToLinearDisplayP3"; + } + switch (colorSpace) { + case LinearSRGBColorSpace: + case LinearDisplayP3ColorSpace: + return [gamutMapping, "LinearTransferOETF"]; + case SRGBColorSpace: + case DisplayP3ColorSpace: + return [gamutMapping, "sRGBTransferOETF"]; + default: + console.warn("THREE.WebGLProgram: Unsupported color space:", colorSpace); + return [gamutMapping, "LinearTransferOETF"]; + } +} +function getShaderErrors(gl, shader, type) { + const status = gl.getShaderParameter(shader, gl.COMPILE_STATUS); + const errors = gl.getShaderInfoLog(shader).trim(); + if (status && errors === "") return ""; + const errorMatches = /ERROR: 0:(\d+)/.exec(errors); + if (errorMatches) { + const errorLine = parseInt(errorMatches[1]); + return type.toUpperCase() + "\n\n" + errors + "\n\n" + handleSource(gl.getShaderSource(shader), errorLine); + } else { + return errors; + } +} +function getTexelEncodingFunction(functionName, colorSpace) { + const components = getEncodingComponents(colorSpace); + return `vec4 ${functionName}( vec4 value ) { return ${components[0]}( ${components[1]}( value ) ); }`; +} +function getToneMappingFunction(functionName, toneMapping) { + let toneMappingName; + switch (toneMapping) { + case LinearToneMapping: + toneMappingName = "Linear"; + break; + case ReinhardToneMapping: + toneMappingName = "Reinhard"; + break; + case CineonToneMapping: + toneMappingName = "OptimizedCineon"; + break; + case ACESFilmicToneMapping: + toneMappingName = "ACESFilmic"; + break; + case AgXToneMapping: + toneMappingName = "AgX"; + break; + case NeutralToneMapping: + toneMappingName = "Neutral"; + break; + case CustomToneMapping: + toneMappingName = "Custom"; + break; + default: + console.warn("THREE.WebGLProgram: Unsupported toneMapping:", toneMapping); + toneMappingName = "Linear"; + } + return "vec3 " + functionName + "( vec3 color ) { return " + toneMappingName + "ToneMapping( color ); }"; +} +var _v0$1 = new Vector3(); +function getLuminanceFunction() { + ColorManagement.getLuminanceCoefficients(_v0$1); + const r = _v0$1.x.toFixed(4); + const g = _v0$1.y.toFixed(4); + const b = _v0$1.z.toFixed(4); + return [ + "float luminance( const in vec3 rgb ) {", + ` const vec3 weights = vec3( ${r}, ${g}, ${b} );`, + " return dot( weights, rgb );", + "}" + ].join("\n"); +} +function generateVertexExtensions(parameters) { + const chunks = [ + parameters.extensionClipCullDistance ? "#extension GL_ANGLE_clip_cull_distance : require" : "", + parameters.extensionMultiDraw ? "#extension GL_ANGLE_multi_draw : require" : "" + ]; + return chunks.filter(filterEmptyLine).join("\n"); +} +function generateDefines(defines) { + const chunks = []; + for (const name in defines) { + const value = defines[name]; + if (value === false) continue; + chunks.push("#define " + name + " " + value); + } + return chunks.join("\n"); +} +function fetchAttributeLocations(gl, program) { + const attributes = {}; + const n = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES); + for (let i = 0; i < n; i++) { + const info = gl.getActiveAttrib(program, i); + const name = info.name; + let locationSize = 1; + if (info.type === gl.FLOAT_MAT2) locationSize = 2; + if (info.type === gl.FLOAT_MAT3) locationSize = 3; + if (info.type === gl.FLOAT_MAT4) locationSize = 4; + attributes[name] = { + type: info.type, + location: gl.getAttribLocation(program, name), + locationSize + }; + } + return attributes; +} +function filterEmptyLine(string) { + return string !== ""; +} +function replaceLightNums(string, parameters) { + const numSpotLightCoords = parameters.numSpotLightShadows + parameters.numSpotLightMaps - parameters.numSpotLightShadowsWithMaps; + return string.replace(/NUM_DIR_LIGHTS/g, parameters.numDirLights).replace(/NUM_SPOT_LIGHTS/g, parameters.numSpotLights).replace(/NUM_SPOT_LIGHT_MAPS/g, parameters.numSpotLightMaps).replace(/NUM_SPOT_LIGHT_COORDS/g, numSpotLightCoords).replace(/NUM_RECT_AREA_LIGHTS/g, parameters.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g, parameters.numPointLights).replace(/NUM_HEMI_LIGHTS/g, parameters.numHemiLights).replace(/NUM_DIR_LIGHT_SHADOWS/g, parameters.numDirLightShadows).replace(/NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS/g, parameters.numSpotLightShadowsWithMaps).replace(/NUM_SPOT_LIGHT_SHADOWS/g, parameters.numSpotLightShadows).replace(/NUM_POINT_LIGHT_SHADOWS/g, parameters.numPointLightShadows); +} +function replaceClippingPlaneNums(string, parameters) { + return string.replace(/NUM_CLIPPING_PLANES/g, parameters.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g, parameters.numClippingPlanes - parameters.numClipIntersection); +} +var includePattern = /^[ \t]*#include +<([\w\d./]+)>/gm; +function resolveIncludes(string) { + return string.replace(includePattern, includeReplacer); +} +var shaderChunkMap = /* @__PURE__ */ new Map(); +function includeReplacer(match, include) { + let string = ShaderChunk[include]; + if (string === void 0) { + const newInclude = shaderChunkMap.get(include); + if (newInclude !== void 0) { + string = ShaderChunk[newInclude]; + console.warn('THREE.WebGLRenderer: Shader chunk "%s" has been deprecated. Use "%s" instead.', include, newInclude); + } else { + throw new Error("Can not resolve #include <" + include + ">"); + } + } + return resolveIncludes(string); +} +var unrollLoopPattern = /#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g; +function unrollLoops(string) { + return string.replace(unrollLoopPattern, loopReplacer); +} +function loopReplacer(match, start, end, snippet) { + let string = ""; + for (let i = parseInt(start); i < parseInt(end); i++) { + string += snippet.replace(/\[\s*i\s*\]/g, "[ " + i + " ]").replace(/UNROLLED_LOOP_INDEX/g, i); + } + return string; +} +function generatePrecision(parameters) { + let precisionstring = `precision ${parameters.precision} float; + precision ${parameters.precision} int; + precision ${parameters.precision} sampler2D; + precision ${parameters.precision} samplerCube; + precision ${parameters.precision} sampler3D; + precision ${parameters.precision} sampler2DArray; + precision ${parameters.precision} sampler2DShadow; + precision ${parameters.precision} samplerCubeShadow; + precision ${parameters.precision} sampler2DArrayShadow; + precision ${parameters.precision} isampler2D; + precision ${parameters.precision} isampler3D; + precision ${parameters.precision} isamplerCube; + precision ${parameters.precision} isampler2DArray; + precision ${parameters.precision} usampler2D; + precision ${parameters.precision} usampler3D; + precision ${parameters.precision} usamplerCube; + precision ${parameters.precision} usampler2DArray; + `; + if (parameters.precision === "highp") { + precisionstring += "\n#define HIGH_PRECISION"; + } else if (parameters.precision === "mediump") { + precisionstring += "\n#define MEDIUM_PRECISION"; + } else if (parameters.precision === "lowp") { + precisionstring += "\n#define LOW_PRECISION"; + } + return precisionstring; +} +function generateShadowMapTypeDefine(parameters) { + let shadowMapTypeDefine = "SHADOWMAP_TYPE_BASIC"; + if (parameters.shadowMapType === PCFShadowMap) { + shadowMapTypeDefine = "SHADOWMAP_TYPE_PCF"; + } else if (parameters.shadowMapType === PCFSoftShadowMap) { + shadowMapTypeDefine = "SHADOWMAP_TYPE_PCF_SOFT"; + } else if (parameters.shadowMapType === VSMShadowMap) { + shadowMapTypeDefine = "SHADOWMAP_TYPE_VSM"; + } + return shadowMapTypeDefine; +} +function generateEnvMapTypeDefine(parameters) { + let envMapTypeDefine = "ENVMAP_TYPE_CUBE"; + if (parameters.envMap) { + switch (parameters.envMapMode) { + case CubeReflectionMapping: + case CubeRefractionMapping: + envMapTypeDefine = "ENVMAP_TYPE_CUBE"; + break; + case CubeUVReflectionMapping: + envMapTypeDefine = "ENVMAP_TYPE_CUBE_UV"; + break; + } + } + return envMapTypeDefine; +} +function generateEnvMapModeDefine(parameters) { + let envMapModeDefine = "ENVMAP_MODE_REFLECTION"; + if (parameters.envMap) { + switch (parameters.envMapMode) { + case CubeRefractionMapping: + envMapModeDefine = "ENVMAP_MODE_REFRACTION"; + break; + } + } + return envMapModeDefine; +} +function generateEnvMapBlendingDefine(parameters) { + let envMapBlendingDefine = "ENVMAP_BLENDING_NONE"; + if (parameters.envMap) { + switch (parameters.combine) { + case MultiplyOperation: + envMapBlendingDefine = "ENVMAP_BLENDING_MULTIPLY"; + break; + case MixOperation: + envMapBlendingDefine = "ENVMAP_BLENDING_MIX"; + break; + case AddOperation: + envMapBlendingDefine = "ENVMAP_BLENDING_ADD"; + break; + } + } + return envMapBlendingDefine; +} +function generateCubeUVSize(parameters) { + const imageHeight = parameters.envMapCubeUVHeight; + if (imageHeight === null) return null; + const maxMip = Math.log2(imageHeight) - 2; + const texelHeight = 1 / imageHeight; + const texelWidth = 1 / (3 * Math.max(Math.pow(2, maxMip), 7 * 16)); + return { texelWidth, texelHeight, maxMip }; +} +function WebGLProgram(renderer, cacheKey, parameters, bindingStates) { + const gl = renderer.getContext(); + const defines = parameters.defines; + let vertexShader = parameters.vertexShader; + let fragmentShader = parameters.fragmentShader; + const shadowMapTypeDefine = generateShadowMapTypeDefine(parameters); + const envMapTypeDefine = generateEnvMapTypeDefine(parameters); + const envMapModeDefine = generateEnvMapModeDefine(parameters); + const envMapBlendingDefine = generateEnvMapBlendingDefine(parameters); + const envMapCubeUVSize = generateCubeUVSize(parameters); + const customVertexExtensions = generateVertexExtensions(parameters); + const customDefines = generateDefines(defines); + const program = gl.createProgram(); + let prefixVertex, prefixFragment; + let versionString = parameters.glslVersion ? "#version " + parameters.glslVersion + "\n" : ""; + if (parameters.isRawShaderMaterial) { + prefixVertex = [ + "#define SHADER_TYPE " + parameters.shaderType, + "#define SHADER_NAME " + parameters.shaderName, + customDefines + ].filter(filterEmptyLine).join("\n"); + if (prefixVertex.length > 0) { + prefixVertex += "\n"; + } + prefixFragment = [ + "#define SHADER_TYPE " + parameters.shaderType, + "#define SHADER_NAME " + parameters.shaderName, + customDefines + ].filter(filterEmptyLine).join("\n"); + if (prefixFragment.length > 0) { + prefixFragment += "\n"; + } + } else { + prefixVertex = [ + generatePrecision(parameters), + "#define SHADER_TYPE " + parameters.shaderType, + "#define SHADER_NAME " + parameters.shaderName, + customDefines, + parameters.extensionClipCullDistance ? "#define USE_CLIP_DISTANCE" : "", + parameters.batching ? "#define USE_BATCHING" : "", + parameters.batchingColor ? "#define USE_BATCHING_COLOR" : "", + parameters.instancing ? "#define USE_INSTANCING" : "", + parameters.instancingColor ? "#define USE_INSTANCING_COLOR" : "", + parameters.instancingMorph ? "#define USE_INSTANCING_MORPH" : "", + parameters.useFog && parameters.fog ? "#define USE_FOG" : "", + parameters.useFog && parameters.fogExp2 ? "#define FOG_EXP2" : "", + parameters.map ? "#define USE_MAP" : "", + parameters.envMap ? "#define USE_ENVMAP" : "", + parameters.envMap ? "#define " + envMapModeDefine : "", + parameters.lightMap ? "#define USE_LIGHTMAP" : "", + parameters.aoMap ? "#define USE_AOMAP" : "", + parameters.bumpMap ? "#define USE_BUMPMAP" : "", + parameters.normalMap ? "#define USE_NORMALMAP" : "", + parameters.normalMapObjectSpace ? "#define USE_NORMALMAP_OBJECTSPACE" : "", + parameters.normalMapTangentSpace ? "#define USE_NORMALMAP_TANGENTSPACE" : "", + parameters.displacementMap ? "#define USE_DISPLACEMENTMAP" : "", + parameters.emissiveMap ? "#define USE_EMISSIVEMAP" : "", + parameters.anisotropy ? "#define USE_ANISOTROPY" : "", + parameters.anisotropyMap ? "#define USE_ANISOTROPYMAP" : "", + parameters.clearcoatMap ? "#define USE_CLEARCOATMAP" : "", + parameters.clearcoatRoughnessMap ? "#define USE_CLEARCOAT_ROUGHNESSMAP" : "", + parameters.clearcoatNormalMap ? "#define USE_CLEARCOAT_NORMALMAP" : "", + parameters.iridescenceMap ? "#define USE_IRIDESCENCEMAP" : "", + parameters.iridescenceThicknessMap ? "#define USE_IRIDESCENCE_THICKNESSMAP" : "", + parameters.specularMap ? "#define USE_SPECULARMAP" : "", + parameters.specularColorMap ? "#define USE_SPECULAR_COLORMAP" : "", + parameters.specularIntensityMap ? "#define USE_SPECULAR_INTENSITYMAP" : "", + parameters.roughnessMap ? "#define USE_ROUGHNESSMAP" : "", + parameters.metalnessMap ? "#define USE_METALNESSMAP" : "", + parameters.alphaMap ? "#define USE_ALPHAMAP" : "", + parameters.alphaHash ? "#define USE_ALPHAHASH" : "", + parameters.transmission ? "#define USE_TRANSMISSION" : "", + parameters.transmissionMap ? "#define USE_TRANSMISSIONMAP" : "", + parameters.thicknessMap ? "#define USE_THICKNESSMAP" : "", + parameters.sheenColorMap ? "#define USE_SHEEN_COLORMAP" : "", + parameters.sheenRoughnessMap ? "#define USE_SHEEN_ROUGHNESSMAP" : "", + // + parameters.mapUv ? "#define MAP_UV " + parameters.mapUv : "", + parameters.alphaMapUv ? "#define ALPHAMAP_UV " + parameters.alphaMapUv : "", + parameters.lightMapUv ? "#define LIGHTMAP_UV " + parameters.lightMapUv : "", + parameters.aoMapUv ? "#define AOMAP_UV " + parameters.aoMapUv : "", + parameters.emissiveMapUv ? "#define EMISSIVEMAP_UV " + parameters.emissiveMapUv : "", + parameters.bumpMapUv ? "#define BUMPMAP_UV " + parameters.bumpMapUv : "", + parameters.normalMapUv ? "#define NORMALMAP_UV " + parameters.normalMapUv : "", + parameters.displacementMapUv ? "#define DISPLACEMENTMAP_UV " + parameters.displacementMapUv : "", + parameters.metalnessMapUv ? "#define METALNESSMAP_UV " + parameters.metalnessMapUv : "", + parameters.roughnessMapUv ? "#define ROUGHNESSMAP_UV " + parameters.roughnessMapUv : "", + parameters.anisotropyMapUv ? "#define ANISOTROPYMAP_UV " + parameters.anisotropyMapUv : "", + parameters.clearcoatMapUv ? "#define CLEARCOATMAP_UV " + parameters.clearcoatMapUv : "", + parameters.clearcoatNormalMapUv ? "#define CLEARCOAT_NORMALMAP_UV " + parameters.clearcoatNormalMapUv : "", + parameters.clearcoatRoughnessMapUv ? "#define CLEARCOAT_ROUGHNESSMAP_UV " + parameters.clearcoatRoughnessMapUv : "", + parameters.iridescenceMapUv ? "#define IRIDESCENCEMAP_UV " + parameters.iridescenceMapUv : "", + parameters.iridescenceThicknessMapUv ? "#define IRIDESCENCE_THICKNESSMAP_UV " + parameters.iridescenceThicknessMapUv : "", + parameters.sheenColorMapUv ? "#define SHEEN_COLORMAP_UV " + parameters.sheenColorMapUv : "", + parameters.sheenRoughnessMapUv ? "#define SHEEN_ROUGHNESSMAP_UV " + parameters.sheenRoughnessMapUv : "", + parameters.specularMapUv ? "#define SPECULARMAP_UV " + parameters.specularMapUv : "", + parameters.specularColorMapUv ? "#define SPECULAR_COLORMAP_UV " + parameters.specularColorMapUv : "", + parameters.specularIntensityMapUv ? "#define SPECULAR_INTENSITYMAP_UV " + parameters.specularIntensityMapUv : "", + parameters.transmissionMapUv ? "#define TRANSMISSIONMAP_UV " + parameters.transmissionMapUv : "", + parameters.thicknessMapUv ? "#define THICKNESSMAP_UV " + parameters.thicknessMapUv : "", + // + parameters.vertexTangents && parameters.flatShading === false ? "#define USE_TANGENT" : "", + parameters.vertexColors ? "#define USE_COLOR" : "", + parameters.vertexAlphas ? "#define USE_COLOR_ALPHA" : "", + parameters.vertexUv1s ? "#define USE_UV1" : "", + parameters.vertexUv2s ? "#define USE_UV2" : "", + parameters.vertexUv3s ? "#define USE_UV3" : "", + parameters.pointsUvs ? "#define USE_POINTS_UV" : "", + parameters.flatShading ? "#define FLAT_SHADED" : "", + parameters.skinning ? "#define USE_SKINNING" : "", + parameters.morphTargets ? "#define USE_MORPHTARGETS" : "", + parameters.morphNormals && parameters.flatShading === false ? "#define USE_MORPHNORMALS" : "", + parameters.morphColors ? "#define USE_MORPHCOLORS" : "", + parameters.morphTargetsCount > 0 ? "#define MORPHTARGETS_TEXTURE_STRIDE " + parameters.morphTextureStride : "", + parameters.morphTargetsCount > 0 ? "#define MORPHTARGETS_COUNT " + parameters.morphTargetsCount : "", + parameters.doubleSided ? "#define DOUBLE_SIDED" : "", + parameters.flipSided ? "#define FLIP_SIDED" : "", + parameters.shadowMapEnabled ? "#define USE_SHADOWMAP" : "", + parameters.shadowMapEnabled ? "#define " + shadowMapTypeDefine : "", + parameters.sizeAttenuation ? "#define USE_SIZEATTENUATION" : "", + parameters.numLightProbes > 0 ? "#define USE_LIGHT_PROBES" : "", + parameters.logarithmicDepthBuffer ? "#define USE_LOGDEPTHBUF" : "", + "uniform mat4 modelMatrix;", + "uniform mat4 modelViewMatrix;", + "uniform mat4 projectionMatrix;", + "uniform mat4 viewMatrix;", + "uniform mat3 normalMatrix;", + "uniform vec3 cameraPosition;", + "uniform bool isOrthographic;", + "#ifdef USE_INSTANCING", + " attribute mat4 instanceMatrix;", + "#endif", + "#ifdef USE_INSTANCING_COLOR", + " attribute vec3 instanceColor;", + "#endif", + "#ifdef USE_INSTANCING_MORPH", + " uniform sampler2D morphTexture;", + "#endif", + "attribute vec3 position;", + "attribute vec3 normal;", + "attribute vec2 uv;", + "#ifdef USE_UV1", + " attribute vec2 uv1;", + "#endif", + "#ifdef USE_UV2", + " attribute vec2 uv2;", + "#endif", + "#ifdef USE_UV3", + " attribute vec2 uv3;", + "#endif", + "#ifdef USE_TANGENT", + " attribute vec4 tangent;", + "#endif", + "#if defined( USE_COLOR_ALPHA )", + " attribute vec4 color;", + "#elif defined( USE_COLOR )", + " attribute vec3 color;", + "#endif", + "#ifdef USE_SKINNING", + " attribute vec4 skinIndex;", + " attribute vec4 skinWeight;", + "#endif", + "\n" + ].filter(filterEmptyLine).join("\n"); + prefixFragment = [ + generatePrecision(parameters), + "#define SHADER_TYPE " + parameters.shaderType, + "#define SHADER_NAME " + parameters.shaderName, + customDefines, + parameters.useFog && parameters.fog ? "#define USE_FOG" : "", + parameters.useFog && parameters.fogExp2 ? "#define FOG_EXP2" : "", + parameters.alphaToCoverage ? "#define ALPHA_TO_COVERAGE" : "", + parameters.map ? "#define USE_MAP" : "", + parameters.matcap ? "#define USE_MATCAP" : "", + parameters.envMap ? "#define USE_ENVMAP" : "", + parameters.envMap ? "#define " + envMapTypeDefine : "", + parameters.envMap ? "#define " + envMapModeDefine : "", + parameters.envMap ? "#define " + envMapBlendingDefine : "", + envMapCubeUVSize ? "#define CUBEUV_TEXEL_WIDTH " + envMapCubeUVSize.texelWidth : "", + envMapCubeUVSize ? "#define CUBEUV_TEXEL_HEIGHT " + envMapCubeUVSize.texelHeight : "", + envMapCubeUVSize ? "#define CUBEUV_MAX_MIP " + envMapCubeUVSize.maxMip + ".0" : "", + parameters.lightMap ? "#define USE_LIGHTMAP" : "", + parameters.aoMap ? "#define USE_AOMAP" : "", + parameters.bumpMap ? "#define USE_BUMPMAP" : "", + parameters.normalMap ? "#define USE_NORMALMAP" : "", + parameters.normalMapObjectSpace ? "#define USE_NORMALMAP_OBJECTSPACE" : "", + parameters.normalMapTangentSpace ? "#define USE_NORMALMAP_TANGENTSPACE" : "", + parameters.emissiveMap ? "#define USE_EMISSIVEMAP" : "", + parameters.anisotropy ? "#define USE_ANISOTROPY" : "", + parameters.anisotropyMap ? "#define USE_ANISOTROPYMAP" : "", + parameters.clearcoat ? "#define USE_CLEARCOAT" : "", + parameters.clearcoatMap ? "#define USE_CLEARCOATMAP" : "", + parameters.clearcoatRoughnessMap ? "#define USE_CLEARCOAT_ROUGHNESSMAP" : "", + parameters.clearcoatNormalMap ? "#define USE_CLEARCOAT_NORMALMAP" : "", + parameters.dispersion ? "#define USE_DISPERSION" : "", + parameters.iridescence ? "#define USE_IRIDESCENCE" : "", + parameters.iridescenceMap ? "#define USE_IRIDESCENCEMAP" : "", + parameters.iridescenceThicknessMap ? "#define USE_IRIDESCENCE_THICKNESSMAP" : "", + parameters.specularMap ? "#define USE_SPECULARMAP" : "", + parameters.specularColorMap ? "#define USE_SPECULAR_COLORMAP" : "", + parameters.specularIntensityMap ? "#define USE_SPECULAR_INTENSITYMAP" : "", + parameters.roughnessMap ? "#define USE_ROUGHNESSMAP" : "", + parameters.metalnessMap ? "#define USE_METALNESSMAP" : "", + parameters.alphaMap ? "#define USE_ALPHAMAP" : "", + parameters.alphaTest ? "#define USE_ALPHATEST" : "", + parameters.alphaHash ? "#define USE_ALPHAHASH" : "", + parameters.sheen ? "#define USE_SHEEN" : "", + parameters.sheenColorMap ? "#define USE_SHEEN_COLORMAP" : "", + parameters.sheenRoughnessMap ? "#define USE_SHEEN_ROUGHNESSMAP" : "", + parameters.transmission ? "#define USE_TRANSMISSION" : "", + parameters.transmissionMap ? "#define USE_TRANSMISSIONMAP" : "", + parameters.thicknessMap ? "#define USE_THICKNESSMAP" : "", + parameters.vertexTangents && parameters.flatShading === false ? "#define USE_TANGENT" : "", + parameters.vertexColors || parameters.instancingColor || parameters.batchingColor ? "#define USE_COLOR" : "", + parameters.vertexAlphas ? "#define USE_COLOR_ALPHA" : "", + parameters.vertexUv1s ? "#define USE_UV1" : "", + parameters.vertexUv2s ? "#define USE_UV2" : "", + parameters.vertexUv3s ? "#define USE_UV3" : "", + parameters.pointsUvs ? "#define USE_POINTS_UV" : "", + parameters.gradientMap ? "#define USE_GRADIENTMAP" : "", + parameters.flatShading ? "#define FLAT_SHADED" : "", + parameters.doubleSided ? "#define DOUBLE_SIDED" : "", + parameters.flipSided ? "#define FLIP_SIDED" : "", + parameters.shadowMapEnabled ? "#define USE_SHADOWMAP" : "", + parameters.shadowMapEnabled ? "#define " + shadowMapTypeDefine : "", + parameters.premultipliedAlpha ? "#define PREMULTIPLIED_ALPHA" : "", + parameters.numLightProbes > 0 ? "#define USE_LIGHT_PROBES" : "", + parameters.decodeVideoTexture ? "#define DECODE_VIDEO_TEXTURE" : "", + parameters.logarithmicDepthBuffer ? "#define USE_LOGDEPTHBUF" : "", + "uniform mat4 viewMatrix;", + "uniform vec3 cameraPosition;", + "uniform bool isOrthographic;", + parameters.toneMapping !== NoToneMapping ? "#define TONE_MAPPING" : "", + parameters.toneMapping !== NoToneMapping ? ShaderChunk["tonemapping_pars_fragment"] : "", + // this code is required here because it is used by the toneMapping() function defined below + parameters.toneMapping !== NoToneMapping ? getToneMappingFunction("toneMapping", parameters.toneMapping) : "", + parameters.dithering ? "#define DITHERING" : "", + parameters.opaque ? "#define OPAQUE" : "", + ShaderChunk["colorspace_pars_fragment"], + // this code is required here because it is used by the various encoding/decoding function defined below + getTexelEncodingFunction("linearToOutputTexel", parameters.outputColorSpace), + getLuminanceFunction(), + parameters.useDepthPacking ? "#define DEPTH_PACKING " + parameters.depthPacking : "", + "\n" + ].filter(filterEmptyLine).join("\n"); + } + vertexShader = resolveIncludes(vertexShader); + vertexShader = replaceLightNums(vertexShader, parameters); + vertexShader = replaceClippingPlaneNums(vertexShader, parameters); + fragmentShader = resolveIncludes(fragmentShader); + fragmentShader = replaceLightNums(fragmentShader, parameters); + fragmentShader = replaceClippingPlaneNums(fragmentShader, parameters); + vertexShader = unrollLoops(vertexShader); + fragmentShader = unrollLoops(fragmentShader); + if (parameters.isRawShaderMaterial !== true) { + versionString = "#version 300 es\n"; + prefixVertex = [ + customVertexExtensions, + "#define attribute in", + "#define varying out", + "#define texture2D texture" + ].join("\n") + "\n" + prefixVertex; + prefixFragment = [ + "#define varying in", + parameters.glslVersion === GLSL3 ? "" : "layout(location = 0) out highp vec4 pc_fragColor;", + parameters.glslVersion === GLSL3 ? "" : "#define gl_FragColor pc_fragColor", + "#define gl_FragDepthEXT gl_FragDepth", + "#define texture2D texture", + "#define textureCube texture", + "#define texture2DProj textureProj", + "#define texture2DLodEXT textureLod", + "#define texture2DProjLodEXT textureProjLod", + "#define textureCubeLodEXT textureLod", + "#define texture2DGradEXT textureGrad", + "#define texture2DProjGradEXT textureProjGrad", + "#define textureCubeGradEXT textureGrad" + ].join("\n") + "\n" + prefixFragment; + } + const vertexGlsl = versionString + prefixVertex + vertexShader; + const fragmentGlsl = versionString + prefixFragment + fragmentShader; + const glVertexShader = WebGLShader(gl, gl.VERTEX_SHADER, vertexGlsl); + const glFragmentShader = WebGLShader(gl, gl.FRAGMENT_SHADER, fragmentGlsl); + gl.attachShader(program, glVertexShader); + gl.attachShader(program, glFragmentShader); + if (parameters.index0AttributeName !== void 0) { + gl.bindAttribLocation(program, 0, parameters.index0AttributeName); + } else if (parameters.morphTargets === true) { + gl.bindAttribLocation(program, 0, "position"); + } + gl.linkProgram(program); + function onFirstUse(self2) { + if (renderer.debug.checkShaderErrors) { + const programLog = gl.getProgramInfoLog(program).trim(); + const vertexLog = gl.getShaderInfoLog(glVertexShader).trim(); + const fragmentLog = gl.getShaderInfoLog(glFragmentShader).trim(); + let runnable = true; + let haveDiagnostics = true; + if (gl.getProgramParameter(program, gl.LINK_STATUS) === false) { + runnable = false; + if (typeof renderer.debug.onShaderError === "function") { + renderer.debug.onShaderError(gl, program, glVertexShader, glFragmentShader); + } else { + const vertexErrors = getShaderErrors(gl, glVertexShader, "vertex"); + const fragmentErrors = getShaderErrors(gl, glFragmentShader, "fragment"); + console.error( + "THREE.WebGLProgram: Shader Error " + gl.getError() + " - VALIDATE_STATUS " + gl.getProgramParameter(program, gl.VALIDATE_STATUS) + "\n\nMaterial Name: " + self2.name + "\nMaterial Type: " + self2.type + "\n\nProgram Info Log: " + programLog + "\n" + vertexErrors + "\n" + fragmentErrors + ); + } + } else if (programLog !== "") { + console.warn("THREE.WebGLProgram: Program Info Log:", programLog); + } else if (vertexLog === "" || fragmentLog === "") { + haveDiagnostics = false; + } + if (haveDiagnostics) { + self2.diagnostics = { + runnable, + programLog, + vertexShader: { + log: vertexLog, + prefix: prefixVertex + }, + fragmentShader: { + log: fragmentLog, + prefix: prefixFragment + } + }; + } + } + gl.deleteShader(glVertexShader); + gl.deleteShader(glFragmentShader); + cachedUniforms = new WebGLUniforms(gl, program); + cachedAttributes = fetchAttributeLocations(gl, program); + } + let cachedUniforms; + this.getUniforms = function() { + if (cachedUniforms === void 0) { + onFirstUse(this); + } + return cachedUniforms; + }; + let cachedAttributes; + this.getAttributes = function() { + if (cachedAttributes === void 0) { + onFirstUse(this); + } + return cachedAttributes; + }; + let programReady = parameters.rendererExtensionParallelShaderCompile === false; + this.isReady = function() { + if (programReady === false) { + programReady = gl.getProgramParameter(program, COMPLETION_STATUS_KHR); + } + return programReady; + }; + this.destroy = function() { + bindingStates.releaseStatesOfProgram(this); + gl.deleteProgram(program); + this.program = void 0; + }; + this.type = parameters.shaderType; + this.name = parameters.shaderName; + this.id = programIdCount++; + this.cacheKey = cacheKey; + this.usedTimes = 1; + this.program = program; + this.vertexShader = glVertexShader; + this.fragmentShader = glFragmentShader; + return this; +} +var _id$1 = 0; +var WebGLShaderCache = class { + constructor() { + this.shaderCache = /* @__PURE__ */ new Map(); + this.materialCache = /* @__PURE__ */ new Map(); + } + update(material) { + const vertexShader = material.vertexShader; + const fragmentShader = material.fragmentShader; + const vertexShaderStage = this._getShaderStage(vertexShader); + const fragmentShaderStage = this._getShaderStage(fragmentShader); + const materialShaders = this._getShaderCacheForMaterial(material); + if (materialShaders.has(vertexShaderStage) === false) { + materialShaders.add(vertexShaderStage); + vertexShaderStage.usedTimes++; + } + if (materialShaders.has(fragmentShaderStage) === false) { + materialShaders.add(fragmentShaderStage); + fragmentShaderStage.usedTimes++; + } + return this; + } + remove(material) { + const materialShaders = this.materialCache.get(material); + for (const shaderStage of materialShaders) { + shaderStage.usedTimes--; + if (shaderStage.usedTimes === 0) this.shaderCache.delete(shaderStage.code); + } + this.materialCache.delete(material); + return this; + } + getVertexShaderID(material) { + return this._getShaderStage(material.vertexShader).id; + } + getFragmentShaderID(material) { + return this._getShaderStage(material.fragmentShader).id; + } + dispose() { + this.shaderCache.clear(); + this.materialCache.clear(); + } + _getShaderCacheForMaterial(material) { + const cache = this.materialCache; + let set = cache.get(material); + if (set === void 0) { + set = /* @__PURE__ */ new Set(); + cache.set(material, set); + } + return set; + } + _getShaderStage(code) { + const cache = this.shaderCache; + let stage = cache.get(code); + if (stage === void 0) { + stage = new WebGLShaderStage(code); + cache.set(code, stage); + } + return stage; + } +}; +var WebGLShaderStage = class { + constructor(code) { + this.id = _id$1++; + this.code = code; + this.usedTimes = 0; + } +}; +function WebGLPrograms(renderer, cubemaps, cubeuvmaps, extensions, capabilities, bindingStates, clipping) { + const _programLayers = new Layers(); + const _customShaders = new WebGLShaderCache(); + const _activeChannels = /* @__PURE__ */ new Set(); + const programs = []; + const logarithmicDepthBuffer = capabilities.logarithmicDepthBuffer; + const SUPPORTS_VERTEX_TEXTURES = capabilities.vertexTextures; + let precision = capabilities.precision; + const shaderIDs = { + MeshDepthMaterial: "depth", + MeshDistanceMaterial: "distanceRGBA", + MeshNormalMaterial: "normal", + MeshBasicMaterial: "basic", + MeshLambertMaterial: "lambert", + MeshPhongMaterial: "phong", + MeshToonMaterial: "toon", + MeshStandardMaterial: "physical", + MeshPhysicalMaterial: "physical", + MeshMatcapMaterial: "matcap", + LineBasicMaterial: "basic", + LineDashedMaterial: "dashed", + PointsMaterial: "points", + ShadowMaterial: "shadow", + SpriteMaterial: "sprite" + }; + function getChannel(value) { + _activeChannels.add(value); + if (value === 0) return "uv"; + return `uv${value}`; + } + function getParameters(material, lights, shadows, scene, object) { + const fog = scene.fog; + const geometry = object.geometry; + const environment = material.isMeshStandardMaterial ? scene.environment : null; + const envMap = (material.isMeshStandardMaterial ? cubeuvmaps : cubemaps).get(material.envMap || environment); + const envMapCubeUVHeight = !!envMap && envMap.mapping === CubeUVReflectionMapping ? envMap.image.height : null; + const shaderID = shaderIDs[material.type]; + if (material.precision !== null) { + precision = capabilities.getMaxPrecision(material.precision); + if (precision !== material.precision) { + console.warn("THREE.WebGLProgram.getParameters:", material.precision, "not supported, using", precision, "instead."); + } + } + const morphAttribute = geometry.morphAttributes.position || geometry.morphAttributes.normal || geometry.morphAttributes.color; + const morphTargetsCount = morphAttribute !== void 0 ? morphAttribute.length : 0; + let morphTextureStride = 0; + if (geometry.morphAttributes.position !== void 0) morphTextureStride = 1; + if (geometry.morphAttributes.normal !== void 0) morphTextureStride = 2; + if (geometry.morphAttributes.color !== void 0) morphTextureStride = 3; + let vertexShader, fragmentShader; + let customVertexShaderID, customFragmentShaderID; + if (shaderID) { + const shader = ShaderLib[shaderID]; + vertexShader = shader.vertexShader; + fragmentShader = shader.fragmentShader; + } else { + vertexShader = material.vertexShader; + fragmentShader = material.fragmentShader; + _customShaders.update(material); + customVertexShaderID = _customShaders.getVertexShaderID(material); + customFragmentShaderID = _customShaders.getFragmentShaderID(material); + } + const currentRenderTarget = renderer.getRenderTarget(); + const IS_INSTANCEDMESH = object.isInstancedMesh === true; + const IS_BATCHEDMESH = object.isBatchedMesh === true; + const HAS_MAP = !!material.map; + const HAS_MATCAP = !!material.matcap; + const HAS_ENVMAP = !!envMap; + const HAS_AOMAP = !!material.aoMap; + const HAS_LIGHTMAP = !!material.lightMap; + const HAS_BUMPMAP = !!material.bumpMap; + const HAS_NORMALMAP = !!material.normalMap; + const HAS_DISPLACEMENTMAP = !!material.displacementMap; + const HAS_EMISSIVEMAP = !!material.emissiveMap; + const HAS_METALNESSMAP = !!material.metalnessMap; + const HAS_ROUGHNESSMAP = !!material.roughnessMap; + const HAS_ANISOTROPY = material.anisotropy > 0; + const HAS_CLEARCOAT = material.clearcoat > 0; + const HAS_DISPERSION = material.dispersion > 0; + const HAS_IRIDESCENCE = material.iridescence > 0; + const HAS_SHEEN = material.sheen > 0; + const HAS_TRANSMISSION = material.transmission > 0; + const HAS_ANISOTROPYMAP = HAS_ANISOTROPY && !!material.anisotropyMap; + const HAS_CLEARCOATMAP = HAS_CLEARCOAT && !!material.clearcoatMap; + const HAS_CLEARCOAT_NORMALMAP = HAS_CLEARCOAT && !!material.clearcoatNormalMap; + const HAS_CLEARCOAT_ROUGHNESSMAP = HAS_CLEARCOAT && !!material.clearcoatRoughnessMap; + const HAS_IRIDESCENCEMAP = HAS_IRIDESCENCE && !!material.iridescenceMap; + const HAS_IRIDESCENCE_THICKNESSMAP = HAS_IRIDESCENCE && !!material.iridescenceThicknessMap; + const HAS_SHEEN_COLORMAP = HAS_SHEEN && !!material.sheenColorMap; + const HAS_SHEEN_ROUGHNESSMAP = HAS_SHEEN && !!material.sheenRoughnessMap; + const HAS_SPECULARMAP = !!material.specularMap; + const HAS_SPECULAR_COLORMAP = !!material.specularColorMap; + const HAS_SPECULAR_INTENSITYMAP = !!material.specularIntensityMap; + const HAS_TRANSMISSIONMAP = HAS_TRANSMISSION && !!material.transmissionMap; + const HAS_THICKNESSMAP = HAS_TRANSMISSION && !!material.thicknessMap; + const HAS_GRADIENTMAP = !!material.gradientMap; + const HAS_ALPHAMAP = !!material.alphaMap; + const HAS_ALPHATEST = material.alphaTest > 0; + const HAS_ALPHAHASH = !!material.alphaHash; + const HAS_EXTENSIONS = !!material.extensions; + let toneMapping = NoToneMapping; + if (material.toneMapped) { + if (currentRenderTarget === null || currentRenderTarget.isXRRenderTarget === true) { + toneMapping = renderer.toneMapping; + } + } + const parameters = { + shaderID, + shaderType: material.type, + shaderName: material.name, + vertexShader, + fragmentShader, + defines: material.defines, + customVertexShaderID, + customFragmentShaderID, + isRawShaderMaterial: material.isRawShaderMaterial === true, + glslVersion: material.glslVersion, + precision, + batching: IS_BATCHEDMESH, + batchingColor: IS_BATCHEDMESH && object._colorsTexture !== null, + instancing: IS_INSTANCEDMESH, + instancingColor: IS_INSTANCEDMESH && object.instanceColor !== null, + instancingMorph: IS_INSTANCEDMESH && object.morphTexture !== null, + supportsVertexTextures: SUPPORTS_VERTEX_TEXTURES, + outputColorSpace: currentRenderTarget === null ? renderer.outputColorSpace : currentRenderTarget.isXRRenderTarget === true ? currentRenderTarget.texture.colorSpace : LinearSRGBColorSpace, + alphaToCoverage: !!material.alphaToCoverage, + map: HAS_MAP, + matcap: HAS_MATCAP, + envMap: HAS_ENVMAP, + envMapMode: HAS_ENVMAP && envMap.mapping, + envMapCubeUVHeight, + aoMap: HAS_AOMAP, + lightMap: HAS_LIGHTMAP, + bumpMap: HAS_BUMPMAP, + normalMap: HAS_NORMALMAP, + displacementMap: SUPPORTS_VERTEX_TEXTURES && HAS_DISPLACEMENTMAP, + emissiveMap: HAS_EMISSIVEMAP, + normalMapObjectSpace: HAS_NORMALMAP && material.normalMapType === ObjectSpaceNormalMap, + normalMapTangentSpace: HAS_NORMALMAP && material.normalMapType === TangentSpaceNormalMap, + metalnessMap: HAS_METALNESSMAP, + roughnessMap: HAS_ROUGHNESSMAP, + anisotropy: HAS_ANISOTROPY, + anisotropyMap: HAS_ANISOTROPYMAP, + clearcoat: HAS_CLEARCOAT, + clearcoatMap: HAS_CLEARCOATMAP, + clearcoatNormalMap: HAS_CLEARCOAT_NORMALMAP, + clearcoatRoughnessMap: HAS_CLEARCOAT_ROUGHNESSMAP, + dispersion: HAS_DISPERSION, + iridescence: HAS_IRIDESCENCE, + iridescenceMap: HAS_IRIDESCENCEMAP, + iridescenceThicknessMap: HAS_IRIDESCENCE_THICKNESSMAP, + sheen: HAS_SHEEN, + sheenColorMap: HAS_SHEEN_COLORMAP, + sheenRoughnessMap: HAS_SHEEN_ROUGHNESSMAP, + specularMap: HAS_SPECULARMAP, + specularColorMap: HAS_SPECULAR_COLORMAP, + specularIntensityMap: HAS_SPECULAR_INTENSITYMAP, + transmission: HAS_TRANSMISSION, + transmissionMap: HAS_TRANSMISSIONMAP, + thicknessMap: HAS_THICKNESSMAP, + gradientMap: HAS_GRADIENTMAP, + opaque: material.transparent === false && material.blending === NormalBlending && material.alphaToCoverage === false, + alphaMap: HAS_ALPHAMAP, + alphaTest: HAS_ALPHATEST, + alphaHash: HAS_ALPHAHASH, + combine: material.combine, + // + mapUv: HAS_MAP && getChannel(material.map.channel), + aoMapUv: HAS_AOMAP && getChannel(material.aoMap.channel), + lightMapUv: HAS_LIGHTMAP && getChannel(material.lightMap.channel), + bumpMapUv: HAS_BUMPMAP && getChannel(material.bumpMap.channel), + normalMapUv: HAS_NORMALMAP && getChannel(material.normalMap.channel), + displacementMapUv: HAS_DISPLACEMENTMAP && getChannel(material.displacementMap.channel), + emissiveMapUv: HAS_EMISSIVEMAP && getChannel(material.emissiveMap.channel), + metalnessMapUv: HAS_METALNESSMAP && getChannel(material.metalnessMap.channel), + roughnessMapUv: HAS_ROUGHNESSMAP && getChannel(material.roughnessMap.channel), + anisotropyMapUv: HAS_ANISOTROPYMAP && getChannel(material.anisotropyMap.channel), + clearcoatMapUv: HAS_CLEARCOATMAP && getChannel(material.clearcoatMap.channel), + clearcoatNormalMapUv: HAS_CLEARCOAT_NORMALMAP && getChannel(material.clearcoatNormalMap.channel), + clearcoatRoughnessMapUv: HAS_CLEARCOAT_ROUGHNESSMAP && getChannel(material.clearcoatRoughnessMap.channel), + iridescenceMapUv: HAS_IRIDESCENCEMAP && getChannel(material.iridescenceMap.channel), + iridescenceThicknessMapUv: HAS_IRIDESCENCE_THICKNESSMAP && getChannel(material.iridescenceThicknessMap.channel), + sheenColorMapUv: HAS_SHEEN_COLORMAP && getChannel(material.sheenColorMap.channel), + sheenRoughnessMapUv: HAS_SHEEN_ROUGHNESSMAP && getChannel(material.sheenRoughnessMap.channel), + specularMapUv: HAS_SPECULARMAP && getChannel(material.specularMap.channel), + specularColorMapUv: HAS_SPECULAR_COLORMAP && getChannel(material.specularColorMap.channel), + specularIntensityMapUv: HAS_SPECULAR_INTENSITYMAP && getChannel(material.specularIntensityMap.channel), + transmissionMapUv: HAS_TRANSMISSIONMAP && getChannel(material.transmissionMap.channel), + thicknessMapUv: HAS_THICKNESSMAP && getChannel(material.thicknessMap.channel), + alphaMapUv: HAS_ALPHAMAP && getChannel(material.alphaMap.channel), + // + vertexTangents: !!geometry.attributes.tangent && (HAS_NORMALMAP || HAS_ANISOTROPY), + vertexColors: material.vertexColors, + vertexAlphas: material.vertexColors === true && !!geometry.attributes.color && geometry.attributes.color.itemSize === 4, + pointsUvs: object.isPoints === true && !!geometry.attributes.uv && (HAS_MAP || HAS_ALPHAMAP), + fog: !!fog, + useFog: material.fog === true, + fogExp2: !!fog && fog.isFogExp2, + flatShading: material.flatShading === true, + sizeAttenuation: material.sizeAttenuation === true, + logarithmicDepthBuffer, + skinning: object.isSkinnedMesh === true, + morphTargets: geometry.morphAttributes.position !== void 0, + morphNormals: geometry.morphAttributes.normal !== void 0, + morphColors: geometry.morphAttributes.color !== void 0, + morphTargetsCount, + morphTextureStride, + numDirLights: lights.directional.length, + numPointLights: lights.point.length, + numSpotLights: lights.spot.length, + numSpotLightMaps: lights.spotLightMap.length, + numRectAreaLights: lights.rectArea.length, + numHemiLights: lights.hemi.length, + numDirLightShadows: lights.directionalShadowMap.length, + numPointLightShadows: lights.pointShadowMap.length, + numSpotLightShadows: lights.spotShadowMap.length, + numSpotLightShadowsWithMaps: lights.numSpotLightShadowsWithMaps, + numLightProbes: lights.numLightProbes, + numClippingPlanes: clipping.numPlanes, + numClipIntersection: clipping.numIntersection, + dithering: material.dithering, + shadowMapEnabled: renderer.shadowMap.enabled && shadows.length > 0, + shadowMapType: renderer.shadowMap.type, + toneMapping, + decodeVideoTexture: HAS_MAP && material.map.isVideoTexture === true && ColorManagement.getTransfer(material.map.colorSpace) === SRGBTransfer, + premultipliedAlpha: material.premultipliedAlpha, + doubleSided: material.side === DoubleSide, + flipSided: material.side === BackSide, + useDepthPacking: material.depthPacking >= 0, + depthPacking: material.depthPacking || 0, + index0AttributeName: material.index0AttributeName, + extensionClipCullDistance: HAS_EXTENSIONS && material.extensions.clipCullDistance === true && extensions.has("WEBGL_clip_cull_distance"), + extensionMultiDraw: (HAS_EXTENSIONS && material.extensions.multiDraw === true || IS_BATCHEDMESH) && extensions.has("WEBGL_multi_draw"), + rendererExtensionParallelShaderCompile: extensions.has("KHR_parallel_shader_compile"), + customProgramCacheKey: material.customProgramCacheKey() + }; + parameters.vertexUv1s = _activeChannels.has(1); + parameters.vertexUv2s = _activeChannels.has(2); + parameters.vertexUv3s = _activeChannels.has(3); + _activeChannels.clear(); + return parameters; + } + function getProgramCacheKey(parameters) { + const array = []; + if (parameters.shaderID) { + array.push(parameters.shaderID); + } else { + array.push(parameters.customVertexShaderID); + array.push(parameters.customFragmentShaderID); + } + if (parameters.defines !== void 0) { + for (const name in parameters.defines) { + array.push(name); + array.push(parameters.defines[name]); + } + } + if (parameters.isRawShaderMaterial === false) { + getProgramCacheKeyParameters(array, parameters); + getProgramCacheKeyBooleans(array, parameters); + array.push(renderer.outputColorSpace); + } + array.push(parameters.customProgramCacheKey); + return array.join(); + } + function getProgramCacheKeyParameters(array, parameters) { + array.push(parameters.precision); + array.push(parameters.outputColorSpace); + array.push(parameters.envMapMode); + array.push(parameters.envMapCubeUVHeight); + array.push(parameters.mapUv); + array.push(parameters.alphaMapUv); + array.push(parameters.lightMapUv); + array.push(parameters.aoMapUv); + array.push(parameters.bumpMapUv); + array.push(parameters.normalMapUv); + array.push(parameters.displacementMapUv); + array.push(parameters.emissiveMapUv); + array.push(parameters.metalnessMapUv); + array.push(parameters.roughnessMapUv); + array.push(parameters.anisotropyMapUv); + array.push(parameters.clearcoatMapUv); + array.push(parameters.clearcoatNormalMapUv); + array.push(parameters.clearcoatRoughnessMapUv); + array.push(parameters.iridescenceMapUv); + array.push(parameters.iridescenceThicknessMapUv); + array.push(parameters.sheenColorMapUv); + array.push(parameters.sheenRoughnessMapUv); + array.push(parameters.specularMapUv); + array.push(parameters.specularColorMapUv); + array.push(parameters.specularIntensityMapUv); + array.push(parameters.transmissionMapUv); + array.push(parameters.thicknessMapUv); + array.push(parameters.combine); + array.push(parameters.fogExp2); + array.push(parameters.sizeAttenuation); + array.push(parameters.morphTargetsCount); + array.push(parameters.morphAttributeCount); + array.push(parameters.numDirLights); + array.push(parameters.numPointLights); + array.push(parameters.numSpotLights); + array.push(parameters.numSpotLightMaps); + array.push(parameters.numHemiLights); + array.push(parameters.numRectAreaLights); + array.push(parameters.numDirLightShadows); + array.push(parameters.numPointLightShadows); + array.push(parameters.numSpotLightShadows); + array.push(parameters.numSpotLightShadowsWithMaps); + array.push(parameters.numLightProbes); + array.push(parameters.shadowMapType); + array.push(parameters.toneMapping); + array.push(parameters.numClippingPlanes); + array.push(parameters.numClipIntersection); + array.push(parameters.depthPacking); + } + function getProgramCacheKeyBooleans(array, parameters) { + _programLayers.disableAll(); + if (parameters.supportsVertexTextures) + _programLayers.enable(0); + if (parameters.instancing) + _programLayers.enable(1); + if (parameters.instancingColor) + _programLayers.enable(2); + if (parameters.instancingMorph) + _programLayers.enable(3); + if (parameters.matcap) + _programLayers.enable(4); + if (parameters.envMap) + _programLayers.enable(5); + if (parameters.normalMapObjectSpace) + _programLayers.enable(6); + if (parameters.normalMapTangentSpace) + _programLayers.enable(7); + if (parameters.clearcoat) + _programLayers.enable(8); + if (parameters.iridescence) + _programLayers.enable(9); + if (parameters.alphaTest) + _programLayers.enable(10); + if (parameters.vertexColors) + _programLayers.enable(11); + if (parameters.vertexAlphas) + _programLayers.enable(12); + if (parameters.vertexUv1s) + _programLayers.enable(13); + if (parameters.vertexUv2s) + _programLayers.enable(14); + if (parameters.vertexUv3s) + _programLayers.enable(15); + if (parameters.vertexTangents) + _programLayers.enable(16); + if (parameters.anisotropy) + _programLayers.enable(17); + if (parameters.alphaHash) + _programLayers.enable(18); + if (parameters.batching) + _programLayers.enable(19); + if (parameters.dispersion) + _programLayers.enable(20); + if (parameters.batchingColor) + _programLayers.enable(21); + array.push(_programLayers.mask); + _programLayers.disableAll(); + if (parameters.fog) + _programLayers.enable(0); + if (parameters.useFog) + _programLayers.enable(1); + if (parameters.flatShading) + _programLayers.enable(2); + if (parameters.logarithmicDepthBuffer) + _programLayers.enable(3); + if (parameters.skinning) + _programLayers.enable(4); + if (parameters.morphTargets) + _programLayers.enable(5); + if (parameters.morphNormals) + _programLayers.enable(6); + if (parameters.morphColors) + _programLayers.enable(7); + if (parameters.premultipliedAlpha) + _programLayers.enable(8); + if (parameters.shadowMapEnabled) + _programLayers.enable(9); + if (parameters.doubleSided) + _programLayers.enable(10); + if (parameters.flipSided) + _programLayers.enable(11); + if (parameters.useDepthPacking) + _programLayers.enable(12); + if (parameters.dithering) + _programLayers.enable(13); + if (parameters.transmission) + _programLayers.enable(14); + if (parameters.sheen) + _programLayers.enable(15); + if (parameters.opaque) + _programLayers.enable(16); + if (parameters.pointsUvs) + _programLayers.enable(17); + if (parameters.decodeVideoTexture) + _programLayers.enable(18); + if (parameters.alphaToCoverage) + _programLayers.enable(19); + array.push(_programLayers.mask); + } + function getUniforms(material) { + const shaderID = shaderIDs[material.type]; + let uniforms; + if (shaderID) { + const shader = ShaderLib[shaderID]; + uniforms = UniformsUtils.clone(shader.uniforms); + } else { + uniforms = material.uniforms; + } + return uniforms; + } + function acquireProgram(parameters, cacheKey) { + let program; + for (let p = 0, pl = programs.length; p < pl; p++) { + const preexistingProgram = programs[p]; + if (preexistingProgram.cacheKey === cacheKey) { + program = preexistingProgram; + ++program.usedTimes; + break; + } + } + if (program === void 0) { + program = new WebGLProgram(renderer, cacheKey, parameters, bindingStates); + programs.push(program); + } + return program; + } + function releaseProgram(program) { + if (--program.usedTimes === 0) { + const i = programs.indexOf(program); + programs[i] = programs[programs.length - 1]; + programs.pop(); + program.destroy(); + } + } + function releaseShaderCache(material) { + _customShaders.remove(material); + } + function dispose() { + _customShaders.dispose(); + } + return { + getParameters, + getProgramCacheKey, + getUniforms, + acquireProgram, + releaseProgram, + releaseShaderCache, + // Exposed for resource monitoring & error feedback via renderer.info: + programs, + dispose + }; +} +function WebGLProperties() { + let properties = /* @__PURE__ */ new WeakMap(); + function get(object) { + let map = properties.get(object); + if (map === void 0) { + map = {}; + properties.set(object, map); + } + return map; + } + function remove(object) { + properties.delete(object); + } + function update(object, key, value) { + properties.get(object)[key] = value; + } + function dispose() { + properties = /* @__PURE__ */ new WeakMap(); + } + return { + get, + remove, + update, + dispose + }; +} +function painterSortStable(a, b) { + if (a.groupOrder !== b.groupOrder) { + return a.groupOrder - b.groupOrder; + } else if (a.renderOrder !== b.renderOrder) { + return a.renderOrder - b.renderOrder; + } else if (a.material.id !== b.material.id) { + return a.material.id - b.material.id; + } else if (a.z !== b.z) { + return a.z - b.z; + } else { + return a.id - b.id; + } +} +function reversePainterSortStable(a, b) { + if (a.groupOrder !== b.groupOrder) { + return a.groupOrder - b.groupOrder; + } else if (a.renderOrder !== b.renderOrder) { + return a.renderOrder - b.renderOrder; + } else if (a.z !== b.z) { + return b.z - a.z; + } else { + return a.id - b.id; + } +} +function WebGLRenderList() { + const renderItems = []; + let renderItemsIndex = 0; + const opaque = []; + const transmissive = []; + const transparent = []; + function init() { + renderItemsIndex = 0; + opaque.length = 0; + transmissive.length = 0; + transparent.length = 0; + } + function getNextRenderItem(object, geometry, material, groupOrder, z, group) { + let renderItem = renderItems[renderItemsIndex]; + if (renderItem === void 0) { + renderItem = { + id: object.id, + object, + geometry, + material, + groupOrder, + renderOrder: object.renderOrder, + z, + group + }; + renderItems[renderItemsIndex] = renderItem; + } else { + renderItem.id = object.id; + renderItem.object = object; + renderItem.geometry = geometry; + renderItem.material = material; + renderItem.groupOrder = groupOrder; + renderItem.renderOrder = object.renderOrder; + renderItem.z = z; + renderItem.group = group; + } + renderItemsIndex++; + return renderItem; + } + function push(object, geometry, material, groupOrder, z, group) { + const renderItem = getNextRenderItem(object, geometry, material, groupOrder, z, group); + if (material.transmission > 0) { + transmissive.push(renderItem); + } else if (material.transparent === true) { + transparent.push(renderItem); + } else { + opaque.push(renderItem); + } + } + function unshift(object, geometry, material, groupOrder, z, group) { + const renderItem = getNextRenderItem(object, geometry, material, groupOrder, z, group); + if (material.transmission > 0) { + transmissive.unshift(renderItem); + } else if (material.transparent === true) { + transparent.unshift(renderItem); + } else { + opaque.unshift(renderItem); + } + } + function sort(customOpaqueSort, customTransparentSort) { + if (opaque.length > 1) opaque.sort(customOpaqueSort || painterSortStable); + if (transmissive.length > 1) transmissive.sort(customTransparentSort || reversePainterSortStable); + if (transparent.length > 1) transparent.sort(customTransparentSort || reversePainterSortStable); + } + function finish() { + for (let i = renderItemsIndex, il = renderItems.length; i < il; i++) { + const renderItem = renderItems[i]; + if (renderItem.id === null) break; + renderItem.id = null; + renderItem.object = null; + renderItem.geometry = null; + renderItem.material = null; + renderItem.group = null; + } + } + return { + opaque, + transmissive, + transparent, + init, + push, + unshift, + finish, + sort + }; +} +function WebGLRenderLists() { + let lists = /* @__PURE__ */ new WeakMap(); + function get(scene, renderCallDepth) { + const listArray = lists.get(scene); + let list; + if (listArray === void 0) { + list = new WebGLRenderList(); + lists.set(scene, [list]); + } else { + if (renderCallDepth >= listArray.length) { + list = new WebGLRenderList(); + listArray.push(list); + } else { + list = listArray[renderCallDepth]; + } + } + return list; + } + function dispose() { + lists = /* @__PURE__ */ new WeakMap(); + } + return { + get, + dispose + }; +} +function UniformsCache() { + const lights = {}; + return { + get: function(light) { + if (lights[light.id] !== void 0) { + return lights[light.id]; + } + let uniforms; + switch (light.type) { + case "DirectionalLight": + uniforms = { + direction: new Vector3(), + color: new Color() + }; + break; + case "SpotLight": + uniforms = { + position: new Vector3(), + direction: new Vector3(), + color: new Color(), + distance: 0, + coneCos: 0, + penumbraCos: 0, + decay: 0 + }; + break; + case "PointLight": + uniforms = { + position: new Vector3(), + color: new Color(), + distance: 0, + decay: 0 + }; + break; + case "HemisphereLight": + uniforms = { + direction: new Vector3(), + skyColor: new Color(), + groundColor: new Color() + }; + break; + case "RectAreaLight": + uniforms = { + color: new Color(), + position: new Vector3(), + halfWidth: new Vector3(), + halfHeight: new Vector3() + }; + break; + } + lights[light.id] = uniforms; + return uniforms; + } + }; +} +function ShadowUniformsCache() { + const lights = {}; + return { + get: function(light) { + if (lights[light.id] !== void 0) { + return lights[light.id]; + } + let uniforms; + switch (light.type) { + case "DirectionalLight": + uniforms = { + shadowIntensity: 1, + shadowBias: 0, + shadowNormalBias: 0, + shadowRadius: 1, + shadowMapSize: new Vector2() + }; + break; + case "SpotLight": + uniforms = { + shadowIntensity: 1, + shadowBias: 0, + shadowNormalBias: 0, + shadowRadius: 1, + shadowMapSize: new Vector2() + }; + break; + case "PointLight": + uniforms = { + shadowIntensity: 1, + shadowBias: 0, + shadowNormalBias: 0, + shadowRadius: 1, + shadowMapSize: new Vector2(), + shadowCameraNear: 1, + shadowCameraFar: 1e3 + }; + break; + } + lights[light.id] = uniforms; + return uniforms; + } + }; +} +var nextVersion = 0; +function shadowCastingAndTexturingLightsFirst(lightA, lightB) { + return (lightB.castShadow ? 2 : 0) - (lightA.castShadow ? 2 : 0) + (lightB.map ? 1 : 0) - (lightA.map ? 1 : 0); +} +function WebGLLights(extensions) { + const cache = new UniformsCache(); + const shadowCache = ShadowUniformsCache(); + const state = { + version: 0, + hash: { + directionalLength: -1, + pointLength: -1, + spotLength: -1, + rectAreaLength: -1, + hemiLength: -1, + numDirectionalShadows: -1, + numPointShadows: -1, + numSpotShadows: -1, + numSpotMaps: -1, + numLightProbes: -1 + }, + ambient: [0, 0, 0], + probe: [], + directional: [], + directionalShadow: [], + directionalShadowMap: [], + directionalShadowMatrix: [], + spot: [], + spotLightMap: [], + spotShadow: [], + spotShadowMap: [], + spotLightMatrix: [], + rectArea: [], + rectAreaLTC1: null, + rectAreaLTC2: null, + point: [], + pointShadow: [], + pointShadowMap: [], + pointShadowMatrix: [], + hemi: [], + numSpotLightShadowsWithMaps: 0, + numLightProbes: 0 + }; + for (let i = 0; i < 9; i++) state.probe.push(new Vector3()); + const vector3 = new Vector3(); + const matrix4 = new Matrix4(); + const matrix42 = new Matrix4(); + function setup(lights) { + let r = 0, g = 0, b = 0; + for (let i = 0; i < 9; i++) state.probe[i].set(0, 0, 0); + let directionalLength = 0; + let pointLength = 0; + let spotLength = 0; + let rectAreaLength = 0; + let hemiLength = 0; + let numDirectionalShadows = 0; + let numPointShadows = 0; + let numSpotShadows = 0; + let numSpotMaps = 0; + let numSpotShadowsWithMaps = 0; + let numLightProbes = 0; + lights.sort(shadowCastingAndTexturingLightsFirst); + for (let i = 0, l = lights.length; i < l; i++) { + const light = lights[i]; + const color = light.color; + const intensity = light.intensity; + const distance = light.distance; + const shadowMap = light.shadow && light.shadow.map ? light.shadow.map.texture : null; + if (light.isAmbientLight) { + r += color.r * intensity; + g += color.g * intensity; + b += color.b * intensity; + } else if (light.isLightProbe) { + for (let j = 0; j < 9; j++) { + state.probe[j].addScaledVector(light.sh.coefficients[j], intensity); + } + numLightProbes++; + } else if (light.isDirectionalLight) { + const uniforms = cache.get(light); + uniforms.color.copy(light.color).multiplyScalar(light.intensity); + if (light.castShadow) { + const shadow = light.shadow; + const shadowUniforms = shadowCache.get(light); + shadowUniforms.shadowIntensity = shadow.intensity; + shadowUniforms.shadowBias = shadow.bias; + shadowUniforms.shadowNormalBias = shadow.normalBias; + shadowUniforms.shadowRadius = shadow.radius; + shadowUniforms.shadowMapSize = shadow.mapSize; + state.directionalShadow[directionalLength] = shadowUniforms; + state.directionalShadowMap[directionalLength] = shadowMap; + state.directionalShadowMatrix[directionalLength] = light.shadow.matrix; + numDirectionalShadows++; + } + state.directional[directionalLength] = uniforms; + directionalLength++; + } else if (light.isSpotLight) { + const uniforms = cache.get(light); + uniforms.position.setFromMatrixPosition(light.matrixWorld); + uniforms.color.copy(color).multiplyScalar(intensity); + uniforms.distance = distance; + uniforms.coneCos = Math.cos(light.angle); + uniforms.penumbraCos = Math.cos(light.angle * (1 - light.penumbra)); + uniforms.decay = light.decay; + state.spot[spotLength] = uniforms; + const shadow = light.shadow; + if (light.map) { + state.spotLightMap[numSpotMaps] = light.map; + numSpotMaps++; + shadow.updateMatrices(light); + if (light.castShadow) numSpotShadowsWithMaps++; + } + state.spotLightMatrix[spotLength] = shadow.matrix; + if (light.castShadow) { + const shadowUniforms = shadowCache.get(light); + shadowUniforms.shadowIntensity = shadow.intensity; + shadowUniforms.shadowBias = shadow.bias; + shadowUniforms.shadowNormalBias = shadow.normalBias; + shadowUniforms.shadowRadius = shadow.radius; + shadowUniforms.shadowMapSize = shadow.mapSize; + state.spotShadow[spotLength] = shadowUniforms; + state.spotShadowMap[spotLength] = shadowMap; + numSpotShadows++; + } + spotLength++; + } else if (light.isRectAreaLight) { + const uniforms = cache.get(light); + uniforms.color.copy(color).multiplyScalar(intensity); + uniforms.halfWidth.set(light.width * 0.5, 0, 0); + uniforms.halfHeight.set(0, light.height * 0.5, 0); + state.rectArea[rectAreaLength] = uniforms; + rectAreaLength++; + } else if (light.isPointLight) { + const uniforms = cache.get(light); + uniforms.color.copy(light.color).multiplyScalar(light.intensity); + uniforms.distance = light.distance; + uniforms.decay = light.decay; + if (light.castShadow) { + const shadow = light.shadow; + const shadowUniforms = shadowCache.get(light); + shadowUniforms.shadowIntensity = shadow.intensity; + shadowUniforms.shadowBias = shadow.bias; + shadowUniforms.shadowNormalBias = shadow.normalBias; + shadowUniforms.shadowRadius = shadow.radius; + shadowUniforms.shadowMapSize = shadow.mapSize; + shadowUniforms.shadowCameraNear = shadow.camera.near; + shadowUniforms.shadowCameraFar = shadow.camera.far; + state.pointShadow[pointLength] = shadowUniforms; + state.pointShadowMap[pointLength] = shadowMap; + state.pointShadowMatrix[pointLength] = light.shadow.matrix; + numPointShadows++; + } + state.point[pointLength] = uniforms; + pointLength++; + } else if (light.isHemisphereLight) { + const uniforms = cache.get(light); + uniforms.skyColor.copy(light.color).multiplyScalar(intensity); + uniforms.groundColor.copy(light.groundColor).multiplyScalar(intensity); + state.hemi[hemiLength] = uniforms; + hemiLength++; + } + } + if (rectAreaLength > 0) { + if (extensions.has("OES_texture_float_linear") === true) { + state.rectAreaLTC1 = UniformsLib.LTC_FLOAT_1; + state.rectAreaLTC2 = UniformsLib.LTC_FLOAT_2; + } else { + state.rectAreaLTC1 = UniformsLib.LTC_HALF_1; + state.rectAreaLTC2 = UniformsLib.LTC_HALF_2; + } + } + state.ambient[0] = r; + state.ambient[1] = g; + state.ambient[2] = b; + const hash = state.hash; + if (hash.directionalLength !== directionalLength || hash.pointLength !== pointLength || hash.spotLength !== spotLength || hash.rectAreaLength !== rectAreaLength || hash.hemiLength !== hemiLength || hash.numDirectionalShadows !== numDirectionalShadows || hash.numPointShadows !== numPointShadows || hash.numSpotShadows !== numSpotShadows || hash.numSpotMaps !== numSpotMaps || hash.numLightProbes !== numLightProbes) { + state.directional.length = directionalLength; + state.spot.length = spotLength; + state.rectArea.length = rectAreaLength; + state.point.length = pointLength; + state.hemi.length = hemiLength; + state.directionalShadow.length = numDirectionalShadows; + state.directionalShadowMap.length = numDirectionalShadows; + state.pointShadow.length = numPointShadows; + state.pointShadowMap.length = numPointShadows; + state.spotShadow.length = numSpotShadows; + state.spotShadowMap.length = numSpotShadows; + state.directionalShadowMatrix.length = numDirectionalShadows; + state.pointShadowMatrix.length = numPointShadows; + state.spotLightMatrix.length = numSpotShadows + numSpotMaps - numSpotShadowsWithMaps; + state.spotLightMap.length = numSpotMaps; + state.numSpotLightShadowsWithMaps = numSpotShadowsWithMaps; + state.numLightProbes = numLightProbes; + hash.directionalLength = directionalLength; + hash.pointLength = pointLength; + hash.spotLength = spotLength; + hash.rectAreaLength = rectAreaLength; + hash.hemiLength = hemiLength; + hash.numDirectionalShadows = numDirectionalShadows; + hash.numPointShadows = numPointShadows; + hash.numSpotShadows = numSpotShadows; + hash.numSpotMaps = numSpotMaps; + hash.numLightProbes = numLightProbes; + state.version = nextVersion++; + } + } + function setupView(lights, camera) { + let directionalLength = 0; + let pointLength = 0; + let spotLength = 0; + let rectAreaLength = 0; + let hemiLength = 0; + const viewMatrix = camera.matrixWorldInverse; + for (let i = 0, l = lights.length; i < l; i++) { + const light = lights[i]; + if (light.isDirectionalLight) { + const uniforms = state.directional[directionalLength]; + uniforms.direction.setFromMatrixPosition(light.matrixWorld); + vector3.setFromMatrixPosition(light.target.matrixWorld); + uniforms.direction.sub(vector3); + uniforms.direction.transformDirection(viewMatrix); + directionalLength++; + } else if (light.isSpotLight) { + const uniforms = state.spot[spotLength]; + uniforms.position.setFromMatrixPosition(light.matrixWorld); + uniforms.position.applyMatrix4(viewMatrix); + uniforms.direction.setFromMatrixPosition(light.matrixWorld); + vector3.setFromMatrixPosition(light.target.matrixWorld); + uniforms.direction.sub(vector3); + uniforms.direction.transformDirection(viewMatrix); + spotLength++; + } else if (light.isRectAreaLight) { + const uniforms = state.rectArea[rectAreaLength]; + uniforms.position.setFromMatrixPosition(light.matrixWorld); + uniforms.position.applyMatrix4(viewMatrix); + matrix42.identity(); + matrix4.copy(light.matrixWorld); + matrix4.premultiply(viewMatrix); + matrix42.extractRotation(matrix4); + uniforms.halfWidth.set(light.width * 0.5, 0, 0); + uniforms.halfHeight.set(0, light.height * 0.5, 0); + uniforms.halfWidth.applyMatrix4(matrix42); + uniforms.halfHeight.applyMatrix4(matrix42); + rectAreaLength++; + } else if (light.isPointLight) { + const uniforms = state.point[pointLength]; + uniforms.position.setFromMatrixPosition(light.matrixWorld); + uniforms.position.applyMatrix4(viewMatrix); + pointLength++; + } else if (light.isHemisphereLight) { + const uniforms = state.hemi[hemiLength]; + uniforms.direction.setFromMatrixPosition(light.matrixWorld); + uniforms.direction.transformDirection(viewMatrix); + hemiLength++; + } + } + } + return { + setup, + setupView, + state + }; +} +function WebGLRenderState(extensions) { + const lights = new WebGLLights(extensions); + const lightsArray = []; + const shadowsArray = []; + function init(camera) { + state.camera = camera; + lightsArray.length = 0; + shadowsArray.length = 0; + } + function pushLight(light) { + lightsArray.push(light); + } + function pushShadow(shadowLight) { + shadowsArray.push(shadowLight); + } + function setupLights() { + lights.setup(lightsArray); + } + function setupLightsView(camera) { + lights.setupView(lightsArray, camera); + } + const state = { + lightsArray, + shadowsArray, + camera: null, + lights, + transmissionRenderTarget: {} + }; + return { + init, + state, + setupLights, + setupLightsView, + pushLight, + pushShadow + }; +} +function WebGLRenderStates(extensions) { + let renderStates = /* @__PURE__ */ new WeakMap(); + function get(scene, renderCallDepth = 0) { + const renderStateArray = renderStates.get(scene); + let renderState; + if (renderStateArray === void 0) { + renderState = new WebGLRenderState(extensions); + renderStates.set(scene, [renderState]); + } else { + if (renderCallDepth >= renderStateArray.length) { + renderState = new WebGLRenderState(extensions); + renderStateArray.push(renderState); + } else { + renderState = renderStateArray[renderCallDepth]; + } + } + return renderState; + } + function dispose() { + renderStates = /* @__PURE__ */ new WeakMap(); + } + return { + get, + dispose + }; +} +var MeshDepthMaterial = class extends Material { + constructor(parameters) { + super(); + this.isMeshDepthMaterial = true; + this.type = "MeshDepthMaterial"; + this.depthPacking = BasicDepthPacking; + this.map = null; + this.alphaMap = null; + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; + this.wireframe = false; + this.wireframeLinewidth = 1; + this.setValues(parameters); + } + copy(source) { + super.copy(source); + this.depthPacking = source.depthPacking; + this.map = source.map; + this.alphaMap = source.alphaMap; + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + return this; + } +}; +var MeshDistanceMaterial = class extends Material { + constructor(parameters) { + super(); + this.isMeshDistanceMaterial = true; + this.type = "MeshDistanceMaterial"; + this.map = null; + this.alphaMap = null; + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; + this.setValues(parameters); + } + copy(source) { + super.copy(source); + this.map = source.map; + this.alphaMap = source.alphaMap; + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; + return this; + } +}; +var vertex = "void main() {\n gl_Position = vec4( position, 1.0 );\n}"; +var fragment = "uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include \nvoid main() {\n const float samples = float( VSM_SAMPLES );\n float mean = 0.0;\n float squared_mean = 0.0;\n float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n float uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n for ( float i = 0.0; i < samples; i ++ ) {\n float uvOffset = uvStart + i * uvStride;\n #ifdef HORIZONTAL_PASS\n vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n mean += distribution.x;\n squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n #else\n float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n mean += depth;\n squared_mean += depth * depth;\n #endif\n }\n mean = mean / samples;\n squared_mean = squared_mean / samples;\n float std_dev = sqrt( squared_mean - mean * mean );\n gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"; +function WebGLShadowMap(renderer, objects, capabilities) { + let _frustum2 = new Frustum(); + const _shadowMapSize = new Vector2(), _viewportSize = new Vector2(), _viewport = new Vector4(), _depthMaterial = new MeshDepthMaterial({ depthPacking: RGBADepthPacking }), _distanceMaterial = new MeshDistanceMaterial(), _materialCache = {}, _maxTextureSize = capabilities.maxTextureSize; + const shadowSide = { [FrontSide]: BackSide, [BackSide]: FrontSide, [DoubleSide]: DoubleSide }; + const shadowMaterialVertical = new ShaderMaterial({ + defines: { + VSM_SAMPLES: 8 + }, + uniforms: { + shadow_pass: { value: null }, + resolution: { value: new Vector2() }, + radius: { value: 4 } + }, + vertexShader: vertex, + fragmentShader: fragment + }); + const shadowMaterialHorizontal = shadowMaterialVertical.clone(); + shadowMaterialHorizontal.defines.HORIZONTAL_PASS = 1; + const fullScreenTri = new BufferGeometry(); + fullScreenTri.setAttribute( + "position", + new BufferAttribute( + new Float32Array([-1, -1, 0.5, 3, -1, 0.5, -1, 3, 0.5]), + 3 + ) + ); + const fullScreenMesh = new Mesh(fullScreenTri, shadowMaterialVertical); + const scope = this; + this.enabled = false; + this.autoUpdate = true; + this.needsUpdate = false; + this.type = PCFShadowMap; + let _previousType = this.type; + this.render = function(lights, scene, camera) { + if (scope.enabled === false) return; + if (scope.autoUpdate === false && scope.needsUpdate === false) return; + if (lights.length === 0) return; + const currentRenderTarget = renderer.getRenderTarget(); + const activeCubeFace = renderer.getActiveCubeFace(); + const activeMipmapLevel = renderer.getActiveMipmapLevel(); + const _state = renderer.state; + _state.setBlending(NoBlending); + _state.buffers.color.setClear(1, 1, 1, 1); + _state.buffers.depth.setTest(true); + _state.setScissorTest(false); + const toVSM = _previousType !== VSMShadowMap && this.type === VSMShadowMap; + const fromVSM = _previousType === VSMShadowMap && this.type !== VSMShadowMap; + for (let i = 0, il = lights.length; i < il; i++) { + const light = lights[i]; + const shadow = light.shadow; + if (shadow === void 0) { + console.warn("THREE.WebGLShadowMap:", light, "has no shadow."); + continue; + } + if (shadow.autoUpdate === false && shadow.needsUpdate === false) continue; + _shadowMapSize.copy(shadow.mapSize); + const shadowFrameExtents = shadow.getFrameExtents(); + _shadowMapSize.multiply(shadowFrameExtents); + _viewportSize.copy(shadow.mapSize); + if (_shadowMapSize.x > _maxTextureSize || _shadowMapSize.y > _maxTextureSize) { + if (_shadowMapSize.x > _maxTextureSize) { + _viewportSize.x = Math.floor(_maxTextureSize / shadowFrameExtents.x); + _shadowMapSize.x = _viewportSize.x * shadowFrameExtents.x; + shadow.mapSize.x = _viewportSize.x; + } + if (_shadowMapSize.y > _maxTextureSize) { + _viewportSize.y = Math.floor(_maxTextureSize / shadowFrameExtents.y); + _shadowMapSize.y = _viewportSize.y * shadowFrameExtents.y; + shadow.mapSize.y = _viewportSize.y; + } + } + if (shadow.map === null || toVSM === true || fromVSM === true) { + const pars = this.type !== VSMShadowMap ? { minFilter: NearestFilter, magFilter: NearestFilter } : {}; + if (shadow.map !== null) { + shadow.map.dispose(); + } + shadow.map = new WebGLRenderTarget(_shadowMapSize.x, _shadowMapSize.y, pars); + shadow.map.texture.name = light.name + ".shadowMap"; + shadow.camera.updateProjectionMatrix(); + } + renderer.setRenderTarget(shadow.map); + renderer.clear(); + const viewportCount = shadow.getViewportCount(); + for (let vp = 0; vp < viewportCount; vp++) { + const viewport = shadow.getViewport(vp); + _viewport.set( + _viewportSize.x * viewport.x, + _viewportSize.y * viewport.y, + _viewportSize.x * viewport.z, + _viewportSize.y * viewport.w + ); + _state.viewport(_viewport); + shadow.updateMatrices(light, vp); + _frustum2 = shadow.getFrustum(); + renderObject(scene, camera, shadow.camera, light, this.type); + } + if (shadow.isPointLightShadow !== true && this.type === VSMShadowMap) { + VSMPass(shadow, camera); + } + shadow.needsUpdate = false; + } + _previousType = this.type; + scope.needsUpdate = false; + renderer.setRenderTarget(currentRenderTarget, activeCubeFace, activeMipmapLevel); + }; + function VSMPass(shadow, camera) { + const geometry = objects.update(fullScreenMesh); + if (shadowMaterialVertical.defines.VSM_SAMPLES !== shadow.blurSamples) { + shadowMaterialVertical.defines.VSM_SAMPLES = shadow.blurSamples; + shadowMaterialHorizontal.defines.VSM_SAMPLES = shadow.blurSamples; + shadowMaterialVertical.needsUpdate = true; + shadowMaterialHorizontal.needsUpdate = true; + } + if (shadow.mapPass === null) { + shadow.mapPass = new WebGLRenderTarget(_shadowMapSize.x, _shadowMapSize.y); + } + shadowMaterialVertical.uniforms.shadow_pass.value = shadow.map.texture; + shadowMaterialVertical.uniforms.resolution.value = shadow.mapSize; + shadowMaterialVertical.uniforms.radius.value = shadow.radius; + renderer.setRenderTarget(shadow.mapPass); + renderer.clear(); + renderer.renderBufferDirect(camera, null, geometry, shadowMaterialVertical, fullScreenMesh, null); + shadowMaterialHorizontal.uniforms.shadow_pass.value = shadow.mapPass.texture; + shadowMaterialHorizontal.uniforms.resolution.value = shadow.mapSize; + shadowMaterialHorizontal.uniforms.radius.value = shadow.radius; + renderer.setRenderTarget(shadow.map); + renderer.clear(); + renderer.renderBufferDirect(camera, null, geometry, shadowMaterialHorizontal, fullScreenMesh, null); + } + function getDepthMaterial(object, material, light, type) { + let result = null; + const customMaterial = light.isPointLight === true ? object.customDistanceMaterial : object.customDepthMaterial; + if (customMaterial !== void 0) { + result = customMaterial; + } else { + result = light.isPointLight === true ? _distanceMaterial : _depthMaterial; + if (renderer.localClippingEnabled && material.clipShadows === true && Array.isArray(material.clippingPlanes) && material.clippingPlanes.length !== 0 || material.displacementMap && material.displacementScale !== 0 || material.alphaMap && material.alphaTest > 0 || material.map && material.alphaTest > 0) { + const keyA = result.uuid, keyB = material.uuid; + let materialsForVariant = _materialCache[keyA]; + if (materialsForVariant === void 0) { + materialsForVariant = {}; + _materialCache[keyA] = materialsForVariant; + } + let cachedMaterial = materialsForVariant[keyB]; + if (cachedMaterial === void 0) { + cachedMaterial = result.clone(); + materialsForVariant[keyB] = cachedMaterial; + material.addEventListener("dispose", onMaterialDispose); + } + result = cachedMaterial; + } + } + result.visible = material.visible; + result.wireframe = material.wireframe; + if (type === VSMShadowMap) { + result.side = material.shadowSide !== null ? material.shadowSide : material.side; + } else { + result.side = material.shadowSide !== null ? material.shadowSide : shadowSide[material.side]; + } + result.alphaMap = material.alphaMap; + result.alphaTest = material.alphaTest; + result.map = material.map; + result.clipShadows = material.clipShadows; + result.clippingPlanes = material.clippingPlanes; + result.clipIntersection = material.clipIntersection; + result.displacementMap = material.displacementMap; + result.displacementScale = material.displacementScale; + result.displacementBias = material.displacementBias; + result.wireframeLinewidth = material.wireframeLinewidth; + result.linewidth = material.linewidth; + if (light.isPointLight === true && result.isMeshDistanceMaterial === true) { + const materialProperties = renderer.properties.get(result); + materialProperties.light = light; + } + return result; + } + function renderObject(object, camera, shadowCamera, light, type) { + if (object.visible === false) return; + const visible = object.layers.test(camera.layers); + if (visible && (object.isMesh || object.isLine || object.isPoints)) { + if ((object.castShadow || object.receiveShadow && type === VSMShadowMap) && (!object.frustumCulled || _frustum2.intersectsObject(object))) { + object.modelViewMatrix.multiplyMatrices(shadowCamera.matrixWorldInverse, object.matrixWorld); + const geometry = objects.update(object); + const material = object.material; + if (Array.isArray(material)) { + const groups = geometry.groups; + for (let k = 0, kl = groups.length; k < kl; k++) { + const group = groups[k]; + const groupMaterial = material[group.materialIndex]; + if (groupMaterial && groupMaterial.visible) { + const depthMaterial = getDepthMaterial(object, groupMaterial, light, type); + object.onBeforeShadow(renderer, object, camera, shadowCamera, geometry, depthMaterial, group); + renderer.renderBufferDirect(shadowCamera, null, geometry, depthMaterial, object, group); + object.onAfterShadow(renderer, object, camera, shadowCamera, geometry, depthMaterial, group); + } + } + } else if (material.visible) { + const depthMaterial = getDepthMaterial(object, material, light, type); + object.onBeforeShadow(renderer, object, camera, shadowCamera, geometry, depthMaterial, null); + renderer.renderBufferDirect(shadowCamera, null, geometry, depthMaterial, object, null); + object.onAfterShadow(renderer, object, camera, shadowCamera, geometry, depthMaterial, null); + } + } + } + const children = object.children; + for (let i = 0, l = children.length; i < l; i++) { + renderObject(children[i], camera, shadowCamera, light, type); + } + } + function onMaterialDispose(event) { + const material = event.target; + material.removeEventListener("dispose", onMaterialDispose); + for (const id in _materialCache) { + const cache = _materialCache[id]; + const uuid = event.target.uuid; + if (uuid in cache) { + const shadowMaterial = cache[uuid]; + shadowMaterial.dispose(); + delete cache[uuid]; + } + } + } +} +function WebGLState(gl) { + function ColorBuffer() { + let locked = false; + const color = new Vector4(); + let currentColorMask = null; + const currentColorClear = new Vector4(0, 0, 0, 0); + return { + setMask: function(colorMask) { + if (currentColorMask !== colorMask && !locked) { + gl.colorMask(colorMask, colorMask, colorMask, colorMask); + currentColorMask = colorMask; + } + }, + setLocked: function(lock) { + locked = lock; + }, + setClear: function(r, g, b, a, premultipliedAlpha) { + if (premultipliedAlpha === true) { + r *= a; + g *= a; + b *= a; + } + color.set(r, g, b, a); + if (currentColorClear.equals(color) === false) { + gl.clearColor(r, g, b, a); + currentColorClear.copy(color); + } + }, + reset: function() { + locked = false; + currentColorMask = null; + currentColorClear.set(-1, 0, 0, 0); + } + }; + } + function DepthBuffer() { + let locked = false; + let currentDepthMask = null; + let currentDepthFunc = null; + let currentDepthClear = null; + return { + setTest: function(depthTest) { + if (depthTest) { + enable(gl.DEPTH_TEST); + } else { + disable(gl.DEPTH_TEST); + } + }, + setMask: function(depthMask) { + if (currentDepthMask !== depthMask && !locked) { + gl.depthMask(depthMask); + currentDepthMask = depthMask; + } + }, + setFunc: function(depthFunc) { + if (currentDepthFunc !== depthFunc) { + switch (depthFunc) { + case NeverDepth: + gl.depthFunc(gl.NEVER); + break; + case AlwaysDepth: + gl.depthFunc(gl.ALWAYS); + break; + case LessDepth: + gl.depthFunc(gl.LESS); + break; + case LessEqualDepth: + gl.depthFunc(gl.LEQUAL); + break; + case EqualDepth: + gl.depthFunc(gl.EQUAL); + break; + case GreaterEqualDepth: + gl.depthFunc(gl.GEQUAL); + break; + case GreaterDepth: + gl.depthFunc(gl.GREATER); + break; + case NotEqualDepth: + gl.depthFunc(gl.NOTEQUAL); + break; + default: + gl.depthFunc(gl.LEQUAL); + } + currentDepthFunc = depthFunc; + } + }, + setLocked: function(lock) { + locked = lock; + }, + setClear: function(depth) { + if (currentDepthClear !== depth) { + gl.clearDepth(depth); + currentDepthClear = depth; + } + }, + reset: function() { + locked = false; + currentDepthMask = null; + currentDepthFunc = null; + currentDepthClear = null; + } + }; + } + function StencilBuffer() { + let locked = false; + let currentStencilMask = null; + let currentStencilFunc = null; + let currentStencilRef = null; + let currentStencilFuncMask = null; + let currentStencilFail = null; + let currentStencilZFail = null; + let currentStencilZPass = null; + let currentStencilClear = null; + return { + setTest: function(stencilTest) { + if (!locked) { + if (stencilTest) { + enable(gl.STENCIL_TEST); + } else { + disable(gl.STENCIL_TEST); + } + } + }, + setMask: function(stencilMask) { + if (currentStencilMask !== stencilMask && !locked) { + gl.stencilMask(stencilMask); + currentStencilMask = stencilMask; + } + }, + setFunc: function(stencilFunc, stencilRef, stencilMask) { + if (currentStencilFunc !== stencilFunc || currentStencilRef !== stencilRef || currentStencilFuncMask !== stencilMask) { + gl.stencilFunc(stencilFunc, stencilRef, stencilMask); + currentStencilFunc = stencilFunc; + currentStencilRef = stencilRef; + currentStencilFuncMask = stencilMask; + } + }, + setOp: function(stencilFail, stencilZFail, stencilZPass) { + if (currentStencilFail !== stencilFail || currentStencilZFail !== stencilZFail || currentStencilZPass !== stencilZPass) { + gl.stencilOp(stencilFail, stencilZFail, stencilZPass); + currentStencilFail = stencilFail; + currentStencilZFail = stencilZFail; + currentStencilZPass = stencilZPass; + } + }, + setLocked: function(lock) { + locked = lock; + }, + setClear: function(stencil) { + if (currentStencilClear !== stencil) { + gl.clearStencil(stencil); + currentStencilClear = stencil; + } + }, + reset: function() { + locked = false; + currentStencilMask = null; + currentStencilFunc = null; + currentStencilRef = null; + currentStencilFuncMask = null; + currentStencilFail = null; + currentStencilZFail = null; + currentStencilZPass = null; + currentStencilClear = null; + } + }; + } + const colorBuffer = new ColorBuffer(); + const depthBuffer = new DepthBuffer(); + const stencilBuffer = new StencilBuffer(); + const uboBindings = /* @__PURE__ */ new WeakMap(); + const uboProgramMap = /* @__PURE__ */ new WeakMap(); + let enabledCapabilities = {}; + let currentBoundFramebuffers = {}; + let currentDrawbuffers = /* @__PURE__ */ new WeakMap(); + let defaultDrawbuffers = []; + let currentProgram = null; + let currentBlendingEnabled = false; + let currentBlending = null; + let currentBlendEquation = null; + let currentBlendSrc = null; + let currentBlendDst = null; + let currentBlendEquationAlpha = null; + let currentBlendSrcAlpha = null; + let currentBlendDstAlpha = null; + let currentBlendColor = new Color(0, 0, 0); + let currentBlendAlpha = 0; + let currentPremultipledAlpha = false; + let currentFlipSided = null; + let currentCullFace = null; + let currentLineWidth = null; + let currentPolygonOffsetFactor = null; + let currentPolygonOffsetUnits = null; + const maxTextures = gl.getParameter(gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS); + let lineWidthAvailable = false; + let version = 0; + const glVersion = gl.getParameter(gl.VERSION); + if (glVersion.indexOf("WebGL") !== -1) { + version = parseFloat(/^WebGL (\d)/.exec(glVersion)[1]); + lineWidthAvailable = version >= 1; + } else if (glVersion.indexOf("OpenGL ES") !== -1) { + version = parseFloat(/^OpenGL ES (\d)/.exec(glVersion)[1]); + lineWidthAvailable = version >= 2; + } + let currentTextureSlot = null; + let currentBoundTextures = {}; + const scissorParam = gl.getParameter(gl.SCISSOR_BOX); + const viewportParam = gl.getParameter(gl.VIEWPORT); + const currentScissor = new Vector4().fromArray(scissorParam); + const currentViewport = new Vector4().fromArray(viewportParam); + function createTexture(type, target, count, dimensions) { + const data = new Uint8Array(4); + const texture = gl.createTexture(); + gl.bindTexture(type, texture); + gl.texParameteri(type, gl.TEXTURE_MIN_FILTER, gl.NEAREST); + gl.texParameteri(type, gl.TEXTURE_MAG_FILTER, gl.NEAREST); + for (let i = 0; i < count; i++) { + if (type === gl.TEXTURE_3D || type === gl.TEXTURE_2D_ARRAY) { + gl.texImage3D(target, 0, gl.RGBA, 1, 1, dimensions, 0, gl.RGBA, gl.UNSIGNED_BYTE, data); + } else { + gl.texImage2D(target + i, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, data); + } + } + return texture; + } + const emptyTextures = {}; + emptyTextures[gl.TEXTURE_2D] = createTexture(gl.TEXTURE_2D, gl.TEXTURE_2D, 1); + emptyTextures[gl.TEXTURE_CUBE_MAP] = createTexture(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_CUBE_MAP_POSITIVE_X, 6); + emptyTextures[gl.TEXTURE_2D_ARRAY] = createTexture(gl.TEXTURE_2D_ARRAY, gl.TEXTURE_2D_ARRAY, 1, 1); + emptyTextures[gl.TEXTURE_3D] = createTexture(gl.TEXTURE_3D, gl.TEXTURE_3D, 1, 1); + colorBuffer.setClear(0, 0, 0, 1); + depthBuffer.setClear(1); + stencilBuffer.setClear(0); + enable(gl.DEPTH_TEST); + depthBuffer.setFunc(LessEqualDepth); + setFlipSided(false); + setCullFace(CullFaceBack); + enable(gl.CULL_FACE); + setBlending(NoBlending); + function enable(id) { + if (enabledCapabilities[id] !== true) { + gl.enable(id); + enabledCapabilities[id] = true; + } + } + function disable(id) { + if (enabledCapabilities[id] !== false) { + gl.disable(id); + enabledCapabilities[id] = false; + } + } + function bindFramebuffer(target, framebuffer) { + if (currentBoundFramebuffers[target] !== framebuffer) { + gl.bindFramebuffer(target, framebuffer); + currentBoundFramebuffers[target] = framebuffer; + if (target === gl.DRAW_FRAMEBUFFER) { + currentBoundFramebuffers[gl.FRAMEBUFFER] = framebuffer; + } + if (target === gl.FRAMEBUFFER) { + currentBoundFramebuffers[gl.DRAW_FRAMEBUFFER] = framebuffer; + } + return true; + } + return false; + } + function drawBuffers(renderTarget, framebuffer) { + let drawBuffers2 = defaultDrawbuffers; + let needsUpdate = false; + if (renderTarget) { + drawBuffers2 = currentDrawbuffers.get(framebuffer); + if (drawBuffers2 === void 0) { + drawBuffers2 = []; + currentDrawbuffers.set(framebuffer, drawBuffers2); + } + const textures = renderTarget.textures; + if (drawBuffers2.length !== textures.length || drawBuffers2[0] !== gl.COLOR_ATTACHMENT0) { + for (let i = 0, il = textures.length; i < il; i++) { + drawBuffers2[i] = gl.COLOR_ATTACHMENT0 + i; + } + drawBuffers2.length = textures.length; + needsUpdate = true; + } + } else { + if (drawBuffers2[0] !== gl.BACK) { + drawBuffers2[0] = gl.BACK; + needsUpdate = true; + } + } + if (needsUpdate) { + gl.drawBuffers(drawBuffers2); + } + } + function useProgram(program) { + if (currentProgram !== program) { + gl.useProgram(program); + currentProgram = program; + return true; + } + return false; + } + const equationToGL = { + [AddEquation]: gl.FUNC_ADD, + [SubtractEquation]: gl.FUNC_SUBTRACT, + [ReverseSubtractEquation]: gl.FUNC_REVERSE_SUBTRACT + }; + equationToGL[MinEquation] = gl.MIN; + equationToGL[MaxEquation] = gl.MAX; + const factorToGL = { + [ZeroFactor]: gl.ZERO, + [OneFactor]: gl.ONE, + [SrcColorFactor]: gl.SRC_COLOR, + [SrcAlphaFactor]: gl.SRC_ALPHA, + [SrcAlphaSaturateFactor]: gl.SRC_ALPHA_SATURATE, + [DstColorFactor]: gl.DST_COLOR, + [DstAlphaFactor]: gl.DST_ALPHA, + [OneMinusSrcColorFactor]: gl.ONE_MINUS_SRC_COLOR, + [OneMinusSrcAlphaFactor]: gl.ONE_MINUS_SRC_ALPHA, + [OneMinusDstColorFactor]: gl.ONE_MINUS_DST_COLOR, + [OneMinusDstAlphaFactor]: gl.ONE_MINUS_DST_ALPHA, + [ConstantColorFactor]: gl.CONSTANT_COLOR, + [OneMinusConstantColorFactor]: gl.ONE_MINUS_CONSTANT_COLOR, + [ConstantAlphaFactor]: gl.CONSTANT_ALPHA, + [OneMinusConstantAlphaFactor]: gl.ONE_MINUS_CONSTANT_ALPHA + }; + function setBlending(blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, blendColor, blendAlpha, premultipliedAlpha) { + if (blending === NoBlending) { + if (currentBlendingEnabled === true) { + disable(gl.BLEND); + currentBlendingEnabled = false; + } + return; + } + if (currentBlendingEnabled === false) { + enable(gl.BLEND); + currentBlendingEnabled = true; + } + if (blending !== CustomBlending) { + if (blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha) { + if (currentBlendEquation !== AddEquation || currentBlendEquationAlpha !== AddEquation) { + gl.blendEquation(gl.FUNC_ADD); + currentBlendEquation = AddEquation; + currentBlendEquationAlpha = AddEquation; + } + if (premultipliedAlpha) { + switch (blending) { + case NormalBlending: + gl.blendFuncSeparate(gl.ONE, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA); + break; + case AdditiveBlending: + gl.blendFunc(gl.ONE, gl.ONE); + break; + case SubtractiveBlending: + gl.blendFuncSeparate(gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ZERO, gl.ONE); + break; + case MultiplyBlending: + gl.blendFuncSeparate(gl.ZERO, gl.SRC_COLOR, gl.ZERO, gl.SRC_ALPHA); + break; + default: + console.error("THREE.WebGLState: Invalid blending: ", blending); + break; + } + } else { + switch (blending) { + case NormalBlending: + gl.blendFuncSeparate(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA); + break; + case AdditiveBlending: + gl.blendFunc(gl.SRC_ALPHA, gl.ONE); + break; + case SubtractiveBlending: + gl.blendFuncSeparate(gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ZERO, gl.ONE); + break; + case MultiplyBlending: + gl.blendFunc(gl.ZERO, gl.SRC_COLOR); + break; + default: + console.error("THREE.WebGLState: Invalid blending: ", blending); + break; + } + } + currentBlendSrc = null; + currentBlendDst = null; + currentBlendSrcAlpha = null; + currentBlendDstAlpha = null; + currentBlendColor.set(0, 0, 0); + currentBlendAlpha = 0; + currentBlending = blending; + currentPremultipledAlpha = premultipliedAlpha; + } + return; + } + blendEquationAlpha = blendEquationAlpha || blendEquation; + blendSrcAlpha = blendSrcAlpha || blendSrc; + blendDstAlpha = blendDstAlpha || blendDst; + if (blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha) { + gl.blendEquationSeparate(equationToGL[blendEquation], equationToGL[blendEquationAlpha]); + currentBlendEquation = blendEquation; + currentBlendEquationAlpha = blendEquationAlpha; + } + if (blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha) { + gl.blendFuncSeparate(factorToGL[blendSrc], factorToGL[blendDst], factorToGL[blendSrcAlpha], factorToGL[blendDstAlpha]); + currentBlendSrc = blendSrc; + currentBlendDst = blendDst; + currentBlendSrcAlpha = blendSrcAlpha; + currentBlendDstAlpha = blendDstAlpha; + } + if (blendColor.equals(currentBlendColor) === false || blendAlpha !== currentBlendAlpha) { + gl.blendColor(blendColor.r, blendColor.g, blendColor.b, blendAlpha); + currentBlendColor.copy(blendColor); + currentBlendAlpha = blendAlpha; + } + currentBlending = blending; + currentPremultipledAlpha = false; + } + function setMaterial(material, frontFaceCW) { + material.side === DoubleSide ? disable(gl.CULL_FACE) : enable(gl.CULL_FACE); + let flipSided = material.side === BackSide; + if (frontFaceCW) flipSided = !flipSided; + setFlipSided(flipSided); + material.blending === NormalBlending && material.transparent === false ? setBlending(NoBlending) : setBlending(material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.blendColor, material.blendAlpha, material.premultipliedAlpha); + depthBuffer.setFunc(material.depthFunc); + depthBuffer.setTest(material.depthTest); + depthBuffer.setMask(material.depthWrite); + colorBuffer.setMask(material.colorWrite); + const stencilWrite = material.stencilWrite; + stencilBuffer.setTest(stencilWrite); + if (stencilWrite) { + stencilBuffer.setMask(material.stencilWriteMask); + stencilBuffer.setFunc(material.stencilFunc, material.stencilRef, material.stencilFuncMask); + stencilBuffer.setOp(material.stencilFail, material.stencilZFail, material.stencilZPass); + } + setPolygonOffset(material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits); + material.alphaToCoverage === true ? enable(gl.SAMPLE_ALPHA_TO_COVERAGE) : disable(gl.SAMPLE_ALPHA_TO_COVERAGE); + } + function setFlipSided(flipSided) { + if (currentFlipSided !== flipSided) { + if (flipSided) { + gl.frontFace(gl.CW); + } else { + gl.frontFace(gl.CCW); + } + currentFlipSided = flipSided; + } + } + function setCullFace(cullFace) { + if (cullFace !== CullFaceNone) { + enable(gl.CULL_FACE); + if (cullFace !== currentCullFace) { + if (cullFace === CullFaceBack) { + gl.cullFace(gl.BACK); + } else if (cullFace === CullFaceFront) { + gl.cullFace(gl.FRONT); + } else { + gl.cullFace(gl.FRONT_AND_BACK); + } + } + } else { + disable(gl.CULL_FACE); + } + currentCullFace = cullFace; + } + function setLineWidth(width) { + if (width !== currentLineWidth) { + if (lineWidthAvailable) gl.lineWidth(width); + currentLineWidth = width; + } + } + function setPolygonOffset(polygonOffset, factor, units) { + if (polygonOffset) { + enable(gl.POLYGON_OFFSET_FILL); + if (currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units) { + gl.polygonOffset(factor, units); + currentPolygonOffsetFactor = factor; + currentPolygonOffsetUnits = units; + } + } else { + disable(gl.POLYGON_OFFSET_FILL); + } + } + function setScissorTest(scissorTest) { + if (scissorTest) { + enable(gl.SCISSOR_TEST); + } else { + disable(gl.SCISSOR_TEST); + } + } + function activeTexture(webglSlot) { + if (webglSlot === void 0) webglSlot = gl.TEXTURE0 + maxTextures - 1; + if (currentTextureSlot !== webglSlot) { + gl.activeTexture(webglSlot); + currentTextureSlot = webglSlot; + } + } + function bindTexture(webglType, webglTexture, webglSlot) { + if (webglSlot === void 0) { + if (currentTextureSlot === null) { + webglSlot = gl.TEXTURE0 + maxTextures - 1; + } else { + webglSlot = currentTextureSlot; + } + } + let boundTexture = currentBoundTextures[webglSlot]; + if (boundTexture === void 0) { + boundTexture = { type: void 0, texture: void 0 }; + currentBoundTextures[webglSlot] = boundTexture; + } + if (boundTexture.type !== webglType || boundTexture.texture !== webglTexture) { + if (currentTextureSlot !== webglSlot) { + gl.activeTexture(webglSlot); + currentTextureSlot = webglSlot; + } + gl.bindTexture(webglType, webglTexture || emptyTextures[webglType]); + boundTexture.type = webglType; + boundTexture.texture = webglTexture; + } + } + function unbindTexture() { + const boundTexture = currentBoundTextures[currentTextureSlot]; + if (boundTexture !== void 0 && boundTexture.type !== void 0) { + gl.bindTexture(boundTexture.type, null); + boundTexture.type = void 0; + boundTexture.texture = void 0; + } + } + function compressedTexImage2D() { + try { + gl.compressedTexImage2D.apply(gl, arguments); + } catch (error) { + console.error("THREE.WebGLState:", error); + } + } + function compressedTexImage3D() { + try { + gl.compressedTexImage3D.apply(gl, arguments); + } catch (error) { + console.error("THREE.WebGLState:", error); + } + } + function texSubImage2D() { + try { + gl.texSubImage2D.apply(gl, arguments); + } catch (error) { + console.error("THREE.WebGLState:", error); + } + } + function texSubImage3D() { + try { + gl.texSubImage3D.apply(gl, arguments); + } catch (error) { + console.error("THREE.WebGLState:", error); + } + } + function compressedTexSubImage2D() { + try { + gl.compressedTexSubImage2D.apply(gl, arguments); + } catch (error) { + console.error("THREE.WebGLState:", error); + } + } + function compressedTexSubImage3D() { + try { + gl.compressedTexSubImage3D.apply(gl, arguments); + } catch (error) { + console.error("THREE.WebGLState:", error); + } + } + function texStorage2D() { + try { + gl.texStorage2D.apply(gl, arguments); + } catch (error) { + console.error("THREE.WebGLState:", error); + } + } + function texStorage3D() { + try { + gl.texStorage3D.apply(gl, arguments); + } catch (error) { + console.error("THREE.WebGLState:", error); + } + } + function texImage2D() { + try { + gl.texImage2D.apply(gl, arguments); + } catch (error) { + console.error("THREE.WebGLState:", error); + } + } + function texImage3D() { + try { + gl.texImage3D.apply(gl, arguments); + } catch (error) { + console.error("THREE.WebGLState:", error); + } + } + function scissor(scissor2) { + if (currentScissor.equals(scissor2) === false) { + gl.scissor(scissor2.x, scissor2.y, scissor2.z, scissor2.w); + currentScissor.copy(scissor2); + } + } + function viewport(viewport2) { + if (currentViewport.equals(viewport2) === false) { + gl.viewport(viewport2.x, viewport2.y, viewport2.z, viewport2.w); + currentViewport.copy(viewport2); + } + } + function updateUBOMapping(uniformsGroup, program) { + let mapping = uboProgramMap.get(program); + if (mapping === void 0) { + mapping = /* @__PURE__ */ new WeakMap(); + uboProgramMap.set(program, mapping); + } + let blockIndex = mapping.get(uniformsGroup); + if (blockIndex === void 0) { + blockIndex = gl.getUniformBlockIndex(program, uniformsGroup.name); + mapping.set(uniformsGroup, blockIndex); + } + } + function uniformBlockBinding(uniformsGroup, program) { + const mapping = uboProgramMap.get(program); + const blockIndex = mapping.get(uniformsGroup); + if (uboBindings.get(program) !== blockIndex) { + gl.uniformBlockBinding(program, blockIndex, uniformsGroup.__bindingPointIndex); + uboBindings.set(program, blockIndex); + } + } + function reset() { + gl.disable(gl.BLEND); + gl.disable(gl.CULL_FACE); + gl.disable(gl.DEPTH_TEST); + gl.disable(gl.POLYGON_OFFSET_FILL); + gl.disable(gl.SCISSOR_TEST); + gl.disable(gl.STENCIL_TEST); + gl.disable(gl.SAMPLE_ALPHA_TO_COVERAGE); + gl.blendEquation(gl.FUNC_ADD); + gl.blendFunc(gl.ONE, gl.ZERO); + gl.blendFuncSeparate(gl.ONE, gl.ZERO, gl.ONE, gl.ZERO); + gl.blendColor(0, 0, 0, 0); + gl.colorMask(true, true, true, true); + gl.clearColor(0, 0, 0, 0); + gl.depthMask(true); + gl.depthFunc(gl.LESS); + gl.clearDepth(1); + gl.stencilMask(4294967295); + gl.stencilFunc(gl.ALWAYS, 0, 4294967295); + gl.stencilOp(gl.KEEP, gl.KEEP, gl.KEEP); + gl.clearStencil(0); + gl.cullFace(gl.BACK); + gl.frontFace(gl.CCW); + gl.polygonOffset(0, 0); + gl.activeTexture(gl.TEXTURE0); + gl.bindFramebuffer(gl.FRAMEBUFFER, null); + gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, null); + gl.bindFramebuffer(gl.READ_FRAMEBUFFER, null); + gl.useProgram(null); + gl.lineWidth(1); + gl.scissor(0, 0, gl.canvas.width, gl.canvas.height); + gl.viewport(0, 0, gl.canvas.width, gl.canvas.height); + enabledCapabilities = {}; + currentTextureSlot = null; + currentBoundTextures = {}; + currentBoundFramebuffers = {}; + currentDrawbuffers = /* @__PURE__ */ new WeakMap(); + defaultDrawbuffers = []; + currentProgram = null; + currentBlendingEnabled = false; + currentBlending = null; + currentBlendEquation = null; + currentBlendSrc = null; + currentBlendDst = null; + currentBlendEquationAlpha = null; + currentBlendSrcAlpha = null; + currentBlendDstAlpha = null; + currentBlendColor = new Color(0, 0, 0); + currentBlendAlpha = 0; + currentPremultipledAlpha = false; + currentFlipSided = null; + currentCullFace = null; + currentLineWidth = null; + currentPolygonOffsetFactor = null; + currentPolygonOffsetUnits = null; + currentScissor.set(0, 0, gl.canvas.width, gl.canvas.height); + currentViewport.set(0, 0, gl.canvas.width, gl.canvas.height); + colorBuffer.reset(); + depthBuffer.reset(); + stencilBuffer.reset(); + } + return { + buffers: { + color: colorBuffer, + depth: depthBuffer, + stencil: stencilBuffer + }, + enable, + disable, + bindFramebuffer, + drawBuffers, + useProgram, + setBlending, + setMaterial, + setFlipSided, + setCullFace, + setLineWidth, + setPolygonOffset, + setScissorTest, + activeTexture, + bindTexture, + unbindTexture, + compressedTexImage2D, + compressedTexImage3D, + texImage2D, + texImage3D, + updateUBOMapping, + uniformBlockBinding, + texStorage2D, + texStorage3D, + texSubImage2D, + texSubImage3D, + compressedTexSubImage2D, + compressedTexSubImage3D, + scissor, + viewport, + reset + }; +} +function contain(texture, aspect2) { + const imageAspect = texture.image && texture.image.width ? texture.image.width / texture.image.height : 1; + if (imageAspect > aspect2) { + texture.repeat.x = 1; + texture.repeat.y = imageAspect / aspect2; + texture.offset.x = 0; + texture.offset.y = (1 - texture.repeat.y) / 2; + } else { + texture.repeat.x = aspect2 / imageAspect; + texture.repeat.y = 1; + texture.offset.x = (1 - texture.repeat.x) / 2; + texture.offset.y = 0; + } + return texture; +} +function cover(texture, aspect2) { + const imageAspect = texture.image && texture.image.width ? texture.image.width / texture.image.height : 1; + if (imageAspect > aspect2) { + texture.repeat.x = aspect2 / imageAspect; + texture.repeat.y = 1; + texture.offset.x = (1 - texture.repeat.x) / 2; + texture.offset.y = 0; + } else { + texture.repeat.x = 1; + texture.repeat.y = imageAspect / aspect2; + texture.offset.x = 0; + texture.offset.y = (1 - texture.repeat.y) / 2; + } + return texture; +} +function fill(texture) { + texture.repeat.x = 1; + texture.repeat.y = 1; + texture.offset.x = 0; + texture.offset.y = 0; + return texture; +} +function getByteLength(width, height, format, type) { + const typeByteLength = getTextureTypeByteLength(type); + switch (format) { + case AlphaFormat: + return width * height; + case LuminanceFormat: + return width * height; + case LuminanceAlphaFormat: + return width * height * 2; + case RedFormat: + return width * height / typeByteLength.components * typeByteLength.byteLength; + case RedIntegerFormat: + return width * height / typeByteLength.components * typeByteLength.byteLength; + case RGFormat: + return width * height * 2 / typeByteLength.components * typeByteLength.byteLength; + case RGIntegerFormat: + return width * height * 2 / typeByteLength.components * typeByteLength.byteLength; + case RGBFormat: + return width * height * 3 / typeByteLength.components * typeByteLength.byteLength; + case RGBAFormat: + return width * height * 4 / typeByteLength.components * typeByteLength.byteLength; + case RGBAIntegerFormat: + return width * height * 4 / typeByteLength.components * typeByteLength.byteLength; + case RGB_S3TC_DXT1_Format: + case RGBA_S3TC_DXT1_Format: + return Math.floor((width + 3) / 4) * Math.floor((height + 3) / 4) * 8; + case RGBA_S3TC_DXT3_Format: + case RGBA_S3TC_DXT5_Format: + return Math.floor((width + 3) / 4) * Math.floor((height + 3) / 4) * 16; + case RGB_PVRTC_2BPPV1_Format: + case RGBA_PVRTC_2BPPV1_Format: + return Math.max(width, 16) * Math.max(height, 8) / 4; + case RGB_PVRTC_4BPPV1_Format: + case RGBA_PVRTC_4BPPV1_Format: + return Math.max(width, 8) * Math.max(height, 8) / 2; + case RGB_ETC1_Format: + case RGB_ETC2_Format: + return Math.floor((width + 3) / 4) * Math.floor((height + 3) / 4) * 8; + case RGBA_ETC2_EAC_Format: + return Math.floor((width + 3) / 4) * Math.floor((height + 3) / 4) * 16; + case RGBA_ASTC_4x4_Format: + return Math.floor((width + 3) / 4) * Math.floor((height + 3) / 4) * 16; + case RGBA_ASTC_5x4_Format: + return Math.floor((width + 4) / 5) * Math.floor((height + 3) / 4) * 16; + case RGBA_ASTC_5x5_Format: + return Math.floor((width + 4) / 5) * Math.floor((height + 4) / 5) * 16; + case RGBA_ASTC_6x5_Format: + return Math.floor((width + 5) / 6) * Math.floor((height + 4) / 5) * 16; + case RGBA_ASTC_6x6_Format: + return Math.floor((width + 5) / 6) * Math.floor((height + 5) / 6) * 16; + case RGBA_ASTC_8x5_Format: + return Math.floor((width + 7) / 8) * Math.floor((height + 4) / 5) * 16; + case RGBA_ASTC_8x6_Format: + return Math.floor((width + 7) / 8) * Math.floor((height + 5) / 6) * 16; + case RGBA_ASTC_8x8_Format: + return Math.floor((width + 7) / 8) * Math.floor((height + 7) / 8) * 16; + case RGBA_ASTC_10x5_Format: + return Math.floor((width + 9) / 10) * Math.floor((height + 4) / 5) * 16; + case RGBA_ASTC_10x6_Format: + return Math.floor((width + 9) / 10) * Math.floor((height + 5) / 6) * 16; + case RGBA_ASTC_10x8_Format: + return Math.floor((width + 9) / 10) * Math.floor((height + 7) / 8) * 16; + case RGBA_ASTC_10x10_Format: + return Math.floor((width + 9) / 10) * Math.floor((height + 9) / 10) * 16; + case RGBA_ASTC_12x10_Format: + return Math.floor((width + 11) / 12) * Math.floor((height + 9) / 10) * 16; + case RGBA_ASTC_12x12_Format: + return Math.floor((width + 11) / 12) * Math.floor((height + 11) / 12) * 16; + case RGBA_BPTC_Format: + case RGB_BPTC_SIGNED_Format: + case RGB_BPTC_UNSIGNED_Format: + return Math.ceil(width / 4) * Math.ceil(height / 4) * 16; + case RED_RGTC1_Format: + case SIGNED_RED_RGTC1_Format: + return Math.ceil(width / 4) * Math.ceil(height / 4) * 8; + case RED_GREEN_RGTC2_Format: + case SIGNED_RED_GREEN_RGTC2_Format: + return Math.ceil(width / 4) * Math.ceil(height / 4) * 16; + } + throw new Error( + `Unable to determine texture byte length for ${format} format.` + ); +} +function getTextureTypeByteLength(type) { + switch (type) { + case UnsignedByteType: + case ByteType: + return { byteLength: 1, components: 1 }; + case UnsignedShortType: + case ShortType: + case HalfFloatType: + return { byteLength: 2, components: 1 }; + case UnsignedShort4444Type: + case UnsignedShort5551Type: + return { byteLength: 2, components: 4 }; + case UnsignedIntType: + case IntType: + case FloatType: + return { byteLength: 4, components: 1 }; + case UnsignedInt5999Type: + return { byteLength: 4, components: 3 }; + } + throw new Error(`Unknown texture type ${type}.`); +} +var TextureUtils = { + contain, + cover, + fill, + getByteLength +}; +function WebGLTextures(_gl, extensions, state, properties, capabilities, utils, info) { + const multisampledRTTExt = extensions.has("WEBGL_multisampled_render_to_texture") ? extensions.get("WEBGL_multisampled_render_to_texture") : null; + const supportsInvalidateFramebuffer = typeof navigator === "undefined" ? false : /OculusBrowser/g.test(navigator.userAgent); + const _imageDimensions = new Vector2(); + const _videoTextures = /* @__PURE__ */ new WeakMap(); + let _canvas2; + const _sources = /* @__PURE__ */ new WeakMap(); + let useOffscreenCanvas = false; + try { + useOffscreenCanvas = typeof OffscreenCanvas !== "undefined" && new OffscreenCanvas(1, 1).getContext("2d") !== null; + } catch (err) { + } + function createCanvas(width, height) { + return useOffscreenCanvas ? ( + // eslint-disable-next-line compat/compat + new OffscreenCanvas(width, height) + ) : createElementNS("canvas"); + } + function resizeImage(image, needsNewCanvas, maxSize) { + let scale = 1; + const dimensions = getDimensions(image); + if (dimensions.width > maxSize || dimensions.height > maxSize) { + scale = maxSize / Math.max(dimensions.width, dimensions.height); + } + if (scale < 1) { + if (typeof HTMLImageElement !== "undefined" && image instanceof HTMLImageElement || typeof HTMLCanvasElement !== "undefined" && image instanceof HTMLCanvasElement || typeof ImageBitmap !== "undefined" && image instanceof ImageBitmap || typeof VideoFrame !== "undefined" && image instanceof VideoFrame) { + const width = Math.floor(scale * dimensions.width); + const height = Math.floor(scale * dimensions.height); + if (_canvas2 === void 0) _canvas2 = createCanvas(width, height); + const canvas = needsNewCanvas ? createCanvas(width, height) : _canvas2; + canvas.width = width; + canvas.height = height; + const context = canvas.getContext("2d"); + context.drawImage(image, 0, 0, width, height); + console.warn("THREE.WebGLRenderer: Texture has been resized from (" + dimensions.width + "x" + dimensions.height + ") to (" + width + "x" + height + ")."); + return canvas; + } else { + if ("data" in image) { + console.warn("THREE.WebGLRenderer: Image in DataTexture is too big (" + dimensions.width + "x" + dimensions.height + ")."); + } + return image; + } + } + return image; + } + function textureNeedsGenerateMipmaps(texture) { + return texture.generateMipmaps && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter; + } + function generateMipmap(target) { + _gl.generateMipmap(target); + } + function getInternalFormat(internalFormatName, glFormat, glType, colorSpace, forceLinearTransfer = false) { + if (internalFormatName !== null) { + if (_gl[internalFormatName] !== void 0) return _gl[internalFormatName]; + console.warn("THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format '" + internalFormatName + "'"); + } + let internalFormat = glFormat; + if (glFormat === _gl.RED) { + if (glType === _gl.FLOAT) internalFormat = _gl.R32F; + if (glType === _gl.HALF_FLOAT) internalFormat = _gl.R16F; + if (glType === _gl.UNSIGNED_BYTE) internalFormat = _gl.R8; + } + if (glFormat === _gl.RED_INTEGER) { + if (glType === _gl.UNSIGNED_BYTE) internalFormat = _gl.R8UI; + if (glType === _gl.UNSIGNED_SHORT) internalFormat = _gl.R16UI; + if (glType === _gl.UNSIGNED_INT) internalFormat = _gl.R32UI; + if (glType === _gl.BYTE) internalFormat = _gl.R8I; + if (glType === _gl.SHORT) internalFormat = _gl.R16I; + if (glType === _gl.INT) internalFormat = _gl.R32I; + } + if (glFormat === _gl.RG) { + if (glType === _gl.FLOAT) internalFormat = _gl.RG32F; + if (glType === _gl.HALF_FLOAT) internalFormat = _gl.RG16F; + if (glType === _gl.UNSIGNED_BYTE) internalFormat = _gl.RG8; + } + if (glFormat === _gl.RG_INTEGER) { + if (glType === _gl.UNSIGNED_BYTE) internalFormat = _gl.RG8UI; + if (glType === _gl.UNSIGNED_SHORT) internalFormat = _gl.RG16UI; + if (glType === _gl.UNSIGNED_INT) internalFormat = _gl.RG32UI; + if (glType === _gl.BYTE) internalFormat = _gl.RG8I; + if (glType === _gl.SHORT) internalFormat = _gl.RG16I; + if (glType === _gl.INT) internalFormat = _gl.RG32I; + } + if (glFormat === _gl.RGB) { + if (glType === _gl.UNSIGNED_INT_5_9_9_9_REV) internalFormat = _gl.RGB9_E5; + } + if (glFormat === _gl.RGBA) { + const transfer = forceLinearTransfer ? LinearTransfer : ColorManagement.getTransfer(colorSpace); + if (glType === _gl.FLOAT) internalFormat = _gl.RGBA32F; + if (glType === _gl.HALF_FLOAT) internalFormat = _gl.RGBA16F; + if (glType === _gl.UNSIGNED_BYTE) internalFormat = transfer === SRGBTransfer ? _gl.SRGB8_ALPHA8 : _gl.RGBA8; + if (glType === _gl.UNSIGNED_SHORT_4_4_4_4) internalFormat = _gl.RGBA4; + if (glType === _gl.UNSIGNED_SHORT_5_5_5_1) internalFormat = _gl.RGB5_A1; + } + if (internalFormat === _gl.R16F || internalFormat === _gl.R32F || internalFormat === _gl.RG16F || internalFormat === _gl.RG32F || internalFormat === _gl.RGBA16F || internalFormat === _gl.RGBA32F) { + extensions.get("EXT_color_buffer_float"); + } + return internalFormat; + } + function getInternalDepthFormat(useStencil, depthType) { + let glInternalFormat; + if (useStencil) { + if (depthType === null || depthType === UnsignedIntType || depthType === UnsignedInt248Type) { + glInternalFormat = _gl.DEPTH24_STENCIL8; + } else if (depthType === FloatType) { + glInternalFormat = _gl.DEPTH32F_STENCIL8; + } else if (depthType === UnsignedShortType) { + glInternalFormat = _gl.DEPTH24_STENCIL8; + console.warn("DepthTexture: 16 bit depth attachment is not supported with stencil. Using 24-bit attachment."); + } + } else { + if (depthType === null || depthType === UnsignedIntType || depthType === UnsignedInt248Type) { + glInternalFormat = _gl.DEPTH_COMPONENT24; + } else if (depthType === FloatType) { + glInternalFormat = _gl.DEPTH_COMPONENT32F; + } else if (depthType === UnsignedShortType) { + glInternalFormat = _gl.DEPTH_COMPONENT16; + } + } + return glInternalFormat; + } + function getMipLevels(texture, image) { + if (textureNeedsGenerateMipmaps(texture) === true || texture.isFramebufferTexture && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter) { + return Math.log2(Math.max(image.width, image.height)) + 1; + } else if (texture.mipmaps !== void 0 && texture.mipmaps.length > 0) { + return texture.mipmaps.length; + } else if (texture.isCompressedTexture && Array.isArray(texture.image)) { + return image.mipmaps.length; + } else { + return 1; + } + } + function onTextureDispose(event) { + const texture = event.target; + texture.removeEventListener("dispose", onTextureDispose); + deallocateTexture(texture); + if (texture.isVideoTexture) { + _videoTextures.delete(texture); + } + } + function onRenderTargetDispose(event) { + const renderTarget = event.target; + renderTarget.removeEventListener("dispose", onRenderTargetDispose); + deallocateRenderTarget(renderTarget); + } + function deallocateTexture(texture) { + const textureProperties = properties.get(texture); + if (textureProperties.__webglInit === void 0) return; + const source = texture.source; + const webglTextures = _sources.get(source); + if (webglTextures) { + const webglTexture = webglTextures[textureProperties.__cacheKey]; + webglTexture.usedTimes--; + if (webglTexture.usedTimes === 0) { + deleteTexture(texture); + } + if (Object.keys(webglTextures).length === 0) { + _sources.delete(source); + } + } + properties.remove(texture); + } + function deleteTexture(texture) { + const textureProperties = properties.get(texture); + _gl.deleteTexture(textureProperties.__webglTexture); + const source = texture.source; + const webglTextures = _sources.get(source); + delete webglTextures[textureProperties.__cacheKey]; + info.memory.textures--; + } + function deallocateRenderTarget(renderTarget) { + const renderTargetProperties = properties.get(renderTarget); + if (renderTarget.depthTexture) { + renderTarget.depthTexture.dispose(); + } + if (renderTarget.isWebGLCubeRenderTarget) { + for (let i = 0; i < 6; i++) { + if (Array.isArray(renderTargetProperties.__webglFramebuffer[i])) { + for (let level = 0; level < renderTargetProperties.__webglFramebuffer[i].length; level++) _gl.deleteFramebuffer(renderTargetProperties.__webglFramebuffer[i][level]); + } else { + _gl.deleteFramebuffer(renderTargetProperties.__webglFramebuffer[i]); + } + if (renderTargetProperties.__webglDepthbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglDepthbuffer[i]); + } + } else { + if (Array.isArray(renderTargetProperties.__webglFramebuffer)) { + for (let level = 0; level < renderTargetProperties.__webglFramebuffer.length; level++) _gl.deleteFramebuffer(renderTargetProperties.__webglFramebuffer[level]); + } else { + _gl.deleteFramebuffer(renderTargetProperties.__webglFramebuffer); + } + if (renderTargetProperties.__webglDepthbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglDepthbuffer); + if (renderTargetProperties.__webglMultisampledFramebuffer) _gl.deleteFramebuffer(renderTargetProperties.__webglMultisampledFramebuffer); + if (renderTargetProperties.__webglColorRenderbuffer) { + for (let i = 0; i < renderTargetProperties.__webglColorRenderbuffer.length; i++) { + if (renderTargetProperties.__webglColorRenderbuffer[i]) _gl.deleteRenderbuffer(renderTargetProperties.__webglColorRenderbuffer[i]); + } + } + if (renderTargetProperties.__webglDepthRenderbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglDepthRenderbuffer); + } + const textures = renderTarget.textures; + for (let i = 0, il = textures.length; i < il; i++) { + const attachmentProperties = properties.get(textures[i]); + if (attachmentProperties.__webglTexture) { + _gl.deleteTexture(attachmentProperties.__webglTexture); + info.memory.textures--; + } + properties.remove(textures[i]); + } + properties.remove(renderTarget); + } + let textureUnits = 0; + function resetTextureUnits() { + textureUnits = 0; + } + function allocateTextureUnit() { + const textureUnit = textureUnits; + if (textureUnit >= capabilities.maxTextures) { + console.warn("THREE.WebGLTextures: Trying to use " + textureUnit + " texture units while this GPU supports only " + capabilities.maxTextures); + } + textureUnits += 1; + return textureUnit; + } + function getTextureCacheKey(texture) { + const array = []; + array.push(texture.wrapS); + array.push(texture.wrapT); + array.push(texture.wrapR || 0); + array.push(texture.magFilter); + array.push(texture.minFilter); + array.push(texture.anisotropy); + array.push(texture.internalFormat); + array.push(texture.format); + array.push(texture.type); + array.push(texture.generateMipmaps); + array.push(texture.premultiplyAlpha); + array.push(texture.flipY); + array.push(texture.unpackAlignment); + array.push(texture.colorSpace); + return array.join(); + } + function setTexture2D(texture, slot) { + const textureProperties = properties.get(texture); + if (texture.isVideoTexture) updateVideoTexture(texture); + if (texture.isRenderTargetTexture === false && texture.version > 0 && textureProperties.__version !== texture.version) { + const image = texture.image; + if (image === null) { + console.warn("THREE.WebGLRenderer: Texture marked for update but no image data found."); + } else if (image.complete === false) { + console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete"); + } else { + uploadTexture(textureProperties, texture, slot); + return; + } + } + state.bindTexture(_gl.TEXTURE_2D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot); + } + function setTexture2DArray(texture, slot) { + const textureProperties = properties.get(texture); + if (texture.version > 0 && textureProperties.__version !== texture.version) { + uploadTexture(textureProperties, texture, slot); + return; + } + state.bindTexture(_gl.TEXTURE_2D_ARRAY, textureProperties.__webglTexture, _gl.TEXTURE0 + slot); + } + function setTexture3D(texture, slot) { + const textureProperties = properties.get(texture); + if (texture.version > 0 && textureProperties.__version !== texture.version) { + uploadTexture(textureProperties, texture, slot); + return; + } + state.bindTexture(_gl.TEXTURE_3D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot); + } + function setTextureCube(texture, slot) { + const textureProperties = properties.get(texture); + if (texture.version > 0 && textureProperties.__version !== texture.version) { + uploadCubeTexture(textureProperties, texture, slot); + return; + } + state.bindTexture(_gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture, _gl.TEXTURE0 + slot); + } + const wrappingToGL = { + [RepeatWrapping]: _gl.REPEAT, + [ClampToEdgeWrapping]: _gl.CLAMP_TO_EDGE, + [MirroredRepeatWrapping]: _gl.MIRRORED_REPEAT + }; + const filterToGL = { + [NearestFilter]: _gl.NEAREST, + [NearestMipmapNearestFilter]: _gl.NEAREST_MIPMAP_NEAREST, + [NearestMipmapLinearFilter]: _gl.NEAREST_MIPMAP_LINEAR, + [LinearFilter]: _gl.LINEAR, + [LinearMipmapNearestFilter]: _gl.LINEAR_MIPMAP_NEAREST, + [LinearMipmapLinearFilter]: _gl.LINEAR_MIPMAP_LINEAR + }; + const compareToGL = { + [NeverCompare]: _gl.NEVER, + [AlwaysCompare]: _gl.ALWAYS, + [LessCompare]: _gl.LESS, + [LessEqualCompare]: _gl.LEQUAL, + [EqualCompare]: _gl.EQUAL, + [GreaterEqualCompare]: _gl.GEQUAL, + [GreaterCompare]: _gl.GREATER, + [NotEqualCompare]: _gl.NOTEQUAL + }; + function setTextureParameters(textureType, texture) { + if (texture.type === FloatType && extensions.has("OES_texture_float_linear") === false && (texture.magFilter === LinearFilter || texture.magFilter === LinearMipmapNearestFilter || texture.magFilter === NearestMipmapLinearFilter || texture.magFilter === LinearMipmapLinearFilter || texture.minFilter === LinearFilter || texture.minFilter === LinearMipmapNearestFilter || texture.minFilter === NearestMipmapLinearFilter || texture.minFilter === LinearMipmapLinearFilter)) { + console.warn("THREE.WebGLRenderer: Unable to use linear filtering with floating point textures. OES_texture_float_linear not supported on this device."); + } + _gl.texParameteri(textureType, _gl.TEXTURE_WRAP_S, wrappingToGL[texture.wrapS]); + _gl.texParameteri(textureType, _gl.TEXTURE_WRAP_T, wrappingToGL[texture.wrapT]); + if (textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY) { + _gl.texParameteri(textureType, _gl.TEXTURE_WRAP_R, wrappingToGL[texture.wrapR]); + } + _gl.texParameteri(textureType, _gl.TEXTURE_MAG_FILTER, filterToGL[texture.magFilter]); + _gl.texParameteri(textureType, _gl.TEXTURE_MIN_FILTER, filterToGL[texture.minFilter]); + if (texture.compareFunction) { + _gl.texParameteri(textureType, _gl.TEXTURE_COMPARE_MODE, _gl.COMPARE_REF_TO_TEXTURE); + _gl.texParameteri(textureType, _gl.TEXTURE_COMPARE_FUNC, compareToGL[texture.compareFunction]); + } + if (extensions.has("EXT_texture_filter_anisotropic") === true) { + if (texture.magFilter === NearestFilter) return; + if (texture.minFilter !== NearestMipmapLinearFilter && texture.minFilter !== LinearMipmapLinearFilter) return; + if (texture.type === FloatType && extensions.has("OES_texture_float_linear") === false) return; + if (texture.anisotropy > 1 || properties.get(texture).__currentAnisotropy) { + const extension = extensions.get("EXT_texture_filter_anisotropic"); + _gl.texParameterf(textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min(texture.anisotropy, capabilities.getMaxAnisotropy())); + properties.get(texture).__currentAnisotropy = texture.anisotropy; + } + } + } + function initTexture(textureProperties, texture) { + let forceUpload = false; + if (textureProperties.__webglInit === void 0) { + textureProperties.__webglInit = true; + texture.addEventListener("dispose", onTextureDispose); + } + const source = texture.source; + let webglTextures = _sources.get(source); + if (webglTextures === void 0) { + webglTextures = {}; + _sources.set(source, webglTextures); + } + const textureCacheKey = getTextureCacheKey(texture); + if (textureCacheKey !== textureProperties.__cacheKey) { + if (webglTextures[textureCacheKey] === void 0) { + webglTextures[textureCacheKey] = { + texture: _gl.createTexture(), + usedTimes: 0 + }; + info.memory.textures++; + forceUpload = true; + } + webglTextures[textureCacheKey].usedTimes++; + const webglTexture = webglTextures[textureProperties.__cacheKey]; + if (webglTexture !== void 0) { + webglTextures[textureProperties.__cacheKey].usedTimes--; + if (webglTexture.usedTimes === 0) { + deleteTexture(texture); + } + } + textureProperties.__cacheKey = textureCacheKey; + textureProperties.__webglTexture = webglTextures[textureCacheKey].texture; + } + return forceUpload; + } + function uploadTexture(textureProperties, texture, slot) { + let textureType = _gl.TEXTURE_2D; + if (texture.isDataArrayTexture || texture.isCompressedArrayTexture) textureType = _gl.TEXTURE_2D_ARRAY; + if (texture.isData3DTexture) textureType = _gl.TEXTURE_3D; + const forceUpload = initTexture(textureProperties, texture); + const source = texture.source; + state.bindTexture(textureType, textureProperties.__webglTexture, _gl.TEXTURE0 + slot); + const sourceProperties = properties.get(source); + if (source.version !== sourceProperties.__version || forceUpload === true) { + state.activeTexture(_gl.TEXTURE0 + slot); + const workingPrimaries = ColorManagement.getPrimaries(ColorManagement.workingColorSpace); + const texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries(texture.colorSpace); + const unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? _gl.NONE : _gl.BROWSER_DEFAULT_WEBGL; + _gl.pixelStorei(_gl.UNPACK_FLIP_Y_WEBGL, texture.flipY); + _gl.pixelStorei(_gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha); + _gl.pixelStorei(_gl.UNPACK_ALIGNMENT, texture.unpackAlignment); + _gl.pixelStorei(_gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion); + let image = resizeImage(texture.image, false, capabilities.maxTextureSize); + image = verifyColorSpace(texture, image); + const glFormat = utils.convert(texture.format, texture.colorSpace); + const glType = utils.convert(texture.type); + let glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.colorSpace, texture.isVideoTexture); + setTextureParameters(textureType, texture); + let mipmap; + const mipmaps = texture.mipmaps; + const useTexStorage = texture.isVideoTexture !== true; + const allocateMemory = sourceProperties.__version === void 0 || forceUpload === true; + const dataReady = source.dataReady; + const levels = getMipLevels(texture, image); + if (texture.isDepthTexture) { + glInternalFormat = getInternalDepthFormat(texture.format === DepthStencilFormat, texture.type); + if (allocateMemory) { + if (useTexStorage) { + state.texStorage2D(_gl.TEXTURE_2D, 1, glInternalFormat, image.width, image.height); + } else { + state.texImage2D(_gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null); + } + } + } else if (texture.isDataTexture) { + if (mipmaps.length > 0) { + if (useTexStorage && allocateMemory) { + state.texStorage2D(_gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[0].width, mipmaps[0].height); + } + for (let i = 0, il = mipmaps.length; i < il; i++) { + mipmap = mipmaps[i]; + if (useTexStorage) { + if (dataReady) { + state.texSubImage2D(_gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data); + } + } else { + state.texImage2D(_gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data); + } + } + texture.generateMipmaps = false; + } else { + if (useTexStorage) { + if (allocateMemory) { + state.texStorage2D(_gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height); + } + if (dataReady) { + state.texSubImage2D(_gl.TEXTURE_2D, 0, 0, 0, image.width, image.height, glFormat, glType, image.data); + } + } else { + state.texImage2D(_gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data); + } + } + } else if (texture.isCompressedTexture) { + if (texture.isCompressedArrayTexture) { + if (useTexStorage && allocateMemory) { + state.texStorage3D(_gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, mipmaps[0].width, mipmaps[0].height, image.depth); + } + for (let i = 0, il = mipmaps.length; i < il; i++) { + mipmap = mipmaps[i]; + if (texture.format !== RGBAFormat) { + if (glFormat !== null) { + if (useTexStorage) { + if (dataReady) { + if (texture.layerUpdates.size > 0) { + const layerByteLength = getByteLength(mipmap.width, mipmap.height, texture.format, texture.type); + for (const layerIndex of texture.layerUpdates) { + const layerData = mipmap.data.subarray( + layerIndex * layerByteLength / mipmap.data.BYTES_PER_ELEMENT, + (layerIndex + 1) * layerByteLength / mipmap.data.BYTES_PER_ELEMENT + ); + state.compressedTexSubImage3D(_gl.TEXTURE_2D_ARRAY, i, 0, 0, layerIndex, mipmap.width, mipmap.height, 1, glFormat, layerData, 0, 0); + } + texture.clearLayerUpdates(); + } else { + state.compressedTexSubImage3D(_gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, mipmap.data, 0, 0); + } + } + } else { + state.compressedTexImage3D(_gl.TEXTURE_2D_ARRAY, i, glInternalFormat, mipmap.width, mipmap.height, image.depth, 0, mipmap.data, 0, 0); + } + } else { + console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"); + } + } else { + if (useTexStorage) { + if (dataReady) { + state.texSubImage3D(_gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, glType, mipmap.data); + } + } else { + state.texImage3D(_gl.TEXTURE_2D_ARRAY, i, glInternalFormat, mipmap.width, mipmap.height, image.depth, 0, glFormat, glType, mipmap.data); + } + } + } + } else { + if (useTexStorage && allocateMemory) { + state.texStorage2D(_gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[0].width, mipmaps[0].height); + } + for (let i = 0, il = mipmaps.length; i < il; i++) { + mipmap = mipmaps[i]; + if (texture.format !== RGBAFormat) { + if (glFormat !== null) { + if (useTexStorage) { + if (dataReady) { + state.compressedTexSubImage2D(_gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data); + } + } else { + state.compressedTexImage2D(_gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data); + } + } else { + console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"); + } + } else { + if (useTexStorage) { + if (dataReady) { + state.texSubImage2D(_gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data); + } + } else { + state.texImage2D(_gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data); + } + } + } + } + } else if (texture.isDataArrayTexture) { + if (useTexStorage) { + if (allocateMemory) { + state.texStorage3D(_gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, image.width, image.height, image.depth); + } + if (dataReady) { + if (texture.layerUpdates.size > 0) { + const layerByteLength = getByteLength(image.width, image.height, texture.format, texture.type); + for (const layerIndex of texture.layerUpdates) { + const layerData = image.data.subarray( + layerIndex * layerByteLength / image.data.BYTES_PER_ELEMENT, + (layerIndex + 1) * layerByteLength / image.data.BYTES_PER_ELEMENT + ); + state.texSubImage3D(_gl.TEXTURE_2D_ARRAY, 0, 0, 0, layerIndex, image.width, image.height, 1, glFormat, glType, layerData); + } + texture.clearLayerUpdates(); + } else { + state.texSubImage3D(_gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data); + } + } + } else { + state.texImage3D(_gl.TEXTURE_2D_ARRAY, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data); + } + } else if (texture.isData3DTexture) { + if (useTexStorage) { + if (allocateMemory) { + state.texStorage3D(_gl.TEXTURE_3D, levels, glInternalFormat, image.width, image.height, image.depth); + } + if (dataReady) { + state.texSubImage3D(_gl.TEXTURE_3D, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data); + } + } else { + state.texImage3D(_gl.TEXTURE_3D, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data); + } + } else if (texture.isFramebufferTexture) { + if (allocateMemory) { + if (useTexStorage) { + state.texStorage2D(_gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height); + } else { + let width = image.width, height = image.height; + for (let i = 0; i < levels; i++) { + state.texImage2D(_gl.TEXTURE_2D, i, glInternalFormat, width, height, 0, glFormat, glType, null); + width >>= 1; + height >>= 1; + } + } + } + } else { + if (mipmaps.length > 0) { + if (useTexStorage && allocateMemory) { + const dimensions = getDimensions(mipmaps[0]); + state.texStorage2D(_gl.TEXTURE_2D, levels, glInternalFormat, dimensions.width, dimensions.height); + } + for (let i = 0, il = mipmaps.length; i < il; i++) { + mipmap = mipmaps[i]; + if (useTexStorage) { + if (dataReady) { + state.texSubImage2D(_gl.TEXTURE_2D, i, 0, 0, glFormat, glType, mipmap); + } + } else { + state.texImage2D(_gl.TEXTURE_2D, i, glInternalFormat, glFormat, glType, mipmap); + } + } + texture.generateMipmaps = false; + } else { + if (useTexStorage) { + if (allocateMemory) { + const dimensions = getDimensions(image); + state.texStorage2D(_gl.TEXTURE_2D, levels, glInternalFormat, dimensions.width, dimensions.height); + } + if (dataReady) { + state.texSubImage2D(_gl.TEXTURE_2D, 0, 0, 0, glFormat, glType, image); + } + } else { + state.texImage2D(_gl.TEXTURE_2D, 0, glInternalFormat, glFormat, glType, image); + } + } + } + if (textureNeedsGenerateMipmaps(texture)) { + generateMipmap(textureType); + } + sourceProperties.__version = source.version; + if (texture.onUpdate) texture.onUpdate(texture); + } + textureProperties.__version = texture.version; + } + function uploadCubeTexture(textureProperties, texture, slot) { + if (texture.image.length !== 6) return; + const forceUpload = initTexture(textureProperties, texture); + const source = texture.source; + state.bindTexture(_gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture, _gl.TEXTURE0 + slot); + const sourceProperties = properties.get(source); + if (source.version !== sourceProperties.__version || forceUpload === true) { + state.activeTexture(_gl.TEXTURE0 + slot); + const workingPrimaries = ColorManagement.getPrimaries(ColorManagement.workingColorSpace); + const texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries(texture.colorSpace); + const unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? _gl.NONE : _gl.BROWSER_DEFAULT_WEBGL; + _gl.pixelStorei(_gl.UNPACK_FLIP_Y_WEBGL, texture.flipY); + _gl.pixelStorei(_gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha); + _gl.pixelStorei(_gl.UNPACK_ALIGNMENT, texture.unpackAlignment); + _gl.pixelStorei(_gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion); + const isCompressed = texture.isCompressedTexture || texture.image[0].isCompressedTexture; + const isDataTexture = texture.image[0] && texture.image[0].isDataTexture; + const cubeImage = []; + for (let i = 0; i < 6; i++) { + if (!isCompressed && !isDataTexture) { + cubeImage[i] = resizeImage(texture.image[i], true, capabilities.maxCubemapSize); + } else { + cubeImage[i] = isDataTexture ? texture.image[i].image : texture.image[i]; + } + cubeImage[i] = verifyColorSpace(texture, cubeImage[i]); + } + const image = cubeImage[0], glFormat = utils.convert(texture.format, texture.colorSpace), glType = utils.convert(texture.type), glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.colorSpace); + const useTexStorage = texture.isVideoTexture !== true; + const allocateMemory = sourceProperties.__version === void 0 || forceUpload === true; + const dataReady = source.dataReady; + let levels = getMipLevels(texture, image); + setTextureParameters(_gl.TEXTURE_CUBE_MAP, texture); + let mipmaps; + if (isCompressed) { + if (useTexStorage && allocateMemory) { + state.texStorage2D(_gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, image.width, image.height); + } + for (let i = 0; i < 6; i++) { + mipmaps = cubeImage[i].mipmaps; + for (let j = 0; j < mipmaps.length; j++) { + const mipmap = mipmaps[j]; + if (texture.format !== RGBAFormat) { + if (glFormat !== null) { + if (useTexStorage) { + if (dataReady) { + state.compressedTexSubImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data); + } + } else { + state.compressedTexImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data); + } + } else { + console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"); + } + } else { + if (useTexStorage) { + if (dataReady) { + state.texSubImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data); + } + } else { + state.texImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data); + } + } + } + } + } else { + mipmaps = texture.mipmaps; + if (useTexStorage && allocateMemory) { + if (mipmaps.length > 0) levels++; + const dimensions = getDimensions(cubeImage[0]); + state.texStorage2D(_gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, dimensions.width, dimensions.height); + } + for (let i = 0; i < 6; i++) { + if (isDataTexture) { + if (useTexStorage) { + if (dataReady) { + state.texSubImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, cubeImage[i].width, cubeImage[i].height, glFormat, glType, cubeImage[i].data); + } + } else { + state.texImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, cubeImage[i].width, cubeImage[i].height, 0, glFormat, glType, cubeImage[i].data); + } + for (let j = 0; j < mipmaps.length; j++) { + const mipmap = mipmaps[j]; + const mipmapImage = mipmap.image[i].image; + if (useTexStorage) { + if (dataReady) { + state.texSubImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, mipmapImage.width, mipmapImage.height, glFormat, glType, mipmapImage.data); + } + } else { + state.texImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, mipmapImage.width, mipmapImage.height, 0, glFormat, glType, mipmapImage.data); + } + } + } else { + if (useTexStorage) { + if (dataReady) { + state.texSubImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, glFormat, glType, cubeImage[i]); + } + } else { + state.texImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, glFormat, glType, cubeImage[i]); + } + for (let j = 0; j < mipmaps.length; j++) { + const mipmap = mipmaps[j]; + if (useTexStorage) { + if (dataReady) { + state.texSubImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, glFormat, glType, mipmap.image[i]); + } + } else { + state.texImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, glFormat, glType, mipmap.image[i]); + } + } + } + } + } + if (textureNeedsGenerateMipmaps(texture)) { + generateMipmap(_gl.TEXTURE_CUBE_MAP); + } + sourceProperties.__version = source.version; + if (texture.onUpdate) texture.onUpdate(texture); + } + textureProperties.__version = texture.version; + } + function setupFrameBufferTexture(framebuffer, renderTarget, texture, attachment, textureTarget, level) { + const glFormat = utils.convert(texture.format, texture.colorSpace); + const glType = utils.convert(texture.type); + const glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.colorSpace); + const renderTargetProperties = properties.get(renderTarget); + if (!renderTargetProperties.__hasExternalTextures) { + const width = Math.max(1, renderTarget.width >> level); + const height = Math.max(1, renderTarget.height >> level); + if (textureTarget === _gl.TEXTURE_3D || textureTarget === _gl.TEXTURE_2D_ARRAY) { + state.texImage3D(textureTarget, level, glInternalFormat, width, height, renderTarget.depth, 0, glFormat, glType, null); + } else { + state.texImage2D(textureTarget, level, glInternalFormat, width, height, 0, glFormat, glType, null); + } + } + state.bindFramebuffer(_gl.FRAMEBUFFER, framebuffer); + if (useMultisampledRTT(renderTarget)) { + multisampledRTTExt.framebufferTexture2DMultisampleEXT(_gl.FRAMEBUFFER, attachment, textureTarget, properties.get(texture).__webglTexture, 0, getRenderTargetSamples(renderTarget)); + } else if (textureTarget === _gl.TEXTURE_2D || textureTarget >= _gl.TEXTURE_CUBE_MAP_POSITIVE_X && textureTarget <= _gl.TEXTURE_CUBE_MAP_NEGATIVE_Z) { + _gl.framebufferTexture2D(_gl.FRAMEBUFFER, attachment, textureTarget, properties.get(texture).__webglTexture, level); + } + state.bindFramebuffer(_gl.FRAMEBUFFER, null); + } + function setupRenderBufferStorage(renderbuffer, renderTarget, isMultisample) { + _gl.bindRenderbuffer(_gl.RENDERBUFFER, renderbuffer); + if (renderTarget.depthBuffer) { + const depthTexture = renderTarget.depthTexture; + const depthType = depthTexture && depthTexture.isDepthTexture ? depthTexture.type : null; + const glInternalFormat = getInternalDepthFormat(renderTarget.stencilBuffer, depthType); + const glAttachmentType = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT; + const samples = getRenderTargetSamples(renderTarget); + const isUseMultisampledRTT = useMultisampledRTT(renderTarget); + if (isUseMultisampledRTT) { + multisampledRTTExt.renderbufferStorageMultisampleEXT(_gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height); + } else if (isMultisample) { + _gl.renderbufferStorageMultisample(_gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height); + } else { + _gl.renderbufferStorage(_gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height); + } + _gl.framebufferRenderbuffer(_gl.FRAMEBUFFER, glAttachmentType, _gl.RENDERBUFFER, renderbuffer); + } else { + const textures = renderTarget.textures; + for (let i = 0; i < textures.length; i++) { + const texture = textures[i]; + const glFormat = utils.convert(texture.format, texture.colorSpace); + const glType = utils.convert(texture.type); + const glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.colorSpace); + const samples = getRenderTargetSamples(renderTarget); + if (isMultisample && useMultisampledRTT(renderTarget) === false) { + _gl.renderbufferStorageMultisample(_gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height); + } else if (useMultisampledRTT(renderTarget)) { + multisampledRTTExt.renderbufferStorageMultisampleEXT(_gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height); + } else { + _gl.renderbufferStorage(_gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height); + } + } + } + _gl.bindRenderbuffer(_gl.RENDERBUFFER, null); + } + function setupDepthTexture(framebuffer, renderTarget) { + const isCube = renderTarget && renderTarget.isWebGLCubeRenderTarget; + if (isCube) throw new Error("Depth Texture with cube render targets is not supported"); + state.bindFramebuffer(_gl.FRAMEBUFFER, framebuffer); + if (!(renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture)) { + throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture"); + } + if (!properties.get(renderTarget.depthTexture).__webglTexture || renderTarget.depthTexture.image.width !== renderTarget.width || renderTarget.depthTexture.image.height !== renderTarget.height) { + renderTarget.depthTexture.image.width = renderTarget.width; + renderTarget.depthTexture.image.height = renderTarget.height; + renderTarget.depthTexture.needsUpdate = true; + } + setTexture2D(renderTarget.depthTexture, 0); + const webglDepthTexture = properties.get(renderTarget.depthTexture).__webglTexture; + const samples = getRenderTargetSamples(renderTarget); + if (renderTarget.depthTexture.format === DepthFormat) { + if (useMultisampledRTT(renderTarget)) { + multisampledRTTExt.framebufferTexture2DMultisampleEXT(_gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples); + } else { + _gl.framebufferTexture2D(_gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0); + } + } else if (renderTarget.depthTexture.format === DepthStencilFormat) { + if (useMultisampledRTT(renderTarget)) { + multisampledRTTExt.framebufferTexture2DMultisampleEXT(_gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples); + } else { + _gl.framebufferTexture2D(_gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0); + } + } else { + throw new Error("Unknown depthTexture format"); + } + } + function setupDepthRenderbuffer(renderTarget) { + const renderTargetProperties = properties.get(renderTarget); + const isCube = renderTarget.isWebGLCubeRenderTarget === true; + if (renderTarget.depthTexture && !renderTargetProperties.__autoAllocateDepthBuffer) { + if (isCube) throw new Error("target.depthTexture not supported in Cube render targets"); + setupDepthTexture(renderTargetProperties.__webglFramebuffer, renderTarget); + } else { + if (isCube) { + renderTargetProperties.__webglDepthbuffer = []; + for (let i = 0; i < 6; i++) { + state.bindFramebuffer(_gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[i]); + renderTargetProperties.__webglDepthbuffer[i] = _gl.createRenderbuffer(); + setupRenderBufferStorage(renderTargetProperties.__webglDepthbuffer[i], renderTarget, false); + } + } else { + state.bindFramebuffer(_gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer); + renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer(); + setupRenderBufferStorage(renderTargetProperties.__webglDepthbuffer, renderTarget, false); + } + } + state.bindFramebuffer(_gl.FRAMEBUFFER, null); + } + function rebindTextures(renderTarget, colorTexture, depthTexture) { + const renderTargetProperties = properties.get(renderTarget); + if (colorTexture !== void 0) { + setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer, renderTarget, renderTarget.texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D, 0); + } + if (depthTexture !== void 0) { + setupDepthRenderbuffer(renderTarget); + } + } + function setupRenderTarget(renderTarget) { + const texture = renderTarget.texture; + const renderTargetProperties = properties.get(renderTarget); + const textureProperties = properties.get(texture); + renderTarget.addEventListener("dispose", onRenderTargetDispose); + const textures = renderTarget.textures; + const isCube = renderTarget.isWebGLCubeRenderTarget === true; + const isMultipleRenderTargets = textures.length > 1; + if (!isMultipleRenderTargets) { + if (textureProperties.__webglTexture === void 0) { + textureProperties.__webglTexture = _gl.createTexture(); + } + textureProperties.__version = texture.version; + info.memory.textures++; + } + if (isCube) { + renderTargetProperties.__webglFramebuffer = []; + for (let i = 0; i < 6; i++) { + if (texture.mipmaps && texture.mipmaps.length > 0) { + renderTargetProperties.__webglFramebuffer[i] = []; + for (let level = 0; level < texture.mipmaps.length; level++) { + renderTargetProperties.__webglFramebuffer[i][level] = _gl.createFramebuffer(); + } + } else { + renderTargetProperties.__webglFramebuffer[i] = _gl.createFramebuffer(); + } + } + } else { + if (texture.mipmaps && texture.mipmaps.length > 0) { + renderTargetProperties.__webglFramebuffer = []; + for (let level = 0; level < texture.mipmaps.length; level++) { + renderTargetProperties.__webglFramebuffer[level] = _gl.createFramebuffer(); + } + } else { + renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer(); + } + if (isMultipleRenderTargets) { + for (let i = 0, il = textures.length; i < il; i++) { + const attachmentProperties = properties.get(textures[i]); + if (attachmentProperties.__webglTexture === void 0) { + attachmentProperties.__webglTexture = _gl.createTexture(); + info.memory.textures++; + } + } + } + if (renderTarget.samples > 0 && useMultisampledRTT(renderTarget) === false) { + renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer(); + renderTargetProperties.__webglColorRenderbuffer = []; + state.bindFramebuffer(_gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer); + for (let i = 0; i < textures.length; i++) { + const texture2 = textures[i]; + renderTargetProperties.__webglColorRenderbuffer[i] = _gl.createRenderbuffer(); + _gl.bindRenderbuffer(_gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[i]); + const glFormat = utils.convert(texture2.format, texture2.colorSpace); + const glType = utils.convert(texture2.type); + const glInternalFormat = getInternalFormat(texture2.internalFormat, glFormat, glType, texture2.colorSpace, renderTarget.isXRRenderTarget === true); + const samples = getRenderTargetSamples(renderTarget); + _gl.renderbufferStorageMultisample(_gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height); + _gl.framebufferRenderbuffer(_gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[i]); + } + _gl.bindRenderbuffer(_gl.RENDERBUFFER, null); + if (renderTarget.depthBuffer) { + renderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer(); + setupRenderBufferStorage(renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true); + } + state.bindFramebuffer(_gl.FRAMEBUFFER, null); + } + } + if (isCube) { + state.bindTexture(_gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture); + setTextureParameters(_gl.TEXTURE_CUBE_MAP, texture); + for (let i = 0; i < 6; i++) { + if (texture.mipmaps && texture.mipmaps.length > 0) { + for (let level = 0; level < texture.mipmaps.length; level++) { + setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer[i][level], renderTarget, texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, level); + } + } else { + setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer[i], renderTarget, texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0); + } + } + if (textureNeedsGenerateMipmaps(texture)) { + generateMipmap(_gl.TEXTURE_CUBE_MAP); + } + state.unbindTexture(); + } else if (isMultipleRenderTargets) { + for (let i = 0, il = textures.length; i < il; i++) { + const attachment = textures[i]; + const attachmentProperties = properties.get(attachment); + state.bindTexture(_gl.TEXTURE_2D, attachmentProperties.__webglTexture); + setTextureParameters(_gl.TEXTURE_2D, attachment); + setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer, renderTarget, attachment, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, 0); + if (textureNeedsGenerateMipmaps(attachment)) { + generateMipmap(_gl.TEXTURE_2D); + } + } + state.unbindTexture(); + } else { + let glTextureType = _gl.TEXTURE_2D; + if (renderTarget.isWebGL3DRenderTarget || renderTarget.isWebGLArrayRenderTarget) { + glTextureType = renderTarget.isWebGL3DRenderTarget ? _gl.TEXTURE_3D : _gl.TEXTURE_2D_ARRAY; + } + state.bindTexture(glTextureType, textureProperties.__webglTexture); + setTextureParameters(glTextureType, texture); + if (texture.mipmaps && texture.mipmaps.length > 0) { + for (let level = 0; level < texture.mipmaps.length; level++) { + setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer[level], renderTarget, texture, _gl.COLOR_ATTACHMENT0, glTextureType, level); + } + } else { + setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer, renderTarget, texture, _gl.COLOR_ATTACHMENT0, glTextureType, 0); + } + if (textureNeedsGenerateMipmaps(texture)) { + generateMipmap(glTextureType); + } + state.unbindTexture(); + } + if (renderTarget.depthBuffer) { + setupDepthRenderbuffer(renderTarget); + } + } + function updateRenderTargetMipmap(renderTarget) { + const textures = renderTarget.textures; + for (let i = 0, il = textures.length; i < il; i++) { + const texture = textures[i]; + if (textureNeedsGenerateMipmaps(texture)) { + const target = renderTarget.isWebGLCubeRenderTarget ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D; + const webglTexture = properties.get(texture).__webglTexture; + state.bindTexture(target, webglTexture); + generateMipmap(target); + state.unbindTexture(); + } + } + } + const invalidationArrayRead = []; + const invalidationArrayDraw = []; + function updateMultisampleRenderTarget(renderTarget) { + if (renderTarget.samples > 0) { + if (useMultisampledRTT(renderTarget) === false) { + const textures = renderTarget.textures; + const width = renderTarget.width; + const height = renderTarget.height; + let mask = _gl.COLOR_BUFFER_BIT; + const depthStyle = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT; + const renderTargetProperties = properties.get(renderTarget); + const isMultipleRenderTargets = textures.length > 1; + if (isMultipleRenderTargets) { + for (let i = 0; i < textures.length; i++) { + state.bindFramebuffer(_gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer); + _gl.framebufferRenderbuffer(_gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, null); + state.bindFramebuffer(_gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer); + _gl.framebufferTexture2D(_gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, null, 0); + } + } + state.bindFramebuffer(_gl.READ_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer); + state.bindFramebuffer(_gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer); + for (let i = 0; i < textures.length; i++) { + if (renderTarget.resolveDepthBuffer) { + if (renderTarget.depthBuffer) mask |= _gl.DEPTH_BUFFER_BIT; + if (renderTarget.stencilBuffer && renderTarget.resolveStencilBuffer) mask |= _gl.STENCIL_BUFFER_BIT; + } + if (isMultipleRenderTargets) { + _gl.framebufferRenderbuffer(_gl.READ_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[i]); + const webglTexture = properties.get(textures[i]).__webglTexture; + _gl.framebufferTexture2D(_gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D, webglTexture, 0); + } + _gl.blitFramebuffer(0, 0, width, height, 0, 0, width, height, mask, _gl.NEAREST); + if (supportsInvalidateFramebuffer === true) { + invalidationArrayRead.length = 0; + invalidationArrayDraw.length = 0; + invalidationArrayRead.push(_gl.COLOR_ATTACHMENT0 + i); + if (renderTarget.depthBuffer && renderTarget.resolveDepthBuffer === false) { + invalidationArrayRead.push(depthStyle); + invalidationArrayDraw.push(depthStyle); + _gl.invalidateFramebuffer(_gl.DRAW_FRAMEBUFFER, invalidationArrayDraw); + } + _gl.invalidateFramebuffer(_gl.READ_FRAMEBUFFER, invalidationArrayRead); + } + } + state.bindFramebuffer(_gl.READ_FRAMEBUFFER, null); + state.bindFramebuffer(_gl.DRAW_FRAMEBUFFER, null); + if (isMultipleRenderTargets) { + for (let i = 0; i < textures.length; i++) { + state.bindFramebuffer(_gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer); + _gl.framebufferRenderbuffer(_gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[i]); + const webglTexture = properties.get(textures[i]).__webglTexture; + state.bindFramebuffer(_gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer); + _gl.framebufferTexture2D(_gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, webglTexture, 0); + } + } + state.bindFramebuffer(_gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer); + } else { + if (renderTarget.depthBuffer && renderTarget.resolveDepthBuffer === false && supportsInvalidateFramebuffer) { + const depthStyle = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT; + _gl.invalidateFramebuffer(_gl.DRAW_FRAMEBUFFER, [depthStyle]); + } + } + } + } + function getRenderTargetSamples(renderTarget) { + return Math.min(capabilities.maxSamples, renderTarget.samples); + } + function useMultisampledRTT(renderTarget) { + const renderTargetProperties = properties.get(renderTarget); + return renderTarget.samples > 0 && extensions.has("WEBGL_multisampled_render_to_texture") === true && renderTargetProperties.__useRenderToTexture !== false; + } + function updateVideoTexture(texture) { + const frame = info.render.frame; + if (_videoTextures.get(texture) !== frame) { + _videoTextures.set(texture, frame); + texture.update(); + } + } + function verifyColorSpace(texture, image) { + const colorSpace = texture.colorSpace; + const format = texture.format; + const type = texture.type; + if (texture.isCompressedTexture === true || texture.isVideoTexture === true) return image; + if (colorSpace !== LinearSRGBColorSpace && colorSpace !== NoColorSpace) { + if (ColorManagement.getTransfer(colorSpace) === SRGBTransfer) { + if (format !== RGBAFormat || type !== UnsignedByteType) { + console.warn("THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType."); + } + } else { + console.error("THREE.WebGLTextures: Unsupported texture color space:", colorSpace); + } + } + return image; + } + function getDimensions(image) { + if (typeof HTMLImageElement !== "undefined" && image instanceof HTMLImageElement) { + _imageDimensions.width = image.naturalWidth || image.width; + _imageDimensions.height = image.naturalHeight || image.height; + } else if (typeof VideoFrame !== "undefined" && image instanceof VideoFrame) { + _imageDimensions.width = image.displayWidth; + _imageDimensions.height = image.displayHeight; + } else { + _imageDimensions.width = image.width; + _imageDimensions.height = image.height; + } + return _imageDimensions; + } + this.allocateTextureUnit = allocateTextureUnit; + this.resetTextureUnits = resetTextureUnits; + this.setTexture2D = setTexture2D; + this.setTexture2DArray = setTexture2DArray; + this.setTexture3D = setTexture3D; + this.setTextureCube = setTextureCube; + this.rebindTextures = rebindTextures; + this.setupRenderTarget = setupRenderTarget; + this.updateRenderTargetMipmap = updateRenderTargetMipmap; + this.updateMultisampleRenderTarget = updateMultisampleRenderTarget; + this.setupDepthRenderbuffer = setupDepthRenderbuffer; + this.setupFrameBufferTexture = setupFrameBufferTexture; + this.useMultisampledRTT = useMultisampledRTT; +} +function WebGLUtils(gl, extensions) { + function convert(p, colorSpace = NoColorSpace) { + let extension; + const transfer = ColorManagement.getTransfer(colorSpace); + if (p === UnsignedByteType) return gl.UNSIGNED_BYTE; + if (p === UnsignedShort4444Type) return gl.UNSIGNED_SHORT_4_4_4_4; + if (p === UnsignedShort5551Type) return gl.UNSIGNED_SHORT_5_5_5_1; + if (p === UnsignedInt5999Type) return gl.UNSIGNED_INT_5_9_9_9_REV; + if (p === ByteType) return gl.BYTE; + if (p === ShortType) return gl.SHORT; + if (p === UnsignedShortType) return gl.UNSIGNED_SHORT; + if (p === IntType) return gl.INT; + if (p === UnsignedIntType) return gl.UNSIGNED_INT; + if (p === FloatType) return gl.FLOAT; + if (p === HalfFloatType) return gl.HALF_FLOAT; + if (p === AlphaFormat) return gl.ALPHA; + if (p === RGBFormat) return gl.RGB; + if (p === RGBAFormat) return gl.RGBA; + if (p === LuminanceFormat) return gl.LUMINANCE; + if (p === LuminanceAlphaFormat) return gl.LUMINANCE_ALPHA; + if (p === DepthFormat) return gl.DEPTH_COMPONENT; + if (p === DepthStencilFormat) return gl.DEPTH_STENCIL; + if (p === RedFormat) return gl.RED; + if (p === RedIntegerFormat) return gl.RED_INTEGER; + if (p === RGFormat) return gl.RG; + if (p === RGIntegerFormat) return gl.RG_INTEGER; + if (p === RGBAIntegerFormat) return gl.RGBA_INTEGER; + if (p === RGB_S3TC_DXT1_Format || p === RGBA_S3TC_DXT1_Format || p === RGBA_S3TC_DXT3_Format || p === RGBA_S3TC_DXT5_Format) { + if (transfer === SRGBTransfer) { + extension = extensions.get("WEBGL_compressed_texture_s3tc_srgb"); + if (extension !== null) { + if (p === RGB_S3TC_DXT1_Format) return extension.COMPRESSED_SRGB_S3TC_DXT1_EXT; + if (p === RGBA_S3TC_DXT1_Format) return extension.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT; + if (p === RGBA_S3TC_DXT3_Format) return extension.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT; + if (p === RGBA_S3TC_DXT5_Format) return extension.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT; + } else { + return null; + } + } else { + extension = extensions.get("WEBGL_compressed_texture_s3tc"); + if (extension !== null) { + if (p === RGB_S3TC_DXT1_Format) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT; + if (p === RGBA_S3TC_DXT1_Format) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT; + if (p === RGBA_S3TC_DXT3_Format) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT; + if (p === RGBA_S3TC_DXT5_Format) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT; + } else { + return null; + } + } + } + if (p === RGB_PVRTC_4BPPV1_Format || p === RGB_PVRTC_2BPPV1_Format || p === RGBA_PVRTC_4BPPV1_Format || p === RGBA_PVRTC_2BPPV1_Format) { + extension = extensions.get("WEBGL_compressed_texture_pvrtc"); + if (extension !== null) { + if (p === RGB_PVRTC_4BPPV1_Format) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG; + if (p === RGB_PVRTC_2BPPV1_Format) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG; + if (p === RGBA_PVRTC_4BPPV1_Format) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; + if (p === RGBA_PVRTC_2BPPV1_Format) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; + } else { + return null; + } + } + if (p === RGB_ETC1_Format || p === RGB_ETC2_Format || p === RGBA_ETC2_EAC_Format) { + extension = extensions.get("WEBGL_compressed_texture_etc"); + if (extension !== null) { + if (p === RGB_ETC1_Format || p === RGB_ETC2_Format) return transfer === SRGBTransfer ? extension.COMPRESSED_SRGB8_ETC2 : extension.COMPRESSED_RGB8_ETC2; + if (p === RGBA_ETC2_EAC_Format) return transfer === SRGBTransfer ? extension.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC : extension.COMPRESSED_RGBA8_ETC2_EAC; + } else { + return null; + } + } + if (p === RGBA_ASTC_4x4_Format || p === RGBA_ASTC_5x4_Format || p === RGBA_ASTC_5x5_Format || p === RGBA_ASTC_6x5_Format || p === RGBA_ASTC_6x6_Format || p === RGBA_ASTC_8x5_Format || p === RGBA_ASTC_8x6_Format || p === RGBA_ASTC_8x8_Format || p === RGBA_ASTC_10x5_Format || p === RGBA_ASTC_10x6_Format || p === RGBA_ASTC_10x8_Format || p === RGBA_ASTC_10x10_Format || p === RGBA_ASTC_12x10_Format || p === RGBA_ASTC_12x12_Format) { + extension = extensions.get("WEBGL_compressed_texture_astc"); + if (extension !== null) { + if (p === RGBA_ASTC_4x4_Format) return transfer === SRGBTransfer ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR : extension.COMPRESSED_RGBA_ASTC_4x4_KHR; + if (p === RGBA_ASTC_5x4_Format) return transfer === SRGBTransfer ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR : extension.COMPRESSED_RGBA_ASTC_5x4_KHR; + if (p === RGBA_ASTC_5x5_Format) return transfer === SRGBTransfer ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR : extension.COMPRESSED_RGBA_ASTC_5x5_KHR; + if (p === RGBA_ASTC_6x5_Format) return transfer === SRGBTransfer ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR : extension.COMPRESSED_RGBA_ASTC_6x5_KHR; + if (p === RGBA_ASTC_6x6_Format) return transfer === SRGBTransfer ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR : extension.COMPRESSED_RGBA_ASTC_6x6_KHR; + if (p === RGBA_ASTC_8x5_Format) return transfer === SRGBTransfer ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR : extension.COMPRESSED_RGBA_ASTC_8x5_KHR; + if (p === RGBA_ASTC_8x6_Format) return transfer === SRGBTransfer ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR : extension.COMPRESSED_RGBA_ASTC_8x6_KHR; + if (p === RGBA_ASTC_8x8_Format) return transfer === SRGBTransfer ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR : extension.COMPRESSED_RGBA_ASTC_8x8_KHR; + if (p === RGBA_ASTC_10x5_Format) return transfer === SRGBTransfer ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR : extension.COMPRESSED_RGBA_ASTC_10x5_KHR; + if (p === RGBA_ASTC_10x6_Format) return transfer === SRGBTransfer ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR : extension.COMPRESSED_RGBA_ASTC_10x6_KHR; + if (p === RGBA_ASTC_10x8_Format) return transfer === SRGBTransfer ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR : extension.COMPRESSED_RGBA_ASTC_10x8_KHR; + if (p === RGBA_ASTC_10x10_Format) return transfer === SRGBTransfer ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR : extension.COMPRESSED_RGBA_ASTC_10x10_KHR; + if (p === RGBA_ASTC_12x10_Format) return transfer === SRGBTransfer ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR : extension.COMPRESSED_RGBA_ASTC_12x10_KHR; + if (p === RGBA_ASTC_12x12_Format) return transfer === SRGBTransfer ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR : extension.COMPRESSED_RGBA_ASTC_12x12_KHR; + } else { + return null; + } + } + if (p === RGBA_BPTC_Format || p === RGB_BPTC_SIGNED_Format || p === RGB_BPTC_UNSIGNED_Format) { + extension = extensions.get("EXT_texture_compression_bptc"); + if (extension !== null) { + if (p === RGBA_BPTC_Format) return transfer === SRGBTransfer ? extension.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT : extension.COMPRESSED_RGBA_BPTC_UNORM_EXT; + if (p === RGB_BPTC_SIGNED_Format) return extension.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT; + if (p === RGB_BPTC_UNSIGNED_Format) return extension.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT; + } else { + return null; + } + } + if (p === RED_RGTC1_Format || p === SIGNED_RED_RGTC1_Format || p === RED_GREEN_RGTC2_Format || p === SIGNED_RED_GREEN_RGTC2_Format) { + extension = extensions.get("EXT_texture_compression_rgtc"); + if (extension !== null) { + if (p === RGBA_BPTC_Format) return extension.COMPRESSED_RED_RGTC1_EXT; + if (p === SIGNED_RED_RGTC1_Format) return extension.COMPRESSED_SIGNED_RED_RGTC1_EXT; + if (p === RED_GREEN_RGTC2_Format) return extension.COMPRESSED_RED_GREEN_RGTC2_EXT; + if (p === SIGNED_RED_GREEN_RGTC2_Format) return extension.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT; + } else { + return null; + } + } + if (p === UnsignedInt248Type) return gl.UNSIGNED_INT_24_8; + return gl[p] !== void 0 ? gl[p] : null; + } + return { convert }; +} +var ArrayCamera = class extends PerspectiveCamera { + constructor(array = []) { + super(); + this.isArrayCamera = true; + this.cameras = array; + } +}; +var Group = class extends Object3D { + constructor() { + super(); + this.isGroup = true; + this.type = "Group"; + } +}; +var _moveEvent = { type: "move" }; +var WebXRController = class { + constructor() { + this._targetRay = null; + this._grip = null; + this._hand = null; + } + getHandSpace() { + if (this._hand === null) { + this._hand = new Group(); + this._hand.matrixAutoUpdate = false; + this._hand.visible = false; + this._hand.joints = {}; + this._hand.inputState = { pinching: false }; + } + return this._hand; + } + getTargetRaySpace() { + if (this._targetRay === null) { + this._targetRay = new Group(); + this._targetRay.matrixAutoUpdate = false; + this._targetRay.visible = false; + this._targetRay.hasLinearVelocity = false; + this._targetRay.linearVelocity = new Vector3(); + this._targetRay.hasAngularVelocity = false; + this._targetRay.angularVelocity = new Vector3(); + } + return this._targetRay; + } + getGripSpace() { + if (this._grip === null) { + this._grip = new Group(); + this._grip.matrixAutoUpdate = false; + this._grip.visible = false; + this._grip.hasLinearVelocity = false; + this._grip.linearVelocity = new Vector3(); + this._grip.hasAngularVelocity = false; + this._grip.angularVelocity = new Vector3(); + } + return this._grip; + } + dispatchEvent(event) { + if (this._targetRay !== null) { + this._targetRay.dispatchEvent(event); + } + if (this._grip !== null) { + this._grip.dispatchEvent(event); + } + if (this._hand !== null) { + this._hand.dispatchEvent(event); + } + return this; + } + connect(inputSource) { + if (inputSource && inputSource.hand) { + const hand = this._hand; + if (hand) { + for (const inputjoint of inputSource.hand.values()) { + this._getHandJoint(hand, inputjoint); + } + } + } + this.dispatchEvent({ type: "connected", data: inputSource }); + return this; + } + disconnect(inputSource) { + this.dispatchEvent({ type: "disconnected", data: inputSource }); + if (this._targetRay !== null) { + this._targetRay.visible = false; + } + if (this._grip !== null) { + this._grip.visible = false; + } + if (this._hand !== null) { + this._hand.visible = false; + } + return this; + } + update(inputSource, frame, referenceSpace) { + let inputPose = null; + let gripPose = null; + let handPose = null; + const targetRay = this._targetRay; + const grip = this._grip; + const hand = this._hand; + if (inputSource && frame.session.visibilityState !== "visible-blurred") { + if (hand && inputSource.hand) { + handPose = true; + for (const inputjoint of inputSource.hand.values()) { + const jointPose = frame.getJointPose(inputjoint, referenceSpace); + const joint = this._getHandJoint(hand, inputjoint); + if (jointPose !== null) { + joint.matrix.fromArray(jointPose.transform.matrix); + joint.matrix.decompose(joint.position, joint.rotation, joint.scale); + joint.matrixWorldNeedsUpdate = true; + joint.jointRadius = jointPose.radius; + } + joint.visible = jointPose !== null; + } + const indexTip = hand.joints["index-finger-tip"]; + const thumbTip = hand.joints["thumb-tip"]; + const distance = indexTip.position.distanceTo(thumbTip.position); + const distanceToPinch = 0.02; + const threshold = 5e-3; + if (hand.inputState.pinching && distance > distanceToPinch + threshold) { + hand.inputState.pinching = false; + this.dispatchEvent({ + type: "pinchend", + handedness: inputSource.handedness, + target: this + }); + } else if (!hand.inputState.pinching && distance <= distanceToPinch - threshold) { + hand.inputState.pinching = true; + this.dispatchEvent({ + type: "pinchstart", + handedness: inputSource.handedness, + target: this + }); + } + } else { + if (grip !== null && inputSource.gripSpace) { + gripPose = frame.getPose(inputSource.gripSpace, referenceSpace); + if (gripPose !== null) { + grip.matrix.fromArray(gripPose.transform.matrix); + grip.matrix.decompose(grip.position, grip.rotation, grip.scale); + grip.matrixWorldNeedsUpdate = true; + if (gripPose.linearVelocity) { + grip.hasLinearVelocity = true; + grip.linearVelocity.copy(gripPose.linearVelocity); + } else { + grip.hasLinearVelocity = false; + } + if (gripPose.angularVelocity) { + grip.hasAngularVelocity = true; + grip.angularVelocity.copy(gripPose.angularVelocity); + } else { + grip.hasAngularVelocity = false; + } + } + } + } + if (targetRay !== null) { + inputPose = frame.getPose(inputSource.targetRaySpace, referenceSpace); + if (inputPose === null && gripPose !== null) { + inputPose = gripPose; + } + if (inputPose !== null) { + targetRay.matrix.fromArray(inputPose.transform.matrix); + targetRay.matrix.decompose(targetRay.position, targetRay.rotation, targetRay.scale); + targetRay.matrixWorldNeedsUpdate = true; + if (inputPose.linearVelocity) { + targetRay.hasLinearVelocity = true; + targetRay.linearVelocity.copy(inputPose.linearVelocity); + } else { + targetRay.hasLinearVelocity = false; + } + if (inputPose.angularVelocity) { + targetRay.hasAngularVelocity = true; + targetRay.angularVelocity.copy(inputPose.angularVelocity); + } else { + targetRay.hasAngularVelocity = false; + } + this.dispatchEvent(_moveEvent); + } + } + } + if (targetRay !== null) { + targetRay.visible = inputPose !== null; + } + if (grip !== null) { + grip.visible = gripPose !== null; + } + if (hand !== null) { + hand.visible = handPose !== null; + } + return this; + } + // private method + _getHandJoint(hand, inputjoint) { + if (hand.joints[inputjoint.jointName] === void 0) { + const joint = new Group(); + joint.matrixAutoUpdate = false; + joint.visible = false; + hand.joints[inputjoint.jointName] = joint; + hand.add(joint); + } + return hand.joints[inputjoint.jointName]; + } +}; +var _occlusion_vertex = ` +void main() { + + gl_Position = vec4( position, 1.0 ); + +}`; +var _occlusion_fragment = ` +uniform sampler2DArray depthColor; +uniform float depthWidth; +uniform float depthHeight; + +void main() { + + vec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight ); + + if ( coord.x >= 1.0 ) { + + gl_FragDepth = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r; + + } else { + + gl_FragDepth = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r; + + } + +}`; +var WebXRDepthSensing = class { + constructor() { + this.texture = null; + this.mesh = null; + this.depthNear = 0; + this.depthFar = 0; + } + init(renderer, depthData, renderState) { + if (this.texture === null) { + const texture = new Texture(); + const texProps = renderer.properties.get(texture); + texProps.__webglTexture = depthData.texture; + if (depthData.depthNear != renderState.depthNear || depthData.depthFar != renderState.depthFar) { + this.depthNear = depthData.depthNear; + this.depthFar = depthData.depthFar; + } + this.texture = texture; + } + } + getMesh(cameraXR) { + if (this.texture !== null) { + if (this.mesh === null) { + const viewport = cameraXR.cameras[0].viewport; + const material = new ShaderMaterial({ + vertexShader: _occlusion_vertex, + fragmentShader: _occlusion_fragment, + uniforms: { + depthColor: { value: this.texture }, + depthWidth: { value: viewport.z }, + depthHeight: { value: viewport.w } + } + }); + this.mesh = new Mesh(new PlaneGeometry(20, 20), material); + } + } + return this.mesh; + } + reset() { + this.texture = null; + this.mesh = null; + } + getDepthTexture() { + return this.texture; + } +}; +var WebXRManager = class extends EventDispatcher { + constructor(renderer, gl) { + super(); + const scope = this; + let session = null; + let framebufferScaleFactor = 1; + let referenceSpace = null; + let referenceSpaceType = "local-floor"; + let foveation = 1; + let customReferenceSpace = null; + let pose = null; + let glBinding = null; + let glProjLayer = null; + let glBaseLayer = null; + let xrFrame = null; + const depthSensing = new WebXRDepthSensing(); + const attributes = gl.getContextAttributes(); + let initialRenderTarget = null; + let newRenderTarget = null; + const controllers = []; + const controllerInputSources = []; + const currentSize = new Vector2(); + let currentPixelRatio = null; + const cameraL = new PerspectiveCamera(); + cameraL.layers.enable(1); + cameraL.viewport = new Vector4(); + const cameraR = new PerspectiveCamera(); + cameraR.layers.enable(2); + cameraR.viewport = new Vector4(); + const cameras = [cameraL, cameraR]; + const cameraXR = new ArrayCamera(); + cameraXR.layers.enable(1); + cameraXR.layers.enable(2); + let _currentDepthNear = null; + let _currentDepthFar = null; + this.cameraAutoUpdate = true; + this.enabled = false; + this.isPresenting = false; + this.getController = function(index) { + let controller = controllers[index]; + if (controller === void 0) { + controller = new WebXRController(); + controllers[index] = controller; + } + return controller.getTargetRaySpace(); + }; + this.getControllerGrip = function(index) { + let controller = controllers[index]; + if (controller === void 0) { + controller = new WebXRController(); + controllers[index] = controller; + } + return controller.getGripSpace(); + }; + this.getHand = function(index) { + let controller = controllers[index]; + if (controller === void 0) { + controller = new WebXRController(); + controllers[index] = controller; + } + return controller.getHandSpace(); + }; + function onSessionEvent(event) { + const controllerIndex = controllerInputSources.indexOf(event.inputSource); + if (controllerIndex === -1) { + return; + } + const controller = controllers[controllerIndex]; + if (controller !== void 0) { + controller.update(event.inputSource, event.frame, customReferenceSpace || referenceSpace); + controller.dispatchEvent({ type: event.type, data: event.inputSource }); + } + } + function onSessionEnd() { + session.removeEventListener("select", onSessionEvent); + session.removeEventListener("selectstart", onSessionEvent); + session.removeEventListener("selectend", onSessionEvent); + session.removeEventListener("squeeze", onSessionEvent); + session.removeEventListener("squeezestart", onSessionEvent); + session.removeEventListener("squeezeend", onSessionEvent); + session.removeEventListener("end", onSessionEnd); + session.removeEventListener("inputsourceschange", onInputSourcesChange); + for (let i = 0; i < controllers.length; i++) { + const inputSource = controllerInputSources[i]; + if (inputSource === null) continue; + controllerInputSources[i] = null; + controllers[i].disconnect(inputSource); + } + _currentDepthNear = null; + _currentDepthFar = null; + depthSensing.reset(); + renderer.setRenderTarget(initialRenderTarget); + glBaseLayer = null; + glProjLayer = null; + glBinding = null; + session = null; + newRenderTarget = null; + animation.stop(); + scope.isPresenting = false; + renderer.setPixelRatio(currentPixelRatio); + renderer.setSize(currentSize.width, currentSize.height, false); + scope.dispatchEvent({ type: "sessionend" }); + } + this.setFramebufferScaleFactor = function(value) { + framebufferScaleFactor = value; + if (scope.isPresenting === true) { + console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting."); + } + }; + this.setReferenceSpaceType = function(value) { + referenceSpaceType = value; + if (scope.isPresenting === true) { + console.warn("THREE.WebXRManager: Cannot change reference space type while presenting."); + } + }; + this.getReferenceSpace = function() { + return customReferenceSpace || referenceSpace; + }; + this.setReferenceSpace = function(space) { + customReferenceSpace = space; + }; + this.getBaseLayer = function() { + return glProjLayer !== null ? glProjLayer : glBaseLayer; + }; + this.getBinding = function() { + return glBinding; + }; + this.getFrame = function() { + return xrFrame; + }; + this.getSession = function() { + return session; + }; + this.setSession = async function(value) { + session = value; + if (session !== null) { + initialRenderTarget = renderer.getRenderTarget(); + session.addEventListener("select", onSessionEvent); + session.addEventListener("selectstart", onSessionEvent); + session.addEventListener("selectend", onSessionEvent); + session.addEventListener("squeeze", onSessionEvent); + session.addEventListener("squeezestart", onSessionEvent); + session.addEventListener("squeezeend", onSessionEvent); + session.addEventListener("end", onSessionEnd); + session.addEventListener("inputsourceschange", onInputSourcesChange); + if (attributes.xrCompatible !== true) { + await gl.makeXRCompatible(); + } + currentPixelRatio = renderer.getPixelRatio(); + renderer.getSize(currentSize); + if (session.renderState.layers === void 0) { + const layerInit = { + antialias: attributes.antialias, + alpha: true, + depth: attributes.depth, + stencil: attributes.stencil, + framebufferScaleFactor + }; + glBaseLayer = new XRWebGLLayer(session, gl, layerInit); + session.updateRenderState({ baseLayer: glBaseLayer }); + renderer.setPixelRatio(1); + renderer.setSize(glBaseLayer.framebufferWidth, glBaseLayer.framebufferHeight, false); + newRenderTarget = new WebGLRenderTarget( + glBaseLayer.framebufferWidth, + glBaseLayer.framebufferHeight, + { + format: RGBAFormat, + type: UnsignedByteType, + colorSpace: renderer.outputColorSpace, + stencilBuffer: attributes.stencil + } + ); + } else { + let depthFormat = null; + let depthType = null; + let glDepthFormat = null; + if (attributes.depth) { + glDepthFormat = attributes.stencil ? gl.DEPTH24_STENCIL8 : gl.DEPTH_COMPONENT24; + depthFormat = attributes.stencil ? DepthStencilFormat : DepthFormat; + depthType = attributes.stencil ? UnsignedInt248Type : UnsignedIntType; + } + const projectionlayerInit = { + colorFormat: gl.RGBA8, + depthFormat: glDepthFormat, + scaleFactor: framebufferScaleFactor + }; + glBinding = new XRWebGLBinding(session, gl); + glProjLayer = glBinding.createProjectionLayer(projectionlayerInit); + session.updateRenderState({ layers: [glProjLayer] }); + renderer.setPixelRatio(1); + renderer.setSize(glProjLayer.textureWidth, glProjLayer.textureHeight, false); + newRenderTarget = new WebGLRenderTarget( + glProjLayer.textureWidth, + glProjLayer.textureHeight, + { + format: RGBAFormat, + type: UnsignedByteType, + depthTexture: new DepthTexture(glProjLayer.textureWidth, glProjLayer.textureHeight, depthType, void 0, void 0, void 0, void 0, void 0, void 0, depthFormat), + stencilBuffer: attributes.stencil, + colorSpace: renderer.outputColorSpace, + samples: attributes.antialias ? 4 : 0, + resolveDepthBuffer: glProjLayer.ignoreDepthValues === false + } + ); + } + newRenderTarget.isXRRenderTarget = true; + this.setFoveation(foveation); + customReferenceSpace = null; + referenceSpace = await session.requestReferenceSpace(referenceSpaceType); + animation.setContext(session); + animation.start(); + scope.isPresenting = true; + scope.dispatchEvent({ type: "sessionstart" }); + } + }; + this.getEnvironmentBlendMode = function() { + if (session !== null) { + return session.environmentBlendMode; + } + }; + this.getDepthTexture = function() { + return depthSensing.getDepthTexture(); + }; + function onInputSourcesChange(event) { + for (let i = 0; i < event.removed.length; i++) { + const inputSource = event.removed[i]; + const index = controllerInputSources.indexOf(inputSource); + if (index >= 0) { + controllerInputSources[index] = null; + controllers[index].disconnect(inputSource); + } + } + for (let i = 0; i < event.added.length; i++) { + const inputSource = event.added[i]; + let controllerIndex = controllerInputSources.indexOf(inputSource); + if (controllerIndex === -1) { + for (let i2 = 0; i2 < controllers.length; i2++) { + if (i2 >= controllerInputSources.length) { + controllerInputSources.push(inputSource); + controllerIndex = i2; + break; + } else if (controllerInputSources[i2] === null) { + controllerInputSources[i2] = inputSource; + controllerIndex = i2; + break; + } + } + if (controllerIndex === -1) break; + } + const controller = controllers[controllerIndex]; + if (controller) { + controller.connect(inputSource); + } + } + } + const cameraLPos = new Vector3(); + const cameraRPos = new Vector3(); + function setProjectionFromUnion(camera, cameraL2, cameraR2) { + cameraLPos.setFromMatrixPosition(cameraL2.matrixWorld); + cameraRPos.setFromMatrixPosition(cameraR2.matrixWorld); + const ipd = cameraLPos.distanceTo(cameraRPos); + const projL = cameraL2.projectionMatrix.elements; + const projR = cameraR2.projectionMatrix.elements; + const near = projL[14] / (projL[10] - 1); + const far = projL[14] / (projL[10] + 1); + const topFov = (projL[9] + 1) / projL[5]; + const bottomFov = (projL[9] - 1) / projL[5]; + const leftFov = (projL[8] - 1) / projL[0]; + const rightFov = (projR[8] + 1) / projR[0]; + const left = near * leftFov; + const right = near * rightFov; + const zOffset = ipd / (-leftFov + rightFov); + const xOffset = zOffset * -leftFov; + cameraL2.matrixWorld.decompose(camera.position, camera.quaternion, camera.scale); + camera.translateX(xOffset); + camera.translateZ(zOffset); + camera.matrixWorld.compose(camera.position, camera.quaternion, camera.scale); + camera.matrixWorldInverse.copy(camera.matrixWorld).invert(); + const near2 = near + zOffset; + const far2 = far + zOffset; + const left2 = left - xOffset; + const right2 = right + (ipd - xOffset); + const top2 = topFov * far / far2 * near2; + const bottom2 = bottomFov * far / far2 * near2; + camera.projectionMatrix.makePerspective(left2, right2, top2, bottom2, near2, far2); + camera.projectionMatrixInverse.copy(camera.projectionMatrix).invert(); + } + function updateCamera(camera, parent) { + if (parent === null) { + camera.matrixWorld.copy(camera.matrix); + } else { + camera.matrixWorld.multiplyMatrices(parent.matrixWorld, camera.matrix); + } + camera.matrixWorldInverse.copy(camera.matrixWorld).invert(); + } + this.updateCamera = function(camera) { + if (session === null) return; + if (depthSensing.texture !== null) { + camera.near = depthSensing.depthNear; + camera.far = depthSensing.depthFar; + } + cameraXR.near = cameraR.near = cameraL.near = camera.near; + cameraXR.far = cameraR.far = cameraL.far = camera.far; + if (_currentDepthNear !== cameraXR.near || _currentDepthFar !== cameraXR.far) { + session.updateRenderState({ + depthNear: cameraXR.near, + depthFar: cameraXR.far + }); + _currentDepthNear = cameraXR.near; + _currentDepthFar = cameraXR.far; + cameraL.near = _currentDepthNear; + cameraL.far = _currentDepthFar; + cameraR.near = _currentDepthNear; + cameraR.far = _currentDepthFar; + cameraL.updateProjectionMatrix(); + cameraR.updateProjectionMatrix(); + camera.updateProjectionMatrix(); + } + const parent = camera.parent; + const cameras2 = cameraXR.cameras; + updateCamera(cameraXR, parent); + for (let i = 0; i < cameras2.length; i++) { + updateCamera(cameras2[i], parent); + } + if (cameras2.length === 2) { + setProjectionFromUnion(cameraXR, cameraL, cameraR); + } else { + cameraXR.projectionMatrix.copy(cameraL.projectionMatrix); + } + updateUserCamera(camera, cameraXR, parent); + }; + function updateUserCamera(camera, cameraXR2, parent) { + if (parent === null) { + camera.matrix.copy(cameraXR2.matrixWorld); + } else { + camera.matrix.copy(parent.matrixWorld); + camera.matrix.invert(); + camera.matrix.multiply(cameraXR2.matrixWorld); + } + camera.matrix.decompose(camera.position, camera.quaternion, camera.scale); + camera.updateMatrixWorld(true); + camera.projectionMatrix.copy(cameraXR2.projectionMatrix); + camera.projectionMatrixInverse.copy(cameraXR2.projectionMatrixInverse); + if (camera.isPerspectiveCamera) { + camera.fov = RAD2DEG * 2 * Math.atan(1 / camera.projectionMatrix.elements[5]); + camera.zoom = 1; + } + } + this.getCamera = function() { + return cameraXR; + }; + this.getFoveation = function() { + if (glProjLayer === null && glBaseLayer === null) { + return void 0; + } + return foveation; + }; + this.setFoveation = function(value) { + foveation = value; + if (glProjLayer !== null) { + glProjLayer.fixedFoveation = value; + } + if (glBaseLayer !== null && glBaseLayer.fixedFoveation !== void 0) { + glBaseLayer.fixedFoveation = value; + } + }; + this.hasDepthSensing = function() { + return depthSensing.texture !== null; + }; + this.getDepthSensingMesh = function() { + return depthSensing.getMesh(cameraXR); + }; + let onAnimationFrameCallback = null; + function onAnimationFrame(time, frame) { + pose = frame.getViewerPose(customReferenceSpace || referenceSpace); + xrFrame = frame; + if (pose !== null) { + const views = pose.views; + if (glBaseLayer !== null) { + renderer.setRenderTargetFramebuffer(newRenderTarget, glBaseLayer.framebuffer); + renderer.setRenderTarget(newRenderTarget); + } + let cameraXRNeedsUpdate = false; + if (views.length !== cameraXR.cameras.length) { + cameraXR.cameras.length = 0; + cameraXRNeedsUpdate = true; + } + for (let i = 0; i < views.length; i++) { + const view = views[i]; + let viewport = null; + if (glBaseLayer !== null) { + viewport = glBaseLayer.getViewport(view); + } else { + const glSubImage = glBinding.getViewSubImage(glProjLayer, view); + viewport = glSubImage.viewport; + if (i === 0) { + renderer.setRenderTargetTextures( + newRenderTarget, + glSubImage.colorTexture, + glProjLayer.ignoreDepthValues ? void 0 : glSubImage.depthStencilTexture + ); + renderer.setRenderTarget(newRenderTarget); + } + } + let camera = cameras[i]; + if (camera === void 0) { + camera = new PerspectiveCamera(); + camera.layers.enable(i); + camera.viewport = new Vector4(); + cameras[i] = camera; + } + camera.matrix.fromArray(view.transform.matrix); + camera.matrix.decompose(camera.position, camera.quaternion, camera.scale); + camera.projectionMatrix.fromArray(view.projectionMatrix); + camera.projectionMatrixInverse.copy(camera.projectionMatrix).invert(); + camera.viewport.set(viewport.x, viewport.y, viewport.width, viewport.height); + if (i === 0) { + cameraXR.matrix.copy(camera.matrix); + cameraXR.matrix.decompose(cameraXR.position, cameraXR.quaternion, cameraXR.scale); + } + if (cameraXRNeedsUpdate === true) { + cameraXR.cameras.push(camera); + } + } + const enabledFeatures = session.enabledFeatures; + if (enabledFeatures && enabledFeatures.includes("depth-sensing")) { + const depthData = glBinding.getDepthInformation(views[0]); + if (depthData && depthData.isValid && depthData.texture) { + depthSensing.init(renderer, depthData, session.renderState); + } + } + } + for (let i = 0; i < controllers.length; i++) { + const inputSource = controllerInputSources[i]; + const controller = controllers[i]; + if (inputSource !== null && controller !== void 0) { + controller.update(inputSource, frame, customReferenceSpace || referenceSpace); + } + } + if (onAnimationFrameCallback) onAnimationFrameCallback(time, frame); + if (frame.detectedPlanes) { + scope.dispatchEvent({ type: "planesdetected", data: frame }); + } + xrFrame = null; + } + const animation = new WebGLAnimation(); + animation.setAnimationLoop(onAnimationFrame); + this.setAnimationLoop = function(callback) { + onAnimationFrameCallback = callback; + }; + this.dispose = function() { + }; + } +}; +var _e1 = new Euler(); +var _m1 = new Matrix4(); +function WebGLMaterials(renderer, properties) { + function refreshTransformUniform(map, uniform) { + if (map.matrixAutoUpdate === true) { + map.updateMatrix(); + } + uniform.value.copy(map.matrix); + } + function refreshFogUniforms(uniforms, fog) { + fog.color.getRGB(uniforms.fogColor.value, getUnlitUniformColorSpace(renderer)); + if (fog.isFog) { + uniforms.fogNear.value = fog.near; + uniforms.fogFar.value = fog.far; + } else if (fog.isFogExp2) { + uniforms.fogDensity.value = fog.density; + } + } + function refreshMaterialUniforms(uniforms, material, pixelRatio, height, transmissionRenderTarget) { + if (material.isMeshBasicMaterial) { + refreshUniformsCommon(uniforms, material); + } else if (material.isMeshLambertMaterial) { + refreshUniformsCommon(uniforms, material); + } else if (material.isMeshToonMaterial) { + refreshUniformsCommon(uniforms, material); + refreshUniformsToon(uniforms, material); + } else if (material.isMeshPhongMaterial) { + refreshUniformsCommon(uniforms, material); + refreshUniformsPhong(uniforms, material); + } else if (material.isMeshStandardMaterial) { + refreshUniformsCommon(uniforms, material); + refreshUniformsStandard(uniforms, material); + if (material.isMeshPhysicalMaterial) { + refreshUniformsPhysical(uniforms, material, transmissionRenderTarget); + } + } else if (material.isMeshMatcapMaterial) { + refreshUniformsCommon(uniforms, material); + refreshUniformsMatcap(uniforms, material); + } else if (material.isMeshDepthMaterial) { + refreshUniformsCommon(uniforms, material); + } else if (material.isMeshDistanceMaterial) { + refreshUniformsCommon(uniforms, material); + refreshUniformsDistance(uniforms, material); + } else if (material.isMeshNormalMaterial) { + refreshUniformsCommon(uniforms, material); + } else if (material.isLineBasicMaterial) { + refreshUniformsLine(uniforms, material); + if (material.isLineDashedMaterial) { + refreshUniformsDash(uniforms, material); + } + } else if (material.isPointsMaterial) { + refreshUniformsPoints(uniforms, material, pixelRatio, height); + } else if (material.isSpriteMaterial) { + refreshUniformsSprites(uniforms, material); + } else if (material.isShadowMaterial) { + uniforms.color.value.copy(material.color); + uniforms.opacity.value = material.opacity; + } else if (material.isShaderMaterial) { + material.uniformsNeedUpdate = false; + } + } + function refreshUniformsCommon(uniforms, material) { + uniforms.opacity.value = material.opacity; + if (material.color) { + uniforms.diffuse.value.copy(material.color); + } + if (material.emissive) { + uniforms.emissive.value.copy(material.emissive).multiplyScalar(material.emissiveIntensity); + } + if (material.map) { + uniforms.map.value = material.map; + refreshTransformUniform(material.map, uniforms.mapTransform); + } + if (material.alphaMap) { + uniforms.alphaMap.value = material.alphaMap; + refreshTransformUniform(material.alphaMap, uniforms.alphaMapTransform); + } + if (material.bumpMap) { + uniforms.bumpMap.value = material.bumpMap; + refreshTransformUniform(material.bumpMap, uniforms.bumpMapTransform); + uniforms.bumpScale.value = material.bumpScale; + if (material.side === BackSide) { + uniforms.bumpScale.value *= -1; + } + } + if (material.normalMap) { + uniforms.normalMap.value = material.normalMap; + refreshTransformUniform(material.normalMap, uniforms.normalMapTransform); + uniforms.normalScale.value.copy(material.normalScale); + if (material.side === BackSide) { + uniforms.normalScale.value.negate(); + } + } + if (material.displacementMap) { + uniforms.displacementMap.value = material.displacementMap; + refreshTransformUniform(material.displacementMap, uniforms.displacementMapTransform); + uniforms.displacementScale.value = material.displacementScale; + uniforms.displacementBias.value = material.displacementBias; + } + if (material.emissiveMap) { + uniforms.emissiveMap.value = material.emissiveMap; + refreshTransformUniform(material.emissiveMap, uniforms.emissiveMapTransform); + } + if (material.specularMap) { + uniforms.specularMap.value = material.specularMap; + refreshTransformUniform(material.specularMap, uniforms.specularMapTransform); + } + if (material.alphaTest > 0) { + uniforms.alphaTest.value = material.alphaTest; + } + const materialProperties = properties.get(material); + const envMap = materialProperties.envMap; + const envMapRotation = materialProperties.envMapRotation; + if (envMap) { + uniforms.envMap.value = envMap; + _e1.copy(envMapRotation); + _e1.x *= -1; + _e1.y *= -1; + _e1.z *= -1; + if (envMap.isCubeTexture && envMap.isRenderTargetTexture === false) { + _e1.y *= -1; + _e1.z *= -1; + } + uniforms.envMapRotation.value.setFromMatrix4(_m1.makeRotationFromEuler(_e1)); + uniforms.flipEnvMap.value = envMap.isCubeTexture && envMap.isRenderTargetTexture === false ? -1 : 1; + uniforms.reflectivity.value = material.reflectivity; + uniforms.ior.value = material.ior; + uniforms.refractionRatio.value = material.refractionRatio; + } + if (material.lightMap) { + uniforms.lightMap.value = material.lightMap; + uniforms.lightMapIntensity.value = material.lightMapIntensity; + refreshTransformUniform(material.lightMap, uniforms.lightMapTransform); + } + if (material.aoMap) { + uniforms.aoMap.value = material.aoMap; + uniforms.aoMapIntensity.value = material.aoMapIntensity; + refreshTransformUniform(material.aoMap, uniforms.aoMapTransform); + } + } + function refreshUniformsLine(uniforms, material) { + uniforms.diffuse.value.copy(material.color); + uniforms.opacity.value = material.opacity; + if (material.map) { + uniforms.map.value = material.map; + refreshTransformUniform(material.map, uniforms.mapTransform); + } + } + function refreshUniformsDash(uniforms, material) { + uniforms.dashSize.value = material.dashSize; + uniforms.totalSize.value = material.dashSize + material.gapSize; + uniforms.scale.value = material.scale; + } + function refreshUniformsPoints(uniforms, material, pixelRatio, height) { + uniforms.diffuse.value.copy(material.color); + uniforms.opacity.value = material.opacity; + uniforms.size.value = material.size * pixelRatio; + uniforms.scale.value = height * 0.5; + if (material.map) { + uniforms.map.value = material.map; + refreshTransformUniform(material.map, uniforms.uvTransform); + } + if (material.alphaMap) { + uniforms.alphaMap.value = material.alphaMap; + refreshTransformUniform(material.alphaMap, uniforms.alphaMapTransform); + } + if (material.alphaTest > 0) { + uniforms.alphaTest.value = material.alphaTest; + } + } + function refreshUniformsSprites(uniforms, material) { + uniforms.diffuse.value.copy(material.color); + uniforms.opacity.value = material.opacity; + uniforms.rotation.value = material.rotation; + if (material.map) { + uniforms.map.value = material.map; + refreshTransformUniform(material.map, uniforms.mapTransform); + } + if (material.alphaMap) { + uniforms.alphaMap.value = material.alphaMap; + refreshTransformUniform(material.alphaMap, uniforms.alphaMapTransform); + } + if (material.alphaTest > 0) { + uniforms.alphaTest.value = material.alphaTest; + } + } + function refreshUniformsPhong(uniforms, material) { + uniforms.specular.value.copy(material.specular); + uniforms.shininess.value = Math.max(material.shininess, 1e-4); + } + function refreshUniformsToon(uniforms, material) { + if (material.gradientMap) { + uniforms.gradientMap.value = material.gradientMap; + } + } + function refreshUniformsStandard(uniforms, material) { + uniforms.metalness.value = material.metalness; + if (material.metalnessMap) { + uniforms.metalnessMap.value = material.metalnessMap; + refreshTransformUniform(material.metalnessMap, uniforms.metalnessMapTransform); + } + uniforms.roughness.value = material.roughness; + if (material.roughnessMap) { + uniforms.roughnessMap.value = material.roughnessMap; + refreshTransformUniform(material.roughnessMap, uniforms.roughnessMapTransform); + } + if (material.envMap) { + uniforms.envMapIntensity.value = material.envMapIntensity; + } + } + function refreshUniformsPhysical(uniforms, material, transmissionRenderTarget) { + uniforms.ior.value = material.ior; + if (material.sheen > 0) { + uniforms.sheenColor.value.copy(material.sheenColor).multiplyScalar(material.sheen); + uniforms.sheenRoughness.value = material.sheenRoughness; + if (material.sheenColorMap) { + uniforms.sheenColorMap.value = material.sheenColorMap; + refreshTransformUniform(material.sheenColorMap, uniforms.sheenColorMapTransform); + } + if (material.sheenRoughnessMap) { + uniforms.sheenRoughnessMap.value = material.sheenRoughnessMap; + refreshTransformUniform(material.sheenRoughnessMap, uniforms.sheenRoughnessMapTransform); + } + } + if (material.clearcoat > 0) { + uniforms.clearcoat.value = material.clearcoat; + uniforms.clearcoatRoughness.value = material.clearcoatRoughness; + if (material.clearcoatMap) { + uniforms.clearcoatMap.value = material.clearcoatMap; + refreshTransformUniform(material.clearcoatMap, uniforms.clearcoatMapTransform); + } + if (material.clearcoatRoughnessMap) { + uniforms.clearcoatRoughnessMap.value = material.clearcoatRoughnessMap; + refreshTransformUniform(material.clearcoatRoughnessMap, uniforms.clearcoatRoughnessMapTransform); + } + if (material.clearcoatNormalMap) { + uniforms.clearcoatNormalMap.value = material.clearcoatNormalMap; + refreshTransformUniform(material.clearcoatNormalMap, uniforms.clearcoatNormalMapTransform); + uniforms.clearcoatNormalScale.value.copy(material.clearcoatNormalScale); + if (material.side === BackSide) { + uniforms.clearcoatNormalScale.value.negate(); + } + } + } + if (material.dispersion > 0) { + uniforms.dispersion.value = material.dispersion; + } + if (material.iridescence > 0) { + uniforms.iridescence.value = material.iridescence; + uniforms.iridescenceIOR.value = material.iridescenceIOR; + uniforms.iridescenceThicknessMinimum.value = material.iridescenceThicknessRange[0]; + uniforms.iridescenceThicknessMaximum.value = material.iridescenceThicknessRange[1]; + if (material.iridescenceMap) { + uniforms.iridescenceMap.value = material.iridescenceMap; + refreshTransformUniform(material.iridescenceMap, uniforms.iridescenceMapTransform); + } + if (material.iridescenceThicknessMap) { + uniforms.iridescenceThicknessMap.value = material.iridescenceThicknessMap; + refreshTransformUniform(material.iridescenceThicknessMap, uniforms.iridescenceThicknessMapTransform); + } + } + if (material.transmission > 0) { + uniforms.transmission.value = material.transmission; + uniforms.transmissionSamplerMap.value = transmissionRenderTarget.texture; + uniforms.transmissionSamplerSize.value.set(transmissionRenderTarget.width, transmissionRenderTarget.height); + if (material.transmissionMap) { + uniforms.transmissionMap.value = material.transmissionMap; + refreshTransformUniform(material.transmissionMap, uniforms.transmissionMapTransform); + } + uniforms.thickness.value = material.thickness; + if (material.thicknessMap) { + uniforms.thicknessMap.value = material.thicknessMap; + refreshTransformUniform(material.thicknessMap, uniforms.thicknessMapTransform); + } + uniforms.attenuationDistance.value = material.attenuationDistance; + uniforms.attenuationColor.value.copy(material.attenuationColor); + } + if (material.anisotropy > 0) { + uniforms.anisotropyVector.value.set(material.anisotropy * Math.cos(material.anisotropyRotation), material.anisotropy * Math.sin(material.anisotropyRotation)); + if (material.anisotropyMap) { + uniforms.anisotropyMap.value = material.anisotropyMap; + refreshTransformUniform(material.anisotropyMap, uniforms.anisotropyMapTransform); + } + } + uniforms.specularIntensity.value = material.specularIntensity; + uniforms.specularColor.value.copy(material.specularColor); + if (material.specularColorMap) { + uniforms.specularColorMap.value = material.specularColorMap; + refreshTransformUniform(material.specularColorMap, uniforms.specularColorMapTransform); + } + if (material.specularIntensityMap) { + uniforms.specularIntensityMap.value = material.specularIntensityMap; + refreshTransformUniform(material.specularIntensityMap, uniforms.specularIntensityMapTransform); + } + } + function refreshUniformsMatcap(uniforms, material) { + if (material.matcap) { + uniforms.matcap.value = material.matcap; + } + } + function refreshUniformsDistance(uniforms, material) { + const light = properties.get(material).light; + uniforms.referencePosition.value.setFromMatrixPosition(light.matrixWorld); + uniforms.nearDistance.value = light.shadow.camera.near; + uniforms.farDistance.value = light.shadow.camera.far; + } + return { + refreshFogUniforms, + refreshMaterialUniforms + }; +} +function WebGLUniformsGroups(gl, info, capabilities, state) { + let buffers = {}; + let updateList = {}; + let allocatedBindingPoints = []; + const maxBindingPoints = gl.getParameter(gl.MAX_UNIFORM_BUFFER_BINDINGS); + function bind(uniformsGroup, program) { + const webglProgram = program.program; + state.uniformBlockBinding(uniformsGroup, webglProgram); + } + function update(uniformsGroup, program) { + let buffer = buffers[uniformsGroup.id]; + if (buffer === void 0) { + prepareUniformsGroup(uniformsGroup); + buffer = createBuffer(uniformsGroup); + buffers[uniformsGroup.id] = buffer; + uniformsGroup.addEventListener("dispose", onUniformsGroupsDispose); + } + const webglProgram = program.program; + state.updateUBOMapping(uniformsGroup, webglProgram); + const frame = info.render.frame; + if (updateList[uniformsGroup.id] !== frame) { + updateBufferData(uniformsGroup); + updateList[uniformsGroup.id] = frame; + } + } + function createBuffer(uniformsGroup) { + const bindingPointIndex = allocateBindingPointIndex(); + uniformsGroup.__bindingPointIndex = bindingPointIndex; + const buffer = gl.createBuffer(); + const size = uniformsGroup.__size; + const usage = uniformsGroup.usage; + gl.bindBuffer(gl.UNIFORM_BUFFER, buffer); + gl.bufferData(gl.UNIFORM_BUFFER, size, usage); + gl.bindBuffer(gl.UNIFORM_BUFFER, null); + gl.bindBufferBase(gl.UNIFORM_BUFFER, bindingPointIndex, buffer); + return buffer; + } + function allocateBindingPointIndex() { + for (let i = 0; i < maxBindingPoints; i++) { + if (allocatedBindingPoints.indexOf(i) === -1) { + allocatedBindingPoints.push(i); + return i; + } + } + console.error("THREE.WebGLRenderer: Maximum number of simultaneously usable uniforms groups reached."); + return 0; + } + function updateBufferData(uniformsGroup) { + const buffer = buffers[uniformsGroup.id]; + const uniforms = uniformsGroup.uniforms; + const cache = uniformsGroup.__cache; + gl.bindBuffer(gl.UNIFORM_BUFFER, buffer); + for (let i = 0, il = uniforms.length; i < il; i++) { + const uniformArray = Array.isArray(uniforms[i]) ? uniforms[i] : [uniforms[i]]; + for (let j = 0, jl = uniformArray.length; j < jl; j++) { + const uniform = uniformArray[j]; + if (hasUniformChanged(uniform, i, j, cache) === true) { + const offset = uniform.__offset; + const values = Array.isArray(uniform.value) ? uniform.value : [uniform.value]; + let arrayOffset = 0; + for (let k = 0; k < values.length; k++) { + const value = values[k]; + const info2 = getUniformSize(value); + if (typeof value === "number" || typeof value === "boolean") { + uniform.__data[0] = value; + gl.bufferSubData(gl.UNIFORM_BUFFER, offset + arrayOffset, uniform.__data); + } else if (value.isMatrix3) { + uniform.__data[0] = value.elements[0]; + uniform.__data[1] = value.elements[1]; + uniform.__data[2] = value.elements[2]; + uniform.__data[3] = 0; + uniform.__data[4] = value.elements[3]; + uniform.__data[5] = value.elements[4]; + uniform.__data[6] = value.elements[5]; + uniform.__data[7] = 0; + uniform.__data[8] = value.elements[6]; + uniform.__data[9] = value.elements[7]; + uniform.__data[10] = value.elements[8]; + uniform.__data[11] = 0; + } else { + value.toArray(uniform.__data, arrayOffset); + arrayOffset += info2.storage / Float32Array.BYTES_PER_ELEMENT; + } + } + gl.bufferSubData(gl.UNIFORM_BUFFER, offset, uniform.__data); + } + } + } + gl.bindBuffer(gl.UNIFORM_BUFFER, null); + } + function hasUniformChanged(uniform, index, indexArray, cache) { + const value = uniform.value; + const indexString = index + "_" + indexArray; + if (cache[indexString] === void 0) { + if (typeof value === "number" || typeof value === "boolean") { + cache[indexString] = value; + } else { + cache[indexString] = value.clone(); + } + return true; + } else { + const cachedObject = cache[indexString]; + if (typeof value === "number" || typeof value === "boolean") { + if (cachedObject !== value) { + cache[indexString] = value; + return true; + } + } else { + if (cachedObject.equals(value) === false) { + cachedObject.copy(value); + return true; + } + } + } + return false; + } + function prepareUniformsGroup(uniformsGroup) { + const uniforms = uniformsGroup.uniforms; + let offset = 0; + const chunkSize = 16; + for (let i = 0, l = uniforms.length; i < l; i++) { + const uniformArray = Array.isArray(uniforms[i]) ? uniforms[i] : [uniforms[i]]; + for (let j = 0, jl = uniformArray.length; j < jl; j++) { + const uniform = uniformArray[j]; + const values = Array.isArray(uniform.value) ? uniform.value : [uniform.value]; + for (let k = 0, kl = values.length; k < kl; k++) { + const value = values[k]; + const info2 = getUniformSize(value); + const chunkOffset2 = offset % chunkSize; + const chunkPadding = chunkOffset2 % info2.boundary; + const chunkStart = chunkOffset2 + chunkPadding; + offset += chunkPadding; + if (chunkStart !== 0 && chunkSize - chunkStart < info2.storage) { + offset += chunkSize - chunkStart; + } + uniform.__data = new Float32Array(info2.storage / Float32Array.BYTES_PER_ELEMENT); + uniform.__offset = offset; + offset += info2.storage; + } + } + } + const chunkOffset = offset % chunkSize; + if (chunkOffset > 0) offset += chunkSize - chunkOffset; + uniformsGroup.__size = offset; + uniformsGroup.__cache = {}; + return this; + } + function getUniformSize(value) { + const info2 = { + boundary: 0, + // bytes + storage: 0 + // bytes + }; + if (typeof value === "number" || typeof value === "boolean") { + info2.boundary = 4; + info2.storage = 4; + } else if (value.isVector2) { + info2.boundary = 8; + info2.storage = 8; + } else if (value.isVector3 || value.isColor) { + info2.boundary = 16; + info2.storage = 12; + } else if (value.isVector4) { + info2.boundary = 16; + info2.storage = 16; + } else if (value.isMatrix3) { + info2.boundary = 48; + info2.storage = 48; + } else if (value.isMatrix4) { + info2.boundary = 64; + info2.storage = 64; + } else if (value.isTexture) { + console.warn("THREE.WebGLRenderer: Texture samplers can not be part of an uniforms group."); + } else { + console.warn("THREE.WebGLRenderer: Unsupported uniform value type.", value); + } + return info2; + } + function onUniformsGroupsDispose(event) { + const uniformsGroup = event.target; + uniformsGroup.removeEventListener("dispose", onUniformsGroupsDispose); + const index = allocatedBindingPoints.indexOf(uniformsGroup.__bindingPointIndex); + allocatedBindingPoints.splice(index, 1); + gl.deleteBuffer(buffers[uniformsGroup.id]); + delete buffers[uniformsGroup.id]; + delete updateList[uniformsGroup.id]; + } + function dispose() { + for (const id in buffers) { + gl.deleteBuffer(buffers[id]); + } + allocatedBindingPoints = []; + buffers = {}; + updateList = {}; + } + return { + bind, + update, + dispose + }; +} +var WebGLRenderer = class { + constructor(parameters = {}) { + const { + canvas = createCanvasElement(), + context = null, + depth = true, + stencil = false, + alpha = false, + antialias = false, + premultipliedAlpha = true, + preserveDrawingBuffer = false, + powerPreference = "default", + failIfMajorPerformanceCaveat = false + } = parameters; + this.isWebGLRenderer = true; + let _alpha; + if (context !== null) { + if (typeof WebGLRenderingContext !== "undefined" && context instanceof WebGLRenderingContext) { + throw new Error("THREE.WebGLRenderer: WebGL 1 is not supported since r163."); + } + _alpha = context.getContextAttributes().alpha; + } else { + _alpha = alpha; + } + const uintClearColor = new Uint32Array(4); + const intClearColor = new Int32Array(4); + let currentRenderList = null; + let currentRenderState = null; + const renderListStack = []; + const renderStateStack = []; + this.domElement = canvas; + this.debug = { + /** + * Enables error checking and reporting when shader programs are being compiled + * @type {boolean} + */ + checkShaderErrors: true, + /** + * Callback for custom error reporting. + * @type {?Function} + */ + onShaderError: null + }; + this.autoClear = true; + this.autoClearColor = true; + this.autoClearDepth = true; + this.autoClearStencil = true; + this.sortObjects = true; + this.clippingPlanes = []; + this.localClippingEnabled = false; + this._outputColorSpace = SRGBColorSpace; + this.toneMapping = NoToneMapping; + this.toneMappingExposure = 1; + const _this = this; + let _isContextLost = false; + let _currentActiveCubeFace = 0; + let _currentActiveMipmapLevel = 0; + let _currentRenderTarget = null; + let _currentMaterialId = -1; + let _currentCamera = null; + const _currentViewport = new Vector4(); + const _currentScissor = new Vector4(); + let _currentScissorTest = null; + const _currentClearColor = new Color(0); + let _currentClearAlpha = 0; + let _width = canvas.width; + let _height = canvas.height; + let _pixelRatio = 1; + let _opaqueSort = null; + let _transparentSort = null; + const _viewport = new Vector4(0, 0, _width, _height); + const _scissor = new Vector4(0, 0, _width, _height); + let _scissorTest = false; + const _frustum2 = new Frustum(); + let _clippingEnabled = false; + let _localClippingEnabled = false; + const _projScreenMatrix2 = new Matrix4(); + const _vector32 = new Vector3(); + const _vector4 = new Vector4(); + const _emptyScene = { background: null, fog: null, environment: null, overrideMaterial: null, isScene: true }; + let _renderBackground = false; + function getTargetPixelRatio() { + return _currentRenderTarget === null ? _pixelRatio : 1; + } + let _gl = context; + function getContext(contextName, contextAttributes) { + return canvas.getContext(contextName, contextAttributes); + } + try { + const contextAttributes = { + alpha: true, + depth, + stencil, + antialias, + premultipliedAlpha, + preserveDrawingBuffer, + powerPreference, + failIfMajorPerformanceCaveat + }; + if ("setAttribute" in canvas) canvas.setAttribute("data-engine", `three.js r${REVISION}`); + canvas.addEventListener("webglcontextlost", onContextLost, false); + canvas.addEventListener("webglcontextrestored", onContextRestore, false); + canvas.addEventListener("webglcontextcreationerror", onContextCreationError, false); + if (_gl === null) { + const contextName = "webgl2"; + _gl = getContext(contextName, contextAttributes); + if (_gl === null) { + if (getContext(contextName)) { + throw new Error("Error creating WebGL context with your selected attributes."); + } else { + throw new Error("Error creating WebGL context."); + } + } + } + } catch (error) { + console.error("THREE.WebGLRenderer: " + error.message); + throw error; + } + let extensions, capabilities, state, info; + let properties, textures, cubemaps, cubeuvmaps, attributes, geometries, objects; + let programCache, materials, renderLists, renderStates, clipping, shadowMap; + let background, morphtargets, bufferRenderer, indexedBufferRenderer; + let utils, bindingStates, uniformsGroups; + function initGLContext() { + extensions = new WebGLExtensions(_gl); + extensions.init(); + utils = new WebGLUtils(_gl, extensions); + capabilities = new WebGLCapabilities(_gl, extensions, parameters, utils); + state = new WebGLState(_gl); + info = new WebGLInfo(_gl); + properties = new WebGLProperties(); + textures = new WebGLTextures(_gl, extensions, state, properties, capabilities, utils, info); + cubemaps = new WebGLCubeMaps(_this); + cubeuvmaps = new WebGLCubeUVMaps(_this); + attributes = new WebGLAttributes(_gl); + bindingStates = new WebGLBindingStates(_gl, attributes); + geometries = new WebGLGeometries(_gl, attributes, info, bindingStates); + objects = new WebGLObjects(_gl, geometries, attributes, info); + morphtargets = new WebGLMorphtargets(_gl, capabilities, textures); + clipping = new WebGLClipping(properties); + programCache = new WebGLPrograms(_this, cubemaps, cubeuvmaps, extensions, capabilities, bindingStates, clipping); + materials = new WebGLMaterials(_this, properties); + renderLists = new WebGLRenderLists(); + renderStates = new WebGLRenderStates(extensions); + background = new WebGLBackground(_this, cubemaps, cubeuvmaps, state, objects, _alpha, premultipliedAlpha); + shadowMap = new WebGLShadowMap(_this, objects, capabilities); + uniformsGroups = new WebGLUniformsGroups(_gl, info, capabilities, state); + bufferRenderer = new WebGLBufferRenderer(_gl, extensions, info); + indexedBufferRenderer = new WebGLIndexedBufferRenderer(_gl, extensions, info); + info.programs = programCache.programs; + _this.capabilities = capabilities; + _this.extensions = extensions; + _this.properties = properties; + _this.renderLists = renderLists; + _this.shadowMap = shadowMap; + _this.state = state; + _this.info = info; + } + initGLContext(); + const xr = new WebXRManager(_this, _gl); + this.xr = xr; + this.getContext = function() { + return _gl; + }; + this.getContextAttributes = function() { + return _gl.getContextAttributes(); + }; + this.forceContextLoss = function() { + const extension = extensions.get("WEBGL_lose_context"); + if (extension) extension.loseContext(); + }; + this.forceContextRestore = function() { + const extension = extensions.get("WEBGL_lose_context"); + if (extension) extension.restoreContext(); + }; + this.getPixelRatio = function() { + return _pixelRatio; + }; + this.setPixelRatio = function(value) { + if (value === void 0) return; + _pixelRatio = value; + this.setSize(_width, _height, false); + }; + this.getSize = function(target) { + return target.set(_width, _height); + }; + this.setSize = function(width, height, updateStyle = true) { + if (xr.isPresenting) { + console.warn("THREE.WebGLRenderer: Can't change size while VR device is presenting."); + return; + } + _width = width; + _height = height; + canvas.width = Math.floor(width * _pixelRatio); + canvas.height = Math.floor(height * _pixelRatio); + if (updateStyle === true) { + canvas.style.width = width + "px"; + canvas.style.height = height + "px"; + } + this.setViewport(0, 0, width, height); + }; + this.getDrawingBufferSize = function(target) { + return target.set(_width * _pixelRatio, _height * _pixelRatio).floor(); + }; + this.setDrawingBufferSize = function(width, height, pixelRatio) { + _width = width; + _height = height; + _pixelRatio = pixelRatio; + canvas.width = Math.floor(width * pixelRatio); + canvas.height = Math.floor(height * pixelRatio); + this.setViewport(0, 0, width, height); + }; + this.getCurrentViewport = function(target) { + return target.copy(_currentViewport); + }; + this.getViewport = function(target) { + return target.copy(_viewport); + }; + this.setViewport = function(x, y, width, height) { + if (x.isVector4) { + _viewport.set(x.x, x.y, x.z, x.w); + } else { + _viewport.set(x, y, width, height); + } + state.viewport(_currentViewport.copy(_viewport).multiplyScalar(_pixelRatio).round()); + }; + this.getScissor = function(target) { + return target.copy(_scissor); + }; + this.setScissor = function(x, y, width, height) { + if (x.isVector4) { + _scissor.set(x.x, x.y, x.z, x.w); + } else { + _scissor.set(x, y, width, height); + } + state.scissor(_currentScissor.copy(_scissor).multiplyScalar(_pixelRatio).round()); + }; + this.getScissorTest = function() { + return _scissorTest; + }; + this.setScissorTest = function(boolean) { + state.setScissorTest(_scissorTest = boolean); + }; + this.setOpaqueSort = function(method) { + _opaqueSort = method; + }; + this.setTransparentSort = function(method) { + _transparentSort = method; + }; + this.getClearColor = function(target) { + return target.copy(background.getClearColor()); + }; + this.setClearColor = function() { + background.setClearColor.apply(background, arguments); + }; + this.getClearAlpha = function() { + return background.getClearAlpha(); + }; + this.setClearAlpha = function() { + background.setClearAlpha.apply(background, arguments); + }; + this.clear = function(color = true, depth2 = true, stencil2 = true) { + let bits = 0; + if (color) { + let isIntegerFormat = false; + if (_currentRenderTarget !== null) { + const targetFormat = _currentRenderTarget.texture.format; + isIntegerFormat = targetFormat === RGBAIntegerFormat || targetFormat === RGIntegerFormat || targetFormat === RedIntegerFormat; + } + if (isIntegerFormat) { + const targetType = _currentRenderTarget.texture.type; + const isUnsignedType = targetType === UnsignedByteType || targetType === UnsignedIntType || targetType === UnsignedShortType || targetType === UnsignedInt248Type || targetType === UnsignedShort4444Type || targetType === UnsignedShort5551Type; + const clearColor = background.getClearColor(); + const a = background.getClearAlpha(); + const r = clearColor.r; + const g = clearColor.g; + const b = clearColor.b; + if (isUnsignedType) { + uintClearColor[0] = r; + uintClearColor[1] = g; + uintClearColor[2] = b; + uintClearColor[3] = a; + _gl.clearBufferuiv(_gl.COLOR, 0, uintClearColor); + } else { + intClearColor[0] = r; + intClearColor[1] = g; + intClearColor[2] = b; + intClearColor[3] = a; + _gl.clearBufferiv(_gl.COLOR, 0, intClearColor); + } + } else { + bits |= _gl.COLOR_BUFFER_BIT; + } + } + if (depth2) bits |= _gl.DEPTH_BUFFER_BIT; + if (stencil2) { + bits |= _gl.STENCIL_BUFFER_BIT; + this.state.buffers.stencil.setMask(4294967295); + } + _gl.clear(bits); + }; + this.clearColor = function() { + this.clear(true, false, false); + }; + this.clearDepth = function() { + this.clear(false, true, false); + }; + this.clearStencil = function() { + this.clear(false, false, true); + }; + this.dispose = function() { + canvas.removeEventListener("webglcontextlost", onContextLost, false); + canvas.removeEventListener("webglcontextrestored", onContextRestore, false); + canvas.removeEventListener("webglcontextcreationerror", onContextCreationError, false); + renderLists.dispose(); + renderStates.dispose(); + properties.dispose(); + cubemaps.dispose(); + cubeuvmaps.dispose(); + objects.dispose(); + bindingStates.dispose(); + uniformsGroups.dispose(); + programCache.dispose(); + xr.dispose(); + xr.removeEventListener("sessionstart", onXRSessionStart); + xr.removeEventListener("sessionend", onXRSessionEnd); + animation.stop(); + }; + function onContextLost(event) { + event.preventDefault(); + console.log("THREE.WebGLRenderer: Context Lost."); + _isContextLost = true; + } + function onContextRestore() { + console.log("THREE.WebGLRenderer: Context Restored."); + _isContextLost = false; + const infoAutoReset = info.autoReset; + const shadowMapEnabled = shadowMap.enabled; + const shadowMapAutoUpdate = shadowMap.autoUpdate; + const shadowMapNeedsUpdate = shadowMap.needsUpdate; + const shadowMapType = shadowMap.type; + initGLContext(); + info.autoReset = infoAutoReset; + shadowMap.enabled = shadowMapEnabled; + shadowMap.autoUpdate = shadowMapAutoUpdate; + shadowMap.needsUpdate = shadowMapNeedsUpdate; + shadowMap.type = shadowMapType; + } + function onContextCreationError(event) { + console.error("THREE.WebGLRenderer: A WebGL context could not be created. Reason: ", event.statusMessage); + } + function onMaterialDispose(event) { + const material = event.target; + material.removeEventListener("dispose", onMaterialDispose); + deallocateMaterial(material); + } + function deallocateMaterial(material) { + releaseMaterialProgramReferences(material); + properties.remove(material); + } + function releaseMaterialProgramReferences(material) { + const programs = properties.get(material).programs; + if (programs !== void 0) { + programs.forEach(function(program) { + programCache.releaseProgram(program); + }); + if (material.isShaderMaterial) { + programCache.releaseShaderCache(material); + } + } + } + this.renderBufferDirect = function(camera, scene, geometry, material, object, group) { + if (scene === null) scene = _emptyScene; + const frontFaceCW = object.isMesh && object.matrixWorld.determinant() < 0; + const program = setProgram(camera, scene, geometry, material, object); + state.setMaterial(material, frontFaceCW); + let index = geometry.index; + let rangeFactor = 1; + if (material.wireframe === true) { + index = geometries.getWireframeAttribute(geometry); + if (index === void 0) return; + rangeFactor = 2; + } + const drawRange = geometry.drawRange; + const position = geometry.attributes.position; + let drawStart = drawRange.start * rangeFactor; + let drawEnd = (drawRange.start + drawRange.count) * rangeFactor; + if (group !== null) { + drawStart = Math.max(drawStart, group.start * rangeFactor); + drawEnd = Math.min(drawEnd, (group.start + group.count) * rangeFactor); + } + if (index !== null) { + drawStart = Math.max(drawStart, 0); + drawEnd = Math.min(drawEnd, index.count); + } else if (position !== void 0 && position !== null) { + drawStart = Math.max(drawStart, 0); + drawEnd = Math.min(drawEnd, position.count); + } + const drawCount = drawEnd - drawStart; + if (drawCount < 0 || drawCount === Infinity) return; + bindingStates.setup(object, material, program, geometry, index); + let attribute; + let renderer = bufferRenderer; + if (index !== null) { + attribute = attributes.get(index); + renderer = indexedBufferRenderer; + renderer.setIndex(attribute); + } + if (object.isMesh) { + if (material.wireframe === true) { + state.setLineWidth(material.wireframeLinewidth * getTargetPixelRatio()); + renderer.setMode(_gl.LINES); + } else { + renderer.setMode(_gl.TRIANGLES); + } + } else if (object.isLine) { + let lineWidth = material.linewidth; + if (lineWidth === void 0) lineWidth = 1; + state.setLineWidth(lineWidth * getTargetPixelRatio()); + if (object.isLineSegments) { + renderer.setMode(_gl.LINES); + } else if (object.isLineLoop) { + renderer.setMode(_gl.LINE_LOOP); + } else { + renderer.setMode(_gl.LINE_STRIP); + } + } else if (object.isPoints) { + renderer.setMode(_gl.POINTS); + } else if (object.isSprite) { + renderer.setMode(_gl.TRIANGLES); + } + if (object.isBatchedMesh) { + if (object._multiDrawInstances !== null) { + renderer.renderMultiDrawInstances(object._multiDrawStarts, object._multiDrawCounts, object._multiDrawCount, object._multiDrawInstances); + } else { + if (!extensions.get("WEBGL_multi_draw")) { + const starts = object._multiDrawStarts; + const counts = object._multiDrawCounts; + const drawCount2 = object._multiDrawCount; + const bytesPerElement = index ? attributes.get(index).bytesPerElement : 1; + const uniforms = properties.get(material).currentProgram.getUniforms(); + for (let i = 0; i < drawCount2; i++) { + uniforms.setValue(_gl, "_gl_DrawID", i); + renderer.render(starts[i] / bytesPerElement, counts[i]); + } + } else { + renderer.renderMultiDraw(object._multiDrawStarts, object._multiDrawCounts, object._multiDrawCount); + } + } + } else if (object.isInstancedMesh) { + renderer.renderInstances(drawStart, drawCount, object.count); + } else if (geometry.isInstancedBufferGeometry) { + const maxInstanceCount = geometry._maxInstanceCount !== void 0 ? geometry._maxInstanceCount : Infinity; + const instanceCount = Math.min(geometry.instanceCount, maxInstanceCount); + renderer.renderInstances(drawStart, drawCount, instanceCount); + } else { + renderer.render(drawStart, drawCount); + } + }; + function prepareMaterial(material, scene, object) { + if (material.transparent === true && material.side === DoubleSide && material.forceSinglePass === false) { + material.side = BackSide; + material.needsUpdate = true; + getProgram(material, scene, object); + material.side = FrontSide; + material.needsUpdate = true; + getProgram(material, scene, object); + material.side = DoubleSide; + } else { + getProgram(material, scene, object); + } + } + this.compile = function(scene, camera, targetScene = null) { + if (targetScene === null) targetScene = scene; + currentRenderState = renderStates.get(targetScene); + currentRenderState.init(camera); + renderStateStack.push(currentRenderState); + targetScene.traverseVisible(function(object) { + if (object.isLight && object.layers.test(camera.layers)) { + currentRenderState.pushLight(object); + if (object.castShadow) { + currentRenderState.pushShadow(object); + } + } + }); + if (scene !== targetScene) { + scene.traverseVisible(function(object) { + if (object.isLight && object.layers.test(camera.layers)) { + currentRenderState.pushLight(object); + if (object.castShadow) { + currentRenderState.pushShadow(object); + } + } + }); + } + currentRenderState.setupLights(); + const materials2 = /* @__PURE__ */ new Set(); + scene.traverse(function(object) { + const material = object.material; + if (material) { + if (Array.isArray(material)) { + for (let i = 0; i < material.length; i++) { + const material2 = material[i]; + prepareMaterial(material2, targetScene, object); + materials2.add(material2); + } + } else { + prepareMaterial(material, targetScene, object); + materials2.add(material); + } + } + }); + renderStateStack.pop(); + currentRenderState = null; + return materials2; + }; + this.compileAsync = function(scene, camera, targetScene = null) { + const materials2 = this.compile(scene, camera, targetScene); + return new Promise((resolve) => { + function checkMaterialsReady() { + materials2.forEach(function(material) { + const materialProperties = properties.get(material); + const program = materialProperties.currentProgram; + if (program.isReady()) { + materials2.delete(material); + } + }); + if (materials2.size === 0) { + resolve(scene); + return; + } + setTimeout(checkMaterialsReady, 10); + } + if (extensions.get("KHR_parallel_shader_compile") !== null) { + checkMaterialsReady(); + } else { + setTimeout(checkMaterialsReady, 10); + } + }); + }; + let onAnimationFrameCallback = null; + function onAnimationFrame(time) { + if (onAnimationFrameCallback) onAnimationFrameCallback(time); + } + function onXRSessionStart() { + animation.stop(); + } + function onXRSessionEnd() { + animation.start(); + } + const animation = new WebGLAnimation(); + animation.setAnimationLoop(onAnimationFrame); + if (typeof self !== "undefined") animation.setContext(self); + this.setAnimationLoop = function(callback) { + onAnimationFrameCallback = callback; + xr.setAnimationLoop(callback); + callback === null ? animation.stop() : animation.start(); + }; + xr.addEventListener("sessionstart", onXRSessionStart); + xr.addEventListener("sessionend", onXRSessionEnd); + this.render = function(scene, camera) { + if (camera !== void 0 && camera.isCamera !== true) { + console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera."); + return; + } + if (_isContextLost === true) return; + if (scene.matrixWorldAutoUpdate === true) scene.updateMatrixWorld(); + if (camera.parent === null && camera.matrixWorldAutoUpdate === true) camera.updateMatrixWorld(); + if (xr.enabled === true && xr.isPresenting === true) { + if (xr.cameraAutoUpdate === true) xr.updateCamera(camera); + camera = xr.getCamera(); + } + if (scene.isScene === true) scene.onBeforeRender(_this, scene, camera, _currentRenderTarget); + currentRenderState = renderStates.get(scene, renderStateStack.length); + currentRenderState.init(camera); + renderStateStack.push(currentRenderState); + _projScreenMatrix2.multiplyMatrices(camera.projectionMatrix, camera.matrixWorldInverse); + _frustum2.setFromProjectionMatrix(_projScreenMatrix2); + _localClippingEnabled = this.localClippingEnabled; + _clippingEnabled = clipping.init(this.clippingPlanes, _localClippingEnabled); + currentRenderList = renderLists.get(scene, renderListStack.length); + currentRenderList.init(); + renderListStack.push(currentRenderList); + if (xr.enabled === true && xr.isPresenting === true) { + const depthSensingMesh = _this.xr.getDepthSensingMesh(); + if (depthSensingMesh !== null) { + projectObject(depthSensingMesh, camera, -Infinity, _this.sortObjects); + } + } + projectObject(scene, camera, 0, _this.sortObjects); + currentRenderList.finish(); + if (_this.sortObjects === true) { + currentRenderList.sort(_opaqueSort, _transparentSort); + } + _renderBackground = xr.enabled === false || xr.isPresenting === false || xr.hasDepthSensing() === false; + if (_renderBackground) { + background.addToRenderList(currentRenderList, scene); + } + this.info.render.frame++; + if (_clippingEnabled === true) clipping.beginShadows(); + const shadowsArray = currentRenderState.state.shadowsArray; + shadowMap.render(shadowsArray, scene, camera); + if (_clippingEnabled === true) clipping.endShadows(); + if (this.info.autoReset === true) this.info.reset(); + const opaqueObjects = currentRenderList.opaque; + const transmissiveObjects = currentRenderList.transmissive; + currentRenderState.setupLights(); + if (camera.isArrayCamera) { + const cameras = camera.cameras; + if (transmissiveObjects.length > 0) { + for (let i = 0, l = cameras.length; i < l; i++) { + const camera2 = cameras[i]; + renderTransmissionPass(opaqueObjects, transmissiveObjects, scene, camera2); + } + } + if (_renderBackground) background.render(scene); + for (let i = 0, l = cameras.length; i < l; i++) { + const camera2 = cameras[i]; + renderScene(currentRenderList, scene, camera2, camera2.viewport); + } + } else { + if (transmissiveObjects.length > 0) renderTransmissionPass(opaqueObjects, transmissiveObjects, scene, camera); + if (_renderBackground) background.render(scene); + renderScene(currentRenderList, scene, camera); + } + if (_currentRenderTarget !== null) { + textures.updateMultisampleRenderTarget(_currentRenderTarget); + textures.updateRenderTargetMipmap(_currentRenderTarget); + } + if (scene.isScene === true) scene.onAfterRender(_this, scene, camera); + bindingStates.resetDefaultState(); + _currentMaterialId = -1; + _currentCamera = null; + renderStateStack.pop(); + if (renderStateStack.length > 0) { + currentRenderState = renderStateStack[renderStateStack.length - 1]; + if (_clippingEnabled === true) clipping.setGlobalState(_this.clippingPlanes, currentRenderState.state.camera); + } else { + currentRenderState = null; + } + renderListStack.pop(); + if (renderListStack.length > 0) { + currentRenderList = renderListStack[renderListStack.length - 1]; + } else { + currentRenderList = null; + } + }; + function projectObject(object, camera, groupOrder, sortObjects) { + if (object.visible === false) return; + const visible = object.layers.test(camera.layers); + if (visible) { + if (object.isGroup) { + groupOrder = object.renderOrder; + } else if (object.isLOD) { + if (object.autoUpdate === true) object.update(camera); + } else if (object.isLight) { + currentRenderState.pushLight(object); + if (object.castShadow) { + currentRenderState.pushShadow(object); + } + } else if (object.isSprite) { + if (!object.frustumCulled || _frustum2.intersectsSprite(object)) { + if (sortObjects) { + _vector4.setFromMatrixPosition(object.matrixWorld).applyMatrix4(_projScreenMatrix2); + } + const geometry = objects.update(object); + const material = object.material; + if (material.visible) { + currentRenderList.push(object, geometry, material, groupOrder, _vector4.z, null); + } + } + } else if (object.isMesh || object.isLine || object.isPoints) { + if (!object.frustumCulled || _frustum2.intersectsObject(object)) { + const geometry = objects.update(object); + const material = object.material; + if (sortObjects) { + if (object.boundingSphere !== void 0) { + if (object.boundingSphere === null) object.computeBoundingSphere(); + _vector4.copy(object.boundingSphere.center); + } else { + if (geometry.boundingSphere === null) geometry.computeBoundingSphere(); + _vector4.copy(geometry.boundingSphere.center); + } + _vector4.applyMatrix4(object.matrixWorld).applyMatrix4(_projScreenMatrix2); + } + if (Array.isArray(material)) { + const groups = geometry.groups; + for (let i = 0, l = groups.length; i < l; i++) { + const group = groups[i]; + const groupMaterial = material[group.materialIndex]; + if (groupMaterial && groupMaterial.visible) { + currentRenderList.push(object, geometry, groupMaterial, groupOrder, _vector4.z, group); + } + } + } else if (material.visible) { + currentRenderList.push(object, geometry, material, groupOrder, _vector4.z, null); + } + } + } + } + const children = object.children; + for (let i = 0, l = children.length; i < l; i++) { + projectObject(children[i], camera, groupOrder, sortObjects); + } + } + function renderScene(currentRenderList2, scene, camera, viewport) { + const opaqueObjects = currentRenderList2.opaque; + const transmissiveObjects = currentRenderList2.transmissive; + const transparentObjects = currentRenderList2.transparent; + currentRenderState.setupLightsView(camera); + if (_clippingEnabled === true) clipping.setGlobalState(_this.clippingPlanes, camera); + if (viewport) state.viewport(_currentViewport.copy(viewport)); + if (opaqueObjects.length > 0) renderObjects(opaqueObjects, scene, camera); + if (transmissiveObjects.length > 0) renderObjects(transmissiveObjects, scene, camera); + if (transparentObjects.length > 0) renderObjects(transparentObjects, scene, camera); + state.buffers.depth.setTest(true); + state.buffers.depth.setMask(true); + state.buffers.color.setMask(true); + state.setPolygonOffset(false); + } + function renderTransmissionPass(opaqueObjects, transmissiveObjects, scene, camera) { + const overrideMaterial = scene.isScene === true ? scene.overrideMaterial : null; + if (overrideMaterial !== null) { + return; + } + if (currentRenderState.state.transmissionRenderTarget[camera.id] === void 0) { + currentRenderState.state.transmissionRenderTarget[camera.id] = new WebGLRenderTarget(1, 1, { + generateMipmaps: true, + type: extensions.has("EXT_color_buffer_half_float") || extensions.has("EXT_color_buffer_float") ? HalfFloatType : UnsignedByteType, + minFilter: LinearMipmapLinearFilter, + samples: 4, + stencilBuffer: stencil, + resolveDepthBuffer: false, + resolveStencilBuffer: false, + colorSpace: ColorManagement.workingColorSpace + }); + } + const transmissionRenderTarget = currentRenderState.state.transmissionRenderTarget[camera.id]; + const activeViewport = camera.viewport || _currentViewport; + transmissionRenderTarget.setSize(activeViewport.z, activeViewport.w); + const currentRenderTarget = _this.getRenderTarget(); + _this.setRenderTarget(transmissionRenderTarget); + _this.getClearColor(_currentClearColor); + _currentClearAlpha = _this.getClearAlpha(); + if (_currentClearAlpha < 1) _this.setClearColor(16777215, 0.5); + _this.clear(); + if (_renderBackground) background.render(scene); + const currentToneMapping = _this.toneMapping; + _this.toneMapping = NoToneMapping; + const currentCameraViewport = camera.viewport; + if (camera.viewport !== void 0) camera.viewport = void 0; + currentRenderState.setupLightsView(camera); + if (_clippingEnabled === true) clipping.setGlobalState(_this.clippingPlanes, camera); + renderObjects(opaqueObjects, scene, camera); + textures.updateMultisampleRenderTarget(transmissionRenderTarget); + textures.updateRenderTargetMipmap(transmissionRenderTarget); + if (extensions.has("WEBGL_multisampled_render_to_texture") === false) { + let renderTargetNeedsUpdate = false; + for (let i = 0, l = transmissiveObjects.length; i < l; i++) { + const renderItem = transmissiveObjects[i]; + const object = renderItem.object; + const geometry = renderItem.geometry; + const material = renderItem.material; + const group = renderItem.group; + if (material.side === DoubleSide && object.layers.test(camera.layers)) { + const currentSide = material.side; + material.side = BackSide; + material.needsUpdate = true; + renderObject(object, scene, camera, geometry, material, group); + material.side = currentSide; + material.needsUpdate = true; + renderTargetNeedsUpdate = true; + } + } + if (renderTargetNeedsUpdate === true) { + textures.updateMultisampleRenderTarget(transmissionRenderTarget); + textures.updateRenderTargetMipmap(transmissionRenderTarget); + } + } + _this.setRenderTarget(currentRenderTarget); + _this.setClearColor(_currentClearColor, _currentClearAlpha); + if (currentCameraViewport !== void 0) camera.viewport = currentCameraViewport; + _this.toneMapping = currentToneMapping; + } + function renderObjects(renderList, scene, camera) { + const overrideMaterial = scene.isScene === true ? scene.overrideMaterial : null; + for (let i = 0, l = renderList.length; i < l; i++) { + const renderItem = renderList[i]; + const object = renderItem.object; + const geometry = renderItem.geometry; + const material = overrideMaterial === null ? renderItem.material : overrideMaterial; + const group = renderItem.group; + if (object.layers.test(camera.layers)) { + renderObject(object, scene, camera, geometry, material, group); + } + } + } + function renderObject(object, scene, camera, geometry, material, group) { + object.onBeforeRender(_this, scene, camera, geometry, material, group); + object.modelViewMatrix.multiplyMatrices(camera.matrixWorldInverse, object.matrixWorld); + object.normalMatrix.getNormalMatrix(object.modelViewMatrix); + if (material.transparent === true && material.side === DoubleSide && material.forceSinglePass === false) { + material.side = BackSide; + material.needsUpdate = true; + _this.renderBufferDirect(camera, scene, geometry, material, object, group); + material.side = FrontSide; + material.needsUpdate = true; + _this.renderBufferDirect(camera, scene, geometry, material, object, group); + material.side = DoubleSide; + } else { + _this.renderBufferDirect(camera, scene, geometry, material, object, group); + } + object.onAfterRender(_this, scene, camera, geometry, material, group); + } + function getProgram(material, scene, object) { + if (scene.isScene !== true) scene = _emptyScene; + const materialProperties = properties.get(material); + const lights = currentRenderState.state.lights; + const shadowsArray = currentRenderState.state.shadowsArray; + const lightsStateVersion = lights.state.version; + const parameters2 = programCache.getParameters(material, lights.state, shadowsArray, scene, object); + const programCacheKey = programCache.getProgramCacheKey(parameters2); + let programs = materialProperties.programs; + materialProperties.environment = material.isMeshStandardMaterial ? scene.environment : null; + materialProperties.fog = scene.fog; + materialProperties.envMap = (material.isMeshStandardMaterial ? cubeuvmaps : cubemaps).get(material.envMap || materialProperties.environment); + materialProperties.envMapRotation = materialProperties.environment !== null && material.envMap === null ? scene.environmentRotation : material.envMapRotation; + if (programs === void 0) { + material.addEventListener("dispose", onMaterialDispose); + programs = /* @__PURE__ */ new Map(); + materialProperties.programs = programs; + } + let program = programs.get(programCacheKey); + if (program !== void 0) { + if (materialProperties.currentProgram === program && materialProperties.lightsStateVersion === lightsStateVersion) { + updateCommonMaterialProperties(material, parameters2); + return program; + } + } else { + parameters2.uniforms = programCache.getUniforms(material); + material.onBeforeCompile(parameters2, _this); + program = programCache.acquireProgram(parameters2, programCacheKey); + programs.set(programCacheKey, program); + materialProperties.uniforms = parameters2.uniforms; + } + const uniforms = materialProperties.uniforms; + if (!material.isShaderMaterial && !material.isRawShaderMaterial || material.clipping === true) { + uniforms.clippingPlanes = clipping.uniform; + } + updateCommonMaterialProperties(material, parameters2); + materialProperties.needsLights = materialNeedsLights(material); + materialProperties.lightsStateVersion = lightsStateVersion; + if (materialProperties.needsLights) { + uniforms.ambientLightColor.value = lights.state.ambient; + uniforms.lightProbe.value = lights.state.probe; + uniforms.directionalLights.value = lights.state.directional; + uniforms.directionalLightShadows.value = lights.state.directionalShadow; + uniforms.spotLights.value = lights.state.spot; + uniforms.spotLightShadows.value = lights.state.spotShadow; + uniforms.rectAreaLights.value = lights.state.rectArea; + uniforms.ltc_1.value = lights.state.rectAreaLTC1; + uniforms.ltc_2.value = lights.state.rectAreaLTC2; + uniforms.pointLights.value = lights.state.point; + uniforms.pointLightShadows.value = lights.state.pointShadow; + uniforms.hemisphereLights.value = lights.state.hemi; + uniforms.directionalShadowMap.value = lights.state.directionalShadowMap; + uniforms.directionalShadowMatrix.value = lights.state.directionalShadowMatrix; + uniforms.spotShadowMap.value = lights.state.spotShadowMap; + uniforms.spotLightMatrix.value = lights.state.spotLightMatrix; + uniforms.spotLightMap.value = lights.state.spotLightMap; + uniforms.pointShadowMap.value = lights.state.pointShadowMap; + uniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix; + } + materialProperties.currentProgram = program; + materialProperties.uniformsList = null; + return program; + } + function getUniformList(materialProperties) { + if (materialProperties.uniformsList === null) { + const progUniforms = materialProperties.currentProgram.getUniforms(); + materialProperties.uniformsList = WebGLUniforms.seqWithValue(progUniforms.seq, materialProperties.uniforms); + } + return materialProperties.uniformsList; + } + function updateCommonMaterialProperties(material, parameters2) { + const materialProperties = properties.get(material); + materialProperties.outputColorSpace = parameters2.outputColorSpace; + materialProperties.batching = parameters2.batching; + materialProperties.batchingColor = parameters2.batchingColor; + materialProperties.instancing = parameters2.instancing; + materialProperties.instancingColor = parameters2.instancingColor; + materialProperties.instancingMorph = parameters2.instancingMorph; + materialProperties.skinning = parameters2.skinning; + materialProperties.morphTargets = parameters2.morphTargets; + materialProperties.morphNormals = parameters2.morphNormals; + materialProperties.morphColors = parameters2.morphColors; + materialProperties.morphTargetsCount = parameters2.morphTargetsCount; + materialProperties.numClippingPlanes = parameters2.numClippingPlanes; + materialProperties.numIntersection = parameters2.numClipIntersection; + materialProperties.vertexAlphas = parameters2.vertexAlphas; + materialProperties.vertexTangents = parameters2.vertexTangents; + materialProperties.toneMapping = parameters2.toneMapping; + } + function setProgram(camera, scene, geometry, material, object) { + if (scene.isScene !== true) scene = _emptyScene; + textures.resetTextureUnits(); + const fog = scene.fog; + const environment = material.isMeshStandardMaterial ? scene.environment : null; + const colorSpace = _currentRenderTarget === null ? _this.outputColorSpace : _currentRenderTarget.isXRRenderTarget === true ? _currentRenderTarget.texture.colorSpace : LinearSRGBColorSpace; + const envMap = (material.isMeshStandardMaterial ? cubeuvmaps : cubemaps).get(material.envMap || environment); + const vertexAlphas = material.vertexColors === true && !!geometry.attributes.color && geometry.attributes.color.itemSize === 4; + const vertexTangents = !!geometry.attributes.tangent && (!!material.normalMap || material.anisotropy > 0); + const morphTargets = !!geometry.morphAttributes.position; + const morphNormals = !!geometry.morphAttributes.normal; + const morphColors = !!geometry.morphAttributes.color; + let toneMapping = NoToneMapping; + if (material.toneMapped) { + if (_currentRenderTarget === null || _currentRenderTarget.isXRRenderTarget === true) { + toneMapping = _this.toneMapping; + } + } + const morphAttribute = geometry.morphAttributes.position || geometry.morphAttributes.normal || geometry.morphAttributes.color; + const morphTargetsCount = morphAttribute !== void 0 ? morphAttribute.length : 0; + const materialProperties = properties.get(material); + const lights = currentRenderState.state.lights; + if (_clippingEnabled === true) { + if (_localClippingEnabled === true || camera !== _currentCamera) { + const useCache = camera === _currentCamera && material.id === _currentMaterialId; + clipping.setState(material, camera, useCache); + } + } + let needsProgramChange = false; + if (material.version === materialProperties.__version) { + if (materialProperties.needsLights && materialProperties.lightsStateVersion !== lights.state.version) { + needsProgramChange = true; + } else if (materialProperties.outputColorSpace !== colorSpace) { + needsProgramChange = true; + } else if (object.isBatchedMesh && materialProperties.batching === false) { + needsProgramChange = true; + } else if (!object.isBatchedMesh && materialProperties.batching === true) { + needsProgramChange = true; + } else if (object.isBatchedMesh && materialProperties.batchingColor === true && object.colorTexture === null) { + needsProgramChange = true; + } else if (object.isBatchedMesh && materialProperties.batchingColor === false && object.colorTexture !== null) { + needsProgramChange = true; + } else if (object.isInstancedMesh && materialProperties.instancing === false) { + needsProgramChange = true; + } else if (!object.isInstancedMesh && materialProperties.instancing === true) { + needsProgramChange = true; + } else if (object.isSkinnedMesh && materialProperties.skinning === false) { + needsProgramChange = true; + } else if (!object.isSkinnedMesh && materialProperties.skinning === true) { + needsProgramChange = true; + } else if (object.isInstancedMesh && materialProperties.instancingColor === true && object.instanceColor === null) { + needsProgramChange = true; + } else if (object.isInstancedMesh && materialProperties.instancingColor === false && object.instanceColor !== null) { + needsProgramChange = true; + } else if (object.isInstancedMesh && materialProperties.instancingMorph === true && object.morphTexture === null) { + needsProgramChange = true; + } else if (object.isInstancedMesh && materialProperties.instancingMorph === false && object.morphTexture !== null) { + needsProgramChange = true; + } else if (materialProperties.envMap !== envMap) { + needsProgramChange = true; + } else if (material.fog === true && materialProperties.fog !== fog) { + needsProgramChange = true; + } else if (materialProperties.numClippingPlanes !== void 0 && (materialProperties.numClippingPlanes !== clipping.numPlanes || materialProperties.numIntersection !== clipping.numIntersection)) { + needsProgramChange = true; + } else if (materialProperties.vertexAlphas !== vertexAlphas) { + needsProgramChange = true; + } else if (materialProperties.vertexTangents !== vertexTangents) { + needsProgramChange = true; + } else if (materialProperties.morphTargets !== morphTargets) { + needsProgramChange = true; + } else if (materialProperties.morphNormals !== morphNormals) { + needsProgramChange = true; + } else if (materialProperties.morphColors !== morphColors) { + needsProgramChange = true; + } else if (materialProperties.toneMapping !== toneMapping) { + needsProgramChange = true; + } else if (materialProperties.morphTargetsCount !== morphTargetsCount) { + needsProgramChange = true; + } + } else { + needsProgramChange = true; + materialProperties.__version = material.version; + } + let program = materialProperties.currentProgram; + if (needsProgramChange === true) { + program = getProgram(material, scene, object); + } + let refreshProgram = false; + let refreshMaterial = false; + let refreshLights = false; + const p_uniforms = program.getUniforms(), m_uniforms = materialProperties.uniforms; + if (state.useProgram(program.program)) { + refreshProgram = true; + refreshMaterial = true; + refreshLights = true; + } + if (material.id !== _currentMaterialId) { + _currentMaterialId = material.id; + refreshMaterial = true; + } + if (refreshProgram || _currentCamera !== camera) { + p_uniforms.setValue(_gl, "projectionMatrix", camera.projectionMatrix); + p_uniforms.setValue(_gl, "viewMatrix", camera.matrixWorldInverse); + const uCamPos = p_uniforms.map.cameraPosition; + if (uCamPos !== void 0) { + uCamPos.setValue(_gl, _vector32.setFromMatrixPosition(camera.matrixWorld)); + } + if (capabilities.logarithmicDepthBuffer) { + p_uniforms.setValue( + _gl, + "logDepthBufFC", + 2 / (Math.log(camera.far + 1) / Math.LN2) + ); + } + if (material.isMeshPhongMaterial || material.isMeshToonMaterial || material.isMeshLambertMaterial || material.isMeshBasicMaterial || material.isMeshStandardMaterial || material.isShaderMaterial) { + p_uniforms.setValue(_gl, "isOrthographic", camera.isOrthographicCamera === true); + } + if (_currentCamera !== camera) { + _currentCamera = camera; + refreshMaterial = true; + refreshLights = true; + } + } + if (object.isSkinnedMesh) { + p_uniforms.setOptional(_gl, object, "bindMatrix"); + p_uniforms.setOptional(_gl, object, "bindMatrixInverse"); + const skeleton = object.skeleton; + if (skeleton) { + if (skeleton.boneTexture === null) skeleton.computeBoneTexture(); + p_uniforms.setValue(_gl, "boneTexture", skeleton.boneTexture, textures); + } + } + if (object.isBatchedMesh) { + p_uniforms.setOptional(_gl, object, "batchingTexture"); + p_uniforms.setValue(_gl, "batchingTexture", object._matricesTexture, textures); + p_uniforms.setOptional(_gl, object, "batchingIdTexture"); + p_uniforms.setValue(_gl, "batchingIdTexture", object._indirectTexture, textures); + p_uniforms.setOptional(_gl, object, "batchingColorTexture"); + if (object._colorsTexture !== null) { + p_uniforms.setValue(_gl, "batchingColorTexture", object._colorsTexture, textures); + } + } + const morphAttributes = geometry.morphAttributes; + if (morphAttributes.position !== void 0 || morphAttributes.normal !== void 0 || morphAttributes.color !== void 0) { + morphtargets.update(object, geometry, program); + } + if (refreshMaterial || materialProperties.receiveShadow !== object.receiveShadow) { + materialProperties.receiveShadow = object.receiveShadow; + p_uniforms.setValue(_gl, "receiveShadow", object.receiveShadow); + } + if (material.isMeshGouraudMaterial && material.envMap !== null) { + m_uniforms.envMap.value = envMap; + m_uniforms.flipEnvMap.value = envMap.isCubeTexture && envMap.isRenderTargetTexture === false ? -1 : 1; + } + if (material.isMeshStandardMaterial && material.envMap === null && scene.environment !== null) { + m_uniforms.envMapIntensity.value = scene.environmentIntensity; + } + if (refreshMaterial) { + p_uniforms.setValue(_gl, "toneMappingExposure", _this.toneMappingExposure); + if (materialProperties.needsLights) { + markUniformsLightsNeedsUpdate(m_uniforms, refreshLights); + } + if (fog && material.fog === true) { + materials.refreshFogUniforms(m_uniforms, fog); + } + materials.refreshMaterialUniforms(m_uniforms, material, _pixelRatio, _height, currentRenderState.state.transmissionRenderTarget[camera.id]); + WebGLUniforms.upload(_gl, getUniformList(materialProperties), m_uniforms, textures); + } + if (material.isShaderMaterial && material.uniformsNeedUpdate === true) { + WebGLUniforms.upload(_gl, getUniformList(materialProperties), m_uniforms, textures); + material.uniformsNeedUpdate = false; + } + if (material.isSpriteMaterial) { + p_uniforms.setValue(_gl, "center", object.center); + } + p_uniforms.setValue(_gl, "modelViewMatrix", object.modelViewMatrix); + p_uniforms.setValue(_gl, "normalMatrix", object.normalMatrix); + p_uniforms.setValue(_gl, "modelMatrix", object.matrixWorld); + if (material.isShaderMaterial || material.isRawShaderMaterial) { + const groups = material.uniformsGroups; + for (let i = 0, l = groups.length; i < l; i++) { + const group = groups[i]; + uniformsGroups.update(group, program); + uniformsGroups.bind(group, program); + } + } + return program; + } + function markUniformsLightsNeedsUpdate(uniforms, value) { + uniforms.ambientLightColor.needsUpdate = value; + uniforms.lightProbe.needsUpdate = value; + uniforms.directionalLights.needsUpdate = value; + uniforms.directionalLightShadows.needsUpdate = value; + uniforms.pointLights.needsUpdate = value; + uniforms.pointLightShadows.needsUpdate = value; + uniforms.spotLights.needsUpdate = value; + uniforms.spotLightShadows.needsUpdate = value; + uniforms.rectAreaLights.needsUpdate = value; + uniforms.hemisphereLights.needsUpdate = value; + } + function materialNeedsLights(material) { + return material.isMeshLambertMaterial || material.isMeshToonMaterial || material.isMeshPhongMaterial || material.isMeshStandardMaterial || material.isShadowMaterial || material.isShaderMaterial && material.lights === true; + } + this.getActiveCubeFace = function() { + return _currentActiveCubeFace; + }; + this.getActiveMipmapLevel = function() { + return _currentActiveMipmapLevel; + }; + this.getRenderTarget = function() { + return _currentRenderTarget; + }; + this.setRenderTargetTextures = function(renderTarget, colorTexture, depthTexture) { + properties.get(renderTarget.texture).__webglTexture = colorTexture; + properties.get(renderTarget.depthTexture).__webglTexture = depthTexture; + const renderTargetProperties = properties.get(renderTarget); + renderTargetProperties.__hasExternalTextures = true; + renderTargetProperties.__autoAllocateDepthBuffer = depthTexture === void 0; + if (!renderTargetProperties.__autoAllocateDepthBuffer) { + if (extensions.has("WEBGL_multisampled_render_to_texture") === true) { + console.warn("THREE.WebGLRenderer: Render-to-texture extension was disabled because an external texture was provided"); + renderTargetProperties.__useRenderToTexture = false; + } + } + }; + this.setRenderTargetFramebuffer = function(renderTarget, defaultFramebuffer) { + const renderTargetProperties = properties.get(renderTarget); + renderTargetProperties.__webglFramebuffer = defaultFramebuffer; + renderTargetProperties.__useDefaultFramebuffer = defaultFramebuffer === void 0; + }; + this.setRenderTarget = function(renderTarget, activeCubeFace = 0, activeMipmapLevel = 0) { + _currentRenderTarget = renderTarget; + _currentActiveCubeFace = activeCubeFace; + _currentActiveMipmapLevel = activeMipmapLevel; + let useDefaultFramebuffer = true; + let framebuffer = null; + let isCube = false; + let isRenderTarget3D = false; + if (renderTarget) { + const renderTargetProperties = properties.get(renderTarget); + if (renderTargetProperties.__useDefaultFramebuffer !== void 0) { + state.bindFramebuffer(_gl.FRAMEBUFFER, null); + useDefaultFramebuffer = false; + } else if (renderTargetProperties.__webglFramebuffer === void 0) { + textures.setupRenderTarget(renderTarget); + } else if (renderTargetProperties.__hasExternalTextures) { + textures.rebindTextures(renderTarget, properties.get(renderTarget.texture).__webglTexture, properties.get(renderTarget.depthTexture).__webglTexture); + } + const texture = renderTarget.texture; + if (texture.isData3DTexture || texture.isDataArrayTexture || texture.isCompressedArrayTexture) { + isRenderTarget3D = true; + } + const __webglFramebuffer = properties.get(renderTarget).__webglFramebuffer; + if (renderTarget.isWebGLCubeRenderTarget) { + if (Array.isArray(__webglFramebuffer[activeCubeFace])) { + framebuffer = __webglFramebuffer[activeCubeFace][activeMipmapLevel]; + } else { + framebuffer = __webglFramebuffer[activeCubeFace]; + } + isCube = true; + } else if (renderTarget.samples > 0 && textures.useMultisampledRTT(renderTarget) === false) { + framebuffer = properties.get(renderTarget).__webglMultisampledFramebuffer; + } else { + if (Array.isArray(__webglFramebuffer)) { + framebuffer = __webglFramebuffer[activeMipmapLevel]; + } else { + framebuffer = __webglFramebuffer; + } + } + _currentViewport.copy(renderTarget.viewport); + _currentScissor.copy(renderTarget.scissor); + _currentScissorTest = renderTarget.scissorTest; + } else { + _currentViewport.copy(_viewport).multiplyScalar(_pixelRatio).floor(); + _currentScissor.copy(_scissor).multiplyScalar(_pixelRatio).floor(); + _currentScissorTest = _scissorTest; + } + const framebufferBound = state.bindFramebuffer(_gl.FRAMEBUFFER, framebuffer); + if (framebufferBound && useDefaultFramebuffer) { + state.drawBuffers(renderTarget, framebuffer); + } + state.viewport(_currentViewport); + state.scissor(_currentScissor); + state.setScissorTest(_currentScissorTest); + if (isCube) { + const textureProperties = properties.get(renderTarget.texture); + _gl.framebufferTexture2D(_gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + activeCubeFace, textureProperties.__webglTexture, activeMipmapLevel); + } else if (isRenderTarget3D) { + const textureProperties = properties.get(renderTarget.texture); + const layer = activeCubeFace || 0; + _gl.framebufferTextureLayer(_gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, textureProperties.__webglTexture, activeMipmapLevel || 0, layer); + } + _currentMaterialId = -1; + }; + this.readRenderTargetPixels = function(renderTarget, x, y, width, height, buffer, activeCubeFaceIndex) { + if (!(renderTarget && renderTarget.isWebGLRenderTarget)) { + console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget."); + return; + } + let framebuffer = properties.get(renderTarget).__webglFramebuffer; + if (renderTarget.isWebGLCubeRenderTarget && activeCubeFaceIndex !== void 0) { + framebuffer = framebuffer[activeCubeFaceIndex]; + } + if (framebuffer) { + state.bindFramebuffer(_gl.FRAMEBUFFER, framebuffer); + try { + const texture = renderTarget.texture; + const textureFormat = texture.format; + const textureType = texture.type; + if (!capabilities.textureFormatReadable(textureFormat)) { + console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."); + return; + } + if (!capabilities.textureTypeReadable(textureType)) { + console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type."); + return; + } + if (x >= 0 && x <= renderTarget.width - width && (y >= 0 && y <= renderTarget.height - height)) { + _gl.readPixels(x, y, width, height, utils.convert(textureFormat), utils.convert(textureType), buffer); + } + } finally { + const framebuffer2 = _currentRenderTarget !== null ? properties.get(_currentRenderTarget).__webglFramebuffer : null; + state.bindFramebuffer(_gl.FRAMEBUFFER, framebuffer2); + } + } + }; + this.readRenderTargetPixelsAsync = async function(renderTarget, x, y, width, height, buffer, activeCubeFaceIndex) { + if (!(renderTarget && renderTarget.isWebGLRenderTarget)) { + throw new Error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget."); + } + let framebuffer = properties.get(renderTarget).__webglFramebuffer; + if (renderTarget.isWebGLCubeRenderTarget && activeCubeFaceIndex !== void 0) { + framebuffer = framebuffer[activeCubeFaceIndex]; + } + if (framebuffer) { + state.bindFramebuffer(_gl.FRAMEBUFFER, framebuffer); + try { + const texture = renderTarget.texture; + const textureFormat = texture.format; + const textureType = texture.type; + if (!capabilities.textureFormatReadable(textureFormat)) { + throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format."); + } + if (!capabilities.textureTypeReadable(textureType)) { + throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type."); + } + if (x >= 0 && x <= renderTarget.width - width && (y >= 0 && y <= renderTarget.height - height)) { + const glBuffer = _gl.createBuffer(); + _gl.bindBuffer(_gl.PIXEL_PACK_BUFFER, glBuffer); + _gl.bufferData(_gl.PIXEL_PACK_BUFFER, buffer.byteLength, _gl.STREAM_READ); + _gl.readPixels(x, y, width, height, utils.convert(textureFormat), utils.convert(textureType), 0); + _gl.flush(); + const sync = _gl.fenceSync(_gl.SYNC_GPU_COMMANDS_COMPLETE, 0); + await probeAsync(_gl, sync, 4); + try { + _gl.bindBuffer(_gl.PIXEL_PACK_BUFFER, glBuffer); + _gl.getBufferSubData(_gl.PIXEL_PACK_BUFFER, 0, buffer); + } finally { + _gl.deleteBuffer(glBuffer); + _gl.deleteSync(sync); + } + return buffer; + } + } finally { + const framebuffer2 = _currentRenderTarget !== null ? properties.get(_currentRenderTarget).__webglFramebuffer : null; + state.bindFramebuffer(_gl.FRAMEBUFFER, framebuffer2); + } + } + }; + this.copyFramebufferToTexture = function(texture, position = null, level = 0) { + if (texture.isTexture !== true) { + warnOnce("WebGLRenderer: copyFramebufferToTexture function signature has changed."); + position = arguments[0] || null; + texture = arguments[1]; + } + const levelScale = Math.pow(2, -level); + const width = Math.floor(texture.image.width * levelScale); + const height = Math.floor(texture.image.height * levelScale); + const x = position !== null ? position.x : 0; + const y = position !== null ? position.y : 0; + textures.setTexture2D(texture, 0); + _gl.copyTexSubImage2D(_gl.TEXTURE_2D, level, 0, 0, x, y, width, height); + state.unbindTexture(); + }; + this.copyTextureToTexture = function(srcTexture, dstTexture, srcRegion = null, dstPosition = null, level = 0) { + if (srcTexture.isTexture !== true) { + warnOnce("WebGLRenderer: copyTextureToTexture function signature has changed."); + dstPosition = arguments[0] || null; + srcTexture = arguments[1]; + dstTexture = arguments[2]; + level = arguments[3] || 0; + srcRegion = null; + } + let width, height, minX, minY; + let dstX, dstY; + if (srcRegion !== null) { + width = srcRegion.max.x - srcRegion.min.x; + height = srcRegion.max.y - srcRegion.min.y; + minX = srcRegion.min.x; + minY = srcRegion.min.y; + } else { + width = srcTexture.image.width; + height = srcTexture.image.height; + minX = 0; + minY = 0; + } + if (dstPosition !== null) { + dstX = dstPosition.x; + dstY = dstPosition.y; + } else { + dstX = 0; + dstY = 0; + } + const glFormat = utils.convert(dstTexture.format); + const glType = utils.convert(dstTexture.type); + textures.setTexture2D(dstTexture, 0); + _gl.pixelStorei(_gl.UNPACK_FLIP_Y_WEBGL, dstTexture.flipY); + _gl.pixelStorei(_gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, dstTexture.premultiplyAlpha); + _gl.pixelStorei(_gl.UNPACK_ALIGNMENT, dstTexture.unpackAlignment); + const currentUnpackRowLen = _gl.getParameter(_gl.UNPACK_ROW_LENGTH); + const currentUnpackImageHeight = _gl.getParameter(_gl.UNPACK_IMAGE_HEIGHT); + const currentUnpackSkipPixels = _gl.getParameter(_gl.UNPACK_SKIP_PIXELS); + const currentUnpackSkipRows = _gl.getParameter(_gl.UNPACK_SKIP_ROWS); + const currentUnpackSkipImages = _gl.getParameter(_gl.UNPACK_SKIP_IMAGES); + const image = srcTexture.isCompressedTexture ? srcTexture.mipmaps[level] : srcTexture.image; + _gl.pixelStorei(_gl.UNPACK_ROW_LENGTH, image.width); + _gl.pixelStorei(_gl.UNPACK_IMAGE_HEIGHT, image.height); + _gl.pixelStorei(_gl.UNPACK_SKIP_PIXELS, minX); + _gl.pixelStorei(_gl.UNPACK_SKIP_ROWS, minY); + if (srcTexture.isDataTexture) { + _gl.texSubImage2D(_gl.TEXTURE_2D, level, dstX, dstY, width, height, glFormat, glType, image.data); + } else { + if (srcTexture.isCompressedTexture) { + _gl.compressedTexSubImage2D(_gl.TEXTURE_2D, level, dstX, dstY, image.width, image.height, glFormat, image.data); + } else { + _gl.texSubImage2D(_gl.TEXTURE_2D, level, dstX, dstY, width, height, glFormat, glType, image); + } + } + _gl.pixelStorei(_gl.UNPACK_ROW_LENGTH, currentUnpackRowLen); + _gl.pixelStorei(_gl.UNPACK_IMAGE_HEIGHT, currentUnpackImageHeight); + _gl.pixelStorei(_gl.UNPACK_SKIP_PIXELS, currentUnpackSkipPixels); + _gl.pixelStorei(_gl.UNPACK_SKIP_ROWS, currentUnpackSkipRows); + _gl.pixelStorei(_gl.UNPACK_SKIP_IMAGES, currentUnpackSkipImages); + if (level === 0 && dstTexture.generateMipmaps) _gl.generateMipmap(_gl.TEXTURE_2D); + state.unbindTexture(); + }; + this.copyTextureToTexture3D = function(srcTexture, dstTexture, srcRegion = null, dstPosition = null, level = 0) { + if (srcTexture.isTexture !== true) { + warnOnce("WebGLRenderer: copyTextureToTexture3D function signature has changed."); + srcRegion = arguments[0] || null; + dstPosition = arguments[1] || null; + srcTexture = arguments[2]; + dstTexture = arguments[3]; + level = arguments[4] || 0; + } + let width, height, depth2, minX, minY, minZ; + let dstX, dstY, dstZ; + const image = srcTexture.isCompressedTexture ? srcTexture.mipmaps[level] : srcTexture.image; + if (srcRegion !== null) { + width = srcRegion.max.x - srcRegion.min.x; + height = srcRegion.max.y - srcRegion.min.y; + depth2 = srcRegion.max.z - srcRegion.min.z; + minX = srcRegion.min.x; + minY = srcRegion.min.y; + minZ = srcRegion.min.z; + } else { + width = image.width; + height = image.height; + depth2 = image.depth; + minX = 0; + minY = 0; + minZ = 0; + } + if (dstPosition !== null) { + dstX = dstPosition.x; + dstY = dstPosition.y; + dstZ = dstPosition.z; + } else { + dstX = 0; + dstY = 0; + dstZ = 0; + } + const glFormat = utils.convert(dstTexture.format); + const glType = utils.convert(dstTexture.type); + let glTarget; + if (dstTexture.isData3DTexture) { + textures.setTexture3D(dstTexture, 0); + glTarget = _gl.TEXTURE_3D; + } else if (dstTexture.isDataArrayTexture || dstTexture.isCompressedArrayTexture) { + textures.setTexture2DArray(dstTexture, 0); + glTarget = _gl.TEXTURE_2D_ARRAY; + } else { + console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray."); + return; + } + _gl.pixelStorei(_gl.UNPACK_FLIP_Y_WEBGL, dstTexture.flipY); + _gl.pixelStorei(_gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, dstTexture.premultiplyAlpha); + _gl.pixelStorei(_gl.UNPACK_ALIGNMENT, dstTexture.unpackAlignment); + const currentUnpackRowLen = _gl.getParameter(_gl.UNPACK_ROW_LENGTH); + const currentUnpackImageHeight = _gl.getParameter(_gl.UNPACK_IMAGE_HEIGHT); + const currentUnpackSkipPixels = _gl.getParameter(_gl.UNPACK_SKIP_PIXELS); + const currentUnpackSkipRows = _gl.getParameter(_gl.UNPACK_SKIP_ROWS); + const currentUnpackSkipImages = _gl.getParameter(_gl.UNPACK_SKIP_IMAGES); + _gl.pixelStorei(_gl.UNPACK_ROW_LENGTH, image.width); + _gl.pixelStorei(_gl.UNPACK_IMAGE_HEIGHT, image.height); + _gl.pixelStorei(_gl.UNPACK_SKIP_PIXELS, minX); + _gl.pixelStorei(_gl.UNPACK_SKIP_ROWS, minY); + _gl.pixelStorei(_gl.UNPACK_SKIP_IMAGES, minZ); + if (srcTexture.isDataTexture || srcTexture.isData3DTexture) { + _gl.texSubImage3D(glTarget, level, dstX, dstY, dstZ, width, height, depth2, glFormat, glType, image.data); + } else { + if (dstTexture.isCompressedArrayTexture) { + _gl.compressedTexSubImage3D(glTarget, level, dstX, dstY, dstZ, width, height, depth2, glFormat, image.data); + } else { + _gl.texSubImage3D(glTarget, level, dstX, dstY, dstZ, width, height, depth2, glFormat, glType, image); + } + } + _gl.pixelStorei(_gl.UNPACK_ROW_LENGTH, currentUnpackRowLen); + _gl.pixelStorei(_gl.UNPACK_IMAGE_HEIGHT, currentUnpackImageHeight); + _gl.pixelStorei(_gl.UNPACK_SKIP_PIXELS, currentUnpackSkipPixels); + _gl.pixelStorei(_gl.UNPACK_SKIP_ROWS, currentUnpackSkipRows); + _gl.pixelStorei(_gl.UNPACK_SKIP_IMAGES, currentUnpackSkipImages); + if (level === 0 && dstTexture.generateMipmaps) _gl.generateMipmap(glTarget); + state.unbindTexture(); + }; + this.initRenderTarget = function(target) { + if (properties.get(target).__webglFramebuffer === void 0) { + textures.setupRenderTarget(target); + } + }; + this.initTexture = function(texture) { + if (texture.isCubeTexture) { + textures.setTextureCube(texture, 0); + } else if (texture.isData3DTexture) { + textures.setTexture3D(texture, 0); + } else if (texture.isDataArrayTexture || texture.isCompressedArrayTexture) { + textures.setTexture2DArray(texture, 0); + } else { + textures.setTexture2D(texture, 0); + } + state.unbindTexture(); + }; + this.resetState = function() { + _currentActiveCubeFace = 0; + _currentActiveMipmapLevel = 0; + _currentRenderTarget = null; + state.reset(); + bindingStates.reset(); + }; + if (typeof __THREE_DEVTOOLS__ !== "undefined") { + __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe", { detail: this })); + } + } + get coordinateSystem() { + return WebGLCoordinateSystem; + } + get outputColorSpace() { + return this._outputColorSpace; + } + set outputColorSpace(colorSpace) { + this._outputColorSpace = colorSpace; + const gl = this.getContext(); + gl.drawingBufferColorSpace = colorSpace === DisplayP3ColorSpace ? "display-p3" : "srgb"; + gl.unpackColorSpace = ColorManagement.workingColorSpace === LinearDisplayP3ColorSpace ? "display-p3" : "srgb"; + } +}; +var FogExp2 = class _FogExp2 { + constructor(color, density = 25e-5) { + this.isFogExp2 = true; + this.name = ""; + this.color = new Color(color); + this.density = density; + } + clone() { + return new _FogExp2(this.color, this.density); + } + toJSON() { + return { + type: "FogExp2", + name: this.name, + color: this.color.getHex(), + density: this.density + }; + } +}; +var Fog = class _Fog { + constructor(color, near = 1, far = 1e3) { + this.isFog = true; + this.name = ""; + this.color = new Color(color); + this.near = near; + this.far = far; + } + clone() { + return new _Fog(this.color, this.near, this.far); + } + toJSON() { + return { + type: "Fog", + name: this.name, + color: this.color.getHex(), + near: this.near, + far: this.far + }; + } +}; +var Scene = class extends Object3D { + constructor() { + super(); + this.isScene = true; + this.type = "Scene"; + this.background = null; + this.environment = null; + this.fog = null; + this.backgroundBlurriness = 0; + this.backgroundIntensity = 1; + this.backgroundRotation = new Euler(); + this.environmentIntensity = 1; + this.environmentRotation = new Euler(); + this.overrideMaterial = null; + if (typeof __THREE_DEVTOOLS__ !== "undefined") { + __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe", { detail: this })); + } + } + copy(source, recursive) { + super.copy(source, recursive); + if (source.background !== null) this.background = source.background.clone(); + if (source.environment !== null) this.environment = source.environment.clone(); + if (source.fog !== null) this.fog = source.fog.clone(); + this.backgroundBlurriness = source.backgroundBlurriness; + this.backgroundIntensity = source.backgroundIntensity; + this.backgroundRotation.copy(source.backgroundRotation); + this.environmentIntensity = source.environmentIntensity; + this.environmentRotation.copy(source.environmentRotation); + if (source.overrideMaterial !== null) this.overrideMaterial = source.overrideMaterial.clone(); + this.matrixAutoUpdate = source.matrixAutoUpdate; + return this; + } + toJSON(meta) { + const data = super.toJSON(meta); + if (this.fog !== null) data.object.fog = this.fog.toJSON(); + if (this.backgroundBlurriness > 0) data.object.backgroundBlurriness = this.backgroundBlurriness; + if (this.backgroundIntensity !== 1) data.object.backgroundIntensity = this.backgroundIntensity; + data.object.backgroundRotation = this.backgroundRotation.toArray(); + if (this.environmentIntensity !== 1) data.object.environmentIntensity = this.environmentIntensity; + data.object.environmentRotation = this.environmentRotation.toArray(); + return data; + } +}; +var InterleavedBuffer = class { + constructor(array, stride) { + this.isInterleavedBuffer = true; + this.array = array; + this.stride = stride; + this.count = array !== void 0 ? array.length / stride : 0; + this.usage = StaticDrawUsage; + this._updateRange = { offset: 0, count: -1 }; + this.updateRanges = []; + this.version = 0; + this.uuid = generateUUID(); + } + onUploadCallback() { + } + set needsUpdate(value) { + if (value === true) this.version++; + } + get updateRange() { + warnOnce("THREE.InterleavedBuffer: updateRange() is deprecated and will be removed in r169. Use addUpdateRange() instead."); + return this._updateRange; + } + setUsage(value) { + this.usage = value; + return this; + } + addUpdateRange(start, count) { + this.updateRanges.push({ start, count }); + } + clearUpdateRanges() { + this.updateRanges.length = 0; + } + copy(source) { + this.array = new source.array.constructor(source.array); + this.count = source.count; + this.stride = source.stride; + this.usage = source.usage; + return this; + } + copyAt(index1, attribute, index2) { + index1 *= this.stride; + index2 *= attribute.stride; + for (let i = 0, l = this.stride; i < l; i++) { + this.array[index1 + i] = attribute.array[index2 + i]; + } + return this; + } + set(value, offset = 0) { + this.array.set(value, offset); + return this; + } + clone(data) { + if (data.arrayBuffers === void 0) { + data.arrayBuffers = {}; + } + if (this.array.buffer._uuid === void 0) { + this.array.buffer._uuid = generateUUID(); + } + if (data.arrayBuffers[this.array.buffer._uuid] === void 0) { + data.arrayBuffers[this.array.buffer._uuid] = this.array.slice(0).buffer; + } + const array = new this.array.constructor(data.arrayBuffers[this.array.buffer._uuid]); + const ib = new this.constructor(array, this.stride); + ib.setUsage(this.usage); + return ib; + } + onUpload(callback) { + this.onUploadCallback = callback; + return this; + } + toJSON(data) { + if (data.arrayBuffers === void 0) { + data.arrayBuffers = {}; + } + if (this.array.buffer._uuid === void 0) { + this.array.buffer._uuid = generateUUID(); + } + if (data.arrayBuffers[this.array.buffer._uuid] === void 0) { + data.arrayBuffers[this.array.buffer._uuid] = Array.from(new Uint32Array(this.array.buffer)); + } + return { + uuid: this.uuid, + buffer: this.array.buffer._uuid, + type: this.array.constructor.name, + stride: this.stride + }; + } +}; +var _vector$6 = new Vector3(); +var InterleavedBufferAttribute = class _InterleavedBufferAttribute { + constructor(interleavedBuffer, itemSize, offset, normalized = false) { + this.isInterleavedBufferAttribute = true; + this.name = ""; + this.data = interleavedBuffer; + this.itemSize = itemSize; + this.offset = offset; + this.normalized = normalized; + } + get count() { + return this.data.count; + } + get array() { + return this.data.array; + } + set needsUpdate(value) { + this.data.needsUpdate = value; + } + applyMatrix4(m) { + for (let i = 0, l = this.data.count; i < l; i++) { + _vector$6.fromBufferAttribute(this, i); + _vector$6.applyMatrix4(m); + this.setXYZ(i, _vector$6.x, _vector$6.y, _vector$6.z); + } + return this; + } + applyNormalMatrix(m) { + for (let i = 0, l = this.count; i < l; i++) { + _vector$6.fromBufferAttribute(this, i); + _vector$6.applyNormalMatrix(m); + this.setXYZ(i, _vector$6.x, _vector$6.y, _vector$6.z); + } + return this; + } + transformDirection(m) { + for (let i = 0, l = this.count; i < l; i++) { + _vector$6.fromBufferAttribute(this, i); + _vector$6.transformDirection(m); + this.setXYZ(i, _vector$6.x, _vector$6.y, _vector$6.z); + } + return this; + } + getComponent(index, component) { + let value = this.array[index * this.data.stride + this.offset + component]; + if (this.normalized) value = denormalize(value, this.array); + return value; + } + setComponent(index, component, value) { + if (this.normalized) value = normalize(value, this.array); + this.data.array[index * this.data.stride + this.offset + component] = value; + return this; + } + setX(index, x) { + if (this.normalized) x = normalize(x, this.array); + this.data.array[index * this.data.stride + this.offset] = x; + return this; + } + setY(index, y) { + if (this.normalized) y = normalize(y, this.array); + this.data.array[index * this.data.stride + this.offset + 1] = y; + return this; + } + setZ(index, z) { + if (this.normalized) z = normalize(z, this.array); + this.data.array[index * this.data.stride + this.offset + 2] = z; + return this; + } + setW(index, w) { + if (this.normalized) w = normalize(w, this.array); + this.data.array[index * this.data.stride + this.offset + 3] = w; + return this; + } + getX(index) { + let x = this.data.array[index * this.data.stride + this.offset]; + if (this.normalized) x = denormalize(x, this.array); + return x; + } + getY(index) { + let y = this.data.array[index * this.data.stride + this.offset + 1]; + if (this.normalized) y = denormalize(y, this.array); + return y; + } + getZ(index) { + let z = this.data.array[index * this.data.stride + this.offset + 2]; + if (this.normalized) z = denormalize(z, this.array); + return z; + } + getW(index) { + let w = this.data.array[index * this.data.stride + this.offset + 3]; + if (this.normalized) w = denormalize(w, this.array); + return w; + } + setXY(index, x, y) { + index = index * this.data.stride + this.offset; + if (this.normalized) { + x = normalize(x, this.array); + y = normalize(y, this.array); + } + this.data.array[index + 0] = x; + this.data.array[index + 1] = y; + return this; + } + setXYZ(index, x, y, z) { + index = index * this.data.stride + this.offset; + if (this.normalized) { + x = normalize(x, this.array); + y = normalize(y, this.array); + z = normalize(z, this.array); + } + this.data.array[index + 0] = x; + this.data.array[index + 1] = y; + this.data.array[index + 2] = z; + return this; + } + setXYZW(index, x, y, z, w) { + index = index * this.data.stride + this.offset; + if (this.normalized) { + x = normalize(x, this.array); + y = normalize(y, this.array); + z = normalize(z, this.array); + w = normalize(w, this.array); + } + this.data.array[index + 0] = x; + this.data.array[index + 1] = y; + this.data.array[index + 2] = z; + this.data.array[index + 3] = w; + return this; + } + clone(data) { + if (data === void 0) { + console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will de-interleave buffer data."); + const array = []; + for (let i = 0; i < this.count; i++) { + const index = i * this.data.stride + this.offset; + for (let j = 0; j < this.itemSize; j++) { + array.push(this.data.array[index + j]); + } + } + return new BufferAttribute(new this.array.constructor(array), this.itemSize, this.normalized); + } else { + if (data.interleavedBuffers === void 0) { + data.interleavedBuffers = {}; + } + if (data.interleavedBuffers[this.data.uuid] === void 0) { + data.interleavedBuffers[this.data.uuid] = this.data.clone(data); + } + return new _InterleavedBufferAttribute(data.interleavedBuffers[this.data.uuid], this.itemSize, this.offset, this.normalized); + } + } + toJSON(data) { + if (data === void 0) { + console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data."); + const array = []; + for (let i = 0; i < this.count; i++) { + const index = i * this.data.stride + this.offset; + for (let j = 0; j < this.itemSize; j++) { + array.push(this.data.array[index + j]); + } + } + return { + itemSize: this.itemSize, + type: this.array.constructor.name, + array, + normalized: this.normalized + }; + } else { + if (data.interleavedBuffers === void 0) { + data.interleavedBuffers = {}; + } + if (data.interleavedBuffers[this.data.uuid] === void 0) { + data.interleavedBuffers[this.data.uuid] = this.data.toJSON(data); + } + return { + isInterleavedBufferAttribute: true, + itemSize: this.itemSize, + data: this.data.uuid, + offset: this.offset, + normalized: this.normalized + }; + } + } +}; +var SpriteMaterial = class extends Material { + constructor(parameters) { + super(); + this.isSpriteMaterial = true; + this.type = "SpriteMaterial"; + this.color = new Color(16777215); + this.map = null; + this.alphaMap = null; + this.rotation = 0; + this.sizeAttenuation = true; + this.transparent = true; + this.fog = true; + this.setValues(parameters); + } + copy(source) { + super.copy(source); + this.color.copy(source.color); + this.map = source.map; + this.alphaMap = source.alphaMap; + this.rotation = source.rotation; + this.sizeAttenuation = source.sizeAttenuation; + this.fog = source.fog; + return this; + } +}; +var _geometry; +var _intersectPoint = new Vector3(); +var _worldScale = new Vector3(); +var _mvPosition = new Vector3(); +var _alignedPosition = new Vector2(); +var _rotatedPosition = new Vector2(); +var _viewWorldMatrix = new Matrix4(); +var _vA = new Vector3(); +var _vB = new Vector3(); +var _vC = new Vector3(); +var _uvA = new Vector2(); +var _uvB = new Vector2(); +var _uvC = new Vector2(); +var Sprite = class extends Object3D { + constructor(material = new SpriteMaterial()) { + super(); + this.isSprite = true; + this.type = "Sprite"; + if (_geometry === void 0) { + _geometry = new BufferGeometry(); + const float32Array = new Float32Array([ + -0.5, + -0.5, + 0, + 0, + 0, + 0.5, + -0.5, + 0, + 1, + 0, + 0.5, + 0.5, + 0, + 1, + 1, + -0.5, + 0.5, + 0, + 0, + 1 + ]); + const interleavedBuffer = new InterleavedBuffer(float32Array, 5); + _geometry.setIndex([0, 1, 2, 0, 2, 3]); + _geometry.setAttribute("position", new InterleavedBufferAttribute(interleavedBuffer, 3, 0, false)); + _geometry.setAttribute("uv", new InterleavedBufferAttribute(interleavedBuffer, 2, 3, false)); + } + this.geometry = _geometry; + this.material = material; + this.center = new Vector2(0.5, 0.5); + } + raycast(raycaster, intersects2) { + if (raycaster.camera === null) { + console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'); + } + _worldScale.setFromMatrixScale(this.matrixWorld); + _viewWorldMatrix.copy(raycaster.camera.matrixWorld); + this.modelViewMatrix.multiplyMatrices(raycaster.camera.matrixWorldInverse, this.matrixWorld); + _mvPosition.setFromMatrixPosition(this.modelViewMatrix); + if (raycaster.camera.isPerspectiveCamera && this.material.sizeAttenuation === false) { + _worldScale.multiplyScalar(-_mvPosition.z); + } + const rotation = this.material.rotation; + let sin, cos; + if (rotation !== 0) { + cos = Math.cos(rotation); + sin = Math.sin(rotation); + } + const center = this.center; + transformVertex(_vA.set(-0.5, -0.5, 0), _mvPosition, center, _worldScale, sin, cos); + transformVertex(_vB.set(0.5, -0.5, 0), _mvPosition, center, _worldScale, sin, cos); + transformVertex(_vC.set(0.5, 0.5, 0), _mvPosition, center, _worldScale, sin, cos); + _uvA.set(0, 0); + _uvB.set(1, 0); + _uvC.set(1, 1); + let intersect2 = raycaster.ray.intersectTriangle(_vA, _vB, _vC, false, _intersectPoint); + if (intersect2 === null) { + transformVertex(_vB.set(-0.5, 0.5, 0), _mvPosition, center, _worldScale, sin, cos); + _uvB.set(0, 1); + intersect2 = raycaster.ray.intersectTriangle(_vA, _vC, _vB, false, _intersectPoint); + if (intersect2 === null) { + return; + } + } + const distance = raycaster.ray.origin.distanceTo(_intersectPoint); + if (distance < raycaster.near || distance > raycaster.far) return; + intersects2.push({ + distance, + point: _intersectPoint.clone(), + uv: Triangle.getInterpolation(_intersectPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2()), + face: null, + object: this + }); + } + copy(source, recursive) { + super.copy(source, recursive); + if (source.center !== void 0) this.center.copy(source.center); + this.material = source.material; + return this; + } +}; +function transformVertex(vertexPosition, mvPosition, center, scale, sin, cos) { + _alignedPosition.subVectors(vertexPosition, center).addScalar(0.5).multiply(scale); + if (sin !== void 0) { + _rotatedPosition.x = cos * _alignedPosition.x - sin * _alignedPosition.y; + _rotatedPosition.y = sin * _alignedPosition.x + cos * _alignedPosition.y; + } else { + _rotatedPosition.copy(_alignedPosition); + } + vertexPosition.copy(mvPosition); + vertexPosition.x += _rotatedPosition.x; + vertexPosition.y += _rotatedPosition.y; + vertexPosition.applyMatrix4(_viewWorldMatrix); +} +var _v1$2 = new Vector3(); +var _v2$1 = new Vector3(); +var LOD = class extends Object3D { + constructor() { + super(); + this._currentLevel = 0; + this.type = "LOD"; + Object.defineProperties(this, { + levels: { + enumerable: true, + value: [] + }, + isLOD: { + value: true + } + }); + this.autoUpdate = true; + } + copy(source) { + super.copy(source, false); + const levels = source.levels; + for (let i = 0, l = levels.length; i < l; i++) { + const level = levels[i]; + this.addLevel(level.object.clone(), level.distance, level.hysteresis); + } + this.autoUpdate = source.autoUpdate; + return this; + } + addLevel(object, distance = 0, hysteresis = 0) { + distance = Math.abs(distance); + const levels = this.levels; + let l; + for (l = 0; l < levels.length; l++) { + if (distance < levels[l].distance) { + break; + } + } + levels.splice(l, 0, { distance, hysteresis, object }); + this.add(object); + return this; + } + getCurrentLevel() { + return this._currentLevel; + } + getObjectForDistance(distance) { + const levels = this.levels; + if (levels.length > 0) { + let i, l; + for (i = 1, l = levels.length; i < l; i++) { + let levelDistance = levels[i].distance; + if (levels[i].object.visible) { + levelDistance -= levelDistance * levels[i].hysteresis; + } + if (distance < levelDistance) { + break; + } + } + return levels[i - 1].object; + } + return null; + } + raycast(raycaster, intersects2) { + const levels = this.levels; + if (levels.length > 0) { + _v1$2.setFromMatrixPosition(this.matrixWorld); + const distance = raycaster.ray.origin.distanceTo(_v1$2); + this.getObjectForDistance(distance).raycast(raycaster, intersects2); + } + } + update(camera) { + const levels = this.levels; + if (levels.length > 1) { + _v1$2.setFromMatrixPosition(camera.matrixWorld); + _v2$1.setFromMatrixPosition(this.matrixWorld); + const distance = _v1$2.distanceTo(_v2$1) / camera.zoom; + levels[0].object.visible = true; + let i, l; + for (i = 1, l = levels.length; i < l; i++) { + let levelDistance = levels[i].distance; + if (levels[i].object.visible) { + levelDistance -= levelDistance * levels[i].hysteresis; + } + if (distance >= levelDistance) { + levels[i - 1].object.visible = false; + levels[i].object.visible = true; + } else { + break; + } + } + this._currentLevel = i - 1; + for (; i < l; i++) { + levels[i].object.visible = false; + } + } + } + toJSON(meta) { + const data = super.toJSON(meta); + if (this.autoUpdate === false) data.object.autoUpdate = false; + data.object.levels = []; + const levels = this.levels; + for (let i = 0, l = levels.length; i < l; i++) { + const level = levels[i]; + data.object.levels.push({ + object: level.object.uuid, + distance: level.distance, + hysteresis: level.hysteresis + }); + } + return data; + } +}; +var _basePosition = new Vector3(); +var _skinIndex = new Vector4(); +var _skinWeight = new Vector4(); +var _vector3 = new Vector3(); +var _matrix4 = new Matrix4(); +var _vertex = new Vector3(); +var _sphere$4 = new Sphere(); +var _inverseMatrix$2 = new Matrix4(); +var _ray$2 = new Ray(); +var SkinnedMesh = class extends Mesh { + constructor(geometry, material) { + super(geometry, material); + this.isSkinnedMesh = true; + this.type = "SkinnedMesh"; + this.bindMode = AttachedBindMode; + this.bindMatrix = new Matrix4(); + this.bindMatrixInverse = new Matrix4(); + this.boundingBox = null; + this.boundingSphere = null; + } + computeBoundingBox() { + const geometry = this.geometry; + if (this.boundingBox === null) { + this.boundingBox = new Box3(); + } + this.boundingBox.makeEmpty(); + const positionAttribute = geometry.getAttribute("position"); + for (let i = 0; i < positionAttribute.count; i++) { + this.getVertexPosition(i, _vertex); + this.boundingBox.expandByPoint(_vertex); + } + } + computeBoundingSphere() { + const geometry = this.geometry; + if (this.boundingSphere === null) { + this.boundingSphere = new Sphere(); + } + this.boundingSphere.makeEmpty(); + const positionAttribute = geometry.getAttribute("position"); + for (let i = 0; i < positionAttribute.count; i++) { + this.getVertexPosition(i, _vertex); + this.boundingSphere.expandByPoint(_vertex); + } + } + copy(source, recursive) { + super.copy(source, recursive); + this.bindMode = source.bindMode; + this.bindMatrix.copy(source.bindMatrix); + this.bindMatrixInverse.copy(source.bindMatrixInverse); + this.skeleton = source.skeleton; + if (source.boundingBox !== null) this.boundingBox = source.boundingBox.clone(); + if (source.boundingSphere !== null) this.boundingSphere = source.boundingSphere.clone(); + return this; + } + raycast(raycaster, intersects2) { + const material = this.material; + const matrixWorld = this.matrixWorld; + if (material === void 0) return; + if (this.boundingSphere === null) this.computeBoundingSphere(); + _sphere$4.copy(this.boundingSphere); + _sphere$4.applyMatrix4(matrixWorld); + if (raycaster.ray.intersectsSphere(_sphere$4) === false) return; + _inverseMatrix$2.copy(matrixWorld).invert(); + _ray$2.copy(raycaster.ray).applyMatrix4(_inverseMatrix$2); + if (this.boundingBox !== null) { + if (_ray$2.intersectsBox(this.boundingBox) === false) return; + } + this._computeIntersections(raycaster, intersects2, _ray$2); + } + getVertexPosition(index, target) { + super.getVertexPosition(index, target); + this.applyBoneTransform(index, target); + return target; + } + bind(skeleton, bindMatrix) { + this.skeleton = skeleton; + if (bindMatrix === void 0) { + this.updateMatrixWorld(true); + this.skeleton.calculateInverses(); + bindMatrix = this.matrixWorld; + } + this.bindMatrix.copy(bindMatrix); + this.bindMatrixInverse.copy(bindMatrix).invert(); + } + pose() { + this.skeleton.pose(); + } + normalizeSkinWeights() { + const vector = new Vector4(); + const skinWeight = this.geometry.attributes.skinWeight; + for (let i = 0, l = skinWeight.count; i < l; i++) { + vector.fromBufferAttribute(skinWeight, i); + const scale = 1 / vector.manhattanLength(); + if (scale !== Infinity) { + vector.multiplyScalar(scale); + } else { + vector.set(1, 0, 0, 0); + } + skinWeight.setXYZW(i, vector.x, vector.y, vector.z, vector.w); + } + } + updateMatrixWorld(force) { + super.updateMatrixWorld(force); + if (this.bindMode === AttachedBindMode) { + this.bindMatrixInverse.copy(this.matrixWorld).invert(); + } else if (this.bindMode === DetachedBindMode) { + this.bindMatrixInverse.copy(this.bindMatrix).invert(); + } else { + console.warn("THREE.SkinnedMesh: Unrecognized bindMode: " + this.bindMode); + } + } + applyBoneTransform(index, vector) { + const skeleton = this.skeleton; + const geometry = this.geometry; + _skinIndex.fromBufferAttribute(geometry.attributes.skinIndex, index); + _skinWeight.fromBufferAttribute(geometry.attributes.skinWeight, index); + _basePosition.copy(vector).applyMatrix4(this.bindMatrix); + vector.set(0, 0, 0); + for (let i = 0; i < 4; i++) { + const weight = _skinWeight.getComponent(i); + if (weight !== 0) { + const boneIndex = _skinIndex.getComponent(i); + _matrix4.multiplyMatrices(skeleton.bones[boneIndex].matrixWorld, skeleton.boneInverses[boneIndex]); + vector.addScaledVector(_vector3.copy(_basePosition).applyMatrix4(_matrix4), weight); + } + } + return vector.applyMatrix4(this.bindMatrixInverse); + } +}; +var Bone = class extends Object3D { + constructor() { + super(); + this.isBone = true; + this.type = "Bone"; + } +}; +var DataTexture = class extends Texture { + constructor(data = null, width = 1, height = 1, format, type, mapping, wrapS, wrapT, magFilter = NearestFilter, minFilter = NearestFilter, anisotropy, colorSpace) { + super(null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, colorSpace); + this.isDataTexture = true; + this.image = { data, width, height }; + this.generateMipmaps = false; + this.flipY = false; + this.unpackAlignment = 1; + } +}; +var _offsetMatrix = new Matrix4(); +var _identityMatrix$1 = new Matrix4(); +var Skeleton = class _Skeleton { + constructor(bones = [], boneInverses = []) { + this.uuid = generateUUID(); + this.bones = bones.slice(0); + this.boneInverses = boneInverses; + this.boneMatrices = null; + this.boneTexture = null; + this.init(); + } + init() { + const bones = this.bones; + const boneInverses = this.boneInverses; + this.boneMatrices = new Float32Array(bones.length * 16); + if (boneInverses.length === 0) { + this.calculateInverses(); + } else { + if (bones.length !== boneInverses.length) { + console.warn("THREE.Skeleton: Number of inverse bone matrices does not match amount of bones."); + this.boneInverses = []; + for (let i = 0, il = this.bones.length; i < il; i++) { + this.boneInverses.push(new Matrix4()); + } + } + } + } + calculateInverses() { + this.boneInverses.length = 0; + for (let i = 0, il = this.bones.length; i < il; i++) { + const inverse = new Matrix4(); + if (this.bones[i]) { + inverse.copy(this.bones[i].matrixWorld).invert(); + } + this.boneInverses.push(inverse); + } + } + pose() { + for (let i = 0, il = this.bones.length; i < il; i++) { + const bone = this.bones[i]; + if (bone) { + bone.matrixWorld.copy(this.boneInverses[i]).invert(); + } + } + for (let i = 0, il = this.bones.length; i < il; i++) { + const bone = this.bones[i]; + if (bone) { + if (bone.parent && bone.parent.isBone) { + bone.matrix.copy(bone.parent.matrixWorld).invert(); + bone.matrix.multiply(bone.matrixWorld); + } else { + bone.matrix.copy(bone.matrixWorld); + } + bone.matrix.decompose(bone.position, bone.quaternion, bone.scale); + } + } + } + update() { + const bones = this.bones; + const boneInverses = this.boneInverses; + const boneMatrices = this.boneMatrices; + const boneTexture = this.boneTexture; + for (let i = 0, il = bones.length; i < il; i++) { + const matrix = bones[i] ? bones[i].matrixWorld : _identityMatrix$1; + _offsetMatrix.multiplyMatrices(matrix, boneInverses[i]); + _offsetMatrix.toArray(boneMatrices, i * 16); + } + if (boneTexture !== null) { + boneTexture.needsUpdate = true; + } + } + clone() { + return new _Skeleton(this.bones, this.boneInverses); + } + computeBoneTexture() { + let size = Math.sqrt(this.bones.length * 4); + size = Math.ceil(size / 4) * 4; + size = Math.max(size, 4); + const boneMatrices = new Float32Array(size * size * 4); + boneMatrices.set(this.boneMatrices); + const boneTexture = new DataTexture(boneMatrices, size, size, RGBAFormat, FloatType); + boneTexture.needsUpdate = true; + this.boneMatrices = boneMatrices; + this.boneTexture = boneTexture; + return this; + } + getBoneByName(name) { + for (let i = 0, il = this.bones.length; i < il; i++) { + const bone = this.bones[i]; + if (bone.name === name) { + return bone; + } + } + return void 0; + } + dispose() { + if (this.boneTexture !== null) { + this.boneTexture.dispose(); + this.boneTexture = null; + } + } + fromJSON(json, bones) { + this.uuid = json.uuid; + for (let i = 0, l = json.bones.length; i < l; i++) { + const uuid = json.bones[i]; + let bone = bones[uuid]; + if (bone === void 0) { + console.warn("THREE.Skeleton: No bone found with UUID:", uuid); + bone = new Bone(); + } + this.bones.push(bone); + this.boneInverses.push(new Matrix4().fromArray(json.boneInverses[i])); + } + this.init(); + return this; + } + toJSON() { + const data = { + metadata: { + version: 4.6, + type: "Skeleton", + generator: "Skeleton.toJSON" + }, + bones: [], + boneInverses: [] + }; + data.uuid = this.uuid; + const bones = this.bones; + const boneInverses = this.boneInverses; + for (let i = 0, l = bones.length; i < l; i++) { + const bone = bones[i]; + data.bones.push(bone.uuid); + const boneInverse = boneInverses[i]; + data.boneInverses.push(boneInverse.toArray()); + } + return data; + } +}; +var InstancedBufferAttribute = class extends BufferAttribute { + constructor(array, itemSize, normalized, meshPerAttribute = 1) { + super(array, itemSize, normalized); + this.isInstancedBufferAttribute = true; + this.meshPerAttribute = meshPerAttribute; + } + copy(source) { + super.copy(source); + this.meshPerAttribute = source.meshPerAttribute; + return this; + } + toJSON() { + const data = super.toJSON(); + data.meshPerAttribute = this.meshPerAttribute; + data.isInstancedBufferAttribute = true; + return data; + } +}; +var _instanceLocalMatrix = new Matrix4(); +var _instanceWorldMatrix = new Matrix4(); +var _instanceIntersects = []; +var _box3 = new Box3(); +var _identity = new Matrix4(); +var _mesh$1 = new Mesh(); +var _sphere$3 = new Sphere(); +var InstancedMesh = class extends Mesh { + constructor(geometry, material, count) { + super(geometry, material); + this.isInstancedMesh = true; + this.instanceMatrix = new InstancedBufferAttribute(new Float32Array(count * 16), 16); + this.instanceColor = null; + this.morphTexture = null; + this.count = count; + this.boundingBox = null; + this.boundingSphere = null; + for (let i = 0; i < count; i++) { + this.setMatrixAt(i, _identity); + } + } + computeBoundingBox() { + const geometry = this.geometry; + const count = this.count; + if (this.boundingBox === null) { + this.boundingBox = new Box3(); + } + if (geometry.boundingBox === null) { + geometry.computeBoundingBox(); + } + this.boundingBox.makeEmpty(); + for (let i = 0; i < count; i++) { + this.getMatrixAt(i, _instanceLocalMatrix); + _box3.copy(geometry.boundingBox).applyMatrix4(_instanceLocalMatrix); + this.boundingBox.union(_box3); + } + } + computeBoundingSphere() { + const geometry = this.geometry; + const count = this.count; + if (this.boundingSphere === null) { + this.boundingSphere = new Sphere(); + } + if (geometry.boundingSphere === null) { + geometry.computeBoundingSphere(); + } + this.boundingSphere.makeEmpty(); + for (let i = 0; i < count; i++) { + this.getMatrixAt(i, _instanceLocalMatrix); + _sphere$3.copy(geometry.boundingSphere).applyMatrix4(_instanceLocalMatrix); + this.boundingSphere.union(_sphere$3); + } + } + copy(source, recursive) { + super.copy(source, recursive); + this.instanceMatrix.copy(source.instanceMatrix); + if (source.morphTexture !== null) this.morphTexture = source.morphTexture.clone(); + if (source.instanceColor !== null) this.instanceColor = source.instanceColor.clone(); + this.count = source.count; + if (source.boundingBox !== null) this.boundingBox = source.boundingBox.clone(); + if (source.boundingSphere !== null) this.boundingSphere = source.boundingSphere.clone(); + return this; + } + getColorAt(index, color) { + color.fromArray(this.instanceColor.array, index * 3); + } + getMatrixAt(index, matrix) { + matrix.fromArray(this.instanceMatrix.array, index * 16); + } + getMorphAt(index, object) { + const objectInfluences = object.morphTargetInfluences; + const array = this.morphTexture.source.data.data; + const len = objectInfluences.length + 1; + const dataIndex = index * len + 1; + for (let i = 0; i < objectInfluences.length; i++) { + objectInfluences[i] = array[dataIndex + i]; + } + } + raycast(raycaster, intersects2) { + const matrixWorld = this.matrixWorld; + const raycastTimes = this.count; + _mesh$1.geometry = this.geometry; + _mesh$1.material = this.material; + if (_mesh$1.material === void 0) return; + if (this.boundingSphere === null) this.computeBoundingSphere(); + _sphere$3.copy(this.boundingSphere); + _sphere$3.applyMatrix4(matrixWorld); + if (raycaster.ray.intersectsSphere(_sphere$3) === false) return; + for (let instanceId = 0; instanceId < raycastTimes; instanceId++) { + this.getMatrixAt(instanceId, _instanceLocalMatrix); + _instanceWorldMatrix.multiplyMatrices(matrixWorld, _instanceLocalMatrix); + _mesh$1.matrixWorld = _instanceWorldMatrix; + _mesh$1.raycast(raycaster, _instanceIntersects); + for (let i = 0, l = _instanceIntersects.length; i < l; i++) { + const intersect2 = _instanceIntersects[i]; + intersect2.instanceId = instanceId; + intersect2.object = this; + intersects2.push(intersect2); + } + _instanceIntersects.length = 0; + } + } + setColorAt(index, color) { + if (this.instanceColor === null) { + this.instanceColor = new InstancedBufferAttribute(new Float32Array(this.instanceMatrix.count * 3).fill(1), 3); + } + color.toArray(this.instanceColor.array, index * 3); + } + setMatrixAt(index, matrix) { + matrix.toArray(this.instanceMatrix.array, index * 16); + } + setMorphAt(index, object) { + const objectInfluences = object.morphTargetInfluences; + const len = objectInfluences.length + 1; + if (this.morphTexture === null) { + this.morphTexture = new DataTexture(new Float32Array(len * this.count), len, this.count, RedFormat, FloatType); + } + const array = this.morphTexture.source.data.data; + let morphInfluencesSum = 0; + for (let i = 0; i < objectInfluences.length; i++) { + morphInfluencesSum += objectInfluences[i]; + } + const morphBaseInfluence = this.geometry.morphTargetsRelative ? 1 : 1 - morphInfluencesSum; + const dataIndex = len * index; + array[dataIndex] = morphBaseInfluence; + array.set(objectInfluences, dataIndex + 1); + } + updateMorphTargets() { + } + dispose() { + this.dispatchEvent({ type: "dispose" }); + if (this.morphTexture !== null) { + this.morphTexture.dispose(); + this.morphTexture = null; + } + return this; + } +}; +function sortOpaque(a, b) { + return a.z - b.z; +} +function sortTransparent(a, b) { + return b.z - a.z; +} +var MultiDrawRenderList = class { + constructor() { + this.index = 0; + this.pool = []; + this.list = []; + } + push(drawRange, z, index) { + const pool = this.pool; + const list = this.list; + if (this.index >= pool.length) { + pool.push({ + start: -1, + count: -1, + z: -1, + index: -1 + }); + } + const item = pool[this.index]; + list.push(item); + this.index++; + item.start = drawRange.start; + item.count = drawRange.count; + item.z = z; + item.index = index; + } + reset() { + this.list.length = 0; + this.index = 0; + } +}; +var _matrix$1 = new Matrix4(); +var _invMatrixWorld = new Matrix4(); +var _identityMatrix = new Matrix4(); +var _whiteColor = new Color(1, 1, 1); +var _projScreenMatrix$2 = new Matrix4(); +var _frustum = new Frustum(); +var _box$1 = new Box3(); +var _sphere$2 = new Sphere(); +var _vector$5 = new Vector3(); +var _forward = new Vector3(); +var _temp = new Vector3(); +var _renderList = new MultiDrawRenderList(); +var _mesh = new Mesh(); +var _batchIntersects = []; +function copyAttributeData(src, target, targetOffset = 0) { + const itemSize = target.itemSize; + if (src.isInterleavedBufferAttribute || src.array.constructor !== target.array.constructor) { + const vertexCount = src.count; + for (let i = 0; i < vertexCount; i++) { + for (let c = 0; c < itemSize; c++) { + target.setComponent(i + targetOffset, c, src.getComponent(i, c)); + } + } + } else { + target.array.set(src.array, targetOffset * itemSize); + } + target.needsUpdate = true; +} +var BatchedMesh = class extends Mesh { + get maxInstanceCount() { + return this._maxInstanceCount; + } + constructor(maxInstanceCount, maxVertexCount, maxIndexCount = maxVertexCount * 2, material) { + super(new BufferGeometry(), material); + this.isBatchedMesh = true; + this.perObjectFrustumCulled = true; + this.sortObjects = true; + this.boundingBox = null; + this.boundingSphere = null; + this.customSort = null; + this._drawInfo = []; + this._drawRanges = []; + this._reservedRanges = []; + this._bounds = []; + this._maxInstanceCount = maxInstanceCount; + this._maxVertexCount = maxVertexCount; + this._maxIndexCount = maxIndexCount; + this._geometryInitialized = false; + this._geometryCount = 0; + this._multiDrawCounts = new Int32Array(maxInstanceCount); + this._multiDrawStarts = new Int32Array(maxInstanceCount); + this._multiDrawCount = 0; + this._multiDrawInstances = null; + this._visibilityChanged = true; + this._matricesTexture = null; + this._indirectTexture = null; + this._colorsTexture = null; + this._initMatricesTexture(); + this._initIndirectTexture(); + } + _initMatricesTexture() { + let size = Math.sqrt(this._maxInstanceCount * 4); + size = Math.ceil(size / 4) * 4; + size = Math.max(size, 4); + const matricesArray = new Float32Array(size * size * 4); + const matricesTexture = new DataTexture(matricesArray, size, size, RGBAFormat, FloatType); + this._matricesTexture = matricesTexture; + } + _initIndirectTexture() { + let size = Math.sqrt(this._maxInstanceCount); + size = Math.ceil(size); + const indirectArray = new Uint32Array(size * size); + const indirectTexture = new DataTexture(indirectArray, size, size, RedIntegerFormat, UnsignedIntType); + this._indirectTexture = indirectTexture; + } + _initColorsTexture() { + let size = Math.sqrt(this._maxIndexCount); + size = Math.ceil(size); + const colorsArray = new Float32Array(size * size * 4).fill(1); + const colorsTexture = new DataTexture(colorsArray, size, size, RGBAFormat, FloatType); + colorsTexture.colorSpace = ColorManagement.workingColorSpace; + this._colorsTexture = colorsTexture; + } + _initializeGeometry(reference) { + const geometry = this.geometry; + const maxVertexCount = this._maxVertexCount; + const maxIndexCount = this._maxIndexCount; + if (this._geometryInitialized === false) { + for (const attributeName in reference.attributes) { + const srcAttribute = reference.getAttribute(attributeName); + const { array, itemSize, normalized } = srcAttribute; + const dstArray = new array.constructor(maxVertexCount * itemSize); + const dstAttribute = new BufferAttribute(dstArray, itemSize, normalized); + geometry.setAttribute(attributeName, dstAttribute); + } + if (reference.getIndex() !== null) { + const indexArray = maxVertexCount > 65535 ? new Uint32Array(maxIndexCount) : new Uint16Array(maxIndexCount); + geometry.setIndex(new BufferAttribute(indexArray, 1)); + } + this._geometryInitialized = true; + } + } + // Make sure the geometry is compatible with the existing combined geometry attributes + _validateGeometry(geometry) { + const batchGeometry = this.geometry; + if (Boolean(geometry.getIndex()) !== Boolean(batchGeometry.getIndex())) { + throw new Error('BatchedMesh: All geometries must consistently have "index".'); + } + for (const attributeName in batchGeometry.attributes) { + if (!geometry.hasAttribute(attributeName)) { + throw new Error(`BatchedMesh: Added geometry missing "${attributeName}". All geometries must have consistent attributes.`); + } + const srcAttribute = geometry.getAttribute(attributeName); + const dstAttribute = batchGeometry.getAttribute(attributeName); + if (srcAttribute.itemSize !== dstAttribute.itemSize || srcAttribute.normalized !== dstAttribute.normalized) { + throw new Error("BatchedMesh: All attributes must have a consistent itemSize and normalized value."); + } + } + } + setCustomSort(func) { + this.customSort = func; + return this; + } + computeBoundingBox() { + if (this.boundingBox === null) { + this.boundingBox = new Box3(); + } + const geometryCount = this._geometryCount; + const boundingBox = this.boundingBox; + const drawInfo = this._drawInfo; + boundingBox.makeEmpty(); + for (let i = 0; i < geometryCount; i++) { + if (drawInfo[i].active === false) continue; + const geometryId = drawInfo[i].geometryIndex; + this.getMatrixAt(i, _matrix$1); + this.getBoundingBoxAt(geometryId, _box$1).applyMatrix4(_matrix$1); + boundingBox.union(_box$1); + } + } + computeBoundingSphere() { + if (this.boundingSphere === null) { + this.boundingSphere = new Sphere(); + } + const boundingSphere = this.boundingSphere; + const drawInfo = this._drawInfo; + boundingSphere.makeEmpty(); + for (let i = 0, l = drawInfo.length; i < l; i++) { + if (drawInfo[i].active === false) continue; + const geometryId = drawInfo[i].geometryIndex; + this.getMatrixAt(i, _matrix$1); + this.getBoundingSphereAt(geometryId, _sphere$2).applyMatrix4(_matrix$1); + boundingSphere.union(_sphere$2); + } + } + addInstance(geometryId) { + if (this._drawInfo.length >= this._maxInstanceCount) { + throw new Error("BatchedMesh: Maximum item count reached."); + } + this._drawInfo.push({ + visible: true, + active: true, + geometryIndex: geometryId + }); + const drawId = this._drawInfo.length - 1; + const matricesTexture = this._matricesTexture; + const matricesArray = matricesTexture.image.data; + _identityMatrix.toArray(matricesArray, drawId * 16); + matricesTexture.needsUpdate = true; + const colorsTexture = this._colorsTexture; + if (colorsTexture) { + _whiteColor.toArray(colorsTexture.image.data, drawId * 4); + colorsTexture.needsUpdate = true; + } + return drawId; + } + addGeometry(geometry, vertexCount = -1, indexCount = -1) { + this._initializeGeometry(geometry); + this._validateGeometry(geometry); + if (this._drawInfo.length >= this._maxInstanceCount) { + throw new Error("BatchedMesh: Maximum item count reached."); + } + const reservedRange = { + vertexStart: -1, + vertexCount: -1, + indexStart: -1, + indexCount: -1 + }; + let lastRange = null; + const reservedRanges = this._reservedRanges; + const drawRanges = this._drawRanges; + const bounds = this._bounds; + if (this._geometryCount !== 0) { + lastRange = reservedRanges[reservedRanges.length - 1]; + } + if (vertexCount === -1) { + reservedRange.vertexCount = geometry.getAttribute("position").count; + } else { + reservedRange.vertexCount = vertexCount; + } + if (lastRange === null) { + reservedRange.vertexStart = 0; + } else { + reservedRange.vertexStart = lastRange.vertexStart + lastRange.vertexCount; + } + const index = geometry.getIndex(); + const hasIndex = index !== null; + if (hasIndex) { + if (indexCount === -1) { + reservedRange.indexCount = index.count; + } else { + reservedRange.indexCount = indexCount; + } + if (lastRange === null) { + reservedRange.indexStart = 0; + } else { + reservedRange.indexStart = lastRange.indexStart + lastRange.indexCount; + } + } + if (reservedRange.indexStart !== -1 && reservedRange.indexStart + reservedRange.indexCount > this._maxIndexCount || reservedRange.vertexStart + reservedRange.vertexCount > this._maxVertexCount) { + throw new Error("BatchedMesh: Reserved space request exceeds the maximum buffer size."); + } + const geometryId = this._geometryCount; + this._geometryCount++; + reservedRanges.push(reservedRange); + drawRanges.push({ + start: hasIndex ? reservedRange.indexStart : reservedRange.vertexStart, + count: -1 + }); + bounds.push({ + boxInitialized: false, + box: new Box3(), + sphereInitialized: false, + sphere: new Sphere() + }); + this.setGeometryAt(geometryId, geometry); + return geometryId; + } + setGeometryAt(geometryId, geometry) { + if (geometryId >= this._geometryCount) { + throw new Error("BatchedMesh: Maximum geometry count reached."); + } + this._validateGeometry(geometry); + const batchGeometry = this.geometry; + const hasIndex = batchGeometry.getIndex() !== null; + const dstIndex = batchGeometry.getIndex(); + const srcIndex = geometry.getIndex(); + const reservedRange = this._reservedRanges[geometryId]; + if (hasIndex && srcIndex.count > reservedRange.indexCount || geometry.attributes.position.count > reservedRange.vertexCount) { + throw new Error("BatchedMesh: Reserved space not large enough for provided geometry."); + } + const vertexStart = reservedRange.vertexStart; + const vertexCount = reservedRange.vertexCount; + for (const attributeName in batchGeometry.attributes) { + const srcAttribute = geometry.getAttribute(attributeName); + const dstAttribute = batchGeometry.getAttribute(attributeName); + copyAttributeData(srcAttribute, dstAttribute, vertexStart); + const itemSize = srcAttribute.itemSize; + for (let i = srcAttribute.count, l = vertexCount; i < l; i++) { + const index = vertexStart + i; + for (let c = 0; c < itemSize; c++) { + dstAttribute.setComponent(index, c, 0); + } + } + dstAttribute.needsUpdate = true; + dstAttribute.addUpdateRange(vertexStart * itemSize, vertexCount * itemSize); + } + if (hasIndex) { + const indexStart = reservedRange.indexStart; + for (let i = 0; i < srcIndex.count; i++) { + dstIndex.setX(indexStart + i, vertexStart + srcIndex.getX(i)); + } + for (let i = srcIndex.count, l = reservedRange.indexCount; i < l; i++) { + dstIndex.setX(indexStart + i, vertexStart); + } + dstIndex.needsUpdate = true; + dstIndex.addUpdateRange(indexStart, reservedRange.indexCount); + } + const bound = this._bounds[geometryId]; + if (geometry.boundingBox !== null) { + bound.box.copy(geometry.boundingBox); + bound.boxInitialized = true; + } else { + bound.boxInitialized = false; + } + if (geometry.boundingSphere !== null) { + bound.sphere.copy(geometry.boundingSphere); + bound.sphereInitialized = true; + } else { + bound.sphereInitialized = false; + } + const drawRange = this._drawRanges[geometryId]; + const posAttr = geometry.getAttribute("position"); + drawRange.count = hasIndex ? srcIndex.count : posAttr.count; + this._visibilityChanged = true; + return geometryId; + } + /* + deleteGeometry( geometryId ) { + + // TODO: delete geometry and associated instances + + } + */ + /* + deleteInstance( instanceId ) { + + // Note: User needs to call optimize() afterward to pack the data. + + const drawInfo = this._drawInfo; + if ( instanceId >= drawInfo.length || drawInfo[ instanceId ].active === false ) { + + return this; + + } + + drawInfo[ instanceId ].active = false; + this._visibilityChanged = true; + + return this; + + } + */ + // get bounding box and compute it if it doesn't exist + getBoundingBoxAt(geometryId, target) { + if (geometryId >= this._geometryCount) { + return null; + } + const bound = this._bounds[geometryId]; + const box = bound.box; + const geometry = this.geometry; + if (bound.boxInitialized === false) { + box.makeEmpty(); + const index = geometry.index; + const position = geometry.attributes.position; + const drawRange = this._drawRanges[geometryId]; + for (let i = drawRange.start, l = drawRange.start + drawRange.count; i < l; i++) { + let iv = i; + if (index) { + iv = index.getX(iv); + } + box.expandByPoint(_vector$5.fromBufferAttribute(position, iv)); + } + bound.boxInitialized = true; + } + target.copy(box); + return target; + } + // get bounding sphere and compute it if it doesn't exist + getBoundingSphereAt(geometryId, target) { + if (geometryId >= this._geometryCount) { + return null; + } + const bound = this._bounds[geometryId]; + const sphere = bound.sphere; + const geometry = this.geometry; + if (bound.sphereInitialized === false) { + sphere.makeEmpty(); + this.getBoundingBoxAt(geometryId, _box$1); + _box$1.getCenter(sphere.center); + const index = geometry.index; + const position = geometry.attributes.position; + const drawRange = this._drawRanges[geometryId]; + let maxRadiusSq = 0; + for (let i = drawRange.start, l = drawRange.start + drawRange.count; i < l; i++) { + let iv = i; + if (index) { + iv = index.getX(iv); + } + _vector$5.fromBufferAttribute(position, iv); + maxRadiusSq = Math.max(maxRadiusSq, sphere.center.distanceToSquared(_vector$5)); + } + sphere.radius = Math.sqrt(maxRadiusSq); + bound.sphereInitialized = true; + } + target.copy(sphere); + return target; + } + setMatrixAt(instanceId, matrix) { + const drawInfo = this._drawInfo; + const matricesTexture = this._matricesTexture; + const matricesArray = this._matricesTexture.image.data; + if (instanceId >= drawInfo.length || drawInfo[instanceId].active === false) { + return this; + } + matrix.toArray(matricesArray, instanceId * 16); + matricesTexture.needsUpdate = true; + return this; + } + getMatrixAt(instanceId, matrix) { + const drawInfo = this._drawInfo; + const matricesArray = this._matricesTexture.image.data; + if (instanceId >= drawInfo.length || drawInfo[instanceId].active === false) { + return null; + } + return matrix.fromArray(matricesArray, instanceId * 16); + } + setColorAt(instanceId, color) { + if (this._colorsTexture === null) { + this._initColorsTexture(); + } + const colorsTexture = this._colorsTexture; + const colorsArray = this._colorsTexture.image.data; + const drawInfo = this._drawInfo; + if (instanceId >= drawInfo.length || drawInfo[instanceId].active === false) { + return this; + } + color.toArray(colorsArray, instanceId * 4); + colorsTexture.needsUpdate = true; + return this; + } + getColorAt(instanceId, color) { + const colorsArray = this._colorsTexture.image.data; + const drawInfo = this._drawInfo; + if (instanceId >= drawInfo.length || drawInfo[instanceId].active === false) { + return null; + } + return color.fromArray(colorsArray, instanceId * 4); + } + setVisibleAt(instanceId, value) { + const drawInfo = this._drawInfo; + if (instanceId >= drawInfo.length || drawInfo[instanceId].active === false || drawInfo[instanceId].visible === value) { + return this; + } + drawInfo[instanceId].visible = value; + this._visibilityChanged = true; + return this; + } + getVisibleAt(instanceId) { + const drawInfo = this._drawInfo; + if (instanceId >= drawInfo.length || drawInfo[instanceId].active === false) { + return false; + } + return drawInfo[instanceId].visible; + } + raycast(raycaster, intersects2) { + const drawInfo = this._drawInfo; + const drawRanges = this._drawRanges; + const matrixWorld = this.matrixWorld; + const batchGeometry = this.geometry; + _mesh.material = this.material; + _mesh.geometry.index = batchGeometry.index; + _mesh.geometry.attributes = batchGeometry.attributes; + if (_mesh.geometry.boundingBox === null) { + _mesh.geometry.boundingBox = new Box3(); + } + if (_mesh.geometry.boundingSphere === null) { + _mesh.geometry.boundingSphere = new Sphere(); + } + for (let i = 0, l = drawInfo.length; i < l; i++) { + if (!drawInfo[i].visible || !drawInfo[i].active) { + continue; + } + const geometryId = drawInfo[i].geometryIndex; + const drawRange = drawRanges[geometryId]; + _mesh.geometry.setDrawRange(drawRange.start, drawRange.count); + this.getMatrixAt(i, _mesh.matrixWorld).premultiply(matrixWorld); + this.getBoundingBoxAt(geometryId, _mesh.geometry.boundingBox); + this.getBoundingSphereAt(geometryId, _mesh.geometry.boundingSphere); + _mesh.raycast(raycaster, _batchIntersects); + for (let j = 0, l2 = _batchIntersects.length; j < l2; j++) { + const intersect2 = _batchIntersects[j]; + intersect2.object = this; + intersect2.batchId = i; + intersects2.push(intersect2); + } + _batchIntersects.length = 0; + } + _mesh.material = null; + _mesh.geometry.index = null; + _mesh.geometry.attributes = {}; + _mesh.geometry.setDrawRange(0, Infinity); + } + copy(source) { + super.copy(source); + this.geometry = source.geometry.clone(); + this.perObjectFrustumCulled = source.perObjectFrustumCulled; + this.sortObjects = source.sortObjects; + this.boundingBox = source.boundingBox !== null ? source.boundingBox.clone() : null; + this.boundingSphere = source.boundingSphere !== null ? source.boundingSphere.clone() : null; + this._drawRanges = source._drawRanges.map((range) => ({ ...range })); + this._reservedRanges = source._reservedRanges.map((range) => ({ ...range })); + this._drawInfo = source._drawInfo.map((inf) => ({ ...inf })); + this._bounds = source._bounds.map((bound) => ({ + boxInitialized: bound.boxInitialized, + box: bound.box.clone(), + sphereInitialized: bound.sphereInitialized, + sphere: bound.sphere.clone() + })); + this._maxInstanceCount = source._maxInstanceCount; + this._maxVertexCount = source._maxVertexCount; + this._maxIndexCount = source._maxIndexCount; + this._geometryInitialized = source._geometryInitialized; + this._geometryCount = source._geometryCount; + this._multiDrawCounts = source._multiDrawCounts.slice(); + this._multiDrawStarts = source._multiDrawStarts.slice(); + this._matricesTexture = source._matricesTexture.clone(); + this._matricesTexture.image.data = this._matricesTexture.image.data.slice(); + if (this._colorsTexture !== null) { + this._colorsTexture = source._colorsTexture.clone(); + this._colorsTexture.image.data = this._colorsTexture.image.data.slice(); + } + return this; + } + dispose() { + this.geometry.dispose(); + this._matricesTexture.dispose(); + this._matricesTexture = null; + this._indirectTexture.dispose(); + this._indirectTexture = null; + if (this._colorsTexture !== null) { + this._colorsTexture.dispose(); + this._colorsTexture = null; + } + return this; + } + onBeforeRender(renderer, scene, camera, geometry, material) { + if (!this._visibilityChanged && !this.perObjectFrustumCulled && !this.sortObjects) { + return; + } + const index = geometry.getIndex(); + const bytesPerElement = index === null ? 1 : index.array.BYTES_PER_ELEMENT; + const drawInfo = this._drawInfo; + const multiDrawStarts = this._multiDrawStarts; + const multiDrawCounts = this._multiDrawCounts; + const drawRanges = this._drawRanges; + const perObjectFrustumCulled = this.perObjectFrustumCulled; + const indirectTexture = this._indirectTexture; + const indirectArray = indirectTexture.image.data; + if (perObjectFrustumCulled) { + _projScreenMatrix$2.multiplyMatrices(camera.projectionMatrix, camera.matrixWorldInverse).multiply(this.matrixWorld); + _frustum.setFromProjectionMatrix( + _projScreenMatrix$2, + renderer.coordinateSystem + ); + } + let count = 0; + if (this.sortObjects) { + _invMatrixWorld.copy(this.matrixWorld).invert(); + _vector$5.setFromMatrixPosition(camera.matrixWorld).applyMatrix4(_invMatrixWorld); + _forward.set(0, 0, -1).transformDirection(camera.matrixWorld).transformDirection(_invMatrixWorld); + for (let i = 0, l = drawInfo.length; i < l; i++) { + if (drawInfo[i].visible && drawInfo[i].active) { + const geometryId = drawInfo[i].geometryIndex; + this.getMatrixAt(i, _matrix$1); + this.getBoundingSphereAt(geometryId, _sphere$2).applyMatrix4(_matrix$1); + let culled = false; + if (perObjectFrustumCulled) { + culled = !_frustum.intersectsSphere(_sphere$2); + } + if (!culled) { + const z = _temp.subVectors(_sphere$2.center, _vector$5).dot(_forward); + _renderList.push(drawRanges[geometryId], z, i); + } + } + } + const list = _renderList.list; + const customSort = this.customSort; + if (customSort === null) { + list.sort(material.transparent ? sortTransparent : sortOpaque); + } else { + customSort.call(this, list, camera); + } + for (let i = 0, l = list.length; i < l; i++) { + const item = list[i]; + multiDrawStarts[count] = item.start * bytesPerElement; + multiDrawCounts[count] = item.count; + indirectArray[count] = item.index; + count++; + } + _renderList.reset(); + } else { + for (let i = 0, l = drawInfo.length; i < l; i++) { + if (drawInfo[i].visible && drawInfo[i].active) { + const geometryId = drawInfo[i].geometryIndex; + let culled = false; + if (perObjectFrustumCulled) { + this.getMatrixAt(i, _matrix$1); + this.getBoundingSphereAt(geometryId, _sphere$2).applyMatrix4(_matrix$1); + culled = !_frustum.intersectsSphere(_sphere$2); + } + if (!culled) { + const range = drawRanges[geometryId]; + multiDrawStarts[count] = range.start * bytesPerElement; + multiDrawCounts[count] = range.count; + indirectArray[count] = i; + count++; + } + } + } + } + indirectTexture.needsUpdate = true; + this._multiDrawCount = count; + this._visibilityChanged = false; + } + onBeforeShadow(renderer, object, camera, shadowCamera, geometry, depthMaterial) { + this.onBeforeRender(renderer, null, shadowCamera, geometry, depthMaterial); + } +}; +var LineBasicMaterial = class extends Material { + constructor(parameters) { + super(); + this.isLineBasicMaterial = true; + this.type = "LineBasicMaterial"; + this.color = new Color(16777215); + this.map = null; + this.linewidth = 1; + this.linecap = "round"; + this.linejoin = "round"; + this.fog = true; + this.setValues(parameters); + } + copy(source) { + super.copy(source); + this.color.copy(source.color); + this.map = source.map; + this.linewidth = source.linewidth; + this.linecap = source.linecap; + this.linejoin = source.linejoin; + this.fog = source.fog; + return this; + } +}; +var _vStart = new Vector3(); +var _vEnd = new Vector3(); +var _inverseMatrix$1 = new Matrix4(); +var _ray$1 = new Ray(); +var _sphere$1 = new Sphere(); +var _intersectPointOnRay = new Vector3(); +var _intersectPointOnSegment = new Vector3(); +var Line = class extends Object3D { + constructor(geometry = new BufferGeometry(), material = new LineBasicMaterial()) { + super(); + this.isLine = true; + this.type = "Line"; + this.geometry = geometry; + this.material = material; + this.updateMorphTargets(); + } + copy(source, recursive) { + super.copy(source, recursive); + this.material = Array.isArray(source.material) ? source.material.slice() : source.material; + this.geometry = source.geometry; + return this; + } + computeLineDistances() { + const geometry = this.geometry; + if (geometry.index === null) { + const positionAttribute = geometry.attributes.position; + const lineDistances = [0]; + for (let i = 1, l = positionAttribute.count; i < l; i++) { + _vStart.fromBufferAttribute(positionAttribute, i - 1); + _vEnd.fromBufferAttribute(positionAttribute, i); + lineDistances[i] = lineDistances[i - 1]; + lineDistances[i] += _vStart.distanceTo(_vEnd); + } + geometry.setAttribute("lineDistance", new Float32BufferAttribute(lineDistances, 1)); + } else { + console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry."); + } + return this; + } + raycast(raycaster, intersects2) { + const geometry = this.geometry; + const matrixWorld = this.matrixWorld; + const threshold = raycaster.params.Line.threshold; + const drawRange = geometry.drawRange; + if (geometry.boundingSphere === null) geometry.computeBoundingSphere(); + _sphere$1.copy(geometry.boundingSphere); + _sphere$1.applyMatrix4(matrixWorld); + _sphere$1.radius += threshold; + if (raycaster.ray.intersectsSphere(_sphere$1) === false) return; + _inverseMatrix$1.copy(matrixWorld).invert(); + _ray$1.copy(raycaster.ray).applyMatrix4(_inverseMatrix$1); + const localThreshold = threshold / ((this.scale.x + this.scale.y + this.scale.z) / 3); + const localThresholdSq = localThreshold * localThreshold; + const step = this.isLineSegments ? 2 : 1; + const index = geometry.index; + const attributes = geometry.attributes; + const positionAttribute = attributes.position; + if (index !== null) { + const start = Math.max(0, drawRange.start); + const end = Math.min(index.count, drawRange.start + drawRange.count); + for (let i = start, l = end - 1; i < l; i += step) { + const a = index.getX(i); + const b = index.getX(i + 1); + const intersect2 = checkIntersection(this, raycaster, _ray$1, localThresholdSq, a, b); + if (intersect2) { + intersects2.push(intersect2); + } + } + if (this.isLineLoop) { + const a = index.getX(end - 1); + const b = index.getX(start); + const intersect2 = checkIntersection(this, raycaster, _ray$1, localThresholdSq, a, b); + if (intersect2) { + intersects2.push(intersect2); + } + } + } else { + const start = Math.max(0, drawRange.start); + const end = Math.min(positionAttribute.count, drawRange.start + drawRange.count); + for (let i = start, l = end - 1; i < l; i += step) { + const intersect2 = checkIntersection(this, raycaster, _ray$1, localThresholdSq, i, i + 1); + if (intersect2) { + intersects2.push(intersect2); + } + } + if (this.isLineLoop) { + const intersect2 = checkIntersection(this, raycaster, _ray$1, localThresholdSq, end - 1, start); + if (intersect2) { + intersects2.push(intersect2); + } + } + } + } + updateMorphTargets() { + const geometry = this.geometry; + const morphAttributes = geometry.morphAttributes; + const keys = Object.keys(morphAttributes); + if (keys.length > 0) { + const morphAttribute = morphAttributes[keys[0]]; + if (morphAttribute !== void 0) { + this.morphTargetInfluences = []; + this.morphTargetDictionary = {}; + for (let m = 0, ml = morphAttribute.length; m < ml; m++) { + const name = morphAttribute[m].name || String(m); + this.morphTargetInfluences.push(0); + this.morphTargetDictionary[name] = m; + } + } + } + } +}; +function checkIntersection(object, raycaster, ray, thresholdSq, a, b) { + const positionAttribute = object.geometry.attributes.position; + _vStart.fromBufferAttribute(positionAttribute, a); + _vEnd.fromBufferAttribute(positionAttribute, b); + const distSq = ray.distanceSqToSegment(_vStart, _vEnd, _intersectPointOnRay, _intersectPointOnSegment); + if (distSq > thresholdSq) return; + _intersectPointOnRay.applyMatrix4(object.matrixWorld); + const distance = raycaster.ray.origin.distanceTo(_intersectPointOnRay); + if (distance < raycaster.near || distance > raycaster.far) return; + return { + distance, + // What do we want? intersection point on the ray or on the segment?? + // point: raycaster.ray.at( distance ), + point: _intersectPointOnSegment.clone().applyMatrix4(object.matrixWorld), + index: a, + face: null, + faceIndex: null, + object + }; +} +var _start = new Vector3(); +var _end = new Vector3(); +var LineSegments = class extends Line { + constructor(geometry, material) { + super(geometry, material); + this.isLineSegments = true; + this.type = "LineSegments"; + } + computeLineDistances() { + const geometry = this.geometry; + if (geometry.index === null) { + const positionAttribute = geometry.attributes.position; + const lineDistances = []; + for (let i = 0, l = positionAttribute.count; i < l; i += 2) { + _start.fromBufferAttribute(positionAttribute, i); + _end.fromBufferAttribute(positionAttribute, i + 1); + lineDistances[i] = i === 0 ? 0 : lineDistances[i - 1]; + lineDistances[i + 1] = lineDistances[i] + _start.distanceTo(_end); + } + geometry.setAttribute("lineDistance", new Float32BufferAttribute(lineDistances, 1)); + } else { + console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry."); + } + return this; + } +}; +var LineLoop = class extends Line { + constructor(geometry, material) { + super(geometry, material); + this.isLineLoop = true; + this.type = "LineLoop"; + } +}; +var PointsMaterial = class extends Material { + constructor(parameters) { + super(); + this.isPointsMaterial = true; + this.type = "PointsMaterial"; + this.color = new Color(16777215); + this.map = null; + this.alphaMap = null; + this.size = 1; + this.sizeAttenuation = true; + this.fog = true; + this.setValues(parameters); + } + copy(source) { + super.copy(source); + this.color.copy(source.color); + this.map = source.map; + this.alphaMap = source.alphaMap; + this.size = source.size; + this.sizeAttenuation = source.sizeAttenuation; + this.fog = source.fog; + return this; + } +}; +var _inverseMatrix = new Matrix4(); +var _ray = new Ray(); +var _sphere = new Sphere(); +var _position$2 = new Vector3(); +var Points = class extends Object3D { + constructor(geometry = new BufferGeometry(), material = new PointsMaterial()) { + super(); + this.isPoints = true; + this.type = "Points"; + this.geometry = geometry; + this.material = material; + this.updateMorphTargets(); + } + copy(source, recursive) { + super.copy(source, recursive); + this.material = Array.isArray(source.material) ? source.material.slice() : source.material; + this.geometry = source.geometry; + return this; + } + raycast(raycaster, intersects2) { + const geometry = this.geometry; + const matrixWorld = this.matrixWorld; + const threshold = raycaster.params.Points.threshold; + const drawRange = geometry.drawRange; + if (geometry.boundingSphere === null) geometry.computeBoundingSphere(); + _sphere.copy(geometry.boundingSphere); + _sphere.applyMatrix4(matrixWorld); + _sphere.radius += threshold; + if (raycaster.ray.intersectsSphere(_sphere) === false) return; + _inverseMatrix.copy(matrixWorld).invert(); + _ray.copy(raycaster.ray).applyMatrix4(_inverseMatrix); + const localThreshold = threshold / ((this.scale.x + this.scale.y + this.scale.z) / 3); + const localThresholdSq = localThreshold * localThreshold; + const index = geometry.index; + const attributes = geometry.attributes; + const positionAttribute = attributes.position; + if (index !== null) { + const start = Math.max(0, drawRange.start); + const end = Math.min(index.count, drawRange.start + drawRange.count); + for (let i = start, il = end; i < il; i++) { + const a = index.getX(i); + _position$2.fromBufferAttribute(positionAttribute, a); + testPoint(_position$2, a, localThresholdSq, matrixWorld, raycaster, intersects2, this); + } + } else { + const start = Math.max(0, drawRange.start); + const end = Math.min(positionAttribute.count, drawRange.start + drawRange.count); + for (let i = start, l = end; i < l; i++) { + _position$2.fromBufferAttribute(positionAttribute, i); + testPoint(_position$2, i, localThresholdSq, matrixWorld, raycaster, intersects2, this); + } + } + } + updateMorphTargets() { + const geometry = this.geometry; + const morphAttributes = geometry.morphAttributes; + const keys = Object.keys(morphAttributes); + if (keys.length > 0) { + const morphAttribute = morphAttributes[keys[0]]; + if (morphAttribute !== void 0) { + this.morphTargetInfluences = []; + this.morphTargetDictionary = {}; + for (let m = 0, ml = morphAttribute.length; m < ml; m++) { + const name = morphAttribute[m].name || String(m); + this.morphTargetInfluences.push(0); + this.morphTargetDictionary[name] = m; + } + } + } + } +}; +function testPoint(point, index, localThresholdSq, matrixWorld, raycaster, intersects2, object) { + const rayPointDistanceSq = _ray.distanceSqToPoint(point); + if (rayPointDistanceSq < localThresholdSq) { + const intersectPoint = new Vector3(); + _ray.closestPointToPoint(point, intersectPoint); + intersectPoint.applyMatrix4(matrixWorld); + const distance = raycaster.ray.origin.distanceTo(intersectPoint); + if (distance < raycaster.near || distance > raycaster.far) return; + intersects2.push({ + distance, + distanceToRay: Math.sqrt(rayPointDistanceSq), + point: intersectPoint, + index, + face: null, + object + }); + } +} +var VideoTexture = class extends Texture { + constructor(video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy) { + super(video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy); + this.isVideoTexture = true; + this.minFilter = minFilter !== void 0 ? minFilter : LinearFilter; + this.magFilter = magFilter !== void 0 ? magFilter : LinearFilter; + this.generateMipmaps = false; + const scope = this; + function updateVideo() { + scope.needsUpdate = true; + video.requestVideoFrameCallback(updateVideo); + } + if ("requestVideoFrameCallback" in video) { + video.requestVideoFrameCallback(updateVideo); + } + } + clone() { + return new this.constructor(this.image).copy(this); + } + update() { + const video = this.image; + const hasVideoFrameCallback = "requestVideoFrameCallback" in video; + if (hasVideoFrameCallback === false && video.readyState >= video.HAVE_CURRENT_DATA) { + this.needsUpdate = true; + } + } +}; +var FramebufferTexture = class extends Texture { + constructor(width, height) { + super({ width, height }); + this.isFramebufferTexture = true; + this.magFilter = NearestFilter; + this.minFilter = NearestFilter; + this.generateMipmaps = false; + this.needsUpdate = true; + } +}; +var CompressedTexture = class extends Texture { + constructor(mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, colorSpace) { + super(null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, colorSpace); + this.isCompressedTexture = true; + this.image = { width, height }; + this.mipmaps = mipmaps; + this.flipY = false; + this.generateMipmaps = false; + } +}; +var CompressedArrayTexture = class extends CompressedTexture { + constructor(mipmaps, width, height, depth, format, type) { + super(mipmaps, width, height, format, type); + this.isCompressedArrayTexture = true; + this.image.depth = depth; + this.wrapR = ClampToEdgeWrapping; + this.layerUpdates = /* @__PURE__ */ new Set(); + } + addLayerUpdate(layerIndex) { + this.layerUpdates.add(layerIndex); + } + clearLayerUpdates() { + this.layerUpdates.clear(); + } +}; +var CompressedCubeTexture = class extends CompressedTexture { + constructor(images, format, type) { + super(void 0, images[0].width, images[0].height, format, type, CubeReflectionMapping); + this.isCompressedCubeTexture = true; + this.isCubeTexture = true; + this.image = images; + } +}; +var CanvasTexture = class extends Texture { + constructor(canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy) { + super(canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy); + this.isCanvasTexture = true; + this.needsUpdate = true; + } +}; +var Curve = class { + constructor() { + this.type = "Curve"; + this.arcLengthDivisions = 200; + } + // Virtual base class method to overwrite and implement in subclasses + // - t [0 .. 1] + getPoint() { + console.warn("THREE.Curve: .getPoint() not implemented."); + return null; + } + // Get point at relative position in curve according to arc length + // - u [0 .. 1] + getPointAt(u, optionalTarget) { + const t = this.getUtoTmapping(u); + return this.getPoint(t, optionalTarget); + } + // Get sequence of points using getPoint( t ) + getPoints(divisions = 5) { + const points = []; + for (let d = 0; d <= divisions; d++) { + points.push(this.getPoint(d / divisions)); + } + return points; + } + // Get sequence of points using getPointAt( u ) + getSpacedPoints(divisions = 5) { + const points = []; + for (let d = 0; d <= divisions; d++) { + points.push(this.getPointAt(d / divisions)); + } + return points; + } + // Get total curve arc length + getLength() { + const lengths = this.getLengths(); + return lengths[lengths.length - 1]; + } + // Get list of cumulative segment lengths + getLengths(divisions = this.arcLengthDivisions) { + if (this.cacheArcLengths && this.cacheArcLengths.length === divisions + 1 && !this.needsUpdate) { + return this.cacheArcLengths; + } + this.needsUpdate = false; + const cache = []; + let current, last = this.getPoint(0); + let sum = 0; + cache.push(0); + for (let p = 1; p <= divisions; p++) { + current = this.getPoint(p / divisions); + sum += current.distanceTo(last); + cache.push(sum); + last = current; + } + this.cacheArcLengths = cache; + return cache; + } + updateArcLengths() { + this.needsUpdate = true; + this.getLengths(); + } + // Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant + getUtoTmapping(u, distance) { + const arcLengths = this.getLengths(); + let i = 0; + const il = arcLengths.length; + let targetArcLength; + if (distance) { + targetArcLength = distance; + } else { + targetArcLength = u * arcLengths[il - 1]; + } + let low = 0, high = il - 1, comparison; + while (low <= high) { + i = Math.floor(low + (high - low) / 2); + comparison = arcLengths[i] - targetArcLength; + if (comparison < 0) { + low = i + 1; + } else if (comparison > 0) { + high = i - 1; + } else { + high = i; + break; + } + } + i = high; + if (arcLengths[i] === targetArcLength) { + return i / (il - 1); + } + const lengthBefore = arcLengths[i]; + const lengthAfter = arcLengths[i + 1]; + const segmentLength = lengthAfter - lengthBefore; + const segmentFraction = (targetArcLength - lengthBefore) / segmentLength; + const t = (i + segmentFraction) / (il - 1); + return t; + } + // Returns a unit vector tangent at t + // In case any sub curve does not implement its tangent derivation, + // 2 points a small delta apart will be used to find its gradient + // which seems to give a reasonable approximation + getTangent(t, optionalTarget) { + const delta = 1e-4; + let t1 = t - delta; + let t2 = t + delta; + if (t1 < 0) t1 = 0; + if (t2 > 1) t2 = 1; + const pt1 = this.getPoint(t1); + const pt2 = this.getPoint(t2); + const tangent = optionalTarget || (pt1.isVector2 ? new Vector2() : new Vector3()); + tangent.copy(pt2).sub(pt1).normalize(); + return tangent; + } + getTangentAt(u, optionalTarget) { + const t = this.getUtoTmapping(u); + return this.getTangent(t, optionalTarget); + } + computeFrenetFrames(segments, closed) { + const normal = new Vector3(); + const tangents = []; + const normals = []; + const binormals = []; + const vec = new Vector3(); + const mat = new Matrix4(); + for (let i = 0; i <= segments; i++) { + const u = i / segments; + tangents[i] = this.getTangentAt(u, new Vector3()); + } + normals[0] = new Vector3(); + binormals[0] = new Vector3(); + let min = Number.MAX_VALUE; + const tx = Math.abs(tangents[0].x); + const ty = Math.abs(tangents[0].y); + const tz = Math.abs(tangents[0].z); + if (tx <= min) { + min = tx; + normal.set(1, 0, 0); + } + if (ty <= min) { + min = ty; + normal.set(0, 1, 0); + } + if (tz <= min) { + normal.set(0, 0, 1); + } + vec.crossVectors(tangents[0], normal).normalize(); + normals[0].crossVectors(tangents[0], vec); + binormals[0].crossVectors(tangents[0], normals[0]); + for (let i = 1; i <= segments; i++) { + normals[i] = normals[i - 1].clone(); + binormals[i] = binormals[i - 1].clone(); + vec.crossVectors(tangents[i - 1], tangents[i]); + if (vec.length() > Number.EPSILON) { + vec.normalize(); + const theta = Math.acos(clamp(tangents[i - 1].dot(tangents[i]), -1, 1)); + normals[i].applyMatrix4(mat.makeRotationAxis(vec, theta)); + } + binormals[i].crossVectors(tangents[i], normals[i]); + } + if (closed === true) { + let theta = Math.acos(clamp(normals[0].dot(normals[segments]), -1, 1)); + theta /= segments; + if (tangents[0].dot(vec.crossVectors(normals[0], normals[segments])) > 0) { + theta = -theta; + } + for (let i = 1; i <= segments; i++) { + normals[i].applyMatrix4(mat.makeRotationAxis(tangents[i], theta * i)); + binormals[i].crossVectors(tangents[i], normals[i]); + } + } + return { + tangents, + normals, + binormals + }; + } + clone() { + return new this.constructor().copy(this); + } + copy(source) { + this.arcLengthDivisions = source.arcLengthDivisions; + return this; + } + toJSON() { + const data = { + metadata: { + version: 4.6, + type: "Curve", + generator: "Curve.toJSON" + } + }; + data.arcLengthDivisions = this.arcLengthDivisions; + data.type = this.type; + return data; + } + fromJSON(json) { + this.arcLengthDivisions = json.arcLengthDivisions; + return this; + } +}; +var EllipseCurve = class extends Curve { + constructor(aX = 0, aY = 0, xRadius = 1, yRadius = 1, aStartAngle = 0, aEndAngle = Math.PI * 2, aClockwise = false, aRotation = 0) { + super(); + this.isEllipseCurve = true; + this.type = "EllipseCurve"; + this.aX = aX; + this.aY = aY; + this.xRadius = xRadius; + this.yRadius = yRadius; + this.aStartAngle = aStartAngle; + this.aEndAngle = aEndAngle; + this.aClockwise = aClockwise; + this.aRotation = aRotation; + } + getPoint(t, optionalTarget = new Vector2()) { + const point = optionalTarget; + const twoPi = Math.PI * 2; + let deltaAngle = this.aEndAngle - this.aStartAngle; + const samePoints = Math.abs(deltaAngle) < Number.EPSILON; + while (deltaAngle < 0) deltaAngle += twoPi; + while (deltaAngle > twoPi) deltaAngle -= twoPi; + if (deltaAngle < Number.EPSILON) { + if (samePoints) { + deltaAngle = 0; + } else { + deltaAngle = twoPi; + } + } + if (this.aClockwise === true && !samePoints) { + if (deltaAngle === twoPi) { + deltaAngle = -twoPi; + } else { + deltaAngle = deltaAngle - twoPi; + } + } + const angle = this.aStartAngle + t * deltaAngle; + let x = this.aX + this.xRadius * Math.cos(angle); + let y = this.aY + this.yRadius * Math.sin(angle); + if (this.aRotation !== 0) { + const cos = Math.cos(this.aRotation); + const sin = Math.sin(this.aRotation); + const tx = x - this.aX; + const ty = y - this.aY; + x = tx * cos - ty * sin + this.aX; + y = tx * sin + ty * cos + this.aY; + } + return point.set(x, y); + } + copy(source) { + super.copy(source); + this.aX = source.aX; + this.aY = source.aY; + this.xRadius = source.xRadius; + this.yRadius = source.yRadius; + this.aStartAngle = source.aStartAngle; + this.aEndAngle = source.aEndAngle; + this.aClockwise = source.aClockwise; + this.aRotation = source.aRotation; + return this; + } + toJSON() { + const data = super.toJSON(); + data.aX = this.aX; + data.aY = this.aY; + data.xRadius = this.xRadius; + data.yRadius = this.yRadius; + data.aStartAngle = this.aStartAngle; + data.aEndAngle = this.aEndAngle; + data.aClockwise = this.aClockwise; + data.aRotation = this.aRotation; + return data; + } + fromJSON(json) { + super.fromJSON(json); + this.aX = json.aX; + this.aY = json.aY; + this.xRadius = json.xRadius; + this.yRadius = json.yRadius; + this.aStartAngle = json.aStartAngle; + this.aEndAngle = json.aEndAngle; + this.aClockwise = json.aClockwise; + this.aRotation = json.aRotation; + return this; + } +}; +var ArcCurve = class extends EllipseCurve { + constructor(aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise) { + super(aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise); + this.isArcCurve = true; + this.type = "ArcCurve"; + } +}; +function CubicPoly() { + let c0 = 0, c1 = 0, c2 = 0, c3 = 0; + function init(x0, x1, t0, t1) { + c0 = x0; + c1 = t0; + c2 = -3 * x0 + 3 * x1 - 2 * t0 - t1; + c3 = 2 * x0 - 2 * x1 + t0 + t1; + } + return { + initCatmullRom: function(x0, x1, x2, x3, tension) { + init(x1, x2, tension * (x2 - x0), tension * (x3 - x1)); + }, + initNonuniformCatmullRom: function(x0, x1, x2, x3, dt0, dt1, dt2) { + let t1 = (x1 - x0) / dt0 - (x2 - x0) / (dt0 + dt1) + (x2 - x1) / dt1; + let t2 = (x2 - x1) / dt1 - (x3 - x1) / (dt1 + dt2) + (x3 - x2) / dt2; + t1 *= dt1; + t2 *= dt1; + init(x1, x2, t1, t2); + }, + calc: function(t) { + const t2 = t * t; + const t3 = t2 * t; + return c0 + c1 * t + c2 * t2 + c3 * t3; + } + }; +} +var tmp = new Vector3(); +var px = new CubicPoly(); +var py = new CubicPoly(); +var pz = new CubicPoly(); +var CatmullRomCurve3 = class extends Curve { + constructor(points = [], closed = false, curveType = "centripetal", tension = 0.5) { + super(); + this.isCatmullRomCurve3 = true; + this.type = "CatmullRomCurve3"; + this.points = points; + this.closed = closed; + this.curveType = curveType; + this.tension = tension; + } + getPoint(t, optionalTarget = new Vector3()) { + const point = optionalTarget; + const points = this.points; + const l = points.length; + const p = (l - (this.closed ? 0 : 1)) * t; + let intPoint = Math.floor(p); + let weight = p - intPoint; + if (this.closed) { + intPoint += intPoint > 0 ? 0 : (Math.floor(Math.abs(intPoint) / l) + 1) * l; + } else if (weight === 0 && intPoint === l - 1) { + intPoint = l - 2; + weight = 1; + } + let p0, p3; + if (this.closed || intPoint > 0) { + p0 = points[(intPoint - 1) % l]; + } else { + tmp.subVectors(points[0], points[1]).add(points[0]); + p0 = tmp; + } + const p1 = points[intPoint % l]; + const p2 = points[(intPoint + 1) % l]; + if (this.closed || intPoint + 2 < l) { + p3 = points[(intPoint + 2) % l]; + } else { + tmp.subVectors(points[l - 1], points[l - 2]).add(points[l - 1]); + p3 = tmp; + } + if (this.curveType === "centripetal" || this.curveType === "chordal") { + const pow = this.curveType === "chordal" ? 0.5 : 0.25; + let dt0 = Math.pow(p0.distanceToSquared(p1), pow); + let dt1 = Math.pow(p1.distanceToSquared(p2), pow); + let dt2 = Math.pow(p2.distanceToSquared(p3), pow); + if (dt1 < 1e-4) dt1 = 1; + if (dt0 < 1e-4) dt0 = dt1; + if (dt2 < 1e-4) dt2 = dt1; + px.initNonuniformCatmullRom(p0.x, p1.x, p2.x, p3.x, dt0, dt1, dt2); + py.initNonuniformCatmullRom(p0.y, p1.y, p2.y, p3.y, dt0, dt1, dt2); + pz.initNonuniformCatmullRom(p0.z, p1.z, p2.z, p3.z, dt0, dt1, dt2); + } else if (this.curveType === "catmullrom") { + px.initCatmullRom(p0.x, p1.x, p2.x, p3.x, this.tension); + py.initCatmullRom(p0.y, p1.y, p2.y, p3.y, this.tension); + pz.initCatmullRom(p0.z, p1.z, p2.z, p3.z, this.tension); + } + point.set( + px.calc(weight), + py.calc(weight), + pz.calc(weight) + ); + return point; + } + copy(source) { + super.copy(source); + this.points = []; + for (let i = 0, l = source.points.length; i < l; i++) { + const point = source.points[i]; + this.points.push(point.clone()); + } + this.closed = source.closed; + this.curveType = source.curveType; + this.tension = source.tension; + return this; + } + toJSON() { + const data = super.toJSON(); + data.points = []; + for (let i = 0, l = this.points.length; i < l; i++) { + const point = this.points[i]; + data.points.push(point.toArray()); + } + data.closed = this.closed; + data.curveType = this.curveType; + data.tension = this.tension; + return data; + } + fromJSON(json) { + super.fromJSON(json); + this.points = []; + for (let i = 0, l = json.points.length; i < l; i++) { + const point = json.points[i]; + this.points.push(new Vector3().fromArray(point)); + } + this.closed = json.closed; + this.curveType = json.curveType; + this.tension = json.tension; + return this; + } +}; +function CatmullRom(t, p0, p1, p2, p3) { + const v0 = (p2 - p0) * 0.5; + const v1 = (p3 - p1) * 0.5; + const t2 = t * t; + const t3 = t * t2; + return (2 * p1 - 2 * p2 + v0 + v1) * t3 + (-3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 + v0 * t + p1; +} +function QuadraticBezierP0(t, p) { + const k = 1 - t; + return k * k * p; +} +function QuadraticBezierP1(t, p) { + return 2 * (1 - t) * t * p; +} +function QuadraticBezierP2(t, p) { + return t * t * p; +} +function QuadraticBezier(t, p0, p1, p2) { + return QuadraticBezierP0(t, p0) + QuadraticBezierP1(t, p1) + QuadraticBezierP2(t, p2); +} +function CubicBezierP0(t, p) { + const k = 1 - t; + return k * k * k * p; +} +function CubicBezierP1(t, p) { + const k = 1 - t; + return 3 * k * k * t * p; +} +function CubicBezierP2(t, p) { + return 3 * (1 - t) * t * t * p; +} +function CubicBezierP3(t, p) { + return t * t * t * p; +} +function CubicBezier(t, p0, p1, p2, p3) { + return CubicBezierP0(t, p0) + CubicBezierP1(t, p1) + CubicBezierP2(t, p2) + CubicBezierP3(t, p3); +} +var CubicBezierCurve = class extends Curve { + constructor(v0 = new Vector2(), v1 = new Vector2(), v2 = new Vector2(), v3 = new Vector2()) { + super(); + this.isCubicBezierCurve = true; + this.type = "CubicBezierCurve"; + this.v0 = v0; + this.v1 = v1; + this.v2 = v2; + this.v3 = v3; + } + getPoint(t, optionalTarget = new Vector2()) { + const point = optionalTarget; + const v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3; + point.set( + CubicBezier(t, v0.x, v1.x, v2.x, v3.x), + CubicBezier(t, v0.y, v1.y, v2.y, v3.y) + ); + return point; + } + copy(source) { + super.copy(source); + this.v0.copy(source.v0); + this.v1.copy(source.v1); + this.v2.copy(source.v2); + this.v3.copy(source.v3); + return this; + } + toJSON() { + const data = super.toJSON(); + data.v0 = this.v0.toArray(); + data.v1 = this.v1.toArray(); + data.v2 = this.v2.toArray(); + data.v3 = this.v3.toArray(); + return data; + } + fromJSON(json) { + super.fromJSON(json); + this.v0.fromArray(json.v0); + this.v1.fromArray(json.v1); + this.v2.fromArray(json.v2); + this.v3.fromArray(json.v3); + return this; + } +}; +var CubicBezierCurve3 = class extends Curve { + constructor(v0 = new Vector3(), v1 = new Vector3(), v2 = new Vector3(), v3 = new Vector3()) { + super(); + this.isCubicBezierCurve3 = true; + this.type = "CubicBezierCurve3"; + this.v0 = v0; + this.v1 = v1; + this.v2 = v2; + this.v3 = v3; + } + getPoint(t, optionalTarget = new Vector3()) { + const point = optionalTarget; + const v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3; + point.set( + CubicBezier(t, v0.x, v1.x, v2.x, v3.x), + CubicBezier(t, v0.y, v1.y, v2.y, v3.y), + CubicBezier(t, v0.z, v1.z, v2.z, v3.z) + ); + return point; + } + copy(source) { + super.copy(source); + this.v0.copy(source.v0); + this.v1.copy(source.v1); + this.v2.copy(source.v2); + this.v3.copy(source.v3); + return this; + } + toJSON() { + const data = super.toJSON(); + data.v0 = this.v0.toArray(); + data.v1 = this.v1.toArray(); + data.v2 = this.v2.toArray(); + data.v3 = this.v3.toArray(); + return data; + } + fromJSON(json) { + super.fromJSON(json); + this.v0.fromArray(json.v0); + this.v1.fromArray(json.v1); + this.v2.fromArray(json.v2); + this.v3.fromArray(json.v3); + return this; + } +}; +var LineCurve = class extends Curve { + constructor(v1 = new Vector2(), v2 = new Vector2()) { + super(); + this.isLineCurve = true; + this.type = "LineCurve"; + this.v1 = v1; + this.v2 = v2; + } + getPoint(t, optionalTarget = new Vector2()) { + const point = optionalTarget; + if (t === 1) { + point.copy(this.v2); + } else { + point.copy(this.v2).sub(this.v1); + point.multiplyScalar(t).add(this.v1); + } + return point; + } + // Line curve is linear, so we can overwrite default getPointAt + getPointAt(u, optionalTarget) { + return this.getPoint(u, optionalTarget); + } + getTangent(t, optionalTarget = new Vector2()) { + return optionalTarget.subVectors(this.v2, this.v1).normalize(); + } + getTangentAt(u, optionalTarget) { + return this.getTangent(u, optionalTarget); + } + copy(source) { + super.copy(source); + this.v1.copy(source.v1); + this.v2.copy(source.v2); + return this; + } + toJSON() { + const data = super.toJSON(); + data.v1 = this.v1.toArray(); + data.v2 = this.v2.toArray(); + return data; + } + fromJSON(json) { + super.fromJSON(json); + this.v1.fromArray(json.v1); + this.v2.fromArray(json.v2); + return this; + } +}; +var LineCurve3 = class extends Curve { + constructor(v1 = new Vector3(), v2 = new Vector3()) { + super(); + this.isLineCurve3 = true; + this.type = "LineCurve3"; + this.v1 = v1; + this.v2 = v2; + } + getPoint(t, optionalTarget = new Vector3()) { + const point = optionalTarget; + if (t === 1) { + point.copy(this.v2); + } else { + point.copy(this.v2).sub(this.v1); + point.multiplyScalar(t).add(this.v1); + } + return point; + } + // Line curve is linear, so we can overwrite default getPointAt + getPointAt(u, optionalTarget) { + return this.getPoint(u, optionalTarget); + } + getTangent(t, optionalTarget = new Vector3()) { + return optionalTarget.subVectors(this.v2, this.v1).normalize(); + } + getTangentAt(u, optionalTarget) { + return this.getTangent(u, optionalTarget); + } + copy(source) { + super.copy(source); + this.v1.copy(source.v1); + this.v2.copy(source.v2); + return this; + } + toJSON() { + const data = super.toJSON(); + data.v1 = this.v1.toArray(); + data.v2 = this.v2.toArray(); + return data; + } + fromJSON(json) { + super.fromJSON(json); + this.v1.fromArray(json.v1); + this.v2.fromArray(json.v2); + return this; + } +}; +var QuadraticBezierCurve = class extends Curve { + constructor(v0 = new Vector2(), v1 = new Vector2(), v2 = new Vector2()) { + super(); + this.isQuadraticBezierCurve = true; + this.type = "QuadraticBezierCurve"; + this.v0 = v0; + this.v1 = v1; + this.v2 = v2; + } + getPoint(t, optionalTarget = new Vector2()) { + const point = optionalTarget; + const v0 = this.v0, v1 = this.v1, v2 = this.v2; + point.set( + QuadraticBezier(t, v0.x, v1.x, v2.x), + QuadraticBezier(t, v0.y, v1.y, v2.y) + ); + return point; + } + copy(source) { + super.copy(source); + this.v0.copy(source.v0); + this.v1.copy(source.v1); + this.v2.copy(source.v2); + return this; + } + toJSON() { + const data = super.toJSON(); + data.v0 = this.v0.toArray(); + data.v1 = this.v1.toArray(); + data.v2 = this.v2.toArray(); + return data; + } + fromJSON(json) { + super.fromJSON(json); + this.v0.fromArray(json.v0); + this.v1.fromArray(json.v1); + this.v2.fromArray(json.v2); + return this; + } +}; +var QuadraticBezierCurve3 = class extends Curve { + constructor(v0 = new Vector3(), v1 = new Vector3(), v2 = new Vector3()) { + super(); + this.isQuadraticBezierCurve3 = true; + this.type = "QuadraticBezierCurve3"; + this.v0 = v0; + this.v1 = v1; + this.v2 = v2; + } + getPoint(t, optionalTarget = new Vector3()) { + const point = optionalTarget; + const v0 = this.v0, v1 = this.v1, v2 = this.v2; + point.set( + QuadraticBezier(t, v0.x, v1.x, v2.x), + QuadraticBezier(t, v0.y, v1.y, v2.y), + QuadraticBezier(t, v0.z, v1.z, v2.z) + ); + return point; + } + copy(source) { + super.copy(source); + this.v0.copy(source.v0); + this.v1.copy(source.v1); + this.v2.copy(source.v2); + return this; + } + toJSON() { + const data = super.toJSON(); + data.v0 = this.v0.toArray(); + data.v1 = this.v1.toArray(); + data.v2 = this.v2.toArray(); + return data; + } + fromJSON(json) { + super.fromJSON(json); + this.v0.fromArray(json.v0); + this.v1.fromArray(json.v1); + this.v2.fromArray(json.v2); + return this; + } +}; +var SplineCurve = class extends Curve { + constructor(points = []) { + super(); + this.isSplineCurve = true; + this.type = "SplineCurve"; + this.points = points; + } + getPoint(t, optionalTarget = new Vector2()) { + const point = optionalTarget; + const points = this.points; + const p = (points.length - 1) * t; + const intPoint = Math.floor(p); + const weight = p - intPoint; + const p0 = points[intPoint === 0 ? intPoint : intPoint - 1]; + const p1 = points[intPoint]; + const p2 = points[intPoint > points.length - 2 ? points.length - 1 : intPoint + 1]; + const p3 = points[intPoint > points.length - 3 ? points.length - 1 : intPoint + 2]; + point.set( + CatmullRom(weight, p0.x, p1.x, p2.x, p3.x), + CatmullRom(weight, p0.y, p1.y, p2.y, p3.y) + ); + return point; + } + copy(source) { + super.copy(source); + this.points = []; + for (let i = 0, l = source.points.length; i < l; i++) { + const point = source.points[i]; + this.points.push(point.clone()); + } + return this; + } + toJSON() { + const data = super.toJSON(); + data.points = []; + for (let i = 0, l = this.points.length; i < l; i++) { + const point = this.points[i]; + data.points.push(point.toArray()); + } + return data; + } + fromJSON(json) { + super.fromJSON(json); + this.points = []; + for (let i = 0, l = json.points.length; i < l; i++) { + const point = json.points[i]; + this.points.push(new Vector2().fromArray(point)); + } + return this; + } +}; +var Curves = Object.freeze({ + __proto__: null, + ArcCurve, + CatmullRomCurve3, + CubicBezierCurve, + CubicBezierCurve3, + EllipseCurve, + LineCurve, + LineCurve3, + QuadraticBezierCurve, + QuadraticBezierCurve3, + SplineCurve +}); +var CurvePath = class extends Curve { + constructor() { + super(); + this.type = "CurvePath"; + this.curves = []; + this.autoClose = false; + } + add(curve) { + this.curves.push(curve); + } + closePath() { + const startPoint = this.curves[0].getPoint(0); + const endPoint = this.curves[this.curves.length - 1].getPoint(1); + if (!startPoint.equals(endPoint)) { + const lineType = startPoint.isVector2 === true ? "LineCurve" : "LineCurve3"; + this.curves.push(new Curves[lineType](endPoint, startPoint)); + } + return this; + } + // To get accurate point with reference to + // entire path distance at time t, + // following has to be done: + // 1. Length of each sub path have to be known + // 2. Locate and identify type of curve + // 3. Get t for the curve + // 4. Return curve.getPointAt(t') + getPoint(t, optionalTarget) { + const d = t * this.getLength(); + const curveLengths = this.getCurveLengths(); + let i = 0; + while (i < curveLengths.length) { + if (curveLengths[i] >= d) { + const diff = curveLengths[i] - d; + const curve = this.curves[i]; + const segmentLength = curve.getLength(); + const u = segmentLength === 0 ? 0 : 1 - diff / segmentLength; + return curve.getPointAt(u, optionalTarget); + } + i++; + } + return null; + } + // We cannot use the default THREE.Curve getPoint() with getLength() because in + // THREE.Curve, getLength() depends on getPoint() but in THREE.CurvePath + // getPoint() depends on getLength + getLength() { + const lens = this.getCurveLengths(); + return lens[lens.length - 1]; + } + // cacheLengths must be recalculated. + updateArcLengths() { + this.needsUpdate = true; + this.cacheLengths = null; + this.getCurveLengths(); + } + // Compute lengths and cache them + // We cannot overwrite getLengths() because UtoT mapping uses it. + getCurveLengths() { + if (this.cacheLengths && this.cacheLengths.length === this.curves.length) { + return this.cacheLengths; + } + const lengths = []; + let sums = 0; + for (let i = 0, l = this.curves.length; i < l; i++) { + sums += this.curves[i].getLength(); + lengths.push(sums); + } + this.cacheLengths = lengths; + return lengths; + } + getSpacedPoints(divisions = 40) { + const points = []; + for (let i = 0; i <= divisions; i++) { + points.push(this.getPoint(i / divisions)); + } + if (this.autoClose) { + points.push(points[0]); + } + return points; + } + getPoints(divisions = 12) { + const points = []; + let last; + for (let i = 0, curves = this.curves; i < curves.length; i++) { + const curve = curves[i]; + const resolution = curve.isEllipseCurve ? divisions * 2 : curve.isLineCurve || curve.isLineCurve3 ? 1 : curve.isSplineCurve ? divisions * curve.points.length : divisions; + const pts = curve.getPoints(resolution); + for (let j = 0; j < pts.length; j++) { + const point = pts[j]; + if (last && last.equals(point)) continue; + points.push(point); + last = point; + } + } + if (this.autoClose && points.length > 1 && !points[points.length - 1].equals(points[0])) { + points.push(points[0]); + } + return points; + } + copy(source) { + super.copy(source); + this.curves = []; + for (let i = 0, l = source.curves.length; i < l; i++) { + const curve = source.curves[i]; + this.curves.push(curve.clone()); + } + this.autoClose = source.autoClose; + return this; + } + toJSON() { + const data = super.toJSON(); + data.autoClose = this.autoClose; + data.curves = []; + for (let i = 0, l = this.curves.length; i < l; i++) { + const curve = this.curves[i]; + data.curves.push(curve.toJSON()); + } + return data; + } + fromJSON(json) { + super.fromJSON(json); + this.autoClose = json.autoClose; + this.curves = []; + for (let i = 0, l = json.curves.length; i < l; i++) { + const curve = json.curves[i]; + this.curves.push(new Curves[curve.type]().fromJSON(curve)); + } + return this; + } +}; +var Path = class extends CurvePath { + constructor(points) { + super(); + this.type = "Path"; + this.currentPoint = new Vector2(); + if (points) { + this.setFromPoints(points); + } + } + setFromPoints(points) { + this.moveTo(points[0].x, points[0].y); + for (let i = 1, l = points.length; i < l; i++) { + this.lineTo(points[i].x, points[i].y); + } + return this; + } + moveTo(x, y) { + this.currentPoint.set(x, y); + return this; + } + lineTo(x, y) { + const curve = new LineCurve(this.currentPoint.clone(), new Vector2(x, y)); + this.curves.push(curve); + this.currentPoint.set(x, y); + return this; + } + quadraticCurveTo(aCPx, aCPy, aX, aY) { + const curve = new QuadraticBezierCurve( + this.currentPoint.clone(), + new Vector2(aCPx, aCPy), + new Vector2(aX, aY) + ); + this.curves.push(curve); + this.currentPoint.set(aX, aY); + return this; + } + bezierCurveTo(aCP1x, aCP1y, aCP2x, aCP2y, aX, aY) { + const curve = new CubicBezierCurve( + this.currentPoint.clone(), + new Vector2(aCP1x, aCP1y), + new Vector2(aCP2x, aCP2y), + new Vector2(aX, aY) + ); + this.curves.push(curve); + this.currentPoint.set(aX, aY); + return this; + } + splineThru(pts) { + const npts = [this.currentPoint.clone()].concat(pts); + const curve = new SplineCurve(npts); + this.curves.push(curve); + this.currentPoint.copy(pts[pts.length - 1]); + return this; + } + arc(aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise) { + const x0 = this.currentPoint.x; + const y0 = this.currentPoint.y; + this.absarc( + aX + x0, + aY + y0, + aRadius, + aStartAngle, + aEndAngle, + aClockwise + ); + return this; + } + absarc(aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise) { + this.absellipse(aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise); + return this; + } + ellipse(aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation) { + const x0 = this.currentPoint.x; + const y0 = this.currentPoint.y; + this.absellipse(aX + x0, aY + y0, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation); + return this; + } + absellipse(aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation) { + const curve = new EllipseCurve(aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation); + if (this.curves.length > 0) { + const firstPoint = curve.getPoint(0); + if (!firstPoint.equals(this.currentPoint)) { + this.lineTo(firstPoint.x, firstPoint.y); + } + } + this.curves.push(curve); + const lastPoint = curve.getPoint(1); + this.currentPoint.copy(lastPoint); + return this; + } + copy(source) { + super.copy(source); + this.currentPoint.copy(source.currentPoint); + return this; + } + toJSON() { + const data = super.toJSON(); + data.currentPoint = this.currentPoint.toArray(); + return data; + } + fromJSON(json) { + super.fromJSON(json); + this.currentPoint.fromArray(json.currentPoint); + return this; + } +}; +var LatheGeometry = class _LatheGeometry extends BufferGeometry { + constructor(points = [new Vector2(0, -0.5), new Vector2(0.5, 0), new Vector2(0, 0.5)], segments = 12, phiStart = 0, phiLength = Math.PI * 2) { + super(); + this.type = "LatheGeometry"; + this.parameters = { + points, + segments, + phiStart, + phiLength + }; + segments = Math.floor(segments); + phiLength = clamp(phiLength, 0, Math.PI * 2); + const indices = []; + const vertices = []; + const uvs = []; + const initNormals = []; + const normals = []; + const inverseSegments = 1 / segments; + const vertex2 = new Vector3(); + const uv = new Vector2(); + const normal = new Vector3(); + const curNormal = new Vector3(); + const prevNormal = new Vector3(); + let dx = 0; + let dy = 0; + for (let j = 0; j <= points.length - 1; j++) { + switch (j) { + case 0: + dx = points[j + 1].x - points[j].x; + dy = points[j + 1].y - points[j].y; + normal.x = dy * 1; + normal.y = -dx; + normal.z = dy * 0; + prevNormal.copy(normal); + normal.normalize(); + initNormals.push(normal.x, normal.y, normal.z); + break; + case points.length - 1: + initNormals.push(prevNormal.x, prevNormal.y, prevNormal.z); + break; + default: + dx = points[j + 1].x - points[j].x; + dy = points[j + 1].y - points[j].y; + normal.x = dy * 1; + normal.y = -dx; + normal.z = dy * 0; + curNormal.copy(normal); + normal.x += prevNormal.x; + normal.y += prevNormal.y; + normal.z += prevNormal.z; + normal.normalize(); + initNormals.push(normal.x, normal.y, normal.z); + prevNormal.copy(curNormal); + } + } + for (let i = 0; i <= segments; i++) { + const phi = phiStart + i * inverseSegments * phiLength; + const sin = Math.sin(phi); + const cos = Math.cos(phi); + for (let j = 0; j <= points.length - 1; j++) { + vertex2.x = points[j].x * sin; + vertex2.y = points[j].y; + vertex2.z = points[j].x * cos; + vertices.push(vertex2.x, vertex2.y, vertex2.z); + uv.x = i / segments; + uv.y = j / (points.length - 1); + uvs.push(uv.x, uv.y); + const x = initNormals[3 * j + 0] * sin; + const y = initNormals[3 * j + 1]; + const z = initNormals[3 * j + 0] * cos; + normals.push(x, y, z); + } + } + for (let i = 0; i < segments; i++) { + for (let j = 0; j < points.length - 1; j++) { + const base = j + i * points.length; + const a = base; + const b = base + points.length; + const c = base + points.length + 1; + const d = base + 1; + indices.push(a, b, d); + indices.push(c, d, b); + } + } + this.setIndex(indices); + this.setAttribute("position", new Float32BufferAttribute(vertices, 3)); + this.setAttribute("uv", new Float32BufferAttribute(uvs, 2)); + this.setAttribute("normal", new Float32BufferAttribute(normals, 3)); + } + copy(source) { + super.copy(source); + this.parameters = Object.assign({}, source.parameters); + return this; + } + static fromJSON(data) { + return new _LatheGeometry(data.points, data.segments, data.phiStart, data.phiLength); + } +}; +var CapsuleGeometry = class _CapsuleGeometry extends LatheGeometry { + constructor(radius = 1, length = 1, capSegments = 4, radialSegments = 8) { + const path = new Path(); + path.absarc(0, -length / 2, radius, Math.PI * 1.5, 0); + path.absarc(0, length / 2, radius, 0, Math.PI * 0.5); + super(path.getPoints(capSegments), radialSegments); + this.type = "CapsuleGeometry"; + this.parameters = { + radius, + length, + capSegments, + radialSegments + }; + } + static fromJSON(data) { + return new _CapsuleGeometry(data.radius, data.length, data.capSegments, data.radialSegments); + } +}; +var CircleGeometry = class _CircleGeometry extends BufferGeometry { + constructor(radius = 1, segments = 32, thetaStart = 0, thetaLength = Math.PI * 2) { + super(); + this.type = "CircleGeometry"; + this.parameters = { + radius, + segments, + thetaStart, + thetaLength + }; + segments = Math.max(3, segments); + const indices = []; + const vertices = []; + const normals = []; + const uvs = []; + const vertex2 = new Vector3(); + const uv = new Vector2(); + vertices.push(0, 0, 0); + normals.push(0, 0, 1); + uvs.push(0.5, 0.5); + for (let s = 0, i = 3; s <= segments; s++, i += 3) { + const segment = thetaStart + s / segments * thetaLength; + vertex2.x = radius * Math.cos(segment); + vertex2.y = radius * Math.sin(segment); + vertices.push(vertex2.x, vertex2.y, vertex2.z); + normals.push(0, 0, 1); + uv.x = (vertices[i] / radius + 1) / 2; + uv.y = (vertices[i + 1] / radius + 1) / 2; + uvs.push(uv.x, uv.y); + } + for (let i = 1; i <= segments; i++) { + indices.push(i, i + 1, 0); + } + this.setIndex(indices); + this.setAttribute("position", new Float32BufferAttribute(vertices, 3)); + this.setAttribute("normal", new Float32BufferAttribute(normals, 3)); + this.setAttribute("uv", new Float32BufferAttribute(uvs, 2)); + } + copy(source) { + super.copy(source); + this.parameters = Object.assign({}, source.parameters); + return this; + } + static fromJSON(data) { + return new _CircleGeometry(data.radius, data.segments, data.thetaStart, data.thetaLength); + } +}; +var CylinderGeometry = class _CylinderGeometry extends BufferGeometry { + constructor(radiusTop = 1, radiusBottom = 1, height = 1, radialSegments = 32, heightSegments = 1, openEnded = false, thetaStart = 0, thetaLength = Math.PI * 2) { + super(); + this.type = "CylinderGeometry"; + this.parameters = { + radiusTop, + radiusBottom, + height, + radialSegments, + heightSegments, + openEnded, + thetaStart, + thetaLength + }; + const scope = this; + radialSegments = Math.floor(radialSegments); + heightSegments = Math.floor(heightSegments); + const indices = []; + const vertices = []; + const normals = []; + const uvs = []; + let index = 0; + const indexArray = []; + const halfHeight = height / 2; + let groupStart = 0; + generateTorso(); + if (openEnded === false) { + if (radiusTop > 0) generateCap(true); + if (radiusBottom > 0) generateCap(false); + } + this.setIndex(indices); + this.setAttribute("position", new Float32BufferAttribute(vertices, 3)); + this.setAttribute("normal", new Float32BufferAttribute(normals, 3)); + this.setAttribute("uv", new Float32BufferAttribute(uvs, 2)); + function generateTorso() { + const normal = new Vector3(); + const vertex2 = new Vector3(); + let groupCount = 0; + const slope = (radiusBottom - radiusTop) / height; + for (let y = 0; y <= heightSegments; y++) { + const indexRow = []; + const v = y / heightSegments; + const radius = v * (radiusBottom - radiusTop) + radiusTop; + for (let x = 0; x <= radialSegments; x++) { + const u = x / radialSegments; + const theta = u * thetaLength + thetaStart; + const sinTheta = Math.sin(theta); + const cosTheta = Math.cos(theta); + vertex2.x = radius * sinTheta; + vertex2.y = -v * height + halfHeight; + vertex2.z = radius * cosTheta; + vertices.push(vertex2.x, vertex2.y, vertex2.z); + normal.set(sinTheta, slope, cosTheta).normalize(); + normals.push(normal.x, normal.y, normal.z); + uvs.push(u, 1 - v); + indexRow.push(index++); + } + indexArray.push(indexRow); + } + for (let x = 0; x < radialSegments; x++) { + for (let y = 0; y < heightSegments; y++) { + const a = indexArray[y][x]; + const b = indexArray[y + 1][x]; + const c = indexArray[y + 1][x + 1]; + const d = indexArray[y][x + 1]; + indices.push(a, b, d); + indices.push(b, c, d); + groupCount += 6; + } + } + scope.addGroup(groupStart, groupCount, 0); + groupStart += groupCount; + } + function generateCap(top) { + const centerIndexStart = index; + const uv = new Vector2(); + const vertex2 = new Vector3(); + let groupCount = 0; + const radius = top === true ? radiusTop : radiusBottom; + const sign2 = top === true ? 1 : -1; + for (let x = 1; x <= radialSegments; x++) { + vertices.push(0, halfHeight * sign2, 0); + normals.push(0, sign2, 0); + uvs.push(0.5, 0.5); + index++; + } + const centerIndexEnd = index; + for (let x = 0; x <= radialSegments; x++) { + const u = x / radialSegments; + const theta = u * thetaLength + thetaStart; + const cosTheta = Math.cos(theta); + const sinTheta = Math.sin(theta); + vertex2.x = radius * sinTheta; + vertex2.y = halfHeight * sign2; + vertex2.z = radius * cosTheta; + vertices.push(vertex2.x, vertex2.y, vertex2.z); + normals.push(0, sign2, 0); + uv.x = cosTheta * 0.5 + 0.5; + uv.y = sinTheta * 0.5 * sign2 + 0.5; + uvs.push(uv.x, uv.y); + index++; + } + for (let x = 0; x < radialSegments; x++) { + const c = centerIndexStart + x; + const i = centerIndexEnd + x; + if (top === true) { + indices.push(i, i + 1, c); + } else { + indices.push(i + 1, i, c); + } + groupCount += 3; + } + scope.addGroup(groupStart, groupCount, top === true ? 1 : 2); + groupStart += groupCount; + } + } + copy(source) { + super.copy(source); + this.parameters = Object.assign({}, source.parameters); + return this; + } + static fromJSON(data) { + return new _CylinderGeometry(data.radiusTop, data.radiusBottom, data.height, data.radialSegments, data.heightSegments, data.openEnded, data.thetaStart, data.thetaLength); + } +}; +var ConeGeometry = class _ConeGeometry extends CylinderGeometry { + constructor(radius = 1, height = 1, radialSegments = 32, heightSegments = 1, openEnded = false, thetaStart = 0, thetaLength = Math.PI * 2) { + super(0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength); + this.type = "ConeGeometry"; + this.parameters = { + radius, + height, + radialSegments, + heightSegments, + openEnded, + thetaStart, + thetaLength + }; + } + static fromJSON(data) { + return new _ConeGeometry(data.radius, data.height, data.radialSegments, data.heightSegments, data.openEnded, data.thetaStart, data.thetaLength); + } +}; +var PolyhedronGeometry = class _PolyhedronGeometry extends BufferGeometry { + constructor(vertices = [], indices = [], radius = 1, detail = 0) { + super(); + this.type = "PolyhedronGeometry"; + this.parameters = { + vertices, + indices, + radius, + detail + }; + const vertexBuffer = []; + const uvBuffer = []; + subdivide(detail); + applyRadius(radius); + generateUVs(); + this.setAttribute("position", new Float32BufferAttribute(vertexBuffer, 3)); + this.setAttribute("normal", new Float32BufferAttribute(vertexBuffer.slice(), 3)); + this.setAttribute("uv", new Float32BufferAttribute(uvBuffer, 2)); + if (detail === 0) { + this.computeVertexNormals(); + } else { + this.normalizeNormals(); + } + function subdivide(detail2) { + const a = new Vector3(); + const b = new Vector3(); + const c = new Vector3(); + for (let i = 0; i < indices.length; i += 3) { + getVertexByIndex(indices[i + 0], a); + getVertexByIndex(indices[i + 1], b); + getVertexByIndex(indices[i + 2], c); + subdivideFace(a, b, c, detail2); + } + } + function subdivideFace(a, b, c, detail2) { + const cols = detail2 + 1; + const v = []; + for (let i = 0; i <= cols; i++) { + v[i] = []; + const aj = a.clone().lerp(c, i / cols); + const bj = b.clone().lerp(c, i / cols); + const rows = cols - i; + for (let j = 0; j <= rows; j++) { + if (j === 0 && i === cols) { + v[i][j] = aj; + } else { + v[i][j] = aj.clone().lerp(bj, j / rows); + } + } + } + for (let i = 0; i < cols; i++) { + for (let j = 0; j < 2 * (cols - i) - 1; j++) { + const k = Math.floor(j / 2); + if (j % 2 === 0) { + pushVertex(v[i][k + 1]); + pushVertex(v[i + 1][k]); + pushVertex(v[i][k]); + } else { + pushVertex(v[i][k + 1]); + pushVertex(v[i + 1][k + 1]); + pushVertex(v[i + 1][k]); + } + } + } + } + function applyRadius(radius2) { + const vertex2 = new Vector3(); + for (let i = 0; i < vertexBuffer.length; i += 3) { + vertex2.x = vertexBuffer[i + 0]; + vertex2.y = vertexBuffer[i + 1]; + vertex2.z = vertexBuffer[i + 2]; + vertex2.normalize().multiplyScalar(radius2); + vertexBuffer[i + 0] = vertex2.x; + vertexBuffer[i + 1] = vertex2.y; + vertexBuffer[i + 2] = vertex2.z; + } + } + function generateUVs() { + const vertex2 = new Vector3(); + for (let i = 0; i < vertexBuffer.length; i += 3) { + vertex2.x = vertexBuffer[i + 0]; + vertex2.y = vertexBuffer[i + 1]; + vertex2.z = vertexBuffer[i + 2]; + const u = azimuth(vertex2) / 2 / Math.PI + 0.5; + const v = inclination(vertex2) / Math.PI + 0.5; + uvBuffer.push(u, 1 - v); + } + correctUVs(); + correctSeam(); + } + function correctSeam() { + for (let i = 0; i < uvBuffer.length; i += 6) { + const x0 = uvBuffer[i + 0]; + const x1 = uvBuffer[i + 2]; + const x2 = uvBuffer[i + 4]; + const max = Math.max(x0, x1, x2); + const min = Math.min(x0, x1, x2); + if (max > 0.9 && min < 0.1) { + if (x0 < 0.2) uvBuffer[i + 0] += 1; + if (x1 < 0.2) uvBuffer[i + 2] += 1; + if (x2 < 0.2) uvBuffer[i + 4] += 1; + } + } + } + function pushVertex(vertex2) { + vertexBuffer.push(vertex2.x, vertex2.y, vertex2.z); + } + function getVertexByIndex(index, vertex2) { + const stride = index * 3; + vertex2.x = vertices[stride + 0]; + vertex2.y = vertices[stride + 1]; + vertex2.z = vertices[stride + 2]; + } + function correctUVs() { + const a = new Vector3(); + const b = new Vector3(); + const c = new Vector3(); + const centroid = new Vector3(); + const uvA = new Vector2(); + const uvB = new Vector2(); + const uvC = new Vector2(); + for (let i = 0, j = 0; i < vertexBuffer.length; i += 9, j += 6) { + a.set(vertexBuffer[i + 0], vertexBuffer[i + 1], vertexBuffer[i + 2]); + b.set(vertexBuffer[i + 3], vertexBuffer[i + 4], vertexBuffer[i + 5]); + c.set(vertexBuffer[i + 6], vertexBuffer[i + 7], vertexBuffer[i + 8]); + uvA.set(uvBuffer[j + 0], uvBuffer[j + 1]); + uvB.set(uvBuffer[j + 2], uvBuffer[j + 3]); + uvC.set(uvBuffer[j + 4], uvBuffer[j + 5]); + centroid.copy(a).add(b).add(c).divideScalar(3); + const azi = azimuth(centroid); + correctUV(uvA, j + 0, a, azi); + correctUV(uvB, j + 2, b, azi); + correctUV(uvC, j + 4, c, azi); + } + } + function correctUV(uv, stride, vector, azimuth2) { + if (azimuth2 < 0 && uv.x === 1) { + uvBuffer[stride] = uv.x - 1; + } + if (vector.x === 0 && vector.z === 0) { + uvBuffer[stride] = azimuth2 / 2 / Math.PI + 0.5; + } + } + function azimuth(vector) { + return Math.atan2(vector.z, -vector.x); + } + function inclination(vector) { + return Math.atan2(-vector.y, Math.sqrt(vector.x * vector.x + vector.z * vector.z)); + } + } + copy(source) { + super.copy(source); + this.parameters = Object.assign({}, source.parameters); + return this; + } + static fromJSON(data) { + return new _PolyhedronGeometry(data.vertices, data.indices, data.radius, data.details); + } +}; +var DodecahedronGeometry = class _DodecahedronGeometry extends PolyhedronGeometry { + constructor(radius = 1, detail = 0) { + const t = (1 + Math.sqrt(5)) / 2; + const r = 1 / t; + const vertices = [ + // (±1, ±1, ±1) + -1, + -1, + -1, + -1, + -1, + 1, + -1, + 1, + -1, + -1, + 1, + 1, + 1, + -1, + -1, + 1, + -1, + 1, + 1, + 1, + -1, + 1, + 1, + 1, + // (0, ±1/φ, ±φ) + 0, + -r, + -t, + 0, + -r, + t, + 0, + r, + -t, + 0, + r, + t, + // (±1/φ, ±φ, 0) + -r, + -t, + 0, + -r, + t, + 0, + r, + -t, + 0, + r, + t, + 0, + // (±φ, 0, ±1/φ) + -t, + 0, + -r, + t, + 0, + -r, + -t, + 0, + r, + t, + 0, + r + ]; + const indices = [ + 3, + 11, + 7, + 3, + 7, + 15, + 3, + 15, + 13, + 7, + 19, + 17, + 7, + 17, + 6, + 7, + 6, + 15, + 17, + 4, + 8, + 17, + 8, + 10, + 17, + 10, + 6, + 8, + 0, + 16, + 8, + 16, + 2, + 8, + 2, + 10, + 0, + 12, + 1, + 0, + 1, + 18, + 0, + 18, + 16, + 6, + 10, + 2, + 6, + 2, + 13, + 6, + 13, + 15, + 2, + 16, + 18, + 2, + 18, + 3, + 2, + 3, + 13, + 18, + 1, + 9, + 18, + 9, + 11, + 18, + 11, + 3, + 4, + 14, + 12, + 4, + 12, + 0, + 4, + 0, + 8, + 11, + 9, + 5, + 11, + 5, + 19, + 11, + 19, + 7, + 19, + 5, + 14, + 19, + 14, + 4, + 19, + 4, + 17, + 1, + 12, + 14, + 1, + 14, + 5, + 1, + 5, + 9 + ]; + super(vertices, indices, radius, detail); + this.type = "DodecahedronGeometry"; + this.parameters = { + radius, + detail + }; + } + static fromJSON(data) { + return new _DodecahedronGeometry(data.radius, data.detail); + } +}; +var _v0 = new Vector3(); +var _v1$1 = new Vector3(); +var _normal = new Vector3(); +var _triangle = new Triangle(); +var EdgesGeometry = class extends BufferGeometry { + constructor(geometry = null, thresholdAngle = 1) { + super(); + this.type = "EdgesGeometry"; + this.parameters = { + geometry, + thresholdAngle + }; + if (geometry !== null) { + const precisionPoints = 4; + const precision = Math.pow(10, precisionPoints); + const thresholdDot = Math.cos(DEG2RAD * thresholdAngle); + const indexAttr = geometry.getIndex(); + const positionAttr = geometry.getAttribute("position"); + const indexCount = indexAttr ? indexAttr.count : positionAttr.count; + const indexArr = [0, 0, 0]; + const vertKeys = ["a", "b", "c"]; + const hashes = new Array(3); + const edgeData = {}; + const vertices = []; + for (let i = 0; i < indexCount; i += 3) { + if (indexAttr) { + indexArr[0] = indexAttr.getX(i); + indexArr[1] = indexAttr.getX(i + 1); + indexArr[2] = indexAttr.getX(i + 2); + } else { + indexArr[0] = i; + indexArr[1] = i + 1; + indexArr[2] = i + 2; + } + const { a, b, c } = _triangle; + a.fromBufferAttribute(positionAttr, indexArr[0]); + b.fromBufferAttribute(positionAttr, indexArr[1]); + c.fromBufferAttribute(positionAttr, indexArr[2]); + _triangle.getNormal(_normal); + hashes[0] = `${Math.round(a.x * precision)},${Math.round(a.y * precision)},${Math.round(a.z * precision)}`; + hashes[1] = `${Math.round(b.x * precision)},${Math.round(b.y * precision)},${Math.round(b.z * precision)}`; + hashes[2] = `${Math.round(c.x * precision)},${Math.round(c.y * precision)},${Math.round(c.z * precision)}`; + if (hashes[0] === hashes[1] || hashes[1] === hashes[2] || hashes[2] === hashes[0]) { + continue; + } + for (let j = 0; j < 3; j++) { + const jNext = (j + 1) % 3; + const vecHash0 = hashes[j]; + const vecHash1 = hashes[jNext]; + const v0 = _triangle[vertKeys[j]]; + const v1 = _triangle[vertKeys[jNext]]; + const hash = `${vecHash0}_${vecHash1}`; + const reverseHash = `${vecHash1}_${vecHash0}`; + if (reverseHash in edgeData && edgeData[reverseHash]) { + if (_normal.dot(edgeData[reverseHash].normal) <= thresholdDot) { + vertices.push(v0.x, v0.y, v0.z); + vertices.push(v1.x, v1.y, v1.z); + } + edgeData[reverseHash] = null; + } else if (!(hash in edgeData)) { + edgeData[hash] = { + index0: indexArr[j], + index1: indexArr[jNext], + normal: _normal.clone() + }; + } + } + } + for (const key in edgeData) { + if (edgeData[key]) { + const { index0, index1 } = edgeData[key]; + _v0.fromBufferAttribute(positionAttr, index0); + _v1$1.fromBufferAttribute(positionAttr, index1); + vertices.push(_v0.x, _v0.y, _v0.z); + vertices.push(_v1$1.x, _v1$1.y, _v1$1.z); + } + } + this.setAttribute("position", new Float32BufferAttribute(vertices, 3)); + } + } + copy(source) { + super.copy(source); + this.parameters = Object.assign({}, source.parameters); + return this; + } +}; +var Shape = class extends Path { + constructor(points) { + super(points); + this.uuid = generateUUID(); + this.type = "Shape"; + this.holes = []; + } + getPointsHoles(divisions) { + const holesPts = []; + for (let i = 0, l = this.holes.length; i < l; i++) { + holesPts[i] = this.holes[i].getPoints(divisions); + } + return holesPts; + } + // get points of shape and holes (keypoints based on segments parameter) + extractPoints(divisions) { + return { + shape: this.getPoints(divisions), + holes: this.getPointsHoles(divisions) + }; + } + copy(source) { + super.copy(source); + this.holes = []; + for (let i = 0, l = source.holes.length; i < l; i++) { + const hole = source.holes[i]; + this.holes.push(hole.clone()); + } + return this; + } + toJSON() { + const data = super.toJSON(); + data.uuid = this.uuid; + data.holes = []; + for (let i = 0, l = this.holes.length; i < l; i++) { + const hole = this.holes[i]; + data.holes.push(hole.toJSON()); + } + return data; + } + fromJSON(json) { + super.fromJSON(json); + this.uuid = json.uuid; + this.holes = []; + for (let i = 0, l = json.holes.length; i < l; i++) { + const hole = json.holes[i]; + this.holes.push(new Path().fromJSON(hole)); + } + return this; + } +}; +var Earcut = { + triangulate: function(data, holeIndices, dim = 2) { + const hasHoles = holeIndices && holeIndices.length; + const outerLen = hasHoles ? holeIndices[0] * dim : data.length; + let outerNode = linkedList(data, 0, outerLen, dim, true); + const triangles = []; + if (!outerNode || outerNode.next === outerNode.prev) return triangles; + let minX, minY, maxX, maxY, x, y, invSize; + if (hasHoles) outerNode = eliminateHoles(data, holeIndices, outerNode, dim); + if (data.length > 80 * dim) { + minX = maxX = data[0]; + minY = maxY = data[1]; + for (let i = dim; i < outerLen; i += dim) { + x = data[i]; + y = data[i + 1]; + if (x < minX) minX = x; + if (y < minY) minY = y; + if (x > maxX) maxX = x; + if (y > maxY) maxY = y; + } + invSize = Math.max(maxX - minX, maxY - minY); + invSize = invSize !== 0 ? 32767 / invSize : 0; + } + earcutLinked(outerNode, triangles, dim, minX, minY, invSize, 0); + return triangles; + } +}; +function linkedList(data, start, end, dim, clockwise) { + let i, last; + if (clockwise === signedArea(data, start, end, dim) > 0) { + for (i = start; i < end; i += dim) last = insertNode(i, data[i], data[i + 1], last); + } else { + for (i = end - dim; i >= start; i -= dim) last = insertNode(i, data[i], data[i + 1], last); + } + if (last && equals(last, last.next)) { + removeNode(last); + last = last.next; + } + return last; +} +function filterPoints(start, end) { + if (!start) return start; + if (!end) end = start; + let p = start, again; + do { + again = false; + if (!p.steiner && (equals(p, p.next) || area(p.prev, p, p.next) === 0)) { + removeNode(p); + p = end = p.prev; + if (p === p.next) break; + again = true; + } else { + p = p.next; + } + } while (again || p !== end); + return end; +} +function earcutLinked(ear, triangles, dim, minX, minY, invSize, pass) { + if (!ear) return; + if (!pass && invSize) indexCurve(ear, minX, minY, invSize); + let stop = ear, prev, next; + while (ear.prev !== ear.next) { + prev = ear.prev; + next = ear.next; + if (invSize ? isEarHashed(ear, minX, minY, invSize) : isEar(ear)) { + triangles.push(prev.i / dim | 0); + triangles.push(ear.i / dim | 0); + triangles.push(next.i / dim | 0); + removeNode(ear); + ear = next.next; + stop = next.next; + continue; + } + ear = next; + if (ear === stop) { + if (!pass) { + earcutLinked(filterPoints(ear), triangles, dim, minX, minY, invSize, 1); + } else if (pass === 1) { + ear = cureLocalIntersections(filterPoints(ear), triangles, dim); + earcutLinked(ear, triangles, dim, minX, minY, invSize, 2); + } else if (pass === 2) { + splitEarcut(ear, triangles, dim, minX, minY, invSize); + } + break; + } + } +} +function isEar(ear) { + const a = ear.prev, b = ear, c = ear.next; + if (area(a, b, c) >= 0) return false; + const ax = a.x, bx = b.x, cx = c.x, ay = a.y, by = b.y, cy = c.y; + const x0 = ax < bx ? ax < cx ? ax : cx : bx < cx ? bx : cx, y0 = ay < by ? ay < cy ? ay : cy : by < cy ? by : cy, x1 = ax > bx ? ax > cx ? ax : cx : bx > cx ? bx : cx, y1 = ay > by ? ay > cy ? ay : cy : by > cy ? by : cy; + let p = c.next; + while (p !== a) { + if (p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && pointInTriangle(ax, ay, bx, by, cx, cy, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false; + p = p.next; + } + return true; +} +function isEarHashed(ear, minX, minY, invSize) { + const a = ear.prev, b = ear, c = ear.next; + if (area(a, b, c) >= 0) return false; + const ax = a.x, bx = b.x, cx = c.x, ay = a.y, by = b.y, cy = c.y; + const x0 = ax < bx ? ax < cx ? ax : cx : bx < cx ? bx : cx, y0 = ay < by ? ay < cy ? ay : cy : by < cy ? by : cy, x1 = ax > bx ? ax > cx ? ax : cx : bx > cx ? bx : cx, y1 = ay > by ? ay > cy ? ay : cy : by > cy ? by : cy; + const minZ = zOrder(x0, y0, minX, minY, invSize), maxZ = zOrder(x1, y1, minX, minY, invSize); + let p = ear.prevZ, n = ear.nextZ; + while (p && p.z >= minZ && n && n.z <= maxZ) { + if (p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && p !== a && p !== c && pointInTriangle(ax, ay, bx, by, cx, cy, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false; + p = p.prevZ; + if (n.x >= x0 && n.x <= x1 && n.y >= y0 && n.y <= y1 && n !== a && n !== c && pointInTriangle(ax, ay, bx, by, cx, cy, n.x, n.y) && area(n.prev, n, n.next) >= 0) return false; + n = n.nextZ; + } + while (p && p.z >= minZ) { + if (p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && p !== a && p !== c && pointInTriangle(ax, ay, bx, by, cx, cy, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false; + p = p.prevZ; + } + while (n && n.z <= maxZ) { + if (n.x >= x0 && n.x <= x1 && n.y >= y0 && n.y <= y1 && n !== a && n !== c && pointInTriangle(ax, ay, bx, by, cx, cy, n.x, n.y) && area(n.prev, n, n.next) >= 0) return false; + n = n.nextZ; + } + return true; +} +function cureLocalIntersections(start, triangles, dim) { + let p = start; + do { + const a = p.prev, b = p.next.next; + if (!equals(a, b) && intersects(a, p, p.next, b) && locallyInside(a, b) && locallyInside(b, a)) { + triangles.push(a.i / dim | 0); + triangles.push(p.i / dim | 0); + triangles.push(b.i / dim | 0); + removeNode(p); + removeNode(p.next); + p = start = b; + } + p = p.next; + } while (p !== start); + return filterPoints(p); +} +function splitEarcut(start, triangles, dim, minX, minY, invSize) { + let a = start; + do { + let b = a.next.next; + while (b !== a.prev) { + if (a.i !== b.i && isValidDiagonal(a, b)) { + let c = splitPolygon(a, b); + a = filterPoints(a, a.next); + c = filterPoints(c, c.next); + earcutLinked(a, triangles, dim, minX, minY, invSize, 0); + earcutLinked(c, triangles, dim, minX, minY, invSize, 0); + return; + } + b = b.next; + } + a = a.next; + } while (a !== start); +} +function eliminateHoles(data, holeIndices, outerNode, dim) { + const queue = []; + let i, len, start, end, list; + for (i = 0, len = holeIndices.length; i < len; i++) { + start = holeIndices[i] * dim; + end = i < len - 1 ? holeIndices[i + 1] * dim : data.length; + list = linkedList(data, start, end, dim, false); + if (list === list.next) list.steiner = true; + queue.push(getLeftmost(list)); + } + queue.sort(compareX); + for (i = 0; i < queue.length; i++) { + outerNode = eliminateHole(queue[i], outerNode); + } + return outerNode; +} +function compareX(a, b) { + return a.x - b.x; +} +function eliminateHole(hole, outerNode) { + const bridge = findHoleBridge(hole, outerNode); + if (!bridge) { + return outerNode; + } + const bridgeReverse = splitPolygon(bridge, hole); + filterPoints(bridgeReverse, bridgeReverse.next); + return filterPoints(bridge, bridge.next); +} +function findHoleBridge(hole, outerNode) { + let p = outerNode, qx = -Infinity, m; + const hx = hole.x, hy = hole.y; + do { + if (hy <= p.y && hy >= p.next.y && p.next.y !== p.y) { + const x = p.x + (hy - p.y) * (p.next.x - p.x) / (p.next.y - p.y); + if (x <= hx && x > qx) { + qx = x; + m = p.x < p.next.x ? p : p.next; + if (x === hx) return m; + } + } + p = p.next; + } while (p !== outerNode); + if (!m) return null; + const stop = m, mx = m.x, my = m.y; + let tanMin = Infinity, tan; + p = m; + do { + if (hx >= p.x && p.x >= mx && hx !== p.x && pointInTriangle(hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y)) { + tan = Math.abs(hy - p.y) / (hx - p.x); + if (locallyInside(p, hole) && (tan < tanMin || tan === tanMin && (p.x > m.x || p.x === m.x && sectorContainsSector(m, p)))) { + m = p; + tanMin = tan; + } + } + p = p.next; + } while (p !== stop); + return m; +} +function sectorContainsSector(m, p) { + return area(m.prev, m, p.prev) < 0 && area(p.next, m, m.next) < 0; +} +function indexCurve(start, minX, minY, invSize) { + let p = start; + do { + if (p.z === 0) p.z = zOrder(p.x, p.y, minX, minY, invSize); + p.prevZ = p.prev; + p.nextZ = p.next; + p = p.next; + } while (p !== start); + p.prevZ.nextZ = null; + p.prevZ = null; + sortLinked(p); +} +function sortLinked(list) { + let i, p, q, e, tail, numMerges, pSize, qSize, inSize = 1; + do { + p = list; + list = null; + tail = null; + numMerges = 0; + while (p) { + numMerges++; + q = p; + pSize = 0; + for (i = 0; i < inSize; i++) { + pSize++; + q = q.nextZ; + if (!q) break; + } + qSize = inSize; + while (pSize > 0 || qSize > 0 && q) { + if (pSize !== 0 && (qSize === 0 || !q || p.z <= q.z)) { + e = p; + p = p.nextZ; + pSize--; + } else { + e = q; + q = q.nextZ; + qSize--; + } + if (tail) tail.nextZ = e; + else list = e; + e.prevZ = tail; + tail = e; + } + p = q; + } + tail.nextZ = null; + inSize *= 2; + } while (numMerges > 1); + return list; +} +function zOrder(x, y, minX, minY, invSize) { + x = (x - minX) * invSize | 0; + y = (y - minY) * invSize | 0; + x = (x | x << 8) & 16711935; + x = (x | x << 4) & 252645135; + x = (x | x << 2) & 858993459; + x = (x | x << 1) & 1431655765; + y = (y | y << 8) & 16711935; + y = (y | y << 4) & 252645135; + y = (y | y << 2) & 858993459; + y = (y | y << 1) & 1431655765; + return x | y << 1; +} +function getLeftmost(start) { + let p = start, leftmost = start; + do { + if (p.x < leftmost.x || p.x === leftmost.x && p.y < leftmost.y) leftmost = p; + p = p.next; + } while (p !== start); + return leftmost; +} +function pointInTriangle(ax, ay, bx, by, cx, cy, px2, py2) { + return (cx - px2) * (ay - py2) >= (ax - px2) * (cy - py2) && (ax - px2) * (by - py2) >= (bx - px2) * (ay - py2) && (bx - px2) * (cy - py2) >= (cx - px2) * (by - py2); +} +function isValidDiagonal(a, b) { + return a.next.i !== b.i && a.prev.i !== b.i && !intersectsPolygon(a, b) && // dones't intersect other edges + (locallyInside(a, b) && locallyInside(b, a) && middleInside(a, b) && // locally visible + (area(a.prev, a, b.prev) || area(a, b.prev, b)) || // does not create opposite-facing sectors + equals(a, b) && area(a.prev, a, a.next) > 0 && area(b.prev, b, b.next) > 0); +} +function area(p, q, r) { + return (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y); +} +function equals(p1, p2) { + return p1.x === p2.x && p1.y === p2.y; +} +function intersects(p1, q1, p2, q2) { + const o1 = sign(area(p1, q1, p2)); + const o2 = sign(area(p1, q1, q2)); + const o3 = sign(area(p2, q2, p1)); + const o4 = sign(area(p2, q2, q1)); + if (o1 !== o2 && o3 !== o4) return true; + if (o1 === 0 && onSegment(p1, p2, q1)) return true; + if (o2 === 0 && onSegment(p1, q2, q1)) return true; + if (o3 === 0 && onSegment(p2, p1, q2)) return true; + if (o4 === 0 && onSegment(p2, q1, q2)) return true; + return false; +} +function onSegment(p, q, r) { + return q.x <= Math.max(p.x, r.x) && q.x >= Math.min(p.x, r.x) && q.y <= Math.max(p.y, r.y) && q.y >= Math.min(p.y, r.y); +} +function sign(num) { + return num > 0 ? 1 : num < 0 ? -1 : 0; +} +function intersectsPolygon(a, b) { + let p = a; + do { + if (p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i && intersects(p, p.next, a, b)) return true; + p = p.next; + } while (p !== a); + return false; +} +function locallyInside(a, b) { + return area(a.prev, a, a.next) < 0 ? area(a, b, a.next) >= 0 && area(a, a.prev, b) >= 0 : area(a, b, a.prev) < 0 || area(a, a.next, b) < 0; +} +function middleInside(a, b) { + let p = a, inside = false; + const px2 = (a.x + b.x) / 2, py2 = (a.y + b.y) / 2; + do { + if (p.y > py2 !== p.next.y > py2 && p.next.y !== p.y && px2 < (p.next.x - p.x) * (py2 - p.y) / (p.next.y - p.y) + p.x) + inside = !inside; + p = p.next; + } while (p !== a); + return inside; +} +function splitPolygon(a, b) { + const a2 = new Node(a.i, a.x, a.y), b2 = new Node(b.i, b.x, b.y), an = a.next, bp = b.prev; + a.next = b; + b.prev = a; + a2.next = an; + an.prev = a2; + b2.next = a2; + a2.prev = b2; + bp.next = b2; + b2.prev = bp; + return b2; +} +function insertNode(i, x, y, last) { + const p = new Node(i, x, y); + if (!last) { + p.prev = p; + p.next = p; + } else { + p.next = last.next; + p.prev = last; + last.next.prev = p; + last.next = p; + } + return p; +} +function removeNode(p) { + p.next.prev = p.prev; + p.prev.next = p.next; + if (p.prevZ) p.prevZ.nextZ = p.nextZ; + if (p.nextZ) p.nextZ.prevZ = p.prevZ; +} +function Node(i, x, y) { + this.i = i; + this.x = x; + this.y = y; + this.prev = null; + this.next = null; + this.z = 0; + this.prevZ = null; + this.nextZ = null; + this.steiner = false; +} +function signedArea(data, start, end, dim) { + let sum = 0; + for (let i = start, j = end - dim; i < end; i += dim) { + sum += (data[j] - data[i]) * (data[i + 1] + data[j + 1]); + j = i; + } + return sum; +} +var ShapeUtils = class _ShapeUtils { + // calculate area of the contour polygon + static area(contour) { + const n = contour.length; + let a = 0; + for (let p = n - 1, q = 0; q < n; p = q++) { + a += contour[p].x * contour[q].y - contour[q].x * contour[p].y; + } + return a * 0.5; + } + static isClockWise(pts) { + return _ShapeUtils.area(pts) < 0; + } + static triangulateShape(contour, holes) { + const vertices = []; + const holeIndices = []; + const faces = []; + removeDupEndPts(contour); + addContour(vertices, contour); + let holeIndex = contour.length; + holes.forEach(removeDupEndPts); + for (let i = 0; i < holes.length; i++) { + holeIndices.push(holeIndex); + holeIndex += holes[i].length; + addContour(vertices, holes[i]); + } + const triangles = Earcut.triangulate(vertices, holeIndices); + for (let i = 0; i < triangles.length; i += 3) { + faces.push(triangles.slice(i, i + 3)); + } + return faces; + } +}; +function removeDupEndPts(points) { + const l = points.length; + if (l > 2 && points[l - 1].equals(points[0])) { + points.pop(); + } +} +function addContour(vertices, contour) { + for (let i = 0; i < contour.length; i++) { + vertices.push(contour[i].x); + vertices.push(contour[i].y); + } +} +var ExtrudeGeometry = class _ExtrudeGeometry extends BufferGeometry { + constructor(shapes = new Shape([new Vector2(0.5, 0.5), new Vector2(-0.5, 0.5), new Vector2(-0.5, -0.5), new Vector2(0.5, -0.5)]), options = {}) { + super(); + this.type = "ExtrudeGeometry"; + this.parameters = { + shapes, + options + }; + shapes = Array.isArray(shapes) ? shapes : [shapes]; + const scope = this; + const verticesArray = []; + const uvArray = []; + for (let i = 0, l = shapes.length; i < l; i++) { + const shape = shapes[i]; + addShape(shape); + } + this.setAttribute("position", new Float32BufferAttribute(verticesArray, 3)); + this.setAttribute("uv", new Float32BufferAttribute(uvArray, 2)); + this.computeVertexNormals(); + function addShape(shape) { + const placeholder = []; + const curveSegments = options.curveSegments !== void 0 ? options.curveSegments : 12; + const steps = options.steps !== void 0 ? options.steps : 1; + const depth = options.depth !== void 0 ? options.depth : 1; + let bevelEnabled = options.bevelEnabled !== void 0 ? options.bevelEnabled : true; + let bevelThickness = options.bevelThickness !== void 0 ? options.bevelThickness : 0.2; + let bevelSize = options.bevelSize !== void 0 ? options.bevelSize : bevelThickness - 0.1; + let bevelOffset = options.bevelOffset !== void 0 ? options.bevelOffset : 0; + let bevelSegments = options.bevelSegments !== void 0 ? options.bevelSegments : 3; + const extrudePath = options.extrudePath; + const uvgen = options.UVGenerator !== void 0 ? options.UVGenerator : WorldUVGenerator; + let extrudePts, extrudeByPath = false; + let splineTube, binormal, normal, position2; + if (extrudePath) { + extrudePts = extrudePath.getSpacedPoints(steps); + extrudeByPath = true; + bevelEnabled = false; + splineTube = extrudePath.computeFrenetFrames(steps, false); + binormal = new Vector3(); + normal = new Vector3(); + position2 = new Vector3(); + } + if (!bevelEnabled) { + bevelSegments = 0; + bevelThickness = 0; + bevelSize = 0; + bevelOffset = 0; + } + const shapePoints = shape.extractPoints(curveSegments); + let vertices = shapePoints.shape; + const holes = shapePoints.holes; + const reverse = !ShapeUtils.isClockWise(vertices); + if (reverse) { + vertices = vertices.reverse(); + for (let h = 0, hl = holes.length; h < hl; h++) { + const ahole = holes[h]; + if (ShapeUtils.isClockWise(ahole)) { + holes[h] = ahole.reverse(); + } + } + } + const faces = ShapeUtils.triangulateShape(vertices, holes); + const contour = vertices; + for (let h = 0, hl = holes.length; h < hl; h++) { + const ahole = holes[h]; + vertices = vertices.concat(ahole); + } + function scalePt2(pt, vec, size) { + if (!vec) console.error("THREE.ExtrudeGeometry: vec does not exist"); + return pt.clone().addScaledVector(vec, size); + } + const vlen = vertices.length, flen = faces.length; + function getBevelVec(inPt, inPrev, inNext) { + let v_trans_x, v_trans_y, shrink_by; + const v_prev_x = inPt.x - inPrev.x, v_prev_y = inPt.y - inPrev.y; + const v_next_x = inNext.x - inPt.x, v_next_y = inNext.y - inPt.y; + const v_prev_lensq = v_prev_x * v_prev_x + v_prev_y * v_prev_y; + const collinear0 = v_prev_x * v_next_y - v_prev_y * v_next_x; + if (Math.abs(collinear0) > Number.EPSILON) { + const v_prev_len = Math.sqrt(v_prev_lensq); + const v_next_len = Math.sqrt(v_next_x * v_next_x + v_next_y * v_next_y); + const ptPrevShift_x = inPrev.x - v_prev_y / v_prev_len; + const ptPrevShift_y = inPrev.y + v_prev_x / v_prev_len; + const ptNextShift_x = inNext.x - v_next_y / v_next_len; + const ptNextShift_y = inNext.y + v_next_x / v_next_len; + const sf = ((ptNextShift_x - ptPrevShift_x) * v_next_y - (ptNextShift_y - ptPrevShift_y) * v_next_x) / (v_prev_x * v_next_y - v_prev_y * v_next_x); + v_trans_x = ptPrevShift_x + v_prev_x * sf - inPt.x; + v_trans_y = ptPrevShift_y + v_prev_y * sf - inPt.y; + const v_trans_lensq = v_trans_x * v_trans_x + v_trans_y * v_trans_y; + if (v_trans_lensq <= 2) { + return new Vector2(v_trans_x, v_trans_y); + } else { + shrink_by = Math.sqrt(v_trans_lensq / 2); + } + } else { + let direction_eq = false; + if (v_prev_x > Number.EPSILON) { + if (v_next_x > Number.EPSILON) { + direction_eq = true; + } + } else { + if (v_prev_x < -Number.EPSILON) { + if (v_next_x < -Number.EPSILON) { + direction_eq = true; + } + } else { + if (Math.sign(v_prev_y) === Math.sign(v_next_y)) { + direction_eq = true; + } + } + } + if (direction_eq) { + v_trans_x = -v_prev_y; + v_trans_y = v_prev_x; + shrink_by = Math.sqrt(v_prev_lensq); + } else { + v_trans_x = v_prev_x; + v_trans_y = v_prev_y; + shrink_by = Math.sqrt(v_prev_lensq / 2); + } + } + return new Vector2(v_trans_x / shrink_by, v_trans_y / shrink_by); + } + const contourMovements = []; + for (let i = 0, il = contour.length, j = il - 1, k = i + 1; i < il; i++, j++, k++) { + if (j === il) j = 0; + if (k === il) k = 0; + contourMovements[i] = getBevelVec(contour[i], contour[j], contour[k]); + } + const holesMovements = []; + let oneHoleMovements, verticesMovements = contourMovements.concat(); + for (let h = 0, hl = holes.length; h < hl; h++) { + const ahole = holes[h]; + oneHoleMovements = []; + for (let i = 0, il = ahole.length, j = il - 1, k = i + 1; i < il; i++, j++, k++) { + if (j === il) j = 0; + if (k === il) k = 0; + oneHoleMovements[i] = getBevelVec(ahole[i], ahole[j], ahole[k]); + } + holesMovements.push(oneHoleMovements); + verticesMovements = verticesMovements.concat(oneHoleMovements); + } + for (let b = 0; b < bevelSegments; b++) { + const t = b / bevelSegments; + const z = bevelThickness * Math.cos(t * Math.PI / 2); + const bs2 = bevelSize * Math.sin(t * Math.PI / 2) + bevelOffset; + for (let i = 0, il = contour.length; i < il; i++) { + const vert = scalePt2(contour[i], contourMovements[i], bs2); + v(vert.x, vert.y, -z); + } + for (let h = 0, hl = holes.length; h < hl; h++) { + const ahole = holes[h]; + oneHoleMovements = holesMovements[h]; + for (let i = 0, il = ahole.length; i < il; i++) { + const vert = scalePt2(ahole[i], oneHoleMovements[i], bs2); + v(vert.x, vert.y, -z); + } + } + } + const bs = bevelSize + bevelOffset; + for (let i = 0; i < vlen; i++) { + const vert = bevelEnabled ? scalePt2(vertices[i], verticesMovements[i], bs) : vertices[i]; + if (!extrudeByPath) { + v(vert.x, vert.y, 0); + } else { + normal.copy(splineTube.normals[0]).multiplyScalar(vert.x); + binormal.copy(splineTube.binormals[0]).multiplyScalar(vert.y); + position2.copy(extrudePts[0]).add(normal).add(binormal); + v(position2.x, position2.y, position2.z); + } + } + for (let s = 1; s <= steps; s++) { + for (let i = 0; i < vlen; i++) { + const vert = bevelEnabled ? scalePt2(vertices[i], verticesMovements[i], bs) : vertices[i]; + if (!extrudeByPath) { + v(vert.x, vert.y, depth / steps * s); + } else { + normal.copy(splineTube.normals[s]).multiplyScalar(vert.x); + binormal.copy(splineTube.binormals[s]).multiplyScalar(vert.y); + position2.copy(extrudePts[s]).add(normal).add(binormal); + v(position2.x, position2.y, position2.z); + } + } + } + for (let b = bevelSegments - 1; b >= 0; b--) { + const t = b / bevelSegments; + const z = bevelThickness * Math.cos(t * Math.PI / 2); + const bs2 = bevelSize * Math.sin(t * Math.PI / 2) + bevelOffset; + for (let i = 0, il = contour.length; i < il; i++) { + const vert = scalePt2(contour[i], contourMovements[i], bs2); + v(vert.x, vert.y, depth + z); + } + for (let h = 0, hl = holes.length; h < hl; h++) { + const ahole = holes[h]; + oneHoleMovements = holesMovements[h]; + for (let i = 0, il = ahole.length; i < il; i++) { + const vert = scalePt2(ahole[i], oneHoleMovements[i], bs2); + if (!extrudeByPath) { + v(vert.x, vert.y, depth + z); + } else { + v(vert.x, vert.y + extrudePts[steps - 1].y, extrudePts[steps - 1].x + z); + } + } + } + } + buildLidFaces(); + buildSideFaces(); + function buildLidFaces() { + const start = verticesArray.length / 3; + if (bevelEnabled) { + let layer = 0; + let offset = vlen * layer; + for (let i = 0; i < flen; i++) { + const face = faces[i]; + f3(face[2] + offset, face[1] + offset, face[0] + offset); + } + layer = steps + bevelSegments * 2; + offset = vlen * layer; + for (let i = 0; i < flen; i++) { + const face = faces[i]; + f3(face[0] + offset, face[1] + offset, face[2] + offset); + } + } else { + for (let i = 0; i < flen; i++) { + const face = faces[i]; + f3(face[2], face[1], face[0]); + } + for (let i = 0; i < flen; i++) { + const face = faces[i]; + f3(face[0] + vlen * steps, face[1] + vlen * steps, face[2] + vlen * steps); + } + } + scope.addGroup(start, verticesArray.length / 3 - start, 0); + } + function buildSideFaces() { + const start = verticesArray.length / 3; + let layeroffset = 0; + sidewalls(contour, layeroffset); + layeroffset += contour.length; + for (let h = 0, hl = holes.length; h < hl; h++) { + const ahole = holes[h]; + sidewalls(ahole, layeroffset); + layeroffset += ahole.length; + } + scope.addGroup(start, verticesArray.length / 3 - start, 1); + } + function sidewalls(contour2, layeroffset) { + let i = contour2.length; + while (--i >= 0) { + const j = i; + let k = i - 1; + if (k < 0) k = contour2.length - 1; + for (let s = 0, sl = steps + bevelSegments * 2; s < sl; s++) { + const slen1 = vlen * s; + const slen2 = vlen * (s + 1); + const a = layeroffset + j + slen1, b = layeroffset + k + slen1, c = layeroffset + k + slen2, d = layeroffset + j + slen2; + f4(a, b, c, d); + } + } + } + function v(x, y, z) { + placeholder.push(x); + placeholder.push(y); + placeholder.push(z); + } + function f3(a, b, c) { + addVertex(a); + addVertex(b); + addVertex(c); + const nextIndex = verticesArray.length / 3; + const uvs = uvgen.generateTopUV(scope, verticesArray, nextIndex - 3, nextIndex - 2, nextIndex - 1); + addUV(uvs[0]); + addUV(uvs[1]); + addUV(uvs[2]); + } + function f4(a, b, c, d) { + addVertex(a); + addVertex(b); + addVertex(d); + addVertex(b); + addVertex(c); + addVertex(d); + const nextIndex = verticesArray.length / 3; + const uvs = uvgen.generateSideWallUV(scope, verticesArray, nextIndex - 6, nextIndex - 3, nextIndex - 2, nextIndex - 1); + addUV(uvs[0]); + addUV(uvs[1]); + addUV(uvs[3]); + addUV(uvs[1]); + addUV(uvs[2]); + addUV(uvs[3]); + } + function addVertex(index) { + verticesArray.push(placeholder[index * 3 + 0]); + verticesArray.push(placeholder[index * 3 + 1]); + verticesArray.push(placeholder[index * 3 + 2]); + } + function addUV(vector2) { + uvArray.push(vector2.x); + uvArray.push(vector2.y); + } + } + } + copy(source) { + super.copy(source); + this.parameters = Object.assign({}, source.parameters); + return this; + } + toJSON() { + const data = super.toJSON(); + const shapes = this.parameters.shapes; + const options = this.parameters.options; + return toJSON$1(shapes, options, data); + } + static fromJSON(data, shapes) { + const geometryShapes = []; + for (let j = 0, jl = data.shapes.length; j < jl; j++) { + const shape = shapes[data.shapes[j]]; + geometryShapes.push(shape); + } + const extrudePath = data.options.extrudePath; + if (extrudePath !== void 0) { + data.options.extrudePath = new Curves[extrudePath.type]().fromJSON(extrudePath); + } + return new _ExtrudeGeometry(geometryShapes, data.options); + } +}; +var WorldUVGenerator = { + generateTopUV: function(geometry, vertices, indexA, indexB, indexC) { + const a_x = vertices[indexA * 3]; + const a_y = vertices[indexA * 3 + 1]; + const b_x = vertices[indexB * 3]; + const b_y = vertices[indexB * 3 + 1]; + const c_x = vertices[indexC * 3]; + const c_y = vertices[indexC * 3 + 1]; + return [ + new Vector2(a_x, a_y), + new Vector2(b_x, b_y), + new Vector2(c_x, c_y) + ]; + }, + generateSideWallUV: function(geometry, vertices, indexA, indexB, indexC, indexD) { + const a_x = vertices[indexA * 3]; + const a_y = vertices[indexA * 3 + 1]; + const a_z = vertices[indexA * 3 + 2]; + const b_x = vertices[indexB * 3]; + const b_y = vertices[indexB * 3 + 1]; + const b_z = vertices[indexB * 3 + 2]; + const c_x = vertices[indexC * 3]; + const c_y = vertices[indexC * 3 + 1]; + const c_z = vertices[indexC * 3 + 2]; + const d_x = vertices[indexD * 3]; + const d_y = vertices[indexD * 3 + 1]; + const d_z = vertices[indexD * 3 + 2]; + if (Math.abs(a_y - b_y) < Math.abs(a_x - b_x)) { + return [ + new Vector2(a_x, 1 - a_z), + new Vector2(b_x, 1 - b_z), + new Vector2(c_x, 1 - c_z), + new Vector2(d_x, 1 - d_z) + ]; + } else { + return [ + new Vector2(a_y, 1 - a_z), + new Vector2(b_y, 1 - b_z), + new Vector2(c_y, 1 - c_z), + new Vector2(d_y, 1 - d_z) + ]; + } + } +}; +function toJSON$1(shapes, options, data) { + data.shapes = []; + if (Array.isArray(shapes)) { + for (let i = 0, l = shapes.length; i < l; i++) { + const shape = shapes[i]; + data.shapes.push(shape.uuid); + } + } else { + data.shapes.push(shapes.uuid); + } + data.options = Object.assign({}, options); + if (options.extrudePath !== void 0) data.options.extrudePath = options.extrudePath.toJSON(); + return data; +} +var IcosahedronGeometry = class _IcosahedronGeometry extends PolyhedronGeometry { + constructor(radius = 1, detail = 0) { + const t = (1 + Math.sqrt(5)) / 2; + const vertices = [ + -1, + t, + 0, + 1, + t, + 0, + -1, + -t, + 0, + 1, + -t, + 0, + 0, + -1, + t, + 0, + 1, + t, + 0, + -1, + -t, + 0, + 1, + -t, + t, + 0, + -1, + t, + 0, + 1, + -t, + 0, + -1, + -t, + 0, + 1 + ]; + const indices = [ + 0, + 11, + 5, + 0, + 5, + 1, + 0, + 1, + 7, + 0, + 7, + 10, + 0, + 10, + 11, + 1, + 5, + 9, + 5, + 11, + 4, + 11, + 10, + 2, + 10, + 7, + 6, + 7, + 1, + 8, + 3, + 9, + 4, + 3, + 4, + 2, + 3, + 2, + 6, + 3, + 6, + 8, + 3, + 8, + 9, + 4, + 9, + 5, + 2, + 4, + 11, + 6, + 2, + 10, + 8, + 6, + 7, + 9, + 8, + 1 + ]; + super(vertices, indices, radius, detail); + this.type = "IcosahedronGeometry"; + this.parameters = { + radius, + detail + }; + } + static fromJSON(data) { + return new _IcosahedronGeometry(data.radius, data.detail); + } +}; +var OctahedronGeometry = class _OctahedronGeometry extends PolyhedronGeometry { + constructor(radius = 1, detail = 0) { + const vertices = [ + 1, + 0, + 0, + -1, + 0, + 0, + 0, + 1, + 0, + 0, + -1, + 0, + 0, + 0, + 1, + 0, + 0, + -1 + ]; + const indices = [ + 0, + 2, + 4, + 0, + 4, + 3, + 0, + 3, + 5, + 0, + 5, + 2, + 1, + 2, + 5, + 1, + 5, + 3, + 1, + 3, + 4, + 1, + 4, + 2 + ]; + super(vertices, indices, radius, detail); + this.type = "OctahedronGeometry"; + this.parameters = { + radius, + detail + }; + } + static fromJSON(data) { + return new _OctahedronGeometry(data.radius, data.detail); + } +}; +var RingGeometry = class _RingGeometry extends BufferGeometry { + constructor(innerRadius = 0.5, outerRadius = 1, thetaSegments = 32, phiSegments = 1, thetaStart = 0, thetaLength = Math.PI * 2) { + super(); + this.type = "RingGeometry"; + this.parameters = { + innerRadius, + outerRadius, + thetaSegments, + phiSegments, + thetaStart, + thetaLength + }; + thetaSegments = Math.max(3, thetaSegments); + phiSegments = Math.max(1, phiSegments); + const indices = []; + const vertices = []; + const normals = []; + const uvs = []; + let radius = innerRadius; + const radiusStep = (outerRadius - innerRadius) / phiSegments; + const vertex2 = new Vector3(); + const uv = new Vector2(); + for (let j = 0; j <= phiSegments; j++) { + for (let i = 0; i <= thetaSegments; i++) { + const segment = thetaStart + i / thetaSegments * thetaLength; + vertex2.x = radius * Math.cos(segment); + vertex2.y = radius * Math.sin(segment); + vertices.push(vertex2.x, vertex2.y, vertex2.z); + normals.push(0, 0, 1); + uv.x = (vertex2.x / outerRadius + 1) / 2; + uv.y = (vertex2.y / outerRadius + 1) / 2; + uvs.push(uv.x, uv.y); + } + radius += radiusStep; + } + for (let j = 0; j < phiSegments; j++) { + const thetaSegmentLevel = j * (thetaSegments + 1); + for (let i = 0; i < thetaSegments; i++) { + const segment = i + thetaSegmentLevel; + const a = segment; + const b = segment + thetaSegments + 1; + const c = segment + thetaSegments + 2; + const d = segment + 1; + indices.push(a, b, d); + indices.push(b, c, d); + } + } + this.setIndex(indices); + this.setAttribute("position", new Float32BufferAttribute(vertices, 3)); + this.setAttribute("normal", new Float32BufferAttribute(normals, 3)); + this.setAttribute("uv", new Float32BufferAttribute(uvs, 2)); + } + copy(source) { + super.copy(source); + this.parameters = Object.assign({}, source.parameters); + return this; + } + static fromJSON(data) { + return new _RingGeometry(data.innerRadius, data.outerRadius, data.thetaSegments, data.phiSegments, data.thetaStart, data.thetaLength); + } +}; +var ShapeGeometry = class _ShapeGeometry extends BufferGeometry { + constructor(shapes = new Shape([new Vector2(0, 0.5), new Vector2(-0.5, -0.5), new Vector2(0.5, -0.5)]), curveSegments = 12) { + super(); + this.type = "ShapeGeometry"; + this.parameters = { + shapes, + curveSegments + }; + const indices = []; + const vertices = []; + const normals = []; + const uvs = []; + let groupStart = 0; + let groupCount = 0; + if (Array.isArray(shapes) === false) { + addShape(shapes); + } else { + for (let i = 0; i < shapes.length; i++) { + addShape(shapes[i]); + this.addGroup(groupStart, groupCount, i); + groupStart += groupCount; + groupCount = 0; + } + } + this.setIndex(indices); + this.setAttribute("position", new Float32BufferAttribute(vertices, 3)); + this.setAttribute("normal", new Float32BufferAttribute(normals, 3)); + this.setAttribute("uv", new Float32BufferAttribute(uvs, 2)); + function addShape(shape) { + const indexOffset = vertices.length / 3; + const points = shape.extractPoints(curveSegments); + let shapeVertices = points.shape; + const shapeHoles = points.holes; + if (ShapeUtils.isClockWise(shapeVertices) === false) { + shapeVertices = shapeVertices.reverse(); + } + for (let i = 0, l = shapeHoles.length; i < l; i++) { + const shapeHole = shapeHoles[i]; + if (ShapeUtils.isClockWise(shapeHole) === true) { + shapeHoles[i] = shapeHole.reverse(); + } + } + const faces = ShapeUtils.triangulateShape(shapeVertices, shapeHoles); + for (let i = 0, l = shapeHoles.length; i < l; i++) { + const shapeHole = shapeHoles[i]; + shapeVertices = shapeVertices.concat(shapeHole); + } + for (let i = 0, l = shapeVertices.length; i < l; i++) { + const vertex2 = shapeVertices[i]; + vertices.push(vertex2.x, vertex2.y, 0); + normals.push(0, 0, 1); + uvs.push(vertex2.x, vertex2.y); + } + for (let i = 0, l = faces.length; i < l; i++) { + const face = faces[i]; + const a = face[0] + indexOffset; + const b = face[1] + indexOffset; + const c = face[2] + indexOffset; + indices.push(a, b, c); + groupCount += 3; + } + } + } + copy(source) { + super.copy(source); + this.parameters = Object.assign({}, source.parameters); + return this; + } + toJSON() { + const data = super.toJSON(); + const shapes = this.parameters.shapes; + return toJSON(shapes, data); + } + static fromJSON(data, shapes) { + const geometryShapes = []; + for (let j = 0, jl = data.shapes.length; j < jl; j++) { + const shape = shapes[data.shapes[j]]; + geometryShapes.push(shape); + } + return new _ShapeGeometry(geometryShapes, data.curveSegments); + } +}; +function toJSON(shapes, data) { + data.shapes = []; + if (Array.isArray(shapes)) { + for (let i = 0, l = shapes.length; i < l; i++) { + const shape = shapes[i]; + data.shapes.push(shape.uuid); + } + } else { + data.shapes.push(shapes.uuid); + } + return data; +} +var SphereGeometry = class _SphereGeometry extends BufferGeometry { + constructor(radius = 1, widthSegments = 32, heightSegments = 16, phiStart = 0, phiLength = Math.PI * 2, thetaStart = 0, thetaLength = Math.PI) { + super(); + this.type = "SphereGeometry"; + this.parameters = { + radius, + widthSegments, + heightSegments, + phiStart, + phiLength, + thetaStart, + thetaLength + }; + widthSegments = Math.max(3, Math.floor(widthSegments)); + heightSegments = Math.max(2, Math.floor(heightSegments)); + const thetaEnd = Math.min(thetaStart + thetaLength, Math.PI); + let index = 0; + const grid = []; + const vertex2 = new Vector3(); + const normal = new Vector3(); + const indices = []; + const vertices = []; + const normals = []; + const uvs = []; + for (let iy = 0; iy <= heightSegments; iy++) { + const verticesRow = []; + const v = iy / heightSegments; + let uOffset = 0; + if (iy === 0 && thetaStart === 0) { + uOffset = 0.5 / widthSegments; + } else if (iy === heightSegments && thetaEnd === Math.PI) { + uOffset = -0.5 / widthSegments; + } + for (let ix = 0; ix <= widthSegments; ix++) { + const u = ix / widthSegments; + vertex2.x = -radius * Math.cos(phiStart + u * phiLength) * Math.sin(thetaStart + v * thetaLength); + vertex2.y = radius * Math.cos(thetaStart + v * thetaLength); + vertex2.z = radius * Math.sin(phiStart + u * phiLength) * Math.sin(thetaStart + v * thetaLength); + vertices.push(vertex2.x, vertex2.y, vertex2.z); + normal.copy(vertex2).normalize(); + normals.push(normal.x, normal.y, normal.z); + uvs.push(u + uOffset, 1 - v); + verticesRow.push(index++); + } + grid.push(verticesRow); + } + for (let iy = 0; iy < heightSegments; iy++) { + for (let ix = 0; ix < widthSegments; ix++) { + const a = grid[iy][ix + 1]; + const b = grid[iy][ix]; + const c = grid[iy + 1][ix]; + const d = grid[iy + 1][ix + 1]; + if (iy !== 0 || thetaStart > 0) indices.push(a, b, d); + if (iy !== heightSegments - 1 || thetaEnd < Math.PI) indices.push(b, c, d); + } + } + this.setIndex(indices); + this.setAttribute("position", new Float32BufferAttribute(vertices, 3)); + this.setAttribute("normal", new Float32BufferAttribute(normals, 3)); + this.setAttribute("uv", new Float32BufferAttribute(uvs, 2)); + } + copy(source) { + super.copy(source); + this.parameters = Object.assign({}, source.parameters); + return this; + } + static fromJSON(data) { + return new _SphereGeometry(data.radius, data.widthSegments, data.heightSegments, data.phiStart, data.phiLength, data.thetaStart, data.thetaLength); + } +}; +var TetrahedronGeometry = class _TetrahedronGeometry extends PolyhedronGeometry { + constructor(radius = 1, detail = 0) { + const vertices = [ + 1, + 1, + 1, + -1, + -1, + 1, + -1, + 1, + -1, + 1, + -1, + -1 + ]; + const indices = [ + 2, + 1, + 0, + 0, + 3, + 2, + 1, + 3, + 0, + 2, + 3, + 1 + ]; + super(vertices, indices, radius, detail); + this.type = "TetrahedronGeometry"; + this.parameters = { + radius, + detail + }; + } + static fromJSON(data) { + return new _TetrahedronGeometry(data.radius, data.detail); + } +}; +var TorusGeometry = class _TorusGeometry extends BufferGeometry { + constructor(radius = 1, tube = 0.4, radialSegments = 12, tubularSegments = 48, arc = Math.PI * 2) { + super(); + this.type = "TorusGeometry"; + this.parameters = { + radius, + tube, + radialSegments, + tubularSegments, + arc + }; + radialSegments = Math.floor(radialSegments); + tubularSegments = Math.floor(tubularSegments); + const indices = []; + const vertices = []; + const normals = []; + const uvs = []; + const center = new Vector3(); + const vertex2 = new Vector3(); + const normal = new Vector3(); + for (let j = 0; j <= radialSegments; j++) { + for (let i = 0; i <= tubularSegments; i++) { + const u = i / tubularSegments * arc; + const v = j / radialSegments * Math.PI * 2; + vertex2.x = (radius + tube * Math.cos(v)) * Math.cos(u); + vertex2.y = (radius + tube * Math.cos(v)) * Math.sin(u); + vertex2.z = tube * Math.sin(v); + vertices.push(vertex2.x, vertex2.y, vertex2.z); + center.x = radius * Math.cos(u); + center.y = radius * Math.sin(u); + normal.subVectors(vertex2, center).normalize(); + normals.push(normal.x, normal.y, normal.z); + uvs.push(i / tubularSegments); + uvs.push(j / radialSegments); + } + } + for (let j = 1; j <= radialSegments; j++) { + for (let i = 1; i <= tubularSegments; i++) { + const a = (tubularSegments + 1) * j + i - 1; + const b = (tubularSegments + 1) * (j - 1) + i - 1; + const c = (tubularSegments + 1) * (j - 1) + i; + const d = (tubularSegments + 1) * j + i; + indices.push(a, b, d); + indices.push(b, c, d); + } + } + this.setIndex(indices); + this.setAttribute("position", new Float32BufferAttribute(vertices, 3)); + this.setAttribute("normal", new Float32BufferAttribute(normals, 3)); + this.setAttribute("uv", new Float32BufferAttribute(uvs, 2)); + } + copy(source) { + super.copy(source); + this.parameters = Object.assign({}, source.parameters); + return this; + } + static fromJSON(data) { + return new _TorusGeometry(data.radius, data.tube, data.radialSegments, data.tubularSegments, data.arc); + } +}; +var TorusKnotGeometry = class _TorusKnotGeometry extends BufferGeometry { + constructor(radius = 1, tube = 0.4, tubularSegments = 64, radialSegments = 8, p = 2, q = 3) { + super(); + this.type = "TorusKnotGeometry"; + this.parameters = { + radius, + tube, + tubularSegments, + radialSegments, + p, + q + }; + tubularSegments = Math.floor(tubularSegments); + radialSegments = Math.floor(radialSegments); + const indices = []; + const vertices = []; + const normals = []; + const uvs = []; + const vertex2 = new Vector3(); + const normal = new Vector3(); + const P1 = new Vector3(); + const P2 = new Vector3(); + const B = new Vector3(); + const T = new Vector3(); + const N = new Vector3(); + for (let i = 0; i <= tubularSegments; ++i) { + const u = i / tubularSegments * p * Math.PI * 2; + calculatePositionOnCurve(u, p, q, radius, P1); + calculatePositionOnCurve(u + 0.01, p, q, radius, P2); + T.subVectors(P2, P1); + N.addVectors(P2, P1); + B.crossVectors(T, N); + N.crossVectors(B, T); + B.normalize(); + N.normalize(); + for (let j = 0; j <= radialSegments; ++j) { + const v = j / radialSegments * Math.PI * 2; + const cx = -tube * Math.cos(v); + const cy = tube * Math.sin(v); + vertex2.x = P1.x + (cx * N.x + cy * B.x); + vertex2.y = P1.y + (cx * N.y + cy * B.y); + vertex2.z = P1.z + (cx * N.z + cy * B.z); + vertices.push(vertex2.x, vertex2.y, vertex2.z); + normal.subVectors(vertex2, P1).normalize(); + normals.push(normal.x, normal.y, normal.z); + uvs.push(i / tubularSegments); + uvs.push(j / radialSegments); + } + } + for (let j = 1; j <= tubularSegments; j++) { + for (let i = 1; i <= radialSegments; i++) { + const a = (radialSegments + 1) * (j - 1) + (i - 1); + const b = (radialSegments + 1) * j + (i - 1); + const c = (radialSegments + 1) * j + i; + const d = (radialSegments + 1) * (j - 1) + i; + indices.push(a, b, d); + indices.push(b, c, d); + } + } + this.setIndex(indices); + this.setAttribute("position", new Float32BufferAttribute(vertices, 3)); + this.setAttribute("normal", new Float32BufferAttribute(normals, 3)); + this.setAttribute("uv", new Float32BufferAttribute(uvs, 2)); + function calculatePositionOnCurve(u, p2, q2, radius2, position) { + const cu = Math.cos(u); + const su = Math.sin(u); + const quOverP = q2 / p2 * u; + const cs = Math.cos(quOverP); + position.x = radius2 * (2 + cs) * 0.5 * cu; + position.y = radius2 * (2 + cs) * su * 0.5; + position.z = radius2 * Math.sin(quOverP) * 0.5; + } + } + copy(source) { + super.copy(source); + this.parameters = Object.assign({}, source.parameters); + return this; + } + static fromJSON(data) { + return new _TorusKnotGeometry(data.radius, data.tube, data.tubularSegments, data.radialSegments, data.p, data.q); + } +}; +var TubeGeometry = class _TubeGeometry extends BufferGeometry { + constructor(path = new QuadraticBezierCurve3(new Vector3(-1, -1, 0), new Vector3(-1, 1, 0), new Vector3(1, 1, 0)), tubularSegments = 64, radius = 1, radialSegments = 8, closed = false) { + super(); + this.type = "TubeGeometry"; + this.parameters = { + path, + tubularSegments, + radius, + radialSegments, + closed + }; + const frames = path.computeFrenetFrames(tubularSegments, closed); + this.tangents = frames.tangents; + this.normals = frames.normals; + this.binormals = frames.binormals; + const vertex2 = new Vector3(); + const normal = new Vector3(); + const uv = new Vector2(); + let P = new Vector3(); + const vertices = []; + const normals = []; + const uvs = []; + const indices = []; + generateBufferData(); + this.setIndex(indices); + this.setAttribute("position", new Float32BufferAttribute(vertices, 3)); + this.setAttribute("normal", new Float32BufferAttribute(normals, 3)); + this.setAttribute("uv", new Float32BufferAttribute(uvs, 2)); + function generateBufferData() { + for (let i = 0; i < tubularSegments; i++) { + generateSegment(i); + } + generateSegment(closed === false ? tubularSegments : 0); + generateUVs(); + generateIndices(); + } + function generateSegment(i) { + P = path.getPointAt(i / tubularSegments, P); + const N = frames.normals[i]; + const B = frames.binormals[i]; + for (let j = 0; j <= radialSegments; j++) { + const v = j / radialSegments * Math.PI * 2; + const sin = Math.sin(v); + const cos = -Math.cos(v); + normal.x = cos * N.x + sin * B.x; + normal.y = cos * N.y + sin * B.y; + normal.z = cos * N.z + sin * B.z; + normal.normalize(); + normals.push(normal.x, normal.y, normal.z); + vertex2.x = P.x + radius * normal.x; + vertex2.y = P.y + radius * normal.y; + vertex2.z = P.z + radius * normal.z; + vertices.push(vertex2.x, vertex2.y, vertex2.z); + } + } + function generateIndices() { + for (let j = 1; j <= tubularSegments; j++) { + for (let i = 1; i <= radialSegments; i++) { + const a = (radialSegments + 1) * (j - 1) + (i - 1); + const b = (radialSegments + 1) * j + (i - 1); + const c = (radialSegments + 1) * j + i; + const d = (radialSegments + 1) * (j - 1) + i; + indices.push(a, b, d); + indices.push(b, c, d); + } + } + } + function generateUVs() { + for (let i = 0; i <= tubularSegments; i++) { + for (let j = 0; j <= radialSegments; j++) { + uv.x = i / tubularSegments; + uv.y = j / radialSegments; + uvs.push(uv.x, uv.y); + } + } + } + } + copy(source) { + super.copy(source); + this.parameters = Object.assign({}, source.parameters); + return this; + } + toJSON() { + const data = super.toJSON(); + data.path = this.parameters.path.toJSON(); + return data; + } + static fromJSON(data) { + return new _TubeGeometry( + new Curves[data.path.type]().fromJSON(data.path), + data.tubularSegments, + data.radius, + data.radialSegments, + data.closed + ); + } +}; +var WireframeGeometry = class extends BufferGeometry { + constructor(geometry = null) { + super(); + this.type = "WireframeGeometry"; + this.parameters = { + geometry + }; + if (geometry !== null) { + const vertices = []; + const edges = /* @__PURE__ */ new Set(); + const start = new Vector3(); + const end = new Vector3(); + if (geometry.index !== null) { + const position = geometry.attributes.position; + const indices = geometry.index; + let groups = geometry.groups; + if (groups.length === 0) { + groups = [{ start: 0, count: indices.count, materialIndex: 0 }]; + } + for (let o = 0, ol = groups.length; o < ol; ++o) { + const group = groups[o]; + const groupStart = group.start; + const groupCount = group.count; + for (let i = groupStart, l = groupStart + groupCount; i < l; i += 3) { + for (let j = 0; j < 3; j++) { + const index1 = indices.getX(i + j); + const index2 = indices.getX(i + (j + 1) % 3); + start.fromBufferAttribute(position, index1); + end.fromBufferAttribute(position, index2); + if (isUniqueEdge(start, end, edges) === true) { + vertices.push(start.x, start.y, start.z); + vertices.push(end.x, end.y, end.z); + } + } + } + } + } else { + const position = geometry.attributes.position; + for (let i = 0, l = position.count / 3; i < l; i++) { + for (let j = 0; j < 3; j++) { + const index1 = 3 * i + j; + const index2 = 3 * i + (j + 1) % 3; + start.fromBufferAttribute(position, index1); + end.fromBufferAttribute(position, index2); + if (isUniqueEdge(start, end, edges) === true) { + vertices.push(start.x, start.y, start.z); + vertices.push(end.x, end.y, end.z); + } + } + } + } + this.setAttribute("position", new Float32BufferAttribute(vertices, 3)); + } + } + copy(source) { + super.copy(source); + this.parameters = Object.assign({}, source.parameters); + return this; + } +}; +function isUniqueEdge(start, end, edges) { + const hash1 = `${start.x},${start.y},${start.z}-${end.x},${end.y},${end.z}`; + const hash2 = `${end.x},${end.y},${end.z}-${start.x},${start.y},${start.z}`; + if (edges.has(hash1) === true || edges.has(hash2) === true) { + return false; + } else { + edges.add(hash1); + edges.add(hash2); + return true; + } +} +var Geometries = Object.freeze({ + __proto__: null, + BoxGeometry, + CapsuleGeometry, + CircleGeometry, + ConeGeometry, + CylinderGeometry, + DodecahedronGeometry, + EdgesGeometry, + ExtrudeGeometry, + IcosahedronGeometry, + LatheGeometry, + OctahedronGeometry, + PlaneGeometry, + PolyhedronGeometry, + RingGeometry, + ShapeGeometry, + SphereGeometry, + TetrahedronGeometry, + TorusGeometry, + TorusKnotGeometry, + TubeGeometry, + WireframeGeometry +}); +var ShadowMaterial = class extends Material { + constructor(parameters) { + super(); + this.isShadowMaterial = true; + this.type = "ShadowMaterial"; + this.color = new Color(0); + this.transparent = true; + this.fog = true; + this.setValues(parameters); + } + copy(source) { + super.copy(source); + this.color.copy(source.color); + this.fog = source.fog; + return this; + } +}; +var RawShaderMaterial = class extends ShaderMaterial { + constructor(parameters) { + super(parameters); + this.isRawShaderMaterial = true; + this.type = "RawShaderMaterial"; + } +}; +var MeshStandardMaterial = class extends Material { + constructor(parameters) { + super(); + this.isMeshStandardMaterial = true; + this.defines = { "STANDARD": "" }; + this.type = "MeshStandardMaterial"; + this.color = new Color(16777215); + this.roughness = 1; + this.metalness = 0; + this.map = null; + this.lightMap = null; + this.lightMapIntensity = 1; + this.aoMap = null; + this.aoMapIntensity = 1; + this.emissive = new Color(0); + this.emissiveIntensity = 1; + this.emissiveMap = null; + this.bumpMap = null; + this.bumpScale = 1; + this.normalMap = null; + this.normalMapType = TangentSpaceNormalMap; + this.normalScale = new Vector2(1, 1); + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; + this.roughnessMap = null; + this.metalnessMap = null; + this.alphaMap = null; + this.envMap = null; + this.envMapRotation = new Euler(); + this.envMapIntensity = 1; + this.wireframe = false; + this.wireframeLinewidth = 1; + this.wireframeLinecap = "round"; + this.wireframeLinejoin = "round"; + this.flatShading = false; + this.fog = true; + this.setValues(parameters); + } + copy(source) { + super.copy(source); + this.defines = { "STANDARD": "" }; + this.color.copy(source.color); + this.roughness = source.roughness; + this.metalness = source.metalness; + this.map = source.map; + this.lightMap = source.lightMap; + this.lightMapIntensity = source.lightMapIntensity; + this.aoMap = source.aoMap; + this.aoMapIntensity = source.aoMapIntensity; + this.emissive.copy(source.emissive); + this.emissiveMap = source.emissiveMap; + this.emissiveIntensity = source.emissiveIntensity; + this.bumpMap = source.bumpMap; + this.bumpScale = source.bumpScale; + this.normalMap = source.normalMap; + this.normalMapType = source.normalMapType; + this.normalScale.copy(source.normalScale); + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; + this.roughnessMap = source.roughnessMap; + this.metalnessMap = source.metalnessMap; + this.alphaMap = source.alphaMap; + this.envMap = source.envMap; + this.envMapRotation.copy(source.envMapRotation); + this.envMapIntensity = source.envMapIntensity; + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + this.wireframeLinecap = source.wireframeLinecap; + this.wireframeLinejoin = source.wireframeLinejoin; + this.flatShading = source.flatShading; + this.fog = source.fog; + return this; + } +}; +var MeshPhysicalMaterial = class extends MeshStandardMaterial { + constructor(parameters) { + super(); + this.isMeshPhysicalMaterial = true; + this.defines = { + "STANDARD": "", + "PHYSICAL": "" + }; + this.type = "MeshPhysicalMaterial"; + this.anisotropyRotation = 0; + this.anisotropyMap = null; + this.clearcoatMap = null; + this.clearcoatRoughness = 0; + this.clearcoatRoughnessMap = null; + this.clearcoatNormalScale = new Vector2(1, 1); + this.clearcoatNormalMap = null; + this.ior = 1.5; + Object.defineProperty(this, "reflectivity", { + get: function() { + return clamp(2.5 * (this.ior - 1) / (this.ior + 1), 0, 1); + }, + set: function(reflectivity) { + this.ior = (1 + 0.4 * reflectivity) / (1 - 0.4 * reflectivity); + } + }); + this.iridescenceMap = null; + this.iridescenceIOR = 1.3; + this.iridescenceThicknessRange = [100, 400]; + this.iridescenceThicknessMap = null; + this.sheenColor = new Color(0); + this.sheenColorMap = null; + this.sheenRoughness = 1; + this.sheenRoughnessMap = null; + this.transmissionMap = null; + this.thickness = 0; + this.thicknessMap = null; + this.attenuationDistance = Infinity; + this.attenuationColor = new Color(1, 1, 1); + this.specularIntensity = 1; + this.specularIntensityMap = null; + this.specularColor = new Color(1, 1, 1); + this.specularColorMap = null; + this._anisotropy = 0; + this._clearcoat = 0; + this._dispersion = 0; + this._iridescence = 0; + this._sheen = 0; + this._transmission = 0; + this.setValues(parameters); + } + get anisotropy() { + return this._anisotropy; + } + set anisotropy(value) { + if (this._anisotropy > 0 !== value > 0) { + this.version++; + } + this._anisotropy = value; + } + get clearcoat() { + return this._clearcoat; + } + set clearcoat(value) { + if (this._clearcoat > 0 !== value > 0) { + this.version++; + } + this._clearcoat = value; + } + get iridescence() { + return this._iridescence; + } + set iridescence(value) { + if (this._iridescence > 0 !== value > 0) { + this.version++; + } + this._iridescence = value; + } + get dispersion() { + return this._dispersion; + } + set dispersion(value) { + if (this._dispersion > 0 !== value > 0) { + this.version++; + } + this._dispersion = value; + } + get sheen() { + return this._sheen; + } + set sheen(value) { + if (this._sheen > 0 !== value > 0) { + this.version++; + } + this._sheen = value; + } + get transmission() { + return this._transmission; + } + set transmission(value) { + if (this._transmission > 0 !== value > 0) { + this.version++; + } + this._transmission = value; + } + copy(source) { + super.copy(source); + this.defines = { + "STANDARD": "", + "PHYSICAL": "" + }; + this.anisotropy = source.anisotropy; + this.anisotropyRotation = source.anisotropyRotation; + this.anisotropyMap = source.anisotropyMap; + this.clearcoat = source.clearcoat; + this.clearcoatMap = source.clearcoatMap; + this.clearcoatRoughness = source.clearcoatRoughness; + this.clearcoatRoughnessMap = source.clearcoatRoughnessMap; + this.clearcoatNormalMap = source.clearcoatNormalMap; + this.clearcoatNormalScale.copy(source.clearcoatNormalScale); + this.dispersion = source.dispersion; + this.ior = source.ior; + this.iridescence = source.iridescence; + this.iridescenceMap = source.iridescenceMap; + this.iridescenceIOR = source.iridescenceIOR; + this.iridescenceThicknessRange = [...source.iridescenceThicknessRange]; + this.iridescenceThicknessMap = source.iridescenceThicknessMap; + this.sheen = source.sheen; + this.sheenColor.copy(source.sheenColor); + this.sheenColorMap = source.sheenColorMap; + this.sheenRoughness = source.sheenRoughness; + this.sheenRoughnessMap = source.sheenRoughnessMap; + this.transmission = source.transmission; + this.transmissionMap = source.transmissionMap; + this.thickness = source.thickness; + this.thicknessMap = source.thicknessMap; + this.attenuationDistance = source.attenuationDistance; + this.attenuationColor.copy(source.attenuationColor); + this.specularIntensity = source.specularIntensity; + this.specularIntensityMap = source.specularIntensityMap; + this.specularColor.copy(source.specularColor); + this.specularColorMap = source.specularColorMap; + return this; + } +}; +var MeshPhongMaterial = class extends Material { + constructor(parameters) { + super(); + this.isMeshPhongMaterial = true; + this.type = "MeshPhongMaterial"; + this.color = new Color(16777215); + this.specular = new Color(1118481); + this.shininess = 30; + this.map = null; + this.lightMap = null; + this.lightMapIntensity = 1; + this.aoMap = null; + this.aoMapIntensity = 1; + this.emissive = new Color(0); + this.emissiveIntensity = 1; + this.emissiveMap = null; + this.bumpMap = null; + this.bumpScale = 1; + this.normalMap = null; + this.normalMapType = TangentSpaceNormalMap; + this.normalScale = new Vector2(1, 1); + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; + this.specularMap = null; + this.alphaMap = null; + this.envMap = null; + this.envMapRotation = new Euler(); + this.combine = MultiplyOperation; + this.reflectivity = 1; + this.refractionRatio = 0.98; + this.wireframe = false; + this.wireframeLinewidth = 1; + this.wireframeLinecap = "round"; + this.wireframeLinejoin = "round"; + this.flatShading = false; + this.fog = true; + this.setValues(parameters); + } + copy(source) { + super.copy(source); + this.color.copy(source.color); + this.specular.copy(source.specular); + this.shininess = source.shininess; + this.map = source.map; + this.lightMap = source.lightMap; + this.lightMapIntensity = source.lightMapIntensity; + this.aoMap = source.aoMap; + this.aoMapIntensity = source.aoMapIntensity; + this.emissive.copy(source.emissive); + this.emissiveMap = source.emissiveMap; + this.emissiveIntensity = source.emissiveIntensity; + this.bumpMap = source.bumpMap; + this.bumpScale = source.bumpScale; + this.normalMap = source.normalMap; + this.normalMapType = source.normalMapType; + this.normalScale.copy(source.normalScale); + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; + this.specularMap = source.specularMap; + this.alphaMap = source.alphaMap; + this.envMap = source.envMap; + this.envMapRotation.copy(source.envMapRotation); + this.combine = source.combine; + this.reflectivity = source.reflectivity; + this.refractionRatio = source.refractionRatio; + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + this.wireframeLinecap = source.wireframeLinecap; + this.wireframeLinejoin = source.wireframeLinejoin; + this.flatShading = source.flatShading; + this.fog = source.fog; + return this; + } +}; +var MeshToonMaterial = class extends Material { + constructor(parameters) { + super(); + this.isMeshToonMaterial = true; + this.defines = { "TOON": "" }; + this.type = "MeshToonMaterial"; + this.color = new Color(16777215); + this.map = null; + this.gradientMap = null; + this.lightMap = null; + this.lightMapIntensity = 1; + this.aoMap = null; + this.aoMapIntensity = 1; + this.emissive = new Color(0); + this.emissiveIntensity = 1; + this.emissiveMap = null; + this.bumpMap = null; + this.bumpScale = 1; + this.normalMap = null; + this.normalMapType = TangentSpaceNormalMap; + this.normalScale = new Vector2(1, 1); + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; + this.alphaMap = null; + this.wireframe = false; + this.wireframeLinewidth = 1; + this.wireframeLinecap = "round"; + this.wireframeLinejoin = "round"; + this.fog = true; + this.setValues(parameters); + } + copy(source) { + super.copy(source); + this.color.copy(source.color); + this.map = source.map; + this.gradientMap = source.gradientMap; + this.lightMap = source.lightMap; + this.lightMapIntensity = source.lightMapIntensity; + this.aoMap = source.aoMap; + this.aoMapIntensity = source.aoMapIntensity; + this.emissive.copy(source.emissive); + this.emissiveMap = source.emissiveMap; + this.emissiveIntensity = source.emissiveIntensity; + this.bumpMap = source.bumpMap; + this.bumpScale = source.bumpScale; + this.normalMap = source.normalMap; + this.normalMapType = source.normalMapType; + this.normalScale.copy(source.normalScale); + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; + this.alphaMap = source.alphaMap; + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + this.wireframeLinecap = source.wireframeLinecap; + this.wireframeLinejoin = source.wireframeLinejoin; + this.fog = source.fog; + return this; + } +}; +var MeshNormalMaterial = class extends Material { + constructor(parameters) { + super(); + this.isMeshNormalMaterial = true; + this.type = "MeshNormalMaterial"; + this.bumpMap = null; + this.bumpScale = 1; + this.normalMap = null; + this.normalMapType = TangentSpaceNormalMap; + this.normalScale = new Vector2(1, 1); + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; + this.wireframe = false; + this.wireframeLinewidth = 1; + this.flatShading = false; + this.setValues(parameters); + } + copy(source) { + super.copy(source); + this.bumpMap = source.bumpMap; + this.bumpScale = source.bumpScale; + this.normalMap = source.normalMap; + this.normalMapType = source.normalMapType; + this.normalScale.copy(source.normalScale); + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + this.flatShading = source.flatShading; + return this; + } +}; +var MeshLambertMaterial = class extends Material { + constructor(parameters) { + super(); + this.isMeshLambertMaterial = true; + this.type = "MeshLambertMaterial"; + this.color = new Color(16777215); + this.map = null; + this.lightMap = null; + this.lightMapIntensity = 1; + this.aoMap = null; + this.aoMapIntensity = 1; + this.emissive = new Color(0); + this.emissiveIntensity = 1; + this.emissiveMap = null; + this.bumpMap = null; + this.bumpScale = 1; + this.normalMap = null; + this.normalMapType = TangentSpaceNormalMap; + this.normalScale = new Vector2(1, 1); + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; + this.specularMap = null; + this.alphaMap = null; + this.envMap = null; + this.envMapRotation = new Euler(); + this.combine = MultiplyOperation; + this.reflectivity = 1; + this.refractionRatio = 0.98; + this.wireframe = false; + this.wireframeLinewidth = 1; + this.wireframeLinecap = "round"; + this.wireframeLinejoin = "round"; + this.flatShading = false; + this.fog = true; + this.setValues(parameters); + } + copy(source) { + super.copy(source); + this.color.copy(source.color); + this.map = source.map; + this.lightMap = source.lightMap; + this.lightMapIntensity = source.lightMapIntensity; + this.aoMap = source.aoMap; + this.aoMapIntensity = source.aoMapIntensity; + this.emissive.copy(source.emissive); + this.emissiveMap = source.emissiveMap; + this.emissiveIntensity = source.emissiveIntensity; + this.bumpMap = source.bumpMap; + this.bumpScale = source.bumpScale; + this.normalMap = source.normalMap; + this.normalMapType = source.normalMapType; + this.normalScale.copy(source.normalScale); + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; + this.specularMap = source.specularMap; + this.alphaMap = source.alphaMap; + this.envMap = source.envMap; + this.envMapRotation.copy(source.envMapRotation); + this.combine = source.combine; + this.reflectivity = source.reflectivity; + this.refractionRatio = source.refractionRatio; + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + this.wireframeLinecap = source.wireframeLinecap; + this.wireframeLinejoin = source.wireframeLinejoin; + this.flatShading = source.flatShading; + this.fog = source.fog; + return this; + } +}; +var MeshMatcapMaterial = class extends Material { + constructor(parameters) { + super(); + this.isMeshMatcapMaterial = true; + this.defines = { "MATCAP": "" }; + this.type = "MeshMatcapMaterial"; + this.color = new Color(16777215); + this.matcap = null; + this.map = null; + this.bumpMap = null; + this.bumpScale = 1; + this.normalMap = null; + this.normalMapType = TangentSpaceNormalMap; + this.normalScale = new Vector2(1, 1); + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; + this.alphaMap = null; + this.flatShading = false; + this.fog = true; + this.setValues(parameters); + } + copy(source) { + super.copy(source); + this.defines = { "MATCAP": "" }; + this.color.copy(source.color); + this.matcap = source.matcap; + this.map = source.map; + this.bumpMap = source.bumpMap; + this.bumpScale = source.bumpScale; + this.normalMap = source.normalMap; + this.normalMapType = source.normalMapType; + this.normalScale.copy(source.normalScale); + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; + this.alphaMap = source.alphaMap; + this.flatShading = source.flatShading; + this.fog = source.fog; + return this; + } +}; +var LineDashedMaterial = class extends LineBasicMaterial { + constructor(parameters) { + super(); + this.isLineDashedMaterial = true; + this.type = "LineDashedMaterial"; + this.scale = 1; + this.dashSize = 3; + this.gapSize = 1; + this.setValues(parameters); + } + copy(source) { + super.copy(source); + this.scale = source.scale; + this.dashSize = source.dashSize; + this.gapSize = source.gapSize; + return this; + } +}; +function convertArray(array, type, forceClone) { + if (!array || // let 'undefined' and 'null' pass + !forceClone && array.constructor === type) return array; + if (typeof type.BYTES_PER_ELEMENT === "number") { + return new type(array); + } + return Array.prototype.slice.call(array); +} +function isTypedArray(object) { + return ArrayBuffer.isView(object) && !(object instanceof DataView); +} +function getKeyframeOrder(times) { + function compareTime(i, j) { + return times[i] - times[j]; + } + const n = times.length; + const result = new Array(n); + for (let i = 0; i !== n; ++i) result[i] = i; + result.sort(compareTime); + return result; +} +function sortedArray(values, stride, order) { + const nValues = values.length; + const result = new values.constructor(nValues); + for (let i = 0, dstOffset = 0; dstOffset !== nValues; ++i) { + const srcOffset = order[i] * stride; + for (let j = 0; j !== stride; ++j) { + result[dstOffset++] = values[srcOffset + j]; + } + } + return result; +} +function flattenJSON(jsonKeys, times, values, valuePropertyName) { + let i = 1, key = jsonKeys[0]; + while (key !== void 0 && key[valuePropertyName] === void 0) { + key = jsonKeys[i++]; + } + if (key === void 0) return; + let value = key[valuePropertyName]; + if (value === void 0) return; + if (Array.isArray(value)) { + do { + value = key[valuePropertyName]; + if (value !== void 0) { + times.push(key.time); + values.push.apply(values, value); + } + key = jsonKeys[i++]; + } while (key !== void 0); + } else if (value.toArray !== void 0) { + do { + value = key[valuePropertyName]; + if (value !== void 0) { + times.push(key.time); + value.toArray(values, values.length); + } + key = jsonKeys[i++]; + } while (key !== void 0); + } else { + do { + value = key[valuePropertyName]; + if (value !== void 0) { + times.push(key.time); + values.push(value); + } + key = jsonKeys[i++]; + } while (key !== void 0); + } +} +function subclip(sourceClip, name, startFrame, endFrame, fps = 30) { + const clip = sourceClip.clone(); + clip.name = name; + const tracks = []; + for (let i = 0; i < clip.tracks.length; ++i) { + const track = clip.tracks[i]; + const valueSize = track.getValueSize(); + const times = []; + const values = []; + for (let j = 0; j < track.times.length; ++j) { + const frame = track.times[j] * fps; + if (frame < startFrame || frame >= endFrame) continue; + times.push(track.times[j]); + for (let k = 0; k < valueSize; ++k) { + values.push(track.values[j * valueSize + k]); + } + } + if (times.length === 0) continue; + track.times = convertArray(times, track.times.constructor); + track.values = convertArray(values, track.values.constructor); + tracks.push(track); + } + clip.tracks = tracks; + let minStartTime = Infinity; + for (let i = 0; i < clip.tracks.length; ++i) { + if (minStartTime > clip.tracks[i].times[0]) { + minStartTime = clip.tracks[i].times[0]; + } + } + for (let i = 0; i < clip.tracks.length; ++i) { + clip.tracks[i].shift(-1 * minStartTime); + } + clip.resetDuration(); + return clip; +} +function makeClipAdditive(targetClip, referenceFrame = 0, referenceClip = targetClip, fps = 30) { + if (fps <= 0) fps = 30; + const numTracks = referenceClip.tracks.length; + const referenceTime = referenceFrame / fps; + for (let i = 0; i < numTracks; ++i) { + const referenceTrack = referenceClip.tracks[i]; + const referenceTrackType = referenceTrack.ValueTypeName; + if (referenceTrackType === "bool" || referenceTrackType === "string") continue; + const targetTrack = targetClip.tracks.find(function(track) { + return track.name === referenceTrack.name && track.ValueTypeName === referenceTrackType; + }); + if (targetTrack === void 0) continue; + let referenceOffset = 0; + const referenceValueSize = referenceTrack.getValueSize(); + if (referenceTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline) { + referenceOffset = referenceValueSize / 3; + } + let targetOffset = 0; + const targetValueSize = targetTrack.getValueSize(); + if (targetTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline) { + targetOffset = targetValueSize / 3; + } + const lastIndex = referenceTrack.times.length - 1; + let referenceValue; + if (referenceTime <= referenceTrack.times[0]) { + const startIndex = referenceOffset; + const endIndex = referenceValueSize - referenceOffset; + referenceValue = referenceTrack.values.slice(startIndex, endIndex); + } else if (referenceTime >= referenceTrack.times[lastIndex]) { + const startIndex = lastIndex * referenceValueSize + referenceOffset; + const endIndex = startIndex + referenceValueSize - referenceOffset; + referenceValue = referenceTrack.values.slice(startIndex, endIndex); + } else { + const interpolant = referenceTrack.createInterpolant(); + const startIndex = referenceOffset; + const endIndex = referenceValueSize - referenceOffset; + interpolant.evaluate(referenceTime); + referenceValue = interpolant.resultBuffer.slice(startIndex, endIndex); + } + if (referenceTrackType === "quaternion") { + const referenceQuat = new Quaternion().fromArray(referenceValue).normalize().conjugate(); + referenceQuat.toArray(referenceValue); + } + const numTimes = targetTrack.times.length; + for (let j = 0; j < numTimes; ++j) { + const valueStart = j * targetValueSize + targetOffset; + if (referenceTrackType === "quaternion") { + Quaternion.multiplyQuaternionsFlat( + targetTrack.values, + valueStart, + referenceValue, + 0, + targetTrack.values, + valueStart + ); + } else { + const valueEnd = targetValueSize - targetOffset * 2; + for (let k = 0; k < valueEnd; ++k) { + targetTrack.values[valueStart + k] -= referenceValue[k]; + } + } + } + } + targetClip.blendMode = AdditiveAnimationBlendMode; + return targetClip; +} +var AnimationUtils = { + convertArray, + isTypedArray, + getKeyframeOrder, + sortedArray, + flattenJSON, + subclip, + makeClipAdditive +}; +var Interpolant = class { + constructor(parameterPositions, sampleValues, sampleSize, resultBuffer) { + this.parameterPositions = parameterPositions; + this._cachedIndex = 0; + this.resultBuffer = resultBuffer !== void 0 ? resultBuffer : new sampleValues.constructor(sampleSize); + this.sampleValues = sampleValues; + this.valueSize = sampleSize; + this.settings = null; + this.DefaultSettings_ = {}; + } + evaluate(t) { + const pp = this.parameterPositions; + let i1 = this._cachedIndex, t1 = pp[i1], t0 = pp[i1 - 1]; + validate_interval: { + seek: { + let right; + linear_scan: { + forward_scan: if (!(t < t1)) { + for (let giveUpAt = i1 + 2; ; ) { + if (t1 === void 0) { + if (t < t0) break forward_scan; + i1 = pp.length; + this._cachedIndex = i1; + return this.copySampleValue_(i1 - 1); + } + if (i1 === giveUpAt) break; + t0 = t1; + t1 = pp[++i1]; + if (t < t1) { + break seek; + } + } + right = pp.length; + break linear_scan; + } + if (!(t >= t0)) { + const t1global = pp[1]; + if (t < t1global) { + i1 = 2; + t0 = t1global; + } + for (let giveUpAt = i1 - 2; ; ) { + if (t0 === void 0) { + this._cachedIndex = 0; + return this.copySampleValue_(0); + } + if (i1 === giveUpAt) break; + t1 = t0; + t0 = pp[--i1 - 1]; + if (t >= t0) { + break seek; + } + } + right = i1; + i1 = 0; + break linear_scan; + } + break validate_interval; + } + while (i1 < right) { + const mid = i1 + right >>> 1; + if (t < pp[mid]) { + right = mid; + } else { + i1 = mid + 1; + } + } + t1 = pp[i1]; + t0 = pp[i1 - 1]; + if (t0 === void 0) { + this._cachedIndex = 0; + return this.copySampleValue_(0); + } + if (t1 === void 0) { + i1 = pp.length; + this._cachedIndex = i1; + return this.copySampleValue_(i1 - 1); + } + } + this._cachedIndex = i1; + this.intervalChanged_(i1, t0, t1); + } + return this.interpolate_(i1, t0, t, t1); + } + getSettings_() { + return this.settings || this.DefaultSettings_; + } + copySampleValue_(index) { + const result = this.resultBuffer, values = this.sampleValues, stride = this.valueSize, offset = index * stride; + for (let i = 0; i !== stride; ++i) { + result[i] = values[offset + i]; + } + return result; + } + // Template methods for derived classes: + interpolate_() { + throw new Error("call to abstract method"); + } + intervalChanged_() { + } +}; +var CubicInterpolant = class extends Interpolant { + constructor(parameterPositions, sampleValues, sampleSize, resultBuffer) { + super(parameterPositions, sampleValues, sampleSize, resultBuffer); + this._weightPrev = -0; + this._offsetPrev = -0; + this._weightNext = -0; + this._offsetNext = -0; + this.DefaultSettings_ = { + endingStart: ZeroCurvatureEnding, + endingEnd: ZeroCurvatureEnding + }; + } + intervalChanged_(i1, t0, t1) { + const pp = this.parameterPositions; + let iPrev = i1 - 2, iNext = i1 + 1, tPrev = pp[iPrev], tNext = pp[iNext]; + if (tPrev === void 0) { + switch (this.getSettings_().endingStart) { + case ZeroSlopeEnding: + iPrev = i1; + tPrev = 2 * t0 - t1; + break; + case WrapAroundEnding: + iPrev = pp.length - 2; + tPrev = t0 + pp[iPrev] - pp[iPrev + 1]; + break; + default: + iPrev = i1; + tPrev = t1; + } + } + if (tNext === void 0) { + switch (this.getSettings_().endingEnd) { + case ZeroSlopeEnding: + iNext = i1; + tNext = 2 * t1 - t0; + break; + case WrapAroundEnding: + iNext = 1; + tNext = t1 + pp[1] - pp[0]; + break; + default: + iNext = i1 - 1; + tNext = t0; + } + } + const halfDt = (t1 - t0) * 0.5, stride = this.valueSize; + this._weightPrev = halfDt / (t0 - tPrev); + this._weightNext = halfDt / (tNext - t1); + this._offsetPrev = iPrev * stride; + this._offsetNext = iNext * stride; + } + interpolate_(i1, t0, t, t1) { + const result = this.resultBuffer, values = this.sampleValues, stride = this.valueSize, o1 = i1 * stride, o0 = o1 - stride, oP = this._offsetPrev, oN = this._offsetNext, wP = this._weightPrev, wN = this._weightNext, p = (t - t0) / (t1 - t0), pp = p * p, ppp = pp * p; + const sP = -wP * ppp + 2 * wP * pp - wP * p; + const s0 = (1 + wP) * ppp + (-1.5 - 2 * wP) * pp + (-0.5 + wP) * p + 1; + const s1 = (-1 - wN) * ppp + (1.5 + wN) * pp + 0.5 * p; + const sN = wN * ppp - wN * pp; + for (let i = 0; i !== stride; ++i) { + result[i] = sP * values[oP + i] + s0 * values[o0 + i] + s1 * values[o1 + i] + sN * values[oN + i]; + } + return result; + } +}; +var LinearInterpolant = class extends Interpolant { + constructor(parameterPositions, sampleValues, sampleSize, resultBuffer) { + super(parameterPositions, sampleValues, sampleSize, resultBuffer); + } + interpolate_(i1, t0, t, t1) { + const result = this.resultBuffer, values = this.sampleValues, stride = this.valueSize, offset1 = i1 * stride, offset0 = offset1 - stride, weight1 = (t - t0) / (t1 - t0), weight0 = 1 - weight1; + for (let i = 0; i !== stride; ++i) { + result[i] = values[offset0 + i] * weight0 + values[offset1 + i] * weight1; + } + return result; + } +}; +var DiscreteInterpolant = class extends Interpolant { + constructor(parameterPositions, sampleValues, sampleSize, resultBuffer) { + super(parameterPositions, sampleValues, sampleSize, resultBuffer); + } + interpolate_(i1) { + return this.copySampleValue_(i1 - 1); + } +}; +var KeyframeTrack = class { + constructor(name, times, values, interpolation) { + if (name === void 0) throw new Error("THREE.KeyframeTrack: track name is undefined"); + if (times === void 0 || times.length === 0) throw new Error("THREE.KeyframeTrack: no keyframes in track named " + name); + this.name = name; + this.times = convertArray(times, this.TimeBufferType); + this.values = convertArray(values, this.ValueBufferType); + this.setInterpolation(interpolation || this.DefaultInterpolation); + } + // Serialization (in static context, because of constructor invocation + // and automatic invocation of .toJSON): + static toJSON(track) { + const trackType = track.constructor; + let json; + if (trackType.toJSON !== this.toJSON) { + json = trackType.toJSON(track); + } else { + json = { + "name": track.name, + "times": convertArray(track.times, Array), + "values": convertArray(track.values, Array) + }; + const interpolation = track.getInterpolation(); + if (interpolation !== track.DefaultInterpolation) { + json.interpolation = interpolation; + } + } + json.type = track.ValueTypeName; + return json; + } + InterpolantFactoryMethodDiscrete(result) { + return new DiscreteInterpolant(this.times, this.values, this.getValueSize(), result); + } + InterpolantFactoryMethodLinear(result) { + return new LinearInterpolant(this.times, this.values, this.getValueSize(), result); + } + InterpolantFactoryMethodSmooth(result) { + return new CubicInterpolant(this.times, this.values, this.getValueSize(), result); + } + setInterpolation(interpolation) { + let factoryMethod; + switch (interpolation) { + case InterpolateDiscrete: + factoryMethod = this.InterpolantFactoryMethodDiscrete; + break; + case InterpolateLinear: + factoryMethod = this.InterpolantFactoryMethodLinear; + break; + case InterpolateSmooth: + factoryMethod = this.InterpolantFactoryMethodSmooth; + break; + } + if (factoryMethod === void 0) { + const message = "unsupported interpolation for " + this.ValueTypeName + " keyframe track named " + this.name; + if (this.createInterpolant === void 0) { + if (interpolation !== this.DefaultInterpolation) { + this.setInterpolation(this.DefaultInterpolation); + } else { + throw new Error(message); + } + } + console.warn("THREE.KeyframeTrack:", message); + return this; + } + this.createInterpolant = factoryMethod; + return this; + } + getInterpolation() { + switch (this.createInterpolant) { + case this.InterpolantFactoryMethodDiscrete: + return InterpolateDiscrete; + case this.InterpolantFactoryMethodLinear: + return InterpolateLinear; + case this.InterpolantFactoryMethodSmooth: + return InterpolateSmooth; + } + } + getValueSize() { + return this.values.length / this.times.length; + } + // move all keyframes either forwards or backwards in time + shift(timeOffset) { + if (timeOffset !== 0) { + const times = this.times; + for (let i = 0, n = times.length; i !== n; ++i) { + times[i] += timeOffset; + } + } + return this; + } + // scale all keyframe times by a factor (useful for frame <-> seconds conversions) + scale(timeScale) { + if (timeScale !== 1) { + const times = this.times; + for (let i = 0, n = times.length; i !== n; ++i) { + times[i] *= timeScale; + } + } + return this; + } + // removes keyframes before and after animation without changing any values within the range [startTime, endTime]. + // IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values + trim(startTime, endTime) { + const times = this.times, nKeys = times.length; + let from = 0, to = nKeys - 1; + while (from !== nKeys && times[from] < startTime) { + ++from; + } + while (to !== -1 && times[to] > endTime) { + --to; + } + ++to; + if (from !== 0 || to !== nKeys) { + if (from >= to) { + to = Math.max(to, 1); + from = to - 1; + } + const stride = this.getValueSize(); + this.times = times.slice(from, to); + this.values = this.values.slice(from * stride, to * stride); + } + return this; + } + // ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable + validate() { + let valid = true; + const valueSize = this.getValueSize(); + if (valueSize - Math.floor(valueSize) !== 0) { + console.error("THREE.KeyframeTrack: Invalid value size in track.", this); + valid = false; + } + const times = this.times, values = this.values, nKeys = times.length; + if (nKeys === 0) { + console.error("THREE.KeyframeTrack: Track is empty.", this); + valid = false; + } + let prevTime = null; + for (let i = 0; i !== nKeys; i++) { + const currTime = times[i]; + if (typeof currTime === "number" && isNaN(currTime)) { + console.error("THREE.KeyframeTrack: Time is not a valid number.", this, i, currTime); + valid = false; + break; + } + if (prevTime !== null && prevTime > currTime) { + console.error("THREE.KeyframeTrack: Out of order keys.", this, i, currTime, prevTime); + valid = false; + break; + } + prevTime = currTime; + } + if (values !== void 0) { + if (isTypedArray(values)) { + for (let i = 0, n = values.length; i !== n; ++i) { + const value = values[i]; + if (isNaN(value)) { + console.error("THREE.KeyframeTrack: Value is not a valid number.", this, i, value); + valid = false; + break; + } + } + } + } + return valid; + } + // removes equivalent sequential keys as common in morph target sequences + // (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0) + optimize() { + const times = this.times.slice(), values = this.values.slice(), stride = this.getValueSize(), smoothInterpolation = this.getInterpolation() === InterpolateSmooth, lastIndex = times.length - 1; + let writeIndex = 1; + for (let i = 1; i < lastIndex; ++i) { + let keep = false; + const time = times[i]; + const timeNext = times[i + 1]; + if (time !== timeNext && (i !== 1 || time !== times[0])) { + if (!smoothInterpolation) { + const offset = i * stride, offsetP = offset - stride, offsetN = offset + stride; + for (let j = 0; j !== stride; ++j) { + const value = values[offset + j]; + if (value !== values[offsetP + j] || value !== values[offsetN + j]) { + keep = true; + break; + } + } + } else { + keep = true; + } + } + if (keep) { + if (i !== writeIndex) { + times[writeIndex] = times[i]; + const readOffset = i * stride, writeOffset = writeIndex * stride; + for (let j = 0; j !== stride; ++j) { + values[writeOffset + j] = values[readOffset + j]; + } + } + ++writeIndex; + } + } + if (lastIndex > 0) { + times[writeIndex] = times[lastIndex]; + for (let readOffset = lastIndex * stride, writeOffset = writeIndex * stride, j = 0; j !== stride; ++j) { + values[writeOffset + j] = values[readOffset + j]; + } + ++writeIndex; + } + if (writeIndex !== times.length) { + this.times = times.slice(0, writeIndex); + this.values = values.slice(0, writeIndex * stride); + } else { + this.times = times; + this.values = values; + } + return this; + } + clone() { + const times = this.times.slice(); + const values = this.values.slice(); + const TypedKeyframeTrack = this.constructor; + const track = new TypedKeyframeTrack(this.name, times, values); + track.createInterpolant = this.createInterpolant; + return track; + } +}; +KeyframeTrack.prototype.TimeBufferType = Float32Array; +KeyframeTrack.prototype.ValueBufferType = Float32Array; +KeyframeTrack.prototype.DefaultInterpolation = InterpolateLinear; +var BooleanKeyframeTrack = class extends KeyframeTrack { + // No interpolation parameter because only InterpolateDiscrete is valid. + constructor(name, times, values) { + super(name, times, values); + } +}; +BooleanKeyframeTrack.prototype.ValueTypeName = "bool"; +BooleanKeyframeTrack.prototype.ValueBufferType = Array; +BooleanKeyframeTrack.prototype.DefaultInterpolation = InterpolateDiscrete; +BooleanKeyframeTrack.prototype.InterpolantFactoryMethodLinear = void 0; +BooleanKeyframeTrack.prototype.InterpolantFactoryMethodSmooth = void 0; +var ColorKeyframeTrack = class extends KeyframeTrack { +}; +ColorKeyframeTrack.prototype.ValueTypeName = "color"; +var NumberKeyframeTrack = class extends KeyframeTrack { +}; +NumberKeyframeTrack.prototype.ValueTypeName = "number"; +var QuaternionLinearInterpolant = class extends Interpolant { + constructor(parameterPositions, sampleValues, sampleSize, resultBuffer) { + super(parameterPositions, sampleValues, sampleSize, resultBuffer); + } + interpolate_(i1, t0, t, t1) { + const result = this.resultBuffer, values = this.sampleValues, stride = this.valueSize, alpha = (t - t0) / (t1 - t0); + let offset = i1 * stride; + for (let end = offset + stride; offset !== end; offset += 4) { + Quaternion.slerpFlat(result, 0, values, offset - stride, values, offset, alpha); + } + return result; + } +}; +var QuaternionKeyframeTrack = class extends KeyframeTrack { + InterpolantFactoryMethodLinear(result) { + return new QuaternionLinearInterpolant(this.times, this.values, this.getValueSize(), result); + } +}; +QuaternionKeyframeTrack.prototype.ValueTypeName = "quaternion"; +QuaternionKeyframeTrack.prototype.InterpolantFactoryMethodSmooth = void 0; +var StringKeyframeTrack = class extends KeyframeTrack { + // No interpolation parameter because only InterpolateDiscrete is valid. + constructor(name, times, values) { + super(name, times, values); + } +}; +StringKeyframeTrack.prototype.ValueTypeName = "string"; +StringKeyframeTrack.prototype.ValueBufferType = Array; +StringKeyframeTrack.prototype.DefaultInterpolation = InterpolateDiscrete; +StringKeyframeTrack.prototype.InterpolantFactoryMethodLinear = void 0; +StringKeyframeTrack.prototype.InterpolantFactoryMethodSmooth = void 0; +var VectorKeyframeTrack = class extends KeyframeTrack { +}; +VectorKeyframeTrack.prototype.ValueTypeName = "vector"; +var AnimationClip = class { + constructor(name = "", duration = -1, tracks = [], blendMode = NormalAnimationBlendMode) { + this.name = name; + this.tracks = tracks; + this.duration = duration; + this.blendMode = blendMode; + this.uuid = generateUUID(); + if (this.duration < 0) { + this.resetDuration(); + } + } + static parse(json) { + const tracks = [], jsonTracks = json.tracks, frameTime = 1 / (json.fps || 1); + for (let i = 0, n = jsonTracks.length; i !== n; ++i) { + tracks.push(parseKeyframeTrack(jsonTracks[i]).scale(frameTime)); + } + const clip = new this(json.name, json.duration, tracks, json.blendMode); + clip.uuid = json.uuid; + return clip; + } + static toJSON(clip) { + const tracks = [], clipTracks = clip.tracks; + const json = { + "name": clip.name, + "duration": clip.duration, + "tracks": tracks, + "uuid": clip.uuid, + "blendMode": clip.blendMode + }; + for (let i = 0, n = clipTracks.length; i !== n; ++i) { + tracks.push(KeyframeTrack.toJSON(clipTracks[i])); + } + return json; + } + static CreateFromMorphTargetSequence(name, morphTargetSequence, fps, noLoop) { + const numMorphTargets = morphTargetSequence.length; + const tracks = []; + for (let i = 0; i < numMorphTargets; i++) { + let times = []; + let values = []; + times.push( + (i + numMorphTargets - 1) % numMorphTargets, + i, + (i + 1) % numMorphTargets + ); + values.push(0, 1, 0); + const order = getKeyframeOrder(times); + times = sortedArray(times, 1, order); + values = sortedArray(values, 1, order); + if (!noLoop && times[0] === 0) { + times.push(numMorphTargets); + values.push(values[0]); + } + tracks.push( + new NumberKeyframeTrack( + ".morphTargetInfluences[" + morphTargetSequence[i].name + "]", + times, + values + ).scale(1 / fps) + ); + } + return new this(name, -1, tracks); + } + static findByName(objectOrClipArray, name) { + let clipArray = objectOrClipArray; + if (!Array.isArray(objectOrClipArray)) { + const o = objectOrClipArray; + clipArray = o.geometry && o.geometry.animations || o.animations; + } + for (let i = 0; i < clipArray.length; i++) { + if (clipArray[i].name === name) { + return clipArray[i]; + } + } + return null; + } + static CreateClipsFromMorphTargetSequences(morphTargets, fps, noLoop) { + const animationToMorphTargets = {}; + const pattern = /^([\w-]*?)([\d]+)$/; + for (let i = 0, il = morphTargets.length; i < il; i++) { + const morphTarget = morphTargets[i]; + const parts = morphTarget.name.match(pattern); + if (parts && parts.length > 1) { + const name = parts[1]; + let animationMorphTargets = animationToMorphTargets[name]; + if (!animationMorphTargets) { + animationToMorphTargets[name] = animationMorphTargets = []; + } + animationMorphTargets.push(morphTarget); + } + } + const clips = []; + for (const name in animationToMorphTargets) { + clips.push(this.CreateFromMorphTargetSequence(name, animationToMorphTargets[name], fps, noLoop)); + } + return clips; + } + // parse the animation.hierarchy format + static parseAnimation(animation, bones) { + if (!animation) { + console.error("THREE.AnimationClip: No animation in JSONLoader data."); + return null; + } + const addNonemptyTrack = function(trackType, trackName, animationKeys, propertyName, destTracks) { + if (animationKeys.length !== 0) { + const times = []; + const values = []; + flattenJSON(animationKeys, times, values, propertyName); + if (times.length !== 0) { + destTracks.push(new trackType(trackName, times, values)); + } + } + }; + const tracks = []; + const clipName = animation.name || "default"; + const fps = animation.fps || 30; + const blendMode = animation.blendMode; + let duration = animation.length || -1; + const hierarchyTracks = animation.hierarchy || []; + for (let h = 0; h < hierarchyTracks.length; h++) { + const animationKeys = hierarchyTracks[h].keys; + if (!animationKeys || animationKeys.length === 0) continue; + if (animationKeys[0].morphTargets) { + const morphTargetNames = {}; + let k; + for (k = 0; k < animationKeys.length; k++) { + if (animationKeys[k].morphTargets) { + for (let m = 0; m < animationKeys[k].morphTargets.length; m++) { + morphTargetNames[animationKeys[k].morphTargets[m]] = -1; + } + } + } + for (const morphTargetName in morphTargetNames) { + const times = []; + const values = []; + for (let m = 0; m !== animationKeys[k].morphTargets.length; ++m) { + const animationKey = animationKeys[k]; + times.push(animationKey.time); + values.push(animationKey.morphTarget === morphTargetName ? 1 : 0); + } + tracks.push(new NumberKeyframeTrack(".morphTargetInfluence[" + morphTargetName + "]", times, values)); + } + duration = morphTargetNames.length * fps; + } else { + const boneName = ".bones[" + bones[h].name + "]"; + addNonemptyTrack( + VectorKeyframeTrack, + boneName + ".position", + animationKeys, + "pos", + tracks + ); + addNonemptyTrack( + QuaternionKeyframeTrack, + boneName + ".quaternion", + animationKeys, + "rot", + tracks + ); + addNonemptyTrack( + VectorKeyframeTrack, + boneName + ".scale", + animationKeys, + "scl", + tracks + ); + } + } + if (tracks.length === 0) { + return null; + } + const clip = new this(clipName, duration, tracks, blendMode); + return clip; + } + resetDuration() { + const tracks = this.tracks; + let duration = 0; + for (let i = 0, n = tracks.length; i !== n; ++i) { + const track = this.tracks[i]; + duration = Math.max(duration, track.times[track.times.length - 1]); + } + this.duration = duration; + return this; + } + trim() { + for (let i = 0; i < this.tracks.length; i++) { + this.tracks[i].trim(0, this.duration); + } + return this; + } + validate() { + let valid = true; + for (let i = 0; i < this.tracks.length; i++) { + valid = valid && this.tracks[i].validate(); + } + return valid; + } + optimize() { + for (let i = 0; i < this.tracks.length; i++) { + this.tracks[i].optimize(); + } + return this; + } + clone() { + const tracks = []; + for (let i = 0; i < this.tracks.length; i++) { + tracks.push(this.tracks[i].clone()); + } + return new this.constructor(this.name, this.duration, tracks, this.blendMode); + } + toJSON() { + return this.constructor.toJSON(this); + } +}; +function getTrackTypeForValueTypeName(typeName) { + switch (typeName.toLowerCase()) { + case "scalar": + case "double": + case "float": + case "number": + case "integer": + return NumberKeyframeTrack; + case "vector": + case "vector2": + case "vector3": + case "vector4": + return VectorKeyframeTrack; + case "color": + return ColorKeyframeTrack; + case "quaternion": + return QuaternionKeyframeTrack; + case "bool": + case "boolean": + return BooleanKeyframeTrack; + case "string": + return StringKeyframeTrack; + } + throw new Error("THREE.KeyframeTrack: Unsupported typeName: " + typeName); +} +function parseKeyframeTrack(json) { + if (json.type === void 0) { + throw new Error("THREE.KeyframeTrack: track type undefined, can not parse"); + } + const trackType = getTrackTypeForValueTypeName(json.type); + if (json.times === void 0) { + const times = [], values = []; + flattenJSON(json.keys, times, values, "value"); + json.times = times; + json.values = values; + } + if (trackType.parse !== void 0) { + return trackType.parse(json); + } else { + return new trackType(json.name, json.times, json.values, json.interpolation); + } +} +var Cache = { + enabled: false, + files: {}, + add: function(key, file) { + if (this.enabled === false) return; + this.files[key] = file; + }, + get: function(key) { + if (this.enabled === false) return; + return this.files[key]; + }, + remove: function(key) { + delete this.files[key]; + }, + clear: function() { + this.files = {}; + } +}; +var LoadingManager = class { + constructor(onLoad, onProgress, onError) { + const scope = this; + let isLoading = false; + let itemsLoaded = 0; + let itemsTotal = 0; + let urlModifier = void 0; + const handlers = []; + this.onStart = void 0; + this.onLoad = onLoad; + this.onProgress = onProgress; + this.onError = onError; + this.itemStart = function(url) { + itemsTotal++; + if (isLoading === false) { + if (scope.onStart !== void 0) { + scope.onStart(url, itemsLoaded, itemsTotal); + } + } + isLoading = true; + }; + this.itemEnd = function(url) { + itemsLoaded++; + if (scope.onProgress !== void 0) { + scope.onProgress(url, itemsLoaded, itemsTotal); + } + if (itemsLoaded === itemsTotal) { + isLoading = false; + if (scope.onLoad !== void 0) { + scope.onLoad(); + } + } + }; + this.itemError = function(url) { + if (scope.onError !== void 0) { + scope.onError(url); + } + }; + this.resolveURL = function(url) { + if (urlModifier) { + return urlModifier(url); + } + return url; + }; + this.setURLModifier = function(transform) { + urlModifier = transform; + return this; + }; + this.addHandler = function(regex, loader) { + handlers.push(regex, loader); + return this; + }; + this.removeHandler = function(regex) { + const index = handlers.indexOf(regex); + if (index !== -1) { + handlers.splice(index, 2); + } + return this; + }; + this.getHandler = function(file) { + for (let i = 0, l = handlers.length; i < l; i += 2) { + const regex = handlers[i]; + const loader = handlers[i + 1]; + if (regex.global) regex.lastIndex = 0; + if (regex.test(file)) { + return loader; + } + } + return null; + }; + } +}; +var DefaultLoadingManager = new LoadingManager(); +var Loader = class { + constructor(manager) { + this.manager = manager !== void 0 ? manager : DefaultLoadingManager; + this.crossOrigin = "anonymous"; + this.withCredentials = false; + this.path = ""; + this.resourcePath = ""; + this.requestHeader = {}; + } + load() { + } + loadAsync(url, onProgress) { + const scope = this; + return new Promise(function(resolve, reject) { + scope.load(url, resolve, onProgress, reject); + }); + } + parse() { + } + setCrossOrigin(crossOrigin) { + this.crossOrigin = crossOrigin; + return this; + } + setWithCredentials(value) { + this.withCredentials = value; + return this; + } + setPath(path) { + this.path = path; + return this; + } + setResourcePath(resourcePath) { + this.resourcePath = resourcePath; + return this; + } + setRequestHeader(requestHeader) { + this.requestHeader = requestHeader; + return this; + } +}; +Loader.DEFAULT_MATERIAL_NAME = "__DEFAULT"; +var loading = {}; +var HttpError = class extends Error { + constructor(message, response) { + super(message); + this.response = response; + } +}; +var FileLoader = class extends Loader { + constructor(manager) { + super(manager); + } + load(url, onLoad, onProgress, onError) { + if (url === void 0) url = ""; + if (this.path !== void 0) url = this.path + url; + url = this.manager.resolveURL(url); + const cached = Cache.get(url); + if (cached !== void 0) { + this.manager.itemStart(url); + setTimeout(() => { + if (onLoad) onLoad(cached); + this.manager.itemEnd(url); + }, 0); + return cached; + } + if (loading[url] !== void 0) { + loading[url].push({ + onLoad, + onProgress, + onError + }); + return; + } + loading[url] = []; + loading[url].push({ + onLoad, + onProgress, + onError + }); + const req = new Request(url, { + headers: new Headers(this.requestHeader), + credentials: this.withCredentials ? "include" : "same-origin" + // An abort controller could be added within a future PR + }); + const mimeType = this.mimeType; + const responseType = this.responseType; + fetch(req).then((response) => { + if (response.status === 200 || response.status === 0) { + if (response.status === 0) { + console.warn("THREE.FileLoader: HTTP Status 0 received."); + } + if (typeof ReadableStream === "undefined" || response.body === void 0 || response.body.getReader === void 0) { + return response; + } + const callbacks = loading[url]; + const reader = response.body.getReader(); + const contentLength = response.headers.get("X-File-Size") || response.headers.get("Content-Length"); + const total = contentLength ? parseInt(contentLength) : 0; + const lengthComputable = total !== 0; + let loaded = 0; + const stream = new ReadableStream({ + start(controller) { + readData(); + function readData() { + reader.read().then(({ done, value }) => { + if (done) { + controller.close(); + } else { + loaded += value.byteLength; + const event = new ProgressEvent("progress", { lengthComputable, loaded, total }); + for (let i = 0, il = callbacks.length; i < il; i++) { + const callback = callbacks[i]; + if (callback.onProgress) callback.onProgress(event); + } + controller.enqueue(value); + readData(); + } + }, (e) => { + controller.error(e); + }); + } + } + }); + return new Response(stream); + } else { + throw new HttpError(`fetch for "${response.url}" responded with ${response.status}: ${response.statusText}`, response); + } + }).then((response) => { + switch (responseType) { + case "arraybuffer": + return response.arrayBuffer(); + case "blob": + return response.blob(); + case "document": + return response.text().then((text) => { + const parser = new DOMParser(); + return parser.parseFromString(text, mimeType); + }); + case "json": + return response.json(); + default: + if (mimeType === void 0) { + return response.text(); + } else { + const re = /charset="?([^;"\s]*)"?/i; + const exec = re.exec(mimeType); + const label = exec && exec[1] ? exec[1].toLowerCase() : void 0; + const decoder = new TextDecoder(label); + return response.arrayBuffer().then((ab) => decoder.decode(ab)); + } + } + }).then((data) => { + Cache.add(url, data); + const callbacks = loading[url]; + delete loading[url]; + for (let i = 0, il = callbacks.length; i < il; i++) { + const callback = callbacks[i]; + if (callback.onLoad) callback.onLoad(data); + } + }).catch((err) => { + const callbacks = loading[url]; + if (callbacks === void 0) { + this.manager.itemError(url); + throw err; + } + delete loading[url]; + for (let i = 0, il = callbacks.length; i < il; i++) { + const callback = callbacks[i]; + if (callback.onError) callback.onError(err); + } + this.manager.itemError(url); + }).finally(() => { + this.manager.itemEnd(url); + }); + this.manager.itemStart(url); + } + setResponseType(value) { + this.responseType = value; + return this; + } + setMimeType(value) { + this.mimeType = value; + return this; + } +}; +var AnimationLoader = class extends Loader { + constructor(manager) { + super(manager); + } + load(url, onLoad, onProgress, onError) { + const scope = this; + const loader = new FileLoader(this.manager); + loader.setPath(this.path); + loader.setRequestHeader(this.requestHeader); + loader.setWithCredentials(this.withCredentials); + loader.load(url, function(text) { + try { + onLoad(scope.parse(JSON.parse(text))); + } catch (e) { + if (onError) { + onError(e); + } else { + console.error(e); + } + scope.manager.itemError(url); + } + }, onProgress, onError); + } + parse(json) { + const animations = []; + for (let i = 0; i < json.length; i++) { + const clip = AnimationClip.parse(json[i]); + animations.push(clip); + } + return animations; + } +}; +var CompressedTextureLoader = class extends Loader { + constructor(manager) { + super(manager); + } + load(url, onLoad, onProgress, onError) { + const scope = this; + const images = []; + const texture = new CompressedTexture(); + const loader = new FileLoader(this.manager); + loader.setPath(this.path); + loader.setResponseType("arraybuffer"); + loader.setRequestHeader(this.requestHeader); + loader.setWithCredentials(scope.withCredentials); + let loaded = 0; + function loadTexture(i) { + loader.load(url[i], function(buffer) { + const texDatas = scope.parse(buffer, true); + images[i] = { + width: texDatas.width, + height: texDatas.height, + format: texDatas.format, + mipmaps: texDatas.mipmaps + }; + loaded += 1; + if (loaded === 6) { + if (texDatas.mipmapCount === 1) texture.minFilter = LinearFilter; + texture.image = images; + texture.format = texDatas.format; + texture.needsUpdate = true; + if (onLoad) onLoad(texture); + } + }, onProgress, onError); + } + if (Array.isArray(url)) { + for (let i = 0, il = url.length; i < il; ++i) { + loadTexture(i); + } + } else { + loader.load(url, function(buffer) { + const texDatas = scope.parse(buffer, true); + if (texDatas.isCubemap) { + const faces = texDatas.mipmaps.length / texDatas.mipmapCount; + for (let f = 0; f < faces; f++) { + images[f] = { mipmaps: [] }; + for (let i = 0; i < texDatas.mipmapCount; i++) { + images[f].mipmaps.push(texDatas.mipmaps[f * texDatas.mipmapCount + i]); + images[f].format = texDatas.format; + images[f].width = texDatas.width; + images[f].height = texDatas.height; + } + } + texture.image = images; + } else { + texture.image.width = texDatas.width; + texture.image.height = texDatas.height; + texture.mipmaps = texDatas.mipmaps; + } + if (texDatas.mipmapCount === 1) { + texture.minFilter = LinearFilter; + } + texture.format = texDatas.format; + texture.needsUpdate = true; + if (onLoad) onLoad(texture); + }, onProgress, onError); + } + return texture; + } +}; +var ImageLoader = class extends Loader { + constructor(manager) { + super(manager); + } + load(url, onLoad, onProgress, onError) { + if (this.path !== void 0) url = this.path + url; + url = this.manager.resolveURL(url); + const scope = this; + const cached = Cache.get(url); + if (cached !== void 0) { + scope.manager.itemStart(url); + setTimeout(function() { + if (onLoad) onLoad(cached); + scope.manager.itemEnd(url); + }, 0); + return cached; + } + const image = createElementNS("img"); + function onImageLoad() { + removeEventListeners(); + Cache.add(url, this); + if (onLoad) onLoad(this); + scope.manager.itemEnd(url); + } + function onImageError(event) { + removeEventListeners(); + if (onError) onError(event); + scope.manager.itemError(url); + scope.manager.itemEnd(url); + } + function removeEventListeners() { + image.removeEventListener("load", onImageLoad, false); + image.removeEventListener("error", onImageError, false); + } + image.addEventListener("load", onImageLoad, false); + image.addEventListener("error", onImageError, false); + if (url.slice(0, 5) !== "data:") { + if (this.crossOrigin !== void 0) image.crossOrigin = this.crossOrigin; + } + scope.manager.itemStart(url); + image.src = url; + return image; + } +}; +var CubeTextureLoader = class extends Loader { + constructor(manager) { + super(manager); + } + load(urls, onLoad, onProgress, onError) { + const texture = new CubeTexture(); + texture.colorSpace = SRGBColorSpace; + const loader = new ImageLoader(this.manager); + loader.setCrossOrigin(this.crossOrigin); + loader.setPath(this.path); + let loaded = 0; + function loadTexture(i) { + loader.load(urls[i], function(image) { + texture.images[i] = image; + loaded++; + if (loaded === 6) { + texture.needsUpdate = true; + if (onLoad) onLoad(texture); + } + }, void 0, onError); + } + for (let i = 0; i < urls.length; ++i) { + loadTexture(i); + } + return texture; + } +}; +var DataTextureLoader = class extends Loader { + constructor(manager) { + super(manager); + } + load(url, onLoad, onProgress, onError) { + const scope = this; + const texture = new DataTexture(); + const loader = new FileLoader(this.manager); + loader.setResponseType("arraybuffer"); + loader.setRequestHeader(this.requestHeader); + loader.setPath(this.path); + loader.setWithCredentials(scope.withCredentials); + loader.load(url, function(buffer) { + let texData; + try { + texData = scope.parse(buffer); + } catch (error) { + if (onError !== void 0) { + onError(error); + } else { + console.error(error); + return; + } + } + if (texData.image !== void 0) { + texture.image = texData.image; + } else if (texData.data !== void 0) { + texture.image.width = texData.width; + texture.image.height = texData.height; + texture.image.data = texData.data; + } + texture.wrapS = texData.wrapS !== void 0 ? texData.wrapS : ClampToEdgeWrapping; + texture.wrapT = texData.wrapT !== void 0 ? texData.wrapT : ClampToEdgeWrapping; + texture.magFilter = texData.magFilter !== void 0 ? texData.magFilter : LinearFilter; + texture.minFilter = texData.minFilter !== void 0 ? texData.minFilter : LinearFilter; + texture.anisotropy = texData.anisotropy !== void 0 ? texData.anisotropy : 1; + if (texData.colorSpace !== void 0) { + texture.colorSpace = texData.colorSpace; + } + if (texData.flipY !== void 0) { + texture.flipY = texData.flipY; + } + if (texData.format !== void 0) { + texture.format = texData.format; + } + if (texData.type !== void 0) { + texture.type = texData.type; + } + if (texData.mipmaps !== void 0) { + texture.mipmaps = texData.mipmaps; + texture.minFilter = LinearMipmapLinearFilter; + } + if (texData.mipmapCount === 1) { + texture.minFilter = LinearFilter; + } + if (texData.generateMipmaps !== void 0) { + texture.generateMipmaps = texData.generateMipmaps; + } + texture.needsUpdate = true; + if (onLoad) onLoad(texture, texData); + }, onProgress, onError); + return texture; + } +}; +var TextureLoader = class extends Loader { + constructor(manager) { + super(manager); + } + load(url, onLoad, onProgress, onError) { + const texture = new Texture(); + const loader = new ImageLoader(this.manager); + loader.setCrossOrigin(this.crossOrigin); + loader.setPath(this.path); + loader.load(url, function(image) { + texture.image = image; + texture.needsUpdate = true; + if (onLoad !== void 0) { + onLoad(texture); + } + }, onProgress, onError); + return texture; + } +}; +var Light = class extends Object3D { + constructor(color, intensity = 1) { + super(); + this.isLight = true; + this.type = "Light"; + this.color = new Color(color); + this.intensity = intensity; + } + dispose() { + } + copy(source, recursive) { + super.copy(source, recursive); + this.color.copy(source.color); + this.intensity = source.intensity; + return this; + } + toJSON(meta) { + const data = super.toJSON(meta); + data.object.color = this.color.getHex(); + data.object.intensity = this.intensity; + if (this.groundColor !== void 0) data.object.groundColor = this.groundColor.getHex(); + if (this.distance !== void 0) data.object.distance = this.distance; + if (this.angle !== void 0) data.object.angle = this.angle; + if (this.decay !== void 0) data.object.decay = this.decay; + if (this.penumbra !== void 0) data.object.penumbra = this.penumbra; + if (this.shadow !== void 0) data.object.shadow = this.shadow.toJSON(); + if (this.target !== void 0) data.object.target = this.target.uuid; + return data; + } +}; +var HemisphereLight = class extends Light { + constructor(skyColor, groundColor, intensity) { + super(skyColor, intensity); + this.isHemisphereLight = true; + this.type = "HemisphereLight"; + this.position.copy(Object3D.DEFAULT_UP); + this.updateMatrix(); + this.groundColor = new Color(groundColor); + } + copy(source, recursive) { + super.copy(source, recursive); + this.groundColor.copy(source.groundColor); + return this; + } +}; +var _projScreenMatrix$1 = new Matrix4(); +var _lightPositionWorld$1 = new Vector3(); +var _lookTarget$1 = new Vector3(); +var LightShadow = class { + constructor(camera) { + this.camera = camera; + this.intensity = 1; + this.bias = 0; + this.normalBias = 0; + this.radius = 1; + this.blurSamples = 8; + this.mapSize = new Vector2(512, 512); + this.map = null; + this.mapPass = null; + this.matrix = new Matrix4(); + this.autoUpdate = true; + this.needsUpdate = false; + this._frustum = new Frustum(); + this._frameExtents = new Vector2(1, 1); + this._viewportCount = 1; + this._viewports = [ + new Vector4(0, 0, 1, 1) + ]; + } + getViewportCount() { + return this._viewportCount; + } + getFrustum() { + return this._frustum; + } + updateMatrices(light) { + const shadowCamera = this.camera; + const shadowMatrix = this.matrix; + _lightPositionWorld$1.setFromMatrixPosition(light.matrixWorld); + shadowCamera.position.copy(_lightPositionWorld$1); + _lookTarget$1.setFromMatrixPosition(light.target.matrixWorld); + shadowCamera.lookAt(_lookTarget$1); + shadowCamera.updateMatrixWorld(); + _projScreenMatrix$1.multiplyMatrices(shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse); + this._frustum.setFromProjectionMatrix(_projScreenMatrix$1); + shadowMatrix.set( + 0.5, + 0, + 0, + 0.5, + 0, + 0.5, + 0, + 0.5, + 0, + 0, + 0.5, + 0.5, + 0, + 0, + 0, + 1 + ); + shadowMatrix.multiply(_projScreenMatrix$1); + } + getViewport(viewportIndex) { + return this._viewports[viewportIndex]; + } + getFrameExtents() { + return this._frameExtents; + } + dispose() { + if (this.map) { + this.map.dispose(); + } + if (this.mapPass) { + this.mapPass.dispose(); + } + } + copy(source) { + this.camera = source.camera.clone(); + this.intensity = source.intensity; + this.bias = source.bias; + this.radius = source.radius; + this.mapSize.copy(source.mapSize); + return this; + } + clone() { + return new this.constructor().copy(this); + } + toJSON() { + const object = {}; + if (this.intensity !== 1) object.intensity = this.intensity; + if (this.bias !== 0) object.bias = this.bias; + if (this.normalBias !== 0) object.normalBias = this.normalBias; + if (this.radius !== 1) object.radius = this.radius; + if (this.mapSize.x !== 512 || this.mapSize.y !== 512) object.mapSize = this.mapSize.toArray(); + object.camera = this.camera.toJSON(false).object; + delete object.camera.matrix; + return object; + } +}; +var SpotLightShadow = class extends LightShadow { + constructor() { + super(new PerspectiveCamera(50, 1, 0.5, 500)); + this.isSpotLightShadow = true; + this.focus = 1; + } + updateMatrices(light) { + const camera = this.camera; + const fov2 = RAD2DEG * 2 * light.angle * this.focus; + const aspect2 = this.mapSize.width / this.mapSize.height; + const far = light.distance || camera.far; + if (fov2 !== camera.fov || aspect2 !== camera.aspect || far !== camera.far) { + camera.fov = fov2; + camera.aspect = aspect2; + camera.far = far; + camera.updateProjectionMatrix(); + } + super.updateMatrices(light); + } + copy(source) { + super.copy(source); + this.focus = source.focus; + return this; + } +}; +var SpotLight = class extends Light { + constructor(color, intensity, distance = 0, angle = Math.PI / 3, penumbra = 0, decay = 2) { + super(color, intensity); + this.isSpotLight = true; + this.type = "SpotLight"; + this.position.copy(Object3D.DEFAULT_UP); + this.updateMatrix(); + this.target = new Object3D(); + this.distance = distance; + this.angle = angle; + this.penumbra = penumbra; + this.decay = decay; + this.map = null; + this.shadow = new SpotLightShadow(); + } + get power() { + return this.intensity * Math.PI; + } + set power(power) { + this.intensity = power / Math.PI; + } + dispose() { + this.shadow.dispose(); + } + copy(source, recursive) { + super.copy(source, recursive); + this.distance = source.distance; + this.angle = source.angle; + this.penumbra = source.penumbra; + this.decay = source.decay; + this.target = source.target.clone(); + this.shadow = source.shadow.clone(); + return this; + } +}; +var _projScreenMatrix = new Matrix4(); +var _lightPositionWorld = new Vector3(); +var _lookTarget = new Vector3(); +var PointLightShadow = class extends LightShadow { + constructor() { + super(new PerspectiveCamera(90, 1, 0.5, 500)); + this.isPointLightShadow = true; + this._frameExtents = new Vector2(4, 2); + this._viewportCount = 6; + this._viewports = [ + // These viewports map a cube-map onto a 2D texture with the + // following orientation: + // + // xzXZ + // y Y + // + // X - Positive x direction + // x - Negative x direction + // Y - Positive y direction + // y - Negative y direction + // Z - Positive z direction + // z - Negative z direction + // positive X + new Vector4(2, 1, 1, 1), + // negative X + new Vector4(0, 1, 1, 1), + // positive Z + new Vector4(3, 1, 1, 1), + // negative Z + new Vector4(1, 1, 1, 1), + // positive Y + new Vector4(3, 0, 1, 1), + // negative Y + new Vector4(1, 0, 1, 1) + ]; + this._cubeDirections = [ + new Vector3(1, 0, 0), + new Vector3(-1, 0, 0), + new Vector3(0, 0, 1), + new Vector3(0, 0, -1), + new Vector3(0, 1, 0), + new Vector3(0, -1, 0) + ]; + this._cubeUps = [ + new Vector3(0, 1, 0), + new Vector3(0, 1, 0), + new Vector3(0, 1, 0), + new Vector3(0, 1, 0), + new Vector3(0, 0, 1), + new Vector3(0, 0, -1) + ]; + } + updateMatrices(light, viewportIndex = 0) { + const camera = this.camera; + const shadowMatrix = this.matrix; + const far = light.distance || camera.far; + if (far !== camera.far) { + camera.far = far; + camera.updateProjectionMatrix(); + } + _lightPositionWorld.setFromMatrixPosition(light.matrixWorld); + camera.position.copy(_lightPositionWorld); + _lookTarget.copy(camera.position); + _lookTarget.add(this._cubeDirections[viewportIndex]); + camera.up.copy(this._cubeUps[viewportIndex]); + camera.lookAt(_lookTarget); + camera.updateMatrixWorld(); + shadowMatrix.makeTranslation(-_lightPositionWorld.x, -_lightPositionWorld.y, -_lightPositionWorld.z); + _projScreenMatrix.multiplyMatrices(camera.projectionMatrix, camera.matrixWorldInverse); + this._frustum.setFromProjectionMatrix(_projScreenMatrix); + } +}; +var PointLight = class extends Light { + constructor(color, intensity, distance = 0, decay = 2) { + super(color, intensity); + this.isPointLight = true; + this.type = "PointLight"; + this.distance = distance; + this.decay = decay; + this.shadow = new PointLightShadow(); + } + get power() { + return this.intensity * 4 * Math.PI; + } + set power(power) { + this.intensity = power / (4 * Math.PI); + } + dispose() { + this.shadow.dispose(); + } + copy(source, recursive) { + super.copy(source, recursive); + this.distance = source.distance; + this.decay = source.decay; + this.shadow = source.shadow.clone(); + return this; + } +}; +var DirectionalLightShadow = class extends LightShadow { + constructor() { + super(new OrthographicCamera(-5, 5, 5, -5, 0.5, 500)); + this.isDirectionalLightShadow = true; + } +}; +var DirectionalLight = class extends Light { + constructor(color, intensity) { + super(color, intensity); + this.isDirectionalLight = true; + this.type = "DirectionalLight"; + this.position.copy(Object3D.DEFAULT_UP); + this.updateMatrix(); + this.target = new Object3D(); + this.shadow = new DirectionalLightShadow(); + } + dispose() { + this.shadow.dispose(); + } + copy(source) { + super.copy(source); + this.target = source.target.clone(); + this.shadow = source.shadow.clone(); + return this; + } +}; +var AmbientLight = class extends Light { + constructor(color, intensity) { + super(color, intensity); + this.isAmbientLight = true; + this.type = "AmbientLight"; + } +}; +var RectAreaLight = class extends Light { + constructor(color, intensity, width = 10, height = 10) { + super(color, intensity); + this.isRectAreaLight = true; + this.type = "RectAreaLight"; + this.width = width; + this.height = height; + } + get power() { + return this.intensity * this.width * this.height * Math.PI; + } + set power(power) { + this.intensity = power / (this.width * this.height * Math.PI); + } + copy(source) { + super.copy(source); + this.width = source.width; + this.height = source.height; + return this; + } + toJSON(meta) { + const data = super.toJSON(meta); + data.object.width = this.width; + data.object.height = this.height; + return data; + } +}; +var SphericalHarmonics3 = class { + constructor() { + this.isSphericalHarmonics3 = true; + this.coefficients = []; + for (let i = 0; i < 9; i++) { + this.coefficients.push(new Vector3()); + } + } + set(coefficients) { + for (let i = 0; i < 9; i++) { + this.coefficients[i].copy(coefficients[i]); + } + return this; + } + zero() { + for (let i = 0; i < 9; i++) { + this.coefficients[i].set(0, 0, 0); + } + return this; + } + // get the radiance in the direction of the normal + // target is a Vector3 + getAt(normal, target) { + const x = normal.x, y = normal.y, z = normal.z; + const coeff = this.coefficients; + target.copy(coeff[0]).multiplyScalar(0.282095); + target.addScaledVector(coeff[1], 0.488603 * y); + target.addScaledVector(coeff[2], 0.488603 * z); + target.addScaledVector(coeff[3], 0.488603 * x); + target.addScaledVector(coeff[4], 1.092548 * (x * y)); + target.addScaledVector(coeff[5], 1.092548 * (y * z)); + target.addScaledVector(coeff[6], 0.315392 * (3 * z * z - 1)); + target.addScaledVector(coeff[7], 1.092548 * (x * z)); + target.addScaledVector(coeff[8], 0.546274 * (x * x - y * y)); + return target; + } + // get the irradiance (radiance convolved with cosine lobe) in the direction of the normal + // target is a Vector3 + // https://graphics.stanford.edu/papers/envmap/envmap.pdf + getIrradianceAt(normal, target) { + const x = normal.x, y = normal.y, z = normal.z; + const coeff = this.coefficients; + target.copy(coeff[0]).multiplyScalar(0.886227); + target.addScaledVector(coeff[1], 2 * 0.511664 * y); + target.addScaledVector(coeff[2], 2 * 0.511664 * z); + target.addScaledVector(coeff[3], 2 * 0.511664 * x); + target.addScaledVector(coeff[4], 2 * 0.429043 * x * y); + target.addScaledVector(coeff[5], 2 * 0.429043 * y * z); + target.addScaledVector(coeff[6], 0.743125 * z * z - 0.247708); + target.addScaledVector(coeff[7], 2 * 0.429043 * x * z); + target.addScaledVector(coeff[8], 0.429043 * (x * x - y * y)); + return target; + } + add(sh) { + for (let i = 0; i < 9; i++) { + this.coefficients[i].add(sh.coefficients[i]); + } + return this; + } + addScaledSH(sh, s) { + for (let i = 0; i < 9; i++) { + this.coefficients[i].addScaledVector(sh.coefficients[i], s); + } + return this; + } + scale(s) { + for (let i = 0; i < 9; i++) { + this.coefficients[i].multiplyScalar(s); + } + return this; + } + lerp(sh, alpha) { + for (let i = 0; i < 9; i++) { + this.coefficients[i].lerp(sh.coefficients[i], alpha); + } + return this; + } + equals(sh) { + for (let i = 0; i < 9; i++) { + if (!this.coefficients[i].equals(sh.coefficients[i])) { + return false; + } + } + return true; + } + copy(sh) { + return this.set(sh.coefficients); + } + clone() { + return new this.constructor().copy(this); + } + fromArray(array, offset = 0) { + const coefficients = this.coefficients; + for (let i = 0; i < 9; i++) { + coefficients[i].fromArray(array, offset + i * 3); + } + return this; + } + toArray(array = [], offset = 0) { + const coefficients = this.coefficients; + for (let i = 0; i < 9; i++) { + coefficients[i].toArray(array, offset + i * 3); + } + return array; + } + // evaluate the basis functions + // shBasis is an Array[ 9 ] + static getBasisAt(normal, shBasis) { + const x = normal.x, y = normal.y, z = normal.z; + shBasis[0] = 0.282095; + shBasis[1] = 0.488603 * y; + shBasis[2] = 0.488603 * z; + shBasis[3] = 0.488603 * x; + shBasis[4] = 1.092548 * x * y; + shBasis[5] = 1.092548 * y * z; + shBasis[6] = 0.315392 * (3 * z * z - 1); + shBasis[7] = 1.092548 * x * z; + shBasis[8] = 0.546274 * (x * x - y * y); + } +}; +var LightProbe = class extends Light { + constructor(sh = new SphericalHarmonics3(), intensity = 1) { + super(void 0, intensity); + this.isLightProbe = true; + this.sh = sh; + } + copy(source) { + super.copy(source); + this.sh.copy(source.sh); + return this; + } + fromJSON(json) { + this.intensity = json.intensity; + this.sh.fromArray(json.sh); + return this; + } + toJSON(meta) { + const data = super.toJSON(meta); + data.object.sh = this.sh.toArray(); + return data; + } +}; +var MaterialLoader = class _MaterialLoader extends Loader { + constructor(manager) { + super(manager); + this.textures = {}; + } + load(url, onLoad, onProgress, onError) { + const scope = this; + const loader = new FileLoader(scope.manager); + loader.setPath(scope.path); + loader.setRequestHeader(scope.requestHeader); + loader.setWithCredentials(scope.withCredentials); + loader.load(url, function(text) { + try { + onLoad(scope.parse(JSON.parse(text))); + } catch (e) { + if (onError) { + onError(e); + } else { + console.error(e); + } + scope.manager.itemError(url); + } + }, onProgress, onError); + } + parse(json) { + const textures = this.textures; + function getTexture(name) { + if (textures[name] === void 0) { + console.warn("THREE.MaterialLoader: Undefined texture", name); + } + return textures[name]; + } + const material = _MaterialLoader.createMaterialFromType(json.type); + if (json.uuid !== void 0) material.uuid = json.uuid; + if (json.name !== void 0) material.name = json.name; + if (json.color !== void 0 && material.color !== void 0) material.color.setHex(json.color); + if (json.roughness !== void 0) material.roughness = json.roughness; + if (json.metalness !== void 0) material.metalness = json.metalness; + if (json.sheen !== void 0) material.sheen = json.sheen; + if (json.sheenColor !== void 0) material.sheenColor = new Color().setHex(json.sheenColor); + if (json.sheenRoughness !== void 0) material.sheenRoughness = json.sheenRoughness; + if (json.emissive !== void 0 && material.emissive !== void 0) material.emissive.setHex(json.emissive); + if (json.specular !== void 0 && material.specular !== void 0) material.specular.setHex(json.specular); + if (json.specularIntensity !== void 0) material.specularIntensity = json.specularIntensity; + if (json.specularColor !== void 0 && material.specularColor !== void 0) material.specularColor.setHex(json.specularColor); + if (json.shininess !== void 0) material.shininess = json.shininess; + if (json.clearcoat !== void 0) material.clearcoat = json.clearcoat; + if (json.clearcoatRoughness !== void 0) material.clearcoatRoughness = json.clearcoatRoughness; + if (json.dispersion !== void 0) material.dispersion = json.dispersion; + if (json.iridescence !== void 0) material.iridescence = json.iridescence; + if (json.iridescenceIOR !== void 0) material.iridescenceIOR = json.iridescenceIOR; + if (json.iridescenceThicknessRange !== void 0) material.iridescenceThicknessRange = json.iridescenceThicknessRange; + if (json.transmission !== void 0) material.transmission = json.transmission; + if (json.thickness !== void 0) material.thickness = json.thickness; + if (json.attenuationDistance !== void 0) material.attenuationDistance = json.attenuationDistance; + if (json.attenuationColor !== void 0 && material.attenuationColor !== void 0) material.attenuationColor.setHex(json.attenuationColor); + if (json.anisotropy !== void 0) material.anisotropy = json.anisotropy; + if (json.anisotropyRotation !== void 0) material.anisotropyRotation = json.anisotropyRotation; + if (json.fog !== void 0) material.fog = json.fog; + if (json.flatShading !== void 0) material.flatShading = json.flatShading; + if (json.blending !== void 0) material.blending = json.blending; + if (json.combine !== void 0) material.combine = json.combine; + if (json.side !== void 0) material.side = json.side; + if (json.shadowSide !== void 0) material.shadowSide = json.shadowSide; + if (json.opacity !== void 0) material.opacity = json.opacity; + if (json.transparent !== void 0) material.transparent = json.transparent; + if (json.alphaTest !== void 0) material.alphaTest = json.alphaTest; + if (json.alphaHash !== void 0) material.alphaHash = json.alphaHash; + if (json.depthFunc !== void 0) material.depthFunc = json.depthFunc; + if (json.depthTest !== void 0) material.depthTest = json.depthTest; + if (json.depthWrite !== void 0) material.depthWrite = json.depthWrite; + if (json.colorWrite !== void 0) material.colorWrite = json.colorWrite; + if (json.blendSrc !== void 0) material.blendSrc = json.blendSrc; + if (json.blendDst !== void 0) material.blendDst = json.blendDst; + if (json.blendEquation !== void 0) material.blendEquation = json.blendEquation; + if (json.blendSrcAlpha !== void 0) material.blendSrcAlpha = json.blendSrcAlpha; + if (json.blendDstAlpha !== void 0) material.blendDstAlpha = json.blendDstAlpha; + if (json.blendEquationAlpha !== void 0) material.blendEquationAlpha = json.blendEquationAlpha; + if (json.blendColor !== void 0 && material.blendColor !== void 0) material.blendColor.setHex(json.blendColor); + if (json.blendAlpha !== void 0) material.blendAlpha = json.blendAlpha; + if (json.stencilWriteMask !== void 0) material.stencilWriteMask = json.stencilWriteMask; + if (json.stencilFunc !== void 0) material.stencilFunc = json.stencilFunc; + if (json.stencilRef !== void 0) material.stencilRef = json.stencilRef; + if (json.stencilFuncMask !== void 0) material.stencilFuncMask = json.stencilFuncMask; + if (json.stencilFail !== void 0) material.stencilFail = json.stencilFail; + if (json.stencilZFail !== void 0) material.stencilZFail = json.stencilZFail; + if (json.stencilZPass !== void 0) material.stencilZPass = json.stencilZPass; + if (json.stencilWrite !== void 0) material.stencilWrite = json.stencilWrite; + if (json.wireframe !== void 0) material.wireframe = json.wireframe; + if (json.wireframeLinewidth !== void 0) material.wireframeLinewidth = json.wireframeLinewidth; + if (json.wireframeLinecap !== void 0) material.wireframeLinecap = json.wireframeLinecap; + if (json.wireframeLinejoin !== void 0) material.wireframeLinejoin = json.wireframeLinejoin; + if (json.rotation !== void 0) material.rotation = json.rotation; + if (json.linewidth !== void 0) material.linewidth = json.linewidth; + if (json.dashSize !== void 0) material.dashSize = json.dashSize; + if (json.gapSize !== void 0) material.gapSize = json.gapSize; + if (json.scale !== void 0) material.scale = json.scale; + if (json.polygonOffset !== void 0) material.polygonOffset = json.polygonOffset; + if (json.polygonOffsetFactor !== void 0) material.polygonOffsetFactor = json.polygonOffsetFactor; + if (json.polygonOffsetUnits !== void 0) material.polygonOffsetUnits = json.polygonOffsetUnits; + if (json.dithering !== void 0) material.dithering = json.dithering; + if (json.alphaToCoverage !== void 0) material.alphaToCoverage = json.alphaToCoverage; + if (json.premultipliedAlpha !== void 0) material.premultipliedAlpha = json.premultipliedAlpha; + if (json.forceSinglePass !== void 0) material.forceSinglePass = json.forceSinglePass; + if (json.visible !== void 0) material.visible = json.visible; + if (json.toneMapped !== void 0) material.toneMapped = json.toneMapped; + if (json.userData !== void 0) material.userData = json.userData; + if (json.vertexColors !== void 0) { + if (typeof json.vertexColors === "number") { + material.vertexColors = json.vertexColors > 0 ? true : false; + } else { + material.vertexColors = json.vertexColors; + } + } + if (json.uniforms !== void 0) { + for (const name in json.uniforms) { + const uniform = json.uniforms[name]; + material.uniforms[name] = {}; + switch (uniform.type) { + case "t": + material.uniforms[name].value = getTexture(uniform.value); + break; + case "c": + material.uniforms[name].value = new Color().setHex(uniform.value); + break; + case "v2": + material.uniforms[name].value = new Vector2().fromArray(uniform.value); + break; + case "v3": + material.uniforms[name].value = new Vector3().fromArray(uniform.value); + break; + case "v4": + material.uniforms[name].value = new Vector4().fromArray(uniform.value); + break; + case "m3": + material.uniforms[name].value = new Matrix3().fromArray(uniform.value); + break; + case "m4": + material.uniforms[name].value = new Matrix4().fromArray(uniform.value); + break; + default: + material.uniforms[name].value = uniform.value; + } + } + } + if (json.defines !== void 0) material.defines = json.defines; + if (json.vertexShader !== void 0) material.vertexShader = json.vertexShader; + if (json.fragmentShader !== void 0) material.fragmentShader = json.fragmentShader; + if (json.glslVersion !== void 0) material.glslVersion = json.glslVersion; + if (json.extensions !== void 0) { + for (const key in json.extensions) { + material.extensions[key] = json.extensions[key]; + } + } + if (json.lights !== void 0) material.lights = json.lights; + if (json.clipping !== void 0) material.clipping = json.clipping; + if (json.size !== void 0) material.size = json.size; + if (json.sizeAttenuation !== void 0) material.sizeAttenuation = json.sizeAttenuation; + if (json.map !== void 0) material.map = getTexture(json.map); + if (json.matcap !== void 0) material.matcap = getTexture(json.matcap); + if (json.alphaMap !== void 0) material.alphaMap = getTexture(json.alphaMap); + if (json.bumpMap !== void 0) material.bumpMap = getTexture(json.bumpMap); + if (json.bumpScale !== void 0) material.bumpScale = json.bumpScale; + if (json.normalMap !== void 0) material.normalMap = getTexture(json.normalMap); + if (json.normalMapType !== void 0) material.normalMapType = json.normalMapType; + if (json.normalScale !== void 0) { + let normalScale = json.normalScale; + if (Array.isArray(normalScale) === false) { + normalScale = [normalScale, normalScale]; + } + material.normalScale = new Vector2().fromArray(normalScale); + } + if (json.displacementMap !== void 0) material.displacementMap = getTexture(json.displacementMap); + if (json.displacementScale !== void 0) material.displacementScale = json.displacementScale; + if (json.displacementBias !== void 0) material.displacementBias = json.displacementBias; + if (json.roughnessMap !== void 0) material.roughnessMap = getTexture(json.roughnessMap); + if (json.metalnessMap !== void 0) material.metalnessMap = getTexture(json.metalnessMap); + if (json.emissiveMap !== void 0) material.emissiveMap = getTexture(json.emissiveMap); + if (json.emissiveIntensity !== void 0) material.emissiveIntensity = json.emissiveIntensity; + if (json.specularMap !== void 0) material.specularMap = getTexture(json.specularMap); + if (json.specularIntensityMap !== void 0) material.specularIntensityMap = getTexture(json.specularIntensityMap); + if (json.specularColorMap !== void 0) material.specularColorMap = getTexture(json.specularColorMap); + if (json.envMap !== void 0) material.envMap = getTexture(json.envMap); + if (json.envMapRotation !== void 0) material.envMapRotation.fromArray(json.envMapRotation); + if (json.envMapIntensity !== void 0) material.envMapIntensity = json.envMapIntensity; + if (json.reflectivity !== void 0) material.reflectivity = json.reflectivity; + if (json.refractionRatio !== void 0) material.refractionRatio = json.refractionRatio; + if (json.lightMap !== void 0) material.lightMap = getTexture(json.lightMap); + if (json.lightMapIntensity !== void 0) material.lightMapIntensity = json.lightMapIntensity; + if (json.aoMap !== void 0) material.aoMap = getTexture(json.aoMap); + if (json.aoMapIntensity !== void 0) material.aoMapIntensity = json.aoMapIntensity; + if (json.gradientMap !== void 0) material.gradientMap = getTexture(json.gradientMap); + if (json.clearcoatMap !== void 0) material.clearcoatMap = getTexture(json.clearcoatMap); + if (json.clearcoatRoughnessMap !== void 0) material.clearcoatRoughnessMap = getTexture(json.clearcoatRoughnessMap); + if (json.clearcoatNormalMap !== void 0) material.clearcoatNormalMap = getTexture(json.clearcoatNormalMap); + if (json.clearcoatNormalScale !== void 0) material.clearcoatNormalScale = new Vector2().fromArray(json.clearcoatNormalScale); + if (json.iridescenceMap !== void 0) material.iridescenceMap = getTexture(json.iridescenceMap); + if (json.iridescenceThicknessMap !== void 0) material.iridescenceThicknessMap = getTexture(json.iridescenceThicknessMap); + if (json.transmissionMap !== void 0) material.transmissionMap = getTexture(json.transmissionMap); + if (json.thicknessMap !== void 0) material.thicknessMap = getTexture(json.thicknessMap); + if (json.anisotropyMap !== void 0) material.anisotropyMap = getTexture(json.anisotropyMap); + if (json.sheenColorMap !== void 0) material.sheenColorMap = getTexture(json.sheenColorMap); + if (json.sheenRoughnessMap !== void 0) material.sheenRoughnessMap = getTexture(json.sheenRoughnessMap); + return material; + } + setTextures(value) { + this.textures = value; + return this; + } + static createMaterialFromType(type) { + const materialLib = { + ShadowMaterial, + SpriteMaterial, + RawShaderMaterial, + ShaderMaterial, + PointsMaterial, + MeshPhysicalMaterial, + MeshStandardMaterial, + MeshPhongMaterial, + MeshToonMaterial, + MeshNormalMaterial, + MeshLambertMaterial, + MeshDepthMaterial, + MeshDistanceMaterial, + MeshBasicMaterial, + MeshMatcapMaterial, + LineDashedMaterial, + LineBasicMaterial, + Material + }; + return new materialLib[type](); + } +}; +var LoaderUtils = class { + static decodeText(array) { + console.warn("THREE.LoaderUtils: decodeText() has been deprecated with r165 and will be removed with r175. Use TextDecoder instead."); + if (typeof TextDecoder !== "undefined") { + return new TextDecoder().decode(array); + } + let s = ""; + for (let i = 0, il = array.length; i < il; i++) { + s += String.fromCharCode(array[i]); + } + try { + return decodeURIComponent(escape(s)); + } catch (e) { + return s; + } + } + static extractUrlBase(url) { + const index = url.lastIndexOf("/"); + if (index === -1) return "./"; + return url.slice(0, index + 1); + } + static resolveURL(url, path) { + if (typeof url !== "string" || url === "") return ""; + if (/^https?:\/\//i.test(path) && /^\//.test(url)) { + path = path.replace(/(^https?:\/\/[^\/]+).*/i, "$1"); + } + if (/^(https?:)?\/\//i.test(url)) return url; + if (/^data:.*,.*$/i.test(url)) return url; + if (/^blob:.*$/i.test(url)) return url; + return path + url; + } +}; +var InstancedBufferGeometry = class extends BufferGeometry { + constructor() { + super(); + this.isInstancedBufferGeometry = true; + this.type = "InstancedBufferGeometry"; + this.instanceCount = Infinity; + } + copy(source) { + super.copy(source); + this.instanceCount = source.instanceCount; + return this; + } + toJSON() { + const data = super.toJSON(); + data.instanceCount = this.instanceCount; + data.isInstancedBufferGeometry = true; + return data; + } +}; +var BufferGeometryLoader = class extends Loader { + constructor(manager) { + super(manager); + } + load(url, onLoad, onProgress, onError) { + const scope = this; + const loader = new FileLoader(scope.manager); + loader.setPath(scope.path); + loader.setRequestHeader(scope.requestHeader); + loader.setWithCredentials(scope.withCredentials); + loader.load(url, function(text) { + try { + onLoad(scope.parse(JSON.parse(text))); + } catch (e) { + if (onError) { + onError(e); + } else { + console.error(e); + } + scope.manager.itemError(url); + } + }, onProgress, onError); + } + parse(json) { + const interleavedBufferMap = {}; + const arrayBufferMap = {}; + function getInterleavedBuffer(json2, uuid) { + if (interleavedBufferMap[uuid] !== void 0) return interleavedBufferMap[uuid]; + const interleavedBuffers = json2.interleavedBuffers; + const interleavedBuffer = interleavedBuffers[uuid]; + const buffer = getArrayBuffer(json2, interleavedBuffer.buffer); + const array = getTypedArray(interleavedBuffer.type, buffer); + const ib = new InterleavedBuffer(array, interleavedBuffer.stride); + ib.uuid = interleavedBuffer.uuid; + interleavedBufferMap[uuid] = ib; + return ib; + } + function getArrayBuffer(json2, uuid) { + if (arrayBufferMap[uuid] !== void 0) return arrayBufferMap[uuid]; + const arrayBuffers = json2.arrayBuffers; + const arrayBuffer = arrayBuffers[uuid]; + const ab = new Uint32Array(arrayBuffer).buffer; + arrayBufferMap[uuid] = ab; + return ab; + } + const geometry = json.isInstancedBufferGeometry ? new InstancedBufferGeometry() : new BufferGeometry(); + const index = json.data.index; + if (index !== void 0) { + const typedArray = getTypedArray(index.type, index.array); + geometry.setIndex(new BufferAttribute(typedArray, 1)); + } + const attributes = json.data.attributes; + for (const key in attributes) { + const attribute = attributes[key]; + let bufferAttribute; + if (attribute.isInterleavedBufferAttribute) { + const interleavedBuffer = getInterleavedBuffer(json.data, attribute.data); + bufferAttribute = new InterleavedBufferAttribute(interleavedBuffer, attribute.itemSize, attribute.offset, attribute.normalized); + } else { + const typedArray = getTypedArray(attribute.type, attribute.array); + const bufferAttributeConstr = attribute.isInstancedBufferAttribute ? InstancedBufferAttribute : BufferAttribute; + bufferAttribute = new bufferAttributeConstr(typedArray, attribute.itemSize, attribute.normalized); + } + if (attribute.name !== void 0) bufferAttribute.name = attribute.name; + if (attribute.usage !== void 0) bufferAttribute.setUsage(attribute.usage); + geometry.setAttribute(key, bufferAttribute); + } + const morphAttributes = json.data.morphAttributes; + if (morphAttributes) { + for (const key in morphAttributes) { + const attributeArray = morphAttributes[key]; + const array = []; + for (let i = 0, il = attributeArray.length; i < il; i++) { + const attribute = attributeArray[i]; + let bufferAttribute; + if (attribute.isInterleavedBufferAttribute) { + const interleavedBuffer = getInterleavedBuffer(json.data, attribute.data); + bufferAttribute = new InterleavedBufferAttribute(interleavedBuffer, attribute.itemSize, attribute.offset, attribute.normalized); + } else { + const typedArray = getTypedArray(attribute.type, attribute.array); + bufferAttribute = new BufferAttribute(typedArray, attribute.itemSize, attribute.normalized); + } + if (attribute.name !== void 0) bufferAttribute.name = attribute.name; + array.push(bufferAttribute); + } + geometry.morphAttributes[key] = array; + } + } + const morphTargetsRelative = json.data.morphTargetsRelative; + if (morphTargetsRelative) { + geometry.morphTargetsRelative = true; + } + const groups = json.data.groups || json.data.drawcalls || json.data.offsets; + if (groups !== void 0) { + for (let i = 0, n = groups.length; i !== n; ++i) { + const group = groups[i]; + geometry.addGroup(group.start, group.count, group.materialIndex); + } + } + const boundingSphere = json.data.boundingSphere; + if (boundingSphere !== void 0) { + const center = new Vector3(); + if (boundingSphere.center !== void 0) { + center.fromArray(boundingSphere.center); + } + geometry.boundingSphere = new Sphere(center, boundingSphere.radius); + } + if (json.name) geometry.name = json.name; + if (json.userData) geometry.userData = json.userData; + return geometry; + } +}; +var ObjectLoader = class extends Loader { + constructor(manager) { + super(manager); + } + load(url, onLoad, onProgress, onError) { + const scope = this; + const path = this.path === "" ? LoaderUtils.extractUrlBase(url) : this.path; + this.resourcePath = this.resourcePath || path; + const loader = new FileLoader(this.manager); + loader.setPath(this.path); + loader.setRequestHeader(this.requestHeader); + loader.setWithCredentials(this.withCredentials); + loader.load(url, function(text) { + let json = null; + try { + json = JSON.parse(text); + } catch (error) { + if (onError !== void 0) onError(error); + console.error("THREE:ObjectLoader: Can't parse " + url + ".", error.message); + return; + } + const metadata = json.metadata; + if (metadata === void 0 || metadata.type === void 0 || metadata.type.toLowerCase() === "geometry") { + if (onError !== void 0) onError(new Error("THREE.ObjectLoader: Can't load " + url)); + console.error("THREE.ObjectLoader: Can't load " + url); + return; + } + scope.parse(json, onLoad); + }, onProgress, onError); + } + async loadAsync(url, onProgress) { + const scope = this; + const path = this.path === "" ? LoaderUtils.extractUrlBase(url) : this.path; + this.resourcePath = this.resourcePath || path; + const loader = new FileLoader(this.manager); + loader.setPath(this.path); + loader.setRequestHeader(this.requestHeader); + loader.setWithCredentials(this.withCredentials); + const text = await loader.loadAsync(url, onProgress); + const json = JSON.parse(text); + const metadata = json.metadata; + if (metadata === void 0 || metadata.type === void 0 || metadata.type.toLowerCase() === "geometry") { + throw new Error("THREE.ObjectLoader: Can't load " + url); + } + return await scope.parseAsync(json); + } + parse(json, onLoad) { + const animations = this.parseAnimations(json.animations); + const shapes = this.parseShapes(json.shapes); + const geometries = this.parseGeometries(json.geometries, shapes); + const images = this.parseImages(json.images, function() { + if (onLoad !== void 0) onLoad(object); + }); + const textures = this.parseTextures(json.textures, images); + const materials = this.parseMaterials(json.materials, textures); + const object = this.parseObject(json.object, geometries, materials, textures, animations); + const skeletons = this.parseSkeletons(json.skeletons, object); + this.bindSkeletons(object, skeletons); + this.bindLightTargets(object); + if (onLoad !== void 0) { + let hasImages = false; + for (const uuid in images) { + if (images[uuid].data instanceof HTMLImageElement) { + hasImages = true; + break; + } + } + if (hasImages === false) onLoad(object); + } + return object; + } + async parseAsync(json) { + const animations = this.parseAnimations(json.animations); + const shapes = this.parseShapes(json.shapes); + const geometries = this.parseGeometries(json.geometries, shapes); + const images = await this.parseImagesAsync(json.images); + const textures = this.parseTextures(json.textures, images); + const materials = this.parseMaterials(json.materials, textures); + const object = this.parseObject(json.object, geometries, materials, textures, animations); + const skeletons = this.parseSkeletons(json.skeletons, object); + this.bindSkeletons(object, skeletons); + this.bindLightTargets(object); + return object; + } + parseShapes(json) { + const shapes = {}; + if (json !== void 0) { + for (let i = 0, l = json.length; i < l; i++) { + const shape = new Shape().fromJSON(json[i]); + shapes[shape.uuid] = shape; + } + } + return shapes; + } + parseSkeletons(json, object) { + const skeletons = {}; + const bones = {}; + object.traverse(function(child) { + if (child.isBone) bones[child.uuid] = child; + }); + if (json !== void 0) { + for (let i = 0, l = json.length; i < l; i++) { + const skeleton = new Skeleton().fromJSON(json[i], bones); + skeletons[skeleton.uuid] = skeleton; + } + } + return skeletons; + } + parseGeometries(json, shapes) { + const geometries = {}; + if (json !== void 0) { + const bufferGeometryLoader = new BufferGeometryLoader(); + for (let i = 0, l = json.length; i < l; i++) { + let geometry; + const data = json[i]; + switch (data.type) { + case "BufferGeometry": + case "InstancedBufferGeometry": + geometry = bufferGeometryLoader.parse(data); + break; + default: + if (data.type in Geometries) { + geometry = Geometries[data.type].fromJSON(data, shapes); + } else { + console.warn(`THREE.ObjectLoader: Unsupported geometry type "${data.type}"`); + } + } + geometry.uuid = data.uuid; + if (data.name !== void 0) geometry.name = data.name; + if (data.userData !== void 0) geometry.userData = data.userData; + geometries[data.uuid] = geometry; + } + } + return geometries; + } + parseMaterials(json, textures) { + const cache = {}; + const materials = {}; + if (json !== void 0) { + const loader = new MaterialLoader(); + loader.setTextures(textures); + for (let i = 0, l = json.length; i < l; i++) { + const data = json[i]; + if (cache[data.uuid] === void 0) { + cache[data.uuid] = loader.parse(data); + } + materials[data.uuid] = cache[data.uuid]; + } + } + return materials; + } + parseAnimations(json) { + const animations = {}; + if (json !== void 0) { + for (let i = 0; i < json.length; i++) { + const data = json[i]; + const clip = AnimationClip.parse(data); + animations[clip.uuid] = clip; + } + } + return animations; + } + parseImages(json, onLoad) { + const scope = this; + const images = {}; + let loader; + function loadImage(url) { + scope.manager.itemStart(url); + return loader.load(url, function() { + scope.manager.itemEnd(url); + }, void 0, function() { + scope.manager.itemError(url); + scope.manager.itemEnd(url); + }); + } + function deserializeImage(image) { + if (typeof image === "string") { + const url = image; + const path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test(url) ? url : scope.resourcePath + url; + return loadImage(path); + } else { + if (image.data) { + return { + data: getTypedArray(image.type, image.data), + width: image.width, + height: image.height + }; + } else { + return null; + } + } + } + if (json !== void 0 && json.length > 0) { + const manager = new LoadingManager(onLoad); + loader = new ImageLoader(manager); + loader.setCrossOrigin(this.crossOrigin); + for (let i = 0, il = json.length; i < il; i++) { + const image = json[i]; + const url = image.url; + if (Array.isArray(url)) { + const imageArray = []; + for (let j = 0, jl = url.length; j < jl; j++) { + const currentUrl = url[j]; + const deserializedImage = deserializeImage(currentUrl); + if (deserializedImage !== null) { + if (deserializedImage instanceof HTMLImageElement) { + imageArray.push(deserializedImage); + } else { + imageArray.push(new DataTexture(deserializedImage.data, deserializedImage.width, deserializedImage.height)); + } + } + } + images[image.uuid] = new Source(imageArray); + } else { + const deserializedImage = deserializeImage(image.url); + images[image.uuid] = new Source(deserializedImage); + } + } + } + return images; + } + async parseImagesAsync(json) { + const scope = this; + const images = {}; + let loader; + async function deserializeImage(image) { + if (typeof image === "string") { + const url = image; + const path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test(url) ? url : scope.resourcePath + url; + return await loader.loadAsync(path); + } else { + if (image.data) { + return { + data: getTypedArray(image.type, image.data), + width: image.width, + height: image.height + }; + } else { + return null; + } + } + } + if (json !== void 0 && json.length > 0) { + loader = new ImageLoader(this.manager); + loader.setCrossOrigin(this.crossOrigin); + for (let i = 0, il = json.length; i < il; i++) { + const image = json[i]; + const url = image.url; + if (Array.isArray(url)) { + const imageArray = []; + for (let j = 0, jl = url.length; j < jl; j++) { + const currentUrl = url[j]; + const deserializedImage = await deserializeImage(currentUrl); + if (deserializedImage !== null) { + if (deserializedImage instanceof HTMLImageElement) { + imageArray.push(deserializedImage); + } else { + imageArray.push(new DataTexture(deserializedImage.data, deserializedImage.width, deserializedImage.height)); + } + } + } + images[image.uuid] = new Source(imageArray); + } else { + const deserializedImage = await deserializeImage(image.url); + images[image.uuid] = new Source(deserializedImage); + } + } + } + return images; + } + parseTextures(json, images) { + function parseConstant(value, type) { + if (typeof value === "number") return value; + console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.", value); + return type[value]; + } + const textures = {}; + if (json !== void 0) { + for (let i = 0, l = json.length; i < l; i++) { + const data = json[i]; + if (data.image === void 0) { + console.warn('THREE.ObjectLoader: No "image" specified for', data.uuid); + } + if (images[data.image] === void 0) { + console.warn("THREE.ObjectLoader: Undefined image", data.image); + } + const source = images[data.image]; + const image = source.data; + let texture; + if (Array.isArray(image)) { + texture = new CubeTexture(); + if (image.length === 6) texture.needsUpdate = true; + } else { + if (image && image.data) { + texture = new DataTexture(); + } else { + texture = new Texture(); + } + if (image) texture.needsUpdate = true; + } + texture.source = source; + texture.uuid = data.uuid; + if (data.name !== void 0) texture.name = data.name; + if (data.mapping !== void 0) texture.mapping = parseConstant(data.mapping, TEXTURE_MAPPING); + if (data.channel !== void 0) texture.channel = data.channel; + if (data.offset !== void 0) texture.offset.fromArray(data.offset); + if (data.repeat !== void 0) texture.repeat.fromArray(data.repeat); + if (data.center !== void 0) texture.center.fromArray(data.center); + if (data.rotation !== void 0) texture.rotation = data.rotation; + if (data.wrap !== void 0) { + texture.wrapS = parseConstant(data.wrap[0], TEXTURE_WRAPPING); + texture.wrapT = parseConstant(data.wrap[1], TEXTURE_WRAPPING); + } + if (data.format !== void 0) texture.format = data.format; + if (data.internalFormat !== void 0) texture.internalFormat = data.internalFormat; + if (data.type !== void 0) texture.type = data.type; + if (data.colorSpace !== void 0) texture.colorSpace = data.colorSpace; + if (data.minFilter !== void 0) texture.minFilter = parseConstant(data.minFilter, TEXTURE_FILTER); + if (data.magFilter !== void 0) texture.magFilter = parseConstant(data.magFilter, TEXTURE_FILTER); + if (data.anisotropy !== void 0) texture.anisotropy = data.anisotropy; + if (data.flipY !== void 0) texture.flipY = data.flipY; + if (data.generateMipmaps !== void 0) texture.generateMipmaps = data.generateMipmaps; + if (data.premultiplyAlpha !== void 0) texture.premultiplyAlpha = data.premultiplyAlpha; + if (data.unpackAlignment !== void 0) texture.unpackAlignment = data.unpackAlignment; + if (data.compareFunction !== void 0) texture.compareFunction = data.compareFunction; + if (data.userData !== void 0) texture.userData = data.userData; + textures[data.uuid] = texture; + } + } + return textures; + } + parseObject(data, geometries, materials, textures, animations) { + let object; + function getGeometry(name) { + if (geometries[name] === void 0) { + console.warn("THREE.ObjectLoader: Undefined geometry", name); + } + return geometries[name]; + } + function getMaterial(name) { + if (name === void 0) return void 0; + if (Array.isArray(name)) { + const array = []; + for (let i = 0, l = name.length; i < l; i++) { + const uuid = name[i]; + if (materials[uuid] === void 0) { + console.warn("THREE.ObjectLoader: Undefined material", uuid); + } + array.push(materials[uuid]); + } + return array; + } + if (materials[name] === void 0) { + console.warn("THREE.ObjectLoader: Undefined material", name); + } + return materials[name]; + } + function getTexture(uuid) { + if (textures[uuid] === void 0) { + console.warn("THREE.ObjectLoader: Undefined texture", uuid); + } + return textures[uuid]; + } + let geometry, material; + switch (data.type) { + case "Scene": + object = new Scene(); + if (data.background !== void 0) { + if (Number.isInteger(data.background)) { + object.background = new Color(data.background); + } else { + object.background = getTexture(data.background); + } + } + if (data.environment !== void 0) { + object.environment = getTexture(data.environment); + } + if (data.fog !== void 0) { + if (data.fog.type === "Fog") { + object.fog = new Fog(data.fog.color, data.fog.near, data.fog.far); + } else if (data.fog.type === "FogExp2") { + object.fog = new FogExp2(data.fog.color, data.fog.density); + } + if (data.fog.name !== "") { + object.fog.name = data.fog.name; + } + } + if (data.backgroundBlurriness !== void 0) object.backgroundBlurriness = data.backgroundBlurriness; + if (data.backgroundIntensity !== void 0) object.backgroundIntensity = data.backgroundIntensity; + if (data.backgroundRotation !== void 0) object.backgroundRotation.fromArray(data.backgroundRotation); + if (data.environmentIntensity !== void 0) object.environmentIntensity = data.environmentIntensity; + if (data.environmentRotation !== void 0) object.environmentRotation.fromArray(data.environmentRotation); + break; + case "PerspectiveCamera": + object = new PerspectiveCamera(data.fov, data.aspect, data.near, data.far); + if (data.focus !== void 0) object.focus = data.focus; + if (data.zoom !== void 0) object.zoom = data.zoom; + if (data.filmGauge !== void 0) object.filmGauge = data.filmGauge; + if (data.filmOffset !== void 0) object.filmOffset = data.filmOffset; + if (data.view !== void 0) object.view = Object.assign({}, data.view); + break; + case "OrthographicCamera": + object = new OrthographicCamera(data.left, data.right, data.top, data.bottom, data.near, data.far); + if (data.zoom !== void 0) object.zoom = data.zoom; + if (data.view !== void 0) object.view = Object.assign({}, data.view); + break; + case "AmbientLight": + object = new AmbientLight(data.color, data.intensity); + break; + case "DirectionalLight": + object = new DirectionalLight(data.color, data.intensity); + object.target = data.target || ""; + break; + case "PointLight": + object = new PointLight(data.color, data.intensity, data.distance, data.decay); + break; + case "RectAreaLight": + object = new RectAreaLight(data.color, data.intensity, data.width, data.height); + break; + case "SpotLight": + object = new SpotLight(data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay); + object.target = data.target || ""; + break; + case "HemisphereLight": + object = new HemisphereLight(data.color, data.groundColor, data.intensity); + break; + case "LightProbe": + object = new LightProbe().fromJSON(data); + break; + case "SkinnedMesh": + geometry = getGeometry(data.geometry); + material = getMaterial(data.material); + object = new SkinnedMesh(geometry, material); + if (data.bindMode !== void 0) object.bindMode = data.bindMode; + if (data.bindMatrix !== void 0) object.bindMatrix.fromArray(data.bindMatrix); + if (data.skeleton !== void 0) object.skeleton = data.skeleton; + break; + case "Mesh": + geometry = getGeometry(data.geometry); + material = getMaterial(data.material); + object = new Mesh(geometry, material); + break; + case "InstancedMesh": + geometry = getGeometry(data.geometry); + material = getMaterial(data.material); + const count = data.count; + const instanceMatrix = data.instanceMatrix; + const instanceColor = data.instanceColor; + object = new InstancedMesh(geometry, material, count); + object.instanceMatrix = new InstancedBufferAttribute(new Float32Array(instanceMatrix.array), 16); + if (instanceColor !== void 0) object.instanceColor = new InstancedBufferAttribute(new Float32Array(instanceColor.array), instanceColor.itemSize); + break; + case "BatchedMesh": + geometry = getGeometry(data.geometry); + material = getMaterial(data.material); + object = new BatchedMesh(data.maxInstanceCount, data.maxVertexCount, data.maxIndexCount, material); + object.geometry = geometry; + object.perObjectFrustumCulled = data.perObjectFrustumCulled; + object.sortObjects = data.sortObjects; + object._drawRanges = data.drawRanges; + object._reservedRanges = data.reservedRanges; + object._visibility = data.visibility; + object._active = data.active; + object._bounds = data.bounds.map((bound) => { + const box = new Box3(); + box.min.fromArray(bound.boxMin); + box.max.fromArray(bound.boxMax); + const sphere = new Sphere(); + sphere.radius = bound.sphereRadius; + sphere.center.fromArray(bound.sphereCenter); + return { + boxInitialized: bound.boxInitialized, + box, + sphereInitialized: bound.sphereInitialized, + sphere + }; + }); + object._maxInstanceCount = data.maxInstanceCount; + object._maxVertexCount = data.maxVertexCount; + object._maxIndexCount = data.maxIndexCount; + object._geometryInitialized = data.geometryInitialized; + object._geometryCount = data.geometryCount; + object._matricesTexture = getTexture(data.matricesTexture.uuid); + if (data.colorsTexture !== void 0) object._colorsTexture = getTexture(data.colorsTexture.uuid); + break; + case "LOD": + object = new LOD(); + break; + case "Line": + object = new Line(getGeometry(data.geometry), getMaterial(data.material)); + break; + case "LineLoop": + object = new LineLoop(getGeometry(data.geometry), getMaterial(data.material)); + break; + case "LineSegments": + object = new LineSegments(getGeometry(data.geometry), getMaterial(data.material)); + break; + case "PointCloud": + case "Points": + object = new Points(getGeometry(data.geometry), getMaterial(data.material)); + break; + case "Sprite": + object = new Sprite(getMaterial(data.material)); + break; + case "Group": + object = new Group(); + break; + case "Bone": + object = new Bone(); + break; + default: + object = new Object3D(); + } + object.uuid = data.uuid; + if (data.name !== void 0) object.name = data.name; + if (data.matrix !== void 0) { + object.matrix.fromArray(data.matrix); + if (data.matrixAutoUpdate !== void 0) object.matrixAutoUpdate = data.matrixAutoUpdate; + if (object.matrixAutoUpdate) object.matrix.decompose(object.position, object.quaternion, object.scale); + } else { + if (data.position !== void 0) object.position.fromArray(data.position); + if (data.rotation !== void 0) object.rotation.fromArray(data.rotation); + if (data.quaternion !== void 0) object.quaternion.fromArray(data.quaternion); + if (data.scale !== void 0) object.scale.fromArray(data.scale); + } + if (data.up !== void 0) object.up.fromArray(data.up); + if (data.castShadow !== void 0) object.castShadow = data.castShadow; + if (data.receiveShadow !== void 0) object.receiveShadow = data.receiveShadow; + if (data.shadow) { + if (data.shadow.intensity !== void 0) object.shadow.intensity = data.shadow.intensity; + if (data.shadow.bias !== void 0) object.shadow.bias = data.shadow.bias; + if (data.shadow.normalBias !== void 0) object.shadow.normalBias = data.shadow.normalBias; + if (data.shadow.radius !== void 0) object.shadow.radius = data.shadow.radius; + if (data.shadow.mapSize !== void 0) object.shadow.mapSize.fromArray(data.shadow.mapSize); + if (data.shadow.camera !== void 0) object.shadow.camera = this.parseObject(data.shadow.camera); + } + if (data.visible !== void 0) object.visible = data.visible; + if (data.frustumCulled !== void 0) object.frustumCulled = data.frustumCulled; + if (data.renderOrder !== void 0) object.renderOrder = data.renderOrder; + if (data.userData !== void 0) object.userData = data.userData; + if (data.layers !== void 0) object.layers.mask = data.layers; + if (data.children !== void 0) { + const children = data.children; + for (let i = 0; i < children.length; i++) { + object.add(this.parseObject(children[i], geometries, materials, textures, animations)); + } + } + if (data.animations !== void 0) { + const objectAnimations = data.animations; + for (let i = 0; i < objectAnimations.length; i++) { + const uuid = objectAnimations[i]; + object.animations.push(animations[uuid]); + } + } + if (data.type === "LOD") { + if (data.autoUpdate !== void 0) object.autoUpdate = data.autoUpdate; + const levels = data.levels; + for (let l = 0; l < levels.length; l++) { + const level = levels[l]; + const child = object.getObjectByProperty("uuid", level.object); + if (child !== void 0) { + object.addLevel(child, level.distance, level.hysteresis); + } + } + } + return object; + } + bindSkeletons(object, skeletons) { + if (Object.keys(skeletons).length === 0) return; + object.traverse(function(child) { + if (child.isSkinnedMesh === true && child.skeleton !== void 0) { + const skeleton = skeletons[child.skeleton]; + if (skeleton === void 0) { + console.warn("THREE.ObjectLoader: No skeleton found with UUID:", child.skeleton); + } else { + child.bind(skeleton, child.bindMatrix); + } + } + }); + } + bindLightTargets(object) { + object.traverse(function(child) { + if (child.isDirectionalLight || child.isSpotLight) { + const uuid = child.target; + const target = object.getObjectByProperty("uuid", uuid); + if (target !== void 0) { + child.target = target; + } else { + child.target = new Object3D(); + } + } + }); + } +}; +var TEXTURE_MAPPING = { + UVMapping, + CubeReflectionMapping, + CubeRefractionMapping, + EquirectangularReflectionMapping, + EquirectangularRefractionMapping, + CubeUVReflectionMapping +}; +var TEXTURE_WRAPPING = { + RepeatWrapping, + ClampToEdgeWrapping, + MirroredRepeatWrapping +}; +var TEXTURE_FILTER = { + NearestFilter, + NearestMipmapNearestFilter, + NearestMipmapLinearFilter, + LinearFilter, + LinearMipmapNearestFilter, + LinearMipmapLinearFilter +}; +var ImageBitmapLoader = class extends Loader { + constructor(manager) { + super(manager); + this.isImageBitmapLoader = true; + if (typeof createImageBitmap === "undefined") { + console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."); + } + if (typeof fetch === "undefined") { + console.warn("THREE.ImageBitmapLoader: fetch() not supported."); + } + this.options = { premultiplyAlpha: "none" }; + } + setOptions(options) { + this.options = options; + return this; + } + load(url, onLoad, onProgress, onError) { + if (url === void 0) url = ""; + if (this.path !== void 0) url = this.path + url; + url = this.manager.resolveURL(url); + const scope = this; + const cached = Cache.get(url); + if (cached !== void 0) { + scope.manager.itemStart(url); + if (cached.then) { + cached.then((imageBitmap) => { + if (onLoad) onLoad(imageBitmap); + scope.manager.itemEnd(url); + }).catch((e) => { + if (onError) onError(e); + }); + return; + } + setTimeout(function() { + if (onLoad) onLoad(cached); + scope.manager.itemEnd(url); + }, 0); + return cached; + } + const fetchOptions = {}; + fetchOptions.credentials = this.crossOrigin === "anonymous" ? "same-origin" : "include"; + fetchOptions.headers = this.requestHeader; + const promise = fetch(url, fetchOptions).then(function(res) { + return res.blob(); + }).then(function(blob) { + return createImageBitmap(blob, Object.assign(scope.options, { colorSpaceConversion: "none" })); + }).then(function(imageBitmap) { + Cache.add(url, imageBitmap); + if (onLoad) onLoad(imageBitmap); + scope.manager.itemEnd(url); + return imageBitmap; + }).catch(function(e) { + if (onError) onError(e); + Cache.remove(url); + scope.manager.itemError(url); + scope.manager.itemEnd(url); + }); + Cache.add(url, promise); + scope.manager.itemStart(url); + } +}; +var _context; +var AudioContext = class { + static getContext() { + if (_context === void 0) { + _context = new (window.AudioContext || window.webkitAudioContext)(); + } + return _context; + } + static setContext(value) { + _context = value; + } +}; +var AudioLoader = class extends Loader { + constructor(manager) { + super(manager); + } + load(url, onLoad, onProgress, onError) { + const scope = this; + const loader = new FileLoader(this.manager); + loader.setResponseType("arraybuffer"); + loader.setPath(this.path); + loader.setRequestHeader(this.requestHeader); + loader.setWithCredentials(this.withCredentials); + loader.load(url, function(buffer) { + try { + const bufferCopy = buffer.slice(0); + const context = AudioContext.getContext(); + context.decodeAudioData(bufferCopy, function(audioBuffer) { + onLoad(audioBuffer); + }).catch(handleError); + } catch (e) { + handleError(e); + } + }, onProgress, onError); + function handleError(e) { + if (onError) { + onError(e); + } else { + console.error(e); + } + scope.manager.itemError(url); + } + } +}; +var _eyeRight = new Matrix4(); +var _eyeLeft = new Matrix4(); +var _projectionMatrix = new Matrix4(); +var StereoCamera = class { + constructor() { + this.type = "StereoCamera"; + this.aspect = 1; + this.eyeSep = 0.064; + this.cameraL = new PerspectiveCamera(); + this.cameraL.layers.enable(1); + this.cameraL.matrixAutoUpdate = false; + this.cameraR = new PerspectiveCamera(); + this.cameraR.layers.enable(2); + this.cameraR.matrixAutoUpdate = false; + this._cache = { + focus: null, + fov: null, + aspect: null, + near: null, + far: null, + zoom: null, + eyeSep: null + }; + } + update(camera) { + const cache = this._cache; + const needsUpdate = cache.focus !== camera.focus || cache.fov !== camera.fov || cache.aspect !== camera.aspect * this.aspect || cache.near !== camera.near || cache.far !== camera.far || cache.zoom !== camera.zoom || cache.eyeSep !== this.eyeSep; + if (needsUpdate) { + cache.focus = camera.focus; + cache.fov = camera.fov; + cache.aspect = camera.aspect * this.aspect; + cache.near = camera.near; + cache.far = camera.far; + cache.zoom = camera.zoom; + cache.eyeSep = this.eyeSep; + _projectionMatrix.copy(camera.projectionMatrix); + const eyeSepHalf = cache.eyeSep / 2; + const eyeSepOnProjection = eyeSepHalf * cache.near / cache.focus; + const ymax = cache.near * Math.tan(DEG2RAD * cache.fov * 0.5) / cache.zoom; + let xmin, xmax; + _eyeLeft.elements[12] = -eyeSepHalf; + _eyeRight.elements[12] = eyeSepHalf; + xmin = -ymax * cache.aspect + eyeSepOnProjection; + xmax = ymax * cache.aspect + eyeSepOnProjection; + _projectionMatrix.elements[0] = 2 * cache.near / (xmax - xmin); + _projectionMatrix.elements[8] = (xmax + xmin) / (xmax - xmin); + this.cameraL.projectionMatrix.copy(_projectionMatrix); + xmin = -ymax * cache.aspect - eyeSepOnProjection; + xmax = ymax * cache.aspect - eyeSepOnProjection; + _projectionMatrix.elements[0] = 2 * cache.near / (xmax - xmin); + _projectionMatrix.elements[8] = (xmax + xmin) / (xmax - xmin); + this.cameraR.projectionMatrix.copy(_projectionMatrix); + } + this.cameraL.matrixWorld.copy(camera.matrixWorld).multiply(_eyeLeft); + this.cameraR.matrixWorld.copy(camera.matrixWorld).multiply(_eyeRight); + } +}; +var Clock = class { + constructor(autoStart = true) { + this.autoStart = autoStart; + this.startTime = 0; + this.oldTime = 0; + this.elapsedTime = 0; + this.running = false; + } + start() { + this.startTime = now(); + this.oldTime = this.startTime; + this.elapsedTime = 0; + this.running = true; + } + stop() { + this.getElapsedTime(); + this.running = false; + this.autoStart = false; + } + getElapsedTime() { + this.getDelta(); + return this.elapsedTime; + } + getDelta() { + let diff = 0; + if (this.autoStart && !this.running) { + this.start(); + return 0; + } + if (this.running) { + const newTime = now(); + diff = (newTime - this.oldTime) / 1e3; + this.oldTime = newTime; + this.elapsedTime += diff; + } + return diff; + } +}; +function now() { + return (typeof performance === "undefined" ? Date : performance).now(); +} +var _position$1 = new Vector3(); +var _quaternion$1 = new Quaternion(); +var _scale$1 = new Vector3(); +var _orientation$1 = new Vector3(); +var AudioListener = class extends Object3D { + constructor() { + super(); + this.type = "AudioListener"; + this.context = AudioContext.getContext(); + this.gain = this.context.createGain(); + this.gain.connect(this.context.destination); + this.filter = null; + this.timeDelta = 0; + this._clock = new Clock(); + } + getInput() { + return this.gain; + } + removeFilter() { + if (this.filter !== null) { + this.gain.disconnect(this.filter); + this.filter.disconnect(this.context.destination); + this.gain.connect(this.context.destination); + this.filter = null; + } + return this; + } + getFilter() { + return this.filter; + } + setFilter(value) { + if (this.filter !== null) { + this.gain.disconnect(this.filter); + this.filter.disconnect(this.context.destination); + } else { + this.gain.disconnect(this.context.destination); + } + this.filter = value; + this.gain.connect(this.filter); + this.filter.connect(this.context.destination); + return this; + } + getMasterVolume() { + return this.gain.gain.value; + } + setMasterVolume(value) { + this.gain.gain.setTargetAtTime(value, this.context.currentTime, 0.01); + return this; + } + updateMatrixWorld(force) { + super.updateMatrixWorld(force); + const listener = this.context.listener; + const up = this.up; + this.timeDelta = this._clock.getDelta(); + this.matrixWorld.decompose(_position$1, _quaternion$1, _scale$1); + _orientation$1.set(0, 0, -1).applyQuaternion(_quaternion$1); + if (listener.positionX) { + const endTime = this.context.currentTime + this.timeDelta; + listener.positionX.linearRampToValueAtTime(_position$1.x, endTime); + listener.positionY.linearRampToValueAtTime(_position$1.y, endTime); + listener.positionZ.linearRampToValueAtTime(_position$1.z, endTime); + listener.forwardX.linearRampToValueAtTime(_orientation$1.x, endTime); + listener.forwardY.linearRampToValueAtTime(_orientation$1.y, endTime); + listener.forwardZ.linearRampToValueAtTime(_orientation$1.z, endTime); + listener.upX.linearRampToValueAtTime(up.x, endTime); + listener.upY.linearRampToValueAtTime(up.y, endTime); + listener.upZ.linearRampToValueAtTime(up.z, endTime); + } else { + listener.setPosition(_position$1.x, _position$1.y, _position$1.z); + listener.setOrientation(_orientation$1.x, _orientation$1.y, _orientation$1.z, up.x, up.y, up.z); + } + } +}; +var Audio = class extends Object3D { + constructor(listener) { + super(); + this.type = "Audio"; + this.listener = listener; + this.context = listener.context; + this.gain = this.context.createGain(); + this.gain.connect(listener.getInput()); + this.autoplay = false; + this.buffer = null; + this.detune = 0; + this.loop = false; + this.loopStart = 0; + this.loopEnd = 0; + this.offset = 0; + this.duration = void 0; + this.playbackRate = 1; + this.isPlaying = false; + this.hasPlaybackControl = true; + this.source = null; + this.sourceType = "empty"; + this._startedAt = 0; + this._progress = 0; + this._connected = false; + this.filters = []; + } + getOutput() { + return this.gain; + } + setNodeSource(audioNode) { + this.hasPlaybackControl = false; + this.sourceType = "audioNode"; + this.source = audioNode; + this.connect(); + return this; + } + setMediaElementSource(mediaElement) { + this.hasPlaybackControl = false; + this.sourceType = "mediaNode"; + this.source = this.context.createMediaElementSource(mediaElement); + this.connect(); + return this; + } + setMediaStreamSource(mediaStream) { + this.hasPlaybackControl = false; + this.sourceType = "mediaStreamNode"; + this.source = this.context.createMediaStreamSource(mediaStream); + this.connect(); + return this; + } + setBuffer(audioBuffer) { + this.buffer = audioBuffer; + this.sourceType = "buffer"; + if (this.autoplay) this.play(); + return this; + } + play(delay = 0) { + if (this.isPlaying === true) { + console.warn("THREE.Audio: Audio is already playing."); + return; + } + if (this.hasPlaybackControl === false) { + console.warn("THREE.Audio: this Audio has no playback control."); + return; + } + this._startedAt = this.context.currentTime + delay; + const source = this.context.createBufferSource(); + source.buffer = this.buffer; + source.loop = this.loop; + source.loopStart = this.loopStart; + source.loopEnd = this.loopEnd; + source.onended = this.onEnded.bind(this); + source.start(this._startedAt, this._progress + this.offset, this.duration); + this.isPlaying = true; + this.source = source; + this.setDetune(this.detune); + this.setPlaybackRate(this.playbackRate); + return this.connect(); + } + pause() { + if (this.hasPlaybackControl === false) { + console.warn("THREE.Audio: this Audio has no playback control."); + return; + } + if (this.isPlaying === true) { + this._progress += Math.max(this.context.currentTime - this._startedAt, 0) * this.playbackRate; + if (this.loop === true) { + this._progress = this._progress % (this.duration || this.buffer.duration); + } + this.source.stop(); + this.source.onended = null; + this.isPlaying = false; + } + return this; + } + stop() { + if (this.hasPlaybackControl === false) { + console.warn("THREE.Audio: this Audio has no playback control."); + return; + } + this._progress = 0; + if (this.source !== null) { + this.source.stop(); + this.source.onended = null; + } + this.isPlaying = false; + return this; + } + connect() { + if (this.filters.length > 0) { + this.source.connect(this.filters[0]); + for (let i = 1, l = this.filters.length; i < l; i++) { + this.filters[i - 1].connect(this.filters[i]); + } + this.filters[this.filters.length - 1].connect(this.getOutput()); + } else { + this.source.connect(this.getOutput()); + } + this._connected = true; + return this; + } + disconnect() { + if (this._connected === false) { + return; + } + if (this.filters.length > 0) { + this.source.disconnect(this.filters[0]); + for (let i = 1, l = this.filters.length; i < l; i++) { + this.filters[i - 1].disconnect(this.filters[i]); + } + this.filters[this.filters.length - 1].disconnect(this.getOutput()); + } else { + this.source.disconnect(this.getOutput()); + } + this._connected = false; + return this; + } + getFilters() { + return this.filters; + } + setFilters(value) { + if (!value) value = []; + if (this._connected === true) { + this.disconnect(); + this.filters = value.slice(); + this.connect(); + } else { + this.filters = value.slice(); + } + return this; + } + setDetune(value) { + this.detune = value; + if (this.isPlaying === true && this.source.detune !== void 0) { + this.source.detune.setTargetAtTime(this.detune, this.context.currentTime, 0.01); + } + return this; + } + getDetune() { + return this.detune; + } + getFilter() { + return this.getFilters()[0]; + } + setFilter(filter) { + return this.setFilters(filter ? [filter] : []); + } + setPlaybackRate(value) { + if (this.hasPlaybackControl === false) { + console.warn("THREE.Audio: this Audio has no playback control."); + return; + } + this.playbackRate = value; + if (this.isPlaying === true) { + this.source.playbackRate.setTargetAtTime(this.playbackRate, this.context.currentTime, 0.01); + } + return this; + } + getPlaybackRate() { + return this.playbackRate; + } + onEnded() { + this.isPlaying = false; + } + getLoop() { + if (this.hasPlaybackControl === false) { + console.warn("THREE.Audio: this Audio has no playback control."); + return false; + } + return this.loop; + } + setLoop(value) { + if (this.hasPlaybackControl === false) { + console.warn("THREE.Audio: this Audio has no playback control."); + return; + } + this.loop = value; + if (this.isPlaying === true) { + this.source.loop = this.loop; + } + return this; + } + setLoopStart(value) { + this.loopStart = value; + return this; + } + setLoopEnd(value) { + this.loopEnd = value; + return this; + } + getVolume() { + return this.gain.gain.value; + } + setVolume(value) { + this.gain.gain.setTargetAtTime(value, this.context.currentTime, 0.01); + return this; + } +}; +var _position = new Vector3(); +var _quaternion = new Quaternion(); +var _scale = new Vector3(); +var _orientation = new Vector3(); +var PositionalAudio = class extends Audio { + constructor(listener) { + super(listener); + this.panner = this.context.createPanner(); + this.panner.panningModel = "HRTF"; + this.panner.connect(this.gain); + } + connect() { + super.connect(); + this.panner.connect(this.gain); + } + disconnect() { + super.disconnect(); + this.panner.disconnect(this.gain); + } + getOutput() { + return this.panner; + } + getRefDistance() { + return this.panner.refDistance; + } + setRefDistance(value) { + this.panner.refDistance = value; + return this; + } + getRolloffFactor() { + return this.panner.rolloffFactor; + } + setRolloffFactor(value) { + this.panner.rolloffFactor = value; + return this; + } + getDistanceModel() { + return this.panner.distanceModel; + } + setDistanceModel(value) { + this.panner.distanceModel = value; + return this; + } + getMaxDistance() { + return this.panner.maxDistance; + } + setMaxDistance(value) { + this.panner.maxDistance = value; + return this; + } + setDirectionalCone(coneInnerAngle, coneOuterAngle, coneOuterGain) { + this.panner.coneInnerAngle = coneInnerAngle; + this.panner.coneOuterAngle = coneOuterAngle; + this.panner.coneOuterGain = coneOuterGain; + return this; + } + updateMatrixWorld(force) { + super.updateMatrixWorld(force); + if (this.hasPlaybackControl === true && this.isPlaying === false) return; + this.matrixWorld.decompose(_position, _quaternion, _scale); + _orientation.set(0, 0, 1).applyQuaternion(_quaternion); + const panner = this.panner; + if (panner.positionX) { + const endTime = this.context.currentTime + this.listener.timeDelta; + panner.positionX.linearRampToValueAtTime(_position.x, endTime); + panner.positionY.linearRampToValueAtTime(_position.y, endTime); + panner.positionZ.linearRampToValueAtTime(_position.z, endTime); + panner.orientationX.linearRampToValueAtTime(_orientation.x, endTime); + panner.orientationY.linearRampToValueAtTime(_orientation.y, endTime); + panner.orientationZ.linearRampToValueAtTime(_orientation.z, endTime); + } else { + panner.setPosition(_position.x, _position.y, _position.z); + panner.setOrientation(_orientation.x, _orientation.y, _orientation.z); + } + } +}; +var AudioAnalyser = class { + constructor(audio, fftSize = 2048) { + this.analyser = audio.context.createAnalyser(); + this.analyser.fftSize = fftSize; + this.data = new Uint8Array(this.analyser.frequencyBinCount); + audio.getOutput().connect(this.analyser); + } + getFrequencyData() { + this.analyser.getByteFrequencyData(this.data); + return this.data; + } + getAverageFrequency() { + let value = 0; + const data = this.getFrequencyData(); + for (let i = 0; i < data.length; i++) { + value += data[i]; + } + return value / data.length; + } +}; +var PropertyMixer = class { + constructor(binding, typeName, valueSize) { + this.binding = binding; + this.valueSize = valueSize; + let mixFunction, mixFunctionAdditive, setIdentity; + switch (typeName) { + case "quaternion": + mixFunction = this._slerp; + mixFunctionAdditive = this._slerpAdditive; + setIdentity = this._setAdditiveIdentityQuaternion; + this.buffer = new Float64Array(valueSize * 6); + this._workIndex = 5; + break; + case "string": + case "bool": + mixFunction = this._select; + mixFunctionAdditive = this._select; + setIdentity = this._setAdditiveIdentityOther; + this.buffer = new Array(valueSize * 5); + break; + default: + mixFunction = this._lerp; + mixFunctionAdditive = this._lerpAdditive; + setIdentity = this._setAdditiveIdentityNumeric; + this.buffer = new Float64Array(valueSize * 5); + } + this._mixBufferRegion = mixFunction; + this._mixBufferRegionAdditive = mixFunctionAdditive; + this._setIdentity = setIdentity; + this._origIndex = 3; + this._addIndex = 4; + this.cumulativeWeight = 0; + this.cumulativeWeightAdditive = 0; + this.useCount = 0; + this.referenceCount = 0; + } + // accumulate data in the 'incoming' region into 'accu' + accumulate(accuIndex, weight) { + const buffer = this.buffer, stride = this.valueSize, offset = accuIndex * stride + stride; + let currentWeight = this.cumulativeWeight; + if (currentWeight === 0) { + for (let i = 0; i !== stride; ++i) { + buffer[offset + i] = buffer[i]; + } + currentWeight = weight; + } else { + currentWeight += weight; + const mix = weight / currentWeight; + this._mixBufferRegion(buffer, offset, 0, mix, stride); + } + this.cumulativeWeight = currentWeight; + } + // accumulate data in the 'incoming' region into 'add' + accumulateAdditive(weight) { + const buffer = this.buffer, stride = this.valueSize, offset = stride * this._addIndex; + if (this.cumulativeWeightAdditive === 0) { + this._setIdentity(); + } + this._mixBufferRegionAdditive(buffer, offset, 0, weight, stride); + this.cumulativeWeightAdditive += weight; + } + // apply the state of 'accu' to the binding when accus differ + apply(accuIndex) { + const stride = this.valueSize, buffer = this.buffer, offset = accuIndex * stride + stride, weight = this.cumulativeWeight, weightAdditive = this.cumulativeWeightAdditive, binding = this.binding; + this.cumulativeWeight = 0; + this.cumulativeWeightAdditive = 0; + if (weight < 1) { + const originalValueOffset = stride * this._origIndex; + this._mixBufferRegion( + buffer, + offset, + originalValueOffset, + 1 - weight, + stride + ); + } + if (weightAdditive > 0) { + this._mixBufferRegionAdditive(buffer, offset, this._addIndex * stride, 1, stride); + } + for (let i = stride, e = stride + stride; i !== e; ++i) { + if (buffer[i] !== buffer[i + stride]) { + binding.setValue(buffer, offset); + break; + } + } + } + // remember the state of the bound property and copy it to both accus + saveOriginalState() { + const binding = this.binding; + const buffer = this.buffer, stride = this.valueSize, originalValueOffset = stride * this._origIndex; + binding.getValue(buffer, originalValueOffset); + for (let i = stride, e = originalValueOffset; i !== e; ++i) { + buffer[i] = buffer[originalValueOffset + i % stride]; + } + this._setIdentity(); + this.cumulativeWeight = 0; + this.cumulativeWeightAdditive = 0; + } + // apply the state previously taken via 'saveOriginalState' to the binding + restoreOriginalState() { + const originalValueOffset = this.valueSize * 3; + this.binding.setValue(this.buffer, originalValueOffset); + } + _setAdditiveIdentityNumeric() { + const startIndex = this._addIndex * this.valueSize; + const endIndex = startIndex + this.valueSize; + for (let i = startIndex; i < endIndex; i++) { + this.buffer[i] = 0; + } + } + _setAdditiveIdentityQuaternion() { + this._setAdditiveIdentityNumeric(); + this.buffer[this._addIndex * this.valueSize + 3] = 1; + } + _setAdditiveIdentityOther() { + const startIndex = this._origIndex * this.valueSize; + const targetIndex = this._addIndex * this.valueSize; + for (let i = 0; i < this.valueSize; i++) { + this.buffer[targetIndex + i] = this.buffer[startIndex + i]; + } + } + // mix functions + _select(buffer, dstOffset, srcOffset, t, stride) { + if (t >= 0.5) { + for (let i = 0; i !== stride; ++i) { + buffer[dstOffset + i] = buffer[srcOffset + i]; + } + } + } + _slerp(buffer, dstOffset, srcOffset, t) { + Quaternion.slerpFlat(buffer, dstOffset, buffer, dstOffset, buffer, srcOffset, t); + } + _slerpAdditive(buffer, dstOffset, srcOffset, t, stride) { + const workOffset = this._workIndex * stride; + Quaternion.multiplyQuaternionsFlat(buffer, workOffset, buffer, dstOffset, buffer, srcOffset); + Quaternion.slerpFlat(buffer, dstOffset, buffer, dstOffset, buffer, workOffset, t); + } + _lerp(buffer, dstOffset, srcOffset, t, stride) { + const s = 1 - t; + for (let i = 0; i !== stride; ++i) { + const j = dstOffset + i; + buffer[j] = buffer[j] * s + buffer[srcOffset + i] * t; + } + } + _lerpAdditive(buffer, dstOffset, srcOffset, t, stride) { + for (let i = 0; i !== stride; ++i) { + const j = dstOffset + i; + buffer[j] = buffer[j] + buffer[srcOffset + i] * t; + } + } +}; +var _RESERVED_CHARS_RE = "\\[\\]\\.:\\/"; +var _reservedRe = new RegExp("[" + _RESERVED_CHARS_RE + "]", "g"); +var _wordChar = "[^" + _RESERVED_CHARS_RE + "]"; +var _wordCharOrDot = "[^" + _RESERVED_CHARS_RE.replace("\\.", "") + "]"; +var _directoryRe = /((?:WC+[\/:])*)/.source.replace("WC", _wordChar); +var _nodeRe = /(WCOD+)?/.source.replace("WCOD", _wordCharOrDot); +var _objectRe = /(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC", _wordChar); +var _propertyRe = /\.(WC+)(?:\[(.+)\])?/.source.replace("WC", _wordChar); +var _trackRe = new RegExp( + "^" + _directoryRe + _nodeRe + _objectRe + _propertyRe + "$" +); +var _supportedObjectNames = ["material", "materials", "bones", "map"]; +var Composite = class { + constructor(targetGroup, path, optionalParsedPath) { + const parsedPath = optionalParsedPath || PropertyBinding.parseTrackName(path); + this._targetGroup = targetGroup; + this._bindings = targetGroup.subscribe_(path, parsedPath); + } + getValue(array, offset) { + this.bind(); + const firstValidIndex = this._targetGroup.nCachedObjects_, binding = this._bindings[firstValidIndex]; + if (binding !== void 0) binding.getValue(array, offset); + } + setValue(array, offset) { + const bindings = this._bindings; + for (let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++i) { + bindings[i].setValue(array, offset); + } + } + bind() { + const bindings = this._bindings; + for (let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++i) { + bindings[i].bind(); + } + } + unbind() { + const bindings = this._bindings; + for (let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++i) { + bindings[i].unbind(); + } + } +}; +var PropertyBinding = class _PropertyBinding { + constructor(rootNode, path, parsedPath) { + this.path = path; + this.parsedPath = parsedPath || _PropertyBinding.parseTrackName(path); + this.node = _PropertyBinding.findNode(rootNode, this.parsedPath.nodeName); + this.rootNode = rootNode; + this.getValue = this._getValue_unbound; + this.setValue = this._setValue_unbound; + } + static create(root, path, parsedPath) { + if (!(root && root.isAnimationObjectGroup)) { + return new _PropertyBinding(root, path, parsedPath); + } else { + return new _PropertyBinding.Composite(root, path, parsedPath); + } + } + /** + * Replaces spaces with underscores and removes unsupported characters from + * node names, to ensure compatibility with parseTrackName(). + * + * @param {string} name Node name to be sanitized. + * @return {string} + */ + static sanitizeNodeName(name) { + return name.replace(/\s/g, "_").replace(_reservedRe, ""); + } + static parseTrackName(trackName) { + const matches = _trackRe.exec(trackName); + if (matches === null) { + throw new Error("PropertyBinding: Cannot parse trackName: " + trackName); + } + const results = { + // directoryName: matches[ 1 ], // (tschw) currently unused + nodeName: matches[2], + objectName: matches[3], + objectIndex: matches[4], + propertyName: matches[5], + // required + propertyIndex: matches[6] + }; + const lastDot = results.nodeName && results.nodeName.lastIndexOf("."); + if (lastDot !== void 0 && lastDot !== -1) { + const objectName = results.nodeName.substring(lastDot + 1); + if (_supportedObjectNames.indexOf(objectName) !== -1) { + results.nodeName = results.nodeName.substring(0, lastDot); + results.objectName = objectName; + } + } + if (results.propertyName === null || results.propertyName.length === 0) { + throw new Error("PropertyBinding: can not parse propertyName from trackName: " + trackName); + } + return results; + } + static findNode(root, nodeName) { + if (nodeName === void 0 || nodeName === "" || nodeName === "." || nodeName === -1 || nodeName === root.name || nodeName === root.uuid) { + return root; + } + if (root.skeleton) { + const bone = root.skeleton.getBoneByName(nodeName); + if (bone !== void 0) { + return bone; + } + } + if (root.children) { + const searchNodeSubtree = function(children) { + for (let i = 0; i < children.length; i++) { + const childNode = children[i]; + if (childNode.name === nodeName || childNode.uuid === nodeName) { + return childNode; + } + const result = searchNodeSubtree(childNode.children); + if (result) return result; + } + return null; + }; + const subTreeNode = searchNodeSubtree(root.children); + if (subTreeNode) { + return subTreeNode; + } + } + return null; + } + // these are used to "bind" a nonexistent property + _getValue_unavailable() { + } + _setValue_unavailable() { + } + // Getters + _getValue_direct(buffer, offset) { + buffer[offset] = this.targetObject[this.propertyName]; + } + _getValue_array(buffer, offset) { + const source = this.resolvedProperty; + for (let i = 0, n = source.length; i !== n; ++i) { + buffer[offset++] = source[i]; + } + } + _getValue_arrayElement(buffer, offset) { + buffer[offset] = this.resolvedProperty[this.propertyIndex]; + } + _getValue_toArray(buffer, offset) { + this.resolvedProperty.toArray(buffer, offset); + } + // Direct + _setValue_direct(buffer, offset) { + this.targetObject[this.propertyName] = buffer[offset]; + } + _setValue_direct_setNeedsUpdate(buffer, offset) { + this.targetObject[this.propertyName] = buffer[offset]; + this.targetObject.needsUpdate = true; + } + _setValue_direct_setMatrixWorldNeedsUpdate(buffer, offset) { + this.targetObject[this.propertyName] = buffer[offset]; + this.targetObject.matrixWorldNeedsUpdate = true; + } + // EntireArray + _setValue_array(buffer, offset) { + const dest = this.resolvedProperty; + for (let i = 0, n = dest.length; i !== n; ++i) { + dest[i] = buffer[offset++]; + } + } + _setValue_array_setNeedsUpdate(buffer, offset) { + const dest = this.resolvedProperty; + for (let i = 0, n = dest.length; i !== n; ++i) { + dest[i] = buffer[offset++]; + } + this.targetObject.needsUpdate = true; + } + _setValue_array_setMatrixWorldNeedsUpdate(buffer, offset) { + const dest = this.resolvedProperty; + for (let i = 0, n = dest.length; i !== n; ++i) { + dest[i] = buffer[offset++]; + } + this.targetObject.matrixWorldNeedsUpdate = true; + } + // ArrayElement + _setValue_arrayElement(buffer, offset) { + this.resolvedProperty[this.propertyIndex] = buffer[offset]; + } + _setValue_arrayElement_setNeedsUpdate(buffer, offset) { + this.resolvedProperty[this.propertyIndex] = buffer[offset]; + this.targetObject.needsUpdate = true; + } + _setValue_arrayElement_setMatrixWorldNeedsUpdate(buffer, offset) { + this.resolvedProperty[this.propertyIndex] = buffer[offset]; + this.targetObject.matrixWorldNeedsUpdate = true; + } + // HasToFromArray + _setValue_fromArray(buffer, offset) { + this.resolvedProperty.fromArray(buffer, offset); + } + _setValue_fromArray_setNeedsUpdate(buffer, offset) { + this.resolvedProperty.fromArray(buffer, offset); + this.targetObject.needsUpdate = true; + } + _setValue_fromArray_setMatrixWorldNeedsUpdate(buffer, offset) { + this.resolvedProperty.fromArray(buffer, offset); + this.targetObject.matrixWorldNeedsUpdate = true; + } + _getValue_unbound(targetArray, offset) { + this.bind(); + this.getValue(targetArray, offset); + } + _setValue_unbound(sourceArray, offset) { + this.bind(); + this.setValue(sourceArray, offset); + } + // create getter / setter pair for a property in the scene graph + bind() { + let targetObject = this.node; + const parsedPath = this.parsedPath; + const objectName = parsedPath.objectName; + const propertyName = parsedPath.propertyName; + let propertyIndex = parsedPath.propertyIndex; + if (!targetObject) { + targetObject = _PropertyBinding.findNode(this.rootNode, parsedPath.nodeName); + this.node = targetObject; + } + this.getValue = this._getValue_unavailable; + this.setValue = this._setValue_unavailable; + if (!targetObject) { + console.warn("THREE.PropertyBinding: No target node found for track: " + this.path + "."); + return; + } + if (objectName) { + let objectIndex = parsedPath.objectIndex; + switch (objectName) { + case "materials": + if (!targetObject.material) { + console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.", this); + return; + } + if (!targetObject.material.materials) { + console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.", this); + return; + } + targetObject = targetObject.material.materials; + break; + case "bones": + if (!targetObject.skeleton) { + console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.", this); + return; + } + targetObject = targetObject.skeleton.bones; + for (let i = 0; i < targetObject.length; i++) { + if (targetObject[i].name === objectIndex) { + objectIndex = i; + break; + } + } + break; + case "map": + if ("map" in targetObject) { + targetObject = targetObject.map; + break; + } + if (!targetObject.material) { + console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.", this); + return; + } + if (!targetObject.material.map) { + console.error("THREE.PropertyBinding: Can not bind to material.map as node.material does not have a map.", this); + return; + } + targetObject = targetObject.material.map; + break; + default: + if (targetObject[objectName] === void 0) { + console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.", this); + return; + } + targetObject = targetObject[objectName]; + } + if (objectIndex !== void 0) { + if (targetObject[objectIndex] === void 0) { + console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.", this, targetObject); + return; + } + targetObject = targetObject[objectIndex]; + } + } + const nodeProperty = targetObject[propertyName]; + if (nodeProperty === void 0) { + const nodeName = parsedPath.nodeName; + console.error("THREE.PropertyBinding: Trying to update property for track: " + nodeName + "." + propertyName + " but it wasn't found.", targetObject); + return; + } + let versioning = this.Versioning.None; + this.targetObject = targetObject; + if (targetObject.needsUpdate !== void 0) { + versioning = this.Versioning.NeedsUpdate; + } else if (targetObject.matrixWorldNeedsUpdate !== void 0) { + versioning = this.Versioning.MatrixWorldNeedsUpdate; + } + let bindingType = this.BindingType.Direct; + if (propertyIndex !== void 0) { + if (propertyName === "morphTargetInfluences") { + if (!targetObject.geometry) { + console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.", this); + return; + } + if (!targetObject.geometry.morphAttributes) { + console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.", this); + return; + } + if (targetObject.morphTargetDictionary[propertyIndex] !== void 0) { + propertyIndex = targetObject.morphTargetDictionary[propertyIndex]; + } + } + bindingType = this.BindingType.ArrayElement; + this.resolvedProperty = nodeProperty; + this.propertyIndex = propertyIndex; + } else if (nodeProperty.fromArray !== void 0 && nodeProperty.toArray !== void 0) { + bindingType = this.BindingType.HasFromToArray; + this.resolvedProperty = nodeProperty; + } else if (Array.isArray(nodeProperty)) { + bindingType = this.BindingType.EntireArray; + this.resolvedProperty = nodeProperty; + } else { + this.propertyName = propertyName; + } + this.getValue = this.GetterByBindingType[bindingType]; + this.setValue = this.SetterByBindingTypeAndVersioning[bindingType][versioning]; + } + unbind() { + this.node = null; + this.getValue = this._getValue_unbound; + this.setValue = this._setValue_unbound; + } +}; +PropertyBinding.Composite = Composite; +PropertyBinding.prototype.BindingType = { + Direct: 0, + EntireArray: 1, + ArrayElement: 2, + HasFromToArray: 3 +}; +PropertyBinding.prototype.Versioning = { + None: 0, + NeedsUpdate: 1, + MatrixWorldNeedsUpdate: 2 +}; +PropertyBinding.prototype.GetterByBindingType = [ + PropertyBinding.prototype._getValue_direct, + PropertyBinding.prototype._getValue_array, + PropertyBinding.prototype._getValue_arrayElement, + PropertyBinding.prototype._getValue_toArray +]; +PropertyBinding.prototype.SetterByBindingTypeAndVersioning = [ + [ + // Direct + PropertyBinding.prototype._setValue_direct, + PropertyBinding.prototype._setValue_direct_setNeedsUpdate, + PropertyBinding.prototype._setValue_direct_setMatrixWorldNeedsUpdate + ], + [ + // EntireArray + PropertyBinding.prototype._setValue_array, + PropertyBinding.prototype._setValue_array_setNeedsUpdate, + PropertyBinding.prototype._setValue_array_setMatrixWorldNeedsUpdate + ], + [ + // ArrayElement + PropertyBinding.prototype._setValue_arrayElement, + PropertyBinding.prototype._setValue_arrayElement_setNeedsUpdate, + PropertyBinding.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate + ], + [ + // HasToFromArray + PropertyBinding.prototype._setValue_fromArray, + PropertyBinding.prototype._setValue_fromArray_setNeedsUpdate, + PropertyBinding.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate + ] +]; +var AnimationObjectGroup = class { + constructor() { + this.isAnimationObjectGroup = true; + this.uuid = generateUUID(); + this._objects = Array.prototype.slice.call(arguments); + this.nCachedObjects_ = 0; + const indices = {}; + this._indicesByUUID = indices; + for (let i = 0, n = arguments.length; i !== n; ++i) { + indices[arguments[i].uuid] = i; + } + this._paths = []; + this._parsedPaths = []; + this._bindings = []; + this._bindingsIndicesByPath = {}; + const scope = this; + this.stats = { + objects: { + get total() { + return scope._objects.length; + }, + get inUse() { + return this.total - scope.nCachedObjects_; + } + }, + get bindingsPerObject() { + return scope._bindings.length; + } + }; + } + add() { + const objects = this._objects, indicesByUUID = this._indicesByUUID, paths = this._paths, parsedPaths = this._parsedPaths, bindings = this._bindings, nBindings = bindings.length; + let knownObject = void 0, nObjects = objects.length, nCachedObjects = this.nCachedObjects_; + for (let i = 0, n = arguments.length; i !== n; ++i) { + const object = arguments[i], uuid = object.uuid; + let index = indicesByUUID[uuid]; + if (index === void 0) { + index = nObjects++; + indicesByUUID[uuid] = index; + objects.push(object); + for (let j = 0, m = nBindings; j !== m; ++j) { + bindings[j].push(new PropertyBinding(object, paths[j], parsedPaths[j])); + } + } else if (index < nCachedObjects) { + knownObject = objects[index]; + const firstActiveIndex = --nCachedObjects, lastCachedObject = objects[firstActiveIndex]; + indicesByUUID[lastCachedObject.uuid] = index; + objects[index] = lastCachedObject; + indicesByUUID[uuid] = firstActiveIndex; + objects[firstActiveIndex] = object; + for (let j = 0, m = nBindings; j !== m; ++j) { + const bindingsForPath = bindings[j], lastCached = bindingsForPath[firstActiveIndex]; + let binding = bindingsForPath[index]; + bindingsForPath[index] = lastCached; + if (binding === void 0) { + binding = new PropertyBinding(object, paths[j], parsedPaths[j]); + } + bindingsForPath[firstActiveIndex] = binding; + } + } else if (objects[index] !== knownObject) { + console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes."); + } + } + this.nCachedObjects_ = nCachedObjects; + } + remove() { + const objects = this._objects, indicesByUUID = this._indicesByUUID, bindings = this._bindings, nBindings = bindings.length; + let nCachedObjects = this.nCachedObjects_; + for (let i = 0, n = arguments.length; i !== n; ++i) { + const object = arguments[i], uuid = object.uuid, index = indicesByUUID[uuid]; + if (index !== void 0 && index >= nCachedObjects) { + const lastCachedIndex = nCachedObjects++, firstActiveObject = objects[lastCachedIndex]; + indicesByUUID[firstActiveObject.uuid] = index; + objects[index] = firstActiveObject; + indicesByUUID[uuid] = lastCachedIndex; + objects[lastCachedIndex] = object; + for (let j = 0, m = nBindings; j !== m; ++j) { + const bindingsForPath = bindings[j], firstActive = bindingsForPath[lastCachedIndex], binding = bindingsForPath[index]; + bindingsForPath[index] = firstActive; + bindingsForPath[lastCachedIndex] = binding; + } + } + } + this.nCachedObjects_ = nCachedObjects; + } + // remove & forget + uncache() { + const objects = this._objects, indicesByUUID = this._indicesByUUID, bindings = this._bindings, nBindings = bindings.length; + let nCachedObjects = this.nCachedObjects_, nObjects = objects.length; + for (let i = 0, n = arguments.length; i !== n; ++i) { + const object = arguments[i], uuid = object.uuid, index = indicesByUUID[uuid]; + if (index !== void 0) { + delete indicesByUUID[uuid]; + if (index < nCachedObjects) { + const firstActiveIndex = --nCachedObjects, lastCachedObject = objects[firstActiveIndex], lastIndex = --nObjects, lastObject = objects[lastIndex]; + indicesByUUID[lastCachedObject.uuid] = index; + objects[index] = lastCachedObject; + indicesByUUID[lastObject.uuid] = firstActiveIndex; + objects[firstActiveIndex] = lastObject; + objects.pop(); + for (let j = 0, m = nBindings; j !== m; ++j) { + const bindingsForPath = bindings[j], lastCached = bindingsForPath[firstActiveIndex], last = bindingsForPath[lastIndex]; + bindingsForPath[index] = lastCached; + bindingsForPath[firstActiveIndex] = last; + bindingsForPath.pop(); + } + } else { + const lastIndex = --nObjects, lastObject = objects[lastIndex]; + if (lastIndex > 0) { + indicesByUUID[lastObject.uuid] = index; + } + objects[index] = lastObject; + objects.pop(); + for (let j = 0, m = nBindings; j !== m; ++j) { + const bindingsForPath = bindings[j]; + bindingsForPath[index] = bindingsForPath[lastIndex]; + bindingsForPath.pop(); + } + } + } + } + this.nCachedObjects_ = nCachedObjects; + } + // Internal interface used by befriended PropertyBinding.Composite: + subscribe_(path, parsedPath) { + const indicesByPath = this._bindingsIndicesByPath; + let index = indicesByPath[path]; + const bindings = this._bindings; + if (index !== void 0) return bindings[index]; + const paths = this._paths, parsedPaths = this._parsedPaths, objects = this._objects, nObjects = objects.length, nCachedObjects = this.nCachedObjects_, bindingsForPath = new Array(nObjects); + index = bindings.length; + indicesByPath[path] = index; + paths.push(path); + parsedPaths.push(parsedPath); + bindings.push(bindingsForPath); + for (let i = nCachedObjects, n = objects.length; i !== n; ++i) { + const object = objects[i]; + bindingsForPath[i] = new PropertyBinding(object, path, parsedPath); + } + return bindingsForPath; + } + unsubscribe_(path) { + const indicesByPath = this._bindingsIndicesByPath, index = indicesByPath[path]; + if (index !== void 0) { + const paths = this._paths, parsedPaths = this._parsedPaths, bindings = this._bindings, lastBindingsIndex = bindings.length - 1, lastBindings = bindings[lastBindingsIndex], lastBindingsPath = path[lastBindingsIndex]; + indicesByPath[lastBindingsPath] = index; + bindings[index] = lastBindings; + bindings.pop(); + parsedPaths[index] = parsedPaths[lastBindingsIndex]; + parsedPaths.pop(); + paths[index] = paths[lastBindingsIndex]; + paths.pop(); + } + } +}; +var AnimationAction = class { + constructor(mixer, clip, localRoot = null, blendMode = clip.blendMode) { + this._mixer = mixer; + this._clip = clip; + this._localRoot = localRoot; + this.blendMode = blendMode; + const tracks = clip.tracks, nTracks = tracks.length, interpolants = new Array(nTracks); + const interpolantSettings = { + endingStart: ZeroCurvatureEnding, + endingEnd: ZeroCurvatureEnding + }; + for (let i = 0; i !== nTracks; ++i) { + const interpolant = tracks[i].createInterpolant(null); + interpolants[i] = interpolant; + interpolant.settings = interpolantSettings; + } + this._interpolantSettings = interpolantSettings; + this._interpolants = interpolants; + this._propertyBindings = new Array(nTracks); + this._cacheIndex = null; + this._byClipCacheIndex = null; + this._timeScaleInterpolant = null; + this._weightInterpolant = null; + this.loop = LoopRepeat; + this._loopCount = -1; + this._startTime = null; + this.time = 0; + this.timeScale = 1; + this._effectiveTimeScale = 1; + this.weight = 1; + this._effectiveWeight = 1; + this.repetitions = Infinity; + this.paused = false; + this.enabled = true; + this.clampWhenFinished = false; + this.zeroSlopeAtStart = true; + this.zeroSlopeAtEnd = true; + } + // State & Scheduling + play() { + this._mixer._activateAction(this); + return this; + } + stop() { + this._mixer._deactivateAction(this); + return this.reset(); + } + reset() { + this.paused = false; + this.enabled = true; + this.time = 0; + this._loopCount = -1; + this._startTime = null; + return this.stopFading().stopWarping(); + } + isRunning() { + return this.enabled && !this.paused && this.timeScale !== 0 && this._startTime === null && this._mixer._isActiveAction(this); + } + // return true when play has been called + isScheduled() { + return this._mixer._isActiveAction(this); + } + startAt(time) { + this._startTime = time; + return this; + } + setLoop(mode, repetitions) { + this.loop = mode; + this.repetitions = repetitions; + return this; + } + // Weight + // set the weight stopping any scheduled fading + // although .enabled = false yields an effective weight of zero, this + // method does *not* change .enabled, because it would be confusing + setEffectiveWeight(weight) { + this.weight = weight; + this._effectiveWeight = this.enabled ? weight : 0; + return this.stopFading(); + } + // return the weight considering fading and .enabled + getEffectiveWeight() { + return this._effectiveWeight; + } + fadeIn(duration) { + return this._scheduleFading(duration, 0, 1); + } + fadeOut(duration) { + return this._scheduleFading(duration, 1, 0); + } + crossFadeFrom(fadeOutAction, duration, warp) { + fadeOutAction.fadeOut(duration); + this.fadeIn(duration); + if (warp) { + const fadeInDuration = this._clip.duration, fadeOutDuration = fadeOutAction._clip.duration, startEndRatio = fadeOutDuration / fadeInDuration, endStartRatio = fadeInDuration / fadeOutDuration; + fadeOutAction.warp(1, startEndRatio, duration); + this.warp(endStartRatio, 1, duration); + } + return this; + } + crossFadeTo(fadeInAction, duration, warp) { + return fadeInAction.crossFadeFrom(this, duration, warp); + } + stopFading() { + const weightInterpolant = this._weightInterpolant; + if (weightInterpolant !== null) { + this._weightInterpolant = null; + this._mixer._takeBackControlInterpolant(weightInterpolant); + } + return this; + } + // Time Scale Control + // set the time scale stopping any scheduled warping + // although .paused = true yields an effective time scale of zero, this + // method does *not* change .paused, because it would be confusing + setEffectiveTimeScale(timeScale) { + this.timeScale = timeScale; + this._effectiveTimeScale = this.paused ? 0 : timeScale; + return this.stopWarping(); + } + // return the time scale considering warping and .paused + getEffectiveTimeScale() { + return this._effectiveTimeScale; + } + setDuration(duration) { + this.timeScale = this._clip.duration / duration; + return this.stopWarping(); + } + syncWith(action) { + this.time = action.time; + this.timeScale = action.timeScale; + return this.stopWarping(); + } + halt(duration) { + return this.warp(this._effectiveTimeScale, 0, duration); + } + warp(startTimeScale, endTimeScale, duration) { + const mixer = this._mixer, now2 = mixer.time, timeScale = this.timeScale; + let interpolant = this._timeScaleInterpolant; + if (interpolant === null) { + interpolant = mixer._lendControlInterpolant(); + this._timeScaleInterpolant = interpolant; + } + const times = interpolant.parameterPositions, values = interpolant.sampleValues; + times[0] = now2; + times[1] = now2 + duration; + values[0] = startTimeScale / timeScale; + values[1] = endTimeScale / timeScale; + return this; + } + stopWarping() { + const timeScaleInterpolant = this._timeScaleInterpolant; + if (timeScaleInterpolant !== null) { + this._timeScaleInterpolant = null; + this._mixer._takeBackControlInterpolant(timeScaleInterpolant); + } + return this; + } + // Object Accessors + getMixer() { + return this._mixer; + } + getClip() { + return this._clip; + } + getRoot() { + return this._localRoot || this._mixer._root; + } + // Interna + _update(time, deltaTime, timeDirection, accuIndex) { + if (!this.enabled) { + this._updateWeight(time); + return; + } + const startTime = this._startTime; + if (startTime !== null) { + const timeRunning = (time - startTime) * timeDirection; + if (timeRunning < 0 || timeDirection === 0) { + deltaTime = 0; + } else { + this._startTime = null; + deltaTime = timeDirection * timeRunning; + } + } + deltaTime *= this._updateTimeScale(time); + const clipTime = this._updateTime(deltaTime); + const weight = this._updateWeight(time); + if (weight > 0) { + const interpolants = this._interpolants; + const propertyMixers = this._propertyBindings; + switch (this.blendMode) { + case AdditiveAnimationBlendMode: + for (let j = 0, m = interpolants.length; j !== m; ++j) { + interpolants[j].evaluate(clipTime); + propertyMixers[j].accumulateAdditive(weight); + } + break; + case NormalAnimationBlendMode: + default: + for (let j = 0, m = interpolants.length; j !== m; ++j) { + interpolants[j].evaluate(clipTime); + propertyMixers[j].accumulate(accuIndex, weight); + } + } + } + } + _updateWeight(time) { + let weight = 0; + if (this.enabled) { + weight = this.weight; + const interpolant = this._weightInterpolant; + if (interpolant !== null) { + const interpolantValue = interpolant.evaluate(time)[0]; + weight *= interpolantValue; + if (time > interpolant.parameterPositions[1]) { + this.stopFading(); + if (interpolantValue === 0) { + this.enabled = false; + } + } + } + } + this._effectiveWeight = weight; + return weight; + } + _updateTimeScale(time) { + let timeScale = 0; + if (!this.paused) { + timeScale = this.timeScale; + const interpolant = this._timeScaleInterpolant; + if (interpolant !== null) { + const interpolantValue = interpolant.evaluate(time)[0]; + timeScale *= interpolantValue; + if (time > interpolant.parameterPositions[1]) { + this.stopWarping(); + if (timeScale === 0) { + this.paused = true; + } else { + this.timeScale = timeScale; + } + } + } + } + this._effectiveTimeScale = timeScale; + return timeScale; + } + _updateTime(deltaTime) { + const duration = this._clip.duration; + const loop = this.loop; + let time = this.time + deltaTime; + let loopCount = this._loopCount; + const pingPong = loop === LoopPingPong; + if (deltaTime === 0) { + if (loopCount === -1) return time; + return pingPong && (loopCount & 1) === 1 ? duration - time : time; + } + if (loop === LoopOnce) { + if (loopCount === -1) { + this._loopCount = 0; + this._setEndings(true, true, false); + } + handle_stop: { + if (time >= duration) { + time = duration; + } else if (time < 0) { + time = 0; + } else { + this.time = time; + break handle_stop; + } + if (this.clampWhenFinished) this.paused = true; + else this.enabled = false; + this.time = time; + this._mixer.dispatchEvent({ + type: "finished", + action: this, + direction: deltaTime < 0 ? -1 : 1 + }); + } + } else { + if (loopCount === -1) { + if (deltaTime >= 0) { + loopCount = 0; + this._setEndings(true, this.repetitions === 0, pingPong); + } else { + this._setEndings(this.repetitions === 0, true, pingPong); + } + } + if (time >= duration || time < 0) { + const loopDelta = Math.floor(time / duration); + time -= duration * loopDelta; + loopCount += Math.abs(loopDelta); + const pending = this.repetitions - loopCount; + if (pending <= 0) { + if (this.clampWhenFinished) this.paused = true; + else this.enabled = false; + time = deltaTime > 0 ? duration : 0; + this.time = time; + this._mixer.dispatchEvent({ + type: "finished", + action: this, + direction: deltaTime > 0 ? 1 : -1 + }); + } else { + if (pending === 1) { + const atStart = deltaTime < 0; + this._setEndings(atStart, !atStart, pingPong); + } else { + this._setEndings(false, false, pingPong); + } + this._loopCount = loopCount; + this.time = time; + this._mixer.dispatchEvent({ + type: "loop", + action: this, + loopDelta + }); + } + } else { + this.time = time; + } + if (pingPong && (loopCount & 1) === 1) { + return duration - time; + } + } + return time; + } + _setEndings(atStart, atEnd, pingPong) { + const settings = this._interpolantSettings; + if (pingPong) { + settings.endingStart = ZeroSlopeEnding; + settings.endingEnd = ZeroSlopeEnding; + } else { + if (atStart) { + settings.endingStart = this.zeroSlopeAtStart ? ZeroSlopeEnding : ZeroCurvatureEnding; + } else { + settings.endingStart = WrapAroundEnding; + } + if (atEnd) { + settings.endingEnd = this.zeroSlopeAtEnd ? ZeroSlopeEnding : ZeroCurvatureEnding; + } else { + settings.endingEnd = WrapAroundEnding; + } + } + } + _scheduleFading(duration, weightNow, weightThen) { + const mixer = this._mixer, now2 = mixer.time; + let interpolant = this._weightInterpolant; + if (interpolant === null) { + interpolant = mixer._lendControlInterpolant(); + this._weightInterpolant = interpolant; + } + const times = interpolant.parameterPositions, values = interpolant.sampleValues; + times[0] = now2; + values[0] = weightNow; + times[1] = now2 + duration; + values[1] = weightThen; + return this; + } +}; +var _controlInterpolantsResultBuffer = new Float32Array(1); +var AnimationMixer = class extends EventDispatcher { + constructor(root) { + super(); + this._root = root; + this._initMemoryManager(); + this._accuIndex = 0; + this.time = 0; + this.timeScale = 1; + } + _bindAction(action, prototypeAction) { + const root = action._localRoot || this._root, tracks = action._clip.tracks, nTracks = tracks.length, bindings = action._propertyBindings, interpolants = action._interpolants, rootUuid = root.uuid, bindingsByRoot = this._bindingsByRootAndName; + let bindingsByName = bindingsByRoot[rootUuid]; + if (bindingsByName === void 0) { + bindingsByName = {}; + bindingsByRoot[rootUuid] = bindingsByName; + } + for (let i = 0; i !== nTracks; ++i) { + const track = tracks[i], trackName = track.name; + let binding = bindingsByName[trackName]; + if (binding !== void 0) { + ++binding.referenceCount; + bindings[i] = binding; + } else { + binding = bindings[i]; + if (binding !== void 0) { + if (binding._cacheIndex === null) { + ++binding.referenceCount; + this._addInactiveBinding(binding, rootUuid, trackName); + } + continue; + } + const path = prototypeAction && prototypeAction._propertyBindings[i].binding.parsedPath; + binding = new PropertyMixer( + PropertyBinding.create(root, trackName, path), + track.ValueTypeName, + track.getValueSize() + ); + ++binding.referenceCount; + this._addInactiveBinding(binding, rootUuid, trackName); + bindings[i] = binding; + } + interpolants[i].resultBuffer = binding.buffer; + } + } + _activateAction(action) { + if (!this._isActiveAction(action)) { + if (action._cacheIndex === null) { + const rootUuid = (action._localRoot || this._root).uuid, clipUuid = action._clip.uuid, actionsForClip = this._actionsByClip[clipUuid]; + this._bindAction( + action, + actionsForClip && actionsForClip.knownActions[0] + ); + this._addInactiveAction(action, clipUuid, rootUuid); + } + const bindings = action._propertyBindings; + for (let i = 0, n = bindings.length; i !== n; ++i) { + const binding = bindings[i]; + if (binding.useCount++ === 0) { + this._lendBinding(binding); + binding.saveOriginalState(); + } + } + this._lendAction(action); + } + } + _deactivateAction(action) { + if (this._isActiveAction(action)) { + const bindings = action._propertyBindings; + for (let i = 0, n = bindings.length; i !== n; ++i) { + const binding = bindings[i]; + if (--binding.useCount === 0) { + binding.restoreOriginalState(); + this._takeBackBinding(binding); + } + } + this._takeBackAction(action); + } + } + // Memory manager + _initMemoryManager() { + this._actions = []; + this._nActiveActions = 0; + this._actionsByClip = {}; + this._bindings = []; + this._nActiveBindings = 0; + this._bindingsByRootAndName = {}; + this._controlInterpolants = []; + this._nActiveControlInterpolants = 0; + const scope = this; + this.stats = { + actions: { + get total() { + return scope._actions.length; + }, + get inUse() { + return scope._nActiveActions; + } + }, + bindings: { + get total() { + return scope._bindings.length; + }, + get inUse() { + return scope._nActiveBindings; + } + }, + controlInterpolants: { + get total() { + return scope._controlInterpolants.length; + }, + get inUse() { + return scope._nActiveControlInterpolants; + } + } + }; + } + // Memory management for AnimationAction objects + _isActiveAction(action) { + const index = action._cacheIndex; + return index !== null && index < this._nActiveActions; + } + _addInactiveAction(action, clipUuid, rootUuid) { + const actions = this._actions, actionsByClip = this._actionsByClip; + let actionsForClip = actionsByClip[clipUuid]; + if (actionsForClip === void 0) { + actionsForClip = { + knownActions: [action], + actionByRoot: {} + }; + action._byClipCacheIndex = 0; + actionsByClip[clipUuid] = actionsForClip; + } else { + const knownActions = actionsForClip.knownActions; + action._byClipCacheIndex = knownActions.length; + knownActions.push(action); + } + action._cacheIndex = actions.length; + actions.push(action); + actionsForClip.actionByRoot[rootUuid] = action; + } + _removeInactiveAction(action) { + const actions = this._actions, lastInactiveAction = actions[actions.length - 1], cacheIndex = action._cacheIndex; + lastInactiveAction._cacheIndex = cacheIndex; + actions[cacheIndex] = lastInactiveAction; + actions.pop(); + action._cacheIndex = null; + const clipUuid = action._clip.uuid, actionsByClip = this._actionsByClip, actionsForClip = actionsByClip[clipUuid], knownActionsForClip = actionsForClip.knownActions, lastKnownAction = knownActionsForClip[knownActionsForClip.length - 1], byClipCacheIndex = action._byClipCacheIndex; + lastKnownAction._byClipCacheIndex = byClipCacheIndex; + knownActionsForClip[byClipCacheIndex] = lastKnownAction; + knownActionsForClip.pop(); + action._byClipCacheIndex = null; + const actionByRoot = actionsForClip.actionByRoot, rootUuid = (action._localRoot || this._root).uuid; + delete actionByRoot[rootUuid]; + if (knownActionsForClip.length === 0) { + delete actionsByClip[clipUuid]; + } + this._removeInactiveBindingsForAction(action); + } + _removeInactiveBindingsForAction(action) { + const bindings = action._propertyBindings; + for (let i = 0, n = bindings.length; i !== n; ++i) { + const binding = bindings[i]; + if (--binding.referenceCount === 0) { + this._removeInactiveBinding(binding); + } + } + } + _lendAction(action) { + const actions = this._actions, prevIndex = action._cacheIndex, lastActiveIndex = this._nActiveActions++, firstInactiveAction = actions[lastActiveIndex]; + action._cacheIndex = lastActiveIndex; + actions[lastActiveIndex] = action; + firstInactiveAction._cacheIndex = prevIndex; + actions[prevIndex] = firstInactiveAction; + } + _takeBackAction(action) { + const actions = this._actions, prevIndex = action._cacheIndex, firstInactiveIndex = --this._nActiveActions, lastActiveAction = actions[firstInactiveIndex]; + action._cacheIndex = firstInactiveIndex; + actions[firstInactiveIndex] = action; + lastActiveAction._cacheIndex = prevIndex; + actions[prevIndex] = lastActiveAction; + } + // Memory management for PropertyMixer objects + _addInactiveBinding(binding, rootUuid, trackName) { + const bindingsByRoot = this._bindingsByRootAndName, bindings = this._bindings; + let bindingByName = bindingsByRoot[rootUuid]; + if (bindingByName === void 0) { + bindingByName = {}; + bindingsByRoot[rootUuid] = bindingByName; + } + bindingByName[trackName] = binding; + binding._cacheIndex = bindings.length; + bindings.push(binding); + } + _removeInactiveBinding(binding) { + const bindings = this._bindings, propBinding = binding.binding, rootUuid = propBinding.rootNode.uuid, trackName = propBinding.path, bindingsByRoot = this._bindingsByRootAndName, bindingByName = bindingsByRoot[rootUuid], lastInactiveBinding = bindings[bindings.length - 1], cacheIndex = binding._cacheIndex; + lastInactiveBinding._cacheIndex = cacheIndex; + bindings[cacheIndex] = lastInactiveBinding; + bindings.pop(); + delete bindingByName[trackName]; + if (Object.keys(bindingByName).length === 0) { + delete bindingsByRoot[rootUuid]; + } + } + _lendBinding(binding) { + const bindings = this._bindings, prevIndex = binding._cacheIndex, lastActiveIndex = this._nActiveBindings++, firstInactiveBinding = bindings[lastActiveIndex]; + binding._cacheIndex = lastActiveIndex; + bindings[lastActiveIndex] = binding; + firstInactiveBinding._cacheIndex = prevIndex; + bindings[prevIndex] = firstInactiveBinding; + } + _takeBackBinding(binding) { + const bindings = this._bindings, prevIndex = binding._cacheIndex, firstInactiveIndex = --this._nActiveBindings, lastActiveBinding = bindings[firstInactiveIndex]; + binding._cacheIndex = firstInactiveIndex; + bindings[firstInactiveIndex] = binding; + lastActiveBinding._cacheIndex = prevIndex; + bindings[prevIndex] = lastActiveBinding; + } + // Memory management of Interpolants for weight and time scale + _lendControlInterpolant() { + const interpolants = this._controlInterpolants, lastActiveIndex = this._nActiveControlInterpolants++; + let interpolant = interpolants[lastActiveIndex]; + if (interpolant === void 0) { + interpolant = new LinearInterpolant( + new Float32Array(2), + new Float32Array(2), + 1, + _controlInterpolantsResultBuffer + ); + interpolant.__cacheIndex = lastActiveIndex; + interpolants[lastActiveIndex] = interpolant; + } + return interpolant; + } + _takeBackControlInterpolant(interpolant) { + const interpolants = this._controlInterpolants, prevIndex = interpolant.__cacheIndex, firstInactiveIndex = --this._nActiveControlInterpolants, lastActiveInterpolant = interpolants[firstInactiveIndex]; + interpolant.__cacheIndex = firstInactiveIndex; + interpolants[firstInactiveIndex] = interpolant; + lastActiveInterpolant.__cacheIndex = prevIndex; + interpolants[prevIndex] = lastActiveInterpolant; + } + // return an action for a clip optionally using a custom root target + // object (this method allocates a lot of dynamic memory in case a + // previously unknown clip/root combination is specified) + clipAction(clip, optionalRoot, blendMode) { + const root = optionalRoot || this._root, rootUuid = root.uuid; + let clipObject = typeof clip === "string" ? AnimationClip.findByName(root, clip) : clip; + const clipUuid = clipObject !== null ? clipObject.uuid : clip; + const actionsForClip = this._actionsByClip[clipUuid]; + let prototypeAction = null; + if (blendMode === void 0) { + if (clipObject !== null) { + blendMode = clipObject.blendMode; + } else { + blendMode = NormalAnimationBlendMode; + } + } + if (actionsForClip !== void 0) { + const existingAction = actionsForClip.actionByRoot[rootUuid]; + if (existingAction !== void 0 && existingAction.blendMode === blendMode) { + return existingAction; + } + prototypeAction = actionsForClip.knownActions[0]; + if (clipObject === null) + clipObject = prototypeAction._clip; + } + if (clipObject === null) return null; + const newAction = new AnimationAction(this, clipObject, optionalRoot, blendMode); + this._bindAction(newAction, prototypeAction); + this._addInactiveAction(newAction, clipUuid, rootUuid); + return newAction; + } + // get an existing action + existingAction(clip, optionalRoot) { + const root = optionalRoot || this._root, rootUuid = root.uuid, clipObject = typeof clip === "string" ? AnimationClip.findByName(root, clip) : clip, clipUuid = clipObject ? clipObject.uuid : clip, actionsForClip = this._actionsByClip[clipUuid]; + if (actionsForClip !== void 0) { + return actionsForClip.actionByRoot[rootUuid] || null; + } + return null; + } + // deactivates all previously scheduled actions + stopAllAction() { + const actions = this._actions, nActions = this._nActiveActions; + for (let i = nActions - 1; i >= 0; --i) { + actions[i].stop(); + } + return this; + } + // advance the time and update apply the animation + update(deltaTime) { + deltaTime *= this.timeScale; + const actions = this._actions, nActions = this._nActiveActions, time = this.time += deltaTime, timeDirection = Math.sign(deltaTime), accuIndex = this._accuIndex ^= 1; + for (let i = 0; i !== nActions; ++i) { + const action = actions[i]; + action._update(time, deltaTime, timeDirection, accuIndex); + } + const bindings = this._bindings, nBindings = this._nActiveBindings; + for (let i = 0; i !== nBindings; ++i) { + bindings[i].apply(accuIndex); + } + return this; + } + // Allows you to seek to a specific time in an animation. + setTime(timeInSeconds) { + this.time = 0; + for (let i = 0; i < this._actions.length; i++) { + this._actions[i].time = 0; + } + return this.update(timeInSeconds); + } + // return this mixer's root target object + getRoot() { + return this._root; + } + // free all resources specific to a particular clip + uncacheClip(clip) { + const actions = this._actions, clipUuid = clip.uuid, actionsByClip = this._actionsByClip, actionsForClip = actionsByClip[clipUuid]; + if (actionsForClip !== void 0) { + const actionsToRemove = actionsForClip.knownActions; + for (let i = 0, n = actionsToRemove.length; i !== n; ++i) { + const action = actionsToRemove[i]; + this._deactivateAction(action); + const cacheIndex = action._cacheIndex, lastInactiveAction = actions[actions.length - 1]; + action._cacheIndex = null; + action._byClipCacheIndex = null; + lastInactiveAction._cacheIndex = cacheIndex; + actions[cacheIndex] = lastInactiveAction; + actions.pop(); + this._removeInactiveBindingsForAction(action); + } + delete actionsByClip[clipUuid]; + } + } + // free all resources specific to a particular root target object + uncacheRoot(root) { + const rootUuid = root.uuid, actionsByClip = this._actionsByClip; + for (const clipUuid in actionsByClip) { + const actionByRoot = actionsByClip[clipUuid].actionByRoot, action = actionByRoot[rootUuid]; + if (action !== void 0) { + this._deactivateAction(action); + this._removeInactiveAction(action); + } + } + const bindingsByRoot = this._bindingsByRootAndName, bindingByName = bindingsByRoot[rootUuid]; + if (bindingByName !== void 0) { + for (const trackName in bindingByName) { + const binding = bindingByName[trackName]; + binding.restoreOriginalState(); + this._removeInactiveBinding(binding); + } + } + } + // remove a targeted clip from the cache + uncacheAction(clip, optionalRoot) { + const action = this.existingAction(clip, optionalRoot); + if (action !== null) { + this._deactivateAction(action); + this._removeInactiveAction(action); + } + } +}; +var Uniform = class _Uniform { + constructor(value) { + this.value = value; + } + clone() { + return new _Uniform(this.value.clone === void 0 ? this.value : this.value.clone()); + } +}; +var _id = 0; +var UniformsGroup = class extends EventDispatcher { + constructor() { + super(); + this.isUniformsGroup = true; + Object.defineProperty(this, "id", { value: _id++ }); + this.name = ""; + this.usage = StaticDrawUsage; + this.uniforms = []; + } + add(uniform) { + this.uniforms.push(uniform); + return this; + } + remove(uniform) { + const index = this.uniforms.indexOf(uniform); + if (index !== -1) this.uniforms.splice(index, 1); + return this; + } + setName(name) { + this.name = name; + return this; + } + setUsage(value) { + this.usage = value; + return this; + } + dispose() { + this.dispatchEvent({ type: "dispose" }); + return this; + } + copy(source) { + this.name = source.name; + this.usage = source.usage; + const uniformsSource = source.uniforms; + this.uniforms.length = 0; + for (let i = 0, l = uniformsSource.length; i < l; i++) { + const uniforms = Array.isArray(uniformsSource[i]) ? uniformsSource[i] : [uniformsSource[i]]; + for (let j = 0; j < uniforms.length; j++) { + this.uniforms.push(uniforms[j].clone()); + } + } + return this; + } + clone() { + return new this.constructor().copy(this); + } +}; +var InstancedInterleavedBuffer = class extends InterleavedBuffer { + constructor(array, stride, meshPerAttribute = 1) { + super(array, stride); + this.isInstancedInterleavedBuffer = true; + this.meshPerAttribute = meshPerAttribute; + } + copy(source) { + super.copy(source); + this.meshPerAttribute = source.meshPerAttribute; + return this; + } + clone(data) { + const ib = super.clone(data); + ib.meshPerAttribute = this.meshPerAttribute; + return ib; + } + toJSON(data) { + const json = super.toJSON(data); + json.isInstancedInterleavedBuffer = true; + json.meshPerAttribute = this.meshPerAttribute; + return json; + } +}; +var GLBufferAttribute = class { + constructor(buffer, type, itemSize, elementSize, count) { + this.isGLBufferAttribute = true; + this.name = ""; + this.buffer = buffer; + this.type = type; + this.itemSize = itemSize; + this.elementSize = elementSize; + this.count = count; + this.version = 0; + } + set needsUpdate(value) { + if (value === true) this.version++; + } + setBuffer(buffer) { + this.buffer = buffer; + return this; + } + setType(type, elementSize) { + this.type = type; + this.elementSize = elementSize; + return this; + } + setItemSize(itemSize) { + this.itemSize = itemSize; + return this; + } + setCount(count) { + this.count = count; + return this; + } +}; +var _matrix = new Matrix4(); +var Raycaster = class { + constructor(origin, direction, near = 0, far = Infinity) { + this.ray = new Ray(origin, direction); + this.near = near; + this.far = far; + this.camera = null; + this.layers = new Layers(); + this.params = { + Mesh: {}, + Line: { threshold: 1 }, + LOD: {}, + Points: { threshold: 1 }, + Sprite: {} + }; + } + set(origin, direction) { + this.ray.set(origin, direction); + } + setFromCamera(coords, camera) { + if (camera.isPerspectiveCamera) { + this.ray.origin.setFromMatrixPosition(camera.matrixWorld); + this.ray.direction.set(coords.x, coords.y, 0.5).unproject(camera).sub(this.ray.origin).normalize(); + this.camera = camera; + } else if (camera.isOrthographicCamera) { + this.ray.origin.set(coords.x, coords.y, (camera.near + camera.far) / (camera.near - camera.far)).unproject(camera); + this.ray.direction.set(0, 0, -1).transformDirection(camera.matrixWorld); + this.camera = camera; + } else { + console.error("THREE.Raycaster: Unsupported camera type: " + camera.type); + } + } + setFromXRController(controller) { + _matrix.identity().extractRotation(controller.matrixWorld); + this.ray.origin.setFromMatrixPosition(controller.matrixWorld); + this.ray.direction.set(0, 0, -1).applyMatrix4(_matrix); + return this; + } + intersectObject(object, recursive = true, intersects2 = []) { + intersect(object, this, intersects2, recursive); + intersects2.sort(ascSort); + return intersects2; + } + intersectObjects(objects, recursive = true, intersects2 = []) { + for (let i = 0, l = objects.length; i < l; i++) { + intersect(objects[i], this, intersects2, recursive); + } + intersects2.sort(ascSort); + return intersects2; + } +}; +function ascSort(a, b) { + return a.distance - b.distance; +} +function intersect(object, raycaster, intersects2, recursive) { + let propagate = true; + if (object.layers.test(raycaster.layers)) { + const result = object.raycast(raycaster, intersects2); + if (result === false) propagate = false; + } + if (propagate === true && recursive === true) { + const children = object.children; + for (let i = 0, l = children.length; i < l; i++) { + intersect(children[i], raycaster, intersects2, true); + } + } +} +var Spherical = class { + constructor(radius = 1, phi = 0, theta = 0) { + this.radius = radius; + this.phi = phi; + this.theta = theta; + return this; + } + set(radius, phi, theta) { + this.radius = radius; + this.phi = phi; + this.theta = theta; + return this; + } + copy(other) { + this.radius = other.radius; + this.phi = other.phi; + this.theta = other.theta; + return this; + } + // restrict phi to be between EPS and PI-EPS + makeSafe() { + const EPS = 1e-6; + this.phi = Math.max(EPS, Math.min(Math.PI - EPS, this.phi)); + return this; + } + setFromVector3(v) { + return this.setFromCartesianCoords(v.x, v.y, v.z); + } + setFromCartesianCoords(x, y, z) { + this.radius = Math.sqrt(x * x + y * y + z * z); + if (this.radius === 0) { + this.theta = 0; + this.phi = 0; + } else { + this.theta = Math.atan2(x, z); + this.phi = Math.acos(clamp(y / this.radius, -1, 1)); + } + return this; + } + clone() { + return new this.constructor().copy(this); + } +}; +var Cylindrical = class { + constructor(radius = 1, theta = 0, y = 0) { + this.radius = radius; + this.theta = theta; + this.y = y; + return this; + } + set(radius, theta, y) { + this.radius = radius; + this.theta = theta; + this.y = y; + return this; + } + copy(other) { + this.radius = other.radius; + this.theta = other.theta; + this.y = other.y; + return this; + } + setFromVector3(v) { + return this.setFromCartesianCoords(v.x, v.y, v.z); + } + setFromCartesianCoords(x, y, z) { + this.radius = Math.sqrt(x * x + z * z); + this.theta = Math.atan2(x, z); + this.y = y; + return this; + } + clone() { + return new this.constructor().copy(this); + } +}; +var Matrix2 = class _Matrix2 { + constructor(n11, n12, n21, n22) { + _Matrix2.prototype.isMatrix2 = true; + this.elements = [ + 1, + 0, + 0, + 1 + ]; + if (n11 !== void 0) { + this.set(n11, n12, n21, n22); + } + } + identity() { + this.set( + 1, + 0, + 0, + 1 + ); + return this; + } + fromArray(array, offset = 0) { + for (let i = 0; i < 4; i++) { + this.elements[i] = array[i + offset]; + } + return this; + } + set(n11, n12, n21, n22) { + const te = this.elements; + te[0] = n11; + te[2] = n12; + te[1] = n21; + te[3] = n22; + return this; + } +}; +var _vector$4 = new Vector2(); +var Box2 = class { + constructor(min = new Vector2(Infinity, Infinity), max = new Vector2(-Infinity, -Infinity)) { + this.isBox2 = true; + this.min = min; + this.max = max; + } + set(min, max) { + this.min.copy(min); + this.max.copy(max); + return this; + } + setFromPoints(points) { + this.makeEmpty(); + for (let i = 0, il = points.length; i < il; i++) { + this.expandByPoint(points[i]); + } + return this; + } + setFromCenterAndSize(center, size) { + const halfSize = _vector$4.copy(size).multiplyScalar(0.5); + this.min.copy(center).sub(halfSize); + this.max.copy(center).add(halfSize); + return this; + } + clone() { + return new this.constructor().copy(this); + } + copy(box) { + this.min.copy(box.min); + this.max.copy(box.max); + return this; + } + makeEmpty() { + this.min.x = this.min.y = Infinity; + this.max.x = this.max.y = -Infinity; + return this; + } + isEmpty() { + return this.max.x < this.min.x || this.max.y < this.min.y; + } + getCenter(target) { + return this.isEmpty() ? target.set(0, 0) : target.addVectors(this.min, this.max).multiplyScalar(0.5); + } + getSize(target) { + return this.isEmpty() ? target.set(0, 0) : target.subVectors(this.max, this.min); + } + expandByPoint(point) { + this.min.min(point); + this.max.max(point); + return this; + } + expandByVector(vector) { + this.min.sub(vector); + this.max.add(vector); + return this; + } + expandByScalar(scalar) { + this.min.addScalar(-scalar); + this.max.addScalar(scalar); + return this; + } + containsPoint(point) { + return point.x >= this.min.x && point.x <= this.max.x && point.y >= this.min.y && point.y <= this.max.y; + } + containsBox(box) { + return this.min.x <= box.min.x && box.max.x <= this.max.x && this.min.y <= box.min.y && box.max.y <= this.max.y; + } + getParameter(point, target) { + return target.set( + (point.x - this.min.x) / (this.max.x - this.min.x), + (point.y - this.min.y) / (this.max.y - this.min.y) + ); + } + intersectsBox(box) { + return box.max.x >= this.min.x && box.min.x <= this.max.x && box.max.y >= this.min.y && box.min.y <= this.max.y; + } + clampPoint(point, target) { + return target.copy(point).clamp(this.min, this.max); + } + distanceToPoint(point) { + return this.clampPoint(point, _vector$4).distanceTo(point); + } + intersect(box) { + this.min.max(box.min); + this.max.min(box.max); + if (this.isEmpty()) this.makeEmpty(); + return this; + } + union(box) { + this.min.min(box.min); + this.max.max(box.max); + return this; + } + translate(offset) { + this.min.add(offset); + this.max.add(offset); + return this; + } + equals(box) { + return box.min.equals(this.min) && box.max.equals(this.max); + } +}; +var _startP = new Vector3(); +var _startEnd = new Vector3(); +var Line3 = class { + constructor(start = new Vector3(), end = new Vector3()) { + this.start = start; + this.end = end; + } + set(start, end) { + this.start.copy(start); + this.end.copy(end); + return this; + } + copy(line) { + this.start.copy(line.start); + this.end.copy(line.end); + return this; + } + getCenter(target) { + return target.addVectors(this.start, this.end).multiplyScalar(0.5); + } + delta(target) { + return target.subVectors(this.end, this.start); + } + distanceSq() { + return this.start.distanceToSquared(this.end); + } + distance() { + return this.start.distanceTo(this.end); + } + at(t, target) { + return this.delta(target).multiplyScalar(t).add(this.start); + } + closestPointToPointParameter(point, clampToLine) { + _startP.subVectors(point, this.start); + _startEnd.subVectors(this.end, this.start); + const startEnd2 = _startEnd.dot(_startEnd); + const startEnd_startP = _startEnd.dot(_startP); + let t = startEnd_startP / startEnd2; + if (clampToLine) { + t = clamp(t, 0, 1); + } + return t; + } + closestPointToPoint(point, clampToLine, target) { + const t = this.closestPointToPointParameter(point, clampToLine); + return this.delta(target).multiplyScalar(t).add(this.start); + } + applyMatrix4(matrix) { + this.start.applyMatrix4(matrix); + this.end.applyMatrix4(matrix); + return this; + } + equals(line) { + return line.start.equals(this.start) && line.end.equals(this.end); + } + clone() { + return new this.constructor().copy(this); + } +}; +var _vector$3 = new Vector3(); +var SpotLightHelper = class extends Object3D { + constructor(light, color) { + super(); + this.light = light; + this.matrixAutoUpdate = false; + this.color = color; + this.type = "SpotLightHelper"; + const geometry = new BufferGeometry(); + const positions = [ + 0, + 0, + 0, + 0, + 0, + 1, + 0, + 0, + 0, + 1, + 0, + 1, + 0, + 0, + 0, + -1, + 0, + 1, + 0, + 0, + 0, + 0, + 1, + 1, + 0, + 0, + 0, + 0, + -1, + 1 + ]; + for (let i = 0, j = 1, l = 32; i < l; i++, j++) { + const p1 = i / l * Math.PI * 2; + const p2 = j / l * Math.PI * 2; + positions.push( + Math.cos(p1), + Math.sin(p1), + 1, + Math.cos(p2), + Math.sin(p2), + 1 + ); + } + geometry.setAttribute("position", new Float32BufferAttribute(positions, 3)); + const material = new LineBasicMaterial({ fog: false, toneMapped: false }); + this.cone = new LineSegments(geometry, material); + this.add(this.cone); + this.update(); + } + dispose() { + this.cone.geometry.dispose(); + this.cone.material.dispose(); + } + update() { + this.light.updateWorldMatrix(true, false); + this.light.target.updateWorldMatrix(true, false); + if (this.parent) { + this.parent.updateWorldMatrix(true); + this.matrix.copy(this.parent.matrixWorld).invert().multiply(this.light.matrixWorld); + } else { + this.matrix.copy(this.light.matrixWorld); + } + this.matrixWorld.copy(this.light.matrixWorld); + const coneLength = this.light.distance ? this.light.distance : 1e3; + const coneWidth = coneLength * Math.tan(this.light.angle); + this.cone.scale.set(coneWidth, coneWidth, coneLength); + _vector$3.setFromMatrixPosition(this.light.target.matrixWorld); + this.cone.lookAt(_vector$3); + if (this.color !== void 0) { + this.cone.material.color.set(this.color); + } else { + this.cone.material.color.copy(this.light.color); + } + } +}; +var _vector$2 = new Vector3(); +var _boneMatrix = new Matrix4(); +var _matrixWorldInv = new Matrix4(); +var SkeletonHelper = class extends LineSegments { + constructor(object) { + const bones = getBoneList(object); + const geometry = new BufferGeometry(); + const vertices = []; + const colors = []; + const color1 = new Color(0, 0, 1); + const color2 = new Color(0, 1, 0); + for (let i = 0; i < bones.length; i++) { + const bone = bones[i]; + if (bone.parent && bone.parent.isBone) { + vertices.push(0, 0, 0); + vertices.push(0, 0, 0); + colors.push(color1.r, color1.g, color1.b); + colors.push(color2.r, color2.g, color2.b); + } + } + geometry.setAttribute("position", new Float32BufferAttribute(vertices, 3)); + geometry.setAttribute("color", new Float32BufferAttribute(colors, 3)); + const material = new LineBasicMaterial({ vertexColors: true, depthTest: false, depthWrite: false, toneMapped: false, transparent: true }); + super(geometry, material); + this.isSkeletonHelper = true; + this.type = "SkeletonHelper"; + this.root = object; + this.bones = bones; + this.matrix = object.matrixWorld; + this.matrixAutoUpdate = false; + } + updateMatrixWorld(force) { + const bones = this.bones; + const geometry = this.geometry; + const position = geometry.getAttribute("position"); + _matrixWorldInv.copy(this.root.matrixWorld).invert(); + for (let i = 0, j = 0; i < bones.length; i++) { + const bone = bones[i]; + if (bone.parent && bone.parent.isBone) { + _boneMatrix.multiplyMatrices(_matrixWorldInv, bone.matrixWorld); + _vector$2.setFromMatrixPosition(_boneMatrix); + position.setXYZ(j, _vector$2.x, _vector$2.y, _vector$2.z); + _boneMatrix.multiplyMatrices(_matrixWorldInv, bone.parent.matrixWorld); + _vector$2.setFromMatrixPosition(_boneMatrix); + position.setXYZ(j + 1, _vector$2.x, _vector$2.y, _vector$2.z); + j += 2; + } + } + geometry.getAttribute("position").needsUpdate = true; + super.updateMatrixWorld(force); + } + dispose() { + this.geometry.dispose(); + this.material.dispose(); + } +}; +function getBoneList(object) { + const boneList = []; + if (object.isBone === true) { + boneList.push(object); + } + for (let i = 0; i < object.children.length; i++) { + boneList.push.apply(boneList, getBoneList(object.children[i])); + } + return boneList; +} +var PointLightHelper = class extends Mesh { + constructor(light, sphereSize, color) { + const geometry = new SphereGeometry(sphereSize, 4, 2); + const material = new MeshBasicMaterial({ wireframe: true, fog: false, toneMapped: false }); + super(geometry, material); + this.light = light; + this.color = color; + this.type = "PointLightHelper"; + this.matrix = this.light.matrixWorld; + this.matrixAutoUpdate = false; + this.update(); + } + dispose() { + this.geometry.dispose(); + this.material.dispose(); + } + update() { + this.light.updateWorldMatrix(true, false); + if (this.color !== void 0) { + this.material.color.set(this.color); + } else { + this.material.color.copy(this.light.color); + } + } +}; +var _vector$1 = new Vector3(); +var _color1 = new Color(); +var _color2 = new Color(); +var HemisphereLightHelper = class extends Object3D { + constructor(light, size, color) { + super(); + this.light = light; + this.matrix = light.matrixWorld; + this.matrixAutoUpdate = false; + this.color = color; + this.type = "HemisphereLightHelper"; + const geometry = new OctahedronGeometry(size); + geometry.rotateY(Math.PI * 0.5); + this.material = new MeshBasicMaterial({ wireframe: true, fog: false, toneMapped: false }); + if (this.color === void 0) this.material.vertexColors = true; + const position = geometry.getAttribute("position"); + const colors = new Float32Array(position.count * 3); + geometry.setAttribute("color", new BufferAttribute(colors, 3)); + this.add(new Mesh(geometry, this.material)); + this.update(); + } + dispose() { + this.children[0].geometry.dispose(); + this.children[0].material.dispose(); + } + update() { + const mesh = this.children[0]; + if (this.color !== void 0) { + this.material.color.set(this.color); + } else { + const colors = mesh.geometry.getAttribute("color"); + _color1.copy(this.light.color); + _color2.copy(this.light.groundColor); + for (let i = 0, l = colors.count; i < l; i++) { + const color = i < l / 2 ? _color1 : _color2; + colors.setXYZ(i, color.r, color.g, color.b); + } + colors.needsUpdate = true; + } + this.light.updateWorldMatrix(true, false); + mesh.lookAt(_vector$1.setFromMatrixPosition(this.light.matrixWorld).negate()); + } +}; +var GridHelper = class extends LineSegments { + constructor(size = 10, divisions = 10, color1 = 4473924, color2 = 8947848) { + color1 = new Color(color1); + color2 = new Color(color2); + const center = divisions / 2; + const step = size / divisions; + const halfSize = size / 2; + const vertices = [], colors = []; + for (let i = 0, j = 0, k = -halfSize; i <= divisions; i++, k += step) { + vertices.push(-halfSize, 0, k, halfSize, 0, k); + vertices.push(k, 0, -halfSize, k, 0, halfSize); + const color = i === center ? color1 : color2; + color.toArray(colors, j); + j += 3; + color.toArray(colors, j); + j += 3; + color.toArray(colors, j); + j += 3; + color.toArray(colors, j); + j += 3; + } + const geometry = new BufferGeometry(); + geometry.setAttribute("position", new Float32BufferAttribute(vertices, 3)); + geometry.setAttribute("color", new Float32BufferAttribute(colors, 3)); + const material = new LineBasicMaterial({ vertexColors: true, toneMapped: false }); + super(geometry, material); + this.type = "GridHelper"; + } + dispose() { + this.geometry.dispose(); + this.material.dispose(); + } +}; +var PolarGridHelper = class extends LineSegments { + constructor(radius = 10, sectors = 16, rings = 8, divisions = 64, color1 = 4473924, color2 = 8947848) { + color1 = new Color(color1); + color2 = new Color(color2); + const vertices = []; + const colors = []; + if (sectors > 1) { + for (let i = 0; i < sectors; i++) { + const v = i / sectors * (Math.PI * 2); + const x = Math.sin(v) * radius; + const z = Math.cos(v) * radius; + vertices.push(0, 0, 0); + vertices.push(x, 0, z); + const color = i & 1 ? color1 : color2; + colors.push(color.r, color.g, color.b); + colors.push(color.r, color.g, color.b); + } + } + for (let i = 0; i < rings; i++) { + const color = i & 1 ? color1 : color2; + const r = radius - radius / rings * i; + for (let j = 0; j < divisions; j++) { + let v = j / divisions * (Math.PI * 2); + let x = Math.sin(v) * r; + let z = Math.cos(v) * r; + vertices.push(x, 0, z); + colors.push(color.r, color.g, color.b); + v = (j + 1) / divisions * (Math.PI * 2); + x = Math.sin(v) * r; + z = Math.cos(v) * r; + vertices.push(x, 0, z); + colors.push(color.r, color.g, color.b); + } + } + const geometry = new BufferGeometry(); + geometry.setAttribute("position", new Float32BufferAttribute(vertices, 3)); + geometry.setAttribute("color", new Float32BufferAttribute(colors, 3)); + const material = new LineBasicMaterial({ vertexColors: true, toneMapped: false }); + super(geometry, material); + this.type = "PolarGridHelper"; + } + dispose() { + this.geometry.dispose(); + this.material.dispose(); + } +}; +var _v1 = new Vector3(); +var _v2 = new Vector3(); +var _v3 = new Vector3(); +var DirectionalLightHelper = class extends Object3D { + constructor(light, size, color) { + super(); + this.light = light; + this.matrix = light.matrixWorld; + this.matrixAutoUpdate = false; + this.color = color; + this.type = "DirectionalLightHelper"; + if (size === void 0) size = 1; + let geometry = new BufferGeometry(); + geometry.setAttribute("position", new Float32BufferAttribute([ + -size, + size, + 0, + size, + size, + 0, + size, + -size, + 0, + -size, + -size, + 0, + -size, + size, + 0 + ], 3)); + const material = new LineBasicMaterial({ fog: false, toneMapped: false }); + this.lightPlane = new Line(geometry, material); + this.add(this.lightPlane); + geometry = new BufferGeometry(); + geometry.setAttribute("position", new Float32BufferAttribute([0, 0, 0, 0, 0, 1], 3)); + this.targetLine = new Line(geometry, material); + this.add(this.targetLine); + this.update(); + } + dispose() { + this.lightPlane.geometry.dispose(); + this.lightPlane.material.dispose(); + this.targetLine.geometry.dispose(); + this.targetLine.material.dispose(); + } + update() { + this.light.updateWorldMatrix(true, false); + this.light.target.updateWorldMatrix(true, false); + _v1.setFromMatrixPosition(this.light.matrixWorld); + _v2.setFromMatrixPosition(this.light.target.matrixWorld); + _v3.subVectors(_v2, _v1); + this.lightPlane.lookAt(_v2); + if (this.color !== void 0) { + this.lightPlane.material.color.set(this.color); + this.targetLine.material.color.set(this.color); + } else { + this.lightPlane.material.color.copy(this.light.color); + this.targetLine.material.color.copy(this.light.color); + } + this.targetLine.lookAt(_v2); + this.targetLine.scale.z = _v3.length(); + } +}; +var _vector = new Vector3(); +var _camera = new Camera(); +var CameraHelper = class extends LineSegments { + constructor(camera) { + const geometry = new BufferGeometry(); + const material = new LineBasicMaterial({ color: 16777215, vertexColors: true, toneMapped: false }); + const vertices = []; + const colors = []; + const pointMap = {}; + addLine("n1", "n2"); + addLine("n2", "n4"); + addLine("n4", "n3"); + addLine("n3", "n1"); + addLine("f1", "f2"); + addLine("f2", "f4"); + addLine("f4", "f3"); + addLine("f3", "f1"); + addLine("n1", "f1"); + addLine("n2", "f2"); + addLine("n3", "f3"); + addLine("n4", "f4"); + addLine("p", "n1"); + addLine("p", "n2"); + addLine("p", "n3"); + addLine("p", "n4"); + addLine("u1", "u2"); + addLine("u2", "u3"); + addLine("u3", "u1"); + addLine("c", "t"); + addLine("p", "c"); + addLine("cn1", "cn2"); + addLine("cn3", "cn4"); + addLine("cf1", "cf2"); + addLine("cf3", "cf4"); + function addLine(a, b) { + addPoint(a); + addPoint(b); + } + function addPoint(id) { + vertices.push(0, 0, 0); + colors.push(0, 0, 0); + if (pointMap[id] === void 0) { + pointMap[id] = []; + } + pointMap[id].push(vertices.length / 3 - 1); + } + geometry.setAttribute("position", new Float32BufferAttribute(vertices, 3)); + geometry.setAttribute("color", new Float32BufferAttribute(colors, 3)); + super(geometry, material); + this.type = "CameraHelper"; + this.camera = camera; + if (this.camera.updateProjectionMatrix) this.camera.updateProjectionMatrix(); + this.matrix = camera.matrixWorld; + this.matrixAutoUpdate = false; + this.pointMap = pointMap; + this.update(); + const colorFrustum = new Color(16755200); + const colorCone = new Color(16711680); + const colorUp = new Color(43775); + const colorTarget = new Color(16777215); + const colorCross = new Color(3355443); + this.setColors(colorFrustum, colorCone, colorUp, colorTarget, colorCross); + } + setColors(frustum, cone, up, target, cross) { + const geometry = this.geometry; + const colorAttribute = geometry.getAttribute("color"); + colorAttribute.setXYZ(0, frustum.r, frustum.g, frustum.b); + colorAttribute.setXYZ(1, frustum.r, frustum.g, frustum.b); + colorAttribute.setXYZ(2, frustum.r, frustum.g, frustum.b); + colorAttribute.setXYZ(3, frustum.r, frustum.g, frustum.b); + colorAttribute.setXYZ(4, frustum.r, frustum.g, frustum.b); + colorAttribute.setXYZ(5, frustum.r, frustum.g, frustum.b); + colorAttribute.setXYZ(6, frustum.r, frustum.g, frustum.b); + colorAttribute.setXYZ(7, frustum.r, frustum.g, frustum.b); + colorAttribute.setXYZ(8, frustum.r, frustum.g, frustum.b); + colorAttribute.setXYZ(9, frustum.r, frustum.g, frustum.b); + colorAttribute.setXYZ(10, frustum.r, frustum.g, frustum.b); + colorAttribute.setXYZ(11, frustum.r, frustum.g, frustum.b); + colorAttribute.setXYZ(12, frustum.r, frustum.g, frustum.b); + colorAttribute.setXYZ(13, frustum.r, frustum.g, frustum.b); + colorAttribute.setXYZ(14, frustum.r, frustum.g, frustum.b); + colorAttribute.setXYZ(15, frustum.r, frustum.g, frustum.b); + colorAttribute.setXYZ(16, frustum.r, frustum.g, frustum.b); + colorAttribute.setXYZ(17, frustum.r, frustum.g, frustum.b); + colorAttribute.setXYZ(18, frustum.r, frustum.g, frustum.b); + colorAttribute.setXYZ(19, frustum.r, frustum.g, frustum.b); + colorAttribute.setXYZ(20, frustum.r, frustum.g, frustum.b); + colorAttribute.setXYZ(21, frustum.r, frustum.g, frustum.b); + colorAttribute.setXYZ(22, frustum.r, frustum.g, frustum.b); + colorAttribute.setXYZ(23, frustum.r, frustum.g, frustum.b); + colorAttribute.setXYZ(24, cone.r, cone.g, cone.b); + colorAttribute.setXYZ(25, cone.r, cone.g, cone.b); + colorAttribute.setXYZ(26, cone.r, cone.g, cone.b); + colorAttribute.setXYZ(27, cone.r, cone.g, cone.b); + colorAttribute.setXYZ(28, cone.r, cone.g, cone.b); + colorAttribute.setXYZ(29, cone.r, cone.g, cone.b); + colorAttribute.setXYZ(30, cone.r, cone.g, cone.b); + colorAttribute.setXYZ(31, cone.r, cone.g, cone.b); + colorAttribute.setXYZ(32, up.r, up.g, up.b); + colorAttribute.setXYZ(33, up.r, up.g, up.b); + colorAttribute.setXYZ(34, up.r, up.g, up.b); + colorAttribute.setXYZ(35, up.r, up.g, up.b); + colorAttribute.setXYZ(36, up.r, up.g, up.b); + colorAttribute.setXYZ(37, up.r, up.g, up.b); + colorAttribute.setXYZ(38, target.r, target.g, target.b); + colorAttribute.setXYZ(39, target.r, target.g, target.b); + colorAttribute.setXYZ(40, cross.r, cross.g, cross.b); + colorAttribute.setXYZ(41, cross.r, cross.g, cross.b); + colorAttribute.setXYZ(42, cross.r, cross.g, cross.b); + colorAttribute.setXYZ(43, cross.r, cross.g, cross.b); + colorAttribute.setXYZ(44, cross.r, cross.g, cross.b); + colorAttribute.setXYZ(45, cross.r, cross.g, cross.b); + colorAttribute.setXYZ(46, cross.r, cross.g, cross.b); + colorAttribute.setXYZ(47, cross.r, cross.g, cross.b); + colorAttribute.setXYZ(48, cross.r, cross.g, cross.b); + colorAttribute.setXYZ(49, cross.r, cross.g, cross.b); + colorAttribute.needsUpdate = true; + } + update() { + const geometry = this.geometry; + const pointMap = this.pointMap; + const w = 1, h = 1; + _camera.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse); + setPoint("c", pointMap, geometry, _camera, 0, 0, -1); + setPoint("t", pointMap, geometry, _camera, 0, 0, 1); + setPoint("n1", pointMap, geometry, _camera, -w, -h, -1); + setPoint("n2", pointMap, geometry, _camera, w, -h, -1); + setPoint("n3", pointMap, geometry, _camera, -w, h, -1); + setPoint("n4", pointMap, geometry, _camera, w, h, -1); + setPoint("f1", pointMap, geometry, _camera, -w, -h, 1); + setPoint("f2", pointMap, geometry, _camera, w, -h, 1); + setPoint("f3", pointMap, geometry, _camera, -w, h, 1); + setPoint("f4", pointMap, geometry, _camera, w, h, 1); + setPoint("u1", pointMap, geometry, _camera, w * 0.7, h * 1.1, -1); + setPoint("u2", pointMap, geometry, _camera, -w * 0.7, h * 1.1, -1); + setPoint("u3", pointMap, geometry, _camera, 0, h * 2, -1); + setPoint("cf1", pointMap, geometry, _camera, -w, 0, 1); + setPoint("cf2", pointMap, geometry, _camera, w, 0, 1); + setPoint("cf3", pointMap, geometry, _camera, 0, -h, 1); + setPoint("cf4", pointMap, geometry, _camera, 0, h, 1); + setPoint("cn1", pointMap, geometry, _camera, -w, 0, -1); + setPoint("cn2", pointMap, geometry, _camera, w, 0, -1); + setPoint("cn3", pointMap, geometry, _camera, 0, -h, -1); + setPoint("cn4", pointMap, geometry, _camera, 0, h, -1); + geometry.getAttribute("position").needsUpdate = true; + } + dispose() { + this.geometry.dispose(); + this.material.dispose(); + } +}; +function setPoint(point, pointMap, geometry, camera, x, y, z) { + _vector.set(x, y, z).unproject(camera); + const points = pointMap[point]; + if (points !== void 0) { + const position = geometry.getAttribute("position"); + for (let i = 0, l = points.length; i < l; i++) { + position.setXYZ(points[i], _vector.x, _vector.y, _vector.z); + } + } +} +var _box = new Box3(); +var BoxHelper = class extends LineSegments { + constructor(object, color = 16776960) { + const indices = new Uint16Array([0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7]); + const positions = new Float32Array(8 * 3); + const geometry = new BufferGeometry(); + geometry.setIndex(new BufferAttribute(indices, 1)); + geometry.setAttribute("position", new BufferAttribute(positions, 3)); + super(geometry, new LineBasicMaterial({ color, toneMapped: false })); + this.object = object; + this.type = "BoxHelper"; + this.matrixAutoUpdate = false; + this.update(); + } + update(object) { + if (object !== void 0) { + console.warn("THREE.BoxHelper: .update() has no longer arguments."); + } + if (this.object !== void 0) { + _box.setFromObject(this.object); + } + if (_box.isEmpty()) return; + const min = _box.min; + const max = _box.max; + const position = this.geometry.attributes.position; + const array = position.array; + array[0] = max.x; + array[1] = max.y; + array[2] = max.z; + array[3] = min.x; + array[4] = max.y; + array[5] = max.z; + array[6] = min.x; + array[7] = min.y; + array[8] = max.z; + array[9] = max.x; + array[10] = min.y; + array[11] = max.z; + array[12] = max.x; + array[13] = max.y; + array[14] = min.z; + array[15] = min.x; + array[16] = max.y; + array[17] = min.z; + array[18] = min.x; + array[19] = min.y; + array[20] = min.z; + array[21] = max.x; + array[22] = min.y; + array[23] = min.z; + position.needsUpdate = true; + this.geometry.computeBoundingSphere(); + } + setFromObject(object) { + this.object = object; + this.update(); + return this; + } + copy(source, recursive) { + super.copy(source, recursive); + this.object = source.object; + return this; + } + dispose() { + this.geometry.dispose(); + this.material.dispose(); + } +}; +var Box3Helper = class extends LineSegments { + constructor(box, color = 16776960) { + const indices = new Uint16Array([0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7]); + const positions = [1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1]; + const geometry = new BufferGeometry(); + geometry.setIndex(new BufferAttribute(indices, 1)); + geometry.setAttribute("position", new Float32BufferAttribute(positions, 3)); + super(geometry, new LineBasicMaterial({ color, toneMapped: false })); + this.box = box; + this.type = "Box3Helper"; + this.geometry.computeBoundingSphere(); + } + updateMatrixWorld(force) { + const box = this.box; + if (box.isEmpty()) return; + box.getCenter(this.position); + box.getSize(this.scale); + this.scale.multiplyScalar(0.5); + super.updateMatrixWorld(force); + } + dispose() { + this.geometry.dispose(); + this.material.dispose(); + } +}; +var PlaneHelper = class extends Line { + constructor(plane, size = 1, hex = 16776960) { + const color = hex; + const positions = [1, -1, 0, -1, 1, 0, -1, -1, 0, 1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0, 1, 1, 0]; + const geometry = new BufferGeometry(); + geometry.setAttribute("position", new Float32BufferAttribute(positions, 3)); + geometry.computeBoundingSphere(); + super(geometry, new LineBasicMaterial({ color, toneMapped: false })); + this.type = "PlaneHelper"; + this.plane = plane; + this.size = size; + const positions2 = [1, 1, 0, -1, 1, 0, -1, -1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0]; + const geometry2 = new BufferGeometry(); + geometry2.setAttribute("position", new Float32BufferAttribute(positions2, 3)); + geometry2.computeBoundingSphere(); + this.add(new Mesh(geometry2, new MeshBasicMaterial({ color, opacity: 0.2, transparent: true, depthWrite: false, toneMapped: false }))); + } + updateMatrixWorld(force) { + this.position.set(0, 0, 0); + this.scale.set(0.5 * this.size, 0.5 * this.size, 1); + this.lookAt(this.plane.normal); + this.translateZ(-this.plane.constant); + super.updateMatrixWorld(force); + } + dispose() { + this.geometry.dispose(); + this.material.dispose(); + this.children[0].geometry.dispose(); + this.children[0].material.dispose(); + } +}; +var _axis = new Vector3(); +var _lineGeometry; +var _coneGeometry; +var ArrowHelper = class extends Object3D { + // dir is assumed to be normalized + constructor(dir = new Vector3(0, 0, 1), origin = new Vector3(0, 0, 0), length = 1, color = 16776960, headLength = length * 0.2, headWidth = headLength * 0.2) { + super(); + this.type = "ArrowHelper"; + if (_lineGeometry === void 0) { + _lineGeometry = new BufferGeometry(); + _lineGeometry.setAttribute("position", new Float32BufferAttribute([0, 0, 0, 0, 1, 0], 3)); + _coneGeometry = new CylinderGeometry(0, 0.5, 1, 5, 1); + _coneGeometry.translate(0, -0.5, 0); + } + this.position.copy(origin); + this.line = new Line(_lineGeometry, new LineBasicMaterial({ color, toneMapped: false })); + this.line.matrixAutoUpdate = false; + this.add(this.line); + this.cone = new Mesh(_coneGeometry, new MeshBasicMaterial({ color, toneMapped: false })); + this.cone.matrixAutoUpdate = false; + this.add(this.cone); + this.setDirection(dir); + this.setLength(length, headLength, headWidth); + } + setDirection(dir) { + if (dir.y > 0.99999) { + this.quaternion.set(0, 0, 0, 1); + } else if (dir.y < -0.99999) { + this.quaternion.set(1, 0, 0, 0); + } else { + _axis.set(dir.z, 0, -dir.x).normalize(); + const radians = Math.acos(dir.y); + this.quaternion.setFromAxisAngle(_axis, radians); + } + } + setLength(length, headLength = length * 0.2, headWidth = headLength * 0.2) { + this.line.scale.set(1, Math.max(1e-4, length - headLength), 1); + this.line.updateMatrix(); + this.cone.scale.set(headWidth, headLength, headWidth); + this.cone.position.y = length; + this.cone.updateMatrix(); + } + setColor(color) { + this.line.material.color.set(color); + this.cone.material.color.set(color); + } + copy(source) { + super.copy(source, false); + this.line.copy(source.line); + this.cone.copy(source.cone); + return this; + } + dispose() { + this.line.geometry.dispose(); + this.line.material.dispose(); + this.cone.geometry.dispose(); + this.cone.material.dispose(); + } +}; +var AxesHelper = class extends LineSegments { + constructor(size = 1) { + const vertices = [ + 0, + 0, + 0, + size, + 0, + 0, + 0, + 0, + 0, + 0, + size, + 0, + 0, + 0, + 0, + 0, + 0, + size + ]; + const colors = [ + 1, + 0, + 0, + 1, + 0.6, + 0, + 0, + 1, + 0, + 0.6, + 1, + 0, + 0, + 0, + 1, + 0, + 0.6, + 1 + ]; + const geometry = new BufferGeometry(); + geometry.setAttribute("position", new Float32BufferAttribute(vertices, 3)); + geometry.setAttribute("color", new Float32BufferAttribute(colors, 3)); + const material = new LineBasicMaterial({ vertexColors: true, toneMapped: false }); + super(geometry, material); + this.type = "AxesHelper"; + } + setColors(xAxisColor, yAxisColor, zAxisColor) { + const color = new Color(); + const array = this.geometry.attributes.color.array; + color.set(xAxisColor); + color.toArray(array, 0); + color.toArray(array, 3); + color.set(yAxisColor); + color.toArray(array, 6); + color.toArray(array, 9); + color.set(zAxisColor); + color.toArray(array, 12); + color.toArray(array, 15); + this.geometry.attributes.color.needsUpdate = true; + return this; + } + dispose() { + this.geometry.dispose(); + this.material.dispose(); + } +}; +var ShapePath = class { + constructor() { + this.type = "ShapePath"; + this.color = new Color(); + this.subPaths = []; + this.currentPath = null; + } + moveTo(x, y) { + this.currentPath = new Path(); + this.subPaths.push(this.currentPath); + this.currentPath.moveTo(x, y); + return this; + } + lineTo(x, y) { + this.currentPath.lineTo(x, y); + return this; + } + quadraticCurveTo(aCPx, aCPy, aX, aY) { + this.currentPath.quadraticCurveTo(aCPx, aCPy, aX, aY); + return this; + } + bezierCurveTo(aCP1x, aCP1y, aCP2x, aCP2y, aX, aY) { + this.currentPath.bezierCurveTo(aCP1x, aCP1y, aCP2x, aCP2y, aX, aY); + return this; + } + splineThru(pts) { + this.currentPath.splineThru(pts); + return this; + } + toShapes(isCCW) { + function toShapesNoHoles(inSubpaths) { + const shapes2 = []; + for (let i = 0, l = inSubpaths.length; i < l; i++) { + const tmpPath2 = inSubpaths[i]; + const tmpShape2 = new Shape(); + tmpShape2.curves = tmpPath2.curves; + shapes2.push(tmpShape2); + } + return shapes2; + } + function isPointInsidePolygon(inPt, inPolygon) { + const polyLen = inPolygon.length; + let inside = false; + for (let p = polyLen - 1, q = 0; q < polyLen; p = q++) { + let edgeLowPt = inPolygon[p]; + let edgeHighPt = inPolygon[q]; + let edgeDx = edgeHighPt.x - edgeLowPt.x; + let edgeDy = edgeHighPt.y - edgeLowPt.y; + if (Math.abs(edgeDy) > Number.EPSILON) { + if (edgeDy < 0) { + edgeLowPt = inPolygon[q]; + edgeDx = -edgeDx; + edgeHighPt = inPolygon[p]; + edgeDy = -edgeDy; + } + if (inPt.y < edgeLowPt.y || inPt.y > edgeHighPt.y) continue; + if (inPt.y === edgeLowPt.y) { + if (inPt.x === edgeLowPt.x) return true; + } else { + const perpEdge = edgeDy * (inPt.x - edgeLowPt.x) - edgeDx * (inPt.y - edgeLowPt.y); + if (perpEdge === 0) return true; + if (perpEdge < 0) continue; + inside = !inside; + } + } else { + if (inPt.y !== edgeLowPt.y) continue; + if (edgeHighPt.x <= inPt.x && inPt.x <= edgeLowPt.x || edgeLowPt.x <= inPt.x && inPt.x <= edgeHighPt.x) return true; + } + } + return inside; + } + const isClockWise = ShapeUtils.isClockWise; + const subPaths = this.subPaths; + if (subPaths.length === 0) return []; + let solid, tmpPath, tmpShape; + const shapes = []; + if (subPaths.length === 1) { + tmpPath = subPaths[0]; + tmpShape = new Shape(); + tmpShape.curves = tmpPath.curves; + shapes.push(tmpShape); + return shapes; + } + let holesFirst = !isClockWise(subPaths[0].getPoints()); + holesFirst = isCCW ? !holesFirst : holesFirst; + const betterShapeHoles = []; + const newShapes = []; + let newShapeHoles = []; + let mainIdx = 0; + let tmpPoints; + newShapes[mainIdx] = void 0; + newShapeHoles[mainIdx] = []; + for (let i = 0, l = subPaths.length; i < l; i++) { + tmpPath = subPaths[i]; + tmpPoints = tmpPath.getPoints(); + solid = isClockWise(tmpPoints); + solid = isCCW ? !solid : solid; + if (solid) { + if (!holesFirst && newShapes[mainIdx]) mainIdx++; + newShapes[mainIdx] = { s: new Shape(), p: tmpPoints }; + newShapes[mainIdx].s.curves = tmpPath.curves; + if (holesFirst) mainIdx++; + newShapeHoles[mainIdx] = []; + } else { + newShapeHoles[mainIdx].push({ h: tmpPath, p: tmpPoints[0] }); + } + } + if (!newShapes[0]) return toShapesNoHoles(subPaths); + if (newShapes.length > 1) { + let ambiguous = false; + let toChange = 0; + for (let sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx++) { + betterShapeHoles[sIdx] = []; + } + for (let sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx++) { + const sho = newShapeHoles[sIdx]; + for (let hIdx = 0; hIdx < sho.length; hIdx++) { + const ho = sho[hIdx]; + let hole_unassigned = true; + for (let s2Idx = 0; s2Idx < newShapes.length; s2Idx++) { + if (isPointInsidePolygon(ho.p, newShapes[s2Idx].p)) { + if (sIdx !== s2Idx) toChange++; + if (hole_unassigned) { + hole_unassigned = false; + betterShapeHoles[s2Idx].push(ho); + } else { + ambiguous = true; + } + } + } + if (hole_unassigned) { + betterShapeHoles[sIdx].push(ho); + } + } + } + if (toChange > 0 && ambiguous === false) { + newShapeHoles = betterShapeHoles; + } + } + let tmpHoles; + for (let i = 0, il = newShapes.length; i < il; i++) { + tmpShape = newShapes[i].s; + shapes.push(tmpShape); + tmpHoles = newShapeHoles[i]; + for (let j = 0, jl = tmpHoles.length; j < jl; j++) { + tmpShape.holes.push(tmpHoles[j].h); + } + } + return shapes; + } +}; +var WebGLMultipleRenderTargets = class extends WebGLRenderTarget { + // @deprecated, r162 + constructor(width = 1, height = 1, count = 1, options = {}) { + console.warn('THREE.WebGLMultipleRenderTargets has been deprecated and will be removed in r172. Use THREE.WebGLRenderTarget and set the "count" parameter to enable MRT.'); + super(width, height, { ...options, count }); + this.isWebGLMultipleRenderTargets = true; + } + get texture() { + return this.textures; + } +}; +if (typeof __THREE_DEVTOOLS__ !== "undefined") { + __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register", { detail: { + revision: REVISION + } })); +} +if (typeof window !== "undefined") { + if (window.__THREE__) { + console.warn("WARNING: Multiple instances of Three.js being imported."); + } else { + window.__THREE__ = REVISION; + } +} + +export { + __export, + REVISION, + MOUSE, + TOUCH, + CullFaceNone, + CullFaceBack, + CullFaceFront, + CullFaceFrontBack, + BasicShadowMap, + PCFShadowMap, + PCFSoftShadowMap, + VSMShadowMap, + FrontSide, + BackSide, + DoubleSide, + NoBlending, + NormalBlending, + AdditiveBlending, + SubtractiveBlending, + MultiplyBlending, + CustomBlending, + AddEquation, + SubtractEquation, + ReverseSubtractEquation, + MinEquation, + MaxEquation, + ZeroFactor, + OneFactor, + SrcColorFactor, + OneMinusSrcColorFactor, + SrcAlphaFactor, + OneMinusSrcAlphaFactor, + DstAlphaFactor, + OneMinusDstAlphaFactor, + DstColorFactor, + OneMinusDstColorFactor, + SrcAlphaSaturateFactor, + ConstantColorFactor, + OneMinusConstantColorFactor, + ConstantAlphaFactor, + OneMinusConstantAlphaFactor, + NeverDepth, + AlwaysDepth, + LessDepth, + LessEqualDepth, + EqualDepth, + GreaterEqualDepth, + GreaterDepth, + NotEqualDepth, + MultiplyOperation, + MixOperation, + AddOperation, + NoToneMapping, + LinearToneMapping, + ReinhardToneMapping, + CineonToneMapping, + ACESFilmicToneMapping, + CustomToneMapping, + AgXToneMapping, + NeutralToneMapping, + AttachedBindMode, + DetachedBindMode, + UVMapping, + CubeReflectionMapping, + CubeRefractionMapping, + EquirectangularReflectionMapping, + EquirectangularRefractionMapping, + CubeUVReflectionMapping, + RepeatWrapping, + ClampToEdgeWrapping, + MirroredRepeatWrapping, + NearestFilter, + NearestMipmapNearestFilter, + NearestMipMapNearestFilter, + NearestMipmapLinearFilter, + NearestMipMapLinearFilter, + LinearFilter, + LinearMipmapNearestFilter, + LinearMipMapNearestFilter, + LinearMipmapLinearFilter, + LinearMipMapLinearFilter, + UnsignedByteType, + ByteType, + ShortType, + UnsignedShortType, + IntType, + UnsignedIntType, + FloatType, + HalfFloatType, + UnsignedShort4444Type, + UnsignedShort5551Type, + UnsignedInt248Type, + UnsignedInt5999Type, + AlphaFormat, + RGBFormat, + RGBAFormat, + LuminanceFormat, + LuminanceAlphaFormat, + DepthFormat, + DepthStencilFormat, + RedFormat, + RedIntegerFormat, + RGFormat, + RGIntegerFormat, + RGBIntegerFormat, + RGBAIntegerFormat, + RGB_S3TC_DXT1_Format, + RGBA_S3TC_DXT1_Format, + RGBA_S3TC_DXT3_Format, + RGBA_S3TC_DXT5_Format, + RGB_PVRTC_4BPPV1_Format, + RGB_PVRTC_2BPPV1_Format, + RGBA_PVRTC_4BPPV1_Format, + RGBA_PVRTC_2BPPV1_Format, + RGB_ETC1_Format, + RGB_ETC2_Format, + RGBA_ETC2_EAC_Format, + RGBA_ASTC_4x4_Format, + RGBA_ASTC_5x4_Format, + RGBA_ASTC_5x5_Format, + RGBA_ASTC_6x5_Format, + RGBA_ASTC_6x6_Format, + RGBA_ASTC_8x5_Format, + RGBA_ASTC_8x6_Format, + RGBA_ASTC_8x8_Format, + RGBA_ASTC_10x5_Format, + RGBA_ASTC_10x6_Format, + RGBA_ASTC_10x8_Format, + RGBA_ASTC_10x10_Format, + RGBA_ASTC_12x10_Format, + RGBA_ASTC_12x12_Format, + RGBA_BPTC_Format, + RGB_BPTC_SIGNED_Format, + RGB_BPTC_UNSIGNED_Format, + RED_RGTC1_Format, + SIGNED_RED_RGTC1_Format, + RED_GREEN_RGTC2_Format, + SIGNED_RED_GREEN_RGTC2_Format, + LoopOnce, + LoopRepeat, + LoopPingPong, + InterpolateDiscrete, + InterpolateLinear, + InterpolateSmooth, + ZeroCurvatureEnding, + ZeroSlopeEnding, + WrapAroundEnding, + NormalAnimationBlendMode, + AdditiveAnimationBlendMode, + TrianglesDrawMode, + TriangleStripDrawMode, + TriangleFanDrawMode, + BasicDepthPacking, + RGBADepthPacking, + RGBDepthPacking, + RGDepthPacking, + TangentSpaceNormalMap, + ObjectSpaceNormalMap, + NoColorSpace, + SRGBColorSpace, + LinearSRGBColorSpace, + DisplayP3ColorSpace, + LinearDisplayP3ColorSpace, + LinearTransfer, + SRGBTransfer, + Rec709Primaries, + P3Primaries, + ZeroStencilOp, + KeepStencilOp, + ReplaceStencilOp, + IncrementStencilOp, + DecrementStencilOp, + IncrementWrapStencilOp, + DecrementWrapStencilOp, + InvertStencilOp, + NeverStencilFunc, + LessStencilFunc, + EqualStencilFunc, + LessEqualStencilFunc, + GreaterStencilFunc, + NotEqualStencilFunc, + GreaterEqualStencilFunc, + AlwaysStencilFunc, + NeverCompare, + LessCompare, + EqualCompare, + LessEqualCompare, + GreaterCompare, + NotEqualCompare, + GreaterEqualCompare, + AlwaysCompare, + StaticDrawUsage, + DynamicDrawUsage, + StreamDrawUsage, + StaticReadUsage, + DynamicReadUsage, + StreamReadUsage, + StaticCopyUsage, + DynamicCopyUsage, + StreamCopyUsage, + GLSL1, + GLSL3, + WebGLCoordinateSystem, + WebGPUCoordinateSystem, + EventDispatcher, + MathUtils, + Vector2, + Matrix3, + createCanvasElement, + ColorManagement, + ImageUtils, + Source, + Texture, + Vector4, + RenderTarget, + WebGLRenderTarget, + DataArrayTexture, + WebGLArrayRenderTarget, + Data3DTexture, + WebGL3DRenderTarget, + Quaternion, + Vector3, + Box3, + Sphere, + Ray, + Matrix4, + Euler, + Layers, + Object3D, + Triangle, + Color, + Material, + MeshBasicMaterial, + DataUtils, + BufferAttribute, + Int8BufferAttribute, + Uint8BufferAttribute, + Uint8ClampedBufferAttribute, + Int16BufferAttribute, + Uint16BufferAttribute, + Int32BufferAttribute, + Uint32BufferAttribute, + Float16BufferAttribute, + Float32BufferAttribute, + BufferGeometry, + Mesh, + BoxGeometry, + UniformsUtils, + ShaderMaterial, + Camera, + PerspectiveCamera, + CubeCamera, + CubeTexture, + WebGLCubeRenderTarget, + Plane, + Frustum, + PlaneGeometry, + ShaderChunk, + UniformsLib, + ShaderLib, + OrthographicCamera, + PMREMGenerator, + DepthTexture, + MeshDepthMaterial, + MeshDistanceMaterial, + TextureUtils, + WebGLUtils, + ArrayCamera, + Group, + WebGLRenderer, + FogExp2, + Fog, + Scene, + InterleavedBuffer, + InterleavedBufferAttribute, + SpriteMaterial, + Sprite, + LOD, + SkinnedMesh, + Bone, + DataTexture, + Skeleton, + InstancedBufferAttribute, + InstancedMesh, + BatchedMesh, + LineBasicMaterial, + Line, + LineSegments, + LineLoop, + PointsMaterial, + Points, + VideoTexture, + FramebufferTexture, + CompressedTexture, + CompressedArrayTexture, + CompressedCubeTexture, + CanvasTexture, + Curve, + EllipseCurve, + ArcCurve, + CatmullRomCurve3, + CubicBezierCurve, + CubicBezierCurve3, + LineCurve, + LineCurve3, + QuadraticBezierCurve, + QuadraticBezierCurve3, + SplineCurve, + CurvePath, + Path, + LatheGeometry, + CapsuleGeometry, + CircleGeometry, + CylinderGeometry, + ConeGeometry, + PolyhedronGeometry, + DodecahedronGeometry, + EdgesGeometry, + Shape, + ShapeUtils, + ExtrudeGeometry, + IcosahedronGeometry, + OctahedronGeometry, + RingGeometry, + ShapeGeometry, + SphereGeometry, + TetrahedronGeometry, + TorusGeometry, + TorusKnotGeometry, + TubeGeometry, + WireframeGeometry, + ShadowMaterial, + RawShaderMaterial, + MeshStandardMaterial, + MeshPhysicalMaterial, + MeshPhongMaterial, + MeshToonMaterial, + MeshNormalMaterial, + MeshLambertMaterial, + MeshMatcapMaterial, + LineDashedMaterial, + AnimationUtils, + Interpolant, + CubicInterpolant, + LinearInterpolant, + DiscreteInterpolant, + KeyframeTrack, + BooleanKeyframeTrack, + ColorKeyframeTrack, + NumberKeyframeTrack, + QuaternionLinearInterpolant, + QuaternionKeyframeTrack, + StringKeyframeTrack, + VectorKeyframeTrack, + AnimationClip, + Cache, + LoadingManager, + DefaultLoadingManager, + Loader, + FileLoader, + AnimationLoader, + CompressedTextureLoader, + ImageLoader, + CubeTextureLoader, + DataTextureLoader, + TextureLoader, + Light, + HemisphereLight, + SpotLight, + PointLight, + DirectionalLight, + AmbientLight, + RectAreaLight, + SphericalHarmonics3, + LightProbe, + MaterialLoader, + LoaderUtils, + InstancedBufferGeometry, + BufferGeometryLoader, + ObjectLoader, + ImageBitmapLoader, + AudioContext, + AudioLoader, + StereoCamera, + Clock, + AudioListener, + Audio, + PositionalAudio, + AudioAnalyser, + PropertyMixer, + PropertyBinding, + AnimationObjectGroup, + AnimationAction, + AnimationMixer, + Uniform, + UniformsGroup, + InstancedInterleavedBuffer, + GLBufferAttribute, + Raycaster, + Spherical, + Cylindrical, + Matrix2, + Box2, + Line3, + SpotLightHelper, + SkeletonHelper, + PointLightHelper, + HemisphereLightHelper, + GridHelper, + PolarGridHelper, + DirectionalLightHelper, + CameraHelper, + BoxHelper, + Box3Helper, + PlaneHelper, + ArrowHelper, + AxesHelper, + ShapePath, + WebGLMultipleRenderTargets +}; +/*! Bundled license information: + +three/build/three.module.js: + (** + * @license + * Copyright 2010-2024 Three.js Authors + * SPDX-License-Identifier: MIT + *) +*/ +//# sourceMappingURL=chunk-33KXLYU5.js.map diff --git a/site/interface/site/node_modules/.vite/deps/chunk-33KXLYU5.js.map b/site/interface/site/node_modules/.vite/deps/chunk-33KXLYU5.js.map new file mode 100644 index 0000000..371ccb7 --- /dev/null +++ b/site/interface/site/node_modules/.vite/deps/chunk-33KXLYU5.js.map @@ -0,0 +1,7 @@ +{ + "version": 3, + "sources": ["../../three/build/three.module.js"], + "sourcesContent": ["/**\n * @license\n * Copyright 2010-2024 Three.js Authors\n * SPDX-License-Identifier: MIT\n */\nconst REVISION = '167';\n\nconst MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 };\nconst TOUCH = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 };\nconst CullFaceNone = 0;\nconst CullFaceBack = 1;\nconst CullFaceFront = 2;\nconst CullFaceFrontBack = 3;\nconst BasicShadowMap = 0;\nconst PCFShadowMap = 1;\nconst PCFSoftShadowMap = 2;\nconst VSMShadowMap = 3;\nconst FrontSide = 0;\nconst BackSide = 1;\nconst DoubleSide = 2;\nconst NoBlending = 0;\nconst NormalBlending = 1;\nconst AdditiveBlending = 2;\nconst SubtractiveBlending = 3;\nconst MultiplyBlending = 4;\nconst CustomBlending = 5;\nconst AddEquation = 100;\nconst SubtractEquation = 101;\nconst ReverseSubtractEquation = 102;\nconst MinEquation = 103;\nconst MaxEquation = 104;\nconst ZeroFactor = 200;\nconst OneFactor = 201;\nconst SrcColorFactor = 202;\nconst OneMinusSrcColorFactor = 203;\nconst SrcAlphaFactor = 204;\nconst OneMinusSrcAlphaFactor = 205;\nconst DstAlphaFactor = 206;\nconst OneMinusDstAlphaFactor = 207;\nconst DstColorFactor = 208;\nconst OneMinusDstColorFactor = 209;\nconst SrcAlphaSaturateFactor = 210;\nconst ConstantColorFactor = 211;\nconst OneMinusConstantColorFactor = 212;\nconst ConstantAlphaFactor = 213;\nconst OneMinusConstantAlphaFactor = 214;\nconst NeverDepth = 0;\nconst AlwaysDepth = 1;\nconst LessDepth = 2;\nconst LessEqualDepth = 3;\nconst EqualDepth = 4;\nconst GreaterEqualDepth = 5;\nconst GreaterDepth = 6;\nconst NotEqualDepth = 7;\nconst MultiplyOperation = 0;\nconst MixOperation = 1;\nconst AddOperation = 2;\nconst NoToneMapping = 0;\nconst LinearToneMapping = 1;\nconst ReinhardToneMapping = 2;\nconst CineonToneMapping = 3;\nconst ACESFilmicToneMapping = 4;\nconst CustomToneMapping = 5;\nconst AgXToneMapping = 6;\nconst NeutralToneMapping = 7;\nconst AttachedBindMode = 'attached';\nconst DetachedBindMode = 'detached';\n\nconst UVMapping = 300;\nconst CubeReflectionMapping = 301;\nconst CubeRefractionMapping = 302;\nconst EquirectangularReflectionMapping = 303;\nconst EquirectangularRefractionMapping = 304;\nconst CubeUVReflectionMapping = 306;\nconst RepeatWrapping = 1000;\nconst ClampToEdgeWrapping = 1001;\nconst MirroredRepeatWrapping = 1002;\nconst NearestFilter = 1003;\nconst NearestMipmapNearestFilter = 1004;\nconst NearestMipMapNearestFilter = 1004;\nconst NearestMipmapLinearFilter = 1005;\nconst NearestMipMapLinearFilter = 1005;\nconst LinearFilter = 1006;\nconst LinearMipmapNearestFilter = 1007;\nconst LinearMipMapNearestFilter = 1007;\nconst LinearMipmapLinearFilter = 1008;\nconst LinearMipMapLinearFilter = 1008;\nconst UnsignedByteType = 1009;\nconst ByteType = 1010;\nconst ShortType = 1011;\nconst UnsignedShortType = 1012;\nconst IntType = 1013;\nconst UnsignedIntType = 1014;\nconst FloatType = 1015;\nconst HalfFloatType = 1016;\nconst UnsignedShort4444Type = 1017;\nconst UnsignedShort5551Type = 1018;\nconst UnsignedInt248Type = 1020;\nconst UnsignedInt5999Type = 35902;\nconst AlphaFormat = 1021;\nconst RGBFormat = 1022;\nconst RGBAFormat = 1023;\nconst LuminanceFormat = 1024;\nconst LuminanceAlphaFormat = 1025;\nconst DepthFormat = 1026;\nconst DepthStencilFormat = 1027;\nconst RedFormat = 1028;\nconst RedIntegerFormat = 1029;\nconst RGFormat = 1030;\nconst RGIntegerFormat = 1031;\nconst RGBIntegerFormat = 1032;\nconst RGBAIntegerFormat = 1033;\n\nconst RGB_S3TC_DXT1_Format = 33776;\nconst RGBA_S3TC_DXT1_Format = 33777;\nconst RGBA_S3TC_DXT3_Format = 33778;\nconst RGBA_S3TC_DXT5_Format = 33779;\nconst RGB_PVRTC_4BPPV1_Format = 35840;\nconst RGB_PVRTC_2BPPV1_Format = 35841;\nconst RGBA_PVRTC_4BPPV1_Format = 35842;\nconst RGBA_PVRTC_2BPPV1_Format = 35843;\nconst RGB_ETC1_Format = 36196;\nconst RGB_ETC2_Format = 37492;\nconst RGBA_ETC2_EAC_Format = 37496;\nconst RGBA_ASTC_4x4_Format = 37808;\nconst RGBA_ASTC_5x4_Format = 37809;\nconst RGBA_ASTC_5x5_Format = 37810;\nconst RGBA_ASTC_6x5_Format = 37811;\nconst RGBA_ASTC_6x6_Format = 37812;\nconst RGBA_ASTC_8x5_Format = 37813;\nconst RGBA_ASTC_8x6_Format = 37814;\nconst RGBA_ASTC_8x8_Format = 37815;\nconst RGBA_ASTC_10x5_Format = 37816;\nconst RGBA_ASTC_10x6_Format = 37817;\nconst RGBA_ASTC_10x8_Format = 37818;\nconst RGBA_ASTC_10x10_Format = 37819;\nconst RGBA_ASTC_12x10_Format = 37820;\nconst RGBA_ASTC_12x12_Format = 37821;\nconst RGBA_BPTC_Format = 36492;\nconst RGB_BPTC_SIGNED_Format = 36494;\nconst RGB_BPTC_UNSIGNED_Format = 36495;\nconst RED_RGTC1_Format = 36283;\nconst SIGNED_RED_RGTC1_Format = 36284;\nconst RED_GREEN_RGTC2_Format = 36285;\nconst SIGNED_RED_GREEN_RGTC2_Format = 36286;\nconst LoopOnce = 2200;\nconst LoopRepeat = 2201;\nconst LoopPingPong = 2202;\nconst InterpolateDiscrete = 2300;\nconst InterpolateLinear = 2301;\nconst InterpolateSmooth = 2302;\nconst ZeroCurvatureEnding = 2400;\nconst ZeroSlopeEnding = 2401;\nconst WrapAroundEnding = 2402;\nconst NormalAnimationBlendMode = 2500;\nconst AdditiveAnimationBlendMode = 2501;\nconst TrianglesDrawMode = 0;\nconst TriangleStripDrawMode = 1;\nconst TriangleFanDrawMode = 2;\nconst BasicDepthPacking = 3200;\nconst RGBADepthPacking = 3201;\nconst RGBDepthPacking = 3202;\nconst RGDepthPacking = 3203;\nconst TangentSpaceNormalMap = 0;\nconst ObjectSpaceNormalMap = 1;\n\n// Color space string identifiers, matching CSS Color Module Level 4 and WebGPU names where available.\nconst NoColorSpace = '';\nconst SRGBColorSpace = 'srgb';\nconst LinearSRGBColorSpace = 'srgb-linear';\nconst DisplayP3ColorSpace = 'display-p3';\nconst LinearDisplayP3ColorSpace = 'display-p3-linear';\n\nconst LinearTransfer = 'linear';\nconst SRGBTransfer = 'srgb';\n\nconst Rec709Primaries = 'rec709';\nconst P3Primaries = 'p3';\n\nconst ZeroStencilOp = 0;\nconst KeepStencilOp = 7680;\nconst ReplaceStencilOp = 7681;\nconst IncrementStencilOp = 7682;\nconst DecrementStencilOp = 7683;\nconst IncrementWrapStencilOp = 34055;\nconst DecrementWrapStencilOp = 34056;\nconst InvertStencilOp = 5386;\n\nconst NeverStencilFunc = 512;\nconst LessStencilFunc = 513;\nconst EqualStencilFunc = 514;\nconst LessEqualStencilFunc = 515;\nconst GreaterStencilFunc = 516;\nconst NotEqualStencilFunc = 517;\nconst GreaterEqualStencilFunc = 518;\nconst AlwaysStencilFunc = 519;\n\nconst NeverCompare = 512;\nconst LessCompare = 513;\nconst EqualCompare = 514;\nconst LessEqualCompare = 515;\nconst GreaterCompare = 516;\nconst NotEqualCompare = 517;\nconst GreaterEqualCompare = 518;\nconst AlwaysCompare = 519;\n\nconst StaticDrawUsage = 35044;\nconst DynamicDrawUsage = 35048;\nconst StreamDrawUsage = 35040;\nconst StaticReadUsage = 35045;\nconst DynamicReadUsage = 35049;\nconst StreamReadUsage = 35041;\nconst StaticCopyUsage = 35046;\nconst DynamicCopyUsage = 35050;\nconst StreamCopyUsage = 35042;\n\nconst GLSL1 = '100';\nconst GLSL3 = '300 es';\n\nconst WebGLCoordinateSystem = 2000;\nconst WebGPUCoordinateSystem = 2001;\n\n/**\n * https://github.com/mrdoob/eventdispatcher.js/\n */\n\nclass EventDispatcher {\n\n\taddEventListener( type, listener ) {\n\n\t\tif ( this._listeners === undefined ) this._listeners = {};\n\n\t\tconst listeners = this._listeners;\n\n\t\tif ( listeners[ type ] === undefined ) {\n\n\t\t\tlisteners[ type ] = [];\n\n\t\t}\n\n\t\tif ( listeners[ type ].indexOf( listener ) === - 1 ) {\n\n\t\t\tlisteners[ type ].push( listener );\n\n\t\t}\n\n\t}\n\n\thasEventListener( type, listener ) {\n\n\t\tif ( this._listeners === undefined ) return false;\n\n\t\tconst listeners = this._listeners;\n\n\t\treturn listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1;\n\n\t}\n\n\tremoveEventListener( type, listener ) {\n\n\t\tif ( this._listeners === undefined ) return;\n\n\t\tconst listeners = this._listeners;\n\t\tconst listenerArray = listeners[ type ];\n\n\t\tif ( listenerArray !== undefined ) {\n\n\t\t\tconst index = listenerArray.indexOf( listener );\n\n\t\t\tif ( index !== - 1 ) {\n\n\t\t\t\tlistenerArray.splice( index, 1 );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tdispatchEvent( event ) {\n\n\t\tif ( this._listeners === undefined ) return;\n\n\t\tconst listeners = this._listeners;\n\t\tconst listenerArray = listeners[ event.type ];\n\n\t\tif ( listenerArray !== undefined ) {\n\n\t\t\tevent.target = this;\n\n\t\t\t// Make a copy, in case listeners are removed while iterating.\n\t\t\tconst array = listenerArray.slice( 0 );\n\n\t\t\tfor ( let i = 0, l = array.length; i < l; i ++ ) {\n\n\t\t\t\tarray[ i ].call( this, event );\n\n\t\t\t}\n\n\t\t\tevent.target = null;\n\n\t\t}\n\n\t}\n\n}\n\nconst _lut = [ '00', '01', '02', '03', '04', '05', '06', '07', '08', '09', '0a', '0b', '0c', '0d', '0e', '0f', '10', '11', '12', '13', '14', '15', '16', '17', '18', '19', '1a', '1b', '1c', '1d', '1e', '1f', '20', '21', '22', '23', '24', '25', '26', '27', '28', '29', '2a', '2b', '2c', '2d', '2e', '2f', '30', '31', '32', '33', '34', '35', '36', '37', '38', '39', '3a', '3b', '3c', '3d', '3e', '3f', '40', '41', '42', '43', '44', '45', '46', '47', '48', '49', '4a', '4b', '4c', '4d', '4e', '4f', '50', '51', '52', '53', '54', '55', '56', '57', '58', '59', '5a', '5b', '5c', '5d', '5e', '5f', '60', '61', '62', '63', '64', '65', '66', '67', '68', '69', '6a', '6b', '6c', '6d', '6e', '6f', '70', '71', '72', '73', '74', '75', '76', '77', '78', '79', '7a', '7b', '7c', '7d', '7e', '7f', '80', '81', '82', '83', '84', '85', '86', '87', '88', '89', '8a', '8b', '8c', '8d', '8e', '8f', '90', '91', '92', '93', '94', '95', '96', '97', '98', '99', '9a', '9b', '9c', '9d', '9e', '9f', 'a0', 'a1', 'a2', 'a3', 'a4', 'a5', 'a6', 'a7', 'a8', 'a9', 'aa', 'ab', 'ac', 'ad', 'ae', 'af', 'b0', 'b1', 'b2', 'b3', 'b4', 'b5', 'b6', 'b7', 'b8', 'b9', 'ba', 'bb', 'bc', 'bd', 'be', 'bf', 'c0', 'c1', 'c2', 'c3', 'c4', 'c5', 'c6', 'c7', 'c8', 'c9', 'ca', 'cb', 'cc', 'cd', 'ce', 'cf', 'd0', 'd1', 'd2', 'd3', 'd4', 'd5', 'd6', 'd7', 'd8', 'd9', 'da', 'db', 'dc', 'dd', 'de', 'df', 'e0', 'e1', 'e2', 'e3', 'e4', 'e5', 'e6', 'e7', 'e8', 'e9', 'ea', 'eb', 'ec', 'ed', 'ee', 'ef', 'f0', 'f1', 'f2', 'f3', 'f4', 'f5', 'f6', 'f7', 'f8', 'f9', 'fa', 'fb', 'fc', 'fd', 'fe', 'ff' ];\n\nlet _seed = 1234567;\n\n\nconst DEG2RAD = Math.PI / 180;\nconst RAD2DEG = 180 / Math.PI;\n\n// http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/21963136#21963136\nfunction generateUUID() {\n\n\tconst d0 = Math.random() * 0xffffffff | 0;\n\tconst d1 = Math.random() * 0xffffffff | 0;\n\tconst d2 = Math.random() * 0xffffffff | 0;\n\tconst d3 = Math.random() * 0xffffffff | 0;\n\tconst uuid = _lut[ d0 & 0xff ] + _lut[ d0 >> 8 & 0xff ] + _lut[ d0 >> 16 & 0xff ] + _lut[ d0 >> 24 & 0xff ] + '-' +\n\t\t\t_lut[ d1 & 0xff ] + _lut[ d1 >> 8 & 0xff ] + '-' + _lut[ d1 >> 16 & 0x0f | 0x40 ] + _lut[ d1 >> 24 & 0xff ] + '-' +\n\t\t\t_lut[ d2 & 0x3f | 0x80 ] + _lut[ d2 >> 8 & 0xff ] + '-' + _lut[ d2 >> 16 & 0xff ] + _lut[ d2 >> 24 & 0xff ] +\n\t\t\t_lut[ d3 & 0xff ] + _lut[ d3 >> 8 & 0xff ] + _lut[ d3 >> 16 & 0xff ] + _lut[ d3 >> 24 & 0xff ];\n\n\t// .toLowerCase() here flattens concatenated strings to save heap memory space.\n\treturn uuid.toLowerCase();\n\n}\n\nfunction clamp( value, min, max ) {\n\n\treturn Math.max( min, Math.min( max, value ) );\n\n}\n\n// compute euclidean modulo of m % n\n// https://en.wikipedia.org/wiki/Modulo_operation\nfunction euclideanModulo( n, m ) {\n\n\treturn ( ( n % m ) + m ) % m;\n\n}\n\n// Linear mapping from range to range \nfunction mapLinear( x, a1, a2, b1, b2 ) {\n\n\treturn b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 );\n\n}\n\n// https://www.gamedev.net/tutorials/programming/general-and-gameplay-programming/inverse-lerp-a-super-useful-yet-often-overlooked-function-r5230/\nfunction inverseLerp( x, y, value ) {\n\n\tif ( x !== y ) {\n\n\t\treturn ( value - x ) / ( y - x );\n\n\t} else {\n\n\t\treturn 0;\n\n\t}\n\n}\n\n// https://en.wikipedia.org/wiki/Linear_interpolation\nfunction lerp( x, y, t ) {\n\n\treturn ( 1 - t ) * x + t * y;\n\n}\n\n// http://www.rorydriscoll.com/2016/03/07/frame-rate-independent-damping-using-lerp/\nfunction damp( x, y, lambda, dt ) {\n\n\treturn lerp( x, y, 1 - Math.exp( - lambda * dt ) );\n\n}\n\n// https://www.desmos.com/calculator/vcsjnyz7x4\nfunction pingpong( x, length = 1 ) {\n\n\treturn length - Math.abs( euclideanModulo( x, length * 2 ) - length );\n\n}\n\n// http://en.wikipedia.org/wiki/Smoothstep\nfunction smoothstep( x, min, max ) {\n\n\tif ( x <= min ) return 0;\n\tif ( x >= max ) return 1;\n\n\tx = ( x - min ) / ( max - min );\n\n\treturn x * x * ( 3 - 2 * x );\n\n}\n\nfunction smootherstep( x, min, max ) {\n\n\tif ( x <= min ) return 0;\n\tif ( x >= max ) return 1;\n\n\tx = ( x - min ) / ( max - min );\n\n\treturn x * x * x * ( x * ( x * 6 - 15 ) + 10 );\n\n}\n\n// Random integer from interval\nfunction randInt( low, high ) {\n\n\treturn low + Math.floor( Math.random() * ( high - low + 1 ) );\n\n}\n\n// Random float from interval\nfunction randFloat( low, high ) {\n\n\treturn low + Math.random() * ( high - low );\n\n}\n\n// Random float from <-range/2, range/2> interval\nfunction randFloatSpread( range ) {\n\n\treturn range * ( 0.5 - Math.random() );\n\n}\n\n// Deterministic pseudo-random float in the interval [ 0, 1 ]\nfunction seededRandom( s ) {\n\n\tif ( s !== undefined ) _seed = s;\n\n\t// Mulberry32 generator\n\n\tlet t = _seed += 0x6D2B79F5;\n\n\tt = Math.imul( t ^ t >>> 15, t | 1 );\n\n\tt ^= t + Math.imul( t ^ t >>> 7, t | 61 );\n\n\treturn ( ( t ^ t >>> 14 ) >>> 0 ) / 4294967296;\n\n}\n\nfunction degToRad( degrees ) {\n\n\treturn degrees * DEG2RAD;\n\n}\n\nfunction radToDeg( radians ) {\n\n\treturn radians * RAD2DEG;\n\n}\n\nfunction isPowerOfTwo( value ) {\n\n\treturn ( value & ( value - 1 ) ) === 0 && value !== 0;\n\n}\n\nfunction ceilPowerOfTwo( value ) {\n\n\treturn Math.pow( 2, Math.ceil( Math.log( value ) / Math.LN2 ) );\n\n}\n\nfunction floorPowerOfTwo( value ) {\n\n\treturn Math.pow( 2, Math.floor( Math.log( value ) / Math.LN2 ) );\n\n}\n\nfunction setQuaternionFromProperEuler( q, a, b, c, order ) {\n\n\t// Intrinsic Proper Euler Angles - see https://en.wikipedia.org/wiki/Euler_angles\n\n\t// rotations are applied to the axes in the order specified by 'order'\n\t// rotation by angle 'a' is applied first, then by angle 'b', then by angle 'c'\n\t// angles are in radians\n\n\tconst cos = Math.cos;\n\tconst sin = Math.sin;\n\n\tconst c2 = cos( b / 2 );\n\tconst s2 = sin( b / 2 );\n\n\tconst c13 = cos( ( a + c ) / 2 );\n\tconst s13 = sin( ( a + c ) / 2 );\n\n\tconst c1_3 = cos( ( a - c ) / 2 );\n\tconst s1_3 = sin( ( a - c ) / 2 );\n\n\tconst c3_1 = cos( ( c - a ) / 2 );\n\tconst s3_1 = sin( ( c - a ) / 2 );\n\n\tswitch ( order ) {\n\n\t\tcase 'XYX':\n\t\t\tq.set( c2 * s13, s2 * c1_3, s2 * s1_3, c2 * c13 );\n\t\t\tbreak;\n\n\t\tcase 'YZY':\n\t\t\tq.set( s2 * s1_3, c2 * s13, s2 * c1_3, c2 * c13 );\n\t\t\tbreak;\n\n\t\tcase 'ZXZ':\n\t\t\tq.set( s2 * c1_3, s2 * s1_3, c2 * s13, c2 * c13 );\n\t\t\tbreak;\n\n\t\tcase 'XZX':\n\t\t\tq.set( c2 * s13, s2 * s3_1, s2 * c3_1, c2 * c13 );\n\t\t\tbreak;\n\n\t\tcase 'YXY':\n\t\t\tq.set( s2 * c3_1, c2 * s13, s2 * s3_1, c2 * c13 );\n\t\t\tbreak;\n\n\t\tcase 'ZYZ':\n\t\t\tq.set( s2 * s3_1, s2 * c3_1, c2 * s13, c2 * c13 );\n\t\t\tbreak;\n\n\t\tdefault:\n\t\t\tconsole.warn( 'THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: ' + order );\n\n\t}\n\n}\n\nfunction denormalize( value, array ) {\n\n\tswitch ( array.constructor ) {\n\n\t\tcase Float32Array:\n\n\t\t\treturn value;\n\n\t\tcase Uint32Array:\n\n\t\t\treturn value / 4294967295.0;\n\n\t\tcase Uint16Array:\n\n\t\t\treturn value / 65535.0;\n\n\t\tcase Uint8Array:\n\n\t\t\treturn value / 255.0;\n\n\t\tcase Int32Array:\n\n\t\t\treturn Math.max( value / 2147483647.0, - 1.0 );\n\n\t\tcase Int16Array:\n\n\t\t\treturn Math.max( value / 32767.0, - 1.0 );\n\n\t\tcase Int8Array:\n\n\t\t\treturn Math.max( value / 127.0, - 1.0 );\n\n\t\tdefault:\n\n\t\t\tthrow new Error( 'Invalid component type.' );\n\n\t}\n\n}\n\nfunction normalize( value, array ) {\n\n\tswitch ( array.constructor ) {\n\n\t\tcase Float32Array:\n\n\t\t\treturn value;\n\n\t\tcase Uint32Array:\n\n\t\t\treturn Math.round( value * 4294967295.0 );\n\n\t\tcase Uint16Array:\n\n\t\t\treturn Math.round( value * 65535.0 );\n\n\t\tcase Uint8Array:\n\n\t\t\treturn Math.round( value * 255.0 );\n\n\t\tcase Int32Array:\n\n\t\t\treturn Math.round( value * 2147483647.0 );\n\n\t\tcase Int16Array:\n\n\t\t\treturn Math.round( value * 32767.0 );\n\n\t\tcase Int8Array:\n\n\t\t\treturn Math.round( value * 127.0 );\n\n\t\tdefault:\n\n\t\t\tthrow new Error( 'Invalid component type.' );\n\n\t}\n\n}\n\nconst MathUtils = {\n\tDEG2RAD: DEG2RAD,\n\tRAD2DEG: RAD2DEG,\n\tgenerateUUID: generateUUID,\n\tclamp: clamp,\n\teuclideanModulo: euclideanModulo,\n\tmapLinear: mapLinear,\n\tinverseLerp: inverseLerp,\n\tlerp: lerp,\n\tdamp: damp,\n\tpingpong: pingpong,\n\tsmoothstep: smoothstep,\n\tsmootherstep: smootherstep,\n\trandInt: randInt,\n\trandFloat: randFloat,\n\trandFloatSpread: randFloatSpread,\n\tseededRandom: seededRandom,\n\tdegToRad: degToRad,\n\tradToDeg: radToDeg,\n\tisPowerOfTwo: isPowerOfTwo,\n\tceilPowerOfTwo: ceilPowerOfTwo,\n\tfloorPowerOfTwo: floorPowerOfTwo,\n\tsetQuaternionFromProperEuler: setQuaternionFromProperEuler,\n\tnormalize: normalize,\n\tdenormalize: denormalize\n};\n\nclass Vector2 {\n\n\tconstructor( x = 0, y = 0 ) {\n\n\t\tVector2.prototype.isVector2 = true;\n\n\t\tthis.x = x;\n\t\tthis.y = y;\n\n\t}\n\n\tget width() {\n\n\t\treturn this.x;\n\n\t}\n\n\tset width( value ) {\n\n\t\tthis.x = value;\n\n\t}\n\n\tget height() {\n\n\t\treturn this.y;\n\n\t}\n\n\tset height( value ) {\n\n\t\tthis.y = value;\n\n\t}\n\n\tset( x, y ) {\n\n\t\tthis.x = x;\n\t\tthis.y = y;\n\n\t\treturn this;\n\n\t}\n\n\tsetScalar( scalar ) {\n\n\t\tthis.x = scalar;\n\t\tthis.y = scalar;\n\n\t\treturn this;\n\n\t}\n\n\tsetX( x ) {\n\n\t\tthis.x = x;\n\n\t\treturn this;\n\n\t}\n\n\tsetY( y ) {\n\n\t\tthis.y = y;\n\n\t\treturn this;\n\n\t}\n\n\tsetComponent( index, value ) {\n\n\t\tswitch ( index ) {\n\n\t\t\tcase 0: this.x = value; break;\n\t\t\tcase 1: this.y = value; break;\n\t\t\tdefault: throw new Error( 'index is out of range: ' + index );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tgetComponent( index ) {\n\n\t\tswitch ( index ) {\n\n\t\t\tcase 0: return this.x;\n\t\t\tcase 1: return this.y;\n\t\t\tdefault: throw new Error( 'index is out of range: ' + index );\n\n\t\t}\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor( this.x, this.y );\n\n\t}\n\n\tcopy( v ) {\n\n\t\tthis.x = v.x;\n\t\tthis.y = v.y;\n\n\t\treturn this;\n\n\t}\n\n\tadd( v ) {\n\n\t\tthis.x += v.x;\n\t\tthis.y += v.y;\n\n\t\treturn this;\n\n\t}\n\n\taddScalar( s ) {\n\n\t\tthis.x += s;\n\t\tthis.y += s;\n\n\t\treturn this;\n\n\t}\n\n\taddVectors( a, b ) {\n\n\t\tthis.x = a.x + b.x;\n\t\tthis.y = a.y + b.y;\n\n\t\treturn this;\n\n\t}\n\n\taddScaledVector( v, s ) {\n\n\t\tthis.x += v.x * s;\n\t\tthis.y += v.y * s;\n\n\t\treturn this;\n\n\t}\n\n\tsub( v ) {\n\n\t\tthis.x -= v.x;\n\t\tthis.y -= v.y;\n\n\t\treturn this;\n\n\t}\n\n\tsubScalar( s ) {\n\n\t\tthis.x -= s;\n\t\tthis.y -= s;\n\n\t\treturn this;\n\n\t}\n\n\tsubVectors( a, b ) {\n\n\t\tthis.x = a.x - b.x;\n\t\tthis.y = a.y - b.y;\n\n\t\treturn this;\n\n\t}\n\n\tmultiply( v ) {\n\n\t\tthis.x *= v.x;\n\t\tthis.y *= v.y;\n\n\t\treturn this;\n\n\t}\n\n\tmultiplyScalar( scalar ) {\n\n\t\tthis.x *= scalar;\n\t\tthis.y *= scalar;\n\n\t\treturn this;\n\n\t}\n\n\tdivide( v ) {\n\n\t\tthis.x /= v.x;\n\t\tthis.y /= v.y;\n\n\t\treturn this;\n\n\t}\n\n\tdivideScalar( scalar ) {\n\n\t\treturn this.multiplyScalar( 1 / scalar );\n\n\t}\n\n\tapplyMatrix3( m ) {\n\n\t\tconst x = this.x, y = this.y;\n\t\tconst e = m.elements;\n\n\t\tthis.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ];\n\t\tthis.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ];\n\n\t\treturn this;\n\n\t}\n\n\tmin( v ) {\n\n\t\tthis.x = Math.min( this.x, v.x );\n\t\tthis.y = Math.min( this.y, v.y );\n\n\t\treturn this;\n\n\t}\n\n\tmax( v ) {\n\n\t\tthis.x = Math.max( this.x, v.x );\n\t\tthis.y = Math.max( this.y, v.y );\n\n\t\treturn this;\n\n\t}\n\n\tclamp( min, max ) {\n\n\t\t// assumes min < max, componentwise\n\n\t\tthis.x = Math.max( min.x, Math.min( max.x, this.x ) );\n\t\tthis.y = Math.max( min.y, Math.min( max.y, this.y ) );\n\n\t\treturn this;\n\n\t}\n\n\tclampScalar( minVal, maxVal ) {\n\n\t\tthis.x = Math.max( minVal, Math.min( maxVal, this.x ) );\n\t\tthis.y = Math.max( minVal, Math.min( maxVal, this.y ) );\n\n\t\treturn this;\n\n\t}\n\n\tclampLength( min, max ) {\n\n\t\tconst length = this.length();\n\n\t\treturn this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );\n\n\t}\n\n\tfloor() {\n\n\t\tthis.x = Math.floor( this.x );\n\t\tthis.y = Math.floor( this.y );\n\n\t\treturn this;\n\n\t}\n\n\tceil() {\n\n\t\tthis.x = Math.ceil( this.x );\n\t\tthis.y = Math.ceil( this.y );\n\n\t\treturn this;\n\n\t}\n\n\tround() {\n\n\t\tthis.x = Math.round( this.x );\n\t\tthis.y = Math.round( this.y );\n\n\t\treturn this;\n\n\t}\n\n\troundToZero() {\n\n\t\tthis.x = Math.trunc( this.x );\n\t\tthis.y = Math.trunc( this.y );\n\n\t\treturn this;\n\n\t}\n\n\tnegate() {\n\n\t\tthis.x = - this.x;\n\t\tthis.y = - this.y;\n\n\t\treturn this;\n\n\t}\n\n\tdot( v ) {\n\n\t\treturn this.x * v.x + this.y * v.y;\n\n\t}\n\n\tcross( v ) {\n\n\t\treturn this.x * v.y - this.y * v.x;\n\n\t}\n\n\tlengthSq() {\n\n\t\treturn this.x * this.x + this.y * this.y;\n\n\t}\n\n\tlength() {\n\n\t\treturn Math.sqrt( this.x * this.x + this.y * this.y );\n\n\t}\n\n\tmanhattanLength() {\n\n\t\treturn Math.abs( this.x ) + Math.abs( this.y );\n\n\t}\n\n\tnormalize() {\n\n\t\treturn this.divideScalar( this.length() || 1 );\n\n\t}\n\n\tangle() {\n\n\t\t// computes the angle in radians with respect to the positive x-axis\n\n\t\tconst angle = Math.atan2( - this.y, - this.x ) + Math.PI;\n\n\t\treturn angle;\n\n\t}\n\n\tangleTo( v ) {\n\n\t\tconst denominator = Math.sqrt( this.lengthSq() * v.lengthSq() );\n\n\t\tif ( denominator === 0 ) return Math.PI / 2;\n\n\t\tconst theta = this.dot( v ) / denominator;\n\n\t\t// clamp, to handle numerical problems\n\n\t\treturn Math.acos( clamp( theta, - 1, 1 ) );\n\n\t}\n\n\tdistanceTo( v ) {\n\n\t\treturn Math.sqrt( this.distanceToSquared( v ) );\n\n\t}\n\n\tdistanceToSquared( v ) {\n\n\t\tconst dx = this.x - v.x, dy = this.y - v.y;\n\t\treturn dx * dx + dy * dy;\n\n\t}\n\n\tmanhattanDistanceTo( v ) {\n\n\t\treturn Math.abs( this.x - v.x ) + Math.abs( this.y - v.y );\n\n\t}\n\n\tsetLength( length ) {\n\n\t\treturn this.normalize().multiplyScalar( length );\n\n\t}\n\n\tlerp( v, alpha ) {\n\n\t\tthis.x += ( v.x - this.x ) * alpha;\n\t\tthis.y += ( v.y - this.y ) * alpha;\n\n\t\treturn this;\n\n\t}\n\n\tlerpVectors( v1, v2, alpha ) {\n\n\t\tthis.x = v1.x + ( v2.x - v1.x ) * alpha;\n\t\tthis.y = v1.y + ( v2.y - v1.y ) * alpha;\n\n\t\treturn this;\n\n\t}\n\n\tequals( v ) {\n\n\t\treturn ( ( v.x === this.x ) && ( v.y === this.y ) );\n\n\t}\n\n\tfromArray( array, offset = 0 ) {\n\n\t\tthis.x = array[ offset ];\n\t\tthis.y = array[ offset + 1 ];\n\n\t\treturn this;\n\n\t}\n\n\ttoArray( array = [], offset = 0 ) {\n\n\t\tarray[ offset ] = this.x;\n\t\tarray[ offset + 1 ] = this.y;\n\n\t\treturn array;\n\n\t}\n\n\tfromBufferAttribute( attribute, index ) {\n\n\t\tthis.x = attribute.getX( index );\n\t\tthis.y = attribute.getY( index );\n\n\t\treturn this;\n\n\t}\n\n\trotateAround( center, angle ) {\n\n\t\tconst c = Math.cos( angle ), s = Math.sin( angle );\n\n\t\tconst x = this.x - center.x;\n\t\tconst y = this.y - center.y;\n\n\t\tthis.x = x * c - y * s + center.x;\n\t\tthis.y = x * s + y * c + center.y;\n\n\t\treturn this;\n\n\t}\n\n\trandom() {\n\n\t\tthis.x = Math.random();\n\t\tthis.y = Math.random();\n\n\t\treturn this;\n\n\t}\n\n\t*[ Symbol.iterator ]() {\n\n\t\tyield this.x;\n\t\tyield this.y;\n\n\t}\n\n}\n\nclass Matrix3 {\n\n\tconstructor( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) {\n\n\t\tMatrix3.prototype.isMatrix3 = true;\n\n\t\tthis.elements = [\n\n\t\t\t1, 0, 0,\n\t\t\t0, 1, 0,\n\t\t\t0, 0, 1\n\n\t\t];\n\n\t\tif ( n11 !== undefined ) {\n\n\t\t\tthis.set( n11, n12, n13, n21, n22, n23, n31, n32, n33 );\n\n\t\t}\n\n\t}\n\n\tset( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) {\n\n\t\tconst te = this.elements;\n\n\t\tte[ 0 ] = n11; te[ 1 ] = n21; te[ 2 ] = n31;\n\t\tte[ 3 ] = n12; te[ 4 ] = n22; te[ 5 ] = n32;\n\t\tte[ 6 ] = n13; te[ 7 ] = n23; te[ 8 ] = n33;\n\n\t\treturn this;\n\n\t}\n\n\tidentity() {\n\n\t\tthis.set(\n\n\t\t\t1, 0, 0,\n\t\t\t0, 1, 0,\n\t\t\t0, 0, 1\n\n\t\t);\n\n\t\treturn this;\n\n\t}\n\n\tcopy( m ) {\n\n\t\tconst te = this.elements;\n\t\tconst me = m.elements;\n\n\t\tte[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ];\n\t\tte[ 3 ] = me[ 3 ]; te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ];\n\t\tte[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ]; te[ 8 ] = me[ 8 ];\n\n\t\treturn this;\n\n\t}\n\n\textractBasis( xAxis, yAxis, zAxis ) {\n\n\t\txAxis.setFromMatrix3Column( this, 0 );\n\t\tyAxis.setFromMatrix3Column( this, 1 );\n\t\tzAxis.setFromMatrix3Column( this, 2 );\n\n\t\treturn this;\n\n\t}\n\n\tsetFromMatrix4( m ) {\n\n\t\tconst me = m.elements;\n\n\t\tthis.set(\n\n\t\t\tme[ 0 ], me[ 4 ], me[ 8 ],\n\t\t\tme[ 1 ], me[ 5 ], me[ 9 ],\n\t\t\tme[ 2 ], me[ 6 ], me[ 10 ]\n\n\t\t);\n\n\t\treturn this;\n\n\t}\n\n\tmultiply( m ) {\n\n\t\treturn this.multiplyMatrices( this, m );\n\n\t}\n\n\tpremultiply( m ) {\n\n\t\treturn this.multiplyMatrices( m, this );\n\n\t}\n\n\tmultiplyMatrices( a, b ) {\n\n\t\tconst ae = a.elements;\n\t\tconst be = b.elements;\n\t\tconst te = this.elements;\n\n\t\tconst a11 = ae[ 0 ], a12 = ae[ 3 ], a13 = ae[ 6 ];\n\t\tconst a21 = ae[ 1 ], a22 = ae[ 4 ], a23 = ae[ 7 ];\n\t\tconst a31 = ae[ 2 ], a32 = ae[ 5 ], a33 = ae[ 8 ];\n\n\t\tconst b11 = be[ 0 ], b12 = be[ 3 ], b13 = be[ 6 ];\n\t\tconst b21 = be[ 1 ], b22 = be[ 4 ], b23 = be[ 7 ];\n\t\tconst b31 = be[ 2 ], b32 = be[ 5 ], b33 = be[ 8 ];\n\n\t\tte[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31;\n\t\tte[ 3 ] = a11 * b12 + a12 * b22 + a13 * b32;\n\t\tte[ 6 ] = a11 * b13 + a12 * b23 + a13 * b33;\n\n\t\tte[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31;\n\t\tte[ 4 ] = a21 * b12 + a22 * b22 + a23 * b32;\n\t\tte[ 7 ] = a21 * b13 + a22 * b23 + a23 * b33;\n\n\t\tte[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31;\n\t\tte[ 5 ] = a31 * b12 + a32 * b22 + a33 * b32;\n\t\tte[ 8 ] = a31 * b13 + a32 * b23 + a33 * b33;\n\n\t\treturn this;\n\n\t}\n\n\tmultiplyScalar( s ) {\n\n\t\tconst te = this.elements;\n\n\t\tte[ 0 ] *= s; te[ 3 ] *= s; te[ 6 ] *= s;\n\t\tte[ 1 ] *= s; te[ 4 ] *= s; te[ 7 ] *= s;\n\t\tte[ 2 ] *= s; te[ 5 ] *= s; te[ 8 ] *= s;\n\n\t\treturn this;\n\n\t}\n\n\tdeterminant() {\n\n\t\tconst te = this.elements;\n\n\t\tconst a = te[ 0 ], b = te[ 1 ], c = te[ 2 ],\n\t\t\td = te[ 3 ], e = te[ 4 ], f = te[ 5 ],\n\t\t\tg = te[ 6 ], h = te[ 7 ], i = te[ 8 ];\n\n\t\treturn a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g;\n\n\t}\n\n\tinvert() {\n\n\t\tconst te = this.elements,\n\n\t\t\tn11 = te[ 0 ], n21 = te[ 1 ], n31 = te[ 2 ],\n\t\t\tn12 = te[ 3 ], n22 = te[ 4 ], n32 = te[ 5 ],\n\t\t\tn13 = te[ 6 ], n23 = te[ 7 ], n33 = te[ 8 ],\n\n\t\t\tt11 = n33 * n22 - n32 * n23,\n\t\t\tt12 = n32 * n13 - n33 * n12,\n\t\t\tt13 = n23 * n12 - n22 * n13,\n\n\t\t\tdet = n11 * t11 + n21 * t12 + n31 * t13;\n\n\t\tif ( det === 0 ) return this.set( 0, 0, 0, 0, 0, 0, 0, 0, 0 );\n\n\t\tconst detInv = 1 / det;\n\n\t\tte[ 0 ] = t11 * detInv;\n\t\tte[ 1 ] = ( n31 * n23 - n33 * n21 ) * detInv;\n\t\tte[ 2 ] = ( n32 * n21 - n31 * n22 ) * detInv;\n\n\t\tte[ 3 ] = t12 * detInv;\n\t\tte[ 4 ] = ( n33 * n11 - n31 * n13 ) * detInv;\n\t\tte[ 5 ] = ( n31 * n12 - n32 * n11 ) * detInv;\n\n\t\tte[ 6 ] = t13 * detInv;\n\t\tte[ 7 ] = ( n21 * n13 - n23 * n11 ) * detInv;\n\t\tte[ 8 ] = ( n22 * n11 - n21 * n12 ) * detInv;\n\n\t\treturn this;\n\n\t}\n\n\ttranspose() {\n\n\t\tlet tmp;\n\t\tconst m = this.elements;\n\n\t\ttmp = m[ 1 ]; m[ 1 ] = m[ 3 ]; m[ 3 ] = tmp;\n\t\ttmp = m[ 2 ]; m[ 2 ] = m[ 6 ]; m[ 6 ] = tmp;\n\t\ttmp = m[ 5 ]; m[ 5 ] = m[ 7 ]; m[ 7 ] = tmp;\n\n\t\treturn this;\n\n\t}\n\n\tgetNormalMatrix( matrix4 ) {\n\n\t\treturn this.setFromMatrix4( matrix4 ).invert().transpose();\n\n\t}\n\n\ttransposeIntoArray( r ) {\n\n\t\tconst m = this.elements;\n\n\t\tr[ 0 ] = m[ 0 ];\n\t\tr[ 1 ] = m[ 3 ];\n\t\tr[ 2 ] = m[ 6 ];\n\t\tr[ 3 ] = m[ 1 ];\n\t\tr[ 4 ] = m[ 4 ];\n\t\tr[ 5 ] = m[ 7 ];\n\t\tr[ 6 ] = m[ 2 ];\n\t\tr[ 7 ] = m[ 5 ];\n\t\tr[ 8 ] = m[ 8 ];\n\n\t\treturn this;\n\n\t}\n\n\tsetUvTransform( tx, ty, sx, sy, rotation, cx, cy ) {\n\n\t\tconst c = Math.cos( rotation );\n\t\tconst s = Math.sin( rotation );\n\n\t\tthis.set(\n\t\t\tsx * c, sx * s, - sx * ( c * cx + s * cy ) + cx + tx,\n\t\t\t- sy * s, sy * c, - sy * ( - s * cx + c * cy ) + cy + ty,\n\t\t\t0, 0, 1\n\t\t);\n\n\t\treturn this;\n\n\t}\n\n\t//\n\n\tscale( sx, sy ) {\n\n\t\tthis.premultiply( _m3.makeScale( sx, sy ) );\n\n\t\treturn this;\n\n\t}\n\n\trotate( theta ) {\n\n\t\tthis.premultiply( _m3.makeRotation( - theta ) );\n\n\t\treturn this;\n\n\t}\n\n\ttranslate( tx, ty ) {\n\n\t\tthis.premultiply( _m3.makeTranslation( tx, ty ) );\n\n\t\treturn this;\n\n\t}\n\n\t// for 2D Transforms\n\n\tmakeTranslation( x, y ) {\n\n\t\tif ( x.isVector2 ) {\n\n\t\t\tthis.set(\n\n\t\t\t\t1, 0, x.x,\n\t\t\t\t0, 1, x.y,\n\t\t\t\t0, 0, 1\n\n\t\t\t);\n\n\t\t} else {\n\n\t\t\tthis.set(\n\n\t\t\t\t1, 0, x,\n\t\t\t\t0, 1, y,\n\t\t\t\t0, 0, 1\n\n\t\t\t);\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tmakeRotation( theta ) {\n\n\t\t// counterclockwise\n\n\t\tconst c = Math.cos( theta );\n\t\tconst s = Math.sin( theta );\n\n\t\tthis.set(\n\n\t\t\tc, - s, 0,\n\t\t\ts, c, 0,\n\t\t\t0, 0, 1\n\n\t\t);\n\n\t\treturn this;\n\n\t}\n\n\tmakeScale( x, y ) {\n\n\t\tthis.set(\n\n\t\t\tx, 0, 0,\n\t\t\t0, y, 0,\n\t\t\t0, 0, 1\n\n\t\t);\n\n\t\treturn this;\n\n\t}\n\n\t//\n\n\tequals( matrix ) {\n\n\t\tconst te = this.elements;\n\t\tconst me = matrix.elements;\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tif ( te[ i ] !== me[ i ] ) return false;\n\n\t\t}\n\n\t\treturn true;\n\n\t}\n\n\tfromArray( array, offset = 0 ) {\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tthis.elements[ i ] = array[ i + offset ];\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\ttoArray( array = [], offset = 0 ) {\n\n\t\tconst te = this.elements;\n\n\t\tarray[ offset ] = te[ 0 ];\n\t\tarray[ offset + 1 ] = te[ 1 ];\n\t\tarray[ offset + 2 ] = te[ 2 ];\n\n\t\tarray[ offset + 3 ] = te[ 3 ];\n\t\tarray[ offset + 4 ] = te[ 4 ];\n\t\tarray[ offset + 5 ] = te[ 5 ];\n\n\t\tarray[ offset + 6 ] = te[ 6 ];\n\t\tarray[ offset + 7 ] = te[ 7 ];\n\t\tarray[ offset + 8 ] = te[ 8 ];\n\n\t\treturn array;\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().fromArray( this.elements );\n\n\t}\n\n}\n\nconst _m3 = /*@__PURE__*/ new Matrix3();\n\nfunction arrayNeedsUint32( array ) {\n\n\t// assumes larger values usually on last\n\n\tfor ( let i = array.length - 1; i >= 0; -- i ) {\n\n\t\tif ( array[ i ] >= 65535 ) return true; // account for PRIMITIVE_RESTART_FIXED_INDEX, #24565\n\n\t}\n\n\treturn false;\n\n}\n\nconst TYPED_ARRAYS = {\n\tInt8Array: Int8Array,\n\tUint8Array: Uint8Array,\n\tUint8ClampedArray: Uint8ClampedArray,\n\tInt16Array: Int16Array,\n\tUint16Array: Uint16Array,\n\tInt32Array: Int32Array,\n\tUint32Array: Uint32Array,\n\tFloat32Array: Float32Array,\n\tFloat64Array: Float64Array\n};\n\nfunction getTypedArray( type, buffer ) {\n\n\treturn new TYPED_ARRAYS[ type ]( buffer );\n\n}\n\nfunction createElementNS( name ) {\n\n\treturn document.createElementNS( 'http://www.w3.org/1999/xhtml', name );\n\n}\n\nfunction createCanvasElement() {\n\n\tconst canvas = createElementNS( 'canvas' );\n\tcanvas.style.display = 'block';\n\treturn canvas;\n\n}\n\nconst _cache = {};\n\nfunction warnOnce( message ) {\n\n\tif ( message in _cache ) return;\n\n\t_cache[ message ] = true;\n\n\tconsole.warn( message );\n\n}\n\nfunction probeAsync( gl, sync, interval ) {\n\n\treturn new Promise( function ( resolve, reject ) {\n\n\t\tfunction probe() {\n\n\t\t\tswitch ( gl.clientWaitSync( sync, gl.SYNC_FLUSH_COMMANDS_BIT, 0 ) ) {\n\n\t\t\t\tcase gl.WAIT_FAILED:\n\t\t\t\t\treject();\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase gl.TIMEOUT_EXPIRED:\n\t\t\t\t\tsetTimeout( probe, interval );\n\t\t\t\t\tbreak;\n\n\t\t\t\tdefault:\n\t\t\t\t\tresolve();\n\n\t\t\t}\n\n\t\t}\n\n\t\tsetTimeout( probe, interval );\n\n\t} );\n\n}\n\n/**\n * Matrices converting P3 <-> Rec. 709 primaries, without gamut mapping\n * or clipping. Based on W3C specifications for sRGB and Display P3,\n * and ICC specifications for the D50 connection space. Values in/out\n * are _linear_ sRGB and _linear_ Display P3.\n *\n * Note that both sRGB and Display P3 use the sRGB transfer functions.\n *\n * Reference:\n * - http://www.russellcottrell.com/photo/matrixCalculator.htm\n */\n\nconst LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 = /*@__PURE__*/ new Matrix3().set(\n\t0.8224621, 0.177538, 0.0,\n\t0.0331941, 0.9668058, 0.0,\n\t0.0170827, 0.0723974, 0.9105199,\n);\n\nconst LINEAR_DISPLAY_P3_TO_LINEAR_SRGB = /*@__PURE__*/ new Matrix3().set(\n\t1.2249401, - 0.2249404, 0.0,\n\t- 0.0420569, 1.0420571, 0.0,\n\t- 0.0196376, - 0.0786361, 1.0982735\n);\n\n/**\n * Defines supported color spaces by transfer function and primaries,\n * and provides conversions to/from the Linear-sRGB reference space.\n */\nconst COLOR_SPACES = {\n\t[ LinearSRGBColorSpace ]: {\n\t\ttransfer: LinearTransfer,\n\t\tprimaries: Rec709Primaries,\n\t\tluminanceCoefficients: [ 0.2126, 0.7152, 0.0722 ],\n\t\ttoReference: ( color ) => color,\n\t\tfromReference: ( color ) => color,\n\t},\n\t[ SRGBColorSpace ]: {\n\t\ttransfer: SRGBTransfer,\n\t\tprimaries: Rec709Primaries,\n\t\tluminanceCoefficients: [ 0.2126, 0.7152, 0.0722 ],\n\t\ttoReference: ( color ) => color.convertSRGBToLinear(),\n\t\tfromReference: ( color ) => color.convertLinearToSRGB(),\n\t},\n\t[ LinearDisplayP3ColorSpace ]: {\n\t\ttransfer: LinearTransfer,\n\t\tprimaries: P3Primaries,\n\t\tluminanceCoefficients: [ 0.2289, 0.6917, 0.0793 ],\n\t\ttoReference: ( color ) => color.applyMatrix3( LINEAR_DISPLAY_P3_TO_LINEAR_SRGB ),\n\t\tfromReference: ( color ) => color.applyMatrix3( LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 ),\n\t},\n\t[ DisplayP3ColorSpace ]: {\n\t\ttransfer: SRGBTransfer,\n\t\tprimaries: P3Primaries,\n\t\tluminanceCoefficients: [ 0.2289, 0.6917, 0.0793 ],\n\t\ttoReference: ( color ) => color.convertSRGBToLinear().applyMatrix3( LINEAR_DISPLAY_P3_TO_LINEAR_SRGB ),\n\t\tfromReference: ( color ) => color.applyMatrix3( LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 ).convertLinearToSRGB(),\n\t},\n};\n\nconst SUPPORTED_WORKING_COLOR_SPACES = new Set( [ LinearSRGBColorSpace, LinearDisplayP3ColorSpace ] );\n\nconst ColorManagement = {\n\n\tenabled: true,\n\n\t_workingColorSpace: LinearSRGBColorSpace,\n\n\tget workingColorSpace() {\n\n\t\treturn this._workingColorSpace;\n\n\t},\n\n\tset workingColorSpace( colorSpace ) {\n\n\t\tif ( ! SUPPORTED_WORKING_COLOR_SPACES.has( colorSpace ) ) {\n\n\t\t\tthrow new Error( `Unsupported working color space, \"${ colorSpace }\".` );\n\n\t\t}\n\n\t\tthis._workingColorSpace = colorSpace;\n\n\t},\n\n\tconvert: function ( color, sourceColorSpace, targetColorSpace ) {\n\n\t\tif ( this.enabled === false || sourceColorSpace === targetColorSpace || ! sourceColorSpace || ! targetColorSpace ) {\n\n\t\t\treturn color;\n\n\t\t}\n\n\t\tconst sourceToReference = COLOR_SPACES[ sourceColorSpace ].toReference;\n\t\tconst targetFromReference = COLOR_SPACES[ targetColorSpace ].fromReference;\n\n\t\treturn targetFromReference( sourceToReference( color ) );\n\n\t},\n\n\tfromWorkingColorSpace: function ( color, targetColorSpace ) {\n\n\t\treturn this.convert( color, this._workingColorSpace, targetColorSpace );\n\n\t},\n\n\ttoWorkingColorSpace: function ( color, sourceColorSpace ) {\n\n\t\treturn this.convert( color, sourceColorSpace, this._workingColorSpace );\n\n\t},\n\n\tgetPrimaries: function ( colorSpace ) {\n\n\t\treturn COLOR_SPACES[ colorSpace ].primaries;\n\n\t},\n\n\tgetTransfer: function ( colorSpace ) {\n\n\t\tif ( colorSpace === NoColorSpace ) return LinearTransfer;\n\n\t\treturn COLOR_SPACES[ colorSpace ].transfer;\n\n\t},\n\n\tgetLuminanceCoefficients: function ( target, colorSpace = this._workingColorSpace ) {\n\n\t\treturn target.fromArray( COLOR_SPACES[ colorSpace ].luminanceCoefficients );\n\n\t},\n\n};\n\n\nfunction SRGBToLinear( c ) {\n\n\treturn ( c < 0.04045 ) ? c * 0.0773993808 : Math.pow( c * 0.9478672986 + 0.0521327014, 2.4 );\n\n}\n\nfunction LinearToSRGB( c ) {\n\n\treturn ( c < 0.0031308 ) ? c * 12.92 : 1.055 * ( Math.pow( c, 0.41666 ) ) - 0.055;\n\n}\n\nlet _canvas;\n\nclass ImageUtils {\n\n\tstatic getDataURL( image ) {\n\n\t\tif ( /^data:/i.test( image.src ) ) {\n\n\t\t\treturn image.src;\n\n\t\t}\n\n\t\tif ( typeof HTMLCanvasElement === 'undefined' ) {\n\n\t\t\treturn image.src;\n\n\t\t}\n\n\t\tlet canvas;\n\n\t\tif ( image instanceof HTMLCanvasElement ) {\n\n\t\t\tcanvas = image;\n\n\t\t} else {\n\n\t\t\tif ( _canvas === undefined ) _canvas = createElementNS( 'canvas' );\n\n\t\t\t_canvas.width = image.width;\n\t\t\t_canvas.height = image.height;\n\n\t\t\tconst context = _canvas.getContext( '2d' );\n\n\t\t\tif ( image instanceof ImageData ) {\n\n\t\t\t\tcontext.putImageData( image, 0, 0 );\n\n\t\t\t} else {\n\n\t\t\t\tcontext.drawImage( image, 0, 0, image.width, image.height );\n\n\t\t\t}\n\n\t\t\tcanvas = _canvas;\n\n\t\t}\n\n\t\tif ( canvas.width > 2048 || canvas.height > 2048 ) {\n\n\t\t\tconsole.warn( 'THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons', image );\n\n\t\t\treturn canvas.toDataURL( 'image/jpeg', 0.6 );\n\n\t\t} else {\n\n\t\t\treturn canvas.toDataURL( 'image/png' );\n\n\t\t}\n\n\t}\n\n\tstatic sRGBToLinear( image ) {\n\n\t\tif ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) ||\n\t\t\t( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) ||\n\t\t\t( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ) {\n\n\t\t\tconst canvas = createElementNS( 'canvas' );\n\n\t\t\tcanvas.width = image.width;\n\t\t\tcanvas.height = image.height;\n\n\t\t\tconst context = canvas.getContext( '2d' );\n\t\t\tcontext.drawImage( image, 0, 0, image.width, image.height );\n\n\t\t\tconst imageData = context.getImageData( 0, 0, image.width, image.height );\n\t\t\tconst data = imageData.data;\n\n\t\t\tfor ( let i = 0; i < data.length; i ++ ) {\n\n\t\t\t\tdata[ i ] = SRGBToLinear( data[ i ] / 255 ) * 255;\n\n\t\t\t}\n\n\t\t\tcontext.putImageData( imageData, 0, 0 );\n\n\t\t\treturn canvas;\n\n\t\t} else if ( image.data ) {\n\n\t\t\tconst data = image.data.slice( 0 );\n\n\t\t\tfor ( let i = 0; i < data.length; i ++ ) {\n\n\t\t\t\tif ( data instanceof Uint8Array || data instanceof Uint8ClampedArray ) {\n\n\t\t\t\t\tdata[ i ] = Math.floor( SRGBToLinear( data[ i ] / 255 ) * 255 );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// assuming float\n\n\t\t\t\t\tdata[ i ] = SRGBToLinear( data[ i ] );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn {\n\t\t\t\tdata: data,\n\t\t\t\twidth: image.width,\n\t\t\t\theight: image.height\n\t\t\t};\n\n\t\t} else {\n\n\t\t\tconsole.warn( 'THREE.ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied.' );\n\t\t\treturn image;\n\n\t\t}\n\n\t}\n\n}\n\nlet _sourceId = 0;\n\nclass Source {\n\n\tconstructor( data = null ) {\n\n\t\tthis.isSource = true;\n\n\t\tObject.defineProperty( this, 'id', { value: _sourceId ++ } );\n\n\t\tthis.uuid = generateUUID();\n\n\t\tthis.data = data;\n\t\tthis.dataReady = true;\n\n\t\tthis.version = 0;\n\n\t}\n\n\tset needsUpdate( value ) {\n\n\t\tif ( value === true ) this.version ++;\n\n\t}\n\n\ttoJSON( meta ) {\n\n\t\tconst isRootObject = ( meta === undefined || typeof meta === 'string' );\n\n\t\tif ( ! isRootObject && meta.images[ this.uuid ] !== undefined ) {\n\n\t\t\treturn meta.images[ this.uuid ];\n\n\t\t}\n\n\t\tconst output = {\n\t\t\tuuid: this.uuid,\n\t\t\turl: ''\n\t\t};\n\n\t\tconst data = this.data;\n\n\t\tif ( data !== null ) {\n\n\t\t\tlet url;\n\n\t\t\tif ( Array.isArray( data ) ) {\n\n\t\t\t\t// cube texture\n\n\t\t\t\turl = [];\n\n\t\t\t\tfor ( let i = 0, l = data.length; i < l; i ++ ) {\n\n\t\t\t\t\tif ( data[ i ].isDataTexture ) {\n\n\t\t\t\t\t\turl.push( serializeImage( data[ i ].image ) );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\turl.push( serializeImage( data[ i ] ) );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\t// texture\n\n\t\t\t\turl = serializeImage( data );\n\n\t\t\t}\n\n\t\t\toutput.url = url;\n\n\t\t}\n\n\t\tif ( ! isRootObject ) {\n\n\t\t\tmeta.images[ this.uuid ] = output;\n\n\t\t}\n\n\t\treturn output;\n\n\t}\n\n}\n\nfunction serializeImage( image ) {\n\n\tif ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) ||\n\t\t( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) ||\n\t\t( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ) {\n\n\t\t// default images\n\n\t\treturn ImageUtils.getDataURL( image );\n\n\t} else {\n\n\t\tif ( image.data ) {\n\n\t\t\t// images of DataTexture\n\n\t\t\treturn {\n\t\t\t\tdata: Array.from( image.data ),\n\t\t\t\twidth: image.width,\n\t\t\t\theight: image.height,\n\t\t\t\ttype: image.data.constructor.name\n\t\t\t};\n\n\t\t} else {\n\n\t\t\tconsole.warn( 'THREE.Texture: Unable to serialize Texture.' );\n\t\t\treturn {};\n\n\t\t}\n\n\t}\n\n}\n\nlet _textureId = 0;\n\nclass Texture extends EventDispatcher {\n\n\tconstructor( image = Texture.DEFAULT_IMAGE, mapping = Texture.DEFAULT_MAPPING, wrapS = ClampToEdgeWrapping, wrapT = ClampToEdgeWrapping, magFilter = LinearFilter, minFilter = LinearMipmapLinearFilter, format = RGBAFormat, type = UnsignedByteType, anisotropy = Texture.DEFAULT_ANISOTROPY, colorSpace = NoColorSpace ) {\n\n\t\tsuper();\n\n\t\tthis.isTexture = true;\n\n\t\tObject.defineProperty( this, 'id', { value: _textureId ++ } );\n\n\t\tthis.uuid = generateUUID();\n\n\t\tthis.name = '';\n\n\t\tthis.source = new Source( image );\n\t\tthis.mipmaps = [];\n\n\t\tthis.mapping = mapping;\n\t\tthis.channel = 0;\n\n\t\tthis.wrapS = wrapS;\n\t\tthis.wrapT = wrapT;\n\n\t\tthis.magFilter = magFilter;\n\t\tthis.minFilter = minFilter;\n\n\t\tthis.anisotropy = anisotropy;\n\n\t\tthis.format = format;\n\t\tthis.internalFormat = null;\n\t\tthis.type = type;\n\n\t\tthis.offset = new Vector2( 0, 0 );\n\t\tthis.repeat = new Vector2( 1, 1 );\n\t\tthis.center = new Vector2( 0, 0 );\n\t\tthis.rotation = 0;\n\n\t\tthis.matrixAutoUpdate = true;\n\t\tthis.matrix = new Matrix3();\n\n\t\tthis.generateMipmaps = true;\n\t\tthis.premultiplyAlpha = false;\n\t\tthis.flipY = true;\n\t\tthis.unpackAlignment = 4;\t// valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml)\n\n\t\tthis.colorSpace = colorSpace;\n\n\t\tthis.userData = {};\n\n\t\tthis.version = 0;\n\t\tthis.onUpdate = null;\n\n\t\tthis.isRenderTargetTexture = false; // indicates whether a texture belongs to a render target or not\n\t\tthis.pmremVersion = 0; // indicates whether this texture should be processed by PMREMGenerator or not (only relevant for render target textures)\n\n\t}\n\n\tget image() {\n\n\t\treturn this.source.data;\n\n\t}\n\n\tset image( value = null ) {\n\n\t\tthis.source.data = value;\n\n\t}\n\n\tupdateMatrix() {\n\n\t\tthis.matrix.setUvTransform( this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y );\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tthis.name = source.name;\n\n\t\tthis.source = source.source;\n\t\tthis.mipmaps = source.mipmaps.slice( 0 );\n\n\t\tthis.mapping = source.mapping;\n\t\tthis.channel = source.channel;\n\n\t\tthis.wrapS = source.wrapS;\n\t\tthis.wrapT = source.wrapT;\n\n\t\tthis.magFilter = source.magFilter;\n\t\tthis.minFilter = source.minFilter;\n\n\t\tthis.anisotropy = source.anisotropy;\n\n\t\tthis.format = source.format;\n\t\tthis.internalFormat = source.internalFormat;\n\t\tthis.type = source.type;\n\n\t\tthis.offset.copy( source.offset );\n\t\tthis.repeat.copy( source.repeat );\n\t\tthis.center.copy( source.center );\n\t\tthis.rotation = source.rotation;\n\n\t\tthis.matrixAutoUpdate = source.matrixAutoUpdate;\n\t\tthis.matrix.copy( source.matrix );\n\n\t\tthis.generateMipmaps = source.generateMipmaps;\n\t\tthis.premultiplyAlpha = source.premultiplyAlpha;\n\t\tthis.flipY = source.flipY;\n\t\tthis.unpackAlignment = source.unpackAlignment;\n\t\tthis.colorSpace = source.colorSpace;\n\n\t\tthis.userData = JSON.parse( JSON.stringify( source.userData ) );\n\n\t\tthis.needsUpdate = true;\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON( meta ) {\n\n\t\tconst isRootObject = ( meta === undefined || typeof meta === 'string' );\n\n\t\tif ( ! isRootObject && meta.textures[ this.uuid ] !== undefined ) {\n\n\t\t\treturn meta.textures[ this.uuid ];\n\n\t\t}\n\n\t\tconst output = {\n\n\t\t\tmetadata: {\n\t\t\t\tversion: 4.6,\n\t\t\t\ttype: 'Texture',\n\t\t\t\tgenerator: 'Texture.toJSON'\n\t\t\t},\n\n\t\t\tuuid: this.uuid,\n\t\t\tname: this.name,\n\n\t\t\timage: this.source.toJSON( meta ).uuid,\n\n\t\t\tmapping: this.mapping,\n\t\t\tchannel: this.channel,\n\n\t\t\trepeat: [ this.repeat.x, this.repeat.y ],\n\t\t\toffset: [ this.offset.x, this.offset.y ],\n\t\t\tcenter: [ this.center.x, this.center.y ],\n\t\t\trotation: this.rotation,\n\n\t\t\twrap: [ this.wrapS, this.wrapT ],\n\n\t\t\tformat: this.format,\n\t\t\tinternalFormat: this.internalFormat,\n\t\t\ttype: this.type,\n\t\t\tcolorSpace: this.colorSpace,\n\n\t\t\tminFilter: this.minFilter,\n\t\t\tmagFilter: this.magFilter,\n\t\t\tanisotropy: this.anisotropy,\n\n\t\t\tflipY: this.flipY,\n\n\t\t\tgenerateMipmaps: this.generateMipmaps,\n\t\t\tpremultiplyAlpha: this.premultiplyAlpha,\n\t\t\tunpackAlignment: this.unpackAlignment\n\n\t\t};\n\n\t\tif ( Object.keys( this.userData ).length > 0 ) output.userData = this.userData;\n\n\t\tif ( ! isRootObject ) {\n\n\t\t\tmeta.textures[ this.uuid ] = output;\n\n\t\t}\n\n\t\treturn output;\n\n\t}\n\n\tdispose() {\n\n\t\tthis.dispatchEvent( { type: 'dispose' } );\n\n\t}\n\n\ttransformUv( uv ) {\n\n\t\tif ( this.mapping !== UVMapping ) return uv;\n\n\t\tuv.applyMatrix3( this.matrix );\n\n\t\tif ( uv.x < 0 || uv.x > 1 ) {\n\n\t\t\tswitch ( this.wrapS ) {\n\n\t\t\t\tcase RepeatWrapping:\n\n\t\t\t\t\tuv.x = uv.x - Math.floor( uv.x );\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase ClampToEdgeWrapping:\n\n\t\t\t\t\tuv.x = uv.x < 0 ? 0 : 1;\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase MirroredRepeatWrapping:\n\n\t\t\t\t\tif ( Math.abs( Math.floor( uv.x ) % 2 ) === 1 ) {\n\n\t\t\t\t\t\tuv.x = Math.ceil( uv.x ) - uv.x;\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tuv.x = uv.x - Math.floor( uv.x );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( uv.y < 0 || uv.y > 1 ) {\n\n\t\t\tswitch ( this.wrapT ) {\n\n\t\t\t\tcase RepeatWrapping:\n\n\t\t\t\t\tuv.y = uv.y - Math.floor( uv.y );\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase ClampToEdgeWrapping:\n\n\t\t\t\t\tuv.y = uv.y < 0 ? 0 : 1;\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase MirroredRepeatWrapping:\n\n\t\t\t\t\tif ( Math.abs( Math.floor( uv.y ) % 2 ) === 1 ) {\n\n\t\t\t\t\t\tuv.y = Math.ceil( uv.y ) - uv.y;\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tuv.y = uv.y - Math.floor( uv.y );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( this.flipY ) {\n\n\t\t\tuv.y = 1 - uv.y;\n\n\t\t}\n\n\t\treturn uv;\n\n\t}\n\n\tset needsUpdate( value ) {\n\n\t\tif ( value === true ) {\n\n\t\t\tthis.version ++;\n\t\t\tthis.source.needsUpdate = true;\n\n\t\t}\n\n\t}\n\n\tset needsPMREMUpdate( value ) {\n\n\t\tif ( value === true ) {\n\n\t\t\tthis.pmremVersion ++;\n\n\t\t}\n\n\t}\n\n}\n\nTexture.DEFAULT_IMAGE = null;\nTexture.DEFAULT_MAPPING = UVMapping;\nTexture.DEFAULT_ANISOTROPY = 1;\n\nclass Vector4 {\n\n\tconstructor( x = 0, y = 0, z = 0, w = 1 ) {\n\n\t\tVector4.prototype.isVector4 = true;\n\n\t\tthis.x = x;\n\t\tthis.y = y;\n\t\tthis.z = z;\n\t\tthis.w = w;\n\n\t}\n\n\tget width() {\n\n\t\treturn this.z;\n\n\t}\n\n\tset width( value ) {\n\n\t\tthis.z = value;\n\n\t}\n\n\tget height() {\n\n\t\treturn this.w;\n\n\t}\n\n\tset height( value ) {\n\n\t\tthis.w = value;\n\n\t}\n\n\tset( x, y, z, w ) {\n\n\t\tthis.x = x;\n\t\tthis.y = y;\n\t\tthis.z = z;\n\t\tthis.w = w;\n\n\t\treturn this;\n\n\t}\n\n\tsetScalar( scalar ) {\n\n\t\tthis.x = scalar;\n\t\tthis.y = scalar;\n\t\tthis.z = scalar;\n\t\tthis.w = scalar;\n\n\t\treturn this;\n\n\t}\n\n\tsetX( x ) {\n\n\t\tthis.x = x;\n\n\t\treturn this;\n\n\t}\n\n\tsetY( y ) {\n\n\t\tthis.y = y;\n\n\t\treturn this;\n\n\t}\n\n\tsetZ( z ) {\n\n\t\tthis.z = z;\n\n\t\treturn this;\n\n\t}\n\n\tsetW( w ) {\n\n\t\tthis.w = w;\n\n\t\treturn this;\n\n\t}\n\n\tsetComponent( index, value ) {\n\n\t\tswitch ( index ) {\n\n\t\t\tcase 0: this.x = value; break;\n\t\t\tcase 1: this.y = value; break;\n\t\t\tcase 2: this.z = value; break;\n\t\t\tcase 3: this.w = value; break;\n\t\t\tdefault: throw new Error( 'index is out of range: ' + index );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tgetComponent( index ) {\n\n\t\tswitch ( index ) {\n\n\t\t\tcase 0: return this.x;\n\t\t\tcase 1: return this.y;\n\t\t\tcase 2: return this.z;\n\t\t\tcase 3: return this.w;\n\t\t\tdefault: throw new Error( 'index is out of range: ' + index );\n\n\t\t}\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor( this.x, this.y, this.z, this.w );\n\n\t}\n\n\tcopy( v ) {\n\n\t\tthis.x = v.x;\n\t\tthis.y = v.y;\n\t\tthis.z = v.z;\n\t\tthis.w = ( v.w !== undefined ) ? v.w : 1;\n\n\t\treturn this;\n\n\t}\n\n\tadd( v ) {\n\n\t\tthis.x += v.x;\n\t\tthis.y += v.y;\n\t\tthis.z += v.z;\n\t\tthis.w += v.w;\n\n\t\treturn this;\n\n\t}\n\n\taddScalar( s ) {\n\n\t\tthis.x += s;\n\t\tthis.y += s;\n\t\tthis.z += s;\n\t\tthis.w += s;\n\n\t\treturn this;\n\n\t}\n\n\taddVectors( a, b ) {\n\n\t\tthis.x = a.x + b.x;\n\t\tthis.y = a.y + b.y;\n\t\tthis.z = a.z + b.z;\n\t\tthis.w = a.w + b.w;\n\n\t\treturn this;\n\n\t}\n\n\taddScaledVector( v, s ) {\n\n\t\tthis.x += v.x * s;\n\t\tthis.y += v.y * s;\n\t\tthis.z += v.z * s;\n\t\tthis.w += v.w * s;\n\n\t\treturn this;\n\n\t}\n\n\tsub( v ) {\n\n\t\tthis.x -= v.x;\n\t\tthis.y -= v.y;\n\t\tthis.z -= v.z;\n\t\tthis.w -= v.w;\n\n\t\treturn this;\n\n\t}\n\n\tsubScalar( s ) {\n\n\t\tthis.x -= s;\n\t\tthis.y -= s;\n\t\tthis.z -= s;\n\t\tthis.w -= s;\n\n\t\treturn this;\n\n\t}\n\n\tsubVectors( a, b ) {\n\n\t\tthis.x = a.x - b.x;\n\t\tthis.y = a.y - b.y;\n\t\tthis.z = a.z - b.z;\n\t\tthis.w = a.w - b.w;\n\n\t\treturn this;\n\n\t}\n\n\tmultiply( v ) {\n\n\t\tthis.x *= v.x;\n\t\tthis.y *= v.y;\n\t\tthis.z *= v.z;\n\t\tthis.w *= v.w;\n\n\t\treturn this;\n\n\t}\n\n\tmultiplyScalar( scalar ) {\n\n\t\tthis.x *= scalar;\n\t\tthis.y *= scalar;\n\t\tthis.z *= scalar;\n\t\tthis.w *= scalar;\n\n\t\treturn this;\n\n\t}\n\n\tapplyMatrix4( m ) {\n\n\t\tconst x = this.x, y = this.y, z = this.z, w = this.w;\n\t\tconst e = m.elements;\n\n\t\tthis.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] * w;\n\t\tthis.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] * w;\n\t\tthis.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] * w;\n\t\tthis.w = e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] * w;\n\n\t\treturn this;\n\n\t}\n\n\tdivideScalar( scalar ) {\n\n\t\treturn this.multiplyScalar( 1 / scalar );\n\n\t}\n\n\tsetAxisAngleFromQuaternion( q ) {\n\n\t\t// http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm\n\n\t\t// q is assumed to be normalized\n\n\t\tthis.w = 2 * Math.acos( q.w );\n\n\t\tconst s = Math.sqrt( 1 - q.w * q.w );\n\n\t\tif ( s < 0.0001 ) {\n\n\t\t\tthis.x = 1;\n\t\t\tthis.y = 0;\n\t\t\tthis.z = 0;\n\n\t\t} else {\n\n\t\t\tthis.x = q.x / s;\n\t\t\tthis.y = q.y / s;\n\t\t\tthis.z = q.z / s;\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tsetAxisAngleFromRotationMatrix( m ) {\n\n\t\t// http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm\n\n\t\t// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)\n\n\t\tlet angle, x, y, z; // variables for result\n\t\tconst epsilon = 0.01,\t\t// margin to allow for rounding errors\n\t\t\tepsilon2 = 0.1,\t\t// margin to distinguish between 0 and 180 degrees\n\n\t\t\tte = m.elements,\n\n\t\t\tm11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ],\n\t\t\tm21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ],\n\t\t\tm31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ];\n\n\t\tif ( ( Math.abs( m12 - m21 ) < epsilon ) &&\n\t\t ( Math.abs( m13 - m31 ) < epsilon ) &&\n\t\t ( Math.abs( m23 - m32 ) < epsilon ) ) {\n\n\t\t\t// singularity found\n\t\t\t// first check for identity matrix which must have +1 for all terms\n\t\t\t// in leading diagonal and zero in other terms\n\n\t\t\tif ( ( Math.abs( m12 + m21 ) < epsilon2 ) &&\n\t\t\t ( Math.abs( m13 + m31 ) < epsilon2 ) &&\n\t\t\t ( Math.abs( m23 + m32 ) < epsilon2 ) &&\n\t\t\t ( Math.abs( m11 + m22 + m33 - 3 ) < epsilon2 ) ) {\n\n\t\t\t\t// this singularity is identity matrix so angle = 0\n\n\t\t\t\tthis.set( 1, 0, 0, 0 );\n\n\t\t\t\treturn this; // zero angle, arbitrary axis\n\n\t\t\t}\n\n\t\t\t// otherwise this singularity is angle = 180\n\n\t\t\tangle = Math.PI;\n\n\t\t\tconst xx = ( m11 + 1 ) / 2;\n\t\t\tconst yy = ( m22 + 1 ) / 2;\n\t\t\tconst zz = ( m33 + 1 ) / 2;\n\t\t\tconst xy = ( m12 + m21 ) / 4;\n\t\t\tconst xz = ( m13 + m31 ) / 4;\n\t\t\tconst yz = ( m23 + m32 ) / 4;\n\n\t\t\tif ( ( xx > yy ) && ( xx > zz ) ) {\n\n\t\t\t\t// m11 is the largest diagonal term\n\n\t\t\t\tif ( xx < epsilon ) {\n\n\t\t\t\t\tx = 0;\n\t\t\t\t\ty = 0.707106781;\n\t\t\t\t\tz = 0.707106781;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tx = Math.sqrt( xx );\n\t\t\t\t\ty = xy / x;\n\t\t\t\t\tz = xz / x;\n\n\t\t\t\t}\n\n\t\t\t} else if ( yy > zz ) {\n\n\t\t\t\t// m22 is the largest diagonal term\n\n\t\t\t\tif ( yy < epsilon ) {\n\n\t\t\t\t\tx = 0.707106781;\n\t\t\t\t\ty = 0;\n\t\t\t\t\tz = 0.707106781;\n\n\t\t\t\t} else {\n\n\t\t\t\t\ty = Math.sqrt( yy );\n\t\t\t\t\tx = xy / y;\n\t\t\t\t\tz = yz / y;\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\t// m33 is the largest diagonal term so base result on this\n\n\t\t\t\tif ( zz < epsilon ) {\n\n\t\t\t\t\tx = 0.707106781;\n\t\t\t\t\ty = 0.707106781;\n\t\t\t\t\tz = 0;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tz = Math.sqrt( zz );\n\t\t\t\t\tx = xz / z;\n\t\t\t\t\ty = yz / z;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tthis.set( x, y, z, angle );\n\n\t\t\treturn this; // return 180 deg rotation\n\n\t\t}\n\n\t\t// as we have reached here there are no singularities so we can handle normally\n\n\t\tlet s = Math.sqrt( ( m32 - m23 ) * ( m32 - m23 ) +\n\t\t\t( m13 - m31 ) * ( m13 - m31 ) +\n\t\t\t( m21 - m12 ) * ( m21 - m12 ) ); // used to normalize\n\n\t\tif ( Math.abs( s ) < 0.001 ) s = 1;\n\n\t\t// prevent divide by zero, should not happen if matrix is orthogonal and should be\n\t\t// caught by singularity test above, but I've left it in just in case\n\n\t\tthis.x = ( m32 - m23 ) / s;\n\t\tthis.y = ( m13 - m31 ) / s;\n\t\tthis.z = ( m21 - m12 ) / s;\n\t\tthis.w = Math.acos( ( m11 + m22 + m33 - 1 ) / 2 );\n\n\t\treturn this;\n\n\t}\n\n\tsetFromMatrixPosition( m ) {\n\n\t\tconst e = m.elements;\n\n\t\tthis.x = e[ 12 ];\n\t\tthis.y = e[ 13 ];\n\t\tthis.z = e[ 14 ];\n\t\tthis.w = e[ 15 ];\n\n\t\treturn this;\n\n\t}\n\n\tmin( v ) {\n\n\t\tthis.x = Math.min( this.x, v.x );\n\t\tthis.y = Math.min( this.y, v.y );\n\t\tthis.z = Math.min( this.z, v.z );\n\t\tthis.w = Math.min( this.w, v.w );\n\n\t\treturn this;\n\n\t}\n\n\tmax( v ) {\n\n\t\tthis.x = Math.max( this.x, v.x );\n\t\tthis.y = Math.max( this.y, v.y );\n\t\tthis.z = Math.max( this.z, v.z );\n\t\tthis.w = Math.max( this.w, v.w );\n\n\t\treturn this;\n\n\t}\n\n\tclamp( min, max ) {\n\n\t\t// assumes min < max, componentwise\n\n\t\tthis.x = Math.max( min.x, Math.min( max.x, this.x ) );\n\t\tthis.y = Math.max( min.y, Math.min( max.y, this.y ) );\n\t\tthis.z = Math.max( min.z, Math.min( max.z, this.z ) );\n\t\tthis.w = Math.max( min.w, Math.min( max.w, this.w ) );\n\n\t\treturn this;\n\n\t}\n\n\tclampScalar( minVal, maxVal ) {\n\n\t\tthis.x = Math.max( minVal, Math.min( maxVal, this.x ) );\n\t\tthis.y = Math.max( minVal, Math.min( maxVal, this.y ) );\n\t\tthis.z = Math.max( minVal, Math.min( maxVal, this.z ) );\n\t\tthis.w = Math.max( minVal, Math.min( maxVal, this.w ) );\n\n\t\treturn this;\n\n\t}\n\n\tclampLength( min, max ) {\n\n\t\tconst length = this.length();\n\n\t\treturn this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );\n\n\t}\n\n\tfloor() {\n\n\t\tthis.x = Math.floor( this.x );\n\t\tthis.y = Math.floor( this.y );\n\t\tthis.z = Math.floor( this.z );\n\t\tthis.w = Math.floor( this.w );\n\n\t\treturn this;\n\n\t}\n\n\tceil() {\n\n\t\tthis.x = Math.ceil( this.x );\n\t\tthis.y = Math.ceil( this.y );\n\t\tthis.z = Math.ceil( this.z );\n\t\tthis.w = Math.ceil( this.w );\n\n\t\treturn this;\n\n\t}\n\n\tround() {\n\n\t\tthis.x = Math.round( this.x );\n\t\tthis.y = Math.round( this.y );\n\t\tthis.z = Math.round( this.z );\n\t\tthis.w = Math.round( this.w );\n\n\t\treturn this;\n\n\t}\n\n\troundToZero() {\n\n\t\tthis.x = Math.trunc( this.x );\n\t\tthis.y = Math.trunc( this.y );\n\t\tthis.z = Math.trunc( this.z );\n\t\tthis.w = Math.trunc( this.w );\n\n\t\treturn this;\n\n\t}\n\n\tnegate() {\n\n\t\tthis.x = - this.x;\n\t\tthis.y = - this.y;\n\t\tthis.z = - this.z;\n\t\tthis.w = - this.w;\n\n\t\treturn this;\n\n\t}\n\n\tdot( v ) {\n\n\t\treturn this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w;\n\n\t}\n\n\tlengthSq() {\n\n\t\treturn this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w;\n\n\t}\n\n\tlength() {\n\n\t\treturn Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w );\n\n\t}\n\n\tmanhattanLength() {\n\n\t\treturn Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ) + Math.abs( this.w );\n\n\t}\n\n\tnormalize() {\n\n\t\treturn this.divideScalar( this.length() || 1 );\n\n\t}\n\n\tsetLength( length ) {\n\n\t\treturn this.normalize().multiplyScalar( length );\n\n\t}\n\n\tlerp( v, alpha ) {\n\n\t\tthis.x += ( v.x - this.x ) * alpha;\n\t\tthis.y += ( v.y - this.y ) * alpha;\n\t\tthis.z += ( v.z - this.z ) * alpha;\n\t\tthis.w += ( v.w - this.w ) * alpha;\n\n\t\treturn this;\n\n\t}\n\n\tlerpVectors( v1, v2, alpha ) {\n\n\t\tthis.x = v1.x + ( v2.x - v1.x ) * alpha;\n\t\tthis.y = v1.y + ( v2.y - v1.y ) * alpha;\n\t\tthis.z = v1.z + ( v2.z - v1.z ) * alpha;\n\t\tthis.w = v1.w + ( v2.w - v1.w ) * alpha;\n\n\t\treturn this;\n\n\t}\n\n\tequals( v ) {\n\n\t\treturn ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) && ( v.w === this.w ) );\n\n\t}\n\n\tfromArray( array, offset = 0 ) {\n\n\t\tthis.x = array[ offset ];\n\t\tthis.y = array[ offset + 1 ];\n\t\tthis.z = array[ offset + 2 ];\n\t\tthis.w = array[ offset + 3 ];\n\n\t\treturn this;\n\n\t}\n\n\ttoArray( array = [], offset = 0 ) {\n\n\t\tarray[ offset ] = this.x;\n\t\tarray[ offset + 1 ] = this.y;\n\t\tarray[ offset + 2 ] = this.z;\n\t\tarray[ offset + 3 ] = this.w;\n\n\t\treturn array;\n\n\t}\n\n\tfromBufferAttribute( attribute, index ) {\n\n\t\tthis.x = attribute.getX( index );\n\t\tthis.y = attribute.getY( index );\n\t\tthis.z = attribute.getZ( index );\n\t\tthis.w = attribute.getW( index );\n\n\t\treturn this;\n\n\t}\n\n\trandom() {\n\n\t\tthis.x = Math.random();\n\t\tthis.y = Math.random();\n\t\tthis.z = Math.random();\n\t\tthis.w = Math.random();\n\n\t\treturn this;\n\n\t}\n\n\t*[ Symbol.iterator ]() {\n\n\t\tyield this.x;\n\t\tyield this.y;\n\t\tyield this.z;\n\t\tyield this.w;\n\n\t}\n\n}\n\n/*\n In options, we can specify:\n * Texture parameters for an auto-generated target texture\n * depthBuffer/stencilBuffer: Booleans to indicate if we should generate these buffers\n*/\nclass RenderTarget extends EventDispatcher {\n\n\tconstructor( width = 1, height = 1, options = {} ) {\n\n\t\tsuper();\n\n\t\tthis.isRenderTarget = true;\n\n\t\tthis.width = width;\n\t\tthis.height = height;\n\t\tthis.depth = 1;\n\n\t\tthis.scissor = new Vector4( 0, 0, width, height );\n\t\tthis.scissorTest = false;\n\n\t\tthis.viewport = new Vector4( 0, 0, width, height );\n\n\t\tconst image = { width: width, height: height, depth: 1 };\n\n\t\toptions = Object.assign( {\n\t\t\tgenerateMipmaps: false,\n\t\t\tinternalFormat: null,\n\t\t\tminFilter: LinearFilter,\n\t\t\tdepthBuffer: true,\n\t\t\tstencilBuffer: false,\n\t\t\tresolveDepthBuffer: true,\n\t\t\tresolveStencilBuffer: true,\n\t\t\tdepthTexture: null,\n\t\t\tsamples: 0,\n\t\t\tcount: 1\n\t\t}, options );\n\n\t\tconst texture = new Texture( image, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.colorSpace );\n\n\t\ttexture.flipY = false;\n\t\ttexture.generateMipmaps = options.generateMipmaps;\n\t\ttexture.internalFormat = options.internalFormat;\n\n\t\tthis.textures = [];\n\n\t\tconst count = options.count;\n\t\tfor ( let i = 0; i < count; i ++ ) {\n\n\t\t\tthis.textures[ i ] = texture.clone();\n\t\t\tthis.textures[ i ].isRenderTargetTexture = true;\n\n\t\t}\n\n\t\tthis.depthBuffer = options.depthBuffer;\n\t\tthis.stencilBuffer = options.stencilBuffer;\n\n\t\tthis.resolveDepthBuffer = options.resolveDepthBuffer;\n\t\tthis.resolveStencilBuffer = options.resolveStencilBuffer;\n\n\t\tthis.depthTexture = options.depthTexture;\n\n\t\tthis.samples = options.samples;\n\n\t}\n\n\tget texture() {\n\n\t\treturn this.textures[ 0 ];\n\n\t}\n\n\tset texture( value ) {\n\n\t\tthis.textures[ 0 ] = value;\n\n\t}\n\n\tsetSize( width, height, depth = 1 ) {\n\n\t\tif ( this.width !== width || this.height !== height || this.depth !== depth ) {\n\n\t\t\tthis.width = width;\n\t\t\tthis.height = height;\n\t\t\tthis.depth = depth;\n\n\t\t\tfor ( let i = 0, il = this.textures.length; i < il; i ++ ) {\n\n\t\t\t\tthis.textures[ i ].image.width = width;\n\t\t\t\tthis.textures[ i ].image.height = height;\n\t\t\t\tthis.textures[ i ].image.depth = depth;\n\n\t\t\t}\n\n\t\t\tthis.dispose();\n\n\t\t}\n\n\t\tthis.viewport.set( 0, 0, width, height );\n\t\tthis.scissor.set( 0, 0, width, height );\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tthis.width = source.width;\n\t\tthis.height = source.height;\n\t\tthis.depth = source.depth;\n\n\t\tthis.scissor.copy( source.scissor );\n\t\tthis.scissorTest = source.scissorTest;\n\n\t\tthis.viewport.copy( source.viewport );\n\n\t\tthis.textures.length = 0;\n\n\t\tfor ( let i = 0, il = source.textures.length; i < il; i ++ ) {\n\n\t\t\tthis.textures[ i ] = source.textures[ i ].clone();\n\t\t\tthis.textures[ i ].isRenderTargetTexture = true;\n\n\t\t}\n\n\t\t// ensure image object is not shared, see #20328\n\n\t\tconst image = Object.assign( {}, source.texture.image );\n\t\tthis.texture.source = new Source( image );\n\n\t\tthis.depthBuffer = source.depthBuffer;\n\t\tthis.stencilBuffer = source.stencilBuffer;\n\n\t\tthis.resolveDepthBuffer = source.resolveDepthBuffer;\n\t\tthis.resolveStencilBuffer = source.resolveStencilBuffer;\n\n\t\tif ( source.depthTexture !== null ) this.depthTexture = source.depthTexture.clone();\n\n\t\tthis.samples = source.samples;\n\n\t\treturn this;\n\n\t}\n\n\tdispose() {\n\n\t\tthis.dispatchEvent( { type: 'dispose' } );\n\n\t}\n\n}\n\nclass WebGLRenderTarget extends RenderTarget {\n\n\tconstructor( width = 1, height = 1, options = {} ) {\n\n\t\tsuper( width, height, options );\n\n\t\tthis.isWebGLRenderTarget = true;\n\n\t}\n\n}\n\nclass DataArrayTexture extends Texture {\n\n\tconstructor( data = null, width = 1, height = 1, depth = 1 ) {\n\n\t\tsuper( null );\n\n\t\tthis.isDataArrayTexture = true;\n\n\t\tthis.image = { data, width, height, depth };\n\n\t\tthis.magFilter = NearestFilter;\n\t\tthis.minFilter = NearestFilter;\n\n\t\tthis.wrapR = ClampToEdgeWrapping;\n\n\t\tthis.generateMipmaps = false;\n\t\tthis.flipY = false;\n\t\tthis.unpackAlignment = 1;\n\n\t\tthis.layerUpdates = new Set();\n\n\t}\n\n\taddLayerUpdate( layerIndex ) {\n\n\t\tthis.layerUpdates.add( layerIndex );\n\n\t}\n\n\tclearLayerUpdates() {\n\n\t\tthis.layerUpdates.clear();\n\n\t}\n\n}\n\nclass WebGLArrayRenderTarget extends WebGLRenderTarget {\n\n\tconstructor( width = 1, height = 1, depth = 1, options = {} ) {\n\n\t\tsuper( width, height, options );\n\n\t\tthis.isWebGLArrayRenderTarget = true;\n\n\t\tthis.depth = depth;\n\n\t\tthis.texture = new DataArrayTexture( null, width, height, depth );\n\n\t\tthis.texture.isRenderTargetTexture = true;\n\n\t}\n\n}\n\nclass Data3DTexture extends Texture {\n\n\tconstructor( data = null, width = 1, height = 1, depth = 1 ) {\n\n\t\t// We're going to add .setXXX() methods for setting properties later.\n\t\t// Users can still set in DataTexture3D directly.\n\t\t//\n\t\t//\tconst texture = new THREE.DataTexture3D( data, width, height, depth );\n\t\t// \ttexture.anisotropy = 16;\n\t\t//\n\t\t// See #14839\n\n\t\tsuper( null );\n\n\t\tthis.isData3DTexture = true;\n\n\t\tthis.image = { data, width, height, depth };\n\n\t\tthis.magFilter = NearestFilter;\n\t\tthis.minFilter = NearestFilter;\n\n\t\tthis.wrapR = ClampToEdgeWrapping;\n\n\t\tthis.generateMipmaps = false;\n\t\tthis.flipY = false;\n\t\tthis.unpackAlignment = 1;\n\n\t}\n\n}\n\nclass WebGL3DRenderTarget extends WebGLRenderTarget {\n\n\tconstructor( width = 1, height = 1, depth = 1, options = {} ) {\n\n\t\tsuper( width, height, options );\n\n\t\tthis.isWebGL3DRenderTarget = true;\n\n\t\tthis.depth = depth;\n\n\t\tthis.texture = new Data3DTexture( null, width, height, depth );\n\n\t\tthis.texture.isRenderTargetTexture = true;\n\n\t}\n\n}\n\nclass Quaternion {\n\n\tconstructor( x = 0, y = 0, z = 0, w = 1 ) {\n\n\t\tthis.isQuaternion = true;\n\n\t\tthis._x = x;\n\t\tthis._y = y;\n\t\tthis._z = z;\n\t\tthis._w = w;\n\n\t}\n\n\tstatic slerpFlat( dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t ) {\n\n\t\t// fuzz-free, array-based Quaternion SLERP operation\n\n\t\tlet x0 = src0[ srcOffset0 + 0 ],\n\t\t\ty0 = src0[ srcOffset0 + 1 ],\n\t\t\tz0 = src0[ srcOffset0 + 2 ],\n\t\t\tw0 = src0[ srcOffset0 + 3 ];\n\n\t\tconst x1 = src1[ srcOffset1 + 0 ],\n\t\t\ty1 = src1[ srcOffset1 + 1 ],\n\t\t\tz1 = src1[ srcOffset1 + 2 ],\n\t\t\tw1 = src1[ srcOffset1 + 3 ];\n\n\t\tif ( t === 0 ) {\n\n\t\t\tdst[ dstOffset + 0 ] = x0;\n\t\t\tdst[ dstOffset + 1 ] = y0;\n\t\t\tdst[ dstOffset + 2 ] = z0;\n\t\t\tdst[ dstOffset + 3 ] = w0;\n\t\t\treturn;\n\n\t\t}\n\n\t\tif ( t === 1 ) {\n\n\t\t\tdst[ dstOffset + 0 ] = x1;\n\t\t\tdst[ dstOffset + 1 ] = y1;\n\t\t\tdst[ dstOffset + 2 ] = z1;\n\t\t\tdst[ dstOffset + 3 ] = w1;\n\t\t\treturn;\n\n\t\t}\n\n\t\tif ( w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1 ) {\n\n\t\t\tlet s = 1 - t;\n\t\t\tconst cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1,\n\t\t\t\tdir = ( cos >= 0 ? 1 : - 1 ),\n\t\t\t\tsqrSin = 1 - cos * cos;\n\n\t\t\t// Skip the Slerp for tiny steps to avoid numeric problems:\n\t\t\tif ( sqrSin > Number.EPSILON ) {\n\n\t\t\t\tconst sin = Math.sqrt( sqrSin ),\n\t\t\t\t\tlen = Math.atan2( sin, cos * dir );\n\n\t\t\t\ts = Math.sin( s * len ) / sin;\n\t\t\t\tt = Math.sin( t * len ) / sin;\n\n\t\t\t}\n\n\t\t\tconst tDir = t * dir;\n\n\t\t\tx0 = x0 * s + x1 * tDir;\n\t\t\ty0 = y0 * s + y1 * tDir;\n\t\t\tz0 = z0 * s + z1 * tDir;\n\t\t\tw0 = w0 * s + w1 * tDir;\n\n\t\t\t// Normalize in case we just did a lerp:\n\t\t\tif ( s === 1 - t ) {\n\n\t\t\t\tconst f = 1 / Math.sqrt( x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0 );\n\n\t\t\t\tx0 *= f;\n\t\t\t\ty0 *= f;\n\t\t\t\tz0 *= f;\n\t\t\t\tw0 *= f;\n\n\t\t\t}\n\n\t\t}\n\n\t\tdst[ dstOffset ] = x0;\n\t\tdst[ dstOffset + 1 ] = y0;\n\t\tdst[ dstOffset + 2 ] = z0;\n\t\tdst[ dstOffset + 3 ] = w0;\n\n\t}\n\n\tstatic multiplyQuaternionsFlat( dst, dstOffset, src0, srcOffset0, src1, srcOffset1 ) {\n\n\t\tconst x0 = src0[ srcOffset0 ];\n\t\tconst y0 = src0[ srcOffset0 + 1 ];\n\t\tconst z0 = src0[ srcOffset0 + 2 ];\n\t\tconst w0 = src0[ srcOffset0 + 3 ];\n\n\t\tconst x1 = src1[ srcOffset1 ];\n\t\tconst y1 = src1[ srcOffset1 + 1 ];\n\t\tconst z1 = src1[ srcOffset1 + 2 ];\n\t\tconst w1 = src1[ srcOffset1 + 3 ];\n\n\t\tdst[ dstOffset ] = x0 * w1 + w0 * x1 + y0 * z1 - z0 * y1;\n\t\tdst[ dstOffset + 1 ] = y0 * w1 + w0 * y1 + z0 * x1 - x0 * z1;\n\t\tdst[ dstOffset + 2 ] = z0 * w1 + w0 * z1 + x0 * y1 - y0 * x1;\n\t\tdst[ dstOffset + 3 ] = w0 * w1 - x0 * x1 - y0 * y1 - z0 * z1;\n\n\t\treturn dst;\n\n\t}\n\n\tget x() {\n\n\t\treturn this._x;\n\n\t}\n\n\tset x( value ) {\n\n\t\tthis._x = value;\n\t\tthis._onChangeCallback();\n\n\t}\n\n\tget y() {\n\n\t\treturn this._y;\n\n\t}\n\n\tset y( value ) {\n\n\t\tthis._y = value;\n\t\tthis._onChangeCallback();\n\n\t}\n\n\tget z() {\n\n\t\treturn this._z;\n\n\t}\n\n\tset z( value ) {\n\n\t\tthis._z = value;\n\t\tthis._onChangeCallback();\n\n\t}\n\n\tget w() {\n\n\t\treturn this._w;\n\n\t}\n\n\tset w( value ) {\n\n\t\tthis._w = value;\n\t\tthis._onChangeCallback();\n\n\t}\n\n\tset( x, y, z, w ) {\n\n\t\tthis._x = x;\n\t\tthis._y = y;\n\t\tthis._z = z;\n\t\tthis._w = w;\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor( this._x, this._y, this._z, this._w );\n\n\t}\n\n\tcopy( quaternion ) {\n\n\t\tthis._x = quaternion.x;\n\t\tthis._y = quaternion.y;\n\t\tthis._z = quaternion.z;\n\t\tthis._w = quaternion.w;\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t}\n\n\tsetFromEuler( euler, update = true ) {\n\n\t\tconst x = euler._x, y = euler._y, z = euler._z, order = euler._order;\n\n\t\t// http://www.mathworks.com/matlabcentral/fileexchange/\n\t\t// \t20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/\n\t\t//\tcontent/SpinCalc.m\n\n\t\tconst cos = Math.cos;\n\t\tconst sin = Math.sin;\n\n\t\tconst c1 = cos( x / 2 );\n\t\tconst c2 = cos( y / 2 );\n\t\tconst c3 = cos( z / 2 );\n\n\t\tconst s1 = sin( x / 2 );\n\t\tconst s2 = sin( y / 2 );\n\t\tconst s3 = sin( z / 2 );\n\n\t\tswitch ( order ) {\n\n\t\t\tcase 'XYZ':\n\t\t\t\tthis._x = s1 * c2 * c3 + c1 * s2 * s3;\n\t\t\t\tthis._y = c1 * s2 * c3 - s1 * c2 * s3;\n\t\t\t\tthis._z = c1 * c2 * s3 + s1 * s2 * c3;\n\t\t\t\tthis._w = c1 * c2 * c3 - s1 * s2 * s3;\n\t\t\t\tbreak;\n\n\t\t\tcase 'YXZ':\n\t\t\t\tthis._x = s1 * c2 * c3 + c1 * s2 * s3;\n\t\t\t\tthis._y = c1 * s2 * c3 - s1 * c2 * s3;\n\t\t\t\tthis._z = c1 * c2 * s3 - s1 * s2 * c3;\n\t\t\t\tthis._w = c1 * c2 * c3 + s1 * s2 * s3;\n\t\t\t\tbreak;\n\n\t\t\tcase 'ZXY':\n\t\t\t\tthis._x = s1 * c2 * c3 - c1 * s2 * s3;\n\t\t\t\tthis._y = c1 * s2 * c3 + s1 * c2 * s3;\n\t\t\t\tthis._z = c1 * c2 * s3 + s1 * s2 * c3;\n\t\t\t\tthis._w = c1 * c2 * c3 - s1 * s2 * s3;\n\t\t\t\tbreak;\n\n\t\t\tcase 'ZYX':\n\t\t\t\tthis._x = s1 * c2 * c3 - c1 * s2 * s3;\n\t\t\t\tthis._y = c1 * s2 * c3 + s1 * c2 * s3;\n\t\t\t\tthis._z = c1 * c2 * s3 - s1 * s2 * c3;\n\t\t\t\tthis._w = c1 * c2 * c3 + s1 * s2 * s3;\n\t\t\t\tbreak;\n\n\t\t\tcase 'YZX':\n\t\t\t\tthis._x = s1 * c2 * c3 + c1 * s2 * s3;\n\t\t\t\tthis._y = c1 * s2 * c3 + s1 * c2 * s3;\n\t\t\t\tthis._z = c1 * c2 * s3 - s1 * s2 * c3;\n\t\t\t\tthis._w = c1 * c2 * c3 - s1 * s2 * s3;\n\t\t\t\tbreak;\n\n\t\t\tcase 'XZY':\n\t\t\t\tthis._x = s1 * c2 * c3 - c1 * s2 * s3;\n\t\t\t\tthis._y = c1 * s2 * c3 - s1 * c2 * s3;\n\t\t\t\tthis._z = c1 * c2 * s3 + s1 * s2 * c3;\n\t\t\t\tthis._w = c1 * c2 * c3 + s1 * s2 * s3;\n\t\t\t\tbreak;\n\n\t\t\tdefault:\n\t\t\t\tconsole.warn( 'THREE.Quaternion: .setFromEuler() encountered an unknown order: ' + order );\n\n\t\t}\n\n\t\tif ( update === true ) this._onChangeCallback();\n\n\t\treturn this;\n\n\t}\n\n\tsetFromAxisAngle( axis, angle ) {\n\n\t\t// http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm\n\n\t\t// assumes axis is normalized\n\n\t\tconst halfAngle = angle / 2, s = Math.sin( halfAngle );\n\n\t\tthis._x = axis.x * s;\n\t\tthis._y = axis.y * s;\n\t\tthis._z = axis.z * s;\n\t\tthis._w = Math.cos( halfAngle );\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t}\n\n\tsetFromRotationMatrix( m ) {\n\n\t\t// http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm\n\n\t\t// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)\n\n\t\tconst te = m.elements,\n\n\t\t\tm11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ],\n\t\t\tm21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ],\n\t\t\tm31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ],\n\n\t\t\ttrace = m11 + m22 + m33;\n\n\t\tif ( trace > 0 ) {\n\n\t\t\tconst s = 0.5 / Math.sqrt( trace + 1.0 );\n\n\t\t\tthis._w = 0.25 / s;\n\t\t\tthis._x = ( m32 - m23 ) * s;\n\t\t\tthis._y = ( m13 - m31 ) * s;\n\t\t\tthis._z = ( m21 - m12 ) * s;\n\n\t\t} else if ( m11 > m22 && m11 > m33 ) {\n\n\t\t\tconst s = 2.0 * Math.sqrt( 1.0 + m11 - m22 - m33 );\n\n\t\t\tthis._w = ( m32 - m23 ) / s;\n\t\t\tthis._x = 0.25 * s;\n\t\t\tthis._y = ( m12 + m21 ) / s;\n\t\t\tthis._z = ( m13 + m31 ) / s;\n\n\t\t} else if ( m22 > m33 ) {\n\n\t\t\tconst s = 2.0 * Math.sqrt( 1.0 + m22 - m11 - m33 );\n\n\t\t\tthis._w = ( m13 - m31 ) / s;\n\t\t\tthis._x = ( m12 + m21 ) / s;\n\t\t\tthis._y = 0.25 * s;\n\t\t\tthis._z = ( m23 + m32 ) / s;\n\n\t\t} else {\n\n\t\t\tconst s = 2.0 * Math.sqrt( 1.0 + m33 - m11 - m22 );\n\n\t\t\tthis._w = ( m21 - m12 ) / s;\n\t\t\tthis._x = ( m13 + m31 ) / s;\n\t\t\tthis._y = ( m23 + m32 ) / s;\n\t\t\tthis._z = 0.25 * s;\n\n\t\t}\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t}\n\n\tsetFromUnitVectors( vFrom, vTo ) {\n\n\t\t// assumes direction vectors vFrom and vTo are normalized\n\n\t\tlet r = vFrom.dot( vTo ) + 1;\n\n\t\tif ( r < Number.EPSILON ) {\n\n\t\t\t// vFrom and vTo point in opposite directions\n\n\t\t\tr = 0;\n\n\t\t\tif ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) {\n\n\t\t\t\tthis._x = - vFrom.y;\n\t\t\t\tthis._y = vFrom.x;\n\t\t\t\tthis._z = 0;\n\t\t\t\tthis._w = r;\n\n\t\t\t} else {\n\n\t\t\t\tthis._x = 0;\n\t\t\t\tthis._y = - vFrom.z;\n\t\t\t\tthis._z = vFrom.y;\n\t\t\t\tthis._w = r;\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\t// crossVectors( vFrom, vTo ); // inlined to avoid cyclic dependency on Vector3\n\n\t\t\tthis._x = vFrom.y * vTo.z - vFrom.z * vTo.y;\n\t\t\tthis._y = vFrom.z * vTo.x - vFrom.x * vTo.z;\n\t\t\tthis._z = vFrom.x * vTo.y - vFrom.y * vTo.x;\n\t\t\tthis._w = r;\n\n\t\t}\n\n\t\treturn this.normalize();\n\n\t}\n\n\tangleTo( q ) {\n\n\t\treturn 2 * Math.acos( Math.abs( clamp( this.dot( q ), - 1, 1 ) ) );\n\n\t}\n\n\trotateTowards( q, step ) {\n\n\t\tconst angle = this.angleTo( q );\n\n\t\tif ( angle === 0 ) return this;\n\n\t\tconst t = Math.min( 1, step / angle );\n\n\t\tthis.slerp( q, t );\n\n\t\treturn this;\n\n\t}\n\n\tidentity() {\n\n\t\treturn this.set( 0, 0, 0, 1 );\n\n\t}\n\n\tinvert() {\n\n\t\t// quaternion is assumed to have unit length\n\n\t\treturn this.conjugate();\n\n\t}\n\n\tconjugate() {\n\n\t\tthis._x *= - 1;\n\t\tthis._y *= - 1;\n\t\tthis._z *= - 1;\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t}\n\n\tdot( v ) {\n\n\t\treturn this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w;\n\n\t}\n\n\tlengthSq() {\n\n\t\treturn this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w;\n\n\t}\n\n\tlength() {\n\n\t\treturn Math.sqrt( this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w );\n\n\t}\n\n\tnormalize() {\n\n\t\tlet l = this.length();\n\n\t\tif ( l === 0 ) {\n\n\t\t\tthis._x = 0;\n\t\t\tthis._y = 0;\n\t\t\tthis._z = 0;\n\t\t\tthis._w = 1;\n\n\t\t} else {\n\n\t\t\tl = 1 / l;\n\n\t\t\tthis._x = this._x * l;\n\t\t\tthis._y = this._y * l;\n\t\t\tthis._z = this._z * l;\n\t\t\tthis._w = this._w * l;\n\n\t\t}\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t}\n\n\tmultiply( q ) {\n\n\t\treturn this.multiplyQuaternions( this, q );\n\n\t}\n\n\tpremultiply( q ) {\n\n\t\treturn this.multiplyQuaternions( q, this );\n\n\t}\n\n\tmultiplyQuaternions( a, b ) {\n\n\t\t// from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm\n\n\t\tconst qax = a._x, qay = a._y, qaz = a._z, qaw = a._w;\n\t\tconst qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w;\n\n\t\tthis._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby;\n\t\tthis._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz;\n\t\tthis._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx;\n\t\tthis._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz;\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t}\n\n\tslerp( qb, t ) {\n\n\t\tif ( t === 0 ) return this;\n\t\tif ( t === 1 ) return this.copy( qb );\n\n\t\tconst x = this._x, y = this._y, z = this._z, w = this._w;\n\n\t\t// http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/\n\n\t\tlet cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z;\n\n\t\tif ( cosHalfTheta < 0 ) {\n\n\t\t\tthis._w = - qb._w;\n\t\t\tthis._x = - qb._x;\n\t\t\tthis._y = - qb._y;\n\t\t\tthis._z = - qb._z;\n\n\t\t\tcosHalfTheta = - cosHalfTheta;\n\n\t\t} else {\n\n\t\t\tthis.copy( qb );\n\n\t\t}\n\n\t\tif ( cosHalfTheta >= 1.0 ) {\n\n\t\t\tthis._w = w;\n\t\t\tthis._x = x;\n\t\t\tthis._y = y;\n\t\t\tthis._z = z;\n\n\t\t\treturn this;\n\n\t\t}\n\n\t\tconst sqrSinHalfTheta = 1.0 - cosHalfTheta * cosHalfTheta;\n\n\t\tif ( sqrSinHalfTheta <= Number.EPSILON ) {\n\n\t\t\tconst s = 1 - t;\n\t\t\tthis._w = s * w + t * this._w;\n\t\t\tthis._x = s * x + t * this._x;\n\t\t\tthis._y = s * y + t * this._y;\n\t\t\tthis._z = s * z + t * this._z;\n\n\t\t\tthis.normalize(); // normalize calls _onChangeCallback()\n\n\t\t\treturn this;\n\n\t\t}\n\n\t\tconst sinHalfTheta = Math.sqrt( sqrSinHalfTheta );\n\t\tconst halfTheta = Math.atan2( sinHalfTheta, cosHalfTheta );\n\t\tconst ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta,\n\t\t\tratioB = Math.sin( t * halfTheta ) / sinHalfTheta;\n\n\t\tthis._w = ( w * ratioA + this._w * ratioB );\n\t\tthis._x = ( x * ratioA + this._x * ratioB );\n\t\tthis._y = ( y * ratioA + this._y * ratioB );\n\t\tthis._z = ( z * ratioA + this._z * ratioB );\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t}\n\n\tslerpQuaternions( qa, qb, t ) {\n\n\t\treturn this.copy( qa ).slerp( qb, t );\n\n\t}\n\n\trandom() {\n\n\t\t// sets this quaternion to a uniform random unit quaternnion\n\n\t\t// Ken Shoemake\n\t\t// Uniform random rotations\n\t\t// D. Kirk, editor, Graphics Gems III, pages 124-132. Academic Press, New York, 1992.\n\n\t\tconst theta1 = 2 * Math.PI * Math.random();\n\t\tconst theta2 = 2 * Math.PI * Math.random();\n\n\t\tconst x0 = Math.random();\n\t\tconst r1 = Math.sqrt( 1 - x0 );\n\t\tconst r2 = Math.sqrt( x0 );\n\n\t\treturn this.set(\n\t\t\tr1 * Math.sin( theta1 ),\n\t\t\tr1 * Math.cos( theta1 ),\n\t\t\tr2 * Math.sin( theta2 ),\n\t\t\tr2 * Math.cos( theta2 ),\n\t\t);\n\n\t}\n\n\tequals( quaternion ) {\n\n\t\treturn ( quaternion._x === this._x ) && ( quaternion._y === this._y ) && ( quaternion._z === this._z ) && ( quaternion._w === this._w );\n\n\t}\n\n\tfromArray( array, offset = 0 ) {\n\n\t\tthis._x = array[ offset ];\n\t\tthis._y = array[ offset + 1 ];\n\t\tthis._z = array[ offset + 2 ];\n\t\tthis._w = array[ offset + 3 ];\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t}\n\n\ttoArray( array = [], offset = 0 ) {\n\n\t\tarray[ offset ] = this._x;\n\t\tarray[ offset + 1 ] = this._y;\n\t\tarray[ offset + 2 ] = this._z;\n\t\tarray[ offset + 3 ] = this._w;\n\n\t\treturn array;\n\n\t}\n\n\tfromBufferAttribute( attribute, index ) {\n\n\t\tthis._x = attribute.getX( index );\n\t\tthis._y = attribute.getY( index );\n\t\tthis._z = attribute.getZ( index );\n\t\tthis._w = attribute.getW( index );\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\treturn this.toArray();\n\n\t}\n\n\t_onChange( callback ) {\n\n\t\tthis._onChangeCallback = callback;\n\n\t\treturn this;\n\n\t}\n\n\t_onChangeCallback() {}\n\n\t*[ Symbol.iterator ]() {\n\n\t\tyield this._x;\n\t\tyield this._y;\n\t\tyield this._z;\n\t\tyield this._w;\n\n\t}\n\n}\n\nclass Vector3 {\n\n\tconstructor( x = 0, y = 0, z = 0 ) {\n\n\t\tVector3.prototype.isVector3 = true;\n\n\t\tthis.x = x;\n\t\tthis.y = y;\n\t\tthis.z = z;\n\n\t}\n\n\tset( x, y, z ) {\n\n\t\tif ( z === undefined ) z = this.z; // sprite.scale.set(x,y)\n\n\t\tthis.x = x;\n\t\tthis.y = y;\n\t\tthis.z = z;\n\n\t\treturn this;\n\n\t}\n\n\tsetScalar( scalar ) {\n\n\t\tthis.x = scalar;\n\t\tthis.y = scalar;\n\t\tthis.z = scalar;\n\n\t\treturn this;\n\n\t}\n\n\tsetX( x ) {\n\n\t\tthis.x = x;\n\n\t\treturn this;\n\n\t}\n\n\tsetY( y ) {\n\n\t\tthis.y = y;\n\n\t\treturn this;\n\n\t}\n\n\tsetZ( z ) {\n\n\t\tthis.z = z;\n\n\t\treturn this;\n\n\t}\n\n\tsetComponent( index, value ) {\n\n\t\tswitch ( index ) {\n\n\t\t\tcase 0: this.x = value; break;\n\t\t\tcase 1: this.y = value; break;\n\t\t\tcase 2: this.z = value; break;\n\t\t\tdefault: throw new Error( 'index is out of range: ' + index );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tgetComponent( index ) {\n\n\t\tswitch ( index ) {\n\n\t\t\tcase 0: return this.x;\n\t\t\tcase 1: return this.y;\n\t\t\tcase 2: return this.z;\n\t\t\tdefault: throw new Error( 'index is out of range: ' + index );\n\n\t\t}\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor( this.x, this.y, this.z );\n\n\t}\n\n\tcopy( v ) {\n\n\t\tthis.x = v.x;\n\t\tthis.y = v.y;\n\t\tthis.z = v.z;\n\n\t\treturn this;\n\n\t}\n\n\tadd( v ) {\n\n\t\tthis.x += v.x;\n\t\tthis.y += v.y;\n\t\tthis.z += v.z;\n\n\t\treturn this;\n\n\t}\n\n\taddScalar( s ) {\n\n\t\tthis.x += s;\n\t\tthis.y += s;\n\t\tthis.z += s;\n\n\t\treturn this;\n\n\t}\n\n\taddVectors( a, b ) {\n\n\t\tthis.x = a.x + b.x;\n\t\tthis.y = a.y + b.y;\n\t\tthis.z = a.z + b.z;\n\n\t\treturn this;\n\n\t}\n\n\taddScaledVector( v, s ) {\n\n\t\tthis.x += v.x * s;\n\t\tthis.y += v.y * s;\n\t\tthis.z += v.z * s;\n\n\t\treturn this;\n\n\t}\n\n\tsub( v ) {\n\n\t\tthis.x -= v.x;\n\t\tthis.y -= v.y;\n\t\tthis.z -= v.z;\n\n\t\treturn this;\n\n\t}\n\n\tsubScalar( s ) {\n\n\t\tthis.x -= s;\n\t\tthis.y -= s;\n\t\tthis.z -= s;\n\n\t\treturn this;\n\n\t}\n\n\tsubVectors( a, b ) {\n\n\t\tthis.x = a.x - b.x;\n\t\tthis.y = a.y - b.y;\n\t\tthis.z = a.z - b.z;\n\n\t\treturn this;\n\n\t}\n\n\tmultiply( v ) {\n\n\t\tthis.x *= v.x;\n\t\tthis.y *= v.y;\n\t\tthis.z *= v.z;\n\n\t\treturn this;\n\n\t}\n\n\tmultiplyScalar( scalar ) {\n\n\t\tthis.x *= scalar;\n\t\tthis.y *= scalar;\n\t\tthis.z *= scalar;\n\n\t\treturn this;\n\n\t}\n\n\tmultiplyVectors( a, b ) {\n\n\t\tthis.x = a.x * b.x;\n\t\tthis.y = a.y * b.y;\n\t\tthis.z = a.z * b.z;\n\n\t\treturn this;\n\n\t}\n\n\tapplyEuler( euler ) {\n\n\t\treturn this.applyQuaternion( _quaternion$4.setFromEuler( euler ) );\n\n\t}\n\n\tapplyAxisAngle( axis, angle ) {\n\n\t\treturn this.applyQuaternion( _quaternion$4.setFromAxisAngle( axis, angle ) );\n\n\t}\n\n\tapplyMatrix3( m ) {\n\n\t\tconst x = this.x, y = this.y, z = this.z;\n\t\tconst e = m.elements;\n\n\t\tthis.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ] * z;\n\t\tthis.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ] * z;\n\t\tthis.z = e[ 2 ] * x + e[ 5 ] * y + e[ 8 ] * z;\n\n\t\treturn this;\n\n\t}\n\n\tapplyNormalMatrix( m ) {\n\n\t\treturn this.applyMatrix3( m ).normalize();\n\n\t}\n\n\tapplyMatrix4( m ) {\n\n\t\tconst x = this.x, y = this.y, z = this.z;\n\t\tconst e = m.elements;\n\n\t\tconst w = 1 / ( e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] );\n\n\t\tthis.x = ( e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] ) * w;\n\t\tthis.y = ( e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] ) * w;\n\t\tthis.z = ( e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] ) * w;\n\n\t\treturn this;\n\n\t}\n\n\tapplyQuaternion( q ) {\n\n\t\t// quaternion q is assumed to have unit length\n\n\t\tconst vx = this.x, vy = this.y, vz = this.z;\n\t\tconst qx = q.x, qy = q.y, qz = q.z, qw = q.w;\n\n\t\t// t = 2 * cross( q.xyz, v );\n\t\tconst tx = 2 * ( qy * vz - qz * vy );\n\t\tconst ty = 2 * ( qz * vx - qx * vz );\n\t\tconst tz = 2 * ( qx * vy - qy * vx );\n\n\t\t// v + q.w * t + cross( q.xyz, t );\n\t\tthis.x = vx + qw * tx + qy * tz - qz * ty;\n\t\tthis.y = vy + qw * ty + qz * tx - qx * tz;\n\t\tthis.z = vz + qw * tz + qx * ty - qy * tx;\n\n\t\treturn this;\n\n\t}\n\n\tproject( camera ) {\n\n\t\treturn this.applyMatrix4( camera.matrixWorldInverse ).applyMatrix4( camera.projectionMatrix );\n\n\t}\n\n\tunproject( camera ) {\n\n\t\treturn this.applyMatrix4( camera.projectionMatrixInverse ).applyMatrix4( camera.matrixWorld );\n\n\t}\n\n\ttransformDirection( m ) {\n\n\t\t// input: THREE.Matrix4 affine matrix\n\t\t// vector interpreted as a direction\n\n\t\tconst x = this.x, y = this.y, z = this.z;\n\t\tconst e = m.elements;\n\n\t\tthis.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z;\n\t\tthis.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z;\n\t\tthis.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z;\n\n\t\treturn this.normalize();\n\n\t}\n\n\tdivide( v ) {\n\n\t\tthis.x /= v.x;\n\t\tthis.y /= v.y;\n\t\tthis.z /= v.z;\n\n\t\treturn this;\n\n\t}\n\n\tdivideScalar( scalar ) {\n\n\t\treturn this.multiplyScalar( 1 / scalar );\n\n\t}\n\n\tmin( v ) {\n\n\t\tthis.x = Math.min( this.x, v.x );\n\t\tthis.y = Math.min( this.y, v.y );\n\t\tthis.z = Math.min( this.z, v.z );\n\n\t\treturn this;\n\n\t}\n\n\tmax( v ) {\n\n\t\tthis.x = Math.max( this.x, v.x );\n\t\tthis.y = Math.max( this.y, v.y );\n\t\tthis.z = Math.max( this.z, v.z );\n\n\t\treturn this;\n\n\t}\n\n\tclamp( min, max ) {\n\n\t\t// assumes min < max, componentwise\n\n\t\tthis.x = Math.max( min.x, Math.min( max.x, this.x ) );\n\t\tthis.y = Math.max( min.y, Math.min( max.y, this.y ) );\n\t\tthis.z = Math.max( min.z, Math.min( max.z, this.z ) );\n\n\t\treturn this;\n\n\t}\n\n\tclampScalar( minVal, maxVal ) {\n\n\t\tthis.x = Math.max( minVal, Math.min( maxVal, this.x ) );\n\t\tthis.y = Math.max( minVal, Math.min( maxVal, this.y ) );\n\t\tthis.z = Math.max( minVal, Math.min( maxVal, this.z ) );\n\n\t\treturn this;\n\n\t}\n\n\tclampLength( min, max ) {\n\n\t\tconst length = this.length();\n\n\t\treturn this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );\n\n\t}\n\n\tfloor() {\n\n\t\tthis.x = Math.floor( this.x );\n\t\tthis.y = Math.floor( this.y );\n\t\tthis.z = Math.floor( this.z );\n\n\t\treturn this;\n\n\t}\n\n\tceil() {\n\n\t\tthis.x = Math.ceil( this.x );\n\t\tthis.y = Math.ceil( this.y );\n\t\tthis.z = Math.ceil( this.z );\n\n\t\treturn this;\n\n\t}\n\n\tround() {\n\n\t\tthis.x = Math.round( this.x );\n\t\tthis.y = Math.round( this.y );\n\t\tthis.z = Math.round( this.z );\n\n\t\treturn this;\n\n\t}\n\n\troundToZero() {\n\n\t\tthis.x = Math.trunc( this.x );\n\t\tthis.y = Math.trunc( this.y );\n\t\tthis.z = Math.trunc( this.z );\n\n\t\treturn this;\n\n\t}\n\n\tnegate() {\n\n\t\tthis.x = - this.x;\n\t\tthis.y = - this.y;\n\t\tthis.z = - this.z;\n\n\t\treturn this;\n\n\t}\n\n\tdot( v ) {\n\n\t\treturn this.x * v.x + this.y * v.y + this.z * v.z;\n\n\t}\n\n\t// TODO lengthSquared?\n\n\tlengthSq() {\n\n\t\treturn this.x * this.x + this.y * this.y + this.z * this.z;\n\n\t}\n\n\tlength() {\n\n\t\treturn Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z );\n\n\t}\n\n\tmanhattanLength() {\n\n\t\treturn Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z );\n\n\t}\n\n\tnormalize() {\n\n\t\treturn this.divideScalar( this.length() || 1 );\n\n\t}\n\n\tsetLength( length ) {\n\n\t\treturn this.normalize().multiplyScalar( length );\n\n\t}\n\n\tlerp( v, alpha ) {\n\n\t\tthis.x += ( v.x - this.x ) * alpha;\n\t\tthis.y += ( v.y - this.y ) * alpha;\n\t\tthis.z += ( v.z - this.z ) * alpha;\n\n\t\treturn this;\n\n\t}\n\n\tlerpVectors( v1, v2, alpha ) {\n\n\t\tthis.x = v1.x + ( v2.x - v1.x ) * alpha;\n\t\tthis.y = v1.y + ( v2.y - v1.y ) * alpha;\n\t\tthis.z = v1.z + ( v2.z - v1.z ) * alpha;\n\n\t\treturn this;\n\n\t}\n\n\tcross( v ) {\n\n\t\treturn this.crossVectors( this, v );\n\n\t}\n\n\tcrossVectors( a, b ) {\n\n\t\tconst ax = a.x, ay = a.y, az = a.z;\n\t\tconst bx = b.x, by = b.y, bz = b.z;\n\n\t\tthis.x = ay * bz - az * by;\n\t\tthis.y = az * bx - ax * bz;\n\t\tthis.z = ax * by - ay * bx;\n\n\t\treturn this;\n\n\t}\n\n\tprojectOnVector( v ) {\n\n\t\tconst denominator = v.lengthSq();\n\n\t\tif ( denominator === 0 ) return this.set( 0, 0, 0 );\n\n\t\tconst scalar = v.dot( this ) / denominator;\n\n\t\treturn this.copy( v ).multiplyScalar( scalar );\n\n\t}\n\n\tprojectOnPlane( planeNormal ) {\n\n\t\t_vector$c.copy( this ).projectOnVector( planeNormal );\n\n\t\treturn this.sub( _vector$c );\n\n\t}\n\n\treflect( normal ) {\n\n\t\t// reflect incident vector off plane orthogonal to normal\n\t\t// normal is assumed to have unit length\n\n\t\treturn this.sub( _vector$c.copy( normal ).multiplyScalar( 2 * this.dot( normal ) ) );\n\n\t}\n\n\tangleTo( v ) {\n\n\t\tconst denominator = Math.sqrt( this.lengthSq() * v.lengthSq() );\n\n\t\tif ( denominator === 0 ) return Math.PI / 2;\n\n\t\tconst theta = this.dot( v ) / denominator;\n\n\t\t// clamp, to handle numerical problems\n\n\t\treturn Math.acos( clamp( theta, - 1, 1 ) );\n\n\t}\n\n\tdistanceTo( v ) {\n\n\t\treturn Math.sqrt( this.distanceToSquared( v ) );\n\n\t}\n\n\tdistanceToSquared( v ) {\n\n\t\tconst dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z;\n\n\t\treturn dx * dx + dy * dy + dz * dz;\n\n\t}\n\n\tmanhattanDistanceTo( v ) {\n\n\t\treturn Math.abs( this.x - v.x ) + Math.abs( this.y - v.y ) + Math.abs( this.z - v.z );\n\n\t}\n\n\tsetFromSpherical( s ) {\n\n\t\treturn this.setFromSphericalCoords( s.radius, s.phi, s.theta );\n\n\t}\n\n\tsetFromSphericalCoords( radius, phi, theta ) {\n\n\t\tconst sinPhiRadius = Math.sin( phi ) * radius;\n\n\t\tthis.x = sinPhiRadius * Math.sin( theta );\n\t\tthis.y = Math.cos( phi ) * radius;\n\t\tthis.z = sinPhiRadius * Math.cos( theta );\n\n\t\treturn this;\n\n\t}\n\n\tsetFromCylindrical( c ) {\n\n\t\treturn this.setFromCylindricalCoords( c.radius, c.theta, c.y );\n\n\t}\n\n\tsetFromCylindricalCoords( radius, theta, y ) {\n\n\t\tthis.x = radius * Math.sin( theta );\n\t\tthis.y = y;\n\t\tthis.z = radius * Math.cos( theta );\n\n\t\treturn this;\n\n\t}\n\n\tsetFromMatrixPosition( m ) {\n\n\t\tconst e = m.elements;\n\n\t\tthis.x = e[ 12 ];\n\t\tthis.y = e[ 13 ];\n\t\tthis.z = e[ 14 ];\n\n\t\treturn this;\n\n\t}\n\n\tsetFromMatrixScale( m ) {\n\n\t\tconst sx = this.setFromMatrixColumn( m, 0 ).length();\n\t\tconst sy = this.setFromMatrixColumn( m, 1 ).length();\n\t\tconst sz = this.setFromMatrixColumn( m, 2 ).length();\n\n\t\tthis.x = sx;\n\t\tthis.y = sy;\n\t\tthis.z = sz;\n\n\t\treturn this;\n\n\t}\n\n\tsetFromMatrixColumn( m, index ) {\n\n\t\treturn this.fromArray( m.elements, index * 4 );\n\n\t}\n\n\tsetFromMatrix3Column( m, index ) {\n\n\t\treturn this.fromArray( m.elements, index * 3 );\n\n\t}\n\n\tsetFromEuler( e ) {\n\n\t\tthis.x = e._x;\n\t\tthis.y = e._y;\n\t\tthis.z = e._z;\n\n\t\treturn this;\n\n\t}\n\n\tsetFromColor( c ) {\n\n\t\tthis.x = c.r;\n\t\tthis.y = c.g;\n\t\tthis.z = c.b;\n\n\t\treturn this;\n\n\t}\n\n\tequals( v ) {\n\n\t\treturn ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) );\n\n\t}\n\n\tfromArray( array, offset = 0 ) {\n\n\t\tthis.x = array[ offset ];\n\t\tthis.y = array[ offset + 1 ];\n\t\tthis.z = array[ offset + 2 ];\n\n\t\treturn this;\n\n\t}\n\n\ttoArray( array = [], offset = 0 ) {\n\n\t\tarray[ offset ] = this.x;\n\t\tarray[ offset + 1 ] = this.y;\n\t\tarray[ offset + 2 ] = this.z;\n\n\t\treturn array;\n\n\t}\n\n\tfromBufferAttribute( attribute, index ) {\n\n\t\tthis.x = attribute.getX( index );\n\t\tthis.y = attribute.getY( index );\n\t\tthis.z = attribute.getZ( index );\n\n\t\treturn this;\n\n\t}\n\n\trandom() {\n\n\t\tthis.x = Math.random();\n\t\tthis.y = Math.random();\n\t\tthis.z = Math.random();\n\n\t\treturn this;\n\n\t}\n\n\trandomDirection() {\n\n\t\t// https://mathworld.wolfram.com/SpherePointPicking.html\n\n\t\tconst theta = Math.random() * Math.PI * 2;\n\t\tconst u = Math.random() * 2 - 1;\n\t\tconst c = Math.sqrt( 1 - u * u );\n\n\t\tthis.x = c * Math.cos( theta );\n\t\tthis.y = u;\n\t\tthis.z = c * Math.sin( theta );\n\n\t\treturn this;\n\n\t}\n\n\t*[ Symbol.iterator ]() {\n\n\t\tyield this.x;\n\t\tyield this.y;\n\t\tyield this.z;\n\n\t}\n\n}\n\nconst _vector$c = /*@__PURE__*/ new Vector3();\nconst _quaternion$4 = /*@__PURE__*/ new Quaternion();\n\nclass Box3 {\n\n\tconstructor( min = new Vector3( + Infinity, + Infinity, + Infinity ), max = new Vector3( - Infinity, - Infinity, - Infinity ) ) {\n\n\t\tthis.isBox3 = true;\n\n\t\tthis.min = min;\n\t\tthis.max = max;\n\n\t}\n\n\tset( min, max ) {\n\n\t\tthis.min.copy( min );\n\t\tthis.max.copy( max );\n\n\t\treturn this;\n\n\t}\n\n\tsetFromArray( array ) {\n\n\t\tthis.makeEmpty();\n\n\t\tfor ( let i = 0, il = array.length; i < il; i += 3 ) {\n\n\t\t\tthis.expandByPoint( _vector$b.fromArray( array, i ) );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tsetFromBufferAttribute( attribute ) {\n\n\t\tthis.makeEmpty();\n\n\t\tfor ( let i = 0, il = attribute.count; i < il; i ++ ) {\n\n\t\t\tthis.expandByPoint( _vector$b.fromBufferAttribute( attribute, i ) );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tsetFromPoints( points ) {\n\n\t\tthis.makeEmpty();\n\n\t\tfor ( let i = 0, il = points.length; i < il; i ++ ) {\n\n\t\t\tthis.expandByPoint( points[ i ] );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tsetFromCenterAndSize( center, size ) {\n\n\t\tconst halfSize = _vector$b.copy( size ).multiplyScalar( 0.5 );\n\n\t\tthis.min.copy( center ).sub( halfSize );\n\t\tthis.max.copy( center ).add( halfSize );\n\n\t\treturn this;\n\n\t}\n\n\tsetFromObject( object, precise = false ) {\n\n\t\tthis.makeEmpty();\n\n\t\treturn this.expandByObject( object, precise );\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n\tcopy( box ) {\n\n\t\tthis.min.copy( box.min );\n\t\tthis.max.copy( box.max );\n\n\t\treturn this;\n\n\t}\n\n\tmakeEmpty() {\n\n\t\tthis.min.x = this.min.y = this.min.z = + Infinity;\n\t\tthis.max.x = this.max.y = this.max.z = - Infinity;\n\n\t\treturn this;\n\n\t}\n\n\tisEmpty() {\n\n\t\t// this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes\n\n\t\treturn ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ) || ( this.max.z < this.min.z );\n\n\t}\n\n\tgetCenter( target ) {\n\n\t\treturn this.isEmpty() ? target.set( 0, 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 );\n\n\t}\n\n\tgetSize( target ) {\n\n\t\treturn this.isEmpty() ? target.set( 0, 0, 0 ) : target.subVectors( this.max, this.min );\n\n\t}\n\n\texpandByPoint( point ) {\n\n\t\tthis.min.min( point );\n\t\tthis.max.max( point );\n\n\t\treturn this;\n\n\t}\n\n\texpandByVector( vector ) {\n\n\t\tthis.min.sub( vector );\n\t\tthis.max.add( vector );\n\n\t\treturn this;\n\n\t}\n\n\texpandByScalar( scalar ) {\n\n\t\tthis.min.addScalar( - scalar );\n\t\tthis.max.addScalar( scalar );\n\n\t\treturn this;\n\n\t}\n\n\texpandByObject( object, precise = false ) {\n\n\t\t// Computes the world-axis-aligned bounding box of an object (including its children),\n\t\t// accounting for both the object's, and children's, world transforms\n\n\t\tobject.updateWorldMatrix( false, false );\n\n\t\tconst geometry = object.geometry;\n\n\t\tif ( geometry !== undefined ) {\n\n\t\t\tconst positionAttribute = geometry.getAttribute( 'position' );\n\n\t\t\t// precise AABB computation based on vertex data requires at least a position attribute.\n\t\t\t// instancing isn't supported so far and uses the normal (conservative) code path.\n\n\t\t\tif ( precise === true && positionAttribute !== undefined && object.isInstancedMesh !== true ) {\n\n\t\t\t\tfor ( let i = 0, l = positionAttribute.count; i < l; i ++ ) {\n\n\t\t\t\t\tif ( object.isMesh === true ) {\n\n\t\t\t\t\t\tobject.getVertexPosition( i, _vector$b );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\t_vector$b.fromBufferAttribute( positionAttribute, i );\n\n\t\t\t\t\t}\n\n\t\t\t\t\t_vector$b.applyMatrix4( object.matrixWorld );\n\t\t\t\t\tthis.expandByPoint( _vector$b );\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tif ( object.boundingBox !== undefined ) {\n\n\t\t\t\t\t// object-level bounding box\n\n\t\t\t\t\tif ( object.boundingBox === null ) {\n\n\t\t\t\t\t\tobject.computeBoundingBox();\n\n\t\t\t\t\t}\n\n\t\t\t\t\t_box$4.copy( object.boundingBox );\n\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// geometry-level bounding box\n\n\t\t\t\t\tif ( geometry.boundingBox === null ) {\n\n\t\t\t\t\t\tgeometry.computeBoundingBox();\n\n\t\t\t\t\t}\n\n\t\t\t\t\t_box$4.copy( geometry.boundingBox );\n\n\t\t\t\t}\n\n\t\t\t\t_box$4.applyMatrix4( object.matrixWorld );\n\n\t\t\t\tthis.union( _box$4 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst children = object.children;\n\n\t\tfor ( let i = 0, l = children.length; i < l; i ++ ) {\n\n\t\t\tthis.expandByObject( children[ i ], precise );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tcontainsPoint( point ) {\n\n\t\treturn point.x >= this.min.x && point.x <= this.max.x &&\n\t\t\tpoint.y >= this.min.y && point.y <= this.max.y &&\n\t\t\tpoint.z >= this.min.z && point.z <= this.max.z;\n\n\t}\n\n\tcontainsBox( box ) {\n\n\t\treturn this.min.x <= box.min.x && box.max.x <= this.max.x &&\n\t\t\tthis.min.y <= box.min.y && box.max.y <= this.max.y &&\n\t\t\tthis.min.z <= box.min.z && box.max.z <= this.max.z;\n\n\t}\n\n\tgetParameter( point, target ) {\n\n\t\t// This can potentially have a divide by zero if the box\n\t\t// has a size dimension of 0.\n\n\t\treturn target.set(\n\t\t\t( point.x - this.min.x ) / ( this.max.x - this.min.x ),\n\t\t\t( point.y - this.min.y ) / ( this.max.y - this.min.y ),\n\t\t\t( point.z - this.min.z ) / ( this.max.z - this.min.z )\n\t\t);\n\n\t}\n\n\tintersectsBox( box ) {\n\n\t\t// using 6 splitting planes to rule out intersections.\n\t\treturn box.max.x >= this.min.x && box.min.x <= this.max.x &&\n\t\t\tbox.max.y >= this.min.y && box.min.y <= this.max.y &&\n\t\t\tbox.max.z >= this.min.z && box.min.z <= this.max.z;\n\n\t}\n\n\tintersectsSphere( sphere ) {\n\n\t\t// Find the point on the AABB closest to the sphere center.\n\t\tthis.clampPoint( sphere.center, _vector$b );\n\n\t\t// If that point is inside the sphere, the AABB and sphere intersect.\n\t\treturn _vector$b.distanceToSquared( sphere.center ) <= ( sphere.radius * sphere.radius );\n\n\t}\n\n\tintersectsPlane( plane ) {\n\n\t\t// We compute the minimum and maximum dot product values. If those values\n\t\t// are on the same side (back or front) of the plane, then there is no intersection.\n\n\t\tlet min, max;\n\n\t\tif ( plane.normal.x > 0 ) {\n\n\t\t\tmin = plane.normal.x * this.min.x;\n\t\t\tmax = plane.normal.x * this.max.x;\n\n\t\t} else {\n\n\t\t\tmin = plane.normal.x * this.max.x;\n\t\t\tmax = plane.normal.x * this.min.x;\n\n\t\t}\n\n\t\tif ( plane.normal.y > 0 ) {\n\n\t\t\tmin += plane.normal.y * this.min.y;\n\t\t\tmax += plane.normal.y * this.max.y;\n\n\t\t} else {\n\n\t\t\tmin += plane.normal.y * this.max.y;\n\t\t\tmax += plane.normal.y * this.min.y;\n\n\t\t}\n\n\t\tif ( plane.normal.z > 0 ) {\n\n\t\t\tmin += plane.normal.z * this.min.z;\n\t\t\tmax += plane.normal.z * this.max.z;\n\n\t\t} else {\n\n\t\t\tmin += plane.normal.z * this.max.z;\n\t\t\tmax += plane.normal.z * this.min.z;\n\n\t\t}\n\n\t\treturn ( min <= - plane.constant && max >= - plane.constant );\n\n\t}\n\n\tintersectsTriangle( triangle ) {\n\n\t\tif ( this.isEmpty() ) {\n\n\t\t\treturn false;\n\n\t\t}\n\n\t\t// compute box center and extents\n\t\tthis.getCenter( _center );\n\t\t_extents.subVectors( this.max, _center );\n\n\t\t// translate triangle to aabb origin\n\t\t_v0$3.subVectors( triangle.a, _center );\n\t\t_v1$7.subVectors( triangle.b, _center );\n\t\t_v2$4.subVectors( triangle.c, _center );\n\n\t\t// compute edge vectors for triangle\n\t\t_f0.subVectors( _v1$7, _v0$3 );\n\t\t_f1.subVectors( _v2$4, _v1$7 );\n\t\t_f2.subVectors( _v0$3, _v2$4 );\n\n\t\t// test against axes that are given by cross product combinations of the edges of the triangle and the edges of the aabb\n\t\t// make an axis testing of each of the 3 sides of the aabb against each of the 3 sides of the triangle = 9 axis of separation\n\t\t// axis_ij = u_i x f_j (u0, u1, u2 = face normals of aabb = x,y,z axes vectors since aabb is axis aligned)\n\t\tlet axes = [\n\t\t\t0, - _f0.z, _f0.y, 0, - _f1.z, _f1.y, 0, - _f2.z, _f2.y,\n\t\t\t_f0.z, 0, - _f0.x, _f1.z, 0, - _f1.x, _f2.z, 0, - _f2.x,\n\t\t\t- _f0.y, _f0.x, 0, - _f1.y, _f1.x, 0, - _f2.y, _f2.x, 0\n\t\t];\n\t\tif ( ! satForAxes( axes, _v0$3, _v1$7, _v2$4, _extents ) ) {\n\n\t\t\treturn false;\n\n\t\t}\n\n\t\t// test 3 face normals from the aabb\n\t\taxes = [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ];\n\t\tif ( ! satForAxes( axes, _v0$3, _v1$7, _v2$4, _extents ) ) {\n\n\t\t\treturn false;\n\n\t\t}\n\n\t\t// finally testing the face normal of the triangle\n\t\t// use already existing triangle edge vectors here\n\t\t_triangleNormal.crossVectors( _f0, _f1 );\n\t\taxes = [ _triangleNormal.x, _triangleNormal.y, _triangleNormal.z ];\n\n\t\treturn satForAxes( axes, _v0$3, _v1$7, _v2$4, _extents );\n\n\t}\n\n\tclampPoint( point, target ) {\n\n\t\treturn target.copy( point ).clamp( this.min, this.max );\n\n\t}\n\n\tdistanceToPoint( point ) {\n\n\t\treturn this.clampPoint( point, _vector$b ).distanceTo( point );\n\n\t}\n\n\tgetBoundingSphere( target ) {\n\n\t\tif ( this.isEmpty() ) {\n\n\t\t\ttarget.makeEmpty();\n\n\t\t} else {\n\n\t\t\tthis.getCenter( target.center );\n\n\t\t\ttarget.radius = this.getSize( _vector$b ).length() * 0.5;\n\n\t\t}\n\n\t\treturn target;\n\n\t}\n\n\tintersect( box ) {\n\n\t\tthis.min.max( box.min );\n\t\tthis.max.min( box.max );\n\n\t\t// ensure that if there is no overlap, the result is fully empty, not slightly empty with non-inf/+inf values that will cause subsequence intersects to erroneously return valid values.\n\t\tif ( this.isEmpty() ) this.makeEmpty();\n\n\t\treturn this;\n\n\t}\n\n\tunion( box ) {\n\n\t\tthis.min.min( box.min );\n\t\tthis.max.max( box.max );\n\n\t\treturn this;\n\n\t}\n\n\tapplyMatrix4( matrix ) {\n\n\t\t// transform of empty box is an empty box.\n\t\tif ( this.isEmpty() ) return this;\n\n\t\t// NOTE: I am using a binary pattern to specify all 2^3 combinations below\n\t\t_points[ 0 ].set( this.min.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 000\n\t\t_points[ 1 ].set( this.min.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 001\n\t\t_points[ 2 ].set( this.min.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 010\n\t\t_points[ 3 ].set( this.min.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 011\n\t\t_points[ 4 ].set( this.max.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 100\n\t\t_points[ 5 ].set( this.max.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 101\n\t\t_points[ 6 ].set( this.max.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 110\n\t\t_points[ 7 ].set( this.max.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 111\n\n\t\tthis.setFromPoints( _points );\n\n\t\treturn this;\n\n\t}\n\n\ttranslate( offset ) {\n\n\t\tthis.min.add( offset );\n\t\tthis.max.add( offset );\n\n\t\treturn this;\n\n\t}\n\n\tequals( box ) {\n\n\t\treturn box.min.equals( this.min ) && box.max.equals( this.max );\n\n\t}\n\n}\n\nconst _points = [\n\t/*@__PURE__*/ new Vector3(),\n\t/*@__PURE__*/ new Vector3(),\n\t/*@__PURE__*/ new Vector3(),\n\t/*@__PURE__*/ new Vector3(),\n\t/*@__PURE__*/ new Vector3(),\n\t/*@__PURE__*/ new Vector3(),\n\t/*@__PURE__*/ new Vector3(),\n\t/*@__PURE__*/ new Vector3()\n];\n\nconst _vector$b = /*@__PURE__*/ new Vector3();\n\nconst _box$4 = /*@__PURE__*/ new Box3();\n\n// triangle centered vertices\n\nconst _v0$3 = /*@__PURE__*/ new Vector3();\nconst _v1$7 = /*@__PURE__*/ new Vector3();\nconst _v2$4 = /*@__PURE__*/ new Vector3();\n\n// triangle edge vectors\n\nconst _f0 = /*@__PURE__*/ new Vector3();\nconst _f1 = /*@__PURE__*/ new Vector3();\nconst _f2 = /*@__PURE__*/ new Vector3();\n\nconst _center = /*@__PURE__*/ new Vector3();\nconst _extents = /*@__PURE__*/ new Vector3();\nconst _triangleNormal = /*@__PURE__*/ new Vector3();\nconst _testAxis = /*@__PURE__*/ new Vector3();\n\nfunction satForAxes( axes, v0, v1, v2, extents ) {\n\n\tfor ( let i = 0, j = axes.length - 3; i <= j; i += 3 ) {\n\n\t\t_testAxis.fromArray( axes, i );\n\t\t// project the aabb onto the separating axis\n\t\tconst r = extents.x * Math.abs( _testAxis.x ) + extents.y * Math.abs( _testAxis.y ) + extents.z * Math.abs( _testAxis.z );\n\t\t// project all 3 vertices of the triangle onto the separating axis\n\t\tconst p0 = v0.dot( _testAxis );\n\t\tconst p1 = v1.dot( _testAxis );\n\t\tconst p2 = v2.dot( _testAxis );\n\t\t// actual test, basically see if either of the most extreme of the triangle points intersects r\n\t\tif ( Math.max( - Math.max( p0, p1, p2 ), Math.min( p0, p1, p2 ) ) > r ) {\n\n\t\t\t// points of the projected triangle are outside the projected half-length of the aabb\n\t\t\t// the axis is separating and we can exit\n\t\t\treturn false;\n\n\t\t}\n\n\t}\n\n\treturn true;\n\n}\n\nconst _box$3 = /*@__PURE__*/ new Box3();\nconst _v1$6 = /*@__PURE__*/ new Vector3();\nconst _v2$3 = /*@__PURE__*/ new Vector3();\n\nclass Sphere {\n\n\tconstructor( center = new Vector3(), radius = - 1 ) {\n\n\t\tthis.isSphere = true;\n\n\t\tthis.center = center;\n\t\tthis.radius = radius;\n\n\t}\n\n\tset( center, radius ) {\n\n\t\tthis.center.copy( center );\n\t\tthis.radius = radius;\n\n\t\treturn this;\n\n\t}\n\n\tsetFromPoints( points, optionalCenter ) {\n\n\t\tconst center = this.center;\n\n\t\tif ( optionalCenter !== undefined ) {\n\n\t\t\tcenter.copy( optionalCenter );\n\n\t\t} else {\n\n\t\t\t_box$3.setFromPoints( points ).getCenter( center );\n\n\t\t}\n\n\t\tlet maxRadiusSq = 0;\n\n\t\tfor ( let i = 0, il = points.length; i < il; i ++ ) {\n\n\t\t\tmaxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( points[ i ] ) );\n\n\t\t}\n\n\t\tthis.radius = Math.sqrt( maxRadiusSq );\n\n\t\treturn this;\n\n\t}\n\n\tcopy( sphere ) {\n\n\t\tthis.center.copy( sphere.center );\n\t\tthis.radius = sphere.radius;\n\n\t\treturn this;\n\n\t}\n\n\tisEmpty() {\n\n\t\treturn ( this.radius < 0 );\n\n\t}\n\n\tmakeEmpty() {\n\n\t\tthis.center.set( 0, 0, 0 );\n\t\tthis.radius = - 1;\n\n\t\treturn this;\n\n\t}\n\n\tcontainsPoint( point ) {\n\n\t\treturn ( point.distanceToSquared( this.center ) <= ( this.radius * this.radius ) );\n\n\t}\n\n\tdistanceToPoint( point ) {\n\n\t\treturn ( point.distanceTo( this.center ) - this.radius );\n\n\t}\n\n\tintersectsSphere( sphere ) {\n\n\t\tconst radiusSum = this.radius + sphere.radius;\n\n\t\treturn sphere.center.distanceToSquared( this.center ) <= ( radiusSum * radiusSum );\n\n\t}\n\n\tintersectsBox( box ) {\n\n\t\treturn box.intersectsSphere( this );\n\n\t}\n\n\tintersectsPlane( plane ) {\n\n\t\treturn Math.abs( plane.distanceToPoint( this.center ) ) <= this.radius;\n\n\t}\n\n\tclampPoint( point, target ) {\n\n\t\tconst deltaLengthSq = this.center.distanceToSquared( point );\n\n\t\ttarget.copy( point );\n\n\t\tif ( deltaLengthSq > ( this.radius * this.radius ) ) {\n\n\t\t\ttarget.sub( this.center ).normalize();\n\t\t\ttarget.multiplyScalar( this.radius ).add( this.center );\n\n\t\t}\n\n\t\treturn target;\n\n\t}\n\n\tgetBoundingBox( target ) {\n\n\t\tif ( this.isEmpty() ) {\n\n\t\t\t// Empty sphere produces empty bounding box\n\t\t\ttarget.makeEmpty();\n\t\t\treturn target;\n\n\t\t}\n\n\t\ttarget.set( this.center, this.center );\n\t\ttarget.expandByScalar( this.radius );\n\n\t\treturn target;\n\n\t}\n\n\tapplyMatrix4( matrix ) {\n\n\t\tthis.center.applyMatrix4( matrix );\n\t\tthis.radius = this.radius * matrix.getMaxScaleOnAxis();\n\n\t\treturn this;\n\n\t}\n\n\ttranslate( offset ) {\n\n\t\tthis.center.add( offset );\n\n\t\treturn this;\n\n\t}\n\n\texpandByPoint( point ) {\n\n\t\tif ( this.isEmpty() ) {\n\n\t\t\tthis.center.copy( point );\n\n\t\t\tthis.radius = 0;\n\n\t\t\treturn this;\n\n\t\t}\n\n\t\t_v1$6.subVectors( point, this.center );\n\n\t\tconst lengthSq = _v1$6.lengthSq();\n\n\t\tif ( lengthSq > ( this.radius * this.radius ) ) {\n\n\t\t\t// calculate the minimal sphere\n\n\t\t\tconst length = Math.sqrt( lengthSq );\n\n\t\t\tconst delta = ( length - this.radius ) * 0.5;\n\n\t\t\tthis.center.addScaledVector( _v1$6, delta / length );\n\n\t\t\tthis.radius += delta;\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tunion( sphere ) {\n\n\t\tif ( sphere.isEmpty() ) {\n\n\t\t\treturn this;\n\n\t\t}\n\n\t\tif ( this.isEmpty() ) {\n\n\t\t\tthis.copy( sphere );\n\n\t\t\treturn this;\n\n\t\t}\n\n\t\tif ( this.center.equals( sphere.center ) === true ) {\n\n\t\t\t this.radius = Math.max( this.radius, sphere.radius );\n\n\t\t} else {\n\n\t\t\t_v2$3.subVectors( sphere.center, this.center ).setLength( sphere.radius );\n\n\t\t\tthis.expandByPoint( _v1$6.copy( sphere.center ).add( _v2$3 ) );\n\n\t\t\tthis.expandByPoint( _v1$6.copy( sphere.center ).sub( _v2$3 ) );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tequals( sphere ) {\n\n\t\treturn sphere.center.equals( this.center ) && ( sphere.radius === this.radius );\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n}\n\nconst _vector$a = /*@__PURE__*/ new Vector3();\nconst _segCenter = /*@__PURE__*/ new Vector3();\nconst _segDir = /*@__PURE__*/ new Vector3();\nconst _diff = /*@__PURE__*/ new Vector3();\n\nconst _edge1 = /*@__PURE__*/ new Vector3();\nconst _edge2 = /*@__PURE__*/ new Vector3();\nconst _normal$1 = /*@__PURE__*/ new Vector3();\n\nclass Ray {\n\n\tconstructor( origin = new Vector3(), direction = new Vector3( 0, 0, - 1 ) ) {\n\n\t\tthis.origin = origin;\n\t\tthis.direction = direction;\n\n\t}\n\n\tset( origin, direction ) {\n\n\t\tthis.origin.copy( origin );\n\t\tthis.direction.copy( direction );\n\n\t\treturn this;\n\n\t}\n\n\tcopy( ray ) {\n\n\t\tthis.origin.copy( ray.origin );\n\t\tthis.direction.copy( ray.direction );\n\n\t\treturn this;\n\n\t}\n\n\tat( t, target ) {\n\n\t\treturn target.copy( this.origin ).addScaledVector( this.direction, t );\n\n\t}\n\n\tlookAt( v ) {\n\n\t\tthis.direction.copy( v ).sub( this.origin ).normalize();\n\n\t\treturn this;\n\n\t}\n\n\trecast( t ) {\n\n\t\tthis.origin.copy( this.at( t, _vector$a ) );\n\n\t\treturn this;\n\n\t}\n\n\tclosestPointToPoint( point, target ) {\n\n\t\ttarget.subVectors( point, this.origin );\n\n\t\tconst directionDistance = target.dot( this.direction );\n\n\t\tif ( directionDistance < 0 ) {\n\n\t\t\treturn target.copy( this.origin );\n\n\t\t}\n\n\t\treturn target.copy( this.origin ).addScaledVector( this.direction, directionDistance );\n\n\t}\n\n\tdistanceToPoint( point ) {\n\n\t\treturn Math.sqrt( this.distanceSqToPoint( point ) );\n\n\t}\n\n\tdistanceSqToPoint( point ) {\n\n\t\tconst directionDistance = _vector$a.subVectors( point, this.origin ).dot( this.direction );\n\n\t\t// point behind the ray\n\n\t\tif ( directionDistance < 0 ) {\n\n\t\t\treturn this.origin.distanceToSquared( point );\n\n\t\t}\n\n\t\t_vector$a.copy( this.origin ).addScaledVector( this.direction, directionDistance );\n\n\t\treturn _vector$a.distanceToSquared( point );\n\n\t}\n\n\tdistanceSqToSegment( v0, v1, optionalPointOnRay, optionalPointOnSegment ) {\n\n\t\t// from https://github.com/pmjoniak/GeometricTools/blob/master/GTEngine/Include/Mathematics/GteDistRaySegment.h\n\t\t// It returns the min distance between the ray and the segment\n\t\t// defined by v0 and v1\n\t\t// It can also set two optional targets :\n\t\t// - The closest point on the ray\n\t\t// - The closest point on the segment\n\n\t\t_segCenter.copy( v0 ).add( v1 ).multiplyScalar( 0.5 );\n\t\t_segDir.copy( v1 ).sub( v0 ).normalize();\n\t\t_diff.copy( this.origin ).sub( _segCenter );\n\n\t\tconst segExtent = v0.distanceTo( v1 ) * 0.5;\n\t\tconst a01 = - this.direction.dot( _segDir );\n\t\tconst b0 = _diff.dot( this.direction );\n\t\tconst b1 = - _diff.dot( _segDir );\n\t\tconst c = _diff.lengthSq();\n\t\tconst det = Math.abs( 1 - a01 * a01 );\n\t\tlet s0, s1, sqrDist, extDet;\n\n\t\tif ( det > 0 ) {\n\n\t\t\t// The ray and segment are not parallel.\n\n\t\t\ts0 = a01 * b1 - b0;\n\t\t\ts1 = a01 * b0 - b1;\n\t\t\textDet = segExtent * det;\n\n\t\t\tif ( s0 >= 0 ) {\n\n\t\t\t\tif ( s1 >= - extDet ) {\n\n\t\t\t\t\tif ( s1 <= extDet ) {\n\n\t\t\t\t\t\t// region 0\n\t\t\t\t\t\t// Minimum at interior points of ray and segment.\n\n\t\t\t\t\t\tconst invDet = 1 / det;\n\t\t\t\t\t\ts0 *= invDet;\n\t\t\t\t\t\ts1 *= invDet;\n\t\t\t\t\t\tsqrDist = s0 * ( s0 + a01 * s1 + 2 * b0 ) + s1 * ( a01 * s0 + s1 + 2 * b1 ) + c;\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\t// region 1\n\n\t\t\t\t\t\ts1 = segExtent;\n\t\t\t\t\t\ts0 = Math.max( 0, - ( a01 * s1 + b0 ) );\n\t\t\t\t\t\tsqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// region 5\n\n\t\t\t\t\ts1 = - segExtent;\n\t\t\t\t\ts0 = Math.max( 0, - ( a01 * s1 + b0 ) );\n\t\t\t\t\tsqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tif ( s1 <= - extDet ) {\n\n\t\t\t\t\t// region 4\n\n\t\t\t\t\ts0 = Math.max( 0, - ( - a01 * segExtent + b0 ) );\n\t\t\t\t\ts1 = ( s0 > 0 ) ? - segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent );\n\t\t\t\t\tsqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;\n\n\t\t\t\t} else if ( s1 <= extDet ) {\n\n\t\t\t\t\t// region 3\n\n\t\t\t\t\ts0 = 0;\n\t\t\t\t\ts1 = Math.min( Math.max( - segExtent, - b1 ), segExtent );\n\t\t\t\t\tsqrDist = s1 * ( s1 + 2 * b1 ) + c;\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// region 2\n\n\t\t\t\t\ts0 = Math.max( 0, - ( a01 * segExtent + b0 ) );\n\t\t\t\t\ts1 = ( s0 > 0 ) ? segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent );\n\t\t\t\t\tsqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\t// Ray and segment are parallel.\n\n\t\t\ts1 = ( a01 > 0 ) ? - segExtent : segExtent;\n\t\t\ts0 = Math.max( 0, - ( a01 * s1 + b0 ) );\n\t\t\tsqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;\n\n\t\t}\n\n\t\tif ( optionalPointOnRay ) {\n\n\t\t\toptionalPointOnRay.copy( this.origin ).addScaledVector( this.direction, s0 );\n\n\t\t}\n\n\t\tif ( optionalPointOnSegment ) {\n\n\t\t\toptionalPointOnSegment.copy( _segCenter ).addScaledVector( _segDir, s1 );\n\n\t\t}\n\n\t\treturn sqrDist;\n\n\t}\n\n\tintersectSphere( sphere, target ) {\n\n\t\t_vector$a.subVectors( sphere.center, this.origin );\n\t\tconst tca = _vector$a.dot( this.direction );\n\t\tconst d2 = _vector$a.dot( _vector$a ) - tca * tca;\n\t\tconst radius2 = sphere.radius * sphere.radius;\n\n\t\tif ( d2 > radius2 ) return null;\n\n\t\tconst thc = Math.sqrt( radius2 - d2 );\n\n\t\t// t0 = first intersect point - entrance on front of sphere\n\t\tconst t0 = tca - thc;\n\n\t\t// t1 = second intersect point - exit point on back of sphere\n\t\tconst t1 = tca + thc;\n\n\t\t// test to see if t1 is behind the ray - if so, return null\n\t\tif ( t1 < 0 ) return null;\n\n\t\t// test to see if t0 is behind the ray:\n\t\t// if it is, the ray is inside the sphere, so return the second exit point scaled by t1,\n\t\t// in order to always return an intersect point that is in front of the ray.\n\t\tif ( t0 < 0 ) return this.at( t1, target );\n\n\t\t// else t0 is in front of the ray, so return the first collision point scaled by t0\n\t\treturn this.at( t0, target );\n\n\t}\n\n\tintersectsSphere( sphere ) {\n\n\t\treturn this.distanceSqToPoint( sphere.center ) <= ( sphere.radius * sphere.radius );\n\n\t}\n\n\tdistanceToPlane( plane ) {\n\n\t\tconst denominator = plane.normal.dot( this.direction );\n\n\t\tif ( denominator === 0 ) {\n\n\t\t\t// line is coplanar, return origin\n\t\t\tif ( plane.distanceToPoint( this.origin ) === 0 ) {\n\n\t\t\t\treturn 0;\n\n\t\t\t}\n\n\t\t\t// Null is preferable to undefined since undefined means.... it is undefined\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\tconst t = - ( this.origin.dot( plane.normal ) + plane.constant ) / denominator;\n\n\t\t// Return if the ray never intersects the plane\n\n\t\treturn t >= 0 ? t : null;\n\n\t}\n\n\tintersectPlane( plane, target ) {\n\n\t\tconst t = this.distanceToPlane( plane );\n\n\t\tif ( t === null ) {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\treturn this.at( t, target );\n\n\t}\n\n\tintersectsPlane( plane ) {\n\n\t\t// check if the ray lies on the plane first\n\n\t\tconst distToPoint = plane.distanceToPoint( this.origin );\n\n\t\tif ( distToPoint === 0 ) {\n\n\t\t\treturn true;\n\n\t\t}\n\n\t\tconst denominator = plane.normal.dot( this.direction );\n\n\t\tif ( denominator * distToPoint < 0 ) {\n\n\t\t\treturn true;\n\n\t\t}\n\n\t\t// ray origin is behind the plane (and is pointing behind it)\n\n\t\treturn false;\n\n\t}\n\n\tintersectBox( box, target ) {\n\n\t\tlet tmin, tmax, tymin, tymax, tzmin, tzmax;\n\n\t\tconst invdirx = 1 / this.direction.x,\n\t\t\tinvdiry = 1 / this.direction.y,\n\t\t\tinvdirz = 1 / this.direction.z;\n\n\t\tconst origin = this.origin;\n\n\t\tif ( invdirx >= 0 ) {\n\n\t\t\ttmin = ( box.min.x - origin.x ) * invdirx;\n\t\t\ttmax = ( box.max.x - origin.x ) * invdirx;\n\n\t\t} else {\n\n\t\t\ttmin = ( box.max.x - origin.x ) * invdirx;\n\t\t\ttmax = ( box.min.x - origin.x ) * invdirx;\n\n\t\t}\n\n\t\tif ( invdiry >= 0 ) {\n\n\t\t\ttymin = ( box.min.y - origin.y ) * invdiry;\n\t\t\ttymax = ( box.max.y - origin.y ) * invdiry;\n\n\t\t} else {\n\n\t\t\ttymin = ( box.max.y - origin.y ) * invdiry;\n\t\t\ttymax = ( box.min.y - origin.y ) * invdiry;\n\n\t\t}\n\n\t\tif ( ( tmin > tymax ) || ( tymin > tmax ) ) return null;\n\n\t\tif ( tymin > tmin || isNaN( tmin ) ) tmin = tymin;\n\n\t\tif ( tymax < tmax || isNaN( tmax ) ) tmax = tymax;\n\n\t\tif ( invdirz >= 0 ) {\n\n\t\t\ttzmin = ( box.min.z - origin.z ) * invdirz;\n\t\t\ttzmax = ( box.max.z - origin.z ) * invdirz;\n\n\t\t} else {\n\n\t\t\ttzmin = ( box.max.z - origin.z ) * invdirz;\n\t\t\ttzmax = ( box.min.z - origin.z ) * invdirz;\n\n\t\t}\n\n\t\tif ( ( tmin > tzmax ) || ( tzmin > tmax ) ) return null;\n\n\t\tif ( tzmin > tmin || tmin !== tmin ) tmin = tzmin;\n\n\t\tif ( tzmax < tmax || tmax !== tmax ) tmax = tzmax;\n\n\t\t//return point closest to the ray (positive side)\n\n\t\tif ( tmax < 0 ) return null;\n\n\t\treturn this.at( tmin >= 0 ? tmin : tmax, target );\n\n\t}\n\n\tintersectsBox( box ) {\n\n\t\treturn this.intersectBox( box, _vector$a ) !== null;\n\n\t}\n\n\tintersectTriangle( a, b, c, backfaceCulling, target ) {\n\n\t\t// Compute the offset origin, edges, and normal.\n\n\t\t// from https://github.com/pmjoniak/GeometricTools/blob/master/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h\n\n\t\t_edge1.subVectors( b, a );\n\t\t_edge2.subVectors( c, a );\n\t\t_normal$1.crossVectors( _edge1, _edge2 );\n\n\t\t// Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction,\n\t\t// E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by\n\t\t// |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2))\n\t\t// |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q))\n\t\t// |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N)\n\t\tlet DdN = this.direction.dot( _normal$1 );\n\t\tlet sign;\n\n\t\tif ( DdN > 0 ) {\n\n\t\t\tif ( backfaceCulling ) return null;\n\t\t\tsign = 1;\n\n\t\t} else if ( DdN < 0 ) {\n\n\t\t\tsign = - 1;\n\t\t\tDdN = - DdN;\n\n\t\t} else {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\t_diff.subVectors( this.origin, a );\n\t\tconst DdQxE2 = sign * this.direction.dot( _edge2.crossVectors( _diff, _edge2 ) );\n\n\t\t// b1 < 0, no intersection\n\t\tif ( DdQxE2 < 0 ) {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\tconst DdE1xQ = sign * this.direction.dot( _edge1.cross( _diff ) );\n\n\t\t// b2 < 0, no intersection\n\t\tif ( DdE1xQ < 0 ) {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\t// b1+b2 > 1, no intersection\n\t\tif ( DdQxE2 + DdE1xQ > DdN ) {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\t// Line intersects triangle, check if ray does.\n\t\tconst QdN = - sign * _diff.dot( _normal$1 );\n\n\t\t// t < 0, no intersection\n\t\tif ( QdN < 0 ) {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\t// Ray intersects triangle.\n\t\treturn this.at( QdN / DdN, target );\n\n\t}\n\n\tapplyMatrix4( matrix4 ) {\n\n\t\tthis.origin.applyMatrix4( matrix4 );\n\t\tthis.direction.transformDirection( matrix4 );\n\n\t\treturn this;\n\n\t}\n\n\tequals( ray ) {\n\n\t\treturn ray.origin.equals( this.origin ) && ray.direction.equals( this.direction );\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n}\n\nclass Matrix4 {\n\n\tconstructor( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) {\n\n\t\tMatrix4.prototype.isMatrix4 = true;\n\n\t\tthis.elements = [\n\n\t\t\t1, 0, 0, 0,\n\t\t\t0, 1, 0, 0,\n\t\t\t0, 0, 1, 0,\n\t\t\t0, 0, 0, 1\n\n\t\t];\n\n\t\tif ( n11 !== undefined ) {\n\n\t\t\tthis.set( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 );\n\n\t\t}\n\n\t}\n\n\tset( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) {\n\n\t\tconst te = this.elements;\n\n\t\tte[ 0 ] = n11; te[ 4 ] = n12; te[ 8 ] = n13; te[ 12 ] = n14;\n\t\tte[ 1 ] = n21; te[ 5 ] = n22; te[ 9 ] = n23; te[ 13 ] = n24;\n\t\tte[ 2 ] = n31; te[ 6 ] = n32; te[ 10 ] = n33; te[ 14 ] = n34;\n\t\tte[ 3 ] = n41; te[ 7 ] = n42; te[ 11 ] = n43; te[ 15 ] = n44;\n\n\t\treturn this;\n\n\t}\n\n\tidentity() {\n\n\t\tthis.set(\n\n\t\t\t1, 0, 0, 0,\n\t\t\t0, 1, 0, 0,\n\t\t\t0, 0, 1, 0,\n\t\t\t0, 0, 0, 1\n\n\t\t);\n\n\t\treturn this;\n\n\t}\n\n\tclone() {\n\n\t\treturn new Matrix4().fromArray( this.elements );\n\n\t}\n\n\tcopy( m ) {\n\n\t\tconst te = this.elements;\n\t\tconst me = m.elements;\n\n\t\tte[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; te[ 3 ] = me[ 3 ];\n\t\tte[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ];\n\t\tte[ 8 ] = me[ 8 ]; te[ 9 ] = me[ 9 ]; te[ 10 ] = me[ 10 ]; te[ 11 ] = me[ 11 ];\n\t\tte[ 12 ] = me[ 12 ]; te[ 13 ] = me[ 13 ]; te[ 14 ] = me[ 14 ]; te[ 15 ] = me[ 15 ];\n\n\t\treturn this;\n\n\t}\n\n\tcopyPosition( m ) {\n\n\t\tconst te = this.elements, me = m.elements;\n\n\t\tte[ 12 ] = me[ 12 ];\n\t\tte[ 13 ] = me[ 13 ];\n\t\tte[ 14 ] = me[ 14 ];\n\n\t\treturn this;\n\n\t}\n\n\tsetFromMatrix3( m ) {\n\n\t\tconst me = m.elements;\n\n\t\tthis.set(\n\n\t\t\tme[ 0 ], me[ 3 ], me[ 6 ], 0,\n\t\t\tme[ 1 ], me[ 4 ], me[ 7 ], 0,\n\t\t\tme[ 2 ], me[ 5 ], me[ 8 ], 0,\n\t\t\t0, 0, 0, 1\n\n\t\t);\n\n\t\treturn this;\n\n\t}\n\n\textractBasis( xAxis, yAxis, zAxis ) {\n\n\t\txAxis.setFromMatrixColumn( this, 0 );\n\t\tyAxis.setFromMatrixColumn( this, 1 );\n\t\tzAxis.setFromMatrixColumn( this, 2 );\n\n\t\treturn this;\n\n\t}\n\n\tmakeBasis( xAxis, yAxis, zAxis ) {\n\n\t\tthis.set(\n\t\t\txAxis.x, yAxis.x, zAxis.x, 0,\n\t\t\txAxis.y, yAxis.y, zAxis.y, 0,\n\t\t\txAxis.z, yAxis.z, zAxis.z, 0,\n\t\t\t0, 0, 0, 1\n\t\t);\n\n\t\treturn this;\n\n\t}\n\n\textractRotation( m ) {\n\n\t\t// this method does not support reflection matrices\n\n\t\tconst te = this.elements;\n\t\tconst me = m.elements;\n\n\t\tconst scaleX = 1 / _v1$5.setFromMatrixColumn( m, 0 ).length();\n\t\tconst scaleY = 1 / _v1$5.setFromMatrixColumn( m, 1 ).length();\n\t\tconst scaleZ = 1 / _v1$5.setFromMatrixColumn( m, 2 ).length();\n\n\t\tte[ 0 ] = me[ 0 ] * scaleX;\n\t\tte[ 1 ] = me[ 1 ] * scaleX;\n\t\tte[ 2 ] = me[ 2 ] * scaleX;\n\t\tte[ 3 ] = 0;\n\n\t\tte[ 4 ] = me[ 4 ] * scaleY;\n\t\tte[ 5 ] = me[ 5 ] * scaleY;\n\t\tte[ 6 ] = me[ 6 ] * scaleY;\n\t\tte[ 7 ] = 0;\n\n\t\tte[ 8 ] = me[ 8 ] * scaleZ;\n\t\tte[ 9 ] = me[ 9 ] * scaleZ;\n\t\tte[ 10 ] = me[ 10 ] * scaleZ;\n\t\tte[ 11 ] = 0;\n\n\t\tte[ 12 ] = 0;\n\t\tte[ 13 ] = 0;\n\t\tte[ 14 ] = 0;\n\t\tte[ 15 ] = 1;\n\n\t\treturn this;\n\n\t}\n\n\tmakeRotationFromEuler( euler ) {\n\n\t\tconst te = this.elements;\n\n\t\tconst x = euler.x, y = euler.y, z = euler.z;\n\t\tconst a = Math.cos( x ), b = Math.sin( x );\n\t\tconst c = Math.cos( y ), d = Math.sin( y );\n\t\tconst e = Math.cos( z ), f = Math.sin( z );\n\n\t\tif ( euler.order === 'XYZ' ) {\n\n\t\t\tconst ae = a * e, af = a * f, be = b * e, bf = b * f;\n\n\t\t\tte[ 0 ] = c * e;\n\t\t\tte[ 4 ] = - c * f;\n\t\t\tte[ 8 ] = d;\n\n\t\t\tte[ 1 ] = af + be * d;\n\t\t\tte[ 5 ] = ae - bf * d;\n\t\t\tte[ 9 ] = - b * c;\n\n\t\t\tte[ 2 ] = bf - ae * d;\n\t\t\tte[ 6 ] = be + af * d;\n\t\t\tte[ 10 ] = a * c;\n\n\t\t} else if ( euler.order === 'YXZ' ) {\n\n\t\t\tconst ce = c * e, cf = c * f, de = d * e, df = d * f;\n\n\t\t\tte[ 0 ] = ce + df * b;\n\t\t\tte[ 4 ] = de * b - cf;\n\t\t\tte[ 8 ] = a * d;\n\n\t\t\tte[ 1 ] = a * f;\n\t\t\tte[ 5 ] = a * e;\n\t\t\tte[ 9 ] = - b;\n\n\t\t\tte[ 2 ] = cf * b - de;\n\t\t\tte[ 6 ] = df + ce * b;\n\t\t\tte[ 10 ] = a * c;\n\n\t\t} else if ( euler.order === 'ZXY' ) {\n\n\t\t\tconst ce = c * e, cf = c * f, de = d * e, df = d * f;\n\n\t\t\tte[ 0 ] = ce - df * b;\n\t\t\tte[ 4 ] = - a * f;\n\t\t\tte[ 8 ] = de + cf * b;\n\n\t\t\tte[ 1 ] = cf + de * b;\n\t\t\tte[ 5 ] = a * e;\n\t\t\tte[ 9 ] = df - ce * b;\n\n\t\t\tte[ 2 ] = - a * d;\n\t\t\tte[ 6 ] = b;\n\t\t\tte[ 10 ] = a * c;\n\n\t\t} else if ( euler.order === 'ZYX' ) {\n\n\t\t\tconst ae = a * e, af = a * f, be = b * e, bf = b * f;\n\n\t\t\tte[ 0 ] = c * e;\n\t\t\tte[ 4 ] = be * d - af;\n\t\t\tte[ 8 ] = ae * d + bf;\n\n\t\t\tte[ 1 ] = c * f;\n\t\t\tte[ 5 ] = bf * d + ae;\n\t\t\tte[ 9 ] = af * d - be;\n\n\t\t\tte[ 2 ] = - d;\n\t\t\tte[ 6 ] = b * c;\n\t\t\tte[ 10 ] = a * c;\n\n\t\t} else if ( euler.order === 'YZX' ) {\n\n\t\t\tconst ac = a * c, ad = a * d, bc = b * c, bd = b * d;\n\n\t\t\tte[ 0 ] = c * e;\n\t\t\tte[ 4 ] = bd - ac * f;\n\t\t\tte[ 8 ] = bc * f + ad;\n\n\t\t\tte[ 1 ] = f;\n\t\t\tte[ 5 ] = a * e;\n\t\t\tte[ 9 ] = - b * e;\n\n\t\t\tte[ 2 ] = - d * e;\n\t\t\tte[ 6 ] = ad * f + bc;\n\t\t\tte[ 10 ] = ac - bd * f;\n\n\t\t} else if ( euler.order === 'XZY' ) {\n\n\t\t\tconst ac = a * c, ad = a * d, bc = b * c, bd = b * d;\n\n\t\t\tte[ 0 ] = c * e;\n\t\t\tte[ 4 ] = - f;\n\t\t\tte[ 8 ] = d * e;\n\n\t\t\tte[ 1 ] = ac * f + bd;\n\t\t\tte[ 5 ] = a * e;\n\t\t\tte[ 9 ] = ad * f - bc;\n\n\t\t\tte[ 2 ] = bc * f - ad;\n\t\t\tte[ 6 ] = b * e;\n\t\t\tte[ 10 ] = bd * f + ac;\n\n\t\t}\n\n\t\t// bottom row\n\t\tte[ 3 ] = 0;\n\t\tte[ 7 ] = 0;\n\t\tte[ 11 ] = 0;\n\n\t\t// last column\n\t\tte[ 12 ] = 0;\n\t\tte[ 13 ] = 0;\n\t\tte[ 14 ] = 0;\n\t\tte[ 15 ] = 1;\n\n\t\treturn this;\n\n\t}\n\n\tmakeRotationFromQuaternion( q ) {\n\n\t\treturn this.compose( _zero, q, _one );\n\n\t}\n\n\tlookAt( eye, target, up ) {\n\n\t\tconst te = this.elements;\n\n\t\t_z.subVectors( eye, target );\n\n\t\tif ( _z.lengthSq() === 0 ) {\n\n\t\t\t// eye and target are in the same position\n\n\t\t\t_z.z = 1;\n\n\t\t}\n\n\t\t_z.normalize();\n\t\t_x.crossVectors( up, _z );\n\n\t\tif ( _x.lengthSq() === 0 ) {\n\n\t\t\t// up and z are parallel\n\n\t\t\tif ( Math.abs( up.z ) === 1 ) {\n\n\t\t\t\t_z.x += 0.0001;\n\n\t\t\t} else {\n\n\t\t\t\t_z.z += 0.0001;\n\n\t\t\t}\n\n\t\t\t_z.normalize();\n\t\t\t_x.crossVectors( up, _z );\n\n\t\t}\n\n\t\t_x.normalize();\n\t\t_y.crossVectors( _z, _x );\n\n\t\tte[ 0 ] = _x.x; te[ 4 ] = _y.x; te[ 8 ] = _z.x;\n\t\tte[ 1 ] = _x.y; te[ 5 ] = _y.y; te[ 9 ] = _z.y;\n\t\tte[ 2 ] = _x.z; te[ 6 ] = _y.z; te[ 10 ] = _z.z;\n\n\t\treturn this;\n\n\t}\n\n\tmultiply( m ) {\n\n\t\treturn this.multiplyMatrices( this, m );\n\n\t}\n\n\tpremultiply( m ) {\n\n\t\treturn this.multiplyMatrices( m, this );\n\n\t}\n\n\tmultiplyMatrices( a, b ) {\n\n\t\tconst ae = a.elements;\n\t\tconst be = b.elements;\n\t\tconst te = this.elements;\n\n\t\tconst a11 = ae[ 0 ], a12 = ae[ 4 ], a13 = ae[ 8 ], a14 = ae[ 12 ];\n\t\tconst a21 = ae[ 1 ], a22 = ae[ 5 ], a23 = ae[ 9 ], a24 = ae[ 13 ];\n\t\tconst a31 = ae[ 2 ], a32 = ae[ 6 ], a33 = ae[ 10 ], a34 = ae[ 14 ];\n\t\tconst a41 = ae[ 3 ], a42 = ae[ 7 ], a43 = ae[ 11 ], a44 = ae[ 15 ];\n\n\t\tconst b11 = be[ 0 ], b12 = be[ 4 ], b13 = be[ 8 ], b14 = be[ 12 ];\n\t\tconst b21 = be[ 1 ], b22 = be[ 5 ], b23 = be[ 9 ], b24 = be[ 13 ];\n\t\tconst b31 = be[ 2 ], b32 = be[ 6 ], b33 = be[ 10 ], b34 = be[ 14 ];\n\t\tconst b41 = be[ 3 ], b42 = be[ 7 ], b43 = be[ 11 ], b44 = be[ 15 ];\n\n\t\tte[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41;\n\t\tte[ 4 ] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42;\n\t\tte[ 8 ] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43;\n\t\tte[ 12 ] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44;\n\n\t\tte[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41;\n\t\tte[ 5 ] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42;\n\t\tte[ 9 ] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43;\n\t\tte[ 13 ] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44;\n\n\t\tte[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41;\n\t\tte[ 6 ] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42;\n\t\tte[ 10 ] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43;\n\t\tte[ 14 ] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44;\n\n\t\tte[ 3 ] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41;\n\t\tte[ 7 ] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42;\n\t\tte[ 11 ] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43;\n\t\tte[ 15 ] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44;\n\n\t\treturn this;\n\n\t}\n\n\tmultiplyScalar( s ) {\n\n\t\tconst te = this.elements;\n\n\t\tte[ 0 ] *= s; te[ 4 ] *= s; te[ 8 ] *= s; te[ 12 ] *= s;\n\t\tte[ 1 ] *= s; te[ 5 ] *= s; te[ 9 ] *= s; te[ 13 ] *= s;\n\t\tte[ 2 ] *= s; te[ 6 ] *= s; te[ 10 ] *= s; te[ 14 ] *= s;\n\t\tte[ 3 ] *= s; te[ 7 ] *= s; te[ 11 ] *= s; te[ 15 ] *= s;\n\n\t\treturn this;\n\n\t}\n\n\tdeterminant() {\n\n\t\tconst te = this.elements;\n\n\t\tconst n11 = te[ 0 ], n12 = te[ 4 ], n13 = te[ 8 ], n14 = te[ 12 ];\n\t\tconst n21 = te[ 1 ], n22 = te[ 5 ], n23 = te[ 9 ], n24 = te[ 13 ];\n\t\tconst n31 = te[ 2 ], n32 = te[ 6 ], n33 = te[ 10 ], n34 = te[ 14 ];\n\t\tconst n41 = te[ 3 ], n42 = te[ 7 ], n43 = te[ 11 ], n44 = te[ 15 ];\n\n\t\t//TODO: make this more efficient\n\t\t//( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm )\n\n\t\treturn (\n\t\t\tn41 * (\n\t\t\t\t+ n14 * n23 * n32\n\t\t\t\t - n13 * n24 * n32\n\t\t\t\t - n14 * n22 * n33\n\t\t\t\t + n12 * n24 * n33\n\t\t\t\t + n13 * n22 * n34\n\t\t\t\t - n12 * n23 * n34\n\t\t\t) +\n\t\t\tn42 * (\n\t\t\t\t+ n11 * n23 * n34\n\t\t\t\t - n11 * n24 * n33\n\t\t\t\t + n14 * n21 * n33\n\t\t\t\t - n13 * n21 * n34\n\t\t\t\t + n13 * n24 * n31\n\t\t\t\t - n14 * n23 * n31\n\t\t\t) +\n\t\t\tn43 * (\n\t\t\t\t+ n11 * n24 * n32\n\t\t\t\t - n11 * n22 * n34\n\t\t\t\t - n14 * n21 * n32\n\t\t\t\t + n12 * n21 * n34\n\t\t\t\t + n14 * n22 * n31\n\t\t\t\t - n12 * n24 * n31\n\t\t\t) +\n\t\t\tn44 * (\n\t\t\t\t- n13 * n22 * n31\n\t\t\t\t - n11 * n23 * n32\n\t\t\t\t + n11 * n22 * n33\n\t\t\t\t + n13 * n21 * n32\n\t\t\t\t - n12 * n21 * n33\n\t\t\t\t + n12 * n23 * n31\n\t\t\t)\n\n\t\t);\n\n\t}\n\n\ttranspose() {\n\n\t\tconst te = this.elements;\n\t\tlet tmp;\n\n\t\ttmp = te[ 1 ]; te[ 1 ] = te[ 4 ]; te[ 4 ] = tmp;\n\t\ttmp = te[ 2 ]; te[ 2 ] = te[ 8 ]; te[ 8 ] = tmp;\n\t\ttmp = te[ 6 ]; te[ 6 ] = te[ 9 ]; te[ 9 ] = tmp;\n\n\t\ttmp = te[ 3 ]; te[ 3 ] = te[ 12 ]; te[ 12 ] = tmp;\n\t\ttmp = te[ 7 ]; te[ 7 ] = te[ 13 ]; te[ 13 ] = tmp;\n\t\ttmp = te[ 11 ]; te[ 11 ] = te[ 14 ]; te[ 14 ] = tmp;\n\n\t\treturn this;\n\n\t}\n\n\tsetPosition( x, y, z ) {\n\n\t\tconst te = this.elements;\n\n\t\tif ( x.isVector3 ) {\n\n\t\t\tte[ 12 ] = x.x;\n\t\t\tte[ 13 ] = x.y;\n\t\t\tte[ 14 ] = x.z;\n\n\t\t} else {\n\n\t\t\tte[ 12 ] = x;\n\t\t\tte[ 13 ] = y;\n\t\t\tte[ 14 ] = z;\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tinvert() {\n\n\t\t// based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm\n\t\tconst te = this.elements,\n\n\t\t\tn11 = te[ 0 ], n21 = te[ 1 ], n31 = te[ 2 ], n41 = te[ 3 ],\n\t\t\tn12 = te[ 4 ], n22 = te[ 5 ], n32 = te[ 6 ], n42 = te[ 7 ],\n\t\t\tn13 = te[ 8 ], n23 = te[ 9 ], n33 = te[ 10 ], n43 = te[ 11 ],\n\t\t\tn14 = te[ 12 ], n24 = te[ 13 ], n34 = te[ 14 ], n44 = te[ 15 ],\n\n\t\t\tt11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44,\n\t\t\tt12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44,\n\t\t\tt13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44,\n\t\t\tt14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34;\n\n\t\tconst det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14;\n\n\t\tif ( det === 0 ) return this.set( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 );\n\n\t\tconst detInv = 1 / det;\n\n\t\tte[ 0 ] = t11 * detInv;\n\t\tte[ 1 ] = ( n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44 ) * detInv;\n\t\tte[ 2 ] = ( n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44 ) * detInv;\n\t\tte[ 3 ] = ( n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43 ) * detInv;\n\n\t\tte[ 4 ] = t12 * detInv;\n\t\tte[ 5 ] = ( n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44 ) * detInv;\n\t\tte[ 6 ] = ( n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44 ) * detInv;\n\t\tte[ 7 ] = ( n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43 ) * detInv;\n\n\t\tte[ 8 ] = t13 * detInv;\n\t\tte[ 9 ] = ( n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44 ) * detInv;\n\t\tte[ 10 ] = ( n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44 ) * detInv;\n\t\tte[ 11 ] = ( n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43 ) * detInv;\n\n\t\tte[ 12 ] = t14 * detInv;\n\t\tte[ 13 ] = ( n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34 ) * detInv;\n\t\tte[ 14 ] = ( n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34 ) * detInv;\n\t\tte[ 15 ] = ( n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33 ) * detInv;\n\n\t\treturn this;\n\n\t}\n\n\tscale( v ) {\n\n\t\tconst te = this.elements;\n\t\tconst x = v.x, y = v.y, z = v.z;\n\n\t\tte[ 0 ] *= x; te[ 4 ] *= y; te[ 8 ] *= z;\n\t\tte[ 1 ] *= x; te[ 5 ] *= y; te[ 9 ] *= z;\n\t\tte[ 2 ] *= x; te[ 6 ] *= y; te[ 10 ] *= z;\n\t\tte[ 3 ] *= x; te[ 7 ] *= y; te[ 11 ] *= z;\n\n\t\treturn this;\n\n\t}\n\n\tgetMaxScaleOnAxis() {\n\n\t\tconst te = this.elements;\n\n\t\tconst scaleXSq = te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] + te[ 2 ] * te[ 2 ];\n\t\tconst scaleYSq = te[ 4 ] * te[ 4 ] + te[ 5 ] * te[ 5 ] + te[ 6 ] * te[ 6 ];\n\t\tconst scaleZSq = te[ 8 ] * te[ 8 ] + te[ 9 ] * te[ 9 ] + te[ 10 ] * te[ 10 ];\n\n\t\treturn Math.sqrt( Math.max( scaleXSq, scaleYSq, scaleZSq ) );\n\n\t}\n\n\tmakeTranslation( x, y, z ) {\n\n\t\tif ( x.isVector3 ) {\n\n\t\t\tthis.set(\n\n\t\t\t\t1, 0, 0, x.x,\n\t\t\t\t0, 1, 0, x.y,\n\t\t\t\t0, 0, 1, x.z,\n\t\t\t\t0, 0, 0, 1\n\n\t\t\t);\n\n\t\t} else {\n\n\t\t\tthis.set(\n\n\t\t\t\t1, 0, 0, x,\n\t\t\t\t0, 1, 0, y,\n\t\t\t\t0, 0, 1, z,\n\t\t\t\t0, 0, 0, 1\n\n\t\t\t);\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tmakeRotationX( theta ) {\n\n\t\tconst c = Math.cos( theta ), s = Math.sin( theta );\n\n\t\tthis.set(\n\n\t\t\t1, 0, 0, 0,\n\t\t\t0, c, - s, 0,\n\t\t\t0, s, c, 0,\n\t\t\t0, 0, 0, 1\n\n\t\t);\n\n\t\treturn this;\n\n\t}\n\n\tmakeRotationY( theta ) {\n\n\t\tconst c = Math.cos( theta ), s = Math.sin( theta );\n\n\t\tthis.set(\n\n\t\t\t c, 0, s, 0,\n\t\t\t 0, 1, 0, 0,\n\t\t\t- s, 0, c, 0,\n\t\t\t 0, 0, 0, 1\n\n\t\t);\n\n\t\treturn this;\n\n\t}\n\n\tmakeRotationZ( theta ) {\n\n\t\tconst c = Math.cos( theta ), s = Math.sin( theta );\n\n\t\tthis.set(\n\n\t\t\tc, - s, 0, 0,\n\t\t\ts, c, 0, 0,\n\t\t\t0, 0, 1, 0,\n\t\t\t0, 0, 0, 1\n\n\t\t);\n\n\t\treturn this;\n\n\t}\n\n\tmakeRotationAxis( axis, angle ) {\n\n\t\t// Based on http://www.gamedev.net/reference/articles/article1199.asp\n\n\t\tconst c = Math.cos( angle );\n\t\tconst s = Math.sin( angle );\n\t\tconst t = 1 - c;\n\t\tconst x = axis.x, y = axis.y, z = axis.z;\n\t\tconst tx = t * x, ty = t * y;\n\n\t\tthis.set(\n\n\t\t\ttx * x + c, tx * y - s * z, tx * z + s * y, 0,\n\t\t\ttx * y + s * z, ty * y + c, ty * z - s * x, 0,\n\t\t\ttx * z - s * y, ty * z + s * x, t * z * z + c, 0,\n\t\t\t0, 0, 0, 1\n\n\t\t);\n\n\t\treturn this;\n\n\t}\n\n\tmakeScale( x, y, z ) {\n\n\t\tthis.set(\n\n\t\t\tx, 0, 0, 0,\n\t\t\t0, y, 0, 0,\n\t\t\t0, 0, z, 0,\n\t\t\t0, 0, 0, 1\n\n\t\t);\n\n\t\treturn this;\n\n\t}\n\n\tmakeShear( xy, xz, yx, yz, zx, zy ) {\n\n\t\tthis.set(\n\n\t\t\t1, yx, zx, 0,\n\t\t\txy, 1, zy, 0,\n\t\t\txz, yz, 1, 0,\n\t\t\t0, 0, 0, 1\n\n\t\t);\n\n\t\treturn this;\n\n\t}\n\n\tcompose( position, quaternion, scale ) {\n\n\t\tconst te = this.elements;\n\n\t\tconst x = quaternion._x, y = quaternion._y, z = quaternion._z, w = quaternion._w;\n\t\tconst x2 = x + x,\ty2 = y + y, z2 = z + z;\n\t\tconst xx = x * x2, xy = x * y2, xz = x * z2;\n\t\tconst yy = y * y2, yz = y * z2, zz = z * z2;\n\t\tconst wx = w * x2, wy = w * y2, wz = w * z2;\n\n\t\tconst sx = scale.x, sy = scale.y, sz = scale.z;\n\n\t\tte[ 0 ] = ( 1 - ( yy + zz ) ) * sx;\n\t\tte[ 1 ] = ( xy + wz ) * sx;\n\t\tte[ 2 ] = ( xz - wy ) * sx;\n\t\tte[ 3 ] = 0;\n\n\t\tte[ 4 ] = ( xy - wz ) * sy;\n\t\tte[ 5 ] = ( 1 - ( xx + zz ) ) * sy;\n\t\tte[ 6 ] = ( yz + wx ) * sy;\n\t\tte[ 7 ] = 0;\n\n\t\tte[ 8 ] = ( xz + wy ) * sz;\n\t\tte[ 9 ] = ( yz - wx ) * sz;\n\t\tte[ 10 ] = ( 1 - ( xx + yy ) ) * sz;\n\t\tte[ 11 ] = 0;\n\n\t\tte[ 12 ] = position.x;\n\t\tte[ 13 ] = position.y;\n\t\tte[ 14 ] = position.z;\n\t\tte[ 15 ] = 1;\n\n\t\treturn this;\n\n\t}\n\n\tdecompose( position, quaternion, scale ) {\n\n\t\tconst te = this.elements;\n\n\t\tlet sx = _v1$5.set( te[ 0 ], te[ 1 ], te[ 2 ] ).length();\n\t\tconst sy = _v1$5.set( te[ 4 ], te[ 5 ], te[ 6 ] ).length();\n\t\tconst sz = _v1$5.set( te[ 8 ], te[ 9 ], te[ 10 ] ).length();\n\n\t\t// if determine is negative, we need to invert one scale\n\t\tconst det = this.determinant();\n\t\tif ( det < 0 ) sx = - sx;\n\n\t\tposition.x = te[ 12 ];\n\t\tposition.y = te[ 13 ];\n\t\tposition.z = te[ 14 ];\n\n\t\t// scale the rotation part\n\t\t_m1$4.copy( this );\n\n\t\tconst invSX = 1 / sx;\n\t\tconst invSY = 1 / sy;\n\t\tconst invSZ = 1 / sz;\n\n\t\t_m1$4.elements[ 0 ] *= invSX;\n\t\t_m1$4.elements[ 1 ] *= invSX;\n\t\t_m1$4.elements[ 2 ] *= invSX;\n\n\t\t_m1$4.elements[ 4 ] *= invSY;\n\t\t_m1$4.elements[ 5 ] *= invSY;\n\t\t_m1$4.elements[ 6 ] *= invSY;\n\n\t\t_m1$4.elements[ 8 ] *= invSZ;\n\t\t_m1$4.elements[ 9 ] *= invSZ;\n\t\t_m1$4.elements[ 10 ] *= invSZ;\n\n\t\tquaternion.setFromRotationMatrix( _m1$4 );\n\n\t\tscale.x = sx;\n\t\tscale.y = sy;\n\t\tscale.z = sz;\n\n\t\treturn this;\n\n\t}\n\n\tmakePerspective( left, right, top, bottom, near, far, coordinateSystem = WebGLCoordinateSystem ) {\n\n\t\tconst te = this.elements;\n\t\tconst x = 2 * near / ( right - left );\n\t\tconst y = 2 * near / ( top - bottom );\n\n\t\tconst a = ( right + left ) / ( right - left );\n\t\tconst b = ( top + bottom ) / ( top - bottom );\n\n\t\tlet c, d;\n\n\t\tif ( coordinateSystem === WebGLCoordinateSystem ) {\n\n\t\t\tc = - ( far + near ) / ( far - near );\n\t\t\td = ( - 2 * far * near ) / ( far - near );\n\n\t\t} else if ( coordinateSystem === WebGPUCoordinateSystem ) {\n\n\t\t\tc = - far / ( far - near );\n\t\t\td = ( - far * near ) / ( far - near );\n\n\t\t} else {\n\n\t\t\tthrow new Error( 'THREE.Matrix4.makePerspective(): Invalid coordinate system: ' + coordinateSystem );\n\n\t\t}\n\n\t\tte[ 0 ] = x;\tte[ 4 ] = 0;\tte[ 8 ] = a; \tte[ 12 ] = 0;\n\t\tte[ 1 ] = 0;\tte[ 5 ] = y;\tte[ 9 ] = b; \tte[ 13 ] = 0;\n\t\tte[ 2 ] = 0;\tte[ 6 ] = 0;\tte[ 10 ] = c; \tte[ 14 ] = d;\n\t\tte[ 3 ] = 0;\tte[ 7 ] = 0;\tte[ 11 ] = - 1;\tte[ 15 ] = 0;\n\n\t\treturn this;\n\n\t}\n\n\tmakeOrthographic( left, right, top, bottom, near, far, coordinateSystem = WebGLCoordinateSystem ) {\n\n\t\tconst te = this.elements;\n\t\tconst w = 1.0 / ( right - left );\n\t\tconst h = 1.0 / ( top - bottom );\n\t\tconst p = 1.0 / ( far - near );\n\n\t\tconst x = ( right + left ) * w;\n\t\tconst y = ( top + bottom ) * h;\n\n\t\tlet z, zInv;\n\n\t\tif ( coordinateSystem === WebGLCoordinateSystem ) {\n\n\t\t\tz = ( far + near ) * p;\n\t\t\tzInv = - 2 * p;\n\n\t\t} else if ( coordinateSystem === WebGPUCoordinateSystem ) {\n\n\t\t\tz = near * p;\n\t\t\tzInv = - 1 * p;\n\n\t\t} else {\n\n\t\t\tthrow new Error( 'THREE.Matrix4.makeOrthographic(): Invalid coordinate system: ' + coordinateSystem );\n\n\t\t}\n\n\t\tte[ 0 ] = 2 * w;\tte[ 4 ] = 0;\t\tte[ 8 ] = 0; \t\tte[ 12 ] = - x;\n\t\tte[ 1 ] = 0; \t\tte[ 5 ] = 2 * h;\tte[ 9 ] = 0; \t\tte[ 13 ] = - y;\n\t\tte[ 2 ] = 0; \t\tte[ 6 ] = 0;\t\tte[ 10 ] = zInv;\tte[ 14 ] = - z;\n\t\tte[ 3 ] = 0; \t\tte[ 7 ] = 0;\t\tte[ 11 ] = 0;\t\tte[ 15 ] = 1;\n\n\t\treturn this;\n\n\t}\n\n\tequals( matrix ) {\n\n\t\tconst te = this.elements;\n\t\tconst me = matrix.elements;\n\n\t\tfor ( let i = 0; i < 16; i ++ ) {\n\n\t\t\tif ( te[ i ] !== me[ i ] ) return false;\n\n\t\t}\n\n\t\treturn true;\n\n\t}\n\n\tfromArray( array, offset = 0 ) {\n\n\t\tfor ( let i = 0; i < 16; i ++ ) {\n\n\t\t\tthis.elements[ i ] = array[ i + offset ];\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\ttoArray( array = [], offset = 0 ) {\n\n\t\tconst te = this.elements;\n\n\t\tarray[ offset ] = te[ 0 ];\n\t\tarray[ offset + 1 ] = te[ 1 ];\n\t\tarray[ offset + 2 ] = te[ 2 ];\n\t\tarray[ offset + 3 ] = te[ 3 ];\n\n\t\tarray[ offset + 4 ] = te[ 4 ];\n\t\tarray[ offset + 5 ] = te[ 5 ];\n\t\tarray[ offset + 6 ] = te[ 6 ];\n\t\tarray[ offset + 7 ] = te[ 7 ];\n\n\t\tarray[ offset + 8 ] = te[ 8 ];\n\t\tarray[ offset + 9 ] = te[ 9 ];\n\t\tarray[ offset + 10 ] = te[ 10 ];\n\t\tarray[ offset + 11 ] = te[ 11 ];\n\n\t\tarray[ offset + 12 ] = te[ 12 ];\n\t\tarray[ offset + 13 ] = te[ 13 ];\n\t\tarray[ offset + 14 ] = te[ 14 ];\n\t\tarray[ offset + 15 ] = te[ 15 ];\n\n\t\treturn array;\n\n\t}\n\n}\n\nconst _v1$5 = /*@__PURE__*/ new Vector3();\nconst _m1$4 = /*@__PURE__*/ new Matrix4();\nconst _zero = /*@__PURE__*/ new Vector3( 0, 0, 0 );\nconst _one = /*@__PURE__*/ new Vector3( 1, 1, 1 );\nconst _x = /*@__PURE__*/ new Vector3();\nconst _y = /*@__PURE__*/ new Vector3();\nconst _z = /*@__PURE__*/ new Vector3();\n\nconst _matrix$2 = /*@__PURE__*/ new Matrix4();\nconst _quaternion$3 = /*@__PURE__*/ new Quaternion();\n\nclass Euler {\n\n\tconstructor( x = 0, y = 0, z = 0, order = Euler.DEFAULT_ORDER ) {\n\n\t\tthis.isEuler = true;\n\n\t\tthis._x = x;\n\t\tthis._y = y;\n\t\tthis._z = z;\n\t\tthis._order = order;\n\n\t}\n\n\tget x() {\n\n\t\treturn this._x;\n\n\t}\n\n\tset x( value ) {\n\n\t\tthis._x = value;\n\t\tthis._onChangeCallback();\n\n\t}\n\n\tget y() {\n\n\t\treturn this._y;\n\n\t}\n\n\tset y( value ) {\n\n\t\tthis._y = value;\n\t\tthis._onChangeCallback();\n\n\t}\n\n\tget z() {\n\n\t\treturn this._z;\n\n\t}\n\n\tset z( value ) {\n\n\t\tthis._z = value;\n\t\tthis._onChangeCallback();\n\n\t}\n\n\tget order() {\n\n\t\treturn this._order;\n\n\t}\n\n\tset order( value ) {\n\n\t\tthis._order = value;\n\t\tthis._onChangeCallback();\n\n\t}\n\n\tset( x, y, z, order = this._order ) {\n\n\t\tthis._x = x;\n\t\tthis._y = y;\n\t\tthis._z = z;\n\t\tthis._order = order;\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor( this._x, this._y, this._z, this._order );\n\n\t}\n\n\tcopy( euler ) {\n\n\t\tthis._x = euler._x;\n\t\tthis._y = euler._y;\n\t\tthis._z = euler._z;\n\t\tthis._order = euler._order;\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t}\n\n\tsetFromRotationMatrix( m, order = this._order, update = true ) {\n\n\t\t// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)\n\n\t\tconst te = m.elements;\n\t\tconst m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ];\n\t\tconst m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ];\n\t\tconst m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ];\n\n\t\tswitch ( order ) {\n\n\t\t\tcase 'XYZ':\n\n\t\t\t\tthis._y = Math.asin( clamp( m13, - 1, 1 ) );\n\n\t\t\t\tif ( Math.abs( m13 ) < 0.9999999 ) {\n\n\t\t\t\t\tthis._x = Math.atan2( - m23, m33 );\n\t\t\t\t\tthis._z = Math.atan2( - m12, m11 );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tthis._x = Math.atan2( m32, m22 );\n\t\t\t\t\tthis._z = 0;\n\n\t\t\t\t}\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'YXZ':\n\n\t\t\t\tthis._x = Math.asin( - clamp( m23, - 1, 1 ) );\n\n\t\t\t\tif ( Math.abs( m23 ) < 0.9999999 ) {\n\n\t\t\t\t\tthis._y = Math.atan2( m13, m33 );\n\t\t\t\t\tthis._z = Math.atan2( m21, m22 );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tthis._y = Math.atan2( - m31, m11 );\n\t\t\t\t\tthis._z = 0;\n\n\t\t\t\t}\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'ZXY':\n\n\t\t\t\tthis._x = Math.asin( clamp( m32, - 1, 1 ) );\n\n\t\t\t\tif ( Math.abs( m32 ) < 0.9999999 ) {\n\n\t\t\t\t\tthis._y = Math.atan2( - m31, m33 );\n\t\t\t\t\tthis._z = Math.atan2( - m12, m22 );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tthis._y = 0;\n\t\t\t\t\tthis._z = Math.atan2( m21, m11 );\n\n\t\t\t\t}\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'ZYX':\n\n\t\t\t\tthis._y = Math.asin( - clamp( m31, - 1, 1 ) );\n\n\t\t\t\tif ( Math.abs( m31 ) < 0.9999999 ) {\n\n\t\t\t\t\tthis._x = Math.atan2( m32, m33 );\n\t\t\t\t\tthis._z = Math.atan2( m21, m11 );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tthis._x = 0;\n\t\t\t\t\tthis._z = Math.atan2( - m12, m22 );\n\n\t\t\t\t}\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'YZX':\n\n\t\t\t\tthis._z = Math.asin( clamp( m21, - 1, 1 ) );\n\n\t\t\t\tif ( Math.abs( m21 ) < 0.9999999 ) {\n\n\t\t\t\t\tthis._x = Math.atan2( - m23, m22 );\n\t\t\t\t\tthis._y = Math.atan2( - m31, m11 );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tthis._x = 0;\n\t\t\t\t\tthis._y = Math.atan2( m13, m33 );\n\n\t\t\t\t}\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'XZY':\n\n\t\t\t\tthis._z = Math.asin( - clamp( m12, - 1, 1 ) );\n\n\t\t\t\tif ( Math.abs( m12 ) < 0.9999999 ) {\n\n\t\t\t\t\tthis._x = Math.atan2( m32, m22 );\n\t\t\t\t\tthis._y = Math.atan2( m13, m11 );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tthis._x = Math.atan2( - m23, m33 );\n\t\t\t\t\tthis._y = 0;\n\n\t\t\t\t}\n\n\t\t\t\tbreak;\n\n\t\t\tdefault:\n\n\t\t\t\tconsole.warn( 'THREE.Euler: .setFromRotationMatrix() encountered an unknown order: ' + order );\n\n\t\t}\n\n\t\tthis._order = order;\n\n\t\tif ( update === true ) this._onChangeCallback();\n\n\t\treturn this;\n\n\t}\n\n\tsetFromQuaternion( q, order, update ) {\n\n\t\t_matrix$2.makeRotationFromQuaternion( q );\n\n\t\treturn this.setFromRotationMatrix( _matrix$2, order, update );\n\n\t}\n\n\tsetFromVector3( v, order = this._order ) {\n\n\t\treturn this.set( v.x, v.y, v.z, order );\n\n\t}\n\n\treorder( newOrder ) {\n\n\t\t// WARNING: this discards revolution information -bhouston\n\n\t\t_quaternion$3.setFromEuler( this );\n\n\t\treturn this.setFromQuaternion( _quaternion$3, newOrder );\n\n\t}\n\n\tequals( euler ) {\n\n\t\treturn ( euler._x === this._x ) && ( euler._y === this._y ) && ( euler._z === this._z ) && ( euler._order === this._order );\n\n\t}\n\n\tfromArray( array ) {\n\n\t\tthis._x = array[ 0 ];\n\t\tthis._y = array[ 1 ];\n\t\tthis._z = array[ 2 ];\n\t\tif ( array[ 3 ] !== undefined ) this._order = array[ 3 ];\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t}\n\n\ttoArray( array = [], offset = 0 ) {\n\n\t\tarray[ offset ] = this._x;\n\t\tarray[ offset + 1 ] = this._y;\n\t\tarray[ offset + 2 ] = this._z;\n\t\tarray[ offset + 3 ] = this._order;\n\n\t\treturn array;\n\n\t}\n\n\t_onChange( callback ) {\n\n\t\tthis._onChangeCallback = callback;\n\n\t\treturn this;\n\n\t}\n\n\t_onChangeCallback() {}\n\n\t*[ Symbol.iterator ]() {\n\n\t\tyield this._x;\n\t\tyield this._y;\n\t\tyield this._z;\n\t\tyield this._order;\n\n\t}\n\n}\n\nEuler.DEFAULT_ORDER = 'XYZ';\n\nclass Layers {\n\n\tconstructor() {\n\n\t\tthis.mask = 1 | 0;\n\n\t}\n\n\tset( channel ) {\n\n\t\tthis.mask = ( 1 << channel | 0 ) >>> 0;\n\n\t}\n\n\tenable( channel ) {\n\n\t\tthis.mask |= 1 << channel | 0;\n\n\t}\n\n\tenableAll() {\n\n\t\tthis.mask = 0xffffffff | 0;\n\n\t}\n\n\ttoggle( channel ) {\n\n\t\tthis.mask ^= 1 << channel | 0;\n\n\t}\n\n\tdisable( channel ) {\n\n\t\tthis.mask &= ~ ( 1 << channel | 0 );\n\n\t}\n\n\tdisableAll() {\n\n\t\tthis.mask = 0;\n\n\t}\n\n\ttest( layers ) {\n\n\t\treturn ( this.mask & layers.mask ) !== 0;\n\n\t}\n\n\tisEnabled( channel ) {\n\n\t\treturn ( this.mask & ( 1 << channel | 0 ) ) !== 0;\n\n\t}\n\n}\n\nlet _object3DId = 0;\n\nconst _v1$4 = /*@__PURE__*/ new Vector3();\nconst _q1 = /*@__PURE__*/ new Quaternion();\nconst _m1$3 = /*@__PURE__*/ new Matrix4();\nconst _target = /*@__PURE__*/ new Vector3();\n\nconst _position$3 = /*@__PURE__*/ new Vector3();\nconst _scale$2 = /*@__PURE__*/ new Vector3();\nconst _quaternion$2 = /*@__PURE__*/ new Quaternion();\n\nconst _xAxis = /*@__PURE__*/ new Vector3( 1, 0, 0 );\nconst _yAxis = /*@__PURE__*/ new Vector3( 0, 1, 0 );\nconst _zAxis = /*@__PURE__*/ new Vector3( 0, 0, 1 );\n\nconst _addedEvent = { type: 'added' };\nconst _removedEvent = { type: 'removed' };\n\nconst _childaddedEvent = { type: 'childadded', child: null };\nconst _childremovedEvent = { type: 'childremoved', child: null };\n\nclass Object3D extends EventDispatcher {\n\n\tconstructor() {\n\n\t\tsuper();\n\n\t\tthis.isObject3D = true;\n\n\t\tObject.defineProperty( this, 'id', { value: _object3DId ++ } );\n\n\t\tthis.uuid = generateUUID();\n\n\t\tthis.name = '';\n\t\tthis.type = 'Object3D';\n\n\t\tthis.parent = null;\n\t\tthis.children = [];\n\n\t\tthis.up = Object3D.DEFAULT_UP.clone();\n\n\t\tconst position = new Vector3();\n\t\tconst rotation = new Euler();\n\t\tconst quaternion = new Quaternion();\n\t\tconst scale = new Vector3( 1, 1, 1 );\n\n\t\tfunction onRotationChange() {\n\n\t\t\tquaternion.setFromEuler( rotation, false );\n\n\t\t}\n\n\t\tfunction onQuaternionChange() {\n\n\t\t\trotation.setFromQuaternion( quaternion, undefined, false );\n\n\t\t}\n\n\t\trotation._onChange( onRotationChange );\n\t\tquaternion._onChange( onQuaternionChange );\n\n\t\tObject.defineProperties( this, {\n\t\t\tposition: {\n\t\t\t\tconfigurable: true,\n\t\t\t\tenumerable: true,\n\t\t\t\tvalue: position\n\t\t\t},\n\t\t\trotation: {\n\t\t\t\tconfigurable: true,\n\t\t\t\tenumerable: true,\n\t\t\t\tvalue: rotation\n\t\t\t},\n\t\t\tquaternion: {\n\t\t\t\tconfigurable: true,\n\t\t\t\tenumerable: true,\n\t\t\t\tvalue: quaternion\n\t\t\t},\n\t\t\tscale: {\n\t\t\t\tconfigurable: true,\n\t\t\t\tenumerable: true,\n\t\t\t\tvalue: scale\n\t\t\t},\n\t\t\tmodelViewMatrix: {\n\t\t\t\tvalue: new Matrix4()\n\t\t\t},\n\t\t\tnormalMatrix: {\n\t\t\t\tvalue: new Matrix3()\n\t\t\t}\n\t\t} );\n\n\t\tthis.matrix = new Matrix4();\n\t\tthis.matrixWorld = new Matrix4();\n\n\t\tthis.matrixAutoUpdate = Object3D.DEFAULT_MATRIX_AUTO_UPDATE;\n\n\t\tthis.matrixWorldAutoUpdate = Object3D.DEFAULT_MATRIX_WORLD_AUTO_UPDATE; // checked by the renderer\n\t\tthis.matrixWorldNeedsUpdate = false;\n\n\t\tthis.layers = new Layers();\n\t\tthis.visible = true;\n\n\t\tthis.castShadow = false;\n\t\tthis.receiveShadow = false;\n\n\t\tthis.frustumCulled = true;\n\t\tthis.renderOrder = 0;\n\n\t\tthis.animations = [];\n\n\t\tthis.userData = {};\n\n\t}\n\n\tonBeforeShadow( /* renderer, object, camera, shadowCamera, geometry, depthMaterial, group */ ) {}\n\n\tonAfterShadow( /* renderer, object, camera, shadowCamera, geometry, depthMaterial, group */ ) {}\n\n\tonBeforeRender( /* renderer, scene, camera, geometry, material, group */ ) {}\n\n\tonAfterRender( /* renderer, scene, camera, geometry, material, group */ ) {}\n\n\tapplyMatrix4( matrix ) {\n\n\t\tif ( this.matrixAutoUpdate ) this.updateMatrix();\n\n\t\tthis.matrix.premultiply( matrix );\n\n\t\tthis.matrix.decompose( this.position, this.quaternion, this.scale );\n\n\t}\n\n\tapplyQuaternion( q ) {\n\n\t\tthis.quaternion.premultiply( q );\n\n\t\treturn this;\n\n\t}\n\n\tsetRotationFromAxisAngle( axis, angle ) {\n\n\t\t// assumes axis is normalized\n\n\t\tthis.quaternion.setFromAxisAngle( axis, angle );\n\n\t}\n\n\tsetRotationFromEuler( euler ) {\n\n\t\tthis.quaternion.setFromEuler( euler, true );\n\n\t}\n\n\tsetRotationFromMatrix( m ) {\n\n\t\t// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)\n\n\t\tthis.quaternion.setFromRotationMatrix( m );\n\n\t}\n\n\tsetRotationFromQuaternion( q ) {\n\n\t\t// assumes q is normalized\n\n\t\tthis.quaternion.copy( q );\n\n\t}\n\n\trotateOnAxis( axis, angle ) {\n\n\t\t// rotate object on axis in object space\n\t\t// axis is assumed to be normalized\n\n\t\t_q1.setFromAxisAngle( axis, angle );\n\n\t\tthis.quaternion.multiply( _q1 );\n\n\t\treturn this;\n\n\t}\n\n\trotateOnWorldAxis( axis, angle ) {\n\n\t\t// rotate object on axis in world space\n\t\t// axis is assumed to be normalized\n\t\t// method assumes no rotated parent\n\n\t\t_q1.setFromAxisAngle( axis, angle );\n\n\t\tthis.quaternion.premultiply( _q1 );\n\n\t\treturn this;\n\n\t}\n\n\trotateX( angle ) {\n\n\t\treturn this.rotateOnAxis( _xAxis, angle );\n\n\t}\n\n\trotateY( angle ) {\n\n\t\treturn this.rotateOnAxis( _yAxis, angle );\n\n\t}\n\n\trotateZ( angle ) {\n\n\t\treturn this.rotateOnAxis( _zAxis, angle );\n\n\t}\n\n\ttranslateOnAxis( axis, distance ) {\n\n\t\t// translate object by distance along axis in object space\n\t\t// axis is assumed to be normalized\n\n\t\t_v1$4.copy( axis ).applyQuaternion( this.quaternion );\n\n\t\tthis.position.add( _v1$4.multiplyScalar( distance ) );\n\n\t\treturn this;\n\n\t}\n\n\ttranslateX( distance ) {\n\n\t\treturn this.translateOnAxis( _xAxis, distance );\n\n\t}\n\n\ttranslateY( distance ) {\n\n\t\treturn this.translateOnAxis( _yAxis, distance );\n\n\t}\n\n\ttranslateZ( distance ) {\n\n\t\treturn this.translateOnAxis( _zAxis, distance );\n\n\t}\n\n\tlocalToWorld( vector ) {\n\n\t\tthis.updateWorldMatrix( true, false );\n\n\t\treturn vector.applyMatrix4( this.matrixWorld );\n\n\t}\n\n\tworldToLocal( vector ) {\n\n\t\tthis.updateWorldMatrix( true, false );\n\n\t\treturn vector.applyMatrix4( _m1$3.copy( this.matrixWorld ).invert() );\n\n\t}\n\n\tlookAt( x, y, z ) {\n\n\t\t// This method does not support objects having non-uniformly-scaled parent(s)\n\n\t\tif ( x.isVector3 ) {\n\n\t\t\t_target.copy( x );\n\n\t\t} else {\n\n\t\t\t_target.set( x, y, z );\n\n\t\t}\n\n\t\tconst parent = this.parent;\n\n\t\tthis.updateWorldMatrix( true, false );\n\n\t\t_position$3.setFromMatrixPosition( this.matrixWorld );\n\n\t\tif ( this.isCamera || this.isLight ) {\n\n\t\t\t_m1$3.lookAt( _position$3, _target, this.up );\n\n\t\t} else {\n\n\t\t\t_m1$3.lookAt( _target, _position$3, this.up );\n\n\t\t}\n\n\t\tthis.quaternion.setFromRotationMatrix( _m1$3 );\n\n\t\tif ( parent ) {\n\n\t\t\t_m1$3.extractRotation( parent.matrixWorld );\n\t\t\t_q1.setFromRotationMatrix( _m1$3 );\n\t\t\tthis.quaternion.premultiply( _q1.invert() );\n\n\t\t}\n\n\t}\n\n\tadd( object ) {\n\n\t\tif ( arguments.length > 1 ) {\n\n\t\t\tfor ( let i = 0; i < arguments.length; i ++ ) {\n\n\t\t\t\tthis.add( arguments[ i ] );\n\n\t\t\t}\n\n\t\t\treturn this;\n\n\t\t}\n\n\t\tif ( object === this ) {\n\n\t\t\tconsole.error( 'THREE.Object3D.add: object can\\'t be added as a child of itself.', object );\n\t\t\treturn this;\n\n\t\t}\n\n\t\tif ( object && object.isObject3D ) {\n\n\t\t\tobject.removeFromParent();\n\t\t\tobject.parent = this;\n\t\t\tthis.children.push( object );\n\n\t\t\tobject.dispatchEvent( _addedEvent );\n\n\t\t\t_childaddedEvent.child = object;\n\t\t\tthis.dispatchEvent( _childaddedEvent );\n\t\t\t_childaddedEvent.child = null;\n\n\t\t} else {\n\n\t\t\tconsole.error( 'THREE.Object3D.add: object not an instance of THREE.Object3D.', object );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tremove( object ) {\n\n\t\tif ( arguments.length > 1 ) {\n\n\t\t\tfor ( let i = 0; i < arguments.length; i ++ ) {\n\n\t\t\t\tthis.remove( arguments[ i ] );\n\n\t\t\t}\n\n\t\t\treturn this;\n\n\t\t}\n\n\t\tconst index = this.children.indexOf( object );\n\n\t\tif ( index !== - 1 ) {\n\n\t\t\tobject.parent = null;\n\t\t\tthis.children.splice( index, 1 );\n\n\t\t\tobject.dispatchEvent( _removedEvent );\n\n\t\t\t_childremovedEvent.child = object;\n\t\t\tthis.dispatchEvent( _childremovedEvent );\n\t\t\t_childremovedEvent.child = null;\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tremoveFromParent() {\n\n\t\tconst parent = this.parent;\n\n\t\tif ( parent !== null ) {\n\n\t\t\tparent.remove( this );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tclear() {\n\n\t\treturn this.remove( ... this.children );\n\n\t}\n\n\tattach( object ) {\n\n\t\t// adds object as a child of this, while maintaining the object's world transform\n\n\t\t// Note: This method does not support scene graphs having non-uniformly-scaled nodes(s)\n\n\t\tthis.updateWorldMatrix( true, false );\n\n\t\t_m1$3.copy( this.matrixWorld ).invert();\n\n\t\tif ( object.parent !== null ) {\n\n\t\t\tobject.parent.updateWorldMatrix( true, false );\n\n\t\t\t_m1$3.multiply( object.parent.matrixWorld );\n\n\t\t}\n\n\t\tobject.applyMatrix4( _m1$3 );\n\n\t\tobject.removeFromParent();\n\t\tobject.parent = this;\n\t\tthis.children.push( object );\n\n\t\tobject.updateWorldMatrix( false, true );\n\n\t\tobject.dispatchEvent( _addedEvent );\n\n\t\t_childaddedEvent.child = object;\n\t\tthis.dispatchEvent( _childaddedEvent );\n\t\t_childaddedEvent.child = null;\n\n\t\treturn this;\n\n\t}\n\n\tgetObjectById( id ) {\n\n\t\treturn this.getObjectByProperty( 'id', id );\n\n\t}\n\n\tgetObjectByName( name ) {\n\n\t\treturn this.getObjectByProperty( 'name', name );\n\n\t}\n\n\tgetObjectByProperty( name, value ) {\n\n\t\tif ( this[ name ] === value ) return this;\n\n\t\tfor ( let i = 0, l = this.children.length; i < l; i ++ ) {\n\n\t\t\tconst child = this.children[ i ];\n\t\t\tconst object = child.getObjectByProperty( name, value );\n\n\t\t\tif ( object !== undefined ) {\n\n\t\t\t\treturn object;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn undefined;\n\n\t}\n\n\tgetObjectsByProperty( name, value, result = [] ) {\n\n\t\tif ( this[ name ] === value ) result.push( this );\n\n\t\tconst children = this.children;\n\n\t\tfor ( let i = 0, l = children.length; i < l; i ++ ) {\n\n\t\t\tchildren[ i ].getObjectsByProperty( name, value, result );\n\n\t\t}\n\n\t\treturn result;\n\n\t}\n\n\tgetWorldPosition( target ) {\n\n\t\tthis.updateWorldMatrix( true, false );\n\n\t\treturn target.setFromMatrixPosition( this.matrixWorld );\n\n\t}\n\n\tgetWorldQuaternion( target ) {\n\n\t\tthis.updateWorldMatrix( true, false );\n\n\t\tthis.matrixWorld.decompose( _position$3, target, _scale$2 );\n\n\t\treturn target;\n\n\t}\n\n\tgetWorldScale( target ) {\n\n\t\tthis.updateWorldMatrix( true, false );\n\n\t\tthis.matrixWorld.decompose( _position$3, _quaternion$2, target );\n\n\t\treturn target;\n\n\t}\n\n\tgetWorldDirection( target ) {\n\n\t\tthis.updateWorldMatrix( true, false );\n\n\t\tconst e = this.matrixWorld.elements;\n\n\t\treturn target.set( e[ 8 ], e[ 9 ], e[ 10 ] ).normalize();\n\n\t}\n\n\traycast( /* raycaster, intersects */ ) {}\n\n\ttraverse( callback ) {\n\n\t\tcallback( this );\n\n\t\tconst children = this.children;\n\n\t\tfor ( let i = 0, l = children.length; i < l; i ++ ) {\n\n\t\t\tchildren[ i ].traverse( callback );\n\n\t\t}\n\n\t}\n\n\ttraverseVisible( callback ) {\n\n\t\tif ( this.visible === false ) return;\n\n\t\tcallback( this );\n\n\t\tconst children = this.children;\n\n\t\tfor ( let i = 0, l = children.length; i < l; i ++ ) {\n\n\t\t\tchildren[ i ].traverseVisible( callback );\n\n\t\t}\n\n\t}\n\n\ttraverseAncestors( callback ) {\n\n\t\tconst parent = this.parent;\n\n\t\tif ( parent !== null ) {\n\n\t\t\tcallback( parent );\n\n\t\t\tparent.traverseAncestors( callback );\n\n\t\t}\n\n\t}\n\n\tupdateMatrix() {\n\n\t\tthis.matrix.compose( this.position, this.quaternion, this.scale );\n\n\t\tthis.matrixWorldNeedsUpdate = true;\n\n\t}\n\n\tupdateMatrixWorld( force ) {\n\n\t\tif ( this.matrixAutoUpdate ) this.updateMatrix();\n\n\t\tif ( this.matrixWorldNeedsUpdate || force ) {\n\n\t\t\tif ( this.matrixWorldAutoUpdate === true ) {\n\n\t\t\t\tif ( this.parent === null ) {\n\n\t\t\t\t\tthis.matrixWorld.copy( this.matrix );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tthis.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tthis.matrixWorldNeedsUpdate = false;\n\n\t\t\tforce = true;\n\n\t\t}\n\n\t\t// make sure descendants are updated if required\n\n\t\tconst children = this.children;\n\n\t\tfor ( let i = 0, l = children.length; i < l; i ++ ) {\n\n\t\t\tconst child = children[ i ];\n\n\t\t\tchild.updateMatrixWorld( force );\n\n\t\t}\n\n\t}\n\n\tupdateWorldMatrix( updateParents, updateChildren ) {\n\n\t\tconst parent = this.parent;\n\n\t\tif ( updateParents === true && parent !== null ) {\n\n\t\t\tparent.updateWorldMatrix( true, false );\n\n\t\t}\n\n\t\tif ( this.matrixAutoUpdate ) this.updateMatrix();\n\n\t\tif ( this.matrixWorldAutoUpdate === true ) {\n\n\t\t\tif ( this.parent === null ) {\n\n\t\t\t\tthis.matrixWorld.copy( this.matrix );\n\n\t\t\t} else {\n\n\t\t\t\tthis.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// make sure descendants are updated\n\n\t\tif ( updateChildren === true ) {\n\n\t\t\tconst children = this.children;\n\n\t\t\tfor ( let i = 0, l = children.length; i < l; i ++ ) {\n\n\t\t\t\tconst child = children[ i ];\n\n\t\t\t\tchild.updateWorldMatrix( false, true );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\ttoJSON( meta ) {\n\n\t\t// meta is a string when called from JSON.stringify\n\t\tconst isRootObject = ( meta === undefined || typeof meta === 'string' );\n\n\t\tconst output = {};\n\n\t\t// meta is a hash used to collect geometries, materials.\n\t\t// not providing it implies that this is the root object\n\t\t// being serialized.\n\t\tif ( isRootObject ) {\n\n\t\t\t// initialize meta obj\n\t\t\tmeta = {\n\t\t\t\tgeometries: {},\n\t\t\t\tmaterials: {},\n\t\t\t\ttextures: {},\n\t\t\t\timages: {},\n\t\t\t\tshapes: {},\n\t\t\t\tskeletons: {},\n\t\t\t\tanimations: {},\n\t\t\t\tnodes: {}\n\t\t\t};\n\n\t\t\toutput.metadata = {\n\t\t\t\tversion: 4.6,\n\t\t\t\ttype: 'Object',\n\t\t\t\tgenerator: 'Object3D.toJSON'\n\t\t\t};\n\n\t\t}\n\n\t\t// standard Object3D serialization\n\n\t\tconst object = {};\n\n\t\tobject.uuid = this.uuid;\n\t\tobject.type = this.type;\n\n\t\tif ( this.name !== '' ) object.name = this.name;\n\t\tif ( this.castShadow === true ) object.castShadow = true;\n\t\tif ( this.receiveShadow === true ) object.receiveShadow = true;\n\t\tif ( this.visible === false ) object.visible = false;\n\t\tif ( this.frustumCulled === false ) object.frustumCulled = false;\n\t\tif ( this.renderOrder !== 0 ) object.renderOrder = this.renderOrder;\n\t\tif ( Object.keys( this.userData ).length > 0 ) object.userData = this.userData;\n\n\t\tobject.layers = this.layers.mask;\n\t\tobject.matrix = this.matrix.toArray();\n\t\tobject.up = this.up.toArray();\n\n\t\tif ( this.matrixAutoUpdate === false ) object.matrixAutoUpdate = false;\n\n\t\t// object specific properties\n\n\t\tif ( this.isInstancedMesh ) {\n\n\t\t\tobject.type = 'InstancedMesh';\n\t\t\tobject.count = this.count;\n\t\t\tobject.instanceMatrix = this.instanceMatrix.toJSON();\n\t\t\tif ( this.instanceColor !== null ) object.instanceColor = this.instanceColor.toJSON();\n\n\t\t}\n\n\t\tif ( this.isBatchedMesh ) {\n\n\t\t\tobject.type = 'BatchedMesh';\n\t\t\tobject.perObjectFrustumCulled = this.perObjectFrustumCulled;\n\t\t\tobject.sortObjects = this.sortObjects;\n\n\t\t\tobject.drawRanges = this._drawRanges;\n\t\t\tobject.reservedRanges = this._reservedRanges;\n\n\t\t\tobject.visibility = this._visibility;\n\t\t\tobject.active = this._active;\n\t\t\tobject.bounds = this._bounds.map( bound => ( {\n\t\t\t\tboxInitialized: bound.boxInitialized,\n\t\t\t\tboxMin: bound.box.min.toArray(),\n\t\t\t\tboxMax: bound.box.max.toArray(),\n\n\t\t\t\tsphereInitialized: bound.sphereInitialized,\n\t\t\t\tsphereRadius: bound.sphere.radius,\n\t\t\t\tsphereCenter: bound.sphere.center.toArray()\n\t\t\t} ) );\n\n\t\t\tobject.maxInstanceCount = this._maxInstanceCount;\n\t\t\tobject.maxVertexCount = this._maxVertexCount;\n\t\t\tobject.maxIndexCount = this._maxIndexCount;\n\n\t\t\tobject.geometryInitialized = this._geometryInitialized;\n\t\t\tobject.geometryCount = this._geometryCount;\n\n\t\t\tobject.matricesTexture = this._matricesTexture.toJSON( meta );\n\n\t\t\tif ( this._colorsTexture !== null ) object.colorsTexture = this._colorsTexture.toJSON( meta );\n\n\t\t\tif ( this.boundingSphere !== null ) {\n\n\t\t\t\tobject.boundingSphere = {\n\t\t\t\t\tcenter: object.boundingSphere.center.toArray(),\n\t\t\t\t\tradius: object.boundingSphere.radius\n\t\t\t\t};\n\n\t\t\t}\n\n\t\t\tif ( this.boundingBox !== null ) {\n\n\t\t\t\tobject.boundingBox = {\n\t\t\t\t\tmin: object.boundingBox.min.toArray(),\n\t\t\t\t\tmax: object.boundingBox.max.toArray()\n\t\t\t\t};\n\n\t\t\t}\n\n\t\t}\n\n\t\t//\n\n\t\tfunction serialize( library, element ) {\n\n\t\t\tif ( library[ element.uuid ] === undefined ) {\n\n\t\t\t\tlibrary[ element.uuid ] = element.toJSON( meta );\n\n\t\t\t}\n\n\t\t\treturn element.uuid;\n\n\t\t}\n\n\t\tif ( this.isScene ) {\n\n\t\t\tif ( this.background ) {\n\n\t\t\t\tif ( this.background.isColor ) {\n\n\t\t\t\t\tobject.background = this.background.toJSON();\n\n\t\t\t\t} else if ( this.background.isTexture ) {\n\n\t\t\t\t\tobject.background = this.background.toJSON( meta ).uuid;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( this.environment && this.environment.isTexture && this.environment.isRenderTargetTexture !== true ) {\n\n\t\t\t\tobject.environment = this.environment.toJSON( meta ).uuid;\n\n\t\t\t}\n\n\t\t} else if ( this.isMesh || this.isLine || this.isPoints ) {\n\n\t\t\tobject.geometry = serialize( meta.geometries, this.geometry );\n\n\t\t\tconst parameters = this.geometry.parameters;\n\n\t\t\tif ( parameters !== undefined && parameters.shapes !== undefined ) {\n\n\t\t\t\tconst shapes = parameters.shapes;\n\n\t\t\t\tif ( Array.isArray( shapes ) ) {\n\n\t\t\t\t\tfor ( let i = 0, l = shapes.length; i < l; i ++ ) {\n\n\t\t\t\t\t\tconst shape = shapes[ i ];\n\n\t\t\t\t\t\tserialize( meta.shapes, shape );\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\tserialize( meta.shapes, shapes );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( this.isSkinnedMesh ) {\n\n\t\t\tobject.bindMode = this.bindMode;\n\t\t\tobject.bindMatrix = this.bindMatrix.toArray();\n\n\t\t\tif ( this.skeleton !== undefined ) {\n\n\t\t\t\tserialize( meta.skeletons, this.skeleton );\n\n\t\t\t\tobject.skeleton = this.skeleton.uuid;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( this.material !== undefined ) {\n\n\t\t\tif ( Array.isArray( this.material ) ) {\n\n\t\t\t\tconst uuids = [];\n\n\t\t\t\tfor ( let i = 0, l = this.material.length; i < l; i ++ ) {\n\n\t\t\t\t\tuuids.push( serialize( meta.materials, this.material[ i ] ) );\n\n\t\t\t\t}\n\n\t\t\t\tobject.material = uuids;\n\n\t\t\t} else {\n\n\t\t\t\tobject.material = serialize( meta.materials, this.material );\n\n\t\t\t}\n\n\t\t}\n\n\t\t//\n\n\t\tif ( this.children.length > 0 ) {\n\n\t\t\tobject.children = [];\n\n\t\t\tfor ( let i = 0; i < this.children.length; i ++ ) {\n\n\t\t\t\tobject.children.push( this.children[ i ].toJSON( meta ).object );\n\n\t\t\t}\n\n\t\t}\n\n\t\t//\n\n\t\tif ( this.animations.length > 0 ) {\n\n\t\t\tobject.animations = [];\n\n\t\t\tfor ( let i = 0; i < this.animations.length; i ++ ) {\n\n\t\t\t\tconst animation = this.animations[ i ];\n\n\t\t\t\tobject.animations.push( serialize( meta.animations, animation ) );\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( isRootObject ) {\n\n\t\t\tconst geometries = extractFromCache( meta.geometries );\n\t\t\tconst materials = extractFromCache( meta.materials );\n\t\t\tconst textures = extractFromCache( meta.textures );\n\t\t\tconst images = extractFromCache( meta.images );\n\t\t\tconst shapes = extractFromCache( meta.shapes );\n\t\t\tconst skeletons = extractFromCache( meta.skeletons );\n\t\t\tconst animations = extractFromCache( meta.animations );\n\t\t\tconst nodes = extractFromCache( meta.nodes );\n\n\t\t\tif ( geometries.length > 0 ) output.geometries = geometries;\n\t\t\tif ( materials.length > 0 ) output.materials = materials;\n\t\t\tif ( textures.length > 0 ) output.textures = textures;\n\t\t\tif ( images.length > 0 ) output.images = images;\n\t\t\tif ( shapes.length > 0 ) output.shapes = shapes;\n\t\t\tif ( skeletons.length > 0 ) output.skeletons = skeletons;\n\t\t\tif ( animations.length > 0 ) output.animations = animations;\n\t\t\tif ( nodes.length > 0 ) output.nodes = nodes;\n\n\t\t}\n\n\t\toutput.object = object;\n\n\t\treturn output;\n\n\t\t// extract data from the cache hash\n\t\t// remove metadata on each item\n\t\t// and return as array\n\t\tfunction extractFromCache( cache ) {\n\n\t\t\tconst values = [];\n\t\t\tfor ( const key in cache ) {\n\n\t\t\t\tconst data = cache[ key ];\n\t\t\t\tdelete data.metadata;\n\t\t\t\tvalues.push( data );\n\n\t\t\t}\n\n\t\t\treturn values;\n\n\t\t}\n\n\t}\n\n\tclone( recursive ) {\n\n\t\treturn new this.constructor().copy( this, recursive );\n\n\t}\n\n\tcopy( source, recursive = true ) {\n\n\t\tthis.name = source.name;\n\n\t\tthis.up.copy( source.up );\n\n\t\tthis.position.copy( source.position );\n\t\tthis.rotation.order = source.rotation.order;\n\t\tthis.quaternion.copy( source.quaternion );\n\t\tthis.scale.copy( source.scale );\n\n\t\tthis.matrix.copy( source.matrix );\n\t\tthis.matrixWorld.copy( source.matrixWorld );\n\n\t\tthis.matrixAutoUpdate = source.matrixAutoUpdate;\n\n\t\tthis.matrixWorldAutoUpdate = source.matrixWorldAutoUpdate;\n\t\tthis.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate;\n\n\t\tthis.layers.mask = source.layers.mask;\n\t\tthis.visible = source.visible;\n\n\t\tthis.castShadow = source.castShadow;\n\t\tthis.receiveShadow = source.receiveShadow;\n\n\t\tthis.frustumCulled = source.frustumCulled;\n\t\tthis.renderOrder = source.renderOrder;\n\n\t\tthis.animations = source.animations.slice();\n\n\t\tthis.userData = JSON.parse( JSON.stringify( source.userData ) );\n\n\t\tif ( recursive === true ) {\n\n\t\t\tfor ( let i = 0; i < source.children.length; i ++ ) {\n\n\t\t\t\tconst child = source.children[ i ];\n\t\t\t\tthis.add( child.clone() );\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n}\n\nObject3D.DEFAULT_UP = /*@__PURE__*/ new Vector3( 0, 1, 0 );\nObject3D.DEFAULT_MATRIX_AUTO_UPDATE = true;\nObject3D.DEFAULT_MATRIX_WORLD_AUTO_UPDATE = true;\n\nconst _v0$2 = /*@__PURE__*/ new Vector3();\nconst _v1$3 = /*@__PURE__*/ new Vector3();\nconst _v2$2 = /*@__PURE__*/ new Vector3();\nconst _v3$2 = /*@__PURE__*/ new Vector3();\n\nconst _vab = /*@__PURE__*/ new Vector3();\nconst _vac = /*@__PURE__*/ new Vector3();\nconst _vbc = /*@__PURE__*/ new Vector3();\nconst _vap = /*@__PURE__*/ new Vector3();\nconst _vbp = /*@__PURE__*/ new Vector3();\nconst _vcp = /*@__PURE__*/ new Vector3();\n\nclass Triangle {\n\n\tconstructor( a = new Vector3(), b = new Vector3(), c = new Vector3() ) {\n\n\t\tthis.a = a;\n\t\tthis.b = b;\n\t\tthis.c = c;\n\n\t}\n\n\tstatic getNormal( a, b, c, target ) {\n\n\t\ttarget.subVectors( c, b );\n\t\t_v0$2.subVectors( a, b );\n\t\ttarget.cross( _v0$2 );\n\n\t\tconst targetLengthSq = target.lengthSq();\n\t\tif ( targetLengthSq > 0 ) {\n\n\t\t\treturn target.multiplyScalar( 1 / Math.sqrt( targetLengthSq ) );\n\n\t\t}\n\n\t\treturn target.set( 0, 0, 0 );\n\n\t}\n\n\t// static/instance method to calculate barycentric coordinates\n\t// based on: http://www.blackpawn.com/texts/pointinpoly/default.html\n\tstatic getBarycoord( point, a, b, c, target ) {\n\n\t\t_v0$2.subVectors( c, a );\n\t\t_v1$3.subVectors( b, a );\n\t\t_v2$2.subVectors( point, a );\n\n\t\tconst dot00 = _v0$2.dot( _v0$2 );\n\t\tconst dot01 = _v0$2.dot( _v1$3 );\n\t\tconst dot02 = _v0$2.dot( _v2$2 );\n\t\tconst dot11 = _v1$3.dot( _v1$3 );\n\t\tconst dot12 = _v1$3.dot( _v2$2 );\n\n\t\tconst denom = ( dot00 * dot11 - dot01 * dot01 );\n\n\t\t// collinear or singular triangle\n\t\tif ( denom === 0 ) {\n\n\t\t\ttarget.set( 0, 0, 0 );\n\t\t\treturn null;\n\n\t\t}\n\n\t\tconst invDenom = 1 / denom;\n\t\tconst u = ( dot11 * dot02 - dot01 * dot12 ) * invDenom;\n\t\tconst v = ( dot00 * dot12 - dot01 * dot02 ) * invDenom;\n\n\t\t// barycentric coordinates must always sum to 1\n\t\treturn target.set( 1 - u - v, v, u );\n\n\t}\n\n\tstatic containsPoint( point, a, b, c ) {\n\n\t\t// if the triangle is degenerate then we can't contain a point\n\t\tif ( this.getBarycoord( point, a, b, c, _v3$2 ) === null ) {\n\n\t\t\treturn false;\n\n\t\t}\n\n\t\treturn ( _v3$2.x >= 0 ) && ( _v3$2.y >= 0 ) && ( ( _v3$2.x + _v3$2.y ) <= 1 );\n\n\t}\n\n\tstatic getInterpolation( point, p1, p2, p3, v1, v2, v3, target ) {\n\n\t\tif ( this.getBarycoord( point, p1, p2, p3, _v3$2 ) === null ) {\n\n\t\t\ttarget.x = 0;\n\t\t\ttarget.y = 0;\n\t\t\tif ( 'z' in target ) target.z = 0;\n\t\t\tif ( 'w' in target ) target.w = 0;\n\t\t\treturn null;\n\n\t\t}\n\n\t\ttarget.setScalar( 0 );\n\t\ttarget.addScaledVector( v1, _v3$2.x );\n\t\ttarget.addScaledVector( v2, _v3$2.y );\n\t\ttarget.addScaledVector( v3, _v3$2.z );\n\n\t\treturn target;\n\n\t}\n\n\tstatic isFrontFacing( a, b, c, direction ) {\n\n\t\t_v0$2.subVectors( c, b );\n\t\t_v1$3.subVectors( a, b );\n\n\t\t// strictly front facing\n\t\treturn ( _v0$2.cross( _v1$3 ).dot( direction ) < 0 ) ? true : false;\n\n\t}\n\n\tset( a, b, c ) {\n\n\t\tthis.a.copy( a );\n\t\tthis.b.copy( b );\n\t\tthis.c.copy( c );\n\n\t\treturn this;\n\n\t}\n\n\tsetFromPointsAndIndices( points, i0, i1, i2 ) {\n\n\t\tthis.a.copy( points[ i0 ] );\n\t\tthis.b.copy( points[ i1 ] );\n\t\tthis.c.copy( points[ i2 ] );\n\n\t\treturn this;\n\n\t}\n\n\tsetFromAttributeAndIndices( attribute, i0, i1, i2 ) {\n\n\t\tthis.a.fromBufferAttribute( attribute, i0 );\n\t\tthis.b.fromBufferAttribute( attribute, i1 );\n\t\tthis.c.fromBufferAttribute( attribute, i2 );\n\n\t\treturn this;\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n\tcopy( triangle ) {\n\n\t\tthis.a.copy( triangle.a );\n\t\tthis.b.copy( triangle.b );\n\t\tthis.c.copy( triangle.c );\n\n\t\treturn this;\n\n\t}\n\n\tgetArea() {\n\n\t\t_v0$2.subVectors( this.c, this.b );\n\t\t_v1$3.subVectors( this.a, this.b );\n\n\t\treturn _v0$2.cross( _v1$3 ).length() * 0.5;\n\n\t}\n\n\tgetMidpoint( target ) {\n\n\t\treturn target.addVectors( this.a, this.b ).add( this.c ).multiplyScalar( 1 / 3 );\n\n\t}\n\n\tgetNormal( target ) {\n\n\t\treturn Triangle.getNormal( this.a, this.b, this.c, target );\n\n\t}\n\n\tgetPlane( target ) {\n\n\t\treturn target.setFromCoplanarPoints( this.a, this.b, this.c );\n\n\t}\n\n\tgetBarycoord( point, target ) {\n\n\t\treturn Triangle.getBarycoord( point, this.a, this.b, this.c, target );\n\n\t}\n\n\tgetInterpolation( point, v1, v2, v3, target ) {\n\n\t\treturn Triangle.getInterpolation( point, this.a, this.b, this.c, v1, v2, v3, target );\n\n\t}\n\n\tcontainsPoint( point ) {\n\n\t\treturn Triangle.containsPoint( point, this.a, this.b, this.c );\n\n\t}\n\n\tisFrontFacing( direction ) {\n\n\t\treturn Triangle.isFrontFacing( this.a, this.b, this.c, direction );\n\n\t}\n\n\tintersectsBox( box ) {\n\n\t\treturn box.intersectsTriangle( this );\n\n\t}\n\n\tclosestPointToPoint( p, target ) {\n\n\t\tconst a = this.a, b = this.b, c = this.c;\n\t\tlet v, w;\n\n\t\t// algorithm thanks to Real-Time Collision Detection by Christer Ericson,\n\t\t// published by Morgan Kaufmann Publishers, (c) 2005 Elsevier Inc.,\n\t\t// under the accompanying license; see chapter 5.1.5 for detailed explanation.\n\t\t// basically, we're distinguishing which of the voronoi regions of the triangle\n\t\t// the point lies in with the minimum amount of redundant computation.\n\n\t\t_vab.subVectors( b, a );\n\t\t_vac.subVectors( c, a );\n\t\t_vap.subVectors( p, a );\n\t\tconst d1 = _vab.dot( _vap );\n\t\tconst d2 = _vac.dot( _vap );\n\t\tif ( d1 <= 0 && d2 <= 0 ) {\n\n\t\t\t// vertex region of A; barycentric coords (1, 0, 0)\n\t\t\treturn target.copy( a );\n\n\t\t}\n\n\t\t_vbp.subVectors( p, b );\n\t\tconst d3 = _vab.dot( _vbp );\n\t\tconst d4 = _vac.dot( _vbp );\n\t\tif ( d3 >= 0 && d4 <= d3 ) {\n\n\t\t\t// vertex region of B; barycentric coords (0, 1, 0)\n\t\t\treturn target.copy( b );\n\n\t\t}\n\n\t\tconst vc = d1 * d4 - d3 * d2;\n\t\tif ( vc <= 0 && d1 >= 0 && d3 <= 0 ) {\n\n\t\t\tv = d1 / ( d1 - d3 );\n\t\t\t// edge region of AB; barycentric coords (1-v, v, 0)\n\t\t\treturn target.copy( a ).addScaledVector( _vab, v );\n\n\t\t}\n\n\t\t_vcp.subVectors( p, c );\n\t\tconst d5 = _vab.dot( _vcp );\n\t\tconst d6 = _vac.dot( _vcp );\n\t\tif ( d6 >= 0 && d5 <= d6 ) {\n\n\t\t\t// vertex region of C; barycentric coords (0, 0, 1)\n\t\t\treturn target.copy( c );\n\n\t\t}\n\n\t\tconst vb = d5 * d2 - d1 * d6;\n\t\tif ( vb <= 0 && d2 >= 0 && d6 <= 0 ) {\n\n\t\t\tw = d2 / ( d2 - d6 );\n\t\t\t// edge region of AC; barycentric coords (1-w, 0, w)\n\t\t\treturn target.copy( a ).addScaledVector( _vac, w );\n\n\t\t}\n\n\t\tconst va = d3 * d6 - d5 * d4;\n\t\tif ( va <= 0 && ( d4 - d3 ) >= 0 && ( d5 - d6 ) >= 0 ) {\n\n\t\t\t_vbc.subVectors( c, b );\n\t\t\tw = ( d4 - d3 ) / ( ( d4 - d3 ) + ( d5 - d6 ) );\n\t\t\t// edge region of BC; barycentric coords (0, 1-w, w)\n\t\t\treturn target.copy( b ).addScaledVector( _vbc, w ); // edge region of BC\n\n\t\t}\n\n\t\t// face region\n\t\tconst denom = 1 / ( va + vb + vc );\n\t\t// u = va * denom\n\t\tv = vb * denom;\n\t\tw = vc * denom;\n\n\t\treturn target.copy( a ).addScaledVector( _vab, v ).addScaledVector( _vac, w );\n\n\t}\n\n\tequals( triangle ) {\n\n\t\treturn triangle.a.equals( this.a ) && triangle.b.equals( this.b ) && triangle.c.equals( this.c );\n\n\t}\n\n}\n\nconst _colorKeywords = { 'aliceblue': 0xF0F8FF, 'antiquewhite': 0xFAEBD7, 'aqua': 0x00FFFF, 'aquamarine': 0x7FFFD4, 'azure': 0xF0FFFF,\n\t'beige': 0xF5F5DC, 'bisque': 0xFFE4C4, 'black': 0x000000, 'blanchedalmond': 0xFFEBCD, 'blue': 0x0000FF, 'blueviolet': 0x8A2BE2,\n\t'brown': 0xA52A2A, 'burlywood': 0xDEB887, 'cadetblue': 0x5F9EA0, 'chartreuse': 0x7FFF00, 'chocolate': 0xD2691E, 'coral': 0xFF7F50,\n\t'cornflowerblue': 0x6495ED, 'cornsilk': 0xFFF8DC, 'crimson': 0xDC143C, 'cyan': 0x00FFFF, 'darkblue': 0x00008B, 'darkcyan': 0x008B8B,\n\t'darkgoldenrod': 0xB8860B, 'darkgray': 0xA9A9A9, 'darkgreen': 0x006400, 'darkgrey': 0xA9A9A9, 'darkkhaki': 0xBDB76B, 'darkmagenta': 0x8B008B,\n\t'darkolivegreen': 0x556B2F, 'darkorange': 0xFF8C00, 'darkorchid': 0x9932CC, 'darkred': 0x8B0000, 'darksalmon': 0xE9967A, 'darkseagreen': 0x8FBC8F,\n\t'darkslateblue': 0x483D8B, 'darkslategray': 0x2F4F4F, 'darkslategrey': 0x2F4F4F, 'darkturquoise': 0x00CED1, 'darkviolet': 0x9400D3,\n\t'deeppink': 0xFF1493, 'deepskyblue': 0x00BFFF, 'dimgray': 0x696969, 'dimgrey': 0x696969, 'dodgerblue': 0x1E90FF, 'firebrick': 0xB22222,\n\t'floralwhite': 0xFFFAF0, 'forestgreen': 0x228B22, 'fuchsia': 0xFF00FF, 'gainsboro': 0xDCDCDC, 'ghostwhite': 0xF8F8FF, 'gold': 0xFFD700,\n\t'goldenrod': 0xDAA520, 'gray': 0x808080, 'green': 0x008000, 'greenyellow': 0xADFF2F, 'grey': 0x808080, 'honeydew': 0xF0FFF0, 'hotpink': 0xFF69B4,\n\t'indianred': 0xCD5C5C, 'indigo': 0x4B0082, 'ivory': 0xFFFFF0, 'khaki': 0xF0E68C, 'lavender': 0xE6E6FA, 'lavenderblush': 0xFFF0F5, 'lawngreen': 0x7CFC00,\n\t'lemonchiffon': 0xFFFACD, 'lightblue': 0xADD8E6, 'lightcoral': 0xF08080, 'lightcyan': 0xE0FFFF, 'lightgoldenrodyellow': 0xFAFAD2, 'lightgray': 0xD3D3D3,\n\t'lightgreen': 0x90EE90, 'lightgrey': 0xD3D3D3, 'lightpink': 0xFFB6C1, 'lightsalmon': 0xFFA07A, 'lightseagreen': 0x20B2AA, 'lightskyblue': 0x87CEFA,\n\t'lightslategray': 0x778899, 'lightslategrey': 0x778899, 'lightsteelblue': 0xB0C4DE, 'lightyellow': 0xFFFFE0, 'lime': 0x00FF00, 'limegreen': 0x32CD32,\n\t'linen': 0xFAF0E6, 'magenta': 0xFF00FF, 'maroon': 0x800000, 'mediumaquamarine': 0x66CDAA, 'mediumblue': 0x0000CD, 'mediumorchid': 0xBA55D3,\n\t'mediumpurple': 0x9370DB, 'mediumseagreen': 0x3CB371, 'mediumslateblue': 0x7B68EE, 'mediumspringgreen': 0x00FA9A, 'mediumturquoise': 0x48D1CC,\n\t'mediumvioletred': 0xC71585, 'midnightblue': 0x191970, 'mintcream': 0xF5FFFA, 'mistyrose': 0xFFE4E1, 'moccasin': 0xFFE4B5, 'navajowhite': 0xFFDEAD,\n\t'navy': 0x000080, 'oldlace': 0xFDF5E6, 'olive': 0x808000, 'olivedrab': 0x6B8E23, 'orange': 0xFFA500, 'orangered': 0xFF4500, 'orchid': 0xDA70D6,\n\t'palegoldenrod': 0xEEE8AA, 'palegreen': 0x98FB98, 'paleturquoise': 0xAFEEEE, 'palevioletred': 0xDB7093, 'papayawhip': 0xFFEFD5, 'peachpuff': 0xFFDAB9,\n\t'peru': 0xCD853F, 'pink': 0xFFC0CB, 'plum': 0xDDA0DD, 'powderblue': 0xB0E0E6, 'purple': 0x800080, 'rebeccapurple': 0x663399, 'red': 0xFF0000, 'rosybrown': 0xBC8F8F,\n\t'royalblue': 0x4169E1, 'saddlebrown': 0x8B4513, 'salmon': 0xFA8072, 'sandybrown': 0xF4A460, 'seagreen': 0x2E8B57, 'seashell': 0xFFF5EE,\n\t'sienna': 0xA0522D, 'silver': 0xC0C0C0, 'skyblue': 0x87CEEB, 'slateblue': 0x6A5ACD, 'slategray': 0x708090, 'slategrey': 0x708090, 'snow': 0xFFFAFA,\n\t'springgreen': 0x00FF7F, 'steelblue': 0x4682B4, 'tan': 0xD2B48C, 'teal': 0x008080, 'thistle': 0xD8BFD8, 'tomato': 0xFF6347, 'turquoise': 0x40E0D0,\n\t'violet': 0xEE82EE, 'wheat': 0xF5DEB3, 'white': 0xFFFFFF, 'whitesmoke': 0xF5F5F5, 'yellow': 0xFFFF00, 'yellowgreen': 0x9ACD32 };\n\nconst _hslA = { h: 0, s: 0, l: 0 };\nconst _hslB = { h: 0, s: 0, l: 0 };\n\nfunction hue2rgb( p, q, t ) {\n\n\tif ( t < 0 ) t += 1;\n\tif ( t > 1 ) t -= 1;\n\tif ( t < 1 / 6 ) return p + ( q - p ) * 6 * t;\n\tif ( t < 1 / 2 ) return q;\n\tif ( t < 2 / 3 ) return p + ( q - p ) * 6 * ( 2 / 3 - t );\n\treturn p;\n\n}\n\nclass Color {\n\n\tconstructor( r, g, b ) {\n\n\t\tthis.isColor = true;\n\n\t\tthis.r = 1;\n\t\tthis.g = 1;\n\t\tthis.b = 1;\n\n\t\treturn this.set( r, g, b );\n\n\t}\n\n\tset( r, g, b ) {\n\n\t\tif ( g === undefined && b === undefined ) {\n\n\t\t\t// r is THREE.Color, hex or string\n\n\t\t\tconst value = r;\n\n\t\t\tif ( value && value.isColor ) {\n\n\t\t\t\tthis.copy( value );\n\n\t\t\t} else if ( typeof value === 'number' ) {\n\n\t\t\t\tthis.setHex( value );\n\n\t\t\t} else if ( typeof value === 'string' ) {\n\n\t\t\t\tthis.setStyle( value );\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tthis.setRGB( r, g, b );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tsetScalar( scalar ) {\n\n\t\tthis.r = scalar;\n\t\tthis.g = scalar;\n\t\tthis.b = scalar;\n\n\t\treturn this;\n\n\t}\n\n\tsetHex( hex, colorSpace = SRGBColorSpace ) {\n\n\t\thex = Math.floor( hex );\n\n\t\tthis.r = ( hex >> 16 & 255 ) / 255;\n\t\tthis.g = ( hex >> 8 & 255 ) / 255;\n\t\tthis.b = ( hex & 255 ) / 255;\n\n\t\tColorManagement.toWorkingColorSpace( this, colorSpace );\n\n\t\treturn this;\n\n\t}\n\n\tsetRGB( r, g, b, colorSpace = ColorManagement.workingColorSpace ) {\n\n\t\tthis.r = r;\n\t\tthis.g = g;\n\t\tthis.b = b;\n\n\t\tColorManagement.toWorkingColorSpace( this, colorSpace );\n\n\t\treturn this;\n\n\t}\n\n\tsetHSL( h, s, l, colorSpace = ColorManagement.workingColorSpace ) {\n\n\t\t// h,s,l ranges are in 0.0 - 1.0\n\t\th = euclideanModulo( h, 1 );\n\t\ts = clamp( s, 0, 1 );\n\t\tl = clamp( l, 0, 1 );\n\n\t\tif ( s === 0 ) {\n\n\t\t\tthis.r = this.g = this.b = l;\n\n\t\t} else {\n\n\t\t\tconst p = l <= 0.5 ? l * ( 1 + s ) : l + s - ( l * s );\n\t\t\tconst q = ( 2 * l ) - p;\n\n\t\t\tthis.r = hue2rgb( q, p, h + 1 / 3 );\n\t\t\tthis.g = hue2rgb( q, p, h );\n\t\t\tthis.b = hue2rgb( q, p, h - 1 / 3 );\n\n\t\t}\n\n\t\tColorManagement.toWorkingColorSpace( this, colorSpace );\n\n\t\treturn this;\n\n\t}\n\n\tsetStyle( style, colorSpace = SRGBColorSpace ) {\n\n\t\tfunction handleAlpha( string ) {\n\n\t\t\tif ( string === undefined ) return;\n\n\t\t\tif ( parseFloat( string ) < 1 ) {\n\n\t\t\t\tconsole.warn( 'THREE.Color: Alpha component of ' + style + ' will be ignored.' );\n\n\t\t\t}\n\n\t\t}\n\n\n\t\tlet m;\n\n\t\tif ( m = /^(\\w+)\\(([^\\)]*)\\)/.exec( style ) ) {\n\n\t\t\t// rgb / hsl\n\n\t\t\tlet color;\n\t\t\tconst name = m[ 1 ];\n\t\t\tconst components = m[ 2 ];\n\n\t\t\tswitch ( name ) {\n\n\t\t\t\tcase 'rgb':\n\t\t\t\tcase 'rgba':\n\n\t\t\t\t\tif ( color = /^\\s*(\\d+)\\s*,\\s*(\\d+)\\s*,\\s*(\\d+)\\s*(?:,\\s*(\\d*\\.?\\d+)\\s*)?$/.exec( components ) ) {\n\n\t\t\t\t\t\t// rgb(255,0,0) rgba(255,0,0,0.5)\n\n\t\t\t\t\t\thandleAlpha( color[ 4 ] );\n\n\t\t\t\t\t\treturn this.setRGB(\n\t\t\t\t\t\t\tMath.min( 255, parseInt( color[ 1 ], 10 ) ) / 255,\n\t\t\t\t\t\t\tMath.min( 255, parseInt( color[ 2 ], 10 ) ) / 255,\n\t\t\t\t\t\t\tMath.min( 255, parseInt( color[ 3 ], 10 ) ) / 255,\n\t\t\t\t\t\t\tcolorSpace\n\t\t\t\t\t\t);\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( color = /^\\s*(\\d+)\\%\\s*,\\s*(\\d+)\\%\\s*,\\s*(\\d+)\\%\\s*(?:,\\s*(\\d*\\.?\\d+)\\s*)?$/.exec( components ) ) {\n\n\t\t\t\t\t\t// rgb(100%,0%,0%) rgba(100%,0%,0%,0.5)\n\n\t\t\t\t\t\thandleAlpha( color[ 4 ] );\n\n\t\t\t\t\t\treturn this.setRGB(\n\t\t\t\t\t\t\tMath.min( 100, parseInt( color[ 1 ], 10 ) ) / 100,\n\t\t\t\t\t\t\tMath.min( 100, parseInt( color[ 2 ], 10 ) ) / 100,\n\t\t\t\t\t\t\tMath.min( 100, parseInt( color[ 3 ], 10 ) ) / 100,\n\t\t\t\t\t\t\tcolorSpace\n\t\t\t\t\t\t);\n\n\t\t\t\t\t}\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'hsl':\n\t\t\t\tcase 'hsla':\n\n\t\t\t\t\tif ( color = /^\\s*(\\d*\\.?\\d+)\\s*,\\s*(\\d*\\.?\\d+)\\%\\s*,\\s*(\\d*\\.?\\d+)\\%\\s*(?:,\\s*(\\d*\\.?\\d+)\\s*)?$/.exec( components ) ) {\n\n\t\t\t\t\t\t// hsl(120,50%,50%) hsla(120,50%,50%,0.5)\n\n\t\t\t\t\t\thandleAlpha( color[ 4 ] );\n\n\t\t\t\t\t\treturn this.setHSL(\n\t\t\t\t\t\t\tparseFloat( color[ 1 ] ) / 360,\n\t\t\t\t\t\t\tparseFloat( color[ 2 ] ) / 100,\n\t\t\t\t\t\t\tparseFloat( color[ 3 ] ) / 100,\n\t\t\t\t\t\t\tcolorSpace\n\t\t\t\t\t\t);\n\n\t\t\t\t\t}\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tdefault:\n\n\t\t\t\t\tconsole.warn( 'THREE.Color: Unknown color model ' + style );\n\n\t\t\t}\n\n\t\t} else if ( m = /^\\#([A-Fa-f\\d]+)$/.exec( style ) ) {\n\n\t\t\t// hex color\n\n\t\t\tconst hex = m[ 1 ];\n\t\t\tconst size = hex.length;\n\n\t\t\tif ( size === 3 ) {\n\n\t\t\t\t// #ff0\n\t\t\t\treturn this.setRGB(\n\t\t\t\t\tparseInt( hex.charAt( 0 ), 16 ) / 15,\n\t\t\t\t\tparseInt( hex.charAt( 1 ), 16 ) / 15,\n\t\t\t\t\tparseInt( hex.charAt( 2 ), 16 ) / 15,\n\t\t\t\t\tcolorSpace\n\t\t\t\t);\n\n\t\t\t} else if ( size === 6 ) {\n\n\t\t\t\t// #ff0000\n\t\t\t\treturn this.setHex( parseInt( hex, 16 ), colorSpace );\n\n\t\t\t} else {\n\n\t\t\t\tconsole.warn( 'THREE.Color: Invalid hex color ' + style );\n\n\t\t\t}\n\n\t\t} else if ( style && style.length > 0 ) {\n\n\t\t\treturn this.setColorName( style, colorSpace );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tsetColorName( style, colorSpace = SRGBColorSpace ) {\n\n\t\t// color keywords\n\t\tconst hex = _colorKeywords[ style.toLowerCase() ];\n\n\t\tif ( hex !== undefined ) {\n\n\t\t\t// red\n\t\t\tthis.setHex( hex, colorSpace );\n\n\t\t} else {\n\n\t\t\t// unknown color\n\t\t\tconsole.warn( 'THREE.Color: Unknown color ' + style );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor( this.r, this.g, this.b );\n\n\t}\n\n\tcopy( color ) {\n\n\t\tthis.r = color.r;\n\t\tthis.g = color.g;\n\t\tthis.b = color.b;\n\n\t\treturn this;\n\n\t}\n\n\tcopySRGBToLinear( color ) {\n\n\t\tthis.r = SRGBToLinear( color.r );\n\t\tthis.g = SRGBToLinear( color.g );\n\t\tthis.b = SRGBToLinear( color.b );\n\n\t\treturn this;\n\n\t}\n\n\tcopyLinearToSRGB( color ) {\n\n\t\tthis.r = LinearToSRGB( color.r );\n\t\tthis.g = LinearToSRGB( color.g );\n\t\tthis.b = LinearToSRGB( color.b );\n\n\t\treturn this;\n\n\t}\n\n\tconvertSRGBToLinear() {\n\n\t\tthis.copySRGBToLinear( this );\n\n\t\treturn this;\n\n\t}\n\n\tconvertLinearToSRGB() {\n\n\t\tthis.copyLinearToSRGB( this );\n\n\t\treturn this;\n\n\t}\n\n\tgetHex( colorSpace = SRGBColorSpace ) {\n\n\t\tColorManagement.fromWorkingColorSpace( _color.copy( this ), colorSpace );\n\n\t\treturn Math.round( clamp( _color.r * 255, 0, 255 ) ) * 65536 + Math.round( clamp( _color.g * 255, 0, 255 ) ) * 256 + Math.round( clamp( _color.b * 255, 0, 255 ) );\n\n\t}\n\n\tgetHexString( colorSpace = SRGBColorSpace ) {\n\n\t\treturn ( '000000' + this.getHex( colorSpace ).toString( 16 ) ).slice( - 6 );\n\n\t}\n\n\tgetHSL( target, colorSpace = ColorManagement.workingColorSpace ) {\n\n\t\t// h,s,l ranges are in 0.0 - 1.0\n\n\t\tColorManagement.fromWorkingColorSpace( _color.copy( this ), colorSpace );\n\n\t\tconst r = _color.r, g = _color.g, b = _color.b;\n\n\t\tconst max = Math.max( r, g, b );\n\t\tconst min = Math.min( r, g, b );\n\n\t\tlet hue, saturation;\n\t\tconst lightness = ( min + max ) / 2.0;\n\n\t\tif ( min === max ) {\n\n\t\t\thue = 0;\n\t\t\tsaturation = 0;\n\n\t\t} else {\n\n\t\t\tconst delta = max - min;\n\n\t\t\tsaturation = lightness <= 0.5 ? delta / ( max + min ) : delta / ( 2 - max - min );\n\n\t\t\tswitch ( max ) {\n\n\t\t\t\tcase r: hue = ( g - b ) / delta + ( g < b ? 6 : 0 ); break;\n\t\t\t\tcase g: hue = ( b - r ) / delta + 2; break;\n\t\t\t\tcase b: hue = ( r - g ) / delta + 4; break;\n\n\t\t\t}\n\n\t\t\thue /= 6;\n\n\t\t}\n\n\t\ttarget.h = hue;\n\t\ttarget.s = saturation;\n\t\ttarget.l = lightness;\n\n\t\treturn target;\n\n\t}\n\n\tgetRGB( target, colorSpace = ColorManagement.workingColorSpace ) {\n\n\t\tColorManagement.fromWorkingColorSpace( _color.copy( this ), colorSpace );\n\n\t\ttarget.r = _color.r;\n\t\ttarget.g = _color.g;\n\t\ttarget.b = _color.b;\n\n\t\treturn target;\n\n\t}\n\n\tgetStyle( colorSpace = SRGBColorSpace ) {\n\n\t\tColorManagement.fromWorkingColorSpace( _color.copy( this ), colorSpace );\n\n\t\tconst r = _color.r, g = _color.g, b = _color.b;\n\n\t\tif ( colorSpace !== SRGBColorSpace ) {\n\n\t\t\t// Requires CSS Color Module Level 4 (https://www.w3.org/TR/css-color-4/).\n\t\t\treturn `color(${ colorSpace } ${ r.toFixed( 3 ) } ${ g.toFixed( 3 ) } ${ b.toFixed( 3 ) })`;\n\n\t\t}\n\n\t\treturn `rgb(${ Math.round( r * 255 ) },${ Math.round( g * 255 ) },${ Math.round( b * 255 ) })`;\n\n\t}\n\n\toffsetHSL( h, s, l ) {\n\n\t\tthis.getHSL( _hslA );\n\n\t\treturn this.setHSL( _hslA.h + h, _hslA.s + s, _hslA.l + l );\n\n\t}\n\n\tadd( color ) {\n\n\t\tthis.r += color.r;\n\t\tthis.g += color.g;\n\t\tthis.b += color.b;\n\n\t\treturn this;\n\n\t}\n\n\taddColors( color1, color2 ) {\n\n\t\tthis.r = color1.r + color2.r;\n\t\tthis.g = color1.g + color2.g;\n\t\tthis.b = color1.b + color2.b;\n\n\t\treturn this;\n\n\t}\n\n\taddScalar( s ) {\n\n\t\tthis.r += s;\n\t\tthis.g += s;\n\t\tthis.b += s;\n\n\t\treturn this;\n\n\t}\n\n\tsub( color ) {\n\n\t\tthis.r = Math.max( 0, this.r - color.r );\n\t\tthis.g = Math.max( 0, this.g - color.g );\n\t\tthis.b = Math.max( 0, this.b - color.b );\n\n\t\treturn this;\n\n\t}\n\n\tmultiply( color ) {\n\n\t\tthis.r *= color.r;\n\t\tthis.g *= color.g;\n\t\tthis.b *= color.b;\n\n\t\treturn this;\n\n\t}\n\n\tmultiplyScalar( s ) {\n\n\t\tthis.r *= s;\n\t\tthis.g *= s;\n\t\tthis.b *= s;\n\n\t\treturn this;\n\n\t}\n\n\tlerp( color, alpha ) {\n\n\t\tthis.r += ( color.r - this.r ) * alpha;\n\t\tthis.g += ( color.g - this.g ) * alpha;\n\t\tthis.b += ( color.b - this.b ) * alpha;\n\n\t\treturn this;\n\n\t}\n\n\tlerpColors( color1, color2, alpha ) {\n\n\t\tthis.r = color1.r + ( color2.r - color1.r ) * alpha;\n\t\tthis.g = color1.g + ( color2.g - color1.g ) * alpha;\n\t\tthis.b = color1.b + ( color2.b - color1.b ) * alpha;\n\n\t\treturn this;\n\n\t}\n\n\tlerpHSL( color, alpha ) {\n\n\t\tthis.getHSL( _hslA );\n\t\tcolor.getHSL( _hslB );\n\n\t\tconst h = lerp( _hslA.h, _hslB.h, alpha );\n\t\tconst s = lerp( _hslA.s, _hslB.s, alpha );\n\t\tconst l = lerp( _hslA.l, _hslB.l, alpha );\n\n\t\tthis.setHSL( h, s, l );\n\n\t\treturn this;\n\n\t}\n\n\tsetFromVector3( v ) {\n\n\t\tthis.r = v.x;\n\t\tthis.g = v.y;\n\t\tthis.b = v.z;\n\n\t\treturn this;\n\n\t}\n\n\tapplyMatrix3( m ) {\n\n\t\tconst r = this.r, g = this.g, b = this.b;\n\t\tconst e = m.elements;\n\n\t\tthis.r = e[ 0 ] * r + e[ 3 ] * g + e[ 6 ] * b;\n\t\tthis.g = e[ 1 ] * r + e[ 4 ] * g + e[ 7 ] * b;\n\t\tthis.b = e[ 2 ] * r + e[ 5 ] * g + e[ 8 ] * b;\n\n\t\treturn this;\n\n\t}\n\n\tequals( c ) {\n\n\t\treturn ( c.r === this.r ) && ( c.g === this.g ) && ( c.b === this.b );\n\n\t}\n\n\tfromArray( array, offset = 0 ) {\n\n\t\tthis.r = array[ offset ];\n\t\tthis.g = array[ offset + 1 ];\n\t\tthis.b = array[ offset + 2 ];\n\n\t\treturn this;\n\n\t}\n\n\ttoArray( array = [], offset = 0 ) {\n\n\t\tarray[ offset ] = this.r;\n\t\tarray[ offset + 1 ] = this.g;\n\t\tarray[ offset + 2 ] = this.b;\n\n\t\treturn array;\n\n\t}\n\n\tfromBufferAttribute( attribute, index ) {\n\n\t\tthis.r = attribute.getX( index );\n\t\tthis.g = attribute.getY( index );\n\t\tthis.b = attribute.getZ( index );\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\treturn this.getHex();\n\n\t}\n\n\t*[ Symbol.iterator ]() {\n\n\t\tyield this.r;\n\t\tyield this.g;\n\t\tyield this.b;\n\n\t}\n\n}\n\nconst _color = /*@__PURE__*/ new Color();\n\nColor.NAMES = _colorKeywords;\n\nlet _materialId = 0;\n\nclass Material extends EventDispatcher {\n\n\tconstructor() {\n\n\t\tsuper();\n\n\t\tthis.isMaterial = true;\n\n\t\tObject.defineProperty( this, 'id', { value: _materialId ++ } );\n\n\t\tthis.uuid = generateUUID();\n\n\t\tthis.name = '';\n\t\tthis.type = 'Material';\n\n\t\tthis.blending = NormalBlending;\n\t\tthis.side = FrontSide;\n\t\tthis.vertexColors = false;\n\n\t\tthis.opacity = 1;\n\t\tthis.transparent = false;\n\t\tthis.alphaHash = false;\n\n\t\tthis.blendSrc = SrcAlphaFactor;\n\t\tthis.blendDst = OneMinusSrcAlphaFactor;\n\t\tthis.blendEquation = AddEquation;\n\t\tthis.blendSrcAlpha = null;\n\t\tthis.blendDstAlpha = null;\n\t\tthis.blendEquationAlpha = null;\n\t\tthis.blendColor = new Color( 0, 0, 0 );\n\t\tthis.blendAlpha = 0;\n\n\t\tthis.depthFunc = LessEqualDepth;\n\t\tthis.depthTest = true;\n\t\tthis.depthWrite = true;\n\n\t\tthis.stencilWriteMask = 0xff;\n\t\tthis.stencilFunc = AlwaysStencilFunc;\n\t\tthis.stencilRef = 0;\n\t\tthis.stencilFuncMask = 0xff;\n\t\tthis.stencilFail = KeepStencilOp;\n\t\tthis.stencilZFail = KeepStencilOp;\n\t\tthis.stencilZPass = KeepStencilOp;\n\t\tthis.stencilWrite = false;\n\n\t\tthis.clippingPlanes = null;\n\t\tthis.clipIntersection = false;\n\t\tthis.clipShadows = false;\n\n\t\tthis.shadowSide = null;\n\n\t\tthis.colorWrite = true;\n\n\t\tthis.precision = null; // override the renderer's default precision for this material\n\n\t\tthis.polygonOffset = false;\n\t\tthis.polygonOffsetFactor = 0;\n\t\tthis.polygonOffsetUnits = 0;\n\n\t\tthis.dithering = false;\n\n\t\tthis.alphaToCoverage = false;\n\t\tthis.premultipliedAlpha = false;\n\t\tthis.forceSinglePass = false;\n\n\t\tthis.visible = true;\n\n\t\tthis.toneMapped = true;\n\n\t\tthis.userData = {};\n\n\t\tthis.version = 0;\n\n\t\tthis._alphaTest = 0;\n\n\t}\n\n\tget alphaTest() {\n\n\t\treturn this._alphaTest;\n\n\t}\n\n\tset alphaTest( value ) {\n\n\t\tif ( this._alphaTest > 0 !== value > 0 ) {\n\n\t\t\tthis.version ++;\n\n\t\t}\n\n\t\tthis._alphaTest = value;\n\n\t}\n\n\tonBeforeCompile( /* shaderobject, renderer */ ) {}\n\n\tcustomProgramCacheKey() {\n\n\t\treturn this.onBeforeCompile.toString();\n\n\t}\n\n\tsetValues( values ) {\n\n\t\tif ( values === undefined ) return;\n\n\t\tfor ( const key in values ) {\n\n\t\t\tconst newValue = values[ key ];\n\n\t\t\tif ( newValue === undefined ) {\n\n\t\t\t\tconsole.warn( `THREE.Material: parameter '${ key }' has value of undefined.` );\n\t\t\t\tcontinue;\n\n\t\t\t}\n\n\t\t\tconst currentValue = this[ key ];\n\n\t\t\tif ( currentValue === undefined ) {\n\n\t\t\t\tconsole.warn( `THREE.Material: '${ key }' is not a property of THREE.${ this.type }.` );\n\t\t\t\tcontinue;\n\n\t\t\t}\n\n\t\t\tif ( currentValue && currentValue.isColor ) {\n\n\t\t\t\tcurrentValue.set( newValue );\n\n\t\t\t} else if ( ( currentValue && currentValue.isVector3 ) && ( newValue && newValue.isVector3 ) ) {\n\n\t\t\t\tcurrentValue.copy( newValue );\n\n\t\t\t} else {\n\n\t\t\t\tthis[ key ] = newValue;\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\ttoJSON( meta ) {\n\n\t\tconst isRootObject = ( meta === undefined || typeof meta === 'string' );\n\n\t\tif ( isRootObject ) {\n\n\t\t\tmeta = {\n\t\t\t\ttextures: {},\n\t\t\t\timages: {}\n\t\t\t};\n\n\t\t}\n\n\t\tconst data = {\n\t\t\tmetadata: {\n\t\t\t\tversion: 4.6,\n\t\t\t\ttype: 'Material',\n\t\t\t\tgenerator: 'Material.toJSON'\n\t\t\t}\n\t\t};\n\n\t\t// standard Material serialization\n\t\tdata.uuid = this.uuid;\n\t\tdata.type = this.type;\n\n\t\tif ( this.name !== '' ) data.name = this.name;\n\n\t\tif ( this.color && this.color.isColor ) data.color = this.color.getHex();\n\n\t\tif ( this.roughness !== undefined ) data.roughness = this.roughness;\n\t\tif ( this.metalness !== undefined ) data.metalness = this.metalness;\n\n\t\tif ( this.sheen !== undefined ) data.sheen = this.sheen;\n\t\tif ( this.sheenColor && this.sheenColor.isColor ) data.sheenColor = this.sheenColor.getHex();\n\t\tif ( this.sheenRoughness !== undefined ) data.sheenRoughness = this.sheenRoughness;\n\t\tif ( this.emissive && this.emissive.isColor ) data.emissive = this.emissive.getHex();\n\t\tif ( this.emissiveIntensity !== undefined && this.emissiveIntensity !== 1 ) data.emissiveIntensity = this.emissiveIntensity;\n\n\t\tif ( this.specular && this.specular.isColor ) data.specular = this.specular.getHex();\n\t\tif ( this.specularIntensity !== undefined ) data.specularIntensity = this.specularIntensity;\n\t\tif ( this.specularColor && this.specularColor.isColor ) data.specularColor = this.specularColor.getHex();\n\t\tif ( this.shininess !== undefined ) data.shininess = this.shininess;\n\t\tif ( this.clearcoat !== undefined ) data.clearcoat = this.clearcoat;\n\t\tif ( this.clearcoatRoughness !== undefined ) data.clearcoatRoughness = this.clearcoatRoughness;\n\n\t\tif ( this.clearcoatMap && this.clearcoatMap.isTexture ) {\n\n\t\t\tdata.clearcoatMap = this.clearcoatMap.toJSON( meta ).uuid;\n\n\t\t}\n\n\t\tif ( this.clearcoatRoughnessMap && this.clearcoatRoughnessMap.isTexture ) {\n\n\t\t\tdata.clearcoatRoughnessMap = this.clearcoatRoughnessMap.toJSON( meta ).uuid;\n\n\t\t}\n\n\t\tif ( this.clearcoatNormalMap && this.clearcoatNormalMap.isTexture ) {\n\n\t\t\tdata.clearcoatNormalMap = this.clearcoatNormalMap.toJSON( meta ).uuid;\n\t\t\tdata.clearcoatNormalScale = this.clearcoatNormalScale.toArray();\n\n\t\t}\n\n\t\tif ( this.dispersion !== undefined ) data.dispersion = this.dispersion;\n\n\t\tif ( this.iridescence !== undefined ) data.iridescence = this.iridescence;\n\t\tif ( this.iridescenceIOR !== undefined ) data.iridescenceIOR = this.iridescenceIOR;\n\t\tif ( this.iridescenceThicknessRange !== undefined ) data.iridescenceThicknessRange = this.iridescenceThicknessRange;\n\n\t\tif ( this.iridescenceMap && this.iridescenceMap.isTexture ) {\n\n\t\t\tdata.iridescenceMap = this.iridescenceMap.toJSON( meta ).uuid;\n\n\t\t}\n\n\t\tif ( this.iridescenceThicknessMap && this.iridescenceThicknessMap.isTexture ) {\n\n\t\t\tdata.iridescenceThicknessMap = this.iridescenceThicknessMap.toJSON( meta ).uuid;\n\n\t\t}\n\n\t\tif ( this.anisotropy !== undefined ) data.anisotropy = this.anisotropy;\n\t\tif ( this.anisotropyRotation !== undefined ) data.anisotropyRotation = this.anisotropyRotation;\n\n\t\tif ( this.anisotropyMap && this.anisotropyMap.isTexture ) {\n\n\t\t\tdata.anisotropyMap = this.anisotropyMap.toJSON( meta ).uuid;\n\n\t\t}\n\n\t\tif ( this.map && this.map.isTexture ) data.map = this.map.toJSON( meta ).uuid;\n\t\tif ( this.matcap && this.matcap.isTexture ) data.matcap = this.matcap.toJSON( meta ).uuid;\n\t\tif ( this.alphaMap && this.alphaMap.isTexture ) data.alphaMap = this.alphaMap.toJSON( meta ).uuid;\n\n\t\tif ( this.lightMap && this.lightMap.isTexture ) {\n\n\t\t\tdata.lightMap = this.lightMap.toJSON( meta ).uuid;\n\t\t\tdata.lightMapIntensity = this.lightMapIntensity;\n\n\t\t}\n\n\t\tif ( this.aoMap && this.aoMap.isTexture ) {\n\n\t\t\tdata.aoMap = this.aoMap.toJSON( meta ).uuid;\n\t\t\tdata.aoMapIntensity = this.aoMapIntensity;\n\n\t\t}\n\n\t\tif ( this.bumpMap && this.bumpMap.isTexture ) {\n\n\t\t\tdata.bumpMap = this.bumpMap.toJSON( meta ).uuid;\n\t\t\tdata.bumpScale = this.bumpScale;\n\n\t\t}\n\n\t\tif ( this.normalMap && this.normalMap.isTexture ) {\n\n\t\t\tdata.normalMap = this.normalMap.toJSON( meta ).uuid;\n\t\t\tdata.normalMapType = this.normalMapType;\n\t\t\tdata.normalScale = this.normalScale.toArray();\n\n\t\t}\n\n\t\tif ( this.displacementMap && this.displacementMap.isTexture ) {\n\n\t\t\tdata.displacementMap = this.displacementMap.toJSON( meta ).uuid;\n\t\t\tdata.displacementScale = this.displacementScale;\n\t\t\tdata.displacementBias = this.displacementBias;\n\n\t\t}\n\n\t\tif ( this.roughnessMap && this.roughnessMap.isTexture ) data.roughnessMap = this.roughnessMap.toJSON( meta ).uuid;\n\t\tif ( this.metalnessMap && this.metalnessMap.isTexture ) data.metalnessMap = this.metalnessMap.toJSON( meta ).uuid;\n\n\t\tif ( this.emissiveMap && this.emissiveMap.isTexture ) data.emissiveMap = this.emissiveMap.toJSON( meta ).uuid;\n\t\tif ( this.specularMap && this.specularMap.isTexture ) data.specularMap = this.specularMap.toJSON( meta ).uuid;\n\t\tif ( this.specularIntensityMap && this.specularIntensityMap.isTexture ) data.specularIntensityMap = this.specularIntensityMap.toJSON( meta ).uuid;\n\t\tif ( this.specularColorMap && this.specularColorMap.isTexture ) data.specularColorMap = this.specularColorMap.toJSON( meta ).uuid;\n\n\t\tif ( this.envMap && this.envMap.isTexture ) {\n\n\t\t\tdata.envMap = this.envMap.toJSON( meta ).uuid;\n\n\t\t\tif ( this.combine !== undefined ) data.combine = this.combine;\n\n\t\t}\n\n\t\tif ( this.envMapRotation !== undefined ) data.envMapRotation = this.envMapRotation.toArray();\n\t\tif ( this.envMapIntensity !== undefined ) data.envMapIntensity = this.envMapIntensity;\n\t\tif ( this.reflectivity !== undefined ) data.reflectivity = this.reflectivity;\n\t\tif ( this.refractionRatio !== undefined ) data.refractionRatio = this.refractionRatio;\n\n\t\tif ( this.gradientMap && this.gradientMap.isTexture ) {\n\n\t\t\tdata.gradientMap = this.gradientMap.toJSON( meta ).uuid;\n\n\t\t}\n\n\t\tif ( this.transmission !== undefined ) data.transmission = this.transmission;\n\t\tif ( this.transmissionMap && this.transmissionMap.isTexture ) data.transmissionMap = this.transmissionMap.toJSON( meta ).uuid;\n\t\tif ( this.thickness !== undefined ) data.thickness = this.thickness;\n\t\tif ( this.thicknessMap && this.thicknessMap.isTexture ) data.thicknessMap = this.thicknessMap.toJSON( meta ).uuid;\n\t\tif ( this.attenuationDistance !== undefined && this.attenuationDistance !== Infinity ) data.attenuationDistance = this.attenuationDistance;\n\t\tif ( this.attenuationColor !== undefined ) data.attenuationColor = this.attenuationColor.getHex();\n\n\t\tif ( this.size !== undefined ) data.size = this.size;\n\t\tif ( this.shadowSide !== null ) data.shadowSide = this.shadowSide;\n\t\tif ( this.sizeAttenuation !== undefined ) data.sizeAttenuation = this.sizeAttenuation;\n\n\t\tif ( this.blending !== NormalBlending ) data.blending = this.blending;\n\t\tif ( this.side !== FrontSide ) data.side = this.side;\n\t\tif ( this.vertexColors === true ) data.vertexColors = true;\n\n\t\tif ( this.opacity < 1 ) data.opacity = this.opacity;\n\t\tif ( this.transparent === true ) data.transparent = true;\n\n\t\tif ( this.blendSrc !== SrcAlphaFactor ) data.blendSrc = this.blendSrc;\n\t\tif ( this.blendDst !== OneMinusSrcAlphaFactor ) data.blendDst = this.blendDst;\n\t\tif ( this.blendEquation !== AddEquation ) data.blendEquation = this.blendEquation;\n\t\tif ( this.blendSrcAlpha !== null ) data.blendSrcAlpha = this.blendSrcAlpha;\n\t\tif ( this.blendDstAlpha !== null ) data.blendDstAlpha = this.blendDstAlpha;\n\t\tif ( this.blendEquationAlpha !== null ) data.blendEquationAlpha = this.blendEquationAlpha;\n\t\tif ( this.blendColor && this.blendColor.isColor ) data.blendColor = this.blendColor.getHex();\n\t\tif ( this.blendAlpha !== 0 ) data.blendAlpha = this.blendAlpha;\n\n\t\tif ( this.depthFunc !== LessEqualDepth ) data.depthFunc = this.depthFunc;\n\t\tif ( this.depthTest === false ) data.depthTest = this.depthTest;\n\t\tif ( this.depthWrite === false ) data.depthWrite = this.depthWrite;\n\t\tif ( this.colorWrite === false ) data.colorWrite = this.colorWrite;\n\n\t\tif ( this.stencilWriteMask !== 0xff ) data.stencilWriteMask = this.stencilWriteMask;\n\t\tif ( this.stencilFunc !== AlwaysStencilFunc ) data.stencilFunc = this.stencilFunc;\n\t\tif ( this.stencilRef !== 0 ) data.stencilRef = this.stencilRef;\n\t\tif ( this.stencilFuncMask !== 0xff ) data.stencilFuncMask = this.stencilFuncMask;\n\t\tif ( this.stencilFail !== KeepStencilOp ) data.stencilFail = this.stencilFail;\n\t\tif ( this.stencilZFail !== KeepStencilOp ) data.stencilZFail = this.stencilZFail;\n\t\tif ( this.stencilZPass !== KeepStencilOp ) data.stencilZPass = this.stencilZPass;\n\t\tif ( this.stencilWrite === true ) data.stencilWrite = this.stencilWrite;\n\n\t\t// rotation (SpriteMaterial)\n\t\tif ( this.rotation !== undefined && this.rotation !== 0 ) data.rotation = this.rotation;\n\n\t\tif ( this.polygonOffset === true ) data.polygonOffset = true;\n\t\tif ( this.polygonOffsetFactor !== 0 ) data.polygonOffsetFactor = this.polygonOffsetFactor;\n\t\tif ( this.polygonOffsetUnits !== 0 ) data.polygonOffsetUnits = this.polygonOffsetUnits;\n\n\t\tif ( this.linewidth !== undefined && this.linewidth !== 1 ) data.linewidth = this.linewidth;\n\t\tif ( this.dashSize !== undefined ) data.dashSize = this.dashSize;\n\t\tif ( this.gapSize !== undefined ) data.gapSize = this.gapSize;\n\t\tif ( this.scale !== undefined ) data.scale = this.scale;\n\n\t\tif ( this.dithering === true ) data.dithering = true;\n\n\t\tif ( this.alphaTest > 0 ) data.alphaTest = this.alphaTest;\n\t\tif ( this.alphaHash === true ) data.alphaHash = true;\n\t\tif ( this.alphaToCoverage === true ) data.alphaToCoverage = true;\n\t\tif ( this.premultipliedAlpha === true ) data.premultipliedAlpha = true;\n\t\tif ( this.forceSinglePass === true ) data.forceSinglePass = true;\n\n\t\tif ( this.wireframe === true ) data.wireframe = true;\n\t\tif ( this.wireframeLinewidth > 1 ) data.wireframeLinewidth = this.wireframeLinewidth;\n\t\tif ( this.wireframeLinecap !== 'round' ) data.wireframeLinecap = this.wireframeLinecap;\n\t\tif ( this.wireframeLinejoin !== 'round' ) data.wireframeLinejoin = this.wireframeLinejoin;\n\n\t\tif ( this.flatShading === true ) data.flatShading = true;\n\n\t\tif ( this.visible === false ) data.visible = false;\n\n\t\tif ( this.toneMapped === false ) data.toneMapped = false;\n\n\t\tif ( this.fog === false ) data.fog = false;\n\n\t\tif ( Object.keys( this.userData ).length > 0 ) data.userData = this.userData;\n\n\t\t// TODO: Copied from Object3D.toJSON\n\n\t\tfunction extractFromCache( cache ) {\n\n\t\t\tconst values = [];\n\n\t\t\tfor ( const key in cache ) {\n\n\t\t\t\tconst data = cache[ key ];\n\t\t\t\tdelete data.metadata;\n\t\t\t\tvalues.push( data );\n\n\t\t\t}\n\n\t\t\treturn values;\n\n\t\t}\n\n\t\tif ( isRootObject ) {\n\n\t\t\tconst textures = extractFromCache( meta.textures );\n\t\t\tconst images = extractFromCache( meta.images );\n\n\t\t\tif ( textures.length > 0 ) data.textures = textures;\n\t\t\tif ( images.length > 0 ) data.images = images;\n\n\t\t}\n\n\t\treturn data;\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tthis.name = source.name;\n\n\t\tthis.blending = source.blending;\n\t\tthis.side = source.side;\n\t\tthis.vertexColors = source.vertexColors;\n\n\t\tthis.opacity = source.opacity;\n\t\tthis.transparent = source.transparent;\n\n\t\tthis.blendSrc = source.blendSrc;\n\t\tthis.blendDst = source.blendDst;\n\t\tthis.blendEquation = source.blendEquation;\n\t\tthis.blendSrcAlpha = source.blendSrcAlpha;\n\t\tthis.blendDstAlpha = source.blendDstAlpha;\n\t\tthis.blendEquationAlpha = source.blendEquationAlpha;\n\t\tthis.blendColor.copy( source.blendColor );\n\t\tthis.blendAlpha = source.blendAlpha;\n\n\t\tthis.depthFunc = source.depthFunc;\n\t\tthis.depthTest = source.depthTest;\n\t\tthis.depthWrite = source.depthWrite;\n\n\t\tthis.stencilWriteMask = source.stencilWriteMask;\n\t\tthis.stencilFunc = source.stencilFunc;\n\t\tthis.stencilRef = source.stencilRef;\n\t\tthis.stencilFuncMask = source.stencilFuncMask;\n\t\tthis.stencilFail = source.stencilFail;\n\t\tthis.stencilZFail = source.stencilZFail;\n\t\tthis.stencilZPass = source.stencilZPass;\n\t\tthis.stencilWrite = source.stencilWrite;\n\n\t\tconst srcPlanes = source.clippingPlanes;\n\t\tlet dstPlanes = null;\n\n\t\tif ( srcPlanes !== null ) {\n\n\t\t\tconst n = srcPlanes.length;\n\t\t\tdstPlanes = new Array( n );\n\n\t\t\tfor ( let i = 0; i !== n; ++ i ) {\n\n\t\t\t\tdstPlanes[ i ] = srcPlanes[ i ].clone();\n\n\t\t\t}\n\n\t\t}\n\n\t\tthis.clippingPlanes = dstPlanes;\n\t\tthis.clipIntersection = source.clipIntersection;\n\t\tthis.clipShadows = source.clipShadows;\n\n\t\tthis.shadowSide = source.shadowSide;\n\n\t\tthis.colorWrite = source.colorWrite;\n\n\t\tthis.precision = source.precision;\n\n\t\tthis.polygonOffset = source.polygonOffset;\n\t\tthis.polygonOffsetFactor = source.polygonOffsetFactor;\n\t\tthis.polygonOffsetUnits = source.polygonOffsetUnits;\n\n\t\tthis.dithering = source.dithering;\n\n\t\tthis.alphaTest = source.alphaTest;\n\t\tthis.alphaHash = source.alphaHash;\n\t\tthis.alphaToCoverage = source.alphaToCoverage;\n\t\tthis.premultipliedAlpha = source.premultipliedAlpha;\n\t\tthis.forceSinglePass = source.forceSinglePass;\n\n\t\tthis.visible = source.visible;\n\n\t\tthis.toneMapped = source.toneMapped;\n\n\t\tthis.userData = JSON.parse( JSON.stringify( source.userData ) );\n\n\t\treturn this;\n\n\t}\n\n\tdispose() {\n\n\t\tthis.dispatchEvent( { type: 'dispose' } );\n\n\t}\n\n\tset needsUpdate( value ) {\n\n\t\tif ( value === true ) this.version ++;\n\n\t}\n\n\tonBuild( /* shaderobject, renderer */ ) {\n\n\t\tconsole.warn( 'Material: onBuild() has been removed.' ); // @deprecated, r166\n\n\t}\n\n\tonBeforeRender( /* renderer, scene, camera, geometry, object, group */ ) {\n\n\t\tconsole.warn( 'Material: onBeforeRender() has been removed.' ); // @deprecated, r166\n\n\t}\n\n\n}\n\nclass MeshBasicMaterial extends Material {\n\n\tconstructor( parameters ) {\n\n\t\tsuper();\n\n\t\tthis.isMeshBasicMaterial = true;\n\n\t\tthis.type = 'MeshBasicMaterial';\n\n\t\tthis.color = new Color( 0xffffff ); // emissive\n\n\t\tthis.map = null;\n\n\t\tthis.lightMap = null;\n\t\tthis.lightMapIntensity = 1.0;\n\n\t\tthis.aoMap = null;\n\t\tthis.aoMapIntensity = 1.0;\n\n\t\tthis.specularMap = null;\n\n\t\tthis.alphaMap = null;\n\n\t\tthis.envMap = null;\n\t\tthis.envMapRotation = new Euler();\n\t\tthis.combine = MultiplyOperation;\n\t\tthis.reflectivity = 1;\n\t\tthis.refractionRatio = 0.98;\n\n\t\tthis.wireframe = false;\n\t\tthis.wireframeLinewidth = 1;\n\t\tthis.wireframeLinecap = 'round';\n\t\tthis.wireframeLinejoin = 'round';\n\n\t\tthis.fog = true;\n\n\t\tthis.setValues( parameters );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.color.copy( source.color );\n\n\t\tthis.map = source.map;\n\n\t\tthis.lightMap = source.lightMap;\n\t\tthis.lightMapIntensity = source.lightMapIntensity;\n\n\t\tthis.aoMap = source.aoMap;\n\t\tthis.aoMapIntensity = source.aoMapIntensity;\n\n\t\tthis.specularMap = source.specularMap;\n\n\t\tthis.alphaMap = source.alphaMap;\n\n\t\tthis.envMap = source.envMap;\n\t\tthis.envMapRotation.copy( source.envMapRotation );\n\t\tthis.combine = source.combine;\n\t\tthis.reflectivity = source.reflectivity;\n\t\tthis.refractionRatio = source.refractionRatio;\n\n\t\tthis.wireframe = source.wireframe;\n\t\tthis.wireframeLinewidth = source.wireframeLinewidth;\n\t\tthis.wireframeLinecap = source.wireframeLinecap;\n\t\tthis.wireframeLinejoin = source.wireframeLinejoin;\n\n\t\tthis.fog = source.fog;\n\n\t\treturn this;\n\n\t}\n\n}\n\n// Fast Half Float Conversions, http://www.fox-toolkit.org/ftp/fasthalffloatconversion.pdf\n\nconst _tables = /*@__PURE__*/ _generateTables();\n\nfunction _generateTables() {\n\n\t// float32 to float16 helpers\n\n\tconst buffer = new ArrayBuffer( 4 );\n\tconst floatView = new Float32Array( buffer );\n\tconst uint32View = new Uint32Array( buffer );\n\n\tconst baseTable = new Uint32Array( 512 );\n\tconst shiftTable = new Uint32Array( 512 );\n\n\tfor ( let i = 0; i < 256; ++ i ) {\n\n\t\tconst e = i - 127;\n\n\t\t// very small number (0, -0)\n\n\t\tif ( e < - 27 ) {\n\n\t\t\tbaseTable[ i ] = 0x0000;\n\t\t\tbaseTable[ i | 0x100 ] = 0x8000;\n\t\t\tshiftTable[ i ] = 24;\n\t\t\tshiftTable[ i | 0x100 ] = 24;\n\n\t\t\t// small number (denorm)\n\n\t\t} else if ( e < - 14 ) {\n\n\t\t\tbaseTable[ i ] = 0x0400 >> ( - e - 14 );\n\t\t\tbaseTable[ i | 0x100 ] = ( 0x0400 >> ( - e - 14 ) ) | 0x8000;\n\t\t\tshiftTable[ i ] = - e - 1;\n\t\t\tshiftTable[ i | 0x100 ] = - e - 1;\n\n\t\t\t// normal number\n\n\t\t} else if ( e <= 15 ) {\n\n\t\t\tbaseTable[ i ] = ( e + 15 ) << 10;\n\t\t\tbaseTable[ i | 0x100 ] = ( ( e + 15 ) << 10 ) | 0x8000;\n\t\t\tshiftTable[ i ] = 13;\n\t\t\tshiftTable[ i | 0x100 ] = 13;\n\n\t\t\t// large number (Infinity, -Infinity)\n\n\t\t} else if ( e < 128 ) {\n\n\t\t\tbaseTable[ i ] = 0x7c00;\n\t\t\tbaseTable[ i | 0x100 ] = 0xfc00;\n\t\t\tshiftTable[ i ] = 24;\n\t\t\tshiftTable[ i | 0x100 ] = 24;\n\n\t\t\t// stay (NaN, Infinity, -Infinity)\n\n\t\t} else {\n\n\t\t\tbaseTable[ i ] = 0x7c00;\n\t\t\tbaseTable[ i | 0x100 ] = 0xfc00;\n\t\t\tshiftTable[ i ] = 13;\n\t\t\tshiftTable[ i | 0x100 ] = 13;\n\n\t\t}\n\n\t}\n\n\t// float16 to float32 helpers\n\n\tconst mantissaTable = new Uint32Array( 2048 );\n\tconst exponentTable = new Uint32Array( 64 );\n\tconst offsetTable = new Uint32Array( 64 );\n\n\tfor ( let i = 1; i < 1024; ++ i ) {\n\n\t\tlet m = i << 13; // zero pad mantissa bits\n\t\tlet e = 0; // zero exponent\n\n\t\t// normalized\n\t\twhile ( ( m & 0x00800000 ) === 0 ) {\n\n\t\t\tm <<= 1;\n\t\t\te -= 0x00800000; // decrement exponent\n\n\t\t}\n\n\t\tm &= ~ 0x00800000; // clear leading 1 bit\n\t\te += 0x38800000; // adjust bias\n\n\t\tmantissaTable[ i ] = m | e;\n\n\t}\n\n\tfor ( let i = 1024; i < 2048; ++ i ) {\n\n\t\tmantissaTable[ i ] = 0x38000000 + ( ( i - 1024 ) << 13 );\n\n\t}\n\n\tfor ( let i = 1; i < 31; ++ i ) {\n\n\t\texponentTable[ i ] = i << 23;\n\n\t}\n\n\texponentTable[ 31 ] = 0x47800000;\n\texponentTable[ 32 ] = 0x80000000;\n\n\tfor ( let i = 33; i < 63; ++ i ) {\n\n\t\texponentTable[ i ] = 0x80000000 + ( ( i - 32 ) << 23 );\n\n\t}\n\n\texponentTable[ 63 ] = 0xc7800000;\n\n\tfor ( let i = 1; i < 64; ++ i ) {\n\n\t\tif ( i !== 32 ) {\n\n\t\t\toffsetTable[ i ] = 1024;\n\n\t\t}\n\n\t}\n\n\treturn {\n\t\tfloatView: floatView,\n\t\tuint32View: uint32View,\n\t\tbaseTable: baseTable,\n\t\tshiftTable: shiftTable,\n\t\tmantissaTable: mantissaTable,\n\t\texponentTable: exponentTable,\n\t\toffsetTable: offsetTable\n\t};\n\n}\n\n// float32 to float16\n\nfunction toHalfFloat( val ) {\n\n\tif ( Math.abs( val ) > 65504 ) console.warn( 'THREE.DataUtils.toHalfFloat(): Value out of range.' );\n\n\tval = clamp( val, - 65504, 65504 );\n\n\t_tables.floatView[ 0 ] = val;\n\tconst f = _tables.uint32View[ 0 ];\n\tconst e = ( f >> 23 ) & 0x1ff;\n\treturn _tables.baseTable[ e ] + ( ( f & 0x007fffff ) >> _tables.shiftTable[ e ] );\n\n}\n\n// float16 to float32\n\nfunction fromHalfFloat( val ) {\n\n\tconst m = val >> 10;\n\t_tables.uint32View[ 0 ] = _tables.mantissaTable[ _tables.offsetTable[ m ] + ( val & 0x3ff ) ] + _tables.exponentTable[ m ];\n\treturn _tables.floatView[ 0 ];\n\n}\n\nconst DataUtils = {\n\ttoHalfFloat: toHalfFloat,\n\tfromHalfFloat: fromHalfFloat,\n};\n\nconst _vector$9 = /*@__PURE__*/ new Vector3();\nconst _vector2$1 = /*@__PURE__*/ new Vector2();\n\nclass BufferAttribute {\n\n\tconstructor( array, itemSize, normalized = false ) {\n\n\t\tif ( Array.isArray( array ) ) {\n\n\t\t\tthrow new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' );\n\n\t\t}\n\n\t\tthis.isBufferAttribute = true;\n\n\t\tthis.name = '';\n\n\t\tthis.array = array;\n\t\tthis.itemSize = itemSize;\n\t\tthis.count = array !== undefined ? array.length / itemSize : 0;\n\t\tthis.normalized = normalized;\n\n\t\tthis.usage = StaticDrawUsage;\n\t\tthis._updateRange = { offset: 0, count: - 1 };\n\t\tthis.updateRanges = [];\n\t\tthis.gpuType = FloatType;\n\n\t\tthis.version = 0;\n\n\t}\n\n\tonUploadCallback() {}\n\n\tset needsUpdate( value ) {\n\n\t\tif ( value === true ) this.version ++;\n\n\t}\n\n\tget updateRange() {\n\n\t\twarnOnce( 'THREE.BufferAttribute: updateRange() is deprecated and will be removed in r169. Use addUpdateRange() instead.' ); // @deprecated, r159\n\t\treturn this._updateRange;\n\n\t}\n\n\tsetUsage( value ) {\n\n\t\tthis.usage = value;\n\n\t\treturn this;\n\n\t}\n\n\taddUpdateRange( start, count ) {\n\n\t\tthis.updateRanges.push( { start, count } );\n\n\t}\n\n\tclearUpdateRanges() {\n\n\t\tthis.updateRanges.length = 0;\n\n\t}\n\n\tcopy( source ) {\n\n\t\tthis.name = source.name;\n\t\tthis.array = new source.array.constructor( source.array );\n\t\tthis.itemSize = source.itemSize;\n\t\tthis.count = source.count;\n\t\tthis.normalized = source.normalized;\n\n\t\tthis.usage = source.usage;\n\t\tthis.gpuType = source.gpuType;\n\n\t\treturn this;\n\n\t}\n\n\tcopyAt( index1, attribute, index2 ) {\n\n\t\tindex1 *= this.itemSize;\n\t\tindex2 *= attribute.itemSize;\n\n\t\tfor ( let i = 0, l = this.itemSize; i < l; i ++ ) {\n\n\t\t\tthis.array[ index1 + i ] = attribute.array[ index2 + i ];\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tcopyArray( array ) {\n\n\t\tthis.array.set( array );\n\n\t\treturn this;\n\n\t}\n\n\tapplyMatrix3( m ) {\n\n\t\tif ( this.itemSize === 2 ) {\n\n\t\t\tfor ( let i = 0, l = this.count; i < l; i ++ ) {\n\n\t\t\t\t_vector2$1.fromBufferAttribute( this, i );\n\t\t\t\t_vector2$1.applyMatrix3( m );\n\n\t\t\t\tthis.setXY( i, _vector2$1.x, _vector2$1.y );\n\n\t\t\t}\n\n\t\t} else if ( this.itemSize === 3 ) {\n\n\t\t\tfor ( let i = 0, l = this.count; i < l; i ++ ) {\n\n\t\t\t\t_vector$9.fromBufferAttribute( this, i );\n\t\t\t\t_vector$9.applyMatrix3( m );\n\n\t\t\t\tthis.setXYZ( i, _vector$9.x, _vector$9.y, _vector$9.z );\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tapplyMatrix4( m ) {\n\n\t\tfor ( let i = 0, l = this.count; i < l; i ++ ) {\n\n\t\t\t_vector$9.fromBufferAttribute( this, i );\n\n\t\t\t_vector$9.applyMatrix4( m );\n\n\t\t\tthis.setXYZ( i, _vector$9.x, _vector$9.y, _vector$9.z );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tapplyNormalMatrix( m ) {\n\n\t\tfor ( let i = 0, l = this.count; i < l; i ++ ) {\n\n\t\t\t_vector$9.fromBufferAttribute( this, i );\n\n\t\t\t_vector$9.applyNormalMatrix( m );\n\n\t\t\tthis.setXYZ( i, _vector$9.x, _vector$9.y, _vector$9.z );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\ttransformDirection( m ) {\n\n\t\tfor ( let i = 0, l = this.count; i < l; i ++ ) {\n\n\t\t\t_vector$9.fromBufferAttribute( this, i );\n\n\t\t\t_vector$9.transformDirection( m );\n\n\t\t\tthis.setXYZ( i, _vector$9.x, _vector$9.y, _vector$9.z );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tset( value, offset = 0 ) {\n\n\t\t// Matching BufferAttribute constructor, do not normalize the array.\n\t\tthis.array.set( value, offset );\n\n\t\treturn this;\n\n\t}\n\n\tgetComponent( index, component ) {\n\n\t\tlet value = this.array[ index * this.itemSize + component ];\n\n\t\tif ( this.normalized ) value = denormalize( value, this.array );\n\n\t\treturn value;\n\n\t}\n\n\tsetComponent( index, component, value ) {\n\n\t\tif ( this.normalized ) value = normalize( value, this.array );\n\n\t\tthis.array[ index * this.itemSize + component ] = value;\n\n\t\treturn this;\n\n\t}\n\n\tgetX( index ) {\n\n\t\tlet x = this.array[ index * this.itemSize ];\n\n\t\tif ( this.normalized ) x = denormalize( x, this.array );\n\n\t\treturn x;\n\n\t}\n\n\tsetX( index, x ) {\n\n\t\tif ( this.normalized ) x = normalize( x, this.array );\n\n\t\tthis.array[ index * this.itemSize ] = x;\n\n\t\treturn this;\n\n\t}\n\n\tgetY( index ) {\n\n\t\tlet y = this.array[ index * this.itemSize + 1 ];\n\n\t\tif ( this.normalized ) y = denormalize( y, this.array );\n\n\t\treturn y;\n\n\t}\n\n\tsetY( index, y ) {\n\n\t\tif ( this.normalized ) y = normalize( y, this.array );\n\n\t\tthis.array[ index * this.itemSize + 1 ] = y;\n\n\t\treturn this;\n\n\t}\n\n\tgetZ( index ) {\n\n\t\tlet z = this.array[ index * this.itemSize + 2 ];\n\n\t\tif ( this.normalized ) z = denormalize( z, this.array );\n\n\t\treturn z;\n\n\t}\n\n\tsetZ( index, z ) {\n\n\t\tif ( this.normalized ) z = normalize( z, this.array );\n\n\t\tthis.array[ index * this.itemSize + 2 ] = z;\n\n\t\treturn this;\n\n\t}\n\n\tgetW( index ) {\n\n\t\tlet w = this.array[ index * this.itemSize + 3 ];\n\n\t\tif ( this.normalized ) w = denormalize( w, this.array );\n\n\t\treturn w;\n\n\t}\n\n\tsetW( index, w ) {\n\n\t\tif ( this.normalized ) w = normalize( w, this.array );\n\n\t\tthis.array[ index * this.itemSize + 3 ] = w;\n\n\t\treturn this;\n\n\t}\n\n\tsetXY( index, x, y ) {\n\n\t\tindex *= this.itemSize;\n\n\t\tif ( this.normalized ) {\n\n\t\t\tx = normalize( x, this.array );\n\t\t\ty = normalize( y, this.array );\n\n\t\t}\n\n\t\tthis.array[ index + 0 ] = x;\n\t\tthis.array[ index + 1 ] = y;\n\n\t\treturn this;\n\n\t}\n\n\tsetXYZ( index, x, y, z ) {\n\n\t\tindex *= this.itemSize;\n\n\t\tif ( this.normalized ) {\n\n\t\t\tx = normalize( x, this.array );\n\t\t\ty = normalize( y, this.array );\n\t\t\tz = normalize( z, this.array );\n\n\t\t}\n\n\t\tthis.array[ index + 0 ] = x;\n\t\tthis.array[ index + 1 ] = y;\n\t\tthis.array[ index + 2 ] = z;\n\n\t\treturn this;\n\n\t}\n\n\tsetXYZW( index, x, y, z, w ) {\n\n\t\tindex *= this.itemSize;\n\n\t\tif ( this.normalized ) {\n\n\t\t\tx = normalize( x, this.array );\n\t\t\ty = normalize( y, this.array );\n\t\t\tz = normalize( z, this.array );\n\t\t\tw = normalize( w, this.array );\n\n\t\t}\n\n\t\tthis.array[ index + 0 ] = x;\n\t\tthis.array[ index + 1 ] = y;\n\t\tthis.array[ index + 2 ] = z;\n\t\tthis.array[ index + 3 ] = w;\n\n\t\treturn this;\n\n\t}\n\n\tonUpload( callback ) {\n\n\t\tthis.onUploadCallback = callback;\n\n\t\treturn this;\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor( this.array, this.itemSize ).copy( this );\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = {\n\t\t\titemSize: this.itemSize,\n\t\t\ttype: this.array.constructor.name,\n\t\t\tarray: Array.from( this.array ),\n\t\t\tnormalized: this.normalized\n\t\t};\n\n\t\tif ( this.name !== '' ) data.name = this.name;\n\t\tif ( this.usage !== StaticDrawUsage ) data.usage = this.usage;\n\n\t\treturn data;\n\n\t}\n\n}\n\n//\n\nclass Int8BufferAttribute extends BufferAttribute {\n\n\tconstructor( array, itemSize, normalized ) {\n\n\t\tsuper( new Int8Array( array ), itemSize, normalized );\n\n\t}\n\n}\n\nclass Uint8BufferAttribute extends BufferAttribute {\n\n\tconstructor( array, itemSize, normalized ) {\n\n\t\tsuper( new Uint8Array( array ), itemSize, normalized );\n\n\t}\n\n}\n\nclass Uint8ClampedBufferAttribute extends BufferAttribute {\n\n\tconstructor( array, itemSize, normalized ) {\n\n\t\tsuper( new Uint8ClampedArray( array ), itemSize, normalized );\n\n\t}\n\n}\n\nclass Int16BufferAttribute extends BufferAttribute {\n\n\tconstructor( array, itemSize, normalized ) {\n\n\t\tsuper( new Int16Array( array ), itemSize, normalized );\n\n\t}\n\n}\n\nclass Uint16BufferAttribute extends BufferAttribute {\n\n\tconstructor( array, itemSize, normalized ) {\n\n\t\tsuper( new Uint16Array( array ), itemSize, normalized );\n\n\t}\n\n}\n\nclass Int32BufferAttribute extends BufferAttribute {\n\n\tconstructor( array, itemSize, normalized ) {\n\n\t\tsuper( new Int32Array( array ), itemSize, normalized );\n\n\t}\n\n}\n\nclass Uint32BufferAttribute extends BufferAttribute {\n\n\tconstructor( array, itemSize, normalized ) {\n\n\t\tsuper( new Uint32Array( array ), itemSize, normalized );\n\n\t}\n\n}\n\nclass Float16BufferAttribute extends BufferAttribute {\n\n\tconstructor( array, itemSize, normalized ) {\n\n\t\tsuper( new Uint16Array( array ), itemSize, normalized );\n\n\t\tthis.isFloat16BufferAttribute = true;\n\n\t}\n\n\tgetX( index ) {\n\n\t\tlet x = fromHalfFloat( this.array[ index * this.itemSize ] );\n\n\t\tif ( this.normalized ) x = denormalize( x, this.array );\n\n\t\treturn x;\n\n\t}\n\n\tsetX( index, x ) {\n\n\t\tif ( this.normalized ) x = normalize( x, this.array );\n\n\t\tthis.array[ index * this.itemSize ] = toHalfFloat( x );\n\n\t\treturn this;\n\n\t}\n\n\tgetY( index ) {\n\n\t\tlet y = fromHalfFloat( this.array[ index * this.itemSize + 1 ] );\n\n\t\tif ( this.normalized ) y = denormalize( y, this.array );\n\n\t\treturn y;\n\n\t}\n\n\tsetY( index, y ) {\n\n\t\tif ( this.normalized ) y = normalize( y, this.array );\n\n\t\tthis.array[ index * this.itemSize + 1 ] = toHalfFloat( y );\n\n\t\treturn this;\n\n\t}\n\n\tgetZ( index ) {\n\n\t\tlet z = fromHalfFloat( this.array[ index * this.itemSize + 2 ] );\n\n\t\tif ( this.normalized ) z = denormalize( z, this.array );\n\n\t\treturn z;\n\n\t}\n\n\tsetZ( index, z ) {\n\n\t\tif ( this.normalized ) z = normalize( z, this.array );\n\n\t\tthis.array[ index * this.itemSize + 2 ] = toHalfFloat( z );\n\n\t\treturn this;\n\n\t}\n\n\tgetW( index ) {\n\n\t\tlet w = fromHalfFloat( this.array[ index * this.itemSize + 3 ] );\n\n\t\tif ( this.normalized ) w = denormalize( w, this.array );\n\n\t\treturn w;\n\n\t}\n\n\tsetW( index, w ) {\n\n\t\tif ( this.normalized ) w = normalize( w, this.array );\n\n\t\tthis.array[ index * this.itemSize + 3 ] = toHalfFloat( w );\n\n\t\treturn this;\n\n\t}\n\n\tsetXY( index, x, y ) {\n\n\t\tindex *= this.itemSize;\n\n\t\tif ( this.normalized ) {\n\n\t\t\tx = normalize( x, this.array );\n\t\t\ty = normalize( y, this.array );\n\n\t\t}\n\n\t\tthis.array[ index + 0 ] = toHalfFloat( x );\n\t\tthis.array[ index + 1 ] = toHalfFloat( y );\n\n\t\treturn this;\n\n\t}\n\n\tsetXYZ( index, x, y, z ) {\n\n\t\tindex *= this.itemSize;\n\n\t\tif ( this.normalized ) {\n\n\t\t\tx = normalize( x, this.array );\n\t\t\ty = normalize( y, this.array );\n\t\t\tz = normalize( z, this.array );\n\n\t\t}\n\n\t\tthis.array[ index + 0 ] = toHalfFloat( x );\n\t\tthis.array[ index + 1 ] = toHalfFloat( y );\n\t\tthis.array[ index + 2 ] = toHalfFloat( z );\n\n\t\treturn this;\n\n\t}\n\n\tsetXYZW( index, x, y, z, w ) {\n\n\t\tindex *= this.itemSize;\n\n\t\tif ( this.normalized ) {\n\n\t\t\tx = normalize( x, this.array );\n\t\t\ty = normalize( y, this.array );\n\t\t\tz = normalize( z, this.array );\n\t\t\tw = normalize( w, this.array );\n\n\t\t}\n\n\t\tthis.array[ index + 0 ] = toHalfFloat( x );\n\t\tthis.array[ index + 1 ] = toHalfFloat( y );\n\t\tthis.array[ index + 2 ] = toHalfFloat( z );\n\t\tthis.array[ index + 3 ] = toHalfFloat( w );\n\n\t\treturn this;\n\n\t}\n\n}\n\n\nclass Float32BufferAttribute extends BufferAttribute {\n\n\tconstructor( array, itemSize, normalized ) {\n\n\t\tsuper( new Float32Array( array ), itemSize, normalized );\n\n\t}\n\n}\n\nlet _id$2 = 0;\n\nconst _m1$2 = /*@__PURE__*/ new Matrix4();\nconst _obj = /*@__PURE__*/ new Object3D();\nconst _offset = /*@__PURE__*/ new Vector3();\nconst _box$2 = /*@__PURE__*/ new Box3();\nconst _boxMorphTargets = /*@__PURE__*/ new Box3();\nconst _vector$8 = /*@__PURE__*/ new Vector3();\n\nclass BufferGeometry extends EventDispatcher {\n\n\tconstructor() {\n\n\t\tsuper();\n\n\t\tthis.isBufferGeometry = true;\n\n\t\tObject.defineProperty( this, 'id', { value: _id$2 ++ } );\n\n\t\tthis.uuid = generateUUID();\n\n\t\tthis.name = '';\n\t\tthis.type = 'BufferGeometry';\n\n\t\tthis.index = null;\n\t\tthis.attributes = {};\n\n\t\tthis.morphAttributes = {};\n\t\tthis.morphTargetsRelative = false;\n\n\t\tthis.groups = [];\n\n\t\tthis.boundingBox = null;\n\t\tthis.boundingSphere = null;\n\n\t\tthis.drawRange = { start: 0, count: Infinity };\n\n\t\tthis.userData = {};\n\n\t}\n\n\tgetIndex() {\n\n\t\treturn this.index;\n\n\t}\n\n\tsetIndex( index ) {\n\n\t\tif ( Array.isArray( index ) ) {\n\n\t\t\tthis.index = new ( arrayNeedsUint32( index ) ? Uint32BufferAttribute : Uint16BufferAttribute )( index, 1 );\n\n\t\t} else {\n\n\t\t\tthis.index = index;\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tgetAttribute( name ) {\n\n\t\treturn this.attributes[ name ];\n\n\t}\n\n\tsetAttribute( name, attribute ) {\n\n\t\tthis.attributes[ name ] = attribute;\n\n\t\treturn this;\n\n\t}\n\n\tdeleteAttribute( name ) {\n\n\t\tdelete this.attributes[ name ];\n\n\t\treturn this;\n\n\t}\n\n\thasAttribute( name ) {\n\n\t\treturn this.attributes[ name ] !== undefined;\n\n\t}\n\n\taddGroup( start, count, materialIndex = 0 ) {\n\n\t\tthis.groups.push( {\n\n\t\t\tstart: start,\n\t\t\tcount: count,\n\t\t\tmaterialIndex: materialIndex\n\n\t\t} );\n\n\t}\n\n\tclearGroups() {\n\n\t\tthis.groups = [];\n\n\t}\n\n\tsetDrawRange( start, count ) {\n\n\t\tthis.drawRange.start = start;\n\t\tthis.drawRange.count = count;\n\n\t}\n\n\tapplyMatrix4( matrix ) {\n\n\t\tconst position = this.attributes.position;\n\n\t\tif ( position !== undefined ) {\n\n\t\t\tposition.applyMatrix4( matrix );\n\n\t\t\tposition.needsUpdate = true;\n\n\t\t}\n\n\t\tconst normal = this.attributes.normal;\n\n\t\tif ( normal !== undefined ) {\n\n\t\t\tconst normalMatrix = new Matrix3().getNormalMatrix( matrix );\n\n\t\t\tnormal.applyNormalMatrix( normalMatrix );\n\n\t\t\tnormal.needsUpdate = true;\n\n\t\t}\n\n\t\tconst tangent = this.attributes.tangent;\n\n\t\tif ( tangent !== undefined ) {\n\n\t\t\ttangent.transformDirection( matrix );\n\n\t\t\ttangent.needsUpdate = true;\n\n\t\t}\n\n\t\tif ( this.boundingBox !== null ) {\n\n\t\t\tthis.computeBoundingBox();\n\n\t\t}\n\n\t\tif ( this.boundingSphere !== null ) {\n\n\t\t\tthis.computeBoundingSphere();\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tapplyQuaternion( q ) {\n\n\t\t_m1$2.makeRotationFromQuaternion( q );\n\n\t\tthis.applyMatrix4( _m1$2 );\n\n\t\treturn this;\n\n\t}\n\n\trotateX( angle ) {\n\n\t\t// rotate geometry around world x-axis\n\n\t\t_m1$2.makeRotationX( angle );\n\n\t\tthis.applyMatrix4( _m1$2 );\n\n\t\treturn this;\n\n\t}\n\n\trotateY( angle ) {\n\n\t\t// rotate geometry around world y-axis\n\n\t\t_m1$2.makeRotationY( angle );\n\n\t\tthis.applyMatrix4( _m1$2 );\n\n\t\treturn this;\n\n\t}\n\n\trotateZ( angle ) {\n\n\t\t// rotate geometry around world z-axis\n\n\t\t_m1$2.makeRotationZ( angle );\n\n\t\tthis.applyMatrix4( _m1$2 );\n\n\t\treturn this;\n\n\t}\n\n\ttranslate( x, y, z ) {\n\n\t\t// translate geometry\n\n\t\t_m1$2.makeTranslation( x, y, z );\n\n\t\tthis.applyMatrix4( _m1$2 );\n\n\t\treturn this;\n\n\t}\n\n\tscale( x, y, z ) {\n\n\t\t// scale geometry\n\n\t\t_m1$2.makeScale( x, y, z );\n\n\t\tthis.applyMatrix4( _m1$2 );\n\n\t\treturn this;\n\n\t}\n\n\tlookAt( vector ) {\n\n\t\t_obj.lookAt( vector );\n\n\t\t_obj.updateMatrix();\n\n\t\tthis.applyMatrix4( _obj.matrix );\n\n\t\treturn this;\n\n\t}\n\n\tcenter() {\n\n\t\tthis.computeBoundingBox();\n\n\t\tthis.boundingBox.getCenter( _offset ).negate();\n\n\t\tthis.translate( _offset.x, _offset.y, _offset.z );\n\n\t\treturn this;\n\n\t}\n\n\tsetFromPoints( points ) {\n\n\t\tconst position = [];\n\n\t\tfor ( let i = 0, l = points.length; i < l; i ++ ) {\n\n\t\t\tconst point = points[ i ];\n\t\t\tposition.push( point.x, point.y, point.z || 0 );\n\n\t\t}\n\n\t\tthis.setAttribute( 'position', new Float32BufferAttribute( position, 3 ) );\n\n\t\treturn this;\n\n\t}\n\n\tcomputeBoundingBox() {\n\n\t\tif ( this.boundingBox === null ) {\n\n\t\t\tthis.boundingBox = new Box3();\n\n\t\t}\n\n\t\tconst position = this.attributes.position;\n\t\tconst morphAttributesPosition = this.morphAttributes.position;\n\n\t\tif ( position && position.isGLBufferAttribute ) {\n\n\t\t\tconsole.error( 'THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.', this );\n\n\t\t\tthis.boundingBox.set(\n\t\t\t\tnew Vector3( - Infinity, - Infinity, - Infinity ),\n\t\t\t\tnew Vector3( + Infinity, + Infinity, + Infinity )\n\t\t\t);\n\n\t\t\treturn;\n\n\t\t}\n\n\t\tif ( position !== undefined ) {\n\n\t\t\tthis.boundingBox.setFromBufferAttribute( position );\n\n\t\t\t// process morph attributes if present\n\n\t\t\tif ( morphAttributesPosition ) {\n\n\t\t\t\tfor ( let i = 0, il = morphAttributesPosition.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst morphAttribute = morphAttributesPosition[ i ];\n\t\t\t\t\t_box$2.setFromBufferAttribute( morphAttribute );\n\n\t\t\t\t\tif ( this.morphTargetsRelative ) {\n\n\t\t\t\t\t\t_vector$8.addVectors( this.boundingBox.min, _box$2.min );\n\t\t\t\t\t\tthis.boundingBox.expandByPoint( _vector$8 );\n\n\t\t\t\t\t\t_vector$8.addVectors( this.boundingBox.max, _box$2.max );\n\t\t\t\t\t\tthis.boundingBox.expandByPoint( _vector$8 );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tthis.boundingBox.expandByPoint( _box$2.min );\n\t\t\t\t\t\tthis.boundingBox.expandByPoint( _box$2.max );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tthis.boundingBox.makeEmpty();\n\n\t\t}\n\n\t\tif ( isNaN( this.boundingBox.min.x ) || isNaN( this.boundingBox.min.y ) || isNaN( this.boundingBox.min.z ) ) {\n\n\t\t\tconsole.error( 'THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The \"position\" attribute is likely to have NaN values.', this );\n\n\t\t}\n\n\t}\n\n\tcomputeBoundingSphere() {\n\n\t\tif ( this.boundingSphere === null ) {\n\n\t\t\tthis.boundingSphere = new Sphere();\n\n\t\t}\n\n\t\tconst position = this.attributes.position;\n\t\tconst morphAttributesPosition = this.morphAttributes.position;\n\n\t\tif ( position && position.isGLBufferAttribute ) {\n\n\t\t\tconsole.error( 'THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere.', this );\n\n\t\t\tthis.boundingSphere.set( new Vector3(), Infinity );\n\n\t\t\treturn;\n\n\t\t}\n\n\t\tif ( position ) {\n\n\t\t\t// first, find the center of the bounding sphere\n\n\t\t\tconst center = this.boundingSphere.center;\n\n\t\t\t_box$2.setFromBufferAttribute( position );\n\n\t\t\t// process morph attributes if present\n\n\t\t\tif ( morphAttributesPosition ) {\n\n\t\t\t\tfor ( let i = 0, il = morphAttributesPosition.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst morphAttribute = morphAttributesPosition[ i ];\n\t\t\t\t\t_boxMorphTargets.setFromBufferAttribute( morphAttribute );\n\n\t\t\t\t\tif ( this.morphTargetsRelative ) {\n\n\t\t\t\t\t\t_vector$8.addVectors( _box$2.min, _boxMorphTargets.min );\n\t\t\t\t\t\t_box$2.expandByPoint( _vector$8 );\n\n\t\t\t\t\t\t_vector$8.addVectors( _box$2.max, _boxMorphTargets.max );\n\t\t\t\t\t\t_box$2.expandByPoint( _vector$8 );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\t_box$2.expandByPoint( _boxMorphTargets.min );\n\t\t\t\t\t\t_box$2.expandByPoint( _boxMorphTargets.max );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t_box$2.getCenter( center );\n\n\t\t\t// second, try to find a boundingSphere with a radius smaller than the\n\t\t\t// boundingSphere of the boundingBox: sqrt(3) smaller in the best case\n\n\t\t\tlet maxRadiusSq = 0;\n\n\t\t\tfor ( let i = 0, il = position.count; i < il; i ++ ) {\n\n\t\t\t\t_vector$8.fromBufferAttribute( position, i );\n\n\t\t\t\tmaxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector$8 ) );\n\n\t\t\t}\n\n\t\t\t// process morph attributes if present\n\n\t\t\tif ( morphAttributesPosition ) {\n\n\t\t\t\tfor ( let i = 0, il = morphAttributesPosition.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst morphAttribute = morphAttributesPosition[ i ];\n\t\t\t\t\tconst morphTargetsRelative = this.morphTargetsRelative;\n\n\t\t\t\t\tfor ( let j = 0, jl = morphAttribute.count; j < jl; j ++ ) {\n\n\t\t\t\t\t\t_vector$8.fromBufferAttribute( morphAttribute, j );\n\n\t\t\t\t\t\tif ( morphTargetsRelative ) {\n\n\t\t\t\t\t\t\t_offset.fromBufferAttribute( position, j );\n\t\t\t\t\t\t\t_vector$8.add( _offset );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tmaxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector$8 ) );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tthis.boundingSphere.radius = Math.sqrt( maxRadiusSq );\n\n\t\t\tif ( isNaN( this.boundingSphere.radius ) ) {\n\n\t\t\t\tconsole.error( 'THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The \"position\" attribute is likely to have NaN values.', this );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tcomputeTangents() {\n\n\t\tconst index = this.index;\n\t\tconst attributes = this.attributes;\n\n\t\t// based on http://www.terathon.com/code/tangent.html\n\t\t// (per vertex tangents)\n\n\t\tif ( index === null ||\n\t\t\t attributes.position === undefined ||\n\t\t\t attributes.normal === undefined ||\n\t\t\t attributes.uv === undefined ) {\n\n\t\t\tconsole.error( 'THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)' );\n\t\t\treturn;\n\n\t\t}\n\n\t\tconst positionAttribute = attributes.position;\n\t\tconst normalAttribute = attributes.normal;\n\t\tconst uvAttribute = attributes.uv;\n\n\t\tif ( this.hasAttribute( 'tangent' ) === false ) {\n\n\t\t\tthis.setAttribute( 'tangent', new BufferAttribute( new Float32Array( 4 * positionAttribute.count ), 4 ) );\n\n\t\t}\n\n\t\tconst tangentAttribute = this.getAttribute( 'tangent' );\n\n\t\tconst tan1 = [], tan2 = [];\n\n\t\tfor ( let i = 0; i < positionAttribute.count; i ++ ) {\n\n\t\t\ttan1[ i ] = new Vector3();\n\t\t\ttan2[ i ] = new Vector3();\n\n\t\t}\n\n\t\tconst vA = new Vector3(),\n\t\t\tvB = new Vector3(),\n\t\t\tvC = new Vector3(),\n\n\t\t\tuvA = new Vector2(),\n\t\t\tuvB = new Vector2(),\n\t\t\tuvC = new Vector2(),\n\n\t\t\tsdir = new Vector3(),\n\t\t\ttdir = new Vector3();\n\n\t\tfunction handleTriangle( a, b, c ) {\n\n\t\t\tvA.fromBufferAttribute( positionAttribute, a );\n\t\t\tvB.fromBufferAttribute( positionAttribute, b );\n\t\t\tvC.fromBufferAttribute( positionAttribute, c );\n\n\t\t\tuvA.fromBufferAttribute( uvAttribute, a );\n\t\t\tuvB.fromBufferAttribute( uvAttribute, b );\n\t\t\tuvC.fromBufferAttribute( uvAttribute, c );\n\n\t\t\tvB.sub( vA );\n\t\t\tvC.sub( vA );\n\n\t\t\tuvB.sub( uvA );\n\t\t\tuvC.sub( uvA );\n\n\t\t\tconst r = 1.0 / ( uvB.x * uvC.y - uvC.x * uvB.y );\n\n\t\t\t// silently ignore degenerate uv triangles having coincident or colinear vertices\n\n\t\t\tif ( ! isFinite( r ) ) return;\n\n\t\t\tsdir.copy( vB ).multiplyScalar( uvC.y ).addScaledVector( vC, - uvB.y ).multiplyScalar( r );\n\t\t\ttdir.copy( vC ).multiplyScalar( uvB.x ).addScaledVector( vB, - uvC.x ).multiplyScalar( r );\n\n\t\t\ttan1[ a ].add( sdir );\n\t\t\ttan1[ b ].add( sdir );\n\t\t\ttan1[ c ].add( sdir );\n\n\t\t\ttan2[ a ].add( tdir );\n\t\t\ttan2[ b ].add( tdir );\n\t\t\ttan2[ c ].add( tdir );\n\n\t\t}\n\n\t\tlet groups = this.groups;\n\n\t\tif ( groups.length === 0 ) {\n\n\t\t\tgroups = [ {\n\t\t\t\tstart: 0,\n\t\t\t\tcount: index.count\n\t\t\t} ];\n\n\t\t}\n\n\t\tfor ( let i = 0, il = groups.length; i < il; ++ i ) {\n\n\t\t\tconst group = groups[ i ];\n\n\t\t\tconst start = group.start;\n\t\t\tconst count = group.count;\n\n\t\t\tfor ( let j = start, jl = start + count; j < jl; j += 3 ) {\n\n\t\t\t\thandleTriangle(\n\t\t\t\t\tindex.getX( j + 0 ),\n\t\t\t\t\tindex.getX( j + 1 ),\n\t\t\t\t\tindex.getX( j + 2 )\n\t\t\t\t);\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst tmp = new Vector3(), tmp2 = new Vector3();\n\t\tconst n = new Vector3(), n2 = new Vector3();\n\n\t\tfunction handleVertex( v ) {\n\n\t\t\tn.fromBufferAttribute( normalAttribute, v );\n\t\t\tn2.copy( n );\n\n\t\t\tconst t = tan1[ v ];\n\n\t\t\t// Gram-Schmidt orthogonalize\n\n\t\t\ttmp.copy( t );\n\t\t\ttmp.sub( n.multiplyScalar( n.dot( t ) ) ).normalize();\n\n\t\t\t// Calculate handedness\n\n\t\t\ttmp2.crossVectors( n2, t );\n\t\t\tconst test = tmp2.dot( tan2[ v ] );\n\t\t\tconst w = ( test < 0.0 ) ? - 1.0 : 1.0;\n\n\t\t\ttangentAttribute.setXYZW( v, tmp.x, tmp.y, tmp.z, w );\n\n\t\t}\n\n\t\tfor ( let i = 0, il = groups.length; i < il; ++ i ) {\n\n\t\t\tconst group = groups[ i ];\n\n\t\t\tconst start = group.start;\n\t\t\tconst count = group.count;\n\n\t\t\tfor ( let j = start, jl = start + count; j < jl; j += 3 ) {\n\n\t\t\t\thandleVertex( index.getX( j + 0 ) );\n\t\t\t\thandleVertex( index.getX( j + 1 ) );\n\t\t\t\thandleVertex( index.getX( j + 2 ) );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tcomputeVertexNormals() {\n\n\t\tconst index = this.index;\n\t\tconst positionAttribute = this.getAttribute( 'position' );\n\n\t\tif ( positionAttribute !== undefined ) {\n\n\t\t\tlet normalAttribute = this.getAttribute( 'normal' );\n\n\t\t\tif ( normalAttribute === undefined ) {\n\n\t\t\t\tnormalAttribute = new BufferAttribute( new Float32Array( positionAttribute.count * 3 ), 3 );\n\t\t\t\tthis.setAttribute( 'normal', normalAttribute );\n\n\t\t\t} else {\n\n\t\t\t\t// reset existing normals to zero\n\n\t\t\t\tfor ( let i = 0, il = normalAttribute.count; i < il; i ++ ) {\n\n\t\t\t\t\tnormalAttribute.setXYZ( i, 0, 0, 0 );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tconst pA = new Vector3(), pB = new Vector3(), pC = new Vector3();\n\t\t\tconst nA = new Vector3(), nB = new Vector3(), nC = new Vector3();\n\t\t\tconst cb = new Vector3(), ab = new Vector3();\n\n\t\t\t// indexed elements\n\n\t\t\tif ( index ) {\n\n\t\t\t\tfor ( let i = 0, il = index.count; i < il; i += 3 ) {\n\n\t\t\t\t\tconst vA = index.getX( i + 0 );\n\t\t\t\t\tconst vB = index.getX( i + 1 );\n\t\t\t\t\tconst vC = index.getX( i + 2 );\n\n\t\t\t\t\tpA.fromBufferAttribute( positionAttribute, vA );\n\t\t\t\t\tpB.fromBufferAttribute( positionAttribute, vB );\n\t\t\t\t\tpC.fromBufferAttribute( positionAttribute, vC );\n\n\t\t\t\t\tcb.subVectors( pC, pB );\n\t\t\t\t\tab.subVectors( pA, pB );\n\t\t\t\t\tcb.cross( ab );\n\n\t\t\t\t\tnA.fromBufferAttribute( normalAttribute, vA );\n\t\t\t\t\tnB.fromBufferAttribute( normalAttribute, vB );\n\t\t\t\t\tnC.fromBufferAttribute( normalAttribute, vC );\n\n\t\t\t\t\tnA.add( cb );\n\t\t\t\t\tnB.add( cb );\n\t\t\t\t\tnC.add( cb );\n\n\t\t\t\t\tnormalAttribute.setXYZ( vA, nA.x, nA.y, nA.z );\n\t\t\t\t\tnormalAttribute.setXYZ( vB, nB.x, nB.y, nB.z );\n\t\t\t\t\tnormalAttribute.setXYZ( vC, nC.x, nC.y, nC.z );\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\t// non-indexed elements (unconnected triangle soup)\n\n\t\t\t\tfor ( let i = 0, il = positionAttribute.count; i < il; i += 3 ) {\n\n\t\t\t\t\tpA.fromBufferAttribute( positionAttribute, i + 0 );\n\t\t\t\t\tpB.fromBufferAttribute( positionAttribute, i + 1 );\n\t\t\t\t\tpC.fromBufferAttribute( positionAttribute, i + 2 );\n\n\t\t\t\t\tcb.subVectors( pC, pB );\n\t\t\t\t\tab.subVectors( pA, pB );\n\t\t\t\t\tcb.cross( ab );\n\n\t\t\t\t\tnormalAttribute.setXYZ( i + 0, cb.x, cb.y, cb.z );\n\t\t\t\t\tnormalAttribute.setXYZ( i + 1, cb.x, cb.y, cb.z );\n\t\t\t\t\tnormalAttribute.setXYZ( i + 2, cb.x, cb.y, cb.z );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tthis.normalizeNormals();\n\n\t\t\tnormalAttribute.needsUpdate = true;\n\n\t\t}\n\n\t}\n\n\tnormalizeNormals() {\n\n\t\tconst normals = this.attributes.normal;\n\n\t\tfor ( let i = 0, il = normals.count; i < il; i ++ ) {\n\n\t\t\t_vector$8.fromBufferAttribute( normals, i );\n\n\t\t\t_vector$8.normalize();\n\n\t\t\tnormals.setXYZ( i, _vector$8.x, _vector$8.y, _vector$8.z );\n\n\t\t}\n\n\t}\n\n\ttoNonIndexed() {\n\n\t\tfunction convertBufferAttribute( attribute, indices ) {\n\n\t\t\tconst array = attribute.array;\n\t\t\tconst itemSize = attribute.itemSize;\n\t\t\tconst normalized = attribute.normalized;\n\n\t\t\tconst array2 = new array.constructor( indices.length * itemSize );\n\n\t\t\tlet index = 0, index2 = 0;\n\n\t\t\tfor ( let i = 0, l = indices.length; i < l; i ++ ) {\n\n\t\t\t\tif ( attribute.isInterleavedBufferAttribute ) {\n\n\t\t\t\t\tindex = indices[ i ] * attribute.data.stride + attribute.offset;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tindex = indices[ i ] * itemSize;\n\n\t\t\t\t}\n\n\t\t\t\tfor ( let j = 0; j < itemSize; j ++ ) {\n\n\t\t\t\t\tarray2[ index2 ++ ] = array[ index ++ ];\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn new BufferAttribute( array2, itemSize, normalized );\n\n\t\t}\n\n\t\t//\n\n\t\tif ( this.index === null ) {\n\n\t\t\tconsole.warn( 'THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed.' );\n\t\t\treturn this;\n\n\t\t}\n\n\t\tconst geometry2 = new BufferGeometry();\n\n\t\tconst indices = this.index.array;\n\t\tconst attributes = this.attributes;\n\n\t\t// attributes\n\n\t\tfor ( const name in attributes ) {\n\n\t\t\tconst attribute = attributes[ name ];\n\n\t\t\tconst newAttribute = convertBufferAttribute( attribute, indices );\n\n\t\t\tgeometry2.setAttribute( name, newAttribute );\n\n\t\t}\n\n\t\t// morph attributes\n\n\t\tconst morphAttributes = this.morphAttributes;\n\n\t\tfor ( const name in morphAttributes ) {\n\n\t\t\tconst morphArray = [];\n\t\t\tconst morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes\n\n\t\t\tfor ( let i = 0, il = morphAttribute.length; i < il; i ++ ) {\n\n\t\t\t\tconst attribute = morphAttribute[ i ];\n\n\t\t\t\tconst newAttribute = convertBufferAttribute( attribute, indices );\n\n\t\t\t\tmorphArray.push( newAttribute );\n\n\t\t\t}\n\n\t\t\tgeometry2.morphAttributes[ name ] = morphArray;\n\n\t\t}\n\n\t\tgeometry2.morphTargetsRelative = this.morphTargetsRelative;\n\n\t\t// groups\n\n\t\tconst groups = this.groups;\n\n\t\tfor ( let i = 0, l = groups.length; i < l; i ++ ) {\n\n\t\t\tconst group = groups[ i ];\n\t\t\tgeometry2.addGroup( group.start, group.count, group.materialIndex );\n\n\t\t}\n\n\t\treturn geometry2;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = {\n\t\t\tmetadata: {\n\t\t\t\tversion: 4.6,\n\t\t\t\ttype: 'BufferGeometry',\n\t\t\t\tgenerator: 'BufferGeometry.toJSON'\n\t\t\t}\n\t\t};\n\n\t\t// standard BufferGeometry serialization\n\n\t\tdata.uuid = this.uuid;\n\t\tdata.type = this.type;\n\t\tif ( this.name !== '' ) data.name = this.name;\n\t\tif ( Object.keys( this.userData ).length > 0 ) data.userData = this.userData;\n\n\t\tif ( this.parameters !== undefined ) {\n\n\t\t\tconst parameters = this.parameters;\n\n\t\t\tfor ( const key in parameters ) {\n\n\t\t\t\tif ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ];\n\n\t\t\t}\n\n\t\t\treturn data;\n\n\t\t}\n\n\t\t// for simplicity the code assumes attributes are not shared across geometries, see #15811\n\n\t\tdata.data = { attributes: {} };\n\n\t\tconst index = this.index;\n\n\t\tif ( index !== null ) {\n\n\t\t\tdata.data.index = {\n\t\t\t\ttype: index.array.constructor.name,\n\t\t\t\tarray: Array.prototype.slice.call( index.array )\n\t\t\t};\n\n\t\t}\n\n\t\tconst attributes = this.attributes;\n\n\t\tfor ( const key in attributes ) {\n\n\t\t\tconst attribute = attributes[ key ];\n\n\t\t\tdata.data.attributes[ key ] = attribute.toJSON( data.data );\n\n\t\t}\n\n\t\tconst morphAttributes = {};\n\t\tlet hasMorphAttributes = false;\n\n\t\tfor ( const key in this.morphAttributes ) {\n\n\t\t\tconst attributeArray = this.morphAttributes[ key ];\n\n\t\t\tconst array = [];\n\n\t\t\tfor ( let i = 0, il = attributeArray.length; i < il; i ++ ) {\n\n\t\t\t\tconst attribute = attributeArray[ i ];\n\n\t\t\t\tarray.push( attribute.toJSON( data.data ) );\n\n\t\t\t}\n\n\t\t\tif ( array.length > 0 ) {\n\n\t\t\t\tmorphAttributes[ key ] = array;\n\n\t\t\t\thasMorphAttributes = true;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( hasMorphAttributes ) {\n\n\t\t\tdata.data.morphAttributes = morphAttributes;\n\t\t\tdata.data.morphTargetsRelative = this.morphTargetsRelative;\n\n\t\t}\n\n\t\tconst groups = this.groups;\n\n\t\tif ( groups.length > 0 ) {\n\n\t\t\tdata.data.groups = JSON.parse( JSON.stringify( groups ) );\n\n\t\t}\n\n\t\tconst boundingSphere = this.boundingSphere;\n\n\t\tif ( boundingSphere !== null ) {\n\n\t\t\tdata.data.boundingSphere = {\n\t\t\t\tcenter: boundingSphere.center.toArray(),\n\t\t\t\tradius: boundingSphere.radius\n\t\t\t};\n\n\t\t}\n\n\t\treturn data;\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n\tcopy( source ) {\n\n\t\t// reset\n\n\t\tthis.index = null;\n\t\tthis.attributes = {};\n\t\tthis.morphAttributes = {};\n\t\tthis.groups = [];\n\t\tthis.boundingBox = null;\n\t\tthis.boundingSphere = null;\n\n\t\t// used for storing cloned, shared data\n\n\t\tconst data = {};\n\n\t\t// name\n\n\t\tthis.name = source.name;\n\n\t\t// index\n\n\t\tconst index = source.index;\n\n\t\tif ( index !== null ) {\n\n\t\t\tthis.setIndex( index.clone( data ) );\n\n\t\t}\n\n\t\t// attributes\n\n\t\tconst attributes = source.attributes;\n\n\t\tfor ( const name in attributes ) {\n\n\t\t\tconst attribute = attributes[ name ];\n\t\t\tthis.setAttribute( name, attribute.clone( data ) );\n\n\t\t}\n\n\t\t// morph attributes\n\n\t\tconst morphAttributes = source.morphAttributes;\n\n\t\tfor ( const name in morphAttributes ) {\n\n\t\t\tconst array = [];\n\t\t\tconst morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes\n\n\t\t\tfor ( let i = 0, l = morphAttribute.length; i < l; i ++ ) {\n\n\t\t\t\tarray.push( morphAttribute[ i ].clone( data ) );\n\n\t\t\t}\n\n\t\t\tthis.morphAttributes[ name ] = array;\n\n\t\t}\n\n\t\tthis.morphTargetsRelative = source.morphTargetsRelative;\n\n\t\t// groups\n\n\t\tconst groups = source.groups;\n\n\t\tfor ( let i = 0, l = groups.length; i < l; i ++ ) {\n\n\t\t\tconst group = groups[ i ];\n\t\t\tthis.addGroup( group.start, group.count, group.materialIndex );\n\n\t\t}\n\n\t\t// bounding box\n\n\t\tconst boundingBox = source.boundingBox;\n\n\t\tif ( boundingBox !== null ) {\n\n\t\t\tthis.boundingBox = boundingBox.clone();\n\n\t\t}\n\n\t\t// bounding sphere\n\n\t\tconst boundingSphere = source.boundingSphere;\n\n\t\tif ( boundingSphere !== null ) {\n\n\t\t\tthis.boundingSphere = boundingSphere.clone();\n\n\t\t}\n\n\t\t// draw range\n\n\t\tthis.drawRange.start = source.drawRange.start;\n\t\tthis.drawRange.count = source.drawRange.count;\n\n\t\t// user data\n\n\t\tthis.userData = source.userData;\n\n\t\treturn this;\n\n\t}\n\n\tdispose() {\n\n\t\tthis.dispatchEvent( { type: 'dispose' } );\n\n\t}\n\n}\n\nconst _inverseMatrix$3 = /*@__PURE__*/ new Matrix4();\nconst _ray$3 = /*@__PURE__*/ new Ray();\nconst _sphere$6 = /*@__PURE__*/ new Sphere();\nconst _sphereHitAt = /*@__PURE__*/ new Vector3();\n\nconst _vA$1 = /*@__PURE__*/ new Vector3();\nconst _vB$1 = /*@__PURE__*/ new Vector3();\nconst _vC$1 = /*@__PURE__*/ new Vector3();\n\nconst _tempA = /*@__PURE__*/ new Vector3();\nconst _morphA = /*@__PURE__*/ new Vector3();\n\nconst _uvA$1 = /*@__PURE__*/ new Vector2();\nconst _uvB$1 = /*@__PURE__*/ new Vector2();\nconst _uvC$1 = /*@__PURE__*/ new Vector2();\n\nconst _normalA = /*@__PURE__*/ new Vector3();\nconst _normalB = /*@__PURE__*/ new Vector3();\nconst _normalC = /*@__PURE__*/ new Vector3();\n\nconst _intersectionPoint = /*@__PURE__*/ new Vector3();\nconst _intersectionPointWorld = /*@__PURE__*/ new Vector3();\n\nclass Mesh extends Object3D {\n\n\tconstructor( geometry = new BufferGeometry(), material = new MeshBasicMaterial() ) {\n\n\t\tsuper();\n\n\t\tthis.isMesh = true;\n\n\t\tthis.type = 'Mesh';\n\n\t\tthis.geometry = geometry;\n\t\tthis.material = material;\n\n\t\tthis.updateMorphTargets();\n\n\t}\n\n\tcopy( source, recursive ) {\n\n\t\tsuper.copy( source, recursive );\n\n\t\tif ( source.morphTargetInfluences !== undefined ) {\n\n\t\t\tthis.morphTargetInfluences = source.morphTargetInfluences.slice();\n\n\t\t}\n\n\t\tif ( source.morphTargetDictionary !== undefined ) {\n\n\t\t\tthis.morphTargetDictionary = Object.assign( {}, source.morphTargetDictionary );\n\n\t\t}\n\n\t\tthis.material = Array.isArray( source.material ) ? source.material.slice() : source.material;\n\t\tthis.geometry = source.geometry;\n\n\t\treturn this;\n\n\t}\n\n\tupdateMorphTargets() {\n\n\t\tconst geometry = this.geometry;\n\n\t\tconst morphAttributes = geometry.morphAttributes;\n\t\tconst keys = Object.keys( morphAttributes );\n\n\t\tif ( keys.length > 0 ) {\n\n\t\t\tconst morphAttribute = morphAttributes[ keys[ 0 ] ];\n\n\t\t\tif ( morphAttribute !== undefined ) {\n\n\t\t\t\tthis.morphTargetInfluences = [];\n\t\t\t\tthis.morphTargetDictionary = {};\n\n\t\t\t\tfor ( let m = 0, ml = morphAttribute.length; m < ml; m ++ ) {\n\n\t\t\t\t\tconst name = morphAttribute[ m ].name || String( m );\n\n\t\t\t\t\tthis.morphTargetInfluences.push( 0 );\n\t\t\t\t\tthis.morphTargetDictionary[ name ] = m;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tgetVertexPosition( index, target ) {\n\n\t\tconst geometry = this.geometry;\n\t\tconst position = geometry.attributes.position;\n\t\tconst morphPosition = geometry.morphAttributes.position;\n\t\tconst morphTargetsRelative = geometry.morphTargetsRelative;\n\n\t\ttarget.fromBufferAttribute( position, index );\n\n\t\tconst morphInfluences = this.morphTargetInfluences;\n\n\t\tif ( morphPosition && morphInfluences ) {\n\n\t\t\t_morphA.set( 0, 0, 0 );\n\n\t\t\tfor ( let i = 0, il = morphPosition.length; i < il; i ++ ) {\n\n\t\t\t\tconst influence = morphInfluences[ i ];\n\t\t\t\tconst morphAttribute = morphPosition[ i ];\n\n\t\t\t\tif ( influence === 0 ) continue;\n\n\t\t\t\t_tempA.fromBufferAttribute( morphAttribute, index );\n\n\t\t\t\tif ( morphTargetsRelative ) {\n\n\t\t\t\t\t_morphA.addScaledVector( _tempA, influence );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t_morphA.addScaledVector( _tempA.sub( target ), influence );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\ttarget.add( _morphA );\n\n\t\t}\n\n\t\treturn target;\n\n\t}\n\n\traycast( raycaster, intersects ) {\n\n\t\tconst geometry = this.geometry;\n\t\tconst material = this.material;\n\t\tconst matrixWorld = this.matrixWorld;\n\n\t\tif ( material === undefined ) return;\n\n\t\t// test with bounding sphere in world space\n\n\t\tif ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();\n\n\t\t_sphere$6.copy( geometry.boundingSphere );\n\t\t_sphere$6.applyMatrix4( matrixWorld );\n\n\t\t// check distance from ray origin to bounding sphere\n\n\t\t_ray$3.copy( raycaster.ray ).recast( raycaster.near );\n\n\t\tif ( _sphere$6.containsPoint( _ray$3.origin ) === false ) {\n\n\t\t\tif ( _ray$3.intersectSphere( _sphere$6, _sphereHitAt ) === null ) return;\n\n\t\t\tif ( _ray$3.origin.distanceToSquared( _sphereHitAt ) > ( raycaster.far - raycaster.near ) ** 2 ) return;\n\n\t\t}\n\n\t\t// convert ray to local space of mesh\n\n\t\t_inverseMatrix$3.copy( matrixWorld ).invert();\n\t\t_ray$3.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$3 );\n\n\t\t// test with bounding box in local space\n\n\t\tif ( geometry.boundingBox !== null ) {\n\n\t\t\tif ( _ray$3.intersectsBox( geometry.boundingBox ) === false ) return;\n\n\t\t}\n\n\t\t// test for intersections with geometry\n\n\t\tthis._computeIntersections( raycaster, intersects, _ray$3 );\n\n\t}\n\n\t_computeIntersections( raycaster, intersects, rayLocalSpace ) {\n\n\t\tlet intersection;\n\n\t\tconst geometry = this.geometry;\n\t\tconst material = this.material;\n\n\t\tconst index = geometry.index;\n\t\tconst position = geometry.attributes.position;\n\t\tconst uv = geometry.attributes.uv;\n\t\tconst uv1 = geometry.attributes.uv1;\n\t\tconst normal = geometry.attributes.normal;\n\t\tconst groups = geometry.groups;\n\t\tconst drawRange = geometry.drawRange;\n\n\t\tif ( index !== null ) {\n\n\t\t\t// indexed buffer geometry\n\n\t\t\tif ( Array.isArray( material ) ) {\n\n\t\t\t\tfor ( let i = 0, il = groups.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst group = groups[ i ];\n\t\t\t\t\tconst groupMaterial = material[ group.materialIndex ];\n\n\t\t\t\t\tconst start = Math.max( group.start, drawRange.start );\n\t\t\t\t\tconst end = Math.min( index.count, Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) ) );\n\n\t\t\t\t\tfor ( let j = start, jl = end; j < jl; j += 3 ) {\n\n\t\t\t\t\t\tconst a = index.getX( j );\n\t\t\t\t\t\tconst b = index.getX( j + 1 );\n\t\t\t\t\t\tconst c = index.getX( j + 2 );\n\n\t\t\t\t\t\tintersection = checkGeometryIntersection( this, groupMaterial, raycaster, rayLocalSpace, uv, uv1, normal, a, b, c );\n\n\t\t\t\t\t\tif ( intersection ) {\n\n\t\t\t\t\t\t\tintersection.faceIndex = Math.floor( j / 3 ); // triangle number in indexed buffer semantics\n\t\t\t\t\t\t\tintersection.face.materialIndex = group.materialIndex;\n\t\t\t\t\t\t\tintersects.push( intersection );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tconst start = Math.max( 0, drawRange.start );\n\t\t\t\tconst end = Math.min( index.count, ( drawRange.start + drawRange.count ) );\n\n\t\t\t\tfor ( let i = start, il = end; i < il; i += 3 ) {\n\n\t\t\t\t\tconst a = index.getX( i );\n\t\t\t\t\tconst b = index.getX( i + 1 );\n\t\t\t\t\tconst c = index.getX( i + 2 );\n\n\t\t\t\t\tintersection = checkGeometryIntersection( this, material, raycaster, rayLocalSpace, uv, uv1, normal, a, b, c );\n\n\t\t\t\t\tif ( intersection ) {\n\n\t\t\t\t\t\tintersection.faceIndex = Math.floor( i / 3 ); // triangle number in indexed buffer semantics\n\t\t\t\t\t\tintersects.push( intersection );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} else if ( position !== undefined ) {\n\n\t\t\t// non-indexed buffer geometry\n\n\t\t\tif ( Array.isArray( material ) ) {\n\n\t\t\t\tfor ( let i = 0, il = groups.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst group = groups[ i ];\n\t\t\t\t\tconst groupMaterial = material[ group.materialIndex ];\n\n\t\t\t\t\tconst start = Math.max( group.start, drawRange.start );\n\t\t\t\t\tconst end = Math.min( position.count, Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) ) );\n\n\t\t\t\t\tfor ( let j = start, jl = end; j < jl; j += 3 ) {\n\n\t\t\t\t\t\tconst a = j;\n\t\t\t\t\t\tconst b = j + 1;\n\t\t\t\t\t\tconst c = j + 2;\n\n\t\t\t\t\t\tintersection = checkGeometryIntersection( this, groupMaterial, raycaster, rayLocalSpace, uv, uv1, normal, a, b, c );\n\n\t\t\t\t\t\tif ( intersection ) {\n\n\t\t\t\t\t\t\tintersection.faceIndex = Math.floor( j / 3 ); // triangle number in non-indexed buffer semantics\n\t\t\t\t\t\t\tintersection.face.materialIndex = group.materialIndex;\n\t\t\t\t\t\t\tintersects.push( intersection );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tconst start = Math.max( 0, drawRange.start );\n\t\t\t\tconst end = Math.min( position.count, ( drawRange.start + drawRange.count ) );\n\n\t\t\t\tfor ( let i = start, il = end; i < il; i += 3 ) {\n\n\t\t\t\t\tconst a = i;\n\t\t\t\t\tconst b = i + 1;\n\t\t\t\t\tconst c = i + 2;\n\n\t\t\t\t\tintersection = checkGeometryIntersection( this, material, raycaster, rayLocalSpace, uv, uv1, normal, a, b, c );\n\n\t\t\t\t\tif ( intersection ) {\n\n\t\t\t\t\t\tintersection.faceIndex = Math.floor( i / 3 ); // triangle number in non-indexed buffer semantics\n\t\t\t\t\t\tintersects.push( intersection );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n}\n\nfunction checkIntersection$1( object, material, raycaster, ray, pA, pB, pC, point ) {\n\n\tlet intersect;\n\n\tif ( material.side === BackSide ) {\n\n\t\tintersect = ray.intersectTriangle( pC, pB, pA, true, point );\n\n\t} else {\n\n\t\tintersect = ray.intersectTriangle( pA, pB, pC, ( material.side === FrontSide ), point );\n\n\t}\n\n\tif ( intersect === null ) return null;\n\n\t_intersectionPointWorld.copy( point );\n\t_intersectionPointWorld.applyMatrix4( object.matrixWorld );\n\n\tconst distance = raycaster.ray.origin.distanceTo( _intersectionPointWorld );\n\n\tif ( distance < raycaster.near || distance > raycaster.far ) return null;\n\n\treturn {\n\t\tdistance: distance,\n\t\tpoint: _intersectionPointWorld.clone(),\n\t\tobject: object\n\t};\n\n}\n\nfunction checkGeometryIntersection( object, material, raycaster, ray, uv, uv1, normal, a, b, c ) {\n\n\tobject.getVertexPosition( a, _vA$1 );\n\tobject.getVertexPosition( b, _vB$1 );\n\tobject.getVertexPosition( c, _vC$1 );\n\n\tconst intersection = checkIntersection$1( object, material, raycaster, ray, _vA$1, _vB$1, _vC$1, _intersectionPoint );\n\n\tif ( intersection ) {\n\n\t\tif ( uv ) {\n\n\t\t\t_uvA$1.fromBufferAttribute( uv, a );\n\t\t\t_uvB$1.fromBufferAttribute( uv, b );\n\t\t\t_uvC$1.fromBufferAttribute( uv, c );\n\n\t\t\tintersection.uv = Triangle.getInterpolation( _intersectionPoint, _vA$1, _vB$1, _vC$1, _uvA$1, _uvB$1, _uvC$1, new Vector2() );\n\n\t\t}\n\n\t\tif ( uv1 ) {\n\n\t\t\t_uvA$1.fromBufferAttribute( uv1, a );\n\t\t\t_uvB$1.fromBufferAttribute( uv1, b );\n\t\t\t_uvC$1.fromBufferAttribute( uv1, c );\n\n\t\t\tintersection.uv1 = Triangle.getInterpolation( _intersectionPoint, _vA$1, _vB$1, _vC$1, _uvA$1, _uvB$1, _uvC$1, new Vector2() );\n\n\t\t}\n\n\t\tif ( normal ) {\n\n\t\t\t_normalA.fromBufferAttribute( normal, a );\n\t\t\t_normalB.fromBufferAttribute( normal, b );\n\t\t\t_normalC.fromBufferAttribute( normal, c );\n\n\t\t\tintersection.normal = Triangle.getInterpolation( _intersectionPoint, _vA$1, _vB$1, _vC$1, _normalA, _normalB, _normalC, new Vector3() );\n\n\t\t\tif ( intersection.normal.dot( ray.direction ) > 0 ) {\n\n\t\t\t\tintersection.normal.multiplyScalar( - 1 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst face = {\n\t\t\ta: a,\n\t\t\tb: b,\n\t\t\tc: c,\n\t\t\tnormal: new Vector3(),\n\t\t\tmaterialIndex: 0\n\t\t};\n\n\t\tTriangle.getNormal( _vA$1, _vB$1, _vC$1, face.normal );\n\n\t\tintersection.face = face;\n\n\t}\n\n\treturn intersection;\n\n}\n\nclass BoxGeometry extends BufferGeometry {\n\n\tconstructor( width = 1, height = 1, depth = 1, widthSegments = 1, heightSegments = 1, depthSegments = 1 ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'BoxGeometry';\n\n\t\tthis.parameters = {\n\t\t\twidth: width,\n\t\t\theight: height,\n\t\t\tdepth: depth,\n\t\t\twidthSegments: widthSegments,\n\t\t\theightSegments: heightSegments,\n\t\t\tdepthSegments: depthSegments\n\t\t};\n\n\t\tconst scope = this;\n\n\t\t// segments\n\n\t\twidthSegments = Math.floor( widthSegments );\n\t\theightSegments = Math.floor( heightSegments );\n\t\tdepthSegments = Math.floor( depthSegments );\n\n\t\t// buffers\n\n\t\tconst indices = [];\n\t\tconst vertices = [];\n\t\tconst normals = [];\n\t\tconst uvs = [];\n\n\t\t// helper variables\n\n\t\tlet numberOfVertices = 0;\n\t\tlet groupStart = 0;\n\n\t\t// build each side of the box geometry\n\n\t\tbuildPlane( 'z', 'y', 'x', - 1, - 1, depth, height, width, depthSegments, heightSegments, 0 ); // px\n\t\tbuildPlane( 'z', 'y', 'x', 1, - 1, depth, height, - width, depthSegments, heightSegments, 1 ); // nx\n\t\tbuildPlane( 'x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2 ); // py\n\t\tbuildPlane( 'x', 'z', 'y', 1, - 1, width, depth, - height, widthSegments, depthSegments, 3 ); // ny\n\t\tbuildPlane( 'x', 'y', 'z', 1, - 1, width, height, depth, widthSegments, heightSegments, 4 ); // pz\n\t\tbuildPlane( 'x', 'y', 'z', - 1, - 1, width, height, - depth, widthSegments, heightSegments, 5 ); // nz\n\n\t\t// build geometry\n\n\t\tthis.setIndex( indices );\n\t\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\t\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\t\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n\t\tfunction buildPlane( u, v, w, udir, vdir, width, height, depth, gridX, gridY, materialIndex ) {\n\n\t\t\tconst segmentWidth = width / gridX;\n\t\t\tconst segmentHeight = height / gridY;\n\n\t\t\tconst widthHalf = width / 2;\n\t\t\tconst heightHalf = height / 2;\n\t\t\tconst depthHalf = depth / 2;\n\n\t\t\tconst gridX1 = gridX + 1;\n\t\t\tconst gridY1 = gridY + 1;\n\n\t\t\tlet vertexCounter = 0;\n\t\t\tlet groupCount = 0;\n\n\t\t\tconst vector = new Vector3();\n\n\t\t\t// generate vertices, normals and uvs\n\n\t\t\tfor ( let iy = 0; iy < gridY1; iy ++ ) {\n\n\t\t\t\tconst y = iy * segmentHeight - heightHalf;\n\n\t\t\t\tfor ( let ix = 0; ix < gridX1; ix ++ ) {\n\n\t\t\t\t\tconst x = ix * segmentWidth - widthHalf;\n\n\t\t\t\t\t// set values to correct vector component\n\n\t\t\t\t\tvector[ u ] = x * udir;\n\t\t\t\t\tvector[ v ] = y * vdir;\n\t\t\t\t\tvector[ w ] = depthHalf;\n\n\t\t\t\t\t// now apply vector to vertex buffer\n\n\t\t\t\t\tvertices.push( vector.x, vector.y, vector.z );\n\n\t\t\t\t\t// set values to correct vector component\n\n\t\t\t\t\tvector[ u ] = 0;\n\t\t\t\t\tvector[ v ] = 0;\n\t\t\t\t\tvector[ w ] = depth > 0 ? 1 : - 1;\n\n\t\t\t\t\t// now apply vector to normal buffer\n\n\t\t\t\t\tnormals.push( vector.x, vector.y, vector.z );\n\n\t\t\t\t\t// uvs\n\n\t\t\t\t\tuvs.push( ix / gridX );\n\t\t\t\t\tuvs.push( 1 - ( iy / gridY ) );\n\n\t\t\t\t\t// counters\n\n\t\t\t\t\tvertexCounter += 1;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// indices\n\n\t\t\t// 1. you need three indices to draw a single face\n\t\t\t// 2. a single segment consists of two faces\n\t\t\t// 3. so we need to generate six (2*3) indices per segment\n\n\t\t\tfor ( let iy = 0; iy < gridY; iy ++ ) {\n\n\t\t\t\tfor ( let ix = 0; ix < gridX; ix ++ ) {\n\n\t\t\t\t\tconst a = numberOfVertices + ix + gridX1 * iy;\n\t\t\t\t\tconst b = numberOfVertices + ix + gridX1 * ( iy + 1 );\n\t\t\t\t\tconst c = numberOfVertices + ( ix + 1 ) + gridX1 * ( iy + 1 );\n\t\t\t\t\tconst d = numberOfVertices + ( ix + 1 ) + gridX1 * iy;\n\n\t\t\t\t\t// faces\n\n\t\t\t\t\tindices.push( a, b, d );\n\t\t\t\t\tindices.push( b, c, d );\n\n\t\t\t\t\t// increase counter\n\n\t\t\t\t\tgroupCount += 6;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// add a group to the geometry. this will ensure multi material support\n\n\t\t\tscope.addGroup( groupStart, groupCount, materialIndex );\n\n\t\t\t// calculate new start value for groups\n\n\t\t\tgroupStart += groupCount;\n\n\t\t\t// update total number of vertices\n\n\t\t\tnumberOfVertices += vertexCounter;\n\n\t\t}\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.parameters = Object.assign( {}, source.parameters );\n\n\t\treturn this;\n\n\t}\n\n\tstatic fromJSON( data ) {\n\n\t\treturn new BoxGeometry( data.width, data.height, data.depth, data.widthSegments, data.heightSegments, data.depthSegments );\n\n\t}\n\n}\n\n/**\n * Uniform Utilities\n */\n\nfunction cloneUniforms( src ) {\n\n\tconst dst = {};\n\n\tfor ( const u in src ) {\n\n\t\tdst[ u ] = {};\n\n\t\tfor ( const p in src[ u ] ) {\n\n\t\t\tconst property = src[ u ][ p ];\n\n\t\t\tif ( property && ( property.isColor ||\n\t\t\t\tproperty.isMatrix3 || property.isMatrix4 ||\n\t\t\t\tproperty.isVector2 || property.isVector3 || property.isVector4 ||\n\t\t\t\tproperty.isTexture || property.isQuaternion ) ) {\n\n\t\t\t\tif ( property.isRenderTargetTexture ) {\n\n\t\t\t\t\tconsole.warn( 'UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms().' );\n\t\t\t\t\tdst[ u ][ p ] = null;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tdst[ u ][ p ] = property.clone();\n\n\t\t\t\t}\n\n\t\t\t} else if ( Array.isArray( property ) ) {\n\n\t\t\t\tdst[ u ][ p ] = property.slice();\n\n\t\t\t} else {\n\n\t\t\t\tdst[ u ][ p ] = property;\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\treturn dst;\n\n}\n\nfunction mergeUniforms( uniforms ) {\n\n\tconst merged = {};\n\n\tfor ( let u = 0; u < uniforms.length; u ++ ) {\n\n\t\tconst tmp = cloneUniforms( uniforms[ u ] );\n\n\t\tfor ( const p in tmp ) {\n\n\t\t\tmerged[ p ] = tmp[ p ];\n\n\t\t}\n\n\t}\n\n\treturn merged;\n\n}\n\nfunction cloneUniformsGroups( src ) {\n\n\tconst dst = [];\n\n\tfor ( let u = 0; u < src.length; u ++ ) {\n\n\t\tdst.push( src[ u ].clone() );\n\n\t}\n\n\treturn dst;\n\n}\n\nfunction getUnlitUniformColorSpace( renderer ) {\n\n\tconst currentRenderTarget = renderer.getRenderTarget();\n\n\tif ( currentRenderTarget === null ) {\n\n\t\t// https://github.com/mrdoob/three.js/pull/23937#issuecomment-1111067398\n\t\treturn renderer.outputColorSpace;\n\n\t}\n\n\t// https://github.com/mrdoob/three.js/issues/27868\n\tif ( currentRenderTarget.isXRRenderTarget === true ) {\n\n\t\treturn currentRenderTarget.texture.colorSpace;\n\n\t}\n\n\treturn ColorManagement.workingColorSpace;\n\n}\n\n// Legacy\n\nconst UniformsUtils = { clone: cloneUniforms, merge: mergeUniforms };\n\nvar default_vertex = \"void main() {\\n\\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\\n}\";\n\nvar default_fragment = \"void main() {\\n\\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\\n}\";\n\nclass ShaderMaterial extends Material {\n\n\tconstructor( parameters ) {\n\n\t\tsuper();\n\n\t\tthis.isShaderMaterial = true;\n\n\t\tthis.type = 'ShaderMaterial';\n\n\t\tthis.defines = {};\n\t\tthis.uniforms = {};\n\t\tthis.uniformsGroups = [];\n\n\t\tthis.vertexShader = default_vertex;\n\t\tthis.fragmentShader = default_fragment;\n\n\t\tthis.linewidth = 1;\n\n\t\tthis.wireframe = false;\n\t\tthis.wireframeLinewidth = 1;\n\n\t\tthis.fog = false; // set to use scene fog\n\t\tthis.lights = false; // set to use scene lights\n\t\tthis.clipping = false; // set to use user-defined clipping planes\n\n\t\tthis.forceSinglePass = true;\n\n\t\tthis.extensions = {\n\t\t\tclipCullDistance: false, // set to use vertex shader clipping\n\t\t\tmultiDraw: false // set to use vertex shader multi_draw / enable gl_DrawID\n\t\t};\n\n\t\t// When rendered geometry doesn't include these attributes but the material does,\n\t\t// use these default values in WebGL. This avoids errors when buffer data is missing.\n\t\tthis.defaultAttributeValues = {\n\t\t\t'color': [ 1, 1, 1 ],\n\t\t\t'uv': [ 0, 0 ],\n\t\t\t'uv1': [ 0, 0 ]\n\t\t};\n\n\t\tthis.index0AttributeName = undefined;\n\t\tthis.uniformsNeedUpdate = false;\n\n\t\tthis.glslVersion = null;\n\n\t\tif ( parameters !== undefined ) {\n\n\t\t\tthis.setValues( parameters );\n\n\t\t}\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.fragmentShader = source.fragmentShader;\n\t\tthis.vertexShader = source.vertexShader;\n\n\t\tthis.uniforms = cloneUniforms( source.uniforms );\n\t\tthis.uniformsGroups = cloneUniformsGroups( source.uniformsGroups );\n\n\t\tthis.defines = Object.assign( {}, source.defines );\n\n\t\tthis.wireframe = source.wireframe;\n\t\tthis.wireframeLinewidth = source.wireframeLinewidth;\n\n\t\tthis.fog = source.fog;\n\t\tthis.lights = source.lights;\n\t\tthis.clipping = source.clipping;\n\n\t\tthis.extensions = Object.assign( {}, source.extensions );\n\n\t\tthis.glslVersion = source.glslVersion;\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON( meta ) {\n\n\t\tconst data = super.toJSON( meta );\n\n\t\tdata.glslVersion = this.glslVersion;\n\t\tdata.uniforms = {};\n\n\t\tfor ( const name in this.uniforms ) {\n\n\t\t\tconst uniform = this.uniforms[ name ];\n\t\t\tconst value = uniform.value;\n\n\t\t\tif ( value && value.isTexture ) {\n\n\t\t\t\tdata.uniforms[ name ] = {\n\t\t\t\t\ttype: 't',\n\t\t\t\t\tvalue: value.toJSON( meta ).uuid\n\t\t\t\t};\n\n\t\t\t} else if ( value && value.isColor ) {\n\n\t\t\t\tdata.uniforms[ name ] = {\n\t\t\t\t\ttype: 'c',\n\t\t\t\t\tvalue: value.getHex()\n\t\t\t\t};\n\n\t\t\t} else if ( value && value.isVector2 ) {\n\n\t\t\t\tdata.uniforms[ name ] = {\n\t\t\t\t\ttype: 'v2',\n\t\t\t\t\tvalue: value.toArray()\n\t\t\t\t};\n\n\t\t\t} else if ( value && value.isVector3 ) {\n\n\t\t\t\tdata.uniforms[ name ] = {\n\t\t\t\t\ttype: 'v3',\n\t\t\t\t\tvalue: value.toArray()\n\t\t\t\t};\n\n\t\t\t} else if ( value && value.isVector4 ) {\n\n\t\t\t\tdata.uniforms[ name ] = {\n\t\t\t\t\ttype: 'v4',\n\t\t\t\t\tvalue: value.toArray()\n\t\t\t\t};\n\n\t\t\t} else if ( value && value.isMatrix3 ) {\n\n\t\t\t\tdata.uniforms[ name ] = {\n\t\t\t\t\ttype: 'm3',\n\t\t\t\t\tvalue: value.toArray()\n\t\t\t\t};\n\n\t\t\t} else if ( value && value.isMatrix4 ) {\n\n\t\t\t\tdata.uniforms[ name ] = {\n\t\t\t\t\ttype: 'm4',\n\t\t\t\t\tvalue: value.toArray()\n\t\t\t\t};\n\n\t\t\t} else {\n\n\t\t\t\tdata.uniforms[ name ] = {\n\t\t\t\t\tvalue: value\n\t\t\t\t};\n\n\t\t\t\t// note: the array variants v2v, v3v, v4v, m4v and tv are not supported so far\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( Object.keys( this.defines ).length > 0 ) data.defines = this.defines;\n\n\t\tdata.vertexShader = this.vertexShader;\n\t\tdata.fragmentShader = this.fragmentShader;\n\n\t\tdata.lights = this.lights;\n\t\tdata.clipping = this.clipping;\n\n\t\tconst extensions = {};\n\n\t\tfor ( const key in this.extensions ) {\n\n\t\t\tif ( this.extensions[ key ] === true ) extensions[ key ] = true;\n\n\t\t}\n\n\t\tif ( Object.keys( extensions ).length > 0 ) data.extensions = extensions;\n\n\t\treturn data;\n\n\t}\n\n}\n\nclass Camera extends Object3D {\n\n\tconstructor() {\n\n\t\tsuper();\n\n\t\tthis.isCamera = true;\n\n\t\tthis.type = 'Camera';\n\n\t\tthis.matrixWorldInverse = new Matrix4();\n\n\t\tthis.projectionMatrix = new Matrix4();\n\t\tthis.projectionMatrixInverse = new Matrix4();\n\n\t\tthis.coordinateSystem = WebGLCoordinateSystem;\n\n\t}\n\n\tcopy( source, recursive ) {\n\n\t\tsuper.copy( source, recursive );\n\n\t\tthis.matrixWorldInverse.copy( source.matrixWorldInverse );\n\n\t\tthis.projectionMatrix.copy( source.projectionMatrix );\n\t\tthis.projectionMatrixInverse.copy( source.projectionMatrixInverse );\n\n\t\tthis.coordinateSystem = source.coordinateSystem;\n\n\t\treturn this;\n\n\t}\n\n\tgetWorldDirection( target ) {\n\n\t\treturn super.getWorldDirection( target ).negate();\n\n\t}\n\n\tupdateMatrixWorld( force ) {\n\n\t\tsuper.updateMatrixWorld( force );\n\n\t\tthis.matrixWorldInverse.copy( this.matrixWorld ).invert();\n\n\t}\n\n\tupdateWorldMatrix( updateParents, updateChildren ) {\n\n\t\tsuper.updateWorldMatrix( updateParents, updateChildren );\n\n\t\tthis.matrixWorldInverse.copy( this.matrixWorld ).invert();\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n}\n\nconst _v3$1 = /*@__PURE__*/ new Vector3();\nconst _minTarget = /*@__PURE__*/ new Vector2();\nconst _maxTarget = /*@__PURE__*/ new Vector2();\n\n\nclass PerspectiveCamera extends Camera {\n\n\tconstructor( fov = 50, aspect = 1, near = 0.1, far = 2000 ) {\n\n\t\tsuper();\n\n\t\tthis.isPerspectiveCamera = true;\n\n\t\tthis.type = 'PerspectiveCamera';\n\n\t\tthis.fov = fov;\n\t\tthis.zoom = 1;\n\n\t\tthis.near = near;\n\t\tthis.far = far;\n\t\tthis.focus = 10;\n\n\t\tthis.aspect = aspect;\n\t\tthis.view = null;\n\n\t\tthis.filmGauge = 35;\t// width of the film (default in millimeters)\n\t\tthis.filmOffset = 0;\t// horizontal film offset (same unit as gauge)\n\n\t\tthis.updateProjectionMatrix();\n\n\t}\n\n\tcopy( source, recursive ) {\n\n\t\tsuper.copy( source, recursive );\n\n\t\tthis.fov = source.fov;\n\t\tthis.zoom = source.zoom;\n\n\t\tthis.near = source.near;\n\t\tthis.far = source.far;\n\t\tthis.focus = source.focus;\n\n\t\tthis.aspect = source.aspect;\n\t\tthis.view = source.view === null ? null : Object.assign( {}, source.view );\n\n\t\tthis.filmGauge = source.filmGauge;\n\t\tthis.filmOffset = source.filmOffset;\n\n\t\treturn this;\n\n\t}\n\n\t/**\n\t * Sets the FOV by focal length in respect to the current .filmGauge.\n\t *\n\t * The default film gauge is 35, so that the focal length can be specified for\n\t * a 35mm (full frame) camera.\n\t *\n\t * Values for focal length and film gauge must have the same unit.\n\t */\n\tsetFocalLength( focalLength ) {\n\n\t\t/** see {@link http://www.bobatkins.com/photography/technical/field_of_view.html} */\n\t\tconst vExtentSlope = 0.5 * this.getFilmHeight() / focalLength;\n\n\t\tthis.fov = RAD2DEG * 2 * Math.atan( vExtentSlope );\n\t\tthis.updateProjectionMatrix();\n\n\t}\n\n\t/**\n\t * Calculates the focal length from the current .fov and .filmGauge.\n\t */\n\tgetFocalLength() {\n\n\t\tconst vExtentSlope = Math.tan( DEG2RAD * 0.5 * this.fov );\n\n\t\treturn 0.5 * this.getFilmHeight() / vExtentSlope;\n\n\t}\n\n\tgetEffectiveFOV() {\n\n\t\treturn RAD2DEG * 2 * Math.atan(\n\t\t\tMath.tan( DEG2RAD * 0.5 * this.fov ) / this.zoom );\n\n\t}\n\n\tgetFilmWidth() {\n\n\t\t// film not completely covered in portrait format (aspect < 1)\n\t\treturn this.filmGauge * Math.min( this.aspect, 1 );\n\n\t}\n\n\tgetFilmHeight() {\n\n\t\t// film not completely covered in landscape format (aspect > 1)\n\t\treturn this.filmGauge / Math.max( this.aspect, 1 );\n\n\t}\n\n\t/**\n\t * Computes the 2D bounds of the camera's viewable rectangle at a given distance along the viewing direction.\n\t * Sets minTarget and maxTarget to the coordinates of the lower-left and upper-right corners of the view rectangle.\n\t */\n\tgetViewBounds( distance, minTarget, maxTarget ) {\n\n\t\t_v3$1.set( - 1, - 1, 0.5 ).applyMatrix4( this.projectionMatrixInverse );\n\n\t\tminTarget.set( _v3$1.x, _v3$1.y ).multiplyScalar( - distance / _v3$1.z );\n\n\t\t_v3$1.set( 1, 1, 0.5 ).applyMatrix4( this.projectionMatrixInverse );\n\n\t\tmaxTarget.set( _v3$1.x, _v3$1.y ).multiplyScalar( - distance / _v3$1.z );\n\n\t}\n\n\t/**\n\t * Computes the width and height of the camera's viewable rectangle at a given distance along the viewing direction.\n\t * Copies the result into the target Vector2, where x is width and y is height.\n\t */\n\tgetViewSize( distance, target ) {\n\n\t\tthis.getViewBounds( distance, _minTarget, _maxTarget );\n\n\t\treturn target.subVectors( _maxTarget, _minTarget );\n\n\t}\n\n\t/**\n\t * Sets an offset in a larger frustum. This is useful for multi-window or\n\t * multi-monitor/multi-machine setups.\n\t *\n\t * For example, if you have 3x2 monitors and each monitor is 1920x1080 and\n\t * the monitors are in grid like this\n\t *\n\t * +---+---+---+\n\t * | A | B | C |\n\t * +---+---+---+\n\t * | D | E | F |\n\t * +---+---+---+\n\t *\n\t * then for each monitor you would call it like this\n\t *\n\t * const w = 1920;\n\t * const h = 1080;\n\t * const fullWidth = w * 3;\n\t * const fullHeight = h * 2;\n\t *\n\t * --A--\n\t * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 0, w, h );\n\t * --B--\n\t * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 0, w, h );\n\t * --C--\n\t * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 0, w, h );\n\t * --D--\n\t * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 1, w, h );\n\t * --E--\n\t * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 1, w, h );\n\t * --F--\n\t * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h );\n\t *\n\t * Note there is no reason monitors have to be the same size or in a grid.\n\t */\n\tsetViewOffset( fullWidth, fullHeight, x, y, width, height ) {\n\n\t\tthis.aspect = fullWidth / fullHeight;\n\n\t\tif ( this.view === null ) {\n\n\t\t\tthis.view = {\n\t\t\t\tenabled: true,\n\t\t\t\tfullWidth: 1,\n\t\t\t\tfullHeight: 1,\n\t\t\t\toffsetX: 0,\n\t\t\t\toffsetY: 0,\n\t\t\t\twidth: 1,\n\t\t\t\theight: 1\n\t\t\t};\n\n\t\t}\n\n\t\tthis.view.enabled = true;\n\t\tthis.view.fullWidth = fullWidth;\n\t\tthis.view.fullHeight = fullHeight;\n\t\tthis.view.offsetX = x;\n\t\tthis.view.offsetY = y;\n\t\tthis.view.width = width;\n\t\tthis.view.height = height;\n\n\t\tthis.updateProjectionMatrix();\n\n\t}\n\n\tclearViewOffset() {\n\n\t\tif ( this.view !== null ) {\n\n\t\t\tthis.view.enabled = false;\n\n\t\t}\n\n\t\tthis.updateProjectionMatrix();\n\n\t}\n\n\tupdateProjectionMatrix() {\n\n\t\tconst near = this.near;\n\t\tlet top = near * Math.tan( DEG2RAD * 0.5 * this.fov ) / this.zoom;\n\t\tlet height = 2 * top;\n\t\tlet width = this.aspect * height;\n\t\tlet left = - 0.5 * width;\n\t\tconst view = this.view;\n\n\t\tif ( this.view !== null && this.view.enabled ) {\n\n\t\t\tconst fullWidth = view.fullWidth,\n\t\t\t\tfullHeight = view.fullHeight;\n\n\t\t\tleft += view.offsetX * width / fullWidth;\n\t\t\ttop -= view.offsetY * height / fullHeight;\n\t\t\twidth *= view.width / fullWidth;\n\t\t\theight *= view.height / fullHeight;\n\n\t\t}\n\n\t\tconst skew = this.filmOffset;\n\t\tif ( skew !== 0 ) left += near * skew / this.getFilmWidth();\n\n\t\tthis.projectionMatrix.makePerspective( left, left + width, top, top - height, near, this.far, this.coordinateSystem );\n\n\t\tthis.projectionMatrixInverse.copy( this.projectionMatrix ).invert();\n\n\t}\n\n\ttoJSON( meta ) {\n\n\t\tconst data = super.toJSON( meta );\n\n\t\tdata.object.fov = this.fov;\n\t\tdata.object.zoom = this.zoom;\n\n\t\tdata.object.near = this.near;\n\t\tdata.object.far = this.far;\n\t\tdata.object.focus = this.focus;\n\n\t\tdata.object.aspect = this.aspect;\n\n\t\tif ( this.view !== null ) data.object.view = Object.assign( {}, this.view );\n\n\t\tdata.object.filmGauge = this.filmGauge;\n\t\tdata.object.filmOffset = this.filmOffset;\n\n\t\treturn data;\n\n\t}\n\n}\n\nconst fov = - 90; // negative fov is not an error\nconst aspect = 1;\n\nclass CubeCamera extends Object3D {\n\n\tconstructor( near, far, renderTarget ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'CubeCamera';\n\n\t\tthis.renderTarget = renderTarget;\n\t\tthis.coordinateSystem = null;\n\t\tthis.activeMipmapLevel = 0;\n\n\t\tconst cameraPX = new PerspectiveCamera( fov, aspect, near, far );\n\t\tcameraPX.layers = this.layers;\n\t\tthis.add( cameraPX );\n\n\t\tconst cameraNX = new PerspectiveCamera( fov, aspect, near, far );\n\t\tcameraNX.layers = this.layers;\n\t\tthis.add( cameraNX );\n\n\t\tconst cameraPY = new PerspectiveCamera( fov, aspect, near, far );\n\t\tcameraPY.layers = this.layers;\n\t\tthis.add( cameraPY );\n\n\t\tconst cameraNY = new PerspectiveCamera( fov, aspect, near, far );\n\t\tcameraNY.layers = this.layers;\n\t\tthis.add( cameraNY );\n\n\t\tconst cameraPZ = new PerspectiveCamera( fov, aspect, near, far );\n\t\tcameraPZ.layers = this.layers;\n\t\tthis.add( cameraPZ );\n\n\t\tconst cameraNZ = new PerspectiveCamera( fov, aspect, near, far );\n\t\tcameraNZ.layers = this.layers;\n\t\tthis.add( cameraNZ );\n\n\t}\n\n\tupdateCoordinateSystem() {\n\n\t\tconst coordinateSystem = this.coordinateSystem;\n\n\t\tconst cameras = this.children.concat();\n\n\t\tconst [ cameraPX, cameraNX, cameraPY, cameraNY, cameraPZ, cameraNZ ] = cameras;\n\n\t\tfor ( const camera of cameras ) this.remove( camera );\n\n\t\tif ( coordinateSystem === WebGLCoordinateSystem ) {\n\n\t\t\tcameraPX.up.set( 0, 1, 0 );\n\t\t\tcameraPX.lookAt( 1, 0, 0 );\n\n\t\t\tcameraNX.up.set( 0, 1, 0 );\n\t\t\tcameraNX.lookAt( - 1, 0, 0 );\n\n\t\t\tcameraPY.up.set( 0, 0, - 1 );\n\t\t\tcameraPY.lookAt( 0, 1, 0 );\n\n\t\t\tcameraNY.up.set( 0, 0, 1 );\n\t\t\tcameraNY.lookAt( 0, - 1, 0 );\n\n\t\t\tcameraPZ.up.set( 0, 1, 0 );\n\t\t\tcameraPZ.lookAt( 0, 0, 1 );\n\n\t\t\tcameraNZ.up.set( 0, 1, 0 );\n\t\t\tcameraNZ.lookAt( 0, 0, - 1 );\n\n\t\t} else if ( coordinateSystem === WebGPUCoordinateSystem ) {\n\n\t\t\tcameraPX.up.set( 0, - 1, 0 );\n\t\t\tcameraPX.lookAt( - 1, 0, 0 );\n\n\t\t\tcameraNX.up.set( 0, - 1, 0 );\n\t\t\tcameraNX.lookAt( 1, 0, 0 );\n\n\t\t\tcameraPY.up.set( 0, 0, 1 );\n\t\t\tcameraPY.lookAt( 0, 1, 0 );\n\n\t\t\tcameraNY.up.set( 0, 0, - 1 );\n\t\t\tcameraNY.lookAt( 0, - 1, 0 );\n\n\t\t\tcameraPZ.up.set( 0, - 1, 0 );\n\t\t\tcameraPZ.lookAt( 0, 0, 1 );\n\n\t\t\tcameraNZ.up.set( 0, - 1, 0 );\n\t\t\tcameraNZ.lookAt( 0, 0, - 1 );\n\n\t\t} else {\n\n\t\t\tthrow new Error( 'THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: ' + coordinateSystem );\n\n\t\t}\n\n\t\tfor ( const camera of cameras ) {\n\n\t\t\tthis.add( camera );\n\n\t\t\tcamera.updateMatrixWorld();\n\n\t\t}\n\n\t}\n\n\tupdate( renderer, scene ) {\n\n\t\tif ( this.parent === null ) this.updateMatrixWorld();\n\n\t\tconst { renderTarget, activeMipmapLevel } = this;\n\n\t\tif ( this.coordinateSystem !== renderer.coordinateSystem ) {\n\n\t\t\tthis.coordinateSystem = renderer.coordinateSystem;\n\n\t\t\tthis.updateCoordinateSystem();\n\n\t\t}\n\n\t\tconst [ cameraPX, cameraNX, cameraPY, cameraNY, cameraPZ, cameraNZ ] = this.children;\n\n\t\tconst currentRenderTarget = renderer.getRenderTarget();\n\t\tconst currentActiveCubeFace = renderer.getActiveCubeFace();\n\t\tconst currentActiveMipmapLevel = renderer.getActiveMipmapLevel();\n\n\t\tconst currentXrEnabled = renderer.xr.enabled;\n\n\t\trenderer.xr.enabled = false;\n\n\t\tconst generateMipmaps = renderTarget.texture.generateMipmaps;\n\n\t\trenderTarget.texture.generateMipmaps = false;\n\n\t\trenderer.setRenderTarget( renderTarget, 0, activeMipmapLevel );\n\t\trenderer.render( scene, cameraPX );\n\n\t\trenderer.setRenderTarget( renderTarget, 1, activeMipmapLevel );\n\t\trenderer.render( scene, cameraNX );\n\n\t\trenderer.setRenderTarget( renderTarget, 2, activeMipmapLevel );\n\t\trenderer.render( scene, cameraPY );\n\n\t\trenderer.setRenderTarget( renderTarget, 3, activeMipmapLevel );\n\t\trenderer.render( scene, cameraNY );\n\n\t\trenderer.setRenderTarget( renderTarget, 4, activeMipmapLevel );\n\t\trenderer.render( scene, cameraPZ );\n\n\t\t// mipmaps are generated during the last call of render()\n\t\t// at this point, all sides of the cube render target are defined\n\n\t\trenderTarget.texture.generateMipmaps = generateMipmaps;\n\n\t\trenderer.setRenderTarget( renderTarget, 5, activeMipmapLevel );\n\t\trenderer.render( scene, cameraNZ );\n\n\t\trenderer.setRenderTarget( currentRenderTarget, currentActiveCubeFace, currentActiveMipmapLevel );\n\n\t\trenderer.xr.enabled = currentXrEnabled;\n\n\t\trenderTarget.texture.needsPMREMUpdate = true;\n\n\t}\n\n}\n\nclass CubeTexture extends Texture {\n\n\tconstructor( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, colorSpace ) {\n\n\t\timages = images !== undefined ? images : [];\n\t\tmapping = mapping !== undefined ? mapping : CubeReflectionMapping;\n\n\t\tsuper( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, colorSpace );\n\n\t\tthis.isCubeTexture = true;\n\n\t\tthis.flipY = false;\n\n\t}\n\n\tget images() {\n\n\t\treturn this.image;\n\n\t}\n\n\tset images( value ) {\n\n\t\tthis.image = value;\n\n\t}\n\n}\n\nclass WebGLCubeRenderTarget extends WebGLRenderTarget {\n\n\tconstructor( size = 1, options = {} ) {\n\n\t\tsuper( size, size, options );\n\n\t\tthis.isWebGLCubeRenderTarget = true;\n\n\t\tconst image = { width: size, height: size, depth: 1 };\n\t\tconst images = [ image, image, image, image, image, image ];\n\n\t\tthis.texture = new CubeTexture( images, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.colorSpace );\n\n\t\t// By convention -- likely based on the RenderMan spec from the 1990's -- cube maps are specified by WebGL (and three.js)\n\t\t// in a coordinate system in which positive-x is to the right when looking up the positive-z axis -- in other words,\n\t\t// in a left-handed coordinate system. By continuing this convention, preexisting cube maps continued to render correctly.\n\n\t\t// three.js uses a right-handed coordinate system. So environment maps used in three.js appear to have px and nx swapped\n\t\t// and the flag isRenderTargetTexture controls this conversion. The flip is not required when using WebGLCubeRenderTarget.texture\n\t\t// as a cube texture (this is detected when isRenderTargetTexture is set to true for cube textures).\n\n\t\tthis.texture.isRenderTargetTexture = true;\n\n\t\tthis.texture.generateMipmaps = options.generateMipmaps !== undefined ? options.generateMipmaps : false;\n\t\tthis.texture.minFilter = options.minFilter !== undefined ? options.minFilter : LinearFilter;\n\n\t}\n\n\tfromEquirectangularTexture( renderer, texture ) {\n\n\t\tthis.texture.type = texture.type;\n\t\tthis.texture.colorSpace = texture.colorSpace;\n\n\t\tthis.texture.generateMipmaps = texture.generateMipmaps;\n\t\tthis.texture.minFilter = texture.minFilter;\n\t\tthis.texture.magFilter = texture.magFilter;\n\n\t\tconst shader = {\n\n\t\t\tuniforms: {\n\t\t\t\ttEquirect: { value: null },\n\t\t\t},\n\n\t\t\tvertexShader: /* glsl */`\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\n\t\t\t\t}\n\t\t\t`,\n\n\t\t\tfragmentShader: /* glsl */`\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include \n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t`\n\t\t};\n\n\t\tconst geometry = new BoxGeometry( 5, 5, 5 );\n\n\t\tconst material = new ShaderMaterial( {\n\n\t\t\tname: 'CubemapFromEquirect',\n\n\t\t\tuniforms: cloneUniforms( shader.uniforms ),\n\t\t\tvertexShader: shader.vertexShader,\n\t\t\tfragmentShader: shader.fragmentShader,\n\t\t\tside: BackSide,\n\t\t\tblending: NoBlending\n\n\t\t} );\n\n\t\tmaterial.uniforms.tEquirect.value = texture;\n\n\t\tconst mesh = new Mesh( geometry, material );\n\n\t\tconst currentMinFilter = texture.minFilter;\n\n\t\t// Avoid blurred poles\n\t\tif ( texture.minFilter === LinearMipmapLinearFilter ) texture.minFilter = LinearFilter;\n\n\t\tconst camera = new CubeCamera( 1, 10, this );\n\t\tcamera.update( renderer, mesh );\n\n\t\ttexture.minFilter = currentMinFilter;\n\n\t\tmesh.geometry.dispose();\n\t\tmesh.material.dispose();\n\n\t\treturn this;\n\n\t}\n\n\tclear( renderer, color, depth, stencil ) {\n\n\t\tconst currentRenderTarget = renderer.getRenderTarget();\n\n\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\trenderer.setRenderTarget( this, i );\n\n\t\t\trenderer.clear( color, depth, stencil );\n\n\t\t}\n\n\t\trenderer.setRenderTarget( currentRenderTarget );\n\n\t}\n\n}\n\nconst _vector1 = /*@__PURE__*/ new Vector3();\nconst _vector2 = /*@__PURE__*/ new Vector3();\nconst _normalMatrix = /*@__PURE__*/ new Matrix3();\n\nclass Plane {\n\n\tconstructor( normal = new Vector3( 1, 0, 0 ), constant = 0 ) {\n\n\t\tthis.isPlane = true;\n\n\t\t// normal is assumed to be normalized\n\n\t\tthis.normal = normal;\n\t\tthis.constant = constant;\n\n\t}\n\n\tset( normal, constant ) {\n\n\t\tthis.normal.copy( normal );\n\t\tthis.constant = constant;\n\n\t\treturn this;\n\n\t}\n\n\tsetComponents( x, y, z, w ) {\n\n\t\tthis.normal.set( x, y, z );\n\t\tthis.constant = w;\n\n\t\treturn this;\n\n\t}\n\n\tsetFromNormalAndCoplanarPoint( normal, point ) {\n\n\t\tthis.normal.copy( normal );\n\t\tthis.constant = - point.dot( this.normal );\n\n\t\treturn this;\n\n\t}\n\n\tsetFromCoplanarPoints( a, b, c ) {\n\n\t\tconst normal = _vector1.subVectors( c, b ).cross( _vector2.subVectors( a, b ) ).normalize();\n\n\t\t// Q: should an error be thrown if normal is zero (e.g. degenerate plane)?\n\n\t\tthis.setFromNormalAndCoplanarPoint( normal, a );\n\n\t\treturn this;\n\n\t}\n\n\tcopy( plane ) {\n\n\t\tthis.normal.copy( plane.normal );\n\t\tthis.constant = plane.constant;\n\n\t\treturn this;\n\n\t}\n\n\tnormalize() {\n\n\t\t// Note: will lead to a divide by zero if the plane is invalid.\n\n\t\tconst inverseNormalLength = 1.0 / this.normal.length();\n\t\tthis.normal.multiplyScalar( inverseNormalLength );\n\t\tthis.constant *= inverseNormalLength;\n\n\t\treturn this;\n\n\t}\n\n\tnegate() {\n\n\t\tthis.constant *= - 1;\n\t\tthis.normal.negate();\n\n\t\treturn this;\n\n\t}\n\n\tdistanceToPoint( point ) {\n\n\t\treturn this.normal.dot( point ) + this.constant;\n\n\t}\n\n\tdistanceToSphere( sphere ) {\n\n\t\treturn this.distanceToPoint( sphere.center ) - sphere.radius;\n\n\t}\n\n\tprojectPoint( point, target ) {\n\n\t\treturn target.copy( point ).addScaledVector( this.normal, - this.distanceToPoint( point ) );\n\n\t}\n\n\tintersectLine( line, target ) {\n\n\t\tconst direction = line.delta( _vector1 );\n\n\t\tconst denominator = this.normal.dot( direction );\n\n\t\tif ( denominator === 0 ) {\n\n\t\t\t// line is coplanar, return origin\n\t\t\tif ( this.distanceToPoint( line.start ) === 0 ) {\n\n\t\t\t\treturn target.copy( line.start );\n\n\t\t\t}\n\n\t\t\t// Unsure if this is the correct method to handle this case.\n\t\t\treturn null;\n\n\t\t}\n\n\t\tconst t = - ( line.start.dot( this.normal ) + this.constant ) / denominator;\n\n\t\tif ( t < 0 || t > 1 ) {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\treturn target.copy( line.start ).addScaledVector( direction, t );\n\n\t}\n\n\tintersectsLine( line ) {\n\n\t\t// Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it.\n\n\t\tconst startSign = this.distanceToPoint( line.start );\n\t\tconst endSign = this.distanceToPoint( line.end );\n\n\t\treturn ( startSign < 0 && endSign > 0 ) || ( endSign < 0 && startSign > 0 );\n\n\t}\n\n\tintersectsBox( box ) {\n\n\t\treturn box.intersectsPlane( this );\n\n\t}\n\n\tintersectsSphere( sphere ) {\n\n\t\treturn sphere.intersectsPlane( this );\n\n\t}\n\n\tcoplanarPoint( target ) {\n\n\t\treturn target.copy( this.normal ).multiplyScalar( - this.constant );\n\n\t}\n\n\tapplyMatrix4( matrix, optionalNormalMatrix ) {\n\n\t\tconst normalMatrix = optionalNormalMatrix || _normalMatrix.getNormalMatrix( matrix );\n\n\t\tconst referencePoint = this.coplanarPoint( _vector1 ).applyMatrix4( matrix );\n\n\t\tconst normal = this.normal.applyMatrix3( normalMatrix ).normalize();\n\n\t\tthis.constant = - referencePoint.dot( normal );\n\n\t\treturn this;\n\n\t}\n\n\ttranslate( offset ) {\n\n\t\tthis.constant -= offset.dot( this.normal );\n\n\t\treturn this;\n\n\t}\n\n\tequals( plane ) {\n\n\t\treturn plane.normal.equals( this.normal ) && ( plane.constant === this.constant );\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n}\n\nconst _sphere$5 = /*@__PURE__*/ new Sphere();\nconst _vector$7 = /*@__PURE__*/ new Vector3();\n\nclass Frustum {\n\n\tconstructor( p0 = new Plane(), p1 = new Plane(), p2 = new Plane(), p3 = new Plane(), p4 = new Plane(), p5 = new Plane() ) {\n\n\t\tthis.planes = [ p0, p1, p2, p3, p4, p5 ];\n\n\t}\n\n\tset( p0, p1, p2, p3, p4, p5 ) {\n\n\t\tconst planes = this.planes;\n\n\t\tplanes[ 0 ].copy( p0 );\n\t\tplanes[ 1 ].copy( p1 );\n\t\tplanes[ 2 ].copy( p2 );\n\t\tplanes[ 3 ].copy( p3 );\n\t\tplanes[ 4 ].copy( p4 );\n\t\tplanes[ 5 ].copy( p5 );\n\n\t\treturn this;\n\n\t}\n\n\tcopy( frustum ) {\n\n\t\tconst planes = this.planes;\n\n\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\tplanes[ i ].copy( frustum.planes[ i ] );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tsetFromProjectionMatrix( m, coordinateSystem = WebGLCoordinateSystem ) {\n\n\t\tconst planes = this.planes;\n\t\tconst me = m.elements;\n\t\tconst me0 = me[ 0 ], me1 = me[ 1 ], me2 = me[ 2 ], me3 = me[ 3 ];\n\t\tconst me4 = me[ 4 ], me5 = me[ 5 ], me6 = me[ 6 ], me7 = me[ 7 ];\n\t\tconst me8 = me[ 8 ], me9 = me[ 9 ], me10 = me[ 10 ], me11 = me[ 11 ];\n\t\tconst me12 = me[ 12 ], me13 = me[ 13 ], me14 = me[ 14 ], me15 = me[ 15 ];\n\n\t\tplanes[ 0 ].setComponents( me3 - me0, me7 - me4, me11 - me8, me15 - me12 ).normalize();\n\t\tplanes[ 1 ].setComponents( me3 + me0, me7 + me4, me11 + me8, me15 + me12 ).normalize();\n\t\tplanes[ 2 ].setComponents( me3 + me1, me7 + me5, me11 + me9, me15 + me13 ).normalize();\n\t\tplanes[ 3 ].setComponents( me3 - me1, me7 - me5, me11 - me9, me15 - me13 ).normalize();\n\t\tplanes[ 4 ].setComponents( me3 - me2, me7 - me6, me11 - me10, me15 - me14 ).normalize();\n\n\t\tif ( coordinateSystem === WebGLCoordinateSystem ) {\n\n\t\t\tplanes[ 5 ].setComponents( me3 + me2, me7 + me6, me11 + me10, me15 + me14 ).normalize();\n\n\t\t} else if ( coordinateSystem === WebGPUCoordinateSystem ) {\n\n\t\t\tplanes[ 5 ].setComponents( me2, me6, me10, me14 ).normalize();\n\n\t\t} else {\n\n\t\t\tthrow new Error( 'THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: ' + coordinateSystem );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tintersectsObject( object ) {\n\n\t\tif ( object.boundingSphere !== undefined ) {\n\n\t\t\tif ( object.boundingSphere === null ) object.computeBoundingSphere();\n\n\t\t\t_sphere$5.copy( object.boundingSphere ).applyMatrix4( object.matrixWorld );\n\n\t\t} else {\n\n\t\t\tconst geometry = object.geometry;\n\n\t\t\tif ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();\n\n\t\t\t_sphere$5.copy( geometry.boundingSphere ).applyMatrix4( object.matrixWorld );\n\n\t\t}\n\n\t\treturn this.intersectsSphere( _sphere$5 );\n\n\t}\n\n\tintersectsSprite( sprite ) {\n\n\t\t_sphere$5.center.set( 0, 0, 0 );\n\t\t_sphere$5.radius = 0.7071067811865476;\n\t\t_sphere$5.applyMatrix4( sprite.matrixWorld );\n\n\t\treturn this.intersectsSphere( _sphere$5 );\n\n\t}\n\n\tintersectsSphere( sphere ) {\n\n\t\tconst planes = this.planes;\n\t\tconst center = sphere.center;\n\t\tconst negRadius = - sphere.radius;\n\n\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\tconst distance = planes[ i ].distanceToPoint( center );\n\n\t\t\tif ( distance < negRadius ) {\n\n\t\t\t\treturn false;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn true;\n\n\t}\n\n\tintersectsBox( box ) {\n\n\t\tconst planes = this.planes;\n\n\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\tconst plane = planes[ i ];\n\n\t\t\t// corner at max distance\n\n\t\t\t_vector$7.x = plane.normal.x > 0 ? box.max.x : box.min.x;\n\t\t\t_vector$7.y = plane.normal.y > 0 ? box.max.y : box.min.y;\n\t\t\t_vector$7.z = plane.normal.z > 0 ? box.max.z : box.min.z;\n\n\t\t\tif ( plane.distanceToPoint( _vector$7 ) < 0 ) {\n\n\t\t\t\treturn false;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn true;\n\n\t}\n\n\tcontainsPoint( point ) {\n\n\t\tconst planes = this.planes;\n\n\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\tif ( planes[ i ].distanceToPoint( point ) < 0 ) {\n\n\t\t\t\treturn false;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn true;\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n}\n\nfunction WebGLAnimation() {\n\n\tlet context = null;\n\tlet isAnimating = false;\n\tlet animationLoop = null;\n\tlet requestId = null;\n\n\tfunction onAnimationFrame( time, frame ) {\n\n\t\tanimationLoop( time, frame );\n\n\t\trequestId = context.requestAnimationFrame( onAnimationFrame );\n\n\t}\n\n\treturn {\n\n\t\tstart: function () {\n\n\t\t\tif ( isAnimating === true ) return;\n\t\t\tif ( animationLoop === null ) return;\n\n\t\t\trequestId = context.requestAnimationFrame( onAnimationFrame );\n\n\t\t\tisAnimating = true;\n\n\t\t},\n\n\t\tstop: function () {\n\n\t\t\tcontext.cancelAnimationFrame( requestId );\n\n\t\t\tisAnimating = false;\n\n\t\t},\n\n\t\tsetAnimationLoop: function ( callback ) {\n\n\t\t\tanimationLoop = callback;\n\n\t\t},\n\n\t\tsetContext: function ( value ) {\n\n\t\t\tcontext = value;\n\n\t\t}\n\n\t};\n\n}\n\nfunction WebGLAttributes( gl ) {\n\n\tconst buffers = new WeakMap();\n\n\tfunction createBuffer( attribute, bufferType ) {\n\n\t\tconst array = attribute.array;\n\t\tconst usage = attribute.usage;\n\t\tconst size = array.byteLength;\n\n\t\tconst buffer = gl.createBuffer();\n\n\t\tgl.bindBuffer( bufferType, buffer );\n\t\tgl.bufferData( bufferType, array, usage );\n\n\t\tattribute.onUploadCallback();\n\n\t\tlet type;\n\n\t\tif ( array instanceof Float32Array ) {\n\n\t\t\ttype = gl.FLOAT;\n\n\t\t} else if ( array instanceof Uint16Array ) {\n\n\t\t\tif ( attribute.isFloat16BufferAttribute ) {\n\n\t\t\t\ttype = gl.HALF_FLOAT;\n\n\t\t\t} else {\n\n\t\t\t\ttype = gl.UNSIGNED_SHORT;\n\n\t\t\t}\n\n\t\t} else if ( array instanceof Int16Array ) {\n\n\t\t\ttype = gl.SHORT;\n\n\t\t} else if ( array instanceof Uint32Array ) {\n\n\t\t\ttype = gl.UNSIGNED_INT;\n\n\t\t} else if ( array instanceof Int32Array ) {\n\n\t\t\ttype = gl.INT;\n\n\t\t} else if ( array instanceof Int8Array ) {\n\n\t\t\ttype = gl.BYTE;\n\n\t\t} else if ( array instanceof Uint8Array ) {\n\n\t\t\ttype = gl.UNSIGNED_BYTE;\n\n\t\t} else if ( array instanceof Uint8ClampedArray ) {\n\n\t\t\ttype = gl.UNSIGNED_BYTE;\n\n\t\t} else {\n\n\t\t\tthrow new Error( 'THREE.WebGLAttributes: Unsupported buffer data format: ' + array );\n\n\t\t}\n\n\t\treturn {\n\t\t\tbuffer: buffer,\n\t\t\ttype: type,\n\t\t\tbytesPerElement: array.BYTES_PER_ELEMENT,\n\t\t\tversion: attribute.version,\n\t\t\tsize: size\n\t\t};\n\n\t}\n\n\tfunction updateBuffer( buffer, attribute, bufferType ) {\n\n\t\tconst array = attribute.array;\n\t\tconst updateRange = attribute._updateRange; // @deprecated, r159\n\t\tconst updateRanges = attribute.updateRanges;\n\n\t\tgl.bindBuffer( bufferType, buffer );\n\n\t\tif ( updateRange.count === - 1 && updateRanges.length === 0 ) {\n\n\t\t\t// Not using update ranges\n\t\t\tgl.bufferSubData( bufferType, 0, array );\n\n\t\t}\n\n\t\tif ( updateRanges.length !== 0 ) {\n\n\t\t\tfor ( let i = 0, l = updateRanges.length; i < l; i ++ ) {\n\n\t\t\t\tconst range = updateRanges[ i ];\n\n\t\t\t\tgl.bufferSubData( bufferType, range.start * array.BYTES_PER_ELEMENT,\n\t\t\t\t\tarray, range.start, range.count );\n\n\t\t\t}\n\n\t\t\tattribute.clearUpdateRanges();\n\n\t\t}\n\n\t\t// @deprecated, r159\n\t\tif ( updateRange.count !== - 1 ) {\n\n\t\t\tgl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_ELEMENT,\n\t\t\t\tarray, updateRange.offset, updateRange.count );\n\n\t\t\tupdateRange.count = - 1; // reset range\n\n\t\t}\n\n\t\tattribute.onUploadCallback();\n\n\t}\n\n\t//\n\n\tfunction get( attribute ) {\n\n\t\tif ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data;\n\n\t\treturn buffers.get( attribute );\n\n\t}\n\n\tfunction remove( attribute ) {\n\n\t\tif ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data;\n\n\t\tconst data = buffers.get( attribute );\n\n\t\tif ( data ) {\n\n\t\t\tgl.deleteBuffer( data.buffer );\n\n\t\t\tbuffers.delete( attribute );\n\n\t\t}\n\n\t}\n\n\tfunction update( attribute, bufferType ) {\n\n\t\tif ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data;\n\n\t\tif ( attribute.isGLBufferAttribute ) {\n\n\t\t\tconst cached = buffers.get( attribute );\n\n\t\t\tif ( ! cached || cached.version < attribute.version ) {\n\n\t\t\t\tbuffers.set( attribute, {\n\t\t\t\t\tbuffer: attribute.buffer,\n\t\t\t\t\ttype: attribute.type,\n\t\t\t\t\tbytesPerElement: attribute.elementSize,\n\t\t\t\t\tversion: attribute.version\n\t\t\t\t} );\n\n\t\t\t}\n\n\t\t\treturn;\n\n\t\t}\n\n\t\tconst data = buffers.get( attribute );\n\n\t\tif ( data === undefined ) {\n\n\t\t\tbuffers.set( attribute, createBuffer( attribute, bufferType ) );\n\n\t\t} else if ( data.version < attribute.version ) {\n\n\t\t\tif ( data.size !== attribute.array.byteLength ) {\n\n\t\t\t\tthrow new Error( 'THREE.WebGLAttributes: The size of the buffer attribute\\'s array buffer does not match the original size. Resizing buffer attributes is not supported.' );\n\n\t\t\t}\n\n\t\t\tupdateBuffer( data.buffer, attribute, bufferType );\n\n\t\t\tdata.version = attribute.version;\n\n\t\t}\n\n\t}\n\n\treturn {\n\n\t\tget: get,\n\t\tremove: remove,\n\t\tupdate: update\n\n\t};\n\n}\n\nclass PlaneGeometry extends BufferGeometry {\n\n\tconstructor( width = 1, height = 1, widthSegments = 1, heightSegments = 1 ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'PlaneGeometry';\n\n\t\tthis.parameters = {\n\t\t\twidth: width,\n\t\t\theight: height,\n\t\t\twidthSegments: widthSegments,\n\t\t\theightSegments: heightSegments\n\t\t};\n\n\t\tconst width_half = width / 2;\n\t\tconst height_half = height / 2;\n\n\t\tconst gridX = Math.floor( widthSegments );\n\t\tconst gridY = Math.floor( heightSegments );\n\n\t\tconst gridX1 = gridX + 1;\n\t\tconst gridY1 = gridY + 1;\n\n\t\tconst segment_width = width / gridX;\n\t\tconst segment_height = height / gridY;\n\n\t\t//\n\n\t\tconst indices = [];\n\t\tconst vertices = [];\n\t\tconst normals = [];\n\t\tconst uvs = [];\n\n\t\tfor ( let iy = 0; iy < gridY1; iy ++ ) {\n\n\t\t\tconst y = iy * segment_height - height_half;\n\n\t\t\tfor ( let ix = 0; ix < gridX1; ix ++ ) {\n\n\t\t\t\tconst x = ix * segment_width - width_half;\n\n\t\t\t\tvertices.push( x, - y, 0 );\n\n\t\t\t\tnormals.push( 0, 0, 1 );\n\n\t\t\t\tuvs.push( ix / gridX );\n\t\t\t\tuvs.push( 1 - ( iy / gridY ) );\n\n\t\t\t}\n\n\t\t}\n\n\t\tfor ( let iy = 0; iy < gridY; iy ++ ) {\n\n\t\t\tfor ( let ix = 0; ix < gridX; ix ++ ) {\n\n\t\t\t\tconst a = ix + gridX1 * iy;\n\t\t\t\tconst b = ix + gridX1 * ( iy + 1 );\n\t\t\t\tconst c = ( ix + 1 ) + gridX1 * ( iy + 1 );\n\t\t\t\tconst d = ( ix + 1 ) + gridX1 * iy;\n\n\t\t\t\tindices.push( a, b, d );\n\t\t\t\tindices.push( b, c, d );\n\n\t\t\t}\n\n\t\t}\n\n\t\tthis.setIndex( indices );\n\t\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\t\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\t\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.parameters = Object.assign( {}, source.parameters );\n\n\t\treturn this;\n\n\t}\n\n\tstatic fromJSON( data ) {\n\n\t\treturn new PlaneGeometry( data.width, data.height, data.widthSegments, data.heightSegments );\n\n\t}\n\n}\n\nvar alphahash_fragment = \"#ifdef USE_ALPHAHASH\\n\\tif ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;\\n#endif\";\n\nvar alphahash_pars_fragment = \"#ifdef USE_ALPHAHASH\\n\\tconst float ALPHA_HASH_SCALE = 0.05;\\n\\tfloat hash2D( vec2 value ) {\\n\\t\\treturn fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );\\n\\t}\\n\\tfloat hash3D( vec3 value ) {\\n\\t\\treturn hash2D( vec2( hash2D( value.xy ), value.z ) );\\n\\t}\\n\\tfloat getAlphaHashThreshold( vec3 position ) {\\n\\t\\tfloat maxDeriv = max(\\n\\t\\t\\tlength( dFdx( position.xyz ) ),\\n\\t\\t\\tlength( dFdy( position.xyz ) )\\n\\t\\t);\\n\\t\\tfloat pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );\\n\\t\\tvec2 pixScales = vec2(\\n\\t\\t\\texp2( floor( log2( pixScale ) ) ),\\n\\t\\t\\texp2( ceil( log2( pixScale ) ) )\\n\\t\\t);\\n\\t\\tvec2 alpha = vec2(\\n\\t\\t\\thash3D( floor( pixScales.x * position.xyz ) ),\\n\\t\\t\\thash3D( floor( pixScales.y * position.xyz ) )\\n\\t\\t);\\n\\t\\tfloat lerpFactor = fract( log2( pixScale ) );\\n\\t\\tfloat x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;\\n\\t\\tfloat a = min( lerpFactor, 1.0 - lerpFactor );\\n\\t\\tvec3 cases = vec3(\\n\\t\\t\\tx * x / ( 2.0 * a * ( 1.0 - a ) ),\\n\\t\\t\\t( x - 0.5 * a ) / ( 1.0 - a ),\\n\\t\\t\\t1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )\\n\\t\\t);\\n\\t\\tfloat threshold = ( x < ( 1.0 - a ) )\\n\\t\\t\\t? ( ( x < a ) ? cases.x : cases.y )\\n\\t\\t\\t: cases.z;\\n\\t\\treturn clamp( threshold , 1.0e-6, 1.0 );\\n\\t}\\n#endif\";\n\nvar alphamap_fragment = \"#ifdef USE_ALPHAMAP\\n\\tdiffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;\\n#endif\";\n\nvar alphamap_pars_fragment = \"#ifdef USE_ALPHAMAP\\n\\tuniform sampler2D alphaMap;\\n#endif\";\n\nvar alphatest_fragment = \"#ifdef USE_ALPHATEST\\n\\t#ifdef ALPHA_TO_COVERAGE\\n\\tdiffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a );\\n\\tif ( diffuseColor.a == 0.0 ) discard;\\n\\t#else\\n\\tif ( diffuseColor.a < alphaTest ) discard;\\n\\t#endif\\n#endif\";\n\nvar alphatest_pars_fragment = \"#ifdef USE_ALPHATEST\\n\\tuniform float alphaTest;\\n#endif\";\n\nvar aomap_fragment = \"#ifdef USE_AOMAP\\n\\tfloat ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;\\n\\treflectedLight.indirectDiffuse *= ambientOcclusion;\\n\\t#if defined( USE_CLEARCOAT ) \\n\\t\\tclearcoatSpecularIndirect *= ambientOcclusion;\\n\\t#endif\\n\\t#if defined( USE_SHEEN ) \\n\\t\\tsheenSpecularIndirect *= ambientOcclusion;\\n\\t#endif\\n\\t#if defined( USE_ENVMAP ) && defined( STANDARD )\\n\\t\\tfloat dotNV = saturate( dot( geometryNormal, geometryViewDir ) );\\n\\t\\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\\n\\t#endif\\n#endif\";\n\nvar aomap_pars_fragment = \"#ifdef USE_AOMAP\\n\\tuniform sampler2D aoMap;\\n\\tuniform float aoMapIntensity;\\n#endif\";\n\nvar batching_pars_vertex = \"#ifdef USE_BATCHING\\n\\t#if ! defined( GL_ANGLE_multi_draw )\\n\\t#define gl_DrawID _gl_DrawID\\n\\tuniform int _gl_DrawID;\\n\\t#endif\\n\\tuniform highp sampler2D batchingTexture;\\n\\tuniform highp usampler2D batchingIdTexture;\\n\\tmat4 getBatchingMatrix( const in float i ) {\\n\\t\\tint size = textureSize( batchingTexture, 0 ).x;\\n\\t\\tint j = int( i ) * 4;\\n\\t\\tint x = j % size;\\n\\t\\tint y = j / size;\\n\\t\\tvec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );\\n\\t\\tvec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );\\n\\t\\tvec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );\\n\\t\\tvec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );\\n\\t\\treturn mat4( v1, v2, v3, v4 );\\n\\t}\\n\\tfloat getIndirectIndex( const in int i ) {\\n\\t\\tint size = textureSize( batchingIdTexture, 0 ).x;\\n\\t\\tint x = i % size;\\n\\t\\tint y = i / size;\\n\\t\\treturn float( texelFetch( batchingIdTexture, ivec2( x, y ), 0 ).r );\\n\\t}\\n#endif\\n#ifdef USE_BATCHING_COLOR\\n\\tuniform sampler2D batchingColorTexture;\\n\\tvec3 getBatchingColor( const in float i ) {\\n\\t\\tint size = textureSize( batchingColorTexture, 0 ).x;\\n\\t\\tint j = int( i );\\n\\t\\tint x = j % size;\\n\\t\\tint y = j / size;\\n\\t\\treturn texelFetch( batchingColorTexture, ivec2( x, y ), 0 ).rgb;\\n\\t}\\n#endif\";\n\nvar batching_vertex = \"#ifdef USE_BATCHING\\n\\tmat4 batchingMatrix = getBatchingMatrix( getIndirectIndex( gl_DrawID ) );\\n#endif\";\n\nvar begin_vertex = \"vec3 transformed = vec3( position );\\n#ifdef USE_ALPHAHASH\\n\\tvPosition = vec3( position );\\n#endif\";\n\nvar beginnormal_vertex = \"vec3 objectNormal = vec3( normal );\\n#ifdef USE_TANGENT\\n\\tvec3 objectTangent = vec3( tangent.xyz );\\n#endif\";\n\nvar bsdfs = \"float G_BlinnPhong_Implicit( ) {\\n\\treturn 0.25;\\n}\\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\\n\\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\\n}\\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\\n\\tvec3 halfDir = normalize( lightDir + viewDir );\\n\\tfloat dotNH = saturate( dot( normal, halfDir ) );\\n\\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\\n\\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\\n\\tfloat G = G_BlinnPhong_Implicit( );\\n\\tfloat D = D_BlinnPhong( shininess, dotNH );\\n\\treturn F * ( G * D );\\n} // validated\";\n\nvar iridescence_fragment = \"#ifdef USE_IRIDESCENCE\\n\\tconst mat3 XYZ_TO_REC709 = mat3(\\n\\t\\t 3.2404542, -0.9692660, 0.0556434,\\n\\t\\t-1.5371385, 1.8760108, -0.2040259,\\n\\t\\t-0.4985314, 0.0415560, 1.0572252\\n\\t);\\n\\tvec3 Fresnel0ToIor( vec3 fresnel0 ) {\\n\\t\\tvec3 sqrtF0 = sqrt( fresnel0 );\\n\\t\\treturn ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );\\n\\t}\\n\\tvec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {\\n\\t\\treturn pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );\\n\\t}\\n\\tfloat IorToFresnel0( float transmittedIor, float incidentIor ) {\\n\\t\\treturn pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));\\n\\t}\\n\\tvec3 evalSensitivity( float OPD, vec3 shift ) {\\n\\t\\tfloat phase = 2.0 * PI * OPD * 1.0e-9;\\n\\t\\tvec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );\\n\\t\\tvec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );\\n\\t\\tvec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );\\n\\t\\tvec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );\\n\\t\\txyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );\\n\\t\\txyz /= 1.0685e-7;\\n\\t\\tvec3 rgb = XYZ_TO_REC709 * xyz;\\n\\t\\treturn rgb;\\n\\t}\\n\\tvec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {\\n\\t\\tvec3 I;\\n\\t\\tfloat iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );\\n\\t\\tfloat sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );\\n\\t\\tfloat cosTheta2Sq = 1.0 - sinTheta2Sq;\\n\\t\\tif ( cosTheta2Sq < 0.0 ) {\\n\\t\\t\\treturn vec3( 1.0 );\\n\\t\\t}\\n\\t\\tfloat cosTheta2 = sqrt( cosTheta2Sq );\\n\\t\\tfloat R0 = IorToFresnel0( iridescenceIOR, outsideIOR );\\n\\t\\tfloat R12 = F_Schlick( R0, 1.0, cosTheta1 );\\n\\t\\tfloat T121 = 1.0 - R12;\\n\\t\\tfloat phi12 = 0.0;\\n\\t\\tif ( iridescenceIOR < outsideIOR ) phi12 = PI;\\n\\t\\tfloat phi21 = PI - phi12;\\n\\t\\tvec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) );\\t\\tvec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );\\n\\t\\tvec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );\\n\\t\\tvec3 phi23 = vec3( 0.0 );\\n\\t\\tif ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;\\n\\t\\tif ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;\\n\\t\\tif ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;\\n\\t\\tfloat OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;\\n\\t\\tvec3 phi = vec3( phi21 ) + phi23;\\n\\t\\tvec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );\\n\\t\\tvec3 r123 = sqrt( R123 );\\n\\t\\tvec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );\\n\\t\\tvec3 C0 = R12 + Rs;\\n\\t\\tI = C0;\\n\\t\\tvec3 Cm = Rs - T121;\\n\\t\\tfor ( int m = 1; m <= 2; ++ m ) {\\n\\t\\t\\tCm *= r123;\\n\\t\\t\\tvec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );\\n\\t\\t\\tI += Cm * Sm;\\n\\t\\t}\\n\\t\\treturn max( I, vec3( 0.0 ) );\\n\\t}\\n#endif\";\n\nvar bumpmap_pars_fragment = \"#ifdef USE_BUMPMAP\\n\\tuniform sampler2D bumpMap;\\n\\tuniform float bumpScale;\\n\\tvec2 dHdxy_fwd() {\\n\\t\\tvec2 dSTdx = dFdx( vBumpMapUv );\\n\\t\\tvec2 dSTdy = dFdy( vBumpMapUv );\\n\\t\\tfloat Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;\\n\\t\\tfloat dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;\\n\\t\\tfloat dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;\\n\\t\\treturn vec2( dBx, dBy );\\n\\t}\\n\\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\\n\\t\\tvec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );\\n\\t\\tvec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );\\n\\t\\tvec3 vN = surf_norm;\\n\\t\\tvec3 R1 = cross( vSigmaY, vN );\\n\\t\\tvec3 R2 = cross( vN, vSigmaX );\\n\\t\\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\\n\\t\\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\\n\\t\\treturn normalize( abs( fDet ) * surf_norm - vGrad );\\n\\t}\\n#endif\";\n\nvar clipping_planes_fragment = \"#if NUM_CLIPPING_PLANES > 0\\n\\tvec4 plane;\\n\\t#ifdef ALPHA_TO_COVERAGE\\n\\t\\tfloat distanceToPlane, distanceGradient;\\n\\t\\tfloat clipOpacity = 1.0;\\n\\t\\t#pragma unroll_loop_start\\n\\t\\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\\n\\t\\t\\tplane = clippingPlanes[ i ];\\n\\t\\t\\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\\n\\t\\t\\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\\n\\t\\t\\tclipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\\n\\t\\t\\tif ( clipOpacity == 0.0 ) discard;\\n\\t\\t}\\n\\t\\t#pragma unroll_loop_end\\n\\t\\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\\n\\t\\t\\tfloat unionClipOpacity = 1.0;\\n\\t\\t\\t#pragma unroll_loop_start\\n\\t\\t\\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\\n\\t\\t\\t\\tplane = clippingPlanes[ i ];\\n\\t\\t\\t\\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\\n\\t\\t\\t\\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\\n\\t\\t\\t\\tunionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\\n\\t\\t\\t}\\n\\t\\t\\t#pragma unroll_loop_end\\n\\t\\t\\tclipOpacity *= 1.0 - unionClipOpacity;\\n\\t\\t#endif\\n\\t\\tdiffuseColor.a *= clipOpacity;\\n\\t\\tif ( diffuseColor.a == 0.0 ) discard;\\n\\t#else\\n\\t\\t#pragma unroll_loop_start\\n\\t\\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\\n\\t\\t\\tplane = clippingPlanes[ i ];\\n\\t\\t\\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\\n\\t\\t}\\n\\t\\t#pragma unroll_loop_end\\n\\t\\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\\n\\t\\t\\tbool clipped = true;\\n\\t\\t\\t#pragma unroll_loop_start\\n\\t\\t\\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\\n\\t\\t\\t\\tplane = clippingPlanes[ i ];\\n\\t\\t\\t\\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\\n\\t\\t\\t}\\n\\t\\t\\t#pragma unroll_loop_end\\n\\t\\t\\tif ( clipped ) discard;\\n\\t\\t#endif\\n\\t#endif\\n#endif\";\n\nvar clipping_planes_pars_fragment = \"#if NUM_CLIPPING_PLANES > 0\\n\\tvarying vec3 vClipPosition;\\n\\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\\n#endif\";\n\nvar clipping_planes_pars_vertex = \"#if NUM_CLIPPING_PLANES > 0\\n\\tvarying vec3 vClipPosition;\\n#endif\";\n\nvar clipping_planes_vertex = \"#if NUM_CLIPPING_PLANES > 0\\n\\tvClipPosition = - mvPosition.xyz;\\n#endif\";\n\nvar color_fragment = \"#if defined( USE_COLOR_ALPHA )\\n\\tdiffuseColor *= vColor;\\n#elif defined( USE_COLOR )\\n\\tdiffuseColor.rgb *= vColor;\\n#endif\";\n\nvar color_pars_fragment = \"#if defined( USE_COLOR_ALPHA )\\n\\tvarying vec4 vColor;\\n#elif defined( USE_COLOR )\\n\\tvarying vec3 vColor;\\n#endif\";\n\nvar color_pars_vertex = \"#if defined( USE_COLOR_ALPHA )\\n\\tvarying vec4 vColor;\\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\\n\\tvarying vec3 vColor;\\n#endif\";\n\nvar color_vertex = \"#if defined( USE_COLOR_ALPHA )\\n\\tvColor = vec4( 1.0 );\\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\\n\\tvColor = vec3( 1.0 );\\n#endif\\n#ifdef USE_COLOR\\n\\tvColor *= color;\\n#endif\\n#ifdef USE_INSTANCING_COLOR\\n\\tvColor.xyz *= instanceColor.xyz;\\n#endif\\n#ifdef USE_BATCHING_COLOR\\n\\tvec3 batchingColor = getBatchingColor( getIndirectIndex( gl_DrawID ) );\\n\\tvColor.xyz *= batchingColor.xyz;\\n#endif\";\n\nvar common = \"#define PI 3.141592653589793\\n#define PI2 6.283185307179586\\n#define PI_HALF 1.5707963267948966\\n#define RECIPROCAL_PI 0.3183098861837907\\n#define RECIPROCAL_PI2 0.15915494309189535\\n#define EPSILON 1e-6\\n#ifndef saturate\\n#define saturate( a ) clamp( a, 0.0, 1.0 )\\n#endif\\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\\nfloat pow2( const in float x ) { return x*x; }\\nvec3 pow2( const in vec3 x ) { return x*x; }\\nfloat pow3( const in float x ) { return x*x*x; }\\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\\nhighp float rand( const in vec2 uv ) {\\n\\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\\n\\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\\n\\treturn fract( sin( sn ) * c );\\n}\\n#ifdef HIGH_PRECISION\\n\\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\\n#else\\n\\tfloat precisionSafeLength( vec3 v ) {\\n\\t\\tfloat maxComponent = max3( abs( v ) );\\n\\t\\treturn length( v / maxComponent ) * maxComponent;\\n\\t}\\n#endif\\nstruct IncidentLight {\\n\\tvec3 color;\\n\\tvec3 direction;\\n\\tbool visible;\\n};\\nstruct ReflectedLight {\\n\\tvec3 directDiffuse;\\n\\tvec3 directSpecular;\\n\\tvec3 indirectDiffuse;\\n\\tvec3 indirectSpecular;\\n};\\n#ifdef USE_ALPHAHASH\\n\\tvarying vec3 vPosition;\\n#endif\\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\\n\\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\\n}\\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\\n\\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\\n}\\nmat3 transposeMat3( const in mat3 m ) {\\n\\tmat3 tmp;\\n\\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\\n\\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\\n\\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\\n\\treturn tmp;\\n}\\nbool isPerspectiveMatrix( mat4 m ) {\\n\\treturn m[ 2 ][ 3 ] == - 1.0;\\n}\\nvec2 equirectUv( in vec3 dir ) {\\n\\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\\n\\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\\n\\treturn vec2( u, v );\\n}\\nvec3 BRDF_Lambert( const in vec3 diffuseColor ) {\\n\\treturn RECIPROCAL_PI * diffuseColor;\\n}\\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\\n\\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\\n\\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\\n}\\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\\n\\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\\n\\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\\n} // validated\";\n\nvar cube_uv_reflection_fragment = \"#ifdef ENVMAP_TYPE_CUBE_UV\\n\\t#define cubeUV_minMipLevel 4.0\\n\\t#define cubeUV_minTileSize 16.0\\n\\tfloat getFace( vec3 direction ) {\\n\\t\\tvec3 absDirection = abs( direction );\\n\\t\\tfloat face = - 1.0;\\n\\t\\tif ( absDirection.x > absDirection.z ) {\\n\\t\\t\\tif ( absDirection.x > absDirection.y )\\n\\t\\t\\t\\tface = direction.x > 0.0 ? 0.0 : 3.0;\\n\\t\\t\\telse\\n\\t\\t\\t\\tface = direction.y > 0.0 ? 1.0 : 4.0;\\n\\t\\t} else {\\n\\t\\t\\tif ( absDirection.z > absDirection.y )\\n\\t\\t\\t\\tface = direction.z > 0.0 ? 2.0 : 5.0;\\n\\t\\t\\telse\\n\\t\\t\\t\\tface = direction.y > 0.0 ? 1.0 : 4.0;\\n\\t\\t}\\n\\t\\treturn face;\\n\\t}\\n\\tvec2 getUV( vec3 direction, float face ) {\\n\\t\\tvec2 uv;\\n\\t\\tif ( face == 0.0 ) {\\n\\t\\t\\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\\n\\t\\t} else if ( face == 1.0 ) {\\n\\t\\t\\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\\n\\t\\t} else if ( face == 2.0 ) {\\n\\t\\t\\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\\n\\t\\t} else if ( face == 3.0 ) {\\n\\t\\t\\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\\n\\t\\t} else if ( face == 4.0 ) {\\n\\t\\t\\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\\n\\t\\t} else {\\n\\t\\t\\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\\n\\t\\t}\\n\\t\\treturn 0.5 * ( uv + 1.0 );\\n\\t}\\n\\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\\n\\t\\tfloat face = getFace( direction );\\n\\t\\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\\n\\t\\tmipInt = max( mipInt, cubeUV_minMipLevel );\\n\\t\\tfloat faceSize = exp2( mipInt );\\n\\t\\thighp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\\n\\t\\tif ( face > 2.0 ) {\\n\\t\\t\\tuv.y += faceSize;\\n\\t\\t\\tface -= 3.0;\\n\\t\\t}\\n\\t\\tuv.x += face * faceSize;\\n\\t\\tuv.x += filterInt * 3.0 * cubeUV_minTileSize;\\n\\t\\tuv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\\n\\t\\tuv.x *= CUBEUV_TEXEL_WIDTH;\\n\\t\\tuv.y *= CUBEUV_TEXEL_HEIGHT;\\n\\t\\t#ifdef texture2DGradEXT\\n\\t\\t\\treturn texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\\n\\t\\t#else\\n\\t\\t\\treturn texture2D( envMap, uv ).rgb;\\n\\t\\t#endif\\n\\t}\\n\\t#define cubeUV_r0 1.0\\n\\t#define cubeUV_m0 - 2.0\\n\\t#define cubeUV_r1 0.8\\n\\t#define cubeUV_m1 - 1.0\\n\\t#define cubeUV_r4 0.4\\n\\t#define cubeUV_m4 2.0\\n\\t#define cubeUV_r5 0.305\\n\\t#define cubeUV_m5 3.0\\n\\t#define cubeUV_r6 0.21\\n\\t#define cubeUV_m6 4.0\\n\\tfloat roughnessToMip( float roughness ) {\\n\\t\\tfloat mip = 0.0;\\n\\t\\tif ( roughness >= cubeUV_r1 ) {\\n\\t\\t\\tmip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;\\n\\t\\t} else if ( roughness >= cubeUV_r4 ) {\\n\\t\\t\\tmip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;\\n\\t\\t} else if ( roughness >= cubeUV_r5 ) {\\n\\t\\t\\tmip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;\\n\\t\\t} else if ( roughness >= cubeUV_r6 ) {\\n\\t\\t\\tmip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;\\n\\t\\t} else {\\n\\t\\t\\tmip = - 2.0 * log2( 1.16 * roughness );\\t\\t}\\n\\t\\treturn mip;\\n\\t}\\n\\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\\n\\t\\tfloat mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );\\n\\t\\tfloat mipF = fract( mip );\\n\\t\\tfloat mipInt = floor( mip );\\n\\t\\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\\n\\t\\tif ( mipF == 0.0 ) {\\n\\t\\t\\treturn vec4( color0, 1.0 );\\n\\t\\t} else {\\n\\t\\t\\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\\n\\t\\t\\treturn vec4( mix( color0, color1, mipF ), 1.0 );\\n\\t\\t}\\n\\t}\\n#endif\";\n\nvar defaultnormal_vertex = \"vec3 transformedNormal = objectNormal;\\n#ifdef USE_TANGENT\\n\\tvec3 transformedTangent = objectTangent;\\n#endif\\n#ifdef USE_BATCHING\\n\\tmat3 bm = mat3( batchingMatrix );\\n\\ttransformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );\\n\\ttransformedNormal = bm * transformedNormal;\\n\\t#ifdef USE_TANGENT\\n\\t\\ttransformedTangent = bm * transformedTangent;\\n\\t#endif\\n#endif\\n#ifdef USE_INSTANCING\\n\\tmat3 im = mat3( instanceMatrix );\\n\\ttransformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );\\n\\ttransformedNormal = im * transformedNormal;\\n\\t#ifdef USE_TANGENT\\n\\t\\ttransformedTangent = im * transformedTangent;\\n\\t#endif\\n#endif\\ntransformedNormal = normalMatrix * transformedNormal;\\n#ifdef FLIP_SIDED\\n\\ttransformedNormal = - transformedNormal;\\n#endif\\n#ifdef USE_TANGENT\\n\\ttransformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;\\n\\t#ifdef FLIP_SIDED\\n\\t\\ttransformedTangent = - transformedTangent;\\n\\t#endif\\n#endif\";\n\nvar displacementmap_pars_vertex = \"#ifdef USE_DISPLACEMENTMAP\\n\\tuniform sampler2D displacementMap;\\n\\tuniform float displacementScale;\\n\\tuniform float displacementBias;\\n#endif\";\n\nvar displacementmap_vertex = \"#ifdef USE_DISPLACEMENTMAP\\n\\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );\\n#endif\";\n\nvar emissivemap_fragment = \"#ifdef USE_EMISSIVEMAP\\n\\tvec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );\\n\\ttotalEmissiveRadiance *= emissiveColor.rgb;\\n#endif\";\n\nvar emissivemap_pars_fragment = \"#ifdef USE_EMISSIVEMAP\\n\\tuniform sampler2D emissiveMap;\\n#endif\";\n\nvar colorspace_fragment = \"gl_FragColor = linearToOutputTexel( gl_FragColor );\";\n\nvar colorspace_pars_fragment = \"\\nconst mat3 LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 = mat3(\\n\\tvec3( 0.8224621, 0.177538, 0.0 ),\\n\\tvec3( 0.0331941, 0.9668058, 0.0 ),\\n\\tvec3( 0.0170827, 0.0723974, 0.9105199 )\\n);\\nconst mat3 LINEAR_DISPLAY_P3_TO_LINEAR_SRGB = mat3(\\n\\tvec3( 1.2249401, - 0.2249404, 0.0 ),\\n\\tvec3( - 0.0420569, 1.0420571, 0.0 ),\\n\\tvec3( - 0.0196376, - 0.0786361, 1.0982735 )\\n);\\nvec4 LinearSRGBToLinearDisplayP3( in vec4 value ) {\\n\\treturn vec4( value.rgb * LINEAR_SRGB_TO_LINEAR_DISPLAY_P3, value.a );\\n}\\nvec4 LinearDisplayP3ToLinearSRGB( in vec4 value ) {\\n\\treturn vec4( value.rgb * LINEAR_DISPLAY_P3_TO_LINEAR_SRGB, value.a );\\n}\\nvec4 LinearTransferOETF( in vec4 value ) {\\n\\treturn value;\\n}\\nvec4 sRGBTransferOETF( in vec4 value ) {\\n\\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\\n}\";\n\nvar envmap_fragment = \"#ifdef USE_ENVMAP\\n\\t#ifdef ENV_WORLDPOS\\n\\t\\tvec3 cameraToFrag;\\n\\t\\tif ( isOrthographic ) {\\n\\t\\t\\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\\n\\t\\t} else {\\n\\t\\t\\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\\n\\t\\t}\\n\\t\\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\\n\\t\\t#ifdef ENVMAP_MODE_REFLECTION\\n\\t\\t\\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\\n\\t\\t#else\\n\\t\\t\\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\\n\\t\\t#endif\\n\\t#else\\n\\t\\tvec3 reflectVec = vReflect;\\n\\t#endif\\n\\t#ifdef ENVMAP_TYPE_CUBE\\n\\t\\tvec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\\n\\t#else\\n\\t\\tvec4 envColor = vec4( 0.0 );\\n\\t#endif\\n\\t#ifdef ENVMAP_BLENDING_MULTIPLY\\n\\t\\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\\n\\t#elif defined( ENVMAP_BLENDING_MIX )\\n\\t\\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\\n\\t#elif defined( ENVMAP_BLENDING_ADD )\\n\\t\\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\\n\\t#endif\\n#endif\";\n\nvar envmap_common_pars_fragment = \"#ifdef USE_ENVMAP\\n\\tuniform float envMapIntensity;\\n\\tuniform float flipEnvMap;\\n\\tuniform mat3 envMapRotation;\\n\\t#ifdef ENVMAP_TYPE_CUBE\\n\\t\\tuniform samplerCube envMap;\\n\\t#else\\n\\t\\tuniform sampler2D envMap;\\n\\t#endif\\n\\t\\n#endif\";\n\nvar envmap_pars_fragment = \"#ifdef USE_ENVMAP\\n\\tuniform float reflectivity;\\n\\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\\n\\t\\t#define ENV_WORLDPOS\\n\\t#endif\\n\\t#ifdef ENV_WORLDPOS\\n\\t\\tvarying vec3 vWorldPosition;\\n\\t\\tuniform float refractionRatio;\\n\\t#else\\n\\t\\tvarying vec3 vReflect;\\n\\t#endif\\n#endif\";\n\nvar envmap_pars_vertex = \"#ifdef USE_ENVMAP\\n\\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\\n\\t\\t#define ENV_WORLDPOS\\n\\t#endif\\n\\t#ifdef ENV_WORLDPOS\\n\\t\\t\\n\\t\\tvarying vec3 vWorldPosition;\\n\\t#else\\n\\t\\tvarying vec3 vReflect;\\n\\t\\tuniform float refractionRatio;\\n\\t#endif\\n#endif\";\n\nvar envmap_vertex = \"#ifdef USE_ENVMAP\\n\\t#ifdef ENV_WORLDPOS\\n\\t\\tvWorldPosition = worldPosition.xyz;\\n\\t#else\\n\\t\\tvec3 cameraToVertex;\\n\\t\\tif ( isOrthographic ) {\\n\\t\\t\\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\\n\\t\\t} else {\\n\\t\\t\\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\\n\\t\\t}\\n\\t\\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\\n\\t\\t#ifdef ENVMAP_MODE_REFLECTION\\n\\t\\t\\tvReflect = reflect( cameraToVertex, worldNormal );\\n\\t\\t#else\\n\\t\\t\\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\\n\\t\\t#endif\\n\\t#endif\\n#endif\";\n\nvar fog_vertex = \"#ifdef USE_FOG\\n\\tvFogDepth = - mvPosition.z;\\n#endif\";\n\nvar fog_pars_vertex = \"#ifdef USE_FOG\\n\\tvarying float vFogDepth;\\n#endif\";\n\nvar fog_fragment = \"#ifdef USE_FOG\\n\\t#ifdef FOG_EXP2\\n\\t\\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\\n\\t#else\\n\\t\\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\\n\\t#endif\\n\\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\\n#endif\";\n\nvar fog_pars_fragment = \"#ifdef USE_FOG\\n\\tuniform vec3 fogColor;\\n\\tvarying float vFogDepth;\\n\\t#ifdef FOG_EXP2\\n\\t\\tuniform float fogDensity;\\n\\t#else\\n\\t\\tuniform float fogNear;\\n\\t\\tuniform float fogFar;\\n\\t#endif\\n#endif\";\n\nvar gradientmap_pars_fragment = \"#ifdef USE_GRADIENTMAP\\n\\tuniform sampler2D gradientMap;\\n#endif\\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\\n\\tfloat dotNL = dot( normal, lightDirection );\\n\\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\\n\\t#ifdef USE_GRADIENTMAP\\n\\t\\treturn vec3( texture2D( gradientMap, coord ).r );\\n\\t#else\\n\\t\\tvec2 fw = fwidth( coord ) * 0.5;\\n\\t\\treturn mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );\\n\\t#endif\\n}\";\n\nvar lightmap_pars_fragment = \"#ifdef USE_LIGHTMAP\\n\\tuniform sampler2D lightMap;\\n\\tuniform float lightMapIntensity;\\n#endif\";\n\nvar lights_lambert_fragment = \"LambertMaterial material;\\nmaterial.diffuseColor = diffuseColor.rgb;\\nmaterial.specularStrength = specularStrength;\";\n\nvar lights_lambert_pars_fragment = \"varying vec3 vViewPosition;\\nstruct LambertMaterial {\\n\\tvec3 diffuseColor;\\n\\tfloat specularStrength;\\n};\\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\\n\\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\\n\\tvec3 irradiance = dotNL * directLight.color;\\n\\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\\n}\\nvoid RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\\n\\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\\n}\\n#define RE_Direct\\t\\t\\t\\tRE_Direct_Lambert\\n#define RE_IndirectDiffuse\\t\\tRE_IndirectDiffuse_Lambert\";\n\nvar lights_pars_begin = \"uniform bool receiveShadow;\\nuniform vec3 ambientLightColor;\\n#if defined( USE_LIGHT_PROBES )\\n\\tuniform vec3 lightProbe[ 9 ];\\n#endif\\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\\n\\tfloat x = normal.x, y = normal.y, z = normal.z;\\n\\tvec3 result = shCoefficients[ 0 ] * 0.886227;\\n\\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\\n\\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\\n\\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\\n\\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\\n\\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\\n\\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\\n\\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\\n\\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\\n\\treturn result;\\n}\\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\\n\\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\\n\\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\\n\\treturn irradiance;\\n}\\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\\n\\tvec3 irradiance = ambientLightColor;\\n\\treturn irradiance;\\n}\\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\\n\\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\\n\\tif ( cutoffDistance > 0.0 ) {\\n\\t\\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\\n\\t}\\n\\treturn distanceFalloff;\\n}\\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\\n\\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\\n}\\n#if NUM_DIR_LIGHTS > 0\\n\\tstruct DirectionalLight {\\n\\t\\tvec3 direction;\\n\\t\\tvec3 color;\\n\\t};\\n\\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\\n\\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {\\n\\t\\tlight.color = directionalLight.color;\\n\\t\\tlight.direction = directionalLight.direction;\\n\\t\\tlight.visible = true;\\n\\t}\\n#endif\\n#if NUM_POINT_LIGHTS > 0\\n\\tstruct PointLight {\\n\\t\\tvec3 position;\\n\\t\\tvec3 color;\\n\\t\\tfloat distance;\\n\\t\\tfloat decay;\\n\\t};\\n\\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\\n\\tvoid getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {\\n\\t\\tvec3 lVector = pointLight.position - geometryPosition;\\n\\t\\tlight.direction = normalize( lVector );\\n\\t\\tfloat lightDistance = length( lVector );\\n\\t\\tlight.color = pointLight.color;\\n\\t\\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\\n\\t\\tlight.visible = ( light.color != vec3( 0.0 ) );\\n\\t}\\n#endif\\n#if NUM_SPOT_LIGHTS > 0\\n\\tstruct SpotLight {\\n\\t\\tvec3 position;\\n\\t\\tvec3 direction;\\n\\t\\tvec3 color;\\n\\t\\tfloat distance;\\n\\t\\tfloat decay;\\n\\t\\tfloat coneCos;\\n\\t\\tfloat penumbraCos;\\n\\t};\\n\\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\\n\\tvoid getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {\\n\\t\\tvec3 lVector = spotLight.position - geometryPosition;\\n\\t\\tlight.direction = normalize( lVector );\\n\\t\\tfloat angleCos = dot( light.direction, spotLight.direction );\\n\\t\\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\\n\\t\\tif ( spotAttenuation > 0.0 ) {\\n\\t\\t\\tfloat lightDistance = length( lVector );\\n\\t\\t\\tlight.color = spotLight.color * spotAttenuation;\\n\\t\\t\\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\\n\\t\\t\\tlight.visible = ( light.color != vec3( 0.0 ) );\\n\\t\\t} else {\\n\\t\\t\\tlight.color = vec3( 0.0 );\\n\\t\\t\\tlight.visible = false;\\n\\t\\t}\\n\\t}\\n#endif\\n#if NUM_RECT_AREA_LIGHTS > 0\\n\\tstruct RectAreaLight {\\n\\t\\tvec3 color;\\n\\t\\tvec3 position;\\n\\t\\tvec3 halfWidth;\\n\\t\\tvec3 halfHeight;\\n\\t};\\n\\tuniform sampler2D ltc_1;\\tuniform sampler2D ltc_2;\\n\\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\\n#endif\\n#if NUM_HEMI_LIGHTS > 0\\n\\tstruct HemisphereLight {\\n\\t\\tvec3 direction;\\n\\t\\tvec3 skyColor;\\n\\t\\tvec3 groundColor;\\n\\t};\\n\\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\\n\\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\\n\\t\\tfloat dotNL = dot( normal, hemiLight.direction );\\n\\t\\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\\n\\t\\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\\n\\t\\treturn irradiance;\\n\\t}\\n#endif\";\n\nvar envmap_physical_pars_fragment = \"#ifdef USE_ENVMAP\\n\\tvec3 getIBLIrradiance( const in vec3 normal ) {\\n\\t\\t#ifdef ENVMAP_TYPE_CUBE_UV\\n\\t\\t\\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\\n\\t\\t\\tvec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );\\n\\t\\t\\treturn PI * envMapColor.rgb * envMapIntensity;\\n\\t\\t#else\\n\\t\\t\\treturn vec3( 0.0 );\\n\\t\\t#endif\\n\\t}\\n\\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\\n\\t\\t#ifdef ENVMAP_TYPE_CUBE_UV\\n\\t\\t\\tvec3 reflectVec = reflect( - viewDir, normal );\\n\\t\\t\\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\\n\\t\\t\\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\\n\\t\\t\\tvec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );\\n\\t\\t\\treturn envMapColor.rgb * envMapIntensity;\\n\\t\\t#else\\n\\t\\t\\treturn vec3( 0.0 );\\n\\t\\t#endif\\n\\t}\\n\\t#ifdef USE_ANISOTROPY\\n\\t\\tvec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {\\n\\t\\t\\t#ifdef ENVMAP_TYPE_CUBE_UV\\n\\t\\t\\t\\tvec3 bentNormal = cross( bitangent, viewDir );\\n\\t\\t\\t\\tbentNormal = normalize( cross( bentNormal, bitangent ) );\\n\\t\\t\\t\\tbentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );\\n\\t\\t\\t\\treturn getIBLRadiance( viewDir, bentNormal, roughness );\\n\\t\\t\\t#else\\n\\t\\t\\t\\treturn vec3( 0.0 );\\n\\t\\t\\t#endif\\n\\t\\t}\\n\\t#endif\\n#endif\";\n\nvar lights_toon_fragment = \"ToonMaterial material;\\nmaterial.diffuseColor = diffuseColor.rgb;\";\n\nvar lights_toon_pars_fragment = \"varying vec3 vViewPosition;\\nstruct ToonMaterial {\\n\\tvec3 diffuseColor;\\n};\\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\\n\\tvec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;\\n\\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\\n}\\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\\n\\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\\n}\\n#define RE_Direct\\t\\t\\t\\tRE_Direct_Toon\\n#define RE_IndirectDiffuse\\t\\tRE_IndirectDiffuse_Toon\";\n\nvar lights_phong_fragment = \"BlinnPhongMaterial material;\\nmaterial.diffuseColor = diffuseColor.rgb;\\nmaterial.specularColor = specular;\\nmaterial.specularShininess = shininess;\\nmaterial.specularStrength = specularStrength;\";\n\nvar lights_phong_pars_fragment = \"varying vec3 vViewPosition;\\nstruct BlinnPhongMaterial {\\n\\tvec3 diffuseColor;\\n\\tvec3 specularColor;\\n\\tfloat specularShininess;\\n\\tfloat specularStrength;\\n};\\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\\n\\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\\n\\tvec3 irradiance = dotNL * directLight.color;\\n\\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\\n\\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;\\n}\\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\\n\\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\\n}\\n#define RE_Direct\\t\\t\\t\\tRE_Direct_BlinnPhong\\n#define RE_IndirectDiffuse\\t\\tRE_IndirectDiffuse_BlinnPhong\";\n\nvar lights_physical_fragment = \"PhysicalMaterial material;\\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\\nvec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );\\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\\nmaterial.roughness = min( material.roughness, 1.0 );\\n#ifdef IOR\\n\\tmaterial.ior = ior;\\n\\t#ifdef USE_SPECULAR\\n\\t\\tfloat specularIntensityFactor = specularIntensity;\\n\\t\\tvec3 specularColorFactor = specularColor;\\n\\t\\t#ifdef USE_SPECULAR_COLORMAP\\n\\t\\t\\tspecularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;\\n\\t\\t#endif\\n\\t\\t#ifdef USE_SPECULAR_INTENSITYMAP\\n\\t\\t\\tspecularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;\\n\\t\\t#endif\\n\\t\\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\\n\\t#else\\n\\t\\tfloat specularIntensityFactor = 1.0;\\n\\t\\tvec3 specularColorFactor = vec3( 1.0 );\\n\\t\\tmaterial.specularF90 = 1.0;\\n\\t#endif\\n\\tmaterial.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\\n#else\\n\\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\\n\\tmaterial.specularF90 = 1.0;\\n#endif\\n#ifdef USE_CLEARCOAT\\n\\tmaterial.clearcoat = clearcoat;\\n\\tmaterial.clearcoatRoughness = clearcoatRoughness;\\n\\tmaterial.clearcoatF0 = vec3( 0.04 );\\n\\tmaterial.clearcoatF90 = 1.0;\\n\\t#ifdef USE_CLEARCOATMAP\\n\\t\\tmaterial.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;\\n\\t#endif\\n\\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\\n\\t\\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;\\n\\t#endif\\n\\tmaterial.clearcoat = saturate( material.clearcoat );\\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\\n\\tmaterial.clearcoatRoughness += geometryRoughness;\\n\\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\\n#endif\\n#ifdef USE_DISPERSION\\n\\tmaterial.dispersion = dispersion;\\n#endif\\n#ifdef USE_IRIDESCENCE\\n\\tmaterial.iridescence = iridescence;\\n\\tmaterial.iridescenceIOR = iridescenceIOR;\\n\\t#ifdef USE_IRIDESCENCEMAP\\n\\t\\tmaterial.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;\\n\\t#endif\\n\\t#ifdef USE_IRIDESCENCE_THICKNESSMAP\\n\\t\\tmaterial.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;\\n\\t#else\\n\\t\\tmaterial.iridescenceThickness = iridescenceThicknessMaximum;\\n\\t#endif\\n#endif\\n#ifdef USE_SHEEN\\n\\tmaterial.sheenColor = sheenColor;\\n\\t#ifdef USE_SHEEN_COLORMAP\\n\\t\\tmaterial.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;\\n\\t#endif\\n\\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );\\n\\t#ifdef USE_SHEEN_ROUGHNESSMAP\\n\\t\\tmaterial.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;\\n\\t#endif\\n#endif\\n#ifdef USE_ANISOTROPY\\n\\t#ifdef USE_ANISOTROPYMAP\\n\\t\\tmat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );\\n\\t\\tvec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;\\n\\t\\tvec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;\\n\\t#else\\n\\t\\tvec2 anisotropyV = anisotropyVector;\\n\\t#endif\\n\\tmaterial.anisotropy = length( anisotropyV );\\n\\tif( material.anisotropy == 0.0 ) {\\n\\t\\tanisotropyV = vec2( 1.0, 0.0 );\\n\\t} else {\\n\\t\\tanisotropyV /= material.anisotropy;\\n\\t\\tmaterial.anisotropy = saturate( material.anisotropy );\\n\\t}\\n\\tmaterial.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );\\n\\tmaterial.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;\\n\\tmaterial.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;\\n#endif\";\n\nvar lights_physical_pars_fragment = \"struct PhysicalMaterial {\\n\\tvec3 diffuseColor;\\n\\tfloat roughness;\\n\\tvec3 specularColor;\\n\\tfloat specularF90;\\n\\tfloat dispersion;\\n\\t#ifdef USE_CLEARCOAT\\n\\t\\tfloat clearcoat;\\n\\t\\tfloat clearcoatRoughness;\\n\\t\\tvec3 clearcoatF0;\\n\\t\\tfloat clearcoatF90;\\n\\t#endif\\n\\t#ifdef USE_IRIDESCENCE\\n\\t\\tfloat iridescence;\\n\\t\\tfloat iridescenceIOR;\\n\\t\\tfloat iridescenceThickness;\\n\\t\\tvec3 iridescenceFresnel;\\n\\t\\tvec3 iridescenceF0;\\n\\t#endif\\n\\t#ifdef USE_SHEEN\\n\\t\\tvec3 sheenColor;\\n\\t\\tfloat sheenRoughness;\\n\\t#endif\\n\\t#ifdef IOR\\n\\t\\tfloat ior;\\n\\t#endif\\n\\t#ifdef USE_TRANSMISSION\\n\\t\\tfloat transmission;\\n\\t\\tfloat transmissionAlpha;\\n\\t\\tfloat thickness;\\n\\t\\tfloat attenuationDistance;\\n\\t\\tvec3 attenuationColor;\\n\\t#endif\\n\\t#ifdef USE_ANISOTROPY\\n\\t\\tfloat anisotropy;\\n\\t\\tfloat alphaT;\\n\\t\\tvec3 anisotropyT;\\n\\t\\tvec3 anisotropyB;\\n\\t#endif\\n};\\nvec3 clearcoatSpecularDirect = vec3( 0.0 );\\nvec3 clearcoatSpecularIndirect = vec3( 0.0 );\\nvec3 sheenSpecularDirect = vec3( 0.0 );\\nvec3 sheenSpecularIndirect = vec3(0.0 );\\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\\n float x2 = x * x;\\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\\n}\\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\\n\\tfloat a2 = pow2( alpha );\\n\\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\\n\\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\\n\\treturn 0.5 / max( gv + gl, EPSILON );\\n}\\nfloat D_GGX( const in float alpha, const in float dotNH ) {\\n\\tfloat a2 = pow2( alpha );\\n\\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\\n\\treturn RECIPROCAL_PI * a2 / pow2( denom );\\n}\\n#ifdef USE_ANISOTROPY\\n\\tfloat V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\\n\\t\\tfloat gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );\\n\\t\\tfloat gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\\n\\t\\tfloat v = 0.5 / ( gv + gl );\\n\\t\\treturn saturate(v);\\n\\t}\\n\\tfloat D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\\n\\t\\tfloat a2 = alphaT * alphaB;\\n\\t\\thighp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\\n\\t\\thighp float v2 = dot( v, v );\\n\\t\\tfloat w2 = a2 / v2;\\n\\t\\treturn RECIPROCAL_PI * a2 * pow2 ( w2 );\\n\\t}\\n#endif\\n#ifdef USE_CLEARCOAT\\n\\tvec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\\n\\t\\tvec3 f0 = material.clearcoatF0;\\n\\t\\tfloat f90 = material.clearcoatF90;\\n\\t\\tfloat roughness = material.clearcoatRoughness;\\n\\t\\tfloat alpha = pow2( roughness );\\n\\t\\tvec3 halfDir = normalize( lightDir + viewDir );\\n\\t\\tfloat dotNL = saturate( dot( normal, lightDir ) );\\n\\t\\tfloat dotNV = saturate( dot( normal, viewDir ) );\\n\\t\\tfloat dotNH = saturate( dot( normal, halfDir ) );\\n\\t\\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\\n\\t\\tvec3 F = F_Schlick( f0, f90, dotVH );\\n\\t\\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\\n\\t\\tfloat D = D_GGX( alpha, dotNH );\\n\\t\\treturn F * ( V * D );\\n\\t}\\n#endif\\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\\n\\tvec3 f0 = material.specularColor;\\n\\tfloat f90 = material.specularF90;\\n\\tfloat roughness = material.roughness;\\n\\tfloat alpha = pow2( roughness );\\n\\tvec3 halfDir = normalize( lightDir + viewDir );\\n\\tfloat dotNL = saturate( dot( normal, lightDir ) );\\n\\tfloat dotNV = saturate( dot( normal, viewDir ) );\\n\\tfloat dotNH = saturate( dot( normal, halfDir ) );\\n\\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\\n\\tvec3 F = F_Schlick( f0, f90, dotVH );\\n\\t#ifdef USE_IRIDESCENCE\\n\\t\\tF = mix( F, material.iridescenceFresnel, material.iridescence );\\n\\t#endif\\n\\t#ifdef USE_ANISOTROPY\\n\\t\\tfloat dotTL = dot( material.anisotropyT, lightDir );\\n\\t\\tfloat dotTV = dot( material.anisotropyT, viewDir );\\n\\t\\tfloat dotTH = dot( material.anisotropyT, halfDir );\\n\\t\\tfloat dotBL = dot( material.anisotropyB, lightDir );\\n\\t\\tfloat dotBV = dot( material.anisotropyB, viewDir );\\n\\t\\tfloat dotBH = dot( material.anisotropyB, halfDir );\\n\\t\\tfloat V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\\n\\t\\tfloat D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\\n\\t#else\\n\\t\\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\\n\\t\\tfloat D = D_GGX( alpha, dotNH );\\n\\t#endif\\n\\treturn F * ( V * D );\\n}\\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\\n\\tconst float LUT_SIZE = 64.0;\\n\\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\\n\\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\\n\\tfloat dotNV = saturate( dot( N, V ) );\\n\\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\\n\\tuv = uv * LUT_SCALE + LUT_BIAS;\\n\\treturn uv;\\n}\\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\\n\\tfloat l = length( f );\\n\\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\\n}\\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\\n\\tfloat x = dot( v1, v2 );\\n\\tfloat y = abs( x );\\n\\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\\n\\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\\n\\tfloat v = a / b;\\n\\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\\n\\treturn cross( v1, v2 ) * theta_sintheta;\\n}\\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\\n\\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\\n\\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\\n\\tvec3 lightNormal = cross( v1, v2 );\\n\\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\\n\\tvec3 T1, T2;\\n\\tT1 = normalize( V - N * dot( V, N ) );\\n\\tT2 = - cross( N, T1 );\\n\\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\\n\\tvec3 coords[ 4 ];\\n\\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\\n\\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\\n\\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\\n\\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\\n\\tcoords[ 0 ] = normalize( coords[ 0 ] );\\n\\tcoords[ 1 ] = normalize( coords[ 1 ] );\\n\\tcoords[ 2 ] = normalize( coords[ 2 ] );\\n\\tcoords[ 3 ] = normalize( coords[ 3 ] );\\n\\tvec3 vectorFormFactor = vec3( 0.0 );\\n\\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\\n\\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\\n\\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\\n\\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\\n\\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\\n\\treturn vec3( result );\\n}\\n#if defined( USE_SHEEN )\\nfloat D_Charlie( float roughness, float dotNH ) {\\n\\tfloat alpha = pow2( roughness );\\n\\tfloat invAlpha = 1.0 / alpha;\\n\\tfloat cos2h = dotNH * dotNH;\\n\\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\\n\\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\\n}\\nfloat V_Neubelt( float dotNV, float dotNL ) {\\n\\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\\n}\\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\\n\\tvec3 halfDir = normalize( lightDir + viewDir );\\n\\tfloat dotNL = saturate( dot( normal, lightDir ) );\\n\\tfloat dotNV = saturate( dot( normal, viewDir ) );\\n\\tfloat dotNH = saturate( dot( normal, halfDir ) );\\n\\tfloat D = D_Charlie( sheenRoughness, dotNH );\\n\\tfloat V = V_Neubelt( dotNV, dotNL );\\n\\treturn sheenColor * ( D * V );\\n}\\n#endif\\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\\n\\tfloat dotNV = saturate( dot( normal, viewDir ) );\\n\\tfloat r2 = roughness * roughness;\\n\\tfloat a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;\\n\\tfloat b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;\\n\\tfloat DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );\\n\\treturn saturate( DG * RECIPROCAL_PI );\\n}\\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\\n\\tfloat dotNV = saturate( dot( normal, viewDir ) );\\n\\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\\n\\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\\n\\tvec4 r = roughness * c0 + c1;\\n\\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\\n\\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\\n\\treturn fab;\\n}\\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\\n\\tvec2 fab = DFGApprox( normal, viewDir, roughness );\\n\\treturn specularColor * fab.x + specularF90 * fab.y;\\n}\\n#ifdef USE_IRIDESCENCE\\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\\n#else\\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\\n#endif\\n\\tvec2 fab = DFGApprox( normal, viewDir, roughness );\\n\\t#ifdef USE_IRIDESCENCE\\n\\t\\tvec3 Fr = mix( specularColor, iridescenceF0, iridescence );\\n\\t#else\\n\\t\\tvec3 Fr = specularColor;\\n\\t#endif\\n\\tvec3 FssEss = Fr * fab.x + specularF90 * fab.y;\\n\\tfloat Ess = fab.x + fab.y;\\n\\tfloat Ems = 1.0 - Ess;\\n\\tvec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619;\\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\\n\\tsingleScatter += FssEss;\\n\\tmultiScatter += Fms * Ems;\\n}\\n#if NUM_RECT_AREA_LIGHTS > 0\\n\\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\\n\\t\\tvec3 normal = geometryNormal;\\n\\t\\tvec3 viewDir = geometryViewDir;\\n\\t\\tvec3 position = geometryPosition;\\n\\t\\tvec3 lightPos = rectAreaLight.position;\\n\\t\\tvec3 halfWidth = rectAreaLight.halfWidth;\\n\\t\\tvec3 halfHeight = rectAreaLight.halfHeight;\\n\\t\\tvec3 lightColor = rectAreaLight.color;\\n\\t\\tfloat roughness = material.roughness;\\n\\t\\tvec3 rectCoords[ 4 ];\\n\\t\\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\\t\\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\\n\\t\\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\\n\\t\\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\\n\\t\\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\\n\\t\\tvec4 t1 = texture2D( ltc_1, uv );\\n\\t\\tvec4 t2 = texture2D( ltc_2, uv );\\n\\t\\tmat3 mInv = mat3(\\n\\t\\t\\tvec3( t1.x, 0, t1.y ),\\n\\t\\t\\tvec3( 0, 1, 0 ),\\n\\t\\t\\tvec3( t1.z, 0, t1.w )\\n\\t\\t);\\n\\t\\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\\n\\t\\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\\n\\t\\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\\n\\t}\\n#endif\\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\\n\\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\\n\\tvec3 irradiance = dotNL * directLight.color;\\n\\t#ifdef USE_CLEARCOAT\\n\\t\\tfloat dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );\\n\\t\\tvec3 ccIrradiance = dotNLcc * directLight.color;\\n\\t\\tclearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );\\n\\t#endif\\n\\t#ifdef USE_SHEEN\\n\\t\\tsheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );\\n\\t#endif\\n\\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometryViewDir, geometryNormal, material );\\n\\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\\n}\\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\\n\\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\\n}\\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\\n\\t#ifdef USE_CLEARCOAT\\n\\t\\tclearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\\n\\t#endif\\n\\t#ifdef USE_SHEEN\\n\\t\\tsheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\\n\\t#endif\\n\\tvec3 singleScattering = vec3( 0.0 );\\n\\tvec3 multiScattering = vec3( 0.0 );\\n\\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\\n\\t#ifdef USE_IRIDESCENCE\\n\\t\\tcomputeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );\\n\\t#else\\n\\t\\tcomputeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\\n\\t#endif\\n\\tvec3 totalScattering = singleScattering + multiScattering;\\n\\tvec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );\\n\\treflectedLight.indirectSpecular += radiance * singleScattering;\\n\\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\\n\\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\\n}\\n#define RE_Direct\\t\\t\\t\\tRE_Direct_Physical\\n#define RE_Direct_RectArea\\t\\tRE_Direct_RectArea_Physical\\n#define RE_IndirectDiffuse\\t\\tRE_IndirectDiffuse_Physical\\n#define RE_IndirectSpecular\\t\\tRE_IndirectSpecular_Physical\\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\\n\\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\\n}\";\n\nvar lights_fragment_begin = \"\\nvec3 geometryPosition = - vViewPosition;\\nvec3 geometryNormal = normal;\\nvec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\\nvec3 geometryClearcoatNormal = vec3( 0.0 );\\n#ifdef USE_CLEARCOAT\\n\\tgeometryClearcoatNormal = clearcoatNormal;\\n#endif\\n#ifdef USE_IRIDESCENCE\\n\\tfloat dotNVi = saturate( dot( normal, geometryViewDir ) );\\n\\tif ( material.iridescenceThickness == 0.0 ) {\\n\\t\\tmaterial.iridescence = 0.0;\\n\\t} else {\\n\\t\\tmaterial.iridescence = saturate( material.iridescence );\\n\\t}\\n\\tif ( material.iridescence > 0.0 ) {\\n\\t\\tmaterial.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\\n\\t\\tmaterial.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\\n\\t}\\n#endif\\nIncidentLight directLight;\\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\\n\\tPointLight pointLight;\\n\\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\\n\\tPointLightShadow pointLightShadow;\\n\\t#endif\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\\n\\t\\tpointLight = pointLights[ i ];\\n\\t\\tgetPointLightInfo( pointLight, geometryPosition, directLight );\\n\\t\\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\\n\\t\\tpointLightShadow = pointLightShadows[ i ];\\n\\t\\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\\n\\t\\t#endif\\n\\t\\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\\n\\tSpotLight spotLight;\\n\\tvec4 spotColor;\\n\\tvec3 spotLightCoord;\\n\\tbool inSpotLightMap;\\n\\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\\n\\tSpotLightShadow spotLightShadow;\\n\\t#endif\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\\n\\t\\tspotLight = spotLights[ i ];\\n\\t\\tgetSpotLightInfo( spotLight, geometryPosition, directLight );\\n\\t\\t#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\\n\\t\\t#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\\n\\t\\t#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\\n\\t\\t#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\\n\\t\\t#else\\n\\t\\t#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\\n\\t\\t#endif\\n\\t\\t#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\\n\\t\\t\\tspotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\\n\\t\\t\\tinSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\\n\\t\\t\\tspotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\\n\\t\\t\\tdirectLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\\n\\t\\t#endif\\n\\t\\t#undef SPOT_LIGHT_MAP_INDEX\\n\\t\\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\\n\\t\\tspotLightShadow = spotLightShadows[ i ];\\n\\t\\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\\n\\t\\t#endif\\n\\t\\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\\n\\tDirectionalLight directionalLight;\\n\\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\\n\\tDirectionalLightShadow directionalLightShadow;\\n\\t#endif\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\\n\\t\\tdirectionalLight = directionalLights[ i ];\\n\\t\\tgetDirectionalLightInfo( directionalLight, directLight );\\n\\t\\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\\n\\t\\tdirectionalLightShadow = directionalLightShadows[ i ];\\n\\t\\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\\n\\t\\t#endif\\n\\t\\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\\n\\tRectAreaLight rectAreaLight;\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\\n\\t\\trectAreaLight = rectAreaLights[ i ];\\n\\t\\tRE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\\n#if defined( RE_IndirectDiffuse )\\n\\tvec3 iblIrradiance = vec3( 0.0 );\\n\\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\\n\\t#if defined( USE_LIGHT_PROBES )\\n\\t\\tirradiance += getLightProbeIrradiance( lightProbe, geometryNormal );\\n\\t#endif\\n\\t#if ( NUM_HEMI_LIGHTS > 0 )\\n\\t\\t#pragma unroll_loop_start\\n\\t\\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\\n\\t\\t\\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );\\n\\t\\t}\\n\\t\\t#pragma unroll_loop_end\\n\\t#endif\\n#endif\\n#if defined( RE_IndirectSpecular )\\n\\tvec3 radiance = vec3( 0.0 );\\n\\tvec3 clearcoatRadiance = vec3( 0.0 );\\n#endif\";\n\nvar lights_fragment_maps = \"#if defined( RE_IndirectDiffuse )\\n\\t#ifdef USE_LIGHTMAP\\n\\t\\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\\n\\t\\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\\n\\t\\tirradiance += lightMapIrradiance;\\n\\t#endif\\n\\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\\n\\t\\tiblIrradiance += getIBLIrradiance( geometryNormal );\\n\\t#endif\\n#endif\\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\\n\\t#ifdef USE_ANISOTROPY\\n\\t\\tradiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );\\n\\t#else\\n\\t\\tradiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );\\n\\t#endif\\n\\t#ifdef USE_CLEARCOAT\\n\\t\\tclearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );\\n\\t#endif\\n#endif\";\n\nvar lights_fragment_end = \"#if defined( RE_IndirectDiffuse )\\n\\tRE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\\n#endif\\n#if defined( RE_IndirectSpecular )\\n\\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\\n#endif\";\n\nvar logdepthbuf_fragment = \"#if defined( USE_LOGDEPTHBUF )\\n\\tgl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\\n#endif\";\n\nvar logdepthbuf_pars_fragment = \"#if defined( USE_LOGDEPTHBUF )\\n\\tuniform float logDepthBufFC;\\n\\tvarying float vFragDepth;\\n\\tvarying float vIsPerspective;\\n#endif\";\n\nvar logdepthbuf_pars_vertex = \"#ifdef USE_LOGDEPTHBUF\\n\\tvarying float vFragDepth;\\n\\tvarying float vIsPerspective;\\n#endif\";\n\nvar logdepthbuf_vertex = \"#ifdef USE_LOGDEPTHBUF\\n\\tvFragDepth = 1.0 + gl_Position.w;\\n\\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\\n#endif\";\n\nvar map_fragment = \"#ifdef USE_MAP\\n\\tvec4 sampledDiffuseColor = texture2D( map, vMapUv );\\n\\t#ifdef DECODE_VIDEO_TEXTURE\\n\\t\\tsampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );\\n\\t\\n\\t#endif\\n\\tdiffuseColor *= sampledDiffuseColor;\\n#endif\";\n\nvar map_pars_fragment = \"#ifdef USE_MAP\\n\\tuniform sampler2D map;\\n#endif\";\n\nvar map_particle_fragment = \"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\\n\\t#if defined( USE_POINTS_UV )\\n\\t\\tvec2 uv = vUv;\\n\\t#else\\n\\t\\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\\n\\t#endif\\n#endif\\n#ifdef USE_MAP\\n\\tdiffuseColor *= texture2D( map, uv );\\n#endif\\n#ifdef USE_ALPHAMAP\\n\\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\\n#endif\";\n\nvar map_particle_pars_fragment = \"#if defined( USE_POINTS_UV )\\n\\tvarying vec2 vUv;\\n#else\\n\\t#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\\n\\t\\tuniform mat3 uvTransform;\\n\\t#endif\\n#endif\\n#ifdef USE_MAP\\n\\tuniform sampler2D map;\\n#endif\\n#ifdef USE_ALPHAMAP\\n\\tuniform sampler2D alphaMap;\\n#endif\";\n\nvar metalnessmap_fragment = \"float metalnessFactor = metalness;\\n#ifdef USE_METALNESSMAP\\n\\tvec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );\\n\\tmetalnessFactor *= texelMetalness.b;\\n#endif\";\n\nvar metalnessmap_pars_fragment = \"#ifdef USE_METALNESSMAP\\n\\tuniform sampler2D metalnessMap;\\n#endif\";\n\nvar morphinstance_vertex = \"#ifdef USE_INSTANCING_MORPH\\n\\tfloat morphTargetInfluences[ MORPHTARGETS_COUNT ];\\n\\tfloat morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;\\n\\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\\n\\t\\tmorphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;\\n\\t}\\n#endif\";\n\nvar morphcolor_vertex = \"#if defined( USE_MORPHCOLORS )\\n\\tvColor *= morphTargetBaseInfluence;\\n\\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\\n\\t\\t#if defined( USE_COLOR_ALPHA )\\n\\t\\t\\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];\\n\\t\\t#elif defined( USE_COLOR )\\n\\t\\t\\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];\\n\\t\\t#endif\\n\\t}\\n#endif\";\n\nvar morphnormal_vertex = \"#ifdef USE_MORPHNORMALS\\n\\tobjectNormal *= morphTargetBaseInfluence;\\n\\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\\n\\t\\tif ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];\\n\\t}\\n#endif\";\n\nvar morphtarget_pars_vertex = \"#ifdef USE_MORPHTARGETS\\n\\t#ifndef USE_INSTANCING_MORPH\\n\\t\\tuniform float morphTargetBaseInfluence;\\n\\t\\tuniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\\n\\t#endif\\n\\tuniform sampler2DArray morphTargetsTexture;\\n\\tuniform ivec2 morphTargetsTextureSize;\\n\\tvec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\\n\\t\\tint texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\\n\\t\\tint y = texelIndex / morphTargetsTextureSize.x;\\n\\t\\tint x = texelIndex - y * morphTargetsTextureSize.x;\\n\\t\\tivec3 morphUV = ivec3( x, y, morphTargetIndex );\\n\\t\\treturn texelFetch( morphTargetsTexture, morphUV, 0 );\\n\\t}\\n#endif\";\n\nvar morphtarget_vertex = \"#ifdef USE_MORPHTARGETS\\n\\ttransformed *= morphTargetBaseInfluence;\\n\\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\\n\\t\\tif ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\\n\\t}\\n#endif\";\n\nvar normal_fragment_begin = \"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\\n#ifdef FLAT_SHADED\\n\\tvec3 fdx = dFdx( vViewPosition );\\n\\tvec3 fdy = dFdy( vViewPosition );\\n\\tvec3 normal = normalize( cross( fdx, fdy ) );\\n#else\\n\\tvec3 normal = normalize( vNormal );\\n\\t#ifdef DOUBLE_SIDED\\n\\t\\tnormal *= faceDirection;\\n\\t#endif\\n#endif\\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\\n\\t#ifdef USE_TANGENT\\n\\t\\tmat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\\n\\t#else\\n\\t\\tmat3 tbn = getTangentFrame( - vViewPosition, normal,\\n\\t\\t#if defined( USE_NORMALMAP )\\n\\t\\t\\tvNormalMapUv\\n\\t\\t#elif defined( USE_CLEARCOAT_NORMALMAP )\\n\\t\\t\\tvClearcoatNormalMapUv\\n\\t\\t#else\\n\\t\\t\\tvUv\\n\\t\\t#endif\\n\\t\\t);\\n\\t#endif\\n\\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\\n\\t\\ttbn[0] *= faceDirection;\\n\\t\\ttbn[1] *= faceDirection;\\n\\t#endif\\n#endif\\n#ifdef USE_CLEARCOAT_NORMALMAP\\n\\t#ifdef USE_TANGENT\\n\\t\\tmat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\\n\\t#else\\n\\t\\tmat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\\n\\t#endif\\n\\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\\n\\t\\ttbn2[0] *= faceDirection;\\n\\t\\ttbn2[1] *= faceDirection;\\n\\t#endif\\n#endif\\nvec3 nonPerturbedNormal = normal;\";\n\nvar normal_fragment_maps = \"#ifdef USE_NORMALMAP_OBJECTSPACE\\n\\tnormal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\\n\\t#ifdef FLIP_SIDED\\n\\t\\tnormal = - normal;\\n\\t#endif\\n\\t#ifdef DOUBLE_SIDED\\n\\t\\tnormal = normal * faceDirection;\\n\\t#endif\\n\\tnormal = normalize( normalMatrix * normal );\\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\\n\\tvec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\\n\\tmapN.xy *= normalScale;\\n\\tnormal = normalize( tbn * mapN );\\n#elif defined( USE_BUMPMAP )\\n\\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\\n#endif\";\n\nvar normal_pars_fragment = \"#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n\\t#ifdef USE_TANGENT\\n\\t\\tvarying vec3 vTangent;\\n\\t\\tvarying vec3 vBitangent;\\n\\t#endif\\n#endif\";\n\nvar normal_pars_vertex = \"#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n\\t#ifdef USE_TANGENT\\n\\t\\tvarying vec3 vTangent;\\n\\t\\tvarying vec3 vBitangent;\\n\\t#endif\\n#endif\";\n\nvar normal_vertex = \"#ifndef FLAT_SHADED\\n\\tvNormal = normalize( transformedNormal );\\n\\t#ifdef USE_TANGENT\\n\\t\\tvTangent = normalize( transformedTangent );\\n\\t\\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\\n\\t#endif\\n#endif\";\n\nvar normalmap_pars_fragment = \"#ifdef USE_NORMALMAP\\n\\tuniform sampler2D normalMap;\\n\\tuniform vec2 normalScale;\\n#endif\\n#ifdef USE_NORMALMAP_OBJECTSPACE\\n\\tuniform mat3 normalMatrix;\\n#endif\\n#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )\\n\\tmat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {\\n\\t\\tvec3 q0 = dFdx( eye_pos.xyz );\\n\\t\\tvec3 q1 = dFdy( eye_pos.xyz );\\n\\t\\tvec2 st0 = dFdx( uv.st );\\n\\t\\tvec2 st1 = dFdy( uv.st );\\n\\t\\tvec3 N = surf_norm;\\n\\t\\tvec3 q1perp = cross( q1, N );\\n\\t\\tvec3 q0perp = cross( N, q0 );\\n\\t\\tvec3 T = q1perp * st0.x + q0perp * st1.x;\\n\\t\\tvec3 B = q1perp * st0.y + q0perp * st1.y;\\n\\t\\tfloat det = max( dot( T, T ), dot( B, B ) );\\n\\t\\tfloat scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );\\n\\t\\treturn mat3( T * scale, B * scale, N );\\n\\t}\\n#endif\";\n\nvar clearcoat_normal_fragment_begin = \"#ifdef USE_CLEARCOAT\\n\\tvec3 clearcoatNormal = nonPerturbedNormal;\\n#endif\";\n\nvar clearcoat_normal_fragment_maps = \"#ifdef USE_CLEARCOAT_NORMALMAP\\n\\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;\\n\\tclearcoatMapN.xy *= clearcoatNormalScale;\\n\\tclearcoatNormal = normalize( tbn2 * clearcoatMapN );\\n#endif\";\n\nvar clearcoat_pars_fragment = \"#ifdef USE_CLEARCOATMAP\\n\\tuniform sampler2D clearcoatMap;\\n#endif\\n#ifdef USE_CLEARCOAT_NORMALMAP\\n\\tuniform sampler2D clearcoatNormalMap;\\n\\tuniform vec2 clearcoatNormalScale;\\n#endif\\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\\n\\tuniform sampler2D clearcoatRoughnessMap;\\n#endif\";\n\nvar iridescence_pars_fragment = \"#ifdef USE_IRIDESCENCEMAP\\n\\tuniform sampler2D iridescenceMap;\\n#endif\\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\\n\\tuniform sampler2D iridescenceThicknessMap;\\n#endif\";\n\nvar opaque_fragment = \"#ifdef OPAQUE\\ndiffuseColor.a = 1.0;\\n#endif\\n#ifdef USE_TRANSMISSION\\ndiffuseColor.a *= material.transmissionAlpha;\\n#endif\\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );\";\n\nvar packing = \"vec3 packNormalToRGB( const in vec3 normal ) {\\n\\treturn normalize( normal ) * 0.5 + 0.5;\\n}\\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\\n\\treturn 2.0 * rgb.xyz - 1.0;\\n}\\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.;\\nconst float Inv255 = 1. / 255.;\\nconst vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 );\\nconst vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g );\\nconst vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b );\\nconst vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a );\\nvec4 packDepthToRGBA( const in float v ) {\\n\\tif( v <= 0.0 )\\n\\t\\treturn vec4( 0., 0., 0., 0. );\\n\\tif( v >= 1.0 )\\n\\t\\treturn vec4( 1., 1., 1., 1. );\\n\\tfloat vuf;\\n\\tfloat af = modf( v * PackFactors.a, vuf );\\n\\tfloat bf = modf( vuf * ShiftRight8, vuf );\\n\\tfloat gf = modf( vuf * ShiftRight8, vuf );\\n\\treturn vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af );\\n}\\nvec3 packDepthToRGB( const in float v ) {\\n\\tif( v <= 0.0 )\\n\\t\\treturn vec3( 0., 0., 0. );\\n\\tif( v >= 1.0 )\\n\\t\\treturn vec3( 1., 1., 1. );\\n\\tfloat vuf;\\n\\tfloat bf = modf( v * PackFactors.b, vuf );\\n\\tfloat gf = modf( vuf * ShiftRight8, vuf );\\n\\treturn vec3( vuf * Inv255, gf * PackUpscale, bf );\\n}\\nvec2 packDepthToRG( const in float v ) {\\n\\tif( v <= 0.0 )\\n\\t\\treturn vec2( 0., 0. );\\n\\tif( v >= 1.0 )\\n\\t\\treturn vec2( 1., 1. );\\n\\tfloat vuf;\\n\\tfloat gf = modf( v * 256., vuf );\\n\\treturn vec2( vuf * Inv255, gf );\\n}\\nfloat unpackRGBAToDepth( const in vec4 v ) {\\n\\treturn dot( v, UnpackFactors4 );\\n}\\nfloat unpackRGBToDepth( const in vec3 v ) {\\n\\treturn dot( v, UnpackFactors3 );\\n}\\nfloat unpackRGToDepth( const in vec2 v ) {\\n\\treturn v.r * UnpackFactors2.r + v.g * UnpackFactors2.g;\\n}\\nvec4 pack2HalfToRGBA( const in vec2 v ) {\\n\\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\\n\\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\\n}\\nvec2 unpackRGBATo2Half( const in vec4 v ) {\\n\\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\\n}\\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\\n\\treturn ( viewZ + near ) / ( near - far );\\n}\\nfloat orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {\\n\\treturn depth * ( near - far ) - near;\\n}\\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\\n\\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\\n}\\nfloat perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {\\n\\treturn ( near * far ) / ( ( far - near ) * depth - far );\\n}\";\n\nvar premultiplied_alpha_fragment = \"#ifdef PREMULTIPLIED_ALPHA\\n\\tgl_FragColor.rgb *= gl_FragColor.a;\\n#endif\";\n\nvar project_vertex = \"vec4 mvPosition = vec4( transformed, 1.0 );\\n#ifdef USE_BATCHING\\n\\tmvPosition = batchingMatrix * mvPosition;\\n#endif\\n#ifdef USE_INSTANCING\\n\\tmvPosition = instanceMatrix * mvPosition;\\n#endif\\nmvPosition = modelViewMatrix * mvPosition;\\ngl_Position = projectionMatrix * mvPosition;\";\n\nvar dithering_fragment = \"#ifdef DITHERING\\n\\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\\n#endif\";\n\nvar dithering_pars_fragment = \"#ifdef DITHERING\\n\\tvec3 dithering( vec3 color ) {\\n\\t\\tfloat grid_position = rand( gl_FragCoord.xy );\\n\\t\\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\\n\\t\\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\\n\\t\\treturn color + dither_shift_RGB;\\n\\t}\\n#endif\";\n\nvar roughnessmap_fragment = \"float roughnessFactor = roughness;\\n#ifdef USE_ROUGHNESSMAP\\n\\tvec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );\\n\\troughnessFactor *= texelRoughness.g;\\n#endif\";\n\nvar roughnessmap_pars_fragment = \"#ifdef USE_ROUGHNESSMAP\\n\\tuniform sampler2D roughnessMap;\\n#endif\";\n\nvar shadowmap_pars_fragment = \"#if NUM_SPOT_LIGHT_COORDS > 0\\n\\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\\n#endif\\n#if NUM_SPOT_LIGHT_MAPS > 0\\n\\tuniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\\n#endif\\n#ifdef USE_SHADOWMAP\\n\\t#if NUM_DIR_LIGHT_SHADOWS > 0\\n\\t\\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\\n\\t\\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\\n\\t\\tstruct DirectionalLightShadow {\\n\\t\\t\\tfloat shadowIntensity;\\n\\t\\t\\tfloat shadowBias;\\n\\t\\t\\tfloat shadowNormalBias;\\n\\t\\t\\tfloat shadowRadius;\\n\\t\\t\\tvec2 shadowMapSize;\\n\\t\\t};\\n\\t\\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\\n\\t#endif\\n\\t#if NUM_SPOT_LIGHT_SHADOWS > 0\\n\\t\\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\\n\\t\\tstruct SpotLightShadow {\\n\\t\\t\\tfloat shadowIntensity;\\n\\t\\t\\tfloat shadowBias;\\n\\t\\t\\tfloat shadowNormalBias;\\n\\t\\t\\tfloat shadowRadius;\\n\\t\\t\\tvec2 shadowMapSize;\\n\\t\\t};\\n\\t\\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\\n\\t#endif\\n\\t#if NUM_POINT_LIGHT_SHADOWS > 0\\n\\t\\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\\n\\t\\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\\n\\t\\tstruct PointLightShadow {\\n\\t\\t\\tfloat shadowIntensity;\\n\\t\\t\\tfloat shadowBias;\\n\\t\\t\\tfloat shadowNormalBias;\\n\\t\\t\\tfloat shadowRadius;\\n\\t\\t\\tvec2 shadowMapSize;\\n\\t\\t\\tfloat shadowCameraNear;\\n\\t\\t\\tfloat shadowCameraFar;\\n\\t\\t};\\n\\t\\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\\n\\t#endif\\n\\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\\n\\t\\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\\n\\t}\\n\\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\\n\\t\\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\\n\\t}\\n\\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\\n\\t\\tfloat occlusion = 1.0;\\n\\t\\tvec2 distribution = texture2DDistribution( shadow, uv );\\n\\t\\tfloat hard_shadow = step( compare , distribution.x );\\n\\t\\tif (hard_shadow != 1.0 ) {\\n\\t\\t\\tfloat distance = compare - distribution.x ;\\n\\t\\t\\tfloat variance = max( 0.00000, distribution.y * distribution.y );\\n\\t\\t\\tfloat softness_probability = variance / (variance + distance * distance );\\t\\t\\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\\t\\t\\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\\n\\t\\t}\\n\\t\\treturn occlusion;\\n\\t}\\n\\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\\n\\t\\tfloat shadow = 1.0;\\n\\t\\tshadowCoord.xyz /= shadowCoord.w;\\n\\t\\tshadowCoord.z += shadowBias;\\n\\t\\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\\n\\t\\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\\n\\t\\tif ( frustumTest ) {\\n\\t\\t#if defined( SHADOWMAP_TYPE_PCF )\\n\\t\\t\\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\\n\\t\\t\\tfloat dx0 = - texelSize.x * shadowRadius;\\n\\t\\t\\tfloat dy0 = - texelSize.y * shadowRadius;\\n\\t\\t\\tfloat dx1 = + texelSize.x * shadowRadius;\\n\\t\\t\\tfloat dy1 = + texelSize.y * shadowRadius;\\n\\t\\t\\tfloat dx2 = dx0 / 2.0;\\n\\t\\t\\tfloat dy2 = dy0 / 2.0;\\n\\t\\t\\tfloat dx3 = dx1 / 2.0;\\n\\t\\t\\tfloat dy3 = dy1 / 2.0;\\n\\t\\t\\tshadow = (\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\\n\\t\\t\\t) * ( 1.0 / 17.0 );\\n\\t\\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\\n\\t\\t\\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\\n\\t\\t\\tfloat dx = texelSize.x;\\n\\t\\t\\tfloat dy = texelSize.y;\\n\\t\\t\\tvec2 uv = shadowCoord.xy;\\n\\t\\t\\tvec2 f = fract( uv * shadowMapSize + 0.5 );\\n\\t\\t\\tuv -= f * texelSize;\\n\\t\\t\\tshadow = (\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\\n\\t\\t\\t\\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t f.x ) +\\n\\t\\t\\t\\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t f.x ) +\\n\\t\\t\\t\\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t f.y ) +\\n\\t\\t\\t\\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t f.y ) +\\n\\t\\t\\t\\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t\\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t\\t f.x ),\\n\\t\\t\\t\\t\\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t\\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t\\t f.x ),\\n\\t\\t\\t\\t\\t f.y )\\n\\t\\t\\t) * ( 1.0 / 9.0 );\\n\\t\\t#elif defined( SHADOWMAP_TYPE_VSM )\\n\\t\\t\\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\\n\\t\\t#else\\n\\t\\t\\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\\n\\t\\t#endif\\n\\t\\t}\\n\\t\\treturn mix( 1.0, shadow, shadowIntensity );\\n\\t}\\n\\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\\n\\t\\tvec3 absV = abs( v );\\n\\t\\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\\n\\t\\tabsV *= scaleToCube;\\n\\t\\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\\n\\t\\tvec2 planar = v.xy;\\n\\t\\tfloat almostATexel = 1.5 * texelSizeY;\\n\\t\\tfloat almostOne = 1.0 - almostATexel;\\n\\t\\tif ( absV.z >= almostOne ) {\\n\\t\\t\\tif ( v.z > 0.0 )\\n\\t\\t\\t\\tplanar.x = 4.0 - v.x;\\n\\t\\t} else if ( absV.x >= almostOne ) {\\n\\t\\t\\tfloat signX = sign( v.x );\\n\\t\\t\\tplanar.x = v.z * signX + 2.0 * signX;\\n\\t\\t} else if ( absV.y >= almostOne ) {\\n\\t\\t\\tfloat signY = sign( v.y );\\n\\t\\t\\tplanar.x = v.x + 2.0 * signY + 2.0;\\n\\t\\t\\tplanar.y = v.z * signY - 2.0;\\n\\t\\t}\\n\\t\\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\\n\\t}\\n\\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\\n\\t\\tfloat shadow = 1.0;\\n\\t\\tvec3 lightToPosition = shadowCoord.xyz;\\n\\t\\t\\n\\t\\tfloat lightToPositionLength = length( lightToPosition );\\n\\t\\tif ( lightToPositionLength - shadowCameraFar <= 0.0 && lightToPositionLength - shadowCameraNear >= 0.0 ) {\\n\\t\\t\\tfloat dp = ( lightToPositionLength - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\\t\\t\\tdp += shadowBias;\\n\\t\\t\\tvec3 bd3D = normalize( lightToPosition );\\n\\t\\t\\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\\n\\t\\t\\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\\n\\t\\t\\t\\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\\n\\t\\t\\t\\tshadow = (\\n\\t\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\\n\\t\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\\n\\t\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\\n\\t\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\\n\\t\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\\n\\t\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\\n\\t\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\\n\\t\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\\n\\t\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\\n\\t\\t\\t\\t) * ( 1.0 / 9.0 );\\n\\t\\t\\t#else\\n\\t\\t\\t\\tshadow = texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\\n\\t\\t\\t#endif\\n\\t\\t}\\n\\t\\treturn mix( 1.0, shadow, shadowIntensity );\\n\\t}\\n#endif\";\n\nvar shadowmap_pars_vertex = \"#if NUM_SPOT_LIGHT_COORDS > 0\\n\\tuniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];\\n\\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\\n#endif\\n#ifdef USE_SHADOWMAP\\n\\t#if NUM_DIR_LIGHT_SHADOWS > 0\\n\\t\\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\\n\\t\\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\\n\\t\\tstruct DirectionalLightShadow {\\n\\t\\t\\tfloat shadowIntensity;\\n\\t\\t\\tfloat shadowBias;\\n\\t\\t\\tfloat shadowNormalBias;\\n\\t\\t\\tfloat shadowRadius;\\n\\t\\t\\tvec2 shadowMapSize;\\n\\t\\t};\\n\\t\\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\\n\\t#endif\\n\\t#if NUM_SPOT_LIGHT_SHADOWS > 0\\n\\t\\tstruct SpotLightShadow {\\n\\t\\t\\tfloat shadowIntensity;\\n\\t\\t\\tfloat shadowBias;\\n\\t\\t\\tfloat shadowNormalBias;\\n\\t\\t\\tfloat shadowRadius;\\n\\t\\t\\tvec2 shadowMapSize;\\n\\t\\t};\\n\\t\\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\\n\\t#endif\\n\\t#if NUM_POINT_LIGHT_SHADOWS > 0\\n\\t\\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\\n\\t\\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\\n\\t\\tstruct PointLightShadow {\\n\\t\\t\\tfloat shadowIntensity;\\n\\t\\t\\tfloat shadowBias;\\n\\t\\t\\tfloat shadowNormalBias;\\n\\t\\t\\tfloat shadowRadius;\\n\\t\\t\\tvec2 shadowMapSize;\\n\\t\\t\\tfloat shadowCameraNear;\\n\\t\\t\\tfloat shadowCameraFar;\\n\\t\\t};\\n\\t\\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\\n\\t#endif\\n#endif\";\n\nvar shadowmap_vertex = \"#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\\n\\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\\n\\tvec4 shadowWorldPosition;\\n#endif\\n#if defined( USE_SHADOWMAP )\\n\\t#if NUM_DIR_LIGHT_SHADOWS > 0\\n\\t\\t#pragma unroll_loop_start\\n\\t\\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\\n\\t\\t\\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\\n\\t\\t\\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\\n\\t\\t}\\n\\t\\t#pragma unroll_loop_end\\n\\t#endif\\n\\t#if NUM_POINT_LIGHT_SHADOWS > 0\\n\\t\\t#pragma unroll_loop_start\\n\\t\\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\\n\\t\\t\\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\\n\\t\\t\\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\\n\\t\\t}\\n\\t\\t#pragma unroll_loop_end\\n\\t#endif\\n#endif\\n#if NUM_SPOT_LIGHT_COORDS > 0\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\\n\\t\\tshadowWorldPosition = worldPosition;\\n\\t\\t#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\\n\\t\\t\\tshadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\\n\\t\\t#endif\\n\\t\\tvSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\";\n\nvar shadowmask_pars_fragment = \"float getShadowMask() {\\n\\tfloat shadow = 1.0;\\n\\t#ifdef USE_SHADOWMAP\\n\\t#if NUM_DIR_LIGHT_SHADOWS > 0\\n\\tDirectionalLightShadow directionalLight;\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\\n\\t\\tdirectionalLight = directionalLightShadows[ i ];\\n\\t\\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\\n\\t}\\n\\t#pragma unroll_loop_end\\n\\t#endif\\n\\t#if NUM_SPOT_LIGHT_SHADOWS > 0\\n\\tSpotLightShadow spotLight;\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\\n\\t\\tspotLight = spotLightShadows[ i ];\\n\\t\\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\\n\\t}\\n\\t#pragma unroll_loop_end\\n\\t#endif\\n\\t#if NUM_POINT_LIGHT_SHADOWS > 0\\n\\tPointLightShadow pointLight;\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\\n\\t\\tpointLight = pointLightShadows[ i ];\\n\\t\\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\\n\\t}\\n\\t#pragma unroll_loop_end\\n\\t#endif\\n\\t#endif\\n\\treturn shadow;\\n}\";\n\nvar skinbase_vertex = \"#ifdef USE_SKINNING\\n\\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\\n\\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\\n\\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\\n\\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\\n#endif\";\n\nvar skinning_pars_vertex = \"#ifdef USE_SKINNING\\n\\tuniform mat4 bindMatrix;\\n\\tuniform mat4 bindMatrixInverse;\\n\\tuniform highp sampler2D boneTexture;\\n\\tmat4 getBoneMatrix( const in float i ) {\\n\\t\\tint size = textureSize( boneTexture, 0 ).x;\\n\\t\\tint j = int( i ) * 4;\\n\\t\\tint x = j % size;\\n\\t\\tint y = j / size;\\n\\t\\tvec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );\\n\\t\\tvec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );\\n\\t\\tvec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );\\n\\t\\tvec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );\\n\\t\\treturn mat4( v1, v2, v3, v4 );\\n\\t}\\n#endif\";\n\nvar skinning_vertex = \"#ifdef USE_SKINNING\\n\\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\\n\\tvec4 skinned = vec4( 0.0 );\\n\\tskinned += boneMatX * skinVertex * skinWeight.x;\\n\\tskinned += boneMatY * skinVertex * skinWeight.y;\\n\\tskinned += boneMatZ * skinVertex * skinWeight.z;\\n\\tskinned += boneMatW * skinVertex * skinWeight.w;\\n\\ttransformed = ( bindMatrixInverse * skinned ).xyz;\\n#endif\";\n\nvar skinnormal_vertex = \"#ifdef USE_SKINNING\\n\\tmat4 skinMatrix = mat4( 0.0 );\\n\\tskinMatrix += skinWeight.x * boneMatX;\\n\\tskinMatrix += skinWeight.y * boneMatY;\\n\\tskinMatrix += skinWeight.z * boneMatZ;\\n\\tskinMatrix += skinWeight.w * boneMatW;\\n\\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\\n\\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\\n\\t#ifdef USE_TANGENT\\n\\t\\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\\n\\t#endif\\n#endif\";\n\nvar specularmap_fragment = \"float specularStrength;\\n#ifdef USE_SPECULARMAP\\n\\tvec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );\\n\\tspecularStrength = texelSpecular.r;\\n#else\\n\\tspecularStrength = 1.0;\\n#endif\";\n\nvar specularmap_pars_fragment = \"#ifdef USE_SPECULARMAP\\n\\tuniform sampler2D specularMap;\\n#endif\";\n\nvar tonemapping_fragment = \"#if defined( TONE_MAPPING )\\n\\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\\n#endif\";\n\nvar tonemapping_pars_fragment = \"#ifndef saturate\\n#define saturate( a ) clamp( a, 0.0, 1.0 )\\n#endif\\nuniform float toneMappingExposure;\\nvec3 LinearToneMapping( vec3 color ) {\\n\\treturn saturate( toneMappingExposure * color );\\n}\\nvec3 ReinhardToneMapping( vec3 color ) {\\n\\tcolor *= toneMappingExposure;\\n\\treturn saturate( color / ( vec3( 1.0 ) + color ) );\\n}\\nvec3 OptimizedCineonToneMapping( vec3 color ) {\\n\\tcolor *= toneMappingExposure;\\n\\tcolor = max( vec3( 0.0 ), color - 0.004 );\\n\\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\\n}\\nvec3 RRTAndODTFit( vec3 v ) {\\n\\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\\n\\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\\n\\treturn a / b;\\n}\\nvec3 ACESFilmicToneMapping( vec3 color ) {\\n\\tconst mat3 ACESInputMat = mat3(\\n\\t\\tvec3( 0.59719, 0.07600, 0.02840 ),\\t\\tvec3( 0.35458, 0.90834, 0.13383 ),\\n\\t\\tvec3( 0.04823, 0.01566, 0.83777 )\\n\\t);\\n\\tconst mat3 ACESOutputMat = mat3(\\n\\t\\tvec3( 1.60475, -0.10208, -0.00327 ),\\t\\tvec3( -0.53108, 1.10813, -0.07276 ),\\n\\t\\tvec3( -0.07367, -0.00605, 1.07602 )\\n\\t);\\n\\tcolor *= toneMappingExposure / 0.6;\\n\\tcolor = ACESInputMat * color;\\n\\tcolor = RRTAndODTFit( color );\\n\\tcolor = ACESOutputMat * color;\\n\\treturn saturate( color );\\n}\\nconst mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(\\n\\tvec3( 1.6605, - 0.1246, - 0.0182 ),\\n\\tvec3( - 0.5876, 1.1329, - 0.1006 ),\\n\\tvec3( - 0.0728, - 0.0083, 1.1187 )\\n);\\nconst mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(\\n\\tvec3( 0.6274, 0.0691, 0.0164 ),\\n\\tvec3( 0.3293, 0.9195, 0.0880 ),\\n\\tvec3( 0.0433, 0.0113, 0.8956 )\\n);\\nvec3 agxDefaultContrastApprox( vec3 x ) {\\n\\tvec3 x2 = x * x;\\n\\tvec3 x4 = x2 * x2;\\n\\treturn + 15.5 * x4 * x2\\n\\t\\t- 40.14 * x4 * x\\n\\t\\t+ 31.96 * x4\\n\\t\\t- 6.868 * x2 * x\\n\\t\\t+ 0.4298 * x2\\n\\t\\t+ 0.1191 * x\\n\\t\\t- 0.00232;\\n}\\nvec3 AgXToneMapping( vec3 color ) {\\n\\tconst mat3 AgXInsetMatrix = mat3(\\n\\t\\tvec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),\\n\\t\\tvec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),\\n\\t\\tvec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )\\n\\t);\\n\\tconst mat3 AgXOutsetMatrix = mat3(\\n\\t\\tvec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),\\n\\t\\tvec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),\\n\\t\\tvec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )\\n\\t);\\n\\tconst float AgxMinEv = - 12.47393;\\tconst float AgxMaxEv = 4.026069;\\n\\tcolor *= toneMappingExposure;\\n\\tcolor = LINEAR_SRGB_TO_LINEAR_REC2020 * color;\\n\\tcolor = AgXInsetMatrix * color;\\n\\tcolor = max( color, 1e-10 );\\tcolor = log2( color );\\n\\tcolor = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );\\n\\tcolor = clamp( color, 0.0, 1.0 );\\n\\tcolor = agxDefaultContrastApprox( color );\\n\\tcolor = AgXOutsetMatrix * color;\\n\\tcolor = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );\\n\\tcolor = LINEAR_REC2020_TO_LINEAR_SRGB * color;\\n\\tcolor = clamp( color, 0.0, 1.0 );\\n\\treturn color;\\n}\\nvec3 NeutralToneMapping( vec3 color ) {\\n\\tconst float StartCompression = 0.8 - 0.04;\\n\\tconst float Desaturation = 0.15;\\n\\tcolor *= toneMappingExposure;\\n\\tfloat x = min( color.r, min( color.g, color.b ) );\\n\\tfloat offset = x < 0.08 ? x - 6.25 * x * x : 0.04;\\n\\tcolor -= offset;\\n\\tfloat peak = max( color.r, max( color.g, color.b ) );\\n\\tif ( peak < StartCompression ) return color;\\n\\tfloat d = 1. - StartCompression;\\n\\tfloat newPeak = 1. - d * d / ( peak + d - StartCompression );\\n\\tcolor *= newPeak / peak;\\n\\tfloat g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. );\\n\\treturn mix( color, vec3( newPeak ), g );\\n}\\nvec3 CustomToneMapping( vec3 color ) { return color; }\";\n\nvar transmission_fragment = \"#ifdef USE_TRANSMISSION\\n\\tmaterial.transmission = transmission;\\n\\tmaterial.transmissionAlpha = 1.0;\\n\\tmaterial.thickness = thickness;\\n\\tmaterial.attenuationDistance = attenuationDistance;\\n\\tmaterial.attenuationColor = attenuationColor;\\n\\t#ifdef USE_TRANSMISSIONMAP\\n\\t\\tmaterial.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;\\n\\t#endif\\n\\t#ifdef USE_THICKNESSMAP\\n\\t\\tmaterial.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;\\n\\t#endif\\n\\tvec3 pos = vWorldPosition;\\n\\tvec3 v = normalize( cameraPosition - pos );\\n\\tvec3 n = inverseTransformDirection( normal, viewMatrix );\\n\\tvec4 transmitted = getIBLVolumeRefraction(\\n\\t\\tn, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,\\n\\t\\tpos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,\\n\\t\\tmaterial.attenuationColor, material.attenuationDistance );\\n\\tmaterial.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );\\n\\ttotalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );\\n#endif\";\n\nvar transmission_pars_fragment = \"#ifdef USE_TRANSMISSION\\n\\tuniform float transmission;\\n\\tuniform float thickness;\\n\\tuniform float attenuationDistance;\\n\\tuniform vec3 attenuationColor;\\n\\t#ifdef USE_TRANSMISSIONMAP\\n\\t\\tuniform sampler2D transmissionMap;\\n\\t#endif\\n\\t#ifdef USE_THICKNESSMAP\\n\\t\\tuniform sampler2D thicknessMap;\\n\\t#endif\\n\\tuniform vec2 transmissionSamplerSize;\\n\\tuniform sampler2D transmissionSamplerMap;\\n\\tuniform mat4 modelMatrix;\\n\\tuniform mat4 projectionMatrix;\\n\\tvarying vec3 vWorldPosition;\\n\\tfloat w0( float a ) {\\n\\t\\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );\\n\\t}\\n\\tfloat w1( float a ) {\\n\\t\\treturn ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );\\n\\t}\\n\\tfloat w2( float a ){\\n\\t\\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );\\n\\t}\\n\\tfloat w3( float a ) {\\n\\t\\treturn ( 1.0 / 6.0 ) * ( a * a * a );\\n\\t}\\n\\tfloat g0( float a ) {\\n\\t\\treturn w0( a ) + w1( a );\\n\\t}\\n\\tfloat g1( float a ) {\\n\\t\\treturn w2( a ) + w3( a );\\n\\t}\\n\\tfloat h0( float a ) {\\n\\t\\treturn - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );\\n\\t}\\n\\tfloat h1( float a ) {\\n\\t\\treturn 1.0 + w3( a ) / ( w2( a ) + w3( a ) );\\n\\t}\\n\\tvec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {\\n\\t\\tuv = uv * texelSize.zw + 0.5;\\n\\t\\tvec2 iuv = floor( uv );\\n\\t\\tvec2 fuv = fract( uv );\\n\\t\\tfloat g0x = g0( fuv.x );\\n\\t\\tfloat g1x = g1( fuv.x );\\n\\t\\tfloat h0x = h0( fuv.x );\\n\\t\\tfloat h1x = h1( fuv.x );\\n\\t\\tfloat h0y = h0( fuv.y );\\n\\t\\tfloat h1y = h1( fuv.y );\\n\\t\\tvec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\\n\\t\\tvec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\\n\\t\\tvec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\\n\\t\\tvec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\\n\\t\\treturn g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +\\n\\t\\t\\tg1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );\\n\\t}\\n\\tvec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {\\n\\t\\tvec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );\\n\\t\\tvec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );\\n\\t\\tvec2 fLodSizeInv = 1.0 / fLodSize;\\n\\t\\tvec2 cLodSizeInv = 1.0 / cLodSize;\\n\\t\\tvec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );\\n\\t\\tvec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );\\n\\t\\treturn mix( fSample, cSample, fract( lod ) );\\n\\t}\\n\\tvec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\\n\\t\\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\\n\\t\\tvec3 modelScale;\\n\\t\\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\\n\\t\\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\\n\\t\\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\\n\\t\\treturn normalize( refractionVector ) * thickness * modelScale;\\n\\t}\\n\\tfloat applyIorToRoughness( const in float roughness, const in float ior ) {\\n\\t\\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\\n\\t}\\n\\tvec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\\n\\t\\tfloat lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\\n\\t\\treturn textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );\\n\\t}\\n\\tvec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\\n\\t\\tif ( isinf( attenuationDistance ) ) {\\n\\t\\t\\treturn vec3( 1.0 );\\n\\t\\t} else {\\n\\t\\t\\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\\n\\t\\t\\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\\t\\t\\treturn transmittance;\\n\\t\\t}\\n\\t}\\n\\tvec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\\n\\t\\tconst in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\\n\\t\\tconst in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness,\\n\\t\\tconst in vec3 attenuationColor, const in float attenuationDistance ) {\\n\\t\\tvec4 transmittedLight;\\n\\t\\tvec3 transmittance;\\n\\t\\t#ifdef USE_DISPERSION\\n\\t\\t\\tfloat halfSpread = ( ior - 1.0 ) * 0.025 * dispersion;\\n\\t\\t\\tvec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread );\\n\\t\\t\\tfor ( int i = 0; i < 3; i ++ ) {\\n\\t\\t\\t\\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix );\\n\\t\\t\\t\\tvec3 refractedRayExit = position + transmissionRay;\\n\\t\\t\\n\\t\\t\\t\\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\\n\\t\\t\\t\\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\\n\\t\\t\\t\\trefractionCoords += 1.0;\\n\\t\\t\\t\\trefractionCoords /= 2.0;\\n\\t\\t\\n\\t\\t\\t\\tvec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] );\\n\\t\\t\\t\\ttransmittedLight[ i ] = transmissionSample[ i ];\\n\\t\\t\\t\\ttransmittedLight.a += transmissionSample.a;\\n\\t\\t\\t\\ttransmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ];\\n\\t\\t\\t}\\n\\t\\t\\ttransmittedLight.a /= 3.0;\\n\\t\\t\\n\\t\\t#else\\n\\t\\t\\n\\t\\t\\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\\n\\t\\t\\tvec3 refractedRayExit = position + transmissionRay;\\n\\t\\t\\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\\n\\t\\t\\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\\n\\t\\t\\trefractionCoords += 1.0;\\n\\t\\t\\trefractionCoords /= 2.0;\\n\\t\\t\\ttransmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\\n\\t\\t\\ttransmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );\\n\\t\\t\\n\\t\\t#endif\\n\\t\\tvec3 attenuatedColor = transmittance * transmittedLight.rgb;\\n\\t\\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\\n\\t\\tfloat transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;\\n\\t\\treturn vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );\\n\\t}\\n#endif\";\n\nvar uv_pars_fragment = \"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\\n\\tvarying vec2 vUv;\\n#endif\\n#ifdef USE_MAP\\n\\tvarying vec2 vMapUv;\\n#endif\\n#ifdef USE_ALPHAMAP\\n\\tvarying vec2 vAlphaMapUv;\\n#endif\\n#ifdef USE_LIGHTMAP\\n\\tvarying vec2 vLightMapUv;\\n#endif\\n#ifdef USE_AOMAP\\n\\tvarying vec2 vAoMapUv;\\n#endif\\n#ifdef USE_BUMPMAP\\n\\tvarying vec2 vBumpMapUv;\\n#endif\\n#ifdef USE_NORMALMAP\\n\\tvarying vec2 vNormalMapUv;\\n#endif\\n#ifdef USE_EMISSIVEMAP\\n\\tvarying vec2 vEmissiveMapUv;\\n#endif\\n#ifdef USE_METALNESSMAP\\n\\tvarying vec2 vMetalnessMapUv;\\n#endif\\n#ifdef USE_ROUGHNESSMAP\\n\\tvarying vec2 vRoughnessMapUv;\\n#endif\\n#ifdef USE_ANISOTROPYMAP\\n\\tvarying vec2 vAnisotropyMapUv;\\n#endif\\n#ifdef USE_CLEARCOATMAP\\n\\tvarying vec2 vClearcoatMapUv;\\n#endif\\n#ifdef USE_CLEARCOAT_NORMALMAP\\n\\tvarying vec2 vClearcoatNormalMapUv;\\n#endif\\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\\n\\tvarying vec2 vClearcoatRoughnessMapUv;\\n#endif\\n#ifdef USE_IRIDESCENCEMAP\\n\\tvarying vec2 vIridescenceMapUv;\\n#endif\\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\\n\\tvarying vec2 vIridescenceThicknessMapUv;\\n#endif\\n#ifdef USE_SHEEN_COLORMAP\\n\\tvarying vec2 vSheenColorMapUv;\\n#endif\\n#ifdef USE_SHEEN_ROUGHNESSMAP\\n\\tvarying vec2 vSheenRoughnessMapUv;\\n#endif\\n#ifdef USE_SPECULARMAP\\n\\tvarying vec2 vSpecularMapUv;\\n#endif\\n#ifdef USE_SPECULAR_COLORMAP\\n\\tvarying vec2 vSpecularColorMapUv;\\n#endif\\n#ifdef USE_SPECULAR_INTENSITYMAP\\n\\tvarying vec2 vSpecularIntensityMapUv;\\n#endif\\n#ifdef USE_TRANSMISSIONMAP\\n\\tuniform mat3 transmissionMapTransform;\\n\\tvarying vec2 vTransmissionMapUv;\\n#endif\\n#ifdef USE_THICKNESSMAP\\n\\tuniform mat3 thicknessMapTransform;\\n\\tvarying vec2 vThicknessMapUv;\\n#endif\";\n\nvar uv_pars_vertex = \"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\\n\\tvarying vec2 vUv;\\n#endif\\n#ifdef USE_MAP\\n\\tuniform mat3 mapTransform;\\n\\tvarying vec2 vMapUv;\\n#endif\\n#ifdef USE_ALPHAMAP\\n\\tuniform mat3 alphaMapTransform;\\n\\tvarying vec2 vAlphaMapUv;\\n#endif\\n#ifdef USE_LIGHTMAP\\n\\tuniform mat3 lightMapTransform;\\n\\tvarying vec2 vLightMapUv;\\n#endif\\n#ifdef USE_AOMAP\\n\\tuniform mat3 aoMapTransform;\\n\\tvarying vec2 vAoMapUv;\\n#endif\\n#ifdef USE_BUMPMAP\\n\\tuniform mat3 bumpMapTransform;\\n\\tvarying vec2 vBumpMapUv;\\n#endif\\n#ifdef USE_NORMALMAP\\n\\tuniform mat3 normalMapTransform;\\n\\tvarying vec2 vNormalMapUv;\\n#endif\\n#ifdef USE_DISPLACEMENTMAP\\n\\tuniform mat3 displacementMapTransform;\\n\\tvarying vec2 vDisplacementMapUv;\\n#endif\\n#ifdef USE_EMISSIVEMAP\\n\\tuniform mat3 emissiveMapTransform;\\n\\tvarying vec2 vEmissiveMapUv;\\n#endif\\n#ifdef USE_METALNESSMAP\\n\\tuniform mat3 metalnessMapTransform;\\n\\tvarying vec2 vMetalnessMapUv;\\n#endif\\n#ifdef USE_ROUGHNESSMAP\\n\\tuniform mat3 roughnessMapTransform;\\n\\tvarying vec2 vRoughnessMapUv;\\n#endif\\n#ifdef USE_ANISOTROPYMAP\\n\\tuniform mat3 anisotropyMapTransform;\\n\\tvarying vec2 vAnisotropyMapUv;\\n#endif\\n#ifdef USE_CLEARCOATMAP\\n\\tuniform mat3 clearcoatMapTransform;\\n\\tvarying vec2 vClearcoatMapUv;\\n#endif\\n#ifdef USE_CLEARCOAT_NORMALMAP\\n\\tuniform mat3 clearcoatNormalMapTransform;\\n\\tvarying vec2 vClearcoatNormalMapUv;\\n#endif\\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\\n\\tuniform mat3 clearcoatRoughnessMapTransform;\\n\\tvarying vec2 vClearcoatRoughnessMapUv;\\n#endif\\n#ifdef USE_SHEEN_COLORMAP\\n\\tuniform mat3 sheenColorMapTransform;\\n\\tvarying vec2 vSheenColorMapUv;\\n#endif\\n#ifdef USE_SHEEN_ROUGHNESSMAP\\n\\tuniform mat3 sheenRoughnessMapTransform;\\n\\tvarying vec2 vSheenRoughnessMapUv;\\n#endif\\n#ifdef USE_IRIDESCENCEMAP\\n\\tuniform mat3 iridescenceMapTransform;\\n\\tvarying vec2 vIridescenceMapUv;\\n#endif\\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\\n\\tuniform mat3 iridescenceThicknessMapTransform;\\n\\tvarying vec2 vIridescenceThicknessMapUv;\\n#endif\\n#ifdef USE_SPECULARMAP\\n\\tuniform mat3 specularMapTransform;\\n\\tvarying vec2 vSpecularMapUv;\\n#endif\\n#ifdef USE_SPECULAR_COLORMAP\\n\\tuniform mat3 specularColorMapTransform;\\n\\tvarying vec2 vSpecularColorMapUv;\\n#endif\\n#ifdef USE_SPECULAR_INTENSITYMAP\\n\\tuniform mat3 specularIntensityMapTransform;\\n\\tvarying vec2 vSpecularIntensityMapUv;\\n#endif\\n#ifdef USE_TRANSMISSIONMAP\\n\\tuniform mat3 transmissionMapTransform;\\n\\tvarying vec2 vTransmissionMapUv;\\n#endif\\n#ifdef USE_THICKNESSMAP\\n\\tuniform mat3 thicknessMapTransform;\\n\\tvarying vec2 vThicknessMapUv;\\n#endif\";\n\nvar uv_vertex = \"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\\n\\tvUv = vec3( uv, 1 ).xy;\\n#endif\\n#ifdef USE_MAP\\n\\tvMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_ALPHAMAP\\n\\tvAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_LIGHTMAP\\n\\tvLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_AOMAP\\n\\tvAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_BUMPMAP\\n\\tvBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_NORMALMAP\\n\\tvNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_DISPLACEMENTMAP\\n\\tvDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_EMISSIVEMAP\\n\\tvEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_METALNESSMAP\\n\\tvMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_ROUGHNESSMAP\\n\\tvRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_ANISOTROPYMAP\\n\\tvAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_CLEARCOATMAP\\n\\tvClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_CLEARCOAT_NORMALMAP\\n\\tvClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\\n\\tvClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_IRIDESCENCEMAP\\n\\tvIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\\n\\tvIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_SHEEN_COLORMAP\\n\\tvSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_SHEEN_ROUGHNESSMAP\\n\\tvSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_SPECULARMAP\\n\\tvSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_SPECULAR_COLORMAP\\n\\tvSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_SPECULAR_INTENSITYMAP\\n\\tvSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_TRANSMISSIONMAP\\n\\tvTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_THICKNESSMAP\\n\\tvThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;\\n#endif\";\n\nvar worldpos_vertex = \"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0\\n\\tvec4 worldPosition = vec4( transformed, 1.0 );\\n\\t#ifdef USE_BATCHING\\n\\t\\tworldPosition = batchingMatrix * worldPosition;\\n\\t#endif\\n\\t#ifdef USE_INSTANCING\\n\\t\\tworldPosition = instanceMatrix * worldPosition;\\n\\t#endif\\n\\tworldPosition = modelMatrix * worldPosition;\\n#endif\";\n\nconst vertex$h = \"varying vec2 vUv;\\nuniform mat3 uvTransform;\\nvoid main() {\\n\\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\\n\\tgl_Position = vec4( position.xy, 1.0, 1.0 );\\n}\";\n\nconst fragment$h = \"uniform sampler2D t2D;\\nuniform float backgroundIntensity;\\nvarying vec2 vUv;\\nvoid main() {\\n\\tvec4 texColor = texture2D( t2D, vUv );\\n\\t#ifdef DECODE_VIDEO_TEXTURE\\n\\t\\ttexColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );\\n\\t#endif\\n\\ttexColor.rgb *= backgroundIntensity;\\n\\tgl_FragColor = texColor;\\n\\t#include \\n\\t#include \\n}\";\n\nconst vertex$g = \"varying vec3 vWorldDirection;\\n#include \\nvoid main() {\\n\\tvWorldDirection = transformDirection( position, modelMatrix );\\n\\t#include \\n\\t#include \\n\\tgl_Position.z = gl_Position.w;\\n}\";\n\nconst fragment$g = \"#ifdef ENVMAP_TYPE_CUBE\\n\\tuniform samplerCube envMap;\\n#elif defined( ENVMAP_TYPE_CUBE_UV )\\n\\tuniform sampler2D envMap;\\n#endif\\nuniform float flipEnvMap;\\nuniform float backgroundBlurriness;\\nuniform float backgroundIntensity;\\nuniform mat3 backgroundRotation;\\nvarying vec3 vWorldDirection;\\n#include \\nvoid main() {\\n\\t#ifdef ENVMAP_TYPE_CUBE\\n\\t\\tvec4 texColor = textureCube( envMap, backgroundRotation * vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );\\n\\t#elif defined( ENVMAP_TYPE_CUBE_UV )\\n\\t\\tvec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );\\n\\t#else\\n\\t\\tvec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\\n\\t#endif\\n\\ttexColor.rgb *= backgroundIntensity;\\n\\tgl_FragColor = texColor;\\n\\t#include \\n\\t#include \\n}\";\n\nconst vertex$f = \"varying vec3 vWorldDirection;\\n#include \\nvoid main() {\\n\\tvWorldDirection = transformDirection( position, modelMatrix );\\n\\t#include \\n\\t#include \\n\\tgl_Position.z = gl_Position.w;\\n}\";\n\nconst fragment$f = \"uniform samplerCube tCube;\\nuniform float tFlip;\\nuniform float opacity;\\nvarying vec3 vWorldDirection;\\nvoid main() {\\n\\tvec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\\n\\tgl_FragColor = texColor;\\n\\tgl_FragColor.a *= opacity;\\n\\t#include \\n\\t#include \\n}\";\n\nconst vertex$e = \"#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvarying vec2 vHighPrecisionZW;\\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#ifdef USE_DISPLACEMENTMAP\\n\\t\\t#include \\n\\t\\t#include \\n\\t\\t#include \\n\\t#endif\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvHighPrecisionZW = gl_Position.zw;\\n}\";\n\nconst fragment$e = \"#if DEPTH_PACKING == 3200\\n\\tuniform float opacity;\\n#endif\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvarying vec2 vHighPrecisionZW;\\nvoid main() {\\n\\tvec4 diffuseColor = vec4( 1.0 );\\n\\t#include \\n\\t#if DEPTH_PACKING == 3200\\n\\t\\tdiffuseColor.a = opacity;\\n\\t#endif\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\\n\\t#if DEPTH_PACKING == 3200\\n\\t\\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\\n\\t#elif DEPTH_PACKING == 3201\\n\\t\\tgl_FragColor = packDepthToRGBA( fragCoordZ );\\n\\t#elif DEPTH_PACKING == 3202\\n\\t\\tgl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 );\\n\\t#elif DEPTH_PACKING == 3203\\n\\t\\tgl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 );\\n\\t#endif\\n}\";\n\nconst vertex$d = \"#define DISTANCE\\nvarying vec3 vWorldPosition;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#ifdef USE_DISPLACEMENTMAP\\n\\t\\t#include \\n\\t\\t#include \\n\\t\\t#include \\n\\t#endif\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvWorldPosition = worldPosition.xyz;\\n}\";\n\nconst fragment$d = \"#define DISTANCE\\nuniform vec3 referencePosition;\\nuniform float nearDistance;\\nuniform float farDistance;\\nvarying vec3 vWorldPosition;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main () {\\n\\tvec4 diffuseColor = vec4( 1.0 );\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tfloat dist = length( vWorldPosition - referencePosition );\\n\\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\\n\\tdist = saturate( dist );\\n\\tgl_FragColor = packDepthToRGBA( dist );\\n}\";\n\nconst vertex$c = \"varying vec3 vWorldDirection;\\n#include \\nvoid main() {\\n\\tvWorldDirection = transformDirection( position, modelMatrix );\\n\\t#include \\n\\t#include \\n}\";\n\nconst fragment$c = \"uniform sampler2D tEquirect;\\nvarying vec3 vWorldDirection;\\n#include \\nvoid main() {\\n\\tvec3 direction = normalize( vWorldDirection );\\n\\tvec2 sampleUV = equirectUv( direction );\\n\\tgl_FragColor = texture2D( tEquirect, sampleUV );\\n\\t#include \\n\\t#include \\n}\";\n\nconst vertex$b = \"uniform float scale;\\nattribute float lineDistance;\\nvarying float vLineDistance;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\tvLineDistance = scale * lineDistance;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst fragment$b = \"uniform vec3 diffuse;\\nuniform float opacity;\\nuniform float dashSize;\\nuniform float totalSize;\\nvarying float vLineDistance;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include \\n\\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\\n\\t\\tdiscard;\\n\\t}\\n\\tvec3 outgoingLight = vec3( 0.0 );\\n\\t#include \\n\\t#include \\n\\t#include \\n\\toutgoingLight = diffuseColor.rgb;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst vertex$a = \"#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\\n\\t\\t#include \\n\\t\\t#include \\n\\t\\t#include \\n\\t\\t#include \\n\\t\\t#include \\n\\t#endif\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst fragment$a = \"uniform vec3 diffuse;\\nuniform float opacity;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\\t#ifdef USE_LIGHTMAP\\n\\t\\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\\n\\t\\treflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\\n\\t#else\\n\\t\\treflectedLight.indirectDiffuse += vec3( 1.0 );\\n\\t#endif\\n\\t#include \\n\\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\\n\\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst vertex$9 = \"#define LAMBERT\\nvarying vec3 vViewPosition;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvViewPosition = - mvPosition.xyz;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst fragment$9 = \"#define LAMBERT\\nuniform vec3 diffuse;\\nuniform vec3 emissive;\\nuniform float opacity;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include \\n\\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\\tvec3 totalEmissiveRadiance = emissive;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst vertex$8 = \"#define MATCAP\\nvarying vec3 vViewPosition;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvViewPosition = - mvPosition.xyz;\\n}\";\n\nconst fragment$8 = \"#define MATCAP\\nuniform vec3 diffuse;\\nuniform float opacity;\\nuniform sampler2D matcap;\\nvarying vec3 vViewPosition;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvec3 viewDir = normalize( vViewPosition );\\n\\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\\n\\tvec3 y = cross( viewDir, x );\\n\\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\\n\\t#ifdef USE_MATCAP\\n\\t\\tvec4 matcapColor = texture2D( matcap, uv );\\n\\t#else\\n\\t\\tvec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\\n\\t#endif\\n\\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst vertex$7 = \"#define NORMAL\\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\\n\\tvarying vec3 vViewPosition;\\n#endif\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\\n\\tvViewPosition = - mvPosition.xyz;\\n#endif\\n}\";\n\nconst fragment$7 = \"#define NORMAL\\nuniform float opacity;\\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\\n\\tvarying vec3 vViewPosition;\\n#endif\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\tvec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tgl_FragColor = vec4( packNormalToRGB( normal ), diffuseColor.a );\\n\\t#ifdef OPAQUE\\n\\t\\tgl_FragColor.a = 1.0;\\n\\t#endif\\n}\";\n\nconst vertex$6 = \"#define PHONG\\nvarying vec3 vViewPosition;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvViewPosition = - mvPosition.xyz;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst fragment$6 = \"#define PHONG\\nuniform vec3 diffuse;\\nuniform vec3 emissive;\\nuniform vec3 specular;\\nuniform float shininess;\\nuniform float opacity;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include \\n\\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\\tvec3 totalEmissiveRadiance = emissive;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst vertex$5 = \"#define STANDARD\\nvarying vec3 vViewPosition;\\n#ifdef USE_TRANSMISSION\\n\\tvarying vec3 vWorldPosition;\\n#endif\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvViewPosition = - mvPosition.xyz;\\n\\t#include \\n\\t#include \\n\\t#include \\n#ifdef USE_TRANSMISSION\\n\\tvWorldPosition = worldPosition.xyz;\\n#endif\\n}\";\n\nconst fragment$5 = \"#define STANDARD\\n#ifdef PHYSICAL\\n\\t#define IOR\\n\\t#define USE_SPECULAR\\n#endif\\nuniform vec3 diffuse;\\nuniform vec3 emissive;\\nuniform float roughness;\\nuniform float metalness;\\nuniform float opacity;\\n#ifdef IOR\\n\\tuniform float ior;\\n#endif\\n#ifdef USE_SPECULAR\\n\\tuniform float specularIntensity;\\n\\tuniform vec3 specularColor;\\n\\t#ifdef USE_SPECULAR_COLORMAP\\n\\t\\tuniform sampler2D specularColorMap;\\n\\t#endif\\n\\t#ifdef USE_SPECULAR_INTENSITYMAP\\n\\t\\tuniform sampler2D specularIntensityMap;\\n\\t#endif\\n#endif\\n#ifdef USE_CLEARCOAT\\n\\tuniform float clearcoat;\\n\\tuniform float clearcoatRoughness;\\n#endif\\n#ifdef USE_DISPERSION\\n\\tuniform float dispersion;\\n#endif\\n#ifdef USE_IRIDESCENCE\\n\\tuniform float iridescence;\\n\\tuniform float iridescenceIOR;\\n\\tuniform float iridescenceThicknessMinimum;\\n\\tuniform float iridescenceThicknessMaximum;\\n#endif\\n#ifdef USE_SHEEN\\n\\tuniform vec3 sheenColor;\\n\\tuniform float sheenRoughness;\\n\\t#ifdef USE_SHEEN_COLORMAP\\n\\t\\tuniform sampler2D sheenColorMap;\\n\\t#endif\\n\\t#ifdef USE_SHEEN_ROUGHNESSMAP\\n\\t\\tuniform sampler2D sheenRoughnessMap;\\n\\t#endif\\n#endif\\n#ifdef USE_ANISOTROPY\\n\\tuniform vec2 anisotropyVector;\\n\\t#ifdef USE_ANISOTROPYMAP\\n\\t\\tuniform sampler2D anisotropyMap;\\n\\t#endif\\n#endif\\nvarying vec3 vViewPosition;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include \\n\\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\\tvec3 totalEmissiveRadiance = emissive;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\\n\\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\\n\\t#include \\n\\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\\n\\t#ifdef USE_SHEEN\\n\\t\\tfloat sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\\n\\t\\toutgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect;\\n\\t#endif\\n\\t#ifdef USE_CLEARCOAT\\n\\t\\tfloat dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );\\n\\t\\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\\n\\t\\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;\\n\\t#endif\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst vertex$4 = \"#define TOON\\nvarying vec3 vViewPosition;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvViewPosition = - mvPosition.xyz;\\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst fragment$4 = \"#define TOON\\nuniform vec3 diffuse;\\nuniform vec3 emissive;\\nuniform float opacity;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include \\n\\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\\tvec3 totalEmissiveRadiance = emissive;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst vertex$3 = \"uniform float size;\\nuniform float scale;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#ifdef USE_POINTS_UV\\n\\tvarying vec2 vUv;\\n\\tuniform mat3 uvTransform;\\n#endif\\nvoid main() {\\n\\t#ifdef USE_POINTS_UV\\n\\t\\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\\n\\t#endif\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tgl_PointSize = size;\\n\\t#ifdef USE_SIZEATTENUATION\\n\\t\\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\\n\\t\\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\\n\\t#endif\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst fragment$3 = \"uniform vec3 diffuse;\\nuniform float opacity;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include \\n\\tvec3 outgoingLight = vec3( 0.0 );\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\toutgoingLight = diffuseColor.rgb;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst vertex$2 = \"#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst fragment$2 = \"uniform vec3 color;\\nuniform float opacity;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst vertex$1 = \"uniform float rotation;\\nuniform vec2 center;\\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\\n\\tvec2 scale;\\n\\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\\n\\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\\n\\t#ifndef USE_SIZEATTENUATION\\n\\t\\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\\n\\t\\tif ( isPerspective ) scale *= - mvPosition.z;\\n\\t#endif\\n\\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\\n\\tvec2 rotatedPosition;\\n\\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\\n\\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\\n\\tmvPosition.xy += rotatedPosition;\\n\\tgl_Position = projectionMatrix * mvPosition;\\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst fragment$1 = \"uniform vec3 diffuse;\\nuniform float opacity;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include \\n\\tvec3 outgoingLight = vec3( 0.0 );\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\toutgoingLight = diffuseColor.rgb;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst ShaderChunk = {\n\talphahash_fragment: alphahash_fragment,\n\talphahash_pars_fragment: alphahash_pars_fragment,\n\talphamap_fragment: alphamap_fragment,\n\talphamap_pars_fragment: alphamap_pars_fragment,\n\talphatest_fragment: alphatest_fragment,\n\talphatest_pars_fragment: alphatest_pars_fragment,\n\taomap_fragment: aomap_fragment,\n\taomap_pars_fragment: aomap_pars_fragment,\n\tbatching_pars_vertex: batching_pars_vertex,\n\tbatching_vertex: batching_vertex,\n\tbegin_vertex: begin_vertex,\n\tbeginnormal_vertex: beginnormal_vertex,\n\tbsdfs: bsdfs,\n\tiridescence_fragment: iridescence_fragment,\n\tbumpmap_pars_fragment: bumpmap_pars_fragment,\n\tclipping_planes_fragment: clipping_planes_fragment,\n\tclipping_planes_pars_fragment: clipping_planes_pars_fragment,\n\tclipping_planes_pars_vertex: clipping_planes_pars_vertex,\n\tclipping_planes_vertex: clipping_planes_vertex,\n\tcolor_fragment: color_fragment,\n\tcolor_pars_fragment: color_pars_fragment,\n\tcolor_pars_vertex: color_pars_vertex,\n\tcolor_vertex: color_vertex,\n\tcommon: common,\n\tcube_uv_reflection_fragment: cube_uv_reflection_fragment,\n\tdefaultnormal_vertex: defaultnormal_vertex,\n\tdisplacementmap_pars_vertex: displacementmap_pars_vertex,\n\tdisplacementmap_vertex: displacementmap_vertex,\n\temissivemap_fragment: emissivemap_fragment,\n\temissivemap_pars_fragment: emissivemap_pars_fragment,\n\tcolorspace_fragment: colorspace_fragment,\n\tcolorspace_pars_fragment: colorspace_pars_fragment,\n\tenvmap_fragment: envmap_fragment,\n\tenvmap_common_pars_fragment: envmap_common_pars_fragment,\n\tenvmap_pars_fragment: envmap_pars_fragment,\n\tenvmap_pars_vertex: envmap_pars_vertex,\n\tenvmap_physical_pars_fragment: envmap_physical_pars_fragment,\n\tenvmap_vertex: envmap_vertex,\n\tfog_vertex: fog_vertex,\n\tfog_pars_vertex: fog_pars_vertex,\n\tfog_fragment: fog_fragment,\n\tfog_pars_fragment: fog_pars_fragment,\n\tgradientmap_pars_fragment: gradientmap_pars_fragment,\n\tlightmap_pars_fragment: lightmap_pars_fragment,\n\tlights_lambert_fragment: lights_lambert_fragment,\n\tlights_lambert_pars_fragment: lights_lambert_pars_fragment,\n\tlights_pars_begin: lights_pars_begin,\n\tlights_toon_fragment: lights_toon_fragment,\n\tlights_toon_pars_fragment: lights_toon_pars_fragment,\n\tlights_phong_fragment: lights_phong_fragment,\n\tlights_phong_pars_fragment: lights_phong_pars_fragment,\n\tlights_physical_fragment: lights_physical_fragment,\n\tlights_physical_pars_fragment: lights_physical_pars_fragment,\n\tlights_fragment_begin: lights_fragment_begin,\n\tlights_fragment_maps: lights_fragment_maps,\n\tlights_fragment_end: lights_fragment_end,\n\tlogdepthbuf_fragment: logdepthbuf_fragment,\n\tlogdepthbuf_pars_fragment: logdepthbuf_pars_fragment,\n\tlogdepthbuf_pars_vertex: logdepthbuf_pars_vertex,\n\tlogdepthbuf_vertex: logdepthbuf_vertex,\n\tmap_fragment: map_fragment,\n\tmap_pars_fragment: map_pars_fragment,\n\tmap_particle_fragment: map_particle_fragment,\n\tmap_particle_pars_fragment: map_particle_pars_fragment,\n\tmetalnessmap_fragment: metalnessmap_fragment,\n\tmetalnessmap_pars_fragment: metalnessmap_pars_fragment,\n\tmorphinstance_vertex: morphinstance_vertex,\n\tmorphcolor_vertex: morphcolor_vertex,\n\tmorphnormal_vertex: morphnormal_vertex,\n\tmorphtarget_pars_vertex: morphtarget_pars_vertex,\n\tmorphtarget_vertex: morphtarget_vertex,\n\tnormal_fragment_begin: normal_fragment_begin,\n\tnormal_fragment_maps: normal_fragment_maps,\n\tnormal_pars_fragment: normal_pars_fragment,\n\tnormal_pars_vertex: normal_pars_vertex,\n\tnormal_vertex: normal_vertex,\n\tnormalmap_pars_fragment: normalmap_pars_fragment,\n\tclearcoat_normal_fragment_begin: clearcoat_normal_fragment_begin,\n\tclearcoat_normal_fragment_maps: clearcoat_normal_fragment_maps,\n\tclearcoat_pars_fragment: clearcoat_pars_fragment,\n\tiridescence_pars_fragment: iridescence_pars_fragment,\n\topaque_fragment: opaque_fragment,\n\tpacking: packing,\n\tpremultiplied_alpha_fragment: premultiplied_alpha_fragment,\n\tproject_vertex: project_vertex,\n\tdithering_fragment: dithering_fragment,\n\tdithering_pars_fragment: dithering_pars_fragment,\n\troughnessmap_fragment: roughnessmap_fragment,\n\troughnessmap_pars_fragment: roughnessmap_pars_fragment,\n\tshadowmap_pars_fragment: shadowmap_pars_fragment,\n\tshadowmap_pars_vertex: shadowmap_pars_vertex,\n\tshadowmap_vertex: shadowmap_vertex,\n\tshadowmask_pars_fragment: shadowmask_pars_fragment,\n\tskinbase_vertex: skinbase_vertex,\n\tskinning_pars_vertex: skinning_pars_vertex,\n\tskinning_vertex: skinning_vertex,\n\tskinnormal_vertex: skinnormal_vertex,\n\tspecularmap_fragment: specularmap_fragment,\n\tspecularmap_pars_fragment: specularmap_pars_fragment,\n\ttonemapping_fragment: tonemapping_fragment,\n\ttonemapping_pars_fragment: tonemapping_pars_fragment,\n\ttransmission_fragment: transmission_fragment,\n\ttransmission_pars_fragment: transmission_pars_fragment,\n\tuv_pars_fragment: uv_pars_fragment,\n\tuv_pars_vertex: uv_pars_vertex,\n\tuv_vertex: uv_vertex,\n\tworldpos_vertex: worldpos_vertex,\n\n\tbackground_vert: vertex$h,\n\tbackground_frag: fragment$h,\n\tbackgroundCube_vert: vertex$g,\n\tbackgroundCube_frag: fragment$g,\n\tcube_vert: vertex$f,\n\tcube_frag: fragment$f,\n\tdepth_vert: vertex$e,\n\tdepth_frag: fragment$e,\n\tdistanceRGBA_vert: vertex$d,\n\tdistanceRGBA_frag: fragment$d,\n\tequirect_vert: vertex$c,\n\tequirect_frag: fragment$c,\n\tlinedashed_vert: vertex$b,\n\tlinedashed_frag: fragment$b,\n\tmeshbasic_vert: vertex$a,\n\tmeshbasic_frag: fragment$a,\n\tmeshlambert_vert: vertex$9,\n\tmeshlambert_frag: fragment$9,\n\tmeshmatcap_vert: vertex$8,\n\tmeshmatcap_frag: fragment$8,\n\tmeshnormal_vert: vertex$7,\n\tmeshnormal_frag: fragment$7,\n\tmeshphong_vert: vertex$6,\n\tmeshphong_frag: fragment$6,\n\tmeshphysical_vert: vertex$5,\n\tmeshphysical_frag: fragment$5,\n\tmeshtoon_vert: vertex$4,\n\tmeshtoon_frag: fragment$4,\n\tpoints_vert: vertex$3,\n\tpoints_frag: fragment$3,\n\tshadow_vert: vertex$2,\n\tshadow_frag: fragment$2,\n\tsprite_vert: vertex$1,\n\tsprite_frag: fragment$1\n};\n\n/**\n * Uniforms library for shared webgl shaders\n */\n\nconst UniformsLib = {\n\n\tcommon: {\n\n\t\tdiffuse: { value: /*@__PURE__*/ new Color( 0xffffff ) },\n\t\topacity: { value: 1.0 },\n\n\t\tmap: { value: null },\n\t\tmapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\n\t\talphaMap: { value: null },\n\t\talphaMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\n\t\talphaTest: { value: 0 }\n\n\t},\n\n\tspecularmap: {\n\n\t\tspecularMap: { value: null },\n\t\tspecularMapTransform: { value: /*@__PURE__*/ new Matrix3() }\n\n\t},\n\n\tenvmap: {\n\n\t\tenvMap: { value: null },\n\t\tenvMapRotation: { value: /*@__PURE__*/ new Matrix3() },\n\t\tflipEnvMap: { value: - 1 },\n\t\treflectivity: { value: 1.0 }, // basic, lambert, phong\n\t\tior: { value: 1.5 }, // physical\n\t\trefractionRatio: { value: 0.98 }, // basic, lambert, phong\n\n\t},\n\n\taomap: {\n\n\t\taoMap: { value: null },\n\t\taoMapIntensity: { value: 1 },\n\t\taoMapTransform: { value: /*@__PURE__*/ new Matrix3() }\n\n\t},\n\n\tlightmap: {\n\n\t\tlightMap: { value: null },\n\t\tlightMapIntensity: { value: 1 },\n\t\tlightMapTransform: { value: /*@__PURE__*/ new Matrix3() }\n\n\t},\n\n\tbumpmap: {\n\n\t\tbumpMap: { value: null },\n\t\tbumpMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\tbumpScale: { value: 1 }\n\n\t},\n\n\tnormalmap: {\n\n\t\tnormalMap: { value: null },\n\t\tnormalMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\tnormalScale: { value: /*@__PURE__*/ new Vector2( 1, 1 ) }\n\n\t},\n\n\tdisplacementmap: {\n\n\t\tdisplacementMap: { value: null },\n\t\tdisplacementMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\tdisplacementScale: { value: 1 },\n\t\tdisplacementBias: { value: 0 }\n\n\t},\n\n\temissivemap: {\n\n\t\temissiveMap: { value: null },\n\t\temissiveMapTransform: { value: /*@__PURE__*/ new Matrix3() }\n\n\t},\n\n\tmetalnessmap: {\n\n\t\tmetalnessMap: { value: null },\n\t\tmetalnessMapTransform: { value: /*@__PURE__*/ new Matrix3() }\n\n\t},\n\n\troughnessmap: {\n\n\t\troughnessMap: { value: null },\n\t\troughnessMapTransform: { value: /*@__PURE__*/ new Matrix3() }\n\n\t},\n\n\tgradientmap: {\n\n\t\tgradientMap: { value: null }\n\n\t},\n\n\tfog: {\n\n\t\tfogDensity: { value: 0.00025 },\n\t\tfogNear: { value: 1 },\n\t\tfogFar: { value: 2000 },\n\t\tfogColor: { value: /*@__PURE__*/ new Color( 0xffffff ) }\n\n\t},\n\n\tlights: {\n\n\t\tambientLightColor: { value: [] },\n\n\t\tlightProbe: { value: [] },\n\n\t\tdirectionalLights: { value: [], properties: {\n\t\t\tdirection: {},\n\t\t\tcolor: {}\n\t\t} },\n\n\t\tdirectionalLightShadows: { value: [], properties: {\n\t\t\tshadowIntensity: 1,\n\t\t\tshadowBias: {},\n\t\t\tshadowNormalBias: {},\n\t\t\tshadowRadius: {},\n\t\t\tshadowMapSize: {}\n\t\t} },\n\n\t\tdirectionalShadowMap: { value: [] },\n\t\tdirectionalShadowMatrix: { value: [] },\n\n\t\tspotLights: { value: [], properties: {\n\t\t\tcolor: {},\n\t\t\tposition: {},\n\t\t\tdirection: {},\n\t\t\tdistance: {},\n\t\t\tconeCos: {},\n\t\t\tpenumbraCos: {},\n\t\t\tdecay: {}\n\t\t} },\n\n\t\tspotLightShadows: { value: [], properties: {\n\t\t\tshadowIntensity: 1,\n\t\t\tshadowBias: {},\n\t\t\tshadowNormalBias: {},\n\t\t\tshadowRadius: {},\n\t\t\tshadowMapSize: {}\n\t\t} },\n\n\t\tspotLightMap: { value: [] },\n\t\tspotShadowMap: { value: [] },\n\t\tspotLightMatrix: { value: [] },\n\n\t\tpointLights: { value: [], properties: {\n\t\t\tcolor: {},\n\t\t\tposition: {},\n\t\t\tdecay: {},\n\t\t\tdistance: {}\n\t\t} },\n\n\t\tpointLightShadows: { value: [], properties: {\n\t\t\tshadowIntensity: 1,\n\t\t\tshadowBias: {},\n\t\t\tshadowNormalBias: {},\n\t\t\tshadowRadius: {},\n\t\t\tshadowMapSize: {},\n\t\t\tshadowCameraNear: {},\n\t\t\tshadowCameraFar: {}\n\t\t} },\n\n\t\tpointShadowMap: { value: [] },\n\t\tpointShadowMatrix: { value: [] },\n\n\t\themisphereLights: { value: [], properties: {\n\t\t\tdirection: {},\n\t\t\tskyColor: {},\n\t\t\tgroundColor: {}\n\t\t} },\n\n\t\t// TODO (abelnation): RectAreaLight BRDF data needs to be moved from example to main src\n\t\trectAreaLights: { value: [], properties: {\n\t\t\tcolor: {},\n\t\t\tposition: {},\n\t\t\twidth: {},\n\t\t\theight: {}\n\t\t} },\n\n\t\tltc_1: { value: null },\n\t\tltc_2: { value: null }\n\n\t},\n\n\tpoints: {\n\n\t\tdiffuse: { value: /*@__PURE__*/ new Color( 0xffffff ) },\n\t\topacity: { value: 1.0 },\n\t\tsize: { value: 1.0 },\n\t\tscale: { value: 1.0 },\n\t\tmap: { value: null },\n\t\talphaMap: { value: null },\n\t\talphaMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\talphaTest: { value: 0 },\n\t\tuvTransform: { value: /*@__PURE__*/ new Matrix3() }\n\n\t},\n\n\tsprite: {\n\n\t\tdiffuse: { value: /*@__PURE__*/ new Color( 0xffffff ) },\n\t\topacity: { value: 1.0 },\n\t\tcenter: { value: /*@__PURE__*/ new Vector2( 0.5, 0.5 ) },\n\t\trotation: { value: 0.0 },\n\t\tmap: { value: null },\n\t\tmapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\talphaMap: { value: null },\n\t\talphaMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\talphaTest: { value: 0 }\n\n\t}\n\n};\n\nconst ShaderLib = {\n\n\tbasic: {\n\n\t\tuniforms: /*@__PURE__*/ mergeUniforms( [\n\t\t\tUniformsLib.common,\n\t\t\tUniformsLib.specularmap,\n\t\t\tUniformsLib.envmap,\n\t\t\tUniformsLib.aomap,\n\t\t\tUniformsLib.lightmap,\n\t\t\tUniformsLib.fog\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.meshbasic_vert,\n\t\tfragmentShader: ShaderChunk.meshbasic_frag\n\n\t},\n\n\tlambert: {\n\n\t\tuniforms: /*@__PURE__*/ mergeUniforms( [\n\t\t\tUniformsLib.common,\n\t\t\tUniformsLib.specularmap,\n\t\t\tUniformsLib.envmap,\n\t\t\tUniformsLib.aomap,\n\t\t\tUniformsLib.lightmap,\n\t\t\tUniformsLib.emissivemap,\n\t\t\tUniformsLib.bumpmap,\n\t\t\tUniformsLib.normalmap,\n\t\t\tUniformsLib.displacementmap,\n\t\t\tUniformsLib.fog,\n\t\t\tUniformsLib.lights,\n\t\t\t{\n\t\t\t\temissive: { value: /*@__PURE__*/ new Color( 0x000000 ) }\n\t\t\t}\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.meshlambert_vert,\n\t\tfragmentShader: ShaderChunk.meshlambert_frag\n\n\t},\n\n\tphong: {\n\n\t\tuniforms: /*@__PURE__*/ mergeUniforms( [\n\t\t\tUniformsLib.common,\n\t\t\tUniformsLib.specularmap,\n\t\t\tUniformsLib.envmap,\n\t\t\tUniformsLib.aomap,\n\t\t\tUniformsLib.lightmap,\n\t\t\tUniformsLib.emissivemap,\n\t\t\tUniformsLib.bumpmap,\n\t\t\tUniformsLib.normalmap,\n\t\t\tUniformsLib.displacementmap,\n\t\t\tUniformsLib.fog,\n\t\t\tUniformsLib.lights,\n\t\t\t{\n\t\t\t\temissive: { value: /*@__PURE__*/ new Color( 0x000000 ) },\n\t\t\t\tspecular: { value: /*@__PURE__*/ new Color( 0x111111 ) },\n\t\t\t\tshininess: { value: 30 }\n\t\t\t}\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.meshphong_vert,\n\t\tfragmentShader: ShaderChunk.meshphong_frag\n\n\t},\n\n\tstandard: {\n\n\t\tuniforms: /*@__PURE__*/ mergeUniforms( [\n\t\t\tUniformsLib.common,\n\t\t\tUniformsLib.envmap,\n\t\t\tUniformsLib.aomap,\n\t\t\tUniformsLib.lightmap,\n\t\t\tUniformsLib.emissivemap,\n\t\t\tUniformsLib.bumpmap,\n\t\t\tUniformsLib.normalmap,\n\t\t\tUniformsLib.displacementmap,\n\t\t\tUniformsLib.roughnessmap,\n\t\t\tUniformsLib.metalnessmap,\n\t\t\tUniformsLib.fog,\n\t\t\tUniformsLib.lights,\n\t\t\t{\n\t\t\t\temissive: { value: /*@__PURE__*/ new Color( 0x000000 ) },\n\t\t\t\troughness: { value: 1.0 },\n\t\t\t\tmetalness: { value: 0.0 },\n\t\t\t\tenvMapIntensity: { value: 1 }\n\t\t\t}\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.meshphysical_vert,\n\t\tfragmentShader: ShaderChunk.meshphysical_frag\n\n\t},\n\n\ttoon: {\n\n\t\tuniforms: /*@__PURE__*/ mergeUniforms( [\n\t\t\tUniformsLib.common,\n\t\t\tUniformsLib.aomap,\n\t\t\tUniformsLib.lightmap,\n\t\t\tUniformsLib.emissivemap,\n\t\t\tUniformsLib.bumpmap,\n\t\t\tUniformsLib.normalmap,\n\t\t\tUniformsLib.displacementmap,\n\t\t\tUniformsLib.gradientmap,\n\t\t\tUniformsLib.fog,\n\t\t\tUniformsLib.lights,\n\t\t\t{\n\t\t\t\temissive: { value: /*@__PURE__*/ new Color( 0x000000 ) }\n\t\t\t}\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.meshtoon_vert,\n\t\tfragmentShader: ShaderChunk.meshtoon_frag\n\n\t},\n\n\tmatcap: {\n\n\t\tuniforms: /*@__PURE__*/ mergeUniforms( [\n\t\t\tUniformsLib.common,\n\t\t\tUniformsLib.bumpmap,\n\t\t\tUniformsLib.normalmap,\n\t\t\tUniformsLib.displacementmap,\n\t\t\tUniformsLib.fog,\n\t\t\t{\n\t\t\t\tmatcap: { value: null }\n\t\t\t}\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.meshmatcap_vert,\n\t\tfragmentShader: ShaderChunk.meshmatcap_frag\n\n\t},\n\n\tpoints: {\n\n\t\tuniforms: /*@__PURE__*/ mergeUniforms( [\n\t\t\tUniformsLib.points,\n\t\t\tUniformsLib.fog\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.points_vert,\n\t\tfragmentShader: ShaderChunk.points_frag\n\n\t},\n\n\tdashed: {\n\n\t\tuniforms: /*@__PURE__*/ mergeUniforms( [\n\t\t\tUniformsLib.common,\n\t\t\tUniformsLib.fog,\n\t\t\t{\n\t\t\t\tscale: { value: 1 },\n\t\t\t\tdashSize: { value: 1 },\n\t\t\t\ttotalSize: { value: 2 }\n\t\t\t}\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.linedashed_vert,\n\t\tfragmentShader: ShaderChunk.linedashed_frag\n\n\t},\n\n\tdepth: {\n\n\t\tuniforms: /*@__PURE__*/ mergeUniforms( [\n\t\t\tUniformsLib.common,\n\t\t\tUniformsLib.displacementmap\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.depth_vert,\n\t\tfragmentShader: ShaderChunk.depth_frag\n\n\t},\n\n\tnormal: {\n\n\t\tuniforms: /*@__PURE__*/ mergeUniforms( [\n\t\t\tUniformsLib.common,\n\t\t\tUniformsLib.bumpmap,\n\t\t\tUniformsLib.normalmap,\n\t\t\tUniformsLib.displacementmap,\n\t\t\t{\n\t\t\t\topacity: { value: 1.0 }\n\t\t\t}\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.meshnormal_vert,\n\t\tfragmentShader: ShaderChunk.meshnormal_frag\n\n\t},\n\n\tsprite: {\n\n\t\tuniforms: /*@__PURE__*/ mergeUniforms( [\n\t\t\tUniformsLib.sprite,\n\t\t\tUniformsLib.fog\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.sprite_vert,\n\t\tfragmentShader: ShaderChunk.sprite_frag\n\n\t},\n\n\tbackground: {\n\n\t\tuniforms: {\n\t\t\tuvTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\t\tt2D: { value: null },\n\t\t\tbackgroundIntensity: { value: 1 }\n\t\t},\n\n\t\tvertexShader: ShaderChunk.background_vert,\n\t\tfragmentShader: ShaderChunk.background_frag\n\n\t},\n\n\tbackgroundCube: {\n\n\t\tuniforms: {\n\t\t\tenvMap: { value: null },\n\t\t\tflipEnvMap: { value: - 1 },\n\t\t\tbackgroundBlurriness: { value: 0 },\n\t\t\tbackgroundIntensity: { value: 1 },\n\t\t\tbackgroundRotation: { value: /*@__PURE__*/ new Matrix3() }\n\t\t},\n\n\t\tvertexShader: ShaderChunk.backgroundCube_vert,\n\t\tfragmentShader: ShaderChunk.backgroundCube_frag\n\n\t},\n\n\tcube: {\n\n\t\tuniforms: {\n\t\t\ttCube: { value: null },\n\t\t\ttFlip: { value: - 1 },\n\t\t\topacity: { value: 1.0 }\n\t\t},\n\n\t\tvertexShader: ShaderChunk.cube_vert,\n\t\tfragmentShader: ShaderChunk.cube_frag\n\n\t},\n\n\tequirect: {\n\n\t\tuniforms: {\n\t\t\ttEquirect: { value: null },\n\t\t},\n\n\t\tvertexShader: ShaderChunk.equirect_vert,\n\t\tfragmentShader: ShaderChunk.equirect_frag\n\n\t},\n\n\tdistanceRGBA: {\n\n\t\tuniforms: /*@__PURE__*/ mergeUniforms( [\n\t\t\tUniformsLib.common,\n\t\t\tUniformsLib.displacementmap,\n\t\t\t{\n\t\t\t\treferencePosition: { value: /*@__PURE__*/ new Vector3() },\n\t\t\t\tnearDistance: { value: 1 },\n\t\t\t\tfarDistance: { value: 1000 }\n\t\t\t}\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.distanceRGBA_vert,\n\t\tfragmentShader: ShaderChunk.distanceRGBA_frag\n\n\t},\n\n\tshadow: {\n\n\t\tuniforms: /*@__PURE__*/ mergeUniforms( [\n\t\t\tUniformsLib.lights,\n\t\t\tUniformsLib.fog,\n\t\t\t{\n\t\t\t\tcolor: { value: /*@__PURE__*/ new Color( 0x00000 ) },\n\t\t\t\topacity: { value: 1.0 }\n\t\t\t},\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.shadow_vert,\n\t\tfragmentShader: ShaderChunk.shadow_frag\n\n\t}\n\n};\n\nShaderLib.physical = {\n\n\tuniforms: /*@__PURE__*/ mergeUniforms( [\n\t\tShaderLib.standard.uniforms,\n\t\t{\n\t\t\tclearcoat: { value: 0 },\n\t\t\tclearcoatMap: { value: null },\n\t\t\tclearcoatMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\t\tclearcoatNormalMap: { value: null },\n\t\t\tclearcoatNormalMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\t\tclearcoatNormalScale: { value: /*@__PURE__*/ new Vector2( 1, 1 ) },\n\t\t\tclearcoatRoughness: { value: 0 },\n\t\t\tclearcoatRoughnessMap: { value: null },\n\t\t\tclearcoatRoughnessMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\t\tdispersion: { value: 0 },\n\t\t\tiridescence: { value: 0 },\n\t\t\tiridescenceMap: { value: null },\n\t\t\tiridescenceMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\t\tiridescenceIOR: { value: 1.3 },\n\t\t\tiridescenceThicknessMinimum: { value: 100 },\n\t\t\tiridescenceThicknessMaximum: { value: 400 },\n\t\t\tiridescenceThicknessMap: { value: null },\n\t\t\tiridescenceThicknessMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\t\tsheen: { value: 0 },\n\t\t\tsheenColor: { value: /*@__PURE__*/ new Color( 0x000000 ) },\n\t\t\tsheenColorMap: { value: null },\n\t\t\tsheenColorMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\t\tsheenRoughness: { value: 1 },\n\t\t\tsheenRoughnessMap: { value: null },\n\t\t\tsheenRoughnessMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\t\ttransmission: { value: 0 },\n\t\t\ttransmissionMap: { value: null },\n\t\t\ttransmissionMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\t\ttransmissionSamplerSize: { value: /*@__PURE__*/ new Vector2() },\n\t\t\ttransmissionSamplerMap: { value: null },\n\t\t\tthickness: { value: 0 },\n\t\t\tthicknessMap: { value: null },\n\t\t\tthicknessMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\t\tattenuationDistance: { value: 0 },\n\t\t\tattenuationColor: { value: /*@__PURE__*/ new Color( 0x000000 ) },\n\t\t\tspecularColor: { value: /*@__PURE__*/ new Color( 1, 1, 1 ) },\n\t\t\tspecularColorMap: { value: null },\n\t\t\tspecularColorMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\t\tspecularIntensity: { value: 1 },\n\t\t\tspecularIntensityMap: { value: null },\n\t\t\tspecularIntensityMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\t\tanisotropyVector: { value: /*@__PURE__*/ new Vector2() },\n\t\t\tanisotropyMap: { value: null },\n\t\t\tanisotropyMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\t}\n\t] ),\n\n\tvertexShader: ShaderChunk.meshphysical_vert,\n\tfragmentShader: ShaderChunk.meshphysical_frag\n\n};\n\nconst _rgb = { r: 0, b: 0, g: 0 };\nconst _e1$1 = /*@__PURE__*/ new Euler();\nconst _m1$1 = /*@__PURE__*/ new Matrix4();\n\nfunction WebGLBackground( renderer, cubemaps, cubeuvmaps, state, objects, alpha, premultipliedAlpha ) {\n\n\tconst clearColor = new Color( 0x000000 );\n\tlet clearAlpha = alpha === true ? 0 : 1;\n\n\tlet planeMesh;\n\tlet boxMesh;\n\n\tlet currentBackground = null;\n\tlet currentBackgroundVersion = 0;\n\tlet currentTonemapping = null;\n\n\tfunction getBackground( scene ) {\n\n\t\tlet background = scene.isScene === true ? scene.background : null;\n\n\t\tif ( background && background.isTexture ) {\n\n\t\t\tconst usePMREM = scene.backgroundBlurriness > 0; // use PMREM if the user wants to blur the background\n\t\t\tbackground = ( usePMREM ? cubeuvmaps : cubemaps ).get( background );\n\n\t\t}\n\n\t\treturn background;\n\n\t}\n\n\tfunction render( scene ) {\n\n\t\tlet forceClear = false;\n\t\tconst background = getBackground( scene );\n\n\t\tif ( background === null ) {\n\n\t\t\tsetClear( clearColor, clearAlpha );\n\n\t\t} else if ( background && background.isColor ) {\n\n\t\t\tsetClear( background, 1 );\n\t\t\tforceClear = true;\n\n\t\t}\n\n\t\tconst environmentBlendMode = renderer.xr.getEnvironmentBlendMode();\n\n\t\tif ( environmentBlendMode === 'additive' ) {\n\n\t\t\tstate.buffers.color.setClear( 0, 0, 0, 1, premultipliedAlpha );\n\n\t\t} else if ( environmentBlendMode === 'alpha-blend' ) {\n\n\t\t\tstate.buffers.color.setClear( 0, 0, 0, 0, premultipliedAlpha );\n\n\t\t}\n\n\t\tif ( renderer.autoClear || forceClear ) {\n\n\t\t\t// buffers might not be writable which is required to ensure a correct clear\n\n\t\t\tstate.buffers.depth.setTest( true );\n\t\t\tstate.buffers.depth.setMask( true );\n\t\t\tstate.buffers.color.setMask( true );\n\n\t\t\trenderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil );\n\n\t\t}\n\n\t}\n\n\tfunction addToRenderList( renderList, scene ) {\n\n\t\tconst background = getBackground( scene );\n\n\t\tif ( background && ( background.isCubeTexture || background.mapping === CubeUVReflectionMapping ) ) {\n\n\t\t\tif ( boxMesh === undefined ) {\n\n\t\t\t\tboxMesh = new Mesh(\n\t\t\t\t\tnew BoxGeometry( 1, 1, 1 ),\n\t\t\t\t\tnew ShaderMaterial( {\n\t\t\t\t\t\tname: 'BackgroundCubeMaterial',\n\t\t\t\t\t\tuniforms: cloneUniforms( ShaderLib.backgroundCube.uniforms ),\n\t\t\t\t\t\tvertexShader: ShaderLib.backgroundCube.vertexShader,\n\t\t\t\t\t\tfragmentShader: ShaderLib.backgroundCube.fragmentShader,\n\t\t\t\t\t\tside: BackSide,\n\t\t\t\t\t\tdepthTest: false,\n\t\t\t\t\t\tdepthWrite: false,\n\t\t\t\t\t\tfog: false\n\t\t\t\t\t} )\n\t\t\t\t);\n\n\t\t\t\tboxMesh.geometry.deleteAttribute( 'normal' );\n\t\t\t\tboxMesh.geometry.deleteAttribute( 'uv' );\n\n\t\t\t\tboxMesh.onBeforeRender = function ( renderer, scene, camera ) {\n\n\t\t\t\t\tthis.matrixWorld.copyPosition( camera.matrixWorld );\n\n\t\t\t\t};\n\n\t\t\t\t// add \"envMap\" material property so the renderer can evaluate it like for built-in materials\n\t\t\t\tObject.defineProperty( boxMesh.material, 'envMap', {\n\n\t\t\t\t\tget: function () {\n\n\t\t\t\t\t\treturn this.uniforms.envMap.value;\n\n\t\t\t\t\t}\n\n\t\t\t\t} );\n\n\t\t\t\tobjects.update( boxMesh );\n\n\t\t\t}\n\n\t\t\t_e1$1.copy( scene.backgroundRotation );\n\n\t\t\t// accommodate left-handed frame\n\t\t\t_e1$1.x *= - 1; _e1$1.y *= - 1; _e1$1.z *= - 1;\n\n\t\t\tif ( background.isCubeTexture && background.isRenderTargetTexture === false ) {\n\n\t\t\t\t// environment maps which are not cube render targets or PMREMs follow a different convention\n\t\t\t\t_e1$1.y *= - 1;\n\t\t\t\t_e1$1.z *= - 1;\n\n\t\t\t}\n\n\t\t\tboxMesh.material.uniforms.envMap.value = background;\n\t\t\tboxMesh.material.uniforms.flipEnvMap.value = ( background.isCubeTexture && background.isRenderTargetTexture === false ) ? - 1 : 1;\n\t\t\tboxMesh.material.uniforms.backgroundBlurriness.value = scene.backgroundBlurriness;\n\t\t\tboxMesh.material.uniforms.backgroundIntensity.value = scene.backgroundIntensity;\n\t\t\tboxMesh.material.uniforms.backgroundRotation.value.setFromMatrix4( _m1$1.makeRotationFromEuler( _e1$1 ) );\n\t\t\tboxMesh.material.toneMapped = ColorManagement.getTransfer( background.colorSpace ) !== SRGBTransfer;\n\n\t\t\tif ( currentBackground !== background ||\n\t\t\t\tcurrentBackgroundVersion !== background.version ||\n\t\t\t\tcurrentTonemapping !== renderer.toneMapping ) {\n\n\t\t\t\tboxMesh.material.needsUpdate = true;\n\n\t\t\t\tcurrentBackground = background;\n\t\t\t\tcurrentBackgroundVersion = background.version;\n\t\t\t\tcurrentTonemapping = renderer.toneMapping;\n\n\t\t\t}\n\n\t\t\tboxMesh.layers.enableAll();\n\n\t\t\t// push to the pre-sorted opaque render list\n\t\t\trenderList.unshift( boxMesh, boxMesh.geometry, boxMesh.material, 0, 0, null );\n\n\t\t} else if ( background && background.isTexture ) {\n\n\t\t\tif ( planeMesh === undefined ) {\n\n\t\t\t\tplaneMesh = new Mesh(\n\t\t\t\t\tnew PlaneGeometry( 2, 2 ),\n\t\t\t\t\tnew ShaderMaterial( {\n\t\t\t\t\t\tname: 'BackgroundMaterial',\n\t\t\t\t\t\tuniforms: cloneUniforms( ShaderLib.background.uniforms ),\n\t\t\t\t\t\tvertexShader: ShaderLib.background.vertexShader,\n\t\t\t\t\t\tfragmentShader: ShaderLib.background.fragmentShader,\n\t\t\t\t\t\tside: FrontSide,\n\t\t\t\t\t\tdepthTest: false,\n\t\t\t\t\t\tdepthWrite: false,\n\t\t\t\t\t\tfog: false\n\t\t\t\t\t} )\n\t\t\t\t);\n\n\t\t\t\tplaneMesh.geometry.deleteAttribute( 'normal' );\n\n\t\t\t\t// add \"map\" material property so the renderer can evaluate it like for built-in materials\n\t\t\t\tObject.defineProperty( planeMesh.material, 'map', {\n\n\t\t\t\t\tget: function () {\n\n\t\t\t\t\t\treturn this.uniforms.t2D.value;\n\n\t\t\t\t\t}\n\n\t\t\t\t} );\n\n\t\t\t\tobjects.update( planeMesh );\n\n\t\t\t}\n\n\t\t\tplaneMesh.material.uniforms.t2D.value = background;\n\t\t\tplaneMesh.material.uniforms.backgroundIntensity.value = scene.backgroundIntensity;\n\t\t\tplaneMesh.material.toneMapped = ColorManagement.getTransfer( background.colorSpace ) !== SRGBTransfer;\n\n\t\t\tif ( background.matrixAutoUpdate === true ) {\n\n\t\t\t\tbackground.updateMatrix();\n\n\t\t\t}\n\n\t\t\tplaneMesh.material.uniforms.uvTransform.value.copy( background.matrix );\n\n\t\t\tif ( currentBackground !== background ||\n\t\t\t\tcurrentBackgroundVersion !== background.version ||\n\t\t\t\tcurrentTonemapping !== renderer.toneMapping ) {\n\n\t\t\t\tplaneMesh.material.needsUpdate = true;\n\n\t\t\t\tcurrentBackground = background;\n\t\t\t\tcurrentBackgroundVersion = background.version;\n\t\t\t\tcurrentTonemapping = renderer.toneMapping;\n\n\t\t\t}\n\n\t\t\tplaneMesh.layers.enableAll();\n\n\t\t\t// push to the pre-sorted opaque render list\n\t\t\trenderList.unshift( planeMesh, planeMesh.geometry, planeMesh.material, 0, 0, null );\n\n\t\t}\n\n\t}\n\n\tfunction setClear( color, alpha ) {\n\n\t\tcolor.getRGB( _rgb, getUnlitUniformColorSpace( renderer ) );\n\n\t\tstate.buffers.color.setClear( _rgb.r, _rgb.g, _rgb.b, alpha, premultipliedAlpha );\n\n\t}\n\n\treturn {\n\n\t\tgetClearColor: function () {\n\n\t\t\treturn clearColor;\n\n\t\t},\n\t\tsetClearColor: function ( color, alpha = 1 ) {\n\n\t\t\tclearColor.set( color );\n\t\t\tclearAlpha = alpha;\n\t\t\tsetClear( clearColor, clearAlpha );\n\n\t\t},\n\t\tgetClearAlpha: function () {\n\n\t\t\treturn clearAlpha;\n\n\t\t},\n\t\tsetClearAlpha: function ( alpha ) {\n\n\t\t\tclearAlpha = alpha;\n\t\t\tsetClear( clearColor, clearAlpha );\n\n\t\t},\n\t\trender: render,\n\t\taddToRenderList: addToRenderList\n\n\t};\n\n}\n\nfunction WebGLBindingStates( gl, attributes ) {\n\n\tconst maxVertexAttributes = gl.getParameter( gl.MAX_VERTEX_ATTRIBS );\n\n\tconst bindingStates = {};\n\n\tconst defaultState = createBindingState( null );\n\tlet currentState = defaultState;\n\tlet forceUpdate = false;\n\n\tfunction setup( object, material, program, geometry, index ) {\n\n\t\tlet updateBuffers = false;\n\n\t\tconst state = getBindingState( geometry, program, material );\n\n\t\tif ( currentState !== state ) {\n\n\t\t\tcurrentState = state;\n\t\t\tbindVertexArrayObject( currentState.object );\n\n\t\t}\n\n\t\tupdateBuffers = needsUpdate( object, geometry, program, index );\n\n\t\tif ( updateBuffers ) saveCache( object, geometry, program, index );\n\n\t\tif ( index !== null ) {\n\n\t\t\tattributes.update( index, gl.ELEMENT_ARRAY_BUFFER );\n\n\t\t}\n\n\t\tif ( updateBuffers || forceUpdate ) {\n\n\t\t\tforceUpdate = false;\n\n\t\t\tsetupVertexAttributes( object, material, program, geometry );\n\n\t\t\tif ( index !== null ) {\n\n\t\t\t\tgl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, attributes.get( index ).buffer );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tfunction createVertexArrayObject() {\n\n\t\treturn gl.createVertexArray();\n\n\t}\n\n\tfunction bindVertexArrayObject( vao ) {\n\n\t\treturn gl.bindVertexArray( vao );\n\n\t}\n\n\tfunction deleteVertexArrayObject( vao ) {\n\n\t\treturn gl.deleteVertexArray( vao );\n\n\t}\n\n\tfunction getBindingState( geometry, program, material ) {\n\n\t\tconst wireframe = ( material.wireframe === true );\n\n\t\tlet programMap = bindingStates[ geometry.id ];\n\n\t\tif ( programMap === undefined ) {\n\n\t\t\tprogramMap = {};\n\t\t\tbindingStates[ geometry.id ] = programMap;\n\n\t\t}\n\n\t\tlet stateMap = programMap[ program.id ];\n\n\t\tif ( stateMap === undefined ) {\n\n\t\t\tstateMap = {};\n\t\t\tprogramMap[ program.id ] = stateMap;\n\n\t\t}\n\n\t\tlet state = stateMap[ wireframe ];\n\n\t\tif ( state === undefined ) {\n\n\t\t\tstate = createBindingState( createVertexArrayObject() );\n\t\t\tstateMap[ wireframe ] = state;\n\n\t\t}\n\n\t\treturn state;\n\n\t}\n\n\tfunction createBindingState( vao ) {\n\n\t\tconst newAttributes = [];\n\t\tconst enabledAttributes = [];\n\t\tconst attributeDivisors = [];\n\n\t\tfor ( let i = 0; i < maxVertexAttributes; i ++ ) {\n\n\t\t\tnewAttributes[ i ] = 0;\n\t\t\tenabledAttributes[ i ] = 0;\n\t\t\tattributeDivisors[ i ] = 0;\n\n\t\t}\n\n\t\treturn {\n\n\t\t\t// for backward compatibility on non-VAO support browser\n\t\t\tgeometry: null,\n\t\t\tprogram: null,\n\t\t\twireframe: false,\n\n\t\t\tnewAttributes: newAttributes,\n\t\t\tenabledAttributes: enabledAttributes,\n\t\t\tattributeDivisors: attributeDivisors,\n\t\t\tobject: vao,\n\t\t\tattributes: {},\n\t\t\tindex: null\n\n\t\t};\n\n\t}\n\n\tfunction needsUpdate( object, geometry, program, index ) {\n\n\t\tconst cachedAttributes = currentState.attributes;\n\t\tconst geometryAttributes = geometry.attributes;\n\n\t\tlet attributesNum = 0;\n\n\t\tconst programAttributes = program.getAttributes();\n\n\t\tfor ( const name in programAttributes ) {\n\n\t\t\tconst programAttribute = programAttributes[ name ];\n\n\t\t\tif ( programAttribute.location >= 0 ) {\n\n\t\t\t\tconst cachedAttribute = cachedAttributes[ name ];\n\t\t\t\tlet geometryAttribute = geometryAttributes[ name ];\n\n\t\t\t\tif ( geometryAttribute === undefined ) {\n\n\t\t\t\t\tif ( name === 'instanceMatrix' && object.instanceMatrix ) geometryAttribute = object.instanceMatrix;\n\t\t\t\t\tif ( name === 'instanceColor' && object.instanceColor ) geometryAttribute = object.instanceColor;\n\n\t\t\t\t}\n\n\t\t\t\tif ( cachedAttribute === undefined ) return true;\n\n\t\t\t\tif ( cachedAttribute.attribute !== geometryAttribute ) return true;\n\n\t\t\t\tif ( geometryAttribute && cachedAttribute.data !== geometryAttribute.data ) return true;\n\n\t\t\t\tattributesNum ++;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( currentState.attributesNum !== attributesNum ) return true;\n\n\t\tif ( currentState.index !== index ) return true;\n\n\t\treturn false;\n\n\t}\n\n\tfunction saveCache( object, geometry, program, index ) {\n\n\t\tconst cache = {};\n\t\tconst attributes = geometry.attributes;\n\t\tlet attributesNum = 0;\n\n\t\tconst programAttributes = program.getAttributes();\n\n\t\tfor ( const name in programAttributes ) {\n\n\t\t\tconst programAttribute = programAttributes[ name ];\n\n\t\t\tif ( programAttribute.location >= 0 ) {\n\n\t\t\t\tlet attribute = attributes[ name ];\n\n\t\t\t\tif ( attribute === undefined ) {\n\n\t\t\t\t\tif ( name === 'instanceMatrix' && object.instanceMatrix ) attribute = object.instanceMatrix;\n\t\t\t\t\tif ( name === 'instanceColor' && object.instanceColor ) attribute = object.instanceColor;\n\n\t\t\t\t}\n\n\t\t\t\tconst data = {};\n\t\t\t\tdata.attribute = attribute;\n\n\t\t\t\tif ( attribute && attribute.data ) {\n\n\t\t\t\t\tdata.data = attribute.data;\n\n\t\t\t\t}\n\n\t\t\t\tcache[ name ] = data;\n\n\t\t\t\tattributesNum ++;\n\n\t\t\t}\n\n\t\t}\n\n\t\tcurrentState.attributes = cache;\n\t\tcurrentState.attributesNum = attributesNum;\n\n\t\tcurrentState.index = index;\n\n\t}\n\n\tfunction initAttributes() {\n\n\t\tconst newAttributes = currentState.newAttributes;\n\n\t\tfor ( let i = 0, il = newAttributes.length; i < il; i ++ ) {\n\n\t\t\tnewAttributes[ i ] = 0;\n\n\t\t}\n\n\t}\n\n\tfunction enableAttribute( attribute ) {\n\n\t\tenableAttributeAndDivisor( attribute, 0 );\n\n\t}\n\n\tfunction enableAttributeAndDivisor( attribute, meshPerAttribute ) {\n\n\t\tconst newAttributes = currentState.newAttributes;\n\t\tconst enabledAttributes = currentState.enabledAttributes;\n\t\tconst attributeDivisors = currentState.attributeDivisors;\n\n\t\tnewAttributes[ attribute ] = 1;\n\n\t\tif ( enabledAttributes[ attribute ] === 0 ) {\n\n\t\t\tgl.enableVertexAttribArray( attribute );\n\t\t\tenabledAttributes[ attribute ] = 1;\n\n\t\t}\n\n\t\tif ( attributeDivisors[ attribute ] !== meshPerAttribute ) {\n\n\t\t\tgl.vertexAttribDivisor( attribute, meshPerAttribute );\n\t\t\tattributeDivisors[ attribute ] = meshPerAttribute;\n\n\t\t}\n\n\t}\n\n\tfunction disableUnusedAttributes() {\n\n\t\tconst newAttributes = currentState.newAttributes;\n\t\tconst enabledAttributes = currentState.enabledAttributes;\n\n\t\tfor ( let i = 0, il = enabledAttributes.length; i < il; i ++ ) {\n\n\t\t\tif ( enabledAttributes[ i ] !== newAttributes[ i ] ) {\n\n\t\t\t\tgl.disableVertexAttribArray( i );\n\t\t\t\tenabledAttributes[ i ] = 0;\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tfunction vertexAttribPointer( index, size, type, normalized, stride, offset, integer ) {\n\n\t\tif ( integer === true ) {\n\n\t\t\tgl.vertexAttribIPointer( index, size, type, stride, offset );\n\n\t\t} else {\n\n\t\t\tgl.vertexAttribPointer( index, size, type, normalized, stride, offset );\n\n\t\t}\n\n\t}\n\n\tfunction setupVertexAttributes( object, material, program, geometry ) {\n\n\t\tinitAttributes();\n\n\t\tconst geometryAttributes = geometry.attributes;\n\n\t\tconst programAttributes = program.getAttributes();\n\n\t\tconst materialDefaultAttributeValues = material.defaultAttributeValues;\n\n\t\tfor ( const name in programAttributes ) {\n\n\t\t\tconst programAttribute = programAttributes[ name ];\n\n\t\t\tif ( programAttribute.location >= 0 ) {\n\n\t\t\t\tlet geometryAttribute = geometryAttributes[ name ];\n\n\t\t\t\tif ( geometryAttribute === undefined ) {\n\n\t\t\t\t\tif ( name === 'instanceMatrix' && object.instanceMatrix ) geometryAttribute = object.instanceMatrix;\n\t\t\t\t\tif ( name === 'instanceColor' && object.instanceColor ) geometryAttribute = object.instanceColor;\n\n\t\t\t\t}\n\n\t\t\t\tif ( geometryAttribute !== undefined ) {\n\n\t\t\t\t\tconst normalized = geometryAttribute.normalized;\n\t\t\t\t\tconst size = geometryAttribute.itemSize;\n\n\t\t\t\t\tconst attribute = attributes.get( geometryAttribute );\n\n\t\t\t\t\t// TODO Attribute may not be available on context restore\n\n\t\t\t\t\tif ( attribute === undefined ) continue;\n\n\t\t\t\t\tconst buffer = attribute.buffer;\n\t\t\t\t\tconst type = attribute.type;\n\t\t\t\t\tconst bytesPerElement = attribute.bytesPerElement;\n\n\t\t\t\t\t// check for integer attributes\n\n\t\t\t\t\tconst integer = ( type === gl.INT || type === gl.UNSIGNED_INT || geometryAttribute.gpuType === IntType );\n\n\t\t\t\t\tif ( geometryAttribute.isInterleavedBufferAttribute ) {\n\n\t\t\t\t\t\tconst data = geometryAttribute.data;\n\t\t\t\t\t\tconst stride = data.stride;\n\t\t\t\t\t\tconst offset = geometryAttribute.offset;\n\n\t\t\t\t\t\tif ( data.isInstancedInterleavedBuffer ) {\n\n\t\t\t\t\t\t\tfor ( let i = 0; i < programAttribute.locationSize; i ++ ) {\n\n\t\t\t\t\t\t\t\tenableAttributeAndDivisor( programAttribute.location + i, data.meshPerAttribute );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\tif ( object.isInstancedMesh !== true && geometry._maxInstanceCount === undefined ) {\n\n\t\t\t\t\t\t\t\tgeometry._maxInstanceCount = data.meshPerAttribute * data.count;\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tfor ( let i = 0; i < programAttribute.locationSize; i ++ ) {\n\n\t\t\t\t\t\t\t\tenableAttribute( programAttribute.location + i );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tgl.bindBuffer( gl.ARRAY_BUFFER, buffer );\n\n\t\t\t\t\t\tfor ( let i = 0; i < programAttribute.locationSize; i ++ ) {\n\n\t\t\t\t\t\t\tvertexAttribPointer(\n\t\t\t\t\t\t\t\tprogramAttribute.location + i,\n\t\t\t\t\t\t\t\tsize / programAttribute.locationSize,\n\t\t\t\t\t\t\t\ttype,\n\t\t\t\t\t\t\t\tnormalized,\n\t\t\t\t\t\t\t\tstride * bytesPerElement,\n\t\t\t\t\t\t\t\t( offset + ( size / programAttribute.locationSize ) * i ) * bytesPerElement,\n\t\t\t\t\t\t\t\tinteger\n\t\t\t\t\t\t\t);\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tif ( geometryAttribute.isInstancedBufferAttribute ) {\n\n\t\t\t\t\t\t\tfor ( let i = 0; i < programAttribute.locationSize; i ++ ) {\n\n\t\t\t\t\t\t\t\tenableAttributeAndDivisor( programAttribute.location + i, geometryAttribute.meshPerAttribute );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\tif ( object.isInstancedMesh !== true && geometry._maxInstanceCount === undefined ) {\n\n\t\t\t\t\t\t\t\tgeometry._maxInstanceCount = geometryAttribute.meshPerAttribute * geometryAttribute.count;\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tfor ( let i = 0; i < programAttribute.locationSize; i ++ ) {\n\n\t\t\t\t\t\t\t\tenableAttribute( programAttribute.location + i );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tgl.bindBuffer( gl.ARRAY_BUFFER, buffer );\n\n\t\t\t\t\t\tfor ( let i = 0; i < programAttribute.locationSize; i ++ ) {\n\n\t\t\t\t\t\t\tvertexAttribPointer(\n\t\t\t\t\t\t\t\tprogramAttribute.location + i,\n\t\t\t\t\t\t\t\tsize / programAttribute.locationSize,\n\t\t\t\t\t\t\t\ttype,\n\t\t\t\t\t\t\t\tnormalized,\n\t\t\t\t\t\t\t\tsize * bytesPerElement,\n\t\t\t\t\t\t\t\t( size / programAttribute.locationSize ) * i * bytesPerElement,\n\t\t\t\t\t\t\t\tinteger\n\t\t\t\t\t\t\t);\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t} else if ( materialDefaultAttributeValues !== undefined ) {\n\n\t\t\t\t\tconst value = materialDefaultAttributeValues[ name ];\n\n\t\t\t\t\tif ( value !== undefined ) {\n\n\t\t\t\t\t\tswitch ( value.length ) {\n\n\t\t\t\t\t\t\tcase 2:\n\t\t\t\t\t\t\t\tgl.vertexAttrib2fv( programAttribute.location, value );\n\t\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t\tcase 3:\n\t\t\t\t\t\t\t\tgl.vertexAttrib3fv( programAttribute.location, value );\n\t\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t\tcase 4:\n\t\t\t\t\t\t\t\tgl.vertexAttrib4fv( programAttribute.location, value );\n\t\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t\tdefault:\n\t\t\t\t\t\t\t\tgl.vertexAttrib1fv( programAttribute.location, value );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tdisableUnusedAttributes();\n\n\t}\n\n\tfunction dispose() {\n\n\t\treset();\n\n\t\tfor ( const geometryId in bindingStates ) {\n\n\t\t\tconst programMap = bindingStates[ geometryId ];\n\n\t\t\tfor ( const programId in programMap ) {\n\n\t\t\t\tconst stateMap = programMap[ programId ];\n\n\t\t\t\tfor ( const wireframe in stateMap ) {\n\n\t\t\t\t\tdeleteVertexArrayObject( stateMap[ wireframe ].object );\n\n\t\t\t\t\tdelete stateMap[ wireframe ];\n\n\t\t\t\t}\n\n\t\t\t\tdelete programMap[ programId ];\n\n\t\t\t}\n\n\t\t\tdelete bindingStates[ geometryId ];\n\n\t\t}\n\n\t}\n\n\tfunction releaseStatesOfGeometry( geometry ) {\n\n\t\tif ( bindingStates[ geometry.id ] === undefined ) return;\n\n\t\tconst programMap = bindingStates[ geometry.id ];\n\n\t\tfor ( const programId in programMap ) {\n\n\t\t\tconst stateMap = programMap[ programId ];\n\n\t\t\tfor ( const wireframe in stateMap ) {\n\n\t\t\t\tdeleteVertexArrayObject( stateMap[ wireframe ].object );\n\n\t\t\t\tdelete stateMap[ wireframe ];\n\n\t\t\t}\n\n\t\t\tdelete programMap[ programId ];\n\n\t\t}\n\n\t\tdelete bindingStates[ geometry.id ];\n\n\t}\n\n\tfunction releaseStatesOfProgram( program ) {\n\n\t\tfor ( const geometryId in bindingStates ) {\n\n\t\t\tconst programMap = bindingStates[ geometryId ];\n\n\t\t\tif ( programMap[ program.id ] === undefined ) continue;\n\n\t\t\tconst stateMap = programMap[ program.id ];\n\n\t\t\tfor ( const wireframe in stateMap ) {\n\n\t\t\t\tdeleteVertexArrayObject( stateMap[ wireframe ].object );\n\n\t\t\t\tdelete stateMap[ wireframe ];\n\n\t\t\t}\n\n\t\t\tdelete programMap[ program.id ];\n\n\t\t}\n\n\t}\n\n\tfunction reset() {\n\n\t\tresetDefaultState();\n\t\tforceUpdate = true;\n\n\t\tif ( currentState === defaultState ) return;\n\n\t\tcurrentState = defaultState;\n\t\tbindVertexArrayObject( currentState.object );\n\n\t}\n\n\t// for backward-compatibility\n\n\tfunction resetDefaultState() {\n\n\t\tdefaultState.geometry = null;\n\t\tdefaultState.program = null;\n\t\tdefaultState.wireframe = false;\n\n\t}\n\n\treturn {\n\n\t\tsetup: setup,\n\t\treset: reset,\n\t\tresetDefaultState: resetDefaultState,\n\t\tdispose: dispose,\n\t\treleaseStatesOfGeometry: releaseStatesOfGeometry,\n\t\treleaseStatesOfProgram: releaseStatesOfProgram,\n\n\t\tinitAttributes: initAttributes,\n\t\tenableAttribute: enableAttribute,\n\t\tdisableUnusedAttributes: disableUnusedAttributes\n\n\t};\n\n}\n\nfunction WebGLBufferRenderer( gl, extensions, info ) {\n\n\tlet mode;\n\n\tfunction setMode( value ) {\n\n\t\tmode = value;\n\n\t}\n\n\tfunction render( start, count ) {\n\n\t\tgl.drawArrays( mode, start, count );\n\n\t\tinfo.update( count, mode, 1 );\n\n\t}\n\n\tfunction renderInstances( start, count, primcount ) {\n\n\t\tif ( primcount === 0 ) return;\n\n\t\tgl.drawArraysInstanced( mode, start, count, primcount );\n\n\t\tinfo.update( count, mode, primcount );\n\n\t}\n\n\tfunction renderMultiDraw( starts, counts, drawCount ) {\n\n\t\tif ( drawCount === 0 ) return;\n\n\t\tconst extension = extensions.get( 'WEBGL_multi_draw' );\n\t\textension.multiDrawArraysWEBGL( mode, starts, 0, counts, 0, drawCount );\n\n\t\tlet elementCount = 0;\n\t\tfor ( let i = 0; i < drawCount; i ++ ) {\n\n\t\t\telementCount += counts[ i ];\n\n\t\t}\n\n\t\tinfo.update( elementCount, mode, 1 );\n\n\t}\n\n\tfunction renderMultiDrawInstances( starts, counts, drawCount, primcount ) {\n\n\t\tif ( drawCount === 0 ) return;\n\n\t\tconst extension = extensions.get( 'WEBGL_multi_draw' );\n\n\t\tif ( extension === null ) {\n\n\t\t\tfor ( let i = 0; i < starts.length; i ++ ) {\n\n\t\t\t\trenderInstances( starts[ i ], counts[ i ], primcount[ i ] );\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\textension.multiDrawArraysInstancedWEBGL( mode, starts, 0, counts, 0, primcount, 0, drawCount );\n\n\t\t\tlet elementCount = 0;\n\t\t\tfor ( let i = 0; i < drawCount; i ++ ) {\n\n\t\t\t\telementCount += counts[ i ];\n\n\t\t\t}\n\n\t\t\tfor ( let i = 0; i < primcount.length; i ++ ) {\n\n\t\t\t\tinfo.update( elementCount, mode, primcount[ i ] );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\t//\n\n\tthis.setMode = setMode;\n\tthis.render = render;\n\tthis.renderInstances = renderInstances;\n\tthis.renderMultiDraw = renderMultiDraw;\n\tthis.renderMultiDrawInstances = renderMultiDrawInstances;\n\n}\n\nfunction WebGLCapabilities( gl, extensions, parameters, utils ) {\n\n\tlet maxAnisotropy;\n\n\tfunction getMaxAnisotropy() {\n\n\t\tif ( maxAnisotropy !== undefined ) return maxAnisotropy;\n\n\t\tif ( extensions.has( 'EXT_texture_filter_anisotropic' ) === true ) {\n\n\t\t\tconst extension = extensions.get( 'EXT_texture_filter_anisotropic' );\n\n\t\t\tmaxAnisotropy = gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT );\n\n\t\t} else {\n\n\t\t\tmaxAnisotropy = 0;\n\n\t\t}\n\n\t\treturn maxAnisotropy;\n\n\t}\n\n\tfunction textureFormatReadable( textureFormat ) {\n\n\t\tif ( textureFormat !== RGBAFormat && utils.convert( textureFormat ) !== gl.getParameter( gl.IMPLEMENTATION_COLOR_READ_FORMAT ) ) {\n\n\t\t\treturn false;\n\n\t\t}\n\n\t\treturn true;\n\n\t}\n\n\tfunction textureTypeReadable( textureType ) {\n\n\t\tconst halfFloatSupportedByExt = ( textureType === HalfFloatType ) && ( extensions.has( 'EXT_color_buffer_half_float' ) || extensions.has( 'EXT_color_buffer_float' ) );\n\n\t\tif ( textureType !== UnsignedByteType && utils.convert( textureType ) !== gl.getParameter( gl.IMPLEMENTATION_COLOR_READ_TYPE ) && // Edge and Chrome Mac < 52 (#9513)\n\t\t\ttextureType !== FloatType && ! halfFloatSupportedByExt ) {\n\n\t\t\treturn false;\n\n\t\t}\n\n\t\treturn true;\n\n\t}\n\n\tfunction getMaxPrecision( precision ) {\n\n\t\tif ( precision === 'highp' ) {\n\n\t\t\tif ( gl.getShaderPrecisionFormat( gl.VERTEX_SHADER, gl.HIGH_FLOAT ).precision > 0 &&\n\t\t\t\tgl.getShaderPrecisionFormat( gl.FRAGMENT_SHADER, gl.HIGH_FLOAT ).precision > 0 ) {\n\n\t\t\t\treturn 'highp';\n\n\t\t\t}\n\n\t\t\tprecision = 'mediump';\n\n\t\t}\n\n\t\tif ( precision === 'mediump' ) {\n\n\t\t\tif ( gl.getShaderPrecisionFormat( gl.VERTEX_SHADER, gl.MEDIUM_FLOAT ).precision > 0 &&\n\t\t\t\tgl.getShaderPrecisionFormat( gl.FRAGMENT_SHADER, gl.MEDIUM_FLOAT ).precision > 0 ) {\n\n\t\t\t\treturn 'mediump';\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn 'lowp';\n\n\t}\n\n\tlet precision = parameters.precision !== undefined ? parameters.precision : 'highp';\n\tconst maxPrecision = getMaxPrecision( precision );\n\n\tif ( maxPrecision !== precision ) {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer:', precision, 'not supported, using', maxPrecision, 'instead.' );\n\t\tprecision = maxPrecision;\n\n\t}\n\n\tconst logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true;\n\n\tconst maxTextures = gl.getParameter( gl.MAX_TEXTURE_IMAGE_UNITS );\n\tconst maxVertexTextures = gl.getParameter( gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS );\n\tconst maxTextureSize = gl.getParameter( gl.MAX_TEXTURE_SIZE );\n\tconst maxCubemapSize = gl.getParameter( gl.MAX_CUBE_MAP_TEXTURE_SIZE );\n\n\tconst maxAttributes = gl.getParameter( gl.MAX_VERTEX_ATTRIBS );\n\tconst maxVertexUniforms = gl.getParameter( gl.MAX_VERTEX_UNIFORM_VECTORS );\n\tconst maxVaryings = gl.getParameter( gl.MAX_VARYING_VECTORS );\n\tconst maxFragmentUniforms = gl.getParameter( gl.MAX_FRAGMENT_UNIFORM_VECTORS );\n\n\tconst vertexTextures = maxVertexTextures > 0;\n\n\tconst maxSamples = gl.getParameter( gl.MAX_SAMPLES );\n\n\treturn {\n\n\t\tisWebGL2: true, // keeping this for backwards compatibility\n\n\t\tgetMaxAnisotropy: getMaxAnisotropy,\n\t\tgetMaxPrecision: getMaxPrecision,\n\n\t\ttextureFormatReadable: textureFormatReadable,\n\t\ttextureTypeReadable: textureTypeReadable,\n\n\t\tprecision: precision,\n\t\tlogarithmicDepthBuffer: logarithmicDepthBuffer,\n\n\t\tmaxTextures: maxTextures,\n\t\tmaxVertexTextures: maxVertexTextures,\n\t\tmaxTextureSize: maxTextureSize,\n\t\tmaxCubemapSize: maxCubemapSize,\n\n\t\tmaxAttributes: maxAttributes,\n\t\tmaxVertexUniforms: maxVertexUniforms,\n\t\tmaxVaryings: maxVaryings,\n\t\tmaxFragmentUniforms: maxFragmentUniforms,\n\n\t\tvertexTextures: vertexTextures,\n\n\t\tmaxSamples: maxSamples\n\n\t};\n\n}\n\nfunction WebGLClipping( properties ) {\n\n\tconst scope = this;\n\n\tlet globalState = null,\n\t\tnumGlobalPlanes = 0,\n\t\tlocalClippingEnabled = false,\n\t\trenderingShadows = false;\n\n\tconst plane = new Plane(),\n\t\tviewNormalMatrix = new Matrix3(),\n\n\t\tuniform = { value: null, needsUpdate: false };\n\n\tthis.uniform = uniform;\n\tthis.numPlanes = 0;\n\tthis.numIntersection = 0;\n\n\tthis.init = function ( planes, enableLocalClipping ) {\n\n\t\tconst enabled =\n\t\t\tplanes.length !== 0 ||\n\t\t\tenableLocalClipping ||\n\t\t\t// enable state of previous frame - the clipping code has to\n\t\t\t// run another frame in order to reset the state:\n\t\t\tnumGlobalPlanes !== 0 ||\n\t\t\tlocalClippingEnabled;\n\n\t\tlocalClippingEnabled = enableLocalClipping;\n\n\t\tnumGlobalPlanes = planes.length;\n\n\t\treturn enabled;\n\n\t};\n\n\tthis.beginShadows = function () {\n\n\t\trenderingShadows = true;\n\t\tprojectPlanes( null );\n\n\t};\n\n\tthis.endShadows = function () {\n\n\t\trenderingShadows = false;\n\n\t};\n\n\tthis.setGlobalState = function ( planes, camera ) {\n\n\t\tglobalState = projectPlanes( planes, camera, 0 );\n\n\t};\n\n\tthis.setState = function ( material, camera, useCache ) {\n\n\t\tconst planes = material.clippingPlanes,\n\t\t\tclipIntersection = material.clipIntersection,\n\t\t\tclipShadows = material.clipShadows;\n\n\t\tconst materialProperties = properties.get( material );\n\n\t\tif ( ! localClippingEnabled || planes === null || planes.length === 0 || renderingShadows && ! clipShadows ) {\n\n\t\t\t// there's no local clipping\n\n\t\t\tif ( renderingShadows ) {\n\n\t\t\t\t// there's no global clipping\n\n\t\t\t\tprojectPlanes( null );\n\n\t\t\t} else {\n\n\t\t\t\tresetGlobalState();\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tconst nGlobal = renderingShadows ? 0 : numGlobalPlanes,\n\t\t\t\tlGlobal = nGlobal * 4;\n\n\t\t\tlet dstArray = materialProperties.clippingState || null;\n\n\t\t\tuniform.value = dstArray; // ensure unique state\n\n\t\t\tdstArray = projectPlanes( planes, camera, lGlobal, useCache );\n\n\t\t\tfor ( let i = 0; i !== lGlobal; ++ i ) {\n\n\t\t\t\tdstArray[ i ] = globalState[ i ];\n\n\t\t\t}\n\n\t\t\tmaterialProperties.clippingState = dstArray;\n\t\t\tthis.numIntersection = clipIntersection ? this.numPlanes : 0;\n\t\t\tthis.numPlanes += nGlobal;\n\n\t\t}\n\n\n\t};\n\n\tfunction resetGlobalState() {\n\n\t\tif ( uniform.value !== globalState ) {\n\n\t\t\tuniform.value = globalState;\n\t\t\tuniform.needsUpdate = numGlobalPlanes > 0;\n\n\t\t}\n\n\t\tscope.numPlanes = numGlobalPlanes;\n\t\tscope.numIntersection = 0;\n\n\t}\n\n\tfunction projectPlanes( planes, camera, dstOffset, skipTransform ) {\n\n\t\tconst nPlanes = planes !== null ? planes.length : 0;\n\t\tlet dstArray = null;\n\n\t\tif ( nPlanes !== 0 ) {\n\n\t\t\tdstArray = uniform.value;\n\n\t\t\tif ( skipTransform !== true || dstArray === null ) {\n\n\t\t\t\tconst flatSize = dstOffset + nPlanes * 4,\n\t\t\t\t\tviewMatrix = camera.matrixWorldInverse;\n\n\t\t\t\tviewNormalMatrix.getNormalMatrix( viewMatrix );\n\n\t\t\t\tif ( dstArray === null || dstArray.length < flatSize ) {\n\n\t\t\t\t\tdstArray = new Float32Array( flatSize );\n\n\t\t\t\t}\n\n\t\t\t\tfor ( let i = 0, i4 = dstOffset; i !== nPlanes; ++ i, i4 += 4 ) {\n\n\t\t\t\t\tplane.copy( planes[ i ] ).applyMatrix4( viewMatrix, viewNormalMatrix );\n\n\t\t\t\t\tplane.normal.toArray( dstArray, i4 );\n\t\t\t\t\tdstArray[ i4 + 3 ] = plane.constant;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tuniform.value = dstArray;\n\t\t\tuniform.needsUpdate = true;\n\n\t\t}\n\n\t\tscope.numPlanes = nPlanes;\n\t\tscope.numIntersection = 0;\n\n\t\treturn dstArray;\n\n\t}\n\n}\n\nfunction WebGLCubeMaps( renderer ) {\n\n\tlet cubemaps = new WeakMap();\n\n\tfunction mapTextureMapping( texture, mapping ) {\n\n\t\tif ( mapping === EquirectangularReflectionMapping ) {\n\n\t\t\ttexture.mapping = CubeReflectionMapping;\n\n\t\t} else if ( mapping === EquirectangularRefractionMapping ) {\n\n\t\t\ttexture.mapping = CubeRefractionMapping;\n\n\t\t}\n\n\t\treturn texture;\n\n\t}\n\n\tfunction get( texture ) {\n\n\t\tif ( texture && texture.isTexture ) {\n\n\t\t\tconst mapping = texture.mapping;\n\n\t\t\tif ( mapping === EquirectangularReflectionMapping || mapping === EquirectangularRefractionMapping ) {\n\n\t\t\t\tif ( cubemaps.has( texture ) ) {\n\n\t\t\t\t\tconst cubemap = cubemaps.get( texture ).texture;\n\t\t\t\t\treturn mapTextureMapping( cubemap, texture.mapping );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tconst image = texture.image;\n\n\t\t\t\t\tif ( image && image.height > 0 ) {\n\n\t\t\t\t\t\tconst renderTarget = new WebGLCubeRenderTarget( image.height );\n\t\t\t\t\t\trenderTarget.fromEquirectangularTexture( renderer, texture );\n\t\t\t\t\t\tcubemaps.set( texture, renderTarget );\n\n\t\t\t\t\t\ttexture.addEventListener( 'dispose', onTextureDispose );\n\n\t\t\t\t\t\treturn mapTextureMapping( renderTarget.texture, texture.mapping );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\t// image not yet ready. try the conversion next frame\n\n\t\t\t\t\t\treturn null;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn texture;\n\n\t}\n\n\tfunction onTextureDispose( event ) {\n\n\t\tconst texture = event.target;\n\n\t\ttexture.removeEventListener( 'dispose', onTextureDispose );\n\n\t\tconst cubemap = cubemaps.get( texture );\n\n\t\tif ( cubemap !== undefined ) {\n\n\t\t\tcubemaps.delete( texture );\n\t\t\tcubemap.dispose();\n\n\t\t}\n\n\t}\n\n\tfunction dispose() {\n\n\t\tcubemaps = new WeakMap();\n\n\t}\n\n\treturn {\n\t\tget: get,\n\t\tdispose: dispose\n\t};\n\n}\n\nclass OrthographicCamera extends Camera {\n\n\tconstructor( left = - 1, right = 1, top = 1, bottom = - 1, near = 0.1, far = 2000 ) {\n\n\t\tsuper();\n\n\t\tthis.isOrthographicCamera = true;\n\n\t\tthis.type = 'OrthographicCamera';\n\n\t\tthis.zoom = 1;\n\t\tthis.view = null;\n\n\t\tthis.left = left;\n\t\tthis.right = right;\n\t\tthis.top = top;\n\t\tthis.bottom = bottom;\n\n\t\tthis.near = near;\n\t\tthis.far = far;\n\n\t\tthis.updateProjectionMatrix();\n\n\t}\n\n\tcopy( source, recursive ) {\n\n\t\tsuper.copy( source, recursive );\n\n\t\tthis.left = source.left;\n\t\tthis.right = source.right;\n\t\tthis.top = source.top;\n\t\tthis.bottom = source.bottom;\n\t\tthis.near = source.near;\n\t\tthis.far = source.far;\n\n\t\tthis.zoom = source.zoom;\n\t\tthis.view = source.view === null ? null : Object.assign( {}, source.view );\n\n\t\treturn this;\n\n\t}\n\n\tsetViewOffset( fullWidth, fullHeight, x, y, width, height ) {\n\n\t\tif ( this.view === null ) {\n\n\t\t\tthis.view = {\n\t\t\t\tenabled: true,\n\t\t\t\tfullWidth: 1,\n\t\t\t\tfullHeight: 1,\n\t\t\t\toffsetX: 0,\n\t\t\t\toffsetY: 0,\n\t\t\t\twidth: 1,\n\t\t\t\theight: 1\n\t\t\t};\n\n\t\t}\n\n\t\tthis.view.enabled = true;\n\t\tthis.view.fullWidth = fullWidth;\n\t\tthis.view.fullHeight = fullHeight;\n\t\tthis.view.offsetX = x;\n\t\tthis.view.offsetY = y;\n\t\tthis.view.width = width;\n\t\tthis.view.height = height;\n\n\t\tthis.updateProjectionMatrix();\n\n\t}\n\n\tclearViewOffset() {\n\n\t\tif ( this.view !== null ) {\n\n\t\t\tthis.view.enabled = false;\n\n\t\t}\n\n\t\tthis.updateProjectionMatrix();\n\n\t}\n\n\tupdateProjectionMatrix() {\n\n\t\tconst dx = ( this.right - this.left ) / ( 2 * this.zoom );\n\t\tconst dy = ( this.top - this.bottom ) / ( 2 * this.zoom );\n\t\tconst cx = ( this.right + this.left ) / 2;\n\t\tconst cy = ( this.top + this.bottom ) / 2;\n\n\t\tlet left = cx - dx;\n\t\tlet right = cx + dx;\n\t\tlet top = cy + dy;\n\t\tlet bottom = cy - dy;\n\n\t\tif ( this.view !== null && this.view.enabled ) {\n\n\t\t\tconst scaleW = ( this.right - this.left ) / this.view.fullWidth / this.zoom;\n\t\t\tconst scaleH = ( this.top - this.bottom ) / this.view.fullHeight / this.zoom;\n\n\t\t\tleft += scaleW * this.view.offsetX;\n\t\t\tright = left + scaleW * this.view.width;\n\t\t\ttop -= scaleH * this.view.offsetY;\n\t\t\tbottom = top - scaleH * this.view.height;\n\n\t\t}\n\n\t\tthis.projectionMatrix.makeOrthographic( left, right, top, bottom, this.near, this.far, this.coordinateSystem );\n\n\t\tthis.projectionMatrixInverse.copy( this.projectionMatrix ).invert();\n\n\t}\n\n\ttoJSON( meta ) {\n\n\t\tconst data = super.toJSON( meta );\n\n\t\tdata.object.zoom = this.zoom;\n\t\tdata.object.left = this.left;\n\t\tdata.object.right = this.right;\n\t\tdata.object.top = this.top;\n\t\tdata.object.bottom = this.bottom;\n\t\tdata.object.near = this.near;\n\t\tdata.object.far = this.far;\n\n\t\tif ( this.view !== null ) data.object.view = Object.assign( {}, this.view );\n\n\t\treturn data;\n\n\t}\n\n}\n\nconst LOD_MIN = 4;\n\n// The standard deviations (radians) associated with the extra mips. These are\n// chosen to approximate a Trowbridge-Reitz distribution function times the\n// geometric shadowing function. These sigma values squared must match the\n// variance #defines in cube_uv_reflection_fragment.glsl.js.\nconst EXTRA_LOD_SIGMA = [ 0.125, 0.215, 0.35, 0.446, 0.526, 0.582 ];\n\n// The maximum length of the blur for loop. Smaller sigmas will use fewer\n// samples and exit early, but not recompile the shader.\nconst MAX_SAMPLES = 20;\n\nconst _flatCamera = /*@__PURE__*/ new OrthographicCamera();\nconst _clearColor = /*@__PURE__*/ new Color();\nlet _oldTarget = null;\nlet _oldActiveCubeFace = 0;\nlet _oldActiveMipmapLevel = 0;\nlet _oldXrEnabled = false;\n\n// Golden Ratio\nconst PHI = ( 1 + Math.sqrt( 5 ) ) / 2;\nconst INV_PHI = 1 / PHI;\n\n// Vertices of a dodecahedron (except the opposites, which represent the\n// same axis), used as axis directions evenly spread on a sphere.\nconst _axisDirections = [\n\t/*@__PURE__*/ new Vector3( - PHI, INV_PHI, 0 ),\n\t/*@__PURE__*/ new Vector3( PHI, INV_PHI, 0 ),\n\t/*@__PURE__*/ new Vector3( - INV_PHI, 0, PHI ),\n\t/*@__PURE__*/ new Vector3( INV_PHI, 0, PHI ),\n\t/*@__PURE__*/ new Vector3( 0, PHI, - INV_PHI ),\n\t/*@__PURE__*/ new Vector3( 0, PHI, INV_PHI ),\n\t/*@__PURE__*/ new Vector3( - 1, 1, - 1 ),\n\t/*@__PURE__*/ new Vector3( 1, 1, - 1 ),\n\t/*@__PURE__*/ new Vector3( - 1, 1, 1 ),\n\t/*@__PURE__*/ new Vector3( 1, 1, 1 ) ];\n\n/**\n * This class generates a Prefiltered, Mipmapped Radiance Environment Map\n * (PMREM) from a cubeMap environment texture. This allows different levels of\n * blur to be quickly accessed based on material roughness. It is packed into a\n * special CubeUV format that allows us to perform custom interpolation so that\n * we can support nonlinear formats such as RGBE. Unlike a traditional mipmap\n * chain, it only goes down to the LOD_MIN level (above), and then creates extra\n * even more filtered 'mips' at the same LOD_MIN resolution, associated with\n * higher roughness levels. In this way we maintain resolution to smoothly\n * interpolate diffuse lighting while limiting sampling computation.\n *\n * Paper: Fast, Accurate Image-Based Lighting\n * https://drive.google.com/file/d/15y8r_UpKlU9SvV4ILb0C3qCPecS8pvLz/view\n*/\n\nclass PMREMGenerator {\n\n\tconstructor( renderer ) {\n\n\t\tthis._renderer = renderer;\n\t\tthis._pingPongRenderTarget = null;\n\n\t\tthis._lodMax = 0;\n\t\tthis._cubeSize = 0;\n\t\tthis._lodPlanes = [];\n\t\tthis._sizeLods = [];\n\t\tthis._sigmas = [];\n\n\t\tthis._blurMaterial = null;\n\t\tthis._cubemapMaterial = null;\n\t\tthis._equirectMaterial = null;\n\n\t\tthis._compileMaterial( this._blurMaterial );\n\n\t}\n\n\t/**\n\t * Generates a PMREM from a supplied Scene, which can be faster than using an\n\t * image if networking bandwidth is low. Optional sigma specifies a blur radius\n\t * in radians to be applied to the scene before PMREM generation. Optional near\n\t * and far planes ensure the scene is rendered in its entirety (the cubeCamera\n\t * is placed at the origin).\n\t */\n\tfromScene( scene, sigma = 0, near = 0.1, far = 100 ) {\n\n\t\t_oldTarget = this._renderer.getRenderTarget();\n\t\t_oldActiveCubeFace = this._renderer.getActiveCubeFace();\n\t\t_oldActiveMipmapLevel = this._renderer.getActiveMipmapLevel();\n\t\t_oldXrEnabled = this._renderer.xr.enabled;\n\n\t\tthis._renderer.xr.enabled = false;\n\n\t\tthis._setSize( 256 );\n\n\t\tconst cubeUVRenderTarget = this._allocateTargets();\n\t\tcubeUVRenderTarget.depthBuffer = true;\n\n\t\tthis._sceneToCubeUV( scene, near, far, cubeUVRenderTarget );\n\n\t\tif ( sigma > 0 ) {\n\n\t\t\tthis._blur( cubeUVRenderTarget, 0, 0, sigma );\n\n\t\t}\n\n\t\tthis._applyPMREM( cubeUVRenderTarget );\n\t\tthis._cleanup( cubeUVRenderTarget );\n\n\t\treturn cubeUVRenderTarget;\n\n\t}\n\n\t/**\n\t * Generates a PMREM from an equirectangular texture, which can be either LDR\n\t * or HDR. The ideal input image size is 1k (1024 x 512),\n\t * as this matches best with the 256 x 256 cubemap output.\n\t * The smallest supported equirectangular image size is 64 x 32.\n\t */\n\tfromEquirectangular( equirectangular, renderTarget = null ) {\n\n\t\treturn this._fromTexture( equirectangular, renderTarget );\n\n\t}\n\n\t/**\n\t * Generates a PMREM from an cubemap texture, which can be either LDR\n\t * or HDR. The ideal input cube size is 256 x 256,\n\t * as this matches best with the 256 x 256 cubemap output.\n\t * The smallest supported cube size is 16 x 16.\n\t */\n\tfromCubemap( cubemap, renderTarget = null ) {\n\n\t\treturn this._fromTexture( cubemap, renderTarget );\n\n\t}\n\n\t/**\n\t * Pre-compiles the cubemap shader. You can get faster start-up by invoking this method during\n\t * your texture's network fetch for increased concurrency.\n\t */\n\tcompileCubemapShader() {\n\n\t\tif ( this._cubemapMaterial === null ) {\n\n\t\t\tthis._cubemapMaterial = _getCubemapMaterial();\n\t\t\tthis._compileMaterial( this._cubemapMaterial );\n\n\t\t}\n\n\t}\n\n\t/**\n\t * Pre-compiles the equirectangular shader. You can get faster start-up by invoking this method during\n\t * your texture's network fetch for increased concurrency.\n\t */\n\tcompileEquirectangularShader() {\n\n\t\tif ( this._equirectMaterial === null ) {\n\n\t\t\tthis._equirectMaterial = _getEquirectMaterial();\n\t\t\tthis._compileMaterial( this._equirectMaterial );\n\n\t\t}\n\n\t}\n\n\t/**\n\t * Disposes of the PMREMGenerator's internal memory. Note that PMREMGenerator is a static class,\n\t * so you should not need more than one PMREMGenerator object. If you do, calling dispose() on\n\t * one of them will cause any others to also become unusable.\n\t */\n\tdispose() {\n\n\t\tthis._dispose();\n\n\t\tif ( this._cubemapMaterial !== null ) this._cubemapMaterial.dispose();\n\t\tif ( this._equirectMaterial !== null ) this._equirectMaterial.dispose();\n\n\t}\n\n\t// private interface\n\n\t_setSize( cubeSize ) {\n\n\t\tthis._lodMax = Math.floor( Math.log2( cubeSize ) );\n\t\tthis._cubeSize = Math.pow( 2, this._lodMax );\n\n\t}\n\n\t_dispose() {\n\n\t\tif ( this._blurMaterial !== null ) this._blurMaterial.dispose();\n\n\t\tif ( this._pingPongRenderTarget !== null ) this._pingPongRenderTarget.dispose();\n\n\t\tfor ( let i = 0; i < this._lodPlanes.length; i ++ ) {\n\n\t\t\tthis._lodPlanes[ i ].dispose();\n\n\t\t}\n\n\t}\n\n\t_cleanup( outputTarget ) {\n\n\t\tthis._renderer.setRenderTarget( _oldTarget, _oldActiveCubeFace, _oldActiveMipmapLevel );\n\t\tthis._renderer.xr.enabled = _oldXrEnabled;\n\n\t\toutputTarget.scissorTest = false;\n\t\t_setViewport( outputTarget, 0, 0, outputTarget.width, outputTarget.height );\n\n\t}\n\n\t_fromTexture( texture, renderTarget ) {\n\n\t\tif ( texture.mapping === CubeReflectionMapping || texture.mapping === CubeRefractionMapping ) {\n\n\t\t\tthis._setSize( texture.image.length === 0 ? 16 : ( texture.image[ 0 ].width || texture.image[ 0 ].image.width ) );\n\n\t\t} else { // Equirectangular\n\n\t\t\tthis._setSize( texture.image.width / 4 );\n\n\t\t}\n\n\t\t_oldTarget = this._renderer.getRenderTarget();\n\t\t_oldActiveCubeFace = this._renderer.getActiveCubeFace();\n\t\t_oldActiveMipmapLevel = this._renderer.getActiveMipmapLevel();\n\t\t_oldXrEnabled = this._renderer.xr.enabled;\n\n\t\tthis._renderer.xr.enabled = false;\n\n\t\tconst cubeUVRenderTarget = renderTarget || this._allocateTargets();\n\t\tthis._textureToCubeUV( texture, cubeUVRenderTarget );\n\t\tthis._applyPMREM( cubeUVRenderTarget );\n\t\tthis._cleanup( cubeUVRenderTarget );\n\n\t\treturn cubeUVRenderTarget;\n\n\t}\n\n\t_allocateTargets() {\n\n\t\tconst width = 3 * Math.max( this._cubeSize, 16 * 7 );\n\t\tconst height = 4 * this._cubeSize;\n\n\t\tconst params = {\n\t\t\tmagFilter: LinearFilter,\n\t\t\tminFilter: LinearFilter,\n\t\t\tgenerateMipmaps: false,\n\t\t\ttype: HalfFloatType,\n\t\t\tformat: RGBAFormat,\n\t\t\tcolorSpace: LinearSRGBColorSpace,\n\t\t\tdepthBuffer: false\n\t\t};\n\n\t\tconst cubeUVRenderTarget = _createRenderTarget( width, height, params );\n\n\t\tif ( this._pingPongRenderTarget === null || this._pingPongRenderTarget.width !== width || this._pingPongRenderTarget.height !== height ) {\n\n\t\t\tif ( this._pingPongRenderTarget !== null ) {\n\n\t\t\t\tthis._dispose();\n\n\t\t\t}\n\n\t\t\tthis._pingPongRenderTarget = _createRenderTarget( width, height, params );\n\n\t\t\tconst { _lodMax } = this;\n\t\t\t( { sizeLods: this._sizeLods, lodPlanes: this._lodPlanes, sigmas: this._sigmas } = _createPlanes( _lodMax ) );\n\n\t\t\tthis._blurMaterial = _getBlurShader( _lodMax, width, height );\n\n\t\t}\n\n\t\treturn cubeUVRenderTarget;\n\n\t}\n\n\t_compileMaterial( material ) {\n\n\t\tconst tmpMesh = new Mesh( this._lodPlanes[ 0 ], material );\n\t\tthis._renderer.compile( tmpMesh, _flatCamera );\n\n\t}\n\n\t_sceneToCubeUV( scene, near, far, cubeUVRenderTarget ) {\n\n\t\tconst fov = 90;\n\t\tconst aspect = 1;\n\t\tconst cubeCamera = new PerspectiveCamera( fov, aspect, near, far );\n\t\tconst upSign = [ 1, - 1, 1, 1, 1, 1 ];\n\t\tconst forwardSign = [ 1, 1, 1, - 1, - 1, - 1 ];\n\t\tconst renderer = this._renderer;\n\n\t\tconst originalAutoClear = renderer.autoClear;\n\t\tconst toneMapping = renderer.toneMapping;\n\t\trenderer.getClearColor( _clearColor );\n\n\t\trenderer.toneMapping = NoToneMapping;\n\t\trenderer.autoClear = false;\n\n\t\tconst backgroundMaterial = new MeshBasicMaterial( {\n\t\t\tname: 'PMREM.Background',\n\t\t\tside: BackSide,\n\t\t\tdepthWrite: false,\n\t\t\tdepthTest: false,\n\t\t} );\n\n\t\tconst backgroundBox = new Mesh( new BoxGeometry(), backgroundMaterial );\n\n\t\tlet useSolidColor = false;\n\t\tconst background = scene.background;\n\n\t\tif ( background ) {\n\n\t\t\tif ( background.isColor ) {\n\n\t\t\t\tbackgroundMaterial.color.copy( background );\n\t\t\t\tscene.background = null;\n\t\t\t\tuseSolidColor = true;\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tbackgroundMaterial.color.copy( _clearColor );\n\t\t\tuseSolidColor = true;\n\n\t\t}\n\n\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\tconst col = i % 3;\n\n\t\t\tif ( col === 0 ) {\n\n\t\t\t\tcubeCamera.up.set( 0, upSign[ i ], 0 );\n\t\t\t\tcubeCamera.lookAt( forwardSign[ i ], 0, 0 );\n\n\t\t\t} else if ( col === 1 ) {\n\n\t\t\t\tcubeCamera.up.set( 0, 0, upSign[ i ] );\n\t\t\t\tcubeCamera.lookAt( 0, forwardSign[ i ], 0 );\n\n\t\t\t} else {\n\n\t\t\t\tcubeCamera.up.set( 0, upSign[ i ], 0 );\n\t\t\t\tcubeCamera.lookAt( 0, 0, forwardSign[ i ] );\n\n\t\t\t}\n\n\t\t\tconst size = this._cubeSize;\n\n\t\t\t_setViewport( cubeUVRenderTarget, col * size, i > 2 ? size : 0, size, size );\n\n\t\t\trenderer.setRenderTarget( cubeUVRenderTarget );\n\n\t\t\tif ( useSolidColor ) {\n\n\t\t\t\trenderer.render( backgroundBox, cubeCamera );\n\n\t\t\t}\n\n\t\t\trenderer.render( scene, cubeCamera );\n\n\t\t}\n\n\t\tbackgroundBox.geometry.dispose();\n\t\tbackgroundBox.material.dispose();\n\n\t\trenderer.toneMapping = toneMapping;\n\t\trenderer.autoClear = originalAutoClear;\n\t\tscene.background = background;\n\n\t}\n\n\t_textureToCubeUV( texture, cubeUVRenderTarget ) {\n\n\t\tconst renderer = this._renderer;\n\n\t\tconst isCubeTexture = ( texture.mapping === CubeReflectionMapping || texture.mapping === CubeRefractionMapping );\n\n\t\tif ( isCubeTexture ) {\n\n\t\t\tif ( this._cubemapMaterial === null ) {\n\n\t\t\t\tthis._cubemapMaterial = _getCubemapMaterial();\n\n\t\t\t}\n\n\t\t\tthis._cubemapMaterial.uniforms.flipEnvMap.value = ( texture.isRenderTargetTexture === false ) ? - 1 : 1;\n\n\t\t} else {\n\n\t\t\tif ( this._equirectMaterial === null ) {\n\n\t\t\t\tthis._equirectMaterial = _getEquirectMaterial();\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst material = isCubeTexture ? this._cubemapMaterial : this._equirectMaterial;\n\t\tconst mesh = new Mesh( this._lodPlanes[ 0 ], material );\n\n\t\tconst uniforms = material.uniforms;\n\n\t\tuniforms[ 'envMap' ].value = texture;\n\n\t\tconst size = this._cubeSize;\n\n\t\t_setViewport( cubeUVRenderTarget, 0, 0, 3 * size, 2 * size );\n\n\t\trenderer.setRenderTarget( cubeUVRenderTarget );\n\t\trenderer.render( mesh, _flatCamera );\n\n\t}\n\n\t_applyPMREM( cubeUVRenderTarget ) {\n\n\t\tconst renderer = this._renderer;\n\t\tconst autoClear = renderer.autoClear;\n\t\trenderer.autoClear = false;\n\t\tconst n = this._lodPlanes.length;\n\n\t\tfor ( let i = 1; i < n; i ++ ) {\n\n\t\t\tconst sigma = Math.sqrt( this._sigmas[ i ] * this._sigmas[ i ] - this._sigmas[ i - 1 ] * this._sigmas[ i - 1 ] );\n\n\t\t\tconst poleAxis = _axisDirections[ ( n - i - 1 ) % _axisDirections.length ];\n\n\t\t\tthis._blur( cubeUVRenderTarget, i - 1, i, sigma, poleAxis );\n\n\t\t}\n\n\t\trenderer.autoClear = autoClear;\n\n\t}\n\n\t/**\n\t * This is a two-pass Gaussian blur for a cubemap. Normally this is done\n\t * vertically and horizontally, but this breaks down on a cube. Here we apply\n\t * the blur latitudinally (around the poles), and then longitudinally (towards\n\t * the poles) to approximate the orthogonally-separable blur. It is least\n\t * accurate at the poles, but still does a decent job.\n\t */\n\t_blur( cubeUVRenderTarget, lodIn, lodOut, sigma, poleAxis ) {\n\n\t\tconst pingPongRenderTarget = this._pingPongRenderTarget;\n\n\t\tthis._halfBlur(\n\t\t\tcubeUVRenderTarget,\n\t\t\tpingPongRenderTarget,\n\t\t\tlodIn,\n\t\t\tlodOut,\n\t\t\tsigma,\n\t\t\t'latitudinal',\n\t\t\tpoleAxis );\n\n\t\tthis._halfBlur(\n\t\t\tpingPongRenderTarget,\n\t\t\tcubeUVRenderTarget,\n\t\t\tlodOut,\n\t\t\tlodOut,\n\t\t\tsigma,\n\t\t\t'longitudinal',\n\t\t\tpoleAxis );\n\n\t}\n\n\t_halfBlur( targetIn, targetOut, lodIn, lodOut, sigmaRadians, direction, poleAxis ) {\n\n\t\tconst renderer = this._renderer;\n\t\tconst blurMaterial = this._blurMaterial;\n\n\t\tif ( direction !== 'latitudinal' && direction !== 'longitudinal' ) {\n\n\t\t\tconsole.error(\n\t\t\t\t'blur direction must be either latitudinal or longitudinal!' );\n\n\t\t}\n\n\t\t// Number of standard deviations at which to cut off the discrete approximation.\n\t\tconst STANDARD_DEVIATIONS = 3;\n\n\t\tconst blurMesh = new Mesh( this._lodPlanes[ lodOut ], blurMaterial );\n\t\tconst blurUniforms = blurMaterial.uniforms;\n\n\t\tconst pixels = this._sizeLods[ lodIn ] - 1;\n\t\tconst radiansPerPixel = isFinite( sigmaRadians ) ? Math.PI / ( 2 * pixels ) : 2 * Math.PI / ( 2 * MAX_SAMPLES - 1 );\n\t\tconst sigmaPixels = sigmaRadians / radiansPerPixel;\n\t\tconst samples = isFinite( sigmaRadians ) ? 1 + Math.floor( STANDARD_DEVIATIONS * sigmaPixels ) : MAX_SAMPLES;\n\n\t\tif ( samples > MAX_SAMPLES ) {\n\n\t\t\tconsole.warn( `sigmaRadians, ${\n\t\t\t\tsigmaRadians}, is too large and will clip, as it requested ${\n\t\t\t\tsamples} samples when the maximum is set to ${MAX_SAMPLES}` );\n\n\t\t}\n\n\t\tconst weights = [];\n\t\tlet sum = 0;\n\n\t\tfor ( let i = 0; i < MAX_SAMPLES; ++ i ) {\n\n\t\t\tconst x = i / sigmaPixels;\n\t\t\tconst weight = Math.exp( - x * x / 2 );\n\t\t\tweights.push( weight );\n\n\t\t\tif ( i === 0 ) {\n\n\t\t\t\tsum += weight;\n\n\t\t\t} else if ( i < samples ) {\n\n\t\t\t\tsum += 2 * weight;\n\n\t\t\t}\n\n\t\t}\n\n\t\tfor ( let i = 0; i < weights.length; i ++ ) {\n\n\t\t\tweights[ i ] = weights[ i ] / sum;\n\n\t\t}\n\n\t\tblurUniforms[ 'envMap' ].value = targetIn.texture;\n\t\tblurUniforms[ 'samples' ].value = samples;\n\t\tblurUniforms[ 'weights' ].value = weights;\n\t\tblurUniforms[ 'latitudinal' ].value = direction === 'latitudinal';\n\n\t\tif ( poleAxis ) {\n\n\t\t\tblurUniforms[ 'poleAxis' ].value = poleAxis;\n\n\t\t}\n\n\t\tconst { _lodMax } = this;\n\t\tblurUniforms[ 'dTheta' ].value = radiansPerPixel;\n\t\tblurUniforms[ 'mipInt' ].value = _lodMax - lodIn;\n\n\t\tconst outputSize = this._sizeLods[ lodOut ];\n\t\tconst x = 3 * outputSize * ( lodOut > _lodMax - LOD_MIN ? lodOut - _lodMax + LOD_MIN : 0 );\n\t\tconst y = 4 * ( this._cubeSize - outputSize );\n\n\t\t_setViewport( targetOut, x, y, 3 * outputSize, 2 * outputSize );\n\t\trenderer.setRenderTarget( targetOut );\n\t\trenderer.render( blurMesh, _flatCamera );\n\n\t}\n\n}\n\n\n\nfunction _createPlanes( lodMax ) {\n\n\tconst lodPlanes = [];\n\tconst sizeLods = [];\n\tconst sigmas = [];\n\n\tlet lod = lodMax;\n\n\tconst totalLods = lodMax - LOD_MIN + 1 + EXTRA_LOD_SIGMA.length;\n\n\tfor ( let i = 0; i < totalLods; i ++ ) {\n\n\t\tconst sizeLod = Math.pow( 2, lod );\n\t\tsizeLods.push( sizeLod );\n\t\tlet sigma = 1.0 / sizeLod;\n\n\t\tif ( i > lodMax - LOD_MIN ) {\n\n\t\t\tsigma = EXTRA_LOD_SIGMA[ i - lodMax + LOD_MIN - 1 ];\n\n\t\t} else if ( i === 0 ) {\n\n\t\t\tsigma = 0;\n\n\t\t}\n\n\t\tsigmas.push( sigma );\n\n\t\tconst texelSize = 1.0 / ( sizeLod - 2 );\n\t\tconst min = - texelSize;\n\t\tconst max = 1 + texelSize;\n\t\tconst uv1 = [ min, min, max, min, max, max, min, min, max, max, min, max ];\n\n\t\tconst cubeFaces = 6;\n\t\tconst vertices = 6;\n\t\tconst positionSize = 3;\n\t\tconst uvSize = 2;\n\t\tconst faceIndexSize = 1;\n\n\t\tconst position = new Float32Array( positionSize * vertices * cubeFaces );\n\t\tconst uv = new Float32Array( uvSize * vertices * cubeFaces );\n\t\tconst faceIndex = new Float32Array( faceIndexSize * vertices * cubeFaces );\n\n\t\tfor ( let face = 0; face < cubeFaces; face ++ ) {\n\n\t\t\tconst x = ( face % 3 ) * 2 / 3 - 1;\n\t\t\tconst y = face > 2 ? 0 : - 1;\n\t\t\tconst coordinates = [\n\t\t\t\tx, y, 0,\n\t\t\t\tx + 2 / 3, y, 0,\n\t\t\t\tx + 2 / 3, y + 1, 0,\n\t\t\t\tx, y, 0,\n\t\t\t\tx + 2 / 3, y + 1, 0,\n\t\t\t\tx, y + 1, 0\n\t\t\t];\n\t\t\tposition.set( coordinates, positionSize * vertices * face );\n\t\t\tuv.set( uv1, uvSize * vertices * face );\n\t\t\tconst fill = [ face, face, face, face, face, face ];\n\t\t\tfaceIndex.set( fill, faceIndexSize * vertices * face );\n\n\t\t}\n\n\t\tconst planes = new BufferGeometry();\n\t\tplanes.setAttribute( 'position', new BufferAttribute( position, positionSize ) );\n\t\tplanes.setAttribute( 'uv', new BufferAttribute( uv, uvSize ) );\n\t\tplanes.setAttribute( 'faceIndex', new BufferAttribute( faceIndex, faceIndexSize ) );\n\t\tlodPlanes.push( planes );\n\n\t\tif ( lod > LOD_MIN ) {\n\n\t\t\tlod --;\n\n\t\t}\n\n\t}\n\n\treturn { lodPlanes, sizeLods, sigmas };\n\n}\n\nfunction _createRenderTarget( width, height, params ) {\n\n\tconst cubeUVRenderTarget = new WebGLRenderTarget( width, height, params );\n\tcubeUVRenderTarget.texture.mapping = CubeUVReflectionMapping;\n\tcubeUVRenderTarget.texture.name = 'PMREM.cubeUv';\n\tcubeUVRenderTarget.scissorTest = true;\n\treturn cubeUVRenderTarget;\n\n}\n\nfunction _setViewport( target, x, y, width, height ) {\n\n\ttarget.viewport.set( x, y, width, height );\n\ttarget.scissor.set( x, y, width, height );\n\n}\n\nfunction _getBlurShader( lodMax, width, height ) {\n\n\tconst weights = new Float32Array( MAX_SAMPLES );\n\tconst poleAxis = new Vector3( 0, 1, 0 );\n\tconst shaderMaterial = new ShaderMaterial( {\n\n\t\tname: 'SphericalGaussianBlur',\n\n\t\tdefines: {\n\t\t\t'n': MAX_SAMPLES,\n\t\t\t'CUBEUV_TEXEL_WIDTH': 1.0 / width,\n\t\t\t'CUBEUV_TEXEL_HEIGHT': 1.0 / height,\n\t\t\t'CUBEUV_MAX_MIP': `${lodMax}.0`,\n\t\t},\n\n\t\tuniforms: {\n\t\t\t'envMap': { value: null },\n\t\t\t'samples': { value: 1 },\n\t\t\t'weights': { value: weights },\n\t\t\t'latitudinal': { value: false },\n\t\t\t'dTheta': { value: 0 },\n\t\t\t'mipInt': { value: 0 },\n\t\t\t'poleAxis': { value: poleAxis }\n\t\t},\n\n\t\tvertexShader: _getCommonVertexShader(),\n\n\t\tfragmentShader: /* glsl */`\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include \n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t}\n\t\t`,\n\n\t\tblending: NoBlending,\n\t\tdepthTest: false,\n\t\tdepthWrite: false\n\n\t} );\n\n\treturn shaderMaterial;\n\n}\n\nfunction _getEquirectMaterial() {\n\n\treturn new ShaderMaterial( {\n\n\t\tname: 'EquirectangularToCubeUV',\n\n\t\tuniforms: {\n\t\t\t'envMap': { value: null }\n\t\t},\n\n\t\tvertexShader: _getCommonVertexShader(),\n\n\t\tfragmentShader: /* glsl */`\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tgl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );\n\n\t\t\t}\n\t\t`,\n\n\t\tblending: NoBlending,\n\t\tdepthTest: false,\n\t\tdepthWrite: false\n\n\t} );\n\n}\n\nfunction _getCubemapMaterial() {\n\n\treturn new ShaderMaterial( {\n\n\t\tname: 'CubemapToCubeUV',\n\n\t\tuniforms: {\n\t\t\t'envMap': { value: null },\n\t\t\t'flipEnvMap': { value: - 1 }\n\t\t},\n\n\t\tvertexShader: _getCommonVertexShader(),\n\n\t\tfragmentShader: /* glsl */`\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tuniform float flipEnvMap;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );\n\n\t\t\t}\n\t\t`,\n\n\t\tblending: NoBlending,\n\t\tdepthTest: false,\n\t\tdepthWrite: false\n\n\t} );\n\n}\n\nfunction _getCommonVertexShader() {\n\n\treturn /* glsl */`\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t`;\n\n}\n\nfunction WebGLCubeUVMaps( renderer ) {\n\n\tlet cubeUVmaps = new WeakMap();\n\n\tlet pmremGenerator = null;\n\n\tfunction get( texture ) {\n\n\t\tif ( texture && texture.isTexture ) {\n\n\t\t\tconst mapping = texture.mapping;\n\n\t\t\tconst isEquirectMap = ( mapping === EquirectangularReflectionMapping || mapping === EquirectangularRefractionMapping );\n\t\t\tconst isCubeMap = ( mapping === CubeReflectionMapping || mapping === CubeRefractionMapping );\n\n\t\t\t// equirect/cube map to cubeUV conversion\n\n\t\t\tif ( isEquirectMap || isCubeMap ) {\n\n\t\t\t\tlet renderTarget = cubeUVmaps.get( texture );\n\n\t\t\t\tconst currentPMREMVersion = renderTarget !== undefined ? renderTarget.texture.pmremVersion : 0;\n\n\t\t\t\tif ( texture.isRenderTargetTexture && texture.pmremVersion !== currentPMREMVersion ) {\n\n\t\t\t\t\tif ( pmremGenerator === null ) pmremGenerator = new PMREMGenerator( renderer );\n\n\t\t\t\t\trenderTarget = isEquirectMap ? pmremGenerator.fromEquirectangular( texture, renderTarget ) : pmremGenerator.fromCubemap( texture, renderTarget );\n\t\t\t\t\trenderTarget.texture.pmremVersion = texture.pmremVersion;\n\n\t\t\t\t\tcubeUVmaps.set( texture, renderTarget );\n\n\t\t\t\t\treturn renderTarget.texture;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tif ( renderTarget !== undefined ) {\n\n\t\t\t\t\t\treturn renderTarget.texture;\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tconst image = texture.image;\n\n\t\t\t\t\t\tif ( ( isEquirectMap && image && image.height > 0 ) || ( isCubeMap && image && isCubeTextureComplete( image ) ) ) {\n\n\t\t\t\t\t\t\tif ( pmremGenerator === null ) pmremGenerator = new PMREMGenerator( renderer );\n\n\t\t\t\t\t\t\trenderTarget = isEquirectMap ? pmremGenerator.fromEquirectangular( texture ) : pmremGenerator.fromCubemap( texture );\n\t\t\t\t\t\t\trenderTarget.texture.pmremVersion = texture.pmremVersion;\n\n\t\t\t\t\t\t\tcubeUVmaps.set( texture, renderTarget );\n\n\t\t\t\t\t\t\ttexture.addEventListener( 'dispose', onTextureDispose );\n\n\t\t\t\t\t\t\treturn renderTarget.texture;\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t// image not yet ready. try the conversion next frame\n\n\t\t\t\t\t\t\treturn null;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn texture;\n\n\t}\n\n\tfunction isCubeTextureComplete( image ) {\n\n\t\tlet count = 0;\n\t\tconst length = 6;\n\n\t\tfor ( let i = 0; i < length; i ++ ) {\n\n\t\t\tif ( image[ i ] !== undefined ) count ++;\n\n\t\t}\n\n\t\treturn count === length;\n\n\n\t}\n\n\tfunction onTextureDispose( event ) {\n\n\t\tconst texture = event.target;\n\n\t\ttexture.removeEventListener( 'dispose', onTextureDispose );\n\n\t\tconst cubemapUV = cubeUVmaps.get( texture );\n\n\t\tif ( cubemapUV !== undefined ) {\n\n\t\t\tcubeUVmaps.delete( texture );\n\t\t\tcubemapUV.dispose();\n\n\t\t}\n\n\t}\n\n\tfunction dispose() {\n\n\t\tcubeUVmaps = new WeakMap();\n\n\t\tif ( pmremGenerator !== null ) {\n\n\t\t\tpmremGenerator.dispose();\n\t\t\tpmremGenerator = null;\n\n\t\t}\n\n\t}\n\n\treturn {\n\t\tget: get,\n\t\tdispose: dispose\n\t};\n\n}\n\nfunction WebGLExtensions( gl ) {\n\n\tconst extensions = {};\n\n\tfunction getExtension( name ) {\n\n\t\tif ( extensions[ name ] !== undefined ) {\n\n\t\t\treturn extensions[ name ];\n\n\t\t}\n\n\t\tlet extension;\n\n\t\tswitch ( name ) {\n\n\t\t\tcase 'WEBGL_depth_texture':\n\t\t\t\textension = gl.getExtension( 'WEBGL_depth_texture' ) || gl.getExtension( 'MOZ_WEBGL_depth_texture' ) || gl.getExtension( 'WEBKIT_WEBGL_depth_texture' );\n\t\t\t\tbreak;\n\n\t\t\tcase 'EXT_texture_filter_anisotropic':\n\t\t\t\textension = gl.getExtension( 'EXT_texture_filter_anisotropic' ) || gl.getExtension( 'MOZ_EXT_texture_filter_anisotropic' ) || gl.getExtension( 'WEBKIT_EXT_texture_filter_anisotropic' );\n\t\t\t\tbreak;\n\n\t\t\tcase 'WEBGL_compressed_texture_s3tc':\n\t\t\t\textension = gl.getExtension( 'WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'MOZ_WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_s3tc' );\n\t\t\t\tbreak;\n\n\t\t\tcase 'WEBGL_compressed_texture_pvrtc':\n\t\t\t\textension = gl.getExtension( 'WEBGL_compressed_texture_pvrtc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_pvrtc' );\n\t\t\t\tbreak;\n\n\t\t\tdefault:\n\t\t\t\textension = gl.getExtension( name );\n\n\t\t}\n\n\t\textensions[ name ] = extension;\n\n\t\treturn extension;\n\n\t}\n\n\treturn {\n\n\t\thas: function ( name ) {\n\n\t\t\treturn getExtension( name ) !== null;\n\n\t\t},\n\n\t\tinit: function () {\n\n\t\t\tgetExtension( 'EXT_color_buffer_float' );\n\t\t\tgetExtension( 'WEBGL_clip_cull_distance' );\n\t\t\tgetExtension( 'OES_texture_float_linear' );\n\t\t\tgetExtension( 'EXT_color_buffer_half_float' );\n\t\t\tgetExtension( 'WEBGL_multisampled_render_to_texture' );\n\t\t\tgetExtension( 'WEBGL_render_shared_exponent' );\n\n\t\t},\n\n\t\tget: function ( name ) {\n\n\t\t\tconst extension = getExtension( name );\n\n\t\t\tif ( extension === null ) {\n\n\t\t\t\twarnOnce( 'THREE.WebGLRenderer: ' + name + ' extension not supported.' );\n\n\t\t\t}\n\n\t\t\treturn extension;\n\n\t\t}\n\n\t};\n\n}\n\nfunction WebGLGeometries( gl, attributes, info, bindingStates ) {\n\n\tconst geometries = {};\n\tconst wireframeAttributes = new WeakMap();\n\n\tfunction onGeometryDispose( event ) {\n\n\t\tconst geometry = event.target;\n\n\t\tif ( geometry.index !== null ) {\n\n\t\t\tattributes.remove( geometry.index );\n\n\t\t}\n\n\t\tfor ( const name in geometry.attributes ) {\n\n\t\t\tattributes.remove( geometry.attributes[ name ] );\n\n\t\t}\n\n\t\tfor ( const name in geometry.morphAttributes ) {\n\n\t\t\tconst array = geometry.morphAttributes[ name ];\n\n\t\t\tfor ( let i = 0, l = array.length; i < l; i ++ ) {\n\n\t\t\t\tattributes.remove( array[ i ] );\n\n\t\t\t}\n\n\t\t}\n\n\t\tgeometry.removeEventListener( 'dispose', onGeometryDispose );\n\n\t\tdelete geometries[ geometry.id ];\n\n\t\tconst attribute = wireframeAttributes.get( geometry );\n\n\t\tif ( attribute ) {\n\n\t\t\tattributes.remove( attribute );\n\t\t\twireframeAttributes.delete( geometry );\n\n\t\t}\n\n\t\tbindingStates.releaseStatesOfGeometry( geometry );\n\n\t\tif ( geometry.isInstancedBufferGeometry === true ) {\n\n\t\t\tdelete geometry._maxInstanceCount;\n\n\t\t}\n\n\t\t//\n\n\t\tinfo.memory.geometries --;\n\n\t}\n\n\tfunction get( object, geometry ) {\n\n\t\tif ( geometries[ geometry.id ] === true ) return geometry;\n\n\t\tgeometry.addEventListener( 'dispose', onGeometryDispose );\n\n\t\tgeometries[ geometry.id ] = true;\n\n\t\tinfo.memory.geometries ++;\n\n\t\treturn geometry;\n\n\t}\n\n\tfunction update( geometry ) {\n\n\t\tconst geometryAttributes = geometry.attributes;\n\n\t\t// Updating index buffer in VAO now. See WebGLBindingStates.\n\n\t\tfor ( const name in geometryAttributes ) {\n\n\t\t\tattributes.update( geometryAttributes[ name ], gl.ARRAY_BUFFER );\n\n\t\t}\n\n\t\t// morph targets\n\n\t\tconst morphAttributes = geometry.morphAttributes;\n\n\t\tfor ( const name in morphAttributes ) {\n\n\t\t\tconst array = morphAttributes[ name ];\n\n\t\t\tfor ( let i = 0, l = array.length; i < l; i ++ ) {\n\n\t\t\t\tattributes.update( array[ i ], gl.ARRAY_BUFFER );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tfunction updateWireframeAttribute( geometry ) {\n\n\t\tconst indices = [];\n\n\t\tconst geometryIndex = geometry.index;\n\t\tconst geometryPosition = geometry.attributes.position;\n\t\tlet version = 0;\n\n\t\tif ( geometryIndex !== null ) {\n\n\t\t\tconst array = geometryIndex.array;\n\t\t\tversion = geometryIndex.version;\n\n\t\t\tfor ( let i = 0, l = array.length; i < l; i += 3 ) {\n\n\t\t\t\tconst a = array[ i + 0 ];\n\t\t\t\tconst b = array[ i + 1 ];\n\t\t\t\tconst c = array[ i + 2 ];\n\n\t\t\t\tindices.push( a, b, b, c, c, a );\n\n\t\t\t}\n\n\t\t} else if ( geometryPosition !== undefined ) {\n\n\t\t\tconst array = geometryPosition.array;\n\t\t\tversion = geometryPosition.version;\n\n\t\t\tfor ( let i = 0, l = ( array.length / 3 ) - 1; i < l; i += 3 ) {\n\n\t\t\t\tconst a = i + 0;\n\t\t\t\tconst b = i + 1;\n\t\t\t\tconst c = i + 2;\n\n\t\t\t\tindices.push( a, b, b, c, c, a );\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\treturn;\n\n\t\t}\n\n\t\tconst attribute = new ( arrayNeedsUint32( indices ) ? Uint32BufferAttribute : Uint16BufferAttribute )( indices, 1 );\n\t\tattribute.version = version;\n\n\t\t// Updating index buffer in VAO now. See WebGLBindingStates\n\n\t\t//\n\n\t\tconst previousAttribute = wireframeAttributes.get( geometry );\n\n\t\tif ( previousAttribute ) attributes.remove( previousAttribute );\n\n\t\t//\n\n\t\twireframeAttributes.set( geometry, attribute );\n\n\t}\n\n\tfunction getWireframeAttribute( geometry ) {\n\n\t\tconst currentAttribute = wireframeAttributes.get( geometry );\n\n\t\tif ( currentAttribute ) {\n\n\t\t\tconst geometryIndex = geometry.index;\n\n\t\t\tif ( geometryIndex !== null ) {\n\n\t\t\t\t// if the attribute is obsolete, create a new one\n\n\t\t\t\tif ( currentAttribute.version < geometryIndex.version ) {\n\n\t\t\t\t\tupdateWireframeAttribute( geometry );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tupdateWireframeAttribute( geometry );\n\n\t\t}\n\n\t\treturn wireframeAttributes.get( geometry );\n\n\t}\n\n\treturn {\n\n\t\tget: get,\n\t\tupdate: update,\n\n\t\tgetWireframeAttribute: getWireframeAttribute\n\n\t};\n\n}\n\nfunction WebGLIndexedBufferRenderer( gl, extensions, info ) {\n\n\tlet mode;\n\n\tfunction setMode( value ) {\n\n\t\tmode = value;\n\n\t}\n\n\tlet type, bytesPerElement;\n\n\tfunction setIndex( value ) {\n\n\t\ttype = value.type;\n\t\tbytesPerElement = value.bytesPerElement;\n\n\t}\n\n\tfunction render( start, count ) {\n\n\t\tgl.drawElements( mode, count, type, start * bytesPerElement );\n\n\t\tinfo.update( count, mode, 1 );\n\n\t}\n\n\tfunction renderInstances( start, count, primcount ) {\n\n\t\tif ( primcount === 0 ) return;\n\n\t\tgl.drawElementsInstanced( mode, count, type, start * bytesPerElement, primcount );\n\n\t\tinfo.update( count, mode, primcount );\n\n\t}\n\n\tfunction renderMultiDraw( starts, counts, drawCount ) {\n\n\t\tif ( drawCount === 0 ) return;\n\n\t\tconst extension = extensions.get( 'WEBGL_multi_draw' );\n\t\textension.multiDrawElementsWEBGL( mode, counts, 0, type, starts, 0, drawCount );\n\n\t\tlet elementCount = 0;\n\t\tfor ( let i = 0; i < drawCount; i ++ ) {\n\n\t\t\telementCount += counts[ i ];\n\n\t\t}\n\n\t\tinfo.update( elementCount, mode, 1 );\n\n\n\t}\n\n\tfunction renderMultiDrawInstances( starts, counts, drawCount, primcount ) {\n\n\t\tif ( drawCount === 0 ) return;\n\n\t\tconst extension = extensions.get( 'WEBGL_multi_draw' );\n\n\t\tif ( extension === null ) {\n\n\t\t\tfor ( let i = 0; i < starts.length; i ++ ) {\n\n\t\t\t\trenderInstances( starts[ i ] / bytesPerElement, counts[ i ], primcount[ i ] );\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\textension.multiDrawElementsInstancedWEBGL( mode, counts, 0, type, starts, 0, primcount, 0, drawCount );\n\n\t\t\tlet elementCount = 0;\n\t\t\tfor ( let i = 0; i < drawCount; i ++ ) {\n\n\t\t\t\telementCount += counts[ i ];\n\n\t\t\t}\n\n\t\t\tfor ( let i = 0; i < primcount.length; i ++ ) {\n\n\t\t\t\tinfo.update( elementCount, mode, primcount[ i ] );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\t//\n\n\tthis.setMode = setMode;\n\tthis.setIndex = setIndex;\n\tthis.render = render;\n\tthis.renderInstances = renderInstances;\n\tthis.renderMultiDraw = renderMultiDraw;\n\tthis.renderMultiDrawInstances = renderMultiDrawInstances;\n\n}\n\nfunction WebGLInfo( gl ) {\n\n\tconst memory = {\n\t\tgeometries: 0,\n\t\ttextures: 0\n\t};\n\n\tconst render = {\n\t\tframe: 0,\n\t\tcalls: 0,\n\t\ttriangles: 0,\n\t\tpoints: 0,\n\t\tlines: 0\n\t};\n\n\tfunction update( count, mode, instanceCount ) {\n\n\t\trender.calls ++;\n\n\t\tswitch ( mode ) {\n\n\t\t\tcase gl.TRIANGLES:\n\t\t\t\trender.triangles += instanceCount * ( count / 3 );\n\t\t\t\tbreak;\n\n\t\t\tcase gl.LINES:\n\t\t\t\trender.lines += instanceCount * ( count / 2 );\n\t\t\t\tbreak;\n\n\t\t\tcase gl.LINE_STRIP:\n\t\t\t\trender.lines += instanceCount * ( count - 1 );\n\t\t\t\tbreak;\n\n\t\t\tcase gl.LINE_LOOP:\n\t\t\t\trender.lines += instanceCount * count;\n\t\t\t\tbreak;\n\n\t\t\tcase gl.POINTS:\n\t\t\t\trender.points += instanceCount * count;\n\t\t\t\tbreak;\n\n\t\t\tdefault:\n\t\t\t\tconsole.error( 'THREE.WebGLInfo: Unknown draw mode:', mode );\n\t\t\t\tbreak;\n\n\t\t}\n\n\t}\n\n\tfunction reset() {\n\n\t\trender.calls = 0;\n\t\trender.triangles = 0;\n\t\trender.points = 0;\n\t\trender.lines = 0;\n\n\t}\n\n\treturn {\n\t\tmemory: memory,\n\t\trender: render,\n\t\tprograms: null,\n\t\tautoReset: true,\n\t\treset: reset,\n\t\tupdate: update\n\t};\n\n}\n\nfunction WebGLMorphtargets( gl, capabilities, textures ) {\n\n\tconst morphTextures = new WeakMap();\n\tconst morph = new Vector4();\n\n\tfunction update( object, geometry, program ) {\n\n\t\tconst objectInfluences = object.morphTargetInfluences;\n\n\t\t// the following encodes morph targets into an array of data textures. Each layer represents a single morph target.\n\n\t\tconst morphAttribute = geometry.morphAttributes.position || geometry.morphAttributes.normal || geometry.morphAttributes.color;\n\t\tconst morphTargetsCount = ( morphAttribute !== undefined ) ? morphAttribute.length : 0;\n\n\t\tlet entry = morphTextures.get( geometry );\n\n\t\tif ( entry === undefined || entry.count !== morphTargetsCount ) {\n\n\t\t\tif ( entry !== undefined ) entry.texture.dispose();\n\n\t\t\tconst hasMorphPosition = geometry.morphAttributes.position !== undefined;\n\t\t\tconst hasMorphNormals = geometry.morphAttributes.normal !== undefined;\n\t\t\tconst hasMorphColors = geometry.morphAttributes.color !== undefined;\n\n\t\t\tconst morphTargets = geometry.morphAttributes.position || [];\n\t\t\tconst morphNormals = geometry.morphAttributes.normal || [];\n\t\t\tconst morphColors = geometry.morphAttributes.color || [];\n\n\t\t\tlet vertexDataCount = 0;\n\n\t\t\tif ( hasMorphPosition === true ) vertexDataCount = 1;\n\t\t\tif ( hasMorphNormals === true ) vertexDataCount = 2;\n\t\t\tif ( hasMorphColors === true ) vertexDataCount = 3;\n\n\t\t\tlet width = geometry.attributes.position.count * vertexDataCount;\n\t\t\tlet height = 1;\n\n\t\t\tif ( width > capabilities.maxTextureSize ) {\n\n\t\t\t\theight = Math.ceil( width / capabilities.maxTextureSize );\n\t\t\t\twidth = capabilities.maxTextureSize;\n\n\t\t\t}\n\n\t\t\tconst buffer = new Float32Array( width * height * 4 * morphTargetsCount );\n\n\t\t\tconst texture = new DataArrayTexture( buffer, width, height, morphTargetsCount );\n\t\t\ttexture.type = FloatType;\n\t\t\ttexture.needsUpdate = true;\n\n\t\t\t// fill buffer\n\n\t\t\tconst vertexDataStride = vertexDataCount * 4;\n\n\t\t\tfor ( let i = 0; i < morphTargetsCount; i ++ ) {\n\n\t\t\t\tconst morphTarget = morphTargets[ i ];\n\t\t\t\tconst morphNormal = morphNormals[ i ];\n\t\t\t\tconst morphColor = morphColors[ i ];\n\n\t\t\t\tconst offset = width * height * 4 * i;\n\n\t\t\t\tfor ( let j = 0; j < morphTarget.count; j ++ ) {\n\n\t\t\t\t\tconst stride = j * vertexDataStride;\n\n\t\t\t\t\tif ( hasMorphPosition === true ) {\n\n\t\t\t\t\t\tmorph.fromBufferAttribute( morphTarget, j );\n\n\t\t\t\t\t\tbuffer[ offset + stride + 0 ] = morph.x;\n\t\t\t\t\t\tbuffer[ offset + stride + 1 ] = morph.y;\n\t\t\t\t\t\tbuffer[ offset + stride + 2 ] = morph.z;\n\t\t\t\t\t\tbuffer[ offset + stride + 3 ] = 0;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( hasMorphNormals === true ) {\n\n\t\t\t\t\t\tmorph.fromBufferAttribute( morphNormal, j );\n\n\t\t\t\t\t\tbuffer[ offset + stride + 4 ] = morph.x;\n\t\t\t\t\t\tbuffer[ offset + stride + 5 ] = morph.y;\n\t\t\t\t\t\tbuffer[ offset + stride + 6 ] = morph.z;\n\t\t\t\t\t\tbuffer[ offset + stride + 7 ] = 0;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( hasMorphColors === true ) {\n\n\t\t\t\t\t\tmorph.fromBufferAttribute( morphColor, j );\n\n\t\t\t\t\t\tbuffer[ offset + stride + 8 ] = morph.x;\n\t\t\t\t\t\tbuffer[ offset + stride + 9 ] = morph.y;\n\t\t\t\t\t\tbuffer[ offset + stride + 10 ] = morph.z;\n\t\t\t\t\t\tbuffer[ offset + stride + 11 ] = ( morphColor.itemSize === 4 ) ? morph.w : 1;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tentry = {\n\t\t\t\tcount: morphTargetsCount,\n\t\t\t\ttexture: texture,\n\t\t\t\tsize: new Vector2( width, height )\n\t\t\t};\n\n\t\t\tmorphTextures.set( geometry, entry );\n\n\t\t\tfunction disposeTexture() {\n\n\t\t\t\ttexture.dispose();\n\n\t\t\t\tmorphTextures.delete( geometry );\n\n\t\t\t\tgeometry.removeEventListener( 'dispose', disposeTexture );\n\n\t\t\t}\n\n\t\t\tgeometry.addEventListener( 'dispose', disposeTexture );\n\n\t\t}\n\n\t\t//\n\t\tif ( object.isInstancedMesh === true && object.morphTexture !== null ) {\n\n\t\t\tprogram.getUniforms().setValue( gl, 'morphTexture', object.morphTexture, textures );\n\n\t\t} else {\n\n\t\t\tlet morphInfluencesSum = 0;\n\n\t\t\tfor ( let i = 0; i < objectInfluences.length; i ++ ) {\n\n\t\t\t\tmorphInfluencesSum += objectInfluences[ i ];\n\n\t\t\t}\n\n\t\t\tconst morphBaseInfluence = geometry.morphTargetsRelative ? 1 : 1 - morphInfluencesSum;\n\n\n\t\t\tprogram.getUniforms().setValue( gl, 'morphTargetBaseInfluence', morphBaseInfluence );\n\t\t\tprogram.getUniforms().setValue( gl, 'morphTargetInfluences', objectInfluences );\n\n\t\t}\n\n\t\tprogram.getUniforms().setValue( gl, 'morphTargetsTexture', entry.texture, textures );\n\t\tprogram.getUniforms().setValue( gl, 'morphTargetsTextureSize', entry.size );\n\n\t}\n\n\treturn {\n\n\t\tupdate: update\n\n\t};\n\n}\n\nfunction WebGLObjects( gl, geometries, attributes, info ) {\n\n\tlet updateMap = new WeakMap();\n\n\tfunction update( object ) {\n\n\t\tconst frame = info.render.frame;\n\n\t\tconst geometry = object.geometry;\n\t\tconst buffergeometry = geometries.get( object, geometry );\n\n\t\t// Update once per frame\n\n\t\tif ( updateMap.get( buffergeometry ) !== frame ) {\n\n\t\t\tgeometries.update( buffergeometry );\n\n\t\t\tupdateMap.set( buffergeometry, frame );\n\n\t\t}\n\n\t\tif ( object.isInstancedMesh ) {\n\n\t\t\tif ( object.hasEventListener( 'dispose', onInstancedMeshDispose ) === false ) {\n\n\t\t\t\tobject.addEventListener( 'dispose', onInstancedMeshDispose );\n\n\t\t\t}\n\n\t\t\tif ( updateMap.get( object ) !== frame ) {\n\n\t\t\t\tattributes.update( object.instanceMatrix, gl.ARRAY_BUFFER );\n\n\t\t\t\tif ( object.instanceColor !== null ) {\n\n\t\t\t\t\tattributes.update( object.instanceColor, gl.ARRAY_BUFFER );\n\n\t\t\t\t}\n\n\t\t\t\tupdateMap.set( object, frame );\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( object.isSkinnedMesh ) {\n\n\t\t\tconst skeleton = object.skeleton;\n\n\t\t\tif ( updateMap.get( skeleton ) !== frame ) {\n\n\t\t\t\tskeleton.update();\n\n\t\t\t\tupdateMap.set( skeleton, frame );\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn buffergeometry;\n\n\t}\n\n\tfunction dispose() {\n\n\t\tupdateMap = new WeakMap();\n\n\t}\n\n\tfunction onInstancedMeshDispose( event ) {\n\n\t\tconst instancedMesh = event.target;\n\n\t\tinstancedMesh.removeEventListener( 'dispose', onInstancedMeshDispose );\n\n\t\tattributes.remove( instancedMesh.instanceMatrix );\n\n\t\tif ( instancedMesh.instanceColor !== null ) attributes.remove( instancedMesh.instanceColor );\n\n\t}\n\n\treturn {\n\n\t\tupdate: update,\n\t\tdispose: dispose\n\n\t};\n\n}\n\nclass DepthTexture extends Texture {\n\n\tconstructor( width, height, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, format = DepthFormat ) {\n\n\t\tif ( format !== DepthFormat && format !== DepthStencilFormat ) {\n\n\t\t\tthrow new Error( 'DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat' );\n\n\t\t}\n\n\t\tif ( type === undefined && format === DepthFormat ) type = UnsignedIntType;\n\t\tif ( type === undefined && format === DepthStencilFormat ) type = UnsignedInt248Type;\n\n\t\tsuper( null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );\n\n\t\tthis.isDepthTexture = true;\n\n\t\tthis.image = { width: width, height: height };\n\n\t\tthis.magFilter = magFilter !== undefined ? magFilter : NearestFilter;\n\t\tthis.minFilter = minFilter !== undefined ? minFilter : NearestFilter;\n\n\t\tthis.flipY = false;\n\t\tthis.generateMipmaps = false;\n\n\t\tthis.compareFunction = null;\n\n\t}\n\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.compareFunction = source.compareFunction;\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON( meta ) {\n\n\t\tconst data = super.toJSON( meta );\n\n\t\tif ( this.compareFunction !== null ) data.compareFunction = this.compareFunction;\n\n\t\treturn data;\n\n\t}\n\n}\n\n/**\n * Uniforms of a program.\n * Those form a tree structure with a special top-level container for the root,\n * which you get by calling 'new WebGLUniforms( gl, program )'.\n *\n *\n * Properties of inner nodes including the top-level container:\n *\n * .seq - array of nested uniforms\n * .map - nested uniforms by name\n *\n *\n * Methods of all nodes except the top-level container:\n *\n * .setValue( gl, value, [textures] )\n *\n * \t\tuploads a uniform value(s)\n * \tthe 'textures' parameter is needed for sampler uniforms\n *\n *\n * Static methods of the top-level container (textures factorizations):\n *\n * .upload( gl, seq, values, textures )\n *\n * \t\tsets uniforms in 'seq' to 'values[id].value'\n *\n * .seqWithValue( seq, values ) : filteredSeq\n *\n * \t\tfilters 'seq' entries with corresponding entry in values\n *\n *\n * Methods of the top-level container (textures factorizations):\n *\n * .setValue( gl, name, value, textures )\n *\n * \t\tsets uniform with name 'name' to 'value'\n *\n * .setOptional( gl, obj, prop )\n *\n * \t\tlike .set for an optional property of the object\n *\n */\n\n\nconst emptyTexture = /*@__PURE__*/ new Texture();\n\nconst emptyShadowTexture = /*@__PURE__*/ new DepthTexture( 1, 1 );\n\nconst emptyArrayTexture = /*@__PURE__*/ new DataArrayTexture();\nconst empty3dTexture = /*@__PURE__*/ new Data3DTexture();\nconst emptyCubeTexture = /*@__PURE__*/ new CubeTexture();\n\n// --- Utilities ---\n\n// Array Caches (provide typed arrays for temporary by size)\n\nconst arrayCacheF32 = [];\nconst arrayCacheI32 = [];\n\n// Float32Array caches used for uploading Matrix uniforms\n\nconst mat4array = new Float32Array( 16 );\nconst mat3array = new Float32Array( 9 );\nconst mat2array = new Float32Array( 4 );\n\n// Flattening for arrays of vectors and matrices\n\nfunction flatten( array, nBlocks, blockSize ) {\n\n\tconst firstElem = array[ 0 ];\n\n\tif ( firstElem <= 0 || firstElem > 0 ) return array;\n\t// unoptimized: ! isNaN( firstElem )\n\t// see http://jacksondunstan.com/articles/983\n\n\tconst n = nBlocks * blockSize;\n\tlet r = arrayCacheF32[ n ];\n\n\tif ( r === undefined ) {\n\n\t\tr = new Float32Array( n );\n\t\tarrayCacheF32[ n ] = r;\n\n\t}\n\n\tif ( nBlocks !== 0 ) {\n\n\t\tfirstElem.toArray( r, 0 );\n\n\t\tfor ( let i = 1, offset = 0; i !== nBlocks; ++ i ) {\n\n\t\t\toffset += blockSize;\n\t\t\tarray[ i ].toArray( r, offset );\n\n\t\t}\n\n\t}\n\n\treturn r;\n\n}\n\nfunction arraysEqual( a, b ) {\n\n\tif ( a.length !== b.length ) return false;\n\n\tfor ( let i = 0, l = a.length; i < l; i ++ ) {\n\n\t\tif ( a[ i ] !== b[ i ] ) return false;\n\n\t}\n\n\treturn true;\n\n}\n\nfunction copyArray( a, b ) {\n\n\tfor ( let i = 0, l = b.length; i < l; i ++ ) {\n\n\t\ta[ i ] = b[ i ];\n\n\t}\n\n}\n\n// Texture unit allocation\n\nfunction allocTexUnits( textures, n ) {\n\n\tlet r = arrayCacheI32[ n ];\n\n\tif ( r === undefined ) {\n\n\t\tr = new Int32Array( n );\n\t\tarrayCacheI32[ n ] = r;\n\n\t}\n\n\tfor ( let i = 0; i !== n; ++ i ) {\n\n\t\tr[ i ] = textures.allocateTextureUnit();\n\n\t}\n\n\treturn r;\n\n}\n\n// --- Setters ---\n\n// Note: Defining these methods externally, because they come in a bunch\n// and this way their names minify.\n\n// Single scalar\n\nfunction setValueV1f( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( cache[ 0 ] === v ) return;\n\n\tgl.uniform1f( this.addr, v );\n\n\tcache[ 0 ] = v;\n\n}\n\n// Single float vector (from flat array or THREE.VectorN)\n\nfunction setValueV2f( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( v.x !== undefined ) {\n\n\t\tif ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) {\n\n\t\t\tgl.uniform2f( this.addr, v.x, v.y );\n\n\t\t\tcache[ 0 ] = v.x;\n\t\t\tcache[ 1 ] = v.y;\n\n\t\t}\n\n\t} else {\n\n\t\tif ( arraysEqual( cache, v ) ) return;\n\n\t\tgl.uniform2fv( this.addr, v );\n\n\t\tcopyArray( cache, v );\n\n\t}\n\n}\n\nfunction setValueV3f( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( v.x !== undefined ) {\n\n\t\tif ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) {\n\n\t\t\tgl.uniform3f( this.addr, v.x, v.y, v.z );\n\n\t\t\tcache[ 0 ] = v.x;\n\t\t\tcache[ 1 ] = v.y;\n\t\t\tcache[ 2 ] = v.z;\n\n\t\t}\n\n\t} else if ( v.r !== undefined ) {\n\n\t\tif ( cache[ 0 ] !== v.r || cache[ 1 ] !== v.g || cache[ 2 ] !== v.b ) {\n\n\t\t\tgl.uniform3f( this.addr, v.r, v.g, v.b );\n\n\t\t\tcache[ 0 ] = v.r;\n\t\t\tcache[ 1 ] = v.g;\n\t\t\tcache[ 2 ] = v.b;\n\n\t\t}\n\n\t} else {\n\n\t\tif ( arraysEqual( cache, v ) ) return;\n\n\t\tgl.uniform3fv( this.addr, v );\n\n\t\tcopyArray( cache, v );\n\n\t}\n\n}\n\nfunction setValueV4f( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( v.x !== undefined ) {\n\n\t\tif ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) {\n\n\t\t\tgl.uniform4f( this.addr, v.x, v.y, v.z, v.w );\n\n\t\t\tcache[ 0 ] = v.x;\n\t\t\tcache[ 1 ] = v.y;\n\t\t\tcache[ 2 ] = v.z;\n\t\t\tcache[ 3 ] = v.w;\n\n\t\t}\n\n\t} else {\n\n\t\tif ( arraysEqual( cache, v ) ) return;\n\n\t\tgl.uniform4fv( this.addr, v );\n\n\t\tcopyArray( cache, v );\n\n\t}\n\n}\n\n// Single matrix (from flat array or THREE.MatrixN)\n\nfunction setValueM2( gl, v ) {\n\n\tconst cache = this.cache;\n\tconst elements = v.elements;\n\n\tif ( elements === undefined ) {\n\n\t\tif ( arraysEqual( cache, v ) ) return;\n\n\t\tgl.uniformMatrix2fv( this.addr, false, v );\n\n\t\tcopyArray( cache, v );\n\n\t} else {\n\n\t\tif ( arraysEqual( cache, elements ) ) return;\n\n\t\tmat2array.set( elements );\n\n\t\tgl.uniformMatrix2fv( this.addr, false, mat2array );\n\n\t\tcopyArray( cache, elements );\n\n\t}\n\n}\n\nfunction setValueM3( gl, v ) {\n\n\tconst cache = this.cache;\n\tconst elements = v.elements;\n\n\tif ( elements === undefined ) {\n\n\t\tif ( arraysEqual( cache, v ) ) return;\n\n\t\tgl.uniformMatrix3fv( this.addr, false, v );\n\n\t\tcopyArray( cache, v );\n\n\t} else {\n\n\t\tif ( arraysEqual( cache, elements ) ) return;\n\n\t\tmat3array.set( elements );\n\n\t\tgl.uniformMatrix3fv( this.addr, false, mat3array );\n\n\t\tcopyArray( cache, elements );\n\n\t}\n\n}\n\nfunction setValueM4( gl, v ) {\n\n\tconst cache = this.cache;\n\tconst elements = v.elements;\n\n\tif ( elements === undefined ) {\n\n\t\tif ( arraysEqual( cache, v ) ) return;\n\n\t\tgl.uniformMatrix4fv( this.addr, false, v );\n\n\t\tcopyArray( cache, v );\n\n\t} else {\n\n\t\tif ( arraysEqual( cache, elements ) ) return;\n\n\t\tmat4array.set( elements );\n\n\t\tgl.uniformMatrix4fv( this.addr, false, mat4array );\n\n\t\tcopyArray( cache, elements );\n\n\t}\n\n}\n\n// Single integer / boolean\n\nfunction setValueV1i( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( cache[ 0 ] === v ) return;\n\n\tgl.uniform1i( this.addr, v );\n\n\tcache[ 0 ] = v;\n\n}\n\n// Single integer / boolean vector (from flat array or THREE.VectorN)\n\nfunction setValueV2i( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( v.x !== undefined ) {\n\n\t\tif ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) {\n\n\t\t\tgl.uniform2i( this.addr, v.x, v.y );\n\n\t\t\tcache[ 0 ] = v.x;\n\t\t\tcache[ 1 ] = v.y;\n\n\t\t}\n\n\t} else {\n\n\t\tif ( arraysEqual( cache, v ) ) return;\n\n\t\tgl.uniform2iv( this.addr, v );\n\n\t\tcopyArray( cache, v );\n\n\t}\n\n}\n\nfunction setValueV3i( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( v.x !== undefined ) {\n\n\t\tif ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) {\n\n\t\t\tgl.uniform3i( this.addr, v.x, v.y, v.z );\n\n\t\t\tcache[ 0 ] = v.x;\n\t\t\tcache[ 1 ] = v.y;\n\t\t\tcache[ 2 ] = v.z;\n\n\t\t}\n\n\t} else {\n\n\t\tif ( arraysEqual( cache, v ) ) return;\n\n\t\tgl.uniform3iv( this.addr, v );\n\n\t\tcopyArray( cache, v );\n\n\t}\n\n}\n\nfunction setValueV4i( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( v.x !== undefined ) {\n\n\t\tif ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) {\n\n\t\t\tgl.uniform4i( this.addr, v.x, v.y, v.z, v.w );\n\n\t\t\tcache[ 0 ] = v.x;\n\t\t\tcache[ 1 ] = v.y;\n\t\t\tcache[ 2 ] = v.z;\n\t\t\tcache[ 3 ] = v.w;\n\n\t\t}\n\n\t} else {\n\n\t\tif ( arraysEqual( cache, v ) ) return;\n\n\t\tgl.uniform4iv( this.addr, v );\n\n\t\tcopyArray( cache, v );\n\n\t}\n\n}\n\n// Single unsigned integer\n\nfunction setValueV1ui( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( cache[ 0 ] === v ) return;\n\n\tgl.uniform1ui( this.addr, v );\n\n\tcache[ 0 ] = v;\n\n}\n\n// Single unsigned integer vector (from flat array or THREE.VectorN)\n\nfunction setValueV2ui( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( v.x !== undefined ) {\n\n\t\tif ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) {\n\n\t\t\tgl.uniform2ui( this.addr, v.x, v.y );\n\n\t\t\tcache[ 0 ] = v.x;\n\t\t\tcache[ 1 ] = v.y;\n\n\t\t}\n\n\t} else {\n\n\t\tif ( arraysEqual( cache, v ) ) return;\n\n\t\tgl.uniform2uiv( this.addr, v );\n\n\t\tcopyArray( cache, v );\n\n\t}\n\n}\n\nfunction setValueV3ui( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( v.x !== undefined ) {\n\n\t\tif ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) {\n\n\t\t\tgl.uniform3ui( this.addr, v.x, v.y, v.z );\n\n\t\t\tcache[ 0 ] = v.x;\n\t\t\tcache[ 1 ] = v.y;\n\t\t\tcache[ 2 ] = v.z;\n\n\t\t}\n\n\t} else {\n\n\t\tif ( arraysEqual( cache, v ) ) return;\n\n\t\tgl.uniform3uiv( this.addr, v );\n\n\t\tcopyArray( cache, v );\n\n\t}\n\n}\n\nfunction setValueV4ui( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( v.x !== undefined ) {\n\n\t\tif ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) {\n\n\t\t\tgl.uniform4ui( this.addr, v.x, v.y, v.z, v.w );\n\n\t\t\tcache[ 0 ] = v.x;\n\t\t\tcache[ 1 ] = v.y;\n\t\t\tcache[ 2 ] = v.z;\n\t\t\tcache[ 3 ] = v.w;\n\n\t\t}\n\n\t} else {\n\n\t\tif ( arraysEqual( cache, v ) ) return;\n\n\t\tgl.uniform4uiv( this.addr, v );\n\n\t\tcopyArray( cache, v );\n\n\t}\n\n}\n\n\n// Single texture (2D / Cube)\n\nfunction setValueT1( gl, v, textures ) {\n\n\tconst cache = this.cache;\n\tconst unit = textures.allocateTextureUnit();\n\n\tif ( cache[ 0 ] !== unit ) {\n\n\t\tgl.uniform1i( this.addr, unit );\n\t\tcache[ 0 ] = unit;\n\n\t}\n\n\tlet emptyTexture2D;\n\n\tif ( this.type === gl.SAMPLER_2D_SHADOW ) {\n\n\t\temptyShadowTexture.compareFunction = LessEqualCompare; // #28670\n\t\temptyTexture2D = emptyShadowTexture;\n\n\t} else {\n\n\t\temptyTexture2D = emptyTexture;\n\n\t}\n\n\ttextures.setTexture2D( v || emptyTexture2D, unit );\n\n}\n\nfunction setValueT3D1( gl, v, textures ) {\n\n\tconst cache = this.cache;\n\tconst unit = textures.allocateTextureUnit();\n\n\tif ( cache[ 0 ] !== unit ) {\n\n\t\tgl.uniform1i( this.addr, unit );\n\t\tcache[ 0 ] = unit;\n\n\t}\n\n\ttextures.setTexture3D( v || empty3dTexture, unit );\n\n}\n\nfunction setValueT6( gl, v, textures ) {\n\n\tconst cache = this.cache;\n\tconst unit = textures.allocateTextureUnit();\n\n\tif ( cache[ 0 ] !== unit ) {\n\n\t\tgl.uniform1i( this.addr, unit );\n\t\tcache[ 0 ] = unit;\n\n\t}\n\n\ttextures.setTextureCube( v || emptyCubeTexture, unit );\n\n}\n\nfunction setValueT2DArray1( gl, v, textures ) {\n\n\tconst cache = this.cache;\n\tconst unit = textures.allocateTextureUnit();\n\n\tif ( cache[ 0 ] !== unit ) {\n\n\t\tgl.uniform1i( this.addr, unit );\n\t\tcache[ 0 ] = unit;\n\n\t}\n\n\ttextures.setTexture2DArray( v || emptyArrayTexture, unit );\n\n}\n\n// Helper to pick the right setter for the singular case\n\nfunction getSingularSetter( type ) {\n\n\tswitch ( type ) {\n\n\t\tcase 0x1406: return setValueV1f; // FLOAT\n\t\tcase 0x8b50: return setValueV2f; // _VEC2\n\t\tcase 0x8b51: return setValueV3f; // _VEC3\n\t\tcase 0x8b52: return setValueV4f; // _VEC4\n\n\t\tcase 0x8b5a: return setValueM2; // _MAT2\n\t\tcase 0x8b5b: return setValueM3; // _MAT3\n\t\tcase 0x8b5c: return setValueM4; // _MAT4\n\n\t\tcase 0x1404: case 0x8b56: return setValueV1i; // INT, BOOL\n\t\tcase 0x8b53: case 0x8b57: return setValueV2i; // _VEC2\n\t\tcase 0x8b54: case 0x8b58: return setValueV3i; // _VEC3\n\t\tcase 0x8b55: case 0x8b59: return setValueV4i; // _VEC4\n\n\t\tcase 0x1405: return setValueV1ui; // UINT\n\t\tcase 0x8dc6: return setValueV2ui; // _VEC2\n\t\tcase 0x8dc7: return setValueV3ui; // _VEC3\n\t\tcase 0x8dc8: return setValueV4ui; // _VEC4\n\n\t\tcase 0x8b5e: // SAMPLER_2D\n\t\tcase 0x8d66: // SAMPLER_EXTERNAL_OES\n\t\tcase 0x8dca: // INT_SAMPLER_2D\n\t\tcase 0x8dd2: // UNSIGNED_INT_SAMPLER_2D\n\t\tcase 0x8b62: // SAMPLER_2D_SHADOW\n\t\t\treturn setValueT1;\n\n\t\tcase 0x8b5f: // SAMPLER_3D\n\t\tcase 0x8dcb: // INT_SAMPLER_3D\n\t\tcase 0x8dd3: // UNSIGNED_INT_SAMPLER_3D\n\t\t\treturn setValueT3D1;\n\n\t\tcase 0x8b60: // SAMPLER_CUBE\n\t\tcase 0x8dcc: // INT_SAMPLER_CUBE\n\t\tcase 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE\n\t\tcase 0x8dc5: // SAMPLER_CUBE_SHADOW\n\t\t\treturn setValueT6;\n\n\t\tcase 0x8dc1: // SAMPLER_2D_ARRAY\n\t\tcase 0x8dcf: // INT_SAMPLER_2D_ARRAY\n\t\tcase 0x8dd7: // UNSIGNED_INT_SAMPLER_2D_ARRAY\n\t\tcase 0x8dc4: // SAMPLER_2D_ARRAY_SHADOW\n\t\t\treturn setValueT2DArray1;\n\n\t}\n\n}\n\n\n// Array of scalars\n\nfunction setValueV1fArray( gl, v ) {\n\n\tgl.uniform1fv( this.addr, v );\n\n}\n\n// Array of vectors (from flat array or array of THREE.VectorN)\n\nfunction setValueV2fArray( gl, v ) {\n\n\tconst data = flatten( v, this.size, 2 );\n\n\tgl.uniform2fv( this.addr, data );\n\n}\n\nfunction setValueV3fArray( gl, v ) {\n\n\tconst data = flatten( v, this.size, 3 );\n\n\tgl.uniform3fv( this.addr, data );\n\n}\n\nfunction setValueV4fArray( gl, v ) {\n\n\tconst data = flatten( v, this.size, 4 );\n\n\tgl.uniform4fv( this.addr, data );\n\n}\n\n// Array of matrices (from flat array or array of THREE.MatrixN)\n\nfunction setValueM2Array( gl, v ) {\n\n\tconst data = flatten( v, this.size, 4 );\n\n\tgl.uniformMatrix2fv( this.addr, false, data );\n\n}\n\nfunction setValueM3Array( gl, v ) {\n\n\tconst data = flatten( v, this.size, 9 );\n\n\tgl.uniformMatrix3fv( this.addr, false, data );\n\n}\n\nfunction setValueM4Array( gl, v ) {\n\n\tconst data = flatten( v, this.size, 16 );\n\n\tgl.uniformMatrix4fv( this.addr, false, data );\n\n}\n\n// Array of integer / boolean\n\nfunction setValueV1iArray( gl, v ) {\n\n\tgl.uniform1iv( this.addr, v );\n\n}\n\n// Array of integer / boolean vectors (from flat array)\n\nfunction setValueV2iArray( gl, v ) {\n\n\tgl.uniform2iv( this.addr, v );\n\n}\n\nfunction setValueV3iArray( gl, v ) {\n\n\tgl.uniform3iv( this.addr, v );\n\n}\n\nfunction setValueV4iArray( gl, v ) {\n\n\tgl.uniform4iv( this.addr, v );\n\n}\n\n// Array of unsigned integer\n\nfunction setValueV1uiArray( gl, v ) {\n\n\tgl.uniform1uiv( this.addr, v );\n\n}\n\n// Array of unsigned integer vectors (from flat array)\n\nfunction setValueV2uiArray( gl, v ) {\n\n\tgl.uniform2uiv( this.addr, v );\n\n}\n\nfunction setValueV3uiArray( gl, v ) {\n\n\tgl.uniform3uiv( this.addr, v );\n\n}\n\nfunction setValueV4uiArray( gl, v ) {\n\n\tgl.uniform4uiv( this.addr, v );\n\n}\n\n\n// Array of textures (2D / 3D / Cube / 2DArray)\n\nfunction setValueT1Array( gl, v, textures ) {\n\n\tconst cache = this.cache;\n\n\tconst n = v.length;\n\n\tconst units = allocTexUnits( textures, n );\n\n\tif ( ! arraysEqual( cache, units ) ) {\n\n\t\tgl.uniform1iv( this.addr, units );\n\n\t\tcopyArray( cache, units );\n\n\t}\n\n\tfor ( let i = 0; i !== n; ++ i ) {\n\n\t\ttextures.setTexture2D( v[ i ] || emptyTexture, units[ i ] );\n\n\t}\n\n}\n\nfunction setValueT3DArray( gl, v, textures ) {\n\n\tconst cache = this.cache;\n\n\tconst n = v.length;\n\n\tconst units = allocTexUnits( textures, n );\n\n\tif ( ! arraysEqual( cache, units ) ) {\n\n\t\tgl.uniform1iv( this.addr, units );\n\n\t\tcopyArray( cache, units );\n\n\t}\n\n\tfor ( let i = 0; i !== n; ++ i ) {\n\n\t\ttextures.setTexture3D( v[ i ] || empty3dTexture, units[ i ] );\n\n\t}\n\n}\n\nfunction setValueT6Array( gl, v, textures ) {\n\n\tconst cache = this.cache;\n\n\tconst n = v.length;\n\n\tconst units = allocTexUnits( textures, n );\n\n\tif ( ! arraysEqual( cache, units ) ) {\n\n\t\tgl.uniform1iv( this.addr, units );\n\n\t\tcopyArray( cache, units );\n\n\t}\n\n\tfor ( let i = 0; i !== n; ++ i ) {\n\n\t\ttextures.setTextureCube( v[ i ] || emptyCubeTexture, units[ i ] );\n\n\t}\n\n}\n\nfunction setValueT2DArrayArray( gl, v, textures ) {\n\n\tconst cache = this.cache;\n\n\tconst n = v.length;\n\n\tconst units = allocTexUnits( textures, n );\n\n\tif ( ! arraysEqual( cache, units ) ) {\n\n\t\tgl.uniform1iv( this.addr, units );\n\n\t\tcopyArray( cache, units );\n\n\t}\n\n\tfor ( let i = 0; i !== n; ++ i ) {\n\n\t\ttextures.setTexture2DArray( v[ i ] || emptyArrayTexture, units[ i ] );\n\n\t}\n\n}\n\n\n// Helper to pick the right setter for a pure (bottom-level) array\n\nfunction getPureArraySetter( type ) {\n\n\tswitch ( type ) {\n\n\t\tcase 0x1406: return setValueV1fArray; // FLOAT\n\t\tcase 0x8b50: return setValueV2fArray; // _VEC2\n\t\tcase 0x8b51: return setValueV3fArray; // _VEC3\n\t\tcase 0x8b52: return setValueV4fArray; // _VEC4\n\n\t\tcase 0x8b5a: return setValueM2Array; // _MAT2\n\t\tcase 0x8b5b: return setValueM3Array; // _MAT3\n\t\tcase 0x8b5c: return setValueM4Array; // _MAT4\n\n\t\tcase 0x1404: case 0x8b56: return setValueV1iArray; // INT, BOOL\n\t\tcase 0x8b53: case 0x8b57: return setValueV2iArray; // _VEC2\n\t\tcase 0x8b54: case 0x8b58: return setValueV3iArray; // _VEC3\n\t\tcase 0x8b55: case 0x8b59: return setValueV4iArray; // _VEC4\n\n\t\tcase 0x1405: return setValueV1uiArray; // UINT\n\t\tcase 0x8dc6: return setValueV2uiArray; // _VEC2\n\t\tcase 0x8dc7: return setValueV3uiArray; // _VEC3\n\t\tcase 0x8dc8: return setValueV4uiArray; // _VEC4\n\n\t\tcase 0x8b5e: // SAMPLER_2D\n\t\tcase 0x8d66: // SAMPLER_EXTERNAL_OES\n\t\tcase 0x8dca: // INT_SAMPLER_2D\n\t\tcase 0x8dd2: // UNSIGNED_INT_SAMPLER_2D\n\t\tcase 0x8b62: // SAMPLER_2D_SHADOW\n\t\t\treturn setValueT1Array;\n\n\t\tcase 0x8b5f: // SAMPLER_3D\n\t\tcase 0x8dcb: // INT_SAMPLER_3D\n\t\tcase 0x8dd3: // UNSIGNED_INT_SAMPLER_3D\n\t\t\treturn setValueT3DArray;\n\n\t\tcase 0x8b60: // SAMPLER_CUBE\n\t\tcase 0x8dcc: // INT_SAMPLER_CUBE\n\t\tcase 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE\n\t\tcase 0x8dc5: // SAMPLER_CUBE_SHADOW\n\t\t\treturn setValueT6Array;\n\n\t\tcase 0x8dc1: // SAMPLER_2D_ARRAY\n\t\tcase 0x8dcf: // INT_SAMPLER_2D_ARRAY\n\t\tcase 0x8dd7: // UNSIGNED_INT_SAMPLER_2D_ARRAY\n\t\tcase 0x8dc4: // SAMPLER_2D_ARRAY_SHADOW\n\t\t\treturn setValueT2DArrayArray;\n\n\t}\n\n}\n\n// --- Uniform Classes ---\n\nclass SingleUniform {\n\n\tconstructor( id, activeInfo, addr ) {\n\n\t\tthis.id = id;\n\t\tthis.addr = addr;\n\t\tthis.cache = [];\n\t\tthis.type = activeInfo.type;\n\t\tthis.setValue = getSingularSetter( activeInfo.type );\n\n\t\t// this.path = activeInfo.name; // DEBUG\n\n\t}\n\n}\n\nclass PureArrayUniform {\n\n\tconstructor( id, activeInfo, addr ) {\n\n\t\tthis.id = id;\n\t\tthis.addr = addr;\n\t\tthis.cache = [];\n\t\tthis.type = activeInfo.type;\n\t\tthis.size = activeInfo.size;\n\t\tthis.setValue = getPureArraySetter( activeInfo.type );\n\n\t\t// this.path = activeInfo.name; // DEBUG\n\n\t}\n\n}\n\nclass StructuredUniform {\n\n\tconstructor( id ) {\n\n\t\tthis.id = id;\n\n\t\tthis.seq = [];\n\t\tthis.map = {};\n\n\t}\n\n\tsetValue( gl, value, textures ) {\n\n\t\tconst seq = this.seq;\n\n\t\tfor ( let i = 0, n = seq.length; i !== n; ++ i ) {\n\n\t\t\tconst u = seq[ i ];\n\t\t\tu.setValue( gl, value[ u.id ], textures );\n\n\t\t}\n\n\t}\n\n}\n\n// --- Top-level ---\n\n// Parser - builds up the property tree from the path strings\n\nconst RePathPart = /(\\w+)(\\])?(\\[|\\.)?/g;\n\n// extracts\n// \t- the identifier (member name or array index)\n// - followed by an optional right bracket (found when array index)\n// - followed by an optional left bracket or dot (type of subscript)\n//\n// Note: These portions can be read in a non-overlapping fashion and\n// allow straightforward parsing of the hierarchy that WebGL encodes\n// in the uniform names.\n\nfunction addUniform( container, uniformObject ) {\n\n\tcontainer.seq.push( uniformObject );\n\tcontainer.map[ uniformObject.id ] = uniformObject;\n\n}\n\nfunction parseUniform( activeInfo, addr, container ) {\n\n\tconst path = activeInfo.name,\n\t\tpathLength = path.length;\n\n\t// reset RegExp object, because of the early exit of a previous run\n\tRePathPart.lastIndex = 0;\n\n\twhile ( true ) {\n\n\t\tconst match = RePathPart.exec( path ),\n\t\t\tmatchEnd = RePathPart.lastIndex;\n\n\t\tlet id = match[ 1 ];\n\t\tconst idIsIndex = match[ 2 ] === ']',\n\t\t\tsubscript = match[ 3 ];\n\n\t\tif ( idIsIndex ) id = id | 0; // convert to integer\n\n\t\tif ( subscript === undefined || subscript === '[' && matchEnd + 2 === pathLength ) {\n\n\t\t\t// bare name or \"pure\" bottom-level array \"[0]\" suffix\n\n\t\t\taddUniform( container, subscript === undefined ?\n\t\t\t\tnew SingleUniform( id, activeInfo, addr ) :\n\t\t\t\tnew PureArrayUniform( id, activeInfo, addr ) );\n\n\t\t\tbreak;\n\n\t\t} else {\n\n\t\t\t// step into inner node / create it in case it doesn't exist\n\n\t\t\tconst map = container.map;\n\t\t\tlet next = map[ id ];\n\n\t\t\tif ( next === undefined ) {\n\n\t\t\t\tnext = new StructuredUniform( id );\n\t\t\t\taddUniform( container, next );\n\n\t\t\t}\n\n\t\t\tcontainer = next;\n\n\t\t}\n\n\t}\n\n}\n\n// Root Container\n\nclass WebGLUniforms {\n\n\tconstructor( gl, program ) {\n\n\t\tthis.seq = [];\n\t\tthis.map = {};\n\n\t\tconst n = gl.getProgramParameter( program, gl.ACTIVE_UNIFORMS );\n\n\t\tfor ( let i = 0; i < n; ++ i ) {\n\n\t\t\tconst info = gl.getActiveUniform( program, i ),\n\t\t\t\taddr = gl.getUniformLocation( program, info.name );\n\n\t\t\tparseUniform( info, addr, this );\n\n\t\t}\n\n\t}\n\n\tsetValue( gl, name, value, textures ) {\n\n\t\tconst u = this.map[ name ];\n\n\t\tif ( u !== undefined ) u.setValue( gl, value, textures );\n\n\t}\n\n\tsetOptional( gl, object, name ) {\n\n\t\tconst v = object[ name ];\n\n\t\tif ( v !== undefined ) this.setValue( gl, name, v );\n\n\t}\n\n\tstatic upload( gl, seq, values, textures ) {\n\n\t\tfor ( let i = 0, n = seq.length; i !== n; ++ i ) {\n\n\t\t\tconst u = seq[ i ],\n\t\t\t\tv = values[ u.id ];\n\n\t\t\tif ( v.needsUpdate !== false ) {\n\n\t\t\t\t// note: always updating when .needsUpdate is undefined\n\t\t\t\tu.setValue( gl, v.value, textures );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tstatic seqWithValue( seq, values ) {\n\n\t\tconst r = [];\n\n\t\tfor ( let i = 0, n = seq.length; i !== n; ++ i ) {\n\n\t\t\tconst u = seq[ i ];\n\t\t\tif ( u.id in values ) r.push( u );\n\n\t\t}\n\n\t\treturn r;\n\n\t}\n\n}\n\nfunction WebGLShader( gl, type, string ) {\n\n\tconst shader = gl.createShader( type );\n\n\tgl.shaderSource( shader, string );\n\tgl.compileShader( shader );\n\n\treturn shader;\n\n}\n\n// From https://www.khronos.org/registry/webgl/extensions/KHR_parallel_shader_compile/\nconst COMPLETION_STATUS_KHR = 0x91B1;\n\nlet programIdCount = 0;\n\nfunction handleSource( string, errorLine ) {\n\n\tconst lines = string.split( '\\n' );\n\tconst lines2 = [];\n\n\tconst from = Math.max( errorLine - 6, 0 );\n\tconst to = Math.min( errorLine + 6, lines.length );\n\n\tfor ( let i = from; i < to; i ++ ) {\n\n\t\tconst line = i + 1;\n\t\tlines2.push( `${line === errorLine ? '>' : ' '} ${line}: ${lines[ i ]}` );\n\n\t}\n\n\treturn lines2.join( '\\n' );\n\n}\n\nfunction getEncodingComponents( colorSpace ) {\n\n\tconst workingPrimaries = ColorManagement.getPrimaries( ColorManagement.workingColorSpace );\n\tconst encodingPrimaries = ColorManagement.getPrimaries( colorSpace );\n\n\tlet gamutMapping;\n\n\tif ( workingPrimaries === encodingPrimaries ) {\n\n\t\tgamutMapping = '';\n\n\t} else if ( workingPrimaries === P3Primaries && encodingPrimaries === Rec709Primaries ) {\n\n\t\tgamutMapping = 'LinearDisplayP3ToLinearSRGB';\n\n\t} else if ( workingPrimaries === Rec709Primaries && encodingPrimaries === P3Primaries ) {\n\n\t\tgamutMapping = 'LinearSRGBToLinearDisplayP3';\n\n\t}\n\n\tswitch ( colorSpace ) {\n\n\t\tcase LinearSRGBColorSpace:\n\t\tcase LinearDisplayP3ColorSpace:\n\t\t\treturn [ gamutMapping, 'LinearTransferOETF' ];\n\n\t\tcase SRGBColorSpace:\n\t\tcase DisplayP3ColorSpace:\n\t\t\treturn [ gamutMapping, 'sRGBTransferOETF' ];\n\n\t\tdefault:\n\t\t\tconsole.warn( 'THREE.WebGLProgram: Unsupported color space:', colorSpace );\n\t\t\treturn [ gamutMapping, 'LinearTransferOETF' ];\n\n\t}\n\n}\n\nfunction getShaderErrors( gl, shader, type ) {\n\n\tconst status = gl.getShaderParameter( shader, gl.COMPILE_STATUS );\n\tconst errors = gl.getShaderInfoLog( shader ).trim();\n\n\tif ( status && errors === '' ) return '';\n\n\tconst errorMatches = /ERROR: 0:(\\d+)/.exec( errors );\n\tif ( errorMatches ) {\n\n\t\t// --enable-privileged-webgl-extension\n\t\t// console.log( '**' + type + '**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) );\n\n\t\tconst errorLine = parseInt( errorMatches[ 1 ] );\n\t\treturn type.toUpperCase() + '\\n\\n' + errors + '\\n\\n' + handleSource( gl.getShaderSource( shader ), errorLine );\n\n\t} else {\n\n\t\treturn errors;\n\n\t}\n\n}\n\nfunction getTexelEncodingFunction( functionName, colorSpace ) {\n\n\tconst components = getEncodingComponents( colorSpace );\n\treturn `vec4 ${functionName}( vec4 value ) { return ${components[ 0 ]}( ${components[ 1 ]}( value ) ); }`;\n\n}\n\nfunction getToneMappingFunction( functionName, toneMapping ) {\n\n\tlet toneMappingName;\n\n\tswitch ( toneMapping ) {\n\n\t\tcase LinearToneMapping:\n\t\t\ttoneMappingName = 'Linear';\n\t\t\tbreak;\n\n\t\tcase ReinhardToneMapping:\n\t\t\ttoneMappingName = 'Reinhard';\n\t\t\tbreak;\n\n\t\tcase CineonToneMapping:\n\t\t\ttoneMappingName = 'OptimizedCineon';\n\t\t\tbreak;\n\n\t\tcase ACESFilmicToneMapping:\n\t\t\ttoneMappingName = 'ACESFilmic';\n\t\t\tbreak;\n\n\t\tcase AgXToneMapping:\n\t\t\ttoneMappingName = 'AgX';\n\t\t\tbreak;\n\n\t\tcase NeutralToneMapping:\n\t\t\ttoneMappingName = 'Neutral';\n\t\t\tbreak;\n\n\t\tcase CustomToneMapping:\n\t\t\ttoneMappingName = 'Custom';\n\t\t\tbreak;\n\n\t\tdefault:\n\t\t\tconsole.warn( 'THREE.WebGLProgram: Unsupported toneMapping:', toneMapping );\n\t\t\ttoneMappingName = 'Linear';\n\n\t}\n\n\treturn 'vec3 ' + functionName + '( vec3 color ) { return ' + toneMappingName + 'ToneMapping( color ); }';\n\n}\n\nconst _v0$1 = /*@__PURE__*/ new Vector3();\n\nfunction getLuminanceFunction() {\n\n\tColorManagement.getLuminanceCoefficients( _v0$1 );\n\n\tconst r = _v0$1.x.toFixed( 4 );\n\tconst g = _v0$1.y.toFixed( 4 );\n\tconst b = _v0$1.z.toFixed( 4 );\n\n\treturn [\n\n\t\t'float luminance( const in vec3 rgb ) {',\n\n\t\t`\tconst vec3 weights = vec3( ${ r }, ${ g }, ${ b } );`,\n\n\t\t'\treturn dot( weights, rgb );',\n\n\t\t'}'\n\n\t].join( '\\n' );\n\n}\n\nfunction generateVertexExtensions( parameters ) {\n\n\tconst chunks = [\n\t\tparameters.extensionClipCullDistance ? '#extension GL_ANGLE_clip_cull_distance : require' : '',\n\t\tparameters.extensionMultiDraw ? '#extension GL_ANGLE_multi_draw : require' : '',\n\t];\n\n\treturn chunks.filter( filterEmptyLine ).join( '\\n' );\n\n}\n\nfunction generateDefines( defines ) {\n\n\tconst chunks = [];\n\n\tfor ( const name in defines ) {\n\n\t\tconst value = defines[ name ];\n\n\t\tif ( value === false ) continue;\n\n\t\tchunks.push( '#define ' + name + ' ' + value );\n\n\t}\n\n\treturn chunks.join( '\\n' );\n\n}\n\nfunction fetchAttributeLocations( gl, program ) {\n\n\tconst attributes = {};\n\n\tconst n = gl.getProgramParameter( program, gl.ACTIVE_ATTRIBUTES );\n\n\tfor ( let i = 0; i < n; i ++ ) {\n\n\t\tconst info = gl.getActiveAttrib( program, i );\n\t\tconst name = info.name;\n\n\t\tlet locationSize = 1;\n\t\tif ( info.type === gl.FLOAT_MAT2 ) locationSize = 2;\n\t\tif ( info.type === gl.FLOAT_MAT3 ) locationSize = 3;\n\t\tif ( info.type === gl.FLOAT_MAT4 ) locationSize = 4;\n\n\t\t// console.log( 'THREE.WebGLProgram: ACTIVE VERTEX ATTRIBUTE:', name, i );\n\n\t\tattributes[ name ] = {\n\t\t\ttype: info.type,\n\t\t\tlocation: gl.getAttribLocation( program, name ),\n\t\t\tlocationSize: locationSize\n\t\t};\n\n\t}\n\n\treturn attributes;\n\n}\n\nfunction filterEmptyLine( string ) {\n\n\treturn string !== '';\n\n}\n\nfunction replaceLightNums( string, parameters ) {\n\n\tconst numSpotLightCoords = parameters.numSpotLightShadows + parameters.numSpotLightMaps - parameters.numSpotLightShadowsWithMaps;\n\n\treturn string\n\t\t.replace( /NUM_DIR_LIGHTS/g, parameters.numDirLights )\n\t\t.replace( /NUM_SPOT_LIGHTS/g, parameters.numSpotLights )\n\t\t.replace( /NUM_SPOT_LIGHT_MAPS/g, parameters.numSpotLightMaps )\n\t\t.replace( /NUM_SPOT_LIGHT_COORDS/g, numSpotLightCoords )\n\t\t.replace( /NUM_RECT_AREA_LIGHTS/g, parameters.numRectAreaLights )\n\t\t.replace( /NUM_POINT_LIGHTS/g, parameters.numPointLights )\n\t\t.replace( /NUM_HEMI_LIGHTS/g, parameters.numHemiLights )\n\t\t.replace( /NUM_DIR_LIGHT_SHADOWS/g, parameters.numDirLightShadows )\n\t\t.replace( /NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS/g, parameters.numSpotLightShadowsWithMaps )\n\t\t.replace( /NUM_SPOT_LIGHT_SHADOWS/g, parameters.numSpotLightShadows )\n\t\t.replace( /NUM_POINT_LIGHT_SHADOWS/g, parameters.numPointLightShadows );\n\n}\n\nfunction replaceClippingPlaneNums( string, parameters ) {\n\n\treturn string\n\t\t.replace( /NUM_CLIPPING_PLANES/g, parameters.numClippingPlanes )\n\t\t.replace( /UNION_CLIPPING_PLANES/g, ( parameters.numClippingPlanes - parameters.numClipIntersection ) );\n\n}\n\n// Resolve Includes\n\nconst includePattern = /^[ \\t]*#include +<([\\w\\d./]+)>/gm;\n\nfunction resolveIncludes( string ) {\n\n\treturn string.replace( includePattern, includeReplacer );\n\n}\n\nconst shaderChunkMap = new Map();\n\nfunction includeReplacer( match, include ) {\n\n\tlet string = ShaderChunk[ include ];\n\n\tif ( string === undefined ) {\n\n\t\tconst newInclude = shaderChunkMap.get( include );\n\n\t\tif ( newInclude !== undefined ) {\n\n\t\t\tstring = ShaderChunk[ newInclude ];\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: Shader chunk \"%s\" has been deprecated. Use \"%s\" instead.', include, newInclude );\n\n\t\t} else {\n\n\t\t\tthrow new Error( 'Can not resolve #include <' + include + '>' );\n\n\t\t}\n\n\t}\n\n\treturn resolveIncludes( string );\n\n}\n\n// Unroll Loops\n\nconst unrollLoopPattern = /#pragma unroll_loop_start\\s+for\\s*\\(\\s*int\\s+i\\s*=\\s*(\\d+)\\s*;\\s*i\\s*<\\s*(\\d+)\\s*;\\s*i\\s*\\+\\+\\s*\\)\\s*{([\\s\\S]+?)}\\s+#pragma unroll_loop_end/g;\n\nfunction unrollLoops( string ) {\n\n\treturn string.replace( unrollLoopPattern, loopReplacer );\n\n}\n\nfunction loopReplacer( match, start, end, snippet ) {\n\n\tlet string = '';\n\n\tfor ( let i = parseInt( start ); i < parseInt( end ); i ++ ) {\n\n\t\tstring += snippet\n\t\t\t.replace( /\\[\\s*i\\s*\\]/g, '[ ' + i + ' ]' )\n\t\t\t.replace( /UNROLLED_LOOP_INDEX/g, i );\n\n\t}\n\n\treturn string;\n\n}\n\n//\n\nfunction generatePrecision( parameters ) {\n\n\tlet precisionstring = `precision ${parameters.precision} float;\n\tprecision ${parameters.precision} int;\n\tprecision ${parameters.precision} sampler2D;\n\tprecision ${parameters.precision} samplerCube;\n\tprecision ${parameters.precision} sampler3D;\n\tprecision ${parameters.precision} sampler2DArray;\n\tprecision ${parameters.precision} sampler2DShadow;\n\tprecision ${parameters.precision} samplerCubeShadow;\n\tprecision ${parameters.precision} sampler2DArrayShadow;\n\tprecision ${parameters.precision} isampler2D;\n\tprecision ${parameters.precision} isampler3D;\n\tprecision ${parameters.precision} isamplerCube;\n\tprecision ${parameters.precision} isampler2DArray;\n\tprecision ${parameters.precision} usampler2D;\n\tprecision ${parameters.precision} usampler3D;\n\tprecision ${parameters.precision} usamplerCube;\n\tprecision ${parameters.precision} usampler2DArray;\n\t`;\n\n\tif ( parameters.precision === 'highp' ) {\n\n\t\tprecisionstring += '\\n#define HIGH_PRECISION';\n\n\t} else if ( parameters.precision === 'mediump' ) {\n\n\t\tprecisionstring += '\\n#define MEDIUM_PRECISION';\n\n\t} else if ( parameters.precision === 'lowp' ) {\n\n\t\tprecisionstring += '\\n#define LOW_PRECISION';\n\n\t}\n\n\treturn precisionstring;\n\n}\n\nfunction generateShadowMapTypeDefine( parameters ) {\n\n\tlet shadowMapTypeDefine = 'SHADOWMAP_TYPE_BASIC';\n\n\tif ( parameters.shadowMapType === PCFShadowMap ) {\n\n\t\tshadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF';\n\n\t} else if ( parameters.shadowMapType === PCFSoftShadowMap ) {\n\n\t\tshadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF_SOFT';\n\n\t} else if ( parameters.shadowMapType === VSMShadowMap ) {\n\n\t\tshadowMapTypeDefine = 'SHADOWMAP_TYPE_VSM';\n\n\t}\n\n\treturn shadowMapTypeDefine;\n\n}\n\nfunction generateEnvMapTypeDefine( parameters ) {\n\n\tlet envMapTypeDefine = 'ENVMAP_TYPE_CUBE';\n\n\tif ( parameters.envMap ) {\n\n\t\tswitch ( parameters.envMapMode ) {\n\n\t\t\tcase CubeReflectionMapping:\n\t\t\tcase CubeRefractionMapping:\n\t\t\t\tenvMapTypeDefine = 'ENVMAP_TYPE_CUBE';\n\t\t\t\tbreak;\n\n\t\t\tcase CubeUVReflectionMapping:\n\t\t\t\tenvMapTypeDefine = 'ENVMAP_TYPE_CUBE_UV';\n\t\t\t\tbreak;\n\n\t\t}\n\n\t}\n\n\treturn envMapTypeDefine;\n\n}\n\nfunction generateEnvMapModeDefine( parameters ) {\n\n\tlet envMapModeDefine = 'ENVMAP_MODE_REFLECTION';\n\n\tif ( parameters.envMap ) {\n\n\t\tswitch ( parameters.envMapMode ) {\n\n\t\t\tcase CubeRefractionMapping:\n\n\t\t\t\tenvMapModeDefine = 'ENVMAP_MODE_REFRACTION';\n\t\t\t\tbreak;\n\n\t\t}\n\n\t}\n\n\treturn envMapModeDefine;\n\n}\n\nfunction generateEnvMapBlendingDefine( parameters ) {\n\n\tlet envMapBlendingDefine = 'ENVMAP_BLENDING_NONE';\n\n\tif ( parameters.envMap ) {\n\n\t\tswitch ( parameters.combine ) {\n\n\t\t\tcase MultiplyOperation:\n\t\t\t\tenvMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY';\n\t\t\t\tbreak;\n\n\t\t\tcase MixOperation:\n\t\t\t\tenvMapBlendingDefine = 'ENVMAP_BLENDING_MIX';\n\t\t\t\tbreak;\n\n\t\t\tcase AddOperation:\n\t\t\t\tenvMapBlendingDefine = 'ENVMAP_BLENDING_ADD';\n\t\t\t\tbreak;\n\n\t\t}\n\n\t}\n\n\treturn envMapBlendingDefine;\n\n}\n\nfunction generateCubeUVSize( parameters ) {\n\n\tconst imageHeight = parameters.envMapCubeUVHeight;\n\n\tif ( imageHeight === null ) return null;\n\n\tconst maxMip = Math.log2( imageHeight ) - 2;\n\n\tconst texelHeight = 1.0 / imageHeight;\n\n\tconst texelWidth = 1.0 / ( 3 * Math.max( Math.pow( 2, maxMip ), 7 * 16 ) );\n\n\treturn { texelWidth, texelHeight, maxMip };\n\n}\n\nfunction WebGLProgram( renderer, cacheKey, parameters, bindingStates ) {\n\n\t// TODO Send this event to Three.js DevTools\n\t// console.log( 'WebGLProgram', cacheKey );\n\n\tconst gl = renderer.getContext();\n\n\tconst defines = parameters.defines;\n\n\tlet vertexShader = parameters.vertexShader;\n\tlet fragmentShader = parameters.fragmentShader;\n\n\tconst shadowMapTypeDefine = generateShadowMapTypeDefine( parameters );\n\tconst envMapTypeDefine = generateEnvMapTypeDefine( parameters );\n\tconst envMapModeDefine = generateEnvMapModeDefine( parameters );\n\tconst envMapBlendingDefine = generateEnvMapBlendingDefine( parameters );\n\tconst envMapCubeUVSize = generateCubeUVSize( parameters );\n\n\tconst customVertexExtensions = generateVertexExtensions( parameters );\n\n\tconst customDefines = generateDefines( defines );\n\n\tconst program = gl.createProgram();\n\n\tlet prefixVertex, prefixFragment;\n\tlet versionString = parameters.glslVersion ? '#version ' + parameters.glslVersion + '\\n' : '';\n\n\tif ( parameters.isRawShaderMaterial ) {\n\n\t\tprefixVertex = [\n\n\t\t\t'#define SHADER_TYPE ' + parameters.shaderType,\n\t\t\t'#define SHADER_NAME ' + parameters.shaderName,\n\n\t\t\tcustomDefines\n\n\t\t].filter( filterEmptyLine ).join( '\\n' );\n\n\t\tif ( prefixVertex.length > 0 ) {\n\n\t\t\tprefixVertex += '\\n';\n\n\t\t}\n\n\t\tprefixFragment = [\n\n\t\t\t'#define SHADER_TYPE ' + parameters.shaderType,\n\t\t\t'#define SHADER_NAME ' + parameters.shaderName,\n\n\t\t\tcustomDefines\n\n\t\t].filter( filterEmptyLine ).join( '\\n' );\n\n\t\tif ( prefixFragment.length > 0 ) {\n\n\t\t\tprefixFragment += '\\n';\n\n\t\t}\n\n\t} else {\n\n\t\tprefixVertex = [\n\n\t\t\tgeneratePrecision( parameters ),\n\n\t\t\t'#define SHADER_TYPE ' + parameters.shaderType,\n\t\t\t'#define SHADER_NAME ' + parameters.shaderName,\n\n\t\t\tcustomDefines,\n\n\t\t\tparameters.extensionClipCullDistance ? '#define USE_CLIP_DISTANCE' : '',\n\t\t\tparameters.batching ? '#define USE_BATCHING' : '',\n\t\t\tparameters.batchingColor ? '#define USE_BATCHING_COLOR' : '',\n\t\t\tparameters.instancing ? '#define USE_INSTANCING' : '',\n\t\t\tparameters.instancingColor ? '#define USE_INSTANCING_COLOR' : '',\n\t\t\tparameters.instancingMorph ? '#define USE_INSTANCING_MORPH' : '',\n\n\t\t\tparameters.useFog && parameters.fog ? '#define USE_FOG' : '',\n\t\t\tparameters.useFog && parameters.fogExp2 ? '#define FOG_EXP2' : '',\n\n\t\t\tparameters.map ? '#define USE_MAP' : '',\n\t\t\tparameters.envMap ? '#define USE_ENVMAP' : '',\n\t\t\tparameters.envMap ? '#define ' + envMapModeDefine : '',\n\t\t\tparameters.lightMap ? '#define USE_LIGHTMAP' : '',\n\t\t\tparameters.aoMap ? '#define USE_AOMAP' : '',\n\t\t\tparameters.bumpMap ? '#define USE_BUMPMAP' : '',\n\t\t\tparameters.normalMap ? '#define USE_NORMALMAP' : '',\n\t\t\tparameters.normalMapObjectSpace ? '#define USE_NORMALMAP_OBJECTSPACE' : '',\n\t\t\tparameters.normalMapTangentSpace ? '#define USE_NORMALMAP_TANGENTSPACE' : '',\n\t\t\tparameters.displacementMap ? '#define USE_DISPLACEMENTMAP' : '',\n\t\t\tparameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',\n\n\t\t\tparameters.anisotropy ? '#define USE_ANISOTROPY' : '',\n\t\t\tparameters.anisotropyMap ? '#define USE_ANISOTROPYMAP' : '',\n\n\t\t\tparameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '',\n\t\t\tparameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '',\n\t\t\tparameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '',\n\n\t\t\tparameters.iridescenceMap ? '#define USE_IRIDESCENCEMAP' : '',\n\t\t\tparameters.iridescenceThicknessMap ? '#define USE_IRIDESCENCE_THICKNESSMAP' : '',\n\n\t\t\tparameters.specularMap ? '#define USE_SPECULARMAP' : '',\n\t\t\tparameters.specularColorMap ? '#define USE_SPECULAR_COLORMAP' : '',\n\t\t\tparameters.specularIntensityMap ? '#define USE_SPECULAR_INTENSITYMAP' : '',\n\n\t\t\tparameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '',\n\t\t\tparameters.metalnessMap ? '#define USE_METALNESSMAP' : '',\n\t\t\tparameters.alphaMap ? '#define USE_ALPHAMAP' : '',\n\t\t\tparameters.alphaHash ? '#define USE_ALPHAHASH' : '',\n\n\t\t\tparameters.transmission ? '#define USE_TRANSMISSION' : '',\n\t\t\tparameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '',\n\t\t\tparameters.thicknessMap ? '#define USE_THICKNESSMAP' : '',\n\n\t\t\tparameters.sheenColorMap ? '#define USE_SHEEN_COLORMAP' : '',\n\t\t\tparameters.sheenRoughnessMap ? '#define USE_SHEEN_ROUGHNESSMAP' : '',\n\n\t\t\t//\n\n\t\t\tparameters.mapUv ? '#define MAP_UV ' + parameters.mapUv : '',\n\t\t\tparameters.alphaMapUv ? '#define ALPHAMAP_UV ' + parameters.alphaMapUv : '',\n\t\t\tparameters.lightMapUv ? '#define LIGHTMAP_UV ' + parameters.lightMapUv : '',\n\t\t\tparameters.aoMapUv ? '#define AOMAP_UV ' + parameters.aoMapUv : '',\n\t\t\tparameters.emissiveMapUv ? '#define EMISSIVEMAP_UV ' + parameters.emissiveMapUv : '',\n\t\t\tparameters.bumpMapUv ? '#define BUMPMAP_UV ' + parameters.bumpMapUv : '',\n\t\t\tparameters.normalMapUv ? '#define NORMALMAP_UV ' + parameters.normalMapUv : '',\n\t\t\tparameters.displacementMapUv ? '#define DISPLACEMENTMAP_UV ' + parameters.displacementMapUv : '',\n\n\t\t\tparameters.metalnessMapUv ? '#define METALNESSMAP_UV ' + parameters.metalnessMapUv : '',\n\t\t\tparameters.roughnessMapUv ? '#define ROUGHNESSMAP_UV ' + parameters.roughnessMapUv : '',\n\n\t\t\tparameters.anisotropyMapUv ? '#define ANISOTROPYMAP_UV ' + parameters.anisotropyMapUv : '',\n\n\t\t\tparameters.clearcoatMapUv ? '#define CLEARCOATMAP_UV ' + parameters.clearcoatMapUv : '',\n\t\t\tparameters.clearcoatNormalMapUv ? '#define CLEARCOAT_NORMALMAP_UV ' + parameters.clearcoatNormalMapUv : '',\n\t\t\tparameters.clearcoatRoughnessMapUv ? '#define CLEARCOAT_ROUGHNESSMAP_UV ' + parameters.clearcoatRoughnessMapUv : '',\n\n\t\t\tparameters.iridescenceMapUv ? '#define IRIDESCENCEMAP_UV ' + parameters.iridescenceMapUv : '',\n\t\t\tparameters.iridescenceThicknessMapUv ? '#define IRIDESCENCE_THICKNESSMAP_UV ' + parameters.iridescenceThicknessMapUv : '',\n\n\t\t\tparameters.sheenColorMapUv ? '#define SHEEN_COLORMAP_UV ' + parameters.sheenColorMapUv : '',\n\t\t\tparameters.sheenRoughnessMapUv ? '#define SHEEN_ROUGHNESSMAP_UV ' + parameters.sheenRoughnessMapUv : '',\n\n\t\t\tparameters.specularMapUv ? '#define SPECULARMAP_UV ' + parameters.specularMapUv : '',\n\t\t\tparameters.specularColorMapUv ? '#define SPECULAR_COLORMAP_UV ' + parameters.specularColorMapUv : '',\n\t\t\tparameters.specularIntensityMapUv ? '#define SPECULAR_INTENSITYMAP_UV ' + parameters.specularIntensityMapUv : '',\n\n\t\t\tparameters.transmissionMapUv ? '#define TRANSMISSIONMAP_UV ' + parameters.transmissionMapUv : '',\n\t\t\tparameters.thicknessMapUv ? '#define THICKNESSMAP_UV ' + parameters.thicknessMapUv : '',\n\n\t\t\t//\n\n\t\t\tparameters.vertexTangents && parameters.flatShading === false ? '#define USE_TANGENT' : '',\n\t\t\tparameters.vertexColors ? '#define USE_COLOR' : '',\n\t\t\tparameters.vertexAlphas ? '#define USE_COLOR_ALPHA' : '',\n\t\t\tparameters.vertexUv1s ? '#define USE_UV1' : '',\n\t\t\tparameters.vertexUv2s ? '#define USE_UV2' : '',\n\t\t\tparameters.vertexUv3s ? '#define USE_UV3' : '',\n\n\t\t\tparameters.pointsUvs ? '#define USE_POINTS_UV' : '',\n\n\t\t\tparameters.flatShading ? '#define FLAT_SHADED' : '',\n\n\t\t\tparameters.skinning ? '#define USE_SKINNING' : '',\n\n\t\t\tparameters.morphTargets ? '#define USE_MORPHTARGETS' : '',\n\t\t\tparameters.morphNormals && parameters.flatShading === false ? '#define USE_MORPHNORMALS' : '',\n\t\t\t( parameters.morphColors ) ? '#define USE_MORPHCOLORS' : '',\n\t\t\t( parameters.morphTargetsCount > 0 ) ? '#define MORPHTARGETS_TEXTURE_STRIDE ' + parameters.morphTextureStride : '',\n\t\t\t( parameters.morphTargetsCount > 0 ) ? '#define MORPHTARGETS_COUNT ' + parameters.morphTargetsCount : '',\n\t\t\tparameters.doubleSided ? '#define DOUBLE_SIDED' : '',\n\t\t\tparameters.flipSided ? '#define FLIP_SIDED' : '',\n\n\t\t\tparameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '',\n\t\t\tparameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '',\n\n\t\t\tparameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '',\n\n\t\t\tparameters.numLightProbes > 0 ? '#define USE_LIGHT_PROBES' : '',\n\n\t\t\tparameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',\n\n\t\t\t'uniform mat4 modelMatrix;',\n\t\t\t'uniform mat4 modelViewMatrix;',\n\t\t\t'uniform mat4 projectionMatrix;',\n\t\t\t'uniform mat4 viewMatrix;',\n\t\t\t'uniform mat3 normalMatrix;',\n\t\t\t'uniform vec3 cameraPosition;',\n\t\t\t'uniform bool isOrthographic;',\n\n\t\t\t'#ifdef USE_INSTANCING',\n\n\t\t\t'\tattribute mat4 instanceMatrix;',\n\n\t\t\t'#endif',\n\n\t\t\t'#ifdef USE_INSTANCING_COLOR',\n\n\t\t\t'\tattribute vec3 instanceColor;',\n\n\t\t\t'#endif',\n\n\t\t\t'#ifdef USE_INSTANCING_MORPH',\n\n\t\t\t'\tuniform sampler2D morphTexture;',\n\n\t\t\t'#endif',\n\n\t\t\t'attribute vec3 position;',\n\t\t\t'attribute vec3 normal;',\n\t\t\t'attribute vec2 uv;',\n\n\t\t\t'#ifdef USE_UV1',\n\n\t\t\t'\tattribute vec2 uv1;',\n\n\t\t\t'#endif',\n\n\t\t\t'#ifdef USE_UV2',\n\n\t\t\t'\tattribute vec2 uv2;',\n\n\t\t\t'#endif',\n\n\t\t\t'#ifdef USE_UV3',\n\n\t\t\t'\tattribute vec2 uv3;',\n\n\t\t\t'#endif',\n\n\t\t\t'#ifdef USE_TANGENT',\n\n\t\t\t'\tattribute vec4 tangent;',\n\n\t\t\t'#endif',\n\n\t\t\t'#if defined( USE_COLOR_ALPHA )',\n\n\t\t\t'\tattribute vec4 color;',\n\n\t\t\t'#elif defined( USE_COLOR )',\n\n\t\t\t'\tattribute vec3 color;',\n\n\t\t\t'#endif',\n\n\t\t\t'#ifdef USE_SKINNING',\n\n\t\t\t'\tattribute vec4 skinIndex;',\n\t\t\t'\tattribute vec4 skinWeight;',\n\n\t\t\t'#endif',\n\n\t\t\t'\\n'\n\n\t\t].filter( filterEmptyLine ).join( '\\n' );\n\n\t\tprefixFragment = [\n\n\t\t\tgeneratePrecision( parameters ),\n\n\t\t\t'#define SHADER_TYPE ' + parameters.shaderType,\n\t\t\t'#define SHADER_NAME ' + parameters.shaderName,\n\n\t\t\tcustomDefines,\n\n\t\t\tparameters.useFog && parameters.fog ? '#define USE_FOG' : '',\n\t\t\tparameters.useFog && parameters.fogExp2 ? '#define FOG_EXP2' : '',\n\n\t\t\tparameters.alphaToCoverage ? '#define ALPHA_TO_COVERAGE' : '',\n\t\t\tparameters.map ? '#define USE_MAP' : '',\n\t\t\tparameters.matcap ? '#define USE_MATCAP' : '',\n\t\t\tparameters.envMap ? '#define USE_ENVMAP' : '',\n\t\t\tparameters.envMap ? '#define ' + envMapTypeDefine : '',\n\t\t\tparameters.envMap ? '#define ' + envMapModeDefine : '',\n\t\t\tparameters.envMap ? '#define ' + envMapBlendingDefine : '',\n\t\t\tenvMapCubeUVSize ? '#define CUBEUV_TEXEL_WIDTH ' + envMapCubeUVSize.texelWidth : '',\n\t\t\tenvMapCubeUVSize ? '#define CUBEUV_TEXEL_HEIGHT ' + envMapCubeUVSize.texelHeight : '',\n\t\t\tenvMapCubeUVSize ? '#define CUBEUV_MAX_MIP ' + envMapCubeUVSize.maxMip + '.0' : '',\n\t\t\tparameters.lightMap ? '#define USE_LIGHTMAP' : '',\n\t\t\tparameters.aoMap ? '#define USE_AOMAP' : '',\n\t\t\tparameters.bumpMap ? '#define USE_BUMPMAP' : '',\n\t\t\tparameters.normalMap ? '#define USE_NORMALMAP' : '',\n\t\t\tparameters.normalMapObjectSpace ? '#define USE_NORMALMAP_OBJECTSPACE' : '',\n\t\t\tparameters.normalMapTangentSpace ? '#define USE_NORMALMAP_TANGENTSPACE' : '',\n\t\t\tparameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',\n\n\t\t\tparameters.anisotropy ? '#define USE_ANISOTROPY' : '',\n\t\t\tparameters.anisotropyMap ? '#define USE_ANISOTROPYMAP' : '',\n\n\t\t\tparameters.clearcoat ? '#define USE_CLEARCOAT' : '',\n\t\t\tparameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '',\n\t\t\tparameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '',\n\t\t\tparameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '',\n\n\t\t\tparameters.dispersion ? '#define USE_DISPERSION' : '',\n\n\t\t\tparameters.iridescence ? '#define USE_IRIDESCENCE' : '',\n\t\t\tparameters.iridescenceMap ? '#define USE_IRIDESCENCEMAP' : '',\n\t\t\tparameters.iridescenceThicknessMap ? '#define USE_IRIDESCENCE_THICKNESSMAP' : '',\n\n\t\t\tparameters.specularMap ? '#define USE_SPECULARMAP' : '',\n\t\t\tparameters.specularColorMap ? '#define USE_SPECULAR_COLORMAP' : '',\n\t\t\tparameters.specularIntensityMap ? '#define USE_SPECULAR_INTENSITYMAP' : '',\n\n\t\t\tparameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '',\n\t\t\tparameters.metalnessMap ? '#define USE_METALNESSMAP' : '',\n\n\t\t\tparameters.alphaMap ? '#define USE_ALPHAMAP' : '',\n\t\t\tparameters.alphaTest ? '#define USE_ALPHATEST' : '',\n\t\t\tparameters.alphaHash ? '#define USE_ALPHAHASH' : '',\n\n\t\t\tparameters.sheen ? '#define USE_SHEEN' : '',\n\t\t\tparameters.sheenColorMap ? '#define USE_SHEEN_COLORMAP' : '',\n\t\t\tparameters.sheenRoughnessMap ? '#define USE_SHEEN_ROUGHNESSMAP' : '',\n\n\t\t\tparameters.transmission ? '#define USE_TRANSMISSION' : '',\n\t\t\tparameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '',\n\t\t\tparameters.thicknessMap ? '#define USE_THICKNESSMAP' : '',\n\n\t\t\tparameters.vertexTangents && parameters.flatShading === false ? '#define USE_TANGENT' : '',\n\t\t\tparameters.vertexColors || parameters.instancingColor || parameters.batchingColor ? '#define USE_COLOR' : '',\n\t\t\tparameters.vertexAlphas ? '#define USE_COLOR_ALPHA' : '',\n\t\t\tparameters.vertexUv1s ? '#define USE_UV1' : '',\n\t\t\tparameters.vertexUv2s ? '#define USE_UV2' : '',\n\t\t\tparameters.vertexUv3s ? '#define USE_UV3' : '',\n\n\t\t\tparameters.pointsUvs ? '#define USE_POINTS_UV' : '',\n\n\t\t\tparameters.gradientMap ? '#define USE_GRADIENTMAP' : '',\n\n\t\t\tparameters.flatShading ? '#define FLAT_SHADED' : '',\n\n\t\t\tparameters.doubleSided ? '#define DOUBLE_SIDED' : '',\n\t\t\tparameters.flipSided ? '#define FLIP_SIDED' : '',\n\n\t\t\tparameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '',\n\t\t\tparameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '',\n\n\t\t\tparameters.premultipliedAlpha ? '#define PREMULTIPLIED_ALPHA' : '',\n\n\t\t\tparameters.numLightProbes > 0 ? '#define USE_LIGHT_PROBES' : '',\n\n\t\t\tparameters.decodeVideoTexture ? '#define DECODE_VIDEO_TEXTURE' : '',\n\n\t\t\tparameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',\n\n\t\t\t'uniform mat4 viewMatrix;',\n\t\t\t'uniform vec3 cameraPosition;',\n\t\t\t'uniform bool isOrthographic;',\n\n\t\t\t( parameters.toneMapping !== NoToneMapping ) ? '#define TONE_MAPPING' : '',\n\t\t\t( parameters.toneMapping !== NoToneMapping ) ? ShaderChunk[ 'tonemapping_pars_fragment' ] : '', // this code is required here because it is used by the toneMapping() function defined below\n\t\t\t( parameters.toneMapping !== NoToneMapping ) ? getToneMappingFunction( 'toneMapping', parameters.toneMapping ) : '',\n\n\t\t\tparameters.dithering ? '#define DITHERING' : '',\n\t\t\tparameters.opaque ? '#define OPAQUE' : '',\n\n\t\t\tShaderChunk[ 'colorspace_pars_fragment' ], // this code is required here because it is used by the various encoding/decoding function defined below\n\t\t\tgetTexelEncodingFunction( 'linearToOutputTexel', parameters.outputColorSpace ),\n\t\t\tgetLuminanceFunction(),\n\n\t\t\tparameters.useDepthPacking ? '#define DEPTH_PACKING ' + parameters.depthPacking : '',\n\n\t\t\t'\\n'\n\n\t\t].filter( filterEmptyLine ).join( '\\n' );\n\n\t}\n\n\tvertexShader = resolveIncludes( vertexShader );\n\tvertexShader = replaceLightNums( vertexShader, parameters );\n\tvertexShader = replaceClippingPlaneNums( vertexShader, parameters );\n\n\tfragmentShader = resolveIncludes( fragmentShader );\n\tfragmentShader = replaceLightNums( fragmentShader, parameters );\n\tfragmentShader = replaceClippingPlaneNums( fragmentShader, parameters );\n\n\tvertexShader = unrollLoops( vertexShader );\n\tfragmentShader = unrollLoops( fragmentShader );\n\n\tif ( parameters.isRawShaderMaterial !== true ) {\n\n\t\t// GLSL 3.0 conversion for built-in materials and ShaderMaterial\n\n\t\tversionString = '#version 300 es\\n';\n\n\t\tprefixVertex = [\n\t\t\tcustomVertexExtensions,\n\t\t\t'#define attribute in',\n\t\t\t'#define varying out',\n\t\t\t'#define texture2D texture'\n\t\t].join( '\\n' ) + '\\n' + prefixVertex;\n\n\t\tprefixFragment = [\n\t\t\t'#define varying in',\n\t\t\t( parameters.glslVersion === GLSL3 ) ? '' : 'layout(location = 0) out highp vec4 pc_fragColor;',\n\t\t\t( parameters.glslVersion === GLSL3 ) ? '' : '#define gl_FragColor pc_fragColor',\n\t\t\t'#define gl_FragDepthEXT gl_FragDepth',\n\t\t\t'#define texture2D texture',\n\t\t\t'#define textureCube texture',\n\t\t\t'#define texture2DProj textureProj',\n\t\t\t'#define texture2DLodEXT textureLod',\n\t\t\t'#define texture2DProjLodEXT textureProjLod',\n\t\t\t'#define textureCubeLodEXT textureLod',\n\t\t\t'#define texture2DGradEXT textureGrad',\n\t\t\t'#define texture2DProjGradEXT textureProjGrad',\n\t\t\t'#define textureCubeGradEXT textureGrad'\n\t\t].join( '\\n' ) + '\\n' + prefixFragment;\n\n\t}\n\n\tconst vertexGlsl = versionString + prefixVertex + vertexShader;\n\tconst fragmentGlsl = versionString + prefixFragment + fragmentShader;\n\n\t// console.log( '*VERTEX*', vertexGlsl );\n\t// console.log( '*FRAGMENT*', fragmentGlsl );\n\n\tconst glVertexShader = WebGLShader( gl, gl.VERTEX_SHADER, vertexGlsl );\n\tconst glFragmentShader = WebGLShader( gl, gl.FRAGMENT_SHADER, fragmentGlsl );\n\n\tgl.attachShader( program, glVertexShader );\n\tgl.attachShader( program, glFragmentShader );\n\n\t// Force a particular attribute to index 0.\n\n\tif ( parameters.index0AttributeName !== undefined ) {\n\n\t\tgl.bindAttribLocation( program, 0, parameters.index0AttributeName );\n\n\t} else if ( parameters.morphTargets === true ) {\n\n\t\t// programs with morphTargets displace position out of attribute 0\n\t\tgl.bindAttribLocation( program, 0, 'position' );\n\n\t}\n\n\tgl.linkProgram( program );\n\n\tfunction onFirstUse( self ) {\n\n\t\t// check for link errors\n\t\tif ( renderer.debug.checkShaderErrors ) {\n\n\t\t\tconst programLog = gl.getProgramInfoLog( program ).trim();\n\t\t\tconst vertexLog = gl.getShaderInfoLog( glVertexShader ).trim();\n\t\t\tconst fragmentLog = gl.getShaderInfoLog( glFragmentShader ).trim();\n\n\t\t\tlet runnable = true;\n\t\t\tlet haveDiagnostics = true;\n\n\t\t\tif ( gl.getProgramParameter( program, gl.LINK_STATUS ) === false ) {\n\n\t\t\t\trunnable = false;\n\n\t\t\t\tif ( typeof renderer.debug.onShaderError === 'function' ) {\n\n\t\t\t\t\trenderer.debug.onShaderError( gl, program, glVertexShader, glFragmentShader );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// default error reporting\n\n\t\t\t\t\tconst vertexErrors = getShaderErrors( gl, glVertexShader, 'vertex' );\n\t\t\t\t\tconst fragmentErrors = getShaderErrors( gl, glFragmentShader, 'fragment' );\n\n\t\t\t\t\tconsole.error(\n\t\t\t\t\t\t'THREE.WebGLProgram: Shader Error ' + gl.getError() + ' - ' +\n\t\t\t\t\t\t'VALIDATE_STATUS ' + gl.getProgramParameter( program, gl.VALIDATE_STATUS ) + '\\n\\n' +\n\t\t\t\t\t\t'Material Name: ' + self.name + '\\n' +\n\t\t\t\t\t\t'Material Type: ' + self.type + '\\n\\n' +\n\t\t\t\t\t\t'Program Info Log: ' + programLog + '\\n' +\n\t\t\t\t\t\tvertexErrors + '\\n' +\n\t\t\t\t\t\tfragmentErrors\n\t\t\t\t\t);\n\n\t\t\t\t}\n\n\t\t\t} else if ( programLog !== '' ) {\n\n\t\t\t\tconsole.warn( 'THREE.WebGLProgram: Program Info Log:', programLog );\n\n\t\t\t} else if ( vertexLog === '' || fragmentLog === '' ) {\n\n\t\t\t\thaveDiagnostics = false;\n\n\t\t\t}\n\n\t\t\tif ( haveDiagnostics ) {\n\n\t\t\t\tself.diagnostics = {\n\n\t\t\t\t\trunnable: runnable,\n\n\t\t\t\t\tprogramLog: programLog,\n\n\t\t\t\t\tvertexShader: {\n\n\t\t\t\t\t\tlog: vertexLog,\n\t\t\t\t\t\tprefix: prefixVertex\n\n\t\t\t\t\t},\n\n\t\t\t\t\tfragmentShader: {\n\n\t\t\t\t\t\tlog: fragmentLog,\n\t\t\t\t\t\tprefix: prefixFragment\n\n\t\t\t\t\t}\n\n\t\t\t\t};\n\n\t\t\t}\n\n\t\t}\n\n\t\t// Clean up\n\n\t\t// Crashes in iOS9 and iOS10. #18402\n\t\t// gl.detachShader( program, glVertexShader );\n\t\t// gl.detachShader( program, glFragmentShader );\n\n\t\tgl.deleteShader( glVertexShader );\n\t\tgl.deleteShader( glFragmentShader );\n\n\t\tcachedUniforms = new WebGLUniforms( gl, program );\n\t\tcachedAttributes = fetchAttributeLocations( gl, program );\n\n\t}\n\n\t// set up caching for uniform locations\n\n\tlet cachedUniforms;\n\n\tthis.getUniforms = function () {\n\n\t\tif ( cachedUniforms === undefined ) {\n\n\t\t\t// Populates cachedUniforms and cachedAttributes\n\t\t\tonFirstUse( this );\n\n\t\t}\n\n\t\treturn cachedUniforms;\n\n\t};\n\n\t// set up caching for attribute locations\n\n\tlet cachedAttributes;\n\n\tthis.getAttributes = function () {\n\n\t\tif ( cachedAttributes === undefined ) {\n\n\t\t\t// Populates cachedAttributes and cachedUniforms\n\t\t\tonFirstUse( this );\n\n\t\t}\n\n\t\treturn cachedAttributes;\n\n\t};\n\n\t// indicate when the program is ready to be used. if the KHR_parallel_shader_compile extension isn't supported,\n\t// flag the program as ready immediately. It may cause a stall when it's first used.\n\n\tlet programReady = ( parameters.rendererExtensionParallelShaderCompile === false );\n\n\tthis.isReady = function () {\n\n\t\tif ( programReady === false ) {\n\n\t\t\tprogramReady = gl.getProgramParameter( program, COMPLETION_STATUS_KHR );\n\n\t\t}\n\n\t\treturn programReady;\n\n\t};\n\n\t// free resource\n\n\tthis.destroy = function () {\n\n\t\tbindingStates.releaseStatesOfProgram( this );\n\n\t\tgl.deleteProgram( program );\n\t\tthis.program = undefined;\n\n\t};\n\n\t//\n\n\tthis.type = parameters.shaderType;\n\tthis.name = parameters.shaderName;\n\tthis.id = programIdCount ++;\n\tthis.cacheKey = cacheKey;\n\tthis.usedTimes = 1;\n\tthis.program = program;\n\tthis.vertexShader = glVertexShader;\n\tthis.fragmentShader = glFragmentShader;\n\n\treturn this;\n\n}\n\nlet _id$1 = 0;\n\nclass WebGLShaderCache {\n\n\tconstructor() {\n\n\t\tthis.shaderCache = new Map();\n\t\tthis.materialCache = new Map();\n\n\t}\n\n\tupdate( material ) {\n\n\t\tconst vertexShader = material.vertexShader;\n\t\tconst fragmentShader = material.fragmentShader;\n\n\t\tconst vertexShaderStage = this._getShaderStage( vertexShader );\n\t\tconst fragmentShaderStage = this._getShaderStage( fragmentShader );\n\n\t\tconst materialShaders = this._getShaderCacheForMaterial( material );\n\n\t\tif ( materialShaders.has( vertexShaderStage ) === false ) {\n\n\t\t\tmaterialShaders.add( vertexShaderStage );\n\t\t\tvertexShaderStage.usedTimes ++;\n\n\t\t}\n\n\t\tif ( materialShaders.has( fragmentShaderStage ) === false ) {\n\n\t\t\tmaterialShaders.add( fragmentShaderStage );\n\t\t\tfragmentShaderStage.usedTimes ++;\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tremove( material ) {\n\n\t\tconst materialShaders = this.materialCache.get( material );\n\n\t\tfor ( const shaderStage of materialShaders ) {\n\n\t\t\tshaderStage.usedTimes --;\n\n\t\t\tif ( shaderStage.usedTimes === 0 ) this.shaderCache.delete( shaderStage.code );\n\n\t\t}\n\n\t\tthis.materialCache.delete( material );\n\n\t\treturn this;\n\n\t}\n\n\tgetVertexShaderID( material ) {\n\n\t\treturn this._getShaderStage( material.vertexShader ).id;\n\n\t}\n\n\tgetFragmentShaderID( material ) {\n\n\t\treturn this._getShaderStage( material.fragmentShader ).id;\n\n\t}\n\n\tdispose() {\n\n\t\tthis.shaderCache.clear();\n\t\tthis.materialCache.clear();\n\n\t}\n\n\t_getShaderCacheForMaterial( material ) {\n\n\t\tconst cache = this.materialCache;\n\t\tlet set = cache.get( material );\n\n\t\tif ( set === undefined ) {\n\n\t\t\tset = new Set();\n\t\t\tcache.set( material, set );\n\n\t\t}\n\n\t\treturn set;\n\n\t}\n\n\t_getShaderStage( code ) {\n\n\t\tconst cache = this.shaderCache;\n\t\tlet stage = cache.get( code );\n\n\t\tif ( stage === undefined ) {\n\n\t\t\tstage = new WebGLShaderStage( code );\n\t\t\tcache.set( code, stage );\n\n\t\t}\n\n\t\treturn stage;\n\n\t}\n\n}\n\nclass WebGLShaderStage {\n\n\tconstructor( code ) {\n\n\t\tthis.id = _id$1 ++;\n\n\t\tthis.code = code;\n\t\tthis.usedTimes = 0;\n\n\t}\n\n}\n\nfunction WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities, bindingStates, clipping ) {\n\n\tconst _programLayers = new Layers();\n\tconst _customShaders = new WebGLShaderCache();\n\tconst _activeChannels = new Set();\n\tconst programs = [];\n\n\tconst logarithmicDepthBuffer = capabilities.logarithmicDepthBuffer;\n\tconst SUPPORTS_VERTEX_TEXTURES = capabilities.vertexTextures;\n\n\tlet precision = capabilities.precision;\n\n\tconst shaderIDs = {\n\t\tMeshDepthMaterial: 'depth',\n\t\tMeshDistanceMaterial: 'distanceRGBA',\n\t\tMeshNormalMaterial: 'normal',\n\t\tMeshBasicMaterial: 'basic',\n\t\tMeshLambertMaterial: 'lambert',\n\t\tMeshPhongMaterial: 'phong',\n\t\tMeshToonMaterial: 'toon',\n\t\tMeshStandardMaterial: 'physical',\n\t\tMeshPhysicalMaterial: 'physical',\n\t\tMeshMatcapMaterial: 'matcap',\n\t\tLineBasicMaterial: 'basic',\n\t\tLineDashedMaterial: 'dashed',\n\t\tPointsMaterial: 'points',\n\t\tShadowMaterial: 'shadow',\n\t\tSpriteMaterial: 'sprite'\n\t};\n\n\tfunction getChannel( value ) {\n\n\t\t_activeChannels.add( value );\n\n\t\tif ( value === 0 ) return 'uv';\n\n\t\treturn `uv${ value }`;\n\n\t}\n\n\tfunction getParameters( material, lights, shadows, scene, object ) {\n\n\t\tconst fog = scene.fog;\n\t\tconst geometry = object.geometry;\n\t\tconst environment = material.isMeshStandardMaterial ? scene.environment : null;\n\n\t\tconst envMap = ( material.isMeshStandardMaterial ? cubeuvmaps : cubemaps ).get( material.envMap || environment );\n\t\tconst envMapCubeUVHeight = ( !! envMap ) && ( envMap.mapping === CubeUVReflectionMapping ) ? envMap.image.height : null;\n\n\t\tconst shaderID = shaderIDs[ material.type ];\n\n\t\t// heuristics to create shader parameters according to lights in the scene\n\t\t// (not to blow over maxLights budget)\n\n\t\tif ( material.precision !== null ) {\n\n\t\t\tprecision = capabilities.getMaxPrecision( material.precision );\n\n\t\t\tif ( precision !== material.precision ) {\n\n\t\t\t\tconsole.warn( 'THREE.WebGLProgram.getParameters:', material.precision, 'not supported, using', precision, 'instead.' );\n\n\t\t\t}\n\n\t\t}\n\n\t\t//\n\n\t\tconst morphAttribute = geometry.morphAttributes.position || geometry.morphAttributes.normal || geometry.morphAttributes.color;\n\t\tconst morphTargetsCount = ( morphAttribute !== undefined ) ? morphAttribute.length : 0;\n\n\t\tlet morphTextureStride = 0;\n\n\t\tif ( geometry.morphAttributes.position !== undefined ) morphTextureStride = 1;\n\t\tif ( geometry.morphAttributes.normal !== undefined ) morphTextureStride = 2;\n\t\tif ( geometry.morphAttributes.color !== undefined ) morphTextureStride = 3;\n\n\t\t//\n\n\t\tlet vertexShader, fragmentShader;\n\t\tlet customVertexShaderID, customFragmentShaderID;\n\n\t\tif ( shaderID ) {\n\n\t\t\tconst shader = ShaderLib[ shaderID ];\n\n\t\t\tvertexShader = shader.vertexShader;\n\t\t\tfragmentShader = shader.fragmentShader;\n\n\t\t} else {\n\n\t\t\tvertexShader = material.vertexShader;\n\t\t\tfragmentShader = material.fragmentShader;\n\n\t\t\t_customShaders.update( material );\n\n\t\t\tcustomVertexShaderID = _customShaders.getVertexShaderID( material );\n\t\t\tcustomFragmentShaderID = _customShaders.getFragmentShaderID( material );\n\n\t\t}\n\n\t\tconst currentRenderTarget = renderer.getRenderTarget();\n\n\t\tconst IS_INSTANCEDMESH = object.isInstancedMesh === true;\n\t\tconst IS_BATCHEDMESH = object.isBatchedMesh === true;\n\n\t\tconst HAS_MAP = !! material.map;\n\t\tconst HAS_MATCAP = !! material.matcap;\n\t\tconst HAS_ENVMAP = !! envMap;\n\t\tconst HAS_AOMAP = !! material.aoMap;\n\t\tconst HAS_LIGHTMAP = !! material.lightMap;\n\t\tconst HAS_BUMPMAP = !! material.bumpMap;\n\t\tconst HAS_NORMALMAP = !! material.normalMap;\n\t\tconst HAS_DISPLACEMENTMAP = !! material.displacementMap;\n\t\tconst HAS_EMISSIVEMAP = !! material.emissiveMap;\n\n\t\tconst HAS_METALNESSMAP = !! material.metalnessMap;\n\t\tconst HAS_ROUGHNESSMAP = !! material.roughnessMap;\n\n\t\tconst HAS_ANISOTROPY = material.anisotropy > 0;\n\t\tconst HAS_CLEARCOAT = material.clearcoat > 0;\n\t\tconst HAS_DISPERSION = material.dispersion > 0;\n\t\tconst HAS_IRIDESCENCE = material.iridescence > 0;\n\t\tconst HAS_SHEEN = material.sheen > 0;\n\t\tconst HAS_TRANSMISSION = material.transmission > 0;\n\n\t\tconst HAS_ANISOTROPYMAP = HAS_ANISOTROPY && !! material.anisotropyMap;\n\n\t\tconst HAS_CLEARCOATMAP = HAS_CLEARCOAT && !! material.clearcoatMap;\n\t\tconst HAS_CLEARCOAT_NORMALMAP = HAS_CLEARCOAT && !! material.clearcoatNormalMap;\n\t\tconst HAS_CLEARCOAT_ROUGHNESSMAP = HAS_CLEARCOAT && !! material.clearcoatRoughnessMap;\n\n\t\tconst HAS_IRIDESCENCEMAP = HAS_IRIDESCENCE && !! material.iridescenceMap;\n\t\tconst HAS_IRIDESCENCE_THICKNESSMAP = HAS_IRIDESCENCE && !! material.iridescenceThicknessMap;\n\n\t\tconst HAS_SHEEN_COLORMAP = HAS_SHEEN && !! material.sheenColorMap;\n\t\tconst HAS_SHEEN_ROUGHNESSMAP = HAS_SHEEN && !! material.sheenRoughnessMap;\n\n\t\tconst HAS_SPECULARMAP = !! material.specularMap;\n\t\tconst HAS_SPECULAR_COLORMAP = !! material.specularColorMap;\n\t\tconst HAS_SPECULAR_INTENSITYMAP = !! material.specularIntensityMap;\n\n\t\tconst HAS_TRANSMISSIONMAP = HAS_TRANSMISSION && !! material.transmissionMap;\n\t\tconst HAS_THICKNESSMAP = HAS_TRANSMISSION && !! material.thicknessMap;\n\n\t\tconst HAS_GRADIENTMAP = !! material.gradientMap;\n\n\t\tconst HAS_ALPHAMAP = !! material.alphaMap;\n\n\t\tconst HAS_ALPHATEST = material.alphaTest > 0;\n\n\t\tconst HAS_ALPHAHASH = !! material.alphaHash;\n\n\t\tconst HAS_EXTENSIONS = !! material.extensions;\n\n\t\tlet toneMapping = NoToneMapping;\n\n\t\tif ( material.toneMapped ) {\n\n\t\t\tif ( currentRenderTarget === null || currentRenderTarget.isXRRenderTarget === true ) {\n\n\t\t\t\ttoneMapping = renderer.toneMapping;\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst parameters = {\n\n\t\t\tshaderID: shaderID,\n\t\t\tshaderType: material.type,\n\t\t\tshaderName: material.name,\n\n\t\t\tvertexShader: vertexShader,\n\t\t\tfragmentShader: fragmentShader,\n\t\t\tdefines: material.defines,\n\n\t\t\tcustomVertexShaderID: customVertexShaderID,\n\t\t\tcustomFragmentShaderID: customFragmentShaderID,\n\n\t\t\tisRawShaderMaterial: material.isRawShaderMaterial === true,\n\t\t\tglslVersion: material.glslVersion,\n\n\t\t\tprecision: precision,\n\n\t\t\tbatching: IS_BATCHEDMESH,\n\t\t\tbatchingColor: IS_BATCHEDMESH && object._colorsTexture !== null,\n\t\t\tinstancing: IS_INSTANCEDMESH,\n\t\t\tinstancingColor: IS_INSTANCEDMESH && object.instanceColor !== null,\n\t\t\tinstancingMorph: IS_INSTANCEDMESH && object.morphTexture !== null,\n\n\t\t\tsupportsVertexTextures: SUPPORTS_VERTEX_TEXTURES,\n\t\t\toutputColorSpace: ( currentRenderTarget === null ) ? renderer.outputColorSpace : ( currentRenderTarget.isXRRenderTarget === true ? currentRenderTarget.texture.colorSpace : LinearSRGBColorSpace ),\n\t\t\talphaToCoverage: !! material.alphaToCoverage,\n\n\t\t\tmap: HAS_MAP,\n\t\t\tmatcap: HAS_MATCAP,\n\t\t\tenvMap: HAS_ENVMAP,\n\t\t\tenvMapMode: HAS_ENVMAP && envMap.mapping,\n\t\t\tenvMapCubeUVHeight: envMapCubeUVHeight,\n\t\t\taoMap: HAS_AOMAP,\n\t\t\tlightMap: HAS_LIGHTMAP,\n\t\t\tbumpMap: HAS_BUMPMAP,\n\t\t\tnormalMap: HAS_NORMALMAP,\n\t\t\tdisplacementMap: SUPPORTS_VERTEX_TEXTURES && HAS_DISPLACEMENTMAP,\n\t\t\temissiveMap: HAS_EMISSIVEMAP,\n\n\t\t\tnormalMapObjectSpace: HAS_NORMALMAP && material.normalMapType === ObjectSpaceNormalMap,\n\t\t\tnormalMapTangentSpace: HAS_NORMALMAP && material.normalMapType === TangentSpaceNormalMap,\n\n\t\t\tmetalnessMap: HAS_METALNESSMAP,\n\t\t\troughnessMap: HAS_ROUGHNESSMAP,\n\n\t\t\tanisotropy: HAS_ANISOTROPY,\n\t\t\tanisotropyMap: HAS_ANISOTROPYMAP,\n\n\t\t\tclearcoat: HAS_CLEARCOAT,\n\t\t\tclearcoatMap: HAS_CLEARCOATMAP,\n\t\t\tclearcoatNormalMap: HAS_CLEARCOAT_NORMALMAP,\n\t\t\tclearcoatRoughnessMap: HAS_CLEARCOAT_ROUGHNESSMAP,\n\n\t\t\tdispersion: HAS_DISPERSION,\n\n\t\t\tiridescence: HAS_IRIDESCENCE,\n\t\t\tiridescenceMap: HAS_IRIDESCENCEMAP,\n\t\t\tiridescenceThicknessMap: HAS_IRIDESCENCE_THICKNESSMAP,\n\n\t\t\tsheen: HAS_SHEEN,\n\t\t\tsheenColorMap: HAS_SHEEN_COLORMAP,\n\t\t\tsheenRoughnessMap: HAS_SHEEN_ROUGHNESSMAP,\n\n\t\t\tspecularMap: HAS_SPECULARMAP,\n\t\t\tspecularColorMap: HAS_SPECULAR_COLORMAP,\n\t\t\tspecularIntensityMap: HAS_SPECULAR_INTENSITYMAP,\n\n\t\t\ttransmission: HAS_TRANSMISSION,\n\t\t\ttransmissionMap: HAS_TRANSMISSIONMAP,\n\t\t\tthicknessMap: HAS_THICKNESSMAP,\n\n\t\t\tgradientMap: HAS_GRADIENTMAP,\n\n\t\t\topaque: material.transparent === false && material.blending === NormalBlending && material.alphaToCoverage === false,\n\n\t\t\talphaMap: HAS_ALPHAMAP,\n\t\t\talphaTest: HAS_ALPHATEST,\n\t\t\talphaHash: HAS_ALPHAHASH,\n\n\t\t\tcombine: material.combine,\n\n\t\t\t//\n\n\t\t\tmapUv: HAS_MAP && getChannel( material.map.channel ),\n\t\t\taoMapUv: HAS_AOMAP && getChannel( material.aoMap.channel ),\n\t\t\tlightMapUv: HAS_LIGHTMAP && getChannel( material.lightMap.channel ),\n\t\t\tbumpMapUv: HAS_BUMPMAP && getChannel( material.bumpMap.channel ),\n\t\t\tnormalMapUv: HAS_NORMALMAP && getChannel( material.normalMap.channel ),\n\t\t\tdisplacementMapUv: HAS_DISPLACEMENTMAP && getChannel( material.displacementMap.channel ),\n\t\t\temissiveMapUv: HAS_EMISSIVEMAP && getChannel( material.emissiveMap.channel ),\n\n\t\t\tmetalnessMapUv: HAS_METALNESSMAP && getChannel( material.metalnessMap.channel ),\n\t\t\troughnessMapUv: HAS_ROUGHNESSMAP && getChannel( material.roughnessMap.channel ),\n\n\t\t\tanisotropyMapUv: HAS_ANISOTROPYMAP && getChannel( material.anisotropyMap.channel ),\n\n\t\t\tclearcoatMapUv: HAS_CLEARCOATMAP && getChannel( material.clearcoatMap.channel ),\n\t\t\tclearcoatNormalMapUv: HAS_CLEARCOAT_NORMALMAP && getChannel( material.clearcoatNormalMap.channel ),\n\t\t\tclearcoatRoughnessMapUv: HAS_CLEARCOAT_ROUGHNESSMAP && getChannel( material.clearcoatRoughnessMap.channel ),\n\n\t\t\tiridescenceMapUv: HAS_IRIDESCENCEMAP && getChannel( material.iridescenceMap.channel ),\n\t\t\tiridescenceThicknessMapUv: HAS_IRIDESCENCE_THICKNESSMAP && getChannel( material.iridescenceThicknessMap.channel ),\n\n\t\t\tsheenColorMapUv: HAS_SHEEN_COLORMAP && getChannel( material.sheenColorMap.channel ),\n\t\t\tsheenRoughnessMapUv: HAS_SHEEN_ROUGHNESSMAP && getChannel( material.sheenRoughnessMap.channel ),\n\n\t\t\tspecularMapUv: HAS_SPECULARMAP && getChannel( material.specularMap.channel ),\n\t\t\tspecularColorMapUv: HAS_SPECULAR_COLORMAP && getChannel( material.specularColorMap.channel ),\n\t\t\tspecularIntensityMapUv: HAS_SPECULAR_INTENSITYMAP && getChannel( material.specularIntensityMap.channel ),\n\n\t\t\ttransmissionMapUv: HAS_TRANSMISSIONMAP && getChannel( material.transmissionMap.channel ),\n\t\t\tthicknessMapUv: HAS_THICKNESSMAP && getChannel( material.thicknessMap.channel ),\n\n\t\t\talphaMapUv: HAS_ALPHAMAP && getChannel( material.alphaMap.channel ),\n\n\t\t\t//\n\n\t\t\tvertexTangents: !! geometry.attributes.tangent && ( HAS_NORMALMAP || HAS_ANISOTROPY ),\n\t\t\tvertexColors: material.vertexColors,\n\t\t\tvertexAlphas: material.vertexColors === true && !! geometry.attributes.color && geometry.attributes.color.itemSize === 4,\n\n\t\t\tpointsUvs: object.isPoints === true && !! geometry.attributes.uv && ( HAS_MAP || HAS_ALPHAMAP ),\n\n\t\t\tfog: !! fog,\n\t\t\tuseFog: material.fog === true,\n\t\t\tfogExp2: ( !! fog && fog.isFogExp2 ),\n\n\t\t\tflatShading: material.flatShading === true,\n\n\t\t\tsizeAttenuation: material.sizeAttenuation === true,\n\t\t\tlogarithmicDepthBuffer: logarithmicDepthBuffer,\n\n\t\t\tskinning: object.isSkinnedMesh === true,\n\n\t\t\tmorphTargets: geometry.morphAttributes.position !== undefined,\n\t\t\tmorphNormals: geometry.morphAttributes.normal !== undefined,\n\t\t\tmorphColors: geometry.morphAttributes.color !== undefined,\n\t\t\tmorphTargetsCount: morphTargetsCount,\n\t\t\tmorphTextureStride: morphTextureStride,\n\n\t\t\tnumDirLights: lights.directional.length,\n\t\t\tnumPointLights: lights.point.length,\n\t\t\tnumSpotLights: lights.spot.length,\n\t\t\tnumSpotLightMaps: lights.spotLightMap.length,\n\t\t\tnumRectAreaLights: lights.rectArea.length,\n\t\t\tnumHemiLights: lights.hemi.length,\n\n\t\t\tnumDirLightShadows: lights.directionalShadowMap.length,\n\t\t\tnumPointLightShadows: lights.pointShadowMap.length,\n\t\t\tnumSpotLightShadows: lights.spotShadowMap.length,\n\t\t\tnumSpotLightShadowsWithMaps: lights.numSpotLightShadowsWithMaps,\n\n\t\t\tnumLightProbes: lights.numLightProbes,\n\n\t\t\tnumClippingPlanes: clipping.numPlanes,\n\t\t\tnumClipIntersection: clipping.numIntersection,\n\n\t\t\tdithering: material.dithering,\n\n\t\t\tshadowMapEnabled: renderer.shadowMap.enabled && shadows.length > 0,\n\t\t\tshadowMapType: renderer.shadowMap.type,\n\n\t\t\ttoneMapping: toneMapping,\n\n\t\t\tdecodeVideoTexture: HAS_MAP && ( material.map.isVideoTexture === true ) && ( ColorManagement.getTransfer( material.map.colorSpace ) === SRGBTransfer ),\n\n\t\t\tpremultipliedAlpha: material.premultipliedAlpha,\n\n\t\t\tdoubleSided: material.side === DoubleSide,\n\t\t\tflipSided: material.side === BackSide,\n\n\t\t\tuseDepthPacking: material.depthPacking >= 0,\n\t\t\tdepthPacking: material.depthPacking || 0,\n\n\t\t\tindex0AttributeName: material.index0AttributeName,\n\n\t\t\textensionClipCullDistance: HAS_EXTENSIONS && material.extensions.clipCullDistance === true && extensions.has( 'WEBGL_clip_cull_distance' ),\n\t\t\textensionMultiDraw: ( HAS_EXTENSIONS && material.extensions.multiDraw === true || IS_BATCHEDMESH ) && extensions.has( 'WEBGL_multi_draw' ),\n\n\t\t\trendererExtensionParallelShaderCompile: extensions.has( 'KHR_parallel_shader_compile' ),\n\n\t\t\tcustomProgramCacheKey: material.customProgramCacheKey()\n\n\t\t};\n\n\t\t// the usage of getChannel() determines the active texture channels for this shader\n\n\t\tparameters.vertexUv1s = _activeChannels.has( 1 );\n\t\tparameters.vertexUv2s = _activeChannels.has( 2 );\n\t\tparameters.vertexUv3s = _activeChannels.has( 3 );\n\n\t\t_activeChannels.clear();\n\n\t\treturn parameters;\n\n\t}\n\n\tfunction getProgramCacheKey( parameters ) {\n\n\t\tconst array = [];\n\n\t\tif ( parameters.shaderID ) {\n\n\t\t\tarray.push( parameters.shaderID );\n\n\t\t} else {\n\n\t\t\tarray.push( parameters.customVertexShaderID );\n\t\t\tarray.push( parameters.customFragmentShaderID );\n\n\t\t}\n\n\t\tif ( parameters.defines !== undefined ) {\n\n\t\t\tfor ( const name in parameters.defines ) {\n\n\t\t\t\tarray.push( name );\n\t\t\t\tarray.push( parameters.defines[ name ] );\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( parameters.isRawShaderMaterial === false ) {\n\n\t\t\tgetProgramCacheKeyParameters( array, parameters );\n\t\t\tgetProgramCacheKeyBooleans( array, parameters );\n\t\t\tarray.push( renderer.outputColorSpace );\n\n\t\t}\n\n\t\tarray.push( parameters.customProgramCacheKey );\n\n\t\treturn array.join();\n\n\t}\n\n\tfunction getProgramCacheKeyParameters( array, parameters ) {\n\n\t\tarray.push( parameters.precision );\n\t\tarray.push( parameters.outputColorSpace );\n\t\tarray.push( parameters.envMapMode );\n\t\tarray.push( parameters.envMapCubeUVHeight );\n\t\tarray.push( parameters.mapUv );\n\t\tarray.push( parameters.alphaMapUv );\n\t\tarray.push( parameters.lightMapUv );\n\t\tarray.push( parameters.aoMapUv );\n\t\tarray.push( parameters.bumpMapUv );\n\t\tarray.push( parameters.normalMapUv );\n\t\tarray.push( parameters.displacementMapUv );\n\t\tarray.push( parameters.emissiveMapUv );\n\t\tarray.push( parameters.metalnessMapUv );\n\t\tarray.push( parameters.roughnessMapUv );\n\t\tarray.push( parameters.anisotropyMapUv );\n\t\tarray.push( parameters.clearcoatMapUv );\n\t\tarray.push( parameters.clearcoatNormalMapUv );\n\t\tarray.push( parameters.clearcoatRoughnessMapUv );\n\t\tarray.push( parameters.iridescenceMapUv );\n\t\tarray.push( parameters.iridescenceThicknessMapUv );\n\t\tarray.push( parameters.sheenColorMapUv );\n\t\tarray.push( parameters.sheenRoughnessMapUv );\n\t\tarray.push( parameters.specularMapUv );\n\t\tarray.push( parameters.specularColorMapUv );\n\t\tarray.push( parameters.specularIntensityMapUv );\n\t\tarray.push( parameters.transmissionMapUv );\n\t\tarray.push( parameters.thicknessMapUv );\n\t\tarray.push( parameters.combine );\n\t\tarray.push( parameters.fogExp2 );\n\t\tarray.push( parameters.sizeAttenuation );\n\t\tarray.push( parameters.morphTargetsCount );\n\t\tarray.push( parameters.morphAttributeCount );\n\t\tarray.push( parameters.numDirLights );\n\t\tarray.push( parameters.numPointLights );\n\t\tarray.push( parameters.numSpotLights );\n\t\tarray.push( parameters.numSpotLightMaps );\n\t\tarray.push( parameters.numHemiLights );\n\t\tarray.push( parameters.numRectAreaLights );\n\t\tarray.push( parameters.numDirLightShadows );\n\t\tarray.push( parameters.numPointLightShadows );\n\t\tarray.push( parameters.numSpotLightShadows );\n\t\tarray.push( parameters.numSpotLightShadowsWithMaps );\n\t\tarray.push( parameters.numLightProbes );\n\t\tarray.push( parameters.shadowMapType );\n\t\tarray.push( parameters.toneMapping );\n\t\tarray.push( parameters.numClippingPlanes );\n\t\tarray.push( parameters.numClipIntersection );\n\t\tarray.push( parameters.depthPacking );\n\n\t}\n\n\tfunction getProgramCacheKeyBooleans( array, parameters ) {\n\n\t\t_programLayers.disableAll();\n\n\t\tif ( parameters.supportsVertexTextures )\n\t\t\t_programLayers.enable( 0 );\n\t\tif ( parameters.instancing )\n\t\t\t_programLayers.enable( 1 );\n\t\tif ( parameters.instancingColor )\n\t\t\t_programLayers.enable( 2 );\n\t\tif ( parameters.instancingMorph )\n\t\t\t_programLayers.enable( 3 );\n\t\tif ( parameters.matcap )\n\t\t\t_programLayers.enable( 4 );\n\t\tif ( parameters.envMap )\n\t\t\t_programLayers.enable( 5 );\n\t\tif ( parameters.normalMapObjectSpace )\n\t\t\t_programLayers.enable( 6 );\n\t\tif ( parameters.normalMapTangentSpace )\n\t\t\t_programLayers.enable( 7 );\n\t\tif ( parameters.clearcoat )\n\t\t\t_programLayers.enable( 8 );\n\t\tif ( parameters.iridescence )\n\t\t\t_programLayers.enable( 9 );\n\t\tif ( parameters.alphaTest )\n\t\t\t_programLayers.enable( 10 );\n\t\tif ( parameters.vertexColors )\n\t\t\t_programLayers.enable( 11 );\n\t\tif ( parameters.vertexAlphas )\n\t\t\t_programLayers.enable( 12 );\n\t\tif ( parameters.vertexUv1s )\n\t\t\t_programLayers.enable( 13 );\n\t\tif ( parameters.vertexUv2s )\n\t\t\t_programLayers.enable( 14 );\n\t\tif ( parameters.vertexUv3s )\n\t\t\t_programLayers.enable( 15 );\n\t\tif ( parameters.vertexTangents )\n\t\t\t_programLayers.enable( 16 );\n\t\tif ( parameters.anisotropy )\n\t\t\t_programLayers.enable( 17 );\n\t\tif ( parameters.alphaHash )\n\t\t\t_programLayers.enable( 18 );\n\t\tif ( parameters.batching )\n\t\t\t_programLayers.enable( 19 );\n\t\tif ( parameters.dispersion )\n\t\t\t_programLayers.enable( 20 );\n\t\tif ( parameters.batchingColor )\n\t\t\t_programLayers.enable( 21 );\n\n\t\tarray.push( _programLayers.mask );\n\t\t_programLayers.disableAll();\n\n\t\tif ( parameters.fog )\n\t\t\t_programLayers.enable( 0 );\n\t\tif ( parameters.useFog )\n\t\t\t_programLayers.enable( 1 );\n\t\tif ( parameters.flatShading )\n\t\t\t_programLayers.enable( 2 );\n\t\tif ( parameters.logarithmicDepthBuffer )\n\t\t\t_programLayers.enable( 3 );\n\t\tif ( parameters.skinning )\n\t\t\t_programLayers.enable( 4 );\n\t\tif ( parameters.morphTargets )\n\t\t\t_programLayers.enable( 5 );\n\t\tif ( parameters.morphNormals )\n\t\t\t_programLayers.enable( 6 );\n\t\tif ( parameters.morphColors )\n\t\t\t_programLayers.enable( 7 );\n\t\tif ( parameters.premultipliedAlpha )\n\t\t\t_programLayers.enable( 8 );\n\t\tif ( parameters.shadowMapEnabled )\n\t\t\t_programLayers.enable( 9 );\n\t\tif ( parameters.doubleSided )\n\t\t\t_programLayers.enable( 10 );\n\t\tif ( parameters.flipSided )\n\t\t\t_programLayers.enable( 11 );\n\t\tif ( parameters.useDepthPacking )\n\t\t\t_programLayers.enable( 12 );\n\t\tif ( parameters.dithering )\n\t\t\t_programLayers.enable( 13 );\n\t\tif ( parameters.transmission )\n\t\t\t_programLayers.enable( 14 );\n\t\tif ( parameters.sheen )\n\t\t\t_programLayers.enable( 15 );\n\t\tif ( parameters.opaque )\n\t\t\t_programLayers.enable( 16 );\n\t\tif ( parameters.pointsUvs )\n\t\t\t_programLayers.enable( 17 );\n\t\tif ( parameters.decodeVideoTexture )\n\t\t\t_programLayers.enable( 18 );\n\t\tif ( parameters.alphaToCoverage )\n\t\t\t_programLayers.enable( 19 );\n\n\t\tarray.push( _programLayers.mask );\n\n\t}\n\n\tfunction getUniforms( material ) {\n\n\t\tconst shaderID = shaderIDs[ material.type ];\n\t\tlet uniforms;\n\n\t\tif ( shaderID ) {\n\n\t\t\tconst shader = ShaderLib[ shaderID ];\n\t\t\tuniforms = UniformsUtils.clone( shader.uniforms );\n\n\t\t} else {\n\n\t\t\tuniforms = material.uniforms;\n\n\t\t}\n\n\t\treturn uniforms;\n\n\t}\n\n\tfunction acquireProgram( parameters, cacheKey ) {\n\n\t\tlet program;\n\n\t\t// Check if code has been already compiled\n\t\tfor ( let p = 0, pl = programs.length; p < pl; p ++ ) {\n\n\t\t\tconst preexistingProgram = programs[ p ];\n\n\t\t\tif ( preexistingProgram.cacheKey === cacheKey ) {\n\n\t\t\t\tprogram = preexistingProgram;\n\t\t\t\t++ program.usedTimes;\n\n\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( program === undefined ) {\n\n\t\t\tprogram = new WebGLProgram( renderer, cacheKey, parameters, bindingStates );\n\t\t\tprograms.push( program );\n\n\t\t}\n\n\t\treturn program;\n\n\t}\n\n\tfunction releaseProgram( program ) {\n\n\t\tif ( -- program.usedTimes === 0 ) {\n\n\t\t\t// Remove from unordered set\n\t\t\tconst i = programs.indexOf( program );\n\t\t\tprograms[ i ] = programs[ programs.length - 1 ];\n\t\t\tprograms.pop();\n\n\t\t\t// Free WebGL resources\n\t\t\tprogram.destroy();\n\n\t\t}\n\n\t}\n\n\tfunction releaseShaderCache( material ) {\n\n\t\t_customShaders.remove( material );\n\n\t}\n\n\tfunction dispose() {\n\n\t\t_customShaders.dispose();\n\n\t}\n\n\treturn {\n\t\tgetParameters: getParameters,\n\t\tgetProgramCacheKey: getProgramCacheKey,\n\t\tgetUniforms: getUniforms,\n\t\tacquireProgram: acquireProgram,\n\t\treleaseProgram: releaseProgram,\n\t\treleaseShaderCache: releaseShaderCache,\n\t\t// Exposed for resource monitoring & error feedback via renderer.info:\n\t\tprograms: programs,\n\t\tdispose: dispose\n\t};\n\n}\n\nfunction WebGLProperties() {\n\n\tlet properties = new WeakMap();\n\n\tfunction get( object ) {\n\n\t\tlet map = properties.get( object );\n\n\t\tif ( map === undefined ) {\n\n\t\t\tmap = {};\n\t\t\tproperties.set( object, map );\n\n\t\t}\n\n\t\treturn map;\n\n\t}\n\n\tfunction remove( object ) {\n\n\t\tproperties.delete( object );\n\n\t}\n\n\tfunction update( object, key, value ) {\n\n\t\tproperties.get( object )[ key ] = value;\n\n\t}\n\n\tfunction dispose() {\n\n\t\tproperties = new WeakMap();\n\n\t}\n\n\treturn {\n\t\tget: get,\n\t\tremove: remove,\n\t\tupdate: update,\n\t\tdispose: dispose\n\t};\n\n}\n\nfunction painterSortStable( a, b ) {\n\n\tif ( a.groupOrder !== b.groupOrder ) {\n\n\t\treturn a.groupOrder - b.groupOrder;\n\n\t} else if ( a.renderOrder !== b.renderOrder ) {\n\n\t\treturn a.renderOrder - b.renderOrder;\n\n\t} else if ( a.material.id !== b.material.id ) {\n\n\t\treturn a.material.id - b.material.id;\n\n\t} else if ( a.z !== b.z ) {\n\n\t\treturn a.z - b.z;\n\n\t} else {\n\n\t\treturn a.id - b.id;\n\n\t}\n\n}\n\nfunction reversePainterSortStable( a, b ) {\n\n\tif ( a.groupOrder !== b.groupOrder ) {\n\n\t\treturn a.groupOrder - b.groupOrder;\n\n\t} else if ( a.renderOrder !== b.renderOrder ) {\n\n\t\treturn a.renderOrder - b.renderOrder;\n\n\t} else if ( a.z !== b.z ) {\n\n\t\treturn b.z - a.z;\n\n\t} else {\n\n\t\treturn a.id - b.id;\n\n\t}\n\n}\n\n\nfunction WebGLRenderList() {\n\n\tconst renderItems = [];\n\tlet renderItemsIndex = 0;\n\n\tconst opaque = [];\n\tconst transmissive = [];\n\tconst transparent = [];\n\n\tfunction init() {\n\n\t\trenderItemsIndex = 0;\n\n\t\topaque.length = 0;\n\t\ttransmissive.length = 0;\n\t\ttransparent.length = 0;\n\n\t}\n\n\tfunction getNextRenderItem( object, geometry, material, groupOrder, z, group ) {\n\n\t\tlet renderItem = renderItems[ renderItemsIndex ];\n\n\t\tif ( renderItem === undefined ) {\n\n\t\t\trenderItem = {\n\t\t\t\tid: object.id,\n\t\t\t\tobject: object,\n\t\t\t\tgeometry: geometry,\n\t\t\t\tmaterial: material,\n\t\t\t\tgroupOrder: groupOrder,\n\t\t\t\trenderOrder: object.renderOrder,\n\t\t\t\tz: z,\n\t\t\t\tgroup: group\n\t\t\t};\n\n\t\t\trenderItems[ renderItemsIndex ] = renderItem;\n\n\t\t} else {\n\n\t\t\trenderItem.id = object.id;\n\t\t\trenderItem.object = object;\n\t\t\trenderItem.geometry = geometry;\n\t\t\trenderItem.material = material;\n\t\t\trenderItem.groupOrder = groupOrder;\n\t\t\trenderItem.renderOrder = object.renderOrder;\n\t\t\trenderItem.z = z;\n\t\t\trenderItem.group = group;\n\n\t\t}\n\n\t\trenderItemsIndex ++;\n\n\t\treturn renderItem;\n\n\t}\n\n\tfunction push( object, geometry, material, groupOrder, z, group ) {\n\n\t\tconst renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group );\n\n\t\tif ( material.transmission > 0.0 ) {\n\n\t\t\ttransmissive.push( renderItem );\n\n\t\t} else if ( material.transparent === true ) {\n\n\t\t\ttransparent.push( renderItem );\n\n\t\t} else {\n\n\t\t\topaque.push( renderItem );\n\n\t\t}\n\n\t}\n\n\tfunction unshift( object, geometry, material, groupOrder, z, group ) {\n\n\t\tconst renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group );\n\n\t\tif ( material.transmission > 0.0 ) {\n\n\t\t\ttransmissive.unshift( renderItem );\n\n\t\t} else if ( material.transparent === true ) {\n\n\t\t\ttransparent.unshift( renderItem );\n\n\t\t} else {\n\n\t\t\topaque.unshift( renderItem );\n\n\t\t}\n\n\t}\n\n\tfunction sort( customOpaqueSort, customTransparentSort ) {\n\n\t\tif ( opaque.length > 1 ) opaque.sort( customOpaqueSort || painterSortStable );\n\t\tif ( transmissive.length > 1 ) transmissive.sort( customTransparentSort || reversePainterSortStable );\n\t\tif ( transparent.length > 1 ) transparent.sort( customTransparentSort || reversePainterSortStable );\n\n\t}\n\n\tfunction finish() {\n\n\t\t// Clear references from inactive renderItems in the list\n\n\t\tfor ( let i = renderItemsIndex, il = renderItems.length; i < il; i ++ ) {\n\n\t\t\tconst renderItem = renderItems[ i ];\n\n\t\t\tif ( renderItem.id === null ) break;\n\n\t\t\trenderItem.id = null;\n\t\t\trenderItem.object = null;\n\t\t\trenderItem.geometry = null;\n\t\t\trenderItem.material = null;\n\t\t\trenderItem.group = null;\n\n\t\t}\n\n\t}\n\n\treturn {\n\n\t\topaque: opaque,\n\t\ttransmissive: transmissive,\n\t\ttransparent: transparent,\n\n\t\tinit: init,\n\t\tpush: push,\n\t\tunshift: unshift,\n\t\tfinish: finish,\n\n\t\tsort: sort\n\t};\n\n}\n\nfunction WebGLRenderLists() {\n\n\tlet lists = new WeakMap();\n\n\tfunction get( scene, renderCallDepth ) {\n\n\t\tconst listArray = lists.get( scene );\n\t\tlet list;\n\n\t\tif ( listArray === undefined ) {\n\n\t\t\tlist = new WebGLRenderList();\n\t\t\tlists.set( scene, [ list ] );\n\n\t\t} else {\n\n\t\t\tif ( renderCallDepth >= listArray.length ) {\n\n\t\t\t\tlist = new WebGLRenderList();\n\t\t\t\tlistArray.push( list );\n\n\t\t\t} else {\n\n\t\t\t\tlist = listArray[ renderCallDepth ];\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn list;\n\n\t}\n\n\tfunction dispose() {\n\n\t\tlists = new WeakMap();\n\n\t}\n\n\treturn {\n\t\tget: get,\n\t\tdispose: dispose\n\t};\n\n}\n\nfunction UniformsCache() {\n\n\tconst lights = {};\n\n\treturn {\n\n\t\tget: function ( light ) {\n\n\t\t\tif ( lights[ light.id ] !== undefined ) {\n\n\t\t\t\treturn lights[ light.id ];\n\n\t\t\t}\n\n\t\t\tlet uniforms;\n\n\t\t\tswitch ( light.type ) {\n\n\t\t\t\tcase 'DirectionalLight':\n\t\t\t\t\tuniforms = {\n\t\t\t\t\t\tdirection: new Vector3(),\n\t\t\t\t\t\tcolor: new Color()\n\t\t\t\t\t};\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'SpotLight':\n\t\t\t\t\tuniforms = {\n\t\t\t\t\t\tposition: new Vector3(),\n\t\t\t\t\t\tdirection: new Vector3(),\n\t\t\t\t\t\tcolor: new Color(),\n\t\t\t\t\t\tdistance: 0,\n\t\t\t\t\t\tconeCos: 0,\n\t\t\t\t\t\tpenumbraCos: 0,\n\t\t\t\t\t\tdecay: 0\n\t\t\t\t\t};\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'PointLight':\n\t\t\t\t\tuniforms = {\n\t\t\t\t\t\tposition: new Vector3(),\n\t\t\t\t\t\tcolor: new Color(),\n\t\t\t\t\t\tdistance: 0,\n\t\t\t\t\t\tdecay: 0\n\t\t\t\t\t};\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'HemisphereLight':\n\t\t\t\t\tuniforms = {\n\t\t\t\t\t\tdirection: new Vector3(),\n\t\t\t\t\t\tskyColor: new Color(),\n\t\t\t\t\t\tgroundColor: new Color()\n\t\t\t\t\t};\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'RectAreaLight':\n\t\t\t\t\tuniforms = {\n\t\t\t\t\t\tcolor: new Color(),\n\t\t\t\t\t\tposition: new Vector3(),\n\t\t\t\t\t\thalfWidth: new Vector3(),\n\t\t\t\t\t\thalfHeight: new Vector3()\n\t\t\t\t\t};\n\t\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t\tlights[ light.id ] = uniforms;\n\n\t\t\treturn uniforms;\n\n\t\t}\n\n\t};\n\n}\n\nfunction ShadowUniformsCache() {\n\n\tconst lights = {};\n\n\treturn {\n\n\t\tget: function ( light ) {\n\n\t\t\tif ( lights[ light.id ] !== undefined ) {\n\n\t\t\t\treturn lights[ light.id ];\n\n\t\t\t}\n\n\t\t\tlet uniforms;\n\n\t\t\tswitch ( light.type ) {\n\n\t\t\t\tcase 'DirectionalLight':\n\t\t\t\t\tuniforms = {\n\t\t\t\t\t\tshadowIntensity: 1,\n\t\t\t\t\t\tshadowBias: 0,\n\t\t\t\t\t\tshadowNormalBias: 0,\n\t\t\t\t\t\tshadowRadius: 1,\n\t\t\t\t\t\tshadowMapSize: new Vector2()\n\t\t\t\t\t};\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'SpotLight':\n\t\t\t\t\tuniforms = {\n\t\t\t\t\t\tshadowIntensity: 1,\n\t\t\t\t\t\tshadowBias: 0,\n\t\t\t\t\t\tshadowNormalBias: 0,\n\t\t\t\t\t\tshadowRadius: 1,\n\t\t\t\t\t\tshadowMapSize: new Vector2()\n\t\t\t\t\t};\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'PointLight':\n\t\t\t\t\tuniforms = {\n\t\t\t\t\t\tshadowIntensity: 1,\n\t\t\t\t\t\tshadowBias: 0,\n\t\t\t\t\t\tshadowNormalBias: 0,\n\t\t\t\t\t\tshadowRadius: 1,\n\t\t\t\t\t\tshadowMapSize: new Vector2(),\n\t\t\t\t\t\tshadowCameraNear: 1,\n\t\t\t\t\t\tshadowCameraFar: 1000\n\t\t\t\t\t};\n\t\t\t\t\tbreak;\n\n\t\t\t\t// TODO (abelnation): set RectAreaLight shadow uniforms\n\n\t\t\t}\n\n\t\t\tlights[ light.id ] = uniforms;\n\n\t\t\treturn uniforms;\n\n\t\t}\n\n\t};\n\n}\n\n\n\nlet nextVersion = 0;\n\nfunction shadowCastingAndTexturingLightsFirst( lightA, lightB ) {\n\n\treturn ( lightB.castShadow ? 2 : 0 ) - ( lightA.castShadow ? 2 : 0 ) + ( lightB.map ? 1 : 0 ) - ( lightA.map ? 1 : 0 );\n\n}\n\nfunction WebGLLights( extensions ) {\n\n\tconst cache = new UniformsCache();\n\n\tconst shadowCache = ShadowUniformsCache();\n\n\tconst state = {\n\n\t\tversion: 0,\n\n\t\thash: {\n\t\t\tdirectionalLength: - 1,\n\t\t\tpointLength: - 1,\n\t\t\tspotLength: - 1,\n\t\t\trectAreaLength: - 1,\n\t\t\themiLength: - 1,\n\n\t\t\tnumDirectionalShadows: - 1,\n\t\t\tnumPointShadows: - 1,\n\t\t\tnumSpotShadows: - 1,\n\t\t\tnumSpotMaps: - 1,\n\n\t\t\tnumLightProbes: - 1\n\t\t},\n\n\t\tambient: [ 0, 0, 0 ],\n\t\tprobe: [],\n\t\tdirectional: [],\n\t\tdirectionalShadow: [],\n\t\tdirectionalShadowMap: [],\n\t\tdirectionalShadowMatrix: [],\n\t\tspot: [],\n\t\tspotLightMap: [],\n\t\tspotShadow: [],\n\t\tspotShadowMap: [],\n\t\tspotLightMatrix: [],\n\t\trectArea: [],\n\t\trectAreaLTC1: null,\n\t\trectAreaLTC2: null,\n\t\tpoint: [],\n\t\tpointShadow: [],\n\t\tpointShadowMap: [],\n\t\tpointShadowMatrix: [],\n\t\themi: [],\n\t\tnumSpotLightShadowsWithMaps: 0,\n\t\tnumLightProbes: 0\n\n\t};\n\n\tfor ( let i = 0; i < 9; i ++ ) state.probe.push( new Vector3() );\n\n\tconst vector3 = new Vector3();\n\tconst matrix4 = new Matrix4();\n\tconst matrix42 = new Matrix4();\n\n\tfunction setup( lights ) {\n\n\t\tlet r = 0, g = 0, b = 0;\n\n\t\tfor ( let i = 0; i < 9; i ++ ) state.probe[ i ].set( 0, 0, 0 );\n\n\t\tlet directionalLength = 0;\n\t\tlet pointLength = 0;\n\t\tlet spotLength = 0;\n\t\tlet rectAreaLength = 0;\n\t\tlet hemiLength = 0;\n\n\t\tlet numDirectionalShadows = 0;\n\t\tlet numPointShadows = 0;\n\t\tlet numSpotShadows = 0;\n\t\tlet numSpotMaps = 0;\n\t\tlet numSpotShadowsWithMaps = 0;\n\n\t\tlet numLightProbes = 0;\n\n\t\t// ordering : [shadow casting + map texturing, map texturing, shadow casting, none ]\n\t\tlights.sort( shadowCastingAndTexturingLightsFirst );\n\n\t\tfor ( let i = 0, l = lights.length; i < l; i ++ ) {\n\n\t\t\tconst light = lights[ i ];\n\n\t\t\tconst color = light.color;\n\t\t\tconst intensity = light.intensity;\n\t\t\tconst distance = light.distance;\n\n\t\t\tconst shadowMap = ( light.shadow && light.shadow.map ) ? light.shadow.map.texture : null;\n\n\t\t\tif ( light.isAmbientLight ) {\n\n\t\t\t\tr += color.r * intensity;\n\t\t\t\tg += color.g * intensity;\n\t\t\t\tb += color.b * intensity;\n\n\t\t\t} else if ( light.isLightProbe ) {\n\n\t\t\t\tfor ( let j = 0; j < 9; j ++ ) {\n\n\t\t\t\t\tstate.probe[ j ].addScaledVector( light.sh.coefficients[ j ], intensity );\n\n\t\t\t\t}\n\n\t\t\t\tnumLightProbes ++;\n\n\t\t\t} else if ( light.isDirectionalLight ) {\n\n\t\t\t\tconst uniforms = cache.get( light );\n\n\t\t\t\tuniforms.color.copy( light.color ).multiplyScalar( light.intensity );\n\n\t\t\t\tif ( light.castShadow ) {\n\n\t\t\t\t\tconst shadow = light.shadow;\n\n\t\t\t\t\tconst shadowUniforms = shadowCache.get( light );\n\n\t\t\t\t\tshadowUniforms.shadowIntensity = shadow.intensity;\n\t\t\t\t\tshadowUniforms.shadowBias = shadow.bias;\n\t\t\t\t\tshadowUniforms.shadowNormalBias = shadow.normalBias;\n\t\t\t\t\tshadowUniforms.shadowRadius = shadow.radius;\n\t\t\t\t\tshadowUniforms.shadowMapSize = shadow.mapSize;\n\n\t\t\t\t\tstate.directionalShadow[ directionalLength ] = shadowUniforms;\n\t\t\t\t\tstate.directionalShadowMap[ directionalLength ] = shadowMap;\n\t\t\t\t\tstate.directionalShadowMatrix[ directionalLength ] = light.shadow.matrix;\n\n\t\t\t\t\tnumDirectionalShadows ++;\n\n\t\t\t\t}\n\n\t\t\t\tstate.directional[ directionalLength ] = uniforms;\n\n\t\t\t\tdirectionalLength ++;\n\n\t\t\t} else if ( light.isSpotLight ) {\n\n\t\t\t\tconst uniforms = cache.get( light );\n\n\t\t\t\tuniforms.position.setFromMatrixPosition( light.matrixWorld );\n\n\t\t\t\tuniforms.color.copy( color ).multiplyScalar( intensity );\n\t\t\t\tuniforms.distance = distance;\n\n\t\t\t\tuniforms.coneCos = Math.cos( light.angle );\n\t\t\t\tuniforms.penumbraCos = Math.cos( light.angle * ( 1 - light.penumbra ) );\n\t\t\t\tuniforms.decay = light.decay;\n\n\t\t\t\tstate.spot[ spotLength ] = uniforms;\n\n\t\t\t\tconst shadow = light.shadow;\n\n\t\t\t\tif ( light.map ) {\n\n\t\t\t\t\tstate.spotLightMap[ numSpotMaps ] = light.map;\n\t\t\t\t\tnumSpotMaps ++;\n\n\t\t\t\t\t// make sure the lightMatrix is up to date\n\t\t\t\t\t// TODO : do it if required only\n\t\t\t\t\tshadow.updateMatrices( light );\n\n\t\t\t\t\tif ( light.castShadow ) numSpotShadowsWithMaps ++;\n\n\t\t\t\t}\n\n\t\t\t\tstate.spotLightMatrix[ spotLength ] = shadow.matrix;\n\n\t\t\t\tif ( light.castShadow ) {\n\n\t\t\t\t\tconst shadowUniforms = shadowCache.get( light );\n\n\t\t\t\t\tshadowUniforms.shadowIntensity = shadow.intensity;\n\t\t\t\t\tshadowUniforms.shadowBias = shadow.bias;\n\t\t\t\t\tshadowUniforms.shadowNormalBias = shadow.normalBias;\n\t\t\t\t\tshadowUniforms.shadowRadius = shadow.radius;\n\t\t\t\t\tshadowUniforms.shadowMapSize = shadow.mapSize;\n\n\t\t\t\t\tstate.spotShadow[ spotLength ] = shadowUniforms;\n\t\t\t\t\tstate.spotShadowMap[ spotLength ] = shadowMap;\n\n\t\t\t\t\tnumSpotShadows ++;\n\n\t\t\t\t}\n\n\t\t\t\tspotLength ++;\n\n\t\t\t} else if ( light.isRectAreaLight ) {\n\n\t\t\t\tconst uniforms = cache.get( light );\n\n\t\t\t\tuniforms.color.copy( color ).multiplyScalar( intensity );\n\n\t\t\t\tuniforms.halfWidth.set( light.width * 0.5, 0.0, 0.0 );\n\t\t\t\tuniforms.halfHeight.set( 0.0, light.height * 0.5, 0.0 );\n\n\t\t\t\tstate.rectArea[ rectAreaLength ] = uniforms;\n\n\t\t\t\trectAreaLength ++;\n\n\t\t\t} else if ( light.isPointLight ) {\n\n\t\t\t\tconst uniforms = cache.get( light );\n\n\t\t\t\tuniforms.color.copy( light.color ).multiplyScalar( light.intensity );\n\t\t\t\tuniforms.distance = light.distance;\n\t\t\t\tuniforms.decay = light.decay;\n\n\t\t\t\tif ( light.castShadow ) {\n\n\t\t\t\t\tconst shadow = light.shadow;\n\n\t\t\t\t\tconst shadowUniforms = shadowCache.get( light );\n\n\t\t\t\t\tshadowUniforms.shadowIntensity = shadow.intensity;\n\t\t\t\t\tshadowUniforms.shadowBias = shadow.bias;\n\t\t\t\t\tshadowUniforms.shadowNormalBias = shadow.normalBias;\n\t\t\t\t\tshadowUniforms.shadowRadius = shadow.radius;\n\t\t\t\t\tshadowUniforms.shadowMapSize = shadow.mapSize;\n\t\t\t\t\tshadowUniforms.shadowCameraNear = shadow.camera.near;\n\t\t\t\t\tshadowUniforms.shadowCameraFar = shadow.camera.far;\n\n\t\t\t\t\tstate.pointShadow[ pointLength ] = shadowUniforms;\n\t\t\t\t\tstate.pointShadowMap[ pointLength ] = shadowMap;\n\t\t\t\t\tstate.pointShadowMatrix[ pointLength ] = light.shadow.matrix;\n\n\t\t\t\t\tnumPointShadows ++;\n\n\t\t\t\t}\n\n\t\t\t\tstate.point[ pointLength ] = uniforms;\n\n\t\t\t\tpointLength ++;\n\n\t\t\t} else if ( light.isHemisphereLight ) {\n\n\t\t\t\tconst uniforms = cache.get( light );\n\n\t\t\t\tuniforms.skyColor.copy( light.color ).multiplyScalar( intensity );\n\t\t\t\tuniforms.groundColor.copy( light.groundColor ).multiplyScalar( intensity );\n\n\t\t\t\tstate.hemi[ hemiLength ] = uniforms;\n\n\t\t\t\themiLength ++;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( rectAreaLength > 0 ) {\n\n\t\t\tif ( extensions.has( 'OES_texture_float_linear' ) === true ) {\n\n\t\t\t\tstate.rectAreaLTC1 = UniformsLib.LTC_FLOAT_1;\n\t\t\t\tstate.rectAreaLTC2 = UniformsLib.LTC_FLOAT_2;\n\n\t\t\t} else {\n\n\t\t\t\tstate.rectAreaLTC1 = UniformsLib.LTC_HALF_1;\n\t\t\t\tstate.rectAreaLTC2 = UniformsLib.LTC_HALF_2;\n\n\t\t\t}\n\n\t\t}\n\n\t\tstate.ambient[ 0 ] = r;\n\t\tstate.ambient[ 1 ] = g;\n\t\tstate.ambient[ 2 ] = b;\n\n\t\tconst hash = state.hash;\n\n\t\tif ( hash.directionalLength !== directionalLength ||\n\t\t\thash.pointLength !== pointLength ||\n\t\t\thash.spotLength !== spotLength ||\n\t\t\thash.rectAreaLength !== rectAreaLength ||\n\t\t\thash.hemiLength !== hemiLength ||\n\t\t\thash.numDirectionalShadows !== numDirectionalShadows ||\n\t\t\thash.numPointShadows !== numPointShadows ||\n\t\t\thash.numSpotShadows !== numSpotShadows ||\n\t\t\thash.numSpotMaps !== numSpotMaps ||\n\t\t\thash.numLightProbes !== numLightProbes ) {\n\n\t\t\tstate.directional.length = directionalLength;\n\t\t\tstate.spot.length = spotLength;\n\t\t\tstate.rectArea.length = rectAreaLength;\n\t\t\tstate.point.length = pointLength;\n\t\t\tstate.hemi.length = hemiLength;\n\n\t\t\tstate.directionalShadow.length = numDirectionalShadows;\n\t\t\tstate.directionalShadowMap.length = numDirectionalShadows;\n\t\t\tstate.pointShadow.length = numPointShadows;\n\t\t\tstate.pointShadowMap.length = numPointShadows;\n\t\t\tstate.spotShadow.length = numSpotShadows;\n\t\t\tstate.spotShadowMap.length = numSpotShadows;\n\t\t\tstate.directionalShadowMatrix.length = numDirectionalShadows;\n\t\t\tstate.pointShadowMatrix.length = numPointShadows;\n\t\t\tstate.spotLightMatrix.length = numSpotShadows + numSpotMaps - numSpotShadowsWithMaps;\n\t\t\tstate.spotLightMap.length = numSpotMaps;\n\t\t\tstate.numSpotLightShadowsWithMaps = numSpotShadowsWithMaps;\n\t\t\tstate.numLightProbes = numLightProbes;\n\n\t\t\thash.directionalLength = directionalLength;\n\t\t\thash.pointLength = pointLength;\n\t\t\thash.spotLength = spotLength;\n\t\t\thash.rectAreaLength = rectAreaLength;\n\t\t\thash.hemiLength = hemiLength;\n\n\t\t\thash.numDirectionalShadows = numDirectionalShadows;\n\t\t\thash.numPointShadows = numPointShadows;\n\t\t\thash.numSpotShadows = numSpotShadows;\n\t\t\thash.numSpotMaps = numSpotMaps;\n\n\t\t\thash.numLightProbes = numLightProbes;\n\n\t\t\tstate.version = nextVersion ++;\n\n\t\t}\n\n\t}\n\n\tfunction setupView( lights, camera ) {\n\n\t\tlet directionalLength = 0;\n\t\tlet pointLength = 0;\n\t\tlet spotLength = 0;\n\t\tlet rectAreaLength = 0;\n\t\tlet hemiLength = 0;\n\n\t\tconst viewMatrix = camera.matrixWorldInverse;\n\n\t\tfor ( let i = 0, l = lights.length; i < l; i ++ ) {\n\n\t\t\tconst light = lights[ i ];\n\n\t\t\tif ( light.isDirectionalLight ) {\n\n\t\t\t\tconst uniforms = state.directional[ directionalLength ];\n\n\t\t\t\tuniforms.direction.setFromMatrixPosition( light.matrixWorld );\n\t\t\t\tvector3.setFromMatrixPosition( light.target.matrixWorld );\n\t\t\t\tuniforms.direction.sub( vector3 );\n\t\t\t\tuniforms.direction.transformDirection( viewMatrix );\n\n\t\t\t\tdirectionalLength ++;\n\n\t\t\t} else if ( light.isSpotLight ) {\n\n\t\t\t\tconst uniforms = state.spot[ spotLength ];\n\n\t\t\t\tuniforms.position.setFromMatrixPosition( light.matrixWorld );\n\t\t\t\tuniforms.position.applyMatrix4( viewMatrix );\n\n\t\t\t\tuniforms.direction.setFromMatrixPosition( light.matrixWorld );\n\t\t\t\tvector3.setFromMatrixPosition( light.target.matrixWorld );\n\t\t\t\tuniforms.direction.sub( vector3 );\n\t\t\t\tuniforms.direction.transformDirection( viewMatrix );\n\n\t\t\t\tspotLength ++;\n\n\t\t\t} else if ( light.isRectAreaLight ) {\n\n\t\t\t\tconst uniforms = state.rectArea[ rectAreaLength ];\n\n\t\t\t\tuniforms.position.setFromMatrixPosition( light.matrixWorld );\n\t\t\t\tuniforms.position.applyMatrix4( viewMatrix );\n\n\t\t\t\t// extract local rotation of light to derive width/height half vectors\n\t\t\t\tmatrix42.identity();\n\t\t\t\tmatrix4.copy( light.matrixWorld );\n\t\t\t\tmatrix4.premultiply( viewMatrix );\n\t\t\t\tmatrix42.extractRotation( matrix4 );\n\n\t\t\t\tuniforms.halfWidth.set( light.width * 0.5, 0.0, 0.0 );\n\t\t\t\tuniforms.halfHeight.set( 0.0, light.height * 0.5, 0.0 );\n\n\t\t\t\tuniforms.halfWidth.applyMatrix4( matrix42 );\n\t\t\t\tuniforms.halfHeight.applyMatrix4( matrix42 );\n\n\t\t\t\trectAreaLength ++;\n\n\t\t\t} else if ( light.isPointLight ) {\n\n\t\t\t\tconst uniforms = state.point[ pointLength ];\n\n\t\t\t\tuniforms.position.setFromMatrixPosition( light.matrixWorld );\n\t\t\t\tuniforms.position.applyMatrix4( viewMatrix );\n\n\t\t\t\tpointLength ++;\n\n\t\t\t} else if ( light.isHemisphereLight ) {\n\n\t\t\t\tconst uniforms = state.hemi[ hemiLength ];\n\n\t\t\t\tuniforms.direction.setFromMatrixPosition( light.matrixWorld );\n\t\t\t\tuniforms.direction.transformDirection( viewMatrix );\n\n\t\t\t\themiLength ++;\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\treturn {\n\t\tsetup: setup,\n\t\tsetupView: setupView,\n\t\tstate: state\n\t};\n\n}\n\nfunction WebGLRenderState( extensions ) {\n\n\tconst lights = new WebGLLights( extensions );\n\n\tconst lightsArray = [];\n\tconst shadowsArray = [];\n\n\tfunction init( camera ) {\n\n\t\tstate.camera = camera;\n\n\t\tlightsArray.length = 0;\n\t\tshadowsArray.length = 0;\n\n\t}\n\n\tfunction pushLight( light ) {\n\n\t\tlightsArray.push( light );\n\n\t}\n\n\tfunction pushShadow( shadowLight ) {\n\n\t\tshadowsArray.push( shadowLight );\n\n\t}\n\n\tfunction setupLights() {\n\n\t\tlights.setup( lightsArray );\n\n\t}\n\n\tfunction setupLightsView( camera ) {\n\n\t\tlights.setupView( lightsArray, camera );\n\n\t}\n\n\tconst state = {\n\t\tlightsArray: lightsArray,\n\t\tshadowsArray: shadowsArray,\n\n\t\tcamera: null,\n\n\t\tlights: lights,\n\n\t\ttransmissionRenderTarget: {}\n\t};\n\n\treturn {\n\t\tinit: init,\n\t\tstate: state,\n\t\tsetupLights: setupLights,\n\t\tsetupLightsView: setupLightsView,\n\n\t\tpushLight: pushLight,\n\t\tpushShadow: pushShadow\n\t};\n\n}\n\nfunction WebGLRenderStates( extensions ) {\n\n\tlet renderStates = new WeakMap();\n\n\tfunction get( scene, renderCallDepth = 0 ) {\n\n\t\tconst renderStateArray = renderStates.get( scene );\n\t\tlet renderState;\n\n\t\tif ( renderStateArray === undefined ) {\n\n\t\t\trenderState = new WebGLRenderState( extensions );\n\t\t\trenderStates.set( scene, [ renderState ] );\n\n\t\t} else {\n\n\t\t\tif ( renderCallDepth >= renderStateArray.length ) {\n\n\t\t\t\trenderState = new WebGLRenderState( extensions );\n\t\t\t\trenderStateArray.push( renderState );\n\n\t\t\t} else {\n\n\t\t\t\trenderState = renderStateArray[ renderCallDepth ];\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn renderState;\n\n\t}\n\n\tfunction dispose() {\n\n\t\trenderStates = new WeakMap();\n\n\t}\n\n\treturn {\n\t\tget: get,\n\t\tdispose: dispose\n\t};\n\n}\n\nclass MeshDepthMaterial extends Material {\n\n\tconstructor( parameters ) {\n\n\t\tsuper();\n\n\t\tthis.isMeshDepthMaterial = true;\n\n\t\tthis.type = 'MeshDepthMaterial';\n\n\t\tthis.depthPacking = BasicDepthPacking;\n\n\t\tthis.map = null;\n\n\t\tthis.alphaMap = null;\n\n\t\tthis.displacementMap = null;\n\t\tthis.displacementScale = 1;\n\t\tthis.displacementBias = 0;\n\n\t\tthis.wireframe = false;\n\t\tthis.wireframeLinewidth = 1;\n\n\t\tthis.setValues( parameters );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.depthPacking = source.depthPacking;\n\n\t\tthis.map = source.map;\n\n\t\tthis.alphaMap = source.alphaMap;\n\n\t\tthis.displacementMap = source.displacementMap;\n\t\tthis.displacementScale = source.displacementScale;\n\t\tthis.displacementBias = source.displacementBias;\n\n\t\tthis.wireframe = source.wireframe;\n\t\tthis.wireframeLinewidth = source.wireframeLinewidth;\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass MeshDistanceMaterial extends Material {\n\n\tconstructor( parameters ) {\n\n\t\tsuper();\n\n\t\tthis.isMeshDistanceMaterial = true;\n\n\t\tthis.type = 'MeshDistanceMaterial';\n\n\t\tthis.map = null;\n\n\t\tthis.alphaMap = null;\n\n\t\tthis.displacementMap = null;\n\t\tthis.displacementScale = 1;\n\t\tthis.displacementBias = 0;\n\n\t\tthis.setValues( parameters );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.map = source.map;\n\n\t\tthis.alphaMap = source.alphaMap;\n\n\t\tthis.displacementMap = source.displacementMap;\n\t\tthis.displacementScale = source.displacementScale;\n\t\tthis.displacementBias = source.displacementBias;\n\n\t\treturn this;\n\n\t}\n\n}\n\nconst vertex = \"void main() {\\n\\tgl_Position = vec4( position, 1.0 );\\n}\";\n\nconst fragment = \"uniform sampler2D shadow_pass;\\nuniform vec2 resolution;\\nuniform float radius;\\n#include \\nvoid main() {\\n\\tconst float samples = float( VSM_SAMPLES );\\n\\tfloat mean = 0.0;\\n\\tfloat squared_mean = 0.0;\\n\\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\\n\\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\\n\\tfor ( float i = 0.0; i < samples; i ++ ) {\\n\\t\\tfloat uvOffset = uvStart + i * uvStride;\\n\\t\\t#ifdef HORIZONTAL_PASS\\n\\t\\t\\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\\n\\t\\t\\tmean += distribution.x;\\n\\t\\t\\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\\n\\t\\t#else\\n\\t\\t\\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\\n\\t\\t\\tmean += depth;\\n\\t\\t\\tsquared_mean += depth * depth;\\n\\t\\t#endif\\n\\t}\\n\\tmean = mean / samples;\\n\\tsquared_mean = squared_mean / samples;\\n\\tfloat std_dev = sqrt( squared_mean - mean * mean );\\n\\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\\n}\";\n\nfunction WebGLShadowMap( renderer, objects, capabilities ) {\n\n\tlet _frustum = new Frustum();\n\n\tconst _shadowMapSize = new Vector2(),\n\t\t_viewportSize = new Vector2(),\n\n\t\t_viewport = new Vector4(),\n\n\t\t_depthMaterial = new MeshDepthMaterial( { depthPacking: RGBADepthPacking } ),\n\t\t_distanceMaterial = new MeshDistanceMaterial(),\n\n\t\t_materialCache = {},\n\n\t\t_maxTextureSize = capabilities.maxTextureSize;\n\n\tconst shadowSide = { [ FrontSide ]: BackSide, [ BackSide ]: FrontSide, [ DoubleSide ]: DoubleSide };\n\n\tconst shadowMaterialVertical = new ShaderMaterial( {\n\t\tdefines: {\n\t\t\tVSM_SAMPLES: 8\n\t\t},\n\t\tuniforms: {\n\t\t\tshadow_pass: { value: null },\n\t\t\tresolution: { value: new Vector2() },\n\t\t\tradius: { value: 4.0 }\n\t\t},\n\n\t\tvertexShader: vertex,\n\t\tfragmentShader: fragment\n\n\t} );\n\n\tconst shadowMaterialHorizontal = shadowMaterialVertical.clone();\n\tshadowMaterialHorizontal.defines.HORIZONTAL_PASS = 1;\n\n\tconst fullScreenTri = new BufferGeometry();\n\tfullScreenTri.setAttribute(\n\t\t'position',\n\t\tnew BufferAttribute(\n\t\t\tnew Float32Array( [ - 1, - 1, 0.5, 3, - 1, 0.5, - 1, 3, 0.5 ] ),\n\t\t\t3\n\t\t)\n\t);\n\n\tconst fullScreenMesh = new Mesh( fullScreenTri, shadowMaterialVertical );\n\n\tconst scope = this;\n\n\tthis.enabled = false;\n\n\tthis.autoUpdate = true;\n\tthis.needsUpdate = false;\n\n\tthis.type = PCFShadowMap;\n\tlet _previousType = this.type;\n\n\tthis.render = function ( lights, scene, camera ) {\n\n\t\tif ( scope.enabled === false ) return;\n\t\tif ( scope.autoUpdate === false && scope.needsUpdate === false ) return;\n\n\t\tif ( lights.length === 0 ) return;\n\n\t\tconst currentRenderTarget = renderer.getRenderTarget();\n\t\tconst activeCubeFace = renderer.getActiveCubeFace();\n\t\tconst activeMipmapLevel = renderer.getActiveMipmapLevel();\n\n\t\tconst _state = renderer.state;\n\n\t\t// Set GL state for depth map.\n\t\t_state.setBlending( NoBlending );\n\t\t_state.buffers.color.setClear( 1, 1, 1, 1 );\n\t\t_state.buffers.depth.setTest( true );\n\t\t_state.setScissorTest( false );\n\n\t\t// check for shadow map type changes\n\n\t\tconst toVSM = ( _previousType !== VSMShadowMap && this.type === VSMShadowMap );\n\t\tconst fromVSM = ( _previousType === VSMShadowMap && this.type !== VSMShadowMap );\n\n\t\t// render depth map\n\n\t\tfor ( let i = 0, il = lights.length; i < il; i ++ ) {\n\n\t\t\tconst light = lights[ i ];\n\t\t\tconst shadow = light.shadow;\n\n\t\t\tif ( shadow === undefined ) {\n\n\t\t\t\tconsole.warn( 'THREE.WebGLShadowMap:', light, 'has no shadow.' );\n\t\t\t\tcontinue;\n\n\t\t\t}\n\n\t\t\tif ( shadow.autoUpdate === false && shadow.needsUpdate === false ) continue;\n\n\t\t\t_shadowMapSize.copy( shadow.mapSize );\n\n\t\t\tconst shadowFrameExtents = shadow.getFrameExtents();\n\n\t\t\t_shadowMapSize.multiply( shadowFrameExtents );\n\n\t\t\t_viewportSize.copy( shadow.mapSize );\n\n\t\t\tif ( _shadowMapSize.x > _maxTextureSize || _shadowMapSize.y > _maxTextureSize ) {\n\n\t\t\t\tif ( _shadowMapSize.x > _maxTextureSize ) {\n\n\t\t\t\t\t_viewportSize.x = Math.floor( _maxTextureSize / shadowFrameExtents.x );\n\t\t\t\t\t_shadowMapSize.x = _viewportSize.x * shadowFrameExtents.x;\n\t\t\t\t\tshadow.mapSize.x = _viewportSize.x;\n\n\t\t\t\t}\n\n\t\t\t\tif ( _shadowMapSize.y > _maxTextureSize ) {\n\n\t\t\t\t\t_viewportSize.y = Math.floor( _maxTextureSize / shadowFrameExtents.y );\n\t\t\t\t\t_shadowMapSize.y = _viewportSize.y * shadowFrameExtents.y;\n\t\t\t\t\tshadow.mapSize.y = _viewportSize.y;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( shadow.map === null || toVSM === true || fromVSM === true ) {\n\n\t\t\t\tconst pars = ( this.type !== VSMShadowMap ) ? { minFilter: NearestFilter, magFilter: NearestFilter } : {};\n\n\t\t\t\tif ( shadow.map !== null ) {\n\n\t\t\t\t\tshadow.map.dispose();\n\n\t\t\t\t}\n\n\t\t\t\tshadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars );\n\t\t\t\tshadow.map.texture.name = light.name + '.shadowMap';\n\n\t\t\t\tshadow.camera.updateProjectionMatrix();\n\n\t\t\t}\n\n\t\t\trenderer.setRenderTarget( shadow.map );\n\t\t\trenderer.clear();\n\n\t\t\tconst viewportCount = shadow.getViewportCount();\n\n\t\t\tfor ( let vp = 0; vp < viewportCount; vp ++ ) {\n\n\t\t\t\tconst viewport = shadow.getViewport( vp );\n\n\t\t\t\t_viewport.set(\n\t\t\t\t\t_viewportSize.x * viewport.x,\n\t\t\t\t\t_viewportSize.y * viewport.y,\n\t\t\t\t\t_viewportSize.x * viewport.z,\n\t\t\t\t\t_viewportSize.y * viewport.w\n\t\t\t\t);\n\n\t\t\t\t_state.viewport( _viewport );\n\n\t\t\t\tshadow.updateMatrices( light, vp );\n\n\t\t\t\t_frustum = shadow.getFrustum();\n\n\t\t\t\trenderObject( scene, camera, shadow.camera, light, this.type );\n\n\t\t\t}\n\n\t\t\t// do blur pass for VSM\n\n\t\t\tif ( shadow.isPointLightShadow !== true && this.type === VSMShadowMap ) {\n\n\t\t\t\tVSMPass( shadow, camera );\n\n\t\t\t}\n\n\t\t\tshadow.needsUpdate = false;\n\n\t\t}\n\n\t\t_previousType = this.type;\n\n\t\tscope.needsUpdate = false;\n\n\t\trenderer.setRenderTarget( currentRenderTarget, activeCubeFace, activeMipmapLevel );\n\n\t};\n\n\tfunction VSMPass( shadow, camera ) {\n\n\t\tconst geometry = objects.update( fullScreenMesh );\n\n\t\tif ( shadowMaterialVertical.defines.VSM_SAMPLES !== shadow.blurSamples ) {\n\n\t\t\tshadowMaterialVertical.defines.VSM_SAMPLES = shadow.blurSamples;\n\t\t\tshadowMaterialHorizontal.defines.VSM_SAMPLES = shadow.blurSamples;\n\n\t\t\tshadowMaterialVertical.needsUpdate = true;\n\t\t\tshadowMaterialHorizontal.needsUpdate = true;\n\n\t\t}\n\n\t\tif ( shadow.mapPass === null ) {\n\n\t\t\tshadow.mapPass = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y );\n\n\t\t}\n\n\t\t// vertical pass\n\n\t\tshadowMaterialVertical.uniforms.shadow_pass.value = shadow.map.texture;\n\t\tshadowMaterialVertical.uniforms.resolution.value = shadow.mapSize;\n\t\tshadowMaterialVertical.uniforms.radius.value = shadow.radius;\n\t\trenderer.setRenderTarget( shadow.mapPass );\n\t\trenderer.clear();\n\t\trenderer.renderBufferDirect( camera, null, geometry, shadowMaterialVertical, fullScreenMesh, null );\n\n\t\t// horizontal pass\n\n\t\tshadowMaterialHorizontal.uniforms.shadow_pass.value = shadow.mapPass.texture;\n\t\tshadowMaterialHorizontal.uniforms.resolution.value = shadow.mapSize;\n\t\tshadowMaterialHorizontal.uniforms.radius.value = shadow.radius;\n\t\trenderer.setRenderTarget( shadow.map );\n\t\trenderer.clear();\n\t\trenderer.renderBufferDirect( camera, null, geometry, shadowMaterialHorizontal, fullScreenMesh, null );\n\n\t}\n\n\tfunction getDepthMaterial( object, material, light, type ) {\n\n\t\tlet result = null;\n\n\t\tconst customMaterial = ( light.isPointLight === true ) ? object.customDistanceMaterial : object.customDepthMaterial;\n\n\t\tif ( customMaterial !== undefined ) {\n\n\t\t\tresult = customMaterial;\n\n\t\t} else {\n\n\t\t\tresult = ( light.isPointLight === true ) ? _distanceMaterial : _depthMaterial;\n\n\t\t\tif ( ( renderer.localClippingEnabled && material.clipShadows === true && Array.isArray( material.clippingPlanes ) && material.clippingPlanes.length !== 0 ) ||\n\t\t\t\t( material.displacementMap && material.displacementScale !== 0 ) ||\n\t\t\t\t( material.alphaMap && material.alphaTest > 0 ) ||\n\t\t\t\t( material.map && material.alphaTest > 0 ) ) {\n\n\t\t\t\t// in this case we need a unique material instance reflecting the\n\t\t\t\t// appropriate state\n\n\t\t\t\tconst keyA = result.uuid, keyB = material.uuid;\n\n\t\t\t\tlet materialsForVariant = _materialCache[ keyA ];\n\n\t\t\t\tif ( materialsForVariant === undefined ) {\n\n\t\t\t\t\tmaterialsForVariant = {};\n\t\t\t\t\t_materialCache[ keyA ] = materialsForVariant;\n\n\t\t\t\t}\n\n\t\t\t\tlet cachedMaterial = materialsForVariant[ keyB ];\n\n\t\t\t\tif ( cachedMaterial === undefined ) {\n\n\t\t\t\t\tcachedMaterial = result.clone();\n\t\t\t\t\tmaterialsForVariant[ keyB ] = cachedMaterial;\n\t\t\t\t\tmaterial.addEventListener( 'dispose', onMaterialDispose );\n\n\t\t\t\t}\n\n\t\t\t\tresult = cachedMaterial;\n\n\t\t\t}\n\n\t\t}\n\n\t\tresult.visible = material.visible;\n\t\tresult.wireframe = material.wireframe;\n\n\t\tif ( type === VSMShadowMap ) {\n\n\t\t\tresult.side = ( material.shadowSide !== null ) ? material.shadowSide : material.side;\n\n\t\t} else {\n\n\t\t\tresult.side = ( material.shadowSide !== null ) ? material.shadowSide : shadowSide[ material.side ];\n\n\t\t}\n\n\t\tresult.alphaMap = material.alphaMap;\n\t\tresult.alphaTest = material.alphaTest;\n\t\tresult.map = material.map;\n\n\t\tresult.clipShadows = material.clipShadows;\n\t\tresult.clippingPlanes = material.clippingPlanes;\n\t\tresult.clipIntersection = material.clipIntersection;\n\n\t\tresult.displacementMap = material.displacementMap;\n\t\tresult.displacementScale = material.displacementScale;\n\t\tresult.displacementBias = material.displacementBias;\n\n\t\tresult.wireframeLinewidth = material.wireframeLinewidth;\n\t\tresult.linewidth = material.linewidth;\n\n\t\tif ( light.isPointLight === true && result.isMeshDistanceMaterial === true ) {\n\n\t\t\tconst materialProperties = renderer.properties.get( result );\n\t\t\tmaterialProperties.light = light;\n\n\t\t}\n\n\t\treturn result;\n\n\t}\n\n\tfunction renderObject( object, camera, shadowCamera, light, type ) {\n\n\t\tif ( object.visible === false ) return;\n\n\t\tconst visible = object.layers.test( camera.layers );\n\n\t\tif ( visible && ( object.isMesh || object.isLine || object.isPoints ) ) {\n\n\t\t\tif ( ( object.castShadow || ( object.receiveShadow && type === VSMShadowMap ) ) && ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) ) {\n\n\t\t\t\tobject.modelViewMatrix.multiplyMatrices( shadowCamera.matrixWorldInverse, object.matrixWorld );\n\n\t\t\t\tconst geometry = objects.update( object );\n\t\t\t\tconst material = object.material;\n\n\t\t\t\tif ( Array.isArray( material ) ) {\n\n\t\t\t\t\tconst groups = geometry.groups;\n\n\t\t\t\t\tfor ( let k = 0, kl = groups.length; k < kl; k ++ ) {\n\n\t\t\t\t\t\tconst group = groups[ k ];\n\t\t\t\t\t\tconst groupMaterial = material[ group.materialIndex ];\n\n\t\t\t\t\t\tif ( groupMaterial && groupMaterial.visible ) {\n\n\t\t\t\t\t\t\tconst depthMaterial = getDepthMaterial( object, groupMaterial, light, type );\n\n\t\t\t\t\t\t\tobject.onBeforeShadow( renderer, object, camera, shadowCamera, geometry, depthMaterial, group );\n\n\t\t\t\t\t\t\trenderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, group );\n\n\t\t\t\t\t\t\tobject.onAfterShadow( renderer, object, camera, shadowCamera, geometry, depthMaterial, group );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t} else if ( material.visible ) {\n\n\t\t\t\t\tconst depthMaterial = getDepthMaterial( object, material, light, type );\n\n\t\t\t\t\tobject.onBeforeShadow( renderer, object, camera, shadowCamera, geometry, depthMaterial, null );\n\n\t\t\t\t\trenderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, null );\n\n\t\t\t\t\tobject.onAfterShadow( renderer, object, camera, shadowCamera, geometry, depthMaterial, null );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst children = object.children;\n\n\t\tfor ( let i = 0, l = children.length; i < l; i ++ ) {\n\n\t\t\trenderObject( children[ i ], camera, shadowCamera, light, type );\n\n\t\t}\n\n\t}\n\n\tfunction onMaterialDispose( event ) {\n\n\t\tconst material = event.target;\n\n\t\tmaterial.removeEventListener( 'dispose', onMaterialDispose );\n\n\t\t// make sure to remove the unique distance/depth materials used for shadow map rendering\n\n\t\tfor ( const id in _materialCache ) {\n\n\t\t\tconst cache = _materialCache[ id ];\n\n\t\t\tconst uuid = event.target.uuid;\n\n\t\t\tif ( uuid in cache ) {\n\n\t\t\t\tconst shadowMaterial = cache[ uuid ];\n\t\t\t\tshadowMaterial.dispose();\n\t\t\t\tdelete cache[ uuid ];\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n}\n\nfunction WebGLState( gl ) {\n\n\tfunction ColorBuffer() {\n\n\t\tlet locked = false;\n\n\t\tconst color = new Vector4();\n\t\tlet currentColorMask = null;\n\t\tconst currentColorClear = new Vector4( 0, 0, 0, 0 );\n\n\t\treturn {\n\n\t\t\tsetMask: function ( colorMask ) {\n\n\t\t\t\tif ( currentColorMask !== colorMask && ! locked ) {\n\n\t\t\t\t\tgl.colorMask( colorMask, colorMask, colorMask, colorMask );\n\t\t\t\t\tcurrentColorMask = colorMask;\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\tsetLocked: function ( lock ) {\n\n\t\t\t\tlocked = lock;\n\n\t\t\t},\n\n\t\t\tsetClear: function ( r, g, b, a, premultipliedAlpha ) {\n\n\t\t\t\tif ( premultipliedAlpha === true ) {\n\n\t\t\t\t\tr *= a; g *= a; b *= a;\n\n\t\t\t\t}\n\n\t\t\t\tcolor.set( r, g, b, a );\n\n\t\t\t\tif ( currentColorClear.equals( color ) === false ) {\n\n\t\t\t\t\tgl.clearColor( r, g, b, a );\n\t\t\t\t\tcurrentColorClear.copy( color );\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\treset: function () {\n\n\t\t\t\tlocked = false;\n\n\t\t\t\tcurrentColorMask = null;\n\t\t\t\tcurrentColorClear.set( - 1, 0, 0, 0 ); // set to invalid state\n\n\t\t\t}\n\n\t\t};\n\n\t}\n\n\tfunction DepthBuffer() {\n\n\t\tlet locked = false;\n\n\t\tlet currentDepthMask = null;\n\t\tlet currentDepthFunc = null;\n\t\tlet currentDepthClear = null;\n\n\t\treturn {\n\n\t\t\tsetTest: function ( depthTest ) {\n\n\t\t\t\tif ( depthTest ) {\n\n\t\t\t\t\tenable( gl.DEPTH_TEST );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tdisable( gl.DEPTH_TEST );\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\tsetMask: function ( depthMask ) {\n\n\t\t\t\tif ( currentDepthMask !== depthMask && ! locked ) {\n\n\t\t\t\t\tgl.depthMask( depthMask );\n\t\t\t\t\tcurrentDepthMask = depthMask;\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\tsetFunc: function ( depthFunc ) {\n\n\t\t\t\tif ( currentDepthFunc !== depthFunc ) {\n\n\t\t\t\t\tswitch ( depthFunc ) {\n\n\t\t\t\t\t\tcase NeverDepth:\n\n\t\t\t\t\t\t\tgl.depthFunc( gl.NEVER );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase AlwaysDepth:\n\n\t\t\t\t\t\t\tgl.depthFunc( gl.ALWAYS );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase LessDepth:\n\n\t\t\t\t\t\t\tgl.depthFunc( gl.LESS );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase LessEqualDepth:\n\n\t\t\t\t\t\t\tgl.depthFunc( gl.LEQUAL );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase EqualDepth:\n\n\t\t\t\t\t\t\tgl.depthFunc( gl.EQUAL );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase GreaterEqualDepth:\n\n\t\t\t\t\t\t\tgl.depthFunc( gl.GEQUAL );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase GreaterDepth:\n\n\t\t\t\t\t\t\tgl.depthFunc( gl.GREATER );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase NotEqualDepth:\n\n\t\t\t\t\t\t\tgl.depthFunc( gl.NOTEQUAL );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tdefault:\n\n\t\t\t\t\t\t\tgl.depthFunc( gl.LEQUAL );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tcurrentDepthFunc = depthFunc;\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\tsetLocked: function ( lock ) {\n\n\t\t\t\tlocked = lock;\n\n\t\t\t},\n\n\t\t\tsetClear: function ( depth ) {\n\n\t\t\t\tif ( currentDepthClear !== depth ) {\n\n\t\t\t\t\tgl.clearDepth( depth );\n\t\t\t\t\tcurrentDepthClear = depth;\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\treset: function () {\n\n\t\t\t\tlocked = false;\n\n\t\t\t\tcurrentDepthMask = null;\n\t\t\t\tcurrentDepthFunc = null;\n\t\t\t\tcurrentDepthClear = null;\n\n\t\t\t}\n\n\t\t};\n\n\t}\n\n\tfunction StencilBuffer() {\n\n\t\tlet locked = false;\n\n\t\tlet currentStencilMask = null;\n\t\tlet currentStencilFunc = null;\n\t\tlet currentStencilRef = null;\n\t\tlet currentStencilFuncMask = null;\n\t\tlet currentStencilFail = null;\n\t\tlet currentStencilZFail = null;\n\t\tlet currentStencilZPass = null;\n\t\tlet currentStencilClear = null;\n\n\t\treturn {\n\n\t\t\tsetTest: function ( stencilTest ) {\n\n\t\t\t\tif ( ! locked ) {\n\n\t\t\t\t\tif ( stencilTest ) {\n\n\t\t\t\t\t\tenable( gl.STENCIL_TEST );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tdisable( gl.STENCIL_TEST );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\tsetMask: function ( stencilMask ) {\n\n\t\t\t\tif ( currentStencilMask !== stencilMask && ! locked ) {\n\n\t\t\t\t\tgl.stencilMask( stencilMask );\n\t\t\t\t\tcurrentStencilMask = stencilMask;\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\tsetFunc: function ( stencilFunc, stencilRef, stencilMask ) {\n\n\t\t\t\tif ( currentStencilFunc !== stencilFunc ||\n\t\t\t\t currentStencilRef !== stencilRef ||\n\t\t\t\t currentStencilFuncMask !== stencilMask ) {\n\n\t\t\t\t\tgl.stencilFunc( stencilFunc, stencilRef, stencilMask );\n\n\t\t\t\t\tcurrentStencilFunc = stencilFunc;\n\t\t\t\t\tcurrentStencilRef = stencilRef;\n\t\t\t\t\tcurrentStencilFuncMask = stencilMask;\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\tsetOp: function ( stencilFail, stencilZFail, stencilZPass ) {\n\n\t\t\t\tif ( currentStencilFail !== stencilFail ||\n\t\t\t\t currentStencilZFail !== stencilZFail ||\n\t\t\t\t currentStencilZPass !== stencilZPass ) {\n\n\t\t\t\t\tgl.stencilOp( stencilFail, stencilZFail, stencilZPass );\n\n\t\t\t\t\tcurrentStencilFail = stencilFail;\n\t\t\t\t\tcurrentStencilZFail = stencilZFail;\n\t\t\t\t\tcurrentStencilZPass = stencilZPass;\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\tsetLocked: function ( lock ) {\n\n\t\t\t\tlocked = lock;\n\n\t\t\t},\n\n\t\t\tsetClear: function ( stencil ) {\n\n\t\t\t\tif ( currentStencilClear !== stencil ) {\n\n\t\t\t\t\tgl.clearStencil( stencil );\n\t\t\t\t\tcurrentStencilClear = stencil;\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\treset: function () {\n\n\t\t\t\tlocked = false;\n\n\t\t\t\tcurrentStencilMask = null;\n\t\t\t\tcurrentStencilFunc = null;\n\t\t\t\tcurrentStencilRef = null;\n\t\t\t\tcurrentStencilFuncMask = null;\n\t\t\t\tcurrentStencilFail = null;\n\t\t\t\tcurrentStencilZFail = null;\n\t\t\t\tcurrentStencilZPass = null;\n\t\t\t\tcurrentStencilClear = null;\n\n\t\t\t}\n\n\t\t};\n\n\t}\n\n\t//\n\n\tconst colorBuffer = new ColorBuffer();\n\tconst depthBuffer = new DepthBuffer();\n\tconst stencilBuffer = new StencilBuffer();\n\n\tconst uboBindings = new WeakMap();\n\tconst uboProgramMap = new WeakMap();\n\n\tlet enabledCapabilities = {};\n\n\tlet currentBoundFramebuffers = {};\n\tlet currentDrawbuffers = new WeakMap();\n\tlet defaultDrawbuffers = [];\n\n\tlet currentProgram = null;\n\n\tlet currentBlendingEnabled = false;\n\tlet currentBlending = null;\n\tlet currentBlendEquation = null;\n\tlet currentBlendSrc = null;\n\tlet currentBlendDst = null;\n\tlet currentBlendEquationAlpha = null;\n\tlet currentBlendSrcAlpha = null;\n\tlet currentBlendDstAlpha = null;\n\tlet currentBlendColor = new Color( 0, 0, 0 );\n\tlet currentBlendAlpha = 0;\n\tlet currentPremultipledAlpha = false;\n\n\tlet currentFlipSided = null;\n\tlet currentCullFace = null;\n\n\tlet currentLineWidth = null;\n\n\tlet currentPolygonOffsetFactor = null;\n\tlet currentPolygonOffsetUnits = null;\n\n\tconst maxTextures = gl.getParameter( gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS );\n\n\tlet lineWidthAvailable = false;\n\tlet version = 0;\n\tconst glVersion = gl.getParameter( gl.VERSION );\n\n\tif ( glVersion.indexOf( 'WebGL' ) !== - 1 ) {\n\n\t\tversion = parseFloat( /^WebGL (\\d)/.exec( glVersion )[ 1 ] );\n\t\tlineWidthAvailable = ( version >= 1.0 );\n\n\t} else if ( glVersion.indexOf( 'OpenGL ES' ) !== - 1 ) {\n\n\t\tversion = parseFloat( /^OpenGL ES (\\d)/.exec( glVersion )[ 1 ] );\n\t\tlineWidthAvailable = ( version >= 2.0 );\n\n\t}\n\n\tlet currentTextureSlot = null;\n\tlet currentBoundTextures = {};\n\n\tconst scissorParam = gl.getParameter( gl.SCISSOR_BOX );\n\tconst viewportParam = gl.getParameter( gl.VIEWPORT );\n\n\tconst currentScissor = new Vector4().fromArray( scissorParam );\n\tconst currentViewport = new Vector4().fromArray( viewportParam );\n\n\tfunction createTexture( type, target, count, dimensions ) {\n\n\t\tconst data = new Uint8Array( 4 ); // 4 is required to match default unpack alignment of 4.\n\t\tconst texture = gl.createTexture();\n\n\t\tgl.bindTexture( type, texture );\n\t\tgl.texParameteri( type, gl.TEXTURE_MIN_FILTER, gl.NEAREST );\n\t\tgl.texParameteri( type, gl.TEXTURE_MAG_FILTER, gl.NEAREST );\n\n\t\tfor ( let i = 0; i < count; i ++ ) {\n\n\t\t\tif ( type === gl.TEXTURE_3D || type === gl.TEXTURE_2D_ARRAY ) {\n\n\t\t\t\tgl.texImage3D( target, 0, gl.RGBA, 1, 1, dimensions, 0, gl.RGBA, gl.UNSIGNED_BYTE, data );\n\n\t\t\t} else {\n\n\t\t\t\tgl.texImage2D( target + i, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, data );\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn texture;\n\n\t}\n\n\tconst emptyTextures = {};\n\temptyTextures[ gl.TEXTURE_2D ] = createTexture( gl.TEXTURE_2D, gl.TEXTURE_2D, 1 );\n\temptyTextures[ gl.TEXTURE_CUBE_MAP ] = createTexture( gl.TEXTURE_CUBE_MAP, gl.TEXTURE_CUBE_MAP_POSITIVE_X, 6 );\n\temptyTextures[ gl.TEXTURE_2D_ARRAY ] = createTexture( gl.TEXTURE_2D_ARRAY, gl.TEXTURE_2D_ARRAY, 1, 1 );\n\temptyTextures[ gl.TEXTURE_3D ] = createTexture( gl.TEXTURE_3D, gl.TEXTURE_3D, 1, 1 );\n\n\t// init\n\n\tcolorBuffer.setClear( 0, 0, 0, 1 );\n\tdepthBuffer.setClear( 1 );\n\tstencilBuffer.setClear( 0 );\n\n\tenable( gl.DEPTH_TEST );\n\tdepthBuffer.setFunc( LessEqualDepth );\n\n\tsetFlipSided( false );\n\tsetCullFace( CullFaceBack );\n\tenable( gl.CULL_FACE );\n\n\tsetBlending( NoBlending );\n\n\t//\n\n\tfunction enable( id ) {\n\n\t\tif ( enabledCapabilities[ id ] !== true ) {\n\n\t\t\tgl.enable( id );\n\t\t\tenabledCapabilities[ id ] = true;\n\n\t\t}\n\n\t}\n\n\tfunction disable( id ) {\n\n\t\tif ( enabledCapabilities[ id ] !== false ) {\n\n\t\t\tgl.disable( id );\n\t\t\tenabledCapabilities[ id ] = false;\n\n\t\t}\n\n\t}\n\n\tfunction bindFramebuffer( target, framebuffer ) {\n\n\t\tif ( currentBoundFramebuffers[ target ] !== framebuffer ) {\n\n\t\t\tgl.bindFramebuffer( target, framebuffer );\n\n\t\t\tcurrentBoundFramebuffers[ target ] = framebuffer;\n\n\t\t\t// gl.DRAW_FRAMEBUFFER is equivalent to gl.FRAMEBUFFER\n\n\t\t\tif ( target === gl.DRAW_FRAMEBUFFER ) {\n\n\t\t\t\tcurrentBoundFramebuffers[ gl.FRAMEBUFFER ] = framebuffer;\n\n\t\t\t}\n\n\t\t\tif ( target === gl.FRAMEBUFFER ) {\n\n\t\t\t\tcurrentBoundFramebuffers[ gl.DRAW_FRAMEBUFFER ] = framebuffer;\n\n\t\t\t}\n\n\t\t\treturn true;\n\n\t\t}\n\n\t\treturn false;\n\n\t}\n\n\tfunction drawBuffers( renderTarget, framebuffer ) {\n\n\t\tlet drawBuffers = defaultDrawbuffers;\n\n\t\tlet needsUpdate = false;\n\n\t\tif ( renderTarget ) {\n\n\t\t\tdrawBuffers = currentDrawbuffers.get( framebuffer );\n\n\t\t\tif ( drawBuffers === undefined ) {\n\n\t\t\t\tdrawBuffers = [];\n\t\t\t\tcurrentDrawbuffers.set( framebuffer, drawBuffers );\n\n\t\t\t}\n\n\t\t\tconst textures = renderTarget.textures;\n\n\t\t\tif ( drawBuffers.length !== textures.length || drawBuffers[ 0 ] !== gl.COLOR_ATTACHMENT0 ) {\n\n\t\t\t\tfor ( let i = 0, il = textures.length; i < il; i ++ ) {\n\n\t\t\t\t\tdrawBuffers[ i ] = gl.COLOR_ATTACHMENT0 + i;\n\n\t\t\t\t}\n\n\t\t\t\tdrawBuffers.length = textures.length;\n\n\t\t\t\tneedsUpdate = true;\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tif ( drawBuffers[ 0 ] !== gl.BACK ) {\n\n\t\t\t\tdrawBuffers[ 0 ] = gl.BACK;\n\n\t\t\t\tneedsUpdate = true;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( needsUpdate ) {\n\n\t\t\tgl.drawBuffers( drawBuffers );\n\n\t\t}\n\n\t}\n\n\tfunction useProgram( program ) {\n\n\t\tif ( currentProgram !== program ) {\n\n\t\t\tgl.useProgram( program );\n\n\t\t\tcurrentProgram = program;\n\n\t\t\treturn true;\n\n\t\t}\n\n\t\treturn false;\n\n\t}\n\n\tconst equationToGL = {\n\t\t[ AddEquation ]: gl.FUNC_ADD,\n\t\t[ SubtractEquation ]: gl.FUNC_SUBTRACT,\n\t\t[ ReverseSubtractEquation ]: gl.FUNC_REVERSE_SUBTRACT\n\t};\n\n\tequationToGL[ MinEquation ] = gl.MIN;\n\tequationToGL[ MaxEquation ] = gl.MAX;\n\n\tconst factorToGL = {\n\t\t[ ZeroFactor ]: gl.ZERO,\n\t\t[ OneFactor ]: gl.ONE,\n\t\t[ SrcColorFactor ]: gl.SRC_COLOR,\n\t\t[ SrcAlphaFactor ]: gl.SRC_ALPHA,\n\t\t[ SrcAlphaSaturateFactor ]: gl.SRC_ALPHA_SATURATE,\n\t\t[ DstColorFactor ]: gl.DST_COLOR,\n\t\t[ DstAlphaFactor ]: gl.DST_ALPHA,\n\t\t[ OneMinusSrcColorFactor ]: gl.ONE_MINUS_SRC_COLOR,\n\t\t[ OneMinusSrcAlphaFactor ]: gl.ONE_MINUS_SRC_ALPHA,\n\t\t[ OneMinusDstColorFactor ]: gl.ONE_MINUS_DST_COLOR,\n\t\t[ OneMinusDstAlphaFactor ]: gl.ONE_MINUS_DST_ALPHA,\n\t\t[ ConstantColorFactor ]: gl.CONSTANT_COLOR,\n\t\t[ OneMinusConstantColorFactor ]: gl.ONE_MINUS_CONSTANT_COLOR,\n\t\t[ ConstantAlphaFactor ]: gl.CONSTANT_ALPHA,\n\t\t[ OneMinusConstantAlphaFactor ]: gl.ONE_MINUS_CONSTANT_ALPHA\n\t};\n\n\tfunction setBlending( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, blendColor, blendAlpha, premultipliedAlpha ) {\n\n\t\tif ( blending === NoBlending ) {\n\n\t\t\tif ( currentBlendingEnabled === true ) {\n\n\t\t\t\tdisable( gl.BLEND );\n\t\t\t\tcurrentBlendingEnabled = false;\n\n\t\t\t}\n\n\t\t\treturn;\n\n\t\t}\n\n\t\tif ( currentBlendingEnabled === false ) {\n\n\t\t\tenable( gl.BLEND );\n\t\t\tcurrentBlendingEnabled = true;\n\n\t\t}\n\n\t\tif ( blending !== CustomBlending ) {\n\n\t\t\tif ( blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha ) {\n\n\t\t\t\tif ( currentBlendEquation !== AddEquation || currentBlendEquationAlpha !== AddEquation ) {\n\n\t\t\t\t\tgl.blendEquation( gl.FUNC_ADD );\n\n\t\t\t\t\tcurrentBlendEquation = AddEquation;\n\t\t\t\t\tcurrentBlendEquationAlpha = AddEquation;\n\n\t\t\t\t}\n\n\t\t\t\tif ( premultipliedAlpha ) {\n\n\t\t\t\t\tswitch ( blending ) {\n\n\t\t\t\t\t\tcase NormalBlending:\n\t\t\t\t\t\t\tgl.blendFuncSeparate( gl.ONE, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase AdditiveBlending:\n\t\t\t\t\t\t\tgl.blendFunc( gl.ONE, gl.ONE );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase SubtractiveBlending:\n\t\t\t\t\t\t\tgl.blendFuncSeparate( gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ZERO, gl.ONE );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase MultiplyBlending:\n\t\t\t\t\t\t\tgl.blendFuncSeparate( gl.ZERO, gl.SRC_COLOR, gl.ZERO, gl.SRC_ALPHA );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tdefault:\n\t\t\t\t\t\t\tconsole.error( 'THREE.WebGLState: Invalid blending: ', blending );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\tswitch ( blending ) {\n\n\t\t\t\t\t\tcase NormalBlending:\n\t\t\t\t\t\t\tgl.blendFuncSeparate( gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase AdditiveBlending:\n\t\t\t\t\t\t\tgl.blendFunc( gl.SRC_ALPHA, gl.ONE );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase SubtractiveBlending:\n\t\t\t\t\t\t\tgl.blendFuncSeparate( gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ZERO, gl.ONE );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase MultiplyBlending:\n\t\t\t\t\t\t\tgl.blendFunc( gl.ZERO, gl.SRC_COLOR );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tdefault:\n\t\t\t\t\t\t\tconsole.error( 'THREE.WebGLState: Invalid blending: ', blending );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tcurrentBlendSrc = null;\n\t\t\t\tcurrentBlendDst = null;\n\t\t\t\tcurrentBlendSrcAlpha = null;\n\t\t\t\tcurrentBlendDstAlpha = null;\n\t\t\t\tcurrentBlendColor.set( 0, 0, 0 );\n\t\t\t\tcurrentBlendAlpha = 0;\n\n\t\t\t\tcurrentBlending = blending;\n\t\t\t\tcurrentPremultipledAlpha = premultipliedAlpha;\n\n\t\t\t}\n\n\t\t\treturn;\n\n\t\t}\n\n\t\t// custom blending\n\n\t\tblendEquationAlpha = blendEquationAlpha || blendEquation;\n\t\tblendSrcAlpha = blendSrcAlpha || blendSrc;\n\t\tblendDstAlpha = blendDstAlpha || blendDst;\n\n\t\tif ( blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha ) {\n\n\t\t\tgl.blendEquationSeparate( equationToGL[ blendEquation ], equationToGL[ blendEquationAlpha ] );\n\n\t\t\tcurrentBlendEquation = blendEquation;\n\t\t\tcurrentBlendEquationAlpha = blendEquationAlpha;\n\n\t\t}\n\n\t\tif ( blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha ) {\n\n\t\t\tgl.blendFuncSeparate( factorToGL[ blendSrc ], factorToGL[ blendDst ], factorToGL[ blendSrcAlpha ], factorToGL[ blendDstAlpha ] );\n\n\t\t\tcurrentBlendSrc = blendSrc;\n\t\t\tcurrentBlendDst = blendDst;\n\t\t\tcurrentBlendSrcAlpha = blendSrcAlpha;\n\t\t\tcurrentBlendDstAlpha = blendDstAlpha;\n\n\t\t}\n\n\t\tif ( blendColor.equals( currentBlendColor ) === false || blendAlpha !== currentBlendAlpha ) {\n\n\t\t\tgl.blendColor( blendColor.r, blendColor.g, blendColor.b, blendAlpha );\n\n\t\t\tcurrentBlendColor.copy( blendColor );\n\t\t\tcurrentBlendAlpha = blendAlpha;\n\n\t\t}\n\n\t\tcurrentBlending = blending;\n\t\tcurrentPremultipledAlpha = false;\n\n\t}\n\n\tfunction setMaterial( material, frontFaceCW ) {\n\n\t\tmaterial.side === DoubleSide\n\t\t\t? disable( gl.CULL_FACE )\n\t\t\t: enable( gl.CULL_FACE );\n\n\t\tlet flipSided = ( material.side === BackSide );\n\t\tif ( frontFaceCW ) flipSided = ! flipSided;\n\n\t\tsetFlipSided( flipSided );\n\n\t\t( material.blending === NormalBlending && material.transparent === false )\n\t\t\t? setBlending( NoBlending )\n\t\t\t: setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.blendColor, material.blendAlpha, material.premultipliedAlpha );\n\n\t\tdepthBuffer.setFunc( material.depthFunc );\n\t\tdepthBuffer.setTest( material.depthTest );\n\t\tdepthBuffer.setMask( material.depthWrite );\n\t\tcolorBuffer.setMask( material.colorWrite );\n\n\t\tconst stencilWrite = material.stencilWrite;\n\t\tstencilBuffer.setTest( stencilWrite );\n\t\tif ( stencilWrite ) {\n\n\t\t\tstencilBuffer.setMask( material.stencilWriteMask );\n\t\t\tstencilBuffer.setFunc( material.stencilFunc, material.stencilRef, material.stencilFuncMask );\n\t\t\tstencilBuffer.setOp( material.stencilFail, material.stencilZFail, material.stencilZPass );\n\n\t\t}\n\n\t\tsetPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );\n\n\t\tmaterial.alphaToCoverage === true\n\t\t\t? enable( gl.SAMPLE_ALPHA_TO_COVERAGE )\n\t\t\t: disable( gl.SAMPLE_ALPHA_TO_COVERAGE );\n\n\t}\n\n\t//\n\n\tfunction setFlipSided( flipSided ) {\n\n\t\tif ( currentFlipSided !== flipSided ) {\n\n\t\t\tif ( flipSided ) {\n\n\t\t\t\tgl.frontFace( gl.CW );\n\n\t\t\t} else {\n\n\t\t\t\tgl.frontFace( gl.CCW );\n\n\t\t\t}\n\n\t\t\tcurrentFlipSided = flipSided;\n\n\t\t}\n\n\t}\n\n\tfunction setCullFace( cullFace ) {\n\n\t\tif ( cullFace !== CullFaceNone ) {\n\n\t\t\tenable( gl.CULL_FACE );\n\n\t\t\tif ( cullFace !== currentCullFace ) {\n\n\t\t\t\tif ( cullFace === CullFaceBack ) {\n\n\t\t\t\t\tgl.cullFace( gl.BACK );\n\n\t\t\t\t} else if ( cullFace === CullFaceFront ) {\n\n\t\t\t\t\tgl.cullFace( gl.FRONT );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tgl.cullFace( gl.FRONT_AND_BACK );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tdisable( gl.CULL_FACE );\n\n\t\t}\n\n\t\tcurrentCullFace = cullFace;\n\n\t}\n\n\tfunction setLineWidth( width ) {\n\n\t\tif ( width !== currentLineWidth ) {\n\n\t\t\tif ( lineWidthAvailable ) gl.lineWidth( width );\n\n\t\t\tcurrentLineWidth = width;\n\n\t\t}\n\n\t}\n\n\tfunction setPolygonOffset( polygonOffset, factor, units ) {\n\n\t\tif ( polygonOffset ) {\n\n\t\t\tenable( gl.POLYGON_OFFSET_FILL );\n\n\t\t\tif ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) {\n\n\t\t\t\tgl.polygonOffset( factor, units );\n\n\t\t\t\tcurrentPolygonOffsetFactor = factor;\n\t\t\t\tcurrentPolygonOffsetUnits = units;\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tdisable( gl.POLYGON_OFFSET_FILL );\n\n\t\t}\n\n\t}\n\n\tfunction setScissorTest( scissorTest ) {\n\n\t\tif ( scissorTest ) {\n\n\t\t\tenable( gl.SCISSOR_TEST );\n\n\t\t} else {\n\n\t\t\tdisable( gl.SCISSOR_TEST );\n\n\t\t}\n\n\t}\n\n\t// texture\n\n\tfunction activeTexture( webglSlot ) {\n\n\t\tif ( webglSlot === undefined ) webglSlot = gl.TEXTURE0 + maxTextures - 1;\n\n\t\tif ( currentTextureSlot !== webglSlot ) {\n\n\t\t\tgl.activeTexture( webglSlot );\n\t\t\tcurrentTextureSlot = webglSlot;\n\n\t\t}\n\n\t}\n\n\tfunction bindTexture( webglType, webglTexture, webglSlot ) {\n\n\t\tif ( webglSlot === undefined ) {\n\n\t\t\tif ( currentTextureSlot === null ) {\n\n\t\t\t\twebglSlot = gl.TEXTURE0 + maxTextures - 1;\n\n\t\t\t} else {\n\n\t\t\t\twebglSlot = currentTextureSlot;\n\n\t\t\t}\n\n\t\t}\n\n\t\tlet boundTexture = currentBoundTextures[ webglSlot ];\n\n\t\tif ( boundTexture === undefined ) {\n\n\t\t\tboundTexture = { type: undefined, texture: undefined };\n\t\t\tcurrentBoundTextures[ webglSlot ] = boundTexture;\n\n\t\t}\n\n\t\tif ( boundTexture.type !== webglType || boundTexture.texture !== webglTexture ) {\n\n\t\t\tif ( currentTextureSlot !== webglSlot ) {\n\n\t\t\t\tgl.activeTexture( webglSlot );\n\t\t\t\tcurrentTextureSlot = webglSlot;\n\n\t\t\t}\n\n\t\t\tgl.bindTexture( webglType, webglTexture || emptyTextures[ webglType ] );\n\n\t\t\tboundTexture.type = webglType;\n\t\t\tboundTexture.texture = webglTexture;\n\n\t\t}\n\n\t}\n\n\tfunction unbindTexture() {\n\n\t\tconst boundTexture = currentBoundTextures[ currentTextureSlot ];\n\n\t\tif ( boundTexture !== undefined && boundTexture.type !== undefined ) {\n\n\t\t\tgl.bindTexture( boundTexture.type, null );\n\n\t\t\tboundTexture.type = undefined;\n\t\t\tboundTexture.texture = undefined;\n\n\t\t}\n\n\t}\n\n\tfunction compressedTexImage2D() {\n\n\t\ttry {\n\n\t\t\tgl.compressedTexImage2D.apply( gl, arguments );\n\n\t\t} catch ( error ) {\n\n\t\t\tconsole.error( 'THREE.WebGLState:', error );\n\n\t\t}\n\n\t}\n\n\tfunction compressedTexImage3D() {\n\n\t\ttry {\n\n\t\t\tgl.compressedTexImage3D.apply( gl, arguments );\n\n\t\t} catch ( error ) {\n\n\t\t\tconsole.error( 'THREE.WebGLState:', error );\n\n\t\t}\n\n\t}\n\n\tfunction texSubImage2D() {\n\n\t\ttry {\n\n\t\t\tgl.texSubImage2D.apply( gl, arguments );\n\n\t\t} catch ( error ) {\n\n\t\t\tconsole.error( 'THREE.WebGLState:', error );\n\n\t\t}\n\n\t}\n\n\tfunction texSubImage3D() {\n\n\t\ttry {\n\n\t\t\tgl.texSubImage3D.apply( gl, arguments );\n\n\t\t} catch ( error ) {\n\n\t\t\tconsole.error( 'THREE.WebGLState:', error );\n\n\t\t}\n\n\t}\n\n\tfunction compressedTexSubImage2D() {\n\n\t\ttry {\n\n\t\t\tgl.compressedTexSubImage2D.apply( gl, arguments );\n\n\t\t} catch ( error ) {\n\n\t\t\tconsole.error( 'THREE.WebGLState:', error );\n\n\t\t}\n\n\t}\n\n\tfunction compressedTexSubImage3D() {\n\n\t\ttry {\n\n\t\t\tgl.compressedTexSubImage3D.apply( gl, arguments );\n\n\t\t} catch ( error ) {\n\n\t\t\tconsole.error( 'THREE.WebGLState:', error );\n\n\t\t}\n\n\t}\n\n\tfunction texStorage2D() {\n\n\t\ttry {\n\n\t\t\tgl.texStorage2D.apply( gl, arguments );\n\n\t\t} catch ( error ) {\n\n\t\t\tconsole.error( 'THREE.WebGLState:', error );\n\n\t\t}\n\n\t}\n\n\tfunction texStorage3D() {\n\n\t\ttry {\n\n\t\t\tgl.texStorage3D.apply( gl, arguments );\n\n\t\t} catch ( error ) {\n\n\t\t\tconsole.error( 'THREE.WebGLState:', error );\n\n\t\t}\n\n\t}\n\n\tfunction texImage2D() {\n\n\t\ttry {\n\n\t\t\tgl.texImage2D.apply( gl, arguments );\n\n\t\t} catch ( error ) {\n\n\t\t\tconsole.error( 'THREE.WebGLState:', error );\n\n\t\t}\n\n\t}\n\n\tfunction texImage3D() {\n\n\t\ttry {\n\n\t\t\tgl.texImage3D.apply( gl, arguments );\n\n\t\t} catch ( error ) {\n\n\t\t\tconsole.error( 'THREE.WebGLState:', error );\n\n\t\t}\n\n\t}\n\n\t//\n\n\tfunction scissor( scissor ) {\n\n\t\tif ( currentScissor.equals( scissor ) === false ) {\n\n\t\t\tgl.scissor( scissor.x, scissor.y, scissor.z, scissor.w );\n\t\t\tcurrentScissor.copy( scissor );\n\n\t\t}\n\n\t}\n\n\tfunction viewport( viewport ) {\n\n\t\tif ( currentViewport.equals( viewport ) === false ) {\n\n\t\t\tgl.viewport( viewport.x, viewport.y, viewport.z, viewport.w );\n\t\t\tcurrentViewport.copy( viewport );\n\n\t\t}\n\n\t}\n\n\tfunction updateUBOMapping( uniformsGroup, program ) {\n\n\t\tlet mapping = uboProgramMap.get( program );\n\n\t\tif ( mapping === undefined ) {\n\n\t\t\tmapping = new WeakMap();\n\n\t\t\tuboProgramMap.set( program, mapping );\n\n\t\t}\n\n\t\tlet blockIndex = mapping.get( uniformsGroup );\n\n\t\tif ( blockIndex === undefined ) {\n\n\t\t\tblockIndex = gl.getUniformBlockIndex( program, uniformsGroup.name );\n\n\t\t\tmapping.set( uniformsGroup, blockIndex );\n\n\t\t}\n\n\t}\n\n\tfunction uniformBlockBinding( uniformsGroup, program ) {\n\n\t\tconst mapping = uboProgramMap.get( program );\n\t\tconst blockIndex = mapping.get( uniformsGroup );\n\n\t\tif ( uboBindings.get( program ) !== blockIndex ) {\n\n\t\t\t// bind shader specific block index to global block point\n\t\t\tgl.uniformBlockBinding( program, blockIndex, uniformsGroup.__bindingPointIndex );\n\n\t\t\tuboBindings.set( program, blockIndex );\n\n\t\t}\n\n\t}\n\n\t//\n\n\tfunction reset() {\n\n\t\t// reset state\n\n\t\tgl.disable( gl.BLEND );\n\t\tgl.disable( gl.CULL_FACE );\n\t\tgl.disable( gl.DEPTH_TEST );\n\t\tgl.disable( gl.POLYGON_OFFSET_FILL );\n\t\tgl.disable( gl.SCISSOR_TEST );\n\t\tgl.disable( gl.STENCIL_TEST );\n\t\tgl.disable( gl.SAMPLE_ALPHA_TO_COVERAGE );\n\n\t\tgl.blendEquation( gl.FUNC_ADD );\n\t\tgl.blendFunc( gl.ONE, gl.ZERO );\n\t\tgl.blendFuncSeparate( gl.ONE, gl.ZERO, gl.ONE, gl.ZERO );\n\t\tgl.blendColor( 0, 0, 0, 0 );\n\n\t\tgl.colorMask( true, true, true, true );\n\t\tgl.clearColor( 0, 0, 0, 0 );\n\n\t\tgl.depthMask( true );\n\t\tgl.depthFunc( gl.LESS );\n\t\tgl.clearDepth( 1 );\n\n\t\tgl.stencilMask( 0xffffffff );\n\t\tgl.stencilFunc( gl.ALWAYS, 0, 0xffffffff );\n\t\tgl.stencilOp( gl.KEEP, gl.KEEP, gl.KEEP );\n\t\tgl.clearStencil( 0 );\n\n\t\tgl.cullFace( gl.BACK );\n\t\tgl.frontFace( gl.CCW );\n\n\t\tgl.polygonOffset( 0, 0 );\n\n\t\tgl.activeTexture( gl.TEXTURE0 );\n\n\t\tgl.bindFramebuffer( gl.FRAMEBUFFER, null );\n\t\tgl.bindFramebuffer( gl.DRAW_FRAMEBUFFER, null );\n\t\tgl.bindFramebuffer( gl.READ_FRAMEBUFFER, null );\n\n\t\tgl.useProgram( null );\n\n\t\tgl.lineWidth( 1 );\n\n\t\tgl.scissor( 0, 0, gl.canvas.width, gl.canvas.height );\n\t\tgl.viewport( 0, 0, gl.canvas.width, gl.canvas.height );\n\n\t\t// reset internals\n\n\t\tenabledCapabilities = {};\n\n\t\tcurrentTextureSlot = null;\n\t\tcurrentBoundTextures = {};\n\n\t\tcurrentBoundFramebuffers = {};\n\t\tcurrentDrawbuffers = new WeakMap();\n\t\tdefaultDrawbuffers = [];\n\n\t\tcurrentProgram = null;\n\n\t\tcurrentBlendingEnabled = false;\n\t\tcurrentBlending = null;\n\t\tcurrentBlendEquation = null;\n\t\tcurrentBlendSrc = null;\n\t\tcurrentBlendDst = null;\n\t\tcurrentBlendEquationAlpha = null;\n\t\tcurrentBlendSrcAlpha = null;\n\t\tcurrentBlendDstAlpha = null;\n\t\tcurrentBlendColor = new Color( 0, 0, 0 );\n\t\tcurrentBlendAlpha = 0;\n\t\tcurrentPremultipledAlpha = false;\n\n\t\tcurrentFlipSided = null;\n\t\tcurrentCullFace = null;\n\n\t\tcurrentLineWidth = null;\n\n\t\tcurrentPolygonOffsetFactor = null;\n\t\tcurrentPolygonOffsetUnits = null;\n\n\t\tcurrentScissor.set( 0, 0, gl.canvas.width, gl.canvas.height );\n\t\tcurrentViewport.set( 0, 0, gl.canvas.width, gl.canvas.height );\n\n\t\tcolorBuffer.reset();\n\t\tdepthBuffer.reset();\n\t\tstencilBuffer.reset();\n\n\t}\n\n\treturn {\n\n\t\tbuffers: {\n\t\t\tcolor: colorBuffer,\n\t\t\tdepth: depthBuffer,\n\t\t\tstencil: stencilBuffer\n\t\t},\n\n\t\tenable: enable,\n\t\tdisable: disable,\n\n\t\tbindFramebuffer: bindFramebuffer,\n\t\tdrawBuffers: drawBuffers,\n\n\t\tuseProgram: useProgram,\n\n\t\tsetBlending: setBlending,\n\t\tsetMaterial: setMaterial,\n\n\t\tsetFlipSided: setFlipSided,\n\t\tsetCullFace: setCullFace,\n\n\t\tsetLineWidth: setLineWidth,\n\t\tsetPolygonOffset: setPolygonOffset,\n\n\t\tsetScissorTest: setScissorTest,\n\n\t\tactiveTexture: activeTexture,\n\t\tbindTexture: bindTexture,\n\t\tunbindTexture: unbindTexture,\n\t\tcompressedTexImage2D: compressedTexImage2D,\n\t\tcompressedTexImage3D: compressedTexImage3D,\n\t\ttexImage2D: texImage2D,\n\t\ttexImage3D: texImage3D,\n\n\t\tupdateUBOMapping: updateUBOMapping,\n\t\tuniformBlockBinding: uniformBlockBinding,\n\n\t\ttexStorage2D: texStorage2D,\n\t\ttexStorage3D: texStorage3D,\n\t\ttexSubImage2D: texSubImage2D,\n\t\ttexSubImage3D: texSubImage3D,\n\t\tcompressedTexSubImage2D: compressedTexSubImage2D,\n\t\tcompressedTexSubImage3D: compressedTexSubImage3D,\n\n\t\tscissor: scissor,\n\t\tviewport: viewport,\n\n\t\treset: reset\n\n\t};\n\n}\n\nfunction contain( texture, aspect ) {\n\n\tconst imageAspect = ( texture.image && texture.image.width ) ? texture.image.width / texture.image.height : 1;\n\n\tif ( imageAspect > aspect ) {\n\n\t\ttexture.repeat.x = 1;\n\t\ttexture.repeat.y = imageAspect / aspect;\n\n\t\ttexture.offset.x = 0;\n\t\ttexture.offset.y = ( 1 - texture.repeat.y ) / 2;\n\n\t} else {\n\n\t\ttexture.repeat.x = aspect / imageAspect;\n\t\ttexture.repeat.y = 1;\n\n\t\ttexture.offset.x = ( 1 - texture.repeat.x ) / 2;\n\t\ttexture.offset.y = 0;\n\n\t}\n\n\treturn texture;\n\n}\n\nfunction cover( texture, aspect ) {\n\n\tconst imageAspect = ( texture.image && texture.image.width ) ? texture.image.width / texture.image.height : 1;\n\n\tif ( imageAspect > aspect ) {\n\n\t\ttexture.repeat.x = aspect / imageAspect;\n\t\ttexture.repeat.y = 1;\n\n\t\ttexture.offset.x = ( 1 - texture.repeat.x ) / 2;\n\t\ttexture.offset.y = 0;\n\n\t} else {\n\n\t\ttexture.repeat.x = 1;\n\t\ttexture.repeat.y = imageAspect / aspect;\n\n\t\ttexture.offset.x = 0;\n\t\ttexture.offset.y = ( 1 - texture.repeat.y ) / 2;\n\n\t}\n\n\treturn texture;\n\n}\n\nfunction fill( texture ) {\n\n\ttexture.repeat.x = 1;\n\ttexture.repeat.y = 1;\n\n\ttexture.offset.x = 0;\n\ttexture.offset.y = 0;\n\n\treturn texture;\n\n}\n\n\n\n/**\n * Given the width, height, format, and type of a texture. Determines how many\n * bytes must be used to represent the texture.\n */\nfunction getByteLength( width, height, format, type ) {\n\n\tconst typeByteLength = getTextureTypeByteLength( type );\n\n\tswitch ( format ) {\n\n\t\t// https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glTexImage2D.xhtml\n\t\tcase AlphaFormat:\n\t\t\treturn width * height;\n\t\tcase LuminanceFormat:\n\t\t\treturn width * height;\n\t\tcase LuminanceAlphaFormat:\n\t\t\treturn width * height * 2;\n\t\tcase RedFormat:\n\t\t\treturn ( ( width * height ) / typeByteLength.components ) * typeByteLength.byteLength;\n\t\tcase RedIntegerFormat:\n\t\t\treturn ( ( width * height ) / typeByteLength.components ) * typeByteLength.byteLength;\n\t\tcase RGFormat:\n\t\t\treturn ( ( width * height * 2 ) / typeByteLength.components ) * typeByteLength.byteLength;\n\t\tcase RGIntegerFormat:\n\t\t\treturn ( ( width * height * 2 ) / typeByteLength.components ) * typeByteLength.byteLength;\n\t\tcase RGBFormat:\n\t\t\treturn ( ( width * height * 3 ) / typeByteLength.components ) * typeByteLength.byteLength;\n\t\tcase RGBAFormat:\n\t\t\treturn ( ( width * height * 4 ) / typeByteLength.components ) * typeByteLength.byteLength;\n\t\tcase RGBAIntegerFormat:\n\t\t\treturn ( ( width * height * 4 ) / typeByteLength.components ) * typeByteLength.byteLength;\n\n\t\t// https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_s3tc_srgb/\n\t\tcase RGB_S3TC_DXT1_Format:\n\t\tcase RGBA_S3TC_DXT1_Format:\n\t\t\treturn Math.floor( ( width + 3 ) / 4 ) * Math.floor( ( height + 3 ) / 4 ) * 8;\n\t\tcase RGBA_S3TC_DXT3_Format:\n\t\tcase RGBA_S3TC_DXT5_Format:\n\t\t\treturn Math.floor( ( width + 3 ) / 4 ) * Math.floor( ( height + 3 ) / 4 ) * 16;\n\n\t\t// https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_pvrtc/\n\t\tcase RGB_PVRTC_2BPPV1_Format:\n\t\tcase RGBA_PVRTC_2BPPV1_Format:\n\t\t\treturn ( Math.max( width, 16 ) * Math.max( height, 8 ) ) / 4;\n\t\tcase RGB_PVRTC_4BPPV1_Format:\n\t\tcase RGBA_PVRTC_4BPPV1_Format:\n\t\t\treturn ( Math.max( width, 8 ) * Math.max( height, 8 ) ) / 2;\n\n\t\t// https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_etc/\n\t\tcase RGB_ETC1_Format:\n\t\tcase RGB_ETC2_Format:\n\t\t\treturn Math.floor( ( width + 3 ) / 4 ) * Math.floor( ( height + 3 ) / 4 ) * 8;\n\t\tcase RGBA_ETC2_EAC_Format:\n\t\t\treturn Math.floor( ( width + 3 ) / 4 ) * Math.floor( ( height + 3 ) / 4 ) * 16;\n\n\t\t// https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_astc/\n\t\tcase RGBA_ASTC_4x4_Format:\n\t\t\treturn Math.floor( ( width + 3 ) / 4 ) * Math.floor( ( height + 3 ) / 4 ) * 16;\n\t\tcase RGBA_ASTC_5x4_Format:\n\t\t\treturn Math.floor( ( width + 4 ) / 5 ) * Math.floor( ( height + 3 ) / 4 ) * 16;\n\t\tcase RGBA_ASTC_5x5_Format:\n\t\t\treturn Math.floor( ( width + 4 ) / 5 ) * Math.floor( ( height + 4 ) / 5 ) * 16;\n\t\tcase RGBA_ASTC_6x5_Format:\n\t\t\treturn Math.floor( ( width + 5 ) / 6 ) * Math.floor( ( height + 4 ) / 5 ) * 16;\n\t\tcase RGBA_ASTC_6x6_Format:\n\t\t\treturn Math.floor( ( width + 5 ) / 6 ) * Math.floor( ( height + 5 ) / 6 ) * 16;\n\t\tcase RGBA_ASTC_8x5_Format:\n\t\t\treturn Math.floor( ( width + 7 ) / 8 ) * Math.floor( ( height + 4 ) / 5 ) * 16;\n\t\tcase RGBA_ASTC_8x6_Format:\n\t\t\treturn Math.floor( ( width + 7 ) / 8 ) * Math.floor( ( height + 5 ) / 6 ) * 16;\n\t\tcase RGBA_ASTC_8x8_Format:\n\t\t\treturn Math.floor( ( width + 7 ) / 8 ) * Math.floor( ( height + 7 ) / 8 ) * 16;\n\t\tcase RGBA_ASTC_10x5_Format:\n\t\t\treturn Math.floor( ( width + 9 ) / 10 ) * Math.floor( ( height + 4 ) / 5 ) * 16;\n\t\tcase RGBA_ASTC_10x6_Format:\n\t\t\treturn Math.floor( ( width + 9 ) / 10 ) * Math.floor( ( height + 5 ) / 6 ) * 16;\n\t\tcase RGBA_ASTC_10x8_Format:\n\t\t\treturn Math.floor( ( width + 9 ) / 10 ) * Math.floor( ( height + 7 ) / 8 ) * 16;\n\t\tcase RGBA_ASTC_10x10_Format:\n\t\t\treturn Math.floor( ( width + 9 ) / 10 ) * Math.floor( ( height + 9 ) / 10 ) * 16;\n\t\tcase RGBA_ASTC_12x10_Format:\n\t\t\treturn Math.floor( ( width + 11 ) / 12 ) * Math.floor( ( height + 9 ) / 10 ) * 16;\n\t\tcase RGBA_ASTC_12x12_Format:\n\t\t\treturn Math.floor( ( width + 11 ) / 12 ) * Math.floor( ( height + 11 ) / 12 ) * 16;\n\n\t\t// https://registry.khronos.org/webgl/extensions/EXT_texture_compression_bptc/\n\t\tcase RGBA_BPTC_Format:\n\t\tcase RGB_BPTC_SIGNED_Format:\n\t\tcase RGB_BPTC_UNSIGNED_Format:\n\t\t\treturn Math.ceil( width / 4 ) * Math.ceil( height / 4 ) * 16;\n\n\t\t// https://registry.khronos.org/webgl/extensions/EXT_texture_compression_rgtc/\n\t\tcase RED_RGTC1_Format:\n\t\tcase SIGNED_RED_RGTC1_Format:\n\t\t\treturn Math.ceil( width / 4 ) * Math.ceil( height / 4 ) * 8;\n\t\tcase RED_GREEN_RGTC2_Format:\n\t\tcase SIGNED_RED_GREEN_RGTC2_Format:\n\t\t\treturn Math.ceil( width / 4 ) * Math.ceil( height / 4 ) * 16;\n\n\t}\n\n\tthrow new Error(\n\t\t`Unable to determine texture byte length for ${format} format.`,\n\t);\n\n}\n\nfunction getTextureTypeByteLength( type ) {\n\n\tswitch ( type ) {\n\n\t\tcase UnsignedByteType:\n\t\tcase ByteType:\n\t\t\treturn { byteLength: 1, components: 1 };\n\t\tcase UnsignedShortType:\n\t\tcase ShortType:\n\t\tcase HalfFloatType:\n\t\t\treturn { byteLength: 2, components: 1 };\n\t\tcase UnsignedShort4444Type:\n\t\tcase UnsignedShort5551Type:\n\t\t\treturn { byteLength: 2, components: 4 };\n\t\tcase UnsignedIntType:\n\t\tcase IntType:\n\t\tcase FloatType:\n\t\t\treturn { byteLength: 4, components: 1 };\n\t\tcase UnsignedInt5999Type:\n\t\t\treturn { byteLength: 4, components: 3 };\n\n\t}\n\n\tthrow new Error( `Unknown texture type ${type}.` );\n\n}\n\nconst TextureUtils = {\n\tcontain,\n\tcover,\n\tfill,\n\tgetByteLength\n};\n\nfunction WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ) {\n\n\tconst multisampledRTTExt = extensions.has( 'WEBGL_multisampled_render_to_texture' ) ? extensions.get( 'WEBGL_multisampled_render_to_texture' ) : null;\n\tconst supportsInvalidateFramebuffer = typeof navigator === 'undefined' ? false : /OculusBrowser/g.test( navigator.userAgent );\n\n\tconst _imageDimensions = new Vector2();\n\tconst _videoTextures = new WeakMap();\n\tlet _canvas;\n\n\tconst _sources = new WeakMap(); // maps WebglTexture objects to instances of Source\n\n\t// cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas,\n\t// also OffscreenCanvas.getContext(\"webgl\"), but not OffscreenCanvas.getContext(\"2d\")!\n\t// Some implementations may only implement OffscreenCanvas partially (e.g. lacking 2d).\n\n\tlet useOffscreenCanvas = false;\n\n\ttry {\n\n\t\tuseOffscreenCanvas = typeof OffscreenCanvas !== 'undefined'\n\t\t\t// eslint-disable-next-line compat/compat\n\t\t\t&& ( new OffscreenCanvas( 1, 1 ).getContext( '2d' ) ) !== null;\n\n\t} catch ( err ) {\n\n\t\t// Ignore any errors\n\n\t}\n\n\tfunction createCanvas( width, height ) {\n\n\t\t// Use OffscreenCanvas when available. Specially needed in web workers\n\n\t\treturn useOffscreenCanvas ?\n\t\t\t// eslint-disable-next-line compat/compat\n\t\t\tnew OffscreenCanvas( width, height ) : createElementNS( 'canvas' );\n\n\t}\n\n\tfunction resizeImage( image, needsNewCanvas, maxSize ) {\n\n\t\tlet scale = 1;\n\n\t\tconst dimensions = getDimensions( image );\n\n\t\t// handle case if texture exceeds max size\n\n\t\tif ( dimensions.width > maxSize || dimensions.height > maxSize ) {\n\n\t\t\tscale = maxSize / Math.max( dimensions.width, dimensions.height );\n\n\t\t}\n\n\t\t// only perform resize if necessary\n\n\t\tif ( scale < 1 ) {\n\n\t\t\t// only perform resize for certain image types\n\n\t\t\tif ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) ||\n\t\t\t\t( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) ||\n\t\t\t\t( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ||\n\t\t\t\t( typeof VideoFrame !== 'undefined' && image instanceof VideoFrame ) ) {\n\n\t\t\t\tconst width = Math.floor( scale * dimensions.width );\n\t\t\t\tconst height = Math.floor( scale * dimensions.height );\n\n\t\t\t\tif ( _canvas === undefined ) _canvas = createCanvas( width, height );\n\n\t\t\t\t// cube textures can't reuse the same canvas\n\n\t\t\t\tconst canvas = needsNewCanvas ? createCanvas( width, height ) : _canvas;\n\n\t\t\t\tcanvas.width = width;\n\t\t\t\tcanvas.height = height;\n\n\t\t\t\tconst context = canvas.getContext( '2d' );\n\t\t\t\tcontext.drawImage( image, 0, 0, width, height );\n\n\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Texture has been resized from (' + dimensions.width + 'x' + dimensions.height + ') to (' + width + 'x' + height + ').' );\n\n\t\t\t\treturn canvas;\n\n\t\t\t} else {\n\n\t\t\t\tif ( 'data' in image ) {\n\n\t\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Image in DataTexture is too big (' + dimensions.width + 'x' + dimensions.height + ').' );\n\n\t\t\t\t}\n\n\t\t\t\treturn image;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn image;\n\n\t}\n\n\tfunction textureNeedsGenerateMipmaps( texture ) {\n\n\t\treturn texture.generateMipmaps && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter;\n\n\t}\n\n\tfunction generateMipmap( target ) {\n\n\t\t_gl.generateMipmap( target );\n\n\t}\n\n\tfunction getInternalFormat( internalFormatName, glFormat, glType, colorSpace, forceLinearTransfer = false ) {\n\n\t\tif ( internalFormatName !== null ) {\n\n\t\t\tif ( _gl[ internalFormatName ] !== undefined ) return _gl[ internalFormatName ];\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format \\'' + internalFormatName + '\\'' );\n\n\t\t}\n\n\t\tlet internalFormat = glFormat;\n\n\t\tif ( glFormat === _gl.RED ) {\n\n\t\t\tif ( glType === _gl.FLOAT ) internalFormat = _gl.R32F;\n\t\t\tif ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.R16F;\n\t\t\tif ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.R8;\n\n\t\t}\n\n\t\tif ( glFormat === _gl.RED_INTEGER ) {\n\n\t\t\tif ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.R8UI;\n\t\t\tif ( glType === _gl.UNSIGNED_SHORT ) internalFormat = _gl.R16UI;\n\t\t\tif ( glType === _gl.UNSIGNED_INT ) internalFormat = _gl.R32UI;\n\t\t\tif ( glType === _gl.BYTE ) internalFormat = _gl.R8I;\n\t\t\tif ( glType === _gl.SHORT ) internalFormat = _gl.R16I;\n\t\t\tif ( glType === _gl.INT ) internalFormat = _gl.R32I;\n\n\t\t}\n\n\t\tif ( glFormat === _gl.RG ) {\n\n\t\t\tif ( glType === _gl.FLOAT ) internalFormat = _gl.RG32F;\n\t\t\tif ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RG16F;\n\t\t\tif ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RG8;\n\n\t\t}\n\n\t\tif ( glFormat === _gl.RG_INTEGER ) {\n\n\t\t\tif ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RG8UI;\n\t\t\tif ( glType === _gl.UNSIGNED_SHORT ) internalFormat = _gl.RG16UI;\n\t\t\tif ( glType === _gl.UNSIGNED_INT ) internalFormat = _gl.RG32UI;\n\t\t\tif ( glType === _gl.BYTE ) internalFormat = _gl.RG8I;\n\t\t\tif ( glType === _gl.SHORT ) internalFormat = _gl.RG16I;\n\t\t\tif ( glType === _gl.INT ) internalFormat = _gl.RG32I;\n\n\t\t}\n\n\t\tif ( glFormat === _gl.RGB ) {\n\n\t\t\tif ( glType === _gl.UNSIGNED_INT_5_9_9_9_REV ) internalFormat = _gl.RGB9_E5;\n\n\t\t}\n\n\t\tif ( glFormat === _gl.RGBA ) {\n\n\t\t\tconst transfer = forceLinearTransfer ? LinearTransfer : ColorManagement.getTransfer( colorSpace );\n\n\t\t\tif ( glType === _gl.FLOAT ) internalFormat = _gl.RGBA32F;\n\t\t\tif ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RGBA16F;\n\t\t\tif ( glType === _gl.UNSIGNED_BYTE ) internalFormat = ( transfer === SRGBTransfer ) ? _gl.SRGB8_ALPHA8 : _gl.RGBA8;\n\t\t\tif ( glType === _gl.UNSIGNED_SHORT_4_4_4_4 ) internalFormat = _gl.RGBA4;\n\t\t\tif ( glType === _gl.UNSIGNED_SHORT_5_5_5_1 ) internalFormat = _gl.RGB5_A1;\n\n\t\t}\n\n\t\tif ( internalFormat === _gl.R16F || internalFormat === _gl.R32F ||\n\t\t\tinternalFormat === _gl.RG16F || internalFormat === _gl.RG32F ||\n\t\t\tinternalFormat === _gl.RGBA16F || internalFormat === _gl.RGBA32F ) {\n\n\t\t\textensions.get( 'EXT_color_buffer_float' );\n\n\t\t}\n\n\t\treturn internalFormat;\n\n\t}\n\n\tfunction getInternalDepthFormat( useStencil, depthType ) {\n\n\t\tlet glInternalFormat;\n\t\tif ( useStencil ) {\n\n\t\t\tif ( depthType === null || depthType === UnsignedIntType || depthType === UnsignedInt248Type ) {\n\n\t\t\t\tglInternalFormat = _gl.DEPTH24_STENCIL8;\n\n\t\t\t} else if ( depthType === FloatType ) {\n\n\t\t\t\tglInternalFormat = _gl.DEPTH32F_STENCIL8;\n\n\t\t\t} else if ( depthType === UnsignedShortType ) {\n\n\t\t\t\tglInternalFormat = _gl.DEPTH24_STENCIL8;\n\t\t\t\tconsole.warn( 'DepthTexture: 16 bit depth attachment is not supported with stencil. Using 24-bit attachment.' );\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tif ( depthType === null || depthType === UnsignedIntType || depthType === UnsignedInt248Type ) {\n\n\t\t\t\tglInternalFormat = _gl.DEPTH_COMPONENT24;\n\n\t\t\t} else if ( depthType === FloatType ) {\n\n\t\t\t\tglInternalFormat = _gl.DEPTH_COMPONENT32F;\n\n\t\t\t} else if ( depthType === UnsignedShortType ) {\n\n\t\t\t\tglInternalFormat = _gl.DEPTH_COMPONENT16;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn glInternalFormat;\n\n\t}\n\n\tfunction getMipLevels( texture, image ) {\n\n\t\tif ( textureNeedsGenerateMipmaps( texture ) === true || ( texture.isFramebufferTexture && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) ) {\n\n\t\t\treturn Math.log2( Math.max( image.width, image.height ) ) + 1;\n\n\t\t} else if ( texture.mipmaps !== undefined && texture.mipmaps.length > 0 ) {\n\n\t\t\t// user-defined mipmaps\n\n\t\t\treturn texture.mipmaps.length;\n\n\t\t} else if ( texture.isCompressedTexture && Array.isArray( texture.image ) ) {\n\n\t\t\treturn image.mipmaps.length;\n\n\t\t} else {\n\n\t\t\t// texture without mipmaps (only base level)\n\n\t\t\treturn 1;\n\n\t\t}\n\n\t}\n\n\t//\n\n\tfunction onTextureDispose( event ) {\n\n\t\tconst texture = event.target;\n\n\t\ttexture.removeEventListener( 'dispose', onTextureDispose );\n\n\t\tdeallocateTexture( texture );\n\n\t\tif ( texture.isVideoTexture ) {\n\n\t\t\t_videoTextures.delete( texture );\n\n\t\t}\n\n\t}\n\n\tfunction onRenderTargetDispose( event ) {\n\n\t\tconst renderTarget = event.target;\n\n\t\trenderTarget.removeEventListener( 'dispose', onRenderTargetDispose );\n\n\t\tdeallocateRenderTarget( renderTarget );\n\n\t}\n\n\t//\n\n\tfunction deallocateTexture( texture ) {\n\n\t\tconst textureProperties = properties.get( texture );\n\n\t\tif ( textureProperties.__webglInit === undefined ) return;\n\n\t\t// check if it's necessary to remove the WebGLTexture object\n\n\t\tconst source = texture.source;\n\t\tconst webglTextures = _sources.get( source );\n\n\t\tif ( webglTextures ) {\n\n\t\t\tconst webglTexture = webglTextures[ textureProperties.__cacheKey ];\n\t\t\twebglTexture.usedTimes --;\n\n\t\t\t// the WebGLTexture object is not used anymore, remove it\n\n\t\t\tif ( webglTexture.usedTimes === 0 ) {\n\n\t\t\t\tdeleteTexture( texture );\n\n\t\t\t}\n\n\t\t\t// remove the weak map entry if no WebGLTexture uses the source anymore\n\n\t\t\tif ( Object.keys( webglTextures ).length === 0 ) {\n\n\t\t\t\t_sources.delete( source );\n\n\t\t\t}\n\n\t\t}\n\n\t\tproperties.remove( texture );\n\n\t}\n\n\tfunction deleteTexture( texture ) {\n\n\t\tconst textureProperties = properties.get( texture );\n\t\t_gl.deleteTexture( textureProperties.__webglTexture );\n\n\t\tconst source = texture.source;\n\t\tconst webglTextures = _sources.get( source );\n\t\tdelete webglTextures[ textureProperties.__cacheKey ];\n\n\t\tinfo.memory.textures --;\n\n\t}\n\n\tfunction deallocateRenderTarget( renderTarget ) {\n\n\t\tconst renderTargetProperties = properties.get( renderTarget );\n\n\t\tif ( renderTarget.depthTexture ) {\n\n\t\t\trenderTarget.depthTexture.dispose();\n\n\t\t}\n\n\t\tif ( renderTarget.isWebGLCubeRenderTarget ) {\n\n\t\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\t\tif ( Array.isArray( renderTargetProperties.__webglFramebuffer[ i ] ) ) {\n\n\t\t\t\t\tfor ( let level = 0; level < renderTargetProperties.__webglFramebuffer[ i ].length; level ++ ) _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ][ level ] );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t_gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );\n\n\t\t\t\t}\n\n\t\t\t\tif ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] );\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tif ( Array.isArray( renderTargetProperties.__webglFramebuffer ) ) {\n\n\t\t\t\tfor ( let level = 0; level < renderTargetProperties.__webglFramebuffer.length; level ++ ) _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ level ] );\n\n\t\t\t} else {\n\n\t\t\t\t_gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );\n\n\t\t\t}\n\n\t\t\tif ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer );\n\t\t\tif ( renderTargetProperties.__webglMultisampledFramebuffer ) _gl.deleteFramebuffer( renderTargetProperties.__webglMultisampledFramebuffer );\n\n\t\t\tif ( renderTargetProperties.__webglColorRenderbuffer ) {\n\n\t\t\t\tfor ( let i = 0; i < renderTargetProperties.__webglColorRenderbuffer.length; i ++ ) {\n\n\t\t\t\t\tif ( renderTargetProperties.__webglColorRenderbuffer[ i ] ) _gl.deleteRenderbuffer( renderTargetProperties.__webglColorRenderbuffer[ i ] );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( renderTargetProperties.__webglDepthRenderbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthRenderbuffer );\n\n\t\t}\n\n\t\tconst textures = renderTarget.textures;\n\n\t\tfor ( let i = 0, il = textures.length; i < il; i ++ ) {\n\n\t\t\tconst attachmentProperties = properties.get( textures[ i ] );\n\n\t\t\tif ( attachmentProperties.__webglTexture ) {\n\n\t\t\t\t_gl.deleteTexture( attachmentProperties.__webglTexture );\n\n\t\t\t\tinfo.memory.textures --;\n\n\t\t\t}\n\n\t\t\tproperties.remove( textures[ i ] );\n\n\t\t}\n\n\t\tproperties.remove( renderTarget );\n\n\t}\n\n\t//\n\n\tlet textureUnits = 0;\n\n\tfunction resetTextureUnits() {\n\n\t\ttextureUnits = 0;\n\n\t}\n\n\tfunction allocateTextureUnit() {\n\n\t\tconst textureUnit = textureUnits;\n\n\t\tif ( textureUnit >= capabilities.maxTextures ) {\n\n\t\t\tconsole.warn( 'THREE.WebGLTextures: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures );\n\n\t\t}\n\n\t\ttextureUnits += 1;\n\n\t\treturn textureUnit;\n\n\t}\n\n\tfunction getTextureCacheKey( texture ) {\n\n\t\tconst array = [];\n\n\t\tarray.push( texture.wrapS );\n\t\tarray.push( texture.wrapT );\n\t\tarray.push( texture.wrapR || 0 );\n\t\tarray.push( texture.magFilter );\n\t\tarray.push( texture.minFilter );\n\t\tarray.push( texture.anisotropy );\n\t\tarray.push( texture.internalFormat );\n\t\tarray.push( texture.format );\n\t\tarray.push( texture.type );\n\t\tarray.push( texture.generateMipmaps );\n\t\tarray.push( texture.premultiplyAlpha );\n\t\tarray.push( texture.flipY );\n\t\tarray.push( texture.unpackAlignment );\n\t\tarray.push( texture.colorSpace );\n\n\t\treturn array.join();\n\n\t}\n\n\t//\n\n\tfunction setTexture2D( texture, slot ) {\n\n\t\tconst textureProperties = properties.get( texture );\n\n\t\tif ( texture.isVideoTexture ) updateVideoTexture( texture );\n\n\t\tif ( texture.isRenderTargetTexture === false && texture.version > 0 && textureProperties.__version !== texture.version ) {\n\n\t\t\tconst image = texture.image;\n\n\t\t\tif ( image === null ) {\n\n\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Texture marked for update but no image data found.' );\n\n\t\t\t} else if ( image.complete === false ) {\n\n\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete' );\n\n\t\t\t} else {\n\n\t\t\t\tuploadTexture( textureProperties, texture, slot );\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t}\n\n\t\tstate.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );\n\n\t}\n\n\tfunction setTexture2DArray( texture, slot ) {\n\n\t\tconst textureProperties = properties.get( texture );\n\n\t\tif ( texture.version > 0 && textureProperties.__version !== texture.version ) {\n\n\t\t\tuploadTexture( textureProperties, texture, slot );\n\t\t\treturn;\n\n\t\t}\n\n\t\tstate.bindTexture( _gl.TEXTURE_2D_ARRAY, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );\n\n\t}\n\n\tfunction setTexture3D( texture, slot ) {\n\n\t\tconst textureProperties = properties.get( texture );\n\n\t\tif ( texture.version > 0 && textureProperties.__version !== texture.version ) {\n\n\t\t\tuploadTexture( textureProperties, texture, slot );\n\t\t\treturn;\n\n\t\t}\n\n\t\tstate.bindTexture( _gl.TEXTURE_3D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );\n\n\t}\n\n\tfunction setTextureCube( texture, slot ) {\n\n\t\tconst textureProperties = properties.get( texture );\n\n\t\tif ( texture.version > 0 && textureProperties.__version !== texture.version ) {\n\n\t\t\tuploadCubeTexture( textureProperties, texture, slot );\n\t\t\treturn;\n\n\t\t}\n\n\t\tstate.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );\n\n\t}\n\n\tconst wrappingToGL = {\n\t\t[ RepeatWrapping ]: _gl.REPEAT,\n\t\t[ ClampToEdgeWrapping ]: _gl.CLAMP_TO_EDGE,\n\t\t[ MirroredRepeatWrapping ]: _gl.MIRRORED_REPEAT\n\t};\n\n\tconst filterToGL = {\n\t\t[ NearestFilter ]: _gl.NEAREST,\n\t\t[ NearestMipmapNearestFilter ]: _gl.NEAREST_MIPMAP_NEAREST,\n\t\t[ NearestMipmapLinearFilter ]: _gl.NEAREST_MIPMAP_LINEAR,\n\n\t\t[ LinearFilter ]: _gl.LINEAR,\n\t\t[ LinearMipmapNearestFilter ]: _gl.LINEAR_MIPMAP_NEAREST,\n\t\t[ LinearMipmapLinearFilter ]: _gl.LINEAR_MIPMAP_LINEAR\n\t};\n\n\tconst compareToGL = {\n\t\t[ NeverCompare ]: _gl.NEVER,\n\t\t[ AlwaysCompare ]: _gl.ALWAYS,\n\t\t[ LessCompare ]: _gl.LESS,\n\t\t[ LessEqualCompare ]: _gl.LEQUAL,\n\t\t[ EqualCompare ]: _gl.EQUAL,\n\t\t[ GreaterEqualCompare ]: _gl.GEQUAL,\n\t\t[ GreaterCompare ]: _gl.GREATER,\n\t\t[ NotEqualCompare ]: _gl.NOTEQUAL\n\t};\n\n\tfunction setTextureParameters( textureType, texture ) {\n\n\t\tif ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false &&\n\t\t\t( texture.magFilter === LinearFilter || texture.magFilter === LinearMipmapNearestFilter || texture.magFilter === NearestMipmapLinearFilter || texture.magFilter === LinearMipmapLinearFilter ||\n\t\t\ttexture.minFilter === LinearFilter || texture.minFilter === LinearMipmapNearestFilter || texture.minFilter === NearestMipmapLinearFilter || texture.minFilter === LinearMipmapLinearFilter ) ) {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: Unable to use linear filtering with floating point textures. OES_texture_float_linear not supported on this device.' );\n\n\t\t}\n\n\t\t_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, wrappingToGL[ texture.wrapS ] );\n\t\t_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, wrappingToGL[ texture.wrapT ] );\n\n\t\tif ( textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY ) {\n\n\t\t\t_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_R, wrappingToGL[ texture.wrapR ] );\n\n\t\t}\n\n\t\t_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterToGL[ texture.magFilter ] );\n\t\t_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterToGL[ texture.minFilter ] );\n\n\t\tif ( texture.compareFunction ) {\n\n\t\t\t_gl.texParameteri( textureType, _gl.TEXTURE_COMPARE_MODE, _gl.COMPARE_REF_TO_TEXTURE );\n\t\t\t_gl.texParameteri( textureType, _gl.TEXTURE_COMPARE_FUNC, compareToGL[ texture.compareFunction ] );\n\n\t\t}\n\n\t\tif ( extensions.has( 'EXT_texture_filter_anisotropic' ) === true ) {\n\n\t\t\tif ( texture.magFilter === NearestFilter ) return;\n\t\t\tif ( texture.minFilter !== NearestMipmapLinearFilter && texture.minFilter !== LinearMipmapLinearFilter ) return;\n\t\t\tif ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false ) return; // verify extension\n\n\t\t\tif ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {\n\n\t\t\t\tconst extension = extensions.get( 'EXT_texture_filter_anisotropic' );\n\t\t\t\t_gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) );\n\t\t\t\tproperties.get( texture ).__currentAnisotropy = texture.anisotropy;\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tfunction initTexture( textureProperties, texture ) {\n\n\t\tlet forceUpload = false;\n\n\t\tif ( textureProperties.__webglInit === undefined ) {\n\n\t\t\ttextureProperties.__webglInit = true;\n\n\t\t\ttexture.addEventListener( 'dispose', onTextureDispose );\n\n\t\t}\n\n\t\t// create Source <-> WebGLTextures mapping if necessary\n\n\t\tconst source = texture.source;\n\t\tlet webglTextures = _sources.get( source );\n\n\t\tif ( webglTextures === undefined ) {\n\n\t\t\twebglTextures = {};\n\t\t\t_sources.set( source, webglTextures );\n\n\t\t}\n\n\t\t// check if there is already a WebGLTexture object for the given texture parameters\n\n\t\tconst textureCacheKey = getTextureCacheKey( texture );\n\n\t\tif ( textureCacheKey !== textureProperties.__cacheKey ) {\n\n\t\t\t// if not, create a new instance of WebGLTexture\n\n\t\t\tif ( webglTextures[ textureCacheKey ] === undefined ) {\n\n\t\t\t\t// create new entry\n\n\t\t\t\twebglTextures[ textureCacheKey ] = {\n\t\t\t\t\ttexture: _gl.createTexture(),\n\t\t\t\t\tusedTimes: 0\n\t\t\t\t};\n\n\t\t\t\tinfo.memory.textures ++;\n\n\t\t\t\t// when a new instance of WebGLTexture was created, a texture upload is required\n\t\t\t\t// even if the image contents are identical\n\n\t\t\t\tforceUpload = true;\n\n\t\t\t}\n\n\t\t\twebglTextures[ textureCacheKey ].usedTimes ++;\n\n\t\t\t// every time the texture cache key changes, it's necessary to check if an instance of\n\t\t\t// WebGLTexture can be deleted in order to avoid a memory leak.\n\n\t\t\tconst webglTexture = webglTextures[ textureProperties.__cacheKey ];\n\n\t\t\tif ( webglTexture !== undefined ) {\n\n\t\t\t\twebglTextures[ textureProperties.__cacheKey ].usedTimes --;\n\n\t\t\t\tif ( webglTexture.usedTimes === 0 ) {\n\n\t\t\t\t\tdeleteTexture( texture );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// store references to cache key and WebGLTexture object\n\n\t\t\ttextureProperties.__cacheKey = textureCacheKey;\n\t\t\ttextureProperties.__webglTexture = webglTextures[ textureCacheKey ].texture;\n\n\t\t}\n\n\t\treturn forceUpload;\n\n\t}\n\n\tfunction uploadTexture( textureProperties, texture, slot ) {\n\n\t\tlet textureType = _gl.TEXTURE_2D;\n\n\t\tif ( texture.isDataArrayTexture || texture.isCompressedArrayTexture ) textureType = _gl.TEXTURE_2D_ARRAY;\n\t\tif ( texture.isData3DTexture ) textureType = _gl.TEXTURE_3D;\n\n\t\tconst forceUpload = initTexture( textureProperties, texture );\n\t\tconst source = texture.source;\n\n\t\tstate.bindTexture( textureType, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );\n\n\t\tconst sourceProperties = properties.get( source );\n\n\t\tif ( source.version !== sourceProperties.__version || forceUpload === true ) {\n\n\t\t\tstate.activeTexture( _gl.TEXTURE0 + slot );\n\n\t\t\tconst workingPrimaries = ColorManagement.getPrimaries( ColorManagement.workingColorSpace );\n\t\t\tconst texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries( texture.colorSpace );\n\t\t\tconst unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? _gl.NONE : _gl.BROWSER_DEFAULT_WEBGL;\n\n\t\t\t_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion );\n\n\t\t\tlet image = resizeImage( texture.image, false, capabilities.maxTextureSize );\n\t\t\timage = verifyColorSpace( texture, image );\n\n\t\t\tconst glFormat = utils.convert( texture.format, texture.colorSpace );\n\n\t\t\tconst glType = utils.convert( texture.type );\n\t\t\tlet glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace, texture.isVideoTexture );\n\n\t\t\tsetTextureParameters( textureType, texture );\n\n\t\t\tlet mipmap;\n\t\t\tconst mipmaps = texture.mipmaps;\n\n\t\t\tconst useTexStorage = ( texture.isVideoTexture !== true );\n\t\t\tconst allocateMemory = ( sourceProperties.__version === undefined ) || ( forceUpload === true );\n\t\t\tconst dataReady = source.dataReady;\n\t\t\tconst levels = getMipLevels( texture, image );\n\n\t\t\tif ( texture.isDepthTexture ) {\n\n\t\t\t\tglInternalFormat = getInternalDepthFormat( texture.format === DepthStencilFormat, texture.type );\n\n\t\t\t\t//\n\n\t\t\t\tif ( allocateMemory ) {\n\n\t\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\t\tstate.texStorage2D( _gl.TEXTURE_2D, 1, glInternalFormat, image.width, image.height );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tstate.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t} else if ( texture.isDataTexture ) {\n\n\t\t\t\t// use manually created mipmaps if available\n\t\t\t\t// if there are no manual mipmaps\n\t\t\t\t// set 0 level mipmap and then use GL to generate other mipmap levels\n\n\t\t\t\tif ( mipmaps.length > 0 ) {\n\n\t\t\t\t\tif ( useTexStorage && allocateMemory ) {\n\n\t\t\t\t\t\tstate.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfor ( let i = 0, il = mipmaps.length; i < il; i ++ ) {\n\n\t\t\t\t\t\tmipmap = mipmaps[ i ];\n\n\t\t\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\t\t\tif ( dataReady ) {\n\n\t\t\t\t\t\t\t\tstate.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tstate.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t\ttexture.generateMipmaps = false;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\t\tif ( allocateMemory ) {\n\n\t\t\t\t\t\t\tstate.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif ( dataReady ) {\n\n\t\t\t\t\t\t\tstate.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, image.width, image.height, glFormat, glType, image.data );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tstate.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t} else if ( texture.isCompressedTexture ) {\n\n\t\t\t\tif ( texture.isCompressedArrayTexture ) {\n\n\t\t\t\t\tif ( useTexStorage && allocateMemory ) {\n\n\t\t\t\t\t\tstate.texStorage3D( _gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height, image.depth );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfor ( let i = 0, il = mipmaps.length; i < il; i ++ ) {\n\n\t\t\t\t\t\tmipmap = mipmaps[ i ];\n\n\t\t\t\t\t\tif ( texture.format !== RGBAFormat ) {\n\n\t\t\t\t\t\t\tif ( glFormat !== null ) {\n\n\t\t\t\t\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\t\t\t\t\tif ( dataReady ) {\n\n\t\t\t\t\t\t\t\t\t\tif ( texture.layerUpdates.size > 0 ) {\n\n\t\t\t\t\t\t\t\t\t\t\tconst layerByteLength = getByteLength( mipmap.width, mipmap.height, texture.format, texture.type );\n\n\t\t\t\t\t\t\t\t\t\t\tfor ( const layerIndex of texture.layerUpdates ) {\n\n\t\t\t\t\t\t\t\t\t\t\t\tconst layerData = mipmap.data.subarray(\n\t\t\t\t\t\t\t\t\t\t\t\t\tlayerIndex * layerByteLength / mipmap.data.BYTES_PER_ELEMENT,\n\t\t\t\t\t\t\t\t\t\t\t\t\t( layerIndex + 1 ) * layerByteLength / mipmap.data.BYTES_PER_ELEMENT\n\t\t\t\t\t\t\t\t\t\t\t\t);\n\t\t\t\t\t\t\t\t\t\t\t\tstate.compressedTexSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, layerIndex, mipmap.width, mipmap.height, 1, glFormat, layerData, 0, 0 );\n\n\t\t\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t\t\t\ttexture.clearLayerUpdates();\n\n\t\t\t\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\t\t\t\tstate.compressedTexSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, mipmap.data, 0, 0 );\n\n\t\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\t\tstate.compressedTexImage3D( _gl.TEXTURE_2D_ARRAY, i, glInternalFormat, mipmap.width, mipmap.height, image.depth, 0, mipmap.data, 0, 0 );\n\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\t\t\t\tif ( dataReady ) {\n\n\t\t\t\t\t\t\t\t\tstate.texSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, glType, mipmap.data );\n\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\tstate.texImage3D( _gl.TEXTURE_2D_ARRAY, i, glInternalFormat, mipmap.width, mipmap.height, image.depth, 0, glFormat, glType, mipmap.data );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\tif ( useTexStorage && allocateMemory ) {\n\n\t\t\t\t\t\tstate.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfor ( let i = 0, il = mipmaps.length; i < il; i ++ ) {\n\n\t\t\t\t\t\tmipmap = mipmaps[ i ];\n\n\t\t\t\t\t\tif ( texture.format !== RGBAFormat ) {\n\n\t\t\t\t\t\t\tif ( glFormat !== null ) {\n\n\t\t\t\t\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\t\t\t\t\tif ( dataReady ) {\n\n\t\t\t\t\t\t\t\t\t\tstate.compressedTexSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data );\n\n\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\t\tstate.compressedTexImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );\n\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\t\t\t\tif ( dataReady ) {\n\n\t\t\t\t\t\t\t\t\tstate.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );\n\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\tstate.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t} else if ( texture.isDataArrayTexture ) {\n\n\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\tif ( allocateMemory ) {\n\n\t\t\t\t\t\tstate.texStorage3D( _gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, image.width, image.height, image.depth );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( dataReady ) {\n\n\t\t\t\t\t\tif ( texture.layerUpdates.size > 0 ) {\n\n\t\t\t\t\t\t\tconst layerByteLength = getByteLength( image.width, image.height, texture.format, texture.type );\n\n\t\t\t\t\t\t\tfor ( const layerIndex of texture.layerUpdates ) {\n\n\t\t\t\t\t\t\t\tconst layerData = image.data.subarray(\n\t\t\t\t\t\t\t\t\tlayerIndex * layerByteLength / image.data.BYTES_PER_ELEMENT,\n\t\t\t\t\t\t\t\t\t( layerIndex + 1 ) * layerByteLength / image.data.BYTES_PER_ELEMENT\n\t\t\t\t\t\t\t\t);\n\t\t\t\t\t\t\t\tstate.texSubImage3D( _gl.TEXTURE_2D_ARRAY, 0, 0, 0, layerIndex, image.width, image.height, 1, glFormat, glType, layerData );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\ttexture.clearLayerUpdates();\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tstate.texSubImage3D( _gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\tstate.texImage3D( _gl.TEXTURE_2D_ARRAY, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );\n\n\t\t\t\t}\n\n\t\t\t} else if ( texture.isData3DTexture ) {\n\n\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\tif ( allocateMemory ) {\n\n\t\t\t\t\t\tstate.texStorage3D( _gl.TEXTURE_3D, levels, glInternalFormat, image.width, image.height, image.depth );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( dataReady ) {\n\n\t\t\t\t\t\tstate.texSubImage3D( _gl.TEXTURE_3D, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data );\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\tstate.texImage3D( _gl.TEXTURE_3D, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );\n\n\t\t\t\t}\n\n\t\t\t} else if ( texture.isFramebufferTexture ) {\n\n\t\t\t\tif ( allocateMemory ) {\n\n\t\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\t\tstate.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tlet width = image.width, height = image.height;\n\n\t\t\t\t\t\tfor ( let i = 0; i < levels; i ++ ) {\n\n\t\t\t\t\t\t\tstate.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, width, height, 0, glFormat, glType, null );\n\n\t\t\t\t\t\t\twidth >>= 1;\n\t\t\t\t\t\t\theight >>= 1;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\t// regular Texture (image, video, canvas)\n\n\t\t\t\t// use manually created mipmaps if available\n\t\t\t\t// if there are no manual mipmaps\n\t\t\t\t// set 0 level mipmap and then use GL to generate other mipmap levels\n\n\t\t\t\tif ( mipmaps.length > 0 ) {\n\n\t\t\t\t\tif ( useTexStorage && allocateMemory ) {\n\n\t\t\t\t\t\tconst dimensions = getDimensions( mipmaps[ 0 ] );\n\n\t\t\t\t\t\tstate.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, dimensions.width, dimensions.height );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfor ( let i = 0, il = mipmaps.length; i < il; i ++ ) {\n\n\t\t\t\t\t\tmipmap = mipmaps[ i ];\n\n\t\t\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\t\t\tif ( dataReady ) {\n\n\t\t\t\t\t\t\t\tstate.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, glFormat, glType, mipmap );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tstate.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, glFormat, glType, mipmap );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t\ttexture.generateMipmaps = false;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\t\tif ( allocateMemory ) {\n\n\t\t\t\t\t\t\tconst dimensions = getDimensions( image );\n\n\t\t\t\t\t\t\tstate.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, dimensions.width, dimensions.height );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif ( dataReady ) {\n\n\t\t\t\t\t\t\tstate.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, glFormat, glType, image );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tstate.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, glFormat, glType, image );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( textureNeedsGenerateMipmaps( texture ) ) {\n\n\t\t\t\tgenerateMipmap( textureType );\n\n\t\t\t}\n\n\t\t\tsourceProperties.__version = source.version;\n\n\t\t\tif ( texture.onUpdate ) texture.onUpdate( texture );\n\n\t\t}\n\n\t\ttextureProperties.__version = texture.version;\n\n\t}\n\n\tfunction uploadCubeTexture( textureProperties, texture, slot ) {\n\n\t\tif ( texture.image.length !== 6 ) return;\n\n\t\tconst forceUpload = initTexture( textureProperties, texture );\n\t\tconst source = texture.source;\n\n\t\tstate.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );\n\n\t\tconst sourceProperties = properties.get( source );\n\n\t\tif ( source.version !== sourceProperties.__version || forceUpload === true ) {\n\n\t\t\tstate.activeTexture( _gl.TEXTURE0 + slot );\n\n\t\t\tconst workingPrimaries = ColorManagement.getPrimaries( ColorManagement.workingColorSpace );\n\t\t\tconst texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries( texture.colorSpace );\n\t\t\tconst unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? _gl.NONE : _gl.BROWSER_DEFAULT_WEBGL;\n\n\t\t\t_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion );\n\n\t\t\tconst isCompressed = ( texture.isCompressedTexture || texture.image[ 0 ].isCompressedTexture );\n\t\t\tconst isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture );\n\n\t\t\tconst cubeImage = [];\n\n\t\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\t\tif ( ! isCompressed && ! isDataTexture ) {\n\n\t\t\t\t\tcubeImage[ i ] = resizeImage( texture.image[ i ], true, capabilities.maxCubemapSize );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tcubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];\n\n\t\t\t\t}\n\n\t\t\t\tcubeImage[ i ] = verifyColorSpace( texture, cubeImage[ i ] );\n\n\t\t\t}\n\n\t\t\tconst image = cubeImage[ 0 ],\n\t\t\t\tglFormat = utils.convert( texture.format, texture.colorSpace ),\n\t\t\t\tglType = utils.convert( texture.type ),\n\t\t\t\tglInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace );\n\n\t\t\tconst useTexStorage = ( texture.isVideoTexture !== true );\n\t\t\tconst allocateMemory = ( sourceProperties.__version === undefined ) || ( forceUpload === true );\n\t\t\tconst dataReady = source.dataReady;\n\t\t\tlet levels = getMipLevels( texture, image );\n\n\t\t\tsetTextureParameters( _gl.TEXTURE_CUBE_MAP, texture );\n\n\t\t\tlet mipmaps;\n\n\t\t\tif ( isCompressed ) {\n\n\t\t\t\tif ( useTexStorage && allocateMemory ) {\n\n\t\t\t\t\tstate.texStorage2D( _gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, image.width, image.height );\n\n\t\t\t\t}\n\n\t\t\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\t\t\tmipmaps = cubeImage[ i ].mipmaps;\n\n\t\t\t\t\tfor ( let j = 0; j < mipmaps.length; j ++ ) {\n\n\t\t\t\t\t\tconst mipmap = mipmaps[ j ];\n\n\t\t\t\t\t\tif ( texture.format !== RGBAFormat ) {\n\n\t\t\t\t\t\t\tif ( glFormat !== null ) {\n\n\t\t\t\t\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\t\t\t\t\tif ( dataReady ) {\n\n\t\t\t\t\t\t\t\t\t\tstate.compressedTexSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data );\n\n\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\t\tstate.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );\n\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\t\t\t\tif ( dataReady ) {\n\n\t\t\t\t\t\t\t\t\tstate.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );\n\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\tstate.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tmipmaps = texture.mipmaps;\n\n\t\t\t\tif ( useTexStorage && allocateMemory ) {\n\n\t\t\t\t\t// TODO: Uniformly handle mipmap definitions\n\t\t\t\t\t// Normal textures and compressed cube textures define base level + mips with their mipmap array\n\t\t\t\t\t// Uncompressed cube textures use their mipmap array only for mips (no base level)\n\n\t\t\t\t\tif ( mipmaps.length > 0 ) levels ++;\n\n\t\t\t\t\tconst dimensions = getDimensions( cubeImage[ 0 ] );\n\n\t\t\t\t\tstate.texStorage2D( _gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, dimensions.width, dimensions.height );\n\n\t\t\t\t}\n\n\t\t\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\t\t\tif ( isDataTexture ) {\n\n\t\t\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\t\t\tif ( dataReady ) {\n\n\t\t\t\t\t\t\t\tstate.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, cubeImage[ i ].width, cubeImage[ i ].height, glFormat, glType, cubeImage[ i ].data );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tstate.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tfor ( let j = 0; j < mipmaps.length; j ++ ) {\n\n\t\t\t\t\t\t\tconst mipmap = mipmaps[ j ];\n\t\t\t\t\t\t\tconst mipmapImage = mipmap.image[ i ].image;\n\n\t\t\t\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\t\t\t\tif ( dataReady ) {\n\n\t\t\t\t\t\t\t\t\tstate.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, mipmapImage.width, mipmapImage.height, glFormat, glType, mipmapImage.data );\n\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\tstate.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, mipmapImage.width, mipmapImage.height, 0, glFormat, glType, mipmapImage.data );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\t\t\tif ( dataReady ) {\n\n\t\t\t\t\t\t\t\tstate.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, glFormat, glType, cubeImage[ i ] );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tstate.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, glFormat, glType, cubeImage[ i ] );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tfor ( let j = 0; j < mipmaps.length; j ++ ) {\n\n\t\t\t\t\t\t\tconst mipmap = mipmaps[ j ];\n\n\t\t\t\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\t\t\t\tif ( dataReady ) {\n\n\t\t\t\t\t\t\t\t\tstate.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, glFormat, glType, mipmap.image[ i ] );\n\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\tstate.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, glFormat, glType, mipmap.image[ i ] );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( textureNeedsGenerateMipmaps( texture ) ) {\n\n\t\t\t\t// We assume images for cube map have the same size.\n\t\t\t\tgenerateMipmap( _gl.TEXTURE_CUBE_MAP );\n\n\t\t\t}\n\n\t\t\tsourceProperties.__version = source.version;\n\n\t\t\tif ( texture.onUpdate ) texture.onUpdate( texture );\n\n\t\t}\n\n\t\ttextureProperties.__version = texture.version;\n\n\t}\n\n\t// Render targets\n\n\t// Setup storage for target texture and bind it to correct framebuffer\n\tfunction setupFrameBufferTexture( framebuffer, renderTarget, texture, attachment, textureTarget, level ) {\n\n\t\tconst glFormat = utils.convert( texture.format, texture.colorSpace );\n\t\tconst glType = utils.convert( texture.type );\n\t\tconst glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace );\n\t\tconst renderTargetProperties = properties.get( renderTarget );\n\n\t\tif ( ! renderTargetProperties.__hasExternalTextures ) {\n\n\t\t\tconst width = Math.max( 1, renderTarget.width >> level );\n\t\t\tconst height = Math.max( 1, renderTarget.height >> level );\n\n\t\t\tif ( textureTarget === _gl.TEXTURE_3D || textureTarget === _gl.TEXTURE_2D_ARRAY ) {\n\n\t\t\t\tstate.texImage3D( textureTarget, level, glInternalFormat, width, height, renderTarget.depth, 0, glFormat, glType, null );\n\n\t\t\t} else {\n\n\t\t\t\tstate.texImage2D( textureTarget, level, glInternalFormat, width, height, 0, glFormat, glType, null );\n\n\t\t\t}\n\n\t\t}\n\n\t\tstate.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );\n\n\t\tif ( useMultisampledRTT( renderTarget ) ) {\n\n\t\t\tmultisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( texture ).__webglTexture, 0, getRenderTargetSamples( renderTarget ) );\n\n\t\t} else if ( textureTarget === _gl.TEXTURE_2D || ( textureTarget >= _gl.TEXTURE_CUBE_MAP_POSITIVE_X && textureTarget <= _gl.TEXTURE_CUBE_MAP_NEGATIVE_Z ) ) { // see #24753\n\n\t\t\t_gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( texture ).__webglTexture, level );\n\n\t\t}\n\n\t\tstate.bindFramebuffer( _gl.FRAMEBUFFER, null );\n\n\t}\n\n\t// Setup storage for internal depth/stencil buffers and bind to correct framebuffer\n\tfunction setupRenderBufferStorage( renderbuffer, renderTarget, isMultisample ) {\n\n\t\t_gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );\n\n\t\tif ( renderTarget.depthBuffer ) {\n\n\t\t\t// retrieve the depth attachment types\n\t\t\tconst depthTexture = renderTarget.depthTexture;\n\t\t\tconst depthType = depthTexture && depthTexture.isDepthTexture ? depthTexture.type : null;\n\t\t\tconst glInternalFormat = getInternalDepthFormat( renderTarget.stencilBuffer, depthType );\n\t\t\tconst glAttachmentType = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT;\n\n\t\t\t// set up the attachment\n\t\t\tconst samples = getRenderTargetSamples( renderTarget );\n\t\t\tconst isUseMultisampledRTT = useMultisampledRTT( renderTarget );\n\t\t\tif ( isUseMultisampledRTT ) {\n\n\t\t\t\tmultisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );\n\n\t\t\t} else if ( isMultisample ) {\n\n\t\t\t\t_gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );\n\n\t\t\t} else {\n\n\t\t\t\t_gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height );\n\n\t\t\t}\n\n\t\t\t_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, glAttachmentType, _gl.RENDERBUFFER, renderbuffer );\n\n\t\t} else {\n\n\t\t\tconst textures = renderTarget.textures;\n\n\t\t\tfor ( let i = 0; i < textures.length; i ++ ) {\n\n\t\t\t\tconst texture = textures[ i ];\n\n\t\t\t\tconst glFormat = utils.convert( texture.format, texture.colorSpace );\n\t\t\t\tconst glType = utils.convert( texture.type );\n\t\t\t\tconst glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace );\n\t\t\t\tconst samples = getRenderTargetSamples( renderTarget );\n\n\t\t\t\tif ( isMultisample && useMultisampledRTT( renderTarget ) === false ) {\n\n\t\t\t\t\t_gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );\n\n\t\t\t\t} else if ( useMultisampledRTT( renderTarget ) ) {\n\n\t\t\t\t\tmultisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t_gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\t_gl.bindRenderbuffer( _gl.RENDERBUFFER, null );\n\n\t}\n\n\t// Setup resources for a Depth Texture for a FBO (needs an extension)\n\tfunction setupDepthTexture( framebuffer, renderTarget ) {\n\n\t\tconst isCube = ( renderTarget && renderTarget.isWebGLCubeRenderTarget );\n\t\tif ( isCube ) throw new Error( 'Depth Texture with cube render targets is not supported' );\n\n\t\tstate.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );\n\n\t\tif ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) {\n\n\t\t\tthrow new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' );\n\n\t\t}\n\n\t\t// upload an empty depth texture with framebuffer size\n\t\tif ( ! properties.get( renderTarget.depthTexture ).__webglTexture ||\n\t\t\t\trenderTarget.depthTexture.image.width !== renderTarget.width ||\n\t\t\t\trenderTarget.depthTexture.image.height !== renderTarget.height ) {\n\n\t\t\trenderTarget.depthTexture.image.width = renderTarget.width;\n\t\t\trenderTarget.depthTexture.image.height = renderTarget.height;\n\t\t\trenderTarget.depthTexture.needsUpdate = true;\n\n\t\t}\n\n\t\tsetTexture2D( renderTarget.depthTexture, 0 );\n\n\t\tconst webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture;\n\t\tconst samples = getRenderTargetSamples( renderTarget );\n\n\t\tif ( renderTarget.depthTexture.format === DepthFormat ) {\n\n\t\t\tif ( useMultisampledRTT( renderTarget ) ) {\n\n\t\t\t\tmultisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples );\n\n\t\t\t} else {\n\n\t\t\t\t_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );\n\n\t\t\t}\n\n\t\t} else if ( renderTarget.depthTexture.format === DepthStencilFormat ) {\n\n\t\t\tif ( useMultisampledRTT( renderTarget ) ) {\n\n\t\t\t\tmultisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples );\n\n\t\t\t} else {\n\n\t\t\t\t_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tthrow new Error( 'Unknown depthTexture format' );\n\n\t\t}\n\n\t}\n\n\t// Setup GL resources for a non-texture depth buffer\n\tfunction setupDepthRenderbuffer( renderTarget ) {\n\n\t\tconst renderTargetProperties = properties.get( renderTarget );\n\t\tconst isCube = ( renderTarget.isWebGLCubeRenderTarget === true );\n\n\t\tif ( renderTarget.depthTexture && ! renderTargetProperties.__autoAllocateDepthBuffer ) {\n\n\t\t\tif ( isCube ) throw new Error( 'target.depthTexture not supported in Cube render targets' );\n\n\t\t\tsetupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget );\n\n\t\t} else {\n\n\t\t\tif ( isCube ) {\n\n\t\t\t\trenderTargetProperties.__webglDepthbuffer = [];\n\n\t\t\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\t\t\tstate.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] );\n\t\t\t\t\trenderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();\n\t\t\t\t\tsetupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget, false );\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tstate.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );\n\t\t\t\trenderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();\n\t\t\t\tsetupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget, false );\n\n\t\t\t}\n\n\t\t}\n\n\t\tstate.bindFramebuffer( _gl.FRAMEBUFFER, null );\n\n\t}\n\n\t// rebind framebuffer with external textures\n\tfunction rebindTextures( renderTarget, colorTexture, depthTexture ) {\n\n\t\tconst renderTargetProperties = properties.get( renderTarget );\n\n\t\tif ( colorTexture !== undefined ) {\n\n\t\t\tsetupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, renderTarget.texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D, 0 );\n\n\t\t}\n\n\t\tif ( depthTexture !== undefined ) {\n\n\t\t\tsetupDepthRenderbuffer( renderTarget );\n\n\t\t}\n\n\t}\n\n\t// Set up GL resources for the render target\n\tfunction setupRenderTarget( renderTarget ) {\n\n\t\tconst texture = renderTarget.texture;\n\n\t\tconst renderTargetProperties = properties.get( renderTarget );\n\t\tconst textureProperties = properties.get( texture );\n\n\t\trenderTarget.addEventListener( 'dispose', onRenderTargetDispose );\n\n\t\tconst textures = renderTarget.textures;\n\n\t\tconst isCube = ( renderTarget.isWebGLCubeRenderTarget === true );\n\t\tconst isMultipleRenderTargets = ( textures.length > 1 );\n\n\t\tif ( ! isMultipleRenderTargets ) {\n\n\t\t\tif ( textureProperties.__webglTexture === undefined ) {\n\n\t\t\t\ttextureProperties.__webglTexture = _gl.createTexture();\n\n\t\t\t}\n\n\t\t\ttextureProperties.__version = texture.version;\n\t\t\tinfo.memory.textures ++;\n\n\t\t}\n\n\t\t// Setup framebuffer\n\n\t\tif ( isCube ) {\n\n\t\t\trenderTargetProperties.__webglFramebuffer = [];\n\n\t\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\t\tif ( texture.mipmaps && texture.mipmaps.length > 0 ) {\n\n\t\t\t\t\trenderTargetProperties.__webglFramebuffer[ i ] = [];\n\n\t\t\t\t\tfor ( let level = 0; level < texture.mipmaps.length; level ++ ) {\n\n\t\t\t\t\t\trenderTargetProperties.__webglFramebuffer[ i ][ level ] = _gl.createFramebuffer();\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\trenderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tif ( texture.mipmaps && texture.mipmaps.length > 0 ) {\n\n\t\t\t\trenderTargetProperties.__webglFramebuffer = [];\n\n\t\t\t\tfor ( let level = 0; level < texture.mipmaps.length; level ++ ) {\n\n\t\t\t\t\trenderTargetProperties.__webglFramebuffer[ level ] = _gl.createFramebuffer();\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\trenderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();\n\n\t\t\t}\n\n\t\t\tif ( isMultipleRenderTargets ) {\n\n\t\t\t\tfor ( let i = 0, il = textures.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst attachmentProperties = properties.get( textures[ i ] );\n\n\t\t\t\t\tif ( attachmentProperties.__webglTexture === undefined ) {\n\n\t\t\t\t\t\tattachmentProperties.__webglTexture = _gl.createTexture();\n\n\t\t\t\t\t\tinfo.memory.textures ++;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( ( renderTarget.samples > 0 ) && useMultisampledRTT( renderTarget ) === false ) {\n\n\t\t\t\trenderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer();\n\t\t\t\trenderTargetProperties.__webglColorRenderbuffer = [];\n\n\t\t\t\tstate.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );\n\n\t\t\t\tfor ( let i = 0; i < textures.length; i ++ ) {\n\n\t\t\t\t\tconst texture = textures[ i ];\n\t\t\t\t\trenderTargetProperties.__webglColorRenderbuffer[ i ] = _gl.createRenderbuffer();\n\n\t\t\t\t\t_gl.bindRenderbuffer( _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );\n\n\t\t\t\t\tconst glFormat = utils.convert( texture.format, texture.colorSpace );\n\t\t\t\t\tconst glType = utils.convert( texture.type );\n\t\t\t\t\tconst glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace, renderTarget.isXRRenderTarget === true );\n\t\t\t\t\tconst samples = getRenderTargetSamples( renderTarget );\n\t\t\t\t\t_gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );\n\n\t\t\t\t\t_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );\n\n\t\t\t\t}\n\n\t\t\t\t_gl.bindRenderbuffer( _gl.RENDERBUFFER, null );\n\n\t\t\t\tif ( renderTarget.depthBuffer ) {\n\n\t\t\t\t\trenderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer();\n\t\t\t\t\tsetupRenderBufferStorage( renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true );\n\n\t\t\t\t}\n\n\t\t\t\tstate.bindFramebuffer( _gl.FRAMEBUFFER, null );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// Setup color buffer\n\n\t\tif ( isCube ) {\n\n\t\t\tstate.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );\n\t\t\tsetTextureParameters( _gl.TEXTURE_CUBE_MAP, texture );\n\n\t\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\t\tif ( texture.mipmaps && texture.mipmaps.length > 0 ) {\n\n\t\t\t\t\tfor ( let level = 0; level < texture.mipmaps.length; level ++ ) {\n\n\t\t\t\t\t\tsetupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ][ level ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, level );\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\tsetupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0 );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( textureNeedsGenerateMipmaps( texture ) ) {\n\n\t\t\t\tgenerateMipmap( _gl.TEXTURE_CUBE_MAP );\n\n\t\t\t}\n\n\t\t\tstate.unbindTexture();\n\n\t\t} else if ( isMultipleRenderTargets ) {\n\n\t\t\tfor ( let i = 0, il = textures.length; i < il; i ++ ) {\n\n\t\t\t\tconst attachment = textures[ i ];\n\t\t\t\tconst attachmentProperties = properties.get( attachment );\n\n\t\t\t\tstate.bindTexture( _gl.TEXTURE_2D, attachmentProperties.__webglTexture );\n\t\t\t\tsetTextureParameters( _gl.TEXTURE_2D, attachment );\n\t\t\t\tsetupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, attachment, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, 0 );\n\n\t\t\t\tif ( textureNeedsGenerateMipmaps( attachment ) ) {\n\n\t\t\t\t\tgenerateMipmap( _gl.TEXTURE_2D );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tstate.unbindTexture();\n\n\t\t} else {\n\n\t\t\tlet glTextureType = _gl.TEXTURE_2D;\n\n\t\t\tif ( renderTarget.isWebGL3DRenderTarget || renderTarget.isWebGLArrayRenderTarget ) {\n\n\t\t\t\tglTextureType = renderTarget.isWebGL3DRenderTarget ? _gl.TEXTURE_3D : _gl.TEXTURE_2D_ARRAY;\n\n\t\t\t}\n\n\t\t\tstate.bindTexture( glTextureType, textureProperties.__webglTexture );\n\t\t\tsetTextureParameters( glTextureType, texture );\n\n\t\t\tif ( texture.mipmaps && texture.mipmaps.length > 0 ) {\n\n\t\t\t\tfor ( let level = 0; level < texture.mipmaps.length; level ++ ) {\n\n\t\t\t\t\tsetupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ level ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, glTextureType, level );\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tsetupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, texture, _gl.COLOR_ATTACHMENT0, glTextureType, 0 );\n\n\t\t\t}\n\n\t\t\tif ( textureNeedsGenerateMipmaps( texture ) ) {\n\n\t\t\t\tgenerateMipmap( glTextureType );\n\n\t\t\t}\n\n\t\t\tstate.unbindTexture();\n\n\t\t}\n\n\t\t// Setup depth and stencil buffers\n\n\t\tif ( renderTarget.depthBuffer ) {\n\n\t\t\tsetupDepthRenderbuffer( renderTarget );\n\n\t\t}\n\n\t}\n\n\tfunction updateRenderTargetMipmap( renderTarget ) {\n\n\t\tconst textures = renderTarget.textures;\n\n\t\tfor ( let i = 0, il = textures.length; i < il; i ++ ) {\n\n\t\t\tconst texture = textures[ i ];\n\n\t\t\tif ( textureNeedsGenerateMipmaps( texture ) ) {\n\n\t\t\t\tconst target = renderTarget.isWebGLCubeRenderTarget ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D;\n\t\t\t\tconst webglTexture = properties.get( texture ).__webglTexture;\n\n\t\t\t\tstate.bindTexture( target, webglTexture );\n\t\t\t\tgenerateMipmap( target );\n\t\t\t\tstate.unbindTexture();\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tconst invalidationArrayRead = [];\n\tconst invalidationArrayDraw = [];\n\n\tfunction updateMultisampleRenderTarget( renderTarget ) {\n\n\t\tif ( renderTarget.samples > 0 ) {\n\n\t\t\tif ( useMultisampledRTT( renderTarget ) === false ) {\n\n\t\t\t\tconst textures = renderTarget.textures;\n\t\t\t\tconst width = renderTarget.width;\n\t\t\t\tconst height = renderTarget.height;\n\t\t\t\tlet mask = _gl.COLOR_BUFFER_BIT;\n\t\t\t\tconst depthStyle = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT;\n\t\t\t\tconst renderTargetProperties = properties.get( renderTarget );\n\t\t\t\tconst isMultipleRenderTargets = ( textures.length > 1 );\n\n\t\t\t\t// If MRT we need to remove FBO attachments\n\t\t\t\tif ( isMultipleRenderTargets ) {\n\n\t\t\t\t\tfor ( let i = 0; i < textures.length; i ++ ) {\n\n\t\t\t\t\t\tstate.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );\n\t\t\t\t\t\t_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, null );\n\n\t\t\t\t\t\tstate.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );\n\t\t\t\t\t\t_gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, null, 0 );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tstate.bindFramebuffer( _gl.READ_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );\n\t\t\t\tstate.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );\n\n\t\t\t\tfor ( let i = 0; i < textures.length; i ++ ) {\n\n\t\t\t\t\tif ( renderTarget.resolveDepthBuffer ) {\n\n\t\t\t\t\t\tif ( renderTarget.depthBuffer ) mask |= _gl.DEPTH_BUFFER_BIT;\n\n\t\t\t\t\t\t// resolving stencil is slow with a D3D backend. disable it for all transmission render targets (see #27799)\n\n\t\t\t\t\t\tif ( renderTarget.stencilBuffer && renderTarget.resolveStencilBuffer ) mask |= _gl.STENCIL_BUFFER_BIT;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( isMultipleRenderTargets ) {\n\n\t\t\t\t\t\t_gl.framebufferRenderbuffer( _gl.READ_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );\n\n\t\t\t\t\t\tconst webglTexture = properties.get( textures[ i ] ).__webglTexture;\n\t\t\t\t\t\t_gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D, webglTexture, 0 );\n\n\t\t\t\t\t}\n\n\t\t\t\t\t_gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, _gl.NEAREST );\n\n\t\t\t\t\tif ( supportsInvalidateFramebuffer === true ) {\n\n\t\t\t\t\t\tinvalidationArrayRead.length = 0;\n\t\t\t\t\t\tinvalidationArrayDraw.length = 0;\n\n\t\t\t\t\t\tinvalidationArrayRead.push( _gl.COLOR_ATTACHMENT0 + i );\n\n\t\t\t\t\t\tif ( renderTarget.depthBuffer && renderTarget.resolveDepthBuffer === false ) {\n\n\t\t\t\t\t\t\tinvalidationArrayRead.push( depthStyle );\n\t\t\t\t\t\t\tinvalidationArrayDraw.push( depthStyle );\n\n\t\t\t\t\t\t\t_gl.invalidateFramebuffer( _gl.DRAW_FRAMEBUFFER, invalidationArrayDraw );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\t_gl.invalidateFramebuffer( _gl.READ_FRAMEBUFFER, invalidationArrayRead );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tstate.bindFramebuffer( _gl.READ_FRAMEBUFFER, null );\n\t\t\t\tstate.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, null );\n\n\t\t\t\t// If MRT since pre-blit we removed the FBO we need to reconstruct the attachments\n\t\t\t\tif ( isMultipleRenderTargets ) {\n\n\t\t\t\t\tfor ( let i = 0; i < textures.length; i ++ ) {\n\n\t\t\t\t\t\tstate.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );\n\t\t\t\t\t\t_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );\n\n\t\t\t\t\t\tconst webglTexture = properties.get( textures[ i ] ).__webglTexture;\n\n\t\t\t\t\t\tstate.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );\n\t\t\t\t\t\t_gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, webglTexture, 0 );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tstate.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );\n\n\t\t\t} else {\n\n\t\t\t\tif ( renderTarget.depthBuffer && renderTarget.resolveDepthBuffer === false && supportsInvalidateFramebuffer ) {\n\n\t\t\t\t\tconst depthStyle = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT;\n\n\t\t\t\t\t_gl.invalidateFramebuffer( _gl.DRAW_FRAMEBUFFER, [ depthStyle ] );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tfunction getRenderTargetSamples( renderTarget ) {\n\n\t\treturn Math.min( capabilities.maxSamples, renderTarget.samples );\n\n\t}\n\n\tfunction useMultisampledRTT( renderTarget ) {\n\n\t\tconst renderTargetProperties = properties.get( renderTarget );\n\n\t\treturn renderTarget.samples > 0 && extensions.has( 'WEBGL_multisampled_render_to_texture' ) === true && renderTargetProperties.__useRenderToTexture !== false;\n\n\t}\n\n\tfunction updateVideoTexture( texture ) {\n\n\t\tconst frame = info.render.frame;\n\n\t\t// Check the last frame we updated the VideoTexture\n\n\t\tif ( _videoTextures.get( texture ) !== frame ) {\n\n\t\t\t_videoTextures.set( texture, frame );\n\t\t\ttexture.update();\n\n\t\t}\n\n\t}\n\n\tfunction verifyColorSpace( texture, image ) {\n\n\t\tconst colorSpace = texture.colorSpace;\n\t\tconst format = texture.format;\n\t\tconst type = texture.type;\n\n\t\tif ( texture.isCompressedTexture === true || texture.isVideoTexture === true ) return image;\n\n\t\tif ( colorSpace !== LinearSRGBColorSpace && colorSpace !== NoColorSpace ) {\n\n\t\t\t// sRGB\n\n\t\t\tif ( ColorManagement.getTransfer( colorSpace ) === SRGBTransfer ) {\n\n\t\t\t\t// in WebGL 2 uncompressed textures can only be sRGB encoded if they have the RGBA8 format\n\n\t\t\t\tif ( format !== RGBAFormat || type !== UnsignedByteType ) {\n\n\t\t\t\t\tconsole.warn( 'THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType.' );\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tconsole.error( 'THREE.WebGLTextures: Unsupported texture color space:', colorSpace );\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn image;\n\n\t}\n\n\tfunction getDimensions( image ) {\n\n\t\tif ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) {\n\n\t\t\t// if intrinsic data are not available, fallback to width/height\n\n\t\t\t_imageDimensions.width = image.naturalWidth || image.width;\n\t\t\t_imageDimensions.height = image.naturalHeight || image.height;\n\n\t\t} else if ( typeof VideoFrame !== 'undefined' && image instanceof VideoFrame ) {\n\n\t\t\t_imageDimensions.width = image.displayWidth;\n\t\t\t_imageDimensions.height = image.displayHeight;\n\n\t\t} else {\n\n\t\t\t_imageDimensions.width = image.width;\n\t\t\t_imageDimensions.height = image.height;\n\n\t\t}\n\n\t\treturn _imageDimensions;\n\n\t}\n\n\t//\n\n\tthis.allocateTextureUnit = allocateTextureUnit;\n\tthis.resetTextureUnits = resetTextureUnits;\n\n\tthis.setTexture2D = setTexture2D;\n\tthis.setTexture2DArray = setTexture2DArray;\n\tthis.setTexture3D = setTexture3D;\n\tthis.setTextureCube = setTextureCube;\n\tthis.rebindTextures = rebindTextures;\n\tthis.setupRenderTarget = setupRenderTarget;\n\tthis.updateRenderTargetMipmap = updateRenderTargetMipmap;\n\tthis.updateMultisampleRenderTarget = updateMultisampleRenderTarget;\n\tthis.setupDepthRenderbuffer = setupDepthRenderbuffer;\n\tthis.setupFrameBufferTexture = setupFrameBufferTexture;\n\tthis.useMultisampledRTT = useMultisampledRTT;\n\n}\n\nfunction WebGLUtils( gl, extensions ) {\n\n\tfunction convert( p, colorSpace = NoColorSpace ) {\n\n\t\tlet extension;\n\n\t\tconst transfer = ColorManagement.getTransfer( colorSpace );\n\n\t\tif ( p === UnsignedByteType ) return gl.UNSIGNED_BYTE;\n\t\tif ( p === UnsignedShort4444Type ) return gl.UNSIGNED_SHORT_4_4_4_4;\n\t\tif ( p === UnsignedShort5551Type ) return gl.UNSIGNED_SHORT_5_5_5_1;\n\t\tif ( p === UnsignedInt5999Type ) return gl.UNSIGNED_INT_5_9_9_9_REV;\n\n\t\tif ( p === ByteType ) return gl.BYTE;\n\t\tif ( p === ShortType ) return gl.SHORT;\n\t\tif ( p === UnsignedShortType ) return gl.UNSIGNED_SHORT;\n\t\tif ( p === IntType ) return gl.INT;\n\t\tif ( p === UnsignedIntType ) return gl.UNSIGNED_INT;\n\t\tif ( p === FloatType ) return gl.FLOAT;\n\t\tif ( p === HalfFloatType ) return gl.HALF_FLOAT;\n\n\t\tif ( p === AlphaFormat ) return gl.ALPHA;\n\t\tif ( p === RGBFormat ) return gl.RGB;\n\t\tif ( p === RGBAFormat ) return gl.RGBA;\n\t\tif ( p === LuminanceFormat ) return gl.LUMINANCE;\n\t\tif ( p === LuminanceAlphaFormat ) return gl.LUMINANCE_ALPHA;\n\t\tif ( p === DepthFormat ) return gl.DEPTH_COMPONENT;\n\t\tif ( p === DepthStencilFormat ) return gl.DEPTH_STENCIL;\n\n\t\t// WebGL2 formats.\n\n\t\tif ( p === RedFormat ) return gl.RED;\n\t\tif ( p === RedIntegerFormat ) return gl.RED_INTEGER;\n\t\tif ( p === RGFormat ) return gl.RG;\n\t\tif ( p === RGIntegerFormat ) return gl.RG_INTEGER;\n\t\tif ( p === RGBAIntegerFormat ) return gl.RGBA_INTEGER;\n\n\t\t// S3TC\n\n\t\tif ( p === RGB_S3TC_DXT1_Format || p === RGBA_S3TC_DXT1_Format || p === RGBA_S3TC_DXT3_Format || p === RGBA_S3TC_DXT5_Format ) {\n\n\t\t\tif ( transfer === SRGBTransfer ) {\n\n\t\t\t\textension = extensions.get( 'WEBGL_compressed_texture_s3tc_srgb' );\n\n\t\t\t\tif ( extension !== null ) {\n\n\t\t\t\t\tif ( p === RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_SRGB_S3TC_DXT1_EXT;\n\t\t\t\t\tif ( p === RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;\n\t\t\t\t\tif ( p === RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;\n\t\t\t\t\tif ( p === RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;\n\n\t\t\t\t} else {\n\n\t\t\t\t\treturn null;\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\textension = extensions.get( 'WEBGL_compressed_texture_s3tc' );\n\n\t\t\t\tif ( extension !== null ) {\n\n\t\t\t\t\tif ( p === RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT;\n\t\t\t\t\tif ( p === RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT;\n\t\t\t\t\tif ( p === RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT;\n\t\t\t\t\tif ( p === RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT;\n\n\t\t\t\t} else {\n\n\t\t\t\t\treturn null;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\t// PVRTC\n\n\t\tif ( p === RGB_PVRTC_4BPPV1_Format || p === RGB_PVRTC_2BPPV1_Format || p === RGBA_PVRTC_4BPPV1_Format || p === RGBA_PVRTC_2BPPV1_Format ) {\n\n\t\t\textension = extensions.get( 'WEBGL_compressed_texture_pvrtc' );\n\n\t\t\tif ( extension !== null ) {\n\n\t\t\t\tif ( p === RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;\n\t\t\t\tif ( p === RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;\n\t\t\t\tif ( p === RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;\n\t\t\t\tif ( p === RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;\n\n\t\t\t} else {\n\n\t\t\t\treturn null;\n\n\t\t\t}\n\n\t\t}\n\n\t\t// ETC\n\n\t\tif ( p === RGB_ETC1_Format || p === RGB_ETC2_Format || p === RGBA_ETC2_EAC_Format ) {\n\n\t\t\textension = extensions.get( 'WEBGL_compressed_texture_etc' );\n\n\t\t\tif ( extension !== null ) {\n\n\t\t\t\tif ( p === RGB_ETC1_Format || p === RGB_ETC2_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ETC2 : extension.COMPRESSED_RGB8_ETC2;\n\t\t\t\tif ( p === RGBA_ETC2_EAC_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC : extension.COMPRESSED_RGBA8_ETC2_EAC;\n\n\t\t\t} else {\n\n\t\t\t\treturn null;\n\n\t\t\t}\n\n\t\t}\n\n\t\t// ASTC\n\n\t\tif ( p === RGBA_ASTC_4x4_Format || p === RGBA_ASTC_5x4_Format || p === RGBA_ASTC_5x5_Format ||\n\t\t\tp === RGBA_ASTC_6x5_Format || p === RGBA_ASTC_6x6_Format || p === RGBA_ASTC_8x5_Format ||\n\t\t\tp === RGBA_ASTC_8x6_Format || p === RGBA_ASTC_8x8_Format || p === RGBA_ASTC_10x5_Format ||\n\t\t\tp === RGBA_ASTC_10x6_Format || p === RGBA_ASTC_10x8_Format || p === RGBA_ASTC_10x10_Format ||\n\t\t\tp === RGBA_ASTC_12x10_Format || p === RGBA_ASTC_12x12_Format ) {\n\n\t\t\textension = extensions.get( 'WEBGL_compressed_texture_astc' );\n\n\t\t\tif ( extension !== null ) {\n\n\t\t\t\tif ( p === RGBA_ASTC_4x4_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR : extension.COMPRESSED_RGBA_ASTC_4x4_KHR;\n\t\t\t\tif ( p === RGBA_ASTC_5x4_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR : extension.COMPRESSED_RGBA_ASTC_5x4_KHR;\n\t\t\t\tif ( p === RGBA_ASTC_5x5_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR : extension.COMPRESSED_RGBA_ASTC_5x5_KHR;\n\t\t\t\tif ( p === RGBA_ASTC_6x5_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR : extension.COMPRESSED_RGBA_ASTC_6x5_KHR;\n\t\t\t\tif ( p === RGBA_ASTC_6x6_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR : extension.COMPRESSED_RGBA_ASTC_6x6_KHR;\n\t\t\t\tif ( p === RGBA_ASTC_8x5_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR : extension.COMPRESSED_RGBA_ASTC_8x5_KHR;\n\t\t\t\tif ( p === RGBA_ASTC_8x6_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR : extension.COMPRESSED_RGBA_ASTC_8x6_KHR;\n\t\t\t\tif ( p === RGBA_ASTC_8x8_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR : extension.COMPRESSED_RGBA_ASTC_8x8_KHR;\n\t\t\t\tif ( p === RGBA_ASTC_10x5_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR : extension.COMPRESSED_RGBA_ASTC_10x5_KHR;\n\t\t\t\tif ( p === RGBA_ASTC_10x6_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR : extension.COMPRESSED_RGBA_ASTC_10x6_KHR;\n\t\t\t\tif ( p === RGBA_ASTC_10x8_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR : extension.COMPRESSED_RGBA_ASTC_10x8_KHR;\n\t\t\t\tif ( p === RGBA_ASTC_10x10_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR : extension.COMPRESSED_RGBA_ASTC_10x10_KHR;\n\t\t\t\tif ( p === RGBA_ASTC_12x10_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR : extension.COMPRESSED_RGBA_ASTC_12x10_KHR;\n\t\t\t\tif ( p === RGBA_ASTC_12x12_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR : extension.COMPRESSED_RGBA_ASTC_12x12_KHR;\n\n\t\t\t} else {\n\n\t\t\t\treturn null;\n\n\t\t\t}\n\n\t\t}\n\n\t\t// BPTC\n\n\t\tif ( p === RGBA_BPTC_Format || p === RGB_BPTC_SIGNED_Format || p === RGB_BPTC_UNSIGNED_Format ) {\n\n\t\t\textension = extensions.get( 'EXT_texture_compression_bptc' );\n\n\t\t\tif ( extension !== null ) {\n\n\t\t\t\tif ( p === RGBA_BPTC_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT : extension.COMPRESSED_RGBA_BPTC_UNORM_EXT;\n\t\t\t\tif ( p === RGB_BPTC_SIGNED_Format ) return extension.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;\n\t\t\t\tif ( p === RGB_BPTC_UNSIGNED_Format ) return extension.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT;\n\n\t\t\t} else {\n\n\t\t\t\treturn null;\n\n\t\t\t}\n\n\t\t}\n\n\t\t// RGTC\n\n\t\tif ( p === RED_RGTC1_Format || p === SIGNED_RED_RGTC1_Format || p === RED_GREEN_RGTC2_Format || p === SIGNED_RED_GREEN_RGTC2_Format ) {\n\n\t\t\textension = extensions.get( 'EXT_texture_compression_rgtc' );\n\n\t\t\tif ( extension !== null ) {\n\n\t\t\t\tif ( p === RGBA_BPTC_Format ) return extension.COMPRESSED_RED_RGTC1_EXT;\n\t\t\t\tif ( p === SIGNED_RED_RGTC1_Format ) return extension.COMPRESSED_SIGNED_RED_RGTC1_EXT;\n\t\t\t\tif ( p === RED_GREEN_RGTC2_Format ) return extension.COMPRESSED_RED_GREEN_RGTC2_EXT;\n\t\t\t\tif ( p === SIGNED_RED_GREEN_RGTC2_Format ) return extension.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT;\n\n\t\t\t} else {\n\n\t\t\t\treturn null;\n\n\t\t\t}\n\n\t\t}\n\n\t\t//\n\n\t\tif ( p === UnsignedInt248Type ) return gl.UNSIGNED_INT_24_8;\n\n\t\t// if \"p\" can't be resolved, assume the user defines a WebGL constant as a string (fallback/workaround for packed RGB formats)\n\n\t\treturn ( gl[ p ] !== undefined ) ? gl[ p ] : null;\n\n\t}\n\n\treturn { convert: convert };\n\n}\n\nclass ArrayCamera extends PerspectiveCamera {\n\n\tconstructor( array = [] ) {\n\n\t\tsuper();\n\n\t\tthis.isArrayCamera = true;\n\n\t\tthis.cameras = array;\n\n\t}\n\n}\n\nclass Group extends Object3D {\n\n\tconstructor() {\n\n\t\tsuper();\n\n\t\tthis.isGroup = true;\n\n\t\tthis.type = 'Group';\n\n\t}\n\n}\n\nconst _moveEvent = { type: 'move' };\n\nclass WebXRController {\n\n\tconstructor() {\n\n\t\tthis._targetRay = null;\n\t\tthis._grip = null;\n\t\tthis._hand = null;\n\n\t}\n\n\tgetHandSpace() {\n\n\t\tif ( this._hand === null ) {\n\n\t\t\tthis._hand = new Group();\n\t\t\tthis._hand.matrixAutoUpdate = false;\n\t\t\tthis._hand.visible = false;\n\n\t\t\tthis._hand.joints = {};\n\t\t\tthis._hand.inputState = { pinching: false };\n\n\t\t}\n\n\t\treturn this._hand;\n\n\t}\n\n\tgetTargetRaySpace() {\n\n\t\tif ( this._targetRay === null ) {\n\n\t\t\tthis._targetRay = new Group();\n\t\t\tthis._targetRay.matrixAutoUpdate = false;\n\t\t\tthis._targetRay.visible = false;\n\t\t\tthis._targetRay.hasLinearVelocity = false;\n\t\t\tthis._targetRay.linearVelocity = new Vector3();\n\t\t\tthis._targetRay.hasAngularVelocity = false;\n\t\t\tthis._targetRay.angularVelocity = new Vector3();\n\n\t\t}\n\n\t\treturn this._targetRay;\n\n\t}\n\n\tgetGripSpace() {\n\n\t\tif ( this._grip === null ) {\n\n\t\t\tthis._grip = new Group();\n\t\t\tthis._grip.matrixAutoUpdate = false;\n\t\t\tthis._grip.visible = false;\n\t\t\tthis._grip.hasLinearVelocity = false;\n\t\t\tthis._grip.linearVelocity = new Vector3();\n\t\t\tthis._grip.hasAngularVelocity = false;\n\t\t\tthis._grip.angularVelocity = new Vector3();\n\n\t\t}\n\n\t\treturn this._grip;\n\n\t}\n\n\tdispatchEvent( event ) {\n\n\t\tif ( this._targetRay !== null ) {\n\n\t\t\tthis._targetRay.dispatchEvent( event );\n\n\t\t}\n\n\t\tif ( this._grip !== null ) {\n\n\t\t\tthis._grip.dispatchEvent( event );\n\n\t\t}\n\n\t\tif ( this._hand !== null ) {\n\n\t\t\tthis._hand.dispatchEvent( event );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tconnect( inputSource ) {\n\n\t\tif ( inputSource && inputSource.hand ) {\n\n\t\t\tconst hand = this._hand;\n\n\t\t\tif ( hand ) {\n\n\t\t\t\tfor ( const inputjoint of inputSource.hand.values() ) {\n\n\t\t\t\t\t// Initialize hand with joints when connected\n\t\t\t\t\tthis._getHandJoint( hand, inputjoint );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tthis.dispatchEvent( { type: 'connected', data: inputSource } );\n\n\t\treturn this;\n\n\t}\n\n\tdisconnect( inputSource ) {\n\n\t\tthis.dispatchEvent( { type: 'disconnected', data: inputSource } );\n\n\t\tif ( this._targetRay !== null ) {\n\n\t\t\tthis._targetRay.visible = false;\n\n\t\t}\n\n\t\tif ( this._grip !== null ) {\n\n\t\t\tthis._grip.visible = false;\n\n\t\t}\n\n\t\tif ( this._hand !== null ) {\n\n\t\t\tthis._hand.visible = false;\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tupdate( inputSource, frame, referenceSpace ) {\n\n\t\tlet inputPose = null;\n\t\tlet gripPose = null;\n\t\tlet handPose = null;\n\n\t\tconst targetRay = this._targetRay;\n\t\tconst grip = this._grip;\n\t\tconst hand = this._hand;\n\n\t\tif ( inputSource && frame.session.visibilityState !== 'visible-blurred' ) {\n\n\t\t\tif ( hand && inputSource.hand ) {\n\n\t\t\t\thandPose = true;\n\n\t\t\t\tfor ( const inputjoint of inputSource.hand.values() ) {\n\n\t\t\t\t\t// Update the joints groups with the XRJoint poses\n\t\t\t\t\tconst jointPose = frame.getJointPose( inputjoint, referenceSpace );\n\n\t\t\t\t\t// The transform of this joint will be updated with the joint pose on each frame\n\t\t\t\t\tconst joint = this._getHandJoint( hand, inputjoint );\n\n\t\t\t\t\tif ( jointPose !== null ) {\n\n\t\t\t\t\t\tjoint.matrix.fromArray( jointPose.transform.matrix );\n\t\t\t\t\t\tjoint.matrix.decompose( joint.position, joint.rotation, joint.scale );\n\t\t\t\t\t\tjoint.matrixWorldNeedsUpdate = true;\n\t\t\t\t\t\tjoint.jointRadius = jointPose.radius;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tjoint.visible = jointPose !== null;\n\n\t\t\t\t}\n\n\t\t\t\t// Custom events\n\n\t\t\t\t// Check pinchz\n\t\t\t\tconst indexTip = hand.joints[ 'index-finger-tip' ];\n\t\t\t\tconst thumbTip = hand.joints[ 'thumb-tip' ];\n\t\t\t\tconst distance = indexTip.position.distanceTo( thumbTip.position );\n\n\t\t\t\tconst distanceToPinch = 0.02;\n\t\t\t\tconst threshold = 0.005;\n\n\t\t\t\tif ( hand.inputState.pinching && distance > distanceToPinch + threshold ) {\n\n\t\t\t\t\thand.inputState.pinching = false;\n\t\t\t\t\tthis.dispatchEvent( {\n\t\t\t\t\t\ttype: 'pinchend',\n\t\t\t\t\t\thandedness: inputSource.handedness,\n\t\t\t\t\t\ttarget: this\n\t\t\t\t\t} );\n\n\t\t\t\t} else if ( ! hand.inputState.pinching && distance <= distanceToPinch - threshold ) {\n\n\t\t\t\t\thand.inputState.pinching = true;\n\t\t\t\t\tthis.dispatchEvent( {\n\t\t\t\t\t\ttype: 'pinchstart',\n\t\t\t\t\t\thandedness: inputSource.handedness,\n\t\t\t\t\t\ttarget: this\n\t\t\t\t\t} );\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tif ( grip !== null && inputSource.gripSpace ) {\n\n\t\t\t\t\tgripPose = frame.getPose( inputSource.gripSpace, referenceSpace );\n\n\t\t\t\t\tif ( gripPose !== null ) {\n\n\t\t\t\t\t\tgrip.matrix.fromArray( gripPose.transform.matrix );\n\t\t\t\t\t\tgrip.matrix.decompose( grip.position, grip.rotation, grip.scale );\n\t\t\t\t\t\tgrip.matrixWorldNeedsUpdate = true;\n\n\t\t\t\t\t\tif ( gripPose.linearVelocity ) {\n\n\t\t\t\t\t\t\tgrip.hasLinearVelocity = true;\n\t\t\t\t\t\t\tgrip.linearVelocity.copy( gripPose.linearVelocity );\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tgrip.hasLinearVelocity = false;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif ( gripPose.angularVelocity ) {\n\n\t\t\t\t\t\t\tgrip.hasAngularVelocity = true;\n\t\t\t\t\t\t\tgrip.angularVelocity.copy( gripPose.angularVelocity );\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tgrip.hasAngularVelocity = false;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( targetRay !== null ) {\n\n\t\t\t\tinputPose = frame.getPose( inputSource.targetRaySpace, referenceSpace );\n\n\t\t\t\t// Some runtimes (namely Vive Cosmos with Vive OpenXR Runtime) have only grip space and ray space is equal to it\n\t\t\t\tif ( inputPose === null && gripPose !== null ) {\n\n\t\t\t\t\tinputPose = gripPose;\n\n\t\t\t\t}\n\n\t\t\t\tif ( inputPose !== null ) {\n\n\t\t\t\t\ttargetRay.matrix.fromArray( inputPose.transform.matrix );\n\t\t\t\t\ttargetRay.matrix.decompose( targetRay.position, targetRay.rotation, targetRay.scale );\n\t\t\t\t\ttargetRay.matrixWorldNeedsUpdate = true;\n\n\t\t\t\t\tif ( inputPose.linearVelocity ) {\n\n\t\t\t\t\t\ttargetRay.hasLinearVelocity = true;\n\t\t\t\t\t\ttargetRay.linearVelocity.copy( inputPose.linearVelocity );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\ttargetRay.hasLinearVelocity = false;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( inputPose.angularVelocity ) {\n\n\t\t\t\t\t\ttargetRay.hasAngularVelocity = true;\n\t\t\t\t\t\ttargetRay.angularVelocity.copy( inputPose.angularVelocity );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\ttargetRay.hasAngularVelocity = false;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tthis.dispatchEvent( _moveEvent );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\n\t\t}\n\n\t\tif ( targetRay !== null ) {\n\n\t\t\ttargetRay.visible = ( inputPose !== null );\n\n\t\t}\n\n\t\tif ( grip !== null ) {\n\n\t\t\tgrip.visible = ( gripPose !== null );\n\n\t\t}\n\n\t\tif ( hand !== null ) {\n\n\t\t\thand.visible = ( handPose !== null );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\t// private method\n\n\t_getHandJoint( hand, inputjoint ) {\n\n\t\tif ( hand.joints[ inputjoint.jointName ] === undefined ) {\n\n\t\t\tconst joint = new Group();\n\t\t\tjoint.matrixAutoUpdate = false;\n\t\t\tjoint.visible = false;\n\t\t\thand.joints[ inputjoint.jointName ] = joint;\n\n\t\t\thand.add( joint );\n\n\t\t}\n\n\t\treturn hand.joints[ inputjoint.jointName ];\n\n\t}\n\n}\n\nconst _occlusion_vertex = `\nvoid main() {\n\n\tgl_Position = vec4( position, 1.0 );\n\n}`;\n\nconst _occlusion_fragment = `\nuniform sampler2DArray depthColor;\nuniform float depthWidth;\nuniform float depthHeight;\n\nvoid main() {\n\n\tvec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight );\n\n\tif ( coord.x >= 1.0 ) {\n\n\t\tgl_FragDepth = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r;\n\n\t} else {\n\n\t\tgl_FragDepth = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r;\n\n\t}\n\n}`;\n\nclass WebXRDepthSensing {\n\n\tconstructor() {\n\n\t\tthis.texture = null;\n\t\tthis.mesh = null;\n\n\t\tthis.depthNear = 0;\n\t\tthis.depthFar = 0;\n\n\t}\n\n\tinit( renderer, depthData, renderState ) {\n\n\t\tif ( this.texture === null ) {\n\n\t\t\tconst texture = new Texture();\n\n\t\t\tconst texProps = renderer.properties.get( texture );\n\t\t\ttexProps.__webglTexture = depthData.texture;\n\n\t\t\tif ( ( depthData.depthNear != renderState.depthNear ) || ( depthData.depthFar != renderState.depthFar ) ) {\n\n\t\t\t\tthis.depthNear = depthData.depthNear;\n\t\t\t\tthis.depthFar = depthData.depthFar;\n\n\t\t\t}\n\n\t\t\tthis.texture = texture;\n\n\t\t}\n\n\t}\n\n\tgetMesh( cameraXR ) {\n\n\t\tif ( this.texture !== null ) {\n\n\t\t\tif ( this.mesh === null ) {\n\n\t\t\t\tconst viewport = cameraXR.cameras[ 0 ].viewport;\n\t\t\t\tconst material = new ShaderMaterial( {\n\t\t\t\t\tvertexShader: _occlusion_vertex,\n\t\t\t\t\tfragmentShader: _occlusion_fragment,\n\t\t\t\t\tuniforms: {\n\t\t\t\t\t\tdepthColor: { value: this.texture },\n\t\t\t\t\t\tdepthWidth: { value: viewport.z },\n\t\t\t\t\t\tdepthHeight: { value: viewport.w }\n\t\t\t\t\t}\n\t\t\t\t} );\n\n\t\t\t\tthis.mesh = new Mesh( new PlaneGeometry( 20, 20 ), material );\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn this.mesh;\n\n\t}\n\n\treset() {\n\n\t\tthis.texture = null;\n\t\tthis.mesh = null;\n\n\t}\n\n\tgetDepthTexture() {\n\n\t\treturn this.texture;\n\n\t}\n\n}\n\nclass WebXRManager extends EventDispatcher {\n\n\tconstructor( renderer, gl ) {\n\n\t\tsuper();\n\n\t\tconst scope = this;\n\n\t\tlet session = null;\n\n\t\tlet framebufferScaleFactor = 1.0;\n\n\t\tlet referenceSpace = null;\n\t\tlet referenceSpaceType = 'local-floor';\n\t\t// Set default foveation to maximum.\n\t\tlet foveation = 1.0;\n\t\tlet customReferenceSpace = null;\n\n\t\tlet pose = null;\n\t\tlet glBinding = null;\n\t\tlet glProjLayer = null;\n\t\tlet glBaseLayer = null;\n\t\tlet xrFrame = null;\n\n\t\tconst depthSensing = new WebXRDepthSensing();\n\t\tconst attributes = gl.getContextAttributes();\n\n\t\tlet initialRenderTarget = null;\n\t\tlet newRenderTarget = null;\n\n\t\tconst controllers = [];\n\t\tconst controllerInputSources = [];\n\n\t\tconst currentSize = new Vector2();\n\t\tlet currentPixelRatio = null;\n\n\t\t//\n\n\t\tconst cameraL = new PerspectiveCamera();\n\t\tcameraL.layers.enable( 1 );\n\t\tcameraL.viewport = new Vector4();\n\n\t\tconst cameraR = new PerspectiveCamera();\n\t\tcameraR.layers.enable( 2 );\n\t\tcameraR.viewport = new Vector4();\n\n\t\tconst cameras = [ cameraL, cameraR ];\n\n\t\tconst cameraXR = new ArrayCamera();\n\t\tcameraXR.layers.enable( 1 );\n\t\tcameraXR.layers.enable( 2 );\n\n\t\tlet _currentDepthNear = null;\n\t\tlet _currentDepthFar = null;\n\n\t\t//\n\n\t\tthis.cameraAutoUpdate = true;\n\t\tthis.enabled = false;\n\n\t\tthis.isPresenting = false;\n\n\t\tthis.getController = function ( index ) {\n\n\t\t\tlet controller = controllers[ index ];\n\n\t\t\tif ( controller === undefined ) {\n\n\t\t\t\tcontroller = new WebXRController();\n\t\t\t\tcontrollers[ index ] = controller;\n\n\t\t\t}\n\n\t\t\treturn controller.getTargetRaySpace();\n\n\t\t};\n\n\t\tthis.getControllerGrip = function ( index ) {\n\n\t\t\tlet controller = controllers[ index ];\n\n\t\t\tif ( controller === undefined ) {\n\n\t\t\t\tcontroller = new WebXRController();\n\t\t\t\tcontrollers[ index ] = controller;\n\n\t\t\t}\n\n\t\t\treturn controller.getGripSpace();\n\n\t\t};\n\n\t\tthis.getHand = function ( index ) {\n\n\t\t\tlet controller = controllers[ index ];\n\n\t\t\tif ( controller === undefined ) {\n\n\t\t\t\tcontroller = new WebXRController();\n\t\t\t\tcontrollers[ index ] = controller;\n\n\t\t\t}\n\n\t\t\treturn controller.getHandSpace();\n\n\t\t};\n\n\t\t//\n\n\t\tfunction onSessionEvent( event ) {\n\n\t\t\tconst controllerIndex = controllerInputSources.indexOf( event.inputSource );\n\n\t\t\tif ( controllerIndex === - 1 ) {\n\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t\tconst controller = controllers[ controllerIndex ];\n\n\t\t\tif ( controller !== undefined ) {\n\n\t\t\t\tcontroller.update( event.inputSource, event.frame, customReferenceSpace || referenceSpace );\n\t\t\t\tcontroller.dispatchEvent( { type: event.type, data: event.inputSource } );\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction onSessionEnd() {\n\n\t\t\tsession.removeEventListener( 'select', onSessionEvent );\n\t\t\tsession.removeEventListener( 'selectstart', onSessionEvent );\n\t\t\tsession.removeEventListener( 'selectend', onSessionEvent );\n\t\t\tsession.removeEventListener( 'squeeze', onSessionEvent );\n\t\t\tsession.removeEventListener( 'squeezestart', onSessionEvent );\n\t\t\tsession.removeEventListener( 'squeezeend', onSessionEvent );\n\t\t\tsession.removeEventListener( 'end', onSessionEnd );\n\t\t\tsession.removeEventListener( 'inputsourceschange', onInputSourcesChange );\n\n\t\t\tfor ( let i = 0; i < controllers.length; i ++ ) {\n\n\t\t\t\tconst inputSource = controllerInputSources[ i ];\n\n\t\t\t\tif ( inputSource === null ) continue;\n\n\t\t\t\tcontrollerInputSources[ i ] = null;\n\n\t\t\t\tcontrollers[ i ].disconnect( inputSource );\n\n\t\t\t}\n\n\t\t\t_currentDepthNear = null;\n\t\t\t_currentDepthFar = null;\n\n\t\t\tdepthSensing.reset();\n\n\t\t\t// restore framebuffer/rendering state\n\n\t\t\trenderer.setRenderTarget( initialRenderTarget );\n\n\t\t\tglBaseLayer = null;\n\t\t\tglProjLayer = null;\n\t\t\tglBinding = null;\n\t\t\tsession = null;\n\t\t\tnewRenderTarget = null;\n\n\t\t\t//\n\n\t\t\tanimation.stop();\n\n\t\t\tscope.isPresenting = false;\n\n\t\t\trenderer.setPixelRatio( currentPixelRatio );\n\t\t\trenderer.setSize( currentSize.width, currentSize.height, false );\n\n\t\t\tscope.dispatchEvent( { type: 'sessionend' } );\n\n\t\t}\n\n\t\tthis.setFramebufferScaleFactor = function ( value ) {\n\n\t\t\tframebufferScaleFactor = value;\n\n\t\t\tif ( scope.isPresenting === true ) {\n\n\t\t\t\tconsole.warn( 'THREE.WebXRManager: Cannot change framebuffer scale while presenting.' );\n\n\t\t\t}\n\n\t\t};\n\n\t\tthis.setReferenceSpaceType = function ( value ) {\n\n\t\t\treferenceSpaceType = value;\n\n\t\t\tif ( scope.isPresenting === true ) {\n\n\t\t\t\tconsole.warn( 'THREE.WebXRManager: Cannot change reference space type while presenting.' );\n\n\t\t\t}\n\n\t\t};\n\n\t\tthis.getReferenceSpace = function () {\n\n\t\t\treturn customReferenceSpace || referenceSpace;\n\n\t\t};\n\n\t\tthis.setReferenceSpace = function ( space ) {\n\n\t\t\tcustomReferenceSpace = space;\n\n\t\t};\n\n\t\tthis.getBaseLayer = function () {\n\n\t\t\treturn glProjLayer !== null ? glProjLayer : glBaseLayer;\n\n\t\t};\n\n\t\tthis.getBinding = function () {\n\n\t\t\treturn glBinding;\n\n\t\t};\n\n\t\tthis.getFrame = function () {\n\n\t\t\treturn xrFrame;\n\n\t\t};\n\n\t\tthis.getSession = function () {\n\n\t\t\treturn session;\n\n\t\t};\n\n\t\tthis.setSession = async function ( value ) {\n\n\t\t\tsession = value;\n\n\t\t\tif ( session !== null ) {\n\n\t\t\t\tinitialRenderTarget = renderer.getRenderTarget();\n\n\t\t\t\tsession.addEventListener( 'select', onSessionEvent );\n\t\t\t\tsession.addEventListener( 'selectstart', onSessionEvent );\n\t\t\t\tsession.addEventListener( 'selectend', onSessionEvent );\n\t\t\t\tsession.addEventListener( 'squeeze', onSessionEvent );\n\t\t\t\tsession.addEventListener( 'squeezestart', onSessionEvent );\n\t\t\t\tsession.addEventListener( 'squeezeend', onSessionEvent );\n\t\t\t\tsession.addEventListener( 'end', onSessionEnd );\n\t\t\t\tsession.addEventListener( 'inputsourceschange', onInputSourcesChange );\n\n\t\t\t\tif ( attributes.xrCompatible !== true ) {\n\n\t\t\t\t\tawait gl.makeXRCompatible();\n\n\t\t\t\t}\n\n\t\t\t\tcurrentPixelRatio = renderer.getPixelRatio();\n\t\t\t\trenderer.getSize( currentSize );\n\n\t\t\t\tif ( session.renderState.layers === undefined ) {\n\n\t\t\t\t\tconst layerInit = {\n\t\t\t\t\t\tantialias: attributes.antialias,\n\t\t\t\t\t\talpha: true,\n\t\t\t\t\t\tdepth: attributes.depth,\n\t\t\t\t\t\tstencil: attributes.stencil,\n\t\t\t\t\t\tframebufferScaleFactor: framebufferScaleFactor\n\t\t\t\t\t};\n\n\t\t\t\t\tglBaseLayer = new XRWebGLLayer( session, gl, layerInit );\n\n\t\t\t\t\tsession.updateRenderState( { baseLayer: glBaseLayer } );\n\n\t\t\t\t\trenderer.setPixelRatio( 1 );\n\t\t\t\t\trenderer.setSize( glBaseLayer.framebufferWidth, glBaseLayer.framebufferHeight, false );\n\n\t\t\t\t\tnewRenderTarget = new WebGLRenderTarget(\n\t\t\t\t\t\tglBaseLayer.framebufferWidth,\n\t\t\t\t\t\tglBaseLayer.framebufferHeight,\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tformat: RGBAFormat,\n\t\t\t\t\t\t\ttype: UnsignedByteType,\n\t\t\t\t\t\t\tcolorSpace: renderer.outputColorSpace,\n\t\t\t\t\t\t\tstencilBuffer: attributes.stencil\n\t\t\t\t\t\t}\n\t\t\t\t\t);\n\n\t\t\t\t} else {\n\n\t\t\t\t\tlet depthFormat = null;\n\t\t\t\t\tlet depthType = null;\n\t\t\t\t\tlet glDepthFormat = null;\n\n\t\t\t\t\tif ( attributes.depth ) {\n\n\t\t\t\t\t\tglDepthFormat = attributes.stencil ? gl.DEPTH24_STENCIL8 : gl.DEPTH_COMPONENT24;\n\t\t\t\t\t\tdepthFormat = attributes.stencil ? DepthStencilFormat : DepthFormat;\n\t\t\t\t\t\tdepthType = attributes.stencil ? UnsignedInt248Type : UnsignedIntType;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tconst projectionlayerInit = {\n\t\t\t\t\t\tcolorFormat: gl.RGBA8,\n\t\t\t\t\t\tdepthFormat: glDepthFormat,\n\t\t\t\t\t\tscaleFactor: framebufferScaleFactor\n\t\t\t\t\t};\n\n\t\t\t\t\tglBinding = new XRWebGLBinding( session, gl );\n\n\t\t\t\t\tglProjLayer = glBinding.createProjectionLayer( projectionlayerInit );\n\n\t\t\t\t\tsession.updateRenderState( { layers: [ glProjLayer ] } );\n\n\t\t\t\t\trenderer.setPixelRatio( 1 );\n\t\t\t\t\trenderer.setSize( glProjLayer.textureWidth, glProjLayer.textureHeight, false );\n\n\t\t\t\t\tnewRenderTarget = new WebGLRenderTarget(\n\t\t\t\t\t\tglProjLayer.textureWidth,\n\t\t\t\t\t\tglProjLayer.textureHeight,\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tformat: RGBAFormat,\n\t\t\t\t\t\t\ttype: UnsignedByteType,\n\t\t\t\t\t\t\tdepthTexture: new DepthTexture( glProjLayer.textureWidth, glProjLayer.textureHeight, depthType, undefined, undefined, undefined, undefined, undefined, undefined, depthFormat ),\n\t\t\t\t\t\t\tstencilBuffer: attributes.stencil,\n\t\t\t\t\t\t\tcolorSpace: renderer.outputColorSpace,\n\t\t\t\t\t\t\tsamples: attributes.antialias ? 4 : 0,\n\t\t\t\t\t\t\tresolveDepthBuffer: ( glProjLayer.ignoreDepthValues === false )\n\t\t\t\t\t\t} );\n\n\t\t\t\t}\n\n\t\t\t\tnewRenderTarget.isXRRenderTarget = true; // TODO Remove this when possible, see #23278\n\n\t\t\t\tthis.setFoveation( foveation );\n\n\t\t\t\tcustomReferenceSpace = null;\n\t\t\t\treferenceSpace = await session.requestReferenceSpace( referenceSpaceType );\n\n\t\t\t\tanimation.setContext( session );\n\t\t\t\tanimation.start();\n\n\t\t\t\tscope.isPresenting = true;\n\n\t\t\t\tscope.dispatchEvent( { type: 'sessionstart' } );\n\n\t\t\t}\n\n\t\t};\n\n\t\tthis.getEnvironmentBlendMode = function () {\n\n\t\t\tif ( session !== null ) {\n\n\t\t\t\treturn session.environmentBlendMode;\n\n\t\t\t}\n\n\t\t};\n\n\t\tthis.getDepthTexture = function () {\n\n\t\t\treturn depthSensing.getDepthTexture();\n\n\t\t};\n\n\t\tfunction onInputSourcesChange( event ) {\n\n\t\t\t// Notify disconnected\n\n\t\t\tfor ( let i = 0; i < event.removed.length; i ++ ) {\n\n\t\t\t\tconst inputSource = event.removed[ i ];\n\t\t\t\tconst index = controllerInputSources.indexOf( inputSource );\n\n\t\t\t\tif ( index >= 0 ) {\n\n\t\t\t\t\tcontrollerInputSources[ index ] = null;\n\t\t\t\t\tcontrollers[ index ].disconnect( inputSource );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// Notify connected\n\n\t\t\tfor ( let i = 0; i < event.added.length; i ++ ) {\n\n\t\t\t\tconst inputSource = event.added[ i ];\n\n\t\t\t\tlet controllerIndex = controllerInputSources.indexOf( inputSource );\n\n\t\t\t\tif ( controllerIndex === - 1 ) {\n\n\t\t\t\t\t// Assign input source a controller that currently has no input source\n\n\t\t\t\t\tfor ( let i = 0; i < controllers.length; i ++ ) {\n\n\t\t\t\t\t\tif ( i >= controllerInputSources.length ) {\n\n\t\t\t\t\t\t\tcontrollerInputSources.push( inputSource );\n\t\t\t\t\t\t\tcontrollerIndex = i;\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t} else if ( controllerInputSources[ i ] === null ) {\n\n\t\t\t\t\t\t\tcontrollerInputSources[ i ] = inputSource;\n\t\t\t\t\t\t\tcontrollerIndex = i;\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t\t// If all controllers do currently receive input we ignore new ones\n\n\t\t\t\t\tif ( controllerIndex === - 1 ) break;\n\n\t\t\t\t}\n\n\t\t\t\tconst controller = controllers[ controllerIndex ];\n\n\t\t\t\tif ( controller ) {\n\n\t\t\t\t\tcontroller.connect( inputSource );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\t//\n\n\t\tconst cameraLPos = new Vector3();\n\t\tconst cameraRPos = new Vector3();\n\n\t\t/**\n\t\t * Assumes 2 cameras that are parallel and share an X-axis, and that\n\t\t * the cameras' projection and world matrices have already been set.\n\t\t * And that near and far planes are identical for both cameras.\n\t\t * Visualization of this technique: https://computergraphics.stackexchange.com/a/4765\n\t\t */\n\t\tfunction setProjectionFromUnion( camera, cameraL, cameraR ) {\n\n\t\t\tcameraLPos.setFromMatrixPosition( cameraL.matrixWorld );\n\t\t\tcameraRPos.setFromMatrixPosition( cameraR.matrixWorld );\n\n\t\t\tconst ipd = cameraLPos.distanceTo( cameraRPos );\n\n\t\t\tconst projL = cameraL.projectionMatrix.elements;\n\t\t\tconst projR = cameraR.projectionMatrix.elements;\n\n\t\t\t// VR systems will have identical far and near planes, and\n\t\t\t// most likely identical top and bottom frustum extents.\n\t\t\t// Use the left camera for these values.\n\t\t\tconst near = projL[ 14 ] / ( projL[ 10 ] - 1 );\n\t\t\tconst far = projL[ 14 ] / ( projL[ 10 ] + 1 );\n\t\t\tconst topFov = ( projL[ 9 ] + 1 ) / projL[ 5 ];\n\t\t\tconst bottomFov = ( projL[ 9 ] - 1 ) / projL[ 5 ];\n\n\t\t\tconst leftFov = ( projL[ 8 ] - 1 ) / projL[ 0 ];\n\t\t\tconst rightFov = ( projR[ 8 ] + 1 ) / projR[ 0 ];\n\t\t\tconst left = near * leftFov;\n\t\t\tconst right = near * rightFov;\n\n\t\t\t// Calculate the new camera's position offset from the\n\t\t\t// left camera. xOffset should be roughly half `ipd`.\n\t\t\tconst zOffset = ipd / ( - leftFov + rightFov );\n\t\t\tconst xOffset = zOffset * - leftFov;\n\n\t\t\t// TODO: Better way to apply this offset?\n\t\t\tcameraL.matrixWorld.decompose( camera.position, camera.quaternion, camera.scale );\n\t\t\tcamera.translateX( xOffset );\n\t\t\tcamera.translateZ( zOffset );\n\t\t\tcamera.matrixWorld.compose( camera.position, camera.quaternion, camera.scale );\n\t\t\tcamera.matrixWorldInverse.copy( camera.matrixWorld ).invert();\n\n\t\t\t// Find the union of the frustum values of the cameras and scale\n\t\t\t// the values so that the near plane's position does not change in world space,\n\t\t\t// although must now be relative to the new union camera.\n\t\t\tconst near2 = near + zOffset;\n\t\t\tconst far2 = far + zOffset;\n\t\t\tconst left2 = left - xOffset;\n\t\t\tconst right2 = right + ( ipd - xOffset );\n\t\t\tconst top2 = topFov * far / far2 * near2;\n\t\t\tconst bottom2 = bottomFov * far / far2 * near2;\n\n\t\t\tcamera.projectionMatrix.makePerspective( left2, right2, top2, bottom2, near2, far2 );\n\t\t\tcamera.projectionMatrixInverse.copy( camera.projectionMatrix ).invert();\n\n\t\t}\n\n\t\tfunction updateCamera( camera, parent ) {\n\n\t\t\tif ( parent === null ) {\n\n\t\t\t\tcamera.matrixWorld.copy( camera.matrix );\n\n\t\t\t} else {\n\n\t\t\t\tcamera.matrixWorld.multiplyMatrices( parent.matrixWorld, camera.matrix );\n\n\t\t\t}\n\n\t\t\tcamera.matrixWorldInverse.copy( camera.matrixWorld ).invert();\n\n\t\t}\n\n\t\tthis.updateCamera = function ( camera ) {\n\n\t\t\tif ( session === null ) return;\n\n\t\t\tif ( depthSensing.texture !== null ) {\n\n\t\t\t\tcamera.near = depthSensing.depthNear;\n\t\t\t\tcamera.far = depthSensing.depthFar;\n\n\t\t\t}\n\n\t\t\tcameraXR.near = cameraR.near = cameraL.near = camera.near;\n\t\t\tcameraXR.far = cameraR.far = cameraL.far = camera.far;\n\n\t\t\tif ( _currentDepthNear !== cameraXR.near || _currentDepthFar !== cameraXR.far ) {\n\n\t\t\t\t// Note that the new renderState won't apply until the next frame. See #18320\n\n\t\t\t\tsession.updateRenderState( {\n\t\t\t\t\tdepthNear: cameraXR.near,\n\t\t\t\t\tdepthFar: cameraXR.far\n\t\t\t\t} );\n\n\t\t\t\t_currentDepthNear = cameraXR.near;\n\t\t\t\t_currentDepthFar = cameraXR.far;\n\n\t\t\t\tcameraL.near = _currentDepthNear;\n\t\t\t\tcameraL.far = _currentDepthFar;\n\t\t\t\tcameraR.near = _currentDepthNear;\n\t\t\t\tcameraR.far = _currentDepthFar;\n\n\t\t\t\tcameraL.updateProjectionMatrix();\n\t\t\t\tcameraR.updateProjectionMatrix();\n\t\t\t\tcamera.updateProjectionMatrix();\n\n\t\t\t}\n\n\t\t\tconst parent = camera.parent;\n\t\t\tconst cameras = cameraXR.cameras;\n\n\t\t\tupdateCamera( cameraXR, parent );\n\n\t\t\tfor ( let i = 0; i < cameras.length; i ++ ) {\n\n\t\t\t\tupdateCamera( cameras[ i ], parent );\n\n\t\t\t}\n\n\t\t\t// update projection matrix for proper view frustum culling\n\n\t\t\tif ( cameras.length === 2 ) {\n\n\t\t\t\tsetProjectionFromUnion( cameraXR, cameraL, cameraR );\n\n\t\t\t} else {\n\n\t\t\t\t// assume single camera setup (AR)\n\n\t\t\t\tcameraXR.projectionMatrix.copy( cameraL.projectionMatrix );\n\n\t\t\t}\n\n\t\t\t// update user camera and its children\n\n\t\t\tupdateUserCamera( camera, cameraXR, parent );\n\n\t\t};\n\n\t\tfunction updateUserCamera( camera, cameraXR, parent ) {\n\n\t\t\tif ( parent === null ) {\n\n\t\t\t\tcamera.matrix.copy( cameraXR.matrixWorld );\n\n\t\t\t} else {\n\n\t\t\t\tcamera.matrix.copy( parent.matrixWorld );\n\t\t\t\tcamera.matrix.invert();\n\t\t\t\tcamera.matrix.multiply( cameraXR.matrixWorld );\n\n\t\t\t}\n\n\t\t\tcamera.matrix.decompose( camera.position, camera.quaternion, camera.scale );\n\t\t\tcamera.updateMatrixWorld( true );\n\n\t\t\tcamera.projectionMatrix.copy( cameraXR.projectionMatrix );\n\t\t\tcamera.projectionMatrixInverse.copy( cameraXR.projectionMatrixInverse );\n\n\t\t\tif ( camera.isPerspectiveCamera ) {\n\n\t\t\t\tcamera.fov = RAD2DEG * 2 * Math.atan( 1 / camera.projectionMatrix.elements[ 5 ] );\n\t\t\t\tcamera.zoom = 1;\n\n\t\t\t}\n\n\t\t}\n\n\t\tthis.getCamera = function () {\n\n\t\t\treturn cameraXR;\n\n\t\t};\n\n\t\tthis.getFoveation = function () {\n\n\t\t\tif ( glProjLayer === null && glBaseLayer === null ) {\n\n\t\t\t\treturn undefined;\n\n\t\t\t}\n\n\t\t\treturn foveation;\n\n\t\t};\n\n\t\tthis.setFoveation = function ( value ) {\n\n\t\t\t// 0 = no foveation = full resolution\n\t\t\t// 1 = maximum foveation = the edges render at lower resolution\n\n\t\t\tfoveation = value;\n\n\t\t\tif ( glProjLayer !== null ) {\n\n\t\t\t\tglProjLayer.fixedFoveation = value;\n\n\t\t\t}\n\n\t\t\tif ( glBaseLayer !== null && glBaseLayer.fixedFoveation !== undefined ) {\n\n\t\t\t\tglBaseLayer.fixedFoveation = value;\n\n\t\t\t}\n\n\t\t};\n\n\t\tthis.hasDepthSensing = function () {\n\n\t\t\treturn depthSensing.texture !== null;\n\n\t\t};\n\n\t\tthis.getDepthSensingMesh = function () {\n\n\t\t\treturn depthSensing.getMesh( cameraXR );\n\n\t\t};\n\n\t\t// Animation Loop\n\n\t\tlet onAnimationFrameCallback = null;\n\n\t\tfunction onAnimationFrame( time, frame ) {\n\n\t\t\tpose = frame.getViewerPose( customReferenceSpace || referenceSpace );\n\t\t\txrFrame = frame;\n\n\t\t\tif ( pose !== null ) {\n\n\t\t\t\tconst views = pose.views;\n\n\t\t\t\tif ( glBaseLayer !== null ) {\n\n\t\t\t\t\trenderer.setRenderTargetFramebuffer( newRenderTarget, glBaseLayer.framebuffer );\n\t\t\t\t\trenderer.setRenderTarget( newRenderTarget );\n\n\t\t\t\t}\n\n\t\t\t\tlet cameraXRNeedsUpdate = false;\n\n\t\t\t\t// check if it's necessary to rebuild cameraXR's camera list\n\n\t\t\t\tif ( views.length !== cameraXR.cameras.length ) {\n\n\t\t\t\t\tcameraXR.cameras.length = 0;\n\t\t\t\t\tcameraXRNeedsUpdate = true;\n\n\t\t\t\t}\n\n\t\t\t\tfor ( let i = 0; i < views.length; i ++ ) {\n\n\t\t\t\t\tconst view = views[ i ];\n\n\t\t\t\t\tlet viewport = null;\n\n\t\t\t\t\tif ( glBaseLayer !== null ) {\n\n\t\t\t\t\t\tviewport = glBaseLayer.getViewport( view );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tconst glSubImage = glBinding.getViewSubImage( glProjLayer, view );\n\t\t\t\t\t\tviewport = glSubImage.viewport;\n\n\t\t\t\t\t\t// For side-by-side projection, we only produce a single texture for both eyes.\n\t\t\t\t\t\tif ( i === 0 ) {\n\n\t\t\t\t\t\t\trenderer.setRenderTargetTextures(\n\t\t\t\t\t\t\t\tnewRenderTarget,\n\t\t\t\t\t\t\t\tglSubImage.colorTexture,\n\t\t\t\t\t\t\t\tglProjLayer.ignoreDepthValues ? undefined : glSubImage.depthStencilTexture );\n\n\t\t\t\t\t\t\trenderer.setRenderTarget( newRenderTarget );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t\tlet camera = cameras[ i ];\n\n\t\t\t\t\tif ( camera === undefined ) {\n\n\t\t\t\t\t\tcamera = new PerspectiveCamera();\n\t\t\t\t\t\tcamera.layers.enable( i );\n\t\t\t\t\t\tcamera.viewport = new Vector4();\n\t\t\t\t\t\tcameras[ i ] = camera;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tcamera.matrix.fromArray( view.transform.matrix );\n\t\t\t\t\tcamera.matrix.decompose( camera.position, camera.quaternion, camera.scale );\n\t\t\t\t\tcamera.projectionMatrix.fromArray( view.projectionMatrix );\n\t\t\t\t\tcamera.projectionMatrixInverse.copy( camera.projectionMatrix ).invert();\n\t\t\t\t\tcamera.viewport.set( viewport.x, viewport.y, viewport.width, viewport.height );\n\n\t\t\t\t\tif ( i === 0 ) {\n\n\t\t\t\t\t\tcameraXR.matrix.copy( camera.matrix );\n\t\t\t\t\t\tcameraXR.matrix.decompose( cameraXR.position, cameraXR.quaternion, cameraXR.scale );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( cameraXRNeedsUpdate === true ) {\n\n\t\t\t\t\t\tcameraXR.cameras.push( camera );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\t//\n\n\t\t\t\tconst enabledFeatures = session.enabledFeatures;\n\n\t\t\t\tif ( enabledFeatures && enabledFeatures.includes( 'depth-sensing' ) ) {\n\n\t\t\t\t\tconst depthData = glBinding.getDepthInformation( views[ 0 ] );\n\n\t\t\t\t\tif ( depthData && depthData.isValid && depthData.texture ) {\n\n\t\t\t\t\t\tdepthSensing.init( renderer, depthData, session.renderState );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t//\n\n\t\t\tfor ( let i = 0; i < controllers.length; i ++ ) {\n\n\t\t\t\tconst inputSource = controllerInputSources[ i ];\n\t\t\t\tconst controller = controllers[ i ];\n\n\t\t\t\tif ( inputSource !== null && controller !== undefined ) {\n\n\t\t\t\t\tcontroller.update( inputSource, frame, customReferenceSpace || referenceSpace );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( onAnimationFrameCallback ) onAnimationFrameCallback( time, frame );\n\n\t\t\tif ( frame.detectedPlanes ) {\n\n\t\t\t\tscope.dispatchEvent( { type: 'planesdetected', data: frame } );\n\n\t\t\t}\n\n\t\t\txrFrame = null;\n\n\t\t}\n\n\t\tconst animation = new WebGLAnimation();\n\n\t\tanimation.setAnimationLoop( onAnimationFrame );\n\n\t\tthis.setAnimationLoop = function ( callback ) {\n\n\t\t\tonAnimationFrameCallback = callback;\n\n\t\t};\n\n\t\tthis.dispose = function () {};\n\n\t}\n\n}\n\nconst _e1 = /*@__PURE__*/ new Euler();\nconst _m1 = /*@__PURE__*/ new Matrix4();\n\nfunction WebGLMaterials( renderer, properties ) {\n\n\tfunction refreshTransformUniform( map, uniform ) {\n\n\t\tif ( map.matrixAutoUpdate === true ) {\n\n\t\t\tmap.updateMatrix();\n\n\t\t}\n\n\t\tuniform.value.copy( map.matrix );\n\n\t}\n\n\tfunction refreshFogUniforms( uniforms, fog ) {\n\n\t\tfog.color.getRGB( uniforms.fogColor.value, getUnlitUniformColorSpace( renderer ) );\n\n\t\tif ( fog.isFog ) {\n\n\t\t\tuniforms.fogNear.value = fog.near;\n\t\t\tuniforms.fogFar.value = fog.far;\n\n\t\t} else if ( fog.isFogExp2 ) {\n\n\t\t\tuniforms.fogDensity.value = fog.density;\n\n\t\t}\n\n\t}\n\n\tfunction refreshMaterialUniforms( uniforms, material, pixelRatio, height, transmissionRenderTarget ) {\n\n\t\tif ( material.isMeshBasicMaterial ) {\n\n\t\t\trefreshUniformsCommon( uniforms, material );\n\n\t\t} else if ( material.isMeshLambertMaterial ) {\n\n\t\t\trefreshUniformsCommon( uniforms, material );\n\n\t\t} else if ( material.isMeshToonMaterial ) {\n\n\t\t\trefreshUniformsCommon( uniforms, material );\n\t\t\trefreshUniformsToon( uniforms, material );\n\n\t\t} else if ( material.isMeshPhongMaterial ) {\n\n\t\t\trefreshUniformsCommon( uniforms, material );\n\t\t\trefreshUniformsPhong( uniforms, material );\n\n\t\t} else if ( material.isMeshStandardMaterial ) {\n\n\t\t\trefreshUniformsCommon( uniforms, material );\n\t\t\trefreshUniformsStandard( uniforms, material );\n\n\t\t\tif ( material.isMeshPhysicalMaterial ) {\n\n\t\t\t\trefreshUniformsPhysical( uniforms, material, transmissionRenderTarget );\n\n\t\t\t}\n\n\t\t} else if ( material.isMeshMatcapMaterial ) {\n\n\t\t\trefreshUniformsCommon( uniforms, material );\n\t\t\trefreshUniformsMatcap( uniforms, material );\n\n\t\t} else if ( material.isMeshDepthMaterial ) {\n\n\t\t\trefreshUniformsCommon( uniforms, material );\n\n\t\t} else if ( material.isMeshDistanceMaterial ) {\n\n\t\t\trefreshUniformsCommon( uniforms, material );\n\t\t\trefreshUniformsDistance( uniforms, material );\n\n\t\t} else if ( material.isMeshNormalMaterial ) {\n\n\t\t\trefreshUniformsCommon( uniforms, material );\n\n\t\t} else if ( material.isLineBasicMaterial ) {\n\n\t\t\trefreshUniformsLine( uniforms, material );\n\n\t\t\tif ( material.isLineDashedMaterial ) {\n\n\t\t\t\trefreshUniformsDash( uniforms, material );\n\n\t\t\t}\n\n\t\t} else if ( material.isPointsMaterial ) {\n\n\t\t\trefreshUniformsPoints( uniforms, material, pixelRatio, height );\n\n\t\t} else if ( material.isSpriteMaterial ) {\n\n\t\t\trefreshUniformsSprites( uniforms, material );\n\n\t\t} else if ( material.isShadowMaterial ) {\n\n\t\t\tuniforms.color.value.copy( material.color );\n\t\t\tuniforms.opacity.value = material.opacity;\n\n\t\t} else if ( material.isShaderMaterial ) {\n\n\t\t\tmaterial.uniformsNeedUpdate = false; // #15581\n\n\t\t}\n\n\t}\n\n\tfunction refreshUniformsCommon( uniforms, material ) {\n\n\t\tuniforms.opacity.value = material.opacity;\n\n\t\tif ( material.color ) {\n\n\t\t\tuniforms.diffuse.value.copy( material.color );\n\n\t\t}\n\n\t\tif ( material.emissive ) {\n\n\t\t\tuniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );\n\n\t\t}\n\n\t\tif ( material.map ) {\n\n\t\t\tuniforms.map.value = material.map;\n\n\t\t\trefreshTransformUniform( material.map, uniforms.mapTransform );\n\n\t\t}\n\n\t\tif ( material.alphaMap ) {\n\n\t\t\tuniforms.alphaMap.value = material.alphaMap;\n\n\t\t\trefreshTransformUniform( material.alphaMap, uniforms.alphaMapTransform );\n\n\t\t}\n\n\t\tif ( material.bumpMap ) {\n\n\t\t\tuniforms.bumpMap.value = material.bumpMap;\n\n\t\t\trefreshTransformUniform( material.bumpMap, uniforms.bumpMapTransform );\n\n\t\t\tuniforms.bumpScale.value = material.bumpScale;\n\n\t\t\tif ( material.side === BackSide ) {\n\n\t\t\t\tuniforms.bumpScale.value *= - 1;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( material.normalMap ) {\n\n\t\t\tuniforms.normalMap.value = material.normalMap;\n\n\t\t\trefreshTransformUniform( material.normalMap, uniforms.normalMapTransform );\n\n\t\t\tuniforms.normalScale.value.copy( material.normalScale );\n\n\t\t\tif ( material.side === BackSide ) {\n\n\t\t\t\tuniforms.normalScale.value.negate();\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( material.displacementMap ) {\n\n\t\t\tuniforms.displacementMap.value = material.displacementMap;\n\n\t\t\trefreshTransformUniform( material.displacementMap, uniforms.displacementMapTransform );\n\n\t\t\tuniforms.displacementScale.value = material.displacementScale;\n\t\t\tuniforms.displacementBias.value = material.displacementBias;\n\n\t\t}\n\n\t\tif ( material.emissiveMap ) {\n\n\t\t\tuniforms.emissiveMap.value = material.emissiveMap;\n\n\t\t\trefreshTransformUniform( material.emissiveMap, uniforms.emissiveMapTransform );\n\n\t\t}\n\n\t\tif ( material.specularMap ) {\n\n\t\t\tuniforms.specularMap.value = material.specularMap;\n\n\t\t\trefreshTransformUniform( material.specularMap, uniforms.specularMapTransform );\n\n\t\t}\n\n\t\tif ( material.alphaTest > 0 ) {\n\n\t\t\tuniforms.alphaTest.value = material.alphaTest;\n\n\t\t}\n\n\t\tconst materialProperties = properties.get( material );\n\n\t\tconst envMap = materialProperties.envMap;\n\t\tconst envMapRotation = materialProperties.envMapRotation;\n\n\t\tif ( envMap ) {\n\n\t\t\tuniforms.envMap.value = envMap;\n\n\t\t\t_e1.copy( envMapRotation );\n\n\t\t\t// accommodate left-handed frame\n\t\t\t_e1.x *= - 1; _e1.y *= - 1; _e1.z *= - 1;\n\n\t\t\tif ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) {\n\n\t\t\t\t// environment maps which are not cube render targets or PMREMs follow a different convention\n\t\t\t\t_e1.y *= - 1;\n\t\t\t\t_e1.z *= - 1;\n\n\t\t\t}\n\n\t\t\tuniforms.envMapRotation.value.setFromMatrix4( _m1.makeRotationFromEuler( _e1 ) );\n\n\t\t\tuniforms.flipEnvMap.value = ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) ? - 1 : 1;\n\n\t\t\tuniforms.reflectivity.value = material.reflectivity;\n\t\t\tuniforms.ior.value = material.ior;\n\t\t\tuniforms.refractionRatio.value = material.refractionRatio;\n\n\t\t}\n\n\t\tif ( material.lightMap ) {\n\n\t\t\tuniforms.lightMap.value = material.lightMap;\n\t\t\tuniforms.lightMapIntensity.value = material.lightMapIntensity;\n\n\t\t\trefreshTransformUniform( material.lightMap, uniforms.lightMapTransform );\n\n\t\t}\n\n\t\tif ( material.aoMap ) {\n\n\t\t\tuniforms.aoMap.value = material.aoMap;\n\t\t\tuniforms.aoMapIntensity.value = material.aoMapIntensity;\n\n\t\t\trefreshTransformUniform( material.aoMap, uniforms.aoMapTransform );\n\n\t\t}\n\n\t}\n\n\tfunction refreshUniformsLine( uniforms, material ) {\n\n\t\tuniforms.diffuse.value.copy( material.color );\n\t\tuniforms.opacity.value = material.opacity;\n\n\t\tif ( material.map ) {\n\n\t\t\tuniforms.map.value = material.map;\n\n\t\t\trefreshTransformUniform( material.map, uniforms.mapTransform );\n\n\t\t}\n\n\t}\n\n\tfunction refreshUniformsDash( uniforms, material ) {\n\n\t\tuniforms.dashSize.value = material.dashSize;\n\t\tuniforms.totalSize.value = material.dashSize + material.gapSize;\n\t\tuniforms.scale.value = material.scale;\n\n\t}\n\n\tfunction refreshUniformsPoints( uniforms, material, pixelRatio, height ) {\n\n\t\tuniforms.diffuse.value.copy( material.color );\n\t\tuniforms.opacity.value = material.opacity;\n\t\tuniforms.size.value = material.size * pixelRatio;\n\t\tuniforms.scale.value = height * 0.5;\n\n\t\tif ( material.map ) {\n\n\t\t\tuniforms.map.value = material.map;\n\n\t\t\trefreshTransformUniform( material.map, uniforms.uvTransform );\n\n\t\t}\n\n\t\tif ( material.alphaMap ) {\n\n\t\t\tuniforms.alphaMap.value = material.alphaMap;\n\n\t\t\trefreshTransformUniform( material.alphaMap, uniforms.alphaMapTransform );\n\n\t\t}\n\n\t\tif ( material.alphaTest > 0 ) {\n\n\t\t\tuniforms.alphaTest.value = material.alphaTest;\n\n\t\t}\n\n\t}\n\n\tfunction refreshUniformsSprites( uniforms, material ) {\n\n\t\tuniforms.diffuse.value.copy( material.color );\n\t\tuniforms.opacity.value = material.opacity;\n\t\tuniforms.rotation.value = material.rotation;\n\n\t\tif ( material.map ) {\n\n\t\t\tuniforms.map.value = material.map;\n\n\t\t\trefreshTransformUniform( material.map, uniforms.mapTransform );\n\n\t\t}\n\n\t\tif ( material.alphaMap ) {\n\n\t\t\tuniforms.alphaMap.value = material.alphaMap;\n\n\t\t\trefreshTransformUniform( material.alphaMap, uniforms.alphaMapTransform );\n\n\t\t}\n\n\t\tif ( material.alphaTest > 0 ) {\n\n\t\t\tuniforms.alphaTest.value = material.alphaTest;\n\n\t\t}\n\n\t}\n\n\tfunction refreshUniformsPhong( uniforms, material ) {\n\n\t\tuniforms.specular.value.copy( material.specular );\n\t\tuniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )\n\n\t}\n\n\tfunction refreshUniformsToon( uniforms, material ) {\n\n\t\tif ( material.gradientMap ) {\n\n\t\t\tuniforms.gradientMap.value = material.gradientMap;\n\n\t\t}\n\n\t}\n\n\tfunction refreshUniformsStandard( uniforms, material ) {\n\n\t\tuniforms.metalness.value = material.metalness;\n\n\t\tif ( material.metalnessMap ) {\n\n\t\t\tuniforms.metalnessMap.value = material.metalnessMap;\n\n\t\t\trefreshTransformUniform( material.metalnessMap, uniforms.metalnessMapTransform );\n\n\t\t}\n\n\t\tuniforms.roughness.value = material.roughness;\n\n\t\tif ( material.roughnessMap ) {\n\n\t\t\tuniforms.roughnessMap.value = material.roughnessMap;\n\n\t\t\trefreshTransformUniform( material.roughnessMap, uniforms.roughnessMapTransform );\n\n\t\t}\n\n\t\tif ( material.envMap ) {\n\n\t\t\t//uniforms.envMap.value = material.envMap; // part of uniforms common\n\n\t\t\tuniforms.envMapIntensity.value = material.envMapIntensity;\n\n\t\t}\n\n\t}\n\n\tfunction refreshUniformsPhysical( uniforms, material, transmissionRenderTarget ) {\n\n\t\tuniforms.ior.value = material.ior; // also part of uniforms common\n\n\t\tif ( material.sheen > 0 ) {\n\n\t\t\tuniforms.sheenColor.value.copy( material.sheenColor ).multiplyScalar( material.sheen );\n\n\t\t\tuniforms.sheenRoughness.value = material.sheenRoughness;\n\n\t\t\tif ( material.sheenColorMap ) {\n\n\t\t\t\tuniforms.sheenColorMap.value = material.sheenColorMap;\n\n\t\t\t\trefreshTransformUniform( material.sheenColorMap, uniforms.sheenColorMapTransform );\n\n\t\t\t}\n\n\t\t\tif ( material.sheenRoughnessMap ) {\n\n\t\t\t\tuniforms.sheenRoughnessMap.value = material.sheenRoughnessMap;\n\n\t\t\t\trefreshTransformUniform( material.sheenRoughnessMap, uniforms.sheenRoughnessMapTransform );\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( material.clearcoat > 0 ) {\n\n\t\t\tuniforms.clearcoat.value = material.clearcoat;\n\t\t\tuniforms.clearcoatRoughness.value = material.clearcoatRoughness;\n\n\t\t\tif ( material.clearcoatMap ) {\n\n\t\t\t\tuniforms.clearcoatMap.value = material.clearcoatMap;\n\n\t\t\t\trefreshTransformUniform( material.clearcoatMap, uniforms.clearcoatMapTransform );\n\n\t\t\t}\n\n\t\t\tif ( material.clearcoatRoughnessMap ) {\n\n\t\t\t\tuniforms.clearcoatRoughnessMap.value = material.clearcoatRoughnessMap;\n\n\t\t\t\trefreshTransformUniform( material.clearcoatRoughnessMap, uniforms.clearcoatRoughnessMapTransform );\n\n\t\t\t}\n\n\t\t\tif ( material.clearcoatNormalMap ) {\n\n\t\t\t\tuniforms.clearcoatNormalMap.value = material.clearcoatNormalMap;\n\n\t\t\t\trefreshTransformUniform( material.clearcoatNormalMap, uniforms.clearcoatNormalMapTransform );\n\n\t\t\t\tuniforms.clearcoatNormalScale.value.copy( material.clearcoatNormalScale );\n\n\t\t\t\tif ( material.side === BackSide ) {\n\n\t\t\t\t\tuniforms.clearcoatNormalScale.value.negate();\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( material.dispersion > 0 ) {\n\n\t\t\tuniforms.dispersion.value = material.dispersion;\n\n\t\t}\n\n\t\tif ( material.iridescence > 0 ) {\n\n\t\t\tuniforms.iridescence.value = material.iridescence;\n\t\t\tuniforms.iridescenceIOR.value = material.iridescenceIOR;\n\t\t\tuniforms.iridescenceThicknessMinimum.value = material.iridescenceThicknessRange[ 0 ];\n\t\t\tuniforms.iridescenceThicknessMaximum.value = material.iridescenceThicknessRange[ 1 ];\n\n\t\t\tif ( material.iridescenceMap ) {\n\n\t\t\t\tuniforms.iridescenceMap.value = material.iridescenceMap;\n\n\t\t\t\trefreshTransformUniform( material.iridescenceMap, uniforms.iridescenceMapTransform );\n\n\t\t\t}\n\n\t\t\tif ( material.iridescenceThicknessMap ) {\n\n\t\t\t\tuniforms.iridescenceThicknessMap.value = material.iridescenceThicknessMap;\n\n\t\t\t\trefreshTransformUniform( material.iridescenceThicknessMap, uniforms.iridescenceThicknessMapTransform );\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( material.transmission > 0 ) {\n\n\t\t\tuniforms.transmission.value = material.transmission;\n\t\t\tuniforms.transmissionSamplerMap.value = transmissionRenderTarget.texture;\n\t\t\tuniforms.transmissionSamplerSize.value.set( transmissionRenderTarget.width, transmissionRenderTarget.height );\n\n\t\t\tif ( material.transmissionMap ) {\n\n\t\t\t\tuniforms.transmissionMap.value = material.transmissionMap;\n\n\t\t\t\trefreshTransformUniform( material.transmissionMap, uniforms.transmissionMapTransform );\n\n\t\t\t}\n\n\t\t\tuniforms.thickness.value = material.thickness;\n\n\t\t\tif ( material.thicknessMap ) {\n\n\t\t\t\tuniforms.thicknessMap.value = material.thicknessMap;\n\n\t\t\t\trefreshTransformUniform( material.thicknessMap, uniforms.thicknessMapTransform );\n\n\t\t\t}\n\n\t\t\tuniforms.attenuationDistance.value = material.attenuationDistance;\n\t\t\tuniforms.attenuationColor.value.copy( material.attenuationColor );\n\n\t\t}\n\n\t\tif ( material.anisotropy > 0 ) {\n\n\t\t\tuniforms.anisotropyVector.value.set( material.anisotropy * Math.cos( material.anisotropyRotation ), material.anisotropy * Math.sin( material.anisotropyRotation ) );\n\n\t\t\tif ( material.anisotropyMap ) {\n\n\t\t\t\tuniforms.anisotropyMap.value = material.anisotropyMap;\n\n\t\t\t\trefreshTransformUniform( material.anisotropyMap, uniforms.anisotropyMapTransform );\n\n\t\t\t}\n\n\t\t}\n\n\t\tuniforms.specularIntensity.value = material.specularIntensity;\n\t\tuniforms.specularColor.value.copy( material.specularColor );\n\n\t\tif ( material.specularColorMap ) {\n\n\t\t\tuniforms.specularColorMap.value = material.specularColorMap;\n\n\t\t\trefreshTransformUniform( material.specularColorMap, uniforms.specularColorMapTransform );\n\n\t\t}\n\n\t\tif ( material.specularIntensityMap ) {\n\n\t\t\tuniforms.specularIntensityMap.value = material.specularIntensityMap;\n\n\t\t\trefreshTransformUniform( material.specularIntensityMap, uniforms.specularIntensityMapTransform );\n\n\t\t}\n\n\t}\n\n\tfunction refreshUniformsMatcap( uniforms, material ) {\n\n\t\tif ( material.matcap ) {\n\n\t\t\tuniforms.matcap.value = material.matcap;\n\n\t\t}\n\n\t}\n\n\tfunction refreshUniformsDistance( uniforms, material ) {\n\n\t\tconst light = properties.get( material ).light;\n\n\t\tuniforms.referencePosition.value.setFromMatrixPosition( light.matrixWorld );\n\t\tuniforms.nearDistance.value = light.shadow.camera.near;\n\t\tuniforms.farDistance.value = light.shadow.camera.far;\n\n\t}\n\n\treturn {\n\t\trefreshFogUniforms: refreshFogUniforms,\n\t\trefreshMaterialUniforms: refreshMaterialUniforms\n\t};\n\n}\n\nfunction WebGLUniformsGroups( gl, info, capabilities, state ) {\n\n\tlet buffers = {};\n\tlet updateList = {};\n\tlet allocatedBindingPoints = [];\n\n\tconst maxBindingPoints = gl.getParameter( gl.MAX_UNIFORM_BUFFER_BINDINGS ); // binding points are global whereas block indices are per shader program\n\n\tfunction bind( uniformsGroup, program ) {\n\n\t\tconst webglProgram = program.program;\n\t\tstate.uniformBlockBinding( uniformsGroup, webglProgram );\n\n\t}\n\n\tfunction update( uniformsGroup, program ) {\n\n\t\tlet buffer = buffers[ uniformsGroup.id ];\n\n\t\tif ( buffer === undefined ) {\n\n\t\t\tprepareUniformsGroup( uniformsGroup );\n\n\t\t\tbuffer = createBuffer( uniformsGroup );\n\t\t\tbuffers[ uniformsGroup.id ] = buffer;\n\n\t\t\tuniformsGroup.addEventListener( 'dispose', onUniformsGroupsDispose );\n\n\t\t}\n\n\t\t// ensure to update the binding points/block indices mapping for this program\n\n\t\tconst webglProgram = program.program;\n\t\tstate.updateUBOMapping( uniformsGroup, webglProgram );\n\n\t\t// update UBO once per frame\n\n\t\tconst frame = info.render.frame;\n\n\t\tif ( updateList[ uniformsGroup.id ] !== frame ) {\n\n\t\t\tupdateBufferData( uniformsGroup );\n\n\t\t\tupdateList[ uniformsGroup.id ] = frame;\n\n\t\t}\n\n\t}\n\n\tfunction createBuffer( uniformsGroup ) {\n\n\t\t// the setup of an UBO is independent of a particular shader program but global\n\n\t\tconst bindingPointIndex = allocateBindingPointIndex();\n\t\tuniformsGroup.__bindingPointIndex = bindingPointIndex;\n\n\t\tconst buffer = gl.createBuffer();\n\t\tconst size = uniformsGroup.__size;\n\t\tconst usage = uniformsGroup.usage;\n\n\t\tgl.bindBuffer( gl.UNIFORM_BUFFER, buffer );\n\t\tgl.bufferData( gl.UNIFORM_BUFFER, size, usage );\n\t\tgl.bindBuffer( gl.UNIFORM_BUFFER, null );\n\t\tgl.bindBufferBase( gl.UNIFORM_BUFFER, bindingPointIndex, buffer );\n\n\t\treturn buffer;\n\n\t}\n\n\tfunction allocateBindingPointIndex() {\n\n\t\tfor ( let i = 0; i < maxBindingPoints; i ++ ) {\n\n\t\t\tif ( allocatedBindingPoints.indexOf( i ) === - 1 ) {\n\n\t\t\t\tallocatedBindingPoints.push( i );\n\t\t\t\treturn i;\n\n\t\t\t}\n\n\t\t}\n\n\t\tconsole.error( 'THREE.WebGLRenderer: Maximum number of simultaneously usable uniforms groups reached.' );\n\n\t\treturn 0;\n\n\t}\n\n\tfunction updateBufferData( uniformsGroup ) {\n\n\t\tconst buffer = buffers[ uniformsGroup.id ];\n\t\tconst uniforms = uniformsGroup.uniforms;\n\t\tconst cache = uniformsGroup.__cache;\n\n\t\tgl.bindBuffer( gl.UNIFORM_BUFFER, buffer );\n\n\t\tfor ( let i = 0, il = uniforms.length; i < il; i ++ ) {\n\n\t\t\tconst uniformArray = Array.isArray( uniforms[ i ] ) ? uniforms[ i ] : [ uniforms[ i ] ];\n\n\t\t\tfor ( let j = 0, jl = uniformArray.length; j < jl; j ++ ) {\n\n\t\t\t\tconst uniform = uniformArray[ j ];\n\n\t\t\t\tif ( hasUniformChanged( uniform, i, j, cache ) === true ) {\n\n\t\t\t\t\tconst offset = uniform.__offset;\n\n\t\t\t\t\tconst values = Array.isArray( uniform.value ) ? uniform.value : [ uniform.value ];\n\n\t\t\t\t\tlet arrayOffset = 0;\n\n\t\t\t\t\tfor ( let k = 0; k < values.length; k ++ ) {\n\n\t\t\t\t\t\tconst value = values[ k ];\n\n\t\t\t\t\t\tconst info = getUniformSize( value );\n\n\t\t\t\t\t\t// TODO add integer and struct support\n\t\t\t\t\t\tif ( typeof value === 'number' || typeof value === 'boolean' ) {\n\n\t\t\t\t\t\t\tuniform.__data[ 0 ] = value;\n\t\t\t\t\t\t\tgl.bufferSubData( gl.UNIFORM_BUFFER, offset + arrayOffset, uniform.__data );\n\n\t\t\t\t\t\t} else if ( value.isMatrix3 ) {\n\n\t\t\t\t\t\t\t// manually converting 3x3 to 3x4\n\n\t\t\t\t\t\t\tuniform.__data[ 0 ] = value.elements[ 0 ];\n\t\t\t\t\t\t\tuniform.__data[ 1 ] = value.elements[ 1 ];\n\t\t\t\t\t\t\tuniform.__data[ 2 ] = value.elements[ 2 ];\n\t\t\t\t\t\t\tuniform.__data[ 3 ] = 0;\n\t\t\t\t\t\t\tuniform.__data[ 4 ] = value.elements[ 3 ];\n\t\t\t\t\t\t\tuniform.__data[ 5 ] = value.elements[ 4 ];\n\t\t\t\t\t\t\tuniform.__data[ 6 ] = value.elements[ 5 ];\n\t\t\t\t\t\t\tuniform.__data[ 7 ] = 0;\n\t\t\t\t\t\t\tuniform.__data[ 8 ] = value.elements[ 6 ];\n\t\t\t\t\t\t\tuniform.__data[ 9 ] = value.elements[ 7 ];\n\t\t\t\t\t\t\tuniform.__data[ 10 ] = value.elements[ 8 ];\n\t\t\t\t\t\t\tuniform.__data[ 11 ] = 0;\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tvalue.toArray( uniform.__data, arrayOffset );\n\n\t\t\t\t\t\t\tarrayOffset += info.storage / Float32Array.BYTES_PER_ELEMENT;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t\tgl.bufferSubData( gl.UNIFORM_BUFFER, offset, uniform.__data );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tgl.bindBuffer( gl.UNIFORM_BUFFER, null );\n\n\t}\n\n\tfunction hasUniformChanged( uniform, index, indexArray, cache ) {\n\n\t\tconst value = uniform.value;\n\t\tconst indexString = index + '_' + indexArray;\n\n\t\tif ( cache[ indexString ] === undefined ) {\n\n\t\t\t// cache entry does not exist so far\n\n\t\t\tif ( typeof value === 'number' || typeof value === 'boolean' ) {\n\n\t\t\t\tcache[ indexString ] = value;\n\n\t\t\t} else {\n\n\t\t\t\tcache[ indexString ] = value.clone();\n\n\t\t\t}\n\n\t\t\treturn true;\n\n\t\t} else {\n\n\t\t\tconst cachedObject = cache[ indexString ];\n\n\t\t\t// compare current value with cached entry\n\n\t\t\tif ( typeof value === 'number' || typeof value === 'boolean' ) {\n\n\t\t\t\tif ( cachedObject !== value ) {\n\n\t\t\t\t\tcache[ indexString ] = value;\n\t\t\t\t\treturn true;\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tif ( cachedObject.equals( value ) === false ) {\n\n\t\t\t\t\tcachedObject.copy( value );\n\t\t\t\t\treturn true;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn false;\n\n\t}\n\n\tfunction prepareUniformsGroup( uniformsGroup ) {\n\n\t\t// determine total buffer size according to the STD140 layout\n\t\t// Hint: STD140 is the only supported layout in WebGL 2\n\n\t\tconst uniforms = uniformsGroup.uniforms;\n\n\t\tlet offset = 0; // global buffer offset in bytes\n\t\tconst chunkSize = 16; // size of a chunk in bytes\n\n\t\tfor ( let i = 0, l = uniforms.length; i < l; i ++ ) {\n\n\t\t\tconst uniformArray = Array.isArray( uniforms[ i ] ) ? uniforms[ i ] : [ uniforms[ i ] ];\n\n\t\t\tfor ( let j = 0, jl = uniformArray.length; j < jl; j ++ ) {\n\n\t\t\t\tconst uniform = uniformArray[ j ];\n\n\t\t\t\tconst values = Array.isArray( uniform.value ) ? uniform.value : [ uniform.value ];\n\n\t\t\t\tfor ( let k = 0, kl = values.length; k < kl; k ++ ) {\n\n\t\t\t\t\tconst value = values[ k ];\n\n\t\t\t\t\tconst info = getUniformSize( value );\n\n\t\t\t\t\tconst chunkOffset = offset % chunkSize; // offset in the current chunk\n\t\t\t\t\tconst chunkPadding = chunkOffset % info.boundary; // required padding to match boundary\n\t\t\t\t\tconst chunkStart = chunkOffset + chunkPadding; // the start position in the current chunk for the data\n\n\t\t\t\t\toffset += chunkPadding;\n\n\t\t\t\t\t// Check for chunk overflow\n\t\t\t\t\tif ( chunkStart !== 0 && ( chunkSize - chunkStart ) < info.storage ) {\n\n\t\t\t\t\t\t// Add padding and adjust offset\n\t\t\t\t\t\toffset += ( chunkSize - chunkStart );\n\n\t\t\t\t\t}\n\n\t\t\t\t\t// the following two properties will be used for partial buffer updates\n\t\t\t\t\tuniform.__data = new Float32Array( info.storage / Float32Array.BYTES_PER_ELEMENT );\n\t\t\t\t\tuniform.__offset = offset;\n\n\t\t\t\t\t// Update the global offset\n\t\t\t\t\toffset += info.storage;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\t// ensure correct final padding\n\n\t\tconst chunkOffset = offset % chunkSize;\n\n\t\tif ( chunkOffset > 0 ) offset += ( chunkSize - chunkOffset );\n\n\t\t//\n\n\t\tuniformsGroup.__size = offset;\n\t\tuniformsGroup.__cache = {};\n\n\t\treturn this;\n\n\t}\n\n\tfunction getUniformSize( value ) {\n\n\t\tconst info = {\n\t\t\tboundary: 0, // bytes\n\t\t\tstorage: 0 // bytes\n\t\t};\n\n\t\t// determine sizes according to STD140\n\n\t\tif ( typeof value === 'number' || typeof value === 'boolean' ) {\n\n\t\t\t// float/int/bool\n\n\t\t\tinfo.boundary = 4;\n\t\t\tinfo.storage = 4;\n\n\t\t} else if ( value.isVector2 ) {\n\n\t\t\t// vec2\n\n\t\t\tinfo.boundary = 8;\n\t\t\tinfo.storage = 8;\n\n\t\t} else if ( value.isVector3 || value.isColor ) {\n\n\t\t\t// vec3\n\n\t\t\tinfo.boundary = 16;\n\t\t\tinfo.storage = 12; // evil: vec3 must start on a 16-byte boundary but it only consumes 12 bytes\n\n\t\t} else if ( value.isVector4 ) {\n\n\t\t\t// vec4\n\n\t\t\tinfo.boundary = 16;\n\t\t\tinfo.storage = 16;\n\n\t\t} else if ( value.isMatrix3 ) {\n\n\t\t\t// mat3 (in STD140 a 3x3 matrix is represented as 3x4)\n\n\t\t\tinfo.boundary = 48;\n\t\t\tinfo.storage = 48;\n\n\t\t} else if ( value.isMatrix4 ) {\n\n\t\t\t// mat4\n\n\t\t\tinfo.boundary = 64;\n\t\t\tinfo.storage = 64;\n\n\t\t} else if ( value.isTexture ) {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: Texture samplers can not be part of an uniforms group.' );\n\n\t\t} else {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: Unsupported uniform value type.', value );\n\n\t\t}\n\n\t\treturn info;\n\n\t}\n\n\tfunction onUniformsGroupsDispose( event ) {\n\n\t\tconst uniformsGroup = event.target;\n\n\t\tuniformsGroup.removeEventListener( 'dispose', onUniformsGroupsDispose );\n\n\t\tconst index = allocatedBindingPoints.indexOf( uniformsGroup.__bindingPointIndex );\n\t\tallocatedBindingPoints.splice( index, 1 );\n\n\t\tgl.deleteBuffer( buffers[ uniformsGroup.id ] );\n\n\t\tdelete buffers[ uniformsGroup.id ];\n\t\tdelete updateList[ uniformsGroup.id ];\n\n\t}\n\n\tfunction dispose() {\n\n\t\tfor ( const id in buffers ) {\n\n\t\t\tgl.deleteBuffer( buffers[ id ] );\n\n\t\t}\n\n\t\tallocatedBindingPoints = [];\n\t\tbuffers = {};\n\t\tupdateList = {};\n\n\t}\n\n\treturn {\n\n\t\tbind: bind,\n\t\tupdate: update,\n\n\t\tdispose: dispose\n\n\t};\n\n}\n\nclass WebGLRenderer {\n\n\tconstructor( parameters = {} ) {\n\n\t\tconst {\n\t\t\tcanvas = createCanvasElement(),\n\t\t\tcontext = null,\n\t\t\tdepth = true,\n\t\t\tstencil = false,\n\t\t\talpha = false,\n\t\t\tantialias = false,\n\t\t\tpremultipliedAlpha = true,\n\t\t\tpreserveDrawingBuffer = false,\n\t\t\tpowerPreference = 'default',\n\t\t\tfailIfMajorPerformanceCaveat = false,\n\t\t} = parameters;\n\n\t\tthis.isWebGLRenderer = true;\n\n\t\tlet _alpha;\n\n\t\tif ( context !== null ) {\n\n\t\t\tif ( typeof WebGLRenderingContext !== 'undefined' && context instanceof WebGLRenderingContext ) {\n\n\t\t\t\tthrow new Error( 'THREE.WebGLRenderer: WebGL 1 is not supported since r163.' );\n\n\t\t\t}\n\n\t\t\t_alpha = context.getContextAttributes().alpha;\n\n\t\t} else {\n\n\t\t\t_alpha = alpha;\n\n\t\t}\n\n\t\tconst uintClearColor = new Uint32Array( 4 );\n\t\tconst intClearColor = new Int32Array( 4 );\n\n\t\tlet currentRenderList = null;\n\t\tlet currentRenderState = null;\n\n\t\t// render() can be called from within a callback triggered by another render.\n\t\t// We track this so that the nested render call gets its list and state isolated from the parent render call.\n\n\t\tconst renderListStack = [];\n\t\tconst renderStateStack = [];\n\n\t\t// public properties\n\n\t\tthis.domElement = canvas;\n\n\t\t// Debug configuration container\n\t\tthis.debug = {\n\n\t\t\t/**\n\t\t\t * Enables error checking and reporting when shader programs are being compiled\n\t\t\t * @type {boolean}\n\t\t\t */\n\t\t\tcheckShaderErrors: true,\n\t\t\t/**\n\t\t\t * Callback for custom error reporting.\n\t\t\t * @type {?Function}\n\t\t\t */\n\t\t\tonShaderError: null\n\t\t};\n\n\t\t// clearing\n\n\t\tthis.autoClear = true;\n\t\tthis.autoClearColor = true;\n\t\tthis.autoClearDepth = true;\n\t\tthis.autoClearStencil = true;\n\n\t\t// scene graph\n\n\t\tthis.sortObjects = true;\n\n\t\t// user-defined clipping\n\n\t\tthis.clippingPlanes = [];\n\t\tthis.localClippingEnabled = false;\n\n\t\t// physically based shading\n\n\t\tthis._outputColorSpace = SRGBColorSpace;\n\n\t\t// tone mapping\n\n\t\tthis.toneMapping = NoToneMapping;\n\t\tthis.toneMappingExposure = 1.0;\n\n\t\t// internal properties\n\n\t\tconst _this = this;\n\n\t\tlet _isContextLost = false;\n\n\t\t// internal state cache\n\n\t\tlet _currentActiveCubeFace = 0;\n\t\tlet _currentActiveMipmapLevel = 0;\n\t\tlet _currentRenderTarget = null;\n\t\tlet _currentMaterialId = - 1;\n\n\t\tlet _currentCamera = null;\n\n\t\tconst _currentViewport = new Vector4();\n\t\tconst _currentScissor = new Vector4();\n\t\tlet _currentScissorTest = null;\n\n\t\tconst _currentClearColor = new Color( 0x000000 );\n\t\tlet _currentClearAlpha = 0;\n\n\t\t//\n\n\t\tlet _width = canvas.width;\n\t\tlet _height = canvas.height;\n\n\t\tlet _pixelRatio = 1;\n\t\tlet _opaqueSort = null;\n\t\tlet _transparentSort = null;\n\n\t\tconst _viewport = new Vector4( 0, 0, _width, _height );\n\t\tconst _scissor = new Vector4( 0, 0, _width, _height );\n\t\tlet _scissorTest = false;\n\n\t\t// frustum\n\n\t\tconst _frustum = new Frustum();\n\n\t\t// clipping\n\n\t\tlet _clippingEnabled = false;\n\t\tlet _localClippingEnabled = false;\n\n\t\t// camera matrices cache\n\n\t\tconst _projScreenMatrix = new Matrix4();\n\n\t\tconst _vector3 = new Vector3();\n\n\t\tconst _vector4 = new Vector4();\n\n\t\tconst _emptyScene = { background: null, fog: null, environment: null, overrideMaterial: null, isScene: true };\n\n\t\tlet _renderBackground = false;\n\n\t\tfunction getTargetPixelRatio() {\n\n\t\t\treturn _currentRenderTarget === null ? _pixelRatio : 1;\n\n\t\t}\n\n\t\t// initialize\n\n\t\tlet _gl = context;\n\n\t\tfunction getContext( contextName, contextAttributes ) {\n\n\t\t\treturn canvas.getContext( contextName, contextAttributes );\n\n\t\t}\n\n\t\ttry {\n\n\t\t\tconst contextAttributes = {\n\t\t\t\talpha: true,\n\t\t\t\tdepth,\n\t\t\t\tstencil,\n\t\t\t\tantialias,\n\t\t\t\tpremultipliedAlpha,\n\t\t\t\tpreserveDrawingBuffer,\n\t\t\t\tpowerPreference,\n\t\t\t\tfailIfMajorPerformanceCaveat,\n\t\t\t};\n\n\t\t\t// OffscreenCanvas does not have setAttribute, see #22811\n\t\t\tif ( 'setAttribute' in canvas ) canvas.setAttribute( 'data-engine', `three.js r${REVISION}` );\n\n\t\t\t// event listeners must be registered before WebGL context is created, see #12753\n\t\t\tcanvas.addEventListener( 'webglcontextlost', onContextLost, false );\n\t\t\tcanvas.addEventListener( 'webglcontextrestored', onContextRestore, false );\n\t\t\tcanvas.addEventListener( 'webglcontextcreationerror', onContextCreationError, false );\n\n\t\t\tif ( _gl === null ) {\n\n\t\t\t\tconst contextName = 'webgl2';\n\n\t\t\t\t_gl = getContext( contextName, contextAttributes );\n\n\t\t\t\tif ( _gl === null ) {\n\n\t\t\t\t\tif ( getContext( contextName ) ) {\n\n\t\t\t\t\t\tthrow new Error( 'Error creating WebGL context with your selected attributes.' );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tthrow new Error( 'Error creating WebGL context.' );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} catch ( error ) {\n\n\t\t\tconsole.error( 'THREE.WebGLRenderer: ' + error.message );\n\t\t\tthrow error;\n\n\t\t}\n\n\t\tlet extensions, capabilities, state, info;\n\t\tlet properties, textures, cubemaps, cubeuvmaps, attributes, geometries, objects;\n\t\tlet programCache, materials, renderLists, renderStates, clipping, shadowMap;\n\n\t\tlet background, morphtargets, bufferRenderer, indexedBufferRenderer;\n\n\t\tlet utils, bindingStates, uniformsGroups;\n\n\t\tfunction initGLContext() {\n\n\t\t\textensions = new WebGLExtensions( _gl );\n\t\t\textensions.init();\n\n\t\t\tutils = new WebGLUtils( _gl, extensions );\n\n\t\t\tcapabilities = new WebGLCapabilities( _gl, extensions, parameters, utils );\n\n\t\t\tstate = new WebGLState( _gl );\n\n\t\t\tinfo = new WebGLInfo( _gl );\n\t\t\tproperties = new WebGLProperties();\n\t\t\ttextures = new WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info );\n\t\t\tcubemaps = new WebGLCubeMaps( _this );\n\t\t\tcubeuvmaps = new WebGLCubeUVMaps( _this );\n\t\t\tattributes = new WebGLAttributes( _gl );\n\t\t\tbindingStates = new WebGLBindingStates( _gl, attributes );\n\t\t\tgeometries = new WebGLGeometries( _gl, attributes, info, bindingStates );\n\t\t\tobjects = new WebGLObjects( _gl, geometries, attributes, info );\n\t\t\tmorphtargets = new WebGLMorphtargets( _gl, capabilities, textures );\n\t\t\tclipping = new WebGLClipping( properties );\n\t\t\tprogramCache = new WebGLPrograms( _this, cubemaps, cubeuvmaps, extensions, capabilities, bindingStates, clipping );\n\t\t\tmaterials = new WebGLMaterials( _this, properties );\n\t\t\trenderLists = new WebGLRenderLists();\n\t\t\trenderStates = new WebGLRenderStates( extensions );\n\t\t\tbackground = new WebGLBackground( _this, cubemaps, cubeuvmaps, state, objects, _alpha, premultipliedAlpha );\n\t\t\tshadowMap = new WebGLShadowMap( _this, objects, capabilities );\n\t\t\tuniformsGroups = new WebGLUniformsGroups( _gl, info, capabilities, state );\n\n\t\t\tbufferRenderer = new WebGLBufferRenderer( _gl, extensions, info );\n\t\t\tindexedBufferRenderer = new WebGLIndexedBufferRenderer( _gl, extensions, info );\n\n\t\t\tinfo.programs = programCache.programs;\n\n\t\t\t_this.capabilities = capabilities;\n\t\t\t_this.extensions = extensions;\n\t\t\t_this.properties = properties;\n\t\t\t_this.renderLists = renderLists;\n\t\t\t_this.shadowMap = shadowMap;\n\t\t\t_this.state = state;\n\t\t\t_this.info = info;\n\n\t\t}\n\n\t\tinitGLContext();\n\n\t\t// xr\n\n\t\tconst xr = new WebXRManager( _this, _gl );\n\n\t\tthis.xr = xr;\n\n\t\t// API\n\n\t\tthis.getContext = function () {\n\n\t\t\treturn _gl;\n\n\t\t};\n\n\t\tthis.getContextAttributes = function () {\n\n\t\t\treturn _gl.getContextAttributes();\n\n\t\t};\n\n\t\tthis.forceContextLoss = function () {\n\n\t\t\tconst extension = extensions.get( 'WEBGL_lose_context' );\n\t\t\tif ( extension ) extension.loseContext();\n\n\t\t};\n\n\t\tthis.forceContextRestore = function () {\n\n\t\t\tconst extension = extensions.get( 'WEBGL_lose_context' );\n\t\t\tif ( extension ) extension.restoreContext();\n\n\t\t};\n\n\t\tthis.getPixelRatio = function () {\n\n\t\t\treturn _pixelRatio;\n\n\t\t};\n\n\t\tthis.setPixelRatio = function ( value ) {\n\n\t\t\tif ( value === undefined ) return;\n\n\t\t\t_pixelRatio = value;\n\n\t\t\tthis.setSize( _width, _height, false );\n\n\t\t};\n\n\t\tthis.getSize = function ( target ) {\n\n\t\t\treturn target.set( _width, _height );\n\n\t\t};\n\n\t\tthis.setSize = function ( width, height, updateStyle = true ) {\n\n\t\t\tif ( xr.isPresenting ) {\n\n\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Can\\'t change size while VR device is presenting.' );\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t\t_width = width;\n\t\t\t_height = height;\n\n\t\t\tcanvas.width = Math.floor( width * _pixelRatio );\n\t\t\tcanvas.height = Math.floor( height * _pixelRatio );\n\n\t\t\tif ( updateStyle === true ) {\n\n\t\t\t\tcanvas.style.width = width + 'px';\n\t\t\t\tcanvas.style.height = height + 'px';\n\n\t\t\t}\n\n\t\t\tthis.setViewport( 0, 0, width, height );\n\n\t\t};\n\n\t\tthis.getDrawingBufferSize = function ( target ) {\n\n\t\t\treturn target.set( _width * _pixelRatio, _height * _pixelRatio ).floor();\n\n\t\t};\n\n\t\tthis.setDrawingBufferSize = function ( width, height, pixelRatio ) {\n\n\t\t\t_width = width;\n\t\t\t_height = height;\n\n\t\t\t_pixelRatio = pixelRatio;\n\n\t\t\tcanvas.width = Math.floor( width * pixelRatio );\n\t\t\tcanvas.height = Math.floor( height * pixelRatio );\n\n\t\t\tthis.setViewport( 0, 0, width, height );\n\n\t\t};\n\n\t\tthis.getCurrentViewport = function ( target ) {\n\n\t\t\treturn target.copy( _currentViewport );\n\n\t\t};\n\n\t\tthis.getViewport = function ( target ) {\n\n\t\t\treturn target.copy( _viewport );\n\n\t\t};\n\n\t\tthis.setViewport = function ( x, y, width, height ) {\n\n\t\t\tif ( x.isVector4 ) {\n\n\t\t\t\t_viewport.set( x.x, x.y, x.z, x.w );\n\n\t\t\t} else {\n\n\t\t\t\t_viewport.set( x, y, width, height );\n\n\t\t\t}\n\n\t\t\tstate.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).round() );\n\n\t\t};\n\n\t\tthis.getScissor = function ( target ) {\n\n\t\t\treturn target.copy( _scissor );\n\n\t\t};\n\n\t\tthis.setScissor = function ( x, y, width, height ) {\n\n\t\t\tif ( x.isVector4 ) {\n\n\t\t\t\t_scissor.set( x.x, x.y, x.z, x.w );\n\n\t\t\t} else {\n\n\t\t\t\t_scissor.set( x, y, width, height );\n\n\t\t\t}\n\n\t\t\tstate.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).round() );\n\n\t\t};\n\n\t\tthis.getScissorTest = function () {\n\n\t\t\treturn _scissorTest;\n\n\t\t};\n\n\t\tthis.setScissorTest = function ( boolean ) {\n\n\t\t\tstate.setScissorTest( _scissorTest = boolean );\n\n\t\t};\n\n\t\tthis.setOpaqueSort = function ( method ) {\n\n\t\t\t_opaqueSort = method;\n\n\t\t};\n\n\t\tthis.setTransparentSort = function ( method ) {\n\n\t\t\t_transparentSort = method;\n\n\t\t};\n\n\t\t// Clearing\n\n\t\tthis.getClearColor = function ( target ) {\n\n\t\t\treturn target.copy( background.getClearColor() );\n\n\t\t};\n\n\t\tthis.setClearColor = function () {\n\n\t\t\tbackground.setClearColor.apply( background, arguments );\n\n\t\t};\n\n\t\tthis.getClearAlpha = function () {\n\n\t\t\treturn background.getClearAlpha();\n\n\t\t};\n\n\t\tthis.setClearAlpha = function () {\n\n\t\t\tbackground.setClearAlpha.apply( background, arguments );\n\n\t\t};\n\n\t\tthis.clear = function ( color = true, depth = true, stencil = true ) {\n\n\t\t\tlet bits = 0;\n\n\t\t\tif ( color ) {\n\n\t\t\t\t// check if we're trying to clear an integer target\n\t\t\t\tlet isIntegerFormat = false;\n\t\t\t\tif ( _currentRenderTarget !== null ) {\n\n\t\t\t\t\tconst targetFormat = _currentRenderTarget.texture.format;\n\t\t\t\t\tisIntegerFormat = targetFormat === RGBAIntegerFormat ||\n\t\t\t\t\t\ttargetFormat === RGIntegerFormat ||\n\t\t\t\t\t\ttargetFormat === RedIntegerFormat;\n\n\t\t\t\t}\n\n\t\t\t\t// use the appropriate clear functions to clear the target if it's a signed\n\t\t\t\t// or unsigned integer target\n\t\t\t\tif ( isIntegerFormat ) {\n\n\t\t\t\t\tconst targetType = _currentRenderTarget.texture.type;\n\t\t\t\t\tconst isUnsignedType = targetType === UnsignedByteType ||\n\t\t\t\t\t\ttargetType === UnsignedIntType ||\n\t\t\t\t\t\ttargetType === UnsignedShortType ||\n\t\t\t\t\t\ttargetType === UnsignedInt248Type ||\n\t\t\t\t\t\ttargetType === UnsignedShort4444Type ||\n\t\t\t\t\t\ttargetType === UnsignedShort5551Type;\n\n\t\t\t\t\tconst clearColor = background.getClearColor();\n\t\t\t\t\tconst a = background.getClearAlpha();\n\t\t\t\t\tconst r = clearColor.r;\n\t\t\t\t\tconst g = clearColor.g;\n\t\t\t\t\tconst b = clearColor.b;\n\n\t\t\t\t\tif ( isUnsignedType ) {\n\n\t\t\t\t\t\tuintClearColor[ 0 ] = r;\n\t\t\t\t\t\tuintClearColor[ 1 ] = g;\n\t\t\t\t\t\tuintClearColor[ 2 ] = b;\n\t\t\t\t\t\tuintClearColor[ 3 ] = a;\n\t\t\t\t\t\t_gl.clearBufferuiv( _gl.COLOR, 0, uintClearColor );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tintClearColor[ 0 ] = r;\n\t\t\t\t\t\tintClearColor[ 1 ] = g;\n\t\t\t\t\t\tintClearColor[ 2 ] = b;\n\t\t\t\t\t\tintClearColor[ 3 ] = a;\n\t\t\t\t\t\t_gl.clearBufferiv( _gl.COLOR, 0, intClearColor );\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\tbits |= _gl.COLOR_BUFFER_BIT;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( depth ) bits |= _gl.DEPTH_BUFFER_BIT;\n\t\t\tif ( stencil ) {\n\n\t\t\t\tbits |= _gl.STENCIL_BUFFER_BIT;\n\t\t\t\tthis.state.buffers.stencil.setMask( 0xffffffff );\n\n\t\t\t}\n\n\t\t\t_gl.clear( bits );\n\n\t\t};\n\n\t\tthis.clearColor = function () {\n\n\t\t\tthis.clear( true, false, false );\n\n\t\t};\n\n\t\tthis.clearDepth = function () {\n\n\t\t\tthis.clear( false, true, false );\n\n\t\t};\n\n\t\tthis.clearStencil = function () {\n\n\t\t\tthis.clear( false, false, true );\n\n\t\t};\n\n\t\t//\n\n\t\tthis.dispose = function () {\n\n\t\t\tcanvas.removeEventListener( 'webglcontextlost', onContextLost, false );\n\t\t\tcanvas.removeEventListener( 'webglcontextrestored', onContextRestore, false );\n\t\t\tcanvas.removeEventListener( 'webglcontextcreationerror', onContextCreationError, false );\n\n\t\t\trenderLists.dispose();\n\t\t\trenderStates.dispose();\n\t\t\tproperties.dispose();\n\t\t\tcubemaps.dispose();\n\t\t\tcubeuvmaps.dispose();\n\t\t\tobjects.dispose();\n\t\t\tbindingStates.dispose();\n\t\t\tuniformsGroups.dispose();\n\t\t\tprogramCache.dispose();\n\n\t\t\txr.dispose();\n\n\t\t\txr.removeEventListener( 'sessionstart', onXRSessionStart );\n\t\t\txr.removeEventListener( 'sessionend', onXRSessionEnd );\n\n\t\t\tanimation.stop();\n\n\t\t};\n\n\t\t// Events\n\n\t\tfunction onContextLost( event ) {\n\n\t\t\tevent.preventDefault();\n\n\t\t\tconsole.log( 'THREE.WebGLRenderer: Context Lost.' );\n\n\t\t\t_isContextLost = true;\n\n\t\t}\n\n\t\tfunction onContextRestore( /* event */ ) {\n\n\t\t\tconsole.log( 'THREE.WebGLRenderer: Context Restored.' );\n\n\t\t\t_isContextLost = false;\n\n\t\t\tconst infoAutoReset = info.autoReset;\n\t\t\tconst shadowMapEnabled = shadowMap.enabled;\n\t\t\tconst shadowMapAutoUpdate = shadowMap.autoUpdate;\n\t\t\tconst shadowMapNeedsUpdate = shadowMap.needsUpdate;\n\t\t\tconst shadowMapType = shadowMap.type;\n\n\t\t\tinitGLContext();\n\n\t\t\tinfo.autoReset = infoAutoReset;\n\t\t\tshadowMap.enabled = shadowMapEnabled;\n\t\t\tshadowMap.autoUpdate = shadowMapAutoUpdate;\n\t\t\tshadowMap.needsUpdate = shadowMapNeedsUpdate;\n\t\t\tshadowMap.type = shadowMapType;\n\n\t\t}\n\n\t\tfunction onContextCreationError( event ) {\n\n\t\t\tconsole.error( 'THREE.WebGLRenderer: A WebGL context could not be created. Reason: ', event.statusMessage );\n\n\t\t}\n\n\t\tfunction onMaterialDispose( event ) {\n\n\t\t\tconst material = event.target;\n\n\t\t\tmaterial.removeEventListener( 'dispose', onMaterialDispose );\n\n\t\t\tdeallocateMaterial( material );\n\n\t\t}\n\n\t\t// Buffer deallocation\n\n\t\tfunction deallocateMaterial( material ) {\n\n\t\t\treleaseMaterialProgramReferences( material );\n\n\t\t\tproperties.remove( material );\n\n\t\t}\n\n\n\t\tfunction releaseMaterialProgramReferences( material ) {\n\n\t\t\tconst programs = properties.get( material ).programs;\n\n\t\t\tif ( programs !== undefined ) {\n\n\t\t\t\tprograms.forEach( function ( program ) {\n\n\t\t\t\t\tprogramCache.releaseProgram( program );\n\n\t\t\t\t} );\n\n\t\t\t\tif ( material.isShaderMaterial ) {\n\n\t\t\t\t\tprogramCache.releaseShaderCache( material );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\t// Buffer rendering\n\n\t\tthis.renderBufferDirect = function ( camera, scene, geometry, material, object, group ) {\n\n\t\t\tif ( scene === null ) scene = _emptyScene; // renderBufferDirect second parameter used to be fog (could be null)\n\n\t\t\tconst frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 );\n\n\t\t\tconst program = setProgram( camera, scene, geometry, material, object );\n\n\t\t\tstate.setMaterial( material, frontFaceCW );\n\n\t\t\t//\n\n\t\t\tlet index = geometry.index;\n\t\t\tlet rangeFactor = 1;\n\n\t\t\tif ( material.wireframe === true ) {\n\n\t\t\t\tindex = geometries.getWireframeAttribute( geometry );\n\n\t\t\t\tif ( index === undefined ) return;\n\n\t\t\t\trangeFactor = 2;\n\n\t\t\t}\n\n\t\t\t//\n\n\t\t\tconst drawRange = geometry.drawRange;\n\t\t\tconst position = geometry.attributes.position;\n\n\t\t\tlet drawStart = drawRange.start * rangeFactor;\n\t\t\tlet drawEnd = ( drawRange.start + drawRange.count ) * rangeFactor;\n\n\t\t\tif ( group !== null ) {\n\n\t\t\t\tdrawStart = Math.max( drawStart, group.start * rangeFactor );\n\t\t\t\tdrawEnd = Math.min( drawEnd, ( group.start + group.count ) * rangeFactor );\n\n\t\t\t}\n\n\t\t\tif ( index !== null ) {\n\n\t\t\t\tdrawStart = Math.max( drawStart, 0 );\n\t\t\t\tdrawEnd = Math.min( drawEnd, index.count );\n\n\t\t\t} else if ( position !== undefined && position !== null ) {\n\n\t\t\t\tdrawStart = Math.max( drawStart, 0 );\n\t\t\t\tdrawEnd = Math.min( drawEnd, position.count );\n\n\t\t\t}\n\n\t\t\tconst drawCount = drawEnd - drawStart;\n\n\t\t\tif ( drawCount < 0 || drawCount === Infinity ) return;\n\n\t\t\t//\n\n\t\t\tbindingStates.setup( object, material, program, geometry, index );\n\n\t\t\tlet attribute;\n\t\t\tlet renderer = bufferRenderer;\n\n\t\t\tif ( index !== null ) {\n\n\t\t\t\tattribute = attributes.get( index );\n\n\t\t\t\trenderer = indexedBufferRenderer;\n\t\t\t\trenderer.setIndex( attribute );\n\n\t\t\t}\n\n\t\t\t//\n\n\t\t\tif ( object.isMesh ) {\n\n\t\t\t\tif ( material.wireframe === true ) {\n\n\t\t\t\t\tstate.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() );\n\t\t\t\t\trenderer.setMode( _gl.LINES );\n\n\t\t\t\t} else {\n\n\t\t\t\t\trenderer.setMode( _gl.TRIANGLES );\n\n\t\t\t\t}\n\n\t\t\t} else if ( object.isLine ) {\n\n\t\t\t\tlet lineWidth = material.linewidth;\n\n\t\t\t\tif ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material\n\n\t\t\t\tstate.setLineWidth( lineWidth * getTargetPixelRatio() );\n\n\t\t\t\tif ( object.isLineSegments ) {\n\n\t\t\t\t\trenderer.setMode( _gl.LINES );\n\n\t\t\t\t} else if ( object.isLineLoop ) {\n\n\t\t\t\t\trenderer.setMode( _gl.LINE_LOOP );\n\n\t\t\t\t} else {\n\n\t\t\t\t\trenderer.setMode( _gl.LINE_STRIP );\n\n\t\t\t\t}\n\n\t\t\t} else if ( object.isPoints ) {\n\n\t\t\t\trenderer.setMode( _gl.POINTS );\n\n\t\t\t} else if ( object.isSprite ) {\n\n\t\t\t\trenderer.setMode( _gl.TRIANGLES );\n\n\t\t\t}\n\n\t\t\tif ( object.isBatchedMesh ) {\n\n\t\t\t\tif ( object._multiDrawInstances !== null ) {\n\n\t\t\t\t\trenderer.renderMultiDrawInstances( object._multiDrawStarts, object._multiDrawCounts, object._multiDrawCount, object._multiDrawInstances );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tif ( ! extensions.get( 'WEBGL_multi_draw' ) ) {\n\n\t\t\t\t\t\tconst starts = object._multiDrawStarts;\n\t\t\t\t\t\tconst counts = object._multiDrawCounts;\n\t\t\t\t\t\tconst drawCount = object._multiDrawCount;\n\t\t\t\t\t\tconst bytesPerElement = index ? attributes.get( index ).bytesPerElement : 1;\n\t\t\t\t\t\tconst uniforms = properties.get( material ).currentProgram.getUniforms();\n\t\t\t\t\t\tfor ( let i = 0; i < drawCount; i ++ ) {\n\n\t\t\t\t\t\t\tuniforms.setValue( _gl, '_gl_DrawID', i );\n\t\t\t\t\t\t\trenderer.render( starts[ i ] / bytesPerElement, counts[ i ] );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\trenderer.renderMultiDraw( object._multiDrawStarts, object._multiDrawCounts, object._multiDrawCount );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t} else if ( object.isInstancedMesh ) {\n\n\t\t\t\trenderer.renderInstances( drawStart, drawCount, object.count );\n\n\t\t\t} else if ( geometry.isInstancedBufferGeometry ) {\n\n\t\t\t\tconst maxInstanceCount = geometry._maxInstanceCount !== undefined ? geometry._maxInstanceCount : Infinity;\n\t\t\t\tconst instanceCount = Math.min( geometry.instanceCount, maxInstanceCount );\n\n\t\t\t\trenderer.renderInstances( drawStart, drawCount, instanceCount );\n\n\t\t\t} else {\n\n\t\t\t\trenderer.render( drawStart, drawCount );\n\n\t\t\t}\n\n\t\t};\n\n\t\t// Compile\n\n\t\tfunction prepareMaterial( material, scene, object ) {\n\n\t\t\tif ( material.transparent === true && material.side === DoubleSide && material.forceSinglePass === false ) {\n\n\t\t\t\tmaterial.side = BackSide;\n\t\t\t\tmaterial.needsUpdate = true;\n\t\t\t\tgetProgram( material, scene, object );\n\n\t\t\t\tmaterial.side = FrontSide;\n\t\t\t\tmaterial.needsUpdate = true;\n\t\t\t\tgetProgram( material, scene, object );\n\n\t\t\t\tmaterial.side = DoubleSide;\n\n\t\t\t} else {\n\n\t\t\t\tgetProgram( material, scene, object );\n\n\t\t\t}\n\n\t\t}\n\n\t\tthis.compile = function ( scene, camera, targetScene = null ) {\n\n\t\t\tif ( targetScene === null ) targetScene = scene;\n\n\t\t\tcurrentRenderState = renderStates.get( targetScene );\n\t\t\tcurrentRenderState.init( camera );\n\n\t\t\trenderStateStack.push( currentRenderState );\n\n\t\t\t// gather lights from both the target scene and the new object that will be added to the scene.\n\n\t\t\ttargetScene.traverseVisible( function ( object ) {\n\n\t\t\t\tif ( object.isLight && object.layers.test( camera.layers ) ) {\n\n\t\t\t\t\tcurrentRenderState.pushLight( object );\n\n\t\t\t\t\tif ( object.castShadow ) {\n\n\t\t\t\t\t\tcurrentRenderState.pushShadow( object );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t} );\n\n\t\t\tif ( scene !== targetScene ) {\n\n\t\t\t\tscene.traverseVisible( function ( object ) {\n\n\t\t\t\t\tif ( object.isLight && object.layers.test( camera.layers ) ) {\n\n\t\t\t\t\t\tcurrentRenderState.pushLight( object );\n\n\t\t\t\t\t\tif ( object.castShadow ) {\n\n\t\t\t\t\t\t\tcurrentRenderState.pushShadow( object );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t} );\n\n\t\t\t}\n\n\t\t\tcurrentRenderState.setupLights();\n\n\t\t\t// Only initialize materials in the new scene, not the targetScene.\n\n\t\t\tconst materials = new Set();\n\n\t\t\tscene.traverse( function ( object ) {\n\n\t\t\t\tconst material = object.material;\n\n\t\t\t\tif ( material ) {\n\n\t\t\t\t\tif ( Array.isArray( material ) ) {\n\n\t\t\t\t\t\tfor ( let i = 0; i < material.length; i ++ ) {\n\n\t\t\t\t\t\t\tconst material2 = material[ i ];\n\n\t\t\t\t\t\t\tprepareMaterial( material2, targetScene, object );\n\t\t\t\t\t\t\tmaterials.add( material2 );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tprepareMaterial( material, targetScene, object );\n\t\t\t\t\t\tmaterials.add( material );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t} );\n\n\t\t\trenderStateStack.pop();\n\t\t\tcurrentRenderState = null;\n\n\t\t\treturn materials;\n\n\t\t};\n\n\t\t// compileAsync\n\n\t\tthis.compileAsync = function ( scene, camera, targetScene = null ) {\n\n\t\t\tconst materials = this.compile( scene, camera, targetScene );\n\n\t\t\t// Wait for all the materials in the new object to indicate that they're\n\t\t\t// ready to be used before resolving the promise.\n\n\t\t\treturn new Promise( ( resolve ) => {\n\n\t\t\t\tfunction checkMaterialsReady() {\n\n\t\t\t\t\tmaterials.forEach( function ( material ) {\n\n\t\t\t\t\t\tconst materialProperties = properties.get( material );\n\t\t\t\t\t\tconst program = materialProperties.currentProgram;\n\n\t\t\t\t\t\tif ( program.isReady() ) {\n\n\t\t\t\t\t\t\t// remove any programs that report they're ready to use from the list\n\t\t\t\t\t\t\tmaterials.delete( material );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t} );\n\n\t\t\t\t\t// once the list of compiling materials is empty, call the callback\n\n\t\t\t\t\tif ( materials.size === 0 ) {\n\n\t\t\t\t\t\tresolve( scene );\n\t\t\t\t\t\treturn;\n\n\t\t\t\t\t}\n\n\t\t\t\t\t// if some materials are still not ready, wait a bit and check again\n\n\t\t\t\t\tsetTimeout( checkMaterialsReady, 10 );\n\n\t\t\t\t}\n\n\t\t\t\tif ( extensions.get( 'KHR_parallel_shader_compile' ) !== null ) {\n\n\t\t\t\t\t// If we can check the compilation status of the materials without\n\t\t\t\t\t// blocking then do so right away.\n\n\t\t\t\t\tcheckMaterialsReady();\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// Otherwise start by waiting a bit to give the materials we just\n\t\t\t\t\t// initialized a chance to finish.\n\n\t\t\t\t\tsetTimeout( checkMaterialsReady, 10 );\n\n\t\t\t\t}\n\n\t\t\t} );\n\n\t\t};\n\n\t\t// Animation Loop\n\n\t\tlet onAnimationFrameCallback = null;\n\n\t\tfunction onAnimationFrame( time ) {\n\n\t\t\tif ( onAnimationFrameCallback ) onAnimationFrameCallback( time );\n\n\t\t}\n\n\t\tfunction onXRSessionStart() {\n\n\t\t\tanimation.stop();\n\n\t\t}\n\n\t\tfunction onXRSessionEnd() {\n\n\t\t\tanimation.start();\n\n\t\t}\n\n\t\tconst animation = new WebGLAnimation();\n\t\tanimation.setAnimationLoop( onAnimationFrame );\n\n\t\tif ( typeof self !== 'undefined' ) animation.setContext( self );\n\n\t\tthis.setAnimationLoop = function ( callback ) {\n\n\t\t\tonAnimationFrameCallback = callback;\n\t\t\txr.setAnimationLoop( callback );\n\n\t\t\t( callback === null ) ? animation.stop() : animation.start();\n\n\t\t};\n\n\t\txr.addEventListener( 'sessionstart', onXRSessionStart );\n\t\txr.addEventListener( 'sessionend', onXRSessionEnd );\n\n\t\t// Rendering\n\n\t\tthis.render = function ( scene, camera ) {\n\n\t\t\tif ( camera !== undefined && camera.isCamera !== true ) {\n\n\t\t\t\tconsole.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t\tif ( _isContextLost === true ) return;\n\n\t\t\t// update scene graph\n\n\t\t\tif ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();\n\n\t\t\t// update camera matrices and frustum\n\n\t\t\tif ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();\n\n\t\t\tif ( xr.enabled === true && xr.isPresenting === true ) {\n\n\t\t\t\tif ( xr.cameraAutoUpdate === true ) xr.updateCamera( camera );\n\n\t\t\t\tcamera = xr.getCamera(); // use XR camera for rendering\n\n\t\t\t}\n\n\t\t\t//\n\t\t\tif ( scene.isScene === true ) scene.onBeforeRender( _this, scene, camera, _currentRenderTarget );\n\n\t\t\tcurrentRenderState = renderStates.get( scene, renderStateStack.length );\n\t\t\tcurrentRenderState.init( camera );\n\n\t\t\trenderStateStack.push( currentRenderState );\n\n\t\t\t_projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );\n\t\t\t_frustum.setFromProjectionMatrix( _projScreenMatrix );\n\n\t\t\t_localClippingEnabled = this.localClippingEnabled;\n\t\t\t_clippingEnabled = clipping.init( this.clippingPlanes, _localClippingEnabled );\n\n\t\t\tcurrentRenderList = renderLists.get( scene, renderListStack.length );\n\t\t\tcurrentRenderList.init();\n\n\t\t\trenderListStack.push( currentRenderList );\n\n\t\t\tif ( xr.enabled === true && xr.isPresenting === true ) {\n\n\t\t\t\tconst depthSensingMesh = _this.xr.getDepthSensingMesh();\n\n\t\t\t\tif ( depthSensingMesh !== null ) {\n\n\t\t\t\t\tprojectObject( depthSensingMesh, camera, - Infinity, _this.sortObjects );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tprojectObject( scene, camera, 0, _this.sortObjects );\n\n\t\t\tcurrentRenderList.finish();\n\n\t\t\tif ( _this.sortObjects === true ) {\n\n\t\t\t\tcurrentRenderList.sort( _opaqueSort, _transparentSort );\n\n\t\t\t}\n\n\t\t\t_renderBackground = xr.enabled === false || xr.isPresenting === false || xr.hasDepthSensing() === false;\n\t\t\tif ( _renderBackground ) {\n\n\t\t\t\tbackground.addToRenderList( currentRenderList, scene );\n\n\t\t\t}\n\n\t\t\t//\n\n\t\t\tthis.info.render.frame ++;\n\n\t\t\tif ( _clippingEnabled === true ) clipping.beginShadows();\n\n\t\t\tconst shadowsArray = currentRenderState.state.shadowsArray;\n\n\t\t\tshadowMap.render( shadowsArray, scene, camera );\n\n\t\t\tif ( _clippingEnabled === true ) clipping.endShadows();\n\n\t\t\t//\n\n\t\t\tif ( this.info.autoReset === true ) this.info.reset();\n\n\t\t\t// render scene\n\n\t\t\tconst opaqueObjects = currentRenderList.opaque;\n\t\t\tconst transmissiveObjects = currentRenderList.transmissive;\n\n\t\t\tcurrentRenderState.setupLights();\n\n\t\t\tif ( camera.isArrayCamera ) {\n\n\t\t\t\tconst cameras = camera.cameras;\n\n\t\t\t\tif ( transmissiveObjects.length > 0 ) {\n\n\t\t\t\t\tfor ( let i = 0, l = cameras.length; i < l; i ++ ) {\n\n\t\t\t\t\t\tconst camera2 = cameras[ i ];\n\n\t\t\t\t\t\trenderTransmissionPass( opaqueObjects, transmissiveObjects, scene, camera2 );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tif ( _renderBackground ) background.render( scene );\n\n\t\t\t\tfor ( let i = 0, l = cameras.length; i < l; i ++ ) {\n\n\t\t\t\t\tconst camera2 = cameras[ i ];\n\n\t\t\t\t\trenderScene( currentRenderList, scene, camera2, camera2.viewport );\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tif ( transmissiveObjects.length > 0 ) renderTransmissionPass( opaqueObjects, transmissiveObjects, scene, camera );\n\n\t\t\t\tif ( _renderBackground ) background.render( scene );\n\n\t\t\t\trenderScene( currentRenderList, scene, camera );\n\n\t\t\t}\n\n\t\t\t//\n\n\t\t\tif ( _currentRenderTarget !== null ) {\n\n\t\t\t\t// resolve multisample renderbuffers to a single-sample texture if necessary\n\n\t\t\t\ttextures.updateMultisampleRenderTarget( _currentRenderTarget );\n\n\t\t\t\t// Generate mipmap if we're using any kind of mipmap filtering\n\n\t\t\t\ttextures.updateRenderTargetMipmap( _currentRenderTarget );\n\n\t\t\t}\n\n\t\t\t//\n\n\t\t\tif ( scene.isScene === true ) scene.onAfterRender( _this, scene, camera );\n\n\t\t\t// _gl.finish();\n\n\t\t\tbindingStates.resetDefaultState();\n\t\t\t_currentMaterialId = - 1;\n\t\t\t_currentCamera = null;\n\n\t\t\trenderStateStack.pop();\n\n\t\t\tif ( renderStateStack.length > 0 ) {\n\n\t\t\t\tcurrentRenderState = renderStateStack[ renderStateStack.length - 1 ];\n\n\t\t\t\tif ( _clippingEnabled === true ) clipping.setGlobalState( _this.clippingPlanes, currentRenderState.state.camera );\n\n\t\t\t} else {\n\n\t\t\t\tcurrentRenderState = null;\n\n\t\t\t}\n\n\t\t\trenderListStack.pop();\n\n\t\t\tif ( renderListStack.length > 0 ) {\n\n\t\t\t\tcurrentRenderList = renderListStack[ renderListStack.length - 1 ];\n\n\t\t\t} else {\n\n\t\t\t\tcurrentRenderList = null;\n\n\t\t\t}\n\n\t\t};\n\n\t\tfunction projectObject( object, camera, groupOrder, sortObjects ) {\n\n\t\t\tif ( object.visible === false ) return;\n\n\t\t\tconst visible = object.layers.test( camera.layers );\n\n\t\t\tif ( visible ) {\n\n\t\t\t\tif ( object.isGroup ) {\n\n\t\t\t\t\tgroupOrder = object.renderOrder;\n\n\t\t\t\t} else if ( object.isLOD ) {\n\n\t\t\t\t\tif ( object.autoUpdate === true ) object.update( camera );\n\n\t\t\t\t} else if ( object.isLight ) {\n\n\t\t\t\t\tcurrentRenderState.pushLight( object );\n\n\t\t\t\t\tif ( object.castShadow ) {\n\n\t\t\t\t\t\tcurrentRenderState.pushShadow( object );\n\n\t\t\t\t\t}\n\n\t\t\t\t} else if ( object.isSprite ) {\n\n\t\t\t\t\tif ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) {\n\n\t\t\t\t\t\tif ( sortObjects ) {\n\n\t\t\t\t\t\t\t_vector4.setFromMatrixPosition( object.matrixWorld )\n\t\t\t\t\t\t\t\t.applyMatrix4( _projScreenMatrix );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tconst geometry = objects.update( object );\n\t\t\t\t\t\tconst material = object.material;\n\n\t\t\t\t\t\tif ( material.visible ) {\n\n\t\t\t\t\t\t\tcurrentRenderList.push( object, geometry, material, groupOrder, _vector4.z, null );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t} else if ( object.isMesh || object.isLine || object.isPoints ) {\n\n\t\t\t\t\tif ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) {\n\n\t\t\t\t\t\tconst geometry = objects.update( object );\n\t\t\t\t\t\tconst material = object.material;\n\n\t\t\t\t\t\tif ( sortObjects ) {\n\n\t\t\t\t\t\t\tif ( object.boundingSphere !== undefined ) {\n\n\t\t\t\t\t\t\t\tif ( object.boundingSphere === null ) object.computeBoundingSphere();\n\t\t\t\t\t\t\t\t_vector4.copy( object.boundingSphere.center );\n\n\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\tif ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();\n\t\t\t\t\t\t\t\t_vector4.copy( geometry.boundingSphere.center );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t_vector4\n\t\t\t\t\t\t\t\t.applyMatrix4( object.matrixWorld )\n\t\t\t\t\t\t\t\t.applyMatrix4( _projScreenMatrix );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif ( Array.isArray( material ) ) {\n\n\t\t\t\t\t\t\tconst groups = geometry.groups;\n\n\t\t\t\t\t\t\tfor ( let i = 0, l = groups.length; i < l; i ++ ) {\n\n\t\t\t\t\t\t\t\tconst group = groups[ i ];\n\t\t\t\t\t\t\t\tconst groupMaterial = material[ group.materialIndex ];\n\n\t\t\t\t\t\t\t\tif ( groupMaterial && groupMaterial.visible ) {\n\n\t\t\t\t\t\t\t\t\tcurrentRenderList.push( object, geometry, groupMaterial, groupOrder, _vector4.z, group );\n\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t} else if ( material.visible ) {\n\n\t\t\t\t\t\t\tcurrentRenderList.push( object, geometry, material, groupOrder, _vector4.z, null );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tconst children = object.children;\n\n\t\t\tfor ( let i = 0, l = children.length; i < l; i ++ ) {\n\n\t\t\t\tprojectObject( children[ i ], camera, groupOrder, sortObjects );\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction renderScene( currentRenderList, scene, camera, viewport ) {\n\n\t\t\tconst opaqueObjects = currentRenderList.opaque;\n\t\t\tconst transmissiveObjects = currentRenderList.transmissive;\n\t\t\tconst transparentObjects = currentRenderList.transparent;\n\n\t\t\tcurrentRenderState.setupLightsView( camera );\n\n\t\t\tif ( _clippingEnabled === true ) clipping.setGlobalState( _this.clippingPlanes, camera );\n\n\t\t\tif ( viewport ) state.viewport( _currentViewport.copy( viewport ) );\n\n\t\t\tif ( opaqueObjects.length > 0 ) renderObjects( opaqueObjects, scene, camera );\n\t\t\tif ( transmissiveObjects.length > 0 ) renderObjects( transmissiveObjects, scene, camera );\n\t\t\tif ( transparentObjects.length > 0 ) renderObjects( transparentObjects, scene, camera );\n\n\t\t\t// Ensure depth buffer writing is enabled so it can be cleared on next render\n\n\t\t\tstate.buffers.depth.setTest( true );\n\t\t\tstate.buffers.depth.setMask( true );\n\t\t\tstate.buffers.color.setMask( true );\n\n\t\t\tstate.setPolygonOffset( false );\n\n\t\t}\n\n\t\tfunction renderTransmissionPass( opaqueObjects, transmissiveObjects, scene, camera ) {\n\n\t\t\tconst overrideMaterial = scene.isScene === true ? scene.overrideMaterial : null;\n\n\t\t\tif ( overrideMaterial !== null ) {\n\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t\tif ( currentRenderState.state.transmissionRenderTarget[ camera.id ] === undefined ) {\n\n\t\t\t\tcurrentRenderState.state.transmissionRenderTarget[ camera.id ] = new WebGLRenderTarget( 1, 1, {\n\t\t\t\t\tgenerateMipmaps: true,\n\t\t\t\t\ttype: ( extensions.has( 'EXT_color_buffer_half_float' ) || extensions.has( 'EXT_color_buffer_float' ) ) ? HalfFloatType : UnsignedByteType,\n\t\t\t\t\tminFilter: LinearMipmapLinearFilter,\n\t\t\t\t\tsamples: 4,\n\t\t\t\t\tstencilBuffer: stencil,\n\t\t\t\t\tresolveDepthBuffer: false,\n\t\t\t\t\tresolveStencilBuffer: false,\n\t\t\t\t\tcolorSpace: ColorManagement.workingColorSpace,\n\t\t\t\t} );\n\n\t\t\t\t// debug\n\n\t\t\t\t/*\n\t\t\t\tconst geometry = new PlaneGeometry();\n\t\t\t\tconst material = new MeshBasicMaterial( { map: _transmissionRenderTarget.texture } );\n\n\t\t\t\tconst mesh = new Mesh( geometry, material );\n\t\t\t\tscene.add( mesh );\n\t\t\t\t*/\n\n\t\t\t}\n\n\t\t\tconst transmissionRenderTarget = currentRenderState.state.transmissionRenderTarget[ camera.id ];\n\n\t\t\tconst activeViewport = camera.viewport || _currentViewport;\n\t\t\ttransmissionRenderTarget.setSize( activeViewport.z, activeViewport.w );\n\n\t\t\t//\n\n\t\t\tconst currentRenderTarget = _this.getRenderTarget();\n\t\t\t_this.setRenderTarget( transmissionRenderTarget );\n\n\t\t\t_this.getClearColor( _currentClearColor );\n\t\t\t_currentClearAlpha = _this.getClearAlpha();\n\t\t\tif ( _currentClearAlpha < 1 ) _this.setClearColor( 0xffffff, 0.5 );\n\n\t\t\t_this.clear();\n\n\t\t\tif ( _renderBackground ) background.render( scene );\n\n\t\t\t// Turn off the features which can affect the frag color for opaque objects pass.\n\t\t\t// Otherwise they are applied twice in opaque objects pass and transmission objects pass.\n\t\t\tconst currentToneMapping = _this.toneMapping;\n\t\t\t_this.toneMapping = NoToneMapping;\n\n\t\t\t// Remove viewport from camera to avoid nested render calls resetting viewport to it (e.g Reflector).\n\t\t\t// Transmission render pass requires viewport to match the transmissionRenderTarget.\n\t\t\tconst currentCameraViewport = camera.viewport;\n\t\t\tif ( camera.viewport !== undefined ) camera.viewport = undefined;\n\n\t\t\tcurrentRenderState.setupLightsView( camera );\n\n\t\t\tif ( _clippingEnabled === true ) clipping.setGlobalState( _this.clippingPlanes, camera );\n\n\t\t\trenderObjects( opaqueObjects, scene, camera );\n\n\t\t\ttextures.updateMultisampleRenderTarget( transmissionRenderTarget );\n\t\t\ttextures.updateRenderTargetMipmap( transmissionRenderTarget );\n\n\t\t\tif ( extensions.has( 'WEBGL_multisampled_render_to_texture' ) === false ) { // see #28131\n\n\t\t\t\tlet renderTargetNeedsUpdate = false;\n\n\t\t\t\tfor ( let i = 0, l = transmissiveObjects.length; i < l; i ++ ) {\n\n\t\t\t\t\tconst renderItem = transmissiveObjects[ i ];\n\n\t\t\t\t\tconst object = renderItem.object;\n\t\t\t\t\tconst geometry = renderItem.geometry;\n\t\t\t\t\tconst material = renderItem.material;\n\t\t\t\t\tconst group = renderItem.group;\n\n\t\t\t\t\tif ( material.side === DoubleSide && object.layers.test( camera.layers ) ) {\n\n\t\t\t\t\t\tconst currentSide = material.side;\n\n\t\t\t\t\t\tmaterial.side = BackSide;\n\t\t\t\t\t\tmaterial.needsUpdate = true;\n\n\t\t\t\t\t\trenderObject( object, scene, camera, geometry, material, group );\n\n\t\t\t\t\t\tmaterial.side = currentSide;\n\t\t\t\t\t\tmaterial.needsUpdate = true;\n\n\t\t\t\t\t\trenderTargetNeedsUpdate = true;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tif ( renderTargetNeedsUpdate === true ) {\n\n\t\t\t\t\ttextures.updateMultisampleRenderTarget( transmissionRenderTarget );\n\t\t\t\t\ttextures.updateRenderTargetMipmap( transmissionRenderTarget );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t_this.setRenderTarget( currentRenderTarget );\n\n\t\t\t_this.setClearColor( _currentClearColor, _currentClearAlpha );\n\n\t\t\tif ( currentCameraViewport !== undefined ) camera.viewport = currentCameraViewport;\n\n\t\t\t_this.toneMapping = currentToneMapping;\n\n\t\t}\n\n\t\tfunction renderObjects( renderList, scene, camera ) {\n\n\t\t\tconst overrideMaterial = scene.isScene === true ? scene.overrideMaterial : null;\n\n\t\t\tfor ( let i = 0, l = renderList.length; i < l; i ++ ) {\n\n\t\t\t\tconst renderItem = renderList[ i ];\n\n\t\t\t\tconst object = renderItem.object;\n\t\t\t\tconst geometry = renderItem.geometry;\n\t\t\t\tconst material = overrideMaterial === null ? renderItem.material : overrideMaterial;\n\t\t\t\tconst group = renderItem.group;\n\n\t\t\t\tif ( object.layers.test( camera.layers ) ) {\n\n\t\t\t\t\trenderObject( object, scene, camera, geometry, material, group );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction renderObject( object, scene, camera, geometry, material, group ) {\n\n\t\t\tobject.onBeforeRender( _this, scene, camera, geometry, material, group );\n\n\t\t\tobject.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );\n\t\t\tobject.normalMatrix.getNormalMatrix( object.modelViewMatrix );\n\n\t\t\tif ( material.transparent === true && material.side === DoubleSide && material.forceSinglePass === false ) {\n\n\t\t\t\tmaterial.side = BackSide;\n\t\t\t\tmaterial.needsUpdate = true;\n\t\t\t\t_this.renderBufferDirect( camera, scene, geometry, material, object, group );\n\n\t\t\t\tmaterial.side = FrontSide;\n\t\t\t\tmaterial.needsUpdate = true;\n\t\t\t\t_this.renderBufferDirect( camera, scene, geometry, material, object, group );\n\n\t\t\t\tmaterial.side = DoubleSide;\n\n\t\t\t} else {\n\n\t\t\t\t_this.renderBufferDirect( camera, scene, geometry, material, object, group );\n\n\t\t\t}\n\n\t\t\tobject.onAfterRender( _this, scene, camera, geometry, material, group );\n\n\t\t}\n\n\t\tfunction getProgram( material, scene, object ) {\n\n\t\t\tif ( scene.isScene !== true ) scene = _emptyScene; // scene could be a Mesh, Line, Points, ...\n\n\t\t\tconst materialProperties = properties.get( material );\n\n\t\t\tconst lights = currentRenderState.state.lights;\n\t\t\tconst shadowsArray = currentRenderState.state.shadowsArray;\n\n\t\t\tconst lightsStateVersion = lights.state.version;\n\n\t\t\tconst parameters = programCache.getParameters( material, lights.state, shadowsArray, scene, object );\n\t\t\tconst programCacheKey = programCache.getProgramCacheKey( parameters );\n\n\t\t\tlet programs = materialProperties.programs;\n\n\t\t\t// always update environment and fog - changing these trigger an getProgram call, but it's possible that the program doesn't change\n\n\t\t\tmaterialProperties.environment = material.isMeshStandardMaterial ? scene.environment : null;\n\t\t\tmaterialProperties.fog = scene.fog;\n\t\t\tmaterialProperties.envMap = ( material.isMeshStandardMaterial ? cubeuvmaps : cubemaps ).get( material.envMap || materialProperties.environment );\n\t\t\tmaterialProperties.envMapRotation = ( materialProperties.environment !== null && material.envMap === null ) ? scene.environmentRotation : material.envMapRotation;\n\n\t\t\tif ( programs === undefined ) {\n\n\t\t\t\t// new material\n\n\t\t\t\tmaterial.addEventListener( 'dispose', onMaterialDispose );\n\n\t\t\t\tprograms = new Map();\n\t\t\t\tmaterialProperties.programs = programs;\n\n\t\t\t}\n\n\t\t\tlet program = programs.get( programCacheKey );\n\n\t\t\tif ( program !== undefined ) {\n\n\t\t\t\t// early out if program and light state is identical\n\n\t\t\t\tif ( materialProperties.currentProgram === program && materialProperties.lightsStateVersion === lightsStateVersion ) {\n\n\t\t\t\t\tupdateCommonMaterialProperties( material, parameters );\n\n\t\t\t\t\treturn program;\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tparameters.uniforms = programCache.getUniforms( material );\n\n\t\t\t\tmaterial.onBeforeCompile( parameters, _this );\n\n\t\t\t\tprogram = programCache.acquireProgram( parameters, programCacheKey );\n\t\t\t\tprograms.set( programCacheKey, program );\n\n\t\t\t\tmaterialProperties.uniforms = parameters.uniforms;\n\n\t\t\t}\n\n\t\t\tconst uniforms = materialProperties.uniforms;\n\n\t\t\tif ( ( ! material.isShaderMaterial && ! material.isRawShaderMaterial ) || material.clipping === true ) {\n\n\t\t\t\tuniforms.clippingPlanes = clipping.uniform;\n\n\t\t\t}\n\n\t\t\tupdateCommonMaterialProperties( material, parameters );\n\n\t\t\t// store the light setup it was created for\n\n\t\t\tmaterialProperties.needsLights = materialNeedsLights( material );\n\t\t\tmaterialProperties.lightsStateVersion = lightsStateVersion;\n\n\t\t\tif ( materialProperties.needsLights ) {\n\n\t\t\t\t// wire up the material to this renderer's lighting state\n\n\t\t\t\tuniforms.ambientLightColor.value = lights.state.ambient;\n\t\t\t\tuniforms.lightProbe.value = lights.state.probe;\n\t\t\t\tuniforms.directionalLights.value = lights.state.directional;\n\t\t\t\tuniforms.directionalLightShadows.value = lights.state.directionalShadow;\n\t\t\t\tuniforms.spotLights.value = lights.state.spot;\n\t\t\t\tuniforms.spotLightShadows.value = lights.state.spotShadow;\n\t\t\t\tuniforms.rectAreaLights.value = lights.state.rectArea;\n\t\t\t\tuniforms.ltc_1.value = lights.state.rectAreaLTC1;\n\t\t\t\tuniforms.ltc_2.value = lights.state.rectAreaLTC2;\n\t\t\t\tuniforms.pointLights.value = lights.state.point;\n\t\t\t\tuniforms.pointLightShadows.value = lights.state.pointShadow;\n\t\t\t\tuniforms.hemisphereLights.value = lights.state.hemi;\n\n\t\t\t\tuniforms.directionalShadowMap.value = lights.state.directionalShadowMap;\n\t\t\t\tuniforms.directionalShadowMatrix.value = lights.state.directionalShadowMatrix;\n\t\t\t\tuniforms.spotShadowMap.value = lights.state.spotShadowMap;\n\t\t\t\tuniforms.spotLightMatrix.value = lights.state.spotLightMatrix;\n\t\t\t\tuniforms.spotLightMap.value = lights.state.spotLightMap;\n\t\t\t\tuniforms.pointShadowMap.value = lights.state.pointShadowMap;\n\t\t\t\tuniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix;\n\t\t\t\t// TODO (abelnation): add area lights shadow info to uniforms\n\n\t\t\t}\n\n\t\t\tmaterialProperties.currentProgram = program;\n\t\t\tmaterialProperties.uniformsList = null;\n\n\t\t\treturn program;\n\n\t\t}\n\n\t\tfunction getUniformList( materialProperties ) {\n\n\t\t\tif ( materialProperties.uniformsList === null ) {\n\n\t\t\t\tconst progUniforms = materialProperties.currentProgram.getUniforms();\n\t\t\t\tmaterialProperties.uniformsList = WebGLUniforms.seqWithValue( progUniforms.seq, materialProperties.uniforms );\n\n\t\t\t}\n\n\t\t\treturn materialProperties.uniformsList;\n\n\t\t}\n\n\t\tfunction updateCommonMaterialProperties( material, parameters ) {\n\n\t\t\tconst materialProperties = properties.get( material );\n\n\t\t\tmaterialProperties.outputColorSpace = parameters.outputColorSpace;\n\t\t\tmaterialProperties.batching = parameters.batching;\n\t\t\tmaterialProperties.batchingColor = parameters.batchingColor;\n\t\t\tmaterialProperties.instancing = parameters.instancing;\n\t\t\tmaterialProperties.instancingColor = parameters.instancingColor;\n\t\t\tmaterialProperties.instancingMorph = parameters.instancingMorph;\n\t\t\tmaterialProperties.skinning = parameters.skinning;\n\t\t\tmaterialProperties.morphTargets = parameters.morphTargets;\n\t\t\tmaterialProperties.morphNormals = parameters.morphNormals;\n\t\t\tmaterialProperties.morphColors = parameters.morphColors;\n\t\t\tmaterialProperties.morphTargetsCount = parameters.morphTargetsCount;\n\t\t\tmaterialProperties.numClippingPlanes = parameters.numClippingPlanes;\n\t\t\tmaterialProperties.numIntersection = parameters.numClipIntersection;\n\t\t\tmaterialProperties.vertexAlphas = parameters.vertexAlphas;\n\t\t\tmaterialProperties.vertexTangents = parameters.vertexTangents;\n\t\t\tmaterialProperties.toneMapping = parameters.toneMapping;\n\n\t\t}\n\n\t\tfunction setProgram( camera, scene, geometry, material, object ) {\n\n\t\t\tif ( scene.isScene !== true ) scene = _emptyScene; // scene could be a Mesh, Line, Points, ...\n\n\t\t\ttextures.resetTextureUnits();\n\n\t\t\tconst fog = scene.fog;\n\t\t\tconst environment = material.isMeshStandardMaterial ? scene.environment : null;\n\t\t\tconst colorSpace = ( _currentRenderTarget === null ) ? _this.outputColorSpace : ( _currentRenderTarget.isXRRenderTarget === true ? _currentRenderTarget.texture.colorSpace : LinearSRGBColorSpace );\n\t\t\tconst envMap = ( material.isMeshStandardMaterial ? cubeuvmaps : cubemaps ).get( material.envMap || environment );\n\t\t\tconst vertexAlphas = material.vertexColors === true && !! geometry.attributes.color && geometry.attributes.color.itemSize === 4;\n\t\t\tconst vertexTangents = !! geometry.attributes.tangent && ( !! material.normalMap || material.anisotropy > 0 );\n\t\t\tconst morphTargets = !! geometry.morphAttributes.position;\n\t\t\tconst morphNormals = !! geometry.morphAttributes.normal;\n\t\t\tconst morphColors = !! geometry.morphAttributes.color;\n\n\t\t\tlet toneMapping = NoToneMapping;\n\n\t\t\tif ( material.toneMapped ) {\n\n\t\t\t\tif ( _currentRenderTarget === null || _currentRenderTarget.isXRRenderTarget === true ) {\n\n\t\t\t\t\ttoneMapping = _this.toneMapping;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tconst morphAttribute = geometry.morphAttributes.position || geometry.morphAttributes.normal || geometry.morphAttributes.color;\n\t\t\tconst morphTargetsCount = ( morphAttribute !== undefined ) ? morphAttribute.length : 0;\n\n\t\t\tconst materialProperties = properties.get( material );\n\t\t\tconst lights = currentRenderState.state.lights;\n\n\t\t\tif ( _clippingEnabled === true ) {\n\n\t\t\t\tif ( _localClippingEnabled === true || camera !== _currentCamera ) {\n\n\t\t\t\t\tconst useCache =\n\t\t\t\t\t\tcamera === _currentCamera &&\n\t\t\t\t\t\tmaterial.id === _currentMaterialId;\n\n\t\t\t\t\t// we might want to call this function with some ClippingGroup\n\t\t\t\t\t// object instead of the material, once it becomes feasible\n\t\t\t\t\t// (#8465, #8379)\n\t\t\t\t\tclipping.setState( material, camera, useCache );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t//\n\n\t\t\tlet needsProgramChange = false;\n\n\t\t\tif ( material.version === materialProperties.__version ) {\n\n\t\t\t\tif ( materialProperties.needsLights && ( materialProperties.lightsStateVersion !== lights.state.version ) ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( materialProperties.outputColorSpace !== colorSpace ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( object.isBatchedMesh && materialProperties.batching === false ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( ! object.isBatchedMesh && materialProperties.batching === true ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( object.isBatchedMesh && materialProperties.batchingColor === true && object.colorTexture === null ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( object.isBatchedMesh && materialProperties.batchingColor === false && object.colorTexture !== null ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( object.isInstancedMesh && materialProperties.instancing === false ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( ! object.isInstancedMesh && materialProperties.instancing === true ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( object.isSkinnedMesh && materialProperties.skinning === false ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( ! object.isSkinnedMesh && materialProperties.skinning === true ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( object.isInstancedMesh && materialProperties.instancingColor === true && object.instanceColor === null ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( object.isInstancedMesh && materialProperties.instancingColor === false && object.instanceColor !== null ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( object.isInstancedMesh && materialProperties.instancingMorph === true && object.morphTexture === null ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( object.isInstancedMesh && materialProperties.instancingMorph === false && object.morphTexture !== null ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( materialProperties.envMap !== envMap ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( material.fog === true && materialProperties.fog !== fog ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( materialProperties.numClippingPlanes !== undefined &&\n\t\t\t\t\t( materialProperties.numClippingPlanes !== clipping.numPlanes ||\n\t\t\t\t\tmaterialProperties.numIntersection !== clipping.numIntersection ) ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( materialProperties.vertexAlphas !== vertexAlphas ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( materialProperties.vertexTangents !== vertexTangents ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( materialProperties.morphTargets !== morphTargets ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( materialProperties.morphNormals !== morphNormals ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( materialProperties.morphColors !== morphColors ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( materialProperties.toneMapping !== toneMapping ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( materialProperties.morphTargetsCount !== morphTargetsCount ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tneedsProgramChange = true;\n\t\t\t\tmaterialProperties.__version = material.version;\n\n\t\t\t}\n\n\t\t\t//\n\n\t\t\tlet program = materialProperties.currentProgram;\n\n\t\t\tif ( needsProgramChange === true ) {\n\n\t\t\t\tprogram = getProgram( material, scene, object );\n\n\t\t\t}\n\n\t\t\tlet refreshProgram = false;\n\t\t\tlet refreshMaterial = false;\n\t\t\tlet refreshLights = false;\n\n\t\t\tconst p_uniforms = program.getUniforms(),\n\t\t\t\tm_uniforms = materialProperties.uniforms;\n\n\t\t\tif ( state.useProgram( program.program ) ) {\n\n\t\t\t\trefreshProgram = true;\n\t\t\t\trefreshMaterial = true;\n\t\t\t\trefreshLights = true;\n\n\t\t\t}\n\n\t\t\tif ( material.id !== _currentMaterialId ) {\n\n\t\t\t\t_currentMaterialId = material.id;\n\n\t\t\t\trefreshMaterial = true;\n\n\t\t\t}\n\n\t\t\tif ( refreshProgram || _currentCamera !== camera ) {\n\n\t\t\t\t// common camera uniforms\n\n\t\t\t\tp_uniforms.setValue( _gl, 'projectionMatrix', camera.projectionMatrix );\n\t\t\t\tp_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse );\n\n\t\t\t\tconst uCamPos = p_uniforms.map.cameraPosition;\n\n\t\t\t\tif ( uCamPos !== undefined ) {\n\n\t\t\t\t\tuCamPos.setValue( _gl, _vector3.setFromMatrixPosition( camera.matrixWorld ) );\n\n\t\t\t\t}\n\n\t\t\t\tif ( capabilities.logarithmicDepthBuffer ) {\n\n\t\t\t\t\tp_uniforms.setValue( _gl, 'logDepthBufFC',\n\t\t\t\t\t\t2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );\n\n\t\t\t\t}\n\n\t\t\t\t// consider moving isOrthographic to UniformLib and WebGLMaterials, see https://github.com/mrdoob/three.js/pull/26467#issuecomment-1645185067\n\n\t\t\t\tif ( material.isMeshPhongMaterial ||\n\t\t\t\t\tmaterial.isMeshToonMaterial ||\n\t\t\t\t\tmaterial.isMeshLambertMaterial ||\n\t\t\t\t\tmaterial.isMeshBasicMaterial ||\n\t\t\t\t\tmaterial.isMeshStandardMaterial ||\n\t\t\t\t\tmaterial.isShaderMaterial ) {\n\n\t\t\t\t\tp_uniforms.setValue( _gl, 'isOrthographic', camera.isOrthographicCamera === true );\n\n\t\t\t\t}\n\n\t\t\t\tif ( _currentCamera !== camera ) {\n\n\t\t\t\t\t_currentCamera = camera;\n\n\t\t\t\t\t// lighting uniforms depend on the camera so enforce an update\n\t\t\t\t\t// now, in case this material supports lights - or later, when\n\t\t\t\t\t// the next material that does gets activated:\n\n\t\t\t\t\trefreshMaterial = true;\t\t// set to true on material change\n\t\t\t\t\trefreshLights = true;\t\t// remains set until update done\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// skinning and morph target uniforms must be set even if material didn't change\n\t\t\t// auto-setting of texture unit for bone and morph texture must go before other textures\n\t\t\t// otherwise textures used for skinning and morphing can take over texture units reserved for other material textures\n\n\t\t\tif ( object.isSkinnedMesh ) {\n\n\t\t\t\tp_uniforms.setOptional( _gl, object, 'bindMatrix' );\n\t\t\t\tp_uniforms.setOptional( _gl, object, 'bindMatrixInverse' );\n\n\t\t\t\tconst skeleton = object.skeleton;\n\n\t\t\t\tif ( skeleton ) {\n\n\t\t\t\t\tif ( skeleton.boneTexture === null ) skeleton.computeBoneTexture();\n\n\t\t\t\t\tp_uniforms.setValue( _gl, 'boneTexture', skeleton.boneTexture, textures );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( object.isBatchedMesh ) {\n\n\t\t\t\tp_uniforms.setOptional( _gl, object, 'batchingTexture' );\n\t\t\t\tp_uniforms.setValue( _gl, 'batchingTexture', object._matricesTexture, textures );\n\n\t\t\t\tp_uniforms.setOptional( _gl, object, 'batchingIdTexture' );\n\t\t\t\tp_uniforms.setValue( _gl, 'batchingIdTexture', object._indirectTexture, textures );\n\n\t\t\t\tp_uniforms.setOptional( _gl, object, 'batchingColorTexture' );\n\t\t\t\tif ( object._colorsTexture !== null ) {\n\n\t\t\t\t\tp_uniforms.setValue( _gl, 'batchingColorTexture', object._colorsTexture, textures );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tconst morphAttributes = geometry.morphAttributes;\n\n\t\t\tif ( morphAttributes.position !== undefined || morphAttributes.normal !== undefined || ( morphAttributes.color !== undefined ) ) {\n\n\t\t\t\tmorphtargets.update( object, geometry, program );\n\n\t\t\t}\n\n\t\t\tif ( refreshMaterial || materialProperties.receiveShadow !== object.receiveShadow ) {\n\n\t\t\t\tmaterialProperties.receiveShadow = object.receiveShadow;\n\t\t\t\tp_uniforms.setValue( _gl, 'receiveShadow', object.receiveShadow );\n\n\t\t\t}\n\n\t\t\t// https://github.com/mrdoob/three.js/pull/24467#issuecomment-1209031512\n\n\t\t\tif ( material.isMeshGouraudMaterial && material.envMap !== null ) {\n\n\t\t\t\tm_uniforms.envMap.value = envMap;\n\n\t\t\t\tm_uniforms.flipEnvMap.value = ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) ? - 1 : 1;\n\n\t\t\t}\n\n\t\t\tif ( material.isMeshStandardMaterial && material.envMap === null && scene.environment !== null ) {\n\n\t\t\t\tm_uniforms.envMapIntensity.value = scene.environmentIntensity;\n\n\t\t\t}\n\n\t\t\tif ( refreshMaterial ) {\n\n\t\t\t\tp_uniforms.setValue( _gl, 'toneMappingExposure', _this.toneMappingExposure );\n\n\t\t\t\tif ( materialProperties.needsLights ) {\n\n\t\t\t\t\t// the current material requires lighting info\n\n\t\t\t\t\t// note: all lighting uniforms are always set correctly\n\t\t\t\t\t// they simply reference the renderer's state for their\n\t\t\t\t\t// values\n\t\t\t\t\t//\n\t\t\t\t\t// use the current material's .needsUpdate flags to set\n\t\t\t\t\t// the GL state when required\n\n\t\t\t\t\tmarkUniformsLightsNeedsUpdate( m_uniforms, refreshLights );\n\n\t\t\t\t}\n\n\t\t\t\t// refresh uniforms common to several materials\n\n\t\t\t\tif ( fog && material.fog === true ) {\n\n\t\t\t\t\tmaterials.refreshFogUniforms( m_uniforms, fog );\n\n\t\t\t\t}\n\n\t\t\t\tmaterials.refreshMaterialUniforms( m_uniforms, material, _pixelRatio, _height, currentRenderState.state.transmissionRenderTarget[ camera.id ] );\n\n\t\t\t\tWebGLUniforms.upload( _gl, getUniformList( materialProperties ), m_uniforms, textures );\n\n\t\t\t}\n\n\t\t\tif ( material.isShaderMaterial && material.uniformsNeedUpdate === true ) {\n\n\t\t\t\tWebGLUniforms.upload( _gl, getUniformList( materialProperties ), m_uniforms, textures );\n\t\t\t\tmaterial.uniformsNeedUpdate = false;\n\n\t\t\t}\n\n\t\t\tif ( material.isSpriteMaterial ) {\n\n\t\t\t\tp_uniforms.setValue( _gl, 'center', object.center );\n\n\t\t\t}\n\n\t\t\t// common matrices\n\n\t\t\tp_uniforms.setValue( _gl, 'modelViewMatrix', object.modelViewMatrix );\n\t\t\tp_uniforms.setValue( _gl, 'normalMatrix', object.normalMatrix );\n\t\t\tp_uniforms.setValue( _gl, 'modelMatrix', object.matrixWorld );\n\n\t\t\t// UBOs\n\n\t\t\tif ( material.isShaderMaterial || material.isRawShaderMaterial ) {\n\n\t\t\t\tconst groups = material.uniformsGroups;\n\n\t\t\t\tfor ( let i = 0, l = groups.length; i < l; i ++ ) {\n\n\t\t\t\t\tconst group = groups[ i ];\n\n\t\t\t\t\tuniformsGroups.update( group, program );\n\t\t\t\t\tuniformsGroups.bind( group, program );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn program;\n\n\t\t}\n\n\t\t// If uniforms are marked as clean, they don't need to be loaded to the GPU.\n\n\t\tfunction markUniformsLightsNeedsUpdate( uniforms, value ) {\n\n\t\t\tuniforms.ambientLightColor.needsUpdate = value;\n\t\t\tuniforms.lightProbe.needsUpdate = value;\n\n\t\t\tuniforms.directionalLights.needsUpdate = value;\n\t\t\tuniforms.directionalLightShadows.needsUpdate = value;\n\t\t\tuniforms.pointLights.needsUpdate = value;\n\t\t\tuniforms.pointLightShadows.needsUpdate = value;\n\t\t\tuniforms.spotLights.needsUpdate = value;\n\t\t\tuniforms.spotLightShadows.needsUpdate = value;\n\t\t\tuniforms.rectAreaLights.needsUpdate = value;\n\t\t\tuniforms.hemisphereLights.needsUpdate = value;\n\n\t\t}\n\n\t\tfunction materialNeedsLights( material ) {\n\n\t\t\treturn material.isMeshLambertMaterial || material.isMeshToonMaterial || material.isMeshPhongMaterial ||\n\t\t\t\tmaterial.isMeshStandardMaterial || material.isShadowMaterial ||\n\t\t\t\t( material.isShaderMaterial && material.lights === true );\n\n\t\t}\n\n\t\tthis.getActiveCubeFace = function () {\n\n\t\t\treturn _currentActiveCubeFace;\n\n\t\t};\n\n\t\tthis.getActiveMipmapLevel = function () {\n\n\t\t\treturn _currentActiveMipmapLevel;\n\n\t\t};\n\n\t\tthis.getRenderTarget = function () {\n\n\t\t\treturn _currentRenderTarget;\n\n\t\t};\n\n\t\tthis.setRenderTargetTextures = function ( renderTarget, colorTexture, depthTexture ) {\n\n\t\t\tproperties.get( renderTarget.texture ).__webglTexture = colorTexture;\n\t\t\tproperties.get( renderTarget.depthTexture ).__webglTexture = depthTexture;\n\n\t\t\tconst renderTargetProperties = properties.get( renderTarget );\n\t\t\trenderTargetProperties.__hasExternalTextures = true;\n\n\t\t\trenderTargetProperties.__autoAllocateDepthBuffer = depthTexture === undefined;\n\n\t\t\tif ( ! renderTargetProperties.__autoAllocateDepthBuffer ) {\n\n\t\t\t\t// The multisample_render_to_texture extension doesn't work properly if there\n\t\t\t\t// are midframe flushes and an external depth buffer. Disable use of the extension.\n\t\t\t\tif ( extensions.has( 'WEBGL_multisampled_render_to_texture' ) === true ) {\n\n\t\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Render-to-texture extension was disabled because an external texture was provided' );\n\t\t\t\t\trenderTargetProperties.__useRenderToTexture = false;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t};\n\n\t\tthis.setRenderTargetFramebuffer = function ( renderTarget, defaultFramebuffer ) {\n\n\t\t\tconst renderTargetProperties = properties.get( renderTarget );\n\t\t\trenderTargetProperties.__webglFramebuffer = defaultFramebuffer;\n\t\t\trenderTargetProperties.__useDefaultFramebuffer = defaultFramebuffer === undefined;\n\n\t\t};\n\n\t\tthis.setRenderTarget = function ( renderTarget, activeCubeFace = 0, activeMipmapLevel = 0 ) {\n\n\t\t\t_currentRenderTarget = renderTarget;\n\t\t\t_currentActiveCubeFace = activeCubeFace;\n\t\t\t_currentActiveMipmapLevel = activeMipmapLevel;\n\n\t\t\tlet useDefaultFramebuffer = true;\n\t\t\tlet framebuffer = null;\n\t\t\tlet isCube = false;\n\t\t\tlet isRenderTarget3D = false;\n\n\t\t\tif ( renderTarget ) {\n\n\t\t\t\tconst renderTargetProperties = properties.get( renderTarget );\n\n\t\t\t\tif ( renderTargetProperties.__useDefaultFramebuffer !== undefined ) {\n\n\t\t\t\t\t// We need to make sure to rebind the framebuffer.\n\t\t\t\t\tstate.bindFramebuffer( _gl.FRAMEBUFFER, null );\n\t\t\t\t\tuseDefaultFramebuffer = false;\n\n\t\t\t\t} else if ( renderTargetProperties.__webglFramebuffer === undefined ) {\n\n\t\t\t\t\ttextures.setupRenderTarget( renderTarget );\n\n\t\t\t\t} else if ( renderTargetProperties.__hasExternalTextures ) {\n\n\t\t\t\t\t// Color and depth texture must be rebound in order for the swapchain to update.\n\t\t\t\t\ttextures.rebindTextures( renderTarget, properties.get( renderTarget.texture ).__webglTexture, properties.get( renderTarget.depthTexture ).__webglTexture );\n\n\t\t\t\t}\n\n\t\t\t\tconst texture = renderTarget.texture;\n\n\t\t\t\tif ( texture.isData3DTexture || texture.isDataArrayTexture || texture.isCompressedArrayTexture ) {\n\n\t\t\t\t\tisRenderTarget3D = true;\n\n\t\t\t\t}\n\n\t\t\t\tconst __webglFramebuffer = properties.get( renderTarget ).__webglFramebuffer;\n\n\t\t\t\tif ( renderTarget.isWebGLCubeRenderTarget ) {\n\n\t\t\t\t\tif ( Array.isArray( __webglFramebuffer[ activeCubeFace ] ) ) {\n\n\t\t\t\t\t\tframebuffer = __webglFramebuffer[ activeCubeFace ][ activeMipmapLevel ];\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tframebuffer = __webglFramebuffer[ activeCubeFace ];\n\n\t\t\t\t\t}\n\n\t\t\t\t\tisCube = true;\n\n\t\t\t\t} else if ( ( renderTarget.samples > 0 ) && textures.useMultisampledRTT( renderTarget ) === false ) {\n\n\t\t\t\t\tframebuffer = properties.get( renderTarget ).__webglMultisampledFramebuffer;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tif ( Array.isArray( __webglFramebuffer ) ) {\n\n\t\t\t\t\t\tframebuffer = __webglFramebuffer[ activeMipmapLevel ];\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tframebuffer = __webglFramebuffer;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\t_currentViewport.copy( renderTarget.viewport );\n\t\t\t\t_currentScissor.copy( renderTarget.scissor );\n\t\t\t\t_currentScissorTest = renderTarget.scissorTest;\n\n\t\t\t} else {\n\n\t\t\t\t_currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor();\n\t\t\t\t_currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor();\n\t\t\t\t_currentScissorTest = _scissorTest;\n\n\t\t\t}\n\n\t\t\tconst framebufferBound = state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );\n\n\t\t\tif ( framebufferBound && useDefaultFramebuffer ) {\n\n\t\t\t\tstate.drawBuffers( renderTarget, framebuffer );\n\n\t\t\t}\n\n\t\t\tstate.viewport( _currentViewport );\n\t\t\tstate.scissor( _currentScissor );\n\t\t\tstate.setScissorTest( _currentScissorTest );\n\n\t\t\tif ( isCube ) {\n\n\t\t\t\tconst textureProperties = properties.get( renderTarget.texture );\n\t\t\t\t_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + activeCubeFace, textureProperties.__webglTexture, activeMipmapLevel );\n\n\t\t\t} else if ( isRenderTarget3D ) {\n\n\t\t\t\tconst textureProperties = properties.get( renderTarget.texture );\n\t\t\t\tconst layer = activeCubeFace || 0;\n\t\t\t\t_gl.framebufferTextureLayer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, textureProperties.__webglTexture, activeMipmapLevel || 0, layer );\n\n\t\t\t}\n\n\t\t\t_currentMaterialId = - 1; // reset current material to ensure correct uniform bindings\n\n\t\t};\n\n\t\tthis.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer, activeCubeFaceIndex ) {\n\n\t\t\tif ( ! ( renderTarget && renderTarget.isWebGLRenderTarget ) ) {\n\n\t\t\t\tconsole.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' );\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t\tlet framebuffer = properties.get( renderTarget ).__webglFramebuffer;\n\n\t\t\tif ( renderTarget.isWebGLCubeRenderTarget && activeCubeFaceIndex !== undefined ) {\n\n\t\t\t\tframebuffer = framebuffer[ activeCubeFaceIndex ];\n\n\t\t\t}\n\n\t\t\tif ( framebuffer ) {\n\n\t\t\t\tstate.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );\n\n\t\t\t\ttry {\n\n\t\t\t\t\tconst texture = renderTarget.texture;\n\t\t\t\t\tconst textureFormat = texture.format;\n\t\t\t\t\tconst textureType = texture.type;\n\n\t\t\t\t\tif ( ! capabilities.textureFormatReadable( textureFormat ) ) {\n\n\t\t\t\t\t\tconsole.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' );\n\t\t\t\t\t\treturn;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( ! capabilities.textureTypeReadable( textureType ) ) {\n\n\t\t\t\t\t\tconsole.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' );\n\t\t\t\t\t\treturn;\n\n\t\t\t\t\t}\n\n\t\t\t\t\t// the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604)\n\n\t\t\t\t\tif ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) {\n\n\t\t\t\t\t\t_gl.readPixels( x, y, width, height, utils.convert( textureFormat ), utils.convert( textureType ), buffer );\n\n\t\t\t\t\t}\n\n\t\t\t\t} finally {\n\n\t\t\t\t\t// restore framebuffer of current render target if necessary\n\n\t\t\t\t\tconst framebuffer = ( _currentRenderTarget !== null ) ? properties.get( _currentRenderTarget ).__webglFramebuffer : null;\n\t\t\t\t\tstate.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t};\n\n\t\tthis.readRenderTargetPixelsAsync = async function ( renderTarget, x, y, width, height, buffer, activeCubeFaceIndex ) {\n\n\t\t\tif ( ! ( renderTarget && renderTarget.isWebGLRenderTarget ) ) {\n\n\t\t\t\tthrow new Error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' );\n\n\t\t\t}\n\n\t\t\tlet framebuffer = properties.get( renderTarget ).__webglFramebuffer;\n\t\t\tif ( renderTarget.isWebGLCubeRenderTarget && activeCubeFaceIndex !== undefined ) {\n\n\t\t\t\tframebuffer = framebuffer[ activeCubeFaceIndex ];\n\n\t\t\t}\n\n\t\t\tif ( framebuffer ) {\n\n\t\t\t\tstate.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );\n\n\t\t\t\ttry {\n\n\t\t\t\t\tconst texture = renderTarget.texture;\n\t\t\t\t\tconst textureFormat = texture.format;\n\t\t\t\t\tconst textureType = texture.type;\n\n\t\t\t\t\tif ( ! capabilities.textureFormatReadable( textureFormat ) ) {\n\n\t\t\t\t\t\tthrow new Error( 'THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.' );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( ! capabilities.textureTypeReadable( textureType ) ) {\n\n\t\t\t\t\t\tthrow new Error( 'THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.' );\n\n\t\t\t\t\t}\n\n\t\t\t\t\t// the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604)\n\t\t\t\t\tif ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) {\n\n\t\t\t\t\t\tconst glBuffer = _gl.createBuffer();\n\t\t\t\t\t\t_gl.bindBuffer( _gl.PIXEL_PACK_BUFFER, glBuffer );\n\t\t\t\t\t\t_gl.bufferData( _gl.PIXEL_PACK_BUFFER, buffer.byteLength, _gl.STREAM_READ );\n\t\t\t\t\t\t_gl.readPixels( x, y, width, height, utils.convert( textureFormat ), utils.convert( textureType ), 0 );\n\t\t\t\t\t\t_gl.flush();\n\n\t\t\t\t\t\t// check if the commands have finished every 8 ms\n\t\t\t\t\t\tconst sync = _gl.fenceSync( _gl.SYNC_GPU_COMMANDS_COMPLETE, 0 );\n\t\t\t\t\t\tawait probeAsync( _gl, sync, 4 );\n\n\t\t\t\t\t\ttry {\n\n\t\t\t\t\t\t\t_gl.bindBuffer( _gl.PIXEL_PACK_BUFFER, glBuffer );\n\t\t\t\t\t\t\t_gl.getBufferSubData( _gl.PIXEL_PACK_BUFFER, 0, buffer );\n\n\t\t\t\t\t\t} finally {\n\n\t\t\t\t\t\t\t_gl.deleteBuffer( glBuffer );\n\t\t\t\t\t\t\t_gl.deleteSync( sync );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\treturn buffer;\n\n\t\t\t\t\t}\n\n\t\t\t\t} finally {\n\n\t\t\t\t\t// restore framebuffer of current render target if necessary\n\n\t\t\t\t\tconst framebuffer = ( _currentRenderTarget !== null ) ? properties.get( _currentRenderTarget ).__webglFramebuffer : null;\n\t\t\t\t\tstate.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t};\n\n\t\tthis.copyFramebufferToTexture = function ( texture, position = null, level = 0 ) {\n\n\t\t\t// support previous signature with position first\n\t\t\tif ( texture.isTexture !== true ) {\n\n\t\t\t\t// @deprecated, r165\n\t\t\t\twarnOnce( 'WebGLRenderer: copyFramebufferToTexture function signature has changed.' );\n\n\t\t\t\tposition = arguments[ 0 ] || null;\n\t\t\t\ttexture = arguments[ 1 ];\n\n\t\t\t}\n\n\t\t\tconst levelScale = Math.pow( 2, - level );\n\t\t\tconst width = Math.floor( texture.image.width * levelScale );\n\t\t\tconst height = Math.floor( texture.image.height * levelScale );\n\n\t\t\tconst x = position !== null ? position.x : 0;\n\t\t\tconst y = position !== null ? position.y : 0;\n\n\t\t\ttextures.setTexture2D( texture, 0 );\n\n\t\t\t_gl.copyTexSubImage2D( _gl.TEXTURE_2D, level, 0, 0, x, y, width, height );\n\n\t\t\tstate.unbindTexture();\n\n\t\t};\n\n\t\tthis.copyTextureToTexture = function ( srcTexture, dstTexture, srcRegion = null, dstPosition = null, level = 0 ) {\n\n\t\t\t// support previous signature with dstPosition first\n\t\t\tif ( srcTexture.isTexture !== true ) {\n\n\t\t\t\t// @deprecated, r165\n\t\t\t\twarnOnce( 'WebGLRenderer: copyTextureToTexture function signature has changed.' );\n\n\t\t\t\tdstPosition = arguments[ 0 ] || null;\n\t\t\t\tsrcTexture = arguments[ 1 ];\n\t\t\t\tdstTexture = arguments[ 2 ];\n\t\t\t\tlevel = arguments[ 3 ] || 0;\n\t\t\t\tsrcRegion = null;\n\n\t\t\t}\n\n\t\t\tlet width, height, minX, minY;\n\t\t\tlet dstX, dstY;\n\t\t\tif ( srcRegion !== null ) {\n\n\t\t\t\twidth = srcRegion.max.x - srcRegion.min.x;\n\t\t\t\theight = srcRegion.max.y - srcRegion.min.y;\n\t\t\t\tminX = srcRegion.min.x;\n\t\t\t\tminY = srcRegion.min.y;\n\n\t\t\t} else {\n\n\t\t\t\twidth = srcTexture.image.width;\n\t\t\t\theight = srcTexture.image.height;\n\t\t\t\tminX = 0;\n\t\t\t\tminY = 0;\n\n\t\t\t}\n\n\t\t\tif ( dstPosition !== null ) {\n\n\t\t\t\tdstX = dstPosition.x;\n\t\t\t\tdstY = dstPosition.y;\n\n\t\t\t} else {\n\n\t\t\t\tdstX = 0;\n\t\t\t\tdstY = 0;\n\n\t\t\t}\n\n\t\t\tconst glFormat = utils.convert( dstTexture.format );\n\t\t\tconst glType = utils.convert( dstTexture.type );\n\n\t\t\ttextures.setTexture2D( dstTexture, 0 );\n\n\t\t\t// As another texture upload may have changed pixelStorei\n\t\t\t// parameters, make sure they are correct for the dstTexture\n\t\t\t_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, dstTexture.flipY );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, dstTexture.premultiplyAlpha );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_ALIGNMENT, dstTexture.unpackAlignment );\n\n\t\t\tconst currentUnpackRowLen = _gl.getParameter( _gl.UNPACK_ROW_LENGTH );\n\t\t\tconst currentUnpackImageHeight = _gl.getParameter( _gl.UNPACK_IMAGE_HEIGHT );\n\t\t\tconst currentUnpackSkipPixels = _gl.getParameter( _gl.UNPACK_SKIP_PIXELS );\n\t\t\tconst currentUnpackSkipRows = _gl.getParameter( _gl.UNPACK_SKIP_ROWS );\n\t\t\tconst currentUnpackSkipImages = _gl.getParameter( _gl.UNPACK_SKIP_IMAGES );\n\n\t\t\tconst image = srcTexture.isCompressedTexture ? srcTexture.mipmaps[ level ] : srcTexture.image;\n\n\t\t\t_gl.pixelStorei( _gl.UNPACK_ROW_LENGTH, image.width );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_IMAGE_HEIGHT, image.height );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_SKIP_PIXELS, minX );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_SKIP_ROWS, minY );\n\n\t\t\tif ( srcTexture.isDataTexture ) {\n\n\t\t\t\t_gl.texSubImage2D( _gl.TEXTURE_2D, level, dstX, dstY, width, height, glFormat, glType, image.data );\n\n\t\t\t} else {\n\n\t\t\t\tif ( srcTexture.isCompressedTexture ) {\n\n\t\t\t\t\t_gl.compressedTexSubImage2D( _gl.TEXTURE_2D, level, dstX, dstY, image.width, image.height, glFormat, image.data );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t_gl.texSubImage2D( _gl.TEXTURE_2D, level, dstX, dstY, width, height, glFormat, glType, image );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t_gl.pixelStorei( _gl.UNPACK_ROW_LENGTH, currentUnpackRowLen );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_IMAGE_HEIGHT, currentUnpackImageHeight );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_SKIP_PIXELS, currentUnpackSkipPixels );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_SKIP_ROWS, currentUnpackSkipRows );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_SKIP_IMAGES, currentUnpackSkipImages );\n\n\t\t\t// Generate mipmaps only when copying level 0\n\t\t\tif ( level === 0 && dstTexture.generateMipmaps ) _gl.generateMipmap( _gl.TEXTURE_2D );\n\n\t\t\tstate.unbindTexture();\n\n\t\t};\n\n\t\tthis.copyTextureToTexture3D = function ( srcTexture, dstTexture, srcRegion = null, dstPosition = null, level = 0 ) {\n\n\t\t\t// support previous signature with source box first\n\t\t\tif ( srcTexture.isTexture !== true ) {\n\n\t\t\t\t// @deprecated, r165\n\t\t\t\twarnOnce( 'WebGLRenderer: copyTextureToTexture3D function signature has changed.' );\n\n\t\t\t\tsrcRegion = arguments[ 0 ] || null;\n\t\t\t\tdstPosition = arguments[ 1 ] || null;\n\t\t\t\tsrcTexture = arguments[ 2 ];\n\t\t\t\tdstTexture = arguments[ 3 ];\n\t\t\t\tlevel = arguments[ 4 ] || 0;\n\n\t\t\t}\n\n\t\t\tlet width, height, depth, minX, minY, minZ;\n\t\t\tlet dstX, dstY, dstZ;\n\t\t\tconst image = srcTexture.isCompressedTexture ? srcTexture.mipmaps[ level ] : srcTexture.image;\n\t\t\tif ( srcRegion !== null ) {\n\n\t\t\t\twidth = srcRegion.max.x - srcRegion.min.x;\n\t\t\t\theight = srcRegion.max.y - srcRegion.min.y;\n\t\t\t\tdepth = srcRegion.max.z - srcRegion.min.z;\n\t\t\t\tminX = srcRegion.min.x;\n\t\t\t\tminY = srcRegion.min.y;\n\t\t\t\tminZ = srcRegion.min.z;\n\n\t\t\t} else {\n\n\t\t\t\twidth = image.width;\n\t\t\t\theight = image.height;\n\t\t\t\tdepth = image.depth;\n\t\t\t\tminX = 0;\n\t\t\t\tminY = 0;\n\t\t\t\tminZ = 0;\n\n\t\t\t}\n\n\t\t\tif ( dstPosition !== null ) {\n\n\t\t\t\tdstX = dstPosition.x;\n\t\t\t\tdstY = dstPosition.y;\n\t\t\t\tdstZ = dstPosition.z;\n\n\t\t\t} else {\n\n\t\t\t\tdstX = 0;\n\t\t\t\tdstY = 0;\n\t\t\t\tdstZ = 0;\n\n\t\t\t}\n\n\t\t\tconst glFormat = utils.convert( dstTexture.format );\n\t\t\tconst glType = utils.convert( dstTexture.type );\n\t\t\tlet glTarget;\n\n\t\t\tif ( dstTexture.isData3DTexture ) {\n\n\t\t\t\ttextures.setTexture3D( dstTexture, 0 );\n\t\t\t\tglTarget = _gl.TEXTURE_3D;\n\n\t\t\t} else if ( dstTexture.isDataArrayTexture || dstTexture.isCompressedArrayTexture ) {\n\n\t\t\t\ttextures.setTexture2DArray( dstTexture, 0 );\n\t\t\t\tglTarget = _gl.TEXTURE_2D_ARRAY;\n\n\t\t\t} else {\n\n\t\t\t\tconsole.warn( 'THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.' );\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t\t_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, dstTexture.flipY );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, dstTexture.premultiplyAlpha );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_ALIGNMENT, dstTexture.unpackAlignment );\n\n\t\t\tconst currentUnpackRowLen = _gl.getParameter( _gl.UNPACK_ROW_LENGTH );\n\t\t\tconst currentUnpackImageHeight = _gl.getParameter( _gl.UNPACK_IMAGE_HEIGHT );\n\t\t\tconst currentUnpackSkipPixels = _gl.getParameter( _gl.UNPACK_SKIP_PIXELS );\n\t\t\tconst currentUnpackSkipRows = _gl.getParameter( _gl.UNPACK_SKIP_ROWS );\n\t\t\tconst currentUnpackSkipImages = _gl.getParameter( _gl.UNPACK_SKIP_IMAGES );\n\n\t\t\t_gl.pixelStorei( _gl.UNPACK_ROW_LENGTH, image.width );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_IMAGE_HEIGHT, image.height );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_SKIP_PIXELS, minX );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_SKIP_ROWS, minY );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_SKIP_IMAGES, minZ );\n\n\t\t\tif ( srcTexture.isDataTexture || srcTexture.isData3DTexture ) {\n\n\t\t\t\t_gl.texSubImage3D( glTarget, level, dstX, dstY, dstZ, width, height, depth, glFormat, glType, image.data );\n\n\t\t\t} else {\n\n\t\t\t\tif ( dstTexture.isCompressedArrayTexture ) {\n\n\t\t\t\t\t_gl.compressedTexSubImage3D( glTarget, level, dstX, dstY, dstZ, width, height, depth, glFormat, image.data );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t_gl.texSubImage3D( glTarget, level, dstX, dstY, dstZ, width, height, depth, glFormat, glType, image );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t_gl.pixelStorei( _gl.UNPACK_ROW_LENGTH, currentUnpackRowLen );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_IMAGE_HEIGHT, currentUnpackImageHeight );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_SKIP_PIXELS, currentUnpackSkipPixels );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_SKIP_ROWS, currentUnpackSkipRows );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_SKIP_IMAGES, currentUnpackSkipImages );\n\n\t\t\t// Generate mipmaps only when copying level 0\n\t\t\tif ( level === 0 && dstTexture.generateMipmaps ) _gl.generateMipmap( glTarget );\n\n\t\t\tstate.unbindTexture();\n\n\t\t};\n\n\t\tthis.initRenderTarget = function ( target ) {\n\n\t\t\tif ( properties.get( target ).__webglFramebuffer === undefined ) {\n\n\t\t\t\ttextures.setupRenderTarget( target );\n\n\t\t\t}\n\n\t\t};\n\n\t\tthis.initTexture = function ( texture ) {\n\n\t\t\tif ( texture.isCubeTexture ) {\n\n\t\t\t\ttextures.setTextureCube( texture, 0 );\n\n\t\t\t} else if ( texture.isData3DTexture ) {\n\n\t\t\t\ttextures.setTexture3D( texture, 0 );\n\n\t\t\t} else if ( texture.isDataArrayTexture || texture.isCompressedArrayTexture ) {\n\n\t\t\t\ttextures.setTexture2DArray( texture, 0 );\n\n\t\t\t} else {\n\n\t\t\t\ttextures.setTexture2D( texture, 0 );\n\n\t\t\t}\n\n\t\t\tstate.unbindTexture();\n\n\t\t};\n\n\t\tthis.resetState = function () {\n\n\t\t\t_currentActiveCubeFace = 0;\n\t\t\t_currentActiveMipmapLevel = 0;\n\t\t\t_currentRenderTarget = null;\n\n\t\t\tstate.reset();\n\t\t\tbindingStates.reset();\n\n\t\t};\n\n\t\tif ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) {\n\n\t\t\t__THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'observe', { detail: this } ) );\n\n\t\t}\n\n\t}\n\n\tget coordinateSystem() {\n\n\t\treturn WebGLCoordinateSystem;\n\n\t}\n\n\tget outputColorSpace() {\n\n\t\treturn this._outputColorSpace;\n\n\t}\n\n\tset outputColorSpace( colorSpace ) {\n\n\t\tthis._outputColorSpace = colorSpace;\n\n\t\tconst gl = this.getContext();\n\t\tgl.drawingBufferColorSpace = colorSpace === DisplayP3ColorSpace ? 'display-p3' : 'srgb';\n\t\tgl.unpackColorSpace = ColorManagement.workingColorSpace === LinearDisplayP3ColorSpace ? 'display-p3' : 'srgb';\n\n\t}\n\n}\n\nclass FogExp2 {\n\n\tconstructor( color, density = 0.00025 ) {\n\n\t\tthis.isFogExp2 = true;\n\n\t\tthis.name = '';\n\n\t\tthis.color = new Color( color );\n\t\tthis.density = density;\n\n\t}\n\n\tclone() {\n\n\t\treturn new FogExp2( this.color, this.density );\n\n\t}\n\n\ttoJSON( /* meta */ ) {\n\n\t\treturn {\n\t\t\ttype: 'FogExp2',\n\t\t\tname: this.name,\n\t\t\tcolor: this.color.getHex(),\n\t\t\tdensity: this.density\n\t\t};\n\n\t}\n\n}\n\nclass Fog {\n\n\tconstructor( color, near = 1, far = 1000 ) {\n\n\t\tthis.isFog = true;\n\n\t\tthis.name = '';\n\n\t\tthis.color = new Color( color );\n\n\t\tthis.near = near;\n\t\tthis.far = far;\n\n\t}\n\n\tclone() {\n\n\t\treturn new Fog( this.color, this.near, this.far );\n\n\t}\n\n\ttoJSON( /* meta */ ) {\n\n\t\treturn {\n\t\t\ttype: 'Fog',\n\t\t\tname: this.name,\n\t\t\tcolor: this.color.getHex(),\n\t\t\tnear: this.near,\n\t\t\tfar: this.far\n\t\t};\n\n\t}\n\n}\n\nclass Scene extends Object3D {\n\n\tconstructor() {\n\n\t\tsuper();\n\n\t\tthis.isScene = true;\n\n\t\tthis.type = 'Scene';\n\n\t\tthis.background = null;\n\t\tthis.environment = null;\n\t\tthis.fog = null;\n\n\t\tthis.backgroundBlurriness = 0;\n\t\tthis.backgroundIntensity = 1;\n\t\tthis.backgroundRotation = new Euler();\n\n\t\tthis.environmentIntensity = 1;\n\t\tthis.environmentRotation = new Euler();\n\n\t\tthis.overrideMaterial = null;\n\n\t\tif ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) {\n\n\t\t\t__THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'observe', { detail: this } ) );\n\n\t\t}\n\n\t}\n\n\tcopy( source, recursive ) {\n\n\t\tsuper.copy( source, recursive );\n\n\t\tif ( source.background !== null ) this.background = source.background.clone();\n\t\tif ( source.environment !== null ) this.environment = source.environment.clone();\n\t\tif ( source.fog !== null ) this.fog = source.fog.clone();\n\n\t\tthis.backgroundBlurriness = source.backgroundBlurriness;\n\t\tthis.backgroundIntensity = source.backgroundIntensity;\n\t\tthis.backgroundRotation.copy( source.backgroundRotation );\n\n\t\tthis.environmentIntensity = source.environmentIntensity;\n\t\tthis.environmentRotation.copy( source.environmentRotation );\n\n\t\tif ( source.overrideMaterial !== null ) this.overrideMaterial = source.overrideMaterial.clone();\n\n\t\tthis.matrixAutoUpdate = source.matrixAutoUpdate;\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON( meta ) {\n\n\t\tconst data = super.toJSON( meta );\n\n\t\tif ( this.fog !== null ) data.object.fog = this.fog.toJSON();\n\n\t\tif ( this.backgroundBlurriness > 0 ) data.object.backgroundBlurriness = this.backgroundBlurriness;\n\t\tif ( this.backgroundIntensity !== 1 ) data.object.backgroundIntensity = this.backgroundIntensity;\n\t\tdata.object.backgroundRotation = this.backgroundRotation.toArray();\n\n\t\tif ( this.environmentIntensity !== 1 ) data.object.environmentIntensity = this.environmentIntensity;\n\t\tdata.object.environmentRotation = this.environmentRotation.toArray();\n\n\t\treturn data;\n\n\t}\n\n}\n\nclass InterleavedBuffer {\n\n\tconstructor( array, stride ) {\n\n\t\tthis.isInterleavedBuffer = true;\n\n\t\tthis.array = array;\n\t\tthis.stride = stride;\n\t\tthis.count = array !== undefined ? array.length / stride : 0;\n\n\t\tthis.usage = StaticDrawUsage;\n\t\tthis._updateRange = { offset: 0, count: - 1 };\n\t\tthis.updateRanges = [];\n\n\t\tthis.version = 0;\n\n\t\tthis.uuid = generateUUID();\n\n\t}\n\n\tonUploadCallback() {}\n\n\tset needsUpdate( value ) {\n\n\t\tif ( value === true ) this.version ++;\n\n\t}\n\n\tget updateRange() {\n\n\t\twarnOnce( 'THREE.InterleavedBuffer: updateRange() is deprecated and will be removed in r169. Use addUpdateRange() instead.' ); // @deprecated, r159\n\t\treturn this._updateRange;\n\n\t}\n\n\tsetUsage( value ) {\n\n\t\tthis.usage = value;\n\n\t\treturn this;\n\n\t}\n\n\taddUpdateRange( start, count ) {\n\n\t\tthis.updateRanges.push( { start, count } );\n\n\t}\n\n\tclearUpdateRanges() {\n\n\t\tthis.updateRanges.length = 0;\n\n\t}\n\n\tcopy( source ) {\n\n\t\tthis.array = new source.array.constructor( source.array );\n\t\tthis.count = source.count;\n\t\tthis.stride = source.stride;\n\t\tthis.usage = source.usage;\n\n\t\treturn this;\n\n\t}\n\n\tcopyAt( index1, attribute, index2 ) {\n\n\t\tindex1 *= this.stride;\n\t\tindex2 *= attribute.stride;\n\n\t\tfor ( let i = 0, l = this.stride; i < l; i ++ ) {\n\n\t\t\tthis.array[ index1 + i ] = attribute.array[ index2 + i ];\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tset( value, offset = 0 ) {\n\n\t\tthis.array.set( value, offset );\n\n\t\treturn this;\n\n\t}\n\n\tclone( data ) {\n\n\t\tif ( data.arrayBuffers === undefined ) {\n\n\t\t\tdata.arrayBuffers = {};\n\n\t\t}\n\n\t\tif ( this.array.buffer._uuid === undefined ) {\n\n\t\t\tthis.array.buffer._uuid = generateUUID();\n\n\t\t}\n\n\t\tif ( data.arrayBuffers[ this.array.buffer._uuid ] === undefined ) {\n\n\t\t\tdata.arrayBuffers[ this.array.buffer._uuid ] = this.array.slice( 0 ).buffer;\n\n\t\t}\n\n\t\tconst array = new this.array.constructor( data.arrayBuffers[ this.array.buffer._uuid ] );\n\n\t\tconst ib = new this.constructor( array, this.stride );\n\t\tib.setUsage( this.usage );\n\n\t\treturn ib;\n\n\t}\n\n\tonUpload( callback ) {\n\n\t\tthis.onUploadCallback = callback;\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON( data ) {\n\n\t\tif ( data.arrayBuffers === undefined ) {\n\n\t\t\tdata.arrayBuffers = {};\n\n\t\t}\n\n\t\t// generate UUID for array buffer if necessary\n\n\t\tif ( this.array.buffer._uuid === undefined ) {\n\n\t\t\tthis.array.buffer._uuid = generateUUID();\n\n\t\t}\n\n\t\tif ( data.arrayBuffers[ this.array.buffer._uuid ] === undefined ) {\n\n\t\t\tdata.arrayBuffers[ this.array.buffer._uuid ] = Array.from( new Uint32Array( this.array.buffer ) );\n\n\t\t}\n\n\t\t//\n\n\t\treturn {\n\t\t\tuuid: this.uuid,\n\t\t\tbuffer: this.array.buffer._uuid,\n\t\t\ttype: this.array.constructor.name,\n\t\t\tstride: this.stride\n\t\t};\n\n\t}\n\n}\n\nconst _vector$6 = /*@__PURE__*/ new Vector3();\n\nclass InterleavedBufferAttribute {\n\n\tconstructor( interleavedBuffer, itemSize, offset, normalized = false ) {\n\n\t\tthis.isInterleavedBufferAttribute = true;\n\n\t\tthis.name = '';\n\n\t\tthis.data = interleavedBuffer;\n\t\tthis.itemSize = itemSize;\n\t\tthis.offset = offset;\n\n\t\tthis.normalized = normalized;\n\n\t}\n\n\tget count() {\n\n\t\treturn this.data.count;\n\n\t}\n\n\tget array() {\n\n\t\treturn this.data.array;\n\n\t}\n\n\tset needsUpdate( value ) {\n\n\t\tthis.data.needsUpdate = value;\n\n\t}\n\n\tapplyMatrix4( m ) {\n\n\t\tfor ( let i = 0, l = this.data.count; i < l; i ++ ) {\n\n\t\t\t_vector$6.fromBufferAttribute( this, i );\n\n\t\t\t_vector$6.applyMatrix4( m );\n\n\t\t\tthis.setXYZ( i, _vector$6.x, _vector$6.y, _vector$6.z );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tapplyNormalMatrix( m ) {\n\n\t\tfor ( let i = 0, l = this.count; i < l; i ++ ) {\n\n\t\t\t_vector$6.fromBufferAttribute( this, i );\n\n\t\t\t_vector$6.applyNormalMatrix( m );\n\n\t\t\tthis.setXYZ( i, _vector$6.x, _vector$6.y, _vector$6.z );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\ttransformDirection( m ) {\n\n\t\tfor ( let i = 0, l = this.count; i < l; i ++ ) {\n\n\t\t\t_vector$6.fromBufferAttribute( this, i );\n\n\t\t\t_vector$6.transformDirection( m );\n\n\t\t\tthis.setXYZ( i, _vector$6.x, _vector$6.y, _vector$6.z );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tgetComponent( index, component ) {\n\n\t\tlet value = this.array[ index * this.data.stride + this.offset + component ];\n\n\t\tif ( this.normalized ) value = denormalize( value, this.array );\n\n\t\treturn value;\n\n\t}\n\n\tsetComponent( index, component, value ) {\n\n\t\tif ( this.normalized ) value = normalize( value, this.array );\n\n\t\tthis.data.array[ index * this.data.stride + this.offset + component ] = value;\n\n\t\treturn this;\n\n\t}\n\n\tsetX( index, x ) {\n\n\t\tif ( this.normalized ) x = normalize( x, this.array );\n\n\t\tthis.data.array[ index * this.data.stride + this.offset ] = x;\n\n\t\treturn this;\n\n\t}\n\n\tsetY( index, y ) {\n\n\t\tif ( this.normalized ) y = normalize( y, this.array );\n\n\t\tthis.data.array[ index * this.data.stride + this.offset + 1 ] = y;\n\n\t\treturn this;\n\n\t}\n\n\tsetZ( index, z ) {\n\n\t\tif ( this.normalized ) z = normalize( z, this.array );\n\n\t\tthis.data.array[ index * this.data.stride + this.offset + 2 ] = z;\n\n\t\treturn this;\n\n\t}\n\n\tsetW( index, w ) {\n\n\t\tif ( this.normalized ) w = normalize( w, this.array );\n\n\t\tthis.data.array[ index * this.data.stride + this.offset + 3 ] = w;\n\n\t\treturn this;\n\n\t}\n\n\tgetX( index ) {\n\n\t\tlet x = this.data.array[ index * this.data.stride + this.offset ];\n\n\t\tif ( this.normalized ) x = denormalize( x, this.array );\n\n\t\treturn x;\n\n\t}\n\n\tgetY( index ) {\n\n\t\tlet y = this.data.array[ index * this.data.stride + this.offset + 1 ];\n\n\t\tif ( this.normalized ) y = denormalize( y, this.array );\n\n\t\treturn y;\n\n\t}\n\n\tgetZ( index ) {\n\n\t\tlet z = this.data.array[ index * this.data.stride + this.offset + 2 ];\n\n\t\tif ( this.normalized ) z = denormalize( z, this.array );\n\n\t\treturn z;\n\n\t}\n\n\tgetW( index ) {\n\n\t\tlet w = this.data.array[ index * this.data.stride + this.offset + 3 ];\n\n\t\tif ( this.normalized ) w = denormalize( w, this.array );\n\n\t\treturn w;\n\n\t}\n\n\tsetXY( index, x, y ) {\n\n\t\tindex = index * this.data.stride + this.offset;\n\n\t\tif ( this.normalized ) {\n\n\t\t\tx = normalize( x, this.array );\n\t\t\ty = normalize( y, this.array );\n\n\t\t}\n\n\t\tthis.data.array[ index + 0 ] = x;\n\t\tthis.data.array[ index + 1 ] = y;\n\n\t\treturn this;\n\n\t}\n\n\tsetXYZ( index, x, y, z ) {\n\n\t\tindex = index * this.data.stride + this.offset;\n\n\t\tif ( this.normalized ) {\n\n\t\t\tx = normalize( x, this.array );\n\t\t\ty = normalize( y, this.array );\n\t\t\tz = normalize( z, this.array );\n\n\t\t}\n\n\t\tthis.data.array[ index + 0 ] = x;\n\t\tthis.data.array[ index + 1 ] = y;\n\t\tthis.data.array[ index + 2 ] = z;\n\n\t\treturn this;\n\n\t}\n\n\tsetXYZW( index, x, y, z, w ) {\n\n\t\tindex = index * this.data.stride + this.offset;\n\n\t\tif ( this.normalized ) {\n\n\t\t\tx = normalize( x, this.array );\n\t\t\ty = normalize( y, this.array );\n\t\t\tz = normalize( z, this.array );\n\t\t\tw = normalize( w, this.array );\n\n\t\t}\n\n\t\tthis.data.array[ index + 0 ] = x;\n\t\tthis.data.array[ index + 1 ] = y;\n\t\tthis.data.array[ index + 2 ] = z;\n\t\tthis.data.array[ index + 3 ] = w;\n\n\t\treturn this;\n\n\t}\n\n\tclone( data ) {\n\n\t\tif ( data === undefined ) {\n\n\t\t\tconsole.log( 'THREE.InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will de-interleave buffer data.' );\n\n\t\t\tconst array = [];\n\n\t\t\tfor ( let i = 0; i < this.count; i ++ ) {\n\n\t\t\t\tconst index = i * this.data.stride + this.offset;\n\n\t\t\t\tfor ( let j = 0; j < this.itemSize; j ++ ) {\n\n\t\t\t\t\tarray.push( this.data.array[ index + j ] );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn new BufferAttribute( new this.array.constructor( array ), this.itemSize, this.normalized );\n\n\t\t} else {\n\n\t\t\tif ( data.interleavedBuffers === undefined ) {\n\n\t\t\t\tdata.interleavedBuffers = {};\n\n\t\t\t}\n\n\t\t\tif ( data.interleavedBuffers[ this.data.uuid ] === undefined ) {\n\n\t\t\t\tdata.interleavedBuffers[ this.data.uuid ] = this.data.clone( data );\n\n\t\t\t}\n\n\t\t\treturn new InterleavedBufferAttribute( data.interleavedBuffers[ this.data.uuid ], this.itemSize, this.offset, this.normalized );\n\n\t\t}\n\n\t}\n\n\ttoJSON( data ) {\n\n\t\tif ( data === undefined ) {\n\n\t\t\tconsole.log( 'THREE.InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data.' );\n\n\t\t\tconst array = [];\n\n\t\t\tfor ( let i = 0; i < this.count; i ++ ) {\n\n\t\t\t\tconst index = i * this.data.stride + this.offset;\n\n\t\t\t\tfor ( let j = 0; j < this.itemSize; j ++ ) {\n\n\t\t\t\t\tarray.push( this.data.array[ index + j ] );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// de-interleave data and save it as an ordinary buffer attribute for now\n\n\t\t\treturn {\n\t\t\t\titemSize: this.itemSize,\n\t\t\t\ttype: this.array.constructor.name,\n\t\t\t\tarray: array,\n\t\t\t\tnormalized: this.normalized\n\t\t\t};\n\n\t\t} else {\n\n\t\t\t// save as true interleaved attribute\n\n\t\t\tif ( data.interleavedBuffers === undefined ) {\n\n\t\t\t\tdata.interleavedBuffers = {};\n\n\t\t\t}\n\n\t\t\tif ( data.interleavedBuffers[ this.data.uuid ] === undefined ) {\n\n\t\t\t\tdata.interleavedBuffers[ this.data.uuid ] = this.data.toJSON( data );\n\n\t\t\t}\n\n\t\t\treturn {\n\t\t\t\tisInterleavedBufferAttribute: true,\n\t\t\t\titemSize: this.itemSize,\n\t\t\t\tdata: this.data.uuid,\n\t\t\t\toffset: this.offset,\n\t\t\t\tnormalized: this.normalized\n\t\t\t};\n\n\t\t}\n\n\t}\n\n}\n\nclass SpriteMaterial extends Material {\n\n\tconstructor( parameters ) {\n\n\t\tsuper();\n\n\t\tthis.isSpriteMaterial = true;\n\n\t\tthis.type = 'SpriteMaterial';\n\n\t\tthis.color = new Color( 0xffffff );\n\n\t\tthis.map = null;\n\n\t\tthis.alphaMap = null;\n\n\t\tthis.rotation = 0;\n\n\t\tthis.sizeAttenuation = true;\n\n\t\tthis.transparent = true;\n\n\t\tthis.fog = true;\n\n\t\tthis.setValues( parameters );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.color.copy( source.color );\n\n\t\tthis.map = source.map;\n\n\t\tthis.alphaMap = source.alphaMap;\n\n\t\tthis.rotation = source.rotation;\n\n\t\tthis.sizeAttenuation = source.sizeAttenuation;\n\n\t\tthis.fog = source.fog;\n\n\t\treturn this;\n\n\t}\n\n}\n\nlet _geometry;\n\nconst _intersectPoint = /*@__PURE__*/ new Vector3();\nconst _worldScale = /*@__PURE__*/ new Vector3();\nconst _mvPosition = /*@__PURE__*/ new Vector3();\n\nconst _alignedPosition = /*@__PURE__*/ new Vector2();\nconst _rotatedPosition = /*@__PURE__*/ new Vector2();\nconst _viewWorldMatrix = /*@__PURE__*/ new Matrix4();\n\nconst _vA = /*@__PURE__*/ new Vector3();\nconst _vB = /*@__PURE__*/ new Vector3();\nconst _vC = /*@__PURE__*/ new Vector3();\n\nconst _uvA = /*@__PURE__*/ new Vector2();\nconst _uvB = /*@__PURE__*/ new Vector2();\nconst _uvC = /*@__PURE__*/ new Vector2();\n\nclass Sprite extends Object3D {\n\n\tconstructor( material = new SpriteMaterial() ) {\n\n\t\tsuper();\n\n\t\tthis.isSprite = true;\n\n\t\tthis.type = 'Sprite';\n\n\t\tif ( _geometry === undefined ) {\n\n\t\t\t_geometry = new BufferGeometry();\n\n\t\t\tconst float32Array = new Float32Array( [\n\t\t\t\t- 0.5, - 0.5, 0, 0, 0,\n\t\t\t\t0.5, - 0.5, 0, 1, 0,\n\t\t\t\t0.5, 0.5, 0, 1, 1,\n\t\t\t\t- 0.5, 0.5, 0, 0, 1\n\t\t\t] );\n\n\t\t\tconst interleavedBuffer = new InterleavedBuffer( float32Array, 5 );\n\n\t\t\t_geometry.setIndex( [ 0, 1, 2,\t0, 2, 3 ] );\n\t\t\t_geometry.setAttribute( 'position', new InterleavedBufferAttribute( interleavedBuffer, 3, 0, false ) );\n\t\t\t_geometry.setAttribute( 'uv', new InterleavedBufferAttribute( interleavedBuffer, 2, 3, false ) );\n\n\t\t}\n\n\t\tthis.geometry = _geometry;\n\t\tthis.material = material;\n\n\t\tthis.center = new Vector2( 0.5, 0.5 );\n\n\t}\n\n\traycast( raycaster, intersects ) {\n\n\t\tif ( raycaster.camera === null ) {\n\n\t\t\tconsole.error( 'THREE.Sprite: \"Raycaster.camera\" needs to be set in order to raycast against sprites.' );\n\n\t\t}\n\n\t\t_worldScale.setFromMatrixScale( this.matrixWorld );\n\n\t\t_viewWorldMatrix.copy( raycaster.camera.matrixWorld );\n\t\tthis.modelViewMatrix.multiplyMatrices( raycaster.camera.matrixWorldInverse, this.matrixWorld );\n\n\t\t_mvPosition.setFromMatrixPosition( this.modelViewMatrix );\n\n\t\tif ( raycaster.camera.isPerspectiveCamera && this.material.sizeAttenuation === false ) {\n\n\t\t\t_worldScale.multiplyScalar( - _mvPosition.z );\n\n\t\t}\n\n\t\tconst rotation = this.material.rotation;\n\t\tlet sin, cos;\n\n\t\tif ( rotation !== 0 ) {\n\n\t\t\tcos = Math.cos( rotation );\n\t\t\tsin = Math.sin( rotation );\n\n\t\t}\n\n\t\tconst center = this.center;\n\n\t\ttransformVertex( _vA.set( - 0.5, - 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );\n\t\ttransformVertex( _vB.set( 0.5, - 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );\n\t\ttransformVertex( _vC.set( 0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );\n\n\t\t_uvA.set( 0, 0 );\n\t\t_uvB.set( 1, 0 );\n\t\t_uvC.set( 1, 1 );\n\n\t\t// check first triangle\n\t\tlet intersect = raycaster.ray.intersectTriangle( _vA, _vB, _vC, false, _intersectPoint );\n\n\t\tif ( intersect === null ) {\n\n\t\t\t// check second triangle\n\t\t\ttransformVertex( _vB.set( - 0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );\n\t\t\t_uvB.set( 0, 1 );\n\n\t\t\tintersect = raycaster.ray.intersectTriangle( _vA, _vC, _vB, false, _intersectPoint );\n\t\t\tif ( intersect === null ) {\n\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst distance = raycaster.ray.origin.distanceTo( _intersectPoint );\n\n\t\tif ( distance < raycaster.near || distance > raycaster.far ) return;\n\n\t\tintersects.push( {\n\n\t\t\tdistance: distance,\n\t\t\tpoint: _intersectPoint.clone(),\n\t\t\tuv: Triangle.getInterpolation( _intersectPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2() ),\n\t\t\tface: null,\n\t\t\tobject: this\n\n\t\t} );\n\n\t}\n\n\tcopy( source, recursive ) {\n\n\t\tsuper.copy( source, recursive );\n\n\t\tif ( source.center !== undefined ) this.center.copy( source.center );\n\n\t\tthis.material = source.material;\n\n\t\treturn this;\n\n\t}\n\n}\n\nfunction transformVertex( vertexPosition, mvPosition, center, scale, sin, cos ) {\n\n\t// compute position in camera space\n\t_alignedPosition.subVectors( vertexPosition, center ).addScalar( 0.5 ).multiply( scale );\n\n\t// to check if rotation is not zero\n\tif ( sin !== undefined ) {\n\n\t\t_rotatedPosition.x = ( cos * _alignedPosition.x ) - ( sin * _alignedPosition.y );\n\t\t_rotatedPosition.y = ( sin * _alignedPosition.x ) + ( cos * _alignedPosition.y );\n\n\t} else {\n\n\t\t_rotatedPosition.copy( _alignedPosition );\n\n\t}\n\n\n\tvertexPosition.copy( mvPosition );\n\tvertexPosition.x += _rotatedPosition.x;\n\tvertexPosition.y += _rotatedPosition.y;\n\n\t// transform to world space\n\tvertexPosition.applyMatrix4( _viewWorldMatrix );\n\n}\n\nconst _v1$2 = /*@__PURE__*/ new Vector3();\nconst _v2$1 = /*@__PURE__*/ new Vector3();\n\nclass LOD extends Object3D {\n\n\tconstructor() {\n\n\t\tsuper();\n\n\t\tthis._currentLevel = 0;\n\n\t\tthis.type = 'LOD';\n\n\t\tObject.defineProperties( this, {\n\t\t\tlevels: {\n\t\t\t\tenumerable: true,\n\t\t\t\tvalue: []\n\t\t\t},\n\t\t\tisLOD: {\n\t\t\t\tvalue: true,\n\t\t\t}\n\t\t} );\n\n\t\tthis.autoUpdate = true;\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source, false );\n\n\t\tconst levels = source.levels;\n\n\t\tfor ( let i = 0, l = levels.length; i < l; i ++ ) {\n\n\t\t\tconst level = levels[ i ];\n\n\t\t\tthis.addLevel( level.object.clone(), level.distance, level.hysteresis );\n\n\t\t}\n\n\t\tthis.autoUpdate = source.autoUpdate;\n\n\t\treturn this;\n\n\t}\n\n\taddLevel( object, distance = 0, hysteresis = 0 ) {\n\n\t\tdistance = Math.abs( distance );\n\n\t\tconst levels = this.levels;\n\n\t\tlet l;\n\n\t\tfor ( l = 0; l < levels.length; l ++ ) {\n\n\t\t\tif ( distance < levels[ l ].distance ) {\n\n\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t}\n\n\t\tlevels.splice( l, 0, { distance: distance, hysteresis: hysteresis, object: object } );\n\n\t\tthis.add( object );\n\n\t\treturn this;\n\n\t}\n\n\tgetCurrentLevel() {\n\n\t\treturn this._currentLevel;\n\n\t}\n\n\n\n\tgetObjectForDistance( distance ) {\n\n\t\tconst levels = this.levels;\n\n\t\tif ( levels.length > 0 ) {\n\n\t\t\tlet i, l;\n\n\t\t\tfor ( i = 1, l = levels.length; i < l; i ++ ) {\n\n\t\t\t\tlet levelDistance = levels[ i ].distance;\n\n\t\t\t\tif ( levels[ i ].object.visible ) {\n\n\t\t\t\t\tlevelDistance -= levelDistance * levels[ i ].hysteresis;\n\n\t\t\t\t}\n\n\t\t\t\tif ( distance < levelDistance ) {\n\n\t\t\t\t\tbreak;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn levels[ i - 1 ].object;\n\n\t\t}\n\n\t\treturn null;\n\n\t}\n\n\traycast( raycaster, intersects ) {\n\n\t\tconst levels = this.levels;\n\n\t\tif ( levels.length > 0 ) {\n\n\t\t\t_v1$2.setFromMatrixPosition( this.matrixWorld );\n\n\t\t\tconst distance = raycaster.ray.origin.distanceTo( _v1$2 );\n\n\t\t\tthis.getObjectForDistance( distance ).raycast( raycaster, intersects );\n\n\t\t}\n\n\t}\n\n\tupdate( camera ) {\n\n\t\tconst levels = this.levels;\n\n\t\tif ( levels.length > 1 ) {\n\n\t\t\t_v1$2.setFromMatrixPosition( camera.matrixWorld );\n\t\t\t_v2$1.setFromMatrixPosition( this.matrixWorld );\n\n\t\t\tconst distance = _v1$2.distanceTo( _v2$1 ) / camera.zoom;\n\n\t\t\tlevels[ 0 ].object.visible = true;\n\n\t\t\tlet i, l;\n\n\t\t\tfor ( i = 1, l = levels.length; i < l; i ++ ) {\n\n\t\t\t\tlet levelDistance = levels[ i ].distance;\n\n\t\t\t\tif ( levels[ i ].object.visible ) {\n\n\t\t\t\t\tlevelDistance -= levelDistance * levels[ i ].hysteresis;\n\n\t\t\t\t}\n\n\t\t\t\tif ( distance >= levelDistance ) {\n\n\t\t\t\t\tlevels[ i - 1 ].object.visible = false;\n\t\t\t\t\tlevels[ i ].object.visible = true;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tbreak;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tthis._currentLevel = i - 1;\n\n\t\t\tfor ( ; i < l; i ++ ) {\n\n\t\t\t\tlevels[ i ].object.visible = false;\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\ttoJSON( meta ) {\n\n\t\tconst data = super.toJSON( meta );\n\n\t\tif ( this.autoUpdate === false ) data.object.autoUpdate = false;\n\n\t\tdata.object.levels = [];\n\n\t\tconst levels = this.levels;\n\n\t\tfor ( let i = 0, l = levels.length; i < l; i ++ ) {\n\n\t\t\tconst level = levels[ i ];\n\n\t\t\tdata.object.levels.push( {\n\t\t\t\tobject: level.object.uuid,\n\t\t\t\tdistance: level.distance,\n\t\t\t\thysteresis: level.hysteresis\n\t\t\t} );\n\n\t\t}\n\n\t\treturn data;\n\n\t}\n\n}\n\nconst _basePosition = /*@__PURE__*/ new Vector3();\n\nconst _skinIndex = /*@__PURE__*/ new Vector4();\nconst _skinWeight = /*@__PURE__*/ new Vector4();\n\nconst _vector3 = /*@__PURE__*/ new Vector3();\nconst _matrix4 = /*@__PURE__*/ new Matrix4();\nconst _vertex = /*@__PURE__*/ new Vector3();\n\nconst _sphere$4 = /*@__PURE__*/ new Sphere();\nconst _inverseMatrix$2 = /*@__PURE__*/ new Matrix4();\nconst _ray$2 = /*@__PURE__*/ new Ray();\n\nclass SkinnedMesh extends Mesh {\n\n\tconstructor( geometry, material ) {\n\n\t\tsuper( geometry, material );\n\n\t\tthis.isSkinnedMesh = true;\n\n\t\tthis.type = 'SkinnedMesh';\n\n\t\tthis.bindMode = AttachedBindMode;\n\t\tthis.bindMatrix = new Matrix4();\n\t\tthis.bindMatrixInverse = new Matrix4();\n\n\t\tthis.boundingBox = null;\n\t\tthis.boundingSphere = null;\n\n\t}\n\n\tcomputeBoundingBox() {\n\n\t\tconst geometry = this.geometry;\n\n\t\tif ( this.boundingBox === null ) {\n\n\t\t\tthis.boundingBox = new Box3();\n\n\t\t}\n\n\t\tthis.boundingBox.makeEmpty();\n\n\t\tconst positionAttribute = geometry.getAttribute( 'position' );\n\n\t\tfor ( let i = 0; i < positionAttribute.count; i ++ ) {\n\n\t\t\tthis.getVertexPosition( i, _vertex );\n\t\t\tthis.boundingBox.expandByPoint( _vertex );\n\n\t\t}\n\n\t}\n\n\tcomputeBoundingSphere() {\n\n\t\tconst geometry = this.geometry;\n\n\t\tif ( this.boundingSphere === null ) {\n\n\t\t\tthis.boundingSphere = new Sphere();\n\n\t\t}\n\n\t\tthis.boundingSphere.makeEmpty();\n\n\t\tconst positionAttribute = geometry.getAttribute( 'position' );\n\n\t\tfor ( let i = 0; i < positionAttribute.count; i ++ ) {\n\n\t\t\tthis.getVertexPosition( i, _vertex );\n\t\t\tthis.boundingSphere.expandByPoint( _vertex );\n\n\t\t}\n\n\t}\n\n\tcopy( source, recursive ) {\n\n\t\tsuper.copy( source, recursive );\n\n\t\tthis.bindMode = source.bindMode;\n\t\tthis.bindMatrix.copy( source.bindMatrix );\n\t\tthis.bindMatrixInverse.copy( source.bindMatrixInverse );\n\n\t\tthis.skeleton = source.skeleton;\n\n\t\tif ( source.boundingBox !== null ) this.boundingBox = source.boundingBox.clone();\n\t\tif ( source.boundingSphere !== null ) this.boundingSphere = source.boundingSphere.clone();\n\n\t\treturn this;\n\n\t}\n\n\traycast( raycaster, intersects ) {\n\n\t\tconst material = this.material;\n\t\tconst matrixWorld = this.matrixWorld;\n\n\t\tif ( material === undefined ) return;\n\n\t\t// test with bounding sphere in world space\n\n\t\tif ( this.boundingSphere === null ) this.computeBoundingSphere();\n\n\t\t_sphere$4.copy( this.boundingSphere );\n\t\t_sphere$4.applyMatrix4( matrixWorld );\n\n\t\tif ( raycaster.ray.intersectsSphere( _sphere$4 ) === false ) return;\n\n\t\t// convert ray to local space of skinned mesh\n\n\t\t_inverseMatrix$2.copy( matrixWorld ).invert();\n\t\t_ray$2.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$2 );\n\n\t\t// test with bounding box in local space\n\n\t\tif ( this.boundingBox !== null ) {\n\n\t\t\tif ( _ray$2.intersectsBox( this.boundingBox ) === false ) return;\n\n\t\t}\n\n\t\t// test for intersections with geometry\n\n\t\tthis._computeIntersections( raycaster, intersects, _ray$2 );\n\n\t}\n\n\tgetVertexPosition( index, target ) {\n\n\t\tsuper.getVertexPosition( index, target );\n\n\t\tthis.applyBoneTransform( index, target );\n\n\t\treturn target;\n\n\t}\n\n\tbind( skeleton, bindMatrix ) {\n\n\t\tthis.skeleton = skeleton;\n\n\t\tif ( bindMatrix === undefined ) {\n\n\t\t\tthis.updateMatrixWorld( true );\n\n\t\t\tthis.skeleton.calculateInverses();\n\n\t\t\tbindMatrix = this.matrixWorld;\n\n\t\t}\n\n\t\tthis.bindMatrix.copy( bindMatrix );\n\t\tthis.bindMatrixInverse.copy( bindMatrix ).invert();\n\n\t}\n\n\tpose() {\n\n\t\tthis.skeleton.pose();\n\n\t}\n\n\tnormalizeSkinWeights() {\n\n\t\tconst vector = new Vector4();\n\n\t\tconst skinWeight = this.geometry.attributes.skinWeight;\n\n\t\tfor ( let i = 0, l = skinWeight.count; i < l; i ++ ) {\n\n\t\t\tvector.fromBufferAttribute( skinWeight, i );\n\n\t\t\tconst scale = 1.0 / vector.manhattanLength();\n\n\t\t\tif ( scale !== Infinity ) {\n\n\t\t\t\tvector.multiplyScalar( scale );\n\n\t\t\t} else {\n\n\t\t\t\tvector.set( 1, 0, 0, 0 ); // do something reasonable\n\n\t\t\t}\n\n\t\t\tskinWeight.setXYZW( i, vector.x, vector.y, vector.z, vector.w );\n\n\t\t}\n\n\t}\n\n\tupdateMatrixWorld( force ) {\n\n\t\tsuper.updateMatrixWorld( force );\n\n\t\tif ( this.bindMode === AttachedBindMode ) {\n\n\t\t\tthis.bindMatrixInverse.copy( this.matrixWorld ).invert();\n\n\t\t} else if ( this.bindMode === DetachedBindMode ) {\n\n\t\t\tthis.bindMatrixInverse.copy( this.bindMatrix ).invert();\n\n\t\t} else {\n\n\t\t\tconsole.warn( 'THREE.SkinnedMesh: Unrecognized bindMode: ' + this.bindMode );\n\n\t\t}\n\n\t}\n\n\tapplyBoneTransform( index, vector ) {\n\n\t\tconst skeleton = this.skeleton;\n\t\tconst geometry = this.geometry;\n\n\t\t_skinIndex.fromBufferAttribute( geometry.attributes.skinIndex, index );\n\t\t_skinWeight.fromBufferAttribute( geometry.attributes.skinWeight, index );\n\n\t\t_basePosition.copy( vector ).applyMatrix4( this.bindMatrix );\n\n\t\tvector.set( 0, 0, 0 );\n\n\t\tfor ( let i = 0; i < 4; i ++ ) {\n\n\t\t\tconst weight = _skinWeight.getComponent( i );\n\n\t\t\tif ( weight !== 0 ) {\n\n\t\t\t\tconst boneIndex = _skinIndex.getComponent( i );\n\n\t\t\t\t_matrix4.multiplyMatrices( skeleton.bones[ boneIndex ].matrixWorld, skeleton.boneInverses[ boneIndex ] );\n\n\t\t\t\tvector.addScaledVector( _vector3.copy( _basePosition ).applyMatrix4( _matrix4 ), weight );\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn vector.applyMatrix4( this.bindMatrixInverse );\n\n\t}\n\n}\n\nclass Bone extends Object3D {\n\n\tconstructor() {\n\n\t\tsuper();\n\n\t\tthis.isBone = true;\n\n\t\tthis.type = 'Bone';\n\n\t}\n\n}\n\nclass DataTexture extends Texture {\n\n\tconstructor( data = null, width = 1, height = 1, format, type, mapping, wrapS, wrapT, magFilter = NearestFilter, minFilter = NearestFilter, anisotropy, colorSpace ) {\n\n\t\tsuper( null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, colorSpace );\n\n\t\tthis.isDataTexture = true;\n\n\t\tthis.image = { data: data, width: width, height: height };\n\n\t\tthis.generateMipmaps = false;\n\t\tthis.flipY = false;\n\t\tthis.unpackAlignment = 1;\n\n\t}\n\n}\n\nconst _offsetMatrix = /*@__PURE__*/ new Matrix4();\nconst _identityMatrix$1 = /*@__PURE__*/ new Matrix4();\n\nclass Skeleton {\n\n\tconstructor( bones = [], boneInverses = [] ) {\n\n\t\tthis.uuid = generateUUID();\n\n\t\tthis.bones = bones.slice( 0 );\n\t\tthis.boneInverses = boneInverses;\n\t\tthis.boneMatrices = null;\n\n\t\tthis.boneTexture = null;\n\n\t\tthis.init();\n\n\t}\n\n\tinit() {\n\n\t\tconst bones = this.bones;\n\t\tconst boneInverses = this.boneInverses;\n\n\t\tthis.boneMatrices = new Float32Array( bones.length * 16 );\n\n\t\t// calculate inverse bone matrices if necessary\n\n\t\tif ( boneInverses.length === 0 ) {\n\n\t\t\tthis.calculateInverses();\n\n\t\t} else {\n\n\t\t\t// handle special case\n\n\t\t\tif ( bones.length !== boneInverses.length ) {\n\n\t\t\t\tconsole.warn( 'THREE.Skeleton: Number of inverse bone matrices does not match amount of bones.' );\n\n\t\t\t\tthis.boneInverses = [];\n\n\t\t\t\tfor ( let i = 0, il = this.bones.length; i < il; i ++ ) {\n\n\t\t\t\t\tthis.boneInverses.push( new Matrix4() );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tcalculateInverses() {\n\n\t\tthis.boneInverses.length = 0;\n\n\t\tfor ( let i = 0, il = this.bones.length; i < il; i ++ ) {\n\n\t\t\tconst inverse = new Matrix4();\n\n\t\t\tif ( this.bones[ i ] ) {\n\n\t\t\t\tinverse.copy( this.bones[ i ].matrixWorld ).invert();\n\n\t\t\t}\n\n\t\t\tthis.boneInverses.push( inverse );\n\n\t\t}\n\n\t}\n\n\tpose() {\n\n\t\t// recover the bind-time world matrices\n\n\t\tfor ( let i = 0, il = this.bones.length; i < il; i ++ ) {\n\n\t\t\tconst bone = this.bones[ i ];\n\n\t\t\tif ( bone ) {\n\n\t\t\t\tbone.matrixWorld.copy( this.boneInverses[ i ] ).invert();\n\n\t\t\t}\n\n\t\t}\n\n\t\t// compute the local matrices, positions, rotations and scales\n\n\t\tfor ( let i = 0, il = this.bones.length; i < il; i ++ ) {\n\n\t\t\tconst bone = this.bones[ i ];\n\n\t\t\tif ( bone ) {\n\n\t\t\t\tif ( bone.parent && bone.parent.isBone ) {\n\n\t\t\t\t\tbone.matrix.copy( bone.parent.matrixWorld ).invert();\n\t\t\t\t\tbone.matrix.multiply( bone.matrixWorld );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tbone.matrix.copy( bone.matrixWorld );\n\n\t\t\t\t}\n\n\t\t\t\tbone.matrix.decompose( bone.position, bone.quaternion, bone.scale );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tupdate() {\n\n\t\tconst bones = this.bones;\n\t\tconst boneInverses = this.boneInverses;\n\t\tconst boneMatrices = this.boneMatrices;\n\t\tconst boneTexture = this.boneTexture;\n\n\t\t// flatten bone matrices to array\n\n\t\tfor ( let i = 0, il = bones.length; i < il; i ++ ) {\n\n\t\t\t// compute the offset between the current and the original transform\n\n\t\t\tconst matrix = bones[ i ] ? bones[ i ].matrixWorld : _identityMatrix$1;\n\n\t\t\t_offsetMatrix.multiplyMatrices( matrix, boneInverses[ i ] );\n\t\t\t_offsetMatrix.toArray( boneMatrices, i * 16 );\n\n\t\t}\n\n\t\tif ( boneTexture !== null ) {\n\n\t\t\tboneTexture.needsUpdate = true;\n\n\t\t}\n\n\t}\n\n\tclone() {\n\n\t\treturn new Skeleton( this.bones, this.boneInverses );\n\n\t}\n\n\tcomputeBoneTexture() {\n\n\t\t// layout (1 matrix = 4 pixels)\n\t\t// RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4)\n\t\t// with 8x8 pixel texture max 16 bones * 4 pixels = (8 * 8)\n\t\t// 16x16 pixel texture max 64 bones * 4 pixels = (16 * 16)\n\t\t// 32x32 pixel texture max 256 bones * 4 pixels = (32 * 32)\n\t\t// 64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64)\n\n\t\tlet size = Math.sqrt( this.bones.length * 4 ); // 4 pixels needed for 1 matrix\n\t\tsize = Math.ceil( size / 4 ) * 4;\n\t\tsize = Math.max( size, 4 );\n\n\t\tconst boneMatrices = new Float32Array( size * size * 4 ); // 4 floats per RGBA pixel\n\t\tboneMatrices.set( this.boneMatrices ); // copy current values\n\n\t\tconst boneTexture = new DataTexture( boneMatrices, size, size, RGBAFormat, FloatType );\n\t\tboneTexture.needsUpdate = true;\n\n\t\tthis.boneMatrices = boneMatrices;\n\t\tthis.boneTexture = boneTexture;\n\n\t\treturn this;\n\n\t}\n\n\tgetBoneByName( name ) {\n\n\t\tfor ( let i = 0, il = this.bones.length; i < il; i ++ ) {\n\n\t\t\tconst bone = this.bones[ i ];\n\n\t\t\tif ( bone.name === name ) {\n\n\t\t\t\treturn bone;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn undefined;\n\n\t}\n\n\tdispose( ) {\n\n\t\tif ( this.boneTexture !== null ) {\n\n\t\t\tthis.boneTexture.dispose();\n\n\t\t\tthis.boneTexture = null;\n\n\t\t}\n\n\t}\n\n\tfromJSON( json, bones ) {\n\n\t\tthis.uuid = json.uuid;\n\n\t\tfor ( let i = 0, l = json.bones.length; i < l; i ++ ) {\n\n\t\t\tconst uuid = json.bones[ i ];\n\t\t\tlet bone = bones[ uuid ];\n\n\t\t\tif ( bone === undefined ) {\n\n\t\t\t\tconsole.warn( 'THREE.Skeleton: No bone found with UUID:', uuid );\n\t\t\t\tbone = new Bone();\n\n\t\t\t}\n\n\t\t\tthis.bones.push( bone );\n\t\t\tthis.boneInverses.push( new Matrix4().fromArray( json.boneInverses[ i ] ) );\n\n\t\t}\n\n\t\tthis.init();\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = {\n\t\t\tmetadata: {\n\t\t\t\tversion: 4.6,\n\t\t\t\ttype: 'Skeleton',\n\t\t\t\tgenerator: 'Skeleton.toJSON'\n\t\t\t},\n\t\t\tbones: [],\n\t\t\tboneInverses: []\n\t\t};\n\n\t\tdata.uuid = this.uuid;\n\n\t\tconst bones = this.bones;\n\t\tconst boneInverses = this.boneInverses;\n\n\t\tfor ( let i = 0, l = bones.length; i < l; i ++ ) {\n\n\t\t\tconst bone = bones[ i ];\n\t\t\tdata.bones.push( bone.uuid );\n\n\t\t\tconst boneInverse = boneInverses[ i ];\n\t\t\tdata.boneInverses.push( boneInverse.toArray() );\n\n\t\t}\n\n\t\treturn data;\n\n\t}\n\n}\n\nclass InstancedBufferAttribute extends BufferAttribute {\n\n\tconstructor( array, itemSize, normalized, meshPerAttribute = 1 ) {\n\n\t\tsuper( array, itemSize, normalized );\n\n\t\tthis.isInstancedBufferAttribute = true;\n\n\t\tthis.meshPerAttribute = meshPerAttribute;\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.meshPerAttribute = source.meshPerAttribute;\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = super.toJSON();\n\n\t\tdata.meshPerAttribute = this.meshPerAttribute;\n\n\t\tdata.isInstancedBufferAttribute = true;\n\n\t\treturn data;\n\n\t}\n\n}\n\nconst _instanceLocalMatrix = /*@__PURE__*/ new Matrix4();\nconst _instanceWorldMatrix = /*@__PURE__*/ new Matrix4();\n\nconst _instanceIntersects = [];\n\nconst _box3 = /*@__PURE__*/ new Box3();\nconst _identity = /*@__PURE__*/ new Matrix4();\nconst _mesh$1 = /*@__PURE__*/ new Mesh();\nconst _sphere$3 = /*@__PURE__*/ new Sphere();\n\nclass InstancedMesh extends Mesh {\n\n\tconstructor( geometry, material, count ) {\n\n\t\tsuper( geometry, material );\n\n\t\tthis.isInstancedMesh = true;\n\n\t\tthis.instanceMatrix = new InstancedBufferAttribute( new Float32Array( count * 16 ), 16 );\n\t\tthis.instanceColor = null;\n\t\tthis.morphTexture = null;\n\n\t\tthis.count = count;\n\n\t\tthis.boundingBox = null;\n\t\tthis.boundingSphere = null;\n\n\t\tfor ( let i = 0; i < count; i ++ ) {\n\n\t\t\tthis.setMatrixAt( i, _identity );\n\n\t\t}\n\n\t}\n\n\tcomputeBoundingBox() {\n\n\t\tconst geometry = this.geometry;\n\t\tconst count = this.count;\n\n\t\tif ( this.boundingBox === null ) {\n\n\t\t\tthis.boundingBox = new Box3();\n\n\t\t}\n\n\t\tif ( geometry.boundingBox === null ) {\n\n\t\t\tgeometry.computeBoundingBox();\n\n\t\t}\n\n\t\tthis.boundingBox.makeEmpty();\n\n\t\tfor ( let i = 0; i < count; i ++ ) {\n\n\t\t\tthis.getMatrixAt( i, _instanceLocalMatrix );\n\n\t\t\t_box3.copy( geometry.boundingBox ).applyMatrix4( _instanceLocalMatrix );\n\n\t\t\tthis.boundingBox.union( _box3 );\n\n\t\t}\n\n\t}\n\n\tcomputeBoundingSphere() {\n\n\t\tconst geometry = this.geometry;\n\t\tconst count = this.count;\n\n\t\tif ( this.boundingSphere === null ) {\n\n\t\t\tthis.boundingSphere = new Sphere();\n\n\t\t}\n\n\t\tif ( geometry.boundingSphere === null ) {\n\n\t\t\tgeometry.computeBoundingSphere();\n\n\t\t}\n\n\t\tthis.boundingSphere.makeEmpty();\n\n\t\tfor ( let i = 0; i < count; i ++ ) {\n\n\t\t\tthis.getMatrixAt( i, _instanceLocalMatrix );\n\n\t\t\t_sphere$3.copy( geometry.boundingSphere ).applyMatrix4( _instanceLocalMatrix );\n\n\t\t\tthis.boundingSphere.union( _sphere$3 );\n\n\t\t}\n\n\t}\n\n\tcopy( source, recursive ) {\n\n\t\tsuper.copy( source, recursive );\n\n\t\tthis.instanceMatrix.copy( source.instanceMatrix );\n\n\t\tif ( source.morphTexture !== null ) this.morphTexture = source.morphTexture.clone();\n\t\tif ( source.instanceColor !== null ) this.instanceColor = source.instanceColor.clone();\n\n\t\tthis.count = source.count;\n\n\t\tif ( source.boundingBox !== null ) this.boundingBox = source.boundingBox.clone();\n\t\tif ( source.boundingSphere !== null ) this.boundingSphere = source.boundingSphere.clone();\n\n\t\treturn this;\n\n\t}\n\n\tgetColorAt( index, color ) {\n\n\t\tcolor.fromArray( this.instanceColor.array, index * 3 );\n\n\t}\n\n\tgetMatrixAt( index, matrix ) {\n\n\t\tmatrix.fromArray( this.instanceMatrix.array, index * 16 );\n\n\t}\n\n\tgetMorphAt( index, object ) {\n\n\t\tconst objectInfluences = object.morphTargetInfluences;\n\n\t\tconst array = this.morphTexture.source.data.data;\n\n\t\tconst len = objectInfluences.length + 1; // All influences + the baseInfluenceSum\n\n\t\tconst dataIndex = index * len + 1; // Skip the baseInfluenceSum at the beginning\n\n\t\tfor ( let i = 0; i < objectInfluences.length; i ++ ) {\n\n\t\t\tobjectInfluences[ i ] = array[ dataIndex + i ];\n\n\t\t}\n\n\t}\n\n\traycast( raycaster, intersects ) {\n\n\t\tconst matrixWorld = this.matrixWorld;\n\t\tconst raycastTimes = this.count;\n\n\t\t_mesh$1.geometry = this.geometry;\n\t\t_mesh$1.material = this.material;\n\n\t\tif ( _mesh$1.material === undefined ) return;\n\n\t\t// test with bounding sphere first\n\n\t\tif ( this.boundingSphere === null ) this.computeBoundingSphere();\n\n\t\t_sphere$3.copy( this.boundingSphere );\n\t\t_sphere$3.applyMatrix4( matrixWorld );\n\n\t\tif ( raycaster.ray.intersectsSphere( _sphere$3 ) === false ) return;\n\n\t\t// now test each instance\n\n\t\tfor ( let instanceId = 0; instanceId < raycastTimes; instanceId ++ ) {\n\n\t\t\t// calculate the world matrix for each instance\n\n\t\t\tthis.getMatrixAt( instanceId, _instanceLocalMatrix );\n\n\t\t\t_instanceWorldMatrix.multiplyMatrices( matrixWorld, _instanceLocalMatrix );\n\n\t\t\t// the mesh represents this single instance\n\n\t\t\t_mesh$1.matrixWorld = _instanceWorldMatrix;\n\n\t\t\t_mesh$1.raycast( raycaster, _instanceIntersects );\n\n\t\t\t// process the result of raycast\n\n\t\t\tfor ( let i = 0, l = _instanceIntersects.length; i < l; i ++ ) {\n\n\t\t\t\tconst intersect = _instanceIntersects[ i ];\n\t\t\t\tintersect.instanceId = instanceId;\n\t\t\t\tintersect.object = this;\n\t\t\t\tintersects.push( intersect );\n\n\t\t\t}\n\n\t\t\t_instanceIntersects.length = 0;\n\n\t\t}\n\n\t}\n\n\tsetColorAt( index, color ) {\n\n\t\tif ( this.instanceColor === null ) {\n\n\t\t\tthis.instanceColor = new InstancedBufferAttribute( new Float32Array( this.instanceMatrix.count * 3 ).fill( 1 ), 3 );\n\n\t\t}\n\n\t\tcolor.toArray( this.instanceColor.array, index * 3 );\n\n\t}\n\n\tsetMatrixAt( index, matrix ) {\n\n\t\tmatrix.toArray( this.instanceMatrix.array, index * 16 );\n\n\t}\n\n\tsetMorphAt( index, object ) {\n\n\t\tconst objectInfluences = object.morphTargetInfluences;\n\n\t\tconst len = objectInfluences.length + 1; // morphBaseInfluence + all influences\n\n\t\tif ( this.morphTexture === null ) {\n\n\t\t\tthis.morphTexture = new DataTexture( new Float32Array( len * this.count ), len, this.count, RedFormat, FloatType );\n\n\t\t}\n\n\t\tconst array = this.morphTexture.source.data.data;\n\n\t\tlet morphInfluencesSum = 0;\n\n\t\tfor ( let i = 0; i < objectInfluences.length; i ++ ) {\n\n\t\t\tmorphInfluencesSum += objectInfluences[ i ];\n\n\t\t}\n\n\t\tconst morphBaseInfluence = this.geometry.morphTargetsRelative ? 1 : 1 - morphInfluencesSum;\n\n\t\tconst dataIndex = len * index;\n\n\t\tarray[ dataIndex ] = morphBaseInfluence;\n\n\t\tarray.set( objectInfluences, dataIndex + 1 );\n\n\t}\n\n\tupdateMorphTargets() {\n\n\t}\n\n\tdispose() {\n\n\t\tthis.dispatchEvent( { type: 'dispose' } );\n\n\t\tif ( this.morphTexture !== null ) {\n\n\t\t\tthis.morphTexture.dispose();\n\t\t\tthis.morphTexture = null;\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n}\n\nfunction sortOpaque( a, b ) {\n\n\treturn a.z - b.z;\n\n}\n\nfunction sortTransparent( a, b ) {\n\n\treturn b.z - a.z;\n\n}\n\nclass MultiDrawRenderList {\n\n\tconstructor() {\n\n\t\tthis.index = 0;\n\t\tthis.pool = [];\n\t\tthis.list = [];\n\n\t}\n\n\tpush( drawRange, z, index ) {\n\n\t\tconst pool = this.pool;\n\t\tconst list = this.list;\n\t\tif ( this.index >= pool.length ) {\n\n\t\t\tpool.push( {\n\n\t\t\t\tstart: - 1,\n\t\t\t\tcount: - 1,\n\t\t\t\tz: - 1,\n\t\t\t\tindex: - 1,\n\n\t\t\t} );\n\n\t\t}\n\n\t\tconst item = pool[ this.index ];\n\t\tlist.push( item );\n\t\tthis.index ++;\n\n\t\titem.start = drawRange.start;\n\t\titem.count = drawRange.count;\n\t\titem.z = z;\n\t\titem.index = index;\n\n\t}\n\n\treset() {\n\n\t\tthis.list.length = 0;\n\t\tthis.index = 0;\n\n\t}\n\n}\n\nconst _matrix$1 = /*@__PURE__*/ new Matrix4();\nconst _invMatrixWorld = /*@__PURE__*/ new Matrix4();\nconst _identityMatrix = /*@__PURE__*/ new Matrix4();\nconst _whiteColor = /*@__PURE__*/ new Color( 1, 1, 1 );\nconst _projScreenMatrix$2 = /*@__PURE__*/ new Matrix4();\nconst _frustum = /*@__PURE__*/ new Frustum();\nconst _box$1 = /*@__PURE__*/ new Box3();\nconst _sphere$2 = /*@__PURE__*/ new Sphere();\nconst _vector$5 = /*@__PURE__*/ new Vector3();\nconst _forward = /*@__PURE__*/ new Vector3();\nconst _temp = /*@__PURE__*/ new Vector3();\nconst _renderList = /*@__PURE__*/ new MultiDrawRenderList();\nconst _mesh = /*@__PURE__*/ new Mesh();\nconst _batchIntersects = [];\n\n// @TODO: SkinnedMesh support?\n// @TODO: geometry.groups support?\n// @TODO: geometry.drawRange support?\n// @TODO: geometry.morphAttributes support?\n// @TODO: Support uniform parameter per geometry\n// @TODO: Add an \"optimize\" function to pack geometry and remove data gaps\n\n// copies data from attribute \"src\" into \"target\" starting at \"targetOffset\"\nfunction copyAttributeData( src, target, targetOffset = 0 ) {\n\n\tconst itemSize = target.itemSize;\n\tif ( src.isInterleavedBufferAttribute || src.array.constructor !== target.array.constructor ) {\n\n\t\t// use the component getters and setters if the array data cannot\n\t\t// be copied directly\n\t\tconst vertexCount = src.count;\n\t\tfor ( let i = 0; i < vertexCount; i ++ ) {\n\n\t\t\tfor ( let c = 0; c < itemSize; c ++ ) {\n\n\t\t\t\ttarget.setComponent( i + targetOffset, c, src.getComponent( i, c ) );\n\n\t\t\t}\n\n\t\t}\n\n\t} else {\n\n\t\t// faster copy approach using typed array set function\n\t\ttarget.array.set( src.array, targetOffset * itemSize );\n\n\t}\n\n\ttarget.needsUpdate = true;\n\n}\n\nclass BatchedMesh extends Mesh {\n\n\tget maxInstanceCount() {\n\n\t\treturn this._maxInstanceCount;\n\n\t}\n\n\tconstructor( maxInstanceCount, maxVertexCount, maxIndexCount = maxVertexCount * 2, material ) {\n\n\t\tsuper( new BufferGeometry(), material );\n\n\t\tthis.isBatchedMesh = true;\n\t\tthis.perObjectFrustumCulled = true;\n\t\tthis.sortObjects = true;\n\t\tthis.boundingBox = null;\n\t\tthis.boundingSphere = null;\n\t\tthis.customSort = null;\n\n\t\t// stores visible, active, and geometry id per object\n\t\tthis._drawInfo = [];\n\n\t\t// geometry information\n\t\tthis._drawRanges = [];\n\t\tthis._reservedRanges = [];\n\t\tthis._bounds = [];\n\n\t\tthis._maxInstanceCount = maxInstanceCount;\n\t\tthis._maxVertexCount = maxVertexCount;\n\t\tthis._maxIndexCount = maxIndexCount;\n\n\t\tthis._geometryInitialized = false;\n\t\tthis._geometryCount = 0;\n\t\tthis._multiDrawCounts = new Int32Array( maxInstanceCount );\n\t\tthis._multiDrawStarts = new Int32Array( maxInstanceCount );\n\t\tthis._multiDrawCount = 0;\n\t\tthis._multiDrawInstances = null;\n\t\tthis._visibilityChanged = true;\n\n\t\t// Local matrix per geometry by using data texture\n\t\tthis._matricesTexture = null;\n\t\tthis._indirectTexture = null;\n\t\tthis._colorsTexture = null;\n\n\t\tthis._initMatricesTexture();\n\t\tthis._initIndirectTexture();\n\n\t}\n\n\t_initMatricesTexture() {\n\n\t\t// layout (1 matrix = 4 pixels)\n\t\t// RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4)\n\t\t// with 8x8 pixel texture max 16 matrices * 4 pixels = (8 * 8)\n\t\t// 16x16 pixel texture max 64 matrices * 4 pixels = (16 * 16)\n\t\t// 32x32 pixel texture max 256 matrices * 4 pixels = (32 * 32)\n\t\t// 64x64 pixel texture max 1024 matrices * 4 pixels = (64 * 64)\n\n\t\tlet size = Math.sqrt( this._maxInstanceCount * 4 ); // 4 pixels needed for 1 matrix\n\t\tsize = Math.ceil( size / 4 ) * 4;\n\t\tsize = Math.max( size, 4 );\n\n\t\tconst matricesArray = new Float32Array( size * size * 4 ); // 4 floats per RGBA pixel\n\t\tconst matricesTexture = new DataTexture( matricesArray, size, size, RGBAFormat, FloatType );\n\n\t\tthis._matricesTexture = matricesTexture;\n\n\t}\n\n\t_initIndirectTexture() {\n\n\t\tlet size = Math.sqrt( this._maxInstanceCount );\n\t\tsize = Math.ceil( size );\n\n\t\tconst indirectArray = new Uint32Array( size * size );\n\t\tconst indirectTexture = new DataTexture( indirectArray, size, size, RedIntegerFormat, UnsignedIntType );\n\n\t\tthis._indirectTexture = indirectTexture;\n\n\t}\n\n\t_initColorsTexture() {\n\n\t\tlet size = Math.sqrt( this._maxIndexCount );\n\t\tsize = Math.ceil( size );\n\n\t\t// 4 floats per RGBA pixel initialized to white\n\t\tconst colorsArray = new Float32Array( size * size * 4 ).fill( 1 );\n\t\tconst colorsTexture = new DataTexture( colorsArray, size, size, RGBAFormat, FloatType );\n\t\tcolorsTexture.colorSpace = ColorManagement.workingColorSpace;\n\n\t\tthis._colorsTexture = colorsTexture;\n\n\t}\n\n\t_initializeGeometry( reference ) {\n\n\t\tconst geometry = this.geometry;\n\t\tconst maxVertexCount = this._maxVertexCount;\n\t\tconst maxIndexCount = this._maxIndexCount;\n\t\tif ( this._geometryInitialized === false ) {\n\n\t\t\tfor ( const attributeName in reference.attributes ) {\n\n\t\t\t\tconst srcAttribute = reference.getAttribute( attributeName );\n\t\t\t\tconst { array, itemSize, normalized } = srcAttribute;\n\n\t\t\t\tconst dstArray = new array.constructor( maxVertexCount * itemSize );\n\t\t\t\tconst dstAttribute = new BufferAttribute( dstArray, itemSize, normalized );\n\n\t\t\t\tgeometry.setAttribute( attributeName, dstAttribute );\n\n\t\t\t}\n\n\t\t\tif ( reference.getIndex() !== null ) {\n\n\t\t\t\t// Reserve last u16 index for primitive restart.\n\t\t\t\tconst indexArray = maxVertexCount > 65535\n\t\t\t\t\t? new Uint32Array( maxIndexCount )\n\t\t\t\t\t: new Uint16Array( maxIndexCount );\n\n\t\t\t\tgeometry.setIndex( new BufferAttribute( indexArray, 1 ) );\n\n\t\t\t}\n\n\t\t\tthis._geometryInitialized = true;\n\n\t\t}\n\n\t}\n\n\t// Make sure the geometry is compatible with the existing combined geometry attributes\n\t_validateGeometry( geometry ) {\n\n\t\t// check to ensure the geometries are using consistent attributes and indices\n\t\tconst batchGeometry = this.geometry;\n\t\tif ( Boolean( geometry.getIndex() ) !== Boolean( batchGeometry.getIndex() ) ) {\n\n\t\t\tthrow new Error( 'BatchedMesh: All geometries must consistently have \"index\".' );\n\n\t\t}\n\n\t\tfor ( const attributeName in batchGeometry.attributes ) {\n\n\t\t\tif ( ! geometry.hasAttribute( attributeName ) ) {\n\n\t\t\t\tthrow new Error( `BatchedMesh: Added geometry missing \"${ attributeName }\". All geometries must have consistent attributes.` );\n\n\t\t\t}\n\n\t\t\tconst srcAttribute = geometry.getAttribute( attributeName );\n\t\t\tconst dstAttribute = batchGeometry.getAttribute( attributeName );\n\t\t\tif ( srcAttribute.itemSize !== dstAttribute.itemSize || srcAttribute.normalized !== dstAttribute.normalized ) {\n\n\t\t\t\tthrow new Error( 'BatchedMesh: All attributes must have a consistent itemSize and normalized value.' );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tsetCustomSort( func ) {\n\n\t\tthis.customSort = func;\n\t\treturn this;\n\n\t}\n\n\tcomputeBoundingBox() {\n\n\t\tif ( this.boundingBox === null ) {\n\n\t\t\tthis.boundingBox = new Box3();\n\n\t\t}\n\n\t\tconst geometryCount = this._geometryCount;\n\t\tconst boundingBox = this.boundingBox;\n\t\tconst drawInfo = this._drawInfo;\n\n\t\tboundingBox.makeEmpty();\n\t\tfor ( let i = 0; i < geometryCount; i ++ ) {\n\n\t\t\tif ( drawInfo[ i ].active === false ) continue;\n\n\t\t\tconst geometryId = drawInfo[ i ].geometryIndex;\n\t\t\tthis.getMatrixAt( i, _matrix$1 );\n\t\t\tthis.getBoundingBoxAt( geometryId, _box$1 ).applyMatrix4( _matrix$1 );\n\t\t\tboundingBox.union( _box$1 );\n\n\t\t}\n\n\t}\n\n\tcomputeBoundingSphere() {\n\n\t\tif ( this.boundingSphere === null ) {\n\n\t\t\tthis.boundingSphere = new Sphere();\n\n\t\t}\n\n\t\tconst boundingSphere = this.boundingSphere;\n\t\tconst drawInfo = this._drawInfo;\n\n\t\tboundingSphere.makeEmpty();\n\t\tfor ( let i = 0, l = drawInfo.length; i < l; i ++ ) {\n\n\t\t\tif ( drawInfo[ i ].active === false ) continue;\n\n\t\t\tconst geometryId = drawInfo[ i ].geometryIndex;\n\t\t\tthis.getMatrixAt( i, _matrix$1 );\n\t\t\tthis.getBoundingSphereAt( geometryId, _sphere$2 ).applyMatrix4( _matrix$1 );\n\t\t\tboundingSphere.union( _sphere$2 );\n\n\t\t}\n\n\t}\n\n\taddInstance( geometryId ) {\n\n\t\t// ensure we're not over geometry\n\t\tif ( this._drawInfo.length >= this._maxInstanceCount ) {\n\n\t\t\tthrow new Error( 'BatchedMesh: Maximum item count reached.' );\n\n\t\t}\n\n\t\tthis._drawInfo.push( {\n\n\t\t\tvisible: true,\n\t\t\tactive: true,\n\t\t\tgeometryIndex: geometryId,\n\n\t\t} );\n\n\t\t// initialize the matrix\n\t\tconst drawId = this._drawInfo.length - 1;\n\t\tconst matricesTexture = this._matricesTexture;\n\t\tconst matricesArray = matricesTexture.image.data;\n\t\t_identityMatrix.toArray( matricesArray, drawId * 16 );\n\t\tmatricesTexture.needsUpdate = true;\n\n\t\tconst colorsTexture = this._colorsTexture;\n\t\tif ( colorsTexture ) {\n\n\t\t\t_whiteColor.toArray( colorsTexture.image.data, drawId * 4 );\n\t\t\tcolorsTexture.needsUpdate = true;\n\n\t\t}\n\n\t\treturn drawId;\n\n\t}\n\n\taddGeometry( geometry, vertexCount = - 1, indexCount = - 1 ) {\n\n\t\tthis._initializeGeometry( geometry );\n\n\t\tthis._validateGeometry( geometry );\n\n\t\t// ensure we're not over geometry\n\t\tif ( this._drawInfo.length >= this._maxInstanceCount ) {\n\n\t\t\tthrow new Error( 'BatchedMesh: Maximum item count reached.' );\n\n\t\t}\n\n\t\t// get the necessary range fo the geometry\n\t\tconst reservedRange = {\n\t\t\tvertexStart: - 1,\n\t\t\tvertexCount: - 1,\n\t\t\tindexStart: - 1,\n\t\t\tindexCount: - 1,\n\t\t};\n\n\t\tlet lastRange = null;\n\t\tconst reservedRanges = this._reservedRanges;\n\t\tconst drawRanges = this._drawRanges;\n\t\tconst bounds = this._bounds;\n\t\tif ( this._geometryCount !== 0 ) {\n\n\t\t\tlastRange = reservedRanges[ reservedRanges.length - 1 ];\n\n\t\t}\n\n\t\tif ( vertexCount === - 1 ) {\n\n\t\t\treservedRange.vertexCount = geometry.getAttribute( 'position' ).count;\n\n\t\t} else {\n\n\t\t\treservedRange.vertexCount = vertexCount;\n\n\t\t}\n\n\t\tif ( lastRange === null ) {\n\n\t\t\treservedRange.vertexStart = 0;\n\n\t\t} else {\n\n\t\t\treservedRange.vertexStart = lastRange.vertexStart + lastRange.vertexCount;\n\n\t\t}\n\n\t\tconst index = geometry.getIndex();\n\t\tconst hasIndex = index !== null;\n\t\tif ( hasIndex ) {\n\n\t\t\tif ( indexCount\t=== - 1 ) {\n\n\t\t\t\treservedRange.indexCount = index.count;\n\n\t\t\t} else {\n\n\t\t\t\treservedRange.indexCount = indexCount;\n\n\t\t\t}\n\n\t\t\tif ( lastRange === null ) {\n\n\t\t\t\treservedRange.indexStart = 0;\n\n\t\t\t} else {\n\n\t\t\t\treservedRange.indexStart = lastRange.indexStart + lastRange.indexCount;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif (\n\t\t\treservedRange.indexStart !== - 1 &&\n\t\t\treservedRange.indexStart + reservedRange.indexCount > this._maxIndexCount ||\n\t\t\treservedRange.vertexStart + reservedRange.vertexCount > this._maxVertexCount\n\t\t) {\n\n\t\t\tthrow new Error( 'BatchedMesh: Reserved space request exceeds the maximum buffer size.' );\n\n\t\t}\n\n\t\t// update id\n\t\tconst geometryId = this._geometryCount;\n\t\tthis._geometryCount ++;\n\n\t\t// add the reserved range and draw range objects\n\t\treservedRanges.push( reservedRange );\n\t\tdrawRanges.push( {\n\t\t\tstart: hasIndex ? reservedRange.indexStart : reservedRange.vertexStart,\n\t\t\tcount: - 1\n\t\t} );\n\t\tbounds.push( {\n\t\t\tboxInitialized: false,\n\t\t\tbox: new Box3(),\n\n\t\t\tsphereInitialized: false,\n\t\t\tsphere: new Sphere()\n\t\t} );\n\n\t\t// update the geometry\n\t\tthis.setGeometryAt( geometryId, geometry );\n\n\t\treturn geometryId;\n\n\t}\n\n\tsetGeometryAt( geometryId, geometry ) {\n\n\t\tif ( geometryId >= this._geometryCount ) {\n\n\t\t\tthrow new Error( 'BatchedMesh: Maximum geometry count reached.' );\n\n\t\t}\n\n\t\tthis._validateGeometry( geometry );\n\n\t\tconst batchGeometry = this.geometry;\n\t\tconst hasIndex = batchGeometry.getIndex() !== null;\n\t\tconst dstIndex = batchGeometry.getIndex();\n\t\tconst srcIndex = geometry.getIndex();\n\t\tconst reservedRange = this._reservedRanges[ geometryId ];\n\t\tif (\n\t\t\thasIndex &&\n\t\t\tsrcIndex.count > reservedRange.indexCount ||\n\t\t\tgeometry.attributes.position.count > reservedRange.vertexCount\n\t\t) {\n\n\t\t\tthrow new Error( 'BatchedMesh: Reserved space not large enough for provided geometry.' );\n\n\t\t}\n\n\t\t// copy geometry over\n\t\tconst vertexStart = reservedRange.vertexStart;\n\t\tconst vertexCount = reservedRange.vertexCount;\n\t\tfor ( const attributeName in batchGeometry.attributes ) {\n\n\t\t\t// copy attribute data\n\t\t\tconst srcAttribute = geometry.getAttribute( attributeName );\n\t\t\tconst dstAttribute = batchGeometry.getAttribute( attributeName );\n\t\t\tcopyAttributeData( srcAttribute, dstAttribute, vertexStart );\n\n\t\t\t// fill the rest in with zeroes\n\t\t\tconst itemSize = srcAttribute.itemSize;\n\t\t\tfor ( let i = srcAttribute.count, l = vertexCount; i < l; i ++ ) {\n\n\t\t\t\tconst index = vertexStart + i;\n\t\t\t\tfor ( let c = 0; c < itemSize; c ++ ) {\n\n\t\t\t\t\tdstAttribute.setComponent( index, c, 0 );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tdstAttribute.needsUpdate = true;\n\t\t\tdstAttribute.addUpdateRange( vertexStart * itemSize, vertexCount * itemSize );\n\n\t\t}\n\n\t\t// copy index\n\t\tif ( hasIndex ) {\n\n\t\t\tconst indexStart = reservedRange.indexStart;\n\n\t\t\t// copy index data over\n\t\t\tfor ( let i = 0; i < srcIndex.count; i ++ ) {\n\n\t\t\t\tdstIndex.setX( indexStart + i, vertexStart + srcIndex.getX( i ) );\n\n\t\t\t}\n\n\t\t\t// fill the rest in with zeroes\n\t\t\tfor ( let i = srcIndex.count, l = reservedRange.indexCount; i < l; i ++ ) {\n\n\t\t\t\tdstIndex.setX( indexStart + i, vertexStart );\n\n\t\t\t}\n\n\t\t\tdstIndex.needsUpdate = true;\n\t\t\tdstIndex.addUpdateRange( indexStart, reservedRange.indexCount );\n\n\t\t}\n\n\t\t// store the bounding boxes\n\t\tconst bound = this._bounds[ geometryId ];\n\t\tif ( geometry.boundingBox !== null ) {\n\n\t\t\tbound.box.copy( geometry.boundingBox );\n\t\t\tbound.boxInitialized = true;\n\n\t\t} else {\n\n\t\t\tbound.boxInitialized = false;\n\n\t\t}\n\n\t\tif ( geometry.boundingSphere !== null ) {\n\n\t\t\tbound.sphere.copy( geometry.boundingSphere );\n\t\t\tbound.sphereInitialized = true;\n\n\t\t} else {\n\n\t\t\tbound.sphereInitialized = false;\n\n\t\t}\n\n\t\t// set drawRange count\n\t\tconst drawRange = this._drawRanges[ geometryId ];\n\t\tconst posAttr = geometry.getAttribute( 'position' );\n\t\tdrawRange.count = hasIndex ? srcIndex.count : posAttr.count;\n\t\tthis._visibilityChanged = true;\n\n\t\treturn geometryId;\n\n\t}\n\n\t/*\n\tdeleteGeometry( geometryId ) {\n\n\t\t// TODO: delete geometry and associated instances\n\n\t}\n\t*/\n\n\t/*\n\tdeleteInstance( instanceId ) {\n\n\t\t// Note: User needs to call optimize() afterward to pack the data.\n\n\t\tconst drawInfo = this._drawInfo;\n\t\tif ( instanceId >= drawInfo.length || drawInfo[ instanceId ].active === false ) {\n\n\t\t\treturn this;\n\n\t\t}\n\n\t\tdrawInfo[ instanceId ].active = false;\n\t\tthis._visibilityChanged = true;\n\n\t\treturn this;\n\n\t}\n\t*/\n\n\t// get bounding box and compute it if it doesn't exist\n\tgetBoundingBoxAt( geometryId, target ) {\n\n\t\tif ( geometryId >= this._geometryCount ) {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\t// compute bounding box\n\t\tconst bound = this._bounds[ geometryId ];\n\t\tconst box = bound.box;\n\t\tconst geometry = this.geometry;\n\t\tif ( bound.boxInitialized === false ) {\n\n\t\t\tbox.makeEmpty();\n\n\t\t\tconst index = geometry.index;\n\t\t\tconst position = geometry.attributes.position;\n\t\t\tconst drawRange = this._drawRanges[ geometryId ];\n\t\t\tfor ( let i = drawRange.start, l = drawRange.start + drawRange.count; i < l; i ++ ) {\n\n\t\t\t\tlet iv = i;\n\t\t\t\tif ( index ) {\n\n\t\t\t\t\tiv = index.getX( iv );\n\n\t\t\t\t}\n\n\t\t\t\tbox.expandByPoint( _vector$5.fromBufferAttribute( position, iv ) );\n\n\t\t\t}\n\n\t\t\tbound.boxInitialized = true;\n\n\t\t}\n\n\t\ttarget.copy( box );\n\t\treturn target;\n\n\t}\n\n\t// get bounding sphere and compute it if it doesn't exist\n\tgetBoundingSphereAt( geometryId, target ) {\n\n\t\tif ( geometryId >= this._geometryCount ) {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\t// compute bounding sphere\n\t\tconst bound = this._bounds[ geometryId ];\n\t\tconst sphere = bound.sphere;\n\t\tconst geometry = this.geometry;\n\t\tif ( bound.sphereInitialized === false ) {\n\n\t\t\tsphere.makeEmpty();\n\n\t\t\tthis.getBoundingBoxAt( geometryId, _box$1 );\n\t\t\t_box$1.getCenter( sphere.center );\n\n\t\t\tconst index = geometry.index;\n\t\t\tconst position = geometry.attributes.position;\n\t\t\tconst drawRange = this._drawRanges[ geometryId ];\n\n\t\t\tlet maxRadiusSq = 0;\n\t\t\tfor ( let i = drawRange.start, l = drawRange.start + drawRange.count; i < l; i ++ ) {\n\n\t\t\t\tlet iv = i;\n\t\t\t\tif ( index ) {\n\n\t\t\t\t\tiv = index.getX( iv );\n\n\t\t\t\t}\n\n\t\t\t\t_vector$5.fromBufferAttribute( position, iv );\n\t\t\t\tmaxRadiusSq = Math.max( maxRadiusSq, sphere.center.distanceToSquared( _vector$5 ) );\n\n\t\t\t}\n\n\t\t\tsphere.radius = Math.sqrt( maxRadiusSq );\n\t\t\tbound.sphereInitialized = true;\n\n\t\t}\n\n\t\ttarget.copy( sphere );\n\t\treturn target;\n\n\t}\n\n\tsetMatrixAt( instanceId, matrix ) {\n\n\t\t// @TODO: Map geometryId to index of the arrays because\n\t\t// optimize() can make geometryId mismatch the index\n\n\t\tconst drawInfo = this._drawInfo;\n\t\tconst matricesTexture = this._matricesTexture;\n\t\tconst matricesArray = this._matricesTexture.image.data;\n\t\tif ( instanceId >= drawInfo.length || drawInfo[ instanceId ].active === false ) {\n\n\t\t\treturn this;\n\n\t\t}\n\n\t\tmatrix.toArray( matricesArray, instanceId * 16 );\n\t\tmatricesTexture.needsUpdate = true;\n\n\t\treturn this;\n\n\t}\n\n\tgetMatrixAt( instanceId, matrix ) {\n\n\t\tconst drawInfo = this._drawInfo;\n\t\tconst matricesArray = this._matricesTexture.image.data;\n\t\tif ( instanceId >= drawInfo.length || drawInfo[ instanceId ].active === false ) {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\treturn matrix.fromArray( matricesArray, instanceId * 16 );\n\n\t}\n\n\tsetColorAt( instanceId, color ) {\n\n\t\tif ( this._colorsTexture === null ) {\n\n\t\t\tthis._initColorsTexture();\n\n\t\t}\n\n\t\t// @TODO: Map id to index of the arrays because\n\t\t// optimize() can make id mismatch the index\n\n\t\tconst colorsTexture = this._colorsTexture;\n\t\tconst colorsArray = this._colorsTexture.image.data;\n\t\tconst drawInfo = this._drawInfo;\n\t\tif ( instanceId >= drawInfo.length || drawInfo[ instanceId ].active === false ) {\n\n\t\t\treturn this;\n\n\t\t}\n\n\t\tcolor.toArray( colorsArray, instanceId * 4 );\n\t\tcolorsTexture.needsUpdate = true;\n\n\t\treturn this;\n\n\t}\n\n\tgetColorAt( instanceId, color ) {\n\n\t\tconst colorsArray = this._colorsTexture.image.data;\n\t\tconst drawInfo = this._drawInfo;\n\t\tif ( instanceId >= drawInfo.length || drawInfo[ instanceId ].active === false ) {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\treturn color.fromArray( colorsArray, instanceId * 4 );\n\n\t}\n\n\tsetVisibleAt( instanceId, value ) {\n\n\t\t// if the geometry is out of range, not active, or visibility state\n\t\t// does not change then return early\n\t\tconst drawInfo = this._drawInfo;\n\t\tif (\n\t\t\tinstanceId >= drawInfo.length ||\n\t\t\tdrawInfo[ instanceId ].active === false ||\n\t\t\tdrawInfo[ instanceId ].visible === value\n\t\t) {\n\n\t\t\treturn this;\n\n\t\t}\n\n\t\tdrawInfo[ instanceId ].visible = value;\n\t\tthis._visibilityChanged = true;\n\n\t\treturn this;\n\n\t}\n\n\tgetVisibleAt( instanceId ) {\n\n\t\t// return early if the geometry is out of range or not active\n\t\tconst drawInfo = this._drawInfo;\n\t\tif ( instanceId >= drawInfo.length || drawInfo[ instanceId ].active === false ) {\n\n\t\t\treturn false;\n\n\t\t}\n\n\t\treturn drawInfo[ instanceId ].visible;\n\n\t}\n\n\traycast( raycaster, intersects ) {\n\n\t\tconst drawInfo = this._drawInfo;\n\t\tconst drawRanges = this._drawRanges;\n\t\tconst matrixWorld = this.matrixWorld;\n\t\tconst batchGeometry = this.geometry;\n\n\t\t// iterate over each geometry\n\t\t_mesh.material = this.material;\n\t\t_mesh.geometry.index = batchGeometry.index;\n\t\t_mesh.geometry.attributes = batchGeometry.attributes;\n\t\tif ( _mesh.geometry.boundingBox === null ) {\n\n\t\t\t_mesh.geometry.boundingBox = new Box3();\n\n\t\t}\n\n\t\tif ( _mesh.geometry.boundingSphere === null ) {\n\n\t\t\t_mesh.geometry.boundingSphere = new Sphere();\n\n\t\t}\n\n\t\tfor ( let i = 0, l = drawInfo.length; i < l; i ++ ) {\n\n\t\t\tif ( ! drawInfo[ i ].visible || ! drawInfo[ i ].active ) {\n\n\t\t\t\tcontinue;\n\n\t\t\t}\n\n\t\t\tconst geometryId = drawInfo[ i ].geometryIndex;\n\t\t\tconst drawRange = drawRanges[ geometryId ];\n\t\t\t_mesh.geometry.setDrawRange( drawRange.start, drawRange.count );\n\n\t\t\t// ge the intersects\n\t\t\tthis.getMatrixAt( i, _mesh.matrixWorld ).premultiply( matrixWorld );\n\t\t\tthis.getBoundingBoxAt( geometryId, _mesh.geometry.boundingBox );\n\t\t\tthis.getBoundingSphereAt( geometryId, _mesh.geometry.boundingSphere );\n\t\t\t_mesh.raycast( raycaster, _batchIntersects );\n\n\t\t\t// add batch id to the intersects\n\t\t\tfor ( let j = 0, l = _batchIntersects.length; j < l; j ++ ) {\n\n\t\t\t\tconst intersect = _batchIntersects[ j ];\n\t\t\t\tintersect.object = this;\n\t\t\t\tintersect.batchId = i;\n\t\t\t\tintersects.push( intersect );\n\n\t\t\t}\n\n\t\t\t_batchIntersects.length = 0;\n\n\t\t}\n\n\t\t_mesh.material = null;\n\t\t_mesh.geometry.index = null;\n\t\t_mesh.geometry.attributes = {};\n\t\t_mesh.geometry.setDrawRange( 0, Infinity );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.geometry = source.geometry.clone();\n\t\tthis.perObjectFrustumCulled = source.perObjectFrustumCulled;\n\t\tthis.sortObjects = source.sortObjects;\n\t\tthis.boundingBox = source.boundingBox !== null ? source.boundingBox.clone() : null;\n\t\tthis.boundingSphere = source.boundingSphere !== null ? source.boundingSphere.clone() : null;\n\n\t\tthis._drawRanges = source._drawRanges.map( range => ( { ...range } ) );\n\t\tthis._reservedRanges = source._reservedRanges.map( range => ( { ...range } ) );\n\n\t\tthis._drawInfo = source._drawInfo.map( inf => ( { ...inf } ) );\n\t\tthis._bounds = source._bounds.map( bound => ( {\n\t\t\tboxInitialized: bound.boxInitialized,\n\t\t\tbox: bound.box.clone(),\n\n\t\t\tsphereInitialized: bound.sphereInitialized,\n\t\t\tsphere: bound.sphere.clone()\n\t\t} ) );\n\n\t\tthis._maxInstanceCount = source._maxInstanceCount;\n\t\tthis._maxVertexCount = source._maxVertexCount;\n\t\tthis._maxIndexCount = source._maxIndexCount;\n\n\t\tthis._geometryInitialized = source._geometryInitialized;\n\t\tthis._geometryCount = source._geometryCount;\n\t\tthis._multiDrawCounts = source._multiDrawCounts.slice();\n\t\tthis._multiDrawStarts = source._multiDrawStarts.slice();\n\n\t\tthis._matricesTexture = source._matricesTexture.clone();\n\t\tthis._matricesTexture.image.data = this._matricesTexture.image.data.slice();\n\n\t\tif ( this._colorsTexture !== null ) {\n\n\t\t\tthis._colorsTexture = source._colorsTexture.clone();\n\t\t\tthis._colorsTexture.image.data = this._colorsTexture.image.data.slice();\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tdispose() {\n\n\t\t// Assuming the geometry is not shared with other meshes\n\t\tthis.geometry.dispose();\n\n\t\tthis._matricesTexture.dispose();\n\t\tthis._matricesTexture = null;\n\n\t\tthis._indirectTexture.dispose();\n\t\tthis._indirectTexture = null;\n\n\t\tif ( this._colorsTexture !== null ) {\n\n\t\t\tthis._colorsTexture.dispose();\n\t\t\tthis._colorsTexture = null;\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tonBeforeRender( renderer, scene, camera, geometry, material/*, _group*/ ) {\n\n\t\t// if visibility has not changed and frustum culling and object sorting is not required\n\t\t// then skip iterating over all items\n\t\tif ( ! this._visibilityChanged && ! this.perObjectFrustumCulled && ! this.sortObjects ) {\n\n\t\t\treturn;\n\n\t\t}\n\n\t\t// the indexed version of the multi draw function requires specifying the start\n\t\t// offset in bytes.\n\t\tconst index = geometry.getIndex();\n\t\tconst bytesPerElement = index === null ? 1 : index.array.BYTES_PER_ELEMENT;\n\n\t\tconst drawInfo = this._drawInfo;\n\t\tconst multiDrawStarts = this._multiDrawStarts;\n\t\tconst multiDrawCounts = this._multiDrawCounts;\n\t\tconst drawRanges = this._drawRanges;\n\t\tconst perObjectFrustumCulled = this.perObjectFrustumCulled;\n\t\tconst indirectTexture = this._indirectTexture;\n\t\tconst indirectArray = indirectTexture.image.data;\n\n\t\t// prepare the frustum in the local frame\n\t\tif ( perObjectFrustumCulled ) {\n\n\t\t\t_projScreenMatrix$2\n\t\t\t\t.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse )\n\t\t\t\t.multiply( this.matrixWorld );\n\t\t\t_frustum.setFromProjectionMatrix(\n\t\t\t\t_projScreenMatrix$2,\n\t\t\t\trenderer.coordinateSystem\n\t\t\t);\n\n\t\t}\n\n\t\tlet count = 0;\n\t\tif ( this.sortObjects ) {\n\n\t\t\t// get the camera position in the local frame\n\t\t\t_invMatrixWorld.copy( this.matrixWorld ).invert();\n\t\t\t_vector$5.setFromMatrixPosition( camera.matrixWorld ).applyMatrix4( _invMatrixWorld );\n\t\t\t_forward.set( 0, 0, - 1 ).transformDirection( camera.matrixWorld ).transformDirection( _invMatrixWorld );\n\n\t\t\tfor ( let i = 0, l = drawInfo.length; i < l; i ++ ) {\n\n\t\t\t\tif ( drawInfo[ i ].visible && drawInfo[ i ].active ) {\n\n\t\t\t\t\tconst geometryId = drawInfo[ i ].geometryIndex;\n\n\t\t\t\t\t// get the bounds in world space\n\t\t\t\t\tthis.getMatrixAt( i, _matrix$1 );\n\t\t\t\t\tthis.getBoundingSphereAt( geometryId, _sphere$2 ).applyMatrix4( _matrix$1 );\n\n\t\t\t\t\t// determine whether the batched geometry is within the frustum\n\t\t\t\t\tlet culled = false;\n\t\t\t\t\tif ( perObjectFrustumCulled ) {\n\n\t\t\t\t\t\tculled = ! _frustum.intersectsSphere( _sphere$2 );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( ! culled ) {\n\n\t\t\t\t\t\t// get the distance from camera used for sorting\n\t\t\t\t\t\tconst z = _temp.subVectors( _sphere$2.center, _vector$5 ).dot( _forward );\n\t\t\t\t\t\t_renderList.push( drawRanges[ geometryId ], z, i );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// Sort the draw ranges and prep for rendering\n\t\t\tconst list = _renderList.list;\n\t\t\tconst customSort = this.customSort;\n\t\t\tif ( customSort === null ) {\n\n\t\t\t\tlist.sort( material.transparent ? sortTransparent : sortOpaque );\n\n\t\t\t} else {\n\n\t\t\t\tcustomSort.call( this, list, camera );\n\n\t\t\t}\n\n\t\t\tfor ( let i = 0, l = list.length; i < l; i ++ ) {\n\n\t\t\t\tconst item = list[ i ];\n\t\t\t\tmultiDrawStarts[ count ] = item.start * bytesPerElement;\n\t\t\t\tmultiDrawCounts[ count ] = item.count;\n\t\t\t\tindirectArray[ count ] = item.index;\n\t\t\t\tcount ++;\n\n\t\t\t}\n\n\t\t\t_renderList.reset();\n\n\t\t} else {\n\n\t\t\tfor ( let i = 0, l = drawInfo.length; i < l; i ++ ) {\n\n\t\t\t\tif ( drawInfo[ i ].visible && drawInfo[ i ].active ) {\n\n\t\t\t\t\tconst geometryId = drawInfo[ i ].geometryIndex;\n\n\t\t\t\t\t// determine whether the batched geometry is within the frustum\n\t\t\t\t\tlet culled = false;\n\t\t\t\t\tif ( perObjectFrustumCulled ) {\n\n\t\t\t\t\t\t// get the bounds in world space\n\t\t\t\t\t\tthis.getMatrixAt( i, _matrix$1 );\n\t\t\t\t\t\tthis.getBoundingSphereAt( geometryId, _sphere$2 ).applyMatrix4( _matrix$1 );\n\t\t\t\t\t\tculled = ! _frustum.intersectsSphere( _sphere$2 );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( ! culled ) {\n\n\t\t\t\t\t\tconst range = drawRanges[ geometryId ];\n\t\t\t\t\t\tmultiDrawStarts[ count ] = range.start * bytesPerElement;\n\t\t\t\t\t\tmultiDrawCounts[ count ] = range.count;\n\t\t\t\t\t\tindirectArray[ count ] = i;\n\t\t\t\t\t\tcount ++;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tindirectTexture.needsUpdate = true;\n\t\tthis._multiDrawCount = count;\n\t\tthis._visibilityChanged = false;\n\n\t}\n\n\tonBeforeShadow( renderer, object, camera, shadowCamera, geometry, depthMaterial/* , group */ ) {\n\n\t\tthis.onBeforeRender( renderer, null, shadowCamera, geometry, depthMaterial );\n\n\t}\n\n}\n\nclass LineBasicMaterial extends Material {\n\n\tconstructor( parameters ) {\n\n\t\tsuper();\n\n\t\tthis.isLineBasicMaterial = true;\n\n\t\tthis.type = 'LineBasicMaterial';\n\n\t\tthis.color = new Color( 0xffffff );\n\n\t\tthis.map = null;\n\n\t\tthis.linewidth = 1;\n\t\tthis.linecap = 'round';\n\t\tthis.linejoin = 'round';\n\n\t\tthis.fog = true;\n\n\t\tthis.setValues( parameters );\n\n\t}\n\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.color.copy( source.color );\n\n\t\tthis.map = source.map;\n\n\t\tthis.linewidth = source.linewidth;\n\t\tthis.linecap = source.linecap;\n\t\tthis.linejoin = source.linejoin;\n\n\t\tthis.fog = source.fog;\n\n\t\treturn this;\n\n\t}\n\n}\n\nconst _vStart = /*@__PURE__*/ new Vector3();\nconst _vEnd = /*@__PURE__*/ new Vector3();\n\nconst _inverseMatrix$1 = /*@__PURE__*/ new Matrix4();\nconst _ray$1 = /*@__PURE__*/ new Ray();\nconst _sphere$1 = /*@__PURE__*/ new Sphere();\n\nconst _intersectPointOnRay = /*@__PURE__*/ new Vector3();\nconst _intersectPointOnSegment = /*@__PURE__*/ new Vector3();\n\nclass Line extends Object3D {\n\n\tconstructor( geometry = new BufferGeometry(), material = new LineBasicMaterial() ) {\n\n\t\tsuper();\n\n\t\tthis.isLine = true;\n\n\t\tthis.type = 'Line';\n\n\t\tthis.geometry = geometry;\n\t\tthis.material = material;\n\n\t\tthis.updateMorphTargets();\n\n\t}\n\n\tcopy( source, recursive ) {\n\n\t\tsuper.copy( source, recursive );\n\n\t\tthis.material = Array.isArray( source.material ) ? source.material.slice() : source.material;\n\t\tthis.geometry = source.geometry;\n\n\t\treturn this;\n\n\t}\n\n\tcomputeLineDistances() {\n\n\t\tconst geometry = this.geometry;\n\n\t\t// we assume non-indexed geometry\n\n\t\tif ( geometry.index === null ) {\n\n\t\t\tconst positionAttribute = geometry.attributes.position;\n\t\t\tconst lineDistances = [ 0 ];\n\n\t\t\tfor ( let i = 1, l = positionAttribute.count; i < l; i ++ ) {\n\n\t\t\t\t_vStart.fromBufferAttribute( positionAttribute, i - 1 );\n\t\t\t\t_vEnd.fromBufferAttribute( positionAttribute, i );\n\n\t\t\t\tlineDistances[ i ] = lineDistances[ i - 1 ];\n\t\t\t\tlineDistances[ i ] += _vStart.distanceTo( _vEnd );\n\n\t\t\t}\n\n\t\t\tgeometry.setAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) );\n\n\t\t} else {\n\n\t\t\tconsole.warn( 'THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\traycast( raycaster, intersects ) {\n\n\t\tconst geometry = this.geometry;\n\t\tconst matrixWorld = this.matrixWorld;\n\t\tconst threshold = raycaster.params.Line.threshold;\n\t\tconst drawRange = geometry.drawRange;\n\n\t\t// Checking boundingSphere distance to ray\n\n\t\tif ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();\n\n\t\t_sphere$1.copy( geometry.boundingSphere );\n\t\t_sphere$1.applyMatrix4( matrixWorld );\n\t\t_sphere$1.radius += threshold;\n\n\t\tif ( raycaster.ray.intersectsSphere( _sphere$1 ) === false ) return;\n\n\t\t//\n\n\t\t_inverseMatrix$1.copy( matrixWorld ).invert();\n\t\t_ray$1.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$1 );\n\n\t\tconst localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 );\n\t\tconst localThresholdSq = localThreshold * localThreshold;\n\n\t\tconst step = this.isLineSegments ? 2 : 1;\n\n\t\tconst index = geometry.index;\n\t\tconst attributes = geometry.attributes;\n\t\tconst positionAttribute = attributes.position;\n\n\t\tif ( index !== null ) {\n\n\t\t\tconst start = Math.max( 0, drawRange.start );\n\t\t\tconst end = Math.min( index.count, ( drawRange.start + drawRange.count ) );\n\n\t\t\tfor ( let i = start, l = end - 1; i < l; i += step ) {\n\n\t\t\t\tconst a = index.getX( i );\n\t\t\t\tconst b = index.getX( i + 1 );\n\n\t\t\t\tconst intersect = checkIntersection( this, raycaster, _ray$1, localThresholdSq, a, b );\n\n\t\t\t\tif ( intersect ) {\n\n\t\t\t\t\tintersects.push( intersect );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( this.isLineLoop ) {\n\n\t\t\t\tconst a = index.getX( end - 1 );\n\t\t\t\tconst b = index.getX( start );\n\n\t\t\t\tconst intersect = checkIntersection( this, raycaster, _ray$1, localThresholdSq, a, b );\n\n\t\t\t\tif ( intersect ) {\n\n\t\t\t\t\tintersects.push( intersect );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tconst start = Math.max( 0, drawRange.start );\n\t\t\tconst end = Math.min( positionAttribute.count, ( drawRange.start + drawRange.count ) );\n\n\t\t\tfor ( let i = start, l = end - 1; i < l; i += step ) {\n\n\t\t\t\tconst intersect = checkIntersection( this, raycaster, _ray$1, localThresholdSq, i, i + 1 );\n\n\t\t\t\tif ( intersect ) {\n\n\t\t\t\t\tintersects.push( intersect );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( this.isLineLoop ) {\n\n\t\t\t\tconst intersect = checkIntersection( this, raycaster, _ray$1, localThresholdSq, end - 1, start );\n\n\t\t\t\tif ( intersect ) {\n\n\t\t\t\t\tintersects.push( intersect );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tupdateMorphTargets() {\n\n\t\tconst geometry = this.geometry;\n\n\t\tconst morphAttributes = geometry.morphAttributes;\n\t\tconst keys = Object.keys( morphAttributes );\n\n\t\tif ( keys.length > 0 ) {\n\n\t\t\tconst morphAttribute = morphAttributes[ keys[ 0 ] ];\n\n\t\t\tif ( morphAttribute !== undefined ) {\n\n\t\t\t\tthis.morphTargetInfluences = [];\n\t\t\t\tthis.morphTargetDictionary = {};\n\n\t\t\t\tfor ( let m = 0, ml = morphAttribute.length; m < ml; m ++ ) {\n\n\t\t\t\t\tconst name = morphAttribute[ m ].name || String( m );\n\n\t\t\t\t\tthis.morphTargetInfluences.push( 0 );\n\t\t\t\t\tthis.morphTargetDictionary[ name ] = m;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n}\n\nfunction checkIntersection( object, raycaster, ray, thresholdSq, a, b ) {\n\n\tconst positionAttribute = object.geometry.attributes.position;\n\n\t_vStart.fromBufferAttribute( positionAttribute, a );\n\t_vEnd.fromBufferAttribute( positionAttribute, b );\n\n\tconst distSq = ray.distanceSqToSegment( _vStart, _vEnd, _intersectPointOnRay, _intersectPointOnSegment );\n\n\tif ( distSq > thresholdSq ) return;\n\n\t_intersectPointOnRay.applyMatrix4( object.matrixWorld ); // Move back to world space for distance calculation\n\n\tconst distance = raycaster.ray.origin.distanceTo( _intersectPointOnRay );\n\n\tif ( distance < raycaster.near || distance > raycaster.far ) return;\n\n\treturn {\n\n\t\tdistance: distance,\n\t\t// What do we want? intersection point on the ray or on the segment??\n\t\t// point: raycaster.ray.at( distance ),\n\t\tpoint: _intersectPointOnSegment.clone().applyMatrix4( object.matrixWorld ),\n\t\tindex: a,\n\t\tface: null,\n\t\tfaceIndex: null,\n\t\tobject: object\n\n\t};\n\n}\n\nconst _start = /*@__PURE__*/ new Vector3();\nconst _end = /*@__PURE__*/ new Vector3();\n\nclass LineSegments extends Line {\n\n\tconstructor( geometry, material ) {\n\n\t\tsuper( geometry, material );\n\n\t\tthis.isLineSegments = true;\n\n\t\tthis.type = 'LineSegments';\n\n\t}\n\n\tcomputeLineDistances() {\n\n\t\tconst geometry = this.geometry;\n\n\t\t// we assume non-indexed geometry\n\n\t\tif ( geometry.index === null ) {\n\n\t\t\tconst positionAttribute = geometry.attributes.position;\n\t\t\tconst lineDistances = [];\n\n\t\t\tfor ( let i = 0, l = positionAttribute.count; i < l; i += 2 ) {\n\n\t\t\t\t_start.fromBufferAttribute( positionAttribute, i );\n\t\t\t\t_end.fromBufferAttribute( positionAttribute, i + 1 );\n\n\t\t\t\tlineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ];\n\t\t\t\tlineDistances[ i + 1 ] = lineDistances[ i ] + _start.distanceTo( _end );\n\n\t\t\t}\n\n\t\t\tgeometry.setAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) );\n\n\t\t} else {\n\n\t\t\tconsole.warn( 'THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass LineLoop extends Line {\n\n\tconstructor( geometry, material ) {\n\n\t\tsuper( geometry, material );\n\n\t\tthis.isLineLoop = true;\n\n\t\tthis.type = 'LineLoop';\n\n\t}\n\n}\n\nclass PointsMaterial extends Material {\n\n\tconstructor( parameters ) {\n\n\t\tsuper();\n\n\t\tthis.isPointsMaterial = true;\n\n\t\tthis.type = 'PointsMaterial';\n\n\t\tthis.color = new Color( 0xffffff );\n\n\t\tthis.map = null;\n\n\t\tthis.alphaMap = null;\n\n\t\tthis.size = 1;\n\t\tthis.sizeAttenuation = true;\n\n\t\tthis.fog = true;\n\n\t\tthis.setValues( parameters );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.color.copy( source.color );\n\n\t\tthis.map = source.map;\n\n\t\tthis.alphaMap = source.alphaMap;\n\n\t\tthis.size = source.size;\n\t\tthis.sizeAttenuation = source.sizeAttenuation;\n\n\t\tthis.fog = source.fog;\n\n\t\treturn this;\n\n\t}\n\n}\n\nconst _inverseMatrix = /*@__PURE__*/ new Matrix4();\nconst _ray = /*@__PURE__*/ new Ray();\nconst _sphere = /*@__PURE__*/ new Sphere();\nconst _position$2 = /*@__PURE__*/ new Vector3();\n\nclass Points extends Object3D {\n\n\tconstructor( geometry = new BufferGeometry(), material = new PointsMaterial() ) {\n\n\t\tsuper();\n\n\t\tthis.isPoints = true;\n\n\t\tthis.type = 'Points';\n\n\t\tthis.geometry = geometry;\n\t\tthis.material = material;\n\n\t\tthis.updateMorphTargets();\n\n\t}\n\n\tcopy( source, recursive ) {\n\n\t\tsuper.copy( source, recursive );\n\n\t\tthis.material = Array.isArray( source.material ) ? source.material.slice() : source.material;\n\t\tthis.geometry = source.geometry;\n\n\t\treturn this;\n\n\t}\n\n\traycast( raycaster, intersects ) {\n\n\t\tconst geometry = this.geometry;\n\t\tconst matrixWorld = this.matrixWorld;\n\t\tconst threshold = raycaster.params.Points.threshold;\n\t\tconst drawRange = geometry.drawRange;\n\n\t\t// Checking boundingSphere distance to ray\n\n\t\tif ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();\n\n\t\t_sphere.copy( geometry.boundingSphere );\n\t\t_sphere.applyMatrix4( matrixWorld );\n\t\t_sphere.radius += threshold;\n\n\t\tif ( raycaster.ray.intersectsSphere( _sphere ) === false ) return;\n\n\t\t//\n\n\t\t_inverseMatrix.copy( matrixWorld ).invert();\n\t\t_ray.copy( raycaster.ray ).applyMatrix4( _inverseMatrix );\n\n\t\tconst localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 );\n\t\tconst localThresholdSq = localThreshold * localThreshold;\n\n\t\tconst index = geometry.index;\n\t\tconst attributes = geometry.attributes;\n\t\tconst positionAttribute = attributes.position;\n\n\t\tif ( index !== null ) {\n\n\t\t\tconst start = Math.max( 0, drawRange.start );\n\t\t\tconst end = Math.min( index.count, ( drawRange.start + drawRange.count ) );\n\n\t\t\tfor ( let i = start, il = end; i < il; i ++ ) {\n\n\t\t\t\tconst a = index.getX( i );\n\n\t\t\t\t_position$2.fromBufferAttribute( positionAttribute, a );\n\n\t\t\t\ttestPoint( _position$2, a, localThresholdSq, matrixWorld, raycaster, intersects, this );\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tconst start = Math.max( 0, drawRange.start );\n\t\t\tconst end = Math.min( positionAttribute.count, ( drawRange.start + drawRange.count ) );\n\n\t\t\tfor ( let i = start, l = end; i < l; i ++ ) {\n\n\t\t\t\t_position$2.fromBufferAttribute( positionAttribute, i );\n\n\t\t\t\ttestPoint( _position$2, i, localThresholdSq, matrixWorld, raycaster, intersects, this );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tupdateMorphTargets() {\n\n\t\tconst geometry = this.geometry;\n\n\t\tconst morphAttributes = geometry.morphAttributes;\n\t\tconst keys = Object.keys( morphAttributes );\n\n\t\tif ( keys.length > 0 ) {\n\n\t\t\tconst morphAttribute = morphAttributes[ keys[ 0 ] ];\n\n\t\t\tif ( morphAttribute !== undefined ) {\n\n\t\t\t\tthis.morphTargetInfluences = [];\n\t\t\t\tthis.morphTargetDictionary = {};\n\n\t\t\t\tfor ( let m = 0, ml = morphAttribute.length; m < ml; m ++ ) {\n\n\t\t\t\t\tconst name = morphAttribute[ m ].name || String( m );\n\n\t\t\t\t\tthis.morphTargetInfluences.push( 0 );\n\t\t\t\t\tthis.morphTargetDictionary[ name ] = m;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n}\n\nfunction testPoint( point, index, localThresholdSq, matrixWorld, raycaster, intersects, object ) {\n\n\tconst rayPointDistanceSq = _ray.distanceSqToPoint( point );\n\n\tif ( rayPointDistanceSq < localThresholdSq ) {\n\n\t\tconst intersectPoint = new Vector3();\n\n\t\t_ray.closestPointToPoint( point, intersectPoint );\n\t\tintersectPoint.applyMatrix4( matrixWorld );\n\n\t\tconst distance = raycaster.ray.origin.distanceTo( intersectPoint );\n\n\t\tif ( distance < raycaster.near || distance > raycaster.far ) return;\n\n\t\tintersects.push( {\n\n\t\t\tdistance: distance,\n\t\t\tdistanceToRay: Math.sqrt( rayPointDistanceSq ),\n\t\t\tpoint: intersectPoint,\n\t\t\tindex: index,\n\t\t\tface: null,\n\t\t\tobject: object\n\n\t\t} );\n\n\t}\n\n}\n\nclass VideoTexture extends Texture {\n\n\tconstructor( video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {\n\n\t\tsuper( video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );\n\n\t\tthis.isVideoTexture = true;\n\n\t\tthis.minFilter = minFilter !== undefined ? minFilter : LinearFilter;\n\t\tthis.magFilter = magFilter !== undefined ? magFilter : LinearFilter;\n\n\t\tthis.generateMipmaps = false;\n\n\t\tconst scope = this;\n\n\t\tfunction updateVideo() {\n\n\t\t\tscope.needsUpdate = true;\n\t\t\tvideo.requestVideoFrameCallback( updateVideo );\n\n\t\t}\n\n\t\tif ( 'requestVideoFrameCallback' in video ) {\n\n\t\t\tvideo.requestVideoFrameCallback( updateVideo );\n\n\t\t}\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor( this.image ).copy( this );\n\n\t}\n\n\tupdate() {\n\n\t\tconst video = this.image;\n\t\tconst hasVideoFrameCallback = 'requestVideoFrameCallback' in video;\n\n\t\tif ( hasVideoFrameCallback === false && video.readyState >= video.HAVE_CURRENT_DATA ) {\n\n\t\t\tthis.needsUpdate = true;\n\n\t\t}\n\n\t}\n\n}\n\nclass FramebufferTexture extends Texture {\n\n\tconstructor( width, height ) {\n\n\t\tsuper( { width, height } );\n\n\t\tthis.isFramebufferTexture = true;\n\n\t\tthis.magFilter = NearestFilter;\n\t\tthis.minFilter = NearestFilter;\n\n\t\tthis.generateMipmaps = false;\n\n\t\tthis.needsUpdate = true;\n\n\t}\n\n}\n\nclass CompressedTexture extends Texture {\n\n\tconstructor( mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, colorSpace ) {\n\n\t\tsuper( null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, colorSpace );\n\n\t\tthis.isCompressedTexture = true;\n\n\t\tthis.image = { width: width, height: height };\n\t\tthis.mipmaps = mipmaps;\n\n\t\t// no flipping for cube textures\n\t\t// (also flipping doesn't work for compressed textures )\n\n\t\tthis.flipY = false;\n\n\t\t// can't generate mipmaps for compressed textures\n\t\t// mips must be embedded in DDS files\n\n\t\tthis.generateMipmaps = false;\n\n\t}\n\n}\n\nclass CompressedArrayTexture extends CompressedTexture {\n\n\tconstructor( mipmaps, width, height, depth, format, type ) {\n\n\t\tsuper( mipmaps, width, height, format, type );\n\n\t\tthis.isCompressedArrayTexture = true;\n\t\tthis.image.depth = depth;\n\t\tthis.wrapR = ClampToEdgeWrapping;\n\n\t\tthis.layerUpdates = new Set();\n\n\t}\n\n\taddLayerUpdate( layerIndex ) {\n\n\t\tthis.layerUpdates.add( layerIndex );\n\n\t}\n\n\tclearLayerUpdates() {\n\n\t\tthis.layerUpdates.clear();\n\n\t}\n\n}\n\nclass CompressedCubeTexture extends CompressedTexture {\n\n\tconstructor( images, format, type ) {\n\n\t\tsuper( undefined, images[ 0 ].width, images[ 0 ].height, format, type, CubeReflectionMapping );\n\n\t\tthis.isCompressedCubeTexture = true;\n\t\tthis.isCubeTexture = true;\n\n\t\tthis.image = images;\n\n\t}\n\n}\n\nclass CanvasTexture extends Texture {\n\n\tconstructor( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {\n\n\t\tsuper( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );\n\n\t\tthis.isCanvasTexture = true;\n\n\t\tthis.needsUpdate = true;\n\n\t}\n\n}\n\n/**\n * Extensible curve object.\n *\n * Some common of curve methods:\n * .getPoint( t, optionalTarget ), .getTangent( t, optionalTarget )\n * .getPointAt( u, optionalTarget ), .getTangentAt( u, optionalTarget )\n * .getPoints(), .getSpacedPoints()\n * .getLength()\n * .updateArcLengths()\n *\n * This following curves inherit from THREE.Curve:\n *\n * -- 2D curves --\n * THREE.ArcCurve\n * THREE.CubicBezierCurve\n * THREE.EllipseCurve\n * THREE.LineCurve\n * THREE.QuadraticBezierCurve\n * THREE.SplineCurve\n *\n * -- 3D curves --\n * THREE.CatmullRomCurve3\n * THREE.CubicBezierCurve3\n * THREE.LineCurve3\n * THREE.QuadraticBezierCurve3\n *\n * A series of curves can be represented as a THREE.CurvePath.\n *\n **/\n\nclass Curve {\n\n\tconstructor() {\n\n\t\tthis.type = 'Curve';\n\n\t\tthis.arcLengthDivisions = 200;\n\n\t}\n\n\t// Virtual base class method to overwrite and implement in subclasses\n\t//\t- t [0 .. 1]\n\n\tgetPoint( /* t, optionalTarget */ ) {\n\n\t\tconsole.warn( 'THREE.Curve: .getPoint() not implemented.' );\n\t\treturn null;\n\n\t}\n\n\t// Get point at relative position in curve according to arc length\n\t// - u [0 .. 1]\n\n\tgetPointAt( u, optionalTarget ) {\n\n\t\tconst t = this.getUtoTmapping( u );\n\t\treturn this.getPoint( t, optionalTarget );\n\n\t}\n\n\t// Get sequence of points using getPoint( t )\n\n\tgetPoints( divisions = 5 ) {\n\n\t\tconst points = [];\n\n\t\tfor ( let d = 0; d <= divisions; d ++ ) {\n\n\t\t\tpoints.push( this.getPoint( d / divisions ) );\n\n\t\t}\n\n\t\treturn points;\n\n\t}\n\n\t// Get sequence of points using getPointAt( u )\n\n\tgetSpacedPoints( divisions = 5 ) {\n\n\t\tconst points = [];\n\n\t\tfor ( let d = 0; d <= divisions; d ++ ) {\n\n\t\t\tpoints.push( this.getPointAt( d / divisions ) );\n\n\t\t}\n\n\t\treturn points;\n\n\t}\n\n\t// Get total curve arc length\n\n\tgetLength() {\n\n\t\tconst lengths = this.getLengths();\n\t\treturn lengths[ lengths.length - 1 ];\n\n\t}\n\n\t// Get list of cumulative segment lengths\n\n\tgetLengths( divisions = this.arcLengthDivisions ) {\n\n\t\tif ( this.cacheArcLengths &&\n\t\t\t( this.cacheArcLengths.length === divisions + 1 ) &&\n\t\t\t! this.needsUpdate ) {\n\n\t\t\treturn this.cacheArcLengths;\n\n\t\t}\n\n\t\tthis.needsUpdate = false;\n\n\t\tconst cache = [];\n\t\tlet current, last = this.getPoint( 0 );\n\t\tlet sum = 0;\n\n\t\tcache.push( 0 );\n\n\t\tfor ( let p = 1; p <= divisions; p ++ ) {\n\n\t\t\tcurrent = this.getPoint( p / divisions );\n\t\t\tsum += current.distanceTo( last );\n\t\t\tcache.push( sum );\n\t\t\tlast = current;\n\n\t\t}\n\n\t\tthis.cacheArcLengths = cache;\n\n\t\treturn cache; // { sums: cache, sum: sum }; Sum is in the last element.\n\n\t}\n\n\tupdateArcLengths() {\n\n\t\tthis.needsUpdate = true;\n\t\tthis.getLengths();\n\n\t}\n\n\t// Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant\n\n\tgetUtoTmapping( u, distance ) {\n\n\t\tconst arcLengths = this.getLengths();\n\n\t\tlet i = 0;\n\t\tconst il = arcLengths.length;\n\n\t\tlet targetArcLength; // The targeted u distance value to get\n\n\t\tif ( distance ) {\n\n\t\t\ttargetArcLength = distance;\n\n\t\t} else {\n\n\t\t\ttargetArcLength = u * arcLengths[ il - 1 ];\n\n\t\t}\n\n\t\t// binary search for the index with largest value smaller than target u distance\n\n\t\tlet low = 0, high = il - 1, comparison;\n\n\t\twhile ( low <= high ) {\n\n\t\t\ti = Math.floor( low + ( high - low ) / 2 ); // less likely to overflow, though probably not issue here, JS doesn't really have integers, all numbers are floats\n\n\t\t\tcomparison = arcLengths[ i ] - targetArcLength;\n\n\t\t\tif ( comparison < 0 ) {\n\n\t\t\t\tlow = i + 1;\n\n\t\t\t} else if ( comparison > 0 ) {\n\n\t\t\t\thigh = i - 1;\n\n\t\t\t} else {\n\n\t\t\t\thigh = i;\n\t\t\t\tbreak;\n\n\t\t\t\t// DONE\n\n\t\t\t}\n\n\t\t}\n\n\t\ti = high;\n\n\t\tif ( arcLengths[ i ] === targetArcLength ) {\n\n\t\t\treturn i / ( il - 1 );\n\n\t\t}\n\n\t\t// we could get finer grain at lengths, or use simple interpolation between two points\n\n\t\tconst lengthBefore = arcLengths[ i ];\n\t\tconst lengthAfter = arcLengths[ i + 1 ];\n\n\t\tconst segmentLength = lengthAfter - lengthBefore;\n\n\t\t// determine where we are between the 'before' and 'after' points\n\n\t\tconst segmentFraction = ( targetArcLength - lengthBefore ) / segmentLength;\n\n\t\t// add that fractional amount to t\n\n\t\tconst t = ( i + segmentFraction ) / ( il - 1 );\n\n\t\treturn t;\n\n\t}\n\n\t// Returns a unit vector tangent at t\n\t// In case any sub curve does not implement its tangent derivation,\n\t// 2 points a small delta apart will be used to find its gradient\n\t// which seems to give a reasonable approximation\n\n\tgetTangent( t, optionalTarget ) {\n\n\t\tconst delta = 0.0001;\n\t\tlet t1 = t - delta;\n\t\tlet t2 = t + delta;\n\n\t\t// Capping in case of danger\n\n\t\tif ( t1 < 0 ) t1 = 0;\n\t\tif ( t2 > 1 ) t2 = 1;\n\n\t\tconst pt1 = this.getPoint( t1 );\n\t\tconst pt2 = this.getPoint( t2 );\n\n\t\tconst tangent = optionalTarget || ( ( pt1.isVector2 ) ? new Vector2() : new Vector3() );\n\n\t\ttangent.copy( pt2 ).sub( pt1 ).normalize();\n\n\t\treturn tangent;\n\n\t}\n\n\tgetTangentAt( u, optionalTarget ) {\n\n\t\tconst t = this.getUtoTmapping( u );\n\t\treturn this.getTangent( t, optionalTarget );\n\n\t}\n\n\tcomputeFrenetFrames( segments, closed ) {\n\n\t\t// see http://www.cs.indiana.edu/pub/techreports/TR425.pdf\n\n\t\tconst normal = new Vector3();\n\n\t\tconst tangents = [];\n\t\tconst normals = [];\n\t\tconst binormals = [];\n\n\t\tconst vec = new Vector3();\n\t\tconst mat = new Matrix4();\n\n\t\t// compute the tangent vectors for each segment on the curve\n\n\t\tfor ( let i = 0; i <= segments; i ++ ) {\n\n\t\t\tconst u = i / segments;\n\n\t\t\ttangents[ i ] = this.getTangentAt( u, new Vector3() );\n\n\t\t}\n\n\t\t// select an initial normal vector perpendicular to the first tangent vector,\n\t\t// and in the direction of the minimum tangent xyz component\n\n\t\tnormals[ 0 ] = new Vector3();\n\t\tbinormals[ 0 ] = new Vector3();\n\t\tlet min = Number.MAX_VALUE;\n\t\tconst tx = Math.abs( tangents[ 0 ].x );\n\t\tconst ty = Math.abs( tangents[ 0 ].y );\n\t\tconst tz = Math.abs( tangents[ 0 ].z );\n\n\t\tif ( tx <= min ) {\n\n\t\t\tmin = tx;\n\t\t\tnormal.set( 1, 0, 0 );\n\n\t\t}\n\n\t\tif ( ty <= min ) {\n\n\t\t\tmin = ty;\n\t\t\tnormal.set( 0, 1, 0 );\n\n\t\t}\n\n\t\tif ( tz <= min ) {\n\n\t\t\tnormal.set( 0, 0, 1 );\n\n\t\t}\n\n\t\tvec.crossVectors( tangents[ 0 ], normal ).normalize();\n\n\t\tnormals[ 0 ].crossVectors( tangents[ 0 ], vec );\n\t\tbinormals[ 0 ].crossVectors( tangents[ 0 ], normals[ 0 ] );\n\n\n\t\t// compute the slowly-varying normal and binormal vectors for each segment on the curve\n\n\t\tfor ( let i = 1; i <= segments; i ++ ) {\n\n\t\t\tnormals[ i ] = normals[ i - 1 ].clone();\n\n\t\t\tbinormals[ i ] = binormals[ i - 1 ].clone();\n\n\t\t\tvec.crossVectors( tangents[ i - 1 ], tangents[ i ] );\n\n\t\t\tif ( vec.length() > Number.EPSILON ) {\n\n\t\t\t\tvec.normalize();\n\n\t\t\t\tconst theta = Math.acos( clamp( tangents[ i - 1 ].dot( tangents[ i ] ), - 1, 1 ) ); // clamp for floating pt errors\n\n\t\t\t\tnormals[ i ].applyMatrix4( mat.makeRotationAxis( vec, theta ) );\n\n\t\t\t}\n\n\t\t\tbinormals[ i ].crossVectors( tangents[ i ], normals[ i ] );\n\n\t\t}\n\n\t\t// if the curve is closed, postprocess the vectors so the first and last normal vectors are the same\n\n\t\tif ( closed === true ) {\n\n\t\t\tlet theta = Math.acos( clamp( normals[ 0 ].dot( normals[ segments ] ), - 1, 1 ) );\n\t\t\ttheta /= segments;\n\n\t\t\tif ( tangents[ 0 ].dot( vec.crossVectors( normals[ 0 ], normals[ segments ] ) ) > 0 ) {\n\n\t\t\t\ttheta = - theta;\n\n\t\t\t}\n\n\t\t\tfor ( let i = 1; i <= segments; i ++ ) {\n\n\t\t\t\t// twist a little...\n\t\t\t\tnormals[ i ].applyMatrix4( mat.makeRotationAxis( tangents[ i ], theta * i ) );\n\t\t\t\tbinormals[ i ].crossVectors( tangents[ i ], normals[ i ] );\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn {\n\t\t\ttangents: tangents,\n\t\t\tnormals: normals,\n\t\t\tbinormals: binormals\n\t\t};\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tthis.arcLengthDivisions = source.arcLengthDivisions;\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = {\n\t\t\tmetadata: {\n\t\t\t\tversion: 4.6,\n\t\t\t\ttype: 'Curve',\n\t\t\t\tgenerator: 'Curve.toJSON'\n\t\t\t}\n\t\t};\n\n\t\tdata.arcLengthDivisions = this.arcLengthDivisions;\n\t\tdata.type = this.type;\n\n\t\treturn data;\n\n\t}\n\n\tfromJSON( json ) {\n\n\t\tthis.arcLengthDivisions = json.arcLengthDivisions;\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass EllipseCurve extends Curve {\n\n\tconstructor( aX = 0, aY = 0, xRadius = 1, yRadius = 1, aStartAngle = 0, aEndAngle = Math.PI * 2, aClockwise = false, aRotation = 0 ) {\n\n\t\tsuper();\n\n\t\tthis.isEllipseCurve = true;\n\n\t\tthis.type = 'EllipseCurve';\n\n\t\tthis.aX = aX;\n\t\tthis.aY = aY;\n\n\t\tthis.xRadius = xRadius;\n\t\tthis.yRadius = yRadius;\n\n\t\tthis.aStartAngle = aStartAngle;\n\t\tthis.aEndAngle = aEndAngle;\n\n\t\tthis.aClockwise = aClockwise;\n\n\t\tthis.aRotation = aRotation;\n\n\t}\n\n\tgetPoint( t, optionalTarget = new Vector2() ) {\n\n\t\tconst point = optionalTarget;\n\n\t\tconst twoPi = Math.PI * 2;\n\t\tlet deltaAngle = this.aEndAngle - this.aStartAngle;\n\t\tconst samePoints = Math.abs( deltaAngle ) < Number.EPSILON;\n\n\t\t// ensures that deltaAngle is 0 .. 2 PI\n\t\twhile ( deltaAngle < 0 ) deltaAngle += twoPi;\n\t\twhile ( deltaAngle > twoPi ) deltaAngle -= twoPi;\n\n\t\tif ( deltaAngle < Number.EPSILON ) {\n\n\t\t\tif ( samePoints ) {\n\n\t\t\t\tdeltaAngle = 0;\n\n\t\t\t} else {\n\n\t\t\t\tdeltaAngle = twoPi;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( this.aClockwise === true && ! samePoints ) {\n\n\t\t\tif ( deltaAngle === twoPi ) {\n\n\t\t\t\tdeltaAngle = - twoPi;\n\n\t\t\t} else {\n\n\t\t\t\tdeltaAngle = deltaAngle - twoPi;\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst angle = this.aStartAngle + t * deltaAngle;\n\t\tlet x = this.aX + this.xRadius * Math.cos( angle );\n\t\tlet y = this.aY + this.yRadius * Math.sin( angle );\n\n\t\tif ( this.aRotation !== 0 ) {\n\n\t\t\tconst cos = Math.cos( this.aRotation );\n\t\t\tconst sin = Math.sin( this.aRotation );\n\n\t\t\tconst tx = x - this.aX;\n\t\t\tconst ty = y - this.aY;\n\n\t\t\t// Rotate the point about the center of the ellipse.\n\t\t\tx = tx * cos - ty * sin + this.aX;\n\t\t\ty = tx * sin + ty * cos + this.aY;\n\n\t\t}\n\n\t\treturn point.set( x, y );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.aX = source.aX;\n\t\tthis.aY = source.aY;\n\n\t\tthis.xRadius = source.xRadius;\n\t\tthis.yRadius = source.yRadius;\n\n\t\tthis.aStartAngle = source.aStartAngle;\n\t\tthis.aEndAngle = source.aEndAngle;\n\n\t\tthis.aClockwise = source.aClockwise;\n\n\t\tthis.aRotation = source.aRotation;\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = super.toJSON();\n\n\t\tdata.aX = this.aX;\n\t\tdata.aY = this.aY;\n\n\t\tdata.xRadius = this.xRadius;\n\t\tdata.yRadius = this.yRadius;\n\n\t\tdata.aStartAngle = this.aStartAngle;\n\t\tdata.aEndAngle = this.aEndAngle;\n\n\t\tdata.aClockwise = this.aClockwise;\n\n\t\tdata.aRotation = this.aRotation;\n\n\t\treturn data;\n\n\t}\n\n\tfromJSON( json ) {\n\n\t\tsuper.fromJSON( json );\n\n\t\tthis.aX = json.aX;\n\t\tthis.aY = json.aY;\n\n\t\tthis.xRadius = json.xRadius;\n\t\tthis.yRadius = json.yRadius;\n\n\t\tthis.aStartAngle = json.aStartAngle;\n\t\tthis.aEndAngle = json.aEndAngle;\n\n\t\tthis.aClockwise = json.aClockwise;\n\n\t\tthis.aRotation = json.aRotation;\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass ArcCurve extends EllipseCurve {\n\n\tconstructor( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {\n\n\t\tsuper( aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise );\n\n\t\tthis.isArcCurve = true;\n\n\t\tthis.type = 'ArcCurve';\n\n\t}\n\n}\n\n/**\n * Centripetal CatmullRom Curve - which is useful for avoiding\n * cusps and self-intersections in non-uniform catmull rom curves.\n * http://www.cemyuksel.com/research/catmullrom_param/catmullrom.pdf\n *\n * curve.type accepts centripetal(default), chordal and catmullrom\n * curve.tension is used for catmullrom which defaults to 0.5\n */\n\n\n/*\nBased on an optimized c++ solution in\n - http://stackoverflow.com/questions/9489736/catmull-rom-curve-with-no-cusps-and-no-self-intersections/\n - http://ideone.com/NoEbVM\n\nThis CubicPoly class could be used for reusing some variables and calculations,\nbut for three.js curve use, it could be possible inlined and flatten into a single function call\nwhich can be placed in CurveUtils.\n*/\n\nfunction CubicPoly() {\n\n\tlet c0 = 0, c1 = 0, c2 = 0, c3 = 0;\n\n\t/*\n\t * Compute coefficients for a cubic polynomial\n\t * p(s) = c0 + c1*s + c2*s^2 + c3*s^3\n\t * such that\n\t * p(0) = x0, p(1) = x1\n\t * and\n\t * p'(0) = t0, p'(1) = t1.\n\t */\n\tfunction init( x0, x1, t0, t1 ) {\n\n\t\tc0 = x0;\n\t\tc1 = t0;\n\t\tc2 = - 3 * x0 + 3 * x1 - 2 * t0 - t1;\n\t\tc3 = 2 * x0 - 2 * x1 + t0 + t1;\n\n\t}\n\n\treturn {\n\n\t\tinitCatmullRom: function ( x0, x1, x2, x3, tension ) {\n\n\t\t\tinit( x1, x2, tension * ( x2 - x0 ), tension * ( x3 - x1 ) );\n\n\t\t},\n\n\t\tinitNonuniformCatmullRom: function ( x0, x1, x2, x3, dt0, dt1, dt2 ) {\n\n\t\t\t// compute tangents when parameterized in [t1,t2]\n\t\t\tlet t1 = ( x1 - x0 ) / dt0 - ( x2 - x0 ) / ( dt0 + dt1 ) + ( x2 - x1 ) / dt1;\n\t\t\tlet t2 = ( x2 - x1 ) / dt1 - ( x3 - x1 ) / ( dt1 + dt2 ) + ( x3 - x2 ) / dt2;\n\n\t\t\t// rescale tangents for parametrization in [0,1]\n\t\t\tt1 *= dt1;\n\t\t\tt2 *= dt1;\n\n\t\t\tinit( x1, x2, t1, t2 );\n\n\t\t},\n\n\t\tcalc: function ( t ) {\n\n\t\t\tconst t2 = t * t;\n\t\t\tconst t3 = t2 * t;\n\t\t\treturn c0 + c1 * t + c2 * t2 + c3 * t3;\n\n\t\t}\n\n\t};\n\n}\n\n//\n\nconst tmp = /*@__PURE__*/ new Vector3();\nconst px = /*@__PURE__*/ new CubicPoly();\nconst py = /*@__PURE__*/ new CubicPoly();\nconst pz = /*@__PURE__*/ new CubicPoly();\n\nclass CatmullRomCurve3 extends Curve {\n\n\tconstructor( points = [], closed = false, curveType = 'centripetal', tension = 0.5 ) {\n\n\t\tsuper();\n\n\t\tthis.isCatmullRomCurve3 = true;\n\n\t\tthis.type = 'CatmullRomCurve3';\n\n\t\tthis.points = points;\n\t\tthis.closed = closed;\n\t\tthis.curveType = curveType;\n\t\tthis.tension = tension;\n\n\t}\n\n\tgetPoint( t, optionalTarget = new Vector3() ) {\n\n\t\tconst point = optionalTarget;\n\n\t\tconst points = this.points;\n\t\tconst l = points.length;\n\n\t\tconst p = ( l - ( this.closed ? 0 : 1 ) ) * t;\n\t\tlet intPoint = Math.floor( p );\n\t\tlet weight = p - intPoint;\n\n\t\tif ( this.closed ) {\n\n\t\t\tintPoint += intPoint > 0 ? 0 : ( Math.floor( Math.abs( intPoint ) / l ) + 1 ) * l;\n\n\t\t} else if ( weight === 0 && intPoint === l - 1 ) {\n\n\t\t\tintPoint = l - 2;\n\t\t\tweight = 1;\n\n\t\t}\n\n\t\tlet p0, p3; // 4 points (p1 & p2 defined below)\n\n\t\tif ( this.closed || intPoint > 0 ) {\n\n\t\t\tp0 = points[ ( intPoint - 1 ) % l ];\n\n\t\t} else {\n\n\t\t\t// extrapolate first point\n\t\t\ttmp.subVectors( points[ 0 ], points[ 1 ] ).add( points[ 0 ] );\n\t\t\tp0 = tmp;\n\n\t\t}\n\n\t\tconst p1 = points[ intPoint % l ];\n\t\tconst p2 = points[ ( intPoint + 1 ) % l ];\n\n\t\tif ( this.closed || intPoint + 2 < l ) {\n\n\t\t\tp3 = points[ ( intPoint + 2 ) % l ];\n\n\t\t} else {\n\n\t\t\t// extrapolate last point\n\t\t\ttmp.subVectors( points[ l - 1 ], points[ l - 2 ] ).add( points[ l - 1 ] );\n\t\t\tp3 = tmp;\n\n\t\t}\n\n\t\tif ( this.curveType === 'centripetal' || this.curveType === 'chordal' ) {\n\n\t\t\t// init Centripetal / Chordal Catmull-Rom\n\t\t\tconst pow = this.curveType === 'chordal' ? 0.5 : 0.25;\n\t\t\tlet dt0 = Math.pow( p0.distanceToSquared( p1 ), pow );\n\t\t\tlet dt1 = Math.pow( p1.distanceToSquared( p2 ), pow );\n\t\t\tlet dt2 = Math.pow( p2.distanceToSquared( p3 ), pow );\n\n\t\t\t// safety check for repeated points\n\t\t\tif ( dt1 < 1e-4 ) dt1 = 1.0;\n\t\t\tif ( dt0 < 1e-4 ) dt0 = dt1;\n\t\t\tif ( dt2 < 1e-4 ) dt2 = dt1;\n\n\t\t\tpx.initNonuniformCatmullRom( p0.x, p1.x, p2.x, p3.x, dt0, dt1, dt2 );\n\t\t\tpy.initNonuniformCatmullRom( p0.y, p1.y, p2.y, p3.y, dt0, dt1, dt2 );\n\t\t\tpz.initNonuniformCatmullRom( p0.z, p1.z, p2.z, p3.z, dt0, dt1, dt2 );\n\n\t\t} else if ( this.curveType === 'catmullrom' ) {\n\n\t\t\tpx.initCatmullRom( p0.x, p1.x, p2.x, p3.x, this.tension );\n\t\t\tpy.initCatmullRom( p0.y, p1.y, p2.y, p3.y, this.tension );\n\t\t\tpz.initCatmullRom( p0.z, p1.z, p2.z, p3.z, this.tension );\n\n\t\t}\n\n\t\tpoint.set(\n\t\t\tpx.calc( weight ),\n\t\t\tpy.calc( weight ),\n\t\t\tpz.calc( weight )\n\t\t);\n\n\t\treturn point;\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.points = [];\n\n\t\tfor ( let i = 0, l = source.points.length; i < l; i ++ ) {\n\n\t\t\tconst point = source.points[ i ];\n\n\t\t\tthis.points.push( point.clone() );\n\n\t\t}\n\n\t\tthis.closed = source.closed;\n\t\tthis.curveType = source.curveType;\n\t\tthis.tension = source.tension;\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = super.toJSON();\n\n\t\tdata.points = [];\n\n\t\tfor ( let i = 0, l = this.points.length; i < l; i ++ ) {\n\n\t\t\tconst point = this.points[ i ];\n\t\t\tdata.points.push( point.toArray() );\n\n\t\t}\n\n\t\tdata.closed = this.closed;\n\t\tdata.curveType = this.curveType;\n\t\tdata.tension = this.tension;\n\n\t\treturn data;\n\n\t}\n\n\tfromJSON( json ) {\n\n\t\tsuper.fromJSON( json );\n\n\t\tthis.points = [];\n\n\t\tfor ( let i = 0, l = json.points.length; i < l; i ++ ) {\n\n\t\t\tconst point = json.points[ i ];\n\t\t\tthis.points.push( new Vector3().fromArray( point ) );\n\n\t\t}\n\n\t\tthis.closed = json.closed;\n\t\tthis.curveType = json.curveType;\n\t\tthis.tension = json.tension;\n\n\t\treturn this;\n\n\t}\n\n}\n\n/**\n * Bezier Curves formulas obtained from\n * https://en.wikipedia.org/wiki/B%C3%A9zier_curve\n */\n\nfunction CatmullRom( t, p0, p1, p2, p3 ) {\n\n\tconst v0 = ( p2 - p0 ) * 0.5;\n\tconst v1 = ( p3 - p1 ) * 0.5;\n\tconst t2 = t * t;\n\tconst t3 = t * t2;\n\treturn ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( - 3 * p1 + 3 * p2 - 2 * v0 - v1 ) * t2 + v0 * t + p1;\n\n}\n\n//\n\nfunction QuadraticBezierP0( t, p ) {\n\n\tconst k = 1 - t;\n\treturn k * k * p;\n\n}\n\nfunction QuadraticBezierP1( t, p ) {\n\n\treturn 2 * ( 1 - t ) * t * p;\n\n}\n\nfunction QuadraticBezierP2( t, p ) {\n\n\treturn t * t * p;\n\n}\n\nfunction QuadraticBezier( t, p0, p1, p2 ) {\n\n\treturn QuadraticBezierP0( t, p0 ) + QuadraticBezierP1( t, p1 ) +\n\t\tQuadraticBezierP2( t, p2 );\n\n}\n\n//\n\nfunction CubicBezierP0( t, p ) {\n\n\tconst k = 1 - t;\n\treturn k * k * k * p;\n\n}\n\nfunction CubicBezierP1( t, p ) {\n\n\tconst k = 1 - t;\n\treturn 3 * k * k * t * p;\n\n}\n\nfunction CubicBezierP2( t, p ) {\n\n\treturn 3 * ( 1 - t ) * t * t * p;\n\n}\n\nfunction CubicBezierP3( t, p ) {\n\n\treturn t * t * t * p;\n\n}\n\nfunction CubicBezier( t, p0, p1, p2, p3 ) {\n\n\treturn CubicBezierP0( t, p0 ) + CubicBezierP1( t, p1 ) + CubicBezierP2( t, p2 ) +\n\t\tCubicBezierP3( t, p3 );\n\n}\n\nclass CubicBezierCurve extends Curve {\n\n\tconstructor( v0 = new Vector2(), v1 = new Vector2(), v2 = new Vector2(), v3 = new Vector2() ) {\n\n\t\tsuper();\n\n\t\tthis.isCubicBezierCurve = true;\n\n\t\tthis.type = 'CubicBezierCurve';\n\n\t\tthis.v0 = v0;\n\t\tthis.v1 = v1;\n\t\tthis.v2 = v2;\n\t\tthis.v3 = v3;\n\n\t}\n\n\tgetPoint( t, optionalTarget = new Vector2() ) {\n\n\t\tconst point = optionalTarget;\n\n\t\tconst v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3;\n\n\t\tpoint.set(\n\t\t\tCubicBezier( t, v0.x, v1.x, v2.x, v3.x ),\n\t\t\tCubicBezier( t, v0.y, v1.y, v2.y, v3.y )\n\t\t);\n\n\t\treturn point;\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.v0.copy( source.v0 );\n\t\tthis.v1.copy( source.v1 );\n\t\tthis.v2.copy( source.v2 );\n\t\tthis.v3.copy( source.v3 );\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = super.toJSON();\n\n\t\tdata.v0 = this.v0.toArray();\n\t\tdata.v1 = this.v1.toArray();\n\t\tdata.v2 = this.v2.toArray();\n\t\tdata.v3 = this.v3.toArray();\n\n\t\treturn data;\n\n\t}\n\n\tfromJSON( json ) {\n\n\t\tsuper.fromJSON( json );\n\n\t\tthis.v0.fromArray( json.v0 );\n\t\tthis.v1.fromArray( json.v1 );\n\t\tthis.v2.fromArray( json.v2 );\n\t\tthis.v3.fromArray( json.v3 );\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass CubicBezierCurve3 extends Curve {\n\n\tconstructor( v0 = new Vector3(), v1 = new Vector3(), v2 = new Vector3(), v3 = new Vector3() ) {\n\n\t\tsuper();\n\n\t\tthis.isCubicBezierCurve3 = true;\n\n\t\tthis.type = 'CubicBezierCurve3';\n\n\t\tthis.v0 = v0;\n\t\tthis.v1 = v1;\n\t\tthis.v2 = v2;\n\t\tthis.v3 = v3;\n\n\t}\n\n\tgetPoint( t, optionalTarget = new Vector3() ) {\n\n\t\tconst point = optionalTarget;\n\n\t\tconst v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3;\n\n\t\tpoint.set(\n\t\t\tCubicBezier( t, v0.x, v1.x, v2.x, v3.x ),\n\t\t\tCubicBezier( t, v0.y, v1.y, v2.y, v3.y ),\n\t\t\tCubicBezier( t, v0.z, v1.z, v2.z, v3.z )\n\t\t);\n\n\t\treturn point;\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.v0.copy( source.v0 );\n\t\tthis.v1.copy( source.v1 );\n\t\tthis.v2.copy( source.v2 );\n\t\tthis.v3.copy( source.v3 );\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = super.toJSON();\n\n\t\tdata.v0 = this.v0.toArray();\n\t\tdata.v1 = this.v1.toArray();\n\t\tdata.v2 = this.v2.toArray();\n\t\tdata.v3 = this.v3.toArray();\n\n\t\treturn data;\n\n\t}\n\n\tfromJSON( json ) {\n\n\t\tsuper.fromJSON( json );\n\n\t\tthis.v0.fromArray( json.v0 );\n\t\tthis.v1.fromArray( json.v1 );\n\t\tthis.v2.fromArray( json.v2 );\n\t\tthis.v3.fromArray( json.v3 );\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass LineCurve extends Curve {\n\n\tconstructor( v1 = new Vector2(), v2 = new Vector2() ) {\n\n\t\tsuper();\n\n\t\tthis.isLineCurve = true;\n\n\t\tthis.type = 'LineCurve';\n\n\t\tthis.v1 = v1;\n\t\tthis.v2 = v2;\n\n\t}\n\n\tgetPoint( t, optionalTarget = new Vector2() ) {\n\n\t\tconst point = optionalTarget;\n\n\t\tif ( t === 1 ) {\n\n\t\t\tpoint.copy( this.v2 );\n\n\t\t} else {\n\n\t\t\tpoint.copy( this.v2 ).sub( this.v1 );\n\t\t\tpoint.multiplyScalar( t ).add( this.v1 );\n\n\t\t}\n\n\t\treturn point;\n\n\t}\n\n\t// Line curve is linear, so we can overwrite default getPointAt\n\tgetPointAt( u, optionalTarget ) {\n\n\t\treturn this.getPoint( u, optionalTarget );\n\n\t}\n\n\tgetTangent( t, optionalTarget = new Vector2() ) {\n\n\t\treturn optionalTarget.subVectors( this.v2, this.v1 ).normalize();\n\n\t}\n\n\tgetTangentAt( u, optionalTarget ) {\n\n\t\treturn this.getTangent( u, optionalTarget );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.v1.copy( source.v1 );\n\t\tthis.v2.copy( source.v2 );\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = super.toJSON();\n\n\t\tdata.v1 = this.v1.toArray();\n\t\tdata.v2 = this.v2.toArray();\n\n\t\treturn data;\n\n\t}\n\n\tfromJSON( json ) {\n\n\t\tsuper.fromJSON( json );\n\n\t\tthis.v1.fromArray( json.v1 );\n\t\tthis.v2.fromArray( json.v2 );\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass LineCurve3 extends Curve {\n\n\tconstructor( v1 = new Vector3(), v2 = new Vector3() ) {\n\n\t\tsuper();\n\n\t\tthis.isLineCurve3 = true;\n\n\t\tthis.type = 'LineCurve3';\n\n\t\tthis.v1 = v1;\n\t\tthis.v2 = v2;\n\n\t}\n\n\tgetPoint( t, optionalTarget = new Vector3() ) {\n\n\t\tconst point = optionalTarget;\n\n\t\tif ( t === 1 ) {\n\n\t\t\tpoint.copy( this.v2 );\n\n\t\t} else {\n\n\t\t\tpoint.copy( this.v2 ).sub( this.v1 );\n\t\t\tpoint.multiplyScalar( t ).add( this.v1 );\n\n\t\t}\n\n\t\treturn point;\n\n\t}\n\n\t// Line curve is linear, so we can overwrite default getPointAt\n\tgetPointAt( u, optionalTarget ) {\n\n\t\treturn this.getPoint( u, optionalTarget );\n\n\t}\n\n\tgetTangent( t, optionalTarget = new Vector3() ) {\n\n\t\treturn optionalTarget.subVectors( this.v2, this.v1 ).normalize();\n\n\t}\n\n\tgetTangentAt( u, optionalTarget ) {\n\n\t\treturn this.getTangent( u, optionalTarget );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.v1.copy( source.v1 );\n\t\tthis.v2.copy( source.v2 );\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = super.toJSON();\n\n\t\tdata.v1 = this.v1.toArray();\n\t\tdata.v2 = this.v2.toArray();\n\n\t\treturn data;\n\n\t}\n\n\tfromJSON( json ) {\n\n\t\tsuper.fromJSON( json );\n\n\t\tthis.v1.fromArray( json.v1 );\n\t\tthis.v2.fromArray( json.v2 );\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass QuadraticBezierCurve extends Curve {\n\n\tconstructor( v0 = new Vector2(), v1 = new Vector2(), v2 = new Vector2() ) {\n\n\t\tsuper();\n\n\t\tthis.isQuadraticBezierCurve = true;\n\n\t\tthis.type = 'QuadraticBezierCurve';\n\n\t\tthis.v0 = v0;\n\t\tthis.v1 = v1;\n\t\tthis.v2 = v2;\n\n\t}\n\n\tgetPoint( t, optionalTarget = new Vector2() ) {\n\n\t\tconst point = optionalTarget;\n\n\t\tconst v0 = this.v0, v1 = this.v1, v2 = this.v2;\n\n\t\tpoint.set(\n\t\t\tQuadraticBezier( t, v0.x, v1.x, v2.x ),\n\t\t\tQuadraticBezier( t, v0.y, v1.y, v2.y )\n\t\t);\n\n\t\treturn point;\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.v0.copy( source.v0 );\n\t\tthis.v1.copy( source.v1 );\n\t\tthis.v2.copy( source.v2 );\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = super.toJSON();\n\n\t\tdata.v0 = this.v0.toArray();\n\t\tdata.v1 = this.v1.toArray();\n\t\tdata.v2 = this.v2.toArray();\n\n\t\treturn data;\n\n\t}\n\n\tfromJSON( json ) {\n\n\t\tsuper.fromJSON( json );\n\n\t\tthis.v0.fromArray( json.v0 );\n\t\tthis.v1.fromArray( json.v1 );\n\t\tthis.v2.fromArray( json.v2 );\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass QuadraticBezierCurve3 extends Curve {\n\n\tconstructor( v0 = new Vector3(), v1 = new Vector3(), v2 = new Vector3() ) {\n\n\t\tsuper();\n\n\t\tthis.isQuadraticBezierCurve3 = true;\n\n\t\tthis.type = 'QuadraticBezierCurve3';\n\n\t\tthis.v0 = v0;\n\t\tthis.v1 = v1;\n\t\tthis.v2 = v2;\n\n\t}\n\n\tgetPoint( t, optionalTarget = new Vector3() ) {\n\n\t\tconst point = optionalTarget;\n\n\t\tconst v0 = this.v0, v1 = this.v1, v2 = this.v2;\n\n\t\tpoint.set(\n\t\t\tQuadraticBezier( t, v0.x, v1.x, v2.x ),\n\t\t\tQuadraticBezier( t, v0.y, v1.y, v2.y ),\n\t\t\tQuadraticBezier( t, v0.z, v1.z, v2.z )\n\t\t);\n\n\t\treturn point;\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.v0.copy( source.v0 );\n\t\tthis.v1.copy( source.v1 );\n\t\tthis.v2.copy( source.v2 );\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = super.toJSON();\n\n\t\tdata.v0 = this.v0.toArray();\n\t\tdata.v1 = this.v1.toArray();\n\t\tdata.v2 = this.v2.toArray();\n\n\t\treturn data;\n\n\t}\n\n\tfromJSON( json ) {\n\n\t\tsuper.fromJSON( json );\n\n\t\tthis.v0.fromArray( json.v0 );\n\t\tthis.v1.fromArray( json.v1 );\n\t\tthis.v2.fromArray( json.v2 );\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass SplineCurve extends Curve {\n\n\tconstructor( points = [] ) {\n\n\t\tsuper();\n\n\t\tthis.isSplineCurve = true;\n\n\t\tthis.type = 'SplineCurve';\n\n\t\tthis.points = points;\n\n\t}\n\n\tgetPoint( t, optionalTarget = new Vector2() ) {\n\n\t\tconst point = optionalTarget;\n\n\t\tconst points = this.points;\n\t\tconst p = ( points.length - 1 ) * t;\n\n\t\tconst intPoint = Math.floor( p );\n\t\tconst weight = p - intPoint;\n\n\t\tconst p0 = points[ intPoint === 0 ? intPoint : intPoint - 1 ];\n\t\tconst p1 = points[ intPoint ];\n\t\tconst p2 = points[ intPoint > points.length - 2 ? points.length - 1 : intPoint + 1 ];\n\t\tconst p3 = points[ intPoint > points.length - 3 ? points.length - 1 : intPoint + 2 ];\n\n\t\tpoint.set(\n\t\t\tCatmullRom( weight, p0.x, p1.x, p2.x, p3.x ),\n\t\t\tCatmullRom( weight, p0.y, p1.y, p2.y, p3.y )\n\t\t);\n\n\t\treturn point;\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.points = [];\n\n\t\tfor ( let i = 0, l = source.points.length; i < l; i ++ ) {\n\n\t\t\tconst point = source.points[ i ];\n\n\t\t\tthis.points.push( point.clone() );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = super.toJSON();\n\n\t\tdata.points = [];\n\n\t\tfor ( let i = 0, l = this.points.length; i < l; i ++ ) {\n\n\t\t\tconst point = this.points[ i ];\n\t\t\tdata.points.push( point.toArray() );\n\n\t\t}\n\n\t\treturn data;\n\n\t}\n\n\tfromJSON( json ) {\n\n\t\tsuper.fromJSON( json );\n\n\t\tthis.points = [];\n\n\t\tfor ( let i = 0, l = json.points.length; i < l; i ++ ) {\n\n\t\t\tconst point = json.points[ i ];\n\t\t\tthis.points.push( new Vector2().fromArray( point ) );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n}\n\nvar Curves = /*#__PURE__*/Object.freeze({\n\t__proto__: null,\n\tArcCurve: ArcCurve,\n\tCatmullRomCurve3: CatmullRomCurve3,\n\tCubicBezierCurve: CubicBezierCurve,\n\tCubicBezierCurve3: CubicBezierCurve3,\n\tEllipseCurve: EllipseCurve,\n\tLineCurve: LineCurve,\n\tLineCurve3: LineCurve3,\n\tQuadraticBezierCurve: QuadraticBezierCurve,\n\tQuadraticBezierCurve3: QuadraticBezierCurve3,\n\tSplineCurve: SplineCurve\n});\n\n/**************************************************************\n *\tCurved Path - a curve path is simply a array of connected\n * curves, but retains the api of a curve\n **************************************************************/\n\nclass CurvePath extends Curve {\n\n\tconstructor() {\n\n\t\tsuper();\n\n\t\tthis.type = 'CurvePath';\n\n\t\tthis.curves = [];\n\t\tthis.autoClose = false; // Automatically closes the path\n\n\t}\n\n\tadd( curve ) {\n\n\t\tthis.curves.push( curve );\n\n\t}\n\n\tclosePath() {\n\n\t\t// Add a line curve if start and end of lines are not connected\n\t\tconst startPoint = this.curves[ 0 ].getPoint( 0 );\n\t\tconst endPoint = this.curves[ this.curves.length - 1 ].getPoint( 1 );\n\n\t\tif ( ! startPoint.equals( endPoint ) ) {\n\n\t\t\tconst lineType = ( startPoint.isVector2 === true ) ? 'LineCurve' : 'LineCurve3';\n\t\t\tthis.curves.push( new Curves[ lineType ]( endPoint, startPoint ) );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\t// To get accurate point with reference to\n\t// entire path distance at time t,\n\t// following has to be done:\n\n\t// 1. Length of each sub path have to be known\n\t// 2. Locate and identify type of curve\n\t// 3. Get t for the curve\n\t// 4. Return curve.getPointAt(t')\n\n\tgetPoint( t, optionalTarget ) {\n\n\t\tconst d = t * this.getLength();\n\t\tconst curveLengths = this.getCurveLengths();\n\t\tlet i = 0;\n\n\t\t// To think about boundaries points.\n\n\t\twhile ( i < curveLengths.length ) {\n\n\t\t\tif ( curveLengths[ i ] >= d ) {\n\n\t\t\t\tconst diff = curveLengths[ i ] - d;\n\t\t\t\tconst curve = this.curves[ i ];\n\n\t\t\t\tconst segmentLength = curve.getLength();\n\t\t\t\tconst u = segmentLength === 0 ? 0 : 1 - diff / segmentLength;\n\n\t\t\t\treturn curve.getPointAt( u, optionalTarget );\n\n\t\t\t}\n\n\t\t\ti ++;\n\n\t\t}\n\n\t\treturn null;\n\n\t\t// loop where sum != 0, sum > d , sum+1 1 && ! points[ points.length - 1 ].equals( points[ 0 ] ) ) {\n\n\t\t\tpoints.push( points[ 0 ] );\n\n\t\t}\n\n\t\treturn points;\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.curves = [];\n\n\t\tfor ( let i = 0, l = source.curves.length; i < l; i ++ ) {\n\n\t\t\tconst curve = source.curves[ i ];\n\n\t\t\tthis.curves.push( curve.clone() );\n\n\t\t}\n\n\t\tthis.autoClose = source.autoClose;\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = super.toJSON();\n\n\t\tdata.autoClose = this.autoClose;\n\t\tdata.curves = [];\n\n\t\tfor ( let i = 0, l = this.curves.length; i < l; i ++ ) {\n\n\t\t\tconst curve = this.curves[ i ];\n\t\t\tdata.curves.push( curve.toJSON() );\n\n\t\t}\n\n\t\treturn data;\n\n\t}\n\n\tfromJSON( json ) {\n\n\t\tsuper.fromJSON( json );\n\n\t\tthis.autoClose = json.autoClose;\n\t\tthis.curves = [];\n\n\t\tfor ( let i = 0, l = json.curves.length; i < l; i ++ ) {\n\n\t\t\tconst curve = json.curves[ i ];\n\t\t\tthis.curves.push( new Curves[ curve.type ]().fromJSON( curve ) );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass Path extends CurvePath {\n\n\tconstructor( points ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'Path';\n\n\t\tthis.currentPoint = new Vector2();\n\n\t\tif ( points ) {\n\n\t\t\tthis.setFromPoints( points );\n\n\t\t}\n\n\t}\n\n\tsetFromPoints( points ) {\n\n\t\tthis.moveTo( points[ 0 ].x, points[ 0 ].y );\n\n\t\tfor ( let i = 1, l = points.length; i < l; i ++ ) {\n\n\t\t\tthis.lineTo( points[ i ].x, points[ i ].y );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tmoveTo( x, y ) {\n\n\t\tthis.currentPoint.set( x, y ); // TODO consider referencing vectors instead of copying?\n\n\t\treturn this;\n\n\t}\n\n\tlineTo( x, y ) {\n\n\t\tconst curve = new LineCurve( this.currentPoint.clone(), new Vector2( x, y ) );\n\t\tthis.curves.push( curve );\n\n\t\tthis.currentPoint.set( x, y );\n\n\t\treturn this;\n\n\t}\n\n\tquadraticCurveTo( aCPx, aCPy, aX, aY ) {\n\n\t\tconst curve = new QuadraticBezierCurve(\n\t\t\tthis.currentPoint.clone(),\n\t\t\tnew Vector2( aCPx, aCPy ),\n\t\t\tnew Vector2( aX, aY )\n\t\t);\n\n\t\tthis.curves.push( curve );\n\n\t\tthis.currentPoint.set( aX, aY );\n\n\t\treturn this;\n\n\t}\n\n\tbezierCurveTo( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) {\n\n\t\tconst curve = new CubicBezierCurve(\n\t\t\tthis.currentPoint.clone(),\n\t\t\tnew Vector2( aCP1x, aCP1y ),\n\t\t\tnew Vector2( aCP2x, aCP2y ),\n\t\t\tnew Vector2( aX, aY )\n\t\t);\n\n\t\tthis.curves.push( curve );\n\n\t\tthis.currentPoint.set( aX, aY );\n\n\t\treturn this;\n\n\t}\n\n\tsplineThru( pts /*Array of Vector*/ ) {\n\n\t\tconst npts = [ this.currentPoint.clone() ].concat( pts );\n\n\t\tconst curve = new SplineCurve( npts );\n\t\tthis.curves.push( curve );\n\n\t\tthis.currentPoint.copy( pts[ pts.length - 1 ] );\n\n\t\treturn this;\n\n\t}\n\n\tarc( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {\n\n\t\tconst x0 = this.currentPoint.x;\n\t\tconst y0 = this.currentPoint.y;\n\n\t\tthis.absarc( aX + x0, aY + y0, aRadius,\n\t\t\taStartAngle, aEndAngle, aClockwise );\n\n\t\treturn this;\n\n\t}\n\n\tabsarc( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {\n\n\t\tthis.absellipse( aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise );\n\n\t\treturn this;\n\n\t}\n\n\tellipse( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) {\n\n\t\tconst x0 = this.currentPoint.x;\n\t\tconst y0 = this.currentPoint.y;\n\n\t\tthis.absellipse( aX + x0, aY + y0, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation );\n\n\t\treturn this;\n\n\t}\n\n\tabsellipse( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) {\n\n\t\tconst curve = new EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation );\n\n\t\tif ( this.curves.length > 0 ) {\n\n\t\t\t// if a previous curve is present, attempt to join\n\t\t\tconst firstPoint = curve.getPoint( 0 );\n\n\t\t\tif ( ! firstPoint.equals( this.currentPoint ) ) {\n\n\t\t\t\tthis.lineTo( firstPoint.x, firstPoint.y );\n\n\t\t\t}\n\n\t\t}\n\n\t\tthis.curves.push( curve );\n\n\t\tconst lastPoint = curve.getPoint( 1 );\n\t\tthis.currentPoint.copy( lastPoint );\n\n\t\treturn this;\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.currentPoint.copy( source.currentPoint );\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = super.toJSON();\n\n\t\tdata.currentPoint = this.currentPoint.toArray();\n\n\t\treturn data;\n\n\t}\n\n\tfromJSON( json ) {\n\n\t\tsuper.fromJSON( json );\n\n\t\tthis.currentPoint.fromArray( json.currentPoint );\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass LatheGeometry extends BufferGeometry {\n\n\tconstructor( points = [ new Vector2( 0, - 0.5 ), new Vector2( 0.5, 0 ), new Vector2( 0, 0.5 ) ], segments = 12, phiStart = 0, phiLength = Math.PI * 2 ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'LatheGeometry';\n\n\t\tthis.parameters = {\n\t\t\tpoints: points,\n\t\t\tsegments: segments,\n\t\t\tphiStart: phiStart,\n\t\t\tphiLength: phiLength\n\t\t};\n\n\t\tsegments = Math.floor( segments );\n\n\t\t// clamp phiLength so it's in range of [ 0, 2PI ]\n\n\t\tphiLength = clamp( phiLength, 0, Math.PI * 2 );\n\n\t\t// buffers\n\n\t\tconst indices = [];\n\t\tconst vertices = [];\n\t\tconst uvs = [];\n\t\tconst initNormals = [];\n\t\tconst normals = [];\n\n\t\t// helper variables\n\n\t\tconst inverseSegments = 1.0 / segments;\n\t\tconst vertex = new Vector3();\n\t\tconst uv = new Vector2();\n\t\tconst normal = new Vector3();\n\t\tconst curNormal = new Vector3();\n\t\tconst prevNormal = new Vector3();\n\t\tlet dx = 0;\n\t\tlet dy = 0;\n\n\t\t// pre-compute normals for initial \"meridian\"\n\n\t\tfor ( let j = 0; j <= ( points.length - 1 ); j ++ ) {\n\n\t\t\tswitch ( j ) {\n\n\t\t\t\tcase 0:\t\t\t\t// special handling for 1st vertex on path\n\n\t\t\t\t\tdx = points[ j + 1 ].x - points[ j ].x;\n\t\t\t\t\tdy = points[ j + 1 ].y - points[ j ].y;\n\n\t\t\t\t\tnormal.x = dy * 1.0;\n\t\t\t\t\tnormal.y = - dx;\n\t\t\t\t\tnormal.z = dy * 0.0;\n\n\t\t\t\t\tprevNormal.copy( normal );\n\n\t\t\t\t\tnormal.normalize();\n\n\t\t\t\t\tinitNormals.push( normal.x, normal.y, normal.z );\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase ( points.length - 1 ):\t// special handling for last Vertex on path\n\n\t\t\t\t\tinitNormals.push( prevNormal.x, prevNormal.y, prevNormal.z );\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tdefault:\t\t\t// default handling for all vertices in between\n\n\t\t\t\t\tdx = points[ j + 1 ].x - points[ j ].x;\n\t\t\t\t\tdy = points[ j + 1 ].y - points[ j ].y;\n\n\t\t\t\t\tnormal.x = dy * 1.0;\n\t\t\t\t\tnormal.y = - dx;\n\t\t\t\t\tnormal.z = dy * 0.0;\n\n\t\t\t\t\tcurNormal.copy( normal );\n\n\t\t\t\t\tnormal.x += prevNormal.x;\n\t\t\t\t\tnormal.y += prevNormal.y;\n\t\t\t\t\tnormal.z += prevNormal.z;\n\n\t\t\t\t\tnormal.normalize();\n\n\t\t\t\t\tinitNormals.push( normal.x, normal.y, normal.z );\n\n\t\t\t\t\tprevNormal.copy( curNormal );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// generate vertices, uvs and normals\n\n\t\tfor ( let i = 0; i <= segments; i ++ ) {\n\n\t\t\tconst phi = phiStart + i * inverseSegments * phiLength;\n\n\t\t\tconst sin = Math.sin( phi );\n\t\t\tconst cos = Math.cos( phi );\n\n\t\t\tfor ( let j = 0; j <= ( points.length - 1 ); j ++ ) {\n\n\t\t\t\t// vertex\n\n\t\t\t\tvertex.x = points[ j ].x * sin;\n\t\t\t\tvertex.y = points[ j ].y;\n\t\t\t\tvertex.z = points[ j ].x * cos;\n\n\t\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\t\t// uv\n\n\t\t\t\tuv.x = i / segments;\n\t\t\t\tuv.y = j / ( points.length - 1 );\n\n\t\t\t\tuvs.push( uv.x, uv.y );\n\n\t\t\t\t// normal\n\n\t\t\t\tconst x = initNormals[ 3 * j + 0 ] * sin;\n\t\t\t\tconst y = initNormals[ 3 * j + 1 ];\n\t\t\t\tconst z = initNormals[ 3 * j + 0 ] * cos;\n\n\t\t\t\tnormals.push( x, y, z );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// indices\n\n\t\tfor ( let i = 0; i < segments; i ++ ) {\n\n\t\t\tfor ( let j = 0; j < ( points.length - 1 ); j ++ ) {\n\n\t\t\t\tconst base = j + i * points.length;\n\n\t\t\t\tconst a = base;\n\t\t\t\tconst b = base + points.length;\n\t\t\t\tconst c = base + points.length + 1;\n\t\t\t\tconst d = base + 1;\n\n\t\t\t\t// faces\n\n\t\t\t\tindices.push( a, b, d );\n\t\t\t\tindices.push( c, d, b );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// build geometry\n\n\t\tthis.setIndex( indices );\n\t\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\t\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\t\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.parameters = Object.assign( {}, source.parameters );\n\n\t\treturn this;\n\n\t}\n\n\tstatic fromJSON( data ) {\n\n\t\treturn new LatheGeometry( data.points, data.segments, data.phiStart, data.phiLength );\n\n\t}\n\n}\n\nclass CapsuleGeometry extends LatheGeometry {\n\n\tconstructor( radius = 1, length = 1, capSegments = 4, radialSegments = 8 ) {\n\n\t\tconst path = new Path();\n\t\tpath.absarc( 0, - length / 2, radius, Math.PI * 1.5, 0 );\n\t\tpath.absarc( 0, length / 2, radius, 0, Math.PI * 0.5 );\n\n\t\tsuper( path.getPoints( capSegments ), radialSegments );\n\n\t\tthis.type = 'CapsuleGeometry';\n\n\t\tthis.parameters = {\n\t\t\tradius: radius,\n\t\t\tlength: length,\n\t\t\tcapSegments: capSegments,\n\t\t\tradialSegments: radialSegments,\n\t\t};\n\n\t}\n\n\tstatic fromJSON( data ) {\n\n\t\treturn new CapsuleGeometry( data.radius, data.length, data.capSegments, data.radialSegments );\n\n\t}\n\n}\n\nclass CircleGeometry extends BufferGeometry {\n\n\tconstructor( radius = 1, segments = 32, thetaStart = 0, thetaLength = Math.PI * 2 ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'CircleGeometry';\n\n\t\tthis.parameters = {\n\t\t\tradius: radius,\n\t\t\tsegments: segments,\n\t\t\tthetaStart: thetaStart,\n\t\t\tthetaLength: thetaLength\n\t\t};\n\n\t\tsegments = Math.max( 3, segments );\n\n\t\t// buffers\n\n\t\tconst indices = [];\n\t\tconst vertices = [];\n\t\tconst normals = [];\n\t\tconst uvs = [];\n\n\t\t// helper variables\n\n\t\tconst vertex = new Vector3();\n\t\tconst uv = new Vector2();\n\n\t\t// center point\n\n\t\tvertices.push( 0, 0, 0 );\n\t\tnormals.push( 0, 0, 1 );\n\t\tuvs.push( 0.5, 0.5 );\n\n\t\tfor ( let s = 0, i = 3; s <= segments; s ++, i += 3 ) {\n\n\t\t\tconst segment = thetaStart + s / segments * thetaLength;\n\n\t\t\t// vertex\n\n\t\t\tvertex.x = radius * Math.cos( segment );\n\t\t\tvertex.y = radius * Math.sin( segment );\n\n\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\t// normal\n\n\t\t\tnormals.push( 0, 0, 1 );\n\n\t\t\t// uvs\n\n\t\t\tuv.x = ( vertices[ i ] / radius + 1 ) / 2;\n\t\t\tuv.y = ( vertices[ i + 1 ] / radius + 1 ) / 2;\n\n\t\t\tuvs.push( uv.x, uv.y );\n\n\t\t}\n\n\t\t// indices\n\n\t\tfor ( let i = 1; i <= segments; i ++ ) {\n\n\t\t\tindices.push( i, i + 1, 0 );\n\n\t\t}\n\n\t\t// build geometry\n\n\t\tthis.setIndex( indices );\n\t\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\t\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\t\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.parameters = Object.assign( {}, source.parameters );\n\n\t\treturn this;\n\n\t}\n\n\tstatic fromJSON( data ) {\n\n\t\treturn new CircleGeometry( data.radius, data.segments, data.thetaStart, data.thetaLength );\n\n\t}\n\n}\n\nclass CylinderGeometry extends BufferGeometry {\n\n\tconstructor( radiusTop = 1, radiusBottom = 1, height = 1, radialSegments = 32, heightSegments = 1, openEnded = false, thetaStart = 0, thetaLength = Math.PI * 2 ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'CylinderGeometry';\n\n\t\tthis.parameters = {\n\t\t\tradiusTop: radiusTop,\n\t\t\tradiusBottom: radiusBottom,\n\t\t\theight: height,\n\t\t\tradialSegments: radialSegments,\n\t\t\theightSegments: heightSegments,\n\t\t\topenEnded: openEnded,\n\t\t\tthetaStart: thetaStart,\n\t\t\tthetaLength: thetaLength\n\t\t};\n\n\t\tconst scope = this;\n\n\t\tradialSegments = Math.floor( radialSegments );\n\t\theightSegments = Math.floor( heightSegments );\n\n\t\t// buffers\n\n\t\tconst indices = [];\n\t\tconst vertices = [];\n\t\tconst normals = [];\n\t\tconst uvs = [];\n\n\t\t// helper variables\n\n\t\tlet index = 0;\n\t\tconst indexArray = [];\n\t\tconst halfHeight = height / 2;\n\t\tlet groupStart = 0;\n\n\t\t// generate geometry\n\n\t\tgenerateTorso();\n\n\t\tif ( openEnded === false ) {\n\n\t\t\tif ( radiusTop > 0 ) generateCap( true );\n\t\t\tif ( radiusBottom > 0 ) generateCap( false );\n\n\t\t}\n\n\t\t// build geometry\n\n\t\tthis.setIndex( indices );\n\t\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\t\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\t\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n\t\tfunction generateTorso() {\n\n\t\t\tconst normal = new Vector3();\n\t\t\tconst vertex = new Vector3();\n\n\t\t\tlet groupCount = 0;\n\n\t\t\t// this will be used to calculate the normal\n\t\t\tconst slope = ( radiusBottom - radiusTop ) / height;\n\n\t\t\t// generate vertices, normals and uvs\n\n\t\t\tfor ( let y = 0; y <= heightSegments; y ++ ) {\n\n\t\t\t\tconst indexRow = [];\n\n\t\t\t\tconst v = y / heightSegments;\n\n\t\t\t\t// calculate the radius of the current row\n\n\t\t\t\tconst radius = v * ( radiusBottom - radiusTop ) + radiusTop;\n\n\t\t\t\tfor ( let x = 0; x <= radialSegments; x ++ ) {\n\n\t\t\t\t\tconst u = x / radialSegments;\n\n\t\t\t\t\tconst theta = u * thetaLength + thetaStart;\n\n\t\t\t\t\tconst sinTheta = Math.sin( theta );\n\t\t\t\t\tconst cosTheta = Math.cos( theta );\n\n\t\t\t\t\t// vertex\n\n\t\t\t\t\tvertex.x = radius * sinTheta;\n\t\t\t\t\tvertex.y = - v * height + halfHeight;\n\t\t\t\t\tvertex.z = radius * cosTheta;\n\t\t\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\t\t\t// normal\n\n\t\t\t\t\tnormal.set( sinTheta, slope, cosTheta ).normalize();\n\t\t\t\t\tnormals.push( normal.x, normal.y, normal.z );\n\n\t\t\t\t\t// uv\n\n\t\t\t\t\tuvs.push( u, 1 - v );\n\n\t\t\t\t\t// save index of vertex in respective row\n\n\t\t\t\t\tindexRow.push( index ++ );\n\n\t\t\t\t}\n\n\t\t\t\t// now save vertices of the row in our index array\n\n\t\t\t\tindexArray.push( indexRow );\n\n\t\t\t}\n\n\t\t\t// generate indices\n\n\t\t\tfor ( let x = 0; x < radialSegments; x ++ ) {\n\n\t\t\t\tfor ( let y = 0; y < heightSegments; y ++ ) {\n\n\t\t\t\t\t// we use the index array to access the correct indices\n\n\t\t\t\t\tconst a = indexArray[ y ][ x ];\n\t\t\t\t\tconst b = indexArray[ y + 1 ][ x ];\n\t\t\t\t\tconst c = indexArray[ y + 1 ][ x + 1 ];\n\t\t\t\t\tconst d = indexArray[ y ][ x + 1 ];\n\n\t\t\t\t\t// faces\n\n\t\t\t\t\tindices.push( a, b, d );\n\t\t\t\t\tindices.push( b, c, d );\n\n\t\t\t\t\t// update group counter\n\n\t\t\t\t\tgroupCount += 6;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// add a group to the geometry. this will ensure multi material support\n\n\t\t\tscope.addGroup( groupStart, groupCount, 0 );\n\n\t\t\t// calculate new start value for groups\n\n\t\t\tgroupStart += groupCount;\n\n\t\t}\n\n\t\tfunction generateCap( top ) {\n\n\t\t\t// save the index of the first center vertex\n\t\t\tconst centerIndexStart = index;\n\n\t\t\tconst uv = new Vector2();\n\t\t\tconst vertex = new Vector3();\n\n\t\t\tlet groupCount = 0;\n\n\t\t\tconst radius = ( top === true ) ? radiusTop : radiusBottom;\n\t\t\tconst sign = ( top === true ) ? 1 : - 1;\n\n\t\t\t// first we generate the center vertex data of the cap.\n\t\t\t// because the geometry needs one set of uvs per face,\n\t\t\t// we must generate a center vertex per face/segment\n\n\t\t\tfor ( let x = 1; x <= radialSegments; x ++ ) {\n\n\t\t\t\t// vertex\n\n\t\t\t\tvertices.push( 0, halfHeight * sign, 0 );\n\n\t\t\t\t// normal\n\n\t\t\t\tnormals.push( 0, sign, 0 );\n\n\t\t\t\t// uv\n\n\t\t\t\tuvs.push( 0.5, 0.5 );\n\n\t\t\t\t// increase index\n\n\t\t\t\tindex ++;\n\n\t\t\t}\n\n\t\t\t// save the index of the last center vertex\n\t\t\tconst centerIndexEnd = index;\n\n\t\t\t// now we generate the surrounding vertices, normals and uvs\n\n\t\t\tfor ( let x = 0; x <= radialSegments; x ++ ) {\n\n\t\t\t\tconst u = x / radialSegments;\n\t\t\t\tconst theta = u * thetaLength + thetaStart;\n\n\t\t\t\tconst cosTheta = Math.cos( theta );\n\t\t\t\tconst sinTheta = Math.sin( theta );\n\n\t\t\t\t// vertex\n\n\t\t\t\tvertex.x = radius * sinTheta;\n\t\t\t\tvertex.y = halfHeight * sign;\n\t\t\t\tvertex.z = radius * cosTheta;\n\t\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\t\t// normal\n\n\t\t\t\tnormals.push( 0, sign, 0 );\n\n\t\t\t\t// uv\n\n\t\t\t\tuv.x = ( cosTheta * 0.5 ) + 0.5;\n\t\t\t\tuv.y = ( sinTheta * 0.5 * sign ) + 0.5;\n\t\t\t\tuvs.push( uv.x, uv.y );\n\n\t\t\t\t// increase index\n\n\t\t\t\tindex ++;\n\n\t\t\t}\n\n\t\t\t// generate indices\n\n\t\t\tfor ( let x = 0; x < radialSegments; x ++ ) {\n\n\t\t\t\tconst c = centerIndexStart + x;\n\t\t\t\tconst i = centerIndexEnd + x;\n\n\t\t\t\tif ( top === true ) {\n\n\t\t\t\t\t// face top\n\n\t\t\t\t\tindices.push( i, i + 1, c );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// face bottom\n\n\t\t\t\t\tindices.push( i + 1, i, c );\n\n\t\t\t\t}\n\n\t\t\t\tgroupCount += 3;\n\n\t\t\t}\n\n\t\t\t// add a group to the geometry. this will ensure multi material support\n\n\t\t\tscope.addGroup( groupStart, groupCount, top === true ? 1 : 2 );\n\n\t\t\t// calculate new start value for groups\n\n\t\t\tgroupStart += groupCount;\n\n\t\t}\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.parameters = Object.assign( {}, source.parameters );\n\n\t\treturn this;\n\n\t}\n\n\tstatic fromJSON( data ) {\n\n\t\treturn new CylinderGeometry( data.radiusTop, data.radiusBottom, data.height, data.radialSegments, data.heightSegments, data.openEnded, data.thetaStart, data.thetaLength );\n\n\t}\n\n}\n\nclass ConeGeometry extends CylinderGeometry {\n\n\tconstructor( radius = 1, height = 1, radialSegments = 32, heightSegments = 1, openEnded = false, thetaStart = 0, thetaLength = Math.PI * 2 ) {\n\n\t\tsuper( 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength );\n\n\t\tthis.type = 'ConeGeometry';\n\n\t\tthis.parameters = {\n\t\t\tradius: radius,\n\t\t\theight: height,\n\t\t\tradialSegments: radialSegments,\n\t\t\theightSegments: heightSegments,\n\t\t\topenEnded: openEnded,\n\t\t\tthetaStart: thetaStart,\n\t\t\tthetaLength: thetaLength\n\t\t};\n\n\t}\n\n\tstatic fromJSON( data ) {\n\n\t\treturn new ConeGeometry( data.radius, data.height, data.radialSegments, data.heightSegments, data.openEnded, data.thetaStart, data.thetaLength );\n\n\t}\n\n}\n\nclass PolyhedronGeometry extends BufferGeometry {\n\n\tconstructor( vertices = [], indices = [], radius = 1, detail = 0 ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'PolyhedronGeometry';\n\n\t\tthis.parameters = {\n\t\t\tvertices: vertices,\n\t\t\tindices: indices,\n\t\t\tradius: radius,\n\t\t\tdetail: detail\n\t\t};\n\n\t\t// default buffer data\n\n\t\tconst vertexBuffer = [];\n\t\tconst uvBuffer = [];\n\n\t\t// the subdivision creates the vertex buffer data\n\n\t\tsubdivide( detail );\n\n\t\t// all vertices should lie on a conceptual sphere with a given radius\n\n\t\tapplyRadius( radius );\n\n\t\t// finally, create the uv data\n\n\t\tgenerateUVs();\n\n\t\t// build non-indexed geometry\n\n\t\tthis.setAttribute( 'position', new Float32BufferAttribute( vertexBuffer, 3 ) );\n\t\tthis.setAttribute( 'normal', new Float32BufferAttribute( vertexBuffer.slice(), 3 ) );\n\t\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvBuffer, 2 ) );\n\n\t\tif ( detail === 0 ) {\n\n\t\t\tthis.computeVertexNormals(); // flat normals\n\n\t\t} else {\n\n\t\t\tthis.normalizeNormals(); // smooth normals\n\n\t\t}\n\n\t\t// helper functions\n\n\t\tfunction subdivide( detail ) {\n\n\t\t\tconst a = new Vector3();\n\t\t\tconst b = new Vector3();\n\t\t\tconst c = new Vector3();\n\n\t\t\t// iterate over all faces and apply a subdivision with the given detail value\n\n\t\t\tfor ( let i = 0; i < indices.length; i += 3 ) {\n\n\t\t\t\t// get the vertices of the face\n\n\t\t\t\tgetVertexByIndex( indices[ i + 0 ], a );\n\t\t\t\tgetVertexByIndex( indices[ i + 1 ], b );\n\t\t\t\tgetVertexByIndex( indices[ i + 2 ], c );\n\n\t\t\t\t// perform subdivision\n\n\t\t\t\tsubdivideFace( a, b, c, detail );\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction subdivideFace( a, b, c, detail ) {\n\n\t\t\tconst cols = detail + 1;\n\n\t\t\t// we use this multidimensional array as a data structure for creating the subdivision\n\n\t\t\tconst v = [];\n\n\t\t\t// construct all of the vertices for this subdivision\n\n\t\t\tfor ( let i = 0; i <= cols; i ++ ) {\n\n\t\t\t\tv[ i ] = [];\n\n\t\t\t\tconst aj = a.clone().lerp( c, i / cols );\n\t\t\t\tconst bj = b.clone().lerp( c, i / cols );\n\n\t\t\t\tconst rows = cols - i;\n\n\t\t\t\tfor ( let j = 0; j <= rows; j ++ ) {\n\n\t\t\t\t\tif ( j === 0 && i === cols ) {\n\n\t\t\t\t\t\tv[ i ][ j ] = aj;\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tv[ i ][ j ] = aj.clone().lerp( bj, j / rows );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// construct all of the faces\n\n\t\t\tfor ( let i = 0; i < cols; i ++ ) {\n\n\t\t\t\tfor ( let j = 0; j < 2 * ( cols - i ) - 1; j ++ ) {\n\n\t\t\t\t\tconst k = Math.floor( j / 2 );\n\n\t\t\t\t\tif ( j % 2 === 0 ) {\n\n\t\t\t\t\t\tpushVertex( v[ i ][ k + 1 ] );\n\t\t\t\t\t\tpushVertex( v[ i + 1 ][ k ] );\n\t\t\t\t\t\tpushVertex( v[ i ][ k ] );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tpushVertex( v[ i ][ k + 1 ] );\n\t\t\t\t\t\tpushVertex( v[ i + 1 ][ k + 1 ] );\n\t\t\t\t\t\tpushVertex( v[ i + 1 ][ k ] );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction applyRadius( radius ) {\n\n\t\t\tconst vertex = new Vector3();\n\n\t\t\t// iterate over the entire buffer and apply the radius to each vertex\n\n\t\t\tfor ( let i = 0; i < vertexBuffer.length; i += 3 ) {\n\n\t\t\t\tvertex.x = vertexBuffer[ i + 0 ];\n\t\t\t\tvertex.y = vertexBuffer[ i + 1 ];\n\t\t\t\tvertex.z = vertexBuffer[ i + 2 ];\n\n\t\t\t\tvertex.normalize().multiplyScalar( radius );\n\n\t\t\t\tvertexBuffer[ i + 0 ] = vertex.x;\n\t\t\t\tvertexBuffer[ i + 1 ] = vertex.y;\n\t\t\t\tvertexBuffer[ i + 2 ] = vertex.z;\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction generateUVs() {\n\n\t\t\tconst vertex = new Vector3();\n\n\t\t\tfor ( let i = 0; i < vertexBuffer.length; i += 3 ) {\n\n\t\t\t\tvertex.x = vertexBuffer[ i + 0 ];\n\t\t\t\tvertex.y = vertexBuffer[ i + 1 ];\n\t\t\t\tvertex.z = vertexBuffer[ i + 2 ];\n\n\t\t\t\tconst u = azimuth( vertex ) / 2 / Math.PI + 0.5;\n\t\t\t\tconst v = inclination( vertex ) / Math.PI + 0.5;\n\t\t\t\tuvBuffer.push( u, 1 - v );\n\n\t\t\t}\n\n\t\t\tcorrectUVs();\n\n\t\t\tcorrectSeam();\n\n\t\t}\n\n\t\tfunction correctSeam() {\n\n\t\t\t// handle case when face straddles the seam, see #3269\n\n\t\t\tfor ( let i = 0; i < uvBuffer.length; i += 6 ) {\n\n\t\t\t\t// uv data of a single face\n\n\t\t\t\tconst x0 = uvBuffer[ i + 0 ];\n\t\t\t\tconst x1 = uvBuffer[ i + 2 ];\n\t\t\t\tconst x2 = uvBuffer[ i + 4 ];\n\n\t\t\t\tconst max = Math.max( x0, x1, x2 );\n\t\t\t\tconst min = Math.min( x0, x1, x2 );\n\n\t\t\t\t// 0.9 is somewhat arbitrary\n\n\t\t\t\tif ( max > 0.9 && min < 0.1 ) {\n\n\t\t\t\t\tif ( x0 < 0.2 ) uvBuffer[ i + 0 ] += 1;\n\t\t\t\t\tif ( x1 < 0.2 ) uvBuffer[ i + 2 ] += 1;\n\t\t\t\t\tif ( x2 < 0.2 ) uvBuffer[ i + 4 ] += 1;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction pushVertex( vertex ) {\n\n\t\t\tvertexBuffer.push( vertex.x, vertex.y, vertex.z );\n\n\t\t}\n\n\t\tfunction getVertexByIndex( index, vertex ) {\n\n\t\t\tconst stride = index * 3;\n\n\t\t\tvertex.x = vertices[ stride + 0 ];\n\t\t\tvertex.y = vertices[ stride + 1 ];\n\t\t\tvertex.z = vertices[ stride + 2 ];\n\n\t\t}\n\n\t\tfunction correctUVs() {\n\n\t\t\tconst a = new Vector3();\n\t\t\tconst b = new Vector3();\n\t\t\tconst c = new Vector3();\n\n\t\t\tconst centroid = new Vector3();\n\n\t\t\tconst uvA = new Vector2();\n\t\t\tconst uvB = new Vector2();\n\t\t\tconst uvC = new Vector2();\n\n\t\t\tfor ( let i = 0, j = 0; i < vertexBuffer.length; i += 9, j += 6 ) {\n\n\t\t\t\ta.set( vertexBuffer[ i + 0 ], vertexBuffer[ i + 1 ], vertexBuffer[ i + 2 ] );\n\t\t\t\tb.set( vertexBuffer[ i + 3 ], vertexBuffer[ i + 4 ], vertexBuffer[ i + 5 ] );\n\t\t\t\tc.set( vertexBuffer[ i + 6 ], vertexBuffer[ i + 7 ], vertexBuffer[ i + 8 ] );\n\n\t\t\t\tuvA.set( uvBuffer[ j + 0 ], uvBuffer[ j + 1 ] );\n\t\t\t\tuvB.set( uvBuffer[ j + 2 ], uvBuffer[ j + 3 ] );\n\t\t\t\tuvC.set( uvBuffer[ j + 4 ], uvBuffer[ j + 5 ] );\n\n\t\t\t\tcentroid.copy( a ).add( b ).add( c ).divideScalar( 3 );\n\n\t\t\t\tconst azi = azimuth( centroid );\n\n\t\t\t\tcorrectUV( uvA, j + 0, a, azi );\n\t\t\t\tcorrectUV( uvB, j + 2, b, azi );\n\t\t\t\tcorrectUV( uvC, j + 4, c, azi );\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction correctUV( uv, stride, vector, azimuth ) {\n\n\t\t\tif ( ( azimuth < 0 ) && ( uv.x === 1 ) ) {\n\n\t\t\t\tuvBuffer[ stride ] = uv.x - 1;\n\n\t\t\t}\n\n\t\t\tif ( ( vector.x === 0 ) && ( vector.z === 0 ) ) {\n\n\t\t\t\tuvBuffer[ stride ] = azimuth / 2 / Math.PI + 0.5;\n\n\t\t\t}\n\n\t\t}\n\n\t\t// Angle around the Y axis, counter-clockwise when looking from above.\n\n\t\tfunction azimuth( vector ) {\n\n\t\t\treturn Math.atan2( vector.z, - vector.x );\n\n\t\t}\n\n\n\t\t// Angle above the XZ plane.\n\n\t\tfunction inclination( vector ) {\n\n\t\t\treturn Math.atan2( - vector.y, Math.sqrt( ( vector.x * vector.x ) + ( vector.z * vector.z ) ) );\n\n\t\t}\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.parameters = Object.assign( {}, source.parameters );\n\n\t\treturn this;\n\n\t}\n\n\tstatic fromJSON( data ) {\n\n\t\treturn new PolyhedronGeometry( data.vertices, data.indices, data.radius, data.details );\n\n\t}\n\n}\n\nclass DodecahedronGeometry extends PolyhedronGeometry {\n\n\tconstructor( radius = 1, detail = 0 ) {\n\n\t\tconst t = ( 1 + Math.sqrt( 5 ) ) / 2;\n\t\tconst r = 1 / t;\n\n\t\tconst vertices = [\n\n\t\t\t// (±1, ±1, ±1)\n\t\t\t- 1, - 1, - 1,\t- 1, - 1, 1,\n\t\t\t- 1, 1, - 1, - 1, 1, 1,\n\t\t\t1, - 1, - 1, 1, - 1, 1,\n\t\t\t1, 1, - 1, 1, 1, 1,\n\n\t\t\t// (0, ±1/φ, ±φ)\n\t\t\t0, - r, - t, 0, - r, t,\n\t\t\t0, r, - t, 0, r, t,\n\n\t\t\t// (±1/φ, ±φ, 0)\n\t\t\t- r, - t, 0, - r, t, 0,\n\t\t\tr, - t, 0, r, t, 0,\n\n\t\t\t// (±φ, 0, ±1/φ)\n\t\t\t- t, 0, - r, t, 0, - r,\n\t\t\t- t, 0, r, t, 0, r\n\t\t];\n\n\t\tconst indices = [\n\t\t\t3, 11, 7, \t3, 7, 15, \t3, 15, 13,\n\t\t\t7, 19, 17, \t7, 17, 6, \t7, 6, 15,\n\t\t\t17, 4, 8, \t17, 8, 10, \t17, 10, 6,\n\t\t\t8, 0, 16, \t8, 16, 2, \t8, 2, 10,\n\t\t\t0, 12, 1, \t0, 1, 18, \t0, 18, 16,\n\t\t\t6, 10, 2, \t6, 2, 13, \t6, 13, 15,\n\t\t\t2, 16, 18, \t2, 18, 3, \t2, 3, 13,\n\t\t\t18, 1, 9, \t18, 9, 11, \t18, 11, 3,\n\t\t\t4, 14, 12, \t4, 12, 0, \t4, 0, 8,\n\t\t\t11, 9, 5, \t11, 5, 19, \t11, 19, 7,\n\t\t\t19, 5, 14, \t19, 14, 4, \t19, 4, 17,\n\t\t\t1, 12, 14, \t1, 14, 5, \t1, 5, 9\n\t\t];\n\n\t\tsuper( vertices, indices, radius, detail );\n\n\t\tthis.type = 'DodecahedronGeometry';\n\n\t\tthis.parameters = {\n\t\t\tradius: radius,\n\t\t\tdetail: detail\n\t\t};\n\n\t}\n\n\tstatic fromJSON( data ) {\n\n\t\treturn new DodecahedronGeometry( data.radius, data.detail );\n\n\t}\n\n}\n\nconst _v0 = /*@__PURE__*/ new Vector3();\nconst _v1$1 = /*@__PURE__*/ new Vector3();\nconst _normal = /*@__PURE__*/ new Vector3();\nconst _triangle = /*@__PURE__*/ new Triangle();\n\nclass EdgesGeometry extends BufferGeometry {\n\n\tconstructor( geometry = null, thresholdAngle = 1 ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'EdgesGeometry';\n\n\t\tthis.parameters = {\n\t\t\tgeometry: geometry,\n\t\t\tthresholdAngle: thresholdAngle\n\t\t};\n\n\t\tif ( geometry !== null ) {\n\n\t\t\tconst precisionPoints = 4;\n\t\t\tconst precision = Math.pow( 10, precisionPoints );\n\t\t\tconst thresholdDot = Math.cos( DEG2RAD * thresholdAngle );\n\n\t\t\tconst indexAttr = geometry.getIndex();\n\t\t\tconst positionAttr = geometry.getAttribute( 'position' );\n\t\t\tconst indexCount = indexAttr ? indexAttr.count : positionAttr.count;\n\n\t\t\tconst indexArr = [ 0, 0, 0 ];\n\t\t\tconst vertKeys = [ 'a', 'b', 'c' ];\n\t\t\tconst hashes = new Array( 3 );\n\n\t\t\tconst edgeData = {};\n\t\t\tconst vertices = [];\n\t\t\tfor ( let i = 0; i < indexCount; i += 3 ) {\n\n\t\t\t\tif ( indexAttr ) {\n\n\t\t\t\t\tindexArr[ 0 ] = indexAttr.getX( i );\n\t\t\t\t\tindexArr[ 1 ] = indexAttr.getX( i + 1 );\n\t\t\t\t\tindexArr[ 2 ] = indexAttr.getX( i + 2 );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tindexArr[ 0 ] = i;\n\t\t\t\t\tindexArr[ 1 ] = i + 1;\n\t\t\t\t\tindexArr[ 2 ] = i + 2;\n\n\t\t\t\t}\n\n\t\t\t\tconst { a, b, c } = _triangle;\n\t\t\t\ta.fromBufferAttribute( positionAttr, indexArr[ 0 ] );\n\t\t\t\tb.fromBufferAttribute( positionAttr, indexArr[ 1 ] );\n\t\t\t\tc.fromBufferAttribute( positionAttr, indexArr[ 2 ] );\n\t\t\t\t_triangle.getNormal( _normal );\n\n\t\t\t\t// create hashes for the edge from the vertices\n\t\t\t\thashes[ 0 ] = `${ Math.round( a.x * precision ) },${ Math.round( a.y * precision ) },${ Math.round( a.z * precision ) }`;\n\t\t\t\thashes[ 1 ] = `${ Math.round( b.x * precision ) },${ Math.round( b.y * precision ) },${ Math.round( b.z * precision ) }`;\n\t\t\t\thashes[ 2 ] = `${ Math.round( c.x * precision ) },${ Math.round( c.y * precision ) },${ Math.round( c.z * precision ) }`;\n\n\t\t\t\t// skip degenerate triangles\n\t\t\t\tif ( hashes[ 0 ] === hashes[ 1 ] || hashes[ 1 ] === hashes[ 2 ] || hashes[ 2 ] === hashes[ 0 ] ) {\n\n\t\t\t\t\tcontinue;\n\n\t\t\t\t}\n\n\t\t\t\t// iterate over every edge\n\t\t\t\tfor ( let j = 0; j < 3; j ++ ) {\n\n\t\t\t\t\t// get the first and next vertex making up the edge\n\t\t\t\t\tconst jNext = ( j + 1 ) % 3;\n\t\t\t\t\tconst vecHash0 = hashes[ j ];\n\t\t\t\t\tconst vecHash1 = hashes[ jNext ];\n\t\t\t\t\tconst v0 = _triangle[ vertKeys[ j ] ];\n\t\t\t\t\tconst v1 = _triangle[ vertKeys[ jNext ] ];\n\n\t\t\t\t\tconst hash = `${ vecHash0 }_${ vecHash1 }`;\n\t\t\t\t\tconst reverseHash = `${ vecHash1 }_${ vecHash0 }`;\n\n\t\t\t\t\tif ( reverseHash in edgeData && edgeData[ reverseHash ] ) {\n\n\t\t\t\t\t\t// if we found a sibling edge add it into the vertex array if\n\t\t\t\t\t\t// it meets the angle threshold and delete the edge from the map.\n\t\t\t\t\t\tif ( _normal.dot( edgeData[ reverseHash ].normal ) <= thresholdDot ) {\n\n\t\t\t\t\t\t\tvertices.push( v0.x, v0.y, v0.z );\n\t\t\t\t\t\t\tvertices.push( v1.x, v1.y, v1.z );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tedgeData[ reverseHash ] = null;\n\n\t\t\t\t\t} else if ( ! ( hash in edgeData ) ) {\n\n\t\t\t\t\t\t// if we've already got an edge here then skip adding a new one\n\t\t\t\t\t\tedgeData[ hash ] = {\n\n\t\t\t\t\t\t\tindex0: indexArr[ j ],\n\t\t\t\t\t\t\tindex1: indexArr[ jNext ],\n\t\t\t\t\t\t\tnormal: _normal.clone(),\n\n\t\t\t\t\t\t};\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// iterate over all remaining, unmatched edges and add them to the vertex array\n\t\t\tfor ( const key in edgeData ) {\n\n\t\t\t\tif ( edgeData[ key ] ) {\n\n\t\t\t\t\tconst { index0, index1 } = edgeData[ key ];\n\t\t\t\t\t_v0.fromBufferAttribute( positionAttr, index0 );\n\t\t\t\t\t_v1$1.fromBufferAttribute( positionAttr, index1 );\n\n\t\t\t\t\tvertices.push( _v0.x, _v0.y, _v0.z );\n\t\t\t\t\tvertices.push( _v1$1.x, _v1$1.y, _v1$1.z );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\n\t\t}\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.parameters = Object.assign( {}, source.parameters );\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass Shape extends Path {\n\n\tconstructor( points ) {\n\n\t\tsuper( points );\n\n\t\tthis.uuid = generateUUID();\n\n\t\tthis.type = 'Shape';\n\n\t\tthis.holes = [];\n\n\t}\n\n\tgetPointsHoles( divisions ) {\n\n\t\tconst holesPts = [];\n\n\t\tfor ( let i = 0, l = this.holes.length; i < l; i ++ ) {\n\n\t\t\tholesPts[ i ] = this.holes[ i ].getPoints( divisions );\n\n\t\t}\n\n\t\treturn holesPts;\n\n\t}\n\n\t// get points of shape and holes (keypoints based on segments parameter)\n\n\textractPoints( divisions ) {\n\n\t\treturn {\n\n\t\t\tshape: this.getPoints( divisions ),\n\t\t\tholes: this.getPointsHoles( divisions )\n\n\t\t};\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.holes = [];\n\n\t\tfor ( let i = 0, l = source.holes.length; i < l; i ++ ) {\n\n\t\t\tconst hole = source.holes[ i ];\n\n\t\t\tthis.holes.push( hole.clone() );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = super.toJSON();\n\n\t\tdata.uuid = this.uuid;\n\t\tdata.holes = [];\n\n\t\tfor ( let i = 0, l = this.holes.length; i < l; i ++ ) {\n\n\t\t\tconst hole = this.holes[ i ];\n\t\t\tdata.holes.push( hole.toJSON() );\n\n\t\t}\n\n\t\treturn data;\n\n\t}\n\n\tfromJSON( json ) {\n\n\t\tsuper.fromJSON( json );\n\n\t\tthis.uuid = json.uuid;\n\t\tthis.holes = [];\n\n\t\tfor ( let i = 0, l = json.holes.length; i < l; i ++ ) {\n\n\t\t\tconst hole = json.holes[ i ];\n\t\t\tthis.holes.push( new Path().fromJSON( hole ) );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n}\n\n/**\n * Port from https://github.com/mapbox/earcut (v2.2.4)\n */\n\nconst Earcut = {\n\n\ttriangulate: function ( data, holeIndices, dim = 2 ) {\n\n\t\tconst hasHoles = holeIndices && holeIndices.length;\n\t\tconst outerLen = hasHoles ? holeIndices[ 0 ] * dim : data.length;\n\t\tlet outerNode = linkedList( data, 0, outerLen, dim, true );\n\t\tconst triangles = [];\n\n\t\tif ( ! outerNode || outerNode.next === outerNode.prev ) return triangles;\n\n\t\tlet minX, minY, maxX, maxY, x, y, invSize;\n\n\t\tif ( hasHoles ) outerNode = eliminateHoles( data, holeIndices, outerNode, dim );\n\n\t\t// if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox\n\t\tif ( data.length > 80 * dim ) {\n\n\t\t\tminX = maxX = data[ 0 ];\n\t\t\tminY = maxY = data[ 1 ];\n\n\t\t\tfor ( let i = dim; i < outerLen; i += dim ) {\n\n\t\t\t\tx = data[ i ];\n\t\t\t\ty = data[ i + 1 ];\n\t\t\t\tif ( x < minX ) minX = x;\n\t\t\t\tif ( y < minY ) minY = y;\n\t\t\t\tif ( x > maxX ) maxX = x;\n\t\t\t\tif ( y > maxY ) maxY = y;\n\n\t\t\t}\n\n\t\t\t// minX, minY and invSize are later used to transform coords into integers for z-order calculation\n\t\t\tinvSize = Math.max( maxX - minX, maxY - minY );\n\t\t\tinvSize = invSize !== 0 ? 32767 / invSize : 0;\n\n\t\t}\n\n\t\tearcutLinked( outerNode, triangles, dim, minX, minY, invSize, 0 );\n\n\t\treturn triangles;\n\n\t}\n\n};\n\n// create a circular doubly linked list from polygon points in the specified winding order\nfunction linkedList( data, start, end, dim, clockwise ) {\n\n\tlet i, last;\n\n\tif ( clockwise === ( signedArea( data, start, end, dim ) > 0 ) ) {\n\n\t\tfor ( i = start; i < end; i += dim ) last = insertNode( i, data[ i ], data[ i + 1 ], last );\n\n\t} else {\n\n\t\tfor ( i = end - dim; i >= start; i -= dim ) last = insertNode( i, data[ i ], data[ i + 1 ], last );\n\n\t}\n\n\tif ( last && equals( last, last.next ) ) {\n\n\t\tremoveNode( last );\n\t\tlast = last.next;\n\n\t}\n\n\treturn last;\n\n}\n\n// eliminate colinear or duplicate points\nfunction filterPoints( start, end ) {\n\n\tif ( ! start ) return start;\n\tif ( ! end ) end = start;\n\n\tlet p = start,\n\t\tagain;\n\tdo {\n\n\t\tagain = false;\n\n\t\tif ( ! p.steiner && ( equals( p, p.next ) || area( p.prev, p, p.next ) === 0 ) ) {\n\n\t\t\tremoveNode( p );\n\t\t\tp = end = p.prev;\n\t\t\tif ( p === p.next ) break;\n\t\t\tagain = true;\n\n\t\t} else {\n\n\t\t\tp = p.next;\n\n\t\t}\n\n\t} while ( again || p !== end );\n\n\treturn end;\n\n}\n\n// main ear slicing loop which triangulates a polygon (given as a linked list)\nfunction earcutLinked( ear, triangles, dim, minX, minY, invSize, pass ) {\n\n\tif ( ! ear ) return;\n\n\t// interlink polygon nodes in z-order\n\tif ( ! pass && invSize ) indexCurve( ear, minX, minY, invSize );\n\n\tlet stop = ear,\n\t\tprev, next;\n\n\t// iterate through ears, slicing them one by one\n\twhile ( ear.prev !== ear.next ) {\n\n\t\tprev = ear.prev;\n\t\tnext = ear.next;\n\n\t\tif ( invSize ? isEarHashed( ear, minX, minY, invSize ) : isEar( ear ) ) {\n\n\t\t\t// cut off the triangle\n\t\t\ttriangles.push( prev.i / dim | 0 );\n\t\t\ttriangles.push( ear.i / dim | 0 );\n\t\t\ttriangles.push( next.i / dim | 0 );\n\n\t\t\tremoveNode( ear );\n\n\t\t\t// skipping the next vertex leads to less sliver triangles\n\t\t\tear = next.next;\n\t\t\tstop = next.next;\n\n\t\t\tcontinue;\n\n\t\t}\n\n\t\tear = next;\n\n\t\t// if we looped through the whole remaining polygon and can't find any more ears\n\t\tif ( ear === stop ) {\n\n\t\t\t// try filtering points and slicing again\n\t\t\tif ( ! pass ) {\n\n\t\t\t\tearcutLinked( filterPoints( ear ), triangles, dim, minX, minY, invSize, 1 );\n\n\t\t\t\t// if this didn't work, try curing all small self-intersections locally\n\n\t\t\t} else if ( pass === 1 ) {\n\n\t\t\t\tear = cureLocalIntersections( filterPoints( ear ), triangles, dim );\n\t\t\t\tearcutLinked( ear, triangles, dim, minX, minY, invSize, 2 );\n\n\t\t\t\t// as a last resort, try splitting the remaining polygon into two\n\n\t\t\t} else if ( pass === 2 ) {\n\n\t\t\t\tsplitEarcut( ear, triangles, dim, minX, minY, invSize );\n\n\t\t\t}\n\n\t\t\tbreak;\n\n\t\t}\n\n\t}\n\n}\n\n// check whether a polygon node forms a valid ear with adjacent nodes\nfunction isEar( ear ) {\n\n\tconst a = ear.prev,\n\t\tb = ear,\n\t\tc = ear.next;\n\n\tif ( area( a, b, c ) >= 0 ) return false; // reflex, can't be an ear\n\n\t// now make sure we don't have other points inside the potential ear\n\tconst ax = a.x, bx = b.x, cx = c.x, ay = a.y, by = b.y, cy = c.y;\n\n\t// triangle bbox; min & max are calculated like this for speed\n\tconst x0 = ax < bx ? ( ax < cx ? ax : cx ) : ( bx < cx ? bx : cx ),\n\t\ty0 = ay < by ? ( ay < cy ? ay : cy ) : ( by < cy ? by : cy ),\n\t\tx1 = ax > bx ? ( ax > cx ? ax : cx ) : ( bx > cx ? bx : cx ),\n\t\ty1 = ay > by ? ( ay > cy ? ay : cy ) : ( by > cy ? by : cy );\n\n\tlet p = c.next;\n\twhile ( p !== a ) {\n\n\t\tif ( p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 &&\n\t\t\tpointInTriangle( ax, ay, bx, by, cx, cy, p.x, p.y ) &&\n\t\t\tarea( p.prev, p, p.next ) >= 0 ) return false;\n\t\tp = p.next;\n\n\t}\n\n\treturn true;\n\n}\n\nfunction isEarHashed( ear, minX, minY, invSize ) {\n\n\tconst a = ear.prev,\n\t\tb = ear,\n\t\tc = ear.next;\n\n\tif ( area( a, b, c ) >= 0 ) return false; // reflex, can't be an ear\n\n\tconst ax = a.x, bx = b.x, cx = c.x, ay = a.y, by = b.y, cy = c.y;\n\n\t// triangle bbox; min & max are calculated like this for speed\n\tconst x0 = ax < bx ? ( ax < cx ? ax : cx ) : ( bx < cx ? bx : cx ),\n\t\ty0 = ay < by ? ( ay < cy ? ay : cy ) : ( by < cy ? by : cy ),\n\t\tx1 = ax > bx ? ( ax > cx ? ax : cx ) : ( bx > cx ? bx : cx ),\n\t\ty1 = ay > by ? ( ay > cy ? ay : cy ) : ( by > cy ? by : cy );\n\n\t// z-order range for the current triangle bbox;\n\tconst minZ = zOrder( x0, y0, minX, minY, invSize ),\n\t\tmaxZ = zOrder( x1, y1, minX, minY, invSize );\n\n\tlet p = ear.prevZ,\n\t\tn = ear.nextZ;\n\n\t// look for points inside the triangle in both directions\n\twhile ( p && p.z >= minZ && n && n.z <= maxZ ) {\n\n\t\tif ( p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && p !== a && p !== c &&\n\t\t\tpointInTriangle( ax, ay, bx, by, cx, cy, p.x, p.y ) && area( p.prev, p, p.next ) >= 0 ) return false;\n\t\tp = p.prevZ;\n\n\t\tif ( n.x >= x0 && n.x <= x1 && n.y >= y0 && n.y <= y1 && n !== a && n !== c &&\n\t\t\tpointInTriangle( ax, ay, bx, by, cx, cy, n.x, n.y ) && area( n.prev, n, n.next ) >= 0 ) return false;\n\t\tn = n.nextZ;\n\n\t}\n\n\t// look for remaining points in decreasing z-order\n\twhile ( p && p.z >= minZ ) {\n\n\t\tif ( p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && p !== a && p !== c &&\n\t\t\tpointInTriangle( ax, ay, bx, by, cx, cy, p.x, p.y ) && area( p.prev, p, p.next ) >= 0 ) return false;\n\t\tp = p.prevZ;\n\n\t}\n\n\t// look for remaining points in increasing z-order\n\twhile ( n && n.z <= maxZ ) {\n\n\t\tif ( n.x >= x0 && n.x <= x1 && n.y >= y0 && n.y <= y1 && n !== a && n !== c &&\n\t\t\tpointInTriangle( ax, ay, bx, by, cx, cy, n.x, n.y ) && area( n.prev, n, n.next ) >= 0 ) return false;\n\t\tn = n.nextZ;\n\n\t}\n\n\treturn true;\n\n}\n\n// go through all polygon nodes and cure small local self-intersections\nfunction cureLocalIntersections( start, triangles, dim ) {\n\n\tlet p = start;\n\tdo {\n\n\t\tconst a = p.prev,\n\t\t\tb = p.next.next;\n\n\t\tif ( ! equals( a, b ) && intersects( a, p, p.next, b ) && locallyInside( a, b ) && locallyInside( b, a ) ) {\n\n\t\t\ttriangles.push( a.i / dim | 0 );\n\t\t\ttriangles.push( p.i / dim | 0 );\n\t\t\ttriangles.push( b.i / dim | 0 );\n\n\t\t\t// remove two nodes involved\n\t\t\tremoveNode( p );\n\t\t\tremoveNode( p.next );\n\n\t\t\tp = start = b;\n\n\t\t}\n\n\t\tp = p.next;\n\n\t} while ( p !== start );\n\n\treturn filterPoints( p );\n\n}\n\n// try splitting polygon into two and triangulate them independently\nfunction splitEarcut( start, triangles, dim, minX, minY, invSize ) {\n\n\t// look for a valid diagonal that divides the polygon into two\n\tlet a = start;\n\tdo {\n\n\t\tlet b = a.next.next;\n\t\twhile ( b !== a.prev ) {\n\n\t\t\tif ( a.i !== b.i && isValidDiagonal( a, b ) ) {\n\n\t\t\t\t// split the polygon in two by the diagonal\n\t\t\t\tlet c = splitPolygon( a, b );\n\n\t\t\t\t// filter colinear points around the cuts\n\t\t\t\ta = filterPoints( a, a.next );\n\t\t\t\tc = filterPoints( c, c.next );\n\n\t\t\t\t// run earcut on each half\n\t\t\t\tearcutLinked( a, triangles, dim, minX, minY, invSize, 0 );\n\t\t\t\tearcutLinked( c, triangles, dim, minX, minY, invSize, 0 );\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t\tb = b.next;\n\n\t\t}\n\n\t\ta = a.next;\n\n\t} while ( a !== start );\n\n}\n\n// link every hole into the outer loop, producing a single-ring polygon without holes\nfunction eliminateHoles( data, holeIndices, outerNode, dim ) {\n\n\tconst queue = [];\n\tlet i, len, start, end, list;\n\n\tfor ( i = 0, len = holeIndices.length; i < len; i ++ ) {\n\n\t\tstart = holeIndices[ i ] * dim;\n\t\tend = i < len - 1 ? holeIndices[ i + 1 ] * dim : data.length;\n\t\tlist = linkedList( data, start, end, dim, false );\n\t\tif ( list === list.next ) list.steiner = true;\n\t\tqueue.push( getLeftmost( list ) );\n\n\t}\n\n\tqueue.sort( compareX );\n\n\t// process holes from left to right\n\tfor ( i = 0; i < queue.length; i ++ ) {\n\n\t\touterNode = eliminateHole( queue[ i ], outerNode );\n\n\t}\n\n\treturn outerNode;\n\n}\n\nfunction compareX( a, b ) {\n\n\treturn a.x - b.x;\n\n}\n\n// find a bridge between vertices that connects hole with an outer ring and link it\nfunction eliminateHole( hole, outerNode ) {\n\n\tconst bridge = findHoleBridge( hole, outerNode );\n\tif ( ! bridge ) {\n\n\t\treturn outerNode;\n\n\t}\n\n\tconst bridgeReverse = splitPolygon( bridge, hole );\n\n\t// filter collinear points around the cuts\n\tfilterPoints( bridgeReverse, bridgeReverse.next );\n\treturn filterPoints( bridge, bridge.next );\n\n}\n\n// David Eberly's algorithm for finding a bridge between hole and outer polygon\nfunction findHoleBridge( hole, outerNode ) {\n\n\tlet p = outerNode,\n\t\tqx = - Infinity,\n\t\tm;\n\n\tconst hx = hole.x, hy = hole.y;\n\n\t// find a segment intersected by a ray from the hole's leftmost point to the left;\n\t// segment's endpoint with lesser x will be potential connection point\n\tdo {\n\n\t\tif ( hy <= p.y && hy >= p.next.y && p.next.y !== p.y ) {\n\n\t\t\tconst x = p.x + ( hy - p.y ) * ( p.next.x - p.x ) / ( p.next.y - p.y );\n\t\t\tif ( x <= hx && x > qx ) {\n\n\t\t\t\tqx = x;\n\t\t\t\tm = p.x < p.next.x ? p : p.next;\n\t\t\t\tif ( x === hx ) return m; // hole touches outer segment; pick leftmost endpoint\n\n\t\t\t}\n\n\t\t}\n\n\t\tp = p.next;\n\n\t} while ( p !== outerNode );\n\n\tif ( ! m ) return null;\n\n\t// look for points inside the triangle of hole point, segment intersection and endpoint;\n\t// if there are no points found, we have a valid connection;\n\t// otherwise choose the point of the minimum angle with the ray as connection point\n\n\tconst stop = m,\n\t\tmx = m.x,\n\t\tmy = m.y;\n\tlet tanMin = Infinity, tan;\n\n\tp = m;\n\n\tdo {\n\n\t\tif ( hx >= p.x && p.x >= mx && hx !== p.x &&\n\t\t\t\tpointInTriangle( hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y ) ) {\n\n\t\t\ttan = Math.abs( hy - p.y ) / ( hx - p.x ); // tangential\n\n\t\t\tif ( locallyInside( p, hole ) && ( tan < tanMin || ( tan === tanMin && ( p.x > m.x || ( p.x === m.x && sectorContainsSector( m, p ) ) ) ) ) ) {\n\n\t\t\t\tm = p;\n\t\t\t\ttanMin = tan;\n\n\t\t\t}\n\n\t\t}\n\n\t\tp = p.next;\n\n\t} while ( p !== stop );\n\n\treturn m;\n\n}\n\n// whether sector in vertex m contains sector in vertex p in the same coordinates\nfunction sectorContainsSector( m, p ) {\n\n\treturn area( m.prev, m, p.prev ) < 0 && area( p.next, m, m.next ) < 0;\n\n}\n\n// interlink polygon nodes in z-order\nfunction indexCurve( start, minX, minY, invSize ) {\n\n\tlet p = start;\n\tdo {\n\n\t\tif ( p.z === 0 ) p.z = zOrder( p.x, p.y, minX, minY, invSize );\n\t\tp.prevZ = p.prev;\n\t\tp.nextZ = p.next;\n\t\tp = p.next;\n\n\t} while ( p !== start );\n\n\tp.prevZ.nextZ = null;\n\tp.prevZ = null;\n\n\tsortLinked( p );\n\n}\n\n// Simon Tatham's linked list merge sort algorithm\n// http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html\nfunction sortLinked( list ) {\n\n\tlet i, p, q, e, tail, numMerges, pSize, qSize,\n\t\tinSize = 1;\n\n\tdo {\n\n\t\tp = list;\n\t\tlist = null;\n\t\ttail = null;\n\t\tnumMerges = 0;\n\n\t\twhile ( p ) {\n\n\t\t\tnumMerges ++;\n\t\t\tq = p;\n\t\t\tpSize = 0;\n\t\t\tfor ( i = 0; i < inSize; i ++ ) {\n\n\t\t\t\tpSize ++;\n\t\t\t\tq = q.nextZ;\n\t\t\t\tif ( ! q ) break;\n\n\t\t\t}\n\n\t\t\tqSize = inSize;\n\n\t\t\twhile ( pSize > 0 || ( qSize > 0 && q ) ) {\n\n\t\t\t\tif ( pSize !== 0 && ( qSize === 0 || ! q || p.z <= q.z ) ) {\n\n\t\t\t\t\te = p;\n\t\t\t\t\tp = p.nextZ;\n\t\t\t\t\tpSize --;\n\n\t\t\t\t} else {\n\n\t\t\t\t\te = q;\n\t\t\t\t\tq = q.nextZ;\n\t\t\t\t\tqSize --;\n\n\t\t\t\t}\n\n\t\t\t\tif ( tail ) tail.nextZ = e;\n\t\t\t\telse list = e;\n\n\t\t\t\te.prevZ = tail;\n\t\t\t\ttail = e;\n\n\t\t\t}\n\n\t\t\tp = q;\n\n\t\t}\n\n\t\ttail.nextZ = null;\n\t\tinSize *= 2;\n\n\t} while ( numMerges > 1 );\n\n\treturn list;\n\n}\n\n// z-order of a point given coords and inverse of the longer side of data bbox\nfunction zOrder( x, y, minX, minY, invSize ) {\n\n\t// coords are transformed into non-negative 15-bit integer range\n\tx = ( x - minX ) * invSize | 0;\n\ty = ( y - minY ) * invSize | 0;\n\n\tx = ( x | ( x << 8 ) ) & 0x00FF00FF;\n\tx = ( x | ( x << 4 ) ) & 0x0F0F0F0F;\n\tx = ( x | ( x << 2 ) ) & 0x33333333;\n\tx = ( x | ( x << 1 ) ) & 0x55555555;\n\n\ty = ( y | ( y << 8 ) ) & 0x00FF00FF;\n\ty = ( y | ( y << 4 ) ) & 0x0F0F0F0F;\n\ty = ( y | ( y << 2 ) ) & 0x33333333;\n\ty = ( y | ( y << 1 ) ) & 0x55555555;\n\n\treturn x | ( y << 1 );\n\n}\n\n// find the leftmost node of a polygon ring\nfunction getLeftmost( start ) {\n\n\tlet p = start,\n\t\tleftmost = start;\n\tdo {\n\n\t\tif ( p.x < leftmost.x || ( p.x === leftmost.x && p.y < leftmost.y ) ) leftmost = p;\n\t\tp = p.next;\n\n\t} while ( p !== start );\n\n\treturn leftmost;\n\n}\n\n// check if a point lies within a convex triangle\nfunction pointInTriangle( ax, ay, bx, by, cx, cy, px, py ) {\n\n\treturn ( cx - px ) * ( ay - py ) >= ( ax - px ) * ( cy - py ) &&\n ( ax - px ) * ( by - py ) >= ( bx - px ) * ( ay - py ) &&\n ( bx - px ) * ( cy - py ) >= ( cx - px ) * ( by - py );\n\n}\n\n// check if a diagonal between two polygon nodes is valid (lies in polygon interior)\nfunction isValidDiagonal( a, b ) {\n\n\treturn a.next.i !== b.i && a.prev.i !== b.i && ! intersectsPolygon( a, b ) && // dones't intersect other edges\n ( locallyInside( a, b ) && locallyInside( b, a ) && middleInside( a, b ) && // locally visible\n ( area( a.prev, a, b.prev ) || area( a, b.prev, b ) ) || // does not create opposite-facing sectors\n equals( a, b ) && area( a.prev, a, a.next ) > 0 && area( b.prev, b, b.next ) > 0 ); // special zero-length case\n\n}\n\n// signed area of a triangle\nfunction area( p, q, r ) {\n\n\treturn ( q.y - p.y ) * ( r.x - q.x ) - ( q.x - p.x ) * ( r.y - q.y );\n\n}\n\n// check if two points are equal\nfunction equals( p1, p2 ) {\n\n\treturn p1.x === p2.x && p1.y === p2.y;\n\n}\n\n// check if two segments intersect\nfunction intersects( p1, q1, p2, q2 ) {\n\n\tconst o1 = sign( area( p1, q1, p2 ) );\n\tconst o2 = sign( area( p1, q1, q2 ) );\n\tconst o3 = sign( area( p2, q2, p1 ) );\n\tconst o4 = sign( area( p2, q2, q1 ) );\n\n\tif ( o1 !== o2 && o3 !== o4 ) return true; // general case\n\n\tif ( o1 === 0 && onSegment( p1, p2, q1 ) ) return true; // p1, q1 and p2 are collinear and p2 lies on p1q1\n\tif ( o2 === 0 && onSegment( p1, q2, q1 ) ) return true; // p1, q1 and q2 are collinear and q2 lies on p1q1\n\tif ( o3 === 0 && onSegment( p2, p1, q2 ) ) return true; // p2, q2 and p1 are collinear and p1 lies on p2q2\n\tif ( o4 === 0 && onSegment( p2, q1, q2 ) ) return true; // p2, q2 and q1 are collinear and q1 lies on p2q2\n\n\treturn false;\n\n}\n\n// for collinear points p, q, r, check if point q lies on segment pr\nfunction onSegment( p, q, r ) {\n\n\treturn q.x <= Math.max( p.x, r.x ) && q.x >= Math.min( p.x, r.x ) && q.y <= Math.max( p.y, r.y ) && q.y >= Math.min( p.y, r.y );\n\n}\n\nfunction sign( num ) {\n\n\treturn num > 0 ? 1 : num < 0 ? - 1 : 0;\n\n}\n\n// check if a polygon diagonal intersects any polygon segments\nfunction intersectsPolygon( a, b ) {\n\n\tlet p = a;\n\tdo {\n\n\t\tif ( p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i &&\n\t\t\tintersects( p, p.next, a, b ) ) return true;\n\t\tp = p.next;\n\n\t} while ( p !== a );\n\n\treturn false;\n\n}\n\n// check if a polygon diagonal is locally inside the polygon\nfunction locallyInside( a, b ) {\n\n\treturn area( a.prev, a, a.next ) < 0 ?\n\t\tarea( a, b, a.next ) >= 0 && area( a, a.prev, b ) >= 0 :\n\t\tarea( a, b, a.prev ) < 0 || area( a, a.next, b ) < 0;\n\n}\n\n// check if the middle point of a polygon diagonal is inside the polygon\nfunction middleInside( a, b ) {\n\n\tlet p = a,\n\t\tinside = false;\n\tconst px = ( a.x + b.x ) / 2,\n\t\tpy = ( a.y + b.y ) / 2;\n\tdo {\n\n\t\tif ( ( ( p.y > py ) !== ( p.next.y > py ) ) && p.next.y !== p.y &&\n\t\t\t( px < ( p.next.x - p.x ) * ( py - p.y ) / ( p.next.y - p.y ) + p.x ) )\n\t\t\tinside = ! inside;\n\t\tp = p.next;\n\n\t} while ( p !== a );\n\n\treturn inside;\n\n}\n\n// link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two;\n// if one belongs to the outer ring and another to a hole, it merges it into a single ring\nfunction splitPolygon( a, b ) {\n\n\tconst a2 = new Node( a.i, a.x, a.y ),\n\t\tb2 = new Node( b.i, b.x, b.y ),\n\t\tan = a.next,\n\t\tbp = b.prev;\n\n\ta.next = b;\n\tb.prev = a;\n\n\ta2.next = an;\n\tan.prev = a2;\n\n\tb2.next = a2;\n\ta2.prev = b2;\n\n\tbp.next = b2;\n\tb2.prev = bp;\n\n\treturn b2;\n\n}\n\n// create a node and optionally link it with previous one (in a circular doubly linked list)\nfunction insertNode( i, x, y, last ) {\n\n\tconst p = new Node( i, x, y );\n\n\tif ( ! last ) {\n\n\t\tp.prev = p;\n\t\tp.next = p;\n\n\t} else {\n\n\t\tp.next = last.next;\n\t\tp.prev = last;\n\t\tlast.next.prev = p;\n\t\tlast.next = p;\n\n\t}\n\n\treturn p;\n\n}\n\nfunction removeNode( p ) {\n\n\tp.next.prev = p.prev;\n\tp.prev.next = p.next;\n\n\tif ( p.prevZ ) p.prevZ.nextZ = p.nextZ;\n\tif ( p.nextZ ) p.nextZ.prevZ = p.prevZ;\n\n}\n\nfunction Node( i, x, y ) {\n\n\t// vertex index in coordinates array\n\tthis.i = i;\n\n\t// vertex coordinates\n\tthis.x = x;\n\tthis.y = y;\n\n\t// previous and next vertex nodes in a polygon ring\n\tthis.prev = null;\n\tthis.next = null;\n\n\t// z-order curve value\n\tthis.z = 0;\n\n\t// previous and next nodes in z-order\n\tthis.prevZ = null;\n\tthis.nextZ = null;\n\n\t// indicates whether this is a steiner point\n\tthis.steiner = false;\n\n}\n\nfunction signedArea( data, start, end, dim ) {\n\n\tlet sum = 0;\n\tfor ( let i = start, j = end - dim; i < end; i += dim ) {\n\n\t\tsum += ( data[ j ] - data[ i ] ) * ( data[ i + 1 ] + data[ j + 1 ] );\n\t\tj = i;\n\n\t}\n\n\treturn sum;\n\n}\n\nclass ShapeUtils {\n\n\t// calculate area of the contour polygon\n\n\tstatic area( contour ) {\n\n\t\tconst n = contour.length;\n\t\tlet a = 0.0;\n\n\t\tfor ( let p = n - 1, q = 0; q < n; p = q ++ ) {\n\n\t\t\ta += contour[ p ].x * contour[ q ].y - contour[ q ].x * contour[ p ].y;\n\n\t\t}\n\n\t\treturn a * 0.5;\n\n\t}\n\n\tstatic isClockWise( pts ) {\n\n\t\treturn ShapeUtils.area( pts ) < 0;\n\n\t}\n\n\tstatic triangulateShape( contour, holes ) {\n\n\t\tconst vertices = []; // flat array of vertices like [ x0,y0, x1,y1, x2,y2, ... ]\n\t\tconst holeIndices = []; // array of hole indices\n\t\tconst faces = []; // final array of vertex indices like [ [ a,b,d ], [ b,c,d ] ]\n\n\t\tremoveDupEndPts( contour );\n\t\taddContour( vertices, contour );\n\n\t\t//\n\n\t\tlet holeIndex = contour.length;\n\n\t\tholes.forEach( removeDupEndPts );\n\n\t\tfor ( let i = 0; i < holes.length; i ++ ) {\n\n\t\t\tholeIndices.push( holeIndex );\n\t\t\tholeIndex += holes[ i ].length;\n\t\t\taddContour( vertices, holes[ i ] );\n\n\t\t}\n\n\t\t//\n\n\t\tconst triangles = Earcut.triangulate( vertices, holeIndices );\n\n\t\t//\n\n\t\tfor ( let i = 0; i < triangles.length; i += 3 ) {\n\n\t\t\tfaces.push( triangles.slice( i, i + 3 ) );\n\n\t\t}\n\n\t\treturn faces;\n\n\t}\n\n}\n\nfunction removeDupEndPts( points ) {\n\n\tconst l = points.length;\n\n\tif ( l > 2 && points[ l - 1 ].equals( points[ 0 ] ) ) {\n\n\t\tpoints.pop();\n\n\t}\n\n}\n\nfunction addContour( vertices, contour ) {\n\n\tfor ( let i = 0; i < contour.length; i ++ ) {\n\n\t\tvertices.push( contour[ i ].x );\n\t\tvertices.push( contour[ i ].y );\n\n\t}\n\n}\n\n/**\n * Creates extruded geometry from a path shape.\n *\n * parameters = {\n *\n * curveSegments: , // number of points on the curves\n * steps: , // number of points for z-side extrusions / used for subdividing segments of extrude spline too\n * depth: , // Depth to extrude the shape\n *\n * bevelEnabled: , // turn on bevel\n * bevelThickness: , // how deep into the original shape bevel goes\n * bevelSize: , // how far from shape outline (including bevelOffset) is bevel\n * bevelOffset: , // how far from shape outline does bevel start\n * bevelSegments: , // number of bevel layers\n *\n * extrudePath: // curve to extrude shape along\n *\n * UVGenerator: // object that provides UV generator functions\n *\n * }\n */\n\n\nclass ExtrudeGeometry extends BufferGeometry {\n\n\tconstructor( shapes = new Shape( [ new Vector2( 0.5, 0.5 ), new Vector2( - 0.5, 0.5 ), new Vector2( - 0.5, - 0.5 ), new Vector2( 0.5, - 0.5 ) ] ), options = {} ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'ExtrudeGeometry';\n\n\t\tthis.parameters = {\n\t\t\tshapes: shapes,\n\t\t\toptions: options\n\t\t};\n\n\t\tshapes = Array.isArray( shapes ) ? shapes : [ shapes ];\n\n\t\tconst scope = this;\n\n\t\tconst verticesArray = [];\n\t\tconst uvArray = [];\n\n\t\tfor ( let i = 0, l = shapes.length; i < l; i ++ ) {\n\n\t\t\tconst shape = shapes[ i ];\n\t\t\taddShape( shape );\n\n\t\t}\n\n\t\t// build geometry\n\n\t\tthis.setAttribute( 'position', new Float32BufferAttribute( verticesArray, 3 ) );\n\t\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvArray, 2 ) );\n\n\t\tthis.computeVertexNormals();\n\n\t\t// functions\n\n\t\tfunction addShape( shape ) {\n\n\t\t\tconst placeholder = [];\n\n\t\t\t// options\n\n\t\t\tconst curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12;\n\t\t\tconst steps = options.steps !== undefined ? options.steps : 1;\n\t\t\tconst depth = options.depth !== undefined ? options.depth : 1;\n\n\t\t\tlet bevelEnabled = options.bevelEnabled !== undefined ? options.bevelEnabled : true;\n\t\t\tlet bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 0.2;\n\t\t\tlet bevelSize = options.bevelSize !== undefined ? options.bevelSize : bevelThickness - 0.1;\n\t\t\tlet bevelOffset = options.bevelOffset !== undefined ? options.bevelOffset : 0;\n\t\t\tlet bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3;\n\n\t\t\tconst extrudePath = options.extrudePath;\n\n\t\t\tconst uvgen = options.UVGenerator !== undefined ? options.UVGenerator : WorldUVGenerator;\n\n\t\t\t//\n\n\t\t\tlet extrudePts, extrudeByPath = false;\n\t\t\tlet splineTube, binormal, normal, position2;\n\n\t\t\tif ( extrudePath ) {\n\n\t\t\t\textrudePts = extrudePath.getSpacedPoints( steps );\n\n\t\t\t\textrudeByPath = true;\n\t\t\t\tbevelEnabled = false; // bevels not supported for path extrusion\n\n\t\t\t\t// SETUP TNB variables\n\n\t\t\t\t// TODO1 - have a .isClosed in spline?\n\n\t\t\t\tsplineTube = extrudePath.computeFrenetFrames( steps, false );\n\n\t\t\t\t// console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length);\n\n\t\t\t\tbinormal = new Vector3();\n\t\t\t\tnormal = new Vector3();\n\t\t\t\tposition2 = new Vector3();\n\n\t\t\t}\n\n\t\t\t// Safeguards if bevels are not enabled\n\n\t\t\tif ( ! bevelEnabled ) {\n\n\t\t\t\tbevelSegments = 0;\n\t\t\t\tbevelThickness = 0;\n\t\t\t\tbevelSize = 0;\n\t\t\t\tbevelOffset = 0;\n\n\t\t\t}\n\n\t\t\t// Variables initialization\n\n\t\t\tconst shapePoints = shape.extractPoints( curveSegments );\n\n\t\t\tlet vertices = shapePoints.shape;\n\t\t\tconst holes = shapePoints.holes;\n\n\t\t\tconst reverse = ! ShapeUtils.isClockWise( vertices );\n\n\t\t\tif ( reverse ) {\n\n\t\t\t\tvertices = vertices.reverse();\n\n\t\t\t\t// Maybe we should also check if holes are in the opposite direction, just to be safe ...\n\n\t\t\t\tfor ( let h = 0, hl = holes.length; h < hl; h ++ ) {\n\n\t\t\t\t\tconst ahole = holes[ h ];\n\n\t\t\t\t\tif ( ShapeUtils.isClockWise( ahole ) ) {\n\n\t\t\t\t\t\tholes[ h ] = ahole.reverse();\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\n\t\t\tconst faces = ShapeUtils.triangulateShape( vertices, holes );\n\n\t\t\t/* Vertices */\n\n\t\t\tconst contour = vertices; // vertices has all points but contour has only points of circumference\n\n\t\t\tfor ( let h = 0, hl = holes.length; h < hl; h ++ ) {\n\n\t\t\t\tconst ahole = holes[ h ];\n\n\t\t\t\tvertices = vertices.concat( ahole );\n\n\t\t\t}\n\n\n\t\t\tfunction scalePt2( pt, vec, size ) {\n\n\t\t\t\tif ( ! vec ) console.error( 'THREE.ExtrudeGeometry: vec does not exist' );\n\n\t\t\t\treturn pt.clone().addScaledVector( vec, size );\n\n\t\t\t}\n\n\t\t\tconst vlen = vertices.length, flen = faces.length;\n\n\n\t\t\t// Find directions for point movement\n\n\n\t\t\tfunction getBevelVec( inPt, inPrev, inNext ) {\n\n\t\t\t\t// computes for inPt the corresponding point inPt' on a new contour\n\t\t\t\t// shifted by 1 unit (length of normalized vector) to the left\n\t\t\t\t// if we walk along contour clockwise, this new contour is outside the old one\n\t\t\t\t//\n\t\t\t\t// inPt' is the intersection of the two lines parallel to the two\n\t\t\t\t// adjacent edges of inPt at a distance of 1 unit on the left side.\n\n\t\t\t\tlet v_trans_x, v_trans_y, shrink_by; // resulting translation vector for inPt\n\n\t\t\t\t// good reading for geometry algorithms (here: line-line intersection)\n\t\t\t\t// http://geomalgorithms.com/a05-_intersect-1.html\n\n\t\t\t\tconst v_prev_x = inPt.x - inPrev.x,\n\t\t\t\t\tv_prev_y = inPt.y - inPrev.y;\n\t\t\t\tconst v_next_x = inNext.x - inPt.x,\n\t\t\t\t\tv_next_y = inNext.y - inPt.y;\n\n\t\t\t\tconst v_prev_lensq = ( v_prev_x * v_prev_x + v_prev_y * v_prev_y );\n\n\t\t\t\t// check for collinear edges\n\t\t\t\tconst collinear0 = ( v_prev_x * v_next_y - v_prev_y * v_next_x );\n\n\t\t\t\tif ( Math.abs( collinear0 ) > Number.EPSILON ) {\n\n\t\t\t\t\t// not collinear\n\n\t\t\t\t\t// length of vectors for normalizing\n\n\t\t\t\t\tconst v_prev_len = Math.sqrt( v_prev_lensq );\n\t\t\t\t\tconst v_next_len = Math.sqrt( v_next_x * v_next_x + v_next_y * v_next_y );\n\n\t\t\t\t\t// shift adjacent points by unit vectors to the left\n\n\t\t\t\t\tconst ptPrevShift_x = ( inPrev.x - v_prev_y / v_prev_len );\n\t\t\t\t\tconst ptPrevShift_y = ( inPrev.y + v_prev_x / v_prev_len );\n\n\t\t\t\t\tconst ptNextShift_x = ( inNext.x - v_next_y / v_next_len );\n\t\t\t\t\tconst ptNextShift_y = ( inNext.y + v_next_x / v_next_len );\n\n\t\t\t\t\t// scaling factor for v_prev to intersection point\n\n\t\t\t\t\tconst sf = ( ( ptNextShift_x - ptPrevShift_x ) * v_next_y -\n\t\t\t\t\t\t\t( ptNextShift_y - ptPrevShift_y ) * v_next_x ) /\n\t\t\t\t\t\t( v_prev_x * v_next_y - v_prev_y * v_next_x );\n\n\t\t\t\t\t// vector from inPt to intersection point\n\n\t\t\t\t\tv_trans_x = ( ptPrevShift_x + v_prev_x * sf - inPt.x );\n\t\t\t\t\tv_trans_y = ( ptPrevShift_y + v_prev_y * sf - inPt.y );\n\n\t\t\t\t\t// Don't normalize!, otherwise sharp corners become ugly\n\t\t\t\t\t// but prevent crazy spikes\n\t\t\t\t\tconst v_trans_lensq = ( v_trans_x * v_trans_x + v_trans_y * v_trans_y );\n\t\t\t\t\tif ( v_trans_lensq <= 2 ) {\n\n\t\t\t\t\t\treturn new Vector2( v_trans_x, v_trans_y );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tshrink_by = Math.sqrt( v_trans_lensq / 2 );\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// handle special case of collinear edges\n\n\t\t\t\t\tlet direction_eq = false; // assumes: opposite\n\n\t\t\t\t\tif ( v_prev_x > Number.EPSILON ) {\n\n\t\t\t\t\t\tif ( v_next_x > Number.EPSILON ) {\n\n\t\t\t\t\t\t\tdirection_eq = true;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tif ( v_prev_x < - Number.EPSILON ) {\n\n\t\t\t\t\t\t\tif ( v_next_x < - Number.EPSILON ) {\n\n\t\t\t\t\t\t\t\tdirection_eq = true;\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tif ( Math.sign( v_prev_y ) === Math.sign( v_next_y ) ) {\n\n\t\t\t\t\t\t\t\tdirection_eq = true;\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( direction_eq ) {\n\n\t\t\t\t\t\t// console.log(\"Warning: lines are a straight sequence\");\n\t\t\t\t\t\tv_trans_x = - v_prev_y;\n\t\t\t\t\t\tv_trans_y = v_prev_x;\n\t\t\t\t\t\tshrink_by = Math.sqrt( v_prev_lensq );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\t// console.log(\"Warning: lines are a straight spike\");\n\t\t\t\t\t\tv_trans_x = v_prev_x;\n\t\t\t\t\t\tv_trans_y = v_prev_y;\n\t\t\t\t\t\tshrink_by = Math.sqrt( v_prev_lensq / 2 );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\treturn new Vector2( v_trans_x / shrink_by, v_trans_y / shrink_by );\n\n\t\t\t}\n\n\n\t\t\tconst contourMovements = [];\n\n\t\t\tfor ( let i = 0, il = contour.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) {\n\n\t\t\t\tif ( j === il ) j = 0;\n\t\t\t\tif ( k === il ) k = 0;\n\n\t\t\t\t// (j)---(i)---(k)\n\t\t\t\t// console.log('i,j,k', i, j , k)\n\n\t\t\t\tcontourMovements[ i ] = getBevelVec( contour[ i ], contour[ j ], contour[ k ] );\n\n\t\t\t}\n\n\t\t\tconst holesMovements = [];\n\t\t\tlet oneHoleMovements, verticesMovements = contourMovements.concat();\n\n\t\t\tfor ( let h = 0, hl = holes.length; h < hl; h ++ ) {\n\n\t\t\t\tconst ahole = holes[ h ];\n\n\t\t\t\toneHoleMovements = [];\n\n\t\t\t\tfor ( let i = 0, il = ahole.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) {\n\n\t\t\t\t\tif ( j === il ) j = 0;\n\t\t\t\t\tif ( k === il ) k = 0;\n\n\t\t\t\t\t// (j)---(i)---(k)\n\t\t\t\t\toneHoleMovements[ i ] = getBevelVec( ahole[ i ], ahole[ j ], ahole[ k ] );\n\n\t\t\t\t}\n\n\t\t\t\tholesMovements.push( oneHoleMovements );\n\t\t\t\tverticesMovements = verticesMovements.concat( oneHoleMovements );\n\n\t\t\t}\n\n\n\t\t\t// Loop bevelSegments, 1 for the front, 1 for the back\n\n\t\t\tfor ( let b = 0; b < bevelSegments; b ++ ) {\n\n\t\t\t\t//for ( b = bevelSegments; b > 0; b -- ) {\n\n\t\t\t\tconst t = b / bevelSegments;\n\t\t\t\tconst z = bevelThickness * Math.cos( t * Math.PI / 2 );\n\t\t\t\tconst bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset;\n\n\t\t\t\t// contract shape\n\n\t\t\t\tfor ( let i = 0, il = contour.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst vert = scalePt2( contour[ i ], contourMovements[ i ], bs );\n\n\t\t\t\t\tv( vert.x, vert.y, - z );\n\n\t\t\t\t}\n\n\t\t\t\t// expand holes\n\n\t\t\t\tfor ( let h = 0, hl = holes.length; h < hl; h ++ ) {\n\n\t\t\t\t\tconst ahole = holes[ h ];\n\t\t\t\t\toneHoleMovements = holesMovements[ h ];\n\n\t\t\t\t\tfor ( let i = 0, il = ahole.length; i < il; i ++ ) {\n\n\t\t\t\t\t\tconst vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs );\n\n\t\t\t\t\t\tv( vert.x, vert.y, - z );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tconst bs = bevelSize + bevelOffset;\n\n\t\t\t// Back facing vertices\n\n\t\t\tfor ( let i = 0; i < vlen; i ++ ) {\n\n\t\t\t\tconst vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ];\n\n\t\t\t\tif ( ! extrudeByPath ) {\n\n\t\t\t\t\tv( vert.x, vert.y, 0 );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x );\n\n\t\t\t\t\tnormal.copy( splineTube.normals[ 0 ] ).multiplyScalar( vert.x );\n\t\t\t\t\tbinormal.copy( splineTube.binormals[ 0 ] ).multiplyScalar( vert.y );\n\n\t\t\t\t\tposition2.copy( extrudePts[ 0 ] ).add( normal ).add( binormal );\n\n\t\t\t\t\tv( position2.x, position2.y, position2.z );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// Add stepped vertices...\n\t\t\t// Including front facing vertices\n\n\t\t\tfor ( let s = 1; s <= steps; s ++ ) {\n\n\t\t\t\tfor ( let i = 0; i < vlen; i ++ ) {\n\n\t\t\t\t\tconst vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ];\n\n\t\t\t\t\tif ( ! extrudeByPath ) {\n\n\t\t\t\t\t\tv( vert.x, vert.y, depth / steps * s );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\t// v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x );\n\n\t\t\t\t\t\tnormal.copy( splineTube.normals[ s ] ).multiplyScalar( vert.x );\n\t\t\t\t\t\tbinormal.copy( splineTube.binormals[ s ] ).multiplyScalar( vert.y );\n\n\t\t\t\t\t\tposition2.copy( extrudePts[ s ] ).add( normal ).add( binormal );\n\n\t\t\t\t\t\tv( position2.x, position2.y, position2.z );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\n\t\t\t// Add bevel segments planes\n\n\t\t\t//for ( b = 1; b <= bevelSegments; b ++ ) {\n\t\t\tfor ( let b = bevelSegments - 1; b >= 0; b -- ) {\n\n\t\t\t\tconst t = b / bevelSegments;\n\t\t\t\tconst z = bevelThickness * Math.cos( t * Math.PI / 2 );\n\t\t\t\tconst bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset;\n\n\t\t\t\t// contract shape\n\n\t\t\t\tfor ( let i = 0, il = contour.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst vert = scalePt2( contour[ i ], contourMovements[ i ], bs );\n\t\t\t\t\tv( vert.x, vert.y, depth + z );\n\n\t\t\t\t}\n\n\t\t\t\t// expand holes\n\n\t\t\t\tfor ( let h = 0, hl = holes.length; h < hl; h ++ ) {\n\n\t\t\t\t\tconst ahole = holes[ h ];\n\t\t\t\t\toneHoleMovements = holesMovements[ h ];\n\n\t\t\t\t\tfor ( let i = 0, il = ahole.length; i < il; i ++ ) {\n\n\t\t\t\t\t\tconst vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs );\n\n\t\t\t\t\t\tif ( ! extrudeByPath ) {\n\n\t\t\t\t\t\t\tv( vert.x, vert.y, depth + z );\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tv( vert.x, vert.y + extrudePts[ steps - 1 ].y, extrudePts[ steps - 1 ].x + z );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t/* Faces */\n\n\t\t\t// Top and bottom faces\n\n\t\t\tbuildLidFaces();\n\n\t\t\t// Sides faces\n\n\t\t\tbuildSideFaces();\n\n\n\t\t\t///// Internal functions\n\n\t\t\tfunction buildLidFaces() {\n\n\t\t\t\tconst start = verticesArray.length / 3;\n\n\t\t\t\tif ( bevelEnabled ) {\n\n\t\t\t\t\tlet layer = 0; // steps + 1\n\t\t\t\t\tlet offset = vlen * layer;\n\n\t\t\t\t\t// Bottom faces\n\n\t\t\t\t\tfor ( let i = 0; i < flen; i ++ ) {\n\n\t\t\t\t\t\tconst face = faces[ i ];\n\t\t\t\t\t\tf3( face[ 2 ] + offset, face[ 1 ] + offset, face[ 0 ] + offset );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tlayer = steps + bevelSegments * 2;\n\t\t\t\t\toffset = vlen * layer;\n\n\t\t\t\t\t// Top faces\n\n\t\t\t\t\tfor ( let i = 0; i < flen; i ++ ) {\n\n\t\t\t\t\t\tconst face = faces[ i ];\n\t\t\t\t\t\tf3( face[ 0 ] + offset, face[ 1 ] + offset, face[ 2 ] + offset );\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// Bottom faces\n\n\t\t\t\t\tfor ( let i = 0; i < flen; i ++ ) {\n\n\t\t\t\t\t\tconst face = faces[ i ];\n\t\t\t\t\t\tf3( face[ 2 ], face[ 1 ], face[ 0 ] );\n\n\t\t\t\t\t}\n\n\t\t\t\t\t// Top faces\n\n\t\t\t\t\tfor ( let i = 0; i < flen; i ++ ) {\n\n\t\t\t\t\t\tconst face = faces[ i ];\n\t\t\t\t\t\tf3( face[ 0 ] + vlen * steps, face[ 1 ] + vlen * steps, face[ 2 ] + vlen * steps );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tscope.addGroup( start, verticesArray.length / 3 - start, 0 );\n\n\t\t\t}\n\n\t\t\t// Create faces for the z-sides of the shape\n\n\t\t\tfunction buildSideFaces() {\n\n\t\t\t\tconst start = verticesArray.length / 3;\n\t\t\t\tlet layeroffset = 0;\n\t\t\t\tsidewalls( contour, layeroffset );\n\t\t\t\tlayeroffset += contour.length;\n\n\t\t\t\tfor ( let h = 0, hl = holes.length; h < hl; h ++ ) {\n\n\t\t\t\t\tconst ahole = holes[ h ];\n\t\t\t\t\tsidewalls( ahole, layeroffset );\n\n\t\t\t\t\t//, true\n\t\t\t\t\tlayeroffset += ahole.length;\n\n\t\t\t\t}\n\n\n\t\t\t\tscope.addGroup( start, verticesArray.length / 3 - start, 1 );\n\n\n\t\t\t}\n\n\t\t\tfunction sidewalls( contour, layeroffset ) {\n\n\t\t\t\tlet i = contour.length;\n\n\t\t\t\twhile ( -- i >= 0 ) {\n\n\t\t\t\t\tconst j = i;\n\t\t\t\t\tlet k = i - 1;\n\t\t\t\t\tif ( k < 0 ) k = contour.length - 1;\n\n\t\t\t\t\t//console.log('b', i,j, i-1, k,vertices.length);\n\n\t\t\t\t\tfor ( let s = 0, sl = ( steps + bevelSegments * 2 ); s < sl; s ++ ) {\n\n\t\t\t\t\t\tconst slen1 = vlen * s;\n\t\t\t\t\t\tconst slen2 = vlen * ( s + 1 );\n\n\t\t\t\t\t\tconst a = layeroffset + j + slen1,\n\t\t\t\t\t\t\tb = layeroffset + k + slen1,\n\t\t\t\t\t\t\tc = layeroffset + k + slen2,\n\t\t\t\t\t\t\td = layeroffset + j + slen2;\n\n\t\t\t\t\t\tf4( a, b, c, d );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tfunction v( x, y, z ) {\n\n\t\t\t\tplaceholder.push( x );\n\t\t\t\tplaceholder.push( y );\n\t\t\t\tplaceholder.push( z );\n\n\t\t\t}\n\n\n\t\t\tfunction f3( a, b, c ) {\n\n\t\t\t\taddVertex( a );\n\t\t\t\taddVertex( b );\n\t\t\t\taddVertex( c );\n\n\t\t\t\tconst nextIndex = verticesArray.length / 3;\n\t\t\t\tconst uvs = uvgen.generateTopUV( scope, verticesArray, nextIndex - 3, nextIndex - 2, nextIndex - 1 );\n\n\t\t\t\taddUV( uvs[ 0 ] );\n\t\t\t\taddUV( uvs[ 1 ] );\n\t\t\t\taddUV( uvs[ 2 ] );\n\n\t\t\t}\n\n\t\t\tfunction f4( a, b, c, d ) {\n\n\t\t\t\taddVertex( a );\n\t\t\t\taddVertex( b );\n\t\t\t\taddVertex( d );\n\n\t\t\t\taddVertex( b );\n\t\t\t\taddVertex( c );\n\t\t\t\taddVertex( d );\n\n\n\t\t\t\tconst nextIndex = verticesArray.length / 3;\n\t\t\t\tconst uvs = uvgen.generateSideWallUV( scope, verticesArray, nextIndex - 6, nextIndex - 3, nextIndex - 2, nextIndex - 1 );\n\n\t\t\t\taddUV( uvs[ 0 ] );\n\t\t\t\taddUV( uvs[ 1 ] );\n\t\t\t\taddUV( uvs[ 3 ] );\n\n\t\t\t\taddUV( uvs[ 1 ] );\n\t\t\t\taddUV( uvs[ 2 ] );\n\t\t\t\taddUV( uvs[ 3 ] );\n\n\t\t\t}\n\n\t\t\tfunction addVertex( index ) {\n\n\t\t\t\tverticesArray.push( placeholder[ index * 3 + 0 ] );\n\t\t\t\tverticesArray.push( placeholder[ index * 3 + 1 ] );\n\t\t\t\tverticesArray.push( placeholder[ index * 3 + 2 ] );\n\n\t\t\t}\n\n\n\t\t\tfunction addUV( vector2 ) {\n\n\t\t\t\tuvArray.push( vector2.x );\n\t\t\t\tuvArray.push( vector2.y );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.parameters = Object.assign( {}, source.parameters );\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = super.toJSON();\n\n\t\tconst shapes = this.parameters.shapes;\n\t\tconst options = this.parameters.options;\n\n\t\treturn toJSON$1( shapes, options, data );\n\n\t}\n\n\tstatic fromJSON( data, shapes ) {\n\n\t\tconst geometryShapes = [];\n\n\t\tfor ( let j = 0, jl = data.shapes.length; j < jl; j ++ ) {\n\n\t\t\tconst shape = shapes[ data.shapes[ j ] ];\n\n\t\t\tgeometryShapes.push( shape );\n\n\t\t}\n\n\t\tconst extrudePath = data.options.extrudePath;\n\n\t\tif ( extrudePath !== undefined ) {\n\n\t\t\tdata.options.extrudePath = new Curves[ extrudePath.type ]().fromJSON( extrudePath );\n\n\t\t}\n\n\t\treturn new ExtrudeGeometry( geometryShapes, data.options );\n\n\t}\n\n}\n\nconst WorldUVGenerator = {\n\n\tgenerateTopUV: function ( geometry, vertices, indexA, indexB, indexC ) {\n\n\t\tconst a_x = vertices[ indexA * 3 ];\n\t\tconst a_y = vertices[ indexA * 3 + 1 ];\n\t\tconst b_x = vertices[ indexB * 3 ];\n\t\tconst b_y = vertices[ indexB * 3 + 1 ];\n\t\tconst c_x = vertices[ indexC * 3 ];\n\t\tconst c_y = vertices[ indexC * 3 + 1 ];\n\n\t\treturn [\n\t\t\tnew Vector2( a_x, a_y ),\n\t\t\tnew Vector2( b_x, b_y ),\n\t\t\tnew Vector2( c_x, c_y )\n\t\t];\n\n\t},\n\n\tgenerateSideWallUV: function ( geometry, vertices, indexA, indexB, indexC, indexD ) {\n\n\t\tconst a_x = vertices[ indexA * 3 ];\n\t\tconst a_y = vertices[ indexA * 3 + 1 ];\n\t\tconst a_z = vertices[ indexA * 3 + 2 ];\n\t\tconst b_x = vertices[ indexB * 3 ];\n\t\tconst b_y = vertices[ indexB * 3 + 1 ];\n\t\tconst b_z = vertices[ indexB * 3 + 2 ];\n\t\tconst c_x = vertices[ indexC * 3 ];\n\t\tconst c_y = vertices[ indexC * 3 + 1 ];\n\t\tconst c_z = vertices[ indexC * 3 + 2 ];\n\t\tconst d_x = vertices[ indexD * 3 ];\n\t\tconst d_y = vertices[ indexD * 3 + 1 ];\n\t\tconst d_z = vertices[ indexD * 3 + 2 ];\n\n\t\tif ( Math.abs( a_y - b_y ) < Math.abs( a_x - b_x ) ) {\n\n\t\t\treturn [\n\t\t\t\tnew Vector2( a_x, 1 - a_z ),\n\t\t\t\tnew Vector2( b_x, 1 - b_z ),\n\t\t\t\tnew Vector2( c_x, 1 - c_z ),\n\t\t\t\tnew Vector2( d_x, 1 - d_z )\n\t\t\t];\n\n\t\t} else {\n\n\t\t\treturn [\n\t\t\t\tnew Vector2( a_y, 1 - a_z ),\n\t\t\t\tnew Vector2( b_y, 1 - b_z ),\n\t\t\t\tnew Vector2( c_y, 1 - c_z ),\n\t\t\t\tnew Vector2( d_y, 1 - d_z )\n\t\t\t];\n\n\t\t}\n\n\t}\n\n};\n\nfunction toJSON$1( shapes, options, data ) {\n\n\tdata.shapes = [];\n\n\tif ( Array.isArray( shapes ) ) {\n\n\t\tfor ( let i = 0, l = shapes.length; i < l; i ++ ) {\n\n\t\t\tconst shape = shapes[ i ];\n\n\t\t\tdata.shapes.push( shape.uuid );\n\n\t\t}\n\n\t} else {\n\n\t\tdata.shapes.push( shapes.uuid );\n\n\t}\n\n\tdata.options = Object.assign( {}, options );\n\n\tif ( options.extrudePath !== undefined ) data.options.extrudePath = options.extrudePath.toJSON();\n\n\treturn data;\n\n}\n\nclass IcosahedronGeometry extends PolyhedronGeometry {\n\n\tconstructor( radius = 1, detail = 0 ) {\n\n\t\tconst t = ( 1 + Math.sqrt( 5 ) ) / 2;\n\n\t\tconst vertices = [\n\t\t\t- 1, t, 0, \t1, t, 0, \t- 1, - t, 0, \t1, - t, 0,\n\t\t\t0, - 1, t, \t0, 1, t,\t0, - 1, - t, \t0, 1, - t,\n\t\t\tt, 0, - 1, \tt, 0, 1, \t- t, 0, - 1, \t- t, 0, 1\n\t\t];\n\n\t\tconst indices = [\n\t\t\t0, 11, 5, \t0, 5, 1, \t0, 1, 7, \t0, 7, 10, \t0, 10, 11,\n\t\t\t1, 5, 9, \t5, 11, 4,\t11, 10, 2,\t10, 7, 6,\t7, 1, 8,\n\t\t\t3, 9, 4, \t3, 4, 2,\t3, 2, 6,\t3, 6, 8,\t3, 8, 9,\n\t\t\t4, 9, 5, \t2, 4, 11,\t6, 2, 10,\t8, 6, 7,\t9, 8, 1\n\t\t];\n\n\t\tsuper( vertices, indices, radius, detail );\n\n\t\tthis.type = 'IcosahedronGeometry';\n\n\t\tthis.parameters = {\n\t\t\tradius: radius,\n\t\t\tdetail: detail\n\t\t};\n\n\t}\n\n\tstatic fromJSON( data ) {\n\n\t\treturn new IcosahedronGeometry( data.radius, data.detail );\n\n\t}\n\n}\n\nclass OctahedronGeometry extends PolyhedronGeometry {\n\n\tconstructor( radius = 1, detail = 0 ) {\n\n\t\tconst vertices = [\n\t\t\t1, 0, 0, \t- 1, 0, 0,\t0, 1, 0,\n\t\t\t0, - 1, 0, \t0, 0, 1,\t0, 0, - 1\n\t\t];\n\n\t\tconst indices = [\n\t\t\t0, 2, 4,\t0, 4, 3,\t0, 3, 5,\n\t\t\t0, 5, 2,\t1, 2, 5,\t1, 5, 3,\n\t\t\t1, 3, 4,\t1, 4, 2\n\t\t];\n\n\t\tsuper( vertices, indices, radius, detail );\n\n\t\tthis.type = 'OctahedronGeometry';\n\n\t\tthis.parameters = {\n\t\t\tradius: radius,\n\t\t\tdetail: detail\n\t\t};\n\n\t}\n\n\tstatic fromJSON( data ) {\n\n\t\treturn new OctahedronGeometry( data.radius, data.detail );\n\n\t}\n\n}\n\nclass RingGeometry extends BufferGeometry {\n\n\tconstructor( innerRadius = 0.5, outerRadius = 1, thetaSegments = 32, phiSegments = 1, thetaStart = 0, thetaLength = Math.PI * 2 ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'RingGeometry';\n\n\t\tthis.parameters = {\n\t\t\tinnerRadius: innerRadius,\n\t\t\touterRadius: outerRadius,\n\t\t\tthetaSegments: thetaSegments,\n\t\t\tphiSegments: phiSegments,\n\t\t\tthetaStart: thetaStart,\n\t\t\tthetaLength: thetaLength\n\t\t};\n\n\t\tthetaSegments = Math.max( 3, thetaSegments );\n\t\tphiSegments = Math.max( 1, phiSegments );\n\n\t\t// buffers\n\n\t\tconst indices = [];\n\t\tconst vertices = [];\n\t\tconst normals = [];\n\t\tconst uvs = [];\n\n\t\t// some helper variables\n\n\t\tlet radius = innerRadius;\n\t\tconst radiusStep = ( ( outerRadius - innerRadius ) / phiSegments );\n\t\tconst vertex = new Vector3();\n\t\tconst uv = new Vector2();\n\n\t\t// generate vertices, normals and uvs\n\n\t\tfor ( let j = 0; j <= phiSegments; j ++ ) {\n\n\t\t\tfor ( let i = 0; i <= thetaSegments; i ++ ) {\n\n\t\t\t\t// values are generate from the inside of the ring to the outside\n\n\t\t\t\tconst segment = thetaStart + i / thetaSegments * thetaLength;\n\n\t\t\t\t// vertex\n\n\t\t\t\tvertex.x = radius * Math.cos( segment );\n\t\t\t\tvertex.y = radius * Math.sin( segment );\n\n\t\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\t\t// normal\n\n\t\t\t\tnormals.push( 0, 0, 1 );\n\n\t\t\t\t// uv\n\n\t\t\t\tuv.x = ( vertex.x / outerRadius + 1 ) / 2;\n\t\t\t\tuv.y = ( vertex.y / outerRadius + 1 ) / 2;\n\n\t\t\t\tuvs.push( uv.x, uv.y );\n\n\t\t\t}\n\n\t\t\t// increase the radius for next row of vertices\n\n\t\t\tradius += radiusStep;\n\n\t\t}\n\n\t\t// indices\n\n\t\tfor ( let j = 0; j < phiSegments; j ++ ) {\n\n\t\t\tconst thetaSegmentLevel = j * ( thetaSegments + 1 );\n\n\t\t\tfor ( let i = 0; i < thetaSegments; i ++ ) {\n\n\t\t\t\tconst segment = i + thetaSegmentLevel;\n\n\t\t\t\tconst a = segment;\n\t\t\t\tconst b = segment + thetaSegments + 1;\n\t\t\t\tconst c = segment + thetaSegments + 2;\n\t\t\t\tconst d = segment + 1;\n\n\t\t\t\t// faces\n\n\t\t\t\tindices.push( a, b, d );\n\t\t\t\tindices.push( b, c, d );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// build geometry\n\n\t\tthis.setIndex( indices );\n\t\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\t\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\t\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.parameters = Object.assign( {}, source.parameters );\n\n\t\treturn this;\n\n\t}\n\n\tstatic fromJSON( data ) {\n\n\t\treturn new RingGeometry( data.innerRadius, data.outerRadius, data.thetaSegments, data.phiSegments, data.thetaStart, data.thetaLength );\n\n\t}\n\n}\n\nclass ShapeGeometry extends BufferGeometry {\n\n\tconstructor( shapes = new Shape( [ new Vector2( 0, 0.5 ), new Vector2( - 0.5, - 0.5 ), new Vector2( 0.5, - 0.5 ) ] ), curveSegments = 12 ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'ShapeGeometry';\n\n\t\tthis.parameters = {\n\t\t\tshapes: shapes,\n\t\t\tcurveSegments: curveSegments\n\t\t};\n\n\t\t// buffers\n\n\t\tconst indices = [];\n\t\tconst vertices = [];\n\t\tconst normals = [];\n\t\tconst uvs = [];\n\n\t\t// helper variables\n\n\t\tlet groupStart = 0;\n\t\tlet groupCount = 0;\n\n\t\t// allow single and array values for \"shapes\" parameter\n\n\t\tif ( Array.isArray( shapes ) === false ) {\n\n\t\t\taddShape( shapes );\n\n\t\t} else {\n\n\t\t\tfor ( let i = 0; i < shapes.length; i ++ ) {\n\n\t\t\t\taddShape( shapes[ i ] );\n\n\t\t\t\tthis.addGroup( groupStart, groupCount, i ); // enables MultiMaterial support\n\n\t\t\t\tgroupStart += groupCount;\n\t\t\t\tgroupCount = 0;\n\n\t\t\t}\n\n\t\t}\n\n\t\t// build geometry\n\n\t\tthis.setIndex( indices );\n\t\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\t\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\t\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n\n\t\t// helper functions\n\n\t\tfunction addShape( shape ) {\n\n\t\t\tconst indexOffset = vertices.length / 3;\n\t\t\tconst points = shape.extractPoints( curveSegments );\n\n\t\t\tlet shapeVertices = points.shape;\n\t\t\tconst shapeHoles = points.holes;\n\n\t\t\t// check direction of vertices\n\n\t\t\tif ( ShapeUtils.isClockWise( shapeVertices ) === false ) {\n\n\t\t\t\tshapeVertices = shapeVertices.reverse();\n\n\t\t\t}\n\n\t\t\tfor ( let i = 0, l = shapeHoles.length; i < l; i ++ ) {\n\n\t\t\t\tconst shapeHole = shapeHoles[ i ];\n\n\t\t\t\tif ( ShapeUtils.isClockWise( shapeHole ) === true ) {\n\n\t\t\t\t\tshapeHoles[ i ] = shapeHole.reverse();\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tconst faces = ShapeUtils.triangulateShape( shapeVertices, shapeHoles );\n\n\t\t\t// join vertices of inner and outer paths to a single array\n\n\t\t\tfor ( let i = 0, l = shapeHoles.length; i < l; i ++ ) {\n\n\t\t\t\tconst shapeHole = shapeHoles[ i ];\n\t\t\t\tshapeVertices = shapeVertices.concat( shapeHole );\n\n\t\t\t}\n\n\t\t\t// vertices, normals, uvs\n\n\t\t\tfor ( let i = 0, l = shapeVertices.length; i < l; i ++ ) {\n\n\t\t\t\tconst vertex = shapeVertices[ i ];\n\n\t\t\t\tvertices.push( vertex.x, vertex.y, 0 );\n\t\t\t\tnormals.push( 0, 0, 1 );\n\t\t\t\tuvs.push( vertex.x, vertex.y ); // world uvs\n\n\t\t\t}\n\n\t\t\t// indices\n\n\t\t\tfor ( let i = 0, l = faces.length; i < l; i ++ ) {\n\n\t\t\t\tconst face = faces[ i ];\n\n\t\t\t\tconst a = face[ 0 ] + indexOffset;\n\t\t\t\tconst b = face[ 1 ] + indexOffset;\n\t\t\t\tconst c = face[ 2 ] + indexOffset;\n\n\t\t\t\tindices.push( a, b, c );\n\t\t\t\tgroupCount += 3;\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.parameters = Object.assign( {}, source.parameters );\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = super.toJSON();\n\n\t\tconst shapes = this.parameters.shapes;\n\n\t\treturn toJSON( shapes, data );\n\n\t}\n\n\tstatic fromJSON( data, shapes ) {\n\n\t\tconst geometryShapes = [];\n\n\t\tfor ( let j = 0, jl = data.shapes.length; j < jl; j ++ ) {\n\n\t\t\tconst shape = shapes[ data.shapes[ j ] ];\n\n\t\t\tgeometryShapes.push( shape );\n\n\t\t}\n\n\t\treturn new ShapeGeometry( geometryShapes, data.curveSegments );\n\n\t}\n\n}\n\nfunction toJSON( shapes, data ) {\n\n\tdata.shapes = [];\n\n\tif ( Array.isArray( shapes ) ) {\n\n\t\tfor ( let i = 0, l = shapes.length; i < l; i ++ ) {\n\n\t\t\tconst shape = shapes[ i ];\n\n\t\t\tdata.shapes.push( shape.uuid );\n\n\t\t}\n\n\t} else {\n\n\t\tdata.shapes.push( shapes.uuid );\n\n\t}\n\n\treturn data;\n\n}\n\nclass SphereGeometry extends BufferGeometry {\n\n\tconstructor( radius = 1, widthSegments = 32, heightSegments = 16, phiStart = 0, phiLength = Math.PI * 2, thetaStart = 0, thetaLength = Math.PI ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'SphereGeometry';\n\n\t\tthis.parameters = {\n\t\t\tradius: radius,\n\t\t\twidthSegments: widthSegments,\n\t\t\theightSegments: heightSegments,\n\t\t\tphiStart: phiStart,\n\t\t\tphiLength: phiLength,\n\t\t\tthetaStart: thetaStart,\n\t\t\tthetaLength: thetaLength\n\t\t};\n\n\t\twidthSegments = Math.max( 3, Math.floor( widthSegments ) );\n\t\theightSegments = Math.max( 2, Math.floor( heightSegments ) );\n\n\t\tconst thetaEnd = Math.min( thetaStart + thetaLength, Math.PI );\n\n\t\tlet index = 0;\n\t\tconst grid = [];\n\n\t\tconst vertex = new Vector3();\n\t\tconst normal = new Vector3();\n\n\t\t// buffers\n\n\t\tconst indices = [];\n\t\tconst vertices = [];\n\t\tconst normals = [];\n\t\tconst uvs = [];\n\n\t\t// generate vertices, normals and uvs\n\n\t\tfor ( let iy = 0; iy <= heightSegments; iy ++ ) {\n\n\t\t\tconst verticesRow = [];\n\n\t\t\tconst v = iy / heightSegments;\n\n\t\t\t// special case for the poles\n\n\t\t\tlet uOffset = 0;\n\n\t\t\tif ( iy === 0 && thetaStart === 0 ) {\n\n\t\t\t\tuOffset = 0.5 / widthSegments;\n\n\t\t\t} else if ( iy === heightSegments && thetaEnd === Math.PI ) {\n\n\t\t\t\tuOffset = - 0.5 / widthSegments;\n\n\t\t\t}\n\n\t\t\tfor ( let ix = 0; ix <= widthSegments; ix ++ ) {\n\n\t\t\t\tconst u = ix / widthSegments;\n\n\t\t\t\t// vertex\n\n\t\t\t\tvertex.x = - radius * Math.cos( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength );\n\t\t\t\tvertex.y = radius * Math.cos( thetaStart + v * thetaLength );\n\t\t\t\tvertex.z = radius * Math.sin( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength );\n\n\t\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\t\t// normal\n\n\t\t\t\tnormal.copy( vertex ).normalize();\n\t\t\t\tnormals.push( normal.x, normal.y, normal.z );\n\n\t\t\t\t// uv\n\n\t\t\t\tuvs.push( u + uOffset, 1 - v );\n\n\t\t\t\tverticesRow.push( index ++ );\n\n\t\t\t}\n\n\t\t\tgrid.push( verticesRow );\n\n\t\t}\n\n\t\t// indices\n\n\t\tfor ( let iy = 0; iy < heightSegments; iy ++ ) {\n\n\t\t\tfor ( let ix = 0; ix < widthSegments; ix ++ ) {\n\n\t\t\t\tconst a = grid[ iy ][ ix + 1 ];\n\t\t\t\tconst b = grid[ iy ][ ix ];\n\t\t\t\tconst c = grid[ iy + 1 ][ ix ];\n\t\t\t\tconst d = grid[ iy + 1 ][ ix + 1 ];\n\n\t\t\t\tif ( iy !== 0 || thetaStart > 0 ) indices.push( a, b, d );\n\t\t\t\tif ( iy !== heightSegments - 1 || thetaEnd < Math.PI ) indices.push( b, c, d );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// build geometry\n\n\t\tthis.setIndex( indices );\n\t\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\t\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\t\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.parameters = Object.assign( {}, source.parameters );\n\n\t\treturn this;\n\n\t}\n\n\tstatic fromJSON( data ) {\n\n\t\treturn new SphereGeometry( data.radius, data.widthSegments, data.heightSegments, data.phiStart, data.phiLength, data.thetaStart, data.thetaLength );\n\n\t}\n\n}\n\nclass TetrahedronGeometry extends PolyhedronGeometry {\n\n\tconstructor( radius = 1, detail = 0 ) {\n\n\t\tconst vertices = [\n\t\t\t1, 1, 1, \t- 1, - 1, 1, \t- 1, 1, - 1, \t1, - 1, - 1\n\t\t];\n\n\t\tconst indices = [\n\t\t\t2, 1, 0, \t0, 3, 2,\t1, 3, 0,\t2, 3, 1\n\t\t];\n\n\t\tsuper( vertices, indices, radius, detail );\n\n\t\tthis.type = 'TetrahedronGeometry';\n\n\t\tthis.parameters = {\n\t\t\tradius: radius,\n\t\t\tdetail: detail\n\t\t};\n\n\t}\n\n\tstatic fromJSON( data ) {\n\n\t\treturn new TetrahedronGeometry( data.radius, data.detail );\n\n\t}\n\n}\n\nclass TorusGeometry extends BufferGeometry {\n\n\tconstructor( radius = 1, tube = 0.4, radialSegments = 12, tubularSegments = 48, arc = Math.PI * 2 ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'TorusGeometry';\n\n\t\tthis.parameters = {\n\t\t\tradius: radius,\n\t\t\ttube: tube,\n\t\t\tradialSegments: radialSegments,\n\t\t\ttubularSegments: tubularSegments,\n\t\t\tarc: arc\n\t\t};\n\n\t\tradialSegments = Math.floor( radialSegments );\n\t\ttubularSegments = Math.floor( tubularSegments );\n\n\t\t// buffers\n\n\t\tconst indices = [];\n\t\tconst vertices = [];\n\t\tconst normals = [];\n\t\tconst uvs = [];\n\n\t\t// helper variables\n\n\t\tconst center = new Vector3();\n\t\tconst vertex = new Vector3();\n\t\tconst normal = new Vector3();\n\n\t\t// generate vertices, normals and uvs\n\n\t\tfor ( let j = 0; j <= radialSegments; j ++ ) {\n\n\t\t\tfor ( let i = 0; i <= tubularSegments; i ++ ) {\n\n\t\t\t\tconst u = i / tubularSegments * arc;\n\t\t\t\tconst v = j / radialSegments * Math.PI * 2;\n\n\t\t\t\t// vertex\n\n\t\t\t\tvertex.x = ( radius + tube * Math.cos( v ) ) * Math.cos( u );\n\t\t\t\tvertex.y = ( radius + tube * Math.cos( v ) ) * Math.sin( u );\n\t\t\t\tvertex.z = tube * Math.sin( v );\n\n\t\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\t\t// normal\n\n\t\t\t\tcenter.x = radius * Math.cos( u );\n\t\t\t\tcenter.y = radius * Math.sin( u );\n\t\t\t\tnormal.subVectors( vertex, center ).normalize();\n\n\t\t\t\tnormals.push( normal.x, normal.y, normal.z );\n\n\t\t\t\t// uv\n\n\t\t\t\tuvs.push( i / tubularSegments );\n\t\t\t\tuvs.push( j / radialSegments );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// generate indices\n\n\t\tfor ( let j = 1; j <= radialSegments; j ++ ) {\n\n\t\t\tfor ( let i = 1; i <= tubularSegments; i ++ ) {\n\n\t\t\t\t// indices\n\n\t\t\t\tconst a = ( tubularSegments + 1 ) * j + i - 1;\n\t\t\t\tconst b = ( tubularSegments + 1 ) * ( j - 1 ) + i - 1;\n\t\t\t\tconst c = ( tubularSegments + 1 ) * ( j - 1 ) + i;\n\t\t\t\tconst d = ( tubularSegments + 1 ) * j + i;\n\n\t\t\t\t// faces\n\n\t\t\t\tindices.push( a, b, d );\n\t\t\t\tindices.push( b, c, d );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// build geometry\n\n\t\tthis.setIndex( indices );\n\t\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\t\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\t\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.parameters = Object.assign( {}, source.parameters );\n\n\t\treturn this;\n\n\t}\n\n\tstatic fromJSON( data ) {\n\n\t\treturn new TorusGeometry( data.radius, data.tube, data.radialSegments, data.tubularSegments, data.arc );\n\n\t}\n\n}\n\nclass TorusKnotGeometry extends BufferGeometry {\n\n\tconstructor( radius = 1, tube = 0.4, tubularSegments = 64, radialSegments = 8, p = 2, q = 3 ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'TorusKnotGeometry';\n\n\t\tthis.parameters = {\n\t\t\tradius: radius,\n\t\t\ttube: tube,\n\t\t\ttubularSegments: tubularSegments,\n\t\t\tradialSegments: radialSegments,\n\t\t\tp: p,\n\t\t\tq: q\n\t\t};\n\n\t\ttubularSegments = Math.floor( tubularSegments );\n\t\tradialSegments = Math.floor( radialSegments );\n\n\t\t// buffers\n\n\t\tconst indices = [];\n\t\tconst vertices = [];\n\t\tconst normals = [];\n\t\tconst uvs = [];\n\n\t\t// helper variables\n\n\t\tconst vertex = new Vector3();\n\t\tconst normal = new Vector3();\n\n\t\tconst P1 = new Vector3();\n\t\tconst P2 = new Vector3();\n\n\t\tconst B = new Vector3();\n\t\tconst T = new Vector3();\n\t\tconst N = new Vector3();\n\n\t\t// generate vertices, normals and uvs\n\n\t\tfor ( let i = 0; i <= tubularSegments; ++ i ) {\n\n\t\t\t// the radian \"u\" is used to calculate the position on the torus curve of the current tubular segment\n\n\t\t\tconst u = i / tubularSegments * p * Math.PI * 2;\n\n\t\t\t// now we calculate two points. P1 is our current position on the curve, P2 is a little farther ahead.\n\t\t\t// these points are used to create a special \"coordinate space\", which is necessary to calculate the correct vertex positions\n\n\t\t\tcalculatePositionOnCurve( u, p, q, radius, P1 );\n\t\t\tcalculatePositionOnCurve( u + 0.01, p, q, radius, P2 );\n\n\t\t\t// calculate orthonormal basis\n\n\t\t\tT.subVectors( P2, P1 );\n\t\t\tN.addVectors( P2, P1 );\n\t\t\tB.crossVectors( T, N );\n\t\t\tN.crossVectors( B, T );\n\n\t\t\t// normalize B, N. T can be ignored, we don't use it\n\n\t\t\tB.normalize();\n\t\t\tN.normalize();\n\n\t\t\tfor ( let j = 0; j <= radialSegments; ++ j ) {\n\n\t\t\t\t// now calculate the vertices. they are nothing more than an extrusion of the torus curve.\n\t\t\t\t// because we extrude a shape in the xy-plane, there is no need to calculate a z-value.\n\n\t\t\t\tconst v = j / radialSegments * Math.PI * 2;\n\t\t\t\tconst cx = - tube * Math.cos( v );\n\t\t\t\tconst cy = tube * Math.sin( v );\n\n\t\t\t\t// now calculate the final vertex position.\n\t\t\t\t// first we orient the extrusion with our basis vectors, then we add it to the current position on the curve\n\n\t\t\t\tvertex.x = P1.x + ( cx * N.x + cy * B.x );\n\t\t\t\tvertex.y = P1.y + ( cx * N.y + cy * B.y );\n\t\t\t\tvertex.z = P1.z + ( cx * N.z + cy * B.z );\n\n\t\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\t\t// normal (P1 is always the center/origin of the extrusion, thus we can use it to calculate the normal)\n\n\t\t\t\tnormal.subVectors( vertex, P1 ).normalize();\n\n\t\t\t\tnormals.push( normal.x, normal.y, normal.z );\n\n\t\t\t\t// uv\n\n\t\t\t\tuvs.push( i / tubularSegments );\n\t\t\t\tuvs.push( j / radialSegments );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// generate indices\n\n\t\tfor ( let j = 1; j <= tubularSegments; j ++ ) {\n\n\t\t\tfor ( let i = 1; i <= radialSegments; i ++ ) {\n\n\t\t\t\t// indices\n\n\t\t\t\tconst a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 );\n\t\t\t\tconst b = ( radialSegments + 1 ) * j + ( i - 1 );\n\t\t\t\tconst c = ( radialSegments + 1 ) * j + i;\n\t\t\t\tconst d = ( radialSegments + 1 ) * ( j - 1 ) + i;\n\n\t\t\t\t// faces\n\n\t\t\t\tindices.push( a, b, d );\n\t\t\t\tindices.push( b, c, d );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// build geometry\n\n\t\tthis.setIndex( indices );\n\t\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\t\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\t\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n\t\t// this function calculates the current position on the torus curve\n\n\t\tfunction calculatePositionOnCurve( u, p, q, radius, position ) {\n\n\t\t\tconst cu = Math.cos( u );\n\t\t\tconst su = Math.sin( u );\n\t\t\tconst quOverP = q / p * u;\n\t\t\tconst cs = Math.cos( quOverP );\n\n\t\t\tposition.x = radius * ( 2 + cs ) * 0.5 * cu;\n\t\t\tposition.y = radius * ( 2 + cs ) * su * 0.5;\n\t\t\tposition.z = radius * Math.sin( quOverP ) * 0.5;\n\n\t\t}\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.parameters = Object.assign( {}, source.parameters );\n\n\t\treturn this;\n\n\t}\n\n\tstatic fromJSON( data ) {\n\n\t\treturn new TorusKnotGeometry( data.radius, data.tube, data.tubularSegments, data.radialSegments, data.p, data.q );\n\n\t}\n\n}\n\nclass TubeGeometry extends BufferGeometry {\n\n\tconstructor( path = new QuadraticBezierCurve3( new Vector3( - 1, - 1, 0 ), new Vector3( - 1, 1, 0 ), new Vector3( 1, 1, 0 ) ), tubularSegments = 64, radius = 1, radialSegments = 8, closed = false ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'TubeGeometry';\n\n\t\tthis.parameters = {\n\t\t\tpath: path,\n\t\t\ttubularSegments: tubularSegments,\n\t\t\tradius: radius,\n\t\t\tradialSegments: radialSegments,\n\t\t\tclosed: closed\n\t\t};\n\n\t\tconst frames = path.computeFrenetFrames( tubularSegments, closed );\n\n\t\t// expose internals\n\n\t\tthis.tangents = frames.tangents;\n\t\tthis.normals = frames.normals;\n\t\tthis.binormals = frames.binormals;\n\n\t\t// helper variables\n\n\t\tconst vertex = new Vector3();\n\t\tconst normal = new Vector3();\n\t\tconst uv = new Vector2();\n\t\tlet P = new Vector3();\n\n\t\t// buffer\n\n\t\tconst vertices = [];\n\t\tconst normals = [];\n\t\tconst uvs = [];\n\t\tconst indices = [];\n\n\t\t// create buffer data\n\n\t\tgenerateBufferData();\n\n\t\t// build geometry\n\n\t\tthis.setIndex( indices );\n\t\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\t\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\t\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n\t\t// functions\n\n\t\tfunction generateBufferData() {\n\n\t\t\tfor ( let i = 0; i < tubularSegments; i ++ ) {\n\n\t\t\t\tgenerateSegment( i );\n\n\t\t\t}\n\n\t\t\t// if the geometry is not closed, generate the last row of vertices and normals\n\t\t\t// at the regular position on the given path\n\t\t\t//\n\t\t\t// if the geometry is closed, duplicate the first row of vertices and normals (uvs will differ)\n\n\t\t\tgenerateSegment( ( closed === false ) ? tubularSegments : 0 );\n\n\t\t\t// uvs are generated in a separate function.\n\t\t\t// this makes it easy compute correct values for closed geometries\n\n\t\t\tgenerateUVs();\n\n\t\t\t// finally create faces\n\n\t\t\tgenerateIndices();\n\n\t\t}\n\n\t\tfunction generateSegment( i ) {\n\n\t\t\t// we use getPointAt to sample evenly distributed points from the given path\n\n\t\t\tP = path.getPointAt( i / tubularSegments, P );\n\n\t\t\t// retrieve corresponding normal and binormal\n\n\t\t\tconst N = frames.normals[ i ];\n\t\t\tconst B = frames.binormals[ i ];\n\n\t\t\t// generate normals and vertices for the current segment\n\n\t\t\tfor ( let j = 0; j <= radialSegments; j ++ ) {\n\n\t\t\t\tconst v = j / radialSegments * Math.PI * 2;\n\n\t\t\t\tconst sin = Math.sin( v );\n\t\t\t\tconst cos = - Math.cos( v );\n\n\t\t\t\t// normal\n\n\t\t\t\tnormal.x = ( cos * N.x + sin * B.x );\n\t\t\t\tnormal.y = ( cos * N.y + sin * B.y );\n\t\t\t\tnormal.z = ( cos * N.z + sin * B.z );\n\t\t\t\tnormal.normalize();\n\n\t\t\t\tnormals.push( normal.x, normal.y, normal.z );\n\n\t\t\t\t// vertex\n\n\t\t\t\tvertex.x = P.x + radius * normal.x;\n\t\t\t\tvertex.y = P.y + radius * normal.y;\n\t\t\t\tvertex.z = P.z + radius * normal.z;\n\n\t\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction generateIndices() {\n\n\t\t\tfor ( let j = 1; j <= tubularSegments; j ++ ) {\n\n\t\t\t\tfor ( let i = 1; i <= radialSegments; i ++ ) {\n\n\t\t\t\t\tconst a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 );\n\t\t\t\t\tconst b = ( radialSegments + 1 ) * j + ( i - 1 );\n\t\t\t\t\tconst c = ( radialSegments + 1 ) * j + i;\n\t\t\t\t\tconst d = ( radialSegments + 1 ) * ( j - 1 ) + i;\n\n\t\t\t\t\t// faces\n\n\t\t\t\t\tindices.push( a, b, d );\n\t\t\t\t\tindices.push( b, c, d );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction generateUVs() {\n\n\t\t\tfor ( let i = 0; i <= tubularSegments; i ++ ) {\n\n\t\t\t\tfor ( let j = 0; j <= radialSegments; j ++ ) {\n\n\t\t\t\t\tuv.x = i / tubularSegments;\n\t\t\t\t\tuv.y = j / radialSegments;\n\n\t\t\t\t\tuvs.push( uv.x, uv.y );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.parameters = Object.assign( {}, source.parameters );\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = super.toJSON();\n\n\t\tdata.path = this.parameters.path.toJSON();\n\n\t\treturn data;\n\n\t}\n\n\tstatic fromJSON( data ) {\n\n\t\t// This only works for built-in curves (e.g. CatmullRomCurve3).\n\t\t// User defined curves or instances of CurvePath will not be deserialized.\n\t\treturn new TubeGeometry(\n\t\t\tnew Curves[ data.path.type ]().fromJSON( data.path ),\n\t\t\tdata.tubularSegments,\n\t\t\tdata.radius,\n\t\t\tdata.radialSegments,\n\t\t\tdata.closed\n\t\t);\n\n\t}\n\n}\n\nclass WireframeGeometry extends BufferGeometry {\n\n\tconstructor( geometry = null ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'WireframeGeometry';\n\n\t\tthis.parameters = {\n\t\t\tgeometry: geometry\n\t\t};\n\n\t\tif ( geometry !== null ) {\n\n\t\t\t// buffer\n\n\t\t\tconst vertices = [];\n\t\t\tconst edges = new Set();\n\n\t\t\t// helper variables\n\n\t\t\tconst start = new Vector3();\n\t\t\tconst end = new Vector3();\n\n\t\t\tif ( geometry.index !== null ) {\n\n\t\t\t\t// indexed BufferGeometry\n\n\t\t\t\tconst position = geometry.attributes.position;\n\t\t\t\tconst indices = geometry.index;\n\t\t\t\tlet groups = geometry.groups;\n\n\t\t\t\tif ( groups.length === 0 ) {\n\n\t\t\t\t\tgroups = [ { start: 0, count: indices.count, materialIndex: 0 } ];\n\n\t\t\t\t}\n\n\t\t\t\t// create a data structure that contains all edges without duplicates\n\n\t\t\t\tfor ( let o = 0, ol = groups.length; o < ol; ++ o ) {\n\n\t\t\t\t\tconst group = groups[ o ];\n\n\t\t\t\t\tconst groupStart = group.start;\n\t\t\t\t\tconst groupCount = group.count;\n\n\t\t\t\t\tfor ( let i = groupStart, l = ( groupStart + groupCount ); i < l; i += 3 ) {\n\n\t\t\t\t\t\tfor ( let j = 0; j < 3; j ++ ) {\n\n\t\t\t\t\t\t\tconst index1 = indices.getX( i + j );\n\t\t\t\t\t\t\tconst index2 = indices.getX( i + ( j + 1 ) % 3 );\n\n\t\t\t\t\t\t\tstart.fromBufferAttribute( position, index1 );\n\t\t\t\t\t\t\tend.fromBufferAttribute( position, index2 );\n\n\t\t\t\t\t\t\tif ( isUniqueEdge( start, end, edges ) === true ) {\n\n\t\t\t\t\t\t\t\tvertices.push( start.x, start.y, start.z );\n\t\t\t\t\t\t\t\tvertices.push( end.x, end.y, end.z );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\t// non-indexed BufferGeometry\n\n\t\t\t\tconst position = geometry.attributes.position;\n\n\t\t\t\tfor ( let i = 0, l = ( position.count / 3 ); i < l; i ++ ) {\n\n\t\t\t\t\tfor ( let j = 0; j < 3; j ++ ) {\n\n\t\t\t\t\t\t// three edges per triangle, an edge is represented as (index1, index2)\n\t\t\t\t\t\t// e.g. the first triangle has the following edges: (0,1),(1,2),(2,0)\n\n\t\t\t\t\t\tconst index1 = 3 * i + j;\n\t\t\t\t\t\tconst index2 = 3 * i + ( ( j + 1 ) % 3 );\n\n\t\t\t\t\t\tstart.fromBufferAttribute( position, index1 );\n\t\t\t\t\t\tend.fromBufferAttribute( position, index2 );\n\n\t\t\t\t\t\tif ( isUniqueEdge( start, end, edges ) === true ) {\n\n\t\t\t\t\t\t\tvertices.push( start.x, start.y, start.z );\n\t\t\t\t\t\t\tvertices.push( end.x, end.y, end.z );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// build geometry\n\n\t\t\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\n\t\t}\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.parameters = Object.assign( {}, source.parameters );\n\n\t\treturn this;\n\n\t}\n\n}\n\nfunction isUniqueEdge( start, end, edges ) {\n\n\tconst hash1 = `${start.x},${start.y},${start.z}-${end.x},${end.y},${end.z}`;\n\tconst hash2 = `${end.x},${end.y},${end.z}-${start.x},${start.y},${start.z}`; // coincident edge\n\n\tif ( edges.has( hash1 ) === true || edges.has( hash2 ) === true ) {\n\n\t\treturn false;\n\n\t} else {\n\n\t\tedges.add( hash1 );\n\t\tedges.add( hash2 );\n\t\treturn true;\n\n\t}\n\n}\n\nvar Geometries = /*#__PURE__*/Object.freeze({\n\t__proto__: null,\n\tBoxGeometry: BoxGeometry,\n\tCapsuleGeometry: CapsuleGeometry,\n\tCircleGeometry: CircleGeometry,\n\tConeGeometry: ConeGeometry,\n\tCylinderGeometry: CylinderGeometry,\n\tDodecahedronGeometry: DodecahedronGeometry,\n\tEdgesGeometry: EdgesGeometry,\n\tExtrudeGeometry: ExtrudeGeometry,\n\tIcosahedronGeometry: IcosahedronGeometry,\n\tLatheGeometry: LatheGeometry,\n\tOctahedronGeometry: OctahedronGeometry,\n\tPlaneGeometry: PlaneGeometry,\n\tPolyhedronGeometry: PolyhedronGeometry,\n\tRingGeometry: RingGeometry,\n\tShapeGeometry: ShapeGeometry,\n\tSphereGeometry: SphereGeometry,\n\tTetrahedronGeometry: TetrahedronGeometry,\n\tTorusGeometry: TorusGeometry,\n\tTorusKnotGeometry: TorusKnotGeometry,\n\tTubeGeometry: TubeGeometry,\n\tWireframeGeometry: WireframeGeometry\n});\n\nclass ShadowMaterial extends Material {\n\n\tconstructor( parameters ) {\n\n\t\tsuper();\n\n\t\tthis.isShadowMaterial = true;\n\n\t\tthis.type = 'ShadowMaterial';\n\n\t\tthis.color = new Color( 0x000000 );\n\t\tthis.transparent = true;\n\n\t\tthis.fog = true;\n\n\t\tthis.setValues( parameters );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.color.copy( source.color );\n\n\t\tthis.fog = source.fog;\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass RawShaderMaterial extends ShaderMaterial {\n\n\tconstructor( parameters ) {\n\n\t\tsuper( parameters );\n\n\t\tthis.isRawShaderMaterial = true;\n\n\t\tthis.type = 'RawShaderMaterial';\n\n\t}\n\n}\n\nclass MeshStandardMaterial extends Material {\n\n\tconstructor( parameters ) {\n\n\t\tsuper();\n\n\t\tthis.isMeshStandardMaterial = true;\n\n\t\tthis.defines = { 'STANDARD': '' };\n\n\t\tthis.type = 'MeshStandardMaterial';\n\n\t\tthis.color = new Color( 0xffffff ); // diffuse\n\t\tthis.roughness = 1.0;\n\t\tthis.metalness = 0.0;\n\n\t\tthis.map = null;\n\n\t\tthis.lightMap = null;\n\t\tthis.lightMapIntensity = 1.0;\n\n\t\tthis.aoMap = null;\n\t\tthis.aoMapIntensity = 1.0;\n\n\t\tthis.emissive = new Color( 0x000000 );\n\t\tthis.emissiveIntensity = 1.0;\n\t\tthis.emissiveMap = null;\n\n\t\tthis.bumpMap = null;\n\t\tthis.bumpScale = 1;\n\n\t\tthis.normalMap = null;\n\t\tthis.normalMapType = TangentSpaceNormalMap;\n\t\tthis.normalScale = new Vector2( 1, 1 );\n\n\t\tthis.displacementMap = null;\n\t\tthis.displacementScale = 1;\n\t\tthis.displacementBias = 0;\n\n\t\tthis.roughnessMap = null;\n\n\t\tthis.metalnessMap = null;\n\n\t\tthis.alphaMap = null;\n\n\t\tthis.envMap = null;\n\t\tthis.envMapRotation = new Euler();\n\t\tthis.envMapIntensity = 1.0;\n\n\t\tthis.wireframe = false;\n\t\tthis.wireframeLinewidth = 1;\n\t\tthis.wireframeLinecap = 'round';\n\t\tthis.wireframeLinejoin = 'round';\n\n\t\tthis.flatShading = false;\n\n\t\tthis.fog = true;\n\n\t\tthis.setValues( parameters );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.defines = { 'STANDARD': '' };\n\n\t\tthis.color.copy( source.color );\n\t\tthis.roughness = source.roughness;\n\t\tthis.metalness = source.metalness;\n\n\t\tthis.map = source.map;\n\n\t\tthis.lightMap = source.lightMap;\n\t\tthis.lightMapIntensity = source.lightMapIntensity;\n\n\t\tthis.aoMap = source.aoMap;\n\t\tthis.aoMapIntensity = source.aoMapIntensity;\n\n\t\tthis.emissive.copy( source.emissive );\n\t\tthis.emissiveMap = source.emissiveMap;\n\t\tthis.emissiveIntensity = source.emissiveIntensity;\n\n\t\tthis.bumpMap = source.bumpMap;\n\t\tthis.bumpScale = source.bumpScale;\n\n\t\tthis.normalMap = source.normalMap;\n\t\tthis.normalMapType = source.normalMapType;\n\t\tthis.normalScale.copy( source.normalScale );\n\n\t\tthis.displacementMap = source.displacementMap;\n\t\tthis.displacementScale = source.displacementScale;\n\t\tthis.displacementBias = source.displacementBias;\n\n\t\tthis.roughnessMap = source.roughnessMap;\n\n\t\tthis.metalnessMap = source.metalnessMap;\n\n\t\tthis.alphaMap = source.alphaMap;\n\n\t\tthis.envMap = source.envMap;\n\t\tthis.envMapRotation.copy( source.envMapRotation );\n\t\tthis.envMapIntensity = source.envMapIntensity;\n\n\t\tthis.wireframe = source.wireframe;\n\t\tthis.wireframeLinewidth = source.wireframeLinewidth;\n\t\tthis.wireframeLinecap = source.wireframeLinecap;\n\t\tthis.wireframeLinejoin = source.wireframeLinejoin;\n\n\t\tthis.flatShading = source.flatShading;\n\n\t\tthis.fog = source.fog;\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass MeshPhysicalMaterial extends MeshStandardMaterial {\n\n\tconstructor( parameters ) {\n\n\t\tsuper();\n\n\t\tthis.isMeshPhysicalMaterial = true;\n\n\t\tthis.defines = {\n\n\t\t\t'STANDARD': '',\n\t\t\t'PHYSICAL': ''\n\n\t\t};\n\n\t\tthis.type = 'MeshPhysicalMaterial';\n\n\t\tthis.anisotropyRotation = 0;\n\t\tthis.anisotropyMap = null;\n\n\t\tthis.clearcoatMap = null;\n\t\tthis.clearcoatRoughness = 0.0;\n\t\tthis.clearcoatRoughnessMap = null;\n\t\tthis.clearcoatNormalScale = new Vector2( 1, 1 );\n\t\tthis.clearcoatNormalMap = null;\n\n\t\tthis.ior = 1.5;\n\n\t\tObject.defineProperty( this, 'reflectivity', {\n\t\t\tget: function () {\n\n\t\t\t\treturn ( clamp( 2.5 * ( this.ior - 1 ) / ( this.ior + 1 ), 0, 1 ) );\n\n\t\t\t},\n\t\t\tset: function ( reflectivity ) {\n\n\t\t\t\tthis.ior = ( 1 + 0.4 * reflectivity ) / ( 1 - 0.4 * reflectivity );\n\n\t\t\t}\n\t\t} );\n\n\t\tthis.iridescenceMap = null;\n\t\tthis.iridescenceIOR = 1.3;\n\t\tthis.iridescenceThicknessRange = [ 100, 400 ];\n\t\tthis.iridescenceThicknessMap = null;\n\n\t\tthis.sheenColor = new Color( 0x000000 );\n\t\tthis.sheenColorMap = null;\n\t\tthis.sheenRoughness = 1.0;\n\t\tthis.sheenRoughnessMap = null;\n\n\t\tthis.transmissionMap = null;\n\n\t\tthis.thickness = 0;\n\t\tthis.thicknessMap = null;\n\t\tthis.attenuationDistance = Infinity;\n\t\tthis.attenuationColor = new Color( 1, 1, 1 );\n\n\t\tthis.specularIntensity = 1.0;\n\t\tthis.specularIntensityMap = null;\n\t\tthis.specularColor = new Color( 1, 1, 1 );\n\t\tthis.specularColorMap = null;\n\n\t\tthis._anisotropy = 0;\n\t\tthis._clearcoat = 0;\n\t\tthis._dispersion = 0;\n\t\tthis._iridescence = 0;\n\t\tthis._sheen = 0.0;\n\t\tthis._transmission = 0;\n\n\t\tthis.setValues( parameters );\n\n\t}\n\n\tget anisotropy() {\n\n\t\treturn this._anisotropy;\n\n\t}\n\n\tset anisotropy( value ) {\n\n\t\tif ( this._anisotropy > 0 !== value > 0 ) {\n\n\t\t\tthis.version ++;\n\n\t\t}\n\n\t\tthis._anisotropy = value;\n\n\t}\n\n\tget clearcoat() {\n\n\t\treturn this._clearcoat;\n\n\t}\n\n\tset clearcoat( value ) {\n\n\t\tif ( this._clearcoat > 0 !== value > 0 ) {\n\n\t\t\tthis.version ++;\n\n\t\t}\n\n\t\tthis._clearcoat = value;\n\n\t}\n\n\tget iridescence() {\n\n\t\treturn this._iridescence;\n\n\t}\n\n\tset iridescence( value ) {\n\n\t\tif ( this._iridescence > 0 !== value > 0 ) {\n\n\t\t\tthis.version ++;\n\n\t\t}\n\n\t\tthis._iridescence = value;\n\n\t}\n\n\tget dispersion() {\n\n\t\treturn this._dispersion;\n\n\t}\n\n\tset dispersion( value ) {\n\n\t\tif ( this._dispersion > 0 !== value > 0 ) {\n\n\t\t\tthis.version ++;\n\n\t\t}\n\n\t\tthis._dispersion = value;\n\n\t}\n\n\tget sheen() {\n\n\t\treturn this._sheen;\n\n\t}\n\n\tset sheen( value ) {\n\n\t\tif ( this._sheen > 0 !== value > 0 ) {\n\n\t\t\tthis.version ++;\n\n\t\t}\n\n\t\tthis._sheen = value;\n\n\t}\n\n\tget transmission() {\n\n\t\treturn this._transmission;\n\n\t}\n\n\tset transmission( value ) {\n\n\t\tif ( this._transmission > 0 !== value > 0 ) {\n\n\t\t\tthis.version ++;\n\n\t\t}\n\n\t\tthis._transmission = value;\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.defines = {\n\n\t\t\t'STANDARD': '',\n\t\t\t'PHYSICAL': ''\n\n\t\t};\n\n\t\tthis.anisotropy = source.anisotropy;\n\t\tthis.anisotropyRotation = source.anisotropyRotation;\n\t\tthis.anisotropyMap = source.anisotropyMap;\n\n\t\tthis.clearcoat = source.clearcoat;\n\t\tthis.clearcoatMap = source.clearcoatMap;\n\t\tthis.clearcoatRoughness = source.clearcoatRoughness;\n\t\tthis.clearcoatRoughnessMap = source.clearcoatRoughnessMap;\n\t\tthis.clearcoatNormalMap = source.clearcoatNormalMap;\n\t\tthis.clearcoatNormalScale.copy( source.clearcoatNormalScale );\n\n\t\tthis.dispersion = source.dispersion;\n\t\tthis.ior = source.ior;\n\n\t\tthis.iridescence = source.iridescence;\n\t\tthis.iridescenceMap = source.iridescenceMap;\n\t\tthis.iridescenceIOR = source.iridescenceIOR;\n\t\tthis.iridescenceThicknessRange = [ ...source.iridescenceThicknessRange ];\n\t\tthis.iridescenceThicknessMap = source.iridescenceThicknessMap;\n\n\t\tthis.sheen = source.sheen;\n\t\tthis.sheenColor.copy( source.sheenColor );\n\t\tthis.sheenColorMap = source.sheenColorMap;\n\t\tthis.sheenRoughness = source.sheenRoughness;\n\t\tthis.sheenRoughnessMap = source.sheenRoughnessMap;\n\n\t\tthis.transmission = source.transmission;\n\t\tthis.transmissionMap = source.transmissionMap;\n\n\t\tthis.thickness = source.thickness;\n\t\tthis.thicknessMap = source.thicknessMap;\n\t\tthis.attenuationDistance = source.attenuationDistance;\n\t\tthis.attenuationColor.copy( source.attenuationColor );\n\n\t\tthis.specularIntensity = source.specularIntensity;\n\t\tthis.specularIntensityMap = source.specularIntensityMap;\n\t\tthis.specularColor.copy( source.specularColor );\n\t\tthis.specularColorMap = source.specularColorMap;\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass MeshPhongMaterial extends Material {\n\n\tconstructor( parameters ) {\n\n\t\tsuper();\n\n\t\tthis.isMeshPhongMaterial = true;\n\n\t\tthis.type = 'MeshPhongMaterial';\n\n\t\tthis.color = new Color( 0xffffff ); // diffuse\n\t\tthis.specular = new Color( 0x111111 );\n\t\tthis.shininess = 30;\n\n\t\tthis.map = null;\n\n\t\tthis.lightMap = null;\n\t\tthis.lightMapIntensity = 1.0;\n\n\t\tthis.aoMap = null;\n\t\tthis.aoMapIntensity = 1.0;\n\n\t\tthis.emissive = new Color( 0x000000 );\n\t\tthis.emissiveIntensity = 1.0;\n\t\tthis.emissiveMap = null;\n\n\t\tthis.bumpMap = null;\n\t\tthis.bumpScale = 1;\n\n\t\tthis.normalMap = null;\n\t\tthis.normalMapType = TangentSpaceNormalMap;\n\t\tthis.normalScale = new Vector2( 1, 1 );\n\n\t\tthis.displacementMap = null;\n\t\tthis.displacementScale = 1;\n\t\tthis.displacementBias = 0;\n\n\t\tthis.specularMap = null;\n\n\t\tthis.alphaMap = null;\n\n\t\tthis.envMap = null;\n\t\tthis.envMapRotation = new Euler();\n\t\tthis.combine = MultiplyOperation;\n\t\tthis.reflectivity = 1;\n\t\tthis.refractionRatio = 0.98;\n\n\t\tthis.wireframe = false;\n\t\tthis.wireframeLinewidth = 1;\n\t\tthis.wireframeLinecap = 'round';\n\t\tthis.wireframeLinejoin = 'round';\n\n\t\tthis.flatShading = false;\n\n\t\tthis.fog = true;\n\n\t\tthis.setValues( parameters );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.color.copy( source.color );\n\t\tthis.specular.copy( source.specular );\n\t\tthis.shininess = source.shininess;\n\n\t\tthis.map = source.map;\n\n\t\tthis.lightMap = source.lightMap;\n\t\tthis.lightMapIntensity = source.lightMapIntensity;\n\n\t\tthis.aoMap = source.aoMap;\n\t\tthis.aoMapIntensity = source.aoMapIntensity;\n\n\t\tthis.emissive.copy( source.emissive );\n\t\tthis.emissiveMap = source.emissiveMap;\n\t\tthis.emissiveIntensity = source.emissiveIntensity;\n\n\t\tthis.bumpMap = source.bumpMap;\n\t\tthis.bumpScale = source.bumpScale;\n\n\t\tthis.normalMap = source.normalMap;\n\t\tthis.normalMapType = source.normalMapType;\n\t\tthis.normalScale.copy( source.normalScale );\n\n\t\tthis.displacementMap = source.displacementMap;\n\t\tthis.displacementScale = source.displacementScale;\n\t\tthis.displacementBias = source.displacementBias;\n\n\t\tthis.specularMap = source.specularMap;\n\n\t\tthis.alphaMap = source.alphaMap;\n\n\t\tthis.envMap = source.envMap;\n\t\tthis.envMapRotation.copy( source.envMapRotation );\n\t\tthis.combine = source.combine;\n\t\tthis.reflectivity = source.reflectivity;\n\t\tthis.refractionRatio = source.refractionRatio;\n\n\t\tthis.wireframe = source.wireframe;\n\t\tthis.wireframeLinewidth = source.wireframeLinewidth;\n\t\tthis.wireframeLinecap = source.wireframeLinecap;\n\t\tthis.wireframeLinejoin = source.wireframeLinejoin;\n\n\t\tthis.flatShading = source.flatShading;\n\n\t\tthis.fog = source.fog;\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass MeshToonMaterial extends Material {\n\n\tconstructor( parameters ) {\n\n\t\tsuper();\n\n\t\tthis.isMeshToonMaterial = true;\n\n\t\tthis.defines = { 'TOON': '' };\n\n\t\tthis.type = 'MeshToonMaterial';\n\n\t\tthis.color = new Color( 0xffffff );\n\n\t\tthis.map = null;\n\t\tthis.gradientMap = null;\n\n\t\tthis.lightMap = null;\n\t\tthis.lightMapIntensity = 1.0;\n\n\t\tthis.aoMap = null;\n\t\tthis.aoMapIntensity = 1.0;\n\n\t\tthis.emissive = new Color( 0x000000 );\n\t\tthis.emissiveIntensity = 1.0;\n\t\tthis.emissiveMap = null;\n\n\t\tthis.bumpMap = null;\n\t\tthis.bumpScale = 1;\n\n\t\tthis.normalMap = null;\n\t\tthis.normalMapType = TangentSpaceNormalMap;\n\t\tthis.normalScale = new Vector2( 1, 1 );\n\n\t\tthis.displacementMap = null;\n\t\tthis.displacementScale = 1;\n\t\tthis.displacementBias = 0;\n\n\t\tthis.alphaMap = null;\n\n\t\tthis.wireframe = false;\n\t\tthis.wireframeLinewidth = 1;\n\t\tthis.wireframeLinecap = 'round';\n\t\tthis.wireframeLinejoin = 'round';\n\n\t\tthis.fog = true;\n\n\t\tthis.setValues( parameters );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.color.copy( source.color );\n\n\t\tthis.map = source.map;\n\t\tthis.gradientMap = source.gradientMap;\n\n\t\tthis.lightMap = source.lightMap;\n\t\tthis.lightMapIntensity = source.lightMapIntensity;\n\n\t\tthis.aoMap = source.aoMap;\n\t\tthis.aoMapIntensity = source.aoMapIntensity;\n\n\t\tthis.emissive.copy( source.emissive );\n\t\tthis.emissiveMap = source.emissiveMap;\n\t\tthis.emissiveIntensity = source.emissiveIntensity;\n\n\t\tthis.bumpMap = source.bumpMap;\n\t\tthis.bumpScale = source.bumpScale;\n\n\t\tthis.normalMap = source.normalMap;\n\t\tthis.normalMapType = source.normalMapType;\n\t\tthis.normalScale.copy( source.normalScale );\n\n\t\tthis.displacementMap = source.displacementMap;\n\t\tthis.displacementScale = source.displacementScale;\n\t\tthis.displacementBias = source.displacementBias;\n\n\t\tthis.alphaMap = source.alphaMap;\n\n\t\tthis.wireframe = source.wireframe;\n\t\tthis.wireframeLinewidth = source.wireframeLinewidth;\n\t\tthis.wireframeLinecap = source.wireframeLinecap;\n\t\tthis.wireframeLinejoin = source.wireframeLinejoin;\n\n\t\tthis.fog = source.fog;\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass MeshNormalMaterial extends Material {\n\n\tconstructor( parameters ) {\n\n\t\tsuper();\n\n\t\tthis.isMeshNormalMaterial = true;\n\n\t\tthis.type = 'MeshNormalMaterial';\n\n\t\tthis.bumpMap = null;\n\t\tthis.bumpScale = 1;\n\n\t\tthis.normalMap = null;\n\t\tthis.normalMapType = TangentSpaceNormalMap;\n\t\tthis.normalScale = new Vector2( 1, 1 );\n\n\t\tthis.displacementMap = null;\n\t\tthis.displacementScale = 1;\n\t\tthis.displacementBias = 0;\n\n\t\tthis.wireframe = false;\n\t\tthis.wireframeLinewidth = 1;\n\n\t\tthis.flatShading = false;\n\n\t\tthis.setValues( parameters );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.bumpMap = source.bumpMap;\n\t\tthis.bumpScale = source.bumpScale;\n\n\t\tthis.normalMap = source.normalMap;\n\t\tthis.normalMapType = source.normalMapType;\n\t\tthis.normalScale.copy( source.normalScale );\n\n\t\tthis.displacementMap = source.displacementMap;\n\t\tthis.displacementScale = source.displacementScale;\n\t\tthis.displacementBias = source.displacementBias;\n\n\t\tthis.wireframe = source.wireframe;\n\t\tthis.wireframeLinewidth = source.wireframeLinewidth;\n\n\t\tthis.flatShading = source.flatShading;\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass MeshLambertMaterial extends Material {\n\n\tconstructor( parameters ) {\n\n\t\tsuper();\n\n\t\tthis.isMeshLambertMaterial = true;\n\n\t\tthis.type = 'MeshLambertMaterial';\n\n\t\tthis.color = new Color( 0xffffff ); // diffuse\n\n\t\tthis.map = null;\n\n\t\tthis.lightMap = null;\n\t\tthis.lightMapIntensity = 1.0;\n\n\t\tthis.aoMap = null;\n\t\tthis.aoMapIntensity = 1.0;\n\n\t\tthis.emissive = new Color( 0x000000 );\n\t\tthis.emissiveIntensity = 1.0;\n\t\tthis.emissiveMap = null;\n\n\t\tthis.bumpMap = null;\n\t\tthis.bumpScale = 1;\n\n\t\tthis.normalMap = null;\n\t\tthis.normalMapType = TangentSpaceNormalMap;\n\t\tthis.normalScale = new Vector2( 1, 1 );\n\n\t\tthis.displacementMap = null;\n\t\tthis.displacementScale = 1;\n\t\tthis.displacementBias = 0;\n\n\t\tthis.specularMap = null;\n\n\t\tthis.alphaMap = null;\n\n\t\tthis.envMap = null;\n\t\tthis.envMapRotation = new Euler();\n\t\tthis.combine = MultiplyOperation;\n\t\tthis.reflectivity = 1;\n\t\tthis.refractionRatio = 0.98;\n\n\t\tthis.wireframe = false;\n\t\tthis.wireframeLinewidth = 1;\n\t\tthis.wireframeLinecap = 'round';\n\t\tthis.wireframeLinejoin = 'round';\n\n\t\tthis.flatShading = false;\n\n\t\tthis.fog = true;\n\n\t\tthis.setValues( parameters );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.color.copy( source.color );\n\n\t\tthis.map = source.map;\n\n\t\tthis.lightMap = source.lightMap;\n\t\tthis.lightMapIntensity = source.lightMapIntensity;\n\n\t\tthis.aoMap = source.aoMap;\n\t\tthis.aoMapIntensity = source.aoMapIntensity;\n\n\t\tthis.emissive.copy( source.emissive );\n\t\tthis.emissiveMap = source.emissiveMap;\n\t\tthis.emissiveIntensity = source.emissiveIntensity;\n\n\t\tthis.bumpMap = source.bumpMap;\n\t\tthis.bumpScale = source.bumpScale;\n\n\t\tthis.normalMap = source.normalMap;\n\t\tthis.normalMapType = source.normalMapType;\n\t\tthis.normalScale.copy( source.normalScale );\n\n\t\tthis.displacementMap = source.displacementMap;\n\t\tthis.displacementScale = source.displacementScale;\n\t\tthis.displacementBias = source.displacementBias;\n\n\t\tthis.specularMap = source.specularMap;\n\n\t\tthis.alphaMap = source.alphaMap;\n\n\t\tthis.envMap = source.envMap;\n\t\tthis.envMapRotation.copy( source.envMapRotation );\n\t\tthis.combine = source.combine;\n\t\tthis.reflectivity = source.reflectivity;\n\t\tthis.refractionRatio = source.refractionRatio;\n\n\t\tthis.wireframe = source.wireframe;\n\t\tthis.wireframeLinewidth = source.wireframeLinewidth;\n\t\tthis.wireframeLinecap = source.wireframeLinecap;\n\t\tthis.wireframeLinejoin = source.wireframeLinejoin;\n\n\t\tthis.flatShading = source.flatShading;\n\n\t\tthis.fog = source.fog;\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass MeshMatcapMaterial extends Material {\n\n\tconstructor( parameters ) {\n\n\t\tsuper();\n\n\t\tthis.isMeshMatcapMaterial = true;\n\n\t\tthis.defines = { 'MATCAP': '' };\n\n\t\tthis.type = 'MeshMatcapMaterial';\n\n\t\tthis.color = new Color( 0xffffff ); // diffuse\n\n\t\tthis.matcap = null;\n\n\t\tthis.map = null;\n\n\t\tthis.bumpMap = null;\n\t\tthis.bumpScale = 1;\n\n\t\tthis.normalMap = null;\n\t\tthis.normalMapType = TangentSpaceNormalMap;\n\t\tthis.normalScale = new Vector2( 1, 1 );\n\n\t\tthis.displacementMap = null;\n\t\tthis.displacementScale = 1;\n\t\tthis.displacementBias = 0;\n\n\t\tthis.alphaMap = null;\n\n\t\tthis.flatShading = false;\n\n\t\tthis.fog = true;\n\n\t\tthis.setValues( parameters );\n\n\t}\n\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.defines = { 'MATCAP': '' };\n\n\t\tthis.color.copy( source.color );\n\n\t\tthis.matcap = source.matcap;\n\n\t\tthis.map = source.map;\n\n\t\tthis.bumpMap = source.bumpMap;\n\t\tthis.bumpScale = source.bumpScale;\n\n\t\tthis.normalMap = source.normalMap;\n\t\tthis.normalMapType = source.normalMapType;\n\t\tthis.normalScale.copy( source.normalScale );\n\n\t\tthis.displacementMap = source.displacementMap;\n\t\tthis.displacementScale = source.displacementScale;\n\t\tthis.displacementBias = source.displacementBias;\n\n\t\tthis.alphaMap = source.alphaMap;\n\n\t\tthis.flatShading = source.flatShading;\n\n\t\tthis.fog = source.fog;\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass LineDashedMaterial extends LineBasicMaterial {\n\n\tconstructor( parameters ) {\n\n\t\tsuper();\n\n\t\tthis.isLineDashedMaterial = true;\n\n\t\tthis.type = 'LineDashedMaterial';\n\n\t\tthis.scale = 1;\n\t\tthis.dashSize = 3;\n\t\tthis.gapSize = 1;\n\n\t\tthis.setValues( parameters );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.scale = source.scale;\n\t\tthis.dashSize = source.dashSize;\n\t\tthis.gapSize = source.gapSize;\n\n\t\treturn this;\n\n\t}\n\n}\n\n// converts an array to a specific type\nfunction convertArray( array, type, forceClone ) {\n\n\tif ( ! array || // let 'undefined' and 'null' pass\n\t\t! forceClone && array.constructor === type ) return array;\n\n\tif ( typeof type.BYTES_PER_ELEMENT === 'number' ) {\n\n\t\treturn new type( array ); // create typed array\n\n\t}\n\n\treturn Array.prototype.slice.call( array ); // create Array\n\n}\n\nfunction isTypedArray( object ) {\n\n\treturn ArrayBuffer.isView( object ) &&\n\t\t! ( object instanceof DataView );\n\n}\n\n// returns an array by which times and values can be sorted\nfunction getKeyframeOrder( times ) {\n\n\tfunction compareTime( i, j ) {\n\n\t\treturn times[ i ] - times[ j ];\n\n\t}\n\n\tconst n = times.length;\n\tconst result = new Array( n );\n\tfor ( let i = 0; i !== n; ++ i ) result[ i ] = i;\n\n\tresult.sort( compareTime );\n\n\treturn result;\n\n}\n\n// uses the array previously returned by 'getKeyframeOrder' to sort data\nfunction sortedArray( values, stride, order ) {\n\n\tconst nValues = values.length;\n\tconst result = new values.constructor( nValues );\n\n\tfor ( let i = 0, dstOffset = 0; dstOffset !== nValues; ++ i ) {\n\n\t\tconst srcOffset = order[ i ] * stride;\n\n\t\tfor ( let j = 0; j !== stride; ++ j ) {\n\n\t\t\tresult[ dstOffset ++ ] = values[ srcOffset + j ];\n\n\t\t}\n\n\t}\n\n\treturn result;\n\n}\n\n// function for parsing AOS keyframe formats\nfunction flattenJSON( jsonKeys, times, values, valuePropertyName ) {\n\n\tlet i = 1, key = jsonKeys[ 0 ];\n\n\twhile ( key !== undefined && key[ valuePropertyName ] === undefined ) {\n\n\t\tkey = jsonKeys[ i ++ ];\n\n\t}\n\n\tif ( key === undefined ) return; // no data\n\n\tlet value = key[ valuePropertyName ];\n\tif ( value === undefined ) return; // no data\n\n\tif ( Array.isArray( value ) ) {\n\n\t\tdo {\n\n\t\t\tvalue = key[ valuePropertyName ];\n\n\t\t\tif ( value !== undefined ) {\n\n\t\t\t\ttimes.push( key.time );\n\t\t\t\tvalues.push.apply( values, value ); // push all elements\n\n\t\t\t}\n\n\t\t\tkey = jsonKeys[ i ++ ];\n\n\t\t} while ( key !== undefined );\n\n\t} else if ( value.toArray !== undefined ) {\n\n\t\t// ...assume THREE.Math-ish\n\n\t\tdo {\n\n\t\t\tvalue = key[ valuePropertyName ];\n\n\t\t\tif ( value !== undefined ) {\n\n\t\t\t\ttimes.push( key.time );\n\t\t\t\tvalue.toArray( values, values.length );\n\n\t\t\t}\n\n\t\t\tkey = jsonKeys[ i ++ ];\n\n\t\t} while ( key !== undefined );\n\n\t} else {\n\n\t\t// otherwise push as-is\n\n\t\tdo {\n\n\t\t\tvalue = key[ valuePropertyName ];\n\n\t\t\tif ( value !== undefined ) {\n\n\t\t\t\ttimes.push( key.time );\n\t\t\t\tvalues.push( value );\n\n\t\t\t}\n\n\t\t\tkey = jsonKeys[ i ++ ];\n\n\t\t} while ( key !== undefined );\n\n\t}\n\n}\n\nfunction subclip( sourceClip, name, startFrame, endFrame, fps = 30 ) {\n\n\tconst clip = sourceClip.clone();\n\n\tclip.name = name;\n\n\tconst tracks = [];\n\n\tfor ( let i = 0; i < clip.tracks.length; ++ i ) {\n\n\t\tconst track = clip.tracks[ i ];\n\t\tconst valueSize = track.getValueSize();\n\n\t\tconst times = [];\n\t\tconst values = [];\n\n\t\tfor ( let j = 0; j < track.times.length; ++ j ) {\n\n\t\t\tconst frame = track.times[ j ] * fps;\n\n\t\t\tif ( frame < startFrame || frame >= endFrame ) continue;\n\n\t\t\ttimes.push( track.times[ j ] );\n\n\t\t\tfor ( let k = 0; k < valueSize; ++ k ) {\n\n\t\t\t\tvalues.push( track.values[ j * valueSize + k ] );\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( times.length === 0 ) continue;\n\n\t\ttrack.times = convertArray( times, track.times.constructor );\n\t\ttrack.values = convertArray( values, track.values.constructor );\n\n\t\ttracks.push( track );\n\n\t}\n\n\tclip.tracks = tracks;\n\n\t// find minimum .times value across all tracks in the trimmed clip\n\n\tlet minStartTime = Infinity;\n\n\tfor ( let i = 0; i < clip.tracks.length; ++ i ) {\n\n\t\tif ( minStartTime > clip.tracks[ i ].times[ 0 ] ) {\n\n\t\t\tminStartTime = clip.tracks[ i ].times[ 0 ];\n\n\t\t}\n\n\t}\n\n\t// shift all tracks such that clip begins at t=0\n\n\tfor ( let i = 0; i < clip.tracks.length; ++ i ) {\n\n\t\tclip.tracks[ i ].shift( - 1 * minStartTime );\n\n\t}\n\n\tclip.resetDuration();\n\n\treturn clip;\n\n}\n\nfunction makeClipAdditive( targetClip, referenceFrame = 0, referenceClip = targetClip, fps = 30 ) {\n\n\tif ( fps <= 0 ) fps = 30;\n\n\tconst numTracks = referenceClip.tracks.length;\n\tconst referenceTime = referenceFrame / fps;\n\n\t// Make each track's values relative to the values at the reference frame\n\tfor ( let i = 0; i < numTracks; ++ i ) {\n\n\t\tconst referenceTrack = referenceClip.tracks[ i ];\n\t\tconst referenceTrackType = referenceTrack.ValueTypeName;\n\n\t\t// Skip this track if it's non-numeric\n\t\tif ( referenceTrackType === 'bool' || referenceTrackType === 'string' ) continue;\n\n\t\t// Find the track in the target clip whose name and type matches the reference track\n\t\tconst targetTrack = targetClip.tracks.find( function ( track ) {\n\n\t\t\treturn track.name === referenceTrack.name\n\t\t\t\t&& track.ValueTypeName === referenceTrackType;\n\n\t\t} );\n\n\t\tif ( targetTrack === undefined ) continue;\n\n\t\tlet referenceOffset = 0;\n\t\tconst referenceValueSize = referenceTrack.getValueSize();\n\n\t\tif ( referenceTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline ) {\n\n\t\t\treferenceOffset = referenceValueSize / 3;\n\n\t\t}\n\n\t\tlet targetOffset = 0;\n\t\tconst targetValueSize = targetTrack.getValueSize();\n\n\t\tif ( targetTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline ) {\n\n\t\t\ttargetOffset = targetValueSize / 3;\n\n\t\t}\n\n\t\tconst lastIndex = referenceTrack.times.length - 1;\n\t\tlet referenceValue;\n\n\t\t// Find the value to subtract out of the track\n\t\tif ( referenceTime <= referenceTrack.times[ 0 ] ) {\n\n\t\t\t// Reference frame is earlier than the first keyframe, so just use the first keyframe\n\t\t\tconst startIndex = referenceOffset;\n\t\t\tconst endIndex = referenceValueSize - referenceOffset;\n\t\t\treferenceValue = referenceTrack.values.slice( startIndex, endIndex );\n\n\t\t} else if ( referenceTime >= referenceTrack.times[ lastIndex ] ) {\n\n\t\t\t// Reference frame is after the last keyframe, so just use the last keyframe\n\t\t\tconst startIndex = lastIndex * referenceValueSize + referenceOffset;\n\t\t\tconst endIndex = startIndex + referenceValueSize - referenceOffset;\n\t\t\treferenceValue = referenceTrack.values.slice( startIndex, endIndex );\n\n\t\t} else {\n\n\t\t\t// Interpolate to the reference value\n\t\t\tconst interpolant = referenceTrack.createInterpolant();\n\t\t\tconst startIndex = referenceOffset;\n\t\t\tconst endIndex = referenceValueSize - referenceOffset;\n\t\t\tinterpolant.evaluate( referenceTime );\n\t\t\treferenceValue = interpolant.resultBuffer.slice( startIndex, endIndex );\n\n\t\t}\n\n\t\t// Conjugate the quaternion\n\t\tif ( referenceTrackType === 'quaternion' ) {\n\n\t\t\tconst referenceQuat = new Quaternion().fromArray( referenceValue ).normalize().conjugate();\n\t\t\treferenceQuat.toArray( referenceValue );\n\n\t\t}\n\n\t\t// Subtract the reference value from all of the track values\n\n\t\tconst numTimes = targetTrack.times.length;\n\t\tfor ( let j = 0; j < numTimes; ++ j ) {\n\n\t\t\tconst valueStart = j * targetValueSize + targetOffset;\n\n\t\t\tif ( referenceTrackType === 'quaternion' ) {\n\n\t\t\t\t// Multiply the conjugate for quaternion track types\n\t\t\t\tQuaternion.multiplyQuaternionsFlat(\n\t\t\t\t\ttargetTrack.values,\n\t\t\t\t\tvalueStart,\n\t\t\t\t\treferenceValue,\n\t\t\t\t\t0,\n\t\t\t\t\ttargetTrack.values,\n\t\t\t\t\tvalueStart\n\t\t\t\t);\n\n\t\t\t} else {\n\n\t\t\t\tconst valueEnd = targetValueSize - targetOffset * 2;\n\n\t\t\t\t// Subtract each value for all other numeric track types\n\t\t\t\tfor ( let k = 0; k < valueEnd; ++ k ) {\n\n\t\t\t\t\ttargetTrack.values[ valueStart + k ] -= referenceValue[ k ];\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\ttargetClip.blendMode = AdditiveAnimationBlendMode;\n\n\treturn targetClip;\n\n}\n\nconst AnimationUtils = {\n\tconvertArray: convertArray,\n\tisTypedArray: isTypedArray,\n\tgetKeyframeOrder: getKeyframeOrder,\n\tsortedArray: sortedArray,\n\tflattenJSON: flattenJSON,\n\tsubclip: subclip,\n\tmakeClipAdditive: makeClipAdditive\n};\n\n/**\n * Abstract base class of interpolants over parametric samples.\n *\n * The parameter domain is one dimensional, typically the time or a path\n * along a curve defined by the data.\n *\n * The sample values can have any dimensionality and derived classes may\n * apply special interpretations to the data.\n *\n * This class provides the interval seek in a Template Method, deferring\n * the actual interpolation to derived classes.\n *\n * Time complexity is O(1) for linear access crossing at most two points\n * and O(log N) for random access, where N is the number of positions.\n *\n * References:\n *\n * \t\thttp://www.oodesign.com/template-method-pattern.html\n *\n */\n\nclass Interpolant {\n\n\tconstructor( parameterPositions, sampleValues, sampleSize, resultBuffer ) {\n\n\t\tthis.parameterPositions = parameterPositions;\n\t\tthis._cachedIndex = 0;\n\n\t\tthis.resultBuffer = resultBuffer !== undefined ?\n\t\t\tresultBuffer : new sampleValues.constructor( sampleSize );\n\t\tthis.sampleValues = sampleValues;\n\t\tthis.valueSize = sampleSize;\n\n\t\tthis.settings = null;\n\t\tthis.DefaultSettings_ = {};\n\n\t}\n\n\tevaluate( t ) {\n\n\t\tconst pp = this.parameterPositions;\n\t\tlet i1 = this._cachedIndex,\n\t\t\tt1 = pp[ i1 ],\n\t\t\tt0 = pp[ i1 - 1 ];\n\n\t\tvalidate_interval: {\n\n\t\t\tseek: {\n\n\t\t\t\tlet right;\n\n\t\t\t\tlinear_scan: {\n\n\t\t\t\t\t//- See http://jsperf.com/comparison-to-undefined/3\n\t\t\t\t\t//- slower code:\n\t\t\t\t\t//-\n\t\t\t\t\t//- \t\t\t\tif ( t >= t1 || t1 === undefined ) {\n\t\t\t\t\tforward_scan: if ( ! ( t < t1 ) ) {\n\n\t\t\t\t\t\tfor ( let giveUpAt = i1 + 2; ; ) {\n\n\t\t\t\t\t\t\tif ( t1 === undefined ) {\n\n\t\t\t\t\t\t\t\tif ( t < t0 ) break forward_scan;\n\n\t\t\t\t\t\t\t\t// after end\n\n\t\t\t\t\t\t\t\ti1 = pp.length;\n\t\t\t\t\t\t\t\tthis._cachedIndex = i1;\n\t\t\t\t\t\t\t\treturn this.copySampleValue_( i1 - 1 );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\tif ( i1 === giveUpAt ) break; // this loop\n\n\t\t\t\t\t\t\tt0 = t1;\n\t\t\t\t\t\t\tt1 = pp[ ++ i1 ];\n\n\t\t\t\t\t\t\tif ( t < t1 ) {\n\n\t\t\t\t\t\t\t\t// we have arrived at the sought interval\n\t\t\t\t\t\t\t\tbreak seek;\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\t// prepare binary search on the right side of the index\n\t\t\t\t\t\tright = pp.length;\n\t\t\t\t\t\tbreak linear_scan;\n\n\t\t\t\t\t}\n\n\t\t\t\t\t//- slower code:\n\t\t\t\t\t//-\t\t\t\t\tif ( t < t0 || t0 === undefined ) {\n\t\t\t\t\tif ( ! ( t >= t0 ) ) {\n\n\t\t\t\t\t\t// looping?\n\n\t\t\t\t\t\tconst t1global = pp[ 1 ];\n\n\t\t\t\t\t\tif ( t < t1global ) {\n\n\t\t\t\t\t\t\ti1 = 2; // + 1, using the scan for the details\n\t\t\t\t\t\t\tt0 = t1global;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\t// linear reverse scan\n\n\t\t\t\t\t\tfor ( let giveUpAt = i1 - 2; ; ) {\n\n\t\t\t\t\t\t\tif ( t0 === undefined ) {\n\n\t\t\t\t\t\t\t\t// before start\n\n\t\t\t\t\t\t\t\tthis._cachedIndex = 0;\n\t\t\t\t\t\t\t\treturn this.copySampleValue_( 0 );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\tif ( i1 === giveUpAt ) break; // this loop\n\n\t\t\t\t\t\t\tt1 = t0;\n\t\t\t\t\t\t\tt0 = pp[ -- i1 - 1 ];\n\n\t\t\t\t\t\t\tif ( t >= t0 ) {\n\n\t\t\t\t\t\t\t\t// we have arrived at the sought interval\n\t\t\t\t\t\t\t\tbreak seek;\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\t// prepare binary search on the left side of the index\n\t\t\t\t\t\tright = i1;\n\t\t\t\t\t\ti1 = 0;\n\t\t\t\t\t\tbreak linear_scan;\n\n\t\t\t\t\t}\n\n\t\t\t\t\t// the interval is valid\n\n\t\t\t\t\tbreak validate_interval;\n\n\t\t\t\t} // linear scan\n\n\t\t\t\t// binary search\n\n\t\t\t\twhile ( i1 < right ) {\n\n\t\t\t\t\tconst mid = ( i1 + right ) >>> 1;\n\n\t\t\t\t\tif ( t < pp[ mid ] ) {\n\n\t\t\t\t\t\tright = mid;\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\ti1 = mid + 1;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tt1 = pp[ i1 ];\n\t\t\t\tt0 = pp[ i1 - 1 ];\n\n\t\t\t\t// check boundary cases, again\n\n\t\t\t\tif ( t0 === undefined ) {\n\n\t\t\t\t\tthis._cachedIndex = 0;\n\t\t\t\t\treturn this.copySampleValue_( 0 );\n\n\t\t\t\t}\n\n\t\t\t\tif ( t1 === undefined ) {\n\n\t\t\t\t\ti1 = pp.length;\n\t\t\t\t\tthis._cachedIndex = i1;\n\t\t\t\t\treturn this.copySampleValue_( i1 - 1 );\n\n\t\t\t\t}\n\n\t\t\t} // seek\n\n\t\t\tthis._cachedIndex = i1;\n\n\t\t\tthis.intervalChanged_( i1, t0, t1 );\n\n\t\t} // validate_interval\n\n\t\treturn this.interpolate_( i1, t0, t, t1 );\n\n\t}\n\n\tgetSettings_() {\n\n\t\treturn this.settings || this.DefaultSettings_;\n\n\t}\n\n\tcopySampleValue_( index ) {\n\n\t\t// copies a sample value to the result buffer\n\n\t\tconst result = this.resultBuffer,\n\t\t\tvalues = this.sampleValues,\n\t\t\tstride = this.valueSize,\n\t\t\toffset = index * stride;\n\n\t\tfor ( let i = 0; i !== stride; ++ i ) {\n\n\t\t\tresult[ i ] = values[ offset + i ];\n\n\t\t}\n\n\t\treturn result;\n\n\t}\n\n\t// Template methods for derived classes:\n\n\tinterpolate_( /* i1, t0, t, t1 */ ) {\n\n\t\tthrow new Error( 'call to abstract method' );\n\t\t// implementations shall return this.resultBuffer\n\n\t}\n\n\tintervalChanged_( /* i1, t0, t1 */ ) {\n\n\t\t// empty\n\n\t}\n\n}\n\n/**\n * Fast and simple cubic spline interpolant.\n *\n * It was derived from a Hermitian construction setting the first derivative\n * at each sample position to the linear slope between neighboring positions\n * over their parameter interval.\n */\n\nclass CubicInterpolant extends Interpolant {\n\n\tconstructor( parameterPositions, sampleValues, sampleSize, resultBuffer ) {\n\n\t\tsuper( parameterPositions, sampleValues, sampleSize, resultBuffer );\n\n\t\tthis._weightPrev = - 0;\n\t\tthis._offsetPrev = - 0;\n\t\tthis._weightNext = - 0;\n\t\tthis._offsetNext = - 0;\n\n\t\tthis.DefaultSettings_ = {\n\n\t\t\tendingStart: ZeroCurvatureEnding,\n\t\t\tendingEnd: ZeroCurvatureEnding\n\n\t\t};\n\n\t}\n\n\tintervalChanged_( i1, t0, t1 ) {\n\n\t\tconst pp = this.parameterPositions;\n\t\tlet iPrev = i1 - 2,\n\t\t\tiNext = i1 + 1,\n\n\t\t\ttPrev = pp[ iPrev ],\n\t\t\ttNext = pp[ iNext ];\n\n\t\tif ( tPrev === undefined ) {\n\n\t\t\tswitch ( this.getSettings_().endingStart ) {\n\n\t\t\t\tcase ZeroSlopeEnding:\n\n\t\t\t\t\t// f'(t0) = 0\n\t\t\t\t\tiPrev = i1;\n\t\t\t\t\ttPrev = 2 * t0 - t1;\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase WrapAroundEnding:\n\n\t\t\t\t\t// use the other end of the curve\n\t\t\t\t\tiPrev = pp.length - 2;\n\t\t\t\t\ttPrev = t0 + pp[ iPrev ] - pp[ iPrev + 1 ];\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tdefault: // ZeroCurvatureEnding\n\n\t\t\t\t\t// f''(t0) = 0 a.k.a. Natural Spline\n\t\t\t\t\tiPrev = i1;\n\t\t\t\t\ttPrev = t1;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( tNext === undefined ) {\n\n\t\t\tswitch ( this.getSettings_().endingEnd ) {\n\n\t\t\t\tcase ZeroSlopeEnding:\n\n\t\t\t\t\t// f'(tN) = 0\n\t\t\t\t\tiNext = i1;\n\t\t\t\t\ttNext = 2 * t1 - t0;\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase WrapAroundEnding:\n\n\t\t\t\t\t// use the other end of the curve\n\t\t\t\t\tiNext = 1;\n\t\t\t\t\ttNext = t1 + pp[ 1 ] - pp[ 0 ];\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tdefault: // ZeroCurvatureEnding\n\n\t\t\t\t\t// f''(tN) = 0, a.k.a. Natural Spline\n\t\t\t\t\tiNext = i1 - 1;\n\t\t\t\t\ttNext = t0;\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst halfDt = ( t1 - t0 ) * 0.5,\n\t\t\tstride = this.valueSize;\n\n\t\tthis._weightPrev = halfDt / ( t0 - tPrev );\n\t\tthis._weightNext = halfDt / ( tNext - t1 );\n\t\tthis._offsetPrev = iPrev * stride;\n\t\tthis._offsetNext = iNext * stride;\n\n\t}\n\n\tinterpolate_( i1, t0, t, t1 ) {\n\n\t\tconst result = this.resultBuffer,\n\t\t\tvalues = this.sampleValues,\n\t\t\tstride = this.valueSize,\n\n\t\t\to1 = i1 * stride,\t\to0 = o1 - stride,\n\t\t\toP = this._offsetPrev, \toN = this._offsetNext,\n\t\t\twP = this._weightPrev,\twN = this._weightNext,\n\n\t\t\tp = ( t - t0 ) / ( t1 - t0 ),\n\t\t\tpp = p * p,\n\t\t\tppp = pp * p;\n\n\t\t// evaluate polynomials\n\n\t\tconst sP = - wP * ppp + 2 * wP * pp - wP * p;\n\t\tconst s0 = ( 1 + wP ) * ppp + ( - 1.5 - 2 * wP ) * pp + ( - 0.5 + wP ) * p + 1;\n\t\tconst s1 = ( - 1 - wN ) * ppp + ( 1.5 + wN ) * pp + 0.5 * p;\n\t\tconst sN = wN * ppp - wN * pp;\n\n\t\t// combine data linearly\n\n\t\tfor ( let i = 0; i !== stride; ++ i ) {\n\n\t\t\tresult[ i ] =\n\t\t\t\t\tsP * values[ oP + i ] +\n\t\t\t\t\ts0 * values[ o0 + i ] +\n\t\t\t\t\ts1 * values[ o1 + i ] +\n\t\t\t\t\tsN * values[ oN + i ];\n\n\t\t}\n\n\t\treturn result;\n\n\t}\n\n}\n\nclass LinearInterpolant extends Interpolant {\n\n\tconstructor( parameterPositions, sampleValues, sampleSize, resultBuffer ) {\n\n\t\tsuper( parameterPositions, sampleValues, sampleSize, resultBuffer );\n\n\t}\n\n\tinterpolate_( i1, t0, t, t1 ) {\n\n\t\tconst result = this.resultBuffer,\n\t\t\tvalues = this.sampleValues,\n\t\t\tstride = this.valueSize,\n\n\t\t\toffset1 = i1 * stride,\n\t\t\toffset0 = offset1 - stride,\n\n\t\t\tweight1 = ( t - t0 ) / ( t1 - t0 ),\n\t\t\tweight0 = 1 - weight1;\n\n\t\tfor ( let i = 0; i !== stride; ++ i ) {\n\n\t\t\tresult[ i ] =\n\t\t\t\t\tvalues[ offset0 + i ] * weight0 +\n\t\t\t\t\tvalues[ offset1 + i ] * weight1;\n\n\t\t}\n\n\t\treturn result;\n\n\t}\n\n}\n\n/**\n *\n * Interpolant that evaluates to the sample value at the position preceding\n * the parameter.\n */\n\nclass DiscreteInterpolant extends Interpolant {\n\n\tconstructor( parameterPositions, sampleValues, sampleSize, resultBuffer ) {\n\n\t\tsuper( parameterPositions, sampleValues, sampleSize, resultBuffer );\n\n\t}\n\n\tinterpolate_( i1 /*, t0, t, t1 */ ) {\n\n\t\treturn this.copySampleValue_( i1 - 1 );\n\n\t}\n\n}\n\nclass KeyframeTrack {\n\n\tconstructor( name, times, values, interpolation ) {\n\n\t\tif ( name === undefined ) throw new Error( 'THREE.KeyframeTrack: track name is undefined' );\n\t\tif ( times === undefined || times.length === 0 ) throw new Error( 'THREE.KeyframeTrack: no keyframes in track named ' + name );\n\n\t\tthis.name = name;\n\n\t\tthis.times = convertArray( times, this.TimeBufferType );\n\t\tthis.values = convertArray( values, this.ValueBufferType );\n\n\t\tthis.setInterpolation( interpolation || this.DefaultInterpolation );\n\n\t}\n\n\t// Serialization (in static context, because of constructor invocation\n\t// and automatic invocation of .toJSON):\n\n\tstatic toJSON( track ) {\n\n\t\tconst trackType = track.constructor;\n\n\t\tlet json;\n\n\t\t// derived classes can define a static toJSON method\n\t\tif ( trackType.toJSON !== this.toJSON ) {\n\n\t\t\tjson = trackType.toJSON( track );\n\n\t\t} else {\n\n\t\t\t// by default, we assume the data can be serialized as-is\n\t\t\tjson = {\n\n\t\t\t\t'name': track.name,\n\t\t\t\t'times': convertArray( track.times, Array ),\n\t\t\t\t'values': convertArray( track.values, Array )\n\n\t\t\t};\n\n\t\t\tconst interpolation = track.getInterpolation();\n\n\t\t\tif ( interpolation !== track.DefaultInterpolation ) {\n\n\t\t\t\tjson.interpolation = interpolation;\n\n\t\t\t}\n\n\t\t}\n\n\t\tjson.type = track.ValueTypeName; // mandatory\n\n\t\treturn json;\n\n\t}\n\n\tInterpolantFactoryMethodDiscrete( result ) {\n\n\t\treturn new DiscreteInterpolant( this.times, this.values, this.getValueSize(), result );\n\n\t}\n\n\tInterpolantFactoryMethodLinear( result ) {\n\n\t\treturn new LinearInterpolant( this.times, this.values, this.getValueSize(), result );\n\n\t}\n\n\tInterpolantFactoryMethodSmooth( result ) {\n\n\t\treturn new CubicInterpolant( this.times, this.values, this.getValueSize(), result );\n\n\t}\n\n\tsetInterpolation( interpolation ) {\n\n\t\tlet factoryMethod;\n\n\t\tswitch ( interpolation ) {\n\n\t\t\tcase InterpolateDiscrete:\n\n\t\t\t\tfactoryMethod = this.InterpolantFactoryMethodDiscrete;\n\n\t\t\t\tbreak;\n\n\t\t\tcase InterpolateLinear:\n\n\t\t\t\tfactoryMethod = this.InterpolantFactoryMethodLinear;\n\n\t\t\t\tbreak;\n\n\t\t\tcase InterpolateSmooth:\n\n\t\t\t\tfactoryMethod = this.InterpolantFactoryMethodSmooth;\n\n\t\t\t\tbreak;\n\n\t\t}\n\n\t\tif ( factoryMethod === undefined ) {\n\n\t\t\tconst message = 'unsupported interpolation for ' +\n\t\t\t\tthis.ValueTypeName + ' keyframe track named ' + this.name;\n\n\t\t\tif ( this.createInterpolant === undefined ) {\n\n\t\t\t\t// fall back to default, unless the default itself is messed up\n\t\t\t\tif ( interpolation !== this.DefaultInterpolation ) {\n\n\t\t\t\t\tthis.setInterpolation( this.DefaultInterpolation );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tthrow new Error( message ); // fatal, in this case\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tconsole.warn( 'THREE.KeyframeTrack:', message );\n\t\t\treturn this;\n\n\t\t}\n\n\t\tthis.createInterpolant = factoryMethod;\n\n\t\treturn this;\n\n\t}\n\n\tgetInterpolation() {\n\n\t\tswitch ( this.createInterpolant ) {\n\n\t\t\tcase this.InterpolantFactoryMethodDiscrete:\n\n\t\t\t\treturn InterpolateDiscrete;\n\n\t\t\tcase this.InterpolantFactoryMethodLinear:\n\n\t\t\t\treturn InterpolateLinear;\n\n\t\t\tcase this.InterpolantFactoryMethodSmooth:\n\n\t\t\t\treturn InterpolateSmooth;\n\n\t\t}\n\n\t}\n\n\tgetValueSize() {\n\n\t\treturn this.values.length / this.times.length;\n\n\t}\n\n\t// move all keyframes either forwards or backwards in time\n\tshift( timeOffset ) {\n\n\t\tif ( timeOffset !== 0.0 ) {\n\n\t\t\tconst times = this.times;\n\n\t\t\tfor ( let i = 0, n = times.length; i !== n; ++ i ) {\n\n\t\t\t\ttimes[ i ] += timeOffset;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\t// scale all keyframe times by a factor (useful for frame <-> seconds conversions)\n\tscale( timeScale ) {\n\n\t\tif ( timeScale !== 1.0 ) {\n\n\t\t\tconst times = this.times;\n\n\t\t\tfor ( let i = 0, n = times.length; i !== n; ++ i ) {\n\n\t\t\t\ttimes[ i ] *= timeScale;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\t// removes keyframes before and after animation without changing any values within the range [startTime, endTime].\n\t// IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values\n\ttrim( startTime, endTime ) {\n\n\t\tconst times = this.times,\n\t\t\tnKeys = times.length;\n\n\t\tlet from = 0,\n\t\t\tto = nKeys - 1;\n\n\t\twhile ( from !== nKeys && times[ from ] < startTime ) {\n\n\t\t\t++ from;\n\n\t\t}\n\n\t\twhile ( to !== - 1 && times[ to ] > endTime ) {\n\n\t\t\t-- to;\n\n\t\t}\n\n\t\t++ to; // inclusive -> exclusive bound\n\n\t\tif ( from !== 0 || to !== nKeys ) {\n\n\t\t\t// empty tracks are forbidden, so keep at least one keyframe\n\t\t\tif ( from >= to ) {\n\n\t\t\t\tto = Math.max( to, 1 );\n\t\t\t\tfrom = to - 1;\n\n\t\t\t}\n\n\t\t\tconst stride = this.getValueSize();\n\t\t\tthis.times = times.slice( from, to );\n\t\t\tthis.values = this.values.slice( from * stride, to * stride );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\t// ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable\n\tvalidate() {\n\n\t\tlet valid = true;\n\n\t\tconst valueSize = this.getValueSize();\n\t\tif ( valueSize - Math.floor( valueSize ) !== 0 ) {\n\n\t\t\tconsole.error( 'THREE.KeyframeTrack: Invalid value size in track.', this );\n\t\t\tvalid = false;\n\n\t\t}\n\n\t\tconst times = this.times,\n\t\t\tvalues = this.values,\n\n\t\t\tnKeys = times.length;\n\n\t\tif ( nKeys === 0 ) {\n\n\t\t\tconsole.error( 'THREE.KeyframeTrack: Track is empty.', this );\n\t\t\tvalid = false;\n\n\t\t}\n\n\t\tlet prevTime = null;\n\n\t\tfor ( let i = 0; i !== nKeys; i ++ ) {\n\n\t\t\tconst currTime = times[ i ];\n\n\t\t\tif ( typeof currTime === 'number' && isNaN( currTime ) ) {\n\n\t\t\t\tconsole.error( 'THREE.KeyframeTrack: Time is not a valid number.', this, i, currTime );\n\t\t\t\tvalid = false;\n\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t\tif ( prevTime !== null && prevTime > currTime ) {\n\n\t\t\t\tconsole.error( 'THREE.KeyframeTrack: Out of order keys.', this, i, currTime, prevTime );\n\t\t\t\tvalid = false;\n\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t\tprevTime = currTime;\n\n\t\t}\n\n\t\tif ( values !== undefined ) {\n\n\t\t\tif ( isTypedArray( values ) ) {\n\n\t\t\t\tfor ( let i = 0, n = values.length; i !== n; ++ i ) {\n\n\t\t\t\t\tconst value = values[ i ];\n\n\t\t\t\t\tif ( isNaN( value ) ) {\n\n\t\t\t\t\t\tconsole.error( 'THREE.KeyframeTrack: Value is not a valid number.', this, i, value );\n\t\t\t\t\t\tvalid = false;\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn valid;\n\n\t}\n\n\t// removes equivalent sequential keys as common in morph target sequences\n\t// (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0)\n\toptimize() {\n\n\t\t// times or values may be shared with other tracks, so overwriting is unsafe\n\t\tconst times = this.times.slice(),\n\t\t\tvalues = this.values.slice(),\n\t\t\tstride = this.getValueSize(),\n\n\t\t\tsmoothInterpolation = this.getInterpolation() === InterpolateSmooth,\n\n\t\t\tlastIndex = times.length - 1;\n\n\t\tlet writeIndex = 1;\n\n\t\tfor ( let i = 1; i < lastIndex; ++ i ) {\n\n\t\t\tlet keep = false;\n\n\t\t\tconst time = times[ i ];\n\t\t\tconst timeNext = times[ i + 1 ];\n\n\t\t\t// remove adjacent keyframes scheduled at the same time\n\n\t\t\tif ( time !== timeNext && ( i !== 1 || time !== times[ 0 ] ) ) {\n\n\t\t\t\tif ( ! smoothInterpolation ) {\n\n\t\t\t\t\t// remove unnecessary keyframes same as their neighbors\n\n\t\t\t\t\tconst offset = i * stride,\n\t\t\t\t\t\toffsetP = offset - stride,\n\t\t\t\t\t\toffsetN = offset + stride;\n\n\t\t\t\t\tfor ( let j = 0; j !== stride; ++ j ) {\n\n\t\t\t\t\t\tconst value = values[ offset + j ];\n\n\t\t\t\t\t\tif ( value !== values[ offsetP + j ] ||\n\t\t\t\t\t\t\tvalue !== values[ offsetN + j ] ) {\n\n\t\t\t\t\t\t\tkeep = true;\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\tkeep = true;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// in-place compaction\n\n\t\t\tif ( keep ) {\n\n\t\t\t\tif ( i !== writeIndex ) {\n\n\t\t\t\t\ttimes[ writeIndex ] = times[ i ];\n\n\t\t\t\t\tconst readOffset = i * stride,\n\t\t\t\t\t\twriteOffset = writeIndex * stride;\n\n\t\t\t\t\tfor ( let j = 0; j !== stride; ++ j ) {\n\n\t\t\t\t\t\tvalues[ writeOffset + j ] = values[ readOffset + j ];\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\t++ writeIndex;\n\n\t\t\t}\n\n\t\t}\n\n\t\t// flush last keyframe (compaction looks ahead)\n\n\t\tif ( lastIndex > 0 ) {\n\n\t\t\ttimes[ writeIndex ] = times[ lastIndex ];\n\n\t\t\tfor ( let readOffset = lastIndex * stride, writeOffset = writeIndex * stride, j = 0; j !== stride; ++ j ) {\n\n\t\t\t\tvalues[ writeOffset + j ] = values[ readOffset + j ];\n\n\t\t\t}\n\n\t\t\t++ writeIndex;\n\n\t\t}\n\n\t\tif ( writeIndex !== times.length ) {\n\n\t\t\tthis.times = times.slice( 0, writeIndex );\n\t\t\tthis.values = values.slice( 0, writeIndex * stride );\n\n\t\t} else {\n\n\t\t\tthis.times = times;\n\t\t\tthis.values = values;\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tclone() {\n\n\t\tconst times = this.times.slice();\n\t\tconst values = this.values.slice();\n\n\t\tconst TypedKeyframeTrack = this.constructor;\n\t\tconst track = new TypedKeyframeTrack( this.name, times, values );\n\n\t\t// Interpolant argument to constructor is not saved, so copy the factory method directly.\n\t\ttrack.createInterpolant = this.createInterpolant;\n\n\t\treturn track;\n\n\t}\n\n}\n\nKeyframeTrack.prototype.TimeBufferType = Float32Array;\nKeyframeTrack.prototype.ValueBufferType = Float32Array;\nKeyframeTrack.prototype.DefaultInterpolation = InterpolateLinear;\n\n/**\n * A Track of Boolean keyframe values.\n */\nclass BooleanKeyframeTrack extends KeyframeTrack {\n\n\t// No interpolation parameter because only InterpolateDiscrete is valid.\n\tconstructor( name, times, values ) {\n\n\t\tsuper( name, times, values );\n\n\t}\n\n}\n\nBooleanKeyframeTrack.prototype.ValueTypeName = 'bool';\nBooleanKeyframeTrack.prototype.ValueBufferType = Array;\nBooleanKeyframeTrack.prototype.DefaultInterpolation = InterpolateDiscrete;\nBooleanKeyframeTrack.prototype.InterpolantFactoryMethodLinear = undefined;\nBooleanKeyframeTrack.prototype.InterpolantFactoryMethodSmooth = undefined;\n\n/**\n * A Track of keyframe values that represent color.\n */\nclass ColorKeyframeTrack extends KeyframeTrack {}\n\nColorKeyframeTrack.prototype.ValueTypeName = 'color';\n\n/**\n * A Track of numeric keyframe values.\n */\nclass NumberKeyframeTrack extends KeyframeTrack {}\n\nNumberKeyframeTrack.prototype.ValueTypeName = 'number';\n\n/**\n * Spherical linear unit quaternion interpolant.\n */\n\nclass QuaternionLinearInterpolant extends Interpolant {\n\n\tconstructor( parameterPositions, sampleValues, sampleSize, resultBuffer ) {\n\n\t\tsuper( parameterPositions, sampleValues, sampleSize, resultBuffer );\n\n\t}\n\n\tinterpolate_( i1, t0, t, t1 ) {\n\n\t\tconst result = this.resultBuffer,\n\t\t\tvalues = this.sampleValues,\n\t\t\tstride = this.valueSize,\n\n\t\t\talpha = ( t - t0 ) / ( t1 - t0 );\n\n\t\tlet offset = i1 * stride;\n\n\t\tfor ( let end = offset + stride; offset !== end; offset += 4 ) {\n\n\t\t\tQuaternion.slerpFlat( result, 0, values, offset - stride, values, offset, alpha );\n\n\t\t}\n\n\t\treturn result;\n\n\t}\n\n}\n\n/**\n * A Track of quaternion keyframe values.\n */\nclass QuaternionKeyframeTrack extends KeyframeTrack {\n\n\tInterpolantFactoryMethodLinear( result ) {\n\n\t\treturn new QuaternionLinearInterpolant( this.times, this.values, this.getValueSize(), result );\n\n\t}\n\n}\n\nQuaternionKeyframeTrack.prototype.ValueTypeName = 'quaternion';\n// ValueBufferType is inherited\n// DefaultInterpolation is inherited;\nQuaternionKeyframeTrack.prototype.InterpolantFactoryMethodSmooth = undefined;\n\n/**\n * A Track that interpolates Strings\n */\nclass StringKeyframeTrack extends KeyframeTrack {\n\n\t// No interpolation parameter because only InterpolateDiscrete is valid.\n\tconstructor( name, times, values ) {\n\n\t\tsuper( name, times, values );\n\n\t}\n\n}\n\nStringKeyframeTrack.prototype.ValueTypeName = 'string';\nStringKeyframeTrack.prototype.ValueBufferType = Array;\nStringKeyframeTrack.prototype.DefaultInterpolation = InterpolateDiscrete;\nStringKeyframeTrack.prototype.InterpolantFactoryMethodLinear = undefined;\nStringKeyframeTrack.prototype.InterpolantFactoryMethodSmooth = undefined;\n\n/**\n * A Track of vectored keyframe values.\n */\nclass VectorKeyframeTrack extends KeyframeTrack {}\n\nVectorKeyframeTrack.prototype.ValueTypeName = 'vector';\n\nclass AnimationClip {\n\n\tconstructor( name = '', duration = - 1, tracks = [], blendMode = NormalAnimationBlendMode ) {\n\n\t\tthis.name = name;\n\t\tthis.tracks = tracks;\n\t\tthis.duration = duration;\n\t\tthis.blendMode = blendMode;\n\n\t\tthis.uuid = generateUUID();\n\n\t\t// this means it should figure out its duration by scanning the tracks\n\t\tif ( this.duration < 0 ) {\n\n\t\t\tthis.resetDuration();\n\n\t\t}\n\n\t}\n\n\n\tstatic parse( json ) {\n\n\t\tconst tracks = [],\n\t\t\tjsonTracks = json.tracks,\n\t\t\tframeTime = 1.0 / ( json.fps || 1.0 );\n\n\t\tfor ( let i = 0, n = jsonTracks.length; i !== n; ++ i ) {\n\n\t\t\ttracks.push( parseKeyframeTrack( jsonTracks[ i ] ).scale( frameTime ) );\n\n\t\t}\n\n\t\tconst clip = new this( json.name, json.duration, tracks, json.blendMode );\n\t\tclip.uuid = json.uuid;\n\n\t\treturn clip;\n\n\t}\n\n\tstatic toJSON( clip ) {\n\n\t\tconst tracks = [],\n\t\t\tclipTracks = clip.tracks;\n\n\t\tconst json = {\n\n\t\t\t'name': clip.name,\n\t\t\t'duration': clip.duration,\n\t\t\t'tracks': tracks,\n\t\t\t'uuid': clip.uuid,\n\t\t\t'blendMode': clip.blendMode\n\n\t\t};\n\n\t\tfor ( let i = 0, n = clipTracks.length; i !== n; ++ i ) {\n\n\t\t\ttracks.push( KeyframeTrack.toJSON( clipTracks[ i ] ) );\n\n\t\t}\n\n\t\treturn json;\n\n\t}\n\n\tstatic CreateFromMorphTargetSequence( name, morphTargetSequence, fps, noLoop ) {\n\n\t\tconst numMorphTargets = morphTargetSequence.length;\n\t\tconst tracks = [];\n\n\t\tfor ( let i = 0; i < numMorphTargets; i ++ ) {\n\n\t\t\tlet times = [];\n\t\t\tlet values = [];\n\n\t\t\ttimes.push(\n\t\t\t\t( i + numMorphTargets - 1 ) % numMorphTargets,\n\t\t\t\ti,\n\t\t\t\t( i + 1 ) % numMorphTargets );\n\n\t\t\tvalues.push( 0, 1, 0 );\n\n\t\t\tconst order = getKeyframeOrder( times );\n\t\t\ttimes = sortedArray( times, 1, order );\n\t\t\tvalues = sortedArray( values, 1, order );\n\n\t\t\t// if there is a key at the first frame, duplicate it as the\n\t\t\t// last frame as well for perfect loop.\n\t\t\tif ( ! noLoop && times[ 0 ] === 0 ) {\n\n\t\t\t\ttimes.push( numMorphTargets );\n\t\t\t\tvalues.push( values[ 0 ] );\n\n\t\t\t}\n\n\t\t\ttracks.push(\n\t\t\t\tnew NumberKeyframeTrack(\n\t\t\t\t\t'.morphTargetInfluences[' + morphTargetSequence[ i ].name + ']',\n\t\t\t\t\ttimes, values\n\t\t\t\t).scale( 1.0 / fps ) );\n\n\t\t}\n\n\t\treturn new this( name, - 1, tracks );\n\n\t}\n\n\tstatic findByName( objectOrClipArray, name ) {\n\n\t\tlet clipArray = objectOrClipArray;\n\n\t\tif ( ! Array.isArray( objectOrClipArray ) ) {\n\n\t\t\tconst o = objectOrClipArray;\n\t\t\tclipArray = o.geometry && o.geometry.animations || o.animations;\n\n\t\t}\n\n\t\tfor ( let i = 0; i < clipArray.length; i ++ ) {\n\n\t\t\tif ( clipArray[ i ].name === name ) {\n\n\t\t\t\treturn clipArray[ i ];\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn null;\n\n\t}\n\n\tstatic CreateClipsFromMorphTargetSequences( morphTargets, fps, noLoop ) {\n\n\t\tconst animationToMorphTargets = {};\n\n\t\t// tested with https://regex101.com/ on trick sequences\n\t\t// such flamingo_flyA_003, flamingo_run1_003, crdeath0059\n\t\tconst pattern = /^([\\w-]*?)([\\d]+)$/;\n\n\t\t// sort morph target names into animation groups based\n\t\t// patterns like Walk_001, Walk_002, Run_001, Run_002\n\t\tfor ( let i = 0, il = morphTargets.length; i < il; i ++ ) {\n\n\t\t\tconst morphTarget = morphTargets[ i ];\n\t\t\tconst parts = morphTarget.name.match( pattern );\n\n\t\t\tif ( parts && parts.length > 1 ) {\n\n\t\t\t\tconst name = parts[ 1 ];\n\n\t\t\t\tlet animationMorphTargets = animationToMorphTargets[ name ];\n\n\t\t\t\tif ( ! animationMorphTargets ) {\n\n\t\t\t\t\tanimationToMorphTargets[ name ] = animationMorphTargets = [];\n\n\t\t\t\t}\n\n\t\t\t\tanimationMorphTargets.push( morphTarget );\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst clips = [];\n\n\t\tfor ( const name in animationToMorphTargets ) {\n\n\t\t\tclips.push( this.CreateFromMorphTargetSequence( name, animationToMorphTargets[ name ], fps, noLoop ) );\n\n\t\t}\n\n\t\treturn clips;\n\n\t}\n\n\t// parse the animation.hierarchy format\n\tstatic parseAnimation( animation, bones ) {\n\n\t\tif ( ! animation ) {\n\n\t\t\tconsole.error( 'THREE.AnimationClip: No animation in JSONLoader data.' );\n\t\t\treturn null;\n\n\t\t}\n\n\t\tconst addNonemptyTrack = function ( trackType, trackName, animationKeys, propertyName, destTracks ) {\n\n\t\t\t// only return track if there are actually keys.\n\t\t\tif ( animationKeys.length !== 0 ) {\n\n\t\t\t\tconst times = [];\n\t\t\t\tconst values = [];\n\n\t\t\t\tflattenJSON( animationKeys, times, values, propertyName );\n\n\t\t\t\t// empty keys are filtered out, so check again\n\t\t\t\tif ( times.length !== 0 ) {\n\n\t\t\t\t\tdestTracks.push( new trackType( trackName, times, values ) );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t};\n\n\t\tconst tracks = [];\n\n\t\tconst clipName = animation.name || 'default';\n\t\tconst fps = animation.fps || 30;\n\t\tconst blendMode = animation.blendMode;\n\n\t\t// automatic length determination in AnimationClip.\n\t\tlet duration = animation.length || - 1;\n\n\t\tconst hierarchyTracks = animation.hierarchy || [];\n\n\t\tfor ( let h = 0; h < hierarchyTracks.length; h ++ ) {\n\n\t\t\tconst animationKeys = hierarchyTracks[ h ].keys;\n\n\t\t\t// skip empty tracks\n\t\t\tif ( ! animationKeys || animationKeys.length === 0 ) continue;\n\n\t\t\t// process morph targets\n\t\t\tif ( animationKeys[ 0 ].morphTargets ) {\n\n\t\t\t\t// figure out all morph targets used in this track\n\t\t\t\tconst morphTargetNames = {};\n\n\t\t\t\tlet k;\n\n\t\t\t\tfor ( k = 0; k < animationKeys.length; k ++ ) {\n\n\t\t\t\t\tif ( animationKeys[ k ].morphTargets ) {\n\n\t\t\t\t\t\tfor ( let m = 0; m < animationKeys[ k ].morphTargets.length; m ++ ) {\n\n\t\t\t\t\t\t\tmorphTargetNames[ animationKeys[ k ].morphTargets[ m ] ] = - 1;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\t// create a track for each morph target with all zero\n\t\t\t\t// morphTargetInfluences except for the keys in which\n\t\t\t\t// the morphTarget is named.\n\t\t\t\tfor ( const morphTargetName in morphTargetNames ) {\n\n\t\t\t\t\tconst times = [];\n\t\t\t\t\tconst values = [];\n\n\t\t\t\t\tfor ( let m = 0; m !== animationKeys[ k ].morphTargets.length; ++ m ) {\n\n\t\t\t\t\t\tconst animationKey = animationKeys[ k ];\n\n\t\t\t\t\t\ttimes.push( animationKey.time );\n\t\t\t\t\t\tvalues.push( ( animationKey.morphTarget === morphTargetName ) ? 1 : 0 );\n\n\t\t\t\t\t}\n\n\t\t\t\t\ttracks.push( new NumberKeyframeTrack( '.morphTargetInfluence[' + morphTargetName + ']', times, values ) );\n\n\t\t\t\t}\n\n\t\t\t\tduration = morphTargetNames.length * fps;\n\n\t\t\t} else {\n\n\t\t\t\t// ...assume skeletal animation\n\n\t\t\t\tconst boneName = '.bones[' + bones[ h ].name + ']';\n\n\t\t\t\taddNonemptyTrack(\n\t\t\t\t\tVectorKeyframeTrack, boneName + '.position',\n\t\t\t\t\tanimationKeys, 'pos', tracks );\n\n\t\t\t\taddNonemptyTrack(\n\t\t\t\t\tQuaternionKeyframeTrack, boneName + '.quaternion',\n\t\t\t\t\tanimationKeys, 'rot', tracks );\n\n\t\t\t\taddNonemptyTrack(\n\t\t\t\t\tVectorKeyframeTrack, boneName + '.scale',\n\t\t\t\t\tanimationKeys, 'scl', tracks );\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( tracks.length === 0 ) {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\tconst clip = new this( clipName, duration, tracks, blendMode );\n\n\t\treturn clip;\n\n\t}\n\n\tresetDuration() {\n\n\t\tconst tracks = this.tracks;\n\t\tlet duration = 0;\n\n\t\tfor ( let i = 0, n = tracks.length; i !== n; ++ i ) {\n\n\t\t\tconst track = this.tracks[ i ];\n\n\t\t\tduration = Math.max( duration, track.times[ track.times.length - 1 ] );\n\n\t\t}\n\n\t\tthis.duration = duration;\n\n\t\treturn this;\n\n\t}\n\n\ttrim() {\n\n\t\tfor ( let i = 0; i < this.tracks.length; i ++ ) {\n\n\t\t\tthis.tracks[ i ].trim( 0, this.duration );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tvalidate() {\n\n\t\tlet valid = true;\n\n\t\tfor ( let i = 0; i < this.tracks.length; i ++ ) {\n\n\t\t\tvalid = valid && this.tracks[ i ].validate();\n\n\t\t}\n\n\t\treturn valid;\n\n\t}\n\n\toptimize() {\n\n\t\tfor ( let i = 0; i < this.tracks.length; i ++ ) {\n\n\t\t\tthis.tracks[ i ].optimize();\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tclone() {\n\n\t\tconst tracks = [];\n\n\t\tfor ( let i = 0; i < this.tracks.length; i ++ ) {\n\n\t\t\ttracks.push( this.tracks[ i ].clone() );\n\n\t\t}\n\n\t\treturn new this.constructor( this.name, this.duration, tracks, this.blendMode );\n\n\t}\n\n\ttoJSON() {\n\n\t\treturn this.constructor.toJSON( this );\n\n\t}\n\n}\n\nfunction getTrackTypeForValueTypeName( typeName ) {\n\n\tswitch ( typeName.toLowerCase() ) {\n\n\t\tcase 'scalar':\n\t\tcase 'double':\n\t\tcase 'float':\n\t\tcase 'number':\n\t\tcase 'integer':\n\n\t\t\treturn NumberKeyframeTrack;\n\n\t\tcase 'vector':\n\t\tcase 'vector2':\n\t\tcase 'vector3':\n\t\tcase 'vector4':\n\n\t\t\treturn VectorKeyframeTrack;\n\n\t\tcase 'color':\n\n\t\t\treturn ColorKeyframeTrack;\n\n\t\tcase 'quaternion':\n\n\t\t\treturn QuaternionKeyframeTrack;\n\n\t\tcase 'bool':\n\t\tcase 'boolean':\n\n\t\t\treturn BooleanKeyframeTrack;\n\n\t\tcase 'string':\n\n\t\t\treturn StringKeyframeTrack;\n\n\t}\n\n\tthrow new Error( 'THREE.KeyframeTrack: Unsupported typeName: ' + typeName );\n\n}\n\nfunction parseKeyframeTrack( json ) {\n\n\tif ( json.type === undefined ) {\n\n\t\tthrow new Error( 'THREE.KeyframeTrack: track type undefined, can not parse' );\n\n\t}\n\n\tconst trackType = getTrackTypeForValueTypeName( json.type );\n\n\tif ( json.times === undefined ) {\n\n\t\tconst times = [], values = [];\n\n\t\tflattenJSON( json.keys, times, values, 'value' );\n\n\t\tjson.times = times;\n\t\tjson.values = values;\n\n\t}\n\n\t// derived classes can define a static parse method\n\tif ( trackType.parse !== undefined ) {\n\n\t\treturn trackType.parse( json );\n\n\t} else {\n\n\t\t// by default, we assume a constructor compatible with the base\n\t\treturn new trackType( json.name, json.times, json.values, json.interpolation );\n\n\t}\n\n}\n\nconst Cache = {\n\n\tenabled: false,\n\n\tfiles: {},\n\n\tadd: function ( key, file ) {\n\n\t\tif ( this.enabled === false ) return;\n\n\t\t// console.log( 'THREE.Cache', 'Adding key:', key );\n\n\t\tthis.files[ key ] = file;\n\n\t},\n\n\tget: function ( key ) {\n\n\t\tif ( this.enabled === false ) return;\n\n\t\t// console.log( 'THREE.Cache', 'Checking key:', key );\n\n\t\treturn this.files[ key ];\n\n\t},\n\n\tremove: function ( key ) {\n\n\t\tdelete this.files[ key ];\n\n\t},\n\n\tclear: function () {\n\n\t\tthis.files = {};\n\n\t}\n\n};\n\nclass LoadingManager {\n\n\tconstructor( onLoad, onProgress, onError ) {\n\n\t\tconst scope = this;\n\n\t\tlet isLoading = false;\n\t\tlet itemsLoaded = 0;\n\t\tlet itemsTotal = 0;\n\t\tlet urlModifier = undefined;\n\t\tconst handlers = [];\n\n\t\t// Refer to #5689 for the reason why we don't set .onStart\n\t\t// in the constructor\n\n\t\tthis.onStart = undefined;\n\t\tthis.onLoad = onLoad;\n\t\tthis.onProgress = onProgress;\n\t\tthis.onError = onError;\n\n\t\tthis.itemStart = function ( url ) {\n\n\t\t\titemsTotal ++;\n\n\t\t\tif ( isLoading === false ) {\n\n\t\t\t\tif ( scope.onStart !== undefined ) {\n\n\t\t\t\t\tscope.onStart( url, itemsLoaded, itemsTotal );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tisLoading = true;\n\n\t\t};\n\n\t\tthis.itemEnd = function ( url ) {\n\n\t\t\titemsLoaded ++;\n\n\t\t\tif ( scope.onProgress !== undefined ) {\n\n\t\t\t\tscope.onProgress( url, itemsLoaded, itemsTotal );\n\n\t\t\t}\n\n\t\t\tif ( itemsLoaded === itemsTotal ) {\n\n\t\t\t\tisLoading = false;\n\n\t\t\t\tif ( scope.onLoad !== undefined ) {\n\n\t\t\t\t\tscope.onLoad();\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t};\n\n\t\tthis.itemError = function ( url ) {\n\n\t\t\tif ( scope.onError !== undefined ) {\n\n\t\t\t\tscope.onError( url );\n\n\t\t\t}\n\n\t\t};\n\n\t\tthis.resolveURL = function ( url ) {\n\n\t\t\tif ( urlModifier ) {\n\n\t\t\t\treturn urlModifier( url );\n\n\t\t\t}\n\n\t\t\treturn url;\n\n\t\t};\n\n\t\tthis.setURLModifier = function ( transform ) {\n\n\t\t\turlModifier = transform;\n\n\t\t\treturn this;\n\n\t\t};\n\n\t\tthis.addHandler = function ( regex, loader ) {\n\n\t\t\thandlers.push( regex, loader );\n\n\t\t\treturn this;\n\n\t\t};\n\n\t\tthis.removeHandler = function ( regex ) {\n\n\t\t\tconst index = handlers.indexOf( regex );\n\n\t\t\tif ( index !== - 1 ) {\n\n\t\t\t\thandlers.splice( index, 2 );\n\n\t\t\t}\n\n\t\t\treturn this;\n\n\t\t};\n\n\t\tthis.getHandler = function ( file ) {\n\n\t\t\tfor ( let i = 0, l = handlers.length; i < l; i += 2 ) {\n\n\t\t\t\tconst regex = handlers[ i ];\n\t\t\t\tconst loader = handlers[ i + 1 ];\n\n\t\t\t\tif ( regex.global ) regex.lastIndex = 0; // see #17920\n\n\t\t\t\tif ( regex.test( file ) ) {\n\n\t\t\t\t\treturn loader;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn null;\n\n\t\t};\n\n\t}\n\n}\n\nconst DefaultLoadingManager = /*@__PURE__*/ new LoadingManager();\n\nclass Loader {\n\n\tconstructor( manager ) {\n\n\t\tthis.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;\n\n\t\tthis.crossOrigin = 'anonymous';\n\t\tthis.withCredentials = false;\n\t\tthis.path = '';\n\t\tthis.resourcePath = '';\n\t\tthis.requestHeader = {};\n\n\t}\n\n\tload( /* url, onLoad, onProgress, onError */ ) {}\n\n\tloadAsync( url, onProgress ) {\n\n\t\tconst scope = this;\n\n\t\treturn new Promise( function ( resolve, reject ) {\n\n\t\t\tscope.load( url, resolve, onProgress, reject );\n\n\t\t} );\n\n\t}\n\n\tparse( /* data */ ) {}\n\n\tsetCrossOrigin( crossOrigin ) {\n\n\t\tthis.crossOrigin = crossOrigin;\n\t\treturn this;\n\n\t}\n\n\tsetWithCredentials( value ) {\n\n\t\tthis.withCredentials = value;\n\t\treturn this;\n\n\t}\n\n\tsetPath( path ) {\n\n\t\tthis.path = path;\n\t\treturn this;\n\n\t}\n\n\tsetResourcePath( resourcePath ) {\n\n\t\tthis.resourcePath = resourcePath;\n\t\treturn this;\n\n\t}\n\n\tsetRequestHeader( requestHeader ) {\n\n\t\tthis.requestHeader = requestHeader;\n\t\treturn this;\n\n\t}\n\n}\n\nLoader.DEFAULT_MATERIAL_NAME = '__DEFAULT';\n\nconst loading = {};\n\nclass HttpError extends Error {\n\n\tconstructor( message, response ) {\n\n\t\tsuper( message );\n\t\tthis.response = response;\n\n\t}\n\n}\n\nclass FileLoader extends Loader {\n\n\tconstructor( manager ) {\n\n\t\tsuper( manager );\n\n\t}\n\n\tload( url, onLoad, onProgress, onError ) {\n\n\t\tif ( url === undefined ) url = '';\n\n\t\tif ( this.path !== undefined ) url = this.path + url;\n\n\t\turl = this.manager.resolveURL( url );\n\n\t\tconst cached = Cache.get( url );\n\n\t\tif ( cached !== undefined ) {\n\n\t\t\tthis.manager.itemStart( url );\n\n\t\t\tsetTimeout( () => {\n\n\t\t\t\tif ( onLoad ) onLoad( cached );\n\n\t\t\t\tthis.manager.itemEnd( url );\n\n\t\t\t}, 0 );\n\n\t\t\treturn cached;\n\n\t\t}\n\n\t\t// Check if request is duplicate\n\n\t\tif ( loading[ url ] !== undefined ) {\n\n\t\t\tloading[ url ].push( {\n\n\t\t\t\tonLoad: onLoad,\n\t\t\t\tonProgress: onProgress,\n\t\t\t\tonError: onError\n\n\t\t\t} );\n\n\t\t\treturn;\n\n\t\t}\n\n\t\t// Initialise array for duplicate requests\n\t\tloading[ url ] = [];\n\n\t\tloading[ url ].push( {\n\t\t\tonLoad: onLoad,\n\t\t\tonProgress: onProgress,\n\t\t\tonError: onError,\n\t\t} );\n\n\t\t// create request\n\t\tconst req = new Request( url, {\n\t\t\theaders: new Headers( this.requestHeader ),\n\t\t\tcredentials: this.withCredentials ? 'include' : 'same-origin',\n\t\t\t// An abort controller could be added within a future PR\n\t\t} );\n\n\t\t// record states ( avoid data race )\n\t\tconst mimeType = this.mimeType;\n\t\tconst responseType = this.responseType;\n\n\t\t// start the fetch\n\t\tfetch( req )\n\t\t\t.then( response => {\n\n\t\t\t\tif ( response.status === 200 || response.status === 0 ) {\n\n\t\t\t\t\t// Some browsers return HTTP Status 0 when using non-http protocol\n\t\t\t\t\t// e.g. 'file://' or 'data://'. Handle as success.\n\n\t\t\t\t\tif ( response.status === 0 ) {\n\n\t\t\t\t\t\tconsole.warn( 'THREE.FileLoader: HTTP Status 0 received.' );\n\n\t\t\t\t\t}\n\n\t\t\t\t\t// Workaround: Checking if response.body === undefined for Alipay browser #23548\n\n\t\t\t\t\tif ( typeof ReadableStream === 'undefined' || response.body === undefined || response.body.getReader === undefined ) {\n\n\t\t\t\t\t\treturn response;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tconst callbacks = loading[ url ];\n\t\t\t\t\tconst reader = response.body.getReader();\n\n\t\t\t\t\t// Nginx needs X-File-Size check\n\t\t\t\t\t// https://serverfault.com/questions/482875/why-does-nginx-remove-content-length-header-for-chunked-content\n\t\t\t\t\tconst contentLength = response.headers.get( 'X-File-Size' ) || response.headers.get( 'Content-Length' );\n\t\t\t\t\tconst total = contentLength ? parseInt( contentLength ) : 0;\n\t\t\t\t\tconst lengthComputable = total !== 0;\n\t\t\t\t\tlet loaded = 0;\n\n\t\t\t\t\t// periodically read data into the new stream tracking while download progress\n\t\t\t\t\tconst stream = new ReadableStream( {\n\t\t\t\t\t\tstart( controller ) {\n\n\t\t\t\t\t\t\treadData();\n\n\t\t\t\t\t\t\tfunction readData() {\n\n\t\t\t\t\t\t\t\treader.read().then( ( { done, value } ) => {\n\n\t\t\t\t\t\t\t\t\tif ( done ) {\n\n\t\t\t\t\t\t\t\t\t\tcontroller.close();\n\n\t\t\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\t\t\tloaded += value.byteLength;\n\n\t\t\t\t\t\t\t\t\t\tconst event = new ProgressEvent( 'progress', { lengthComputable, loaded, total } );\n\t\t\t\t\t\t\t\t\t\tfor ( let i = 0, il = callbacks.length; i < il; i ++ ) {\n\n\t\t\t\t\t\t\t\t\t\t\tconst callback = callbacks[ i ];\n\t\t\t\t\t\t\t\t\t\t\tif ( callback.onProgress ) callback.onProgress( event );\n\n\t\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t\t\tcontroller.enqueue( value );\n\t\t\t\t\t\t\t\t\t\treadData();\n\n\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t}, ( e ) => {\n\n\t\t\t\t\t\t\t\t\tcontroller.error( e );\n\n\t\t\t\t\t\t\t\t} );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t} );\n\n\t\t\t\t\treturn new Response( stream );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tthrow new HttpError( `fetch for \"${response.url}\" responded with ${response.status}: ${response.statusText}`, response );\n\n\t\t\t\t}\n\n\t\t\t} )\n\t\t\t.then( response => {\n\n\t\t\t\tswitch ( responseType ) {\n\n\t\t\t\t\tcase 'arraybuffer':\n\n\t\t\t\t\t\treturn response.arrayBuffer();\n\n\t\t\t\t\tcase 'blob':\n\n\t\t\t\t\t\treturn response.blob();\n\n\t\t\t\t\tcase 'document':\n\n\t\t\t\t\t\treturn response.text()\n\t\t\t\t\t\t\t.then( text => {\n\n\t\t\t\t\t\t\t\tconst parser = new DOMParser();\n\t\t\t\t\t\t\t\treturn parser.parseFromString( text, mimeType );\n\n\t\t\t\t\t\t\t} );\n\n\t\t\t\t\tcase 'json':\n\n\t\t\t\t\t\treturn response.json();\n\n\t\t\t\t\tdefault:\n\n\t\t\t\t\t\tif ( mimeType === undefined ) {\n\n\t\t\t\t\t\t\treturn response.text();\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t// sniff encoding\n\t\t\t\t\t\t\tconst re = /charset=\"?([^;\"\\s]*)\"?/i;\n\t\t\t\t\t\t\tconst exec = re.exec( mimeType );\n\t\t\t\t\t\t\tconst label = exec && exec[ 1 ] ? exec[ 1 ].toLowerCase() : undefined;\n\t\t\t\t\t\t\tconst decoder = new TextDecoder( label );\n\t\t\t\t\t\t\treturn response.arrayBuffer().then( ab => decoder.decode( ab ) );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t} )\n\t\t\t.then( data => {\n\n\t\t\t\t// Add to cache only on HTTP success, so that we do not cache\n\t\t\t\t// error response bodies as proper responses to requests.\n\t\t\t\tCache.add( url, data );\n\n\t\t\t\tconst callbacks = loading[ url ];\n\t\t\t\tdelete loading[ url ];\n\n\t\t\t\tfor ( let i = 0, il = callbacks.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst callback = callbacks[ i ];\n\t\t\t\t\tif ( callback.onLoad ) callback.onLoad( data );\n\n\t\t\t\t}\n\n\t\t\t} )\n\t\t\t.catch( err => {\n\n\t\t\t\t// Abort errors and other errors are handled the same\n\n\t\t\t\tconst callbacks = loading[ url ];\n\n\t\t\t\tif ( callbacks === undefined ) {\n\n\t\t\t\t\t// When onLoad was called and url was deleted in `loading`\n\t\t\t\t\tthis.manager.itemError( url );\n\t\t\t\t\tthrow err;\n\n\t\t\t\t}\n\n\t\t\t\tdelete loading[ url ];\n\n\t\t\t\tfor ( let i = 0, il = callbacks.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst callback = callbacks[ i ];\n\t\t\t\t\tif ( callback.onError ) callback.onError( err );\n\n\t\t\t\t}\n\n\t\t\t\tthis.manager.itemError( url );\n\n\t\t\t} )\n\t\t\t.finally( () => {\n\n\t\t\t\tthis.manager.itemEnd( url );\n\n\t\t\t} );\n\n\t\tthis.manager.itemStart( url );\n\n\t}\n\n\tsetResponseType( value ) {\n\n\t\tthis.responseType = value;\n\t\treturn this;\n\n\t}\n\n\tsetMimeType( value ) {\n\n\t\tthis.mimeType = value;\n\t\treturn this;\n\n\t}\n\n}\n\nclass AnimationLoader extends Loader {\n\n\tconstructor( manager ) {\n\n\t\tsuper( manager );\n\n\t}\n\n\tload( url, onLoad, onProgress, onError ) {\n\n\t\tconst scope = this;\n\n\t\tconst loader = new FileLoader( this.manager );\n\t\tloader.setPath( this.path );\n\t\tloader.setRequestHeader( this.requestHeader );\n\t\tloader.setWithCredentials( this.withCredentials );\n\t\tloader.load( url, function ( text ) {\n\n\t\t\ttry {\n\n\t\t\t\tonLoad( scope.parse( JSON.parse( text ) ) );\n\n\t\t\t} catch ( e ) {\n\n\t\t\t\tif ( onError ) {\n\n\t\t\t\t\tonError( e );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tconsole.error( e );\n\n\t\t\t\t}\n\n\t\t\t\tscope.manager.itemError( url );\n\n\t\t\t}\n\n\t\t}, onProgress, onError );\n\n\t}\n\n\tparse( json ) {\n\n\t\tconst animations = [];\n\n\t\tfor ( let i = 0; i < json.length; i ++ ) {\n\n\t\t\tconst clip = AnimationClip.parse( json[ i ] );\n\n\t\t\tanimations.push( clip );\n\n\t\t}\n\n\t\treturn animations;\n\n\t}\n\n}\n\n/**\n * Abstract Base class to block based textures loader (dds, pvr, ...)\n *\n * Sub classes have to implement the parse() method which will be used in load().\n */\n\nclass CompressedTextureLoader extends Loader {\n\n\tconstructor( manager ) {\n\n\t\tsuper( manager );\n\n\t}\n\n\tload( url, onLoad, onProgress, onError ) {\n\n\t\tconst scope = this;\n\n\t\tconst images = [];\n\n\t\tconst texture = new CompressedTexture();\n\n\t\tconst loader = new FileLoader( this.manager );\n\t\tloader.setPath( this.path );\n\t\tloader.setResponseType( 'arraybuffer' );\n\t\tloader.setRequestHeader( this.requestHeader );\n\t\tloader.setWithCredentials( scope.withCredentials );\n\n\t\tlet loaded = 0;\n\n\t\tfunction loadTexture( i ) {\n\n\t\t\tloader.load( url[ i ], function ( buffer ) {\n\n\t\t\t\tconst texDatas = scope.parse( buffer, true );\n\n\t\t\t\timages[ i ] = {\n\t\t\t\t\twidth: texDatas.width,\n\t\t\t\t\theight: texDatas.height,\n\t\t\t\t\tformat: texDatas.format,\n\t\t\t\t\tmipmaps: texDatas.mipmaps\n\t\t\t\t};\n\n\t\t\t\tloaded += 1;\n\n\t\t\t\tif ( loaded === 6 ) {\n\n\t\t\t\t\tif ( texDatas.mipmapCount === 1 ) texture.minFilter = LinearFilter;\n\n\t\t\t\t\ttexture.image = images;\n\t\t\t\t\ttexture.format = texDatas.format;\n\t\t\t\t\ttexture.needsUpdate = true;\n\n\t\t\t\t\tif ( onLoad ) onLoad( texture );\n\n\t\t\t\t}\n\n\t\t\t}, onProgress, onError );\n\n\t\t}\n\n\t\tif ( Array.isArray( url ) ) {\n\n\t\t\tfor ( let i = 0, il = url.length; i < il; ++ i ) {\n\n\t\t\t\tloadTexture( i );\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\t// compressed cubemap texture stored in a single DDS file\n\n\t\t\tloader.load( url, function ( buffer ) {\n\n\t\t\t\tconst texDatas = scope.parse( buffer, true );\n\n\t\t\t\tif ( texDatas.isCubemap ) {\n\n\t\t\t\t\tconst faces = texDatas.mipmaps.length / texDatas.mipmapCount;\n\n\t\t\t\t\tfor ( let f = 0; f < faces; f ++ ) {\n\n\t\t\t\t\t\timages[ f ] = { mipmaps: [] };\n\n\t\t\t\t\t\tfor ( let i = 0; i < texDatas.mipmapCount; i ++ ) {\n\n\t\t\t\t\t\t\timages[ f ].mipmaps.push( texDatas.mipmaps[ f * texDatas.mipmapCount + i ] );\n\t\t\t\t\t\t\timages[ f ].format = texDatas.format;\n\t\t\t\t\t\t\timages[ f ].width = texDatas.width;\n\t\t\t\t\t\t\timages[ f ].height = texDatas.height;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t\ttexture.image = images;\n\n\t\t\t\t} else {\n\n\t\t\t\t\ttexture.image.width = texDatas.width;\n\t\t\t\t\ttexture.image.height = texDatas.height;\n\t\t\t\t\ttexture.mipmaps = texDatas.mipmaps;\n\n\t\t\t\t}\n\n\t\t\t\tif ( texDatas.mipmapCount === 1 ) {\n\n\t\t\t\t\ttexture.minFilter = LinearFilter;\n\n\t\t\t\t}\n\n\t\t\t\ttexture.format = texDatas.format;\n\t\t\t\ttexture.needsUpdate = true;\n\n\t\t\t\tif ( onLoad ) onLoad( texture );\n\n\t\t\t}, onProgress, onError );\n\n\t\t}\n\n\t\treturn texture;\n\n\t}\n\n}\n\nclass ImageLoader extends Loader {\n\n\tconstructor( manager ) {\n\n\t\tsuper( manager );\n\n\t}\n\n\tload( url, onLoad, onProgress, onError ) {\n\n\t\tif ( this.path !== undefined ) url = this.path + url;\n\n\t\turl = this.manager.resolveURL( url );\n\n\t\tconst scope = this;\n\n\t\tconst cached = Cache.get( url );\n\n\t\tif ( cached !== undefined ) {\n\n\t\t\tscope.manager.itemStart( url );\n\n\t\t\tsetTimeout( function () {\n\n\t\t\t\tif ( onLoad ) onLoad( cached );\n\n\t\t\t\tscope.manager.itemEnd( url );\n\n\t\t\t}, 0 );\n\n\t\t\treturn cached;\n\n\t\t}\n\n\t\tconst image = createElementNS( 'img' );\n\n\t\tfunction onImageLoad() {\n\n\t\t\tremoveEventListeners();\n\n\t\t\tCache.add( url, this );\n\n\t\t\tif ( onLoad ) onLoad( this );\n\n\t\t\tscope.manager.itemEnd( url );\n\n\t\t}\n\n\t\tfunction onImageError( event ) {\n\n\t\t\tremoveEventListeners();\n\n\t\t\tif ( onError ) onError( event );\n\n\t\t\tscope.manager.itemError( url );\n\t\t\tscope.manager.itemEnd( url );\n\n\t\t}\n\n\t\tfunction removeEventListeners() {\n\n\t\t\timage.removeEventListener( 'load', onImageLoad, false );\n\t\t\timage.removeEventListener( 'error', onImageError, false );\n\n\t\t}\n\n\t\timage.addEventListener( 'load', onImageLoad, false );\n\t\timage.addEventListener( 'error', onImageError, false );\n\n\t\tif ( url.slice( 0, 5 ) !== 'data:' ) {\n\n\t\t\tif ( this.crossOrigin !== undefined ) image.crossOrigin = this.crossOrigin;\n\n\t\t}\n\n\t\tscope.manager.itemStart( url );\n\n\t\timage.src = url;\n\n\t\treturn image;\n\n\t}\n\n}\n\nclass CubeTextureLoader extends Loader {\n\n\tconstructor( manager ) {\n\n\t\tsuper( manager );\n\n\t}\n\n\tload( urls, onLoad, onProgress, onError ) {\n\n\t\tconst texture = new CubeTexture();\n\t\ttexture.colorSpace = SRGBColorSpace;\n\n\t\tconst loader = new ImageLoader( this.manager );\n\t\tloader.setCrossOrigin( this.crossOrigin );\n\t\tloader.setPath( this.path );\n\n\t\tlet loaded = 0;\n\n\t\tfunction loadTexture( i ) {\n\n\t\t\tloader.load( urls[ i ], function ( image ) {\n\n\t\t\t\ttexture.images[ i ] = image;\n\n\t\t\t\tloaded ++;\n\n\t\t\t\tif ( loaded === 6 ) {\n\n\t\t\t\t\ttexture.needsUpdate = true;\n\n\t\t\t\t\tif ( onLoad ) onLoad( texture );\n\n\t\t\t\t}\n\n\t\t\t}, undefined, onError );\n\n\t\t}\n\n\t\tfor ( let i = 0; i < urls.length; ++ i ) {\n\n\t\t\tloadTexture( i );\n\n\t\t}\n\n\t\treturn texture;\n\n\t}\n\n}\n\n/**\n * Abstract Base class to load generic binary textures formats (rgbe, hdr, ...)\n *\n * Sub classes have to implement the parse() method which will be used in load().\n */\n\nclass DataTextureLoader extends Loader {\n\n\tconstructor( manager ) {\n\n\t\tsuper( manager );\n\n\t}\n\n\tload( url, onLoad, onProgress, onError ) {\n\n\t\tconst scope = this;\n\n\t\tconst texture = new DataTexture();\n\n\t\tconst loader = new FileLoader( this.manager );\n\t\tloader.setResponseType( 'arraybuffer' );\n\t\tloader.setRequestHeader( this.requestHeader );\n\t\tloader.setPath( this.path );\n\t\tloader.setWithCredentials( scope.withCredentials );\n\t\tloader.load( url, function ( buffer ) {\n\n\t\t\tlet texData;\n\n\t\t\ttry {\n\n\t\t\t\ttexData = scope.parse( buffer );\n\n\t\t\t} catch ( error ) {\n\n\t\t\t\tif ( onError !== undefined ) {\n\n\t\t\t\t\tonError( error );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tconsole.error( error );\n\t\t\t\t\treturn;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( texData.image !== undefined ) {\n\n\t\t\t\ttexture.image = texData.image;\n\n\t\t\t} else if ( texData.data !== undefined ) {\n\n\t\t\t\ttexture.image.width = texData.width;\n\t\t\t\ttexture.image.height = texData.height;\n\t\t\t\ttexture.image.data = texData.data;\n\n\t\t\t}\n\n\t\t\ttexture.wrapS = texData.wrapS !== undefined ? texData.wrapS : ClampToEdgeWrapping;\n\t\t\ttexture.wrapT = texData.wrapT !== undefined ? texData.wrapT : ClampToEdgeWrapping;\n\n\t\t\ttexture.magFilter = texData.magFilter !== undefined ? texData.magFilter : LinearFilter;\n\t\t\ttexture.minFilter = texData.minFilter !== undefined ? texData.minFilter : LinearFilter;\n\n\t\t\ttexture.anisotropy = texData.anisotropy !== undefined ? texData.anisotropy : 1;\n\n\t\t\tif ( texData.colorSpace !== undefined ) {\n\n\t\t\t\ttexture.colorSpace = texData.colorSpace;\n\n\t\t\t}\n\n\t\t\tif ( texData.flipY !== undefined ) {\n\n\t\t\t\ttexture.flipY = texData.flipY;\n\n\t\t\t}\n\n\t\t\tif ( texData.format !== undefined ) {\n\n\t\t\t\ttexture.format = texData.format;\n\n\t\t\t}\n\n\t\t\tif ( texData.type !== undefined ) {\n\n\t\t\t\ttexture.type = texData.type;\n\n\t\t\t}\n\n\t\t\tif ( texData.mipmaps !== undefined ) {\n\n\t\t\t\ttexture.mipmaps = texData.mipmaps;\n\t\t\t\ttexture.minFilter = LinearMipmapLinearFilter; // presumably...\n\n\t\t\t}\n\n\t\t\tif ( texData.mipmapCount === 1 ) {\n\n\t\t\t\ttexture.minFilter = LinearFilter;\n\n\t\t\t}\n\n\t\t\tif ( texData.generateMipmaps !== undefined ) {\n\n\t\t\t\ttexture.generateMipmaps = texData.generateMipmaps;\n\n\t\t\t}\n\n\t\t\ttexture.needsUpdate = true;\n\n\t\t\tif ( onLoad ) onLoad( texture, texData );\n\n\t\t}, onProgress, onError );\n\n\n\t\treturn texture;\n\n\t}\n\n}\n\nclass TextureLoader extends Loader {\n\n\tconstructor( manager ) {\n\n\t\tsuper( manager );\n\n\t}\n\n\tload( url, onLoad, onProgress, onError ) {\n\n\t\tconst texture = new Texture();\n\n\t\tconst loader = new ImageLoader( this.manager );\n\t\tloader.setCrossOrigin( this.crossOrigin );\n\t\tloader.setPath( this.path );\n\n\t\tloader.load( url, function ( image ) {\n\n\t\t\ttexture.image = image;\n\t\t\ttexture.needsUpdate = true;\n\n\t\t\tif ( onLoad !== undefined ) {\n\n\t\t\t\tonLoad( texture );\n\n\t\t\t}\n\n\t\t}, onProgress, onError );\n\n\t\treturn texture;\n\n\t}\n\n}\n\nclass Light extends Object3D {\n\n\tconstructor( color, intensity = 1 ) {\n\n\t\tsuper();\n\n\t\tthis.isLight = true;\n\n\t\tthis.type = 'Light';\n\n\t\tthis.color = new Color( color );\n\t\tthis.intensity = intensity;\n\n\t}\n\n\tdispose() {\n\n\t\t// Empty here in base class; some subclasses override.\n\n\t}\n\n\tcopy( source, recursive ) {\n\n\t\tsuper.copy( source, recursive );\n\n\t\tthis.color.copy( source.color );\n\t\tthis.intensity = source.intensity;\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON( meta ) {\n\n\t\tconst data = super.toJSON( meta );\n\n\t\tdata.object.color = this.color.getHex();\n\t\tdata.object.intensity = this.intensity;\n\n\t\tif ( this.groundColor !== undefined ) data.object.groundColor = this.groundColor.getHex();\n\n\t\tif ( this.distance !== undefined ) data.object.distance = this.distance;\n\t\tif ( this.angle !== undefined ) data.object.angle = this.angle;\n\t\tif ( this.decay !== undefined ) data.object.decay = this.decay;\n\t\tif ( this.penumbra !== undefined ) data.object.penumbra = this.penumbra;\n\n\t\tif ( this.shadow !== undefined ) data.object.shadow = this.shadow.toJSON();\n\t\tif ( this.target !== undefined ) data.object.target = this.target.uuid;\n\n\t\treturn data;\n\n\t}\n\n}\n\nclass HemisphereLight extends Light {\n\n\tconstructor( skyColor, groundColor, intensity ) {\n\n\t\tsuper( skyColor, intensity );\n\n\t\tthis.isHemisphereLight = true;\n\n\t\tthis.type = 'HemisphereLight';\n\n\t\tthis.position.copy( Object3D.DEFAULT_UP );\n\t\tthis.updateMatrix();\n\n\t\tthis.groundColor = new Color( groundColor );\n\n\t}\n\n\tcopy( source, recursive ) {\n\n\t\tsuper.copy( source, recursive );\n\n\t\tthis.groundColor.copy( source.groundColor );\n\n\t\treturn this;\n\n\t}\n\n}\n\nconst _projScreenMatrix$1 = /*@__PURE__*/ new Matrix4();\nconst _lightPositionWorld$1 = /*@__PURE__*/ new Vector3();\nconst _lookTarget$1 = /*@__PURE__*/ new Vector3();\n\nclass LightShadow {\n\n\tconstructor( camera ) {\n\n\t\tthis.camera = camera;\n\n\t\tthis.intensity = 1;\n\n\t\tthis.bias = 0;\n\t\tthis.normalBias = 0;\n\t\tthis.radius = 1;\n\t\tthis.blurSamples = 8;\n\n\t\tthis.mapSize = new Vector2( 512, 512 );\n\n\t\tthis.map = null;\n\t\tthis.mapPass = null;\n\t\tthis.matrix = new Matrix4();\n\n\t\tthis.autoUpdate = true;\n\t\tthis.needsUpdate = false;\n\n\t\tthis._frustum = new Frustum();\n\t\tthis._frameExtents = new Vector2( 1, 1 );\n\n\t\tthis._viewportCount = 1;\n\n\t\tthis._viewports = [\n\n\t\t\tnew Vector4( 0, 0, 1, 1 )\n\n\t\t];\n\n\t}\n\n\tgetViewportCount() {\n\n\t\treturn this._viewportCount;\n\n\t}\n\n\tgetFrustum() {\n\n\t\treturn this._frustum;\n\n\t}\n\n\tupdateMatrices( light ) {\n\n\t\tconst shadowCamera = this.camera;\n\t\tconst shadowMatrix = this.matrix;\n\n\t\t_lightPositionWorld$1.setFromMatrixPosition( light.matrixWorld );\n\t\tshadowCamera.position.copy( _lightPositionWorld$1 );\n\n\t\t_lookTarget$1.setFromMatrixPosition( light.target.matrixWorld );\n\t\tshadowCamera.lookAt( _lookTarget$1 );\n\t\tshadowCamera.updateMatrixWorld();\n\n\t\t_projScreenMatrix$1.multiplyMatrices( shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse );\n\t\tthis._frustum.setFromProjectionMatrix( _projScreenMatrix$1 );\n\n\t\tshadowMatrix.set(\n\t\t\t0.5, 0.0, 0.0, 0.5,\n\t\t\t0.0, 0.5, 0.0, 0.5,\n\t\t\t0.0, 0.0, 0.5, 0.5,\n\t\t\t0.0, 0.0, 0.0, 1.0\n\t\t);\n\n\t\tshadowMatrix.multiply( _projScreenMatrix$1 );\n\n\t}\n\n\tgetViewport( viewportIndex ) {\n\n\t\treturn this._viewports[ viewportIndex ];\n\n\t}\n\n\tgetFrameExtents() {\n\n\t\treturn this._frameExtents;\n\n\t}\n\n\tdispose() {\n\n\t\tif ( this.map ) {\n\n\t\t\tthis.map.dispose();\n\n\t\t}\n\n\t\tif ( this.mapPass ) {\n\n\t\t\tthis.mapPass.dispose();\n\n\t\t}\n\n\t}\n\n\tcopy( source ) {\n\n\t\tthis.camera = source.camera.clone();\n\n\t\tthis.intensity = source.intensity;\n\n\t\tthis.bias = source.bias;\n\t\tthis.radius = source.radius;\n\n\t\tthis.mapSize.copy( source.mapSize );\n\n\t\treturn this;\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst object = {};\n\n\t\tif ( this.intensity !== 1 ) object.intensity = this.intensity;\n\t\tif ( this.bias !== 0 ) object.bias = this.bias;\n\t\tif ( this.normalBias !== 0 ) object.normalBias = this.normalBias;\n\t\tif ( this.radius !== 1 ) object.radius = this.radius;\n\t\tif ( this.mapSize.x !== 512 || this.mapSize.y !== 512 ) object.mapSize = this.mapSize.toArray();\n\n\t\tobject.camera = this.camera.toJSON( false ).object;\n\t\tdelete object.camera.matrix;\n\n\t\treturn object;\n\n\t}\n\n}\n\nclass SpotLightShadow extends LightShadow {\n\n\tconstructor() {\n\n\t\tsuper( new PerspectiveCamera( 50, 1, 0.5, 500 ) );\n\n\t\tthis.isSpotLightShadow = true;\n\n\t\tthis.focus = 1;\n\n\t}\n\n\tupdateMatrices( light ) {\n\n\t\tconst camera = this.camera;\n\n\t\tconst fov = RAD2DEG * 2 * light.angle * this.focus;\n\t\tconst aspect = this.mapSize.width / this.mapSize.height;\n\t\tconst far = light.distance || camera.far;\n\n\t\tif ( fov !== camera.fov || aspect !== camera.aspect || far !== camera.far ) {\n\n\t\t\tcamera.fov = fov;\n\t\t\tcamera.aspect = aspect;\n\t\t\tcamera.far = far;\n\t\t\tcamera.updateProjectionMatrix();\n\n\t\t}\n\n\t\tsuper.updateMatrices( light );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.focus = source.focus;\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass SpotLight extends Light {\n\n\tconstructor( color, intensity, distance = 0, angle = Math.PI / 3, penumbra = 0, decay = 2 ) {\n\n\t\tsuper( color, intensity );\n\n\t\tthis.isSpotLight = true;\n\n\t\tthis.type = 'SpotLight';\n\n\t\tthis.position.copy( Object3D.DEFAULT_UP );\n\t\tthis.updateMatrix();\n\n\t\tthis.target = new Object3D();\n\n\t\tthis.distance = distance;\n\t\tthis.angle = angle;\n\t\tthis.penumbra = penumbra;\n\t\tthis.decay = decay;\n\n\t\tthis.map = null;\n\n\t\tthis.shadow = new SpotLightShadow();\n\n\t}\n\n\tget power() {\n\n\t\t// compute the light's luminous power (in lumens) from its intensity (in candela)\n\t\t// by convention for a spotlight, luminous power (lm) = π * luminous intensity (cd)\n\t\treturn this.intensity * Math.PI;\n\n\t}\n\n\tset power( power ) {\n\n\t\t// set the light's intensity (in candela) from the desired luminous power (in lumens)\n\t\tthis.intensity = power / Math.PI;\n\n\t}\n\n\tdispose() {\n\n\t\tthis.shadow.dispose();\n\n\t}\n\n\tcopy( source, recursive ) {\n\n\t\tsuper.copy( source, recursive );\n\n\t\tthis.distance = source.distance;\n\t\tthis.angle = source.angle;\n\t\tthis.penumbra = source.penumbra;\n\t\tthis.decay = source.decay;\n\n\t\tthis.target = source.target.clone();\n\n\t\tthis.shadow = source.shadow.clone();\n\n\t\treturn this;\n\n\t}\n\n}\n\nconst _projScreenMatrix = /*@__PURE__*/ new Matrix4();\nconst _lightPositionWorld = /*@__PURE__*/ new Vector3();\nconst _lookTarget = /*@__PURE__*/ new Vector3();\n\nclass PointLightShadow extends LightShadow {\n\n\tconstructor() {\n\n\t\tsuper( new PerspectiveCamera( 90, 1, 0.5, 500 ) );\n\n\t\tthis.isPointLightShadow = true;\n\n\t\tthis._frameExtents = new Vector2( 4, 2 );\n\n\t\tthis._viewportCount = 6;\n\n\t\tthis._viewports = [\n\t\t\t// These viewports map a cube-map onto a 2D texture with the\n\t\t\t// following orientation:\n\t\t\t//\n\t\t\t// xzXZ\n\t\t\t// y Y\n\t\t\t//\n\t\t\t// X - Positive x direction\n\t\t\t// x - Negative x direction\n\t\t\t// Y - Positive y direction\n\t\t\t// y - Negative y direction\n\t\t\t// Z - Positive z direction\n\t\t\t// z - Negative z direction\n\n\t\t\t// positive X\n\t\t\tnew Vector4( 2, 1, 1, 1 ),\n\t\t\t// negative X\n\t\t\tnew Vector4( 0, 1, 1, 1 ),\n\t\t\t// positive Z\n\t\t\tnew Vector4( 3, 1, 1, 1 ),\n\t\t\t// negative Z\n\t\t\tnew Vector4( 1, 1, 1, 1 ),\n\t\t\t// positive Y\n\t\t\tnew Vector4( 3, 0, 1, 1 ),\n\t\t\t// negative Y\n\t\t\tnew Vector4( 1, 0, 1, 1 )\n\t\t];\n\n\t\tthis._cubeDirections = [\n\t\t\tnew Vector3( 1, 0, 0 ), new Vector3( - 1, 0, 0 ), new Vector3( 0, 0, 1 ),\n\t\t\tnew Vector3( 0, 0, - 1 ), new Vector3( 0, 1, 0 ), new Vector3( 0, - 1, 0 )\n\t\t];\n\n\t\tthis._cubeUps = [\n\t\t\tnew Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ),\n\t\t\tnew Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ),\tnew Vector3( 0, 0, - 1 )\n\t\t];\n\n\t}\n\n\tupdateMatrices( light, viewportIndex = 0 ) {\n\n\t\tconst camera = this.camera;\n\t\tconst shadowMatrix = this.matrix;\n\n\t\tconst far = light.distance || camera.far;\n\n\t\tif ( far !== camera.far ) {\n\n\t\t\tcamera.far = far;\n\t\t\tcamera.updateProjectionMatrix();\n\n\t\t}\n\n\t\t_lightPositionWorld.setFromMatrixPosition( light.matrixWorld );\n\t\tcamera.position.copy( _lightPositionWorld );\n\n\t\t_lookTarget.copy( camera.position );\n\t\t_lookTarget.add( this._cubeDirections[ viewportIndex ] );\n\t\tcamera.up.copy( this._cubeUps[ viewportIndex ] );\n\t\tcamera.lookAt( _lookTarget );\n\t\tcamera.updateMatrixWorld();\n\n\t\tshadowMatrix.makeTranslation( - _lightPositionWorld.x, - _lightPositionWorld.y, - _lightPositionWorld.z );\n\n\t\t_projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );\n\t\tthis._frustum.setFromProjectionMatrix( _projScreenMatrix );\n\n\t}\n\n}\n\nclass PointLight extends Light {\n\n\tconstructor( color, intensity, distance = 0, decay = 2 ) {\n\n\t\tsuper( color, intensity );\n\n\t\tthis.isPointLight = true;\n\n\t\tthis.type = 'PointLight';\n\n\t\tthis.distance = distance;\n\t\tthis.decay = decay;\n\n\t\tthis.shadow = new PointLightShadow();\n\n\t}\n\n\tget power() {\n\n\t\t// compute the light's luminous power (in lumens) from its intensity (in candela)\n\t\t// for an isotropic light source, luminous power (lm) = 4 π luminous intensity (cd)\n\t\treturn this.intensity * 4 * Math.PI;\n\n\t}\n\n\tset power( power ) {\n\n\t\t// set the light's intensity (in candela) from the desired luminous power (in lumens)\n\t\tthis.intensity = power / ( 4 * Math.PI );\n\n\t}\n\n\tdispose() {\n\n\t\tthis.shadow.dispose();\n\n\t}\n\n\tcopy( source, recursive ) {\n\n\t\tsuper.copy( source, recursive );\n\n\t\tthis.distance = source.distance;\n\t\tthis.decay = source.decay;\n\n\t\tthis.shadow = source.shadow.clone();\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass DirectionalLightShadow extends LightShadow {\n\n\tconstructor() {\n\n\t\tsuper( new OrthographicCamera( - 5, 5, 5, - 5, 0.5, 500 ) );\n\n\t\tthis.isDirectionalLightShadow = true;\n\n\t}\n\n}\n\nclass DirectionalLight extends Light {\n\n\tconstructor( color, intensity ) {\n\n\t\tsuper( color, intensity );\n\n\t\tthis.isDirectionalLight = true;\n\n\t\tthis.type = 'DirectionalLight';\n\n\t\tthis.position.copy( Object3D.DEFAULT_UP );\n\t\tthis.updateMatrix();\n\n\t\tthis.target = new Object3D();\n\n\t\tthis.shadow = new DirectionalLightShadow();\n\n\t}\n\n\tdispose() {\n\n\t\tthis.shadow.dispose();\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.target = source.target.clone();\n\t\tthis.shadow = source.shadow.clone();\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass AmbientLight extends Light {\n\n\tconstructor( color, intensity ) {\n\n\t\tsuper( color, intensity );\n\n\t\tthis.isAmbientLight = true;\n\n\t\tthis.type = 'AmbientLight';\n\n\t}\n\n}\n\nclass RectAreaLight extends Light {\n\n\tconstructor( color, intensity, width = 10, height = 10 ) {\n\n\t\tsuper( color, intensity );\n\n\t\tthis.isRectAreaLight = true;\n\n\t\tthis.type = 'RectAreaLight';\n\n\t\tthis.width = width;\n\t\tthis.height = height;\n\n\t}\n\n\tget power() {\n\n\t\t// compute the light's luminous power (in lumens) from its intensity (in nits)\n\t\treturn this.intensity * this.width * this.height * Math.PI;\n\n\t}\n\n\tset power( power ) {\n\n\t\t// set the light's intensity (in nits) from the desired luminous power (in lumens)\n\t\tthis.intensity = power / ( this.width * this.height * Math.PI );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.width = source.width;\n\t\tthis.height = source.height;\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON( meta ) {\n\n\t\tconst data = super.toJSON( meta );\n\n\t\tdata.object.width = this.width;\n\t\tdata.object.height = this.height;\n\n\t\treturn data;\n\n\t}\n\n}\n\n/**\n * Primary reference:\n * https://graphics.stanford.edu/papers/envmap/envmap.pdf\n *\n * Secondary reference:\n * https://www.ppsloan.org/publications/StupidSH36.pdf\n */\n\n// 3-band SH defined by 9 coefficients\n\nclass SphericalHarmonics3 {\n\n\tconstructor() {\n\n\t\tthis.isSphericalHarmonics3 = true;\n\n\t\tthis.coefficients = [];\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tthis.coefficients.push( new Vector3() );\n\n\t\t}\n\n\t}\n\n\tset( coefficients ) {\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tthis.coefficients[ i ].copy( coefficients[ i ] );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tzero() {\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tthis.coefficients[ i ].set( 0, 0, 0 );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\t// get the radiance in the direction of the normal\n\t// target is a Vector3\n\tgetAt( normal, target ) {\n\n\t\t// normal is assumed to be unit length\n\n\t\tconst x = normal.x, y = normal.y, z = normal.z;\n\n\t\tconst coeff = this.coefficients;\n\n\t\t// band 0\n\t\ttarget.copy( coeff[ 0 ] ).multiplyScalar( 0.282095 );\n\n\t\t// band 1\n\t\ttarget.addScaledVector( coeff[ 1 ], 0.488603 * y );\n\t\ttarget.addScaledVector( coeff[ 2 ], 0.488603 * z );\n\t\ttarget.addScaledVector( coeff[ 3 ], 0.488603 * x );\n\n\t\t// band 2\n\t\ttarget.addScaledVector( coeff[ 4 ], 1.092548 * ( x * y ) );\n\t\ttarget.addScaledVector( coeff[ 5 ], 1.092548 * ( y * z ) );\n\t\ttarget.addScaledVector( coeff[ 6 ], 0.315392 * ( 3.0 * z * z - 1.0 ) );\n\t\ttarget.addScaledVector( coeff[ 7 ], 1.092548 * ( x * z ) );\n\t\ttarget.addScaledVector( coeff[ 8 ], 0.546274 * ( x * x - y * y ) );\n\n\t\treturn target;\n\n\t}\n\n\t// get the irradiance (radiance convolved with cosine lobe) in the direction of the normal\n\t// target is a Vector3\n\t// https://graphics.stanford.edu/papers/envmap/envmap.pdf\n\tgetIrradianceAt( normal, target ) {\n\n\t\t// normal is assumed to be unit length\n\n\t\tconst x = normal.x, y = normal.y, z = normal.z;\n\n\t\tconst coeff = this.coefficients;\n\n\t\t// band 0\n\t\ttarget.copy( coeff[ 0 ] ).multiplyScalar( 0.886227 ); // π * 0.282095\n\n\t\t// band 1\n\t\ttarget.addScaledVector( coeff[ 1 ], 2.0 * 0.511664 * y ); // ( 2 * π / 3 ) * 0.488603\n\t\ttarget.addScaledVector( coeff[ 2 ], 2.0 * 0.511664 * z );\n\t\ttarget.addScaledVector( coeff[ 3 ], 2.0 * 0.511664 * x );\n\n\t\t// band 2\n\t\ttarget.addScaledVector( coeff[ 4 ], 2.0 * 0.429043 * x * y ); // ( π / 4 ) * 1.092548\n\t\ttarget.addScaledVector( coeff[ 5 ], 2.0 * 0.429043 * y * z );\n\t\ttarget.addScaledVector( coeff[ 6 ], 0.743125 * z * z - 0.247708 ); // ( π / 4 ) * 0.315392 * 3\n\t\ttarget.addScaledVector( coeff[ 7 ], 2.0 * 0.429043 * x * z );\n\t\ttarget.addScaledVector( coeff[ 8 ], 0.429043 * ( x * x - y * y ) ); // ( π / 4 ) * 0.546274\n\n\t\treturn target;\n\n\t}\n\n\tadd( sh ) {\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tthis.coefficients[ i ].add( sh.coefficients[ i ] );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\taddScaledSH( sh, s ) {\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tthis.coefficients[ i ].addScaledVector( sh.coefficients[ i ], s );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tscale( s ) {\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tthis.coefficients[ i ].multiplyScalar( s );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tlerp( sh, alpha ) {\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tthis.coefficients[ i ].lerp( sh.coefficients[ i ], alpha );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tequals( sh ) {\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tif ( ! this.coefficients[ i ].equals( sh.coefficients[ i ] ) ) {\n\n\t\t\t\treturn false;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn true;\n\n\t}\n\n\tcopy( sh ) {\n\n\t\treturn this.set( sh.coefficients );\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n\tfromArray( array, offset = 0 ) {\n\n\t\tconst coefficients = this.coefficients;\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tcoefficients[ i ].fromArray( array, offset + ( i * 3 ) );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\ttoArray( array = [], offset = 0 ) {\n\n\t\tconst coefficients = this.coefficients;\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tcoefficients[ i ].toArray( array, offset + ( i * 3 ) );\n\n\t\t}\n\n\t\treturn array;\n\n\t}\n\n\t// evaluate the basis functions\n\t// shBasis is an Array[ 9 ]\n\tstatic getBasisAt( normal, shBasis ) {\n\n\t\t// normal is assumed to be unit length\n\n\t\tconst x = normal.x, y = normal.y, z = normal.z;\n\n\t\t// band 0\n\t\tshBasis[ 0 ] = 0.282095;\n\n\t\t// band 1\n\t\tshBasis[ 1 ] = 0.488603 * y;\n\t\tshBasis[ 2 ] = 0.488603 * z;\n\t\tshBasis[ 3 ] = 0.488603 * x;\n\n\t\t// band 2\n\t\tshBasis[ 4 ] = 1.092548 * x * y;\n\t\tshBasis[ 5 ] = 1.092548 * y * z;\n\t\tshBasis[ 6 ] = 0.315392 * ( 3 * z * z - 1 );\n\t\tshBasis[ 7 ] = 1.092548 * x * z;\n\t\tshBasis[ 8 ] = 0.546274 * ( x * x - y * y );\n\n\t}\n\n}\n\nclass LightProbe extends Light {\n\n\tconstructor( sh = new SphericalHarmonics3(), intensity = 1 ) {\n\n\t\tsuper( undefined, intensity );\n\n\t\tthis.isLightProbe = true;\n\n\t\tthis.sh = sh;\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.sh.copy( source.sh );\n\n\t\treturn this;\n\n\t}\n\n\tfromJSON( json ) {\n\n\t\tthis.intensity = json.intensity; // TODO: Move this bit to Light.fromJSON();\n\t\tthis.sh.fromArray( json.sh );\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON( meta ) {\n\n\t\tconst data = super.toJSON( meta );\n\n\t\tdata.object.sh = this.sh.toArray();\n\n\t\treturn data;\n\n\t}\n\n}\n\nclass MaterialLoader extends Loader {\n\n\tconstructor( manager ) {\n\n\t\tsuper( manager );\n\t\tthis.textures = {};\n\n\t}\n\n\tload( url, onLoad, onProgress, onError ) {\n\n\t\tconst scope = this;\n\n\t\tconst loader = new FileLoader( scope.manager );\n\t\tloader.setPath( scope.path );\n\t\tloader.setRequestHeader( scope.requestHeader );\n\t\tloader.setWithCredentials( scope.withCredentials );\n\t\tloader.load( url, function ( text ) {\n\n\t\t\ttry {\n\n\t\t\t\tonLoad( scope.parse( JSON.parse( text ) ) );\n\n\t\t\t} catch ( e ) {\n\n\t\t\t\tif ( onError ) {\n\n\t\t\t\t\tonError( e );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tconsole.error( e );\n\n\t\t\t\t}\n\n\t\t\t\tscope.manager.itemError( url );\n\n\t\t\t}\n\n\t\t}, onProgress, onError );\n\n\t}\n\n\tparse( json ) {\n\n\t\tconst textures = this.textures;\n\n\t\tfunction getTexture( name ) {\n\n\t\t\tif ( textures[ name ] === undefined ) {\n\n\t\t\t\tconsole.warn( 'THREE.MaterialLoader: Undefined texture', name );\n\n\t\t\t}\n\n\t\t\treturn textures[ name ];\n\n\t\t}\n\n\t\tconst material = MaterialLoader.createMaterialFromType( json.type );\n\n\t\tif ( json.uuid !== undefined ) material.uuid = json.uuid;\n\t\tif ( json.name !== undefined ) material.name = json.name;\n\t\tif ( json.color !== undefined && material.color !== undefined ) material.color.setHex( json.color );\n\t\tif ( json.roughness !== undefined ) material.roughness = json.roughness;\n\t\tif ( json.metalness !== undefined ) material.metalness = json.metalness;\n\t\tif ( json.sheen !== undefined ) material.sheen = json.sheen;\n\t\tif ( json.sheenColor !== undefined ) material.sheenColor = new Color().setHex( json.sheenColor );\n\t\tif ( json.sheenRoughness !== undefined ) material.sheenRoughness = json.sheenRoughness;\n\t\tif ( json.emissive !== undefined && material.emissive !== undefined ) material.emissive.setHex( json.emissive );\n\t\tif ( json.specular !== undefined && material.specular !== undefined ) material.specular.setHex( json.specular );\n\t\tif ( json.specularIntensity !== undefined ) material.specularIntensity = json.specularIntensity;\n\t\tif ( json.specularColor !== undefined && material.specularColor !== undefined ) material.specularColor.setHex( json.specularColor );\n\t\tif ( json.shininess !== undefined ) material.shininess = json.shininess;\n\t\tif ( json.clearcoat !== undefined ) material.clearcoat = json.clearcoat;\n\t\tif ( json.clearcoatRoughness !== undefined ) material.clearcoatRoughness = json.clearcoatRoughness;\n\t\tif ( json.dispersion !== undefined ) material.dispersion = json.dispersion;\n\t\tif ( json.iridescence !== undefined ) material.iridescence = json.iridescence;\n\t\tif ( json.iridescenceIOR !== undefined ) material.iridescenceIOR = json.iridescenceIOR;\n\t\tif ( json.iridescenceThicknessRange !== undefined ) material.iridescenceThicknessRange = json.iridescenceThicknessRange;\n\t\tif ( json.transmission !== undefined ) material.transmission = json.transmission;\n\t\tif ( json.thickness !== undefined ) material.thickness = json.thickness;\n\t\tif ( json.attenuationDistance !== undefined ) material.attenuationDistance = json.attenuationDistance;\n\t\tif ( json.attenuationColor !== undefined && material.attenuationColor !== undefined ) material.attenuationColor.setHex( json.attenuationColor );\n\t\tif ( json.anisotropy !== undefined ) material.anisotropy = json.anisotropy;\n\t\tif ( json.anisotropyRotation !== undefined ) material.anisotropyRotation = json.anisotropyRotation;\n\t\tif ( json.fog !== undefined ) material.fog = json.fog;\n\t\tif ( json.flatShading !== undefined ) material.flatShading = json.flatShading;\n\t\tif ( json.blending !== undefined ) material.blending = json.blending;\n\t\tif ( json.combine !== undefined ) material.combine = json.combine;\n\t\tif ( json.side !== undefined ) material.side = json.side;\n\t\tif ( json.shadowSide !== undefined ) material.shadowSide = json.shadowSide;\n\t\tif ( json.opacity !== undefined ) material.opacity = json.opacity;\n\t\tif ( json.transparent !== undefined ) material.transparent = json.transparent;\n\t\tif ( json.alphaTest !== undefined ) material.alphaTest = json.alphaTest;\n\t\tif ( json.alphaHash !== undefined ) material.alphaHash = json.alphaHash;\n\t\tif ( json.depthFunc !== undefined ) material.depthFunc = json.depthFunc;\n\t\tif ( json.depthTest !== undefined ) material.depthTest = json.depthTest;\n\t\tif ( json.depthWrite !== undefined ) material.depthWrite = json.depthWrite;\n\t\tif ( json.colorWrite !== undefined ) material.colorWrite = json.colorWrite;\n\t\tif ( json.blendSrc !== undefined ) material.blendSrc = json.blendSrc;\n\t\tif ( json.blendDst !== undefined ) material.blendDst = json.blendDst;\n\t\tif ( json.blendEquation !== undefined ) material.blendEquation = json.blendEquation;\n\t\tif ( json.blendSrcAlpha !== undefined ) material.blendSrcAlpha = json.blendSrcAlpha;\n\t\tif ( json.blendDstAlpha !== undefined ) material.blendDstAlpha = json.blendDstAlpha;\n\t\tif ( json.blendEquationAlpha !== undefined ) material.blendEquationAlpha = json.blendEquationAlpha;\n\t\tif ( json.blendColor !== undefined && material.blendColor !== undefined ) material.blendColor.setHex( json.blendColor );\n\t\tif ( json.blendAlpha !== undefined ) material.blendAlpha = json.blendAlpha;\n\t\tif ( json.stencilWriteMask !== undefined ) material.stencilWriteMask = json.stencilWriteMask;\n\t\tif ( json.stencilFunc !== undefined ) material.stencilFunc = json.stencilFunc;\n\t\tif ( json.stencilRef !== undefined ) material.stencilRef = json.stencilRef;\n\t\tif ( json.stencilFuncMask !== undefined ) material.stencilFuncMask = json.stencilFuncMask;\n\t\tif ( json.stencilFail !== undefined ) material.stencilFail = json.stencilFail;\n\t\tif ( json.stencilZFail !== undefined ) material.stencilZFail = json.stencilZFail;\n\t\tif ( json.stencilZPass !== undefined ) material.stencilZPass = json.stencilZPass;\n\t\tif ( json.stencilWrite !== undefined ) material.stencilWrite = json.stencilWrite;\n\n\t\tif ( json.wireframe !== undefined ) material.wireframe = json.wireframe;\n\t\tif ( json.wireframeLinewidth !== undefined ) material.wireframeLinewidth = json.wireframeLinewidth;\n\t\tif ( json.wireframeLinecap !== undefined ) material.wireframeLinecap = json.wireframeLinecap;\n\t\tif ( json.wireframeLinejoin !== undefined ) material.wireframeLinejoin = json.wireframeLinejoin;\n\n\t\tif ( json.rotation !== undefined ) material.rotation = json.rotation;\n\n\t\tif ( json.linewidth !== undefined ) material.linewidth = json.linewidth;\n\t\tif ( json.dashSize !== undefined ) material.dashSize = json.dashSize;\n\t\tif ( json.gapSize !== undefined ) material.gapSize = json.gapSize;\n\t\tif ( json.scale !== undefined ) material.scale = json.scale;\n\n\t\tif ( json.polygonOffset !== undefined ) material.polygonOffset = json.polygonOffset;\n\t\tif ( json.polygonOffsetFactor !== undefined ) material.polygonOffsetFactor = json.polygonOffsetFactor;\n\t\tif ( json.polygonOffsetUnits !== undefined ) material.polygonOffsetUnits = json.polygonOffsetUnits;\n\n\t\tif ( json.dithering !== undefined ) material.dithering = json.dithering;\n\n\t\tif ( json.alphaToCoverage !== undefined ) material.alphaToCoverage = json.alphaToCoverage;\n\t\tif ( json.premultipliedAlpha !== undefined ) material.premultipliedAlpha = json.premultipliedAlpha;\n\t\tif ( json.forceSinglePass !== undefined ) material.forceSinglePass = json.forceSinglePass;\n\n\t\tif ( json.visible !== undefined ) material.visible = json.visible;\n\n\t\tif ( json.toneMapped !== undefined ) material.toneMapped = json.toneMapped;\n\n\t\tif ( json.userData !== undefined ) material.userData = json.userData;\n\n\t\tif ( json.vertexColors !== undefined ) {\n\n\t\t\tif ( typeof json.vertexColors === 'number' ) {\n\n\t\t\t\tmaterial.vertexColors = ( json.vertexColors > 0 ) ? true : false;\n\n\t\t\t} else {\n\n\t\t\t\tmaterial.vertexColors = json.vertexColors;\n\n\t\t\t}\n\n\t\t}\n\n\t\t// Shader Material\n\n\t\tif ( json.uniforms !== undefined ) {\n\n\t\t\tfor ( const name in json.uniforms ) {\n\n\t\t\t\tconst uniform = json.uniforms[ name ];\n\n\t\t\t\tmaterial.uniforms[ name ] = {};\n\n\t\t\t\tswitch ( uniform.type ) {\n\n\t\t\t\t\tcase 't':\n\t\t\t\t\t\tmaterial.uniforms[ name ].value = getTexture( uniform.value );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'c':\n\t\t\t\t\t\tmaterial.uniforms[ name ].value = new Color().setHex( uniform.value );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'v2':\n\t\t\t\t\t\tmaterial.uniforms[ name ].value = new Vector2().fromArray( uniform.value );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'v3':\n\t\t\t\t\t\tmaterial.uniforms[ name ].value = new Vector3().fromArray( uniform.value );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'v4':\n\t\t\t\t\t\tmaterial.uniforms[ name ].value = new Vector4().fromArray( uniform.value );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'm3':\n\t\t\t\t\t\tmaterial.uniforms[ name ].value = new Matrix3().fromArray( uniform.value );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'm4':\n\t\t\t\t\t\tmaterial.uniforms[ name ].value = new Matrix4().fromArray( uniform.value );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tdefault:\n\t\t\t\t\t\tmaterial.uniforms[ name ].value = uniform.value;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( json.defines !== undefined ) material.defines = json.defines;\n\t\tif ( json.vertexShader !== undefined ) material.vertexShader = json.vertexShader;\n\t\tif ( json.fragmentShader !== undefined ) material.fragmentShader = json.fragmentShader;\n\t\tif ( json.glslVersion !== undefined ) material.glslVersion = json.glslVersion;\n\n\t\tif ( json.extensions !== undefined ) {\n\n\t\t\tfor ( const key in json.extensions ) {\n\n\t\t\t\tmaterial.extensions[ key ] = json.extensions[ key ];\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( json.lights !== undefined ) material.lights = json.lights;\n\t\tif ( json.clipping !== undefined ) material.clipping = json.clipping;\n\n\t\t// for PointsMaterial\n\n\t\tif ( json.size !== undefined ) material.size = json.size;\n\t\tif ( json.sizeAttenuation !== undefined ) material.sizeAttenuation = json.sizeAttenuation;\n\n\t\t// maps\n\n\t\tif ( json.map !== undefined ) material.map = getTexture( json.map );\n\t\tif ( json.matcap !== undefined ) material.matcap = getTexture( json.matcap );\n\n\t\tif ( json.alphaMap !== undefined ) material.alphaMap = getTexture( json.alphaMap );\n\n\t\tif ( json.bumpMap !== undefined ) material.bumpMap = getTexture( json.bumpMap );\n\t\tif ( json.bumpScale !== undefined ) material.bumpScale = json.bumpScale;\n\n\t\tif ( json.normalMap !== undefined ) material.normalMap = getTexture( json.normalMap );\n\t\tif ( json.normalMapType !== undefined ) material.normalMapType = json.normalMapType;\n\t\tif ( json.normalScale !== undefined ) {\n\n\t\t\tlet normalScale = json.normalScale;\n\n\t\t\tif ( Array.isArray( normalScale ) === false ) {\n\n\t\t\t\t// Blender exporter used to export a scalar. See #7459\n\n\t\t\t\tnormalScale = [ normalScale, normalScale ];\n\n\t\t\t}\n\n\t\t\tmaterial.normalScale = new Vector2().fromArray( normalScale );\n\n\t\t}\n\n\t\tif ( json.displacementMap !== undefined ) material.displacementMap = getTexture( json.displacementMap );\n\t\tif ( json.displacementScale !== undefined ) material.displacementScale = json.displacementScale;\n\t\tif ( json.displacementBias !== undefined ) material.displacementBias = json.displacementBias;\n\n\t\tif ( json.roughnessMap !== undefined ) material.roughnessMap = getTexture( json.roughnessMap );\n\t\tif ( json.metalnessMap !== undefined ) material.metalnessMap = getTexture( json.metalnessMap );\n\n\t\tif ( json.emissiveMap !== undefined ) material.emissiveMap = getTexture( json.emissiveMap );\n\t\tif ( json.emissiveIntensity !== undefined ) material.emissiveIntensity = json.emissiveIntensity;\n\n\t\tif ( json.specularMap !== undefined ) material.specularMap = getTexture( json.specularMap );\n\t\tif ( json.specularIntensityMap !== undefined ) material.specularIntensityMap = getTexture( json.specularIntensityMap );\n\t\tif ( json.specularColorMap !== undefined ) material.specularColorMap = getTexture( json.specularColorMap );\n\n\t\tif ( json.envMap !== undefined ) material.envMap = getTexture( json.envMap );\n\t\tif ( json.envMapRotation !== undefined ) material.envMapRotation.fromArray( json.envMapRotation );\n\t\tif ( json.envMapIntensity !== undefined ) material.envMapIntensity = json.envMapIntensity;\n\n\t\tif ( json.reflectivity !== undefined ) material.reflectivity = json.reflectivity;\n\t\tif ( json.refractionRatio !== undefined ) material.refractionRatio = json.refractionRatio;\n\n\t\tif ( json.lightMap !== undefined ) material.lightMap = getTexture( json.lightMap );\n\t\tif ( json.lightMapIntensity !== undefined ) material.lightMapIntensity = json.lightMapIntensity;\n\n\t\tif ( json.aoMap !== undefined ) material.aoMap = getTexture( json.aoMap );\n\t\tif ( json.aoMapIntensity !== undefined ) material.aoMapIntensity = json.aoMapIntensity;\n\n\t\tif ( json.gradientMap !== undefined ) material.gradientMap = getTexture( json.gradientMap );\n\n\t\tif ( json.clearcoatMap !== undefined ) material.clearcoatMap = getTexture( json.clearcoatMap );\n\t\tif ( json.clearcoatRoughnessMap !== undefined ) material.clearcoatRoughnessMap = getTexture( json.clearcoatRoughnessMap );\n\t\tif ( json.clearcoatNormalMap !== undefined ) material.clearcoatNormalMap = getTexture( json.clearcoatNormalMap );\n\t\tif ( json.clearcoatNormalScale !== undefined ) material.clearcoatNormalScale = new Vector2().fromArray( json.clearcoatNormalScale );\n\n\t\tif ( json.iridescenceMap !== undefined ) material.iridescenceMap = getTexture( json.iridescenceMap );\n\t\tif ( json.iridescenceThicknessMap !== undefined ) material.iridescenceThicknessMap = getTexture( json.iridescenceThicknessMap );\n\n\t\tif ( json.transmissionMap !== undefined ) material.transmissionMap = getTexture( json.transmissionMap );\n\t\tif ( json.thicknessMap !== undefined ) material.thicknessMap = getTexture( json.thicknessMap );\n\n\t\tif ( json.anisotropyMap !== undefined ) material.anisotropyMap = getTexture( json.anisotropyMap );\n\n\t\tif ( json.sheenColorMap !== undefined ) material.sheenColorMap = getTexture( json.sheenColorMap );\n\t\tif ( json.sheenRoughnessMap !== undefined ) material.sheenRoughnessMap = getTexture( json.sheenRoughnessMap );\n\n\t\treturn material;\n\n\t}\n\n\tsetTextures( value ) {\n\n\t\tthis.textures = value;\n\t\treturn this;\n\n\t}\n\n\tstatic createMaterialFromType( type ) {\n\n\t\tconst materialLib = {\n\t\t\tShadowMaterial,\n\t\t\tSpriteMaterial,\n\t\t\tRawShaderMaterial,\n\t\t\tShaderMaterial,\n\t\t\tPointsMaterial,\n\t\t\tMeshPhysicalMaterial,\n\t\t\tMeshStandardMaterial,\n\t\t\tMeshPhongMaterial,\n\t\t\tMeshToonMaterial,\n\t\t\tMeshNormalMaterial,\n\t\t\tMeshLambertMaterial,\n\t\t\tMeshDepthMaterial,\n\t\t\tMeshDistanceMaterial,\n\t\t\tMeshBasicMaterial,\n\t\t\tMeshMatcapMaterial,\n\t\t\tLineDashedMaterial,\n\t\t\tLineBasicMaterial,\n\t\t\tMaterial\n\t\t};\n\n\t\treturn new materialLib[ type ]();\n\n\t}\n\n}\n\nclass LoaderUtils {\n\n\tstatic decodeText( array ) { // @deprecated, r165\n\n\t\tconsole.warn( 'THREE.LoaderUtils: decodeText() has been deprecated with r165 and will be removed with r175. Use TextDecoder instead.' );\n\n\t\tif ( typeof TextDecoder !== 'undefined' ) {\n\n\t\t\treturn new TextDecoder().decode( array );\n\n\t\t}\n\n\t\t// Avoid the String.fromCharCode.apply(null, array) shortcut, which\n\t\t// throws a \"maximum call stack size exceeded\" error for large arrays.\n\n\t\tlet s = '';\n\n\t\tfor ( let i = 0, il = array.length; i < il; i ++ ) {\n\n\t\t\t// Implicitly assumes little-endian.\n\t\t\ts += String.fromCharCode( array[ i ] );\n\n\t\t}\n\n\t\ttry {\n\n\t\t\t// merges multi-byte utf-8 characters.\n\n\t\t\treturn decodeURIComponent( escape( s ) );\n\n\t\t} catch ( e ) { // see #16358\n\n\t\t\treturn s;\n\n\t\t}\n\n\t}\n\n\tstatic extractUrlBase( url ) {\n\n\t\tconst index = url.lastIndexOf( '/' );\n\n\t\tif ( index === - 1 ) return './';\n\n\t\treturn url.slice( 0, index + 1 );\n\n\t}\n\n\tstatic resolveURL( url, path ) {\n\n\t\t// Invalid URL\n\t\tif ( typeof url !== 'string' || url === '' ) return '';\n\n\t\t// Host Relative URL\n\t\tif ( /^https?:\\/\\//i.test( path ) && /^\\//.test( url ) ) {\n\n\t\t\tpath = path.replace( /(^https?:\\/\\/[^\\/]+).*/i, '$1' );\n\n\t\t}\n\n\t\t// Absolute URL http://,https://,//\n\t\tif ( /^(https?:)?\\/\\//i.test( url ) ) return url;\n\n\t\t// Data URI\n\t\tif ( /^data:.*,.*$/i.test( url ) ) return url;\n\n\t\t// Blob URL\n\t\tif ( /^blob:.*$/i.test( url ) ) return url;\n\n\t\t// Relative URL\n\t\treturn path + url;\n\n\t}\n\n}\n\nclass InstancedBufferGeometry extends BufferGeometry {\n\n\tconstructor() {\n\n\t\tsuper();\n\n\t\tthis.isInstancedBufferGeometry = true;\n\n\t\tthis.type = 'InstancedBufferGeometry';\n\t\tthis.instanceCount = Infinity;\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.instanceCount = source.instanceCount;\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = super.toJSON();\n\n\t\tdata.instanceCount = this.instanceCount;\n\n\t\tdata.isInstancedBufferGeometry = true;\n\n\t\treturn data;\n\n\t}\n\n}\n\nclass BufferGeometryLoader extends Loader {\n\n\tconstructor( manager ) {\n\n\t\tsuper( manager );\n\n\t}\n\n\tload( url, onLoad, onProgress, onError ) {\n\n\t\tconst scope = this;\n\n\t\tconst loader = new FileLoader( scope.manager );\n\t\tloader.setPath( scope.path );\n\t\tloader.setRequestHeader( scope.requestHeader );\n\t\tloader.setWithCredentials( scope.withCredentials );\n\t\tloader.load( url, function ( text ) {\n\n\t\t\ttry {\n\n\t\t\t\tonLoad( scope.parse( JSON.parse( text ) ) );\n\n\t\t\t} catch ( e ) {\n\n\t\t\t\tif ( onError ) {\n\n\t\t\t\t\tonError( e );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tconsole.error( e );\n\n\t\t\t\t}\n\n\t\t\t\tscope.manager.itemError( url );\n\n\t\t\t}\n\n\t\t}, onProgress, onError );\n\n\t}\n\n\tparse( json ) {\n\n\t\tconst interleavedBufferMap = {};\n\t\tconst arrayBufferMap = {};\n\n\t\tfunction getInterleavedBuffer( json, uuid ) {\n\n\t\t\tif ( interleavedBufferMap[ uuid ] !== undefined ) return interleavedBufferMap[ uuid ];\n\n\t\t\tconst interleavedBuffers = json.interleavedBuffers;\n\t\t\tconst interleavedBuffer = interleavedBuffers[ uuid ];\n\n\t\t\tconst buffer = getArrayBuffer( json, interleavedBuffer.buffer );\n\n\t\t\tconst array = getTypedArray( interleavedBuffer.type, buffer );\n\t\t\tconst ib = new InterleavedBuffer( array, interleavedBuffer.stride );\n\t\t\tib.uuid = interleavedBuffer.uuid;\n\n\t\t\tinterleavedBufferMap[ uuid ] = ib;\n\n\t\t\treturn ib;\n\n\t\t}\n\n\t\tfunction getArrayBuffer( json, uuid ) {\n\n\t\t\tif ( arrayBufferMap[ uuid ] !== undefined ) return arrayBufferMap[ uuid ];\n\n\t\t\tconst arrayBuffers = json.arrayBuffers;\n\t\t\tconst arrayBuffer = arrayBuffers[ uuid ];\n\n\t\t\tconst ab = new Uint32Array( arrayBuffer ).buffer;\n\n\t\t\tarrayBufferMap[ uuid ] = ab;\n\n\t\t\treturn ab;\n\n\t\t}\n\n\t\tconst geometry = json.isInstancedBufferGeometry ? new InstancedBufferGeometry() : new BufferGeometry();\n\n\t\tconst index = json.data.index;\n\n\t\tif ( index !== undefined ) {\n\n\t\t\tconst typedArray = getTypedArray( index.type, index.array );\n\t\t\tgeometry.setIndex( new BufferAttribute( typedArray, 1 ) );\n\n\t\t}\n\n\t\tconst attributes = json.data.attributes;\n\n\t\tfor ( const key in attributes ) {\n\n\t\t\tconst attribute = attributes[ key ];\n\t\t\tlet bufferAttribute;\n\n\t\t\tif ( attribute.isInterleavedBufferAttribute ) {\n\n\t\t\t\tconst interleavedBuffer = getInterleavedBuffer( json.data, attribute.data );\n\t\t\t\tbufferAttribute = new InterleavedBufferAttribute( interleavedBuffer, attribute.itemSize, attribute.offset, attribute.normalized );\n\n\t\t\t} else {\n\n\t\t\t\tconst typedArray = getTypedArray( attribute.type, attribute.array );\n\t\t\t\tconst bufferAttributeConstr = attribute.isInstancedBufferAttribute ? InstancedBufferAttribute : BufferAttribute;\n\t\t\t\tbufferAttribute = new bufferAttributeConstr( typedArray, attribute.itemSize, attribute.normalized );\n\n\t\t\t}\n\n\t\t\tif ( attribute.name !== undefined ) bufferAttribute.name = attribute.name;\n\t\t\tif ( attribute.usage !== undefined ) bufferAttribute.setUsage( attribute.usage );\n\n\t\t\tgeometry.setAttribute( key, bufferAttribute );\n\n\t\t}\n\n\t\tconst morphAttributes = json.data.morphAttributes;\n\n\t\tif ( morphAttributes ) {\n\n\t\t\tfor ( const key in morphAttributes ) {\n\n\t\t\t\tconst attributeArray = morphAttributes[ key ];\n\n\t\t\t\tconst array = [];\n\n\t\t\t\tfor ( let i = 0, il = attributeArray.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst attribute = attributeArray[ i ];\n\t\t\t\t\tlet bufferAttribute;\n\n\t\t\t\t\tif ( attribute.isInterleavedBufferAttribute ) {\n\n\t\t\t\t\t\tconst interleavedBuffer = getInterleavedBuffer( json.data, attribute.data );\n\t\t\t\t\t\tbufferAttribute = new InterleavedBufferAttribute( interleavedBuffer, attribute.itemSize, attribute.offset, attribute.normalized );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tconst typedArray = getTypedArray( attribute.type, attribute.array );\n\t\t\t\t\t\tbufferAttribute = new BufferAttribute( typedArray, attribute.itemSize, attribute.normalized );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( attribute.name !== undefined ) bufferAttribute.name = attribute.name;\n\t\t\t\t\tarray.push( bufferAttribute );\n\n\t\t\t\t}\n\n\t\t\t\tgeometry.morphAttributes[ key ] = array;\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst morphTargetsRelative = json.data.morphTargetsRelative;\n\n\t\tif ( morphTargetsRelative ) {\n\n\t\t\tgeometry.morphTargetsRelative = true;\n\n\t\t}\n\n\t\tconst groups = json.data.groups || json.data.drawcalls || json.data.offsets;\n\n\t\tif ( groups !== undefined ) {\n\n\t\t\tfor ( let i = 0, n = groups.length; i !== n; ++ i ) {\n\n\t\t\t\tconst group = groups[ i ];\n\n\t\t\t\tgeometry.addGroup( group.start, group.count, group.materialIndex );\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst boundingSphere = json.data.boundingSphere;\n\n\t\tif ( boundingSphere !== undefined ) {\n\n\t\t\tconst center = new Vector3();\n\n\t\t\tif ( boundingSphere.center !== undefined ) {\n\n\t\t\t\tcenter.fromArray( boundingSphere.center );\n\n\t\t\t}\n\n\t\t\tgeometry.boundingSphere = new Sphere( center, boundingSphere.radius );\n\n\t\t}\n\n\t\tif ( json.name ) geometry.name = json.name;\n\t\tif ( json.userData ) geometry.userData = json.userData;\n\n\t\treturn geometry;\n\n\t}\n\n}\n\nclass ObjectLoader extends Loader {\n\n\tconstructor( manager ) {\n\n\t\tsuper( manager );\n\n\t}\n\n\tload( url, onLoad, onProgress, onError ) {\n\n\t\tconst scope = this;\n\n\t\tconst path = ( this.path === '' ) ? LoaderUtils.extractUrlBase( url ) : this.path;\n\t\tthis.resourcePath = this.resourcePath || path;\n\n\t\tconst loader = new FileLoader( this.manager );\n\t\tloader.setPath( this.path );\n\t\tloader.setRequestHeader( this.requestHeader );\n\t\tloader.setWithCredentials( this.withCredentials );\n\t\tloader.load( url, function ( text ) {\n\n\t\t\tlet json = null;\n\n\t\t\ttry {\n\n\t\t\t\tjson = JSON.parse( text );\n\n\t\t\t} catch ( error ) {\n\n\t\t\t\tif ( onError !== undefined ) onError( error );\n\n\t\t\t\tconsole.error( 'THREE:ObjectLoader: Can\\'t parse ' + url + '.', error.message );\n\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t\tconst metadata = json.metadata;\n\n\t\t\tif ( metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry' ) {\n\n\t\t\t\tif ( onError !== undefined ) onError( new Error( 'THREE.ObjectLoader: Can\\'t load ' + url ) );\n\n\t\t\t\tconsole.error( 'THREE.ObjectLoader: Can\\'t load ' + url );\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t\tscope.parse( json, onLoad );\n\n\t\t}, onProgress, onError );\n\n\t}\n\n\tasync loadAsync( url, onProgress ) {\n\n\t\tconst scope = this;\n\n\t\tconst path = ( this.path === '' ) ? LoaderUtils.extractUrlBase( url ) : this.path;\n\t\tthis.resourcePath = this.resourcePath || path;\n\n\t\tconst loader = new FileLoader( this.manager );\n\t\tloader.setPath( this.path );\n\t\tloader.setRequestHeader( this.requestHeader );\n\t\tloader.setWithCredentials( this.withCredentials );\n\n\t\tconst text = await loader.loadAsync( url, onProgress );\n\n\t\tconst json = JSON.parse( text );\n\n\t\tconst metadata = json.metadata;\n\n\t\tif ( metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry' ) {\n\n\t\t\tthrow new Error( 'THREE.ObjectLoader: Can\\'t load ' + url );\n\n\t\t}\n\n\t\treturn await scope.parseAsync( json );\n\n\t}\n\n\tparse( json, onLoad ) {\n\n\t\tconst animations = this.parseAnimations( json.animations );\n\t\tconst shapes = this.parseShapes( json.shapes );\n\t\tconst geometries = this.parseGeometries( json.geometries, shapes );\n\n\t\tconst images = this.parseImages( json.images, function () {\n\n\t\t\tif ( onLoad !== undefined ) onLoad( object );\n\n\t\t} );\n\n\t\tconst textures = this.parseTextures( json.textures, images );\n\t\tconst materials = this.parseMaterials( json.materials, textures );\n\n\t\tconst object = this.parseObject( json.object, geometries, materials, textures, animations );\n\t\tconst skeletons = this.parseSkeletons( json.skeletons, object );\n\n\t\tthis.bindSkeletons( object, skeletons );\n\t\tthis.bindLightTargets( object );\n\n\t\t//\n\n\t\tif ( onLoad !== undefined ) {\n\n\t\t\tlet hasImages = false;\n\n\t\t\tfor ( const uuid in images ) {\n\n\t\t\t\tif ( images[ uuid ].data instanceof HTMLImageElement ) {\n\n\t\t\t\t\thasImages = true;\n\t\t\t\t\tbreak;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( hasImages === false ) onLoad( object );\n\n\t\t}\n\n\t\treturn object;\n\n\t}\n\n\tasync parseAsync( json ) {\n\n\t\tconst animations = this.parseAnimations( json.animations );\n\t\tconst shapes = this.parseShapes( json.shapes );\n\t\tconst geometries = this.parseGeometries( json.geometries, shapes );\n\n\t\tconst images = await this.parseImagesAsync( json.images );\n\n\t\tconst textures = this.parseTextures( json.textures, images );\n\t\tconst materials = this.parseMaterials( json.materials, textures );\n\n\t\tconst object = this.parseObject( json.object, geometries, materials, textures, animations );\n\t\tconst skeletons = this.parseSkeletons( json.skeletons, object );\n\n\t\tthis.bindSkeletons( object, skeletons );\n\t\tthis.bindLightTargets( object );\n\n\t\treturn object;\n\n\t}\n\n\tparseShapes( json ) {\n\n\t\tconst shapes = {};\n\n\t\tif ( json !== undefined ) {\n\n\t\t\tfor ( let i = 0, l = json.length; i < l; i ++ ) {\n\n\t\t\t\tconst shape = new Shape().fromJSON( json[ i ] );\n\n\t\t\t\tshapes[ shape.uuid ] = shape;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn shapes;\n\n\t}\n\n\tparseSkeletons( json, object ) {\n\n\t\tconst skeletons = {};\n\t\tconst bones = {};\n\n\t\t// generate bone lookup table\n\n\t\tobject.traverse( function ( child ) {\n\n\t\t\tif ( child.isBone ) bones[ child.uuid ] = child;\n\n\t\t} );\n\n\t\t// create skeletons\n\n\t\tif ( json !== undefined ) {\n\n\t\t\tfor ( let i = 0, l = json.length; i < l; i ++ ) {\n\n\t\t\t\tconst skeleton = new Skeleton().fromJSON( json[ i ], bones );\n\n\t\t\t\tskeletons[ skeleton.uuid ] = skeleton;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn skeletons;\n\n\t}\n\n\tparseGeometries( json, shapes ) {\n\n\t\tconst geometries = {};\n\n\t\tif ( json !== undefined ) {\n\n\t\t\tconst bufferGeometryLoader = new BufferGeometryLoader();\n\n\t\t\tfor ( let i = 0, l = json.length; i < l; i ++ ) {\n\n\t\t\t\tlet geometry;\n\t\t\t\tconst data = json[ i ];\n\n\t\t\t\tswitch ( data.type ) {\n\n\t\t\t\t\tcase 'BufferGeometry':\n\t\t\t\t\tcase 'InstancedBufferGeometry':\n\n\t\t\t\t\t\tgeometry = bufferGeometryLoader.parse( data );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tdefault:\n\n\t\t\t\t\t\tif ( data.type in Geometries ) {\n\n\t\t\t\t\t\t\tgeometry = Geometries[ data.type ].fromJSON( data, shapes );\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tconsole.warn( `THREE.ObjectLoader: Unsupported geometry type \"${ data.type }\"` );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tgeometry.uuid = data.uuid;\n\n\t\t\t\tif ( data.name !== undefined ) geometry.name = data.name;\n\t\t\t\tif ( data.userData !== undefined ) geometry.userData = data.userData;\n\n\t\t\t\tgeometries[ data.uuid ] = geometry;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn geometries;\n\n\t}\n\n\tparseMaterials( json, textures ) {\n\n\t\tconst cache = {}; // MultiMaterial\n\t\tconst materials = {};\n\n\t\tif ( json !== undefined ) {\n\n\t\t\tconst loader = new MaterialLoader();\n\t\t\tloader.setTextures( textures );\n\n\t\t\tfor ( let i = 0, l = json.length; i < l; i ++ ) {\n\n\t\t\t\tconst data = json[ i ];\n\n\t\t\t\tif ( cache[ data.uuid ] === undefined ) {\n\n\t\t\t\t\tcache[ data.uuid ] = loader.parse( data );\n\n\t\t\t\t}\n\n\t\t\t\tmaterials[ data.uuid ] = cache[ data.uuid ];\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn materials;\n\n\t}\n\n\tparseAnimations( json ) {\n\n\t\tconst animations = {};\n\n\t\tif ( json !== undefined ) {\n\n\t\t\tfor ( let i = 0; i < json.length; i ++ ) {\n\n\t\t\t\tconst data = json[ i ];\n\n\t\t\t\tconst clip = AnimationClip.parse( data );\n\n\t\t\t\tanimations[ clip.uuid ] = clip;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn animations;\n\n\t}\n\n\tparseImages( json, onLoad ) {\n\n\t\tconst scope = this;\n\t\tconst images = {};\n\n\t\tlet loader;\n\n\t\tfunction loadImage( url ) {\n\n\t\t\tscope.manager.itemStart( url );\n\n\t\t\treturn loader.load( url, function () {\n\n\t\t\t\tscope.manager.itemEnd( url );\n\n\t\t\t}, undefined, function () {\n\n\t\t\t\tscope.manager.itemError( url );\n\t\t\t\tscope.manager.itemEnd( url );\n\n\t\t\t} );\n\n\t\t}\n\n\t\tfunction deserializeImage( image ) {\n\n\t\t\tif ( typeof image === 'string' ) {\n\n\t\t\t\tconst url = image;\n\n\t\t\t\tconst path = /^(\\/\\/)|([a-z]+:(\\/\\/)?)/i.test( url ) ? url : scope.resourcePath + url;\n\n\t\t\t\treturn loadImage( path );\n\n\t\t\t} else {\n\n\t\t\t\tif ( image.data ) {\n\n\t\t\t\t\treturn {\n\t\t\t\t\t\tdata: getTypedArray( image.type, image.data ),\n\t\t\t\t\t\twidth: image.width,\n\t\t\t\t\t\theight: image.height\n\t\t\t\t\t};\n\n\t\t\t\t} else {\n\n\t\t\t\t\treturn null;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( json !== undefined && json.length > 0 ) {\n\n\t\t\tconst manager = new LoadingManager( onLoad );\n\n\t\t\tloader = new ImageLoader( manager );\n\t\t\tloader.setCrossOrigin( this.crossOrigin );\n\n\t\t\tfor ( let i = 0, il = json.length; i < il; i ++ ) {\n\n\t\t\t\tconst image = json[ i ];\n\t\t\t\tconst url = image.url;\n\n\t\t\t\tif ( Array.isArray( url ) ) {\n\n\t\t\t\t\t// load array of images e.g CubeTexture\n\n\t\t\t\t\tconst imageArray = [];\n\n\t\t\t\t\tfor ( let j = 0, jl = url.length; j < jl; j ++ ) {\n\n\t\t\t\t\t\tconst currentUrl = url[ j ];\n\n\t\t\t\t\t\tconst deserializedImage = deserializeImage( currentUrl );\n\n\t\t\t\t\t\tif ( deserializedImage !== null ) {\n\n\t\t\t\t\t\t\tif ( deserializedImage instanceof HTMLImageElement ) {\n\n\t\t\t\t\t\t\t\timageArray.push( deserializedImage );\n\n\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\t// special case: handle array of data textures for cube textures\n\n\t\t\t\t\t\t\t\timageArray.push( new DataTexture( deserializedImage.data, deserializedImage.width, deserializedImage.height ) );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t\timages[ image.uuid ] = new Source( imageArray );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// load single image\n\n\t\t\t\t\tconst deserializedImage = deserializeImage( image.url );\n\t\t\t\t\timages[ image.uuid ] = new Source( deserializedImage );\n\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn images;\n\n\t}\n\n\tasync parseImagesAsync( json ) {\n\n\t\tconst scope = this;\n\t\tconst images = {};\n\n\t\tlet loader;\n\n\t\tasync function deserializeImage( image ) {\n\n\t\t\tif ( typeof image === 'string' ) {\n\n\t\t\t\tconst url = image;\n\n\t\t\t\tconst path = /^(\\/\\/)|([a-z]+:(\\/\\/)?)/i.test( url ) ? url : scope.resourcePath + url;\n\n\t\t\t\treturn await loader.loadAsync( path );\n\n\t\t\t} else {\n\n\t\t\t\tif ( image.data ) {\n\n\t\t\t\t\treturn {\n\t\t\t\t\t\tdata: getTypedArray( image.type, image.data ),\n\t\t\t\t\t\twidth: image.width,\n\t\t\t\t\t\theight: image.height\n\t\t\t\t\t};\n\n\t\t\t\t} else {\n\n\t\t\t\t\treturn null;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( json !== undefined && json.length > 0 ) {\n\n\t\t\tloader = new ImageLoader( this.manager );\n\t\t\tloader.setCrossOrigin( this.crossOrigin );\n\n\t\t\tfor ( let i = 0, il = json.length; i < il; i ++ ) {\n\n\t\t\t\tconst image = json[ i ];\n\t\t\t\tconst url = image.url;\n\n\t\t\t\tif ( Array.isArray( url ) ) {\n\n\t\t\t\t\t// load array of images e.g CubeTexture\n\n\t\t\t\t\tconst imageArray = [];\n\n\t\t\t\t\tfor ( let j = 0, jl = url.length; j < jl; j ++ ) {\n\n\t\t\t\t\t\tconst currentUrl = url[ j ];\n\n\t\t\t\t\t\tconst deserializedImage = await deserializeImage( currentUrl );\n\n\t\t\t\t\t\tif ( deserializedImage !== null ) {\n\n\t\t\t\t\t\t\tif ( deserializedImage instanceof HTMLImageElement ) {\n\n\t\t\t\t\t\t\t\timageArray.push( deserializedImage );\n\n\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\t// special case: handle array of data textures for cube textures\n\n\t\t\t\t\t\t\t\timageArray.push( new DataTexture( deserializedImage.data, deserializedImage.width, deserializedImage.height ) );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t\timages[ image.uuid ] = new Source( imageArray );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// load single image\n\n\t\t\t\t\tconst deserializedImage = await deserializeImage( image.url );\n\t\t\t\t\timages[ image.uuid ] = new Source( deserializedImage );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn images;\n\n\t}\n\n\tparseTextures( json, images ) {\n\n\t\tfunction parseConstant( value, type ) {\n\n\t\t\tif ( typeof value === 'number' ) return value;\n\n\t\t\tconsole.warn( 'THREE.ObjectLoader.parseTexture: Constant should be in numeric form.', value );\n\n\t\t\treturn type[ value ];\n\n\t\t}\n\n\t\tconst textures = {};\n\n\t\tif ( json !== undefined ) {\n\n\t\t\tfor ( let i = 0, l = json.length; i < l; i ++ ) {\n\n\t\t\t\tconst data = json[ i ];\n\n\t\t\t\tif ( data.image === undefined ) {\n\n\t\t\t\t\tconsole.warn( 'THREE.ObjectLoader: No \"image\" specified for', data.uuid );\n\n\t\t\t\t}\n\n\t\t\t\tif ( images[ data.image ] === undefined ) {\n\n\t\t\t\t\tconsole.warn( 'THREE.ObjectLoader: Undefined image', data.image );\n\n\t\t\t\t}\n\n\t\t\t\tconst source = images[ data.image ];\n\t\t\t\tconst image = source.data;\n\n\t\t\t\tlet texture;\n\n\t\t\t\tif ( Array.isArray( image ) ) {\n\n\t\t\t\t\ttexture = new CubeTexture();\n\n\t\t\t\t\tif ( image.length === 6 ) texture.needsUpdate = true;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tif ( image && image.data ) {\n\n\t\t\t\t\t\ttexture = new DataTexture();\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\ttexture = new Texture();\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( image ) texture.needsUpdate = true; // textures can have undefined image data\n\n\t\t\t\t}\n\n\t\t\t\ttexture.source = source;\n\n\t\t\t\ttexture.uuid = data.uuid;\n\n\t\t\t\tif ( data.name !== undefined ) texture.name = data.name;\n\n\t\t\t\tif ( data.mapping !== undefined ) texture.mapping = parseConstant( data.mapping, TEXTURE_MAPPING );\n\t\t\t\tif ( data.channel !== undefined ) texture.channel = data.channel;\n\n\t\t\t\tif ( data.offset !== undefined ) texture.offset.fromArray( data.offset );\n\t\t\t\tif ( data.repeat !== undefined ) texture.repeat.fromArray( data.repeat );\n\t\t\t\tif ( data.center !== undefined ) texture.center.fromArray( data.center );\n\t\t\t\tif ( data.rotation !== undefined ) texture.rotation = data.rotation;\n\n\t\t\t\tif ( data.wrap !== undefined ) {\n\n\t\t\t\t\ttexture.wrapS = parseConstant( data.wrap[ 0 ], TEXTURE_WRAPPING );\n\t\t\t\t\ttexture.wrapT = parseConstant( data.wrap[ 1 ], TEXTURE_WRAPPING );\n\n\t\t\t\t}\n\n\t\t\t\tif ( data.format !== undefined ) texture.format = data.format;\n\t\t\t\tif ( data.internalFormat !== undefined ) texture.internalFormat = data.internalFormat;\n\t\t\t\tif ( data.type !== undefined ) texture.type = data.type;\n\t\t\t\tif ( data.colorSpace !== undefined ) texture.colorSpace = data.colorSpace;\n\n\t\t\t\tif ( data.minFilter !== undefined ) texture.minFilter = parseConstant( data.minFilter, TEXTURE_FILTER );\n\t\t\t\tif ( data.magFilter !== undefined ) texture.magFilter = parseConstant( data.magFilter, TEXTURE_FILTER );\n\t\t\t\tif ( data.anisotropy !== undefined ) texture.anisotropy = data.anisotropy;\n\n\t\t\t\tif ( data.flipY !== undefined ) texture.flipY = data.flipY;\n\n\t\t\t\tif ( data.generateMipmaps !== undefined ) texture.generateMipmaps = data.generateMipmaps;\n\t\t\t\tif ( data.premultiplyAlpha !== undefined ) texture.premultiplyAlpha = data.premultiplyAlpha;\n\t\t\t\tif ( data.unpackAlignment !== undefined ) texture.unpackAlignment = data.unpackAlignment;\n\t\t\t\tif ( data.compareFunction !== undefined ) texture.compareFunction = data.compareFunction;\n\n\t\t\t\tif ( data.userData !== undefined ) texture.userData = data.userData;\n\n\t\t\t\ttextures[ data.uuid ] = texture;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn textures;\n\n\t}\n\n\tparseObject( data, geometries, materials, textures, animations ) {\n\n\t\tlet object;\n\n\t\tfunction getGeometry( name ) {\n\n\t\t\tif ( geometries[ name ] === undefined ) {\n\n\t\t\t\tconsole.warn( 'THREE.ObjectLoader: Undefined geometry', name );\n\n\t\t\t}\n\n\t\t\treturn geometries[ name ];\n\n\t\t}\n\n\t\tfunction getMaterial( name ) {\n\n\t\t\tif ( name === undefined ) return undefined;\n\n\t\t\tif ( Array.isArray( name ) ) {\n\n\t\t\t\tconst array = [];\n\n\t\t\t\tfor ( let i = 0, l = name.length; i < l; i ++ ) {\n\n\t\t\t\t\tconst uuid = name[ i ];\n\n\t\t\t\t\tif ( materials[ uuid ] === undefined ) {\n\n\t\t\t\t\t\tconsole.warn( 'THREE.ObjectLoader: Undefined material', uuid );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tarray.push( materials[ uuid ] );\n\n\t\t\t\t}\n\n\t\t\t\treturn array;\n\n\t\t\t}\n\n\t\t\tif ( materials[ name ] === undefined ) {\n\n\t\t\t\tconsole.warn( 'THREE.ObjectLoader: Undefined material', name );\n\n\t\t\t}\n\n\t\t\treturn materials[ name ];\n\n\t\t}\n\n\t\tfunction getTexture( uuid ) {\n\n\t\t\tif ( textures[ uuid ] === undefined ) {\n\n\t\t\t\tconsole.warn( 'THREE.ObjectLoader: Undefined texture', uuid );\n\n\t\t\t}\n\n\t\t\treturn textures[ uuid ];\n\n\t\t}\n\n\t\tlet geometry, material;\n\n\t\tswitch ( data.type ) {\n\n\t\t\tcase 'Scene':\n\n\t\t\t\tobject = new Scene();\n\n\t\t\t\tif ( data.background !== undefined ) {\n\n\t\t\t\t\tif ( Number.isInteger( data.background ) ) {\n\n\t\t\t\t\t\tobject.background = new Color( data.background );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tobject.background = getTexture( data.background );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tif ( data.environment !== undefined ) {\n\n\t\t\t\t\tobject.environment = getTexture( data.environment );\n\n\t\t\t\t}\n\n\t\t\t\tif ( data.fog !== undefined ) {\n\n\t\t\t\t\tif ( data.fog.type === 'Fog' ) {\n\n\t\t\t\t\t\tobject.fog = new Fog( data.fog.color, data.fog.near, data.fog.far );\n\n\t\t\t\t\t} else if ( data.fog.type === 'FogExp2' ) {\n\n\t\t\t\t\t\tobject.fog = new FogExp2( data.fog.color, data.fog.density );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( data.fog.name !== '' ) {\n\n\t\t\t\t\t\tobject.fog.name = data.fog.name;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tif ( data.backgroundBlurriness !== undefined ) object.backgroundBlurriness = data.backgroundBlurriness;\n\t\t\t\tif ( data.backgroundIntensity !== undefined ) object.backgroundIntensity = data.backgroundIntensity;\n\t\t\t\tif ( data.backgroundRotation !== undefined ) object.backgroundRotation.fromArray( data.backgroundRotation );\n\n\t\t\t\tif ( data.environmentIntensity !== undefined ) object.environmentIntensity = data.environmentIntensity;\n\t\t\t\tif ( data.environmentRotation !== undefined ) object.environmentRotation.fromArray( data.environmentRotation );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'PerspectiveCamera':\n\n\t\t\t\tobject = new PerspectiveCamera( data.fov, data.aspect, data.near, data.far );\n\n\t\t\t\tif ( data.focus !== undefined ) object.focus = data.focus;\n\t\t\t\tif ( data.zoom !== undefined ) object.zoom = data.zoom;\n\t\t\t\tif ( data.filmGauge !== undefined ) object.filmGauge = data.filmGauge;\n\t\t\t\tif ( data.filmOffset !== undefined ) object.filmOffset = data.filmOffset;\n\t\t\t\tif ( data.view !== undefined ) object.view = Object.assign( {}, data.view );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'OrthographicCamera':\n\n\t\t\t\tobject = new OrthographicCamera( data.left, data.right, data.top, data.bottom, data.near, data.far );\n\n\t\t\t\tif ( data.zoom !== undefined ) object.zoom = data.zoom;\n\t\t\t\tif ( data.view !== undefined ) object.view = Object.assign( {}, data.view );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'AmbientLight':\n\n\t\t\t\tobject = new AmbientLight( data.color, data.intensity );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'DirectionalLight':\n\n\t\t\t\tobject = new DirectionalLight( data.color, data.intensity );\n\t\t\t\tobject.target = data.target || '';\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'PointLight':\n\n\t\t\t\tobject = new PointLight( data.color, data.intensity, data.distance, data.decay );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'RectAreaLight':\n\n\t\t\t\tobject = new RectAreaLight( data.color, data.intensity, data.width, data.height );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'SpotLight':\n\n\t\t\t\tobject = new SpotLight( data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay );\n\t\t\t\tobject.target = data.target || '';\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'HemisphereLight':\n\n\t\t\t\tobject = new HemisphereLight( data.color, data.groundColor, data.intensity );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'LightProbe':\n\n\t\t\t\tobject = new LightProbe().fromJSON( data );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'SkinnedMesh':\n\n\t\t\t\tgeometry = getGeometry( data.geometry );\n\t\t\t \tmaterial = getMaterial( data.material );\n\n\t\t\t\tobject = new SkinnedMesh( geometry, material );\n\n\t\t\t\tif ( data.bindMode !== undefined ) object.bindMode = data.bindMode;\n\t\t\t\tif ( data.bindMatrix !== undefined ) object.bindMatrix.fromArray( data.bindMatrix );\n\t\t\t\tif ( data.skeleton !== undefined ) object.skeleton = data.skeleton;\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'Mesh':\n\n\t\t\t\tgeometry = getGeometry( data.geometry );\n\t\t\t\tmaterial = getMaterial( data.material );\n\n\t\t\t\tobject = new Mesh( geometry, material );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'InstancedMesh':\n\n\t\t\t\tgeometry = getGeometry( data.geometry );\n\t\t\t\tmaterial = getMaterial( data.material );\n\t\t\t\tconst count = data.count;\n\t\t\t\tconst instanceMatrix = data.instanceMatrix;\n\t\t\t\tconst instanceColor = data.instanceColor;\n\n\t\t\t\tobject = new InstancedMesh( geometry, material, count );\n\t\t\t\tobject.instanceMatrix = new InstancedBufferAttribute( new Float32Array( instanceMatrix.array ), 16 );\n\t\t\t\tif ( instanceColor !== undefined ) object.instanceColor = new InstancedBufferAttribute( new Float32Array( instanceColor.array ), instanceColor.itemSize );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'BatchedMesh':\n\n\t\t\t\tgeometry = getGeometry( data.geometry );\n\t\t\t\tmaterial = getMaterial( data.material );\n\n\t\t\t\tobject = new BatchedMesh( data.maxInstanceCount, data.maxVertexCount, data.maxIndexCount, material );\n\t\t\t\tobject.geometry = geometry;\n\t\t\t\tobject.perObjectFrustumCulled = data.perObjectFrustumCulled;\n\t\t\t\tobject.sortObjects = data.sortObjects;\n\n\t\t\t\tobject._drawRanges = data.drawRanges;\n\t\t\t\tobject._reservedRanges = data.reservedRanges;\n\n\t\t\t\tobject._visibility = data.visibility;\n\t\t\t\tobject._active = data.active;\n\t\t\t\tobject._bounds = data.bounds.map( bound => {\n\n\t\t\t\t\tconst box = new Box3();\n\t\t\t\t\tbox.min.fromArray( bound.boxMin );\n\t\t\t\t\tbox.max.fromArray( bound.boxMax );\n\n\t\t\t\t\tconst sphere = new Sphere();\n\t\t\t\t\tsphere.radius = bound.sphereRadius;\n\t\t\t\t\tsphere.center.fromArray( bound.sphereCenter );\n\n\t\t\t\t\treturn {\n\t\t\t\t\t\tboxInitialized: bound.boxInitialized,\n\t\t\t\t\t\tbox: box,\n\n\t\t\t\t\t\tsphereInitialized: bound.sphereInitialized,\n\t\t\t\t\t\tsphere: sphere\n\t\t\t\t\t};\n\n\t\t\t\t} );\n\n\t\t\t\tobject._maxInstanceCount = data.maxInstanceCount;\n\t\t\t\tobject._maxVertexCount = data.maxVertexCount;\n\t\t\t\tobject._maxIndexCount = data.maxIndexCount;\n\n\t\t\t\tobject._geometryInitialized = data.geometryInitialized;\n\t\t\t\tobject._geometryCount = data.geometryCount;\n\n\t\t\t\tobject._matricesTexture = getTexture( data.matricesTexture.uuid );\n\t\t\t\tif ( data.colorsTexture !== undefined ) object._colorsTexture = getTexture( data.colorsTexture.uuid );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'LOD':\n\n\t\t\t\tobject = new LOD();\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'Line':\n\n\t\t\t\tobject = new Line( getGeometry( data.geometry ), getMaterial( data.material ) );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'LineLoop':\n\n\t\t\t\tobject = new LineLoop( getGeometry( data.geometry ), getMaterial( data.material ) );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'LineSegments':\n\n\t\t\t\tobject = new LineSegments( getGeometry( data.geometry ), getMaterial( data.material ) );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'PointCloud':\n\t\t\tcase 'Points':\n\n\t\t\t\tobject = new Points( getGeometry( data.geometry ), getMaterial( data.material ) );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'Sprite':\n\n\t\t\t\tobject = new Sprite( getMaterial( data.material ) );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'Group':\n\n\t\t\t\tobject = new Group();\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'Bone':\n\n\t\t\t\tobject = new Bone();\n\n\t\t\t\tbreak;\n\n\t\t\tdefault:\n\n\t\t\t\tobject = new Object3D();\n\n\t\t}\n\n\t\tobject.uuid = data.uuid;\n\n\t\tif ( data.name !== undefined ) object.name = data.name;\n\n\t\tif ( data.matrix !== undefined ) {\n\n\t\t\tobject.matrix.fromArray( data.matrix );\n\n\t\t\tif ( data.matrixAutoUpdate !== undefined ) object.matrixAutoUpdate = data.matrixAutoUpdate;\n\t\t\tif ( object.matrixAutoUpdate ) object.matrix.decompose( object.position, object.quaternion, object.scale );\n\n\t\t} else {\n\n\t\t\tif ( data.position !== undefined ) object.position.fromArray( data.position );\n\t\t\tif ( data.rotation !== undefined ) object.rotation.fromArray( data.rotation );\n\t\t\tif ( data.quaternion !== undefined ) object.quaternion.fromArray( data.quaternion );\n\t\t\tif ( data.scale !== undefined ) object.scale.fromArray( data.scale );\n\n\t\t}\n\n\t\tif ( data.up !== undefined ) object.up.fromArray( data.up );\n\n\t\tif ( data.castShadow !== undefined ) object.castShadow = data.castShadow;\n\t\tif ( data.receiveShadow !== undefined ) object.receiveShadow = data.receiveShadow;\n\n\t\tif ( data.shadow ) {\n\n\t\t\tif ( data.shadow.intensity !== undefined ) object.shadow.intensity = data.shadow.intensity;\n\t\t\tif ( data.shadow.bias !== undefined ) object.shadow.bias = data.shadow.bias;\n\t\t\tif ( data.shadow.normalBias !== undefined ) object.shadow.normalBias = data.shadow.normalBias;\n\t\t\tif ( data.shadow.radius !== undefined ) object.shadow.radius = data.shadow.radius;\n\t\t\tif ( data.shadow.mapSize !== undefined ) object.shadow.mapSize.fromArray( data.shadow.mapSize );\n\t\t\tif ( data.shadow.camera !== undefined ) object.shadow.camera = this.parseObject( data.shadow.camera );\n\n\t\t}\n\n\t\tif ( data.visible !== undefined ) object.visible = data.visible;\n\t\tif ( data.frustumCulled !== undefined ) object.frustumCulled = data.frustumCulled;\n\t\tif ( data.renderOrder !== undefined ) object.renderOrder = data.renderOrder;\n\t\tif ( data.userData !== undefined ) object.userData = data.userData;\n\t\tif ( data.layers !== undefined ) object.layers.mask = data.layers;\n\n\t\tif ( data.children !== undefined ) {\n\n\t\t\tconst children = data.children;\n\n\t\t\tfor ( let i = 0; i < children.length; i ++ ) {\n\n\t\t\t\tobject.add( this.parseObject( children[ i ], geometries, materials, textures, animations ) );\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( data.animations !== undefined ) {\n\n\t\t\tconst objectAnimations = data.animations;\n\n\t\t\tfor ( let i = 0; i < objectAnimations.length; i ++ ) {\n\n\t\t\t\tconst uuid = objectAnimations[ i ];\n\n\t\t\t\tobject.animations.push( animations[ uuid ] );\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( data.type === 'LOD' ) {\n\n\t\t\tif ( data.autoUpdate !== undefined ) object.autoUpdate = data.autoUpdate;\n\n\t\t\tconst levels = data.levels;\n\n\t\t\tfor ( let l = 0; l < levels.length; l ++ ) {\n\n\t\t\t\tconst level = levels[ l ];\n\t\t\t\tconst child = object.getObjectByProperty( 'uuid', level.object );\n\n\t\t\t\tif ( child !== undefined ) {\n\n\t\t\t\t\tobject.addLevel( child, level.distance, level.hysteresis );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn object;\n\n\t}\n\n\tbindSkeletons( object, skeletons ) {\n\n\t\tif ( Object.keys( skeletons ).length === 0 ) return;\n\n\t\tobject.traverse( function ( child ) {\n\n\t\t\tif ( child.isSkinnedMesh === true && child.skeleton !== undefined ) {\n\n\t\t\t\tconst skeleton = skeletons[ child.skeleton ];\n\n\t\t\t\tif ( skeleton === undefined ) {\n\n\t\t\t\t\tconsole.warn( 'THREE.ObjectLoader: No skeleton found with UUID:', child.skeleton );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tchild.bind( skeleton, child.bindMatrix );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} );\n\n\t}\n\n\tbindLightTargets( object ) {\n\n\t\tobject.traverse( function ( child ) {\n\n\t\t\tif ( child.isDirectionalLight || child.isSpotLight ) {\n\n\t\t\t\tconst uuid = child.target;\n\n\t\t\t\tconst target = object.getObjectByProperty( 'uuid', uuid );\n\n\t\t\t\tif ( target !== undefined ) {\n\n\t\t\t\t\tchild.target = target;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tchild.target = new Object3D();\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} );\n\n\t}\n\n}\n\nconst TEXTURE_MAPPING = {\n\tUVMapping: UVMapping,\n\tCubeReflectionMapping: CubeReflectionMapping,\n\tCubeRefractionMapping: CubeRefractionMapping,\n\tEquirectangularReflectionMapping: EquirectangularReflectionMapping,\n\tEquirectangularRefractionMapping: EquirectangularRefractionMapping,\n\tCubeUVReflectionMapping: CubeUVReflectionMapping\n};\n\nconst TEXTURE_WRAPPING = {\n\tRepeatWrapping: RepeatWrapping,\n\tClampToEdgeWrapping: ClampToEdgeWrapping,\n\tMirroredRepeatWrapping: MirroredRepeatWrapping\n};\n\nconst TEXTURE_FILTER = {\n\tNearestFilter: NearestFilter,\n\tNearestMipmapNearestFilter: NearestMipmapNearestFilter,\n\tNearestMipmapLinearFilter: NearestMipmapLinearFilter,\n\tLinearFilter: LinearFilter,\n\tLinearMipmapNearestFilter: LinearMipmapNearestFilter,\n\tLinearMipmapLinearFilter: LinearMipmapLinearFilter\n};\n\nclass ImageBitmapLoader extends Loader {\n\n\tconstructor( manager ) {\n\n\t\tsuper( manager );\n\n\t\tthis.isImageBitmapLoader = true;\n\n\t\tif ( typeof createImageBitmap === 'undefined' ) {\n\n\t\t\tconsole.warn( 'THREE.ImageBitmapLoader: createImageBitmap() not supported.' );\n\n\t\t}\n\n\t\tif ( typeof fetch === 'undefined' ) {\n\n\t\t\tconsole.warn( 'THREE.ImageBitmapLoader: fetch() not supported.' );\n\n\t\t}\n\n\t\tthis.options = { premultiplyAlpha: 'none' };\n\n\t}\n\n\tsetOptions( options ) {\n\n\t\tthis.options = options;\n\n\t\treturn this;\n\n\t}\n\n\tload( url, onLoad, onProgress, onError ) {\n\n\t\tif ( url === undefined ) url = '';\n\n\t\tif ( this.path !== undefined ) url = this.path + url;\n\n\t\turl = this.manager.resolveURL( url );\n\n\t\tconst scope = this;\n\n\t\tconst cached = Cache.get( url );\n\n\t\tif ( cached !== undefined ) {\n\n\t\t\tscope.manager.itemStart( url );\n\n\t\t\t// If cached is a promise, wait for it to resolve\n\t\t\tif ( cached.then ) {\n\n\t\t\t\tcached.then( imageBitmap => {\n\n\t\t\t\t\tif ( onLoad ) onLoad( imageBitmap );\n\n\t\t\t\t\tscope.manager.itemEnd( url );\n\n\t\t\t\t} ).catch( e => {\n\n\t\t\t\t\tif ( onError ) onError( e );\n\n\t\t\t\t} );\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t\t// If cached is not a promise (i.e., it's already an imageBitmap)\n\t\t\tsetTimeout( function () {\n\n\t\t\t\tif ( onLoad ) onLoad( cached );\n\n\t\t\t\tscope.manager.itemEnd( url );\n\n\t\t\t}, 0 );\n\n\t\t\treturn cached;\n\n\t\t}\n\n\t\tconst fetchOptions = {};\n\t\tfetchOptions.credentials = ( this.crossOrigin === 'anonymous' ) ? 'same-origin' : 'include';\n\t\tfetchOptions.headers = this.requestHeader;\n\n\t\tconst promise = fetch( url, fetchOptions ).then( function ( res ) {\n\n\t\t\treturn res.blob();\n\n\t\t} ).then( function ( blob ) {\n\n\t\t\treturn createImageBitmap( blob, Object.assign( scope.options, { colorSpaceConversion: 'none' } ) );\n\n\t\t} ).then( function ( imageBitmap ) {\n\n\t\t\tCache.add( url, imageBitmap );\n\n\t\t\tif ( onLoad ) onLoad( imageBitmap );\n\n\t\t\tscope.manager.itemEnd( url );\n\n\t\t\treturn imageBitmap;\n\n\t\t} ).catch( function ( e ) {\n\n\t\t\tif ( onError ) onError( e );\n\n\t\t\tCache.remove( url );\n\n\t\t\tscope.manager.itemError( url );\n\t\t\tscope.manager.itemEnd( url );\n\n\t\t} );\n\n\t\tCache.add( url, promise );\n\t\tscope.manager.itemStart( url );\n\n\t}\n\n}\n\nlet _context;\n\nclass AudioContext {\n\n\tstatic getContext() {\n\n\t\tif ( _context === undefined ) {\n\n\t\t\t_context = new ( window.AudioContext || window.webkitAudioContext )();\n\n\t\t}\n\n\t\treturn _context;\n\n\t}\n\n\tstatic setContext( value ) {\n\n\t\t_context = value;\n\n\t}\n\n}\n\nclass AudioLoader extends Loader {\n\n\tconstructor( manager ) {\n\n\t\tsuper( manager );\n\n\t}\n\n\tload( url, onLoad, onProgress, onError ) {\n\n\t\tconst scope = this;\n\n\t\tconst loader = new FileLoader( this.manager );\n\t\tloader.setResponseType( 'arraybuffer' );\n\t\tloader.setPath( this.path );\n\t\tloader.setRequestHeader( this.requestHeader );\n\t\tloader.setWithCredentials( this.withCredentials );\n\t\tloader.load( url, function ( buffer ) {\n\n\t\t\ttry {\n\n\t\t\t\t// Create a copy of the buffer. The `decodeAudioData` method\n\t\t\t\t// detaches the buffer when complete, preventing reuse.\n\t\t\t\tconst bufferCopy = buffer.slice( 0 );\n\n\t\t\t\tconst context = AudioContext.getContext();\n\t\t\t\tcontext.decodeAudioData( bufferCopy, function ( audioBuffer ) {\n\n\t\t\t\t\tonLoad( audioBuffer );\n\n\t\t\t\t} ).catch( handleError );\n\n\t\t\t} catch ( e ) {\n\n\t\t\t\thandleError( e );\n\n\t\t\t}\n\n\t\t}, onProgress, onError );\n\n\t\tfunction handleError( e ) {\n\n\t\t\tif ( onError ) {\n\n\t\t\t\tonError( e );\n\n\t\t\t} else {\n\n\t\t\t\tconsole.error( e );\n\n\t\t\t}\n\n\t\t\tscope.manager.itemError( url );\n\n\t\t}\n\n\t}\n\n}\n\nconst _eyeRight = /*@__PURE__*/ new Matrix4();\nconst _eyeLeft = /*@__PURE__*/ new Matrix4();\nconst _projectionMatrix = /*@__PURE__*/ new Matrix4();\n\nclass StereoCamera {\n\n\tconstructor() {\n\n\t\tthis.type = 'StereoCamera';\n\n\t\tthis.aspect = 1;\n\n\t\tthis.eyeSep = 0.064;\n\n\t\tthis.cameraL = new PerspectiveCamera();\n\t\tthis.cameraL.layers.enable( 1 );\n\t\tthis.cameraL.matrixAutoUpdate = false;\n\n\t\tthis.cameraR = new PerspectiveCamera();\n\t\tthis.cameraR.layers.enable( 2 );\n\t\tthis.cameraR.matrixAutoUpdate = false;\n\n\t\tthis._cache = {\n\t\t\tfocus: null,\n\t\t\tfov: null,\n\t\t\taspect: null,\n\t\t\tnear: null,\n\t\t\tfar: null,\n\t\t\tzoom: null,\n\t\t\teyeSep: null\n\t\t};\n\n\t}\n\n\tupdate( camera ) {\n\n\t\tconst cache = this._cache;\n\n\t\tconst needsUpdate = cache.focus !== camera.focus || cache.fov !== camera.fov ||\n\t\t\tcache.aspect !== camera.aspect * this.aspect || cache.near !== camera.near ||\n\t\t\tcache.far !== camera.far || cache.zoom !== camera.zoom || cache.eyeSep !== this.eyeSep;\n\n\t\tif ( needsUpdate ) {\n\n\t\t\tcache.focus = camera.focus;\n\t\t\tcache.fov = camera.fov;\n\t\t\tcache.aspect = camera.aspect * this.aspect;\n\t\t\tcache.near = camera.near;\n\t\t\tcache.far = camera.far;\n\t\t\tcache.zoom = camera.zoom;\n\t\t\tcache.eyeSep = this.eyeSep;\n\n\t\t\t// Off-axis stereoscopic effect based on\n\t\t\t// http://paulbourke.net/stereographics/stereorender/\n\n\t\t\t_projectionMatrix.copy( camera.projectionMatrix );\n\t\t\tconst eyeSepHalf = cache.eyeSep / 2;\n\t\t\tconst eyeSepOnProjection = eyeSepHalf * cache.near / cache.focus;\n\t\t\tconst ymax = ( cache.near * Math.tan( DEG2RAD * cache.fov * 0.5 ) ) / cache.zoom;\n\t\t\tlet xmin, xmax;\n\n\t\t\t// translate xOffset\n\n\t\t\t_eyeLeft.elements[ 12 ] = - eyeSepHalf;\n\t\t\t_eyeRight.elements[ 12 ] = eyeSepHalf;\n\n\t\t\t// for left eye\n\n\t\t\txmin = - ymax * cache.aspect + eyeSepOnProjection;\n\t\t\txmax = ymax * cache.aspect + eyeSepOnProjection;\n\n\t\t\t_projectionMatrix.elements[ 0 ] = 2 * cache.near / ( xmax - xmin );\n\t\t\t_projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin );\n\n\t\t\tthis.cameraL.projectionMatrix.copy( _projectionMatrix );\n\n\t\t\t// for right eye\n\n\t\t\txmin = - ymax * cache.aspect - eyeSepOnProjection;\n\t\t\txmax = ymax * cache.aspect - eyeSepOnProjection;\n\n\t\t\t_projectionMatrix.elements[ 0 ] = 2 * cache.near / ( xmax - xmin );\n\t\t\t_projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin );\n\n\t\t\tthis.cameraR.projectionMatrix.copy( _projectionMatrix );\n\n\t\t}\n\n\t\tthis.cameraL.matrixWorld.copy( camera.matrixWorld ).multiply( _eyeLeft );\n\t\tthis.cameraR.matrixWorld.copy( camera.matrixWorld ).multiply( _eyeRight );\n\n\t}\n\n}\n\nclass Clock {\n\n\tconstructor( autoStart = true ) {\n\n\t\tthis.autoStart = autoStart;\n\n\t\tthis.startTime = 0;\n\t\tthis.oldTime = 0;\n\t\tthis.elapsedTime = 0;\n\n\t\tthis.running = false;\n\n\t}\n\n\tstart() {\n\n\t\tthis.startTime = now();\n\n\t\tthis.oldTime = this.startTime;\n\t\tthis.elapsedTime = 0;\n\t\tthis.running = true;\n\n\t}\n\n\tstop() {\n\n\t\tthis.getElapsedTime();\n\t\tthis.running = false;\n\t\tthis.autoStart = false;\n\n\t}\n\n\tgetElapsedTime() {\n\n\t\tthis.getDelta();\n\t\treturn this.elapsedTime;\n\n\t}\n\n\tgetDelta() {\n\n\t\tlet diff = 0;\n\n\t\tif ( this.autoStart && ! this.running ) {\n\n\t\t\tthis.start();\n\t\t\treturn 0;\n\n\t\t}\n\n\t\tif ( this.running ) {\n\n\t\t\tconst newTime = now();\n\n\t\t\tdiff = ( newTime - this.oldTime ) / 1000;\n\t\t\tthis.oldTime = newTime;\n\n\t\t\tthis.elapsedTime += diff;\n\n\t\t}\n\n\t\treturn diff;\n\n\t}\n\n}\n\nfunction now() {\n\n\treturn ( typeof performance === 'undefined' ? Date : performance ).now(); // see #10732\n\n}\n\nconst _position$1 = /*@__PURE__*/ new Vector3();\nconst _quaternion$1 = /*@__PURE__*/ new Quaternion();\nconst _scale$1 = /*@__PURE__*/ new Vector3();\nconst _orientation$1 = /*@__PURE__*/ new Vector3();\n\nclass AudioListener extends Object3D {\n\n\tconstructor() {\n\n\t\tsuper();\n\n\t\tthis.type = 'AudioListener';\n\n\t\tthis.context = AudioContext.getContext();\n\n\t\tthis.gain = this.context.createGain();\n\t\tthis.gain.connect( this.context.destination );\n\n\t\tthis.filter = null;\n\n\t\tthis.timeDelta = 0;\n\n\t\t// private\n\n\t\tthis._clock = new Clock();\n\n\t}\n\n\tgetInput() {\n\n\t\treturn this.gain;\n\n\t}\n\n\tremoveFilter() {\n\n\t\tif ( this.filter !== null ) {\n\n\t\t\tthis.gain.disconnect( this.filter );\n\t\t\tthis.filter.disconnect( this.context.destination );\n\t\t\tthis.gain.connect( this.context.destination );\n\t\t\tthis.filter = null;\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tgetFilter() {\n\n\t\treturn this.filter;\n\n\t}\n\n\tsetFilter( value ) {\n\n\t\tif ( this.filter !== null ) {\n\n\t\t\tthis.gain.disconnect( this.filter );\n\t\t\tthis.filter.disconnect( this.context.destination );\n\n\t\t} else {\n\n\t\t\tthis.gain.disconnect( this.context.destination );\n\n\t\t}\n\n\t\tthis.filter = value;\n\t\tthis.gain.connect( this.filter );\n\t\tthis.filter.connect( this.context.destination );\n\n\t\treturn this;\n\n\t}\n\n\tgetMasterVolume() {\n\n\t\treturn this.gain.gain.value;\n\n\t}\n\n\tsetMasterVolume( value ) {\n\n\t\tthis.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 );\n\n\t\treturn this;\n\n\t}\n\n\tupdateMatrixWorld( force ) {\n\n\t\tsuper.updateMatrixWorld( force );\n\n\t\tconst listener = this.context.listener;\n\t\tconst up = this.up;\n\n\t\tthis.timeDelta = this._clock.getDelta();\n\n\t\tthis.matrixWorld.decompose( _position$1, _quaternion$1, _scale$1 );\n\n\t\t_orientation$1.set( 0, 0, - 1 ).applyQuaternion( _quaternion$1 );\n\n\t\tif ( listener.positionX ) {\n\n\t\t\t// code path for Chrome (see #14393)\n\n\t\t\tconst endTime = this.context.currentTime + this.timeDelta;\n\n\t\t\tlistener.positionX.linearRampToValueAtTime( _position$1.x, endTime );\n\t\t\tlistener.positionY.linearRampToValueAtTime( _position$1.y, endTime );\n\t\t\tlistener.positionZ.linearRampToValueAtTime( _position$1.z, endTime );\n\t\t\tlistener.forwardX.linearRampToValueAtTime( _orientation$1.x, endTime );\n\t\t\tlistener.forwardY.linearRampToValueAtTime( _orientation$1.y, endTime );\n\t\t\tlistener.forwardZ.linearRampToValueAtTime( _orientation$1.z, endTime );\n\t\t\tlistener.upX.linearRampToValueAtTime( up.x, endTime );\n\t\t\tlistener.upY.linearRampToValueAtTime( up.y, endTime );\n\t\t\tlistener.upZ.linearRampToValueAtTime( up.z, endTime );\n\n\t\t} else {\n\n\t\t\tlistener.setPosition( _position$1.x, _position$1.y, _position$1.z );\n\t\t\tlistener.setOrientation( _orientation$1.x, _orientation$1.y, _orientation$1.z, up.x, up.y, up.z );\n\n\t\t}\n\n\t}\n\n}\n\nclass Audio extends Object3D {\n\n\tconstructor( listener ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'Audio';\n\n\t\tthis.listener = listener;\n\t\tthis.context = listener.context;\n\n\t\tthis.gain = this.context.createGain();\n\t\tthis.gain.connect( listener.getInput() );\n\n\t\tthis.autoplay = false;\n\n\t\tthis.buffer = null;\n\t\tthis.detune = 0;\n\t\tthis.loop = false;\n\t\tthis.loopStart = 0;\n\t\tthis.loopEnd = 0;\n\t\tthis.offset = 0;\n\t\tthis.duration = undefined;\n\t\tthis.playbackRate = 1;\n\t\tthis.isPlaying = false;\n\t\tthis.hasPlaybackControl = true;\n\t\tthis.source = null;\n\t\tthis.sourceType = 'empty';\n\n\t\tthis._startedAt = 0;\n\t\tthis._progress = 0;\n\t\tthis._connected = false;\n\n\t\tthis.filters = [];\n\n\t}\n\n\tgetOutput() {\n\n\t\treturn this.gain;\n\n\t}\n\n\tsetNodeSource( audioNode ) {\n\n\t\tthis.hasPlaybackControl = false;\n\t\tthis.sourceType = 'audioNode';\n\t\tthis.source = audioNode;\n\t\tthis.connect();\n\n\t\treturn this;\n\n\t}\n\n\tsetMediaElementSource( mediaElement ) {\n\n\t\tthis.hasPlaybackControl = false;\n\t\tthis.sourceType = 'mediaNode';\n\t\tthis.source = this.context.createMediaElementSource( mediaElement );\n\t\tthis.connect();\n\n\t\treturn this;\n\n\t}\n\n\tsetMediaStreamSource( mediaStream ) {\n\n\t\tthis.hasPlaybackControl = false;\n\t\tthis.sourceType = 'mediaStreamNode';\n\t\tthis.source = this.context.createMediaStreamSource( mediaStream );\n\t\tthis.connect();\n\n\t\treturn this;\n\n\t}\n\n\tsetBuffer( audioBuffer ) {\n\n\t\tthis.buffer = audioBuffer;\n\t\tthis.sourceType = 'buffer';\n\n\t\tif ( this.autoplay ) this.play();\n\n\t\treturn this;\n\n\t}\n\n\tplay( delay = 0 ) {\n\n\t\tif ( this.isPlaying === true ) {\n\n\t\t\tconsole.warn( 'THREE.Audio: Audio is already playing.' );\n\t\t\treturn;\n\n\t\t}\n\n\t\tif ( this.hasPlaybackControl === false ) {\n\n\t\t\tconsole.warn( 'THREE.Audio: this Audio has no playback control.' );\n\t\t\treturn;\n\n\t\t}\n\n\t\tthis._startedAt = this.context.currentTime + delay;\n\n\t\tconst source = this.context.createBufferSource();\n\t\tsource.buffer = this.buffer;\n\t\tsource.loop = this.loop;\n\t\tsource.loopStart = this.loopStart;\n\t\tsource.loopEnd = this.loopEnd;\n\t\tsource.onended = this.onEnded.bind( this );\n\t\tsource.start( this._startedAt, this._progress + this.offset, this.duration );\n\n\t\tthis.isPlaying = true;\n\n\t\tthis.source = source;\n\n\t\tthis.setDetune( this.detune );\n\t\tthis.setPlaybackRate( this.playbackRate );\n\n\t\treturn this.connect();\n\n\t}\n\n\tpause() {\n\n\t\tif ( this.hasPlaybackControl === false ) {\n\n\t\t\tconsole.warn( 'THREE.Audio: this Audio has no playback control.' );\n\t\t\treturn;\n\n\t\t}\n\n\t\tif ( this.isPlaying === true ) {\n\n\t\t\t// update current progress\n\n\t\t\tthis._progress += Math.max( this.context.currentTime - this._startedAt, 0 ) * this.playbackRate;\n\n\t\t\tif ( this.loop === true ) {\n\n\t\t\t\t// ensure _progress does not exceed duration with looped audios\n\n\t\t\t\tthis._progress = this._progress % ( this.duration || this.buffer.duration );\n\n\t\t\t}\n\n\t\t\tthis.source.stop();\n\t\t\tthis.source.onended = null;\n\n\t\t\tthis.isPlaying = false;\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tstop() {\n\n\t\tif ( this.hasPlaybackControl === false ) {\n\n\t\t\tconsole.warn( 'THREE.Audio: this Audio has no playback control.' );\n\t\t\treturn;\n\n\t\t}\n\n\t\tthis._progress = 0;\n\n\t\tif ( this.source !== null ) {\n\n\t\t\tthis.source.stop();\n\t\t\tthis.source.onended = null;\n\n\t\t}\n\n\t\tthis.isPlaying = false;\n\n\t\treturn this;\n\n\t}\n\n\tconnect() {\n\n\t\tif ( this.filters.length > 0 ) {\n\n\t\t\tthis.source.connect( this.filters[ 0 ] );\n\n\t\t\tfor ( let i = 1, l = this.filters.length; i < l; i ++ ) {\n\n\t\t\t\tthis.filters[ i - 1 ].connect( this.filters[ i ] );\n\n\t\t\t}\n\n\t\t\tthis.filters[ this.filters.length - 1 ].connect( this.getOutput() );\n\n\t\t} else {\n\n\t\t\tthis.source.connect( this.getOutput() );\n\n\t\t}\n\n\t\tthis._connected = true;\n\n\t\treturn this;\n\n\t}\n\n\tdisconnect() {\n\n\t\tif ( this._connected === false ) {\n\n\t\t\treturn;\n\n\t\t}\n\n\t\tif ( this.filters.length > 0 ) {\n\n\t\t\tthis.source.disconnect( this.filters[ 0 ] );\n\n\t\t\tfor ( let i = 1, l = this.filters.length; i < l; i ++ ) {\n\n\t\t\t\tthis.filters[ i - 1 ].disconnect( this.filters[ i ] );\n\n\t\t\t}\n\n\t\t\tthis.filters[ this.filters.length - 1 ].disconnect( this.getOutput() );\n\n\t\t} else {\n\n\t\t\tthis.source.disconnect( this.getOutput() );\n\n\t\t}\n\n\t\tthis._connected = false;\n\n\t\treturn this;\n\n\t}\n\n\tgetFilters() {\n\n\t\treturn this.filters;\n\n\t}\n\n\tsetFilters( value ) {\n\n\t\tif ( ! value ) value = [];\n\n\t\tif ( this._connected === true ) {\n\n\t\t\tthis.disconnect();\n\t\t\tthis.filters = value.slice();\n\t\t\tthis.connect();\n\n\t\t} else {\n\n\t\t\tthis.filters = value.slice();\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tsetDetune( value ) {\n\n\t\tthis.detune = value;\n\n\t\tif ( this.isPlaying === true && this.source.detune !== undefined ) {\n\n\t\t\tthis.source.detune.setTargetAtTime( this.detune, this.context.currentTime, 0.01 );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tgetDetune() {\n\n\t\treturn this.detune;\n\n\t}\n\n\tgetFilter() {\n\n\t\treturn this.getFilters()[ 0 ];\n\n\t}\n\n\tsetFilter( filter ) {\n\n\t\treturn this.setFilters( filter ? [ filter ] : [] );\n\n\t}\n\n\tsetPlaybackRate( value ) {\n\n\t\tif ( this.hasPlaybackControl === false ) {\n\n\t\t\tconsole.warn( 'THREE.Audio: this Audio has no playback control.' );\n\t\t\treturn;\n\n\t\t}\n\n\t\tthis.playbackRate = value;\n\n\t\tif ( this.isPlaying === true ) {\n\n\t\t\tthis.source.playbackRate.setTargetAtTime( this.playbackRate, this.context.currentTime, 0.01 );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tgetPlaybackRate() {\n\n\t\treturn this.playbackRate;\n\n\t}\n\n\tonEnded() {\n\n\t\tthis.isPlaying = false;\n\n\t}\n\n\tgetLoop() {\n\n\t\tif ( this.hasPlaybackControl === false ) {\n\n\t\t\tconsole.warn( 'THREE.Audio: this Audio has no playback control.' );\n\t\t\treturn false;\n\n\t\t}\n\n\t\treturn this.loop;\n\n\t}\n\n\tsetLoop( value ) {\n\n\t\tif ( this.hasPlaybackControl === false ) {\n\n\t\t\tconsole.warn( 'THREE.Audio: this Audio has no playback control.' );\n\t\t\treturn;\n\n\t\t}\n\n\t\tthis.loop = value;\n\n\t\tif ( this.isPlaying === true ) {\n\n\t\t\tthis.source.loop = this.loop;\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tsetLoopStart( value ) {\n\n\t\tthis.loopStart = value;\n\n\t\treturn this;\n\n\t}\n\n\tsetLoopEnd( value ) {\n\n\t\tthis.loopEnd = value;\n\n\t\treturn this;\n\n\t}\n\n\tgetVolume() {\n\n\t\treturn this.gain.gain.value;\n\n\t}\n\n\tsetVolume( value ) {\n\n\t\tthis.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 );\n\n\t\treturn this;\n\n\t}\n\n}\n\nconst _position = /*@__PURE__*/ new Vector3();\nconst _quaternion = /*@__PURE__*/ new Quaternion();\nconst _scale = /*@__PURE__*/ new Vector3();\nconst _orientation = /*@__PURE__*/ new Vector3();\n\nclass PositionalAudio extends Audio {\n\n\tconstructor( listener ) {\n\n\t\tsuper( listener );\n\n\t\tthis.panner = this.context.createPanner();\n\t\tthis.panner.panningModel = 'HRTF';\n\t\tthis.panner.connect( this.gain );\n\n\t}\n\n\tconnect() {\n\n\t\tsuper.connect();\n\n\t\tthis.panner.connect( this.gain );\n\n\t}\n\n\tdisconnect() {\n\n\t\tsuper.disconnect();\n\n\t\tthis.panner.disconnect( this.gain );\n\n\t}\n\n\tgetOutput() {\n\n\t\treturn this.panner;\n\n\t}\n\n\tgetRefDistance() {\n\n\t\treturn this.panner.refDistance;\n\n\t}\n\n\tsetRefDistance( value ) {\n\n\t\tthis.panner.refDistance = value;\n\n\t\treturn this;\n\n\t}\n\n\tgetRolloffFactor() {\n\n\t\treturn this.panner.rolloffFactor;\n\n\t}\n\n\tsetRolloffFactor( value ) {\n\n\t\tthis.panner.rolloffFactor = value;\n\n\t\treturn this;\n\n\t}\n\n\tgetDistanceModel() {\n\n\t\treturn this.panner.distanceModel;\n\n\t}\n\n\tsetDistanceModel( value ) {\n\n\t\tthis.panner.distanceModel = value;\n\n\t\treturn this;\n\n\t}\n\n\tgetMaxDistance() {\n\n\t\treturn this.panner.maxDistance;\n\n\t}\n\n\tsetMaxDistance( value ) {\n\n\t\tthis.panner.maxDistance = value;\n\n\t\treturn this;\n\n\t}\n\n\tsetDirectionalCone( coneInnerAngle, coneOuterAngle, coneOuterGain ) {\n\n\t\tthis.panner.coneInnerAngle = coneInnerAngle;\n\t\tthis.panner.coneOuterAngle = coneOuterAngle;\n\t\tthis.panner.coneOuterGain = coneOuterGain;\n\n\t\treturn this;\n\n\t}\n\n\tupdateMatrixWorld( force ) {\n\n\t\tsuper.updateMatrixWorld( force );\n\n\t\tif ( this.hasPlaybackControl === true && this.isPlaying === false ) return;\n\n\t\tthis.matrixWorld.decompose( _position, _quaternion, _scale );\n\n\t\t_orientation.set( 0, 0, 1 ).applyQuaternion( _quaternion );\n\n\t\tconst panner = this.panner;\n\n\t\tif ( panner.positionX ) {\n\n\t\t\t// code path for Chrome and Firefox (see #14393)\n\n\t\t\tconst endTime = this.context.currentTime + this.listener.timeDelta;\n\n\t\t\tpanner.positionX.linearRampToValueAtTime( _position.x, endTime );\n\t\t\tpanner.positionY.linearRampToValueAtTime( _position.y, endTime );\n\t\t\tpanner.positionZ.linearRampToValueAtTime( _position.z, endTime );\n\t\t\tpanner.orientationX.linearRampToValueAtTime( _orientation.x, endTime );\n\t\t\tpanner.orientationY.linearRampToValueAtTime( _orientation.y, endTime );\n\t\t\tpanner.orientationZ.linearRampToValueAtTime( _orientation.z, endTime );\n\n\t\t} else {\n\n\t\t\tpanner.setPosition( _position.x, _position.y, _position.z );\n\t\t\tpanner.setOrientation( _orientation.x, _orientation.y, _orientation.z );\n\n\t\t}\n\n\t}\n\n}\n\nclass AudioAnalyser {\n\n\tconstructor( audio, fftSize = 2048 ) {\n\n\t\tthis.analyser = audio.context.createAnalyser();\n\t\tthis.analyser.fftSize = fftSize;\n\n\t\tthis.data = new Uint8Array( this.analyser.frequencyBinCount );\n\n\t\taudio.getOutput().connect( this.analyser );\n\n\t}\n\n\n\tgetFrequencyData() {\n\n\t\tthis.analyser.getByteFrequencyData( this.data );\n\n\t\treturn this.data;\n\n\t}\n\n\tgetAverageFrequency() {\n\n\t\tlet value = 0;\n\t\tconst data = this.getFrequencyData();\n\n\t\tfor ( let i = 0; i < data.length; i ++ ) {\n\n\t\t\tvalue += data[ i ];\n\n\t\t}\n\n\t\treturn value / data.length;\n\n\t}\n\n}\n\nclass PropertyMixer {\n\n\tconstructor( binding, typeName, valueSize ) {\n\n\t\tthis.binding = binding;\n\t\tthis.valueSize = valueSize;\n\n\t\tlet mixFunction,\n\t\t\tmixFunctionAdditive,\n\t\t\tsetIdentity;\n\n\t\t// buffer layout: [ incoming | accu0 | accu1 | orig | addAccu | (optional work) ]\n\t\t//\n\t\t// interpolators can use .buffer as their .result\n\t\t// the data then goes to 'incoming'\n\t\t//\n\t\t// 'accu0' and 'accu1' are used frame-interleaved for\n\t\t// the cumulative result and are compared to detect\n\t\t// changes\n\t\t//\n\t\t// 'orig' stores the original state of the property\n\t\t//\n\t\t// 'add' is used for additive cumulative results\n\t\t//\n\t\t// 'work' is optional and is only present for quaternion types. It is used\n\t\t// to store intermediate quaternion multiplication results\n\n\t\tswitch ( typeName ) {\n\n\t\t\tcase 'quaternion':\n\t\t\t\tmixFunction = this._slerp;\n\t\t\t\tmixFunctionAdditive = this._slerpAdditive;\n\t\t\t\tsetIdentity = this._setAdditiveIdentityQuaternion;\n\n\t\t\t\tthis.buffer = new Float64Array( valueSize * 6 );\n\t\t\t\tthis._workIndex = 5;\n\t\t\t\tbreak;\n\n\t\t\tcase 'string':\n\t\t\tcase 'bool':\n\t\t\t\tmixFunction = this._select;\n\n\t\t\t\t// Use the regular mix function and for additive on these types,\n\t\t\t\t// additive is not relevant for non-numeric types\n\t\t\t\tmixFunctionAdditive = this._select;\n\n\t\t\t\tsetIdentity = this._setAdditiveIdentityOther;\n\n\t\t\t\tthis.buffer = new Array( valueSize * 5 );\n\t\t\t\tbreak;\n\n\t\t\tdefault:\n\t\t\t\tmixFunction = this._lerp;\n\t\t\t\tmixFunctionAdditive = this._lerpAdditive;\n\t\t\t\tsetIdentity = this._setAdditiveIdentityNumeric;\n\n\t\t\t\tthis.buffer = new Float64Array( valueSize * 5 );\n\n\t\t}\n\n\t\tthis._mixBufferRegion = mixFunction;\n\t\tthis._mixBufferRegionAdditive = mixFunctionAdditive;\n\t\tthis._setIdentity = setIdentity;\n\t\tthis._origIndex = 3;\n\t\tthis._addIndex = 4;\n\n\t\tthis.cumulativeWeight = 0;\n\t\tthis.cumulativeWeightAdditive = 0;\n\n\t\tthis.useCount = 0;\n\t\tthis.referenceCount = 0;\n\n\t}\n\n\t// accumulate data in the 'incoming' region into 'accu'\n\taccumulate( accuIndex, weight ) {\n\n\t\t// note: happily accumulating nothing when weight = 0, the caller knows\n\t\t// the weight and shouldn't have made the call in the first place\n\n\t\tconst buffer = this.buffer,\n\t\t\tstride = this.valueSize,\n\t\t\toffset = accuIndex * stride + stride;\n\n\t\tlet currentWeight = this.cumulativeWeight;\n\n\t\tif ( currentWeight === 0 ) {\n\n\t\t\t// accuN := incoming * weight\n\n\t\t\tfor ( let i = 0; i !== stride; ++ i ) {\n\n\t\t\t\tbuffer[ offset + i ] = buffer[ i ];\n\n\t\t\t}\n\n\t\t\tcurrentWeight = weight;\n\n\t\t} else {\n\n\t\t\t// accuN := accuN + incoming * weight\n\n\t\t\tcurrentWeight += weight;\n\t\t\tconst mix = weight / currentWeight;\n\t\t\tthis._mixBufferRegion( buffer, offset, 0, mix, stride );\n\n\t\t}\n\n\t\tthis.cumulativeWeight = currentWeight;\n\n\t}\n\n\t// accumulate data in the 'incoming' region into 'add'\n\taccumulateAdditive( weight ) {\n\n\t\tconst buffer = this.buffer,\n\t\t\tstride = this.valueSize,\n\t\t\toffset = stride * this._addIndex;\n\n\t\tif ( this.cumulativeWeightAdditive === 0 ) {\n\n\t\t\t// add = identity\n\n\t\t\tthis._setIdentity();\n\n\t\t}\n\n\t\t// add := add + incoming * weight\n\n\t\tthis._mixBufferRegionAdditive( buffer, offset, 0, weight, stride );\n\t\tthis.cumulativeWeightAdditive += weight;\n\n\t}\n\n\t// apply the state of 'accu' to the binding when accus differ\n\tapply( accuIndex ) {\n\n\t\tconst stride = this.valueSize,\n\t\t\tbuffer = this.buffer,\n\t\t\toffset = accuIndex * stride + stride,\n\n\t\t\tweight = this.cumulativeWeight,\n\t\t\tweightAdditive = this.cumulativeWeightAdditive,\n\n\t\t\tbinding = this.binding;\n\n\t\tthis.cumulativeWeight = 0;\n\t\tthis.cumulativeWeightAdditive = 0;\n\n\t\tif ( weight < 1 ) {\n\n\t\t\t// accuN := accuN + original * ( 1 - cumulativeWeight )\n\n\t\t\tconst originalValueOffset = stride * this._origIndex;\n\n\t\t\tthis._mixBufferRegion(\n\t\t\t\tbuffer, offset, originalValueOffset, 1 - weight, stride );\n\n\t\t}\n\n\t\tif ( weightAdditive > 0 ) {\n\n\t\t\t// accuN := accuN + additive accuN\n\n\t\t\tthis._mixBufferRegionAdditive( buffer, offset, this._addIndex * stride, 1, stride );\n\n\t\t}\n\n\t\tfor ( let i = stride, e = stride + stride; i !== e; ++ i ) {\n\n\t\t\tif ( buffer[ i ] !== buffer[ i + stride ] ) {\n\n\t\t\t\t// value has changed -> update scene graph\n\n\t\t\t\tbinding.setValue( buffer, offset );\n\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\t// remember the state of the bound property and copy it to both accus\n\tsaveOriginalState() {\n\n\t\tconst binding = this.binding;\n\n\t\tconst buffer = this.buffer,\n\t\t\tstride = this.valueSize,\n\n\t\t\toriginalValueOffset = stride * this._origIndex;\n\n\t\tbinding.getValue( buffer, originalValueOffset );\n\n\t\t// accu[0..1] := orig -- initially detect changes against the original\n\t\tfor ( let i = stride, e = originalValueOffset; i !== e; ++ i ) {\n\n\t\t\tbuffer[ i ] = buffer[ originalValueOffset + ( i % stride ) ];\n\n\t\t}\n\n\t\t// Add to identity for additive\n\t\tthis._setIdentity();\n\n\t\tthis.cumulativeWeight = 0;\n\t\tthis.cumulativeWeightAdditive = 0;\n\n\t}\n\n\t// apply the state previously taken via 'saveOriginalState' to the binding\n\trestoreOriginalState() {\n\n\t\tconst originalValueOffset = this.valueSize * 3;\n\t\tthis.binding.setValue( this.buffer, originalValueOffset );\n\n\t}\n\n\t_setAdditiveIdentityNumeric() {\n\n\t\tconst startIndex = this._addIndex * this.valueSize;\n\t\tconst endIndex = startIndex + this.valueSize;\n\n\t\tfor ( let i = startIndex; i < endIndex; i ++ ) {\n\n\t\t\tthis.buffer[ i ] = 0;\n\n\t\t}\n\n\t}\n\n\t_setAdditiveIdentityQuaternion() {\n\n\t\tthis._setAdditiveIdentityNumeric();\n\t\tthis.buffer[ this._addIndex * this.valueSize + 3 ] = 1;\n\n\t}\n\n\t_setAdditiveIdentityOther() {\n\n\t\tconst startIndex = this._origIndex * this.valueSize;\n\t\tconst targetIndex = this._addIndex * this.valueSize;\n\n\t\tfor ( let i = 0; i < this.valueSize; i ++ ) {\n\n\t\t\tthis.buffer[ targetIndex + i ] = this.buffer[ startIndex + i ];\n\n\t\t}\n\n\t}\n\n\n\t// mix functions\n\n\t_select( buffer, dstOffset, srcOffset, t, stride ) {\n\n\t\tif ( t >= 0.5 ) {\n\n\t\t\tfor ( let i = 0; i !== stride; ++ i ) {\n\n\t\t\t\tbuffer[ dstOffset + i ] = buffer[ srcOffset + i ];\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\t_slerp( buffer, dstOffset, srcOffset, t ) {\n\n\t\tQuaternion.slerpFlat( buffer, dstOffset, buffer, dstOffset, buffer, srcOffset, t );\n\n\t}\n\n\t_slerpAdditive( buffer, dstOffset, srcOffset, t, stride ) {\n\n\t\tconst workOffset = this._workIndex * stride;\n\n\t\t// Store result in intermediate buffer offset\n\t\tQuaternion.multiplyQuaternionsFlat( buffer, workOffset, buffer, dstOffset, buffer, srcOffset );\n\n\t\t// Slerp to the intermediate result\n\t\tQuaternion.slerpFlat( buffer, dstOffset, buffer, dstOffset, buffer, workOffset, t );\n\n\t}\n\n\t_lerp( buffer, dstOffset, srcOffset, t, stride ) {\n\n\t\tconst s = 1 - t;\n\n\t\tfor ( let i = 0; i !== stride; ++ i ) {\n\n\t\t\tconst j = dstOffset + i;\n\n\t\t\tbuffer[ j ] = buffer[ j ] * s + buffer[ srcOffset + i ] * t;\n\n\t\t}\n\n\t}\n\n\t_lerpAdditive( buffer, dstOffset, srcOffset, t, stride ) {\n\n\t\tfor ( let i = 0; i !== stride; ++ i ) {\n\n\t\t\tconst j = dstOffset + i;\n\n\t\t\tbuffer[ j ] = buffer[ j ] + buffer[ srcOffset + i ] * t;\n\n\t\t}\n\n\t}\n\n}\n\n// Characters [].:/ are reserved for track binding syntax.\nconst _RESERVED_CHARS_RE = '\\\\[\\\\]\\\\.:\\\\/';\nconst _reservedRe = new RegExp( '[' + _RESERVED_CHARS_RE + ']', 'g' );\n\n// Attempts to allow node names from any language. ES5's `\\w` regexp matches\n// only latin characters, and the unicode \\p{L} is not yet supported. So\n// instead, we exclude reserved characters and match everything else.\nconst _wordChar = '[^' + _RESERVED_CHARS_RE + ']';\nconst _wordCharOrDot = '[^' + _RESERVED_CHARS_RE.replace( '\\\\.', '' ) + ']';\n\n// Parent directories, delimited by '/' or ':'. Currently unused, but must\n// be matched to parse the rest of the track name.\nconst _directoryRe = /*@__PURE__*/ /((?:WC+[\\/:])*)/.source.replace( 'WC', _wordChar );\n\n// Target node. May contain word characters (a-zA-Z0-9_) and '.' or '-'.\nconst _nodeRe = /*@__PURE__*/ /(WCOD+)?/.source.replace( 'WCOD', _wordCharOrDot );\n\n// Object on target node, and accessor. May not contain reserved\n// characters. Accessor may contain any character except closing bracket.\nconst _objectRe = /*@__PURE__*/ /(?:\\.(WC+)(?:\\[(.+)\\])?)?/.source.replace( 'WC', _wordChar );\n\n// Property and accessor. May not contain reserved characters. Accessor may\n// contain any non-bracket characters.\nconst _propertyRe = /*@__PURE__*/ /\\.(WC+)(?:\\[(.+)\\])?/.source.replace( 'WC', _wordChar );\n\nconst _trackRe = new RegExp( ''\n\t+ '^'\n\t+ _directoryRe\n\t+ _nodeRe\n\t+ _objectRe\n\t+ _propertyRe\n\t+ '$'\n);\n\nconst _supportedObjectNames = [ 'material', 'materials', 'bones', 'map' ];\n\nclass Composite {\n\n\tconstructor( targetGroup, path, optionalParsedPath ) {\n\n\t\tconst parsedPath = optionalParsedPath || PropertyBinding.parseTrackName( path );\n\n\t\tthis._targetGroup = targetGroup;\n\t\tthis._bindings = targetGroup.subscribe_( path, parsedPath );\n\n\t}\n\n\tgetValue( array, offset ) {\n\n\t\tthis.bind(); // bind all binding\n\n\t\tconst firstValidIndex = this._targetGroup.nCachedObjects_,\n\t\t\tbinding = this._bindings[ firstValidIndex ];\n\n\t\t// and only call .getValue on the first\n\t\tif ( binding !== undefined ) binding.getValue( array, offset );\n\n\t}\n\n\tsetValue( array, offset ) {\n\n\t\tconst bindings = this._bindings;\n\n\t\tfor ( let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) {\n\n\t\t\tbindings[ i ].setValue( array, offset );\n\n\t\t}\n\n\t}\n\n\tbind() {\n\n\t\tconst bindings = this._bindings;\n\n\t\tfor ( let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) {\n\n\t\t\tbindings[ i ].bind();\n\n\t\t}\n\n\t}\n\n\tunbind() {\n\n\t\tconst bindings = this._bindings;\n\n\t\tfor ( let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) {\n\n\t\t\tbindings[ i ].unbind();\n\n\t\t}\n\n\t}\n\n}\n\n// Note: This class uses a State pattern on a per-method basis:\n// 'bind' sets 'this.getValue' / 'setValue' and shadows the\n// prototype version of these methods with one that represents\n// the bound state. When the property is not found, the methods\n// become no-ops.\nclass PropertyBinding {\n\n\tconstructor( rootNode, path, parsedPath ) {\n\n\t\tthis.path = path;\n\t\tthis.parsedPath = parsedPath || PropertyBinding.parseTrackName( path );\n\n\t\tthis.node = PropertyBinding.findNode( rootNode, this.parsedPath.nodeName );\n\n\t\tthis.rootNode = rootNode;\n\n\t\t// initial state of these methods that calls 'bind'\n\t\tthis.getValue = this._getValue_unbound;\n\t\tthis.setValue = this._setValue_unbound;\n\n\t}\n\n\n\tstatic create( root, path, parsedPath ) {\n\n\t\tif ( ! ( root && root.isAnimationObjectGroup ) ) {\n\n\t\t\treturn new PropertyBinding( root, path, parsedPath );\n\n\t\t} else {\n\n\t\t\treturn new PropertyBinding.Composite( root, path, parsedPath );\n\n\t\t}\n\n\t}\n\n\t/**\n\t * Replaces spaces with underscores and removes unsupported characters from\n\t * node names, to ensure compatibility with parseTrackName().\n\t *\n\t * @param {string} name Node name to be sanitized.\n\t * @return {string}\n\t */\n\tstatic sanitizeNodeName( name ) {\n\n\t\treturn name.replace( /\\s/g, '_' ).replace( _reservedRe, '' );\n\n\t}\n\n\tstatic parseTrackName( trackName ) {\n\n\t\tconst matches = _trackRe.exec( trackName );\n\n\t\tif ( matches === null ) {\n\n\t\t\tthrow new Error( 'PropertyBinding: Cannot parse trackName: ' + trackName );\n\n\t\t}\n\n\t\tconst results = {\n\t\t\t// directoryName: matches[ 1 ], // (tschw) currently unused\n\t\t\tnodeName: matches[ 2 ],\n\t\t\tobjectName: matches[ 3 ],\n\t\t\tobjectIndex: matches[ 4 ],\n\t\t\tpropertyName: matches[ 5 ], // required\n\t\t\tpropertyIndex: matches[ 6 ]\n\t\t};\n\n\t\tconst lastDot = results.nodeName && results.nodeName.lastIndexOf( '.' );\n\n\t\tif ( lastDot !== undefined && lastDot !== - 1 ) {\n\n\t\t\tconst objectName = results.nodeName.substring( lastDot + 1 );\n\n\t\t\t// Object names must be checked against an allowlist. Otherwise, there\n\t\t\t// is no way to parse 'foo.bar.baz': 'baz' must be a property, but\n\t\t\t// 'bar' could be the objectName, or part of a nodeName (which can\n\t\t\t// include '.' characters).\n\t\t\tif ( _supportedObjectNames.indexOf( objectName ) !== - 1 ) {\n\n\t\t\t\tresults.nodeName = results.nodeName.substring( 0, lastDot );\n\t\t\t\tresults.objectName = objectName;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( results.propertyName === null || results.propertyName.length === 0 ) {\n\n\t\t\tthrow new Error( 'PropertyBinding: can not parse propertyName from trackName: ' + trackName );\n\n\t\t}\n\n\t\treturn results;\n\n\t}\n\n\tstatic findNode( root, nodeName ) {\n\n\t\tif ( nodeName === undefined || nodeName === '' || nodeName === '.' || nodeName === - 1 || nodeName === root.name || nodeName === root.uuid ) {\n\n\t\t\treturn root;\n\n\t\t}\n\n\t\t// search into skeleton bones.\n\t\tif ( root.skeleton ) {\n\n\t\t\tconst bone = root.skeleton.getBoneByName( nodeName );\n\n\t\t\tif ( bone !== undefined ) {\n\n\t\t\t\treturn bone;\n\n\t\t\t}\n\n\t\t}\n\n\t\t// search into node subtree.\n\t\tif ( root.children ) {\n\n\t\t\tconst searchNodeSubtree = function ( children ) {\n\n\t\t\t\tfor ( let i = 0; i < children.length; i ++ ) {\n\n\t\t\t\t\tconst childNode = children[ i ];\n\n\t\t\t\t\tif ( childNode.name === nodeName || childNode.uuid === nodeName ) {\n\n\t\t\t\t\t\treturn childNode;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tconst result = searchNodeSubtree( childNode.children );\n\n\t\t\t\t\tif ( result ) return result;\n\n\t\t\t\t}\n\n\t\t\t\treturn null;\n\n\t\t\t};\n\n\t\t\tconst subTreeNode = searchNodeSubtree( root.children );\n\n\t\t\tif ( subTreeNode ) {\n\n\t\t\t\treturn subTreeNode;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn null;\n\n\t}\n\n\t// these are used to \"bind\" a nonexistent property\n\t_getValue_unavailable() {}\n\t_setValue_unavailable() {}\n\n\t// Getters\n\n\t_getValue_direct( buffer, offset ) {\n\n\t\tbuffer[ offset ] = this.targetObject[ this.propertyName ];\n\n\t}\n\n\t_getValue_array( buffer, offset ) {\n\n\t\tconst source = this.resolvedProperty;\n\n\t\tfor ( let i = 0, n = source.length; i !== n; ++ i ) {\n\n\t\t\tbuffer[ offset ++ ] = source[ i ];\n\n\t\t}\n\n\t}\n\n\t_getValue_arrayElement( buffer, offset ) {\n\n\t\tbuffer[ offset ] = this.resolvedProperty[ this.propertyIndex ];\n\n\t}\n\n\t_getValue_toArray( buffer, offset ) {\n\n\t\tthis.resolvedProperty.toArray( buffer, offset );\n\n\t}\n\n\t// Direct\n\n\t_setValue_direct( buffer, offset ) {\n\n\t\tthis.targetObject[ this.propertyName ] = buffer[ offset ];\n\n\t}\n\n\t_setValue_direct_setNeedsUpdate( buffer, offset ) {\n\n\t\tthis.targetObject[ this.propertyName ] = buffer[ offset ];\n\t\tthis.targetObject.needsUpdate = true;\n\n\t}\n\n\t_setValue_direct_setMatrixWorldNeedsUpdate( buffer, offset ) {\n\n\t\tthis.targetObject[ this.propertyName ] = buffer[ offset ];\n\t\tthis.targetObject.matrixWorldNeedsUpdate = true;\n\n\t}\n\n\t// EntireArray\n\n\t_setValue_array( buffer, offset ) {\n\n\t\tconst dest = this.resolvedProperty;\n\n\t\tfor ( let i = 0, n = dest.length; i !== n; ++ i ) {\n\n\t\t\tdest[ i ] = buffer[ offset ++ ];\n\n\t\t}\n\n\t}\n\n\t_setValue_array_setNeedsUpdate( buffer, offset ) {\n\n\t\tconst dest = this.resolvedProperty;\n\n\t\tfor ( let i = 0, n = dest.length; i !== n; ++ i ) {\n\n\t\t\tdest[ i ] = buffer[ offset ++ ];\n\n\t\t}\n\n\t\tthis.targetObject.needsUpdate = true;\n\n\t}\n\n\t_setValue_array_setMatrixWorldNeedsUpdate( buffer, offset ) {\n\n\t\tconst dest = this.resolvedProperty;\n\n\t\tfor ( let i = 0, n = dest.length; i !== n; ++ i ) {\n\n\t\t\tdest[ i ] = buffer[ offset ++ ];\n\n\t\t}\n\n\t\tthis.targetObject.matrixWorldNeedsUpdate = true;\n\n\t}\n\n\t// ArrayElement\n\n\t_setValue_arrayElement( buffer, offset ) {\n\n\t\tthis.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];\n\n\t}\n\n\t_setValue_arrayElement_setNeedsUpdate( buffer, offset ) {\n\n\t\tthis.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];\n\t\tthis.targetObject.needsUpdate = true;\n\n\t}\n\n\t_setValue_arrayElement_setMatrixWorldNeedsUpdate( buffer, offset ) {\n\n\t\tthis.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];\n\t\tthis.targetObject.matrixWorldNeedsUpdate = true;\n\n\t}\n\n\t// HasToFromArray\n\n\t_setValue_fromArray( buffer, offset ) {\n\n\t\tthis.resolvedProperty.fromArray( buffer, offset );\n\n\t}\n\n\t_setValue_fromArray_setNeedsUpdate( buffer, offset ) {\n\n\t\tthis.resolvedProperty.fromArray( buffer, offset );\n\t\tthis.targetObject.needsUpdate = true;\n\n\t}\n\n\t_setValue_fromArray_setMatrixWorldNeedsUpdate( buffer, offset ) {\n\n\t\tthis.resolvedProperty.fromArray( buffer, offset );\n\t\tthis.targetObject.matrixWorldNeedsUpdate = true;\n\n\t}\n\n\t_getValue_unbound( targetArray, offset ) {\n\n\t\tthis.bind();\n\t\tthis.getValue( targetArray, offset );\n\n\t}\n\n\t_setValue_unbound( sourceArray, offset ) {\n\n\t\tthis.bind();\n\t\tthis.setValue( sourceArray, offset );\n\n\t}\n\n\t// create getter / setter pair for a property in the scene graph\n\tbind() {\n\n\t\tlet targetObject = this.node;\n\t\tconst parsedPath = this.parsedPath;\n\n\t\tconst objectName = parsedPath.objectName;\n\t\tconst propertyName = parsedPath.propertyName;\n\t\tlet propertyIndex = parsedPath.propertyIndex;\n\n\t\tif ( ! targetObject ) {\n\n\t\t\ttargetObject = PropertyBinding.findNode( this.rootNode, parsedPath.nodeName );\n\n\t\t\tthis.node = targetObject;\n\n\t\t}\n\n\t\t// set fail state so we can just 'return' on error\n\t\tthis.getValue = this._getValue_unavailable;\n\t\tthis.setValue = this._setValue_unavailable;\n\n\t\t// ensure there is a value node\n\t\tif ( ! targetObject ) {\n\n\t\t\tconsole.warn( 'THREE.PropertyBinding: No target node found for track: ' + this.path + '.' );\n\t\t\treturn;\n\n\t\t}\n\n\t\tif ( objectName ) {\n\n\t\t\tlet objectIndex = parsedPath.objectIndex;\n\n\t\t\t// special cases were we need to reach deeper into the hierarchy to get the face materials....\n\t\t\tswitch ( objectName ) {\n\n\t\t\t\tcase 'materials':\n\n\t\t\t\t\tif ( ! targetObject.material ) {\n\n\t\t\t\t\t\tconsole.error( 'THREE.PropertyBinding: Can not bind to material as node does not have a material.', this );\n\t\t\t\t\t\treturn;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( ! targetObject.material.materials ) {\n\n\t\t\t\t\t\tconsole.error( 'THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.', this );\n\t\t\t\t\t\treturn;\n\n\t\t\t\t\t}\n\n\t\t\t\t\ttargetObject = targetObject.material.materials;\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'bones':\n\n\t\t\t\t\tif ( ! targetObject.skeleton ) {\n\n\t\t\t\t\t\tconsole.error( 'THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.', this );\n\t\t\t\t\t\treturn;\n\n\t\t\t\t\t}\n\n\t\t\t\t\t// potential future optimization: skip this if propertyIndex is already an integer\n\t\t\t\t\t// and convert the integer string to a true integer.\n\n\t\t\t\t\ttargetObject = targetObject.skeleton.bones;\n\n\t\t\t\t\t// support resolving morphTarget names into indices.\n\t\t\t\t\tfor ( let i = 0; i < targetObject.length; i ++ ) {\n\n\t\t\t\t\t\tif ( targetObject[ i ].name === objectIndex ) {\n\n\t\t\t\t\t\t\tobjectIndex = i;\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'map':\n\n\t\t\t\t\tif ( 'map' in targetObject ) {\n\n\t\t\t\t\t\ttargetObject = targetObject.map;\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( ! targetObject.material ) {\n\n\t\t\t\t\t\tconsole.error( 'THREE.PropertyBinding: Can not bind to material as node does not have a material.', this );\n\t\t\t\t\t\treturn;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( ! targetObject.material.map ) {\n\n\t\t\t\t\t\tconsole.error( 'THREE.PropertyBinding: Can not bind to material.map as node.material does not have a map.', this );\n\t\t\t\t\t\treturn;\n\n\t\t\t\t\t}\n\n\t\t\t\t\ttargetObject = targetObject.material.map;\n\t\t\t\t\tbreak;\n\n\t\t\t\tdefault:\n\n\t\t\t\t\tif ( targetObject[ objectName ] === undefined ) {\n\n\t\t\t\t\t\tconsole.error( 'THREE.PropertyBinding: Can not bind to objectName of node undefined.', this );\n\t\t\t\t\t\treturn;\n\n\t\t\t\t\t}\n\n\t\t\t\t\ttargetObject = targetObject[ objectName ];\n\n\t\t\t}\n\n\n\t\t\tif ( objectIndex !== undefined ) {\n\n\t\t\t\tif ( targetObject[ objectIndex ] === undefined ) {\n\n\t\t\t\t\tconsole.error( 'THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.', this, targetObject );\n\t\t\t\t\treturn;\n\n\t\t\t\t}\n\n\t\t\t\ttargetObject = targetObject[ objectIndex ];\n\n\t\t\t}\n\n\t\t}\n\n\t\t// resolve property\n\t\tconst nodeProperty = targetObject[ propertyName ];\n\n\t\tif ( nodeProperty === undefined ) {\n\n\t\t\tconst nodeName = parsedPath.nodeName;\n\n\t\t\tconsole.error( 'THREE.PropertyBinding: Trying to update property for track: ' + nodeName +\n\t\t\t\t'.' + propertyName + ' but it wasn\\'t found.', targetObject );\n\t\t\treturn;\n\n\t\t}\n\n\t\t// determine versioning scheme\n\t\tlet versioning = this.Versioning.None;\n\n\t\tthis.targetObject = targetObject;\n\n\t\tif ( targetObject.needsUpdate !== undefined ) { // material\n\n\t\t\tversioning = this.Versioning.NeedsUpdate;\n\n\t\t} else if ( targetObject.matrixWorldNeedsUpdate !== undefined ) { // node transform\n\n\t\t\tversioning = this.Versioning.MatrixWorldNeedsUpdate;\n\n\t\t}\n\n\t\t// determine how the property gets bound\n\t\tlet bindingType = this.BindingType.Direct;\n\n\t\tif ( propertyIndex !== undefined ) {\n\n\t\t\t// access a sub element of the property array (only primitives are supported right now)\n\n\t\t\tif ( propertyName === 'morphTargetInfluences' ) {\n\n\t\t\t\t// potential optimization, skip this if propertyIndex is already an integer, and convert the integer string to a true integer.\n\n\t\t\t\t// support resolving morphTarget names into indices.\n\t\t\t\tif ( ! targetObject.geometry ) {\n\n\t\t\t\t\tconsole.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.', this );\n\t\t\t\t\treturn;\n\n\t\t\t\t}\n\n\t\t\t\tif ( ! targetObject.geometry.morphAttributes ) {\n\n\t\t\t\t\tconsole.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.', this );\n\t\t\t\t\treturn;\n\n\t\t\t\t}\n\n\t\t\t\tif ( targetObject.morphTargetDictionary[ propertyIndex ] !== undefined ) {\n\n\t\t\t\t\tpropertyIndex = targetObject.morphTargetDictionary[ propertyIndex ];\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tbindingType = this.BindingType.ArrayElement;\n\n\t\t\tthis.resolvedProperty = nodeProperty;\n\t\t\tthis.propertyIndex = propertyIndex;\n\n\t\t} else if ( nodeProperty.fromArray !== undefined && nodeProperty.toArray !== undefined ) {\n\n\t\t\t// must use copy for Object3D.Euler/Quaternion\n\n\t\t\tbindingType = this.BindingType.HasFromToArray;\n\n\t\t\tthis.resolvedProperty = nodeProperty;\n\n\t\t} else if ( Array.isArray( nodeProperty ) ) {\n\n\t\t\tbindingType = this.BindingType.EntireArray;\n\n\t\t\tthis.resolvedProperty = nodeProperty;\n\n\t\t} else {\n\n\t\t\tthis.propertyName = propertyName;\n\n\t\t}\n\n\t\t// select getter / setter\n\t\tthis.getValue = this.GetterByBindingType[ bindingType ];\n\t\tthis.setValue = this.SetterByBindingTypeAndVersioning[ bindingType ][ versioning ];\n\n\t}\n\n\tunbind() {\n\n\t\tthis.node = null;\n\n\t\t// back to the prototype version of getValue / setValue\n\t\t// note: avoiding to mutate the shape of 'this' via 'delete'\n\t\tthis.getValue = this._getValue_unbound;\n\t\tthis.setValue = this._setValue_unbound;\n\n\t}\n\n}\n\nPropertyBinding.Composite = Composite;\n\nPropertyBinding.prototype.BindingType = {\n\tDirect: 0,\n\tEntireArray: 1,\n\tArrayElement: 2,\n\tHasFromToArray: 3\n};\n\nPropertyBinding.prototype.Versioning = {\n\tNone: 0,\n\tNeedsUpdate: 1,\n\tMatrixWorldNeedsUpdate: 2\n};\n\nPropertyBinding.prototype.GetterByBindingType = [\n\n\tPropertyBinding.prototype._getValue_direct,\n\tPropertyBinding.prototype._getValue_array,\n\tPropertyBinding.prototype._getValue_arrayElement,\n\tPropertyBinding.prototype._getValue_toArray,\n\n];\n\nPropertyBinding.prototype.SetterByBindingTypeAndVersioning = [\n\n\t[\n\t\t// Direct\n\t\tPropertyBinding.prototype._setValue_direct,\n\t\tPropertyBinding.prototype._setValue_direct_setNeedsUpdate,\n\t\tPropertyBinding.prototype._setValue_direct_setMatrixWorldNeedsUpdate,\n\n\t], [\n\n\t\t// EntireArray\n\n\t\tPropertyBinding.prototype._setValue_array,\n\t\tPropertyBinding.prototype._setValue_array_setNeedsUpdate,\n\t\tPropertyBinding.prototype._setValue_array_setMatrixWorldNeedsUpdate,\n\n\t], [\n\n\t\t// ArrayElement\n\t\tPropertyBinding.prototype._setValue_arrayElement,\n\t\tPropertyBinding.prototype._setValue_arrayElement_setNeedsUpdate,\n\t\tPropertyBinding.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate,\n\n\t], [\n\n\t\t// HasToFromArray\n\t\tPropertyBinding.prototype._setValue_fromArray,\n\t\tPropertyBinding.prototype._setValue_fromArray_setNeedsUpdate,\n\t\tPropertyBinding.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate,\n\n\t]\n\n];\n\n/**\n *\n * A group of objects that receives a shared animation state.\n *\n * Usage:\n *\n * - Add objects you would otherwise pass as 'root' to the\n * constructor or the .clipAction method of AnimationMixer.\n *\n * - Instead pass this object as 'root'.\n *\n * - You can also add and remove objects later when the mixer\n * is running.\n *\n * Note:\n *\n * Objects of this class appear as one object to the mixer,\n * so cache control of the individual objects must be done\n * on the group.\n *\n * Limitation:\n *\n * - The animated properties must be compatible among the\n * all objects in the group.\n *\n * - A single property can either be controlled through a\n * target group or directly, but not both.\n */\n\nclass AnimationObjectGroup {\n\n\tconstructor() {\n\n\t\tthis.isAnimationObjectGroup = true;\n\n\t\tthis.uuid = generateUUID();\n\n\t\t// cached objects followed by the active ones\n\t\tthis._objects = Array.prototype.slice.call( arguments );\n\n\t\tthis.nCachedObjects_ = 0; // threshold\n\t\t// note: read by PropertyBinding.Composite\n\n\t\tconst indices = {};\n\t\tthis._indicesByUUID = indices; // for bookkeeping\n\n\t\tfor ( let i = 0, n = arguments.length; i !== n; ++ i ) {\n\n\t\t\tindices[ arguments[ i ].uuid ] = i;\n\n\t\t}\n\n\t\tthis._paths = []; // inside: string\n\t\tthis._parsedPaths = []; // inside: { we don't care, here }\n\t\tthis._bindings = []; // inside: Array< PropertyBinding >\n\t\tthis._bindingsIndicesByPath = {}; // inside: indices in these arrays\n\n\t\tconst scope = this;\n\n\t\tthis.stats = {\n\n\t\t\tobjects: {\n\t\t\t\tget total() {\n\n\t\t\t\t\treturn scope._objects.length;\n\n\t\t\t\t},\n\t\t\t\tget inUse() {\n\n\t\t\t\t\treturn this.total - scope.nCachedObjects_;\n\n\t\t\t\t}\n\t\t\t},\n\t\t\tget bindingsPerObject() {\n\n\t\t\t\treturn scope._bindings.length;\n\n\t\t\t}\n\n\t\t};\n\n\t}\n\n\tadd() {\n\n\t\tconst objects = this._objects,\n\t\t\tindicesByUUID = this._indicesByUUID,\n\t\t\tpaths = this._paths,\n\t\t\tparsedPaths = this._parsedPaths,\n\t\t\tbindings = this._bindings,\n\t\t\tnBindings = bindings.length;\n\n\t\tlet knownObject = undefined,\n\t\t\tnObjects = objects.length,\n\t\t\tnCachedObjects = this.nCachedObjects_;\n\n\t\tfor ( let i = 0, n = arguments.length; i !== n; ++ i ) {\n\n\t\t\tconst object = arguments[ i ],\n\t\t\t\tuuid = object.uuid;\n\t\t\tlet index = indicesByUUID[ uuid ];\n\n\t\t\tif ( index === undefined ) {\n\n\t\t\t\t// unknown object -> add it to the ACTIVE region\n\n\t\t\t\tindex = nObjects ++;\n\t\t\t\tindicesByUUID[ uuid ] = index;\n\t\t\t\tobjects.push( object );\n\n\t\t\t\t// accounting is done, now do the same for all bindings\n\n\t\t\t\tfor ( let j = 0, m = nBindings; j !== m; ++ j ) {\n\n\t\t\t\t\tbindings[ j ].push( new PropertyBinding( object, paths[ j ], parsedPaths[ j ] ) );\n\n\t\t\t\t}\n\n\t\t\t} else if ( index < nCachedObjects ) {\n\n\t\t\t\tknownObject = objects[ index ];\n\n\t\t\t\t// move existing object to the ACTIVE region\n\n\t\t\t\tconst firstActiveIndex = -- nCachedObjects,\n\t\t\t\t\tlastCachedObject = objects[ firstActiveIndex ];\n\n\t\t\t\tindicesByUUID[ lastCachedObject.uuid ] = index;\n\t\t\t\tobjects[ index ] = lastCachedObject;\n\n\t\t\t\tindicesByUUID[ uuid ] = firstActiveIndex;\n\t\t\t\tobjects[ firstActiveIndex ] = object;\n\n\t\t\t\t// accounting is done, now do the same for all bindings\n\n\t\t\t\tfor ( let j = 0, m = nBindings; j !== m; ++ j ) {\n\n\t\t\t\t\tconst bindingsForPath = bindings[ j ],\n\t\t\t\t\t\tlastCached = bindingsForPath[ firstActiveIndex ];\n\n\t\t\t\t\tlet binding = bindingsForPath[ index ];\n\n\t\t\t\t\tbindingsForPath[ index ] = lastCached;\n\n\t\t\t\t\tif ( binding === undefined ) {\n\n\t\t\t\t\t\t// since we do not bother to create new bindings\n\t\t\t\t\t\t// for objects that are cached, the binding may\n\t\t\t\t\t\t// or may not exist\n\n\t\t\t\t\t\tbinding = new PropertyBinding( object, paths[ j ], parsedPaths[ j ] );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tbindingsForPath[ firstActiveIndex ] = binding;\n\n\t\t\t\t}\n\n\t\t\t} else if ( objects[ index ] !== knownObject ) {\n\n\t\t\t\tconsole.error( 'THREE.AnimationObjectGroup: Different objects with the same UUID ' +\n\t\t\t\t\t'detected. Clean the caches or recreate your infrastructure when reloading scenes.' );\n\n\t\t\t} // else the object is already where we want it to be\n\n\t\t} // for arguments\n\n\t\tthis.nCachedObjects_ = nCachedObjects;\n\n\t}\n\n\tremove() {\n\n\t\tconst objects = this._objects,\n\t\t\tindicesByUUID = this._indicesByUUID,\n\t\t\tbindings = this._bindings,\n\t\t\tnBindings = bindings.length;\n\n\t\tlet nCachedObjects = this.nCachedObjects_;\n\n\t\tfor ( let i = 0, n = arguments.length; i !== n; ++ i ) {\n\n\t\t\tconst object = arguments[ i ],\n\t\t\t\tuuid = object.uuid,\n\t\t\t\tindex = indicesByUUID[ uuid ];\n\n\t\t\tif ( index !== undefined && index >= nCachedObjects ) {\n\n\t\t\t\t// move existing object into the CACHED region\n\n\t\t\t\tconst lastCachedIndex = nCachedObjects ++,\n\t\t\t\t\tfirstActiveObject = objects[ lastCachedIndex ];\n\n\t\t\t\tindicesByUUID[ firstActiveObject.uuid ] = index;\n\t\t\t\tobjects[ index ] = firstActiveObject;\n\n\t\t\t\tindicesByUUID[ uuid ] = lastCachedIndex;\n\t\t\t\tobjects[ lastCachedIndex ] = object;\n\n\t\t\t\t// accounting is done, now do the same for all bindings\n\n\t\t\t\tfor ( let j = 0, m = nBindings; j !== m; ++ j ) {\n\n\t\t\t\t\tconst bindingsForPath = bindings[ j ],\n\t\t\t\t\t\tfirstActive = bindingsForPath[ lastCachedIndex ],\n\t\t\t\t\t\tbinding = bindingsForPath[ index ];\n\n\t\t\t\t\tbindingsForPath[ index ] = firstActive;\n\t\t\t\t\tbindingsForPath[ lastCachedIndex ] = binding;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} // for arguments\n\n\t\tthis.nCachedObjects_ = nCachedObjects;\n\n\t}\n\n\t// remove & forget\n\tuncache() {\n\n\t\tconst objects = this._objects,\n\t\t\tindicesByUUID = this._indicesByUUID,\n\t\t\tbindings = this._bindings,\n\t\t\tnBindings = bindings.length;\n\n\t\tlet nCachedObjects = this.nCachedObjects_,\n\t\t\tnObjects = objects.length;\n\n\t\tfor ( let i = 0, n = arguments.length; i !== n; ++ i ) {\n\n\t\t\tconst object = arguments[ i ],\n\t\t\t\tuuid = object.uuid,\n\t\t\t\tindex = indicesByUUID[ uuid ];\n\n\t\t\tif ( index !== undefined ) {\n\n\t\t\t\tdelete indicesByUUID[ uuid ];\n\n\t\t\t\tif ( index < nCachedObjects ) {\n\n\t\t\t\t\t// object is cached, shrink the CACHED region\n\n\t\t\t\t\tconst firstActiveIndex = -- nCachedObjects,\n\t\t\t\t\t\tlastCachedObject = objects[ firstActiveIndex ],\n\t\t\t\t\t\tlastIndex = -- nObjects,\n\t\t\t\t\t\tlastObject = objects[ lastIndex ];\n\n\t\t\t\t\t// last cached object takes this object's place\n\t\t\t\t\tindicesByUUID[ lastCachedObject.uuid ] = index;\n\t\t\t\t\tobjects[ index ] = lastCachedObject;\n\n\t\t\t\t\t// last object goes to the activated slot and pop\n\t\t\t\t\tindicesByUUID[ lastObject.uuid ] = firstActiveIndex;\n\t\t\t\t\tobjects[ firstActiveIndex ] = lastObject;\n\t\t\t\t\tobjects.pop();\n\n\t\t\t\t\t// accounting is done, now do the same for all bindings\n\n\t\t\t\t\tfor ( let j = 0, m = nBindings; j !== m; ++ j ) {\n\n\t\t\t\t\t\tconst bindingsForPath = bindings[ j ],\n\t\t\t\t\t\t\tlastCached = bindingsForPath[ firstActiveIndex ],\n\t\t\t\t\t\t\tlast = bindingsForPath[ lastIndex ];\n\n\t\t\t\t\t\tbindingsForPath[ index ] = lastCached;\n\t\t\t\t\t\tbindingsForPath[ firstActiveIndex ] = last;\n\t\t\t\t\t\tbindingsForPath.pop();\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// object is active, just swap with the last and pop\n\n\t\t\t\t\tconst lastIndex = -- nObjects,\n\t\t\t\t\t\tlastObject = objects[ lastIndex ];\n\n\t\t\t\t\tif ( lastIndex > 0 ) {\n\n\t\t\t\t\t\tindicesByUUID[ lastObject.uuid ] = index;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tobjects[ index ] = lastObject;\n\t\t\t\t\tobjects.pop();\n\n\t\t\t\t\t// accounting is done, now do the same for all bindings\n\n\t\t\t\t\tfor ( let j = 0, m = nBindings; j !== m; ++ j ) {\n\n\t\t\t\t\t\tconst bindingsForPath = bindings[ j ];\n\n\t\t\t\t\t\tbindingsForPath[ index ] = bindingsForPath[ lastIndex ];\n\t\t\t\t\t\tbindingsForPath.pop();\n\n\t\t\t\t\t}\n\n\t\t\t\t} // cached or active\n\n\t\t\t} // if object is known\n\n\t\t} // for arguments\n\n\t\tthis.nCachedObjects_ = nCachedObjects;\n\n\t}\n\n\t// Internal interface used by befriended PropertyBinding.Composite:\n\n\tsubscribe_( path, parsedPath ) {\n\n\t\t// returns an array of bindings for the given path that is changed\n\t\t// according to the contained objects in the group\n\n\t\tconst indicesByPath = this._bindingsIndicesByPath;\n\t\tlet index = indicesByPath[ path ];\n\t\tconst bindings = this._bindings;\n\n\t\tif ( index !== undefined ) return bindings[ index ];\n\n\t\tconst paths = this._paths,\n\t\t\tparsedPaths = this._parsedPaths,\n\t\t\tobjects = this._objects,\n\t\t\tnObjects = objects.length,\n\t\t\tnCachedObjects = this.nCachedObjects_,\n\t\t\tbindingsForPath = new Array( nObjects );\n\n\t\tindex = bindings.length;\n\n\t\tindicesByPath[ path ] = index;\n\n\t\tpaths.push( path );\n\t\tparsedPaths.push( parsedPath );\n\t\tbindings.push( bindingsForPath );\n\n\t\tfor ( let i = nCachedObjects, n = objects.length; i !== n; ++ i ) {\n\n\t\t\tconst object = objects[ i ];\n\t\t\tbindingsForPath[ i ] = new PropertyBinding( object, path, parsedPath );\n\n\t\t}\n\n\t\treturn bindingsForPath;\n\n\t}\n\n\tunsubscribe_( path ) {\n\n\t\t// tells the group to forget about a property path and no longer\n\t\t// update the array previously obtained with 'subscribe_'\n\n\t\tconst indicesByPath = this._bindingsIndicesByPath,\n\t\t\tindex = indicesByPath[ path ];\n\n\t\tif ( index !== undefined ) {\n\n\t\t\tconst paths = this._paths,\n\t\t\t\tparsedPaths = this._parsedPaths,\n\t\t\t\tbindings = this._bindings,\n\t\t\t\tlastBindingsIndex = bindings.length - 1,\n\t\t\t\tlastBindings = bindings[ lastBindingsIndex ],\n\t\t\t\tlastBindingsPath = path[ lastBindingsIndex ];\n\n\t\t\tindicesByPath[ lastBindingsPath ] = index;\n\n\t\t\tbindings[ index ] = lastBindings;\n\t\t\tbindings.pop();\n\n\t\t\tparsedPaths[ index ] = parsedPaths[ lastBindingsIndex ];\n\t\t\tparsedPaths.pop();\n\n\t\t\tpaths[ index ] = paths[ lastBindingsIndex ];\n\t\t\tpaths.pop();\n\n\t\t}\n\n\t}\n\n}\n\nclass AnimationAction {\n\n\tconstructor( mixer, clip, localRoot = null, blendMode = clip.blendMode ) {\n\n\t\tthis._mixer = mixer;\n\t\tthis._clip = clip;\n\t\tthis._localRoot = localRoot;\n\t\tthis.blendMode = blendMode;\n\n\t\tconst tracks = clip.tracks,\n\t\t\tnTracks = tracks.length,\n\t\t\tinterpolants = new Array( nTracks );\n\n\t\tconst interpolantSettings = {\n\t\t\tendingStart: ZeroCurvatureEnding,\n\t\t\tendingEnd: ZeroCurvatureEnding\n\t\t};\n\n\t\tfor ( let i = 0; i !== nTracks; ++ i ) {\n\n\t\t\tconst interpolant = tracks[ i ].createInterpolant( null );\n\t\t\tinterpolants[ i ] = interpolant;\n\t\t\tinterpolant.settings = interpolantSettings;\n\n\t\t}\n\n\t\tthis._interpolantSettings = interpolantSettings;\n\n\t\tthis._interpolants = interpolants; // bound by the mixer\n\n\t\t// inside: PropertyMixer (managed by the mixer)\n\t\tthis._propertyBindings = new Array( nTracks );\n\n\t\tthis._cacheIndex = null; // for the memory manager\n\t\tthis._byClipCacheIndex = null; // for the memory manager\n\n\t\tthis._timeScaleInterpolant = null;\n\t\tthis._weightInterpolant = null;\n\n\t\tthis.loop = LoopRepeat;\n\t\tthis._loopCount = - 1;\n\n\t\t// global mixer time when the action is to be started\n\t\t// it's set back to 'null' upon start of the action\n\t\tthis._startTime = null;\n\n\t\t// scaled local time of the action\n\t\t// gets clamped or wrapped to 0..clip.duration according to loop\n\t\tthis.time = 0;\n\n\t\tthis.timeScale = 1;\n\t\tthis._effectiveTimeScale = 1;\n\n\t\tthis.weight = 1;\n\t\tthis._effectiveWeight = 1;\n\n\t\tthis.repetitions = Infinity; // no. of repetitions when looping\n\n\t\tthis.paused = false; // true -> zero effective time scale\n\t\tthis.enabled = true; // false -> zero effective weight\n\n\t\tthis.clampWhenFinished = false;// keep feeding the last frame?\n\n\t\tthis.zeroSlopeAtStart = true;// for smooth interpolation w/o separate\n\t\tthis.zeroSlopeAtEnd = true;// clips for start, loop and end\n\n\t}\n\n\t// State & Scheduling\n\n\tplay() {\n\n\t\tthis._mixer._activateAction( this );\n\n\t\treturn this;\n\n\t}\n\n\tstop() {\n\n\t\tthis._mixer._deactivateAction( this );\n\n\t\treturn this.reset();\n\n\t}\n\n\treset() {\n\n\t\tthis.paused = false;\n\t\tthis.enabled = true;\n\n\t\tthis.time = 0; // restart clip\n\t\tthis._loopCount = - 1;// forget previous loops\n\t\tthis._startTime = null;// forget scheduling\n\n\t\treturn this.stopFading().stopWarping();\n\n\t}\n\n\tisRunning() {\n\n\t\treturn this.enabled && ! this.paused && this.timeScale !== 0 &&\n\t\t\tthis._startTime === null && this._mixer._isActiveAction( this );\n\n\t}\n\n\t// return true when play has been called\n\tisScheduled() {\n\n\t\treturn this._mixer._isActiveAction( this );\n\n\t}\n\n\tstartAt( time ) {\n\n\t\tthis._startTime = time;\n\n\t\treturn this;\n\n\t}\n\n\tsetLoop( mode, repetitions ) {\n\n\t\tthis.loop = mode;\n\t\tthis.repetitions = repetitions;\n\n\t\treturn this;\n\n\t}\n\n\t// Weight\n\n\t// set the weight stopping any scheduled fading\n\t// although .enabled = false yields an effective weight of zero, this\n\t// method does *not* change .enabled, because it would be confusing\n\tsetEffectiveWeight( weight ) {\n\n\t\tthis.weight = weight;\n\n\t\t// note: same logic as when updated at runtime\n\t\tthis._effectiveWeight = this.enabled ? weight : 0;\n\n\t\treturn this.stopFading();\n\n\t}\n\n\t// return the weight considering fading and .enabled\n\tgetEffectiveWeight() {\n\n\t\treturn this._effectiveWeight;\n\n\t}\n\n\tfadeIn( duration ) {\n\n\t\treturn this._scheduleFading( duration, 0, 1 );\n\n\t}\n\n\tfadeOut( duration ) {\n\n\t\treturn this._scheduleFading( duration, 1, 0 );\n\n\t}\n\n\tcrossFadeFrom( fadeOutAction, duration, warp ) {\n\n\t\tfadeOutAction.fadeOut( duration );\n\t\tthis.fadeIn( duration );\n\n\t\tif ( warp ) {\n\n\t\t\tconst fadeInDuration = this._clip.duration,\n\t\t\t\tfadeOutDuration = fadeOutAction._clip.duration,\n\n\t\t\t\tstartEndRatio = fadeOutDuration / fadeInDuration,\n\t\t\t\tendStartRatio = fadeInDuration / fadeOutDuration;\n\n\t\t\tfadeOutAction.warp( 1.0, startEndRatio, duration );\n\t\t\tthis.warp( endStartRatio, 1.0, duration );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tcrossFadeTo( fadeInAction, duration, warp ) {\n\n\t\treturn fadeInAction.crossFadeFrom( this, duration, warp );\n\n\t}\n\n\tstopFading() {\n\n\t\tconst weightInterpolant = this._weightInterpolant;\n\n\t\tif ( weightInterpolant !== null ) {\n\n\t\t\tthis._weightInterpolant = null;\n\t\t\tthis._mixer._takeBackControlInterpolant( weightInterpolant );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\t// Time Scale Control\n\n\t// set the time scale stopping any scheduled warping\n\t// although .paused = true yields an effective time scale of zero, this\n\t// method does *not* change .paused, because it would be confusing\n\tsetEffectiveTimeScale( timeScale ) {\n\n\t\tthis.timeScale = timeScale;\n\t\tthis._effectiveTimeScale = this.paused ? 0 : timeScale;\n\n\t\treturn this.stopWarping();\n\n\t}\n\n\t// return the time scale considering warping and .paused\n\tgetEffectiveTimeScale() {\n\n\t\treturn this._effectiveTimeScale;\n\n\t}\n\n\tsetDuration( duration ) {\n\n\t\tthis.timeScale = this._clip.duration / duration;\n\n\t\treturn this.stopWarping();\n\n\t}\n\n\tsyncWith( action ) {\n\n\t\tthis.time = action.time;\n\t\tthis.timeScale = action.timeScale;\n\n\t\treturn this.stopWarping();\n\n\t}\n\n\thalt( duration ) {\n\n\t\treturn this.warp( this._effectiveTimeScale, 0, duration );\n\n\t}\n\n\twarp( startTimeScale, endTimeScale, duration ) {\n\n\t\tconst mixer = this._mixer,\n\t\t\tnow = mixer.time,\n\t\t\ttimeScale = this.timeScale;\n\n\t\tlet interpolant = this._timeScaleInterpolant;\n\n\t\tif ( interpolant === null ) {\n\n\t\t\tinterpolant = mixer._lendControlInterpolant();\n\t\t\tthis._timeScaleInterpolant = interpolant;\n\n\t\t}\n\n\t\tconst times = interpolant.parameterPositions,\n\t\t\tvalues = interpolant.sampleValues;\n\n\t\ttimes[ 0 ] = now;\n\t\ttimes[ 1 ] = now + duration;\n\n\t\tvalues[ 0 ] = startTimeScale / timeScale;\n\t\tvalues[ 1 ] = endTimeScale / timeScale;\n\n\t\treturn this;\n\n\t}\n\n\tstopWarping() {\n\n\t\tconst timeScaleInterpolant = this._timeScaleInterpolant;\n\n\t\tif ( timeScaleInterpolant !== null ) {\n\n\t\t\tthis._timeScaleInterpolant = null;\n\t\t\tthis._mixer._takeBackControlInterpolant( timeScaleInterpolant );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\t// Object Accessors\n\n\tgetMixer() {\n\n\t\treturn this._mixer;\n\n\t}\n\n\tgetClip() {\n\n\t\treturn this._clip;\n\n\t}\n\n\tgetRoot() {\n\n\t\treturn this._localRoot || this._mixer._root;\n\n\t}\n\n\t// Interna\n\n\t_update( time, deltaTime, timeDirection, accuIndex ) {\n\n\t\t// called by the mixer\n\n\t\tif ( ! this.enabled ) {\n\n\t\t\t// call ._updateWeight() to update ._effectiveWeight\n\n\t\t\tthis._updateWeight( time );\n\t\t\treturn;\n\n\t\t}\n\n\t\tconst startTime = this._startTime;\n\n\t\tif ( startTime !== null ) {\n\n\t\t\t// check for scheduled start of action\n\n\t\t\tconst timeRunning = ( time - startTime ) * timeDirection;\n\t\t\tif ( timeRunning < 0 || timeDirection === 0 ) {\n\n\t\t\t\tdeltaTime = 0;\n\n\t\t\t} else {\n\n\n\t\t\t\tthis._startTime = null; // unschedule\n\t\t\t\tdeltaTime = timeDirection * timeRunning;\n\n\t\t\t}\n\n\t\t}\n\n\t\t// apply time scale and advance time\n\n\t\tdeltaTime *= this._updateTimeScale( time );\n\t\tconst clipTime = this._updateTime( deltaTime );\n\n\t\t// note: _updateTime may disable the action resulting in\n\t\t// an effective weight of 0\n\n\t\tconst weight = this._updateWeight( time );\n\n\t\tif ( weight > 0 ) {\n\n\t\t\tconst interpolants = this._interpolants;\n\t\t\tconst propertyMixers = this._propertyBindings;\n\n\t\t\tswitch ( this.blendMode ) {\n\n\t\t\t\tcase AdditiveAnimationBlendMode:\n\n\t\t\t\t\tfor ( let j = 0, m = interpolants.length; j !== m; ++ j ) {\n\n\t\t\t\t\t\tinterpolants[ j ].evaluate( clipTime );\n\t\t\t\t\t\tpropertyMixers[ j ].accumulateAdditive( weight );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase NormalAnimationBlendMode:\n\t\t\t\tdefault:\n\n\t\t\t\t\tfor ( let j = 0, m = interpolants.length; j !== m; ++ j ) {\n\n\t\t\t\t\t\tinterpolants[ j ].evaluate( clipTime );\n\t\t\t\t\t\tpropertyMixers[ j ].accumulate( accuIndex, weight );\n\n\t\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\t_updateWeight( time ) {\n\n\t\tlet weight = 0;\n\n\t\tif ( this.enabled ) {\n\n\t\t\tweight = this.weight;\n\t\t\tconst interpolant = this._weightInterpolant;\n\n\t\t\tif ( interpolant !== null ) {\n\n\t\t\t\tconst interpolantValue = interpolant.evaluate( time )[ 0 ];\n\n\t\t\t\tweight *= interpolantValue;\n\n\t\t\t\tif ( time > interpolant.parameterPositions[ 1 ] ) {\n\n\t\t\t\t\tthis.stopFading();\n\n\t\t\t\t\tif ( interpolantValue === 0 ) {\n\n\t\t\t\t\t\t// faded out, disable\n\t\t\t\t\t\tthis.enabled = false;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tthis._effectiveWeight = weight;\n\t\treturn weight;\n\n\t}\n\n\t_updateTimeScale( time ) {\n\n\t\tlet timeScale = 0;\n\n\t\tif ( ! this.paused ) {\n\n\t\t\ttimeScale = this.timeScale;\n\n\t\t\tconst interpolant = this._timeScaleInterpolant;\n\n\t\t\tif ( interpolant !== null ) {\n\n\t\t\t\tconst interpolantValue = interpolant.evaluate( time )[ 0 ];\n\n\t\t\t\ttimeScale *= interpolantValue;\n\n\t\t\t\tif ( time > interpolant.parameterPositions[ 1 ] ) {\n\n\t\t\t\t\tthis.stopWarping();\n\n\t\t\t\t\tif ( timeScale === 0 ) {\n\n\t\t\t\t\t\t// motion has halted, pause\n\t\t\t\t\t\tthis.paused = true;\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\t// warp done - apply final time scale\n\t\t\t\t\t\tthis.timeScale = timeScale;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tthis._effectiveTimeScale = timeScale;\n\t\treturn timeScale;\n\n\t}\n\n\t_updateTime( deltaTime ) {\n\n\t\tconst duration = this._clip.duration;\n\t\tconst loop = this.loop;\n\n\t\tlet time = this.time + deltaTime;\n\t\tlet loopCount = this._loopCount;\n\n\t\tconst pingPong = ( loop === LoopPingPong );\n\n\t\tif ( deltaTime === 0 ) {\n\n\t\t\tif ( loopCount === - 1 ) return time;\n\n\t\t\treturn ( pingPong && ( loopCount & 1 ) === 1 ) ? duration - time : time;\n\n\t\t}\n\n\t\tif ( loop === LoopOnce ) {\n\n\t\t\tif ( loopCount === - 1 ) {\n\n\t\t\t\t// just started\n\n\t\t\t\tthis._loopCount = 0;\n\t\t\t\tthis._setEndings( true, true, false );\n\n\t\t\t}\n\n\t\t\thandle_stop: {\n\n\t\t\t\tif ( time >= duration ) {\n\n\t\t\t\t\ttime = duration;\n\n\t\t\t\t} else if ( time < 0 ) {\n\n\t\t\t\t\ttime = 0;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tthis.time = time;\n\n\t\t\t\t\tbreak handle_stop;\n\n\t\t\t\t}\n\n\t\t\t\tif ( this.clampWhenFinished ) this.paused = true;\n\t\t\t\telse this.enabled = false;\n\n\t\t\t\tthis.time = time;\n\n\t\t\t\tthis._mixer.dispatchEvent( {\n\t\t\t\t\ttype: 'finished', action: this,\n\t\t\t\t\tdirection: deltaTime < 0 ? - 1 : 1\n\t\t\t\t} );\n\n\t\t\t}\n\n\t\t} else { // repetitive Repeat or PingPong\n\n\t\t\tif ( loopCount === - 1 ) {\n\n\t\t\t\t// just started\n\n\t\t\t\tif ( deltaTime >= 0 ) {\n\n\t\t\t\t\tloopCount = 0;\n\n\t\t\t\t\tthis._setEndings( true, this.repetitions === 0, pingPong );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// when looping in reverse direction, the initial\n\t\t\t\t\t// transition through zero counts as a repetition,\n\t\t\t\t\t// so leave loopCount at -1\n\n\t\t\t\t\tthis._setEndings( this.repetitions === 0, true, pingPong );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( time >= duration || time < 0 ) {\n\n\t\t\t\t// wrap around\n\n\t\t\t\tconst loopDelta = Math.floor( time / duration ); // signed\n\t\t\t\ttime -= duration * loopDelta;\n\n\t\t\t\tloopCount += Math.abs( loopDelta );\n\n\t\t\t\tconst pending = this.repetitions - loopCount;\n\n\t\t\t\tif ( pending <= 0 ) {\n\n\t\t\t\t\t// have to stop (switch state, clamp time, fire event)\n\n\t\t\t\t\tif ( this.clampWhenFinished ) this.paused = true;\n\t\t\t\t\telse this.enabled = false;\n\n\t\t\t\t\ttime = deltaTime > 0 ? duration : 0;\n\n\t\t\t\t\tthis.time = time;\n\n\t\t\t\t\tthis._mixer.dispatchEvent( {\n\t\t\t\t\t\ttype: 'finished', action: this,\n\t\t\t\t\t\tdirection: deltaTime > 0 ? 1 : - 1\n\t\t\t\t\t} );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// keep running\n\n\t\t\t\t\tif ( pending === 1 ) {\n\n\t\t\t\t\t\t// entering the last round\n\n\t\t\t\t\t\tconst atStart = deltaTime < 0;\n\t\t\t\t\t\tthis._setEndings( atStart, ! atStart, pingPong );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tthis._setEndings( false, false, pingPong );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tthis._loopCount = loopCount;\n\n\t\t\t\t\tthis.time = time;\n\n\t\t\t\t\tthis._mixer.dispatchEvent( {\n\t\t\t\t\t\ttype: 'loop', action: this, loopDelta: loopDelta\n\t\t\t\t\t} );\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tthis.time = time;\n\n\t\t\t}\n\n\t\t\tif ( pingPong && ( loopCount & 1 ) === 1 ) {\n\n\t\t\t\t// invert time for the \"pong round\"\n\n\t\t\t\treturn duration - time;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn time;\n\n\t}\n\n\t_setEndings( atStart, atEnd, pingPong ) {\n\n\t\tconst settings = this._interpolantSettings;\n\n\t\tif ( pingPong ) {\n\n\t\t\tsettings.endingStart = ZeroSlopeEnding;\n\t\t\tsettings.endingEnd = ZeroSlopeEnding;\n\n\t\t} else {\n\n\t\t\t// assuming for LoopOnce atStart == atEnd == true\n\n\t\t\tif ( atStart ) {\n\n\t\t\t\tsettings.endingStart = this.zeroSlopeAtStart ? ZeroSlopeEnding : ZeroCurvatureEnding;\n\n\t\t\t} else {\n\n\t\t\t\tsettings.endingStart = WrapAroundEnding;\n\n\t\t\t}\n\n\t\t\tif ( atEnd ) {\n\n\t\t\t\tsettings.endingEnd = this.zeroSlopeAtEnd ? ZeroSlopeEnding : ZeroCurvatureEnding;\n\n\t\t\t} else {\n\n\t\t\t\tsettings.endingEnd \t = WrapAroundEnding;\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\t_scheduleFading( duration, weightNow, weightThen ) {\n\n\t\tconst mixer = this._mixer, now = mixer.time;\n\t\tlet interpolant = this._weightInterpolant;\n\n\t\tif ( interpolant === null ) {\n\n\t\t\tinterpolant = mixer._lendControlInterpolant();\n\t\t\tthis._weightInterpolant = interpolant;\n\n\t\t}\n\n\t\tconst times = interpolant.parameterPositions,\n\t\t\tvalues = interpolant.sampleValues;\n\n\t\ttimes[ 0 ] = now;\n\t\tvalues[ 0 ] = weightNow;\n\t\ttimes[ 1 ] = now + duration;\n\t\tvalues[ 1 ] = weightThen;\n\n\t\treturn this;\n\n\t}\n\n}\n\nconst _controlInterpolantsResultBuffer = new Float32Array( 1 );\n\n\nclass AnimationMixer extends EventDispatcher {\n\n\tconstructor( root ) {\n\n\t\tsuper();\n\n\t\tthis._root = root;\n\t\tthis._initMemoryManager();\n\t\tthis._accuIndex = 0;\n\t\tthis.time = 0;\n\t\tthis.timeScale = 1.0;\n\n\t}\n\n\t_bindAction( action, prototypeAction ) {\n\n\t\tconst root = action._localRoot || this._root,\n\t\t\ttracks = action._clip.tracks,\n\t\t\tnTracks = tracks.length,\n\t\t\tbindings = action._propertyBindings,\n\t\t\tinterpolants = action._interpolants,\n\t\t\trootUuid = root.uuid,\n\t\t\tbindingsByRoot = this._bindingsByRootAndName;\n\n\t\tlet bindingsByName = bindingsByRoot[ rootUuid ];\n\n\t\tif ( bindingsByName === undefined ) {\n\n\t\t\tbindingsByName = {};\n\t\t\tbindingsByRoot[ rootUuid ] = bindingsByName;\n\n\t\t}\n\n\t\tfor ( let i = 0; i !== nTracks; ++ i ) {\n\n\t\t\tconst track = tracks[ i ],\n\t\t\t\ttrackName = track.name;\n\n\t\t\tlet binding = bindingsByName[ trackName ];\n\n\t\t\tif ( binding !== undefined ) {\n\n\t\t\t\t++ binding.referenceCount;\n\t\t\t\tbindings[ i ] = binding;\n\n\t\t\t} else {\n\n\t\t\t\tbinding = bindings[ i ];\n\n\t\t\t\tif ( binding !== undefined ) {\n\n\t\t\t\t\t// existing binding, make sure the cache knows\n\n\t\t\t\t\tif ( binding._cacheIndex === null ) {\n\n\t\t\t\t\t\t++ binding.referenceCount;\n\t\t\t\t\t\tthis._addInactiveBinding( binding, rootUuid, trackName );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tcontinue;\n\n\t\t\t\t}\n\n\t\t\t\tconst path = prototypeAction && prototypeAction.\n\t\t\t\t\t_propertyBindings[ i ].binding.parsedPath;\n\n\t\t\t\tbinding = new PropertyMixer(\n\t\t\t\t\tPropertyBinding.create( root, trackName, path ),\n\t\t\t\t\ttrack.ValueTypeName, track.getValueSize() );\n\n\t\t\t\t++ binding.referenceCount;\n\t\t\t\tthis._addInactiveBinding( binding, rootUuid, trackName );\n\n\t\t\t\tbindings[ i ] = binding;\n\n\t\t\t}\n\n\t\t\tinterpolants[ i ].resultBuffer = binding.buffer;\n\n\t\t}\n\n\t}\n\n\t_activateAction( action ) {\n\n\t\tif ( ! this._isActiveAction( action ) ) {\n\n\t\t\tif ( action._cacheIndex === null ) {\n\n\t\t\t\t// this action has been forgotten by the cache, but the user\n\t\t\t\t// appears to be still using it -> rebind\n\n\t\t\t\tconst rootUuid = ( action._localRoot || this._root ).uuid,\n\t\t\t\t\tclipUuid = action._clip.uuid,\n\t\t\t\t\tactionsForClip = this._actionsByClip[ clipUuid ];\n\n\t\t\t\tthis._bindAction( action,\n\t\t\t\t\tactionsForClip && actionsForClip.knownActions[ 0 ] );\n\n\t\t\t\tthis._addInactiveAction( action, clipUuid, rootUuid );\n\n\t\t\t}\n\n\t\t\tconst bindings = action._propertyBindings;\n\n\t\t\t// increment reference counts / sort out state\n\t\t\tfor ( let i = 0, n = bindings.length; i !== n; ++ i ) {\n\n\t\t\t\tconst binding = bindings[ i ];\n\n\t\t\t\tif ( binding.useCount ++ === 0 ) {\n\n\t\t\t\t\tthis._lendBinding( binding );\n\t\t\t\t\tbinding.saveOriginalState();\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tthis._lendAction( action );\n\n\t\t}\n\n\t}\n\n\t_deactivateAction( action ) {\n\n\t\tif ( this._isActiveAction( action ) ) {\n\n\t\t\tconst bindings = action._propertyBindings;\n\n\t\t\t// decrement reference counts / sort out state\n\t\t\tfor ( let i = 0, n = bindings.length; i !== n; ++ i ) {\n\n\t\t\t\tconst binding = bindings[ i ];\n\n\t\t\t\tif ( -- binding.useCount === 0 ) {\n\n\t\t\t\t\tbinding.restoreOriginalState();\n\t\t\t\t\tthis._takeBackBinding( binding );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tthis._takeBackAction( action );\n\n\t\t}\n\n\t}\n\n\t// Memory manager\n\n\t_initMemoryManager() {\n\n\t\tthis._actions = []; // 'nActiveActions' followed by inactive ones\n\t\tthis._nActiveActions = 0;\n\n\t\tthis._actionsByClip = {};\n\t\t// inside:\n\t\t// {\n\t\t// \tknownActions: Array< AnimationAction > - used as prototypes\n\t\t// \tactionByRoot: AnimationAction - lookup\n\t\t// }\n\n\n\t\tthis._bindings = []; // 'nActiveBindings' followed by inactive ones\n\t\tthis._nActiveBindings = 0;\n\n\t\tthis._bindingsByRootAndName = {}; // inside: Map< name, PropertyMixer >\n\n\n\t\tthis._controlInterpolants = []; // same game as above\n\t\tthis._nActiveControlInterpolants = 0;\n\n\t\tconst scope = this;\n\n\t\tthis.stats = {\n\n\t\t\tactions: {\n\t\t\t\tget total() {\n\n\t\t\t\t\treturn scope._actions.length;\n\n\t\t\t\t},\n\t\t\t\tget inUse() {\n\n\t\t\t\t\treturn scope._nActiveActions;\n\n\t\t\t\t}\n\t\t\t},\n\t\t\tbindings: {\n\t\t\t\tget total() {\n\n\t\t\t\t\treturn scope._bindings.length;\n\n\t\t\t\t},\n\t\t\t\tget inUse() {\n\n\t\t\t\t\treturn scope._nActiveBindings;\n\n\t\t\t\t}\n\t\t\t},\n\t\t\tcontrolInterpolants: {\n\t\t\t\tget total() {\n\n\t\t\t\t\treturn scope._controlInterpolants.length;\n\n\t\t\t\t},\n\t\t\t\tget inUse() {\n\n\t\t\t\t\treturn scope._nActiveControlInterpolants;\n\n\t\t\t\t}\n\t\t\t}\n\n\t\t};\n\n\t}\n\n\t// Memory management for AnimationAction objects\n\n\t_isActiveAction( action ) {\n\n\t\tconst index = action._cacheIndex;\n\t\treturn index !== null && index < this._nActiveActions;\n\n\t}\n\n\t_addInactiveAction( action, clipUuid, rootUuid ) {\n\n\t\tconst actions = this._actions,\n\t\t\tactionsByClip = this._actionsByClip;\n\n\t\tlet actionsForClip = actionsByClip[ clipUuid ];\n\n\t\tif ( actionsForClip === undefined ) {\n\n\t\t\tactionsForClip = {\n\n\t\t\t\tknownActions: [ action ],\n\t\t\t\tactionByRoot: {}\n\n\t\t\t};\n\n\t\t\taction._byClipCacheIndex = 0;\n\n\t\t\tactionsByClip[ clipUuid ] = actionsForClip;\n\n\t\t} else {\n\n\t\t\tconst knownActions = actionsForClip.knownActions;\n\n\t\t\taction._byClipCacheIndex = knownActions.length;\n\t\t\tknownActions.push( action );\n\n\t\t}\n\n\t\taction._cacheIndex = actions.length;\n\t\tactions.push( action );\n\n\t\tactionsForClip.actionByRoot[ rootUuid ] = action;\n\n\t}\n\n\t_removeInactiveAction( action ) {\n\n\t\tconst actions = this._actions,\n\t\t\tlastInactiveAction = actions[ actions.length - 1 ],\n\t\t\tcacheIndex = action._cacheIndex;\n\n\t\tlastInactiveAction._cacheIndex = cacheIndex;\n\t\tactions[ cacheIndex ] = lastInactiveAction;\n\t\tactions.pop();\n\n\t\taction._cacheIndex = null;\n\n\n\t\tconst clipUuid = action._clip.uuid,\n\t\t\tactionsByClip = this._actionsByClip,\n\t\t\tactionsForClip = actionsByClip[ clipUuid ],\n\t\t\tknownActionsForClip = actionsForClip.knownActions,\n\n\t\t\tlastKnownAction =\n\t\t\t\tknownActionsForClip[ knownActionsForClip.length - 1 ],\n\n\t\t\tbyClipCacheIndex = action._byClipCacheIndex;\n\n\t\tlastKnownAction._byClipCacheIndex = byClipCacheIndex;\n\t\tknownActionsForClip[ byClipCacheIndex ] = lastKnownAction;\n\t\tknownActionsForClip.pop();\n\n\t\taction._byClipCacheIndex = null;\n\n\n\t\tconst actionByRoot = actionsForClip.actionByRoot,\n\t\t\trootUuid = ( action._localRoot || this._root ).uuid;\n\n\t\tdelete actionByRoot[ rootUuid ];\n\n\t\tif ( knownActionsForClip.length === 0 ) {\n\n\t\t\tdelete actionsByClip[ clipUuid ];\n\n\t\t}\n\n\t\tthis._removeInactiveBindingsForAction( action );\n\n\t}\n\n\t_removeInactiveBindingsForAction( action ) {\n\n\t\tconst bindings = action._propertyBindings;\n\n\t\tfor ( let i = 0, n = bindings.length; i !== n; ++ i ) {\n\n\t\t\tconst binding = bindings[ i ];\n\n\t\t\tif ( -- binding.referenceCount === 0 ) {\n\n\t\t\t\tthis._removeInactiveBinding( binding );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\t_lendAction( action ) {\n\n\t\t// [ active actions | inactive actions ]\n\t\t// [ active actions >| inactive actions ]\n\t\t// s a\n\t\t// <-swap->\n\t\t// a s\n\n\t\tconst actions = this._actions,\n\t\t\tprevIndex = action._cacheIndex,\n\n\t\t\tlastActiveIndex = this._nActiveActions ++,\n\n\t\t\tfirstInactiveAction = actions[ lastActiveIndex ];\n\n\t\taction._cacheIndex = lastActiveIndex;\n\t\tactions[ lastActiveIndex ] = action;\n\n\t\tfirstInactiveAction._cacheIndex = prevIndex;\n\t\tactions[ prevIndex ] = firstInactiveAction;\n\n\t}\n\n\t_takeBackAction( action ) {\n\n\t\t// [ active actions | inactive actions ]\n\t\t// [ active actions |< inactive actions ]\n\t\t// a s\n\t\t// <-swap->\n\t\t// s a\n\n\t\tconst actions = this._actions,\n\t\t\tprevIndex = action._cacheIndex,\n\n\t\t\tfirstInactiveIndex = -- this._nActiveActions,\n\n\t\t\tlastActiveAction = actions[ firstInactiveIndex ];\n\n\t\taction._cacheIndex = firstInactiveIndex;\n\t\tactions[ firstInactiveIndex ] = action;\n\n\t\tlastActiveAction._cacheIndex = prevIndex;\n\t\tactions[ prevIndex ] = lastActiveAction;\n\n\t}\n\n\t// Memory management for PropertyMixer objects\n\n\t_addInactiveBinding( binding, rootUuid, trackName ) {\n\n\t\tconst bindingsByRoot = this._bindingsByRootAndName,\n\t\t\tbindings = this._bindings;\n\n\t\tlet bindingByName = bindingsByRoot[ rootUuid ];\n\n\t\tif ( bindingByName === undefined ) {\n\n\t\t\tbindingByName = {};\n\t\t\tbindingsByRoot[ rootUuid ] = bindingByName;\n\n\t\t}\n\n\t\tbindingByName[ trackName ] = binding;\n\n\t\tbinding._cacheIndex = bindings.length;\n\t\tbindings.push( binding );\n\n\t}\n\n\t_removeInactiveBinding( binding ) {\n\n\t\tconst bindings = this._bindings,\n\t\t\tpropBinding = binding.binding,\n\t\t\trootUuid = propBinding.rootNode.uuid,\n\t\t\ttrackName = propBinding.path,\n\t\t\tbindingsByRoot = this._bindingsByRootAndName,\n\t\t\tbindingByName = bindingsByRoot[ rootUuid ],\n\n\t\t\tlastInactiveBinding = bindings[ bindings.length - 1 ],\n\t\t\tcacheIndex = binding._cacheIndex;\n\n\t\tlastInactiveBinding._cacheIndex = cacheIndex;\n\t\tbindings[ cacheIndex ] = lastInactiveBinding;\n\t\tbindings.pop();\n\n\t\tdelete bindingByName[ trackName ];\n\n\t\tif ( Object.keys( bindingByName ).length === 0 ) {\n\n\t\t\tdelete bindingsByRoot[ rootUuid ];\n\n\t\t}\n\n\t}\n\n\t_lendBinding( binding ) {\n\n\t\tconst bindings = this._bindings,\n\t\t\tprevIndex = binding._cacheIndex,\n\n\t\t\tlastActiveIndex = this._nActiveBindings ++,\n\n\t\t\tfirstInactiveBinding = bindings[ lastActiveIndex ];\n\n\t\tbinding._cacheIndex = lastActiveIndex;\n\t\tbindings[ lastActiveIndex ] = binding;\n\n\t\tfirstInactiveBinding._cacheIndex = prevIndex;\n\t\tbindings[ prevIndex ] = firstInactiveBinding;\n\n\t}\n\n\t_takeBackBinding( binding ) {\n\n\t\tconst bindings = this._bindings,\n\t\t\tprevIndex = binding._cacheIndex,\n\n\t\t\tfirstInactiveIndex = -- this._nActiveBindings,\n\n\t\t\tlastActiveBinding = bindings[ firstInactiveIndex ];\n\n\t\tbinding._cacheIndex = firstInactiveIndex;\n\t\tbindings[ firstInactiveIndex ] = binding;\n\n\t\tlastActiveBinding._cacheIndex = prevIndex;\n\t\tbindings[ prevIndex ] = lastActiveBinding;\n\n\t}\n\n\n\t// Memory management of Interpolants for weight and time scale\n\n\t_lendControlInterpolant() {\n\n\t\tconst interpolants = this._controlInterpolants,\n\t\t\tlastActiveIndex = this._nActiveControlInterpolants ++;\n\n\t\tlet interpolant = interpolants[ lastActiveIndex ];\n\n\t\tif ( interpolant === undefined ) {\n\n\t\t\tinterpolant = new LinearInterpolant(\n\t\t\t\tnew Float32Array( 2 ), new Float32Array( 2 ),\n\t\t\t\t1, _controlInterpolantsResultBuffer );\n\n\t\t\tinterpolant.__cacheIndex = lastActiveIndex;\n\t\t\tinterpolants[ lastActiveIndex ] = interpolant;\n\n\t\t}\n\n\t\treturn interpolant;\n\n\t}\n\n\t_takeBackControlInterpolant( interpolant ) {\n\n\t\tconst interpolants = this._controlInterpolants,\n\t\t\tprevIndex = interpolant.__cacheIndex,\n\n\t\t\tfirstInactiveIndex = -- this._nActiveControlInterpolants,\n\n\t\t\tlastActiveInterpolant = interpolants[ firstInactiveIndex ];\n\n\t\tinterpolant.__cacheIndex = firstInactiveIndex;\n\t\tinterpolants[ firstInactiveIndex ] = interpolant;\n\n\t\tlastActiveInterpolant.__cacheIndex = prevIndex;\n\t\tinterpolants[ prevIndex ] = lastActiveInterpolant;\n\n\t}\n\n\t// return an action for a clip optionally using a custom root target\n\t// object (this method allocates a lot of dynamic memory in case a\n\t// previously unknown clip/root combination is specified)\n\tclipAction( clip, optionalRoot, blendMode ) {\n\n\t\tconst root = optionalRoot || this._root,\n\t\t\trootUuid = root.uuid;\n\n\t\tlet clipObject = typeof clip === 'string' ? AnimationClip.findByName( root, clip ) : clip;\n\n\t\tconst clipUuid = clipObject !== null ? clipObject.uuid : clip;\n\n\t\tconst actionsForClip = this._actionsByClip[ clipUuid ];\n\t\tlet prototypeAction = null;\n\n\t\tif ( blendMode === undefined ) {\n\n\t\t\tif ( clipObject !== null ) {\n\n\t\t\t\tblendMode = clipObject.blendMode;\n\n\t\t\t} else {\n\n\t\t\t\tblendMode = NormalAnimationBlendMode;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( actionsForClip !== undefined ) {\n\n\t\t\tconst existingAction = actionsForClip.actionByRoot[ rootUuid ];\n\n\t\t\tif ( existingAction !== undefined && existingAction.blendMode === blendMode ) {\n\n\t\t\t\treturn existingAction;\n\n\t\t\t}\n\n\t\t\t// we know the clip, so we don't have to parse all\n\t\t\t// the bindings again but can just copy\n\t\t\tprototypeAction = actionsForClip.knownActions[ 0 ];\n\n\t\t\t// also, take the clip from the prototype action\n\t\t\tif ( clipObject === null )\n\t\t\t\tclipObject = prototypeAction._clip;\n\n\t\t}\n\n\t\t// clip must be known when specified via string\n\t\tif ( clipObject === null ) return null;\n\n\t\t// allocate all resources required to run it\n\t\tconst newAction = new AnimationAction( this, clipObject, optionalRoot, blendMode );\n\n\t\tthis._bindAction( newAction, prototypeAction );\n\n\t\t// and make the action known to the memory manager\n\t\tthis._addInactiveAction( newAction, clipUuid, rootUuid );\n\n\t\treturn newAction;\n\n\t}\n\n\t// get an existing action\n\texistingAction( clip, optionalRoot ) {\n\n\t\tconst root = optionalRoot || this._root,\n\t\t\trootUuid = root.uuid,\n\n\t\t\tclipObject = typeof clip === 'string' ?\n\t\t\t\tAnimationClip.findByName( root, clip ) : clip,\n\n\t\t\tclipUuid = clipObject ? clipObject.uuid : clip,\n\n\t\t\tactionsForClip = this._actionsByClip[ clipUuid ];\n\n\t\tif ( actionsForClip !== undefined ) {\n\n\t\t\treturn actionsForClip.actionByRoot[ rootUuid ] || null;\n\n\t\t}\n\n\t\treturn null;\n\n\t}\n\n\t// deactivates all previously scheduled actions\n\tstopAllAction() {\n\n\t\tconst actions = this._actions,\n\t\t\tnActions = this._nActiveActions;\n\n\t\tfor ( let i = nActions - 1; i >= 0; -- i ) {\n\n\t\t\tactions[ i ].stop();\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\t// advance the time and update apply the animation\n\tupdate( deltaTime ) {\n\n\t\tdeltaTime *= this.timeScale;\n\n\t\tconst actions = this._actions,\n\t\t\tnActions = this._nActiveActions,\n\n\t\t\ttime = this.time += deltaTime,\n\t\t\ttimeDirection = Math.sign( deltaTime ),\n\n\t\t\taccuIndex = this._accuIndex ^= 1;\n\n\t\t// run active actions\n\n\t\tfor ( let i = 0; i !== nActions; ++ i ) {\n\n\t\t\tconst action = actions[ i ];\n\n\t\t\taction._update( time, deltaTime, timeDirection, accuIndex );\n\n\t\t}\n\n\t\t// update scene graph\n\n\t\tconst bindings = this._bindings,\n\t\t\tnBindings = this._nActiveBindings;\n\n\t\tfor ( let i = 0; i !== nBindings; ++ i ) {\n\n\t\t\tbindings[ i ].apply( accuIndex );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\t// Allows you to seek to a specific time in an animation.\n\tsetTime( timeInSeconds ) {\n\n\t\tthis.time = 0; // Zero out time attribute for AnimationMixer object;\n\t\tfor ( let i = 0; i < this._actions.length; i ++ ) {\n\n\t\t\tthis._actions[ i ].time = 0; // Zero out time attribute for all associated AnimationAction objects.\n\n\t\t}\n\n\t\treturn this.update( timeInSeconds ); // Update used to set exact time. Returns \"this\" AnimationMixer object.\n\n\t}\n\n\t// return this mixer's root target object\n\tgetRoot() {\n\n\t\treturn this._root;\n\n\t}\n\n\t// free all resources specific to a particular clip\n\tuncacheClip( clip ) {\n\n\t\tconst actions = this._actions,\n\t\t\tclipUuid = clip.uuid,\n\t\t\tactionsByClip = this._actionsByClip,\n\t\t\tactionsForClip = actionsByClip[ clipUuid ];\n\n\t\tif ( actionsForClip !== undefined ) {\n\n\t\t\t// note: just calling _removeInactiveAction would mess up the\n\t\t\t// iteration state and also require updating the state we can\n\t\t\t// just throw away\n\n\t\t\tconst actionsToRemove = actionsForClip.knownActions;\n\n\t\t\tfor ( let i = 0, n = actionsToRemove.length; i !== n; ++ i ) {\n\n\t\t\t\tconst action = actionsToRemove[ i ];\n\n\t\t\t\tthis._deactivateAction( action );\n\n\t\t\t\tconst cacheIndex = action._cacheIndex,\n\t\t\t\t\tlastInactiveAction = actions[ actions.length - 1 ];\n\n\t\t\t\taction._cacheIndex = null;\n\t\t\t\taction._byClipCacheIndex = null;\n\n\t\t\t\tlastInactiveAction._cacheIndex = cacheIndex;\n\t\t\t\tactions[ cacheIndex ] = lastInactiveAction;\n\t\t\t\tactions.pop();\n\n\t\t\t\tthis._removeInactiveBindingsForAction( action );\n\n\t\t\t}\n\n\t\t\tdelete actionsByClip[ clipUuid ];\n\n\t\t}\n\n\t}\n\n\t// free all resources specific to a particular root target object\n\tuncacheRoot( root ) {\n\n\t\tconst rootUuid = root.uuid,\n\t\t\tactionsByClip = this._actionsByClip;\n\n\t\tfor ( const clipUuid in actionsByClip ) {\n\n\t\t\tconst actionByRoot = actionsByClip[ clipUuid ].actionByRoot,\n\t\t\t\taction = actionByRoot[ rootUuid ];\n\n\t\t\tif ( action !== undefined ) {\n\n\t\t\t\tthis._deactivateAction( action );\n\t\t\t\tthis._removeInactiveAction( action );\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst bindingsByRoot = this._bindingsByRootAndName,\n\t\t\tbindingByName = bindingsByRoot[ rootUuid ];\n\n\t\tif ( bindingByName !== undefined ) {\n\n\t\t\tfor ( const trackName in bindingByName ) {\n\n\t\t\t\tconst binding = bindingByName[ trackName ];\n\t\t\t\tbinding.restoreOriginalState();\n\t\t\t\tthis._removeInactiveBinding( binding );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\t// remove a targeted clip from the cache\n\tuncacheAction( clip, optionalRoot ) {\n\n\t\tconst action = this.existingAction( clip, optionalRoot );\n\n\t\tif ( action !== null ) {\n\n\t\t\tthis._deactivateAction( action );\n\t\t\tthis._removeInactiveAction( action );\n\n\t\t}\n\n\t}\n\n}\n\nclass Uniform {\n\n\tconstructor( value ) {\n\n\t\tthis.value = value;\n\n\t}\n\n\tclone() {\n\n\t\treturn new Uniform( this.value.clone === undefined ? this.value : this.value.clone() );\n\n\t}\n\n}\n\nlet _id = 0;\n\nclass UniformsGroup extends EventDispatcher {\n\n\tconstructor() {\n\n\t\tsuper();\n\n\t\tthis.isUniformsGroup = true;\n\n\t\tObject.defineProperty( this, 'id', { value: _id ++ } );\n\n\t\tthis.name = '';\n\n\t\tthis.usage = StaticDrawUsage;\n\t\tthis.uniforms = [];\n\n\t}\n\n\tadd( uniform ) {\n\n\t\tthis.uniforms.push( uniform );\n\n\t\treturn this;\n\n\t}\n\n\tremove( uniform ) {\n\n\t\tconst index = this.uniforms.indexOf( uniform );\n\n\t\tif ( index !== - 1 ) this.uniforms.splice( index, 1 );\n\n\t\treturn this;\n\n\t}\n\n\tsetName( name ) {\n\n\t\tthis.name = name;\n\n\t\treturn this;\n\n\t}\n\n\tsetUsage( value ) {\n\n\t\tthis.usage = value;\n\n\t\treturn this;\n\n\t}\n\n\tdispose() {\n\n\t\tthis.dispatchEvent( { type: 'dispose' } );\n\n\t\treturn this;\n\n\t}\n\n\tcopy( source ) {\n\n\t\tthis.name = source.name;\n\t\tthis.usage = source.usage;\n\n\t\tconst uniformsSource = source.uniforms;\n\n\t\tthis.uniforms.length = 0;\n\n\t\tfor ( let i = 0, l = uniformsSource.length; i < l; i ++ ) {\n\n\t\t\tconst uniforms = Array.isArray( uniformsSource[ i ] ) ? uniformsSource[ i ] : [ uniformsSource[ i ] ];\n\n\t\t\tfor ( let j = 0; j < uniforms.length; j ++ ) {\n\n\t\t\t\tthis.uniforms.push( uniforms[ j ].clone() );\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n}\n\nclass InstancedInterleavedBuffer extends InterleavedBuffer {\n\n\tconstructor( array, stride, meshPerAttribute = 1 ) {\n\n\t\tsuper( array, stride );\n\n\t\tthis.isInstancedInterleavedBuffer = true;\n\n\t\tthis.meshPerAttribute = meshPerAttribute;\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.meshPerAttribute = source.meshPerAttribute;\n\n\t\treturn this;\n\n\t}\n\n\tclone( data ) {\n\n\t\tconst ib = super.clone( data );\n\n\t\tib.meshPerAttribute = this.meshPerAttribute;\n\n\t\treturn ib;\n\n\t}\n\n\ttoJSON( data ) {\n\n\t\tconst json = super.toJSON( data );\n\n\t\tjson.isInstancedInterleavedBuffer = true;\n\t\tjson.meshPerAttribute = this.meshPerAttribute;\n\n\t\treturn json;\n\n\t}\n\n}\n\nclass GLBufferAttribute {\n\n\tconstructor( buffer, type, itemSize, elementSize, count ) {\n\n\t\tthis.isGLBufferAttribute = true;\n\n\t\tthis.name = '';\n\n\t\tthis.buffer = buffer;\n\t\tthis.type = type;\n\t\tthis.itemSize = itemSize;\n\t\tthis.elementSize = elementSize;\n\t\tthis.count = count;\n\n\t\tthis.version = 0;\n\n\t}\n\n\tset needsUpdate( value ) {\n\n\t\tif ( value === true ) this.version ++;\n\n\t}\n\n\tsetBuffer( buffer ) {\n\n\t\tthis.buffer = buffer;\n\n\t\treturn this;\n\n\t}\n\n\tsetType( type, elementSize ) {\n\n\t\tthis.type = type;\n\t\tthis.elementSize = elementSize;\n\n\t\treturn this;\n\n\t}\n\n\tsetItemSize( itemSize ) {\n\n\t\tthis.itemSize = itemSize;\n\n\t\treturn this;\n\n\t}\n\n\tsetCount( count ) {\n\n\t\tthis.count = count;\n\n\t\treturn this;\n\n\t}\n\n}\n\nconst _matrix = /*@__PURE__*/ new Matrix4();\n\nclass Raycaster {\n\n\tconstructor( origin, direction, near = 0, far = Infinity ) {\n\n\t\tthis.ray = new Ray( origin, direction );\n\t\t// direction is assumed to be normalized (for accurate distance calculations)\n\n\t\tthis.near = near;\n\t\tthis.far = far;\n\t\tthis.camera = null;\n\t\tthis.layers = new Layers();\n\n\t\tthis.params = {\n\t\t\tMesh: {},\n\t\t\tLine: { threshold: 1 },\n\t\t\tLOD: {},\n\t\t\tPoints: { threshold: 1 },\n\t\t\tSprite: {}\n\t\t};\n\n\t}\n\n\tset( origin, direction ) {\n\n\t\t// direction is assumed to be normalized (for accurate distance calculations)\n\n\t\tthis.ray.set( origin, direction );\n\n\t}\n\n\tsetFromCamera( coords, camera ) {\n\n\t\tif ( camera.isPerspectiveCamera ) {\n\n\t\t\tthis.ray.origin.setFromMatrixPosition( camera.matrixWorld );\n\t\t\tthis.ray.direction.set( coords.x, coords.y, 0.5 ).unproject( camera ).sub( this.ray.origin ).normalize();\n\t\t\tthis.camera = camera;\n\n\t\t} else if ( camera.isOrthographicCamera ) {\n\n\t\t\tthis.ray.origin.set( coords.x, coords.y, ( camera.near + camera.far ) / ( camera.near - camera.far ) ).unproject( camera ); // set origin in plane of camera\n\t\t\tthis.ray.direction.set( 0, 0, - 1 ).transformDirection( camera.matrixWorld );\n\t\t\tthis.camera = camera;\n\n\t\t} else {\n\n\t\t\tconsole.error( 'THREE.Raycaster: Unsupported camera type: ' + camera.type );\n\n\t\t}\n\n\t}\n\n\tsetFromXRController( controller ) {\n\n\t\t_matrix.identity().extractRotation( controller.matrixWorld );\n\n\t\tthis.ray.origin.setFromMatrixPosition( controller.matrixWorld );\n\t\tthis.ray.direction.set( 0, 0, - 1 ).applyMatrix4( _matrix );\n\n\t\treturn this;\n\n\t}\n\n\tintersectObject( object, recursive = true, intersects = [] ) {\n\n\t\tintersect( object, this, intersects, recursive );\n\n\t\tintersects.sort( ascSort );\n\n\t\treturn intersects;\n\n\t}\n\n\tintersectObjects( objects, recursive = true, intersects = [] ) {\n\n\t\tfor ( let i = 0, l = objects.length; i < l; i ++ ) {\n\n\t\t\tintersect( objects[ i ], this, intersects, recursive );\n\n\t\t}\n\n\t\tintersects.sort( ascSort );\n\n\t\treturn intersects;\n\n\t}\n\n}\n\nfunction ascSort( a, b ) {\n\n\treturn a.distance - b.distance;\n\n}\n\nfunction intersect( object, raycaster, intersects, recursive ) {\n\n\tlet propagate = true;\n\n\tif ( object.layers.test( raycaster.layers ) ) {\n\n\t\tconst result = object.raycast( raycaster, intersects );\n\n\t\tif ( result === false ) propagate = false;\n\n\t}\n\n\tif ( propagate === true && recursive === true ) {\n\n\t\tconst children = object.children;\n\n\t\tfor ( let i = 0, l = children.length; i < l; i ++ ) {\n\n\t\t\tintersect( children[ i ], raycaster, intersects, true );\n\n\t\t}\n\n\t}\n\n}\n\n/**\n * Ref: https://en.wikipedia.org/wiki/Spherical_coordinate_system\n *\n * phi (the polar angle) is measured from the positive y-axis. The positive y-axis is up.\n * theta (the azimuthal angle) is measured from the positive z-axis.\n */\nclass Spherical {\n\n\tconstructor( radius = 1, phi = 0, theta = 0 ) {\n\n\t\tthis.radius = radius;\n\t\tthis.phi = phi; // polar angle\n\t\tthis.theta = theta; // azimuthal angle\n\n\t\treturn this;\n\n\t}\n\n\tset( radius, phi, theta ) {\n\n\t\tthis.radius = radius;\n\t\tthis.phi = phi;\n\t\tthis.theta = theta;\n\n\t\treturn this;\n\n\t}\n\n\tcopy( other ) {\n\n\t\tthis.radius = other.radius;\n\t\tthis.phi = other.phi;\n\t\tthis.theta = other.theta;\n\n\t\treturn this;\n\n\t}\n\n\t// restrict phi to be between EPS and PI-EPS\n\tmakeSafe() {\n\n\t\tconst EPS = 0.000001;\n\t\tthis.phi = Math.max( EPS, Math.min( Math.PI - EPS, this.phi ) );\n\n\t\treturn this;\n\n\t}\n\n\tsetFromVector3( v ) {\n\n\t\treturn this.setFromCartesianCoords( v.x, v.y, v.z );\n\n\t}\n\n\tsetFromCartesianCoords( x, y, z ) {\n\n\t\tthis.radius = Math.sqrt( x * x + y * y + z * z );\n\n\t\tif ( this.radius === 0 ) {\n\n\t\t\tthis.theta = 0;\n\t\t\tthis.phi = 0;\n\n\t\t} else {\n\n\t\t\tthis.theta = Math.atan2( x, z );\n\t\t\tthis.phi = Math.acos( clamp( y / this.radius, - 1, 1 ) );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n}\n\n/**\n * Ref: https://en.wikipedia.org/wiki/Cylindrical_coordinate_system\n */\n\nclass Cylindrical {\n\n\tconstructor( radius = 1, theta = 0, y = 0 ) {\n\n\t\tthis.radius = radius; // distance from the origin to a point in the x-z plane\n\t\tthis.theta = theta; // counterclockwise angle in the x-z plane measured in radians from the positive z-axis\n\t\tthis.y = y; // height above the x-z plane\n\n\t\treturn this;\n\n\t}\n\n\tset( radius, theta, y ) {\n\n\t\tthis.radius = radius;\n\t\tthis.theta = theta;\n\t\tthis.y = y;\n\n\t\treturn this;\n\n\t}\n\n\tcopy( other ) {\n\n\t\tthis.radius = other.radius;\n\t\tthis.theta = other.theta;\n\t\tthis.y = other.y;\n\n\t\treturn this;\n\n\t}\n\n\tsetFromVector3( v ) {\n\n\t\treturn this.setFromCartesianCoords( v.x, v.y, v.z );\n\n\t}\n\n\tsetFromCartesianCoords( x, y, z ) {\n\n\t\tthis.radius = Math.sqrt( x * x + z * z );\n\t\tthis.theta = Math.atan2( x, z );\n\t\tthis.y = y;\n\n\t\treturn this;\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n}\n\nclass Matrix2 {\n\n\tconstructor( n11, n12, n21, n22 ) {\n\n\t\tMatrix2.prototype.isMatrix2 = true;\n\n\t\tthis.elements = [\n\t\t\t1, 0,\n\t\t\t0, 1,\n\t\t];\n\n\t\tif ( n11 !== undefined ) {\n\n\t\t\tthis.set( n11, n12, n21, n22 );\n\n\t\t}\n\n\t}\n\n\tidentity() {\n\n\t\tthis.set(\n\t\t\t1, 0,\n\t\t\t0, 1,\n\t\t);\n\n\t\treturn this;\n\n\t}\n\n\tfromArray( array, offset = 0 ) {\n\n\t\tfor ( let i = 0; i < 4; i ++ ) {\n\n\t\t\tthis.elements[ i ] = array[ i + offset ];\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tset( n11, n12, n21, n22 ) {\n\n\t\tconst te = this.elements;\n\n\t\tte[ 0 ] = n11; te[ 2 ] = n12;\n\t\tte[ 1 ] = n21; te[ 3 ] = n22;\n\n\t\treturn this;\n\n\t}\n\n}\n\nconst _vector$4 = /*@__PURE__*/ new Vector2();\n\nclass Box2 {\n\n\tconstructor( min = new Vector2( + Infinity, + Infinity ), max = new Vector2( - Infinity, - Infinity ) ) {\n\n\t\tthis.isBox2 = true;\n\n\t\tthis.min = min;\n\t\tthis.max = max;\n\n\t}\n\n\tset( min, max ) {\n\n\t\tthis.min.copy( min );\n\t\tthis.max.copy( max );\n\n\t\treturn this;\n\n\t}\n\n\tsetFromPoints( points ) {\n\n\t\tthis.makeEmpty();\n\n\t\tfor ( let i = 0, il = points.length; i < il; i ++ ) {\n\n\t\t\tthis.expandByPoint( points[ i ] );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tsetFromCenterAndSize( center, size ) {\n\n\t\tconst halfSize = _vector$4.copy( size ).multiplyScalar( 0.5 );\n\t\tthis.min.copy( center ).sub( halfSize );\n\t\tthis.max.copy( center ).add( halfSize );\n\n\t\treturn this;\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n\tcopy( box ) {\n\n\t\tthis.min.copy( box.min );\n\t\tthis.max.copy( box.max );\n\n\t\treturn this;\n\n\t}\n\n\tmakeEmpty() {\n\n\t\tthis.min.x = this.min.y = + Infinity;\n\t\tthis.max.x = this.max.y = - Infinity;\n\n\t\treturn this;\n\n\t}\n\n\tisEmpty() {\n\n\t\t// this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes\n\n\t\treturn ( this.max.x < this.min.x ) || ( this.max.y < this.min.y );\n\n\t}\n\n\tgetCenter( target ) {\n\n\t\treturn this.isEmpty() ? target.set( 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 );\n\n\t}\n\n\tgetSize( target ) {\n\n\t\treturn this.isEmpty() ? target.set( 0, 0 ) : target.subVectors( this.max, this.min );\n\n\t}\n\n\texpandByPoint( point ) {\n\n\t\tthis.min.min( point );\n\t\tthis.max.max( point );\n\n\t\treturn this;\n\n\t}\n\n\texpandByVector( vector ) {\n\n\t\tthis.min.sub( vector );\n\t\tthis.max.add( vector );\n\n\t\treturn this;\n\n\t}\n\n\texpandByScalar( scalar ) {\n\n\t\tthis.min.addScalar( - scalar );\n\t\tthis.max.addScalar( scalar );\n\n\t\treturn this;\n\n\t}\n\n\tcontainsPoint( point ) {\n\n\t\treturn point.x >= this.min.x && point.x <= this.max.x &&\n\t\t\tpoint.y >= this.min.y && point.y <= this.max.y;\n\n\t}\n\n\tcontainsBox( box ) {\n\n\t\treturn this.min.x <= box.min.x && box.max.x <= this.max.x &&\n\t\t\tthis.min.y <= box.min.y && box.max.y <= this.max.y;\n\n\t}\n\n\tgetParameter( point, target ) {\n\n\t\t// This can potentially have a divide by zero if the box\n\t\t// has a size dimension of 0.\n\n\t\treturn target.set(\n\t\t\t( point.x - this.min.x ) / ( this.max.x - this.min.x ),\n\t\t\t( point.y - this.min.y ) / ( this.max.y - this.min.y )\n\t\t);\n\n\t}\n\n\tintersectsBox( box ) {\n\n\t\t// using 4 splitting planes to rule out intersections\n\n\t\treturn box.max.x >= this.min.x && box.min.x <= this.max.x &&\n\t\t\tbox.max.y >= this.min.y && box.min.y <= this.max.y;\n\n\t}\n\n\tclampPoint( point, target ) {\n\n\t\treturn target.copy( point ).clamp( this.min, this.max );\n\n\t}\n\n\tdistanceToPoint( point ) {\n\n\t\treturn this.clampPoint( point, _vector$4 ).distanceTo( point );\n\n\t}\n\n\tintersect( box ) {\n\n\t\tthis.min.max( box.min );\n\t\tthis.max.min( box.max );\n\n\t\tif ( this.isEmpty() ) this.makeEmpty();\n\n\t\treturn this;\n\n\t}\n\n\tunion( box ) {\n\n\t\tthis.min.min( box.min );\n\t\tthis.max.max( box.max );\n\n\t\treturn this;\n\n\t}\n\n\ttranslate( offset ) {\n\n\t\tthis.min.add( offset );\n\t\tthis.max.add( offset );\n\n\t\treturn this;\n\n\t}\n\n\tequals( box ) {\n\n\t\treturn box.min.equals( this.min ) && box.max.equals( this.max );\n\n\t}\n\n}\n\nconst _startP = /*@__PURE__*/ new Vector3();\nconst _startEnd = /*@__PURE__*/ new Vector3();\n\nclass Line3 {\n\n\tconstructor( start = new Vector3(), end = new Vector3() ) {\n\n\t\tthis.start = start;\n\t\tthis.end = end;\n\n\t}\n\n\tset( start, end ) {\n\n\t\tthis.start.copy( start );\n\t\tthis.end.copy( end );\n\n\t\treturn this;\n\n\t}\n\n\tcopy( line ) {\n\n\t\tthis.start.copy( line.start );\n\t\tthis.end.copy( line.end );\n\n\t\treturn this;\n\n\t}\n\n\tgetCenter( target ) {\n\n\t\treturn target.addVectors( this.start, this.end ).multiplyScalar( 0.5 );\n\n\t}\n\n\tdelta( target ) {\n\n\t\treturn target.subVectors( this.end, this.start );\n\n\t}\n\n\tdistanceSq() {\n\n\t\treturn this.start.distanceToSquared( this.end );\n\n\t}\n\n\tdistance() {\n\n\t\treturn this.start.distanceTo( this.end );\n\n\t}\n\n\tat( t, target ) {\n\n\t\treturn this.delta( target ).multiplyScalar( t ).add( this.start );\n\n\t}\n\n\tclosestPointToPointParameter( point, clampToLine ) {\n\n\t\t_startP.subVectors( point, this.start );\n\t\t_startEnd.subVectors( this.end, this.start );\n\n\t\tconst startEnd2 = _startEnd.dot( _startEnd );\n\t\tconst startEnd_startP = _startEnd.dot( _startP );\n\n\t\tlet t = startEnd_startP / startEnd2;\n\n\t\tif ( clampToLine ) {\n\n\t\t\tt = clamp( t, 0, 1 );\n\n\t\t}\n\n\t\treturn t;\n\n\t}\n\n\tclosestPointToPoint( point, clampToLine, target ) {\n\n\t\tconst t = this.closestPointToPointParameter( point, clampToLine );\n\n\t\treturn this.delta( target ).multiplyScalar( t ).add( this.start );\n\n\t}\n\n\tapplyMatrix4( matrix ) {\n\n\t\tthis.start.applyMatrix4( matrix );\n\t\tthis.end.applyMatrix4( matrix );\n\n\t\treturn this;\n\n\t}\n\n\tequals( line ) {\n\n\t\treturn line.start.equals( this.start ) && line.end.equals( this.end );\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n}\n\nconst _vector$3 = /*@__PURE__*/ new Vector3();\n\nclass SpotLightHelper extends Object3D {\n\n\tconstructor( light, color ) {\n\n\t\tsuper();\n\n\t\tthis.light = light;\n\n\t\tthis.matrixAutoUpdate = false;\n\n\t\tthis.color = color;\n\n\t\tthis.type = 'SpotLightHelper';\n\n\t\tconst geometry = new BufferGeometry();\n\n\t\tconst positions = [\n\t\t\t0, 0, 0, \t0, 0, 1,\n\t\t\t0, 0, 0, \t1, 0, 1,\n\t\t\t0, 0, 0,\t- 1, 0, 1,\n\t\t\t0, 0, 0, \t0, 1, 1,\n\t\t\t0, 0, 0, \t0, - 1, 1\n\t\t];\n\n\t\tfor ( let i = 0, j = 1, l = 32; i < l; i ++, j ++ ) {\n\n\t\t\tconst p1 = ( i / l ) * Math.PI * 2;\n\t\t\tconst p2 = ( j / l ) * Math.PI * 2;\n\n\t\t\tpositions.push(\n\t\t\t\tMath.cos( p1 ), Math.sin( p1 ), 1,\n\t\t\t\tMath.cos( p2 ), Math.sin( p2 ), 1\n\t\t\t);\n\n\t\t}\n\n\t\tgeometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );\n\n\t\tconst material = new LineBasicMaterial( { fog: false, toneMapped: false } );\n\n\t\tthis.cone = new LineSegments( geometry, material );\n\t\tthis.add( this.cone );\n\n\t\tthis.update();\n\n\t}\n\n\tdispose() {\n\n\t\tthis.cone.geometry.dispose();\n\t\tthis.cone.material.dispose();\n\n\t}\n\n\tupdate() {\n\n\t\tthis.light.updateWorldMatrix( true, false );\n\t\tthis.light.target.updateWorldMatrix( true, false );\n\n\t\t// update the local matrix based on the parent and light target transforms\n\t\tif ( this.parent ) {\n\n\t\t\tthis.parent.updateWorldMatrix( true );\n\n\t\t\tthis.matrix\n\t\t\t\t.copy( this.parent.matrixWorld )\n\t\t\t\t.invert()\n\t\t\t\t.multiply( this.light.matrixWorld );\n\n\t\t} else {\n\n\t\t\tthis.matrix.copy( this.light.matrixWorld );\n\n\t\t}\n\n\t\tthis.matrixWorld.copy( this.light.matrixWorld );\n\n\t\tconst coneLength = this.light.distance ? this.light.distance : 1000;\n\t\tconst coneWidth = coneLength * Math.tan( this.light.angle );\n\n\t\tthis.cone.scale.set( coneWidth, coneWidth, coneLength );\n\n\t\t_vector$3.setFromMatrixPosition( this.light.target.matrixWorld );\n\n\t\tthis.cone.lookAt( _vector$3 );\n\n\t\tif ( this.color !== undefined ) {\n\n\t\t\tthis.cone.material.color.set( this.color );\n\n\t\t} else {\n\n\t\t\tthis.cone.material.color.copy( this.light.color );\n\n\t\t}\n\n\t}\n\n}\n\nconst _vector$2 = /*@__PURE__*/ new Vector3();\nconst _boneMatrix = /*@__PURE__*/ new Matrix4();\nconst _matrixWorldInv = /*@__PURE__*/ new Matrix4();\n\n\nclass SkeletonHelper extends LineSegments {\n\n\tconstructor( object ) {\n\n\t\tconst bones = getBoneList( object );\n\n\t\tconst geometry = new BufferGeometry();\n\n\t\tconst vertices = [];\n\t\tconst colors = [];\n\n\t\tconst color1 = new Color( 0, 0, 1 );\n\t\tconst color2 = new Color( 0, 1, 0 );\n\n\t\tfor ( let i = 0; i < bones.length; i ++ ) {\n\n\t\t\tconst bone = bones[ i ];\n\n\t\t\tif ( bone.parent && bone.parent.isBone ) {\n\n\t\t\t\tvertices.push( 0, 0, 0 );\n\t\t\t\tvertices.push( 0, 0, 0 );\n\t\t\t\tcolors.push( color1.r, color1.g, color1.b );\n\t\t\t\tcolors.push( color2.r, color2.g, color2.b );\n\n\t\t\t}\n\n\t\t}\n\n\t\tgeometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\t\tgeometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );\n\n\t\tconst material = new LineBasicMaterial( { vertexColors: true, depthTest: false, depthWrite: false, toneMapped: false, transparent: true } );\n\n\t\tsuper( geometry, material );\n\n\t\tthis.isSkeletonHelper = true;\n\n\t\tthis.type = 'SkeletonHelper';\n\n\t\tthis.root = object;\n\t\tthis.bones = bones;\n\n\t\tthis.matrix = object.matrixWorld;\n\t\tthis.matrixAutoUpdate = false;\n\n\t}\n\n\tupdateMatrixWorld( force ) {\n\n\t\tconst bones = this.bones;\n\n\t\tconst geometry = this.geometry;\n\t\tconst position = geometry.getAttribute( 'position' );\n\n\t\t_matrixWorldInv.copy( this.root.matrixWorld ).invert();\n\n\t\tfor ( let i = 0, j = 0; i < bones.length; i ++ ) {\n\n\t\t\tconst bone = bones[ i ];\n\n\t\t\tif ( bone.parent && bone.parent.isBone ) {\n\n\t\t\t\t_boneMatrix.multiplyMatrices( _matrixWorldInv, bone.matrixWorld );\n\t\t\t\t_vector$2.setFromMatrixPosition( _boneMatrix );\n\t\t\t\tposition.setXYZ( j, _vector$2.x, _vector$2.y, _vector$2.z );\n\n\t\t\t\t_boneMatrix.multiplyMatrices( _matrixWorldInv, bone.parent.matrixWorld );\n\t\t\t\t_vector$2.setFromMatrixPosition( _boneMatrix );\n\t\t\t\tposition.setXYZ( j + 1, _vector$2.x, _vector$2.y, _vector$2.z );\n\n\t\t\t\tj += 2;\n\n\t\t\t}\n\n\t\t}\n\n\t\tgeometry.getAttribute( 'position' ).needsUpdate = true;\n\n\t\tsuper.updateMatrixWorld( force );\n\n\t}\n\n\tdispose() {\n\n\t\tthis.geometry.dispose();\n\t\tthis.material.dispose();\n\n\t}\n\n}\n\n\nfunction getBoneList( object ) {\n\n\tconst boneList = [];\n\n\tif ( object.isBone === true ) {\n\n\t\tboneList.push( object );\n\n\t}\n\n\tfor ( let i = 0; i < object.children.length; i ++ ) {\n\n\t\tboneList.push.apply( boneList, getBoneList( object.children[ i ] ) );\n\n\t}\n\n\treturn boneList;\n\n}\n\nclass PointLightHelper extends Mesh {\n\n\tconstructor( light, sphereSize, color ) {\n\n\t\tconst geometry = new SphereGeometry( sphereSize, 4, 2 );\n\t\tconst material = new MeshBasicMaterial( { wireframe: true, fog: false, toneMapped: false } );\n\n\t\tsuper( geometry, material );\n\n\t\tthis.light = light;\n\n\t\tthis.color = color;\n\n\t\tthis.type = 'PointLightHelper';\n\n\t\tthis.matrix = this.light.matrixWorld;\n\t\tthis.matrixAutoUpdate = false;\n\n\t\tthis.update();\n\n\n\t\t/*\n\t// TODO: delete this comment?\n\tconst distanceGeometry = new THREE.IcosahedronGeometry( 1, 2 );\n\tconst distanceMaterial = new THREE.MeshBasicMaterial( { color: hexColor, fog: false, wireframe: true, opacity: 0.1, transparent: true } );\n\n\tthis.lightSphere = new THREE.Mesh( bulbGeometry, bulbMaterial );\n\tthis.lightDistance = new THREE.Mesh( distanceGeometry, distanceMaterial );\n\n\tconst d = light.distance;\n\n\tif ( d === 0.0 ) {\n\n\t\tthis.lightDistance.visible = false;\n\n\t} else {\n\n\t\tthis.lightDistance.scale.set( d, d, d );\n\n\t}\n\n\tthis.add( this.lightDistance );\n\t*/\n\n\t}\n\n\tdispose() {\n\n\t\tthis.geometry.dispose();\n\t\tthis.material.dispose();\n\n\t}\n\n\tupdate() {\n\n\t\tthis.light.updateWorldMatrix( true, false );\n\n\t\tif ( this.color !== undefined ) {\n\n\t\t\tthis.material.color.set( this.color );\n\n\t\t} else {\n\n\t\t\tthis.material.color.copy( this.light.color );\n\n\t\t}\n\n\t\t/*\n\t\tconst d = this.light.distance;\n\n\t\tif ( d === 0.0 ) {\n\n\t\t\tthis.lightDistance.visible = false;\n\n\t\t} else {\n\n\t\t\tthis.lightDistance.visible = true;\n\t\t\tthis.lightDistance.scale.set( d, d, d );\n\n\t\t}\n\t\t*/\n\n\t}\n\n}\n\nconst _vector$1 = /*@__PURE__*/ new Vector3();\nconst _color1 = /*@__PURE__*/ new Color();\nconst _color2 = /*@__PURE__*/ new Color();\n\nclass HemisphereLightHelper extends Object3D {\n\n\tconstructor( light, size, color ) {\n\n\t\tsuper();\n\n\t\tthis.light = light;\n\n\t\tthis.matrix = light.matrixWorld;\n\t\tthis.matrixAutoUpdate = false;\n\n\t\tthis.color = color;\n\n\t\tthis.type = 'HemisphereLightHelper';\n\n\t\tconst geometry = new OctahedronGeometry( size );\n\t\tgeometry.rotateY( Math.PI * 0.5 );\n\n\t\tthis.material = new MeshBasicMaterial( { wireframe: true, fog: false, toneMapped: false } );\n\t\tif ( this.color === undefined ) this.material.vertexColors = true;\n\n\t\tconst position = geometry.getAttribute( 'position' );\n\t\tconst colors = new Float32Array( position.count * 3 );\n\n\t\tgeometry.setAttribute( 'color', new BufferAttribute( colors, 3 ) );\n\n\t\tthis.add( new Mesh( geometry, this.material ) );\n\n\t\tthis.update();\n\n\t}\n\n\tdispose() {\n\n\t\tthis.children[ 0 ].geometry.dispose();\n\t\tthis.children[ 0 ].material.dispose();\n\n\t}\n\n\tupdate() {\n\n\t\tconst mesh = this.children[ 0 ];\n\n\t\tif ( this.color !== undefined ) {\n\n\t\t\tthis.material.color.set( this.color );\n\n\t\t} else {\n\n\t\t\tconst colors = mesh.geometry.getAttribute( 'color' );\n\n\t\t\t_color1.copy( this.light.color );\n\t\t\t_color2.copy( this.light.groundColor );\n\n\t\t\tfor ( let i = 0, l = colors.count; i < l; i ++ ) {\n\n\t\t\t\tconst color = ( i < ( l / 2 ) ) ? _color1 : _color2;\n\n\t\t\t\tcolors.setXYZ( i, color.r, color.g, color.b );\n\n\t\t\t}\n\n\t\t\tcolors.needsUpdate = true;\n\n\t\t}\n\n\t\tthis.light.updateWorldMatrix( true, false );\n\n\t\tmesh.lookAt( _vector$1.setFromMatrixPosition( this.light.matrixWorld ).negate() );\n\n\t}\n\n}\n\nclass GridHelper extends LineSegments {\n\n\tconstructor( size = 10, divisions = 10, color1 = 0x444444, color2 = 0x888888 ) {\n\n\t\tcolor1 = new Color( color1 );\n\t\tcolor2 = new Color( color2 );\n\n\t\tconst center = divisions / 2;\n\t\tconst step = size / divisions;\n\t\tconst halfSize = size / 2;\n\n\t\tconst vertices = [], colors = [];\n\n\t\tfor ( let i = 0, j = 0, k = - halfSize; i <= divisions; i ++, k += step ) {\n\n\t\t\tvertices.push( - halfSize, 0, k, halfSize, 0, k );\n\t\t\tvertices.push( k, 0, - halfSize, k, 0, halfSize );\n\n\t\t\tconst color = i === center ? color1 : color2;\n\n\t\t\tcolor.toArray( colors, j ); j += 3;\n\t\t\tcolor.toArray( colors, j ); j += 3;\n\t\t\tcolor.toArray( colors, j ); j += 3;\n\t\t\tcolor.toArray( colors, j ); j += 3;\n\n\t\t}\n\n\t\tconst geometry = new BufferGeometry();\n\t\tgeometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\t\tgeometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );\n\n\t\tconst material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } );\n\n\t\tsuper( geometry, material );\n\n\t\tthis.type = 'GridHelper';\n\n\t}\n\n\tdispose() {\n\n\t\tthis.geometry.dispose();\n\t\tthis.material.dispose();\n\n\t}\n\n}\n\nclass PolarGridHelper extends LineSegments {\n\n\tconstructor( radius = 10, sectors = 16, rings = 8, divisions = 64, color1 = 0x444444, color2 = 0x888888 ) {\n\n\t\tcolor1 = new Color( color1 );\n\t\tcolor2 = new Color( color2 );\n\n\t\tconst vertices = [];\n\t\tconst colors = [];\n\n\t\t// create the sectors\n\n\t\tif ( sectors > 1 ) {\n\n\t\t\tfor ( let i = 0; i < sectors; i ++ ) {\n\n\t\t\t\tconst v = ( i / sectors ) * ( Math.PI * 2 );\n\n\t\t\t\tconst x = Math.sin( v ) * radius;\n\t\t\t\tconst z = Math.cos( v ) * radius;\n\n\t\t\t\tvertices.push( 0, 0, 0 );\n\t\t\t\tvertices.push( x, 0, z );\n\n\t\t\t\tconst color = ( i & 1 ) ? color1 : color2;\n\n\t\t\t\tcolors.push( color.r, color.g, color.b );\n\t\t\t\tcolors.push( color.r, color.g, color.b );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// create the rings\n\n\t\tfor ( let i = 0; i < rings; i ++ ) {\n\n\t\t\tconst color = ( i & 1 ) ? color1 : color2;\n\n\t\t\tconst r = radius - ( radius / rings * i );\n\n\t\t\tfor ( let j = 0; j < divisions; j ++ ) {\n\n\t\t\t\t// first vertex\n\n\t\t\t\tlet v = ( j / divisions ) * ( Math.PI * 2 );\n\n\t\t\t\tlet x = Math.sin( v ) * r;\n\t\t\t\tlet z = Math.cos( v ) * r;\n\n\t\t\t\tvertices.push( x, 0, z );\n\t\t\t\tcolors.push( color.r, color.g, color.b );\n\n\t\t\t\t// second vertex\n\n\t\t\t\tv = ( ( j + 1 ) / divisions ) * ( Math.PI * 2 );\n\n\t\t\t\tx = Math.sin( v ) * r;\n\t\t\t\tz = Math.cos( v ) * r;\n\n\t\t\t\tvertices.push( x, 0, z );\n\t\t\t\tcolors.push( color.r, color.g, color.b );\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst geometry = new BufferGeometry();\n\t\tgeometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\t\tgeometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );\n\n\t\tconst material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } );\n\n\t\tsuper( geometry, material );\n\n\t\tthis.type = 'PolarGridHelper';\n\n\t}\n\n\tdispose() {\n\n\t\tthis.geometry.dispose();\n\t\tthis.material.dispose();\n\n\t}\n\n}\n\nconst _v1 = /*@__PURE__*/ new Vector3();\nconst _v2 = /*@__PURE__*/ new Vector3();\nconst _v3 = /*@__PURE__*/ new Vector3();\n\nclass DirectionalLightHelper extends Object3D {\n\n\tconstructor( light, size, color ) {\n\n\t\tsuper();\n\n\t\tthis.light = light;\n\n\t\tthis.matrix = light.matrixWorld;\n\t\tthis.matrixAutoUpdate = false;\n\n\t\tthis.color = color;\n\n\t\tthis.type = 'DirectionalLightHelper';\n\n\t\tif ( size === undefined ) size = 1;\n\n\t\tlet geometry = new BufferGeometry();\n\t\tgeometry.setAttribute( 'position', new Float32BufferAttribute( [\n\t\t\t- size, size, 0,\n\t\t\tsize, size, 0,\n\t\t\tsize, - size, 0,\n\t\t\t- size, - size, 0,\n\t\t\t- size, size, 0\n\t\t], 3 ) );\n\n\t\tconst material = new LineBasicMaterial( { fog: false, toneMapped: false } );\n\n\t\tthis.lightPlane = new Line( geometry, material );\n\t\tthis.add( this.lightPlane );\n\n\t\tgeometry = new BufferGeometry();\n\t\tgeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 0, 1 ], 3 ) );\n\n\t\tthis.targetLine = new Line( geometry, material );\n\t\tthis.add( this.targetLine );\n\n\t\tthis.update();\n\n\t}\n\n\tdispose() {\n\n\t\tthis.lightPlane.geometry.dispose();\n\t\tthis.lightPlane.material.dispose();\n\t\tthis.targetLine.geometry.dispose();\n\t\tthis.targetLine.material.dispose();\n\n\t}\n\n\tupdate() {\n\n\t\tthis.light.updateWorldMatrix( true, false );\n\t\tthis.light.target.updateWorldMatrix( true, false );\n\n\t\t_v1.setFromMatrixPosition( this.light.matrixWorld );\n\t\t_v2.setFromMatrixPosition( this.light.target.matrixWorld );\n\t\t_v3.subVectors( _v2, _v1 );\n\n\t\tthis.lightPlane.lookAt( _v2 );\n\n\t\tif ( this.color !== undefined ) {\n\n\t\t\tthis.lightPlane.material.color.set( this.color );\n\t\t\tthis.targetLine.material.color.set( this.color );\n\n\t\t} else {\n\n\t\t\tthis.lightPlane.material.color.copy( this.light.color );\n\t\t\tthis.targetLine.material.color.copy( this.light.color );\n\n\t\t}\n\n\t\tthis.targetLine.lookAt( _v2 );\n\t\tthis.targetLine.scale.z = _v3.length();\n\n\t}\n\n}\n\nconst _vector = /*@__PURE__*/ new Vector3();\nconst _camera = /*@__PURE__*/ new Camera();\n\n/**\n *\t- shows frustum, line of sight and up of the camera\n *\t- suitable for fast updates\n * \t- based on frustum visualization in lightgl.js shadowmap example\n *\t\thttps://github.com/evanw/lightgl.js/blob/master/tests/shadowmap.html\n */\n\nclass CameraHelper extends LineSegments {\n\n\tconstructor( camera ) {\n\n\t\tconst geometry = new BufferGeometry();\n\t\tconst material = new LineBasicMaterial( { color: 0xffffff, vertexColors: true, toneMapped: false } );\n\n\t\tconst vertices = [];\n\t\tconst colors = [];\n\n\t\tconst pointMap = {};\n\n\t\t// near\n\n\t\taddLine( 'n1', 'n2' );\n\t\taddLine( 'n2', 'n4' );\n\t\taddLine( 'n4', 'n3' );\n\t\taddLine( 'n3', 'n1' );\n\n\t\t// far\n\n\t\taddLine( 'f1', 'f2' );\n\t\taddLine( 'f2', 'f4' );\n\t\taddLine( 'f4', 'f3' );\n\t\taddLine( 'f3', 'f1' );\n\n\t\t// sides\n\n\t\taddLine( 'n1', 'f1' );\n\t\taddLine( 'n2', 'f2' );\n\t\taddLine( 'n3', 'f3' );\n\t\taddLine( 'n4', 'f4' );\n\n\t\t// cone\n\n\t\taddLine( 'p', 'n1' );\n\t\taddLine( 'p', 'n2' );\n\t\taddLine( 'p', 'n3' );\n\t\taddLine( 'p', 'n4' );\n\n\t\t// up\n\n\t\taddLine( 'u1', 'u2' );\n\t\taddLine( 'u2', 'u3' );\n\t\taddLine( 'u3', 'u1' );\n\n\t\t// target\n\n\t\taddLine( 'c', 't' );\n\t\taddLine( 'p', 'c' );\n\n\t\t// cross\n\n\t\taddLine( 'cn1', 'cn2' );\n\t\taddLine( 'cn3', 'cn4' );\n\n\t\taddLine( 'cf1', 'cf2' );\n\t\taddLine( 'cf3', 'cf4' );\n\n\t\tfunction addLine( a, b ) {\n\n\t\t\taddPoint( a );\n\t\t\taddPoint( b );\n\n\t\t}\n\n\t\tfunction addPoint( id ) {\n\n\t\t\tvertices.push( 0, 0, 0 );\n\t\t\tcolors.push( 0, 0, 0 );\n\n\t\t\tif ( pointMap[ id ] === undefined ) {\n\n\t\t\t\tpointMap[ id ] = [];\n\n\t\t\t}\n\n\t\t\tpointMap[ id ].push( ( vertices.length / 3 ) - 1 );\n\n\t\t}\n\n\t\tgeometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\t\tgeometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );\n\n\t\tsuper( geometry, material );\n\n\t\tthis.type = 'CameraHelper';\n\n\t\tthis.camera = camera;\n\t\tif ( this.camera.updateProjectionMatrix ) this.camera.updateProjectionMatrix();\n\n\t\tthis.matrix = camera.matrixWorld;\n\t\tthis.matrixAutoUpdate = false;\n\n\t\tthis.pointMap = pointMap;\n\n\t\tthis.update();\n\n\t\t// colors\n\n\t\tconst colorFrustum = new Color( 0xffaa00 );\n\t\tconst colorCone = new Color( 0xff0000 );\n\t\tconst colorUp = new Color( 0x00aaff );\n\t\tconst colorTarget = new Color( 0xffffff );\n\t\tconst colorCross = new Color( 0x333333 );\n\n\t\tthis.setColors( colorFrustum, colorCone, colorUp, colorTarget, colorCross );\n\n\t}\n\n\tsetColors( frustum, cone, up, target, cross ) {\n\n\t\tconst geometry = this.geometry;\n\n\t\tconst colorAttribute = geometry.getAttribute( 'color' );\n\n\t\t// near\n\n\t\tcolorAttribute.setXYZ( 0, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 1, frustum.r, frustum.g, frustum.b ); // n1, n2\n\t\tcolorAttribute.setXYZ( 2, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 3, frustum.r, frustum.g, frustum.b ); // n2, n4\n\t\tcolorAttribute.setXYZ( 4, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 5, frustum.r, frustum.g, frustum.b ); // n4, n3\n\t\tcolorAttribute.setXYZ( 6, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 7, frustum.r, frustum.g, frustum.b ); // n3, n1\n\n\t\t// far\n\n\t\tcolorAttribute.setXYZ( 8, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 9, frustum.r, frustum.g, frustum.b ); // f1, f2\n\t\tcolorAttribute.setXYZ( 10, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 11, frustum.r, frustum.g, frustum.b ); // f2, f4\n\t\tcolorAttribute.setXYZ( 12, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 13, frustum.r, frustum.g, frustum.b ); // f4, f3\n\t\tcolorAttribute.setXYZ( 14, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 15, frustum.r, frustum.g, frustum.b ); // f3, f1\n\n\t\t// sides\n\n\t\tcolorAttribute.setXYZ( 16, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 17, frustum.r, frustum.g, frustum.b ); // n1, f1\n\t\tcolorAttribute.setXYZ( 18, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 19, frustum.r, frustum.g, frustum.b ); // n2, f2\n\t\tcolorAttribute.setXYZ( 20, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 21, frustum.r, frustum.g, frustum.b ); // n3, f3\n\t\tcolorAttribute.setXYZ( 22, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 23, frustum.r, frustum.g, frustum.b ); // n4, f4\n\n\t\t// cone\n\n\t\tcolorAttribute.setXYZ( 24, cone.r, cone.g, cone.b ); colorAttribute.setXYZ( 25, cone.r, cone.g, cone.b ); // p, n1\n\t\tcolorAttribute.setXYZ( 26, cone.r, cone.g, cone.b ); colorAttribute.setXYZ( 27, cone.r, cone.g, cone.b ); // p, n2\n\t\tcolorAttribute.setXYZ( 28, cone.r, cone.g, cone.b ); colorAttribute.setXYZ( 29, cone.r, cone.g, cone.b ); // p, n3\n\t\tcolorAttribute.setXYZ( 30, cone.r, cone.g, cone.b ); colorAttribute.setXYZ( 31, cone.r, cone.g, cone.b ); // p, n4\n\n\t\t// up\n\n\t\tcolorAttribute.setXYZ( 32, up.r, up.g, up.b ); colorAttribute.setXYZ( 33, up.r, up.g, up.b ); // u1, u2\n\t\tcolorAttribute.setXYZ( 34, up.r, up.g, up.b ); colorAttribute.setXYZ( 35, up.r, up.g, up.b ); // u2, u3\n\t\tcolorAttribute.setXYZ( 36, up.r, up.g, up.b ); colorAttribute.setXYZ( 37, up.r, up.g, up.b ); // u3, u1\n\n\t\t// target\n\n\t\tcolorAttribute.setXYZ( 38, target.r, target.g, target.b ); colorAttribute.setXYZ( 39, target.r, target.g, target.b ); // c, t\n\t\tcolorAttribute.setXYZ( 40, cross.r, cross.g, cross.b ); colorAttribute.setXYZ( 41, cross.r, cross.g, cross.b ); // p, c\n\n\t\t// cross\n\n\t\tcolorAttribute.setXYZ( 42, cross.r, cross.g, cross.b ); colorAttribute.setXYZ( 43, cross.r, cross.g, cross.b ); // cn1, cn2\n\t\tcolorAttribute.setXYZ( 44, cross.r, cross.g, cross.b ); colorAttribute.setXYZ( 45, cross.r, cross.g, cross.b ); // cn3, cn4\n\n\t\tcolorAttribute.setXYZ( 46, cross.r, cross.g, cross.b ); colorAttribute.setXYZ( 47, cross.r, cross.g, cross.b ); // cf1, cf2\n\t\tcolorAttribute.setXYZ( 48, cross.r, cross.g, cross.b ); colorAttribute.setXYZ( 49, cross.r, cross.g, cross.b ); // cf3, cf4\n\n\t\tcolorAttribute.needsUpdate = true;\n\n\t}\n\n\tupdate() {\n\n\t\tconst geometry = this.geometry;\n\t\tconst pointMap = this.pointMap;\n\n\t\tconst w = 1, h = 1;\n\n\t\t// we need just camera projection matrix inverse\n\t\t// world matrix must be identity\n\n\t\t_camera.projectionMatrixInverse.copy( this.camera.projectionMatrixInverse );\n\n\t\t// center / target\n\n\t\tsetPoint( 'c', pointMap, geometry, _camera, 0, 0, - 1 );\n\t\tsetPoint( 't', pointMap, geometry, _camera, 0, 0, 1 );\n\n\t\t// near\n\n\t\tsetPoint( 'n1', pointMap, geometry, _camera, - w, - h, - 1 );\n\t\tsetPoint( 'n2', pointMap, geometry, _camera, w, - h, - 1 );\n\t\tsetPoint( 'n3', pointMap, geometry, _camera, - w, h, - 1 );\n\t\tsetPoint( 'n4', pointMap, geometry, _camera, w, h, - 1 );\n\n\t\t// far\n\n\t\tsetPoint( 'f1', pointMap, geometry, _camera, - w, - h, 1 );\n\t\tsetPoint( 'f2', pointMap, geometry, _camera, w, - h, 1 );\n\t\tsetPoint( 'f3', pointMap, geometry, _camera, - w, h, 1 );\n\t\tsetPoint( 'f4', pointMap, geometry, _camera, w, h, 1 );\n\n\t\t// up\n\n\t\tsetPoint( 'u1', pointMap, geometry, _camera, w * 0.7, h * 1.1, - 1 );\n\t\tsetPoint( 'u2', pointMap, geometry, _camera, - w * 0.7, h * 1.1, - 1 );\n\t\tsetPoint( 'u3', pointMap, geometry, _camera, 0, h * 2, - 1 );\n\n\t\t// cross\n\n\t\tsetPoint( 'cf1', pointMap, geometry, _camera, - w, 0, 1 );\n\t\tsetPoint( 'cf2', pointMap, geometry, _camera, w, 0, 1 );\n\t\tsetPoint( 'cf3', pointMap, geometry, _camera, 0, - h, 1 );\n\t\tsetPoint( 'cf4', pointMap, geometry, _camera, 0, h, 1 );\n\n\t\tsetPoint( 'cn1', pointMap, geometry, _camera, - w, 0, - 1 );\n\t\tsetPoint( 'cn2', pointMap, geometry, _camera, w, 0, - 1 );\n\t\tsetPoint( 'cn3', pointMap, geometry, _camera, 0, - h, - 1 );\n\t\tsetPoint( 'cn4', pointMap, geometry, _camera, 0, h, - 1 );\n\n\t\tgeometry.getAttribute( 'position' ).needsUpdate = true;\n\n\t}\n\n\tdispose() {\n\n\t\tthis.geometry.dispose();\n\t\tthis.material.dispose();\n\n\t}\n\n}\n\n\nfunction setPoint( point, pointMap, geometry, camera, x, y, z ) {\n\n\t_vector.set( x, y, z ).unproject( camera );\n\n\tconst points = pointMap[ point ];\n\n\tif ( points !== undefined ) {\n\n\t\tconst position = geometry.getAttribute( 'position' );\n\n\t\tfor ( let i = 0, l = points.length; i < l; i ++ ) {\n\n\t\t\tposition.setXYZ( points[ i ], _vector.x, _vector.y, _vector.z );\n\n\t\t}\n\n\t}\n\n}\n\nconst _box = /*@__PURE__*/ new Box3();\n\nclass BoxHelper extends LineSegments {\n\n\tconstructor( object, color = 0xffff00 ) {\n\n\t\tconst indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );\n\t\tconst positions = new Float32Array( 8 * 3 );\n\n\t\tconst geometry = new BufferGeometry();\n\t\tgeometry.setIndex( new BufferAttribute( indices, 1 ) );\n\t\tgeometry.setAttribute( 'position', new BufferAttribute( positions, 3 ) );\n\n\t\tsuper( geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) );\n\n\t\tthis.object = object;\n\t\tthis.type = 'BoxHelper';\n\n\t\tthis.matrixAutoUpdate = false;\n\n\t\tthis.update();\n\n\t}\n\n\tupdate( object ) {\n\n\t\tif ( object !== undefined ) {\n\n\t\t\tconsole.warn( 'THREE.BoxHelper: .update() has no longer arguments.' );\n\n\t\t}\n\n\t\tif ( this.object !== undefined ) {\n\n\t\t\t_box.setFromObject( this.object );\n\n\t\t}\n\n\t\tif ( _box.isEmpty() ) return;\n\n\t\tconst min = _box.min;\n\t\tconst max = _box.max;\n\n\t\t/*\n\t\t\t5____4\n\t\t1/___0/|\n\t\t| 6__|_7\n\t\t2/___3/\n\n\t\t0: max.x, max.y, max.z\n\t\t1: min.x, max.y, max.z\n\t\t2: min.x, min.y, max.z\n\t\t3: max.x, min.y, max.z\n\t\t4: max.x, max.y, min.z\n\t\t5: min.x, max.y, min.z\n\t\t6: min.x, min.y, min.z\n\t\t7: max.x, min.y, min.z\n\t\t*/\n\n\t\tconst position = this.geometry.attributes.position;\n\t\tconst array = position.array;\n\n\t\tarray[ 0 ] = max.x; array[ 1 ] = max.y; array[ 2 ] = max.z;\n\t\tarray[ 3 ] = min.x; array[ 4 ] = max.y; array[ 5 ] = max.z;\n\t\tarray[ 6 ] = min.x; array[ 7 ] = min.y; array[ 8 ] = max.z;\n\t\tarray[ 9 ] = max.x; array[ 10 ] = min.y; array[ 11 ] = max.z;\n\t\tarray[ 12 ] = max.x; array[ 13 ] = max.y; array[ 14 ] = min.z;\n\t\tarray[ 15 ] = min.x; array[ 16 ] = max.y; array[ 17 ] = min.z;\n\t\tarray[ 18 ] = min.x; array[ 19 ] = min.y; array[ 20 ] = min.z;\n\t\tarray[ 21 ] = max.x; array[ 22 ] = min.y; array[ 23 ] = min.z;\n\n\t\tposition.needsUpdate = true;\n\n\t\tthis.geometry.computeBoundingSphere();\n\n\t}\n\n\tsetFromObject( object ) {\n\n\t\tthis.object = object;\n\t\tthis.update();\n\n\t\treturn this;\n\n\t}\n\n\tcopy( source, recursive ) {\n\n\t\tsuper.copy( source, recursive );\n\n\t\tthis.object = source.object;\n\n\t\treturn this;\n\n\t}\n\n\tdispose() {\n\n\t\tthis.geometry.dispose();\n\t\tthis.material.dispose();\n\n\t}\n\n}\n\nclass Box3Helper extends LineSegments {\n\n\tconstructor( box, color = 0xffff00 ) {\n\n\t\tconst indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );\n\n\t\tconst positions = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 1, - 1, 1, - 1, - 1 ];\n\n\t\tconst geometry = new BufferGeometry();\n\n\t\tgeometry.setIndex( new BufferAttribute( indices, 1 ) );\n\n\t\tgeometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );\n\n\t\tsuper( geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) );\n\n\t\tthis.box = box;\n\n\t\tthis.type = 'Box3Helper';\n\n\t\tthis.geometry.computeBoundingSphere();\n\n\t}\n\n\tupdateMatrixWorld( force ) {\n\n\t\tconst box = this.box;\n\n\t\tif ( box.isEmpty() ) return;\n\n\t\tbox.getCenter( this.position );\n\n\t\tbox.getSize( this.scale );\n\n\t\tthis.scale.multiplyScalar( 0.5 );\n\n\t\tsuper.updateMatrixWorld( force );\n\n\t}\n\n\tdispose() {\n\n\t\tthis.geometry.dispose();\n\t\tthis.material.dispose();\n\n\t}\n\n}\n\nclass PlaneHelper extends Line {\n\n\tconstructor( plane, size = 1, hex = 0xffff00 ) {\n\n\t\tconst color = hex;\n\n\t\tconst positions = [ 1, - 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, - 1, 0, 1, 1, 0 ];\n\n\t\tconst geometry = new BufferGeometry();\n\t\tgeometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );\n\t\tgeometry.computeBoundingSphere();\n\n\t\tsuper( geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) );\n\n\t\tthis.type = 'PlaneHelper';\n\n\t\tthis.plane = plane;\n\n\t\tthis.size = size;\n\n\t\tconst positions2 = [ 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, 1, 0, - 1, - 1, 0, 1, - 1, 0 ];\n\n\t\tconst geometry2 = new BufferGeometry();\n\t\tgeometry2.setAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) );\n\t\tgeometry2.computeBoundingSphere();\n\n\t\tthis.add( new Mesh( geometry2, new MeshBasicMaterial( { color: color, opacity: 0.2, transparent: true, depthWrite: false, toneMapped: false } ) ) );\n\n\t}\n\n\tupdateMatrixWorld( force ) {\n\n\t\tthis.position.set( 0, 0, 0 );\n\n\t\tthis.scale.set( 0.5 * this.size, 0.5 * this.size, 1 );\n\n\t\tthis.lookAt( this.plane.normal );\n\n\t\tthis.translateZ( - this.plane.constant );\n\n\t\tsuper.updateMatrixWorld( force );\n\n\t}\n\n\tdispose() {\n\n\t\tthis.geometry.dispose();\n\t\tthis.material.dispose();\n\t\tthis.children[ 0 ].geometry.dispose();\n\t\tthis.children[ 0 ].material.dispose();\n\n\t}\n\n}\n\nconst _axis = /*@__PURE__*/ new Vector3();\nlet _lineGeometry, _coneGeometry;\n\nclass ArrowHelper extends Object3D {\n\n\t// dir is assumed to be normalized\n\n\tconstructor( dir = new Vector3( 0, 0, 1 ), origin = new Vector3( 0, 0, 0 ), length = 1, color = 0xffff00, headLength = length * 0.2, headWidth = headLength * 0.2 ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'ArrowHelper';\n\n\t\tif ( _lineGeometry === undefined ) {\n\n\t\t\t_lineGeometry = new BufferGeometry();\n\t\t\t_lineGeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 1, 0 ], 3 ) );\n\n\t\t\t_coneGeometry = new CylinderGeometry( 0, 0.5, 1, 5, 1 );\n\t\t\t_coneGeometry.translate( 0, - 0.5, 0 );\n\n\t\t}\n\n\t\tthis.position.copy( origin );\n\n\t\tthis.line = new Line( _lineGeometry, new LineBasicMaterial( { color: color, toneMapped: false } ) );\n\t\tthis.line.matrixAutoUpdate = false;\n\t\tthis.add( this.line );\n\n\t\tthis.cone = new Mesh( _coneGeometry, new MeshBasicMaterial( { color: color, toneMapped: false } ) );\n\t\tthis.cone.matrixAutoUpdate = false;\n\t\tthis.add( this.cone );\n\n\t\tthis.setDirection( dir );\n\t\tthis.setLength( length, headLength, headWidth );\n\n\t}\n\n\tsetDirection( dir ) {\n\n\t\t// dir is assumed to be normalized\n\n\t\tif ( dir.y > 0.99999 ) {\n\n\t\t\tthis.quaternion.set( 0, 0, 0, 1 );\n\n\t\t} else if ( dir.y < - 0.99999 ) {\n\n\t\t\tthis.quaternion.set( 1, 0, 0, 0 );\n\n\t\t} else {\n\n\t\t\t_axis.set( dir.z, 0, - dir.x ).normalize();\n\n\t\t\tconst radians = Math.acos( dir.y );\n\n\t\t\tthis.quaternion.setFromAxisAngle( _axis, radians );\n\n\t\t}\n\n\t}\n\n\tsetLength( length, headLength = length * 0.2, headWidth = headLength * 0.2 ) {\n\n\t\tthis.line.scale.set( 1, Math.max( 0.0001, length - headLength ), 1 ); // see #17458\n\t\tthis.line.updateMatrix();\n\n\t\tthis.cone.scale.set( headWidth, headLength, headWidth );\n\t\tthis.cone.position.y = length;\n\t\tthis.cone.updateMatrix();\n\n\t}\n\n\tsetColor( color ) {\n\n\t\tthis.line.material.color.set( color );\n\t\tthis.cone.material.color.set( color );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source, false );\n\n\t\tthis.line.copy( source.line );\n\t\tthis.cone.copy( source.cone );\n\n\t\treturn this;\n\n\t}\n\n\tdispose() {\n\n\t\tthis.line.geometry.dispose();\n\t\tthis.line.material.dispose();\n\t\tthis.cone.geometry.dispose();\n\t\tthis.cone.material.dispose();\n\n\t}\n\n}\n\nclass AxesHelper extends LineSegments {\n\n\tconstructor( size = 1 ) {\n\n\t\tconst vertices = [\n\t\t\t0, 0, 0,\tsize, 0, 0,\n\t\t\t0, 0, 0,\t0, size, 0,\n\t\t\t0, 0, 0,\t0, 0, size\n\t\t];\n\n\t\tconst colors = [\n\t\t\t1, 0, 0,\t1, 0.6, 0,\n\t\t\t0, 1, 0,\t0.6, 1, 0,\n\t\t\t0, 0, 1,\t0, 0.6, 1\n\t\t];\n\n\t\tconst geometry = new BufferGeometry();\n\t\tgeometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\t\tgeometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );\n\n\t\tconst material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } );\n\n\t\tsuper( geometry, material );\n\n\t\tthis.type = 'AxesHelper';\n\n\t}\n\n\tsetColors( xAxisColor, yAxisColor, zAxisColor ) {\n\n\t\tconst color = new Color();\n\t\tconst array = this.geometry.attributes.color.array;\n\n\t\tcolor.set( xAxisColor );\n\t\tcolor.toArray( array, 0 );\n\t\tcolor.toArray( array, 3 );\n\n\t\tcolor.set( yAxisColor );\n\t\tcolor.toArray( array, 6 );\n\t\tcolor.toArray( array, 9 );\n\n\t\tcolor.set( zAxisColor );\n\t\tcolor.toArray( array, 12 );\n\t\tcolor.toArray( array, 15 );\n\n\t\tthis.geometry.attributes.color.needsUpdate = true;\n\n\t\treturn this;\n\n\t}\n\n\tdispose() {\n\n\t\tthis.geometry.dispose();\n\t\tthis.material.dispose();\n\n\t}\n\n}\n\nclass ShapePath {\n\n\tconstructor() {\n\n\t\tthis.type = 'ShapePath';\n\n\t\tthis.color = new Color();\n\n\t\tthis.subPaths = [];\n\t\tthis.currentPath = null;\n\n\t}\n\n\tmoveTo( x, y ) {\n\n\t\tthis.currentPath = new Path();\n\t\tthis.subPaths.push( this.currentPath );\n\t\tthis.currentPath.moveTo( x, y );\n\n\t\treturn this;\n\n\t}\n\n\tlineTo( x, y ) {\n\n\t\tthis.currentPath.lineTo( x, y );\n\n\t\treturn this;\n\n\t}\n\n\tquadraticCurveTo( aCPx, aCPy, aX, aY ) {\n\n\t\tthis.currentPath.quadraticCurveTo( aCPx, aCPy, aX, aY );\n\n\t\treturn this;\n\n\t}\n\n\tbezierCurveTo( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) {\n\n\t\tthis.currentPath.bezierCurveTo( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY );\n\n\t\treturn this;\n\n\t}\n\n\tsplineThru( pts ) {\n\n\t\tthis.currentPath.splineThru( pts );\n\n\t\treturn this;\n\n\t}\n\n\ttoShapes( isCCW ) {\n\n\t\tfunction toShapesNoHoles( inSubpaths ) {\n\n\t\t\tconst shapes = [];\n\n\t\t\tfor ( let i = 0, l = inSubpaths.length; i < l; i ++ ) {\n\n\t\t\t\tconst tmpPath = inSubpaths[ i ];\n\n\t\t\t\tconst tmpShape = new Shape();\n\t\t\t\ttmpShape.curves = tmpPath.curves;\n\n\t\t\t\tshapes.push( tmpShape );\n\n\t\t\t}\n\n\t\t\treturn shapes;\n\n\t\t}\n\n\t\tfunction isPointInsidePolygon( inPt, inPolygon ) {\n\n\t\t\tconst polyLen = inPolygon.length;\n\n\t\t\t// inPt on polygon contour => immediate success or\n\t\t\t// toggling of inside/outside at every single! intersection point of an edge\n\t\t\t// with the horizontal line through inPt, left of inPt\n\t\t\t// not counting lowerY endpoints of edges and whole edges on that line\n\t\t\tlet inside = false;\n\t\t\tfor ( let p = polyLen - 1, q = 0; q < polyLen; p = q ++ ) {\n\n\t\t\t\tlet edgeLowPt = inPolygon[ p ];\n\t\t\t\tlet edgeHighPt = inPolygon[ q ];\n\n\t\t\t\tlet edgeDx = edgeHighPt.x - edgeLowPt.x;\n\t\t\t\tlet edgeDy = edgeHighPt.y - edgeLowPt.y;\n\n\t\t\t\tif ( Math.abs( edgeDy ) > Number.EPSILON ) {\n\n\t\t\t\t\t// not parallel\n\t\t\t\t\tif ( edgeDy < 0 ) {\n\n\t\t\t\t\t\tedgeLowPt = inPolygon[ q ]; edgeDx = - edgeDx;\n\t\t\t\t\t\tedgeHighPt = inPolygon[ p ]; edgeDy = - edgeDy;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( ( inPt.y < edgeLowPt.y ) || ( inPt.y > edgeHighPt.y ) ) \t\tcontinue;\n\n\t\t\t\t\tif ( inPt.y === edgeLowPt.y ) {\n\n\t\t\t\t\t\tif ( inPt.x === edgeLowPt.x )\t\treturn\ttrue;\t\t// inPt is on contour ?\n\t\t\t\t\t\t// continue;\t\t\t\t// no intersection or edgeLowPt => doesn't count !!!\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tconst perpEdge = edgeDy * ( inPt.x - edgeLowPt.x ) - edgeDx * ( inPt.y - edgeLowPt.y );\n\t\t\t\t\t\tif ( perpEdge === 0 )\t\t\t\treturn\ttrue;\t\t// inPt is on contour ?\n\t\t\t\t\t\tif ( perpEdge < 0 ) \t\t\t\tcontinue;\n\t\t\t\t\t\tinside = ! inside;\t\t// true intersection left of inPt\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// parallel or collinear\n\t\t\t\t\tif ( inPt.y !== edgeLowPt.y ) \t\tcontinue;\t\t\t// parallel\n\t\t\t\t\t// edge lies on the same horizontal line as inPt\n\t\t\t\t\tif ( ( ( edgeHighPt.x <= inPt.x ) && ( inPt.x <= edgeLowPt.x ) ) ||\n\t\t\t\t\t\t ( ( edgeLowPt.x <= inPt.x ) && ( inPt.x <= edgeHighPt.x ) ) )\t\treturn\ttrue;\t// inPt: Point on contour !\n\t\t\t\t\t// continue;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn\tinside;\n\n\t\t}\n\n\t\tconst isClockWise = ShapeUtils.isClockWise;\n\n\t\tconst subPaths = this.subPaths;\n\t\tif ( subPaths.length === 0 ) return [];\n\n\t\tlet solid, tmpPath, tmpShape;\n\t\tconst shapes = [];\n\n\t\tif ( subPaths.length === 1 ) {\n\n\t\t\ttmpPath = subPaths[ 0 ];\n\t\t\ttmpShape = new Shape();\n\t\t\ttmpShape.curves = tmpPath.curves;\n\t\t\tshapes.push( tmpShape );\n\t\t\treturn shapes;\n\n\t\t}\n\n\t\tlet holesFirst = ! isClockWise( subPaths[ 0 ].getPoints() );\n\t\tholesFirst = isCCW ? ! holesFirst : holesFirst;\n\n\t\t// console.log(\"Holes first\", holesFirst);\n\n\t\tconst betterShapeHoles = [];\n\t\tconst newShapes = [];\n\t\tlet newShapeHoles = [];\n\t\tlet mainIdx = 0;\n\t\tlet tmpPoints;\n\n\t\tnewShapes[ mainIdx ] = undefined;\n\t\tnewShapeHoles[ mainIdx ] = [];\n\n\t\tfor ( let i = 0, l = subPaths.length; i < l; i ++ ) {\n\n\t\t\ttmpPath = subPaths[ i ];\n\t\t\ttmpPoints = tmpPath.getPoints();\n\t\t\tsolid = isClockWise( tmpPoints );\n\t\t\tsolid = isCCW ? ! solid : solid;\n\n\t\t\tif ( solid ) {\n\n\t\t\t\tif ( ( ! holesFirst ) && ( newShapes[ mainIdx ] ) )\tmainIdx ++;\n\n\t\t\t\tnewShapes[ mainIdx ] = { s: new Shape(), p: tmpPoints };\n\t\t\t\tnewShapes[ mainIdx ].s.curves = tmpPath.curves;\n\n\t\t\t\tif ( holesFirst )\tmainIdx ++;\n\t\t\t\tnewShapeHoles[ mainIdx ] = [];\n\n\t\t\t\t//console.log('cw', i);\n\n\t\t\t} else {\n\n\t\t\t\tnewShapeHoles[ mainIdx ].push( { h: tmpPath, p: tmpPoints[ 0 ] } );\n\n\t\t\t\t//console.log('ccw', i);\n\n\t\t\t}\n\n\t\t}\n\n\t\t// only Holes? -> probably all Shapes with wrong orientation\n\t\tif ( ! newShapes[ 0 ] )\treturn\ttoShapesNoHoles( subPaths );\n\n\n\t\tif ( newShapes.length > 1 ) {\n\n\t\t\tlet ambiguous = false;\n\t\t\tlet toChange = 0;\n\n\t\t\tfor ( let sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) {\n\n\t\t\t\tbetterShapeHoles[ sIdx ] = [];\n\n\t\t\t}\n\n\t\t\tfor ( let sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) {\n\n\t\t\t\tconst sho = newShapeHoles[ sIdx ];\n\n\t\t\t\tfor ( let hIdx = 0; hIdx < sho.length; hIdx ++ ) {\n\n\t\t\t\t\tconst ho = sho[ hIdx ];\n\t\t\t\t\tlet hole_unassigned = true;\n\n\t\t\t\t\tfor ( let s2Idx = 0; s2Idx < newShapes.length; s2Idx ++ ) {\n\n\t\t\t\t\t\tif ( isPointInsidePolygon( ho.p, newShapes[ s2Idx ].p ) ) {\n\n\t\t\t\t\t\t\tif ( sIdx !== s2Idx )\ttoChange ++;\n\n\t\t\t\t\t\t\tif ( hole_unassigned ) {\n\n\t\t\t\t\t\t\t\thole_unassigned = false;\n\t\t\t\t\t\t\t\tbetterShapeHoles[ s2Idx ].push( ho );\n\n\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\tambiguous = true;\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( hole_unassigned ) {\n\n\t\t\t\t\t\tbetterShapeHoles[ sIdx ].push( ho );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( toChange > 0 && ambiguous === false ) {\n\n\t\t\t\tnewShapeHoles = betterShapeHoles;\n\n\t\t\t}\n\n\t\t}\n\n\t\tlet tmpHoles;\n\n\t\tfor ( let i = 0, il = newShapes.length; i < il; i ++ ) {\n\n\t\t\ttmpShape = newShapes[ i ].s;\n\t\t\tshapes.push( tmpShape );\n\t\t\ttmpHoles = newShapeHoles[ i ];\n\n\t\t\tfor ( let j = 0, jl = tmpHoles.length; j < jl; j ++ ) {\n\n\t\t\t\ttmpShape.holes.push( tmpHoles[ j ].h );\n\n\t\t\t}\n\n\t\t}\n\n\t\t//console.log(\"shape\", shapes);\n\n\t\treturn shapes;\n\n\t}\n\n}\n\nclass WebGLMultipleRenderTargets extends WebGLRenderTarget { // @deprecated, r162\n\n\tconstructor( width = 1, height = 1, count = 1, options = {} ) {\n\n\t\tconsole.warn( 'THREE.WebGLMultipleRenderTargets has been deprecated and will be removed in r172. Use THREE.WebGLRenderTarget and set the \"count\" parameter to enable MRT.' );\n\n\t\tsuper( width, height, { ...options, count } );\n\n\t\tthis.isWebGLMultipleRenderTargets = true;\n\n\t}\n\n\tget texture() {\n\n\t\treturn this.textures;\n\n\t}\n\n}\n\nif ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) {\n\n\t__THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'register', { detail: {\n\t\trevision: REVISION,\n\t} } ) );\n\n}\n\nif ( typeof window !== 'undefined' ) {\n\n\tif ( window.__THREE__ ) {\n\n\t\tconsole.warn( 'WARNING: Multiple instances of Three.js being imported.' );\n\n\t} else {\n\n\t\twindow.__THREE__ = REVISION;\n\n\t}\n\n}\n\nexport { ACESFilmicToneMapping, AddEquation, AddOperation, AdditiveAnimationBlendMode, AdditiveBlending, AgXToneMapping, AlphaFormat, AlwaysCompare, AlwaysDepth, AlwaysStencilFunc, AmbientLight, AnimationAction, AnimationClip, AnimationLoader, AnimationMixer, AnimationObjectGroup, AnimationUtils, ArcCurve, ArrayCamera, ArrowHelper, AttachedBindMode, Audio, AudioAnalyser, AudioContext, AudioListener, AudioLoader, AxesHelper, BackSide, BasicDepthPacking, BasicShadowMap, BatchedMesh, Bone, BooleanKeyframeTrack, Box2, Box3, Box3Helper, BoxGeometry, BoxHelper, BufferAttribute, BufferGeometry, BufferGeometryLoader, ByteType, Cache, Camera, CameraHelper, CanvasTexture, CapsuleGeometry, CatmullRomCurve3, CineonToneMapping, CircleGeometry, ClampToEdgeWrapping, Clock, Color, ColorKeyframeTrack, ColorManagement, CompressedArrayTexture, CompressedCubeTexture, CompressedTexture, CompressedTextureLoader, ConeGeometry, ConstantAlphaFactor, ConstantColorFactor, CubeCamera, CubeReflectionMapping, CubeRefractionMapping, CubeTexture, CubeTextureLoader, CubeUVReflectionMapping, CubicBezierCurve, CubicBezierCurve3, CubicInterpolant, CullFaceBack, CullFaceFront, CullFaceFrontBack, CullFaceNone, Curve, CurvePath, CustomBlending, CustomToneMapping, CylinderGeometry, Cylindrical, Data3DTexture, DataArrayTexture, DataTexture, DataTextureLoader, DataUtils, DecrementStencilOp, DecrementWrapStencilOp, DefaultLoadingManager, DepthFormat, DepthStencilFormat, DepthTexture, DetachedBindMode, DirectionalLight, DirectionalLightHelper, DiscreteInterpolant, DisplayP3ColorSpace, DodecahedronGeometry, DoubleSide, DstAlphaFactor, DstColorFactor, DynamicCopyUsage, DynamicDrawUsage, DynamicReadUsage, EdgesGeometry, EllipseCurve, EqualCompare, EqualDepth, EqualStencilFunc, EquirectangularReflectionMapping, EquirectangularRefractionMapping, Euler, EventDispatcher, ExtrudeGeometry, FileLoader, Float16BufferAttribute, Float32BufferAttribute, FloatType, Fog, FogExp2, FramebufferTexture, FrontSide, Frustum, GLBufferAttribute, GLSL1, GLSL3, GreaterCompare, GreaterDepth, GreaterEqualCompare, GreaterEqualDepth, GreaterEqualStencilFunc, GreaterStencilFunc, GridHelper, Group, HalfFloatType, HemisphereLight, HemisphereLightHelper, IcosahedronGeometry, ImageBitmapLoader, ImageLoader, ImageUtils, IncrementStencilOp, IncrementWrapStencilOp, InstancedBufferAttribute, InstancedBufferGeometry, InstancedInterleavedBuffer, InstancedMesh, Int16BufferAttribute, Int32BufferAttribute, Int8BufferAttribute, IntType, InterleavedBuffer, InterleavedBufferAttribute, Interpolant, InterpolateDiscrete, InterpolateLinear, InterpolateSmooth, InvertStencilOp, KeepStencilOp, KeyframeTrack, LOD, LatheGeometry, Layers, LessCompare, LessDepth, LessEqualCompare, LessEqualDepth, LessEqualStencilFunc, LessStencilFunc, Light, LightProbe, Line, Line3, LineBasicMaterial, LineCurve, LineCurve3, LineDashedMaterial, LineLoop, LineSegments, LinearDisplayP3ColorSpace, LinearFilter, LinearInterpolant, LinearMipMapLinearFilter, LinearMipMapNearestFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, LinearSRGBColorSpace, LinearToneMapping, LinearTransfer, Loader, LoaderUtils, LoadingManager, LoopOnce, LoopPingPong, LoopRepeat, LuminanceAlphaFormat, LuminanceFormat, MOUSE, Material, MaterialLoader, MathUtils, Matrix2, Matrix3, Matrix4, MaxEquation, Mesh, MeshBasicMaterial, MeshDepthMaterial, MeshDistanceMaterial, MeshLambertMaterial, MeshMatcapMaterial, MeshNormalMaterial, MeshPhongMaterial, MeshPhysicalMaterial, MeshStandardMaterial, MeshToonMaterial, MinEquation, MirroredRepeatWrapping, MixOperation, MultiplyBlending, MultiplyOperation, NearestFilter, NearestMipMapLinearFilter, NearestMipMapNearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, NeutralToneMapping, NeverCompare, NeverDepth, NeverStencilFunc, NoBlending, NoColorSpace, NoToneMapping, NormalAnimationBlendMode, NormalBlending, NotEqualCompare, NotEqualDepth, NotEqualStencilFunc, NumberKeyframeTrack, Object3D, ObjectLoader, ObjectSpaceNormalMap, OctahedronGeometry, OneFactor, OneMinusConstantAlphaFactor, OneMinusConstantColorFactor, OneMinusDstAlphaFactor, OneMinusDstColorFactor, OneMinusSrcAlphaFactor, OneMinusSrcColorFactor, OrthographicCamera, P3Primaries, PCFShadowMap, PCFSoftShadowMap, PMREMGenerator, Path, PerspectiveCamera, Plane, PlaneGeometry, PlaneHelper, PointLight, PointLightHelper, Points, PointsMaterial, PolarGridHelper, PolyhedronGeometry, PositionalAudio, PropertyBinding, PropertyMixer, QuadraticBezierCurve, QuadraticBezierCurve3, Quaternion, QuaternionKeyframeTrack, QuaternionLinearInterpolant, RED_GREEN_RGTC2_Format, RED_RGTC1_Format, REVISION, RGBADepthPacking, RGBAFormat, RGBAIntegerFormat, RGBA_ASTC_10x10_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_BPTC_Format, RGBA_ETC2_EAC_Format, RGBA_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGBDepthPacking, RGBFormat, RGBIntegerFormat, RGB_BPTC_SIGNED_Format, RGB_BPTC_UNSIGNED_Format, RGB_ETC1_Format, RGB_ETC2_Format, RGB_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGB_S3TC_DXT1_Format, RGDepthPacking, RGFormat, RGIntegerFormat, RawShaderMaterial, Ray, Raycaster, Rec709Primaries, RectAreaLight, RedFormat, RedIntegerFormat, ReinhardToneMapping, RenderTarget, RepeatWrapping, ReplaceStencilOp, ReverseSubtractEquation, RingGeometry, SIGNED_RED_GREEN_RGTC2_Format, SIGNED_RED_RGTC1_Format, SRGBColorSpace, SRGBTransfer, Scene, ShaderChunk, ShaderLib, ShaderMaterial, ShadowMaterial, Shape, ShapeGeometry, ShapePath, ShapeUtils, ShortType, Skeleton, SkeletonHelper, SkinnedMesh, Source, Sphere, SphereGeometry, Spherical, SphericalHarmonics3, SplineCurve, SpotLight, SpotLightHelper, Sprite, SpriteMaterial, SrcAlphaFactor, SrcAlphaSaturateFactor, SrcColorFactor, StaticCopyUsage, StaticDrawUsage, StaticReadUsage, StereoCamera, StreamCopyUsage, StreamDrawUsage, StreamReadUsage, StringKeyframeTrack, SubtractEquation, SubtractiveBlending, TOUCH, TangentSpaceNormalMap, TetrahedronGeometry, Texture, TextureLoader, TextureUtils, TorusGeometry, TorusKnotGeometry, Triangle, TriangleFanDrawMode, TriangleStripDrawMode, TrianglesDrawMode, TubeGeometry, UVMapping, Uint16BufferAttribute, Uint32BufferAttribute, Uint8BufferAttribute, Uint8ClampedBufferAttribute, Uniform, UniformsGroup, UniformsLib, UniformsUtils, UnsignedByteType, UnsignedInt248Type, UnsignedInt5999Type, UnsignedIntType, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedShortType, VSMShadowMap, Vector2, Vector3, Vector4, VectorKeyframeTrack, VideoTexture, WebGL3DRenderTarget, WebGLArrayRenderTarget, WebGLCoordinateSystem, WebGLCubeRenderTarget, WebGLMultipleRenderTargets, WebGLRenderTarget, WebGLRenderer, WebGLUtils, WebGPUCoordinateSystem, WireframeGeometry, WrapAroundEnding, ZeroCurvatureEnding, ZeroFactor, ZeroSlopeEnding, ZeroStencilOp, createCanvasElement };\n"], + "mappings": ";;;;;;;AAKA,IAAM,WAAW;AAEjB,IAAM,QAAQ,EAAE,MAAM,GAAG,QAAQ,GAAG,OAAO,GAAG,QAAQ,GAAG,OAAO,GAAG,KAAK,EAAE;AAC1E,IAAM,QAAQ,EAAE,QAAQ,GAAG,KAAK,GAAG,WAAW,GAAG,cAAc,EAAE;AACjE,IAAM,eAAe;AACrB,IAAM,eAAe;AACrB,IAAM,gBAAgB;AACtB,IAAM,oBAAoB;AAC1B,IAAM,iBAAiB;AACvB,IAAM,eAAe;AACrB,IAAM,mBAAmB;AACzB,IAAM,eAAe;AACrB,IAAM,YAAY;AAClB,IAAM,WAAW;AACjB,IAAM,aAAa;AACnB,IAAM,aAAa;AACnB,IAAM,iBAAiB;AACvB,IAAM,mBAAmB;AACzB,IAAM,sBAAsB;AAC5B,IAAM,mBAAmB;AACzB,IAAM,iBAAiB;AACvB,IAAM,cAAc;AACpB,IAAM,mBAAmB;AACzB,IAAM,0BAA0B;AAChC,IAAM,cAAc;AACpB,IAAM,cAAc;AACpB,IAAM,aAAa;AACnB,IAAM,YAAY;AAClB,IAAM,iBAAiB;AACvB,IAAM,yBAAyB;AAC/B,IAAM,iBAAiB;AACvB,IAAM,yBAAyB;AAC/B,IAAM,iBAAiB;AACvB,IAAM,yBAAyB;AAC/B,IAAM,iBAAiB;AACvB,IAAM,yBAAyB;AAC/B,IAAM,yBAAyB;AAC/B,IAAM,sBAAsB;AAC5B,IAAM,8BAA8B;AACpC,IAAM,sBAAsB;AAC5B,IAAM,8BAA8B;AACpC,IAAM,aAAa;AACnB,IAAM,cAAc;AACpB,IAAM,YAAY;AAClB,IAAM,iBAAiB;AACvB,IAAM,aAAa;AACnB,IAAM,oBAAoB;AAC1B,IAAM,eAAe;AACrB,IAAM,gBAAgB;AACtB,IAAM,oBAAoB;AAC1B,IAAM,eAAe;AACrB,IAAM,eAAe;AACrB,IAAM,gBAAgB;AACtB,IAAM,oBAAoB;AAC1B,IAAM,sBAAsB;AAC5B,IAAM,oBAAoB;AAC1B,IAAM,wBAAwB;AAC9B,IAAM,oBAAoB;AAC1B,IAAM,iBAAiB;AACvB,IAAM,qBAAqB;AAC3B,IAAM,mBAAmB;AACzB,IAAM,mBAAmB;AAEzB,IAAM,YAAY;AAClB,IAAM,wBAAwB;AAC9B,IAAM,wBAAwB;AAC9B,IAAM,mCAAmC;AACzC,IAAM,mCAAmC;AACzC,IAAM,0BAA0B;AAChC,IAAM,iBAAiB;AACvB,IAAM,sBAAsB;AAC5B,IAAM,yBAAyB;AAC/B,IAAM,gBAAgB;AACtB,IAAM,6BAA6B;AACnC,IAAM,6BAA6B;AACnC,IAAM,4BAA4B;AAClC,IAAM,4BAA4B;AAClC,IAAM,eAAe;AACrB,IAAM,4BAA4B;AAClC,IAAM,4BAA4B;AAClC,IAAM,2BAA2B;AACjC,IAAM,2BAA2B;AACjC,IAAM,mBAAmB;AACzB,IAAM,WAAW;AACjB,IAAM,YAAY;AAClB,IAAM,oBAAoB;AAC1B,IAAM,UAAU;AAChB,IAAM,kBAAkB;AACxB,IAAM,YAAY;AAClB,IAAM,gBAAgB;AACtB,IAAM,wBAAwB;AAC9B,IAAM,wBAAwB;AAC9B,IAAM,qBAAqB;AAC3B,IAAM,sBAAsB;AAC5B,IAAM,cAAc;AACpB,IAAM,YAAY;AAClB,IAAM,aAAa;AACnB,IAAM,kBAAkB;AACxB,IAAM,uBAAuB;AAC7B,IAAM,cAAc;AACpB,IAAM,qBAAqB;AAC3B,IAAM,YAAY;AAClB,IAAM,mBAAmB;AACzB,IAAM,WAAW;AACjB,IAAM,kBAAkB;AACxB,IAAM,mBAAmB;AACzB,IAAM,oBAAoB;AAE1B,IAAM,uBAAuB;AAC7B,IAAM,wBAAwB;AAC9B,IAAM,wBAAwB;AAC9B,IAAM,wBAAwB;AAC9B,IAAM,0BAA0B;AAChC,IAAM,0BAA0B;AAChC,IAAM,2BAA2B;AACjC,IAAM,2BAA2B;AACjC,IAAM,kBAAkB;AACxB,IAAM,kBAAkB;AACxB,IAAM,uBAAuB;AAC7B,IAAM,uBAAuB;AAC7B,IAAM,uBAAuB;AAC7B,IAAM,uBAAuB;AAC7B,IAAM,uBAAuB;AAC7B,IAAM,uBAAuB;AAC7B,IAAM,uBAAuB;AAC7B,IAAM,uBAAuB;AAC7B,IAAM,uBAAuB;AAC7B,IAAM,wBAAwB;AAC9B,IAAM,wBAAwB;AAC9B,IAAM,wBAAwB;AAC9B,IAAM,yBAAyB;AAC/B,IAAM,yBAAyB;AAC/B,IAAM,yBAAyB;AAC/B,IAAM,mBAAmB;AACzB,IAAM,yBAAyB;AAC/B,IAAM,2BAA2B;AACjC,IAAM,mBAAmB;AACzB,IAAM,0BAA0B;AAChC,IAAM,yBAAyB;AAC/B,IAAM,gCAAgC;AACtC,IAAM,WAAW;AACjB,IAAM,aAAa;AACnB,IAAM,eAAe;AACrB,IAAM,sBAAsB;AAC5B,IAAM,oBAAoB;AAC1B,IAAM,oBAAoB;AAC1B,IAAM,sBAAsB;AAC5B,IAAM,kBAAkB;AACxB,IAAM,mBAAmB;AACzB,IAAM,2BAA2B;AACjC,IAAM,6BAA6B;AACnC,IAAM,oBAAoB;AAC1B,IAAM,wBAAwB;AAC9B,IAAM,sBAAsB;AAC5B,IAAM,oBAAoB;AAC1B,IAAM,mBAAmB;AACzB,IAAM,kBAAkB;AACxB,IAAM,iBAAiB;AACvB,IAAM,wBAAwB;AAC9B,IAAM,uBAAuB;AAG7B,IAAM,eAAe;AACrB,IAAM,iBAAiB;AACvB,IAAM,uBAAuB;AAC7B,IAAM,sBAAsB;AAC5B,IAAM,4BAA4B;AAElC,IAAM,iBAAiB;AACvB,IAAM,eAAe;AAErB,IAAM,kBAAkB;AACxB,IAAM,cAAc;AAEpB,IAAM,gBAAgB;AACtB,IAAM,gBAAgB;AACtB,IAAM,mBAAmB;AACzB,IAAM,qBAAqB;AAC3B,IAAM,qBAAqB;AAC3B,IAAM,yBAAyB;AAC/B,IAAM,yBAAyB;AAC/B,IAAM,kBAAkB;AAExB,IAAM,mBAAmB;AACzB,IAAM,kBAAkB;AACxB,IAAM,mBAAmB;AACzB,IAAM,uBAAuB;AAC7B,IAAM,qBAAqB;AAC3B,IAAM,sBAAsB;AAC5B,IAAM,0BAA0B;AAChC,IAAM,oBAAoB;AAE1B,IAAM,eAAe;AACrB,IAAM,cAAc;AACpB,IAAM,eAAe;AACrB,IAAM,mBAAmB;AACzB,IAAM,iBAAiB;AACvB,IAAM,kBAAkB;AACxB,IAAM,sBAAsB;AAC5B,IAAM,gBAAgB;AAEtB,IAAM,kBAAkB;AACxB,IAAM,mBAAmB;AACzB,IAAM,kBAAkB;AACxB,IAAM,kBAAkB;AACxB,IAAM,mBAAmB;AACzB,IAAM,kBAAkB;AACxB,IAAM,kBAAkB;AACxB,IAAM,mBAAmB;AACzB,IAAM,kBAAkB;AAExB,IAAM,QAAQ;AACd,IAAM,QAAQ;AAEd,IAAM,wBAAwB;AAC9B,IAAM,yBAAyB;AAM/B,IAAM,kBAAN,MAAsB;AAAA,EAErB,iBAAkB,MAAM,UAAW;AAElC,QAAK,KAAK,eAAe,OAAY,MAAK,aAAa,CAAC;AAExD,UAAM,YAAY,KAAK;AAEvB,QAAK,UAAW,IAAK,MAAM,QAAY;AAEtC,gBAAW,IAAK,IAAI,CAAC;AAAA,IAEtB;AAEA,QAAK,UAAW,IAAK,EAAE,QAAS,QAAS,MAAM,IAAM;AAEpD,gBAAW,IAAK,EAAE,KAAM,QAAS;AAAA,IAElC;AAAA,EAED;AAAA,EAEA,iBAAkB,MAAM,UAAW;AAElC,QAAK,KAAK,eAAe,OAAY,QAAO;AAE5C,UAAM,YAAY,KAAK;AAEvB,WAAO,UAAW,IAAK,MAAM,UAAa,UAAW,IAAK,EAAE,QAAS,QAAS,MAAM;AAAA,EAErF;AAAA,EAEA,oBAAqB,MAAM,UAAW;AAErC,QAAK,KAAK,eAAe,OAAY;AAErC,UAAM,YAAY,KAAK;AACvB,UAAM,gBAAgB,UAAW,IAAK;AAEtC,QAAK,kBAAkB,QAAY;AAElC,YAAM,QAAQ,cAAc,QAAS,QAAS;AAE9C,UAAK,UAAU,IAAM;AAEpB,sBAAc,OAAQ,OAAO,CAAE;AAAA,MAEhC;AAAA,IAED;AAAA,EAED;AAAA,EAEA,cAAe,OAAQ;AAEtB,QAAK,KAAK,eAAe,OAAY;AAErC,UAAM,YAAY,KAAK;AACvB,UAAM,gBAAgB,UAAW,MAAM,IAAK;AAE5C,QAAK,kBAAkB,QAAY;AAElC,YAAM,SAAS;AAGf,YAAM,QAAQ,cAAc,MAAO,CAAE;AAErC,eAAU,IAAI,GAAG,IAAI,MAAM,QAAQ,IAAI,GAAG,KAAO;AAEhD,cAAO,CAAE,EAAE,KAAM,MAAM,KAAM;AAAA,MAE9B;AAEA,YAAM,SAAS;AAAA,IAEhB;AAAA,EAED;AAED;AAEA,IAAM,OAAO,CAAE,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,IAAK;AAE9gD,IAAI,QAAQ;AAGZ,IAAM,UAAU,KAAK,KAAK;AAC1B,IAAM,UAAU,MAAM,KAAK;AAG3B,SAAS,eAAe;AAEvB,QAAM,KAAK,KAAK,OAAO,IAAI,aAAa;AACxC,QAAM,KAAK,KAAK,OAAO,IAAI,aAAa;AACxC,QAAM,KAAK,KAAK,OAAO,IAAI,aAAa;AACxC,QAAM,KAAK,KAAK,OAAO,IAAI,aAAa;AACxC,QAAM,OAAO,KAAM,KAAK,GAAK,IAAI,KAAM,MAAM,IAAI,GAAK,IAAI,KAAM,MAAM,KAAK,GAAK,IAAI,KAAM,MAAM,KAAK,GAAK,IAAI,MAC5G,KAAM,KAAK,GAAK,IAAI,KAAM,MAAM,IAAI,GAAK,IAAI,MAAM,KAAM,MAAM,KAAK,KAAO,EAAK,IAAI,KAAM,MAAM,KAAK,GAAK,IAAI,MAC9G,KAAM,KAAK,KAAO,GAAK,IAAI,KAAM,MAAM,IAAI,GAAK,IAAI,MAAM,KAAM,MAAM,KAAK,GAAK,IAAI,KAAM,MAAM,KAAK,GAAK,IAC1G,KAAM,KAAK,GAAK,IAAI,KAAM,MAAM,IAAI,GAAK,IAAI,KAAM,MAAM,KAAK,GAAK,IAAI,KAAM,MAAM,KAAK,GAAK;AAG/F,SAAO,KAAK,YAAY;AAEzB;AAEA,SAAS,MAAO,OAAO,KAAK,KAAM;AAEjC,SAAO,KAAK,IAAK,KAAK,KAAK,IAAK,KAAK,KAAM,CAAE;AAE9C;AAIA,SAAS,gBAAiB,GAAG,GAAI;AAEhC,UAAW,IAAI,IAAM,KAAM;AAE5B;AAGA,SAAS,UAAW,GAAG,IAAI,IAAI,IAAI,IAAK;AAEvC,SAAO,MAAO,IAAI,OAAS,KAAK,OAAS,KAAK;AAE/C;AAGA,SAAS,YAAa,GAAG,GAAG,OAAQ;AAEnC,MAAK,MAAM,GAAI;AAEd,YAAS,QAAQ,MAAQ,IAAI;AAAA,EAE9B,OAAO;AAEN,WAAO;AAAA,EAER;AAED;AAGA,SAAS,KAAM,GAAG,GAAG,GAAI;AAExB,UAAS,IAAI,KAAM,IAAI,IAAI;AAE5B;AAGA,SAAS,KAAM,GAAG,GAAG,QAAQ,IAAK;AAEjC,SAAO,KAAM,GAAG,GAAG,IAAI,KAAK,IAAK,CAAE,SAAS,EAAG,CAAE;AAElD;AAGA,SAAS,SAAU,GAAG,SAAS,GAAI;AAElC,SAAO,SAAS,KAAK,IAAK,gBAAiB,GAAG,SAAS,CAAE,IAAI,MAAO;AAErE;AAGA,SAAS,WAAY,GAAG,KAAK,KAAM;AAElC,MAAK,KAAK,IAAM,QAAO;AACvB,MAAK,KAAK,IAAM,QAAO;AAEvB,OAAM,IAAI,QAAU,MAAM;AAE1B,SAAO,IAAI,KAAM,IAAI,IAAI;AAE1B;AAEA,SAAS,aAAc,GAAG,KAAK,KAAM;AAEpC,MAAK,KAAK,IAAM,QAAO;AACvB,MAAK,KAAK,IAAM,QAAO;AAEvB,OAAM,IAAI,QAAU,MAAM;AAE1B,SAAO,IAAI,IAAI,KAAM,KAAM,IAAI,IAAI,MAAO;AAE3C;AAGA,SAAS,QAAS,KAAK,MAAO;AAE7B,SAAO,MAAM,KAAK,MAAO,KAAK,OAAO,KAAM,OAAO,MAAM,EAAI;AAE7D;AAGA,SAAS,UAAW,KAAK,MAAO;AAE/B,SAAO,MAAM,KAAK,OAAO,KAAM,OAAO;AAEvC;AAGA,SAAS,gBAAiB,OAAQ;AAEjC,SAAO,SAAU,MAAM,KAAK,OAAO;AAEpC;AAGA,SAAS,aAAc,GAAI;AAE1B,MAAK,MAAM,OAAY,SAAQ;AAI/B,MAAI,IAAI,SAAS;AAEjB,MAAI,KAAK,KAAM,IAAI,MAAM,IAAI,IAAI,CAAE;AAEnC,OAAK,IAAI,KAAK,KAAM,IAAI,MAAM,GAAG,IAAI,EAAG;AAExC,WAAW,IAAI,MAAM,QAAS,KAAM;AAErC;AAEA,SAAS,SAAU,SAAU;AAE5B,SAAO,UAAU;AAElB;AAEA,SAAS,SAAU,SAAU;AAE5B,SAAO,UAAU;AAElB;AAEA,SAAS,aAAc,OAAQ;AAE9B,UAAS,QAAU,QAAQ,OAAU,KAAK,UAAU;AAErD;AAEA,SAAS,eAAgB,OAAQ;AAEhC,SAAO,KAAK,IAAK,GAAG,KAAK,KAAM,KAAK,IAAK,KAAM,IAAI,KAAK,GAAI,CAAE;AAE/D;AAEA,SAAS,gBAAiB,OAAQ;AAEjC,SAAO,KAAK,IAAK,GAAG,KAAK,MAAO,KAAK,IAAK,KAAM,IAAI,KAAK,GAAI,CAAE;AAEhE;AAEA,SAAS,6BAA8B,GAAG,GAAG,GAAG,GAAG,OAAQ;AAQ1D,QAAM,MAAM,KAAK;AACjB,QAAM,MAAM,KAAK;AAEjB,QAAM,KAAK,IAAK,IAAI,CAAE;AACtB,QAAM,KAAK,IAAK,IAAI,CAAE;AAEtB,QAAM,MAAM,KAAO,IAAI,KAAM,CAAE;AAC/B,QAAM,MAAM,KAAO,IAAI,KAAM,CAAE;AAE/B,QAAM,OAAO,KAAO,IAAI,KAAM,CAAE;AAChC,QAAM,OAAO,KAAO,IAAI,KAAM,CAAE;AAEhC,QAAM,OAAO,KAAO,IAAI,KAAM,CAAE;AAChC,QAAM,OAAO,KAAO,IAAI,KAAM,CAAE;AAEhC,UAAS,OAAQ;AAAA,IAEhB,KAAK;AACJ,QAAE,IAAK,KAAK,KAAK,KAAK,MAAM,KAAK,MAAM,KAAK,GAAI;AAChD;AAAA,IAED,KAAK;AACJ,QAAE,IAAK,KAAK,MAAM,KAAK,KAAK,KAAK,MAAM,KAAK,GAAI;AAChD;AAAA,IAED,KAAK;AACJ,QAAE,IAAK,KAAK,MAAM,KAAK,MAAM,KAAK,KAAK,KAAK,GAAI;AAChD;AAAA,IAED,KAAK;AACJ,QAAE,IAAK,KAAK,KAAK,KAAK,MAAM,KAAK,MAAM,KAAK,GAAI;AAChD;AAAA,IAED,KAAK;AACJ,QAAE,IAAK,KAAK,MAAM,KAAK,KAAK,KAAK,MAAM,KAAK,GAAI;AAChD;AAAA,IAED,KAAK;AACJ,QAAE,IAAK,KAAK,MAAM,KAAK,MAAM,KAAK,KAAK,KAAK,GAAI;AAChD;AAAA,IAED;AACC,cAAQ,KAAM,oFAAoF,KAAM;AAAA,EAE1G;AAED;AAEA,SAAS,YAAa,OAAO,OAAQ;AAEpC,UAAS,MAAM,aAAc;AAAA,IAE5B,KAAK;AAEJ,aAAO;AAAA,IAER,KAAK;AAEJ,aAAO,QAAQ;AAAA,IAEhB,KAAK;AAEJ,aAAO,QAAQ;AAAA,IAEhB,KAAK;AAEJ,aAAO,QAAQ;AAAA,IAEhB,KAAK;AAEJ,aAAO,KAAK,IAAK,QAAQ,YAAc,EAAM;AAAA,IAE9C,KAAK;AAEJ,aAAO,KAAK,IAAK,QAAQ,OAAS,EAAM;AAAA,IAEzC,KAAK;AAEJ,aAAO,KAAK,IAAK,QAAQ,KAAO,EAAM;AAAA,IAEvC;AAEC,YAAM,IAAI,MAAO,yBAA0B;AAAA,EAE7C;AAED;AAEA,SAAS,UAAW,OAAO,OAAQ;AAElC,UAAS,MAAM,aAAc;AAAA,IAE5B,KAAK;AAEJ,aAAO;AAAA,IAER,KAAK;AAEJ,aAAO,KAAK,MAAO,QAAQ,UAAa;AAAA,IAEzC,KAAK;AAEJ,aAAO,KAAK,MAAO,QAAQ,KAAQ;AAAA,IAEpC,KAAK;AAEJ,aAAO,KAAK,MAAO,QAAQ,GAAM;AAAA,IAElC,KAAK;AAEJ,aAAO,KAAK,MAAO,QAAQ,UAAa;AAAA,IAEzC,KAAK;AAEJ,aAAO,KAAK,MAAO,QAAQ,KAAQ;AAAA,IAEpC,KAAK;AAEJ,aAAO,KAAK,MAAO,QAAQ,GAAM;AAAA,IAElC;AAEC,YAAM,IAAI,MAAO,yBAA0B;AAAA,EAE7C;AAED;AAEA,IAAM,YAAY;AAAA,EACjB;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACD;AAEA,IAAM,UAAN,MAAM,SAAQ;AAAA,EAEb,YAAa,IAAI,GAAG,IAAI,GAAI;AAE3B,aAAQ,UAAU,YAAY;AAE9B,SAAK,IAAI;AACT,SAAK,IAAI;AAAA,EAEV;AAAA,EAEA,IAAI,QAAQ;AAEX,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,IAAI,MAAO,OAAQ;AAElB,SAAK,IAAI;AAAA,EAEV;AAAA,EAEA,IAAI,SAAS;AAEZ,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,IAAI,OAAQ,OAAQ;AAEnB,SAAK,IAAI;AAAA,EAEV;AAAA,EAEA,IAAK,GAAG,GAAI;AAEX,SAAK,IAAI;AACT,SAAK,IAAI;AAET,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,QAAS;AAEnB,SAAK,IAAI;AACT,SAAK,IAAI;AAET,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,GAAI;AAET,SAAK,IAAI;AAET,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,GAAI;AAET,SAAK,IAAI;AAET,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,OAAO,OAAQ;AAE5B,YAAS,OAAQ;AAAA,MAEhB,KAAK;AAAG,aAAK,IAAI;AAAO;AAAA,MACxB,KAAK;AAAG,aAAK,IAAI;AAAO;AAAA,MACxB;AAAS,cAAM,IAAI,MAAO,4BAA4B,KAAM;AAAA,IAE7D;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,OAAQ;AAErB,YAAS,OAAQ;AAAA,MAEhB,KAAK;AAAG,eAAO,KAAK;AAAA,MACpB,KAAK;AAAG,eAAO,KAAK;AAAA,MACpB;AAAS,cAAM,IAAI,MAAO,4BAA4B,KAAM;AAAA,IAE7D;AAAA,EAED;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAa,KAAK,GAAG,KAAK,CAAE;AAAA,EAE7C;AAAA,EAEA,KAAM,GAAI;AAET,SAAK,IAAI,EAAE;AACX,SAAK,IAAI,EAAE;AAEX,WAAO;AAAA,EAER;AAAA,EAEA,IAAK,GAAI;AAER,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AAEZ,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,GAAI;AAEd,SAAK,KAAK;AACV,SAAK,KAAK;AAEV,WAAO;AAAA,EAER;AAAA,EAEA,WAAY,GAAG,GAAI;AAElB,SAAK,IAAI,EAAE,IAAI,EAAE;AACjB,SAAK,IAAI,EAAE,IAAI,EAAE;AAEjB,WAAO;AAAA,EAER;AAAA,EAEA,gBAAiB,GAAG,GAAI;AAEvB,SAAK,KAAK,EAAE,IAAI;AAChB,SAAK,KAAK,EAAE,IAAI;AAEhB,WAAO;AAAA,EAER;AAAA,EAEA,IAAK,GAAI;AAER,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AAEZ,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,GAAI;AAEd,SAAK,KAAK;AACV,SAAK,KAAK;AAEV,WAAO;AAAA,EAER;AAAA,EAEA,WAAY,GAAG,GAAI;AAElB,SAAK,IAAI,EAAE,IAAI,EAAE;AACjB,SAAK,IAAI,EAAE,IAAI,EAAE;AAEjB,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,GAAI;AAEb,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AAEZ,WAAO;AAAA,EAER;AAAA,EAEA,eAAgB,QAAS;AAExB,SAAK,KAAK;AACV,SAAK,KAAK;AAEV,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,GAAI;AAEX,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AAEZ,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,QAAS;AAEtB,WAAO,KAAK,eAAgB,IAAI,MAAO;AAAA,EAExC;AAAA,EAEA,aAAc,GAAI;AAEjB,UAAM,IAAI,KAAK,GAAG,IAAI,KAAK;AAC3B,UAAM,IAAI,EAAE;AAEZ,SAAK,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE;AACxC,SAAK,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE;AAExC,WAAO;AAAA,EAER;AAAA,EAEA,IAAK,GAAI;AAER,SAAK,IAAI,KAAK,IAAK,KAAK,GAAG,EAAE,CAAE;AAC/B,SAAK,IAAI,KAAK,IAAK,KAAK,GAAG,EAAE,CAAE;AAE/B,WAAO;AAAA,EAER;AAAA,EAEA,IAAK,GAAI;AAER,SAAK,IAAI,KAAK,IAAK,KAAK,GAAG,EAAE,CAAE;AAC/B,SAAK,IAAI,KAAK,IAAK,KAAK,GAAG,EAAE,CAAE;AAE/B,WAAO;AAAA,EAER;AAAA,EAEA,MAAO,KAAK,KAAM;AAIjB,SAAK,IAAI,KAAK,IAAK,IAAI,GAAG,KAAK,IAAK,IAAI,GAAG,KAAK,CAAE,CAAE;AACpD,SAAK,IAAI,KAAK,IAAK,IAAI,GAAG,KAAK,IAAK,IAAI,GAAG,KAAK,CAAE,CAAE;AAEpD,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,QAAQ,QAAS;AAE7B,SAAK,IAAI,KAAK,IAAK,QAAQ,KAAK,IAAK,QAAQ,KAAK,CAAE,CAAE;AACtD,SAAK,IAAI,KAAK,IAAK,QAAQ,KAAK,IAAK,QAAQ,KAAK,CAAE,CAAE;AAEtD,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,KAAK,KAAM;AAEvB,UAAM,SAAS,KAAK,OAAO;AAE3B,WAAO,KAAK,aAAc,UAAU,CAAE,EAAE,eAAgB,KAAK,IAAK,KAAK,KAAK,IAAK,KAAK,MAAO,CAAE,CAAE;AAAA,EAElG;AAAA,EAEA,QAAQ;AAEP,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAC5B,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAE5B,WAAO;AAAA,EAER;AAAA,EAEA,OAAO;AAEN,SAAK,IAAI,KAAK,KAAM,KAAK,CAAE;AAC3B,SAAK,IAAI,KAAK,KAAM,KAAK,CAAE;AAE3B,WAAO;AAAA,EAER;AAAA,EAEA,QAAQ;AAEP,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAC5B,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAE5B,WAAO;AAAA,EAER;AAAA,EAEA,cAAc;AAEb,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAC5B,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAE5B,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,SAAK,IAAI,CAAE,KAAK;AAChB,SAAK,IAAI,CAAE,KAAK;AAEhB,WAAO;AAAA,EAER;AAAA,EAEA,IAAK,GAAI;AAER,WAAO,KAAK,IAAI,EAAE,IAAI,KAAK,IAAI,EAAE;AAAA,EAElC;AAAA,EAEA,MAAO,GAAI;AAEV,WAAO,KAAK,IAAI,EAAE,IAAI,KAAK,IAAI,EAAE;AAAA,EAElC;AAAA,EAEA,WAAW;AAEV,WAAO,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK;AAAA,EAExC;AAAA,EAEA,SAAS;AAER,WAAO,KAAK,KAAM,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,CAAE;AAAA,EAErD;AAAA,EAEA,kBAAkB;AAEjB,WAAO,KAAK,IAAK,KAAK,CAAE,IAAI,KAAK,IAAK,KAAK,CAAE;AAAA,EAE9C;AAAA,EAEA,YAAY;AAEX,WAAO,KAAK,aAAc,KAAK,OAAO,KAAK,CAAE;AAAA,EAE9C;AAAA,EAEA,QAAQ;AAIP,UAAM,QAAQ,KAAK,MAAO,CAAE,KAAK,GAAG,CAAE,KAAK,CAAE,IAAI,KAAK;AAEtD,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,GAAI;AAEZ,UAAM,cAAc,KAAK,KAAM,KAAK,SAAS,IAAI,EAAE,SAAS,CAAE;AAE9D,QAAK,gBAAgB,EAAI,QAAO,KAAK,KAAK;AAE1C,UAAM,QAAQ,KAAK,IAAK,CAAE,IAAI;AAI9B,WAAO,KAAK,KAAM,MAAO,OAAO,IAAK,CAAE,CAAE;AAAA,EAE1C;AAAA,EAEA,WAAY,GAAI;AAEf,WAAO,KAAK,KAAM,KAAK,kBAAmB,CAAE,CAAE;AAAA,EAE/C;AAAA,EAEA,kBAAmB,GAAI;AAEtB,UAAM,KAAK,KAAK,IAAI,EAAE,GAAG,KAAK,KAAK,IAAI,EAAE;AACzC,WAAO,KAAK,KAAK,KAAK;AAAA,EAEvB;AAAA,EAEA,oBAAqB,GAAI;AAExB,WAAO,KAAK,IAAK,KAAK,IAAI,EAAE,CAAE,IAAI,KAAK,IAAK,KAAK,IAAI,EAAE,CAAE;AAAA,EAE1D;AAAA,EAEA,UAAW,QAAS;AAEnB,WAAO,KAAK,UAAU,EAAE,eAAgB,MAAO;AAAA,EAEhD;AAAA,EAEA,KAAM,GAAG,OAAQ;AAEhB,SAAK,MAAO,EAAE,IAAI,KAAK,KAAM;AAC7B,SAAK,MAAO,EAAE,IAAI,KAAK,KAAM;AAE7B,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,IAAI,IAAI,OAAQ;AAE5B,SAAK,IAAI,GAAG,KAAM,GAAG,IAAI,GAAG,KAAM;AAClC,SAAK,IAAI,GAAG,KAAM,GAAG,IAAI,GAAG,KAAM;AAElC,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,GAAI;AAEX,WAAW,EAAE,MAAM,KAAK,KAAS,EAAE,MAAM,KAAK;AAAA,EAE/C;AAAA,EAEA,UAAW,OAAO,SAAS,GAAI;AAE9B,SAAK,IAAI,MAAO,MAAO;AACvB,SAAK,IAAI,MAAO,SAAS,CAAE;AAE3B,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,QAAQ,CAAC,GAAG,SAAS,GAAI;AAEjC,UAAO,MAAO,IAAI,KAAK;AACvB,UAAO,SAAS,CAAE,IAAI,KAAK;AAE3B,WAAO;AAAA,EAER;AAAA,EAEA,oBAAqB,WAAW,OAAQ;AAEvC,SAAK,IAAI,UAAU,KAAM,KAAM;AAC/B,SAAK,IAAI,UAAU,KAAM,KAAM;AAE/B,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,QAAQ,OAAQ;AAE7B,UAAM,IAAI,KAAK,IAAK,KAAM,GAAG,IAAI,KAAK,IAAK,KAAM;AAEjD,UAAM,IAAI,KAAK,IAAI,OAAO;AAC1B,UAAM,IAAI,KAAK,IAAI,OAAO;AAE1B,SAAK,IAAI,IAAI,IAAI,IAAI,IAAI,OAAO;AAChC,SAAK,IAAI,IAAI,IAAI,IAAI,IAAI,OAAO;AAEhC,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,SAAK,IAAI,KAAK,OAAO;AACrB,SAAK,IAAI,KAAK,OAAO;AAErB,WAAO;AAAA,EAER;AAAA,EAEA,EAAG,OAAO,QAAS,IAAI;AAEtB,UAAM,KAAK;AACX,UAAM,KAAK;AAAA,EAEZ;AAED;AAEA,IAAM,UAAN,MAAM,SAAQ;AAAA,EAEb,YAAa,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAM;AAE1D,aAAQ,UAAU,YAAY;AAE9B,SAAK,WAAW;AAAA,MAEf;AAAA,MAAG;AAAA,MAAG;AAAA,MACN;AAAA,MAAG;AAAA,MAAG;AAAA,MACN;AAAA,MAAG;AAAA,MAAG;AAAA,IAEP;AAEA,QAAK,QAAQ,QAAY;AAExB,WAAK,IAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,GAAI;AAAA,IAEvD;AAAA,EAED;AAAA,EAEA,IAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAM;AAElD,UAAM,KAAK,KAAK;AAEhB,OAAI,CAAE,IAAI;AAAK,OAAI,CAAE,IAAI;AAAK,OAAI,CAAE,IAAI;AACxC,OAAI,CAAE,IAAI;AAAK,OAAI,CAAE,IAAI;AAAK,OAAI,CAAE,IAAI;AACxC,OAAI,CAAE,IAAI;AAAK,OAAI,CAAE,IAAI;AAAK,OAAI,CAAE,IAAI;AAExC,WAAO;AAAA,EAER;AAAA,EAEA,WAAW;AAEV,SAAK;AAAA,MAEJ;AAAA,MAAG;AAAA,MAAG;AAAA,MACN;AAAA,MAAG;AAAA,MAAG;AAAA,MACN;AAAA,MAAG;AAAA,MAAG;AAAA,IAEP;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,GAAI;AAET,UAAM,KAAK,KAAK;AAChB,UAAM,KAAK,EAAE;AAEb,OAAI,CAAE,IAAI,GAAI,CAAE;AAAG,OAAI,CAAE,IAAI,GAAI,CAAE;AAAG,OAAI,CAAE,IAAI,GAAI,CAAE;AACtD,OAAI,CAAE,IAAI,GAAI,CAAE;AAAG,OAAI,CAAE,IAAI,GAAI,CAAE;AAAG,OAAI,CAAE,IAAI,GAAI,CAAE;AACtD,OAAI,CAAE,IAAI,GAAI,CAAE;AAAG,OAAI,CAAE,IAAI,GAAI,CAAE;AAAG,OAAI,CAAE,IAAI,GAAI,CAAE;AAEtD,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,OAAO,OAAO,OAAQ;AAEnC,UAAM,qBAAsB,MAAM,CAAE;AACpC,UAAM,qBAAsB,MAAM,CAAE;AACpC,UAAM,qBAAsB,MAAM,CAAE;AAEpC,WAAO;AAAA,EAER;AAAA,EAEA,eAAgB,GAAI;AAEnB,UAAM,KAAK,EAAE;AAEb,SAAK;AAAA,MAEJ,GAAI,CAAE;AAAA,MAAG,GAAI,CAAE;AAAA,MAAG,GAAI,CAAE;AAAA,MACxB,GAAI,CAAE;AAAA,MAAG,GAAI,CAAE;AAAA,MAAG,GAAI,CAAE;AAAA,MACxB,GAAI,CAAE;AAAA,MAAG,GAAI,CAAE;AAAA,MAAG,GAAI,EAAG;AAAA,IAE1B;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,GAAI;AAEb,WAAO,KAAK,iBAAkB,MAAM,CAAE;AAAA,EAEvC;AAAA,EAEA,YAAa,GAAI;AAEhB,WAAO,KAAK,iBAAkB,GAAG,IAAK;AAAA,EAEvC;AAAA,EAEA,iBAAkB,GAAG,GAAI;AAExB,UAAM,KAAK,EAAE;AACb,UAAM,KAAK,EAAE;AACb,UAAM,KAAK,KAAK;AAEhB,UAAM,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE;AAChD,UAAM,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE;AAChD,UAAM,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE;AAEhD,UAAM,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE;AAChD,UAAM,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE;AAChD,UAAM,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE;AAEhD,OAAI,CAAE,IAAI,MAAM,MAAM,MAAM,MAAM,MAAM;AACxC,OAAI,CAAE,IAAI,MAAM,MAAM,MAAM,MAAM,MAAM;AACxC,OAAI,CAAE,IAAI,MAAM,MAAM,MAAM,MAAM,MAAM;AAExC,OAAI,CAAE,IAAI,MAAM,MAAM,MAAM,MAAM,MAAM;AACxC,OAAI,CAAE,IAAI,MAAM,MAAM,MAAM,MAAM,MAAM;AACxC,OAAI,CAAE,IAAI,MAAM,MAAM,MAAM,MAAM,MAAM;AAExC,OAAI,CAAE,IAAI,MAAM,MAAM,MAAM,MAAM,MAAM;AACxC,OAAI,CAAE,IAAI,MAAM,MAAM,MAAM,MAAM,MAAM;AACxC,OAAI,CAAE,IAAI,MAAM,MAAM,MAAM,MAAM,MAAM;AAExC,WAAO;AAAA,EAER;AAAA,EAEA,eAAgB,GAAI;AAEnB,UAAM,KAAK,KAAK;AAEhB,OAAI,CAAE,KAAK;AAAG,OAAI,CAAE,KAAK;AAAG,OAAI,CAAE,KAAK;AACvC,OAAI,CAAE,KAAK;AAAG,OAAI,CAAE,KAAK;AAAG,OAAI,CAAE,KAAK;AACvC,OAAI,CAAE,KAAK;AAAG,OAAI,CAAE,KAAK;AAAG,OAAI,CAAE,KAAK;AAEvC,WAAO;AAAA,EAER;AAAA,EAEA,cAAc;AAEb,UAAM,KAAK,KAAK;AAEhB,UAAM,IAAI,GAAI,CAAE,GAAG,IAAI,GAAI,CAAE,GAAG,IAAI,GAAI,CAAE,GACzC,IAAI,GAAI,CAAE,GAAG,IAAI,GAAI,CAAE,GAAG,IAAI,GAAI,CAAE,GACpC,IAAI,GAAI,CAAE,GAAG,IAAI,GAAI,CAAE,GAAG,IAAI,GAAI,CAAE;AAErC,WAAO,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI;AAAA,EAE5E;AAAA,EAEA,SAAS;AAER,UAAM,KAAK,KAAK,UAEf,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAC1C,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAC1C,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAE1C,MAAM,MAAM,MAAM,MAAM,KACxB,MAAM,MAAM,MAAM,MAAM,KACxB,MAAM,MAAM,MAAM,MAAM,KAExB,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM;AAErC,QAAK,QAAQ,EAAI,QAAO,KAAK,IAAK,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAE5D,UAAM,SAAS,IAAI;AAEnB,OAAI,CAAE,IAAI,MAAM;AAChB,OAAI,CAAE,KAAM,MAAM,MAAM,MAAM,OAAQ;AACtC,OAAI,CAAE,KAAM,MAAM,MAAM,MAAM,OAAQ;AAEtC,OAAI,CAAE,IAAI,MAAM;AAChB,OAAI,CAAE,KAAM,MAAM,MAAM,MAAM,OAAQ;AACtC,OAAI,CAAE,KAAM,MAAM,MAAM,MAAM,OAAQ;AAEtC,OAAI,CAAE,IAAI,MAAM;AAChB,OAAI,CAAE,KAAM,MAAM,MAAM,MAAM,OAAQ;AACtC,OAAI,CAAE,KAAM,MAAM,MAAM,MAAM,OAAQ;AAEtC,WAAO;AAAA,EAER;AAAA,EAEA,YAAY;AAEX,QAAIA;AACJ,UAAM,IAAI,KAAK;AAEf,IAAAA,OAAM,EAAG,CAAE;AAAG,MAAG,CAAE,IAAI,EAAG,CAAE;AAAG,MAAG,CAAE,IAAIA;AACxC,IAAAA,OAAM,EAAG,CAAE;AAAG,MAAG,CAAE,IAAI,EAAG,CAAE;AAAG,MAAG,CAAE,IAAIA;AACxC,IAAAA,OAAM,EAAG,CAAE;AAAG,MAAG,CAAE,IAAI,EAAG,CAAE;AAAG,MAAG,CAAE,IAAIA;AAExC,WAAO;AAAA,EAER;AAAA,EAEA,gBAAiB,SAAU;AAE1B,WAAO,KAAK,eAAgB,OAAQ,EAAE,OAAO,EAAE,UAAU;AAAA,EAE1D;AAAA,EAEA,mBAAoB,GAAI;AAEvB,UAAM,IAAI,KAAK;AAEf,MAAG,CAAE,IAAI,EAAG,CAAE;AACd,MAAG,CAAE,IAAI,EAAG,CAAE;AACd,MAAG,CAAE,IAAI,EAAG,CAAE;AACd,MAAG,CAAE,IAAI,EAAG,CAAE;AACd,MAAG,CAAE,IAAI,EAAG,CAAE;AACd,MAAG,CAAE,IAAI,EAAG,CAAE;AACd,MAAG,CAAE,IAAI,EAAG,CAAE;AACd,MAAG,CAAE,IAAI,EAAG,CAAE;AACd,MAAG,CAAE,IAAI,EAAG,CAAE;AAEd,WAAO;AAAA,EAER;AAAA,EAEA,eAAgB,IAAI,IAAI,IAAI,IAAI,UAAU,IAAI,IAAK;AAElD,UAAM,IAAI,KAAK,IAAK,QAAS;AAC7B,UAAM,IAAI,KAAK,IAAK,QAAS;AAE7B,SAAK;AAAA,MACJ,KAAK;AAAA,MAAG,KAAK;AAAA,MAAG,CAAE,MAAO,IAAI,KAAK,IAAI,MAAO,KAAK;AAAA,MAClD,CAAE,KAAK;AAAA,MAAG,KAAK;AAAA,MAAG,CAAE,MAAO,CAAE,IAAI,KAAK,IAAI,MAAO,KAAK;AAAA,MACtD;AAAA,MAAG;AAAA,MAAG;AAAA,IACP;AAEA,WAAO;AAAA,EAER;AAAA;AAAA,EAIA,MAAO,IAAI,IAAK;AAEf,SAAK,YAAa,IAAI,UAAW,IAAI,EAAG,CAAE;AAE1C,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,OAAQ;AAEf,SAAK,YAAa,IAAI,aAAc,CAAE,KAAM,CAAE;AAE9C,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,IAAI,IAAK;AAEnB,SAAK,YAAa,IAAI,gBAAiB,IAAI,EAAG,CAAE;AAEhD,WAAO;AAAA,EAER;AAAA;AAAA,EAIA,gBAAiB,GAAG,GAAI;AAEvB,QAAK,EAAE,WAAY;AAElB,WAAK;AAAA,QAEJ;AAAA,QAAG;AAAA,QAAG,EAAE;AAAA,QACR;AAAA,QAAG;AAAA,QAAG,EAAE;AAAA,QACR;AAAA,QAAG;AAAA,QAAG;AAAA,MAEP;AAAA,IAED,OAAO;AAEN,WAAK;AAAA,QAEJ;AAAA,QAAG;AAAA,QAAG;AAAA,QACN;AAAA,QAAG;AAAA,QAAG;AAAA,QACN;AAAA,QAAG;AAAA,QAAG;AAAA,MAEP;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,OAAQ;AAIrB,UAAM,IAAI,KAAK,IAAK,KAAM;AAC1B,UAAM,IAAI,KAAK,IAAK,KAAM;AAE1B,SAAK;AAAA,MAEJ;AAAA,MAAG,CAAE;AAAA,MAAG;AAAA,MACR;AAAA,MAAG;AAAA,MAAG;AAAA,MACN;AAAA,MAAG;AAAA,MAAG;AAAA,IAEP;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,GAAG,GAAI;AAEjB,SAAK;AAAA,MAEJ;AAAA,MAAG;AAAA,MAAG;AAAA,MACN;AAAA,MAAG;AAAA,MAAG;AAAA,MACN;AAAA,MAAG;AAAA,MAAG;AAAA,IAEP;AAEA,WAAO;AAAA,EAER;AAAA;AAAA,EAIA,OAAQ,QAAS;AAEhB,UAAM,KAAK,KAAK;AAChB,UAAM,KAAK,OAAO;AAElB,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,UAAK,GAAI,CAAE,MAAM,GAAI,CAAE,EAAI,QAAO;AAAA,IAEnC;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,OAAO,SAAS,GAAI;AAE9B,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,WAAK,SAAU,CAAE,IAAI,MAAO,IAAI,MAAO;AAAA,IAExC;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,QAAQ,CAAC,GAAG,SAAS,GAAI;AAEjC,UAAM,KAAK,KAAK;AAEhB,UAAO,MAAO,IAAI,GAAI,CAAE;AACxB,UAAO,SAAS,CAAE,IAAI,GAAI,CAAE;AAC5B,UAAO,SAAS,CAAE,IAAI,GAAI,CAAE;AAE5B,UAAO,SAAS,CAAE,IAAI,GAAI,CAAE;AAC5B,UAAO,SAAS,CAAE,IAAI,GAAI,CAAE;AAC5B,UAAO,SAAS,CAAE,IAAI,GAAI,CAAE;AAE5B,UAAO,SAAS,CAAE,IAAI,GAAI,CAAE;AAC5B,UAAO,SAAS,CAAE,IAAI,GAAI,CAAE;AAC5B,UAAO,SAAS,CAAE,IAAI,GAAI,CAAE;AAE5B,WAAO;AAAA,EAER;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAY,EAAE,UAAW,KAAK,QAAS;AAAA,EAExD;AAED;AAEA,IAAM,MAAoB,IAAI,QAAQ;AAEtC,SAAS,iBAAkB,OAAQ;AAIlC,WAAU,IAAI,MAAM,SAAS,GAAG,KAAK,GAAG,EAAG,GAAI;AAE9C,QAAK,MAAO,CAAE,KAAK,MAAQ,QAAO;AAAA,EAEnC;AAEA,SAAO;AAER;AAEA,IAAM,eAAe;AAAA,EACpB;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACD;AAEA,SAAS,cAAe,MAAM,QAAS;AAEtC,SAAO,IAAI,aAAc,IAAK,EAAG,MAAO;AAEzC;AAEA,SAAS,gBAAiB,MAAO;AAEhC,SAAO,SAAS,gBAAiB,gCAAgC,IAAK;AAEvE;AAEA,SAAS,sBAAsB;AAE9B,QAAM,SAAS,gBAAiB,QAAS;AACzC,SAAO,MAAM,UAAU;AACvB,SAAO;AAER;AAEA,IAAM,SAAS,CAAC;AAEhB,SAAS,SAAU,SAAU;AAE5B,MAAK,WAAW,OAAS;AAEzB,SAAQ,OAAQ,IAAI;AAEpB,UAAQ,KAAM,OAAQ;AAEvB;AAEA,SAAS,WAAY,IAAI,MAAM,UAAW;AAEzC,SAAO,IAAI,QAAS,SAAW,SAAS,QAAS;AAEhD,aAAS,QAAQ;AAEhB,cAAS,GAAG,eAAgB,MAAM,GAAG,yBAAyB,CAAE,GAAI;AAAA,QAEnE,KAAK,GAAG;AACP,iBAAO;AACP;AAAA,QAED,KAAK,GAAG;AACP,qBAAY,OAAO,QAAS;AAC5B;AAAA,QAED;AACC,kBAAQ;AAAA,MAEV;AAAA,IAED;AAEA,eAAY,OAAO,QAAS;AAAA,EAE7B,CAAE;AAEH;AAcA,IAAM,mCAAiD,IAAI,QAAQ,EAAE;AAAA,EACpE;AAAA,EAAW;AAAA,EAAU;AAAA,EACrB;AAAA,EAAW;AAAA,EAAW;AAAA,EACtB;AAAA,EAAW;AAAA,EAAW;AACvB;AAEA,IAAM,mCAAiD,IAAI,QAAQ,EAAE;AAAA,EACpE;AAAA,EAAW;AAAA,EAAa;AAAA,EACxB;AAAA,EAAa;AAAA,EAAW;AAAA,EACxB;AAAA,EAAa;AAAA,EAAa;AAC3B;AAMA,IAAM,eAAe;AAAA,EACpB,CAAE,oBAAqB,GAAG;AAAA,IACzB,UAAU;AAAA,IACV,WAAW;AAAA,IACX,uBAAuB,CAAE,QAAQ,QAAQ,MAAO;AAAA,IAChD,aAAa,CAAE,UAAW;AAAA,IAC1B,eAAe,CAAE,UAAW;AAAA,EAC7B;AAAA,EACA,CAAE,cAAe,GAAG;AAAA,IACnB,UAAU;AAAA,IACV,WAAW;AAAA,IACX,uBAAuB,CAAE,QAAQ,QAAQ,MAAO;AAAA,IAChD,aAAa,CAAE,UAAW,MAAM,oBAAoB;AAAA,IACpD,eAAe,CAAE,UAAW,MAAM,oBAAoB;AAAA,EACvD;AAAA,EACA,CAAE,yBAA0B,GAAG;AAAA,IAC9B,UAAU;AAAA,IACV,WAAW;AAAA,IACX,uBAAuB,CAAE,QAAQ,QAAQ,MAAO;AAAA,IAChD,aAAa,CAAE,UAAW,MAAM,aAAc,gCAAiC;AAAA,IAC/E,eAAe,CAAE,UAAW,MAAM,aAAc,gCAAiC;AAAA,EAClF;AAAA,EACA,CAAE,mBAAoB,GAAG;AAAA,IACxB,UAAU;AAAA,IACV,WAAW;AAAA,IACX,uBAAuB,CAAE,QAAQ,QAAQ,MAAO;AAAA,IAChD,aAAa,CAAE,UAAW,MAAM,oBAAoB,EAAE,aAAc,gCAAiC;AAAA,IACrG,eAAe,CAAE,UAAW,MAAM,aAAc,gCAAiC,EAAE,oBAAoB;AAAA,EACxG;AACD;AAEA,IAAM,iCAAiC,oBAAI,IAAK,CAAE,sBAAsB,yBAA0B,CAAE;AAEpG,IAAM,kBAAkB;AAAA,EAEvB,SAAS;AAAA,EAET,oBAAoB;AAAA,EAEpB,IAAI,oBAAoB;AAEvB,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,IAAI,kBAAmB,YAAa;AAEnC,QAAK,CAAE,+BAA+B,IAAK,UAAW,GAAI;AAEzD,YAAM,IAAI,MAAO,qCAAsC,UAAW,IAAK;AAAA,IAExE;AAEA,SAAK,qBAAqB;AAAA,EAE3B;AAAA,EAEA,SAAS,SAAW,OAAO,kBAAkB,kBAAmB;AAE/D,QAAK,KAAK,YAAY,SAAS,qBAAqB,oBAAoB,CAAE,oBAAoB,CAAE,kBAAmB;AAElH,aAAO;AAAA,IAER;AAEA,UAAM,oBAAoB,aAAc,gBAAiB,EAAE;AAC3D,UAAM,sBAAsB,aAAc,gBAAiB,EAAE;AAE7D,WAAO,oBAAqB,kBAAmB,KAAM,CAAE;AAAA,EAExD;AAAA,EAEA,uBAAuB,SAAW,OAAO,kBAAmB;AAE3D,WAAO,KAAK,QAAS,OAAO,KAAK,oBAAoB,gBAAiB;AAAA,EAEvE;AAAA,EAEA,qBAAqB,SAAW,OAAO,kBAAmB;AAEzD,WAAO,KAAK,QAAS,OAAO,kBAAkB,KAAK,kBAAmB;AAAA,EAEvE;AAAA,EAEA,cAAc,SAAW,YAAa;AAErC,WAAO,aAAc,UAAW,EAAE;AAAA,EAEnC;AAAA,EAEA,aAAa,SAAW,YAAa;AAEpC,QAAK,eAAe,aAAe,QAAO;AAE1C,WAAO,aAAc,UAAW,EAAE;AAAA,EAEnC;AAAA,EAEA,0BAA0B,SAAW,QAAQ,aAAa,KAAK,oBAAqB;AAEnF,WAAO,OAAO,UAAW,aAAc,UAAW,EAAE,qBAAsB;AAAA,EAE3E;AAED;AAGA,SAAS,aAAc,GAAI;AAE1B,SAAS,IAAI,UAAY,IAAI,eAAe,KAAK,IAAK,IAAI,eAAe,cAAc,GAAI;AAE5F;AAEA,SAAS,aAAc,GAAI;AAE1B,SAAS,IAAI,WAAc,IAAI,QAAQ,QAAU,KAAK,IAAK,GAAG,OAAQ,IAAM;AAE7E;AAEA,IAAI;AAEJ,IAAM,aAAN,MAAiB;AAAA,EAEhB,OAAO,WAAY,OAAQ;AAE1B,QAAK,UAAU,KAAM,MAAM,GAAI,GAAI;AAElC,aAAO,MAAM;AAAA,IAEd;AAEA,QAAK,OAAO,sBAAsB,aAAc;AAE/C,aAAO,MAAM;AAAA,IAEd;AAEA,QAAI;AAEJ,QAAK,iBAAiB,mBAAoB;AAEzC,eAAS;AAAA,IAEV,OAAO;AAEN,UAAK,YAAY,OAAY,WAAU,gBAAiB,QAAS;AAEjE,cAAQ,QAAQ,MAAM;AACtB,cAAQ,SAAS,MAAM;AAEvB,YAAM,UAAU,QAAQ,WAAY,IAAK;AAEzC,UAAK,iBAAiB,WAAY;AAEjC,gBAAQ,aAAc,OAAO,GAAG,CAAE;AAAA,MAEnC,OAAO;AAEN,gBAAQ,UAAW,OAAO,GAAG,GAAG,MAAM,OAAO,MAAM,MAAO;AAAA,MAE3D;AAEA,eAAS;AAAA,IAEV;AAEA,QAAK,OAAO,QAAQ,QAAQ,OAAO,SAAS,MAAO;AAElD,cAAQ,KAAM,+EAA+E,KAAM;AAEnG,aAAO,OAAO,UAAW,cAAc,GAAI;AAAA,IAE5C,OAAO;AAEN,aAAO,OAAO,UAAW,WAAY;AAAA,IAEtC;AAAA,EAED;AAAA,EAEA,OAAO,aAAc,OAAQ;AAE5B,QAAO,OAAO,qBAAqB,eAAe,iBAAiB,oBAChE,OAAO,sBAAsB,eAAe,iBAAiB,qBAC7D,OAAO,gBAAgB,eAAe,iBAAiB,aAAgB;AAEzE,YAAM,SAAS,gBAAiB,QAAS;AAEzC,aAAO,QAAQ,MAAM;AACrB,aAAO,SAAS,MAAM;AAEtB,YAAM,UAAU,OAAO,WAAY,IAAK;AACxC,cAAQ,UAAW,OAAO,GAAG,GAAG,MAAM,OAAO,MAAM,MAAO;AAE1D,YAAM,YAAY,QAAQ,aAAc,GAAG,GAAG,MAAM,OAAO,MAAM,MAAO;AACxE,YAAM,OAAO,UAAU;AAEvB,eAAU,IAAI,GAAG,IAAI,KAAK,QAAQ,KAAO;AAExC,aAAM,CAAE,IAAI,aAAc,KAAM,CAAE,IAAI,GAAI,IAAI;AAAA,MAE/C;AAEA,cAAQ,aAAc,WAAW,GAAG,CAAE;AAEtC,aAAO;AAAA,IAER,WAAY,MAAM,MAAO;AAExB,YAAM,OAAO,MAAM,KAAK,MAAO,CAAE;AAEjC,eAAU,IAAI,GAAG,IAAI,KAAK,QAAQ,KAAO;AAExC,YAAK,gBAAgB,cAAc,gBAAgB,mBAAoB;AAEtE,eAAM,CAAE,IAAI,KAAK,MAAO,aAAc,KAAM,CAAE,IAAI,GAAI,IAAI,GAAI;AAAA,QAE/D,OAAO;AAIN,eAAM,CAAE,IAAI,aAAc,KAAM,CAAE,CAAE;AAAA,QAErC;AAAA,MAED;AAEA,aAAO;AAAA,QACN;AAAA,QACA,OAAO,MAAM;AAAA,QACb,QAAQ,MAAM;AAAA,MACf;AAAA,IAED,OAAO;AAEN,cAAQ,KAAM,6FAA8F;AAC5G,aAAO;AAAA,IAER;AAAA,EAED;AAED;AAEA,IAAI,YAAY;AAEhB,IAAM,SAAN,MAAa;AAAA,EAEZ,YAAa,OAAO,MAAO;AAE1B,SAAK,WAAW;AAEhB,WAAO,eAAgB,MAAM,MAAM,EAAE,OAAO,YAAa,CAAE;AAE3D,SAAK,OAAO,aAAa;AAEzB,SAAK,OAAO;AACZ,SAAK,YAAY;AAEjB,SAAK,UAAU;AAAA,EAEhB;AAAA,EAEA,IAAI,YAAa,OAAQ;AAExB,QAAK,UAAU,KAAO,MAAK;AAAA,EAE5B;AAAA,EAEA,OAAQ,MAAO;AAEd,UAAM,eAAiB,SAAS,UAAa,OAAO,SAAS;AAE7D,QAAK,CAAE,gBAAgB,KAAK,OAAQ,KAAK,IAAK,MAAM,QAAY;AAE/D,aAAO,KAAK,OAAQ,KAAK,IAAK;AAAA,IAE/B;AAEA,UAAM,SAAS;AAAA,MACd,MAAM,KAAK;AAAA,MACX,KAAK;AAAA,IACN;AAEA,UAAM,OAAO,KAAK;AAElB,QAAK,SAAS,MAAO;AAEpB,UAAI;AAEJ,UAAK,MAAM,QAAS,IAAK,GAAI;AAI5B,cAAM,CAAC;AAEP,iBAAU,IAAI,GAAG,IAAI,KAAK,QAAQ,IAAI,GAAG,KAAO;AAE/C,cAAK,KAAM,CAAE,EAAE,eAAgB;AAE9B,gBAAI,KAAM,eAAgB,KAAM,CAAE,EAAE,KAAM,CAAE;AAAA,UAE7C,OAAO;AAEN,gBAAI,KAAM,eAAgB,KAAM,CAAE,CAAE,CAAE;AAAA,UAEvC;AAAA,QAED;AAAA,MAED,OAAO;AAIN,cAAM,eAAgB,IAAK;AAAA,MAE5B;AAEA,aAAO,MAAM;AAAA,IAEd;AAEA,QAAK,CAAE,cAAe;AAErB,WAAK,OAAQ,KAAK,IAAK,IAAI;AAAA,IAE5B;AAEA,WAAO;AAAA,EAER;AAED;AAEA,SAAS,eAAgB,OAAQ;AAEhC,MAAO,OAAO,qBAAqB,eAAe,iBAAiB,oBAChE,OAAO,sBAAsB,eAAe,iBAAiB,qBAC7D,OAAO,gBAAgB,eAAe,iBAAiB,aAAgB;AAIzE,WAAO,WAAW,WAAY,KAAM;AAAA,EAErC,OAAO;AAEN,QAAK,MAAM,MAAO;AAIjB,aAAO;AAAA,QACN,MAAM,MAAM,KAAM,MAAM,IAAK;AAAA,QAC7B,OAAO,MAAM;AAAA,QACb,QAAQ,MAAM;AAAA,QACd,MAAM,MAAM,KAAK,YAAY;AAAA,MAC9B;AAAA,IAED,OAAO;AAEN,cAAQ,KAAM,6CAA8C;AAC5D,aAAO,CAAC;AAAA,IAET;AAAA,EAED;AAED;AAEA,IAAI,aAAa;AAEjB,IAAM,UAAN,MAAM,iBAAgB,gBAAgB;AAAA,EAErC,YAAa,QAAQ,SAAQ,eAAe,UAAU,SAAQ,iBAAiB,QAAQ,qBAAqB,QAAQ,qBAAqB,YAAY,cAAc,YAAY,0BAA0B,SAAS,YAAY,OAAO,kBAAkB,aAAa,SAAQ,oBAAoB,aAAa,cAAe;AAE3T,UAAM;AAEN,SAAK,YAAY;AAEjB,WAAO,eAAgB,MAAM,MAAM,EAAE,OAAO,aAAc,CAAE;AAE5D,SAAK,OAAO,aAAa;AAEzB,SAAK,OAAO;AAEZ,SAAK,SAAS,IAAI,OAAQ,KAAM;AAChC,SAAK,UAAU,CAAC;AAEhB,SAAK,UAAU;AACf,SAAK,UAAU;AAEf,SAAK,QAAQ;AACb,SAAK,QAAQ;AAEb,SAAK,YAAY;AACjB,SAAK,YAAY;AAEjB,SAAK,aAAa;AAElB,SAAK,SAAS;AACd,SAAK,iBAAiB;AACtB,SAAK,OAAO;AAEZ,SAAK,SAAS,IAAI,QAAS,GAAG,CAAE;AAChC,SAAK,SAAS,IAAI,QAAS,GAAG,CAAE;AAChC,SAAK,SAAS,IAAI,QAAS,GAAG,CAAE;AAChC,SAAK,WAAW;AAEhB,SAAK,mBAAmB;AACxB,SAAK,SAAS,IAAI,QAAQ;AAE1B,SAAK,kBAAkB;AACvB,SAAK,mBAAmB;AACxB,SAAK,QAAQ;AACb,SAAK,kBAAkB;AAEvB,SAAK,aAAa;AAElB,SAAK,WAAW,CAAC;AAEjB,SAAK,UAAU;AACf,SAAK,WAAW;AAEhB,SAAK,wBAAwB;AAC7B,SAAK,eAAe;AAAA,EAErB;AAAA,EAEA,IAAI,QAAQ;AAEX,WAAO,KAAK,OAAO;AAAA,EAEpB;AAAA,EAEA,IAAI,MAAO,QAAQ,MAAO;AAEzB,SAAK,OAAO,OAAO;AAAA,EAEpB;AAAA,EAEA,eAAe;AAEd,SAAK,OAAO,eAAgB,KAAK,OAAO,GAAG,KAAK,OAAO,GAAG,KAAK,OAAO,GAAG,KAAK,OAAO,GAAG,KAAK,UAAU,KAAK,OAAO,GAAG,KAAK,OAAO,CAAE;AAAA,EAErI;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAY,EAAE,KAAM,IAAK;AAAA,EAE1C;AAAA,EAEA,KAAM,QAAS;AAEd,SAAK,OAAO,OAAO;AAEnB,SAAK,SAAS,OAAO;AACrB,SAAK,UAAU,OAAO,QAAQ,MAAO,CAAE;AAEvC,SAAK,UAAU,OAAO;AACtB,SAAK,UAAU,OAAO;AAEtB,SAAK,QAAQ,OAAO;AACpB,SAAK,QAAQ,OAAO;AAEpB,SAAK,YAAY,OAAO;AACxB,SAAK,YAAY,OAAO;AAExB,SAAK,aAAa,OAAO;AAEzB,SAAK,SAAS,OAAO;AACrB,SAAK,iBAAiB,OAAO;AAC7B,SAAK,OAAO,OAAO;AAEnB,SAAK,OAAO,KAAM,OAAO,MAAO;AAChC,SAAK,OAAO,KAAM,OAAO,MAAO;AAChC,SAAK,OAAO,KAAM,OAAO,MAAO;AAChC,SAAK,WAAW,OAAO;AAEvB,SAAK,mBAAmB,OAAO;AAC/B,SAAK,OAAO,KAAM,OAAO,MAAO;AAEhC,SAAK,kBAAkB,OAAO;AAC9B,SAAK,mBAAmB,OAAO;AAC/B,SAAK,QAAQ,OAAO;AACpB,SAAK,kBAAkB,OAAO;AAC9B,SAAK,aAAa,OAAO;AAEzB,SAAK,WAAW,KAAK,MAAO,KAAK,UAAW,OAAO,QAAS,CAAE;AAE9D,SAAK,cAAc;AAEnB,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,MAAO;AAEd,UAAM,eAAiB,SAAS,UAAa,OAAO,SAAS;AAE7D,QAAK,CAAE,gBAAgB,KAAK,SAAU,KAAK,IAAK,MAAM,QAAY;AAEjE,aAAO,KAAK,SAAU,KAAK,IAAK;AAAA,IAEjC;AAEA,UAAM,SAAS;AAAA,MAEd,UAAU;AAAA,QACT,SAAS;AAAA,QACT,MAAM;AAAA,QACN,WAAW;AAAA,MACZ;AAAA,MAEA,MAAM,KAAK;AAAA,MACX,MAAM,KAAK;AAAA,MAEX,OAAO,KAAK,OAAO,OAAQ,IAAK,EAAE;AAAA,MAElC,SAAS,KAAK;AAAA,MACd,SAAS,KAAK;AAAA,MAEd,QAAQ,CAAE,KAAK,OAAO,GAAG,KAAK,OAAO,CAAE;AAAA,MACvC,QAAQ,CAAE,KAAK,OAAO,GAAG,KAAK,OAAO,CAAE;AAAA,MACvC,QAAQ,CAAE,KAAK,OAAO,GAAG,KAAK,OAAO,CAAE;AAAA,MACvC,UAAU,KAAK;AAAA,MAEf,MAAM,CAAE,KAAK,OAAO,KAAK,KAAM;AAAA,MAE/B,QAAQ,KAAK;AAAA,MACb,gBAAgB,KAAK;AAAA,MACrB,MAAM,KAAK;AAAA,MACX,YAAY,KAAK;AAAA,MAEjB,WAAW,KAAK;AAAA,MAChB,WAAW,KAAK;AAAA,MAChB,YAAY,KAAK;AAAA,MAEjB,OAAO,KAAK;AAAA,MAEZ,iBAAiB,KAAK;AAAA,MACtB,kBAAkB,KAAK;AAAA,MACvB,iBAAiB,KAAK;AAAA,IAEvB;AAEA,QAAK,OAAO,KAAM,KAAK,QAAS,EAAE,SAAS,EAAI,QAAO,WAAW,KAAK;AAEtE,QAAK,CAAE,cAAe;AAErB,WAAK,SAAU,KAAK,IAAK,IAAI;AAAA,IAE9B;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,UAAU;AAET,SAAK,cAAe,EAAE,MAAM,UAAU,CAAE;AAAA,EAEzC;AAAA,EAEA,YAAa,IAAK;AAEjB,QAAK,KAAK,YAAY,UAAY,QAAO;AAEzC,OAAG,aAAc,KAAK,MAAO;AAE7B,QAAK,GAAG,IAAI,KAAK,GAAG,IAAI,GAAI;AAE3B,cAAS,KAAK,OAAQ;AAAA,QAErB,KAAK;AAEJ,aAAG,IAAI,GAAG,IAAI,KAAK,MAAO,GAAG,CAAE;AAC/B;AAAA,QAED,KAAK;AAEJ,aAAG,IAAI,GAAG,IAAI,IAAI,IAAI;AACtB;AAAA,QAED,KAAK;AAEJ,cAAK,KAAK,IAAK,KAAK,MAAO,GAAG,CAAE,IAAI,CAAE,MAAM,GAAI;AAE/C,eAAG,IAAI,KAAK,KAAM,GAAG,CAAE,IAAI,GAAG;AAAA,UAE/B,OAAO;AAEN,eAAG,IAAI,GAAG,IAAI,KAAK,MAAO,GAAG,CAAE;AAAA,UAEhC;AAEA;AAAA,MAEF;AAAA,IAED;AAEA,QAAK,GAAG,IAAI,KAAK,GAAG,IAAI,GAAI;AAE3B,cAAS,KAAK,OAAQ;AAAA,QAErB,KAAK;AAEJ,aAAG,IAAI,GAAG,IAAI,KAAK,MAAO,GAAG,CAAE;AAC/B;AAAA,QAED,KAAK;AAEJ,aAAG,IAAI,GAAG,IAAI,IAAI,IAAI;AACtB;AAAA,QAED,KAAK;AAEJ,cAAK,KAAK,IAAK,KAAK,MAAO,GAAG,CAAE,IAAI,CAAE,MAAM,GAAI;AAE/C,eAAG,IAAI,KAAK,KAAM,GAAG,CAAE,IAAI,GAAG;AAAA,UAE/B,OAAO;AAEN,eAAG,IAAI,GAAG,IAAI,KAAK,MAAO,GAAG,CAAE;AAAA,UAEhC;AAEA;AAAA,MAEF;AAAA,IAED;AAEA,QAAK,KAAK,OAAQ;AAEjB,SAAG,IAAI,IAAI,GAAG;AAAA,IAEf;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,IAAI,YAAa,OAAQ;AAExB,QAAK,UAAU,MAAO;AAErB,WAAK;AACL,WAAK,OAAO,cAAc;AAAA,IAE3B;AAAA,EAED;AAAA,EAEA,IAAI,iBAAkB,OAAQ;AAE7B,QAAK,UAAU,MAAO;AAErB,WAAK;AAAA,IAEN;AAAA,EAED;AAED;AAEA,QAAQ,gBAAgB;AACxB,QAAQ,kBAAkB;AAC1B,QAAQ,qBAAqB;AAE7B,IAAM,UAAN,MAAM,SAAQ;AAAA,EAEb,YAAa,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,GAAI;AAEzC,aAAQ,UAAU,YAAY;AAE9B,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AAAA,EAEV;AAAA,EAEA,IAAI,QAAQ;AAEX,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,IAAI,MAAO,OAAQ;AAElB,SAAK,IAAI;AAAA,EAEV;AAAA,EAEA,IAAI,SAAS;AAEZ,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,IAAI,OAAQ,OAAQ;AAEnB,SAAK,IAAI;AAAA,EAEV;AAAA,EAEA,IAAK,GAAG,GAAG,GAAG,GAAI;AAEjB,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AAET,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,QAAS;AAEnB,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AAET,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,GAAI;AAET,SAAK,IAAI;AAET,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,GAAI;AAET,SAAK,IAAI;AAET,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,GAAI;AAET,SAAK,IAAI;AAET,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,GAAI;AAET,SAAK,IAAI;AAET,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,OAAO,OAAQ;AAE5B,YAAS,OAAQ;AAAA,MAEhB,KAAK;AAAG,aAAK,IAAI;AAAO;AAAA,MACxB,KAAK;AAAG,aAAK,IAAI;AAAO;AAAA,MACxB,KAAK;AAAG,aAAK,IAAI;AAAO;AAAA,MACxB,KAAK;AAAG,aAAK,IAAI;AAAO;AAAA,MACxB;AAAS,cAAM,IAAI,MAAO,4BAA4B,KAAM;AAAA,IAE7D;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,OAAQ;AAErB,YAAS,OAAQ;AAAA,MAEhB,KAAK;AAAG,eAAO,KAAK;AAAA,MACpB,KAAK;AAAG,eAAO,KAAK;AAAA,MACpB,KAAK;AAAG,eAAO,KAAK;AAAA,MACpB,KAAK;AAAG,eAAO,KAAK;AAAA,MACpB;AAAS,cAAM,IAAI,MAAO,4BAA4B,KAAM;AAAA,IAE7D;AAAA,EAED;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAa,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,KAAK,CAAE;AAAA,EAE7D;AAAA,EAEA,KAAM,GAAI;AAET,SAAK,IAAI,EAAE;AACX,SAAK,IAAI,EAAE;AACX,SAAK,IAAI,EAAE;AACX,SAAK,IAAM,EAAE,MAAM,SAAc,EAAE,IAAI;AAEvC,WAAO;AAAA,EAER;AAAA,EAEA,IAAK,GAAI;AAER,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AAEZ,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,GAAI;AAEd,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AAEV,WAAO;AAAA,EAER;AAAA,EAEA,WAAY,GAAG,GAAI;AAElB,SAAK,IAAI,EAAE,IAAI,EAAE;AACjB,SAAK,IAAI,EAAE,IAAI,EAAE;AACjB,SAAK,IAAI,EAAE,IAAI,EAAE;AACjB,SAAK,IAAI,EAAE,IAAI,EAAE;AAEjB,WAAO;AAAA,EAER;AAAA,EAEA,gBAAiB,GAAG,GAAI;AAEvB,SAAK,KAAK,EAAE,IAAI;AAChB,SAAK,KAAK,EAAE,IAAI;AAChB,SAAK,KAAK,EAAE,IAAI;AAChB,SAAK,KAAK,EAAE,IAAI;AAEhB,WAAO;AAAA,EAER;AAAA,EAEA,IAAK,GAAI;AAER,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AAEZ,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,GAAI;AAEd,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AAEV,WAAO;AAAA,EAER;AAAA,EAEA,WAAY,GAAG,GAAI;AAElB,SAAK,IAAI,EAAE,IAAI,EAAE;AACjB,SAAK,IAAI,EAAE,IAAI,EAAE;AACjB,SAAK,IAAI,EAAE,IAAI,EAAE;AACjB,SAAK,IAAI,EAAE,IAAI,EAAE;AAEjB,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,GAAI;AAEb,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AAEZ,WAAO;AAAA,EAER;AAAA,EAEA,eAAgB,QAAS;AAExB,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AAEV,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,GAAI;AAEjB,UAAM,IAAI,KAAK,GAAG,IAAI,KAAK,GAAG,IAAI,KAAK,GAAG,IAAI,KAAK;AACnD,UAAM,IAAI,EAAE;AAEZ,SAAK,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,EAAG,IAAI;AAC1D,SAAK,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,EAAG,IAAI;AAC1D,SAAK,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,EAAG,IAAI,IAAI,EAAG,EAAG,IAAI;AAC3D,SAAK,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,EAAG,IAAI,IAAI,EAAG,EAAG,IAAI;AAE3D,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,QAAS;AAEtB,WAAO,KAAK,eAAgB,IAAI,MAAO;AAAA,EAExC;AAAA,EAEA,2BAA4B,GAAI;AAM/B,SAAK,IAAI,IAAI,KAAK,KAAM,EAAE,CAAE;AAE5B,UAAM,IAAI,KAAK,KAAM,IAAI,EAAE,IAAI,EAAE,CAAE;AAEnC,QAAK,IAAI,MAAS;AAEjB,WAAK,IAAI;AACT,WAAK,IAAI;AACT,WAAK,IAAI;AAAA,IAEV,OAAO;AAEN,WAAK,IAAI,EAAE,IAAI;AACf,WAAK,IAAI,EAAE,IAAI;AACf,WAAK,IAAI,EAAE,IAAI;AAAA,IAEhB;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,+BAAgC,GAAI;AAMnC,QAAI,OAAO,GAAG,GAAG;AACjB,UAAM,UAAU,MACf,WAAW,KAEX,KAAK,EAAE,UAEP,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAC1C,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAC1C,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,EAAG;AAE5C,QAAO,KAAK,IAAK,MAAM,GAAI,IAAI,WACxB,KAAK,IAAK,MAAM,GAAI,IAAI,WACxB,KAAK,IAAK,MAAM,GAAI,IAAI,SAAY;AAM1C,UAAO,KAAK,IAAK,MAAM,GAAI,IAAI,YACxB,KAAK,IAAK,MAAM,GAAI,IAAI,YACxB,KAAK,IAAK,MAAM,GAAI,IAAI,YACxB,KAAK,IAAK,MAAM,MAAM,MAAM,CAAE,IAAI,UAAa;AAIrD,aAAK,IAAK,GAAG,GAAG,GAAG,CAAE;AAErB,eAAO;AAAA,MAER;AAIA,cAAQ,KAAK;AAEb,YAAM,MAAO,MAAM,KAAM;AACzB,YAAM,MAAO,MAAM,KAAM;AACzB,YAAM,MAAO,MAAM,KAAM;AACzB,YAAM,MAAO,MAAM,OAAQ;AAC3B,YAAM,MAAO,MAAM,OAAQ;AAC3B,YAAM,MAAO,MAAM,OAAQ;AAE3B,UAAO,KAAK,MAAU,KAAK,IAAO;AAIjC,YAAK,KAAK,SAAU;AAEnB,cAAI;AACJ,cAAI;AACJ,cAAI;AAAA,QAEL,OAAO;AAEN,cAAI,KAAK,KAAM,EAAG;AAClB,cAAI,KAAK;AACT,cAAI,KAAK;AAAA,QAEV;AAAA,MAED,WAAY,KAAK,IAAK;AAIrB,YAAK,KAAK,SAAU;AAEnB,cAAI;AACJ,cAAI;AACJ,cAAI;AAAA,QAEL,OAAO;AAEN,cAAI,KAAK,KAAM,EAAG;AAClB,cAAI,KAAK;AACT,cAAI,KAAK;AAAA,QAEV;AAAA,MAED,OAAO;AAIN,YAAK,KAAK,SAAU;AAEnB,cAAI;AACJ,cAAI;AACJ,cAAI;AAAA,QAEL,OAAO;AAEN,cAAI,KAAK,KAAM,EAAG;AAClB,cAAI,KAAK;AACT,cAAI,KAAK;AAAA,QAEV;AAAA,MAED;AAEA,WAAK,IAAK,GAAG,GAAG,GAAG,KAAM;AAEzB,aAAO;AAAA,IAER;AAIA,QAAI,IAAI,KAAK,MAAQ,MAAM,QAAU,MAAM,QACxC,MAAM,QAAU,MAAM,QACtB,MAAM,QAAU,MAAM,IAAM;AAE/B,QAAK,KAAK,IAAK,CAAE,IAAI,KAAQ,KAAI;AAKjC,SAAK,KAAM,MAAM,OAAQ;AACzB,SAAK,KAAM,MAAM,OAAQ;AACzB,SAAK,KAAM,MAAM,OAAQ;AACzB,SAAK,IAAI,KAAK,MAAQ,MAAM,MAAM,MAAM,KAAM,CAAE;AAEhD,WAAO;AAAA,EAER;AAAA,EAEA,sBAAuB,GAAI;AAE1B,UAAM,IAAI,EAAE;AAEZ,SAAK,IAAI,EAAG,EAAG;AACf,SAAK,IAAI,EAAG,EAAG;AACf,SAAK,IAAI,EAAG,EAAG;AACf,SAAK,IAAI,EAAG,EAAG;AAEf,WAAO;AAAA,EAER;AAAA,EAEA,IAAK,GAAI;AAER,SAAK,IAAI,KAAK,IAAK,KAAK,GAAG,EAAE,CAAE;AAC/B,SAAK,IAAI,KAAK,IAAK,KAAK,GAAG,EAAE,CAAE;AAC/B,SAAK,IAAI,KAAK,IAAK,KAAK,GAAG,EAAE,CAAE;AAC/B,SAAK,IAAI,KAAK,IAAK,KAAK,GAAG,EAAE,CAAE;AAE/B,WAAO;AAAA,EAER;AAAA,EAEA,IAAK,GAAI;AAER,SAAK,IAAI,KAAK,IAAK,KAAK,GAAG,EAAE,CAAE;AAC/B,SAAK,IAAI,KAAK,IAAK,KAAK,GAAG,EAAE,CAAE;AAC/B,SAAK,IAAI,KAAK,IAAK,KAAK,GAAG,EAAE,CAAE;AAC/B,SAAK,IAAI,KAAK,IAAK,KAAK,GAAG,EAAE,CAAE;AAE/B,WAAO;AAAA,EAER;AAAA,EAEA,MAAO,KAAK,KAAM;AAIjB,SAAK,IAAI,KAAK,IAAK,IAAI,GAAG,KAAK,IAAK,IAAI,GAAG,KAAK,CAAE,CAAE;AACpD,SAAK,IAAI,KAAK,IAAK,IAAI,GAAG,KAAK,IAAK,IAAI,GAAG,KAAK,CAAE,CAAE;AACpD,SAAK,IAAI,KAAK,IAAK,IAAI,GAAG,KAAK,IAAK,IAAI,GAAG,KAAK,CAAE,CAAE;AACpD,SAAK,IAAI,KAAK,IAAK,IAAI,GAAG,KAAK,IAAK,IAAI,GAAG,KAAK,CAAE,CAAE;AAEpD,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,QAAQ,QAAS;AAE7B,SAAK,IAAI,KAAK,IAAK,QAAQ,KAAK,IAAK,QAAQ,KAAK,CAAE,CAAE;AACtD,SAAK,IAAI,KAAK,IAAK,QAAQ,KAAK,IAAK,QAAQ,KAAK,CAAE,CAAE;AACtD,SAAK,IAAI,KAAK,IAAK,QAAQ,KAAK,IAAK,QAAQ,KAAK,CAAE,CAAE;AACtD,SAAK,IAAI,KAAK,IAAK,QAAQ,KAAK,IAAK,QAAQ,KAAK,CAAE,CAAE;AAEtD,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,KAAK,KAAM;AAEvB,UAAM,SAAS,KAAK,OAAO;AAE3B,WAAO,KAAK,aAAc,UAAU,CAAE,EAAE,eAAgB,KAAK,IAAK,KAAK,KAAK,IAAK,KAAK,MAAO,CAAE,CAAE;AAAA,EAElG;AAAA,EAEA,QAAQ;AAEP,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAC5B,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAC5B,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAC5B,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAE5B,WAAO;AAAA,EAER;AAAA,EAEA,OAAO;AAEN,SAAK,IAAI,KAAK,KAAM,KAAK,CAAE;AAC3B,SAAK,IAAI,KAAK,KAAM,KAAK,CAAE;AAC3B,SAAK,IAAI,KAAK,KAAM,KAAK,CAAE;AAC3B,SAAK,IAAI,KAAK,KAAM,KAAK,CAAE;AAE3B,WAAO;AAAA,EAER;AAAA,EAEA,QAAQ;AAEP,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAC5B,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAC5B,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAC5B,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAE5B,WAAO;AAAA,EAER;AAAA,EAEA,cAAc;AAEb,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAC5B,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAC5B,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAC5B,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAE5B,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,SAAK,IAAI,CAAE,KAAK;AAChB,SAAK,IAAI,CAAE,KAAK;AAChB,SAAK,IAAI,CAAE,KAAK;AAChB,SAAK,IAAI,CAAE,KAAK;AAEhB,WAAO;AAAA,EAER;AAAA,EAEA,IAAK,GAAI;AAER,WAAO,KAAK,IAAI,EAAE,IAAI,KAAK,IAAI,EAAE,IAAI,KAAK,IAAI,EAAE,IAAI,KAAK,IAAI,EAAE;AAAA,EAEhE;AAAA,EAEA,WAAW;AAEV,WAAO,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK;AAAA,EAE5E;AAAA,EAEA,SAAS;AAER,WAAO,KAAK,KAAM,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,CAAE;AAAA,EAEzF;AAAA,EAEA,kBAAkB;AAEjB,WAAO,KAAK,IAAK,KAAK,CAAE,IAAI,KAAK,IAAK,KAAK,CAAE,IAAI,KAAK,IAAK,KAAK,CAAE,IAAI,KAAK,IAAK,KAAK,CAAE;AAAA,EAExF;AAAA,EAEA,YAAY;AAEX,WAAO,KAAK,aAAc,KAAK,OAAO,KAAK,CAAE;AAAA,EAE9C;AAAA,EAEA,UAAW,QAAS;AAEnB,WAAO,KAAK,UAAU,EAAE,eAAgB,MAAO;AAAA,EAEhD;AAAA,EAEA,KAAM,GAAG,OAAQ;AAEhB,SAAK,MAAO,EAAE,IAAI,KAAK,KAAM;AAC7B,SAAK,MAAO,EAAE,IAAI,KAAK,KAAM;AAC7B,SAAK,MAAO,EAAE,IAAI,KAAK,KAAM;AAC7B,SAAK,MAAO,EAAE,IAAI,KAAK,KAAM;AAE7B,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,IAAI,IAAI,OAAQ;AAE5B,SAAK,IAAI,GAAG,KAAM,GAAG,IAAI,GAAG,KAAM;AAClC,SAAK,IAAI,GAAG,KAAM,GAAG,IAAI,GAAG,KAAM;AAClC,SAAK,IAAI,GAAG,KAAM,GAAG,IAAI,GAAG,KAAM;AAClC,SAAK,IAAI,GAAG,KAAM,GAAG,IAAI,GAAG,KAAM;AAElC,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,GAAI;AAEX,WAAW,EAAE,MAAM,KAAK,KAAS,EAAE,MAAM,KAAK,KAAS,EAAE,MAAM,KAAK,KAAS,EAAE,MAAM,KAAK;AAAA,EAE3F;AAAA,EAEA,UAAW,OAAO,SAAS,GAAI;AAE9B,SAAK,IAAI,MAAO,MAAO;AACvB,SAAK,IAAI,MAAO,SAAS,CAAE;AAC3B,SAAK,IAAI,MAAO,SAAS,CAAE;AAC3B,SAAK,IAAI,MAAO,SAAS,CAAE;AAE3B,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,QAAQ,CAAC,GAAG,SAAS,GAAI;AAEjC,UAAO,MAAO,IAAI,KAAK;AACvB,UAAO,SAAS,CAAE,IAAI,KAAK;AAC3B,UAAO,SAAS,CAAE,IAAI,KAAK;AAC3B,UAAO,SAAS,CAAE,IAAI,KAAK;AAE3B,WAAO;AAAA,EAER;AAAA,EAEA,oBAAqB,WAAW,OAAQ;AAEvC,SAAK,IAAI,UAAU,KAAM,KAAM;AAC/B,SAAK,IAAI,UAAU,KAAM,KAAM;AAC/B,SAAK,IAAI,UAAU,KAAM,KAAM;AAC/B,SAAK,IAAI,UAAU,KAAM,KAAM;AAE/B,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,SAAK,IAAI,KAAK,OAAO;AACrB,SAAK,IAAI,KAAK,OAAO;AACrB,SAAK,IAAI,KAAK,OAAO;AACrB,SAAK,IAAI,KAAK,OAAO;AAErB,WAAO;AAAA,EAER;AAAA,EAEA,EAAG,OAAO,QAAS,IAAI;AAEtB,UAAM,KAAK;AACX,UAAM,KAAK;AACX,UAAM,KAAK;AACX,UAAM,KAAK;AAAA,EAEZ;AAED;AAOA,IAAM,eAAN,cAA2B,gBAAgB;AAAA,EAE1C,YAAa,QAAQ,GAAG,SAAS,GAAG,UAAU,CAAC,GAAI;AAElD,UAAM;AAEN,SAAK,iBAAiB;AAEtB,SAAK,QAAQ;AACb,SAAK,SAAS;AACd,SAAK,QAAQ;AAEb,SAAK,UAAU,IAAI,QAAS,GAAG,GAAG,OAAO,MAAO;AAChD,SAAK,cAAc;AAEnB,SAAK,WAAW,IAAI,QAAS,GAAG,GAAG,OAAO,MAAO;AAEjD,UAAM,QAAQ,EAAE,OAAc,QAAgB,OAAO,EAAE;AAEvD,cAAU,OAAO,OAAQ;AAAA,MACxB,iBAAiB;AAAA,MACjB,gBAAgB;AAAA,MAChB,WAAW;AAAA,MACX,aAAa;AAAA,MACb,eAAe;AAAA,MACf,oBAAoB;AAAA,MACpB,sBAAsB;AAAA,MACtB,cAAc;AAAA,MACd,SAAS;AAAA,MACT,OAAO;AAAA,IACR,GAAG,OAAQ;AAEX,UAAM,UAAU,IAAI,QAAS,OAAO,QAAQ,SAAS,QAAQ,OAAO,QAAQ,OAAO,QAAQ,WAAW,QAAQ,WAAW,QAAQ,QAAQ,QAAQ,MAAM,QAAQ,YAAY,QAAQ,UAAW;AAE9L,YAAQ,QAAQ;AAChB,YAAQ,kBAAkB,QAAQ;AAClC,YAAQ,iBAAiB,QAAQ;AAEjC,SAAK,WAAW,CAAC;AAEjB,UAAM,QAAQ,QAAQ;AACtB,aAAU,IAAI,GAAG,IAAI,OAAO,KAAO;AAElC,WAAK,SAAU,CAAE,IAAI,QAAQ,MAAM;AACnC,WAAK,SAAU,CAAE,EAAE,wBAAwB;AAAA,IAE5C;AAEA,SAAK,cAAc,QAAQ;AAC3B,SAAK,gBAAgB,QAAQ;AAE7B,SAAK,qBAAqB,QAAQ;AAClC,SAAK,uBAAuB,QAAQ;AAEpC,SAAK,eAAe,QAAQ;AAE5B,SAAK,UAAU,QAAQ;AAAA,EAExB;AAAA,EAEA,IAAI,UAAU;AAEb,WAAO,KAAK,SAAU,CAAE;AAAA,EAEzB;AAAA,EAEA,IAAI,QAAS,OAAQ;AAEpB,SAAK,SAAU,CAAE,IAAI;AAAA,EAEtB;AAAA,EAEA,QAAS,OAAO,QAAQ,QAAQ,GAAI;AAEnC,QAAK,KAAK,UAAU,SAAS,KAAK,WAAW,UAAU,KAAK,UAAU,OAAQ;AAE7E,WAAK,QAAQ;AACb,WAAK,SAAS;AACd,WAAK,QAAQ;AAEb,eAAU,IAAI,GAAG,KAAK,KAAK,SAAS,QAAQ,IAAI,IAAI,KAAO;AAE1D,aAAK,SAAU,CAAE,EAAE,MAAM,QAAQ;AACjC,aAAK,SAAU,CAAE,EAAE,MAAM,SAAS;AAClC,aAAK,SAAU,CAAE,EAAE,MAAM,QAAQ;AAAA,MAElC;AAEA,WAAK,QAAQ;AAAA,IAEd;AAEA,SAAK,SAAS,IAAK,GAAG,GAAG,OAAO,MAAO;AACvC,SAAK,QAAQ,IAAK,GAAG,GAAG,OAAO,MAAO;AAAA,EAEvC;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAY,EAAE,KAAM,IAAK;AAAA,EAE1C;AAAA,EAEA,KAAM,QAAS;AAEd,SAAK,QAAQ,OAAO;AACpB,SAAK,SAAS,OAAO;AACrB,SAAK,QAAQ,OAAO;AAEpB,SAAK,QAAQ,KAAM,OAAO,OAAQ;AAClC,SAAK,cAAc,OAAO;AAE1B,SAAK,SAAS,KAAM,OAAO,QAAS;AAEpC,SAAK,SAAS,SAAS;AAEvB,aAAU,IAAI,GAAG,KAAK,OAAO,SAAS,QAAQ,IAAI,IAAI,KAAO;AAE5D,WAAK,SAAU,CAAE,IAAI,OAAO,SAAU,CAAE,EAAE,MAAM;AAChD,WAAK,SAAU,CAAE,EAAE,wBAAwB;AAAA,IAE5C;AAIA,UAAM,QAAQ,OAAO,OAAQ,CAAC,GAAG,OAAO,QAAQ,KAAM;AACtD,SAAK,QAAQ,SAAS,IAAI,OAAQ,KAAM;AAExC,SAAK,cAAc,OAAO;AAC1B,SAAK,gBAAgB,OAAO;AAE5B,SAAK,qBAAqB,OAAO;AACjC,SAAK,uBAAuB,OAAO;AAEnC,QAAK,OAAO,iBAAiB,KAAO,MAAK,eAAe,OAAO,aAAa,MAAM;AAElF,SAAK,UAAU,OAAO;AAEtB,WAAO;AAAA,EAER;AAAA,EAEA,UAAU;AAET,SAAK,cAAe,EAAE,MAAM,UAAU,CAAE;AAAA,EAEzC;AAED;AAEA,IAAM,oBAAN,cAAgC,aAAa;AAAA,EAE5C,YAAa,QAAQ,GAAG,SAAS,GAAG,UAAU,CAAC,GAAI;AAElD,UAAO,OAAO,QAAQ,OAAQ;AAE9B,SAAK,sBAAsB;AAAA,EAE5B;AAED;AAEA,IAAM,mBAAN,cAA+B,QAAQ;AAAA,EAEtC,YAAa,OAAO,MAAM,QAAQ,GAAG,SAAS,GAAG,QAAQ,GAAI;AAE5D,UAAO,IAAK;AAEZ,SAAK,qBAAqB;AAE1B,SAAK,QAAQ,EAAE,MAAM,OAAO,QAAQ,MAAM;AAE1C,SAAK,YAAY;AACjB,SAAK,YAAY;AAEjB,SAAK,QAAQ;AAEb,SAAK,kBAAkB;AACvB,SAAK,QAAQ;AACb,SAAK,kBAAkB;AAEvB,SAAK,eAAe,oBAAI,IAAI;AAAA,EAE7B;AAAA,EAEA,eAAgB,YAAa;AAE5B,SAAK,aAAa,IAAK,UAAW;AAAA,EAEnC;AAAA,EAEA,oBAAoB;AAEnB,SAAK,aAAa,MAAM;AAAA,EAEzB;AAED;AAEA,IAAM,yBAAN,cAAqC,kBAAkB;AAAA,EAEtD,YAAa,QAAQ,GAAG,SAAS,GAAG,QAAQ,GAAG,UAAU,CAAC,GAAI;AAE7D,UAAO,OAAO,QAAQ,OAAQ;AAE9B,SAAK,2BAA2B;AAEhC,SAAK,QAAQ;AAEb,SAAK,UAAU,IAAI,iBAAkB,MAAM,OAAO,QAAQ,KAAM;AAEhE,SAAK,QAAQ,wBAAwB;AAAA,EAEtC;AAED;AAEA,IAAM,gBAAN,cAA4B,QAAQ;AAAA,EAEnC,YAAa,OAAO,MAAM,QAAQ,GAAG,SAAS,GAAG,QAAQ,GAAI;AAU5D,UAAO,IAAK;AAEZ,SAAK,kBAAkB;AAEvB,SAAK,QAAQ,EAAE,MAAM,OAAO,QAAQ,MAAM;AAE1C,SAAK,YAAY;AACjB,SAAK,YAAY;AAEjB,SAAK,QAAQ;AAEb,SAAK,kBAAkB;AACvB,SAAK,QAAQ;AACb,SAAK,kBAAkB;AAAA,EAExB;AAED;AAEA,IAAM,sBAAN,cAAkC,kBAAkB;AAAA,EAEnD,YAAa,QAAQ,GAAG,SAAS,GAAG,QAAQ,GAAG,UAAU,CAAC,GAAI;AAE7D,UAAO,OAAO,QAAQ,OAAQ;AAE9B,SAAK,wBAAwB;AAE7B,SAAK,QAAQ;AAEb,SAAK,UAAU,IAAI,cAAe,MAAM,OAAO,QAAQ,KAAM;AAE7D,SAAK,QAAQ,wBAAwB;AAAA,EAEtC;AAED;AAEA,IAAM,aAAN,MAAiB;AAAA,EAEhB,YAAa,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,GAAI;AAEzC,SAAK,eAAe;AAEpB,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AAAA,EAEX;AAAA,EAEA,OAAO,UAAW,KAAK,WAAW,MAAM,YAAY,MAAM,YAAY,GAAI;AAIzE,QAAI,KAAK,KAAM,aAAa,CAAE,GAC7B,KAAK,KAAM,aAAa,CAAE,GAC1B,KAAK,KAAM,aAAa,CAAE,GAC1B,KAAK,KAAM,aAAa,CAAE;AAE3B,UAAM,KAAK,KAAM,aAAa,CAAE,GAC/B,KAAK,KAAM,aAAa,CAAE,GAC1B,KAAK,KAAM,aAAa,CAAE,GAC1B,KAAK,KAAM,aAAa,CAAE;AAE3B,QAAK,MAAM,GAAI;AAEd,UAAK,YAAY,CAAE,IAAI;AACvB,UAAK,YAAY,CAAE,IAAI;AACvB,UAAK,YAAY,CAAE,IAAI;AACvB,UAAK,YAAY,CAAE,IAAI;AACvB;AAAA,IAED;AAEA,QAAK,MAAM,GAAI;AAEd,UAAK,YAAY,CAAE,IAAI;AACvB,UAAK,YAAY,CAAE,IAAI;AACvB,UAAK,YAAY,CAAE,IAAI;AACvB,UAAK,YAAY,CAAE,IAAI;AACvB;AAAA,IAED;AAEA,QAAK,OAAO,MAAM,OAAO,MAAM,OAAO,MAAM,OAAO,IAAK;AAEvD,UAAI,IAAI,IAAI;AACZ,YAAM,MAAM,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,IAC9C,MAAQ,OAAO,IAAI,IAAI,IACvB,SAAS,IAAI,MAAM;AAGpB,UAAK,SAAS,OAAO,SAAU;AAE9B,cAAM,MAAM,KAAK,KAAM,MAAO,GAC7B,MAAM,KAAK,MAAO,KAAK,MAAM,GAAI;AAElC,YAAI,KAAK,IAAK,IAAI,GAAI,IAAI;AAC1B,YAAI,KAAK,IAAK,IAAI,GAAI,IAAI;AAAA,MAE3B;AAEA,YAAM,OAAO,IAAI;AAEjB,WAAK,KAAK,IAAI,KAAK;AACnB,WAAK,KAAK,IAAI,KAAK;AACnB,WAAK,KAAK,IAAI,KAAK;AACnB,WAAK,KAAK,IAAI,KAAK;AAGnB,UAAK,MAAM,IAAI,GAAI;AAElB,cAAM,IAAI,IAAI,KAAK,KAAM,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,EAAG;AAE/D,cAAM;AACN,cAAM;AACN,cAAM;AACN,cAAM;AAAA,MAEP;AAAA,IAED;AAEA,QAAK,SAAU,IAAI;AACnB,QAAK,YAAY,CAAE,IAAI;AACvB,QAAK,YAAY,CAAE,IAAI;AACvB,QAAK,YAAY,CAAE,IAAI;AAAA,EAExB;AAAA,EAEA,OAAO,wBAAyB,KAAK,WAAW,MAAM,YAAY,MAAM,YAAa;AAEpF,UAAM,KAAK,KAAM,UAAW;AAC5B,UAAM,KAAK,KAAM,aAAa,CAAE;AAChC,UAAM,KAAK,KAAM,aAAa,CAAE;AAChC,UAAM,KAAK,KAAM,aAAa,CAAE;AAEhC,UAAM,KAAK,KAAM,UAAW;AAC5B,UAAM,KAAK,KAAM,aAAa,CAAE;AAChC,UAAM,KAAK,KAAM,aAAa,CAAE;AAChC,UAAM,KAAK,KAAM,aAAa,CAAE;AAEhC,QAAK,SAAU,IAAI,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACtD,QAAK,YAAY,CAAE,IAAI,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AAC1D,QAAK,YAAY,CAAE,IAAI,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AAC1D,QAAK,YAAY,CAAE,IAAI,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AAE1D,WAAO;AAAA,EAER;AAAA,EAEA,IAAI,IAAI;AAEP,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,IAAI,EAAG,OAAQ;AAEd,SAAK,KAAK;AACV,SAAK,kBAAkB;AAAA,EAExB;AAAA,EAEA,IAAI,IAAI;AAEP,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,IAAI,EAAG,OAAQ;AAEd,SAAK,KAAK;AACV,SAAK,kBAAkB;AAAA,EAExB;AAAA,EAEA,IAAI,IAAI;AAEP,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,IAAI,EAAG,OAAQ;AAEd,SAAK,KAAK;AACV,SAAK,kBAAkB;AAAA,EAExB;AAAA,EAEA,IAAI,IAAI;AAEP,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,IAAI,EAAG,OAAQ;AAEd,SAAK,KAAK;AACV,SAAK,kBAAkB;AAAA,EAExB;AAAA,EAEA,IAAK,GAAG,GAAG,GAAG,GAAI;AAEjB,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AAEV,SAAK,kBAAkB;AAEvB,WAAO;AAAA,EAER;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAa,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,EAAG;AAAA,EAEjE;AAAA,EAEA,KAAM,YAAa;AAElB,SAAK,KAAK,WAAW;AACrB,SAAK,KAAK,WAAW;AACrB,SAAK,KAAK,WAAW;AACrB,SAAK,KAAK,WAAW;AAErB,SAAK,kBAAkB;AAEvB,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,OAAO,SAAS,MAAO;AAEpC,UAAM,IAAI,MAAM,IAAI,IAAI,MAAM,IAAI,IAAI,MAAM,IAAI,QAAQ,MAAM;AAM9D,UAAM,MAAM,KAAK;AACjB,UAAM,MAAM,KAAK;AAEjB,UAAM,KAAK,IAAK,IAAI,CAAE;AACtB,UAAM,KAAK,IAAK,IAAI,CAAE;AACtB,UAAM,KAAK,IAAK,IAAI,CAAE;AAEtB,UAAM,KAAK,IAAK,IAAI,CAAE;AACtB,UAAM,KAAK,IAAK,IAAI,CAAE;AACtB,UAAM,KAAK,IAAK,IAAI,CAAE;AAEtB,YAAS,OAAQ;AAAA,MAEhB,KAAK;AACJ,aAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACnC,aAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACnC,aAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACnC,aAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACnC;AAAA,MAED,KAAK;AACJ,aAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACnC,aAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACnC,aAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACnC,aAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACnC;AAAA,MAED,KAAK;AACJ,aAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACnC,aAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACnC,aAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACnC,aAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACnC;AAAA,MAED,KAAK;AACJ,aAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACnC,aAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACnC,aAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACnC,aAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACnC;AAAA,MAED,KAAK;AACJ,aAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACnC,aAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACnC,aAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACnC,aAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACnC;AAAA,MAED,KAAK;AACJ,aAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACnC,aAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACnC,aAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACnC,aAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACnC;AAAA,MAED;AACC,gBAAQ,KAAM,qEAAqE,KAAM;AAAA,IAE3F;AAEA,QAAK,WAAW,KAAO,MAAK,kBAAkB;AAE9C,WAAO;AAAA,EAER;AAAA,EAEA,iBAAkB,MAAM,OAAQ;AAM/B,UAAM,YAAY,QAAQ,GAAG,IAAI,KAAK,IAAK,SAAU;AAErD,SAAK,KAAK,KAAK,IAAI;AACnB,SAAK,KAAK,KAAK,IAAI;AACnB,SAAK,KAAK,KAAK,IAAI;AACnB,SAAK,KAAK,KAAK,IAAK,SAAU;AAE9B,SAAK,kBAAkB;AAEvB,WAAO;AAAA,EAER;AAAA,EAEA,sBAAuB,GAAI;AAM1B,UAAM,KAAK,EAAE,UAEZ,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAC1C,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAC1C,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,EAAG,GAE3C,QAAQ,MAAM,MAAM;AAErB,QAAK,QAAQ,GAAI;AAEhB,YAAM,IAAI,MAAM,KAAK,KAAM,QAAQ,CAAI;AAEvC,WAAK,KAAK,OAAO;AACjB,WAAK,MAAO,MAAM,OAAQ;AAC1B,WAAK,MAAO,MAAM,OAAQ;AAC1B,WAAK,MAAO,MAAM,OAAQ;AAAA,IAE3B,WAAY,MAAM,OAAO,MAAM,KAAM;AAEpC,YAAM,IAAI,IAAM,KAAK,KAAM,IAAM,MAAM,MAAM,GAAI;AAEjD,WAAK,MAAO,MAAM,OAAQ;AAC1B,WAAK,KAAK,OAAO;AACjB,WAAK,MAAO,MAAM,OAAQ;AAC1B,WAAK,MAAO,MAAM,OAAQ;AAAA,IAE3B,WAAY,MAAM,KAAM;AAEvB,YAAM,IAAI,IAAM,KAAK,KAAM,IAAM,MAAM,MAAM,GAAI;AAEjD,WAAK,MAAO,MAAM,OAAQ;AAC1B,WAAK,MAAO,MAAM,OAAQ;AAC1B,WAAK,KAAK,OAAO;AACjB,WAAK,MAAO,MAAM,OAAQ;AAAA,IAE3B,OAAO;AAEN,YAAM,IAAI,IAAM,KAAK,KAAM,IAAM,MAAM,MAAM,GAAI;AAEjD,WAAK,MAAO,MAAM,OAAQ;AAC1B,WAAK,MAAO,MAAM,OAAQ;AAC1B,WAAK,MAAO,MAAM,OAAQ;AAC1B,WAAK,KAAK,OAAO;AAAA,IAElB;AAEA,SAAK,kBAAkB;AAEvB,WAAO;AAAA,EAER;AAAA,EAEA,mBAAoB,OAAO,KAAM;AAIhC,QAAI,IAAI,MAAM,IAAK,GAAI,IAAI;AAE3B,QAAK,IAAI,OAAO,SAAU;AAIzB,UAAI;AAEJ,UAAK,KAAK,IAAK,MAAM,CAAE,IAAI,KAAK,IAAK,MAAM,CAAE,GAAI;AAEhD,aAAK,KAAK,CAAE,MAAM;AAClB,aAAK,KAAK,MAAM;AAChB,aAAK,KAAK;AACV,aAAK,KAAK;AAAA,MAEX,OAAO;AAEN,aAAK,KAAK;AACV,aAAK,KAAK,CAAE,MAAM;AAClB,aAAK,KAAK,MAAM;AAChB,aAAK,KAAK;AAAA,MAEX;AAAA,IAED,OAAO;AAIN,WAAK,KAAK,MAAM,IAAI,IAAI,IAAI,MAAM,IAAI,IAAI;AAC1C,WAAK,KAAK,MAAM,IAAI,IAAI,IAAI,MAAM,IAAI,IAAI;AAC1C,WAAK,KAAK,MAAM,IAAI,IAAI,IAAI,MAAM,IAAI,IAAI;AAC1C,WAAK,KAAK;AAAA,IAEX;AAEA,WAAO,KAAK,UAAU;AAAA,EAEvB;AAAA,EAEA,QAAS,GAAI;AAEZ,WAAO,IAAI,KAAK,KAAM,KAAK,IAAK,MAAO,KAAK,IAAK,CAAE,GAAG,IAAK,CAAE,CAAE,CAAE;AAAA,EAElE;AAAA,EAEA,cAAe,GAAG,MAAO;AAExB,UAAM,QAAQ,KAAK,QAAS,CAAE;AAE9B,QAAK,UAAU,EAAI,QAAO;AAE1B,UAAM,IAAI,KAAK,IAAK,GAAG,OAAO,KAAM;AAEpC,SAAK,MAAO,GAAG,CAAE;AAEjB,WAAO;AAAA,EAER;AAAA,EAEA,WAAW;AAEV,WAAO,KAAK,IAAK,GAAG,GAAG,GAAG,CAAE;AAAA,EAE7B;AAAA,EAEA,SAAS;AAIR,WAAO,KAAK,UAAU;AAAA,EAEvB;AAAA,EAEA,YAAY;AAEX,SAAK,MAAM;AACX,SAAK,MAAM;AACX,SAAK,MAAM;AAEX,SAAK,kBAAkB;AAEvB,WAAO;AAAA,EAER;AAAA,EAEA,IAAK,GAAI;AAER,WAAO,KAAK,KAAK,EAAE,KAAK,KAAK,KAAK,EAAE,KAAK,KAAK,KAAK,EAAE,KAAK,KAAK,KAAK,EAAE;AAAA,EAEvE;AAAA,EAEA,WAAW;AAEV,WAAO,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AAAA,EAEnF;AAAA,EAEA,SAAS;AAER,WAAO,KAAK,KAAM,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,EAAG;AAAA,EAEjG;AAAA,EAEA,YAAY;AAEX,QAAI,IAAI,KAAK,OAAO;AAEpB,QAAK,MAAM,GAAI;AAEd,WAAK,KAAK;AACV,WAAK,KAAK;AACV,WAAK,KAAK;AACV,WAAK,KAAK;AAAA,IAEX,OAAO;AAEN,UAAI,IAAI;AAER,WAAK,KAAK,KAAK,KAAK;AACpB,WAAK,KAAK,KAAK,KAAK;AACpB,WAAK,KAAK,KAAK,KAAK;AACpB,WAAK,KAAK,KAAK,KAAK;AAAA,IAErB;AAEA,SAAK,kBAAkB;AAEvB,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,GAAI;AAEb,WAAO,KAAK,oBAAqB,MAAM,CAAE;AAAA,EAE1C;AAAA,EAEA,YAAa,GAAI;AAEhB,WAAO,KAAK,oBAAqB,GAAG,IAAK;AAAA,EAE1C;AAAA,EAEA,oBAAqB,GAAG,GAAI;AAI3B,UAAM,MAAM,EAAE,IAAI,MAAM,EAAE,IAAI,MAAM,EAAE,IAAI,MAAM,EAAE;AAClD,UAAM,MAAM,EAAE,IAAI,MAAM,EAAE,IAAI,MAAM,EAAE,IAAI,MAAM,EAAE;AAElD,SAAK,KAAK,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM;AACpD,SAAK,KAAK,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM;AACpD,SAAK,KAAK,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM;AACpD,SAAK,KAAK,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM;AAEpD,SAAK,kBAAkB;AAEvB,WAAO;AAAA,EAER;AAAA,EAEA,MAAO,IAAI,GAAI;AAEd,QAAK,MAAM,EAAI,QAAO;AACtB,QAAK,MAAM,EAAI,QAAO,KAAK,KAAM,EAAG;AAEpC,UAAM,IAAI,KAAK,IAAI,IAAI,KAAK,IAAI,IAAI,KAAK,IAAI,IAAI,KAAK;AAItD,QAAI,eAAe,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG;AAE9D,QAAK,eAAe,GAAI;AAEvB,WAAK,KAAK,CAAE,GAAG;AACf,WAAK,KAAK,CAAE,GAAG;AACf,WAAK,KAAK,CAAE,GAAG;AACf,WAAK,KAAK,CAAE,GAAG;AAEf,qBAAe,CAAE;AAAA,IAElB,OAAO;AAEN,WAAK,KAAM,EAAG;AAAA,IAEf;AAEA,QAAK,gBAAgB,GAAM;AAE1B,WAAK,KAAK;AACV,WAAK,KAAK;AACV,WAAK,KAAK;AACV,WAAK,KAAK;AAEV,aAAO;AAAA,IAER;AAEA,UAAM,kBAAkB,IAAM,eAAe;AAE7C,QAAK,mBAAmB,OAAO,SAAU;AAExC,YAAM,IAAI,IAAI;AACd,WAAK,KAAK,IAAI,IAAI,IAAI,KAAK;AAC3B,WAAK,KAAK,IAAI,IAAI,IAAI,KAAK;AAC3B,WAAK,KAAK,IAAI,IAAI,IAAI,KAAK;AAC3B,WAAK,KAAK,IAAI,IAAI,IAAI,KAAK;AAE3B,WAAK,UAAU;AAEf,aAAO;AAAA,IAER;AAEA,UAAM,eAAe,KAAK,KAAM,eAAgB;AAChD,UAAM,YAAY,KAAK,MAAO,cAAc,YAAa;AACzD,UAAM,SAAS,KAAK,KAAO,IAAI,KAAM,SAAU,IAAI,cAClD,SAAS,KAAK,IAAK,IAAI,SAAU,IAAI;AAEtC,SAAK,KAAO,IAAI,SAAS,KAAK,KAAK;AACnC,SAAK,KAAO,IAAI,SAAS,KAAK,KAAK;AACnC,SAAK,KAAO,IAAI,SAAS,KAAK,KAAK;AACnC,SAAK,KAAO,IAAI,SAAS,KAAK,KAAK;AAEnC,SAAK,kBAAkB;AAEvB,WAAO;AAAA,EAER;AAAA,EAEA,iBAAkB,IAAI,IAAI,GAAI;AAE7B,WAAO,KAAK,KAAM,EAAG,EAAE,MAAO,IAAI,CAAE;AAAA,EAErC;AAAA,EAEA,SAAS;AAQR,UAAM,SAAS,IAAI,KAAK,KAAK,KAAK,OAAO;AACzC,UAAM,SAAS,IAAI,KAAK,KAAK,KAAK,OAAO;AAEzC,UAAM,KAAK,KAAK,OAAO;AACvB,UAAM,KAAK,KAAK,KAAM,IAAI,EAAG;AAC7B,UAAM,KAAK,KAAK,KAAM,EAAG;AAEzB,WAAO,KAAK;AAAA,MACX,KAAK,KAAK,IAAK,MAAO;AAAA,MACtB,KAAK,KAAK,IAAK,MAAO;AAAA,MACtB,KAAK,KAAK,IAAK,MAAO;AAAA,MACtB,KAAK,KAAK,IAAK,MAAO;AAAA,IACvB;AAAA,EAED;AAAA,EAEA,OAAQ,YAAa;AAEpB,WAAS,WAAW,OAAO,KAAK,MAAU,WAAW,OAAO,KAAK,MAAU,WAAW,OAAO,KAAK,MAAU,WAAW,OAAO,KAAK;AAAA,EAEpI;AAAA,EAEA,UAAW,OAAO,SAAS,GAAI;AAE9B,SAAK,KAAK,MAAO,MAAO;AACxB,SAAK,KAAK,MAAO,SAAS,CAAE;AAC5B,SAAK,KAAK,MAAO,SAAS,CAAE;AAC5B,SAAK,KAAK,MAAO,SAAS,CAAE;AAE5B,SAAK,kBAAkB;AAEvB,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,QAAQ,CAAC,GAAG,SAAS,GAAI;AAEjC,UAAO,MAAO,IAAI,KAAK;AACvB,UAAO,SAAS,CAAE,IAAI,KAAK;AAC3B,UAAO,SAAS,CAAE,IAAI,KAAK;AAC3B,UAAO,SAAS,CAAE,IAAI,KAAK;AAE3B,WAAO;AAAA,EAER;AAAA,EAEA,oBAAqB,WAAW,OAAQ;AAEvC,SAAK,KAAK,UAAU,KAAM,KAAM;AAChC,SAAK,KAAK,UAAU,KAAM,KAAM;AAChC,SAAK,KAAK,UAAU,KAAM,KAAM;AAChC,SAAK,KAAK,UAAU,KAAM,KAAM;AAEhC,SAAK,kBAAkB;AAEvB,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,WAAO,KAAK,QAAQ;AAAA,EAErB;AAAA,EAEA,UAAW,UAAW;AAErB,SAAK,oBAAoB;AAEzB,WAAO;AAAA,EAER;AAAA,EAEA,oBAAoB;AAAA,EAAC;AAAA,EAErB,EAAG,OAAO,QAAS,IAAI;AAEtB,UAAM,KAAK;AACX,UAAM,KAAK;AACX,UAAM,KAAK;AACX,UAAM,KAAK;AAAA,EAEZ;AAED;AAEA,IAAM,UAAN,MAAM,SAAQ;AAAA,EAEb,YAAa,IAAI,GAAG,IAAI,GAAG,IAAI,GAAI;AAElC,aAAQ,UAAU,YAAY;AAE9B,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AAAA,EAEV;AAAA,EAEA,IAAK,GAAG,GAAG,GAAI;AAEd,QAAK,MAAM,OAAY,KAAI,KAAK;AAEhC,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AAET,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,QAAS;AAEnB,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AAET,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,GAAI;AAET,SAAK,IAAI;AAET,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,GAAI;AAET,SAAK,IAAI;AAET,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,GAAI;AAET,SAAK,IAAI;AAET,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,OAAO,OAAQ;AAE5B,YAAS,OAAQ;AAAA,MAEhB,KAAK;AAAG,aAAK,IAAI;AAAO;AAAA,MACxB,KAAK;AAAG,aAAK,IAAI;AAAO;AAAA,MACxB,KAAK;AAAG,aAAK,IAAI;AAAO;AAAA,MACxB;AAAS,cAAM,IAAI,MAAO,4BAA4B,KAAM;AAAA,IAE7D;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,OAAQ;AAErB,YAAS,OAAQ;AAAA,MAEhB,KAAK;AAAG,eAAO,KAAK;AAAA,MACpB,KAAK;AAAG,eAAO,KAAK;AAAA,MACpB,KAAK;AAAG,eAAO,KAAK;AAAA,MACpB;AAAS,cAAM,IAAI,MAAO,4BAA4B,KAAM;AAAA,IAE7D;AAAA,EAED;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAa,KAAK,GAAG,KAAK,GAAG,KAAK,CAAE;AAAA,EAErD;AAAA,EAEA,KAAM,GAAI;AAET,SAAK,IAAI,EAAE;AACX,SAAK,IAAI,EAAE;AACX,SAAK,IAAI,EAAE;AAEX,WAAO;AAAA,EAER;AAAA,EAEA,IAAK,GAAI;AAER,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AAEZ,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,GAAI;AAEd,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AAEV,WAAO;AAAA,EAER;AAAA,EAEA,WAAY,GAAG,GAAI;AAElB,SAAK,IAAI,EAAE,IAAI,EAAE;AACjB,SAAK,IAAI,EAAE,IAAI,EAAE;AACjB,SAAK,IAAI,EAAE,IAAI,EAAE;AAEjB,WAAO;AAAA,EAER;AAAA,EAEA,gBAAiB,GAAG,GAAI;AAEvB,SAAK,KAAK,EAAE,IAAI;AAChB,SAAK,KAAK,EAAE,IAAI;AAChB,SAAK,KAAK,EAAE,IAAI;AAEhB,WAAO;AAAA,EAER;AAAA,EAEA,IAAK,GAAI;AAER,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AAEZ,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,GAAI;AAEd,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AAEV,WAAO;AAAA,EAER;AAAA,EAEA,WAAY,GAAG,GAAI;AAElB,SAAK,IAAI,EAAE,IAAI,EAAE;AACjB,SAAK,IAAI,EAAE,IAAI,EAAE;AACjB,SAAK,IAAI,EAAE,IAAI,EAAE;AAEjB,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,GAAI;AAEb,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AAEZ,WAAO;AAAA,EAER;AAAA,EAEA,eAAgB,QAAS;AAExB,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AAEV,WAAO;AAAA,EAER;AAAA,EAEA,gBAAiB,GAAG,GAAI;AAEvB,SAAK,IAAI,EAAE,IAAI,EAAE;AACjB,SAAK,IAAI,EAAE,IAAI,EAAE;AACjB,SAAK,IAAI,EAAE,IAAI,EAAE;AAEjB,WAAO;AAAA,EAER;AAAA,EAEA,WAAY,OAAQ;AAEnB,WAAO,KAAK,gBAAiB,cAAc,aAAc,KAAM,CAAE;AAAA,EAElE;AAAA,EAEA,eAAgB,MAAM,OAAQ;AAE7B,WAAO,KAAK,gBAAiB,cAAc,iBAAkB,MAAM,KAAM,CAAE;AAAA,EAE5E;AAAA,EAEA,aAAc,GAAI;AAEjB,UAAM,IAAI,KAAK,GAAG,IAAI,KAAK,GAAG,IAAI,KAAK;AACvC,UAAM,IAAI,EAAE;AAEZ,SAAK,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI;AAC5C,SAAK,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI;AAC5C,SAAK,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI;AAE5C,WAAO;AAAA,EAER;AAAA,EAEA,kBAAmB,GAAI;AAEtB,WAAO,KAAK,aAAc,CAAE,EAAE,UAAU;AAAA,EAEzC;AAAA,EAEA,aAAc,GAAI;AAEjB,UAAM,IAAI,KAAK,GAAG,IAAI,KAAK,GAAG,IAAI,KAAK;AACvC,UAAM,IAAI,EAAE;AAEZ,UAAM,IAAI,KAAM,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,EAAG,IAAI,IAAI,EAAG,EAAG;AAE9D,SAAK,KAAM,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,EAAG,KAAM;AAC9D,SAAK,KAAM,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,EAAG,KAAM;AAC9D,SAAK,KAAM,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,EAAG,IAAI,IAAI,EAAG,EAAG,KAAM;AAE/D,WAAO;AAAA,EAER;AAAA,EAEA,gBAAiB,GAAI;AAIpB,UAAM,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG,KAAK,KAAK;AAC1C,UAAM,KAAK,EAAE,GAAG,KAAK,EAAE,GAAG,KAAK,EAAE,GAAG,KAAK,EAAE;AAG3C,UAAM,KAAK,KAAM,KAAK,KAAK,KAAK;AAChC,UAAM,KAAK,KAAM,KAAK,KAAK,KAAK;AAChC,UAAM,KAAK,KAAM,KAAK,KAAK,KAAK;AAGhC,SAAK,IAAI,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACvC,SAAK,IAAI,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACvC,SAAK,IAAI,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AAEvC,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,QAAS;AAEjB,WAAO,KAAK,aAAc,OAAO,kBAAmB,EAAE,aAAc,OAAO,gBAAiB;AAAA,EAE7F;AAAA,EAEA,UAAW,QAAS;AAEnB,WAAO,KAAK,aAAc,OAAO,uBAAwB,EAAE,aAAc,OAAO,WAAY;AAAA,EAE7F;AAAA,EAEA,mBAAoB,GAAI;AAKvB,UAAM,IAAI,KAAK,GAAG,IAAI,KAAK,GAAG,IAAI,KAAK;AACvC,UAAM,IAAI,EAAE;AAEZ,SAAK,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI;AAC5C,SAAK,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI;AAC5C,SAAK,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,EAAG,IAAI;AAE7C,WAAO,KAAK,UAAU;AAAA,EAEvB;AAAA,EAEA,OAAQ,GAAI;AAEX,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AAEZ,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,QAAS;AAEtB,WAAO,KAAK,eAAgB,IAAI,MAAO;AAAA,EAExC;AAAA,EAEA,IAAK,GAAI;AAER,SAAK,IAAI,KAAK,IAAK,KAAK,GAAG,EAAE,CAAE;AAC/B,SAAK,IAAI,KAAK,IAAK,KAAK,GAAG,EAAE,CAAE;AAC/B,SAAK,IAAI,KAAK,IAAK,KAAK,GAAG,EAAE,CAAE;AAE/B,WAAO;AAAA,EAER;AAAA,EAEA,IAAK,GAAI;AAER,SAAK,IAAI,KAAK,IAAK,KAAK,GAAG,EAAE,CAAE;AAC/B,SAAK,IAAI,KAAK,IAAK,KAAK,GAAG,EAAE,CAAE;AAC/B,SAAK,IAAI,KAAK,IAAK,KAAK,GAAG,EAAE,CAAE;AAE/B,WAAO;AAAA,EAER;AAAA,EAEA,MAAO,KAAK,KAAM;AAIjB,SAAK,IAAI,KAAK,IAAK,IAAI,GAAG,KAAK,IAAK,IAAI,GAAG,KAAK,CAAE,CAAE;AACpD,SAAK,IAAI,KAAK,IAAK,IAAI,GAAG,KAAK,IAAK,IAAI,GAAG,KAAK,CAAE,CAAE;AACpD,SAAK,IAAI,KAAK,IAAK,IAAI,GAAG,KAAK,IAAK,IAAI,GAAG,KAAK,CAAE,CAAE;AAEpD,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,QAAQ,QAAS;AAE7B,SAAK,IAAI,KAAK,IAAK,QAAQ,KAAK,IAAK,QAAQ,KAAK,CAAE,CAAE;AACtD,SAAK,IAAI,KAAK,IAAK,QAAQ,KAAK,IAAK,QAAQ,KAAK,CAAE,CAAE;AACtD,SAAK,IAAI,KAAK,IAAK,QAAQ,KAAK,IAAK,QAAQ,KAAK,CAAE,CAAE;AAEtD,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,KAAK,KAAM;AAEvB,UAAM,SAAS,KAAK,OAAO;AAE3B,WAAO,KAAK,aAAc,UAAU,CAAE,EAAE,eAAgB,KAAK,IAAK,KAAK,KAAK,IAAK,KAAK,MAAO,CAAE,CAAE;AAAA,EAElG;AAAA,EAEA,QAAQ;AAEP,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAC5B,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAC5B,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAE5B,WAAO;AAAA,EAER;AAAA,EAEA,OAAO;AAEN,SAAK,IAAI,KAAK,KAAM,KAAK,CAAE;AAC3B,SAAK,IAAI,KAAK,KAAM,KAAK,CAAE;AAC3B,SAAK,IAAI,KAAK,KAAM,KAAK,CAAE;AAE3B,WAAO;AAAA,EAER;AAAA,EAEA,QAAQ;AAEP,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAC5B,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAC5B,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAE5B,WAAO;AAAA,EAER;AAAA,EAEA,cAAc;AAEb,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAC5B,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAC5B,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAE5B,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,SAAK,IAAI,CAAE,KAAK;AAChB,SAAK,IAAI,CAAE,KAAK;AAChB,SAAK,IAAI,CAAE,KAAK;AAEhB,WAAO;AAAA,EAER;AAAA,EAEA,IAAK,GAAI;AAER,WAAO,KAAK,IAAI,EAAE,IAAI,KAAK,IAAI,EAAE,IAAI,KAAK,IAAI,EAAE;AAAA,EAEjD;AAAA;AAAA,EAIA,WAAW;AAEV,WAAO,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK;AAAA,EAE1D;AAAA,EAEA,SAAS;AAER,WAAO,KAAK,KAAM,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,CAAE;AAAA,EAEvE;AAAA,EAEA,kBAAkB;AAEjB,WAAO,KAAK,IAAK,KAAK,CAAE,IAAI,KAAK,IAAK,KAAK,CAAE,IAAI,KAAK,IAAK,KAAK,CAAE;AAAA,EAEnE;AAAA,EAEA,YAAY;AAEX,WAAO,KAAK,aAAc,KAAK,OAAO,KAAK,CAAE;AAAA,EAE9C;AAAA,EAEA,UAAW,QAAS;AAEnB,WAAO,KAAK,UAAU,EAAE,eAAgB,MAAO;AAAA,EAEhD;AAAA,EAEA,KAAM,GAAG,OAAQ;AAEhB,SAAK,MAAO,EAAE,IAAI,KAAK,KAAM;AAC7B,SAAK,MAAO,EAAE,IAAI,KAAK,KAAM;AAC7B,SAAK,MAAO,EAAE,IAAI,KAAK,KAAM;AAE7B,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,IAAI,IAAI,OAAQ;AAE5B,SAAK,IAAI,GAAG,KAAM,GAAG,IAAI,GAAG,KAAM;AAClC,SAAK,IAAI,GAAG,KAAM,GAAG,IAAI,GAAG,KAAM;AAClC,SAAK,IAAI,GAAG,KAAM,GAAG,IAAI,GAAG,KAAM;AAElC,WAAO;AAAA,EAER;AAAA,EAEA,MAAO,GAAI;AAEV,WAAO,KAAK,aAAc,MAAM,CAAE;AAAA,EAEnC;AAAA,EAEA,aAAc,GAAG,GAAI;AAEpB,UAAM,KAAK,EAAE,GAAG,KAAK,EAAE,GAAG,KAAK,EAAE;AACjC,UAAM,KAAK,EAAE,GAAG,KAAK,EAAE,GAAG,KAAK,EAAE;AAEjC,SAAK,IAAI,KAAK,KAAK,KAAK;AACxB,SAAK,IAAI,KAAK,KAAK,KAAK;AACxB,SAAK,IAAI,KAAK,KAAK,KAAK;AAExB,WAAO;AAAA,EAER;AAAA,EAEA,gBAAiB,GAAI;AAEpB,UAAM,cAAc,EAAE,SAAS;AAE/B,QAAK,gBAAgB,EAAI,QAAO,KAAK,IAAK,GAAG,GAAG,CAAE;AAElD,UAAM,SAAS,EAAE,IAAK,IAAK,IAAI;AAE/B,WAAO,KAAK,KAAM,CAAE,EAAE,eAAgB,MAAO;AAAA,EAE9C;AAAA,EAEA,eAAgB,aAAc;AAE7B,cAAU,KAAM,IAAK,EAAE,gBAAiB,WAAY;AAEpD,WAAO,KAAK,IAAK,SAAU;AAAA,EAE5B;AAAA,EAEA,QAAS,QAAS;AAKjB,WAAO,KAAK,IAAK,UAAU,KAAM,MAAO,EAAE,eAAgB,IAAI,KAAK,IAAK,MAAO,CAAE,CAAE;AAAA,EAEpF;AAAA,EAEA,QAAS,GAAI;AAEZ,UAAM,cAAc,KAAK,KAAM,KAAK,SAAS,IAAI,EAAE,SAAS,CAAE;AAE9D,QAAK,gBAAgB,EAAI,QAAO,KAAK,KAAK;AAE1C,UAAM,QAAQ,KAAK,IAAK,CAAE,IAAI;AAI9B,WAAO,KAAK,KAAM,MAAO,OAAO,IAAK,CAAE,CAAE;AAAA,EAE1C;AAAA,EAEA,WAAY,GAAI;AAEf,WAAO,KAAK,KAAM,KAAK,kBAAmB,CAAE,CAAE;AAAA,EAE/C;AAAA,EAEA,kBAAmB,GAAI;AAEtB,UAAM,KAAK,KAAK,IAAI,EAAE,GAAG,KAAK,KAAK,IAAI,EAAE,GAAG,KAAK,KAAK,IAAI,EAAE;AAE5D,WAAO,KAAK,KAAK,KAAK,KAAK,KAAK;AAAA,EAEjC;AAAA,EAEA,oBAAqB,GAAI;AAExB,WAAO,KAAK,IAAK,KAAK,IAAI,EAAE,CAAE,IAAI,KAAK,IAAK,KAAK,IAAI,EAAE,CAAE,IAAI,KAAK,IAAK,KAAK,IAAI,EAAE,CAAE;AAAA,EAErF;AAAA,EAEA,iBAAkB,GAAI;AAErB,WAAO,KAAK,uBAAwB,EAAE,QAAQ,EAAE,KAAK,EAAE,KAAM;AAAA,EAE9D;AAAA,EAEA,uBAAwB,QAAQ,KAAK,OAAQ;AAE5C,UAAM,eAAe,KAAK,IAAK,GAAI,IAAI;AAEvC,SAAK,IAAI,eAAe,KAAK,IAAK,KAAM;AACxC,SAAK,IAAI,KAAK,IAAK,GAAI,IAAI;AAC3B,SAAK,IAAI,eAAe,KAAK,IAAK,KAAM;AAExC,WAAO;AAAA,EAER;AAAA,EAEA,mBAAoB,GAAI;AAEvB,WAAO,KAAK,yBAA0B,EAAE,QAAQ,EAAE,OAAO,EAAE,CAAE;AAAA,EAE9D;AAAA,EAEA,yBAA0B,QAAQ,OAAO,GAAI;AAE5C,SAAK,IAAI,SAAS,KAAK,IAAK,KAAM;AAClC,SAAK,IAAI;AACT,SAAK,IAAI,SAAS,KAAK,IAAK,KAAM;AAElC,WAAO;AAAA,EAER;AAAA,EAEA,sBAAuB,GAAI;AAE1B,UAAM,IAAI,EAAE;AAEZ,SAAK,IAAI,EAAG,EAAG;AACf,SAAK,IAAI,EAAG,EAAG;AACf,SAAK,IAAI,EAAG,EAAG;AAEf,WAAO;AAAA,EAER;AAAA,EAEA,mBAAoB,GAAI;AAEvB,UAAM,KAAK,KAAK,oBAAqB,GAAG,CAAE,EAAE,OAAO;AACnD,UAAM,KAAK,KAAK,oBAAqB,GAAG,CAAE,EAAE,OAAO;AACnD,UAAM,KAAK,KAAK,oBAAqB,GAAG,CAAE,EAAE,OAAO;AAEnD,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AAET,WAAO;AAAA,EAER;AAAA,EAEA,oBAAqB,GAAG,OAAQ;AAE/B,WAAO,KAAK,UAAW,EAAE,UAAU,QAAQ,CAAE;AAAA,EAE9C;AAAA,EAEA,qBAAsB,GAAG,OAAQ;AAEhC,WAAO,KAAK,UAAW,EAAE,UAAU,QAAQ,CAAE;AAAA,EAE9C;AAAA,EAEA,aAAc,GAAI;AAEjB,SAAK,IAAI,EAAE;AACX,SAAK,IAAI,EAAE;AACX,SAAK,IAAI,EAAE;AAEX,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,GAAI;AAEjB,SAAK,IAAI,EAAE;AACX,SAAK,IAAI,EAAE;AACX,SAAK,IAAI,EAAE;AAEX,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,GAAI;AAEX,WAAW,EAAE,MAAM,KAAK,KAAS,EAAE,MAAM,KAAK,KAAS,EAAE,MAAM,KAAK;AAAA,EAErE;AAAA,EAEA,UAAW,OAAO,SAAS,GAAI;AAE9B,SAAK,IAAI,MAAO,MAAO;AACvB,SAAK,IAAI,MAAO,SAAS,CAAE;AAC3B,SAAK,IAAI,MAAO,SAAS,CAAE;AAE3B,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,QAAQ,CAAC,GAAG,SAAS,GAAI;AAEjC,UAAO,MAAO,IAAI,KAAK;AACvB,UAAO,SAAS,CAAE,IAAI,KAAK;AAC3B,UAAO,SAAS,CAAE,IAAI,KAAK;AAE3B,WAAO;AAAA,EAER;AAAA,EAEA,oBAAqB,WAAW,OAAQ;AAEvC,SAAK,IAAI,UAAU,KAAM,KAAM;AAC/B,SAAK,IAAI,UAAU,KAAM,KAAM;AAC/B,SAAK,IAAI,UAAU,KAAM,KAAM;AAE/B,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,SAAK,IAAI,KAAK,OAAO;AACrB,SAAK,IAAI,KAAK,OAAO;AACrB,SAAK,IAAI,KAAK,OAAO;AAErB,WAAO;AAAA,EAER;AAAA,EAEA,kBAAkB;AAIjB,UAAM,QAAQ,KAAK,OAAO,IAAI,KAAK,KAAK;AACxC,UAAM,IAAI,KAAK,OAAO,IAAI,IAAI;AAC9B,UAAM,IAAI,KAAK,KAAM,IAAI,IAAI,CAAE;AAE/B,SAAK,IAAI,IAAI,KAAK,IAAK,KAAM;AAC7B,SAAK,IAAI;AACT,SAAK,IAAI,IAAI,KAAK,IAAK,KAAM;AAE7B,WAAO;AAAA,EAER;AAAA,EAEA,EAAG,OAAO,QAAS,IAAI;AAEtB,UAAM,KAAK;AACX,UAAM,KAAK;AACX,UAAM,KAAK;AAAA,EAEZ;AAED;AAEA,IAAM,YAA0B,IAAI,QAAQ;AAC5C,IAAM,gBAA8B,IAAI,WAAW;AAEnD,IAAM,OAAN,MAAW;AAAA,EAEV,YAAa,MAAM,IAAI,QAAS,UAAY,UAAY,QAAW,GAAG,MAAM,IAAI,QAAS,WAAY,WAAY,SAAW,GAAI;AAE/H,SAAK,SAAS;AAEd,SAAK,MAAM;AACX,SAAK,MAAM;AAAA,EAEZ;AAAA,EAEA,IAAK,KAAK,KAAM;AAEf,SAAK,IAAI,KAAM,GAAI;AACnB,SAAK,IAAI,KAAM,GAAI;AAEnB,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,OAAQ;AAErB,SAAK,UAAU;AAEf,aAAU,IAAI,GAAG,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAK,GAAI;AAEpD,WAAK,cAAe,UAAU,UAAW,OAAO,CAAE,CAAE;AAAA,IAErD;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,uBAAwB,WAAY;AAEnC,SAAK,UAAU;AAEf,aAAU,IAAI,GAAG,KAAK,UAAU,OAAO,IAAI,IAAI,KAAO;AAErD,WAAK,cAAe,UAAU,oBAAqB,WAAW,CAAE,CAAE;AAAA,IAEnE;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,QAAS;AAEvB,SAAK,UAAU;AAEf,aAAU,IAAI,GAAG,KAAK,OAAO,QAAQ,IAAI,IAAI,KAAO;AAEnD,WAAK,cAAe,OAAQ,CAAE,CAAE;AAAA,IAEjC;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,qBAAsB,QAAQ,MAAO;AAEpC,UAAM,WAAW,UAAU,KAAM,IAAK,EAAE,eAAgB,GAAI;AAE5D,SAAK,IAAI,KAAM,MAAO,EAAE,IAAK,QAAS;AACtC,SAAK,IAAI,KAAM,MAAO,EAAE,IAAK,QAAS;AAEtC,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,QAAQ,UAAU,OAAQ;AAExC,SAAK,UAAU;AAEf,WAAO,KAAK,eAAgB,QAAQ,OAAQ;AAAA,EAE7C;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAY,EAAE,KAAM,IAAK;AAAA,EAE1C;AAAA,EAEA,KAAM,KAAM;AAEX,SAAK,IAAI,KAAM,IAAI,GAAI;AACvB,SAAK,IAAI,KAAM,IAAI,GAAI;AAEvB,WAAO;AAAA,EAER;AAAA,EAEA,YAAY;AAEX,SAAK,IAAI,IAAI,KAAK,IAAI,IAAI,KAAK,IAAI,IAAI;AACvC,SAAK,IAAI,IAAI,KAAK,IAAI,IAAI,KAAK,IAAI,IAAI;AAEvC,WAAO;AAAA,EAER;AAAA,EAEA,UAAU;AAIT,WAAS,KAAK,IAAI,IAAI,KAAK,IAAI,KAAS,KAAK,IAAI,IAAI,KAAK,IAAI,KAAS,KAAK,IAAI,IAAI,KAAK,IAAI;AAAA,EAE9F;AAAA,EAEA,UAAW,QAAS;AAEnB,WAAO,KAAK,QAAQ,IAAI,OAAO,IAAK,GAAG,GAAG,CAAE,IAAI,OAAO,WAAY,KAAK,KAAK,KAAK,GAAI,EAAE,eAAgB,GAAI;AAAA,EAE7G;AAAA,EAEA,QAAS,QAAS;AAEjB,WAAO,KAAK,QAAQ,IAAI,OAAO,IAAK,GAAG,GAAG,CAAE,IAAI,OAAO,WAAY,KAAK,KAAK,KAAK,GAAI;AAAA,EAEvF;AAAA,EAEA,cAAe,OAAQ;AAEtB,SAAK,IAAI,IAAK,KAAM;AACpB,SAAK,IAAI,IAAK,KAAM;AAEpB,WAAO;AAAA,EAER;AAAA,EAEA,eAAgB,QAAS;AAExB,SAAK,IAAI,IAAK,MAAO;AACrB,SAAK,IAAI,IAAK,MAAO;AAErB,WAAO;AAAA,EAER;AAAA,EAEA,eAAgB,QAAS;AAExB,SAAK,IAAI,UAAW,CAAE,MAAO;AAC7B,SAAK,IAAI,UAAW,MAAO;AAE3B,WAAO;AAAA,EAER;AAAA,EAEA,eAAgB,QAAQ,UAAU,OAAQ;AAKzC,WAAO,kBAAmB,OAAO,KAAM;AAEvC,UAAM,WAAW,OAAO;AAExB,QAAK,aAAa,QAAY;AAE7B,YAAM,oBAAoB,SAAS,aAAc,UAAW;AAK5D,UAAK,YAAY,QAAQ,sBAAsB,UAAa,OAAO,oBAAoB,MAAO;AAE7F,iBAAU,IAAI,GAAG,IAAI,kBAAkB,OAAO,IAAI,GAAG,KAAO;AAE3D,cAAK,OAAO,WAAW,MAAO;AAE7B,mBAAO,kBAAmB,GAAG,SAAU;AAAA,UAExC,OAAO;AAEN,sBAAU,oBAAqB,mBAAmB,CAAE;AAAA,UAErD;AAEA,oBAAU,aAAc,OAAO,WAAY;AAC3C,eAAK,cAAe,SAAU;AAAA,QAE/B;AAAA,MAED,OAAO;AAEN,YAAK,OAAO,gBAAgB,QAAY;AAIvC,cAAK,OAAO,gBAAgB,MAAO;AAElC,mBAAO,mBAAmB;AAAA,UAE3B;AAEA,iBAAO,KAAM,OAAO,WAAY;AAAA,QAGjC,OAAO;AAIN,cAAK,SAAS,gBAAgB,MAAO;AAEpC,qBAAS,mBAAmB;AAAA,UAE7B;AAEA,iBAAO,KAAM,SAAS,WAAY;AAAA,QAEnC;AAEA,eAAO,aAAc,OAAO,WAAY;AAExC,aAAK,MAAO,MAAO;AAAA,MAEpB;AAAA,IAED;AAEA,UAAM,WAAW,OAAO;AAExB,aAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,IAAI,GAAG,KAAO;AAEnD,WAAK,eAAgB,SAAU,CAAE,GAAG,OAAQ;AAAA,IAE7C;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,OAAQ;AAEtB,WAAO,MAAM,KAAK,KAAK,IAAI,KAAK,MAAM,KAAK,KAAK,IAAI,KACnD,MAAM,KAAK,KAAK,IAAI,KAAK,MAAM,KAAK,KAAK,IAAI,KAC7C,MAAM,KAAK,KAAK,IAAI,KAAK,MAAM,KAAK,KAAK,IAAI;AAAA,EAE/C;AAAA,EAEA,YAAa,KAAM;AAElB,WAAO,KAAK,IAAI,KAAK,IAAI,IAAI,KAAK,IAAI,IAAI,KAAK,KAAK,IAAI,KACvD,KAAK,IAAI,KAAK,IAAI,IAAI,KAAK,IAAI,IAAI,KAAK,KAAK,IAAI,KACjD,KAAK,IAAI,KAAK,IAAI,IAAI,KAAK,IAAI,IAAI,KAAK,KAAK,IAAI;AAAA,EAEnD;AAAA,EAEA,aAAc,OAAO,QAAS;AAK7B,WAAO,OAAO;AAAA,OACX,MAAM,IAAI,KAAK,IAAI,MAAQ,KAAK,IAAI,IAAI,KAAK,IAAI;AAAA,OACjD,MAAM,IAAI,KAAK,IAAI,MAAQ,KAAK,IAAI,IAAI,KAAK,IAAI;AAAA,OACjD,MAAM,IAAI,KAAK,IAAI,MAAQ,KAAK,IAAI,IAAI,KAAK,IAAI;AAAA,IACpD;AAAA,EAED;AAAA,EAEA,cAAe,KAAM;AAGpB,WAAO,IAAI,IAAI,KAAK,KAAK,IAAI,KAAK,IAAI,IAAI,KAAK,KAAK,IAAI,KACvD,IAAI,IAAI,KAAK,KAAK,IAAI,KAAK,IAAI,IAAI,KAAK,KAAK,IAAI,KACjD,IAAI,IAAI,KAAK,KAAK,IAAI,KAAK,IAAI,IAAI,KAAK,KAAK,IAAI;AAAA,EAEnD;AAAA,EAEA,iBAAkB,QAAS;AAG1B,SAAK,WAAY,OAAO,QAAQ,SAAU;AAG1C,WAAO,UAAU,kBAAmB,OAAO,MAAO,KAAO,OAAO,SAAS,OAAO;AAAA,EAEjF;AAAA,EAEA,gBAAiB,OAAQ;AAKxB,QAAI,KAAK;AAET,QAAK,MAAM,OAAO,IAAI,GAAI;AAEzB,YAAM,MAAM,OAAO,IAAI,KAAK,IAAI;AAChC,YAAM,MAAM,OAAO,IAAI,KAAK,IAAI;AAAA,IAEjC,OAAO;AAEN,YAAM,MAAM,OAAO,IAAI,KAAK,IAAI;AAChC,YAAM,MAAM,OAAO,IAAI,KAAK,IAAI;AAAA,IAEjC;AAEA,QAAK,MAAM,OAAO,IAAI,GAAI;AAEzB,aAAO,MAAM,OAAO,IAAI,KAAK,IAAI;AACjC,aAAO,MAAM,OAAO,IAAI,KAAK,IAAI;AAAA,IAElC,OAAO;AAEN,aAAO,MAAM,OAAO,IAAI,KAAK,IAAI;AACjC,aAAO,MAAM,OAAO,IAAI,KAAK,IAAI;AAAA,IAElC;AAEA,QAAK,MAAM,OAAO,IAAI,GAAI;AAEzB,aAAO,MAAM,OAAO,IAAI,KAAK,IAAI;AACjC,aAAO,MAAM,OAAO,IAAI,KAAK,IAAI;AAAA,IAElC,OAAO;AAEN,aAAO,MAAM,OAAO,IAAI,KAAK,IAAI;AACjC,aAAO,MAAM,OAAO,IAAI,KAAK,IAAI;AAAA,IAElC;AAEA,WAAS,OAAO,CAAE,MAAM,YAAY,OAAO,CAAE,MAAM;AAAA,EAEpD;AAAA,EAEA,mBAAoB,UAAW;AAE9B,QAAK,KAAK,QAAQ,GAAI;AAErB,aAAO;AAAA,IAER;AAGA,SAAK,UAAW,OAAQ;AACxB,aAAS,WAAY,KAAK,KAAK,OAAQ;AAGvC,UAAM,WAAY,SAAS,GAAG,OAAQ;AACtC,UAAM,WAAY,SAAS,GAAG,OAAQ;AACtC,UAAM,WAAY,SAAS,GAAG,OAAQ;AAGtC,QAAI,WAAY,OAAO,KAAM;AAC7B,QAAI,WAAY,OAAO,KAAM;AAC7B,QAAI,WAAY,OAAO,KAAM;AAK7B,QAAI,OAAO;AAAA,MACV;AAAA,MAAG,CAAE,IAAI;AAAA,MAAG,IAAI;AAAA,MAAG;AAAA,MAAG,CAAE,IAAI;AAAA,MAAG,IAAI;AAAA,MAAG;AAAA,MAAG,CAAE,IAAI;AAAA,MAAG,IAAI;AAAA,MACtD,IAAI;AAAA,MAAG;AAAA,MAAG,CAAE,IAAI;AAAA,MAAG,IAAI;AAAA,MAAG;AAAA,MAAG,CAAE,IAAI;AAAA,MAAG,IAAI;AAAA,MAAG;AAAA,MAAG,CAAE,IAAI;AAAA,MACtD,CAAE,IAAI;AAAA,MAAG,IAAI;AAAA,MAAG;AAAA,MAAG,CAAE,IAAI;AAAA,MAAG,IAAI;AAAA,MAAG;AAAA,MAAG,CAAE,IAAI;AAAA,MAAG,IAAI;AAAA,MAAG;AAAA,IACvD;AACA,QAAK,CAAE,WAAY,MAAM,OAAO,OAAO,OAAO,QAAS,GAAI;AAE1D,aAAO;AAAA,IAER;AAGA,WAAO,CAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AACnC,QAAK,CAAE,WAAY,MAAM,OAAO,OAAO,OAAO,QAAS,GAAI;AAE1D,aAAO;AAAA,IAER;AAIA,oBAAgB,aAAc,KAAK,GAAI;AACvC,WAAO,CAAE,gBAAgB,GAAG,gBAAgB,GAAG,gBAAgB,CAAE;AAEjE,WAAO,WAAY,MAAM,OAAO,OAAO,OAAO,QAAS;AAAA,EAExD;AAAA,EAEA,WAAY,OAAO,QAAS;AAE3B,WAAO,OAAO,KAAM,KAAM,EAAE,MAAO,KAAK,KAAK,KAAK,GAAI;AAAA,EAEvD;AAAA,EAEA,gBAAiB,OAAQ;AAExB,WAAO,KAAK,WAAY,OAAO,SAAU,EAAE,WAAY,KAAM;AAAA,EAE9D;AAAA,EAEA,kBAAmB,QAAS;AAE3B,QAAK,KAAK,QAAQ,GAAI;AAErB,aAAO,UAAU;AAAA,IAElB,OAAO;AAEN,WAAK,UAAW,OAAO,MAAO;AAE9B,aAAO,SAAS,KAAK,QAAS,SAAU,EAAE,OAAO,IAAI;AAAA,IAEtD;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,KAAM;AAEhB,SAAK,IAAI,IAAK,IAAI,GAAI;AACtB,SAAK,IAAI,IAAK,IAAI,GAAI;AAGtB,QAAK,KAAK,QAAQ,EAAI,MAAK,UAAU;AAErC,WAAO;AAAA,EAER;AAAA,EAEA,MAAO,KAAM;AAEZ,SAAK,IAAI,IAAK,IAAI,GAAI;AACtB,SAAK,IAAI,IAAK,IAAI,GAAI;AAEtB,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,QAAS;AAGtB,QAAK,KAAK,QAAQ,EAAI,QAAO;AAG7B,YAAS,CAAE,EAAE,IAAK,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,CAAE,EAAE,aAAc,MAAO;AAC5E,YAAS,CAAE,EAAE,IAAK,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,CAAE,EAAE,aAAc,MAAO;AAC5E,YAAS,CAAE,EAAE,IAAK,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,CAAE,EAAE,aAAc,MAAO;AAC5E,YAAS,CAAE,EAAE,IAAK,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,CAAE,EAAE,aAAc,MAAO;AAC5E,YAAS,CAAE,EAAE,IAAK,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,CAAE,EAAE,aAAc,MAAO;AAC5E,YAAS,CAAE,EAAE,IAAK,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,CAAE,EAAE,aAAc,MAAO;AAC5E,YAAS,CAAE,EAAE,IAAK,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,CAAE,EAAE,aAAc,MAAO;AAC5E,YAAS,CAAE,EAAE,IAAK,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,CAAE,EAAE,aAAc,MAAO;AAE5E,SAAK,cAAe,OAAQ;AAE5B,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,QAAS;AAEnB,SAAK,IAAI,IAAK,MAAO;AACrB,SAAK,IAAI,IAAK,MAAO;AAErB,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,KAAM;AAEb,WAAO,IAAI,IAAI,OAAQ,KAAK,GAAI,KAAK,IAAI,IAAI,OAAQ,KAAK,GAAI;AAAA,EAE/D;AAED;AAEA,IAAM,UAAU;AAAA,EACD,IAAI,QAAQ;AAAA,EACZ,IAAI,QAAQ;AAAA,EACZ,IAAI,QAAQ;AAAA,EACZ,IAAI,QAAQ;AAAA,EACZ,IAAI,QAAQ;AAAA,EACZ,IAAI,QAAQ;AAAA,EACZ,IAAI,QAAQ;AAAA,EACZ,IAAI,QAAQ;AAC3B;AAEA,IAAM,YAA0B,IAAI,QAAQ;AAE5C,IAAM,SAAuB,IAAI,KAAK;AAItC,IAAM,QAAsB,IAAI,QAAQ;AACxC,IAAM,QAAsB,IAAI,QAAQ;AACxC,IAAM,QAAsB,IAAI,QAAQ;AAIxC,IAAM,MAAoB,IAAI,QAAQ;AACtC,IAAM,MAAoB,IAAI,QAAQ;AACtC,IAAM,MAAoB,IAAI,QAAQ;AAEtC,IAAM,UAAwB,IAAI,QAAQ;AAC1C,IAAM,WAAyB,IAAI,QAAQ;AAC3C,IAAM,kBAAgC,IAAI,QAAQ;AAClD,IAAM,YAA0B,IAAI,QAAQ;AAE5C,SAAS,WAAY,MAAM,IAAI,IAAI,IAAI,SAAU;AAEhD,WAAU,IAAI,GAAG,IAAI,KAAK,SAAS,GAAG,KAAK,GAAG,KAAK,GAAI;AAEtD,cAAU,UAAW,MAAM,CAAE;AAE7B,UAAM,IAAI,QAAQ,IAAI,KAAK,IAAK,UAAU,CAAE,IAAI,QAAQ,IAAI,KAAK,IAAK,UAAU,CAAE,IAAI,QAAQ,IAAI,KAAK,IAAK,UAAU,CAAE;AAExH,UAAM,KAAK,GAAG,IAAK,SAAU;AAC7B,UAAM,KAAK,GAAG,IAAK,SAAU;AAC7B,UAAM,KAAK,GAAG,IAAK,SAAU;AAE7B,QAAK,KAAK,IAAK,CAAE,KAAK,IAAK,IAAI,IAAI,EAAG,GAAG,KAAK,IAAK,IAAI,IAAI,EAAG,CAAE,IAAI,GAAI;AAIvE,aAAO;AAAA,IAER;AAAA,EAED;AAEA,SAAO;AAER;AAEA,IAAM,SAAuB,IAAI,KAAK;AACtC,IAAM,QAAsB,IAAI,QAAQ;AACxC,IAAM,QAAsB,IAAI,QAAQ;AAExC,IAAM,SAAN,MAAa;AAAA,EAEZ,YAAa,SAAS,IAAI,QAAQ,GAAG,SAAS,IAAM;AAEnD,SAAK,WAAW;AAEhB,SAAK,SAAS;AACd,SAAK,SAAS;AAAA,EAEf;AAAA,EAEA,IAAK,QAAQ,QAAS;AAErB,SAAK,OAAO,KAAM,MAAO;AACzB,SAAK,SAAS;AAEd,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,QAAQ,gBAAiB;AAEvC,UAAM,SAAS,KAAK;AAEpB,QAAK,mBAAmB,QAAY;AAEnC,aAAO,KAAM,cAAe;AAAA,IAE7B,OAAO;AAEN,aAAO,cAAe,MAAO,EAAE,UAAW,MAAO;AAAA,IAElD;AAEA,QAAI,cAAc;AAElB,aAAU,IAAI,GAAG,KAAK,OAAO,QAAQ,IAAI,IAAI,KAAO;AAEnD,oBAAc,KAAK,IAAK,aAAa,OAAO,kBAAmB,OAAQ,CAAE,CAAE,CAAE;AAAA,IAE9E;AAEA,SAAK,SAAS,KAAK,KAAM,WAAY;AAErC,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,QAAS;AAEd,SAAK,OAAO,KAAM,OAAO,MAAO;AAChC,SAAK,SAAS,OAAO;AAErB,WAAO;AAAA,EAER;AAAA,EAEA,UAAU;AAET,WAAS,KAAK,SAAS;AAAA,EAExB;AAAA,EAEA,YAAY;AAEX,SAAK,OAAO,IAAK,GAAG,GAAG,CAAE;AACzB,SAAK,SAAS;AAEd,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,OAAQ;AAEtB,WAAS,MAAM,kBAAmB,KAAK,MAAO,KAAO,KAAK,SAAS,KAAK;AAAA,EAEzE;AAAA,EAEA,gBAAiB,OAAQ;AAExB,WAAS,MAAM,WAAY,KAAK,MAAO,IAAI,KAAK;AAAA,EAEjD;AAAA,EAEA,iBAAkB,QAAS;AAE1B,UAAM,YAAY,KAAK,SAAS,OAAO;AAEvC,WAAO,OAAO,OAAO,kBAAmB,KAAK,MAAO,KAAO,YAAY;AAAA,EAExE;AAAA,EAEA,cAAe,KAAM;AAEpB,WAAO,IAAI,iBAAkB,IAAK;AAAA,EAEnC;AAAA,EAEA,gBAAiB,OAAQ;AAExB,WAAO,KAAK,IAAK,MAAM,gBAAiB,KAAK,MAAO,CAAE,KAAK,KAAK;AAAA,EAEjE;AAAA,EAEA,WAAY,OAAO,QAAS;AAE3B,UAAM,gBAAgB,KAAK,OAAO,kBAAmB,KAAM;AAE3D,WAAO,KAAM,KAAM;AAEnB,QAAK,gBAAkB,KAAK,SAAS,KAAK,QAAW;AAEpD,aAAO,IAAK,KAAK,MAAO,EAAE,UAAU;AACpC,aAAO,eAAgB,KAAK,MAAO,EAAE,IAAK,KAAK,MAAO;AAAA,IAEvD;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,eAAgB,QAAS;AAExB,QAAK,KAAK,QAAQ,GAAI;AAGrB,aAAO,UAAU;AACjB,aAAO;AAAA,IAER;AAEA,WAAO,IAAK,KAAK,QAAQ,KAAK,MAAO;AACrC,WAAO,eAAgB,KAAK,MAAO;AAEnC,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,QAAS;AAEtB,SAAK,OAAO,aAAc,MAAO;AACjC,SAAK,SAAS,KAAK,SAAS,OAAO,kBAAkB;AAErD,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,QAAS;AAEnB,SAAK,OAAO,IAAK,MAAO;AAExB,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,OAAQ;AAEtB,QAAK,KAAK,QAAQ,GAAI;AAErB,WAAK,OAAO,KAAM,KAAM;AAExB,WAAK,SAAS;AAEd,aAAO;AAAA,IAER;AAEA,UAAM,WAAY,OAAO,KAAK,MAAO;AAErC,UAAM,WAAW,MAAM,SAAS;AAEhC,QAAK,WAAa,KAAK,SAAS,KAAK,QAAW;AAI/C,YAAM,SAAS,KAAK,KAAM,QAAS;AAEnC,YAAM,SAAU,SAAS,KAAK,UAAW;AAEzC,WAAK,OAAO,gBAAiB,OAAO,QAAQ,MAAO;AAEnD,WAAK,UAAU;AAAA,IAEhB;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,MAAO,QAAS;AAEf,QAAK,OAAO,QAAQ,GAAI;AAEvB,aAAO;AAAA,IAER;AAEA,QAAK,KAAK,QAAQ,GAAI;AAErB,WAAK,KAAM,MAAO;AAElB,aAAO;AAAA,IAER;AAEA,QAAK,KAAK,OAAO,OAAQ,OAAO,MAAO,MAAM,MAAO;AAElD,WAAK,SAAS,KAAK,IAAK,KAAK,QAAQ,OAAO,MAAO;AAAA,IAErD,OAAO;AAEN,YAAM,WAAY,OAAO,QAAQ,KAAK,MAAO,EAAE,UAAW,OAAO,MAAO;AAExE,WAAK,cAAe,MAAM,KAAM,OAAO,MAAO,EAAE,IAAK,KAAM,CAAE;AAE7D,WAAK,cAAe,MAAM,KAAM,OAAO,MAAO,EAAE,IAAK,KAAM,CAAE;AAAA,IAE9D;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,QAAS;AAEhB,WAAO,OAAO,OAAO,OAAQ,KAAK,MAAO,KAAO,OAAO,WAAW,KAAK;AAAA,EAExE;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAY,EAAE,KAAM,IAAK;AAAA,EAE1C;AAED;AAEA,IAAM,YAA0B,IAAI,QAAQ;AAC5C,IAAM,aAA2B,IAAI,QAAQ;AAC7C,IAAM,UAAwB,IAAI,QAAQ;AAC1C,IAAM,QAAsB,IAAI,QAAQ;AAExC,IAAM,SAAuB,IAAI,QAAQ;AACzC,IAAM,SAAuB,IAAI,QAAQ;AACzC,IAAM,YAA0B,IAAI,QAAQ;AAE5C,IAAM,MAAN,MAAU;AAAA,EAET,YAAa,SAAS,IAAI,QAAQ,GAAG,YAAY,IAAI,QAAS,GAAG,GAAG,EAAI,GAAI;AAE3E,SAAK,SAAS;AACd,SAAK,YAAY;AAAA,EAElB;AAAA,EAEA,IAAK,QAAQ,WAAY;AAExB,SAAK,OAAO,KAAM,MAAO;AACzB,SAAK,UAAU,KAAM,SAAU;AAE/B,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,KAAM;AAEX,SAAK,OAAO,KAAM,IAAI,MAAO;AAC7B,SAAK,UAAU,KAAM,IAAI,SAAU;AAEnC,WAAO;AAAA,EAER;AAAA,EAEA,GAAI,GAAG,QAAS;AAEf,WAAO,OAAO,KAAM,KAAK,MAAO,EAAE,gBAAiB,KAAK,WAAW,CAAE;AAAA,EAEtE;AAAA,EAEA,OAAQ,GAAI;AAEX,SAAK,UAAU,KAAM,CAAE,EAAE,IAAK,KAAK,MAAO,EAAE,UAAU;AAEtD,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,GAAI;AAEX,SAAK,OAAO,KAAM,KAAK,GAAI,GAAG,SAAU,CAAE;AAE1C,WAAO;AAAA,EAER;AAAA,EAEA,oBAAqB,OAAO,QAAS;AAEpC,WAAO,WAAY,OAAO,KAAK,MAAO;AAEtC,UAAM,oBAAoB,OAAO,IAAK,KAAK,SAAU;AAErD,QAAK,oBAAoB,GAAI;AAE5B,aAAO,OAAO,KAAM,KAAK,MAAO;AAAA,IAEjC;AAEA,WAAO,OAAO,KAAM,KAAK,MAAO,EAAE,gBAAiB,KAAK,WAAW,iBAAkB;AAAA,EAEtF;AAAA,EAEA,gBAAiB,OAAQ;AAExB,WAAO,KAAK,KAAM,KAAK,kBAAmB,KAAM,CAAE;AAAA,EAEnD;AAAA,EAEA,kBAAmB,OAAQ;AAE1B,UAAM,oBAAoB,UAAU,WAAY,OAAO,KAAK,MAAO,EAAE,IAAK,KAAK,SAAU;AAIzF,QAAK,oBAAoB,GAAI;AAE5B,aAAO,KAAK,OAAO,kBAAmB,KAAM;AAAA,IAE7C;AAEA,cAAU,KAAM,KAAK,MAAO,EAAE,gBAAiB,KAAK,WAAW,iBAAkB;AAEjF,WAAO,UAAU,kBAAmB,KAAM;AAAA,EAE3C;AAAA,EAEA,oBAAqB,IAAI,IAAI,oBAAoB,wBAAyB;AASzE,eAAW,KAAM,EAAG,EAAE,IAAK,EAAG,EAAE,eAAgB,GAAI;AACpD,YAAQ,KAAM,EAAG,EAAE,IAAK,EAAG,EAAE,UAAU;AACvC,UAAM,KAAM,KAAK,MAAO,EAAE,IAAK,UAAW;AAE1C,UAAM,YAAY,GAAG,WAAY,EAAG,IAAI;AACxC,UAAM,MAAM,CAAE,KAAK,UAAU,IAAK,OAAQ;AAC1C,UAAM,KAAK,MAAM,IAAK,KAAK,SAAU;AACrC,UAAM,KAAK,CAAE,MAAM,IAAK,OAAQ;AAChC,UAAM,IAAI,MAAM,SAAS;AACzB,UAAM,MAAM,KAAK,IAAK,IAAI,MAAM,GAAI;AACpC,QAAI,IAAI,IAAI,SAAS;AAErB,QAAK,MAAM,GAAI;AAId,WAAK,MAAM,KAAK;AAChB,WAAK,MAAM,KAAK;AAChB,eAAS,YAAY;AAErB,UAAK,MAAM,GAAI;AAEd,YAAK,MAAM,CAAE,QAAS;AAErB,cAAK,MAAM,QAAS;AAKnB,kBAAM,SAAS,IAAI;AACnB,kBAAM;AACN,kBAAM;AACN,sBAAU,MAAO,KAAK,MAAM,KAAK,IAAI,MAAO,MAAO,MAAM,KAAK,KAAK,IAAI,MAAO;AAAA,UAE/E,OAAO;AAIN,iBAAK;AACL,iBAAK,KAAK,IAAK,GAAG,EAAI,MAAM,KAAK,GAAK;AACtC,sBAAU,CAAE,KAAK,KAAK,MAAO,KAAK,IAAI,MAAO;AAAA,UAE9C;AAAA,QAED,OAAO;AAIN,eAAK,CAAE;AACP,eAAK,KAAK,IAAK,GAAG,EAAI,MAAM,KAAK,GAAK;AACtC,oBAAU,CAAE,KAAK,KAAK,MAAO,KAAK,IAAI,MAAO;AAAA,QAE9C;AAAA,MAED,OAAO;AAEN,YAAK,MAAM,CAAE,QAAS;AAIrB,eAAK,KAAK,IAAK,GAAG,EAAI,CAAE,MAAM,YAAY,GAAK;AAC/C,eAAO,KAAK,IAAM,CAAE,YAAY,KAAK,IAAK,KAAK,IAAK,CAAE,WAAW,CAAE,EAAG,GAAG,SAAU;AACnF,oBAAU,CAAE,KAAK,KAAK,MAAO,KAAK,IAAI,MAAO;AAAA,QAE9C,WAAY,MAAM,QAAS;AAI1B,eAAK;AACL,eAAK,KAAK,IAAK,KAAK,IAAK,CAAE,WAAW,CAAE,EAAG,GAAG,SAAU;AACxD,oBAAU,MAAO,KAAK,IAAI,MAAO;AAAA,QAElC,OAAO;AAIN,eAAK,KAAK,IAAK,GAAG,EAAI,MAAM,YAAY,GAAK;AAC7C,eAAO,KAAK,IAAM,YAAY,KAAK,IAAK,KAAK,IAAK,CAAE,WAAW,CAAE,EAAG,GAAG,SAAU;AACjF,oBAAU,CAAE,KAAK,KAAK,MAAO,KAAK,IAAI,MAAO;AAAA,QAE9C;AAAA,MAED;AAAA,IAED,OAAO;AAIN,WAAO,MAAM,IAAM,CAAE,YAAY;AACjC,WAAK,KAAK,IAAK,GAAG,EAAI,MAAM,KAAK,GAAK;AACtC,gBAAU,CAAE,KAAK,KAAK,MAAO,KAAK,IAAI,MAAO;AAAA,IAE9C;AAEA,QAAK,oBAAqB;AAEzB,yBAAmB,KAAM,KAAK,MAAO,EAAE,gBAAiB,KAAK,WAAW,EAAG;AAAA,IAE5E;AAEA,QAAK,wBAAyB;AAE7B,6BAAuB,KAAM,UAAW,EAAE,gBAAiB,SAAS,EAAG;AAAA,IAExE;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,gBAAiB,QAAQ,QAAS;AAEjC,cAAU,WAAY,OAAO,QAAQ,KAAK,MAAO;AACjD,UAAM,MAAM,UAAU,IAAK,KAAK,SAAU;AAC1C,UAAM,KAAK,UAAU,IAAK,SAAU,IAAI,MAAM;AAC9C,UAAM,UAAU,OAAO,SAAS,OAAO;AAEvC,QAAK,KAAK,QAAU,QAAO;AAE3B,UAAM,MAAM,KAAK,KAAM,UAAU,EAAG;AAGpC,UAAM,KAAK,MAAM;AAGjB,UAAM,KAAK,MAAM;AAGjB,QAAK,KAAK,EAAI,QAAO;AAKrB,QAAK,KAAK,EAAI,QAAO,KAAK,GAAI,IAAI,MAAO;AAGzC,WAAO,KAAK,GAAI,IAAI,MAAO;AAAA,EAE5B;AAAA,EAEA,iBAAkB,QAAS;AAE1B,WAAO,KAAK,kBAAmB,OAAO,MAAO,KAAO,OAAO,SAAS,OAAO;AAAA,EAE5E;AAAA,EAEA,gBAAiB,OAAQ;AAExB,UAAM,cAAc,MAAM,OAAO,IAAK,KAAK,SAAU;AAErD,QAAK,gBAAgB,GAAI;AAGxB,UAAK,MAAM,gBAAiB,KAAK,MAAO,MAAM,GAAI;AAEjD,eAAO;AAAA,MAER;AAIA,aAAO;AAAA,IAER;AAEA,UAAM,IAAI,EAAI,KAAK,OAAO,IAAK,MAAM,MAAO,IAAI,MAAM,YAAa;AAInE,WAAO,KAAK,IAAI,IAAI;AAAA,EAErB;AAAA,EAEA,eAAgB,OAAO,QAAS;AAE/B,UAAM,IAAI,KAAK,gBAAiB,KAAM;AAEtC,QAAK,MAAM,MAAO;AAEjB,aAAO;AAAA,IAER;AAEA,WAAO,KAAK,GAAI,GAAG,MAAO;AAAA,EAE3B;AAAA,EAEA,gBAAiB,OAAQ;AAIxB,UAAM,cAAc,MAAM,gBAAiB,KAAK,MAAO;AAEvD,QAAK,gBAAgB,GAAI;AAExB,aAAO;AAAA,IAER;AAEA,UAAM,cAAc,MAAM,OAAO,IAAK,KAAK,SAAU;AAErD,QAAK,cAAc,cAAc,GAAI;AAEpC,aAAO;AAAA,IAER;AAIA,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,KAAK,QAAS;AAE3B,QAAI,MAAM,MAAM,OAAO,OAAO,OAAO;AAErC,UAAM,UAAU,IAAI,KAAK,UAAU,GAClC,UAAU,IAAI,KAAK,UAAU,GAC7B,UAAU,IAAI,KAAK,UAAU;AAE9B,UAAM,SAAS,KAAK;AAEpB,QAAK,WAAW,GAAI;AAEnB,cAAS,IAAI,IAAI,IAAI,OAAO,KAAM;AAClC,cAAS,IAAI,IAAI,IAAI,OAAO,KAAM;AAAA,IAEnC,OAAO;AAEN,cAAS,IAAI,IAAI,IAAI,OAAO,KAAM;AAClC,cAAS,IAAI,IAAI,IAAI,OAAO,KAAM;AAAA,IAEnC;AAEA,QAAK,WAAW,GAAI;AAEnB,eAAU,IAAI,IAAI,IAAI,OAAO,KAAM;AACnC,eAAU,IAAI,IAAI,IAAI,OAAO,KAAM;AAAA,IAEpC,OAAO;AAEN,eAAU,IAAI,IAAI,IAAI,OAAO,KAAM;AACnC,eAAU,IAAI,IAAI,IAAI,OAAO,KAAM;AAAA,IAEpC;AAEA,QAAO,OAAO,SAAa,QAAQ,KAAS,QAAO;AAEnD,QAAK,QAAQ,QAAQ,MAAO,IAAK,EAAI,QAAO;AAE5C,QAAK,QAAQ,QAAQ,MAAO,IAAK,EAAI,QAAO;AAE5C,QAAK,WAAW,GAAI;AAEnB,eAAU,IAAI,IAAI,IAAI,OAAO,KAAM;AACnC,eAAU,IAAI,IAAI,IAAI,OAAO,KAAM;AAAA,IAEpC,OAAO;AAEN,eAAU,IAAI,IAAI,IAAI,OAAO,KAAM;AACnC,eAAU,IAAI,IAAI,IAAI,OAAO,KAAM;AAAA,IAEpC;AAEA,QAAO,OAAO,SAAa,QAAQ,KAAS,QAAO;AAEnD,QAAK,QAAQ,QAAQ,SAAS,KAAO,QAAO;AAE5C,QAAK,QAAQ,QAAQ,SAAS,KAAO,QAAO;AAI5C,QAAK,OAAO,EAAI,QAAO;AAEvB,WAAO,KAAK,GAAI,QAAQ,IAAI,OAAO,MAAM,MAAO;AAAA,EAEjD;AAAA,EAEA,cAAe,KAAM;AAEpB,WAAO,KAAK,aAAc,KAAK,SAAU,MAAM;AAAA,EAEhD;AAAA,EAEA,kBAAmB,GAAG,GAAG,GAAG,iBAAiB,QAAS;AAMrD,WAAO,WAAY,GAAG,CAAE;AACxB,WAAO,WAAY,GAAG,CAAE;AACxB,cAAU,aAAc,QAAQ,MAAO;AAOvC,QAAI,MAAM,KAAK,UAAU,IAAK,SAAU;AACxC,QAAIC;AAEJ,QAAK,MAAM,GAAI;AAEd,UAAK,gBAAkB,QAAO;AAC9B,MAAAA,QAAO;AAAA,IAER,WAAY,MAAM,GAAI;AAErB,MAAAA,QAAO;AACP,YAAM,CAAE;AAAA,IAET,OAAO;AAEN,aAAO;AAAA,IAER;AAEA,UAAM,WAAY,KAAK,QAAQ,CAAE;AACjC,UAAM,SAASA,QAAO,KAAK,UAAU,IAAK,OAAO,aAAc,OAAO,MAAO,CAAE;AAG/E,QAAK,SAAS,GAAI;AAEjB,aAAO;AAAA,IAER;AAEA,UAAM,SAASA,QAAO,KAAK,UAAU,IAAK,OAAO,MAAO,KAAM,CAAE;AAGhE,QAAK,SAAS,GAAI;AAEjB,aAAO;AAAA,IAER;AAGA,QAAK,SAAS,SAAS,KAAM;AAE5B,aAAO;AAAA,IAER;AAGA,UAAM,MAAM,CAAEA,QAAO,MAAM,IAAK,SAAU;AAG1C,QAAK,MAAM,GAAI;AAEd,aAAO;AAAA,IAER;AAGA,WAAO,KAAK,GAAI,MAAM,KAAK,MAAO;AAAA,EAEnC;AAAA,EAEA,aAAc,SAAU;AAEvB,SAAK,OAAO,aAAc,OAAQ;AAClC,SAAK,UAAU,mBAAoB,OAAQ;AAE3C,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,KAAM;AAEb,WAAO,IAAI,OAAO,OAAQ,KAAK,MAAO,KAAK,IAAI,UAAU,OAAQ,KAAK,SAAU;AAAA,EAEjF;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAY,EAAE,KAAM,IAAK;AAAA,EAE1C;AAED;AAEA,IAAM,UAAN,MAAM,SAAQ;AAAA,EAEb,YAAa,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAM;AAE7F,aAAQ,UAAU,YAAY;AAE9B,SAAK,WAAW;AAAA,MAEf;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MACT;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MACT;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MACT;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,IAEV;AAEA,QAAK,QAAQ,QAAY;AAExB,WAAK,IAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,GAAI;AAAA,IAE1F;AAAA,EAED;AAAA,EAEA,IAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAM;AAErF,UAAM,KAAK,KAAK;AAEhB,OAAI,CAAE,IAAI;AAAK,OAAI,CAAE,IAAI;AAAK,OAAI,CAAE,IAAI;AAAK,OAAI,EAAG,IAAI;AACxD,OAAI,CAAE,IAAI;AAAK,OAAI,CAAE,IAAI;AAAK,OAAI,CAAE,IAAI;AAAK,OAAI,EAAG,IAAI;AACxD,OAAI,CAAE,IAAI;AAAK,OAAI,CAAE,IAAI;AAAK,OAAI,EAAG,IAAI;AAAK,OAAI,EAAG,IAAI;AACzD,OAAI,CAAE,IAAI;AAAK,OAAI,CAAE,IAAI;AAAK,OAAI,EAAG,IAAI;AAAK,OAAI,EAAG,IAAI;AAEzD,WAAO;AAAA,EAER;AAAA,EAEA,WAAW;AAEV,SAAK;AAAA,MAEJ;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MACT;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MACT;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MACT;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,IAEV;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,SAAQ,EAAE,UAAW,KAAK,QAAS;AAAA,EAE/C;AAAA,EAEA,KAAM,GAAI;AAET,UAAM,KAAK,KAAK;AAChB,UAAM,KAAK,EAAE;AAEb,OAAI,CAAE,IAAI,GAAI,CAAE;AAAG,OAAI,CAAE,IAAI,GAAI,CAAE;AAAG,OAAI,CAAE,IAAI,GAAI,CAAE;AAAG,OAAI,CAAE,IAAI,GAAI,CAAE;AACzE,OAAI,CAAE,IAAI,GAAI,CAAE;AAAG,OAAI,CAAE,IAAI,GAAI,CAAE;AAAG,OAAI,CAAE,IAAI,GAAI,CAAE;AAAG,OAAI,CAAE,IAAI,GAAI,CAAE;AACzE,OAAI,CAAE,IAAI,GAAI,CAAE;AAAG,OAAI,CAAE,IAAI,GAAI,CAAE;AAAG,OAAI,EAAG,IAAI,GAAI,EAAG;AAAG,OAAI,EAAG,IAAI,GAAI,EAAG;AAC7E,OAAI,EAAG,IAAI,GAAI,EAAG;AAAG,OAAI,EAAG,IAAI,GAAI,EAAG;AAAG,OAAI,EAAG,IAAI,GAAI,EAAG;AAAG,OAAI,EAAG,IAAI,GAAI,EAAG;AAEjF,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,GAAI;AAEjB,UAAM,KAAK,KAAK,UAAU,KAAK,EAAE;AAEjC,OAAI,EAAG,IAAI,GAAI,EAAG;AAClB,OAAI,EAAG,IAAI,GAAI,EAAG;AAClB,OAAI,EAAG,IAAI,GAAI,EAAG;AAElB,WAAO;AAAA,EAER;AAAA,EAEA,eAAgB,GAAI;AAEnB,UAAM,KAAK,EAAE;AAEb,SAAK;AAAA,MAEJ,GAAI,CAAE;AAAA,MAAG,GAAI,CAAE;AAAA,MAAG,GAAI,CAAE;AAAA,MAAG;AAAA,MAC3B,GAAI,CAAE;AAAA,MAAG,GAAI,CAAE;AAAA,MAAG,GAAI,CAAE;AAAA,MAAG;AAAA,MAC3B,GAAI,CAAE;AAAA,MAAG,GAAI,CAAE;AAAA,MAAG,GAAI,CAAE;AAAA,MAAG;AAAA,MAC3B;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,IAEV;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,OAAO,OAAO,OAAQ;AAEnC,UAAM,oBAAqB,MAAM,CAAE;AACnC,UAAM,oBAAqB,MAAM,CAAE;AACnC,UAAM,oBAAqB,MAAM,CAAE;AAEnC,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,OAAO,OAAO,OAAQ;AAEhC,SAAK;AAAA,MACJ,MAAM;AAAA,MAAG,MAAM;AAAA,MAAG,MAAM;AAAA,MAAG;AAAA,MAC3B,MAAM;AAAA,MAAG,MAAM;AAAA,MAAG,MAAM;AAAA,MAAG;AAAA,MAC3B,MAAM;AAAA,MAAG,MAAM;AAAA,MAAG,MAAM;AAAA,MAAG;AAAA,MAC3B;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,IACV;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,gBAAiB,GAAI;AAIpB,UAAM,KAAK,KAAK;AAChB,UAAM,KAAK,EAAE;AAEb,UAAM,SAAS,IAAI,MAAM,oBAAqB,GAAG,CAAE,EAAE,OAAO;AAC5D,UAAM,SAAS,IAAI,MAAM,oBAAqB,GAAG,CAAE,EAAE,OAAO;AAC5D,UAAM,SAAS,IAAI,MAAM,oBAAqB,GAAG,CAAE,EAAE,OAAO;AAE5D,OAAI,CAAE,IAAI,GAAI,CAAE,IAAI;AACpB,OAAI,CAAE,IAAI,GAAI,CAAE,IAAI;AACpB,OAAI,CAAE,IAAI,GAAI,CAAE,IAAI;AACpB,OAAI,CAAE,IAAI;AAEV,OAAI,CAAE,IAAI,GAAI,CAAE,IAAI;AACpB,OAAI,CAAE,IAAI,GAAI,CAAE,IAAI;AACpB,OAAI,CAAE,IAAI,GAAI,CAAE,IAAI;AACpB,OAAI,CAAE,IAAI;AAEV,OAAI,CAAE,IAAI,GAAI,CAAE,IAAI;AACpB,OAAI,CAAE,IAAI,GAAI,CAAE,IAAI;AACpB,OAAI,EAAG,IAAI,GAAI,EAAG,IAAI;AACtB,OAAI,EAAG,IAAI;AAEX,OAAI,EAAG,IAAI;AACX,OAAI,EAAG,IAAI;AACX,OAAI,EAAG,IAAI;AACX,OAAI,EAAG,IAAI;AAEX,WAAO;AAAA,EAER;AAAA,EAEA,sBAAuB,OAAQ;AAE9B,UAAM,KAAK,KAAK;AAEhB,UAAM,IAAI,MAAM,GAAG,IAAI,MAAM,GAAG,IAAI,MAAM;AAC1C,UAAM,IAAI,KAAK,IAAK,CAAE,GAAG,IAAI,KAAK,IAAK,CAAE;AACzC,UAAM,IAAI,KAAK,IAAK,CAAE,GAAG,IAAI,KAAK,IAAK,CAAE;AACzC,UAAM,IAAI,KAAK,IAAK,CAAE,GAAG,IAAI,KAAK,IAAK,CAAE;AAEzC,QAAK,MAAM,UAAU,OAAQ;AAE5B,YAAM,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI;AAEnD,SAAI,CAAE,IAAI,IAAI;AACd,SAAI,CAAE,IAAI,CAAE,IAAI;AAChB,SAAI,CAAE,IAAI;AAEV,SAAI,CAAE,IAAI,KAAK,KAAK;AACpB,SAAI,CAAE,IAAI,KAAK,KAAK;AACpB,SAAI,CAAE,IAAI,CAAE,IAAI;AAEhB,SAAI,CAAE,IAAI,KAAK,KAAK;AACpB,SAAI,CAAE,IAAI,KAAK,KAAK;AACpB,SAAI,EAAG,IAAI,IAAI;AAAA,IAEhB,WAAY,MAAM,UAAU,OAAQ;AAEnC,YAAM,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI;AAEnD,SAAI,CAAE,IAAI,KAAK,KAAK;AACpB,SAAI,CAAE,IAAI,KAAK,IAAI;AACnB,SAAI,CAAE,IAAI,IAAI;AAEd,SAAI,CAAE,IAAI,IAAI;AACd,SAAI,CAAE,IAAI,IAAI;AACd,SAAI,CAAE,IAAI,CAAE;AAEZ,SAAI,CAAE,IAAI,KAAK,IAAI;AACnB,SAAI,CAAE,IAAI,KAAK,KAAK;AACpB,SAAI,EAAG,IAAI,IAAI;AAAA,IAEhB,WAAY,MAAM,UAAU,OAAQ;AAEnC,YAAM,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI;AAEnD,SAAI,CAAE,IAAI,KAAK,KAAK;AACpB,SAAI,CAAE,IAAI,CAAE,IAAI;AAChB,SAAI,CAAE,IAAI,KAAK,KAAK;AAEpB,SAAI,CAAE,IAAI,KAAK,KAAK;AACpB,SAAI,CAAE,IAAI,IAAI;AACd,SAAI,CAAE,IAAI,KAAK,KAAK;AAEpB,SAAI,CAAE,IAAI,CAAE,IAAI;AAChB,SAAI,CAAE,IAAI;AACV,SAAI,EAAG,IAAI,IAAI;AAAA,IAEhB,WAAY,MAAM,UAAU,OAAQ;AAEnC,YAAM,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI;AAEnD,SAAI,CAAE,IAAI,IAAI;AACd,SAAI,CAAE,IAAI,KAAK,IAAI;AACnB,SAAI,CAAE,IAAI,KAAK,IAAI;AAEnB,SAAI,CAAE,IAAI,IAAI;AACd,SAAI,CAAE,IAAI,KAAK,IAAI;AACnB,SAAI,CAAE,IAAI,KAAK,IAAI;AAEnB,SAAI,CAAE,IAAI,CAAE;AACZ,SAAI,CAAE,IAAI,IAAI;AACd,SAAI,EAAG,IAAI,IAAI;AAAA,IAEhB,WAAY,MAAM,UAAU,OAAQ;AAEnC,YAAM,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI;AAEnD,SAAI,CAAE,IAAI,IAAI;AACd,SAAI,CAAE,IAAI,KAAK,KAAK;AACpB,SAAI,CAAE,IAAI,KAAK,IAAI;AAEnB,SAAI,CAAE,IAAI;AACV,SAAI,CAAE,IAAI,IAAI;AACd,SAAI,CAAE,IAAI,CAAE,IAAI;AAEhB,SAAI,CAAE,IAAI,CAAE,IAAI;AAChB,SAAI,CAAE,IAAI,KAAK,IAAI;AACnB,SAAI,EAAG,IAAI,KAAK,KAAK;AAAA,IAEtB,WAAY,MAAM,UAAU,OAAQ;AAEnC,YAAM,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI;AAEnD,SAAI,CAAE,IAAI,IAAI;AACd,SAAI,CAAE,IAAI,CAAE;AACZ,SAAI,CAAE,IAAI,IAAI;AAEd,SAAI,CAAE,IAAI,KAAK,IAAI;AACnB,SAAI,CAAE,IAAI,IAAI;AACd,SAAI,CAAE,IAAI,KAAK,IAAI;AAEnB,SAAI,CAAE,IAAI,KAAK,IAAI;AACnB,SAAI,CAAE,IAAI,IAAI;AACd,SAAI,EAAG,IAAI,KAAK,IAAI;AAAA,IAErB;AAGA,OAAI,CAAE,IAAI;AACV,OAAI,CAAE,IAAI;AACV,OAAI,EAAG,IAAI;AAGX,OAAI,EAAG,IAAI;AACX,OAAI,EAAG,IAAI;AACX,OAAI,EAAG,IAAI;AACX,OAAI,EAAG,IAAI;AAEX,WAAO;AAAA,EAER;AAAA,EAEA,2BAA4B,GAAI;AAE/B,WAAO,KAAK,QAAS,OAAO,GAAG,IAAK;AAAA,EAErC;AAAA,EAEA,OAAQ,KAAK,QAAQ,IAAK;AAEzB,UAAM,KAAK,KAAK;AAEhB,OAAG,WAAY,KAAK,MAAO;AAE3B,QAAK,GAAG,SAAS,MAAM,GAAI;AAI1B,SAAG,IAAI;AAAA,IAER;AAEA,OAAG,UAAU;AACb,OAAG,aAAc,IAAI,EAAG;AAExB,QAAK,GAAG,SAAS,MAAM,GAAI;AAI1B,UAAK,KAAK,IAAK,GAAG,CAAE,MAAM,GAAI;AAE7B,WAAG,KAAK;AAAA,MAET,OAAO;AAEN,WAAG,KAAK;AAAA,MAET;AAEA,SAAG,UAAU;AACb,SAAG,aAAc,IAAI,EAAG;AAAA,IAEzB;AAEA,OAAG,UAAU;AACb,OAAG,aAAc,IAAI,EAAG;AAExB,OAAI,CAAE,IAAI,GAAG;AAAG,OAAI,CAAE,IAAI,GAAG;AAAG,OAAI,CAAE,IAAI,GAAG;AAC7C,OAAI,CAAE,IAAI,GAAG;AAAG,OAAI,CAAE,IAAI,GAAG;AAAG,OAAI,CAAE,IAAI,GAAG;AAC7C,OAAI,CAAE,IAAI,GAAG;AAAG,OAAI,CAAE,IAAI,GAAG;AAAG,OAAI,EAAG,IAAI,GAAG;AAE9C,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,GAAI;AAEb,WAAO,KAAK,iBAAkB,MAAM,CAAE;AAAA,EAEvC;AAAA,EAEA,YAAa,GAAI;AAEhB,WAAO,KAAK,iBAAkB,GAAG,IAAK;AAAA,EAEvC;AAAA,EAEA,iBAAkB,GAAG,GAAI;AAExB,UAAM,KAAK,EAAE;AACb,UAAM,KAAK,EAAE;AACb,UAAM,KAAK,KAAK;AAEhB,UAAM,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,EAAG;AAChE,UAAM,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,EAAG;AAChE,UAAM,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,EAAG,GAAG,MAAM,GAAI,EAAG;AACjE,UAAM,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,EAAG,GAAG,MAAM,GAAI,EAAG;AAEjE,UAAM,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,EAAG;AAChE,UAAM,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,EAAG;AAChE,UAAM,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,EAAG,GAAG,MAAM,GAAI,EAAG;AACjE,UAAM,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,EAAG,GAAG,MAAM,GAAI,EAAG;AAEjE,OAAI,CAAE,IAAI,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM;AACpD,OAAI,CAAE,IAAI,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM;AACpD,OAAI,CAAE,IAAI,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM;AACpD,OAAI,EAAG,IAAI,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM;AAErD,OAAI,CAAE,IAAI,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM;AACpD,OAAI,CAAE,IAAI,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM;AACpD,OAAI,CAAE,IAAI,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM;AACpD,OAAI,EAAG,IAAI,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM;AAErD,OAAI,CAAE,IAAI,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM;AACpD,OAAI,CAAE,IAAI,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM;AACpD,OAAI,EAAG,IAAI,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM;AACrD,OAAI,EAAG,IAAI,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM;AAErD,OAAI,CAAE,IAAI,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM;AACpD,OAAI,CAAE,IAAI,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM;AACpD,OAAI,EAAG,IAAI,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM;AACrD,OAAI,EAAG,IAAI,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM;AAErD,WAAO;AAAA,EAER;AAAA,EAEA,eAAgB,GAAI;AAEnB,UAAM,KAAK,KAAK;AAEhB,OAAI,CAAE,KAAK;AAAG,OAAI,CAAE,KAAK;AAAG,OAAI,CAAE,KAAK;AAAG,OAAI,EAAG,KAAK;AACtD,OAAI,CAAE,KAAK;AAAG,OAAI,CAAE,KAAK;AAAG,OAAI,CAAE,KAAK;AAAG,OAAI,EAAG,KAAK;AACtD,OAAI,CAAE,KAAK;AAAG,OAAI,CAAE,KAAK;AAAG,OAAI,EAAG,KAAK;AAAG,OAAI,EAAG,KAAK;AACvD,OAAI,CAAE,KAAK;AAAG,OAAI,CAAE,KAAK;AAAG,OAAI,EAAG,KAAK;AAAG,OAAI,EAAG,KAAK;AAEvD,WAAO;AAAA,EAER;AAAA,EAEA,cAAc;AAEb,UAAM,KAAK,KAAK;AAEhB,UAAM,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,EAAG;AAChE,UAAM,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,EAAG;AAChE,UAAM,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,EAAG,GAAG,MAAM,GAAI,EAAG;AACjE,UAAM,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,EAAG,GAAG,MAAM,GAAI,EAAG;AAKjE,WACC,OACC,CAAE,MAAM,MAAM,MACX,MAAM,MAAM,MACZ,MAAM,MAAM,MACZ,MAAM,MAAM,MACZ,MAAM,MAAM,MACZ,MAAM,MAAM,OAEhB,OACC,CAAE,MAAM,MAAM,MACX,MAAM,MAAM,MACZ,MAAM,MAAM,MACZ,MAAM,MAAM,MACZ,MAAM,MAAM,MACZ,MAAM,MAAM,OAEhB,OACC,CAAE,MAAM,MAAM,MACX,MAAM,MAAM,MACZ,MAAM,MAAM,MACZ,MAAM,MAAM,MACZ,MAAM,MAAM,MACZ,MAAM,MAAM,OAEhB,OACC,CAAE,MAAM,MAAM,MACX,MAAM,MAAM,MACZ,MAAM,MAAM,MACZ,MAAM,MAAM,MACZ,MAAM,MAAM,MACZ,MAAM,MAAM;AAAA,EAKlB;AAAA,EAEA,YAAY;AAEX,UAAM,KAAK,KAAK;AAChB,QAAID;AAEJ,IAAAA,OAAM,GAAI,CAAE;AAAG,OAAI,CAAE,IAAI,GAAI,CAAE;AAAG,OAAI,CAAE,IAAIA;AAC5C,IAAAA,OAAM,GAAI,CAAE;AAAG,OAAI,CAAE,IAAI,GAAI,CAAE;AAAG,OAAI,CAAE,IAAIA;AAC5C,IAAAA,OAAM,GAAI,CAAE;AAAG,OAAI,CAAE,IAAI,GAAI,CAAE;AAAG,OAAI,CAAE,IAAIA;AAE5C,IAAAA,OAAM,GAAI,CAAE;AAAG,OAAI,CAAE,IAAI,GAAI,EAAG;AAAG,OAAI,EAAG,IAAIA;AAC9C,IAAAA,OAAM,GAAI,CAAE;AAAG,OAAI,CAAE,IAAI,GAAI,EAAG;AAAG,OAAI,EAAG,IAAIA;AAC9C,IAAAA,OAAM,GAAI,EAAG;AAAG,OAAI,EAAG,IAAI,GAAI,EAAG;AAAG,OAAI,EAAG,IAAIA;AAEhD,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,GAAG,GAAG,GAAI;AAEtB,UAAM,KAAK,KAAK;AAEhB,QAAK,EAAE,WAAY;AAElB,SAAI,EAAG,IAAI,EAAE;AACb,SAAI,EAAG,IAAI,EAAE;AACb,SAAI,EAAG,IAAI,EAAE;AAAA,IAEd,OAAO;AAEN,SAAI,EAAG,IAAI;AACX,SAAI,EAAG,IAAI;AACX,SAAI,EAAG,IAAI;AAAA,IAEZ;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAGR,UAAM,KAAK,KAAK,UAEf,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GACzD,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GACzD,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,EAAG,GAAG,MAAM,GAAI,EAAG,GAC3D,MAAM,GAAI,EAAG,GAAG,MAAM,GAAI,EAAG,GAAG,MAAM,GAAI,EAAG,GAAG,MAAM,GAAI,EAAG,GAE7D,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,KAC5G,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,KAC5G,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,KAC5G,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM;AAE7G,UAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM;AAEtD,QAAK,QAAQ,EAAI,QAAO,KAAK,IAAK,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAEjF,UAAM,SAAS,IAAI;AAEnB,OAAI,CAAE,IAAI,MAAM;AAChB,OAAI,CAAE,KAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,OAAQ;AAC1H,OAAI,CAAE,KAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,OAAQ;AAC1H,OAAI,CAAE,KAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,OAAQ;AAE1H,OAAI,CAAE,IAAI,MAAM;AAChB,OAAI,CAAE,KAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,OAAQ;AAC1H,OAAI,CAAE,KAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,OAAQ;AAC1H,OAAI,CAAE,KAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,OAAQ;AAE1H,OAAI,CAAE,IAAI,MAAM;AAChB,OAAI,CAAE,KAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,OAAQ;AAC1H,OAAI,EAAG,KAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,OAAQ;AAC3H,OAAI,EAAG,KAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,OAAQ;AAE3H,OAAI,EAAG,IAAI,MAAM;AACjB,OAAI,EAAG,KAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,OAAQ;AAC3H,OAAI,EAAG,KAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,OAAQ;AAC3H,OAAI,EAAG,KAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,OAAQ;AAE3H,WAAO;AAAA,EAER;AAAA,EAEA,MAAO,GAAI;AAEV,UAAM,KAAK,KAAK;AAChB,UAAM,IAAI,EAAE,GAAG,IAAI,EAAE,GAAG,IAAI,EAAE;AAE9B,OAAI,CAAE,KAAK;AAAG,OAAI,CAAE,KAAK;AAAG,OAAI,CAAE,KAAK;AACvC,OAAI,CAAE,KAAK;AAAG,OAAI,CAAE,KAAK;AAAG,OAAI,CAAE,KAAK;AACvC,OAAI,CAAE,KAAK;AAAG,OAAI,CAAE,KAAK;AAAG,OAAI,EAAG,KAAK;AACxC,OAAI,CAAE,KAAK;AAAG,OAAI,CAAE,KAAK;AAAG,OAAI,EAAG,KAAK;AAExC,WAAO;AAAA,EAER;AAAA,EAEA,oBAAoB;AAEnB,UAAM,KAAK,KAAK;AAEhB,UAAM,WAAW,GAAI,CAAE,IAAI,GAAI,CAAE,IAAI,GAAI,CAAE,IAAI,GAAI,CAAE,IAAI,GAAI,CAAE,IAAI,GAAI,CAAE;AACzE,UAAM,WAAW,GAAI,CAAE,IAAI,GAAI,CAAE,IAAI,GAAI,CAAE,IAAI,GAAI,CAAE,IAAI,GAAI,CAAE,IAAI,GAAI,CAAE;AACzE,UAAM,WAAW,GAAI,CAAE,IAAI,GAAI,CAAE,IAAI,GAAI,CAAE,IAAI,GAAI,CAAE,IAAI,GAAI,EAAG,IAAI,GAAI,EAAG;AAE3E,WAAO,KAAK,KAAM,KAAK,IAAK,UAAU,UAAU,QAAS,CAAE;AAAA,EAE5D;AAAA,EAEA,gBAAiB,GAAG,GAAG,GAAI;AAE1B,QAAK,EAAE,WAAY;AAElB,WAAK;AAAA,QAEJ;AAAA,QAAG;AAAA,QAAG;AAAA,QAAG,EAAE;AAAA,QACX;AAAA,QAAG;AAAA,QAAG;AAAA,QAAG,EAAE;AAAA,QACX;AAAA,QAAG;AAAA,QAAG;AAAA,QAAG,EAAE;AAAA,QACX;AAAA,QAAG;AAAA,QAAG;AAAA,QAAG;AAAA,MAEV;AAAA,IAED,OAAO;AAEN,WAAK;AAAA,QAEJ;AAAA,QAAG;AAAA,QAAG;AAAA,QAAG;AAAA,QACT;AAAA,QAAG;AAAA,QAAG;AAAA,QAAG;AAAA,QACT;AAAA,QAAG;AAAA,QAAG;AAAA,QAAG;AAAA,QACT;AAAA,QAAG;AAAA,QAAG;AAAA,QAAG;AAAA,MAEV;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,OAAQ;AAEtB,UAAM,IAAI,KAAK,IAAK,KAAM,GAAG,IAAI,KAAK,IAAK,KAAM;AAEjD,SAAK;AAAA,MAEJ;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MACT;AAAA,MAAG;AAAA,MAAG,CAAE;AAAA,MAAG;AAAA,MACX;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MACT;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,IAEV;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,OAAQ;AAEtB,UAAM,IAAI,KAAK,IAAK,KAAM,GAAG,IAAI,KAAK,IAAK,KAAM;AAEjD,SAAK;AAAA,MAEH;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MACT;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MACV,CAAE;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MACV;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,IAEX;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,OAAQ;AAEtB,UAAM,IAAI,KAAK,IAAK,KAAM,GAAG,IAAI,KAAK,IAAK,KAAM;AAEjD,SAAK;AAAA,MAEJ;AAAA,MAAG,CAAE;AAAA,MAAG;AAAA,MAAG;AAAA,MACX;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MACT;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MACT;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,IAEV;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,iBAAkB,MAAM,OAAQ;AAI/B,UAAM,IAAI,KAAK,IAAK,KAAM;AAC1B,UAAM,IAAI,KAAK,IAAK,KAAM;AAC1B,UAAM,IAAI,IAAI;AACd,UAAM,IAAI,KAAK,GAAG,IAAI,KAAK,GAAG,IAAI,KAAK;AACvC,UAAM,KAAK,IAAI,GAAG,KAAK,IAAI;AAE3B,SAAK;AAAA,MAEJ,KAAK,IAAI;AAAA,MAAG,KAAK,IAAI,IAAI;AAAA,MAAG,KAAK,IAAI,IAAI;AAAA,MAAG;AAAA,MAC5C,KAAK,IAAI,IAAI;AAAA,MAAG,KAAK,IAAI;AAAA,MAAG,KAAK,IAAI,IAAI;AAAA,MAAG;AAAA,MAC5C,KAAK,IAAI,IAAI;AAAA,MAAG,KAAK,IAAI,IAAI;AAAA,MAAG,IAAI,IAAI,IAAI;AAAA,MAAG;AAAA,MAC/C;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,IAEV;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,GAAG,GAAG,GAAI;AAEpB,SAAK;AAAA,MAEJ;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MACT;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MACT;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MACT;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,IAEV;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,IAAI,IAAI,IAAI,IAAI,IAAI,IAAK;AAEnC,SAAK;AAAA,MAEJ;AAAA,MAAG;AAAA,MAAI;AAAA,MAAI;AAAA,MACX;AAAA,MAAI;AAAA,MAAG;AAAA,MAAI;AAAA,MACX;AAAA,MAAI;AAAA,MAAI;AAAA,MAAG;AAAA,MACX;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,IAEV;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,UAAU,YAAY,OAAQ;AAEtC,UAAM,KAAK,KAAK;AAEhB,UAAM,IAAI,WAAW,IAAI,IAAI,WAAW,IAAI,IAAI,WAAW,IAAI,IAAI,WAAW;AAC9E,UAAM,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI;AACvC,UAAM,KAAK,IAAI,IAAI,KAAK,IAAI,IAAI,KAAK,IAAI;AACzC,UAAM,KAAK,IAAI,IAAI,KAAK,IAAI,IAAI,KAAK,IAAI;AACzC,UAAM,KAAK,IAAI,IAAI,KAAK,IAAI,IAAI,KAAK,IAAI;AAEzC,UAAM,KAAK,MAAM,GAAG,KAAK,MAAM,GAAG,KAAK,MAAM;AAE7C,OAAI,CAAE,KAAM,KAAM,KAAK,OAAS;AAChC,OAAI,CAAE,KAAM,KAAK,MAAO;AACxB,OAAI,CAAE,KAAM,KAAK,MAAO;AACxB,OAAI,CAAE,IAAI;AAEV,OAAI,CAAE,KAAM,KAAK,MAAO;AACxB,OAAI,CAAE,KAAM,KAAM,KAAK,OAAS;AAChC,OAAI,CAAE,KAAM,KAAK,MAAO;AACxB,OAAI,CAAE,IAAI;AAEV,OAAI,CAAE,KAAM,KAAK,MAAO;AACxB,OAAI,CAAE,KAAM,KAAK,MAAO;AACxB,OAAI,EAAG,KAAM,KAAM,KAAK,OAAS;AACjC,OAAI,EAAG,IAAI;AAEX,OAAI,EAAG,IAAI,SAAS;AACpB,OAAI,EAAG,IAAI,SAAS;AACpB,OAAI,EAAG,IAAI,SAAS;AACpB,OAAI,EAAG,IAAI;AAEX,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,UAAU,YAAY,OAAQ;AAExC,UAAM,KAAK,KAAK;AAEhB,QAAI,KAAK,MAAM,IAAK,GAAI,CAAE,GAAG,GAAI,CAAE,GAAG,GAAI,CAAE,CAAE,EAAE,OAAO;AACvD,UAAM,KAAK,MAAM,IAAK,GAAI,CAAE,GAAG,GAAI,CAAE,GAAG,GAAI,CAAE,CAAE,EAAE,OAAO;AACzD,UAAM,KAAK,MAAM,IAAK,GAAI,CAAE,GAAG,GAAI,CAAE,GAAG,GAAI,EAAG,CAAE,EAAE,OAAO;AAG1D,UAAM,MAAM,KAAK,YAAY;AAC7B,QAAK,MAAM,EAAI,MAAK,CAAE;AAEtB,aAAS,IAAI,GAAI,EAAG;AACpB,aAAS,IAAI,GAAI,EAAG;AACpB,aAAS,IAAI,GAAI,EAAG;AAGpB,UAAM,KAAM,IAAK;AAEjB,UAAM,QAAQ,IAAI;AAClB,UAAM,QAAQ,IAAI;AAClB,UAAM,QAAQ,IAAI;AAElB,UAAM,SAAU,CAAE,KAAK;AACvB,UAAM,SAAU,CAAE,KAAK;AACvB,UAAM,SAAU,CAAE,KAAK;AAEvB,UAAM,SAAU,CAAE,KAAK;AACvB,UAAM,SAAU,CAAE,KAAK;AACvB,UAAM,SAAU,CAAE,KAAK;AAEvB,UAAM,SAAU,CAAE,KAAK;AACvB,UAAM,SAAU,CAAE,KAAK;AACvB,UAAM,SAAU,EAAG,KAAK;AAExB,eAAW,sBAAuB,KAAM;AAExC,UAAM,IAAI;AACV,UAAM,IAAI;AACV,UAAM,IAAI;AAEV,WAAO;AAAA,EAER;AAAA,EAEA,gBAAiB,MAAM,OAAO,KAAK,QAAQ,MAAM,KAAK,mBAAmB,uBAAwB;AAEhG,UAAM,KAAK,KAAK;AAChB,UAAM,IAAI,IAAI,QAAS,QAAQ;AAC/B,UAAM,IAAI,IAAI,QAAS,MAAM;AAE7B,UAAM,KAAM,QAAQ,SAAW,QAAQ;AACvC,UAAM,KAAM,MAAM,WAAa,MAAM;AAErC,QAAI,GAAG;AAEP,QAAK,qBAAqB,uBAAwB;AAEjD,UAAI,EAAI,MAAM,SAAW,MAAM;AAC/B,UAAM,KAAM,MAAM,QAAW,MAAM;AAAA,IAEpC,WAAY,qBAAqB,wBAAyB;AAEzD,UAAI,CAAE,OAAQ,MAAM;AACpB,UAAM,CAAE,MAAM,QAAW,MAAM;AAAA,IAEhC,OAAO;AAEN,YAAM,IAAI,MAAO,iEAAiE,gBAAiB;AAAA,IAEpG;AAEA,OAAI,CAAE,IAAI;AAAG,OAAI,CAAE,IAAI;AAAG,OAAI,CAAE,IAAI;AAAI,OAAI,EAAG,IAAI;AACnD,OAAI,CAAE,IAAI;AAAG,OAAI,CAAE,IAAI;AAAG,OAAI,CAAE,IAAI;AAAI,OAAI,EAAG,IAAI;AACnD,OAAI,CAAE,IAAI;AAAG,OAAI,CAAE,IAAI;AAAG,OAAI,EAAG,IAAI;AAAI,OAAI,EAAG,IAAI;AACpD,OAAI,CAAE,IAAI;AAAG,OAAI,CAAE,IAAI;AAAG,OAAI,EAAG,IAAI;AAAK,OAAI,EAAG,IAAI;AAErD,WAAO;AAAA,EAER;AAAA,EAEA,iBAAkB,MAAM,OAAO,KAAK,QAAQ,MAAM,KAAK,mBAAmB,uBAAwB;AAEjG,UAAM,KAAK,KAAK;AAChB,UAAM,IAAI,KAAQ,QAAQ;AAC1B,UAAM,IAAI,KAAQ,MAAM;AACxB,UAAM,IAAI,KAAQ,MAAM;AAExB,UAAM,KAAM,QAAQ,QAAS;AAC7B,UAAM,KAAM,MAAM,UAAW;AAE7B,QAAI,GAAG;AAEP,QAAK,qBAAqB,uBAAwB;AAEjD,WAAM,MAAM,QAAS;AACrB,aAAO,KAAM;AAAA,IAEd,WAAY,qBAAqB,wBAAyB;AAEzD,UAAI,OAAO;AACX,aAAO,KAAM;AAAA,IAEd,OAAO;AAEN,YAAM,IAAI,MAAO,kEAAkE,gBAAiB;AAAA,IAErG;AAEA,OAAI,CAAE,IAAI,IAAI;AAAG,OAAI,CAAE,IAAI;AAAI,OAAI,CAAE,IAAI;AAAK,OAAI,EAAG,IAAI,CAAE;AAC3D,OAAI,CAAE,IAAI;AAAK,OAAI,CAAE,IAAI,IAAI;AAAG,OAAI,CAAE,IAAI;AAAK,OAAI,EAAG,IAAI,CAAE;AAC5D,OAAI,CAAE,IAAI;AAAK,OAAI,CAAE,IAAI;AAAI,OAAI,EAAG,IAAI;AAAM,OAAI,EAAG,IAAI,CAAE;AAC3D,OAAI,CAAE,IAAI;AAAK,OAAI,CAAE,IAAI;AAAI,OAAI,EAAG,IAAI;AAAI,OAAI,EAAG,IAAI;AAEvD,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,QAAS;AAEhB,UAAM,KAAK,KAAK;AAChB,UAAM,KAAK,OAAO;AAElB,aAAU,IAAI,GAAG,IAAI,IAAI,KAAO;AAE/B,UAAK,GAAI,CAAE,MAAM,GAAI,CAAE,EAAI,QAAO;AAAA,IAEnC;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,OAAO,SAAS,GAAI;AAE9B,aAAU,IAAI,GAAG,IAAI,IAAI,KAAO;AAE/B,WAAK,SAAU,CAAE,IAAI,MAAO,IAAI,MAAO;AAAA,IAExC;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,QAAQ,CAAC,GAAG,SAAS,GAAI;AAEjC,UAAM,KAAK,KAAK;AAEhB,UAAO,MAAO,IAAI,GAAI,CAAE;AACxB,UAAO,SAAS,CAAE,IAAI,GAAI,CAAE;AAC5B,UAAO,SAAS,CAAE,IAAI,GAAI,CAAE;AAC5B,UAAO,SAAS,CAAE,IAAI,GAAI,CAAE;AAE5B,UAAO,SAAS,CAAE,IAAI,GAAI,CAAE;AAC5B,UAAO,SAAS,CAAE,IAAI,GAAI,CAAE;AAC5B,UAAO,SAAS,CAAE,IAAI,GAAI,CAAE;AAC5B,UAAO,SAAS,CAAE,IAAI,GAAI,CAAE;AAE5B,UAAO,SAAS,CAAE,IAAI,GAAI,CAAE;AAC5B,UAAO,SAAS,CAAE,IAAI,GAAI,CAAE;AAC5B,UAAO,SAAS,EAAG,IAAI,GAAI,EAAG;AAC9B,UAAO,SAAS,EAAG,IAAI,GAAI,EAAG;AAE9B,UAAO,SAAS,EAAG,IAAI,GAAI,EAAG;AAC9B,UAAO,SAAS,EAAG,IAAI,GAAI,EAAG;AAC9B,UAAO,SAAS,EAAG,IAAI,GAAI,EAAG;AAC9B,UAAO,SAAS,EAAG,IAAI,GAAI,EAAG;AAE9B,WAAO;AAAA,EAER;AAED;AAEA,IAAM,QAAsB,IAAI,QAAQ;AACxC,IAAM,QAAsB,IAAI,QAAQ;AACxC,IAAM,QAAsB,IAAI,QAAS,GAAG,GAAG,CAAE;AACjD,IAAM,OAAqB,IAAI,QAAS,GAAG,GAAG,CAAE;AAChD,IAAM,KAAmB,IAAI,QAAQ;AACrC,IAAM,KAAmB,IAAI,QAAQ;AACrC,IAAM,KAAmB,IAAI,QAAQ;AAErC,IAAM,YAA0B,IAAI,QAAQ;AAC5C,IAAM,gBAA8B,IAAI,WAAW;AAEnD,IAAM,QAAN,MAAM,OAAM;AAAA,EAEX,YAAa,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,QAAQ,OAAM,eAAgB;AAE/D,SAAK,UAAU;AAEf,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,SAAS;AAAA,EAEf;AAAA,EAEA,IAAI,IAAI;AAEP,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,IAAI,EAAG,OAAQ;AAEd,SAAK,KAAK;AACV,SAAK,kBAAkB;AAAA,EAExB;AAAA,EAEA,IAAI,IAAI;AAEP,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,IAAI,EAAG,OAAQ;AAEd,SAAK,KAAK;AACV,SAAK,kBAAkB;AAAA,EAExB;AAAA,EAEA,IAAI,IAAI;AAEP,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,IAAI,EAAG,OAAQ;AAEd,SAAK,KAAK;AACV,SAAK,kBAAkB;AAAA,EAExB;AAAA,EAEA,IAAI,QAAQ;AAEX,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,IAAI,MAAO,OAAQ;AAElB,SAAK,SAAS;AACd,SAAK,kBAAkB;AAAA,EAExB;AAAA,EAEA,IAAK,GAAG,GAAG,GAAG,QAAQ,KAAK,QAAS;AAEnC,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,SAAS;AAEd,SAAK,kBAAkB;AAEvB,WAAO;AAAA,EAER;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAa,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,MAAO;AAAA,EAErE;AAAA,EAEA,KAAM,OAAQ;AAEb,SAAK,KAAK,MAAM;AAChB,SAAK,KAAK,MAAM;AAChB,SAAK,KAAK,MAAM;AAChB,SAAK,SAAS,MAAM;AAEpB,SAAK,kBAAkB;AAEvB,WAAO;AAAA,EAER;AAAA,EAEA,sBAAuB,GAAG,QAAQ,KAAK,QAAQ,SAAS,MAAO;AAI9D,UAAM,KAAK,EAAE;AACb,UAAM,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE;AAChD,UAAM,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE;AAChD,UAAM,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,EAAG;AAEjD,YAAS,OAAQ;AAAA,MAEhB,KAAK;AAEJ,aAAK,KAAK,KAAK,KAAM,MAAO,KAAK,IAAK,CAAE,CAAE;AAE1C,YAAK,KAAK,IAAK,GAAI,IAAI,WAAY;AAElC,eAAK,KAAK,KAAK,MAAO,CAAE,KAAK,GAAI;AACjC,eAAK,KAAK,KAAK,MAAO,CAAE,KAAK,GAAI;AAAA,QAElC,OAAO;AAEN,eAAK,KAAK,KAAK,MAAO,KAAK,GAAI;AAC/B,eAAK,KAAK;AAAA,QAEX;AAEA;AAAA,MAED,KAAK;AAEJ,aAAK,KAAK,KAAK,KAAM,CAAE,MAAO,KAAK,IAAK,CAAE,CAAE;AAE5C,YAAK,KAAK,IAAK,GAAI,IAAI,WAAY;AAElC,eAAK,KAAK,KAAK,MAAO,KAAK,GAAI;AAC/B,eAAK,KAAK,KAAK,MAAO,KAAK,GAAI;AAAA,QAEhC,OAAO;AAEN,eAAK,KAAK,KAAK,MAAO,CAAE,KAAK,GAAI;AACjC,eAAK,KAAK;AAAA,QAEX;AAEA;AAAA,MAED,KAAK;AAEJ,aAAK,KAAK,KAAK,KAAM,MAAO,KAAK,IAAK,CAAE,CAAE;AAE1C,YAAK,KAAK,IAAK,GAAI,IAAI,WAAY;AAElC,eAAK,KAAK,KAAK,MAAO,CAAE,KAAK,GAAI;AACjC,eAAK,KAAK,KAAK,MAAO,CAAE,KAAK,GAAI;AAAA,QAElC,OAAO;AAEN,eAAK,KAAK;AACV,eAAK,KAAK,KAAK,MAAO,KAAK,GAAI;AAAA,QAEhC;AAEA;AAAA,MAED,KAAK;AAEJ,aAAK,KAAK,KAAK,KAAM,CAAE,MAAO,KAAK,IAAK,CAAE,CAAE;AAE5C,YAAK,KAAK,IAAK,GAAI,IAAI,WAAY;AAElC,eAAK,KAAK,KAAK,MAAO,KAAK,GAAI;AAC/B,eAAK,KAAK,KAAK,MAAO,KAAK,GAAI;AAAA,QAEhC,OAAO;AAEN,eAAK,KAAK;AACV,eAAK,KAAK,KAAK,MAAO,CAAE,KAAK,GAAI;AAAA,QAElC;AAEA;AAAA,MAED,KAAK;AAEJ,aAAK,KAAK,KAAK,KAAM,MAAO,KAAK,IAAK,CAAE,CAAE;AAE1C,YAAK,KAAK,IAAK,GAAI,IAAI,WAAY;AAElC,eAAK,KAAK,KAAK,MAAO,CAAE,KAAK,GAAI;AACjC,eAAK,KAAK,KAAK,MAAO,CAAE,KAAK,GAAI;AAAA,QAElC,OAAO;AAEN,eAAK,KAAK;AACV,eAAK,KAAK,KAAK,MAAO,KAAK,GAAI;AAAA,QAEhC;AAEA;AAAA,MAED,KAAK;AAEJ,aAAK,KAAK,KAAK,KAAM,CAAE,MAAO,KAAK,IAAK,CAAE,CAAE;AAE5C,YAAK,KAAK,IAAK,GAAI,IAAI,WAAY;AAElC,eAAK,KAAK,KAAK,MAAO,KAAK,GAAI;AAC/B,eAAK,KAAK,KAAK,MAAO,KAAK,GAAI;AAAA,QAEhC,OAAO;AAEN,eAAK,KAAK,KAAK,MAAO,CAAE,KAAK,GAAI;AACjC,eAAK,KAAK;AAAA,QAEX;AAEA;AAAA,MAED;AAEC,gBAAQ,KAAM,yEAAyE,KAAM;AAAA,IAE/F;AAEA,SAAK,SAAS;AAEd,QAAK,WAAW,KAAO,MAAK,kBAAkB;AAE9C,WAAO;AAAA,EAER;AAAA,EAEA,kBAAmB,GAAG,OAAO,QAAS;AAErC,cAAU,2BAA4B,CAAE;AAExC,WAAO,KAAK,sBAAuB,WAAW,OAAO,MAAO;AAAA,EAE7D;AAAA,EAEA,eAAgB,GAAG,QAAQ,KAAK,QAAS;AAExC,WAAO,KAAK,IAAK,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,KAAM;AAAA,EAEvC;AAAA,EAEA,QAAS,UAAW;AAInB,kBAAc,aAAc,IAAK;AAEjC,WAAO,KAAK,kBAAmB,eAAe,QAAS;AAAA,EAExD;AAAA,EAEA,OAAQ,OAAQ;AAEf,WAAS,MAAM,OAAO,KAAK,MAAU,MAAM,OAAO,KAAK,MAAU,MAAM,OAAO,KAAK,MAAU,MAAM,WAAW,KAAK;AAAA,EAEpH;AAAA,EAEA,UAAW,OAAQ;AAElB,SAAK,KAAK,MAAO,CAAE;AACnB,SAAK,KAAK,MAAO,CAAE;AACnB,SAAK,KAAK,MAAO,CAAE;AACnB,QAAK,MAAO,CAAE,MAAM,OAAY,MAAK,SAAS,MAAO,CAAE;AAEvD,SAAK,kBAAkB;AAEvB,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,QAAQ,CAAC,GAAG,SAAS,GAAI;AAEjC,UAAO,MAAO,IAAI,KAAK;AACvB,UAAO,SAAS,CAAE,IAAI,KAAK;AAC3B,UAAO,SAAS,CAAE,IAAI,KAAK;AAC3B,UAAO,SAAS,CAAE,IAAI,KAAK;AAE3B,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,UAAW;AAErB,SAAK,oBAAoB;AAEzB,WAAO;AAAA,EAER;AAAA,EAEA,oBAAoB;AAAA,EAAC;AAAA,EAErB,EAAG,OAAO,QAAS,IAAI;AAEtB,UAAM,KAAK;AACX,UAAM,KAAK;AACX,UAAM,KAAK;AACX,UAAM,KAAK;AAAA,EAEZ;AAED;AAEA,MAAM,gBAAgB;AAEtB,IAAM,SAAN,MAAa;AAAA,EAEZ,cAAc;AAEb,SAAK,OAAO,IAAI;AAAA,EAEjB;AAAA,EAEA,IAAK,SAAU;AAEd,SAAK,QAAS,KAAK,UAAU,OAAQ;AAAA,EAEtC;AAAA,EAEA,OAAQ,SAAU;AAEjB,SAAK,QAAQ,KAAK,UAAU;AAAA,EAE7B;AAAA,EAEA,YAAY;AAEX,SAAK,OAAO,aAAa;AAAA,EAE1B;AAAA,EAEA,OAAQ,SAAU;AAEjB,SAAK,QAAQ,KAAK,UAAU;AAAA,EAE7B;AAAA,EAEA,QAAS,SAAU;AAElB,SAAK,QAAQ,EAAI,KAAK,UAAU;AAAA,EAEjC;AAAA,EAEA,aAAa;AAEZ,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,KAAM,QAAS;AAEd,YAAS,KAAK,OAAO,OAAO,UAAW;AAAA,EAExC;AAAA,EAEA,UAAW,SAAU;AAEpB,YAAS,KAAK,QAAS,KAAK,UAAU,QAAU;AAAA,EAEjD;AAED;AAEA,IAAI,cAAc;AAElB,IAAM,QAAsB,IAAI,QAAQ;AACxC,IAAM,MAAoB,IAAI,WAAW;AACzC,IAAM,QAAsB,IAAI,QAAQ;AACxC,IAAM,UAAwB,IAAI,QAAQ;AAE1C,IAAM,cAA4B,IAAI,QAAQ;AAC9C,IAAM,WAAyB,IAAI,QAAQ;AAC3C,IAAM,gBAA8B,IAAI,WAAW;AAEnD,IAAM,SAAuB,IAAI,QAAS,GAAG,GAAG,CAAE;AAClD,IAAM,SAAuB,IAAI,QAAS,GAAG,GAAG,CAAE;AAClD,IAAM,SAAuB,IAAI,QAAS,GAAG,GAAG,CAAE;AAElD,IAAM,cAAc,EAAE,MAAM,QAAQ;AACpC,IAAM,gBAAgB,EAAE,MAAM,UAAU;AAExC,IAAM,mBAAmB,EAAE,MAAM,cAAc,OAAO,KAAK;AAC3D,IAAM,qBAAqB,EAAE,MAAM,gBAAgB,OAAO,KAAK;AAE/D,IAAM,WAAN,MAAM,kBAAiB,gBAAgB;AAAA,EAEtC,cAAc;AAEb,UAAM;AAEN,SAAK,aAAa;AAElB,WAAO,eAAgB,MAAM,MAAM,EAAE,OAAO,cAAe,CAAE;AAE7D,SAAK,OAAO,aAAa;AAEzB,SAAK,OAAO;AACZ,SAAK,OAAO;AAEZ,SAAK,SAAS;AACd,SAAK,WAAW,CAAC;AAEjB,SAAK,KAAK,UAAS,WAAW,MAAM;AAEpC,UAAM,WAAW,IAAI,QAAQ;AAC7B,UAAM,WAAW,IAAI,MAAM;AAC3B,UAAM,aAAa,IAAI,WAAW;AAClC,UAAM,QAAQ,IAAI,QAAS,GAAG,GAAG,CAAE;AAEnC,aAAS,mBAAmB;AAE3B,iBAAW,aAAc,UAAU,KAAM;AAAA,IAE1C;AAEA,aAAS,qBAAqB;AAE7B,eAAS,kBAAmB,YAAY,QAAW,KAAM;AAAA,IAE1D;AAEA,aAAS,UAAW,gBAAiB;AACrC,eAAW,UAAW,kBAAmB;AAEzC,WAAO,iBAAkB,MAAM;AAAA,MAC9B,UAAU;AAAA,QACT,cAAc;AAAA,QACd,YAAY;AAAA,QACZ,OAAO;AAAA,MACR;AAAA,MACA,UAAU;AAAA,QACT,cAAc;AAAA,QACd,YAAY;AAAA,QACZ,OAAO;AAAA,MACR;AAAA,MACA,YAAY;AAAA,QACX,cAAc;AAAA,QACd,YAAY;AAAA,QACZ,OAAO;AAAA,MACR;AAAA,MACA,OAAO;AAAA,QACN,cAAc;AAAA,QACd,YAAY;AAAA,QACZ,OAAO;AAAA,MACR;AAAA,MACA,iBAAiB;AAAA,QAChB,OAAO,IAAI,QAAQ;AAAA,MACpB;AAAA,MACA,cAAc;AAAA,QACb,OAAO,IAAI,QAAQ;AAAA,MACpB;AAAA,IACD,CAAE;AAEF,SAAK,SAAS,IAAI,QAAQ;AAC1B,SAAK,cAAc,IAAI,QAAQ;AAE/B,SAAK,mBAAmB,UAAS;AAEjC,SAAK,wBAAwB,UAAS;AACtC,SAAK,yBAAyB;AAE9B,SAAK,SAAS,IAAI,OAAO;AACzB,SAAK,UAAU;AAEf,SAAK,aAAa;AAClB,SAAK,gBAAgB;AAErB,SAAK,gBAAgB;AACrB,SAAK,cAAc;AAEnB,SAAK,aAAa,CAAC;AAEnB,SAAK,WAAW,CAAC;AAAA,EAElB;AAAA,EAEA,iBAA+F;AAAA,EAAC;AAAA,EAEhG,gBAA8F;AAAA,EAAC;AAAA,EAE/F,iBAA2E;AAAA,EAAC;AAAA,EAE5E,gBAA0E;AAAA,EAAC;AAAA,EAE3E,aAAc,QAAS;AAEtB,QAAK,KAAK,iBAAmB,MAAK,aAAa;AAE/C,SAAK,OAAO,YAAa,MAAO;AAEhC,SAAK,OAAO,UAAW,KAAK,UAAU,KAAK,YAAY,KAAK,KAAM;AAAA,EAEnE;AAAA,EAEA,gBAAiB,GAAI;AAEpB,SAAK,WAAW,YAAa,CAAE;AAE/B,WAAO;AAAA,EAER;AAAA,EAEA,yBAA0B,MAAM,OAAQ;AAIvC,SAAK,WAAW,iBAAkB,MAAM,KAAM;AAAA,EAE/C;AAAA,EAEA,qBAAsB,OAAQ;AAE7B,SAAK,WAAW,aAAc,OAAO,IAAK;AAAA,EAE3C;AAAA,EAEA,sBAAuB,GAAI;AAI1B,SAAK,WAAW,sBAAuB,CAAE;AAAA,EAE1C;AAAA,EAEA,0BAA2B,GAAI;AAI9B,SAAK,WAAW,KAAM,CAAE;AAAA,EAEzB;AAAA,EAEA,aAAc,MAAM,OAAQ;AAK3B,QAAI,iBAAkB,MAAM,KAAM;AAElC,SAAK,WAAW,SAAU,GAAI;AAE9B,WAAO;AAAA,EAER;AAAA,EAEA,kBAAmB,MAAM,OAAQ;AAMhC,QAAI,iBAAkB,MAAM,KAAM;AAElC,SAAK,WAAW,YAAa,GAAI;AAEjC,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,OAAQ;AAEhB,WAAO,KAAK,aAAc,QAAQ,KAAM;AAAA,EAEzC;AAAA,EAEA,QAAS,OAAQ;AAEhB,WAAO,KAAK,aAAc,QAAQ,KAAM;AAAA,EAEzC;AAAA,EAEA,QAAS,OAAQ;AAEhB,WAAO,KAAK,aAAc,QAAQ,KAAM;AAAA,EAEzC;AAAA,EAEA,gBAAiB,MAAM,UAAW;AAKjC,UAAM,KAAM,IAAK,EAAE,gBAAiB,KAAK,UAAW;AAEpD,SAAK,SAAS,IAAK,MAAM,eAAgB,QAAS,CAAE;AAEpD,WAAO;AAAA,EAER;AAAA,EAEA,WAAY,UAAW;AAEtB,WAAO,KAAK,gBAAiB,QAAQ,QAAS;AAAA,EAE/C;AAAA,EAEA,WAAY,UAAW;AAEtB,WAAO,KAAK,gBAAiB,QAAQ,QAAS;AAAA,EAE/C;AAAA,EAEA,WAAY,UAAW;AAEtB,WAAO,KAAK,gBAAiB,QAAQ,QAAS;AAAA,EAE/C;AAAA,EAEA,aAAc,QAAS;AAEtB,SAAK,kBAAmB,MAAM,KAAM;AAEpC,WAAO,OAAO,aAAc,KAAK,WAAY;AAAA,EAE9C;AAAA,EAEA,aAAc,QAAS;AAEtB,SAAK,kBAAmB,MAAM,KAAM;AAEpC,WAAO,OAAO,aAAc,MAAM,KAAM,KAAK,WAAY,EAAE,OAAO,CAAE;AAAA,EAErE;AAAA,EAEA,OAAQ,GAAG,GAAG,GAAI;AAIjB,QAAK,EAAE,WAAY;AAElB,cAAQ,KAAM,CAAE;AAAA,IAEjB,OAAO;AAEN,cAAQ,IAAK,GAAG,GAAG,CAAE;AAAA,IAEtB;AAEA,UAAM,SAAS,KAAK;AAEpB,SAAK,kBAAmB,MAAM,KAAM;AAEpC,gBAAY,sBAAuB,KAAK,WAAY;AAEpD,QAAK,KAAK,YAAY,KAAK,SAAU;AAEpC,YAAM,OAAQ,aAAa,SAAS,KAAK,EAAG;AAAA,IAE7C,OAAO;AAEN,YAAM,OAAQ,SAAS,aAAa,KAAK,EAAG;AAAA,IAE7C;AAEA,SAAK,WAAW,sBAAuB,KAAM;AAE7C,QAAK,QAAS;AAEb,YAAM,gBAAiB,OAAO,WAAY;AAC1C,UAAI,sBAAuB,KAAM;AACjC,WAAK,WAAW,YAAa,IAAI,OAAO,CAAE;AAAA,IAE3C;AAAA,EAED;AAAA,EAEA,IAAK,QAAS;AAEb,QAAK,UAAU,SAAS,GAAI;AAE3B,eAAU,IAAI,GAAG,IAAI,UAAU,QAAQ,KAAO;AAE7C,aAAK,IAAK,UAAW,CAAE,CAAE;AAAA,MAE1B;AAEA,aAAO;AAAA,IAER;AAEA,QAAK,WAAW,MAAO;AAEtB,cAAQ,MAAO,mEAAoE,MAAO;AAC1F,aAAO;AAAA,IAER;AAEA,QAAK,UAAU,OAAO,YAAa;AAElC,aAAO,iBAAiB;AACxB,aAAO,SAAS;AAChB,WAAK,SAAS,KAAM,MAAO;AAE3B,aAAO,cAAe,WAAY;AAElC,uBAAiB,QAAQ;AACzB,WAAK,cAAe,gBAAiB;AACrC,uBAAiB,QAAQ;AAAA,IAE1B,OAAO;AAEN,cAAQ,MAAO,iEAAiE,MAAO;AAAA,IAExF;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,QAAS;AAEhB,QAAK,UAAU,SAAS,GAAI;AAE3B,eAAU,IAAI,GAAG,IAAI,UAAU,QAAQ,KAAO;AAE7C,aAAK,OAAQ,UAAW,CAAE,CAAE;AAAA,MAE7B;AAEA,aAAO;AAAA,IAER;AAEA,UAAM,QAAQ,KAAK,SAAS,QAAS,MAAO;AAE5C,QAAK,UAAU,IAAM;AAEpB,aAAO,SAAS;AAChB,WAAK,SAAS,OAAQ,OAAO,CAAE;AAE/B,aAAO,cAAe,aAAc;AAEpC,yBAAmB,QAAQ;AAC3B,WAAK,cAAe,kBAAmB;AACvC,yBAAmB,QAAQ;AAAA,IAE5B;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,mBAAmB;AAElB,UAAM,SAAS,KAAK;AAEpB,QAAK,WAAW,MAAO;AAEtB,aAAO,OAAQ,IAAK;AAAA,IAErB;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,QAAQ;AAEP,WAAO,KAAK,OAAQ,GAAI,KAAK,QAAS;AAAA,EAEvC;AAAA,EAEA,OAAQ,QAAS;AAMhB,SAAK,kBAAmB,MAAM,KAAM;AAEpC,UAAM,KAAM,KAAK,WAAY,EAAE,OAAO;AAEtC,QAAK,OAAO,WAAW,MAAO;AAE7B,aAAO,OAAO,kBAAmB,MAAM,KAAM;AAE7C,YAAM,SAAU,OAAO,OAAO,WAAY;AAAA,IAE3C;AAEA,WAAO,aAAc,KAAM;AAE3B,WAAO,iBAAiB;AACxB,WAAO,SAAS;AAChB,SAAK,SAAS,KAAM,MAAO;AAE3B,WAAO,kBAAmB,OAAO,IAAK;AAEtC,WAAO,cAAe,WAAY;AAElC,qBAAiB,QAAQ;AACzB,SAAK,cAAe,gBAAiB;AACrC,qBAAiB,QAAQ;AAEzB,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,IAAK;AAEnB,WAAO,KAAK,oBAAqB,MAAM,EAAG;AAAA,EAE3C;AAAA,EAEA,gBAAiB,MAAO;AAEvB,WAAO,KAAK,oBAAqB,QAAQ,IAAK;AAAA,EAE/C;AAAA,EAEA,oBAAqB,MAAM,OAAQ;AAElC,QAAK,KAAM,IAAK,MAAM,MAAQ,QAAO;AAErC,aAAU,IAAI,GAAG,IAAI,KAAK,SAAS,QAAQ,IAAI,GAAG,KAAO;AAExD,YAAM,QAAQ,KAAK,SAAU,CAAE;AAC/B,YAAM,SAAS,MAAM,oBAAqB,MAAM,KAAM;AAEtD,UAAK,WAAW,QAAY;AAE3B,eAAO;AAAA,MAER;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,qBAAsB,MAAM,OAAO,SAAS,CAAC,GAAI;AAEhD,QAAK,KAAM,IAAK,MAAM,MAAQ,QAAO,KAAM,IAAK;AAEhD,UAAM,WAAW,KAAK;AAEtB,aAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,IAAI,GAAG,KAAO;AAEnD,eAAU,CAAE,EAAE,qBAAsB,MAAM,OAAO,MAAO;AAAA,IAEzD;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,iBAAkB,QAAS;AAE1B,SAAK,kBAAmB,MAAM,KAAM;AAEpC,WAAO,OAAO,sBAAuB,KAAK,WAAY;AAAA,EAEvD;AAAA,EAEA,mBAAoB,QAAS;AAE5B,SAAK,kBAAmB,MAAM,KAAM;AAEpC,SAAK,YAAY,UAAW,aAAa,QAAQ,QAAS;AAE1D,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,QAAS;AAEvB,SAAK,kBAAmB,MAAM,KAAM;AAEpC,SAAK,YAAY,UAAW,aAAa,eAAe,MAAO;AAE/D,WAAO;AAAA,EAER;AAAA,EAEA,kBAAmB,QAAS;AAE3B,SAAK,kBAAmB,MAAM,KAAM;AAEpC,UAAM,IAAI,KAAK,YAAY;AAE3B,WAAO,OAAO,IAAK,EAAG,CAAE,GAAG,EAAG,CAAE,GAAG,EAAG,EAAG,CAAE,EAAE,UAAU;AAAA,EAExD;AAAA,EAEA,UAAuC;AAAA,EAAC;AAAA,EAExC,SAAU,UAAW;AAEpB,aAAU,IAAK;AAEf,UAAM,WAAW,KAAK;AAEtB,aAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,IAAI,GAAG,KAAO;AAEnD,eAAU,CAAE,EAAE,SAAU,QAAS;AAAA,IAElC;AAAA,EAED;AAAA,EAEA,gBAAiB,UAAW;AAE3B,QAAK,KAAK,YAAY,MAAQ;AAE9B,aAAU,IAAK;AAEf,UAAM,WAAW,KAAK;AAEtB,aAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,IAAI,GAAG,KAAO;AAEnD,eAAU,CAAE,EAAE,gBAAiB,QAAS;AAAA,IAEzC;AAAA,EAED;AAAA,EAEA,kBAAmB,UAAW;AAE7B,UAAM,SAAS,KAAK;AAEpB,QAAK,WAAW,MAAO;AAEtB,eAAU,MAAO;AAEjB,aAAO,kBAAmB,QAAS;AAAA,IAEpC;AAAA,EAED;AAAA,EAEA,eAAe;AAEd,SAAK,OAAO,QAAS,KAAK,UAAU,KAAK,YAAY,KAAK,KAAM;AAEhE,SAAK,yBAAyB;AAAA,EAE/B;AAAA,EAEA,kBAAmB,OAAQ;AAE1B,QAAK,KAAK,iBAAmB,MAAK,aAAa;AAE/C,QAAK,KAAK,0BAA0B,OAAQ;AAE3C,UAAK,KAAK,0BAA0B,MAAO;AAE1C,YAAK,KAAK,WAAW,MAAO;AAE3B,eAAK,YAAY,KAAM,KAAK,MAAO;AAAA,QAEpC,OAAO;AAEN,eAAK,YAAY,iBAAkB,KAAK,OAAO,aAAa,KAAK,MAAO;AAAA,QAEzE;AAAA,MAED;AAEA,WAAK,yBAAyB;AAE9B,cAAQ;AAAA,IAET;AAIA,UAAM,WAAW,KAAK;AAEtB,aAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,IAAI,GAAG,KAAO;AAEnD,YAAM,QAAQ,SAAU,CAAE;AAE1B,YAAM,kBAAmB,KAAM;AAAA,IAEhC;AAAA,EAED;AAAA,EAEA,kBAAmB,eAAe,gBAAiB;AAElD,UAAM,SAAS,KAAK;AAEpB,QAAK,kBAAkB,QAAQ,WAAW,MAAO;AAEhD,aAAO,kBAAmB,MAAM,KAAM;AAAA,IAEvC;AAEA,QAAK,KAAK,iBAAmB,MAAK,aAAa;AAE/C,QAAK,KAAK,0BAA0B,MAAO;AAE1C,UAAK,KAAK,WAAW,MAAO;AAE3B,aAAK,YAAY,KAAM,KAAK,MAAO;AAAA,MAEpC,OAAO;AAEN,aAAK,YAAY,iBAAkB,KAAK,OAAO,aAAa,KAAK,MAAO;AAAA,MAEzE;AAAA,IAED;AAIA,QAAK,mBAAmB,MAAO;AAE9B,YAAM,WAAW,KAAK;AAEtB,eAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,IAAI,GAAG,KAAO;AAEnD,cAAM,QAAQ,SAAU,CAAE;AAE1B,cAAM,kBAAmB,OAAO,IAAK;AAAA,MAEtC;AAAA,IAED;AAAA,EAED;AAAA,EAEA,OAAQ,MAAO;AAGd,UAAM,eAAiB,SAAS,UAAa,OAAO,SAAS;AAE7D,UAAM,SAAS,CAAC;AAKhB,QAAK,cAAe;AAGnB,aAAO;AAAA,QACN,YAAY,CAAC;AAAA,QACb,WAAW,CAAC;AAAA,QACZ,UAAU,CAAC;AAAA,QACX,QAAQ,CAAC;AAAA,QACT,QAAQ,CAAC;AAAA,QACT,WAAW,CAAC;AAAA,QACZ,YAAY,CAAC;AAAA,QACb,OAAO,CAAC;AAAA,MACT;AAEA,aAAO,WAAW;AAAA,QACjB,SAAS;AAAA,QACT,MAAM;AAAA,QACN,WAAW;AAAA,MACZ;AAAA,IAED;AAIA,UAAM,SAAS,CAAC;AAEhB,WAAO,OAAO,KAAK;AACnB,WAAO,OAAO,KAAK;AAEnB,QAAK,KAAK,SAAS,GAAK,QAAO,OAAO,KAAK;AAC3C,QAAK,KAAK,eAAe,KAAO,QAAO,aAAa;AACpD,QAAK,KAAK,kBAAkB,KAAO,QAAO,gBAAgB;AAC1D,QAAK,KAAK,YAAY,MAAQ,QAAO,UAAU;AAC/C,QAAK,KAAK,kBAAkB,MAAQ,QAAO,gBAAgB;AAC3D,QAAK,KAAK,gBAAgB,EAAI,QAAO,cAAc,KAAK;AACxD,QAAK,OAAO,KAAM,KAAK,QAAS,EAAE,SAAS,EAAI,QAAO,WAAW,KAAK;AAEtE,WAAO,SAAS,KAAK,OAAO;AAC5B,WAAO,SAAS,KAAK,OAAO,QAAQ;AACpC,WAAO,KAAK,KAAK,GAAG,QAAQ;AAE5B,QAAK,KAAK,qBAAqB,MAAQ,QAAO,mBAAmB;AAIjE,QAAK,KAAK,iBAAkB;AAE3B,aAAO,OAAO;AACd,aAAO,QAAQ,KAAK;AACpB,aAAO,iBAAiB,KAAK,eAAe,OAAO;AACnD,UAAK,KAAK,kBAAkB,KAAO,QAAO,gBAAgB,KAAK,cAAc,OAAO;AAAA,IAErF;AAEA,QAAK,KAAK,eAAgB;AAEzB,aAAO,OAAO;AACd,aAAO,yBAAyB,KAAK;AACrC,aAAO,cAAc,KAAK;AAE1B,aAAO,aAAa,KAAK;AACzB,aAAO,iBAAiB,KAAK;AAE7B,aAAO,aAAa,KAAK;AACzB,aAAO,SAAS,KAAK;AACrB,aAAO,SAAS,KAAK,QAAQ,IAAK,YAAW;AAAA,QAC5C,gBAAgB,MAAM;AAAA,QACtB,QAAQ,MAAM,IAAI,IAAI,QAAQ;AAAA,QAC9B,QAAQ,MAAM,IAAI,IAAI,QAAQ;AAAA,QAE9B,mBAAmB,MAAM;AAAA,QACzB,cAAc,MAAM,OAAO;AAAA,QAC3B,cAAc,MAAM,OAAO,OAAO,QAAQ;AAAA,MAC3C,EAAI;AAEJ,aAAO,mBAAmB,KAAK;AAC/B,aAAO,iBAAiB,KAAK;AAC7B,aAAO,gBAAgB,KAAK;AAE5B,aAAO,sBAAsB,KAAK;AAClC,aAAO,gBAAgB,KAAK;AAE5B,aAAO,kBAAkB,KAAK,iBAAiB,OAAQ,IAAK;AAE5D,UAAK,KAAK,mBAAmB,KAAO,QAAO,gBAAgB,KAAK,eAAe,OAAQ,IAAK;AAE5F,UAAK,KAAK,mBAAmB,MAAO;AAEnC,eAAO,iBAAiB;AAAA,UACvB,QAAQ,OAAO,eAAe,OAAO,QAAQ;AAAA,UAC7C,QAAQ,OAAO,eAAe;AAAA,QAC/B;AAAA,MAED;AAEA,UAAK,KAAK,gBAAgB,MAAO;AAEhC,eAAO,cAAc;AAAA,UACpB,KAAK,OAAO,YAAY,IAAI,QAAQ;AAAA,UACpC,KAAK,OAAO,YAAY,IAAI,QAAQ;AAAA,QACrC;AAAA,MAED;AAAA,IAED;AAIA,aAAS,UAAW,SAAS,SAAU;AAEtC,UAAK,QAAS,QAAQ,IAAK,MAAM,QAAY;AAE5C,gBAAS,QAAQ,IAAK,IAAI,QAAQ,OAAQ,IAAK;AAAA,MAEhD;AAEA,aAAO,QAAQ;AAAA,IAEhB;AAEA,QAAK,KAAK,SAAU;AAEnB,UAAK,KAAK,YAAa;AAEtB,YAAK,KAAK,WAAW,SAAU;AAE9B,iBAAO,aAAa,KAAK,WAAW,OAAO;AAAA,QAE5C,WAAY,KAAK,WAAW,WAAY;AAEvC,iBAAO,aAAa,KAAK,WAAW,OAAQ,IAAK,EAAE;AAAA,QAEpD;AAAA,MAED;AAEA,UAAK,KAAK,eAAe,KAAK,YAAY,aAAa,KAAK,YAAY,0BAA0B,MAAO;AAExG,eAAO,cAAc,KAAK,YAAY,OAAQ,IAAK,EAAE;AAAA,MAEtD;AAAA,IAED,WAAY,KAAK,UAAU,KAAK,UAAU,KAAK,UAAW;AAEzD,aAAO,WAAW,UAAW,KAAK,YAAY,KAAK,QAAS;AAE5D,YAAM,aAAa,KAAK,SAAS;AAEjC,UAAK,eAAe,UAAa,WAAW,WAAW,QAAY;AAElE,cAAM,SAAS,WAAW;AAE1B,YAAK,MAAM,QAAS,MAAO,GAAI;AAE9B,mBAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,IAAI,GAAG,KAAO;AAEjD,kBAAM,QAAQ,OAAQ,CAAE;AAExB,sBAAW,KAAK,QAAQ,KAAM;AAAA,UAE/B;AAAA,QAED,OAAO;AAEN,oBAAW,KAAK,QAAQ,MAAO;AAAA,QAEhC;AAAA,MAED;AAAA,IAED;AAEA,QAAK,KAAK,eAAgB;AAEzB,aAAO,WAAW,KAAK;AACvB,aAAO,aAAa,KAAK,WAAW,QAAQ;AAE5C,UAAK,KAAK,aAAa,QAAY;AAElC,kBAAW,KAAK,WAAW,KAAK,QAAS;AAEzC,eAAO,WAAW,KAAK,SAAS;AAAA,MAEjC;AAAA,IAED;AAEA,QAAK,KAAK,aAAa,QAAY;AAElC,UAAK,MAAM,QAAS,KAAK,QAAS,GAAI;AAErC,cAAM,QAAQ,CAAC;AAEf,iBAAU,IAAI,GAAG,IAAI,KAAK,SAAS,QAAQ,IAAI,GAAG,KAAO;AAExD,gBAAM,KAAM,UAAW,KAAK,WAAW,KAAK,SAAU,CAAE,CAAE,CAAE;AAAA,QAE7D;AAEA,eAAO,WAAW;AAAA,MAEnB,OAAO;AAEN,eAAO,WAAW,UAAW,KAAK,WAAW,KAAK,QAAS;AAAA,MAE5D;AAAA,IAED;AAIA,QAAK,KAAK,SAAS,SAAS,GAAI;AAE/B,aAAO,WAAW,CAAC;AAEnB,eAAU,IAAI,GAAG,IAAI,KAAK,SAAS,QAAQ,KAAO;AAEjD,eAAO,SAAS,KAAM,KAAK,SAAU,CAAE,EAAE,OAAQ,IAAK,EAAE,MAAO;AAAA,MAEhE;AAAA,IAED;AAIA,QAAK,KAAK,WAAW,SAAS,GAAI;AAEjC,aAAO,aAAa,CAAC;AAErB,eAAU,IAAI,GAAG,IAAI,KAAK,WAAW,QAAQ,KAAO;AAEnD,cAAM,YAAY,KAAK,WAAY,CAAE;AAErC,eAAO,WAAW,KAAM,UAAW,KAAK,YAAY,SAAU,CAAE;AAAA,MAEjE;AAAA,IAED;AAEA,QAAK,cAAe;AAEnB,YAAM,aAAa,iBAAkB,KAAK,UAAW;AACrD,YAAM,YAAY,iBAAkB,KAAK,SAAU;AACnD,YAAM,WAAW,iBAAkB,KAAK,QAAS;AACjD,YAAM,SAAS,iBAAkB,KAAK,MAAO;AAC7C,YAAM,SAAS,iBAAkB,KAAK,MAAO;AAC7C,YAAM,YAAY,iBAAkB,KAAK,SAAU;AACnD,YAAM,aAAa,iBAAkB,KAAK,UAAW;AACrD,YAAM,QAAQ,iBAAkB,KAAK,KAAM;AAE3C,UAAK,WAAW,SAAS,EAAI,QAAO,aAAa;AACjD,UAAK,UAAU,SAAS,EAAI,QAAO,YAAY;AAC/C,UAAK,SAAS,SAAS,EAAI,QAAO,WAAW;AAC7C,UAAK,OAAO,SAAS,EAAI,QAAO,SAAS;AACzC,UAAK,OAAO,SAAS,EAAI,QAAO,SAAS;AACzC,UAAK,UAAU,SAAS,EAAI,QAAO,YAAY;AAC/C,UAAK,WAAW,SAAS,EAAI,QAAO,aAAa;AACjD,UAAK,MAAM,SAAS,EAAI,QAAO,QAAQ;AAAA,IAExC;AAEA,WAAO,SAAS;AAEhB,WAAO;AAKP,aAAS,iBAAkB,OAAQ;AAElC,YAAM,SAAS,CAAC;AAChB,iBAAY,OAAO,OAAQ;AAE1B,cAAM,OAAO,MAAO,GAAI;AACxB,eAAO,KAAK;AACZ,eAAO,KAAM,IAAK;AAAA,MAEnB;AAEA,aAAO;AAAA,IAER;AAAA,EAED;AAAA,EAEA,MAAO,WAAY;AAElB,WAAO,IAAI,KAAK,YAAY,EAAE,KAAM,MAAM,SAAU;AAAA,EAErD;AAAA,EAEA,KAAM,QAAQ,YAAY,MAAO;AAEhC,SAAK,OAAO,OAAO;AAEnB,SAAK,GAAG,KAAM,OAAO,EAAG;AAExB,SAAK,SAAS,KAAM,OAAO,QAAS;AACpC,SAAK,SAAS,QAAQ,OAAO,SAAS;AACtC,SAAK,WAAW,KAAM,OAAO,UAAW;AACxC,SAAK,MAAM,KAAM,OAAO,KAAM;AAE9B,SAAK,OAAO,KAAM,OAAO,MAAO;AAChC,SAAK,YAAY,KAAM,OAAO,WAAY;AAE1C,SAAK,mBAAmB,OAAO;AAE/B,SAAK,wBAAwB,OAAO;AACpC,SAAK,yBAAyB,OAAO;AAErC,SAAK,OAAO,OAAO,OAAO,OAAO;AACjC,SAAK,UAAU,OAAO;AAEtB,SAAK,aAAa,OAAO;AACzB,SAAK,gBAAgB,OAAO;AAE5B,SAAK,gBAAgB,OAAO;AAC5B,SAAK,cAAc,OAAO;AAE1B,SAAK,aAAa,OAAO,WAAW,MAAM;AAE1C,SAAK,WAAW,KAAK,MAAO,KAAK,UAAW,OAAO,QAAS,CAAE;AAE9D,QAAK,cAAc,MAAO;AAEzB,eAAU,IAAI,GAAG,IAAI,OAAO,SAAS,QAAQ,KAAO;AAEnD,cAAM,QAAQ,OAAO,SAAU,CAAE;AACjC,aAAK,IAAK,MAAM,MAAM,CAAE;AAAA,MAEzB;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAED;AAEA,SAAS,aAA2B,IAAI,QAAS,GAAG,GAAG,CAAE;AACzD,SAAS,6BAA6B;AACtC,SAAS,mCAAmC;AAE5C,IAAM,QAAsB,IAAI,QAAQ;AACxC,IAAM,QAAsB,IAAI,QAAQ;AACxC,IAAM,QAAsB,IAAI,QAAQ;AACxC,IAAM,QAAsB,IAAI,QAAQ;AAExC,IAAM,OAAqB,IAAI,QAAQ;AACvC,IAAM,OAAqB,IAAI,QAAQ;AACvC,IAAM,OAAqB,IAAI,QAAQ;AACvC,IAAM,OAAqB,IAAI,QAAQ;AACvC,IAAM,OAAqB,IAAI,QAAQ;AACvC,IAAM,OAAqB,IAAI,QAAQ;AAEvC,IAAM,WAAN,MAAM,UAAS;AAAA,EAEd,YAAa,IAAI,IAAI,QAAQ,GAAG,IAAI,IAAI,QAAQ,GAAG,IAAI,IAAI,QAAQ,GAAI;AAEtE,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AAAA,EAEV;AAAA,EAEA,OAAO,UAAW,GAAG,GAAG,GAAG,QAAS;AAEnC,WAAO,WAAY,GAAG,CAAE;AACxB,UAAM,WAAY,GAAG,CAAE;AACvB,WAAO,MAAO,KAAM;AAEpB,UAAM,iBAAiB,OAAO,SAAS;AACvC,QAAK,iBAAiB,GAAI;AAEzB,aAAO,OAAO,eAAgB,IAAI,KAAK,KAAM,cAAe,CAAE;AAAA,IAE/D;AAEA,WAAO,OAAO,IAAK,GAAG,GAAG,CAAE;AAAA,EAE5B;AAAA;AAAA;AAAA,EAIA,OAAO,aAAc,OAAO,GAAG,GAAG,GAAG,QAAS;AAE7C,UAAM,WAAY,GAAG,CAAE;AACvB,UAAM,WAAY,GAAG,CAAE;AACvB,UAAM,WAAY,OAAO,CAAE;AAE3B,UAAM,QAAQ,MAAM,IAAK,KAAM;AAC/B,UAAM,QAAQ,MAAM,IAAK,KAAM;AAC/B,UAAM,QAAQ,MAAM,IAAK,KAAM;AAC/B,UAAM,QAAQ,MAAM,IAAK,KAAM;AAC/B,UAAM,QAAQ,MAAM,IAAK,KAAM;AAE/B,UAAM,QAAU,QAAQ,QAAQ,QAAQ;AAGxC,QAAK,UAAU,GAAI;AAElB,aAAO,IAAK,GAAG,GAAG,CAAE;AACpB,aAAO;AAAA,IAER;AAEA,UAAM,WAAW,IAAI;AACrB,UAAM,KAAM,QAAQ,QAAQ,QAAQ,SAAU;AAC9C,UAAM,KAAM,QAAQ,QAAQ,QAAQ,SAAU;AAG9C,WAAO,OAAO,IAAK,IAAI,IAAI,GAAG,GAAG,CAAE;AAAA,EAEpC;AAAA,EAEA,OAAO,cAAe,OAAO,GAAG,GAAG,GAAI;AAGtC,QAAK,KAAK,aAAc,OAAO,GAAG,GAAG,GAAG,KAAM,MAAM,MAAO;AAE1D,aAAO;AAAA,IAER;AAEA,WAAS,MAAM,KAAK,KAAS,MAAM,KAAK,KAAW,MAAM,IAAI,MAAM,KAAO;AAAA,EAE3E;AAAA,EAEA,OAAO,iBAAkB,OAAO,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,QAAS;AAEhE,QAAK,KAAK,aAAc,OAAO,IAAI,IAAI,IAAI,KAAM,MAAM,MAAO;AAE7D,aAAO,IAAI;AACX,aAAO,IAAI;AACX,UAAK,OAAO,OAAS,QAAO,IAAI;AAChC,UAAK,OAAO,OAAS,QAAO,IAAI;AAChC,aAAO;AAAA,IAER;AAEA,WAAO,UAAW,CAAE;AACpB,WAAO,gBAAiB,IAAI,MAAM,CAAE;AACpC,WAAO,gBAAiB,IAAI,MAAM,CAAE;AACpC,WAAO,gBAAiB,IAAI,MAAM,CAAE;AAEpC,WAAO;AAAA,EAER;AAAA,EAEA,OAAO,cAAe,GAAG,GAAG,GAAG,WAAY;AAE1C,UAAM,WAAY,GAAG,CAAE;AACvB,UAAM,WAAY,GAAG,CAAE;AAGvB,WAAS,MAAM,MAAO,KAAM,EAAE,IAAK,SAAU,IAAI,IAAM,OAAO;AAAA,EAE/D;AAAA,EAEA,IAAK,GAAG,GAAG,GAAI;AAEd,SAAK,EAAE,KAAM,CAAE;AACf,SAAK,EAAE,KAAM,CAAE;AACf,SAAK,EAAE,KAAM,CAAE;AAEf,WAAO;AAAA,EAER;AAAA,EAEA,wBAAyB,QAAQ,IAAI,IAAI,IAAK;AAE7C,SAAK,EAAE,KAAM,OAAQ,EAAG,CAAE;AAC1B,SAAK,EAAE,KAAM,OAAQ,EAAG,CAAE;AAC1B,SAAK,EAAE,KAAM,OAAQ,EAAG,CAAE;AAE1B,WAAO;AAAA,EAER;AAAA,EAEA,2BAA4B,WAAW,IAAI,IAAI,IAAK;AAEnD,SAAK,EAAE,oBAAqB,WAAW,EAAG;AAC1C,SAAK,EAAE,oBAAqB,WAAW,EAAG;AAC1C,SAAK,EAAE,oBAAqB,WAAW,EAAG;AAE1C,WAAO;AAAA,EAER;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAY,EAAE,KAAM,IAAK;AAAA,EAE1C;AAAA,EAEA,KAAM,UAAW;AAEhB,SAAK,EAAE,KAAM,SAAS,CAAE;AACxB,SAAK,EAAE,KAAM,SAAS,CAAE;AACxB,SAAK,EAAE,KAAM,SAAS,CAAE;AAExB,WAAO;AAAA,EAER;AAAA,EAEA,UAAU;AAET,UAAM,WAAY,KAAK,GAAG,KAAK,CAAE;AACjC,UAAM,WAAY,KAAK,GAAG,KAAK,CAAE;AAEjC,WAAO,MAAM,MAAO,KAAM,EAAE,OAAO,IAAI;AAAA,EAExC;AAAA,EAEA,YAAa,QAAS;AAErB,WAAO,OAAO,WAAY,KAAK,GAAG,KAAK,CAAE,EAAE,IAAK,KAAK,CAAE,EAAE,eAAgB,IAAI,CAAE;AAAA,EAEhF;AAAA,EAEA,UAAW,QAAS;AAEnB,WAAO,UAAS,UAAW,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,MAAO;AAAA,EAE3D;AAAA,EAEA,SAAU,QAAS;AAElB,WAAO,OAAO,sBAAuB,KAAK,GAAG,KAAK,GAAG,KAAK,CAAE;AAAA,EAE7D;AAAA,EAEA,aAAc,OAAO,QAAS;AAE7B,WAAO,UAAS,aAAc,OAAO,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,MAAO;AAAA,EAErE;AAAA,EAEA,iBAAkB,OAAO,IAAI,IAAI,IAAI,QAAS;AAE7C,WAAO,UAAS,iBAAkB,OAAO,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,IAAI,IAAI,IAAI,MAAO;AAAA,EAErF;AAAA,EAEA,cAAe,OAAQ;AAEtB,WAAO,UAAS,cAAe,OAAO,KAAK,GAAG,KAAK,GAAG,KAAK,CAAE;AAAA,EAE9D;AAAA,EAEA,cAAe,WAAY;AAE1B,WAAO,UAAS,cAAe,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,SAAU;AAAA,EAElE;AAAA,EAEA,cAAe,KAAM;AAEpB,WAAO,IAAI,mBAAoB,IAAK;AAAA,EAErC;AAAA,EAEA,oBAAqB,GAAG,QAAS;AAEhC,UAAM,IAAI,KAAK,GAAG,IAAI,KAAK,GAAG,IAAI,KAAK;AACvC,QAAI,GAAG;AAQP,SAAK,WAAY,GAAG,CAAE;AACtB,SAAK,WAAY,GAAG,CAAE;AACtB,SAAK,WAAY,GAAG,CAAE;AACtB,UAAM,KAAK,KAAK,IAAK,IAAK;AAC1B,UAAM,KAAK,KAAK,IAAK,IAAK;AAC1B,QAAK,MAAM,KAAK,MAAM,GAAI;AAGzB,aAAO,OAAO,KAAM,CAAE;AAAA,IAEvB;AAEA,SAAK,WAAY,GAAG,CAAE;AACtB,UAAM,KAAK,KAAK,IAAK,IAAK;AAC1B,UAAM,KAAK,KAAK,IAAK,IAAK;AAC1B,QAAK,MAAM,KAAK,MAAM,IAAK;AAG1B,aAAO,OAAO,KAAM,CAAE;AAAA,IAEvB;AAEA,UAAM,KAAK,KAAK,KAAK,KAAK;AAC1B,QAAK,MAAM,KAAK,MAAM,KAAK,MAAM,GAAI;AAEpC,UAAI,MAAO,KAAK;AAEhB,aAAO,OAAO,KAAM,CAAE,EAAE,gBAAiB,MAAM,CAAE;AAAA,IAElD;AAEA,SAAK,WAAY,GAAG,CAAE;AACtB,UAAM,KAAK,KAAK,IAAK,IAAK;AAC1B,UAAM,KAAK,KAAK,IAAK,IAAK;AAC1B,QAAK,MAAM,KAAK,MAAM,IAAK;AAG1B,aAAO,OAAO,KAAM,CAAE;AAAA,IAEvB;AAEA,UAAM,KAAK,KAAK,KAAK,KAAK;AAC1B,QAAK,MAAM,KAAK,MAAM,KAAK,MAAM,GAAI;AAEpC,UAAI,MAAO,KAAK;AAEhB,aAAO,OAAO,KAAM,CAAE,EAAE,gBAAiB,MAAM,CAAE;AAAA,IAElD;AAEA,UAAM,KAAK,KAAK,KAAK,KAAK;AAC1B,QAAK,MAAM,KAAO,KAAK,MAAQ,KAAO,KAAK,MAAQ,GAAI;AAEtD,WAAK,WAAY,GAAG,CAAE;AACtB,WAAM,KAAK,OAAW,KAAK,MAAS,KAAK;AAEzC,aAAO,OAAO,KAAM,CAAE,EAAE,gBAAiB,MAAM,CAAE;AAAA,IAElD;AAGA,UAAM,QAAQ,KAAM,KAAK,KAAK;AAE9B,QAAI,KAAK;AACT,QAAI,KAAK;AAET,WAAO,OAAO,KAAM,CAAE,EAAE,gBAAiB,MAAM,CAAE,EAAE,gBAAiB,MAAM,CAAE;AAAA,EAE7E;AAAA,EAEA,OAAQ,UAAW;AAElB,WAAO,SAAS,EAAE,OAAQ,KAAK,CAAE,KAAK,SAAS,EAAE,OAAQ,KAAK,CAAE,KAAK,SAAS,EAAE,OAAQ,KAAK,CAAE;AAAA,EAEhG;AAED;AAEA,IAAM,iBAAiB;AAAA,EAAE,aAAa;AAAA,EAAU,gBAAgB;AAAA,EAAU,QAAQ;AAAA,EAAU,cAAc;AAAA,EAAU,SAAS;AAAA,EAC5H,SAAS;AAAA,EAAU,UAAU;AAAA,EAAU,SAAS;AAAA,EAAU,kBAAkB;AAAA,EAAU,QAAQ;AAAA,EAAU,cAAc;AAAA,EACtH,SAAS;AAAA,EAAU,aAAa;AAAA,EAAU,aAAa;AAAA,EAAU,cAAc;AAAA,EAAU,aAAa;AAAA,EAAU,SAAS;AAAA,EACzH,kBAAkB;AAAA,EAAU,YAAY;AAAA,EAAU,WAAW;AAAA,EAAU,QAAQ;AAAA,EAAU,YAAY;AAAA,EAAU,YAAY;AAAA,EAC3H,iBAAiB;AAAA,EAAU,YAAY;AAAA,EAAU,aAAa;AAAA,EAAU,YAAY;AAAA,EAAU,aAAa;AAAA,EAAU,eAAe;AAAA,EACpI,kBAAkB;AAAA,EAAU,cAAc;AAAA,EAAU,cAAc;AAAA,EAAU,WAAW;AAAA,EAAU,cAAc;AAAA,EAAU,gBAAgB;AAAA,EACzI,iBAAiB;AAAA,EAAU,iBAAiB;AAAA,EAAU,iBAAiB;AAAA,EAAU,iBAAiB;AAAA,EAAU,cAAc;AAAA,EAC1H,YAAY;AAAA,EAAU,eAAe;AAAA,EAAU,WAAW;AAAA,EAAU,WAAW;AAAA,EAAU,cAAc;AAAA,EAAU,aAAa;AAAA,EAC9H,eAAe;AAAA,EAAU,eAAe;AAAA,EAAU,WAAW;AAAA,EAAU,aAAa;AAAA,EAAU,cAAc;AAAA,EAAU,QAAQ;AAAA,EAC9H,aAAa;AAAA,EAAU,QAAQ;AAAA,EAAU,SAAS;AAAA,EAAU,eAAe;AAAA,EAAU,QAAQ;AAAA,EAAU,YAAY;AAAA,EAAU,WAAW;AAAA,EACxI,aAAa;AAAA,EAAU,UAAU;AAAA,EAAU,SAAS;AAAA,EAAU,SAAS;AAAA,EAAU,YAAY;AAAA,EAAU,iBAAiB;AAAA,EAAU,aAAa;AAAA,EAC/I,gBAAgB;AAAA,EAAU,aAAa;AAAA,EAAU,cAAc;AAAA,EAAU,aAAa;AAAA,EAAU,wBAAwB;AAAA,EAAU,aAAa;AAAA,EAC/I,cAAc;AAAA,EAAU,aAAa;AAAA,EAAU,aAAa;AAAA,EAAU,eAAe;AAAA,EAAU,iBAAiB;AAAA,EAAU,gBAAgB;AAAA,EAC1I,kBAAkB;AAAA,EAAU,kBAAkB;AAAA,EAAU,kBAAkB;AAAA,EAAU,eAAe;AAAA,EAAU,QAAQ;AAAA,EAAU,aAAa;AAAA,EAC5I,SAAS;AAAA,EAAU,WAAW;AAAA,EAAU,UAAU;AAAA,EAAU,oBAAoB;AAAA,EAAU,cAAc;AAAA,EAAU,gBAAgB;AAAA,EAClI,gBAAgB;AAAA,EAAU,kBAAkB;AAAA,EAAU,mBAAmB;AAAA,EAAU,qBAAqB;AAAA,EAAU,mBAAmB;AAAA,EACrI,mBAAmB;AAAA,EAAU,gBAAgB;AAAA,EAAU,aAAa;AAAA,EAAU,aAAa;AAAA,EAAU,YAAY;AAAA,EAAU,eAAe;AAAA,EAC1I,QAAQ;AAAA,EAAU,WAAW;AAAA,EAAU,SAAS;AAAA,EAAU,aAAa;AAAA,EAAU,UAAU;AAAA,EAAU,aAAa;AAAA,EAAU,UAAU;AAAA,EACtI,iBAAiB;AAAA,EAAU,aAAa;AAAA,EAAU,iBAAiB;AAAA,EAAU,iBAAiB;AAAA,EAAU,cAAc;AAAA,EAAU,aAAa;AAAA,EAC7I,QAAQ;AAAA,EAAU,QAAQ;AAAA,EAAU,QAAQ;AAAA,EAAU,cAAc;AAAA,EAAU,UAAU;AAAA,EAAU,iBAAiB;AAAA,EAAU,OAAO;AAAA,EAAU,aAAa;AAAA,EAC3J,aAAa;AAAA,EAAU,eAAe;AAAA,EAAU,UAAU;AAAA,EAAU,cAAc;AAAA,EAAU,YAAY;AAAA,EAAU,YAAY;AAAA,EAC9H,UAAU;AAAA,EAAU,UAAU;AAAA,EAAU,WAAW;AAAA,EAAU,aAAa;AAAA,EAAU,aAAa;AAAA,EAAU,aAAa;AAAA,EAAU,QAAQ;AAAA,EAC1I,eAAe;AAAA,EAAU,aAAa;AAAA,EAAU,OAAO;AAAA,EAAU,QAAQ;AAAA,EAAU,WAAW;AAAA,EAAU,UAAU;AAAA,EAAU,aAAa;AAAA,EACzI,UAAU;AAAA,EAAU,SAAS;AAAA,EAAU,SAAS;AAAA,EAAU,cAAc;AAAA,EAAU,UAAU;AAAA,EAAU,eAAe;AAAS;AAE/H,IAAM,QAAQ,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,EAAE;AACjC,IAAM,QAAQ,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,EAAE;AAEjC,SAAS,QAAS,GAAG,GAAG,GAAI;AAE3B,MAAK,IAAI,EAAI,MAAK;AAClB,MAAK,IAAI,EAAI,MAAK;AAClB,MAAK,IAAI,IAAI,EAAI,QAAO,KAAM,IAAI,KAAM,IAAI;AAC5C,MAAK,IAAI,IAAI,EAAI,QAAO;AACxB,MAAK,IAAI,IAAI,EAAI,QAAO,KAAM,IAAI,KAAM,KAAM,IAAI,IAAI;AACtD,SAAO;AAER;AAEA,IAAM,QAAN,MAAY;AAAA,EAEX,YAAa,GAAG,GAAG,GAAI;AAEtB,SAAK,UAAU;AAEf,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AAET,WAAO,KAAK,IAAK,GAAG,GAAG,CAAE;AAAA,EAE1B;AAAA,EAEA,IAAK,GAAG,GAAG,GAAI;AAEd,QAAK,MAAM,UAAa,MAAM,QAAY;AAIzC,YAAM,QAAQ;AAEd,UAAK,SAAS,MAAM,SAAU;AAE7B,aAAK,KAAM,KAAM;AAAA,MAElB,WAAY,OAAO,UAAU,UAAW;AAEvC,aAAK,OAAQ,KAAM;AAAA,MAEpB,WAAY,OAAO,UAAU,UAAW;AAEvC,aAAK,SAAU,KAAM;AAAA,MAEtB;AAAA,IAED,OAAO;AAEN,WAAK,OAAQ,GAAG,GAAG,CAAE;AAAA,IAEtB;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,QAAS;AAEnB,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AAET,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,KAAK,aAAa,gBAAiB;AAE1C,UAAM,KAAK,MAAO,GAAI;AAEtB,SAAK,KAAM,OAAO,KAAK,OAAQ;AAC/B,SAAK,KAAM,OAAO,IAAI,OAAQ;AAC9B,SAAK,KAAM,MAAM,OAAQ;AAEzB,oBAAgB,oBAAqB,MAAM,UAAW;AAEtD,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,GAAG,GAAG,GAAG,aAAa,gBAAgB,mBAAoB;AAEjE,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AAET,oBAAgB,oBAAqB,MAAM,UAAW;AAEtD,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,GAAG,GAAG,GAAG,aAAa,gBAAgB,mBAAoB;AAGjE,QAAI,gBAAiB,GAAG,CAAE;AAC1B,QAAI,MAAO,GAAG,GAAG,CAAE;AACnB,QAAI,MAAO,GAAG,GAAG,CAAE;AAEnB,QAAK,MAAM,GAAI;AAEd,WAAK,IAAI,KAAK,IAAI,KAAK,IAAI;AAAA,IAE5B,OAAO;AAEN,YAAM,IAAI,KAAK,MAAM,KAAM,IAAI,KAAM,IAAI,IAAM,IAAI;AACnD,YAAM,IAAM,IAAI,IAAM;AAEtB,WAAK,IAAI,QAAS,GAAG,GAAG,IAAI,IAAI,CAAE;AAClC,WAAK,IAAI,QAAS,GAAG,GAAG,CAAE;AAC1B,WAAK,IAAI,QAAS,GAAG,GAAG,IAAI,IAAI,CAAE;AAAA,IAEnC;AAEA,oBAAgB,oBAAqB,MAAM,UAAW;AAEtD,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,OAAO,aAAa,gBAAiB;AAE9C,aAAS,YAAa,QAAS;AAE9B,UAAK,WAAW,OAAY;AAE5B,UAAK,WAAY,MAAO,IAAI,GAAI;AAE/B,gBAAQ,KAAM,qCAAqC,QAAQ,mBAAoB;AAAA,MAEhF;AAAA,IAED;AAGA,QAAI;AAEJ,QAAK,IAAI,qBAAqB,KAAM,KAAM,GAAI;AAI7C,UAAI;AACJ,YAAM,OAAO,EAAG,CAAE;AAClB,YAAM,aAAa,EAAG,CAAE;AAExB,cAAS,MAAO;AAAA,QAEf,KAAK;AAAA,QACL,KAAK;AAEJ,cAAK,QAAQ,+DAA+D,KAAM,UAAW,GAAI;AAIhG,wBAAa,MAAO,CAAE,CAAE;AAExB,mBAAO,KAAK;AAAA,cACX,KAAK,IAAK,KAAK,SAAU,MAAO,CAAE,GAAG,EAAG,CAAE,IAAI;AAAA,cAC9C,KAAK,IAAK,KAAK,SAAU,MAAO,CAAE,GAAG,EAAG,CAAE,IAAI;AAAA,cAC9C,KAAK,IAAK,KAAK,SAAU,MAAO,CAAE,GAAG,EAAG,CAAE,IAAI;AAAA,cAC9C;AAAA,YACD;AAAA,UAED;AAEA,cAAK,QAAQ,qEAAqE,KAAM,UAAW,GAAI;AAItG,wBAAa,MAAO,CAAE,CAAE;AAExB,mBAAO,KAAK;AAAA,cACX,KAAK,IAAK,KAAK,SAAU,MAAO,CAAE,GAAG,EAAG,CAAE,IAAI;AAAA,cAC9C,KAAK,IAAK,KAAK,SAAU,MAAO,CAAE,GAAG,EAAG,CAAE,IAAI;AAAA,cAC9C,KAAK,IAAK,KAAK,SAAU,MAAO,CAAE,GAAG,EAAG,CAAE,IAAI;AAAA,cAC9C;AAAA,YACD;AAAA,UAED;AAEA;AAAA,QAED,KAAK;AAAA,QACL,KAAK;AAEJ,cAAK,QAAQ,qFAAqF,KAAM,UAAW,GAAI;AAItH,wBAAa,MAAO,CAAE,CAAE;AAExB,mBAAO,KAAK;AAAA,cACX,WAAY,MAAO,CAAE,CAAE,IAAI;AAAA,cAC3B,WAAY,MAAO,CAAE,CAAE,IAAI;AAAA,cAC3B,WAAY,MAAO,CAAE,CAAE,IAAI;AAAA,cAC3B;AAAA,YACD;AAAA,UAED;AAEA;AAAA,QAED;AAEC,kBAAQ,KAAM,sCAAsC,KAAM;AAAA,MAE5D;AAAA,IAED,WAAY,IAAI,oBAAoB,KAAM,KAAM,GAAI;AAInD,YAAM,MAAM,EAAG,CAAE;AACjB,YAAM,OAAO,IAAI;AAEjB,UAAK,SAAS,GAAI;AAGjB,eAAO,KAAK;AAAA,UACX,SAAU,IAAI,OAAQ,CAAE,GAAG,EAAG,IAAI;AAAA,UAClC,SAAU,IAAI,OAAQ,CAAE,GAAG,EAAG,IAAI;AAAA,UAClC,SAAU,IAAI,OAAQ,CAAE,GAAG,EAAG,IAAI;AAAA,UAClC;AAAA,QACD;AAAA,MAED,WAAY,SAAS,GAAI;AAGxB,eAAO,KAAK,OAAQ,SAAU,KAAK,EAAG,GAAG,UAAW;AAAA,MAErD,OAAO;AAEN,gBAAQ,KAAM,oCAAoC,KAAM;AAAA,MAEzD;AAAA,IAED,WAAY,SAAS,MAAM,SAAS,GAAI;AAEvC,aAAO,KAAK,aAAc,OAAO,UAAW;AAAA,IAE7C;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,OAAO,aAAa,gBAAiB;AAGlD,UAAM,MAAM,eAAgB,MAAM,YAAY,CAAE;AAEhD,QAAK,QAAQ,QAAY;AAGxB,WAAK,OAAQ,KAAK,UAAW;AAAA,IAE9B,OAAO;AAGN,cAAQ,KAAM,gCAAgC,KAAM;AAAA,IAErD;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAa,KAAK,GAAG,KAAK,GAAG,KAAK,CAAE;AAAA,EAErD;AAAA,EAEA,KAAM,OAAQ;AAEb,SAAK,IAAI,MAAM;AACf,SAAK,IAAI,MAAM;AACf,SAAK,IAAI,MAAM;AAEf,WAAO;AAAA,EAER;AAAA,EAEA,iBAAkB,OAAQ;AAEzB,SAAK,IAAI,aAAc,MAAM,CAAE;AAC/B,SAAK,IAAI,aAAc,MAAM,CAAE;AAC/B,SAAK,IAAI,aAAc,MAAM,CAAE;AAE/B,WAAO;AAAA,EAER;AAAA,EAEA,iBAAkB,OAAQ;AAEzB,SAAK,IAAI,aAAc,MAAM,CAAE;AAC/B,SAAK,IAAI,aAAc,MAAM,CAAE;AAC/B,SAAK,IAAI,aAAc,MAAM,CAAE;AAE/B,WAAO;AAAA,EAER;AAAA,EAEA,sBAAsB;AAErB,SAAK,iBAAkB,IAAK;AAE5B,WAAO;AAAA,EAER;AAAA,EAEA,sBAAsB;AAErB,SAAK,iBAAkB,IAAK;AAE5B,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,aAAa,gBAAiB;AAErC,oBAAgB,sBAAuB,OAAO,KAAM,IAAK,GAAG,UAAW;AAEvE,WAAO,KAAK,MAAO,MAAO,OAAO,IAAI,KAAK,GAAG,GAAI,CAAE,IAAI,QAAQ,KAAK,MAAO,MAAO,OAAO,IAAI,KAAK,GAAG,GAAI,CAAE,IAAI,MAAM,KAAK,MAAO,MAAO,OAAO,IAAI,KAAK,GAAG,GAAI,CAAE;AAAA,EAElK;AAAA,EAEA,aAAc,aAAa,gBAAiB;AAE3C,YAAS,WAAW,KAAK,OAAQ,UAAW,EAAE,SAAU,EAAG,GAAI,MAAO,EAAI;AAAA,EAE3E;AAAA,EAEA,OAAQ,QAAQ,aAAa,gBAAgB,mBAAoB;AAIhE,oBAAgB,sBAAuB,OAAO,KAAM,IAAK,GAAG,UAAW;AAEvE,UAAM,IAAI,OAAO,GAAG,IAAI,OAAO,GAAG,IAAI,OAAO;AAE7C,UAAM,MAAM,KAAK,IAAK,GAAG,GAAG,CAAE;AAC9B,UAAM,MAAM,KAAK,IAAK,GAAG,GAAG,CAAE;AAE9B,QAAI,KAAK;AACT,UAAM,aAAc,MAAM,OAAQ;AAElC,QAAK,QAAQ,KAAM;AAElB,YAAM;AACN,mBAAa;AAAA,IAEd,OAAO;AAEN,YAAM,QAAQ,MAAM;AAEpB,mBAAa,aAAa,MAAM,SAAU,MAAM,OAAQ,SAAU,IAAI,MAAM;AAE5E,cAAS,KAAM;AAAA,QAEd,KAAK;AAAG,iBAAQ,IAAI,KAAM,SAAU,IAAI,IAAI,IAAI;AAAK;AAAA,QACrD,KAAK;AAAG,iBAAQ,IAAI,KAAM,QAAQ;AAAG;AAAA,QACrC,KAAK;AAAG,iBAAQ,IAAI,KAAM,QAAQ;AAAG;AAAA,MAEtC;AAEA,aAAO;AAAA,IAER;AAEA,WAAO,IAAI;AACX,WAAO,IAAI;AACX,WAAO,IAAI;AAEX,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,QAAQ,aAAa,gBAAgB,mBAAoB;AAEhE,oBAAgB,sBAAuB,OAAO,KAAM,IAAK,GAAG,UAAW;AAEvE,WAAO,IAAI,OAAO;AAClB,WAAO,IAAI,OAAO;AAClB,WAAO,IAAI,OAAO;AAElB,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,aAAa,gBAAiB;AAEvC,oBAAgB,sBAAuB,OAAO,KAAM,IAAK,GAAG,UAAW;AAEvE,UAAM,IAAI,OAAO,GAAG,IAAI,OAAO,GAAG,IAAI,OAAO;AAE7C,QAAK,eAAe,gBAAiB;AAGpC,aAAO,SAAU,UAAW,IAAK,EAAE,QAAS,CAAE,CAAE,IAAK,EAAE,QAAS,CAAE,CAAE,IAAK,EAAE,QAAS,CAAE,CAAE;AAAA,IAEzF;AAEA,WAAO,OAAQ,KAAK,MAAO,IAAI,GAAI,CAAE,IAAK,KAAK,MAAO,IAAI,GAAI,CAAE,IAAK,KAAK,MAAO,IAAI,GAAI,CAAE;AAAA,EAE5F;AAAA,EAEA,UAAW,GAAG,GAAG,GAAI;AAEpB,SAAK,OAAQ,KAAM;AAEnB,WAAO,KAAK,OAAQ,MAAM,IAAI,GAAG,MAAM,IAAI,GAAG,MAAM,IAAI,CAAE;AAAA,EAE3D;AAAA,EAEA,IAAK,OAAQ;AAEZ,SAAK,KAAK,MAAM;AAChB,SAAK,KAAK,MAAM;AAChB,SAAK,KAAK,MAAM;AAEhB,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,QAAQ,QAAS;AAE3B,SAAK,IAAI,OAAO,IAAI,OAAO;AAC3B,SAAK,IAAI,OAAO,IAAI,OAAO;AAC3B,SAAK,IAAI,OAAO,IAAI,OAAO;AAE3B,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,GAAI;AAEd,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AAEV,WAAO;AAAA,EAER;AAAA,EAEA,IAAK,OAAQ;AAEZ,SAAK,IAAI,KAAK,IAAK,GAAG,KAAK,IAAI,MAAM,CAAE;AACvC,SAAK,IAAI,KAAK,IAAK,GAAG,KAAK,IAAI,MAAM,CAAE;AACvC,SAAK,IAAI,KAAK,IAAK,GAAG,KAAK,IAAI,MAAM,CAAE;AAEvC,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,OAAQ;AAEjB,SAAK,KAAK,MAAM;AAChB,SAAK,KAAK,MAAM;AAChB,SAAK,KAAK,MAAM;AAEhB,WAAO;AAAA,EAER;AAAA,EAEA,eAAgB,GAAI;AAEnB,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AAEV,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAO,OAAQ;AAEpB,SAAK,MAAO,MAAM,IAAI,KAAK,KAAM;AACjC,SAAK,MAAO,MAAM,IAAI,KAAK,KAAM;AACjC,SAAK,MAAO,MAAM,IAAI,KAAK,KAAM;AAEjC,WAAO;AAAA,EAER;AAAA,EAEA,WAAY,QAAQ,QAAQ,OAAQ;AAEnC,SAAK,IAAI,OAAO,KAAM,OAAO,IAAI,OAAO,KAAM;AAC9C,SAAK,IAAI,OAAO,KAAM,OAAO,IAAI,OAAO,KAAM;AAC9C,SAAK,IAAI,OAAO,KAAM,OAAO,IAAI,OAAO,KAAM;AAE9C,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,OAAO,OAAQ;AAEvB,SAAK,OAAQ,KAAM;AACnB,UAAM,OAAQ,KAAM;AAEpB,UAAM,IAAI,KAAM,MAAM,GAAG,MAAM,GAAG,KAAM;AACxC,UAAM,IAAI,KAAM,MAAM,GAAG,MAAM,GAAG,KAAM;AACxC,UAAM,IAAI,KAAM,MAAM,GAAG,MAAM,GAAG,KAAM;AAExC,SAAK,OAAQ,GAAG,GAAG,CAAE;AAErB,WAAO;AAAA,EAER;AAAA,EAEA,eAAgB,GAAI;AAEnB,SAAK,IAAI,EAAE;AACX,SAAK,IAAI,EAAE;AACX,SAAK,IAAI,EAAE;AAEX,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,GAAI;AAEjB,UAAM,IAAI,KAAK,GAAG,IAAI,KAAK,GAAG,IAAI,KAAK;AACvC,UAAM,IAAI,EAAE;AAEZ,SAAK,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI;AAC5C,SAAK,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI;AAC5C,SAAK,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI;AAE5C,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,GAAI;AAEX,WAAS,EAAE,MAAM,KAAK,KAAS,EAAE,MAAM,KAAK,KAAS,EAAE,MAAM,KAAK;AAAA,EAEnE;AAAA,EAEA,UAAW,OAAO,SAAS,GAAI;AAE9B,SAAK,IAAI,MAAO,MAAO;AACvB,SAAK,IAAI,MAAO,SAAS,CAAE;AAC3B,SAAK,IAAI,MAAO,SAAS,CAAE;AAE3B,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,QAAQ,CAAC,GAAG,SAAS,GAAI;AAEjC,UAAO,MAAO,IAAI,KAAK;AACvB,UAAO,SAAS,CAAE,IAAI,KAAK;AAC3B,UAAO,SAAS,CAAE,IAAI,KAAK;AAE3B,WAAO;AAAA,EAER;AAAA,EAEA,oBAAqB,WAAW,OAAQ;AAEvC,SAAK,IAAI,UAAU,KAAM,KAAM;AAC/B,SAAK,IAAI,UAAU,KAAM,KAAM;AAC/B,SAAK,IAAI,UAAU,KAAM,KAAM;AAE/B,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,WAAO,KAAK,OAAO;AAAA,EAEpB;AAAA,EAEA,EAAG,OAAO,QAAS,IAAI;AAEtB,UAAM,KAAK;AACX,UAAM,KAAK;AACX,UAAM,KAAK;AAAA,EAEZ;AAED;AAEA,IAAM,SAAuB,IAAI,MAAM;AAEvC,MAAM,QAAQ;AAEd,IAAI,cAAc;AAElB,IAAM,WAAN,cAAuB,gBAAgB;AAAA,EAEtC,cAAc;AAEb,UAAM;AAEN,SAAK,aAAa;AAElB,WAAO,eAAgB,MAAM,MAAM,EAAE,OAAO,cAAe,CAAE;AAE7D,SAAK,OAAO,aAAa;AAEzB,SAAK,OAAO;AACZ,SAAK,OAAO;AAEZ,SAAK,WAAW;AAChB,SAAK,OAAO;AACZ,SAAK,eAAe;AAEpB,SAAK,UAAU;AACf,SAAK,cAAc;AACnB,SAAK,YAAY;AAEjB,SAAK,WAAW;AAChB,SAAK,WAAW;AAChB,SAAK,gBAAgB;AACrB,SAAK,gBAAgB;AACrB,SAAK,gBAAgB;AACrB,SAAK,qBAAqB;AAC1B,SAAK,aAAa,IAAI,MAAO,GAAG,GAAG,CAAE;AACrC,SAAK,aAAa;AAElB,SAAK,YAAY;AACjB,SAAK,YAAY;AACjB,SAAK,aAAa;AAElB,SAAK,mBAAmB;AACxB,SAAK,cAAc;AACnB,SAAK,aAAa;AAClB,SAAK,kBAAkB;AACvB,SAAK,cAAc;AACnB,SAAK,eAAe;AACpB,SAAK,eAAe;AACpB,SAAK,eAAe;AAEpB,SAAK,iBAAiB;AACtB,SAAK,mBAAmB;AACxB,SAAK,cAAc;AAEnB,SAAK,aAAa;AAElB,SAAK,aAAa;AAElB,SAAK,YAAY;AAEjB,SAAK,gBAAgB;AACrB,SAAK,sBAAsB;AAC3B,SAAK,qBAAqB;AAE1B,SAAK,YAAY;AAEjB,SAAK,kBAAkB;AACvB,SAAK,qBAAqB;AAC1B,SAAK,kBAAkB;AAEvB,SAAK,UAAU;AAEf,SAAK,aAAa;AAElB,SAAK,WAAW,CAAC;AAEjB,SAAK,UAAU;AAEf,SAAK,aAAa;AAAA,EAEnB;AAAA,EAEA,IAAI,YAAY;AAEf,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,IAAI,UAAW,OAAQ;AAEtB,QAAK,KAAK,aAAa,MAAM,QAAQ,GAAI;AAExC,WAAK;AAAA,IAEN;AAEA,SAAK,aAAa;AAAA,EAEnB;AAAA,EAEA,kBAAgD;AAAA,EAAC;AAAA,EAEjD,wBAAwB;AAEvB,WAAO,KAAK,gBAAgB,SAAS;AAAA,EAEtC;AAAA,EAEA,UAAW,QAAS;AAEnB,QAAK,WAAW,OAAY;AAE5B,eAAY,OAAO,QAAS;AAE3B,YAAM,WAAW,OAAQ,GAAI;AAE7B,UAAK,aAAa,QAAY;AAE7B,gBAAQ,KAAM,8BAA+B,GAAI,2BAA4B;AAC7E;AAAA,MAED;AAEA,YAAM,eAAe,KAAM,GAAI;AAE/B,UAAK,iBAAiB,QAAY;AAEjC,gBAAQ,KAAM,oBAAqB,GAAI,gCAAiC,KAAK,IAAK,GAAI;AACtF;AAAA,MAED;AAEA,UAAK,gBAAgB,aAAa,SAAU;AAE3C,qBAAa,IAAK,QAAS;AAAA,MAE5B,WAAc,gBAAgB,aAAa,cAAiB,YAAY,SAAS,YAAc;AAE9F,qBAAa,KAAM,QAAS;AAAA,MAE7B,OAAO;AAEN,aAAM,GAAI,IAAI;AAAA,MAEf;AAAA,IAED;AAAA,EAED;AAAA,EAEA,OAAQ,MAAO;AAEd,UAAM,eAAiB,SAAS,UAAa,OAAO,SAAS;AAE7D,QAAK,cAAe;AAEnB,aAAO;AAAA,QACN,UAAU,CAAC;AAAA,QACX,QAAQ,CAAC;AAAA,MACV;AAAA,IAED;AAEA,UAAM,OAAO;AAAA,MACZ,UAAU;AAAA,QACT,SAAS;AAAA,QACT,MAAM;AAAA,QACN,WAAW;AAAA,MACZ;AAAA,IACD;AAGA,SAAK,OAAO,KAAK;AACjB,SAAK,OAAO,KAAK;AAEjB,QAAK,KAAK,SAAS,GAAK,MAAK,OAAO,KAAK;AAEzC,QAAK,KAAK,SAAS,KAAK,MAAM,QAAU,MAAK,QAAQ,KAAK,MAAM,OAAO;AAEvE,QAAK,KAAK,cAAc,OAAY,MAAK,YAAY,KAAK;AAC1D,QAAK,KAAK,cAAc,OAAY,MAAK,YAAY,KAAK;AAE1D,QAAK,KAAK,UAAU,OAAY,MAAK,QAAQ,KAAK;AAClD,QAAK,KAAK,cAAc,KAAK,WAAW,QAAU,MAAK,aAAa,KAAK,WAAW,OAAO;AAC3F,QAAK,KAAK,mBAAmB,OAAY,MAAK,iBAAiB,KAAK;AACpE,QAAK,KAAK,YAAY,KAAK,SAAS,QAAU,MAAK,WAAW,KAAK,SAAS,OAAO;AACnF,QAAK,KAAK,sBAAsB,UAAa,KAAK,sBAAsB,EAAI,MAAK,oBAAoB,KAAK;AAE1G,QAAK,KAAK,YAAY,KAAK,SAAS,QAAU,MAAK,WAAW,KAAK,SAAS,OAAO;AACnF,QAAK,KAAK,sBAAsB,OAAY,MAAK,oBAAoB,KAAK;AAC1E,QAAK,KAAK,iBAAiB,KAAK,cAAc,QAAU,MAAK,gBAAgB,KAAK,cAAc,OAAO;AACvG,QAAK,KAAK,cAAc,OAAY,MAAK,YAAY,KAAK;AAC1D,QAAK,KAAK,cAAc,OAAY,MAAK,YAAY,KAAK;AAC1D,QAAK,KAAK,uBAAuB,OAAY,MAAK,qBAAqB,KAAK;AAE5E,QAAK,KAAK,gBAAgB,KAAK,aAAa,WAAY;AAEvD,WAAK,eAAe,KAAK,aAAa,OAAQ,IAAK,EAAE;AAAA,IAEtD;AAEA,QAAK,KAAK,yBAAyB,KAAK,sBAAsB,WAAY;AAEzE,WAAK,wBAAwB,KAAK,sBAAsB,OAAQ,IAAK,EAAE;AAAA,IAExE;AAEA,QAAK,KAAK,sBAAsB,KAAK,mBAAmB,WAAY;AAEnE,WAAK,qBAAqB,KAAK,mBAAmB,OAAQ,IAAK,EAAE;AACjE,WAAK,uBAAuB,KAAK,qBAAqB,QAAQ;AAAA,IAE/D;AAEA,QAAK,KAAK,eAAe,OAAY,MAAK,aAAa,KAAK;AAE5D,QAAK,KAAK,gBAAgB,OAAY,MAAK,cAAc,KAAK;AAC9D,QAAK,KAAK,mBAAmB,OAAY,MAAK,iBAAiB,KAAK;AACpE,QAAK,KAAK,8BAA8B,OAAY,MAAK,4BAA4B,KAAK;AAE1F,QAAK,KAAK,kBAAkB,KAAK,eAAe,WAAY;AAE3D,WAAK,iBAAiB,KAAK,eAAe,OAAQ,IAAK,EAAE;AAAA,IAE1D;AAEA,QAAK,KAAK,2BAA2B,KAAK,wBAAwB,WAAY;AAE7E,WAAK,0BAA0B,KAAK,wBAAwB,OAAQ,IAAK,EAAE;AAAA,IAE5E;AAEA,QAAK,KAAK,eAAe,OAAY,MAAK,aAAa,KAAK;AAC5D,QAAK,KAAK,uBAAuB,OAAY,MAAK,qBAAqB,KAAK;AAE5E,QAAK,KAAK,iBAAiB,KAAK,cAAc,WAAY;AAEzD,WAAK,gBAAgB,KAAK,cAAc,OAAQ,IAAK,EAAE;AAAA,IAExD;AAEA,QAAK,KAAK,OAAO,KAAK,IAAI,UAAY,MAAK,MAAM,KAAK,IAAI,OAAQ,IAAK,EAAE;AACzE,QAAK,KAAK,UAAU,KAAK,OAAO,UAAY,MAAK,SAAS,KAAK,OAAO,OAAQ,IAAK,EAAE;AACrF,QAAK,KAAK,YAAY,KAAK,SAAS,UAAY,MAAK,WAAW,KAAK,SAAS,OAAQ,IAAK,EAAE;AAE7F,QAAK,KAAK,YAAY,KAAK,SAAS,WAAY;AAE/C,WAAK,WAAW,KAAK,SAAS,OAAQ,IAAK,EAAE;AAC7C,WAAK,oBAAoB,KAAK;AAAA,IAE/B;AAEA,QAAK,KAAK,SAAS,KAAK,MAAM,WAAY;AAEzC,WAAK,QAAQ,KAAK,MAAM,OAAQ,IAAK,EAAE;AACvC,WAAK,iBAAiB,KAAK;AAAA,IAE5B;AAEA,QAAK,KAAK,WAAW,KAAK,QAAQ,WAAY;AAE7C,WAAK,UAAU,KAAK,QAAQ,OAAQ,IAAK,EAAE;AAC3C,WAAK,YAAY,KAAK;AAAA,IAEvB;AAEA,QAAK,KAAK,aAAa,KAAK,UAAU,WAAY;AAEjD,WAAK,YAAY,KAAK,UAAU,OAAQ,IAAK,EAAE;AAC/C,WAAK,gBAAgB,KAAK;AAC1B,WAAK,cAAc,KAAK,YAAY,QAAQ;AAAA,IAE7C;AAEA,QAAK,KAAK,mBAAmB,KAAK,gBAAgB,WAAY;AAE7D,WAAK,kBAAkB,KAAK,gBAAgB,OAAQ,IAAK,EAAE;AAC3D,WAAK,oBAAoB,KAAK;AAC9B,WAAK,mBAAmB,KAAK;AAAA,IAE9B;AAEA,QAAK,KAAK,gBAAgB,KAAK,aAAa,UAAY,MAAK,eAAe,KAAK,aAAa,OAAQ,IAAK,EAAE;AAC7G,QAAK,KAAK,gBAAgB,KAAK,aAAa,UAAY,MAAK,eAAe,KAAK,aAAa,OAAQ,IAAK,EAAE;AAE7G,QAAK,KAAK,eAAe,KAAK,YAAY,UAAY,MAAK,cAAc,KAAK,YAAY,OAAQ,IAAK,EAAE;AACzG,QAAK,KAAK,eAAe,KAAK,YAAY,UAAY,MAAK,cAAc,KAAK,YAAY,OAAQ,IAAK,EAAE;AACzG,QAAK,KAAK,wBAAwB,KAAK,qBAAqB,UAAY,MAAK,uBAAuB,KAAK,qBAAqB,OAAQ,IAAK,EAAE;AAC7I,QAAK,KAAK,oBAAoB,KAAK,iBAAiB,UAAY,MAAK,mBAAmB,KAAK,iBAAiB,OAAQ,IAAK,EAAE;AAE7H,QAAK,KAAK,UAAU,KAAK,OAAO,WAAY;AAE3C,WAAK,SAAS,KAAK,OAAO,OAAQ,IAAK,EAAE;AAEzC,UAAK,KAAK,YAAY,OAAY,MAAK,UAAU,KAAK;AAAA,IAEvD;AAEA,QAAK,KAAK,mBAAmB,OAAY,MAAK,iBAAiB,KAAK,eAAe,QAAQ;AAC3F,QAAK,KAAK,oBAAoB,OAAY,MAAK,kBAAkB,KAAK;AACtE,QAAK,KAAK,iBAAiB,OAAY,MAAK,eAAe,KAAK;AAChE,QAAK,KAAK,oBAAoB,OAAY,MAAK,kBAAkB,KAAK;AAEtE,QAAK,KAAK,eAAe,KAAK,YAAY,WAAY;AAErD,WAAK,cAAc,KAAK,YAAY,OAAQ,IAAK,EAAE;AAAA,IAEpD;AAEA,QAAK,KAAK,iBAAiB,OAAY,MAAK,eAAe,KAAK;AAChE,QAAK,KAAK,mBAAmB,KAAK,gBAAgB,UAAY,MAAK,kBAAkB,KAAK,gBAAgB,OAAQ,IAAK,EAAE;AACzH,QAAK,KAAK,cAAc,OAAY,MAAK,YAAY,KAAK;AAC1D,QAAK,KAAK,gBAAgB,KAAK,aAAa,UAAY,MAAK,eAAe,KAAK,aAAa,OAAQ,IAAK,EAAE;AAC7G,QAAK,KAAK,wBAAwB,UAAa,KAAK,wBAAwB,SAAW,MAAK,sBAAsB,KAAK;AACvH,QAAK,KAAK,qBAAqB,OAAY,MAAK,mBAAmB,KAAK,iBAAiB,OAAO;AAEhG,QAAK,KAAK,SAAS,OAAY,MAAK,OAAO,KAAK;AAChD,QAAK,KAAK,eAAe,KAAO,MAAK,aAAa,KAAK;AACvD,QAAK,KAAK,oBAAoB,OAAY,MAAK,kBAAkB,KAAK;AAEtE,QAAK,KAAK,aAAa,eAAiB,MAAK,WAAW,KAAK;AAC7D,QAAK,KAAK,SAAS,UAAY,MAAK,OAAO,KAAK;AAChD,QAAK,KAAK,iBAAiB,KAAO,MAAK,eAAe;AAEtD,QAAK,KAAK,UAAU,EAAI,MAAK,UAAU,KAAK;AAC5C,QAAK,KAAK,gBAAgB,KAAO,MAAK,cAAc;AAEpD,QAAK,KAAK,aAAa,eAAiB,MAAK,WAAW,KAAK;AAC7D,QAAK,KAAK,aAAa,uBAAyB,MAAK,WAAW,KAAK;AACrE,QAAK,KAAK,kBAAkB,YAAc,MAAK,gBAAgB,KAAK;AACpE,QAAK,KAAK,kBAAkB,KAAO,MAAK,gBAAgB,KAAK;AAC7D,QAAK,KAAK,kBAAkB,KAAO,MAAK,gBAAgB,KAAK;AAC7D,QAAK,KAAK,uBAAuB,KAAO,MAAK,qBAAqB,KAAK;AACvE,QAAK,KAAK,cAAc,KAAK,WAAW,QAAU,MAAK,aAAa,KAAK,WAAW,OAAO;AAC3F,QAAK,KAAK,eAAe,EAAI,MAAK,aAAa,KAAK;AAEpD,QAAK,KAAK,cAAc,eAAiB,MAAK,YAAY,KAAK;AAC/D,QAAK,KAAK,cAAc,MAAQ,MAAK,YAAY,KAAK;AACtD,QAAK,KAAK,eAAe,MAAQ,MAAK,aAAa,KAAK;AACxD,QAAK,KAAK,eAAe,MAAQ,MAAK,aAAa,KAAK;AAExD,QAAK,KAAK,qBAAqB,IAAO,MAAK,mBAAmB,KAAK;AACnE,QAAK,KAAK,gBAAgB,kBAAoB,MAAK,cAAc,KAAK;AACtE,QAAK,KAAK,eAAe,EAAI,MAAK,aAAa,KAAK;AACpD,QAAK,KAAK,oBAAoB,IAAO,MAAK,kBAAkB,KAAK;AACjE,QAAK,KAAK,gBAAgB,cAAgB,MAAK,cAAc,KAAK;AAClE,QAAK,KAAK,iBAAiB,cAAgB,MAAK,eAAe,KAAK;AACpE,QAAK,KAAK,iBAAiB,cAAgB,MAAK,eAAe,KAAK;AACpE,QAAK,KAAK,iBAAiB,KAAO,MAAK,eAAe,KAAK;AAG3D,QAAK,KAAK,aAAa,UAAa,KAAK,aAAa,EAAI,MAAK,WAAW,KAAK;AAE/E,QAAK,KAAK,kBAAkB,KAAO,MAAK,gBAAgB;AACxD,QAAK,KAAK,wBAAwB,EAAI,MAAK,sBAAsB,KAAK;AACtE,QAAK,KAAK,uBAAuB,EAAI,MAAK,qBAAqB,KAAK;AAEpE,QAAK,KAAK,cAAc,UAAa,KAAK,cAAc,EAAI,MAAK,YAAY,KAAK;AAClF,QAAK,KAAK,aAAa,OAAY,MAAK,WAAW,KAAK;AACxD,QAAK,KAAK,YAAY,OAAY,MAAK,UAAU,KAAK;AACtD,QAAK,KAAK,UAAU,OAAY,MAAK,QAAQ,KAAK;AAElD,QAAK,KAAK,cAAc,KAAO,MAAK,YAAY;AAEhD,QAAK,KAAK,YAAY,EAAI,MAAK,YAAY,KAAK;AAChD,QAAK,KAAK,cAAc,KAAO,MAAK,YAAY;AAChD,QAAK,KAAK,oBAAoB,KAAO,MAAK,kBAAkB;AAC5D,QAAK,KAAK,uBAAuB,KAAO,MAAK,qBAAqB;AAClE,QAAK,KAAK,oBAAoB,KAAO,MAAK,kBAAkB;AAE5D,QAAK,KAAK,cAAc,KAAO,MAAK,YAAY;AAChD,QAAK,KAAK,qBAAqB,EAAI,MAAK,qBAAqB,KAAK;AAClE,QAAK,KAAK,qBAAqB,QAAU,MAAK,mBAAmB,KAAK;AACtE,QAAK,KAAK,sBAAsB,QAAU,MAAK,oBAAoB,KAAK;AAExE,QAAK,KAAK,gBAAgB,KAAO,MAAK,cAAc;AAEpD,QAAK,KAAK,YAAY,MAAQ,MAAK,UAAU;AAE7C,QAAK,KAAK,eAAe,MAAQ,MAAK,aAAa;AAEnD,QAAK,KAAK,QAAQ,MAAQ,MAAK,MAAM;AAErC,QAAK,OAAO,KAAM,KAAK,QAAS,EAAE,SAAS,EAAI,MAAK,WAAW,KAAK;AAIpE,aAAS,iBAAkB,OAAQ;AAElC,YAAM,SAAS,CAAC;AAEhB,iBAAY,OAAO,OAAQ;AAE1B,cAAME,QAAO,MAAO,GAAI;AACxB,eAAOA,MAAK;AACZ,eAAO,KAAMA,KAAK;AAAA,MAEnB;AAEA,aAAO;AAAA,IAER;AAEA,QAAK,cAAe;AAEnB,YAAM,WAAW,iBAAkB,KAAK,QAAS;AACjD,YAAM,SAAS,iBAAkB,KAAK,MAAO;AAE7C,UAAK,SAAS,SAAS,EAAI,MAAK,WAAW;AAC3C,UAAK,OAAO,SAAS,EAAI,MAAK,SAAS;AAAA,IAExC;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAY,EAAE,KAAM,IAAK;AAAA,EAE1C;AAAA,EAEA,KAAM,QAAS;AAEd,SAAK,OAAO,OAAO;AAEnB,SAAK,WAAW,OAAO;AACvB,SAAK,OAAO,OAAO;AACnB,SAAK,eAAe,OAAO;AAE3B,SAAK,UAAU,OAAO;AACtB,SAAK,cAAc,OAAO;AAE1B,SAAK,WAAW,OAAO;AACvB,SAAK,WAAW,OAAO;AACvB,SAAK,gBAAgB,OAAO;AAC5B,SAAK,gBAAgB,OAAO;AAC5B,SAAK,gBAAgB,OAAO;AAC5B,SAAK,qBAAqB,OAAO;AACjC,SAAK,WAAW,KAAM,OAAO,UAAW;AACxC,SAAK,aAAa,OAAO;AAEzB,SAAK,YAAY,OAAO;AACxB,SAAK,YAAY,OAAO;AACxB,SAAK,aAAa,OAAO;AAEzB,SAAK,mBAAmB,OAAO;AAC/B,SAAK,cAAc,OAAO;AAC1B,SAAK,aAAa,OAAO;AACzB,SAAK,kBAAkB,OAAO;AAC9B,SAAK,cAAc,OAAO;AAC1B,SAAK,eAAe,OAAO;AAC3B,SAAK,eAAe,OAAO;AAC3B,SAAK,eAAe,OAAO;AAE3B,UAAM,YAAY,OAAO;AACzB,QAAI,YAAY;AAEhB,QAAK,cAAc,MAAO;AAEzB,YAAM,IAAI,UAAU;AACpB,kBAAY,IAAI,MAAO,CAAE;AAEzB,eAAU,IAAI,GAAG,MAAM,GAAG,EAAG,GAAI;AAEhC,kBAAW,CAAE,IAAI,UAAW,CAAE,EAAE,MAAM;AAAA,MAEvC;AAAA,IAED;AAEA,SAAK,iBAAiB;AACtB,SAAK,mBAAmB,OAAO;AAC/B,SAAK,cAAc,OAAO;AAE1B,SAAK,aAAa,OAAO;AAEzB,SAAK,aAAa,OAAO;AAEzB,SAAK,YAAY,OAAO;AAExB,SAAK,gBAAgB,OAAO;AAC5B,SAAK,sBAAsB,OAAO;AAClC,SAAK,qBAAqB,OAAO;AAEjC,SAAK,YAAY,OAAO;AAExB,SAAK,YAAY,OAAO;AACxB,SAAK,YAAY,OAAO;AACxB,SAAK,kBAAkB,OAAO;AAC9B,SAAK,qBAAqB,OAAO;AACjC,SAAK,kBAAkB,OAAO;AAE9B,SAAK,UAAU,OAAO;AAEtB,SAAK,aAAa,OAAO;AAEzB,SAAK,WAAW,KAAK,MAAO,KAAK,UAAW,OAAO,QAAS,CAAE;AAE9D,WAAO;AAAA,EAER;AAAA,EAEA,UAAU;AAET,SAAK,cAAe,EAAE,MAAM,UAAU,CAAE;AAAA,EAEzC;AAAA,EAEA,IAAI,YAAa,OAAQ;AAExB,QAAK,UAAU,KAAO,MAAK;AAAA,EAE5B;AAAA,EAEA,UAAwC;AAEvC,YAAQ,KAAM,uCAAwC;AAAA,EAEvD;AAAA,EAEA,iBAAyE;AAExE,YAAQ,KAAM,8CAA+C;AAAA,EAE9D;AAGD;AAEA,IAAM,oBAAN,cAAgC,SAAS;AAAA,EAExC,YAAa,YAAa;AAEzB,UAAM;AAEN,SAAK,sBAAsB;AAE3B,SAAK,OAAO;AAEZ,SAAK,QAAQ,IAAI,MAAO,QAAS;AAEjC,SAAK,MAAM;AAEX,SAAK,WAAW;AAChB,SAAK,oBAAoB;AAEzB,SAAK,QAAQ;AACb,SAAK,iBAAiB;AAEtB,SAAK,cAAc;AAEnB,SAAK,WAAW;AAEhB,SAAK,SAAS;AACd,SAAK,iBAAiB,IAAI,MAAM;AAChC,SAAK,UAAU;AACf,SAAK,eAAe;AACpB,SAAK,kBAAkB;AAEvB,SAAK,YAAY;AACjB,SAAK,qBAAqB;AAC1B,SAAK,mBAAmB;AACxB,SAAK,oBAAoB;AAEzB,SAAK,MAAM;AAEX,SAAK,UAAW,UAAW;AAAA,EAE5B;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,MAAM,KAAM,OAAO,KAAM;AAE9B,SAAK,MAAM,OAAO;AAElB,SAAK,WAAW,OAAO;AACvB,SAAK,oBAAoB,OAAO;AAEhC,SAAK,QAAQ,OAAO;AACpB,SAAK,iBAAiB,OAAO;AAE7B,SAAK,cAAc,OAAO;AAE1B,SAAK,WAAW,OAAO;AAEvB,SAAK,SAAS,OAAO;AACrB,SAAK,eAAe,KAAM,OAAO,cAAe;AAChD,SAAK,UAAU,OAAO;AACtB,SAAK,eAAe,OAAO;AAC3B,SAAK,kBAAkB,OAAO;AAE9B,SAAK,YAAY,OAAO;AACxB,SAAK,qBAAqB,OAAO;AACjC,SAAK,mBAAmB,OAAO;AAC/B,SAAK,oBAAoB,OAAO;AAEhC,SAAK,MAAM,OAAO;AAElB,WAAO;AAAA,EAER;AAED;AAIA,IAAM,UAAwB,gBAAgB;AAE9C,SAAS,kBAAkB;AAI1B,QAAM,SAAS,IAAI,YAAa,CAAE;AAClC,QAAM,YAAY,IAAI,aAAc,MAAO;AAC3C,QAAM,aAAa,IAAI,YAAa,MAAO;AAE3C,QAAM,YAAY,IAAI,YAAa,GAAI;AACvC,QAAM,aAAa,IAAI,YAAa,GAAI;AAExC,WAAU,IAAI,GAAG,IAAI,KAAK,EAAG,GAAI;AAEhC,UAAM,IAAI,IAAI;AAId,QAAK,IAAI,KAAO;AAEf,gBAAW,CAAE,IAAI;AACjB,gBAAW,IAAI,GAAM,IAAI;AACzB,iBAAY,CAAE,IAAI;AAClB,iBAAY,IAAI,GAAM,IAAI;AAAA,IAI3B,WAAY,IAAI,KAAO;AAEtB,gBAAW,CAAE,IAAI,QAAY,CAAE,IAAI;AACnC,gBAAW,IAAI,GAAM,IAAM,QAAY,CAAE,IAAI,KAAS;AACtD,iBAAY,CAAE,IAAI,CAAE,IAAI;AACxB,iBAAY,IAAI,GAAM,IAAI,CAAE,IAAI;AAAA,IAIjC,WAAY,KAAK,IAAK;AAErB,gBAAW,CAAE,IAAM,IAAI,MAAQ;AAC/B,gBAAW,IAAI,GAAM,IAAQ,IAAI,MAAQ,KAAO;AAChD,iBAAY,CAAE,IAAI;AAClB,iBAAY,IAAI,GAAM,IAAI;AAAA,IAI3B,WAAY,IAAI,KAAM;AAErB,gBAAW,CAAE,IAAI;AACjB,gBAAW,IAAI,GAAM,IAAI;AACzB,iBAAY,CAAE,IAAI;AAClB,iBAAY,IAAI,GAAM,IAAI;AAAA,IAI3B,OAAO;AAEN,gBAAW,CAAE,IAAI;AACjB,gBAAW,IAAI,GAAM,IAAI;AACzB,iBAAY,CAAE,IAAI;AAClB,iBAAY,IAAI,GAAM,IAAI;AAAA,IAE3B;AAAA,EAED;AAIA,QAAM,gBAAgB,IAAI,YAAa,IAAK;AAC5C,QAAM,gBAAgB,IAAI,YAAa,EAAG;AAC1C,QAAM,cAAc,IAAI,YAAa,EAAG;AAExC,WAAU,IAAI,GAAG,IAAI,MAAM,EAAG,GAAI;AAEjC,QAAI,IAAI,KAAK;AACb,QAAI,IAAI;AAGR,YAAU,IAAI,aAAiB,GAAI;AAElC,YAAM;AACN,WAAK;AAAA,IAEN;AAEA,SAAK,CAAE;AACP,SAAK;AAEL,kBAAe,CAAE,IAAI,IAAI;AAAA,EAE1B;AAEA,WAAU,IAAI,MAAM,IAAI,MAAM,EAAG,GAAI;AAEpC,kBAAe,CAAE,IAAI,aAAiB,IAAI,QAAU;AAAA,EAErD;AAEA,WAAU,IAAI,GAAG,IAAI,IAAI,EAAG,GAAI;AAE/B,kBAAe,CAAE,IAAI,KAAK;AAAA,EAE3B;AAEA,gBAAe,EAAG,IAAI;AACtB,gBAAe,EAAG,IAAI;AAEtB,WAAU,IAAI,IAAI,IAAI,IAAI,EAAG,GAAI;AAEhC,kBAAe,CAAE,IAAI,cAAiB,IAAI,MAAQ;AAAA,EAEnD;AAEA,gBAAe,EAAG,IAAI;AAEtB,WAAU,IAAI,GAAG,IAAI,IAAI,EAAG,GAAI;AAE/B,QAAK,MAAM,IAAK;AAEf,kBAAa,CAAE,IAAI;AAAA,IAEpB;AAAA,EAED;AAEA,SAAO;AAAA,IACN;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,EACD;AAED;AAIA,SAAS,YAAa,KAAM;AAE3B,MAAK,KAAK,IAAK,GAAI,IAAI,MAAQ,SAAQ,KAAM,oDAAqD;AAElG,QAAM,MAAO,KAAK,QAAS,KAAM;AAEjC,UAAQ,UAAW,CAAE,IAAI;AACzB,QAAM,IAAI,QAAQ,WAAY,CAAE;AAChC,QAAM,IAAM,KAAK,KAAO;AACxB,SAAO,QAAQ,UAAW,CAAE,MAAQ,IAAI,YAAgB,QAAQ,WAAY,CAAE;AAE/E;AAIA,SAAS,cAAe,KAAM;AAE7B,QAAM,IAAI,OAAO;AACjB,UAAQ,WAAY,CAAE,IAAI,QAAQ,cAAe,QAAQ,YAAa,CAAE,KAAM,MAAM,KAAQ,IAAI,QAAQ,cAAe,CAAE;AACzH,SAAO,QAAQ,UAAW,CAAE;AAE7B;AAEA,IAAM,YAAY;AAAA,EACjB;AAAA,EACA;AACD;AAEA,IAAM,YAA0B,IAAI,QAAQ;AAC5C,IAAM,aAA2B,IAAI,QAAQ;AAE7C,IAAM,kBAAN,MAAsB;AAAA,EAErB,YAAa,OAAO,UAAU,aAAa,OAAQ;AAElD,QAAK,MAAM,QAAS,KAAM,GAAI;AAE7B,YAAM,IAAI,UAAW,uDAAwD;AAAA,IAE9E;AAEA,SAAK,oBAAoB;AAEzB,SAAK,OAAO;AAEZ,SAAK,QAAQ;AACb,SAAK,WAAW;AAChB,SAAK,QAAQ,UAAU,SAAY,MAAM,SAAS,WAAW;AAC7D,SAAK,aAAa;AAElB,SAAK,QAAQ;AACb,SAAK,eAAe,EAAE,QAAQ,GAAG,OAAO,GAAI;AAC5C,SAAK,eAAe,CAAC;AACrB,SAAK,UAAU;AAEf,SAAK,UAAU;AAAA,EAEhB;AAAA,EAEA,mBAAmB;AAAA,EAAC;AAAA,EAEpB,IAAI,YAAa,OAAQ;AAExB,QAAK,UAAU,KAAO,MAAK;AAAA,EAE5B;AAAA,EAEA,IAAI,cAAc;AAEjB,aAAU,+GAAgH;AAC1H,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,SAAU,OAAQ;AAEjB,SAAK,QAAQ;AAEb,WAAO;AAAA,EAER;AAAA,EAEA,eAAgB,OAAO,OAAQ;AAE9B,SAAK,aAAa,KAAM,EAAE,OAAO,MAAM,CAAE;AAAA,EAE1C;AAAA,EAEA,oBAAoB;AAEnB,SAAK,aAAa,SAAS;AAAA,EAE5B;AAAA,EAEA,KAAM,QAAS;AAEd,SAAK,OAAO,OAAO;AACnB,SAAK,QAAQ,IAAI,OAAO,MAAM,YAAa,OAAO,KAAM;AACxD,SAAK,WAAW,OAAO;AACvB,SAAK,QAAQ,OAAO;AACpB,SAAK,aAAa,OAAO;AAEzB,SAAK,QAAQ,OAAO;AACpB,SAAK,UAAU,OAAO;AAEtB,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,QAAQ,WAAW,QAAS;AAEnC,cAAU,KAAK;AACf,cAAU,UAAU;AAEpB,aAAU,IAAI,GAAG,IAAI,KAAK,UAAU,IAAI,GAAG,KAAO;AAEjD,WAAK,MAAO,SAAS,CAAE,IAAI,UAAU,MAAO,SAAS,CAAE;AAAA,IAExD;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,OAAQ;AAElB,SAAK,MAAM,IAAK,KAAM;AAEtB,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,GAAI;AAEjB,QAAK,KAAK,aAAa,GAAI;AAE1B,eAAU,IAAI,GAAG,IAAI,KAAK,OAAO,IAAI,GAAG,KAAO;AAE9C,mBAAW,oBAAqB,MAAM,CAAE;AACxC,mBAAW,aAAc,CAAE;AAE3B,aAAK,MAAO,GAAG,WAAW,GAAG,WAAW,CAAE;AAAA,MAE3C;AAAA,IAED,WAAY,KAAK,aAAa,GAAI;AAEjC,eAAU,IAAI,GAAG,IAAI,KAAK,OAAO,IAAI,GAAG,KAAO;AAE9C,kBAAU,oBAAqB,MAAM,CAAE;AACvC,kBAAU,aAAc,CAAE;AAE1B,aAAK,OAAQ,GAAG,UAAU,GAAG,UAAU,GAAG,UAAU,CAAE;AAAA,MAEvD;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,GAAI;AAEjB,aAAU,IAAI,GAAG,IAAI,KAAK,OAAO,IAAI,GAAG,KAAO;AAE9C,gBAAU,oBAAqB,MAAM,CAAE;AAEvC,gBAAU,aAAc,CAAE;AAE1B,WAAK,OAAQ,GAAG,UAAU,GAAG,UAAU,GAAG,UAAU,CAAE;AAAA,IAEvD;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,kBAAmB,GAAI;AAEtB,aAAU,IAAI,GAAG,IAAI,KAAK,OAAO,IAAI,GAAG,KAAO;AAE9C,gBAAU,oBAAqB,MAAM,CAAE;AAEvC,gBAAU,kBAAmB,CAAE;AAE/B,WAAK,OAAQ,GAAG,UAAU,GAAG,UAAU,GAAG,UAAU,CAAE;AAAA,IAEvD;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,mBAAoB,GAAI;AAEvB,aAAU,IAAI,GAAG,IAAI,KAAK,OAAO,IAAI,GAAG,KAAO;AAE9C,gBAAU,oBAAqB,MAAM,CAAE;AAEvC,gBAAU,mBAAoB,CAAE;AAEhC,WAAK,OAAQ,GAAG,UAAU,GAAG,UAAU,GAAG,UAAU,CAAE;AAAA,IAEvD;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,IAAK,OAAO,SAAS,GAAI;AAGxB,SAAK,MAAM,IAAK,OAAO,MAAO;AAE9B,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,OAAO,WAAY;AAEhC,QAAI,QAAQ,KAAK,MAAO,QAAQ,KAAK,WAAW,SAAU;AAE1D,QAAK,KAAK,WAAa,SAAQ,YAAa,OAAO,KAAK,KAAM;AAE9D,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,OAAO,WAAW,OAAQ;AAEvC,QAAK,KAAK,WAAa,SAAQ,UAAW,OAAO,KAAK,KAAM;AAE5D,SAAK,MAAO,QAAQ,KAAK,WAAW,SAAU,IAAI;AAElD,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAQ;AAEb,QAAI,IAAI,KAAK,MAAO,QAAQ,KAAK,QAAS;AAE1C,QAAK,KAAK,WAAa,KAAI,YAAa,GAAG,KAAK,KAAM;AAEtD,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAO,GAAI;AAEhB,QAAK,KAAK,WAAa,KAAI,UAAW,GAAG,KAAK,KAAM;AAEpD,SAAK,MAAO,QAAQ,KAAK,QAAS,IAAI;AAEtC,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAQ;AAEb,QAAI,IAAI,KAAK,MAAO,QAAQ,KAAK,WAAW,CAAE;AAE9C,QAAK,KAAK,WAAa,KAAI,YAAa,GAAG,KAAK,KAAM;AAEtD,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAO,GAAI;AAEhB,QAAK,KAAK,WAAa,KAAI,UAAW,GAAG,KAAK,KAAM;AAEpD,SAAK,MAAO,QAAQ,KAAK,WAAW,CAAE,IAAI;AAE1C,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAQ;AAEb,QAAI,IAAI,KAAK,MAAO,QAAQ,KAAK,WAAW,CAAE;AAE9C,QAAK,KAAK,WAAa,KAAI,YAAa,GAAG,KAAK,KAAM;AAEtD,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAO,GAAI;AAEhB,QAAK,KAAK,WAAa,KAAI,UAAW,GAAG,KAAK,KAAM;AAEpD,SAAK,MAAO,QAAQ,KAAK,WAAW,CAAE,IAAI;AAE1C,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAQ;AAEb,QAAI,IAAI,KAAK,MAAO,QAAQ,KAAK,WAAW,CAAE;AAE9C,QAAK,KAAK,WAAa,KAAI,YAAa,GAAG,KAAK,KAAM;AAEtD,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAO,GAAI;AAEhB,QAAK,KAAK,WAAa,KAAI,UAAW,GAAG,KAAK,KAAM;AAEpD,SAAK,MAAO,QAAQ,KAAK,WAAW,CAAE,IAAI;AAE1C,WAAO;AAAA,EAER;AAAA,EAEA,MAAO,OAAO,GAAG,GAAI;AAEpB,aAAS,KAAK;AAEd,QAAK,KAAK,YAAa;AAEtB,UAAI,UAAW,GAAG,KAAK,KAAM;AAC7B,UAAI,UAAW,GAAG,KAAK,KAAM;AAAA,IAE9B;AAEA,SAAK,MAAO,QAAQ,CAAE,IAAI;AAC1B,SAAK,MAAO,QAAQ,CAAE,IAAI;AAE1B,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,OAAO,GAAG,GAAG,GAAI;AAExB,aAAS,KAAK;AAEd,QAAK,KAAK,YAAa;AAEtB,UAAI,UAAW,GAAG,KAAK,KAAM;AAC7B,UAAI,UAAW,GAAG,KAAK,KAAM;AAC7B,UAAI,UAAW,GAAG,KAAK,KAAM;AAAA,IAE9B;AAEA,SAAK,MAAO,QAAQ,CAAE,IAAI;AAC1B,SAAK,MAAO,QAAQ,CAAE,IAAI;AAC1B,SAAK,MAAO,QAAQ,CAAE,IAAI;AAE1B,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,OAAO,GAAG,GAAG,GAAG,GAAI;AAE5B,aAAS,KAAK;AAEd,QAAK,KAAK,YAAa;AAEtB,UAAI,UAAW,GAAG,KAAK,KAAM;AAC7B,UAAI,UAAW,GAAG,KAAK,KAAM;AAC7B,UAAI,UAAW,GAAG,KAAK,KAAM;AAC7B,UAAI,UAAW,GAAG,KAAK,KAAM;AAAA,IAE9B;AAEA,SAAK,MAAO,QAAQ,CAAE,IAAI;AAC1B,SAAK,MAAO,QAAQ,CAAE,IAAI;AAC1B,SAAK,MAAO,QAAQ,CAAE,IAAI;AAC1B,SAAK,MAAO,QAAQ,CAAE,IAAI;AAE1B,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,UAAW;AAEpB,SAAK,mBAAmB;AAExB,WAAO;AAAA,EAER;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAa,KAAK,OAAO,KAAK,QAAS,EAAE,KAAM,IAAK;AAAA,EAErE;AAAA,EAEA,SAAS;AAER,UAAM,OAAO;AAAA,MACZ,UAAU,KAAK;AAAA,MACf,MAAM,KAAK,MAAM,YAAY;AAAA,MAC7B,OAAO,MAAM,KAAM,KAAK,KAAM;AAAA,MAC9B,YAAY,KAAK;AAAA,IAClB;AAEA,QAAK,KAAK,SAAS,GAAK,MAAK,OAAO,KAAK;AACzC,QAAK,KAAK,UAAU,gBAAkB,MAAK,QAAQ,KAAK;AAExD,WAAO;AAAA,EAER;AAED;AAIA,IAAM,sBAAN,cAAkC,gBAAgB;AAAA,EAEjD,YAAa,OAAO,UAAU,YAAa;AAE1C,UAAO,IAAI,UAAW,KAAM,GAAG,UAAU,UAAW;AAAA,EAErD;AAED;AAEA,IAAM,uBAAN,cAAmC,gBAAgB;AAAA,EAElD,YAAa,OAAO,UAAU,YAAa;AAE1C,UAAO,IAAI,WAAY,KAAM,GAAG,UAAU,UAAW;AAAA,EAEtD;AAED;AAEA,IAAM,8BAAN,cAA0C,gBAAgB;AAAA,EAEzD,YAAa,OAAO,UAAU,YAAa;AAE1C,UAAO,IAAI,kBAAmB,KAAM,GAAG,UAAU,UAAW;AAAA,EAE7D;AAED;AAEA,IAAM,uBAAN,cAAmC,gBAAgB;AAAA,EAElD,YAAa,OAAO,UAAU,YAAa;AAE1C,UAAO,IAAI,WAAY,KAAM,GAAG,UAAU,UAAW;AAAA,EAEtD;AAED;AAEA,IAAM,wBAAN,cAAoC,gBAAgB;AAAA,EAEnD,YAAa,OAAO,UAAU,YAAa;AAE1C,UAAO,IAAI,YAAa,KAAM,GAAG,UAAU,UAAW;AAAA,EAEvD;AAED;AAEA,IAAM,uBAAN,cAAmC,gBAAgB;AAAA,EAElD,YAAa,OAAO,UAAU,YAAa;AAE1C,UAAO,IAAI,WAAY,KAAM,GAAG,UAAU,UAAW;AAAA,EAEtD;AAED;AAEA,IAAM,wBAAN,cAAoC,gBAAgB;AAAA,EAEnD,YAAa,OAAO,UAAU,YAAa;AAE1C,UAAO,IAAI,YAAa,KAAM,GAAG,UAAU,UAAW;AAAA,EAEvD;AAED;AAEA,IAAM,yBAAN,cAAqC,gBAAgB;AAAA,EAEpD,YAAa,OAAO,UAAU,YAAa;AAE1C,UAAO,IAAI,YAAa,KAAM,GAAG,UAAU,UAAW;AAEtD,SAAK,2BAA2B;AAAA,EAEjC;AAAA,EAEA,KAAM,OAAQ;AAEb,QAAI,IAAI,cAAe,KAAK,MAAO,QAAQ,KAAK,QAAS,CAAE;AAE3D,QAAK,KAAK,WAAa,KAAI,YAAa,GAAG,KAAK,KAAM;AAEtD,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAO,GAAI;AAEhB,QAAK,KAAK,WAAa,KAAI,UAAW,GAAG,KAAK,KAAM;AAEpD,SAAK,MAAO,QAAQ,KAAK,QAAS,IAAI,YAAa,CAAE;AAErD,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAQ;AAEb,QAAI,IAAI,cAAe,KAAK,MAAO,QAAQ,KAAK,WAAW,CAAE,CAAE;AAE/D,QAAK,KAAK,WAAa,KAAI,YAAa,GAAG,KAAK,KAAM;AAEtD,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAO,GAAI;AAEhB,QAAK,KAAK,WAAa,KAAI,UAAW,GAAG,KAAK,KAAM;AAEpD,SAAK,MAAO,QAAQ,KAAK,WAAW,CAAE,IAAI,YAAa,CAAE;AAEzD,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAQ;AAEb,QAAI,IAAI,cAAe,KAAK,MAAO,QAAQ,KAAK,WAAW,CAAE,CAAE;AAE/D,QAAK,KAAK,WAAa,KAAI,YAAa,GAAG,KAAK,KAAM;AAEtD,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAO,GAAI;AAEhB,QAAK,KAAK,WAAa,KAAI,UAAW,GAAG,KAAK,KAAM;AAEpD,SAAK,MAAO,QAAQ,KAAK,WAAW,CAAE,IAAI,YAAa,CAAE;AAEzD,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAQ;AAEb,QAAI,IAAI,cAAe,KAAK,MAAO,QAAQ,KAAK,WAAW,CAAE,CAAE;AAE/D,QAAK,KAAK,WAAa,KAAI,YAAa,GAAG,KAAK,KAAM;AAEtD,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAO,GAAI;AAEhB,QAAK,KAAK,WAAa,KAAI,UAAW,GAAG,KAAK,KAAM;AAEpD,SAAK,MAAO,QAAQ,KAAK,WAAW,CAAE,IAAI,YAAa,CAAE;AAEzD,WAAO;AAAA,EAER;AAAA,EAEA,MAAO,OAAO,GAAG,GAAI;AAEpB,aAAS,KAAK;AAEd,QAAK,KAAK,YAAa;AAEtB,UAAI,UAAW,GAAG,KAAK,KAAM;AAC7B,UAAI,UAAW,GAAG,KAAK,KAAM;AAAA,IAE9B;AAEA,SAAK,MAAO,QAAQ,CAAE,IAAI,YAAa,CAAE;AACzC,SAAK,MAAO,QAAQ,CAAE,IAAI,YAAa,CAAE;AAEzC,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,OAAO,GAAG,GAAG,GAAI;AAExB,aAAS,KAAK;AAEd,QAAK,KAAK,YAAa;AAEtB,UAAI,UAAW,GAAG,KAAK,KAAM;AAC7B,UAAI,UAAW,GAAG,KAAK,KAAM;AAC7B,UAAI,UAAW,GAAG,KAAK,KAAM;AAAA,IAE9B;AAEA,SAAK,MAAO,QAAQ,CAAE,IAAI,YAAa,CAAE;AACzC,SAAK,MAAO,QAAQ,CAAE,IAAI,YAAa,CAAE;AACzC,SAAK,MAAO,QAAQ,CAAE,IAAI,YAAa,CAAE;AAEzC,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,OAAO,GAAG,GAAG,GAAG,GAAI;AAE5B,aAAS,KAAK;AAEd,QAAK,KAAK,YAAa;AAEtB,UAAI,UAAW,GAAG,KAAK,KAAM;AAC7B,UAAI,UAAW,GAAG,KAAK,KAAM;AAC7B,UAAI,UAAW,GAAG,KAAK,KAAM;AAC7B,UAAI,UAAW,GAAG,KAAK,KAAM;AAAA,IAE9B;AAEA,SAAK,MAAO,QAAQ,CAAE,IAAI,YAAa,CAAE;AACzC,SAAK,MAAO,QAAQ,CAAE,IAAI,YAAa,CAAE;AACzC,SAAK,MAAO,QAAQ,CAAE,IAAI,YAAa,CAAE;AACzC,SAAK,MAAO,QAAQ,CAAE,IAAI,YAAa,CAAE;AAEzC,WAAO;AAAA,EAER;AAED;AAGA,IAAM,yBAAN,cAAqC,gBAAgB;AAAA,EAEpD,YAAa,OAAO,UAAU,YAAa;AAE1C,UAAO,IAAI,aAAc,KAAM,GAAG,UAAU,UAAW;AAAA,EAExD;AAED;AAEA,IAAI,QAAQ;AAEZ,IAAM,QAAsB,IAAI,QAAQ;AACxC,IAAM,OAAqB,IAAI,SAAS;AACxC,IAAM,UAAwB,IAAI,QAAQ;AAC1C,IAAM,SAAuB,IAAI,KAAK;AACtC,IAAM,mBAAiC,IAAI,KAAK;AAChD,IAAM,YAA0B,IAAI,QAAQ;AAE5C,IAAM,iBAAN,MAAM,wBAAuB,gBAAgB;AAAA,EAE5C,cAAc;AAEb,UAAM;AAEN,SAAK,mBAAmB;AAExB,WAAO,eAAgB,MAAM,MAAM,EAAE,OAAO,QAAS,CAAE;AAEvD,SAAK,OAAO,aAAa;AAEzB,SAAK,OAAO;AACZ,SAAK,OAAO;AAEZ,SAAK,QAAQ;AACb,SAAK,aAAa,CAAC;AAEnB,SAAK,kBAAkB,CAAC;AACxB,SAAK,uBAAuB;AAE5B,SAAK,SAAS,CAAC;AAEf,SAAK,cAAc;AACnB,SAAK,iBAAiB;AAEtB,SAAK,YAAY,EAAE,OAAO,GAAG,OAAO,SAAS;AAE7C,SAAK,WAAW,CAAC;AAAA,EAElB;AAAA,EAEA,WAAW;AAEV,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,SAAU,OAAQ;AAEjB,QAAK,MAAM,QAAS,KAAM,GAAI;AAE7B,WAAK,QAAQ,KAAM,iBAAkB,KAAM,IAAI,wBAAwB,uBAAyB,OAAO,CAAE;AAAA,IAE1G,OAAO;AAEN,WAAK,QAAQ;AAAA,IAEd;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,MAAO;AAEpB,WAAO,KAAK,WAAY,IAAK;AAAA,EAE9B;AAAA,EAEA,aAAc,MAAM,WAAY;AAE/B,SAAK,WAAY,IAAK,IAAI;AAE1B,WAAO;AAAA,EAER;AAAA,EAEA,gBAAiB,MAAO;AAEvB,WAAO,KAAK,WAAY,IAAK;AAE7B,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,MAAO;AAEpB,WAAO,KAAK,WAAY,IAAK,MAAM;AAAA,EAEpC;AAAA,EAEA,SAAU,OAAO,OAAO,gBAAgB,GAAI;AAE3C,SAAK,OAAO,KAAM;AAAA,MAEjB;AAAA,MACA;AAAA,MACA;AAAA,IAED,CAAE;AAAA,EAEH;AAAA,EAEA,cAAc;AAEb,SAAK,SAAS,CAAC;AAAA,EAEhB;AAAA,EAEA,aAAc,OAAO,OAAQ;AAE5B,SAAK,UAAU,QAAQ;AACvB,SAAK,UAAU,QAAQ;AAAA,EAExB;AAAA,EAEA,aAAc,QAAS;AAEtB,UAAM,WAAW,KAAK,WAAW;AAEjC,QAAK,aAAa,QAAY;AAE7B,eAAS,aAAc,MAAO;AAE9B,eAAS,cAAc;AAAA,IAExB;AAEA,UAAM,SAAS,KAAK,WAAW;AAE/B,QAAK,WAAW,QAAY;AAE3B,YAAM,eAAe,IAAI,QAAQ,EAAE,gBAAiB,MAAO;AAE3D,aAAO,kBAAmB,YAAa;AAEvC,aAAO,cAAc;AAAA,IAEtB;AAEA,UAAM,UAAU,KAAK,WAAW;AAEhC,QAAK,YAAY,QAAY;AAE5B,cAAQ,mBAAoB,MAAO;AAEnC,cAAQ,cAAc;AAAA,IAEvB;AAEA,QAAK,KAAK,gBAAgB,MAAO;AAEhC,WAAK,mBAAmB;AAAA,IAEzB;AAEA,QAAK,KAAK,mBAAmB,MAAO;AAEnC,WAAK,sBAAsB;AAAA,IAE5B;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,gBAAiB,GAAI;AAEpB,UAAM,2BAA4B,CAAE;AAEpC,SAAK,aAAc,KAAM;AAEzB,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,OAAQ;AAIhB,UAAM,cAAe,KAAM;AAE3B,SAAK,aAAc,KAAM;AAEzB,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,OAAQ;AAIhB,UAAM,cAAe,KAAM;AAE3B,SAAK,aAAc,KAAM;AAEzB,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,OAAQ;AAIhB,UAAM,cAAe,KAAM;AAE3B,SAAK,aAAc,KAAM;AAEzB,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,GAAG,GAAG,GAAI;AAIpB,UAAM,gBAAiB,GAAG,GAAG,CAAE;AAE/B,SAAK,aAAc,KAAM;AAEzB,WAAO;AAAA,EAER;AAAA,EAEA,MAAO,GAAG,GAAG,GAAI;AAIhB,UAAM,UAAW,GAAG,GAAG,CAAE;AAEzB,SAAK,aAAc,KAAM;AAEzB,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,QAAS;AAEhB,SAAK,OAAQ,MAAO;AAEpB,SAAK,aAAa;AAElB,SAAK,aAAc,KAAK,MAAO;AAE/B,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,SAAK,mBAAmB;AAExB,SAAK,YAAY,UAAW,OAAQ,EAAE,OAAO;AAE7C,SAAK,UAAW,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAEhD,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,QAAS;AAEvB,UAAM,WAAW,CAAC;AAElB,aAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,IAAI,GAAG,KAAO;AAEjD,YAAM,QAAQ,OAAQ,CAAE;AACxB,eAAS,KAAM,MAAM,GAAG,MAAM,GAAG,MAAM,KAAK,CAAE;AAAA,IAE/C;AAEA,SAAK,aAAc,YAAY,IAAI,uBAAwB,UAAU,CAAE,CAAE;AAEzE,WAAO;AAAA,EAER;AAAA,EAEA,qBAAqB;AAEpB,QAAK,KAAK,gBAAgB,MAAO;AAEhC,WAAK,cAAc,IAAI,KAAK;AAAA,IAE7B;AAEA,UAAM,WAAW,KAAK,WAAW;AACjC,UAAM,0BAA0B,KAAK,gBAAgB;AAErD,QAAK,YAAY,SAAS,qBAAsB;AAE/C,cAAQ,MAAO,gGAAgG,IAAK;AAEpH,WAAK,YAAY;AAAA,QAChB,IAAI,QAAS,WAAY,WAAY,SAAW;AAAA,QAChD,IAAI,QAAS,UAAY,UAAY,QAAW;AAAA,MACjD;AAEA;AAAA,IAED;AAEA,QAAK,aAAa,QAAY;AAE7B,WAAK,YAAY,uBAAwB,QAAS;AAIlD,UAAK,yBAA0B;AAE9B,iBAAU,IAAI,GAAG,KAAK,wBAAwB,QAAQ,IAAI,IAAI,KAAO;AAEpE,gBAAM,iBAAiB,wBAAyB,CAAE;AAClD,iBAAO,uBAAwB,cAAe;AAE9C,cAAK,KAAK,sBAAuB;AAEhC,sBAAU,WAAY,KAAK,YAAY,KAAK,OAAO,GAAI;AACvD,iBAAK,YAAY,cAAe,SAAU;AAE1C,sBAAU,WAAY,KAAK,YAAY,KAAK,OAAO,GAAI;AACvD,iBAAK,YAAY,cAAe,SAAU;AAAA,UAE3C,OAAO;AAEN,iBAAK,YAAY,cAAe,OAAO,GAAI;AAC3C,iBAAK,YAAY,cAAe,OAAO,GAAI;AAAA,UAE5C;AAAA,QAED;AAAA,MAED;AAAA,IAED,OAAO;AAEN,WAAK,YAAY,UAAU;AAAA,IAE5B;AAEA,QAAK,MAAO,KAAK,YAAY,IAAI,CAAE,KAAK,MAAO,KAAK,YAAY,IAAI,CAAE,KAAK,MAAO,KAAK,YAAY,IAAI,CAAE,GAAI;AAE5G,cAAQ,MAAO,uIAAuI,IAAK;AAAA,IAE5J;AAAA,EAED;AAAA,EAEA,wBAAwB;AAEvB,QAAK,KAAK,mBAAmB,MAAO;AAEnC,WAAK,iBAAiB,IAAI,OAAO;AAAA,IAElC;AAEA,UAAM,WAAW,KAAK,WAAW;AACjC,UAAM,0BAA0B,KAAK,gBAAgB;AAErD,QAAK,YAAY,SAAS,qBAAsB;AAE/C,cAAQ,MAAO,sGAAsG,IAAK;AAE1H,WAAK,eAAe,IAAK,IAAI,QAAQ,GAAG,QAAS;AAEjD;AAAA,IAED;AAEA,QAAK,UAAW;AAIf,YAAM,SAAS,KAAK,eAAe;AAEnC,aAAO,uBAAwB,QAAS;AAIxC,UAAK,yBAA0B;AAE9B,iBAAU,IAAI,GAAG,KAAK,wBAAwB,QAAQ,IAAI,IAAI,KAAO;AAEpE,gBAAM,iBAAiB,wBAAyB,CAAE;AAClD,2BAAiB,uBAAwB,cAAe;AAExD,cAAK,KAAK,sBAAuB;AAEhC,sBAAU,WAAY,OAAO,KAAK,iBAAiB,GAAI;AACvD,mBAAO,cAAe,SAAU;AAEhC,sBAAU,WAAY,OAAO,KAAK,iBAAiB,GAAI;AACvD,mBAAO,cAAe,SAAU;AAAA,UAEjC,OAAO;AAEN,mBAAO,cAAe,iBAAiB,GAAI;AAC3C,mBAAO,cAAe,iBAAiB,GAAI;AAAA,UAE5C;AAAA,QAED;AAAA,MAED;AAEA,aAAO,UAAW,MAAO;AAKzB,UAAI,cAAc;AAElB,eAAU,IAAI,GAAG,KAAK,SAAS,OAAO,IAAI,IAAI,KAAO;AAEpD,kBAAU,oBAAqB,UAAU,CAAE;AAE3C,sBAAc,KAAK,IAAK,aAAa,OAAO,kBAAmB,SAAU,CAAE;AAAA,MAE5E;AAIA,UAAK,yBAA0B;AAE9B,iBAAU,IAAI,GAAG,KAAK,wBAAwB,QAAQ,IAAI,IAAI,KAAO;AAEpE,gBAAM,iBAAiB,wBAAyB,CAAE;AAClD,gBAAM,uBAAuB,KAAK;AAElC,mBAAU,IAAI,GAAG,KAAK,eAAe,OAAO,IAAI,IAAI,KAAO;AAE1D,sBAAU,oBAAqB,gBAAgB,CAAE;AAEjD,gBAAK,sBAAuB;AAE3B,sBAAQ,oBAAqB,UAAU,CAAE;AACzC,wBAAU,IAAK,OAAQ;AAAA,YAExB;AAEA,0BAAc,KAAK,IAAK,aAAa,OAAO,kBAAmB,SAAU,CAAE;AAAA,UAE5E;AAAA,QAED;AAAA,MAED;AAEA,WAAK,eAAe,SAAS,KAAK,KAAM,WAAY;AAEpD,UAAK,MAAO,KAAK,eAAe,MAAO,GAAI;AAE1C,gBAAQ,MAAO,gIAAgI,IAAK;AAAA,MAErJ;AAAA,IAED;AAAA,EAED;AAAA,EAEA,kBAAkB;AAEjB,UAAM,QAAQ,KAAK;AACnB,UAAM,aAAa,KAAK;AAKxB,QAAK,UAAU,QACb,WAAW,aAAa,UACxB,WAAW,WAAW,UACtB,WAAW,OAAO,QAAY;AAE/B,cAAQ,MAAO,8GAA+G;AAC9H;AAAA,IAED;AAEA,UAAM,oBAAoB,WAAW;AACrC,UAAM,kBAAkB,WAAW;AACnC,UAAM,cAAc,WAAW;AAE/B,QAAK,KAAK,aAAc,SAAU,MAAM,OAAQ;AAE/C,WAAK,aAAc,WAAW,IAAI,gBAAiB,IAAI,aAAc,IAAI,kBAAkB,KAAM,GAAG,CAAE,CAAE;AAAA,IAEzG;AAEA,UAAM,mBAAmB,KAAK,aAAc,SAAU;AAEtD,UAAM,OAAO,CAAC,GAAG,OAAO,CAAC;AAEzB,aAAU,IAAI,GAAG,IAAI,kBAAkB,OAAO,KAAO;AAEpD,WAAM,CAAE,IAAI,IAAI,QAAQ;AACxB,WAAM,CAAE,IAAI,IAAI,QAAQ;AAAA,IAEzB;AAEA,UAAM,KAAK,IAAI,QAAQ,GACtB,KAAK,IAAI,QAAQ,GACjB,KAAK,IAAI,QAAQ,GAEjB,MAAM,IAAI,QAAQ,GAClB,MAAM,IAAI,QAAQ,GAClB,MAAM,IAAI,QAAQ,GAElB,OAAO,IAAI,QAAQ,GACnB,OAAO,IAAI,QAAQ;AAEpB,aAAS,eAAgB,GAAG,GAAG,GAAI;AAElC,SAAG,oBAAqB,mBAAmB,CAAE;AAC7C,SAAG,oBAAqB,mBAAmB,CAAE;AAC7C,SAAG,oBAAqB,mBAAmB,CAAE;AAE7C,UAAI,oBAAqB,aAAa,CAAE;AACxC,UAAI,oBAAqB,aAAa,CAAE;AACxC,UAAI,oBAAqB,aAAa,CAAE;AAExC,SAAG,IAAK,EAAG;AACX,SAAG,IAAK,EAAG;AAEX,UAAI,IAAK,GAAI;AACb,UAAI,IAAK,GAAI;AAEb,YAAM,IAAI,KAAQ,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI;AAI9C,UAAK,CAAE,SAAU,CAAE,EAAI;AAEvB,WAAK,KAAM,EAAG,EAAE,eAAgB,IAAI,CAAE,EAAE,gBAAiB,IAAI,CAAE,IAAI,CAAE,EAAE,eAAgB,CAAE;AACzF,WAAK,KAAM,EAAG,EAAE,eAAgB,IAAI,CAAE,EAAE,gBAAiB,IAAI,CAAE,IAAI,CAAE,EAAE,eAAgB,CAAE;AAEzF,WAAM,CAAE,EAAE,IAAK,IAAK;AACpB,WAAM,CAAE,EAAE,IAAK,IAAK;AACpB,WAAM,CAAE,EAAE,IAAK,IAAK;AAEpB,WAAM,CAAE,EAAE,IAAK,IAAK;AACpB,WAAM,CAAE,EAAE,IAAK,IAAK;AACpB,WAAM,CAAE,EAAE,IAAK,IAAK;AAAA,IAErB;AAEA,QAAI,SAAS,KAAK;AAElB,QAAK,OAAO,WAAW,GAAI;AAE1B,eAAS,CAAE;AAAA,QACV,OAAO;AAAA,QACP,OAAO,MAAM;AAAA,MACd,CAAE;AAAA,IAEH;AAEA,aAAU,IAAI,GAAG,KAAK,OAAO,QAAQ,IAAI,IAAI,EAAG,GAAI;AAEnD,YAAM,QAAQ,OAAQ,CAAE;AAExB,YAAM,QAAQ,MAAM;AACpB,YAAM,QAAQ,MAAM;AAEpB,eAAU,IAAI,OAAO,KAAK,QAAQ,OAAO,IAAI,IAAI,KAAK,GAAI;AAEzD;AAAA,UACC,MAAM,KAAM,IAAI,CAAE;AAAA,UAClB,MAAM,KAAM,IAAI,CAAE;AAAA,UAClB,MAAM,KAAM,IAAI,CAAE;AAAA,QACnB;AAAA,MAED;AAAA,IAED;AAEA,UAAMF,OAAM,IAAI,QAAQ,GAAGG,QAAO,IAAI,QAAQ;AAC9C,UAAM,IAAI,IAAI,QAAQ,GAAG,KAAK,IAAI,QAAQ;AAE1C,aAAS,aAAc,GAAI;AAE1B,QAAE,oBAAqB,iBAAiB,CAAE;AAC1C,SAAG,KAAM,CAAE;AAEX,YAAM,IAAI,KAAM,CAAE;AAIlB,MAAAH,KAAI,KAAM,CAAE;AACZ,MAAAA,KAAI,IAAK,EAAE,eAAgB,EAAE,IAAK,CAAE,CAAE,CAAE,EAAE,UAAU;AAIpD,MAAAG,MAAK,aAAc,IAAI,CAAE;AACzB,YAAM,OAAOA,MAAK,IAAK,KAAM,CAAE,CAAE;AACjC,YAAM,IAAM,OAAO,IAAQ,KAAQ;AAEnC,uBAAiB,QAAS,GAAGH,KAAI,GAAGA,KAAI,GAAGA,KAAI,GAAG,CAAE;AAAA,IAErD;AAEA,aAAU,IAAI,GAAG,KAAK,OAAO,QAAQ,IAAI,IAAI,EAAG,GAAI;AAEnD,YAAM,QAAQ,OAAQ,CAAE;AAExB,YAAM,QAAQ,MAAM;AACpB,YAAM,QAAQ,MAAM;AAEpB,eAAU,IAAI,OAAO,KAAK,QAAQ,OAAO,IAAI,IAAI,KAAK,GAAI;AAEzD,qBAAc,MAAM,KAAM,IAAI,CAAE,CAAE;AAClC,qBAAc,MAAM,KAAM,IAAI,CAAE,CAAE;AAClC,qBAAc,MAAM,KAAM,IAAI,CAAE,CAAE;AAAA,MAEnC;AAAA,IAED;AAAA,EAED;AAAA,EAEA,uBAAuB;AAEtB,UAAM,QAAQ,KAAK;AACnB,UAAM,oBAAoB,KAAK,aAAc,UAAW;AAExD,QAAK,sBAAsB,QAAY;AAEtC,UAAI,kBAAkB,KAAK,aAAc,QAAS;AAElD,UAAK,oBAAoB,QAAY;AAEpC,0BAAkB,IAAI,gBAAiB,IAAI,aAAc,kBAAkB,QAAQ,CAAE,GAAG,CAAE;AAC1F,aAAK,aAAc,UAAU,eAAgB;AAAA,MAE9C,OAAO;AAIN,iBAAU,IAAI,GAAG,KAAK,gBAAgB,OAAO,IAAI,IAAI,KAAO;AAE3D,0BAAgB,OAAQ,GAAG,GAAG,GAAG,CAAE;AAAA,QAEpC;AAAA,MAED;AAEA,YAAM,KAAK,IAAI,QAAQ,GAAG,KAAK,IAAI,QAAQ,GAAG,KAAK,IAAI,QAAQ;AAC/D,YAAM,KAAK,IAAI,QAAQ,GAAG,KAAK,IAAI,QAAQ,GAAG,KAAK,IAAI,QAAQ;AAC/D,YAAM,KAAK,IAAI,QAAQ,GAAG,KAAK,IAAI,QAAQ;AAI3C,UAAK,OAAQ;AAEZ,iBAAU,IAAI,GAAG,KAAK,MAAM,OAAO,IAAI,IAAI,KAAK,GAAI;AAEnD,gBAAM,KAAK,MAAM,KAAM,IAAI,CAAE;AAC7B,gBAAM,KAAK,MAAM,KAAM,IAAI,CAAE;AAC7B,gBAAM,KAAK,MAAM,KAAM,IAAI,CAAE;AAE7B,aAAG,oBAAqB,mBAAmB,EAAG;AAC9C,aAAG,oBAAqB,mBAAmB,EAAG;AAC9C,aAAG,oBAAqB,mBAAmB,EAAG;AAE9C,aAAG,WAAY,IAAI,EAAG;AACtB,aAAG,WAAY,IAAI,EAAG;AACtB,aAAG,MAAO,EAAG;AAEb,aAAG,oBAAqB,iBAAiB,EAAG;AAC5C,aAAG,oBAAqB,iBAAiB,EAAG;AAC5C,aAAG,oBAAqB,iBAAiB,EAAG;AAE5C,aAAG,IAAK,EAAG;AACX,aAAG,IAAK,EAAG;AACX,aAAG,IAAK,EAAG;AAEX,0BAAgB,OAAQ,IAAI,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAC7C,0BAAgB,OAAQ,IAAI,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAC7C,0BAAgB,OAAQ,IAAI,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAAA,QAE9C;AAAA,MAED,OAAO;AAIN,iBAAU,IAAI,GAAG,KAAK,kBAAkB,OAAO,IAAI,IAAI,KAAK,GAAI;AAE/D,aAAG,oBAAqB,mBAAmB,IAAI,CAAE;AACjD,aAAG,oBAAqB,mBAAmB,IAAI,CAAE;AACjD,aAAG,oBAAqB,mBAAmB,IAAI,CAAE;AAEjD,aAAG,WAAY,IAAI,EAAG;AACtB,aAAG,WAAY,IAAI,EAAG;AACtB,aAAG,MAAO,EAAG;AAEb,0BAAgB,OAAQ,IAAI,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAChD,0BAAgB,OAAQ,IAAI,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAChD,0BAAgB,OAAQ,IAAI,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAAA,QAEjD;AAAA,MAED;AAEA,WAAK,iBAAiB;AAEtB,sBAAgB,cAAc;AAAA,IAE/B;AAAA,EAED;AAAA,EAEA,mBAAmB;AAElB,UAAM,UAAU,KAAK,WAAW;AAEhC,aAAU,IAAI,GAAG,KAAK,QAAQ,OAAO,IAAI,IAAI,KAAO;AAEnD,gBAAU,oBAAqB,SAAS,CAAE;AAE1C,gBAAU,UAAU;AAEpB,cAAQ,OAAQ,GAAG,UAAU,GAAG,UAAU,GAAG,UAAU,CAAE;AAAA,IAE1D;AAAA,EAED;AAAA,EAEA,eAAe;AAEd,aAAS,uBAAwB,WAAWI,UAAU;AAErD,YAAM,QAAQ,UAAU;AACxB,YAAM,WAAW,UAAU;AAC3B,YAAM,aAAa,UAAU;AAE7B,YAAM,SAAS,IAAI,MAAM,YAAaA,SAAQ,SAAS,QAAS;AAEhE,UAAI,QAAQ,GAAG,SAAS;AAExB,eAAU,IAAI,GAAG,IAAIA,SAAQ,QAAQ,IAAI,GAAG,KAAO;AAElD,YAAK,UAAU,8BAA+B;AAE7C,kBAAQA,SAAS,CAAE,IAAI,UAAU,KAAK,SAAS,UAAU;AAAA,QAE1D,OAAO;AAEN,kBAAQA,SAAS,CAAE,IAAI;AAAA,QAExB;AAEA,iBAAU,IAAI,GAAG,IAAI,UAAU,KAAO;AAErC,iBAAQ,QAAU,IAAI,MAAO,OAAS;AAAA,QAEvC;AAAA,MAED;AAEA,aAAO,IAAI,gBAAiB,QAAQ,UAAU,UAAW;AAAA,IAE1D;AAIA,QAAK,KAAK,UAAU,MAAO;AAE1B,cAAQ,KAAM,6EAA8E;AAC5F,aAAO;AAAA,IAER;AAEA,UAAM,YAAY,IAAI,gBAAe;AAErC,UAAM,UAAU,KAAK,MAAM;AAC3B,UAAM,aAAa,KAAK;AAIxB,eAAY,QAAQ,YAAa;AAEhC,YAAM,YAAY,WAAY,IAAK;AAEnC,YAAM,eAAe,uBAAwB,WAAW,OAAQ;AAEhE,gBAAU,aAAc,MAAM,YAAa;AAAA,IAE5C;AAIA,UAAM,kBAAkB,KAAK;AAE7B,eAAY,QAAQ,iBAAkB;AAErC,YAAM,aAAa,CAAC;AACpB,YAAM,iBAAiB,gBAAiB,IAAK;AAE7C,eAAU,IAAI,GAAG,KAAK,eAAe,QAAQ,IAAI,IAAI,KAAO;AAE3D,cAAM,YAAY,eAAgB,CAAE;AAEpC,cAAM,eAAe,uBAAwB,WAAW,OAAQ;AAEhE,mBAAW,KAAM,YAAa;AAAA,MAE/B;AAEA,gBAAU,gBAAiB,IAAK,IAAI;AAAA,IAErC;AAEA,cAAU,uBAAuB,KAAK;AAItC,UAAM,SAAS,KAAK;AAEpB,aAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,IAAI,GAAG,KAAO;AAEjD,YAAM,QAAQ,OAAQ,CAAE;AACxB,gBAAU,SAAU,MAAM,OAAO,MAAM,OAAO,MAAM,aAAc;AAAA,IAEnE;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,UAAM,OAAO;AAAA,MACZ,UAAU;AAAA,QACT,SAAS;AAAA,QACT,MAAM;AAAA,QACN,WAAW;AAAA,MACZ;AAAA,IACD;AAIA,SAAK,OAAO,KAAK;AACjB,SAAK,OAAO,KAAK;AACjB,QAAK,KAAK,SAAS,GAAK,MAAK,OAAO,KAAK;AACzC,QAAK,OAAO,KAAM,KAAK,QAAS,EAAE,SAAS,EAAI,MAAK,WAAW,KAAK;AAEpE,QAAK,KAAK,eAAe,QAAY;AAEpC,YAAM,aAAa,KAAK;AAExB,iBAAY,OAAO,YAAa;AAE/B,YAAK,WAAY,GAAI,MAAM,OAAY,MAAM,GAAI,IAAI,WAAY,GAAI;AAAA,MAEtE;AAEA,aAAO;AAAA,IAER;AAIA,SAAK,OAAO,EAAE,YAAY,CAAC,EAAE;AAE7B,UAAM,QAAQ,KAAK;AAEnB,QAAK,UAAU,MAAO;AAErB,WAAK,KAAK,QAAQ;AAAA,QACjB,MAAM,MAAM,MAAM,YAAY;AAAA,QAC9B,OAAO,MAAM,UAAU,MAAM,KAAM,MAAM,KAAM;AAAA,MAChD;AAAA,IAED;AAEA,UAAM,aAAa,KAAK;AAExB,eAAY,OAAO,YAAa;AAE/B,YAAM,YAAY,WAAY,GAAI;AAElC,WAAK,KAAK,WAAY,GAAI,IAAI,UAAU,OAAQ,KAAK,IAAK;AAAA,IAE3D;AAEA,UAAM,kBAAkB,CAAC;AACzB,QAAI,qBAAqB;AAEzB,eAAY,OAAO,KAAK,iBAAkB;AAEzC,YAAM,iBAAiB,KAAK,gBAAiB,GAAI;AAEjD,YAAM,QAAQ,CAAC;AAEf,eAAU,IAAI,GAAG,KAAK,eAAe,QAAQ,IAAI,IAAI,KAAO;AAE3D,cAAM,YAAY,eAAgB,CAAE;AAEpC,cAAM,KAAM,UAAU,OAAQ,KAAK,IAAK,CAAE;AAAA,MAE3C;AAEA,UAAK,MAAM,SAAS,GAAI;AAEvB,wBAAiB,GAAI,IAAI;AAEzB,6BAAqB;AAAA,MAEtB;AAAA,IAED;AAEA,QAAK,oBAAqB;AAEzB,WAAK,KAAK,kBAAkB;AAC5B,WAAK,KAAK,uBAAuB,KAAK;AAAA,IAEvC;AAEA,UAAM,SAAS,KAAK;AAEpB,QAAK,OAAO,SAAS,GAAI;AAExB,WAAK,KAAK,SAAS,KAAK,MAAO,KAAK,UAAW,MAAO,CAAE;AAAA,IAEzD;AAEA,UAAM,iBAAiB,KAAK;AAE5B,QAAK,mBAAmB,MAAO;AAE9B,WAAK,KAAK,iBAAiB;AAAA,QAC1B,QAAQ,eAAe,OAAO,QAAQ;AAAA,QACtC,QAAQ,eAAe;AAAA,MACxB;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAY,EAAE,KAAM,IAAK;AAAA,EAE1C;AAAA,EAEA,KAAM,QAAS;AAId,SAAK,QAAQ;AACb,SAAK,aAAa,CAAC;AACnB,SAAK,kBAAkB,CAAC;AACxB,SAAK,SAAS,CAAC;AACf,SAAK,cAAc;AACnB,SAAK,iBAAiB;AAItB,UAAM,OAAO,CAAC;AAId,SAAK,OAAO,OAAO;AAInB,UAAM,QAAQ,OAAO;AAErB,QAAK,UAAU,MAAO;AAErB,WAAK,SAAU,MAAM,MAAO,IAAK,CAAE;AAAA,IAEpC;AAIA,UAAM,aAAa,OAAO;AAE1B,eAAY,QAAQ,YAAa;AAEhC,YAAM,YAAY,WAAY,IAAK;AACnC,WAAK,aAAc,MAAM,UAAU,MAAO,IAAK,CAAE;AAAA,IAElD;AAIA,UAAM,kBAAkB,OAAO;AAE/B,eAAY,QAAQ,iBAAkB;AAErC,YAAM,QAAQ,CAAC;AACf,YAAM,iBAAiB,gBAAiB,IAAK;AAE7C,eAAU,IAAI,GAAG,IAAI,eAAe,QAAQ,IAAI,GAAG,KAAO;AAEzD,cAAM,KAAM,eAAgB,CAAE,EAAE,MAAO,IAAK,CAAE;AAAA,MAE/C;AAEA,WAAK,gBAAiB,IAAK,IAAI;AAAA,IAEhC;AAEA,SAAK,uBAAuB,OAAO;AAInC,UAAM,SAAS,OAAO;AAEtB,aAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,IAAI,GAAG,KAAO;AAEjD,YAAM,QAAQ,OAAQ,CAAE;AACxB,WAAK,SAAU,MAAM,OAAO,MAAM,OAAO,MAAM,aAAc;AAAA,IAE9D;AAIA,UAAM,cAAc,OAAO;AAE3B,QAAK,gBAAgB,MAAO;AAE3B,WAAK,cAAc,YAAY,MAAM;AAAA,IAEtC;AAIA,UAAM,iBAAiB,OAAO;AAE9B,QAAK,mBAAmB,MAAO;AAE9B,WAAK,iBAAiB,eAAe,MAAM;AAAA,IAE5C;AAIA,SAAK,UAAU,QAAQ,OAAO,UAAU;AACxC,SAAK,UAAU,QAAQ,OAAO,UAAU;AAIxC,SAAK,WAAW,OAAO;AAEvB,WAAO;AAAA,EAER;AAAA,EAEA,UAAU;AAET,SAAK,cAAe,EAAE,MAAM,UAAU,CAAE;AAAA,EAEzC;AAED;AAEA,IAAM,mBAAiC,IAAI,QAAQ;AACnD,IAAM,SAAuB,IAAI,IAAI;AACrC,IAAM,YAA0B,IAAI,OAAO;AAC3C,IAAM,eAA6B,IAAI,QAAQ;AAE/C,IAAM,QAAsB,IAAI,QAAQ;AACxC,IAAM,QAAsB,IAAI,QAAQ;AACxC,IAAM,QAAsB,IAAI,QAAQ;AAExC,IAAM,SAAuB,IAAI,QAAQ;AACzC,IAAM,UAAwB,IAAI,QAAQ;AAE1C,IAAM,SAAuB,IAAI,QAAQ;AACzC,IAAM,SAAuB,IAAI,QAAQ;AACzC,IAAM,SAAuB,IAAI,QAAQ;AAEzC,IAAM,WAAyB,IAAI,QAAQ;AAC3C,IAAM,WAAyB,IAAI,QAAQ;AAC3C,IAAM,WAAyB,IAAI,QAAQ;AAE3C,IAAM,qBAAmC,IAAI,QAAQ;AACrD,IAAM,0BAAwC,IAAI,QAAQ;AAE1D,IAAM,OAAN,cAAmB,SAAS;AAAA,EAE3B,YAAa,WAAW,IAAI,eAAe,GAAG,WAAW,IAAI,kBAAkB,GAAI;AAElF,UAAM;AAEN,SAAK,SAAS;AAEd,SAAK,OAAO;AAEZ,SAAK,WAAW;AAChB,SAAK,WAAW;AAEhB,SAAK,mBAAmB;AAAA,EAEzB;AAAA,EAEA,KAAM,QAAQ,WAAY;AAEzB,UAAM,KAAM,QAAQ,SAAU;AAE9B,QAAK,OAAO,0BAA0B,QAAY;AAEjD,WAAK,wBAAwB,OAAO,sBAAsB,MAAM;AAAA,IAEjE;AAEA,QAAK,OAAO,0BAA0B,QAAY;AAEjD,WAAK,wBAAwB,OAAO,OAAQ,CAAC,GAAG,OAAO,qBAAsB;AAAA,IAE9E;AAEA,SAAK,WAAW,MAAM,QAAS,OAAO,QAAS,IAAI,OAAO,SAAS,MAAM,IAAI,OAAO;AACpF,SAAK,WAAW,OAAO;AAEvB,WAAO;AAAA,EAER;AAAA,EAEA,qBAAqB;AAEpB,UAAM,WAAW,KAAK;AAEtB,UAAM,kBAAkB,SAAS;AACjC,UAAM,OAAO,OAAO,KAAM,eAAgB;AAE1C,QAAK,KAAK,SAAS,GAAI;AAEtB,YAAM,iBAAiB,gBAAiB,KAAM,CAAE,CAAE;AAElD,UAAK,mBAAmB,QAAY;AAEnC,aAAK,wBAAwB,CAAC;AAC9B,aAAK,wBAAwB,CAAC;AAE9B,iBAAU,IAAI,GAAG,KAAK,eAAe,QAAQ,IAAI,IAAI,KAAO;AAE3D,gBAAM,OAAO,eAAgB,CAAE,EAAE,QAAQ,OAAQ,CAAE;AAEnD,eAAK,sBAAsB,KAAM,CAAE;AACnC,eAAK,sBAAuB,IAAK,IAAI;AAAA,QAEtC;AAAA,MAED;AAAA,IAED;AAAA,EAED;AAAA,EAEA,kBAAmB,OAAO,QAAS;AAElC,UAAM,WAAW,KAAK;AACtB,UAAM,WAAW,SAAS,WAAW;AACrC,UAAM,gBAAgB,SAAS,gBAAgB;AAC/C,UAAM,uBAAuB,SAAS;AAEtC,WAAO,oBAAqB,UAAU,KAAM;AAE5C,UAAM,kBAAkB,KAAK;AAE7B,QAAK,iBAAiB,iBAAkB;AAEvC,cAAQ,IAAK,GAAG,GAAG,CAAE;AAErB,eAAU,IAAI,GAAG,KAAK,cAAc,QAAQ,IAAI,IAAI,KAAO;AAE1D,cAAM,YAAY,gBAAiB,CAAE;AACrC,cAAM,iBAAiB,cAAe,CAAE;AAExC,YAAK,cAAc,EAAI;AAEvB,eAAO,oBAAqB,gBAAgB,KAAM;AAElD,YAAK,sBAAuB;AAE3B,kBAAQ,gBAAiB,QAAQ,SAAU;AAAA,QAE5C,OAAO;AAEN,kBAAQ,gBAAiB,OAAO,IAAK,MAAO,GAAG,SAAU;AAAA,QAE1D;AAAA,MAED;AAEA,aAAO,IAAK,OAAQ;AAAA,IAErB;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,WAAWC,aAAa;AAEhC,UAAM,WAAW,KAAK;AACtB,UAAM,WAAW,KAAK;AACtB,UAAM,cAAc,KAAK;AAEzB,QAAK,aAAa,OAAY;AAI9B,QAAK,SAAS,mBAAmB,KAAO,UAAS,sBAAsB;AAEvE,cAAU,KAAM,SAAS,cAAe;AACxC,cAAU,aAAc,WAAY;AAIpC,WAAO,KAAM,UAAU,GAAI,EAAE,OAAQ,UAAU,IAAK;AAEpD,QAAK,UAAU,cAAe,OAAO,MAAO,MAAM,OAAQ;AAEzD,UAAK,OAAO,gBAAiB,WAAW,YAAa,MAAM,KAAO;AAElE,UAAK,OAAO,OAAO,kBAAmB,YAAa,KAAM,UAAU,MAAM,UAAU,SAAU,EAAI;AAAA,IAElG;AAIA,qBAAiB,KAAM,WAAY,EAAE,OAAO;AAC5C,WAAO,KAAM,UAAU,GAAI,EAAE,aAAc,gBAAiB;AAI5D,QAAK,SAAS,gBAAgB,MAAO;AAEpC,UAAK,OAAO,cAAe,SAAS,WAAY,MAAM,MAAQ;AAAA,IAE/D;AAIA,SAAK,sBAAuB,WAAWA,aAAY,MAAO;AAAA,EAE3D;AAAA,EAEA,sBAAuB,WAAWA,aAAY,eAAgB;AAE7D,QAAI;AAEJ,UAAM,WAAW,KAAK;AACtB,UAAM,WAAW,KAAK;AAEtB,UAAM,QAAQ,SAAS;AACvB,UAAM,WAAW,SAAS,WAAW;AACrC,UAAM,KAAK,SAAS,WAAW;AAC/B,UAAM,MAAM,SAAS,WAAW;AAChC,UAAM,SAAS,SAAS,WAAW;AACnC,UAAM,SAAS,SAAS;AACxB,UAAM,YAAY,SAAS;AAE3B,QAAK,UAAU,MAAO;AAIrB,UAAK,MAAM,QAAS,QAAS,GAAI;AAEhC,iBAAU,IAAI,GAAG,KAAK,OAAO,QAAQ,IAAI,IAAI,KAAO;AAEnD,gBAAM,QAAQ,OAAQ,CAAE;AACxB,gBAAM,gBAAgB,SAAU,MAAM,aAAc;AAEpD,gBAAM,QAAQ,KAAK,IAAK,MAAM,OAAO,UAAU,KAAM;AACrD,gBAAM,MAAM,KAAK,IAAK,MAAM,OAAO,KAAK,IAAO,MAAM,QAAQ,MAAM,OAAW,UAAU,QAAQ,UAAU,KAAQ,CAAE;AAEpH,mBAAU,IAAI,OAAO,KAAK,KAAK,IAAI,IAAI,KAAK,GAAI;AAE/C,kBAAM,IAAI,MAAM,KAAM,CAAE;AACxB,kBAAM,IAAI,MAAM,KAAM,IAAI,CAAE;AAC5B,kBAAM,IAAI,MAAM,KAAM,IAAI,CAAE;AAE5B,2BAAe,0BAA2B,MAAM,eAAe,WAAW,eAAe,IAAI,KAAK,QAAQ,GAAG,GAAG,CAAE;AAElH,gBAAK,cAAe;AAEnB,2BAAa,YAAY,KAAK,MAAO,IAAI,CAAE;AAC3C,2BAAa,KAAK,gBAAgB,MAAM;AACxC,cAAAA,YAAW,KAAM,YAAa;AAAA,YAE/B;AAAA,UAED;AAAA,QAED;AAAA,MAED,OAAO;AAEN,cAAM,QAAQ,KAAK,IAAK,GAAG,UAAU,KAAM;AAC3C,cAAM,MAAM,KAAK,IAAK,MAAM,OAAS,UAAU,QAAQ,UAAU,KAAQ;AAEzE,iBAAU,IAAI,OAAO,KAAK,KAAK,IAAI,IAAI,KAAK,GAAI;AAE/C,gBAAM,IAAI,MAAM,KAAM,CAAE;AACxB,gBAAM,IAAI,MAAM,KAAM,IAAI,CAAE;AAC5B,gBAAM,IAAI,MAAM,KAAM,IAAI,CAAE;AAE5B,yBAAe,0BAA2B,MAAM,UAAU,WAAW,eAAe,IAAI,KAAK,QAAQ,GAAG,GAAG,CAAE;AAE7G,cAAK,cAAe;AAEnB,yBAAa,YAAY,KAAK,MAAO,IAAI,CAAE;AAC3C,YAAAA,YAAW,KAAM,YAAa;AAAA,UAE/B;AAAA,QAED;AAAA,MAED;AAAA,IAED,WAAY,aAAa,QAAY;AAIpC,UAAK,MAAM,QAAS,QAAS,GAAI;AAEhC,iBAAU,IAAI,GAAG,KAAK,OAAO,QAAQ,IAAI,IAAI,KAAO;AAEnD,gBAAM,QAAQ,OAAQ,CAAE;AACxB,gBAAM,gBAAgB,SAAU,MAAM,aAAc;AAEpD,gBAAM,QAAQ,KAAK,IAAK,MAAM,OAAO,UAAU,KAAM;AACrD,gBAAM,MAAM,KAAK,IAAK,SAAS,OAAO,KAAK,IAAO,MAAM,QAAQ,MAAM,OAAW,UAAU,QAAQ,UAAU,KAAQ,CAAE;AAEvH,mBAAU,IAAI,OAAO,KAAK,KAAK,IAAI,IAAI,KAAK,GAAI;AAE/C,kBAAM,IAAI;AACV,kBAAM,IAAI,IAAI;AACd,kBAAM,IAAI,IAAI;AAEd,2BAAe,0BAA2B,MAAM,eAAe,WAAW,eAAe,IAAI,KAAK,QAAQ,GAAG,GAAG,CAAE;AAElH,gBAAK,cAAe;AAEnB,2BAAa,YAAY,KAAK,MAAO,IAAI,CAAE;AAC3C,2BAAa,KAAK,gBAAgB,MAAM;AACxC,cAAAA,YAAW,KAAM,YAAa;AAAA,YAE/B;AAAA,UAED;AAAA,QAED;AAAA,MAED,OAAO;AAEN,cAAM,QAAQ,KAAK,IAAK,GAAG,UAAU,KAAM;AAC3C,cAAM,MAAM,KAAK,IAAK,SAAS,OAAS,UAAU,QAAQ,UAAU,KAAQ;AAE5E,iBAAU,IAAI,OAAO,KAAK,KAAK,IAAI,IAAI,KAAK,GAAI;AAE/C,gBAAM,IAAI;AACV,gBAAM,IAAI,IAAI;AACd,gBAAM,IAAI,IAAI;AAEd,yBAAe,0BAA2B,MAAM,UAAU,WAAW,eAAe,IAAI,KAAK,QAAQ,GAAG,GAAG,CAAE;AAE7G,cAAK,cAAe;AAEnB,yBAAa,YAAY,KAAK,MAAO,IAAI,CAAE;AAC3C,YAAAA,YAAW,KAAM,YAAa;AAAA,UAE/B;AAAA,QAED;AAAA,MAED;AAAA,IAED;AAAA,EAED;AAED;AAEA,SAAS,oBAAqB,QAAQ,UAAU,WAAW,KAAK,IAAI,IAAI,IAAI,OAAQ;AAEnF,MAAIC;AAEJ,MAAK,SAAS,SAAS,UAAW;AAEjC,IAAAA,aAAY,IAAI,kBAAmB,IAAI,IAAI,IAAI,MAAM,KAAM;AAAA,EAE5D,OAAO;AAEN,IAAAA,aAAY,IAAI,kBAAmB,IAAI,IAAI,IAAM,SAAS,SAAS,WAAa,KAAM;AAAA,EAEvF;AAEA,MAAKA,eAAc,KAAO,QAAO;AAEjC,0BAAwB,KAAM,KAAM;AACpC,0BAAwB,aAAc,OAAO,WAAY;AAEzD,QAAM,WAAW,UAAU,IAAI,OAAO,WAAY,uBAAwB;AAE1E,MAAK,WAAW,UAAU,QAAQ,WAAW,UAAU,IAAM,QAAO;AAEpE,SAAO;AAAA,IACN;AAAA,IACA,OAAO,wBAAwB,MAAM;AAAA,IACrC;AAAA,EACD;AAED;AAEA,SAAS,0BAA2B,QAAQ,UAAU,WAAW,KAAK,IAAI,KAAK,QAAQ,GAAG,GAAG,GAAI;AAEhG,SAAO,kBAAmB,GAAG,KAAM;AACnC,SAAO,kBAAmB,GAAG,KAAM;AACnC,SAAO,kBAAmB,GAAG,KAAM;AAEnC,QAAM,eAAe,oBAAqB,QAAQ,UAAU,WAAW,KAAK,OAAO,OAAO,OAAO,kBAAmB;AAEpH,MAAK,cAAe;AAEnB,QAAK,IAAK;AAET,aAAO,oBAAqB,IAAI,CAAE;AAClC,aAAO,oBAAqB,IAAI,CAAE;AAClC,aAAO,oBAAqB,IAAI,CAAE;AAElC,mBAAa,KAAK,SAAS,iBAAkB,oBAAoB,OAAO,OAAO,OAAO,QAAQ,QAAQ,QAAQ,IAAI,QAAQ,CAAE;AAAA,IAE7H;AAEA,QAAK,KAAM;AAEV,aAAO,oBAAqB,KAAK,CAAE;AACnC,aAAO,oBAAqB,KAAK,CAAE;AACnC,aAAO,oBAAqB,KAAK,CAAE;AAEnC,mBAAa,MAAM,SAAS,iBAAkB,oBAAoB,OAAO,OAAO,OAAO,QAAQ,QAAQ,QAAQ,IAAI,QAAQ,CAAE;AAAA,IAE9H;AAEA,QAAK,QAAS;AAEb,eAAS,oBAAqB,QAAQ,CAAE;AACxC,eAAS,oBAAqB,QAAQ,CAAE;AACxC,eAAS,oBAAqB,QAAQ,CAAE;AAExC,mBAAa,SAAS,SAAS,iBAAkB,oBAAoB,OAAO,OAAO,OAAO,UAAU,UAAU,UAAU,IAAI,QAAQ,CAAE;AAEtI,UAAK,aAAa,OAAO,IAAK,IAAI,SAAU,IAAI,GAAI;AAEnD,qBAAa,OAAO,eAAgB,EAAI;AAAA,MAEzC;AAAA,IAED;AAEA,UAAM,OAAO;AAAA,MACZ;AAAA,MACA;AAAA,MACA;AAAA,MACA,QAAQ,IAAI,QAAQ;AAAA,MACpB,eAAe;AAAA,IAChB;AAEA,aAAS,UAAW,OAAO,OAAO,OAAO,KAAK,MAAO;AAErD,iBAAa,OAAO;AAAA,EAErB;AAEA,SAAO;AAER;AAEA,IAAM,cAAN,MAAM,qBAAoB,eAAe;AAAA,EAExC,YAAa,QAAQ,GAAG,SAAS,GAAG,QAAQ,GAAG,gBAAgB,GAAG,iBAAiB,GAAG,gBAAgB,GAAI;AAEzG,UAAM;AAEN,SAAK,OAAO;AAEZ,SAAK,aAAa;AAAA,MACjB;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACD;AAEA,UAAM,QAAQ;AAId,oBAAgB,KAAK,MAAO,aAAc;AAC1C,qBAAiB,KAAK,MAAO,cAAe;AAC5C,oBAAgB,KAAK,MAAO,aAAc;AAI1C,UAAM,UAAU,CAAC;AACjB,UAAM,WAAW,CAAC;AAClB,UAAM,UAAU,CAAC;AACjB,UAAM,MAAM,CAAC;AAIb,QAAI,mBAAmB;AACvB,QAAI,aAAa;AAIjB,eAAY,KAAK,KAAK,KAAK,IAAK,IAAK,OAAO,QAAQ,OAAO,eAAe,gBAAgB,CAAE;AAC5F,eAAY,KAAK,KAAK,KAAK,GAAG,IAAK,OAAO,QAAQ,CAAE,OAAO,eAAe,gBAAgB,CAAE;AAC5F,eAAY,KAAK,KAAK,KAAK,GAAG,GAAG,OAAO,OAAO,QAAQ,eAAe,eAAe,CAAE;AACvF,eAAY,KAAK,KAAK,KAAK,GAAG,IAAK,OAAO,OAAO,CAAE,QAAQ,eAAe,eAAe,CAAE;AAC3F,eAAY,KAAK,KAAK,KAAK,GAAG,IAAK,OAAO,QAAQ,OAAO,eAAe,gBAAgB,CAAE;AAC1F,eAAY,KAAK,KAAK,KAAK,IAAK,IAAK,OAAO,QAAQ,CAAE,OAAO,eAAe,gBAAgB,CAAE;AAI9F,SAAK,SAAU,OAAQ;AACvB,SAAK,aAAc,YAAY,IAAI,uBAAwB,UAAU,CAAE,CAAE;AACzE,SAAK,aAAc,UAAU,IAAI,uBAAwB,SAAS,CAAE,CAAE;AACtE,SAAK,aAAc,MAAM,IAAI,uBAAwB,KAAK,CAAE,CAAE;AAE9D,aAAS,WAAY,GAAG,GAAG,GAAG,MAAM,MAAMC,QAAOC,SAAQC,QAAO,OAAO,OAAO,eAAgB;AAE7F,YAAM,eAAeF,SAAQ;AAC7B,YAAM,gBAAgBC,UAAS;AAE/B,YAAM,YAAYD,SAAQ;AAC1B,YAAM,aAAaC,UAAS;AAC5B,YAAM,YAAYC,SAAQ;AAE1B,YAAM,SAAS,QAAQ;AACvB,YAAM,SAAS,QAAQ;AAEvB,UAAI,gBAAgB;AACpB,UAAI,aAAa;AAEjB,YAAM,SAAS,IAAI,QAAQ;AAI3B,eAAU,KAAK,GAAG,KAAK,QAAQ,MAAQ;AAEtC,cAAM,IAAI,KAAK,gBAAgB;AAE/B,iBAAU,KAAK,GAAG,KAAK,QAAQ,MAAQ;AAEtC,gBAAM,IAAI,KAAK,eAAe;AAI9B,iBAAQ,CAAE,IAAI,IAAI;AAClB,iBAAQ,CAAE,IAAI,IAAI;AAClB,iBAAQ,CAAE,IAAI;AAId,mBAAS,KAAM,OAAO,GAAG,OAAO,GAAG,OAAO,CAAE;AAI5C,iBAAQ,CAAE,IAAI;AACd,iBAAQ,CAAE,IAAI;AACd,iBAAQ,CAAE,IAAIA,SAAQ,IAAI,IAAI;AAI9B,kBAAQ,KAAM,OAAO,GAAG,OAAO,GAAG,OAAO,CAAE;AAI3C,cAAI,KAAM,KAAK,KAAM;AACrB,cAAI,KAAM,IAAM,KAAK,KAAQ;AAI7B,2BAAiB;AAAA,QAElB;AAAA,MAED;AAQA,eAAU,KAAK,GAAG,KAAK,OAAO,MAAQ;AAErC,iBAAU,KAAK,GAAG,KAAK,OAAO,MAAQ;AAErC,gBAAM,IAAI,mBAAmB,KAAK,SAAS;AAC3C,gBAAM,IAAI,mBAAmB,KAAK,UAAW,KAAK;AAClD,gBAAM,IAAI,oBAAqB,KAAK,KAAM,UAAW,KAAK;AAC1D,gBAAM,IAAI,oBAAqB,KAAK,KAAM,SAAS;AAInD,kBAAQ,KAAM,GAAG,GAAG,CAAE;AACtB,kBAAQ,KAAM,GAAG,GAAG,CAAE;AAItB,wBAAc;AAAA,QAEf;AAAA,MAED;AAIA,YAAM,SAAU,YAAY,YAAY,aAAc;AAItD,oBAAc;AAId,0BAAoB;AAAA,IAErB;AAAA,EAED;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,aAAa,OAAO,OAAQ,CAAC,GAAG,OAAO,UAAW;AAEvD,WAAO;AAAA,EAER;AAAA,EAEA,OAAO,SAAU,MAAO;AAEvB,WAAO,IAAI,aAAa,KAAK,OAAO,KAAK,QAAQ,KAAK,OAAO,KAAK,eAAe,KAAK,gBAAgB,KAAK,aAAc;AAAA,EAE1H;AAED;AAMA,SAAS,cAAe,KAAM;AAE7B,QAAM,MAAM,CAAC;AAEb,aAAY,KAAK,KAAM;AAEtB,QAAK,CAAE,IAAI,CAAC;AAEZ,eAAY,KAAK,IAAK,CAAE,GAAI;AAE3B,YAAM,WAAW,IAAK,CAAE,EAAG,CAAE;AAE7B,UAAK,aAAc,SAAS,WAC3B,SAAS,aAAa,SAAS,aAC/B,SAAS,aAAa,SAAS,aAAa,SAAS,aACrD,SAAS,aAAa,SAAS,eAAiB;AAEhD,YAAK,SAAS,uBAAwB;AAErC,kBAAQ,KAAM,oGAAqG;AACnH,cAAK,CAAE,EAAG,CAAE,IAAI;AAAA,QAEjB,OAAO;AAEN,cAAK,CAAE,EAAG,CAAE,IAAI,SAAS,MAAM;AAAA,QAEhC;AAAA,MAED,WAAY,MAAM,QAAS,QAAS,GAAI;AAEvC,YAAK,CAAE,EAAG,CAAE,IAAI,SAAS,MAAM;AAAA,MAEhC,OAAO;AAEN,YAAK,CAAE,EAAG,CAAE,IAAI;AAAA,MAEjB;AAAA,IAED;AAAA,EAED;AAEA,SAAO;AAER;AAEA,SAAS,cAAe,UAAW;AAElC,QAAM,SAAS,CAAC;AAEhB,WAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAO;AAE5C,UAAMT,OAAM,cAAe,SAAU,CAAE,CAAE;AAEzC,eAAY,KAAKA,MAAM;AAEtB,aAAQ,CAAE,IAAIA,KAAK,CAAE;AAAA,IAEtB;AAAA,EAED;AAEA,SAAO;AAER;AAEA,SAAS,oBAAqB,KAAM;AAEnC,QAAM,MAAM,CAAC;AAEb,WAAU,IAAI,GAAG,IAAI,IAAI,QAAQ,KAAO;AAEvC,QAAI,KAAM,IAAK,CAAE,EAAE,MAAM,CAAE;AAAA,EAE5B;AAEA,SAAO;AAER;AAEA,SAAS,0BAA2B,UAAW;AAE9C,QAAM,sBAAsB,SAAS,gBAAgB;AAErD,MAAK,wBAAwB,MAAO;AAGnC,WAAO,SAAS;AAAA,EAEjB;AAGA,MAAK,oBAAoB,qBAAqB,MAAO;AAEpD,WAAO,oBAAoB,QAAQ;AAAA,EAEpC;AAEA,SAAO,gBAAgB;AAExB;AAIA,IAAM,gBAAgB,EAAE,OAAO,eAAe,OAAO,cAAc;AAEnE,IAAI,iBAAiB;AAErB,IAAI,mBAAmB;AAEvB,IAAM,iBAAN,cAA6B,SAAS;AAAA,EAErC,YAAa,YAAa;AAEzB,UAAM;AAEN,SAAK,mBAAmB;AAExB,SAAK,OAAO;AAEZ,SAAK,UAAU,CAAC;AAChB,SAAK,WAAW,CAAC;AACjB,SAAK,iBAAiB,CAAC;AAEvB,SAAK,eAAe;AACpB,SAAK,iBAAiB;AAEtB,SAAK,YAAY;AAEjB,SAAK,YAAY;AACjB,SAAK,qBAAqB;AAE1B,SAAK,MAAM;AACX,SAAK,SAAS;AACd,SAAK,WAAW;AAEhB,SAAK,kBAAkB;AAEvB,SAAK,aAAa;AAAA,MACjB,kBAAkB;AAAA;AAAA,MAClB,WAAW;AAAA;AAAA,IACZ;AAIA,SAAK,yBAAyB;AAAA,MAC7B,SAAS,CAAE,GAAG,GAAG,CAAE;AAAA,MACnB,MAAM,CAAE,GAAG,CAAE;AAAA,MACb,OAAO,CAAE,GAAG,CAAE;AAAA,IACf;AAEA,SAAK,sBAAsB;AAC3B,SAAK,qBAAqB;AAE1B,SAAK,cAAc;AAEnB,QAAK,eAAe,QAAY;AAE/B,WAAK,UAAW,UAAW;AAAA,IAE5B;AAAA,EAED;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,iBAAiB,OAAO;AAC7B,SAAK,eAAe,OAAO;AAE3B,SAAK,WAAW,cAAe,OAAO,QAAS;AAC/C,SAAK,iBAAiB,oBAAqB,OAAO,cAAe;AAEjE,SAAK,UAAU,OAAO,OAAQ,CAAC,GAAG,OAAO,OAAQ;AAEjD,SAAK,YAAY,OAAO;AACxB,SAAK,qBAAqB,OAAO;AAEjC,SAAK,MAAM,OAAO;AAClB,SAAK,SAAS,OAAO;AACrB,SAAK,WAAW,OAAO;AAEvB,SAAK,aAAa,OAAO,OAAQ,CAAC,GAAG,OAAO,UAAW;AAEvD,SAAK,cAAc,OAAO;AAE1B,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,MAAO;AAEd,UAAM,OAAO,MAAM,OAAQ,IAAK;AAEhC,SAAK,cAAc,KAAK;AACxB,SAAK,WAAW,CAAC;AAEjB,eAAY,QAAQ,KAAK,UAAW;AAEnC,YAAM,UAAU,KAAK,SAAU,IAAK;AACpC,YAAM,QAAQ,QAAQ;AAEtB,UAAK,SAAS,MAAM,WAAY;AAE/B,aAAK,SAAU,IAAK,IAAI;AAAA,UACvB,MAAM;AAAA,UACN,OAAO,MAAM,OAAQ,IAAK,EAAE;AAAA,QAC7B;AAAA,MAED,WAAY,SAAS,MAAM,SAAU;AAEpC,aAAK,SAAU,IAAK,IAAI;AAAA,UACvB,MAAM;AAAA,UACN,OAAO,MAAM,OAAO;AAAA,QACrB;AAAA,MAED,WAAY,SAAS,MAAM,WAAY;AAEtC,aAAK,SAAU,IAAK,IAAI;AAAA,UACvB,MAAM;AAAA,UACN,OAAO,MAAM,QAAQ;AAAA,QACtB;AAAA,MAED,WAAY,SAAS,MAAM,WAAY;AAEtC,aAAK,SAAU,IAAK,IAAI;AAAA,UACvB,MAAM;AAAA,UACN,OAAO,MAAM,QAAQ;AAAA,QACtB;AAAA,MAED,WAAY,SAAS,MAAM,WAAY;AAEtC,aAAK,SAAU,IAAK,IAAI;AAAA,UACvB,MAAM;AAAA,UACN,OAAO,MAAM,QAAQ;AAAA,QACtB;AAAA,MAED,WAAY,SAAS,MAAM,WAAY;AAEtC,aAAK,SAAU,IAAK,IAAI;AAAA,UACvB,MAAM;AAAA,UACN,OAAO,MAAM,QAAQ;AAAA,QACtB;AAAA,MAED,WAAY,SAAS,MAAM,WAAY;AAEtC,aAAK,SAAU,IAAK,IAAI;AAAA,UACvB,MAAM;AAAA,UACN,OAAO,MAAM,QAAQ;AAAA,QACtB;AAAA,MAED,OAAO;AAEN,aAAK,SAAU,IAAK,IAAI;AAAA,UACvB;AAAA,QACD;AAAA,MAID;AAAA,IAED;AAEA,QAAK,OAAO,KAAM,KAAK,OAAQ,EAAE,SAAS,EAAI,MAAK,UAAU,KAAK;AAElE,SAAK,eAAe,KAAK;AACzB,SAAK,iBAAiB,KAAK;AAE3B,SAAK,SAAS,KAAK;AACnB,SAAK,WAAW,KAAK;AAErB,UAAM,aAAa,CAAC;AAEpB,eAAY,OAAO,KAAK,YAAa;AAEpC,UAAK,KAAK,WAAY,GAAI,MAAM,KAAO,YAAY,GAAI,IAAI;AAAA,IAE5D;AAEA,QAAK,OAAO,KAAM,UAAW,EAAE,SAAS,EAAI,MAAK,aAAa;AAE9D,WAAO;AAAA,EAER;AAED;AAEA,IAAM,SAAN,cAAqB,SAAS;AAAA,EAE7B,cAAc;AAEb,UAAM;AAEN,SAAK,WAAW;AAEhB,SAAK,OAAO;AAEZ,SAAK,qBAAqB,IAAI,QAAQ;AAEtC,SAAK,mBAAmB,IAAI,QAAQ;AACpC,SAAK,0BAA0B,IAAI,QAAQ;AAE3C,SAAK,mBAAmB;AAAA,EAEzB;AAAA,EAEA,KAAM,QAAQ,WAAY;AAEzB,UAAM,KAAM,QAAQ,SAAU;AAE9B,SAAK,mBAAmB,KAAM,OAAO,kBAAmB;AAExD,SAAK,iBAAiB,KAAM,OAAO,gBAAiB;AACpD,SAAK,wBAAwB,KAAM,OAAO,uBAAwB;AAElE,SAAK,mBAAmB,OAAO;AAE/B,WAAO;AAAA,EAER;AAAA,EAEA,kBAAmB,QAAS;AAE3B,WAAO,MAAM,kBAAmB,MAAO,EAAE,OAAO;AAAA,EAEjD;AAAA,EAEA,kBAAmB,OAAQ;AAE1B,UAAM,kBAAmB,KAAM;AAE/B,SAAK,mBAAmB,KAAM,KAAK,WAAY,EAAE,OAAO;AAAA,EAEzD;AAAA,EAEA,kBAAmB,eAAe,gBAAiB;AAElD,UAAM,kBAAmB,eAAe,cAAe;AAEvD,SAAK,mBAAmB,KAAM,KAAK,WAAY,EAAE,OAAO;AAAA,EAEzD;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAY,EAAE,KAAM,IAAK;AAAA,EAE1C;AAED;AAEA,IAAM,QAAsB,IAAI,QAAQ;AACxC,IAAM,aAA2B,IAAI,QAAQ;AAC7C,IAAM,aAA2B,IAAI,QAAQ;AAG7C,IAAM,oBAAN,cAAgC,OAAO;AAAA,EAEtC,YAAaU,OAAM,IAAIC,UAAS,GAAG,OAAO,KAAK,MAAM,KAAO;AAE3D,UAAM;AAEN,SAAK,sBAAsB;AAE3B,SAAK,OAAO;AAEZ,SAAK,MAAMD;AACX,SAAK,OAAO;AAEZ,SAAK,OAAO;AACZ,SAAK,MAAM;AACX,SAAK,QAAQ;AAEb,SAAK,SAASC;AACd,SAAK,OAAO;AAEZ,SAAK,YAAY;AACjB,SAAK,aAAa;AAElB,SAAK,uBAAuB;AAAA,EAE7B;AAAA,EAEA,KAAM,QAAQ,WAAY;AAEzB,UAAM,KAAM,QAAQ,SAAU;AAE9B,SAAK,MAAM,OAAO;AAClB,SAAK,OAAO,OAAO;AAEnB,SAAK,OAAO,OAAO;AACnB,SAAK,MAAM,OAAO;AAClB,SAAK,QAAQ,OAAO;AAEpB,SAAK,SAAS,OAAO;AACrB,SAAK,OAAO,OAAO,SAAS,OAAO,OAAO,OAAO,OAAQ,CAAC,GAAG,OAAO,IAAK;AAEzE,SAAK,YAAY,OAAO;AACxB,SAAK,aAAa,OAAO;AAEzB,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,eAAgB,aAAc;AAG7B,UAAM,eAAe,MAAM,KAAK,cAAc,IAAI;AAElD,SAAK,MAAM,UAAU,IAAI,KAAK,KAAM,YAAa;AACjD,SAAK,uBAAuB;AAAA,EAE7B;AAAA;AAAA;AAAA;AAAA,EAKA,iBAAiB;AAEhB,UAAM,eAAe,KAAK,IAAK,UAAU,MAAM,KAAK,GAAI;AAExD,WAAO,MAAM,KAAK,cAAc,IAAI;AAAA,EAErC;AAAA,EAEA,kBAAkB;AAEjB,WAAO,UAAU,IAAI,KAAK;AAAA,MACzB,KAAK,IAAK,UAAU,MAAM,KAAK,GAAI,IAAI,KAAK;AAAA,IAAK;AAAA,EAEnD;AAAA,EAEA,eAAe;AAGd,WAAO,KAAK,YAAY,KAAK,IAAK,KAAK,QAAQ,CAAE;AAAA,EAElD;AAAA,EAEA,gBAAgB;AAGf,WAAO,KAAK,YAAY,KAAK,IAAK,KAAK,QAAQ,CAAE;AAAA,EAElD;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,cAAe,UAAU,WAAW,WAAY;AAE/C,UAAM,IAAK,IAAK,IAAK,GAAI,EAAE,aAAc,KAAK,uBAAwB;AAEtE,cAAU,IAAK,MAAM,GAAG,MAAM,CAAE,EAAE,eAAgB,CAAE,WAAW,MAAM,CAAE;AAEvE,UAAM,IAAK,GAAG,GAAG,GAAI,EAAE,aAAc,KAAK,uBAAwB;AAElE,cAAU,IAAK,MAAM,GAAG,MAAM,CAAE,EAAE,eAAgB,CAAE,WAAW,MAAM,CAAE;AAAA,EAExE;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,YAAa,UAAU,QAAS;AAE/B,SAAK,cAAe,UAAU,YAAY,UAAW;AAErD,WAAO,OAAO,WAAY,YAAY,UAAW;AAAA,EAElD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAqCA,cAAe,WAAW,YAAY,GAAG,GAAG,OAAO,QAAS;AAE3D,SAAK,SAAS,YAAY;AAE1B,QAAK,KAAK,SAAS,MAAO;AAEzB,WAAK,OAAO;AAAA,QACX,SAAS;AAAA,QACT,WAAW;AAAA,QACX,YAAY;AAAA,QACZ,SAAS;AAAA,QACT,SAAS;AAAA,QACT,OAAO;AAAA,QACP,QAAQ;AAAA,MACT;AAAA,IAED;AAEA,SAAK,KAAK,UAAU;AACpB,SAAK,KAAK,YAAY;AACtB,SAAK,KAAK,aAAa;AACvB,SAAK,KAAK,UAAU;AACpB,SAAK,KAAK,UAAU;AACpB,SAAK,KAAK,QAAQ;AAClB,SAAK,KAAK,SAAS;AAEnB,SAAK,uBAAuB;AAAA,EAE7B;AAAA,EAEA,kBAAkB;AAEjB,QAAK,KAAK,SAAS,MAAO;AAEzB,WAAK,KAAK,UAAU;AAAA,IAErB;AAEA,SAAK,uBAAuB;AAAA,EAE7B;AAAA,EAEA,yBAAyB;AAExB,UAAM,OAAO,KAAK;AAClB,QAAI,MAAM,OAAO,KAAK,IAAK,UAAU,MAAM,KAAK,GAAI,IAAI,KAAK;AAC7D,QAAI,SAAS,IAAI;AACjB,QAAI,QAAQ,KAAK,SAAS;AAC1B,QAAI,OAAO,OAAQ;AACnB,UAAM,OAAO,KAAK;AAElB,QAAK,KAAK,SAAS,QAAQ,KAAK,KAAK,SAAU;AAE9C,YAAM,YAAY,KAAK,WACtB,aAAa,KAAK;AAEnB,cAAQ,KAAK,UAAU,QAAQ;AAC/B,aAAO,KAAK,UAAU,SAAS;AAC/B,eAAS,KAAK,QAAQ;AACtB,gBAAU,KAAK,SAAS;AAAA,IAEzB;AAEA,UAAM,OAAO,KAAK;AAClB,QAAK,SAAS,EAAI,SAAQ,OAAO,OAAO,KAAK,aAAa;AAE1D,SAAK,iBAAiB,gBAAiB,MAAM,OAAO,OAAO,KAAK,MAAM,QAAQ,MAAM,KAAK,KAAK,KAAK,gBAAiB;AAEpH,SAAK,wBAAwB,KAAM,KAAK,gBAAiB,EAAE,OAAO;AAAA,EAEnE;AAAA,EAEA,OAAQ,MAAO;AAEd,UAAM,OAAO,MAAM,OAAQ,IAAK;AAEhC,SAAK,OAAO,MAAM,KAAK;AACvB,SAAK,OAAO,OAAO,KAAK;AAExB,SAAK,OAAO,OAAO,KAAK;AACxB,SAAK,OAAO,MAAM,KAAK;AACvB,SAAK,OAAO,QAAQ,KAAK;AAEzB,SAAK,OAAO,SAAS,KAAK;AAE1B,QAAK,KAAK,SAAS,KAAO,MAAK,OAAO,OAAO,OAAO,OAAQ,CAAC,GAAG,KAAK,IAAK;AAE1E,SAAK,OAAO,YAAY,KAAK;AAC7B,SAAK,OAAO,aAAa,KAAK;AAE9B,WAAO;AAAA,EAER;AAED;AAEA,IAAM,MAAM;AACZ,IAAM,SAAS;AAEf,IAAM,aAAN,cAAyB,SAAS;AAAA,EAEjC,YAAa,MAAM,KAAK,cAAe;AAEtC,UAAM;AAEN,SAAK,OAAO;AAEZ,SAAK,eAAe;AACpB,SAAK,mBAAmB;AACxB,SAAK,oBAAoB;AAEzB,UAAM,WAAW,IAAI,kBAAmB,KAAK,QAAQ,MAAM,GAAI;AAC/D,aAAS,SAAS,KAAK;AACvB,SAAK,IAAK,QAAS;AAEnB,UAAM,WAAW,IAAI,kBAAmB,KAAK,QAAQ,MAAM,GAAI;AAC/D,aAAS,SAAS,KAAK;AACvB,SAAK,IAAK,QAAS;AAEnB,UAAM,WAAW,IAAI,kBAAmB,KAAK,QAAQ,MAAM,GAAI;AAC/D,aAAS,SAAS,KAAK;AACvB,SAAK,IAAK,QAAS;AAEnB,UAAM,WAAW,IAAI,kBAAmB,KAAK,QAAQ,MAAM,GAAI;AAC/D,aAAS,SAAS,KAAK;AACvB,SAAK,IAAK,QAAS;AAEnB,UAAM,WAAW,IAAI,kBAAmB,KAAK,QAAQ,MAAM,GAAI;AAC/D,aAAS,SAAS,KAAK;AACvB,SAAK,IAAK,QAAS;AAEnB,UAAM,WAAW,IAAI,kBAAmB,KAAK,QAAQ,MAAM,GAAI;AAC/D,aAAS,SAAS,KAAK;AACvB,SAAK,IAAK,QAAS;AAAA,EAEpB;AAAA,EAEA,yBAAyB;AAExB,UAAM,mBAAmB,KAAK;AAE9B,UAAM,UAAU,KAAK,SAAS,OAAO;AAErC,UAAM,CAAE,UAAU,UAAU,UAAU,UAAU,UAAU,QAAS,IAAI;AAEvE,eAAY,UAAU,QAAU,MAAK,OAAQ,MAAO;AAEpD,QAAK,qBAAqB,uBAAwB;AAEjD,eAAS,GAAG,IAAK,GAAG,GAAG,CAAE;AACzB,eAAS,OAAQ,GAAG,GAAG,CAAE;AAEzB,eAAS,GAAG,IAAK,GAAG,GAAG,CAAE;AACzB,eAAS,OAAQ,IAAK,GAAG,CAAE;AAE3B,eAAS,GAAG,IAAK,GAAG,GAAG,EAAI;AAC3B,eAAS,OAAQ,GAAG,GAAG,CAAE;AAEzB,eAAS,GAAG,IAAK,GAAG,GAAG,CAAE;AACzB,eAAS,OAAQ,GAAG,IAAK,CAAE;AAE3B,eAAS,GAAG,IAAK,GAAG,GAAG,CAAE;AACzB,eAAS,OAAQ,GAAG,GAAG,CAAE;AAEzB,eAAS,GAAG,IAAK,GAAG,GAAG,CAAE;AACzB,eAAS,OAAQ,GAAG,GAAG,EAAI;AAAA,IAE5B,WAAY,qBAAqB,wBAAyB;AAEzD,eAAS,GAAG,IAAK,GAAG,IAAK,CAAE;AAC3B,eAAS,OAAQ,IAAK,GAAG,CAAE;AAE3B,eAAS,GAAG,IAAK,GAAG,IAAK,CAAE;AAC3B,eAAS,OAAQ,GAAG,GAAG,CAAE;AAEzB,eAAS,GAAG,IAAK,GAAG,GAAG,CAAE;AACzB,eAAS,OAAQ,GAAG,GAAG,CAAE;AAEzB,eAAS,GAAG,IAAK,GAAG,GAAG,EAAI;AAC3B,eAAS,OAAQ,GAAG,IAAK,CAAE;AAE3B,eAAS,GAAG,IAAK,GAAG,IAAK,CAAE;AAC3B,eAAS,OAAQ,GAAG,GAAG,CAAE;AAEzB,eAAS,GAAG,IAAK,GAAG,IAAK,CAAE;AAC3B,eAAS,OAAQ,GAAG,GAAG,EAAI;AAAA,IAE5B,OAAO;AAEN,YAAM,IAAI,MAAO,2EAA2E,gBAAiB;AAAA,IAE9G;AAEA,eAAY,UAAU,SAAU;AAE/B,WAAK,IAAK,MAAO;AAEjB,aAAO,kBAAkB;AAAA,IAE1B;AAAA,EAED;AAAA,EAEA,OAAQ,UAAU,OAAQ;AAEzB,QAAK,KAAK,WAAW,KAAO,MAAK,kBAAkB;AAEnD,UAAM,EAAE,cAAc,kBAAkB,IAAI;AAE5C,QAAK,KAAK,qBAAqB,SAAS,kBAAmB;AAE1D,WAAK,mBAAmB,SAAS;AAEjC,WAAK,uBAAuB;AAAA,IAE7B;AAEA,UAAM,CAAE,UAAU,UAAU,UAAU,UAAU,UAAU,QAAS,IAAI,KAAK;AAE5E,UAAM,sBAAsB,SAAS,gBAAgB;AACrD,UAAM,wBAAwB,SAAS,kBAAkB;AACzD,UAAM,2BAA2B,SAAS,qBAAqB;AAE/D,UAAM,mBAAmB,SAAS,GAAG;AAErC,aAAS,GAAG,UAAU;AAEtB,UAAM,kBAAkB,aAAa,QAAQ;AAE7C,iBAAa,QAAQ,kBAAkB;AAEvC,aAAS,gBAAiB,cAAc,GAAG,iBAAkB;AAC7D,aAAS,OAAQ,OAAO,QAAS;AAEjC,aAAS,gBAAiB,cAAc,GAAG,iBAAkB;AAC7D,aAAS,OAAQ,OAAO,QAAS;AAEjC,aAAS,gBAAiB,cAAc,GAAG,iBAAkB;AAC7D,aAAS,OAAQ,OAAO,QAAS;AAEjC,aAAS,gBAAiB,cAAc,GAAG,iBAAkB;AAC7D,aAAS,OAAQ,OAAO,QAAS;AAEjC,aAAS,gBAAiB,cAAc,GAAG,iBAAkB;AAC7D,aAAS,OAAQ,OAAO,QAAS;AAKjC,iBAAa,QAAQ,kBAAkB;AAEvC,aAAS,gBAAiB,cAAc,GAAG,iBAAkB;AAC7D,aAAS,OAAQ,OAAO,QAAS;AAEjC,aAAS,gBAAiB,qBAAqB,uBAAuB,wBAAyB;AAE/F,aAAS,GAAG,UAAU;AAEtB,iBAAa,QAAQ,mBAAmB;AAAA,EAEzC;AAED;AAEA,IAAM,cAAN,cAA0B,QAAQ;AAAA,EAEjC,YAAa,QAAQ,SAAS,OAAO,OAAO,WAAW,WAAW,QAAQ,MAAM,YAAY,YAAa;AAExG,aAAS,WAAW,SAAY,SAAS,CAAC;AAC1C,cAAU,YAAY,SAAY,UAAU;AAE5C,UAAO,QAAQ,SAAS,OAAO,OAAO,WAAW,WAAW,QAAQ,MAAM,YAAY,UAAW;AAEjG,SAAK,gBAAgB;AAErB,SAAK,QAAQ;AAAA,EAEd;AAAA,EAEA,IAAI,SAAS;AAEZ,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,IAAI,OAAQ,OAAQ;AAEnB,SAAK,QAAQ;AAAA,EAEd;AAED;AAEA,IAAM,wBAAN,cAAoC,kBAAkB;AAAA,EAErD,YAAa,OAAO,GAAG,UAAU,CAAC,GAAI;AAErC,UAAO,MAAM,MAAM,OAAQ;AAE3B,SAAK,0BAA0B;AAE/B,UAAM,QAAQ,EAAE,OAAO,MAAM,QAAQ,MAAM,OAAO,EAAE;AACpD,UAAM,SAAS,CAAE,OAAO,OAAO,OAAO,OAAO,OAAO,KAAM;AAE1D,SAAK,UAAU,IAAI,YAAa,QAAQ,QAAQ,SAAS,QAAQ,OAAO,QAAQ,OAAO,QAAQ,WAAW,QAAQ,WAAW,QAAQ,QAAQ,QAAQ,MAAM,QAAQ,YAAY,QAAQ,UAAW;AAUlM,SAAK,QAAQ,wBAAwB;AAErC,SAAK,QAAQ,kBAAkB,QAAQ,oBAAoB,SAAY,QAAQ,kBAAkB;AACjG,SAAK,QAAQ,YAAY,QAAQ,cAAc,SAAY,QAAQ,YAAY;AAAA,EAEhF;AAAA,EAEA,2BAA4B,UAAU,SAAU;AAE/C,SAAK,QAAQ,OAAO,QAAQ;AAC5B,SAAK,QAAQ,aAAa,QAAQ;AAElC,SAAK,QAAQ,kBAAkB,QAAQ;AACvC,SAAK,QAAQ,YAAY,QAAQ;AACjC,SAAK,QAAQ,YAAY,QAAQ;AAEjC,UAAM,SAAS;AAAA,MAEd,UAAU;AAAA,QACT,WAAW,EAAE,OAAO,KAAK;AAAA,MAC1B;AAAA,MAEA;AAAA;AAAA,QAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAoBxB;AAAA;AAAA,QAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAkB3B;AAEA,UAAM,WAAW,IAAI,YAAa,GAAG,GAAG,CAAE;AAE1C,UAAM,WAAW,IAAI,eAAgB;AAAA,MAEpC,MAAM;AAAA,MAEN,UAAU,cAAe,OAAO,QAAS;AAAA,MACzC,cAAc,OAAO;AAAA,MACrB,gBAAgB,OAAO;AAAA,MACvB,MAAM;AAAA,MACN,UAAU;AAAA,IAEX,CAAE;AAEF,aAAS,SAAS,UAAU,QAAQ;AAEpC,UAAM,OAAO,IAAI,KAAM,UAAU,QAAS;AAE1C,UAAM,mBAAmB,QAAQ;AAGjC,QAAK,QAAQ,cAAc,yBAA2B,SAAQ,YAAY;AAE1E,UAAM,SAAS,IAAI,WAAY,GAAG,IAAI,IAAK;AAC3C,WAAO,OAAQ,UAAU,IAAK;AAE9B,YAAQ,YAAY;AAEpB,SAAK,SAAS,QAAQ;AACtB,SAAK,SAAS,QAAQ;AAEtB,WAAO;AAAA,EAER;AAAA,EAEA,MAAO,UAAU,OAAO,OAAO,SAAU;AAExC,UAAM,sBAAsB,SAAS,gBAAgB;AAErD,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,eAAS,gBAAiB,MAAM,CAAE;AAElC,eAAS,MAAO,OAAO,OAAO,OAAQ;AAAA,IAEvC;AAEA,aAAS,gBAAiB,mBAAoB;AAAA,EAE/C;AAED;AAEA,IAAM,WAAyB,IAAI,QAAQ;AAC3C,IAAM,WAAyB,IAAI,QAAQ;AAC3C,IAAM,gBAA8B,IAAI,QAAQ;AAEhD,IAAM,QAAN,MAAY;AAAA,EAEX,YAAa,SAAS,IAAI,QAAS,GAAG,GAAG,CAAE,GAAG,WAAW,GAAI;AAE5D,SAAK,UAAU;AAIf,SAAK,SAAS;AACd,SAAK,WAAW;AAAA,EAEjB;AAAA,EAEA,IAAK,QAAQ,UAAW;AAEvB,SAAK,OAAO,KAAM,MAAO;AACzB,SAAK,WAAW;AAEhB,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,GAAG,GAAG,GAAG,GAAI;AAE3B,SAAK,OAAO,IAAK,GAAG,GAAG,CAAE;AACzB,SAAK,WAAW;AAEhB,WAAO;AAAA,EAER;AAAA,EAEA,8BAA+B,QAAQ,OAAQ;AAE9C,SAAK,OAAO,KAAM,MAAO;AACzB,SAAK,WAAW,CAAE,MAAM,IAAK,KAAK,MAAO;AAEzC,WAAO;AAAA,EAER;AAAA,EAEA,sBAAuB,GAAG,GAAG,GAAI;AAEhC,UAAM,SAAS,SAAS,WAAY,GAAG,CAAE,EAAE,MAAO,SAAS,WAAY,GAAG,CAAE,CAAE,EAAE,UAAU;AAI1F,SAAK,8BAA+B,QAAQ,CAAE;AAE9C,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAQ;AAEb,SAAK,OAAO,KAAM,MAAM,MAAO;AAC/B,SAAK,WAAW,MAAM;AAEtB,WAAO;AAAA,EAER;AAAA,EAEA,YAAY;AAIX,UAAM,sBAAsB,IAAM,KAAK,OAAO,OAAO;AACrD,SAAK,OAAO,eAAgB,mBAAoB;AAChD,SAAK,YAAY;AAEjB,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,SAAK,YAAY;AACjB,SAAK,OAAO,OAAO;AAEnB,WAAO;AAAA,EAER;AAAA,EAEA,gBAAiB,OAAQ;AAExB,WAAO,KAAK,OAAO,IAAK,KAAM,IAAI,KAAK;AAAA,EAExC;AAAA,EAEA,iBAAkB,QAAS;AAE1B,WAAO,KAAK,gBAAiB,OAAO,MAAO,IAAI,OAAO;AAAA,EAEvD;AAAA,EAEA,aAAc,OAAO,QAAS;AAE7B,WAAO,OAAO,KAAM,KAAM,EAAE,gBAAiB,KAAK,QAAQ,CAAE,KAAK,gBAAiB,KAAM,CAAE;AAAA,EAE3F;AAAA,EAEA,cAAe,MAAM,QAAS;AAE7B,UAAM,YAAY,KAAK,MAAO,QAAS;AAEvC,UAAM,cAAc,KAAK,OAAO,IAAK,SAAU;AAE/C,QAAK,gBAAgB,GAAI;AAGxB,UAAK,KAAK,gBAAiB,KAAK,KAAM,MAAM,GAAI;AAE/C,eAAO,OAAO,KAAM,KAAK,KAAM;AAAA,MAEhC;AAGA,aAAO;AAAA,IAER;AAEA,UAAM,IAAI,EAAI,KAAK,MAAM,IAAK,KAAK,MAAO,IAAI,KAAK,YAAa;AAEhE,QAAK,IAAI,KAAK,IAAI,GAAI;AAErB,aAAO;AAAA,IAER;AAEA,WAAO,OAAO,KAAM,KAAK,KAAM,EAAE,gBAAiB,WAAW,CAAE;AAAA,EAEhE;AAAA,EAEA,eAAgB,MAAO;AAItB,UAAM,YAAY,KAAK,gBAAiB,KAAK,KAAM;AACnD,UAAM,UAAU,KAAK,gBAAiB,KAAK,GAAI;AAE/C,WAAS,YAAY,KAAK,UAAU,KAAS,UAAU,KAAK,YAAY;AAAA,EAEzE;AAAA,EAEA,cAAe,KAAM;AAEpB,WAAO,IAAI,gBAAiB,IAAK;AAAA,EAElC;AAAA,EAEA,iBAAkB,QAAS;AAE1B,WAAO,OAAO,gBAAiB,IAAK;AAAA,EAErC;AAAA,EAEA,cAAe,QAAS;AAEvB,WAAO,OAAO,KAAM,KAAK,MAAO,EAAE,eAAgB,CAAE,KAAK,QAAS;AAAA,EAEnE;AAAA,EAEA,aAAc,QAAQ,sBAAuB;AAE5C,UAAM,eAAe,wBAAwB,cAAc,gBAAiB,MAAO;AAEnF,UAAM,iBAAiB,KAAK,cAAe,QAAS,EAAE,aAAc,MAAO;AAE3E,UAAM,SAAS,KAAK,OAAO,aAAc,YAAa,EAAE,UAAU;AAElE,SAAK,WAAW,CAAE,eAAe,IAAK,MAAO;AAE7C,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,QAAS;AAEnB,SAAK,YAAY,OAAO,IAAK,KAAK,MAAO;AAEzC,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,OAAQ;AAEf,WAAO,MAAM,OAAO,OAAQ,KAAK,MAAO,KAAO,MAAM,aAAa,KAAK;AAAA,EAExE;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAY,EAAE,KAAM,IAAK;AAAA,EAE1C;AAED;AAEA,IAAM,YAA0B,IAAI,OAAO;AAC3C,IAAM,YAA0B,IAAI,QAAQ;AAE5C,IAAM,UAAN,MAAc;AAAA,EAEb,YAAa,KAAK,IAAI,MAAM,GAAG,KAAK,IAAI,MAAM,GAAG,KAAK,IAAI,MAAM,GAAG,KAAK,IAAI,MAAM,GAAG,KAAK,IAAI,MAAM,GAAG,KAAK,IAAI,MAAM,GAAI;AAEzH,SAAK,SAAS,CAAE,IAAI,IAAI,IAAI,IAAI,IAAI,EAAG;AAAA,EAExC;AAAA,EAEA,IAAK,IAAI,IAAI,IAAI,IAAI,IAAI,IAAK;AAE7B,UAAM,SAAS,KAAK;AAEpB,WAAQ,CAAE,EAAE,KAAM,EAAG;AACrB,WAAQ,CAAE,EAAE,KAAM,EAAG;AACrB,WAAQ,CAAE,EAAE,KAAM,EAAG;AACrB,WAAQ,CAAE,EAAE,KAAM,EAAG;AACrB,WAAQ,CAAE,EAAE,KAAM,EAAG;AACrB,WAAQ,CAAE,EAAE,KAAM,EAAG;AAErB,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,SAAU;AAEf,UAAM,SAAS,KAAK;AAEpB,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,aAAQ,CAAE,EAAE,KAAM,QAAQ,OAAQ,CAAE,CAAE;AAAA,IAEvC;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,wBAAyB,GAAG,mBAAmB,uBAAwB;AAEtE,UAAM,SAAS,KAAK;AACpB,UAAM,KAAK,EAAE;AACb,UAAM,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE;AAC/D,UAAM,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE;AAC/D,UAAM,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,OAAO,GAAI,EAAG,GAAG,OAAO,GAAI,EAAG;AACnE,UAAM,OAAO,GAAI,EAAG,GAAG,OAAO,GAAI,EAAG,GAAG,OAAO,GAAI,EAAG,GAAG,OAAO,GAAI,EAAG;AAEvE,WAAQ,CAAE,EAAE,cAAe,MAAM,KAAK,MAAM,KAAK,OAAO,KAAK,OAAO,IAAK,EAAE,UAAU;AACrF,WAAQ,CAAE,EAAE,cAAe,MAAM,KAAK,MAAM,KAAK,OAAO,KAAK,OAAO,IAAK,EAAE,UAAU;AACrF,WAAQ,CAAE,EAAE,cAAe,MAAM,KAAK,MAAM,KAAK,OAAO,KAAK,OAAO,IAAK,EAAE,UAAU;AACrF,WAAQ,CAAE,EAAE,cAAe,MAAM,KAAK,MAAM,KAAK,OAAO,KAAK,OAAO,IAAK,EAAE,UAAU;AACrF,WAAQ,CAAE,EAAE,cAAe,MAAM,KAAK,MAAM,KAAK,OAAO,MAAM,OAAO,IAAK,EAAE,UAAU;AAEtF,QAAK,qBAAqB,uBAAwB;AAEjD,aAAQ,CAAE,EAAE,cAAe,MAAM,KAAK,MAAM,KAAK,OAAO,MAAM,OAAO,IAAK,EAAE,UAAU;AAAA,IAEvF,WAAY,qBAAqB,wBAAyB;AAEzD,aAAQ,CAAE,EAAE,cAAe,KAAK,KAAK,MAAM,IAAK,EAAE,UAAU;AAAA,IAE7D,OAAO;AAEN,YAAM,IAAI,MAAO,yEAAyE,gBAAiB;AAAA,IAE5G;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,iBAAkB,QAAS;AAE1B,QAAK,OAAO,mBAAmB,QAAY;AAE1C,UAAK,OAAO,mBAAmB,KAAO,QAAO,sBAAsB;AAEnE,gBAAU,KAAM,OAAO,cAAe,EAAE,aAAc,OAAO,WAAY;AAAA,IAE1E,OAAO;AAEN,YAAM,WAAW,OAAO;AAExB,UAAK,SAAS,mBAAmB,KAAO,UAAS,sBAAsB;AAEvE,gBAAU,KAAM,SAAS,cAAe,EAAE,aAAc,OAAO,WAAY;AAAA,IAE5E;AAEA,WAAO,KAAK,iBAAkB,SAAU;AAAA,EAEzC;AAAA,EAEA,iBAAkB,QAAS;AAE1B,cAAU,OAAO,IAAK,GAAG,GAAG,CAAE;AAC9B,cAAU,SAAS;AACnB,cAAU,aAAc,OAAO,WAAY;AAE3C,WAAO,KAAK,iBAAkB,SAAU;AAAA,EAEzC;AAAA,EAEA,iBAAkB,QAAS;AAE1B,UAAM,SAAS,KAAK;AACpB,UAAM,SAAS,OAAO;AACtB,UAAM,YAAY,CAAE,OAAO;AAE3B,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,YAAM,WAAW,OAAQ,CAAE,EAAE,gBAAiB,MAAO;AAErD,UAAK,WAAW,WAAY;AAE3B,eAAO;AAAA,MAER;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,KAAM;AAEpB,UAAM,SAAS,KAAK;AAEpB,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,YAAM,QAAQ,OAAQ,CAAE;AAIxB,gBAAU,IAAI,MAAM,OAAO,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI;AACvD,gBAAU,IAAI,MAAM,OAAO,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI;AACvD,gBAAU,IAAI,MAAM,OAAO,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI;AAEvD,UAAK,MAAM,gBAAiB,SAAU,IAAI,GAAI;AAE7C,eAAO;AAAA,MAER;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,OAAQ;AAEtB,UAAM,SAAS,KAAK;AAEpB,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,UAAK,OAAQ,CAAE,EAAE,gBAAiB,KAAM,IAAI,GAAI;AAE/C,eAAO;AAAA,MAER;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAY,EAAE,KAAM,IAAK;AAAA,EAE1C;AAED;AAEA,SAAS,iBAAiB;AAEzB,MAAI,UAAU;AACd,MAAI,cAAc;AAClB,MAAI,gBAAgB;AACpB,MAAI,YAAY;AAEhB,WAAS,iBAAkB,MAAM,OAAQ;AAExC,kBAAe,MAAM,KAAM;AAE3B,gBAAY,QAAQ,sBAAuB,gBAAiB;AAAA,EAE7D;AAEA,SAAO;AAAA,IAEN,OAAO,WAAY;AAElB,UAAK,gBAAgB,KAAO;AAC5B,UAAK,kBAAkB,KAAO;AAE9B,kBAAY,QAAQ,sBAAuB,gBAAiB;AAE5D,oBAAc;AAAA,IAEf;AAAA,IAEA,MAAM,WAAY;AAEjB,cAAQ,qBAAsB,SAAU;AAExC,oBAAc;AAAA,IAEf;AAAA,IAEA,kBAAkB,SAAW,UAAW;AAEvC,sBAAgB;AAAA,IAEjB;AAAA,IAEA,YAAY,SAAW,OAAQ;AAE9B,gBAAU;AAAA,IAEX;AAAA,EAED;AAED;AAEA,SAAS,gBAAiB,IAAK;AAE9B,QAAM,UAAU,oBAAI,QAAQ;AAE5B,WAAS,aAAc,WAAW,YAAa;AAE9C,UAAM,QAAQ,UAAU;AACxB,UAAM,QAAQ,UAAU;AACxB,UAAM,OAAO,MAAM;AAEnB,UAAM,SAAS,GAAG,aAAa;AAE/B,OAAG,WAAY,YAAY,MAAO;AAClC,OAAG,WAAY,YAAY,OAAO,KAAM;AAExC,cAAU,iBAAiB;AAE3B,QAAI;AAEJ,QAAK,iBAAiB,cAAe;AAEpC,aAAO,GAAG;AAAA,IAEX,WAAY,iBAAiB,aAAc;AAE1C,UAAK,UAAU,0BAA2B;AAEzC,eAAO,GAAG;AAAA,MAEX,OAAO;AAEN,eAAO,GAAG;AAAA,MAEX;AAAA,IAED,WAAY,iBAAiB,YAAa;AAEzC,aAAO,GAAG;AAAA,IAEX,WAAY,iBAAiB,aAAc;AAE1C,aAAO,GAAG;AAAA,IAEX,WAAY,iBAAiB,YAAa;AAEzC,aAAO,GAAG;AAAA,IAEX,WAAY,iBAAiB,WAAY;AAExC,aAAO,GAAG;AAAA,IAEX,WAAY,iBAAiB,YAAa;AAEzC,aAAO,GAAG;AAAA,IAEX,WAAY,iBAAiB,mBAAoB;AAEhD,aAAO,GAAG;AAAA,IAEX,OAAO;AAEN,YAAM,IAAI,MAAO,4DAA4D,KAAM;AAAA,IAEpF;AAEA,WAAO;AAAA,MACN;AAAA,MACA;AAAA,MACA,iBAAiB,MAAM;AAAA,MACvB,SAAS,UAAU;AAAA,MACnB;AAAA,IACD;AAAA,EAED;AAEA,WAAS,aAAc,QAAQ,WAAW,YAAa;AAEtD,UAAM,QAAQ,UAAU;AACxB,UAAM,cAAc,UAAU;AAC9B,UAAM,eAAe,UAAU;AAE/B,OAAG,WAAY,YAAY,MAAO;AAElC,QAAK,YAAY,UAAU,MAAO,aAAa,WAAW,GAAI;AAG7D,SAAG,cAAe,YAAY,GAAG,KAAM;AAAA,IAExC;AAEA,QAAK,aAAa,WAAW,GAAI;AAEhC,eAAU,IAAI,GAAG,IAAI,aAAa,QAAQ,IAAI,GAAG,KAAO;AAEvD,cAAM,QAAQ,aAAc,CAAE;AAE9B,WAAG;AAAA,UAAe;AAAA,UAAY,MAAM,QAAQ,MAAM;AAAA,UACjD;AAAA,UAAO,MAAM;AAAA,UAAO,MAAM;AAAA,QAAM;AAAA,MAElC;AAEA,gBAAU,kBAAkB;AAAA,IAE7B;AAGA,QAAK,YAAY,UAAU,IAAM;AAEhC,SAAG;AAAA,QAAe;AAAA,QAAY,YAAY,SAAS,MAAM;AAAA,QACxD;AAAA,QAAO,YAAY;AAAA,QAAQ,YAAY;AAAA,MAAM;AAE9C,kBAAY,QAAQ;AAAA,IAErB;AAEA,cAAU,iBAAiB;AAAA,EAE5B;AAIA,WAAS,IAAK,WAAY;AAEzB,QAAK,UAAU,6BAA+B,aAAY,UAAU;AAEpE,WAAO,QAAQ,IAAK,SAAU;AAAA,EAE/B;AAEA,WAAS,OAAQ,WAAY;AAE5B,QAAK,UAAU,6BAA+B,aAAY,UAAU;AAEpE,UAAM,OAAO,QAAQ,IAAK,SAAU;AAEpC,QAAK,MAAO;AAEX,SAAG,aAAc,KAAK,MAAO;AAE7B,cAAQ,OAAQ,SAAU;AAAA,IAE3B;AAAA,EAED;AAEA,WAAS,OAAQ,WAAW,YAAa;AAExC,QAAK,UAAU,6BAA+B,aAAY,UAAU;AAEpE,QAAK,UAAU,qBAAsB;AAEpC,YAAM,SAAS,QAAQ,IAAK,SAAU;AAEtC,UAAK,CAAE,UAAU,OAAO,UAAU,UAAU,SAAU;AAErD,gBAAQ,IAAK,WAAW;AAAA,UACvB,QAAQ,UAAU;AAAA,UAClB,MAAM,UAAU;AAAA,UAChB,iBAAiB,UAAU;AAAA,UAC3B,SAAS,UAAU;AAAA,QACpB,CAAE;AAAA,MAEH;AAEA;AAAA,IAED;AAEA,UAAM,OAAO,QAAQ,IAAK,SAAU;AAEpC,QAAK,SAAS,QAAY;AAEzB,cAAQ,IAAK,WAAW,aAAc,WAAW,UAAW,CAAE;AAAA,IAE/D,WAAY,KAAK,UAAU,UAAU,SAAU;AAE9C,UAAK,KAAK,SAAS,UAAU,MAAM,YAAa;AAE/C,cAAM,IAAI,MAAO,uJAAyJ;AAAA,MAE3K;AAEA,mBAAc,KAAK,QAAQ,WAAW,UAAW;AAEjD,WAAK,UAAU,UAAU;AAAA,IAE1B;AAAA,EAED;AAEA,SAAO;AAAA,IAEN;AAAA,IACA;AAAA,IACA;AAAA,EAED;AAED;AAEA,IAAM,gBAAN,MAAM,uBAAsB,eAAe;AAAA,EAE1C,YAAa,QAAQ,GAAG,SAAS,GAAG,gBAAgB,GAAG,iBAAiB,GAAI;AAE3E,UAAM;AAEN,SAAK,OAAO;AAEZ,SAAK,aAAa;AAAA,MACjB;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACD;AAEA,UAAM,aAAa,QAAQ;AAC3B,UAAM,cAAc,SAAS;AAE7B,UAAM,QAAQ,KAAK,MAAO,aAAc;AACxC,UAAM,QAAQ,KAAK,MAAO,cAAe;AAEzC,UAAM,SAAS,QAAQ;AACvB,UAAM,SAAS,QAAQ;AAEvB,UAAM,gBAAgB,QAAQ;AAC9B,UAAM,iBAAiB,SAAS;AAIhC,UAAM,UAAU,CAAC;AACjB,UAAM,WAAW,CAAC;AAClB,UAAM,UAAU,CAAC;AACjB,UAAM,MAAM,CAAC;AAEb,aAAU,KAAK,GAAG,KAAK,QAAQ,MAAQ;AAEtC,YAAM,IAAI,KAAK,iBAAiB;AAEhC,eAAU,KAAK,GAAG,KAAK,QAAQ,MAAQ;AAEtC,cAAM,IAAI,KAAK,gBAAgB;AAE/B,iBAAS,KAAM,GAAG,CAAE,GAAG,CAAE;AAEzB,gBAAQ,KAAM,GAAG,GAAG,CAAE;AAEtB,YAAI,KAAM,KAAK,KAAM;AACrB,YAAI,KAAM,IAAM,KAAK,KAAQ;AAAA,MAE9B;AAAA,IAED;AAEA,aAAU,KAAK,GAAG,KAAK,OAAO,MAAQ;AAErC,eAAU,KAAK,GAAG,KAAK,OAAO,MAAQ;AAErC,cAAM,IAAI,KAAK,SAAS;AACxB,cAAM,IAAI,KAAK,UAAW,KAAK;AAC/B,cAAM,IAAM,KAAK,IAAM,UAAW,KAAK;AACvC,cAAM,IAAM,KAAK,IAAM,SAAS;AAEhC,gBAAQ,KAAM,GAAG,GAAG,CAAE;AACtB,gBAAQ,KAAM,GAAG,GAAG,CAAE;AAAA,MAEvB;AAAA,IAED;AAEA,SAAK,SAAU,OAAQ;AACvB,SAAK,aAAc,YAAY,IAAI,uBAAwB,UAAU,CAAE,CAAE;AACzE,SAAK,aAAc,UAAU,IAAI,uBAAwB,SAAS,CAAE,CAAE;AACtE,SAAK,aAAc,MAAM,IAAI,uBAAwB,KAAK,CAAE,CAAE;AAAA,EAE/D;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,aAAa,OAAO,OAAQ,CAAC,GAAG,OAAO,UAAW;AAEvD,WAAO;AAAA,EAER;AAAA,EAEA,OAAO,SAAU,MAAO;AAEvB,WAAO,IAAI,eAAe,KAAK,OAAO,KAAK,QAAQ,KAAK,eAAe,KAAK,cAAe;AAAA,EAE5F;AAED;AAEA,IAAI,qBAAqB;AAEzB,IAAI,0BAA0B;AAE9B,IAAI,oBAAoB;AAExB,IAAI,yBAAyB;AAE7B,IAAI,qBAAqB;AAEzB,IAAI,0BAA0B;AAE9B,IAAI,iBAAiB;AAErB,IAAI,sBAAsB;AAE1B,IAAI,uBAAuB;AAE3B,IAAI,kBAAkB;AAEtB,IAAI,eAAe;AAEnB,IAAI,qBAAqB;AAEzB,IAAI,QAAQ;AAEZ,IAAI,uBAAuB;AAE3B,IAAI,wBAAwB;AAE5B,IAAI,2BAA2B;AAE/B,IAAI,gCAAgC;AAEpC,IAAI,8BAA8B;AAElC,IAAI,yBAAyB;AAE7B,IAAI,iBAAiB;AAErB,IAAI,sBAAsB;AAE1B,IAAI,oBAAoB;AAExB,IAAI,eAAe;AAEnB,IAAI,SAAS;AAEb,IAAI,8BAA8B;AAElC,IAAI,uBAAuB;AAE3B,IAAI,8BAA8B;AAElC,IAAI,yBAAyB;AAE7B,IAAI,uBAAuB;AAE3B,IAAI,4BAA4B;AAEhC,IAAI,sBAAsB;AAE1B,IAAI,2BAA2B;AAE/B,IAAI,kBAAkB;AAEtB,IAAI,8BAA8B;AAElC,IAAI,uBAAuB;AAE3B,IAAI,qBAAqB;AAEzB,IAAI,gBAAgB;AAEpB,IAAI,aAAa;AAEjB,IAAI,kBAAkB;AAEtB,IAAI,eAAe;AAEnB,IAAI,oBAAoB;AAExB,IAAI,4BAA4B;AAEhC,IAAI,yBAAyB;AAE7B,IAAI,0BAA0B;AAE9B,IAAI,+BAA+B;AAEnC,IAAI,oBAAoB;AAExB,IAAI,gCAAgC;AAEpC,IAAI,uBAAuB;AAE3B,IAAI,4BAA4B;AAEhC,IAAI,wBAAwB;AAE5B,IAAI,6BAA6B;AAEjC,IAAI,2BAA2B;AAE/B,IAAI,gCAAgC;AAEpC,IAAI,wBAAwB;AAE5B,IAAI,uBAAuB;AAE3B,IAAI,sBAAsB;AAE1B,IAAI,uBAAuB;AAE3B,IAAI,4BAA4B;AAEhC,IAAI,0BAA0B;AAE9B,IAAI,qBAAqB;AAEzB,IAAI,eAAe;AAEnB,IAAI,oBAAoB;AAExB,IAAI,wBAAwB;AAE5B,IAAI,6BAA6B;AAEjC,IAAI,wBAAwB;AAE5B,IAAI,6BAA6B;AAEjC,IAAI,uBAAuB;AAE3B,IAAI,oBAAoB;AAExB,IAAI,qBAAqB;AAEzB,IAAI,0BAA0B;AAE9B,IAAI,qBAAqB;AAEzB,IAAI,wBAAwB;AAE5B,IAAI,uBAAuB;AAE3B,IAAI,uBAAuB;AAE3B,IAAI,qBAAqB;AAEzB,IAAI,gBAAgB;AAEpB,IAAI,0BAA0B;AAE9B,IAAI,kCAAkC;AAEtC,IAAI,iCAAiC;AAErC,IAAI,0BAA0B;AAE9B,IAAI,4BAA4B;AAEhC,IAAI,kBAAkB;AAEtB,IAAI,UAAU;AAEd,IAAI,+BAA+B;AAEnC,IAAI,iBAAiB;AAErB,IAAI,qBAAqB;AAEzB,IAAI,0BAA0B;AAE9B,IAAI,wBAAwB;AAE5B,IAAI,6BAA6B;AAEjC,IAAI,0BAA0B;AAE9B,IAAI,wBAAwB;AAE5B,IAAI,mBAAmB;AAEvB,IAAI,2BAA2B;AAE/B,IAAI,kBAAkB;AAEtB,IAAI,uBAAuB;AAE3B,IAAI,kBAAkB;AAEtB,IAAI,oBAAoB;AAExB,IAAI,uBAAuB;AAE3B,IAAI,4BAA4B;AAEhC,IAAI,uBAAuB;AAE3B,IAAI,4BAA4B;AAEhC,IAAI,wBAAwB;AAE5B,IAAI,6BAA6B;AAEjC,IAAI,mBAAmB;AAEvB,IAAI,iBAAiB;AAErB,IAAI,YAAY;AAEhB,IAAI,kBAAkB;AAEtB,IAAM,WAAW;AAEjB,IAAM,aAAa;AAEnB,IAAM,WAAW;AAEjB,IAAM,aAAa;AAEnB,IAAM,WAAW;AAEjB,IAAM,aAAa;AAEnB,IAAM,WAAW;AAEjB,IAAM,aAAa;AAEnB,IAAM,WAAW;AAEjB,IAAM,aAAa;AAEnB,IAAM,WAAW;AAEjB,IAAM,aAAa;AAEnB,IAAM,WAAW;AAEjB,IAAM,aAAa;AAEnB,IAAM,WAAW;AAEjB,IAAM,aAAa;AAEnB,IAAM,WAAW;AAEjB,IAAM,aAAa;AAEnB,IAAM,WAAW;AAEjB,IAAM,aAAa;AAEnB,IAAM,WAAW;AAEjB,IAAM,aAAa;AAEnB,IAAM,WAAW;AAEjB,IAAM,aAAa;AAEnB,IAAM,WAAW;AAEjB,IAAM,aAAa;AAEnB,IAAM,WAAW;AAEjB,IAAM,aAAa;AAEnB,IAAM,WAAW;AAEjB,IAAM,aAAa;AAEnB,IAAM,WAAW;AAEjB,IAAM,aAAa;AAEnB,IAAM,WAAW;AAEjB,IAAM,aAAa;AAEnB,IAAM,cAAc;AAAA,EACnB;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EAEA,iBAAiB;AAAA,EACjB,iBAAiB;AAAA,EACjB,qBAAqB;AAAA,EACrB,qBAAqB;AAAA,EACrB,WAAW;AAAA,EACX,WAAW;AAAA,EACX,YAAY;AAAA,EACZ,YAAY;AAAA,EACZ,mBAAmB;AAAA,EACnB,mBAAmB;AAAA,EACnB,eAAe;AAAA,EACf,eAAe;AAAA,EACf,iBAAiB;AAAA,EACjB,iBAAiB;AAAA,EACjB,gBAAgB;AAAA,EAChB,gBAAgB;AAAA,EAChB,kBAAkB;AAAA,EAClB,kBAAkB;AAAA,EAClB,iBAAiB;AAAA,EACjB,iBAAiB;AAAA,EACjB,iBAAiB;AAAA,EACjB,iBAAiB;AAAA,EACjB,gBAAgB;AAAA,EAChB,gBAAgB;AAAA,EAChB,mBAAmB;AAAA,EACnB,mBAAmB;AAAA,EACnB,eAAe;AAAA,EACf,eAAe;AAAA,EACf,aAAa;AAAA,EACb,aAAa;AAAA,EACb,aAAa;AAAA,EACb,aAAa;AAAA,EACb,aAAa;AAAA,EACb,aAAa;AACd;AAMA,IAAM,cAAc;AAAA,EAEnB,QAAQ;AAAA,IAEP,SAAS,EAAE,OAAqB,IAAI,MAAO,QAAS,EAAE;AAAA,IACtD,SAAS,EAAE,OAAO,EAAI;AAAA,IAEtB,KAAK,EAAE,OAAO,KAAK;AAAA,IACnB,cAAc,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,IAEnD,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,mBAAmB,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,IAExD,WAAW,EAAE,OAAO,EAAE;AAAA,EAEvB;AAAA,EAEA,aAAa;AAAA,IAEZ,aAAa,EAAE,OAAO,KAAK;AAAA,IAC3B,sBAAsB,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,EAE5D;AAAA,EAEA,QAAQ;AAAA,IAEP,QAAQ,EAAE,OAAO,KAAK;AAAA,IACtB,gBAAgB,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,IACrD,YAAY,EAAE,OAAO,GAAI;AAAA,IACzB,cAAc,EAAE,OAAO,EAAI;AAAA;AAAA,IAC3B,KAAK,EAAE,OAAO,IAAI;AAAA;AAAA,IAClB,iBAAiB,EAAE,OAAO,KAAK;AAAA;AAAA,EAEhC;AAAA,EAEA,OAAO;AAAA,IAEN,OAAO,EAAE,OAAO,KAAK;AAAA,IACrB,gBAAgB,EAAE,OAAO,EAAE;AAAA,IAC3B,gBAAgB,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,EAEtD;AAAA,EAEA,UAAU;AAAA,IAET,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,mBAAmB,EAAE,OAAO,EAAE;AAAA,IAC9B,mBAAmB,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,EAEzD;AAAA,EAEA,SAAS;AAAA,IAER,SAAS,EAAE,OAAO,KAAK;AAAA,IACvB,kBAAkB,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,IACvD,WAAW,EAAE,OAAO,EAAE;AAAA,EAEvB;AAAA,EAEA,WAAW;AAAA,IAEV,WAAW,EAAE,OAAO,KAAK;AAAA,IACzB,oBAAoB,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,IACzD,aAAa,EAAE,OAAqB,IAAI,QAAS,GAAG,CAAE,EAAE;AAAA,EAEzD;AAAA,EAEA,iBAAiB;AAAA,IAEhB,iBAAiB,EAAE,OAAO,KAAK;AAAA,IAC/B,0BAA0B,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,IAC/D,mBAAmB,EAAE,OAAO,EAAE;AAAA,IAC9B,kBAAkB,EAAE,OAAO,EAAE;AAAA,EAE9B;AAAA,EAEA,aAAa;AAAA,IAEZ,aAAa,EAAE,OAAO,KAAK;AAAA,IAC3B,sBAAsB,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,EAE5D;AAAA,EAEA,cAAc;AAAA,IAEb,cAAc,EAAE,OAAO,KAAK;AAAA,IAC5B,uBAAuB,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,EAE7D;AAAA,EAEA,cAAc;AAAA,IAEb,cAAc,EAAE,OAAO,KAAK;AAAA,IAC5B,uBAAuB,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,EAE7D;AAAA,EAEA,aAAa;AAAA,IAEZ,aAAa,EAAE,OAAO,KAAK;AAAA,EAE5B;AAAA,EAEA,KAAK;AAAA,IAEJ,YAAY,EAAE,OAAO,MAAQ;AAAA,IAC7B,SAAS,EAAE,OAAO,EAAE;AAAA,IACpB,QAAQ,EAAE,OAAO,IAAK;AAAA,IACtB,UAAU,EAAE,OAAqB,IAAI,MAAO,QAAS,EAAE;AAAA,EAExD;AAAA,EAEA,QAAQ;AAAA,IAEP,mBAAmB,EAAE,OAAO,CAAC,EAAE;AAAA,IAE/B,YAAY,EAAE,OAAO,CAAC,EAAE;AAAA,IAExB,mBAAmB,EAAE,OAAO,CAAC,GAAG,YAAY;AAAA,MAC3C,WAAW,CAAC;AAAA,MACZ,OAAO,CAAC;AAAA,IACT,EAAE;AAAA,IAEF,yBAAyB,EAAE,OAAO,CAAC,GAAG,YAAY;AAAA,MACjD,iBAAiB;AAAA,MACjB,YAAY,CAAC;AAAA,MACb,kBAAkB,CAAC;AAAA,MACnB,cAAc,CAAC;AAAA,MACf,eAAe,CAAC;AAAA,IACjB,EAAE;AAAA,IAEF,sBAAsB,EAAE,OAAO,CAAC,EAAE;AAAA,IAClC,yBAAyB,EAAE,OAAO,CAAC,EAAE;AAAA,IAErC,YAAY,EAAE,OAAO,CAAC,GAAG,YAAY;AAAA,MACpC,OAAO,CAAC;AAAA,MACR,UAAU,CAAC;AAAA,MACX,WAAW,CAAC;AAAA,MACZ,UAAU,CAAC;AAAA,MACX,SAAS,CAAC;AAAA,MACV,aAAa,CAAC;AAAA,MACd,OAAO,CAAC;AAAA,IACT,EAAE;AAAA,IAEF,kBAAkB,EAAE,OAAO,CAAC,GAAG,YAAY;AAAA,MAC1C,iBAAiB;AAAA,MACjB,YAAY,CAAC;AAAA,MACb,kBAAkB,CAAC;AAAA,MACnB,cAAc,CAAC;AAAA,MACf,eAAe,CAAC;AAAA,IACjB,EAAE;AAAA,IAEF,cAAc,EAAE,OAAO,CAAC,EAAE;AAAA,IAC1B,eAAe,EAAE,OAAO,CAAC,EAAE;AAAA,IAC3B,iBAAiB,EAAE,OAAO,CAAC,EAAE;AAAA,IAE7B,aAAa,EAAE,OAAO,CAAC,GAAG,YAAY;AAAA,MACrC,OAAO,CAAC;AAAA,MACR,UAAU,CAAC;AAAA,MACX,OAAO,CAAC;AAAA,MACR,UAAU,CAAC;AAAA,IACZ,EAAE;AAAA,IAEF,mBAAmB,EAAE,OAAO,CAAC,GAAG,YAAY;AAAA,MAC3C,iBAAiB;AAAA,MACjB,YAAY,CAAC;AAAA,MACb,kBAAkB,CAAC;AAAA,MACnB,cAAc,CAAC;AAAA,MACf,eAAe,CAAC;AAAA,MAChB,kBAAkB,CAAC;AAAA,MACnB,iBAAiB,CAAC;AAAA,IACnB,EAAE;AAAA,IAEF,gBAAgB,EAAE,OAAO,CAAC,EAAE;AAAA,IAC5B,mBAAmB,EAAE,OAAO,CAAC,EAAE;AAAA,IAE/B,kBAAkB,EAAE,OAAO,CAAC,GAAG,YAAY;AAAA,MAC1C,WAAW,CAAC;AAAA,MACZ,UAAU,CAAC;AAAA,MACX,aAAa,CAAC;AAAA,IACf,EAAE;AAAA;AAAA,IAGF,gBAAgB,EAAE,OAAO,CAAC,GAAG,YAAY;AAAA,MACxC,OAAO,CAAC;AAAA,MACR,UAAU,CAAC;AAAA,MACX,OAAO,CAAC;AAAA,MACR,QAAQ,CAAC;AAAA,IACV,EAAE;AAAA,IAEF,OAAO,EAAE,OAAO,KAAK;AAAA,IACrB,OAAO,EAAE,OAAO,KAAK;AAAA,EAEtB;AAAA,EAEA,QAAQ;AAAA,IAEP,SAAS,EAAE,OAAqB,IAAI,MAAO,QAAS,EAAE;AAAA,IACtD,SAAS,EAAE,OAAO,EAAI;AAAA,IACtB,MAAM,EAAE,OAAO,EAAI;AAAA,IACnB,OAAO,EAAE,OAAO,EAAI;AAAA,IACpB,KAAK,EAAE,OAAO,KAAK;AAAA,IACnB,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,mBAAmB,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,IACxD,WAAW,EAAE,OAAO,EAAE;AAAA,IACtB,aAAa,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,EAEnD;AAAA,EAEA,QAAQ;AAAA,IAEP,SAAS,EAAE,OAAqB,IAAI,MAAO,QAAS,EAAE;AAAA,IACtD,SAAS,EAAE,OAAO,EAAI;AAAA,IACtB,QAAQ,EAAE,OAAqB,IAAI,QAAS,KAAK,GAAI,EAAE;AAAA,IACvD,UAAU,EAAE,OAAO,EAAI;AAAA,IACvB,KAAK,EAAE,OAAO,KAAK;AAAA,IACnB,cAAc,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,IACnD,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,mBAAmB,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,IACxD,WAAW,EAAE,OAAO,EAAE;AAAA,EAEvB;AAED;AAEA,IAAM,YAAY;AAAA,EAEjB,OAAO;AAAA,IAEN,UAAwB,cAAe;AAAA,MACtC,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,IACb,CAAE;AAAA,IAEF,cAAc,YAAY;AAAA,IAC1B,gBAAgB,YAAY;AAAA,EAE7B;AAAA,EAEA,SAAS;AAAA,IAER,UAAwB,cAAe;AAAA,MACtC,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ;AAAA,QACC,UAAU,EAAE,OAAqB,IAAI,MAAO,CAAS,EAAE;AAAA,MACxD;AAAA,IACD,CAAE;AAAA,IAEF,cAAc,YAAY;AAAA,IAC1B,gBAAgB,YAAY;AAAA,EAE7B;AAAA,EAEA,OAAO;AAAA,IAEN,UAAwB,cAAe;AAAA,MACtC,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ;AAAA,QACC,UAAU,EAAE,OAAqB,IAAI,MAAO,CAAS,EAAE;AAAA,QACvD,UAAU,EAAE,OAAqB,IAAI,MAAO,OAAS,EAAE;AAAA,QACvD,WAAW,EAAE,OAAO,GAAG;AAAA,MACxB;AAAA,IACD,CAAE;AAAA,IAEF,cAAc,YAAY;AAAA,IAC1B,gBAAgB,YAAY;AAAA,EAE7B;AAAA,EAEA,UAAU;AAAA,IAET,UAAwB,cAAe;AAAA,MACtC,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ;AAAA,QACC,UAAU,EAAE,OAAqB,IAAI,MAAO,CAAS,EAAE;AAAA,QACvD,WAAW,EAAE,OAAO,EAAI;AAAA,QACxB,WAAW,EAAE,OAAO,EAAI;AAAA,QACxB,iBAAiB,EAAE,OAAO,EAAE;AAAA,MAC7B;AAAA,IACD,CAAE;AAAA,IAEF,cAAc,YAAY;AAAA,IAC1B,gBAAgB,YAAY;AAAA,EAE7B;AAAA,EAEA,MAAM;AAAA,IAEL,UAAwB,cAAe;AAAA,MACtC,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ;AAAA,QACC,UAAU,EAAE,OAAqB,IAAI,MAAO,CAAS,EAAE;AAAA,MACxD;AAAA,IACD,CAAE;AAAA,IAEF,cAAc,YAAY;AAAA,IAC1B,gBAAgB,YAAY;AAAA,EAE7B;AAAA,EAEA,QAAQ;AAAA,IAEP,UAAwB,cAAe;AAAA,MACtC,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ;AAAA,QACC,QAAQ,EAAE,OAAO,KAAK;AAAA,MACvB;AAAA,IACD,CAAE;AAAA,IAEF,cAAc,YAAY;AAAA,IAC1B,gBAAgB,YAAY;AAAA,EAE7B;AAAA,EAEA,QAAQ;AAAA,IAEP,UAAwB,cAAe;AAAA,MACtC,YAAY;AAAA,MACZ,YAAY;AAAA,IACb,CAAE;AAAA,IAEF,cAAc,YAAY;AAAA,IAC1B,gBAAgB,YAAY;AAAA,EAE7B;AAAA,EAEA,QAAQ;AAAA,IAEP,UAAwB,cAAe;AAAA,MACtC,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ;AAAA,QACC,OAAO,EAAE,OAAO,EAAE;AAAA,QAClB,UAAU,EAAE,OAAO,EAAE;AAAA,QACrB,WAAW,EAAE,OAAO,EAAE;AAAA,MACvB;AAAA,IACD,CAAE;AAAA,IAEF,cAAc,YAAY;AAAA,IAC1B,gBAAgB,YAAY;AAAA,EAE7B;AAAA,EAEA,OAAO;AAAA,IAEN,UAAwB,cAAe;AAAA,MACtC,YAAY;AAAA,MACZ,YAAY;AAAA,IACb,CAAE;AAAA,IAEF,cAAc,YAAY;AAAA,IAC1B,gBAAgB,YAAY;AAAA,EAE7B;AAAA,EAEA,QAAQ;AAAA,IAEP,UAAwB,cAAe;AAAA,MACtC,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ;AAAA,QACC,SAAS,EAAE,OAAO,EAAI;AAAA,MACvB;AAAA,IACD,CAAE;AAAA,IAEF,cAAc,YAAY;AAAA,IAC1B,gBAAgB,YAAY;AAAA,EAE7B;AAAA,EAEA,QAAQ;AAAA,IAEP,UAAwB,cAAe;AAAA,MACtC,YAAY;AAAA,MACZ,YAAY;AAAA,IACb,CAAE;AAAA,IAEF,cAAc,YAAY;AAAA,IAC1B,gBAAgB,YAAY;AAAA,EAE7B;AAAA,EAEA,YAAY;AAAA,IAEX,UAAU;AAAA,MACT,aAAa,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,MAClD,KAAK,EAAE,OAAO,KAAK;AAAA,MACnB,qBAAqB,EAAE,OAAO,EAAE;AAAA,IACjC;AAAA,IAEA,cAAc,YAAY;AAAA,IAC1B,gBAAgB,YAAY;AAAA,EAE7B;AAAA,EAEA,gBAAgB;AAAA,IAEf,UAAU;AAAA,MACT,QAAQ,EAAE,OAAO,KAAK;AAAA,MACtB,YAAY,EAAE,OAAO,GAAI;AAAA,MACzB,sBAAsB,EAAE,OAAO,EAAE;AAAA,MACjC,qBAAqB,EAAE,OAAO,EAAE;AAAA,MAChC,oBAAoB,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,IAC1D;AAAA,IAEA,cAAc,YAAY;AAAA,IAC1B,gBAAgB,YAAY;AAAA,EAE7B;AAAA,EAEA,MAAM;AAAA,IAEL,UAAU;AAAA,MACT,OAAO,EAAE,OAAO,KAAK;AAAA,MACrB,OAAO,EAAE,OAAO,GAAI;AAAA,MACpB,SAAS,EAAE,OAAO,EAAI;AAAA,IACvB;AAAA,IAEA,cAAc,YAAY;AAAA,IAC1B,gBAAgB,YAAY;AAAA,EAE7B;AAAA,EAEA,UAAU;AAAA,IAET,UAAU;AAAA,MACT,WAAW,EAAE,OAAO,KAAK;AAAA,IAC1B;AAAA,IAEA,cAAc,YAAY;AAAA,IAC1B,gBAAgB,YAAY;AAAA,EAE7B;AAAA,EAEA,cAAc;AAAA,IAEb,UAAwB,cAAe;AAAA,MACtC,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ;AAAA,QACC,mBAAmB,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,QACxD,cAAc,EAAE,OAAO,EAAE;AAAA,QACzB,aAAa,EAAE,OAAO,IAAK;AAAA,MAC5B;AAAA,IACD,CAAE;AAAA,IAEF,cAAc,YAAY;AAAA,IAC1B,gBAAgB,YAAY;AAAA,EAE7B;AAAA,EAEA,QAAQ;AAAA,IAEP,UAAwB,cAAe;AAAA,MACtC,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ;AAAA,QACC,OAAO,EAAE,OAAqB,IAAI,MAAO,CAAQ,EAAE;AAAA,QACnD,SAAS,EAAE,OAAO,EAAI;AAAA,MACvB;AAAA,IACD,CAAE;AAAA,IAEF,cAAc,YAAY;AAAA,IAC1B,gBAAgB,YAAY;AAAA,EAE7B;AAED;AAEA,UAAU,WAAW;AAAA,EAEpB,UAAwB,cAAe;AAAA,IACtC,UAAU,SAAS;AAAA,IACnB;AAAA,MACC,WAAW,EAAE,OAAO,EAAE;AAAA,MACtB,cAAc,EAAE,OAAO,KAAK;AAAA,MAC5B,uBAAuB,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,MAC5D,oBAAoB,EAAE,OAAO,KAAK;AAAA,MAClC,6BAA6B,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,MAClE,sBAAsB,EAAE,OAAqB,IAAI,QAAS,GAAG,CAAE,EAAE;AAAA,MACjE,oBAAoB,EAAE,OAAO,EAAE;AAAA,MAC/B,uBAAuB,EAAE,OAAO,KAAK;AAAA,MACrC,gCAAgC,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,MACrE,YAAY,EAAE,OAAO,EAAE;AAAA,MACvB,aAAa,EAAE,OAAO,EAAE;AAAA,MACxB,gBAAgB,EAAE,OAAO,KAAK;AAAA,MAC9B,yBAAyB,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,MAC9D,gBAAgB,EAAE,OAAO,IAAI;AAAA,MAC7B,6BAA6B,EAAE,OAAO,IAAI;AAAA,MAC1C,6BAA6B,EAAE,OAAO,IAAI;AAAA,MAC1C,yBAAyB,EAAE,OAAO,KAAK;AAAA,MACvC,kCAAkC,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,MACvE,OAAO,EAAE,OAAO,EAAE;AAAA,MAClB,YAAY,EAAE,OAAqB,IAAI,MAAO,CAAS,EAAE;AAAA,MACzD,eAAe,EAAE,OAAO,KAAK;AAAA,MAC7B,wBAAwB,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,MAC7D,gBAAgB,EAAE,OAAO,EAAE;AAAA,MAC3B,mBAAmB,EAAE,OAAO,KAAK;AAAA,MACjC,4BAA4B,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,MACjE,cAAc,EAAE,OAAO,EAAE;AAAA,MACzB,iBAAiB,EAAE,OAAO,KAAK;AAAA,MAC/B,0BAA0B,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,MAC/D,yBAAyB,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,MAC9D,wBAAwB,EAAE,OAAO,KAAK;AAAA,MACtC,WAAW,EAAE,OAAO,EAAE;AAAA,MACtB,cAAc,EAAE,OAAO,KAAK;AAAA,MAC5B,uBAAuB,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,MAC5D,qBAAqB,EAAE,OAAO,EAAE;AAAA,MAChC,kBAAkB,EAAE,OAAqB,IAAI,MAAO,CAAS,EAAE;AAAA,MAC/D,eAAe,EAAE,OAAqB,IAAI,MAAO,GAAG,GAAG,CAAE,EAAE;AAAA,MAC3D,kBAAkB,EAAE,OAAO,KAAK;AAAA,MAChC,2BAA2B,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,MAChE,mBAAmB,EAAE,OAAO,EAAE;AAAA,MAC9B,sBAAsB,EAAE,OAAO,KAAK;AAAA,MACpC,+BAA+B,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,MACpE,kBAAkB,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,MACvD,eAAe,EAAE,OAAO,KAAK;AAAA,MAC7B,wBAAwB,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,IAC9D;AAAA,EACD,CAAE;AAAA,EAEF,cAAc,YAAY;AAAA,EAC1B,gBAAgB,YAAY;AAE7B;AAEA,IAAM,OAAO,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,EAAE;AAChC,IAAM,QAAsB,IAAI,MAAM;AACtC,IAAM,QAAsB,IAAI,QAAQ;AAExC,SAAS,gBAAiB,UAAU,UAAU,YAAY,OAAO,SAAS,OAAO,oBAAqB;AAErG,QAAM,aAAa,IAAI,MAAO,CAAS;AACvC,MAAI,aAAa,UAAU,OAAO,IAAI;AAEtC,MAAI;AACJ,MAAI;AAEJ,MAAI,oBAAoB;AACxB,MAAI,2BAA2B;AAC/B,MAAI,qBAAqB;AAEzB,WAAS,cAAe,OAAQ;AAE/B,QAAI,aAAa,MAAM,YAAY,OAAO,MAAM,aAAa;AAE7D,QAAK,cAAc,WAAW,WAAY;AAEzC,YAAM,WAAW,MAAM,uBAAuB;AAC9C,oBAAe,WAAW,aAAa,UAAW,IAAK,UAAW;AAAA,IAEnE;AAEA,WAAO;AAAA,EAER;AAEA,WAAS,OAAQ,OAAQ;AAExB,QAAI,aAAa;AACjB,UAAM,aAAa,cAAe,KAAM;AAExC,QAAK,eAAe,MAAO;AAE1B,eAAU,YAAY,UAAW;AAAA,IAElC,WAAY,cAAc,WAAW,SAAU;AAE9C,eAAU,YAAY,CAAE;AACxB,mBAAa;AAAA,IAEd;AAEA,UAAM,uBAAuB,SAAS,GAAG,wBAAwB;AAEjE,QAAK,yBAAyB,YAAa;AAE1C,YAAM,QAAQ,MAAM,SAAU,GAAG,GAAG,GAAG,GAAG,kBAAmB;AAAA,IAE9D,WAAY,yBAAyB,eAAgB;AAEpD,YAAM,QAAQ,MAAM,SAAU,GAAG,GAAG,GAAG,GAAG,kBAAmB;AAAA,IAE9D;AAEA,QAAK,SAAS,aAAa,YAAa;AAIvC,YAAM,QAAQ,MAAM,QAAS,IAAK;AAClC,YAAM,QAAQ,MAAM,QAAS,IAAK;AAClC,YAAM,QAAQ,MAAM,QAAS,IAAK;AAElC,eAAS,MAAO,SAAS,gBAAgB,SAAS,gBAAgB,SAAS,gBAAiB;AAAA,IAE7F;AAAA,EAED;AAEA,WAAS,gBAAiB,YAAY,OAAQ;AAE7C,UAAM,aAAa,cAAe,KAAM;AAExC,QAAK,eAAgB,WAAW,iBAAiB,WAAW,YAAY,0BAA4B;AAEnG,UAAK,YAAY,QAAY;AAE5B,kBAAU,IAAI;AAAA,UACb,IAAI,YAAa,GAAG,GAAG,CAAE;AAAA,UACzB,IAAI,eAAgB;AAAA,YACnB,MAAM;AAAA,YACN,UAAU,cAAe,UAAU,eAAe,QAAS;AAAA,YAC3D,cAAc,UAAU,eAAe;AAAA,YACvC,gBAAgB,UAAU,eAAe;AAAA,YACzC,MAAM;AAAA,YACN,WAAW;AAAA,YACX,YAAY;AAAA,YACZ,KAAK;AAAA,UACN,CAAE;AAAA,QACH;AAEA,gBAAQ,SAAS,gBAAiB,QAAS;AAC3C,gBAAQ,SAAS,gBAAiB,IAAK;AAEvC,gBAAQ,iBAAiB,SAAWC,WAAUC,QAAO,QAAS;AAE7D,eAAK,YAAY,aAAc,OAAO,WAAY;AAAA,QAEnD;AAGA,eAAO,eAAgB,QAAQ,UAAU,UAAU;AAAA,UAElD,KAAK,WAAY;AAEhB,mBAAO,KAAK,SAAS,OAAO;AAAA,UAE7B;AAAA,QAED,CAAE;AAEF,gBAAQ,OAAQ,OAAQ;AAAA,MAEzB;AAEA,YAAM,KAAM,MAAM,kBAAmB;AAGrC,YAAM,KAAK;AAAK,YAAM,KAAK;AAAK,YAAM,KAAK;AAE3C,UAAK,WAAW,iBAAiB,WAAW,0BAA0B,OAAQ;AAG7E,cAAM,KAAK;AACX,cAAM,KAAK;AAAA,MAEZ;AAEA,cAAQ,SAAS,SAAS,OAAO,QAAQ;AACzC,cAAQ,SAAS,SAAS,WAAW,QAAU,WAAW,iBAAiB,WAAW,0BAA0B,QAAU,KAAM;AAChI,cAAQ,SAAS,SAAS,qBAAqB,QAAQ,MAAM;AAC7D,cAAQ,SAAS,SAAS,oBAAoB,QAAQ,MAAM;AAC5D,cAAQ,SAAS,SAAS,mBAAmB,MAAM,eAAgB,MAAM,sBAAuB,KAAM,CAAE;AACxG,cAAQ,SAAS,aAAa,gBAAgB,YAAa,WAAW,UAAW,MAAM;AAEvF,UAAK,sBAAsB,cAC1B,6BAA6B,WAAW,WACxC,uBAAuB,SAAS,aAAc;AAE9C,gBAAQ,SAAS,cAAc;AAE/B,4BAAoB;AACpB,mCAA2B,WAAW;AACtC,6BAAqB,SAAS;AAAA,MAE/B;AAEA,cAAQ,OAAO,UAAU;AAGzB,iBAAW,QAAS,SAAS,QAAQ,UAAU,QAAQ,UAAU,GAAG,GAAG,IAAK;AAAA,IAE7E,WAAY,cAAc,WAAW,WAAY;AAEhD,UAAK,cAAc,QAAY;AAE9B,oBAAY,IAAI;AAAA,UACf,IAAI,cAAe,GAAG,CAAE;AAAA,UACxB,IAAI,eAAgB;AAAA,YACnB,MAAM;AAAA,YACN,UAAU,cAAe,UAAU,WAAW,QAAS;AAAA,YACvD,cAAc,UAAU,WAAW;AAAA,YACnC,gBAAgB,UAAU,WAAW;AAAA,YACrC,MAAM;AAAA,YACN,WAAW;AAAA,YACX,YAAY;AAAA,YACZ,KAAK;AAAA,UACN,CAAE;AAAA,QACH;AAEA,kBAAU,SAAS,gBAAiB,QAAS;AAG7C,eAAO,eAAgB,UAAU,UAAU,OAAO;AAAA,UAEjD,KAAK,WAAY;AAEhB,mBAAO,KAAK,SAAS,IAAI;AAAA,UAE1B;AAAA,QAED,CAAE;AAEF,gBAAQ,OAAQ,SAAU;AAAA,MAE3B;AAEA,gBAAU,SAAS,SAAS,IAAI,QAAQ;AACxC,gBAAU,SAAS,SAAS,oBAAoB,QAAQ,MAAM;AAC9D,gBAAU,SAAS,aAAa,gBAAgB,YAAa,WAAW,UAAW,MAAM;AAEzF,UAAK,WAAW,qBAAqB,MAAO;AAE3C,mBAAW,aAAa;AAAA,MAEzB;AAEA,gBAAU,SAAS,SAAS,YAAY,MAAM,KAAM,WAAW,MAAO;AAEtE,UAAK,sBAAsB,cAC1B,6BAA6B,WAAW,WACxC,uBAAuB,SAAS,aAAc;AAE9C,kBAAU,SAAS,cAAc;AAEjC,4BAAoB;AACpB,mCAA2B,WAAW;AACtC,6BAAqB,SAAS;AAAA,MAE/B;AAEA,gBAAU,OAAO,UAAU;AAG3B,iBAAW,QAAS,WAAW,UAAU,UAAU,UAAU,UAAU,GAAG,GAAG,IAAK;AAAA,IAEnF;AAAA,EAED;AAEA,WAAS,SAAU,OAAOC,QAAQ;AAEjC,UAAM,OAAQ,MAAM,0BAA2B,QAAS,CAAE;AAE1D,UAAM,QAAQ,MAAM,SAAU,KAAK,GAAG,KAAK,GAAG,KAAK,GAAGA,QAAO,kBAAmB;AAAA,EAEjF;AAEA,SAAO;AAAA,IAEN,eAAe,WAAY;AAE1B,aAAO;AAAA,IAER;AAAA,IACA,eAAe,SAAW,OAAOA,SAAQ,GAAI;AAE5C,iBAAW,IAAK,KAAM;AACtB,mBAAaA;AACb,eAAU,YAAY,UAAW;AAAA,IAElC;AAAA,IACA,eAAe,WAAY;AAE1B,aAAO;AAAA,IAER;AAAA,IACA,eAAe,SAAWA,QAAQ;AAEjC,mBAAaA;AACb,eAAU,YAAY,UAAW;AAAA,IAElC;AAAA,IACA;AAAA,IACA;AAAA,EAED;AAED;AAEA,SAAS,mBAAoB,IAAI,YAAa;AAE7C,QAAM,sBAAsB,GAAG,aAAc,GAAG,kBAAmB;AAEnE,QAAM,gBAAgB,CAAC;AAEvB,QAAM,eAAe,mBAAoB,IAAK;AAC9C,MAAI,eAAe;AACnB,MAAI,cAAc;AAElB,WAAS,MAAO,QAAQ,UAAU,SAAS,UAAU,OAAQ;AAE5D,QAAI,gBAAgB;AAEpB,UAAM,QAAQ,gBAAiB,UAAU,SAAS,QAAS;AAE3D,QAAK,iBAAiB,OAAQ;AAE7B,qBAAe;AACf,4BAAuB,aAAa,MAAO;AAAA,IAE5C;AAEA,oBAAgB,YAAa,QAAQ,UAAU,SAAS,KAAM;AAE9D,QAAK,cAAgB,WAAW,QAAQ,UAAU,SAAS,KAAM;AAEjE,QAAK,UAAU,MAAO;AAErB,iBAAW,OAAQ,OAAO,GAAG,oBAAqB;AAAA,IAEnD;AAEA,QAAK,iBAAiB,aAAc;AAEnC,oBAAc;AAEd,4BAAuB,QAAQ,UAAU,SAAS,QAAS;AAE3D,UAAK,UAAU,MAAO;AAErB,WAAG,WAAY,GAAG,sBAAsB,WAAW,IAAK,KAAM,EAAE,MAAO;AAAA,MAExE;AAAA,IAED;AAAA,EAED;AAEA,WAAS,0BAA0B;AAElC,WAAO,GAAG,kBAAkB;AAAA,EAE7B;AAEA,WAAS,sBAAuB,KAAM;AAErC,WAAO,GAAG,gBAAiB,GAAI;AAAA,EAEhC;AAEA,WAAS,wBAAyB,KAAM;AAEvC,WAAO,GAAG,kBAAmB,GAAI;AAAA,EAElC;AAEA,WAAS,gBAAiB,UAAU,SAAS,UAAW;AAEvD,UAAM,YAAc,SAAS,cAAc;AAE3C,QAAI,aAAa,cAAe,SAAS,EAAG;AAE5C,QAAK,eAAe,QAAY;AAE/B,mBAAa,CAAC;AACd,oBAAe,SAAS,EAAG,IAAI;AAAA,IAEhC;AAEA,QAAI,WAAW,WAAY,QAAQ,EAAG;AAEtC,QAAK,aAAa,QAAY;AAE7B,iBAAW,CAAC;AACZ,iBAAY,QAAQ,EAAG,IAAI;AAAA,IAE5B;AAEA,QAAI,QAAQ,SAAU,SAAU;AAEhC,QAAK,UAAU,QAAY;AAE1B,cAAQ,mBAAoB,wBAAwB,CAAE;AACtD,eAAU,SAAU,IAAI;AAAA,IAEzB;AAEA,WAAO;AAAA,EAER;AAEA,WAAS,mBAAoB,KAAM;AAElC,UAAM,gBAAgB,CAAC;AACvB,UAAM,oBAAoB,CAAC;AAC3B,UAAM,oBAAoB,CAAC;AAE3B,aAAU,IAAI,GAAG,IAAI,qBAAqB,KAAO;AAEhD,oBAAe,CAAE,IAAI;AACrB,wBAAmB,CAAE,IAAI;AACzB,wBAAmB,CAAE,IAAI;AAAA,IAE1B;AAEA,WAAO;AAAA;AAAA,MAGN,UAAU;AAAA,MACV,SAAS;AAAA,MACT,WAAW;AAAA,MAEX;AAAA,MACA;AAAA,MACA;AAAA,MACA,QAAQ;AAAA,MACR,YAAY,CAAC;AAAA,MACb,OAAO;AAAA,IAER;AAAA,EAED;AAEA,WAAS,YAAa,QAAQ,UAAU,SAAS,OAAQ;AAExD,UAAM,mBAAmB,aAAa;AACtC,UAAM,qBAAqB,SAAS;AAEpC,QAAI,gBAAgB;AAEpB,UAAM,oBAAoB,QAAQ,cAAc;AAEhD,eAAY,QAAQ,mBAAoB;AAEvC,YAAM,mBAAmB,kBAAmB,IAAK;AAEjD,UAAK,iBAAiB,YAAY,GAAI;AAErC,cAAM,kBAAkB,iBAAkB,IAAK;AAC/C,YAAI,oBAAoB,mBAAoB,IAAK;AAEjD,YAAK,sBAAsB,QAAY;AAEtC,cAAK,SAAS,oBAAoB,OAAO,eAAiB,qBAAoB,OAAO;AACrF,cAAK,SAAS,mBAAmB,OAAO,cAAgB,qBAAoB,OAAO;AAAA,QAEpF;AAEA,YAAK,oBAAoB,OAAY,QAAO;AAE5C,YAAK,gBAAgB,cAAc,kBAAoB,QAAO;AAE9D,YAAK,qBAAqB,gBAAgB,SAAS,kBAAkB,KAAO,QAAO;AAEnF;AAAA,MAED;AAAA,IAED;AAEA,QAAK,aAAa,kBAAkB,cAAgB,QAAO;AAE3D,QAAK,aAAa,UAAU,MAAQ,QAAO;AAE3C,WAAO;AAAA,EAER;AAEA,WAAS,UAAW,QAAQ,UAAU,SAAS,OAAQ;AAEtD,UAAM,QAAQ,CAAC;AACf,UAAMC,cAAa,SAAS;AAC5B,QAAI,gBAAgB;AAEpB,UAAM,oBAAoB,QAAQ,cAAc;AAEhD,eAAY,QAAQ,mBAAoB;AAEvC,YAAM,mBAAmB,kBAAmB,IAAK;AAEjD,UAAK,iBAAiB,YAAY,GAAI;AAErC,YAAI,YAAYA,YAAY,IAAK;AAEjC,YAAK,cAAc,QAAY;AAE9B,cAAK,SAAS,oBAAoB,OAAO,eAAiB,aAAY,OAAO;AAC7E,cAAK,SAAS,mBAAmB,OAAO,cAAgB,aAAY,OAAO;AAAA,QAE5E;AAEA,cAAM,OAAO,CAAC;AACd,aAAK,YAAY;AAEjB,YAAK,aAAa,UAAU,MAAO;AAElC,eAAK,OAAO,UAAU;AAAA,QAEvB;AAEA,cAAO,IAAK,IAAI;AAEhB;AAAA,MAED;AAAA,IAED;AAEA,iBAAa,aAAa;AAC1B,iBAAa,gBAAgB;AAE7B,iBAAa,QAAQ;AAAA,EAEtB;AAEA,WAAS,iBAAiB;AAEzB,UAAM,gBAAgB,aAAa;AAEnC,aAAU,IAAI,GAAG,KAAK,cAAc,QAAQ,IAAI,IAAI,KAAO;AAE1D,oBAAe,CAAE,IAAI;AAAA,IAEtB;AAAA,EAED;AAEA,WAAS,gBAAiB,WAAY;AAErC,8BAA2B,WAAW,CAAE;AAAA,EAEzC;AAEA,WAAS,0BAA2B,WAAW,kBAAmB;AAEjE,UAAM,gBAAgB,aAAa;AACnC,UAAM,oBAAoB,aAAa;AACvC,UAAM,oBAAoB,aAAa;AAEvC,kBAAe,SAAU,IAAI;AAE7B,QAAK,kBAAmB,SAAU,MAAM,GAAI;AAE3C,SAAG,wBAAyB,SAAU;AACtC,wBAAmB,SAAU,IAAI;AAAA,IAElC;AAEA,QAAK,kBAAmB,SAAU,MAAM,kBAAmB;AAE1D,SAAG,oBAAqB,WAAW,gBAAiB;AACpD,wBAAmB,SAAU,IAAI;AAAA,IAElC;AAAA,EAED;AAEA,WAAS,0BAA0B;AAElC,UAAM,gBAAgB,aAAa;AACnC,UAAM,oBAAoB,aAAa;AAEvC,aAAU,IAAI,GAAG,KAAK,kBAAkB,QAAQ,IAAI,IAAI,KAAO;AAE9D,UAAK,kBAAmB,CAAE,MAAM,cAAe,CAAE,GAAI;AAEpD,WAAG,yBAA0B,CAAE;AAC/B,0BAAmB,CAAE,IAAI;AAAA,MAE1B;AAAA,IAED;AAAA,EAED;AAEA,WAAS,oBAAqB,OAAO,MAAM,MAAM,YAAY,QAAQ,QAAQ,SAAU;AAEtF,QAAK,YAAY,MAAO;AAEvB,SAAG,qBAAsB,OAAO,MAAM,MAAM,QAAQ,MAAO;AAAA,IAE5D,OAAO;AAEN,SAAG,oBAAqB,OAAO,MAAM,MAAM,YAAY,QAAQ,MAAO;AAAA,IAEvE;AAAA,EAED;AAEA,WAAS,sBAAuB,QAAQ,UAAU,SAAS,UAAW;AAErE,mBAAe;AAEf,UAAM,qBAAqB,SAAS;AAEpC,UAAM,oBAAoB,QAAQ,cAAc;AAEhD,UAAM,iCAAiC,SAAS;AAEhD,eAAY,QAAQ,mBAAoB;AAEvC,YAAM,mBAAmB,kBAAmB,IAAK;AAEjD,UAAK,iBAAiB,YAAY,GAAI;AAErC,YAAI,oBAAoB,mBAAoB,IAAK;AAEjD,YAAK,sBAAsB,QAAY;AAEtC,cAAK,SAAS,oBAAoB,OAAO,eAAiB,qBAAoB,OAAO;AACrF,cAAK,SAAS,mBAAmB,OAAO,cAAgB,qBAAoB,OAAO;AAAA,QAEpF;AAEA,YAAK,sBAAsB,QAAY;AAEtC,gBAAM,aAAa,kBAAkB;AACrC,gBAAM,OAAO,kBAAkB;AAE/B,gBAAM,YAAY,WAAW,IAAK,iBAAkB;AAIpD,cAAK,cAAc,OAAY;AAE/B,gBAAM,SAAS,UAAU;AACzB,gBAAM,OAAO,UAAU;AACvB,gBAAM,kBAAkB,UAAU;AAIlC,gBAAM,UAAY,SAAS,GAAG,OAAO,SAAS,GAAG,gBAAgB,kBAAkB,YAAY;AAE/F,cAAK,kBAAkB,8BAA+B;AAErD,kBAAM,OAAO,kBAAkB;AAC/B,kBAAM,SAAS,KAAK;AACpB,kBAAM,SAAS,kBAAkB;AAEjC,gBAAK,KAAK,8BAA+B;AAExC,uBAAU,IAAI,GAAG,IAAI,iBAAiB,cAAc,KAAO;AAE1D,0CAA2B,iBAAiB,WAAW,GAAG,KAAK,gBAAiB;AAAA,cAEjF;AAEA,kBAAK,OAAO,oBAAoB,QAAQ,SAAS,sBAAsB,QAAY;AAElF,yBAAS,oBAAoB,KAAK,mBAAmB,KAAK;AAAA,cAE3D;AAAA,YAED,OAAO;AAEN,uBAAU,IAAI,GAAG,IAAI,iBAAiB,cAAc,KAAO;AAE1D,gCAAiB,iBAAiB,WAAW,CAAE;AAAA,cAEhD;AAAA,YAED;AAEA,eAAG,WAAY,GAAG,cAAc,MAAO;AAEvC,qBAAU,IAAI,GAAG,IAAI,iBAAiB,cAAc,KAAO;AAE1D;AAAA,gBACC,iBAAiB,WAAW;AAAA,gBAC5B,OAAO,iBAAiB;AAAA,gBACxB;AAAA,gBACA;AAAA,gBACA,SAAS;AAAA,iBACP,SAAW,OAAO,iBAAiB,eAAiB,KAAM;AAAA,gBAC5D;AAAA,cACD;AAAA,YAED;AAAA,UAED,OAAO;AAEN,gBAAK,kBAAkB,4BAA6B;AAEnD,uBAAU,IAAI,GAAG,IAAI,iBAAiB,cAAc,KAAO;AAE1D,0CAA2B,iBAAiB,WAAW,GAAG,kBAAkB,gBAAiB;AAAA,cAE9F;AAEA,kBAAK,OAAO,oBAAoB,QAAQ,SAAS,sBAAsB,QAAY;AAElF,yBAAS,oBAAoB,kBAAkB,mBAAmB,kBAAkB;AAAA,cAErF;AAAA,YAED,OAAO;AAEN,uBAAU,IAAI,GAAG,IAAI,iBAAiB,cAAc,KAAO;AAE1D,gCAAiB,iBAAiB,WAAW,CAAE;AAAA,cAEhD;AAAA,YAED;AAEA,eAAG,WAAY,GAAG,cAAc,MAAO;AAEvC,qBAAU,IAAI,GAAG,IAAI,iBAAiB,cAAc,KAAO;AAE1D;AAAA,gBACC,iBAAiB,WAAW;AAAA,gBAC5B,OAAO,iBAAiB;AAAA,gBACxB;AAAA,gBACA;AAAA,gBACA,OAAO;AAAA,gBACL,OAAO,iBAAiB,eAAiB,IAAI;AAAA,gBAC/C;AAAA,cACD;AAAA,YAED;AAAA,UAED;AAAA,QAED,WAAY,mCAAmC,QAAY;AAE1D,gBAAM,QAAQ,+BAAgC,IAAK;AAEnD,cAAK,UAAU,QAAY;AAE1B,oBAAS,MAAM,QAAS;AAAA,cAEvB,KAAK;AACJ,mBAAG,gBAAiB,iBAAiB,UAAU,KAAM;AACrD;AAAA,cAED,KAAK;AACJ,mBAAG,gBAAiB,iBAAiB,UAAU,KAAM;AACrD;AAAA,cAED,KAAK;AACJ,mBAAG,gBAAiB,iBAAiB,UAAU,KAAM;AACrD;AAAA,cAED;AACC,mBAAG,gBAAiB,iBAAiB,UAAU,KAAM;AAAA,YAEvD;AAAA,UAED;AAAA,QAED;AAAA,MAED;AAAA,IAED;AAEA,4BAAwB;AAAA,EAEzB;AAEA,WAAS,UAAU;AAElB,UAAM;AAEN,eAAY,cAAc,eAAgB;AAEzC,YAAM,aAAa,cAAe,UAAW;AAE7C,iBAAY,aAAa,YAAa;AAErC,cAAM,WAAW,WAAY,SAAU;AAEvC,mBAAY,aAAa,UAAW;AAEnC,kCAAyB,SAAU,SAAU,EAAE,MAAO;AAEtD,iBAAO,SAAU,SAAU;AAAA,QAE5B;AAEA,eAAO,WAAY,SAAU;AAAA,MAE9B;AAEA,aAAO,cAAe,UAAW;AAAA,IAElC;AAAA,EAED;AAEA,WAAS,wBAAyB,UAAW;AAE5C,QAAK,cAAe,SAAS,EAAG,MAAM,OAAY;AAElD,UAAM,aAAa,cAAe,SAAS,EAAG;AAE9C,eAAY,aAAa,YAAa;AAErC,YAAM,WAAW,WAAY,SAAU;AAEvC,iBAAY,aAAa,UAAW;AAEnC,gCAAyB,SAAU,SAAU,EAAE,MAAO;AAEtD,eAAO,SAAU,SAAU;AAAA,MAE5B;AAEA,aAAO,WAAY,SAAU;AAAA,IAE9B;AAEA,WAAO,cAAe,SAAS,EAAG;AAAA,EAEnC;AAEA,WAAS,uBAAwB,SAAU;AAE1C,eAAY,cAAc,eAAgB;AAEzC,YAAM,aAAa,cAAe,UAAW;AAE7C,UAAK,WAAY,QAAQ,EAAG,MAAM,OAAY;AAE9C,YAAM,WAAW,WAAY,QAAQ,EAAG;AAExC,iBAAY,aAAa,UAAW;AAEnC,gCAAyB,SAAU,SAAU,EAAE,MAAO;AAEtD,eAAO,SAAU,SAAU;AAAA,MAE5B;AAEA,aAAO,WAAY,QAAQ,EAAG;AAAA,IAE/B;AAAA,EAED;AAEA,WAAS,QAAQ;AAEhB,sBAAkB;AAClB,kBAAc;AAEd,QAAK,iBAAiB,aAAe;AAErC,mBAAe;AACf,0BAAuB,aAAa,MAAO;AAAA,EAE5C;AAIA,WAAS,oBAAoB;AAE5B,iBAAa,WAAW;AACxB,iBAAa,UAAU;AACvB,iBAAa,YAAY;AAAA,EAE1B;AAEA,SAAO;AAAA,IAEN;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,EAED;AAED;AAEA,SAAS,oBAAqB,IAAI,YAAY,MAAO;AAEpD,MAAI;AAEJ,WAAS,QAAS,OAAQ;AAEzB,WAAO;AAAA,EAER;AAEA,WAAS,OAAQ,OAAO,OAAQ;AAE/B,OAAG,WAAY,MAAM,OAAO,KAAM;AAElC,SAAK,OAAQ,OAAO,MAAM,CAAE;AAAA,EAE7B;AAEA,WAAS,gBAAiB,OAAO,OAAO,WAAY;AAEnD,QAAK,cAAc,EAAI;AAEvB,OAAG,oBAAqB,MAAM,OAAO,OAAO,SAAU;AAEtD,SAAK,OAAQ,OAAO,MAAM,SAAU;AAAA,EAErC;AAEA,WAAS,gBAAiB,QAAQ,QAAQ,WAAY;AAErD,QAAK,cAAc,EAAI;AAEvB,UAAM,YAAY,WAAW,IAAK,kBAAmB;AACrD,cAAU,qBAAsB,MAAM,QAAQ,GAAG,QAAQ,GAAG,SAAU;AAEtE,QAAI,eAAe;AACnB,aAAU,IAAI,GAAG,IAAI,WAAW,KAAO;AAEtC,sBAAgB,OAAQ,CAAE;AAAA,IAE3B;AAEA,SAAK,OAAQ,cAAc,MAAM,CAAE;AAAA,EAEpC;AAEA,WAAS,yBAA0B,QAAQ,QAAQ,WAAW,WAAY;AAEzE,QAAK,cAAc,EAAI;AAEvB,UAAM,YAAY,WAAW,IAAK,kBAAmB;AAErD,QAAK,cAAc,MAAO;AAEzB,eAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAO;AAE1C,wBAAiB,OAAQ,CAAE,GAAG,OAAQ,CAAE,GAAG,UAAW,CAAE,CAAE;AAAA,MAE3D;AAAA,IAED,OAAO;AAEN,gBAAU,8BAA+B,MAAM,QAAQ,GAAG,QAAQ,GAAG,WAAW,GAAG,SAAU;AAE7F,UAAI,eAAe;AACnB,eAAU,IAAI,GAAG,IAAI,WAAW,KAAO;AAEtC,wBAAgB,OAAQ,CAAE;AAAA,MAE3B;AAEA,eAAU,IAAI,GAAG,IAAI,UAAU,QAAQ,KAAO;AAE7C,aAAK,OAAQ,cAAc,MAAM,UAAW,CAAE,CAAE;AAAA,MAEjD;AAAA,IAED;AAAA,EAED;AAIA,OAAK,UAAU;AACf,OAAK,SAAS;AACd,OAAK,kBAAkB;AACvB,OAAK,kBAAkB;AACvB,OAAK,2BAA2B;AAEjC;AAEA,SAAS,kBAAmB,IAAI,YAAY,YAAY,OAAQ;AAE/D,MAAI;AAEJ,WAAS,mBAAmB;AAE3B,QAAK,kBAAkB,OAAY,QAAO;AAE1C,QAAK,WAAW,IAAK,gCAAiC,MAAM,MAAO;AAElE,YAAM,YAAY,WAAW,IAAK,gCAAiC;AAEnE,sBAAgB,GAAG,aAAc,UAAU,8BAA+B;AAAA,IAE3E,OAAO;AAEN,sBAAgB;AAAA,IAEjB;AAEA,WAAO;AAAA,EAER;AAEA,WAAS,sBAAuB,eAAgB;AAE/C,QAAK,kBAAkB,cAAc,MAAM,QAAS,aAAc,MAAM,GAAG,aAAc,GAAG,gCAAiC,GAAI;AAEhI,aAAO;AAAA,IAER;AAEA,WAAO;AAAA,EAER;AAEA,WAAS,oBAAqB,aAAc;AAE3C,UAAM,0BAA4B,gBAAgB,kBAAqB,WAAW,IAAK,6BAA8B,KAAK,WAAW,IAAK,wBAAyB;AAEnK,QAAK,gBAAgB,oBAAoB,MAAM,QAAS,WAAY,MAAM,GAAG,aAAc,GAAG,8BAA+B;AAAA,IAC5H,gBAAgB,aAAa,CAAE,yBAA0B;AAEzD,aAAO;AAAA,IAER;AAEA,WAAO;AAAA,EAER;AAEA,WAAS,gBAAiBC,YAAY;AAErC,QAAKA,eAAc,SAAU;AAE5B,UAAK,GAAG,yBAA0B,GAAG,eAAe,GAAG,UAAW,EAAE,YAAY,KAC/E,GAAG,yBAA0B,GAAG,iBAAiB,GAAG,UAAW,EAAE,YAAY,GAAI;AAEjF,eAAO;AAAA,MAER;AAEA,MAAAA,aAAY;AAAA,IAEb;AAEA,QAAKA,eAAc,WAAY;AAE9B,UAAK,GAAG,yBAA0B,GAAG,eAAe,GAAG,YAAa,EAAE,YAAY,KACjF,GAAG,yBAA0B,GAAG,iBAAiB,GAAG,YAAa,EAAE,YAAY,GAAI;AAEnF,eAAO;AAAA,MAER;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAEA,MAAI,YAAY,WAAW,cAAc,SAAY,WAAW,YAAY;AAC5E,QAAM,eAAe,gBAAiB,SAAU;AAEhD,MAAK,iBAAiB,WAAY;AAEjC,YAAQ,KAAM,wBAAwB,WAAW,wBAAwB,cAAc,UAAW;AAClG,gBAAY;AAAA,EAEb;AAEA,QAAM,yBAAyB,WAAW,2BAA2B;AAErE,QAAM,cAAc,GAAG,aAAc,GAAG,uBAAwB;AAChE,QAAM,oBAAoB,GAAG,aAAc,GAAG,8BAA+B;AAC7E,QAAM,iBAAiB,GAAG,aAAc,GAAG,gBAAiB;AAC5D,QAAM,iBAAiB,GAAG,aAAc,GAAG,yBAA0B;AAErE,QAAM,gBAAgB,GAAG,aAAc,GAAG,kBAAmB;AAC7D,QAAM,oBAAoB,GAAG,aAAc,GAAG,0BAA2B;AACzE,QAAM,cAAc,GAAG,aAAc,GAAG,mBAAoB;AAC5D,QAAM,sBAAsB,GAAG,aAAc,GAAG,4BAA6B;AAE7E,QAAM,iBAAiB,oBAAoB;AAE3C,QAAM,aAAa,GAAG,aAAc,GAAG,WAAY;AAEnD,SAAO;AAAA,IAEN,UAAU;AAAA;AAAA,IAEV;AAAA,IACA;AAAA,IAEA;AAAA,IACA;AAAA,IAEA;AAAA,IACA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,EAED;AAED;AAEA,SAAS,cAAe,YAAa;AAEpC,QAAM,QAAQ;AAEd,MAAI,cAAc,MACjB,kBAAkB,GAClB,uBAAuB,OACvB,mBAAmB;AAEpB,QAAM,QAAQ,IAAI,MAAM,GACvB,mBAAmB,IAAI,QAAQ,GAE/B,UAAU,EAAE,OAAO,MAAM,aAAa,MAAM;AAE7C,OAAK,UAAU;AACf,OAAK,YAAY;AACjB,OAAK,kBAAkB;AAEvB,OAAK,OAAO,SAAW,QAAQ,qBAAsB;AAEpD,UAAM,UACL,OAAO,WAAW,KAClB;AAAA;AAAA,IAGA,oBAAoB,KACpB;AAED,2BAAuB;AAEvB,sBAAkB,OAAO;AAEzB,WAAO;AAAA,EAER;AAEA,OAAK,eAAe,WAAY;AAE/B,uBAAmB;AACnB,kBAAe,IAAK;AAAA,EAErB;AAEA,OAAK,aAAa,WAAY;AAE7B,uBAAmB;AAAA,EAEpB;AAEA,OAAK,iBAAiB,SAAW,QAAQ,QAAS;AAEjD,kBAAc,cAAe,QAAQ,QAAQ,CAAE;AAAA,EAEhD;AAEA,OAAK,WAAW,SAAW,UAAU,QAAQ,UAAW;AAEvD,UAAM,SAAS,SAAS,gBACvB,mBAAmB,SAAS,kBAC5B,cAAc,SAAS;AAExB,UAAM,qBAAqB,WAAW,IAAK,QAAS;AAEpD,QAAK,CAAE,wBAAwB,WAAW,QAAQ,OAAO,WAAW,KAAK,oBAAoB,CAAE,aAAc;AAI5G,UAAK,kBAAmB;AAIvB,sBAAe,IAAK;AAAA,MAErB,OAAO;AAEN,yBAAiB;AAAA,MAElB;AAAA,IAED,OAAO;AAEN,YAAM,UAAU,mBAAmB,IAAI,iBACtC,UAAU,UAAU;AAErB,UAAI,WAAW,mBAAmB,iBAAiB;AAEnD,cAAQ,QAAQ;AAEhB,iBAAW,cAAe,QAAQ,QAAQ,SAAS,QAAS;AAE5D,eAAU,IAAI,GAAG,MAAM,SAAS,EAAG,GAAI;AAEtC,iBAAU,CAAE,IAAI,YAAa,CAAE;AAAA,MAEhC;AAEA,yBAAmB,gBAAgB;AACnC,WAAK,kBAAkB,mBAAmB,KAAK,YAAY;AAC3D,WAAK,aAAa;AAAA,IAEnB;AAAA,EAGD;AAEA,WAAS,mBAAmB;AAE3B,QAAK,QAAQ,UAAU,aAAc;AAEpC,cAAQ,QAAQ;AAChB,cAAQ,cAAc,kBAAkB;AAAA,IAEzC;AAEA,UAAM,YAAY;AAClB,UAAM,kBAAkB;AAAA,EAEzB;AAEA,WAAS,cAAe,QAAQ,QAAQ,WAAW,eAAgB;AAElE,UAAM,UAAU,WAAW,OAAO,OAAO,SAAS;AAClD,QAAI,WAAW;AAEf,QAAK,YAAY,GAAI;AAEpB,iBAAW,QAAQ;AAEnB,UAAK,kBAAkB,QAAQ,aAAa,MAAO;AAElD,cAAM,WAAW,YAAY,UAAU,GACtC,aAAa,OAAO;AAErB,yBAAiB,gBAAiB,UAAW;AAE7C,YAAK,aAAa,QAAQ,SAAS,SAAS,UAAW;AAEtD,qBAAW,IAAI,aAAc,QAAS;AAAA,QAEvC;AAEA,iBAAU,IAAI,GAAG,KAAK,WAAW,MAAM,SAAS,EAAG,GAAG,MAAM,GAAI;AAE/D,gBAAM,KAAM,OAAQ,CAAE,CAAE,EAAE,aAAc,YAAY,gBAAiB;AAErE,gBAAM,OAAO,QAAS,UAAU,EAAG;AACnC,mBAAU,KAAK,CAAE,IAAI,MAAM;AAAA,QAE5B;AAAA,MAED;AAEA,cAAQ,QAAQ;AAChB,cAAQ,cAAc;AAAA,IAEvB;AAEA,UAAM,YAAY;AAClB,UAAM,kBAAkB;AAExB,WAAO;AAAA,EAER;AAED;AAEA,SAAS,cAAe,UAAW;AAElC,MAAI,WAAW,oBAAI,QAAQ;AAE3B,WAAS,kBAAmB,SAAS,SAAU;AAE9C,QAAK,YAAY,kCAAmC;AAEnD,cAAQ,UAAU;AAAA,IAEnB,WAAY,YAAY,kCAAmC;AAE1D,cAAQ,UAAU;AAAA,IAEnB;AAEA,WAAO;AAAA,EAER;AAEA,WAAS,IAAK,SAAU;AAEvB,QAAK,WAAW,QAAQ,WAAY;AAEnC,YAAM,UAAU,QAAQ;AAExB,UAAK,YAAY,oCAAoC,YAAY,kCAAmC;AAEnG,YAAK,SAAS,IAAK,OAAQ,GAAI;AAE9B,gBAAM,UAAU,SAAS,IAAK,OAAQ,EAAE;AACxC,iBAAO,kBAAmB,SAAS,QAAQ,OAAQ;AAAA,QAEpD,OAAO;AAEN,gBAAM,QAAQ,QAAQ;AAEtB,cAAK,SAAS,MAAM,SAAS,GAAI;AAEhC,kBAAM,eAAe,IAAI,sBAAuB,MAAM,MAAO;AAC7D,yBAAa,2BAA4B,UAAU,OAAQ;AAC3D,qBAAS,IAAK,SAAS,YAAa;AAEpC,oBAAQ,iBAAkB,WAAW,gBAAiB;AAEtD,mBAAO,kBAAmB,aAAa,SAAS,QAAQ,OAAQ;AAAA,UAEjE,OAAO;AAIN,mBAAO;AAAA,UAER;AAAA,QAED;AAAA,MAED;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAEA,WAAS,iBAAkB,OAAQ;AAElC,UAAM,UAAU,MAAM;AAEtB,YAAQ,oBAAqB,WAAW,gBAAiB;AAEzD,UAAM,UAAU,SAAS,IAAK,OAAQ;AAEtC,QAAK,YAAY,QAAY;AAE5B,eAAS,OAAQ,OAAQ;AACzB,cAAQ,QAAQ;AAAA,IAEjB;AAAA,EAED;AAEA,WAAS,UAAU;AAElB,eAAW,oBAAI,QAAQ;AAAA,EAExB;AAEA,SAAO;AAAA,IACN;AAAA,IACA;AAAA,EACD;AAED;AAEA,IAAM,qBAAN,cAAiC,OAAO;AAAA,EAEvC,YAAa,OAAO,IAAK,QAAQ,GAAG,MAAM,GAAG,SAAS,IAAK,OAAO,KAAK,MAAM,KAAO;AAEnF,UAAM;AAEN,SAAK,uBAAuB;AAE5B,SAAK,OAAO;AAEZ,SAAK,OAAO;AACZ,SAAK,OAAO;AAEZ,SAAK,OAAO;AACZ,SAAK,QAAQ;AACb,SAAK,MAAM;AACX,SAAK,SAAS;AAEd,SAAK,OAAO;AACZ,SAAK,MAAM;AAEX,SAAK,uBAAuB;AAAA,EAE7B;AAAA,EAEA,KAAM,QAAQ,WAAY;AAEzB,UAAM,KAAM,QAAQ,SAAU;AAE9B,SAAK,OAAO,OAAO;AACnB,SAAK,QAAQ,OAAO;AACpB,SAAK,MAAM,OAAO;AAClB,SAAK,SAAS,OAAO;AACrB,SAAK,OAAO,OAAO;AACnB,SAAK,MAAM,OAAO;AAElB,SAAK,OAAO,OAAO;AACnB,SAAK,OAAO,OAAO,SAAS,OAAO,OAAO,OAAO,OAAQ,CAAC,GAAG,OAAO,IAAK;AAEzE,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,WAAW,YAAY,GAAG,GAAG,OAAO,QAAS;AAE3D,QAAK,KAAK,SAAS,MAAO;AAEzB,WAAK,OAAO;AAAA,QACX,SAAS;AAAA,QACT,WAAW;AAAA,QACX,YAAY;AAAA,QACZ,SAAS;AAAA,QACT,SAAS;AAAA,QACT,OAAO;AAAA,QACP,QAAQ;AAAA,MACT;AAAA,IAED;AAEA,SAAK,KAAK,UAAU;AACpB,SAAK,KAAK,YAAY;AACtB,SAAK,KAAK,aAAa;AACvB,SAAK,KAAK,UAAU;AACpB,SAAK,KAAK,UAAU;AACpB,SAAK,KAAK,QAAQ;AAClB,SAAK,KAAK,SAAS;AAEnB,SAAK,uBAAuB;AAAA,EAE7B;AAAA,EAEA,kBAAkB;AAEjB,QAAK,KAAK,SAAS,MAAO;AAEzB,WAAK,KAAK,UAAU;AAAA,IAErB;AAEA,SAAK,uBAAuB;AAAA,EAE7B;AAAA,EAEA,yBAAyB;AAExB,UAAM,MAAO,KAAK,QAAQ,KAAK,SAAW,IAAI,KAAK;AACnD,UAAM,MAAO,KAAK,MAAM,KAAK,WAAa,IAAI,KAAK;AACnD,UAAM,MAAO,KAAK,QAAQ,KAAK,QAAS;AACxC,UAAM,MAAO,KAAK,MAAM,KAAK,UAAW;AAExC,QAAI,OAAO,KAAK;AAChB,QAAI,QAAQ,KAAK;AACjB,QAAI,MAAM,KAAK;AACf,QAAI,SAAS,KAAK;AAElB,QAAK,KAAK,SAAS,QAAQ,KAAK,KAAK,SAAU;AAE9C,YAAM,UAAW,KAAK,QAAQ,KAAK,QAAS,KAAK,KAAK,YAAY,KAAK;AACvE,YAAM,UAAW,KAAK,MAAM,KAAK,UAAW,KAAK,KAAK,aAAa,KAAK;AAExE,cAAQ,SAAS,KAAK,KAAK;AAC3B,cAAQ,OAAO,SAAS,KAAK,KAAK;AAClC,aAAO,SAAS,KAAK,KAAK;AAC1B,eAAS,MAAM,SAAS,KAAK,KAAK;AAAA,IAEnC;AAEA,SAAK,iBAAiB,iBAAkB,MAAM,OAAO,KAAK,QAAQ,KAAK,MAAM,KAAK,KAAK,KAAK,gBAAiB;AAE7G,SAAK,wBAAwB,KAAM,KAAK,gBAAiB,EAAE,OAAO;AAAA,EAEnE;AAAA,EAEA,OAAQ,MAAO;AAEd,UAAM,OAAO,MAAM,OAAQ,IAAK;AAEhC,SAAK,OAAO,OAAO,KAAK;AACxB,SAAK,OAAO,OAAO,KAAK;AACxB,SAAK,OAAO,QAAQ,KAAK;AACzB,SAAK,OAAO,MAAM,KAAK;AACvB,SAAK,OAAO,SAAS,KAAK;AAC1B,SAAK,OAAO,OAAO,KAAK;AACxB,SAAK,OAAO,MAAM,KAAK;AAEvB,QAAK,KAAK,SAAS,KAAO,MAAK,OAAO,OAAO,OAAO,OAAQ,CAAC,GAAG,KAAK,IAAK;AAE1E,WAAO;AAAA,EAER;AAED;AAEA,IAAM,UAAU;AAMhB,IAAM,kBAAkB,CAAE,OAAO,OAAO,MAAM,OAAO,OAAO,KAAM;AAIlE,IAAM,cAAc;AAEpB,IAAM,cAA4B,IAAI,mBAAmB;AACzD,IAAM,cAA4B,IAAI,MAAM;AAC5C,IAAI,aAAa;AACjB,IAAI,qBAAqB;AACzB,IAAI,wBAAwB;AAC5B,IAAI,gBAAgB;AAGpB,IAAM,OAAQ,IAAI,KAAK,KAAM,CAAE,KAAM;AACrC,IAAM,UAAU,IAAI;AAIpB,IAAM,kBAAkB;AAAA,EACT,IAAI,QAAS,CAAE,KAAK,SAAS,CAAE;AAAA,EAC/B,IAAI,QAAS,KAAK,SAAS,CAAE;AAAA,EAC7B,IAAI,QAAS,CAAE,SAAS,GAAG,GAAI;AAAA,EAC/B,IAAI,QAAS,SAAS,GAAG,GAAI;AAAA,EAC7B,IAAI,QAAS,GAAG,KAAK,CAAE,OAAQ;AAAA,EAC/B,IAAI,QAAS,GAAG,KAAK,OAAQ;AAAA,EAC7B,IAAI,QAAS,IAAK,GAAG,EAAI;AAAA,EACzB,IAAI,QAAS,GAAG,GAAG,EAAI;AAAA,EACvB,IAAI,QAAS,IAAK,GAAG,CAAE;AAAA,EACvB,IAAI,QAAS,GAAG,GAAG,CAAE;AAAE;AAiBtC,IAAM,iBAAN,MAAqB;AAAA,EAEpB,YAAa,UAAW;AAEvB,SAAK,YAAY;AACjB,SAAK,wBAAwB;AAE7B,SAAK,UAAU;AACf,SAAK,YAAY;AACjB,SAAK,aAAa,CAAC;AACnB,SAAK,YAAY,CAAC;AAClB,SAAK,UAAU,CAAC;AAEhB,SAAK,gBAAgB;AACrB,SAAK,mBAAmB;AACxB,SAAK,oBAAoB;AAEzB,SAAK,iBAAkB,KAAK,aAAc;AAAA,EAE3C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,UAAW,OAAO,QAAQ,GAAG,OAAO,KAAK,MAAM,KAAM;AAEpD,iBAAa,KAAK,UAAU,gBAAgB;AAC5C,yBAAqB,KAAK,UAAU,kBAAkB;AACtD,4BAAwB,KAAK,UAAU,qBAAqB;AAC5D,oBAAgB,KAAK,UAAU,GAAG;AAElC,SAAK,UAAU,GAAG,UAAU;AAE5B,SAAK,SAAU,GAAI;AAEnB,UAAM,qBAAqB,KAAK,iBAAiB;AACjD,uBAAmB,cAAc;AAEjC,SAAK,eAAgB,OAAO,MAAM,KAAK,kBAAmB;AAE1D,QAAK,QAAQ,GAAI;AAEhB,WAAK,MAAO,oBAAoB,GAAG,GAAG,KAAM;AAAA,IAE7C;AAEA,SAAK,YAAa,kBAAmB;AACrC,SAAK,SAAU,kBAAmB;AAElC,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,oBAAqB,iBAAiB,eAAe,MAAO;AAE3D,WAAO,KAAK,aAAc,iBAAiB,YAAa;AAAA,EAEzD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,YAAa,SAAS,eAAe,MAAO;AAE3C,WAAO,KAAK,aAAc,SAAS,YAAa;AAAA,EAEjD;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,uBAAuB;AAEtB,QAAK,KAAK,qBAAqB,MAAO;AAErC,WAAK,mBAAmB,oBAAoB;AAC5C,WAAK,iBAAkB,KAAK,gBAAiB;AAAA,IAE9C;AAAA,EAED;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,+BAA+B;AAE9B,QAAK,KAAK,sBAAsB,MAAO;AAEtC,WAAK,oBAAoB,qBAAqB;AAC9C,WAAK,iBAAkB,KAAK,iBAAkB;AAAA,IAE/C;AAAA,EAED;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAU;AAET,SAAK,SAAS;AAEd,QAAK,KAAK,qBAAqB,KAAO,MAAK,iBAAiB,QAAQ;AACpE,QAAK,KAAK,sBAAsB,KAAO,MAAK,kBAAkB,QAAQ;AAAA,EAEvE;AAAA;AAAA,EAIA,SAAU,UAAW;AAEpB,SAAK,UAAU,KAAK,MAAO,KAAK,KAAM,QAAS,CAAE;AACjD,SAAK,YAAY,KAAK,IAAK,GAAG,KAAK,OAAQ;AAAA,EAE5C;AAAA,EAEA,WAAW;AAEV,QAAK,KAAK,kBAAkB,KAAO,MAAK,cAAc,QAAQ;AAE9D,QAAK,KAAK,0BAA0B,KAAO,MAAK,sBAAsB,QAAQ;AAE9E,aAAU,IAAI,GAAG,IAAI,KAAK,WAAW,QAAQ,KAAO;AAEnD,WAAK,WAAY,CAAE,EAAE,QAAQ;AAAA,IAE9B;AAAA,EAED;AAAA,EAEA,SAAU,cAAe;AAExB,SAAK,UAAU,gBAAiB,YAAY,oBAAoB,qBAAsB;AACtF,SAAK,UAAU,GAAG,UAAU;AAE5B,iBAAa,cAAc;AAC3B,iBAAc,cAAc,GAAG,GAAG,aAAa,OAAO,aAAa,MAAO;AAAA,EAE3E;AAAA,EAEA,aAAc,SAAS,cAAe;AAErC,QAAK,QAAQ,YAAY,yBAAyB,QAAQ,YAAY,uBAAwB;AAE7F,WAAK,SAAU,QAAQ,MAAM,WAAW,IAAI,KAAO,QAAQ,MAAO,CAAE,EAAE,SAAS,QAAQ,MAAO,CAAE,EAAE,MAAM,KAAQ;AAAA,IAEjH,OAAO;AAEN,WAAK,SAAU,QAAQ,MAAM,QAAQ,CAAE;AAAA,IAExC;AAEA,iBAAa,KAAK,UAAU,gBAAgB;AAC5C,yBAAqB,KAAK,UAAU,kBAAkB;AACtD,4BAAwB,KAAK,UAAU,qBAAqB;AAC5D,oBAAgB,KAAK,UAAU,GAAG;AAElC,SAAK,UAAU,GAAG,UAAU;AAE5B,UAAM,qBAAqB,gBAAgB,KAAK,iBAAiB;AACjE,SAAK,iBAAkB,SAAS,kBAAmB;AACnD,SAAK,YAAa,kBAAmB;AACrC,SAAK,SAAU,kBAAmB;AAElC,WAAO;AAAA,EAER;AAAA,EAEA,mBAAmB;AAElB,UAAM,QAAQ,IAAI,KAAK,IAAK,KAAK,WAAW,KAAK,CAAE;AACnD,UAAM,SAAS,IAAI,KAAK;AAExB,UAAM,SAAS;AAAA,MACd,WAAW;AAAA,MACX,WAAW;AAAA,MACX,iBAAiB;AAAA,MACjB,MAAM;AAAA,MACN,QAAQ;AAAA,MACR,YAAY;AAAA,MACZ,aAAa;AAAA,IACd;AAEA,UAAM,qBAAqB,oBAAqB,OAAO,QAAQ,MAAO;AAEtE,QAAK,KAAK,0BAA0B,QAAQ,KAAK,sBAAsB,UAAU,SAAS,KAAK,sBAAsB,WAAW,QAAS;AAExI,UAAK,KAAK,0BAA0B,MAAO;AAE1C,aAAK,SAAS;AAAA,MAEf;AAEA,WAAK,wBAAwB,oBAAqB,OAAO,QAAQ,MAAO;AAExE,YAAM,EAAE,QAAQ,IAAI;AACpB,OAAE,EAAE,UAAU,KAAK,WAAW,WAAW,KAAK,YAAY,QAAQ,KAAK,QAAQ,IAAI,cAAe,OAAQ;AAE1G,WAAK,gBAAgB,eAAgB,SAAS,OAAO,MAAO;AAAA,IAE7D;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,iBAAkB,UAAW;AAE5B,UAAM,UAAU,IAAI,KAAM,KAAK,WAAY,CAAE,GAAG,QAAS;AACzD,SAAK,UAAU,QAAS,SAAS,WAAY;AAAA,EAE9C;AAAA,EAEA,eAAgB,OAAO,MAAM,KAAK,oBAAqB;AAEtD,UAAMN,OAAM;AACZ,UAAMC,UAAS;AACf,UAAM,aAAa,IAAI,kBAAmBD,MAAKC,SAAQ,MAAM,GAAI;AACjE,UAAM,SAAS,CAAE,GAAG,IAAK,GAAG,GAAG,GAAG,CAAE;AACpC,UAAM,cAAc,CAAE,GAAG,GAAG,GAAG,IAAK,IAAK,EAAI;AAC7C,UAAM,WAAW,KAAK;AAEtB,UAAM,oBAAoB,SAAS;AACnC,UAAM,cAAc,SAAS;AAC7B,aAAS,cAAe,WAAY;AAEpC,aAAS,cAAc;AACvB,aAAS,YAAY;AAErB,UAAM,qBAAqB,IAAI,kBAAmB;AAAA,MACjD,MAAM;AAAA,MACN,MAAM;AAAA,MACN,YAAY;AAAA,MACZ,WAAW;AAAA,IACZ,CAAE;AAEF,UAAM,gBAAgB,IAAI,KAAM,IAAI,YAAY,GAAG,kBAAmB;AAEtE,QAAI,gBAAgB;AACpB,UAAM,aAAa,MAAM;AAEzB,QAAK,YAAa;AAEjB,UAAK,WAAW,SAAU;AAEzB,2BAAmB,MAAM,KAAM,UAAW;AAC1C,cAAM,aAAa;AACnB,wBAAgB;AAAA,MAEjB;AAAA,IAED,OAAO;AAEN,yBAAmB,MAAM,KAAM,WAAY;AAC3C,sBAAgB;AAAA,IAEjB;AAEA,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,YAAM,MAAM,IAAI;AAEhB,UAAK,QAAQ,GAAI;AAEhB,mBAAW,GAAG,IAAK,GAAG,OAAQ,CAAE,GAAG,CAAE;AACrC,mBAAW,OAAQ,YAAa,CAAE,GAAG,GAAG,CAAE;AAAA,MAE3C,WAAY,QAAQ,GAAI;AAEvB,mBAAW,GAAG,IAAK,GAAG,GAAG,OAAQ,CAAE,CAAE;AACrC,mBAAW,OAAQ,GAAG,YAAa,CAAE,GAAG,CAAE;AAAA,MAE3C,OAAO;AAEN,mBAAW,GAAG,IAAK,GAAG,OAAQ,CAAE,GAAG,CAAE;AACrC,mBAAW,OAAQ,GAAG,GAAG,YAAa,CAAE,CAAE;AAAA,MAE3C;AAEA,YAAM,OAAO,KAAK;AAElB,mBAAc,oBAAoB,MAAM,MAAM,IAAI,IAAI,OAAO,GAAG,MAAM,IAAK;AAE3E,eAAS,gBAAiB,kBAAmB;AAE7C,UAAK,eAAgB;AAEpB,iBAAS,OAAQ,eAAe,UAAW;AAAA,MAE5C;AAEA,eAAS,OAAQ,OAAO,UAAW;AAAA,IAEpC;AAEA,kBAAc,SAAS,QAAQ;AAC/B,kBAAc,SAAS,QAAQ;AAE/B,aAAS,cAAc;AACvB,aAAS,YAAY;AACrB,UAAM,aAAa;AAAA,EAEpB;AAAA,EAEA,iBAAkB,SAAS,oBAAqB;AAE/C,UAAM,WAAW,KAAK;AAEtB,UAAM,gBAAkB,QAAQ,YAAY,yBAAyB,QAAQ,YAAY;AAEzF,QAAK,eAAgB;AAEpB,UAAK,KAAK,qBAAqB,MAAO;AAErC,aAAK,mBAAmB,oBAAoB;AAAA,MAE7C;AAEA,WAAK,iBAAiB,SAAS,WAAW,QAAU,QAAQ,0BAA0B,QAAU,KAAM;AAAA,IAEvG,OAAO;AAEN,UAAK,KAAK,sBAAsB,MAAO;AAEtC,aAAK,oBAAoB,qBAAqB;AAAA,MAE/C;AAAA,IAED;AAEA,UAAM,WAAW,gBAAgB,KAAK,mBAAmB,KAAK;AAC9D,UAAM,OAAO,IAAI,KAAM,KAAK,WAAY,CAAE,GAAG,QAAS;AAEtD,UAAM,WAAW,SAAS;AAE1B,aAAU,QAAS,EAAE,QAAQ;AAE7B,UAAM,OAAO,KAAK;AAElB,iBAAc,oBAAoB,GAAG,GAAG,IAAI,MAAM,IAAI,IAAK;AAE3D,aAAS,gBAAiB,kBAAmB;AAC7C,aAAS,OAAQ,MAAM,WAAY;AAAA,EAEpC;AAAA,EAEA,YAAa,oBAAqB;AAEjC,UAAM,WAAW,KAAK;AACtB,UAAM,YAAY,SAAS;AAC3B,aAAS,YAAY;AACrB,UAAM,IAAI,KAAK,WAAW;AAE1B,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,YAAM,QAAQ,KAAK,KAAM,KAAK,QAAS,CAAE,IAAI,KAAK,QAAS,CAAE,IAAI,KAAK,QAAS,IAAI,CAAE,IAAI,KAAK,QAAS,IAAI,CAAE,CAAE;AAE/G,YAAM,WAAW,iBAAmB,IAAI,IAAI,KAAM,gBAAgB,MAAO;AAEzE,WAAK,MAAO,oBAAoB,IAAI,GAAG,GAAG,OAAO,QAAS;AAAA,IAE3D;AAEA,aAAS,YAAY;AAAA,EAEtB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,MAAO,oBAAoB,OAAO,QAAQ,OAAO,UAAW;AAE3D,UAAM,uBAAuB,KAAK;AAElC,SAAK;AAAA,MACJ;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IAAS;AAEV,SAAK;AAAA,MACJ;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IAAS;AAAA,EAEX;AAAA,EAEA,UAAW,UAAU,WAAW,OAAO,QAAQ,cAAc,WAAW,UAAW;AAElF,UAAM,WAAW,KAAK;AACtB,UAAM,eAAe,KAAK;AAE1B,QAAK,cAAc,iBAAiB,cAAc,gBAAiB;AAElE,cAAQ;AAAA,QACP;AAAA,MAA6D;AAAA,IAE/D;AAGA,UAAM,sBAAsB;AAE5B,UAAM,WAAW,IAAI,KAAM,KAAK,WAAY,MAAO,GAAG,YAAa;AACnE,UAAM,eAAe,aAAa;AAElC,UAAM,SAAS,KAAK,UAAW,KAAM,IAAI;AACzC,UAAM,kBAAkB,SAAU,YAAa,IAAI,KAAK,MAAO,IAAI,UAAW,IAAI,KAAK,MAAO,IAAI,cAAc;AAChH,UAAM,cAAc,eAAe;AACnC,UAAM,UAAU,SAAU,YAAa,IAAI,IAAI,KAAK,MAAO,sBAAsB,WAAY,IAAI;AAEjG,QAAK,UAAU,aAAc;AAE5B,cAAQ,KAAM,iBACb,YAAY,iDACZ,OAAO,uCAAuC,WAAW,EAAG;AAAA,IAE9D;AAEA,UAAM,UAAU,CAAC;AACjB,QAAI,MAAM;AAEV,aAAU,IAAI,GAAG,IAAI,aAAa,EAAG,GAAI;AAExC,YAAMM,KAAI,IAAI;AACd,YAAM,SAAS,KAAK,IAAK,CAAEA,KAAIA,KAAI,CAAE;AACrC,cAAQ,KAAM,MAAO;AAErB,UAAK,MAAM,GAAI;AAEd,eAAO;AAAA,MAER,WAAY,IAAI,SAAU;AAEzB,eAAO,IAAI;AAAA,MAEZ;AAAA,IAED;AAEA,aAAU,IAAI,GAAG,IAAI,QAAQ,QAAQ,KAAO;AAE3C,cAAS,CAAE,IAAI,QAAS,CAAE,IAAI;AAAA,IAE/B;AAEA,iBAAc,QAAS,EAAE,QAAQ,SAAS;AAC1C,iBAAc,SAAU,EAAE,QAAQ;AAClC,iBAAc,SAAU,EAAE,QAAQ;AAClC,iBAAc,aAAc,EAAE,QAAQ,cAAc;AAEpD,QAAK,UAAW;AAEf,mBAAc,UAAW,EAAE,QAAQ;AAAA,IAEpC;AAEA,UAAM,EAAE,QAAQ,IAAI;AACpB,iBAAc,QAAS,EAAE,QAAQ;AACjC,iBAAc,QAAS,EAAE,QAAQ,UAAU;AAE3C,UAAM,aAAa,KAAK,UAAW,MAAO;AAC1C,UAAM,IAAI,IAAI,cAAe,SAAS,UAAU,UAAU,SAAS,UAAU,UAAU;AACvF,UAAM,IAAI,KAAM,KAAK,YAAY;AAEjC,iBAAc,WAAW,GAAG,GAAG,IAAI,YAAY,IAAI,UAAW;AAC9D,aAAS,gBAAiB,SAAU;AACpC,aAAS,OAAQ,UAAU,WAAY;AAAA,EAExC;AAED;AAIA,SAAS,cAAe,QAAS;AAEhC,QAAM,YAAY,CAAC;AACnB,QAAM,WAAW,CAAC;AAClB,QAAM,SAAS,CAAC;AAEhB,MAAI,MAAM;AAEV,QAAM,YAAY,SAAS,UAAU,IAAI,gBAAgB;AAEzD,WAAU,IAAI,GAAG,IAAI,WAAW,KAAO;AAEtC,UAAM,UAAU,KAAK,IAAK,GAAG,GAAI;AACjC,aAAS,KAAM,OAAQ;AACvB,QAAI,QAAQ,IAAM;AAElB,QAAK,IAAI,SAAS,SAAU;AAE3B,cAAQ,gBAAiB,IAAI,SAAS,UAAU,CAAE;AAAA,IAEnD,WAAY,MAAM,GAAI;AAErB,cAAQ;AAAA,IAET;AAEA,WAAO,KAAM,KAAM;AAEnB,UAAM,YAAY,KAAQ,UAAU;AACpC,UAAM,MAAM,CAAE;AACd,UAAM,MAAM,IAAI;AAChB,UAAM,MAAM,CAAE,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,GAAI;AAEzE,UAAM,YAAY;AAClB,UAAM,WAAW;AACjB,UAAM,eAAe;AACrB,UAAM,SAAS;AACf,UAAM,gBAAgB;AAEtB,UAAM,WAAW,IAAI,aAAc,eAAe,WAAW,SAAU;AACvE,UAAM,KAAK,IAAI,aAAc,SAAS,WAAW,SAAU;AAC3D,UAAM,YAAY,IAAI,aAAc,gBAAgB,WAAW,SAAU;AAEzE,aAAU,OAAO,GAAG,OAAO,WAAW,QAAU;AAE/C,YAAM,IAAM,OAAO,IAAM,IAAI,IAAI;AACjC,YAAM,IAAI,OAAO,IAAI,IAAI;AACzB,YAAM,cAAc;AAAA,QACnB;AAAA,QAAG;AAAA,QAAG;AAAA,QACN,IAAI,IAAI;AAAA,QAAG;AAAA,QAAG;AAAA,QACd,IAAI,IAAI;AAAA,QAAG,IAAI;AAAA,QAAG;AAAA,QAClB;AAAA,QAAG;AAAA,QAAG;AAAA,QACN,IAAI,IAAI;AAAA,QAAG,IAAI;AAAA,QAAG;AAAA,QAClB;AAAA,QAAG,IAAI;AAAA,QAAG;AAAA,MACX;AACA,eAAS,IAAK,aAAa,eAAe,WAAW,IAAK;AAC1D,SAAG,IAAK,KAAK,SAAS,WAAW,IAAK;AACtC,YAAMC,QAAO,CAAE,MAAM,MAAM,MAAM,MAAM,MAAM,IAAK;AAClD,gBAAU,IAAKA,OAAM,gBAAgB,WAAW,IAAK;AAAA,IAEtD;AAEA,UAAM,SAAS,IAAI,eAAe;AAClC,WAAO,aAAc,YAAY,IAAI,gBAAiB,UAAU,YAAa,CAAE;AAC/E,WAAO,aAAc,MAAM,IAAI,gBAAiB,IAAI,MAAO,CAAE;AAC7D,WAAO,aAAc,aAAa,IAAI,gBAAiB,WAAW,aAAc,CAAE;AAClF,cAAU,KAAM,MAAO;AAEvB,QAAK,MAAM,SAAU;AAEpB;AAAA,IAED;AAAA,EAED;AAEA,SAAO,EAAE,WAAW,UAAU,OAAO;AAEtC;AAEA,SAAS,oBAAqB,OAAO,QAAQ,QAAS;AAErD,QAAM,qBAAqB,IAAI,kBAAmB,OAAO,QAAQ,MAAO;AACxE,qBAAmB,QAAQ,UAAU;AACrC,qBAAmB,QAAQ,OAAO;AAClC,qBAAmB,cAAc;AACjC,SAAO;AAER;AAEA,SAAS,aAAc,QAAQ,GAAG,GAAG,OAAO,QAAS;AAEpD,SAAO,SAAS,IAAK,GAAG,GAAG,OAAO,MAAO;AACzC,SAAO,QAAQ,IAAK,GAAG,GAAG,OAAO,MAAO;AAEzC;AAEA,SAAS,eAAgB,QAAQ,OAAO,QAAS;AAEhD,QAAM,UAAU,IAAI,aAAc,WAAY;AAC9C,QAAM,WAAW,IAAI,QAAS,GAAG,GAAG,CAAE;AACtC,QAAM,iBAAiB,IAAI,eAAgB;AAAA,IAE1C,MAAM;AAAA,IAEN,SAAS;AAAA,MACR,KAAK;AAAA,MACL,sBAAsB,IAAM;AAAA,MAC5B,uBAAuB,IAAM;AAAA,MAC7B,kBAAkB,GAAG,MAAM;AAAA,IAC5B;AAAA,IAEA,UAAU;AAAA,MACT,UAAU,EAAE,OAAO,KAAK;AAAA,MACxB,WAAW,EAAE,OAAO,EAAE;AAAA,MACtB,WAAW,EAAE,OAAO,QAAQ;AAAA,MAC5B,eAAe,EAAE,OAAO,MAAM;AAAA,MAC9B,UAAU,EAAE,OAAO,EAAE;AAAA,MACrB,UAAU,EAAE,OAAO,EAAE;AAAA,MACrB,YAAY,EAAE,OAAO,SAAS;AAAA,IAC/B;AAAA,IAEA,cAAc,uBAAuB;AAAA,IAErC;AAAA;AAAA,MAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IA8D1B,UAAU;AAAA,IACV,WAAW;AAAA,IACX,YAAY;AAAA,EAEb,CAAE;AAEF,SAAO;AAER;AAEA,SAAS,uBAAuB;AAE/B,SAAO,IAAI,eAAgB;AAAA,IAE1B,MAAM;AAAA,IAEN,UAAU;AAAA,MACT,UAAU,EAAE,OAAO,KAAK;AAAA,IACzB;AAAA,IAEA,cAAc,uBAAuB;AAAA,IAErC;AAAA;AAAA,MAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAqB1B,UAAU;AAAA,IACV,WAAW;AAAA,IACX,YAAY;AAAA,EAEb,CAAE;AAEH;AAEA,SAAS,sBAAsB;AAE9B,SAAO,IAAI,eAAgB;AAAA,IAE1B,MAAM;AAAA,IAEN,UAAU;AAAA,MACT,UAAU,EAAE,OAAO,KAAK;AAAA,MACxB,cAAc,EAAE,OAAO,GAAI;AAAA,IAC5B;AAAA,IAEA,cAAc,uBAAuB;AAAA,IAErC;AAAA;AAAA,MAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAkB1B,UAAU;AAAA,IACV,WAAW;AAAA,IACX,YAAY;AAAA,EAEb,CAAE;AAEH;AAEA,SAAS,yBAAyB;AAEjC;AAAA;AAAA,IAAiB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAyDlB;AAEA,SAAS,gBAAiB,UAAW;AAEpC,MAAI,aAAa,oBAAI,QAAQ;AAE7B,MAAI,iBAAiB;AAErB,WAAS,IAAK,SAAU;AAEvB,QAAK,WAAW,QAAQ,WAAY;AAEnC,YAAM,UAAU,QAAQ;AAExB,YAAM,gBAAkB,YAAY,oCAAoC,YAAY;AACpF,YAAM,YAAc,YAAY,yBAAyB,YAAY;AAIrE,UAAK,iBAAiB,WAAY;AAEjC,YAAI,eAAe,WAAW,IAAK,OAAQ;AAE3C,cAAM,sBAAsB,iBAAiB,SAAY,aAAa,QAAQ,eAAe;AAE7F,YAAK,QAAQ,yBAAyB,QAAQ,iBAAiB,qBAAsB;AAEpF,cAAK,mBAAmB,KAAO,kBAAiB,IAAI,eAAgB,QAAS;AAE7E,yBAAe,gBAAgB,eAAe,oBAAqB,SAAS,YAAa,IAAI,eAAe,YAAa,SAAS,YAAa;AAC/I,uBAAa,QAAQ,eAAe,QAAQ;AAE5C,qBAAW,IAAK,SAAS,YAAa;AAEtC,iBAAO,aAAa;AAAA,QAErB,OAAO;AAEN,cAAK,iBAAiB,QAAY;AAEjC,mBAAO,aAAa;AAAA,UAErB,OAAO;AAEN,kBAAM,QAAQ,QAAQ;AAEtB,gBAAO,iBAAiB,SAAS,MAAM,SAAS,KAAS,aAAa,SAAS,sBAAuB,KAAM,GAAM;AAEjH,kBAAK,mBAAmB,KAAO,kBAAiB,IAAI,eAAgB,QAAS;AAE7E,6BAAe,gBAAgB,eAAe,oBAAqB,OAAQ,IAAI,eAAe,YAAa,OAAQ;AACnH,2BAAa,QAAQ,eAAe,QAAQ;AAE5C,yBAAW,IAAK,SAAS,YAAa;AAEtC,sBAAQ,iBAAkB,WAAW,gBAAiB;AAEtD,qBAAO,aAAa;AAAA,YAErB,OAAO;AAIN,qBAAO;AAAA,YAER;AAAA,UAED;AAAA,QAED;AAAA,MAED;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAEA,WAAS,sBAAuB,OAAQ;AAEvC,QAAI,QAAQ;AACZ,UAAM,SAAS;AAEf,aAAU,IAAI,GAAG,IAAI,QAAQ,KAAO;AAEnC,UAAK,MAAO,CAAE,MAAM,OAAY;AAAA,IAEjC;AAEA,WAAO,UAAU;AAAA,EAGlB;AAEA,WAAS,iBAAkB,OAAQ;AAElC,UAAM,UAAU,MAAM;AAEtB,YAAQ,oBAAqB,WAAW,gBAAiB;AAEzD,UAAM,YAAY,WAAW,IAAK,OAAQ;AAE1C,QAAK,cAAc,QAAY;AAE9B,iBAAW,OAAQ,OAAQ;AAC3B,gBAAU,QAAQ;AAAA,IAEnB;AAAA,EAED;AAEA,WAAS,UAAU;AAElB,iBAAa,oBAAI,QAAQ;AAEzB,QAAK,mBAAmB,MAAO;AAE9B,qBAAe,QAAQ;AACvB,uBAAiB;AAAA,IAElB;AAAA,EAED;AAEA,SAAO;AAAA,IACN;AAAA,IACA;AAAA,EACD;AAED;AAEA,SAAS,gBAAiB,IAAK;AAE9B,QAAM,aAAa,CAAC;AAEpB,WAAS,aAAc,MAAO;AAE7B,QAAK,WAAY,IAAK,MAAM,QAAY;AAEvC,aAAO,WAAY,IAAK;AAAA,IAEzB;AAEA,QAAI;AAEJ,YAAS,MAAO;AAAA,MAEf,KAAK;AACJ,oBAAY,GAAG,aAAc,qBAAsB,KAAK,GAAG,aAAc,yBAA0B,KAAK,GAAG,aAAc,4BAA6B;AACtJ;AAAA,MAED,KAAK;AACJ,oBAAY,GAAG,aAAc,gCAAiC,KAAK,GAAG,aAAc,oCAAqC,KAAK,GAAG,aAAc,uCAAwC;AACvL;AAAA,MAED,KAAK;AACJ,oBAAY,GAAG,aAAc,+BAAgC,KAAK,GAAG,aAAc,mCAAoC,KAAK,GAAG,aAAc,sCAAuC;AACpL;AAAA,MAED,KAAK;AACJ,oBAAY,GAAG,aAAc,gCAAiC,KAAK,GAAG,aAAc,uCAAwC;AAC5H;AAAA,MAED;AACC,oBAAY,GAAG,aAAc,IAAK;AAAA,IAEpC;AAEA,eAAY,IAAK,IAAI;AAErB,WAAO;AAAA,EAER;AAEA,SAAO;AAAA,IAEN,KAAK,SAAW,MAAO;AAEtB,aAAO,aAAc,IAAK,MAAM;AAAA,IAEjC;AAAA,IAEA,MAAM,WAAY;AAEjB,mBAAc,wBAAyB;AACvC,mBAAc,0BAA2B;AACzC,mBAAc,0BAA2B;AACzC,mBAAc,6BAA8B;AAC5C,mBAAc,sCAAuC;AACrD,mBAAc,8BAA+B;AAAA,IAE9C;AAAA,IAEA,KAAK,SAAW,MAAO;AAEtB,YAAM,YAAY,aAAc,IAAK;AAErC,UAAK,cAAc,MAAO;AAEzB,iBAAU,0BAA0B,OAAO,2BAA4B;AAAA,MAExE;AAEA,aAAO;AAAA,IAER;AAAA,EAED;AAED;AAEA,SAAS,gBAAiB,IAAI,YAAY,MAAM,eAAgB;AAE/D,QAAM,aAAa,CAAC;AACpB,QAAM,sBAAsB,oBAAI,QAAQ;AAExC,WAAS,kBAAmB,OAAQ;AAEnC,UAAM,WAAW,MAAM;AAEvB,QAAK,SAAS,UAAU,MAAO;AAE9B,iBAAW,OAAQ,SAAS,KAAM;AAAA,IAEnC;AAEA,eAAY,QAAQ,SAAS,YAAa;AAEzC,iBAAW,OAAQ,SAAS,WAAY,IAAK,CAAE;AAAA,IAEhD;AAEA,eAAY,QAAQ,SAAS,iBAAkB;AAE9C,YAAM,QAAQ,SAAS,gBAAiB,IAAK;AAE7C,eAAU,IAAI,GAAG,IAAI,MAAM,QAAQ,IAAI,GAAG,KAAO;AAEhD,mBAAW,OAAQ,MAAO,CAAE,CAAE;AAAA,MAE/B;AAAA,IAED;AAEA,aAAS,oBAAqB,WAAW,iBAAkB;AAE3D,WAAO,WAAY,SAAS,EAAG;AAE/B,UAAM,YAAY,oBAAoB,IAAK,QAAS;AAEpD,QAAK,WAAY;AAEhB,iBAAW,OAAQ,SAAU;AAC7B,0BAAoB,OAAQ,QAAS;AAAA,IAEtC;AAEA,kBAAc,wBAAyB,QAAS;AAEhD,QAAK,SAAS,8BAA8B,MAAO;AAElD,aAAO,SAAS;AAAA,IAEjB;AAIA,SAAK,OAAO;AAAA,EAEb;AAEA,WAAS,IAAK,QAAQ,UAAW;AAEhC,QAAK,WAAY,SAAS,EAAG,MAAM,KAAO,QAAO;AAEjD,aAAS,iBAAkB,WAAW,iBAAkB;AAExD,eAAY,SAAS,EAAG,IAAI;AAE5B,SAAK,OAAO;AAEZ,WAAO;AAAA,EAER;AAEA,WAAS,OAAQ,UAAW;AAE3B,UAAM,qBAAqB,SAAS;AAIpC,eAAY,QAAQ,oBAAqB;AAExC,iBAAW,OAAQ,mBAAoB,IAAK,GAAG,GAAG,YAAa;AAAA,IAEhE;AAIA,UAAM,kBAAkB,SAAS;AAEjC,eAAY,QAAQ,iBAAkB;AAErC,YAAM,QAAQ,gBAAiB,IAAK;AAEpC,eAAU,IAAI,GAAG,IAAI,MAAM,QAAQ,IAAI,GAAG,KAAO;AAEhD,mBAAW,OAAQ,MAAO,CAAE,GAAG,GAAG,YAAa;AAAA,MAEhD;AAAA,IAED;AAAA,EAED;AAEA,WAAS,yBAA0B,UAAW;AAE7C,UAAM,UAAU,CAAC;AAEjB,UAAM,gBAAgB,SAAS;AAC/B,UAAM,mBAAmB,SAAS,WAAW;AAC7C,QAAI,UAAU;AAEd,QAAK,kBAAkB,MAAO;AAE7B,YAAM,QAAQ,cAAc;AAC5B,gBAAU,cAAc;AAExB,eAAU,IAAI,GAAG,IAAI,MAAM,QAAQ,IAAI,GAAG,KAAK,GAAI;AAElD,cAAM,IAAI,MAAO,IAAI,CAAE;AACvB,cAAM,IAAI,MAAO,IAAI,CAAE;AACvB,cAAM,IAAI,MAAO,IAAI,CAAE;AAEvB,gBAAQ,KAAM,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAAA,MAEhC;AAAA,IAED,WAAY,qBAAqB,QAAY;AAE5C,YAAM,QAAQ,iBAAiB;AAC/B,gBAAU,iBAAiB;AAE3B,eAAU,IAAI,GAAG,IAAM,MAAM,SAAS,IAAM,GAAG,IAAI,GAAG,KAAK,GAAI;AAE9D,cAAM,IAAI,IAAI;AACd,cAAM,IAAI,IAAI;AACd,cAAM,IAAI,IAAI;AAEd,gBAAQ,KAAM,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAAA,MAEhC;AAAA,IAED,OAAO;AAEN;AAAA,IAED;AAEA,UAAM,YAAY,KAAM,iBAAkB,OAAQ,IAAI,wBAAwB,uBAAyB,SAAS,CAAE;AAClH,cAAU,UAAU;AAMpB,UAAM,oBAAoB,oBAAoB,IAAK,QAAS;AAE5D,QAAK,kBAAoB,YAAW,OAAQ,iBAAkB;AAI9D,wBAAoB,IAAK,UAAU,SAAU;AAAA,EAE9C;AAEA,WAAS,sBAAuB,UAAW;AAE1C,UAAM,mBAAmB,oBAAoB,IAAK,QAAS;AAE3D,QAAK,kBAAmB;AAEvB,YAAM,gBAAgB,SAAS;AAE/B,UAAK,kBAAkB,MAAO;AAI7B,YAAK,iBAAiB,UAAU,cAAc,SAAU;AAEvD,mCAA0B,QAAS;AAAA,QAEpC;AAAA,MAED;AAAA,IAED,OAAO;AAEN,+BAA0B,QAAS;AAAA,IAEpC;AAEA,WAAO,oBAAoB,IAAK,QAAS;AAAA,EAE1C;AAEA,SAAO;AAAA,IAEN;AAAA,IACA;AAAA,IAEA;AAAA,EAED;AAED;AAEA,SAAS,2BAA4B,IAAI,YAAY,MAAO;AAE3D,MAAI;AAEJ,WAAS,QAAS,OAAQ;AAEzB,WAAO;AAAA,EAER;AAEA,MAAI,MAAM;AAEV,WAAS,SAAU,OAAQ;AAE1B,WAAO,MAAM;AACb,sBAAkB,MAAM;AAAA,EAEzB;AAEA,WAAS,OAAQ,OAAO,OAAQ;AAE/B,OAAG,aAAc,MAAM,OAAO,MAAM,QAAQ,eAAgB;AAE5D,SAAK,OAAQ,OAAO,MAAM,CAAE;AAAA,EAE7B;AAEA,WAAS,gBAAiB,OAAO,OAAO,WAAY;AAEnD,QAAK,cAAc,EAAI;AAEvB,OAAG,sBAAuB,MAAM,OAAO,MAAM,QAAQ,iBAAiB,SAAU;AAEhF,SAAK,OAAQ,OAAO,MAAM,SAAU;AAAA,EAErC;AAEA,WAAS,gBAAiB,QAAQ,QAAQ,WAAY;AAErD,QAAK,cAAc,EAAI;AAEvB,UAAM,YAAY,WAAW,IAAK,kBAAmB;AACrD,cAAU,uBAAwB,MAAM,QAAQ,GAAG,MAAM,QAAQ,GAAG,SAAU;AAE9E,QAAI,eAAe;AACnB,aAAU,IAAI,GAAG,IAAI,WAAW,KAAO;AAEtC,sBAAgB,OAAQ,CAAE;AAAA,IAE3B;AAEA,SAAK,OAAQ,cAAc,MAAM,CAAE;AAAA,EAGpC;AAEA,WAAS,yBAA0B,QAAQ,QAAQ,WAAW,WAAY;AAEzE,QAAK,cAAc,EAAI;AAEvB,UAAM,YAAY,WAAW,IAAK,kBAAmB;AAErD,QAAK,cAAc,MAAO;AAEzB,eAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAO;AAE1C,wBAAiB,OAAQ,CAAE,IAAI,iBAAiB,OAAQ,CAAE,GAAG,UAAW,CAAE,CAAE;AAAA,MAE7E;AAAA,IAED,OAAO;AAEN,gBAAU,gCAAiC,MAAM,QAAQ,GAAG,MAAM,QAAQ,GAAG,WAAW,GAAG,SAAU;AAErG,UAAI,eAAe;AACnB,eAAU,IAAI,GAAG,IAAI,WAAW,KAAO;AAEtC,wBAAgB,OAAQ,CAAE;AAAA,MAE3B;AAEA,eAAU,IAAI,GAAG,IAAI,UAAU,QAAQ,KAAO;AAE7C,aAAK,OAAQ,cAAc,MAAM,UAAW,CAAE,CAAE;AAAA,MAEjD;AAAA,IAED;AAAA,EAED;AAIA,OAAK,UAAU;AACf,OAAK,WAAW;AAChB,OAAK,SAAS;AACd,OAAK,kBAAkB;AACvB,OAAK,kBAAkB;AACvB,OAAK,2BAA2B;AAEjC;AAEA,SAAS,UAAW,IAAK;AAExB,QAAM,SAAS;AAAA,IACd,YAAY;AAAA,IACZ,UAAU;AAAA,EACX;AAEA,QAAM,SAAS;AAAA,IACd,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ;AAAA,IACR,OAAO;AAAA,EACR;AAEA,WAAS,OAAQ,OAAO,MAAM,eAAgB;AAE7C,WAAO;AAEP,YAAS,MAAO;AAAA,MAEf,KAAK,GAAG;AACP,eAAO,aAAa,iBAAkB,QAAQ;AAC9C;AAAA,MAED,KAAK,GAAG;AACP,eAAO,SAAS,iBAAkB,QAAQ;AAC1C;AAAA,MAED,KAAK,GAAG;AACP,eAAO,SAAS,iBAAkB,QAAQ;AAC1C;AAAA,MAED,KAAK,GAAG;AACP,eAAO,SAAS,gBAAgB;AAChC;AAAA,MAED,KAAK,GAAG;AACP,eAAO,UAAU,gBAAgB;AACjC;AAAA,MAED;AACC,gBAAQ,MAAO,uCAAuC,IAAK;AAC3D;AAAA,IAEF;AAAA,EAED;AAEA,WAAS,QAAQ;AAEhB,WAAO,QAAQ;AACf,WAAO,YAAY;AACnB,WAAO,SAAS;AAChB,WAAO,QAAQ;AAAA,EAEhB;AAEA,SAAO;AAAA,IACN;AAAA,IACA;AAAA,IACA,UAAU;AAAA,IACV,WAAW;AAAA,IACX;AAAA,IACA;AAAA,EACD;AAED;AAEA,SAAS,kBAAmB,IAAI,cAAc,UAAW;AAExD,QAAM,gBAAgB,oBAAI,QAAQ;AAClC,QAAM,QAAQ,IAAI,QAAQ;AAE1B,WAAS,OAAQ,QAAQ,UAAU,SAAU;AAE5C,UAAM,mBAAmB,OAAO;AAIhC,UAAM,iBAAiB,SAAS,gBAAgB,YAAY,SAAS,gBAAgB,UAAU,SAAS,gBAAgB;AACxH,UAAM,oBAAsB,mBAAmB,SAAc,eAAe,SAAS;AAErF,QAAI,QAAQ,cAAc,IAAK,QAAS;AAExC,QAAK,UAAU,UAAa,MAAM,UAAU,mBAAoB;AA+F/D,UAAS,iBAAT,WAA0B;AAEzB,gBAAQ,QAAQ;AAEhB,sBAAc,OAAQ,QAAS;AAE/B,iBAAS,oBAAqB,WAAW,cAAe;AAAA,MAEzD;AArGA,UAAK,UAAU,OAAY,OAAM,QAAQ,QAAQ;AAEjD,YAAM,mBAAmB,SAAS,gBAAgB,aAAa;AAC/D,YAAM,kBAAkB,SAAS,gBAAgB,WAAW;AAC5D,YAAM,iBAAiB,SAAS,gBAAgB,UAAU;AAE1D,YAAM,eAAe,SAAS,gBAAgB,YAAY,CAAC;AAC3D,YAAM,eAAe,SAAS,gBAAgB,UAAU,CAAC;AACzD,YAAM,cAAc,SAAS,gBAAgB,SAAS,CAAC;AAEvD,UAAI,kBAAkB;AAEtB,UAAK,qBAAqB,KAAO,mBAAkB;AACnD,UAAK,oBAAoB,KAAO,mBAAkB;AAClD,UAAK,mBAAmB,KAAO,mBAAkB;AAEjD,UAAI,QAAQ,SAAS,WAAW,SAAS,QAAQ;AACjD,UAAI,SAAS;AAEb,UAAK,QAAQ,aAAa,gBAAiB;AAE1C,iBAAS,KAAK,KAAM,QAAQ,aAAa,cAAe;AACxD,gBAAQ,aAAa;AAAA,MAEtB;AAEA,YAAM,SAAS,IAAI,aAAc,QAAQ,SAAS,IAAI,iBAAkB;AAExE,YAAM,UAAU,IAAI,iBAAkB,QAAQ,OAAO,QAAQ,iBAAkB;AAC/E,cAAQ,OAAO;AACf,cAAQ,cAAc;AAItB,YAAM,mBAAmB,kBAAkB;AAE3C,eAAU,IAAI,GAAG,IAAI,mBAAmB,KAAO;AAE9C,cAAM,cAAc,aAAc,CAAE;AACpC,cAAM,cAAc,aAAc,CAAE;AACpC,cAAM,aAAa,YAAa,CAAE;AAElC,cAAM,SAAS,QAAQ,SAAS,IAAI;AAEpC,iBAAU,IAAI,GAAG,IAAI,YAAY,OAAO,KAAO;AAE9C,gBAAM,SAAS,IAAI;AAEnB,cAAK,qBAAqB,MAAO;AAEhC,kBAAM,oBAAqB,aAAa,CAAE;AAE1C,mBAAQ,SAAS,SAAS,CAAE,IAAI,MAAM;AACtC,mBAAQ,SAAS,SAAS,CAAE,IAAI,MAAM;AACtC,mBAAQ,SAAS,SAAS,CAAE,IAAI,MAAM;AACtC,mBAAQ,SAAS,SAAS,CAAE,IAAI;AAAA,UAEjC;AAEA,cAAK,oBAAoB,MAAO;AAE/B,kBAAM,oBAAqB,aAAa,CAAE;AAE1C,mBAAQ,SAAS,SAAS,CAAE,IAAI,MAAM;AACtC,mBAAQ,SAAS,SAAS,CAAE,IAAI,MAAM;AACtC,mBAAQ,SAAS,SAAS,CAAE,IAAI,MAAM;AACtC,mBAAQ,SAAS,SAAS,CAAE,IAAI;AAAA,UAEjC;AAEA,cAAK,mBAAmB,MAAO;AAE9B,kBAAM,oBAAqB,YAAY,CAAE;AAEzC,mBAAQ,SAAS,SAAS,CAAE,IAAI,MAAM;AACtC,mBAAQ,SAAS,SAAS,CAAE,IAAI,MAAM;AACtC,mBAAQ,SAAS,SAAS,EAAG,IAAI,MAAM;AACvC,mBAAQ,SAAS,SAAS,EAAG,IAAM,WAAW,aAAa,IAAM,MAAM,IAAI;AAAA,UAE5E;AAAA,QAED;AAAA,MAED;AAEA,cAAQ;AAAA,QACP,OAAO;AAAA,QACP;AAAA,QACA,MAAM,IAAI,QAAS,OAAO,MAAO;AAAA,MAClC;AAEA,oBAAc,IAAK,UAAU,KAAM;AAYnC,eAAS,iBAAkB,WAAW,cAAe;AAAA,IAEtD;AAGA,QAAK,OAAO,oBAAoB,QAAQ,OAAO,iBAAiB,MAAO;AAEtE,cAAQ,YAAY,EAAE,SAAU,IAAI,gBAAgB,OAAO,cAAc,QAAS;AAAA,IAEnF,OAAO;AAEN,UAAI,qBAAqB;AAEzB,eAAU,IAAI,GAAG,IAAI,iBAAiB,QAAQ,KAAO;AAEpD,8BAAsB,iBAAkB,CAAE;AAAA,MAE3C;AAEA,YAAM,qBAAqB,SAAS,uBAAuB,IAAI,IAAI;AAGnE,cAAQ,YAAY,EAAE,SAAU,IAAI,4BAA4B,kBAAmB;AACnF,cAAQ,YAAY,EAAE,SAAU,IAAI,yBAAyB,gBAAiB;AAAA,IAE/E;AAEA,YAAQ,YAAY,EAAE,SAAU,IAAI,uBAAuB,MAAM,SAAS,QAAS;AACnF,YAAQ,YAAY,EAAE,SAAU,IAAI,2BAA2B,MAAM,IAAK;AAAA,EAE3E;AAEA,SAAO;AAAA,IAEN;AAAA,EAED;AAED;AAEA,SAAS,aAAc,IAAI,YAAY,YAAY,MAAO;AAEzD,MAAI,YAAY,oBAAI,QAAQ;AAE5B,WAAS,OAAQ,QAAS;AAEzB,UAAM,QAAQ,KAAK,OAAO;AAE1B,UAAM,WAAW,OAAO;AACxB,UAAM,iBAAiB,WAAW,IAAK,QAAQ,QAAS;AAIxD,QAAK,UAAU,IAAK,cAAe,MAAM,OAAQ;AAEhD,iBAAW,OAAQ,cAAe;AAElC,gBAAU,IAAK,gBAAgB,KAAM;AAAA,IAEtC;AAEA,QAAK,OAAO,iBAAkB;AAE7B,UAAK,OAAO,iBAAkB,WAAW,sBAAuB,MAAM,OAAQ;AAE7E,eAAO,iBAAkB,WAAW,sBAAuB;AAAA,MAE5D;AAEA,UAAK,UAAU,IAAK,MAAO,MAAM,OAAQ;AAExC,mBAAW,OAAQ,OAAO,gBAAgB,GAAG,YAAa;AAE1D,YAAK,OAAO,kBAAkB,MAAO;AAEpC,qBAAW,OAAQ,OAAO,eAAe,GAAG,YAAa;AAAA,QAE1D;AAEA,kBAAU,IAAK,QAAQ,KAAM;AAAA,MAE9B;AAAA,IAED;AAEA,QAAK,OAAO,eAAgB;AAE3B,YAAM,WAAW,OAAO;AAExB,UAAK,UAAU,IAAK,QAAS,MAAM,OAAQ;AAE1C,iBAAS,OAAO;AAEhB,kBAAU,IAAK,UAAU,KAAM;AAAA,MAEhC;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAEA,WAAS,UAAU;AAElB,gBAAY,oBAAI,QAAQ;AAAA,EAEzB;AAEA,WAAS,uBAAwB,OAAQ;AAExC,UAAM,gBAAgB,MAAM;AAE5B,kBAAc,oBAAqB,WAAW,sBAAuB;AAErE,eAAW,OAAQ,cAAc,cAAe;AAEhD,QAAK,cAAc,kBAAkB,KAAO,YAAW,OAAQ,cAAc,aAAc;AAAA,EAE5F;AAEA,SAAO;AAAA,IAEN;AAAA,IACA;AAAA,EAED;AAED;AAEA,IAAM,eAAN,cAA2B,QAAQ;AAAA,EAElC,YAAa,OAAO,QAAQ,MAAM,SAAS,OAAO,OAAO,WAAW,WAAW,YAAY,SAAS,aAAc;AAEjH,QAAK,WAAW,eAAe,WAAW,oBAAqB;AAE9D,YAAM,IAAI,MAAO,kFAAmF;AAAA,IAErG;AAEA,QAAK,SAAS,UAAa,WAAW,YAAc,QAAO;AAC3D,QAAK,SAAS,UAAa,WAAW,mBAAqB,QAAO;AAElE,UAAO,MAAM,SAAS,OAAO,OAAO,WAAW,WAAW,QAAQ,MAAM,UAAW;AAEnF,SAAK,iBAAiB;AAEtB,SAAK,QAAQ,EAAE,OAAc,OAAe;AAE5C,SAAK,YAAY,cAAc,SAAY,YAAY;AACvD,SAAK,YAAY,cAAc,SAAY,YAAY;AAEvD,SAAK,QAAQ;AACb,SAAK,kBAAkB;AAEvB,SAAK,kBAAkB;AAAA,EAExB;AAAA,EAGA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,kBAAkB,OAAO;AAE9B,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,MAAO;AAEd,UAAM,OAAO,MAAM,OAAQ,IAAK;AAEhC,QAAK,KAAK,oBAAoB,KAAO,MAAK,kBAAkB,KAAK;AAEjE,WAAO;AAAA,EAER;AAED;AA8CA,IAAM,eAA6B,IAAI,QAAQ;AAE/C,IAAM,qBAAmC,IAAI,aAAc,GAAG,CAAE;AAEhE,IAAM,oBAAkC,IAAI,iBAAiB;AAC7D,IAAM,iBAA+B,IAAI,cAAc;AACvD,IAAM,mBAAiC,IAAI,YAAY;AAMvD,IAAM,gBAAgB,CAAC;AACvB,IAAM,gBAAgB,CAAC;AAIvB,IAAM,YAAY,IAAI,aAAc,EAAG;AACvC,IAAM,YAAY,IAAI,aAAc,CAAE;AACtC,IAAM,YAAY,IAAI,aAAc,CAAE;AAItC,SAAS,QAAS,OAAO,SAAS,WAAY;AAE7C,QAAM,YAAY,MAAO,CAAE;AAE3B,MAAK,aAAa,KAAK,YAAY,EAAI,QAAO;AAI9C,QAAM,IAAI,UAAU;AACpB,MAAI,IAAI,cAAe,CAAE;AAEzB,MAAK,MAAM,QAAY;AAEtB,QAAI,IAAI,aAAc,CAAE;AACxB,kBAAe,CAAE,IAAI;AAAA,EAEtB;AAEA,MAAK,YAAY,GAAI;AAEpB,cAAU,QAAS,GAAG,CAAE;AAExB,aAAU,IAAI,GAAG,SAAS,GAAG,MAAM,SAAS,EAAG,GAAI;AAElD,gBAAU;AACV,YAAO,CAAE,EAAE,QAAS,GAAG,MAAO;AAAA,IAE/B;AAAA,EAED;AAEA,SAAO;AAER;AAEA,SAAS,YAAa,GAAG,GAAI;AAE5B,MAAK,EAAE,WAAW,EAAE,OAAS,QAAO;AAEpC,WAAU,IAAI,GAAG,IAAI,EAAE,QAAQ,IAAI,GAAG,KAAO;AAE5C,QAAK,EAAG,CAAE,MAAM,EAAG,CAAE,EAAI,QAAO;AAAA,EAEjC;AAEA,SAAO;AAER;AAEA,SAAS,UAAW,GAAG,GAAI;AAE1B,WAAU,IAAI,GAAG,IAAI,EAAE,QAAQ,IAAI,GAAG,KAAO;AAE5C,MAAG,CAAE,IAAI,EAAG,CAAE;AAAA,EAEf;AAED;AAIA,SAAS,cAAe,UAAU,GAAI;AAErC,MAAI,IAAI,cAAe,CAAE;AAEzB,MAAK,MAAM,QAAY;AAEtB,QAAI,IAAI,WAAY,CAAE;AACtB,kBAAe,CAAE,IAAI;AAAA,EAEtB;AAEA,WAAU,IAAI,GAAG,MAAM,GAAG,EAAG,GAAI;AAEhC,MAAG,CAAE,IAAI,SAAS,oBAAoB;AAAA,EAEvC;AAEA,SAAO;AAER;AASA,SAAS,YAAa,IAAI,GAAI;AAE7B,QAAM,QAAQ,KAAK;AAEnB,MAAK,MAAO,CAAE,MAAM,EAAI;AAExB,KAAG,UAAW,KAAK,MAAM,CAAE;AAE3B,QAAO,CAAE,IAAI;AAEd;AAIA,SAAS,YAAa,IAAI,GAAI;AAE7B,QAAM,QAAQ,KAAK;AAEnB,MAAK,EAAE,MAAM,QAAY;AAExB,QAAK,MAAO,CAAE,MAAM,EAAE,KAAK,MAAO,CAAE,MAAM,EAAE,GAAI;AAE/C,SAAG,UAAW,KAAK,MAAM,EAAE,GAAG,EAAE,CAAE;AAElC,YAAO,CAAE,IAAI,EAAE;AACf,YAAO,CAAE,IAAI,EAAE;AAAA,IAEhB;AAAA,EAED,OAAO;AAEN,QAAK,YAAa,OAAO,CAAE,EAAI;AAE/B,OAAG,WAAY,KAAK,MAAM,CAAE;AAE5B,cAAW,OAAO,CAAE;AAAA,EAErB;AAED;AAEA,SAAS,YAAa,IAAI,GAAI;AAE7B,QAAM,QAAQ,KAAK;AAEnB,MAAK,EAAE,MAAM,QAAY;AAExB,QAAK,MAAO,CAAE,MAAM,EAAE,KAAK,MAAO,CAAE,MAAM,EAAE,KAAK,MAAO,CAAE,MAAM,EAAE,GAAI;AAErE,SAAG,UAAW,KAAK,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAE;AAEvC,YAAO,CAAE,IAAI,EAAE;AACf,YAAO,CAAE,IAAI,EAAE;AACf,YAAO,CAAE,IAAI,EAAE;AAAA,IAEhB;AAAA,EAED,WAAY,EAAE,MAAM,QAAY;AAE/B,QAAK,MAAO,CAAE,MAAM,EAAE,KAAK,MAAO,CAAE,MAAM,EAAE,KAAK,MAAO,CAAE,MAAM,EAAE,GAAI;AAErE,SAAG,UAAW,KAAK,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAE;AAEvC,YAAO,CAAE,IAAI,EAAE;AACf,YAAO,CAAE,IAAI,EAAE;AACf,YAAO,CAAE,IAAI,EAAE;AAAA,IAEhB;AAAA,EAED,OAAO;AAEN,QAAK,YAAa,OAAO,CAAE,EAAI;AAE/B,OAAG,WAAY,KAAK,MAAM,CAAE;AAE5B,cAAW,OAAO,CAAE;AAAA,EAErB;AAED;AAEA,SAAS,YAAa,IAAI,GAAI;AAE7B,QAAM,QAAQ,KAAK;AAEnB,MAAK,EAAE,MAAM,QAAY;AAExB,QAAK,MAAO,CAAE,MAAM,EAAE,KAAK,MAAO,CAAE,MAAM,EAAE,KAAK,MAAO,CAAE,MAAM,EAAE,KAAK,MAAO,CAAE,MAAM,EAAE,GAAI;AAE3F,SAAG,UAAW,KAAK,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAE;AAE5C,YAAO,CAAE,IAAI,EAAE;AACf,YAAO,CAAE,IAAI,EAAE;AACf,YAAO,CAAE,IAAI,EAAE;AACf,YAAO,CAAE,IAAI,EAAE;AAAA,IAEhB;AAAA,EAED,OAAO;AAEN,QAAK,YAAa,OAAO,CAAE,EAAI;AAE/B,OAAG,WAAY,KAAK,MAAM,CAAE;AAE5B,cAAW,OAAO,CAAE;AAAA,EAErB;AAED;AAIA,SAAS,WAAY,IAAI,GAAI;AAE5B,QAAM,QAAQ,KAAK;AACnB,QAAM,WAAW,EAAE;AAEnB,MAAK,aAAa,QAAY;AAE7B,QAAK,YAAa,OAAO,CAAE,EAAI;AAE/B,OAAG,iBAAkB,KAAK,MAAM,OAAO,CAAE;AAEzC,cAAW,OAAO,CAAE;AAAA,EAErB,OAAO;AAEN,QAAK,YAAa,OAAO,QAAS,EAAI;AAEtC,cAAU,IAAK,QAAS;AAExB,OAAG,iBAAkB,KAAK,MAAM,OAAO,SAAU;AAEjD,cAAW,OAAO,QAAS;AAAA,EAE5B;AAED;AAEA,SAAS,WAAY,IAAI,GAAI;AAE5B,QAAM,QAAQ,KAAK;AACnB,QAAM,WAAW,EAAE;AAEnB,MAAK,aAAa,QAAY;AAE7B,QAAK,YAAa,OAAO,CAAE,EAAI;AAE/B,OAAG,iBAAkB,KAAK,MAAM,OAAO,CAAE;AAEzC,cAAW,OAAO,CAAE;AAAA,EAErB,OAAO;AAEN,QAAK,YAAa,OAAO,QAAS,EAAI;AAEtC,cAAU,IAAK,QAAS;AAExB,OAAG,iBAAkB,KAAK,MAAM,OAAO,SAAU;AAEjD,cAAW,OAAO,QAAS;AAAA,EAE5B;AAED;AAEA,SAAS,WAAY,IAAI,GAAI;AAE5B,QAAM,QAAQ,KAAK;AACnB,QAAM,WAAW,EAAE;AAEnB,MAAK,aAAa,QAAY;AAE7B,QAAK,YAAa,OAAO,CAAE,EAAI;AAE/B,OAAG,iBAAkB,KAAK,MAAM,OAAO,CAAE;AAEzC,cAAW,OAAO,CAAE;AAAA,EAErB,OAAO;AAEN,QAAK,YAAa,OAAO,QAAS,EAAI;AAEtC,cAAU,IAAK,QAAS;AAExB,OAAG,iBAAkB,KAAK,MAAM,OAAO,SAAU;AAEjD,cAAW,OAAO,QAAS;AAAA,EAE5B;AAED;AAIA,SAAS,YAAa,IAAI,GAAI;AAE7B,QAAM,QAAQ,KAAK;AAEnB,MAAK,MAAO,CAAE,MAAM,EAAI;AAExB,KAAG,UAAW,KAAK,MAAM,CAAE;AAE3B,QAAO,CAAE,IAAI;AAEd;AAIA,SAAS,YAAa,IAAI,GAAI;AAE7B,QAAM,QAAQ,KAAK;AAEnB,MAAK,EAAE,MAAM,QAAY;AAExB,QAAK,MAAO,CAAE,MAAM,EAAE,KAAK,MAAO,CAAE,MAAM,EAAE,GAAI;AAE/C,SAAG,UAAW,KAAK,MAAM,EAAE,GAAG,EAAE,CAAE;AAElC,YAAO,CAAE,IAAI,EAAE;AACf,YAAO,CAAE,IAAI,EAAE;AAAA,IAEhB;AAAA,EAED,OAAO;AAEN,QAAK,YAAa,OAAO,CAAE,EAAI;AAE/B,OAAG,WAAY,KAAK,MAAM,CAAE;AAE5B,cAAW,OAAO,CAAE;AAAA,EAErB;AAED;AAEA,SAAS,YAAa,IAAI,GAAI;AAE7B,QAAM,QAAQ,KAAK;AAEnB,MAAK,EAAE,MAAM,QAAY;AAExB,QAAK,MAAO,CAAE,MAAM,EAAE,KAAK,MAAO,CAAE,MAAM,EAAE,KAAK,MAAO,CAAE,MAAM,EAAE,GAAI;AAErE,SAAG,UAAW,KAAK,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAE;AAEvC,YAAO,CAAE,IAAI,EAAE;AACf,YAAO,CAAE,IAAI,EAAE;AACf,YAAO,CAAE,IAAI,EAAE;AAAA,IAEhB;AAAA,EAED,OAAO;AAEN,QAAK,YAAa,OAAO,CAAE,EAAI;AAE/B,OAAG,WAAY,KAAK,MAAM,CAAE;AAE5B,cAAW,OAAO,CAAE;AAAA,EAErB;AAED;AAEA,SAAS,YAAa,IAAI,GAAI;AAE7B,QAAM,QAAQ,KAAK;AAEnB,MAAK,EAAE,MAAM,QAAY;AAExB,QAAK,MAAO,CAAE,MAAM,EAAE,KAAK,MAAO,CAAE,MAAM,EAAE,KAAK,MAAO,CAAE,MAAM,EAAE,KAAK,MAAO,CAAE,MAAM,EAAE,GAAI;AAE3F,SAAG,UAAW,KAAK,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAE;AAE5C,YAAO,CAAE,IAAI,EAAE;AACf,YAAO,CAAE,IAAI,EAAE;AACf,YAAO,CAAE,IAAI,EAAE;AACf,YAAO,CAAE,IAAI,EAAE;AAAA,IAEhB;AAAA,EAED,OAAO;AAEN,QAAK,YAAa,OAAO,CAAE,EAAI;AAE/B,OAAG,WAAY,KAAK,MAAM,CAAE;AAE5B,cAAW,OAAO,CAAE;AAAA,EAErB;AAED;AAIA,SAAS,aAAc,IAAI,GAAI;AAE9B,QAAM,QAAQ,KAAK;AAEnB,MAAK,MAAO,CAAE,MAAM,EAAI;AAExB,KAAG,WAAY,KAAK,MAAM,CAAE;AAE5B,QAAO,CAAE,IAAI;AAEd;AAIA,SAAS,aAAc,IAAI,GAAI;AAE9B,QAAM,QAAQ,KAAK;AAEnB,MAAK,EAAE,MAAM,QAAY;AAExB,QAAK,MAAO,CAAE,MAAM,EAAE,KAAK,MAAO,CAAE,MAAM,EAAE,GAAI;AAE/C,SAAG,WAAY,KAAK,MAAM,EAAE,GAAG,EAAE,CAAE;AAEnC,YAAO,CAAE,IAAI,EAAE;AACf,YAAO,CAAE,IAAI,EAAE;AAAA,IAEhB;AAAA,EAED,OAAO;AAEN,QAAK,YAAa,OAAO,CAAE,EAAI;AAE/B,OAAG,YAAa,KAAK,MAAM,CAAE;AAE7B,cAAW,OAAO,CAAE;AAAA,EAErB;AAED;AAEA,SAAS,aAAc,IAAI,GAAI;AAE9B,QAAM,QAAQ,KAAK;AAEnB,MAAK,EAAE,MAAM,QAAY;AAExB,QAAK,MAAO,CAAE,MAAM,EAAE,KAAK,MAAO,CAAE,MAAM,EAAE,KAAK,MAAO,CAAE,MAAM,EAAE,GAAI;AAErE,SAAG,WAAY,KAAK,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAE;AAExC,YAAO,CAAE,IAAI,EAAE;AACf,YAAO,CAAE,IAAI,EAAE;AACf,YAAO,CAAE,IAAI,EAAE;AAAA,IAEhB;AAAA,EAED,OAAO;AAEN,QAAK,YAAa,OAAO,CAAE,EAAI;AAE/B,OAAG,YAAa,KAAK,MAAM,CAAE;AAE7B,cAAW,OAAO,CAAE;AAAA,EAErB;AAED;AAEA,SAAS,aAAc,IAAI,GAAI;AAE9B,QAAM,QAAQ,KAAK;AAEnB,MAAK,EAAE,MAAM,QAAY;AAExB,QAAK,MAAO,CAAE,MAAM,EAAE,KAAK,MAAO,CAAE,MAAM,EAAE,KAAK,MAAO,CAAE,MAAM,EAAE,KAAK,MAAO,CAAE,MAAM,EAAE,GAAI;AAE3F,SAAG,WAAY,KAAK,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAE;AAE7C,YAAO,CAAE,IAAI,EAAE;AACf,YAAO,CAAE,IAAI,EAAE;AACf,YAAO,CAAE,IAAI,EAAE;AACf,YAAO,CAAE,IAAI,EAAE;AAAA,IAEhB;AAAA,EAED,OAAO;AAEN,QAAK,YAAa,OAAO,CAAE,EAAI;AAE/B,OAAG,YAAa,KAAK,MAAM,CAAE;AAE7B,cAAW,OAAO,CAAE;AAAA,EAErB;AAED;AAKA,SAAS,WAAY,IAAI,GAAG,UAAW;AAEtC,QAAM,QAAQ,KAAK;AACnB,QAAM,OAAO,SAAS,oBAAoB;AAE1C,MAAK,MAAO,CAAE,MAAM,MAAO;AAE1B,OAAG,UAAW,KAAK,MAAM,IAAK;AAC9B,UAAO,CAAE,IAAI;AAAA,EAEd;AAEA,MAAI;AAEJ,MAAK,KAAK,SAAS,GAAG,mBAAoB;AAEzC,uBAAmB,kBAAkB;AACrC,qBAAiB;AAAA,EAElB,OAAO;AAEN,qBAAiB;AAAA,EAElB;AAEA,WAAS,aAAc,KAAK,gBAAgB,IAAK;AAElD;AAEA,SAAS,aAAc,IAAI,GAAG,UAAW;AAExC,QAAM,QAAQ,KAAK;AACnB,QAAM,OAAO,SAAS,oBAAoB;AAE1C,MAAK,MAAO,CAAE,MAAM,MAAO;AAE1B,OAAG,UAAW,KAAK,MAAM,IAAK;AAC9B,UAAO,CAAE,IAAI;AAAA,EAEd;AAEA,WAAS,aAAc,KAAK,gBAAgB,IAAK;AAElD;AAEA,SAAS,WAAY,IAAI,GAAG,UAAW;AAEtC,QAAM,QAAQ,KAAK;AACnB,QAAM,OAAO,SAAS,oBAAoB;AAE1C,MAAK,MAAO,CAAE,MAAM,MAAO;AAE1B,OAAG,UAAW,KAAK,MAAM,IAAK;AAC9B,UAAO,CAAE,IAAI;AAAA,EAEd;AAEA,WAAS,eAAgB,KAAK,kBAAkB,IAAK;AAEtD;AAEA,SAAS,kBAAmB,IAAI,GAAG,UAAW;AAE7C,QAAM,QAAQ,KAAK;AACnB,QAAM,OAAO,SAAS,oBAAoB;AAE1C,MAAK,MAAO,CAAE,MAAM,MAAO;AAE1B,OAAG,UAAW,KAAK,MAAM,IAAK;AAC9B,UAAO,CAAE,IAAI;AAAA,EAEd;AAEA,WAAS,kBAAmB,KAAK,mBAAmB,IAAK;AAE1D;AAIA,SAAS,kBAAmB,MAAO;AAElC,UAAS,MAAO;AAAA,IAEf,KAAK;AAAQ,aAAO;AAAA,IACpB,KAAK;AAAQ,aAAO;AAAA,IACpB,KAAK;AAAQ,aAAO;AAAA,IACpB,KAAK;AAAQ,aAAO;AAAA,IAEpB,KAAK;AAAQ,aAAO;AAAA,IACpB,KAAK;AAAQ,aAAO;AAAA,IACpB,KAAK;AAAQ,aAAO;AAAA,IAEpB,KAAK;AAAA,IAAQ,KAAK;AAAQ,aAAO;AAAA,IACjC,KAAK;AAAA,IAAQ,KAAK;AAAQ,aAAO;AAAA,IACjC,KAAK;AAAA,IAAQ,KAAK;AAAQ,aAAO;AAAA,IACjC,KAAK;AAAA,IAAQ,KAAK;AAAQ,aAAO;AAAA,IAEjC,KAAK;AAAQ,aAAO;AAAA,IACpB,KAAK;AAAQ,aAAO;AAAA,IACpB,KAAK;AAAQ,aAAO;AAAA,IACpB,KAAK;AAAQ,aAAO;AAAA,IAEpB,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AACJ,aAAO;AAAA,IAER,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AACJ,aAAO;AAAA,IAER,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AACJ,aAAO;AAAA,IAER,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AACJ,aAAO;AAAA,EAET;AAED;AAKA,SAAS,iBAAkB,IAAI,GAAI;AAElC,KAAG,WAAY,KAAK,MAAM,CAAE;AAE7B;AAIA,SAAS,iBAAkB,IAAI,GAAI;AAElC,QAAM,OAAO,QAAS,GAAG,KAAK,MAAM,CAAE;AAEtC,KAAG,WAAY,KAAK,MAAM,IAAK;AAEhC;AAEA,SAAS,iBAAkB,IAAI,GAAI;AAElC,QAAM,OAAO,QAAS,GAAG,KAAK,MAAM,CAAE;AAEtC,KAAG,WAAY,KAAK,MAAM,IAAK;AAEhC;AAEA,SAAS,iBAAkB,IAAI,GAAI;AAElC,QAAM,OAAO,QAAS,GAAG,KAAK,MAAM,CAAE;AAEtC,KAAG,WAAY,KAAK,MAAM,IAAK;AAEhC;AAIA,SAAS,gBAAiB,IAAI,GAAI;AAEjC,QAAM,OAAO,QAAS,GAAG,KAAK,MAAM,CAAE;AAEtC,KAAG,iBAAkB,KAAK,MAAM,OAAO,IAAK;AAE7C;AAEA,SAAS,gBAAiB,IAAI,GAAI;AAEjC,QAAM,OAAO,QAAS,GAAG,KAAK,MAAM,CAAE;AAEtC,KAAG,iBAAkB,KAAK,MAAM,OAAO,IAAK;AAE7C;AAEA,SAAS,gBAAiB,IAAI,GAAI;AAEjC,QAAM,OAAO,QAAS,GAAG,KAAK,MAAM,EAAG;AAEvC,KAAG,iBAAkB,KAAK,MAAM,OAAO,IAAK;AAE7C;AAIA,SAAS,iBAAkB,IAAI,GAAI;AAElC,KAAG,WAAY,KAAK,MAAM,CAAE;AAE7B;AAIA,SAAS,iBAAkB,IAAI,GAAI;AAElC,KAAG,WAAY,KAAK,MAAM,CAAE;AAE7B;AAEA,SAAS,iBAAkB,IAAI,GAAI;AAElC,KAAG,WAAY,KAAK,MAAM,CAAE;AAE7B;AAEA,SAAS,iBAAkB,IAAI,GAAI;AAElC,KAAG,WAAY,KAAK,MAAM,CAAE;AAE7B;AAIA,SAAS,kBAAmB,IAAI,GAAI;AAEnC,KAAG,YAAa,KAAK,MAAM,CAAE;AAE9B;AAIA,SAAS,kBAAmB,IAAI,GAAI;AAEnC,KAAG,YAAa,KAAK,MAAM,CAAE;AAE9B;AAEA,SAAS,kBAAmB,IAAI,GAAI;AAEnC,KAAG,YAAa,KAAK,MAAM,CAAE;AAE9B;AAEA,SAAS,kBAAmB,IAAI,GAAI;AAEnC,KAAG,YAAa,KAAK,MAAM,CAAE;AAE9B;AAKA,SAAS,gBAAiB,IAAI,GAAG,UAAW;AAE3C,QAAM,QAAQ,KAAK;AAEnB,QAAM,IAAI,EAAE;AAEZ,QAAM,QAAQ,cAAe,UAAU,CAAE;AAEzC,MAAK,CAAE,YAAa,OAAO,KAAM,GAAI;AAEpC,OAAG,WAAY,KAAK,MAAM,KAAM;AAEhC,cAAW,OAAO,KAAM;AAAA,EAEzB;AAEA,WAAU,IAAI,GAAG,MAAM,GAAG,EAAG,GAAI;AAEhC,aAAS,aAAc,EAAG,CAAE,KAAK,cAAc,MAAO,CAAE,CAAE;AAAA,EAE3D;AAED;AAEA,SAAS,iBAAkB,IAAI,GAAG,UAAW;AAE5C,QAAM,QAAQ,KAAK;AAEnB,QAAM,IAAI,EAAE;AAEZ,QAAM,QAAQ,cAAe,UAAU,CAAE;AAEzC,MAAK,CAAE,YAAa,OAAO,KAAM,GAAI;AAEpC,OAAG,WAAY,KAAK,MAAM,KAAM;AAEhC,cAAW,OAAO,KAAM;AAAA,EAEzB;AAEA,WAAU,IAAI,GAAG,MAAM,GAAG,EAAG,GAAI;AAEhC,aAAS,aAAc,EAAG,CAAE,KAAK,gBAAgB,MAAO,CAAE,CAAE;AAAA,EAE7D;AAED;AAEA,SAAS,gBAAiB,IAAI,GAAG,UAAW;AAE3C,QAAM,QAAQ,KAAK;AAEnB,QAAM,IAAI,EAAE;AAEZ,QAAM,QAAQ,cAAe,UAAU,CAAE;AAEzC,MAAK,CAAE,YAAa,OAAO,KAAM,GAAI;AAEpC,OAAG,WAAY,KAAK,MAAM,KAAM;AAEhC,cAAW,OAAO,KAAM;AAAA,EAEzB;AAEA,WAAU,IAAI,GAAG,MAAM,GAAG,EAAG,GAAI;AAEhC,aAAS,eAAgB,EAAG,CAAE,KAAK,kBAAkB,MAAO,CAAE,CAAE;AAAA,EAEjE;AAED;AAEA,SAAS,sBAAuB,IAAI,GAAG,UAAW;AAEjD,QAAM,QAAQ,KAAK;AAEnB,QAAM,IAAI,EAAE;AAEZ,QAAM,QAAQ,cAAe,UAAU,CAAE;AAEzC,MAAK,CAAE,YAAa,OAAO,KAAM,GAAI;AAEpC,OAAG,WAAY,KAAK,MAAM,KAAM;AAEhC,cAAW,OAAO,KAAM;AAAA,EAEzB;AAEA,WAAU,IAAI,GAAG,MAAM,GAAG,EAAG,GAAI;AAEhC,aAAS,kBAAmB,EAAG,CAAE,KAAK,mBAAmB,MAAO,CAAE,CAAE;AAAA,EAErE;AAED;AAKA,SAAS,mBAAoB,MAAO;AAEnC,UAAS,MAAO;AAAA,IAEf,KAAK;AAAQ,aAAO;AAAA,IACpB,KAAK;AAAQ,aAAO;AAAA,IACpB,KAAK;AAAQ,aAAO;AAAA,IACpB,KAAK;AAAQ,aAAO;AAAA,IAEpB,KAAK;AAAQ,aAAO;AAAA,IACpB,KAAK;AAAQ,aAAO;AAAA,IACpB,KAAK;AAAQ,aAAO;AAAA,IAEpB,KAAK;AAAA,IAAQ,KAAK;AAAQ,aAAO;AAAA,IACjC,KAAK;AAAA,IAAQ,KAAK;AAAQ,aAAO;AAAA,IACjC,KAAK;AAAA,IAAQ,KAAK;AAAQ,aAAO;AAAA,IACjC,KAAK;AAAA,IAAQ,KAAK;AAAQ,aAAO;AAAA,IAEjC,KAAK;AAAQ,aAAO;AAAA,IACpB,KAAK;AAAQ,aAAO;AAAA,IACpB,KAAK;AAAQ,aAAO;AAAA,IACpB,KAAK;AAAQ,aAAO;AAAA,IAEpB,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AACJ,aAAO;AAAA,IAER,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AACJ,aAAO;AAAA,IAER,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AACJ,aAAO;AAAA,IAER,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AACJ,aAAO;AAAA,EAET;AAED;AAIA,IAAM,gBAAN,MAAoB;AAAA,EAEnB,YAAa,IAAI,YAAY,MAAO;AAEnC,SAAK,KAAK;AACV,SAAK,OAAO;AACZ,SAAK,QAAQ,CAAC;AACd,SAAK,OAAO,WAAW;AACvB,SAAK,WAAW,kBAAmB,WAAW,IAAK;AAAA,EAIpD;AAED;AAEA,IAAM,mBAAN,MAAuB;AAAA,EAEtB,YAAa,IAAI,YAAY,MAAO;AAEnC,SAAK,KAAK;AACV,SAAK,OAAO;AACZ,SAAK,QAAQ,CAAC;AACd,SAAK,OAAO,WAAW;AACvB,SAAK,OAAO,WAAW;AACvB,SAAK,WAAW,mBAAoB,WAAW,IAAK;AAAA,EAIrD;AAED;AAEA,IAAM,oBAAN,MAAwB;AAAA,EAEvB,YAAa,IAAK;AAEjB,SAAK,KAAK;AAEV,SAAK,MAAM,CAAC;AACZ,SAAK,MAAM,CAAC;AAAA,EAEb;AAAA,EAEA,SAAU,IAAI,OAAO,UAAW;AAE/B,UAAM,MAAM,KAAK;AAEjB,aAAU,IAAI,GAAG,IAAI,IAAI,QAAQ,MAAM,GAAG,EAAG,GAAI;AAEhD,YAAM,IAAI,IAAK,CAAE;AACjB,QAAE,SAAU,IAAI,MAAO,EAAE,EAAG,GAAG,QAAS;AAAA,IAEzC;AAAA,EAED;AAED;AAMA,IAAM,aAAa;AAWnB,SAAS,WAAY,WAAW,eAAgB;AAE/C,YAAU,IAAI,KAAM,aAAc;AAClC,YAAU,IAAK,cAAc,EAAG,IAAI;AAErC;AAEA,SAAS,aAAc,YAAY,MAAM,WAAY;AAEpD,QAAM,OAAO,WAAW,MACvB,aAAa,KAAK;AAGnB,aAAW,YAAY;AAEvB,SAAQ,MAAO;AAEd,UAAM,QAAQ,WAAW,KAAM,IAAK,GACnC,WAAW,WAAW;AAEvB,QAAI,KAAK,MAAO,CAAE;AAClB,UAAM,YAAY,MAAO,CAAE,MAAM,KAChC,YAAY,MAAO,CAAE;AAEtB,QAAK,UAAY,MAAK,KAAK;AAE3B,QAAK,cAAc,UAAa,cAAc,OAAO,WAAW,MAAM,YAAa;AAIlF,iBAAY,WAAW,cAAc,SACpC,IAAI,cAAe,IAAI,YAAY,IAAK,IACxC,IAAI,iBAAkB,IAAI,YAAY,IAAK,CAAE;AAE9C;AAAA,IAED,OAAO;AAIN,YAAM,MAAM,UAAU;AACtB,UAAI,OAAO,IAAK,EAAG;AAEnB,UAAK,SAAS,QAAY;AAEzB,eAAO,IAAI,kBAAmB,EAAG;AACjC,mBAAY,WAAW,IAAK;AAAA,MAE7B;AAEA,kBAAY;AAAA,IAEb;AAAA,EAED;AAED;AAIA,IAAM,gBAAN,MAAoB;AAAA,EAEnB,YAAa,IAAI,SAAU;AAE1B,SAAK,MAAM,CAAC;AACZ,SAAK,MAAM,CAAC;AAEZ,UAAM,IAAI,GAAG,oBAAqB,SAAS,GAAG,eAAgB;AAE9D,aAAU,IAAI,GAAG,IAAI,GAAG,EAAG,GAAI;AAE9B,YAAM,OAAO,GAAG,iBAAkB,SAAS,CAAE,GAC5C,OAAO,GAAG,mBAAoB,SAAS,KAAK,IAAK;AAElD,mBAAc,MAAM,MAAM,IAAK;AAAA,IAEhC;AAAA,EAED;AAAA,EAEA,SAAU,IAAI,MAAM,OAAO,UAAW;AAErC,UAAM,IAAI,KAAK,IAAK,IAAK;AAEzB,QAAK,MAAM,OAAY,GAAE,SAAU,IAAI,OAAO,QAAS;AAAA,EAExD;AAAA,EAEA,YAAa,IAAI,QAAQ,MAAO;AAE/B,UAAM,IAAI,OAAQ,IAAK;AAEvB,QAAK,MAAM,OAAY,MAAK,SAAU,IAAI,MAAM,CAAE;AAAA,EAEnD;AAAA,EAEA,OAAO,OAAQ,IAAI,KAAK,QAAQ,UAAW;AAE1C,aAAU,IAAI,GAAG,IAAI,IAAI,QAAQ,MAAM,GAAG,EAAG,GAAI;AAEhD,YAAM,IAAI,IAAK,CAAE,GAChB,IAAI,OAAQ,EAAE,EAAG;AAElB,UAAK,EAAE,gBAAgB,OAAQ;AAG9B,UAAE,SAAU,IAAI,EAAE,OAAO,QAAS;AAAA,MAEnC;AAAA,IAED;AAAA,EAED;AAAA,EAEA,OAAO,aAAc,KAAK,QAAS;AAElC,UAAM,IAAI,CAAC;AAEX,aAAU,IAAI,GAAG,IAAI,IAAI,QAAQ,MAAM,GAAG,EAAG,GAAI;AAEhD,YAAM,IAAI,IAAK,CAAE;AACjB,UAAK,EAAE,MAAM,OAAS,GAAE,KAAM,CAAE;AAAA,IAEjC;AAEA,WAAO;AAAA,EAER;AAED;AAEA,SAAS,YAAa,IAAI,MAAM,QAAS;AAExC,QAAM,SAAS,GAAG,aAAc,IAAK;AAErC,KAAG,aAAc,QAAQ,MAAO;AAChC,KAAG,cAAe,MAAO;AAEzB,SAAO;AAER;AAGA,IAAM,wBAAwB;AAE9B,IAAI,iBAAiB;AAErB,SAAS,aAAc,QAAQ,WAAY;AAE1C,QAAM,QAAQ,OAAO,MAAO,IAAK;AACjC,QAAM,SAAS,CAAC;AAEhB,QAAM,OAAO,KAAK,IAAK,YAAY,GAAG,CAAE;AACxC,QAAM,KAAK,KAAK,IAAK,YAAY,GAAG,MAAM,MAAO;AAEjD,WAAU,IAAI,MAAM,IAAI,IAAI,KAAO;AAElC,UAAM,OAAO,IAAI;AACjB,WAAO,KAAM,GAAG,SAAS,YAAY,MAAM,GAAG,IAAI,IAAI,KAAK,MAAO,CAAE,CAAC,EAAG;AAAA,EAEzE;AAEA,SAAO,OAAO,KAAM,IAAK;AAE1B;AAEA,SAAS,sBAAuB,YAAa;AAE5C,QAAM,mBAAmB,gBAAgB,aAAc,gBAAgB,iBAAkB;AACzF,QAAM,oBAAoB,gBAAgB,aAAc,UAAW;AAEnE,MAAI;AAEJ,MAAK,qBAAqB,mBAAoB;AAE7C,mBAAe;AAAA,EAEhB,WAAY,qBAAqB,eAAe,sBAAsB,iBAAkB;AAEvF,mBAAe;AAAA,EAEhB,WAAY,qBAAqB,mBAAmB,sBAAsB,aAAc;AAEvF,mBAAe;AAAA,EAEhB;AAEA,UAAS,YAAa;AAAA,IAErB,KAAK;AAAA,IACL,KAAK;AACJ,aAAO,CAAE,cAAc,oBAAqB;AAAA,IAE7C,KAAK;AAAA,IACL,KAAK;AACJ,aAAO,CAAE,cAAc,kBAAmB;AAAA,IAE3C;AACC,cAAQ,KAAM,gDAAgD,UAAW;AACzE,aAAO,CAAE,cAAc,oBAAqB;AAAA,EAE9C;AAED;AAEA,SAAS,gBAAiB,IAAI,QAAQ,MAAO;AAE5C,QAAM,SAAS,GAAG,mBAAoB,QAAQ,GAAG,cAAe;AAChE,QAAM,SAAS,GAAG,iBAAkB,MAAO,EAAE,KAAK;AAElD,MAAK,UAAU,WAAW,GAAK,QAAO;AAEtC,QAAM,eAAe,iBAAiB,KAAM,MAAO;AACnD,MAAK,cAAe;AAKnB,UAAM,YAAY,SAAU,aAAc,CAAE,CAAE;AAC9C,WAAO,KAAK,YAAY,IAAI,SAAS,SAAS,SAAS,aAAc,GAAG,gBAAiB,MAAO,GAAG,SAAU;AAAA,EAE9G,OAAO;AAEN,WAAO;AAAA,EAER;AAED;AAEA,SAAS,yBAA0B,cAAc,YAAa;AAE7D,QAAM,aAAa,sBAAuB,UAAW;AACrD,SAAO,QAAQ,YAAY,2BAA2B,WAAY,CAAE,CAAC,KAAK,WAAY,CAAE,CAAC;AAE1F;AAEA,SAAS,uBAAwB,cAAc,aAAc;AAE5D,MAAI;AAEJ,UAAS,aAAc;AAAA,IAEtB,KAAK;AACJ,wBAAkB;AAClB;AAAA,IAED,KAAK;AACJ,wBAAkB;AAClB;AAAA,IAED,KAAK;AACJ,wBAAkB;AAClB;AAAA,IAED,KAAK;AACJ,wBAAkB;AAClB;AAAA,IAED,KAAK;AACJ,wBAAkB;AAClB;AAAA,IAED,KAAK;AACJ,wBAAkB;AAClB;AAAA,IAED,KAAK;AACJ,wBAAkB;AAClB;AAAA,IAED;AACC,cAAQ,KAAM,gDAAgD,WAAY;AAC1E,wBAAkB;AAAA,EAEpB;AAEA,SAAO,UAAU,eAAe,6BAA6B,kBAAkB;AAEhF;AAEA,IAAM,QAAsB,IAAI,QAAQ;AAExC,SAAS,uBAAuB;AAE/B,kBAAgB,yBAA0B,KAAM;AAEhD,QAAM,IAAI,MAAM,EAAE,QAAS,CAAE;AAC7B,QAAM,IAAI,MAAM,EAAE,QAAS,CAAE;AAC7B,QAAM,IAAI,MAAM,EAAE,QAAS,CAAE;AAE7B,SAAO;AAAA,IAEN;AAAA,IAEA,+BAAgC,CAAE,KAAM,CAAE,KAAM,CAAE;AAAA,IAElD;AAAA,IAEA;AAAA,EAED,EAAE,KAAM,IAAK;AAEd;AAEA,SAAS,yBAA0B,YAAa;AAE/C,QAAM,SAAS;AAAA,IACd,WAAW,4BAA4B,qDAAqD;AAAA,IAC5F,WAAW,qBAAqB,6CAA6C;AAAA,EAC9E;AAEA,SAAO,OAAO,OAAQ,eAAgB,EAAE,KAAM,IAAK;AAEpD;AAEA,SAAS,gBAAiB,SAAU;AAEnC,QAAM,SAAS,CAAC;AAEhB,aAAY,QAAQ,SAAU;AAE7B,UAAM,QAAQ,QAAS,IAAK;AAE5B,QAAK,UAAU,MAAQ;AAEvB,WAAO,KAAM,aAAa,OAAO,MAAM,KAAM;AAAA,EAE9C;AAEA,SAAO,OAAO,KAAM,IAAK;AAE1B;AAEA,SAAS,wBAAyB,IAAI,SAAU;AAE/C,QAAM,aAAa,CAAC;AAEpB,QAAM,IAAI,GAAG,oBAAqB,SAAS,GAAG,iBAAkB;AAEhE,WAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,UAAM,OAAO,GAAG,gBAAiB,SAAS,CAAE;AAC5C,UAAM,OAAO,KAAK;AAElB,QAAI,eAAe;AACnB,QAAK,KAAK,SAAS,GAAG,WAAa,gBAAe;AAClD,QAAK,KAAK,SAAS,GAAG,WAAa,gBAAe;AAClD,QAAK,KAAK,SAAS,GAAG,WAAa,gBAAe;AAIlD,eAAY,IAAK,IAAI;AAAA,MACpB,MAAM,KAAK;AAAA,MACX,UAAU,GAAG,kBAAmB,SAAS,IAAK;AAAA,MAC9C;AAAA,IACD;AAAA,EAED;AAEA,SAAO;AAER;AAEA,SAAS,gBAAiB,QAAS;AAElC,SAAO,WAAW;AAEnB;AAEA,SAAS,iBAAkB,QAAQ,YAAa;AAE/C,QAAM,qBAAqB,WAAW,sBAAsB,WAAW,mBAAmB,WAAW;AAErG,SAAO,OACL,QAAS,mBAAmB,WAAW,YAAa,EACpD,QAAS,oBAAoB,WAAW,aAAc,EACtD,QAAS,wBAAwB,WAAW,gBAAiB,EAC7D,QAAS,0BAA0B,kBAAmB,EACtD,QAAS,yBAAyB,WAAW,iBAAkB,EAC/D,QAAS,qBAAqB,WAAW,cAAe,EACxD,QAAS,oBAAoB,WAAW,aAAc,EACtD,QAAS,0BAA0B,WAAW,kBAAmB,EACjE,QAAS,qCAAqC,WAAW,2BAA4B,EACrF,QAAS,2BAA2B,WAAW,mBAAoB,EACnE,QAAS,4BAA4B,WAAW,oBAAqB;AAExE;AAEA,SAAS,yBAA0B,QAAQ,YAAa;AAEvD,SAAO,OACL,QAAS,wBAAwB,WAAW,iBAAkB,EAC9D,QAAS,0BAA4B,WAAW,oBAAoB,WAAW,mBAAsB;AAExG;AAIA,IAAM,iBAAiB;AAEvB,SAAS,gBAAiB,QAAS;AAElC,SAAO,OAAO,QAAS,gBAAgB,eAAgB;AAExD;AAEA,IAAM,iBAAiB,oBAAI,IAAI;AAE/B,SAAS,gBAAiB,OAAO,SAAU;AAE1C,MAAI,SAAS,YAAa,OAAQ;AAElC,MAAK,WAAW,QAAY;AAE3B,UAAM,aAAa,eAAe,IAAK,OAAQ;AAE/C,QAAK,eAAe,QAAY;AAE/B,eAAS,YAAa,UAAW;AACjC,cAAQ,KAAM,iFAAiF,SAAS,UAAW;AAAA,IAEpH,OAAO;AAEN,YAAM,IAAI,MAAO,+BAA+B,UAAU,GAAI;AAAA,IAE/D;AAAA,EAED;AAEA,SAAO,gBAAiB,MAAO;AAEhC;AAIA,IAAM,oBAAoB;AAE1B,SAAS,YAAa,QAAS;AAE9B,SAAO,OAAO,QAAS,mBAAmB,YAAa;AAExD;AAEA,SAAS,aAAc,OAAO,OAAO,KAAK,SAAU;AAEnD,MAAI,SAAS;AAEb,WAAU,IAAI,SAAU,KAAM,GAAG,IAAI,SAAU,GAAI,GAAG,KAAO;AAE5D,cAAU,QACR,QAAS,gBAAgB,OAAO,IAAI,IAAK,EACzC,QAAS,wBAAwB,CAAE;AAAA,EAEtC;AAEA,SAAO;AAER;AAIA,SAAS,kBAAmB,YAAa;AAExC,MAAI,kBAAkB,aAAa,WAAW,SAAS;AAAA,aAC3C,WAAW,SAAS;AAAA,aACpB,WAAW,SAAS;AAAA,aACpB,WAAW,SAAS;AAAA,aACpB,WAAW,SAAS;AAAA,aACpB,WAAW,SAAS;AAAA,aACpB,WAAW,SAAS;AAAA,aACpB,WAAW,SAAS;AAAA,aACpB,WAAW,SAAS;AAAA,aACpB,WAAW,SAAS;AAAA,aACpB,WAAW,SAAS;AAAA,aACpB,WAAW,SAAS;AAAA,aACpB,WAAW,SAAS;AAAA,aACpB,WAAW,SAAS;AAAA,aACpB,WAAW,SAAS;AAAA,aACpB,WAAW,SAAS;AAAA,aACpB,WAAW,SAAS;AAAA;AAGhC,MAAK,WAAW,cAAc,SAAU;AAEvC,uBAAmB;AAAA,EAEpB,WAAY,WAAW,cAAc,WAAY;AAEhD,uBAAmB;AAAA,EAEpB,WAAY,WAAW,cAAc,QAAS;AAE7C,uBAAmB;AAAA,EAEpB;AAEA,SAAO;AAER;AAEA,SAAS,4BAA6B,YAAa;AAElD,MAAI,sBAAsB;AAE1B,MAAK,WAAW,kBAAkB,cAAe;AAEhD,0BAAsB;AAAA,EAEvB,WAAY,WAAW,kBAAkB,kBAAmB;AAE3D,0BAAsB;AAAA,EAEvB,WAAY,WAAW,kBAAkB,cAAe;AAEvD,0BAAsB;AAAA,EAEvB;AAEA,SAAO;AAER;AAEA,SAAS,yBAA0B,YAAa;AAE/C,MAAI,mBAAmB;AAEvB,MAAK,WAAW,QAAS;AAExB,YAAS,WAAW,YAAa;AAAA,MAEhC,KAAK;AAAA,MACL,KAAK;AACJ,2BAAmB;AACnB;AAAA,MAED,KAAK;AACJ,2BAAmB;AACnB;AAAA,IAEF;AAAA,EAED;AAEA,SAAO;AAER;AAEA,SAAS,yBAA0B,YAAa;AAE/C,MAAI,mBAAmB;AAEvB,MAAK,WAAW,QAAS;AAExB,YAAS,WAAW,YAAa;AAAA,MAEhC,KAAK;AAEJ,2BAAmB;AACnB;AAAA,IAEF;AAAA,EAED;AAEA,SAAO;AAER;AAEA,SAAS,6BAA8B,YAAa;AAEnD,MAAI,uBAAuB;AAE3B,MAAK,WAAW,QAAS;AAExB,YAAS,WAAW,SAAU;AAAA,MAE7B,KAAK;AACJ,+BAAuB;AACvB;AAAA,MAED,KAAK;AACJ,+BAAuB;AACvB;AAAA,MAED,KAAK;AACJ,+BAAuB;AACvB;AAAA,IAEF;AAAA,EAED;AAEA,SAAO;AAER;AAEA,SAAS,mBAAoB,YAAa;AAEzC,QAAM,cAAc,WAAW;AAE/B,MAAK,gBAAgB,KAAO,QAAO;AAEnC,QAAM,SAAS,KAAK,KAAM,WAAY,IAAI;AAE1C,QAAM,cAAc,IAAM;AAE1B,QAAM,aAAa,KAAQ,IAAI,KAAK,IAAK,KAAK,IAAK,GAAG,MAAO,GAAG,IAAI,EAAG;AAEvE,SAAO,EAAE,YAAY,aAAa,OAAO;AAE1C;AAEA,SAAS,aAAc,UAAU,UAAU,YAAY,eAAgB;AAKtE,QAAM,KAAK,SAAS,WAAW;AAE/B,QAAM,UAAU,WAAW;AAE3B,MAAI,eAAe,WAAW;AAC9B,MAAI,iBAAiB,WAAW;AAEhC,QAAM,sBAAsB,4BAA6B,UAAW;AACpE,QAAM,mBAAmB,yBAA0B,UAAW;AAC9D,QAAM,mBAAmB,yBAA0B,UAAW;AAC9D,QAAM,uBAAuB,6BAA8B,UAAW;AACtE,QAAM,mBAAmB,mBAAoB,UAAW;AAExD,QAAM,yBAAyB,yBAA0B,UAAW;AAEpE,QAAM,gBAAgB,gBAAiB,OAAQ;AAE/C,QAAM,UAAU,GAAG,cAAc;AAEjC,MAAI,cAAc;AAClB,MAAI,gBAAgB,WAAW,cAAc,cAAc,WAAW,cAAc,OAAO;AAE3F,MAAK,WAAW,qBAAsB;AAErC,mBAAe;AAAA,MAEd,yBAAyB,WAAW;AAAA,MACpC,yBAAyB,WAAW;AAAA,MAEpC;AAAA,IAED,EAAE,OAAQ,eAAgB,EAAE,KAAM,IAAK;AAEvC,QAAK,aAAa,SAAS,GAAI;AAE9B,sBAAgB;AAAA,IAEjB;AAEA,qBAAiB;AAAA,MAEhB,yBAAyB,WAAW;AAAA,MACpC,yBAAyB,WAAW;AAAA,MAEpC;AAAA,IAED,EAAE,OAAQ,eAAgB,EAAE,KAAM,IAAK;AAEvC,QAAK,eAAe,SAAS,GAAI;AAEhC,wBAAkB;AAAA,IAEnB;AAAA,EAED,OAAO;AAEN,mBAAe;AAAA,MAEd,kBAAmB,UAAW;AAAA,MAE9B,yBAAyB,WAAW;AAAA,MACpC,yBAAyB,WAAW;AAAA,MAEpC;AAAA,MAEA,WAAW,4BAA4B,8BAA8B;AAAA,MACrE,WAAW,WAAW,yBAAyB;AAAA,MAC/C,WAAW,gBAAgB,+BAA+B;AAAA,MAC1D,WAAW,aAAa,2BAA2B;AAAA,MACnD,WAAW,kBAAkB,iCAAiC;AAAA,MAC9D,WAAW,kBAAkB,iCAAiC;AAAA,MAE9D,WAAW,UAAU,WAAW,MAAM,oBAAoB;AAAA,MAC1D,WAAW,UAAU,WAAW,UAAU,qBAAqB;AAAA,MAE/D,WAAW,MAAM,oBAAoB;AAAA,MACrC,WAAW,SAAS,uBAAuB;AAAA,MAC3C,WAAW,SAAS,aAAa,mBAAmB;AAAA,MACpD,WAAW,WAAW,yBAAyB;AAAA,MAC/C,WAAW,QAAQ,sBAAsB;AAAA,MACzC,WAAW,UAAU,wBAAwB;AAAA,MAC7C,WAAW,YAAY,0BAA0B;AAAA,MACjD,WAAW,uBAAuB,sCAAsC;AAAA,MACxE,WAAW,wBAAwB,uCAAuC;AAAA,MAC1E,WAAW,kBAAkB,gCAAgC;AAAA,MAC7D,WAAW,cAAc,4BAA4B;AAAA,MAErD,WAAW,aAAa,2BAA2B;AAAA,MACnD,WAAW,gBAAgB,8BAA8B;AAAA,MAEzD,WAAW,eAAe,6BAA6B;AAAA,MACvD,WAAW,wBAAwB,uCAAuC;AAAA,MAC1E,WAAW,qBAAqB,oCAAoC;AAAA,MAEpE,WAAW,iBAAiB,+BAA+B;AAAA,MAC3D,WAAW,0BAA0B,yCAAyC;AAAA,MAE9E,WAAW,cAAc,4BAA4B;AAAA,MACrD,WAAW,mBAAmB,kCAAkC;AAAA,MAChE,WAAW,uBAAuB,sCAAsC;AAAA,MAExE,WAAW,eAAe,6BAA6B;AAAA,MACvD,WAAW,eAAe,6BAA6B;AAAA,MACvD,WAAW,WAAW,yBAAyB;AAAA,MAC/C,WAAW,YAAY,0BAA0B;AAAA,MAEjD,WAAW,eAAe,6BAA6B;AAAA,MACvD,WAAW,kBAAkB,gCAAgC;AAAA,MAC7D,WAAW,eAAe,6BAA6B;AAAA,MAEvD,WAAW,gBAAgB,+BAA+B;AAAA,MAC1D,WAAW,oBAAoB,mCAAmC;AAAA;AAAA,MAIlE,WAAW,QAAQ,oBAAoB,WAAW,QAAQ;AAAA,MAC1D,WAAW,aAAa,yBAAyB,WAAW,aAAa;AAAA,MACzE,WAAW,aAAa,yBAAyB,WAAW,aAAa;AAAA,MACzE,WAAW,UAAU,sBAAsB,WAAW,UAAU;AAAA,MAChE,WAAW,gBAAgB,4BAA4B,WAAW,gBAAgB;AAAA,MAClF,WAAW,YAAY,wBAAwB,WAAW,YAAY;AAAA,MACtE,WAAW,cAAc,0BAA0B,WAAW,cAAc;AAAA,MAC5E,WAAW,oBAAoB,gCAAgC,WAAW,oBAAoB;AAAA,MAE9F,WAAW,iBAAiB,6BAA6B,WAAW,iBAAiB;AAAA,MACrF,WAAW,iBAAiB,6BAA6B,WAAW,iBAAiB;AAAA,MAErF,WAAW,kBAAkB,8BAA8B,WAAW,kBAAkB;AAAA,MAExF,WAAW,iBAAiB,6BAA6B,WAAW,iBAAiB;AAAA,MACrF,WAAW,uBAAuB,oCAAoC,WAAW,uBAAuB;AAAA,MACxG,WAAW,0BAA0B,uCAAuC,WAAW,0BAA0B;AAAA,MAEjH,WAAW,mBAAmB,+BAA+B,WAAW,mBAAmB;AAAA,MAC3F,WAAW,4BAA4B,yCAAyC,WAAW,4BAA4B;AAAA,MAEvH,WAAW,kBAAkB,+BAA+B,WAAW,kBAAkB;AAAA,MACzF,WAAW,sBAAsB,mCAAmC,WAAW,sBAAsB;AAAA,MAErG,WAAW,gBAAgB,4BAA4B,WAAW,gBAAgB;AAAA,MAClF,WAAW,qBAAqB,kCAAkC,WAAW,qBAAqB;AAAA,MAClG,WAAW,yBAAyB,sCAAsC,WAAW,yBAAyB;AAAA,MAE9G,WAAW,oBAAoB,gCAAgC,WAAW,oBAAoB;AAAA,MAC9F,WAAW,iBAAiB,6BAA6B,WAAW,iBAAiB;AAAA;AAAA,MAIrF,WAAW,kBAAkB,WAAW,gBAAgB,QAAQ,wBAAwB;AAAA,MACxF,WAAW,eAAe,sBAAsB;AAAA,MAChD,WAAW,eAAe,4BAA4B;AAAA,MACtD,WAAW,aAAa,oBAAoB;AAAA,MAC5C,WAAW,aAAa,oBAAoB;AAAA,MAC5C,WAAW,aAAa,oBAAoB;AAAA,MAE5C,WAAW,YAAY,0BAA0B;AAAA,MAEjD,WAAW,cAAc,wBAAwB;AAAA,MAEjD,WAAW,WAAW,yBAAyB;AAAA,MAE/C,WAAW,eAAe,6BAA6B;AAAA,MACvD,WAAW,gBAAgB,WAAW,gBAAgB,QAAQ,6BAA6B;AAAA,MACzF,WAAW,cAAgB,4BAA4B;AAAA,MACvD,WAAW,oBAAoB,IAAM,yCAAyC,WAAW,qBAAqB;AAAA,MAC9G,WAAW,oBAAoB,IAAM,gCAAgC,WAAW,oBAAoB;AAAA,MACtG,WAAW,cAAc,yBAAyB;AAAA,MAClD,WAAW,YAAY,uBAAuB;AAAA,MAE9C,WAAW,mBAAmB,0BAA0B;AAAA,MACxD,WAAW,mBAAmB,aAAa,sBAAsB;AAAA,MAEjE,WAAW,kBAAkB,gCAAgC;AAAA,MAE7D,WAAW,iBAAiB,IAAI,6BAA6B;AAAA,MAE7D,WAAW,yBAAyB,4BAA4B;AAAA,MAEhE;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MAEA;AAAA,MAEA;AAAA,MAEA;AAAA,MAEA;AAAA,MAEA;AAAA,MAEA;AAAA,MAEA;AAAA,MAEA;AAAA,MAEA;AAAA,MAEA;AAAA,MACA;AAAA,MACA;AAAA,MAEA;AAAA,MAEA;AAAA,MAEA;AAAA,MAEA;AAAA,MAEA;AAAA,MAEA;AAAA,MAEA;AAAA,MAEA;AAAA,MAEA;AAAA,MAEA;AAAA,MAEA;AAAA,MAEA;AAAA,MAEA;AAAA,MAEA;AAAA,MAEA;AAAA,MAEA;AAAA,MAEA;AAAA,MAEA;AAAA,MAEA;AAAA,MACA;AAAA,MAEA;AAAA,MAEA;AAAA,IAED,EAAE,OAAQ,eAAgB,EAAE,KAAM,IAAK;AAEvC,qBAAiB;AAAA,MAEhB,kBAAmB,UAAW;AAAA,MAE9B,yBAAyB,WAAW;AAAA,MACpC,yBAAyB,WAAW;AAAA,MAEpC;AAAA,MAEA,WAAW,UAAU,WAAW,MAAM,oBAAoB;AAAA,MAC1D,WAAW,UAAU,WAAW,UAAU,qBAAqB;AAAA,MAE/D,WAAW,kBAAkB,8BAA8B;AAAA,MAC3D,WAAW,MAAM,oBAAoB;AAAA,MACrC,WAAW,SAAS,uBAAuB;AAAA,MAC3C,WAAW,SAAS,uBAAuB;AAAA,MAC3C,WAAW,SAAS,aAAa,mBAAmB;AAAA,MACpD,WAAW,SAAS,aAAa,mBAAmB;AAAA,MACpD,WAAW,SAAS,aAAa,uBAAuB;AAAA,MACxD,mBAAmB,gCAAgC,iBAAiB,aAAa;AAAA,MACjF,mBAAmB,iCAAiC,iBAAiB,cAAc;AAAA,MACnF,mBAAmB,4BAA4B,iBAAiB,SAAS,OAAO;AAAA,MAChF,WAAW,WAAW,yBAAyB;AAAA,MAC/C,WAAW,QAAQ,sBAAsB;AAAA,MACzC,WAAW,UAAU,wBAAwB;AAAA,MAC7C,WAAW,YAAY,0BAA0B;AAAA,MACjD,WAAW,uBAAuB,sCAAsC;AAAA,MACxE,WAAW,wBAAwB,uCAAuC;AAAA,MAC1E,WAAW,cAAc,4BAA4B;AAAA,MAErD,WAAW,aAAa,2BAA2B;AAAA,MACnD,WAAW,gBAAgB,8BAA8B;AAAA,MAEzD,WAAW,YAAY,0BAA0B;AAAA,MACjD,WAAW,eAAe,6BAA6B;AAAA,MACvD,WAAW,wBAAwB,uCAAuC;AAAA,MAC1E,WAAW,qBAAqB,oCAAoC;AAAA,MAEpE,WAAW,aAAa,2BAA2B;AAAA,MAEnD,WAAW,cAAc,4BAA4B;AAAA,MACrD,WAAW,iBAAiB,+BAA+B;AAAA,MAC3D,WAAW,0BAA0B,yCAAyC;AAAA,MAE9E,WAAW,cAAc,4BAA4B;AAAA,MACrD,WAAW,mBAAmB,kCAAkC;AAAA,MAChE,WAAW,uBAAuB,sCAAsC;AAAA,MAExE,WAAW,eAAe,6BAA6B;AAAA,MACvD,WAAW,eAAe,6BAA6B;AAAA,MAEvD,WAAW,WAAW,yBAAyB;AAAA,MAC/C,WAAW,YAAY,0BAA0B;AAAA,MACjD,WAAW,YAAY,0BAA0B;AAAA,MAEjD,WAAW,QAAQ,sBAAsB;AAAA,MACzC,WAAW,gBAAgB,+BAA+B;AAAA,MAC1D,WAAW,oBAAoB,mCAAmC;AAAA,MAElE,WAAW,eAAe,6BAA6B;AAAA,MACvD,WAAW,kBAAkB,gCAAgC;AAAA,MAC7D,WAAW,eAAe,6BAA6B;AAAA,MAEvD,WAAW,kBAAkB,WAAW,gBAAgB,QAAQ,wBAAwB;AAAA,MACxF,WAAW,gBAAgB,WAAW,mBAAmB,WAAW,gBAAgB,sBAAsB;AAAA,MAC1G,WAAW,eAAe,4BAA4B;AAAA,MACtD,WAAW,aAAa,oBAAoB;AAAA,MAC5C,WAAW,aAAa,oBAAoB;AAAA,MAC5C,WAAW,aAAa,oBAAoB;AAAA,MAE5C,WAAW,YAAY,0BAA0B;AAAA,MAEjD,WAAW,cAAc,4BAA4B;AAAA,MAErD,WAAW,cAAc,wBAAwB;AAAA,MAEjD,WAAW,cAAc,yBAAyB;AAAA,MAClD,WAAW,YAAY,uBAAuB;AAAA,MAE9C,WAAW,mBAAmB,0BAA0B;AAAA,MACxD,WAAW,mBAAmB,aAAa,sBAAsB;AAAA,MAEjE,WAAW,qBAAqB,gCAAgC;AAAA,MAEhE,WAAW,iBAAiB,IAAI,6BAA6B;AAAA,MAE7D,WAAW,qBAAqB,iCAAiC;AAAA,MAEjE,WAAW,yBAAyB,4BAA4B;AAAA,MAEhE;AAAA,MACA;AAAA,MACA;AAAA,MAEE,WAAW,gBAAgB,gBAAkB,yBAAyB;AAAA,MACtE,WAAW,gBAAgB,gBAAkB,YAAa,2BAA4B,IAAI;AAAA;AAAA,MAC1F,WAAW,gBAAgB,gBAAkB,uBAAwB,eAAe,WAAW,WAAY,IAAI;AAAA,MAEjH,WAAW,YAAY,sBAAsB;AAAA,MAC7C,WAAW,SAAS,mBAAmB;AAAA,MAEvC,YAAa,0BAA2B;AAAA;AAAA,MACxC,yBAA0B,uBAAuB,WAAW,gBAAiB;AAAA,MAC7E,qBAAqB;AAAA,MAErB,WAAW,kBAAkB,2BAA2B,WAAW,eAAe;AAAA,MAElF;AAAA,IAED,EAAE,OAAQ,eAAgB,EAAE,KAAM,IAAK;AAAA,EAExC;AAEA,iBAAe,gBAAiB,YAAa;AAC7C,iBAAe,iBAAkB,cAAc,UAAW;AAC1D,iBAAe,yBAA0B,cAAc,UAAW;AAElE,mBAAiB,gBAAiB,cAAe;AACjD,mBAAiB,iBAAkB,gBAAgB,UAAW;AAC9D,mBAAiB,yBAA0B,gBAAgB,UAAW;AAEtE,iBAAe,YAAa,YAAa;AACzC,mBAAiB,YAAa,cAAe;AAE7C,MAAK,WAAW,wBAAwB,MAAO;AAI9C,oBAAgB;AAEhB,mBAAe;AAAA,MACd;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACD,EAAE,KAAM,IAAK,IAAI,OAAO;AAExB,qBAAiB;AAAA,MAChB;AAAA,MACE,WAAW,gBAAgB,QAAU,KAAK;AAAA,MAC1C,WAAW,gBAAgB,QAAU,KAAK;AAAA,MAC5C;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACD,EAAE,KAAM,IAAK,IAAI,OAAO;AAAA,EAEzB;AAEA,QAAM,aAAa,gBAAgB,eAAe;AAClD,QAAM,eAAe,gBAAgB,iBAAiB;AAKtD,QAAM,iBAAiB,YAAa,IAAI,GAAG,eAAe,UAAW;AACrE,QAAM,mBAAmB,YAAa,IAAI,GAAG,iBAAiB,YAAa;AAE3E,KAAG,aAAc,SAAS,cAAe;AACzC,KAAG,aAAc,SAAS,gBAAiB;AAI3C,MAAK,WAAW,wBAAwB,QAAY;AAEnD,OAAG,mBAAoB,SAAS,GAAG,WAAW,mBAAoB;AAAA,EAEnE,WAAY,WAAW,iBAAiB,MAAO;AAG9C,OAAG,mBAAoB,SAAS,GAAG,UAAW;AAAA,EAE/C;AAEA,KAAG,YAAa,OAAQ;AAExB,WAAS,WAAYC,OAAO;AAG3B,QAAK,SAAS,MAAM,mBAAoB;AAEvC,YAAM,aAAa,GAAG,kBAAmB,OAAQ,EAAE,KAAK;AACxD,YAAM,YAAY,GAAG,iBAAkB,cAAe,EAAE,KAAK;AAC7D,YAAM,cAAc,GAAG,iBAAkB,gBAAiB,EAAE,KAAK;AAEjE,UAAI,WAAW;AACf,UAAI,kBAAkB;AAEtB,UAAK,GAAG,oBAAqB,SAAS,GAAG,WAAY,MAAM,OAAQ;AAElE,mBAAW;AAEX,YAAK,OAAO,SAAS,MAAM,kBAAkB,YAAa;AAEzD,mBAAS,MAAM,cAAe,IAAI,SAAS,gBAAgB,gBAAiB;AAAA,QAE7E,OAAO;AAIN,gBAAM,eAAe,gBAAiB,IAAI,gBAAgB,QAAS;AACnE,gBAAM,iBAAiB,gBAAiB,IAAI,kBAAkB,UAAW;AAEzE,kBAAQ;AAAA,YACP,sCAAsC,GAAG,SAAS,IAAI,wBACjC,GAAG,oBAAqB,SAAS,GAAG,eAAgB,IAAI,wBACzDA,MAAK,OAAO,sBACZA,MAAK,OAAO,2BACT,aAAa,OACpC,eAAe,OACf;AAAA,UACD;AAAA,QAED;AAAA,MAED,WAAY,eAAe,IAAK;AAE/B,gBAAQ,KAAM,yCAAyC,UAAW;AAAA,MAEnE,WAAY,cAAc,MAAM,gBAAgB,IAAK;AAEpD,0BAAkB;AAAA,MAEnB;AAEA,UAAK,iBAAkB;AAEtB,QAAAA,MAAK,cAAc;AAAA,UAElB;AAAA,UAEA;AAAA,UAEA,cAAc;AAAA,YAEb,KAAK;AAAA,YACL,QAAQ;AAAA,UAET;AAAA,UAEA,gBAAgB;AAAA,YAEf,KAAK;AAAA,YACL,QAAQ;AAAA,UAET;AAAA,QAED;AAAA,MAED;AAAA,IAED;AAQA,OAAG,aAAc,cAAe;AAChC,OAAG,aAAc,gBAAiB;AAElC,qBAAiB,IAAI,cAAe,IAAI,OAAQ;AAChD,uBAAmB,wBAAyB,IAAI,OAAQ;AAAA,EAEzD;AAIA,MAAI;AAEJ,OAAK,cAAc,WAAY;AAE9B,QAAK,mBAAmB,QAAY;AAGnC,iBAAY,IAAK;AAAA,IAElB;AAEA,WAAO;AAAA,EAER;AAIA,MAAI;AAEJ,OAAK,gBAAgB,WAAY;AAEhC,QAAK,qBAAqB,QAAY;AAGrC,iBAAY,IAAK;AAAA,IAElB;AAEA,WAAO;AAAA,EAER;AAKA,MAAI,eAAiB,WAAW,2CAA2C;AAE3E,OAAK,UAAU,WAAY;AAE1B,QAAK,iBAAiB,OAAQ;AAE7B,qBAAe,GAAG,oBAAqB,SAAS,qBAAsB;AAAA,IAEvE;AAEA,WAAO;AAAA,EAER;AAIA,OAAK,UAAU,WAAY;AAE1B,kBAAc,uBAAwB,IAAK;AAE3C,OAAG,cAAe,OAAQ;AAC1B,SAAK,UAAU;AAAA,EAEhB;AAIA,OAAK,OAAO,WAAW;AACvB,OAAK,OAAO,WAAW;AACvB,OAAK,KAAK;AACV,OAAK,WAAW;AAChB,OAAK,YAAY;AACjB,OAAK,UAAU;AACf,OAAK,eAAe;AACpB,OAAK,iBAAiB;AAEtB,SAAO;AAER;AAEA,IAAI,QAAQ;AAEZ,IAAM,mBAAN,MAAuB;AAAA,EAEtB,cAAc;AAEb,SAAK,cAAc,oBAAI,IAAI;AAC3B,SAAK,gBAAgB,oBAAI,IAAI;AAAA,EAE9B;AAAA,EAEA,OAAQ,UAAW;AAElB,UAAM,eAAe,SAAS;AAC9B,UAAM,iBAAiB,SAAS;AAEhC,UAAM,oBAAoB,KAAK,gBAAiB,YAAa;AAC7D,UAAM,sBAAsB,KAAK,gBAAiB,cAAe;AAEjE,UAAM,kBAAkB,KAAK,2BAA4B,QAAS;AAElE,QAAK,gBAAgB,IAAK,iBAAkB,MAAM,OAAQ;AAEzD,sBAAgB,IAAK,iBAAkB;AACvC,wBAAkB;AAAA,IAEnB;AAEA,QAAK,gBAAgB,IAAK,mBAAoB,MAAM,OAAQ;AAE3D,sBAAgB,IAAK,mBAAoB;AACzC,0BAAoB;AAAA,IAErB;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,UAAW;AAElB,UAAM,kBAAkB,KAAK,cAAc,IAAK,QAAS;AAEzD,eAAY,eAAe,iBAAkB;AAE5C,kBAAY;AAEZ,UAAK,YAAY,cAAc,EAAI,MAAK,YAAY,OAAQ,YAAY,IAAK;AAAA,IAE9E;AAEA,SAAK,cAAc,OAAQ,QAAS;AAEpC,WAAO;AAAA,EAER;AAAA,EAEA,kBAAmB,UAAW;AAE7B,WAAO,KAAK,gBAAiB,SAAS,YAAa,EAAE;AAAA,EAEtD;AAAA,EAEA,oBAAqB,UAAW;AAE/B,WAAO,KAAK,gBAAiB,SAAS,cAAe,EAAE;AAAA,EAExD;AAAA,EAEA,UAAU;AAET,SAAK,YAAY,MAAM;AACvB,SAAK,cAAc,MAAM;AAAA,EAE1B;AAAA,EAEA,2BAA4B,UAAW;AAEtC,UAAM,QAAQ,KAAK;AACnB,QAAI,MAAM,MAAM,IAAK,QAAS;AAE9B,QAAK,QAAQ,QAAY;AAExB,YAAM,oBAAI,IAAI;AACd,YAAM,IAAK,UAAU,GAAI;AAAA,IAE1B;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,gBAAiB,MAAO;AAEvB,UAAM,QAAQ,KAAK;AACnB,QAAI,QAAQ,MAAM,IAAK,IAAK;AAE5B,QAAK,UAAU,QAAY;AAE1B,cAAQ,IAAI,iBAAkB,IAAK;AACnC,YAAM,IAAK,MAAM,KAAM;AAAA,IAExB;AAEA,WAAO;AAAA,EAER;AAED;AAEA,IAAM,mBAAN,MAAuB;AAAA,EAEtB,YAAa,MAAO;AAEnB,SAAK,KAAK;AAEV,SAAK,OAAO;AACZ,SAAK,YAAY;AAAA,EAElB;AAED;AAEA,SAAS,cAAe,UAAU,UAAU,YAAY,YAAY,cAAc,eAAe,UAAW;AAE3G,QAAM,iBAAiB,IAAI,OAAO;AAClC,QAAM,iBAAiB,IAAI,iBAAiB;AAC5C,QAAM,kBAAkB,oBAAI,IAAI;AAChC,QAAM,WAAW,CAAC;AAElB,QAAM,yBAAyB,aAAa;AAC5C,QAAM,2BAA2B,aAAa;AAE9C,MAAI,YAAY,aAAa;AAE7B,QAAM,YAAY;AAAA,IACjB,mBAAmB;AAAA,IACnB,sBAAsB;AAAA,IACtB,oBAAoB;AAAA,IACpB,mBAAmB;AAAA,IACnB,qBAAqB;AAAA,IACrB,mBAAmB;AAAA,IACnB,kBAAkB;AAAA,IAClB,sBAAsB;AAAA,IACtB,sBAAsB;AAAA,IACtB,oBAAoB;AAAA,IACpB,mBAAmB;AAAA,IACnB,oBAAoB;AAAA,IACpB,gBAAgB;AAAA,IAChB,gBAAgB;AAAA,IAChB,gBAAgB;AAAA,EACjB;AAEA,WAAS,WAAY,OAAQ;AAE5B,oBAAgB,IAAK,KAAM;AAE3B,QAAK,UAAU,EAAI,QAAO;AAE1B,WAAO,KAAM,KAAM;AAAA,EAEpB;AAEA,WAAS,cAAe,UAAU,QAAQ,SAAS,OAAO,QAAS;AAElE,UAAM,MAAM,MAAM;AAClB,UAAM,WAAW,OAAO;AACxB,UAAM,cAAc,SAAS,yBAAyB,MAAM,cAAc;AAE1E,UAAM,UAAW,SAAS,yBAAyB,aAAa,UAAW,IAAK,SAAS,UAAU,WAAY;AAC/G,UAAM,qBAAuB,CAAC,CAAE,UAAc,OAAO,YAAY,0BAA4B,OAAO,MAAM,SAAS;AAEnH,UAAM,WAAW,UAAW,SAAS,IAAK;AAK1C,QAAK,SAAS,cAAc,MAAO;AAElC,kBAAY,aAAa,gBAAiB,SAAS,SAAU;AAE7D,UAAK,cAAc,SAAS,WAAY;AAEvC,gBAAQ,KAAM,qCAAqC,SAAS,WAAW,wBAAwB,WAAW,UAAW;AAAA,MAEtH;AAAA,IAED;AAIA,UAAM,iBAAiB,SAAS,gBAAgB,YAAY,SAAS,gBAAgB,UAAU,SAAS,gBAAgB;AACxH,UAAM,oBAAsB,mBAAmB,SAAc,eAAe,SAAS;AAErF,QAAI,qBAAqB;AAEzB,QAAK,SAAS,gBAAgB,aAAa,OAAY,sBAAqB;AAC5E,QAAK,SAAS,gBAAgB,WAAW,OAAY,sBAAqB;AAC1E,QAAK,SAAS,gBAAgB,UAAU,OAAY,sBAAqB;AAIzE,QAAI,cAAc;AAClB,QAAI,sBAAsB;AAE1B,QAAK,UAAW;AAEf,YAAM,SAAS,UAAW,QAAS;AAEnC,qBAAe,OAAO;AACtB,uBAAiB,OAAO;AAAA,IAEzB,OAAO;AAEN,qBAAe,SAAS;AACxB,uBAAiB,SAAS;AAE1B,qBAAe,OAAQ,QAAS;AAEhC,6BAAuB,eAAe,kBAAmB,QAAS;AAClE,+BAAyB,eAAe,oBAAqB,QAAS;AAAA,IAEvE;AAEA,UAAM,sBAAsB,SAAS,gBAAgB;AAErD,UAAM,mBAAmB,OAAO,oBAAoB;AACpD,UAAM,iBAAiB,OAAO,kBAAkB;AAEhD,UAAM,UAAU,CAAC,CAAE,SAAS;AAC5B,UAAM,aAAa,CAAC,CAAE,SAAS;AAC/B,UAAM,aAAa,CAAC,CAAE;AACtB,UAAM,YAAY,CAAC,CAAE,SAAS;AAC9B,UAAM,eAAe,CAAC,CAAE,SAAS;AACjC,UAAM,cAAc,CAAC,CAAE,SAAS;AAChC,UAAM,gBAAgB,CAAC,CAAE,SAAS;AAClC,UAAM,sBAAsB,CAAC,CAAE,SAAS;AACxC,UAAM,kBAAkB,CAAC,CAAE,SAAS;AAEpC,UAAM,mBAAmB,CAAC,CAAE,SAAS;AACrC,UAAM,mBAAmB,CAAC,CAAE,SAAS;AAErC,UAAM,iBAAiB,SAAS,aAAa;AAC7C,UAAM,gBAAgB,SAAS,YAAY;AAC3C,UAAM,iBAAiB,SAAS,aAAa;AAC7C,UAAM,kBAAkB,SAAS,cAAc;AAC/C,UAAM,YAAY,SAAS,QAAQ;AACnC,UAAM,mBAAmB,SAAS,eAAe;AAEjD,UAAM,oBAAoB,kBAAkB,CAAC,CAAE,SAAS;AAExD,UAAM,mBAAmB,iBAAiB,CAAC,CAAE,SAAS;AACtD,UAAM,0BAA0B,iBAAiB,CAAC,CAAE,SAAS;AAC7D,UAAM,6BAA6B,iBAAiB,CAAC,CAAE,SAAS;AAEhE,UAAM,qBAAqB,mBAAmB,CAAC,CAAE,SAAS;AAC1D,UAAM,+BAA+B,mBAAmB,CAAC,CAAE,SAAS;AAEpE,UAAM,qBAAqB,aAAa,CAAC,CAAE,SAAS;AACpD,UAAM,yBAAyB,aAAa,CAAC,CAAE,SAAS;AAExD,UAAM,kBAAkB,CAAC,CAAE,SAAS;AACpC,UAAM,wBAAwB,CAAC,CAAE,SAAS;AAC1C,UAAM,4BAA4B,CAAC,CAAE,SAAS;AAE9C,UAAM,sBAAsB,oBAAoB,CAAC,CAAE,SAAS;AAC5D,UAAM,mBAAmB,oBAAoB,CAAC,CAAE,SAAS;AAEzD,UAAM,kBAAkB,CAAC,CAAE,SAAS;AAEpC,UAAM,eAAe,CAAC,CAAE,SAAS;AAEjC,UAAM,gBAAgB,SAAS,YAAY;AAE3C,UAAM,gBAAgB,CAAC,CAAE,SAAS;AAElC,UAAM,iBAAiB,CAAC,CAAE,SAAS;AAEnC,QAAI,cAAc;AAElB,QAAK,SAAS,YAAa;AAE1B,UAAK,wBAAwB,QAAQ,oBAAoB,qBAAqB,MAAO;AAEpF,sBAAc,SAAS;AAAA,MAExB;AAAA,IAED;AAEA,UAAM,aAAa;AAAA,MAElB;AAAA,MACA,YAAY,SAAS;AAAA,MACrB,YAAY,SAAS;AAAA,MAErB;AAAA,MACA;AAAA,MACA,SAAS,SAAS;AAAA,MAElB;AAAA,MACA;AAAA,MAEA,qBAAqB,SAAS,wBAAwB;AAAA,MACtD,aAAa,SAAS;AAAA,MAEtB;AAAA,MAEA,UAAU;AAAA,MACV,eAAe,kBAAkB,OAAO,mBAAmB;AAAA,MAC3D,YAAY;AAAA,MACZ,iBAAiB,oBAAoB,OAAO,kBAAkB;AAAA,MAC9D,iBAAiB,oBAAoB,OAAO,iBAAiB;AAAA,MAE7D,wBAAwB;AAAA,MACxB,kBAAoB,wBAAwB,OAAS,SAAS,mBAAqB,oBAAoB,qBAAqB,OAAO,oBAAoB,QAAQ,aAAa;AAAA,MAC5K,iBAAiB,CAAC,CAAE,SAAS;AAAA,MAE7B,KAAK;AAAA,MACL,QAAQ;AAAA,MACR,QAAQ;AAAA,MACR,YAAY,cAAc,OAAO;AAAA,MACjC;AAAA,MACA,OAAO;AAAA,MACP,UAAU;AAAA,MACV,SAAS;AAAA,MACT,WAAW;AAAA,MACX,iBAAiB,4BAA4B;AAAA,MAC7C,aAAa;AAAA,MAEb,sBAAsB,iBAAiB,SAAS,kBAAkB;AAAA,MAClE,uBAAuB,iBAAiB,SAAS,kBAAkB;AAAA,MAEnE,cAAc;AAAA,MACd,cAAc;AAAA,MAEd,YAAY;AAAA,MACZ,eAAe;AAAA,MAEf,WAAW;AAAA,MACX,cAAc;AAAA,MACd,oBAAoB;AAAA,MACpB,uBAAuB;AAAA,MAEvB,YAAY;AAAA,MAEZ,aAAa;AAAA,MACb,gBAAgB;AAAA,MAChB,yBAAyB;AAAA,MAEzB,OAAO;AAAA,MACP,eAAe;AAAA,MACf,mBAAmB;AAAA,MAEnB,aAAa;AAAA,MACb,kBAAkB;AAAA,MAClB,sBAAsB;AAAA,MAEtB,cAAc;AAAA,MACd,iBAAiB;AAAA,MACjB,cAAc;AAAA,MAEd,aAAa;AAAA,MAEb,QAAQ,SAAS,gBAAgB,SAAS,SAAS,aAAa,kBAAkB,SAAS,oBAAoB;AAAA,MAE/G,UAAU;AAAA,MACV,WAAW;AAAA,MACX,WAAW;AAAA,MAEX,SAAS,SAAS;AAAA;AAAA,MAIlB,OAAO,WAAW,WAAY,SAAS,IAAI,OAAQ;AAAA,MACnD,SAAS,aAAa,WAAY,SAAS,MAAM,OAAQ;AAAA,MACzD,YAAY,gBAAgB,WAAY,SAAS,SAAS,OAAQ;AAAA,MAClE,WAAW,eAAe,WAAY,SAAS,QAAQ,OAAQ;AAAA,MAC/D,aAAa,iBAAiB,WAAY,SAAS,UAAU,OAAQ;AAAA,MACrE,mBAAmB,uBAAuB,WAAY,SAAS,gBAAgB,OAAQ;AAAA,MACvF,eAAe,mBAAmB,WAAY,SAAS,YAAY,OAAQ;AAAA,MAE3E,gBAAgB,oBAAoB,WAAY,SAAS,aAAa,OAAQ;AAAA,MAC9E,gBAAgB,oBAAoB,WAAY,SAAS,aAAa,OAAQ;AAAA,MAE9E,iBAAiB,qBAAqB,WAAY,SAAS,cAAc,OAAQ;AAAA,MAEjF,gBAAgB,oBAAoB,WAAY,SAAS,aAAa,OAAQ;AAAA,MAC9E,sBAAsB,2BAA2B,WAAY,SAAS,mBAAmB,OAAQ;AAAA,MACjG,yBAAyB,8BAA8B,WAAY,SAAS,sBAAsB,OAAQ;AAAA,MAE1G,kBAAkB,sBAAsB,WAAY,SAAS,eAAe,OAAQ;AAAA,MACpF,2BAA2B,gCAAgC,WAAY,SAAS,wBAAwB,OAAQ;AAAA,MAEhH,iBAAiB,sBAAsB,WAAY,SAAS,cAAc,OAAQ;AAAA,MAClF,qBAAqB,0BAA0B,WAAY,SAAS,kBAAkB,OAAQ;AAAA,MAE9F,eAAe,mBAAmB,WAAY,SAAS,YAAY,OAAQ;AAAA,MAC3E,oBAAoB,yBAAyB,WAAY,SAAS,iBAAiB,OAAQ;AAAA,MAC3F,wBAAwB,6BAA6B,WAAY,SAAS,qBAAqB,OAAQ;AAAA,MAEvG,mBAAmB,uBAAuB,WAAY,SAAS,gBAAgB,OAAQ;AAAA,MACvF,gBAAgB,oBAAoB,WAAY,SAAS,aAAa,OAAQ;AAAA,MAE9E,YAAY,gBAAgB,WAAY,SAAS,SAAS,OAAQ;AAAA;AAAA,MAIlE,gBAAgB,CAAC,CAAE,SAAS,WAAW,YAAa,iBAAiB;AAAA,MACrE,cAAc,SAAS;AAAA,MACvB,cAAc,SAAS,iBAAiB,QAAQ,CAAC,CAAE,SAAS,WAAW,SAAS,SAAS,WAAW,MAAM,aAAa;AAAA,MAEvH,WAAW,OAAO,aAAa,QAAQ,CAAC,CAAE,SAAS,WAAW,OAAQ,WAAW;AAAA,MAEjF,KAAK,CAAC,CAAE;AAAA,MACR,QAAQ,SAAS,QAAQ;AAAA,MACzB,SAAW,CAAC,CAAE,OAAO,IAAI;AAAA,MAEzB,aAAa,SAAS,gBAAgB;AAAA,MAEtC,iBAAiB,SAAS,oBAAoB;AAAA,MAC9C;AAAA,MAEA,UAAU,OAAO,kBAAkB;AAAA,MAEnC,cAAc,SAAS,gBAAgB,aAAa;AAAA,MACpD,cAAc,SAAS,gBAAgB,WAAW;AAAA,MAClD,aAAa,SAAS,gBAAgB,UAAU;AAAA,MAChD;AAAA,MACA;AAAA,MAEA,cAAc,OAAO,YAAY;AAAA,MACjC,gBAAgB,OAAO,MAAM;AAAA,MAC7B,eAAe,OAAO,KAAK;AAAA,MAC3B,kBAAkB,OAAO,aAAa;AAAA,MACtC,mBAAmB,OAAO,SAAS;AAAA,MACnC,eAAe,OAAO,KAAK;AAAA,MAE3B,oBAAoB,OAAO,qBAAqB;AAAA,MAChD,sBAAsB,OAAO,eAAe;AAAA,MAC5C,qBAAqB,OAAO,cAAc;AAAA,MAC1C,6BAA6B,OAAO;AAAA,MAEpC,gBAAgB,OAAO;AAAA,MAEvB,mBAAmB,SAAS;AAAA,MAC5B,qBAAqB,SAAS;AAAA,MAE9B,WAAW,SAAS;AAAA,MAEpB,kBAAkB,SAAS,UAAU,WAAW,QAAQ,SAAS;AAAA,MACjE,eAAe,SAAS,UAAU;AAAA,MAElC;AAAA,MAEA,oBAAoB,WAAa,SAAS,IAAI,mBAAmB,QAAY,gBAAgB,YAAa,SAAS,IAAI,UAAW,MAAM;AAAA,MAExI,oBAAoB,SAAS;AAAA,MAE7B,aAAa,SAAS,SAAS;AAAA,MAC/B,WAAW,SAAS,SAAS;AAAA,MAE7B,iBAAiB,SAAS,gBAAgB;AAAA,MAC1C,cAAc,SAAS,gBAAgB;AAAA,MAEvC,qBAAqB,SAAS;AAAA,MAE9B,2BAA2B,kBAAkB,SAAS,WAAW,qBAAqB,QAAQ,WAAW,IAAK,0BAA2B;AAAA,MACzI,qBAAsB,kBAAkB,SAAS,WAAW,cAAc,QAAQ,mBAAoB,WAAW,IAAK,kBAAmB;AAAA,MAEzI,wCAAwC,WAAW,IAAK,6BAA8B;AAAA,MAEtF,uBAAuB,SAAS,sBAAsB;AAAA,IAEvD;AAIA,eAAW,aAAa,gBAAgB,IAAK,CAAE;AAC/C,eAAW,aAAa,gBAAgB,IAAK,CAAE;AAC/C,eAAW,aAAa,gBAAgB,IAAK,CAAE;AAE/C,oBAAgB,MAAM;AAEtB,WAAO;AAAA,EAER;AAEA,WAAS,mBAAoB,YAAa;AAEzC,UAAM,QAAQ,CAAC;AAEf,QAAK,WAAW,UAAW;AAE1B,YAAM,KAAM,WAAW,QAAS;AAAA,IAEjC,OAAO;AAEN,YAAM,KAAM,WAAW,oBAAqB;AAC5C,YAAM,KAAM,WAAW,sBAAuB;AAAA,IAE/C;AAEA,QAAK,WAAW,YAAY,QAAY;AAEvC,iBAAY,QAAQ,WAAW,SAAU;AAExC,cAAM,KAAM,IAAK;AACjB,cAAM,KAAM,WAAW,QAAS,IAAK,CAAE;AAAA,MAExC;AAAA,IAED;AAEA,QAAK,WAAW,wBAAwB,OAAQ;AAE/C,mCAA8B,OAAO,UAAW;AAChD,iCAA4B,OAAO,UAAW;AAC9C,YAAM,KAAM,SAAS,gBAAiB;AAAA,IAEvC;AAEA,UAAM,KAAM,WAAW,qBAAsB;AAE7C,WAAO,MAAM,KAAK;AAAA,EAEnB;AAEA,WAAS,6BAA8B,OAAO,YAAa;AAE1D,UAAM,KAAM,WAAW,SAAU;AACjC,UAAM,KAAM,WAAW,gBAAiB;AACxC,UAAM,KAAM,WAAW,UAAW;AAClC,UAAM,KAAM,WAAW,kBAAmB;AAC1C,UAAM,KAAM,WAAW,KAAM;AAC7B,UAAM,KAAM,WAAW,UAAW;AAClC,UAAM,KAAM,WAAW,UAAW;AAClC,UAAM,KAAM,WAAW,OAAQ;AAC/B,UAAM,KAAM,WAAW,SAAU;AACjC,UAAM,KAAM,WAAW,WAAY;AACnC,UAAM,KAAM,WAAW,iBAAkB;AACzC,UAAM,KAAM,WAAW,aAAc;AACrC,UAAM,KAAM,WAAW,cAAe;AACtC,UAAM,KAAM,WAAW,cAAe;AACtC,UAAM,KAAM,WAAW,eAAgB;AACvC,UAAM,KAAM,WAAW,cAAe;AACtC,UAAM,KAAM,WAAW,oBAAqB;AAC5C,UAAM,KAAM,WAAW,uBAAwB;AAC/C,UAAM,KAAM,WAAW,gBAAiB;AACxC,UAAM,KAAM,WAAW,yBAA0B;AACjD,UAAM,KAAM,WAAW,eAAgB;AACvC,UAAM,KAAM,WAAW,mBAAoB;AAC3C,UAAM,KAAM,WAAW,aAAc;AACrC,UAAM,KAAM,WAAW,kBAAmB;AAC1C,UAAM,KAAM,WAAW,sBAAuB;AAC9C,UAAM,KAAM,WAAW,iBAAkB;AACzC,UAAM,KAAM,WAAW,cAAe;AACtC,UAAM,KAAM,WAAW,OAAQ;AAC/B,UAAM,KAAM,WAAW,OAAQ;AAC/B,UAAM,KAAM,WAAW,eAAgB;AACvC,UAAM,KAAM,WAAW,iBAAkB;AACzC,UAAM,KAAM,WAAW,mBAAoB;AAC3C,UAAM,KAAM,WAAW,YAAa;AACpC,UAAM,KAAM,WAAW,cAAe;AACtC,UAAM,KAAM,WAAW,aAAc;AACrC,UAAM,KAAM,WAAW,gBAAiB;AACxC,UAAM,KAAM,WAAW,aAAc;AACrC,UAAM,KAAM,WAAW,iBAAkB;AACzC,UAAM,KAAM,WAAW,kBAAmB;AAC1C,UAAM,KAAM,WAAW,oBAAqB;AAC5C,UAAM,KAAM,WAAW,mBAAoB;AAC3C,UAAM,KAAM,WAAW,2BAA4B;AACnD,UAAM,KAAM,WAAW,cAAe;AACtC,UAAM,KAAM,WAAW,aAAc;AACrC,UAAM,KAAM,WAAW,WAAY;AACnC,UAAM,KAAM,WAAW,iBAAkB;AACzC,UAAM,KAAM,WAAW,mBAAoB;AAC3C,UAAM,KAAM,WAAW,YAAa;AAAA,EAErC;AAEA,WAAS,2BAA4B,OAAO,YAAa;AAExD,mBAAe,WAAW;AAE1B,QAAK,WAAW;AACf,qBAAe,OAAQ,CAAE;AAC1B,QAAK,WAAW;AACf,qBAAe,OAAQ,CAAE;AAC1B,QAAK,WAAW;AACf,qBAAe,OAAQ,CAAE;AAC1B,QAAK,WAAW;AACf,qBAAe,OAAQ,CAAE;AAC1B,QAAK,WAAW;AACf,qBAAe,OAAQ,CAAE;AAC1B,QAAK,WAAW;AACf,qBAAe,OAAQ,CAAE;AAC1B,QAAK,WAAW;AACf,qBAAe,OAAQ,CAAE;AAC1B,QAAK,WAAW;AACf,qBAAe,OAAQ,CAAE;AAC1B,QAAK,WAAW;AACf,qBAAe,OAAQ,CAAE;AAC1B,QAAK,WAAW;AACf,qBAAe,OAAQ,CAAE;AAC1B,QAAK,WAAW;AACf,qBAAe,OAAQ,EAAG;AAC3B,QAAK,WAAW;AACf,qBAAe,OAAQ,EAAG;AAC3B,QAAK,WAAW;AACf,qBAAe,OAAQ,EAAG;AAC3B,QAAK,WAAW;AACf,qBAAe,OAAQ,EAAG;AAC3B,QAAK,WAAW;AACf,qBAAe,OAAQ,EAAG;AAC3B,QAAK,WAAW;AACf,qBAAe,OAAQ,EAAG;AAC3B,QAAK,WAAW;AACf,qBAAe,OAAQ,EAAG;AAC3B,QAAK,WAAW;AACf,qBAAe,OAAQ,EAAG;AAC3B,QAAK,WAAW;AACf,qBAAe,OAAQ,EAAG;AAC3B,QAAK,WAAW;AACf,qBAAe,OAAQ,EAAG;AAC3B,QAAK,WAAW;AACf,qBAAe,OAAQ,EAAG;AAC3B,QAAK,WAAW;AACf,qBAAe,OAAQ,EAAG;AAE3B,UAAM,KAAM,eAAe,IAAK;AAChC,mBAAe,WAAW;AAE1B,QAAK,WAAW;AACf,qBAAe,OAAQ,CAAE;AAC1B,QAAK,WAAW;AACf,qBAAe,OAAQ,CAAE;AAC1B,QAAK,WAAW;AACf,qBAAe,OAAQ,CAAE;AAC1B,QAAK,WAAW;AACf,qBAAe,OAAQ,CAAE;AAC1B,QAAK,WAAW;AACf,qBAAe,OAAQ,CAAE;AAC1B,QAAK,WAAW;AACf,qBAAe,OAAQ,CAAE;AAC1B,QAAK,WAAW;AACf,qBAAe,OAAQ,CAAE;AAC1B,QAAK,WAAW;AACf,qBAAe,OAAQ,CAAE;AAC1B,QAAK,WAAW;AACf,qBAAe,OAAQ,CAAE;AAC1B,QAAK,WAAW;AACf,qBAAe,OAAQ,CAAE;AAC1B,QAAK,WAAW;AACf,qBAAe,OAAQ,EAAG;AAC3B,QAAK,WAAW;AACf,qBAAe,OAAQ,EAAG;AAC3B,QAAK,WAAW;AACf,qBAAe,OAAQ,EAAG;AAC3B,QAAK,WAAW;AACf,qBAAe,OAAQ,EAAG;AAC3B,QAAK,WAAW;AACf,qBAAe,OAAQ,EAAG;AAC3B,QAAK,WAAW;AACf,qBAAe,OAAQ,EAAG;AAC3B,QAAK,WAAW;AACf,qBAAe,OAAQ,EAAG;AAC3B,QAAK,WAAW;AACf,qBAAe,OAAQ,EAAG;AAC3B,QAAK,WAAW;AACf,qBAAe,OAAQ,EAAG;AAC3B,QAAK,WAAW;AACf,qBAAe,OAAQ,EAAG;AAE3B,UAAM,KAAM,eAAe,IAAK;AAAA,EAEjC;AAEA,WAAS,YAAa,UAAW;AAEhC,UAAM,WAAW,UAAW,SAAS,IAAK;AAC1C,QAAI;AAEJ,QAAK,UAAW;AAEf,YAAM,SAAS,UAAW,QAAS;AACnC,iBAAW,cAAc,MAAO,OAAO,QAAS;AAAA,IAEjD,OAAO;AAEN,iBAAW,SAAS;AAAA,IAErB;AAEA,WAAO;AAAA,EAER;AAEA,WAAS,eAAgB,YAAY,UAAW;AAE/C,QAAI;AAGJ,aAAU,IAAI,GAAG,KAAK,SAAS,QAAQ,IAAI,IAAI,KAAO;AAErD,YAAM,qBAAqB,SAAU,CAAE;AAEvC,UAAK,mBAAmB,aAAa,UAAW;AAE/C,kBAAU;AACV,UAAG,QAAQ;AAEX;AAAA,MAED;AAAA,IAED;AAEA,QAAK,YAAY,QAAY;AAE5B,gBAAU,IAAI,aAAc,UAAU,UAAU,YAAY,aAAc;AAC1E,eAAS,KAAM,OAAQ;AAAA,IAExB;AAEA,WAAO;AAAA,EAER;AAEA,WAAS,eAAgB,SAAU;AAElC,QAAK,EAAG,QAAQ,cAAc,GAAI;AAGjC,YAAM,IAAI,SAAS,QAAS,OAAQ;AACpC,eAAU,CAAE,IAAI,SAAU,SAAS,SAAS,CAAE;AAC9C,eAAS,IAAI;AAGb,cAAQ,QAAQ;AAAA,IAEjB;AAAA,EAED;AAEA,WAAS,mBAAoB,UAAW;AAEvC,mBAAe,OAAQ,QAAS;AAAA,EAEjC;AAEA,WAAS,UAAU;AAElB,mBAAe,QAAQ;AAAA,EAExB;AAEA,SAAO;AAAA,IACN;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA;AAAA,IAEA;AAAA,IACA;AAAA,EACD;AAED;AAEA,SAAS,kBAAkB;AAE1B,MAAI,aAAa,oBAAI,QAAQ;AAE7B,WAAS,IAAK,QAAS;AAEtB,QAAI,MAAM,WAAW,IAAK,MAAO;AAEjC,QAAK,QAAQ,QAAY;AAExB,YAAM,CAAC;AACP,iBAAW,IAAK,QAAQ,GAAI;AAAA,IAE7B;AAEA,WAAO;AAAA,EAER;AAEA,WAAS,OAAQ,QAAS;AAEzB,eAAW,OAAQ,MAAO;AAAA,EAE3B;AAEA,WAAS,OAAQ,QAAQ,KAAK,OAAQ;AAErC,eAAW,IAAK,MAAO,EAAG,GAAI,IAAI;AAAA,EAEnC;AAEA,WAAS,UAAU;AAElB,iBAAa,oBAAI,QAAQ;AAAA,EAE1B;AAEA,SAAO;AAAA,IACN;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,EACD;AAED;AAEA,SAAS,kBAAmB,GAAG,GAAI;AAElC,MAAK,EAAE,eAAe,EAAE,YAAa;AAEpC,WAAO,EAAE,aAAa,EAAE;AAAA,EAEzB,WAAY,EAAE,gBAAgB,EAAE,aAAc;AAE7C,WAAO,EAAE,cAAc,EAAE;AAAA,EAE1B,WAAY,EAAE,SAAS,OAAO,EAAE,SAAS,IAAK;AAE7C,WAAO,EAAE,SAAS,KAAK,EAAE,SAAS;AAAA,EAEnC,WAAY,EAAE,MAAM,EAAE,GAAI;AAEzB,WAAO,EAAE,IAAI,EAAE;AAAA,EAEhB,OAAO;AAEN,WAAO,EAAE,KAAK,EAAE;AAAA,EAEjB;AAED;AAEA,SAAS,yBAA0B,GAAG,GAAI;AAEzC,MAAK,EAAE,eAAe,EAAE,YAAa;AAEpC,WAAO,EAAE,aAAa,EAAE;AAAA,EAEzB,WAAY,EAAE,gBAAgB,EAAE,aAAc;AAE7C,WAAO,EAAE,cAAc,EAAE;AAAA,EAE1B,WAAY,EAAE,MAAM,EAAE,GAAI;AAEzB,WAAO,EAAE,IAAI,EAAE;AAAA,EAEhB,OAAO;AAEN,WAAO,EAAE,KAAK,EAAE;AAAA,EAEjB;AAED;AAGA,SAAS,kBAAkB;AAE1B,QAAM,cAAc,CAAC;AACrB,MAAI,mBAAmB;AAEvB,QAAM,SAAS,CAAC;AAChB,QAAM,eAAe,CAAC;AACtB,QAAM,cAAc,CAAC;AAErB,WAAS,OAAO;AAEf,uBAAmB;AAEnB,WAAO,SAAS;AAChB,iBAAa,SAAS;AACtB,gBAAY,SAAS;AAAA,EAEtB;AAEA,WAAS,kBAAmB,QAAQ,UAAU,UAAU,YAAY,GAAG,OAAQ;AAE9E,QAAI,aAAa,YAAa,gBAAiB;AAE/C,QAAK,eAAe,QAAY;AAE/B,mBAAa;AAAA,QACZ,IAAI,OAAO;AAAA,QACX;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA,aAAa,OAAO;AAAA,QACpB;AAAA,QACA;AAAA,MACD;AAEA,kBAAa,gBAAiB,IAAI;AAAA,IAEnC,OAAO;AAEN,iBAAW,KAAK,OAAO;AACvB,iBAAW,SAAS;AACpB,iBAAW,WAAW;AACtB,iBAAW,WAAW;AACtB,iBAAW,aAAa;AACxB,iBAAW,cAAc,OAAO;AAChC,iBAAW,IAAI;AACf,iBAAW,QAAQ;AAAA,IAEpB;AAEA;AAEA,WAAO;AAAA,EAER;AAEA,WAAS,KAAM,QAAQ,UAAU,UAAU,YAAY,GAAG,OAAQ;AAEjE,UAAM,aAAa,kBAAmB,QAAQ,UAAU,UAAU,YAAY,GAAG,KAAM;AAEvF,QAAK,SAAS,eAAe,GAAM;AAElC,mBAAa,KAAM,UAAW;AAAA,IAE/B,WAAY,SAAS,gBAAgB,MAAO;AAE3C,kBAAY,KAAM,UAAW;AAAA,IAE9B,OAAO;AAEN,aAAO,KAAM,UAAW;AAAA,IAEzB;AAAA,EAED;AAEA,WAAS,QAAS,QAAQ,UAAU,UAAU,YAAY,GAAG,OAAQ;AAEpE,UAAM,aAAa,kBAAmB,QAAQ,UAAU,UAAU,YAAY,GAAG,KAAM;AAEvF,QAAK,SAAS,eAAe,GAAM;AAElC,mBAAa,QAAS,UAAW;AAAA,IAElC,WAAY,SAAS,gBAAgB,MAAO;AAE3C,kBAAY,QAAS,UAAW;AAAA,IAEjC,OAAO;AAEN,aAAO,QAAS,UAAW;AAAA,IAE5B;AAAA,EAED;AAEA,WAAS,KAAM,kBAAkB,uBAAwB;AAExD,QAAK,OAAO,SAAS,EAAI,QAAO,KAAM,oBAAoB,iBAAkB;AAC5E,QAAK,aAAa,SAAS,EAAI,cAAa,KAAM,yBAAyB,wBAAyB;AACpG,QAAK,YAAY,SAAS,EAAI,aAAY,KAAM,yBAAyB,wBAAyB;AAAA,EAEnG;AAEA,WAAS,SAAS;AAIjB,aAAU,IAAI,kBAAkB,KAAK,YAAY,QAAQ,IAAI,IAAI,KAAO;AAEvE,YAAM,aAAa,YAAa,CAAE;AAElC,UAAK,WAAW,OAAO,KAAO;AAE9B,iBAAW,KAAK;AAChB,iBAAW,SAAS;AACpB,iBAAW,WAAW;AACtB,iBAAW,WAAW;AACtB,iBAAW,QAAQ;AAAA,IAEpB;AAAA,EAED;AAEA,SAAO;AAAA,IAEN;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,EACD;AAED;AAEA,SAAS,mBAAmB;AAE3B,MAAI,QAAQ,oBAAI,QAAQ;AAExB,WAAS,IAAK,OAAO,iBAAkB;AAEtC,UAAM,YAAY,MAAM,IAAK,KAAM;AACnC,QAAI;AAEJ,QAAK,cAAc,QAAY;AAE9B,aAAO,IAAI,gBAAgB;AAC3B,YAAM,IAAK,OAAO,CAAE,IAAK,CAAE;AAAA,IAE5B,OAAO;AAEN,UAAK,mBAAmB,UAAU,QAAS;AAE1C,eAAO,IAAI,gBAAgB;AAC3B,kBAAU,KAAM,IAAK;AAAA,MAEtB,OAAO;AAEN,eAAO,UAAW,eAAgB;AAAA,MAEnC;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAEA,WAAS,UAAU;AAElB,YAAQ,oBAAI,QAAQ;AAAA,EAErB;AAEA,SAAO;AAAA,IACN;AAAA,IACA;AAAA,EACD;AAED;AAEA,SAAS,gBAAgB;AAExB,QAAM,SAAS,CAAC;AAEhB,SAAO;AAAA,IAEN,KAAK,SAAW,OAAQ;AAEvB,UAAK,OAAQ,MAAM,EAAG,MAAM,QAAY;AAEvC,eAAO,OAAQ,MAAM,EAAG;AAAA,MAEzB;AAEA,UAAI;AAEJ,cAAS,MAAM,MAAO;AAAA,QAErB,KAAK;AACJ,qBAAW;AAAA,YACV,WAAW,IAAI,QAAQ;AAAA,YACvB,OAAO,IAAI,MAAM;AAAA,UAClB;AACA;AAAA,QAED,KAAK;AACJ,qBAAW;AAAA,YACV,UAAU,IAAI,QAAQ;AAAA,YACtB,WAAW,IAAI,QAAQ;AAAA,YACvB,OAAO,IAAI,MAAM;AAAA,YACjB,UAAU;AAAA,YACV,SAAS;AAAA,YACT,aAAa;AAAA,YACb,OAAO;AAAA,UACR;AACA;AAAA,QAED,KAAK;AACJ,qBAAW;AAAA,YACV,UAAU,IAAI,QAAQ;AAAA,YACtB,OAAO,IAAI,MAAM;AAAA,YACjB,UAAU;AAAA,YACV,OAAO;AAAA,UACR;AACA;AAAA,QAED,KAAK;AACJ,qBAAW;AAAA,YACV,WAAW,IAAI,QAAQ;AAAA,YACvB,UAAU,IAAI,MAAM;AAAA,YACpB,aAAa,IAAI,MAAM;AAAA,UACxB;AACA;AAAA,QAED,KAAK;AACJ,qBAAW;AAAA,YACV,OAAO,IAAI,MAAM;AAAA,YACjB,UAAU,IAAI,QAAQ;AAAA,YACtB,WAAW,IAAI,QAAQ;AAAA,YACvB,YAAY,IAAI,QAAQ;AAAA,UACzB;AACA;AAAA,MAEF;AAEA,aAAQ,MAAM,EAAG,IAAI;AAErB,aAAO;AAAA,IAER;AAAA,EAED;AAED;AAEA,SAAS,sBAAsB;AAE9B,QAAM,SAAS,CAAC;AAEhB,SAAO;AAAA,IAEN,KAAK,SAAW,OAAQ;AAEvB,UAAK,OAAQ,MAAM,EAAG,MAAM,QAAY;AAEvC,eAAO,OAAQ,MAAM,EAAG;AAAA,MAEzB;AAEA,UAAI;AAEJ,cAAS,MAAM,MAAO;AAAA,QAErB,KAAK;AACJ,qBAAW;AAAA,YACV,iBAAiB;AAAA,YACjB,YAAY;AAAA,YACZ,kBAAkB;AAAA,YAClB,cAAc;AAAA,YACd,eAAe,IAAI,QAAQ;AAAA,UAC5B;AACA;AAAA,QAED,KAAK;AACJ,qBAAW;AAAA,YACV,iBAAiB;AAAA,YACjB,YAAY;AAAA,YACZ,kBAAkB;AAAA,YAClB,cAAc;AAAA,YACd,eAAe,IAAI,QAAQ;AAAA,UAC5B;AACA;AAAA,QAED,KAAK;AACJ,qBAAW;AAAA,YACV,iBAAiB;AAAA,YACjB,YAAY;AAAA,YACZ,kBAAkB;AAAA,YAClB,cAAc;AAAA,YACd,eAAe,IAAI,QAAQ;AAAA,YAC3B,kBAAkB;AAAA,YAClB,iBAAiB;AAAA,UAClB;AACA;AAAA,MAIF;AAEA,aAAQ,MAAM,EAAG,IAAI;AAErB,aAAO;AAAA,IAER;AAAA,EAED;AAED;AAIA,IAAI,cAAc;AAElB,SAAS,qCAAsC,QAAQ,QAAS;AAE/D,UAAS,OAAO,aAAa,IAAI,MAAQ,OAAO,aAAa,IAAI,MAAQ,OAAO,MAAM,IAAI,MAAQ,OAAO,MAAM,IAAI;AAEpH;AAEA,SAAS,YAAa,YAAa;AAElC,QAAM,QAAQ,IAAI,cAAc;AAEhC,QAAM,cAAc,oBAAoB;AAExC,QAAM,QAAQ;AAAA,IAEb,SAAS;AAAA,IAET,MAAM;AAAA,MACL,mBAAmB;AAAA,MACnB,aAAa;AAAA,MACb,YAAY;AAAA,MACZ,gBAAgB;AAAA,MAChB,YAAY;AAAA,MAEZ,uBAAuB;AAAA,MACvB,iBAAiB;AAAA,MACjB,gBAAgB;AAAA,MAChB,aAAa;AAAA,MAEb,gBAAgB;AAAA,IACjB;AAAA,IAEA,SAAS,CAAE,GAAG,GAAG,CAAE;AAAA,IACnB,OAAO,CAAC;AAAA,IACR,aAAa,CAAC;AAAA,IACd,mBAAmB,CAAC;AAAA,IACpB,sBAAsB,CAAC;AAAA,IACvB,yBAAyB,CAAC;AAAA,IAC1B,MAAM,CAAC;AAAA,IACP,cAAc,CAAC;AAAA,IACf,YAAY,CAAC;AAAA,IACb,eAAe,CAAC;AAAA,IAChB,iBAAiB,CAAC;AAAA,IAClB,UAAU,CAAC;AAAA,IACX,cAAc;AAAA,IACd,cAAc;AAAA,IACd,OAAO,CAAC;AAAA,IACR,aAAa,CAAC;AAAA,IACd,gBAAgB,CAAC;AAAA,IACjB,mBAAmB,CAAC;AAAA,IACpB,MAAM,CAAC;AAAA,IACP,6BAA6B;AAAA,IAC7B,gBAAgB;AAAA,EAEjB;AAEA,WAAU,IAAI,GAAG,IAAI,GAAG,IAAO,OAAM,MAAM,KAAM,IAAI,QAAQ,CAAE;AAE/D,QAAM,UAAU,IAAI,QAAQ;AAC5B,QAAM,UAAU,IAAI,QAAQ;AAC5B,QAAM,WAAW,IAAI,QAAQ;AAE7B,WAAS,MAAO,QAAS;AAExB,QAAI,IAAI,GAAG,IAAI,GAAG,IAAI;AAEtB,aAAU,IAAI,GAAG,IAAI,GAAG,IAAO,OAAM,MAAO,CAAE,EAAE,IAAK,GAAG,GAAG,CAAE;AAE7D,QAAI,oBAAoB;AACxB,QAAI,cAAc;AAClB,QAAI,aAAa;AACjB,QAAI,iBAAiB;AACrB,QAAI,aAAa;AAEjB,QAAI,wBAAwB;AAC5B,QAAI,kBAAkB;AACtB,QAAI,iBAAiB;AACrB,QAAI,cAAc;AAClB,QAAI,yBAAyB;AAE7B,QAAI,iBAAiB;AAGrB,WAAO,KAAM,oCAAqC;AAElD,aAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,IAAI,GAAG,KAAO;AAEjD,YAAM,QAAQ,OAAQ,CAAE;AAExB,YAAM,QAAQ,MAAM;AACpB,YAAM,YAAY,MAAM;AACxB,YAAM,WAAW,MAAM;AAEvB,YAAM,YAAc,MAAM,UAAU,MAAM,OAAO,MAAQ,MAAM,OAAO,IAAI,UAAU;AAEpF,UAAK,MAAM,gBAAiB;AAE3B,aAAK,MAAM,IAAI;AACf,aAAK,MAAM,IAAI;AACf,aAAK,MAAM,IAAI;AAAA,MAEhB,WAAY,MAAM,cAAe;AAEhC,iBAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,gBAAM,MAAO,CAAE,EAAE,gBAAiB,MAAM,GAAG,aAAc,CAAE,GAAG,SAAU;AAAA,QAEzE;AAEA;AAAA,MAED,WAAY,MAAM,oBAAqB;AAEtC,cAAM,WAAW,MAAM,IAAK,KAAM;AAElC,iBAAS,MAAM,KAAM,MAAM,KAAM,EAAE,eAAgB,MAAM,SAAU;AAEnE,YAAK,MAAM,YAAa;AAEvB,gBAAM,SAAS,MAAM;AAErB,gBAAM,iBAAiB,YAAY,IAAK,KAAM;AAE9C,yBAAe,kBAAkB,OAAO;AACxC,yBAAe,aAAa,OAAO;AACnC,yBAAe,mBAAmB,OAAO;AACzC,yBAAe,eAAe,OAAO;AACrC,yBAAe,gBAAgB,OAAO;AAEtC,gBAAM,kBAAmB,iBAAkB,IAAI;AAC/C,gBAAM,qBAAsB,iBAAkB,IAAI;AAClD,gBAAM,wBAAyB,iBAAkB,IAAI,MAAM,OAAO;AAElE;AAAA,QAED;AAEA,cAAM,YAAa,iBAAkB,IAAI;AAEzC;AAAA,MAED,WAAY,MAAM,aAAc;AAE/B,cAAM,WAAW,MAAM,IAAK,KAAM;AAElC,iBAAS,SAAS,sBAAuB,MAAM,WAAY;AAE3D,iBAAS,MAAM,KAAM,KAAM,EAAE,eAAgB,SAAU;AACvD,iBAAS,WAAW;AAEpB,iBAAS,UAAU,KAAK,IAAK,MAAM,KAAM;AACzC,iBAAS,cAAc,KAAK,IAAK,MAAM,SAAU,IAAI,MAAM,SAAW;AACtE,iBAAS,QAAQ,MAAM;AAEvB,cAAM,KAAM,UAAW,IAAI;AAE3B,cAAM,SAAS,MAAM;AAErB,YAAK,MAAM,KAAM;AAEhB,gBAAM,aAAc,WAAY,IAAI,MAAM;AAC1C;AAIA,iBAAO,eAAgB,KAAM;AAE7B,cAAK,MAAM,WAAa;AAAA,QAEzB;AAEA,cAAM,gBAAiB,UAAW,IAAI,OAAO;AAE7C,YAAK,MAAM,YAAa;AAEvB,gBAAM,iBAAiB,YAAY,IAAK,KAAM;AAE9C,yBAAe,kBAAkB,OAAO;AACxC,yBAAe,aAAa,OAAO;AACnC,yBAAe,mBAAmB,OAAO;AACzC,yBAAe,eAAe,OAAO;AACrC,yBAAe,gBAAgB,OAAO;AAEtC,gBAAM,WAAY,UAAW,IAAI;AACjC,gBAAM,cAAe,UAAW,IAAI;AAEpC;AAAA,QAED;AAEA;AAAA,MAED,WAAY,MAAM,iBAAkB;AAEnC,cAAM,WAAW,MAAM,IAAK,KAAM;AAElC,iBAAS,MAAM,KAAM,KAAM,EAAE,eAAgB,SAAU;AAEvD,iBAAS,UAAU,IAAK,MAAM,QAAQ,KAAK,GAAK,CAAI;AACpD,iBAAS,WAAW,IAAK,GAAK,MAAM,SAAS,KAAK,CAAI;AAEtD,cAAM,SAAU,cAAe,IAAI;AAEnC;AAAA,MAED,WAAY,MAAM,cAAe;AAEhC,cAAM,WAAW,MAAM,IAAK,KAAM;AAElC,iBAAS,MAAM,KAAM,MAAM,KAAM,EAAE,eAAgB,MAAM,SAAU;AACnE,iBAAS,WAAW,MAAM;AAC1B,iBAAS,QAAQ,MAAM;AAEvB,YAAK,MAAM,YAAa;AAEvB,gBAAM,SAAS,MAAM;AAErB,gBAAM,iBAAiB,YAAY,IAAK,KAAM;AAE9C,yBAAe,kBAAkB,OAAO;AACxC,yBAAe,aAAa,OAAO;AACnC,yBAAe,mBAAmB,OAAO;AACzC,yBAAe,eAAe,OAAO;AACrC,yBAAe,gBAAgB,OAAO;AACtC,yBAAe,mBAAmB,OAAO,OAAO;AAChD,yBAAe,kBAAkB,OAAO,OAAO;AAE/C,gBAAM,YAAa,WAAY,IAAI;AACnC,gBAAM,eAAgB,WAAY,IAAI;AACtC,gBAAM,kBAAmB,WAAY,IAAI,MAAM,OAAO;AAEtD;AAAA,QAED;AAEA,cAAM,MAAO,WAAY,IAAI;AAE7B;AAAA,MAED,WAAY,MAAM,mBAAoB;AAErC,cAAM,WAAW,MAAM,IAAK,KAAM;AAElC,iBAAS,SAAS,KAAM,MAAM,KAAM,EAAE,eAAgB,SAAU;AAChE,iBAAS,YAAY,KAAM,MAAM,WAAY,EAAE,eAAgB,SAAU;AAEzE,cAAM,KAAM,UAAW,IAAI;AAE3B;AAAA,MAED;AAAA,IAED;AAEA,QAAK,iBAAiB,GAAI;AAEzB,UAAK,WAAW,IAAK,0BAA2B,MAAM,MAAO;AAE5D,cAAM,eAAe,YAAY;AACjC,cAAM,eAAe,YAAY;AAAA,MAElC,OAAO;AAEN,cAAM,eAAe,YAAY;AACjC,cAAM,eAAe,YAAY;AAAA,MAElC;AAAA,IAED;AAEA,UAAM,QAAS,CAAE,IAAI;AACrB,UAAM,QAAS,CAAE,IAAI;AACrB,UAAM,QAAS,CAAE,IAAI;AAErB,UAAM,OAAO,MAAM;AAEnB,QAAK,KAAK,sBAAsB,qBAC/B,KAAK,gBAAgB,eACrB,KAAK,eAAe,cACpB,KAAK,mBAAmB,kBACxB,KAAK,eAAe,cACpB,KAAK,0BAA0B,yBAC/B,KAAK,oBAAoB,mBACzB,KAAK,mBAAmB,kBACxB,KAAK,gBAAgB,eACrB,KAAK,mBAAmB,gBAAiB;AAEzC,YAAM,YAAY,SAAS;AAC3B,YAAM,KAAK,SAAS;AACpB,YAAM,SAAS,SAAS;AACxB,YAAM,MAAM,SAAS;AACrB,YAAM,KAAK,SAAS;AAEpB,YAAM,kBAAkB,SAAS;AACjC,YAAM,qBAAqB,SAAS;AACpC,YAAM,YAAY,SAAS;AAC3B,YAAM,eAAe,SAAS;AAC9B,YAAM,WAAW,SAAS;AAC1B,YAAM,cAAc,SAAS;AAC7B,YAAM,wBAAwB,SAAS;AACvC,YAAM,kBAAkB,SAAS;AACjC,YAAM,gBAAgB,SAAS,iBAAiB,cAAc;AAC9D,YAAM,aAAa,SAAS;AAC5B,YAAM,8BAA8B;AACpC,YAAM,iBAAiB;AAEvB,WAAK,oBAAoB;AACzB,WAAK,cAAc;AACnB,WAAK,aAAa;AAClB,WAAK,iBAAiB;AACtB,WAAK,aAAa;AAElB,WAAK,wBAAwB;AAC7B,WAAK,kBAAkB;AACvB,WAAK,iBAAiB;AACtB,WAAK,cAAc;AAEnB,WAAK,iBAAiB;AAEtB,YAAM,UAAU;AAAA,IAEjB;AAAA,EAED;AAEA,WAAS,UAAW,QAAQ,QAAS;AAEpC,QAAI,oBAAoB;AACxB,QAAI,cAAc;AAClB,QAAI,aAAa;AACjB,QAAI,iBAAiB;AACrB,QAAI,aAAa;AAEjB,UAAM,aAAa,OAAO;AAE1B,aAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,IAAI,GAAG,KAAO;AAEjD,YAAM,QAAQ,OAAQ,CAAE;AAExB,UAAK,MAAM,oBAAqB;AAE/B,cAAM,WAAW,MAAM,YAAa,iBAAkB;AAEtD,iBAAS,UAAU,sBAAuB,MAAM,WAAY;AAC5D,gBAAQ,sBAAuB,MAAM,OAAO,WAAY;AACxD,iBAAS,UAAU,IAAK,OAAQ;AAChC,iBAAS,UAAU,mBAAoB,UAAW;AAElD;AAAA,MAED,WAAY,MAAM,aAAc;AAE/B,cAAM,WAAW,MAAM,KAAM,UAAW;AAExC,iBAAS,SAAS,sBAAuB,MAAM,WAAY;AAC3D,iBAAS,SAAS,aAAc,UAAW;AAE3C,iBAAS,UAAU,sBAAuB,MAAM,WAAY;AAC5D,gBAAQ,sBAAuB,MAAM,OAAO,WAAY;AACxD,iBAAS,UAAU,IAAK,OAAQ;AAChC,iBAAS,UAAU,mBAAoB,UAAW;AAElD;AAAA,MAED,WAAY,MAAM,iBAAkB;AAEnC,cAAM,WAAW,MAAM,SAAU,cAAe;AAEhD,iBAAS,SAAS,sBAAuB,MAAM,WAAY;AAC3D,iBAAS,SAAS,aAAc,UAAW;AAG3C,iBAAS,SAAS;AAClB,gBAAQ,KAAM,MAAM,WAAY;AAChC,gBAAQ,YAAa,UAAW;AAChC,iBAAS,gBAAiB,OAAQ;AAElC,iBAAS,UAAU,IAAK,MAAM,QAAQ,KAAK,GAAK,CAAI;AACpD,iBAAS,WAAW,IAAK,GAAK,MAAM,SAAS,KAAK,CAAI;AAEtD,iBAAS,UAAU,aAAc,QAAS;AAC1C,iBAAS,WAAW,aAAc,QAAS;AAE3C;AAAA,MAED,WAAY,MAAM,cAAe;AAEhC,cAAM,WAAW,MAAM,MAAO,WAAY;AAE1C,iBAAS,SAAS,sBAAuB,MAAM,WAAY;AAC3D,iBAAS,SAAS,aAAc,UAAW;AAE3C;AAAA,MAED,WAAY,MAAM,mBAAoB;AAErC,cAAM,WAAW,MAAM,KAAM,UAAW;AAExC,iBAAS,UAAU,sBAAuB,MAAM,WAAY;AAC5D,iBAAS,UAAU,mBAAoB,UAAW;AAElD;AAAA,MAED;AAAA,IAED;AAAA,EAED;AAEA,SAAO;AAAA,IACN;AAAA,IACA;AAAA,IACA;AAAA,EACD;AAED;AAEA,SAAS,iBAAkB,YAAa;AAEvC,QAAM,SAAS,IAAI,YAAa,UAAW;AAE3C,QAAM,cAAc,CAAC;AACrB,QAAM,eAAe,CAAC;AAEtB,WAAS,KAAM,QAAS;AAEvB,UAAM,SAAS;AAEf,gBAAY,SAAS;AACrB,iBAAa,SAAS;AAAA,EAEvB;AAEA,WAAS,UAAW,OAAQ;AAE3B,gBAAY,KAAM,KAAM;AAAA,EAEzB;AAEA,WAAS,WAAY,aAAc;AAElC,iBAAa,KAAM,WAAY;AAAA,EAEhC;AAEA,WAAS,cAAc;AAEtB,WAAO,MAAO,WAAY;AAAA,EAE3B;AAEA,WAAS,gBAAiB,QAAS;AAElC,WAAO,UAAW,aAAa,MAAO;AAAA,EAEvC;AAEA,QAAM,QAAQ;AAAA,IACb;AAAA,IACA;AAAA,IAEA,QAAQ;AAAA,IAER;AAAA,IAEA,0BAA0B,CAAC;AAAA,EAC5B;AAEA,SAAO;AAAA,IACN;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IACA;AAAA,EACD;AAED;AAEA,SAAS,kBAAmB,YAAa;AAExC,MAAI,eAAe,oBAAI,QAAQ;AAE/B,WAAS,IAAK,OAAO,kBAAkB,GAAI;AAE1C,UAAM,mBAAmB,aAAa,IAAK,KAAM;AACjD,QAAI;AAEJ,QAAK,qBAAqB,QAAY;AAErC,oBAAc,IAAI,iBAAkB,UAAW;AAC/C,mBAAa,IAAK,OAAO,CAAE,WAAY,CAAE;AAAA,IAE1C,OAAO;AAEN,UAAK,mBAAmB,iBAAiB,QAAS;AAEjD,sBAAc,IAAI,iBAAkB,UAAW;AAC/C,yBAAiB,KAAM,WAAY;AAAA,MAEpC,OAAO;AAEN,sBAAc,iBAAkB,eAAgB;AAAA,MAEjD;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAEA,WAAS,UAAU;AAElB,mBAAe,oBAAI,QAAQ;AAAA,EAE5B;AAEA,SAAO;AAAA,IACN;AAAA,IACA;AAAA,EACD;AAED;AAEA,IAAM,oBAAN,cAAgC,SAAS;AAAA,EAExC,YAAa,YAAa;AAEzB,UAAM;AAEN,SAAK,sBAAsB;AAE3B,SAAK,OAAO;AAEZ,SAAK,eAAe;AAEpB,SAAK,MAAM;AAEX,SAAK,WAAW;AAEhB,SAAK,kBAAkB;AACvB,SAAK,oBAAoB;AACzB,SAAK,mBAAmB;AAExB,SAAK,YAAY;AACjB,SAAK,qBAAqB;AAE1B,SAAK,UAAW,UAAW;AAAA,EAE5B;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,eAAe,OAAO;AAE3B,SAAK,MAAM,OAAO;AAElB,SAAK,WAAW,OAAO;AAEvB,SAAK,kBAAkB,OAAO;AAC9B,SAAK,oBAAoB,OAAO;AAChC,SAAK,mBAAmB,OAAO;AAE/B,SAAK,YAAY,OAAO;AACxB,SAAK,qBAAqB,OAAO;AAEjC,WAAO;AAAA,EAER;AAED;AAEA,IAAM,uBAAN,cAAmC,SAAS;AAAA,EAE3C,YAAa,YAAa;AAEzB,UAAM;AAEN,SAAK,yBAAyB;AAE9B,SAAK,OAAO;AAEZ,SAAK,MAAM;AAEX,SAAK,WAAW;AAEhB,SAAK,kBAAkB;AACvB,SAAK,oBAAoB;AACzB,SAAK,mBAAmB;AAExB,SAAK,UAAW,UAAW;AAAA,EAE5B;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,MAAM,OAAO;AAElB,SAAK,WAAW,OAAO;AAEvB,SAAK,kBAAkB,OAAO;AAC9B,SAAK,oBAAoB,OAAO;AAChC,SAAK,mBAAmB,OAAO;AAE/B,WAAO;AAAA,EAER;AAED;AAEA,IAAM,SAAS;AAEf,IAAM,WAAW;AAEjB,SAAS,eAAgB,UAAU,SAAS,cAAe;AAE1D,MAAIC,YAAW,IAAI,QAAQ;AAE3B,QAAM,iBAAiB,IAAI,QAAQ,GAClC,gBAAgB,IAAI,QAAQ,GAE5B,YAAY,IAAI,QAAQ,GAExB,iBAAiB,IAAI,kBAAmB,EAAE,cAAc,iBAAiB,CAAE,GAC3E,oBAAoB,IAAI,qBAAqB,GAE7C,iBAAiB,CAAC,GAElB,kBAAkB,aAAa;AAEhC,QAAM,aAAa,EAAE,CAAE,SAAU,GAAG,UAAU,CAAE,QAAS,GAAG,WAAW,CAAE,UAAW,GAAG,WAAW;AAElG,QAAM,yBAAyB,IAAI,eAAgB;AAAA,IAClD,SAAS;AAAA,MACR,aAAa;AAAA,IACd;AAAA,IACA,UAAU;AAAA,MACT,aAAa,EAAE,OAAO,KAAK;AAAA,MAC3B,YAAY,EAAE,OAAO,IAAI,QAAQ,EAAE;AAAA,MACnC,QAAQ,EAAE,OAAO,EAAI;AAAA,IACtB;AAAA,IAEA,cAAc;AAAA,IACd,gBAAgB;AAAA,EAEjB,CAAE;AAEF,QAAM,2BAA2B,uBAAuB,MAAM;AAC9D,2BAAyB,QAAQ,kBAAkB;AAEnD,QAAM,gBAAgB,IAAI,eAAe;AACzC,gBAAc;AAAA,IACb;AAAA,IACA,IAAI;AAAA,MACH,IAAI,aAAc,CAAE,IAAK,IAAK,KAAK,GAAG,IAAK,KAAK,IAAK,GAAG,GAAI,CAAE;AAAA,MAC9D;AAAA,IACD;AAAA,EACD;AAEA,QAAM,iBAAiB,IAAI,KAAM,eAAe,sBAAuB;AAEvE,QAAM,QAAQ;AAEd,OAAK,UAAU;AAEf,OAAK,aAAa;AAClB,OAAK,cAAc;AAEnB,OAAK,OAAO;AACZ,MAAI,gBAAgB,KAAK;AAEzB,OAAK,SAAS,SAAW,QAAQ,OAAO,QAAS;AAEhD,QAAK,MAAM,YAAY,MAAQ;AAC/B,QAAK,MAAM,eAAe,SAAS,MAAM,gBAAgB,MAAQ;AAEjE,QAAK,OAAO,WAAW,EAAI;AAE3B,UAAM,sBAAsB,SAAS,gBAAgB;AACrD,UAAM,iBAAiB,SAAS,kBAAkB;AAClD,UAAM,oBAAoB,SAAS,qBAAqB;AAExD,UAAM,SAAS,SAAS;AAGxB,WAAO,YAAa,UAAW;AAC/B,WAAO,QAAQ,MAAM,SAAU,GAAG,GAAG,GAAG,CAAE;AAC1C,WAAO,QAAQ,MAAM,QAAS,IAAK;AACnC,WAAO,eAAgB,KAAM;AAI7B,UAAM,QAAU,kBAAkB,gBAAgB,KAAK,SAAS;AAChE,UAAM,UAAY,kBAAkB,gBAAgB,KAAK,SAAS;AAIlE,aAAU,IAAI,GAAG,KAAK,OAAO,QAAQ,IAAI,IAAI,KAAO;AAEnD,YAAM,QAAQ,OAAQ,CAAE;AACxB,YAAM,SAAS,MAAM;AAErB,UAAK,WAAW,QAAY;AAE3B,gBAAQ,KAAM,yBAAyB,OAAO,gBAAiB;AAC/D;AAAA,MAED;AAEA,UAAK,OAAO,eAAe,SAAS,OAAO,gBAAgB,MAAQ;AAEnE,qBAAe,KAAM,OAAO,OAAQ;AAEpC,YAAM,qBAAqB,OAAO,gBAAgB;AAElD,qBAAe,SAAU,kBAAmB;AAE5C,oBAAc,KAAM,OAAO,OAAQ;AAEnC,UAAK,eAAe,IAAI,mBAAmB,eAAe,IAAI,iBAAkB;AAE/E,YAAK,eAAe,IAAI,iBAAkB;AAEzC,wBAAc,IAAI,KAAK,MAAO,kBAAkB,mBAAmB,CAAE;AACrE,yBAAe,IAAI,cAAc,IAAI,mBAAmB;AACxD,iBAAO,QAAQ,IAAI,cAAc;AAAA,QAElC;AAEA,YAAK,eAAe,IAAI,iBAAkB;AAEzC,wBAAc,IAAI,KAAK,MAAO,kBAAkB,mBAAmB,CAAE;AACrE,yBAAe,IAAI,cAAc,IAAI,mBAAmB;AACxD,iBAAO,QAAQ,IAAI,cAAc;AAAA,QAElC;AAAA,MAED;AAEA,UAAK,OAAO,QAAQ,QAAQ,UAAU,QAAQ,YAAY,MAAO;AAEhE,cAAM,OAAS,KAAK,SAAS,eAAiB,EAAE,WAAW,eAAe,WAAW,cAAc,IAAI,CAAC;AAExG,YAAK,OAAO,QAAQ,MAAO;AAE1B,iBAAO,IAAI,QAAQ;AAAA,QAEpB;AAEA,eAAO,MAAM,IAAI,kBAAmB,eAAe,GAAG,eAAe,GAAG,IAAK;AAC7E,eAAO,IAAI,QAAQ,OAAO,MAAM,OAAO;AAEvC,eAAO,OAAO,uBAAuB;AAAA,MAEtC;AAEA,eAAS,gBAAiB,OAAO,GAAI;AACrC,eAAS,MAAM;AAEf,YAAM,gBAAgB,OAAO,iBAAiB;AAE9C,eAAU,KAAK,GAAG,KAAK,eAAe,MAAQ;AAE7C,cAAM,WAAW,OAAO,YAAa,EAAG;AAExC,kBAAU;AAAA,UACT,cAAc,IAAI,SAAS;AAAA,UAC3B,cAAc,IAAI,SAAS;AAAA,UAC3B,cAAc,IAAI,SAAS;AAAA,UAC3B,cAAc,IAAI,SAAS;AAAA,QAC5B;AAEA,eAAO,SAAU,SAAU;AAE3B,eAAO,eAAgB,OAAO,EAAG;AAEjC,QAAAA,YAAW,OAAO,WAAW;AAE7B,qBAAc,OAAO,QAAQ,OAAO,QAAQ,OAAO,KAAK,IAAK;AAAA,MAE9D;AAIA,UAAK,OAAO,uBAAuB,QAAQ,KAAK,SAAS,cAAe;AAEvE,gBAAS,QAAQ,MAAO;AAAA,MAEzB;AAEA,aAAO,cAAc;AAAA,IAEtB;AAEA,oBAAgB,KAAK;AAErB,UAAM,cAAc;AAEpB,aAAS,gBAAiB,qBAAqB,gBAAgB,iBAAkB;AAAA,EAElF;AAEA,WAAS,QAAS,QAAQ,QAAS;AAElC,UAAM,WAAW,QAAQ,OAAQ,cAAe;AAEhD,QAAK,uBAAuB,QAAQ,gBAAgB,OAAO,aAAc;AAExE,6BAAuB,QAAQ,cAAc,OAAO;AACpD,+BAAyB,QAAQ,cAAc,OAAO;AAEtD,6BAAuB,cAAc;AACrC,+BAAyB,cAAc;AAAA,IAExC;AAEA,QAAK,OAAO,YAAY,MAAO;AAE9B,aAAO,UAAU,IAAI,kBAAmB,eAAe,GAAG,eAAe,CAAE;AAAA,IAE5E;AAIA,2BAAuB,SAAS,YAAY,QAAQ,OAAO,IAAI;AAC/D,2BAAuB,SAAS,WAAW,QAAQ,OAAO;AAC1D,2BAAuB,SAAS,OAAO,QAAQ,OAAO;AACtD,aAAS,gBAAiB,OAAO,OAAQ;AACzC,aAAS,MAAM;AACf,aAAS,mBAAoB,QAAQ,MAAM,UAAU,wBAAwB,gBAAgB,IAAK;AAIlG,6BAAyB,SAAS,YAAY,QAAQ,OAAO,QAAQ;AACrE,6BAAyB,SAAS,WAAW,QAAQ,OAAO;AAC5D,6BAAyB,SAAS,OAAO,QAAQ,OAAO;AACxD,aAAS,gBAAiB,OAAO,GAAI;AACrC,aAAS,MAAM;AACf,aAAS,mBAAoB,QAAQ,MAAM,UAAU,0BAA0B,gBAAgB,IAAK;AAAA,EAErG;AAEA,WAAS,iBAAkB,QAAQ,UAAU,OAAO,MAAO;AAE1D,QAAI,SAAS;AAEb,UAAM,iBAAmB,MAAM,iBAAiB,OAAS,OAAO,yBAAyB,OAAO;AAEhG,QAAK,mBAAmB,QAAY;AAEnC,eAAS;AAAA,IAEV,OAAO;AAEN,eAAW,MAAM,iBAAiB,OAAS,oBAAoB;AAE/D,UAAO,SAAS,wBAAwB,SAAS,gBAAgB,QAAQ,MAAM,QAAS,SAAS,cAAe,KAAK,SAAS,eAAe,WAAW,KACrJ,SAAS,mBAAmB,SAAS,sBAAsB,KAC3D,SAAS,YAAY,SAAS,YAAY,KAC1C,SAAS,OAAO,SAAS,YAAY,GAAM;AAK7C,cAAM,OAAO,OAAO,MAAM,OAAO,SAAS;AAE1C,YAAI,sBAAsB,eAAgB,IAAK;AAE/C,YAAK,wBAAwB,QAAY;AAExC,gCAAsB,CAAC;AACvB,yBAAgB,IAAK,IAAI;AAAA,QAE1B;AAEA,YAAI,iBAAiB,oBAAqB,IAAK;AAE/C,YAAK,mBAAmB,QAAY;AAEnC,2BAAiB,OAAO,MAAM;AAC9B,8BAAqB,IAAK,IAAI;AAC9B,mBAAS,iBAAkB,WAAW,iBAAkB;AAAA,QAEzD;AAEA,iBAAS;AAAA,MAEV;AAAA,IAED;AAEA,WAAO,UAAU,SAAS;AAC1B,WAAO,YAAY,SAAS;AAE5B,QAAK,SAAS,cAAe;AAE5B,aAAO,OAAS,SAAS,eAAe,OAAS,SAAS,aAAa,SAAS;AAAA,IAEjF,OAAO;AAEN,aAAO,OAAS,SAAS,eAAe,OAAS,SAAS,aAAa,WAAY,SAAS,IAAK;AAAA,IAElG;AAEA,WAAO,WAAW,SAAS;AAC3B,WAAO,YAAY,SAAS;AAC5B,WAAO,MAAM,SAAS;AAEtB,WAAO,cAAc,SAAS;AAC9B,WAAO,iBAAiB,SAAS;AACjC,WAAO,mBAAmB,SAAS;AAEnC,WAAO,kBAAkB,SAAS;AAClC,WAAO,oBAAoB,SAAS;AACpC,WAAO,mBAAmB,SAAS;AAEnC,WAAO,qBAAqB,SAAS;AACrC,WAAO,YAAY,SAAS;AAE5B,QAAK,MAAM,iBAAiB,QAAQ,OAAO,2BAA2B,MAAO;AAE5E,YAAM,qBAAqB,SAAS,WAAW,IAAK,MAAO;AAC3D,yBAAmB,QAAQ;AAAA,IAE5B;AAEA,WAAO;AAAA,EAER;AAEA,WAAS,aAAc,QAAQ,QAAQ,cAAc,OAAO,MAAO;AAElE,QAAK,OAAO,YAAY,MAAQ;AAEhC,UAAM,UAAU,OAAO,OAAO,KAAM,OAAO,MAAO;AAElD,QAAK,YAAa,OAAO,UAAU,OAAO,UAAU,OAAO,WAAa;AAEvE,WAAO,OAAO,cAAgB,OAAO,iBAAiB,SAAS,kBAAsB,CAAE,OAAO,iBAAiBA,UAAS,iBAAkB,MAAO,IAAM;AAEtJ,eAAO,gBAAgB,iBAAkB,aAAa,oBAAoB,OAAO,WAAY;AAE7F,cAAM,WAAW,QAAQ,OAAQ,MAAO;AACxC,cAAM,WAAW,OAAO;AAExB,YAAK,MAAM,QAAS,QAAS,GAAI;AAEhC,gBAAM,SAAS,SAAS;AAExB,mBAAU,IAAI,GAAG,KAAK,OAAO,QAAQ,IAAI,IAAI,KAAO;AAEnD,kBAAM,QAAQ,OAAQ,CAAE;AACxB,kBAAM,gBAAgB,SAAU,MAAM,aAAc;AAEpD,gBAAK,iBAAiB,cAAc,SAAU;AAE7C,oBAAM,gBAAgB,iBAAkB,QAAQ,eAAe,OAAO,IAAK;AAE3E,qBAAO,eAAgB,UAAU,QAAQ,QAAQ,cAAc,UAAU,eAAe,KAAM;AAE9F,uBAAS,mBAAoB,cAAc,MAAM,UAAU,eAAe,QAAQ,KAAM;AAExF,qBAAO,cAAe,UAAU,QAAQ,QAAQ,cAAc,UAAU,eAAe,KAAM;AAAA,YAE9F;AAAA,UAED;AAAA,QAED,WAAY,SAAS,SAAU;AAE9B,gBAAM,gBAAgB,iBAAkB,QAAQ,UAAU,OAAO,IAAK;AAEtE,iBAAO,eAAgB,UAAU,QAAQ,QAAQ,cAAc,UAAU,eAAe,IAAK;AAE7F,mBAAS,mBAAoB,cAAc,MAAM,UAAU,eAAe,QAAQ,IAAK;AAEvF,iBAAO,cAAe,UAAU,QAAQ,QAAQ,cAAc,UAAU,eAAe,IAAK;AAAA,QAE7F;AAAA,MAED;AAAA,IAED;AAEA,UAAM,WAAW,OAAO;AAExB,aAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,IAAI,GAAG,KAAO;AAEnD,mBAAc,SAAU,CAAE,GAAG,QAAQ,cAAc,OAAO,IAAK;AAAA,IAEhE;AAAA,EAED;AAEA,WAAS,kBAAmB,OAAQ;AAEnC,UAAM,WAAW,MAAM;AAEvB,aAAS,oBAAqB,WAAW,iBAAkB;AAI3D,eAAY,MAAM,gBAAiB;AAElC,YAAM,QAAQ,eAAgB,EAAG;AAEjC,YAAM,OAAO,MAAM,OAAO;AAE1B,UAAK,QAAQ,OAAQ;AAEpB,cAAM,iBAAiB,MAAO,IAAK;AACnC,uBAAe,QAAQ;AACvB,eAAO,MAAO,IAAK;AAAA,MAEpB;AAAA,IAED;AAAA,EAED;AAED;AAEA,SAAS,WAAY,IAAK;AAEzB,WAAS,cAAc;AAEtB,QAAI,SAAS;AAEb,UAAM,QAAQ,IAAI,QAAQ;AAC1B,QAAI,mBAAmB;AACvB,UAAM,oBAAoB,IAAI,QAAS,GAAG,GAAG,GAAG,CAAE;AAElD,WAAO;AAAA,MAEN,SAAS,SAAW,WAAY;AAE/B,YAAK,qBAAqB,aAAa,CAAE,QAAS;AAEjD,aAAG,UAAW,WAAW,WAAW,WAAW,SAAU;AACzD,6BAAmB;AAAA,QAEpB;AAAA,MAED;AAAA,MAEA,WAAW,SAAW,MAAO;AAE5B,iBAAS;AAAA,MAEV;AAAA,MAEA,UAAU,SAAW,GAAG,GAAG,GAAG,GAAG,oBAAqB;AAErD,YAAK,uBAAuB,MAAO;AAElC,eAAK;AAAG,eAAK;AAAG,eAAK;AAAA,QAEtB;AAEA,cAAM,IAAK,GAAG,GAAG,GAAG,CAAE;AAEtB,YAAK,kBAAkB,OAAQ,KAAM,MAAM,OAAQ;AAElD,aAAG,WAAY,GAAG,GAAG,GAAG,CAAE;AAC1B,4BAAkB,KAAM,KAAM;AAAA,QAE/B;AAAA,MAED;AAAA,MAEA,OAAO,WAAY;AAElB,iBAAS;AAET,2BAAmB;AACnB,0BAAkB,IAAK,IAAK,GAAG,GAAG,CAAE;AAAA,MAErC;AAAA,IAED;AAAA,EAED;AAEA,WAAS,cAAc;AAEtB,QAAI,SAAS;AAEb,QAAI,mBAAmB;AACvB,QAAI,mBAAmB;AACvB,QAAI,oBAAoB;AAExB,WAAO;AAAA,MAEN,SAAS,SAAW,WAAY;AAE/B,YAAK,WAAY;AAEhB,iBAAQ,GAAG,UAAW;AAAA,QAEvB,OAAO;AAEN,kBAAS,GAAG,UAAW;AAAA,QAExB;AAAA,MAED;AAAA,MAEA,SAAS,SAAW,WAAY;AAE/B,YAAK,qBAAqB,aAAa,CAAE,QAAS;AAEjD,aAAG,UAAW,SAAU;AACxB,6BAAmB;AAAA,QAEpB;AAAA,MAED;AAAA,MAEA,SAAS,SAAW,WAAY;AAE/B,YAAK,qBAAqB,WAAY;AAErC,kBAAS,WAAY;AAAA,YAEpB,KAAK;AAEJ,iBAAG,UAAW,GAAG,KAAM;AACvB;AAAA,YAED,KAAK;AAEJ,iBAAG,UAAW,GAAG,MAAO;AACxB;AAAA,YAED,KAAK;AAEJ,iBAAG,UAAW,GAAG,IAAK;AACtB;AAAA,YAED,KAAK;AAEJ,iBAAG,UAAW,GAAG,MAAO;AACxB;AAAA,YAED,KAAK;AAEJ,iBAAG,UAAW,GAAG,KAAM;AACvB;AAAA,YAED,KAAK;AAEJ,iBAAG,UAAW,GAAG,MAAO;AACxB;AAAA,YAED,KAAK;AAEJ,iBAAG,UAAW,GAAG,OAAQ;AACzB;AAAA,YAED,KAAK;AAEJ,iBAAG,UAAW,GAAG,QAAS;AAC1B;AAAA,YAED;AAEC,iBAAG,UAAW,GAAG,MAAO;AAAA,UAE1B;AAEA,6BAAmB;AAAA,QAEpB;AAAA,MAED;AAAA,MAEA,WAAW,SAAW,MAAO;AAE5B,iBAAS;AAAA,MAEV;AAAA,MAEA,UAAU,SAAW,OAAQ;AAE5B,YAAK,sBAAsB,OAAQ;AAElC,aAAG,WAAY,KAAM;AACrB,8BAAoB;AAAA,QAErB;AAAA,MAED;AAAA,MAEA,OAAO,WAAY;AAElB,iBAAS;AAET,2BAAmB;AACnB,2BAAmB;AACnB,4BAAoB;AAAA,MAErB;AAAA,IAED;AAAA,EAED;AAEA,WAAS,gBAAgB;AAExB,QAAI,SAAS;AAEb,QAAI,qBAAqB;AACzB,QAAI,qBAAqB;AACzB,QAAI,oBAAoB;AACxB,QAAI,yBAAyB;AAC7B,QAAI,qBAAqB;AACzB,QAAI,sBAAsB;AAC1B,QAAI,sBAAsB;AAC1B,QAAI,sBAAsB;AAE1B,WAAO;AAAA,MAEN,SAAS,SAAW,aAAc;AAEjC,YAAK,CAAE,QAAS;AAEf,cAAK,aAAc;AAElB,mBAAQ,GAAG,YAAa;AAAA,UAEzB,OAAO;AAEN,oBAAS,GAAG,YAAa;AAAA,UAE1B;AAAA,QAED;AAAA,MAED;AAAA,MAEA,SAAS,SAAW,aAAc;AAEjC,YAAK,uBAAuB,eAAe,CAAE,QAAS;AAErD,aAAG,YAAa,WAAY;AAC5B,+BAAqB;AAAA,QAEtB;AAAA,MAED;AAAA,MAEA,SAAS,SAAW,aAAa,YAAY,aAAc;AAE1D,YAAK,uBAAuB,eACvB,sBAAsB,cACtB,2BAA2B,aAAc;AAE7C,aAAG,YAAa,aAAa,YAAY,WAAY;AAErD,+BAAqB;AACrB,8BAAoB;AACpB,mCAAyB;AAAA,QAE1B;AAAA,MAED;AAAA,MAEA,OAAO,SAAW,aAAa,cAAc,cAAe;AAE3D,YAAK,uBAAuB,eACvB,wBAAwB,gBACxB,wBAAwB,cAAe;AAE3C,aAAG,UAAW,aAAa,cAAc,YAAa;AAEtD,+BAAqB;AACrB,gCAAsB;AACtB,gCAAsB;AAAA,QAEvB;AAAA,MAED;AAAA,MAEA,WAAW,SAAW,MAAO;AAE5B,iBAAS;AAAA,MAEV;AAAA,MAEA,UAAU,SAAW,SAAU;AAE9B,YAAK,wBAAwB,SAAU;AAEtC,aAAG,aAAc,OAAQ;AACzB,gCAAsB;AAAA,QAEvB;AAAA,MAED;AAAA,MAEA,OAAO,WAAY;AAElB,iBAAS;AAET,6BAAqB;AACrB,6BAAqB;AACrB,4BAAoB;AACpB,iCAAyB;AACzB,6BAAqB;AACrB,8BAAsB;AACtB,8BAAsB;AACtB,8BAAsB;AAAA,MAEvB;AAAA,IAED;AAAA,EAED;AAIA,QAAM,cAAc,IAAI,YAAY;AACpC,QAAM,cAAc,IAAI,YAAY;AACpC,QAAM,gBAAgB,IAAI,cAAc;AAExC,QAAM,cAAc,oBAAI,QAAQ;AAChC,QAAM,gBAAgB,oBAAI,QAAQ;AAElC,MAAI,sBAAsB,CAAC;AAE3B,MAAI,2BAA2B,CAAC;AAChC,MAAI,qBAAqB,oBAAI,QAAQ;AACrC,MAAI,qBAAqB,CAAC;AAE1B,MAAI,iBAAiB;AAErB,MAAI,yBAAyB;AAC7B,MAAI,kBAAkB;AACtB,MAAI,uBAAuB;AAC3B,MAAI,kBAAkB;AACtB,MAAI,kBAAkB;AACtB,MAAI,4BAA4B;AAChC,MAAI,uBAAuB;AAC3B,MAAI,uBAAuB;AAC3B,MAAI,oBAAoB,IAAI,MAAO,GAAG,GAAG,CAAE;AAC3C,MAAI,oBAAoB;AACxB,MAAI,2BAA2B;AAE/B,MAAI,mBAAmB;AACvB,MAAI,kBAAkB;AAEtB,MAAI,mBAAmB;AAEvB,MAAI,6BAA6B;AACjC,MAAI,4BAA4B;AAEhC,QAAM,cAAc,GAAG,aAAc,GAAG,gCAAiC;AAEzE,MAAI,qBAAqB;AACzB,MAAI,UAAU;AACd,QAAM,YAAY,GAAG,aAAc,GAAG,OAAQ;AAE9C,MAAK,UAAU,QAAS,OAAQ,MAAM,IAAM;AAE3C,cAAU,WAAY,cAAc,KAAM,SAAU,EAAG,CAAE,CAAE;AAC3D,yBAAuB,WAAW;AAAA,EAEnC,WAAY,UAAU,QAAS,WAAY,MAAM,IAAM;AAEtD,cAAU,WAAY,kBAAkB,KAAM,SAAU,EAAG,CAAE,CAAE;AAC/D,yBAAuB,WAAW;AAAA,EAEnC;AAEA,MAAI,qBAAqB;AACzB,MAAI,uBAAuB,CAAC;AAE5B,QAAM,eAAe,GAAG,aAAc,GAAG,WAAY;AACrD,QAAM,gBAAgB,GAAG,aAAc,GAAG,QAAS;AAEnD,QAAM,iBAAiB,IAAI,QAAQ,EAAE,UAAW,YAAa;AAC7D,QAAM,kBAAkB,IAAI,QAAQ,EAAE,UAAW,aAAc;AAE/D,WAAS,cAAe,MAAM,QAAQ,OAAO,YAAa;AAEzD,UAAM,OAAO,IAAI,WAAY,CAAE;AAC/B,UAAM,UAAU,GAAG,cAAc;AAEjC,OAAG,YAAa,MAAM,OAAQ;AAC9B,OAAG,cAAe,MAAM,GAAG,oBAAoB,GAAG,OAAQ;AAC1D,OAAG,cAAe,MAAM,GAAG,oBAAoB,GAAG,OAAQ;AAE1D,aAAU,IAAI,GAAG,IAAI,OAAO,KAAO;AAElC,UAAK,SAAS,GAAG,cAAc,SAAS,GAAG,kBAAmB;AAE7D,WAAG,WAAY,QAAQ,GAAG,GAAG,MAAM,GAAG,GAAG,YAAY,GAAG,GAAG,MAAM,GAAG,eAAe,IAAK;AAAA,MAEzF,OAAO;AAEN,WAAG,WAAY,SAAS,GAAG,GAAG,GAAG,MAAM,GAAG,GAAG,GAAG,GAAG,MAAM,GAAG,eAAe,IAAK;AAAA,MAEjF;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAEA,QAAM,gBAAgB,CAAC;AACvB,gBAAe,GAAG,UAAW,IAAI,cAAe,GAAG,YAAY,GAAG,YAAY,CAAE;AAChF,gBAAe,GAAG,gBAAiB,IAAI,cAAe,GAAG,kBAAkB,GAAG,6BAA6B,CAAE;AAC7G,gBAAe,GAAG,gBAAiB,IAAI,cAAe,GAAG,kBAAkB,GAAG,kBAAkB,GAAG,CAAE;AACrG,gBAAe,GAAG,UAAW,IAAI,cAAe,GAAG,YAAY,GAAG,YAAY,GAAG,CAAE;AAInF,cAAY,SAAU,GAAG,GAAG,GAAG,CAAE;AACjC,cAAY,SAAU,CAAE;AACxB,gBAAc,SAAU,CAAE;AAE1B,SAAQ,GAAG,UAAW;AACtB,cAAY,QAAS,cAAe;AAEpC,eAAc,KAAM;AACpB,cAAa,YAAa;AAC1B,SAAQ,GAAG,SAAU;AAErB,cAAa,UAAW;AAIxB,WAAS,OAAQ,IAAK;AAErB,QAAK,oBAAqB,EAAG,MAAM,MAAO;AAEzC,SAAG,OAAQ,EAAG;AACd,0BAAqB,EAAG,IAAI;AAAA,IAE7B;AAAA,EAED;AAEA,WAAS,QAAS,IAAK;AAEtB,QAAK,oBAAqB,EAAG,MAAM,OAAQ;AAE1C,SAAG,QAAS,EAAG;AACf,0BAAqB,EAAG,IAAI;AAAA,IAE7B;AAAA,EAED;AAEA,WAAS,gBAAiB,QAAQ,aAAc;AAE/C,QAAK,yBAA0B,MAAO,MAAM,aAAc;AAEzD,SAAG,gBAAiB,QAAQ,WAAY;AAExC,+BAA0B,MAAO,IAAI;AAIrC,UAAK,WAAW,GAAG,kBAAmB;AAErC,iCAA0B,GAAG,WAAY,IAAI;AAAA,MAE9C;AAEA,UAAK,WAAW,GAAG,aAAc;AAEhC,iCAA0B,GAAG,gBAAiB,IAAI;AAAA,MAEnD;AAEA,aAAO;AAAA,IAER;AAEA,WAAO;AAAA,EAER;AAEA,WAAS,YAAa,cAAc,aAAc;AAEjD,QAAIC,eAAc;AAElB,QAAI,cAAc;AAElB,QAAK,cAAe;AAEnB,MAAAA,eAAc,mBAAmB,IAAK,WAAY;AAElD,UAAKA,iBAAgB,QAAY;AAEhC,QAAAA,eAAc,CAAC;AACf,2BAAmB,IAAK,aAAaA,YAAY;AAAA,MAElD;AAEA,YAAM,WAAW,aAAa;AAE9B,UAAKA,aAAY,WAAW,SAAS,UAAUA,aAAa,CAAE,MAAM,GAAG,mBAAoB;AAE1F,iBAAU,IAAI,GAAG,KAAK,SAAS,QAAQ,IAAI,IAAI,KAAO;AAErD,UAAAA,aAAa,CAAE,IAAI,GAAG,oBAAoB;AAAA,QAE3C;AAEA,QAAAA,aAAY,SAAS,SAAS;AAE9B,sBAAc;AAAA,MAEf;AAAA,IAED,OAAO;AAEN,UAAKA,aAAa,CAAE,MAAM,GAAG,MAAO;AAEnC,QAAAA,aAAa,CAAE,IAAI,GAAG;AAEtB,sBAAc;AAAA,MAEf;AAAA,IAED;AAEA,QAAK,aAAc;AAElB,SAAG,YAAaA,YAAY;AAAA,IAE7B;AAAA,EAED;AAEA,WAAS,WAAY,SAAU;AAE9B,QAAK,mBAAmB,SAAU;AAEjC,SAAG,WAAY,OAAQ;AAEvB,uBAAiB;AAEjB,aAAO;AAAA,IAER;AAEA,WAAO;AAAA,EAER;AAEA,QAAM,eAAe;AAAA,IACpB,CAAE,WAAY,GAAG,GAAG;AAAA,IACpB,CAAE,gBAAiB,GAAG,GAAG;AAAA,IACzB,CAAE,uBAAwB,GAAG,GAAG;AAAA,EACjC;AAEA,eAAc,WAAY,IAAI,GAAG;AACjC,eAAc,WAAY,IAAI,GAAG;AAEjC,QAAM,aAAa;AAAA,IAClB,CAAE,UAAW,GAAG,GAAG;AAAA,IACnB,CAAE,SAAU,GAAG,GAAG;AAAA,IAClB,CAAE,cAAe,GAAG,GAAG;AAAA,IACvB,CAAE,cAAe,GAAG,GAAG;AAAA,IACvB,CAAE,sBAAuB,GAAG,GAAG;AAAA,IAC/B,CAAE,cAAe,GAAG,GAAG;AAAA,IACvB,CAAE,cAAe,GAAG,GAAG;AAAA,IACvB,CAAE,sBAAuB,GAAG,GAAG;AAAA,IAC/B,CAAE,sBAAuB,GAAG,GAAG;AAAA,IAC/B,CAAE,sBAAuB,GAAG,GAAG;AAAA,IAC/B,CAAE,sBAAuB,GAAG,GAAG;AAAA,IAC/B,CAAE,mBAAoB,GAAG,GAAG;AAAA,IAC5B,CAAE,2BAA4B,GAAG,GAAG;AAAA,IACpC,CAAE,mBAAoB,GAAG,GAAG;AAAA,IAC5B,CAAE,2BAA4B,GAAG,GAAG;AAAA,EACrC;AAEA,WAAS,YAAa,UAAU,eAAe,UAAU,UAAU,oBAAoB,eAAe,eAAe,YAAY,YAAY,oBAAqB;AAEjK,QAAK,aAAa,YAAa;AAE9B,UAAK,2BAA2B,MAAO;AAEtC,gBAAS,GAAG,KAAM;AAClB,iCAAyB;AAAA,MAE1B;AAEA;AAAA,IAED;AAEA,QAAK,2BAA2B,OAAQ;AAEvC,aAAQ,GAAG,KAAM;AACjB,+BAAyB;AAAA,IAE1B;AAEA,QAAK,aAAa,gBAAiB;AAElC,UAAK,aAAa,mBAAmB,uBAAuB,0BAA2B;AAEtF,YAAK,yBAAyB,eAAe,8BAA8B,aAAc;AAExF,aAAG,cAAe,GAAG,QAAS;AAE9B,iCAAuB;AACvB,sCAA4B;AAAA,QAE7B;AAEA,YAAK,oBAAqB;AAEzB,kBAAS,UAAW;AAAA,YAEnB,KAAK;AACJ,iBAAG,kBAAmB,GAAG,KAAK,GAAG,qBAAqB,GAAG,KAAK,GAAG,mBAAoB;AACrF;AAAA,YAED,KAAK;AACJ,iBAAG,UAAW,GAAG,KAAK,GAAG,GAAI;AAC7B;AAAA,YAED,KAAK;AACJ,iBAAG,kBAAmB,GAAG,MAAM,GAAG,qBAAqB,GAAG,MAAM,GAAG,GAAI;AACvE;AAAA,YAED,KAAK;AACJ,iBAAG,kBAAmB,GAAG,MAAM,GAAG,WAAW,GAAG,MAAM,GAAG,SAAU;AACnE;AAAA,YAED;AACC,sBAAQ,MAAO,wCAAwC,QAAS;AAChE;AAAA,UAEF;AAAA,QAED,OAAO;AAEN,kBAAS,UAAW;AAAA,YAEnB,KAAK;AACJ,iBAAG,kBAAmB,GAAG,WAAW,GAAG,qBAAqB,GAAG,KAAK,GAAG,mBAAoB;AAC3F;AAAA,YAED,KAAK;AACJ,iBAAG,UAAW,GAAG,WAAW,GAAG,GAAI;AACnC;AAAA,YAED,KAAK;AACJ,iBAAG,kBAAmB,GAAG,MAAM,GAAG,qBAAqB,GAAG,MAAM,GAAG,GAAI;AACvE;AAAA,YAED,KAAK;AACJ,iBAAG,UAAW,GAAG,MAAM,GAAG,SAAU;AACpC;AAAA,YAED;AACC,sBAAQ,MAAO,wCAAwC,QAAS;AAChE;AAAA,UAEF;AAAA,QAED;AAEA,0BAAkB;AAClB,0BAAkB;AAClB,+BAAuB;AACvB,+BAAuB;AACvB,0BAAkB,IAAK,GAAG,GAAG,CAAE;AAC/B,4BAAoB;AAEpB,0BAAkB;AAClB,mCAA2B;AAAA,MAE5B;AAEA;AAAA,IAED;AAIA,yBAAqB,sBAAsB;AAC3C,oBAAgB,iBAAiB;AACjC,oBAAgB,iBAAiB;AAEjC,QAAK,kBAAkB,wBAAwB,uBAAuB,2BAA4B;AAEjG,SAAG,sBAAuB,aAAc,aAAc,GAAG,aAAc,kBAAmB,CAAE;AAE5F,6BAAuB;AACvB,kCAA4B;AAAA,IAE7B;AAEA,QAAK,aAAa,mBAAmB,aAAa,mBAAmB,kBAAkB,wBAAwB,kBAAkB,sBAAuB;AAEvJ,SAAG,kBAAmB,WAAY,QAAS,GAAG,WAAY,QAAS,GAAG,WAAY,aAAc,GAAG,WAAY,aAAc,CAAE;AAE/H,wBAAkB;AAClB,wBAAkB;AAClB,6BAAuB;AACvB,6BAAuB;AAAA,IAExB;AAEA,QAAK,WAAW,OAAQ,iBAAkB,MAAM,SAAS,eAAe,mBAAoB;AAE3F,SAAG,WAAY,WAAW,GAAG,WAAW,GAAG,WAAW,GAAG,UAAW;AAEpE,wBAAkB,KAAM,UAAW;AACnC,0BAAoB;AAAA,IAErB;AAEA,sBAAkB;AAClB,+BAA2B;AAAA,EAE5B;AAEA,WAAS,YAAa,UAAU,aAAc;AAE7C,aAAS,SAAS,aACf,QAAS,GAAG,SAAU,IACtB,OAAQ,GAAG,SAAU;AAExB,QAAI,YAAc,SAAS,SAAS;AACpC,QAAK,YAAc,aAAY,CAAE;AAEjC,iBAAc,SAAU;AAExB,IAAE,SAAS,aAAa,kBAAkB,SAAS,gBAAgB,QAChE,YAAa,UAAW,IACxB,YAAa,SAAS,UAAU,SAAS,eAAe,SAAS,UAAU,SAAS,UAAU,SAAS,oBAAoB,SAAS,eAAe,SAAS,eAAe,SAAS,YAAY,SAAS,YAAY,SAAS,kBAAmB;AAEpP,gBAAY,QAAS,SAAS,SAAU;AACxC,gBAAY,QAAS,SAAS,SAAU;AACxC,gBAAY,QAAS,SAAS,UAAW;AACzC,gBAAY,QAAS,SAAS,UAAW;AAEzC,UAAM,eAAe,SAAS;AAC9B,kBAAc,QAAS,YAAa;AACpC,QAAK,cAAe;AAEnB,oBAAc,QAAS,SAAS,gBAAiB;AACjD,oBAAc,QAAS,SAAS,aAAa,SAAS,YAAY,SAAS,eAAgB;AAC3F,oBAAc,MAAO,SAAS,aAAa,SAAS,cAAc,SAAS,YAAa;AAAA,IAEzF;AAEA,qBAAkB,SAAS,eAAe,SAAS,qBAAqB,SAAS,kBAAmB;AAEpG,aAAS,oBAAoB,OAC1B,OAAQ,GAAG,wBAAyB,IACpC,QAAS,GAAG,wBAAyB;AAAA,EAEzC;AAIA,WAAS,aAAc,WAAY;AAElC,QAAK,qBAAqB,WAAY;AAErC,UAAK,WAAY;AAEhB,WAAG,UAAW,GAAG,EAAG;AAAA,MAErB,OAAO;AAEN,WAAG,UAAW,GAAG,GAAI;AAAA,MAEtB;AAEA,yBAAmB;AAAA,IAEpB;AAAA,EAED;AAEA,WAAS,YAAa,UAAW;AAEhC,QAAK,aAAa,cAAe;AAEhC,aAAQ,GAAG,SAAU;AAErB,UAAK,aAAa,iBAAkB;AAEnC,YAAK,aAAa,cAAe;AAEhC,aAAG,SAAU,GAAG,IAAK;AAAA,QAEtB,WAAY,aAAa,eAAgB;AAExC,aAAG,SAAU,GAAG,KAAM;AAAA,QAEvB,OAAO;AAEN,aAAG,SAAU,GAAG,cAAe;AAAA,QAEhC;AAAA,MAED;AAAA,IAED,OAAO;AAEN,cAAS,GAAG,SAAU;AAAA,IAEvB;AAEA,sBAAkB;AAAA,EAEnB;AAEA,WAAS,aAAc,OAAQ;AAE9B,QAAK,UAAU,kBAAmB;AAEjC,UAAK,mBAAqB,IAAG,UAAW,KAAM;AAE9C,yBAAmB;AAAA,IAEpB;AAAA,EAED;AAEA,WAAS,iBAAkB,eAAe,QAAQ,OAAQ;AAEzD,QAAK,eAAgB;AAEpB,aAAQ,GAAG,mBAAoB;AAE/B,UAAK,+BAA+B,UAAU,8BAA8B,OAAQ;AAEnF,WAAG,cAAe,QAAQ,KAAM;AAEhC,qCAA6B;AAC7B,oCAA4B;AAAA,MAE7B;AAAA,IAED,OAAO;AAEN,cAAS,GAAG,mBAAoB;AAAA,IAEjC;AAAA,EAED;AAEA,WAAS,eAAgB,aAAc;AAEtC,QAAK,aAAc;AAElB,aAAQ,GAAG,YAAa;AAAA,IAEzB,OAAO;AAEN,cAAS,GAAG,YAAa;AAAA,IAE1B;AAAA,EAED;AAIA,WAAS,cAAe,WAAY;AAEnC,QAAK,cAAc,OAAY,aAAY,GAAG,WAAW,cAAc;AAEvE,QAAK,uBAAuB,WAAY;AAEvC,SAAG,cAAe,SAAU;AAC5B,2BAAqB;AAAA,IAEtB;AAAA,EAED;AAEA,WAAS,YAAa,WAAW,cAAc,WAAY;AAE1D,QAAK,cAAc,QAAY;AAE9B,UAAK,uBAAuB,MAAO;AAElC,oBAAY,GAAG,WAAW,cAAc;AAAA,MAEzC,OAAO;AAEN,oBAAY;AAAA,MAEb;AAAA,IAED;AAEA,QAAI,eAAe,qBAAsB,SAAU;AAEnD,QAAK,iBAAiB,QAAY;AAEjC,qBAAe,EAAE,MAAM,QAAW,SAAS,OAAU;AACrD,2BAAsB,SAAU,IAAI;AAAA,IAErC;AAEA,QAAK,aAAa,SAAS,aAAa,aAAa,YAAY,cAAe;AAE/E,UAAK,uBAAuB,WAAY;AAEvC,WAAG,cAAe,SAAU;AAC5B,6BAAqB;AAAA,MAEtB;AAEA,SAAG,YAAa,WAAW,gBAAgB,cAAe,SAAU,CAAE;AAEtE,mBAAa,OAAO;AACpB,mBAAa,UAAU;AAAA,IAExB;AAAA,EAED;AAEA,WAAS,gBAAgB;AAExB,UAAM,eAAe,qBAAsB,kBAAmB;AAE9D,QAAK,iBAAiB,UAAa,aAAa,SAAS,QAAY;AAEpE,SAAG,YAAa,aAAa,MAAM,IAAK;AAExC,mBAAa,OAAO;AACpB,mBAAa,UAAU;AAAA,IAExB;AAAA,EAED;AAEA,WAAS,uBAAuB;AAE/B,QAAI;AAEH,SAAG,qBAAqB,MAAO,IAAI,SAAU;AAAA,IAE9C,SAAU,OAAQ;AAEjB,cAAQ,MAAO,qBAAqB,KAAM;AAAA,IAE3C;AAAA,EAED;AAEA,WAAS,uBAAuB;AAE/B,QAAI;AAEH,SAAG,qBAAqB,MAAO,IAAI,SAAU;AAAA,IAE9C,SAAU,OAAQ;AAEjB,cAAQ,MAAO,qBAAqB,KAAM;AAAA,IAE3C;AAAA,EAED;AAEA,WAAS,gBAAgB;AAExB,QAAI;AAEH,SAAG,cAAc,MAAO,IAAI,SAAU;AAAA,IAEvC,SAAU,OAAQ;AAEjB,cAAQ,MAAO,qBAAqB,KAAM;AAAA,IAE3C;AAAA,EAED;AAEA,WAAS,gBAAgB;AAExB,QAAI;AAEH,SAAG,cAAc,MAAO,IAAI,SAAU;AAAA,IAEvC,SAAU,OAAQ;AAEjB,cAAQ,MAAO,qBAAqB,KAAM;AAAA,IAE3C;AAAA,EAED;AAEA,WAAS,0BAA0B;AAElC,QAAI;AAEH,SAAG,wBAAwB,MAAO,IAAI,SAAU;AAAA,IAEjD,SAAU,OAAQ;AAEjB,cAAQ,MAAO,qBAAqB,KAAM;AAAA,IAE3C;AAAA,EAED;AAEA,WAAS,0BAA0B;AAElC,QAAI;AAEH,SAAG,wBAAwB,MAAO,IAAI,SAAU;AAAA,IAEjD,SAAU,OAAQ;AAEjB,cAAQ,MAAO,qBAAqB,KAAM;AAAA,IAE3C;AAAA,EAED;AAEA,WAAS,eAAe;AAEvB,QAAI;AAEH,SAAG,aAAa,MAAO,IAAI,SAAU;AAAA,IAEtC,SAAU,OAAQ;AAEjB,cAAQ,MAAO,qBAAqB,KAAM;AAAA,IAE3C;AAAA,EAED;AAEA,WAAS,eAAe;AAEvB,QAAI;AAEH,SAAG,aAAa,MAAO,IAAI,SAAU;AAAA,IAEtC,SAAU,OAAQ;AAEjB,cAAQ,MAAO,qBAAqB,KAAM;AAAA,IAE3C;AAAA,EAED;AAEA,WAAS,aAAa;AAErB,QAAI;AAEH,SAAG,WAAW,MAAO,IAAI,SAAU;AAAA,IAEpC,SAAU,OAAQ;AAEjB,cAAQ,MAAO,qBAAqB,KAAM;AAAA,IAE3C;AAAA,EAED;AAEA,WAAS,aAAa;AAErB,QAAI;AAEH,SAAG,WAAW,MAAO,IAAI,SAAU;AAAA,IAEpC,SAAU,OAAQ;AAEjB,cAAQ,MAAO,qBAAqB,KAAM;AAAA,IAE3C;AAAA,EAED;AAIA,WAAS,QAASC,UAAU;AAE3B,QAAK,eAAe,OAAQA,QAAQ,MAAM,OAAQ;AAEjD,SAAG,QAASA,SAAQ,GAAGA,SAAQ,GAAGA,SAAQ,GAAGA,SAAQ,CAAE;AACvD,qBAAe,KAAMA,QAAQ;AAAA,IAE9B;AAAA,EAED;AAEA,WAAS,SAAUC,WAAW;AAE7B,QAAK,gBAAgB,OAAQA,SAAS,MAAM,OAAQ;AAEnD,SAAG,SAAUA,UAAS,GAAGA,UAAS,GAAGA,UAAS,GAAGA,UAAS,CAAE;AAC5D,sBAAgB,KAAMA,SAAS;AAAA,IAEhC;AAAA,EAED;AAEA,WAAS,iBAAkB,eAAe,SAAU;AAEnD,QAAI,UAAU,cAAc,IAAK,OAAQ;AAEzC,QAAK,YAAY,QAAY;AAE5B,gBAAU,oBAAI,QAAQ;AAEtB,oBAAc,IAAK,SAAS,OAAQ;AAAA,IAErC;AAEA,QAAI,aAAa,QAAQ,IAAK,aAAc;AAE5C,QAAK,eAAe,QAAY;AAE/B,mBAAa,GAAG,qBAAsB,SAAS,cAAc,IAAK;AAElE,cAAQ,IAAK,eAAe,UAAW;AAAA,IAExC;AAAA,EAED;AAEA,WAAS,oBAAqB,eAAe,SAAU;AAEtD,UAAM,UAAU,cAAc,IAAK,OAAQ;AAC3C,UAAM,aAAa,QAAQ,IAAK,aAAc;AAE9C,QAAK,YAAY,IAAK,OAAQ,MAAM,YAAa;AAGhD,SAAG,oBAAqB,SAAS,YAAY,cAAc,mBAAoB;AAE/E,kBAAY,IAAK,SAAS,UAAW;AAAA,IAEtC;AAAA,EAED;AAIA,WAAS,QAAQ;AAIhB,OAAG,QAAS,GAAG,KAAM;AACrB,OAAG,QAAS,GAAG,SAAU;AACzB,OAAG,QAAS,GAAG,UAAW;AAC1B,OAAG,QAAS,GAAG,mBAAoB;AACnC,OAAG,QAAS,GAAG,YAAa;AAC5B,OAAG,QAAS,GAAG,YAAa;AAC5B,OAAG,QAAS,GAAG,wBAAyB;AAExC,OAAG,cAAe,GAAG,QAAS;AAC9B,OAAG,UAAW,GAAG,KAAK,GAAG,IAAK;AAC9B,OAAG,kBAAmB,GAAG,KAAK,GAAG,MAAM,GAAG,KAAK,GAAG,IAAK;AACvD,OAAG,WAAY,GAAG,GAAG,GAAG,CAAE;AAE1B,OAAG,UAAW,MAAM,MAAM,MAAM,IAAK;AACrC,OAAG,WAAY,GAAG,GAAG,GAAG,CAAE;AAE1B,OAAG,UAAW,IAAK;AACnB,OAAG,UAAW,GAAG,IAAK;AACtB,OAAG,WAAY,CAAE;AAEjB,OAAG,YAAa,UAAW;AAC3B,OAAG,YAAa,GAAG,QAAQ,GAAG,UAAW;AACzC,OAAG,UAAW,GAAG,MAAM,GAAG,MAAM,GAAG,IAAK;AACxC,OAAG,aAAc,CAAE;AAEnB,OAAG,SAAU,GAAG,IAAK;AACrB,OAAG,UAAW,GAAG,GAAI;AAErB,OAAG,cAAe,GAAG,CAAE;AAEvB,OAAG,cAAe,GAAG,QAAS;AAE9B,OAAG,gBAAiB,GAAG,aAAa,IAAK;AACzC,OAAG,gBAAiB,GAAG,kBAAkB,IAAK;AAC9C,OAAG,gBAAiB,GAAG,kBAAkB,IAAK;AAE9C,OAAG,WAAY,IAAK;AAEpB,OAAG,UAAW,CAAE;AAEhB,OAAG,QAAS,GAAG,GAAG,GAAG,OAAO,OAAO,GAAG,OAAO,MAAO;AACpD,OAAG,SAAU,GAAG,GAAG,GAAG,OAAO,OAAO,GAAG,OAAO,MAAO;AAIrD,0BAAsB,CAAC;AAEvB,yBAAqB;AACrB,2BAAuB,CAAC;AAExB,+BAA2B,CAAC;AAC5B,yBAAqB,oBAAI,QAAQ;AACjC,yBAAqB,CAAC;AAEtB,qBAAiB;AAEjB,6BAAyB;AACzB,sBAAkB;AAClB,2BAAuB;AACvB,sBAAkB;AAClB,sBAAkB;AAClB,gCAA4B;AAC5B,2BAAuB;AACvB,2BAAuB;AACvB,wBAAoB,IAAI,MAAO,GAAG,GAAG,CAAE;AACvC,wBAAoB;AACpB,+BAA2B;AAE3B,uBAAmB;AACnB,sBAAkB;AAElB,uBAAmB;AAEnB,iCAA6B;AAC7B,gCAA4B;AAE5B,mBAAe,IAAK,GAAG,GAAG,GAAG,OAAO,OAAO,GAAG,OAAO,MAAO;AAC5D,oBAAgB,IAAK,GAAG,GAAG,GAAG,OAAO,OAAO,GAAG,OAAO,MAAO;AAE7D,gBAAY,MAAM;AAClB,gBAAY,MAAM;AAClB,kBAAc,MAAM;AAAA,EAErB;AAEA,SAAO;AAAA,IAEN,SAAS;AAAA,MACR,OAAO;AAAA,MACP,OAAO;AAAA,MACP,SAAS;AAAA,IACV;AAAA,IAEA;AAAA,IACA;AAAA,IAEA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IAEA;AAAA,IACA;AAAA,IAEA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IACA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IACA;AAAA,IAEA;AAAA,EAED;AAED;AAEA,SAAS,QAAS,SAASZ,SAAS;AAEnC,QAAM,cAAgB,QAAQ,SAAS,QAAQ,MAAM,QAAU,QAAQ,MAAM,QAAQ,QAAQ,MAAM,SAAS;AAE5G,MAAK,cAAcA,SAAS;AAE3B,YAAQ,OAAO,IAAI;AACnB,YAAQ,OAAO,IAAI,cAAcA;AAEjC,YAAQ,OAAO,IAAI;AACnB,YAAQ,OAAO,KAAM,IAAI,QAAQ,OAAO,KAAM;AAAA,EAE/C,OAAO;AAEN,YAAQ,OAAO,IAAIA,UAAS;AAC5B,YAAQ,OAAO,IAAI;AAEnB,YAAQ,OAAO,KAAM,IAAI,QAAQ,OAAO,KAAM;AAC9C,YAAQ,OAAO,IAAI;AAAA,EAEpB;AAEA,SAAO;AAER;AAEA,SAAS,MAAO,SAASA,SAAS;AAEjC,QAAM,cAAgB,QAAQ,SAAS,QAAQ,MAAM,QAAU,QAAQ,MAAM,QAAQ,QAAQ,MAAM,SAAS;AAE5G,MAAK,cAAcA,SAAS;AAE3B,YAAQ,OAAO,IAAIA,UAAS;AAC5B,YAAQ,OAAO,IAAI;AAEnB,YAAQ,OAAO,KAAM,IAAI,QAAQ,OAAO,KAAM;AAC9C,YAAQ,OAAO,IAAI;AAAA,EAEpB,OAAO;AAEN,YAAQ,OAAO,IAAI;AACnB,YAAQ,OAAO,IAAI,cAAcA;AAEjC,YAAQ,OAAO,IAAI;AACnB,YAAQ,OAAO,KAAM,IAAI,QAAQ,OAAO,KAAM;AAAA,EAE/C;AAEA,SAAO;AAER;AAEA,SAAS,KAAM,SAAU;AAExB,UAAQ,OAAO,IAAI;AACnB,UAAQ,OAAO,IAAI;AAEnB,UAAQ,OAAO,IAAI;AACnB,UAAQ,OAAO,IAAI;AAEnB,SAAO;AAER;AAQA,SAAS,cAAe,OAAO,QAAQ,QAAQ,MAAO;AAErD,QAAM,iBAAiB,yBAA0B,IAAK;AAEtD,UAAS,QAAS;AAAA,IAGjB,KAAK;AACJ,aAAO,QAAQ;AAAA,IAChB,KAAK;AACJ,aAAO,QAAQ;AAAA,IAChB,KAAK;AACJ,aAAO,QAAQ,SAAS;AAAA,IACzB,KAAK;AACJ,aAAW,QAAQ,SAAW,eAAe,aAAe,eAAe;AAAA,IAC5E,KAAK;AACJ,aAAW,QAAQ,SAAW,eAAe,aAAe,eAAe;AAAA,IAC5E,KAAK;AACJ,aAAW,QAAQ,SAAS,IAAM,eAAe,aAAe,eAAe;AAAA,IAChF,KAAK;AACJ,aAAW,QAAQ,SAAS,IAAM,eAAe,aAAe,eAAe;AAAA,IAChF,KAAK;AACJ,aAAW,QAAQ,SAAS,IAAM,eAAe,aAAe,eAAe;AAAA,IAChF,KAAK;AACJ,aAAW,QAAQ,SAAS,IAAM,eAAe,aAAe,eAAe;AAAA,IAChF,KAAK;AACJ,aAAW,QAAQ,SAAS,IAAM,eAAe,aAAe,eAAe;AAAA,IAGhF,KAAK;AAAA,IACL,KAAK;AACJ,aAAO,KAAK,OAAS,QAAQ,KAAM,CAAE,IAAI,KAAK,OAAS,SAAS,KAAM,CAAE,IAAI;AAAA,IAC7E,KAAK;AAAA,IACL,KAAK;AACJ,aAAO,KAAK,OAAS,QAAQ,KAAM,CAAE,IAAI,KAAK,OAAS,SAAS,KAAM,CAAE,IAAI;AAAA,IAG7E,KAAK;AAAA,IACL,KAAK;AACJ,aAAS,KAAK,IAAK,OAAO,EAAG,IAAI,KAAK,IAAK,QAAQ,CAAE,IAAM;AAAA,IAC5D,KAAK;AAAA,IACL,KAAK;AACJ,aAAS,KAAK,IAAK,OAAO,CAAE,IAAI,KAAK,IAAK,QAAQ,CAAE,IAAM;AAAA,IAG3D,KAAK;AAAA,IACL,KAAK;AACJ,aAAO,KAAK,OAAS,QAAQ,KAAM,CAAE,IAAI,KAAK,OAAS,SAAS,KAAM,CAAE,IAAI;AAAA,IAC7E,KAAK;AACJ,aAAO,KAAK,OAAS,QAAQ,KAAM,CAAE,IAAI,KAAK,OAAS,SAAS,KAAM,CAAE,IAAI;AAAA,IAG7E,KAAK;AACJ,aAAO,KAAK,OAAS,QAAQ,KAAM,CAAE,IAAI,KAAK,OAAS,SAAS,KAAM,CAAE,IAAI;AAAA,IAC7E,KAAK;AACJ,aAAO,KAAK,OAAS,QAAQ,KAAM,CAAE,IAAI,KAAK,OAAS,SAAS,KAAM,CAAE,IAAI;AAAA,IAC7E,KAAK;AACJ,aAAO,KAAK,OAAS,QAAQ,KAAM,CAAE,IAAI,KAAK,OAAS,SAAS,KAAM,CAAE,IAAI;AAAA,IAC7E,KAAK;AACJ,aAAO,KAAK,OAAS,QAAQ,KAAM,CAAE,IAAI,KAAK,OAAS,SAAS,KAAM,CAAE,IAAI;AAAA,IAC7E,KAAK;AACJ,aAAO,KAAK,OAAS,QAAQ,KAAM,CAAE,IAAI,KAAK,OAAS,SAAS,KAAM,CAAE,IAAI;AAAA,IAC7E,KAAK;AACJ,aAAO,KAAK,OAAS,QAAQ,KAAM,CAAE,IAAI,KAAK,OAAS,SAAS,KAAM,CAAE,IAAI;AAAA,IAC7E,KAAK;AACJ,aAAO,KAAK,OAAS,QAAQ,KAAM,CAAE,IAAI,KAAK,OAAS,SAAS,KAAM,CAAE,IAAI;AAAA,IAC7E,KAAK;AACJ,aAAO,KAAK,OAAS,QAAQ,KAAM,CAAE,IAAI,KAAK,OAAS,SAAS,KAAM,CAAE,IAAI;AAAA,IAC7E,KAAK;AACJ,aAAO,KAAK,OAAS,QAAQ,KAAM,EAAG,IAAI,KAAK,OAAS,SAAS,KAAM,CAAE,IAAI;AAAA,IAC9E,KAAK;AACJ,aAAO,KAAK,OAAS,QAAQ,KAAM,EAAG,IAAI,KAAK,OAAS,SAAS,KAAM,CAAE,IAAI;AAAA,IAC9E,KAAK;AACJ,aAAO,KAAK,OAAS,QAAQ,KAAM,EAAG,IAAI,KAAK,OAAS,SAAS,KAAM,CAAE,IAAI;AAAA,IAC9E,KAAK;AACJ,aAAO,KAAK,OAAS,QAAQ,KAAM,EAAG,IAAI,KAAK,OAAS,SAAS,KAAM,EAAG,IAAI;AAAA,IAC/E,KAAK;AACJ,aAAO,KAAK,OAAS,QAAQ,MAAO,EAAG,IAAI,KAAK,OAAS,SAAS,KAAM,EAAG,IAAI;AAAA,IAChF,KAAK;AACJ,aAAO,KAAK,OAAS,QAAQ,MAAO,EAAG,IAAI,KAAK,OAAS,SAAS,MAAO,EAAG,IAAI;AAAA,IAGjF,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AACJ,aAAO,KAAK,KAAM,QAAQ,CAAE,IAAI,KAAK,KAAM,SAAS,CAAE,IAAI;AAAA,IAG3D,KAAK;AAAA,IACL,KAAK;AACJ,aAAO,KAAK,KAAM,QAAQ,CAAE,IAAI,KAAK,KAAM,SAAS,CAAE,IAAI;AAAA,IAC3D,KAAK;AAAA,IACL,KAAK;AACJ,aAAO,KAAK,KAAM,QAAQ,CAAE,IAAI,KAAK,KAAM,SAAS,CAAE,IAAI;AAAA,EAE5D;AAEA,QAAM,IAAI;AAAA,IACT,+CAA+C,MAAM;AAAA,EACtD;AAED;AAEA,SAAS,yBAA0B,MAAO;AAEzC,UAAS,MAAO;AAAA,IAEf,KAAK;AAAA,IACL,KAAK;AACJ,aAAO,EAAE,YAAY,GAAG,YAAY,EAAE;AAAA,IACvC,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AACJ,aAAO,EAAE,YAAY,GAAG,YAAY,EAAE;AAAA,IACvC,KAAK;AAAA,IACL,KAAK;AACJ,aAAO,EAAE,YAAY,GAAG,YAAY,EAAE;AAAA,IACvC,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AACJ,aAAO,EAAE,YAAY,GAAG,YAAY,EAAE;AAAA,IACvC,KAAK;AACJ,aAAO,EAAE,YAAY,GAAG,YAAY,EAAE;AAAA,EAExC;AAEA,QAAM,IAAI,MAAO,wBAAwB,IAAI,GAAI;AAElD;AAEA,IAAM,eAAe;AAAA,EACpB;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACD;AAEA,SAAS,cAAe,KAAK,YAAY,OAAO,YAAY,cAAc,OAAO,MAAO;AAEvF,QAAM,qBAAqB,WAAW,IAAK,sCAAuC,IAAI,WAAW,IAAK,sCAAuC,IAAI;AACjJ,QAAM,gCAAgC,OAAO,cAAc,cAAc,QAAQ,iBAAiB,KAAM,UAAU,SAAU;AAE5H,QAAM,mBAAmB,IAAI,QAAQ;AACrC,QAAM,iBAAiB,oBAAI,QAAQ;AACnC,MAAIa;AAEJ,QAAM,WAAW,oBAAI,QAAQ;AAM7B,MAAI,qBAAqB;AAEzB,MAAI;AAEH,yBAAqB,OAAO,oBAAoB,eAE1C,IAAI,gBAAiB,GAAG,CAAE,EAAE,WAAY,IAAK,MAAQ;AAAA,EAE5D,SAAU,KAAM;AAAA,EAIhB;AAEA,WAAS,aAAc,OAAO,QAAS;AAItC,WAAO;AAAA;AAAA,MAEN,IAAI,gBAAiB,OAAO,MAAO;AAAA,QAAI,gBAAiB,QAAS;AAAA,EAEnE;AAEA,WAAS,YAAa,OAAO,gBAAgB,SAAU;AAEtD,QAAI,QAAQ;AAEZ,UAAM,aAAa,cAAe,KAAM;AAIxC,QAAK,WAAW,QAAQ,WAAW,WAAW,SAAS,SAAU;AAEhE,cAAQ,UAAU,KAAK,IAAK,WAAW,OAAO,WAAW,MAAO;AAAA,IAEjE;AAIA,QAAK,QAAQ,GAAI;AAIhB,UAAO,OAAO,qBAAqB,eAAe,iBAAiB,oBAChE,OAAO,sBAAsB,eAAe,iBAAiB,qBAC7D,OAAO,gBAAgB,eAAe,iBAAiB,eACvD,OAAO,eAAe,eAAe,iBAAiB,YAAe;AAEvE,cAAM,QAAQ,KAAK,MAAO,QAAQ,WAAW,KAAM;AACnD,cAAM,SAAS,KAAK,MAAO,QAAQ,WAAW,MAAO;AAErD,YAAKA,aAAY,OAAY,CAAAA,WAAU,aAAc,OAAO,MAAO;AAInE,cAAM,SAAS,iBAAiB,aAAc,OAAO,MAAO,IAAIA;AAEhE,eAAO,QAAQ;AACf,eAAO,SAAS;AAEhB,cAAM,UAAU,OAAO,WAAY,IAAK;AACxC,gBAAQ,UAAW,OAAO,GAAG,GAAG,OAAO,MAAO;AAE9C,gBAAQ,KAAM,yDAAyD,WAAW,QAAQ,MAAM,WAAW,SAAS,WAAW,QAAQ,MAAM,SAAS,IAAK;AAE3J,eAAO;AAAA,MAER,OAAO;AAEN,YAAK,UAAU,OAAQ;AAEtB,kBAAQ,KAAM,2DAA2D,WAAW,QAAQ,MAAM,WAAW,SAAS,IAAK;AAAA,QAE5H;AAEA,eAAO;AAAA,MAER;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAEA,WAAS,4BAA6B,SAAU;AAE/C,WAAO,QAAQ,mBAAmB,QAAQ,cAAc,iBAAiB,QAAQ,cAAc;AAAA,EAEhG;AAEA,WAAS,eAAgB,QAAS;AAEjC,QAAI,eAAgB,MAAO;AAAA,EAE5B;AAEA,WAAS,kBAAmB,oBAAoB,UAAU,QAAQ,YAAY,sBAAsB,OAAQ;AAE3G,QAAK,uBAAuB,MAAO;AAElC,UAAK,IAAK,kBAAmB,MAAM,OAAY,QAAO,IAAK,kBAAmB;AAE9E,cAAQ,KAAM,6EAA8E,qBAAqB,GAAK;AAAA,IAEvH;AAEA,QAAI,iBAAiB;AAErB,QAAK,aAAa,IAAI,KAAM;AAE3B,UAAK,WAAW,IAAI,MAAQ,kBAAiB,IAAI;AACjD,UAAK,WAAW,IAAI,WAAa,kBAAiB,IAAI;AACtD,UAAK,WAAW,IAAI,cAAgB,kBAAiB,IAAI;AAAA,IAE1D;AAEA,QAAK,aAAa,IAAI,aAAc;AAEnC,UAAK,WAAW,IAAI,cAAgB,kBAAiB,IAAI;AACzD,UAAK,WAAW,IAAI,eAAiB,kBAAiB,IAAI;AAC1D,UAAK,WAAW,IAAI,aAAe,kBAAiB,IAAI;AACxD,UAAK,WAAW,IAAI,KAAO,kBAAiB,IAAI;AAChD,UAAK,WAAW,IAAI,MAAQ,kBAAiB,IAAI;AACjD,UAAK,WAAW,IAAI,IAAM,kBAAiB,IAAI;AAAA,IAEhD;AAEA,QAAK,aAAa,IAAI,IAAK;AAE1B,UAAK,WAAW,IAAI,MAAQ,kBAAiB,IAAI;AACjD,UAAK,WAAW,IAAI,WAAa,kBAAiB,IAAI;AACtD,UAAK,WAAW,IAAI,cAAgB,kBAAiB,IAAI;AAAA,IAE1D;AAEA,QAAK,aAAa,IAAI,YAAa;AAElC,UAAK,WAAW,IAAI,cAAgB,kBAAiB,IAAI;AACzD,UAAK,WAAW,IAAI,eAAiB,kBAAiB,IAAI;AAC1D,UAAK,WAAW,IAAI,aAAe,kBAAiB,IAAI;AACxD,UAAK,WAAW,IAAI,KAAO,kBAAiB,IAAI;AAChD,UAAK,WAAW,IAAI,MAAQ,kBAAiB,IAAI;AACjD,UAAK,WAAW,IAAI,IAAM,kBAAiB,IAAI;AAAA,IAEhD;AAEA,QAAK,aAAa,IAAI,KAAM;AAE3B,UAAK,WAAW,IAAI,yBAA2B,kBAAiB,IAAI;AAAA,IAErE;AAEA,QAAK,aAAa,IAAI,MAAO;AAE5B,YAAM,WAAW,sBAAsB,iBAAiB,gBAAgB,YAAa,UAAW;AAEhG,UAAK,WAAW,IAAI,MAAQ,kBAAiB,IAAI;AACjD,UAAK,WAAW,IAAI,WAAa,kBAAiB,IAAI;AACtD,UAAK,WAAW,IAAI,cAAgB,kBAAmB,aAAa,eAAiB,IAAI,eAAe,IAAI;AAC5G,UAAK,WAAW,IAAI,uBAAyB,kBAAiB,IAAI;AAClE,UAAK,WAAW,IAAI,uBAAyB,kBAAiB,IAAI;AAAA,IAEnE;AAEA,QAAK,mBAAmB,IAAI,QAAQ,mBAAmB,IAAI,QAC1D,mBAAmB,IAAI,SAAS,mBAAmB,IAAI,SACvD,mBAAmB,IAAI,WAAW,mBAAmB,IAAI,SAAU;AAEnE,iBAAW,IAAK,wBAAyB;AAAA,IAE1C;AAEA,WAAO;AAAA,EAER;AAEA,WAAS,uBAAwB,YAAY,WAAY;AAExD,QAAI;AACJ,QAAK,YAAa;AAEjB,UAAK,cAAc,QAAQ,cAAc,mBAAmB,cAAc,oBAAqB;AAE9F,2BAAmB,IAAI;AAAA,MAExB,WAAY,cAAc,WAAY;AAErC,2BAAmB,IAAI;AAAA,MAExB,WAAY,cAAc,mBAAoB;AAE7C,2BAAmB,IAAI;AACvB,gBAAQ,KAAM,+FAAgG;AAAA,MAE/G;AAAA,IAED,OAAO;AAEN,UAAK,cAAc,QAAQ,cAAc,mBAAmB,cAAc,oBAAqB;AAE9F,2BAAmB,IAAI;AAAA,MAExB,WAAY,cAAc,WAAY;AAErC,2BAAmB,IAAI;AAAA,MAExB,WAAY,cAAc,mBAAoB;AAE7C,2BAAmB,IAAI;AAAA,MAExB;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAEA,WAAS,aAAc,SAAS,OAAQ;AAEvC,QAAK,4BAA6B,OAAQ,MAAM,QAAU,QAAQ,wBAAwB,QAAQ,cAAc,iBAAiB,QAAQ,cAAc,cAAiB;AAEvK,aAAO,KAAK,KAAM,KAAK,IAAK,MAAM,OAAO,MAAM,MAAO,CAAE,IAAI;AAAA,IAE7D,WAAY,QAAQ,YAAY,UAAa,QAAQ,QAAQ,SAAS,GAAI;AAIzE,aAAO,QAAQ,QAAQ;AAAA,IAExB,WAAY,QAAQ,uBAAuB,MAAM,QAAS,QAAQ,KAAM,GAAI;AAE3E,aAAO,MAAM,QAAQ;AAAA,IAEtB,OAAO;AAIN,aAAO;AAAA,IAER;AAAA,EAED;AAIA,WAAS,iBAAkB,OAAQ;AAElC,UAAM,UAAU,MAAM;AAEtB,YAAQ,oBAAqB,WAAW,gBAAiB;AAEzD,sBAAmB,OAAQ;AAE3B,QAAK,QAAQ,gBAAiB;AAE7B,qBAAe,OAAQ,OAAQ;AAAA,IAEhC;AAAA,EAED;AAEA,WAAS,sBAAuB,OAAQ;AAEvC,UAAM,eAAe,MAAM;AAE3B,iBAAa,oBAAqB,WAAW,qBAAsB;AAEnE,2BAAwB,YAAa;AAAA,EAEtC;AAIA,WAAS,kBAAmB,SAAU;AAErC,UAAM,oBAAoB,WAAW,IAAK,OAAQ;AAElD,QAAK,kBAAkB,gBAAgB,OAAY;AAInD,UAAM,SAAS,QAAQ;AACvB,UAAM,gBAAgB,SAAS,IAAK,MAAO;AAE3C,QAAK,eAAgB;AAEpB,YAAM,eAAe,cAAe,kBAAkB,UAAW;AACjE,mBAAa;AAIb,UAAK,aAAa,cAAc,GAAI;AAEnC,sBAAe,OAAQ;AAAA,MAExB;AAIA,UAAK,OAAO,KAAM,aAAc,EAAE,WAAW,GAAI;AAEhD,iBAAS,OAAQ,MAAO;AAAA,MAEzB;AAAA,IAED;AAEA,eAAW,OAAQ,OAAQ;AAAA,EAE5B;AAEA,WAAS,cAAe,SAAU;AAEjC,UAAM,oBAAoB,WAAW,IAAK,OAAQ;AAClD,QAAI,cAAe,kBAAkB,cAAe;AAEpD,UAAM,SAAS,QAAQ;AACvB,UAAM,gBAAgB,SAAS,IAAK,MAAO;AAC3C,WAAO,cAAe,kBAAkB,UAAW;AAEnD,SAAK,OAAO;AAAA,EAEb;AAEA,WAAS,uBAAwB,cAAe;AAE/C,UAAM,yBAAyB,WAAW,IAAK,YAAa;AAE5D,QAAK,aAAa,cAAe;AAEhC,mBAAa,aAAa,QAAQ;AAAA,IAEnC;AAEA,QAAK,aAAa,yBAA0B;AAE3C,eAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,YAAK,MAAM,QAAS,uBAAuB,mBAAoB,CAAE,CAAE,GAAI;AAEtE,mBAAU,QAAQ,GAAG,QAAQ,uBAAuB,mBAAoB,CAAE,EAAE,QAAQ,QAAW,KAAI,kBAAmB,uBAAuB,mBAAoB,CAAE,EAAG,KAAM,CAAE;AAAA,QAE/K,OAAO;AAEN,cAAI,kBAAmB,uBAAuB,mBAAoB,CAAE,CAAE;AAAA,QAEvE;AAEA,YAAK,uBAAuB,mBAAqB,KAAI,mBAAoB,uBAAuB,mBAAoB,CAAE,CAAE;AAAA,MAEzH;AAAA,IAED,OAAO;AAEN,UAAK,MAAM,QAAS,uBAAuB,kBAAmB,GAAI;AAEjE,iBAAU,QAAQ,GAAG,QAAQ,uBAAuB,mBAAmB,QAAQ,QAAW,KAAI,kBAAmB,uBAAuB,mBAAoB,KAAM,CAAE;AAAA,MAErK,OAAO;AAEN,YAAI,kBAAmB,uBAAuB,kBAAmB;AAAA,MAElE;AAEA,UAAK,uBAAuB,mBAAqB,KAAI,mBAAoB,uBAAuB,kBAAmB;AACnH,UAAK,uBAAuB,+BAAiC,KAAI,kBAAmB,uBAAuB,8BAA+B;AAE1I,UAAK,uBAAuB,0BAA2B;AAEtD,iBAAU,IAAI,GAAG,IAAI,uBAAuB,yBAAyB,QAAQ,KAAO;AAEnF,cAAK,uBAAuB,yBAA0B,CAAE,EAAI,KAAI,mBAAoB,uBAAuB,yBAA0B,CAAE,CAAE;AAAA,QAE1I;AAAA,MAED;AAEA,UAAK,uBAAuB,yBAA2B,KAAI,mBAAoB,uBAAuB,wBAAyB;AAAA,IAEhI;AAEA,UAAM,WAAW,aAAa;AAE9B,aAAU,IAAI,GAAG,KAAK,SAAS,QAAQ,IAAI,IAAI,KAAO;AAErD,YAAM,uBAAuB,WAAW,IAAK,SAAU,CAAE,CAAE;AAE3D,UAAK,qBAAqB,gBAAiB;AAE1C,YAAI,cAAe,qBAAqB,cAAe;AAEvD,aAAK,OAAO;AAAA,MAEb;AAEA,iBAAW,OAAQ,SAAU,CAAE,CAAE;AAAA,IAElC;AAEA,eAAW,OAAQ,YAAa;AAAA,EAEjC;AAIA,MAAI,eAAe;AAEnB,WAAS,oBAAoB;AAE5B,mBAAe;AAAA,EAEhB;AAEA,WAAS,sBAAsB;AAE9B,UAAM,cAAc;AAEpB,QAAK,eAAe,aAAa,aAAc;AAE9C,cAAQ,KAAM,wCAAwC,cAAc,iDAAiD,aAAa,WAAY;AAAA,IAE/I;AAEA,oBAAgB;AAEhB,WAAO;AAAA,EAER;AAEA,WAAS,mBAAoB,SAAU;AAEtC,UAAM,QAAQ,CAAC;AAEf,UAAM,KAAM,QAAQ,KAAM;AAC1B,UAAM,KAAM,QAAQ,KAAM;AAC1B,UAAM,KAAM,QAAQ,SAAS,CAAE;AAC/B,UAAM,KAAM,QAAQ,SAAU;AAC9B,UAAM,KAAM,QAAQ,SAAU;AAC9B,UAAM,KAAM,QAAQ,UAAW;AAC/B,UAAM,KAAM,QAAQ,cAAe;AACnC,UAAM,KAAM,QAAQ,MAAO;AAC3B,UAAM,KAAM,QAAQ,IAAK;AACzB,UAAM,KAAM,QAAQ,eAAgB;AACpC,UAAM,KAAM,QAAQ,gBAAiB;AACrC,UAAM,KAAM,QAAQ,KAAM;AAC1B,UAAM,KAAM,QAAQ,eAAgB;AACpC,UAAM,KAAM,QAAQ,UAAW;AAE/B,WAAO,MAAM,KAAK;AAAA,EAEnB;AAIA,WAAS,aAAc,SAAS,MAAO;AAEtC,UAAM,oBAAoB,WAAW,IAAK,OAAQ;AAElD,QAAK,QAAQ,eAAiB,oBAAoB,OAAQ;AAE1D,QAAK,QAAQ,0BAA0B,SAAS,QAAQ,UAAU,KAAK,kBAAkB,cAAc,QAAQ,SAAU;AAExH,YAAM,QAAQ,QAAQ;AAEtB,UAAK,UAAU,MAAO;AAErB,gBAAQ,KAAM,yEAA0E;AAAA,MAEzF,WAAY,MAAM,aAAa,OAAQ;AAEtC,gBAAQ,KAAM,wEAAyE;AAAA,MAExF,OAAO;AAEN,sBAAe,mBAAmB,SAAS,IAAK;AAChD;AAAA,MAED;AAAA,IAED;AAEA,UAAM,YAAa,IAAI,YAAY,kBAAkB,gBAAgB,IAAI,WAAW,IAAK;AAAA,EAE1F;AAEA,WAAS,kBAAmB,SAAS,MAAO;AAE3C,UAAM,oBAAoB,WAAW,IAAK,OAAQ;AAElD,QAAK,QAAQ,UAAU,KAAK,kBAAkB,cAAc,QAAQ,SAAU;AAE7E,oBAAe,mBAAmB,SAAS,IAAK;AAChD;AAAA,IAED;AAEA,UAAM,YAAa,IAAI,kBAAkB,kBAAkB,gBAAgB,IAAI,WAAW,IAAK;AAAA,EAEhG;AAEA,WAAS,aAAc,SAAS,MAAO;AAEtC,UAAM,oBAAoB,WAAW,IAAK,OAAQ;AAElD,QAAK,QAAQ,UAAU,KAAK,kBAAkB,cAAc,QAAQ,SAAU;AAE7E,oBAAe,mBAAmB,SAAS,IAAK;AAChD;AAAA,IAED;AAEA,UAAM,YAAa,IAAI,YAAY,kBAAkB,gBAAgB,IAAI,WAAW,IAAK;AAAA,EAE1F;AAEA,WAAS,eAAgB,SAAS,MAAO;AAExC,UAAM,oBAAoB,WAAW,IAAK,OAAQ;AAElD,QAAK,QAAQ,UAAU,KAAK,kBAAkB,cAAc,QAAQ,SAAU;AAE7E,wBAAmB,mBAAmB,SAAS,IAAK;AACpD;AAAA,IAED;AAEA,UAAM,YAAa,IAAI,kBAAkB,kBAAkB,gBAAgB,IAAI,WAAW,IAAK;AAAA,EAEhG;AAEA,QAAM,eAAe;AAAA,IACpB,CAAE,cAAe,GAAG,IAAI;AAAA,IACxB,CAAE,mBAAoB,GAAG,IAAI;AAAA,IAC7B,CAAE,sBAAuB,GAAG,IAAI;AAAA,EACjC;AAEA,QAAM,aAAa;AAAA,IAClB,CAAE,aAAc,GAAG,IAAI;AAAA,IACvB,CAAE,0BAA2B,GAAG,IAAI;AAAA,IACpC,CAAE,yBAA0B,GAAG,IAAI;AAAA,IAEnC,CAAE,YAAa,GAAG,IAAI;AAAA,IACtB,CAAE,yBAA0B,GAAG,IAAI;AAAA,IACnC,CAAE,wBAAyB,GAAG,IAAI;AAAA,EACnC;AAEA,QAAM,cAAc;AAAA,IACnB,CAAE,YAAa,GAAG,IAAI;AAAA,IACtB,CAAE,aAAc,GAAG,IAAI;AAAA,IACvB,CAAE,WAAY,GAAG,IAAI;AAAA,IACrB,CAAE,gBAAiB,GAAG,IAAI;AAAA,IAC1B,CAAE,YAAa,GAAG,IAAI;AAAA,IACtB,CAAE,mBAAoB,GAAG,IAAI;AAAA,IAC7B,CAAE,cAAe,GAAG,IAAI;AAAA,IACxB,CAAE,eAAgB,GAAG,IAAI;AAAA,EAC1B;AAEA,WAAS,qBAAsB,aAAa,SAAU;AAErD,QAAK,QAAQ,SAAS,aAAa,WAAW,IAAK,0BAA2B,MAAM,UACjF,QAAQ,cAAc,gBAAgB,QAAQ,cAAc,6BAA6B,QAAQ,cAAc,6BAA6B,QAAQ,cAAc,4BACpK,QAAQ,cAAc,gBAAgB,QAAQ,cAAc,6BAA6B,QAAQ,cAAc,6BAA6B,QAAQ,cAAc,2BAA6B;AAE/L,cAAQ,KAAM,0IAA2I;AAAA,IAE1J;AAEA,QAAI,cAAe,aAAa,IAAI,gBAAgB,aAAc,QAAQ,KAAM,CAAE;AAClF,QAAI,cAAe,aAAa,IAAI,gBAAgB,aAAc,QAAQ,KAAM,CAAE;AAElF,QAAK,gBAAgB,IAAI,cAAc,gBAAgB,IAAI,kBAAmB;AAE7E,UAAI,cAAe,aAAa,IAAI,gBAAgB,aAAc,QAAQ,KAAM,CAAE;AAAA,IAEnF;AAEA,QAAI,cAAe,aAAa,IAAI,oBAAoB,WAAY,QAAQ,SAAU,CAAE;AACxF,QAAI,cAAe,aAAa,IAAI,oBAAoB,WAAY,QAAQ,SAAU,CAAE;AAExF,QAAK,QAAQ,iBAAkB;AAE9B,UAAI,cAAe,aAAa,IAAI,sBAAsB,IAAI,sBAAuB;AACrF,UAAI,cAAe,aAAa,IAAI,sBAAsB,YAAa,QAAQ,eAAgB,CAAE;AAAA,IAElG;AAEA,QAAK,WAAW,IAAK,gCAAiC,MAAM,MAAO;AAElE,UAAK,QAAQ,cAAc,cAAgB;AAC3C,UAAK,QAAQ,cAAc,6BAA6B,QAAQ,cAAc,yBAA2B;AACzG,UAAK,QAAQ,SAAS,aAAa,WAAW,IAAK,0BAA2B,MAAM,MAAQ;AAE5F,UAAK,QAAQ,aAAa,KAAK,WAAW,IAAK,OAAQ,EAAE,qBAAsB;AAE9E,cAAM,YAAY,WAAW,IAAK,gCAAiC;AACnE,YAAI,cAAe,aAAa,UAAU,4BAA4B,KAAK,IAAK,QAAQ,YAAY,aAAa,iBAAiB,CAAE,CAAE;AACtI,mBAAW,IAAK,OAAQ,EAAE,sBAAsB,QAAQ;AAAA,MAEzD;AAAA,IAED;AAAA,EAED;AAEA,WAAS,YAAa,mBAAmB,SAAU;AAElD,QAAI,cAAc;AAElB,QAAK,kBAAkB,gBAAgB,QAAY;AAElD,wBAAkB,cAAc;AAEhC,cAAQ,iBAAkB,WAAW,gBAAiB;AAAA,IAEvD;AAIA,UAAM,SAAS,QAAQ;AACvB,QAAI,gBAAgB,SAAS,IAAK,MAAO;AAEzC,QAAK,kBAAkB,QAAY;AAElC,sBAAgB,CAAC;AACjB,eAAS,IAAK,QAAQ,aAAc;AAAA,IAErC;AAIA,UAAM,kBAAkB,mBAAoB,OAAQ;AAEpD,QAAK,oBAAoB,kBAAkB,YAAa;AAIvD,UAAK,cAAe,eAAgB,MAAM,QAAY;AAIrD,sBAAe,eAAgB,IAAI;AAAA,UAClC,SAAS,IAAI,cAAc;AAAA,UAC3B,WAAW;AAAA,QACZ;AAEA,aAAK,OAAO;AAKZ,sBAAc;AAAA,MAEf;AAEA,oBAAe,eAAgB,EAAE;AAKjC,YAAM,eAAe,cAAe,kBAAkB,UAAW;AAEjE,UAAK,iBAAiB,QAAY;AAEjC,sBAAe,kBAAkB,UAAW,EAAE;AAE9C,YAAK,aAAa,cAAc,GAAI;AAEnC,wBAAe,OAAQ;AAAA,QAExB;AAAA,MAED;AAIA,wBAAkB,aAAa;AAC/B,wBAAkB,iBAAiB,cAAe,eAAgB,EAAE;AAAA,IAErE;AAEA,WAAO;AAAA,EAER;AAEA,WAAS,cAAe,mBAAmB,SAAS,MAAO;AAE1D,QAAI,cAAc,IAAI;AAEtB,QAAK,QAAQ,sBAAsB,QAAQ,yBAA2B,eAAc,IAAI;AACxF,QAAK,QAAQ,gBAAkB,eAAc,IAAI;AAEjD,UAAM,cAAc,YAAa,mBAAmB,OAAQ;AAC5D,UAAM,SAAS,QAAQ;AAEvB,UAAM,YAAa,aAAa,kBAAkB,gBAAgB,IAAI,WAAW,IAAK;AAEtF,UAAM,mBAAmB,WAAW,IAAK,MAAO;AAEhD,QAAK,OAAO,YAAY,iBAAiB,aAAa,gBAAgB,MAAO;AAE5E,YAAM,cAAe,IAAI,WAAW,IAAK;AAEzC,YAAM,mBAAmB,gBAAgB,aAAc,gBAAgB,iBAAkB;AACzF,YAAM,mBAAmB,QAAQ,eAAe,eAAe,OAAO,gBAAgB,aAAc,QAAQ,UAAW;AACvH,YAAM,mBAAmB,QAAQ,eAAe,gBAAgB,qBAAqB,mBAAmB,IAAI,OAAO,IAAI;AAEvH,UAAI,YAAa,IAAI,qBAAqB,QAAQ,KAAM;AACxD,UAAI,YAAa,IAAI,gCAAgC,QAAQ,gBAAiB;AAC9E,UAAI,YAAa,IAAI,kBAAkB,QAAQ,eAAgB;AAC/D,UAAI,YAAa,IAAI,oCAAoC,gBAAiB;AAE1E,UAAI,QAAQ,YAAa,QAAQ,OAAO,OAAO,aAAa,cAAe;AAC3E,cAAQ,iBAAkB,SAAS,KAAM;AAEzC,YAAM,WAAW,MAAM,QAAS,QAAQ,QAAQ,QAAQ,UAAW;AAEnE,YAAM,SAAS,MAAM,QAAS,QAAQ,IAAK;AAC3C,UAAI,mBAAmB,kBAAmB,QAAQ,gBAAgB,UAAU,QAAQ,QAAQ,YAAY,QAAQ,cAAe;AAE/H,2BAAsB,aAAa,OAAQ;AAE3C,UAAI;AACJ,YAAM,UAAU,QAAQ;AAExB,YAAM,gBAAkB,QAAQ,mBAAmB;AACnD,YAAM,iBAAmB,iBAAiB,cAAc,UAAiB,gBAAgB;AACzF,YAAM,YAAY,OAAO;AACzB,YAAM,SAAS,aAAc,SAAS,KAAM;AAE5C,UAAK,QAAQ,gBAAiB;AAE7B,2BAAmB,uBAAwB,QAAQ,WAAW,oBAAoB,QAAQ,IAAK;AAI/F,YAAK,gBAAiB;AAErB,cAAK,eAAgB;AAEpB,kBAAM,aAAc,IAAI,YAAY,GAAG,kBAAkB,MAAM,OAAO,MAAM,MAAO;AAAA,UAEpF,OAAO;AAEN,kBAAM,WAAY,IAAI,YAAY,GAAG,kBAAkB,MAAM,OAAO,MAAM,QAAQ,GAAG,UAAU,QAAQ,IAAK;AAAA,UAE7G;AAAA,QAED;AAAA,MAED,WAAY,QAAQ,eAAgB;AAMnC,YAAK,QAAQ,SAAS,GAAI;AAEzB,cAAK,iBAAiB,gBAAiB;AAEtC,kBAAM,aAAc,IAAI,YAAY,QAAQ,kBAAkB,QAAS,CAAE,EAAE,OAAO,QAAS,CAAE,EAAE,MAAO;AAAA,UAEvG;AAEA,mBAAU,IAAI,GAAG,KAAK,QAAQ,QAAQ,IAAI,IAAI,KAAO;AAEpD,qBAAS,QAAS,CAAE;AAEpB,gBAAK,eAAgB;AAEpB,kBAAK,WAAY;AAEhB,sBAAM,cAAe,IAAI,YAAY,GAAG,GAAG,GAAG,OAAO,OAAO,OAAO,QAAQ,UAAU,QAAQ,OAAO,IAAK;AAAA,cAE1G;AAAA,YAED,OAAO;AAEN,oBAAM,WAAY,IAAI,YAAY,GAAG,kBAAkB,OAAO,OAAO,OAAO,QAAQ,GAAG,UAAU,QAAQ,OAAO,IAAK;AAAA,YAEtH;AAAA,UAED;AAEA,kBAAQ,kBAAkB;AAAA,QAE3B,OAAO;AAEN,cAAK,eAAgB;AAEpB,gBAAK,gBAAiB;AAErB,oBAAM,aAAc,IAAI,YAAY,QAAQ,kBAAkB,MAAM,OAAO,MAAM,MAAO;AAAA,YAEzF;AAEA,gBAAK,WAAY;AAEhB,oBAAM,cAAe,IAAI,YAAY,GAAG,GAAG,GAAG,MAAM,OAAO,MAAM,QAAQ,UAAU,QAAQ,MAAM,IAAK;AAAA,YAEvG;AAAA,UAED,OAAO;AAEN,kBAAM,WAAY,IAAI,YAAY,GAAG,kBAAkB,MAAM,OAAO,MAAM,QAAQ,GAAG,UAAU,QAAQ,MAAM,IAAK;AAAA,UAEnH;AAAA,QAED;AAAA,MAED,WAAY,QAAQ,qBAAsB;AAEzC,YAAK,QAAQ,0BAA2B;AAEvC,cAAK,iBAAiB,gBAAiB;AAEtC,kBAAM,aAAc,IAAI,kBAAkB,QAAQ,kBAAkB,QAAS,CAAE,EAAE,OAAO,QAAS,CAAE,EAAE,QAAQ,MAAM,KAAM;AAAA,UAE1H;AAEA,mBAAU,IAAI,GAAG,KAAK,QAAQ,QAAQ,IAAI,IAAI,KAAO;AAEpD,qBAAS,QAAS,CAAE;AAEpB,gBAAK,QAAQ,WAAW,YAAa;AAEpC,kBAAK,aAAa,MAAO;AAExB,oBAAK,eAAgB;AAEpB,sBAAK,WAAY;AAEhB,wBAAK,QAAQ,aAAa,OAAO,GAAI;AAEpC,4BAAM,kBAAkB,cAAe,OAAO,OAAO,OAAO,QAAQ,QAAQ,QAAQ,QAAQ,IAAK;AAEjG,iCAAY,cAAc,QAAQ,cAAe;AAEhD,8BAAM,YAAY,OAAO,KAAK;AAAA,0BAC7B,aAAa,kBAAkB,OAAO,KAAK;AAAA,2BACzC,aAAa,KAAM,kBAAkB,OAAO,KAAK;AAAA,wBACpD;AACA,8BAAM,wBAAyB,IAAI,kBAAkB,GAAG,GAAG,GAAG,YAAY,OAAO,OAAO,OAAO,QAAQ,GAAG,UAAU,WAAW,GAAG,CAAE;AAAA,sBAErI;AAEA,8BAAQ,kBAAkB;AAAA,oBAE3B,OAAO;AAEN,4BAAM,wBAAyB,IAAI,kBAAkB,GAAG,GAAG,GAAG,GAAG,OAAO,OAAO,OAAO,QAAQ,MAAM,OAAO,UAAU,OAAO,MAAM,GAAG,CAAE;AAAA,oBAExI;AAAA,kBAED;AAAA,gBAED,OAAO;AAEN,wBAAM,qBAAsB,IAAI,kBAAkB,GAAG,kBAAkB,OAAO,OAAO,OAAO,QAAQ,MAAM,OAAO,GAAG,OAAO,MAAM,GAAG,CAAE;AAAA,gBAEvI;AAAA,cAED,OAAO;AAEN,wBAAQ,KAAM,gGAAiG;AAAA,cAEhH;AAAA,YAED,OAAO;AAEN,kBAAK,eAAgB;AAEpB,oBAAK,WAAY;AAEhB,wBAAM,cAAe,IAAI,kBAAkB,GAAG,GAAG,GAAG,GAAG,OAAO,OAAO,OAAO,QAAQ,MAAM,OAAO,UAAU,QAAQ,OAAO,IAAK;AAAA,gBAEhI;AAAA,cAED,OAAO;AAEN,sBAAM,WAAY,IAAI,kBAAkB,GAAG,kBAAkB,OAAO,OAAO,OAAO,QAAQ,MAAM,OAAO,GAAG,UAAU,QAAQ,OAAO,IAAK;AAAA,cAEzI;AAAA,YAED;AAAA,UAED;AAAA,QAED,OAAO;AAEN,cAAK,iBAAiB,gBAAiB;AAEtC,kBAAM,aAAc,IAAI,YAAY,QAAQ,kBAAkB,QAAS,CAAE,EAAE,OAAO,QAAS,CAAE,EAAE,MAAO;AAAA,UAEvG;AAEA,mBAAU,IAAI,GAAG,KAAK,QAAQ,QAAQ,IAAI,IAAI,KAAO;AAEpD,qBAAS,QAAS,CAAE;AAEpB,gBAAK,QAAQ,WAAW,YAAa;AAEpC,kBAAK,aAAa,MAAO;AAExB,oBAAK,eAAgB;AAEpB,sBAAK,WAAY;AAEhB,0BAAM,wBAAyB,IAAI,YAAY,GAAG,GAAG,GAAG,OAAO,OAAO,OAAO,QAAQ,UAAU,OAAO,IAAK;AAAA,kBAE5G;AAAA,gBAED,OAAO;AAEN,wBAAM,qBAAsB,IAAI,YAAY,GAAG,kBAAkB,OAAO,OAAO,OAAO,QAAQ,GAAG,OAAO,IAAK;AAAA,gBAE9G;AAAA,cAED,OAAO;AAEN,wBAAQ,KAAM,gGAAiG;AAAA,cAEhH;AAAA,YAED,OAAO;AAEN,kBAAK,eAAgB;AAEpB,oBAAK,WAAY;AAEhB,wBAAM,cAAe,IAAI,YAAY,GAAG,GAAG,GAAG,OAAO,OAAO,OAAO,QAAQ,UAAU,QAAQ,OAAO,IAAK;AAAA,gBAE1G;AAAA,cAED,OAAO;AAEN,sBAAM,WAAY,IAAI,YAAY,GAAG,kBAAkB,OAAO,OAAO,OAAO,QAAQ,GAAG,UAAU,QAAQ,OAAO,IAAK;AAAA,cAEtH;AAAA,YAED;AAAA,UAED;AAAA,QAED;AAAA,MAED,WAAY,QAAQ,oBAAqB;AAExC,YAAK,eAAgB;AAEpB,cAAK,gBAAiB;AAErB,kBAAM,aAAc,IAAI,kBAAkB,QAAQ,kBAAkB,MAAM,OAAO,MAAM,QAAQ,MAAM,KAAM;AAAA,UAE5G;AAEA,cAAK,WAAY;AAEhB,gBAAK,QAAQ,aAAa,OAAO,GAAI;AAEpC,oBAAM,kBAAkB,cAAe,MAAM,OAAO,MAAM,QAAQ,QAAQ,QAAQ,QAAQ,IAAK;AAE/F,yBAAY,cAAc,QAAQ,cAAe;AAEhD,sBAAM,YAAY,MAAM,KAAK;AAAA,kBAC5B,aAAa,kBAAkB,MAAM,KAAK;AAAA,mBACxC,aAAa,KAAM,kBAAkB,MAAM,KAAK;AAAA,gBACnD;AACA,sBAAM,cAAe,IAAI,kBAAkB,GAAG,GAAG,GAAG,YAAY,MAAM,OAAO,MAAM,QAAQ,GAAG,UAAU,QAAQ,SAAU;AAAA,cAE3H;AAEA,sBAAQ,kBAAkB;AAAA,YAE3B,OAAO;AAEN,oBAAM,cAAe,IAAI,kBAAkB,GAAG,GAAG,GAAG,GAAG,MAAM,OAAO,MAAM,QAAQ,MAAM,OAAO,UAAU,QAAQ,MAAM,IAAK;AAAA,YAE7H;AAAA,UAED;AAAA,QAED,OAAO;AAEN,gBAAM,WAAY,IAAI,kBAAkB,GAAG,kBAAkB,MAAM,OAAO,MAAM,QAAQ,MAAM,OAAO,GAAG,UAAU,QAAQ,MAAM,IAAK;AAAA,QAEtI;AAAA,MAED,WAAY,QAAQ,iBAAkB;AAErC,YAAK,eAAgB;AAEpB,cAAK,gBAAiB;AAErB,kBAAM,aAAc,IAAI,YAAY,QAAQ,kBAAkB,MAAM,OAAO,MAAM,QAAQ,MAAM,KAAM;AAAA,UAEtG;AAEA,cAAK,WAAY;AAEhB,kBAAM,cAAe,IAAI,YAAY,GAAG,GAAG,GAAG,GAAG,MAAM,OAAO,MAAM,QAAQ,MAAM,OAAO,UAAU,QAAQ,MAAM,IAAK;AAAA,UAEvH;AAAA,QAED,OAAO;AAEN,gBAAM,WAAY,IAAI,YAAY,GAAG,kBAAkB,MAAM,OAAO,MAAM,QAAQ,MAAM,OAAO,GAAG,UAAU,QAAQ,MAAM,IAAK;AAAA,QAEhI;AAAA,MAED,WAAY,QAAQ,sBAAuB;AAE1C,YAAK,gBAAiB;AAErB,cAAK,eAAgB;AAEpB,kBAAM,aAAc,IAAI,YAAY,QAAQ,kBAAkB,MAAM,OAAO,MAAM,MAAO;AAAA,UAEzF,OAAO;AAEN,gBAAI,QAAQ,MAAM,OAAO,SAAS,MAAM;AAExC,qBAAU,IAAI,GAAG,IAAI,QAAQ,KAAO;AAEnC,oBAAM,WAAY,IAAI,YAAY,GAAG,kBAAkB,OAAO,QAAQ,GAAG,UAAU,QAAQ,IAAK;AAEhG,wBAAU;AACV,yBAAW;AAAA,YAEZ;AAAA,UAED;AAAA,QAED;AAAA,MAED,OAAO;AAQN,YAAK,QAAQ,SAAS,GAAI;AAEzB,cAAK,iBAAiB,gBAAiB;AAEtC,kBAAM,aAAa,cAAe,QAAS,CAAE,CAAE;AAE/C,kBAAM,aAAc,IAAI,YAAY,QAAQ,kBAAkB,WAAW,OAAO,WAAW,MAAO;AAAA,UAEnG;AAEA,mBAAU,IAAI,GAAG,KAAK,QAAQ,QAAQ,IAAI,IAAI,KAAO;AAEpD,qBAAS,QAAS,CAAE;AAEpB,gBAAK,eAAgB;AAEpB,kBAAK,WAAY;AAEhB,sBAAM,cAAe,IAAI,YAAY,GAAG,GAAG,GAAG,UAAU,QAAQ,MAAO;AAAA,cAExE;AAAA,YAED,OAAO;AAEN,oBAAM,WAAY,IAAI,YAAY,GAAG,kBAAkB,UAAU,QAAQ,MAAO;AAAA,YAEjF;AAAA,UAED;AAEA,kBAAQ,kBAAkB;AAAA,QAE3B,OAAO;AAEN,cAAK,eAAgB;AAEpB,gBAAK,gBAAiB;AAErB,oBAAM,aAAa,cAAe,KAAM;AAExC,oBAAM,aAAc,IAAI,YAAY,QAAQ,kBAAkB,WAAW,OAAO,WAAW,MAAO;AAAA,YAEnG;AAEA,gBAAK,WAAY;AAEhB,oBAAM,cAAe,IAAI,YAAY,GAAG,GAAG,GAAG,UAAU,QAAQ,KAAM;AAAA,YAEvE;AAAA,UAED,OAAO;AAEN,kBAAM,WAAY,IAAI,YAAY,GAAG,kBAAkB,UAAU,QAAQ,KAAM;AAAA,UAEhF;AAAA,QAED;AAAA,MAED;AAEA,UAAK,4BAA6B,OAAQ,GAAI;AAE7C,uBAAgB,WAAY;AAAA,MAE7B;AAEA,uBAAiB,YAAY,OAAO;AAEpC,UAAK,QAAQ,SAAW,SAAQ,SAAU,OAAQ;AAAA,IAEnD;AAEA,sBAAkB,YAAY,QAAQ;AAAA,EAEvC;AAEA,WAAS,kBAAmB,mBAAmB,SAAS,MAAO;AAE9D,QAAK,QAAQ,MAAM,WAAW,EAAI;AAElC,UAAM,cAAc,YAAa,mBAAmB,OAAQ;AAC5D,UAAM,SAAS,QAAQ;AAEvB,UAAM,YAAa,IAAI,kBAAkB,kBAAkB,gBAAgB,IAAI,WAAW,IAAK;AAE/F,UAAM,mBAAmB,WAAW,IAAK,MAAO;AAEhD,QAAK,OAAO,YAAY,iBAAiB,aAAa,gBAAgB,MAAO;AAE5E,YAAM,cAAe,IAAI,WAAW,IAAK;AAEzC,YAAM,mBAAmB,gBAAgB,aAAc,gBAAgB,iBAAkB;AACzF,YAAM,mBAAmB,QAAQ,eAAe,eAAe,OAAO,gBAAgB,aAAc,QAAQ,UAAW;AACvH,YAAM,mBAAmB,QAAQ,eAAe,gBAAgB,qBAAqB,mBAAmB,IAAI,OAAO,IAAI;AAEvH,UAAI,YAAa,IAAI,qBAAqB,QAAQ,KAAM;AACxD,UAAI,YAAa,IAAI,gCAAgC,QAAQ,gBAAiB;AAC9E,UAAI,YAAa,IAAI,kBAAkB,QAAQ,eAAgB;AAC/D,UAAI,YAAa,IAAI,oCAAoC,gBAAiB;AAE1E,YAAM,eAAiB,QAAQ,uBAAuB,QAAQ,MAAO,CAAE,EAAE;AACzE,YAAM,gBAAkB,QAAQ,MAAO,CAAE,KAAK,QAAQ,MAAO,CAAE,EAAE;AAEjE,YAAM,YAAY,CAAC;AAEnB,eAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,YAAK,CAAE,gBAAgB,CAAE,eAAgB;AAExC,oBAAW,CAAE,IAAI,YAAa,QAAQ,MAAO,CAAE,GAAG,MAAM,aAAa,cAAe;AAAA,QAErF,OAAO;AAEN,oBAAW,CAAE,IAAI,gBAAgB,QAAQ,MAAO,CAAE,EAAE,QAAQ,QAAQ,MAAO,CAAE;AAAA,QAE9E;AAEA,kBAAW,CAAE,IAAI,iBAAkB,SAAS,UAAW,CAAE,CAAE;AAAA,MAE5D;AAEA,YAAM,QAAQ,UAAW,CAAE,GAC1B,WAAW,MAAM,QAAS,QAAQ,QAAQ,QAAQ,UAAW,GAC7D,SAAS,MAAM,QAAS,QAAQ,IAAK,GACrC,mBAAmB,kBAAmB,QAAQ,gBAAgB,UAAU,QAAQ,QAAQ,UAAW;AAEpG,YAAM,gBAAkB,QAAQ,mBAAmB;AACnD,YAAM,iBAAmB,iBAAiB,cAAc,UAAiB,gBAAgB;AACzF,YAAM,YAAY,OAAO;AACzB,UAAI,SAAS,aAAc,SAAS,KAAM;AAE1C,2BAAsB,IAAI,kBAAkB,OAAQ;AAEpD,UAAI;AAEJ,UAAK,cAAe;AAEnB,YAAK,iBAAiB,gBAAiB;AAEtC,gBAAM,aAAc,IAAI,kBAAkB,QAAQ,kBAAkB,MAAM,OAAO,MAAM,MAAO;AAAA,QAE/F;AAEA,iBAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,oBAAU,UAAW,CAAE,EAAE;AAEzB,mBAAU,IAAI,GAAG,IAAI,QAAQ,QAAQ,KAAO;AAE3C,kBAAM,SAAS,QAAS,CAAE;AAE1B,gBAAK,QAAQ,WAAW,YAAa;AAEpC,kBAAK,aAAa,MAAO;AAExB,oBAAK,eAAgB;AAEpB,sBAAK,WAAY;AAEhB,0BAAM,wBAAyB,IAAI,8BAA8B,GAAG,GAAG,GAAG,GAAG,OAAO,OAAO,OAAO,QAAQ,UAAU,OAAO,IAAK;AAAA,kBAEjI;AAAA,gBAED,OAAO;AAEN,wBAAM,qBAAsB,IAAI,8BAA8B,GAAG,GAAG,kBAAkB,OAAO,OAAO,OAAO,QAAQ,GAAG,OAAO,IAAK;AAAA,gBAEnI;AAAA,cAED,OAAO;AAEN,wBAAQ,KAAM,iGAAkG;AAAA,cAEjH;AAAA,YAED,OAAO;AAEN,kBAAK,eAAgB;AAEpB,oBAAK,WAAY;AAEhB,wBAAM,cAAe,IAAI,8BAA8B,GAAG,GAAG,GAAG,GAAG,OAAO,OAAO,OAAO,QAAQ,UAAU,QAAQ,OAAO,IAAK;AAAA,gBAE/H;AAAA,cAED,OAAO;AAEN,sBAAM,WAAY,IAAI,8BAA8B,GAAG,GAAG,kBAAkB,OAAO,OAAO,OAAO,QAAQ,GAAG,UAAU,QAAQ,OAAO,IAAK;AAAA,cAE3I;AAAA,YAED;AAAA,UAED;AAAA,QAED;AAAA,MAED,OAAO;AAEN,kBAAU,QAAQ;AAElB,YAAK,iBAAiB,gBAAiB;AAMtC,cAAK,QAAQ,SAAS,EAAI;AAE1B,gBAAM,aAAa,cAAe,UAAW,CAAE,CAAE;AAEjD,gBAAM,aAAc,IAAI,kBAAkB,QAAQ,kBAAkB,WAAW,OAAO,WAAW,MAAO;AAAA,QAEzG;AAEA,iBAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,cAAK,eAAgB;AAEpB,gBAAK,eAAgB;AAEpB,kBAAK,WAAY;AAEhB,sBAAM,cAAe,IAAI,8BAA8B,GAAG,GAAG,GAAG,GAAG,UAAW,CAAE,EAAE,OAAO,UAAW,CAAE,EAAE,QAAQ,UAAU,QAAQ,UAAW,CAAE,EAAE,IAAK;AAAA,cAEvJ;AAAA,YAED,OAAO;AAEN,oBAAM,WAAY,IAAI,8BAA8B,GAAG,GAAG,kBAAkB,UAAW,CAAE,EAAE,OAAO,UAAW,CAAE,EAAE,QAAQ,GAAG,UAAU,QAAQ,UAAW,CAAE,EAAE,IAAK;AAAA,YAEnK;AAEA,qBAAU,IAAI,GAAG,IAAI,QAAQ,QAAQ,KAAO;AAE3C,oBAAM,SAAS,QAAS,CAAE;AAC1B,oBAAM,cAAc,OAAO,MAAO,CAAE,EAAE;AAEtC,kBAAK,eAAgB;AAEpB,oBAAK,WAAY;AAEhB,wBAAM,cAAe,IAAI,8BAA8B,GAAG,IAAI,GAAG,GAAG,GAAG,YAAY,OAAO,YAAY,QAAQ,UAAU,QAAQ,YAAY,IAAK;AAAA,gBAElJ;AAAA,cAED,OAAO;AAEN,sBAAM,WAAY,IAAI,8BAA8B,GAAG,IAAI,GAAG,kBAAkB,YAAY,OAAO,YAAY,QAAQ,GAAG,UAAU,QAAQ,YAAY,IAAK;AAAA,cAE9J;AAAA,YAED;AAAA,UAED,OAAO;AAEN,gBAAK,eAAgB;AAEpB,kBAAK,WAAY;AAEhB,sBAAM,cAAe,IAAI,8BAA8B,GAAG,GAAG,GAAG,GAAG,UAAU,QAAQ,UAAW,CAAE,CAAE;AAAA,cAErG;AAAA,YAED,OAAO;AAEN,oBAAM,WAAY,IAAI,8BAA8B,GAAG,GAAG,kBAAkB,UAAU,QAAQ,UAAW,CAAE,CAAE;AAAA,YAE9G;AAEA,qBAAU,IAAI,GAAG,IAAI,QAAQ,QAAQ,KAAO;AAE3C,oBAAM,SAAS,QAAS,CAAE;AAE1B,kBAAK,eAAgB;AAEpB,oBAAK,WAAY;AAEhB,wBAAM,cAAe,IAAI,8BAA8B,GAAG,IAAI,GAAG,GAAG,GAAG,UAAU,QAAQ,OAAO,MAAO,CAAE,CAAE;AAAA,gBAE5G;AAAA,cAED,OAAO;AAEN,sBAAM,WAAY,IAAI,8BAA8B,GAAG,IAAI,GAAG,kBAAkB,UAAU,QAAQ,OAAO,MAAO,CAAE,CAAE;AAAA,cAErH;AAAA,YAED;AAAA,UAED;AAAA,QAED;AAAA,MAED;AAEA,UAAK,4BAA6B,OAAQ,GAAI;AAG7C,uBAAgB,IAAI,gBAAiB;AAAA,MAEtC;AAEA,uBAAiB,YAAY,OAAO;AAEpC,UAAK,QAAQ,SAAW,SAAQ,SAAU,OAAQ;AAAA,IAEnD;AAEA,sBAAkB,YAAY,QAAQ;AAAA,EAEvC;AAKA,WAAS,wBAAyB,aAAa,cAAc,SAAS,YAAY,eAAe,OAAQ;AAExG,UAAM,WAAW,MAAM,QAAS,QAAQ,QAAQ,QAAQ,UAAW;AACnE,UAAM,SAAS,MAAM,QAAS,QAAQ,IAAK;AAC3C,UAAM,mBAAmB,kBAAmB,QAAQ,gBAAgB,UAAU,QAAQ,QAAQ,UAAW;AACzG,UAAM,yBAAyB,WAAW,IAAK,YAAa;AAE5D,QAAK,CAAE,uBAAuB,uBAAwB;AAErD,YAAM,QAAQ,KAAK,IAAK,GAAG,aAAa,SAAS,KAAM;AACvD,YAAM,SAAS,KAAK,IAAK,GAAG,aAAa,UAAU,KAAM;AAEzD,UAAK,kBAAkB,IAAI,cAAc,kBAAkB,IAAI,kBAAmB;AAEjF,cAAM,WAAY,eAAe,OAAO,kBAAkB,OAAO,QAAQ,aAAa,OAAO,GAAG,UAAU,QAAQ,IAAK;AAAA,MAExH,OAAO;AAEN,cAAM,WAAY,eAAe,OAAO,kBAAkB,OAAO,QAAQ,GAAG,UAAU,QAAQ,IAAK;AAAA,MAEpG;AAAA,IAED;AAEA,UAAM,gBAAiB,IAAI,aAAa,WAAY;AAEpD,QAAK,mBAAoB,YAAa,GAAI;AAEzC,yBAAmB,mCAAoC,IAAI,aAAa,YAAY,eAAe,WAAW,IAAK,OAAQ,EAAE,gBAAgB,GAAG,uBAAwB,YAAa,CAAE;AAAA,IAExL,WAAY,kBAAkB,IAAI,cAAgB,iBAAiB,IAAI,+BAA+B,iBAAiB,IAAI,6BAAgC;AAE1J,UAAI,qBAAsB,IAAI,aAAa,YAAY,eAAe,WAAW,IAAK,OAAQ,EAAE,gBAAgB,KAAM;AAAA,IAEvH;AAEA,UAAM,gBAAiB,IAAI,aAAa,IAAK;AAAA,EAE9C;AAGA,WAAS,yBAA0B,cAAc,cAAc,eAAgB;AAE9E,QAAI,iBAAkB,IAAI,cAAc,YAAa;AAErD,QAAK,aAAa,aAAc;AAG/B,YAAM,eAAe,aAAa;AAClC,YAAM,YAAY,gBAAgB,aAAa,iBAAiB,aAAa,OAAO;AACpF,YAAM,mBAAmB,uBAAwB,aAAa,eAAe,SAAU;AACvF,YAAM,mBAAmB,aAAa,gBAAgB,IAAI,2BAA2B,IAAI;AAGzF,YAAM,UAAU,uBAAwB,YAAa;AACrD,YAAM,uBAAuB,mBAAoB,YAAa;AAC9D,UAAK,sBAAuB;AAE3B,2BAAmB,kCAAmC,IAAI,cAAc,SAAS,kBAAkB,aAAa,OAAO,aAAa,MAAO;AAAA,MAE5I,WAAY,eAAgB;AAE3B,YAAI,+BAAgC,IAAI,cAAc,SAAS,kBAAkB,aAAa,OAAO,aAAa,MAAO;AAAA,MAE1H,OAAO;AAEN,YAAI,oBAAqB,IAAI,cAAc,kBAAkB,aAAa,OAAO,aAAa,MAAO;AAAA,MAEtG;AAEA,UAAI,wBAAyB,IAAI,aAAa,kBAAkB,IAAI,cAAc,YAAa;AAAA,IAEhG,OAAO;AAEN,YAAM,WAAW,aAAa;AAE9B,eAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAO;AAE5C,cAAM,UAAU,SAAU,CAAE;AAE5B,cAAM,WAAW,MAAM,QAAS,QAAQ,QAAQ,QAAQ,UAAW;AACnE,cAAM,SAAS,MAAM,QAAS,QAAQ,IAAK;AAC3C,cAAM,mBAAmB,kBAAmB,QAAQ,gBAAgB,UAAU,QAAQ,QAAQ,UAAW;AACzG,cAAM,UAAU,uBAAwB,YAAa;AAErD,YAAK,iBAAiB,mBAAoB,YAAa,MAAM,OAAQ;AAEpE,cAAI,+BAAgC,IAAI,cAAc,SAAS,kBAAkB,aAAa,OAAO,aAAa,MAAO;AAAA,QAE1H,WAAY,mBAAoB,YAAa,GAAI;AAEhD,6BAAmB,kCAAmC,IAAI,cAAc,SAAS,kBAAkB,aAAa,OAAO,aAAa,MAAO;AAAA,QAE5I,OAAO;AAEN,cAAI,oBAAqB,IAAI,cAAc,kBAAkB,aAAa,OAAO,aAAa,MAAO;AAAA,QAEtG;AAAA,MAED;AAAA,IAED;AAEA,QAAI,iBAAkB,IAAI,cAAc,IAAK;AAAA,EAE9C;AAGA,WAAS,kBAAmB,aAAa,cAAe;AAEvD,UAAM,SAAW,gBAAgB,aAAa;AAC9C,QAAK,OAAS,OAAM,IAAI,MAAO,yDAA0D;AAEzF,UAAM,gBAAiB,IAAI,aAAa,WAAY;AAEpD,QAAK,EAAI,aAAa,gBAAgB,aAAa,aAAa,iBAAmB;AAElF,YAAM,IAAI,MAAO,qEAAsE;AAAA,IAExF;AAGA,QAAK,CAAE,WAAW,IAAK,aAAa,YAAa,EAAE,kBACjD,aAAa,aAAa,MAAM,UAAU,aAAa,SACvD,aAAa,aAAa,MAAM,WAAW,aAAa,QAAS;AAElE,mBAAa,aAAa,MAAM,QAAQ,aAAa;AACrD,mBAAa,aAAa,MAAM,SAAS,aAAa;AACtD,mBAAa,aAAa,cAAc;AAAA,IAEzC;AAEA,iBAAc,aAAa,cAAc,CAAE;AAE3C,UAAM,oBAAoB,WAAW,IAAK,aAAa,YAAa,EAAE;AACtE,UAAM,UAAU,uBAAwB,YAAa;AAErD,QAAK,aAAa,aAAa,WAAW,aAAc;AAEvD,UAAK,mBAAoB,YAAa,GAAI;AAEzC,2BAAmB,mCAAoC,IAAI,aAAa,IAAI,kBAAkB,IAAI,YAAY,mBAAmB,GAAG,OAAQ;AAAA,MAE7I,OAAO;AAEN,YAAI,qBAAsB,IAAI,aAAa,IAAI,kBAAkB,IAAI,YAAY,mBAAmB,CAAE;AAAA,MAEvG;AAAA,IAED,WAAY,aAAa,aAAa,WAAW,oBAAqB;AAErE,UAAK,mBAAoB,YAAa,GAAI;AAEzC,2BAAmB,mCAAoC,IAAI,aAAa,IAAI,0BAA0B,IAAI,YAAY,mBAAmB,GAAG,OAAQ;AAAA,MAErJ,OAAO;AAEN,YAAI,qBAAsB,IAAI,aAAa,IAAI,0BAA0B,IAAI,YAAY,mBAAmB,CAAE;AAAA,MAE/G;AAAA,IAED,OAAO;AAEN,YAAM,IAAI,MAAO,6BAA8B;AAAA,IAEhD;AAAA,EAED;AAGA,WAAS,uBAAwB,cAAe;AAE/C,UAAM,yBAAyB,WAAW,IAAK,YAAa;AAC5D,UAAM,SAAW,aAAa,4BAA4B;AAE1D,QAAK,aAAa,gBAAgB,CAAE,uBAAuB,2BAA4B;AAEtF,UAAK,OAAS,OAAM,IAAI,MAAO,0DAA2D;AAE1F,wBAAmB,uBAAuB,oBAAoB,YAAa;AAAA,IAE5E,OAAO;AAEN,UAAK,QAAS;AAEb,+BAAuB,qBAAqB,CAAC;AAE7C,iBAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,gBAAM,gBAAiB,IAAI,aAAa,uBAAuB,mBAAoB,CAAE,CAAE;AACvF,iCAAuB,mBAAoB,CAAE,IAAI,IAAI,mBAAmB;AACxE,mCAA0B,uBAAuB,mBAAoB,CAAE,GAAG,cAAc,KAAM;AAAA,QAE/F;AAAA,MAED,OAAO;AAEN,cAAM,gBAAiB,IAAI,aAAa,uBAAuB,kBAAmB;AAClF,+BAAuB,qBAAqB,IAAI,mBAAmB;AACnE,iCAA0B,uBAAuB,oBAAoB,cAAc,KAAM;AAAA,MAE1F;AAAA,IAED;AAEA,UAAM,gBAAiB,IAAI,aAAa,IAAK;AAAA,EAE9C;AAGA,WAAS,eAAgB,cAAc,cAAc,cAAe;AAEnE,UAAM,yBAAyB,WAAW,IAAK,YAAa;AAE5D,QAAK,iBAAiB,QAAY;AAEjC,8BAAyB,uBAAuB,oBAAoB,cAAc,aAAa,SAAS,IAAI,mBAAmB,IAAI,YAAY,CAAE;AAAA,IAElJ;AAEA,QAAK,iBAAiB,QAAY;AAEjC,6BAAwB,YAAa;AAAA,IAEtC;AAAA,EAED;AAGA,WAAS,kBAAmB,cAAe;AAE1C,UAAM,UAAU,aAAa;AAE7B,UAAM,yBAAyB,WAAW,IAAK,YAAa;AAC5D,UAAM,oBAAoB,WAAW,IAAK,OAAQ;AAElD,iBAAa,iBAAkB,WAAW,qBAAsB;AAEhE,UAAM,WAAW,aAAa;AAE9B,UAAM,SAAW,aAAa,4BAA4B;AAC1D,UAAM,0BAA4B,SAAS,SAAS;AAEpD,QAAK,CAAE,yBAA0B;AAEhC,UAAK,kBAAkB,mBAAmB,QAAY;AAErD,0BAAkB,iBAAiB,IAAI,cAAc;AAAA,MAEtD;AAEA,wBAAkB,YAAY,QAAQ;AACtC,WAAK,OAAO;AAAA,IAEb;AAIA,QAAK,QAAS;AAEb,6BAAuB,qBAAqB,CAAC;AAE7C,eAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,YAAK,QAAQ,WAAW,QAAQ,QAAQ,SAAS,GAAI;AAEpD,iCAAuB,mBAAoB,CAAE,IAAI,CAAC;AAElD,mBAAU,QAAQ,GAAG,QAAQ,QAAQ,QAAQ,QAAQ,SAAW;AAE/D,mCAAuB,mBAAoB,CAAE,EAAG,KAAM,IAAI,IAAI,kBAAkB;AAAA,UAEjF;AAAA,QAED,OAAO;AAEN,iCAAuB,mBAAoB,CAAE,IAAI,IAAI,kBAAkB;AAAA,QAExE;AAAA,MAED;AAAA,IAED,OAAO;AAEN,UAAK,QAAQ,WAAW,QAAQ,QAAQ,SAAS,GAAI;AAEpD,+BAAuB,qBAAqB,CAAC;AAE7C,iBAAU,QAAQ,GAAG,QAAQ,QAAQ,QAAQ,QAAQ,SAAW;AAE/D,iCAAuB,mBAAoB,KAAM,IAAI,IAAI,kBAAkB;AAAA,QAE5E;AAAA,MAED,OAAO;AAEN,+BAAuB,qBAAqB,IAAI,kBAAkB;AAAA,MAEnE;AAEA,UAAK,yBAA0B;AAE9B,iBAAU,IAAI,GAAG,KAAK,SAAS,QAAQ,IAAI,IAAI,KAAO;AAErD,gBAAM,uBAAuB,WAAW,IAAK,SAAU,CAAE,CAAE;AAE3D,cAAK,qBAAqB,mBAAmB,QAAY;AAExD,iCAAqB,iBAAiB,IAAI,cAAc;AAExD,iBAAK,OAAO;AAAA,UAEb;AAAA,QAED;AAAA,MAED;AAEA,UAAO,aAAa,UAAU,KAAO,mBAAoB,YAAa,MAAM,OAAQ;AAEnF,+BAAuB,iCAAiC,IAAI,kBAAkB;AAC9E,+BAAuB,2BAA2B,CAAC;AAEnD,cAAM,gBAAiB,IAAI,aAAa,uBAAuB,8BAA+B;AAE9F,iBAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAO;AAE5C,gBAAMC,WAAU,SAAU,CAAE;AAC5B,iCAAuB,yBAA0B,CAAE,IAAI,IAAI,mBAAmB;AAE9E,cAAI,iBAAkB,IAAI,cAAc,uBAAuB,yBAA0B,CAAE,CAAE;AAE7F,gBAAM,WAAW,MAAM,QAASA,SAAQ,QAAQA,SAAQ,UAAW;AACnE,gBAAM,SAAS,MAAM,QAASA,SAAQ,IAAK;AAC3C,gBAAM,mBAAmB,kBAAmBA,SAAQ,gBAAgB,UAAU,QAAQA,SAAQ,YAAY,aAAa,qBAAqB,IAAK;AACjJ,gBAAM,UAAU,uBAAwB,YAAa;AACrD,cAAI,+BAAgC,IAAI,cAAc,SAAS,kBAAkB,aAAa,OAAO,aAAa,MAAO;AAEzH,cAAI,wBAAyB,IAAI,aAAa,IAAI,oBAAoB,GAAG,IAAI,cAAc,uBAAuB,yBAA0B,CAAE,CAAE;AAAA,QAEjJ;AAEA,YAAI,iBAAkB,IAAI,cAAc,IAAK;AAE7C,YAAK,aAAa,aAAc;AAE/B,iCAAuB,2BAA2B,IAAI,mBAAmB;AACzE,mCAA0B,uBAAuB,0BAA0B,cAAc,IAAK;AAAA,QAE/F;AAEA,cAAM,gBAAiB,IAAI,aAAa,IAAK;AAAA,MAE9C;AAAA,IAED;AAIA,QAAK,QAAS;AAEb,YAAM,YAAa,IAAI,kBAAkB,kBAAkB,cAAe;AAC1E,2BAAsB,IAAI,kBAAkB,OAAQ;AAEpD,eAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,YAAK,QAAQ,WAAW,QAAQ,QAAQ,SAAS,GAAI;AAEpD,mBAAU,QAAQ,GAAG,QAAQ,QAAQ,QAAQ,QAAQ,SAAW;AAE/D,oCAAyB,uBAAuB,mBAAoB,CAAE,EAAG,KAAM,GAAG,cAAc,SAAS,IAAI,mBAAmB,IAAI,8BAA8B,GAAG,KAAM;AAAA,UAE5K;AAAA,QAED,OAAO;AAEN,kCAAyB,uBAAuB,mBAAoB,CAAE,GAAG,cAAc,SAAS,IAAI,mBAAmB,IAAI,8BAA8B,GAAG,CAAE;AAAA,QAE/J;AAAA,MAED;AAEA,UAAK,4BAA6B,OAAQ,GAAI;AAE7C,uBAAgB,IAAI,gBAAiB;AAAA,MAEtC;AAEA,YAAM,cAAc;AAAA,IAErB,WAAY,yBAA0B;AAErC,eAAU,IAAI,GAAG,KAAK,SAAS,QAAQ,IAAI,IAAI,KAAO;AAErD,cAAM,aAAa,SAAU,CAAE;AAC/B,cAAM,uBAAuB,WAAW,IAAK,UAAW;AAExD,cAAM,YAAa,IAAI,YAAY,qBAAqB,cAAe;AACvE,6BAAsB,IAAI,YAAY,UAAW;AACjD,gCAAyB,uBAAuB,oBAAoB,cAAc,YAAY,IAAI,oBAAoB,GAAG,IAAI,YAAY,CAAE;AAE3I,YAAK,4BAA6B,UAAW,GAAI;AAEhD,yBAAgB,IAAI,UAAW;AAAA,QAEhC;AAAA,MAED;AAEA,YAAM,cAAc;AAAA,IAErB,OAAO;AAEN,UAAI,gBAAgB,IAAI;AAExB,UAAK,aAAa,yBAAyB,aAAa,0BAA2B;AAElF,wBAAgB,aAAa,wBAAwB,IAAI,aAAa,IAAI;AAAA,MAE3E;AAEA,YAAM,YAAa,eAAe,kBAAkB,cAAe;AACnE,2BAAsB,eAAe,OAAQ;AAE7C,UAAK,QAAQ,WAAW,QAAQ,QAAQ,SAAS,GAAI;AAEpD,iBAAU,QAAQ,GAAG,QAAQ,QAAQ,QAAQ,QAAQ,SAAW;AAE/D,kCAAyB,uBAAuB,mBAAoB,KAAM,GAAG,cAAc,SAAS,IAAI,mBAAmB,eAAe,KAAM;AAAA,QAEjJ;AAAA,MAED,OAAO;AAEN,gCAAyB,uBAAuB,oBAAoB,cAAc,SAAS,IAAI,mBAAmB,eAAe,CAAE;AAAA,MAEpI;AAEA,UAAK,4BAA6B,OAAQ,GAAI;AAE7C,uBAAgB,aAAc;AAAA,MAE/B;AAEA,YAAM,cAAc;AAAA,IAErB;AAIA,QAAK,aAAa,aAAc;AAE/B,6BAAwB,YAAa;AAAA,IAEtC;AAAA,EAED;AAEA,WAAS,yBAA0B,cAAe;AAEjD,UAAM,WAAW,aAAa;AAE9B,aAAU,IAAI,GAAG,KAAK,SAAS,QAAQ,IAAI,IAAI,KAAO;AAErD,YAAM,UAAU,SAAU,CAAE;AAE5B,UAAK,4BAA6B,OAAQ,GAAI;AAE7C,cAAM,SAAS,aAAa,0BAA0B,IAAI,mBAAmB,IAAI;AACjF,cAAM,eAAe,WAAW,IAAK,OAAQ,EAAE;AAE/C,cAAM,YAAa,QAAQ,YAAa;AACxC,uBAAgB,MAAO;AACvB,cAAM,cAAc;AAAA,MAErB;AAAA,IAED;AAAA,EAED;AAEA,QAAM,wBAAwB,CAAC;AAC/B,QAAM,wBAAwB,CAAC;AAE/B,WAAS,8BAA+B,cAAe;AAEtD,QAAK,aAAa,UAAU,GAAI;AAE/B,UAAK,mBAAoB,YAAa,MAAM,OAAQ;AAEnD,cAAM,WAAW,aAAa;AAC9B,cAAM,QAAQ,aAAa;AAC3B,cAAM,SAAS,aAAa;AAC5B,YAAI,OAAO,IAAI;AACf,cAAM,aAAa,aAAa,gBAAgB,IAAI,2BAA2B,IAAI;AACnF,cAAM,yBAAyB,WAAW,IAAK,YAAa;AAC5D,cAAM,0BAA4B,SAAS,SAAS;AAGpD,YAAK,yBAA0B;AAE9B,mBAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAO;AAE5C,kBAAM,gBAAiB,IAAI,aAAa,uBAAuB,8BAA+B;AAC9F,gBAAI,wBAAyB,IAAI,aAAa,IAAI,oBAAoB,GAAG,IAAI,cAAc,IAAK;AAEhG,kBAAM,gBAAiB,IAAI,aAAa,uBAAuB,kBAAmB;AAClF,gBAAI,qBAAsB,IAAI,kBAAkB,IAAI,oBAAoB,GAAG,IAAI,YAAY,MAAM,CAAE;AAAA,UAEpG;AAAA,QAED;AAEA,cAAM,gBAAiB,IAAI,kBAAkB,uBAAuB,8BAA+B;AACnG,cAAM,gBAAiB,IAAI,kBAAkB,uBAAuB,kBAAmB;AAEvF,iBAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAO;AAE5C,cAAK,aAAa,oBAAqB;AAEtC,gBAAK,aAAa,YAAc,SAAQ,IAAI;AAI5C,gBAAK,aAAa,iBAAiB,aAAa,qBAAuB,SAAQ,IAAI;AAAA,UAEpF;AAEA,cAAK,yBAA0B;AAE9B,gBAAI,wBAAyB,IAAI,kBAAkB,IAAI,mBAAmB,IAAI,cAAc,uBAAuB,yBAA0B,CAAE,CAAE;AAEjJ,kBAAM,eAAe,WAAW,IAAK,SAAU,CAAE,CAAE,EAAE;AACrD,gBAAI,qBAAsB,IAAI,kBAAkB,IAAI,mBAAmB,IAAI,YAAY,cAAc,CAAE;AAAA,UAExG;AAEA,cAAI,gBAAiB,GAAG,GAAG,OAAO,QAAQ,GAAG,GAAG,OAAO,QAAQ,MAAM,IAAI,OAAQ;AAEjF,cAAK,kCAAkC,MAAO;AAE7C,kCAAsB,SAAS;AAC/B,kCAAsB,SAAS;AAE/B,kCAAsB,KAAM,IAAI,oBAAoB,CAAE;AAEtD,gBAAK,aAAa,eAAe,aAAa,uBAAuB,OAAQ;AAE5E,oCAAsB,KAAM,UAAW;AACvC,oCAAsB,KAAM,UAAW;AAEvC,kBAAI,sBAAuB,IAAI,kBAAkB,qBAAsB;AAAA,YAExE;AAEA,gBAAI,sBAAuB,IAAI,kBAAkB,qBAAsB;AAAA,UAExE;AAAA,QAED;AAEA,cAAM,gBAAiB,IAAI,kBAAkB,IAAK;AAClD,cAAM,gBAAiB,IAAI,kBAAkB,IAAK;AAGlD,YAAK,yBAA0B;AAE9B,mBAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAO;AAE5C,kBAAM,gBAAiB,IAAI,aAAa,uBAAuB,8BAA+B;AAC9F,gBAAI,wBAAyB,IAAI,aAAa,IAAI,oBAAoB,GAAG,IAAI,cAAc,uBAAuB,yBAA0B,CAAE,CAAE;AAEhJ,kBAAM,eAAe,WAAW,IAAK,SAAU,CAAE,CAAE,EAAE;AAErD,kBAAM,gBAAiB,IAAI,aAAa,uBAAuB,kBAAmB;AAClF,gBAAI,qBAAsB,IAAI,kBAAkB,IAAI,oBAAoB,GAAG,IAAI,YAAY,cAAc,CAAE;AAAA,UAE5G;AAAA,QAED;AAEA,cAAM,gBAAiB,IAAI,kBAAkB,uBAAuB,8BAA+B;AAAA,MAEpG,OAAO;AAEN,YAAK,aAAa,eAAe,aAAa,uBAAuB,SAAS,+BAAgC;AAE7G,gBAAM,aAAa,aAAa,gBAAgB,IAAI,2BAA2B,IAAI;AAEnF,cAAI,sBAAuB,IAAI,kBAAkB,CAAE,UAAW,CAAE;AAAA,QAEjE;AAAA,MAED;AAAA,IAED;AAAA,EAED;AAEA,WAAS,uBAAwB,cAAe;AAE/C,WAAO,KAAK,IAAK,aAAa,YAAY,aAAa,OAAQ;AAAA,EAEhE;AAEA,WAAS,mBAAoB,cAAe;AAE3C,UAAM,yBAAyB,WAAW,IAAK,YAAa;AAE5D,WAAO,aAAa,UAAU,KAAK,WAAW,IAAK,sCAAuC,MAAM,QAAQ,uBAAuB,yBAAyB;AAAA,EAEzJ;AAEA,WAAS,mBAAoB,SAAU;AAEtC,UAAM,QAAQ,KAAK,OAAO;AAI1B,QAAK,eAAe,IAAK,OAAQ,MAAM,OAAQ;AAE9C,qBAAe,IAAK,SAAS,KAAM;AACnC,cAAQ,OAAO;AAAA,IAEhB;AAAA,EAED;AAEA,WAAS,iBAAkB,SAAS,OAAQ;AAE3C,UAAM,aAAa,QAAQ;AAC3B,UAAM,SAAS,QAAQ;AACvB,UAAM,OAAO,QAAQ;AAErB,QAAK,QAAQ,wBAAwB,QAAQ,QAAQ,mBAAmB,KAAO,QAAO;AAEtF,QAAK,eAAe,wBAAwB,eAAe,cAAe;AAIzE,UAAK,gBAAgB,YAAa,UAAW,MAAM,cAAe;AAIjE,YAAK,WAAW,cAAc,SAAS,kBAAmB;AAEzD,kBAAQ,KAAM,yFAA0F;AAAA,QAEzG;AAAA,MAED,OAAO;AAEN,gBAAQ,MAAO,yDAAyD,UAAW;AAAA,MAEpF;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAEA,WAAS,cAAe,OAAQ;AAE/B,QAAK,OAAO,qBAAqB,eAAe,iBAAiB,kBAAmB;AAInF,uBAAiB,QAAQ,MAAM,gBAAgB,MAAM;AACrD,uBAAiB,SAAS,MAAM,iBAAiB,MAAM;AAAA,IAExD,WAAY,OAAO,eAAe,eAAe,iBAAiB,YAAa;AAE9E,uBAAiB,QAAQ,MAAM;AAC/B,uBAAiB,SAAS,MAAM;AAAA,IAEjC,OAAO;AAEN,uBAAiB,QAAQ,MAAM;AAC/B,uBAAiB,SAAS,MAAM;AAAA,IAEjC;AAEA,WAAO;AAAA,EAER;AAIA,OAAK,sBAAsB;AAC3B,OAAK,oBAAoB;AAEzB,OAAK,eAAe;AACpB,OAAK,oBAAoB;AACzB,OAAK,eAAe;AACpB,OAAK,iBAAiB;AACtB,OAAK,iBAAiB;AACtB,OAAK,oBAAoB;AACzB,OAAK,2BAA2B;AAChC,OAAK,gCAAgC;AACrC,OAAK,yBAAyB;AAC9B,OAAK,0BAA0B;AAC/B,OAAK,qBAAqB;AAE3B;AAEA,SAAS,WAAY,IAAI,YAAa;AAErC,WAAS,QAAS,GAAG,aAAa,cAAe;AAEhD,QAAI;AAEJ,UAAM,WAAW,gBAAgB,YAAa,UAAW;AAEzD,QAAK,MAAM,iBAAmB,QAAO,GAAG;AACxC,QAAK,MAAM,sBAAwB,QAAO,GAAG;AAC7C,QAAK,MAAM,sBAAwB,QAAO,GAAG;AAC7C,QAAK,MAAM,oBAAsB,QAAO,GAAG;AAE3C,QAAK,MAAM,SAAW,QAAO,GAAG;AAChC,QAAK,MAAM,UAAY,QAAO,GAAG;AACjC,QAAK,MAAM,kBAAoB,QAAO,GAAG;AACzC,QAAK,MAAM,QAAU,QAAO,GAAG;AAC/B,QAAK,MAAM,gBAAkB,QAAO,GAAG;AACvC,QAAK,MAAM,UAAY,QAAO,GAAG;AACjC,QAAK,MAAM,cAAgB,QAAO,GAAG;AAErC,QAAK,MAAM,YAAc,QAAO,GAAG;AACnC,QAAK,MAAM,UAAY,QAAO,GAAG;AACjC,QAAK,MAAM,WAAa,QAAO,GAAG;AAClC,QAAK,MAAM,gBAAkB,QAAO,GAAG;AACvC,QAAK,MAAM,qBAAuB,QAAO,GAAG;AAC5C,QAAK,MAAM,YAAc,QAAO,GAAG;AACnC,QAAK,MAAM,mBAAqB,QAAO,GAAG;AAI1C,QAAK,MAAM,UAAY,QAAO,GAAG;AACjC,QAAK,MAAM,iBAAmB,QAAO,GAAG;AACxC,QAAK,MAAM,SAAW,QAAO,GAAG;AAChC,QAAK,MAAM,gBAAkB,QAAO,GAAG;AACvC,QAAK,MAAM,kBAAoB,QAAO,GAAG;AAIzC,QAAK,MAAM,wBAAwB,MAAM,yBAAyB,MAAM,yBAAyB,MAAM,uBAAwB;AAE9H,UAAK,aAAa,cAAe;AAEhC,oBAAY,WAAW,IAAK,oCAAqC;AAEjE,YAAK,cAAc,MAAO;AAEzB,cAAK,MAAM,qBAAuB,QAAO,UAAU;AACnD,cAAK,MAAM,sBAAwB,QAAO,UAAU;AACpD,cAAK,MAAM,sBAAwB,QAAO,UAAU;AACpD,cAAK,MAAM,sBAAwB,QAAO,UAAU;AAAA,QAErD,OAAO;AAEN,iBAAO;AAAA,QAER;AAAA,MAED,OAAO;AAEN,oBAAY,WAAW,IAAK,+BAAgC;AAE5D,YAAK,cAAc,MAAO;AAEzB,cAAK,MAAM,qBAAuB,QAAO,UAAU;AACnD,cAAK,MAAM,sBAAwB,QAAO,UAAU;AACpD,cAAK,MAAM,sBAAwB,QAAO,UAAU;AACpD,cAAK,MAAM,sBAAwB,QAAO,UAAU;AAAA,QAErD,OAAO;AAEN,iBAAO;AAAA,QAER;AAAA,MAED;AAAA,IAED;AAIA,QAAK,MAAM,2BAA2B,MAAM,2BAA2B,MAAM,4BAA4B,MAAM,0BAA2B;AAEzI,kBAAY,WAAW,IAAK,gCAAiC;AAE7D,UAAK,cAAc,MAAO;AAEzB,YAAK,MAAM,wBAA0B,QAAO,UAAU;AACtD,YAAK,MAAM,wBAA0B,QAAO,UAAU;AACtD,YAAK,MAAM,yBAA2B,QAAO,UAAU;AACvD,YAAK,MAAM,yBAA2B,QAAO,UAAU;AAAA,MAExD,OAAO;AAEN,eAAO;AAAA,MAER;AAAA,IAED;AAIA,QAAK,MAAM,mBAAmB,MAAM,mBAAmB,MAAM,sBAAuB;AAEnF,kBAAY,WAAW,IAAK,8BAA+B;AAE3D,UAAK,cAAc,MAAO;AAEzB,YAAK,MAAM,mBAAmB,MAAM,gBAAkB,QAAS,aAAa,eAAiB,UAAU,wBAAwB,UAAU;AACzI,YAAK,MAAM,qBAAuB,QAAS,aAAa,eAAiB,UAAU,mCAAmC,UAAU;AAAA,MAEjI,OAAO;AAEN,eAAO;AAAA,MAER;AAAA,IAED;AAIA,QAAK,MAAM,wBAAwB,MAAM,wBAAwB,MAAM,wBACtE,MAAM,wBAAwB,MAAM,wBAAwB,MAAM,wBAClE,MAAM,wBAAwB,MAAM,wBAAwB,MAAM,yBAClE,MAAM,yBAAyB,MAAM,yBAAyB,MAAM,0BACpE,MAAM,0BAA0B,MAAM,wBAAyB;AAE/D,kBAAY,WAAW,IAAK,+BAAgC;AAE5D,UAAK,cAAc,MAAO;AAEzB,YAAK,MAAM,qBAAuB,QAAS,aAAa,eAAiB,UAAU,uCAAuC,UAAU;AACpI,YAAK,MAAM,qBAAuB,QAAS,aAAa,eAAiB,UAAU,uCAAuC,UAAU;AACpI,YAAK,MAAM,qBAAuB,QAAS,aAAa,eAAiB,UAAU,uCAAuC,UAAU;AACpI,YAAK,MAAM,qBAAuB,QAAS,aAAa,eAAiB,UAAU,uCAAuC,UAAU;AACpI,YAAK,MAAM,qBAAuB,QAAS,aAAa,eAAiB,UAAU,uCAAuC,UAAU;AACpI,YAAK,MAAM,qBAAuB,QAAS,aAAa,eAAiB,UAAU,uCAAuC,UAAU;AACpI,YAAK,MAAM,qBAAuB,QAAS,aAAa,eAAiB,UAAU,uCAAuC,UAAU;AACpI,YAAK,MAAM,qBAAuB,QAAS,aAAa,eAAiB,UAAU,uCAAuC,UAAU;AACpI,YAAK,MAAM,sBAAwB,QAAS,aAAa,eAAiB,UAAU,wCAAwC,UAAU;AACtI,YAAK,MAAM,sBAAwB,QAAS,aAAa,eAAiB,UAAU,wCAAwC,UAAU;AACtI,YAAK,MAAM,sBAAwB,QAAS,aAAa,eAAiB,UAAU,wCAAwC,UAAU;AACtI,YAAK,MAAM,uBAAyB,QAAS,aAAa,eAAiB,UAAU,yCAAyC,UAAU;AACxI,YAAK,MAAM,uBAAyB,QAAS,aAAa,eAAiB,UAAU,yCAAyC,UAAU;AACxI,YAAK,MAAM,uBAAyB,QAAS,aAAa,eAAiB,UAAU,yCAAyC,UAAU;AAAA,MAEzI,OAAO;AAEN,eAAO;AAAA,MAER;AAAA,IAED;AAIA,QAAK,MAAM,oBAAoB,MAAM,0BAA0B,MAAM,0BAA2B;AAE/F,kBAAY,WAAW,IAAK,8BAA+B;AAE3D,UAAK,cAAc,MAAO;AAEzB,YAAK,MAAM,iBAAmB,QAAS,aAAa,eAAiB,UAAU,uCAAuC,UAAU;AAChI,YAAK,MAAM,uBAAyB,QAAO,UAAU;AACrD,YAAK,MAAM,yBAA2B,QAAO,UAAU;AAAA,MAExD,OAAO;AAEN,eAAO;AAAA,MAER;AAAA,IAED;AAIA,QAAK,MAAM,oBAAoB,MAAM,2BAA2B,MAAM,0BAA0B,MAAM,+BAAgC;AAErI,kBAAY,WAAW,IAAK,8BAA+B;AAE3D,UAAK,cAAc,MAAO;AAEzB,YAAK,MAAM,iBAAmB,QAAO,UAAU;AAC/C,YAAK,MAAM,wBAA0B,QAAO,UAAU;AACtD,YAAK,MAAM,uBAAyB,QAAO,UAAU;AACrD,YAAK,MAAM,8BAAgC,QAAO,UAAU;AAAA,MAE7D,OAAO;AAEN,eAAO;AAAA,MAER;AAAA,IAED;AAIA,QAAK,MAAM,mBAAqB,QAAO,GAAG;AAI1C,WAAS,GAAI,CAAE,MAAM,SAAc,GAAI,CAAE,IAAI;AAAA,EAE9C;AAEA,SAAO,EAAE,QAAiB;AAE3B;AAEA,IAAM,cAAN,cAA0B,kBAAkB;AAAA,EAE3C,YAAa,QAAQ,CAAC,GAAI;AAEzB,UAAM;AAEN,SAAK,gBAAgB;AAErB,SAAK,UAAU;AAAA,EAEhB;AAED;AAEA,IAAM,QAAN,cAAoB,SAAS;AAAA,EAE5B,cAAc;AAEb,UAAM;AAEN,SAAK,UAAU;AAEf,SAAK,OAAO;AAAA,EAEb;AAED;AAEA,IAAM,aAAa,EAAE,MAAM,OAAO;AAElC,IAAM,kBAAN,MAAsB;AAAA,EAErB,cAAc;AAEb,SAAK,aAAa;AAClB,SAAK,QAAQ;AACb,SAAK,QAAQ;AAAA,EAEd;AAAA,EAEA,eAAe;AAEd,QAAK,KAAK,UAAU,MAAO;AAE1B,WAAK,QAAQ,IAAI,MAAM;AACvB,WAAK,MAAM,mBAAmB;AAC9B,WAAK,MAAM,UAAU;AAErB,WAAK,MAAM,SAAS,CAAC;AACrB,WAAK,MAAM,aAAa,EAAE,UAAU,MAAM;AAAA,IAE3C;AAEA,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,oBAAoB;AAEnB,QAAK,KAAK,eAAe,MAAO;AAE/B,WAAK,aAAa,IAAI,MAAM;AAC5B,WAAK,WAAW,mBAAmB;AACnC,WAAK,WAAW,UAAU;AAC1B,WAAK,WAAW,oBAAoB;AACpC,WAAK,WAAW,iBAAiB,IAAI,QAAQ;AAC7C,WAAK,WAAW,qBAAqB;AACrC,WAAK,WAAW,kBAAkB,IAAI,QAAQ;AAAA,IAE/C;AAEA,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,eAAe;AAEd,QAAK,KAAK,UAAU,MAAO;AAE1B,WAAK,QAAQ,IAAI,MAAM;AACvB,WAAK,MAAM,mBAAmB;AAC9B,WAAK,MAAM,UAAU;AACrB,WAAK,MAAM,oBAAoB;AAC/B,WAAK,MAAM,iBAAiB,IAAI,QAAQ;AACxC,WAAK,MAAM,qBAAqB;AAChC,WAAK,MAAM,kBAAkB,IAAI,QAAQ;AAAA,IAE1C;AAEA,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,cAAe,OAAQ;AAEtB,QAAK,KAAK,eAAe,MAAO;AAE/B,WAAK,WAAW,cAAe,KAAM;AAAA,IAEtC;AAEA,QAAK,KAAK,UAAU,MAAO;AAE1B,WAAK,MAAM,cAAe,KAAM;AAAA,IAEjC;AAEA,QAAK,KAAK,UAAU,MAAO;AAE1B,WAAK,MAAM,cAAe,KAAM;AAAA,IAEjC;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,aAAc;AAEtB,QAAK,eAAe,YAAY,MAAO;AAEtC,YAAM,OAAO,KAAK;AAElB,UAAK,MAAO;AAEX,mBAAY,cAAc,YAAY,KAAK,OAAO,GAAI;AAGrD,eAAK,cAAe,MAAM,UAAW;AAAA,QAEtC;AAAA,MAED;AAAA,IAED;AAEA,SAAK,cAAe,EAAE,MAAM,aAAa,MAAM,YAAY,CAAE;AAE7D,WAAO;AAAA,EAER;AAAA,EAEA,WAAY,aAAc;AAEzB,SAAK,cAAe,EAAE,MAAM,gBAAgB,MAAM,YAAY,CAAE;AAEhE,QAAK,KAAK,eAAe,MAAO;AAE/B,WAAK,WAAW,UAAU;AAAA,IAE3B;AAEA,QAAK,KAAK,UAAU,MAAO;AAE1B,WAAK,MAAM,UAAU;AAAA,IAEtB;AAEA,QAAK,KAAK,UAAU,MAAO;AAE1B,WAAK,MAAM,UAAU;AAAA,IAEtB;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,aAAa,OAAO,gBAAiB;AAE5C,QAAI,YAAY;AAChB,QAAI,WAAW;AACf,QAAI,WAAW;AAEf,UAAM,YAAY,KAAK;AACvB,UAAM,OAAO,KAAK;AAClB,UAAM,OAAO,KAAK;AAElB,QAAK,eAAe,MAAM,QAAQ,oBAAoB,mBAAoB;AAEzE,UAAK,QAAQ,YAAY,MAAO;AAE/B,mBAAW;AAEX,mBAAY,cAAc,YAAY,KAAK,OAAO,GAAI;AAGrD,gBAAM,YAAY,MAAM,aAAc,YAAY,cAAe;AAGjE,gBAAM,QAAQ,KAAK,cAAe,MAAM,UAAW;AAEnD,cAAK,cAAc,MAAO;AAEzB,kBAAM,OAAO,UAAW,UAAU,UAAU,MAAO;AACnD,kBAAM,OAAO,UAAW,MAAM,UAAU,MAAM,UAAU,MAAM,KAAM;AACpE,kBAAM,yBAAyB;AAC/B,kBAAM,cAAc,UAAU;AAAA,UAE/B;AAEA,gBAAM,UAAU,cAAc;AAAA,QAE/B;AAKA,cAAM,WAAW,KAAK,OAAQ,kBAAmB;AACjD,cAAM,WAAW,KAAK,OAAQ,WAAY;AAC1C,cAAM,WAAW,SAAS,SAAS,WAAY,SAAS,QAAS;AAEjE,cAAM,kBAAkB;AACxB,cAAM,YAAY;AAElB,YAAK,KAAK,WAAW,YAAY,WAAW,kBAAkB,WAAY;AAEzE,eAAK,WAAW,WAAW;AAC3B,eAAK,cAAe;AAAA,YACnB,MAAM;AAAA,YACN,YAAY,YAAY;AAAA,YACxB,QAAQ;AAAA,UACT,CAAE;AAAA,QAEH,WAAY,CAAE,KAAK,WAAW,YAAY,YAAY,kBAAkB,WAAY;AAEnF,eAAK,WAAW,WAAW;AAC3B,eAAK,cAAe;AAAA,YACnB,MAAM;AAAA,YACN,YAAY,YAAY;AAAA,YACxB,QAAQ;AAAA,UACT,CAAE;AAAA,QAEH;AAAA,MAED,OAAO;AAEN,YAAK,SAAS,QAAQ,YAAY,WAAY;AAE7C,qBAAW,MAAM,QAAS,YAAY,WAAW,cAAe;AAEhE,cAAK,aAAa,MAAO;AAExB,iBAAK,OAAO,UAAW,SAAS,UAAU,MAAO;AACjD,iBAAK,OAAO,UAAW,KAAK,UAAU,KAAK,UAAU,KAAK,KAAM;AAChE,iBAAK,yBAAyB;AAE9B,gBAAK,SAAS,gBAAiB;AAE9B,mBAAK,oBAAoB;AACzB,mBAAK,eAAe,KAAM,SAAS,cAAe;AAAA,YAEnD,OAAO;AAEN,mBAAK,oBAAoB;AAAA,YAE1B;AAEA,gBAAK,SAAS,iBAAkB;AAE/B,mBAAK,qBAAqB;AAC1B,mBAAK,gBAAgB,KAAM,SAAS,eAAgB;AAAA,YAErD,OAAO;AAEN,mBAAK,qBAAqB;AAAA,YAE3B;AAAA,UAED;AAAA,QAED;AAAA,MAED;AAEA,UAAK,cAAc,MAAO;AAEzB,oBAAY,MAAM,QAAS,YAAY,gBAAgB,cAAe;AAGtE,YAAK,cAAc,QAAQ,aAAa,MAAO;AAE9C,sBAAY;AAAA,QAEb;AAEA,YAAK,cAAc,MAAO;AAEzB,oBAAU,OAAO,UAAW,UAAU,UAAU,MAAO;AACvD,oBAAU,OAAO,UAAW,UAAU,UAAU,UAAU,UAAU,UAAU,KAAM;AACpF,oBAAU,yBAAyB;AAEnC,cAAK,UAAU,gBAAiB;AAE/B,sBAAU,oBAAoB;AAC9B,sBAAU,eAAe,KAAM,UAAU,cAAe;AAAA,UAEzD,OAAO;AAEN,sBAAU,oBAAoB;AAAA,UAE/B;AAEA,cAAK,UAAU,iBAAkB;AAEhC,sBAAU,qBAAqB;AAC/B,sBAAU,gBAAgB,KAAM,UAAU,eAAgB;AAAA,UAE3D,OAAO;AAEN,sBAAU,qBAAqB;AAAA,UAEhC;AAEA,eAAK,cAAe,UAAW;AAAA,QAEhC;AAAA,MAED;AAAA,IAGD;AAEA,QAAK,cAAc,MAAO;AAEzB,gBAAU,UAAY,cAAc;AAAA,IAErC;AAEA,QAAK,SAAS,MAAO;AAEpB,WAAK,UAAY,aAAa;AAAA,IAE/B;AAEA,QAAK,SAAS,MAAO;AAEpB,WAAK,UAAY,aAAa;AAAA,IAE/B;AAEA,WAAO;AAAA,EAER;AAAA;AAAA,EAIA,cAAe,MAAM,YAAa;AAEjC,QAAK,KAAK,OAAQ,WAAW,SAAU,MAAM,QAAY;AAExD,YAAM,QAAQ,IAAI,MAAM;AACxB,YAAM,mBAAmB;AACzB,YAAM,UAAU;AAChB,WAAK,OAAQ,WAAW,SAAU,IAAI;AAEtC,WAAK,IAAK,KAAM;AAAA,IAEjB;AAEA,WAAO,KAAK,OAAQ,WAAW,SAAU;AAAA,EAE1C;AAED;AAEA,IAAM,oBAAoB;AAAA;AAAA;AAAA;AAAA;AAAA;AAO1B,IAAM,sBAAsB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAqB5B,IAAM,oBAAN,MAAwB;AAAA,EAEvB,cAAc;AAEb,SAAK,UAAU;AACf,SAAK,OAAO;AAEZ,SAAK,YAAY;AACjB,SAAK,WAAW;AAAA,EAEjB;AAAA,EAEA,KAAM,UAAU,WAAW,aAAc;AAExC,QAAK,KAAK,YAAY,MAAO;AAE5B,YAAM,UAAU,IAAI,QAAQ;AAE5B,YAAM,WAAW,SAAS,WAAW,IAAK,OAAQ;AAClD,eAAS,iBAAiB,UAAU;AAEpC,UAAO,UAAU,aAAa,YAAY,aAAiB,UAAU,YAAY,YAAY,UAAa;AAEzG,aAAK,YAAY,UAAU;AAC3B,aAAK,WAAW,UAAU;AAAA,MAE3B;AAEA,WAAK,UAAU;AAAA,IAEhB;AAAA,EAED;AAAA,EAEA,QAAS,UAAW;AAEnB,QAAK,KAAK,YAAY,MAAO;AAE5B,UAAK,KAAK,SAAS,MAAO;AAEzB,cAAM,WAAW,SAAS,QAAS,CAAE,EAAE;AACvC,cAAM,WAAW,IAAI,eAAgB;AAAA,UACpC,cAAc;AAAA,UACd,gBAAgB;AAAA,UAChB,UAAU;AAAA,YACT,YAAY,EAAE,OAAO,KAAK,QAAQ;AAAA,YAClC,YAAY,EAAE,OAAO,SAAS,EAAE;AAAA,YAChC,aAAa,EAAE,OAAO,SAAS,EAAE;AAAA,UAClC;AAAA,QACD,CAAE;AAEF,aAAK,OAAO,IAAI,KAAM,IAAI,cAAe,IAAI,EAAG,GAAG,QAAS;AAAA,MAE7D;AAAA,IAED;AAEA,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,QAAQ;AAEP,SAAK,UAAU;AACf,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,kBAAkB;AAEjB,WAAO,KAAK;AAAA,EAEb;AAED;AAEA,IAAM,eAAN,cAA2B,gBAAgB;AAAA,EAE1C,YAAa,UAAU,IAAK;AAE3B,UAAM;AAEN,UAAM,QAAQ;AAEd,QAAI,UAAU;AAEd,QAAI,yBAAyB;AAE7B,QAAI,iBAAiB;AACrB,QAAI,qBAAqB;AAEzB,QAAI,YAAY;AAChB,QAAI,uBAAuB;AAE3B,QAAI,OAAO;AACX,QAAI,YAAY;AAChB,QAAI,cAAc;AAClB,QAAI,cAAc;AAClB,QAAI,UAAU;AAEd,UAAM,eAAe,IAAI,kBAAkB;AAC3C,UAAM,aAAa,GAAG,qBAAqB;AAE3C,QAAI,sBAAsB;AAC1B,QAAI,kBAAkB;AAEtB,UAAM,cAAc,CAAC;AACrB,UAAM,yBAAyB,CAAC;AAEhC,UAAM,cAAc,IAAI,QAAQ;AAChC,QAAI,oBAAoB;AAIxB,UAAM,UAAU,IAAI,kBAAkB;AACtC,YAAQ,OAAO,OAAQ,CAAE;AACzB,YAAQ,WAAW,IAAI,QAAQ;AAE/B,UAAM,UAAU,IAAI,kBAAkB;AACtC,YAAQ,OAAO,OAAQ,CAAE;AACzB,YAAQ,WAAW,IAAI,QAAQ;AAE/B,UAAM,UAAU,CAAE,SAAS,OAAQ;AAEnC,UAAM,WAAW,IAAI,YAAY;AACjC,aAAS,OAAO,OAAQ,CAAE;AAC1B,aAAS,OAAO,OAAQ,CAAE;AAE1B,QAAI,oBAAoB;AACxB,QAAI,mBAAmB;AAIvB,SAAK,mBAAmB;AACxB,SAAK,UAAU;AAEf,SAAK,eAAe;AAEpB,SAAK,gBAAgB,SAAW,OAAQ;AAEvC,UAAI,aAAa,YAAa,KAAM;AAEpC,UAAK,eAAe,QAAY;AAE/B,qBAAa,IAAI,gBAAgB;AACjC,oBAAa,KAAM,IAAI;AAAA,MAExB;AAEA,aAAO,WAAW,kBAAkB;AAAA,IAErC;AAEA,SAAK,oBAAoB,SAAW,OAAQ;AAE3C,UAAI,aAAa,YAAa,KAAM;AAEpC,UAAK,eAAe,QAAY;AAE/B,qBAAa,IAAI,gBAAgB;AACjC,oBAAa,KAAM,IAAI;AAAA,MAExB;AAEA,aAAO,WAAW,aAAa;AAAA,IAEhC;AAEA,SAAK,UAAU,SAAW,OAAQ;AAEjC,UAAI,aAAa,YAAa,KAAM;AAEpC,UAAK,eAAe,QAAY;AAE/B,qBAAa,IAAI,gBAAgB;AACjC,oBAAa,KAAM,IAAI;AAAA,MAExB;AAEA,aAAO,WAAW,aAAa;AAAA,IAEhC;AAIA,aAAS,eAAgB,OAAQ;AAEhC,YAAM,kBAAkB,uBAAuB,QAAS,MAAM,WAAY;AAE1E,UAAK,oBAAoB,IAAM;AAE9B;AAAA,MAED;AAEA,YAAM,aAAa,YAAa,eAAgB;AAEhD,UAAK,eAAe,QAAY;AAE/B,mBAAW,OAAQ,MAAM,aAAa,MAAM,OAAO,wBAAwB,cAAe;AAC1F,mBAAW,cAAe,EAAE,MAAM,MAAM,MAAM,MAAM,MAAM,YAAY,CAAE;AAAA,MAEzE;AAAA,IAED;AAEA,aAAS,eAAe;AAEvB,cAAQ,oBAAqB,UAAU,cAAe;AACtD,cAAQ,oBAAqB,eAAe,cAAe;AAC3D,cAAQ,oBAAqB,aAAa,cAAe;AACzD,cAAQ,oBAAqB,WAAW,cAAe;AACvD,cAAQ,oBAAqB,gBAAgB,cAAe;AAC5D,cAAQ,oBAAqB,cAAc,cAAe;AAC1D,cAAQ,oBAAqB,OAAO,YAAa;AACjD,cAAQ,oBAAqB,sBAAsB,oBAAqB;AAExE,eAAU,IAAI,GAAG,IAAI,YAAY,QAAQ,KAAO;AAE/C,cAAM,cAAc,uBAAwB,CAAE;AAE9C,YAAK,gBAAgB,KAAO;AAE5B,+BAAwB,CAAE,IAAI;AAE9B,oBAAa,CAAE,EAAE,WAAY,WAAY;AAAA,MAE1C;AAEA,0BAAoB;AACpB,yBAAmB;AAEnB,mBAAa,MAAM;AAInB,eAAS,gBAAiB,mBAAoB;AAE9C,oBAAc;AACd,oBAAc;AACd,kBAAY;AACZ,gBAAU;AACV,wBAAkB;AAIlB,gBAAU,KAAK;AAEf,YAAM,eAAe;AAErB,eAAS,cAAe,iBAAkB;AAC1C,eAAS,QAAS,YAAY,OAAO,YAAY,QAAQ,KAAM;AAE/D,YAAM,cAAe,EAAE,MAAM,aAAa,CAAE;AAAA,IAE7C;AAEA,SAAK,4BAA4B,SAAW,OAAQ;AAEnD,+BAAyB;AAEzB,UAAK,MAAM,iBAAiB,MAAO;AAElC,gBAAQ,KAAM,uEAAwE;AAAA,MAEvF;AAAA,IAED;AAEA,SAAK,wBAAwB,SAAW,OAAQ;AAE/C,2BAAqB;AAErB,UAAK,MAAM,iBAAiB,MAAO;AAElC,gBAAQ,KAAM,0EAA2E;AAAA,MAE1F;AAAA,IAED;AAEA,SAAK,oBAAoB,WAAY;AAEpC,aAAO,wBAAwB;AAAA,IAEhC;AAEA,SAAK,oBAAoB,SAAW,OAAQ;AAE3C,6BAAuB;AAAA,IAExB;AAEA,SAAK,eAAe,WAAY;AAE/B,aAAO,gBAAgB,OAAO,cAAc;AAAA,IAE7C;AAEA,SAAK,aAAa,WAAY;AAE7B,aAAO;AAAA,IAER;AAEA,SAAK,WAAW,WAAY;AAE3B,aAAO;AAAA,IAER;AAEA,SAAK,aAAa,WAAY;AAE7B,aAAO;AAAA,IAER;AAEA,SAAK,aAAa,eAAiB,OAAQ;AAE1C,gBAAU;AAEV,UAAK,YAAY,MAAO;AAEvB,8BAAsB,SAAS,gBAAgB;AAE/C,gBAAQ,iBAAkB,UAAU,cAAe;AACnD,gBAAQ,iBAAkB,eAAe,cAAe;AACxD,gBAAQ,iBAAkB,aAAa,cAAe;AACtD,gBAAQ,iBAAkB,WAAW,cAAe;AACpD,gBAAQ,iBAAkB,gBAAgB,cAAe;AACzD,gBAAQ,iBAAkB,cAAc,cAAe;AACvD,gBAAQ,iBAAkB,OAAO,YAAa;AAC9C,gBAAQ,iBAAkB,sBAAsB,oBAAqB;AAErE,YAAK,WAAW,iBAAiB,MAAO;AAEvC,gBAAM,GAAG,iBAAiB;AAAA,QAE3B;AAEA,4BAAoB,SAAS,cAAc;AAC3C,iBAAS,QAAS,WAAY;AAE9B,YAAK,QAAQ,YAAY,WAAW,QAAY;AAE/C,gBAAM,YAAY;AAAA,YACjB,WAAW,WAAW;AAAA,YACtB,OAAO;AAAA,YACP,OAAO,WAAW;AAAA,YAClB,SAAS,WAAW;AAAA,YACpB;AAAA,UACD;AAEA,wBAAc,IAAI,aAAc,SAAS,IAAI,SAAU;AAEvD,kBAAQ,kBAAmB,EAAE,WAAW,YAAY,CAAE;AAEtD,mBAAS,cAAe,CAAE;AAC1B,mBAAS,QAAS,YAAY,kBAAkB,YAAY,mBAAmB,KAAM;AAErF,4BAAkB,IAAI;AAAA,YACrB,YAAY;AAAA,YACZ,YAAY;AAAA,YACZ;AAAA,cACC,QAAQ;AAAA,cACR,MAAM;AAAA,cACN,YAAY,SAAS;AAAA,cACrB,eAAe,WAAW;AAAA,YAC3B;AAAA,UACD;AAAA,QAED,OAAO;AAEN,cAAI,cAAc;AAClB,cAAI,YAAY;AAChB,cAAI,gBAAgB;AAEpB,cAAK,WAAW,OAAQ;AAEvB,4BAAgB,WAAW,UAAU,GAAG,mBAAmB,GAAG;AAC9D,0BAAc,WAAW,UAAU,qBAAqB;AACxD,wBAAY,WAAW,UAAU,qBAAqB;AAAA,UAEvD;AAEA,gBAAM,sBAAsB;AAAA,YAC3B,aAAa,GAAG;AAAA,YAChB,aAAa;AAAA,YACb,aAAa;AAAA,UACd;AAEA,sBAAY,IAAI,eAAgB,SAAS,EAAG;AAE5C,wBAAc,UAAU,sBAAuB,mBAAoB;AAEnE,kBAAQ,kBAAmB,EAAE,QAAQ,CAAE,WAAY,EAAE,CAAE;AAEvD,mBAAS,cAAe,CAAE;AAC1B,mBAAS,QAAS,YAAY,cAAc,YAAY,eAAe,KAAM;AAE7E,4BAAkB,IAAI;AAAA,YACrB,YAAY;AAAA,YACZ,YAAY;AAAA,YACZ;AAAA,cACC,QAAQ;AAAA,cACR,MAAM;AAAA,cACN,cAAc,IAAI,aAAc,YAAY,cAAc,YAAY,eAAe,WAAW,QAAW,QAAW,QAAW,QAAW,QAAW,QAAW,WAAY;AAAA,cAC9K,eAAe,WAAW;AAAA,cAC1B,YAAY,SAAS;AAAA,cACrB,SAAS,WAAW,YAAY,IAAI;AAAA,cACpC,oBAAsB,YAAY,sBAAsB;AAAA,YACzD;AAAA,UAAE;AAAA,QAEJ;AAEA,wBAAgB,mBAAmB;AAEnC,aAAK,aAAc,SAAU;AAE7B,+BAAuB;AACvB,yBAAiB,MAAM,QAAQ,sBAAuB,kBAAmB;AAEzE,kBAAU,WAAY,OAAQ;AAC9B,kBAAU,MAAM;AAEhB,cAAM,eAAe;AAErB,cAAM,cAAe,EAAE,MAAM,eAAe,CAAE;AAAA,MAE/C;AAAA,IAED;AAEA,SAAK,0BAA0B,WAAY;AAE1C,UAAK,YAAY,MAAO;AAEvB,eAAO,QAAQ;AAAA,MAEhB;AAAA,IAED;AAEA,SAAK,kBAAkB,WAAY;AAElC,aAAO,aAAa,gBAAgB;AAAA,IAErC;AAEA,aAAS,qBAAsB,OAAQ;AAItC,eAAU,IAAI,GAAG,IAAI,MAAM,QAAQ,QAAQ,KAAO;AAEjD,cAAM,cAAc,MAAM,QAAS,CAAE;AACrC,cAAM,QAAQ,uBAAuB,QAAS,WAAY;AAE1D,YAAK,SAAS,GAAI;AAEjB,iCAAwB,KAAM,IAAI;AAClC,sBAAa,KAAM,EAAE,WAAY,WAAY;AAAA,QAE9C;AAAA,MAED;AAIA,eAAU,IAAI,GAAG,IAAI,MAAM,MAAM,QAAQ,KAAO;AAE/C,cAAM,cAAc,MAAM,MAAO,CAAE;AAEnC,YAAI,kBAAkB,uBAAuB,QAAS,WAAY;AAElE,YAAK,oBAAoB,IAAM;AAI9B,mBAAUC,KAAI,GAAGA,KAAI,YAAY,QAAQA,MAAO;AAE/C,gBAAKA,MAAK,uBAAuB,QAAS;AAEzC,qCAAuB,KAAM,WAAY;AACzC,gCAAkBA;AAClB;AAAA,YAED,WAAY,uBAAwBA,EAAE,MAAM,MAAO;AAElD,qCAAwBA,EAAE,IAAI;AAC9B,gCAAkBA;AAClB;AAAA,YAED;AAAA,UAED;AAIA,cAAK,oBAAoB,GAAM;AAAA,QAEhC;AAEA,cAAM,aAAa,YAAa,eAAgB;AAEhD,YAAK,YAAa;AAEjB,qBAAW,QAAS,WAAY;AAAA,QAEjC;AAAA,MAED;AAAA,IAED;AAIA,UAAM,aAAa,IAAI,QAAQ;AAC/B,UAAM,aAAa,IAAI,QAAQ;AAQ/B,aAAS,uBAAwB,QAAQC,UAASC,UAAU;AAE3D,iBAAW,sBAAuBD,SAAQ,WAAY;AACtD,iBAAW,sBAAuBC,SAAQ,WAAY;AAEtD,YAAM,MAAM,WAAW,WAAY,UAAW;AAE9C,YAAM,QAAQD,SAAQ,iBAAiB;AACvC,YAAM,QAAQC,SAAQ,iBAAiB;AAKvC,YAAM,OAAO,MAAO,EAAG,KAAM,MAAO,EAAG,IAAI;AAC3C,YAAM,MAAM,MAAO,EAAG,KAAM,MAAO,EAAG,IAAI;AAC1C,YAAM,UAAW,MAAO,CAAE,IAAI,KAAM,MAAO,CAAE;AAC7C,YAAM,aAAc,MAAO,CAAE,IAAI,KAAM,MAAO,CAAE;AAEhD,YAAM,WAAY,MAAO,CAAE,IAAI,KAAM,MAAO,CAAE;AAC9C,YAAM,YAAa,MAAO,CAAE,IAAI,KAAM,MAAO,CAAE;AAC/C,YAAM,OAAO,OAAO;AACpB,YAAM,QAAQ,OAAO;AAIrB,YAAM,UAAU,OAAQ,CAAE,UAAU;AACpC,YAAM,UAAU,UAAU,CAAE;AAG5B,MAAAD,SAAQ,YAAY,UAAW,OAAO,UAAU,OAAO,YAAY,OAAO,KAAM;AAChF,aAAO,WAAY,OAAQ;AAC3B,aAAO,WAAY,OAAQ;AAC3B,aAAO,YAAY,QAAS,OAAO,UAAU,OAAO,YAAY,OAAO,KAAM;AAC7E,aAAO,mBAAmB,KAAM,OAAO,WAAY,EAAE,OAAO;AAK5D,YAAM,QAAQ,OAAO;AACrB,YAAM,OAAO,MAAM;AACnB,YAAM,QAAQ,OAAO;AACrB,YAAM,SAAS,SAAU,MAAM;AAC/B,YAAM,OAAO,SAAS,MAAM,OAAO;AACnC,YAAM,UAAU,YAAY,MAAM,OAAO;AAEzC,aAAO,iBAAiB,gBAAiB,OAAO,QAAQ,MAAM,SAAS,OAAO,IAAK;AACnF,aAAO,wBAAwB,KAAM,OAAO,gBAAiB,EAAE,OAAO;AAAA,IAEvE;AAEA,aAAS,aAAc,QAAQ,QAAS;AAEvC,UAAK,WAAW,MAAO;AAEtB,eAAO,YAAY,KAAM,OAAO,MAAO;AAAA,MAExC,OAAO;AAEN,eAAO,YAAY,iBAAkB,OAAO,aAAa,OAAO,MAAO;AAAA,MAExE;AAEA,aAAO,mBAAmB,KAAM,OAAO,WAAY,EAAE,OAAO;AAAA,IAE7D;AAEA,SAAK,eAAe,SAAW,QAAS;AAEvC,UAAK,YAAY,KAAO;AAExB,UAAK,aAAa,YAAY,MAAO;AAEpC,eAAO,OAAO,aAAa;AAC3B,eAAO,MAAM,aAAa;AAAA,MAE3B;AAEA,eAAS,OAAO,QAAQ,OAAO,QAAQ,OAAO,OAAO;AACrD,eAAS,MAAM,QAAQ,MAAM,QAAQ,MAAM,OAAO;AAElD,UAAK,sBAAsB,SAAS,QAAQ,qBAAqB,SAAS,KAAM;AAI/E,gBAAQ,kBAAmB;AAAA,UAC1B,WAAW,SAAS;AAAA,UACpB,UAAU,SAAS;AAAA,QACpB,CAAE;AAEF,4BAAoB,SAAS;AAC7B,2BAAmB,SAAS;AAE5B,gBAAQ,OAAO;AACf,gBAAQ,MAAM;AACd,gBAAQ,OAAO;AACf,gBAAQ,MAAM;AAEd,gBAAQ,uBAAuB;AAC/B,gBAAQ,uBAAuB;AAC/B,eAAO,uBAAuB;AAAA,MAE/B;AAEA,YAAM,SAAS,OAAO;AACtB,YAAME,WAAU,SAAS;AAEzB,mBAAc,UAAU,MAAO;AAE/B,eAAU,IAAI,GAAG,IAAIA,SAAQ,QAAQ,KAAO;AAE3C,qBAAcA,SAAS,CAAE,GAAG,MAAO;AAAA,MAEpC;AAIA,UAAKA,SAAQ,WAAW,GAAI;AAE3B,+BAAwB,UAAU,SAAS,OAAQ;AAAA,MAEpD,OAAO;AAIN,iBAAS,iBAAiB,KAAM,QAAQ,gBAAiB;AAAA,MAE1D;AAIA,uBAAkB,QAAQ,UAAU,MAAO;AAAA,IAE5C;AAEA,aAAS,iBAAkB,QAAQC,WAAU,QAAS;AAErD,UAAK,WAAW,MAAO;AAEtB,eAAO,OAAO,KAAMA,UAAS,WAAY;AAAA,MAE1C,OAAO;AAEN,eAAO,OAAO,KAAM,OAAO,WAAY;AACvC,eAAO,OAAO,OAAO;AACrB,eAAO,OAAO,SAAUA,UAAS,WAAY;AAAA,MAE9C;AAEA,aAAO,OAAO,UAAW,OAAO,UAAU,OAAO,YAAY,OAAO,KAAM;AAC1E,aAAO,kBAAmB,IAAK;AAE/B,aAAO,iBAAiB,KAAMA,UAAS,gBAAiB;AACxD,aAAO,wBAAwB,KAAMA,UAAS,uBAAwB;AAEtE,UAAK,OAAO,qBAAsB;AAEjC,eAAO,MAAM,UAAU,IAAI,KAAK,KAAM,IAAI,OAAO,iBAAiB,SAAU,CAAE,CAAE;AAChF,eAAO,OAAO;AAAA,MAEf;AAAA,IAED;AAEA,SAAK,YAAY,WAAY;AAE5B,aAAO;AAAA,IAER;AAEA,SAAK,eAAe,WAAY;AAE/B,UAAK,gBAAgB,QAAQ,gBAAgB,MAAO;AAEnD,eAAO;AAAA,MAER;AAEA,aAAO;AAAA,IAER;AAEA,SAAK,eAAe,SAAW,OAAQ;AAKtC,kBAAY;AAEZ,UAAK,gBAAgB,MAAO;AAE3B,oBAAY,iBAAiB;AAAA,MAE9B;AAEA,UAAK,gBAAgB,QAAQ,YAAY,mBAAmB,QAAY;AAEvE,oBAAY,iBAAiB;AAAA,MAE9B;AAAA,IAED;AAEA,SAAK,kBAAkB,WAAY;AAElC,aAAO,aAAa,YAAY;AAAA,IAEjC;AAEA,SAAK,sBAAsB,WAAY;AAEtC,aAAO,aAAa,QAAS,QAAS;AAAA,IAEvC;AAIA,QAAI,2BAA2B;AAE/B,aAAS,iBAAkB,MAAM,OAAQ;AAExC,aAAO,MAAM,cAAe,wBAAwB,cAAe;AACnE,gBAAU;AAEV,UAAK,SAAS,MAAO;AAEpB,cAAM,QAAQ,KAAK;AAEnB,YAAK,gBAAgB,MAAO;AAE3B,mBAAS,2BAA4B,iBAAiB,YAAY,WAAY;AAC9E,mBAAS,gBAAiB,eAAgB;AAAA,QAE3C;AAEA,YAAI,sBAAsB;AAI1B,YAAK,MAAM,WAAW,SAAS,QAAQ,QAAS;AAE/C,mBAAS,QAAQ,SAAS;AAC1B,gCAAsB;AAAA,QAEvB;AAEA,iBAAU,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAO;AAEzC,gBAAM,OAAO,MAAO,CAAE;AAEtB,cAAI,WAAW;AAEf,cAAK,gBAAgB,MAAO;AAE3B,uBAAW,YAAY,YAAa,IAAK;AAAA,UAE1C,OAAO;AAEN,kBAAM,aAAa,UAAU,gBAAiB,aAAa,IAAK;AAChE,uBAAW,WAAW;AAGtB,gBAAK,MAAM,GAAI;AAEd,uBAAS;AAAA,gBACR;AAAA,gBACA,WAAW;AAAA,gBACX,YAAY,oBAAoB,SAAY,WAAW;AAAA,cAAoB;AAE5E,uBAAS,gBAAiB,eAAgB;AAAA,YAE3C;AAAA,UAED;AAEA,cAAI,SAAS,QAAS,CAAE;AAExB,cAAK,WAAW,QAAY;AAE3B,qBAAS,IAAI,kBAAkB;AAC/B,mBAAO,OAAO,OAAQ,CAAE;AACxB,mBAAO,WAAW,IAAI,QAAQ;AAC9B,oBAAS,CAAE,IAAI;AAAA,UAEhB;AAEA,iBAAO,OAAO,UAAW,KAAK,UAAU,MAAO;AAC/C,iBAAO,OAAO,UAAW,OAAO,UAAU,OAAO,YAAY,OAAO,KAAM;AAC1E,iBAAO,iBAAiB,UAAW,KAAK,gBAAiB;AACzD,iBAAO,wBAAwB,KAAM,OAAO,gBAAiB,EAAE,OAAO;AACtE,iBAAO,SAAS,IAAK,SAAS,GAAG,SAAS,GAAG,SAAS,OAAO,SAAS,MAAO;AAE7E,cAAK,MAAM,GAAI;AAEd,qBAAS,OAAO,KAAM,OAAO,MAAO;AACpC,qBAAS,OAAO,UAAW,SAAS,UAAU,SAAS,YAAY,SAAS,KAAM;AAAA,UAEnF;AAEA,cAAK,wBAAwB,MAAO;AAEnC,qBAAS,QAAQ,KAAM,MAAO;AAAA,UAE/B;AAAA,QAED;AAIA,cAAM,kBAAkB,QAAQ;AAEhC,YAAK,mBAAmB,gBAAgB,SAAU,eAAgB,GAAI;AAErE,gBAAM,YAAY,UAAU,oBAAqB,MAAO,CAAE,CAAE;AAE5D,cAAK,aAAa,UAAU,WAAW,UAAU,SAAU;AAE1D,yBAAa,KAAM,UAAU,WAAW,QAAQ,WAAY;AAAA,UAE7D;AAAA,QAED;AAAA,MAED;AAIA,eAAU,IAAI,GAAG,IAAI,YAAY,QAAQ,KAAO;AAE/C,cAAM,cAAc,uBAAwB,CAAE;AAC9C,cAAM,aAAa,YAAa,CAAE;AAElC,YAAK,gBAAgB,QAAQ,eAAe,QAAY;AAEvD,qBAAW,OAAQ,aAAa,OAAO,wBAAwB,cAAe;AAAA,QAE/E;AAAA,MAED;AAEA,UAAK,yBAA2B,0BAA0B,MAAM,KAAM;AAEtE,UAAK,MAAM,gBAAiB;AAE3B,cAAM,cAAe,EAAE,MAAM,kBAAkB,MAAM,MAAM,CAAE;AAAA,MAE9D;AAEA,gBAAU;AAAA,IAEX;AAEA,UAAM,YAAY,IAAI,eAAe;AAErC,cAAU,iBAAkB,gBAAiB;AAE7C,SAAK,mBAAmB,SAAW,UAAW;AAE7C,iCAA2B;AAAA,IAE5B;AAEA,SAAK,UAAU,WAAY;AAAA,IAAC;AAAA,EAE7B;AAED;AAEA,IAAM,MAAoB,IAAI,MAAM;AACpC,IAAM,MAAoB,IAAI,QAAQ;AAEtC,SAAS,eAAgB,UAAU,YAAa;AAE/C,WAAS,wBAAyB,KAAK,SAAU;AAEhD,QAAK,IAAI,qBAAqB,MAAO;AAEpC,UAAI,aAAa;AAAA,IAElB;AAEA,YAAQ,MAAM,KAAM,IAAI,MAAO;AAAA,EAEhC;AAEA,WAAS,mBAAoB,UAAU,KAAM;AAE5C,QAAI,MAAM,OAAQ,SAAS,SAAS,OAAO,0BAA2B,QAAS,CAAE;AAEjF,QAAK,IAAI,OAAQ;AAEhB,eAAS,QAAQ,QAAQ,IAAI;AAC7B,eAAS,OAAO,QAAQ,IAAI;AAAA,IAE7B,WAAY,IAAI,WAAY;AAE3B,eAAS,WAAW,QAAQ,IAAI;AAAA,IAEjC;AAAA,EAED;AAEA,WAAS,wBAAyB,UAAU,UAAU,YAAY,QAAQ,0BAA2B;AAEpG,QAAK,SAAS,qBAAsB;AAEnC,4BAAuB,UAAU,QAAS;AAAA,IAE3C,WAAY,SAAS,uBAAwB;AAE5C,4BAAuB,UAAU,QAAS;AAAA,IAE3C,WAAY,SAAS,oBAAqB;AAEzC,4BAAuB,UAAU,QAAS;AAC1C,0BAAqB,UAAU,QAAS;AAAA,IAEzC,WAAY,SAAS,qBAAsB;AAE1C,4BAAuB,UAAU,QAAS;AAC1C,2BAAsB,UAAU,QAAS;AAAA,IAE1C,WAAY,SAAS,wBAAyB;AAE7C,4BAAuB,UAAU,QAAS;AAC1C,8BAAyB,UAAU,QAAS;AAE5C,UAAK,SAAS,wBAAyB;AAEtC,gCAAyB,UAAU,UAAU,wBAAyB;AAAA,MAEvE;AAAA,IAED,WAAY,SAAS,sBAAuB;AAE3C,4BAAuB,UAAU,QAAS;AAC1C,4BAAuB,UAAU,QAAS;AAAA,IAE3C,WAAY,SAAS,qBAAsB;AAE1C,4BAAuB,UAAU,QAAS;AAAA,IAE3C,WAAY,SAAS,wBAAyB;AAE7C,4BAAuB,UAAU,QAAS;AAC1C,8BAAyB,UAAU,QAAS;AAAA,IAE7C,WAAY,SAAS,sBAAuB;AAE3C,4BAAuB,UAAU,QAAS;AAAA,IAE3C,WAAY,SAAS,qBAAsB;AAE1C,0BAAqB,UAAU,QAAS;AAExC,UAAK,SAAS,sBAAuB;AAEpC,4BAAqB,UAAU,QAAS;AAAA,MAEzC;AAAA,IAED,WAAY,SAAS,kBAAmB;AAEvC,4BAAuB,UAAU,UAAU,YAAY,MAAO;AAAA,IAE/D,WAAY,SAAS,kBAAmB;AAEvC,6BAAwB,UAAU,QAAS;AAAA,IAE5C,WAAY,SAAS,kBAAmB;AAEvC,eAAS,MAAM,MAAM,KAAM,SAAS,KAAM;AAC1C,eAAS,QAAQ,QAAQ,SAAS;AAAA,IAEnC,WAAY,SAAS,kBAAmB;AAEvC,eAAS,qBAAqB;AAAA,IAE/B;AAAA,EAED;AAEA,WAAS,sBAAuB,UAAU,UAAW;AAEpD,aAAS,QAAQ,QAAQ,SAAS;AAElC,QAAK,SAAS,OAAQ;AAErB,eAAS,QAAQ,MAAM,KAAM,SAAS,KAAM;AAAA,IAE7C;AAEA,QAAK,SAAS,UAAW;AAExB,eAAS,SAAS,MAAM,KAAM,SAAS,QAAS,EAAE,eAAgB,SAAS,iBAAkB;AAAA,IAE9F;AAEA,QAAK,SAAS,KAAM;AAEnB,eAAS,IAAI,QAAQ,SAAS;AAE9B,8BAAyB,SAAS,KAAK,SAAS,YAAa;AAAA,IAE9D;AAEA,QAAK,SAAS,UAAW;AAExB,eAAS,SAAS,QAAQ,SAAS;AAEnC,8BAAyB,SAAS,UAAU,SAAS,iBAAkB;AAAA,IAExE;AAEA,QAAK,SAAS,SAAU;AAEvB,eAAS,QAAQ,QAAQ,SAAS;AAElC,8BAAyB,SAAS,SAAS,SAAS,gBAAiB;AAErE,eAAS,UAAU,QAAQ,SAAS;AAEpC,UAAK,SAAS,SAAS,UAAW;AAEjC,iBAAS,UAAU,SAAS;AAAA,MAE7B;AAAA,IAED;AAEA,QAAK,SAAS,WAAY;AAEzB,eAAS,UAAU,QAAQ,SAAS;AAEpC,8BAAyB,SAAS,WAAW,SAAS,kBAAmB;AAEzE,eAAS,YAAY,MAAM,KAAM,SAAS,WAAY;AAEtD,UAAK,SAAS,SAAS,UAAW;AAEjC,iBAAS,YAAY,MAAM,OAAO;AAAA,MAEnC;AAAA,IAED;AAEA,QAAK,SAAS,iBAAkB;AAE/B,eAAS,gBAAgB,QAAQ,SAAS;AAE1C,8BAAyB,SAAS,iBAAiB,SAAS,wBAAyB;AAErF,eAAS,kBAAkB,QAAQ,SAAS;AAC5C,eAAS,iBAAiB,QAAQ,SAAS;AAAA,IAE5C;AAEA,QAAK,SAAS,aAAc;AAE3B,eAAS,YAAY,QAAQ,SAAS;AAEtC,8BAAyB,SAAS,aAAa,SAAS,oBAAqB;AAAA,IAE9E;AAEA,QAAK,SAAS,aAAc;AAE3B,eAAS,YAAY,QAAQ,SAAS;AAEtC,8BAAyB,SAAS,aAAa,SAAS,oBAAqB;AAAA,IAE9E;AAEA,QAAK,SAAS,YAAY,GAAI;AAE7B,eAAS,UAAU,QAAQ,SAAS;AAAA,IAErC;AAEA,UAAM,qBAAqB,WAAW,IAAK,QAAS;AAEpD,UAAM,SAAS,mBAAmB;AAClC,UAAM,iBAAiB,mBAAmB;AAE1C,QAAK,QAAS;AAEb,eAAS,OAAO,QAAQ;AAExB,UAAI,KAAM,cAAe;AAGzB,UAAI,KAAK;AAAK,UAAI,KAAK;AAAK,UAAI,KAAK;AAErC,UAAK,OAAO,iBAAiB,OAAO,0BAA0B,OAAQ;AAGrE,YAAI,KAAK;AACT,YAAI,KAAK;AAAA,MAEV;AAEA,eAAS,eAAe,MAAM,eAAgB,IAAI,sBAAuB,GAAI,CAAE;AAE/E,eAAS,WAAW,QAAU,OAAO,iBAAiB,OAAO,0BAA0B,QAAU,KAAM;AAEvG,eAAS,aAAa,QAAQ,SAAS;AACvC,eAAS,IAAI,QAAQ,SAAS;AAC9B,eAAS,gBAAgB,QAAQ,SAAS;AAAA,IAE3C;AAEA,QAAK,SAAS,UAAW;AAExB,eAAS,SAAS,QAAQ,SAAS;AACnC,eAAS,kBAAkB,QAAQ,SAAS;AAE5C,8BAAyB,SAAS,UAAU,SAAS,iBAAkB;AAAA,IAExE;AAEA,QAAK,SAAS,OAAQ;AAErB,eAAS,MAAM,QAAQ,SAAS;AAChC,eAAS,eAAe,QAAQ,SAAS;AAEzC,8BAAyB,SAAS,OAAO,SAAS,cAAe;AAAA,IAElE;AAAA,EAED;AAEA,WAAS,oBAAqB,UAAU,UAAW;AAElD,aAAS,QAAQ,MAAM,KAAM,SAAS,KAAM;AAC5C,aAAS,QAAQ,QAAQ,SAAS;AAElC,QAAK,SAAS,KAAM;AAEnB,eAAS,IAAI,QAAQ,SAAS;AAE9B,8BAAyB,SAAS,KAAK,SAAS,YAAa;AAAA,IAE9D;AAAA,EAED;AAEA,WAAS,oBAAqB,UAAU,UAAW;AAElD,aAAS,SAAS,QAAQ,SAAS;AACnC,aAAS,UAAU,QAAQ,SAAS,WAAW,SAAS;AACxD,aAAS,MAAM,QAAQ,SAAS;AAAA,EAEjC;AAEA,WAAS,sBAAuB,UAAU,UAAU,YAAY,QAAS;AAExE,aAAS,QAAQ,MAAM,KAAM,SAAS,KAAM;AAC5C,aAAS,QAAQ,QAAQ,SAAS;AAClC,aAAS,KAAK,QAAQ,SAAS,OAAO;AACtC,aAAS,MAAM,QAAQ,SAAS;AAEhC,QAAK,SAAS,KAAM;AAEnB,eAAS,IAAI,QAAQ,SAAS;AAE9B,8BAAyB,SAAS,KAAK,SAAS,WAAY;AAAA,IAE7D;AAEA,QAAK,SAAS,UAAW;AAExB,eAAS,SAAS,QAAQ,SAAS;AAEnC,8BAAyB,SAAS,UAAU,SAAS,iBAAkB;AAAA,IAExE;AAEA,QAAK,SAAS,YAAY,GAAI;AAE7B,eAAS,UAAU,QAAQ,SAAS;AAAA,IAErC;AAAA,EAED;AAEA,WAAS,uBAAwB,UAAU,UAAW;AAErD,aAAS,QAAQ,MAAM,KAAM,SAAS,KAAM;AAC5C,aAAS,QAAQ,QAAQ,SAAS;AAClC,aAAS,SAAS,QAAQ,SAAS;AAEnC,QAAK,SAAS,KAAM;AAEnB,eAAS,IAAI,QAAQ,SAAS;AAE9B,8BAAyB,SAAS,KAAK,SAAS,YAAa;AAAA,IAE9D;AAEA,QAAK,SAAS,UAAW;AAExB,eAAS,SAAS,QAAQ,SAAS;AAEnC,8BAAyB,SAAS,UAAU,SAAS,iBAAkB;AAAA,IAExE;AAEA,QAAK,SAAS,YAAY,GAAI;AAE7B,eAAS,UAAU,QAAQ,SAAS;AAAA,IAErC;AAAA,EAED;AAEA,WAAS,qBAAsB,UAAU,UAAW;AAEnD,aAAS,SAAS,MAAM,KAAM,SAAS,QAAS;AAChD,aAAS,UAAU,QAAQ,KAAK,IAAK,SAAS,WAAW,IAAK;AAAA,EAE/D;AAEA,WAAS,oBAAqB,UAAU,UAAW;AAElD,QAAK,SAAS,aAAc;AAE3B,eAAS,YAAY,QAAQ,SAAS;AAAA,IAEvC;AAAA,EAED;AAEA,WAAS,wBAAyB,UAAU,UAAW;AAEtD,aAAS,UAAU,QAAQ,SAAS;AAEpC,QAAK,SAAS,cAAe;AAE5B,eAAS,aAAa,QAAQ,SAAS;AAEvC,8BAAyB,SAAS,cAAc,SAAS,qBAAsB;AAAA,IAEhF;AAEA,aAAS,UAAU,QAAQ,SAAS;AAEpC,QAAK,SAAS,cAAe;AAE5B,eAAS,aAAa,QAAQ,SAAS;AAEvC,8BAAyB,SAAS,cAAc,SAAS,qBAAsB;AAAA,IAEhF;AAEA,QAAK,SAAS,QAAS;AAItB,eAAS,gBAAgB,QAAQ,SAAS;AAAA,IAE3C;AAAA,EAED;AAEA,WAAS,wBAAyB,UAAU,UAAU,0BAA2B;AAEhF,aAAS,IAAI,QAAQ,SAAS;AAE9B,QAAK,SAAS,QAAQ,GAAI;AAEzB,eAAS,WAAW,MAAM,KAAM,SAAS,UAAW,EAAE,eAAgB,SAAS,KAAM;AAErF,eAAS,eAAe,QAAQ,SAAS;AAEzC,UAAK,SAAS,eAAgB;AAE7B,iBAAS,cAAc,QAAQ,SAAS;AAExC,gCAAyB,SAAS,eAAe,SAAS,sBAAuB;AAAA,MAElF;AAEA,UAAK,SAAS,mBAAoB;AAEjC,iBAAS,kBAAkB,QAAQ,SAAS;AAE5C,gCAAyB,SAAS,mBAAmB,SAAS,0BAA2B;AAAA,MAE1F;AAAA,IAED;AAEA,QAAK,SAAS,YAAY,GAAI;AAE7B,eAAS,UAAU,QAAQ,SAAS;AACpC,eAAS,mBAAmB,QAAQ,SAAS;AAE7C,UAAK,SAAS,cAAe;AAE5B,iBAAS,aAAa,QAAQ,SAAS;AAEvC,gCAAyB,SAAS,cAAc,SAAS,qBAAsB;AAAA,MAEhF;AAEA,UAAK,SAAS,uBAAwB;AAErC,iBAAS,sBAAsB,QAAQ,SAAS;AAEhD,gCAAyB,SAAS,uBAAuB,SAAS,8BAA+B;AAAA,MAElG;AAEA,UAAK,SAAS,oBAAqB;AAElC,iBAAS,mBAAmB,QAAQ,SAAS;AAE7C,gCAAyB,SAAS,oBAAoB,SAAS,2BAA4B;AAE3F,iBAAS,qBAAqB,MAAM,KAAM,SAAS,oBAAqB;AAExE,YAAK,SAAS,SAAS,UAAW;AAEjC,mBAAS,qBAAqB,MAAM,OAAO;AAAA,QAE5C;AAAA,MAED;AAAA,IAED;AAEA,QAAK,SAAS,aAAa,GAAI;AAE9B,eAAS,WAAW,QAAQ,SAAS;AAAA,IAEtC;AAEA,QAAK,SAAS,cAAc,GAAI;AAE/B,eAAS,YAAY,QAAQ,SAAS;AACtC,eAAS,eAAe,QAAQ,SAAS;AACzC,eAAS,4BAA4B,QAAQ,SAAS,0BAA2B,CAAE;AACnF,eAAS,4BAA4B,QAAQ,SAAS,0BAA2B,CAAE;AAEnF,UAAK,SAAS,gBAAiB;AAE9B,iBAAS,eAAe,QAAQ,SAAS;AAEzC,gCAAyB,SAAS,gBAAgB,SAAS,uBAAwB;AAAA,MAEpF;AAEA,UAAK,SAAS,yBAA0B;AAEvC,iBAAS,wBAAwB,QAAQ,SAAS;AAElD,gCAAyB,SAAS,yBAAyB,SAAS,gCAAiC;AAAA,MAEtG;AAAA,IAED;AAEA,QAAK,SAAS,eAAe,GAAI;AAEhC,eAAS,aAAa,QAAQ,SAAS;AACvC,eAAS,uBAAuB,QAAQ,yBAAyB;AACjE,eAAS,wBAAwB,MAAM,IAAK,yBAAyB,OAAO,yBAAyB,MAAO;AAE5G,UAAK,SAAS,iBAAkB;AAE/B,iBAAS,gBAAgB,QAAQ,SAAS;AAE1C,gCAAyB,SAAS,iBAAiB,SAAS,wBAAyB;AAAA,MAEtF;AAEA,eAAS,UAAU,QAAQ,SAAS;AAEpC,UAAK,SAAS,cAAe;AAE5B,iBAAS,aAAa,QAAQ,SAAS;AAEvC,gCAAyB,SAAS,cAAc,SAAS,qBAAsB;AAAA,MAEhF;AAEA,eAAS,oBAAoB,QAAQ,SAAS;AAC9C,eAAS,iBAAiB,MAAM,KAAM,SAAS,gBAAiB;AAAA,IAEjE;AAEA,QAAK,SAAS,aAAa,GAAI;AAE9B,eAAS,iBAAiB,MAAM,IAAK,SAAS,aAAa,KAAK,IAAK,SAAS,kBAAmB,GAAG,SAAS,aAAa,KAAK,IAAK,SAAS,kBAAmB,CAAE;AAElK,UAAK,SAAS,eAAgB;AAE7B,iBAAS,cAAc,QAAQ,SAAS;AAExC,gCAAyB,SAAS,eAAe,SAAS,sBAAuB;AAAA,MAElF;AAAA,IAED;AAEA,aAAS,kBAAkB,QAAQ,SAAS;AAC5C,aAAS,cAAc,MAAM,KAAM,SAAS,aAAc;AAE1D,QAAK,SAAS,kBAAmB;AAEhC,eAAS,iBAAiB,QAAQ,SAAS;AAE3C,8BAAyB,SAAS,kBAAkB,SAAS,yBAA0B;AAAA,IAExF;AAEA,QAAK,SAAS,sBAAuB;AAEpC,eAAS,qBAAqB,QAAQ,SAAS;AAE/C,8BAAyB,SAAS,sBAAsB,SAAS,6BAA8B;AAAA,IAEhG;AAAA,EAED;AAEA,WAAS,sBAAuB,UAAU,UAAW;AAEpD,QAAK,SAAS,QAAS;AAEtB,eAAS,OAAO,QAAQ,SAAS;AAAA,IAElC;AAAA,EAED;AAEA,WAAS,wBAAyB,UAAU,UAAW;AAEtD,UAAM,QAAQ,WAAW,IAAK,QAAS,EAAE;AAEzC,aAAS,kBAAkB,MAAM,sBAAuB,MAAM,WAAY;AAC1E,aAAS,aAAa,QAAQ,MAAM,OAAO,OAAO;AAClD,aAAS,YAAY,QAAQ,MAAM,OAAO,OAAO;AAAA,EAElD;AAEA,SAAO;AAAA,IACN;AAAA,IACA;AAAA,EACD;AAED;AAEA,SAAS,oBAAqB,IAAI,MAAM,cAAc,OAAQ;AAE7D,MAAI,UAAU,CAAC;AACf,MAAI,aAAa,CAAC;AAClB,MAAI,yBAAyB,CAAC;AAE9B,QAAM,mBAAmB,GAAG,aAAc,GAAG,2BAA4B;AAEzE,WAAS,KAAM,eAAe,SAAU;AAEvC,UAAM,eAAe,QAAQ;AAC7B,UAAM,oBAAqB,eAAe,YAAa;AAAA,EAExD;AAEA,WAAS,OAAQ,eAAe,SAAU;AAEzC,QAAI,SAAS,QAAS,cAAc,EAAG;AAEvC,QAAK,WAAW,QAAY;AAE3B,2BAAsB,aAAc;AAEpC,eAAS,aAAc,aAAc;AACrC,cAAS,cAAc,EAAG,IAAI;AAE9B,oBAAc,iBAAkB,WAAW,uBAAwB;AAAA,IAEpE;AAIA,UAAM,eAAe,QAAQ;AAC7B,UAAM,iBAAkB,eAAe,YAAa;AAIpD,UAAM,QAAQ,KAAK,OAAO;AAE1B,QAAK,WAAY,cAAc,EAAG,MAAM,OAAQ;AAE/C,uBAAkB,aAAc;AAEhC,iBAAY,cAAc,EAAG,IAAI;AAAA,IAElC;AAAA,EAED;AAEA,WAAS,aAAc,eAAgB;AAItC,UAAM,oBAAoB,0BAA0B;AACpD,kBAAc,sBAAsB;AAEpC,UAAM,SAAS,GAAG,aAAa;AAC/B,UAAM,OAAO,cAAc;AAC3B,UAAM,QAAQ,cAAc;AAE5B,OAAG,WAAY,GAAG,gBAAgB,MAAO;AACzC,OAAG,WAAY,GAAG,gBAAgB,MAAM,KAAM;AAC9C,OAAG,WAAY,GAAG,gBAAgB,IAAK;AACvC,OAAG,eAAgB,GAAG,gBAAgB,mBAAmB,MAAO;AAEhE,WAAO;AAAA,EAER;AAEA,WAAS,4BAA4B;AAEpC,aAAU,IAAI,GAAG,IAAI,kBAAkB,KAAO;AAE7C,UAAK,uBAAuB,QAAS,CAAE,MAAM,IAAM;AAElD,+BAAuB,KAAM,CAAE;AAC/B,eAAO;AAAA,MAER;AAAA,IAED;AAEA,YAAQ,MAAO,uFAAwF;AAEvG,WAAO;AAAA,EAER;AAEA,WAAS,iBAAkB,eAAgB;AAE1C,UAAM,SAAS,QAAS,cAAc,EAAG;AACzC,UAAM,WAAW,cAAc;AAC/B,UAAM,QAAQ,cAAc;AAE5B,OAAG,WAAY,GAAG,gBAAgB,MAAO;AAEzC,aAAU,IAAI,GAAG,KAAK,SAAS,QAAQ,IAAI,IAAI,KAAO;AAErD,YAAM,eAAe,MAAM,QAAS,SAAU,CAAE,CAAE,IAAI,SAAU,CAAE,IAAI,CAAE,SAAU,CAAE,CAAE;AAEtF,eAAU,IAAI,GAAG,KAAK,aAAa,QAAQ,IAAI,IAAI,KAAO;AAEzD,cAAM,UAAU,aAAc,CAAE;AAEhC,YAAK,kBAAmB,SAAS,GAAG,GAAG,KAAM,MAAM,MAAO;AAEzD,gBAAM,SAAS,QAAQ;AAEvB,gBAAM,SAAS,MAAM,QAAS,QAAQ,KAAM,IAAI,QAAQ,QAAQ,CAAE,QAAQ,KAAM;AAEhF,cAAI,cAAc;AAElB,mBAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAO;AAE1C,kBAAM,QAAQ,OAAQ,CAAE;AAExB,kBAAMC,QAAO,eAAgB,KAAM;AAGnC,gBAAK,OAAO,UAAU,YAAY,OAAO,UAAU,WAAY;AAE9D,sBAAQ,OAAQ,CAAE,IAAI;AACtB,iBAAG,cAAe,GAAG,gBAAgB,SAAS,aAAa,QAAQ,MAAO;AAAA,YAE3E,WAAY,MAAM,WAAY;AAI7B,sBAAQ,OAAQ,CAAE,IAAI,MAAM,SAAU,CAAE;AACxC,sBAAQ,OAAQ,CAAE,IAAI,MAAM,SAAU,CAAE;AACxC,sBAAQ,OAAQ,CAAE,IAAI,MAAM,SAAU,CAAE;AACxC,sBAAQ,OAAQ,CAAE,IAAI;AACtB,sBAAQ,OAAQ,CAAE,IAAI,MAAM,SAAU,CAAE;AACxC,sBAAQ,OAAQ,CAAE,IAAI,MAAM,SAAU,CAAE;AACxC,sBAAQ,OAAQ,CAAE,IAAI,MAAM,SAAU,CAAE;AACxC,sBAAQ,OAAQ,CAAE,IAAI;AACtB,sBAAQ,OAAQ,CAAE,IAAI,MAAM,SAAU,CAAE;AACxC,sBAAQ,OAAQ,CAAE,IAAI,MAAM,SAAU,CAAE;AACxC,sBAAQ,OAAQ,EAAG,IAAI,MAAM,SAAU,CAAE;AACzC,sBAAQ,OAAQ,EAAG,IAAI;AAAA,YAExB,OAAO;AAEN,oBAAM,QAAS,QAAQ,QAAQ,WAAY;AAE3C,6BAAeA,MAAK,UAAU,aAAa;AAAA,YAE5C;AAAA,UAED;AAEA,aAAG,cAAe,GAAG,gBAAgB,QAAQ,QAAQ,MAAO;AAAA,QAE7D;AAAA,MAED;AAAA,IAED;AAEA,OAAG,WAAY,GAAG,gBAAgB,IAAK;AAAA,EAExC;AAEA,WAAS,kBAAmB,SAAS,OAAO,YAAY,OAAQ;AAE/D,UAAM,QAAQ,QAAQ;AACtB,UAAM,cAAc,QAAQ,MAAM;AAElC,QAAK,MAAO,WAAY,MAAM,QAAY;AAIzC,UAAK,OAAO,UAAU,YAAY,OAAO,UAAU,WAAY;AAE9D,cAAO,WAAY,IAAI;AAAA,MAExB,OAAO;AAEN,cAAO,WAAY,IAAI,MAAM,MAAM;AAAA,MAEpC;AAEA,aAAO;AAAA,IAER,OAAO;AAEN,YAAM,eAAe,MAAO,WAAY;AAIxC,UAAK,OAAO,UAAU,YAAY,OAAO,UAAU,WAAY;AAE9D,YAAK,iBAAiB,OAAQ;AAE7B,gBAAO,WAAY,IAAI;AACvB,iBAAO;AAAA,QAER;AAAA,MAED,OAAO;AAEN,YAAK,aAAa,OAAQ,KAAM,MAAM,OAAQ;AAE7C,uBAAa,KAAM,KAAM;AACzB,iBAAO;AAAA,QAER;AAAA,MAED;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAEA,WAAS,qBAAsB,eAAgB;AAK9C,UAAM,WAAW,cAAc;AAE/B,QAAI,SAAS;AACb,UAAM,YAAY;AAElB,aAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,IAAI,GAAG,KAAO;AAEnD,YAAM,eAAe,MAAM,QAAS,SAAU,CAAE,CAAE,IAAI,SAAU,CAAE,IAAI,CAAE,SAAU,CAAE,CAAE;AAEtF,eAAU,IAAI,GAAG,KAAK,aAAa,QAAQ,IAAI,IAAI,KAAO;AAEzD,cAAM,UAAU,aAAc,CAAE;AAEhC,cAAM,SAAS,MAAM,QAAS,QAAQ,KAAM,IAAI,QAAQ,QAAQ,CAAE,QAAQ,KAAM;AAEhF,iBAAU,IAAI,GAAG,KAAK,OAAO,QAAQ,IAAI,IAAI,KAAO;AAEnD,gBAAM,QAAQ,OAAQ,CAAE;AAExB,gBAAMA,QAAO,eAAgB,KAAM;AAEnC,gBAAMC,eAAc,SAAS;AAC7B,gBAAM,eAAeA,eAAcD,MAAK;AACxC,gBAAM,aAAaC,eAAc;AAEjC,oBAAU;AAGV,cAAK,eAAe,KAAO,YAAY,aAAeD,MAAK,SAAU;AAGpE,sBAAY,YAAY;AAAA,UAEzB;AAGA,kBAAQ,SAAS,IAAI,aAAcA,MAAK,UAAU,aAAa,iBAAkB;AACjF,kBAAQ,WAAW;AAGnB,oBAAUA,MAAK;AAAA,QAEhB;AAAA,MAED;AAAA,IAED;AAIA,UAAM,cAAc,SAAS;AAE7B,QAAK,cAAc,EAAI,WAAY,YAAY;AAI/C,kBAAc,SAAS;AACvB,kBAAc,UAAU,CAAC;AAEzB,WAAO;AAAA,EAER;AAEA,WAAS,eAAgB,OAAQ;AAEhC,UAAMA,QAAO;AAAA,MACZ,UAAU;AAAA;AAAA,MACV,SAAS;AAAA;AAAA,IACV;AAIA,QAAK,OAAO,UAAU,YAAY,OAAO,UAAU,WAAY;AAI9D,MAAAA,MAAK,WAAW;AAChB,MAAAA,MAAK,UAAU;AAAA,IAEhB,WAAY,MAAM,WAAY;AAI7B,MAAAA,MAAK,WAAW;AAChB,MAAAA,MAAK,UAAU;AAAA,IAEhB,WAAY,MAAM,aAAa,MAAM,SAAU;AAI9C,MAAAA,MAAK,WAAW;AAChB,MAAAA,MAAK,UAAU;AAAA,IAEhB,WAAY,MAAM,WAAY;AAI7B,MAAAA,MAAK,WAAW;AAChB,MAAAA,MAAK,UAAU;AAAA,IAEhB,WAAY,MAAM,WAAY;AAI7B,MAAAA,MAAK,WAAW;AAChB,MAAAA,MAAK,UAAU;AAAA,IAEhB,WAAY,MAAM,WAAY;AAI7B,MAAAA,MAAK,WAAW;AAChB,MAAAA,MAAK,UAAU;AAAA,IAEhB,WAAY,MAAM,WAAY;AAE7B,cAAQ,KAAM,6EAA8E;AAAA,IAE7F,OAAO;AAEN,cAAQ,KAAM,wDAAwD,KAAM;AAAA,IAE7E;AAEA,WAAOA;AAAA,EAER;AAEA,WAAS,wBAAyB,OAAQ;AAEzC,UAAM,gBAAgB,MAAM;AAE5B,kBAAc,oBAAqB,WAAW,uBAAwB;AAEtE,UAAM,QAAQ,uBAAuB,QAAS,cAAc,mBAAoB;AAChF,2BAAuB,OAAQ,OAAO,CAAE;AAExC,OAAG,aAAc,QAAS,cAAc,EAAG,CAAE;AAE7C,WAAO,QAAS,cAAc,EAAG;AACjC,WAAO,WAAY,cAAc,EAAG;AAAA,EAErC;AAEA,WAAS,UAAU;AAElB,eAAY,MAAM,SAAU;AAE3B,SAAG,aAAc,QAAS,EAAG,CAAE;AAAA,IAEhC;AAEA,6BAAyB,CAAC;AAC1B,cAAU,CAAC;AACX,iBAAa,CAAC;AAAA,EAEf;AAEA,SAAO;AAAA,IAEN;AAAA,IACA;AAAA,IAEA;AAAA,EAED;AAED;AAEA,IAAM,gBAAN,MAAoB;AAAA,EAEnB,YAAa,aAAa,CAAC,GAAI;AAE9B,UAAM;AAAA,MACL,SAAS,oBAAoB;AAAA,MAC7B,UAAU;AAAA,MACV,QAAQ;AAAA,MACR,UAAU;AAAA,MACV,QAAQ;AAAA,MACR,YAAY;AAAA,MACZ,qBAAqB;AAAA,MACrB,wBAAwB;AAAA,MACxB,kBAAkB;AAAA,MAClB,+BAA+B;AAAA,IAChC,IAAI;AAEJ,SAAK,kBAAkB;AAEvB,QAAI;AAEJ,QAAK,YAAY,MAAO;AAEvB,UAAK,OAAO,0BAA0B,eAAe,mBAAmB,uBAAwB;AAE/F,cAAM,IAAI,MAAO,2DAA4D;AAAA,MAE9E;AAEA,eAAS,QAAQ,qBAAqB,EAAE;AAAA,IAEzC,OAAO;AAEN,eAAS;AAAA,IAEV;AAEA,UAAM,iBAAiB,IAAI,YAAa,CAAE;AAC1C,UAAM,gBAAgB,IAAI,WAAY,CAAE;AAExC,QAAI,oBAAoB;AACxB,QAAI,qBAAqB;AAKzB,UAAM,kBAAkB,CAAC;AACzB,UAAM,mBAAmB,CAAC;AAI1B,SAAK,aAAa;AAGlB,SAAK,QAAQ;AAAA;AAAA;AAAA;AAAA;AAAA,MAMZ,mBAAmB;AAAA;AAAA;AAAA;AAAA;AAAA,MAKnB,eAAe;AAAA,IAChB;AAIA,SAAK,YAAY;AACjB,SAAK,iBAAiB;AACtB,SAAK,iBAAiB;AACtB,SAAK,mBAAmB;AAIxB,SAAK,cAAc;AAInB,SAAK,iBAAiB,CAAC;AACvB,SAAK,uBAAuB;AAI5B,SAAK,oBAAoB;AAIzB,SAAK,cAAc;AACnB,SAAK,sBAAsB;AAI3B,UAAM,QAAQ;AAEd,QAAI,iBAAiB;AAIrB,QAAI,yBAAyB;AAC7B,QAAI,4BAA4B;AAChC,QAAI,uBAAuB;AAC3B,QAAI,qBAAqB;AAEzB,QAAI,iBAAiB;AAErB,UAAM,mBAAmB,IAAI,QAAQ;AACrC,UAAM,kBAAkB,IAAI,QAAQ;AACpC,QAAI,sBAAsB;AAE1B,UAAM,qBAAqB,IAAI,MAAO,CAAS;AAC/C,QAAI,qBAAqB;AAIzB,QAAI,SAAS,OAAO;AACpB,QAAI,UAAU,OAAO;AAErB,QAAI,cAAc;AAClB,QAAI,cAAc;AAClB,QAAI,mBAAmB;AAEvB,UAAM,YAAY,IAAI,QAAS,GAAG,GAAG,QAAQ,OAAQ;AACrD,UAAM,WAAW,IAAI,QAAS,GAAG,GAAG,QAAQ,OAAQ;AACpD,QAAI,eAAe;AAInB,UAAMX,YAAW,IAAI,QAAQ;AAI7B,QAAI,mBAAmB;AACvB,QAAI,wBAAwB;AAI5B,UAAMa,qBAAoB,IAAI,QAAQ;AAEtC,UAAMC,YAAW,IAAI,QAAQ;AAE7B,UAAM,WAAW,IAAI,QAAQ;AAE7B,UAAM,cAAc,EAAE,YAAY,MAAM,KAAK,MAAM,aAAa,MAAM,kBAAkB,MAAM,SAAS,KAAK;AAE5G,QAAI,oBAAoB;AAExB,aAAS,sBAAsB;AAE9B,aAAO,yBAAyB,OAAO,cAAc;AAAA,IAEtD;AAIA,QAAI,MAAM;AAEV,aAAS,WAAY,aAAa,mBAAoB;AAErD,aAAO,OAAO,WAAY,aAAa,iBAAkB;AAAA,IAE1D;AAEA,QAAI;AAEH,YAAM,oBAAoB;AAAA,QACzB,OAAO;AAAA,QACP;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,MACD;AAGA,UAAK,kBAAkB,OAAS,QAAO,aAAc,eAAe,aAAa,QAAQ,EAAG;AAG5F,aAAO,iBAAkB,oBAAoB,eAAe,KAAM;AAClE,aAAO,iBAAkB,wBAAwB,kBAAkB,KAAM;AACzE,aAAO,iBAAkB,6BAA6B,wBAAwB,KAAM;AAEpF,UAAK,QAAQ,MAAO;AAEnB,cAAM,cAAc;AAEpB,cAAM,WAAY,aAAa,iBAAkB;AAEjD,YAAK,QAAQ,MAAO;AAEnB,cAAK,WAAY,WAAY,GAAI;AAEhC,kBAAM,IAAI,MAAO,6DAA8D;AAAA,UAEhF,OAAO;AAEN,kBAAM,IAAI,MAAO,+BAAgC;AAAA,UAElD;AAAA,QAED;AAAA,MAED;AAAA,IAED,SAAU,OAAQ;AAEjB,cAAQ,MAAO,0BAA0B,MAAM,OAAQ;AACvD,YAAM;AAAA,IAEP;AAEA,QAAI,YAAY,cAAc,OAAO;AACrC,QAAI,YAAY,UAAU,UAAU,YAAY,YAAY,YAAY;AACxE,QAAI,cAAc,WAAW,aAAa,cAAc,UAAU;AAElE,QAAI,YAAY,cAAc,gBAAgB;AAE9C,QAAI,OAAO,eAAe;AAE1B,aAAS,gBAAgB;AAExB,mBAAa,IAAI,gBAAiB,GAAI;AACtC,iBAAW,KAAK;AAEhB,cAAQ,IAAI,WAAY,KAAK,UAAW;AAExC,qBAAe,IAAI,kBAAmB,KAAK,YAAY,YAAY,KAAM;AAEzE,cAAQ,IAAI,WAAY,GAAI;AAE5B,aAAO,IAAI,UAAW,GAAI;AAC1B,mBAAa,IAAI,gBAAgB;AACjC,iBAAW,IAAI,cAAe,KAAK,YAAY,OAAO,YAAY,cAAc,OAAO,IAAK;AAC5F,iBAAW,IAAI,cAAe,KAAM;AACpC,mBAAa,IAAI,gBAAiB,KAAM;AACxC,mBAAa,IAAI,gBAAiB,GAAI;AACtC,sBAAgB,IAAI,mBAAoB,KAAK,UAAW;AACxD,mBAAa,IAAI,gBAAiB,KAAK,YAAY,MAAM,aAAc;AACvE,gBAAU,IAAI,aAAc,KAAK,YAAY,YAAY,IAAK;AAC9D,qBAAe,IAAI,kBAAmB,KAAK,cAAc,QAAS;AAClE,iBAAW,IAAI,cAAe,UAAW;AACzC,qBAAe,IAAI,cAAe,OAAO,UAAU,YAAY,YAAY,cAAc,eAAe,QAAS;AACjH,kBAAY,IAAI,eAAgB,OAAO,UAAW;AAClD,oBAAc,IAAI,iBAAiB;AACnC,qBAAe,IAAI,kBAAmB,UAAW;AACjD,mBAAa,IAAI,gBAAiB,OAAO,UAAU,YAAY,OAAO,SAAS,QAAQ,kBAAmB;AAC1G,kBAAY,IAAI,eAAgB,OAAO,SAAS,YAAa;AAC7D,uBAAiB,IAAI,oBAAqB,KAAK,MAAM,cAAc,KAAM;AAEzE,uBAAiB,IAAI,oBAAqB,KAAK,YAAY,IAAK;AAChE,8BAAwB,IAAI,2BAA4B,KAAK,YAAY,IAAK;AAE9E,WAAK,WAAW,aAAa;AAE7B,YAAM,eAAe;AACrB,YAAM,aAAa;AACnB,YAAM,aAAa;AACnB,YAAM,cAAc;AACpB,YAAM,YAAY;AAClB,YAAM,QAAQ;AACd,YAAM,OAAO;AAAA,IAEd;AAEA,kBAAc;AAId,UAAM,KAAK,IAAI,aAAc,OAAO,GAAI;AAExC,SAAK,KAAK;AAIV,SAAK,aAAa,WAAY;AAE7B,aAAO;AAAA,IAER;AAEA,SAAK,uBAAuB,WAAY;AAEvC,aAAO,IAAI,qBAAqB;AAAA,IAEjC;AAEA,SAAK,mBAAmB,WAAY;AAEnC,YAAM,YAAY,WAAW,IAAK,oBAAqB;AACvD,UAAK,UAAY,WAAU,YAAY;AAAA,IAExC;AAEA,SAAK,sBAAsB,WAAY;AAEtC,YAAM,YAAY,WAAW,IAAK,oBAAqB;AACvD,UAAK,UAAY,WAAU,eAAe;AAAA,IAE3C;AAEA,SAAK,gBAAgB,WAAY;AAEhC,aAAO;AAAA,IAER;AAEA,SAAK,gBAAgB,SAAW,OAAQ;AAEvC,UAAK,UAAU,OAAY;AAE3B,oBAAc;AAEd,WAAK,QAAS,QAAQ,SAAS,KAAM;AAAA,IAEtC;AAEA,SAAK,UAAU,SAAW,QAAS;AAElC,aAAO,OAAO,IAAK,QAAQ,OAAQ;AAAA,IAEpC;AAEA,SAAK,UAAU,SAAW,OAAO,QAAQ,cAAc,MAAO;AAE7D,UAAK,GAAG,cAAe;AAEtB,gBAAQ,KAAM,uEAAyE;AACvF;AAAA,MAED;AAEA,eAAS;AACT,gBAAU;AAEV,aAAO,QAAQ,KAAK,MAAO,QAAQ,WAAY;AAC/C,aAAO,SAAS,KAAK,MAAO,SAAS,WAAY;AAEjD,UAAK,gBAAgB,MAAO;AAE3B,eAAO,MAAM,QAAQ,QAAQ;AAC7B,eAAO,MAAM,SAAS,SAAS;AAAA,MAEhC;AAEA,WAAK,YAAa,GAAG,GAAG,OAAO,MAAO;AAAA,IAEvC;AAEA,SAAK,uBAAuB,SAAW,QAAS;AAE/C,aAAO,OAAO,IAAK,SAAS,aAAa,UAAU,WAAY,EAAE,MAAM;AAAA,IAExE;AAEA,SAAK,uBAAuB,SAAW,OAAO,QAAQ,YAAa;AAElE,eAAS;AACT,gBAAU;AAEV,oBAAc;AAEd,aAAO,QAAQ,KAAK,MAAO,QAAQ,UAAW;AAC9C,aAAO,SAAS,KAAK,MAAO,SAAS,UAAW;AAEhD,WAAK,YAAa,GAAG,GAAG,OAAO,MAAO;AAAA,IAEvC;AAEA,SAAK,qBAAqB,SAAW,QAAS;AAE7C,aAAO,OAAO,KAAM,gBAAiB;AAAA,IAEtC;AAEA,SAAK,cAAc,SAAW,QAAS;AAEtC,aAAO,OAAO,KAAM,SAAU;AAAA,IAE/B;AAEA,SAAK,cAAc,SAAW,GAAG,GAAG,OAAO,QAAS;AAEnD,UAAK,EAAE,WAAY;AAElB,kBAAU,IAAK,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAE;AAAA,MAEnC,OAAO;AAEN,kBAAU,IAAK,GAAG,GAAG,OAAO,MAAO;AAAA,MAEpC;AAEA,YAAM,SAAU,iBAAiB,KAAM,SAAU,EAAE,eAAgB,WAAY,EAAE,MAAM,CAAE;AAAA,IAE1F;AAEA,SAAK,aAAa,SAAW,QAAS;AAErC,aAAO,OAAO,KAAM,QAAS;AAAA,IAE9B;AAEA,SAAK,aAAa,SAAW,GAAG,GAAG,OAAO,QAAS;AAElD,UAAK,EAAE,WAAY;AAElB,iBAAS,IAAK,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAE;AAAA,MAElC,OAAO;AAEN,iBAAS,IAAK,GAAG,GAAG,OAAO,MAAO;AAAA,MAEnC;AAEA,YAAM,QAAS,gBAAgB,KAAM,QAAS,EAAE,eAAgB,WAAY,EAAE,MAAM,CAAE;AAAA,IAEvF;AAEA,SAAK,iBAAiB,WAAY;AAEjC,aAAO;AAAA,IAER;AAEA,SAAK,iBAAiB,SAAW,SAAU;AAE1C,YAAM,eAAgB,eAAe,OAAQ;AAAA,IAE9C;AAEA,SAAK,gBAAgB,SAAW,QAAS;AAExC,oBAAc;AAAA,IAEf;AAEA,SAAK,qBAAqB,SAAW,QAAS;AAE7C,yBAAmB;AAAA,IAEpB;AAIA,SAAK,gBAAgB,SAAW,QAAS;AAExC,aAAO,OAAO,KAAM,WAAW,cAAc,CAAE;AAAA,IAEhD;AAEA,SAAK,gBAAgB,WAAY;AAEhC,iBAAW,cAAc,MAAO,YAAY,SAAU;AAAA,IAEvD;AAEA,SAAK,gBAAgB,WAAY;AAEhC,aAAO,WAAW,cAAc;AAAA,IAEjC;AAEA,SAAK,gBAAgB,WAAY;AAEhC,iBAAW,cAAc,MAAO,YAAY,SAAU;AAAA,IAEvD;AAEA,SAAK,QAAQ,SAAW,QAAQ,MAAMzB,SAAQ,MAAM0B,WAAU,MAAO;AAEpE,UAAI,OAAO;AAEX,UAAK,OAAQ;AAGZ,YAAI,kBAAkB;AACtB,YAAK,yBAAyB,MAAO;AAEpC,gBAAM,eAAe,qBAAqB,QAAQ;AAClD,4BAAkB,iBAAiB,qBAClC,iBAAiB,mBACjB,iBAAiB;AAAA,QAEnB;AAIA,YAAK,iBAAkB;AAEtB,gBAAM,aAAa,qBAAqB,QAAQ;AAChD,gBAAM,iBAAiB,eAAe,oBACrC,eAAe,mBACf,eAAe,qBACf,eAAe,sBACf,eAAe,yBACf,eAAe;AAEhB,gBAAM,aAAa,WAAW,cAAc;AAC5C,gBAAM,IAAI,WAAW,cAAc;AACnC,gBAAM,IAAI,WAAW;AACrB,gBAAM,IAAI,WAAW;AACrB,gBAAM,IAAI,WAAW;AAErB,cAAK,gBAAiB;AAErB,2BAAgB,CAAE,IAAI;AACtB,2BAAgB,CAAE,IAAI;AACtB,2BAAgB,CAAE,IAAI;AACtB,2BAAgB,CAAE,IAAI;AACtB,gBAAI,eAAgB,IAAI,OAAO,GAAG,cAAe;AAAA,UAElD,OAAO;AAEN,0BAAe,CAAE,IAAI;AACrB,0BAAe,CAAE,IAAI;AACrB,0BAAe,CAAE,IAAI;AACrB,0BAAe,CAAE,IAAI;AACrB,gBAAI,cAAe,IAAI,OAAO,GAAG,aAAc;AAAA,UAEhD;AAAA,QAED,OAAO;AAEN,kBAAQ,IAAI;AAAA,QAEb;AAAA,MAED;AAEA,UAAK1B,OAAQ,SAAQ,IAAI;AACzB,UAAK0B,UAAU;AAEd,gBAAQ,IAAI;AACZ,aAAK,MAAM,QAAQ,QAAQ,QAAS,UAAW;AAAA,MAEhD;AAEA,UAAI,MAAO,IAAK;AAAA,IAEjB;AAEA,SAAK,aAAa,WAAY;AAE7B,WAAK,MAAO,MAAM,OAAO,KAAM;AAAA,IAEhC;AAEA,SAAK,aAAa,WAAY;AAE7B,WAAK,MAAO,OAAO,MAAM,KAAM;AAAA,IAEhC;AAEA,SAAK,eAAe,WAAY;AAE/B,WAAK,MAAO,OAAO,OAAO,IAAK;AAAA,IAEhC;AAIA,SAAK,UAAU,WAAY;AAE1B,aAAO,oBAAqB,oBAAoB,eAAe,KAAM;AACrE,aAAO,oBAAqB,wBAAwB,kBAAkB,KAAM;AAC5E,aAAO,oBAAqB,6BAA6B,wBAAwB,KAAM;AAEvF,kBAAY,QAAQ;AACpB,mBAAa,QAAQ;AACrB,iBAAW,QAAQ;AACnB,eAAS,QAAQ;AACjB,iBAAW,QAAQ;AACnB,cAAQ,QAAQ;AAChB,oBAAc,QAAQ;AACtB,qBAAe,QAAQ;AACvB,mBAAa,QAAQ;AAErB,SAAG,QAAQ;AAEX,SAAG,oBAAqB,gBAAgB,gBAAiB;AACzD,SAAG,oBAAqB,cAAc,cAAe;AAErD,gBAAU,KAAK;AAAA,IAEhB;AAIA,aAAS,cAAe,OAAQ;AAE/B,YAAM,eAAe;AAErB,cAAQ,IAAK,oCAAqC;AAElD,uBAAiB;AAAA,IAElB;AAEA,aAAS,mBAAgC;AAExC,cAAQ,IAAK,wCAAyC;AAEtD,uBAAiB;AAEjB,YAAM,gBAAgB,KAAK;AAC3B,YAAM,mBAAmB,UAAU;AACnC,YAAM,sBAAsB,UAAU;AACtC,YAAM,uBAAuB,UAAU;AACvC,YAAM,gBAAgB,UAAU;AAEhC,oBAAc;AAEd,WAAK,YAAY;AACjB,gBAAU,UAAU;AACpB,gBAAU,aAAa;AACvB,gBAAU,cAAc;AACxB,gBAAU,OAAO;AAAA,IAElB;AAEA,aAAS,uBAAwB,OAAQ;AAExC,cAAQ,MAAO,uEAAuE,MAAM,aAAc;AAAA,IAE3G;AAEA,aAAS,kBAAmB,OAAQ;AAEnC,YAAM,WAAW,MAAM;AAEvB,eAAS,oBAAqB,WAAW,iBAAkB;AAE3D,yBAAoB,QAAS;AAAA,IAE9B;AAIA,aAAS,mBAAoB,UAAW;AAEvC,uCAAkC,QAAS;AAE3C,iBAAW,OAAQ,QAAS;AAAA,IAE7B;AAGA,aAAS,iCAAkC,UAAW;AAErD,YAAM,WAAW,WAAW,IAAK,QAAS,EAAE;AAE5C,UAAK,aAAa,QAAY;AAE7B,iBAAS,QAAS,SAAW,SAAU;AAEtC,uBAAa,eAAgB,OAAQ;AAAA,QAEtC,CAAE;AAEF,YAAK,SAAS,kBAAmB;AAEhC,uBAAa,mBAAoB,QAAS;AAAA,QAE3C;AAAA,MAED;AAAA,IAED;AAIA,SAAK,qBAAqB,SAAW,QAAQ,OAAO,UAAU,UAAU,QAAQ,OAAQ;AAEvF,UAAK,UAAU,KAAO,SAAQ;AAE9B,YAAM,cAAgB,OAAO,UAAU,OAAO,YAAY,YAAY,IAAI;AAE1E,YAAM,UAAU,WAAY,QAAQ,OAAO,UAAU,UAAU,MAAO;AAEtE,YAAM,YAAa,UAAU,WAAY;AAIzC,UAAI,QAAQ,SAAS;AACrB,UAAI,cAAc;AAElB,UAAK,SAAS,cAAc,MAAO;AAElC,gBAAQ,WAAW,sBAAuB,QAAS;AAEnD,YAAK,UAAU,OAAY;AAE3B,sBAAc;AAAA,MAEf;AAIA,YAAM,YAAY,SAAS;AAC3B,YAAM,WAAW,SAAS,WAAW;AAErC,UAAI,YAAY,UAAU,QAAQ;AAClC,UAAI,WAAY,UAAU,QAAQ,UAAU,SAAU;AAEtD,UAAK,UAAU,MAAO;AAErB,oBAAY,KAAK,IAAK,WAAW,MAAM,QAAQ,WAAY;AAC3D,kBAAU,KAAK,IAAK,UAAW,MAAM,QAAQ,MAAM,SAAU,WAAY;AAAA,MAE1E;AAEA,UAAK,UAAU,MAAO;AAErB,oBAAY,KAAK,IAAK,WAAW,CAAE;AACnC,kBAAU,KAAK,IAAK,SAAS,MAAM,KAAM;AAAA,MAE1C,WAAY,aAAa,UAAa,aAAa,MAAO;AAEzD,oBAAY,KAAK,IAAK,WAAW,CAAE;AACnC,kBAAU,KAAK,IAAK,SAAS,SAAS,KAAM;AAAA,MAE7C;AAEA,YAAM,YAAY,UAAU;AAE5B,UAAK,YAAY,KAAK,cAAc,SAAW;AAI/C,oBAAc,MAAO,QAAQ,UAAU,SAAS,UAAU,KAAM;AAEhE,UAAI;AACJ,UAAI,WAAW;AAEf,UAAK,UAAU,MAAO;AAErB,oBAAY,WAAW,IAAK,KAAM;AAElC,mBAAW;AACX,iBAAS,SAAU,SAAU;AAAA,MAE9B;AAIA,UAAK,OAAO,QAAS;AAEpB,YAAK,SAAS,cAAc,MAAO;AAElC,gBAAM,aAAc,SAAS,qBAAqB,oBAAoB,CAAE;AACxE,mBAAS,QAAS,IAAI,KAAM;AAAA,QAE7B,OAAO;AAEN,mBAAS,QAAS,IAAI,SAAU;AAAA,QAEjC;AAAA,MAED,WAAY,OAAO,QAAS;AAE3B,YAAI,YAAY,SAAS;AAEzB,YAAK,cAAc,OAAY,aAAY;AAE3C,cAAM,aAAc,YAAY,oBAAoB,CAAE;AAEtD,YAAK,OAAO,gBAAiB;AAE5B,mBAAS,QAAS,IAAI,KAAM;AAAA,QAE7B,WAAY,OAAO,YAAa;AAE/B,mBAAS,QAAS,IAAI,SAAU;AAAA,QAEjC,OAAO;AAEN,mBAAS,QAAS,IAAI,UAAW;AAAA,QAElC;AAAA,MAED,WAAY,OAAO,UAAW;AAE7B,iBAAS,QAAS,IAAI,MAAO;AAAA,MAE9B,WAAY,OAAO,UAAW;AAE7B,iBAAS,QAAS,IAAI,SAAU;AAAA,MAEjC;AAEA,UAAK,OAAO,eAAgB;AAE3B,YAAK,OAAO,wBAAwB,MAAO;AAE1C,mBAAS,yBAA0B,OAAO,kBAAkB,OAAO,kBAAkB,OAAO,iBAAiB,OAAO,mBAAoB;AAAA,QAEzI,OAAO;AAEN,cAAK,CAAE,WAAW,IAAK,kBAAmB,GAAI;AAE7C,kBAAM,SAAS,OAAO;AACtB,kBAAM,SAAS,OAAO;AACtB,kBAAMC,aAAY,OAAO;AACzB,kBAAM,kBAAkB,QAAQ,WAAW,IAAK,KAAM,EAAE,kBAAkB;AAC1E,kBAAM,WAAW,WAAW,IAAK,QAAS,EAAE,eAAe,YAAY;AACvE,qBAAU,IAAI,GAAG,IAAIA,YAAW,KAAO;AAEtC,uBAAS,SAAU,KAAK,cAAc,CAAE;AACxC,uBAAS,OAAQ,OAAQ,CAAE,IAAI,iBAAiB,OAAQ,CAAE,CAAE;AAAA,YAE7D;AAAA,UAED,OAAO;AAEN,qBAAS,gBAAiB,OAAO,kBAAkB,OAAO,kBAAkB,OAAO,eAAgB;AAAA,UAEpG;AAAA,QAED;AAAA,MAED,WAAY,OAAO,iBAAkB;AAEpC,iBAAS,gBAAiB,WAAW,WAAW,OAAO,KAAM;AAAA,MAE9D,WAAY,SAAS,2BAA4B;AAEhD,cAAM,mBAAmB,SAAS,sBAAsB,SAAY,SAAS,oBAAoB;AACjG,cAAM,gBAAgB,KAAK,IAAK,SAAS,eAAe,gBAAiB;AAEzE,iBAAS,gBAAiB,WAAW,WAAW,aAAc;AAAA,MAE/D,OAAO;AAEN,iBAAS,OAAQ,WAAW,SAAU;AAAA,MAEvC;AAAA,IAED;AAIA,aAAS,gBAAiB,UAAU,OAAO,QAAS;AAEnD,UAAK,SAAS,gBAAgB,QAAQ,SAAS,SAAS,cAAc,SAAS,oBAAoB,OAAQ;AAE1G,iBAAS,OAAO;AAChB,iBAAS,cAAc;AACvB,mBAAY,UAAU,OAAO,MAAO;AAEpC,iBAAS,OAAO;AAChB,iBAAS,cAAc;AACvB,mBAAY,UAAU,OAAO,MAAO;AAEpC,iBAAS,OAAO;AAAA,MAEjB,OAAO;AAEN,mBAAY,UAAU,OAAO,MAAO;AAAA,MAErC;AAAA,IAED;AAEA,SAAK,UAAU,SAAW,OAAO,QAAQ,cAAc,MAAO;AAE7D,UAAK,gBAAgB,KAAO,eAAc;AAE1C,2BAAqB,aAAa,IAAK,WAAY;AACnD,yBAAmB,KAAM,MAAO;AAEhC,uBAAiB,KAAM,kBAAmB;AAI1C,kBAAY,gBAAiB,SAAW,QAAS;AAEhD,YAAK,OAAO,WAAW,OAAO,OAAO,KAAM,OAAO,MAAO,GAAI;AAE5D,6BAAmB,UAAW,MAAO;AAErC,cAAK,OAAO,YAAa;AAExB,+BAAmB,WAAY,MAAO;AAAA,UAEvC;AAAA,QAED;AAAA,MAED,CAAE;AAEF,UAAK,UAAU,aAAc;AAE5B,cAAM,gBAAiB,SAAW,QAAS;AAE1C,cAAK,OAAO,WAAW,OAAO,OAAO,KAAM,OAAO,MAAO,GAAI;AAE5D,+BAAmB,UAAW,MAAO;AAErC,gBAAK,OAAO,YAAa;AAExB,iCAAmB,WAAY,MAAO;AAAA,YAEvC;AAAA,UAED;AAAA,QAED,CAAE;AAAA,MAEH;AAEA,yBAAmB,YAAY;AAI/B,YAAMC,aAAY,oBAAI,IAAI;AAE1B,YAAM,SAAU,SAAW,QAAS;AAEnC,cAAM,WAAW,OAAO;AAExB,YAAK,UAAW;AAEf,cAAK,MAAM,QAAS,QAAS,GAAI;AAEhC,qBAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAO;AAE5C,oBAAM,YAAY,SAAU,CAAE;AAE9B,8BAAiB,WAAW,aAAa,MAAO;AAChD,cAAAA,WAAU,IAAK,SAAU;AAAA,YAE1B;AAAA,UAED,OAAO;AAEN,4BAAiB,UAAU,aAAa,MAAO;AAC/C,YAAAA,WAAU,IAAK,QAAS;AAAA,UAEzB;AAAA,QAED;AAAA,MAED,CAAE;AAEF,uBAAiB,IAAI;AACrB,2BAAqB;AAErB,aAAOA;AAAA,IAER;AAIA,SAAK,eAAe,SAAW,OAAO,QAAQ,cAAc,MAAO;AAElE,YAAMA,aAAY,KAAK,QAAS,OAAO,QAAQ,WAAY;AAK3D,aAAO,IAAI,QAAS,CAAE,YAAa;AAElC,iBAAS,sBAAsB;AAE9B,UAAAA,WAAU,QAAS,SAAW,UAAW;AAExC,kBAAM,qBAAqB,WAAW,IAAK,QAAS;AACpD,kBAAM,UAAU,mBAAmB;AAEnC,gBAAK,QAAQ,QAAQ,GAAI;AAGxB,cAAAA,WAAU,OAAQ,QAAS;AAAA,YAE5B;AAAA,UAED,CAAE;AAIF,cAAKA,WAAU,SAAS,GAAI;AAE3B,oBAAS,KAAM;AACf;AAAA,UAED;AAIA,qBAAY,qBAAqB,EAAG;AAAA,QAErC;AAEA,YAAK,WAAW,IAAK,6BAA8B,MAAM,MAAO;AAK/D,8BAAoB;AAAA,QAErB,OAAO;AAKN,qBAAY,qBAAqB,EAAG;AAAA,QAErC;AAAA,MAED,CAAE;AAAA,IAEH;AAIA,QAAI,2BAA2B;AAE/B,aAAS,iBAAkB,MAAO;AAEjC,UAAK,yBAA2B,0BAA0B,IAAK;AAAA,IAEhE;AAEA,aAAS,mBAAmB;AAE3B,gBAAU,KAAK;AAAA,IAEhB;AAEA,aAAS,iBAAiB;AAEzB,gBAAU,MAAM;AAAA,IAEjB;AAEA,UAAM,YAAY,IAAI,eAAe;AACrC,cAAU,iBAAkB,gBAAiB;AAE7C,QAAK,OAAO,SAAS,YAAc,WAAU,WAAY,IAAK;AAE9D,SAAK,mBAAmB,SAAW,UAAW;AAE7C,iCAA2B;AAC3B,SAAG,iBAAkB,QAAS;AAE9B,MAAE,aAAa,OAAS,UAAU,KAAK,IAAI,UAAU,MAAM;AAAA,IAE5D;AAEA,OAAG,iBAAkB,gBAAgB,gBAAiB;AACtD,OAAG,iBAAkB,cAAc,cAAe;AAIlD,SAAK,SAAS,SAAW,OAAO,QAAS;AAExC,UAAK,WAAW,UAAa,OAAO,aAAa,MAAO;AAEvD,gBAAQ,MAAO,wEAAyE;AACxF;AAAA,MAED;AAEA,UAAK,mBAAmB,KAAO;AAI/B,UAAK,MAAM,0BAA0B,KAAO,OAAM,kBAAkB;AAIpE,UAAK,OAAO,WAAW,QAAQ,OAAO,0BAA0B,KAAO,QAAO,kBAAkB;AAEhG,UAAK,GAAG,YAAY,QAAQ,GAAG,iBAAiB,MAAO;AAEtD,YAAK,GAAG,qBAAqB,KAAO,IAAG,aAAc,MAAO;AAE5D,iBAAS,GAAG,UAAU;AAAA,MAEvB;AAGA,UAAK,MAAM,YAAY,KAAO,OAAM,eAAgB,OAAO,OAAO,QAAQ,oBAAqB;AAE/F,2BAAqB,aAAa,IAAK,OAAO,iBAAiB,MAAO;AACtE,yBAAmB,KAAM,MAAO;AAEhC,uBAAiB,KAAM,kBAAmB;AAE1C,MAAAJ,mBAAkB,iBAAkB,OAAO,kBAAkB,OAAO,kBAAmB;AACvF,MAAAb,UAAS,wBAAyBa,kBAAkB;AAEpD,8BAAwB,KAAK;AAC7B,yBAAmB,SAAS,KAAM,KAAK,gBAAgB,qBAAsB;AAE7E,0BAAoB,YAAY,IAAK,OAAO,gBAAgB,MAAO;AACnE,wBAAkB,KAAK;AAEvB,sBAAgB,KAAM,iBAAkB;AAExC,UAAK,GAAG,YAAY,QAAQ,GAAG,iBAAiB,MAAO;AAEtD,cAAM,mBAAmB,MAAM,GAAG,oBAAoB;AAEtD,YAAK,qBAAqB,MAAO;AAEhC,wBAAe,kBAAkB,QAAQ,WAAY,MAAM,WAAY;AAAA,QAExE;AAAA,MAED;AAEA,oBAAe,OAAO,QAAQ,GAAG,MAAM,WAAY;AAEnD,wBAAkB,OAAO;AAEzB,UAAK,MAAM,gBAAgB,MAAO;AAEjC,0BAAkB,KAAM,aAAa,gBAAiB;AAAA,MAEvD;AAEA,0BAAoB,GAAG,YAAY,SAAS,GAAG,iBAAiB,SAAS,GAAG,gBAAgB,MAAM;AAClG,UAAK,mBAAoB;AAExB,mBAAW,gBAAiB,mBAAmB,KAAM;AAAA,MAEtD;AAIA,WAAK,KAAK,OAAO;AAEjB,UAAK,qBAAqB,KAAO,UAAS,aAAa;AAEvD,YAAM,eAAe,mBAAmB,MAAM;AAE9C,gBAAU,OAAQ,cAAc,OAAO,MAAO;AAE9C,UAAK,qBAAqB,KAAO,UAAS,WAAW;AAIrD,UAAK,KAAK,KAAK,cAAc,KAAO,MAAK,KAAK,MAAM;AAIpD,YAAM,gBAAgB,kBAAkB;AACxC,YAAM,sBAAsB,kBAAkB;AAE9C,yBAAmB,YAAY;AAE/B,UAAK,OAAO,eAAgB;AAE3B,cAAM,UAAU,OAAO;AAEvB,YAAK,oBAAoB,SAAS,GAAI;AAErC,mBAAU,IAAI,GAAG,IAAI,QAAQ,QAAQ,IAAI,GAAG,KAAO;AAElD,kBAAM,UAAU,QAAS,CAAE;AAE3B,mCAAwB,eAAe,qBAAqB,OAAO,OAAQ;AAAA,UAE5E;AAAA,QAED;AAEA,YAAK,kBAAoB,YAAW,OAAQ,KAAM;AAElD,iBAAU,IAAI,GAAG,IAAI,QAAQ,QAAQ,IAAI,GAAG,KAAO;AAElD,gBAAM,UAAU,QAAS,CAAE;AAE3B,sBAAa,mBAAmB,OAAO,SAAS,QAAQ,QAAS;AAAA,QAElE;AAAA,MAED,OAAO;AAEN,YAAK,oBAAoB,SAAS,EAAI,wBAAwB,eAAe,qBAAqB,OAAO,MAAO;AAEhH,YAAK,kBAAoB,YAAW,OAAQ,KAAM;AAElD,oBAAa,mBAAmB,OAAO,MAAO;AAAA,MAE/C;AAIA,UAAK,yBAAyB,MAAO;AAIpC,iBAAS,8BAA+B,oBAAqB;AAI7D,iBAAS,yBAA0B,oBAAqB;AAAA,MAEzD;AAIA,UAAK,MAAM,YAAY,KAAO,OAAM,cAAe,OAAO,OAAO,MAAO;AAIxE,oBAAc,kBAAkB;AAChC,2BAAqB;AACrB,uBAAiB;AAEjB,uBAAiB,IAAI;AAErB,UAAK,iBAAiB,SAAS,GAAI;AAElC,6BAAqB,iBAAkB,iBAAiB,SAAS,CAAE;AAEnE,YAAK,qBAAqB,KAAO,UAAS,eAAgB,MAAM,gBAAgB,mBAAmB,MAAM,MAAO;AAAA,MAEjH,OAAO;AAEN,6BAAqB;AAAA,MAEtB;AAEA,sBAAgB,IAAI;AAEpB,UAAK,gBAAgB,SAAS,GAAI;AAEjC,4BAAoB,gBAAiB,gBAAgB,SAAS,CAAE;AAAA,MAEjE,OAAO;AAEN,4BAAoB;AAAA,MAErB;AAAA,IAED;AAEA,aAAS,cAAe,QAAQ,QAAQ,YAAY,aAAc;AAEjE,UAAK,OAAO,YAAY,MAAQ;AAEhC,YAAM,UAAU,OAAO,OAAO,KAAM,OAAO,MAAO;AAElD,UAAK,SAAU;AAEd,YAAK,OAAO,SAAU;AAErB,uBAAa,OAAO;AAAA,QAErB,WAAY,OAAO,OAAQ;AAE1B,cAAK,OAAO,eAAe,KAAO,QAAO,OAAQ,MAAO;AAAA,QAEzD,WAAY,OAAO,SAAU;AAE5B,6BAAmB,UAAW,MAAO;AAErC,cAAK,OAAO,YAAa;AAExB,+BAAmB,WAAY,MAAO;AAAA,UAEvC;AAAA,QAED,WAAY,OAAO,UAAW;AAE7B,cAAK,CAAE,OAAO,iBAAiBb,UAAS,iBAAkB,MAAO,GAAI;AAEpE,gBAAK,aAAc;AAElB,uBAAS,sBAAuB,OAAO,WAAY,EACjD,aAAca,kBAAkB;AAAA,YAEnC;AAEA,kBAAM,WAAW,QAAQ,OAAQ,MAAO;AACxC,kBAAM,WAAW,OAAO;AAExB,gBAAK,SAAS,SAAU;AAEvB,gCAAkB,KAAM,QAAQ,UAAU,UAAU,YAAY,SAAS,GAAG,IAAK;AAAA,YAElF;AAAA,UAED;AAAA,QAED,WAAY,OAAO,UAAU,OAAO,UAAU,OAAO,UAAW;AAE/D,cAAK,CAAE,OAAO,iBAAiBb,UAAS,iBAAkB,MAAO,GAAI;AAEpE,kBAAM,WAAW,QAAQ,OAAQ,MAAO;AACxC,kBAAM,WAAW,OAAO;AAExB,gBAAK,aAAc;AAElB,kBAAK,OAAO,mBAAmB,QAAY;AAE1C,oBAAK,OAAO,mBAAmB,KAAO,QAAO,sBAAsB;AACnE,yBAAS,KAAM,OAAO,eAAe,MAAO;AAAA,cAE7C,OAAO;AAEN,oBAAK,SAAS,mBAAmB,KAAO,UAAS,sBAAsB;AACvE,yBAAS,KAAM,SAAS,eAAe,MAAO;AAAA,cAE/C;AAEA,uBACE,aAAc,OAAO,WAAY,EACjC,aAAca,kBAAkB;AAAA,YAEnC;AAEA,gBAAK,MAAM,QAAS,QAAS,GAAI;AAEhC,oBAAM,SAAS,SAAS;AAExB,uBAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,IAAI,GAAG,KAAO;AAEjD,sBAAM,QAAQ,OAAQ,CAAE;AACxB,sBAAM,gBAAgB,SAAU,MAAM,aAAc;AAEpD,oBAAK,iBAAiB,cAAc,SAAU;AAE7C,oCAAkB,KAAM,QAAQ,UAAU,eAAe,YAAY,SAAS,GAAG,KAAM;AAAA,gBAExF;AAAA,cAED;AAAA,YAED,WAAY,SAAS,SAAU;AAE9B,gCAAkB,KAAM,QAAQ,UAAU,UAAU,YAAY,SAAS,GAAG,IAAK;AAAA,YAElF;AAAA,UAED;AAAA,QAED;AAAA,MAED;AAEA,YAAM,WAAW,OAAO;AAExB,eAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,IAAI,GAAG,KAAO;AAEnD,sBAAe,SAAU,CAAE,GAAG,QAAQ,YAAY,WAAY;AAAA,MAE/D;AAAA,IAED;AAEA,aAAS,YAAaK,oBAAmB,OAAO,QAAQ,UAAW;AAElE,YAAM,gBAAgBA,mBAAkB;AACxC,YAAM,sBAAsBA,mBAAkB;AAC9C,YAAM,qBAAqBA,mBAAkB;AAE7C,yBAAmB,gBAAiB,MAAO;AAE3C,UAAK,qBAAqB,KAAO,UAAS,eAAgB,MAAM,gBAAgB,MAAO;AAEvF,UAAK,SAAW,OAAM,SAAU,iBAAiB,KAAM,QAAS,CAAE;AAElE,UAAK,cAAc,SAAS,EAAI,eAAe,eAAe,OAAO,MAAO;AAC5E,UAAK,oBAAoB,SAAS,EAAI,eAAe,qBAAqB,OAAO,MAAO;AACxF,UAAK,mBAAmB,SAAS,EAAI,eAAe,oBAAoB,OAAO,MAAO;AAItF,YAAM,QAAQ,MAAM,QAAS,IAAK;AAClC,YAAM,QAAQ,MAAM,QAAS,IAAK;AAClC,YAAM,QAAQ,MAAM,QAAS,IAAK;AAElC,YAAM,iBAAkB,KAAM;AAAA,IAE/B;AAEA,aAAS,uBAAwB,eAAe,qBAAqB,OAAO,QAAS;AAEpF,YAAM,mBAAmB,MAAM,YAAY,OAAO,MAAM,mBAAmB;AAE3E,UAAK,qBAAqB,MAAO;AAEhC;AAAA,MAED;AAEA,UAAK,mBAAmB,MAAM,yBAA0B,OAAO,EAAG,MAAM,QAAY;AAEnF,2BAAmB,MAAM,yBAA0B,OAAO,EAAG,IAAI,IAAI,kBAAmB,GAAG,GAAG;AAAA,UAC7F,iBAAiB;AAAA,UACjB,MAAQ,WAAW,IAAK,6BAA8B,KAAK,WAAW,IAAK,wBAAyB,IAAM,gBAAgB;AAAA,UAC1H,WAAW;AAAA,UACX,SAAS;AAAA,UACT,eAAe;AAAA,UACf,oBAAoB;AAAA,UACpB,sBAAsB;AAAA,UACtB,YAAY,gBAAgB;AAAA,QAC7B,CAAE;AAAA,MAYH;AAEA,YAAM,2BAA2B,mBAAmB,MAAM,yBAA0B,OAAO,EAAG;AAE9F,YAAM,iBAAiB,OAAO,YAAY;AAC1C,+BAAyB,QAAS,eAAe,GAAG,eAAe,CAAE;AAIrE,YAAM,sBAAsB,MAAM,gBAAgB;AAClD,YAAM,gBAAiB,wBAAyB;AAEhD,YAAM,cAAe,kBAAmB;AACxC,2BAAqB,MAAM,cAAc;AACzC,UAAK,qBAAqB,EAAI,OAAM,cAAe,UAAU,GAAI;AAEjE,YAAM,MAAM;AAEZ,UAAK,kBAAoB,YAAW,OAAQ,KAAM;AAIlD,YAAM,qBAAqB,MAAM;AACjC,YAAM,cAAc;AAIpB,YAAM,wBAAwB,OAAO;AACrC,UAAK,OAAO,aAAa,OAAY,QAAO,WAAW;AAEvD,yBAAmB,gBAAiB,MAAO;AAE3C,UAAK,qBAAqB,KAAO,UAAS,eAAgB,MAAM,gBAAgB,MAAO;AAEvF,oBAAe,eAAe,OAAO,MAAO;AAE5C,eAAS,8BAA+B,wBAAyB;AACjE,eAAS,yBAA0B,wBAAyB;AAE5D,UAAK,WAAW,IAAK,sCAAuC,MAAM,OAAQ;AAEzE,YAAI,0BAA0B;AAE9B,iBAAU,IAAI,GAAG,IAAI,oBAAoB,QAAQ,IAAI,GAAG,KAAO;AAE9D,gBAAM,aAAa,oBAAqB,CAAE;AAE1C,gBAAM,SAAS,WAAW;AAC1B,gBAAM,WAAW,WAAW;AAC5B,gBAAM,WAAW,WAAW;AAC5B,gBAAM,QAAQ,WAAW;AAEzB,cAAK,SAAS,SAAS,cAAc,OAAO,OAAO,KAAM,OAAO,MAAO,GAAI;AAE1E,kBAAM,cAAc,SAAS;AAE7B,qBAAS,OAAO;AAChB,qBAAS,cAAc;AAEvB,yBAAc,QAAQ,OAAO,QAAQ,UAAU,UAAU,KAAM;AAE/D,qBAAS,OAAO;AAChB,qBAAS,cAAc;AAEvB,sCAA0B;AAAA,UAE3B;AAAA,QAED;AAEA,YAAK,4BAA4B,MAAO;AAEvC,mBAAS,8BAA+B,wBAAyB;AACjE,mBAAS,yBAA0B,wBAAyB;AAAA,QAE7D;AAAA,MAED;AAEA,YAAM,gBAAiB,mBAAoB;AAE3C,YAAM,cAAe,oBAAoB,kBAAmB;AAE5D,UAAK,0BAA0B,OAAY,QAAO,WAAW;AAE7D,YAAM,cAAc;AAAA,IAErB;AAEA,aAAS,cAAe,YAAY,OAAO,QAAS;AAEnD,YAAM,mBAAmB,MAAM,YAAY,OAAO,MAAM,mBAAmB;AAE3E,eAAU,IAAI,GAAG,IAAI,WAAW,QAAQ,IAAI,GAAG,KAAO;AAErD,cAAM,aAAa,WAAY,CAAE;AAEjC,cAAM,SAAS,WAAW;AAC1B,cAAM,WAAW,WAAW;AAC5B,cAAM,WAAW,qBAAqB,OAAO,WAAW,WAAW;AACnE,cAAM,QAAQ,WAAW;AAEzB,YAAK,OAAO,OAAO,KAAM,OAAO,MAAO,GAAI;AAE1C,uBAAc,QAAQ,OAAO,QAAQ,UAAU,UAAU,KAAM;AAAA,QAEhE;AAAA,MAED;AAAA,IAED;AAEA,aAAS,aAAc,QAAQ,OAAO,QAAQ,UAAU,UAAU,OAAQ;AAEzE,aAAO,eAAgB,OAAO,OAAO,QAAQ,UAAU,UAAU,KAAM;AAEvE,aAAO,gBAAgB,iBAAkB,OAAO,oBAAoB,OAAO,WAAY;AACvF,aAAO,aAAa,gBAAiB,OAAO,eAAgB;AAE5D,UAAK,SAAS,gBAAgB,QAAQ,SAAS,SAAS,cAAc,SAAS,oBAAoB,OAAQ;AAE1G,iBAAS,OAAO;AAChB,iBAAS,cAAc;AACvB,cAAM,mBAAoB,QAAQ,OAAO,UAAU,UAAU,QAAQ,KAAM;AAE3E,iBAAS,OAAO;AAChB,iBAAS,cAAc;AACvB,cAAM,mBAAoB,QAAQ,OAAO,UAAU,UAAU,QAAQ,KAAM;AAE3E,iBAAS,OAAO;AAAA,MAEjB,OAAO;AAEN,cAAM,mBAAoB,QAAQ,OAAO,UAAU,UAAU,QAAQ,KAAM;AAAA,MAE5E;AAEA,aAAO,cAAe,OAAO,OAAO,QAAQ,UAAU,UAAU,KAAM;AAAA,IAEvE;AAEA,aAAS,WAAY,UAAU,OAAO,QAAS;AAE9C,UAAK,MAAM,YAAY,KAAO,SAAQ;AAEtC,YAAM,qBAAqB,WAAW,IAAK,QAAS;AAEpD,YAAM,SAAS,mBAAmB,MAAM;AACxC,YAAM,eAAe,mBAAmB,MAAM;AAE9C,YAAM,qBAAqB,OAAO,MAAM;AAExC,YAAMC,cAAa,aAAa,cAAe,UAAU,OAAO,OAAO,cAAc,OAAO,MAAO;AACnG,YAAM,kBAAkB,aAAa,mBAAoBA,WAAW;AAEpE,UAAI,WAAW,mBAAmB;AAIlC,yBAAmB,cAAc,SAAS,yBAAyB,MAAM,cAAc;AACvF,yBAAmB,MAAM,MAAM;AAC/B,yBAAmB,UAAW,SAAS,yBAAyB,aAAa,UAAW,IAAK,SAAS,UAAU,mBAAmB,WAAY;AAC/I,yBAAmB,iBAAmB,mBAAmB,gBAAgB,QAAQ,SAAS,WAAW,OAAS,MAAM,sBAAsB,SAAS;AAEnJ,UAAK,aAAa,QAAY;AAI7B,iBAAS,iBAAkB,WAAW,iBAAkB;AAExD,mBAAW,oBAAI,IAAI;AACnB,2BAAmB,WAAW;AAAA,MAE/B;AAEA,UAAI,UAAU,SAAS,IAAK,eAAgB;AAE5C,UAAK,YAAY,QAAY;AAI5B,YAAK,mBAAmB,mBAAmB,WAAW,mBAAmB,uBAAuB,oBAAqB;AAEpH,yCAAgC,UAAUA,WAAW;AAErD,iBAAO;AAAA,QAER;AAAA,MAED,OAAO;AAEN,QAAAA,YAAW,WAAW,aAAa,YAAa,QAAS;AAEzD,iBAAS,gBAAiBA,aAAY,KAAM;AAE5C,kBAAU,aAAa,eAAgBA,aAAY,eAAgB;AACnE,iBAAS,IAAK,iBAAiB,OAAQ;AAEvC,2BAAmB,WAAWA,YAAW;AAAA,MAE1C;AAEA,YAAM,WAAW,mBAAmB;AAEpC,UAAO,CAAE,SAAS,oBAAoB,CAAE,SAAS,uBAAyB,SAAS,aAAa,MAAO;AAEtG,iBAAS,iBAAiB,SAAS;AAAA,MAEpC;AAEA,qCAAgC,UAAUA,WAAW;AAIrD,yBAAmB,cAAc,oBAAqB,QAAS;AAC/D,yBAAmB,qBAAqB;AAExC,UAAK,mBAAmB,aAAc;AAIrC,iBAAS,kBAAkB,QAAQ,OAAO,MAAM;AAChD,iBAAS,WAAW,QAAQ,OAAO,MAAM;AACzC,iBAAS,kBAAkB,QAAQ,OAAO,MAAM;AAChD,iBAAS,wBAAwB,QAAQ,OAAO,MAAM;AACtD,iBAAS,WAAW,QAAQ,OAAO,MAAM;AACzC,iBAAS,iBAAiB,QAAQ,OAAO,MAAM;AAC/C,iBAAS,eAAe,QAAQ,OAAO,MAAM;AAC7C,iBAAS,MAAM,QAAQ,OAAO,MAAM;AACpC,iBAAS,MAAM,QAAQ,OAAO,MAAM;AACpC,iBAAS,YAAY,QAAQ,OAAO,MAAM;AAC1C,iBAAS,kBAAkB,QAAQ,OAAO,MAAM;AAChD,iBAAS,iBAAiB,QAAQ,OAAO,MAAM;AAE/C,iBAAS,qBAAqB,QAAQ,OAAO,MAAM;AACnD,iBAAS,wBAAwB,QAAQ,OAAO,MAAM;AACtD,iBAAS,cAAc,QAAQ,OAAO,MAAM;AAC5C,iBAAS,gBAAgB,QAAQ,OAAO,MAAM;AAC9C,iBAAS,aAAa,QAAQ,OAAO,MAAM;AAC3C,iBAAS,eAAe,QAAQ,OAAO,MAAM;AAC7C,iBAAS,kBAAkB,QAAQ,OAAO,MAAM;AAAA,MAGjD;AAEA,yBAAmB,iBAAiB;AACpC,yBAAmB,eAAe;AAElC,aAAO;AAAA,IAER;AAEA,aAAS,eAAgB,oBAAqB;AAE7C,UAAK,mBAAmB,iBAAiB,MAAO;AAE/C,cAAM,eAAe,mBAAmB,eAAe,YAAY;AACnE,2BAAmB,eAAe,cAAc,aAAc,aAAa,KAAK,mBAAmB,QAAS;AAAA,MAE7G;AAEA,aAAO,mBAAmB;AAAA,IAE3B;AAEA,aAAS,+BAAgC,UAAUA,aAAa;AAE/D,YAAM,qBAAqB,WAAW,IAAK,QAAS;AAEpD,yBAAmB,mBAAmBA,YAAW;AACjD,yBAAmB,WAAWA,YAAW;AACzC,yBAAmB,gBAAgBA,YAAW;AAC9C,yBAAmB,aAAaA,YAAW;AAC3C,yBAAmB,kBAAkBA,YAAW;AAChD,yBAAmB,kBAAkBA,YAAW;AAChD,yBAAmB,WAAWA,YAAW;AACzC,yBAAmB,eAAeA,YAAW;AAC7C,yBAAmB,eAAeA,YAAW;AAC7C,yBAAmB,cAAcA,YAAW;AAC5C,yBAAmB,oBAAoBA,YAAW;AAClD,yBAAmB,oBAAoBA,YAAW;AAClD,yBAAmB,kBAAkBA,YAAW;AAChD,yBAAmB,eAAeA,YAAW;AAC7C,yBAAmB,iBAAiBA,YAAW;AAC/C,yBAAmB,cAAcA,YAAW;AAAA,IAE7C;AAEA,aAAS,WAAY,QAAQ,OAAO,UAAU,UAAU,QAAS;AAEhE,UAAK,MAAM,YAAY,KAAO,SAAQ;AAEtC,eAAS,kBAAkB;AAE3B,YAAM,MAAM,MAAM;AAClB,YAAM,cAAc,SAAS,yBAAyB,MAAM,cAAc;AAC1E,YAAM,aAAe,yBAAyB,OAAS,MAAM,mBAAqB,qBAAqB,qBAAqB,OAAO,qBAAqB,QAAQ,aAAa;AAC7K,YAAM,UAAW,SAAS,yBAAyB,aAAa,UAAW,IAAK,SAAS,UAAU,WAAY;AAC/G,YAAM,eAAe,SAAS,iBAAiB,QAAQ,CAAC,CAAE,SAAS,WAAW,SAAS,SAAS,WAAW,MAAM,aAAa;AAC9H,YAAM,iBAAiB,CAAC,CAAE,SAAS,WAAW,YAAa,CAAC,CAAE,SAAS,aAAa,SAAS,aAAa;AAC1G,YAAM,eAAe,CAAC,CAAE,SAAS,gBAAgB;AACjD,YAAM,eAAe,CAAC,CAAE,SAAS,gBAAgB;AACjD,YAAM,cAAc,CAAC,CAAE,SAAS,gBAAgB;AAEhD,UAAI,cAAc;AAElB,UAAK,SAAS,YAAa;AAE1B,YAAK,yBAAyB,QAAQ,qBAAqB,qBAAqB,MAAO;AAEtF,wBAAc,MAAM;AAAA,QAErB;AAAA,MAED;AAEA,YAAM,iBAAiB,SAAS,gBAAgB,YAAY,SAAS,gBAAgB,UAAU,SAAS,gBAAgB;AACxH,YAAM,oBAAsB,mBAAmB,SAAc,eAAe,SAAS;AAErF,YAAM,qBAAqB,WAAW,IAAK,QAAS;AACpD,YAAM,SAAS,mBAAmB,MAAM;AAExC,UAAK,qBAAqB,MAAO;AAEhC,YAAK,0BAA0B,QAAQ,WAAW,gBAAiB;AAElE,gBAAM,WACL,WAAW,kBACX,SAAS,OAAO;AAKjB,mBAAS,SAAU,UAAU,QAAQ,QAAS;AAAA,QAE/C;AAAA,MAED;AAIA,UAAI,qBAAqB;AAEzB,UAAK,SAAS,YAAY,mBAAmB,WAAY;AAExD,YAAK,mBAAmB,eAAiB,mBAAmB,uBAAuB,OAAO,MAAM,SAAY;AAE3G,+BAAqB;AAAA,QAEtB,WAAY,mBAAmB,qBAAqB,YAAa;AAEhE,+BAAqB;AAAA,QAEtB,WAAY,OAAO,iBAAiB,mBAAmB,aAAa,OAAQ;AAE3E,+BAAqB;AAAA,QAEtB,WAAY,CAAE,OAAO,iBAAiB,mBAAmB,aAAa,MAAO;AAE5E,+BAAqB;AAAA,QAEtB,WAAY,OAAO,iBAAiB,mBAAmB,kBAAkB,QAAQ,OAAO,iBAAiB,MAAO;AAE/G,+BAAqB;AAAA,QAEtB,WAAY,OAAO,iBAAiB,mBAAmB,kBAAkB,SAAS,OAAO,iBAAiB,MAAO;AAEhH,+BAAqB;AAAA,QAEtB,WAAY,OAAO,mBAAmB,mBAAmB,eAAe,OAAQ;AAE/E,+BAAqB;AAAA,QAEtB,WAAY,CAAE,OAAO,mBAAmB,mBAAmB,eAAe,MAAO;AAEhF,+BAAqB;AAAA,QAEtB,WAAY,OAAO,iBAAiB,mBAAmB,aAAa,OAAQ;AAE3E,+BAAqB;AAAA,QAEtB,WAAY,CAAE,OAAO,iBAAiB,mBAAmB,aAAa,MAAO;AAE5E,+BAAqB;AAAA,QAEtB,WAAY,OAAO,mBAAmB,mBAAmB,oBAAoB,QAAQ,OAAO,kBAAkB,MAAO;AAEpH,+BAAqB;AAAA,QAEtB,WAAY,OAAO,mBAAmB,mBAAmB,oBAAoB,SAAS,OAAO,kBAAkB,MAAO;AAErH,+BAAqB;AAAA,QAEtB,WAAY,OAAO,mBAAmB,mBAAmB,oBAAoB,QAAQ,OAAO,iBAAiB,MAAO;AAEnH,+BAAqB;AAAA,QAEtB,WAAY,OAAO,mBAAmB,mBAAmB,oBAAoB,SAAS,OAAO,iBAAiB,MAAO;AAEpH,+BAAqB;AAAA,QAEtB,WAAY,mBAAmB,WAAW,QAAS;AAElD,+BAAqB;AAAA,QAEtB,WAAY,SAAS,QAAQ,QAAQ,mBAAmB,QAAQ,KAAM;AAErE,+BAAqB;AAAA,QAEtB,WAAY,mBAAmB,sBAAsB,WAClD,mBAAmB,sBAAsB,SAAS,aACpD,mBAAmB,oBAAoB,SAAS,kBAAoB;AAEpE,+BAAqB;AAAA,QAEtB,WAAY,mBAAmB,iBAAiB,cAAe;AAE9D,+BAAqB;AAAA,QAEtB,WAAY,mBAAmB,mBAAmB,gBAAiB;AAElE,+BAAqB;AAAA,QAEtB,WAAY,mBAAmB,iBAAiB,cAAe;AAE9D,+BAAqB;AAAA,QAEtB,WAAY,mBAAmB,iBAAiB,cAAe;AAE9D,+BAAqB;AAAA,QAEtB,WAAY,mBAAmB,gBAAgB,aAAc;AAE5D,+BAAqB;AAAA,QAEtB,WAAY,mBAAmB,gBAAgB,aAAc;AAE5D,+BAAqB;AAAA,QAEtB,WAAY,mBAAmB,sBAAsB,mBAAoB;AAExE,+BAAqB;AAAA,QAEtB;AAAA,MAED,OAAO;AAEN,6BAAqB;AACrB,2BAAmB,YAAY,SAAS;AAAA,MAEzC;AAIA,UAAI,UAAU,mBAAmB;AAEjC,UAAK,uBAAuB,MAAO;AAElC,kBAAU,WAAY,UAAU,OAAO,MAAO;AAAA,MAE/C;AAEA,UAAI,iBAAiB;AACrB,UAAI,kBAAkB;AACtB,UAAI,gBAAgB;AAEpB,YAAM,aAAa,QAAQ,YAAY,GACtC,aAAa,mBAAmB;AAEjC,UAAK,MAAM,WAAY,QAAQ,OAAQ,GAAI;AAE1C,yBAAiB;AACjB,0BAAkB;AAClB,wBAAgB;AAAA,MAEjB;AAEA,UAAK,SAAS,OAAO,oBAAqB;AAEzC,6BAAqB,SAAS;AAE9B,0BAAkB;AAAA,MAEnB;AAEA,UAAK,kBAAkB,mBAAmB,QAAS;AAIlD,mBAAW,SAAU,KAAK,oBAAoB,OAAO,gBAAiB;AACtE,mBAAW,SAAU,KAAK,cAAc,OAAO,kBAAmB;AAElE,cAAM,UAAU,WAAW,IAAI;AAE/B,YAAK,YAAY,QAAY;AAE5B,kBAAQ,SAAU,KAAKL,UAAS,sBAAuB,OAAO,WAAY,CAAE;AAAA,QAE7E;AAEA,YAAK,aAAa,wBAAyB;AAE1C,qBAAW;AAAA,YAAU;AAAA,YAAK;AAAA,YACzB,KAAQ,KAAK,IAAK,OAAO,MAAM,CAAI,IAAI,KAAK;AAAA,UAAM;AAAA,QAEpD;AAIA,YAAK,SAAS,uBACb,SAAS,sBACT,SAAS,yBACT,SAAS,uBACT,SAAS,0BACT,SAAS,kBAAmB;AAE5B,qBAAW,SAAU,KAAK,kBAAkB,OAAO,yBAAyB,IAAK;AAAA,QAElF;AAEA,YAAK,mBAAmB,QAAS;AAEhC,2BAAiB;AAMjB,4BAAkB;AAClB,0BAAgB;AAAA,QAEjB;AAAA,MAED;AAMA,UAAK,OAAO,eAAgB;AAE3B,mBAAW,YAAa,KAAK,QAAQ,YAAa;AAClD,mBAAW,YAAa,KAAK,QAAQ,mBAAoB;AAEzD,cAAM,WAAW,OAAO;AAExB,YAAK,UAAW;AAEf,cAAK,SAAS,gBAAgB,KAAO,UAAS,mBAAmB;AAEjE,qBAAW,SAAU,KAAK,eAAe,SAAS,aAAa,QAAS;AAAA,QAEzE;AAAA,MAED;AAEA,UAAK,OAAO,eAAgB;AAE3B,mBAAW,YAAa,KAAK,QAAQ,iBAAkB;AACvD,mBAAW,SAAU,KAAK,mBAAmB,OAAO,kBAAkB,QAAS;AAE/E,mBAAW,YAAa,KAAK,QAAQ,mBAAoB;AACzD,mBAAW,SAAU,KAAK,qBAAqB,OAAO,kBAAkB,QAAS;AAEjF,mBAAW,YAAa,KAAK,QAAQ,sBAAuB;AAC5D,YAAK,OAAO,mBAAmB,MAAO;AAErC,qBAAW,SAAU,KAAK,wBAAwB,OAAO,gBAAgB,QAAS;AAAA,QAEnF;AAAA,MAED;AAEA,YAAM,kBAAkB,SAAS;AAEjC,UAAK,gBAAgB,aAAa,UAAa,gBAAgB,WAAW,UAAe,gBAAgB,UAAU,QAAc;AAEhI,qBAAa,OAAQ,QAAQ,UAAU,OAAQ;AAAA,MAEhD;AAEA,UAAK,mBAAmB,mBAAmB,kBAAkB,OAAO,eAAgB;AAEnF,2BAAmB,gBAAgB,OAAO;AAC1C,mBAAW,SAAU,KAAK,iBAAiB,OAAO,aAAc;AAAA,MAEjE;AAIA,UAAK,SAAS,yBAAyB,SAAS,WAAW,MAAO;AAEjE,mBAAW,OAAO,QAAQ;AAE1B,mBAAW,WAAW,QAAU,OAAO,iBAAiB,OAAO,0BAA0B,QAAU,KAAM;AAAA,MAE1G;AAEA,UAAK,SAAS,0BAA0B,SAAS,WAAW,QAAQ,MAAM,gBAAgB,MAAO;AAEhG,mBAAW,gBAAgB,QAAQ,MAAM;AAAA,MAE1C;AAEA,UAAK,iBAAkB;AAEtB,mBAAW,SAAU,KAAK,uBAAuB,MAAM,mBAAoB;AAE3E,YAAK,mBAAmB,aAAc;AAWrC,wCAA+B,YAAY,aAAc;AAAA,QAE1D;AAIA,YAAK,OAAO,SAAS,QAAQ,MAAO;AAEnC,oBAAU,mBAAoB,YAAY,GAAI;AAAA,QAE/C;AAEA,kBAAU,wBAAyB,YAAY,UAAU,aAAa,SAAS,mBAAmB,MAAM,yBAA0B,OAAO,EAAG,CAAE;AAE9I,sBAAc,OAAQ,KAAK,eAAgB,kBAAmB,GAAG,YAAY,QAAS;AAAA,MAEvF;AAEA,UAAK,SAAS,oBAAoB,SAAS,uBAAuB,MAAO;AAExE,sBAAc,OAAQ,KAAK,eAAgB,kBAAmB,GAAG,YAAY,QAAS;AACtF,iBAAS,qBAAqB;AAAA,MAE/B;AAEA,UAAK,SAAS,kBAAmB;AAEhC,mBAAW,SAAU,KAAK,UAAU,OAAO,MAAO;AAAA,MAEnD;AAIA,iBAAW,SAAU,KAAK,mBAAmB,OAAO,eAAgB;AACpE,iBAAW,SAAU,KAAK,gBAAgB,OAAO,YAAa;AAC9D,iBAAW,SAAU,KAAK,eAAe,OAAO,WAAY;AAI5D,UAAK,SAAS,oBAAoB,SAAS,qBAAsB;AAEhE,cAAM,SAAS,SAAS;AAExB,iBAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,IAAI,GAAG,KAAO;AAEjD,gBAAM,QAAQ,OAAQ,CAAE;AAExB,yBAAe,OAAQ,OAAO,OAAQ;AACtC,yBAAe,KAAM,OAAO,OAAQ;AAAA,QAErC;AAAA,MAED;AAEA,aAAO;AAAA,IAER;AAIA,aAAS,8BAA+B,UAAU,OAAQ;AAEzD,eAAS,kBAAkB,cAAc;AACzC,eAAS,WAAW,cAAc;AAElC,eAAS,kBAAkB,cAAc;AACzC,eAAS,wBAAwB,cAAc;AAC/C,eAAS,YAAY,cAAc;AACnC,eAAS,kBAAkB,cAAc;AACzC,eAAS,WAAW,cAAc;AAClC,eAAS,iBAAiB,cAAc;AACxC,eAAS,eAAe,cAAc;AACtC,eAAS,iBAAiB,cAAc;AAAA,IAEzC;AAEA,aAAS,oBAAqB,UAAW;AAExC,aAAO,SAAS,yBAAyB,SAAS,sBAAsB,SAAS,uBAChF,SAAS,0BAA0B,SAAS,oBAC1C,SAAS,oBAAoB,SAAS,WAAW;AAAA,IAErD;AAEA,SAAK,oBAAoB,WAAY;AAEpC,aAAO;AAAA,IAER;AAEA,SAAK,uBAAuB,WAAY;AAEvC,aAAO;AAAA,IAER;AAEA,SAAK,kBAAkB,WAAY;AAElC,aAAO;AAAA,IAER;AAEA,SAAK,0BAA0B,SAAW,cAAc,cAAc,cAAe;AAEpF,iBAAW,IAAK,aAAa,OAAQ,EAAE,iBAAiB;AACxD,iBAAW,IAAK,aAAa,YAAa,EAAE,iBAAiB;AAE7D,YAAM,yBAAyB,WAAW,IAAK,YAAa;AAC5D,6BAAuB,wBAAwB;AAE/C,6BAAuB,4BAA4B,iBAAiB;AAEpE,UAAK,CAAE,uBAAuB,2BAA4B;AAIzD,YAAK,WAAW,IAAK,sCAAuC,MAAM,MAAO;AAExE,kBAAQ,KAAM,wGAAyG;AACvH,iCAAuB,uBAAuB;AAAA,QAE/C;AAAA,MAED;AAAA,IAED;AAEA,SAAK,6BAA6B,SAAW,cAAc,oBAAqB;AAE/E,YAAM,yBAAyB,WAAW,IAAK,YAAa;AAC5D,6BAAuB,qBAAqB;AAC5C,6BAAuB,0BAA0B,uBAAuB;AAAA,IAEzE;AAEA,SAAK,kBAAkB,SAAW,cAAc,iBAAiB,GAAG,oBAAoB,GAAI;AAE3F,6BAAuB;AACvB,+BAAyB;AACzB,kCAA4B;AAE5B,UAAI,wBAAwB;AAC5B,UAAI,cAAc;AAClB,UAAI,SAAS;AACb,UAAI,mBAAmB;AAEvB,UAAK,cAAe;AAEnB,cAAM,yBAAyB,WAAW,IAAK,YAAa;AAE5D,YAAK,uBAAuB,4BAA4B,QAAY;AAGnE,gBAAM,gBAAiB,IAAI,aAAa,IAAK;AAC7C,kCAAwB;AAAA,QAEzB,WAAY,uBAAuB,uBAAuB,QAAY;AAErE,mBAAS,kBAAmB,YAAa;AAAA,QAE1C,WAAY,uBAAuB,uBAAwB;AAG1D,mBAAS,eAAgB,cAAc,WAAW,IAAK,aAAa,OAAQ,EAAE,gBAAgB,WAAW,IAAK,aAAa,YAAa,EAAE,cAAe;AAAA,QAE1J;AAEA,cAAM,UAAU,aAAa;AAE7B,YAAK,QAAQ,mBAAmB,QAAQ,sBAAsB,QAAQ,0BAA2B;AAEhG,6BAAmB;AAAA,QAEpB;AAEA,cAAM,qBAAqB,WAAW,IAAK,YAAa,EAAE;AAE1D,YAAK,aAAa,yBAA0B;AAE3C,cAAK,MAAM,QAAS,mBAAoB,cAAe,CAAE,GAAI;AAE5D,0BAAc,mBAAoB,cAAe,EAAG,iBAAkB;AAAA,UAEvE,OAAO;AAEN,0BAAc,mBAAoB,cAAe;AAAA,UAElD;AAEA,mBAAS;AAAA,QAEV,WAAc,aAAa,UAAU,KAAO,SAAS,mBAAoB,YAAa,MAAM,OAAQ;AAEnG,wBAAc,WAAW,IAAK,YAAa,EAAE;AAAA,QAE9C,OAAO;AAEN,cAAK,MAAM,QAAS,kBAAmB,GAAI;AAE1C,0BAAc,mBAAoB,iBAAkB;AAAA,UAErD,OAAO;AAEN,0BAAc;AAAA,UAEf;AAAA,QAED;AAEA,yBAAiB,KAAM,aAAa,QAAS;AAC7C,wBAAgB,KAAM,aAAa,OAAQ;AAC3C,8BAAsB,aAAa;AAAA,MAEpC,OAAO;AAEN,yBAAiB,KAAM,SAAU,EAAE,eAAgB,WAAY,EAAE,MAAM;AACvE,wBAAgB,KAAM,QAAS,EAAE,eAAgB,WAAY,EAAE,MAAM;AACrE,8BAAsB;AAAA,MAEvB;AAEA,YAAM,mBAAmB,MAAM,gBAAiB,IAAI,aAAa,WAAY;AAE7E,UAAK,oBAAoB,uBAAwB;AAEhD,cAAM,YAAa,cAAc,WAAY;AAAA,MAE9C;AAEA,YAAM,SAAU,gBAAiB;AACjC,YAAM,QAAS,eAAgB;AAC/B,YAAM,eAAgB,mBAAoB;AAE1C,UAAK,QAAS;AAEb,cAAM,oBAAoB,WAAW,IAAK,aAAa,OAAQ;AAC/D,YAAI,qBAAsB,IAAI,aAAa,IAAI,mBAAmB,IAAI,8BAA8B,gBAAgB,kBAAkB,gBAAgB,iBAAkB;AAAA,MAEzK,WAAY,kBAAmB;AAE9B,cAAM,oBAAoB,WAAW,IAAK,aAAa,OAAQ;AAC/D,cAAM,QAAQ,kBAAkB;AAChC,YAAI,wBAAyB,IAAI,aAAa,IAAI,mBAAmB,kBAAkB,gBAAgB,qBAAqB,GAAG,KAAM;AAAA,MAEtI;AAEA,2BAAqB;AAAA,IAEtB;AAEA,SAAK,yBAAyB,SAAW,cAAc,GAAG,GAAG,OAAO,QAAQ,QAAQ,qBAAsB;AAEzG,UAAK,EAAI,gBAAgB,aAAa,sBAAwB;AAE7D,gBAAQ,MAAO,0FAA2F;AAC1G;AAAA,MAED;AAEA,UAAI,cAAc,WAAW,IAAK,YAAa,EAAE;AAEjD,UAAK,aAAa,2BAA2B,wBAAwB,QAAY;AAEhF,sBAAc,YAAa,mBAAoB;AAAA,MAEhD;AAEA,UAAK,aAAc;AAElB,cAAM,gBAAiB,IAAI,aAAa,WAAY;AAEpD,YAAI;AAEH,gBAAM,UAAU,aAAa;AAC7B,gBAAM,gBAAgB,QAAQ;AAC9B,gBAAM,cAAc,QAAQ;AAE5B,cAAK,CAAE,aAAa,sBAAuB,aAAc,GAAI;AAE5D,oBAAQ,MAAO,2GAA4G;AAC3H;AAAA,UAED;AAEA,cAAK,CAAE,aAAa,oBAAqB,WAAY,GAAI;AAExD,oBAAQ,MAAO,qHAAsH;AACrI;AAAA,UAED;AAIA,cAAO,KAAK,KAAK,KAAO,aAAa,QAAQ,UAAe,KAAK,KAAK,KAAO,aAAa,SAAS,SAAa;AAE/G,gBAAI,WAAY,GAAG,GAAG,OAAO,QAAQ,MAAM,QAAS,aAAc,GAAG,MAAM,QAAS,WAAY,GAAG,MAAO;AAAA,UAE3G;AAAA,QAED,UAAE;AAID,gBAAMM,eAAgB,yBAAyB,OAAS,WAAW,IAAK,oBAAqB,EAAE,qBAAqB;AACpH,gBAAM,gBAAiB,IAAI,aAAaA,YAAY;AAAA,QAErD;AAAA,MAED;AAAA,IAED;AAEA,SAAK,8BAA8B,eAAiB,cAAc,GAAG,GAAG,OAAO,QAAQ,QAAQ,qBAAsB;AAEpH,UAAK,EAAI,gBAAgB,aAAa,sBAAwB;AAE7D,cAAM,IAAI,MAAO,0FAA2F;AAAA,MAE7G;AAEA,UAAI,cAAc,WAAW,IAAK,YAAa,EAAE;AACjD,UAAK,aAAa,2BAA2B,wBAAwB,QAAY;AAEhF,sBAAc,YAAa,mBAAoB;AAAA,MAEhD;AAEA,UAAK,aAAc;AAElB,cAAM,gBAAiB,IAAI,aAAa,WAAY;AAEpD,YAAI;AAEH,gBAAM,UAAU,aAAa;AAC7B,gBAAM,gBAAgB,QAAQ;AAC9B,gBAAM,cAAc,QAAQ;AAE5B,cAAK,CAAE,aAAa,sBAAuB,aAAc,GAAI;AAE5D,kBAAM,IAAI,MAAO,gHAAiH;AAAA,UAEnI;AAEA,cAAK,CAAE,aAAa,oBAAqB,WAAY,GAAI;AAExD,kBAAM,IAAI,MAAO,0HAA2H;AAAA,UAE7I;AAGA,cAAO,KAAK,KAAK,KAAO,aAAa,QAAQ,UAAe,KAAK,KAAK,KAAO,aAAa,SAAS,SAAa;AAE/G,kBAAM,WAAW,IAAI,aAAa;AAClC,gBAAI,WAAY,IAAI,mBAAmB,QAAS;AAChD,gBAAI,WAAY,IAAI,mBAAmB,OAAO,YAAY,IAAI,WAAY;AAC1E,gBAAI,WAAY,GAAG,GAAG,OAAO,QAAQ,MAAM,QAAS,aAAc,GAAG,MAAM,QAAS,WAAY,GAAG,CAAE;AACrG,gBAAI,MAAM;AAGV,kBAAM,OAAO,IAAI,UAAW,IAAI,4BAA4B,CAAE;AAC9D,kBAAM,WAAY,KAAK,MAAM,CAAE;AAE/B,gBAAI;AAEH,kBAAI,WAAY,IAAI,mBAAmB,QAAS;AAChD,kBAAI,iBAAkB,IAAI,mBAAmB,GAAG,MAAO;AAAA,YAExD,UAAE;AAED,kBAAI,aAAc,QAAS;AAC3B,kBAAI,WAAY,IAAK;AAAA,YAEtB;AAEA,mBAAO;AAAA,UAER;AAAA,QAED,UAAE;AAID,gBAAMA,eAAgB,yBAAyB,OAAS,WAAW,IAAK,oBAAqB,EAAE,qBAAqB;AACpH,gBAAM,gBAAiB,IAAI,aAAaA,YAAY;AAAA,QAErD;AAAA,MAED;AAAA,IAED;AAEA,SAAK,2BAA2B,SAAW,SAAS,WAAW,MAAM,QAAQ,GAAI;AAGhF,UAAK,QAAQ,cAAc,MAAO;AAGjC,iBAAU,yEAA0E;AAEpF,mBAAW,UAAW,CAAE,KAAK;AAC7B,kBAAU,UAAW,CAAE;AAAA,MAExB;AAEA,YAAM,aAAa,KAAK,IAAK,GAAG,CAAE,KAAM;AACxC,YAAM,QAAQ,KAAK,MAAO,QAAQ,MAAM,QAAQ,UAAW;AAC3D,YAAM,SAAS,KAAK,MAAO,QAAQ,MAAM,SAAS,UAAW;AAE7D,YAAM,IAAI,aAAa,OAAO,SAAS,IAAI;AAC3C,YAAM,IAAI,aAAa,OAAO,SAAS,IAAI;AAE3C,eAAS,aAAc,SAAS,CAAE;AAElC,UAAI,kBAAmB,IAAI,YAAY,OAAO,GAAG,GAAG,GAAG,GAAG,OAAO,MAAO;AAExE,YAAM,cAAc;AAAA,IAErB;AAEA,SAAK,uBAAuB,SAAW,YAAY,YAAY,YAAY,MAAM,cAAc,MAAM,QAAQ,GAAI;AAGhH,UAAK,WAAW,cAAc,MAAO;AAGpC,iBAAU,qEAAsE;AAEhF,sBAAc,UAAW,CAAE,KAAK;AAChC,qBAAa,UAAW,CAAE;AAC1B,qBAAa,UAAW,CAAE;AAC1B,gBAAQ,UAAW,CAAE,KAAK;AAC1B,oBAAY;AAAA,MAEb;AAEA,UAAI,OAAO,QAAQ,MAAM;AACzB,UAAI,MAAM;AACV,UAAK,cAAc,MAAO;AAEzB,gBAAQ,UAAU,IAAI,IAAI,UAAU,IAAI;AACxC,iBAAS,UAAU,IAAI,IAAI,UAAU,IAAI;AACzC,eAAO,UAAU,IAAI;AACrB,eAAO,UAAU,IAAI;AAAA,MAEtB,OAAO;AAEN,gBAAQ,WAAW,MAAM;AACzB,iBAAS,WAAW,MAAM;AAC1B,eAAO;AACP,eAAO;AAAA,MAER;AAEA,UAAK,gBAAgB,MAAO;AAE3B,eAAO,YAAY;AACnB,eAAO,YAAY;AAAA,MAEpB,OAAO;AAEN,eAAO;AACP,eAAO;AAAA,MAER;AAEA,YAAM,WAAW,MAAM,QAAS,WAAW,MAAO;AAClD,YAAM,SAAS,MAAM,QAAS,WAAW,IAAK;AAE9C,eAAS,aAAc,YAAY,CAAE;AAIrC,UAAI,YAAa,IAAI,qBAAqB,WAAW,KAAM;AAC3D,UAAI,YAAa,IAAI,gCAAgC,WAAW,gBAAiB;AACjF,UAAI,YAAa,IAAI,kBAAkB,WAAW,eAAgB;AAElE,YAAM,sBAAsB,IAAI,aAAc,IAAI,iBAAkB;AACpE,YAAM,2BAA2B,IAAI,aAAc,IAAI,mBAAoB;AAC3E,YAAM,0BAA0B,IAAI,aAAc,IAAI,kBAAmB;AACzE,YAAM,wBAAwB,IAAI,aAAc,IAAI,gBAAiB;AACrE,YAAM,0BAA0B,IAAI,aAAc,IAAI,kBAAmB;AAEzE,YAAM,QAAQ,WAAW,sBAAsB,WAAW,QAAS,KAAM,IAAI,WAAW;AAExF,UAAI,YAAa,IAAI,mBAAmB,MAAM,KAAM;AACpD,UAAI,YAAa,IAAI,qBAAqB,MAAM,MAAO;AACvD,UAAI,YAAa,IAAI,oBAAoB,IAAK;AAC9C,UAAI,YAAa,IAAI,kBAAkB,IAAK;AAE5C,UAAK,WAAW,eAAgB;AAE/B,YAAI,cAAe,IAAI,YAAY,OAAO,MAAM,MAAM,OAAO,QAAQ,UAAU,QAAQ,MAAM,IAAK;AAAA,MAEnG,OAAO;AAEN,YAAK,WAAW,qBAAsB;AAErC,cAAI,wBAAyB,IAAI,YAAY,OAAO,MAAM,MAAM,MAAM,OAAO,MAAM,QAAQ,UAAU,MAAM,IAAK;AAAA,QAEjH,OAAO;AAEN,cAAI,cAAe,IAAI,YAAY,OAAO,MAAM,MAAM,OAAO,QAAQ,UAAU,QAAQ,KAAM;AAAA,QAE9F;AAAA,MAED;AAEA,UAAI,YAAa,IAAI,mBAAmB,mBAAoB;AAC5D,UAAI,YAAa,IAAI,qBAAqB,wBAAyB;AACnE,UAAI,YAAa,IAAI,oBAAoB,uBAAwB;AACjE,UAAI,YAAa,IAAI,kBAAkB,qBAAsB;AAC7D,UAAI,YAAa,IAAI,oBAAoB,uBAAwB;AAGjE,UAAK,UAAU,KAAK,WAAW,gBAAkB,KAAI,eAAgB,IAAI,UAAW;AAEpF,YAAM,cAAc;AAAA,IAErB;AAEA,SAAK,yBAAyB,SAAW,YAAY,YAAY,YAAY,MAAM,cAAc,MAAM,QAAQ,GAAI;AAGlH,UAAK,WAAW,cAAc,MAAO;AAGpC,iBAAU,uEAAwE;AAElF,oBAAY,UAAW,CAAE,KAAK;AAC9B,sBAAc,UAAW,CAAE,KAAK;AAChC,qBAAa,UAAW,CAAE;AAC1B,qBAAa,UAAW,CAAE;AAC1B,gBAAQ,UAAW,CAAE,KAAK;AAAA,MAE3B;AAEA,UAAI,OAAO,QAAQ/B,QAAO,MAAM,MAAM;AACtC,UAAI,MAAM,MAAM;AAChB,YAAM,QAAQ,WAAW,sBAAsB,WAAW,QAAS,KAAM,IAAI,WAAW;AACxF,UAAK,cAAc,MAAO;AAEzB,gBAAQ,UAAU,IAAI,IAAI,UAAU,IAAI;AACxC,iBAAS,UAAU,IAAI,IAAI,UAAU,IAAI;AACzC,QAAAA,SAAQ,UAAU,IAAI,IAAI,UAAU,IAAI;AACxC,eAAO,UAAU,IAAI;AACrB,eAAO,UAAU,IAAI;AACrB,eAAO,UAAU,IAAI;AAAA,MAEtB,OAAO;AAEN,gBAAQ,MAAM;AACd,iBAAS,MAAM;AACf,QAAAA,SAAQ,MAAM;AACd,eAAO;AACP,eAAO;AACP,eAAO;AAAA,MAER;AAEA,UAAK,gBAAgB,MAAO;AAE3B,eAAO,YAAY;AACnB,eAAO,YAAY;AACnB,eAAO,YAAY;AAAA,MAEpB,OAAO;AAEN,eAAO;AACP,eAAO;AACP,eAAO;AAAA,MAER;AAEA,YAAM,WAAW,MAAM,QAAS,WAAW,MAAO;AAClD,YAAM,SAAS,MAAM,QAAS,WAAW,IAAK;AAC9C,UAAI;AAEJ,UAAK,WAAW,iBAAkB;AAEjC,iBAAS,aAAc,YAAY,CAAE;AACrC,mBAAW,IAAI;AAAA,MAEhB,WAAY,WAAW,sBAAsB,WAAW,0BAA2B;AAElF,iBAAS,kBAAmB,YAAY,CAAE;AAC1C,mBAAW,IAAI;AAAA,MAEhB,OAAO;AAEN,gBAAQ,KAAM,6GAA8G;AAC5H;AAAA,MAED;AAEA,UAAI,YAAa,IAAI,qBAAqB,WAAW,KAAM;AAC3D,UAAI,YAAa,IAAI,gCAAgC,WAAW,gBAAiB;AACjF,UAAI,YAAa,IAAI,kBAAkB,WAAW,eAAgB;AAElE,YAAM,sBAAsB,IAAI,aAAc,IAAI,iBAAkB;AACpE,YAAM,2BAA2B,IAAI,aAAc,IAAI,mBAAoB;AAC3E,YAAM,0BAA0B,IAAI,aAAc,IAAI,kBAAmB;AACzE,YAAM,wBAAwB,IAAI,aAAc,IAAI,gBAAiB;AACrE,YAAM,0BAA0B,IAAI,aAAc,IAAI,kBAAmB;AAEzE,UAAI,YAAa,IAAI,mBAAmB,MAAM,KAAM;AACpD,UAAI,YAAa,IAAI,qBAAqB,MAAM,MAAO;AACvD,UAAI,YAAa,IAAI,oBAAoB,IAAK;AAC9C,UAAI,YAAa,IAAI,kBAAkB,IAAK;AAC5C,UAAI,YAAa,IAAI,oBAAoB,IAAK;AAE9C,UAAK,WAAW,iBAAiB,WAAW,iBAAkB;AAE7D,YAAI,cAAe,UAAU,OAAO,MAAM,MAAM,MAAM,OAAO,QAAQA,QAAO,UAAU,QAAQ,MAAM,IAAK;AAAA,MAE1G,OAAO;AAEN,YAAK,WAAW,0BAA2B;AAE1C,cAAI,wBAAyB,UAAU,OAAO,MAAM,MAAM,MAAM,OAAO,QAAQA,QAAO,UAAU,MAAM,IAAK;AAAA,QAE5G,OAAO;AAEN,cAAI,cAAe,UAAU,OAAO,MAAM,MAAM,MAAM,OAAO,QAAQA,QAAO,UAAU,QAAQ,KAAM;AAAA,QAErG;AAAA,MAED;AAEA,UAAI,YAAa,IAAI,mBAAmB,mBAAoB;AAC5D,UAAI,YAAa,IAAI,qBAAqB,wBAAyB;AACnE,UAAI,YAAa,IAAI,oBAAoB,uBAAwB;AACjE,UAAI,YAAa,IAAI,kBAAkB,qBAAsB;AAC7D,UAAI,YAAa,IAAI,oBAAoB,uBAAwB;AAGjE,UAAK,UAAU,KAAK,WAAW,gBAAkB,KAAI,eAAgB,QAAS;AAE9E,YAAM,cAAc;AAAA,IAErB;AAEA,SAAK,mBAAmB,SAAW,QAAS;AAE3C,UAAK,WAAW,IAAK,MAAO,EAAE,uBAAuB,QAAY;AAEhE,iBAAS,kBAAmB,MAAO;AAAA,MAEpC;AAAA,IAED;AAEA,SAAK,cAAc,SAAW,SAAU;AAEvC,UAAK,QAAQ,eAAgB;AAE5B,iBAAS,eAAgB,SAAS,CAAE;AAAA,MAErC,WAAY,QAAQ,iBAAkB;AAErC,iBAAS,aAAc,SAAS,CAAE;AAAA,MAEnC,WAAY,QAAQ,sBAAsB,QAAQ,0BAA2B;AAE5E,iBAAS,kBAAmB,SAAS,CAAE;AAAA,MAExC,OAAO;AAEN,iBAAS,aAAc,SAAS,CAAE;AAAA,MAEnC;AAEA,YAAM,cAAc;AAAA,IAErB;AAEA,SAAK,aAAa,WAAY;AAE7B,+BAAyB;AACzB,kCAA4B;AAC5B,6BAAuB;AAEvB,YAAM,MAAM;AACZ,oBAAc,MAAM;AAAA,IAErB;AAEA,QAAK,OAAO,uBAAuB,aAAc;AAEhD,yBAAmB,cAAe,IAAI,YAAa,WAAW,EAAE,QAAQ,KAAK,CAAE,CAAE;AAAA,IAElF;AAAA,EAED;AAAA,EAEA,IAAI,mBAAmB;AAEtB,WAAO;AAAA,EAER;AAAA,EAEA,IAAI,mBAAmB;AAEtB,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,IAAI,iBAAkB,YAAa;AAElC,SAAK,oBAAoB;AAEzB,UAAM,KAAK,KAAK,WAAW;AAC3B,OAAG,0BAA0B,eAAe,sBAAsB,eAAe;AACjF,OAAG,mBAAmB,gBAAgB,sBAAsB,4BAA4B,eAAe;AAAA,EAExG;AAED;AAEA,IAAM,UAAN,MAAM,SAAQ;AAAA,EAEb,YAAa,OAAO,UAAU,OAAU;AAEvC,SAAK,YAAY;AAEjB,SAAK,OAAO;AAEZ,SAAK,QAAQ,IAAI,MAAO,KAAM;AAC9B,SAAK,UAAU;AAAA,EAEhB;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,SAAS,KAAK,OAAO,KAAK,OAAQ;AAAA,EAE9C;AAAA,EAEA,SAAqB;AAEpB,WAAO;AAAA,MACN,MAAM;AAAA,MACN,MAAM,KAAK;AAAA,MACX,OAAO,KAAK,MAAM,OAAO;AAAA,MACzB,SAAS,KAAK;AAAA,IACf;AAAA,EAED;AAED;AAEA,IAAM,MAAN,MAAM,KAAI;AAAA,EAET,YAAa,OAAO,OAAO,GAAG,MAAM,KAAO;AAE1C,SAAK,QAAQ;AAEb,SAAK,OAAO;AAEZ,SAAK,QAAQ,IAAI,MAAO,KAAM;AAE9B,SAAK,OAAO;AACZ,SAAK,MAAM;AAAA,EAEZ;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,KAAK,OAAO,KAAK,MAAM,KAAK,GAAI;AAAA,EAEjD;AAAA,EAEA,SAAqB;AAEpB,WAAO;AAAA,MACN,MAAM;AAAA,MACN,MAAM,KAAK;AAAA,MACX,OAAO,KAAK,MAAM,OAAO;AAAA,MACzB,MAAM,KAAK;AAAA,MACX,KAAK,KAAK;AAAA,IACX;AAAA,EAED;AAED;AAEA,IAAM,QAAN,cAAoB,SAAS;AAAA,EAE5B,cAAc;AAEb,UAAM;AAEN,SAAK,UAAU;AAEf,SAAK,OAAO;AAEZ,SAAK,aAAa;AAClB,SAAK,cAAc;AACnB,SAAK,MAAM;AAEX,SAAK,uBAAuB;AAC5B,SAAK,sBAAsB;AAC3B,SAAK,qBAAqB,IAAI,MAAM;AAEpC,SAAK,uBAAuB;AAC5B,SAAK,sBAAsB,IAAI,MAAM;AAErC,SAAK,mBAAmB;AAExB,QAAK,OAAO,uBAAuB,aAAc;AAEhD,yBAAmB,cAAe,IAAI,YAAa,WAAW,EAAE,QAAQ,KAAK,CAAE,CAAE;AAAA,IAElF;AAAA,EAED;AAAA,EAEA,KAAM,QAAQ,WAAY;AAEzB,UAAM,KAAM,QAAQ,SAAU;AAE9B,QAAK,OAAO,eAAe,KAAO,MAAK,aAAa,OAAO,WAAW,MAAM;AAC5E,QAAK,OAAO,gBAAgB,KAAO,MAAK,cAAc,OAAO,YAAY,MAAM;AAC/E,QAAK,OAAO,QAAQ,KAAO,MAAK,MAAM,OAAO,IAAI,MAAM;AAEvD,SAAK,uBAAuB,OAAO;AACnC,SAAK,sBAAsB,OAAO;AAClC,SAAK,mBAAmB,KAAM,OAAO,kBAAmB;AAExD,SAAK,uBAAuB,OAAO;AACnC,SAAK,oBAAoB,KAAM,OAAO,mBAAoB;AAE1D,QAAK,OAAO,qBAAqB,KAAO,MAAK,mBAAmB,OAAO,iBAAiB,MAAM;AAE9F,SAAK,mBAAmB,OAAO;AAE/B,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,MAAO;AAEd,UAAM,OAAO,MAAM,OAAQ,IAAK;AAEhC,QAAK,KAAK,QAAQ,KAAO,MAAK,OAAO,MAAM,KAAK,IAAI,OAAO;AAE3D,QAAK,KAAK,uBAAuB,EAAI,MAAK,OAAO,uBAAuB,KAAK;AAC7E,QAAK,KAAK,wBAAwB,EAAI,MAAK,OAAO,sBAAsB,KAAK;AAC7E,SAAK,OAAO,qBAAqB,KAAK,mBAAmB,QAAQ;AAEjE,QAAK,KAAK,yBAAyB,EAAI,MAAK,OAAO,uBAAuB,KAAK;AAC/E,SAAK,OAAO,sBAAsB,KAAK,oBAAoB,QAAQ;AAEnE,WAAO;AAAA,EAER;AAED;AAEA,IAAM,oBAAN,MAAwB;AAAA,EAEvB,YAAa,OAAO,QAAS;AAE5B,SAAK,sBAAsB;AAE3B,SAAK,QAAQ;AACb,SAAK,SAAS;AACd,SAAK,QAAQ,UAAU,SAAY,MAAM,SAAS,SAAS;AAE3D,SAAK,QAAQ;AACb,SAAK,eAAe,EAAE,QAAQ,GAAG,OAAO,GAAI;AAC5C,SAAK,eAAe,CAAC;AAErB,SAAK,UAAU;AAEf,SAAK,OAAO,aAAa;AAAA,EAE1B;AAAA,EAEA,mBAAmB;AAAA,EAAC;AAAA,EAEpB,IAAI,YAAa,OAAQ;AAExB,QAAK,UAAU,KAAO,MAAK;AAAA,EAE5B;AAAA,EAEA,IAAI,cAAc;AAEjB,aAAU,iHAAkH;AAC5H,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,SAAU,OAAQ;AAEjB,SAAK,QAAQ;AAEb,WAAO;AAAA,EAER;AAAA,EAEA,eAAgB,OAAO,OAAQ;AAE9B,SAAK,aAAa,KAAM,EAAE,OAAO,MAAM,CAAE;AAAA,EAE1C;AAAA,EAEA,oBAAoB;AAEnB,SAAK,aAAa,SAAS;AAAA,EAE5B;AAAA,EAEA,KAAM,QAAS;AAEd,SAAK,QAAQ,IAAI,OAAO,MAAM,YAAa,OAAO,KAAM;AACxD,SAAK,QAAQ,OAAO;AACpB,SAAK,SAAS,OAAO;AACrB,SAAK,QAAQ,OAAO;AAEpB,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,QAAQ,WAAW,QAAS;AAEnC,cAAU,KAAK;AACf,cAAU,UAAU;AAEpB,aAAU,IAAI,GAAG,IAAI,KAAK,QAAQ,IAAI,GAAG,KAAO;AAE/C,WAAK,MAAO,SAAS,CAAE,IAAI,UAAU,MAAO,SAAS,CAAE;AAAA,IAExD;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,IAAK,OAAO,SAAS,GAAI;AAExB,SAAK,MAAM,IAAK,OAAO,MAAO;AAE9B,WAAO;AAAA,EAER;AAAA,EAEA,MAAO,MAAO;AAEb,QAAK,KAAK,iBAAiB,QAAY;AAEtC,WAAK,eAAe,CAAC;AAAA,IAEtB;AAEA,QAAK,KAAK,MAAM,OAAO,UAAU,QAAY;AAE5C,WAAK,MAAM,OAAO,QAAQ,aAAa;AAAA,IAExC;AAEA,QAAK,KAAK,aAAc,KAAK,MAAM,OAAO,KAAM,MAAM,QAAY;AAEjE,WAAK,aAAc,KAAK,MAAM,OAAO,KAAM,IAAI,KAAK,MAAM,MAAO,CAAE,EAAE;AAAA,IAEtE;AAEA,UAAM,QAAQ,IAAI,KAAK,MAAM,YAAa,KAAK,aAAc,KAAK,MAAM,OAAO,KAAM,CAAE;AAEvF,UAAM,KAAK,IAAI,KAAK,YAAa,OAAO,KAAK,MAAO;AACpD,OAAG,SAAU,KAAK,KAAM;AAExB,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,UAAW;AAEpB,SAAK,mBAAmB;AAExB,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,MAAO;AAEd,QAAK,KAAK,iBAAiB,QAAY;AAEtC,WAAK,eAAe,CAAC;AAAA,IAEtB;AAIA,QAAK,KAAK,MAAM,OAAO,UAAU,QAAY;AAE5C,WAAK,MAAM,OAAO,QAAQ,aAAa;AAAA,IAExC;AAEA,QAAK,KAAK,aAAc,KAAK,MAAM,OAAO,KAAM,MAAM,QAAY;AAEjE,WAAK,aAAc,KAAK,MAAM,OAAO,KAAM,IAAI,MAAM,KAAM,IAAI,YAAa,KAAK,MAAM,MAAO,CAAE;AAAA,IAEjG;AAIA,WAAO;AAAA,MACN,MAAM,KAAK;AAAA,MACX,QAAQ,KAAK,MAAM,OAAO;AAAA,MAC1B,MAAM,KAAK,MAAM,YAAY;AAAA,MAC7B,QAAQ,KAAK;AAAA,IACd;AAAA,EAED;AAED;AAEA,IAAM,YAA0B,IAAI,QAAQ;AAE5C,IAAM,6BAAN,MAAM,4BAA2B;AAAA,EAEhC,YAAa,mBAAmB,UAAU,QAAQ,aAAa,OAAQ;AAEtE,SAAK,+BAA+B;AAEpC,SAAK,OAAO;AAEZ,SAAK,OAAO;AACZ,SAAK,WAAW;AAChB,SAAK,SAAS;AAEd,SAAK,aAAa;AAAA,EAEnB;AAAA,EAEA,IAAI,QAAQ;AAEX,WAAO,KAAK,KAAK;AAAA,EAElB;AAAA,EAEA,IAAI,QAAQ;AAEX,WAAO,KAAK,KAAK;AAAA,EAElB;AAAA,EAEA,IAAI,YAAa,OAAQ;AAExB,SAAK,KAAK,cAAc;AAAA,EAEzB;AAAA,EAEA,aAAc,GAAI;AAEjB,aAAU,IAAI,GAAG,IAAI,KAAK,KAAK,OAAO,IAAI,GAAG,KAAO;AAEnD,gBAAU,oBAAqB,MAAM,CAAE;AAEvC,gBAAU,aAAc,CAAE;AAE1B,WAAK,OAAQ,GAAG,UAAU,GAAG,UAAU,GAAG,UAAU,CAAE;AAAA,IAEvD;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,kBAAmB,GAAI;AAEtB,aAAU,IAAI,GAAG,IAAI,KAAK,OAAO,IAAI,GAAG,KAAO;AAE9C,gBAAU,oBAAqB,MAAM,CAAE;AAEvC,gBAAU,kBAAmB,CAAE;AAE/B,WAAK,OAAQ,GAAG,UAAU,GAAG,UAAU,GAAG,UAAU,CAAE;AAAA,IAEvD;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,mBAAoB,GAAI;AAEvB,aAAU,IAAI,GAAG,IAAI,KAAK,OAAO,IAAI,GAAG,KAAO;AAE9C,gBAAU,oBAAqB,MAAM,CAAE;AAEvC,gBAAU,mBAAoB,CAAE;AAEhC,WAAK,OAAQ,GAAG,UAAU,GAAG,UAAU,GAAG,UAAU,CAAE;AAAA,IAEvD;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,OAAO,WAAY;AAEhC,QAAI,QAAQ,KAAK,MAAO,QAAQ,KAAK,KAAK,SAAS,KAAK,SAAS,SAAU;AAE3E,QAAK,KAAK,WAAa,SAAQ,YAAa,OAAO,KAAK,KAAM;AAE9D,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,OAAO,WAAW,OAAQ;AAEvC,QAAK,KAAK,WAAa,SAAQ,UAAW,OAAO,KAAK,KAAM;AAE5D,SAAK,KAAK,MAAO,QAAQ,KAAK,KAAK,SAAS,KAAK,SAAS,SAAU,IAAI;AAExE,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAO,GAAI;AAEhB,QAAK,KAAK,WAAa,KAAI,UAAW,GAAG,KAAK,KAAM;AAEpD,SAAK,KAAK,MAAO,QAAQ,KAAK,KAAK,SAAS,KAAK,MAAO,IAAI;AAE5D,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAO,GAAI;AAEhB,QAAK,KAAK,WAAa,KAAI,UAAW,GAAG,KAAK,KAAM;AAEpD,SAAK,KAAK,MAAO,QAAQ,KAAK,KAAK,SAAS,KAAK,SAAS,CAAE,IAAI;AAEhE,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAO,GAAI;AAEhB,QAAK,KAAK,WAAa,KAAI,UAAW,GAAG,KAAK,KAAM;AAEpD,SAAK,KAAK,MAAO,QAAQ,KAAK,KAAK,SAAS,KAAK,SAAS,CAAE,IAAI;AAEhE,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAO,GAAI;AAEhB,QAAK,KAAK,WAAa,KAAI,UAAW,GAAG,KAAK,KAAM;AAEpD,SAAK,KAAK,MAAO,QAAQ,KAAK,KAAK,SAAS,KAAK,SAAS,CAAE,IAAI;AAEhE,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAQ;AAEb,QAAI,IAAI,KAAK,KAAK,MAAO,QAAQ,KAAK,KAAK,SAAS,KAAK,MAAO;AAEhE,QAAK,KAAK,WAAa,KAAI,YAAa,GAAG,KAAK,KAAM;AAEtD,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAQ;AAEb,QAAI,IAAI,KAAK,KAAK,MAAO,QAAQ,KAAK,KAAK,SAAS,KAAK,SAAS,CAAE;AAEpE,QAAK,KAAK,WAAa,KAAI,YAAa,GAAG,KAAK,KAAM;AAEtD,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAQ;AAEb,QAAI,IAAI,KAAK,KAAK,MAAO,QAAQ,KAAK,KAAK,SAAS,KAAK,SAAS,CAAE;AAEpE,QAAK,KAAK,WAAa,KAAI,YAAa,GAAG,KAAK,KAAM;AAEtD,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAQ;AAEb,QAAI,IAAI,KAAK,KAAK,MAAO,QAAQ,KAAK,KAAK,SAAS,KAAK,SAAS,CAAE;AAEpE,QAAK,KAAK,WAAa,KAAI,YAAa,GAAG,KAAK,KAAM;AAEtD,WAAO;AAAA,EAER;AAAA,EAEA,MAAO,OAAO,GAAG,GAAI;AAEpB,YAAQ,QAAQ,KAAK,KAAK,SAAS,KAAK;AAExC,QAAK,KAAK,YAAa;AAEtB,UAAI,UAAW,GAAG,KAAK,KAAM;AAC7B,UAAI,UAAW,GAAG,KAAK,KAAM;AAAA,IAE9B;AAEA,SAAK,KAAK,MAAO,QAAQ,CAAE,IAAI;AAC/B,SAAK,KAAK,MAAO,QAAQ,CAAE,IAAI;AAE/B,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,OAAO,GAAG,GAAG,GAAI;AAExB,YAAQ,QAAQ,KAAK,KAAK,SAAS,KAAK;AAExC,QAAK,KAAK,YAAa;AAEtB,UAAI,UAAW,GAAG,KAAK,KAAM;AAC7B,UAAI,UAAW,GAAG,KAAK,KAAM;AAC7B,UAAI,UAAW,GAAG,KAAK,KAAM;AAAA,IAE9B;AAEA,SAAK,KAAK,MAAO,QAAQ,CAAE,IAAI;AAC/B,SAAK,KAAK,MAAO,QAAQ,CAAE,IAAI;AAC/B,SAAK,KAAK,MAAO,QAAQ,CAAE,IAAI;AAE/B,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,OAAO,GAAG,GAAG,GAAG,GAAI;AAE5B,YAAQ,QAAQ,KAAK,KAAK,SAAS,KAAK;AAExC,QAAK,KAAK,YAAa;AAEtB,UAAI,UAAW,GAAG,KAAK,KAAM;AAC7B,UAAI,UAAW,GAAG,KAAK,KAAM;AAC7B,UAAI,UAAW,GAAG,KAAK,KAAM;AAC7B,UAAI,UAAW,GAAG,KAAK,KAAM;AAAA,IAE9B;AAEA,SAAK,KAAK,MAAO,QAAQ,CAAE,IAAI;AAC/B,SAAK,KAAK,MAAO,QAAQ,CAAE,IAAI;AAC/B,SAAK,KAAK,MAAO,QAAQ,CAAE,IAAI;AAC/B,SAAK,KAAK,MAAO,QAAQ,CAAE,IAAI;AAE/B,WAAO;AAAA,EAER;AAAA,EAEA,MAAO,MAAO;AAEb,QAAK,SAAS,QAAY;AAEzB,cAAQ,IAAK,mHAAoH;AAEjI,YAAM,QAAQ,CAAC;AAEf,eAAU,IAAI,GAAG,IAAI,KAAK,OAAO,KAAO;AAEvC,cAAM,QAAQ,IAAI,KAAK,KAAK,SAAS,KAAK;AAE1C,iBAAU,IAAI,GAAG,IAAI,KAAK,UAAU,KAAO;AAE1C,gBAAM,KAAM,KAAK,KAAK,MAAO,QAAQ,CAAE,CAAE;AAAA,QAE1C;AAAA,MAED;AAEA,aAAO,IAAI,gBAAiB,IAAI,KAAK,MAAM,YAAa,KAAM,GAAG,KAAK,UAAU,KAAK,UAAW;AAAA,IAEjG,OAAO;AAEN,UAAK,KAAK,uBAAuB,QAAY;AAE5C,aAAK,qBAAqB,CAAC;AAAA,MAE5B;AAEA,UAAK,KAAK,mBAAoB,KAAK,KAAK,IAAK,MAAM,QAAY;AAE9D,aAAK,mBAAoB,KAAK,KAAK,IAAK,IAAI,KAAK,KAAK,MAAO,IAAK;AAAA,MAEnE;AAEA,aAAO,IAAI,4BAA4B,KAAK,mBAAoB,KAAK,KAAK,IAAK,GAAG,KAAK,UAAU,KAAK,QAAQ,KAAK,UAAW;AAAA,IAE/H;AAAA,EAED;AAAA,EAEA,OAAQ,MAAO;AAEd,QAAK,SAAS,QAAY;AAEzB,cAAQ,IAAK,wHAAyH;AAEtI,YAAM,QAAQ,CAAC;AAEf,eAAU,IAAI,GAAG,IAAI,KAAK,OAAO,KAAO;AAEvC,cAAM,QAAQ,IAAI,KAAK,KAAK,SAAS,KAAK;AAE1C,iBAAU,IAAI,GAAG,IAAI,KAAK,UAAU,KAAO;AAE1C,gBAAM,KAAM,KAAK,KAAK,MAAO,QAAQ,CAAE,CAAE;AAAA,QAE1C;AAAA,MAED;AAIA,aAAO;AAAA,QACN,UAAU,KAAK;AAAA,QACf,MAAM,KAAK,MAAM,YAAY;AAAA,QAC7B;AAAA,QACA,YAAY,KAAK;AAAA,MAClB;AAAA,IAED,OAAO;AAIN,UAAK,KAAK,uBAAuB,QAAY;AAE5C,aAAK,qBAAqB,CAAC;AAAA,MAE5B;AAEA,UAAK,KAAK,mBAAoB,KAAK,KAAK,IAAK,MAAM,QAAY;AAE9D,aAAK,mBAAoB,KAAK,KAAK,IAAK,IAAI,KAAK,KAAK,OAAQ,IAAK;AAAA,MAEpE;AAEA,aAAO;AAAA,QACN,8BAA8B;AAAA,QAC9B,UAAU,KAAK;AAAA,QACf,MAAM,KAAK,KAAK;AAAA,QAChB,QAAQ,KAAK;AAAA,QACb,YAAY,KAAK;AAAA,MAClB;AAAA,IAED;AAAA,EAED;AAED;AAEA,IAAM,iBAAN,cAA6B,SAAS;AAAA,EAErC,YAAa,YAAa;AAEzB,UAAM;AAEN,SAAK,mBAAmB;AAExB,SAAK,OAAO;AAEZ,SAAK,QAAQ,IAAI,MAAO,QAAS;AAEjC,SAAK,MAAM;AAEX,SAAK,WAAW;AAEhB,SAAK,WAAW;AAEhB,SAAK,kBAAkB;AAEvB,SAAK,cAAc;AAEnB,SAAK,MAAM;AAEX,SAAK,UAAW,UAAW;AAAA,EAE5B;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,MAAM,KAAM,OAAO,KAAM;AAE9B,SAAK,MAAM,OAAO;AAElB,SAAK,WAAW,OAAO;AAEvB,SAAK,WAAW,OAAO;AAEvB,SAAK,kBAAkB,OAAO;AAE9B,SAAK,MAAM,OAAO;AAElB,WAAO;AAAA,EAER;AAED;AAEA,IAAI;AAEJ,IAAM,kBAAgC,IAAI,QAAQ;AAClD,IAAM,cAA4B,IAAI,QAAQ;AAC9C,IAAM,cAA4B,IAAI,QAAQ;AAE9C,IAAM,mBAAiC,IAAI,QAAQ;AACnD,IAAM,mBAAiC,IAAI,QAAQ;AACnD,IAAM,mBAAiC,IAAI,QAAQ;AAEnD,IAAM,MAAoB,IAAI,QAAQ;AACtC,IAAM,MAAoB,IAAI,QAAQ;AACtC,IAAM,MAAoB,IAAI,QAAQ;AAEtC,IAAM,OAAqB,IAAI,QAAQ;AACvC,IAAM,OAAqB,IAAI,QAAQ;AACvC,IAAM,OAAqB,IAAI,QAAQ;AAEvC,IAAM,SAAN,cAAqB,SAAS;AAAA,EAE7B,YAAa,WAAW,IAAI,eAAe,GAAI;AAE9C,UAAM;AAEN,SAAK,WAAW;AAEhB,SAAK,OAAO;AAEZ,QAAK,cAAc,QAAY;AAE9B,kBAAY,IAAI,eAAe;AAE/B,YAAM,eAAe,IAAI,aAAc;AAAA,QACtC;AAAA,QAAO;AAAA,QAAO;AAAA,QAAG;AAAA,QAAG;AAAA,QACpB;AAAA,QAAK;AAAA,QAAO;AAAA,QAAG;AAAA,QAAG;AAAA,QAClB;AAAA,QAAK;AAAA,QAAK;AAAA,QAAG;AAAA,QAAG;AAAA,QAChB;AAAA,QAAO;AAAA,QAAK;AAAA,QAAG;AAAA,QAAG;AAAA,MACnB,CAAE;AAEF,YAAM,oBAAoB,IAAI,kBAAmB,cAAc,CAAE;AAEjE,gBAAU,SAAU,CAAE,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE,CAAE;AACzC,gBAAU,aAAc,YAAY,IAAI,2BAA4B,mBAAmB,GAAG,GAAG,KAAM,CAAE;AACrG,gBAAU,aAAc,MAAM,IAAI,2BAA4B,mBAAmB,GAAG,GAAG,KAAM,CAAE;AAAA,IAEhG;AAEA,SAAK,WAAW;AAChB,SAAK,WAAW;AAEhB,SAAK,SAAS,IAAI,QAAS,KAAK,GAAI;AAAA,EAErC;AAAA,EAEA,QAAS,WAAWJ,aAAa;AAEhC,QAAK,UAAU,WAAW,MAAO;AAEhC,cAAQ,MAAO,uFAAwF;AAAA,IAExG;AAEA,gBAAY,mBAAoB,KAAK,WAAY;AAEjD,qBAAiB,KAAM,UAAU,OAAO,WAAY;AACpD,SAAK,gBAAgB,iBAAkB,UAAU,OAAO,oBAAoB,KAAK,WAAY;AAE7F,gBAAY,sBAAuB,KAAK,eAAgB;AAExD,QAAK,UAAU,OAAO,uBAAuB,KAAK,SAAS,oBAAoB,OAAQ;AAEtF,kBAAY,eAAgB,CAAE,YAAY,CAAE;AAAA,IAE7C;AAEA,UAAM,WAAW,KAAK,SAAS;AAC/B,QAAI,KAAK;AAET,QAAK,aAAa,GAAI;AAErB,YAAM,KAAK,IAAK,QAAS;AACzB,YAAM,KAAK,IAAK,QAAS;AAAA,IAE1B;AAEA,UAAM,SAAS,KAAK;AAEpB,oBAAiB,IAAI,IAAK,MAAO,MAAO,CAAE,GAAG,aAAa,QAAQ,aAAa,KAAK,GAAI;AACxF,oBAAiB,IAAI,IAAK,KAAK,MAAO,CAAE,GAAG,aAAa,QAAQ,aAAa,KAAK,GAAI;AACtF,oBAAiB,IAAI,IAAK,KAAK,KAAK,CAAE,GAAG,aAAa,QAAQ,aAAa,KAAK,GAAI;AAEpF,SAAK,IAAK,GAAG,CAAE;AACf,SAAK,IAAK,GAAG,CAAE;AACf,SAAK,IAAK,GAAG,CAAE;AAGf,QAAIC,aAAY,UAAU,IAAI,kBAAmB,KAAK,KAAK,KAAK,OAAO,eAAgB;AAEvF,QAAKA,eAAc,MAAO;AAGzB,sBAAiB,IAAI,IAAK,MAAO,KAAK,CAAE,GAAG,aAAa,QAAQ,aAAa,KAAK,GAAI;AACtF,WAAK,IAAK,GAAG,CAAE;AAEf,MAAAA,aAAY,UAAU,IAAI,kBAAmB,KAAK,KAAK,KAAK,OAAO,eAAgB;AACnF,UAAKA,eAAc,MAAO;AAEzB;AAAA,MAED;AAAA,IAED;AAEA,UAAM,WAAW,UAAU,IAAI,OAAO,WAAY,eAAgB;AAElE,QAAK,WAAW,UAAU,QAAQ,WAAW,UAAU,IAAM;AAE7D,IAAAD,YAAW,KAAM;AAAA,MAEhB;AAAA,MACA,OAAO,gBAAgB,MAAM;AAAA,MAC7B,IAAI,SAAS,iBAAkB,iBAAiB,KAAK,KAAK,KAAK,MAAM,MAAM,MAAM,IAAI,QAAQ,CAAE;AAAA,MAC/F,MAAM;AAAA,MACN,QAAQ;AAAA,IAET,CAAE;AAAA,EAEH;AAAA,EAEA,KAAM,QAAQ,WAAY;AAEzB,UAAM,KAAM,QAAQ,SAAU;AAE9B,QAAK,OAAO,WAAW,OAAY,MAAK,OAAO,KAAM,OAAO,MAAO;AAEnE,SAAK,WAAW,OAAO;AAEvB,WAAO;AAAA,EAER;AAED;AAEA,SAAS,gBAAiB,gBAAgB,YAAY,QAAQ,OAAO,KAAK,KAAM;AAG/E,mBAAiB,WAAY,gBAAgB,MAAO,EAAE,UAAW,GAAI,EAAE,SAAU,KAAM;AAGvF,MAAK,QAAQ,QAAY;AAExB,qBAAiB,IAAM,MAAM,iBAAiB,IAAQ,MAAM,iBAAiB;AAC7E,qBAAiB,IAAM,MAAM,iBAAiB,IAAQ,MAAM,iBAAiB;AAAA,EAE9E,OAAO;AAEN,qBAAiB,KAAM,gBAAiB;AAAA,EAEzC;AAGA,iBAAe,KAAM,UAAW;AAChC,iBAAe,KAAK,iBAAiB;AACrC,iBAAe,KAAK,iBAAiB;AAGrC,iBAAe,aAAc,gBAAiB;AAE/C;AAEA,IAAM,QAAsB,IAAI,QAAQ;AACxC,IAAM,QAAsB,IAAI,QAAQ;AAExC,IAAM,MAAN,cAAkB,SAAS;AAAA,EAE1B,cAAc;AAEb,UAAM;AAEN,SAAK,gBAAgB;AAErB,SAAK,OAAO;AAEZ,WAAO,iBAAkB,MAAM;AAAA,MAC9B,QAAQ;AAAA,QACP,YAAY;AAAA,QACZ,OAAO,CAAC;AAAA,MACT;AAAA,MACA,OAAO;AAAA,QACN,OAAO;AAAA,MACR;AAAA,IACD,CAAE;AAEF,SAAK,aAAa;AAAA,EAEnB;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,QAAQ,KAAM;AAE1B,UAAM,SAAS,OAAO;AAEtB,aAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,IAAI,GAAG,KAAO;AAEjD,YAAM,QAAQ,OAAQ,CAAE;AAExB,WAAK,SAAU,MAAM,OAAO,MAAM,GAAG,MAAM,UAAU,MAAM,UAAW;AAAA,IAEvE;AAEA,SAAK,aAAa,OAAO;AAEzB,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,QAAQ,WAAW,GAAG,aAAa,GAAI;AAEhD,eAAW,KAAK,IAAK,QAAS;AAE9B,UAAM,SAAS,KAAK;AAEpB,QAAI;AAEJ,SAAM,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAO;AAEtC,UAAK,WAAW,OAAQ,CAAE,EAAE,UAAW;AAEtC;AAAA,MAED;AAAA,IAED;AAEA,WAAO,OAAQ,GAAG,GAAG,EAAE,UAAoB,YAAwB,OAAe,CAAE;AAEpF,SAAK,IAAK,MAAO;AAEjB,WAAO;AAAA,EAER;AAAA,EAEA,kBAAkB;AAEjB,WAAO,KAAK;AAAA,EAEb;AAAA,EAIA,qBAAsB,UAAW;AAEhC,UAAM,SAAS,KAAK;AAEpB,QAAK,OAAO,SAAS,GAAI;AAExB,UAAI,GAAG;AAEP,WAAM,IAAI,GAAG,IAAI,OAAO,QAAQ,IAAI,GAAG,KAAO;AAE7C,YAAI,gBAAgB,OAAQ,CAAE,EAAE;AAEhC,YAAK,OAAQ,CAAE,EAAE,OAAO,SAAU;AAEjC,2BAAiB,gBAAgB,OAAQ,CAAE,EAAE;AAAA,QAE9C;AAEA,YAAK,WAAW,eAAgB;AAE/B;AAAA,QAED;AAAA,MAED;AAEA,aAAO,OAAQ,IAAI,CAAE,EAAE;AAAA,IAExB;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,WAAWA,aAAa;AAEhC,UAAM,SAAS,KAAK;AAEpB,QAAK,OAAO,SAAS,GAAI;AAExB,YAAM,sBAAuB,KAAK,WAAY;AAE9C,YAAM,WAAW,UAAU,IAAI,OAAO,WAAY,KAAM;AAExD,WAAK,qBAAsB,QAAS,EAAE,QAAS,WAAWA,WAAW;AAAA,IAEtE;AAAA,EAED;AAAA,EAEA,OAAQ,QAAS;AAEhB,UAAM,SAAS,KAAK;AAEpB,QAAK,OAAO,SAAS,GAAI;AAExB,YAAM,sBAAuB,OAAO,WAAY;AAChD,YAAM,sBAAuB,KAAK,WAAY;AAE9C,YAAM,WAAW,MAAM,WAAY,KAAM,IAAI,OAAO;AAEpD,aAAQ,CAAE,EAAE,OAAO,UAAU;AAE7B,UAAI,GAAG;AAEP,WAAM,IAAI,GAAG,IAAI,OAAO,QAAQ,IAAI,GAAG,KAAO;AAE7C,YAAI,gBAAgB,OAAQ,CAAE,EAAE;AAEhC,YAAK,OAAQ,CAAE,EAAE,OAAO,SAAU;AAEjC,2BAAiB,gBAAgB,OAAQ,CAAE,EAAE;AAAA,QAE9C;AAEA,YAAK,YAAY,eAAgB;AAEhC,iBAAQ,IAAI,CAAE,EAAE,OAAO,UAAU;AACjC,iBAAQ,CAAE,EAAE,OAAO,UAAU;AAAA,QAE9B,OAAO;AAEN;AAAA,QAED;AAAA,MAED;AAEA,WAAK,gBAAgB,IAAI;AAEzB,aAAQ,IAAI,GAAG,KAAO;AAErB,eAAQ,CAAE,EAAE,OAAO,UAAU;AAAA,MAE9B;AAAA,IAED;AAAA,EAED;AAAA,EAEA,OAAQ,MAAO;AAEd,UAAM,OAAO,MAAM,OAAQ,IAAK;AAEhC,QAAK,KAAK,eAAe,MAAQ,MAAK,OAAO,aAAa;AAE1D,SAAK,OAAO,SAAS,CAAC;AAEtB,UAAM,SAAS,KAAK;AAEpB,aAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,IAAI,GAAG,KAAO;AAEjD,YAAM,QAAQ,OAAQ,CAAE;AAExB,WAAK,OAAO,OAAO,KAAM;AAAA,QACxB,QAAQ,MAAM,OAAO;AAAA,QACrB,UAAU,MAAM;AAAA,QAChB,YAAY,MAAM;AAAA,MACnB,CAAE;AAAA,IAEH;AAEA,WAAO;AAAA,EAER;AAED;AAEA,IAAM,gBAA8B,IAAI,QAAQ;AAEhD,IAAM,aAA2B,IAAI,QAAQ;AAC7C,IAAM,cAA4B,IAAI,QAAQ;AAE9C,IAAM,WAAyB,IAAI,QAAQ;AAC3C,IAAM,WAAyB,IAAI,QAAQ;AAC3C,IAAM,UAAwB,IAAI,QAAQ;AAE1C,IAAM,YAA0B,IAAI,OAAO;AAC3C,IAAM,mBAAiC,IAAI,QAAQ;AACnD,IAAM,SAAuB,IAAI,IAAI;AAErC,IAAM,cAAN,cAA0B,KAAK;AAAA,EAE9B,YAAa,UAAU,UAAW;AAEjC,UAAO,UAAU,QAAS;AAE1B,SAAK,gBAAgB;AAErB,SAAK,OAAO;AAEZ,SAAK,WAAW;AAChB,SAAK,aAAa,IAAI,QAAQ;AAC9B,SAAK,oBAAoB,IAAI,QAAQ;AAErC,SAAK,cAAc;AACnB,SAAK,iBAAiB;AAAA,EAEvB;AAAA,EAEA,qBAAqB;AAEpB,UAAM,WAAW,KAAK;AAEtB,QAAK,KAAK,gBAAgB,MAAO;AAEhC,WAAK,cAAc,IAAI,KAAK;AAAA,IAE7B;AAEA,SAAK,YAAY,UAAU;AAE3B,UAAM,oBAAoB,SAAS,aAAc,UAAW;AAE5D,aAAU,IAAI,GAAG,IAAI,kBAAkB,OAAO,KAAO;AAEpD,WAAK,kBAAmB,GAAG,OAAQ;AACnC,WAAK,YAAY,cAAe,OAAQ;AAAA,IAEzC;AAAA,EAED;AAAA,EAEA,wBAAwB;AAEvB,UAAM,WAAW,KAAK;AAEtB,QAAK,KAAK,mBAAmB,MAAO;AAEnC,WAAK,iBAAiB,IAAI,OAAO;AAAA,IAElC;AAEA,SAAK,eAAe,UAAU;AAE9B,UAAM,oBAAoB,SAAS,aAAc,UAAW;AAE5D,aAAU,IAAI,GAAG,IAAI,kBAAkB,OAAO,KAAO;AAEpD,WAAK,kBAAmB,GAAG,OAAQ;AACnC,WAAK,eAAe,cAAe,OAAQ;AAAA,IAE5C;AAAA,EAED;AAAA,EAEA,KAAM,QAAQ,WAAY;AAEzB,UAAM,KAAM,QAAQ,SAAU;AAE9B,SAAK,WAAW,OAAO;AACvB,SAAK,WAAW,KAAM,OAAO,UAAW;AACxC,SAAK,kBAAkB,KAAM,OAAO,iBAAkB;AAEtD,SAAK,WAAW,OAAO;AAEvB,QAAK,OAAO,gBAAgB,KAAO,MAAK,cAAc,OAAO,YAAY,MAAM;AAC/E,QAAK,OAAO,mBAAmB,KAAO,MAAK,iBAAiB,OAAO,eAAe,MAAM;AAExF,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,WAAWA,aAAa;AAEhC,UAAM,WAAW,KAAK;AACtB,UAAM,cAAc,KAAK;AAEzB,QAAK,aAAa,OAAY;AAI9B,QAAK,KAAK,mBAAmB,KAAO,MAAK,sBAAsB;AAE/D,cAAU,KAAM,KAAK,cAAe;AACpC,cAAU,aAAc,WAAY;AAEpC,QAAK,UAAU,IAAI,iBAAkB,SAAU,MAAM,MAAQ;AAI7D,qBAAiB,KAAM,WAAY,EAAE,OAAO;AAC5C,WAAO,KAAM,UAAU,GAAI,EAAE,aAAc,gBAAiB;AAI5D,QAAK,KAAK,gBAAgB,MAAO;AAEhC,UAAK,OAAO,cAAe,KAAK,WAAY,MAAM,MAAQ;AAAA,IAE3D;AAIA,SAAK,sBAAuB,WAAWA,aAAY,MAAO;AAAA,EAE3D;AAAA,EAEA,kBAAmB,OAAO,QAAS;AAElC,UAAM,kBAAmB,OAAO,MAAO;AAEvC,SAAK,mBAAoB,OAAO,MAAO;AAEvC,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,UAAU,YAAa;AAE5B,SAAK,WAAW;AAEhB,QAAK,eAAe,QAAY;AAE/B,WAAK,kBAAmB,IAAK;AAE7B,WAAK,SAAS,kBAAkB;AAEhC,mBAAa,KAAK;AAAA,IAEnB;AAEA,SAAK,WAAW,KAAM,UAAW;AACjC,SAAK,kBAAkB,KAAM,UAAW,EAAE,OAAO;AAAA,EAElD;AAAA,EAEA,OAAO;AAEN,SAAK,SAAS,KAAK;AAAA,EAEpB;AAAA,EAEA,uBAAuB;AAEtB,UAAM,SAAS,IAAI,QAAQ;AAE3B,UAAM,aAAa,KAAK,SAAS,WAAW;AAE5C,aAAU,IAAI,GAAG,IAAI,WAAW,OAAO,IAAI,GAAG,KAAO;AAEpD,aAAO,oBAAqB,YAAY,CAAE;AAE1C,YAAM,QAAQ,IAAM,OAAO,gBAAgB;AAE3C,UAAK,UAAU,UAAW;AAEzB,eAAO,eAAgB,KAAM;AAAA,MAE9B,OAAO;AAEN,eAAO,IAAK,GAAG,GAAG,GAAG,CAAE;AAAA,MAExB;AAEA,iBAAW,QAAS,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,CAAE;AAAA,IAE/D;AAAA,EAED;AAAA,EAEA,kBAAmB,OAAQ;AAE1B,UAAM,kBAAmB,KAAM;AAE/B,QAAK,KAAK,aAAa,kBAAmB;AAEzC,WAAK,kBAAkB,KAAM,KAAK,WAAY,EAAE,OAAO;AAAA,IAExD,WAAY,KAAK,aAAa,kBAAmB;AAEhD,WAAK,kBAAkB,KAAM,KAAK,UAAW,EAAE,OAAO;AAAA,IAEvD,OAAO;AAEN,cAAQ,KAAM,+CAA+C,KAAK,QAAS;AAAA,IAE5E;AAAA,EAED;AAAA,EAEA,mBAAoB,OAAO,QAAS;AAEnC,UAAM,WAAW,KAAK;AACtB,UAAM,WAAW,KAAK;AAEtB,eAAW,oBAAqB,SAAS,WAAW,WAAW,KAAM;AACrE,gBAAY,oBAAqB,SAAS,WAAW,YAAY,KAAM;AAEvE,kBAAc,KAAM,MAAO,EAAE,aAAc,KAAK,UAAW;AAE3D,WAAO,IAAK,GAAG,GAAG,CAAE;AAEpB,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,YAAM,SAAS,YAAY,aAAc,CAAE;AAE3C,UAAK,WAAW,GAAI;AAEnB,cAAM,YAAY,WAAW,aAAc,CAAE;AAE7C,iBAAS,iBAAkB,SAAS,MAAO,SAAU,EAAE,aAAa,SAAS,aAAc,SAAU,CAAE;AAEvG,eAAO,gBAAiB,SAAS,KAAM,aAAc,EAAE,aAAc,QAAS,GAAG,MAAO;AAAA,MAEzF;AAAA,IAED;AAEA,WAAO,OAAO,aAAc,KAAK,iBAAkB;AAAA,EAEpD;AAED;AAEA,IAAM,OAAN,cAAmB,SAAS;AAAA,EAE3B,cAAc;AAEb,UAAM;AAEN,SAAK,SAAS;AAEd,SAAK,OAAO;AAAA,EAEb;AAED;AAEA,IAAM,cAAN,cAA0B,QAAQ;AAAA,EAEjC,YAAa,OAAO,MAAM,QAAQ,GAAG,SAAS,GAAG,QAAQ,MAAM,SAAS,OAAO,OAAO,YAAY,eAAe,YAAY,eAAe,YAAY,YAAa;AAEpK,UAAO,MAAM,SAAS,OAAO,OAAO,WAAW,WAAW,QAAQ,MAAM,YAAY,UAAW;AAE/F,SAAK,gBAAgB;AAErB,SAAK,QAAQ,EAAE,MAAY,OAAc,OAAe;AAExD,SAAK,kBAAkB;AACvB,SAAK,QAAQ;AACb,SAAK,kBAAkB;AAAA,EAExB;AAED;AAEA,IAAM,gBAA8B,IAAI,QAAQ;AAChD,IAAM,oBAAkC,IAAI,QAAQ;AAEpD,IAAM,WAAN,MAAM,UAAS;AAAA,EAEd,YAAa,QAAQ,CAAC,GAAG,eAAe,CAAC,GAAI;AAE5C,SAAK,OAAO,aAAa;AAEzB,SAAK,QAAQ,MAAM,MAAO,CAAE;AAC5B,SAAK,eAAe;AACpB,SAAK,eAAe;AAEpB,SAAK,cAAc;AAEnB,SAAK,KAAK;AAAA,EAEX;AAAA,EAEA,OAAO;AAEN,UAAM,QAAQ,KAAK;AACnB,UAAM,eAAe,KAAK;AAE1B,SAAK,eAAe,IAAI,aAAc,MAAM,SAAS,EAAG;AAIxD,QAAK,aAAa,WAAW,GAAI;AAEhC,WAAK,kBAAkB;AAAA,IAExB,OAAO;AAIN,UAAK,MAAM,WAAW,aAAa,QAAS;AAE3C,gBAAQ,KAAM,iFAAkF;AAEhG,aAAK,eAAe,CAAC;AAErB,iBAAU,IAAI,GAAG,KAAK,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAO;AAEvD,eAAK,aAAa,KAAM,IAAI,QAAQ,CAAE;AAAA,QAEvC;AAAA,MAED;AAAA,IAED;AAAA,EAED;AAAA,EAEA,oBAAoB;AAEnB,SAAK,aAAa,SAAS;AAE3B,aAAU,IAAI,GAAG,KAAK,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAO;AAEvD,YAAM,UAAU,IAAI,QAAQ;AAE5B,UAAK,KAAK,MAAO,CAAE,GAAI;AAEtB,gBAAQ,KAAM,KAAK,MAAO,CAAE,EAAE,WAAY,EAAE,OAAO;AAAA,MAEpD;AAEA,WAAK,aAAa,KAAM,OAAQ;AAAA,IAEjC;AAAA,EAED;AAAA,EAEA,OAAO;AAIN,aAAU,IAAI,GAAG,KAAK,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAO;AAEvD,YAAM,OAAO,KAAK,MAAO,CAAE;AAE3B,UAAK,MAAO;AAEX,aAAK,YAAY,KAAM,KAAK,aAAc,CAAE,CAAE,EAAE,OAAO;AAAA,MAExD;AAAA,IAED;AAIA,aAAU,IAAI,GAAG,KAAK,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAO;AAEvD,YAAM,OAAO,KAAK,MAAO,CAAE;AAE3B,UAAK,MAAO;AAEX,YAAK,KAAK,UAAU,KAAK,OAAO,QAAS;AAExC,eAAK,OAAO,KAAM,KAAK,OAAO,WAAY,EAAE,OAAO;AACnD,eAAK,OAAO,SAAU,KAAK,WAAY;AAAA,QAExC,OAAO;AAEN,eAAK,OAAO,KAAM,KAAK,WAAY;AAAA,QAEpC;AAEA,aAAK,OAAO,UAAW,KAAK,UAAU,KAAK,YAAY,KAAK,KAAM;AAAA,MAEnE;AAAA,IAED;AAAA,EAED;AAAA,EAEA,SAAS;AAER,UAAM,QAAQ,KAAK;AACnB,UAAM,eAAe,KAAK;AAC1B,UAAM,eAAe,KAAK;AAC1B,UAAM,cAAc,KAAK;AAIzB,aAAU,IAAI,GAAG,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAO;AAIlD,YAAM,SAAS,MAAO,CAAE,IAAI,MAAO,CAAE,EAAE,cAAc;AAErD,oBAAc,iBAAkB,QAAQ,aAAc,CAAE,CAAE;AAC1D,oBAAc,QAAS,cAAc,IAAI,EAAG;AAAA,IAE7C;AAEA,QAAK,gBAAgB,MAAO;AAE3B,kBAAY,cAAc;AAAA,IAE3B;AAAA,EAED;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,UAAU,KAAK,OAAO,KAAK,YAAa;AAAA,EAEpD;AAAA,EAEA,qBAAqB;AASpB,QAAI,OAAO,KAAK,KAAM,KAAK,MAAM,SAAS,CAAE;AAC5C,WAAO,KAAK,KAAM,OAAO,CAAE,IAAI;AAC/B,WAAO,KAAK,IAAK,MAAM,CAAE;AAEzB,UAAM,eAAe,IAAI,aAAc,OAAO,OAAO,CAAE;AACvD,iBAAa,IAAK,KAAK,YAAa;AAEpC,UAAM,cAAc,IAAI,YAAa,cAAc,MAAM,MAAM,YAAY,SAAU;AACrF,gBAAY,cAAc;AAE1B,SAAK,eAAe;AACpB,SAAK,cAAc;AAEnB,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,MAAO;AAErB,aAAU,IAAI,GAAG,KAAK,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAO;AAEvD,YAAM,OAAO,KAAK,MAAO,CAAE;AAE3B,UAAK,KAAK,SAAS,MAAO;AAEzB,eAAO;AAAA,MAER;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,UAAW;AAEV,QAAK,KAAK,gBAAgB,MAAO;AAEhC,WAAK,YAAY,QAAQ;AAEzB,WAAK,cAAc;AAAA,IAEpB;AAAA,EAED;AAAA,EAEA,SAAU,MAAM,OAAQ;AAEvB,SAAK,OAAO,KAAK;AAEjB,aAAU,IAAI,GAAG,IAAI,KAAK,MAAM,QAAQ,IAAI,GAAG,KAAO;AAErD,YAAM,OAAO,KAAK,MAAO,CAAE;AAC3B,UAAI,OAAO,MAAO,IAAK;AAEvB,UAAK,SAAS,QAAY;AAEzB,gBAAQ,KAAM,4CAA4C,IAAK;AAC/D,eAAO,IAAI,KAAK;AAAA,MAEjB;AAEA,WAAK,MAAM,KAAM,IAAK;AACtB,WAAK,aAAa,KAAM,IAAI,QAAQ,EAAE,UAAW,KAAK,aAAc,CAAE,CAAE,CAAE;AAAA,IAE3E;AAEA,SAAK,KAAK;AAEV,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,UAAM,OAAO;AAAA,MACZ,UAAU;AAAA,QACT,SAAS;AAAA,QACT,MAAM;AAAA,QACN,WAAW;AAAA,MACZ;AAAA,MACA,OAAO,CAAC;AAAA,MACR,cAAc,CAAC;AAAA,IAChB;AAEA,SAAK,OAAO,KAAK;AAEjB,UAAM,QAAQ,KAAK;AACnB,UAAM,eAAe,KAAK;AAE1B,aAAU,IAAI,GAAG,IAAI,MAAM,QAAQ,IAAI,GAAG,KAAO;AAEhD,YAAM,OAAO,MAAO,CAAE;AACtB,WAAK,MAAM,KAAM,KAAK,IAAK;AAE3B,YAAM,cAAc,aAAc,CAAE;AACpC,WAAK,aAAa,KAAM,YAAY,QAAQ,CAAE;AAAA,IAE/C;AAEA,WAAO;AAAA,EAER;AAED;AAEA,IAAM,2BAAN,cAAuC,gBAAgB;AAAA,EAEtD,YAAa,OAAO,UAAU,YAAY,mBAAmB,GAAI;AAEhE,UAAO,OAAO,UAAU,UAAW;AAEnC,SAAK,6BAA6B;AAElC,SAAK,mBAAmB;AAAA,EAEzB;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,mBAAmB,OAAO;AAE/B,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,UAAM,OAAO,MAAM,OAAO;AAE1B,SAAK,mBAAmB,KAAK;AAE7B,SAAK,6BAA6B;AAElC,WAAO;AAAA,EAER;AAED;AAEA,IAAM,uBAAqC,IAAI,QAAQ;AACvD,IAAM,uBAAqC,IAAI,QAAQ;AAEvD,IAAM,sBAAsB,CAAC;AAE7B,IAAM,QAAsB,IAAI,KAAK;AACrC,IAAM,YAA0B,IAAI,QAAQ;AAC5C,IAAM,UAAwB,IAAI,KAAK;AACvC,IAAM,YAA0B,IAAI,OAAO;AAE3C,IAAM,gBAAN,cAA4B,KAAK;AAAA,EAEhC,YAAa,UAAU,UAAU,OAAQ;AAExC,UAAO,UAAU,QAAS;AAE1B,SAAK,kBAAkB;AAEvB,SAAK,iBAAiB,IAAI,yBAA0B,IAAI,aAAc,QAAQ,EAAG,GAAG,EAAG;AACvF,SAAK,gBAAgB;AACrB,SAAK,eAAe;AAEpB,SAAK,QAAQ;AAEb,SAAK,cAAc;AACnB,SAAK,iBAAiB;AAEtB,aAAU,IAAI,GAAG,IAAI,OAAO,KAAO;AAElC,WAAK,YAAa,GAAG,SAAU;AAAA,IAEhC;AAAA,EAED;AAAA,EAEA,qBAAqB;AAEpB,UAAM,WAAW,KAAK;AACtB,UAAM,QAAQ,KAAK;AAEnB,QAAK,KAAK,gBAAgB,MAAO;AAEhC,WAAK,cAAc,IAAI,KAAK;AAAA,IAE7B;AAEA,QAAK,SAAS,gBAAgB,MAAO;AAEpC,eAAS,mBAAmB;AAAA,IAE7B;AAEA,SAAK,YAAY,UAAU;AAE3B,aAAU,IAAI,GAAG,IAAI,OAAO,KAAO;AAElC,WAAK,YAAa,GAAG,oBAAqB;AAE1C,YAAM,KAAM,SAAS,WAAY,EAAE,aAAc,oBAAqB;AAEtE,WAAK,YAAY,MAAO,KAAM;AAAA,IAE/B;AAAA,EAED;AAAA,EAEA,wBAAwB;AAEvB,UAAM,WAAW,KAAK;AACtB,UAAM,QAAQ,KAAK;AAEnB,QAAK,KAAK,mBAAmB,MAAO;AAEnC,WAAK,iBAAiB,IAAI,OAAO;AAAA,IAElC;AAEA,QAAK,SAAS,mBAAmB,MAAO;AAEvC,eAAS,sBAAsB;AAAA,IAEhC;AAEA,SAAK,eAAe,UAAU;AAE9B,aAAU,IAAI,GAAG,IAAI,OAAO,KAAO;AAElC,WAAK,YAAa,GAAG,oBAAqB;AAE1C,gBAAU,KAAM,SAAS,cAAe,EAAE,aAAc,oBAAqB;AAE7E,WAAK,eAAe,MAAO,SAAU;AAAA,IAEtC;AAAA,EAED;AAAA,EAEA,KAAM,QAAQ,WAAY;AAEzB,UAAM,KAAM,QAAQ,SAAU;AAE9B,SAAK,eAAe,KAAM,OAAO,cAAe;AAEhD,QAAK,OAAO,iBAAiB,KAAO,MAAK,eAAe,OAAO,aAAa,MAAM;AAClF,QAAK,OAAO,kBAAkB,KAAO,MAAK,gBAAgB,OAAO,cAAc,MAAM;AAErF,SAAK,QAAQ,OAAO;AAEpB,QAAK,OAAO,gBAAgB,KAAO,MAAK,cAAc,OAAO,YAAY,MAAM;AAC/E,QAAK,OAAO,mBAAmB,KAAO,MAAK,iBAAiB,OAAO,eAAe,MAAM;AAExF,WAAO;AAAA,EAER;AAAA,EAEA,WAAY,OAAO,OAAQ;AAE1B,UAAM,UAAW,KAAK,cAAc,OAAO,QAAQ,CAAE;AAAA,EAEtD;AAAA,EAEA,YAAa,OAAO,QAAS;AAE5B,WAAO,UAAW,KAAK,eAAe,OAAO,QAAQ,EAAG;AAAA,EAEzD;AAAA,EAEA,WAAY,OAAO,QAAS;AAE3B,UAAM,mBAAmB,OAAO;AAEhC,UAAM,QAAQ,KAAK,aAAa,OAAO,KAAK;AAE5C,UAAM,MAAM,iBAAiB,SAAS;AAEtC,UAAM,YAAY,QAAQ,MAAM;AAEhC,aAAU,IAAI,GAAG,IAAI,iBAAiB,QAAQ,KAAO;AAEpD,uBAAkB,CAAE,IAAI,MAAO,YAAY,CAAE;AAAA,IAE9C;AAAA,EAED;AAAA,EAEA,QAAS,WAAWA,aAAa;AAEhC,UAAM,cAAc,KAAK;AACzB,UAAM,eAAe,KAAK;AAE1B,YAAQ,WAAW,KAAK;AACxB,YAAQ,WAAW,KAAK;AAExB,QAAK,QAAQ,aAAa,OAAY;AAItC,QAAK,KAAK,mBAAmB,KAAO,MAAK,sBAAsB;AAE/D,cAAU,KAAM,KAAK,cAAe;AACpC,cAAU,aAAc,WAAY;AAEpC,QAAK,UAAU,IAAI,iBAAkB,SAAU,MAAM,MAAQ;AAI7D,aAAU,aAAa,GAAG,aAAa,cAAc,cAAgB;AAIpE,WAAK,YAAa,YAAY,oBAAqB;AAEnD,2BAAqB,iBAAkB,aAAa,oBAAqB;AAIzE,cAAQ,cAAc;AAEtB,cAAQ,QAAS,WAAW,mBAAoB;AAIhD,eAAU,IAAI,GAAG,IAAI,oBAAoB,QAAQ,IAAI,GAAG,KAAO;AAE9D,cAAMC,aAAY,oBAAqB,CAAE;AACzC,QAAAA,WAAU,aAAa;AACvB,QAAAA,WAAU,SAAS;AACnB,QAAAD,YAAW,KAAMC,UAAU;AAAA,MAE5B;AAEA,0BAAoB,SAAS;AAAA,IAE9B;AAAA,EAED;AAAA,EAEA,WAAY,OAAO,OAAQ;AAE1B,QAAK,KAAK,kBAAkB,MAAO;AAElC,WAAK,gBAAgB,IAAI,yBAA0B,IAAI,aAAc,KAAK,eAAe,QAAQ,CAAE,EAAE,KAAM,CAAE,GAAG,CAAE;AAAA,IAEnH;AAEA,UAAM,QAAS,KAAK,cAAc,OAAO,QAAQ,CAAE;AAAA,EAEpD;AAAA,EAEA,YAAa,OAAO,QAAS;AAE5B,WAAO,QAAS,KAAK,eAAe,OAAO,QAAQ,EAAG;AAAA,EAEvD;AAAA,EAEA,WAAY,OAAO,QAAS;AAE3B,UAAM,mBAAmB,OAAO;AAEhC,UAAM,MAAM,iBAAiB,SAAS;AAEtC,QAAK,KAAK,iBAAiB,MAAO;AAEjC,WAAK,eAAe,IAAI,YAAa,IAAI,aAAc,MAAM,KAAK,KAAM,GAAG,KAAK,KAAK,OAAO,WAAW,SAAU;AAAA,IAElH;AAEA,UAAM,QAAQ,KAAK,aAAa,OAAO,KAAK;AAE5C,QAAI,qBAAqB;AAEzB,aAAU,IAAI,GAAG,IAAI,iBAAiB,QAAQ,KAAO;AAEpD,4BAAsB,iBAAkB,CAAE;AAAA,IAE3C;AAEA,UAAM,qBAAqB,KAAK,SAAS,uBAAuB,IAAI,IAAI;AAExE,UAAM,YAAY,MAAM;AAExB,UAAO,SAAU,IAAI;AAErB,UAAM,IAAK,kBAAkB,YAAY,CAAE;AAAA,EAE5C;AAAA,EAEA,qBAAqB;AAAA,EAErB;AAAA,EAEA,UAAU;AAET,SAAK,cAAe,EAAE,MAAM,UAAU,CAAE;AAExC,QAAK,KAAK,iBAAiB,MAAO;AAEjC,WAAK,aAAa,QAAQ;AAC1B,WAAK,eAAe;AAAA,IAErB;AAEA,WAAO;AAAA,EAER;AAED;AAEA,SAAS,WAAY,GAAG,GAAI;AAE3B,SAAO,EAAE,IAAI,EAAE;AAEhB;AAEA,SAAS,gBAAiB,GAAG,GAAI;AAEhC,SAAO,EAAE,IAAI,EAAE;AAEhB;AAEA,IAAM,sBAAN,MAA0B;AAAA,EAEzB,cAAc;AAEb,SAAK,QAAQ;AACb,SAAK,OAAO,CAAC;AACb,SAAK,OAAO,CAAC;AAAA,EAEd;AAAA,EAEA,KAAM,WAAW,GAAG,OAAQ;AAE3B,UAAM,OAAO,KAAK;AAClB,UAAM,OAAO,KAAK;AAClB,QAAK,KAAK,SAAS,KAAK,QAAS;AAEhC,WAAK,KAAM;AAAA,QAEV,OAAO;AAAA,QACP,OAAO;AAAA,QACP,GAAG;AAAA,QACH,OAAO;AAAA,MAER,CAAE;AAAA,IAEH;AAEA,UAAM,OAAO,KAAM,KAAK,KAAM;AAC9B,SAAK,KAAM,IAAK;AAChB,SAAK;AAEL,SAAK,QAAQ,UAAU;AACvB,SAAK,QAAQ,UAAU;AACvB,SAAK,IAAI;AACT,SAAK,QAAQ;AAAA,EAEd;AAAA,EAEA,QAAQ;AAEP,SAAK,KAAK,SAAS;AACnB,SAAK,QAAQ;AAAA,EAEd;AAED;AAEA,IAAM,YAA0B,IAAI,QAAQ;AAC5C,IAAM,kBAAgC,IAAI,QAAQ;AAClD,IAAM,kBAAgC,IAAI,QAAQ;AAClD,IAAM,cAA4B,IAAI,MAAO,GAAG,GAAG,CAAE;AACrD,IAAM,sBAAoC,IAAI,QAAQ;AACtD,IAAM,WAAyB,IAAI,QAAQ;AAC3C,IAAM,SAAuB,IAAI,KAAK;AACtC,IAAM,YAA0B,IAAI,OAAO;AAC3C,IAAM,YAA0B,IAAI,QAAQ;AAC5C,IAAM,WAAyB,IAAI,QAAQ;AAC3C,IAAM,QAAsB,IAAI,QAAQ;AACxC,IAAM,cAA4B,IAAI,oBAAoB;AAC1D,IAAM,QAAsB,IAAI,KAAK;AACrC,IAAM,mBAAmB,CAAC;AAU1B,SAAS,kBAAmB,KAAK,QAAQ,eAAe,GAAI;AAE3D,QAAM,WAAW,OAAO;AACxB,MAAK,IAAI,gCAAgC,IAAI,MAAM,gBAAgB,OAAO,MAAM,aAAc;AAI7F,UAAM,cAAc,IAAI;AACxB,aAAU,IAAI,GAAG,IAAI,aAAa,KAAO;AAExC,eAAU,IAAI,GAAG,IAAI,UAAU,KAAO;AAErC,eAAO,aAAc,IAAI,cAAc,GAAG,IAAI,aAAc,GAAG,CAAE,CAAE;AAAA,MAEpE;AAAA,IAED;AAAA,EAED,OAAO;AAGN,WAAO,MAAM,IAAK,IAAI,OAAO,eAAe,QAAS;AAAA,EAEtD;AAEA,SAAO,cAAc;AAEtB;AAEA,IAAM,cAAN,cAA0B,KAAK;AAAA,EAE9B,IAAI,mBAAmB;AAEtB,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,YAAa,kBAAkB,gBAAgB,gBAAgB,iBAAiB,GAAG,UAAW;AAE7F,UAAO,IAAI,eAAe,GAAG,QAAS;AAEtC,SAAK,gBAAgB;AACrB,SAAK,yBAAyB;AAC9B,SAAK,cAAc;AACnB,SAAK,cAAc;AACnB,SAAK,iBAAiB;AACtB,SAAK,aAAa;AAGlB,SAAK,YAAY,CAAC;AAGlB,SAAK,cAAc,CAAC;AACpB,SAAK,kBAAkB,CAAC;AACxB,SAAK,UAAU,CAAC;AAEhB,SAAK,oBAAoB;AACzB,SAAK,kBAAkB;AACvB,SAAK,iBAAiB;AAEtB,SAAK,uBAAuB;AAC5B,SAAK,iBAAiB;AACtB,SAAK,mBAAmB,IAAI,WAAY,gBAAiB;AACzD,SAAK,mBAAmB,IAAI,WAAY,gBAAiB;AACzD,SAAK,kBAAkB;AACvB,SAAK,sBAAsB;AAC3B,SAAK,qBAAqB;AAG1B,SAAK,mBAAmB;AACxB,SAAK,mBAAmB;AACxB,SAAK,iBAAiB;AAEtB,SAAK,qBAAqB;AAC1B,SAAK,qBAAqB;AAAA,EAE3B;AAAA,EAEA,uBAAuB;AAStB,QAAI,OAAO,KAAK,KAAM,KAAK,oBAAoB,CAAE;AACjD,WAAO,KAAK,KAAM,OAAO,CAAE,IAAI;AAC/B,WAAO,KAAK,IAAK,MAAM,CAAE;AAEzB,UAAM,gBAAgB,IAAI,aAAc,OAAO,OAAO,CAAE;AACxD,UAAM,kBAAkB,IAAI,YAAa,eAAe,MAAM,MAAM,YAAY,SAAU;AAE1F,SAAK,mBAAmB;AAAA,EAEzB;AAAA,EAEA,uBAAuB;AAEtB,QAAI,OAAO,KAAK,KAAM,KAAK,iBAAkB;AAC7C,WAAO,KAAK,KAAM,IAAK;AAEvB,UAAM,gBAAgB,IAAI,YAAa,OAAO,IAAK;AACnD,UAAM,kBAAkB,IAAI,YAAa,eAAe,MAAM,MAAM,kBAAkB,eAAgB;AAEtG,SAAK,mBAAmB;AAAA,EAEzB;AAAA,EAEA,qBAAqB;AAEpB,QAAI,OAAO,KAAK,KAAM,KAAK,cAAe;AAC1C,WAAO,KAAK,KAAM,IAAK;AAGvB,UAAM,cAAc,IAAI,aAAc,OAAO,OAAO,CAAE,EAAE,KAAM,CAAE;AAChE,UAAM,gBAAgB,IAAI,YAAa,aAAa,MAAM,MAAM,YAAY,SAAU;AACtF,kBAAc,aAAa,gBAAgB;AAE3C,SAAK,iBAAiB;AAAA,EAEvB;AAAA,EAEA,oBAAqB,WAAY;AAEhC,UAAM,WAAW,KAAK;AACtB,UAAM,iBAAiB,KAAK;AAC5B,UAAM,gBAAgB,KAAK;AAC3B,QAAK,KAAK,yBAAyB,OAAQ;AAE1C,iBAAY,iBAAiB,UAAU,YAAa;AAEnD,cAAM,eAAe,UAAU,aAAc,aAAc;AAC3D,cAAM,EAAE,OAAO,UAAU,WAAW,IAAI;AAExC,cAAM,WAAW,IAAI,MAAM,YAAa,iBAAiB,QAAS;AAClE,cAAM,eAAe,IAAI,gBAAiB,UAAU,UAAU,UAAW;AAEzE,iBAAS,aAAc,eAAe,YAAa;AAAA,MAEpD;AAEA,UAAK,UAAU,SAAS,MAAM,MAAO;AAGpC,cAAM,aAAa,iBAAiB,QACjC,IAAI,YAAa,aAAc,IAC/B,IAAI,YAAa,aAAc;AAElC,iBAAS,SAAU,IAAI,gBAAiB,YAAY,CAAE,CAAE;AAAA,MAEzD;AAEA,WAAK,uBAAuB;AAAA,IAE7B;AAAA,EAED;AAAA;AAAA,EAGA,kBAAmB,UAAW;AAG7B,UAAM,gBAAgB,KAAK;AAC3B,QAAK,QAAS,SAAS,SAAS,CAAE,MAAM,QAAS,cAAc,SAAS,CAAE,GAAI;AAE7E,YAAM,IAAI,MAAO,6DAA8D;AAAA,IAEhF;AAEA,eAAY,iBAAiB,cAAc,YAAa;AAEvD,UAAK,CAAE,SAAS,aAAc,aAAc,GAAI;AAE/C,cAAM,IAAI,MAAO,wCAAyC,aAAc,oDAAqD;AAAA,MAE9H;AAEA,YAAM,eAAe,SAAS,aAAc,aAAc;AAC1D,YAAM,eAAe,cAAc,aAAc,aAAc;AAC/D,UAAK,aAAa,aAAa,aAAa,YAAY,aAAa,eAAe,aAAa,YAAa;AAE7G,cAAM,IAAI,MAAO,mFAAoF;AAAA,MAEtG;AAAA,IAED;AAAA,EAED;AAAA,EAEA,cAAe,MAAO;AAErB,SAAK,aAAa;AAClB,WAAO;AAAA,EAER;AAAA,EAEA,qBAAqB;AAEpB,QAAK,KAAK,gBAAgB,MAAO;AAEhC,WAAK,cAAc,IAAI,KAAK;AAAA,IAE7B;AAEA,UAAM,gBAAgB,KAAK;AAC3B,UAAM,cAAc,KAAK;AACzB,UAAM,WAAW,KAAK;AAEtB,gBAAY,UAAU;AACtB,aAAU,IAAI,GAAG,IAAI,eAAe,KAAO;AAE1C,UAAK,SAAU,CAAE,EAAE,WAAW,MAAQ;AAEtC,YAAM,aAAa,SAAU,CAAE,EAAE;AACjC,WAAK,YAAa,GAAG,SAAU;AAC/B,WAAK,iBAAkB,YAAY,MAAO,EAAE,aAAc,SAAU;AACpE,kBAAY,MAAO,MAAO;AAAA,IAE3B;AAAA,EAED;AAAA,EAEA,wBAAwB;AAEvB,QAAK,KAAK,mBAAmB,MAAO;AAEnC,WAAK,iBAAiB,IAAI,OAAO;AAAA,IAElC;AAEA,UAAM,iBAAiB,KAAK;AAC5B,UAAM,WAAW,KAAK;AAEtB,mBAAe,UAAU;AACzB,aAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,IAAI,GAAG,KAAO;AAEnD,UAAK,SAAU,CAAE,EAAE,WAAW,MAAQ;AAEtC,YAAM,aAAa,SAAU,CAAE,EAAE;AACjC,WAAK,YAAa,GAAG,SAAU;AAC/B,WAAK,oBAAqB,YAAY,SAAU,EAAE,aAAc,SAAU;AAC1E,qBAAe,MAAO,SAAU;AAAA,IAEjC;AAAA,EAED;AAAA,EAEA,YAAa,YAAa;AAGzB,QAAK,KAAK,UAAU,UAAU,KAAK,mBAAoB;AAEtD,YAAM,IAAI,MAAO,0CAA2C;AAAA,IAE7D;AAEA,SAAK,UAAU,KAAM;AAAA,MAEpB,SAAS;AAAA,MACT,QAAQ;AAAA,MACR,eAAe;AAAA,IAEhB,CAAE;AAGF,UAAM,SAAS,KAAK,UAAU,SAAS;AACvC,UAAM,kBAAkB,KAAK;AAC7B,UAAM,gBAAgB,gBAAgB,MAAM;AAC5C,oBAAgB,QAAS,eAAe,SAAS,EAAG;AACpD,oBAAgB,cAAc;AAE9B,UAAM,gBAAgB,KAAK;AAC3B,QAAK,eAAgB;AAEpB,kBAAY,QAAS,cAAc,MAAM,MAAM,SAAS,CAAE;AAC1D,oBAAc,cAAc;AAAA,IAE7B;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,UAAU,cAAc,IAAK,aAAa,IAAM;AAE5D,SAAK,oBAAqB,QAAS;AAEnC,SAAK,kBAAmB,QAAS;AAGjC,QAAK,KAAK,UAAU,UAAU,KAAK,mBAAoB;AAEtD,YAAM,IAAI,MAAO,0CAA2C;AAAA,IAE7D;AAGA,UAAM,gBAAgB;AAAA,MACrB,aAAa;AAAA,MACb,aAAa;AAAA,MACb,YAAY;AAAA,MACZ,YAAY;AAAA,IACb;AAEA,QAAI,YAAY;AAChB,UAAM,iBAAiB,KAAK;AAC5B,UAAM,aAAa,KAAK;AACxB,UAAM,SAAS,KAAK;AACpB,QAAK,KAAK,mBAAmB,GAAI;AAEhC,kBAAY,eAAgB,eAAe,SAAS,CAAE;AAAA,IAEvD;AAEA,QAAK,gBAAgB,IAAM;AAE1B,oBAAc,cAAc,SAAS,aAAc,UAAW,EAAE;AAAA,IAEjE,OAAO;AAEN,oBAAc,cAAc;AAAA,IAE7B;AAEA,QAAK,cAAc,MAAO;AAEzB,oBAAc,cAAc;AAAA,IAE7B,OAAO;AAEN,oBAAc,cAAc,UAAU,cAAc,UAAU;AAAA,IAE/D;AAEA,UAAM,QAAQ,SAAS,SAAS;AAChC,UAAM,WAAW,UAAU;AAC3B,QAAK,UAAW;AAEf,UAAK,eAAe,IAAM;AAEzB,sBAAc,aAAa,MAAM;AAAA,MAElC,OAAO;AAEN,sBAAc,aAAa;AAAA,MAE5B;AAEA,UAAK,cAAc,MAAO;AAEzB,sBAAc,aAAa;AAAA,MAE5B,OAAO;AAEN,sBAAc,aAAa,UAAU,aAAa,UAAU;AAAA,MAE7D;AAAA,IAED;AAEA,QACC,cAAc,eAAe,MAC7B,cAAc,aAAa,cAAc,aAAa,KAAK,kBAC3D,cAAc,cAAc,cAAc,cAAc,KAAK,iBAC5D;AAED,YAAM,IAAI,MAAO,sEAAuE;AAAA,IAEzF;AAGA,UAAM,aAAa,KAAK;AACxB,SAAK;AAGL,mBAAe,KAAM,aAAc;AACnC,eAAW,KAAM;AAAA,MAChB,OAAO,WAAW,cAAc,aAAa,cAAc;AAAA,MAC3D,OAAO;AAAA,IACR,CAAE;AACF,WAAO,KAAM;AAAA,MACZ,gBAAgB;AAAA,MAChB,KAAK,IAAI,KAAK;AAAA,MAEd,mBAAmB;AAAA,MACnB,QAAQ,IAAI,OAAO;AAAA,IACpB,CAAE;AAGF,SAAK,cAAe,YAAY,QAAS;AAEzC,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,YAAY,UAAW;AAErC,QAAK,cAAc,KAAK,gBAAiB;AAExC,YAAM,IAAI,MAAO,8CAA+C;AAAA,IAEjE;AAEA,SAAK,kBAAmB,QAAS;AAEjC,UAAM,gBAAgB,KAAK;AAC3B,UAAM,WAAW,cAAc,SAAS,MAAM;AAC9C,UAAM,WAAW,cAAc,SAAS;AACxC,UAAM,WAAW,SAAS,SAAS;AACnC,UAAM,gBAAgB,KAAK,gBAAiB,UAAW;AACvD,QACC,YACA,SAAS,QAAQ,cAAc,cAC/B,SAAS,WAAW,SAAS,QAAQ,cAAc,aAClD;AAED,YAAM,IAAI,MAAO,qEAAsE;AAAA,IAExF;AAGA,UAAM,cAAc,cAAc;AAClC,UAAM,cAAc,cAAc;AAClC,eAAY,iBAAiB,cAAc,YAAa;AAGvD,YAAM,eAAe,SAAS,aAAc,aAAc;AAC1D,YAAM,eAAe,cAAc,aAAc,aAAc;AAC/D,wBAAmB,cAAc,cAAc,WAAY;AAG3D,YAAM,WAAW,aAAa;AAC9B,eAAU,IAAI,aAAa,OAAO,IAAI,aAAa,IAAI,GAAG,KAAO;AAEhE,cAAM,QAAQ,cAAc;AAC5B,iBAAU,IAAI,GAAG,IAAI,UAAU,KAAO;AAErC,uBAAa,aAAc,OAAO,GAAG,CAAE;AAAA,QAExC;AAAA,MAED;AAEA,mBAAa,cAAc;AAC3B,mBAAa,eAAgB,cAAc,UAAU,cAAc,QAAS;AAAA,IAE7E;AAGA,QAAK,UAAW;AAEf,YAAM,aAAa,cAAc;AAGjC,eAAU,IAAI,GAAG,IAAI,SAAS,OAAO,KAAO;AAE3C,iBAAS,KAAM,aAAa,GAAG,cAAc,SAAS,KAAM,CAAE,CAAE;AAAA,MAEjE;AAGA,eAAU,IAAI,SAAS,OAAO,IAAI,cAAc,YAAY,IAAI,GAAG,KAAO;AAEzE,iBAAS,KAAM,aAAa,GAAG,WAAY;AAAA,MAE5C;AAEA,eAAS,cAAc;AACvB,eAAS,eAAgB,YAAY,cAAc,UAAW;AAAA,IAE/D;AAGA,UAAM,QAAQ,KAAK,QAAS,UAAW;AACvC,QAAK,SAAS,gBAAgB,MAAO;AAEpC,YAAM,IAAI,KAAM,SAAS,WAAY;AACrC,YAAM,iBAAiB;AAAA,IAExB,OAAO;AAEN,YAAM,iBAAiB;AAAA,IAExB;AAEA,QAAK,SAAS,mBAAmB,MAAO;AAEvC,YAAM,OAAO,KAAM,SAAS,cAAe;AAC3C,YAAM,oBAAoB;AAAA,IAE3B,OAAO;AAEN,YAAM,oBAAoB;AAAA,IAE3B;AAGA,UAAM,YAAY,KAAK,YAAa,UAAW;AAC/C,UAAM,UAAU,SAAS,aAAc,UAAW;AAClD,cAAU,QAAQ,WAAW,SAAS,QAAQ,QAAQ;AACtD,SAAK,qBAAqB;AAE1B,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EA+BA,iBAAkB,YAAY,QAAS;AAEtC,QAAK,cAAc,KAAK,gBAAiB;AAExC,aAAO;AAAA,IAER;AAGA,UAAM,QAAQ,KAAK,QAAS,UAAW;AACvC,UAAM,MAAM,MAAM;AAClB,UAAM,WAAW,KAAK;AACtB,QAAK,MAAM,mBAAmB,OAAQ;AAErC,UAAI,UAAU;AAEd,YAAM,QAAQ,SAAS;AACvB,YAAM,WAAW,SAAS,WAAW;AACrC,YAAM,YAAY,KAAK,YAAa,UAAW;AAC/C,eAAU,IAAI,UAAU,OAAO,IAAI,UAAU,QAAQ,UAAU,OAAO,IAAI,GAAG,KAAO;AAEnF,YAAI,KAAK;AACT,YAAK,OAAQ;AAEZ,eAAK,MAAM,KAAM,EAAG;AAAA,QAErB;AAEA,YAAI,cAAe,UAAU,oBAAqB,UAAU,EAAG,CAAE;AAAA,MAElE;AAEA,YAAM,iBAAiB;AAAA,IAExB;AAEA,WAAO,KAAM,GAAI;AACjB,WAAO;AAAA,EAER;AAAA;AAAA,EAGA,oBAAqB,YAAY,QAAS;AAEzC,QAAK,cAAc,KAAK,gBAAiB;AAExC,aAAO;AAAA,IAER;AAGA,UAAM,QAAQ,KAAK,QAAS,UAAW;AACvC,UAAM,SAAS,MAAM;AACrB,UAAM,WAAW,KAAK;AACtB,QAAK,MAAM,sBAAsB,OAAQ;AAExC,aAAO,UAAU;AAEjB,WAAK,iBAAkB,YAAY,MAAO;AAC1C,aAAO,UAAW,OAAO,MAAO;AAEhC,YAAM,QAAQ,SAAS;AACvB,YAAM,WAAW,SAAS,WAAW;AACrC,YAAM,YAAY,KAAK,YAAa,UAAW;AAE/C,UAAI,cAAc;AAClB,eAAU,IAAI,UAAU,OAAO,IAAI,UAAU,QAAQ,UAAU,OAAO,IAAI,GAAG,KAAO;AAEnF,YAAI,KAAK;AACT,YAAK,OAAQ;AAEZ,eAAK,MAAM,KAAM,EAAG;AAAA,QAErB;AAEA,kBAAU,oBAAqB,UAAU,EAAG;AAC5C,sBAAc,KAAK,IAAK,aAAa,OAAO,OAAO,kBAAmB,SAAU,CAAE;AAAA,MAEnF;AAEA,aAAO,SAAS,KAAK,KAAM,WAAY;AACvC,YAAM,oBAAoB;AAAA,IAE3B;AAEA,WAAO,KAAM,MAAO;AACpB,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,YAAY,QAAS;AAKjC,UAAM,WAAW,KAAK;AACtB,UAAM,kBAAkB,KAAK;AAC7B,UAAM,gBAAgB,KAAK,iBAAiB,MAAM;AAClD,QAAK,cAAc,SAAS,UAAU,SAAU,UAAW,EAAE,WAAW,OAAQ;AAE/E,aAAO;AAAA,IAER;AAEA,WAAO,QAAS,eAAe,aAAa,EAAG;AAC/C,oBAAgB,cAAc;AAE9B,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,YAAY,QAAS;AAEjC,UAAM,WAAW,KAAK;AACtB,UAAM,gBAAgB,KAAK,iBAAiB,MAAM;AAClD,QAAK,cAAc,SAAS,UAAU,SAAU,UAAW,EAAE,WAAW,OAAQ;AAE/E,aAAO;AAAA,IAER;AAEA,WAAO,OAAO,UAAW,eAAe,aAAa,EAAG;AAAA,EAEzD;AAAA,EAEA,WAAY,YAAY,OAAQ;AAE/B,QAAK,KAAK,mBAAmB,MAAO;AAEnC,WAAK,mBAAmB;AAAA,IAEzB;AAKA,UAAM,gBAAgB,KAAK;AAC3B,UAAM,cAAc,KAAK,eAAe,MAAM;AAC9C,UAAM,WAAW,KAAK;AACtB,QAAK,cAAc,SAAS,UAAU,SAAU,UAAW,EAAE,WAAW,OAAQ;AAE/E,aAAO;AAAA,IAER;AAEA,UAAM,QAAS,aAAa,aAAa,CAAE;AAC3C,kBAAc,cAAc;AAE5B,WAAO;AAAA,EAER;AAAA,EAEA,WAAY,YAAY,OAAQ;AAE/B,UAAM,cAAc,KAAK,eAAe,MAAM;AAC9C,UAAM,WAAW,KAAK;AACtB,QAAK,cAAc,SAAS,UAAU,SAAU,UAAW,EAAE,WAAW,OAAQ;AAE/E,aAAO;AAAA,IAER;AAEA,WAAO,MAAM,UAAW,aAAa,aAAa,CAAE;AAAA,EAErD;AAAA,EAEA,aAAc,YAAY,OAAQ;AAIjC,UAAM,WAAW,KAAK;AACtB,QACC,cAAc,SAAS,UACvB,SAAU,UAAW,EAAE,WAAW,SAClC,SAAU,UAAW,EAAE,YAAY,OAClC;AAED,aAAO;AAAA,IAER;AAEA,aAAU,UAAW,EAAE,UAAU;AACjC,SAAK,qBAAqB;AAE1B,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,YAAa;AAG1B,UAAM,WAAW,KAAK;AACtB,QAAK,cAAc,SAAS,UAAU,SAAU,UAAW,EAAE,WAAW,OAAQ;AAE/E,aAAO;AAAA,IAER;AAEA,WAAO,SAAU,UAAW,EAAE;AAAA,EAE/B;AAAA,EAEA,QAAS,WAAWD,aAAa;AAEhC,UAAM,WAAW,KAAK;AACtB,UAAM,aAAa,KAAK;AACxB,UAAM,cAAc,KAAK;AACzB,UAAM,gBAAgB,KAAK;AAG3B,UAAM,WAAW,KAAK;AACtB,UAAM,SAAS,QAAQ,cAAc;AACrC,UAAM,SAAS,aAAa,cAAc;AAC1C,QAAK,MAAM,SAAS,gBAAgB,MAAO;AAE1C,YAAM,SAAS,cAAc,IAAI,KAAK;AAAA,IAEvC;AAEA,QAAK,MAAM,SAAS,mBAAmB,MAAO;AAE7C,YAAM,SAAS,iBAAiB,IAAI,OAAO;AAAA,IAE5C;AAEA,aAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,IAAI,GAAG,KAAO;AAEnD,UAAK,CAAE,SAAU,CAAE,EAAE,WAAW,CAAE,SAAU,CAAE,EAAE,QAAS;AAExD;AAAA,MAED;AAEA,YAAM,aAAa,SAAU,CAAE,EAAE;AACjC,YAAM,YAAY,WAAY,UAAW;AACzC,YAAM,SAAS,aAAc,UAAU,OAAO,UAAU,KAAM;AAG9D,WAAK,YAAa,GAAG,MAAM,WAAY,EAAE,YAAa,WAAY;AAClE,WAAK,iBAAkB,YAAY,MAAM,SAAS,WAAY;AAC9D,WAAK,oBAAqB,YAAY,MAAM,SAAS,cAAe;AACpE,YAAM,QAAS,WAAW,gBAAiB;AAG3C,eAAU,IAAI,GAAGoC,KAAI,iBAAiB,QAAQ,IAAIA,IAAG,KAAO;AAE3D,cAAMnC,aAAY,iBAAkB,CAAE;AACtC,QAAAA,WAAU,SAAS;AACnB,QAAAA,WAAU,UAAU;AACpB,QAAAD,YAAW,KAAMC,UAAU;AAAA,MAE5B;AAEA,uBAAiB,SAAS;AAAA,IAE3B;AAEA,UAAM,WAAW;AACjB,UAAM,SAAS,QAAQ;AACvB,UAAM,SAAS,aAAa,CAAC;AAC7B,UAAM,SAAS,aAAc,GAAG,QAAS;AAAA,EAE1C;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,WAAW,OAAO,SAAS,MAAM;AACtC,SAAK,yBAAyB,OAAO;AACrC,SAAK,cAAc,OAAO;AAC1B,SAAK,cAAc,OAAO,gBAAgB,OAAO,OAAO,YAAY,MAAM,IAAI;AAC9E,SAAK,iBAAiB,OAAO,mBAAmB,OAAO,OAAO,eAAe,MAAM,IAAI;AAEvF,SAAK,cAAc,OAAO,YAAY,IAAK,YAAW,EAAE,GAAG,MAAM,EAAI;AACrE,SAAK,kBAAkB,OAAO,gBAAgB,IAAK,YAAW,EAAE,GAAG,MAAM,EAAI;AAE7E,SAAK,YAAY,OAAO,UAAU,IAAK,UAAS,EAAE,GAAG,IAAI,EAAI;AAC7D,SAAK,UAAU,OAAO,QAAQ,IAAK,YAAW;AAAA,MAC7C,gBAAgB,MAAM;AAAA,MACtB,KAAK,MAAM,IAAI,MAAM;AAAA,MAErB,mBAAmB,MAAM;AAAA,MACzB,QAAQ,MAAM,OAAO,MAAM;AAAA,IAC5B,EAAI;AAEJ,SAAK,oBAAoB,OAAO;AAChC,SAAK,kBAAkB,OAAO;AAC9B,SAAK,iBAAiB,OAAO;AAE7B,SAAK,uBAAuB,OAAO;AACnC,SAAK,iBAAiB,OAAO;AAC7B,SAAK,mBAAmB,OAAO,iBAAiB,MAAM;AACtD,SAAK,mBAAmB,OAAO,iBAAiB,MAAM;AAEtD,SAAK,mBAAmB,OAAO,iBAAiB,MAAM;AACtD,SAAK,iBAAiB,MAAM,OAAO,KAAK,iBAAiB,MAAM,KAAK,MAAM;AAE1E,QAAK,KAAK,mBAAmB,MAAO;AAEnC,WAAK,iBAAiB,OAAO,eAAe,MAAM;AAClD,WAAK,eAAe,MAAM,OAAO,KAAK,eAAe,MAAM,KAAK,MAAM;AAAA,IAEvE;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,UAAU;AAGT,SAAK,SAAS,QAAQ;AAEtB,SAAK,iBAAiB,QAAQ;AAC9B,SAAK,mBAAmB;AAExB,SAAK,iBAAiB,QAAQ;AAC9B,SAAK,mBAAmB;AAExB,QAAK,KAAK,mBAAmB,MAAO;AAEnC,WAAK,eAAe,QAAQ;AAC5B,WAAK,iBAAiB;AAAA,IAEvB;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,eAAgB,UAAU,OAAO,QAAQ,UAAU,UAAuB;AAIzE,QAAK,CAAE,KAAK,sBAAsB,CAAE,KAAK,0BAA0B,CAAE,KAAK,aAAc;AAEvF;AAAA,IAED;AAIA,UAAM,QAAQ,SAAS,SAAS;AAChC,UAAM,kBAAkB,UAAU,OAAO,IAAI,MAAM,MAAM;AAEzD,UAAM,WAAW,KAAK;AACtB,UAAM,kBAAkB,KAAK;AAC7B,UAAM,kBAAkB,KAAK;AAC7B,UAAM,aAAa,KAAK;AACxB,UAAM,yBAAyB,KAAK;AACpC,UAAM,kBAAkB,KAAK;AAC7B,UAAM,gBAAgB,gBAAgB,MAAM;AAG5C,QAAK,wBAAyB;AAE7B,0BACE,iBAAkB,OAAO,kBAAkB,OAAO,kBAAmB,EACrE,SAAU,KAAK,WAAY;AAC7B,eAAS;AAAA,QACR;AAAA,QACA,SAAS;AAAA,MACV;AAAA,IAED;AAEA,QAAI,QAAQ;AACZ,QAAK,KAAK,aAAc;AAGvB,sBAAgB,KAAM,KAAK,WAAY,EAAE,OAAO;AAChD,gBAAU,sBAAuB,OAAO,WAAY,EAAE,aAAc,eAAgB;AACpF,eAAS,IAAK,GAAG,GAAG,EAAI,EAAE,mBAAoB,OAAO,WAAY,EAAE,mBAAoB,eAAgB;AAEvG,eAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,IAAI,GAAG,KAAO;AAEnD,YAAK,SAAU,CAAE,EAAE,WAAW,SAAU,CAAE,EAAE,QAAS;AAEpD,gBAAM,aAAa,SAAU,CAAE,EAAE;AAGjC,eAAK,YAAa,GAAG,SAAU;AAC/B,eAAK,oBAAqB,YAAY,SAAU,EAAE,aAAc,SAAU;AAG1E,cAAI,SAAS;AACb,cAAK,wBAAyB;AAE7B,qBAAS,CAAE,SAAS,iBAAkB,SAAU;AAAA,UAEjD;AAEA,cAAK,CAAE,QAAS;AAGf,kBAAM,IAAI,MAAM,WAAY,UAAU,QAAQ,SAAU,EAAE,IAAK,QAAS;AACxE,wBAAY,KAAM,WAAY,UAAW,GAAG,GAAG,CAAE;AAAA,UAElD;AAAA,QAED;AAAA,MAED;AAGA,YAAM,OAAO,YAAY;AACzB,YAAM,aAAa,KAAK;AACxB,UAAK,eAAe,MAAO;AAE1B,aAAK,KAAM,SAAS,cAAc,kBAAkB,UAAW;AAAA,MAEhE,OAAO;AAEN,mBAAW,KAAM,MAAM,MAAM,MAAO;AAAA,MAErC;AAEA,eAAU,IAAI,GAAG,IAAI,KAAK,QAAQ,IAAI,GAAG,KAAO;AAE/C,cAAM,OAAO,KAAM,CAAE;AACrB,wBAAiB,KAAM,IAAI,KAAK,QAAQ;AACxC,wBAAiB,KAAM,IAAI,KAAK;AAChC,sBAAe,KAAM,IAAI,KAAK;AAC9B;AAAA,MAED;AAEA,kBAAY,MAAM;AAAA,IAEnB,OAAO;AAEN,eAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,IAAI,GAAG,KAAO;AAEnD,YAAK,SAAU,CAAE,EAAE,WAAW,SAAU,CAAE,EAAE,QAAS;AAEpD,gBAAM,aAAa,SAAU,CAAE,EAAE;AAGjC,cAAI,SAAS;AACb,cAAK,wBAAyB;AAG7B,iBAAK,YAAa,GAAG,SAAU;AAC/B,iBAAK,oBAAqB,YAAY,SAAU,EAAE,aAAc,SAAU;AAC1E,qBAAS,CAAE,SAAS,iBAAkB,SAAU;AAAA,UAEjD;AAEA,cAAK,CAAE,QAAS;AAEf,kBAAM,QAAQ,WAAY,UAAW;AACrC,4BAAiB,KAAM,IAAI,MAAM,QAAQ;AACzC,4BAAiB,KAAM,IAAI,MAAM;AACjC,0BAAe,KAAM,IAAI;AACzB;AAAA,UAED;AAAA,QAED;AAAA,MAED;AAAA,IAED;AAEA,oBAAgB,cAAc;AAC9B,SAAK,kBAAkB;AACvB,SAAK,qBAAqB;AAAA,EAE3B;AAAA,EAEA,eAAgB,UAAU,QAAQ,QAAQ,cAAc,UAAU,eAA6B;AAE9F,SAAK,eAAgB,UAAU,MAAM,cAAc,UAAU,aAAc;AAAA,EAE5E;AAED;AAEA,IAAM,oBAAN,cAAgC,SAAS;AAAA,EAExC,YAAa,YAAa;AAEzB,UAAM;AAEN,SAAK,sBAAsB;AAE3B,SAAK,OAAO;AAEZ,SAAK,QAAQ,IAAI,MAAO,QAAS;AAEjC,SAAK,MAAM;AAEX,SAAK,YAAY;AACjB,SAAK,UAAU;AACf,SAAK,WAAW;AAEhB,SAAK,MAAM;AAEX,SAAK,UAAW,UAAW;AAAA,EAE5B;AAAA,EAGA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,MAAM,KAAM,OAAO,KAAM;AAE9B,SAAK,MAAM,OAAO;AAElB,SAAK,YAAY,OAAO;AACxB,SAAK,UAAU,OAAO;AACtB,SAAK,WAAW,OAAO;AAEvB,SAAK,MAAM,OAAO;AAElB,WAAO;AAAA,EAER;AAED;AAEA,IAAM,UAAwB,IAAI,QAAQ;AAC1C,IAAM,QAAsB,IAAI,QAAQ;AAExC,IAAM,mBAAiC,IAAI,QAAQ;AACnD,IAAM,SAAuB,IAAI,IAAI;AACrC,IAAM,YAA0B,IAAI,OAAO;AAE3C,IAAM,uBAAqC,IAAI,QAAQ;AACvD,IAAM,2BAAyC,IAAI,QAAQ;AAE3D,IAAM,OAAN,cAAmB,SAAS;AAAA,EAE3B,YAAa,WAAW,IAAI,eAAe,GAAG,WAAW,IAAI,kBAAkB,GAAI;AAElF,UAAM;AAEN,SAAK,SAAS;AAEd,SAAK,OAAO;AAEZ,SAAK,WAAW;AAChB,SAAK,WAAW;AAEhB,SAAK,mBAAmB;AAAA,EAEzB;AAAA,EAEA,KAAM,QAAQ,WAAY;AAEzB,UAAM,KAAM,QAAQ,SAAU;AAE9B,SAAK,WAAW,MAAM,QAAS,OAAO,QAAS,IAAI,OAAO,SAAS,MAAM,IAAI,OAAO;AACpF,SAAK,WAAW,OAAO;AAEvB,WAAO;AAAA,EAER;AAAA,EAEA,uBAAuB;AAEtB,UAAM,WAAW,KAAK;AAItB,QAAK,SAAS,UAAU,MAAO;AAE9B,YAAM,oBAAoB,SAAS,WAAW;AAC9C,YAAM,gBAAgB,CAAE,CAAE;AAE1B,eAAU,IAAI,GAAG,IAAI,kBAAkB,OAAO,IAAI,GAAG,KAAO;AAE3D,gBAAQ,oBAAqB,mBAAmB,IAAI,CAAE;AACtD,cAAM,oBAAqB,mBAAmB,CAAE;AAEhD,sBAAe,CAAE,IAAI,cAAe,IAAI,CAAE;AAC1C,sBAAe,CAAE,KAAK,QAAQ,WAAY,KAAM;AAAA,MAEjD;AAEA,eAAS,aAAc,gBAAgB,IAAI,uBAAwB,eAAe,CAAE,CAAE;AAAA,IAEvF,OAAO;AAEN,cAAQ,KAAM,+FAAgG;AAAA,IAE/G;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,WAAWD,aAAa;AAEhC,UAAM,WAAW,KAAK;AACtB,UAAM,cAAc,KAAK;AACzB,UAAM,YAAY,UAAU,OAAO,KAAK;AACxC,UAAM,YAAY,SAAS;AAI3B,QAAK,SAAS,mBAAmB,KAAO,UAAS,sBAAsB;AAEvE,cAAU,KAAM,SAAS,cAAe;AACxC,cAAU,aAAc,WAAY;AACpC,cAAU,UAAU;AAEpB,QAAK,UAAU,IAAI,iBAAkB,SAAU,MAAM,MAAQ;AAI7D,qBAAiB,KAAM,WAAY,EAAE,OAAO;AAC5C,WAAO,KAAM,UAAU,GAAI,EAAE,aAAc,gBAAiB;AAE5D,UAAM,iBAAiB,cAAgB,KAAK,MAAM,IAAI,KAAK,MAAM,IAAI,KAAK,MAAM,KAAM;AACtF,UAAM,mBAAmB,iBAAiB;AAE1C,UAAM,OAAO,KAAK,iBAAiB,IAAI;AAEvC,UAAM,QAAQ,SAAS;AACvB,UAAM,aAAa,SAAS;AAC5B,UAAM,oBAAoB,WAAW;AAErC,QAAK,UAAU,MAAO;AAErB,YAAM,QAAQ,KAAK,IAAK,GAAG,UAAU,KAAM;AAC3C,YAAM,MAAM,KAAK,IAAK,MAAM,OAAS,UAAU,QAAQ,UAAU,KAAQ;AAEzE,eAAU,IAAI,OAAO,IAAI,MAAM,GAAG,IAAI,GAAG,KAAK,MAAO;AAEpD,cAAM,IAAI,MAAM,KAAM,CAAE;AACxB,cAAM,IAAI,MAAM,KAAM,IAAI,CAAE;AAE5B,cAAMC,aAAY,kBAAmB,MAAM,WAAW,QAAQ,kBAAkB,GAAG,CAAE;AAErF,YAAKA,YAAY;AAEhB,UAAAD,YAAW,KAAMC,UAAU;AAAA,QAE5B;AAAA,MAED;AAEA,UAAK,KAAK,YAAa;AAEtB,cAAM,IAAI,MAAM,KAAM,MAAM,CAAE;AAC9B,cAAM,IAAI,MAAM,KAAM,KAAM;AAE5B,cAAMA,aAAY,kBAAmB,MAAM,WAAW,QAAQ,kBAAkB,GAAG,CAAE;AAErF,YAAKA,YAAY;AAEhB,UAAAD,YAAW,KAAMC,UAAU;AAAA,QAE5B;AAAA,MAED;AAAA,IAED,OAAO;AAEN,YAAM,QAAQ,KAAK,IAAK,GAAG,UAAU,KAAM;AAC3C,YAAM,MAAM,KAAK,IAAK,kBAAkB,OAAS,UAAU,QAAQ,UAAU,KAAQ;AAErF,eAAU,IAAI,OAAO,IAAI,MAAM,GAAG,IAAI,GAAG,KAAK,MAAO;AAEpD,cAAMA,aAAY,kBAAmB,MAAM,WAAW,QAAQ,kBAAkB,GAAG,IAAI,CAAE;AAEzF,YAAKA,YAAY;AAEhB,UAAAD,YAAW,KAAMC,UAAU;AAAA,QAE5B;AAAA,MAED;AAEA,UAAK,KAAK,YAAa;AAEtB,cAAMA,aAAY,kBAAmB,MAAM,WAAW,QAAQ,kBAAkB,MAAM,GAAG,KAAM;AAE/F,YAAKA,YAAY;AAEhB,UAAAD,YAAW,KAAMC,UAAU;AAAA,QAE5B;AAAA,MAED;AAAA,IAED;AAAA,EAED;AAAA,EAEA,qBAAqB;AAEpB,UAAM,WAAW,KAAK;AAEtB,UAAM,kBAAkB,SAAS;AACjC,UAAM,OAAO,OAAO,KAAM,eAAgB;AAE1C,QAAK,KAAK,SAAS,GAAI;AAEtB,YAAM,iBAAiB,gBAAiB,KAAM,CAAE,CAAE;AAElD,UAAK,mBAAmB,QAAY;AAEnC,aAAK,wBAAwB,CAAC;AAC9B,aAAK,wBAAwB,CAAC;AAE9B,iBAAU,IAAI,GAAG,KAAK,eAAe,QAAQ,IAAI,IAAI,KAAO;AAE3D,gBAAM,OAAO,eAAgB,CAAE,EAAE,QAAQ,OAAQ,CAAE;AAEnD,eAAK,sBAAsB,KAAM,CAAE;AACnC,eAAK,sBAAuB,IAAK,IAAI;AAAA,QAEtC;AAAA,MAED;AAAA,IAED;AAAA,EAED;AAED;AAEA,SAAS,kBAAmB,QAAQ,WAAW,KAAK,aAAa,GAAG,GAAI;AAEvE,QAAM,oBAAoB,OAAO,SAAS,WAAW;AAErD,UAAQ,oBAAqB,mBAAmB,CAAE;AAClD,QAAM,oBAAqB,mBAAmB,CAAE;AAEhD,QAAM,SAAS,IAAI,oBAAqB,SAAS,OAAO,sBAAsB,wBAAyB;AAEvG,MAAK,SAAS,YAAc;AAE5B,uBAAqB,aAAc,OAAO,WAAY;AAEtD,QAAM,WAAW,UAAU,IAAI,OAAO,WAAY,oBAAqB;AAEvE,MAAK,WAAW,UAAU,QAAQ,WAAW,UAAU,IAAM;AAE7D,SAAO;AAAA,IAEN;AAAA;AAAA;AAAA,IAGA,OAAO,yBAAyB,MAAM,EAAE,aAAc,OAAO,WAAY;AAAA,IACzE,OAAO;AAAA,IACP,MAAM;AAAA,IACN,WAAW;AAAA,IACX;AAAA,EAED;AAED;AAEA,IAAM,SAAuB,IAAI,QAAQ;AACzC,IAAM,OAAqB,IAAI,QAAQ;AAEvC,IAAM,eAAN,cAA2B,KAAK;AAAA,EAE/B,YAAa,UAAU,UAAW;AAEjC,UAAO,UAAU,QAAS;AAE1B,SAAK,iBAAiB;AAEtB,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,uBAAuB;AAEtB,UAAM,WAAW,KAAK;AAItB,QAAK,SAAS,UAAU,MAAO;AAE9B,YAAM,oBAAoB,SAAS,WAAW;AAC9C,YAAM,gBAAgB,CAAC;AAEvB,eAAU,IAAI,GAAG,IAAI,kBAAkB,OAAO,IAAI,GAAG,KAAK,GAAI;AAE7D,eAAO,oBAAqB,mBAAmB,CAAE;AACjD,aAAK,oBAAqB,mBAAmB,IAAI,CAAE;AAEnD,sBAAe,CAAE,IAAM,MAAM,IAAM,IAAI,cAAe,IAAI,CAAE;AAC5D,sBAAe,IAAI,CAAE,IAAI,cAAe,CAAE,IAAI,OAAO,WAAY,IAAK;AAAA,MAEvE;AAEA,eAAS,aAAc,gBAAgB,IAAI,uBAAwB,eAAe,CAAE,CAAE;AAAA,IAEvF,OAAO;AAEN,cAAQ,KAAM,uGAAwG;AAAA,IAEvH;AAEA,WAAO;AAAA,EAER;AAED;AAEA,IAAM,WAAN,cAAuB,KAAK;AAAA,EAE3B,YAAa,UAAU,UAAW;AAEjC,UAAO,UAAU,QAAS;AAE1B,SAAK,aAAa;AAElB,SAAK,OAAO;AAAA,EAEb;AAED;AAEA,IAAM,iBAAN,cAA6B,SAAS;AAAA,EAErC,YAAa,YAAa;AAEzB,UAAM;AAEN,SAAK,mBAAmB;AAExB,SAAK,OAAO;AAEZ,SAAK,QAAQ,IAAI,MAAO,QAAS;AAEjC,SAAK,MAAM;AAEX,SAAK,WAAW;AAEhB,SAAK,OAAO;AACZ,SAAK,kBAAkB;AAEvB,SAAK,MAAM;AAEX,SAAK,UAAW,UAAW;AAAA,EAE5B;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,MAAM,KAAM,OAAO,KAAM;AAE9B,SAAK,MAAM,OAAO;AAElB,SAAK,WAAW,OAAO;AAEvB,SAAK,OAAO,OAAO;AACnB,SAAK,kBAAkB,OAAO;AAE9B,SAAK,MAAM,OAAO;AAElB,WAAO;AAAA,EAER;AAED;AAEA,IAAM,iBAA+B,IAAI,QAAQ;AACjD,IAAM,OAAqB,IAAI,IAAI;AACnC,IAAM,UAAwB,IAAI,OAAO;AACzC,IAAM,cAA4B,IAAI,QAAQ;AAE9C,IAAM,SAAN,cAAqB,SAAS;AAAA,EAE7B,YAAa,WAAW,IAAI,eAAe,GAAG,WAAW,IAAI,eAAe,GAAI;AAE/E,UAAM;AAEN,SAAK,WAAW;AAEhB,SAAK,OAAO;AAEZ,SAAK,WAAW;AAChB,SAAK,WAAW;AAEhB,SAAK,mBAAmB;AAAA,EAEzB;AAAA,EAEA,KAAM,QAAQ,WAAY;AAEzB,UAAM,KAAM,QAAQ,SAAU;AAE9B,SAAK,WAAW,MAAM,QAAS,OAAO,QAAS,IAAI,OAAO,SAAS,MAAM,IAAI,OAAO;AACpF,SAAK,WAAW,OAAO;AAEvB,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,WAAWD,aAAa;AAEhC,UAAM,WAAW,KAAK;AACtB,UAAM,cAAc,KAAK;AACzB,UAAM,YAAY,UAAU,OAAO,OAAO;AAC1C,UAAM,YAAY,SAAS;AAI3B,QAAK,SAAS,mBAAmB,KAAO,UAAS,sBAAsB;AAEvE,YAAQ,KAAM,SAAS,cAAe;AACtC,YAAQ,aAAc,WAAY;AAClC,YAAQ,UAAU;AAElB,QAAK,UAAU,IAAI,iBAAkB,OAAQ,MAAM,MAAQ;AAI3D,mBAAe,KAAM,WAAY,EAAE,OAAO;AAC1C,SAAK,KAAM,UAAU,GAAI,EAAE,aAAc,cAAe;AAExD,UAAM,iBAAiB,cAAgB,KAAK,MAAM,IAAI,KAAK,MAAM,IAAI,KAAK,MAAM,KAAM;AACtF,UAAM,mBAAmB,iBAAiB;AAE1C,UAAM,QAAQ,SAAS;AACvB,UAAM,aAAa,SAAS;AAC5B,UAAM,oBAAoB,WAAW;AAErC,QAAK,UAAU,MAAO;AAErB,YAAM,QAAQ,KAAK,IAAK,GAAG,UAAU,KAAM;AAC3C,YAAM,MAAM,KAAK,IAAK,MAAM,OAAS,UAAU,QAAQ,UAAU,KAAQ;AAEzE,eAAU,IAAI,OAAO,KAAK,KAAK,IAAI,IAAI,KAAO;AAE7C,cAAM,IAAI,MAAM,KAAM,CAAE;AAExB,oBAAY,oBAAqB,mBAAmB,CAAE;AAEtD,kBAAW,aAAa,GAAG,kBAAkB,aAAa,WAAWA,aAAY,IAAK;AAAA,MAEvF;AAAA,IAED,OAAO;AAEN,YAAM,QAAQ,KAAK,IAAK,GAAG,UAAU,KAAM;AAC3C,YAAM,MAAM,KAAK,IAAK,kBAAkB,OAAS,UAAU,QAAQ,UAAU,KAAQ;AAErF,eAAU,IAAI,OAAO,IAAI,KAAK,IAAI,GAAG,KAAO;AAE3C,oBAAY,oBAAqB,mBAAmB,CAAE;AAEtD,kBAAW,aAAa,GAAG,kBAAkB,aAAa,WAAWA,aAAY,IAAK;AAAA,MAEvF;AAAA,IAED;AAAA,EAED;AAAA,EAEA,qBAAqB;AAEpB,UAAM,WAAW,KAAK;AAEtB,UAAM,kBAAkB,SAAS;AACjC,UAAM,OAAO,OAAO,KAAM,eAAgB;AAE1C,QAAK,KAAK,SAAS,GAAI;AAEtB,YAAM,iBAAiB,gBAAiB,KAAM,CAAE,CAAE;AAElD,UAAK,mBAAmB,QAAY;AAEnC,aAAK,wBAAwB,CAAC;AAC9B,aAAK,wBAAwB,CAAC;AAE9B,iBAAU,IAAI,GAAG,KAAK,eAAe,QAAQ,IAAI,IAAI,KAAO;AAE3D,gBAAM,OAAO,eAAgB,CAAE,EAAE,QAAQ,OAAQ,CAAE;AAEnD,eAAK,sBAAsB,KAAM,CAAE;AACnC,eAAK,sBAAuB,IAAK,IAAI;AAAA,QAEtC;AAAA,MAED;AAAA,IAED;AAAA,EAED;AAED;AAEA,SAAS,UAAW,OAAO,OAAO,kBAAkB,aAAa,WAAWA,aAAY,QAAS;AAEhG,QAAM,qBAAqB,KAAK,kBAAmB,KAAM;AAEzD,MAAK,qBAAqB,kBAAmB;AAE5C,UAAM,iBAAiB,IAAI,QAAQ;AAEnC,SAAK,oBAAqB,OAAO,cAAe;AAChD,mBAAe,aAAc,WAAY;AAEzC,UAAM,WAAW,UAAU,IAAI,OAAO,WAAY,cAAe;AAEjE,QAAK,WAAW,UAAU,QAAQ,WAAW,UAAU,IAAM;AAE7D,IAAAA,YAAW,KAAM;AAAA,MAEhB;AAAA,MACA,eAAe,KAAK,KAAM,kBAAmB;AAAA,MAC7C,OAAO;AAAA,MACP;AAAA,MACA,MAAM;AAAA,MACN;AAAA,IAED,CAAE;AAAA,EAEH;AAED;AAEA,IAAM,eAAN,cAA2B,QAAQ;AAAA,EAElC,YAAa,OAAO,SAAS,OAAO,OAAO,WAAW,WAAW,QAAQ,MAAM,YAAa;AAE3F,UAAO,OAAO,SAAS,OAAO,OAAO,WAAW,WAAW,QAAQ,MAAM,UAAW;AAEpF,SAAK,iBAAiB;AAEtB,SAAK,YAAY,cAAc,SAAY,YAAY;AACvD,SAAK,YAAY,cAAc,SAAY,YAAY;AAEvD,SAAK,kBAAkB;AAEvB,UAAM,QAAQ;AAEd,aAAS,cAAc;AAEtB,YAAM,cAAc;AACpB,YAAM,0BAA2B,WAAY;AAAA,IAE9C;AAEA,QAAK,+BAA+B,OAAQ;AAE3C,YAAM,0BAA2B,WAAY;AAAA,IAE9C;AAAA,EAED;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAa,KAAK,KAAM,EAAE,KAAM,IAAK;AAAA,EAEtD;AAAA,EAEA,SAAS;AAER,UAAM,QAAQ,KAAK;AACnB,UAAM,wBAAwB,+BAA+B;AAE7D,QAAK,0BAA0B,SAAS,MAAM,cAAc,MAAM,mBAAoB;AAErF,WAAK,cAAc;AAAA,IAEpB;AAAA,EAED;AAED;AAEA,IAAM,qBAAN,cAAiC,QAAQ;AAAA,EAExC,YAAa,OAAO,QAAS;AAE5B,UAAO,EAAE,OAAO,OAAO,CAAE;AAEzB,SAAK,uBAAuB;AAE5B,SAAK,YAAY;AACjB,SAAK,YAAY;AAEjB,SAAK,kBAAkB;AAEvB,SAAK,cAAc;AAAA,EAEpB;AAED;AAEA,IAAM,oBAAN,cAAgC,QAAQ;AAAA,EAEvC,YAAa,SAAS,OAAO,QAAQ,QAAQ,MAAM,SAAS,OAAO,OAAO,WAAW,WAAW,YAAY,YAAa;AAExH,UAAO,MAAM,SAAS,OAAO,OAAO,WAAW,WAAW,QAAQ,MAAM,YAAY,UAAW;AAE/F,SAAK,sBAAsB;AAE3B,SAAK,QAAQ,EAAE,OAAc,OAAe;AAC5C,SAAK,UAAU;AAKf,SAAK,QAAQ;AAKb,SAAK,kBAAkB;AAAA,EAExB;AAED;AAEA,IAAM,yBAAN,cAAqC,kBAAkB;AAAA,EAEtD,YAAa,SAAS,OAAO,QAAQ,OAAO,QAAQ,MAAO;AAE1D,UAAO,SAAS,OAAO,QAAQ,QAAQ,IAAK;AAE5C,SAAK,2BAA2B;AAChC,SAAK,MAAM,QAAQ;AACnB,SAAK,QAAQ;AAEb,SAAK,eAAe,oBAAI,IAAI;AAAA,EAE7B;AAAA,EAEA,eAAgB,YAAa;AAE5B,SAAK,aAAa,IAAK,UAAW;AAAA,EAEnC;AAAA,EAEA,oBAAoB;AAEnB,SAAK,aAAa,MAAM;AAAA,EAEzB;AAED;AAEA,IAAM,wBAAN,cAAoC,kBAAkB;AAAA,EAErD,YAAa,QAAQ,QAAQ,MAAO;AAEnC,UAAO,QAAW,OAAQ,CAAE,EAAE,OAAO,OAAQ,CAAE,EAAE,QAAQ,QAAQ,MAAM,qBAAsB;AAE7F,SAAK,0BAA0B;AAC/B,SAAK,gBAAgB;AAErB,SAAK,QAAQ;AAAA,EAEd;AAED;AAEA,IAAM,gBAAN,cAA4B,QAAQ;AAAA,EAEnC,YAAa,QAAQ,SAAS,OAAO,OAAO,WAAW,WAAW,QAAQ,MAAM,YAAa;AAE5F,UAAO,QAAQ,SAAS,OAAO,OAAO,WAAW,WAAW,QAAQ,MAAM,UAAW;AAErF,SAAK,kBAAkB;AAEvB,SAAK,cAAc;AAAA,EAEpB;AAED;AAgCA,IAAM,QAAN,MAAY;AAAA,EAEX,cAAc;AAEb,SAAK,OAAO;AAEZ,SAAK,qBAAqB;AAAA,EAE3B;AAAA;AAAA;AAAA,EAKA,WAAoC;AAEnC,YAAQ,KAAM,2CAA4C;AAC1D,WAAO;AAAA,EAER;AAAA;AAAA;AAAA,EAKA,WAAY,GAAG,gBAAiB;AAE/B,UAAM,IAAI,KAAK,eAAgB,CAAE;AACjC,WAAO,KAAK,SAAU,GAAG,cAAe;AAAA,EAEzC;AAAA;AAAA,EAIA,UAAW,YAAY,GAAI;AAE1B,UAAM,SAAS,CAAC;AAEhB,aAAU,IAAI,GAAG,KAAK,WAAW,KAAO;AAEvC,aAAO,KAAM,KAAK,SAAU,IAAI,SAAU,CAAE;AAAA,IAE7C;AAEA,WAAO;AAAA,EAER;AAAA;AAAA,EAIA,gBAAiB,YAAY,GAAI;AAEhC,UAAM,SAAS,CAAC;AAEhB,aAAU,IAAI,GAAG,KAAK,WAAW,KAAO;AAEvC,aAAO,KAAM,KAAK,WAAY,IAAI,SAAU,CAAE;AAAA,IAE/C;AAEA,WAAO;AAAA,EAER;AAAA;AAAA,EAIA,YAAY;AAEX,UAAM,UAAU,KAAK,WAAW;AAChC,WAAO,QAAS,QAAQ,SAAS,CAAE;AAAA,EAEpC;AAAA;AAAA,EAIA,WAAY,YAAY,KAAK,oBAAqB;AAEjD,QAAK,KAAK,mBACP,KAAK,gBAAgB,WAAW,YAAY,KAC9C,CAAE,KAAK,aAAc;AAErB,aAAO,KAAK;AAAA,IAEb;AAEA,SAAK,cAAc;AAEnB,UAAM,QAAQ,CAAC;AACf,QAAI,SAAS,OAAO,KAAK,SAAU,CAAE;AACrC,QAAI,MAAM;AAEV,UAAM,KAAM,CAAE;AAEd,aAAU,IAAI,GAAG,KAAK,WAAW,KAAO;AAEvC,gBAAU,KAAK,SAAU,IAAI,SAAU;AACvC,aAAO,QAAQ,WAAY,IAAK;AAChC,YAAM,KAAM,GAAI;AAChB,aAAO;AAAA,IAER;AAEA,SAAK,kBAAkB;AAEvB,WAAO;AAAA,EAER;AAAA,EAEA,mBAAmB;AAElB,SAAK,cAAc;AACnB,SAAK,WAAW;AAAA,EAEjB;AAAA;AAAA,EAIA,eAAgB,GAAG,UAAW;AAE7B,UAAM,aAAa,KAAK,WAAW;AAEnC,QAAI,IAAI;AACR,UAAM,KAAK,WAAW;AAEtB,QAAI;AAEJ,QAAK,UAAW;AAEf,wBAAkB;AAAA,IAEnB,OAAO;AAEN,wBAAkB,IAAI,WAAY,KAAK,CAAE;AAAA,IAE1C;AAIA,QAAI,MAAM,GAAG,OAAO,KAAK,GAAG;AAE5B,WAAQ,OAAO,MAAO;AAErB,UAAI,KAAK,MAAO,OAAQ,OAAO,OAAQ,CAAE;AAEzC,mBAAa,WAAY,CAAE,IAAI;AAE/B,UAAK,aAAa,GAAI;AAErB,cAAM,IAAI;AAAA,MAEX,WAAY,aAAa,GAAI;AAE5B,eAAO,IAAI;AAAA,MAEZ,OAAO;AAEN,eAAO;AACP;AAAA,MAID;AAAA,IAED;AAEA,QAAI;AAEJ,QAAK,WAAY,CAAE,MAAM,iBAAkB;AAE1C,aAAO,KAAM,KAAK;AAAA,IAEnB;AAIA,UAAM,eAAe,WAAY,CAAE;AACnC,UAAM,cAAc,WAAY,IAAI,CAAE;AAEtC,UAAM,gBAAgB,cAAc;AAIpC,UAAM,mBAAoB,kBAAkB,gBAAiB;AAI7D,UAAM,KAAM,IAAI,oBAAsB,KAAK;AAE3C,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAY,GAAG,gBAAiB;AAE/B,UAAM,QAAQ;AACd,QAAI,KAAK,IAAI;AACb,QAAI,KAAK,IAAI;AAIb,QAAK,KAAK,EAAI,MAAK;AACnB,QAAK,KAAK,EAAI,MAAK;AAEnB,UAAM,MAAM,KAAK,SAAU,EAAG;AAC9B,UAAM,MAAM,KAAK,SAAU,EAAG;AAE9B,UAAM,UAAU,mBAAsB,IAAI,YAAc,IAAI,QAAQ,IAAI,IAAI,QAAQ;AAEpF,YAAQ,KAAM,GAAI,EAAE,IAAK,GAAI,EAAE,UAAU;AAEzC,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,GAAG,gBAAiB;AAEjC,UAAM,IAAI,KAAK,eAAgB,CAAE;AACjC,WAAO,KAAK,WAAY,GAAG,cAAe;AAAA,EAE3C;AAAA,EAEA,oBAAqB,UAAU,QAAS;AAIvC,UAAM,SAAS,IAAI,QAAQ;AAE3B,UAAM,WAAW,CAAC;AAClB,UAAM,UAAU,CAAC;AACjB,UAAM,YAAY,CAAC;AAEnB,UAAM,MAAM,IAAI,QAAQ;AACxB,UAAM,MAAM,IAAI,QAAQ;AAIxB,aAAU,IAAI,GAAG,KAAK,UAAU,KAAO;AAEtC,YAAM,IAAI,IAAI;AAEd,eAAU,CAAE,IAAI,KAAK,aAAc,GAAG,IAAI,QAAQ,CAAE;AAAA,IAErD;AAKA,YAAS,CAAE,IAAI,IAAI,QAAQ;AAC3B,cAAW,CAAE,IAAI,IAAI,QAAQ;AAC7B,QAAI,MAAM,OAAO;AACjB,UAAM,KAAK,KAAK,IAAK,SAAU,CAAE,EAAE,CAAE;AACrC,UAAM,KAAK,KAAK,IAAK,SAAU,CAAE,EAAE,CAAE;AACrC,UAAM,KAAK,KAAK,IAAK,SAAU,CAAE,EAAE,CAAE;AAErC,QAAK,MAAM,KAAM;AAEhB,YAAM;AACN,aAAO,IAAK,GAAG,GAAG,CAAE;AAAA,IAErB;AAEA,QAAK,MAAM,KAAM;AAEhB,YAAM;AACN,aAAO,IAAK,GAAG,GAAG,CAAE;AAAA,IAErB;AAEA,QAAK,MAAM,KAAM;AAEhB,aAAO,IAAK,GAAG,GAAG,CAAE;AAAA,IAErB;AAEA,QAAI,aAAc,SAAU,CAAE,GAAG,MAAO,EAAE,UAAU;AAEpD,YAAS,CAAE,EAAE,aAAc,SAAU,CAAE,GAAG,GAAI;AAC9C,cAAW,CAAE,EAAE,aAAc,SAAU,CAAE,GAAG,QAAS,CAAE,CAAE;AAKzD,aAAU,IAAI,GAAG,KAAK,UAAU,KAAO;AAEtC,cAAS,CAAE,IAAI,QAAS,IAAI,CAAE,EAAE,MAAM;AAEtC,gBAAW,CAAE,IAAI,UAAW,IAAI,CAAE,EAAE,MAAM;AAE1C,UAAI,aAAc,SAAU,IAAI,CAAE,GAAG,SAAU,CAAE,CAAE;AAEnD,UAAK,IAAI,OAAO,IAAI,OAAO,SAAU;AAEpC,YAAI,UAAU;AAEd,cAAM,QAAQ,KAAK,KAAM,MAAO,SAAU,IAAI,CAAE,EAAE,IAAK,SAAU,CAAE,CAAE,GAAG,IAAK,CAAE,CAAE;AAEjF,gBAAS,CAAE,EAAE,aAAc,IAAI,iBAAkB,KAAK,KAAM,CAAE;AAAA,MAE/D;AAEA,gBAAW,CAAE,EAAE,aAAc,SAAU,CAAE,GAAG,QAAS,CAAE,CAAE;AAAA,IAE1D;AAIA,QAAK,WAAW,MAAO;AAEtB,UAAI,QAAQ,KAAK,KAAM,MAAO,QAAS,CAAE,EAAE,IAAK,QAAS,QAAS,CAAE,GAAG,IAAK,CAAE,CAAE;AAChF,eAAS;AAET,UAAK,SAAU,CAAE,EAAE,IAAK,IAAI,aAAc,QAAS,CAAE,GAAG,QAAS,QAAS,CAAE,CAAE,IAAI,GAAI;AAErF,gBAAQ,CAAE;AAAA,MAEX;AAEA,eAAU,IAAI,GAAG,KAAK,UAAU,KAAO;AAGtC,gBAAS,CAAE,EAAE,aAAc,IAAI,iBAAkB,SAAU,CAAE,GAAG,QAAQ,CAAE,CAAE;AAC5E,kBAAW,CAAE,EAAE,aAAc,SAAU,CAAE,GAAG,QAAS,CAAE,CAAE;AAAA,MAE1D;AAAA,IAED;AAEA,WAAO;AAAA,MACN;AAAA,MACA;AAAA,MACA;AAAA,IACD;AAAA,EAED;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAY,EAAE,KAAM,IAAK;AAAA,EAE1C;AAAA,EAEA,KAAM,QAAS;AAEd,SAAK,qBAAqB,OAAO;AAEjC,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,UAAM,OAAO;AAAA,MACZ,UAAU;AAAA,QACT,SAAS;AAAA,QACT,MAAM;AAAA,QACN,WAAW;AAAA,MACZ;AAAA,IACD;AAEA,SAAK,qBAAqB,KAAK;AAC/B,SAAK,OAAO,KAAK;AAEjB,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,MAAO;AAEhB,SAAK,qBAAqB,KAAK;AAE/B,WAAO;AAAA,EAER;AAED;AAEA,IAAM,eAAN,cAA2B,MAAM;AAAA,EAEhC,YAAa,KAAK,GAAG,KAAK,GAAG,UAAU,GAAG,UAAU,GAAG,cAAc,GAAG,YAAY,KAAK,KAAK,GAAG,aAAa,OAAO,YAAY,GAAI;AAEpI,UAAM;AAEN,SAAK,iBAAiB;AAEtB,SAAK,OAAO;AAEZ,SAAK,KAAK;AACV,SAAK,KAAK;AAEV,SAAK,UAAU;AACf,SAAK,UAAU;AAEf,SAAK,cAAc;AACnB,SAAK,YAAY;AAEjB,SAAK,aAAa;AAElB,SAAK,YAAY;AAAA,EAElB;AAAA,EAEA,SAAU,GAAG,iBAAiB,IAAI,QAAQ,GAAI;AAE7C,UAAM,QAAQ;AAEd,UAAM,QAAQ,KAAK,KAAK;AACxB,QAAI,aAAa,KAAK,YAAY,KAAK;AACvC,UAAM,aAAa,KAAK,IAAK,UAAW,IAAI,OAAO;AAGnD,WAAQ,aAAa,EAAI,eAAc;AACvC,WAAQ,aAAa,MAAQ,eAAc;AAE3C,QAAK,aAAa,OAAO,SAAU;AAElC,UAAK,YAAa;AAEjB,qBAAa;AAAA,MAEd,OAAO;AAEN,qBAAa;AAAA,MAEd;AAAA,IAED;AAEA,QAAK,KAAK,eAAe,QAAQ,CAAE,YAAa;AAE/C,UAAK,eAAe,OAAQ;AAE3B,qBAAa,CAAE;AAAA,MAEhB,OAAO;AAEN,qBAAa,aAAa;AAAA,MAE3B;AAAA,IAED;AAEA,UAAM,QAAQ,KAAK,cAAc,IAAI;AACrC,QAAI,IAAI,KAAK,KAAK,KAAK,UAAU,KAAK,IAAK,KAAM;AACjD,QAAI,IAAI,KAAK,KAAK,KAAK,UAAU,KAAK,IAAK,KAAM;AAEjD,QAAK,KAAK,cAAc,GAAI;AAE3B,YAAM,MAAM,KAAK,IAAK,KAAK,SAAU;AACrC,YAAM,MAAM,KAAK,IAAK,KAAK,SAAU;AAErC,YAAM,KAAK,IAAI,KAAK;AACpB,YAAM,KAAK,IAAI,KAAK;AAGpB,UAAI,KAAK,MAAM,KAAK,MAAM,KAAK;AAC/B,UAAI,KAAK,MAAM,KAAK,MAAM,KAAK;AAAA,IAEhC;AAEA,WAAO,MAAM,IAAK,GAAG,CAAE;AAAA,EAExB;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,KAAK,OAAO;AACjB,SAAK,KAAK,OAAO;AAEjB,SAAK,UAAU,OAAO;AACtB,SAAK,UAAU,OAAO;AAEtB,SAAK,cAAc,OAAO;AAC1B,SAAK,YAAY,OAAO;AAExB,SAAK,aAAa,OAAO;AAEzB,SAAK,YAAY,OAAO;AAExB,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,UAAM,OAAO,MAAM,OAAO;AAE1B,SAAK,KAAK,KAAK;AACf,SAAK,KAAK,KAAK;AAEf,SAAK,UAAU,KAAK;AACpB,SAAK,UAAU,KAAK;AAEpB,SAAK,cAAc,KAAK;AACxB,SAAK,YAAY,KAAK;AAEtB,SAAK,aAAa,KAAK;AAEvB,SAAK,YAAY,KAAK;AAEtB,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,MAAO;AAEhB,UAAM,SAAU,IAAK;AAErB,SAAK,KAAK,KAAK;AACf,SAAK,KAAK,KAAK;AAEf,SAAK,UAAU,KAAK;AACpB,SAAK,UAAU,KAAK;AAEpB,SAAK,cAAc,KAAK;AACxB,SAAK,YAAY,KAAK;AAEtB,SAAK,aAAa,KAAK;AAEvB,SAAK,YAAY,KAAK;AAEtB,WAAO;AAAA,EAER;AAED;AAEA,IAAM,WAAN,cAAuB,aAAa;AAAA,EAEnC,YAAa,IAAI,IAAI,SAAS,aAAa,WAAW,YAAa;AAElE,UAAO,IAAI,IAAI,SAAS,SAAS,aAAa,WAAW,UAAW;AAEpE,SAAK,aAAa;AAElB,SAAK,OAAO;AAAA,EAEb;AAED;AAsBA,SAAS,YAAY;AAEpB,MAAI,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,KAAK;AAUjC,WAAS,KAAM,IAAI,IAAI,IAAI,IAAK;AAE/B,SAAK;AACL,SAAK;AACL,SAAK,KAAM,KAAK,IAAI,KAAK,IAAI,KAAK;AAClC,SAAK,IAAI,KAAK,IAAI,KAAK,KAAK;AAAA,EAE7B;AAEA,SAAO;AAAA,IAEN,gBAAgB,SAAW,IAAI,IAAI,IAAI,IAAI,SAAU;AAEpD,WAAM,IAAI,IAAI,WAAY,KAAK,KAAM,WAAY,KAAK,GAAK;AAAA,IAE5D;AAAA,IAEA,0BAA0B,SAAW,IAAI,IAAI,IAAI,IAAI,KAAK,KAAK,KAAM;AAGpE,UAAI,MAAO,KAAK,MAAO,OAAQ,KAAK,OAAS,MAAM,QAAU,KAAK,MAAO;AACzE,UAAI,MAAO,KAAK,MAAO,OAAQ,KAAK,OAAS,MAAM,QAAU,KAAK,MAAO;AAGzE,YAAM;AACN,YAAM;AAEN,WAAM,IAAI,IAAI,IAAI,EAAG;AAAA,IAEtB;AAAA,IAEA,MAAM,SAAW,GAAI;AAEpB,YAAM,KAAK,IAAI;AACf,YAAM,KAAK,KAAK;AAChB,aAAO,KAAK,KAAK,IAAI,KAAK,KAAK,KAAK;AAAA,IAErC;AAAA,EAED;AAED;AAIA,IAAM,MAAoB,IAAI,QAAQ;AACtC,IAAM,KAAmB,IAAI,UAAU;AACvC,IAAM,KAAmB,IAAI,UAAU;AACvC,IAAM,KAAmB,IAAI,UAAU;AAEvC,IAAM,mBAAN,cAA+B,MAAM;AAAA,EAEpC,YAAa,SAAS,CAAC,GAAG,SAAS,OAAO,YAAY,eAAe,UAAU,KAAM;AAEpF,UAAM;AAEN,SAAK,qBAAqB;AAE1B,SAAK,OAAO;AAEZ,SAAK,SAAS;AACd,SAAK,SAAS;AACd,SAAK,YAAY;AACjB,SAAK,UAAU;AAAA,EAEhB;AAAA,EAEA,SAAU,GAAG,iBAAiB,IAAI,QAAQ,GAAI;AAE7C,UAAM,QAAQ;AAEd,UAAM,SAAS,KAAK;AACpB,UAAM,IAAI,OAAO;AAEjB,UAAM,KAAM,KAAM,KAAK,SAAS,IAAI,MAAQ;AAC5C,QAAI,WAAW,KAAK,MAAO,CAAE;AAC7B,QAAI,SAAS,IAAI;AAEjB,QAAK,KAAK,QAAS;AAElB,kBAAY,WAAW,IAAI,KAAM,KAAK,MAAO,KAAK,IAAK,QAAS,IAAI,CAAE,IAAI,KAAM;AAAA,IAEjF,WAAY,WAAW,KAAK,aAAa,IAAI,GAAI;AAEhD,iBAAW,IAAI;AACf,eAAS;AAAA,IAEV;AAEA,QAAI,IAAI;AAER,QAAK,KAAK,UAAU,WAAW,GAAI;AAElC,WAAK,QAAU,WAAW,KAAM,CAAE;AAAA,IAEnC,OAAO;AAGN,UAAI,WAAY,OAAQ,CAAE,GAAG,OAAQ,CAAE,CAAE,EAAE,IAAK,OAAQ,CAAE,CAAE;AAC5D,WAAK;AAAA,IAEN;AAEA,UAAM,KAAK,OAAQ,WAAW,CAAE;AAChC,UAAM,KAAK,QAAU,WAAW,KAAM,CAAE;AAExC,QAAK,KAAK,UAAU,WAAW,IAAI,GAAI;AAEtC,WAAK,QAAU,WAAW,KAAM,CAAE;AAAA,IAEnC,OAAO;AAGN,UAAI,WAAY,OAAQ,IAAI,CAAE,GAAG,OAAQ,IAAI,CAAE,CAAE,EAAE,IAAK,OAAQ,IAAI,CAAE,CAAE;AACxE,WAAK;AAAA,IAEN;AAEA,QAAK,KAAK,cAAc,iBAAiB,KAAK,cAAc,WAAY;AAGvE,YAAM,MAAM,KAAK,cAAc,YAAY,MAAM;AACjD,UAAI,MAAM,KAAK,IAAK,GAAG,kBAAmB,EAAG,GAAG,GAAI;AACpD,UAAI,MAAM,KAAK,IAAK,GAAG,kBAAmB,EAAG,GAAG,GAAI;AACpD,UAAI,MAAM,KAAK,IAAK,GAAG,kBAAmB,EAAG,GAAG,GAAI;AAGpD,UAAK,MAAM,KAAO,OAAM;AACxB,UAAK,MAAM,KAAO,OAAM;AACxB,UAAK,MAAM,KAAO,OAAM;AAExB,SAAG,yBAA0B,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,KAAK,KAAK,GAAI;AACnE,SAAG,yBAA0B,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,KAAK,KAAK,GAAI;AACnE,SAAG,yBAA0B,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,KAAK,KAAK,GAAI;AAAA,IAEpE,WAAY,KAAK,cAAc,cAAe;AAE7C,SAAG,eAAgB,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,KAAK,OAAQ;AACxD,SAAG,eAAgB,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,KAAK,OAAQ;AACxD,SAAG,eAAgB,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,KAAK,OAAQ;AAAA,IAEzD;AAEA,UAAM;AAAA,MACL,GAAG,KAAM,MAAO;AAAA,MAChB,GAAG,KAAM,MAAO;AAAA,MAChB,GAAG,KAAM,MAAO;AAAA,IACjB;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,SAAS,CAAC;AAEf,aAAU,IAAI,GAAG,IAAI,OAAO,OAAO,QAAQ,IAAI,GAAG,KAAO;AAExD,YAAM,QAAQ,OAAO,OAAQ,CAAE;AAE/B,WAAK,OAAO,KAAM,MAAM,MAAM,CAAE;AAAA,IAEjC;AAEA,SAAK,SAAS,OAAO;AACrB,SAAK,YAAY,OAAO;AACxB,SAAK,UAAU,OAAO;AAEtB,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,UAAM,OAAO,MAAM,OAAO;AAE1B,SAAK,SAAS,CAAC;AAEf,aAAU,IAAI,GAAG,IAAI,KAAK,OAAO,QAAQ,IAAI,GAAG,KAAO;AAEtD,YAAM,QAAQ,KAAK,OAAQ,CAAE;AAC7B,WAAK,OAAO,KAAM,MAAM,QAAQ,CAAE;AAAA,IAEnC;AAEA,SAAK,SAAS,KAAK;AACnB,SAAK,YAAY,KAAK;AACtB,SAAK,UAAU,KAAK;AAEpB,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,MAAO;AAEhB,UAAM,SAAU,IAAK;AAErB,SAAK,SAAS,CAAC;AAEf,aAAU,IAAI,GAAG,IAAI,KAAK,OAAO,QAAQ,IAAI,GAAG,KAAO;AAEtD,YAAM,QAAQ,KAAK,OAAQ,CAAE;AAC7B,WAAK,OAAO,KAAM,IAAI,QAAQ,EAAE,UAAW,KAAM,CAAE;AAAA,IAEpD;AAEA,SAAK,SAAS,KAAK;AACnB,SAAK,YAAY,KAAK;AACtB,SAAK,UAAU,KAAK;AAEpB,WAAO;AAAA,EAER;AAED;AAOA,SAAS,WAAY,GAAG,IAAI,IAAI,IAAI,IAAK;AAExC,QAAM,MAAO,KAAK,MAAO;AACzB,QAAM,MAAO,KAAK,MAAO;AACzB,QAAM,KAAK,IAAI;AACf,QAAM,KAAK,IAAI;AACf,UAAS,IAAI,KAAK,IAAI,KAAK,KAAK,MAAO,MAAO,KAAM,KAAK,IAAI,KAAK,IAAI,KAAK,MAAO,KAAK,KAAK,IAAI;AAEjG;AAIA,SAAS,kBAAmB,GAAG,GAAI;AAElC,QAAM,IAAI,IAAI;AACd,SAAO,IAAI,IAAI;AAEhB;AAEA,SAAS,kBAAmB,GAAG,GAAI;AAElC,SAAO,KAAM,IAAI,KAAM,IAAI;AAE5B;AAEA,SAAS,kBAAmB,GAAG,GAAI;AAElC,SAAO,IAAI,IAAI;AAEhB;AAEA,SAAS,gBAAiB,GAAG,IAAI,IAAI,IAAK;AAEzC,SAAO,kBAAmB,GAAG,EAAG,IAAI,kBAAmB,GAAG,EAAG,IAC5D,kBAAmB,GAAG,EAAG;AAE3B;AAIA,SAAS,cAAe,GAAG,GAAI;AAE9B,QAAM,IAAI,IAAI;AACd,SAAO,IAAI,IAAI,IAAI;AAEpB;AAEA,SAAS,cAAe,GAAG,GAAI;AAE9B,QAAM,IAAI,IAAI;AACd,SAAO,IAAI,IAAI,IAAI,IAAI;AAExB;AAEA,SAAS,cAAe,GAAG,GAAI;AAE9B,SAAO,KAAM,IAAI,KAAM,IAAI,IAAI;AAEhC;AAEA,SAAS,cAAe,GAAG,GAAI;AAE9B,SAAO,IAAI,IAAI,IAAI;AAEpB;AAEA,SAAS,YAAa,GAAG,IAAI,IAAI,IAAI,IAAK;AAEzC,SAAO,cAAe,GAAG,EAAG,IAAI,cAAe,GAAG,EAAG,IAAI,cAAe,GAAG,EAAG,IAC7E,cAAe,GAAG,EAAG;AAEvB;AAEA,IAAM,mBAAN,cAA+B,MAAM;AAAA,EAEpC,YAAa,KAAK,IAAI,QAAQ,GAAG,KAAK,IAAI,QAAQ,GAAG,KAAK,IAAI,QAAQ,GAAG,KAAK,IAAI,QAAQ,GAAI;AAE7F,UAAM;AAEN,SAAK,qBAAqB;AAE1B,SAAK,OAAO;AAEZ,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AAAA,EAEX;AAAA,EAEA,SAAU,GAAG,iBAAiB,IAAI,QAAQ,GAAI;AAE7C,UAAM,QAAQ;AAEd,UAAM,KAAK,KAAK,IAAI,KAAK,KAAK,IAAI,KAAK,KAAK,IAAI,KAAK,KAAK;AAE1D,UAAM;AAAA,MACL,YAAa,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAAA,MACvC,YAAa,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAAA,IACxC;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,GAAG,KAAM,OAAO,EAAG;AACxB,SAAK,GAAG,KAAM,OAAO,EAAG;AACxB,SAAK,GAAG,KAAM,OAAO,EAAG;AACxB,SAAK,GAAG,KAAM,OAAO,EAAG;AAExB,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,UAAM,OAAO,MAAM,OAAO;AAE1B,SAAK,KAAK,KAAK,GAAG,QAAQ;AAC1B,SAAK,KAAK,KAAK,GAAG,QAAQ;AAC1B,SAAK,KAAK,KAAK,GAAG,QAAQ;AAC1B,SAAK,KAAK,KAAK,GAAG,QAAQ;AAE1B,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,MAAO;AAEhB,UAAM,SAAU,IAAK;AAErB,SAAK,GAAG,UAAW,KAAK,EAAG;AAC3B,SAAK,GAAG,UAAW,KAAK,EAAG;AAC3B,SAAK,GAAG,UAAW,KAAK,EAAG;AAC3B,SAAK,GAAG,UAAW,KAAK,EAAG;AAE3B,WAAO;AAAA,EAER;AAED;AAEA,IAAM,oBAAN,cAAgC,MAAM;AAAA,EAErC,YAAa,KAAK,IAAI,QAAQ,GAAG,KAAK,IAAI,QAAQ,GAAG,KAAK,IAAI,QAAQ,GAAG,KAAK,IAAI,QAAQ,GAAI;AAE7F,UAAM;AAEN,SAAK,sBAAsB;AAE3B,SAAK,OAAO;AAEZ,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AAAA,EAEX;AAAA,EAEA,SAAU,GAAG,iBAAiB,IAAI,QAAQ,GAAI;AAE7C,UAAM,QAAQ;AAEd,UAAM,KAAK,KAAK,IAAI,KAAK,KAAK,IAAI,KAAK,KAAK,IAAI,KAAK,KAAK;AAE1D,UAAM;AAAA,MACL,YAAa,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAAA,MACvC,YAAa,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAAA,MACvC,YAAa,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAAA,IACxC;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,GAAG,KAAM,OAAO,EAAG;AACxB,SAAK,GAAG,KAAM,OAAO,EAAG;AACxB,SAAK,GAAG,KAAM,OAAO,EAAG;AACxB,SAAK,GAAG,KAAM,OAAO,EAAG;AAExB,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,UAAM,OAAO,MAAM,OAAO;AAE1B,SAAK,KAAK,KAAK,GAAG,QAAQ;AAC1B,SAAK,KAAK,KAAK,GAAG,QAAQ;AAC1B,SAAK,KAAK,KAAK,GAAG,QAAQ;AAC1B,SAAK,KAAK,KAAK,GAAG,QAAQ;AAE1B,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,MAAO;AAEhB,UAAM,SAAU,IAAK;AAErB,SAAK,GAAG,UAAW,KAAK,EAAG;AAC3B,SAAK,GAAG,UAAW,KAAK,EAAG;AAC3B,SAAK,GAAG,UAAW,KAAK,EAAG;AAC3B,SAAK,GAAG,UAAW,KAAK,EAAG;AAE3B,WAAO;AAAA,EAER;AAED;AAEA,IAAM,YAAN,cAAwB,MAAM;AAAA,EAE7B,YAAa,KAAK,IAAI,QAAQ,GAAG,KAAK,IAAI,QAAQ,GAAI;AAErD,UAAM;AAEN,SAAK,cAAc;AAEnB,SAAK,OAAO;AAEZ,SAAK,KAAK;AACV,SAAK,KAAK;AAAA,EAEX;AAAA,EAEA,SAAU,GAAG,iBAAiB,IAAI,QAAQ,GAAI;AAE7C,UAAM,QAAQ;AAEd,QAAK,MAAM,GAAI;AAEd,YAAM,KAAM,KAAK,EAAG;AAAA,IAErB,OAAO;AAEN,YAAM,KAAM,KAAK,EAAG,EAAE,IAAK,KAAK,EAAG;AACnC,YAAM,eAAgB,CAAE,EAAE,IAAK,KAAK,EAAG;AAAA,IAExC;AAEA,WAAO;AAAA,EAER;AAAA;AAAA,EAGA,WAAY,GAAG,gBAAiB;AAE/B,WAAO,KAAK,SAAU,GAAG,cAAe;AAAA,EAEzC;AAAA,EAEA,WAAY,GAAG,iBAAiB,IAAI,QAAQ,GAAI;AAE/C,WAAO,eAAe,WAAY,KAAK,IAAI,KAAK,EAAG,EAAE,UAAU;AAAA,EAEhE;AAAA,EAEA,aAAc,GAAG,gBAAiB;AAEjC,WAAO,KAAK,WAAY,GAAG,cAAe;AAAA,EAE3C;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,GAAG,KAAM,OAAO,EAAG;AACxB,SAAK,GAAG,KAAM,OAAO,EAAG;AAExB,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,UAAM,OAAO,MAAM,OAAO;AAE1B,SAAK,KAAK,KAAK,GAAG,QAAQ;AAC1B,SAAK,KAAK,KAAK,GAAG,QAAQ;AAE1B,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,MAAO;AAEhB,UAAM,SAAU,IAAK;AAErB,SAAK,GAAG,UAAW,KAAK,EAAG;AAC3B,SAAK,GAAG,UAAW,KAAK,EAAG;AAE3B,WAAO;AAAA,EAER;AAED;AAEA,IAAM,aAAN,cAAyB,MAAM;AAAA,EAE9B,YAAa,KAAK,IAAI,QAAQ,GAAG,KAAK,IAAI,QAAQ,GAAI;AAErD,UAAM;AAEN,SAAK,eAAe;AAEpB,SAAK,OAAO;AAEZ,SAAK,KAAK;AACV,SAAK,KAAK;AAAA,EAEX;AAAA,EAEA,SAAU,GAAG,iBAAiB,IAAI,QAAQ,GAAI;AAE7C,UAAM,QAAQ;AAEd,QAAK,MAAM,GAAI;AAEd,YAAM,KAAM,KAAK,EAAG;AAAA,IAErB,OAAO;AAEN,YAAM,KAAM,KAAK,EAAG,EAAE,IAAK,KAAK,EAAG;AACnC,YAAM,eAAgB,CAAE,EAAE,IAAK,KAAK,EAAG;AAAA,IAExC;AAEA,WAAO;AAAA,EAER;AAAA;AAAA,EAGA,WAAY,GAAG,gBAAiB;AAE/B,WAAO,KAAK,SAAU,GAAG,cAAe;AAAA,EAEzC;AAAA,EAEA,WAAY,GAAG,iBAAiB,IAAI,QAAQ,GAAI;AAE/C,WAAO,eAAe,WAAY,KAAK,IAAI,KAAK,EAAG,EAAE,UAAU;AAAA,EAEhE;AAAA,EAEA,aAAc,GAAG,gBAAiB;AAEjC,WAAO,KAAK,WAAY,GAAG,cAAe;AAAA,EAE3C;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,GAAG,KAAM,OAAO,EAAG;AACxB,SAAK,GAAG,KAAM,OAAO,EAAG;AAExB,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,UAAM,OAAO,MAAM,OAAO;AAE1B,SAAK,KAAK,KAAK,GAAG,QAAQ;AAC1B,SAAK,KAAK,KAAK,GAAG,QAAQ;AAE1B,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,MAAO;AAEhB,UAAM,SAAU,IAAK;AAErB,SAAK,GAAG,UAAW,KAAK,EAAG;AAC3B,SAAK,GAAG,UAAW,KAAK,EAAG;AAE3B,WAAO;AAAA,EAER;AAED;AAEA,IAAM,uBAAN,cAAmC,MAAM;AAAA,EAExC,YAAa,KAAK,IAAI,QAAQ,GAAG,KAAK,IAAI,QAAQ,GAAG,KAAK,IAAI,QAAQ,GAAI;AAEzE,UAAM;AAEN,SAAK,yBAAyB;AAE9B,SAAK,OAAO;AAEZ,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AAAA,EAEX;AAAA,EAEA,SAAU,GAAG,iBAAiB,IAAI,QAAQ,GAAI;AAE7C,UAAM,QAAQ;AAEd,UAAM,KAAK,KAAK,IAAI,KAAK,KAAK,IAAI,KAAK,KAAK;AAE5C,UAAM;AAAA,MACL,gBAAiB,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAAA,MACrC,gBAAiB,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAAA,IACtC;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,GAAG,KAAM,OAAO,EAAG;AACxB,SAAK,GAAG,KAAM,OAAO,EAAG;AACxB,SAAK,GAAG,KAAM,OAAO,EAAG;AAExB,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,UAAM,OAAO,MAAM,OAAO;AAE1B,SAAK,KAAK,KAAK,GAAG,QAAQ;AAC1B,SAAK,KAAK,KAAK,GAAG,QAAQ;AAC1B,SAAK,KAAK,KAAK,GAAG,QAAQ;AAE1B,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,MAAO;AAEhB,UAAM,SAAU,IAAK;AAErB,SAAK,GAAG,UAAW,KAAK,EAAG;AAC3B,SAAK,GAAG,UAAW,KAAK,EAAG;AAC3B,SAAK,GAAG,UAAW,KAAK,EAAG;AAE3B,WAAO;AAAA,EAER;AAED;AAEA,IAAM,wBAAN,cAAoC,MAAM;AAAA,EAEzC,YAAa,KAAK,IAAI,QAAQ,GAAG,KAAK,IAAI,QAAQ,GAAG,KAAK,IAAI,QAAQ,GAAI;AAEzE,UAAM;AAEN,SAAK,0BAA0B;AAE/B,SAAK,OAAO;AAEZ,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AAAA,EAEX;AAAA,EAEA,SAAU,GAAG,iBAAiB,IAAI,QAAQ,GAAI;AAE7C,UAAM,QAAQ;AAEd,UAAM,KAAK,KAAK,IAAI,KAAK,KAAK,IAAI,KAAK,KAAK;AAE5C,UAAM;AAAA,MACL,gBAAiB,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAAA,MACrC,gBAAiB,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAAA,MACrC,gBAAiB,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAAA,IACtC;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,GAAG,KAAM,OAAO,EAAG;AACxB,SAAK,GAAG,KAAM,OAAO,EAAG;AACxB,SAAK,GAAG,KAAM,OAAO,EAAG;AAExB,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,UAAM,OAAO,MAAM,OAAO;AAE1B,SAAK,KAAK,KAAK,GAAG,QAAQ;AAC1B,SAAK,KAAK,KAAK,GAAG,QAAQ;AAC1B,SAAK,KAAK,KAAK,GAAG,QAAQ;AAE1B,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,MAAO;AAEhB,UAAM,SAAU,IAAK;AAErB,SAAK,GAAG,UAAW,KAAK,EAAG;AAC3B,SAAK,GAAG,UAAW,KAAK,EAAG;AAC3B,SAAK,GAAG,UAAW,KAAK,EAAG;AAE3B,WAAO;AAAA,EAER;AAED;AAEA,IAAM,cAAN,cAA0B,MAAM;AAAA,EAE/B,YAAa,SAAS,CAAC,GAAI;AAE1B,UAAM;AAEN,SAAK,gBAAgB;AAErB,SAAK,OAAO;AAEZ,SAAK,SAAS;AAAA,EAEf;AAAA,EAEA,SAAU,GAAG,iBAAiB,IAAI,QAAQ,GAAI;AAE7C,UAAM,QAAQ;AAEd,UAAM,SAAS,KAAK;AACpB,UAAM,KAAM,OAAO,SAAS,KAAM;AAElC,UAAM,WAAW,KAAK,MAAO,CAAE;AAC/B,UAAM,SAAS,IAAI;AAEnB,UAAM,KAAK,OAAQ,aAAa,IAAI,WAAW,WAAW,CAAE;AAC5D,UAAM,KAAK,OAAQ,QAAS;AAC5B,UAAM,KAAK,OAAQ,WAAW,OAAO,SAAS,IAAI,OAAO,SAAS,IAAI,WAAW,CAAE;AACnF,UAAM,KAAK,OAAQ,WAAW,OAAO,SAAS,IAAI,OAAO,SAAS,IAAI,WAAW,CAAE;AAEnF,UAAM;AAAA,MACL,WAAY,QAAQ,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAAA,MAC3C,WAAY,QAAQ,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAAA,IAC5C;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,SAAS,CAAC;AAEf,aAAU,IAAI,GAAG,IAAI,OAAO,OAAO,QAAQ,IAAI,GAAG,KAAO;AAExD,YAAM,QAAQ,OAAO,OAAQ,CAAE;AAE/B,WAAK,OAAO,KAAM,MAAM,MAAM,CAAE;AAAA,IAEjC;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,UAAM,OAAO,MAAM,OAAO;AAE1B,SAAK,SAAS,CAAC;AAEf,aAAU,IAAI,GAAG,IAAI,KAAK,OAAO,QAAQ,IAAI,GAAG,KAAO;AAEtD,YAAM,QAAQ,KAAK,OAAQ,CAAE;AAC7B,WAAK,OAAO,KAAM,MAAM,QAAQ,CAAE;AAAA,IAEnC;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,MAAO;AAEhB,UAAM,SAAU,IAAK;AAErB,SAAK,SAAS,CAAC;AAEf,aAAU,IAAI,GAAG,IAAI,KAAK,OAAO,QAAQ,IAAI,GAAG,KAAO;AAEtD,YAAM,QAAQ,KAAK,OAAQ,CAAE;AAC7B,WAAK,OAAO,KAAM,IAAI,QAAQ,EAAE,UAAW,KAAM,CAAE;AAAA,IAEpD;AAEA,WAAO;AAAA,EAER;AAED;AAEA,IAAI,SAAsB,OAAO,OAAO;AAAA,EACvC,WAAW;AAAA,EACX;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACD,CAAC;AAOD,IAAM,YAAN,cAAwB,MAAM;AAAA,EAE7B,cAAc;AAEb,UAAM;AAEN,SAAK,OAAO;AAEZ,SAAK,SAAS,CAAC;AACf,SAAK,YAAY;AAAA,EAElB;AAAA,EAEA,IAAK,OAAQ;AAEZ,SAAK,OAAO,KAAM,KAAM;AAAA,EAEzB;AAAA,EAEA,YAAY;AAGX,UAAM,aAAa,KAAK,OAAQ,CAAE,EAAE,SAAU,CAAE;AAChD,UAAM,WAAW,KAAK,OAAQ,KAAK,OAAO,SAAS,CAAE,EAAE,SAAU,CAAE;AAEnE,QAAK,CAAE,WAAW,OAAQ,QAAS,GAAI;AAEtC,YAAM,WAAa,WAAW,cAAc,OAAS,cAAc;AACnE,WAAK,OAAO,KAAM,IAAI,OAAQ,QAAS,EAAG,UAAU,UAAW,CAAE;AAAA,IAElE;AAEA,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,SAAU,GAAG,gBAAiB;AAE7B,UAAM,IAAI,IAAI,KAAK,UAAU;AAC7B,UAAM,eAAe,KAAK,gBAAgB;AAC1C,QAAI,IAAI;AAIR,WAAQ,IAAI,aAAa,QAAS;AAEjC,UAAK,aAAc,CAAE,KAAK,GAAI;AAE7B,cAAM,OAAO,aAAc,CAAE,IAAI;AACjC,cAAM,QAAQ,KAAK,OAAQ,CAAE;AAE7B,cAAM,gBAAgB,MAAM,UAAU;AACtC,cAAM,IAAI,kBAAkB,IAAI,IAAI,IAAI,OAAO;AAE/C,eAAO,MAAM,WAAY,GAAG,cAAe;AAAA,MAE5C;AAEA;AAAA,IAED;AAEA,WAAO;AAAA,EAIR;AAAA;AAAA;AAAA;AAAA,EAMA,YAAY;AAEX,UAAM,OAAO,KAAK,gBAAgB;AAClC,WAAO,KAAM,KAAK,SAAS,CAAE;AAAA,EAE9B;AAAA;AAAA,EAGA,mBAAmB;AAElB,SAAK,cAAc;AACnB,SAAK,eAAe;AACpB,SAAK,gBAAgB;AAAA,EAEtB;AAAA;AAAA;AAAA,EAKA,kBAAkB;AAIjB,QAAK,KAAK,gBAAgB,KAAK,aAAa,WAAW,KAAK,OAAO,QAAS;AAE3E,aAAO,KAAK;AAAA,IAEb;AAKA,UAAM,UAAU,CAAC;AACjB,QAAI,OAAO;AAEX,aAAU,IAAI,GAAG,IAAI,KAAK,OAAO,QAAQ,IAAI,GAAG,KAAO;AAEtD,cAAQ,KAAK,OAAQ,CAAE,EAAE,UAAU;AACnC,cAAQ,KAAM,IAAK;AAAA,IAEpB;AAEA,SAAK,eAAe;AAEpB,WAAO;AAAA,EAER;AAAA,EAEA,gBAAiB,YAAY,IAAK;AAEjC,UAAM,SAAS,CAAC;AAEhB,aAAU,IAAI,GAAG,KAAK,WAAW,KAAO;AAEvC,aAAO,KAAM,KAAK,SAAU,IAAI,SAAU,CAAE;AAAA,IAE7C;AAEA,QAAK,KAAK,WAAY;AAErB,aAAO,KAAM,OAAQ,CAAE,CAAE;AAAA,IAE1B;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,YAAY,IAAK;AAE3B,UAAM,SAAS,CAAC;AAChB,QAAI;AAEJ,aAAU,IAAI,GAAG,SAAS,KAAK,QAAQ,IAAI,OAAO,QAAQ,KAAO;AAEhE,YAAM,QAAQ,OAAQ,CAAE;AACxB,YAAM,aAAa,MAAM,iBAAiB,YAAY,IACjD,MAAM,eAAe,MAAM,eAAiB,IAC7C,MAAM,gBAAgB,YAAY,MAAM,OAAO,SAC9C;AAEL,YAAM,MAAM,MAAM,UAAW,UAAW;AAExC,eAAU,IAAI,GAAG,IAAI,IAAI,QAAQ,KAAO;AAEvC,cAAM,QAAQ,IAAK,CAAE;AAErB,YAAK,QAAQ,KAAK,OAAQ,KAAM,EAAI;AAEpC,eAAO,KAAM,KAAM;AACnB,eAAO;AAAA,MAER;AAAA,IAED;AAEA,QAAK,KAAK,aAAa,OAAO,SAAS,KAAK,CAAE,OAAQ,OAAO,SAAS,CAAE,EAAE,OAAQ,OAAQ,CAAE,CAAE,GAAI;AAEjG,aAAO,KAAM,OAAQ,CAAE,CAAE;AAAA,IAE1B;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,SAAS,CAAC;AAEf,aAAU,IAAI,GAAG,IAAI,OAAO,OAAO,QAAQ,IAAI,GAAG,KAAO;AAExD,YAAM,QAAQ,OAAO,OAAQ,CAAE;AAE/B,WAAK,OAAO,KAAM,MAAM,MAAM,CAAE;AAAA,IAEjC;AAEA,SAAK,YAAY,OAAO;AAExB,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,UAAM,OAAO,MAAM,OAAO;AAE1B,SAAK,YAAY,KAAK;AACtB,SAAK,SAAS,CAAC;AAEf,aAAU,IAAI,GAAG,IAAI,KAAK,OAAO,QAAQ,IAAI,GAAG,KAAO;AAEtD,YAAM,QAAQ,KAAK,OAAQ,CAAE;AAC7B,WAAK,OAAO,KAAM,MAAM,OAAO,CAAE;AAAA,IAElC;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,MAAO;AAEhB,UAAM,SAAU,IAAK;AAErB,SAAK,YAAY,KAAK;AACtB,SAAK,SAAS,CAAC;AAEf,aAAU,IAAI,GAAG,IAAI,KAAK,OAAO,QAAQ,IAAI,GAAG,KAAO;AAEtD,YAAM,QAAQ,KAAK,OAAQ,CAAE;AAC7B,WAAK,OAAO,KAAM,IAAI,OAAQ,MAAM,IAAK,EAAE,EAAE,SAAU,KAAM,CAAE;AAAA,IAEhE;AAEA,WAAO;AAAA,EAER;AAED;AAEA,IAAM,OAAN,cAAmB,UAAU;AAAA,EAE5B,YAAa,QAAS;AAErB,UAAM;AAEN,SAAK,OAAO;AAEZ,SAAK,eAAe,IAAI,QAAQ;AAEhC,QAAK,QAAS;AAEb,WAAK,cAAe,MAAO;AAAA,IAE5B;AAAA,EAED;AAAA,EAEA,cAAe,QAAS;AAEvB,SAAK,OAAQ,OAAQ,CAAE,EAAE,GAAG,OAAQ,CAAE,EAAE,CAAE;AAE1C,aAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,IAAI,GAAG,KAAO;AAEjD,WAAK,OAAQ,OAAQ,CAAE,EAAE,GAAG,OAAQ,CAAE,EAAE,CAAE;AAAA,IAE3C;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,GAAG,GAAI;AAEd,SAAK,aAAa,IAAK,GAAG,CAAE;AAE5B,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,GAAG,GAAI;AAEd,UAAM,QAAQ,IAAI,UAAW,KAAK,aAAa,MAAM,GAAG,IAAI,QAAS,GAAG,CAAE,CAAE;AAC5E,SAAK,OAAO,KAAM,KAAM;AAExB,SAAK,aAAa,IAAK,GAAG,CAAE;AAE5B,WAAO;AAAA,EAER;AAAA,EAEA,iBAAkB,MAAM,MAAM,IAAI,IAAK;AAEtC,UAAM,QAAQ,IAAI;AAAA,MACjB,KAAK,aAAa,MAAM;AAAA,MACxB,IAAI,QAAS,MAAM,IAAK;AAAA,MACxB,IAAI,QAAS,IAAI,EAAG;AAAA,IACrB;AAEA,SAAK,OAAO,KAAM,KAAM;AAExB,SAAK,aAAa,IAAK,IAAI,EAAG;AAE9B,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,OAAO,OAAO,OAAO,OAAO,IAAI,IAAK;AAEnD,UAAM,QAAQ,IAAI;AAAA,MACjB,KAAK,aAAa,MAAM;AAAA,MACxB,IAAI,QAAS,OAAO,KAAM;AAAA,MAC1B,IAAI,QAAS,OAAO,KAAM;AAAA,MAC1B,IAAI,QAAS,IAAI,EAAG;AAAA,IACrB;AAEA,SAAK,OAAO,KAAM,KAAM;AAExB,SAAK,aAAa,IAAK,IAAI,EAAG;AAE9B,WAAO;AAAA,EAER;AAAA,EAEA,WAAY,KAA0B;AAErC,UAAM,OAAO,CAAE,KAAK,aAAa,MAAM,CAAE,EAAE,OAAQ,GAAI;AAEvD,UAAM,QAAQ,IAAI,YAAa,IAAK;AACpC,SAAK,OAAO,KAAM,KAAM;AAExB,SAAK,aAAa,KAAM,IAAK,IAAI,SAAS,CAAE,CAAE;AAE9C,WAAO;AAAA,EAER;AAAA,EAEA,IAAK,IAAI,IAAI,SAAS,aAAa,WAAW,YAAa;AAE1D,UAAM,KAAK,KAAK,aAAa;AAC7B,UAAM,KAAK,KAAK,aAAa;AAE7B,SAAK;AAAA,MAAQ,KAAK;AAAA,MAAI,KAAK;AAAA,MAAI;AAAA,MAC9B;AAAA,MAAa;AAAA,MAAW;AAAA,IAAW;AAEpC,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,IAAI,IAAI,SAAS,aAAa,WAAW,YAAa;AAE7D,SAAK,WAAY,IAAI,IAAI,SAAS,SAAS,aAAa,WAAW,UAAW;AAE9E,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,IAAI,IAAI,SAAS,SAAS,aAAa,WAAW,YAAY,WAAY;AAElF,UAAM,KAAK,KAAK,aAAa;AAC7B,UAAM,KAAK,KAAK,aAAa;AAE7B,SAAK,WAAY,KAAK,IAAI,KAAK,IAAI,SAAS,SAAS,aAAa,WAAW,YAAY,SAAU;AAEnG,WAAO;AAAA,EAER;AAAA,EAEA,WAAY,IAAI,IAAI,SAAS,SAAS,aAAa,WAAW,YAAY,WAAY;AAErF,UAAM,QAAQ,IAAI,aAAc,IAAI,IAAI,SAAS,SAAS,aAAa,WAAW,YAAY,SAAU;AAExG,QAAK,KAAK,OAAO,SAAS,GAAI;AAG7B,YAAM,aAAa,MAAM,SAAU,CAAE;AAErC,UAAK,CAAE,WAAW,OAAQ,KAAK,YAAa,GAAI;AAE/C,aAAK,OAAQ,WAAW,GAAG,WAAW,CAAE;AAAA,MAEzC;AAAA,IAED;AAEA,SAAK,OAAO,KAAM,KAAM;AAExB,UAAM,YAAY,MAAM,SAAU,CAAE;AACpC,SAAK,aAAa,KAAM,SAAU;AAElC,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,aAAa,KAAM,OAAO,YAAa;AAE5C,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,UAAM,OAAO,MAAM,OAAO;AAE1B,SAAK,eAAe,KAAK,aAAa,QAAQ;AAE9C,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,MAAO;AAEhB,UAAM,SAAU,IAAK;AAErB,SAAK,aAAa,UAAW,KAAK,YAAa;AAE/C,WAAO;AAAA,EAER;AAED;AAEA,IAAM,gBAAN,MAAM,uBAAsB,eAAe;AAAA,EAE1C,YAAa,SAAS,CAAE,IAAI,QAAS,GAAG,IAAM,GAAG,IAAI,QAAS,KAAK,CAAE,GAAG,IAAI,QAAS,GAAG,GAAI,CAAE,GAAG,WAAW,IAAI,WAAW,GAAG,YAAY,KAAK,KAAK,GAAI;AAEvJ,UAAM;AAEN,SAAK,OAAO;AAEZ,SAAK,aAAa;AAAA,MACjB;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACD;AAEA,eAAW,KAAK,MAAO,QAAS;AAIhC,gBAAY,MAAO,WAAW,GAAG,KAAK,KAAK,CAAE;AAI7C,UAAM,UAAU,CAAC;AACjB,UAAM,WAAW,CAAC;AAClB,UAAM,MAAM,CAAC;AACb,UAAM,cAAc,CAAC;AACrB,UAAM,UAAU,CAAC;AAIjB,UAAM,kBAAkB,IAAM;AAC9B,UAAMqC,UAAS,IAAI,QAAQ;AAC3B,UAAM,KAAK,IAAI,QAAQ;AACvB,UAAM,SAAS,IAAI,QAAQ;AAC3B,UAAM,YAAY,IAAI,QAAQ;AAC9B,UAAM,aAAa,IAAI,QAAQ;AAC/B,QAAI,KAAK;AACT,QAAI,KAAK;AAIT,aAAU,IAAI,GAAG,KAAO,OAAO,SAAS,GAAK,KAAO;AAEnD,cAAS,GAAI;AAAA,QAEZ,KAAK;AAEJ,eAAK,OAAQ,IAAI,CAAE,EAAE,IAAI,OAAQ,CAAE,EAAE;AACrC,eAAK,OAAQ,IAAI,CAAE,EAAE,IAAI,OAAQ,CAAE,EAAE;AAErC,iBAAO,IAAI,KAAK;AAChB,iBAAO,IAAI,CAAE;AACb,iBAAO,IAAI,KAAK;AAEhB,qBAAW,KAAM,MAAO;AAExB,iBAAO,UAAU;AAEjB,sBAAY,KAAM,OAAO,GAAG,OAAO,GAAG,OAAO,CAAE;AAE/C;AAAA,QAED,KAAO,OAAO,SAAS;AAEtB,sBAAY,KAAM,WAAW,GAAG,WAAW,GAAG,WAAW,CAAE;AAE3D;AAAA,QAED;AAEC,eAAK,OAAQ,IAAI,CAAE,EAAE,IAAI,OAAQ,CAAE,EAAE;AACrC,eAAK,OAAQ,IAAI,CAAE,EAAE,IAAI,OAAQ,CAAE,EAAE;AAErC,iBAAO,IAAI,KAAK;AAChB,iBAAO,IAAI,CAAE;AACb,iBAAO,IAAI,KAAK;AAEhB,oBAAU,KAAM,MAAO;AAEvB,iBAAO,KAAK,WAAW;AACvB,iBAAO,KAAK,WAAW;AACvB,iBAAO,KAAK,WAAW;AAEvB,iBAAO,UAAU;AAEjB,sBAAY,KAAM,OAAO,GAAG,OAAO,GAAG,OAAO,CAAE;AAE/C,qBAAW,KAAM,SAAU;AAAA,MAE7B;AAAA,IAED;AAIA,aAAU,IAAI,GAAG,KAAK,UAAU,KAAO;AAEtC,YAAM,MAAM,WAAW,IAAI,kBAAkB;AAE7C,YAAM,MAAM,KAAK,IAAK,GAAI;AAC1B,YAAM,MAAM,KAAK,IAAK,GAAI;AAE1B,eAAU,IAAI,GAAG,KAAO,OAAO,SAAS,GAAK,KAAO;AAInD,QAAAA,QAAO,IAAI,OAAQ,CAAE,EAAE,IAAI;AAC3B,QAAAA,QAAO,IAAI,OAAQ,CAAE,EAAE;AACvB,QAAAA,QAAO,IAAI,OAAQ,CAAE,EAAE,IAAI;AAE3B,iBAAS,KAAMA,QAAO,GAAGA,QAAO,GAAGA,QAAO,CAAE;AAI5C,WAAG,IAAI,IAAI;AACX,WAAG,IAAI,KAAM,OAAO,SAAS;AAE7B,YAAI,KAAM,GAAG,GAAG,GAAG,CAAE;AAIrB,cAAM,IAAI,YAAa,IAAI,IAAI,CAAE,IAAI;AACrC,cAAM,IAAI,YAAa,IAAI,IAAI,CAAE;AACjC,cAAM,IAAI,YAAa,IAAI,IAAI,CAAE,IAAI;AAErC,gBAAQ,KAAM,GAAG,GAAG,CAAE;AAAA,MAEvB;AAAA,IAED;AAIA,aAAU,IAAI,GAAG,IAAI,UAAU,KAAO;AAErC,eAAU,IAAI,GAAG,IAAM,OAAO,SAAS,GAAK,KAAO;AAElD,cAAM,OAAO,IAAI,IAAI,OAAO;AAE5B,cAAM,IAAI;AACV,cAAM,IAAI,OAAO,OAAO;AACxB,cAAM,IAAI,OAAO,OAAO,SAAS;AACjC,cAAM,IAAI,OAAO;AAIjB,gBAAQ,KAAM,GAAG,GAAG,CAAE;AACtB,gBAAQ,KAAM,GAAG,GAAG,CAAE;AAAA,MAEvB;AAAA,IAED;AAIA,SAAK,SAAU,OAAQ;AACvB,SAAK,aAAc,YAAY,IAAI,uBAAwB,UAAU,CAAE,CAAE;AACzE,SAAK,aAAc,MAAM,IAAI,uBAAwB,KAAK,CAAE,CAAE;AAC9D,SAAK,aAAc,UAAU,IAAI,uBAAwB,SAAS,CAAE,CAAE;AAAA,EAEvE;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,aAAa,OAAO,OAAQ,CAAC,GAAG,OAAO,UAAW;AAEvD,WAAO;AAAA,EAER;AAAA,EAEA,OAAO,SAAU,MAAO;AAEvB,WAAO,IAAI,eAAe,KAAK,QAAQ,KAAK,UAAU,KAAK,UAAU,KAAK,SAAU;AAAA,EAErF;AAED;AAEA,IAAM,kBAAN,MAAM,yBAAwB,cAAc;AAAA,EAE3C,YAAa,SAAS,GAAG,SAAS,GAAG,cAAc,GAAG,iBAAiB,GAAI;AAE1E,UAAM,OAAO,IAAI,KAAK;AACtB,SAAK,OAAQ,GAAG,CAAE,SAAS,GAAG,QAAQ,KAAK,KAAK,KAAK,CAAE;AACvD,SAAK,OAAQ,GAAG,SAAS,GAAG,QAAQ,GAAG,KAAK,KAAK,GAAI;AAErD,UAAO,KAAK,UAAW,WAAY,GAAG,cAAe;AAErD,SAAK,OAAO;AAEZ,SAAK,aAAa;AAAA,MACjB;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACD;AAAA,EAED;AAAA,EAEA,OAAO,SAAU,MAAO;AAEvB,WAAO,IAAI,iBAAiB,KAAK,QAAQ,KAAK,QAAQ,KAAK,aAAa,KAAK,cAAe;AAAA,EAE7F;AAED;AAEA,IAAM,iBAAN,MAAM,wBAAuB,eAAe;AAAA,EAE3C,YAAa,SAAS,GAAG,WAAW,IAAI,aAAa,GAAG,cAAc,KAAK,KAAK,GAAI;AAEnF,UAAM;AAEN,SAAK,OAAO;AAEZ,SAAK,aAAa;AAAA,MACjB;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACD;AAEA,eAAW,KAAK,IAAK,GAAG,QAAS;AAIjC,UAAM,UAAU,CAAC;AACjB,UAAM,WAAW,CAAC;AAClB,UAAM,UAAU,CAAC;AACjB,UAAM,MAAM,CAAC;AAIb,UAAMA,UAAS,IAAI,QAAQ;AAC3B,UAAM,KAAK,IAAI,QAAQ;AAIvB,aAAS,KAAM,GAAG,GAAG,CAAE;AACvB,YAAQ,KAAM,GAAG,GAAG,CAAE;AACtB,QAAI,KAAM,KAAK,GAAI;AAEnB,aAAU,IAAI,GAAG,IAAI,GAAG,KAAK,UAAU,KAAM,KAAK,GAAI;AAErD,YAAM,UAAU,aAAa,IAAI,WAAW;AAI5C,MAAAA,QAAO,IAAI,SAAS,KAAK,IAAK,OAAQ;AACtC,MAAAA,QAAO,IAAI,SAAS,KAAK,IAAK,OAAQ;AAEtC,eAAS,KAAMA,QAAO,GAAGA,QAAO,GAAGA,QAAO,CAAE;AAI5C,cAAQ,KAAM,GAAG,GAAG,CAAE;AAItB,SAAG,KAAM,SAAU,CAAE,IAAI,SAAS,KAAM;AACxC,SAAG,KAAM,SAAU,IAAI,CAAE,IAAI,SAAS,KAAM;AAE5C,UAAI,KAAM,GAAG,GAAG,GAAG,CAAE;AAAA,IAEtB;AAIA,aAAU,IAAI,GAAG,KAAK,UAAU,KAAO;AAEtC,cAAQ,KAAM,GAAG,IAAI,GAAG,CAAE;AAAA,IAE3B;AAIA,SAAK,SAAU,OAAQ;AACvB,SAAK,aAAc,YAAY,IAAI,uBAAwB,UAAU,CAAE,CAAE;AACzE,SAAK,aAAc,UAAU,IAAI,uBAAwB,SAAS,CAAE,CAAE;AACtE,SAAK,aAAc,MAAM,IAAI,uBAAwB,KAAK,CAAE,CAAE;AAAA,EAE/D;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,aAAa,OAAO,OAAQ,CAAC,GAAG,OAAO,UAAW;AAEvD,WAAO;AAAA,EAER;AAAA,EAEA,OAAO,SAAU,MAAO;AAEvB,WAAO,IAAI,gBAAgB,KAAK,QAAQ,KAAK,UAAU,KAAK,YAAY,KAAK,WAAY;AAAA,EAE1F;AAED;AAEA,IAAM,mBAAN,MAAM,0BAAyB,eAAe;AAAA,EAE7C,YAAa,YAAY,GAAG,eAAe,GAAG,SAAS,GAAG,iBAAiB,IAAI,iBAAiB,GAAG,YAAY,OAAO,aAAa,GAAG,cAAc,KAAK,KAAK,GAAI;AAEjK,UAAM;AAEN,SAAK,OAAO;AAEZ,SAAK,aAAa;AAAA,MACjB;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACD;AAEA,UAAM,QAAQ;AAEd,qBAAiB,KAAK,MAAO,cAAe;AAC5C,qBAAiB,KAAK,MAAO,cAAe;AAI5C,UAAM,UAAU,CAAC;AACjB,UAAM,WAAW,CAAC;AAClB,UAAM,UAAU,CAAC;AACjB,UAAM,MAAM,CAAC;AAIb,QAAI,QAAQ;AACZ,UAAM,aAAa,CAAC;AACpB,UAAM,aAAa,SAAS;AAC5B,QAAI,aAAa;AAIjB,kBAAc;AAEd,QAAK,cAAc,OAAQ;AAE1B,UAAK,YAAY,EAAI,aAAa,IAAK;AACvC,UAAK,eAAe,EAAI,aAAa,KAAM;AAAA,IAE5C;AAIA,SAAK,SAAU,OAAQ;AACvB,SAAK,aAAc,YAAY,IAAI,uBAAwB,UAAU,CAAE,CAAE;AACzE,SAAK,aAAc,UAAU,IAAI,uBAAwB,SAAS,CAAE,CAAE;AACtE,SAAK,aAAc,MAAM,IAAI,uBAAwB,KAAK,CAAE,CAAE;AAE9D,aAAS,gBAAgB;AAExB,YAAM,SAAS,IAAI,QAAQ;AAC3B,YAAMA,UAAS,IAAI,QAAQ;AAE3B,UAAI,aAAa;AAGjB,YAAM,SAAU,eAAe,aAAc;AAI7C,eAAU,IAAI,GAAG,KAAK,gBAAgB,KAAO;AAE5C,cAAM,WAAW,CAAC;AAElB,cAAM,IAAI,IAAI;AAId,cAAM,SAAS,KAAM,eAAe,aAAc;AAElD,iBAAU,IAAI,GAAG,KAAK,gBAAgB,KAAO;AAE5C,gBAAM,IAAI,IAAI;AAEd,gBAAM,QAAQ,IAAI,cAAc;AAEhC,gBAAM,WAAW,KAAK,IAAK,KAAM;AACjC,gBAAM,WAAW,KAAK,IAAK,KAAM;AAIjC,UAAAA,QAAO,IAAI,SAAS;AACpB,UAAAA,QAAO,IAAI,CAAE,IAAI,SAAS;AAC1B,UAAAA,QAAO,IAAI,SAAS;AACpB,mBAAS,KAAMA,QAAO,GAAGA,QAAO,GAAGA,QAAO,CAAE;AAI5C,iBAAO,IAAK,UAAU,OAAO,QAAS,EAAE,UAAU;AAClD,kBAAQ,KAAM,OAAO,GAAG,OAAO,GAAG,OAAO,CAAE;AAI3C,cAAI,KAAM,GAAG,IAAI,CAAE;AAInB,mBAAS,KAAM,OAAS;AAAA,QAEzB;AAIA,mBAAW,KAAM,QAAS;AAAA,MAE3B;AAIA,eAAU,IAAI,GAAG,IAAI,gBAAgB,KAAO;AAE3C,iBAAU,IAAI,GAAG,IAAI,gBAAgB,KAAO;AAI3C,gBAAM,IAAI,WAAY,CAAE,EAAG,CAAE;AAC7B,gBAAM,IAAI,WAAY,IAAI,CAAE,EAAG,CAAE;AACjC,gBAAM,IAAI,WAAY,IAAI,CAAE,EAAG,IAAI,CAAE;AACrC,gBAAM,IAAI,WAAY,CAAE,EAAG,IAAI,CAAE;AAIjC,kBAAQ,KAAM,GAAG,GAAG,CAAE;AACtB,kBAAQ,KAAM,GAAG,GAAG,CAAE;AAItB,wBAAc;AAAA,QAEf;AAAA,MAED;AAIA,YAAM,SAAU,YAAY,YAAY,CAAE;AAI1C,oBAAc;AAAA,IAEf;AAEA,aAAS,YAAa,KAAM;AAG3B,YAAM,mBAAmB;AAEzB,YAAM,KAAK,IAAI,QAAQ;AACvB,YAAMA,UAAS,IAAI,QAAQ;AAE3B,UAAI,aAAa;AAEjB,YAAM,SAAW,QAAQ,OAAS,YAAY;AAC9C,YAAMzC,QAAS,QAAQ,OAAS,IAAI;AAMpC,eAAU,IAAI,GAAG,KAAK,gBAAgB,KAAO;AAI5C,iBAAS,KAAM,GAAG,aAAaA,OAAM,CAAE;AAIvC,gBAAQ,KAAM,GAAGA,OAAM,CAAE;AAIzB,YAAI,KAAM,KAAK,GAAI;AAInB;AAAA,MAED;AAGA,YAAM,iBAAiB;AAIvB,eAAU,IAAI,GAAG,KAAK,gBAAgB,KAAO;AAE5C,cAAM,IAAI,IAAI;AACd,cAAM,QAAQ,IAAI,cAAc;AAEhC,cAAM,WAAW,KAAK,IAAK,KAAM;AACjC,cAAM,WAAW,KAAK,IAAK,KAAM;AAIjC,QAAAyC,QAAO,IAAI,SAAS;AACpB,QAAAA,QAAO,IAAI,aAAazC;AACxB,QAAAyC,QAAO,IAAI,SAAS;AACpB,iBAAS,KAAMA,QAAO,GAAGA,QAAO,GAAGA,QAAO,CAAE;AAI5C,gBAAQ,KAAM,GAAGzC,OAAM,CAAE;AAIzB,WAAG,IAAM,WAAW,MAAQ;AAC5B,WAAG,IAAM,WAAW,MAAMA,QAAS;AACnC,YAAI,KAAM,GAAG,GAAG,GAAG,CAAE;AAIrB;AAAA,MAED;AAIA,eAAU,IAAI,GAAG,IAAI,gBAAgB,KAAO;AAE3C,cAAM,IAAI,mBAAmB;AAC7B,cAAM,IAAI,iBAAiB;AAE3B,YAAK,QAAQ,MAAO;AAInB,kBAAQ,KAAM,GAAG,IAAI,GAAG,CAAE;AAAA,QAE3B,OAAO;AAIN,kBAAQ,KAAM,IAAI,GAAG,GAAG,CAAE;AAAA,QAE3B;AAEA,sBAAc;AAAA,MAEf;AAIA,YAAM,SAAU,YAAY,YAAY,QAAQ,OAAO,IAAI,CAAE;AAI7D,oBAAc;AAAA,IAEf;AAAA,EAED;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,aAAa,OAAO,OAAQ,CAAC,GAAG,OAAO,UAAW;AAEvD,WAAO;AAAA,EAER;AAAA,EAEA,OAAO,SAAU,MAAO;AAEvB,WAAO,IAAI,kBAAkB,KAAK,WAAW,KAAK,cAAc,KAAK,QAAQ,KAAK,gBAAgB,KAAK,gBAAgB,KAAK,WAAW,KAAK,YAAY,KAAK,WAAY;AAAA,EAE1K;AAED;AAEA,IAAM,eAAN,MAAM,sBAAqB,iBAAiB;AAAA,EAE3C,YAAa,SAAS,GAAG,SAAS,GAAG,iBAAiB,IAAI,iBAAiB,GAAG,YAAY,OAAO,aAAa,GAAG,cAAc,KAAK,KAAK,GAAI;AAE5I,UAAO,GAAG,QAAQ,QAAQ,gBAAgB,gBAAgB,WAAW,YAAY,WAAY;AAE7F,SAAK,OAAO;AAEZ,SAAK,aAAa;AAAA,MACjB;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACD;AAAA,EAED;AAAA,EAEA,OAAO,SAAU,MAAO;AAEvB,WAAO,IAAI,cAAc,KAAK,QAAQ,KAAK,QAAQ,KAAK,gBAAgB,KAAK,gBAAgB,KAAK,WAAW,KAAK,YAAY,KAAK,WAAY;AAAA,EAEhJ;AAED;AAEA,IAAM,qBAAN,MAAM,4BAA2B,eAAe;AAAA,EAE/C,YAAa,WAAW,CAAC,GAAG,UAAU,CAAC,GAAG,SAAS,GAAG,SAAS,GAAI;AAElE,UAAM;AAEN,SAAK,OAAO;AAEZ,SAAK,aAAa;AAAA,MACjB;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACD;AAIA,UAAM,eAAe,CAAC;AACtB,UAAM,WAAW,CAAC;AAIlB,cAAW,MAAO;AAIlB,gBAAa,MAAO;AAIpB,gBAAY;AAIZ,SAAK,aAAc,YAAY,IAAI,uBAAwB,cAAc,CAAE,CAAE;AAC7E,SAAK,aAAc,UAAU,IAAI,uBAAwB,aAAa,MAAM,GAAG,CAAE,CAAE;AACnF,SAAK,aAAc,MAAM,IAAI,uBAAwB,UAAU,CAAE,CAAE;AAEnE,QAAK,WAAW,GAAI;AAEnB,WAAK,qBAAqB;AAAA,IAE3B,OAAO;AAEN,WAAK,iBAAiB;AAAA,IAEvB;AAIA,aAAS,UAAW0C,SAAS;AAE5B,YAAM,IAAI,IAAI,QAAQ;AACtB,YAAM,IAAI,IAAI,QAAQ;AACtB,YAAM,IAAI,IAAI,QAAQ;AAItB,eAAU,IAAI,GAAG,IAAI,QAAQ,QAAQ,KAAK,GAAI;AAI7C,yBAAkB,QAAS,IAAI,CAAE,GAAG,CAAE;AACtC,yBAAkB,QAAS,IAAI,CAAE,GAAG,CAAE;AACtC,yBAAkB,QAAS,IAAI,CAAE,GAAG,CAAE;AAItC,sBAAe,GAAG,GAAG,GAAGA,OAAO;AAAA,MAEhC;AAAA,IAED;AAEA,aAAS,cAAe,GAAG,GAAG,GAAGA,SAAS;AAEzC,YAAM,OAAOA,UAAS;AAItB,YAAM,IAAI,CAAC;AAIX,eAAU,IAAI,GAAG,KAAK,MAAM,KAAO;AAElC,UAAG,CAAE,IAAI,CAAC;AAEV,cAAM,KAAK,EAAE,MAAM,EAAE,KAAM,GAAG,IAAI,IAAK;AACvC,cAAM,KAAK,EAAE,MAAM,EAAE,KAAM,GAAG,IAAI,IAAK;AAEvC,cAAM,OAAO,OAAO;AAEpB,iBAAU,IAAI,GAAG,KAAK,MAAM,KAAO;AAElC,cAAK,MAAM,KAAK,MAAM,MAAO;AAE5B,cAAG,CAAE,EAAG,CAAE,IAAI;AAAA,UAEf,OAAO;AAEN,cAAG,CAAE,EAAG,CAAE,IAAI,GAAG,MAAM,EAAE,KAAM,IAAI,IAAI,IAAK;AAAA,UAE7C;AAAA,QAED;AAAA,MAED;AAIA,eAAU,IAAI,GAAG,IAAI,MAAM,KAAO;AAEjC,iBAAU,IAAI,GAAG,IAAI,KAAM,OAAO,KAAM,GAAG,KAAO;AAEjD,gBAAM,IAAI,KAAK,MAAO,IAAI,CAAE;AAE5B,cAAK,IAAI,MAAM,GAAI;AAElB,uBAAY,EAAG,CAAE,EAAG,IAAI,CAAE,CAAE;AAC5B,uBAAY,EAAG,IAAI,CAAE,EAAG,CAAE,CAAE;AAC5B,uBAAY,EAAG,CAAE,EAAG,CAAE,CAAE;AAAA,UAEzB,OAAO;AAEN,uBAAY,EAAG,CAAE,EAAG,IAAI,CAAE,CAAE;AAC5B,uBAAY,EAAG,IAAI,CAAE,EAAG,IAAI,CAAE,CAAE;AAChC,uBAAY,EAAG,IAAI,CAAE,EAAG,CAAE,CAAE;AAAA,UAE7B;AAAA,QAED;AAAA,MAED;AAAA,IAED;AAEA,aAAS,YAAaC,SAAS;AAE9B,YAAMF,UAAS,IAAI,QAAQ;AAI3B,eAAU,IAAI,GAAG,IAAI,aAAa,QAAQ,KAAK,GAAI;AAElD,QAAAA,QAAO,IAAI,aAAc,IAAI,CAAE;AAC/B,QAAAA,QAAO,IAAI,aAAc,IAAI,CAAE;AAC/B,QAAAA,QAAO,IAAI,aAAc,IAAI,CAAE;AAE/B,QAAAA,QAAO,UAAU,EAAE,eAAgBE,OAAO;AAE1C,qBAAc,IAAI,CAAE,IAAIF,QAAO;AAC/B,qBAAc,IAAI,CAAE,IAAIA,QAAO;AAC/B,qBAAc,IAAI,CAAE,IAAIA,QAAO;AAAA,MAEhC;AAAA,IAED;AAEA,aAAS,cAAc;AAEtB,YAAMA,UAAS,IAAI,QAAQ;AAE3B,eAAU,IAAI,GAAG,IAAI,aAAa,QAAQ,KAAK,GAAI;AAElD,QAAAA,QAAO,IAAI,aAAc,IAAI,CAAE;AAC/B,QAAAA,QAAO,IAAI,aAAc,IAAI,CAAE;AAC/B,QAAAA,QAAO,IAAI,aAAc,IAAI,CAAE;AAE/B,cAAM,IAAI,QAASA,OAAO,IAAI,IAAI,KAAK,KAAK;AAC5C,cAAM,IAAI,YAAaA,OAAO,IAAI,KAAK,KAAK;AAC5C,iBAAS,KAAM,GAAG,IAAI,CAAE;AAAA,MAEzB;AAEA,iBAAW;AAEX,kBAAY;AAAA,IAEb;AAEA,aAAS,cAAc;AAItB,eAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAK,GAAI;AAI9C,cAAM,KAAK,SAAU,IAAI,CAAE;AAC3B,cAAM,KAAK,SAAU,IAAI,CAAE;AAC3B,cAAM,KAAK,SAAU,IAAI,CAAE;AAE3B,cAAM,MAAM,KAAK,IAAK,IAAI,IAAI,EAAG;AACjC,cAAM,MAAM,KAAK,IAAK,IAAI,IAAI,EAAG;AAIjC,YAAK,MAAM,OAAO,MAAM,KAAM;AAE7B,cAAK,KAAK,IAAM,UAAU,IAAI,CAAE,KAAK;AACrC,cAAK,KAAK,IAAM,UAAU,IAAI,CAAE,KAAK;AACrC,cAAK,KAAK,IAAM,UAAU,IAAI,CAAE,KAAK;AAAA,QAEtC;AAAA,MAED;AAAA,IAED;AAEA,aAAS,WAAYA,SAAS;AAE7B,mBAAa,KAAMA,QAAO,GAAGA,QAAO,GAAGA,QAAO,CAAE;AAAA,IAEjD;AAEA,aAAS,iBAAkB,OAAOA,SAAS;AAE1C,YAAM,SAAS,QAAQ;AAEvB,MAAAA,QAAO,IAAI,SAAU,SAAS,CAAE;AAChC,MAAAA,QAAO,IAAI,SAAU,SAAS,CAAE;AAChC,MAAAA,QAAO,IAAI,SAAU,SAAS,CAAE;AAAA,IAEjC;AAEA,aAAS,aAAa;AAErB,YAAM,IAAI,IAAI,QAAQ;AACtB,YAAM,IAAI,IAAI,QAAQ;AACtB,YAAM,IAAI,IAAI,QAAQ;AAEtB,YAAM,WAAW,IAAI,QAAQ;AAE7B,YAAM,MAAM,IAAI,QAAQ;AACxB,YAAM,MAAM,IAAI,QAAQ;AACxB,YAAM,MAAM,IAAI,QAAQ;AAExB,eAAU,IAAI,GAAG,IAAI,GAAG,IAAI,aAAa,QAAQ,KAAK,GAAG,KAAK,GAAI;AAEjE,UAAE,IAAK,aAAc,IAAI,CAAE,GAAG,aAAc,IAAI,CAAE,GAAG,aAAc,IAAI,CAAE,CAAE;AAC3E,UAAE,IAAK,aAAc,IAAI,CAAE,GAAG,aAAc,IAAI,CAAE,GAAG,aAAc,IAAI,CAAE,CAAE;AAC3E,UAAE,IAAK,aAAc,IAAI,CAAE,GAAG,aAAc,IAAI,CAAE,GAAG,aAAc,IAAI,CAAE,CAAE;AAE3E,YAAI,IAAK,SAAU,IAAI,CAAE,GAAG,SAAU,IAAI,CAAE,CAAE;AAC9C,YAAI,IAAK,SAAU,IAAI,CAAE,GAAG,SAAU,IAAI,CAAE,CAAE;AAC9C,YAAI,IAAK,SAAU,IAAI,CAAE,GAAG,SAAU,IAAI,CAAE,CAAE;AAE9C,iBAAS,KAAM,CAAE,EAAE,IAAK,CAAE,EAAE,IAAK,CAAE,EAAE,aAAc,CAAE;AAErD,cAAM,MAAM,QAAS,QAAS;AAE9B,kBAAW,KAAK,IAAI,GAAG,GAAG,GAAI;AAC9B,kBAAW,KAAK,IAAI,GAAG,GAAG,GAAI;AAC9B,kBAAW,KAAK,IAAI,GAAG,GAAG,GAAI;AAAA,MAE/B;AAAA,IAED;AAEA,aAAS,UAAW,IAAI,QAAQ,QAAQG,UAAU;AAEjD,UAAOA,WAAU,KAAS,GAAG,MAAM,GAAM;AAExC,iBAAU,MAAO,IAAI,GAAG,IAAI;AAAA,MAE7B;AAEA,UAAO,OAAO,MAAM,KAAS,OAAO,MAAM,GAAM;AAE/C,iBAAU,MAAO,IAAIA,WAAU,IAAI,KAAK,KAAK;AAAA,MAE9C;AAAA,IAED;AAIA,aAAS,QAAS,QAAS;AAE1B,aAAO,KAAK,MAAO,OAAO,GAAG,CAAE,OAAO,CAAE;AAAA,IAEzC;AAKA,aAAS,YAAa,QAAS;AAE9B,aAAO,KAAK,MAAO,CAAE,OAAO,GAAG,KAAK,KAAQ,OAAO,IAAI,OAAO,IAAQ,OAAO,IAAI,OAAO,CAAI,CAAE;AAAA,IAE/F;AAAA,EAED;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,aAAa,OAAO,OAAQ,CAAC,GAAG,OAAO,UAAW;AAEvD,WAAO;AAAA,EAER;AAAA,EAEA,OAAO,SAAU,MAAO;AAEvB,WAAO,IAAI,oBAAoB,KAAK,UAAU,KAAK,SAAS,KAAK,QAAQ,KAAK,OAAQ;AAAA,EAEvF;AAED;AAEA,IAAM,uBAAN,MAAM,8BAA6B,mBAAmB;AAAA,EAErD,YAAa,SAAS,GAAG,SAAS,GAAI;AAErC,UAAM,KAAM,IAAI,KAAK,KAAM,CAAE,KAAM;AACnC,UAAM,IAAI,IAAI;AAEd,UAAM,WAAW;AAAA;AAAA,MAGhB;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MACzB;AAAA,MAAK;AAAA,MAAG;AAAA,MAAK;AAAA,MAAK;AAAA,MAAG;AAAA,MACrB;AAAA,MAAG;AAAA,MAAK;AAAA,MAAK;AAAA,MAAG;AAAA,MAAK;AAAA,MACrB;AAAA,MAAG;AAAA,MAAG;AAAA,MAAK;AAAA,MAAG;AAAA,MAAG;AAAA;AAAA,MAGjB;AAAA,MAAG,CAAE;AAAA,MAAG,CAAE;AAAA,MAAG;AAAA,MAAG,CAAE;AAAA,MAAG;AAAA,MACrB;AAAA,MAAG;AAAA,MAAG,CAAE;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA;AAAA,MAGjB,CAAE;AAAA,MAAG,CAAE;AAAA,MAAG;AAAA,MAAG,CAAE;AAAA,MAAG;AAAA,MAAG;AAAA,MACrB;AAAA,MAAG,CAAE;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA;AAAA,MAGjB,CAAE;AAAA,MAAG;AAAA,MAAG,CAAE;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG,CAAE;AAAA,MACrB,CAAE;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,IAClB;AAEA,UAAM,UAAU;AAAA,MACf;AAAA,MAAG;AAAA,MAAI;AAAA,MAAI;AAAA,MAAG;AAAA,MAAG;AAAA,MAAK;AAAA,MAAG;AAAA,MAAI;AAAA,MAC7B;AAAA,MAAG;AAAA,MAAI;AAAA,MAAK;AAAA,MAAG;AAAA,MAAI;AAAA,MAAI;AAAA,MAAG;AAAA,MAAG;AAAA,MAC7B;AAAA,MAAI;AAAA,MAAG;AAAA,MAAI;AAAA,MAAI;AAAA,MAAG;AAAA,MAAK;AAAA,MAAI;AAAA,MAAI;AAAA,MAC/B;AAAA,MAAG;AAAA,MAAG;AAAA,MAAK;AAAA,MAAG;AAAA,MAAI;AAAA,MAAI;AAAA,MAAG;AAAA,MAAG;AAAA,MAC5B;AAAA,MAAG;AAAA,MAAI;AAAA,MAAI;AAAA,MAAG;AAAA,MAAG;AAAA,MAAK;AAAA,MAAG;AAAA,MAAI;AAAA,MAC7B;AAAA,MAAG;AAAA,MAAI;AAAA,MAAI;AAAA,MAAG;AAAA,MAAG;AAAA,MAAK;AAAA,MAAG;AAAA,MAAI;AAAA,MAC7B;AAAA,MAAG;AAAA,MAAI;AAAA,MAAK;AAAA,MAAG;AAAA,MAAI;AAAA,MAAI;AAAA,MAAG;AAAA,MAAG;AAAA,MAC7B;AAAA,MAAI;AAAA,MAAG;AAAA,MAAI;AAAA,MAAI;AAAA,MAAG;AAAA,MAAK;AAAA,MAAI;AAAA,MAAI;AAAA,MAC/B;AAAA,MAAG;AAAA,MAAI;AAAA,MAAK;AAAA,MAAG;AAAA,MAAI;AAAA,MAAI;AAAA,MAAG;AAAA,MAAG;AAAA,MAC7B;AAAA,MAAI;AAAA,MAAG;AAAA,MAAI;AAAA,MAAI;AAAA,MAAG;AAAA,MAAK;AAAA,MAAI;AAAA,MAAI;AAAA,MAC/B;AAAA,MAAI;AAAA,MAAG;AAAA,MAAK;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAG;AAAA,MAC/B;AAAA,MAAG;AAAA,MAAI;AAAA,MAAK;AAAA,MAAG;AAAA,MAAI;AAAA,MAAI;AAAA,MAAG;AAAA,MAAG;AAAA,IAC9B;AAEA,UAAO,UAAU,SAAS,QAAQ,MAAO;AAEzC,SAAK,OAAO;AAEZ,SAAK,aAAa;AAAA,MACjB;AAAA,MACA;AAAA,IACD;AAAA,EAED;AAAA,EAEA,OAAO,SAAU,MAAO;AAEvB,WAAO,IAAI,sBAAsB,KAAK,QAAQ,KAAK,MAAO;AAAA,EAE3D;AAED;AAEA,IAAM,MAAoB,IAAI,QAAQ;AACtC,IAAM,QAAsB,IAAI,QAAQ;AACxC,IAAM,UAAwB,IAAI,QAAQ;AAC1C,IAAM,YAA0B,IAAI,SAAS;AAE7C,IAAM,gBAAN,cAA4B,eAAe;AAAA,EAE1C,YAAa,WAAW,MAAM,iBAAiB,GAAI;AAElD,UAAM;AAEN,SAAK,OAAO;AAEZ,SAAK,aAAa;AAAA,MACjB;AAAA,MACA;AAAA,IACD;AAEA,QAAK,aAAa,MAAO;AAExB,YAAM,kBAAkB;AACxB,YAAM,YAAY,KAAK,IAAK,IAAI,eAAgB;AAChD,YAAM,eAAe,KAAK,IAAK,UAAU,cAAe;AAExD,YAAM,YAAY,SAAS,SAAS;AACpC,YAAM,eAAe,SAAS,aAAc,UAAW;AACvD,YAAM,aAAa,YAAY,UAAU,QAAQ,aAAa;AAE9D,YAAM,WAAW,CAAE,GAAG,GAAG,CAAE;AAC3B,YAAM,WAAW,CAAE,KAAK,KAAK,GAAI;AACjC,YAAM,SAAS,IAAI,MAAO,CAAE;AAE5B,YAAM,WAAW,CAAC;AAClB,YAAM,WAAW,CAAC;AAClB,eAAU,IAAI,GAAG,IAAI,YAAY,KAAK,GAAI;AAEzC,YAAK,WAAY;AAEhB,mBAAU,CAAE,IAAI,UAAU,KAAM,CAAE;AAClC,mBAAU,CAAE,IAAI,UAAU,KAAM,IAAI,CAAE;AACtC,mBAAU,CAAE,IAAI,UAAU,KAAM,IAAI,CAAE;AAAA,QAEvC,OAAO;AAEN,mBAAU,CAAE,IAAI;AAChB,mBAAU,CAAE,IAAI,IAAI;AACpB,mBAAU,CAAE,IAAI,IAAI;AAAA,QAErB;AAEA,cAAM,EAAE,GAAG,GAAG,EAAE,IAAI;AACpB,UAAE,oBAAqB,cAAc,SAAU,CAAE,CAAE;AACnD,UAAE,oBAAqB,cAAc,SAAU,CAAE,CAAE;AACnD,UAAE,oBAAqB,cAAc,SAAU,CAAE,CAAE;AACnD,kBAAU,UAAW,OAAQ;AAG7B,eAAQ,CAAE,IAAI,GAAI,KAAK,MAAO,EAAE,IAAI,SAAU,CAAE,IAAK,KAAK,MAAO,EAAE,IAAI,SAAU,CAAE,IAAK,KAAK,MAAO,EAAE,IAAI,SAAU,CAAE;AACtH,eAAQ,CAAE,IAAI,GAAI,KAAK,MAAO,EAAE,IAAI,SAAU,CAAE,IAAK,KAAK,MAAO,EAAE,IAAI,SAAU,CAAE,IAAK,KAAK,MAAO,EAAE,IAAI,SAAU,CAAE;AACtH,eAAQ,CAAE,IAAI,GAAI,KAAK,MAAO,EAAE,IAAI,SAAU,CAAE,IAAK,KAAK,MAAO,EAAE,IAAI,SAAU,CAAE,IAAK,KAAK,MAAO,EAAE,IAAI,SAAU,CAAE;AAGtH,YAAK,OAAQ,CAAE,MAAM,OAAQ,CAAE,KAAK,OAAQ,CAAE,MAAM,OAAQ,CAAE,KAAK,OAAQ,CAAE,MAAM,OAAQ,CAAE,GAAI;AAEhG;AAAA,QAED;AAGA,iBAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAG9B,gBAAM,SAAU,IAAI,KAAM;AAC1B,gBAAM,WAAW,OAAQ,CAAE;AAC3B,gBAAM,WAAW,OAAQ,KAAM;AAC/B,gBAAM,KAAK,UAAW,SAAU,CAAE,CAAE;AACpC,gBAAM,KAAK,UAAW,SAAU,KAAM,CAAE;AAExC,gBAAM,OAAO,GAAI,QAAS,IAAK,QAAS;AACxC,gBAAM,cAAc,GAAI,QAAS,IAAK,QAAS;AAE/C,cAAK,eAAe,YAAY,SAAU,WAAY,GAAI;AAIzD,gBAAK,QAAQ,IAAK,SAAU,WAAY,EAAE,MAAO,KAAK,cAAe;AAEpE,uBAAS,KAAM,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAChC,uBAAS,KAAM,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAAA,YAEjC;AAEA,qBAAU,WAAY,IAAI;AAAA,UAE3B,WAAY,EAAI,QAAQ,WAAa;AAGpC,qBAAU,IAAK,IAAI;AAAA,cAElB,QAAQ,SAAU,CAAE;AAAA,cACpB,QAAQ,SAAU,KAAM;AAAA,cACxB,QAAQ,QAAQ,MAAM;AAAA,YAEvB;AAAA,UAED;AAAA,QAED;AAAA,MAED;AAGA,iBAAY,OAAO,UAAW;AAE7B,YAAK,SAAU,GAAI,GAAI;AAEtB,gBAAM,EAAE,QAAQ,OAAO,IAAI,SAAU,GAAI;AACzC,cAAI,oBAAqB,cAAc,MAAO;AAC9C,gBAAM,oBAAqB,cAAc,MAAO;AAEhD,mBAAS,KAAM,IAAI,GAAG,IAAI,GAAG,IAAI,CAAE;AACnC,mBAAS,KAAM,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AAAA,QAE1C;AAAA,MAED;AAEA,WAAK,aAAc,YAAY,IAAI,uBAAwB,UAAU,CAAE,CAAE;AAAA,IAE1E;AAAA,EAED;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,aAAa,OAAO,OAAQ,CAAC,GAAG,OAAO,UAAW;AAEvD,WAAO;AAAA,EAER;AAED;AAEA,IAAM,QAAN,cAAoB,KAAK;AAAA,EAExB,YAAa,QAAS;AAErB,UAAO,MAAO;AAEd,SAAK,OAAO,aAAa;AAEzB,SAAK,OAAO;AAEZ,SAAK,QAAQ,CAAC;AAAA,EAEf;AAAA,EAEA,eAAgB,WAAY;AAE3B,UAAM,WAAW,CAAC;AAElB,aAAU,IAAI,GAAG,IAAI,KAAK,MAAM,QAAQ,IAAI,GAAG,KAAO;AAErD,eAAU,CAAE,IAAI,KAAK,MAAO,CAAE,EAAE,UAAW,SAAU;AAAA,IAEtD;AAEA,WAAO;AAAA,EAER;AAAA;AAAA,EAIA,cAAe,WAAY;AAE1B,WAAO;AAAA,MAEN,OAAO,KAAK,UAAW,SAAU;AAAA,MACjC,OAAO,KAAK,eAAgB,SAAU;AAAA,IAEvC;AAAA,EAED;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,QAAQ,CAAC;AAEd,aAAU,IAAI,GAAG,IAAI,OAAO,MAAM,QAAQ,IAAI,GAAG,KAAO;AAEvD,YAAM,OAAO,OAAO,MAAO,CAAE;AAE7B,WAAK,MAAM,KAAM,KAAK,MAAM,CAAE;AAAA,IAE/B;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,UAAM,OAAO,MAAM,OAAO;AAE1B,SAAK,OAAO,KAAK;AACjB,SAAK,QAAQ,CAAC;AAEd,aAAU,IAAI,GAAG,IAAI,KAAK,MAAM,QAAQ,IAAI,GAAG,KAAO;AAErD,YAAM,OAAO,KAAK,MAAO,CAAE;AAC3B,WAAK,MAAM,KAAM,KAAK,OAAO,CAAE;AAAA,IAEhC;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,MAAO;AAEhB,UAAM,SAAU,IAAK;AAErB,SAAK,OAAO,KAAK;AACjB,SAAK,QAAQ,CAAC;AAEd,aAAU,IAAI,GAAG,IAAI,KAAK,MAAM,QAAQ,IAAI,GAAG,KAAO;AAErD,YAAM,OAAO,KAAK,MAAO,CAAE;AAC3B,WAAK,MAAM,KAAM,IAAI,KAAK,EAAE,SAAU,IAAK,CAAE;AAAA,IAE9C;AAEA,WAAO;AAAA,EAER;AAED;AAMA,IAAM,SAAS;AAAA,EAEd,aAAa,SAAW,MAAM,aAAa,MAAM,GAAI;AAEpD,UAAM,WAAW,eAAe,YAAY;AAC5C,UAAM,WAAW,WAAW,YAAa,CAAE,IAAI,MAAM,KAAK;AAC1D,QAAI,YAAY,WAAY,MAAM,GAAG,UAAU,KAAK,IAAK;AACzD,UAAM,YAAY,CAAC;AAEnB,QAAK,CAAE,aAAa,UAAU,SAAS,UAAU,KAAO,QAAO;AAE/D,QAAI,MAAM,MAAM,MAAM,MAAM,GAAG,GAAG;AAElC,QAAK,SAAW,aAAY,eAAgB,MAAM,aAAa,WAAW,GAAI;AAG9E,QAAK,KAAK,SAAS,KAAK,KAAM;AAE7B,aAAO,OAAO,KAAM,CAAE;AACtB,aAAO,OAAO,KAAM,CAAE;AAEtB,eAAU,IAAI,KAAK,IAAI,UAAU,KAAK,KAAM;AAE3C,YAAI,KAAM,CAAE;AACZ,YAAI,KAAM,IAAI,CAAE;AAChB,YAAK,IAAI,KAAO,QAAO;AACvB,YAAK,IAAI,KAAO,QAAO;AACvB,YAAK,IAAI,KAAO,QAAO;AACvB,YAAK,IAAI,KAAO,QAAO;AAAA,MAExB;AAGA,gBAAU,KAAK,IAAK,OAAO,MAAM,OAAO,IAAK;AAC7C,gBAAU,YAAY,IAAI,QAAQ,UAAU;AAAA,IAE7C;AAEA,iBAAc,WAAW,WAAW,KAAK,MAAM,MAAM,SAAS,CAAE;AAEhE,WAAO;AAAA,EAER;AAED;AAGA,SAAS,WAAY,MAAM,OAAO,KAAK,KAAK,WAAY;AAEvD,MAAI,GAAG;AAEP,MAAK,cAAgB,WAAY,MAAM,OAAO,KAAK,GAAI,IAAI,GAAM;AAEhE,SAAM,IAAI,OAAO,IAAI,KAAK,KAAK,IAAM,QAAO,WAAY,GAAG,KAAM,CAAE,GAAG,KAAM,IAAI,CAAE,GAAG,IAAK;AAAA,EAE3F,OAAO;AAEN,SAAM,IAAI,MAAM,KAAK,KAAK,OAAO,KAAK,IAAM,QAAO,WAAY,GAAG,KAAM,CAAE,GAAG,KAAM,IAAI,CAAE,GAAG,IAAK;AAAA,EAElG;AAEA,MAAK,QAAQ,OAAQ,MAAM,KAAK,IAAK,GAAI;AAExC,eAAY,IAAK;AACjB,WAAO,KAAK;AAAA,EAEb;AAEA,SAAO;AAER;AAGA,SAAS,aAAc,OAAO,KAAM;AAEnC,MAAK,CAAE,MAAQ,QAAO;AACtB,MAAK,CAAE,IAAM,OAAM;AAEnB,MAAI,IAAI,OACP;AACD,KAAG;AAEF,YAAQ;AAER,QAAK,CAAE,EAAE,YAAa,OAAQ,GAAG,EAAE,IAAK,KAAK,KAAM,EAAE,MAAM,GAAG,EAAE,IAAK,MAAM,IAAM;AAEhF,iBAAY,CAAE;AACd,UAAI,MAAM,EAAE;AACZ,UAAK,MAAM,EAAE,KAAO;AACpB,cAAQ;AAAA,IAET,OAAO;AAEN,UAAI,EAAE;AAAA,IAEP;AAAA,EAED,SAAU,SAAS,MAAM;AAEzB,SAAO;AAER;AAGA,SAAS,aAAc,KAAK,WAAW,KAAK,MAAM,MAAM,SAAS,MAAO;AAEvE,MAAK,CAAE,IAAM;AAGb,MAAK,CAAE,QAAQ,QAAU,YAAY,KAAK,MAAM,MAAM,OAAQ;AAE9D,MAAI,OAAO,KACV,MAAM;AAGP,SAAQ,IAAI,SAAS,IAAI,MAAO;AAE/B,WAAO,IAAI;AACX,WAAO,IAAI;AAEX,QAAK,UAAU,YAAa,KAAK,MAAM,MAAM,OAAQ,IAAI,MAAO,GAAI,GAAI;AAGvE,gBAAU,KAAM,KAAK,IAAI,MAAM,CAAE;AACjC,gBAAU,KAAM,IAAI,IAAI,MAAM,CAAE;AAChC,gBAAU,KAAM,KAAK,IAAI,MAAM,CAAE;AAEjC,iBAAY,GAAI;AAGhB,YAAM,KAAK;AACX,aAAO,KAAK;AAEZ;AAAA,IAED;AAEA,UAAM;AAGN,QAAK,QAAQ,MAAO;AAGnB,UAAK,CAAE,MAAO;AAEb,qBAAc,aAAc,GAAI,GAAG,WAAW,KAAK,MAAM,MAAM,SAAS,CAAE;AAAA,MAI3E,WAAY,SAAS,GAAI;AAExB,cAAM,uBAAwB,aAAc,GAAI,GAAG,WAAW,GAAI;AAClE,qBAAc,KAAK,WAAW,KAAK,MAAM,MAAM,SAAS,CAAE;AAAA,MAI3D,WAAY,SAAS,GAAI;AAExB,oBAAa,KAAK,WAAW,KAAK,MAAM,MAAM,OAAQ;AAAA,MAEvD;AAEA;AAAA,IAED;AAAA,EAED;AAED;AAGA,SAAS,MAAO,KAAM;AAErB,QAAM,IAAI,IAAI,MACb,IAAI,KACJ,IAAI,IAAI;AAET,MAAK,KAAM,GAAG,GAAG,CAAE,KAAK,EAAI,QAAO;AAGnC,QAAM,KAAK,EAAE,GAAG,KAAK,EAAE,GAAG,KAAK,EAAE,GAAG,KAAK,EAAE,GAAG,KAAK,EAAE,GAAG,KAAK,EAAE;AAG/D,QAAM,KAAK,KAAK,KAAO,KAAK,KAAK,KAAK,KAAS,KAAK,KAAK,KAAK,IAC7D,KAAK,KAAK,KAAO,KAAK,KAAK,KAAK,KAAS,KAAK,KAAK,KAAK,IACxD,KAAK,KAAK,KAAO,KAAK,KAAK,KAAK,KAAS,KAAK,KAAK,KAAK,IACxD,KAAK,KAAK,KAAO,KAAK,KAAK,KAAK,KAAS,KAAK,KAAK,KAAK;AAEzD,MAAI,IAAI,EAAE;AACV,SAAQ,MAAM,GAAI;AAEjB,QAAK,EAAE,KAAK,MAAM,EAAE,KAAK,MAAM,EAAE,KAAK,MAAM,EAAE,KAAK,MAClD,gBAAiB,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,EAAE,GAAG,EAAE,CAAE,KAClD,KAAM,EAAE,MAAM,GAAG,EAAE,IAAK,KAAK,EAAI,QAAO;AACzC,QAAI,EAAE;AAAA,EAEP;AAEA,SAAO;AAER;AAEA,SAAS,YAAa,KAAK,MAAM,MAAM,SAAU;AAEhD,QAAM,IAAI,IAAI,MACb,IAAI,KACJ,IAAI,IAAI;AAET,MAAK,KAAM,GAAG,GAAG,CAAE,KAAK,EAAI,QAAO;AAEnC,QAAM,KAAK,EAAE,GAAG,KAAK,EAAE,GAAG,KAAK,EAAE,GAAG,KAAK,EAAE,GAAG,KAAK,EAAE,GAAG,KAAK,EAAE;AAG/D,QAAM,KAAK,KAAK,KAAO,KAAK,KAAK,KAAK,KAAS,KAAK,KAAK,KAAK,IAC7D,KAAK,KAAK,KAAO,KAAK,KAAK,KAAK,KAAS,KAAK,KAAK,KAAK,IACxD,KAAK,KAAK,KAAO,KAAK,KAAK,KAAK,KAAS,KAAK,KAAK,KAAK,IACxD,KAAK,KAAK,KAAO,KAAK,KAAK,KAAK,KAAS,KAAK,KAAK,KAAK;AAGzD,QAAM,OAAO,OAAQ,IAAI,IAAI,MAAM,MAAM,OAAQ,GAChD,OAAO,OAAQ,IAAI,IAAI,MAAM,MAAM,OAAQ;AAE5C,MAAI,IAAI,IAAI,OACX,IAAI,IAAI;AAGT,SAAQ,KAAK,EAAE,KAAK,QAAQ,KAAK,EAAE,KAAK,MAAO;AAE9C,QAAK,EAAE,KAAK,MAAM,EAAE,KAAK,MAAM,EAAE,KAAK,MAAM,EAAE,KAAK,MAAM,MAAM,KAAK,MAAM,KACzE,gBAAiB,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,EAAE,GAAG,EAAE,CAAE,KAAK,KAAM,EAAE,MAAM,GAAG,EAAE,IAAK,KAAK,EAAI,QAAO;AAChG,QAAI,EAAE;AAEN,QAAK,EAAE,KAAK,MAAM,EAAE,KAAK,MAAM,EAAE,KAAK,MAAM,EAAE,KAAK,MAAM,MAAM,KAAK,MAAM,KACzE,gBAAiB,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,EAAE,GAAG,EAAE,CAAE,KAAK,KAAM,EAAE,MAAM,GAAG,EAAE,IAAK,KAAK,EAAI,QAAO;AAChG,QAAI,EAAE;AAAA,EAEP;AAGA,SAAQ,KAAK,EAAE,KAAK,MAAO;AAE1B,QAAK,EAAE,KAAK,MAAM,EAAE,KAAK,MAAM,EAAE,KAAK,MAAM,EAAE,KAAK,MAAM,MAAM,KAAK,MAAM,KACzE,gBAAiB,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,EAAE,GAAG,EAAE,CAAE,KAAK,KAAM,EAAE,MAAM,GAAG,EAAE,IAAK,KAAK,EAAI,QAAO;AAChG,QAAI,EAAE;AAAA,EAEP;AAGA,SAAQ,KAAK,EAAE,KAAK,MAAO;AAE1B,QAAK,EAAE,KAAK,MAAM,EAAE,KAAK,MAAM,EAAE,KAAK,MAAM,EAAE,KAAK,MAAM,MAAM,KAAK,MAAM,KACzE,gBAAiB,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,EAAE,GAAG,EAAE,CAAE,KAAK,KAAM,EAAE,MAAM,GAAG,EAAE,IAAK,KAAK,EAAI,QAAO;AAChG,QAAI,EAAE;AAAA,EAEP;AAEA,SAAO;AAER;AAGA,SAAS,uBAAwB,OAAO,WAAW,KAAM;AAExD,MAAI,IAAI;AACR,KAAG;AAEF,UAAM,IAAI,EAAE,MACX,IAAI,EAAE,KAAK;AAEZ,QAAK,CAAE,OAAQ,GAAG,CAAE,KAAK,WAAY,GAAG,GAAG,EAAE,MAAM,CAAE,KAAK,cAAe,GAAG,CAAE,KAAK,cAAe,GAAG,CAAE,GAAI;AAE1G,gBAAU,KAAM,EAAE,IAAI,MAAM,CAAE;AAC9B,gBAAU,KAAM,EAAE,IAAI,MAAM,CAAE;AAC9B,gBAAU,KAAM,EAAE,IAAI,MAAM,CAAE;AAG9B,iBAAY,CAAE;AACd,iBAAY,EAAE,IAAK;AAEnB,UAAI,QAAQ;AAAA,IAEb;AAEA,QAAI,EAAE;AAAA,EAEP,SAAU,MAAM;AAEhB,SAAO,aAAc,CAAE;AAExB;AAGA,SAAS,YAAa,OAAO,WAAW,KAAK,MAAM,MAAM,SAAU;AAGlE,MAAI,IAAI;AACR,KAAG;AAEF,QAAI,IAAI,EAAE,KAAK;AACf,WAAQ,MAAM,EAAE,MAAO;AAEtB,UAAK,EAAE,MAAM,EAAE,KAAK,gBAAiB,GAAG,CAAE,GAAI;AAG7C,YAAI,IAAI,aAAc,GAAG,CAAE;AAG3B,YAAI,aAAc,GAAG,EAAE,IAAK;AAC5B,YAAI,aAAc,GAAG,EAAE,IAAK;AAG5B,qBAAc,GAAG,WAAW,KAAK,MAAM,MAAM,SAAS,CAAE;AACxD,qBAAc,GAAG,WAAW,KAAK,MAAM,MAAM,SAAS,CAAE;AACxD;AAAA,MAED;AAEA,UAAI,EAAE;AAAA,IAEP;AAEA,QAAI,EAAE;AAAA,EAEP,SAAU,MAAM;AAEjB;AAGA,SAAS,eAAgB,MAAM,aAAa,WAAW,KAAM;AAE5D,QAAM,QAAQ,CAAC;AACf,MAAI,GAAG,KAAK,OAAO,KAAK;AAExB,OAAM,IAAI,GAAG,MAAM,YAAY,QAAQ,IAAI,KAAK,KAAO;AAEtD,YAAQ,YAAa,CAAE,IAAI;AAC3B,UAAM,IAAI,MAAM,IAAI,YAAa,IAAI,CAAE,IAAI,MAAM,KAAK;AACtD,WAAO,WAAY,MAAM,OAAO,KAAK,KAAK,KAAM;AAChD,QAAK,SAAS,KAAK,KAAO,MAAK,UAAU;AACzC,UAAM,KAAM,YAAa,IAAK,CAAE;AAAA,EAEjC;AAEA,QAAM,KAAM,QAAS;AAGrB,OAAM,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAO;AAErC,gBAAY,cAAe,MAAO,CAAE,GAAG,SAAU;AAAA,EAElD;AAEA,SAAO;AAER;AAEA,SAAS,SAAU,GAAG,GAAI;AAEzB,SAAO,EAAE,IAAI,EAAE;AAEhB;AAGA,SAAS,cAAe,MAAM,WAAY;AAEzC,QAAM,SAAS,eAAgB,MAAM,SAAU;AAC/C,MAAK,CAAE,QAAS;AAEf,WAAO;AAAA,EAER;AAEA,QAAM,gBAAgB,aAAc,QAAQ,IAAK;AAGjD,eAAc,eAAe,cAAc,IAAK;AAChD,SAAO,aAAc,QAAQ,OAAO,IAAK;AAE1C;AAGA,SAAS,eAAgB,MAAM,WAAY;AAE1C,MAAI,IAAI,WACP,KAAK,WACL;AAED,QAAM,KAAK,KAAK,GAAG,KAAK,KAAK;AAI7B,KAAG;AAEF,QAAK,MAAM,EAAE,KAAK,MAAM,EAAE,KAAK,KAAK,EAAE,KAAK,MAAM,EAAE,GAAI;AAEtD,YAAM,IAAI,EAAE,KAAM,KAAK,EAAE,MAAQ,EAAE,KAAK,IAAI,EAAE,MAAQ,EAAE,KAAK,IAAI,EAAE;AACnE,UAAK,KAAK,MAAM,IAAI,IAAK;AAExB,aAAK;AACL,YAAI,EAAE,IAAI,EAAE,KAAK,IAAI,IAAI,EAAE;AAC3B,YAAK,MAAM,GAAK,QAAO;AAAA,MAExB;AAAA,IAED;AAEA,QAAI,EAAE;AAAA,EAEP,SAAU,MAAM;AAEhB,MAAK,CAAE,EAAI,QAAO;AAMlB,QAAM,OAAO,GACZ,KAAK,EAAE,GACP,KAAK,EAAE;AACR,MAAI,SAAS,UAAU;AAEvB,MAAI;AAEJ,KAAG;AAEF,QAAK,MAAM,EAAE,KAAK,EAAE,KAAK,MAAM,OAAO,EAAE,KACtC,gBAAiB,KAAK,KAAK,KAAK,IAAI,IAAI,IAAI,IAAI,KAAK,KAAK,KAAK,IAAI,IAAI,EAAE,GAAG,EAAE,CAAE,GAAI;AAErF,YAAM,KAAK,IAAK,KAAK,EAAE,CAAE,KAAM,KAAK,EAAE;AAEtC,UAAK,cAAe,GAAG,IAAK,MAAO,MAAM,UAAY,QAAQ,WAAY,EAAE,IAAI,EAAE,KAAO,EAAE,MAAM,EAAE,KAAK,qBAAsB,GAAG,CAAE,KAAY;AAE7I,YAAI;AACJ,iBAAS;AAAA,MAEV;AAAA,IAED;AAEA,QAAI,EAAE;AAAA,EAEP,SAAU,MAAM;AAEhB,SAAO;AAER;AAGA,SAAS,qBAAsB,GAAG,GAAI;AAErC,SAAO,KAAM,EAAE,MAAM,GAAG,EAAE,IAAK,IAAI,KAAK,KAAM,EAAE,MAAM,GAAG,EAAE,IAAK,IAAI;AAErE;AAGA,SAAS,WAAY,OAAO,MAAM,MAAM,SAAU;AAEjD,MAAI,IAAI;AACR,KAAG;AAEF,QAAK,EAAE,MAAM,EAAI,GAAE,IAAI,OAAQ,EAAE,GAAG,EAAE,GAAG,MAAM,MAAM,OAAQ;AAC7D,MAAE,QAAQ,EAAE;AACZ,MAAE,QAAQ,EAAE;AACZ,QAAI,EAAE;AAAA,EAEP,SAAU,MAAM;AAEhB,IAAE,MAAM,QAAQ;AAChB,IAAE,QAAQ;AAEV,aAAY,CAAE;AAEf;AAIA,SAAS,WAAY,MAAO;AAE3B,MAAI,GAAG,GAAG,GAAG,GAAG,MAAM,WAAW,OAAO,OACvC,SAAS;AAEV,KAAG;AAEF,QAAI;AACJ,WAAO;AACP,WAAO;AACP,gBAAY;AAEZ,WAAQ,GAAI;AAEX;AACA,UAAI;AACJ,cAAQ;AACR,WAAM,IAAI,GAAG,IAAI,QAAQ,KAAO;AAE/B;AACA,YAAI,EAAE;AACN,YAAK,CAAE,EAAI;AAAA,MAEZ;AAEA,cAAQ;AAER,aAAQ,QAAQ,KAAO,QAAQ,KAAK,GAAM;AAEzC,YAAK,UAAU,MAAO,UAAU,KAAK,CAAE,KAAK,EAAE,KAAK,EAAE,IAAM;AAE1D,cAAI;AACJ,cAAI,EAAE;AACN;AAAA,QAED,OAAO;AAEN,cAAI;AACJ,cAAI,EAAE;AACN;AAAA,QAED;AAEA,YAAK,KAAO,MAAK,QAAQ;AAAA,YACpB,QAAO;AAEZ,UAAE,QAAQ;AACV,eAAO;AAAA,MAER;AAEA,UAAI;AAAA,IAEL;AAEA,SAAK,QAAQ;AACb,cAAU;AAAA,EAEX,SAAU,YAAY;AAEtB,SAAO;AAER;AAGA,SAAS,OAAQ,GAAG,GAAG,MAAM,MAAM,SAAU;AAG5C,OAAM,IAAI,QAAS,UAAU;AAC7B,OAAM,IAAI,QAAS,UAAU;AAE7B,OAAM,IAAM,KAAK,KAAQ;AACzB,OAAM,IAAM,KAAK,KAAQ;AACzB,OAAM,IAAM,KAAK,KAAQ;AACzB,OAAM,IAAM,KAAK,KAAQ;AAEzB,OAAM,IAAM,KAAK,KAAQ;AACzB,OAAM,IAAM,KAAK,KAAQ;AACzB,OAAM,IAAM,KAAK,KAAQ;AACzB,OAAM,IAAM,KAAK,KAAQ;AAEzB,SAAO,IAAM,KAAK;AAEnB;AAGA,SAAS,YAAa,OAAQ;AAE7B,MAAI,IAAI,OACP,WAAW;AACZ,KAAG;AAEF,QAAK,EAAE,IAAI,SAAS,KAAO,EAAE,MAAM,SAAS,KAAK,EAAE,IAAI,SAAS,EAAM,YAAW;AACjF,QAAI,EAAE;AAAA,EAEP,SAAU,MAAM;AAEhB,SAAO;AAER;AAGA,SAAS,gBAAiB,IAAI,IAAI,IAAI,IAAI,IAAI,IAAIC,KAAIC,KAAK;AAE1D,UAAS,KAAKD,QAAS,KAAKC,SAAU,KAAKD,QAAS,KAAKC,SAC7C,KAAKD,QAAS,KAAKC,SAAU,KAAKD,QAAS,KAAKC,SAChD,KAAKD,QAAS,KAAKC,SAAU,KAAKD,QAAS,KAAKC;AAE7D;AAGA,SAAS,gBAAiB,GAAG,GAAI;AAEhC,SAAO,EAAE,KAAK,MAAM,EAAE,KAAK,EAAE,KAAK,MAAM,EAAE,KAAK,CAAE,kBAAmB,GAAG,CAAE;AAAA,GAC7D,cAAe,GAAG,CAAE,KAAK,cAAe,GAAG,CAAE,KAAK,aAAc,GAAG,CAAE;AAAA,GACpE,KAAM,EAAE,MAAM,GAAG,EAAE,IAAK,KAAK,KAAM,GAAG,EAAE,MAAM,CAAE;AAAA,EAClD,OAAQ,GAAG,CAAE,KAAK,KAAM,EAAE,MAAM,GAAG,EAAE,IAAK,IAAI,KAAK,KAAM,EAAE,MAAM,GAAG,EAAE,IAAK,IAAI;AAE3F;AAGA,SAAS,KAAM,GAAG,GAAG,GAAI;AAExB,UAAS,EAAE,IAAI,EAAE,MAAQ,EAAE,IAAI,EAAE,MAAQ,EAAE,IAAI,EAAE,MAAQ,EAAE,IAAI,EAAE;AAElE;AAGA,SAAS,OAAQ,IAAI,IAAK;AAEzB,SAAO,GAAG,MAAM,GAAG,KAAK,GAAG,MAAM,GAAG;AAErC;AAGA,SAAS,WAAY,IAAI,IAAI,IAAI,IAAK;AAErC,QAAM,KAAK,KAAM,KAAM,IAAI,IAAI,EAAG,CAAE;AACpC,QAAM,KAAK,KAAM,KAAM,IAAI,IAAI,EAAG,CAAE;AACpC,QAAM,KAAK,KAAM,KAAM,IAAI,IAAI,EAAG,CAAE;AACpC,QAAM,KAAK,KAAM,KAAM,IAAI,IAAI,EAAG,CAAE;AAEpC,MAAK,OAAO,MAAM,OAAO,GAAK,QAAO;AAErC,MAAK,OAAO,KAAK,UAAW,IAAI,IAAI,EAAG,EAAI,QAAO;AAClD,MAAK,OAAO,KAAK,UAAW,IAAI,IAAI,EAAG,EAAI,QAAO;AAClD,MAAK,OAAO,KAAK,UAAW,IAAI,IAAI,EAAG,EAAI,QAAO;AAClD,MAAK,OAAO,KAAK,UAAW,IAAI,IAAI,EAAG,EAAI,QAAO;AAElD,SAAO;AAER;AAGA,SAAS,UAAW,GAAG,GAAG,GAAI;AAE7B,SAAO,EAAE,KAAK,KAAK,IAAK,EAAE,GAAG,EAAE,CAAE,KAAK,EAAE,KAAK,KAAK,IAAK,EAAE,GAAG,EAAE,CAAE,KAAK,EAAE,KAAK,KAAK,IAAK,EAAE,GAAG,EAAE,CAAE,KAAK,EAAE,KAAK,KAAK,IAAK,EAAE,GAAG,EAAE,CAAE;AAE/H;AAEA,SAAS,KAAM,KAAM;AAEpB,SAAO,MAAM,IAAI,IAAI,MAAM,IAAI,KAAM;AAEtC;AAGA,SAAS,kBAAmB,GAAG,GAAI;AAElC,MAAI,IAAI;AACR,KAAG;AAEF,QAAK,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,MAAM,EAAE,KACrE,WAAY,GAAG,EAAE,MAAM,GAAG,CAAE,EAAI,QAAO;AACxC,QAAI,EAAE;AAAA,EAEP,SAAU,MAAM;AAEhB,SAAO;AAER;AAGA,SAAS,cAAe,GAAG,GAAI;AAE9B,SAAO,KAAM,EAAE,MAAM,GAAG,EAAE,IAAK,IAAI,IAClC,KAAM,GAAG,GAAG,EAAE,IAAK,KAAK,KAAK,KAAM,GAAG,EAAE,MAAM,CAAE,KAAK,IACrD,KAAM,GAAG,GAAG,EAAE,IAAK,IAAI,KAAK,KAAM,GAAG,EAAE,MAAM,CAAE,IAAI;AAErD;AAGA,SAAS,aAAc,GAAG,GAAI;AAE7B,MAAI,IAAI,GACP,SAAS;AACV,QAAMD,OAAO,EAAE,IAAI,EAAE,KAAM,GAC1BC,OAAO,EAAE,IAAI,EAAE,KAAM;AACtB,KAAG;AAEF,QAAS,EAAE,IAAIA,QAAW,EAAE,KAAK,IAAIA,OAAU,EAAE,KAAK,MAAM,EAAE,KAC3DD,OAAO,EAAE,KAAK,IAAI,EAAE,MAAQC,MAAK,EAAE,MAAQ,EAAE,KAAK,IAAI,EAAE,KAAM,EAAE;AAClE,eAAS,CAAE;AACZ,QAAI,EAAE;AAAA,EAEP,SAAU,MAAM;AAEhB,SAAO;AAER;AAIA,SAAS,aAAc,GAAG,GAAI;AAE7B,QAAM,KAAK,IAAI,KAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAE,GAClC,KAAK,IAAI,KAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAE,GAC7B,KAAK,EAAE,MACP,KAAK,EAAE;AAER,IAAE,OAAO;AACT,IAAE,OAAO;AAET,KAAG,OAAO;AACV,KAAG,OAAO;AAEV,KAAG,OAAO;AACV,KAAG,OAAO;AAEV,KAAG,OAAO;AACV,KAAG,OAAO;AAEV,SAAO;AAER;AAGA,SAAS,WAAY,GAAG,GAAG,GAAG,MAAO;AAEpC,QAAM,IAAI,IAAI,KAAM,GAAG,GAAG,CAAE;AAE5B,MAAK,CAAE,MAAO;AAEb,MAAE,OAAO;AACT,MAAE,OAAO;AAAA,EAEV,OAAO;AAEN,MAAE,OAAO,KAAK;AACd,MAAE,OAAO;AACT,SAAK,KAAK,OAAO;AACjB,SAAK,OAAO;AAAA,EAEb;AAEA,SAAO;AAER;AAEA,SAAS,WAAY,GAAI;AAExB,IAAE,KAAK,OAAO,EAAE;AAChB,IAAE,KAAK,OAAO,EAAE;AAEhB,MAAK,EAAE,MAAQ,GAAE,MAAM,QAAQ,EAAE;AACjC,MAAK,EAAE,MAAQ,GAAE,MAAM,QAAQ,EAAE;AAElC;AAEA,SAAS,KAAM,GAAG,GAAG,GAAI;AAGxB,OAAK,IAAI;AAGT,OAAK,IAAI;AACT,OAAK,IAAI;AAGT,OAAK,OAAO;AACZ,OAAK,OAAO;AAGZ,OAAK,IAAI;AAGT,OAAK,QAAQ;AACb,OAAK,QAAQ;AAGb,OAAK,UAAU;AAEhB;AAEA,SAAS,WAAY,MAAM,OAAO,KAAK,KAAM;AAE5C,MAAI,MAAM;AACV,WAAU,IAAI,OAAO,IAAI,MAAM,KAAK,IAAI,KAAK,KAAK,KAAM;AAEvD,YAAS,KAAM,CAAE,IAAI,KAAM,CAAE,MAAQ,KAAM,IAAI,CAAE,IAAI,KAAM,IAAI,CAAE;AACjE,QAAI;AAAA,EAEL;AAEA,SAAO;AAER;AAEA,IAAM,aAAN,MAAM,YAAW;AAAA;AAAA,EAIhB,OAAO,KAAM,SAAU;AAEtB,UAAM,IAAI,QAAQ;AAClB,QAAI,IAAI;AAER,aAAU,IAAI,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,KAAO;AAE7C,WAAK,QAAS,CAAE,EAAE,IAAI,QAAS,CAAE,EAAE,IAAI,QAAS,CAAE,EAAE,IAAI,QAAS,CAAE,EAAE;AAAA,IAEtE;AAEA,WAAO,IAAI;AAAA,EAEZ;AAAA,EAEA,OAAO,YAAa,KAAM;AAEzB,WAAO,YAAW,KAAM,GAAI,IAAI;AAAA,EAEjC;AAAA,EAEA,OAAO,iBAAkB,SAAS,OAAQ;AAEzC,UAAM,WAAW,CAAC;AAClB,UAAM,cAAc,CAAC;AACrB,UAAM,QAAQ,CAAC;AAEf,oBAAiB,OAAQ;AACzB,eAAY,UAAU,OAAQ;AAI9B,QAAI,YAAY,QAAQ;AAExB,UAAM,QAAS,eAAgB;AAE/B,aAAU,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAO;AAEzC,kBAAY,KAAM,SAAU;AAC5B,mBAAa,MAAO,CAAE,EAAE;AACxB,iBAAY,UAAU,MAAO,CAAE,CAAE;AAAA,IAElC;AAIA,UAAM,YAAY,OAAO,YAAa,UAAU,WAAY;AAI5D,aAAU,IAAI,GAAG,IAAI,UAAU,QAAQ,KAAK,GAAI;AAE/C,YAAM,KAAM,UAAU,MAAO,GAAG,IAAI,CAAE,CAAE;AAAA,IAEzC;AAEA,WAAO;AAAA,EAER;AAED;AAEA,SAAS,gBAAiB,QAAS;AAElC,QAAM,IAAI,OAAO;AAEjB,MAAK,IAAI,KAAK,OAAQ,IAAI,CAAE,EAAE,OAAQ,OAAQ,CAAE,CAAE,GAAI;AAErD,WAAO,IAAI;AAAA,EAEZ;AAED;AAEA,SAAS,WAAY,UAAU,SAAU;AAExC,WAAU,IAAI,GAAG,IAAI,QAAQ,QAAQ,KAAO;AAE3C,aAAS,KAAM,QAAS,CAAE,EAAE,CAAE;AAC9B,aAAS,KAAM,QAAS,CAAE,EAAE,CAAE;AAAA,EAE/B;AAED;AAyBA,IAAM,kBAAN,MAAM,yBAAwB,eAAe;AAAA,EAE5C,YAAa,SAAS,IAAI,MAAO,CAAE,IAAI,QAAS,KAAK,GAAI,GAAG,IAAI,QAAS,MAAO,GAAI,GAAG,IAAI,QAAS,MAAO,IAAM,GAAG,IAAI,QAAS,KAAK,IAAM,CAAE,CAAE,GAAG,UAAU,CAAC,GAAI;AAEjK,UAAM;AAEN,SAAK,OAAO;AAEZ,SAAK,aAAa;AAAA,MACjB;AAAA,MACA;AAAA,IACD;AAEA,aAAS,MAAM,QAAS,MAAO,IAAI,SAAS,CAAE,MAAO;AAErD,UAAM,QAAQ;AAEd,UAAM,gBAAgB,CAAC;AACvB,UAAM,UAAU,CAAC;AAEjB,aAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,IAAI,GAAG,KAAO;AAEjD,YAAM,QAAQ,OAAQ,CAAE;AACxB,eAAU,KAAM;AAAA,IAEjB;AAIA,SAAK,aAAc,YAAY,IAAI,uBAAwB,eAAe,CAAE,CAAE;AAC9E,SAAK,aAAc,MAAM,IAAI,uBAAwB,SAAS,CAAE,CAAE;AAElE,SAAK,qBAAqB;AAI1B,aAAS,SAAU,OAAQ;AAE1B,YAAM,cAAc,CAAC;AAIrB,YAAM,gBAAgB,QAAQ,kBAAkB,SAAY,QAAQ,gBAAgB;AACpF,YAAM,QAAQ,QAAQ,UAAU,SAAY,QAAQ,QAAQ;AAC5D,YAAM,QAAQ,QAAQ,UAAU,SAAY,QAAQ,QAAQ;AAE5D,UAAI,eAAe,QAAQ,iBAAiB,SAAY,QAAQ,eAAe;AAC/E,UAAI,iBAAiB,QAAQ,mBAAmB,SAAY,QAAQ,iBAAiB;AACrF,UAAI,YAAY,QAAQ,cAAc,SAAY,QAAQ,YAAY,iBAAiB;AACvF,UAAI,cAAc,QAAQ,gBAAgB,SAAY,QAAQ,cAAc;AAC5E,UAAI,gBAAgB,QAAQ,kBAAkB,SAAY,QAAQ,gBAAgB;AAElF,YAAM,cAAc,QAAQ;AAE5B,YAAM,QAAQ,QAAQ,gBAAgB,SAAY,QAAQ,cAAc;AAIxE,UAAI,YAAY,gBAAgB;AAChC,UAAI,YAAY,UAAU,QAAQ;AAElC,UAAK,aAAc;AAElB,qBAAa,YAAY,gBAAiB,KAAM;AAEhD,wBAAgB;AAChB,uBAAe;AAMf,qBAAa,YAAY,oBAAqB,OAAO,KAAM;AAI3D,mBAAW,IAAI,QAAQ;AACvB,iBAAS,IAAI,QAAQ;AACrB,oBAAY,IAAI,QAAQ;AAAA,MAEzB;AAIA,UAAK,CAAE,cAAe;AAErB,wBAAgB;AAChB,yBAAiB;AACjB,oBAAY;AACZ,sBAAc;AAAA,MAEf;AAIA,YAAM,cAAc,MAAM,cAAe,aAAc;AAEvD,UAAI,WAAW,YAAY;AAC3B,YAAM,QAAQ,YAAY;AAE1B,YAAM,UAAU,CAAE,WAAW,YAAa,QAAS;AAEnD,UAAK,SAAU;AAEd,mBAAW,SAAS,QAAQ;AAI5B,iBAAU,IAAI,GAAG,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAO;AAElD,gBAAM,QAAQ,MAAO,CAAE;AAEvB,cAAK,WAAW,YAAa,KAAM,GAAI;AAEtC,kBAAO,CAAE,IAAI,MAAM,QAAQ;AAAA,UAE5B;AAAA,QAED;AAAA,MAED;AAGA,YAAM,QAAQ,WAAW,iBAAkB,UAAU,KAAM;AAI3D,YAAM,UAAU;AAEhB,eAAU,IAAI,GAAG,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAO;AAElD,cAAM,QAAQ,MAAO,CAAE;AAEvB,mBAAW,SAAS,OAAQ,KAAM;AAAA,MAEnC;AAGA,eAAS,SAAU,IAAI,KAAK,MAAO;AAElC,YAAK,CAAE,IAAM,SAAQ,MAAO,2CAA4C;AAExE,eAAO,GAAG,MAAM,EAAE,gBAAiB,KAAK,IAAK;AAAA,MAE9C;AAEA,YAAM,OAAO,SAAS,QAAQ,OAAO,MAAM;AAM3C,eAAS,YAAa,MAAM,QAAQ,QAAS;AAS5C,YAAI,WAAW,WAAW;AAK1B,cAAM,WAAW,KAAK,IAAI,OAAO,GAChC,WAAW,KAAK,IAAI,OAAO;AAC5B,cAAM,WAAW,OAAO,IAAI,KAAK,GAChC,WAAW,OAAO,IAAI,KAAK;AAE5B,cAAM,eAAiB,WAAW,WAAW,WAAW;AAGxD,cAAM,aAAe,WAAW,WAAW,WAAW;AAEtD,YAAK,KAAK,IAAK,UAAW,IAAI,OAAO,SAAU;AAM9C,gBAAM,aAAa,KAAK,KAAM,YAAa;AAC3C,gBAAM,aAAa,KAAK,KAAM,WAAW,WAAW,WAAW,QAAS;AAIxE,gBAAM,gBAAkB,OAAO,IAAI,WAAW;AAC9C,gBAAM,gBAAkB,OAAO,IAAI,WAAW;AAE9C,gBAAM,gBAAkB,OAAO,IAAI,WAAW;AAC9C,gBAAM,gBAAkB,OAAO,IAAI,WAAW;AAI9C,gBAAM,OAAS,gBAAgB,iBAAkB,YAC7C,gBAAgB,iBAAkB,aACnC,WAAW,WAAW,WAAW;AAIpC,sBAAc,gBAAgB,WAAW,KAAK,KAAK;AACnD,sBAAc,gBAAgB,WAAW,KAAK,KAAK;AAInD,gBAAM,gBAAkB,YAAY,YAAY,YAAY;AAC5D,cAAK,iBAAiB,GAAI;AAEzB,mBAAO,IAAI,QAAS,WAAW,SAAU;AAAA,UAE1C,OAAO;AAEN,wBAAY,KAAK,KAAM,gBAAgB,CAAE;AAAA,UAE1C;AAAA,QAED,OAAO;AAIN,cAAI,eAAe;AAEnB,cAAK,WAAW,OAAO,SAAU;AAEhC,gBAAK,WAAW,OAAO,SAAU;AAEhC,6BAAe;AAAA,YAEhB;AAAA,UAED,OAAO;AAEN,gBAAK,WAAW,CAAE,OAAO,SAAU;AAElC,kBAAK,WAAW,CAAE,OAAO,SAAU;AAElC,+BAAe;AAAA,cAEhB;AAAA,YAED,OAAO;AAEN,kBAAK,KAAK,KAAM,QAAS,MAAM,KAAK,KAAM,QAAS,GAAI;AAEtD,+BAAe;AAAA,cAEhB;AAAA,YAED;AAAA,UAED;AAEA,cAAK,cAAe;AAGnB,wBAAY,CAAE;AACd,wBAAY;AACZ,wBAAY,KAAK,KAAM,YAAa;AAAA,UAErC,OAAO;AAGN,wBAAY;AACZ,wBAAY;AACZ,wBAAY,KAAK,KAAM,eAAe,CAAE;AAAA,UAEzC;AAAA,QAED;AAEA,eAAO,IAAI,QAAS,YAAY,WAAW,YAAY,SAAU;AAAA,MAElE;AAGA,YAAM,mBAAmB,CAAC;AAE1B,eAAU,IAAI,GAAG,KAAK,QAAQ,QAAQ,IAAI,KAAK,GAAG,IAAI,IAAI,GAAG,IAAI,IAAI,KAAM,KAAM,KAAO;AAEvF,YAAK,MAAM,GAAK,KAAI;AACpB,YAAK,MAAM,GAAK,KAAI;AAKpB,yBAAkB,CAAE,IAAI,YAAa,QAAS,CAAE,GAAG,QAAS,CAAE,GAAG,QAAS,CAAE,CAAE;AAAA,MAE/E;AAEA,YAAM,iBAAiB,CAAC;AACxB,UAAI,kBAAkB,oBAAoB,iBAAiB,OAAO;AAElE,eAAU,IAAI,GAAG,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAO;AAElD,cAAM,QAAQ,MAAO,CAAE;AAEvB,2BAAmB,CAAC;AAEpB,iBAAU,IAAI,GAAG,KAAK,MAAM,QAAQ,IAAI,KAAK,GAAG,IAAI,IAAI,GAAG,IAAI,IAAI,KAAM,KAAM,KAAO;AAErF,cAAK,MAAM,GAAK,KAAI;AACpB,cAAK,MAAM,GAAK,KAAI;AAGpB,2BAAkB,CAAE,IAAI,YAAa,MAAO,CAAE,GAAG,MAAO,CAAE,GAAG,MAAO,CAAE,CAAE;AAAA,QAEzE;AAEA,uBAAe,KAAM,gBAAiB;AACtC,4BAAoB,kBAAkB,OAAQ,gBAAiB;AAAA,MAEhE;AAKA,eAAU,IAAI,GAAG,IAAI,eAAe,KAAO;AAI1C,cAAM,IAAI,IAAI;AACd,cAAM,IAAI,iBAAiB,KAAK,IAAK,IAAI,KAAK,KAAK,CAAE;AACrD,cAAMC,MAAK,YAAY,KAAK,IAAK,IAAI,KAAK,KAAK,CAAE,IAAI;AAIrD,iBAAU,IAAI,GAAG,KAAK,QAAQ,QAAQ,IAAI,IAAI,KAAO;AAEpD,gBAAM,OAAO,SAAU,QAAS,CAAE,GAAG,iBAAkB,CAAE,GAAGA,GAAG;AAE/D,YAAG,KAAK,GAAG,KAAK,GAAG,CAAE,CAAE;AAAA,QAExB;AAIA,iBAAU,IAAI,GAAG,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAO;AAElD,gBAAM,QAAQ,MAAO,CAAE;AACvB,6BAAmB,eAAgB,CAAE;AAErC,mBAAU,IAAI,GAAG,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAO;AAElD,kBAAM,OAAO,SAAU,MAAO,CAAE,GAAG,iBAAkB,CAAE,GAAGA,GAAG;AAE7D,cAAG,KAAK,GAAG,KAAK,GAAG,CAAE,CAAE;AAAA,UAExB;AAAA,QAED;AAAA,MAED;AAEA,YAAM,KAAK,YAAY;AAIvB,eAAU,IAAI,GAAG,IAAI,MAAM,KAAO;AAEjC,cAAM,OAAO,eAAe,SAAU,SAAU,CAAE,GAAG,kBAAmB,CAAE,GAAG,EAAG,IAAI,SAAU,CAAE;AAEhG,YAAK,CAAE,eAAgB;AAEtB,YAAG,KAAK,GAAG,KAAK,GAAG,CAAE;AAAA,QAEtB,OAAO;AAIN,iBAAO,KAAM,WAAW,QAAS,CAAE,CAAE,EAAE,eAAgB,KAAK,CAAE;AAC9D,mBAAS,KAAM,WAAW,UAAW,CAAE,CAAE,EAAE,eAAgB,KAAK,CAAE;AAElE,oBAAU,KAAM,WAAY,CAAE,CAAE,EAAE,IAAK,MAAO,EAAE,IAAK,QAAS;AAE9D,YAAG,UAAU,GAAG,UAAU,GAAG,UAAU,CAAE;AAAA,QAE1C;AAAA,MAED;AAKA,eAAU,IAAI,GAAG,KAAK,OAAO,KAAO;AAEnC,iBAAU,IAAI,GAAG,IAAI,MAAM,KAAO;AAEjC,gBAAM,OAAO,eAAe,SAAU,SAAU,CAAE,GAAG,kBAAmB,CAAE,GAAG,EAAG,IAAI,SAAU,CAAE;AAEhG,cAAK,CAAE,eAAgB;AAEtB,cAAG,KAAK,GAAG,KAAK,GAAG,QAAQ,QAAQ,CAAE;AAAA,UAEtC,OAAO;AAIN,mBAAO,KAAM,WAAW,QAAS,CAAE,CAAE,EAAE,eAAgB,KAAK,CAAE;AAC9D,qBAAS,KAAM,WAAW,UAAW,CAAE,CAAE,EAAE,eAAgB,KAAK,CAAE;AAElE,sBAAU,KAAM,WAAY,CAAE,CAAE,EAAE,IAAK,MAAO,EAAE,IAAK,QAAS;AAE9D,cAAG,UAAU,GAAG,UAAU,GAAG,UAAU,CAAE;AAAA,UAE1C;AAAA,QAED;AAAA,MAED;AAMA,eAAU,IAAI,gBAAgB,GAAG,KAAK,GAAG,KAAO;AAE/C,cAAM,IAAI,IAAI;AACd,cAAM,IAAI,iBAAiB,KAAK,IAAK,IAAI,KAAK,KAAK,CAAE;AACrD,cAAMA,MAAK,YAAY,KAAK,IAAK,IAAI,KAAK,KAAK,CAAE,IAAI;AAIrD,iBAAU,IAAI,GAAG,KAAK,QAAQ,QAAQ,IAAI,IAAI,KAAO;AAEpD,gBAAM,OAAO,SAAU,QAAS,CAAE,GAAG,iBAAkB,CAAE,GAAGA,GAAG;AAC/D,YAAG,KAAK,GAAG,KAAK,GAAG,QAAQ,CAAE;AAAA,QAE9B;AAIA,iBAAU,IAAI,GAAG,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAO;AAElD,gBAAM,QAAQ,MAAO,CAAE;AACvB,6BAAmB,eAAgB,CAAE;AAErC,mBAAU,IAAI,GAAG,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAO;AAElD,kBAAM,OAAO,SAAU,MAAO,CAAE,GAAG,iBAAkB,CAAE,GAAGA,GAAG;AAE7D,gBAAK,CAAE,eAAgB;AAEtB,gBAAG,KAAK,GAAG,KAAK,GAAG,QAAQ,CAAE;AAAA,YAE9B,OAAO;AAEN,gBAAG,KAAK,GAAG,KAAK,IAAI,WAAY,QAAQ,CAAE,EAAE,GAAG,WAAY,QAAQ,CAAE,EAAE,IAAI,CAAE;AAAA,YAE9E;AAAA,UAED;AAAA,QAED;AAAA,MAED;AAMA,oBAAc;AAId,qBAAe;AAKf,eAAS,gBAAgB;AAExB,cAAM,QAAQ,cAAc,SAAS;AAErC,YAAK,cAAe;AAEnB,cAAI,QAAQ;AACZ,cAAI,SAAS,OAAO;AAIpB,mBAAU,IAAI,GAAG,IAAI,MAAM,KAAO;AAEjC,kBAAM,OAAO,MAAO,CAAE;AACtB,eAAI,KAAM,CAAE,IAAI,QAAQ,KAAM,CAAE,IAAI,QAAQ,KAAM,CAAE,IAAI,MAAO;AAAA,UAEhE;AAEA,kBAAQ,QAAQ,gBAAgB;AAChC,mBAAS,OAAO;AAIhB,mBAAU,IAAI,GAAG,IAAI,MAAM,KAAO;AAEjC,kBAAM,OAAO,MAAO,CAAE;AACtB,eAAI,KAAM,CAAE,IAAI,QAAQ,KAAM,CAAE,IAAI,QAAQ,KAAM,CAAE,IAAI,MAAO;AAAA,UAEhE;AAAA,QAED,OAAO;AAIN,mBAAU,IAAI,GAAG,IAAI,MAAM,KAAO;AAEjC,kBAAM,OAAO,MAAO,CAAE;AACtB,eAAI,KAAM,CAAE,GAAG,KAAM,CAAE,GAAG,KAAM,CAAE,CAAE;AAAA,UAErC;AAIA,mBAAU,IAAI,GAAG,IAAI,MAAM,KAAO;AAEjC,kBAAM,OAAO,MAAO,CAAE;AACtB,eAAI,KAAM,CAAE,IAAI,OAAO,OAAO,KAAM,CAAE,IAAI,OAAO,OAAO,KAAM,CAAE,IAAI,OAAO,KAAM;AAAA,UAElF;AAAA,QAED;AAEA,cAAM,SAAU,OAAO,cAAc,SAAS,IAAI,OAAO,CAAE;AAAA,MAE5D;AAIA,eAAS,iBAAiB;AAEzB,cAAM,QAAQ,cAAc,SAAS;AACrC,YAAI,cAAc;AAClB,kBAAW,SAAS,WAAY;AAChC,uBAAe,QAAQ;AAEvB,iBAAU,IAAI,GAAG,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAO;AAElD,gBAAM,QAAQ,MAAO,CAAE;AACvB,oBAAW,OAAO,WAAY;AAG9B,yBAAe,MAAM;AAAA,QAEtB;AAGA,cAAM,SAAU,OAAO,cAAc,SAAS,IAAI,OAAO,CAAE;AAAA,MAG5D;AAEA,eAAS,UAAWC,UAAS,aAAc;AAE1C,YAAI,IAAIA,SAAQ;AAEhB,eAAQ,EAAG,KAAK,GAAI;AAEnB,gBAAM,IAAI;AACV,cAAI,IAAI,IAAI;AACZ,cAAK,IAAI,EAAI,KAAIA,SAAQ,SAAS;AAIlC,mBAAU,IAAI,GAAG,KAAO,QAAQ,gBAAgB,GAAK,IAAI,IAAI,KAAO;AAEnE,kBAAM,QAAQ,OAAO;AACrB,kBAAM,QAAQ,QAAS,IAAI;AAE3B,kBAAM,IAAI,cAAc,IAAI,OAC3B,IAAI,cAAc,IAAI,OACtB,IAAI,cAAc,IAAI,OACtB,IAAI,cAAc,IAAI;AAEvB,eAAI,GAAG,GAAG,GAAG,CAAE;AAAA,UAEhB;AAAA,QAED;AAAA,MAED;AAEA,eAAS,EAAG,GAAG,GAAG,GAAI;AAErB,oBAAY,KAAM,CAAE;AACpB,oBAAY,KAAM,CAAE;AACpB,oBAAY,KAAM,CAAE;AAAA,MAErB;AAGA,eAAS,GAAI,GAAG,GAAG,GAAI;AAEtB,kBAAW,CAAE;AACb,kBAAW,CAAE;AACb,kBAAW,CAAE;AAEb,cAAM,YAAY,cAAc,SAAS;AACzC,cAAM,MAAM,MAAM,cAAe,OAAO,eAAe,YAAY,GAAG,YAAY,GAAG,YAAY,CAAE;AAEnG,cAAO,IAAK,CAAE,CAAE;AAChB,cAAO,IAAK,CAAE,CAAE;AAChB,cAAO,IAAK,CAAE,CAAE;AAAA,MAEjB;AAEA,eAAS,GAAI,GAAG,GAAG,GAAG,GAAI;AAEzB,kBAAW,CAAE;AACb,kBAAW,CAAE;AACb,kBAAW,CAAE;AAEb,kBAAW,CAAE;AACb,kBAAW,CAAE;AACb,kBAAW,CAAE;AAGb,cAAM,YAAY,cAAc,SAAS;AACzC,cAAM,MAAM,MAAM,mBAAoB,OAAO,eAAe,YAAY,GAAG,YAAY,GAAG,YAAY,GAAG,YAAY,CAAE;AAEvH,cAAO,IAAK,CAAE,CAAE;AAChB,cAAO,IAAK,CAAE,CAAE;AAChB,cAAO,IAAK,CAAE,CAAE;AAEhB,cAAO,IAAK,CAAE,CAAE;AAChB,cAAO,IAAK,CAAE,CAAE;AAChB,cAAO,IAAK,CAAE,CAAE;AAAA,MAEjB;AAEA,eAAS,UAAW,OAAQ;AAE3B,sBAAc,KAAM,YAAa,QAAQ,IAAI,CAAE,CAAE;AACjD,sBAAc,KAAM,YAAa,QAAQ,IAAI,CAAE,CAAE;AACjD,sBAAc,KAAM,YAAa,QAAQ,IAAI,CAAE,CAAE;AAAA,MAElD;AAGA,eAAS,MAAO,SAAU;AAEzB,gBAAQ,KAAM,QAAQ,CAAE;AACxB,gBAAQ,KAAM,QAAQ,CAAE;AAAA,MAEzB;AAAA,IAED;AAAA,EAED;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,aAAa,OAAO,OAAQ,CAAC,GAAG,OAAO,UAAW;AAEvD,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,UAAM,OAAO,MAAM,OAAO;AAE1B,UAAM,SAAS,KAAK,WAAW;AAC/B,UAAM,UAAU,KAAK,WAAW;AAEhC,WAAO,SAAU,QAAQ,SAAS,IAAK;AAAA,EAExC;AAAA,EAEA,OAAO,SAAU,MAAM,QAAS;AAE/B,UAAM,iBAAiB,CAAC;AAExB,aAAU,IAAI,GAAG,KAAK,KAAK,OAAO,QAAQ,IAAI,IAAI,KAAO;AAExD,YAAM,QAAQ,OAAQ,KAAK,OAAQ,CAAE,CAAE;AAEvC,qBAAe,KAAM,KAAM;AAAA,IAE5B;AAEA,UAAM,cAAc,KAAK,QAAQ;AAEjC,QAAK,gBAAgB,QAAY;AAEhC,WAAK,QAAQ,cAAc,IAAI,OAAQ,YAAY,IAAK,EAAE,EAAE,SAAU,WAAY;AAAA,IAEnF;AAEA,WAAO,IAAI,iBAAiB,gBAAgB,KAAK,OAAQ;AAAA,EAE1D;AAED;AAEA,IAAM,mBAAmB;AAAA,EAExB,eAAe,SAAW,UAAU,UAAU,QAAQ,QAAQ,QAAS;AAEtE,UAAM,MAAM,SAAU,SAAS,CAAE;AACjC,UAAM,MAAM,SAAU,SAAS,IAAI,CAAE;AACrC,UAAM,MAAM,SAAU,SAAS,CAAE;AACjC,UAAM,MAAM,SAAU,SAAS,IAAI,CAAE;AACrC,UAAM,MAAM,SAAU,SAAS,CAAE;AACjC,UAAM,MAAM,SAAU,SAAS,IAAI,CAAE;AAErC,WAAO;AAAA,MACN,IAAI,QAAS,KAAK,GAAI;AAAA,MACtB,IAAI,QAAS,KAAK,GAAI;AAAA,MACtB,IAAI,QAAS,KAAK,GAAI;AAAA,IACvB;AAAA,EAED;AAAA,EAEA,oBAAoB,SAAW,UAAU,UAAU,QAAQ,QAAQ,QAAQ,QAAS;AAEnF,UAAM,MAAM,SAAU,SAAS,CAAE;AACjC,UAAM,MAAM,SAAU,SAAS,IAAI,CAAE;AACrC,UAAM,MAAM,SAAU,SAAS,IAAI,CAAE;AACrC,UAAM,MAAM,SAAU,SAAS,CAAE;AACjC,UAAM,MAAM,SAAU,SAAS,IAAI,CAAE;AACrC,UAAM,MAAM,SAAU,SAAS,IAAI,CAAE;AACrC,UAAM,MAAM,SAAU,SAAS,CAAE;AACjC,UAAM,MAAM,SAAU,SAAS,IAAI,CAAE;AACrC,UAAM,MAAM,SAAU,SAAS,IAAI,CAAE;AACrC,UAAM,MAAM,SAAU,SAAS,CAAE;AACjC,UAAM,MAAM,SAAU,SAAS,IAAI,CAAE;AACrC,UAAM,MAAM,SAAU,SAAS,IAAI,CAAE;AAErC,QAAK,KAAK,IAAK,MAAM,GAAI,IAAI,KAAK,IAAK,MAAM,GAAI,GAAI;AAEpD,aAAO;AAAA,QACN,IAAI,QAAS,KAAK,IAAI,GAAI;AAAA,QAC1B,IAAI,QAAS,KAAK,IAAI,GAAI;AAAA,QAC1B,IAAI,QAAS,KAAK,IAAI,GAAI;AAAA,QAC1B,IAAI,QAAS,KAAK,IAAI,GAAI;AAAA,MAC3B;AAAA,IAED,OAAO;AAEN,aAAO;AAAA,QACN,IAAI,QAAS,KAAK,IAAI,GAAI;AAAA,QAC1B,IAAI,QAAS,KAAK,IAAI,GAAI;AAAA,QAC1B,IAAI,QAAS,KAAK,IAAI,GAAI;AAAA,QAC1B,IAAI,QAAS,KAAK,IAAI,GAAI;AAAA,MAC3B;AAAA,IAED;AAAA,EAED;AAED;AAEA,SAAS,SAAU,QAAQ,SAAS,MAAO;AAE1C,OAAK,SAAS,CAAC;AAEf,MAAK,MAAM,QAAS,MAAO,GAAI;AAE9B,aAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,IAAI,GAAG,KAAO;AAEjD,YAAM,QAAQ,OAAQ,CAAE;AAExB,WAAK,OAAO,KAAM,MAAM,IAAK;AAAA,IAE9B;AAAA,EAED,OAAO;AAEN,SAAK,OAAO,KAAM,OAAO,IAAK;AAAA,EAE/B;AAEA,OAAK,UAAU,OAAO,OAAQ,CAAC,GAAG,OAAQ;AAE1C,MAAK,QAAQ,gBAAgB,OAAY,MAAK,QAAQ,cAAc,QAAQ,YAAY,OAAO;AAE/F,SAAO;AAER;AAEA,IAAM,sBAAN,MAAM,6BAA4B,mBAAmB;AAAA,EAEpD,YAAa,SAAS,GAAG,SAAS,GAAI;AAErC,UAAM,KAAM,IAAI,KAAK,KAAM,CAAE,KAAM;AAEnC,UAAM,WAAW;AAAA,MAChB;AAAA,MAAK;AAAA,MAAG;AAAA,MAAI;AAAA,MAAG;AAAA,MAAG;AAAA,MAAI;AAAA,MAAK,CAAE;AAAA,MAAG;AAAA,MAAI;AAAA,MAAG,CAAE;AAAA,MAAG;AAAA,MAC5C;AAAA,MAAG;AAAA,MAAK;AAAA,MAAI;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAK,CAAE;AAAA,MAAI;AAAA,MAAG;AAAA,MAAG,CAAE;AAAA,MAC3C;AAAA,MAAG;AAAA,MAAG;AAAA,MAAM;AAAA,MAAG;AAAA,MAAG;AAAA,MAAI,CAAE;AAAA,MAAG;AAAA,MAAG;AAAA,MAAM,CAAE;AAAA,MAAG;AAAA,MAAG;AAAA,IAC7C;AAEA,UAAM,UAAU;AAAA,MACf;AAAA,MAAG;AAAA,MAAI;AAAA,MAAI;AAAA,MAAG;AAAA,MAAG;AAAA,MAAI;AAAA,MAAG;AAAA,MAAG;AAAA,MAAI;AAAA,MAAG;AAAA,MAAG;AAAA,MAAK;AAAA,MAAG;AAAA,MAAI;AAAA,MACjD;AAAA,MAAG;AAAA,MAAG;AAAA,MAAI;AAAA,MAAG;AAAA,MAAI;AAAA,MAAG;AAAA,MAAI;AAAA,MAAI;AAAA,MAAG;AAAA,MAAI;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAC/C;AAAA,MAAG;AAAA,MAAG;AAAA,MAAI;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAC3C;AAAA,MAAG;AAAA,MAAG;AAAA,MAAI;AAAA,MAAG;AAAA,MAAG;AAAA,MAAI;AAAA,MAAG;AAAA,MAAG;AAAA,MAAI;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,IAC9C;AAEA,UAAO,UAAU,SAAS,QAAQ,MAAO;AAEzC,SAAK,OAAO;AAEZ,SAAK,aAAa;AAAA,MACjB;AAAA,MACA;AAAA,IACD;AAAA,EAED;AAAA,EAEA,OAAO,SAAU,MAAO;AAEvB,WAAO,IAAI,qBAAqB,KAAK,QAAQ,KAAK,MAAO;AAAA,EAE1D;AAED;AAEA,IAAM,qBAAN,MAAM,4BAA2B,mBAAmB;AAAA,EAEnD,YAAa,SAAS,GAAG,SAAS,GAAI;AAErC,UAAM,WAAW;AAAA,MAChB;AAAA,MAAG;AAAA,MAAG;AAAA,MAAI;AAAA,MAAK;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAC3B;AAAA,MAAG;AAAA,MAAK;AAAA,MAAI;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,IAC5B;AAEA,UAAM,UAAU;AAAA,MACf;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MACxB;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MACxB;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,IAChB;AAEA,UAAO,UAAU,SAAS,QAAQ,MAAO;AAEzC,SAAK,OAAO;AAEZ,SAAK,aAAa;AAAA,MACjB;AAAA,MACA;AAAA,IACD;AAAA,EAED;AAAA,EAEA,OAAO,SAAU,MAAO;AAEvB,WAAO,IAAI,oBAAoB,KAAK,QAAQ,KAAK,MAAO;AAAA,EAEzD;AAED;AAEA,IAAM,eAAN,MAAM,sBAAqB,eAAe;AAAA,EAEzC,YAAa,cAAc,KAAK,cAAc,GAAG,gBAAgB,IAAI,cAAc,GAAG,aAAa,GAAG,cAAc,KAAK,KAAK,GAAI;AAEjI,UAAM;AAEN,SAAK,OAAO;AAEZ,SAAK,aAAa;AAAA,MACjB;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACD;AAEA,oBAAgB,KAAK,IAAK,GAAG,aAAc;AAC3C,kBAAc,KAAK,IAAK,GAAG,WAAY;AAIvC,UAAM,UAAU,CAAC;AACjB,UAAM,WAAW,CAAC;AAClB,UAAM,UAAU,CAAC;AACjB,UAAM,MAAM,CAAC;AAIb,QAAI,SAAS;AACb,UAAM,cAAiB,cAAc,eAAgB;AACrD,UAAMP,UAAS,IAAI,QAAQ;AAC3B,UAAM,KAAK,IAAI,QAAQ;AAIvB,aAAU,IAAI,GAAG,KAAK,aAAa,KAAO;AAEzC,eAAU,IAAI,GAAG,KAAK,eAAe,KAAO;AAI3C,cAAM,UAAU,aAAa,IAAI,gBAAgB;AAIjD,QAAAA,QAAO,IAAI,SAAS,KAAK,IAAK,OAAQ;AACtC,QAAAA,QAAO,IAAI,SAAS,KAAK,IAAK,OAAQ;AAEtC,iBAAS,KAAMA,QAAO,GAAGA,QAAO,GAAGA,QAAO,CAAE;AAI5C,gBAAQ,KAAM,GAAG,GAAG,CAAE;AAItB,WAAG,KAAMA,QAAO,IAAI,cAAc,KAAM;AACxC,WAAG,KAAMA,QAAO,IAAI,cAAc,KAAM;AAExC,YAAI,KAAM,GAAG,GAAG,GAAG,CAAE;AAAA,MAEtB;AAIA,gBAAU;AAAA,IAEX;AAIA,aAAU,IAAI,GAAG,IAAI,aAAa,KAAO;AAExC,YAAM,oBAAoB,KAAM,gBAAgB;AAEhD,eAAU,IAAI,GAAG,IAAI,eAAe,KAAO;AAE1C,cAAM,UAAU,IAAI;AAEpB,cAAM,IAAI;AACV,cAAM,IAAI,UAAU,gBAAgB;AACpC,cAAM,IAAI,UAAU,gBAAgB;AACpC,cAAM,IAAI,UAAU;AAIpB,gBAAQ,KAAM,GAAG,GAAG,CAAE;AACtB,gBAAQ,KAAM,GAAG,GAAG,CAAE;AAAA,MAEvB;AAAA,IAED;AAIA,SAAK,SAAU,OAAQ;AACvB,SAAK,aAAc,YAAY,IAAI,uBAAwB,UAAU,CAAE,CAAE;AACzE,SAAK,aAAc,UAAU,IAAI,uBAAwB,SAAS,CAAE,CAAE;AACtE,SAAK,aAAc,MAAM,IAAI,uBAAwB,KAAK,CAAE,CAAE;AAAA,EAE/D;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,aAAa,OAAO,OAAQ,CAAC,GAAG,OAAO,UAAW;AAEvD,WAAO;AAAA,EAER;AAAA,EAEA,OAAO,SAAU,MAAO;AAEvB,WAAO,IAAI,cAAc,KAAK,aAAa,KAAK,aAAa,KAAK,eAAe,KAAK,aAAa,KAAK,YAAY,KAAK,WAAY;AAAA,EAEtI;AAED;AAEA,IAAM,gBAAN,MAAM,uBAAsB,eAAe;AAAA,EAE1C,YAAa,SAAS,IAAI,MAAO,CAAE,IAAI,QAAS,GAAG,GAAI,GAAG,IAAI,QAAS,MAAO,IAAM,GAAG,IAAI,QAAS,KAAK,IAAM,CAAE,CAAE,GAAG,gBAAgB,IAAK;AAE1I,UAAM;AAEN,SAAK,OAAO;AAEZ,SAAK,aAAa;AAAA,MACjB;AAAA,MACA;AAAA,IACD;AAIA,UAAM,UAAU,CAAC;AACjB,UAAM,WAAW,CAAC;AAClB,UAAM,UAAU,CAAC;AACjB,UAAM,MAAM,CAAC;AAIb,QAAI,aAAa;AACjB,QAAI,aAAa;AAIjB,QAAK,MAAM,QAAS,MAAO,MAAM,OAAQ;AAExC,eAAU,MAAO;AAAA,IAElB,OAAO;AAEN,eAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAO;AAE1C,iBAAU,OAAQ,CAAE,CAAE;AAEtB,aAAK,SAAU,YAAY,YAAY,CAAE;AAEzC,sBAAc;AACd,qBAAa;AAAA,MAEd;AAAA,IAED;AAIA,SAAK,SAAU,OAAQ;AACvB,SAAK,aAAc,YAAY,IAAI,uBAAwB,UAAU,CAAE,CAAE;AACzE,SAAK,aAAc,UAAU,IAAI,uBAAwB,SAAS,CAAE,CAAE;AACtE,SAAK,aAAc,MAAM,IAAI,uBAAwB,KAAK,CAAE,CAAE;AAK9D,aAAS,SAAU,OAAQ;AAE1B,YAAM,cAAc,SAAS,SAAS;AACtC,YAAM,SAAS,MAAM,cAAe,aAAc;AAElD,UAAI,gBAAgB,OAAO;AAC3B,YAAM,aAAa,OAAO;AAI1B,UAAK,WAAW,YAAa,aAAc,MAAM,OAAQ;AAExD,wBAAgB,cAAc,QAAQ;AAAA,MAEvC;AAEA,eAAU,IAAI,GAAG,IAAI,WAAW,QAAQ,IAAI,GAAG,KAAO;AAErD,cAAM,YAAY,WAAY,CAAE;AAEhC,YAAK,WAAW,YAAa,SAAU,MAAM,MAAO;AAEnD,qBAAY,CAAE,IAAI,UAAU,QAAQ;AAAA,QAErC;AAAA,MAED;AAEA,YAAM,QAAQ,WAAW,iBAAkB,eAAe,UAAW;AAIrE,eAAU,IAAI,GAAG,IAAI,WAAW,QAAQ,IAAI,GAAG,KAAO;AAErD,cAAM,YAAY,WAAY,CAAE;AAChC,wBAAgB,cAAc,OAAQ,SAAU;AAAA,MAEjD;AAIA,eAAU,IAAI,GAAG,IAAI,cAAc,QAAQ,IAAI,GAAG,KAAO;AAExD,cAAMA,UAAS,cAAe,CAAE;AAEhC,iBAAS,KAAMA,QAAO,GAAGA,QAAO,GAAG,CAAE;AACrC,gBAAQ,KAAM,GAAG,GAAG,CAAE;AACtB,YAAI,KAAMA,QAAO,GAAGA,QAAO,CAAE;AAAA,MAE9B;AAIA,eAAU,IAAI,GAAG,IAAI,MAAM,QAAQ,IAAI,GAAG,KAAO;AAEhD,cAAM,OAAO,MAAO,CAAE;AAEtB,cAAM,IAAI,KAAM,CAAE,IAAI;AACtB,cAAM,IAAI,KAAM,CAAE,IAAI;AACtB,cAAM,IAAI,KAAM,CAAE,IAAI;AAEtB,gBAAQ,KAAM,GAAG,GAAG,CAAE;AACtB,sBAAc;AAAA,MAEf;AAAA,IAED;AAAA,EAED;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,aAAa,OAAO,OAAQ,CAAC,GAAG,OAAO,UAAW;AAEvD,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,UAAM,OAAO,MAAM,OAAO;AAE1B,UAAM,SAAS,KAAK,WAAW;AAE/B,WAAO,OAAQ,QAAQ,IAAK;AAAA,EAE7B;AAAA,EAEA,OAAO,SAAU,MAAM,QAAS;AAE/B,UAAM,iBAAiB,CAAC;AAExB,aAAU,IAAI,GAAG,KAAK,KAAK,OAAO,QAAQ,IAAI,IAAI,KAAO;AAExD,YAAM,QAAQ,OAAQ,KAAK,OAAQ,CAAE,CAAE;AAEvC,qBAAe,KAAM,KAAM;AAAA,IAE5B;AAEA,WAAO,IAAI,eAAe,gBAAgB,KAAK,aAAc;AAAA,EAE9D;AAED;AAEA,SAAS,OAAQ,QAAQ,MAAO;AAE/B,OAAK,SAAS,CAAC;AAEf,MAAK,MAAM,QAAS,MAAO,GAAI;AAE9B,aAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,IAAI,GAAG,KAAO;AAEjD,YAAM,QAAQ,OAAQ,CAAE;AAExB,WAAK,OAAO,KAAM,MAAM,IAAK;AAAA,IAE9B;AAAA,EAED,OAAO;AAEN,SAAK,OAAO,KAAM,OAAO,IAAK;AAAA,EAE/B;AAEA,SAAO;AAER;AAEA,IAAM,iBAAN,MAAM,wBAAuB,eAAe;AAAA,EAE3C,YAAa,SAAS,GAAG,gBAAgB,IAAI,iBAAiB,IAAI,WAAW,GAAG,YAAY,KAAK,KAAK,GAAG,aAAa,GAAG,cAAc,KAAK,IAAK;AAEhJ,UAAM;AAEN,SAAK,OAAO;AAEZ,SAAK,aAAa;AAAA,MACjB;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACD;AAEA,oBAAgB,KAAK,IAAK,GAAG,KAAK,MAAO,aAAc,CAAE;AACzD,qBAAiB,KAAK,IAAK,GAAG,KAAK,MAAO,cAAe,CAAE;AAE3D,UAAM,WAAW,KAAK,IAAK,aAAa,aAAa,KAAK,EAAG;AAE7D,QAAI,QAAQ;AACZ,UAAM,OAAO,CAAC;AAEd,UAAMA,UAAS,IAAI,QAAQ;AAC3B,UAAM,SAAS,IAAI,QAAQ;AAI3B,UAAM,UAAU,CAAC;AACjB,UAAM,WAAW,CAAC;AAClB,UAAM,UAAU,CAAC;AACjB,UAAM,MAAM,CAAC;AAIb,aAAU,KAAK,GAAG,MAAM,gBAAgB,MAAQ;AAE/C,YAAM,cAAc,CAAC;AAErB,YAAM,IAAI,KAAK;AAIf,UAAI,UAAU;AAEd,UAAK,OAAO,KAAK,eAAe,GAAI;AAEnC,kBAAU,MAAM;AAAA,MAEjB,WAAY,OAAO,kBAAkB,aAAa,KAAK,IAAK;AAE3D,kBAAU,OAAQ;AAAA,MAEnB;AAEA,eAAU,KAAK,GAAG,MAAM,eAAe,MAAQ;AAE9C,cAAM,IAAI,KAAK;AAIf,QAAAA,QAAO,IAAI,CAAE,SAAS,KAAK,IAAK,WAAW,IAAI,SAAU,IAAI,KAAK,IAAK,aAAa,IAAI,WAAY;AACpG,QAAAA,QAAO,IAAI,SAAS,KAAK,IAAK,aAAa,IAAI,WAAY;AAC3D,QAAAA,QAAO,IAAI,SAAS,KAAK,IAAK,WAAW,IAAI,SAAU,IAAI,KAAK,IAAK,aAAa,IAAI,WAAY;AAElG,iBAAS,KAAMA,QAAO,GAAGA,QAAO,GAAGA,QAAO,CAAE;AAI5C,eAAO,KAAMA,OAAO,EAAE,UAAU;AAChC,gBAAQ,KAAM,OAAO,GAAG,OAAO,GAAG,OAAO,CAAE;AAI3C,YAAI,KAAM,IAAI,SAAS,IAAI,CAAE;AAE7B,oBAAY,KAAM,OAAS;AAAA,MAE5B;AAEA,WAAK,KAAM,WAAY;AAAA,IAExB;AAIA,aAAU,KAAK,GAAG,KAAK,gBAAgB,MAAQ;AAE9C,eAAU,KAAK,GAAG,KAAK,eAAe,MAAQ;AAE7C,cAAM,IAAI,KAAM,EAAG,EAAG,KAAK,CAAE;AAC7B,cAAM,IAAI,KAAM,EAAG,EAAG,EAAG;AACzB,cAAM,IAAI,KAAM,KAAK,CAAE,EAAG,EAAG;AAC7B,cAAM,IAAI,KAAM,KAAK,CAAE,EAAG,KAAK,CAAE;AAEjC,YAAK,OAAO,KAAK,aAAa,EAAI,SAAQ,KAAM,GAAG,GAAG,CAAE;AACxD,YAAK,OAAO,iBAAiB,KAAK,WAAW,KAAK,GAAK,SAAQ,KAAM,GAAG,GAAG,CAAE;AAAA,MAE9E;AAAA,IAED;AAIA,SAAK,SAAU,OAAQ;AACvB,SAAK,aAAc,YAAY,IAAI,uBAAwB,UAAU,CAAE,CAAE;AACzE,SAAK,aAAc,UAAU,IAAI,uBAAwB,SAAS,CAAE,CAAE;AACtE,SAAK,aAAc,MAAM,IAAI,uBAAwB,KAAK,CAAE,CAAE;AAAA,EAE/D;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,aAAa,OAAO,OAAQ,CAAC,GAAG,OAAO,UAAW;AAEvD,WAAO;AAAA,EAER;AAAA,EAEA,OAAO,SAAU,MAAO;AAEvB,WAAO,IAAI,gBAAgB,KAAK,QAAQ,KAAK,eAAe,KAAK,gBAAgB,KAAK,UAAU,KAAK,WAAW,KAAK,YAAY,KAAK,WAAY;AAAA,EAEnJ;AAED;AAEA,IAAM,sBAAN,MAAM,6BAA4B,mBAAmB;AAAA,EAEpD,YAAa,SAAS,GAAG,SAAS,GAAI;AAErC,UAAM,WAAW;AAAA,MAChB;AAAA,MAAG;AAAA,MAAG;AAAA,MAAI;AAAA,MAAK;AAAA,MAAK;AAAA,MAAI;AAAA,MAAK;AAAA,MAAG;AAAA,MAAM;AAAA,MAAG;AAAA,MAAK;AAAA,IAC/C;AAEA,UAAM,UAAU;AAAA,MACf;AAAA,MAAG;AAAA,MAAG;AAAA,MAAI;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,IACnC;AAEA,UAAO,UAAU,SAAS,QAAQ,MAAO;AAEzC,SAAK,OAAO;AAEZ,SAAK,aAAa;AAAA,MACjB;AAAA,MACA;AAAA,IACD;AAAA,EAED;AAAA,EAEA,OAAO,SAAU,MAAO;AAEvB,WAAO,IAAI,qBAAqB,KAAK,QAAQ,KAAK,MAAO;AAAA,EAE1D;AAED;AAEA,IAAM,gBAAN,MAAM,uBAAsB,eAAe;AAAA,EAE1C,YAAa,SAAS,GAAG,OAAO,KAAK,iBAAiB,IAAI,kBAAkB,IAAI,MAAM,KAAK,KAAK,GAAI;AAEnG,UAAM;AAEN,SAAK,OAAO;AAEZ,SAAK,aAAa;AAAA,MACjB;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACD;AAEA,qBAAiB,KAAK,MAAO,cAAe;AAC5C,sBAAkB,KAAK,MAAO,eAAgB;AAI9C,UAAM,UAAU,CAAC;AACjB,UAAM,WAAW,CAAC;AAClB,UAAM,UAAU,CAAC;AACjB,UAAM,MAAM,CAAC;AAIb,UAAM,SAAS,IAAI,QAAQ;AAC3B,UAAMA,UAAS,IAAI,QAAQ;AAC3B,UAAM,SAAS,IAAI,QAAQ;AAI3B,aAAU,IAAI,GAAG,KAAK,gBAAgB,KAAO;AAE5C,eAAU,IAAI,GAAG,KAAK,iBAAiB,KAAO;AAE7C,cAAM,IAAI,IAAI,kBAAkB;AAChC,cAAM,IAAI,IAAI,iBAAiB,KAAK,KAAK;AAIzC,QAAAA,QAAO,KAAM,SAAS,OAAO,KAAK,IAAK,CAAE,KAAM,KAAK,IAAK,CAAE;AAC3D,QAAAA,QAAO,KAAM,SAAS,OAAO,KAAK,IAAK,CAAE,KAAM,KAAK,IAAK,CAAE;AAC3D,QAAAA,QAAO,IAAI,OAAO,KAAK,IAAK,CAAE;AAE9B,iBAAS,KAAMA,QAAO,GAAGA,QAAO,GAAGA,QAAO,CAAE;AAI5C,eAAO,IAAI,SAAS,KAAK,IAAK,CAAE;AAChC,eAAO,IAAI,SAAS,KAAK,IAAK,CAAE;AAChC,eAAO,WAAYA,SAAQ,MAAO,EAAE,UAAU;AAE9C,gBAAQ,KAAM,OAAO,GAAG,OAAO,GAAG,OAAO,CAAE;AAI3C,YAAI,KAAM,IAAI,eAAgB;AAC9B,YAAI,KAAM,IAAI,cAAe;AAAA,MAE9B;AAAA,IAED;AAIA,aAAU,IAAI,GAAG,KAAK,gBAAgB,KAAO;AAE5C,eAAU,IAAI,GAAG,KAAK,iBAAiB,KAAO;AAI7C,cAAM,KAAM,kBAAkB,KAAM,IAAI,IAAI;AAC5C,cAAM,KAAM,kBAAkB,MAAQ,IAAI,KAAM,IAAI;AACpD,cAAM,KAAM,kBAAkB,MAAQ,IAAI,KAAM;AAChD,cAAM,KAAM,kBAAkB,KAAM,IAAI;AAIxC,gBAAQ,KAAM,GAAG,GAAG,CAAE;AACtB,gBAAQ,KAAM,GAAG,GAAG,CAAE;AAAA,MAEvB;AAAA,IAED;AAIA,SAAK,SAAU,OAAQ;AACvB,SAAK,aAAc,YAAY,IAAI,uBAAwB,UAAU,CAAE,CAAE;AACzE,SAAK,aAAc,UAAU,IAAI,uBAAwB,SAAS,CAAE,CAAE;AACtE,SAAK,aAAc,MAAM,IAAI,uBAAwB,KAAK,CAAE,CAAE;AAAA,EAE/D;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,aAAa,OAAO,OAAQ,CAAC,GAAG,OAAO,UAAW;AAEvD,WAAO;AAAA,EAER;AAAA,EAEA,OAAO,SAAU,MAAO;AAEvB,WAAO,IAAI,eAAe,KAAK,QAAQ,KAAK,MAAM,KAAK,gBAAgB,KAAK,iBAAiB,KAAK,GAAI;AAAA,EAEvG;AAED;AAEA,IAAM,oBAAN,MAAM,2BAA0B,eAAe;AAAA,EAE9C,YAAa,SAAS,GAAG,OAAO,KAAK,kBAAkB,IAAI,iBAAiB,GAAG,IAAI,GAAG,IAAI,GAAI;AAE7F,UAAM;AAEN,SAAK,OAAO;AAEZ,SAAK,aAAa;AAAA,MACjB;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACD;AAEA,sBAAkB,KAAK,MAAO,eAAgB;AAC9C,qBAAiB,KAAK,MAAO,cAAe;AAI5C,UAAM,UAAU,CAAC;AACjB,UAAM,WAAW,CAAC;AAClB,UAAM,UAAU,CAAC;AACjB,UAAM,MAAM,CAAC;AAIb,UAAMA,UAAS,IAAI,QAAQ;AAC3B,UAAM,SAAS,IAAI,QAAQ;AAE3B,UAAM,KAAK,IAAI,QAAQ;AACvB,UAAM,KAAK,IAAI,QAAQ;AAEvB,UAAM,IAAI,IAAI,QAAQ;AACtB,UAAM,IAAI,IAAI,QAAQ;AACtB,UAAM,IAAI,IAAI,QAAQ;AAItB,aAAU,IAAI,GAAG,KAAK,iBAAiB,EAAG,GAAI;AAI7C,YAAM,IAAI,IAAI,kBAAkB,IAAI,KAAK,KAAK;AAK9C,+BAA0B,GAAG,GAAG,GAAG,QAAQ,EAAG;AAC9C,+BAA0B,IAAI,MAAM,GAAG,GAAG,QAAQ,EAAG;AAIrD,QAAE,WAAY,IAAI,EAAG;AACrB,QAAE,WAAY,IAAI,EAAG;AACrB,QAAE,aAAc,GAAG,CAAE;AACrB,QAAE,aAAc,GAAG,CAAE;AAIrB,QAAE,UAAU;AACZ,QAAE,UAAU;AAEZ,eAAU,IAAI,GAAG,KAAK,gBAAgB,EAAG,GAAI;AAK5C,cAAM,IAAI,IAAI,iBAAiB,KAAK,KAAK;AACzC,cAAM,KAAK,CAAE,OAAO,KAAK,IAAK,CAAE;AAChC,cAAM,KAAK,OAAO,KAAK,IAAK,CAAE;AAK9B,QAAAA,QAAO,IAAI,GAAG,KAAM,KAAK,EAAE,IAAI,KAAK,EAAE;AACtC,QAAAA,QAAO,IAAI,GAAG,KAAM,KAAK,EAAE,IAAI,KAAK,EAAE;AACtC,QAAAA,QAAO,IAAI,GAAG,KAAM,KAAK,EAAE,IAAI,KAAK,EAAE;AAEtC,iBAAS,KAAMA,QAAO,GAAGA,QAAO,GAAGA,QAAO,CAAE;AAI5C,eAAO,WAAYA,SAAQ,EAAG,EAAE,UAAU;AAE1C,gBAAQ,KAAM,OAAO,GAAG,OAAO,GAAG,OAAO,CAAE;AAI3C,YAAI,KAAM,IAAI,eAAgB;AAC9B,YAAI,KAAM,IAAI,cAAe;AAAA,MAE9B;AAAA,IAED;AAIA,aAAU,IAAI,GAAG,KAAK,iBAAiB,KAAO;AAE7C,eAAU,IAAI,GAAG,KAAK,gBAAgB,KAAO;AAI5C,cAAM,KAAM,iBAAiB,MAAQ,IAAI,MAAQ,IAAI;AACrD,cAAM,KAAM,iBAAiB,KAAM,KAAM,IAAI;AAC7C,cAAM,KAAM,iBAAiB,KAAM,IAAI;AACvC,cAAM,KAAM,iBAAiB,MAAQ,IAAI,KAAM;AAI/C,gBAAQ,KAAM,GAAG,GAAG,CAAE;AACtB,gBAAQ,KAAM,GAAG,GAAG,CAAE;AAAA,MAEvB;AAAA,IAED;AAIA,SAAK,SAAU,OAAQ;AACvB,SAAK,aAAc,YAAY,IAAI,uBAAwB,UAAU,CAAE,CAAE;AACzE,SAAK,aAAc,UAAU,IAAI,uBAAwB,SAAS,CAAE,CAAE;AACtE,SAAK,aAAc,MAAM,IAAI,uBAAwB,KAAK,CAAE,CAAE;AAI9D,aAAS,yBAA0B,GAAGQ,IAAGC,IAAGP,SAAQ,UAAW;AAE9D,YAAM,KAAK,KAAK,IAAK,CAAE;AACvB,YAAM,KAAK,KAAK,IAAK,CAAE;AACvB,YAAM,UAAUO,KAAID,KAAI;AACxB,YAAM,KAAK,KAAK,IAAK,OAAQ;AAE7B,eAAS,IAAIN,WAAW,IAAI,MAAO,MAAM;AACzC,eAAS,IAAIA,WAAW,IAAI,MAAO,KAAK;AACxC,eAAS,IAAIA,UAAS,KAAK,IAAK,OAAQ,IAAI;AAAA,IAE7C;AAAA,EAED;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,aAAa,OAAO,OAAQ,CAAC,GAAG,OAAO,UAAW;AAEvD,WAAO;AAAA,EAER;AAAA,EAEA,OAAO,SAAU,MAAO;AAEvB,WAAO,IAAI,mBAAmB,KAAK,QAAQ,KAAK,MAAM,KAAK,iBAAiB,KAAK,gBAAgB,KAAK,GAAG,KAAK,CAAE;AAAA,EAEjH;AAED;AAEA,IAAM,eAAN,MAAM,sBAAqB,eAAe;AAAA,EAEzC,YAAa,OAAO,IAAI,sBAAuB,IAAI,QAAS,IAAK,IAAK,CAAE,GAAG,IAAI,QAAS,IAAK,GAAG,CAAE,GAAG,IAAI,QAAS,GAAG,GAAG,CAAE,CAAE,GAAG,kBAAkB,IAAI,SAAS,GAAG,iBAAiB,GAAG,SAAS,OAAQ;AAErM,UAAM;AAEN,SAAK,OAAO;AAEZ,SAAK,aAAa;AAAA,MACjB;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACD;AAEA,UAAM,SAAS,KAAK,oBAAqB,iBAAiB,MAAO;AAIjE,SAAK,WAAW,OAAO;AACvB,SAAK,UAAU,OAAO;AACtB,SAAK,YAAY,OAAO;AAIxB,UAAMF,UAAS,IAAI,QAAQ;AAC3B,UAAM,SAAS,IAAI,QAAQ;AAC3B,UAAM,KAAK,IAAI,QAAQ;AACvB,QAAI,IAAI,IAAI,QAAQ;AAIpB,UAAM,WAAW,CAAC;AAClB,UAAM,UAAU,CAAC;AACjB,UAAM,MAAM,CAAC;AACb,UAAM,UAAU,CAAC;AAIjB,uBAAmB;AAInB,SAAK,SAAU,OAAQ;AACvB,SAAK,aAAc,YAAY,IAAI,uBAAwB,UAAU,CAAE,CAAE;AACzE,SAAK,aAAc,UAAU,IAAI,uBAAwB,SAAS,CAAE,CAAE;AACtE,SAAK,aAAc,MAAM,IAAI,uBAAwB,KAAK,CAAE,CAAE;AAI9D,aAAS,qBAAqB;AAE7B,eAAU,IAAI,GAAG,IAAI,iBAAiB,KAAO;AAE5C,wBAAiB,CAAE;AAAA,MAEpB;AAOA,sBAAmB,WAAW,QAAU,kBAAkB,CAAE;AAK5D,kBAAY;AAIZ,sBAAgB;AAAA,IAEjB;AAEA,aAAS,gBAAiB,GAAI;AAI7B,UAAI,KAAK,WAAY,IAAI,iBAAiB,CAAE;AAI5C,YAAM,IAAI,OAAO,QAAS,CAAE;AAC5B,YAAM,IAAI,OAAO,UAAW,CAAE;AAI9B,eAAU,IAAI,GAAG,KAAK,gBAAgB,KAAO;AAE5C,cAAM,IAAI,IAAI,iBAAiB,KAAK,KAAK;AAEzC,cAAM,MAAM,KAAK,IAAK,CAAE;AACxB,cAAM,MAAM,CAAE,KAAK,IAAK,CAAE;AAI1B,eAAO,IAAM,MAAM,EAAE,IAAI,MAAM,EAAE;AACjC,eAAO,IAAM,MAAM,EAAE,IAAI,MAAM,EAAE;AACjC,eAAO,IAAM,MAAM,EAAE,IAAI,MAAM,EAAE;AACjC,eAAO,UAAU;AAEjB,gBAAQ,KAAM,OAAO,GAAG,OAAO,GAAG,OAAO,CAAE;AAI3C,QAAAA,QAAO,IAAI,EAAE,IAAI,SAAS,OAAO;AACjC,QAAAA,QAAO,IAAI,EAAE,IAAI,SAAS,OAAO;AACjC,QAAAA,QAAO,IAAI,EAAE,IAAI,SAAS,OAAO;AAEjC,iBAAS,KAAMA,QAAO,GAAGA,QAAO,GAAGA,QAAO,CAAE;AAAA,MAE7C;AAAA,IAED;AAEA,aAAS,kBAAkB;AAE1B,eAAU,IAAI,GAAG,KAAK,iBAAiB,KAAO;AAE7C,iBAAU,IAAI,GAAG,KAAK,gBAAgB,KAAO;AAE5C,gBAAM,KAAM,iBAAiB,MAAQ,IAAI,MAAQ,IAAI;AACrD,gBAAM,KAAM,iBAAiB,KAAM,KAAM,IAAI;AAC7C,gBAAM,KAAM,iBAAiB,KAAM,IAAI;AACvC,gBAAM,KAAM,iBAAiB,MAAQ,IAAI,KAAM;AAI/C,kBAAQ,KAAM,GAAG,GAAG,CAAE;AACtB,kBAAQ,KAAM,GAAG,GAAG,CAAE;AAAA,QAEvB;AAAA,MAED;AAAA,IAED;AAEA,aAAS,cAAc;AAEtB,eAAU,IAAI,GAAG,KAAK,iBAAiB,KAAO;AAE7C,iBAAU,IAAI,GAAG,KAAK,gBAAgB,KAAO;AAE5C,aAAG,IAAI,IAAI;AACX,aAAG,IAAI,IAAI;AAEX,cAAI,KAAM,GAAG,GAAG,GAAG,CAAE;AAAA,QAEtB;AAAA,MAED;AAAA,IAED;AAAA,EAED;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,aAAa,OAAO,OAAQ,CAAC,GAAG,OAAO,UAAW;AAEvD,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,UAAM,OAAO,MAAM,OAAO;AAE1B,SAAK,OAAO,KAAK,WAAW,KAAK,OAAO;AAExC,WAAO;AAAA,EAER;AAAA,EAEA,OAAO,SAAU,MAAO;AAIvB,WAAO,IAAI;AAAA,MACV,IAAI,OAAQ,KAAK,KAAK,IAAK,EAAE,EAAE,SAAU,KAAK,IAAK;AAAA,MACnD,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,IACN;AAAA,EAED;AAED;AAEA,IAAM,oBAAN,cAAgC,eAAe;AAAA,EAE9C,YAAa,WAAW,MAAO;AAE9B,UAAM;AAEN,SAAK,OAAO;AAEZ,SAAK,aAAa;AAAA,MACjB;AAAA,IACD;AAEA,QAAK,aAAa,MAAO;AAIxB,YAAM,WAAW,CAAC;AAClB,YAAM,QAAQ,oBAAI,IAAI;AAItB,YAAM,QAAQ,IAAI,QAAQ;AAC1B,YAAM,MAAM,IAAI,QAAQ;AAExB,UAAK,SAAS,UAAU,MAAO;AAI9B,cAAM,WAAW,SAAS,WAAW;AACrC,cAAM,UAAU,SAAS;AACzB,YAAI,SAAS,SAAS;AAEtB,YAAK,OAAO,WAAW,GAAI;AAE1B,mBAAS,CAAE,EAAE,OAAO,GAAG,OAAO,QAAQ,OAAO,eAAe,EAAE,CAAE;AAAA,QAEjE;AAIA,iBAAU,IAAI,GAAG,KAAK,OAAO,QAAQ,IAAI,IAAI,EAAG,GAAI;AAEnD,gBAAM,QAAQ,OAAQ,CAAE;AAExB,gBAAM,aAAa,MAAM;AACzB,gBAAM,aAAa,MAAM;AAEzB,mBAAU,IAAI,YAAY,IAAM,aAAa,YAAc,IAAI,GAAG,KAAK,GAAI;AAE1E,qBAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,oBAAM,SAAS,QAAQ,KAAM,IAAI,CAAE;AACnC,oBAAM,SAAS,QAAQ,KAAM,KAAM,IAAI,KAAM,CAAE;AAE/C,oBAAM,oBAAqB,UAAU,MAAO;AAC5C,kBAAI,oBAAqB,UAAU,MAAO;AAE1C,kBAAK,aAAc,OAAO,KAAK,KAAM,MAAM,MAAO;AAEjD,yBAAS,KAAM,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AACzC,yBAAS,KAAM,IAAI,GAAG,IAAI,GAAG,IAAI,CAAE;AAAA,cAEpC;AAAA,YAED;AAAA,UAED;AAAA,QAED;AAAA,MAED,OAAO;AAIN,cAAM,WAAW,SAAS,WAAW;AAErC,iBAAU,IAAI,GAAG,IAAM,SAAS,QAAQ,GAAK,IAAI,GAAG,KAAO;AAE1D,mBAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAK9B,kBAAM,SAAS,IAAI,IAAI;AACvB,kBAAM,SAAS,IAAI,KAAQ,IAAI,KAAM;AAErC,kBAAM,oBAAqB,UAAU,MAAO;AAC5C,gBAAI,oBAAqB,UAAU,MAAO;AAE1C,gBAAK,aAAc,OAAO,KAAK,KAAM,MAAM,MAAO;AAEjD,uBAAS,KAAM,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AACzC,uBAAS,KAAM,IAAI,GAAG,IAAI,GAAG,IAAI,CAAE;AAAA,YAEpC;AAAA,UAED;AAAA,QAED;AAAA,MAED;AAIA,WAAK,aAAc,YAAY,IAAI,uBAAwB,UAAU,CAAE,CAAE;AAAA,IAE1E;AAAA,EAED;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,aAAa,OAAO,OAAQ,CAAC,GAAG,OAAO,UAAW;AAEvD,WAAO;AAAA,EAER;AAED;AAEA,SAAS,aAAc,OAAO,KAAK,OAAQ;AAE1C,QAAM,QAAQ,GAAG,MAAM,CAAC,IAAI,MAAM,CAAC,IAAI,MAAM,CAAC,IAAI,IAAI,CAAC,IAAI,IAAI,CAAC,IAAI,IAAI,CAAC;AACzE,QAAM,QAAQ,GAAG,IAAI,CAAC,IAAI,IAAI,CAAC,IAAI,IAAI,CAAC,IAAI,MAAM,CAAC,IAAI,MAAM,CAAC,IAAI,MAAM,CAAC;AAEzE,MAAK,MAAM,IAAK,KAAM,MAAM,QAAQ,MAAM,IAAK,KAAM,MAAM,MAAO;AAEjE,WAAO;AAAA,EAER,OAAO;AAEN,UAAM,IAAK,KAAM;AACjB,UAAM,IAAK,KAAM;AACjB,WAAO;AAAA,EAER;AAED;AAEA,IAAI,aAA0B,OAAO,OAAO;AAAA,EAC3C,WAAW;AAAA,EACX;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACD,CAAC;AAED,IAAM,iBAAN,cAA6B,SAAS;AAAA,EAErC,YAAa,YAAa;AAEzB,UAAM;AAEN,SAAK,mBAAmB;AAExB,SAAK,OAAO;AAEZ,SAAK,QAAQ,IAAI,MAAO,CAAS;AACjC,SAAK,cAAc;AAEnB,SAAK,MAAM;AAEX,SAAK,UAAW,UAAW;AAAA,EAE5B;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,MAAM,KAAM,OAAO,KAAM;AAE9B,SAAK,MAAM,OAAO;AAElB,WAAO;AAAA,EAER;AAED;AAEA,IAAM,oBAAN,cAAgC,eAAe;AAAA,EAE9C,YAAa,YAAa;AAEzB,UAAO,UAAW;AAElB,SAAK,sBAAsB;AAE3B,SAAK,OAAO;AAAA,EAEb;AAED;AAEA,IAAM,uBAAN,cAAmC,SAAS;AAAA,EAE3C,YAAa,YAAa;AAEzB,UAAM;AAEN,SAAK,yBAAyB;AAE9B,SAAK,UAAU,EAAE,YAAY,GAAG;AAEhC,SAAK,OAAO;AAEZ,SAAK,QAAQ,IAAI,MAAO,QAAS;AACjC,SAAK,YAAY;AACjB,SAAK,YAAY;AAEjB,SAAK,MAAM;AAEX,SAAK,WAAW;AAChB,SAAK,oBAAoB;AAEzB,SAAK,QAAQ;AACb,SAAK,iBAAiB;AAEtB,SAAK,WAAW,IAAI,MAAO,CAAS;AACpC,SAAK,oBAAoB;AACzB,SAAK,cAAc;AAEnB,SAAK,UAAU;AACf,SAAK,YAAY;AAEjB,SAAK,YAAY;AACjB,SAAK,gBAAgB;AACrB,SAAK,cAAc,IAAI,QAAS,GAAG,CAAE;AAErC,SAAK,kBAAkB;AACvB,SAAK,oBAAoB;AACzB,SAAK,mBAAmB;AAExB,SAAK,eAAe;AAEpB,SAAK,eAAe;AAEpB,SAAK,WAAW;AAEhB,SAAK,SAAS;AACd,SAAK,iBAAiB,IAAI,MAAM;AAChC,SAAK,kBAAkB;AAEvB,SAAK,YAAY;AACjB,SAAK,qBAAqB;AAC1B,SAAK,mBAAmB;AACxB,SAAK,oBAAoB;AAEzB,SAAK,cAAc;AAEnB,SAAK,MAAM;AAEX,SAAK,UAAW,UAAW;AAAA,EAE5B;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,UAAU,EAAE,YAAY,GAAG;AAEhC,SAAK,MAAM,KAAM,OAAO,KAAM;AAC9B,SAAK,YAAY,OAAO;AACxB,SAAK,YAAY,OAAO;AAExB,SAAK,MAAM,OAAO;AAElB,SAAK,WAAW,OAAO;AACvB,SAAK,oBAAoB,OAAO;AAEhC,SAAK,QAAQ,OAAO;AACpB,SAAK,iBAAiB,OAAO;AAE7B,SAAK,SAAS,KAAM,OAAO,QAAS;AACpC,SAAK,cAAc,OAAO;AAC1B,SAAK,oBAAoB,OAAO;AAEhC,SAAK,UAAU,OAAO;AACtB,SAAK,YAAY,OAAO;AAExB,SAAK,YAAY,OAAO;AACxB,SAAK,gBAAgB,OAAO;AAC5B,SAAK,YAAY,KAAM,OAAO,WAAY;AAE1C,SAAK,kBAAkB,OAAO;AAC9B,SAAK,oBAAoB,OAAO;AAChC,SAAK,mBAAmB,OAAO;AAE/B,SAAK,eAAe,OAAO;AAE3B,SAAK,eAAe,OAAO;AAE3B,SAAK,WAAW,OAAO;AAEvB,SAAK,SAAS,OAAO;AACrB,SAAK,eAAe,KAAM,OAAO,cAAe;AAChD,SAAK,kBAAkB,OAAO;AAE9B,SAAK,YAAY,OAAO;AACxB,SAAK,qBAAqB,OAAO;AACjC,SAAK,mBAAmB,OAAO;AAC/B,SAAK,oBAAoB,OAAO;AAEhC,SAAK,cAAc,OAAO;AAE1B,SAAK,MAAM,OAAO;AAElB,WAAO;AAAA,EAER;AAED;AAEA,IAAM,uBAAN,cAAmC,qBAAqB;AAAA,EAEvD,YAAa,YAAa;AAEzB,UAAM;AAEN,SAAK,yBAAyB;AAE9B,SAAK,UAAU;AAAA,MAEd,YAAY;AAAA,MACZ,YAAY;AAAA,IAEb;AAEA,SAAK,OAAO;AAEZ,SAAK,qBAAqB;AAC1B,SAAK,gBAAgB;AAErB,SAAK,eAAe;AACpB,SAAK,qBAAqB;AAC1B,SAAK,wBAAwB;AAC7B,SAAK,uBAAuB,IAAI,QAAS,GAAG,CAAE;AAC9C,SAAK,qBAAqB;AAE1B,SAAK,MAAM;AAEX,WAAO,eAAgB,MAAM,gBAAgB;AAAA,MAC5C,KAAK,WAAY;AAEhB,eAAS,MAAO,OAAQ,KAAK,MAAM,MAAQ,KAAK,MAAM,IAAK,GAAG,CAAE;AAAA,MAEjE;AAAA,MACA,KAAK,SAAW,cAAe;AAE9B,aAAK,OAAQ,IAAI,MAAM,iBAAmB,IAAI,MAAM;AAAA,MAErD;AAAA,IACD,CAAE;AAEF,SAAK,iBAAiB;AACtB,SAAK,iBAAiB;AACtB,SAAK,4BAA4B,CAAE,KAAK,GAAI;AAC5C,SAAK,0BAA0B;AAE/B,SAAK,aAAa,IAAI,MAAO,CAAS;AACtC,SAAK,gBAAgB;AACrB,SAAK,iBAAiB;AACtB,SAAK,oBAAoB;AAEzB,SAAK,kBAAkB;AAEvB,SAAK,YAAY;AACjB,SAAK,eAAe;AACpB,SAAK,sBAAsB;AAC3B,SAAK,mBAAmB,IAAI,MAAO,GAAG,GAAG,CAAE;AAE3C,SAAK,oBAAoB;AACzB,SAAK,uBAAuB;AAC5B,SAAK,gBAAgB,IAAI,MAAO,GAAG,GAAG,CAAE;AACxC,SAAK,mBAAmB;AAExB,SAAK,cAAc;AACnB,SAAK,aAAa;AAClB,SAAK,cAAc;AACnB,SAAK,eAAe;AACpB,SAAK,SAAS;AACd,SAAK,gBAAgB;AAErB,SAAK,UAAW,UAAW;AAAA,EAE5B;AAAA,EAEA,IAAI,aAAa;AAEhB,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,IAAI,WAAY,OAAQ;AAEvB,QAAK,KAAK,cAAc,MAAM,QAAQ,GAAI;AAEzC,WAAK;AAAA,IAEN;AAEA,SAAK,cAAc;AAAA,EAEpB;AAAA,EAEA,IAAI,YAAY;AAEf,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,IAAI,UAAW,OAAQ;AAEtB,QAAK,KAAK,aAAa,MAAM,QAAQ,GAAI;AAExC,WAAK;AAAA,IAEN;AAEA,SAAK,aAAa;AAAA,EAEnB;AAAA,EAEA,IAAI,cAAc;AAEjB,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,IAAI,YAAa,OAAQ;AAExB,QAAK,KAAK,eAAe,MAAM,QAAQ,GAAI;AAE1C,WAAK;AAAA,IAEN;AAEA,SAAK,eAAe;AAAA,EAErB;AAAA,EAEA,IAAI,aAAa;AAEhB,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,IAAI,WAAY,OAAQ;AAEvB,QAAK,KAAK,cAAc,MAAM,QAAQ,GAAI;AAEzC,WAAK;AAAA,IAEN;AAEA,SAAK,cAAc;AAAA,EAEpB;AAAA,EAEA,IAAI,QAAQ;AAEX,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,IAAI,MAAO,OAAQ;AAElB,QAAK,KAAK,SAAS,MAAM,QAAQ,GAAI;AAEpC,WAAK;AAAA,IAEN;AAEA,SAAK,SAAS;AAAA,EAEf;AAAA,EAEA,IAAI,eAAe;AAElB,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,IAAI,aAAc,OAAQ;AAEzB,QAAK,KAAK,gBAAgB,MAAM,QAAQ,GAAI;AAE3C,WAAK;AAAA,IAEN;AAEA,SAAK,gBAAgB;AAAA,EAEtB;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,UAAU;AAAA,MAEd,YAAY;AAAA,MACZ,YAAY;AAAA,IAEb;AAEA,SAAK,aAAa,OAAO;AACzB,SAAK,qBAAqB,OAAO;AACjC,SAAK,gBAAgB,OAAO;AAE5B,SAAK,YAAY,OAAO;AACxB,SAAK,eAAe,OAAO;AAC3B,SAAK,qBAAqB,OAAO;AACjC,SAAK,wBAAwB,OAAO;AACpC,SAAK,qBAAqB,OAAO;AACjC,SAAK,qBAAqB,KAAM,OAAO,oBAAqB;AAE5D,SAAK,aAAa,OAAO;AACzB,SAAK,MAAM,OAAO;AAElB,SAAK,cAAc,OAAO;AAC1B,SAAK,iBAAiB,OAAO;AAC7B,SAAK,iBAAiB,OAAO;AAC7B,SAAK,4BAA4B,CAAE,GAAG,OAAO,yBAA0B;AACvE,SAAK,0BAA0B,OAAO;AAEtC,SAAK,QAAQ,OAAO;AACpB,SAAK,WAAW,KAAM,OAAO,UAAW;AACxC,SAAK,gBAAgB,OAAO;AAC5B,SAAK,iBAAiB,OAAO;AAC7B,SAAK,oBAAoB,OAAO;AAEhC,SAAK,eAAe,OAAO;AAC3B,SAAK,kBAAkB,OAAO;AAE9B,SAAK,YAAY,OAAO;AACxB,SAAK,eAAe,OAAO;AAC3B,SAAK,sBAAsB,OAAO;AAClC,SAAK,iBAAiB,KAAM,OAAO,gBAAiB;AAEpD,SAAK,oBAAoB,OAAO;AAChC,SAAK,uBAAuB,OAAO;AACnC,SAAK,cAAc,KAAM,OAAO,aAAc;AAC9C,SAAK,mBAAmB,OAAO;AAE/B,WAAO;AAAA,EAER;AAED;AAEA,IAAM,oBAAN,cAAgC,SAAS;AAAA,EAExC,YAAa,YAAa;AAEzB,UAAM;AAEN,SAAK,sBAAsB;AAE3B,SAAK,OAAO;AAEZ,SAAK,QAAQ,IAAI,MAAO,QAAS;AACjC,SAAK,WAAW,IAAI,MAAO,OAAS;AACpC,SAAK,YAAY;AAEjB,SAAK,MAAM;AAEX,SAAK,WAAW;AAChB,SAAK,oBAAoB;AAEzB,SAAK,QAAQ;AACb,SAAK,iBAAiB;AAEtB,SAAK,WAAW,IAAI,MAAO,CAAS;AACpC,SAAK,oBAAoB;AACzB,SAAK,cAAc;AAEnB,SAAK,UAAU;AACf,SAAK,YAAY;AAEjB,SAAK,YAAY;AACjB,SAAK,gBAAgB;AACrB,SAAK,cAAc,IAAI,QAAS,GAAG,CAAE;AAErC,SAAK,kBAAkB;AACvB,SAAK,oBAAoB;AACzB,SAAK,mBAAmB;AAExB,SAAK,cAAc;AAEnB,SAAK,WAAW;AAEhB,SAAK,SAAS;AACd,SAAK,iBAAiB,IAAI,MAAM;AAChC,SAAK,UAAU;AACf,SAAK,eAAe;AACpB,SAAK,kBAAkB;AAEvB,SAAK,YAAY;AACjB,SAAK,qBAAqB;AAC1B,SAAK,mBAAmB;AACxB,SAAK,oBAAoB;AAEzB,SAAK,cAAc;AAEnB,SAAK,MAAM;AAEX,SAAK,UAAW,UAAW;AAAA,EAE5B;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,MAAM,KAAM,OAAO,KAAM;AAC9B,SAAK,SAAS,KAAM,OAAO,QAAS;AACpC,SAAK,YAAY,OAAO;AAExB,SAAK,MAAM,OAAO;AAElB,SAAK,WAAW,OAAO;AACvB,SAAK,oBAAoB,OAAO;AAEhC,SAAK,QAAQ,OAAO;AACpB,SAAK,iBAAiB,OAAO;AAE7B,SAAK,SAAS,KAAM,OAAO,QAAS;AACpC,SAAK,cAAc,OAAO;AAC1B,SAAK,oBAAoB,OAAO;AAEhC,SAAK,UAAU,OAAO;AACtB,SAAK,YAAY,OAAO;AAExB,SAAK,YAAY,OAAO;AACxB,SAAK,gBAAgB,OAAO;AAC5B,SAAK,YAAY,KAAM,OAAO,WAAY;AAE1C,SAAK,kBAAkB,OAAO;AAC9B,SAAK,oBAAoB,OAAO;AAChC,SAAK,mBAAmB,OAAO;AAE/B,SAAK,cAAc,OAAO;AAE1B,SAAK,WAAW,OAAO;AAEvB,SAAK,SAAS,OAAO;AACrB,SAAK,eAAe,KAAM,OAAO,cAAe;AAChD,SAAK,UAAU,OAAO;AACtB,SAAK,eAAe,OAAO;AAC3B,SAAK,kBAAkB,OAAO;AAE9B,SAAK,YAAY,OAAO;AACxB,SAAK,qBAAqB,OAAO;AACjC,SAAK,mBAAmB,OAAO;AAC/B,SAAK,oBAAoB,OAAO;AAEhC,SAAK,cAAc,OAAO;AAE1B,SAAK,MAAM,OAAO;AAElB,WAAO;AAAA,EAER;AAED;AAEA,IAAM,mBAAN,cAA+B,SAAS;AAAA,EAEvC,YAAa,YAAa;AAEzB,UAAM;AAEN,SAAK,qBAAqB;AAE1B,SAAK,UAAU,EAAE,QAAQ,GAAG;AAE5B,SAAK,OAAO;AAEZ,SAAK,QAAQ,IAAI,MAAO,QAAS;AAEjC,SAAK,MAAM;AACX,SAAK,cAAc;AAEnB,SAAK,WAAW;AAChB,SAAK,oBAAoB;AAEzB,SAAK,QAAQ;AACb,SAAK,iBAAiB;AAEtB,SAAK,WAAW,IAAI,MAAO,CAAS;AACpC,SAAK,oBAAoB;AACzB,SAAK,cAAc;AAEnB,SAAK,UAAU;AACf,SAAK,YAAY;AAEjB,SAAK,YAAY;AACjB,SAAK,gBAAgB;AACrB,SAAK,cAAc,IAAI,QAAS,GAAG,CAAE;AAErC,SAAK,kBAAkB;AACvB,SAAK,oBAAoB;AACzB,SAAK,mBAAmB;AAExB,SAAK,WAAW;AAEhB,SAAK,YAAY;AACjB,SAAK,qBAAqB;AAC1B,SAAK,mBAAmB;AACxB,SAAK,oBAAoB;AAEzB,SAAK,MAAM;AAEX,SAAK,UAAW,UAAW;AAAA,EAE5B;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,MAAM,KAAM,OAAO,KAAM;AAE9B,SAAK,MAAM,OAAO;AAClB,SAAK,cAAc,OAAO;AAE1B,SAAK,WAAW,OAAO;AACvB,SAAK,oBAAoB,OAAO;AAEhC,SAAK,QAAQ,OAAO;AACpB,SAAK,iBAAiB,OAAO;AAE7B,SAAK,SAAS,KAAM,OAAO,QAAS;AACpC,SAAK,cAAc,OAAO;AAC1B,SAAK,oBAAoB,OAAO;AAEhC,SAAK,UAAU,OAAO;AACtB,SAAK,YAAY,OAAO;AAExB,SAAK,YAAY,OAAO;AACxB,SAAK,gBAAgB,OAAO;AAC5B,SAAK,YAAY,KAAM,OAAO,WAAY;AAE1C,SAAK,kBAAkB,OAAO;AAC9B,SAAK,oBAAoB,OAAO;AAChC,SAAK,mBAAmB,OAAO;AAE/B,SAAK,WAAW,OAAO;AAEvB,SAAK,YAAY,OAAO;AACxB,SAAK,qBAAqB,OAAO;AACjC,SAAK,mBAAmB,OAAO;AAC/B,SAAK,oBAAoB,OAAO;AAEhC,SAAK,MAAM,OAAO;AAElB,WAAO;AAAA,EAER;AAED;AAEA,IAAM,qBAAN,cAAiC,SAAS;AAAA,EAEzC,YAAa,YAAa;AAEzB,UAAM;AAEN,SAAK,uBAAuB;AAE5B,SAAK,OAAO;AAEZ,SAAK,UAAU;AACf,SAAK,YAAY;AAEjB,SAAK,YAAY;AACjB,SAAK,gBAAgB;AACrB,SAAK,cAAc,IAAI,QAAS,GAAG,CAAE;AAErC,SAAK,kBAAkB;AACvB,SAAK,oBAAoB;AACzB,SAAK,mBAAmB;AAExB,SAAK,YAAY;AACjB,SAAK,qBAAqB;AAE1B,SAAK,cAAc;AAEnB,SAAK,UAAW,UAAW;AAAA,EAE5B;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,UAAU,OAAO;AACtB,SAAK,YAAY,OAAO;AAExB,SAAK,YAAY,OAAO;AACxB,SAAK,gBAAgB,OAAO;AAC5B,SAAK,YAAY,KAAM,OAAO,WAAY;AAE1C,SAAK,kBAAkB,OAAO;AAC9B,SAAK,oBAAoB,OAAO;AAChC,SAAK,mBAAmB,OAAO;AAE/B,SAAK,YAAY,OAAO;AACxB,SAAK,qBAAqB,OAAO;AAEjC,SAAK,cAAc,OAAO;AAE1B,WAAO;AAAA,EAER;AAED;AAEA,IAAM,sBAAN,cAAkC,SAAS;AAAA,EAE1C,YAAa,YAAa;AAEzB,UAAM;AAEN,SAAK,wBAAwB;AAE7B,SAAK,OAAO;AAEZ,SAAK,QAAQ,IAAI,MAAO,QAAS;AAEjC,SAAK,MAAM;AAEX,SAAK,WAAW;AAChB,SAAK,oBAAoB;AAEzB,SAAK,QAAQ;AACb,SAAK,iBAAiB;AAEtB,SAAK,WAAW,IAAI,MAAO,CAAS;AACpC,SAAK,oBAAoB;AACzB,SAAK,cAAc;AAEnB,SAAK,UAAU;AACf,SAAK,YAAY;AAEjB,SAAK,YAAY;AACjB,SAAK,gBAAgB;AACrB,SAAK,cAAc,IAAI,QAAS,GAAG,CAAE;AAErC,SAAK,kBAAkB;AACvB,SAAK,oBAAoB;AACzB,SAAK,mBAAmB;AAExB,SAAK,cAAc;AAEnB,SAAK,WAAW;AAEhB,SAAK,SAAS;AACd,SAAK,iBAAiB,IAAI,MAAM;AAChC,SAAK,UAAU;AACf,SAAK,eAAe;AACpB,SAAK,kBAAkB;AAEvB,SAAK,YAAY;AACjB,SAAK,qBAAqB;AAC1B,SAAK,mBAAmB;AACxB,SAAK,oBAAoB;AAEzB,SAAK,cAAc;AAEnB,SAAK,MAAM;AAEX,SAAK,UAAW,UAAW;AAAA,EAE5B;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,MAAM,KAAM,OAAO,KAAM;AAE9B,SAAK,MAAM,OAAO;AAElB,SAAK,WAAW,OAAO;AACvB,SAAK,oBAAoB,OAAO;AAEhC,SAAK,QAAQ,OAAO;AACpB,SAAK,iBAAiB,OAAO;AAE7B,SAAK,SAAS,KAAM,OAAO,QAAS;AACpC,SAAK,cAAc,OAAO;AAC1B,SAAK,oBAAoB,OAAO;AAEhC,SAAK,UAAU,OAAO;AACtB,SAAK,YAAY,OAAO;AAExB,SAAK,YAAY,OAAO;AACxB,SAAK,gBAAgB,OAAO;AAC5B,SAAK,YAAY,KAAM,OAAO,WAAY;AAE1C,SAAK,kBAAkB,OAAO;AAC9B,SAAK,oBAAoB,OAAO;AAChC,SAAK,mBAAmB,OAAO;AAE/B,SAAK,cAAc,OAAO;AAE1B,SAAK,WAAW,OAAO;AAEvB,SAAK,SAAS,OAAO;AACrB,SAAK,eAAe,KAAM,OAAO,cAAe;AAChD,SAAK,UAAU,OAAO;AACtB,SAAK,eAAe,OAAO;AAC3B,SAAK,kBAAkB,OAAO;AAE9B,SAAK,YAAY,OAAO;AACxB,SAAK,qBAAqB,OAAO;AACjC,SAAK,mBAAmB,OAAO;AAC/B,SAAK,oBAAoB,OAAO;AAEhC,SAAK,cAAc,OAAO;AAE1B,SAAK,MAAM,OAAO;AAElB,WAAO;AAAA,EAER;AAED;AAEA,IAAM,qBAAN,cAAiC,SAAS;AAAA,EAEzC,YAAa,YAAa;AAEzB,UAAM;AAEN,SAAK,uBAAuB;AAE5B,SAAK,UAAU,EAAE,UAAU,GAAG;AAE9B,SAAK,OAAO;AAEZ,SAAK,QAAQ,IAAI,MAAO,QAAS;AAEjC,SAAK,SAAS;AAEd,SAAK,MAAM;AAEX,SAAK,UAAU;AACf,SAAK,YAAY;AAEjB,SAAK,YAAY;AACjB,SAAK,gBAAgB;AACrB,SAAK,cAAc,IAAI,QAAS,GAAG,CAAE;AAErC,SAAK,kBAAkB;AACvB,SAAK,oBAAoB;AACzB,SAAK,mBAAmB;AAExB,SAAK,WAAW;AAEhB,SAAK,cAAc;AAEnB,SAAK,MAAM;AAEX,SAAK,UAAW,UAAW;AAAA,EAE5B;AAAA,EAGA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,UAAU,EAAE,UAAU,GAAG;AAE9B,SAAK,MAAM,KAAM,OAAO,KAAM;AAE9B,SAAK,SAAS,OAAO;AAErB,SAAK,MAAM,OAAO;AAElB,SAAK,UAAU,OAAO;AACtB,SAAK,YAAY,OAAO;AAExB,SAAK,YAAY,OAAO;AACxB,SAAK,gBAAgB,OAAO;AAC5B,SAAK,YAAY,KAAM,OAAO,WAAY;AAE1C,SAAK,kBAAkB,OAAO;AAC9B,SAAK,oBAAoB,OAAO;AAChC,SAAK,mBAAmB,OAAO;AAE/B,SAAK,WAAW,OAAO;AAEvB,SAAK,cAAc,OAAO;AAE1B,SAAK,MAAM,OAAO;AAElB,WAAO;AAAA,EAER;AAED;AAEA,IAAM,qBAAN,cAAiC,kBAAkB;AAAA,EAElD,YAAa,YAAa;AAEzB,UAAM;AAEN,SAAK,uBAAuB;AAE5B,SAAK,OAAO;AAEZ,SAAK,QAAQ;AACb,SAAK,WAAW;AAChB,SAAK,UAAU;AAEf,SAAK,UAAW,UAAW;AAAA,EAE5B;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,QAAQ,OAAO;AACpB,SAAK,WAAW,OAAO;AACvB,SAAK,UAAU,OAAO;AAEtB,WAAO;AAAA,EAER;AAED;AAGA,SAAS,aAAc,OAAO,MAAM,YAAa;AAEhD,MAAK,CAAE;AAAA,EACN,CAAE,cAAc,MAAM,gBAAgB,KAAO,QAAO;AAErD,MAAK,OAAO,KAAK,sBAAsB,UAAW;AAEjD,WAAO,IAAI,KAAM,KAAM;AAAA,EAExB;AAEA,SAAO,MAAM,UAAU,MAAM,KAAM,KAAM;AAE1C;AAEA,SAAS,aAAc,QAAS;AAE/B,SAAO,YAAY,OAAQ,MAAO,KACjC,EAAI,kBAAkB;AAExB;AAGA,SAAS,iBAAkB,OAAQ;AAElC,WAAS,YAAa,GAAG,GAAI;AAE5B,WAAO,MAAO,CAAE,IAAI,MAAO,CAAE;AAAA,EAE9B;AAEA,QAAM,IAAI,MAAM;AAChB,QAAM,SAAS,IAAI,MAAO,CAAE;AAC5B,WAAU,IAAI,GAAG,MAAM,GAAG,EAAG,EAAI,QAAQ,CAAE,IAAI;AAE/C,SAAO,KAAM,WAAY;AAEzB,SAAO;AAER;AAGA,SAAS,YAAa,QAAQ,QAAQ,OAAQ;AAE7C,QAAM,UAAU,OAAO;AACvB,QAAM,SAAS,IAAI,OAAO,YAAa,OAAQ;AAE/C,WAAU,IAAI,GAAG,YAAY,GAAG,cAAc,SAAS,EAAG,GAAI;AAE7D,UAAM,YAAY,MAAO,CAAE,IAAI;AAE/B,aAAU,IAAI,GAAG,MAAM,QAAQ,EAAG,GAAI;AAErC,aAAQ,WAAa,IAAI,OAAQ,YAAY,CAAE;AAAA,IAEhD;AAAA,EAED;AAEA,SAAO;AAER;AAGA,SAAS,YAAa,UAAU,OAAO,QAAQ,mBAAoB;AAElE,MAAI,IAAI,GAAG,MAAM,SAAU,CAAE;AAE7B,SAAQ,QAAQ,UAAa,IAAK,iBAAkB,MAAM,QAAY;AAErE,UAAM,SAAU,GAAK;AAAA,EAEtB;AAEA,MAAK,QAAQ,OAAY;AAEzB,MAAI,QAAQ,IAAK,iBAAkB;AACnC,MAAK,UAAU,OAAY;AAE3B,MAAK,MAAM,QAAS,KAAM,GAAI;AAE7B,OAAG;AAEF,cAAQ,IAAK,iBAAkB;AAE/B,UAAK,UAAU,QAAY;AAE1B,cAAM,KAAM,IAAI,IAAK;AACrB,eAAO,KAAK,MAAO,QAAQ,KAAM;AAAA,MAElC;AAEA,YAAM,SAAU,GAAK;AAAA,IAEtB,SAAU,QAAQ;AAAA,EAEnB,WAAY,MAAM,YAAY,QAAY;AAIzC,OAAG;AAEF,cAAQ,IAAK,iBAAkB;AAE/B,UAAK,UAAU,QAAY;AAE1B,cAAM,KAAM,IAAI,IAAK;AACrB,cAAM,QAAS,QAAQ,OAAO,MAAO;AAAA,MAEtC;AAEA,YAAM,SAAU,GAAK;AAAA,IAEtB,SAAU,QAAQ;AAAA,EAEnB,OAAO;AAIN,OAAG;AAEF,cAAQ,IAAK,iBAAkB;AAE/B,UAAK,UAAU,QAAY;AAE1B,cAAM,KAAM,IAAI,IAAK;AACrB,eAAO,KAAM,KAAM;AAAA,MAEpB;AAEA,YAAM,SAAU,GAAK;AAAA,IAEtB,SAAU,QAAQ;AAAA,EAEnB;AAED;AAEA,SAAS,QAAS,YAAY,MAAM,YAAY,UAAU,MAAM,IAAK;AAEpE,QAAM,OAAO,WAAW,MAAM;AAE9B,OAAK,OAAO;AAEZ,QAAM,SAAS,CAAC;AAEhB,WAAU,IAAI,GAAG,IAAI,KAAK,OAAO,QAAQ,EAAG,GAAI;AAE/C,UAAM,QAAQ,KAAK,OAAQ,CAAE;AAC7B,UAAM,YAAY,MAAM,aAAa;AAErC,UAAM,QAAQ,CAAC;AACf,UAAM,SAAS,CAAC;AAEhB,aAAU,IAAI,GAAG,IAAI,MAAM,MAAM,QAAQ,EAAG,GAAI;AAE/C,YAAM,QAAQ,MAAM,MAAO,CAAE,IAAI;AAEjC,UAAK,QAAQ,cAAc,SAAS,SAAW;AAE/C,YAAM,KAAM,MAAM,MAAO,CAAE,CAAE;AAE7B,eAAU,IAAI,GAAG,IAAI,WAAW,EAAG,GAAI;AAEtC,eAAO,KAAM,MAAM,OAAQ,IAAI,YAAY,CAAE,CAAE;AAAA,MAEhD;AAAA,IAED;AAEA,QAAK,MAAM,WAAW,EAAI;AAE1B,UAAM,QAAQ,aAAc,OAAO,MAAM,MAAM,WAAY;AAC3D,UAAM,SAAS,aAAc,QAAQ,MAAM,OAAO,WAAY;AAE9D,WAAO,KAAM,KAAM;AAAA,EAEpB;AAEA,OAAK,SAAS;AAId,MAAI,eAAe;AAEnB,WAAU,IAAI,GAAG,IAAI,KAAK,OAAO,QAAQ,EAAG,GAAI;AAE/C,QAAK,eAAe,KAAK,OAAQ,CAAE,EAAE,MAAO,CAAE,GAAI;AAEjD,qBAAe,KAAK,OAAQ,CAAE,EAAE,MAAO,CAAE;AAAA,IAE1C;AAAA,EAED;AAIA,WAAU,IAAI,GAAG,IAAI,KAAK,OAAO,QAAQ,EAAG,GAAI;AAE/C,SAAK,OAAQ,CAAE,EAAE,MAAO,KAAM,YAAa;AAAA,EAE5C;AAEA,OAAK,cAAc;AAEnB,SAAO;AAER;AAEA,SAAS,iBAAkB,YAAY,iBAAiB,GAAG,gBAAgB,YAAY,MAAM,IAAK;AAEjG,MAAK,OAAO,EAAI,OAAM;AAEtB,QAAM,YAAY,cAAc,OAAO;AACvC,QAAM,gBAAgB,iBAAiB;AAGvC,WAAU,IAAI,GAAG,IAAI,WAAW,EAAG,GAAI;AAEtC,UAAM,iBAAiB,cAAc,OAAQ,CAAE;AAC/C,UAAM,qBAAqB,eAAe;AAG1C,QAAK,uBAAuB,UAAU,uBAAuB,SAAW;AAGxE,UAAM,cAAc,WAAW,OAAO,KAAM,SAAW,OAAQ;AAE9D,aAAO,MAAM,SAAS,eAAe,QACjC,MAAM,kBAAkB;AAAA,IAE7B,CAAE;AAEF,QAAK,gBAAgB,OAAY;AAEjC,QAAI,kBAAkB;AACtB,UAAM,qBAAqB,eAAe,aAAa;AAEvD,QAAK,eAAe,kBAAkB,2CAA4C;AAEjF,wBAAkB,qBAAqB;AAAA,IAExC;AAEA,QAAI,eAAe;AACnB,UAAM,kBAAkB,YAAY,aAAa;AAEjD,QAAK,YAAY,kBAAkB,2CAA4C;AAE9E,qBAAe,kBAAkB;AAAA,IAElC;AAEA,UAAM,YAAY,eAAe,MAAM,SAAS;AAChD,QAAI;AAGJ,QAAK,iBAAiB,eAAe,MAAO,CAAE,GAAI;AAGjD,YAAM,aAAa;AACnB,YAAM,WAAW,qBAAqB;AACtC,uBAAiB,eAAe,OAAO,MAAO,YAAY,QAAS;AAAA,IAEpE,WAAY,iBAAiB,eAAe,MAAO,SAAU,GAAI;AAGhE,YAAM,aAAa,YAAY,qBAAqB;AACpD,YAAM,WAAW,aAAa,qBAAqB;AACnD,uBAAiB,eAAe,OAAO,MAAO,YAAY,QAAS;AAAA,IAEpE,OAAO;AAGN,YAAM,cAAc,eAAe,kBAAkB;AACrD,YAAM,aAAa;AACnB,YAAM,WAAW,qBAAqB;AACtC,kBAAY,SAAU,aAAc;AACpC,uBAAiB,YAAY,aAAa,MAAO,YAAY,QAAS;AAAA,IAEvE;AAGA,QAAK,uBAAuB,cAAe;AAE1C,YAAM,gBAAgB,IAAI,WAAW,EAAE,UAAW,cAAe,EAAE,UAAU,EAAE,UAAU;AACzF,oBAAc,QAAS,cAAe;AAAA,IAEvC;AAIA,UAAM,WAAW,YAAY,MAAM;AACnC,aAAU,IAAI,GAAG,IAAI,UAAU,EAAG,GAAI;AAErC,YAAM,aAAa,IAAI,kBAAkB;AAEzC,UAAK,uBAAuB,cAAe;AAG1C,mBAAW;AAAA,UACV,YAAY;AAAA,UACZ;AAAA,UACA;AAAA,UACA;AAAA,UACA,YAAY;AAAA,UACZ;AAAA,QACD;AAAA,MAED,OAAO;AAEN,cAAM,WAAW,kBAAkB,eAAe;AAGlD,iBAAU,IAAI,GAAG,IAAI,UAAU,EAAG,GAAI;AAErC,sBAAY,OAAQ,aAAa,CAAE,KAAK,eAAgB,CAAE;AAAA,QAE3D;AAAA,MAED;AAAA,IAED;AAAA,EAED;AAEA,aAAW,YAAY;AAEvB,SAAO;AAER;AAEA,IAAM,iBAAiB;AAAA,EACtB;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACD;AAuBA,IAAM,cAAN,MAAkB;AAAA,EAEjB,YAAa,oBAAoB,cAAc,YAAY,cAAe;AAEzE,SAAK,qBAAqB;AAC1B,SAAK,eAAe;AAEpB,SAAK,eAAe,iBAAiB,SACpC,eAAe,IAAI,aAAa,YAAa,UAAW;AACzD,SAAK,eAAe;AACpB,SAAK,YAAY;AAEjB,SAAK,WAAW;AAChB,SAAK,mBAAmB,CAAC;AAAA,EAE1B;AAAA,EAEA,SAAU,GAAI;AAEb,UAAM,KAAK,KAAK;AAChB,QAAI,KAAK,KAAK,cACb,KAAK,GAAI,EAAG,GACZ,KAAK,GAAI,KAAK,CAAE;AAEjB,uBAAmB;AAElB,YAAM;AAEL,YAAI;AAEJ,qBAAa;AAMZ,uBAAc,KAAK,EAAI,IAAI,KAAO;AAEjC,qBAAU,WAAW,KAAK,OAAO;AAEhC,kBAAK,OAAO,QAAY;AAEvB,oBAAK,IAAI,GAAK,OAAM;AAIpB,qBAAK,GAAG;AACR,qBAAK,eAAe;AACpB,uBAAO,KAAK,iBAAkB,KAAK,CAAE;AAAA,cAEtC;AAEA,kBAAK,OAAO,SAAW;AAEvB,mBAAK;AACL,mBAAK,GAAI,EAAG,EAAG;AAEf,kBAAK,IAAI,IAAK;AAGb,sBAAM;AAAA,cAEP;AAAA,YAED;AAGA,oBAAQ,GAAG;AACX,kBAAM;AAAA,UAEP;AAIA,cAAK,EAAI,KAAK,KAAO;AAIpB,kBAAM,WAAW,GAAI,CAAE;AAEvB,gBAAK,IAAI,UAAW;AAEnB,mBAAK;AACL,mBAAK;AAAA,YAEN;AAIA,qBAAU,WAAW,KAAK,OAAO;AAEhC,kBAAK,OAAO,QAAY;AAIvB,qBAAK,eAAe;AACpB,uBAAO,KAAK,iBAAkB,CAAE;AAAA,cAEjC;AAEA,kBAAK,OAAO,SAAW;AAEvB,mBAAK;AACL,mBAAK,GAAI,EAAG,KAAK,CAAE;AAEnB,kBAAK,KAAK,IAAK;AAGd,sBAAM;AAAA,cAEP;AAAA,YAED;AAGA,oBAAQ;AACR,iBAAK;AACL,kBAAM;AAAA,UAEP;AAIA,gBAAM;AAAA,QAEP;AAIA,eAAQ,KAAK,OAAQ;AAEpB,gBAAM,MAAQ,KAAK,UAAY;AAE/B,cAAK,IAAI,GAAI,GAAI,GAAI;AAEpB,oBAAQ;AAAA,UAET,OAAO;AAEN,iBAAK,MAAM;AAAA,UAEZ;AAAA,QAED;AAEA,aAAK,GAAI,EAAG;AACZ,aAAK,GAAI,KAAK,CAAE;AAIhB,YAAK,OAAO,QAAY;AAEvB,eAAK,eAAe;AACpB,iBAAO,KAAK,iBAAkB,CAAE;AAAA,QAEjC;AAEA,YAAK,OAAO,QAAY;AAEvB,eAAK,GAAG;AACR,eAAK,eAAe;AACpB,iBAAO,KAAK,iBAAkB,KAAK,CAAE;AAAA,QAEtC;AAAA,MAED;AAEA,WAAK,eAAe;AAEpB,WAAK,iBAAkB,IAAI,IAAI,EAAG;AAAA,IAEnC;AAEA,WAAO,KAAK,aAAc,IAAI,IAAI,GAAG,EAAG;AAAA,EAEzC;AAAA,EAEA,eAAe;AAEd,WAAO,KAAK,YAAY,KAAK;AAAA,EAE9B;AAAA,EAEA,iBAAkB,OAAQ;AAIzB,UAAM,SAAS,KAAK,cACnB,SAAS,KAAK,cACd,SAAS,KAAK,WACd,SAAS,QAAQ;AAElB,aAAU,IAAI,GAAG,MAAM,QAAQ,EAAG,GAAI;AAErC,aAAQ,CAAE,IAAI,OAAQ,SAAS,CAAE;AAAA,IAElC;AAEA,WAAO;AAAA,EAER;AAAA;AAAA,EAIA,eAAoC;AAEnC,UAAM,IAAI,MAAO,yBAA0B;AAAA,EAG5C;AAAA,EAEA,mBAAqC;AAAA,EAIrC;AAED;AAUA,IAAM,mBAAN,cAA+B,YAAY;AAAA,EAE1C,YAAa,oBAAoB,cAAc,YAAY,cAAe;AAEzE,UAAO,oBAAoB,cAAc,YAAY,YAAa;AAElE,SAAK,cAAc;AACnB,SAAK,cAAc;AACnB,SAAK,cAAc;AACnB,SAAK,cAAc;AAEnB,SAAK,mBAAmB;AAAA,MAEvB,aAAa;AAAA,MACb,WAAW;AAAA,IAEZ;AAAA,EAED;AAAA,EAEA,iBAAkB,IAAI,IAAI,IAAK;AAE9B,UAAM,KAAK,KAAK;AAChB,QAAI,QAAQ,KAAK,GAChB,QAAQ,KAAK,GAEb,QAAQ,GAAI,KAAM,GAClB,QAAQ,GAAI,KAAM;AAEnB,QAAK,UAAU,QAAY;AAE1B,cAAS,KAAK,aAAa,EAAE,aAAc;AAAA,QAE1C,KAAK;AAGJ,kBAAQ;AACR,kBAAQ,IAAI,KAAK;AAEjB;AAAA,QAED,KAAK;AAGJ,kBAAQ,GAAG,SAAS;AACpB,kBAAQ,KAAK,GAAI,KAAM,IAAI,GAAI,QAAQ,CAAE;AAEzC;AAAA,QAED;AAGC,kBAAQ;AACR,kBAAQ;AAAA,MAEV;AAAA,IAED;AAEA,QAAK,UAAU,QAAY;AAE1B,cAAS,KAAK,aAAa,EAAE,WAAY;AAAA,QAExC,KAAK;AAGJ,kBAAQ;AACR,kBAAQ,IAAI,KAAK;AAEjB;AAAA,QAED,KAAK;AAGJ,kBAAQ;AACR,kBAAQ,KAAK,GAAI,CAAE,IAAI,GAAI,CAAE;AAE7B;AAAA,QAED;AAGC,kBAAQ,KAAK;AACb,kBAAQ;AAAA,MAEV;AAAA,IAED;AAEA,UAAM,UAAW,KAAK,MAAO,KAC5B,SAAS,KAAK;AAEf,SAAK,cAAc,UAAW,KAAK;AACnC,SAAK,cAAc,UAAW,QAAQ;AACtC,SAAK,cAAc,QAAQ;AAC3B,SAAK,cAAc,QAAQ;AAAA,EAE5B;AAAA,EAEA,aAAc,IAAI,IAAI,GAAG,IAAK;AAE7B,UAAM,SAAS,KAAK,cACnB,SAAS,KAAK,cACd,SAAS,KAAK,WAEd,KAAK,KAAK,QAAS,KAAK,KAAK,QAC7B,KAAK,KAAK,aAAc,KAAK,KAAK,aAClC,KAAK,KAAK,aAAa,KAAK,KAAK,aAEjC,KAAM,IAAI,OAAS,KAAK,KACxB,KAAK,IAAI,GACT,MAAM,KAAK;AAIZ,UAAM,KAAK,CAAE,KAAK,MAAM,IAAI,KAAK,KAAK,KAAK;AAC3C,UAAM,MAAO,IAAI,MAAO,OAAQ,OAAQ,IAAI,MAAO,MAAO,OAAQ,MAAO,IAAI;AAC7E,UAAM,MAAO,KAAM,MAAO,OAAQ,MAAM,MAAO,KAAK,MAAM;AAC1D,UAAM,KAAK,KAAK,MAAM,KAAK;AAI3B,aAAU,IAAI,GAAG,MAAM,QAAQ,EAAG,GAAI;AAErC,aAAQ,CAAE,IACR,KAAK,OAAQ,KAAK,CAAE,IACpB,KAAK,OAAQ,KAAK,CAAE,IACpB,KAAK,OAAQ,KAAK,CAAE,IACpB,KAAK,OAAQ,KAAK,CAAE;AAAA,IAEvB;AAEA,WAAO;AAAA,EAER;AAED;AAEA,IAAM,oBAAN,cAAgC,YAAY;AAAA,EAE3C,YAAa,oBAAoB,cAAc,YAAY,cAAe;AAEzE,UAAO,oBAAoB,cAAc,YAAY,YAAa;AAAA,EAEnE;AAAA,EAEA,aAAc,IAAI,IAAI,GAAG,IAAK;AAE7B,UAAM,SAAS,KAAK,cACnB,SAAS,KAAK,cACd,SAAS,KAAK,WAEd,UAAU,KAAK,QACf,UAAU,UAAU,QAEpB,WAAY,IAAI,OAAS,KAAK,KAC9B,UAAU,IAAI;AAEf,aAAU,IAAI,GAAG,MAAM,QAAQ,EAAG,GAAI;AAErC,aAAQ,CAAE,IACR,OAAQ,UAAU,CAAE,IAAI,UACxB,OAAQ,UAAU,CAAE,IAAI;AAAA,IAE3B;AAEA,WAAO;AAAA,EAER;AAED;AAQA,IAAM,sBAAN,cAAkC,YAAY;AAAA,EAE7C,YAAa,oBAAoB,cAAc,YAAY,cAAe;AAEzE,UAAO,oBAAoB,cAAc,YAAY,YAAa;AAAA,EAEnE;AAAA,EAEA,aAAc,IAAsB;AAEnC,WAAO,KAAK,iBAAkB,KAAK,CAAE;AAAA,EAEtC;AAED;AAEA,IAAM,gBAAN,MAAoB;AAAA,EAEnB,YAAa,MAAM,OAAO,QAAQ,eAAgB;AAEjD,QAAK,SAAS,OAAY,OAAM,IAAI,MAAO,8CAA+C;AAC1F,QAAK,UAAU,UAAa,MAAM,WAAW,EAAI,OAAM,IAAI,MAAO,sDAAsD,IAAK;AAE7H,SAAK,OAAO;AAEZ,SAAK,QAAQ,aAAc,OAAO,KAAK,cAAe;AACtD,SAAK,SAAS,aAAc,QAAQ,KAAK,eAAgB;AAEzD,SAAK,iBAAkB,iBAAiB,KAAK,oBAAqB;AAAA,EAEnE;AAAA;AAAA;AAAA,EAKA,OAAO,OAAQ,OAAQ;AAEtB,UAAM,YAAY,MAAM;AAExB,QAAI;AAGJ,QAAK,UAAU,WAAW,KAAK,QAAS;AAEvC,aAAO,UAAU,OAAQ,KAAM;AAAA,IAEhC,OAAO;AAGN,aAAO;AAAA,QAEN,QAAQ,MAAM;AAAA,QACd,SAAS,aAAc,MAAM,OAAO,KAAM;AAAA,QAC1C,UAAU,aAAc,MAAM,QAAQ,KAAM;AAAA,MAE7C;AAEA,YAAM,gBAAgB,MAAM,iBAAiB;AAE7C,UAAK,kBAAkB,MAAM,sBAAuB;AAEnD,aAAK,gBAAgB;AAAA,MAEtB;AAAA,IAED;AAEA,SAAK,OAAO,MAAM;AAElB,WAAO;AAAA,EAER;AAAA,EAEA,iCAAkC,QAAS;AAE1C,WAAO,IAAI,oBAAqB,KAAK,OAAO,KAAK,QAAQ,KAAK,aAAa,GAAG,MAAO;AAAA,EAEtF;AAAA,EAEA,+BAAgC,QAAS;AAExC,WAAO,IAAI,kBAAmB,KAAK,OAAO,KAAK,QAAQ,KAAK,aAAa,GAAG,MAAO;AAAA,EAEpF;AAAA,EAEA,+BAAgC,QAAS;AAExC,WAAO,IAAI,iBAAkB,KAAK,OAAO,KAAK,QAAQ,KAAK,aAAa,GAAG,MAAO;AAAA,EAEnF;AAAA,EAEA,iBAAkB,eAAgB;AAEjC,QAAI;AAEJ,YAAS,eAAgB;AAAA,MAExB,KAAK;AAEJ,wBAAgB,KAAK;AAErB;AAAA,MAED,KAAK;AAEJ,wBAAgB,KAAK;AAErB;AAAA,MAED,KAAK;AAEJ,wBAAgB,KAAK;AAErB;AAAA,IAEF;AAEA,QAAK,kBAAkB,QAAY;AAElC,YAAM,UAAU,mCACf,KAAK,gBAAgB,2BAA2B,KAAK;AAEtD,UAAK,KAAK,sBAAsB,QAAY;AAG3C,YAAK,kBAAkB,KAAK,sBAAuB;AAElD,eAAK,iBAAkB,KAAK,oBAAqB;AAAA,QAElD,OAAO;AAEN,gBAAM,IAAI,MAAO,OAAQ;AAAA,QAE1B;AAAA,MAED;AAEA,cAAQ,KAAM,wBAAwB,OAAQ;AAC9C,aAAO;AAAA,IAER;AAEA,SAAK,oBAAoB;AAEzB,WAAO;AAAA,EAER;AAAA,EAEA,mBAAmB;AAElB,YAAS,KAAK,mBAAoB;AAAA,MAEjC,KAAK,KAAK;AAET,eAAO;AAAA,MAER,KAAK,KAAK;AAET,eAAO;AAAA,MAER,KAAK,KAAK;AAET,eAAO;AAAA,IAET;AAAA,EAED;AAAA,EAEA,eAAe;AAEd,WAAO,KAAK,OAAO,SAAS,KAAK,MAAM;AAAA,EAExC;AAAA;AAAA,EAGA,MAAO,YAAa;AAEnB,QAAK,eAAe,GAAM;AAEzB,YAAM,QAAQ,KAAK;AAEnB,eAAU,IAAI,GAAG,IAAI,MAAM,QAAQ,MAAM,GAAG,EAAG,GAAI;AAElD,cAAO,CAAE,KAAK;AAAA,MAEf;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA;AAAA,EAGA,MAAO,WAAY;AAElB,QAAK,cAAc,GAAM;AAExB,YAAM,QAAQ,KAAK;AAEnB,eAAU,IAAI,GAAG,IAAI,MAAM,QAAQ,MAAM,GAAG,EAAG,GAAI;AAElD,cAAO,CAAE,KAAK;AAAA,MAEf;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA;AAAA;AAAA,EAIA,KAAM,WAAW,SAAU;AAE1B,UAAM,QAAQ,KAAK,OAClB,QAAQ,MAAM;AAEf,QAAI,OAAO,GACV,KAAK,QAAQ;AAEd,WAAQ,SAAS,SAAS,MAAO,IAAK,IAAI,WAAY;AAErD,QAAG;AAAA,IAEJ;AAEA,WAAQ,OAAO,MAAO,MAAO,EAAG,IAAI,SAAU;AAE7C,QAAG;AAAA,IAEJ;AAEA,MAAG;AAEH,QAAK,SAAS,KAAK,OAAO,OAAQ;AAGjC,UAAK,QAAQ,IAAK;AAEjB,aAAK,KAAK,IAAK,IAAI,CAAE;AACrB,eAAO,KAAK;AAAA,MAEb;AAEA,YAAM,SAAS,KAAK,aAAa;AACjC,WAAK,QAAQ,MAAM,MAAO,MAAM,EAAG;AACnC,WAAK,SAAS,KAAK,OAAO,MAAO,OAAO,QAAQ,KAAK,MAAO;AAAA,IAE7D;AAEA,WAAO;AAAA,EAER;AAAA;AAAA,EAGA,WAAW;AAEV,QAAI,QAAQ;AAEZ,UAAM,YAAY,KAAK,aAAa;AACpC,QAAK,YAAY,KAAK,MAAO,SAAU,MAAM,GAAI;AAEhD,cAAQ,MAAO,qDAAqD,IAAK;AACzE,cAAQ;AAAA,IAET;AAEA,UAAM,QAAQ,KAAK,OAClB,SAAS,KAAK,QAEd,QAAQ,MAAM;AAEf,QAAK,UAAU,GAAI;AAElB,cAAQ,MAAO,wCAAwC,IAAK;AAC5D,cAAQ;AAAA,IAET;AAEA,QAAI,WAAW;AAEf,aAAU,IAAI,GAAG,MAAM,OAAO,KAAO;AAEpC,YAAM,WAAW,MAAO,CAAE;AAE1B,UAAK,OAAO,aAAa,YAAY,MAAO,QAAS,GAAI;AAExD,gBAAQ,MAAO,oDAAoD,MAAM,GAAG,QAAS;AACrF,gBAAQ;AACR;AAAA,MAED;AAEA,UAAK,aAAa,QAAQ,WAAW,UAAW;AAE/C,gBAAQ,MAAO,2CAA2C,MAAM,GAAG,UAAU,QAAS;AACtF,gBAAQ;AACR;AAAA,MAED;AAEA,iBAAW;AAAA,IAEZ;AAEA,QAAK,WAAW,QAAY;AAE3B,UAAK,aAAc,MAAO,GAAI;AAE7B,iBAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,MAAM,GAAG,EAAG,GAAI;AAEnD,gBAAM,QAAQ,OAAQ,CAAE;AAExB,cAAK,MAAO,KAAM,GAAI;AAErB,oBAAQ,MAAO,qDAAqD,MAAM,GAAG,KAAM;AACnF,oBAAQ;AACR;AAAA,UAED;AAAA,QAED;AAAA,MAED;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA;AAAA;AAAA,EAIA,WAAW;AAGV,UAAM,QAAQ,KAAK,MAAM,MAAM,GAC9B,SAAS,KAAK,OAAO,MAAM,GAC3B,SAAS,KAAK,aAAa,GAE3B,sBAAsB,KAAK,iBAAiB,MAAM,mBAElD,YAAY,MAAM,SAAS;AAE5B,QAAI,aAAa;AAEjB,aAAU,IAAI,GAAG,IAAI,WAAW,EAAG,GAAI;AAEtC,UAAI,OAAO;AAEX,YAAM,OAAO,MAAO,CAAE;AACtB,YAAM,WAAW,MAAO,IAAI,CAAE;AAI9B,UAAK,SAAS,aAAc,MAAM,KAAK,SAAS,MAAO,CAAE,IAAM;AAE9D,YAAK,CAAE,qBAAsB;AAI5B,gBAAM,SAAS,IAAI,QAClB,UAAU,SAAS,QACnB,UAAU,SAAS;AAEpB,mBAAU,IAAI,GAAG,MAAM,QAAQ,EAAG,GAAI;AAErC,kBAAM,QAAQ,OAAQ,SAAS,CAAE;AAEjC,gBAAK,UAAU,OAAQ,UAAU,CAAE,KAClC,UAAU,OAAQ,UAAU,CAAE,GAAI;AAElC,qBAAO;AACP;AAAA,YAED;AAAA,UAED;AAAA,QAED,OAAO;AAEN,iBAAO;AAAA,QAER;AAAA,MAED;AAIA,UAAK,MAAO;AAEX,YAAK,MAAM,YAAa;AAEvB,gBAAO,UAAW,IAAI,MAAO,CAAE;AAE/B,gBAAM,aAAa,IAAI,QACtB,cAAc,aAAa;AAE5B,mBAAU,IAAI,GAAG,MAAM,QAAQ,EAAG,GAAI;AAErC,mBAAQ,cAAc,CAAE,IAAI,OAAQ,aAAa,CAAE;AAAA,UAEpD;AAAA,QAED;AAEA,UAAG;AAAA,MAEJ;AAAA,IAED;AAIA,QAAK,YAAY,GAAI;AAEpB,YAAO,UAAW,IAAI,MAAO,SAAU;AAEvC,eAAU,aAAa,YAAY,QAAQ,cAAc,aAAa,QAAQ,IAAI,GAAG,MAAM,QAAQ,EAAG,GAAI;AAEzG,eAAQ,cAAc,CAAE,IAAI,OAAQ,aAAa,CAAE;AAAA,MAEpD;AAEA,QAAG;AAAA,IAEJ;AAEA,QAAK,eAAe,MAAM,QAAS;AAElC,WAAK,QAAQ,MAAM,MAAO,GAAG,UAAW;AACxC,WAAK,SAAS,OAAO,MAAO,GAAG,aAAa,MAAO;AAAA,IAEpD,OAAO;AAEN,WAAK,QAAQ;AACb,WAAK,SAAS;AAAA,IAEf;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,QAAQ;AAEP,UAAM,QAAQ,KAAK,MAAM,MAAM;AAC/B,UAAM,SAAS,KAAK,OAAO,MAAM;AAEjC,UAAM,qBAAqB,KAAK;AAChC,UAAM,QAAQ,IAAI,mBAAoB,KAAK,MAAM,OAAO,MAAO;AAG/D,UAAM,oBAAoB,KAAK;AAE/B,WAAO;AAAA,EAER;AAED;AAEA,cAAc,UAAU,iBAAiB;AACzC,cAAc,UAAU,kBAAkB;AAC1C,cAAc,UAAU,uBAAuB;AAK/C,IAAM,uBAAN,cAAmC,cAAc;AAAA;AAAA,EAGhD,YAAa,MAAM,OAAO,QAAS;AAElC,UAAO,MAAM,OAAO,MAAO;AAAA,EAE5B;AAED;AAEA,qBAAqB,UAAU,gBAAgB;AAC/C,qBAAqB,UAAU,kBAAkB;AACjD,qBAAqB,UAAU,uBAAuB;AACtD,qBAAqB,UAAU,iCAAiC;AAChE,qBAAqB,UAAU,iCAAiC;AAKhE,IAAM,qBAAN,cAAiC,cAAc;AAAC;AAEhD,mBAAmB,UAAU,gBAAgB;AAK7C,IAAM,sBAAN,cAAkC,cAAc;AAAC;AAEjD,oBAAoB,UAAU,gBAAgB;AAM9C,IAAM,8BAAN,cAA0C,YAAY;AAAA,EAErD,YAAa,oBAAoB,cAAc,YAAY,cAAe;AAEzE,UAAO,oBAAoB,cAAc,YAAY,YAAa;AAAA,EAEnE;AAAA,EAEA,aAAc,IAAI,IAAI,GAAG,IAAK;AAE7B,UAAM,SAAS,KAAK,cACnB,SAAS,KAAK,cACd,SAAS,KAAK,WAEd,SAAU,IAAI,OAAS,KAAK;AAE7B,QAAI,SAAS,KAAK;AAElB,aAAU,MAAM,SAAS,QAAQ,WAAW,KAAK,UAAU,GAAI;AAE9D,iBAAW,UAAW,QAAQ,GAAG,QAAQ,SAAS,QAAQ,QAAQ,QAAQ,KAAM;AAAA,IAEjF;AAEA,WAAO;AAAA,EAER;AAED;AAKA,IAAM,0BAAN,cAAsC,cAAc;AAAA,EAEnD,+BAAgC,QAAS;AAExC,WAAO,IAAI,4BAA6B,KAAK,OAAO,KAAK,QAAQ,KAAK,aAAa,GAAG,MAAO;AAAA,EAE9F;AAED;AAEA,wBAAwB,UAAU,gBAAgB;AAGlD,wBAAwB,UAAU,iCAAiC;AAKnE,IAAM,sBAAN,cAAkC,cAAc;AAAA;AAAA,EAG/C,YAAa,MAAM,OAAO,QAAS;AAElC,UAAO,MAAM,OAAO,MAAO;AAAA,EAE5B;AAED;AAEA,oBAAoB,UAAU,gBAAgB;AAC9C,oBAAoB,UAAU,kBAAkB;AAChD,oBAAoB,UAAU,uBAAuB;AACrD,oBAAoB,UAAU,iCAAiC;AAC/D,oBAAoB,UAAU,iCAAiC;AAK/D,IAAM,sBAAN,cAAkC,cAAc;AAAC;AAEjD,oBAAoB,UAAU,gBAAgB;AAE9C,IAAM,gBAAN,MAAoB;AAAA,EAEnB,YAAa,OAAO,IAAI,WAAW,IAAK,SAAS,CAAC,GAAG,YAAY,0BAA2B;AAE3F,SAAK,OAAO;AACZ,SAAK,SAAS;AACd,SAAK,WAAW;AAChB,SAAK,YAAY;AAEjB,SAAK,OAAO,aAAa;AAGzB,QAAK,KAAK,WAAW,GAAI;AAExB,WAAK,cAAc;AAAA,IAEpB;AAAA,EAED;AAAA,EAGA,OAAO,MAAO,MAAO;AAEpB,UAAM,SAAS,CAAC,GACf,aAAa,KAAK,QAClB,YAAY,KAAQ,KAAK,OAAO;AAEjC,aAAU,IAAI,GAAG,IAAI,WAAW,QAAQ,MAAM,GAAG,EAAG,GAAI;AAEvD,aAAO,KAAM,mBAAoB,WAAY,CAAE,CAAE,EAAE,MAAO,SAAU,CAAE;AAAA,IAEvE;AAEA,UAAM,OAAO,IAAI,KAAM,KAAK,MAAM,KAAK,UAAU,QAAQ,KAAK,SAAU;AACxE,SAAK,OAAO,KAAK;AAEjB,WAAO;AAAA,EAER;AAAA,EAEA,OAAO,OAAQ,MAAO;AAErB,UAAM,SAAS,CAAC,GACf,aAAa,KAAK;AAEnB,UAAM,OAAO;AAAA,MAEZ,QAAQ,KAAK;AAAA,MACb,YAAY,KAAK;AAAA,MACjB,UAAU;AAAA,MACV,QAAQ,KAAK;AAAA,MACb,aAAa,KAAK;AAAA,IAEnB;AAEA,aAAU,IAAI,GAAG,IAAI,WAAW,QAAQ,MAAM,GAAG,EAAG,GAAI;AAEvD,aAAO,KAAM,cAAc,OAAQ,WAAY,CAAE,CAAE,CAAE;AAAA,IAEtD;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,OAAO,8BAA+B,MAAM,qBAAqB,KAAK,QAAS;AAE9E,UAAM,kBAAkB,oBAAoB;AAC5C,UAAM,SAAS,CAAC;AAEhB,aAAU,IAAI,GAAG,IAAI,iBAAiB,KAAO;AAE5C,UAAI,QAAQ,CAAC;AACb,UAAI,SAAS,CAAC;AAEd,YAAM;AAAA,SACH,IAAI,kBAAkB,KAAM;AAAA,QAC9B;AAAA,SACE,IAAI,KAAM;AAAA,MAAgB;AAE7B,aAAO,KAAM,GAAG,GAAG,CAAE;AAErB,YAAM,QAAQ,iBAAkB,KAAM;AACtC,cAAQ,YAAa,OAAO,GAAG,KAAM;AACrC,eAAS,YAAa,QAAQ,GAAG,KAAM;AAIvC,UAAK,CAAE,UAAU,MAAO,CAAE,MAAM,GAAI;AAEnC,cAAM,KAAM,eAAgB;AAC5B,eAAO,KAAM,OAAQ,CAAE,CAAE;AAAA,MAE1B;AAEA,aAAO;AAAA,QACN,IAAI;AAAA,UACH,4BAA4B,oBAAqB,CAAE,EAAE,OAAO;AAAA,UAC5D;AAAA,UAAO;AAAA,QACR,EAAE,MAAO,IAAM,GAAI;AAAA,MAAE;AAAA,IAEvB;AAEA,WAAO,IAAI,KAAM,MAAM,IAAK,MAAO;AAAA,EAEpC;AAAA,EAEA,OAAO,WAAY,mBAAmB,MAAO;AAE5C,QAAI,YAAY;AAEhB,QAAK,CAAE,MAAM,QAAS,iBAAkB,GAAI;AAE3C,YAAM,IAAI;AACV,kBAAY,EAAE,YAAY,EAAE,SAAS,cAAc,EAAE;AAAA,IAEtD;AAEA,aAAU,IAAI,GAAG,IAAI,UAAU,QAAQ,KAAO;AAE7C,UAAK,UAAW,CAAE,EAAE,SAAS,MAAO;AAEnC,eAAO,UAAW,CAAE;AAAA,MAErB;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,OAAO,oCAAqC,cAAc,KAAK,QAAS;AAEvE,UAAM,0BAA0B,CAAC;AAIjC,UAAM,UAAU;AAIhB,aAAU,IAAI,GAAG,KAAK,aAAa,QAAQ,IAAI,IAAI,KAAO;AAEzD,YAAM,cAAc,aAAc,CAAE;AACpC,YAAM,QAAQ,YAAY,KAAK,MAAO,OAAQ;AAE9C,UAAK,SAAS,MAAM,SAAS,GAAI;AAEhC,cAAM,OAAO,MAAO,CAAE;AAEtB,YAAI,wBAAwB,wBAAyB,IAAK;AAE1D,YAAK,CAAE,uBAAwB;AAE9B,kCAAyB,IAAK,IAAI,wBAAwB,CAAC;AAAA,QAE5D;AAEA,8BAAsB,KAAM,WAAY;AAAA,MAEzC;AAAA,IAED;AAEA,UAAM,QAAQ,CAAC;AAEf,eAAY,QAAQ,yBAA0B;AAE7C,YAAM,KAAM,KAAK,8BAA+B,MAAM,wBAAyB,IAAK,GAAG,KAAK,MAAO,CAAE;AAAA,IAEtG;AAEA,WAAO;AAAA,EAER;AAAA;AAAA,EAGA,OAAO,eAAgB,WAAW,OAAQ;AAEzC,QAAK,CAAE,WAAY;AAElB,cAAQ,MAAO,uDAAwD;AACvE,aAAO;AAAA,IAER;AAEA,UAAM,mBAAmB,SAAW,WAAW,WAAW,eAAe,cAAc,YAAa;AAGnG,UAAK,cAAc,WAAW,GAAI;AAEjC,cAAM,QAAQ,CAAC;AACf,cAAM,SAAS,CAAC;AAEhB,oBAAa,eAAe,OAAO,QAAQ,YAAa;AAGxD,YAAK,MAAM,WAAW,GAAI;AAEzB,qBAAW,KAAM,IAAI,UAAW,WAAW,OAAO,MAAO,CAAE;AAAA,QAE5D;AAAA,MAED;AAAA,IAED;AAEA,UAAM,SAAS,CAAC;AAEhB,UAAM,WAAW,UAAU,QAAQ;AACnC,UAAM,MAAM,UAAU,OAAO;AAC7B,UAAM,YAAY,UAAU;AAG5B,QAAI,WAAW,UAAU,UAAU;AAEnC,UAAM,kBAAkB,UAAU,aAAa,CAAC;AAEhD,aAAU,IAAI,GAAG,IAAI,gBAAgB,QAAQ,KAAO;AAEnD,YAAM,gBAAgB,gBAAiB,CAAE,EAAE;AAG3C,UAAK,CAAE,iBAAiB,cAAc,WAAW,EAAI;AAGrD,UAAK,cAAe,CAAE,EAAE,cAAe;AAGtC,cAAM,mBAAmB,CAAC;AAE1B,YAAI;AAEJ,aAAM,IAAI,GAAG,IAAI,cAAc,QAAQ,KAAO;AAE7C,cAAK,cAAe,CAAE,EAAE,cAAe;AAEtC,qBAAU,IAAI,GAAG,IAAI,cAAe,CAAE,EAAE,aAAa,QAAQ,KAAO;AAEnE,+BAAkB,cAAe,CAAE,EAAE,aAAc,CAAE,CAAE,IAAI;AAAA,YAE5D;AAAA,UAED;AAAA,QAED;AAKA,mBAAY,mBAAmB,kBAAmB;AAEjD,gBAAM,QAAQ,CAAC;AACf,gBAAM,SAAS,CAAC;AAEhB,mBAAU,IAAI,GAAG,MAAM,cAAe,CAAE,EAAE,aAAa,QAAQ,EAAG,GAAI;AAErE,kBAAM,eAAe,cAAe,CAAE;AAEtC,kBAAM,KAAM,aAAa,IAAK;AAC9B,mBAAO,KAAQ,aAAa,gBAAgB,kBAAoB,IAAI,CAAE;AAAA,UAEvE;AAEA,iBAAO,KAAM,IAAI,oBAAqB,2BAA2B,kBAAkB,KAAK,OAAO,MAAO,CAAE;AAAA,QAEzG;AAEA,mBAAW,iBAAiB,SAAS;AAAA,MAEtC,OAAO;AAIN,cAAM,WAAW,YAAY,MAAO,CAAE,EAAE,OAAO;AAE/C;AAAA,UACC;AAAA,UAAqB,WAAW;AAAA,UAChC;AAAA,UAAe;AAAA,UAAO;AAAA,QAAO;AAE9B;AAAA,UACC;AAAA,UAAyB,WAAW;AAAA,UACpC;AAAA,UAAe;AAAA,UAAO;AAAA,QAAO;AAE9B;AAAA,UACC;AAAA,UAAqB,WAAW;AAAA,UAChC;AAAA,UAAe;AAAA,UAAO;AAAA,QAAO;AAAA,MAE/B;AAAA,IAED;AAEA,QAAK,OAAO,WAAW,GAAI;AAE1B,aAAO;AAAA,IAER;AAEA,UAAM,OAAO,IAAI,KAAM,UAAU,UAAU,QAAQ,SAAU;AAE7D,WAAO;AAAA,EAER;AAAA,EAEA,gBAAgB;AAEf,UAAM,SAAS,KAAK;AACpB,QAAI,WAAW;AAEf,aAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,MAAM,GAAG,EAAG,GAAI;AAEnD,YAAM,QAAQ,KAAK,OAAQ,CAAE;AAE7B,iBAAW,KAAK,IAAK,UAAU,MAAM,MAAO,MAAM,MAAM,SAAS,CAAE,CAAE;AAAA,IAEtE;AAEA,SAAK,WAAW;AAEhB,WAAO;AAAA,EAER;AAAA,EAEA,OAAO;AAEN,aAAU,IAAI,GAAG,IAAI,KAAK,OAAO,QAAQ,KAAO;AAE/C,WAAK,OAAQ,CAAE,EAAE,KAAM,GAAG,KAAK,QAAS;AAAA,IAEzC;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,WAAW;AAEV,QAAI,QAAQ;AAEZ,aAAU,IAAI,GAAG,IAAI,KAAK,OAAO,QAAQ,KAAO;AAE/C,cAAQ,SAAS,KAAK,OAAQ,CAAE,EAAE,SAAS;AAAA,IAE5C;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,WAAW;AAEV,aAAU,IAAI,GAAG,IAAI,KAAK,OAAO,QAAQ,KAAO;AAE/C,WAAK,OAAQ,CAAE,EAAE,SAAS;AAAA,IAE3B;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,QAAQ;AAEP,UAAM,SAAS,CAAC;AAEhB,aAAU,IAAI,GAAG,IAAI,KAAK,OAAO,QAAQ,KAAO;AAE/C,aAAO,KAAM,KAAK,OAAQ,CAAE,EAAE,MAAM,CAAE;AAAA,IAEvC;AAEA,WAAO,IAAI,KAAK,YAAa,KAAK,MAAM,KAAK,UAAU,QAAQ,KAAK,SAAU;AAAA,EAE/E;AAAA,EAEA,SAAS;AAER,WAAO,KAAK,YAAY,OAAQ,IAAK;AAAA,EAEtC;AAED;AAEA,SAAS,6BAA8B,UAAW;AAEjD,UAAS,SAAS,YAAY,GAAI;AAAA,IAEjC,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AAEJ,aAAO;AAAA,IAER,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AAEJ,aAAO;AAAA,IAER,KAAK;AAEJ,aAAO;AAAA,IAER,KAAK;AAEJ,aAAO;AAAA,IAER,KAAK;AAAA,IACL,KAAK;AAEJ,aAAO;AAAA,IAER,KAAK;AAEJ,aAAO;AAAA,EAET;AAEA,QAAM,IAAI,MAAO,gDAAgD,QAAS;AAE3E;AAEA,SAAS,mBAAoB,MAAO;AAEnC,MAAK,KAAK,SAAS,QAAY;AAE9B,UAAM,IAAI,MAAO,0DAA2D;AAAA,EAE7E;AAEA,QAAM,YAAY,6BAA8B,KAAK,IAAK;AAE1D,MAAK,KAAK,UAAU,QAAY;AAE/B,UAAM,QAAQ,CAAC,GAAG,SAAS,CAAC;AAE5B,gBAAa,KAAK,MAAM,OAAO,QAAQ,OAAQ;AAE/C,SAAK,QAAQ;AACb,SAAK,SAAS;AAAA,EAEf;AAGA,MAAK,UAAU,UAAU,QAAY;AAEpC,WAAO,UAAU,MAAO,IAAK;AAAA,EAE9B,OAAO;AAGN,WAAO,IAAI,UAAW,KAAK,MAAM,KAAK,OAAO,KAAK,QAAQ,KAAK,aAAc;AAAA,EAE9E;AAED;AAEA,IAAM,QAAQ;AAAA,EAEb,SAAS;AAAA,EAET,OAAO,CAAC;AAAA,EAER,KAAK,SAAW,KAAK,MAAO;AAE3B,QAAK,KAAK,YAAY,MAAQ;AAI9B,SAAK,MAAO,GAAI,IAAI;AAAA,EAErB;AAAA,EAEA,KAAK,SAAW,KAAM;AAErB,QAAK,KAAK,YAAY,MAAQ;AAI9B,WAAO,KAAK,MAAO,GAAI;AAAA,EAExB;AAAA,EAEA,QAAQ,SAAW,KAAM;AAExB,WAAO,KAAK,MAAO,GAAI;AAAA,EAExB;AAAA,EAEA,OAAO,WAAY;AAElB,SAAK,QAAQ,CAAC;AAAA,EAEf;AAED;AAEA,IAAM,iBAAN,MAAqB;AAAA,EAEpB,YAAa,QAAQ,YAAY,SAAU;AAE1C,UAAM,QAAQ;AAEd,QAAI,YAAY;AAChB,QAAI,cAAc;AAClB,QAAI,aAAa;AACjB,QAAI,cAAc;AAClB,UAAM,WAAW,CAAC;AAKlB,SAAK,UAAU;AACf,SAAK,SAAS;AACd,SAAK,aAAa;AAClB,SAAK,UAAU;AAEf,SAAK,YAAY,SAAW,KAAM;AAEjC;AAEA,UAAK,cAAc,OAAQ;AAE1B,YAAK,MAAM,YAAY,QAAY;AAElC,gBAAM,QAAS,KAAK,aAAa,UAAW;AAAA,QAE7C;AAAA,MAED;AAEA,kBAAY;AAAA,IAEb;AAEA,SAAK,UAAU,SAAW,KAAM;AAE/B;AAEA,UAAK,MAAM,eAAe,QAAY;AAErC,cAAM,WAAY,KAAK,aAAa,UAAW;AAAA,MAEhD;AAEA,UAAK,gBAAgB,YAAa;AAEjC,oBAAY;AAEZ,YAAK,MAAM,WAAW,QAAY;AAEjC,gBAAM,OAAO;AAAA,QAEd;AAAA,MAED;AAAA,IAED;AAEA,SAAK,YAAY,SAAW,KAAM;AAEjC,UAAK,MAAM,YAAY,QAAY;AAElC,cAAM,QAAS,GAAI;AAAA,MAEpB;AAAA,IAED;AAEA,SAAK,aAAa,SAAW,KAAM;AAElC,UAAK,aAAc;AAElB,eAAO,YAAa,GAAI;AAAA,MAEzB;AAEA,aAAO;AAAA,IAER;AAEA,SAAK,iBAAiB,SAAW,WAAY;AAE5C,oBAAc;AAEd,aAAO;AAAA,IAER;AAEA,SAAK,aAAa,SAAW,OAAO,QAAS;AAE5C,eAAS,KAAM,OAAO,MAAO;AAE7B,aAAO;AAAA,IAER;AAEA,SAAK,gBAAgB,SAAW,OAAQ;AAEvC,YAAM,QAAQ,SAAS,QAAS,KAAM;AAEtC,UAAK,UAAU,IAAM;AAEpB,iBAAS,OAAQ,OAAO,CAAE;AAAA,MAE3B;AAEA,aAAO;AAAA,IAER;AAEA,SAAK,aAAa,SAAW,MAAO;AAEnC,eAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,IAAI,GAAG,KAAK,GAAI;AAErD,cAAM,QAAQ,SAAU,CAAE;AAC1B,cAAM,SAAS,SAAU,IAAI,CAAE;AAE/B,YAAK,MAAM,OAAS,OAAM,YAAY;AAEtC,YAAK,MAAM,KAAM,IAAK,GAAI;AAEzB,iBAAO;AAAA,QAER;AAAA,MAED;AAEA,aAAO;AAAA,IAER;AAAA,EAED;AAED;AAEA,IAAM,wBAAsC,IAAI,eAAe;AAE/D,IAAM,SAAN,MAAa;AAAA,EAEZ,YAAa,SAAU;AAEtB,SAAK,UAAY,YAAY,SAAc,UAAU;AAErD,SAAK,cAAc;AACnB,SAAK,kBAAkB;AACvB,SAAK,OAAO;AACZ,SAAK,eAAe;AACpB,SAAK,gBAAgB,CAAC;AAAA,EAEvB;AAAA,EAEA,OAA+C;AAAA,EAAC;AAAA,EAEhD,UAAW,KAAK,YAAa;AAE5B,UAAM,QAAQ;AAEd,WAAO,IAAI,QAAS,SAAW,SAAS,QAAS;AAEhD,YAAM,KAAM,KAAK,SAAS,YAAY,MAAO;AAAA,IAE9C,CAAE;AAAA,EAEH;AAAA,EAEA,QAAoB;AAAA,EAAC;AAAA,EAErB,eAAgB,aAAc;AAE7B,SAAK,cAAc;AACnB,WAAO;AAAA,EAER;AAAA,EAEA,mBAAoB,OAAQ;AAE3B,SAAK,kBAAkB;AACvB,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,MAAO;AAEf,SAAK,OAAO;AACZ,WAAO;AAAA,EAER;AAAA,EAEA,gBAAiB,cAAe;AAE/B,SAAK,eAAe;AACpB,WAAO;AAAA,EAER;AAAA,EAEA,iBAAkB,eAAgB;AAEjC,SAAK,gBAAgB;AACrB,WAAO;AAAA,EAER;AAED;AAEA,OAAO,wBAAwB;AAE/B,IAAM,UAAU,CAAC;AAEjB,IAAM,YAAN,cAAwB,MAAM;AAAA,EAE7B,YAAa,SAAS,UAAW;AAEhC,UAAO,OAAQ;AACf,SAAK,WAAW;AAAA,EAEjB;AAED;AAEA,IAAM,aAAN,cAAyB,OAAO;AAAA,EAE/B,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAAA,EAEhB;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,QAAK,QAAQ,OAAY,OAAM;AAE/B,QAAK,KAAK,SAAS,OAAY,OAAM,KAAK,OAAO;AAEjD,UAAM,KAAK,QAAQ,WAAY,GAAI;AAEnC,UAAM,SAAS,MAAM,IAAK,GAAI;AAE9B,QAAK,WAAW,QAAY;AAE3B,WAAK,QAAQ,UAAW,GAAI;AAE5B,iBAAY,MAAM;AAEjB,YAAK,OAAS,QAAQ,MAAO;AAE7B,aAAK,QAAQ,QAAS,GAAI;AAAA,MAE3B,GAAG,CAAE;AAEL,aAAO;AAAA,IAER;AAIA,QAAK,QAAS,GAAI,MAAM,QAAY;AAEnC,cAAS,GAAI,EAAE,KAAM;AAAA,QAEpB;AAAA,QACA;AAAA,QACA;AAAA,MAED,CAAE;AAEF;AAAA,IAED;AAGA,YAAS,GAAI,IAAI,CAAC;AAElB,YAAS,GAAI,EAAE,KAAM;AAAA,MACpB;AAAA,MACA;AAAA,MACA;AAAA,IACD,CAAE;AAGF,UAAM,MAAM,IAAI,QAAS,KAAK;AAAA,MAC7B,SAAS,IAAI,QAAS,KAAK,aAAc;AAAA,MACzC,aAAa,KAAK,kBAAkB,YAAY;AAAA;AAAA,IAEjD,CAAE;AAGF,UAAM,WAAW,KAAK;AACtB,UAAM,eAAe,KAAK;AAG1B,UAAO,GAAI,EACT,KAAM,cAAY;AAElB,UAAK,SAAS,WAAW,OAAO,SAAS,WAAW,GAAI;AAKvD,YAAK,SAAS,WAAW,GAAI;AAE5B,kBAAQ,KAAM,2CAA4C;AAAA,QAE3D;AAIA,YAAK,OAAO,mBAAmB,eAAe,SAAS,SAAS,UAAa,SAAS,KAAK,cAAc,QAAY;AAEpH,iBAAO;AAAA,QAER;AAEA,cAAM,YAAY,QAAS,GAAI;AAC/B,cAAM,SAAS,SAAS,KAAK,UAAU;AAIvC,cAAM,gBAAgB,SAAS,QAAQ,IAAK,aAAc,KAAK,SAAS,QAAQ,IAAK,gBAAiB;AACtG,cAAM,QAAQ,gBAAgB,SAAU,aAAc,IAAI;AAC1D,cAAM,mBAAmB,UAAU;AACnC,YAAI,SAAS;AAGb,cAAM,SAAS,IAAI,eAAgB;AAAA,UAClC,MAAO,YAAa;AAEnB,qBAAS;AAET,qBAAS,WAAW;AAEnB,qBAAO,KAAK,EAAE,KAAM,CAAE,EAAE,MAAM,MAAM,MAAO;AAE1C,oBAAK,MAAO;AAEX,6BAAW,MAAM;AAAA,gBAElB,OAAO;AAEN,4BAAU,MAAM;AAEhB,wBAAM,QAAQ,IAAI,cAAe,YAAY,EAAE,kBAAkB,QAAQ,MAAM,CAAE;AACjF,2BAAU,IAAI,GAAG,KAAK,UAAU,QAAQ,IAAI,IAAI,KAAO;AAEtD,0BAAM,WAAW,UAAW,CAAE;AAC9B,wBAAK,SAAS,WAAa,UAAS,WAAY,KAAM;AAAA,kBAEvD;AAEA,6BAAW,QAAS,KAAM;AAC1B,2BAAS;AAAA,gBAEV;AAAA,cAED,GAAG,CAAE,MAAO;AAEX,2BAAW,MAAO,CAAE;AAAA,cAErB,CAAE;AAAA,YAEH;AAAA,UAED;AAAA,QAED,CAAE;AAEF,eAAO,IAAI,SAAU,MAAO;AAAA,MAE7B,OAAO;AAEN,cAAM,IAAI,UAAW,cAAc,SAAS,GAAG,oBAAoB,SAAS,MAAM,KAAK,SAAS,UAAU,IAAI,QAAS;AAAA,MAExH;AAAA,IAED,CAAE,EACD,KAAM,cAAY;AAElB,cAAS,cAAe;AAAA,QAEvB,KAAK;AAEJ,iBAAO,SAAS,YAAY;AAAA,QAE7B,KAAK;AAEJ,iBAAO,SAAS,KAAK;AAAA,QAEtB,KAAK;AAEJ,iBAAO,SAAS,KAAK,EACnB,KAAM,UAAQ;AAEd,kBAAM,SAAS,IAAI,UAAU;AAC7B,mBAAO,OAAO,gBAAiB,MAAM,QAAS;AAAA,UAE/C,CAAE;AAAA,QAEJ,KAAK;AAEJ,iBAAO,SAAS,KAAK;AAAA,QAEtB;AAEC,cAAK,aAAa,QAAY;AAE7B,mBAAO,SAAS,KAAK;AAAA,UAEtB,OAAO;AAGN,kBAAM,KAAK;AACX,kBAAM,OAAO,GAAG,KAAM,QAAS;AAC/B,kBAAM,QAAQ,QAAQ,KAAM,CAAE,IAAI,KAAM,CAAE,EAAE,YAAY,IAAI;AAC5D,kBAAM,UAAU,IAAI,YAAa,KAAM;AACvC,mBAAO,SAAS,YAAY,EAAE,KAAM,QAAM,QAAQ,OAAQ,EAAG,CAAE;AAAA,UAEhE;AAAA,MAEF;AAAA,IAED,CAAE,EACD,KAAM,UAAQ;AAId,YAAM,IAAK,KAAK,IAAK;AAErB,YAAM,YAAY,QAAS,GAAI;AAC/B,aAAO,QAAS,GAAI;AAEpB,eAAU,IAAI,GAAG,KAAK,UAAU,QAAQ,IAAI,IAAI,KAAO;AAEtD,cAAM,WAAW,UAAW,CAAE;AAC9B,YAAK,SAAS,OAAS,UAAS,OAAQ,IAAK;AAAA,MAE9C;AAAA,IAED,CAAE,EACD,MAAO,SAAO;AAId,YAAM,YAAY,QAAS,GAAI;AAE/B,UAAK,cAAc,QAAY;AAG9B,aAAK,QAAQ,UAAW,GAAI;AAC5B,cAAM;AAAA,MAEP;AAEA,aAAO,QAAS,GAAI;AAEpB,eAAU,IAAI,GAAG,KAAK,UAAU,QAAQ,IAAI,IAAI,KAAO;AAEtD,cAAM,WAAW,UAAW,CAAE;AAC9B,YAAK,SAAS,QAAU,UAAS,QAAS,GAAI;AAAA,MAE/C;AAEA,WAAK,QAAQ,UAAW,GAAI;AAAA,IAE7B,CAAE,EACD,QAAS,MAAM;AAEf,WAAK,QAAQ,QAAS,GAAI;AAAA,IAE3B,CAAE;AAEH,SAAK,QAAQ,UAAW,GAAI;AAAA,EAE7B;AAAA,EAEA,gBAAiB,OAAQ;AAExB,SAAK,eAAe;AACpB,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,OAAQ;AAEpB,SAAK,WAAW;AAChB,WAAO;AAAA,EAER;AAED;AAEA,IAAM,kBAAN,cAA8B,OAAO;AAAA,EAEpC,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAAA,EAEhB;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,QAAQ;AAEd,UAAM,SAAS,IAAI,WAAY,KAAK,OAAQ;AAC5C,WAAO,QAAS,KAAK,IAAK;AAC1B,WAAO,iBAAkB,KAAK,aAAc;AAC5C,WAAO,mBAAoB,KAAK,eAAgB;AAChD,WAAO,KAAM,KAAK,SAAW,MAAO;AAEnC,UAAI;AAEH,eAAQ,MAAM,MAAO,KAAK,MAAO,IAAK,CAAE,CAAE;AAAA,MAE3C,SAAU,GAAI;AAEb,YAAK,SAAU;AAEd,kBAAS,CAAE;AAAA,QAEZ,OAAO;AAEN,kBAAQ,MAAO,CAAE;AAAA,QAElB;AAEA,cAAM,QAAQ,UAAW,GAAI;AAAA,MAE9B;AAAA,IAED,GAAG,YAAY,OAAQ;AAAA,EAExB;AAAA,EAEA,MAAO,MAAO;AAEb,UAAM,aAAa,CAAC;AAEpB,aAAU,IAAI,GAAG,IAAI,KAAK,QAAQ,KAAO;AAExC,YAAM,OAAO,cAAc,MAAO,KAAM,CAAE,CAAE;AAE5C,iBAAW,KAAM,IAAK;AAAA,IAEvB;AAEA,WAAO;AAAA,EAER;AAED;AAQA,IAAM,0BAAN,cAAsC,OAAO;AAAA,EAE5C,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAAA,EAEhB;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,QAAQ;AAEd,UAAM,SAAS,CAAC;AAEhB,UAAM,UAAU,IAAI,kBAAkB;AAEtC,UAAM,SAAS,IAAI,WAAY,KAAK,OAAQ;AAC5C,WAAO,QAAS,KAAK,IAAK;AAC1B,WAAO,gBAAiB,aAAc;AACtC,WAAO,iBAAkB,KAAK,aAAc;AAC5C,WAAO,mBAAoB,MAAM,eAAgB;AAEjD,QAAI,SAAS;AAEb,aAAS,YAAa,GAAI;AAEzB,aAAO,KAAM,IAAK,CAAE,GAAG,SAAW,QAAS;AAE1C,cAAM,WAAW,MAAM,MAAO,QAAQ,IAAK;AAE3C,eAAQ,CAAE,IAAI;AAAA,UACb,OAAO,SAAS;AAAA,UAChB,QAAQ,SAAS;AAAA,UACjB,QAAQ,SAAS;AAAA,UACjB,SAAS,SAAS;AAAA,QACnB;AAEA,kBAAU;AAEV,YAAK,WAAW,GAAI;AAEnB,cAAK,SAAS,gBAAgB,EAAI,SAAQ,YAAY;AAEtD,kBAAQ,QAAQ;AAChB,kBAAQ,SAAS,SAAS;AAC1B,kBAAQ,cAAc;AAEtB,cAAK,OAAS,QAAQ,OAAQ;AAAA,QAE/B;AAAA,MAED,GAAG,YAAY,OAAQ;AAAA,IAExB;AAEA,QAAK,MAAM,QAAS,GAAI,GAAI;AAE3B,eAAU,IAAI,GAAG,KAAK,IAAI,QAAQ,IAAI,IAAI,EAAG,GAAI;AAEhD,oBAAa,CAAE;AAAA,MAEhB;AAAA,IAED,OAAO;AAIN,aAAO,KAAM,KAAK,SAAW,QAAS;AAErC,cAAM,WAAW,MAAM,MAAO,QAAQ,IAAK;AAE3C,YAAK,SAAS,WAAY;AAEzB,gBAAM,QAAQ,SAAS,QAAQ,SAAS,SAAS;AAEjD,mBAAU,IAAI,GAAG,IAAI,OAAO,KAAO;AAElC,mBAAQ,CAAE,IAAI,EAAE,SAAS,CAAC,EAAE;AAE5B,qBAAU,IAAI,GAAG,IAAI,SAAS,aAAa,KAAO;AAEjD,qBAAQ,CAAE,EAAE,QAAQ,KAAM,SAAS,QAAS,IAAI,SAAS,cAAc,CAAE,CAAE;AAC3E,qBAAQ,CAAE,EAAE,SAAS,SAAS;AAC9B,qBAAQ,CAAE,EAAE,QAAQ,SAAS;AAC7B,qBAAQ,CAAE,EAAE,SAAS,SAAS;AAAA,YAE/B;AAAA,UAED;AAEA,kBAAQ,QAAQ;AAAA,QAEjB,OAAO;AAEN,kBAAQ,MAAM,QAAQ,SAAS;AAC/B,kBAAQ,MAAM,SAAS,SAAS;AAChC,kBAAQ,UAAU,SAAS;AAAA,QAE5B;AAEA,YAAK,SAAS,gBAAgB,GAAI;AAEjC,kBAAQ,YAAY;AAAA,QAErB;AAEA,gBAAQ,SAAS,SAAS;AAC1B,gBAAQ,cAAc;AAEtB,YAAK,OAAS,QAAQ,OAAQ;AAAA,MAE/B,GAAG,YAAY,OAAQ;AAAA,IAExB;AAEA,WAAO;AAAA,EAER;AAED;AAEA,IAAM,cAAN,cAA0B,OAAO;AAAA,EAEhC,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAAA,EAEhB;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,QAAK,KAAK,SAAS,OAAY,OAAM,KAAK,OAAO;AAEjD,UAAM,KAAK,QAAQ,WAAY,GAAI;AAEnC,UAAM,QAAQ;AAEd,UAAM,SAAS,MAAM,IAAK,GAAI;AAE9B,QAAK,WAAW,QAAY;AAE3B,YAAM,QAAQ,UAAW,GAAI;AAE7B,iBAAY,WAAY;AAEvB,YAAK,OAAS,QAAQ,MAAO;AAE7B,cAAM,QAAQ,QAAS,GAAI;AAAA,MAE5B,GAAG,CAAE;AAEL,aAAO;AAAA,IAER;AAEA,UAAM,QAAQ,gBAAiB,KAAM;AAErC,aAAS,cAAc;AAEtB,2BAAqB;AAErB,YAAM,IAAK,KAAK,IAAK;AAErB,UAAK,OAAS,QAAQ,IAAK;AAE3B,YAAM,QAAQ,QAAS,GAAI;AAAA,IAE5B;AAEA,aAAS,aAAc,OAAQ;AAE9B,2BAAqB;AAErB,UAAK,QAAU,SAAS,KAAM;AAE9B,YAAM,QAAQ,UAAW,GAAI;AAC7B,YAAM,QAAQ,QAAS,GAAI;AAAA,IAE5B;AAEA,aAAS,uBAAuB;AAE/B,YAAM,oBAAqB,QAAQ,aAAa,KAAM;AACtD,YAAM,oBAAqB,SAAS,cAAc,KAAM;AAAA,IAEzD;AAEA,UAAM,iBAAkB,QAAQ,aAAa,KAAM;AACnD,UAAM,iBAAkB,SAAS,cAAc,KAAM;AAErD,QAAK,IAAI,MAAO,GAAG,CAAE,MAAM,SAAU;AAEpC,UAAK,KAAK,gBAAgB,OAAY,OAAM,cAAc,KAAK;AAAA,IAEhE;AAEA,UAAM,QAAQ,UAAW,GAAI;AAE7B,UAAM,MAAM;AAEZ,WAAO;AAAA,EAER;AAED;AAEA,IAAM,oBAAN,cAAgC,OAAO;AAAA,EAEtC,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAAA,EAEhB;AAAA,EAEA,KAAM,MAAM,QAAQ,YAAY,SAAU;AAEzC,UAAM,UAAU,IAAI,YAAY;AAChC,YAAQ,aAAa;AAErB,UAAM,SAAS,IAAI,YAAa,KAAK,OAAQ;AAC7C,WAAO,eAAgB,KAAK,WAAY;AACxC,WAAO,QAAS,KAAK,IAAK;AAE1B,QAAI,SAAS;AAEb,aAAS,YAAa,GAAI;AAEzB,aAAO,KAAM,KAAM,CAAE,GAAG,SAAW,OAAQ;AAE1C,gBAAQ,OAAQ,CAAE,IAAI;AAEtB;AAEA,YAAK,WAAW,GAAI;AAEnB,kBAAQ,cAAc;AAEtB,cAAK,OAAS,QAAQ,OAAQ;AAAA,QAE/B;AAAA,MAED,GAAG,QAAW,OAAQ;AAAA,IAEvB;AAEA,aAAU,IAAI,GAAG,IAAI,KAAK,QAAQ,EAAG,GAAI;AAExC,kBAAa,CAAE;AAAA,IAEhB;AAEA,WAAO;AAAA,EAER;AAED;AAQA,IAAM,oBAAN,cAAgC,OAAO;AAAA,EAEtC,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAAA,EAEhB;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,QAAQ;AAEd,UAAM,UAAU,IAAI,YAAY;AAEhC,UAAM,SAAS,IAAI,WAAY,KAAK,OAAQ;AAC5C,WAAO,gBAAiB,aAAc;AACtC,WAAO,iBAAkB,KAAK,aAAc;AAC5C,WAAO,QAAS,KAAK,IAAK;AAC1B,WAAO,mBAAoB,MAAM,eAAgB;AACjD,WAAO,KAAM,KAAK,SAAW,QAAS;AAErC,UAAI;AAEJ,UAAI;AAEH,kBAAU,MAAM,MAAO,MAAO;AAAA,MAE/B,SAAU,OAAQ;AAEjB,YAAK,YAAY,QAAY;AAE5B,kBAAS,KAAM;AAAA,QAEhB,OAAO;AAEN,kBAAQ,MAAO,KAAM;AACrB;AAAA,QAED;AAAA,MAED;AAEA,UAAK,QAAQ,UAAU,QAAY;AAElC,gBAAQ,QAAQ,QAAQ;AAAA,MAEzB,WAAY,QAAQ,SAAS,QAAY;AAExC,gBAAQ,MAAM,QAAQ,QAAQ;AAC9B,gBAAQ,MAAM,SAAS,QAAQ;AAC/B,gBAAQ,MAAM,OAAO,QAAQ;AAAA,MAE9B;AAEA,cAAQ,QAAQ,QAAQ,UAAU,SAAY,QAAQ,QAAQ;AAC9D,cAAQ,QAAQ,QAAQ,UAAU,SAAY,QAAQ,QAAQ;AAE9D,cAAQ,YAAY,QAAQ,cAAc,SAAY,QAAQ,YAAY;AAC1E,cAAQ,YAAY,QAAQ,cAAc,SAAY,QAAQ,YAAY;AAE1E,cAAQ,aAAa,QAAQ,eAAe,SAAY,QAAQ,aAAa;AAE7E,UAAK,QAAQ,eAAe,QAAY;AAEvC,gBAAQ,aAAa,QAAQ;AAAA,MAE9B;AAEA,UAAK,QAAQ,UAAU,QAAY;AAElC,gBAAQ,QAAQ,QAAQ;AAAA,MAEzB;AAEA,UAAK,QAAQ,WAAW,QAAY;AAEnC,gBAAQ,SAAS,QAAQ;AAAA,MAE1B;AAEA,UAAK,QAAQ,SAAS,QAAY;AAEjC,gBAAQ,OAAO,QAAQ;AAAA,MAExB;AAEA,UAAK,QAAQ,YAAY,QAAY;AAEpC,gBAAQ,UAAU,QAAQ;AAC1B,gBAAQ,YAAY;AAAA,MAErB;AAEA,UAAK,QAAQ,gBAAgB,GAAI;AAEhC,gBAAQ,YAAY;AAAA,MAErB;AAEA,UAAK,QAAQ,oBAAoB,QAAY;AAE5C,gBAAQ,kBAAkB,QAAQ;AAAA,MAEnC;AAEA,cAAQ,cAAc;AAEtB,UAAK,OAAS,QAAQ,SAAS,OAAQ;AAAA,IAExC,GAAG,YAAY,OAAQ;AAGvB,WAAO;AAAA,EAER;AAED;AAEA,IAAM,gBAAN,cAA4B,OAAO;AAAA,EAElC,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAAA,EAEhB;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,UAAU,IAAI,QAAQ;AAE5B,UAAM,SAAS,IAAI,YAAa,KAAK,OAAQ;AAC7C,WAAO,eAAgB,KAAK,WAAY;AACxC,WAAO,QAAS,KAAK,IAAK;AAE1B,WAAO,KAAM,KAAK,SAAW,OAAQ;AAEpC,cAAQ,QAAQ;AAChB,cAAQ,cAAc;AAEtB,UAAK,WAAW,QAAY;AAE3B,eAAQ,OAAQ;AAAA,MAEjB;AAAA,IAED,GAAG,YAAY,OAAQ;AAEvB,WAAO;AAAA,EAER;AAED;AAEA,IAAM,QAAN,cAAoB,SAAS;AAAA,EAE5B,YAAa,OAAO,YAAY,GAAI;AAEnC,UAAM;AAEN,SAAK,UAAU;AAEf,SAAK,OAAO;AAEZ,SAAK,QAAQ,IAAI,MAAO,KAAM;AAC9B,SAAK,YAAY;AAAA,EAElB;AAAA,EAEA,UAAU;AAAA,EAIV;AAAA,EAEA,KAAM,QAAQ,WAAY;AAEzB,UAAM,KAAM,QAAQ,SAAU;AAE9B,SAAK,MAAM,KAAM,OAAO,KAAM;AAC9B,SAAK,YAAY,OAAO;AAExB,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,MAAO;AAEd,UAAM,OAAO,MAAM,OAAQ,IAAK;AAEhC,SAAK,OAAO,QAAQ,KAAK,MAAM,OAAO;AACtC,SAAK,OAAO,YAAY,KAAK;AAE7B,QAAK,KAAK,gBAAgB,OAAY,MAAK,OAAO,cAAc,KAAK,YAAY,OAAO;AAExF,QAAK,KAAK,aAAa,OAAY,MAAK,OAAO,WAAW,KAAK;AAC/D,QAAK,KAAK,UAAU,OAAY,MAAK,OAAO,QAAQ,KAAK;AACzD,QAAK,KAAK,UAAU,OAAY,MAAK,OAAO,QAAQ,KAAK;AACzD,QAAK,KAAK,aAAa,OAAY,MAAK,OAAO,WAAW,KAAK;AAE/D,QAAK,KAAK,WAAW,OAAY,MAAK,OAAO,SAAS,KAAK,OAAO,OAAO;AACzE,QAAK,KAAK,WAAW,OAAY,MAAK,OAAO,SAAS,KAAK,OAAO;AAElE,WAAO;AAAA,EAER;AAED;AAEA,IAAM,kBAAN,cAA8B,MAAM;AAAA,EAEnC,YAAa,UAAU,aAAa,WAAY;AAE/C,UAAO,UAAU,SAAU;AAE3B,SAAK,oBAAoB;AAEzB,SAAK,OAAO;AAEZ,SAAK,SAAS,KAAM,SAAS,UAAW;AACxC,SAAK,aAAa;AAElB,SAAK,cAAc,IAAI,MAAO,WAAY;AAAA,EAE3C;AAAA,EAEA,KAAM,QAAQ,WAAY;AAEzB,UAAM,KAAM,QAAQ,SAAU;AAE9B,SAAK,YAAY,KAAM,OAAO,WAAY;AAE1C,WAAO;AAAA,EAER;AAED;AAEA,IAAM,sBAAoC,IAAI,QAAQ;AACtD,IAAM,wBAAsC,IAAI,QAAQ;AACxD,IAAM,gBAA8B,IAAI,QAAQ;AAEhD,IAAM,cAAN,MAAkB;AAAA,EAEjB,YAAa,QAAS;AAErB,SAAK,SAAS;AAEd,SAAK,YAAY;AAEjB,SAAK,OAAO;AACZ,SAAK,aAAa;AAClB,SAAK,SAAS;AACd,SAAK,cAAc;AAEnB,SAAK,UAAU,IAAI,QAAS,KAAK,GAAI;AAErC,SAAK,MAAM;AACX,SAAK,UAAU;AACf,SAAK,SAAS,IAAI,QAAQ;AAE1B,SAAK,aAAa;AAClB,SAAK,cAAc;AAEnB,SAAK,WAAW,IAAI,QAAQ;AAC5B,SAAK,gBAAgB,IAAI,QAAS,GAAG,CAAE;AAEvC,SAAK,iBAAiB;AAEtB,SAAK,aAAa;AAAA,MAEjB,IAAI,QAAS,GAAG,GAAG,GAAG,CAAE;AAAA,IAEzB;AAAA,EAED;AAAA,EAEA,mBAAmB;AAElB,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,aAAa;AAEZ,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,eAAgB,OAAQ;AAEvB,UAAM,eAAe,KAAK;AAC1B,UAAM,eAAe,KAAK;AAE1B,0BAAsB,sBAAuB,MAAM,WAAY;AAC/D,iBAAa,SAAS,KAAM,qBAAsB;AAElD,kBAAc,sBAAuB,MAAM,OAAO,WAAY;AAC9D,iBAAa,OAAQ,aAAc;AACnC,iBAAa,kBAAkB;AAE/B,wBAAoB,iBAAkB,aAAa,kBAAkB,aAAa,kBAAmB;AACrG,SAAK,SAAS,wBAAyB,mBAAoB;AAE3D,iBAAa;AAAA,MACZ;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MACf;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MACf;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MACf;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,IAChB;AAEA,iBAAa,SAAU,mBAAoB;AAAA,EAE5C;AAAA,EAEA,YAAa,eAAgB;AAE5B,WAAO,KAAK,WAAY,aAAc;AAAA,EAEvC;AAAA,EAEA,kBAAkB;AAEjB,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,UAAU;AAET,QAAK,KAAK,KAAM;AAEf,WAAK,IAAI,QAAQ;AAAA,IAElB;AAEA,QAAK,KAAK,SAAU;AAEnB,WAAK,QAAQ,QAAQ;AAAA,IAEtB;AAAA,EAED;AAAA,EAEA,KAAM,QAAS;AAEd,SAAK,SAAS,OAAO,OAAO,MAAM;AAElC,SAAK,YAAY,OAAO;AAExB,SAAK,OAAO,OAAO;AACnB,SAAK,SAAS,OAAO;AAErB,SAAK,QAAQ,KAAM,OAAO,OAAQ;AAElC,WAAO;AAAA,EAER;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAY,EAAE,KAAM,IAAK;AAAA,EAE1C;AAAA,EAEA,SAAS;AAER,UAAM,SAAS,CAAC;AAEhB,QAAK,KAAK,cAAc,EAAI,QAAO,YAAY,KAAK;AACpD,QAAK,KAAK,SAAS,EAAI,QAAO,OAAO,KAAK;AAC1C,QAAK,KAAK,eAAe,EAAI,QAAO,aAAa,KAAK;AACtD,QAAK,KAAK,WAAW,EAAI,QAAO,SAAS,KAAK;AAC9C,QAAK,KAAK,QAAQ,MAAM,OAAO,KAAK,QAAQ,MAAM,IAAM,QAAO,UAAU,KAAK,QAAQ,QAAQ;AAE9F,WAAO,SAAS,KAAK,OAAO,OAAQ,KAAM,EAAE;AAC5C,WAAO,OAAO,OAAO;AAErB,WAAO;AAAA,EAER;AAED;AAEA,IAAM,kBAAN,cAA8B,YAAY;AAAA,EAEzC,cAAc;AAEb,UAAO,IAAI,kBAAmB,IAAI,GAAG,KAAK,GAAI,CAAE;AAEhD,SAAK,oBAAoB;AAEzB,SAAK,QAAQ;AAAA,EAEd;AAAA,EAEA,eAAgB,OAAQ;AAEvB,UAAM,SAAS,KAAK;AAEpB,UAAMhC,OAAM,UAAU,IAAI,MAAM,QAAQ,KAAK;AAC7C,UAAMC,UAAS,KAAK,QAAQ,QAAQ,KAAK,QAAQ;AACjD,UAAM,MAAM,MAAM,YAAY,OAAO;AAErC,QAAKD,SAAQ,OAAO,OAAOC,YAAW,OAAO,UAAU,QAAQ,OAAO,KAAM;AAE3E,aAAO,MAAMD;AACb,aAAO,SAASC;AAChB,aAAO,MAAM;AACb,aAAO,uBAAuB;AAAA,IAE/B;AAEA,UAAM,eAAgB,KAAM;AAAA,EAE7B;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,QAAQ,OAAO;AAEpB,WAAO;AAAA,EAER;AAED;AAEA,IAAM,YAAN,cAAwB,MAAM;AAAA,EAE7B,YAAa,OAAO,WAAW,WAAW,GAAG,QAAQ,KAAK,KAAK,GAAG,WAAW,GAAG,QAAQ,GAAI;AAE3F,UAAO,OAAO,SAAU;AAExB,SAAK,cAAc;AAEnB,SAAK,OAAO;AAEZ,SAAK,SAAS,KAAM,SAAS,UAAW;AACxC,SAAK,aAAa;AAElB,SAAK,SAAS,IAAI,SAAS;AAE3B,SAAK,WAAW;AAChB,SAAK,QAAQ;AACb,SAAK,WAAW;AAChB,SAAK,QAAQ;AAEb,SAAK,MAAM;AAEX,SAAK,SAAS,IAAI,gBAAgB;AAAA,EAEnC;AAAA,EAEA,IAAI,QAAQ;AAIX,WAAO,KAAK,YAAY,KAAK;AAAA,EAE9B;AAAA,EAEA,IAAI,MAAO,OAAQ;AAGlB,SAAK,YAAY,QAAQ,KAAK;AAAA,EAE/B;AAAA,EAEA,UAAU;AAET,SAAK,OAAO,QAAQ;AAAA,EAErB;AAAA,EAEA,KAAM,QAAQ,WAAY;AAEzB,UAAM,KAAM,QAAQ,SAAU;AAE9B,SAAK,WAAW,OAAO;AACvB,SAAK,QAAQ,OAAO;AACpB,SAAK,WAAW,OAAO;AACvB,SAAK,QAAQ,OAAO;AAEpB,SAAK,SAAS,OAAO,OAAO,MAAM;AAElC,SAAK,SAAS,OAAO,OAAO,MAAM;AAElC,WAAO;AAAA,EAER;AAED;AAEA,IAAM,oBAAkC,IAAI,QAAQ;AACpD,IAAM,sBAAoC,IAAI,QAAQ;AACtD,IAAM,cAA4B,IAAI,QAAQ;AAE9C,IAAM,mBAAN,cAA+B,YAAY;AAAA,EAE1C,cAAc;AAEb,UAAO,IAAI,kBAAmB,IAAI,GAAG,KAAK,GAAI,CAAE;AAEhD,SAAK,qBAAqB;AAE1B,SAAK,gBAAgB,IAAI,QAAS,GAAG,CAAE;AAEvC,SAAK,iBAAiB;AAEtB,SAAK,aAAa;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAejB,IAAI,QAAS,GAAG,GAAG,GAAG,CAAE;AAAA;AAAA,MAExB,IAAI,QAAS,GAAG,GAAG,GAAG,CAAE;AAAA;AAAA,MAExB,IAAI,QAAS,GAAG,GAAG,GAAG,CAAE;AAAA;AAAA,MAExB,IAAI,QAAS,GAAG,GAAG,GAAG,CAAE;AAAA;AAAA,MAExB,IAAI,QAAS,GAAG,GAAG,GAAG,CAAE;AAAA;AAAA,MAExB,IAAI,QAAS,GAAG,GAAG,GAAG,CAAE;AAAA,IACzB;AAEA,SAAK,kBAAkB;AAAA,MACtB,IAAI,QAAS,GAAG,GAAG,CAAE;AAAA,MAAG,IAAI,QAAS,IAAK,GAAG,CAAE;AAAA,MAAG,IAAI,QAAS,GAAG,GAAG,CAAE;AAAA,MACvE,IAAI,QAAS,GAAG,GAAG,EAAI;AAAA,MAAG,IAAI,QAAS,GAAG,GAAG,CAAE;AAAA,MAAG,IAAI,QAAS,GAAG,IAAK,CAAE;AAAA,IAC1E;AAEA,SAAK,WAAW;AAAA,MACf,IAAI,QAAS,GAAG,GAAG,CAAE;AAAA,MAAG,IAAI,QAAS,GAAG,GAAG,CAAE;AAAA,MAAG,IAAI,QAAS,GAAG,GAAG,CAAE;AAAA,MACrE,IAAI,QAAS,GAAG,GAAG,CAAE;AAAA,MAAG,IAAI,QAAS,GAAG,GAAG,CAAE;AAAA,MAAG,IAAI,QAAS,GAAG,GAAG,EAAI;AAAA,IACxE;AAAA,EAED;AAAA,EAEA,eAAgB,OAAO,gBAAgB,GAAI;AAE1C,UAAM,SAAS,KAAK;AACpB,UAAM,eAAe,KAAK;AAE1B,UAAM,MAAM,MAAM,YAAY,OAAO;AAErC,QAAK,QAAQ,OAAO,KAAM;AAEzB,aAAO,MAAM;AACb,aAAO,uBAAuB;AAAA,IAE/B;AAEA,wBAAoB,sBAAuB,MAAM,WAAY;AAC7D,WAAO,SAAS,KAAM,mBAAoB;AAE1C,gBAAY,KAAM,OAAO,QAAS;AAClC,gBAAY,IAAK,KAAK,gBAAiB,aAAc,CAAE;AACvD,WAAO,GAAG,KAAM,KAAK,SAAU,aAAc,CAAE;AAC/C,WAAO,OAAQ,WAAY;AAC3B,WAAO,kBAAkB;AAEzB,iBAAa,gBAAiB,CAAE,oBAAoB,GAAG,CAAE,oBAAoB,GAAG,CAAE,oBAAoB,CAAE;AAExG,sBAAkB,iBAAkB,OAAO,kBAAkB,OAAO,kBAAmB;AACvF,SAAK,SAAS,wBAAyB,iBAAkB;AAAA,EAE1D;AAED;AAEA,IAAM,aAAN,cAAyB,MAAM;AAAA,EAE9B,YAAa,OAAO,WAAW,WAAW,GAAG,QAAQ,GAAI;AAExD,UAAO,OAAO,SAAU;AAExB,SAAK,eAAe;AAEpB,SAAK,OAAO;AAEZ,SAAK,WAAW;AAChB,SAAK,QAAQ;AAEb,SAAK,SAAS,IAAI,iBAAiB;AAAA,EAEpC;AAAA,EAEA,IAAI,QAAQ;AAIX,WAAO,KAAK,YAAY,IAAI,KAAK;AAAA,EAElC;AAAA,EAEA,IAAI,MAAO,OAAQ;AAGlB,SAAK,YAAY,SAAU,IAAI,KAAK;AAAA,EAErC;AAAA,EAEA,UAAU;AAET,SAAK,OAAO,QAAQ;AAAA,EAErB;AAAA,EAEA,KAAM,QAAQ,WAAY;AAEzB,UAAM,KAAM,QAAQ,SAAU;AAE9B,SAAK,WAAW,OAAO;AACvB,SAAK,QAAQ,OAAO;AAEpB,SAAK,SAAS,OAAO,OAAO,MAAM;AAElC,WAAO;AAAA,EAER;AAED;AAEA,IAAM,yBAAN,cAAqC,YAAY;AAAA,EAEhD,cAAc;AAEb,UAAO,IAAI,mBAAoB,IAAK,GAAG,GAAG,IAAK,KAAK,GAAI,CAAE;AAE1D,SAAK,2BAA2B;AAAA,EAEjC;AAED;AAEA,IAAM,mBAAN,cAA+B,MAAM;AAAA,EAEpC,YAAa,OAAO,WAAY;AAE/B,UAAO,OAAO,SAAU;AAExB,SAAK,qBAAqB;AAE1B,SAAK,OAAO;AAEZ,SAAK,SAAS,KAAM,SAAS,UAAW;AACxC,SAAK,aAAa;AAElB,SAAK,SAAS,IAAI,SAAS;AAE3B,SAAK,SAAS,IAAI,uBAAuB;AAAA,EAE1C;AAAA,EAEA,UAAU;AAET,SAAK,OAAO,QAAQ;AAAA,EAErB;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,SAAS,OAAO,OAAO,MAAM;AAClC,SAAK,SAAS,OAAO,OAAO,MAAM;AAElC,WAAO;AAAA,EAER;AAED;AAEA,IAAM,eAAN,cAA2B,MAAM;AAAA,EAEhC,YAAa,OAAO,WAAY;AAE/B,UAAO,OAAO,SAAU;AAExB,SAAK,iBAAiB;AAEtB,SAAK,OAAO;AAAA,EAEb;AAED;AAEA,IAAM,gBAAN,cAA4B,MAAM;AAAA,EAEjC,YAAa,OAAO,WAAW,QAAQ,IAAI,SAAS,IAAK;AAExD,UAAO,OAAO,SAAU;AAExB,SAAK,kBAAkB;AAEvB,SAAK,OAAO;AAEZ,SAAK,QAAQ;AACb,SAAK,SAAS;AAAA,EAEf;AAAA,EAEA,IAAI,QAAQ;AAGX,WAAO,KAAK,YAAY,KAAK,QAAQ,KAAK,SAAS,KAAK;AAAA,EAEzD;AAAA,EAEA,IAAI,MAAO,OAAQ;AAGlB,SAAK,YAAY,SAAU,KAAK,QAAQ,KAAK,SAAS,KAAK;AAAA,EAE5D;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,QAAQ,OAAO;AACpB,SAAK,SAAS,OAAO;AAErB,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,MAAO;AAEd,UAAM,OAAO,MAAM,OAAQ,IAAK;AAEhC,SAAK,OAAO,QAAQ,KAAK;AACzB,SAAK,OAAO,SAAS,KAAK;AAE1B,WAAO;AAAA,EAER;AAED;AAYA,IAAM,sBAAN,MAA0B;AAAA,EAEzB,cAAc;AAEb,SAAK,wBAAwB;AAE7B,SAAK,eAAe,CAAC;AAErB,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,WAAK,aAAa,KAAM,IAAI,QAAQ,CAAE;AAAA,IAEvC;AAAA,EAED;AAAA,EAEA,IAAK,cAAe;AAEnB,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,WAAK,aAAc,CAAE,EAAE,KAAM,aAAc,CAAE,CAAE;AAAA,IAEhD;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,OAAO;AAEN,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,WAAK,aAAc,CAAE,EAAE,IAAK,GAAG,GAAG,CAAE;AAAA,IAErC;AAEA,WAAO;AAAA,EAER;AAAA;AAAA;AAAA,EAIA,MAAO,QAAQ,QAAS;AAIvB,UAAM,IAAI,OAAO,GAAG,IAAI,OAAO,GAAG,IAAI,OAAO;AAE7C,UAAM,QAAQ,KAAK;AAGnB,WAAO,KAAM,MAAO,CAAE,CAAE,EAAE,eAAgB,QAAS;AAGnD,WAAO,gBAAiB,MAAO,CAAE,GAAG,WAAW,CAAE;AACjD,WAAO,gBAAiB,MAAO,CAAE,GAAG,WAAW,CAAE;AACjD,WAAO,gBAAiB,MAAO,CAAE,GAAG,WAAW,CAAE;AAGjD,WAAO,gBAAiB,MAAO,CAAE,GAAG,YAAa,IAAI,EAAI;AACzD,WAAO,gBAAiB,MAAO,CAAE,GAAG,YAAa,IAAI,EAAI;AACzD,WAAO,gBAAiB,MAAO,CAAE,GAAG,YAAa,IAAM,IAAI,IAAI,EAAM;AACrE,WAAO,gBAAiB,MAAO,CAAE,GAAG,YAAa,IAAI,EAAI;AACzD,WAAO,gBAAiB,MAAO,CAAE,GAAG,YAAa,IAAI,IAAI,IAAI,EAAI;AAEjE,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA,EAKA,gBAAiB,QAAQ,QAAS;AAIjC,UAAM,IAAI,OAAO,GAAG,IAAI,OAAO,GAAG,IAAI,OAAO;AAE7C,UAAM,QAAQ,KAAK;AAGnB,WAAO,KAAM,MAAO,CAAE,CAAE,EAAE,eAAgB,QAAS;AAGnD,WAAO,gBAAiB,MAAO,CAAE,GAAG,IAAM,WAAW,CAAE;AACvD,WAAO,gBAAiB,MAAO,CAAE,GAAG,IAAM,WAAW,CAAE;AACvD,WAAO,gBAAiB,MAAO,CAAE,GAAG,IAAM,WAAW,CAAE;AAGvD,WAAO,gBAAiB,MAAO,CAAE,GAAG,IAAM,WAAW,IAAI,CAAE;AAC3D,WAAO,gBAAiB,MAAO,CAAE,GAAG,IAAM,WAAW,IAAI,CAAE;AAC3D,WAAO,gBAAiB,MAAO,CAAE,GAAG,WAAW,IAAI,IAAI,QAAS;AAChE,WAAO,gBAAiB,MAAO,CAAE,GAAG,IAAM,WAAW,IAAI,CAAE;AAC3D,WAAO,gBAAiB,MAAO,CAAE,GAAG,YAAa,IAAI,IAAI,IAAI,EAAI;AAEjE,WAAO;AAAA,EAER;AAAA,EAEA,IAAK,IAAK;AAET,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,WAAK,aAAc,CAAE,EAAE,IAAK,GAAG,aAAc,CAAE,CAAE;AAAA,IAElD;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,IAAI,GAAI;AAEpB,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,WAAK,aAAc,CAAE,EAAE,gBAAiB,GAAG,aAAc,CAAE,GAAG,CAAE;AAAA,IAEjE;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,MAAO,GAAI;AAEV,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,WAAK,aAAc,CAAE,EAAE,eAAgB,CAAE;AAAA,IAE1C;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,IAAI,OAAQ;AAEjB,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,WAAK,aAAc,CAAE,EAAE,KAAM,GAAG,aAAc,CAAE,GAAG,KAAM;AAAA,IAE1D;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,IAAK;AAEZ,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,UAAK,CAAE,KAAK,aAAc,CAAE,EAAE,OAAQ,GAAG,aAAc,CAAE,CAAE,GAAI;AAE9D,eAAO;AAAA,MAER;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,IAAK;AAEV,WAAO,KAAK,IAAK,GAAG,YAAa;AAAA,EAElC;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAY,EAAE,KAAM,IAAK;AAAA,EAE1C;AAAA,EAEA,UAAW,OAAO,SAAS,GAAI;AAE9B,UAAM,eAAe,KAAK;AAE1B,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,mBAAc,CAAE,EAAE,UAAW,OAAO,SAAW,IAAI,CAAI;AAAA,IAExD;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,QAAQ,CAAC,GAAG,SAAS,GAAI;AAEjC,UAAM,eAAe,KAAK;AAE1B,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,mBAAc,CAAE,EAAE,QAAS,OAAO,SAAW,IAAI,CAAI;AAAA,IAEtD;AAEA,WAAO;AAAA,EAER;AAAA;AAAA;AAAA,EAIA,OAAO,WAAY,QAAQ,SAAU;AAIpC,UAAM,IAAI,OAAO,GAAG,IAAI,OAAO,GAAG,IAAI,OAAO;AAG7C,YAAS,CAAE,IAAI;AAGf,YAAS,CAAE,IAAI,WAAW;AAC1B,YAAS,CAAE,IAAI,WAAW;AAC1B,YAAS,CAAE,IAAI,WAAW;AAG1B,YAAS,CAAE,IAAI,WAAW,IAAI;AAC9B,YAAS,CAAE,IAAI,WAAW,IAAI;AAC9B,YAAS,CAAE,IAAI,YAAa,IAAI,IAAI,IAAI;AACxC,YAAS,CAAE,IAAI,WAAW,IAAI;AAC9B,YAAS,CAAE,IAAI,YAAa,IAAI,IAAI,IAAI;AAAA,EAEzC;AAED;AAEA,IAAM,aAAN,cAAyB,MAAM;AAAA,EAE9B,YAAa,KAAK,IAAI,oBAAoB,GAAG,YAAY,GAAI;AAE5D,UAAO,QAAW,SAAU;AAE5B,SAAK,eAAe;AAEpB,SAAK,KAAK;AAAA,EAEX;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,GAAG,KAAM,OAAO,EAAG;AAExB,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,MAAO;AAEhB,SAAK,YAAY,KAAK;AACtB,SAAK,GAAG,UAAW,KAAK,EAAG;AAE3B,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,MAAO;AAEd,UAAM,OAAO,MAAM,OAAQ,IAAK;AAEhC,SAAK,OAAO,KAAK,KAAK,GAAG,QAAQ;AAEjC,WAAO;AAAA,EAER;AAED;AAEA,IAAM,iBAAN,MAAM,wBAAuB,OAAO;AAAA,EAEnC,YAAa,SAAU;AAEtB,UAAO,OAAQ;AACf,SAAK,WAAW,CAAC;AAAA,EAElB;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,QAAQ;AAEd,UAAM,SAAS,IAAI,WAAY,MAAM,OAAQ;AAC7C,WAAO,QAAS,MAAM,IAAK;AAC3B,WAAO,iBAAkB,MAAM,aAAc;AAC7C,WAAO,mBAAoB,MAAM,eAAgB;AACjD,WAAO,KAAM,KAAK,SAAW,MAAO;AAEnC,UAAI;AAEH,eAAQ,MAAM,MAAO,KAAK,MAAO,IAAK,CAAE,CAAE;AAAA,MAE3C,SAAU,GAAI;AAEb,YAAK,SAAU;AAEd,kBAAS,CAAE;AAAA,QAEZ,OAAO;AAEN,kBAAQ,MAAO,CAAE;AAAA,QAElB;AAEA,cAAM,QAAQ,UAAW,GAAI;AAAA,MAE9B;AAAA,IAED,GAAG,YAAY,OAAQ;AAAA,EAExB;AAAA,EAEA,MAAO,MAAO;AAEb,UAAM,WAAW,KAAK;AAEtB,aAAS,WAAY,MAAO;AAE3B,UAAK,SAAU,IAAK,MAAM,QAAY;AAErC,gBAAQ,KAAM,2CAA2C,IAAK;AAAA,MAE/D;AAEA,aAAO,SAAU,IAAK;AAAA,IAEvB;AAEA,UAAM,WAAW,gBAAe,uBAAwB,KAAK,IAAK;AAElE,QAAK,KAAK,SAAS,OAAY,UAAS,OAAO,KAAK;AACpD,QAAK,KAAK,SAAS,OAAY,UAAS,OAAO,KAAK;AACpD,QAAK,KAAK,UAAU,UAAa,SAAS,UAAU,OAAY,UAAS,MAAM,OAAQ,KAAK,KAAM;AAClG,QAAK,KAAK,cAAc,OAAY,UAAS,YAAY,KAAK;AAC9D,QAAK,KAAK,cAAc,OAAY,UAAS,YAAY,KAAK;AAC9D,QAAK,KAAK,UAAU,OAAY,UAAS,QAAQ,KAAK;AACtD,QAAK,KAAK,eAAe,OAAY,UAAS,aAAa,IAAI,MAAM,EAAE,OAAQ,KAAK,UAAW;AAC/F,QAAK,KAAK,mBAAmB,OAAY,UAAS,iBAAiB,KAAK;AACxE,QAAK,KAAK,aAAa,UAAa,SAAS,aAAa,OAAY,UAAS,SAAS,OAAQ,KAAK,QAAS;AAC9G,QAAK,KAAK,aAAa,UAAa,SAAS,aAAa,OAAY,UAAS,SAAS,OAAQ,KAAK,QAAS;AAC9G,QAAK,KAAK,sBAAsB,OAAY,UAAS,oBAAoB,KAAK;AAC9E,QAAK,KAAK,kBAAkB,UAAa,SAAS,kBAAkB,OAAY,UAAS,cAAc,OAAQ,KAAK,aAAc;AAClI,QAAK,KAAK,cAAc,OAAY,UAAS,YAAY,KAAK;AAC9D,QAAK,KAAK,cAAc,OAAY,UAAS,YAAY,KAAK;AAC9D,QAAK,KAAK,uBAAuB,OAAY,UAAS,qBAAqB,KAAK;AAChF,QAAK,KAAK,eAAe,OAAY,UAAS,aAAa,KAAK;AAChE,QAAK,KAAK,gBAAgB,OAAY,UAAS,cAAc,KAAK;AAClE,QAAK,KAAK,mBAAmB,OAAY,UAAS,iBAAiB,KAAK;AACxE,QAAK,KAAK,8BAA8B,OAAY,UAAS,4BAA4B,KAAK;AAC9F,QAAK,KAAK,iBAAiB,OAAY,UAAS,eAAe,KAAK;AACpE,QAAK,KAAK,cAAc,OAAY,UAAS,YAAY,KAAK;AAC9D,QAAK,KAAK,wBAAwB,OAAY,UAAS,sBAAsB,KAAK;AAClF,QAAK,KAAK,qBAAqB,UAAa,SAAS,qBAAqB,OAAY,UAAS,iBAAiB,OAAQ,KAAK,gBAAiB;AAC9I,QAAK,KAAK,eAAe,OAAY,UAAS,aAAa,KAAK;AAChE,QAAK,KAAK,uBAAuB,OAAY,UAAS,qBAAqB,KAAK;AAChF,QAAK,KAAK,QAAQ,OAAY,UAAS,MAAM,KAAK;AAClD,QAAK,KAAK,gBAAgB,OAAY,UAAS,cAAc,KAAK;AAClE,QAAK,KAAK,aAAa,OAAY,UAAS,WAAW,KAAK;AAC5D,QAAK,KAAK,YAAY,OAAY,UAAS,UAAU,KAAK;AAC1D,QAAK,KAAK,SAAS,OAAY,UAAS,OAAO,KAAK;AACpD,QAAK,KAAK,eAAe,OAAY,UAAS,aAAa,KAAK;AAChE,QAAK,KAAK,YAAY,OAAY,UAAS,UAAU,KAAK;AAC1D,QAAK,KAAK,gBAAgB,OAAY,UAAS,cAAc,KAAK;AAClE,QAAK,KAAK,cAAc,OAAY,UAAS,YAAY,KAAK;AAC9D,QAAK,KAAK,cAAc,OAAY,UAAS,YAAY,KAAK;AAC9D,QAAK,KAAK,cAAc,OAAY,UAAS,YAAY,KAAK;AAC9D,QAAK,KAAK,cAAc,OAAY,UAAS,YAAY,KAAK;AAC9D,QAAK,KAAK,eAAe,OAAY,UAAS,aAAa,KAAK;AAChE,QAAK,KAAK,eAAe,OAAY,UAAS,aAAa,KAAK;AAChE,QAAK,KAAK,aAAa,OAAY,UAAS,WAAW,KAAK;AAC5D,QAAK,KAAK,aAAa,OAAY,UAAS,WAAW,KAAK;AAC5D,QAAK,KAAK,kBAAkB,OAAY,UAAS,gBAAgB,KAAK;AACtE,QAAK,KAAK,kBAAkB,OAAY,UAAS,gBAAgB,KAAK;AACtE,QAAK,KAAK,kBAAkB,OAAY,UAAS,gBAAgB,KAAK;AACtE,QAAK,KAAK,uBAAuB,OAAY,UAAS,qBAAqB,KAAK;AAChF,QAAK,KAAK,eAAe,UAAa,SAAS,eAAe,OAAY,UAAS,WAAW,OAAQ,KAAK,UAAW;AACtH,QAAK,KAAK,eAAe,OAAY,UAAS,aAAa,KAAK;AAChE,QAAK,KAAK,qBAAqB,OAAY,UAAS,mBAAmB,KAAK;AAC5E,QAAK,KAAK,gBAAgB,OAAY,UAAS,cAAc,KAAK;AAClE,QAAK,KAAK,eAAe,OAAY,UAAS,aAAa,KAAK;AAChE,QAAK,KAAK,oBAAoB,OAAY,UAAS,kBAAkB,KAAK;AAC1E,QAAK,KAAK,gBAAgB,OAAY,UAAS,cAAc,KAAK;AAClE,QAAK,KAAK,iBAAiB,OAAY,UAAS,eAAe,KAAK;AACpE,QAAK,KAAK,iBAAiB,OAAY,UAAS,eAAe,KAAK;AACpE,QAAK,KAAK,iBAAiB,OAAY,UAAS,eAAe,KAAK;AAEpE,QAAK,KAAK,cAAc,OAAY,UAAS,YAAY,KAAK;AAC9D,QAAK,KAAK,uBAAuB,OAAY,UAAS,qBAAqB,KAAK;AAChF,QAAK,KAAK,qBAAqB,OAAY,UAAS,mBAAmB,KAAK;AAC5E,QAAK,KAAK,sBAAsB,OAAY,UAAS,oBAAoB,KAAK;AAE9E,QAAK,KAAK,aAAa,OAAY,UAAS,WAAW,KAAK;AAE5D,QAAK,KAAK,cAAc,OAAY,UAAS,YAAY,KAAK;AAC9D,QAAK,KAAK,aAAa,OAAY,UAAS,WAAW,KAAK;AAC5D,QAAK,KAAK,YAAY,OAAY,UAAS,UAAU,KAAK;AAC1D,QAAK,KAAK,UAAU,OAAY,UAAS,QAAQ,KAAK;AAEtD,QAAK,KAAK,kBAAkB,OAAY,UAAS,gBAAgB,KAAK;AACtE,QAAK,KAAK,wBAAwB,OAAY,UAAS,sBAAsB,KAAK;AAClF,QAAK,KAAK,uBAAuB,OAAY,UAAS,qBAAqB,KAAK;AAEhF,QAAK,KAAK,cAAc,OAAY,UAAS,YAAY,KAAK;AAE9D,QAAK,KAAK,oBAAoB,OAAY,UAAS,kBAAkB,KAAK;AAC1E,QAAK,KAAK,uBAAuB,OAAY,UAAS,qBAAqB,KAAK;AAChF,QAAK,KAAK,oBAAoB,OAAY,UAAS,kBAAkB,KAAK;AAE1E,QAAK,KAAK,YAAY,OAAY,UAAS,UAAU,KAAK;AAE1D,QAAK,KAAK,eAAe,OAAY,UAAS,aAAa,KAAK;AAEhE,QAAK,KAAK,aAAa,OAAY,UAAS,WAAW,KAAK;AAE5D,QAAK,KAAK,iBAAiB,QAAY;AAEtC,UAAK,OAAO,KAAK,iBAAiB,UAAW;AAE5C,iBAAS,eAAiB,KAAK,eAAe,IAAM,OAAO;AAAA,MAE5D,OAAO;AAEN,iBAAS,eAAe,KAAK;AAAA,MAE9B;AAAA,IAED;AAIA,QAAK,KAAK,aAAa,QAAY;AAElC,iBAAY,QAAQ,KAAK,UAAW;AAEnC,cAAM,UAAU,KAAK,SAAU,IAAK;AAEpC,iBAAS,SAAU,IAAK,IAAI,CAAC;AAE7B,gBAAS,QAAQ,MAAO;AAAA,UAEvB,KAAK;AACJ,qBAAS,SAAU,IAAK,EAAE,QAAQ,WAAY,QAAQ,KAAM;AAC5D;AAAA,UAED,KAAK;AACJ,qBAAS,SAAU,IAAK,EAAE,QAAQ,IAAI,MAAM,EAAE,OAAQ,QAAQ,KAAM;AACpE;AAAA,UAED,KAAK;AACJ,qBAAS,SAAU,IAAK,EAAE,QAAQ,IAAI,QAAQ,EAAE,UAAW,QAAQ,KAAM;AACzE;AAAA,UAED,KAAK;AACJ,qBAAS,SAAU,IAAK,EAAE,QAAQ,IAAI,QAAQ,EAAE,UAAW,QAAQ,KAAM;AACzE;AAAA,UAED,KAAK;AACJ,qBAAS,SAAU,IAAK,EAAE,QAAQ,IAAI,QAAQ,EAAE,UAAW,QAAQ,KAAM;AACzE;AAAA,UAED,KAAK;AACJ,qBAAS,SAAU,IAAK,EAAE,QAAQ,IAAI,QAAQ,EAAE,UAAW,QAAQ,KAAM;AACzE;AAAA,UAED,KAAK;AACJ,qBAAS,SAAU,IAAK,EAAE,QAAQ,IAAI,QAAQ,EAAE,UAAW,QAAQ,KAAM;AACzE;AAAA,UAED;AACC,qBAAS,SAAU,IAAK,EAAE,QAAQ,QAAQ;AAAA,QAE5C;AAAA,MAED;AAAA,IAED;AAEA,QAAK,KAAK,YAAY,OAAY,UAAS,UAAU,KAAK;AAC1D,QAAK,KAAK,iBAAiB,OAAY,UAAS,eAAe,KAAK;AACpE,QAAK,KAAK,mBAAmB,OAAY,UAAS,iBAAiB,KAAK;AACxE,QAAK,KAAK,gBAAgB,OAAY,UAAS,cAAc,KAAK;AAElE,QAAK,KAAK,eAAe,QAAY;AAEpC,iBAAY,OAAO,KAAK,YAAa;AAEpC,iBAAS,WAAY,GAAI,IAAI,KAAK,WAAY,GAAI;AAAA,MAEnD;AAAA,IAED;AAEA,QAAK,KAAK,WAAW,OAAY,UAAS,SAAS,KAAK;AACxD,QAAK,KAAK,aAAa,OAAY,UAAS,WAAW,KAAK;AAI5D,QAAK,KAAK,SAAS,OAAY,UAAS,OAAO,KAAK;AACpD,QAAK,KAAK,oBAAoB,OAAY,UAAS,kBAAkB,KAAK;AAI1E,QAAK,KAAK,QAAQ,OAAY,UAAS,MAAM,WAAY,KAAK,GAAI;AAClE,QAAK,KAAK,WAAW,OAAY,UAAS,SAAS,WAAY,KAAK,MAAO;AAE3E,QAAK,KAAK,aAAa,OAAY,UAAS,WAAW,WAAY,KAAK,QAAS;AAEjF,QAAK,KAAK,YAAY,OAAY,UAAS,UAAU,WAAY,KAAK,OAAQ;AAC9E,QAAK,KAAK,cAAc,OAAY,UAAS,YAAY,KAAK;AAE9D,QAAK,KAAK,cAAc,OAAY,UAAS,YAAY,WAAY,KAAK,SAAU;AACpF,QAAK,KAAK,kBAAkB,OAAY,UAAS,gBAAgB,KAAK;AACtE,QAAK,KAAK,gBAAgB,QAAY;AAErC,UAAI,cAAc,KAAK;AAEvB,UAAK,MAAM,QAAS,WAAY,MAAM,OAAQ;AAI7C,sBAAc,CAAE,aAAa,WAAY;AAAA,MAE1C;AAEA,eAAS,cAAc,IAAI,QAAQ,EAAE,UAAW,WAAY;AAAA,IAE7D;AAEA,QAAK,KAAK,oBAAoB,OAAY,UAAS,kBAAkB,WAAY,KAAK,eAAgB;AACtG,QAAK,KAAK,sBAAsB,OAAY,UAAS,oBAAoB,KAAK;AAC9E,QAAK,KAAK,qBAAqB,OAAY,UAAS,mBAAmB,KAAK;AAE5E,QAAK,KAAK,iBAAiB,OAAY,UAAS,eAAe,WAAY,KAAK,YAAa;AAC7F,QAAK,KAAK,iBAAiB,OAAY,UAAS,eAAe,WAAY,KAAK,YAAa;AAE7F,QAAK,KAAK,gBAAgB,OAAY,UAAS,cAAc,WAAY,KAAK,WAAY;AAC1F,QAAK,KAAK,sBAAsB,OAAY,UAAS,oBAAoB,KAAK;AAE9E,QAAK,KAAK,gBAAgB,OAAY,UAAS,cAAc,WAAY,KAAK,WAAY;AAC1F,QAAK,KAAK,yBAAyB,OAAY,UAAS,uBAAuB,WAAY,KAAK,oBAAqB;AACrH,QAAK,KAAK,qBAAqB,OAAY,UAAS,mBAAmB,WAAY,KAAK,gBAAiB;AAEzG,QAAK,KAAK,WAAW,OAAY,UAAS,SAAS,WAAY,KAAK,MAAO;AAC3E,QAAK,KAAK,mBAAmB,OAAY,UAAS,eAAe,UAAW,KAAK,cAAe;AAChG,QAAK,KAAK,oBAAoB,OAAY,UAAS,kBAAkB,KAAK;AAE1E,QAAK,KAAK,iBAAiB,OAAY,UAAS,eAAe,KAAK;AACpE,QAAK,KAAK,oBAAoB,OAAY,UAAS,kBAAkB,KAAK;AAE1E,QAAK,KAAK,aAAa,OAAY,UAAS,WAAW,WAAY,KAAK,QAAS;AACjF,QAAK,KAAK,sBAAsB,OAAY,UAAS,oBAAoB,KAAK;AAE9E,QAAK,KAAK,UAAU,OAAY,UAAS,QAAQ,WAAY,KAAK,KAAM;AACxE,QAAK,KAAK,mBAAmB,OAAY,UAAS,iBAAiB,KAAK;AAExE,QAAK,KAAK,gBAAgB,OAAY,UAAS,cAAc,WAAY,KAAK,WAAY;AAE1F,QAAK,KAAK,iBAAiB,OAAY,UAAS,eAAe,WAAY,KAAK,YAAa;AAC7F,QAAK,KAAK,0BAA0B,OAAY,UAAS,wBAAwB,WAAY,KAAK,qBAAsB;AACxH,QAAK,KAAK,uBAAuB,OAAY,UAAS,qBAAqB,WAAY,KAAK,kBAAmB;AAC/G,QAAK,KAAK,yBAAyB,OAAY,UAAS,uBAAuB,IAAI,QAAQ,EAAE,UAAW,KAAK,oBAAqB;AAElI,QAAK,KAAK,mBAAmB,OAAY,UAAS,iBAAiB,WAAY,KAAK,cAAe;AACnG,QAAK,KAAK,4BAA4B,OAAY,UAAS,0BAA0B,WAAY,KAAK,uBAAwB;AAE9H,QAAK,KAAK,oBAAoB,OAAY,UAAS,kBAAkB,WAAY,KAAK,eAAgB;AACtG,QAAK,KAAK,iBAAiB,OAAY,UAAS,eAAe,WAAY,KAAK,YAAa;AAE7F,QAAK,KAAK,kBAAkB,OAAY,UAAS,gBAAgB,WAAY,KAAK,aAAc;AAEhG,QAAK,KAAK,kBAAkB,OAAY,UAAS,gBAAgB,WAAY,KAAK,aAAc;AAChG,QAAK,KAAK,sBAAsB,OAAY,UAAS,oBAAoB,WAAY,KAAK,iBAAkB;AAE5G,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,OAAQ;AAEpB,SAAK,WAAW;AAChB,WAAO;AAAA,EAER;AAAA,EAEA,OAAO,uBAAwB,MAAO;AAErC,UAAM,cAAc;AAAA,MACnB;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACD;AAEA,WAAO,IAAI,YAAa,IAAK,EAAE;AAAA,EAEhC;AAED;AAEA,IAAM,cAAN,MAAkB;AAAA,EAEjB,OAAO,WAAY,OAAQ;AAE1B,YAAQ,KAAM,uHAAwH;AAEtI,QAAK,OAAO,gBAAgB,aAAc;AAEzC,aAAO,IAAI,YAAY,EAAE,OAAQ,KAAM;AAAA,IAExC;AAKA,QAAI,IAAI;AAER,aAAU,IAAI,GAAG,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAO;AAGlD,WAAK,OAAO,aAAc,MAAO,CAAE,CAAE;AAAA,IAEtC;AAEA,QAAI;AAIH,aAAO,mBAAoB,OAAQ,CAAE,CAAE;AAAA,IAExC,SAAU,GAAI;AAEb,aAAO;AAAA,IAER;AAAA,EAED;AAAA,EAEA,OAAO,eAAgB,KAAM;AAE5B,UAAM,QAAQ,IAAI,YAAa,GAAI;AAEnC,QAAK,UAAU,GAAM,QAAO;AAE5B,WAAO,IAAI,MAAO,GAAG,QAAQ,CAAE;AAAA,EAEhC;AAAA,EAEA,OAAO,WAAY,KAAK,MAAO;AAG9B,QAAK,OAAO,QAAQ,YAAY,QAAQ,GAAK,QAAO;AAGpD,QAAK,gBAAgB,KAAM,IAAK,KAAK,MAAM,KAAM,GAAI,GAAI;AAExD,aAAO,KAAK,QAAS,2BAA2B,IAAK;AAAA,IAEtD;AAGA,QAAK,mBAAmB,KAAM,GAAI,EAAI,QAAO;AAG7C,QAAK,gBAAgB,KAAM,GAAI,EAAI,QAAO;AAG1C,QAAK,aAAa,KAAM,GAAI,EAAI,QAAO;AAGvC,WAAO,OAAO;AAAA,EAEf;AAED;AAEA,IAAM,0BAAN,cAAsC,eAAe;AAAA,EAEpD,cAAc;AAEb,UAAM;AAEN,SAAK,4BAA4B;AAEjC,SAAK,OAAO;AACZ,SAAK,gBAAgB;AAAA,EAEtB;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,gBAAgB,OAAO;AAE5B,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,UAAM,OAAO,MAAM,OAAO;AAE1B,SAAK,gBAAgB,KAAK;AAE1B,SAAK,4BAA4B;AAEjC,WAAO;AAAA,EAER;AAED;AAEA,IAAM,uBAAN,cAAmC,OAAO;AAAA,EAEzC,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAAA,EAEhB;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,QAAQ;AAEd,UAAM,SAAS,IAAI,WAAY,MAAM,OAAQ;AAC7C,WAAO,QAAS,MAAM,IAAK;AAC3B,WAAO,iBAAkB,MAAM,aAAc;AAC7C,WAAO,mBAAoB,MAAM,eAAgB;AACjD,WAAO,KAAM,KAAK,SAAW,MAAO;AAEnC,UAAI;AAEH,eAAQ,MAAM,MAAO,KAAK,MAAO,IAAK,CAAE,CAAE;AAAA,MAE3C,SAAU,GAAI;AAEb,YAAK,SAAU;AAEd,kBAAS,CAAE;AAAA,QAEZ,OAAO;AAEN,kBAAQ,MAAO,CAAE;AAAA,QAElB;AAEA,cAAM,QAAQ,UAAW,GAAI;AAAA,MAE9B;AAAA,IAED,GAAG,YAAY,OAAQ;AAAA,EAExB;AAAA,EAEA,MAAO,MAAO;AAEb,UAAM,uBAAuB,CAAC;AAC9B,UAAM,iBAAiB,CAAC;AAExB,aAAS,qBAAsByC,OAAM,MAAO;AAE3C,UAAK,qBAAsB,IAAK,MAAM,OAAY,QAAO,qBAAsB,IAAK;AAEpF,YAAM,qBAAqBA,MAAK;AAChC,YAAM,oBAAoB,mBAAoB,IAAK;AAEnD,YAAM,SAAS,eAAgBA,OAAM,kBAAkB,MAAO;AAE9D,YAAM,QAAQ,cAAe,kBAAkB,MAAM,MAAO;AAC5D,YAAM,KAAK,IAAI,kBAAmB,OAAO,kBAAkB,MAAO;AAClE,SAAG,OAAO,kBAAkB;AAE5B,2BAAsB,IAAK,IAAI;AAE/B,aAAO;AAAA,IAER;AAEA,aAAS,eAAgBA,OAAM,MAAO;AAErC,UAAK,eAAgB,IAAK,MAAM,OAAY,QAAO,eAAgB,IAAK;AAExE,YAAM,eAAeA,MAAK;AAC1B,YAAM,cAAc,aAAc,IAAK;AAEvC,YAAM,KAAK,IAAI,YAAa,WAAY,EAAE;AAE1C,qBAAgB,IAAK,IAAI;AAEzB,aAAO;AAAA,IAER;AAEA,UAAM,WAAW,KAAK,4BAA4B,IAAI,wBAAwB,IAAI,IAAI,eAAe;AAErG,UAAM,QAAQ,KAAK,KAAK;AAExB,QAAK,UAAU,QAAY;AAE1B,YAAM,aAAa,cAAe,MAAM,MAAM,MAAM,KAAM;AAC1D,eAAS,SAAU,IAAI,gBAAiB,YAAY,CAAE,CAAE;AAAA,IAEzD;AAEA,UAAM,aAAa,KAAK,KAAK;AAE7B,eAAY,OAAO,YAAa;AAE/B,YAAM,YAAY,WAAY,GAAI;AAClC,UAAI;AAEJ,UAAK,UAAU,8BAA+B;AAE7C,cAAM,oBAAoB,qBAAsB,KAAK,MAAM,UAAU,IAAK;AAC1E,0BAAkB,IAAI,2BAA4B,mBAAmB,UAAU,UAAU,UAAU,QAAQ,UAAU,UAAW;AAAA,MAEjI,OAAO;AAEN,cAAM,aAAa,cAAe,UAAU,MAAM,UAAU,KAAM;AAClE,cAAM,wBAAwB,UAAU,6BAA6B,2BAA2B;AAChG,0BAAkB,IAAI,sBAAuB,YAAY,UAAU,UAAU,UAAU,UAAW;AAAA,MAEnG;AAEA,UAAK,UAAU,SAAS,OAAY,iBAAgB,OAAO,UAAU;AACrE,UAAK,UAAU,UAAU,OAAY,iBAAgB,SAAU,UAAU,KAAM;AAE/E,eAAS,aAAc,KAAK,eAAgB;AAAA,IAE7C;AAEA,UAAM,kBAAkB,KAAK,KAAK;AAElC,QAAK,iBAAkB;AAEtB,iBAAY,OAAO,iBAAkB;AAEpC,cAAM,iBAAiB,gBAAiB,GAAI;AAE5C,cAAM,QAAQ,CAAC;AAEf,iBAAU,IAAI,GAAG,KAAK,eAAe,QAAQ,IAAI,IAAI,KAAO;AAE3D,gBAAM,YAAY,eAAgB,CAAE;AACpC,cAAI;AAEJ,cAAK,UAAU,8BAA+B;AAE7C,kBAAM,oBAAoB,qBAAsB,KAAK,MAAM,UAAU,IAAK;AAC1E,8BAAkB,IAAI,2BAA4B,mBAAmB,UAAU,UAAU,UAAU,QAAQ,UAAU,UAAW;AAAA,UAEjI,OAAO;AAEN,kBAAM,aAAa,cAAe,UAAU,MAAM,UAAU,KAAM;AAClE,8BAAkB,IAAI,gBAAiB,YAAY,UAAU,UAAU,UAAU,UAAW;AAAA,UAE7F;AAEA,cAAK,UAAU,SAAS,OAAY,iBAAgB,OAAO,UAAU;AACrE,gBAAM,KAAM,eAAgB;AAAA,QAE7B;AAEA,iBAAS,gBAAiB,GAAI,IAAI;AAAA,MAEnC;AAAA,IAED;AAEA,UAAM,uBAAuB,KAAK,KAAK;AAEvC,QAAK,sBAAuB;AAE3B,eAAS,uBAAuB;AAAA,IAEjC;AAEA,UAAM,SAAS,KAAK,KAAK,UAAU,KAAK,KAAK,aAAa,KAAK,KAAK;AAEpE,QAAK,WAAW,QAAY;AAE3B,eAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,MAAM,GAAG,EAAG,GAAI;AAEnD,cAAM,QAAQ,OAAQ,CAAE;AAExB,iBAAS,SAAU,MAAM,OAAO,MAAM,OAAO,MAAM,aAAc;AAAA,MAElE;AAAA,IAED;AAEA,UAAM,iBAAiB,KAAK,KAAK;AAEjC,QAAK,mBAAmB,QAAY;AAEnC,YAAM,SAAS,IAAI,QAAQ;AAE3B,UAAK,eAAe,WAAW,QAAY;AAE1C,eAAO,UAAW,eAAe,MAAO;AAAA,MAEzC;AAEA,eAAS,iBAAiB,IAAI,OAAQ,QAAQ,eAAe,MAAO;AAAA,IAErE;AAEA,QAAK,KAAK,KAAO,UAAS,OAAO,KAAK;AACtC,QAAK,KAAK,SAAW,UAAS,WAAW,KAAK;AAE9C,WAAO;AAAA,EAER;AAED;AAEA,IAAM,eAAN,cAA2B,OAAO;AAAA,EAEjC,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAAA,EAEhB;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,QAAQ;AAEd,UAAM,OAAS,KAAK,SAAS,KAAO,YAAY,eAAgB,GAAI,IAAI,KAAK;AAC7E,SAAK,eAAe,KAAK,gBAAgB;AAEzC,UAAM,SAAS,IAAI,WAAY,KAAK,OAAQ;AAC5C,WAAO,QAAS,KAAK,IAAK;AAC1B,WAAO,iBAAkB,KAAK,aAAc;AAC5C,WAAO,mBAAoB,KAAK,eAAgB;AAChD,WAAO,KAAM,KAAK,SAAW,MAAO;AAEnC,UAAI,OAAO;AAEX,UAAI;AAEH,eAAO,KAAK,MAAO,IAAK;AAAA,MAEzB,SAAU,OAAQ;AAEjB,YAAK,YAAY,OAAY,SAAS,KAAM;AAE5C,gBAAQ,MAAO,qCAAsC,MAAM,KAAK,MAAM,OAAQ;AAE9E;AAAA,MAED;AAEA,YAAM,WAAW,KAAK;AAEtB,UAAK,aAAa,UAAa,SAAS,SAAS,UAAa,SAAS,KAAK,YAAY,MAAM,YAAa;AAE1G,YAAK,YAAY,OAAY,SAAS,IAAI,MAAO,oCAAqC,GAAI,CAAE;AAE5F,gBAAQ,MAAO,oCAAqC,GAAI;AACxD;AAAA,MAED;AAEA,YAAM,MAAO,MAAM,MAAO;AAAA,IAE3B,GAAG,YAAY,OAAQ;AAAA,EAExB;AAAA,EAEA,MAAM,UAAW,KAAK,YAAa;AAElC,UAAM,QAAQ;AAEd,UAAM,OAAS,KAAK,SAAS,KAAO,YAAY,eAAgB,GAAI,IAAI,KAAK;AAC7E,SAAK,eAAe,KAAK,gBAAgB;AAEzC,UAAM,SAAS,IAAI,WAAY,KAAK,OAAQ;AAC5C,WAAO,QAAS,KAAK,IAAK;AAC1B,WAAO,iBAAkB,KAAK,aAAc;AAC5C,WAAO,mBAAoB,KAAK,eAAgB;AAEhD,UAAM,OAAO,MAAM,OAAO,UAAW,KAAK,UAAW;AAErD,UAAM,OAAO,KAAK,MAAO,IAAK;AAE9B,UAAM,WAAW,KAAK;AAEtB,QAAK,aAAa,UAAa,SAAS,SAAS,UAAa,SAAS,KAAK,YAAY,MAAM,YAAa;AAE1G,YAAM,IAAI,MAAO,oCAAqC,GAAI;AAAA,IAE3D;AAEA,WAAO,MAAM,MAAM,WAAY,IAAK;AAAA,EAErC;AAAA,EAEA,MAAO,MAAM,QAAS;AAErB,UAAM,aAAa,KAAK,gBAAiB,KAAK,UAAW;AACzD,UAAM,SAAS,KAAK,YAAa,KAAK,MAAO;AAC7C,UAAM,aAAa,KAAK,gBAAiB,KAAK,YAAY,MAAO;AAEjE,UAAM,SAAS,KAAK,YAAa,KAAK,QAAQ,WAAY;AAEzD,UAAK,WAAW,OAAY,QAAQ,MAAO;AAAA,IAE5C,CAAE;AAEF,UAAM,WAAW,KAAK,cAAe,KAAK,UAAU,MAAO;AAC3D,UAAM,YAAY,KAAK,eAAgB,KAAK,WAAW,QAAS;AAEhE,UAAM,SAAS,KAAK,YAAa,KAAK,QAAQ,YAAY,WAAW,UAAU,UAAW;AAC1F,UAAM,YAAY,KAAK,eAAgB,KAAK,WAAW,MAAO;AAE9D,SAAK,cAAe,QAAQ,SAAU;AACtC,SAAK,iBAAkB,MAAO;AAI9B,QAAK,WAAW,QAAY;AAE3B,UAAI,YAAY;AAEhB,iBAAY,QAAQ,QAAS;AAE5B,YAAK,OAAQ,IAAK,EAAE,gBAAgB,kBAAmB;AAEtD,sBAAY;AACZ;AAAA,QAED;AAAA,MAED;AAEA,UAAK,cAAc,MAAQ,QAAQ,MAAO;AAAA,IAE3C;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,MAAM,WAAY,MAAO;AAExB,UAAM,aAAa,KAAK,gBAAiB,KAAK,UAAW;AACzD,UAAM,SAAS,KAAK,YAAa,KAAK,MAAO;AAC7C,UAAM,aAAa,KAAK,gBAAiB,KAAK,YAAY,MAAO;AAEjE,UAAM,SAAS,MAAM,KAAK,iBAAkB,KAAK,MAAO;AAExD,UAAM,WAAW,KAAK,cAAe,KAAK,UAAU,MAAO;AAC3D,UAAM,YAAY,KAAK,eAAgB,KAAK,WAAW,QAAS;AAEhE,UAAM,SAAS,KAAK,YAAa,KAAK,QAAQ,YAAY,WAAW,UAAU,UAAW;AAC1F,UAAM,YAAY,KAAK,eAAgB,KAAK,WAAW,MAAO;AAE9D,SAAK,cAAe,QAAQ,SAAU;AACtC,SAAK,iBAAkB,MAAO;AAE9B,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,MAAO;AAEnB,UAAM,SAAS,CAAC;AAEhB,QAAK,SAAS,QAAY;AAEzB,eAAU,IAAI,GAAG,IAAI,KAAK,QAAQ,IAAI,GAAG,KAAO;AAE/C,cAAM,QAAQ,IAAI,MAAM,EAAE,SAAU,KAAM,CAAE,CAAE;AAE9C,eAAQ,MAAM,IAAK,IAAI;AAAA,MAExB;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,eAAgB,MAAM,QAAS;AAE9B,UAAM,YAAY,CAAC;AACnB,UAAM,QAAQ,CAAC;AAIf,WAAO,SAAU,SAAW,OAAQ;AAEnC,UAAK,MAAM,OAAS,OAAO,MAAM,IAAK,IAAI;AAAA,IAE3C,CAAE;AAIF,QAAK,SAAS,QAAY;AAEzB,eAAU,IAAI,GAAG,IAAI,KAAK,QAAQ,IAAI,GAAG,KAAO;AAE/C,cAAM,WAAW,IAAI,SAAS,EAAE,SAAU,KAAM,CAAE,GAAG,KAAM;AAE3D,kBAAW,SAAS,IAAK,IAAI;AAAA,MAE9B;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,gBAAiB,MAAM,QAAS;AAE/B,UAAM,aAAa,CAAC;AAEpB,QAAK,SAAS,QAAY;AAEzB,YAAM,uBAAuB,IAAI,qBAAqB;AAEtD,eAAU,IAAI,GAAG,IAAI,KAAK,QAAQ,IAAI,GAAG,KAAO;AAE/C,YAAI;AACJ,cAAM,OAAO,KAAM,CAAE;AAErB,gBAAS,KAAK,MAAO;AAAA,UAEpB,KAAK;AAAA,UACL,KAAK;AAEJ,uBAAW,qBAAqB,MAAO,IAAK;AAC5C;AAAA,UAED;AAEC,gBAAK,KAAK,QAAQ,YAAa;AAE9B,yBAAW,WAAY,KAAK,IAAK,EAAE,SAAU,MAAM,MAAO;AAAA,YAE3D,OAAO;AAEN,sBAAQ,KAAM,kDAAmD,KAAK,IAAK,GAAI;AAAA,YAEhF;AAAA,QAEF;AAEA,iBAAS,OAAO,KAAK;AAErB,YAAK,KAAK,SAAS,OAAY,UAAS,OAAO,KAAK;AACpD,YAAK,KAAK,aAAa,OAAY,UAAS,WAAW,KAAK;AAE5D,mBAAY,KAAK,IAAK,IAAI;AAAA,MAE3B;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,eAAgB,MAAM,UAAW;AAEhC,UAAM,QAAQ,CAAC;AACf,UAAM,YAAY,CAAC;AAEnB,QAAK,SAAS,QAAY;AAEzB,YAAM,SAAS,IAAI,eAAe;AAClC,aAAO,YAAa,QAAS;AAE7B,eAAU,IAAI,GAAG,IAAI,KAAK,QAAQ,IAAI,GAAG,KAAO;AAE/C,cAAM,OAAO,KAAM,CAAE;AAErB,YAAK,MAAO,KAAK,IAAK,MAAM,QAAY;AAEvC,gBAAO,KAAK,IAAK,IAAI,OAAO,MAAO,IAAK;AAAA,QAEzC;AAEA,kBAAW,KAAK,IAAK,IAAI,MAAO,KAAK,IAAK;AAAA,MAE3C;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,gBAAiB,MAAO;AAEvB,UAAM,aAAa,CAAC;AAEpB,QAAK,SAAS,QAAY;AAEzB,eAAU,IAAI,GAAG,IAAI,KAAK,QAAQ,KAAO;AAExC,cAAM,OAAO,KAAM,CAAE;AAErB,cAAM,OAAO,cAAc,MAAO,IAAK;AAEvC,mBAAY,KAAK,IAAK,IAAI;AAAA,MAE3B;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,MAAM,QAAS;AAE3B,UAAM,QAAQ;AACd,UAAM,SAAS,CAAC;AAEhB,QAAI;AAEJ,aAAS,UAAW,KAAM;AAEzB,YAAM,QAAQ,UAAW,GAAI;AAE7B,aAAO,OAAO,KAAM,KAAK,WAAY;AAEpC,cAAM,QAAQ,QAAS,GAAI;AAAA,MAE5B,GAAG,QAAW,WAAY;AAEzB,cAAM,QAAQ,UAAW,GAAI;AAC7B,cAAM,QAAQ,QAAS,GAAI;AAAA,MAE5B,CAAE;AAAA,IAEH;AAEA,aAAS,iBAAkB,OAAQ;AAElC,UAAK,OAAO,UAAU,UAAW;AAEhC,cAAM,MAAM;AAEZ,cAAM,OAAO,4BAA4B,KAAM,GAAI,IAAI,MAAM,MAAM,eAAe;AAElF,eAAO,UAAW,IAAK;AAAA,MAExB,OAAO;AAEN,YAAK,MAAM,MAAO;AAEjB,iBAAO;AAAA,YACN,MAAM,cAAe,MAAM,MAAM,MAAM,IAAK;AAAA,YAC5C,OAAO,MAAM;AAAA,YACb,QAAQ,MAAM;AAAA,UACf;AAAA,QAED,OAAO;AAEN,iBAAO;AAAA,QAER;AAAA,MAED;AAAA,IAED;AAEA,QAAK,SAAS,UAAa,KAAK,SAAS,GAAI;AAE5C,YAAM,UAAU,IAAI,eAAgB,MAAO;AAE3C,eAAS,IAAI,YAAa,OAAQ;AAClC,aAAO,eAAgB,KAAK,WAAY;AAExC,eAAU,IAAI,GAAG,KAAK,KAAK,QAAQ,IAAI,IAAI,KAAO;AAEjD,cAAM,QAAQ,KAAM,CAAE;AACtB,cAAM,MAAM,MAAM;AAElB,YAAK,MAAM,QAAS,GAAI,GAAI;AAI3B,gBAAM,aAAa,CAAC;AAEpB,mBAAU,IAAI,GAAG,KAAK,IAAI,QAAQ,IAAI,IAAI,KAAO;AAEhD,kBAAM,aAAa,IAAK,CAAE;AAE1B,kBAAM,oBAAoB,iBAAkB,UAAW;AAEvD,gBAAK,sBAAsB,MAAO;AAEjC,kBAAK,6BAA6B,kBAAmB;AAEpD,2BAAW,KAAM,iBAAkB;AAAA,cAEpC,OAAO;AAIN,2BAAW,KAAM,IAAI,YAAa,kBAAkB,MAAM,kBAAkB,OAAO,kBAAkB,MAAO,CAAE;AAAA,cAE/G;AAAA,YAED;AAAA,UAED;AAEA,iBAAQ,MAAM,IAAK,IAAI,IAAI,OAAQ,UAAW;AAAA,QAE/C,OAAO;AAIN,gBAAM,oBAAoB,iBAAkB,MAAM,GAAI;AACtD,iBAAQ,MAAM,IAAK,IAAI,IAAI,OAAQ,iBAAkB;AAAA,QAGtD;AAAA,MAED;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,MAAM,iBAAkB,MAAO;AAE9B,UAAM,QAAQ;AACd,UAAM,SAAS,CAAC;AAEhB,QAAI;AAEJ,mBAAe,iBAAkB,OAAQ;AAExC,UAAK,OAAO,UAAU,UAAW;AAEhC,cAAM,MAAM;AAEZ,cAAM,OAAO,4BAA4B,KAAM,GAAI,IAAI,MAAM,MAAM,eAAe;AAElF,eAAO,MAAM,OAAO,UAAW,IAAK;AAAA,MAErC,OAAO;AAEN,YAAK,MAAM,MAAO;AAEjB,iBAAO;AAAA,YACN,MAAM,cAAe,MAAM,MAAM,MAAM,IAAK;AAAA,YAC5C,OAAO,MAAM;AAAA,YACb,QAAQ,MAAM;AAAA,UACf;AAAA,QAED,OAAO;AAEN,iBAAO;AAAA,QAER;AAAA,MAED;AAAA,IAED;AAEA,QAAK,SAAS,UAAa,KAAK,SAAS,GAAI;AAE5C,eAAS,IAAI,YAAa,KAAK,OAAQ;AACvC,aAAO,eAAgB,KAAK,WAAY;AAExC,eAAU,IAAI,GAAG,KAAK,KAAK,QAAQ,IAAI,IAAI,KAAO;AAEjD,cAAM,QAAQ,KAAM,CAAE;AACtB,cAAM,MAAM,MAAM;AAElB,YAAK,MAAM,QAAS,GAAI,GAAI;AAI3B,gBAAM,aAAa,CAAC;AAEpB,mBAAU,IAAI,GAAG,KAAK,IAAI,QAAQ,IAAI,IAAI,KAAO;AAEhD,kBAAM,aAAa,IAAK,CAAE;AAE1B,kBAAM,oBAAoB,MAAM,iBAAkB,UAAW;AAE7D,gBAAK,sBAAsB,MAAO;AAEjC,kBAAK,6BAA6B,kBAAmB;AAEpD,2BAAW,KAAM,iBAAkB;AAAA,cAEpC,OAAO;AAIN,2BAAW,KAAM,IAAI,YAAa,kBAAkB,MAAM,kBAAkB,OAAO,kBAAkB,MAAO,CAAE;AAAA,cAE/G;AAAA,YAED;AAAA,UAED;AAEA,iBAAQ,MAAM,IAAK,IAAI,IAAI,OAAQ,UAAW;AAAA,QAE/C,OAAO;AAIN,gBAAM,oBAAoB,MAAM,iBAAkB,MAAM,GAAI;AAC5D,iBAAQ,MAAM,IAAK,IAAI,IAAI,OAAQ,iBAAkB;AAAA,QAEtD;AAAA,MAED;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,MAAM,QAAS;AAE7B,aAAS,cAAe,OAAO,MAAO;AAErC,UAAK,OAAO,UAAU,SAAW,QAAO;AAExC,cAAQ,KAAM,wEAAwE,KAAM;AAE5F,aAAO,KAAM,KAAM;AAAA,IAEpB;AAEA,UAAM,WAAW,CAAC;AAElB,QAAK,SAAS,QAAY;AAEzB,eAAU,IAAI,GAAG,IAAI,KAAK,QAAQ,IAAI,GAAG,KAAO;AAE/C,cAAM,OAAO,KAAM,CAAE;AAErB,YAAK,KAAK,UAAU,QAAY;AAE/B,kBAAQ,KAAM,gDAAgD,KAAK,IAAK;AAAA,QAEzE;AAEA,YAAK,OAAQ,KAAK,KAAM,MAAM,QAAY;AAEzC,kBAAQ,KAAM,uCAAuC,KAAK,KAAM;AAAA,QAEjE;AAEA,cAAM,SAAS,OAAQ,KAAK,KAAM;AAClC,cAAM,QAAQ,OAAO;AAErB,YAAI;AAEJ,YAAK,MAAM,QAAS,KAAM,GAAI;AAE7B,oBAAU,IAAI,YAAY;AAE1B,cAAK,MAAM,WAAW,EAAI,SAAQ,cAAc;AAAA,QAEjD,OAAO;AAEN,cAAK,SAAS,MAAM,MAAO;AAE1B,sBAAU,IAAI,YAAY;AAAA,UAE3B,OAAO;AAEN,sBAAU,IAAI,QAAQ;AAAA,UAEvB;AAEA,cAAK,MAAQ,SAAQ,cAAc;AAAA,QAEpC;AAEA,gBAAQ,SAAS;AAEjB,gBAAQ,OAAO,KAAK;AAEpB,YAAK,KAAK,SAAS,OAAY,SAAQ,OAAO,KAAK;AAEnD,YAAK,KAAK,YAAY,OAAY,SAAQ,UAAU,cAAe,KAAK,SAAS,eAAgB;AACjG,YAAK,KAAK,YAAY,OAAY,SAAQ,UAAU,KAAK;AAEzD,YAAK,KAAK,WAAW,OAAY,SAAQ,OAAO,UAAW,KAAK,MAAO;AACvE,YAAK,KAAK,WAAW,OAAY,SAAQ,OAAO,UAAW,KAAK,MAAO;AACvE,YAAK,KAAK,WAAW,OAAY,SAAQ,OAAO,UAAW,KAAK,MAAO;AACvE,YAAK,KAAK,aAAa,OAAY,SAAQ,WAAW,KAAK;AAE3D,YAAK,KAAK,SAAS,QAAY;AAE9B,kBAAQ,QAAQ,cAAe,KAAK,KAAM,CAAE,GAAG,gBAAiB;AAChE,kBAAQ,QAAQ,cAAe,KAAK,KAAM,CAAE,GAAG,gBAAiB;AAAA,QAEjE;AAEA,YAAK,KAAK,WAAW,OAAY,SAAQ,SAAS,KAAK;AACvD,YAAK,KAAK,mBAAmB,OAAY,SAAQ,iBAAiB,KAAK;AACvE,YAAK,KAAK,SAAS,OAAY,SAAQ,OAAO,KAAK;AACnD,YAAK,KAAK,eAAe,OAAY,SAAQ,aAAa,KAAK;AAE/D,YAAK,KAAK,cAAc,OAAY,SAAQ,YAAY,cAAe,KAAK,WAAW,cAAe;AACtG,YAAK,KAAK,cAAc,OAAY,SAAQ,YAAY,cAAe,KAAK,WAAW,cAAe;AACtG,YAAK,KAAK,eAAe,OAAY,SAAQ,aAAa,KAAK;AAE/D,YAAK,KAAK,UAAU,OAAY,SAAQ,QAAQ,KAAK;AAErD,YAAK,KAAK,oBAAoB,OAAY,SAAQ,kBAAkB,KAAK;AACzE,YAAK,KAAK,qBAAqB,OAAY,SAAQ,mBAAmB,KAAK;AAC3E,YAAK,KAAK,oBAAoB,OAAY,SAAQ,kBAAkB,KAAK;AACzE,YAAK,KAAK,oBAAoB,OAAY,SAAQ,kBAAkB,KAAK;AAEzE,YAAK,KAAK,aAAa,OAAY,SAAQ,WAAW,KAAK;AAE3D,iBAAU,KAAK,IAAK,IAAI;AAAA,MAEzB;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,MAAM,YAAY,WAAW,UAAU,YAAa;AAEhE,QAAI;AAEJ,aAAS,YAAa,MAAO;AAE5B,UAAK,WAAY,IAAK,MAAM,QAAY;AAEvC,gBAAQ,KAAM,0CAA0C,IAAK;AAAA,MAE9D;AAEA,aAAO,WAAY,IAAK;AAAA,IAEzB;AAEA,aAAS,YAAa,MAAO;AAE5B,UAAK,SAAS,OAAY,QAAO;AAEjC,UAAK,MAAM,QAAS,IAAK,GAAI;AAE5B,cAAM,QAAQ,CAAC;AAEf,iBAAU,IAAI,GAAG,IAAI,KAAK,QAAQ,IAAI,GAAG,KAAO;AAE/C,gBAAM,OAAO,KAAM,CAAE;AAErB,cAAK,UAAW,IAAK,MAAM,QAAY;AAEtC,oBAAQ,KAAM,0CAA0C,IAAK;AAAA,UAE9D;AAEA,gBAAM,KAAM,UAAW,IAAK,CAAE;AAAA,QAE/B;AAEA,eAAO;AAAA,MAER;AAEA,UAAK,UAAW,IAAK,MAAM,QAAY;AAEtC,gBAAQ,KAAM,0CAA0C,IAAK;AAAA,MAE9D;AAEA,aAAO,UAAW,IAAK;AAAA,IAExB;AAEA,aAAS,WAAY,MAAO;AAE3B,UAAK,SAAU,IAAK,MAAM,QAAY;AAErC,gBAAQ,KAAM,yCAAyC,IAAK;AAAA,MAE7D;AAEA,aAAO,SAAU,IAAK;AAAA,IAEvB;AAEA,QAAI,UAAU;AAEd,YAAS,KAAK,MAAO;AAAA,MAEpB,KAAK;AAEJ,iBAAS,IAAI,MAAM;AAEnB,YAAK,KAAK,eAAe,QAAY;AAEpC,cAAK,OAAO,UAAW,KAAK,UAAW,GAAI;AAE1C,mBAAO,aAAa,IAAI,MAAO,KAAK,UAAW;AAAA,UAEhD,OAAO;AAEN,mBAAO,aAAa,WAAY,KAAK,UAAW;AAAA,UAEjD;AAAA,QAED;AAEA,YAAK,KAAK,gBAAgB,QAAY;AAErC,iBAAO,cAAc,WAAY,KAAK,WAAY;AAAA,QAEnD;AAEA,YAAK,KAAK,QAAQ,QAAY;AAE7B,cAAK,KAAK,IAAI,SAAS,OAAQ;AAE9B,mBAAO,MAAM,IAAI,IAAK,KAAK,IAAI,OAAO,KAAK,IAAI,MAAM,KAAK,IAAI,GAAI;AAAA,UAEnE,WAAY,KAAK,IAAI,SAAS,WAAY;AAEzC,mBAAO,MAAM,IAAI,QAAS,KAAK,IAAI,OAAO,KAAK,IAAI,OAAQ;AAAA,UAE5D;AAEA,cAAK,KAAK,IAAI,SAAS,IAAK;AAE3B,mBAAO,IAAI,OAAO,KAAK,IAAI;AAAA,UAE5B;AAAA,QAED;AAEA,YAAK,KAAK,yBAAyB,OAAY,QAAO,uBAAuB,KAAK;AAClF,YAAK,KAAK,wBAAwB,OAAY,QAAO,sBAAsB,KAAK;AAChF,YAAK,KAAK,uBAAuB,OAAY,QAAO,mBAAmB,UAAW,KAAK,kBAAmB;AAE1G,YAAK,KAAK,yBAAyB,OAAY,QAAO,uBAAuB,KAAK;AAClF,YAAK,KAAK,wBAAwB,OAAY,QAAO,oBAAoB,UAAW,KAAK,mBAAoB;AAE7G;AAAA,MAED,KAAK;AAEJ,iBAAS,IAAI,kBAAmB,KAAK,KAAK,KAAK,QAAQ,KAAK,MAAM,KAAK,GAAI;AAE3E,YAAK,KAAK,UAAU,OAAY,QAAO,QAAQ,KAAK;AACpD,YAAK,KAAK,SAAS,OAAY,QAAO,OAAO,KAAK;AAClD,YAAK,KAAK,cAAc,OAAY,QAAO,YAAY,KAAK;AAC5D,YAAK,KAAK,eAAe,OAAY,QAAO,aAAa,KAAK;AAC9D,YAAK,KAAK,SAAS,OAAY,QAAO,OAAO,OAAO,OAAQ,CAAC,GAAG,KAAK,IAAK;AAE1E;AAAA,MAED,KAAK;AAEJ,iBAAS,IAAI,mBAAoB,KAAK,MAAM,KAAK,OAAO,KAAK,KAAK,KAAK,QAAQ,KAAK,MAAM,KAAK,GAAI;AAEnG,YAAK,KAAK,SAAS,OAAY,QAAO,OAAO,KAAK;AAClD,YAAK,KAAK,SAAS,OAAY,QAAO,OAAO,OAAO,OAAQ,CAAC,GAAG,KAAK,IAAK;AAE1E;AAAA,MAED,KAAK;AAEJ,iBAAS,IAAI,aAAc,KAAK,OAAO,KAAK,SAAU;AAEtD;AAAA,MAED,KAAK;AAEJ,iBAAS,IAAI,iBAAkB,KAAK,OAAO,KAAK,SAAU;AAC1D,eAAO,SAAS,KAAK,UAAU;AAE/B;AAAA,MAED,KAAK;AAEJ,iBAAS,IAAI,WAAY,KAAK,OAAO,KAAK,WAAW,KAAK,UAAU,KAAK,KAAM;AAE/E;AAAA,MAED,KAAK;AAEJ,iBAAS,IAAI,cAAe,KAAK,OAAO,KAAK,WAAW,KAAK,OAAO,KAAK,MAAO;AAEhF;AAAA,MAED,KAAK;AAEJ,iBAAS,IAAI,UAAW,KAAK,OAAO,KAAK,WAAW,KAAK,UAAU,KAAK,OAAO,KAAK,UAAU,KAAK,KAAM;AACzG,eAAO,SAAS,KAAK,UAAU;AAE/B;AAAA,MAED,KAAK;AAEJ,iBAAS,IAAI,gBAAiB,KAAK,OAAO,KAAK,aAAa,KAAK,SAAU;AAE3E;AAAA,MAED,KAAK;AAEJ,iBAAS,IAAI,WAAW,EAAE,SAAU,IAAK;AAEzC;AAAA,MAED,KAAK;AAEJ,mBAAW,YAAa,KAAK,QAAS;AACrC,mBAAW,YAAa,KAAK,QAAS;AAEvC,iBAAS,IAAI,YAAa,UAAU,QAAS;AAE7C,YAAK,KAAK,aAAa,OAAY,QAAO,WAAW,KAAK;AAC1D,YAAK,KAAK,eAAe,OAAY,QAAO,WAAW,UAAW,KAAK,UAAW;AAClF,YAAK,KAAK,aAAa,OAAY,QAAO,WAAW,KAAK;AAE1D;AAAA,MAED,KAAK;AAEJ,mBAAW,YAAa,KAAK,QAAS;AACtC,mBAAW,YAAa,KAAK,QAAS;AAEtC,iBAAS,IAAI,KAAM,UAAU,QAAS;AAEtC;AAAA,MAED,KAAK;AAEJ,mBAAW,YAAa,KAAK,QAAS;AACtC,mBAAW,YAAa,KAAK,QAAS;AACtC,cAAM,QAAQ,KAAK;AACnB,cAAM,iBAAiB,KAAK;AAC5B,cAAM,gBAAgB,KAAK;AAE3B,iBAAS,IAAI,cAAe,UAAU,UAAU,KAAM;AACtD,eAAO,iBAAiB,IAAI,yBAA0B,IAAI,aAAc,eAAe,KAAM,GAAG,EAAG;AACnG,YAAK,kBAAkB,OAAY,QAAO,gBAAgB,IAAI,yBAA0B,IAAI,aAAc,cAAc,KAAM,GAAG,cAAc,QAAS;AAExJ;AAAA,MAED,KAAK;AAEJ,mBAAW,YAAa,KAAK,QAAS;AACtC,mBAAW,YAAa,KAAK,QAAS;AAEtC,iBAAS,IAAI,YAAa,KAAK,kBAAkB,KAAK,gBAAgB,KAAK,eAAe,QAAS;AACnG,eAAO,WAAW;AAClB,eAAO,yBAAyB,KAAK;AACrC,eAAO,cAAc,KAAK;AAE1B,eAAO,cAAc,KAAK;AAC1B,eAAO,kBAAkB,KAAK;AAE9B,eAAO,cAAc,KAAK;AAC1B,eAAO,UAAU,KAAK;AACtB,eAAO,UAAU,KAAK,OAAO,IAAK,WAAS;AAE1C,gBAAM,MAAM,IAAI,KAAK;AACrB,cAAI,IAAI,UAAW,MAAM,MAAO;AAChC,cAAI,IAAI,UAAW,MAAM,MAAO;AAEhC,gBAAM,SAAS,IAAI,OAAO;AAC1B,iBAAO,SAAS,MAAM;AACtB,iBAAO,OAAO,UAAW,MAAM,YAAa;AAE5C,iBAAO;AAAA,YACN,gBAAgB,MAAM;AAAA,YACtB;AAAA,YAEA,mBAAmB,MAAM;AAAA,YACzB;AAAA,UACD;AAAA,QAED,CAAE;AAEF,eAAO,oBAAoB,KAAK;AAChC,eAAO,kBAAkB,KAAK;AAC9B,eAAO,iBAAiB,KAAK;AAE7B,eAAO,uBAAuB,KAAK;AACnC,eAAO,iBAAiB,KAAK;AAE7B,eAAO,mBAAmB,WAAY,KAAK,gBAAgB,IAAK;AAChE,YAAK,KAAK,kBAAkB,OAAY,QAAO,iBAAiB,WAAY,KAAK,cAAc,IAAK;AAEpG;AAAA,MAED,KAAK;AAEJ,iBAAS,IAAI,IAAI;AAEjB;AAAA,MAED,KAAK;AAEJ,iBAAS,IAAI,KAAM,YAAa,KAAK,QAAS,GAAG,YAAa,KAAK,QAAS,CAAE;AAE9E;AAAA,MAED,KAAK;AAEJ,iBAAS,IAAI,SAAU,YAAa,KAAK,QAAS,GAAG,YAAa,KAAK,QAAS,CAAE;AAElF;AAAA,MAED,KAAK;AAEJ,iBAAS,IAAI,aAAc,YAAa,KAAK,QAAS,GAAG,YAAa,KAAK,QAAS,CAAE;AAEtF;AAAA,MAED,KAAK;AAAA,MACL,KAAK;AAEJ,iBAAS,IAAI,OAAQ,YAAa,KAAK,QAAS,GAAG,YAAa,KAAK,QAAS,CAAE;AAEhF;AAAA,MAED,KAAK;AAEJ,iBAAS,IAAI,OAAQ,YAAa,KAAK,QAAS,CAAE;AAElD;AAAA,MAED,KAAK;AAEJ,iBAAS,IAAI,MAAM;AAEnB;AAAA,MAED,KAAK;AAEJ,iBAAS,IAAI,KAAK;AAElB;AAAA,MAED;AAEC,iBAAS,IAAI,SAAS;AAAA,IAExB;AAEA,WAAO,OAAO,KAAK;AAEnB,QAAK,KAAK,SAAS,OAAY,QAAO,OAAO,KAAK;AAElD,QAAK,KAAK,WAAW,QAAY;AAEhC,aAAO,OAAO,UAAW,KAAK,MAAO;AAErC,UAAK,KAAK,qBAAqB,OAAY,QAAO,mBAAmB,KAAK;AAC1E,UAAK,OAAO,iBAAmB,QAAO,OAAO,UAAW,OAAO,UAAU,OAAO,YAAY,OAAO,KAAM;AAAA,IAE1G,OAAO;AAEN,UAAK,KAAK,aAAa,OAAY,QAAO,SAAS,UAAW,KAAK,QAAS;AAC5E,UAAK,KAAK,aAAa,OAAY,QAAO,SAAS,UAAW,KAAK,QAAS;AAC5E,UAAK,KAAK,eAAe,OAAY,QAAO,WAAW,UAAW,KAAK,UAAW;AAClF,UAAK,KAAK,UAAU,OAAY,QAAO,MAAM,UAAW,KAAK,KAAM;AAAA,IAEpE;AAEA,QAAK,KAAK,OAAO,OAAY,QAAO,GAAG,UAAW,KAAK,EAAG;AAE1D,QAAK,KAAK,eAAe,OAAY,QAAO,aAAa,KAAK;AAC9D,QAAK,KAAK,kBAAkB,OAAY,QAAO,gBAAgB,KAAK;AAEpE,QAAK,KAAK,QAAS;AAElB,UAAK,KAAK,OAAO,cAAc,OAAY,QAAO,OAAO,YAAY,KAAK,OAAO;AACjF,UAAK,KAAK,OAAO,SAAS,OAAY,QAAO,OAAO,OAAO,KAAK,OAAO;AACvE,UAAK,KAAK,OAAO,eAAe,OAAY,QAAO,OAAO,aAAa,KAAK,OAAO;AACnF,UAAK,KAAK,OAAO,WAAW,OAAY,QAAO,OAAO,SAAS,KAAK,OAAO;AAC3E,UAAK,KAAK,OAAO,YAAY,OAAY,QAAO,OAAO,QAAQ,UAAW,KAAK,OAAO,OAAQ;AAC9F,UAAK,KAAK,OAAO,WAAW,OAAY,QAAO,OAAO,SAAS,KAAK,YAAa,KAAK,OAAO,MAAO;AAAA,IAErG;AAEA,QAAK,KAAK,YAAY,OAAY,QAAO,UAAU,KAAK;AACxD,QAAK,KAAK,kBAAkB,OAAY,QAAO,gBAAgB,KAAK;AACpE,QAAK,KAAK,gBAAgB,OAAY,QAAO,cAAc,KAAK;AAChE,QAAK,KAAK,aAAa,OAAY,QAAO,WAAW,KAAK;AAC1D,QAAK,KAAK,WAAW,OAAY,QAAO,OAAO,OAAO,KAAK;AAE3D,QAAK,KAAK,aAAa,QAAY;AAElC,YAAM,WAAW,KAAK;AAEtB,eAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAO;AAE5C,eAAO,IAAK,KAAK,YAAa,SAAU,CAAE,GAAG,YAAY,WAAW,UAAU,UAAW,CAAE;AAAA,MAE5F;AAAA,IAED;AAEA,QAAK,KAAK,eAAe,QAAY;AAEpC,YAAM,mBAAmB,KAAK;AAE9B,eAAU,IAAI,GAAG,IAAI,iBAAiB,QAAQ,KAAO;AAEpD,cAAM,OAAO,iBAAkB,CAAE;AAEjC,eAAO,WAAW,KAAM,WAAY,IAAK,CAAE;AAAA,MAE5C;AAAA,IAED;AAEA,QAAK,KAAK,SAAS,OAAQ;AAE1B,UAAK,KAAK,eAAe,OAAY,QAAO,aAAa,KAAK;AAE9D,YAAM,SAAS,KAAK;AAEpB,eAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAO;AAE1C,cAAM,QAAQ,OAAQ,CAAE;AACxB,cAAM,QAAQ,OAAO,oBAAqB,QAAQ,MAAM,MAAO;AAE/D,YAAK,UAAU,QAAY;AAE1B,iBAAO,SAAU,OAAO,MAAM,UAAU,MAAM,UAAW;AAAA,QAE1D;AAAA,MAED;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,QAAQ,WAAY;AAElC,QAAK,OAAO,KAAM,SAAU,EAAE,WAAW,EAAI;AAE7C,WAAO,SAAU,SAAW,OAAQ;AAEnC,UAAK,MAAM,kBAAkB,QAAQ,MAAM,aAAa,QAAY;AAEnE,cAAM,WAAW,UAAW,MAAM,QAAS;AAE3C,YAAK,aAAa,QAAY;AAE7B,kBAAQ,KAAM,oDAAoD,MAAM,QAAS;AAAA,QAElF,OAAO;AAEN,gBAAM,KAAM,UAAU,MAAM,UAAW;AAAA,QAExC;AAAA,MAED;AAAA,IAED,CAAE;AAAA,EAEH;AAAA,EAEA,iBAAkB,QAAS;AAE1B,WAAO,SAAU,SAAW,OAAQ;AAEnC,UAAK,MAAM,sBAAsB,MAAM,aAAc;AAEpD,cAAM,OAAO,MAAM;AAEnB,cAAM,SAAS,OAAO,oBAAqB,QAAQ,IAAK;AAExD,YAAK,WAAW,QAAY;AAE3B,gBAAM,SAAS;AAAA,QAEhB,OAAO;AAEN,gBAAM,SAAS,IAAI,SAAS;AAAA,QAE7B;AAAA,MAED;AAAA,IAED,CAAE;AAAA,EAEH;AAED;AAEA,IAAM,kBAAkB;AAAA,EACvB;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACD;AAEA,IAAM,mBAAmB;AAAA,EACxB;AAAA,EACA;AAAA,EACA;AACD;AAEA,IAAM,iBAAiB;AAAA,EACtB;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACD;AAEA,IAAM,oBAAN,cAAgC,OAAO;AAAA,EAEtC,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAEf,SAAK,sBAAsB;AAE3B,QAAK,OAAO,sBAAsB,aAAc;AAE/C,cAAQ,KAAM,6DAA8D;AAAA,IAE7E;AAEA,QAAK,OAAO,UAAU,aAAc;AAEnC,cAAQ,KAAM,iDAAkD;AAAA,IAEjE;AAEA,SAAK,UAAU,EAAE,kBAAkB,OAAO;AAAA,EAE3C;AAAA,EAEA,WAAY,SAAU;AAErB,SAAK,UAAU;AAEf,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,QAAK,QAAQ,OAAY,OAAM;AAE/B,QAAK,KAAK,SAAS,OAAY,OAAM,KAAK,OAAO;AAEjD,UAAM,KAAK,QAAQ,WAAY,GAAI;AAEnC,UAAM,QAAQ;AAEd,UAAM,SAAS,MAAM,IAAK,GAAI;AAE9B,QAAK,WAAW,QAAY;AAE3B,YAAM,QAAQ,UAAW,GAAI;AAG7B,UAAK,OAAO,MAAO;AAElB,eAAO,KAAM,iBAAe;AAE3B,cAAK,OAAS,QAAQ,WAAY;AAElC,gBAAM,QAAQ,QAAS,GAAI;AAAA,QAE5B,CAAE,EAAE,MAAO,OAAK;AAEf,cAAK,QAAU,SAAS,CAAE;AAAA,QAE3B,CAAE;AACF;AAAA,MAED;AAGA,iBAAY,WAAY;AAEvB,YAAK,OAAS,QAAQ,MAAO;AAE7B,cAAM,QAAQ,QAAS,GAAI;AAAA,MAE5B,GAAG,CAAE;AAEL,aAAO;AAAA,IAER;AAEA,UAAM,eAAe,CAAC;AACtB,iBAAa,cAAgB,KAAK,gBAAgB,cAAgB,gBAAgB;AAClF,iBAAa,UAAU,KAAK;AAE5B,UAAM,UAAU,MAAO,KAAK,YAAa,EAAE,KAAM,SAAW,KAAM;AAEjE,aAAO,IAAI,KAAK;AAAA,IAEjB,CAAE,EAAE,KAAM,SAAW,MAAO;AAE3B,aAAO,kBAAmB,MAAM,OAAO,OAAQ,MAAM,SAAS,EAAE,sBAAsB,OAAO,CAAE,CAAE;AAAA,IAElG,CAAE,EAAE,KAAM,SAAW,aAAc;AAElC,YAAM,IAAK,KAAK,WAAY;AAE5B,UAAK,OAAS,QAAQ,WAAY;AAElC,YAAM,QAAQ,QAAS,GAAI;AAE3B,aAAO;AAAA,IAER,CAAE,EAAE,MAAO,SAAW,GAAI;AAEzB,UAAK,QAAU,SAAS,CAAE;AAE1B,YAAM,OAAQ,GAAI;AAElB,YAAM,QAAQ,UAAW,GAAI;AAC7B,YAAM,QAAQ,QAAS,GAAI;AAAA,IAE5B,CAAE;AAEF,UAAM,IAAK,KAAK,OAAQ;AACxB,UAAM,QAAQ,UAAW,GAAI;AAAA,EAE9B;AAED;AAEA,IAAI;AAEJ,IAAM,eAAN,MAAmB;AAAA,EAElB,OAAO,aAAa;AAEnB,QAAK,aAAa,QAAY;AAE7B,iBAAW,KAAM,OAAO,gBAAgB,OAAO,oBAAqB;AAAA,IAErE;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,OAAO,WAAY,OAAQ;AAE1B,eAAW;AAAA,EAEZ;AAED;AAEA,IAAM,cAAN,cAA0B,OAAO;AAAA,EAEhC,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAAA,EAEhB;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,QAAQ;AAEd,UAAM,SAAS,IAAI,WAAY,KAAK,OAAQ;AAC5C,WAAO,gBAAiB,aAAc;AACtC,WAAO,QAAS,KAAK,IAAK;AAC1B,WAAO,iBAAkB,KAAK,aAAc;AAC5C,WAAO,mBAAoB,KAAK,eAAgB;AAChD,WAAO,KAAM,KAAK,SAAW,QAAS;AAErC,UAAI;AAIH,cAAM,aAAa,OAAO,MAAO,CAAE;AAEnC,cAAM,UAAU,aAAa,WAAW;AACxC,gBAAQ,gBAAiB,YAAY,SAAW,aAAc;AAE7D,iBAAQ,WAAY;AAAA,QAErB,CAAE,EAAE,MAAO,WAAY;AAAA,MAExB,SAAU,GAAI;AAEb,oBAAa,CAAE;AAAA,MAEhB;AAAA,IAED,GAAG,YAAY,OAAQ;AAEvB,aAAS,YAAa,GAAI;AAEzB,UAAK,SAAU;AAEd,gBAAS,CAAE;AAAA,MAEZ,OAAO;AAEN,gBAAQ,MAAO,CAAE;AAAA,MAElB;AAEA,YAAM,QAAQ,UAAW,GAAI;AAAA,IAE9B;AAAA,EAED;AAED;AAEA,IAAM,YAA0B,IAAI,QAAQ;AAC5C,IAAM,WAAyB,IAAI,QAAQ;AAC3C,IAAM,oBAAkC,IAAI,QAAQ;AAEpD,IAAM,eAAN,MAAmB;AAAA,EAElB,cAAc;AAEb,SAAK,OAAO;AAEZ,SAAK,SAAS;AAEd,SAAK,SAAS;AAEd,SAAK,UAAU,IAAI,kBAAkB;AACrC,SAAK,QAAQ,OAAO,OAAQ,CAAE;AAC9B,SAAK,QAAQ,mBAAmB;AAEhC,SAAK,UAAU,IAAI,kBAAkB;AACrC,SAAK,QAAQ,OAAO,OAAQ,CAAE;AAC9B,SAAK,QAAQ,mBAAmB;AAEhC,SAAK,SAAS;AAAA,MACb,OAAO;AAAA,MACP,KAAK;AAAA,MACL,QAAQ;AAAA,MACR,MAAM;AAAA,MACN,KAAK;AAAA,MACL,MAAM;AAAA,MACN,QAAQ;AAAA,IACT;AAAA,EAED;AAAA,EAEA,OAAQ,QAAS;AAEhB,UAAM,QAAQ,KAAK;AAEnB,UAAM,cAAc,MAAM,UAAU,OAAO,SAAS,MAAM,QAAQ,OAAO,OACxE,MAAM,WAAW,OAAO,SAAS,KAAK,UAAU,MAAM,SAAS,OAAO,QACtE,MAAM,QAAQ,OAAO,OAAO,MAAM,SAAS,OAAO,QAAQ,MAAM,WAAW,KAAK;AAEjF,QAAK,aAAc;AAElB,YAAM,QAAQ,OAAO;AACrB,YAAM,MAAM,OAAO;AACnB,YAAM,SAAS,OAAO,SAAS,KAAK;AACpC,YAAM,OAAO,OAAO;AACpB,YAAM,MAAM,OAAO;AACnB,YAAM,OAAO,OAAO;AACpB,YAAM,SAAS,KAAK;AAKpB,wBAAkB,KAAM,OAAO,gBAAiB;AAChD,YAAM,aAAa,MAAM,SAAS;AAClC,YAAM,qBAAqB,aAAa,MAAM,OAAO,MAAM;AAC3D,YAAM,OAAS,MAAM,OAAO,KAAK,IAAK,UAAU,MAAM,MAAM,GAAI,IAAM,MAAM;AAC5E,UAAI,MAAM;AAIV,eAAS,SAAU,EAAG,IAAI,CAAE;AAC5B,gBAAU,SAAU,EAAG,IAAI;AAI3B,aAAO,CAAE,OAAO,MAAM,SAAS;AAC/B,aAAO,OAAO,MAAM,SAAS;AAE7B,wBAAkB,SAAU,CAAE,IAAI,IAAI,MAAM,QAAS,OAAO;AAC5D,wBAAkB,SAAU,CAAE,KAAM,OAAO,SAAW,OAAO;AAE7D,WAAK,QAAQ,iBAAiB,KAAM,iBAAkB;AAItD,aAAO,CAAE,OAAO,MAAM,SAAS;AAC/B,aAAO,OAAO,MAAM,SAAS;AAE7B,wBAAkB,SAAU,CAAE,IAAI,IAAI,MAAM,QAAS,OAAO;AAC5D,wBAAkB,SAAU,CAAE,KAAM,OAAO,SAAW,OAAO;AAE7D,WAAK,QAAQ,iBAAiB,KAAM,iBAAkB;AAAA,IAEvD;AAEA,SAAK,QAAQ,YAAY,KAAM,OAAO,WAAY,EAAE,SAAU,QAAS;AACvE,SAAK,QAAQ,YAAY,KAAM,OAAO,WAAY,EAAE,SAAU,SAAU;AAAA,EAEzE;AAED;AAEA,IAAM,QAAN,MAAY;AAAA,EAEX,YAAa,YAAY,MAAO;AAE/B,SAAK,YAAY;AAEjB,SAAK,YAAY;AACjB,SAAK,UAAU;AACf,SAAK,cAAc;AAEnB,SAAK,UAAU;AAAA,EAEhB;AAAA,EAEA,QAAQ;AAEP,SAAK,YAAY,IAAI;AAErB,SAAK,UAAU,KAAK;AACpB,SAAK,cAAc;AACnB,SAAK,UAAU;AAAA,EAEhB;AAAA,EAEA,OAAO;AAEN,SAAK,eAAe;AACpB,SAAK,UAAU;AACf,SAAK,YAAY;AAAA,EAElB;AAAA,EAEA,iBAAiB;AAEhB,SAAK,SAAS;AACd,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,WAAW;AAEV,QAAI,OAAO;AAEX,QAAK,KAAK,aAAa,CAAE,KAAK,SAAU;AAEvC,WAAK,MAAM;AACX,aAAO;AAAA,IAER;AAEA,QAAK,KAAK,SAAU;AAEnB,YAAM,UAAU,IAAI;AAEpB,cAAS,UAAU,KAAK,WAAY;AACpC,WAAK,UAAU;AAEf,WAAK,eAAe;AAAA,IAErB;AAEA,WAAO;AAAA,EAER;AAED;AAEA,SAAS,MAAM;AAEd,UAAS,OAAO,gBAAgB,cAAc,OAAO,aAAc,IAAI;AAExE;AAEA,IAAM,cAA4B,IAAI,QAAQ;AAC9C,IAAM,gBAA8B,IAAI,WAAW;AACnD,IAAM,WAAyB,IAAI,QAAQ;AAC3C,IAAM,iBAA+B,IAAI,QAAQ;AAEjD,IAAM,gBAAN,cAA4B,SAAS;AAAA,EAEpC,cAAc;AAEb,UAAM;AAEN,SAAK,OAAO;AAEZ,SAAK,UAAU,aAAa,WAAW;AAEvC,SAAK,OAAO,KAAK,QAAQ,WAAW;AACpC,SAAK,KAAK,QAAS,KAAK,QAAQ,WAAY;AAE5C,SAAK,SAAS;AAEd,SAAK,YAAY;AAIjB,SAAK,SAAS,IAAI,MAAM;AAAA,EAEzB;AAAA,EAEA,WAAW;AAEV,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,eAAe;AAEd,QAAK,KAAK,WAAW,MAAO;AAE3B,WAAK,KAAK,WAAY,KAAK,MAAO;AAClC,WAAK,OAAO,WAAY,KAAK,QAAQ,WAAY;AACjD,WAAK,KAAK,QAAS,KAAK,QAAQ,WAAY;AAC5C,WAAK,SAAS;AAAA,IAEf;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,YAAY;AAEX,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,UAAW,OAAQ;AAElB,QAAK,KAAK,WAAW,MAAO;AAE3B,WAAK,KAAK,WAAY,KAAK,MAAO;AAClC,WAAK,OAAO,WAAY,KAAK,QAAQ,WAAY;AAAA,IAElD,OAAO;AAEN,WAAK,KAAK,WAAY,KAAK,QAAQ,WAAY;AAAA,IAEhD;AAEA,SAAK,SAAS;AACd,SAAK,KAAK,QAAS,KAAK,MAAO;AAC/B,SAAK,OAAO,QAAS,KAAK,QAAQ,WAAY;AAE9C,WAAO;AAAA,EAER;AAAA,EAEA,kBAAkB;AAEjB,WAAO,KAAK,KAAK,KAAK;AAAA,EAEvB;AAAA,EAEA,gBAAiB,OAAQ;AAExB,SAAK,KAAK,KAAK,gBAAiB,OAAO,KAAK,QAAQ,aAAa,IAAK;AAEtE,WAAO;AAAA,EAER;AAAA,EAEA,kBAAmB,OAAQ;AAE1B,UAAM,kBAAmB,KAAM;AAE/B,UAAM,WAAW,KAAK,QAAQ;AAC9B,UAAM,KAAK,KAAK;AAEhB,SAAK,YAAY,KAAK,OAAO,SAAS;AAEtC,SAAK,YAAY,UAAW,aAAa,eAAe,QAAS;AAEjE,mBAAe,IAAK,GAAG,GAAG,EAAI,EAAE,gBAAiB,aAAc;AAE/D,QAAK,SAAS,WAAY;AAIzB,YAAM,UAAU,KAAK,QAAQ,cAAc,KAAK;AAEhD,eAAS,UAAU,wBAAyB,YAAY,GAAG,OAAQ;AACnE,eAAS,UAAU,wBAAyB,YAAY,GAAG,OAAQ;AACnE,eAAS,UAAU,wBAAyB,YAAY,GAAG,OAAQ;AACnE,eAAS,SAAS,wBAAyB,eAAe,GAAG,OAAQ;AACrE,eAAS,SAAS,wBAAyB,eAAe,GAAG,OAAQ;AACrE,eAAS,SAAS,wBAAyB,eAAe,GAAG,OAAQ;AACrE,eAAS,IAAI,wBAAyB,GAAG,GAAG,OAAQ;AACpD,eAAS,IAAI,wBAAyB,GAAG,GAAG,OAAQ;AACpD,eAAS,IAAI,wBAAyB,GAAG,GAAG,OAAQ;AAAA,IAErD,OAAO;AAEN,eAAS,YAAa,YAAY,GAAG,YAAY,GAAG,YAAY,CAAE;AAClE,eAAS,eAAgB,eAAe,GAAG,eAAe,GAAG,eAAe,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAAA,IAEjG;AAAA,EAED;AAED;AAEA,IAAM,QAAN,cAAoB,SAAS;AAAA,EAE5B,YAAa,UAAW;AAEvB,UAAM;AAEN,SAAK,OAAO;AAEZ,SAAK,WAAW;AAChB,SAAK,UAAU,SAAS;AAExB,SAAK,OAAO,KAAK,QAAQ,WAAW;AACpC,SAAK,KAAK,QAAS,SAAS,SAAS,CAAE;AAEvC,SAAK,WAAW;AAEhB,SAAK,SAAS;AACd,SAAK,SAAS;AACd,SAAK,OAAO;AACZ,SAAK,YAAY;AACjB,SAAK,UAAU;AACf,SAAK,SAAS;AACd,SAAK,WAAW;AAChB,SAAK,eAAe;AACpB,SAAK,YAAY;AACjB,SAAK,qBAAqB;AAC1B,SAAK,SAAS;AACd,SAAK,aAAa;AAElB,SAAK,aAAa;AAClB,SAAK,YAAY;AACjB,SAAK,aAAa;AAElB,SAAK,UAAU,CAAC;AAAA,EAEjB;AAAA,EAEA,YAAY;AAEX,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,cAAe,WAAY;AAE1B,SAAK,qBAAqB;AAC1B,SAAK,aAAa;AAClB,SAAK,SAAS;AACd,SAAK,QAAQ;AAEb,WAAO;AAAA,EAER;AAAA,EAEA,sBAAuB,cAAe;AAErC,SAAK,qBAAqB;AAC1B,SAAK,aAAa;AAClB,SAAK,SAAS,KAAK,QAAQ,yBAA0B,YAAa;AAClE,SAAK,QAAQ;AAEb,WAAO;AAAA,EAER;AAAA,EAEA,qBAAsB,aAAc;AAEnC,SAAK,qBAAqB;AAC1B,SAAK,aAAa;AAClB,SAAK,SAAS,KAAK,QAAQ,wBAAyB,WAAY;AAChE,SAAK,QAAQ;AAEb,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,aAAc;AAExB,SAAK,SAAS;AACd,SAAK,aAAa;AAElB,QAAK,KAAK,SAAW,MAAK,KAAK;AAE/B,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,QAAQ,GAAI;AAEjB,QAAK,KAAK,cAAc,MAAO;AAE9B,cAAQ,KAAM,wCAAyC;AACvD;AAAA,IAED;AAEA,QAAK,KAAK,uBAAuB,OAAQ;AAExC,cAAQ,KAAM,kDAAmD;AACjE;AAAA,IAED;AAEA,SAAK,aAAa,KAAK,QAAQ,cAAc;AAE7C,UAAM,SAAS,KAAK,QAAQ,mBAAmB;AAC/C,WAAO,SAAS,KAAK;AACrB,WAAO,OAAO,KAAK;AACnB,WAAO,YAAY,KAAK;AACxB,WAAO,UAAU,KAAK;AACtB,WAAO,UAAU,KAAK,QAAQ,KAAM,IAAK;AACzC,WAAO,MAAO,KAAK,YAAY,KAAK,YAAY,KAAK,QAAQ,KAAK,QAAS;AAE3E,SAAK,YAAY;AAEjB,SAAK,SAAS;AAEd,SAAK,UAAW,KAAK,MAAO;AAC5B,SAAK,gBAAiB,KAAK,YAAa;AAExC,WAAO,KAAK,QAAQ;AAAA,EAErB;AAAA,EAEA,QAAQ;AAEP,QAAK,KAAK,uBAAuB,OAAQ;AAExC,cAAQ,KAAM,kDAAmD;AACjE;AAAA,IAED;AAEA,QAAK,KAAK,cAAc,MAAO;AAI9B,WAAK,aAAa,KAAK,IAAK,KAAK,QAAQ,cAAc,KAAK,YAAY,CAAE,IAAI,KAAK;AAEnF,UAAK,KAAK,SAAS,MAAO;AAIzB,aAAK,YAAY,KAAK,aAAc,KAAK,YAAY,KAAK,OAAO;AAAA,MAElE;AAEA,WAAK,OAAO,KAAK;AACjB,WAAK,OAAO,UAAU;AAEtB,WAAK,YAAY;AAAA,IAElB;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,OAAO;AAEN,QAAK,KAAK,uBAAuB,OAAQ;AAExC,cAAQ,KAAM,kDAAmD;AACjE;AAAA,IAED;AAEA,SAAK,YAAY;AAEjB,QAAK,KAAK,WAAW,MAAO;AAE3B,WAAK,OAAO,KAAK;AACjB,WAAK,OAAO,UAAU;AAAA,IAEvB;AAEA,SAAK,YAAY;AAEjB,WAAO;AAAA,EAER;AAAA,EAEA,UAAU;AAET,QAAK,KAAK,QAAQ,SAAS,GAAI;AAE9B,WAAK,OAAO,QAAS,KAAK,QAAS,CAAE,CAAE;AAEvC,eAAU,IAAI,GAAG,IAAI,KAAK,QAAQ,QAAQ,IAAI,GAAG,KAAO;AAEvD,aAAK,QAAS,IAAI,CAAE,EAAE,QAAS,KAAK,QAAS,CAAE,CAAE;AAAA,MAElD;AAEA,WAAK,QAAS,KAAK,QAAQ,SAAS,CAAE,EAAE,QAAS,KAAK,UAAU,CAAE;AAAA,IAEnE,OAAO;AAEN,WAAK,OAAO,QAAS,KAAK,UAAU,CAAE;AAAA,IAEvC;AAEA,SAAK,aAAa;AAElB,WAAO;AAAA,EAER;AAAA,EAEA,aAAa;AAEZ,QAAK,KAAK,eAAe,OAAQ;AAEhC;AAAA,IAED;AAEA,QAAK,KAAK,QAAQ,SAAS,GAAI;AAE9B,WAAK,OAAO,WAAY,KAAK,QAAS,CAAE,CAAE;AAE1C,eAAU,IAAI,GAAG,IAAI,KAAK,QAAQ,QAAQ,IAAI,GAAG,KAAO;AAEvD,aAAK,QAAS,IAAI,CAAE,EAAE,WAAY,KAAK,QAAS,CAAE,CAAE;AAAA,MAErD;AAEA,WAAK,QAAS,KAAK,QAAQ,SAAS,CAAE,EAAE,WAAY,KAAK,UAAU,CAAE;AAAA,IAEtE,OAAO;AAEN,WAAK,OAAO,WAAY,KAAK,UAAU,CAAE;AAAA,IAE1C;AAEA,SAAK,aAAa;AAElB,WAAO;AAAA,EAER;AAAA,EAEA,aAAa;AAEZ,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,WAAY,OAAQ;AAEnB,QAAK,CAAE,MAAQ,SAAQ,CAAC;AAExB,QAAK,KAAK,eAAe,MAAO;AAE/B,WAAK,WAAW;AAChB,WAAK,UAAU,MAAM,MAAM;AAC3B,WAAK,QAAQ;AAAA,IAEd,OAAO;AAEN,WAAK,UAAU,MAAM,MAAM;AAAA,IAE5B;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,OAAQ;AAElB,SAAK,SAAS;AAEd,QAAK,KAAK,cAAc,QAAQ,KAAK,OAAO,WAAW,QAAY;AAElE,WAAK,OAAO,OAAO,gBAAiB,KAAK,QAAQ,KAAK,QAAQ,aAAa,IAAK;AAAA,IAEjF;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,YAAY;AAEX,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,YAAY;AAEX,WAAO,KAAK,WAAW,EAAG,CAAE;AAAA,EAE7B;AAAA,EAEA,UAAW,QAAS;AAEnB,WAAO,KAAK,WAAY,SAAS,CAAE,MAAO,IAAI,CAAC,CAAE;AAAA,EAElD;AAAA,EAEA,gBAAiB,OAAQ;AAExB,QAAK,KAAK,uBAAuB,OAAQ;AAExC,cAAQ,KAAM,kDAAmD;AACjE;AAAA,IAED;AAEA,SAAK,eAAe;AAEpB,QAAK,KAAK,cAAc,MAAO;AAE9B,WAAK,OAAO,aAAa,gBAAiB,KAAK,cAAc,KAAK,QAAQ,aAAa,IAAK;AAAA,IAE7F;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,kBAAkB;AAEjB,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,UAAU;AAET,SAAK,YAAY;AAAA,EAElB;AAAA,EAEA,UAAU;AAET,QAAK,KAAK,uBAAuB,OAAQ;AAExC,cAAQ,KAAM,kDAAmD;AACjE,aAAO;AAAA,IAER;AAEA,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,QAAS,OAAQ;AAEhB,QAAK,KAAK,uBAAuB,OAAQ;AAExC,cAAQ,KAAM,kDAAmD;AACjE;AAAA,IAED;AAEA,SAAK,OAAO;AAEZ,QAAK,KAAK,cAAc,MAAO;AAE9B,WAAK,OAAO,OAAO,KAAK;AAAA,IAEzB;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,OAAQ;AAErB,SAAK,YAAY;AAEjB,WAAO;AAAA,EAER;AAAA,EAEA,WAAY,OAAQ;AAEnB,SAAK,UAAU;AAEf,WAAO;AAAA,EAER;AAAA,EAEA,YAAY;AAEX,WAAO,KAAK,KAAK,KAAK;AAAA,EAEvB;AAAA,EAEA,UAAW,OAAQ;AAElB,SAAK,KAAK,KAAK,gBAAiB,OAAO,KAAK,QAAQ,aAAa,IAAK;AAEtE,WAAO;AAAA,EAER;AAED;AAEA,IAAM,YAA0B,IAAI,QAAQ;AAC5C,IAAM,cAA4B,IAAI,WAAW;AACjD,IAAM,SAAuB,IAAI,QAAQ;AACzC,IAAM,eAA6B,IAAI,QAAQ;AAE/C,IAAM,kBAAN,cAA8B,MAAM;AAAA,EAEnC,YAAa,UAAW;AAEvB,UAAO,QAAS;AAEhB,SAAK,SAAS,KAAK,QAAQ,aAAa;AACxC,SAAK,OAAO,eAAe;AAC3B,SAAK,OAAO,QAAS,KAAK,IAAK;AAAA,EAEhC;AAAA,EAEA,UAAU;AAET,UAAM,QAAQ;AAEd,SAAK,OAAO,QAAS,KAAK,IAAK;AAAA,EAEhC;AAAA,EAEA,aAAa;AAEZ,UAAM,WAAW;AAEjB,SAAK,OAAO,WAAY,KAAK,IAAK;AAAA,EAEnC;AAAA,EAEA,YAAY;AAEX,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,iBAAiB;AAEhB,WAAO,KAAK,OAAO;AAAA,EAEpB;AAAA,EAEA,eAAgB,OAAQ;AAEvB,SAAK,OAAO,cAAc;AAE1B,WAAO;AAAA,EAER;AAAA,EAEA,mBAAmB;AAElB,WAAO,KAAK,OAAO;AAAA,EAEpB;AAAA,EAEA,iBAAkB,OAAQ;AAEzB,SAAK,OAAO,gBAAgB;AAE5B,WAAO;AAAA,EAER;AAAA,EAEA,mBAAmB;AAElB,WAAO,KAAK,OAAO;AAAA,EAEpB;AAAA,EAEA,iBAAkB,OAAQ;AAEzB,SAAK,OAAO,gBAAgB;AAE5B,WAAO;AAAA,EAER;AAAA,EAEA,iBAAiB;AAEhB,WAAO,KAAK,OAAO;AAAA,EAEpB;AAAA,EAEA,eAAgB,OAAQ;AAEvB,SAAK,OAAO,cAAc;AAE1B,WAAO;AAAA,EAER;AAAA,EAEA,mBAAoB,gBAAgB,gBAAgB,eAAgB;AAEnE,SAAK,OAAO,iBAAiB;AAC7B,SAAK,OAAO,iBAAiB;AAC7B,SAAK,OAAO,gBAAgB;AAE5B,WAAO;AAAA,EAER;AAAA,EAEA,kBAAmB,OAAQ;AAE1B,UAAM,kBAAmB,KAAM;AAE/B,QAAK,KAAK,uBAAuB,QAAQ,KAAK,cAAc,MAAQ;AAEpE,SAAK,YAAY,UAAW,WAAW,aAAa,MAAO;AAE3D,iBAAa,IAAK,GAAG,GAAG,CAAE,EAAE,gBAAiB,WAAY;AAEzD,UAAM,SAAS,KAAK;AAEpB,QAAK,OAAO,WAAY;AAIvB,YAAM,UAAU,KAAK,QAAQ,cAAc,KAAK,SAAS;AAEzD,aAAO,UAAU,wBAAyB,UAAU,GAAG,OAAQ;AAC/D,aAAO,UAAU,wBAAyB,UAAU,GAAG,OAAQ;AAC/D,aAAO,UAAU,wBAAyB,UAAU,GAAG,OAAQ;AAC/D,aAAO,aAAa,wBAAyB,aAAa,GAAG,OAAQ;AACrE,aAAO,aAAa,wBAAyB,aAAa,GAAG,OAAQ;AACrE,aAAO,aAAa,wBAAyB,aAAa,GAAG,OAAQ;AAAA,IAEtE,OAAO;AAEN,aAAO,YAAa,UAAU,GAAG,UAAU,GAAG,UAAU,CAAE;AAC1D,aAAO,eAAgB,aAAa,GAAG,aAAa,GAAG,aAAa,CAAE;AAAA,IAEvE;AAAA,EAED;AAED;AAEA,IAAM,gBAAN,MAAoB;AAAA,EAEnB,YAAa,OAAO,UAAU,MAAO;AAEpC,SAAK,WAAW,MAAM,QAAQ,eAAe;AAC7C,SAAK,SAAS,UAAU;AAExB,SAAK,OAAO,IAAI,WAAY,KAAK,SAAS,iBAAkB;AAE5D,UAAM,UAAU,EAAE,QAAS,KAAK,QAAS;AAAA,EAE1C;AAAA,EAGA,mBAAmB;AAElB,SAAK,SAAS,qBAAsB,KAAK,IAAK;AAE9C,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,sBAAsB;AAErB,QAAI,QAAQ;AACZ,UAAM,OAAO,KAAK,iBAAiB;AAEnC,aAAU,IAAI,GAAG,IAAI,KAAK,QAAQ,KAAO;AAExC,eAAS,KAAM,CAAE;AAAA,IAElB;AAEA,WAAO,QAAQ,KAAK;AAAA,EAErB;AAED;AAEA,IAAM,gBAAN,MAAoB;AAAA,EAEnB,YAAa,SAAS,UAAU,WAAY;AAE3C,SAAK,UAAU;AACf,SAAK,YAAY;AAEjB,QAAI,aACH,qBACA;AAkBD,YAAS,UAAW;AAAA,MAEnB,KAAK;AACJ,sBAAc,KAAK;AACnB,8BAAsB,KAAK;AAC3B,sBAAc,KAAK;AAEnB,aAAK,SAAS,IAAI,aAAc,YAAY,CAAE;AAC9C,aAAK,aAAa;AAClB;AAAA,MAED,KAAK;AAAA,MACL,KAAK;AACJ,sBAAc,KAAK;AAInB,8BAAsB,KAAK;AAE3B,sBAAc,KAAK;AAEnB,aAAK,SAAS,IAAI,MAAO,YAAY,CAAE;AACvC;AAAA,MAED;AACC,sBAAc,KAAK;AACnB,8BAAsB,KAAK;AAC3B,sBAAc,KAAK;AAEnB,aAAK,SAAS,IAAI,aAAc,YAAY,CAAE;AAAA,IAEhD;AAEA,SAAK,mBAAmB;AACxB,SAAK,2BAA2B;AAChC,SAAK,eAAe;AACpB,SAAK,aAAa;AAClB,SAAK,YAAY;AAEjB,SAAK,mBAAmB;AACxB,SAAK,2BAA2B;AAEhC,SAAK,WAAW;AAChB,SAAK,iBAAiB;AAAA,EAEvB;AAAA;AAAA,EAGA,WAAY,WAAW,QAAS;AAK/B,UAAM,SAAS,KAAK,QACnB,SAAS,KAAK,WACd,SAAS,YAAY,SAAS;AAE/B,QAAI,gBAAgB,KAAK;AAEzB,QAAK,kBAAkB,GAAI;AAI1B,eAAU,IAAI,GAAG,MAAM,QAAQ,EAAG,GAAI;AAErC,eAAQ,SAAS,CAAE,IAAI,OAAQ,CAAE;AAAA,MAElC;AAEA,sBAAgB;AAAA,IAEjB,OAAO;AAIN,uBAAiB;AACjB,YAAM,MAAM,SAAS;AACrB,WAAK,iBAAkB,QAAQ,QAAQ,GAAG,KAAK,MAAO;AAAA,IAEvD;AAEA,SAAK,mBAAmB;AAAA,EAEzB;AAAA;AAAA,EAGA,mBAAoB,QAAS;AAE5B,UAAM,SAAS,KAAK,QACnB,SAAS,KAAK,WACd,SAAS,SAAS,KAAK;AAExB,QAAK,KAAK,6BAA6B,GAAI;AAI1C,WAAK,aAAa;AAAA,IAEnB;AAIA,SAAK,yBAA0B,QAAQ,QAAQ,GAAG,QAAQ,MAAO;AACjE,SAAK,4BAA4B;AAAA,EAElC;AAAA;AAAA,EAGA,MAAO,WAAY;AAElB,UAAM,SAAS,KAAK,WACnB,SAAS,KAAK,QACd,SAAS,YAAY,SAAS,QAE9B,SAAS,KAAK,kBACd,iBAAiB,KAAK,0BAEtB,UAAU,KAAK;AAEhB,SAAK,mBAAmB;AACxB,SAAK,2BAA2B;AAEhC,QAAK,SAAS,GAAI;AAIjB,YAAM,sBAAsB,SAAS,KAAK;AAE1C,WAAK;AAAA,QACJ;AAAA,QAAQ;AAAA,QAAQ;AAAA,QAAqB,IAAI;AAAA,QAAQ;AAAA,MAAO;AAAA,IAE1D;AAEA,QAAK,iBAAiB,GAAI;AAIzB,WAAK,yBAA0B,QAAQ,QAAQ,KAAK,YAAY,QAAQ,GAAG,MAAO;AAAA,IAEnF;AAEA,aAAU,IAAI,QAAQ,IAAI,SAAS,QAAQ,MAAM,GAAG,EAAG,GAAI;AAE1D,UAAK,OAAQ,CAAE,MAAM,OAAQ,IAAI,MAAO,GAAI;AAI3C,gBAAQ,SAAU,QAAQ,MAAO;AACjC;AAAA,MAED;AAAA,IAED;AAAA,EAED;AAAA;AAAA,EAGA,oBAAoB;AAEnB,UAAM,UAAU,KAAK;AAErB,UAAM,SAAS,KAAK,QACnB,SAAS,KAAK,WAEd,sBAAsB,SAAS,KAAK;AAErC,YAAQ,SAAU,QAAQ,mBAAoB;AAG9C,aAAU,IAAI,QAAQ,IAAI,qBAAqB,MAAM,GAAG,EAAG,GAAI;AAE9D,aAAQ,CAAE,IAAI,OAAQ,sBAAwB,IAAI,MAAS;AAAA,IAE5D;AAGA,SAAK,aAAa;AAElB,SAAK,mBAAmB;AACxB,SAAK,2BAA2B;AAAA,EAEjC;AAAA;AAAA,EAGA,uBAAuB;AAEtB,UAAM,sBAAsB,KAAK,YAAY;AAC7C,SAAK,QAAQ,SAAU,KAAK,QAAQ,mBAAoB;AAAA,EAEzD;AAAA,EAEA,8BAA8B;AAE7B,UAAM,aAAa,KAAK,YAAY,KAAK;AACzC,UAAM,WAAW,aAAa,KAAK;AAEnC,aAAU,IAAI,YAAY,IAAI,UAAU,KAAO;AAE9C,WAAK,OAAQ,CAAE,IAAI;AAAA,IAEpB;AAAA,EAED;AAAA,EAEA,iCAAiC;AAEhC,SAAK,4BAA4B;AACjC,SAAK,OAAQ,KAAK,YAAY,KAAK,YAAY,CAAE,IAAI;AAAA,EAEtD;AAAA,EAEA,4BAA4B;AAE3B,UAAM,aAAa,KAAK,aAAa,KAAK;AAC1C,UAAM,cAAc,KAAK,YAAY,KAAK;AAE1C,aAAU,IAAI,GAAG,IAAI,KAAK,WAAW,KAAO;AAE3C,WAAK,OAAQ,cAAc,CAAE,IAAI,KAAK,OAAQ,aAAa,CAAE;AAAA,IAE9D;AAAA,EAED;AAAA;AAAA,EAKA,QAAS,QAAQ,WAAW,WAAW,GAAG,QAAS;AAElD,QAAK,KAAK,KAAM;AAEf,eAAU,IAAI,GAAG,MAAM,QAAQ,EAAG,GAAI;AAErC,eAAQ,YAAY,CAAE,IAAI,OAAQ,YAAY,CAAE;AAAA,MAEjD;AAAA,IAED;AAAA,EAED;AAAA,EAEA,OAAQ,QAAQ,WAAW,WAAW,GAAI;AAEzC,eAAW,UAAW,QAAQ,WAAW,QAAQ,WAAW,QAAQ,WAAW,CAAE;AAAA,EAElF;AAAA,EAEA,eAAgB,QAAQ,WAAW,WAAW,GAAG,QAAS;AAEzD,UAAM,aAAa,KAAK,aAAa;AAGrC,eAAW,wBAAyB,QAAQ,YAAY,QAAQ,WAAW,QAAQ,SAAU;AAG7F,eAAW,UAAW,QAAQ,WAAW,QAAQ,WAAW,QAAQ,YAAY,CAAE;AAAA,EAEnF;AAAA,EAEA,MAAO,QAAQ,WAAW,WAAW,GAAG,QAAS;AAEhD,UAAM,IAAI,IAAI;AAEd,aAAU,IAAI,GAAG,MAAM,QAAQ,EAAG,GAAI;AAErC,YAAM,IAAI,YAAY;AAEtB,aAAQ,CAAE,IAAI,OAAQ,CAAE,IAAI,IAAI,OAAQ,YAAY,CAAE,IAAI;AAAA,IAE3D;AAAA,EAED;AAAA,EAEA,cAAe,QAAQ,WAAW,WAAW,GAAG,QAAS;AAExD,aAAU,IAAI,GAAG,MAAM,QAAQ,EAAG,GAAI;AAErC,YAAM,IAAI,YAAY;AAEtB,aAAQ,CAAE,IAAI,OAAQ,CAAE,IAAI,OAAQ,YAAY,CAAE,IAAI;AAAA,IAEvD;AAAA,EAED;AAED;AAGA,IAAM,qBAAqB;AAC3B,IAAM,cAAc,IAAI,OAAQ,MAAM,qBAAqB,KAAK,GAAI;AAKpE,IAAM,YAAY,OAAO,qBAAqB;AAC9C,IAAM,iBAAiB,OAAO,mBAAmB,QAAS,OAAO,EAAG,IAAI;AAIxE,IAAM,eAA6B,kBAAkB,OAAO,QAAS,MAAM,SAAU;AAGrF,IAAM,UAAwB,WAAW,OAAO,QAAS,QAAQ,cAAe;AAIhF,IAAM,YAA0B,4BAA4B,OAAO,QAAS,MAAM,SAAU;AAI5F,IAAM,cAA4B,uBAAuB,OAAO,QAAS,MAAM,SAAU;AAEzF,IAAM,WAAW,IAAI;AAAA,EAAQ,MAE1B,eACA,UACA,YACA,cACA;AACH;AAEA,IAAM,wBAAwB,CAAE,YAAY,aAAa,SAAS,KAAM;AAExE,IAAM,YAAN,MAAgB;AAAA,EAEf,YAAa,aAAa,MAAM,oBAAqB;AAEpD,UAAM,aAAa,sBAAsB,gBAAgB,eAAgB,IAAK;AAE9E,SAAK,eAAe;AACpB,SAAK,YAAY,YAAY,WAAY,MAAM,UAAW;AAAA,EAE3D;AAAA,EAEA,SAAU,OAAO,QAAS;AAEzB,SAAK,KAAK;AAEV,UAAM,kBAAkB,KAAK,aAAa,iBACzC,UAAU,KAAK,UAAW,eAAgB;AAG3C,QAAK,YAAY,OAAY,SAAQ,SAAU,OAAO,MAAO;AAAA,EAE9D;AAAA,EAEA,SAAU,OAAO,QAAS;AAEzB,UAAM,WAAW,KAAK;AAEtB,aAAU,IAAI,KAAK,aAAa,iBAAiB,IAAI,SAAS,QAAQ,MAAM,GAAG,EAAG,GAAI;AAErF,eAAU,CAAE,EAAE,SAAU,OAAO,MAAO;AAAA,IAEvC;AAAA,EAED;AAAA,EAEA,OAAO;AAEN,UAAM,WAAW,KAAK;AAEtB,aAAU,IAAI,KAAK,aAAa,iBAAiB,IAAI,SAAS,QAAQ,MAAM,GAAG,EAAG,GAAI;AAErF,eAAU,CAAE,EAAE,KAAK;AAAA,IAEpB;AAAA,EAED;AAAA,EAEA,SAAS;AAER,UAAM,WAAW,KAAK;AAEtB,aAAU,IAAI,KAAK,aAAa,iBAAiB,IAAI,SAAS,QAAQ,MAAM,GAAG,EAAG,GAAI;AAErF,eAAU,CAAE,EAAE,OAAO;AAAA,IAEtB;AAAA,EAED;AAED;AAOA,IAAM,kBAAN,MAAM,iBAAgB;AAAA,EAErB,YAAa,UAAU,MAAM,YAAa;AAEzC,SAAK,OAAO;AACZ,SAAK,aAAa,cAAc,iBAAgB,eAAgB,IAAK;AAErE,SAAK,OAAO,iBAAgB,SAAU,UAAU,KAAK,WAAW,QAAS;AAEzE,SAAK,WAAW;AAGhB,SAAK,WAAW,KAAK;AACrB,SAAK,WAAW,KAAK;AAAA,EAEtB;AAAA,EAGA,OAAO,OAAQ,MAAM,MAAM,YAAa;AAEvC,QAAK,EAAI,QAAQ,KAAK,yBAA2B;AAEhD,aAAO,IAAI,iBAAiB,MAAM,MAAM,UAAW;AAAA,IAEpD,OAAO;AAEN,aAAO,IAAI,iBAAgB,UAAW,MAAM,MAAM,UAAW;AAAA,IAE9D;AAAA,EAED;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,OAAO,iBAAkB,MAAO;AAE/B,WAAO,KAAK,QAAS,OAAO,GAAI,EAAE,QAAS,aAAa,EAAG;AAAA,EAE5D;AAAA,EAEA,OAAO,eAAgB,WAAY;AAElC,UAAM,UAAU,SAAS,KAAM,SAAU;AAEzC,QAAK,YAAY,MAAO;AAEvB,YAAM,IAAI,MAAO,8CAA8C,SAAU;AAAA,IAE1E;AAEA,UAAM,UAAU;AAAA;AAAA,MAEf,UAAU,QAAS,CAAE;AAAA,MACrB,YAAY,QAAS,CAAE;AAAA,MACvB,aAAa,QAAS,CAAE;AAAA,MACxB,cAAc,QAAS,CAAE;AAAA;AAAA,MACzB,eAAe,QAAS,CAAE;AAAA,IAC3B;AAEA,UAAM,UAAU,QAAQ,YAAY,QAAQ,SAAS,YAAa,GAAI;AAEtE,QAAK,YAAY,UAAa,YAAY,IAAM;AAE/C,YAAM,aAAa,QAAQ,SAAS,UAAW,UAAU,CAAE;AAM3D,UAAK,sBAAsB,QAAS,UAAW,MAAM,IAAM;AAE1D,gBAAQ,WAAW,QAAQ,SAAS,UAAW,GAAG,OAAQ;AAC1D,gBAAQ,aAAa;AAAA,MAEtB;AAAA,IAED;AAEA,QAAK,QAAQ,iBAAiB,QAAQ,QAAQ,aAAa,WAAW,GAAI;AAEzE,YAAM,IAAI,MAAO,iEAAiE,SAAU;AAAA,IAE7F;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,OAAO,SAAU,MAAM,UAAW;AAEjC,QAAK,aAAa,UAAa,aAAa,MAAM,aAAa,OAAO,aAAa,MAAO,aAAa,KAAK,QAAQ,aAAa,KAAK,MAAO;AAE5I,aAAO;AAAA,IAER;AAGA,QAAK,KAAK,UAAW;AAEpB,YAAM,OAAO,KAAK,SAAS,cAAe,QAAS;AAEnD,UAAK,SAAS,QAAY;AAEzB,eAAO;AAAA,MAER;AAAA,IAED;AAGA,QAAK,KAAK,UAAW;AAEpB,YAAM,oBAAoB,SAAW,UAAW;AAE/C,iBAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAO;AAE5C,gBAAM,YAAY,SAAU,CAAE;AAE9B,cAAK,UAAU,SAAS,YAAY,UAAU,SAAS,UAAW;AAEjE,mBAAO;AAAA,UAER;AAEA,gBAAM,SAAS,kBAAmB,UAAU,QAAS;AAErD,cAAK,OAAS,QAAO;AAAA,QAEtB;AAEA,eAAO;AAAA,MAER;AAEA,YAAM,cAAc,kBAAmB,KAAK,QAAS;AAErD,UAAK,aAAc;AAElB,eAAO;AAAA,MAER;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA;AAAA,EAGA,wBAAwB;AAAA,EAAC;AAAA,EACzB,wBAAwB;AAAA,EAAC;AAAA;AAAA,EAIzB,iBAAkB,QAAQ,QAAS;AAElC,WAAQ,MAAO,IAAI,KAAK,aAAc,KAAK,YAAa;AAAA,EAEzD;AAAA,EAEA,gBAAiB,QAAQ,QAAS;AAEjC,UAAM,SAAS,KAAK;AAEpB,aAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,MAAM,GAAG,EAAG,GAAI;AAEnD,aAAQ,QAAU,IAAI,OAAQ,CAAE;AAAA,IAEjC;AAAA,EAED;AAAA,EAEA,uBAAwB,QAAQ,QAAS;AAExC,WAAQ,MAAO,IAAI,KAAK,iBAAkB,KAAK,aAAc;AAAA,EAE9D;AAAA,EAEA,kBAAmB,QAAQ,QAAS;AAEnC,SAAK,iBAAiB,QAAS,QAAQ,MAAO;AAAA,EAE/C;AAAA;AAAA,EAIA,iBAAkB,QAAQ,QAAS;AAElC,SAAK,aAAc,KAAK,YAAa,IAAI,OAAQ,MAAO;AAAA,EAEzD;AAAA,EAEA,gCAAiC,QAAQ,QAAS;AAEjD,SAAK,aAAc,KAAK,YAAa,IAAI,OAAQ,MAAO;AACxD,SAAK,aAAa,cAAc;AAAA,EAEjC;AAAA,EAEA,2CAA4C,QAAQ,QAAS;AAE5D,SAAK,aAAc,KAAK,YAAa,IAAI,OAAQ,MAAO;AACxD,SAAK,aAAa,yBAAyB;AAAA,EAE5C;AAAA;AAAA,EAIA,gBAAiB,QAAQ,QAAS;AAEjC,UAAM,OAAO,KAAK;AAElB,aAAU,IAAI,GAAG,IAAI,KAAK,QAAQ,MAAM,GAAG,EAAG,GAAI;AAEjD,WAAM,CAAE,IAAI,OAAQ,QAAU;AAAA,IAE/B;AAAA,EAED;AAAA,EAEA,+BAAgC,QAAQ,QAAS;AAEhD,UAAM,OAAO,KAAK;AAElB,aAAU,IAAI,GAAG,IAAI,KAAK,QAAQ,MAAM,GAAG,EAAG,GAAI;AAEjD,WAAM,CAAE,IAAI,OAAQ,QAAU;AAAA,IAE/B;AAEA,SAAK,aAAa,cAAc;AAAA,EAEjC;AAAA,EAEA,0CAA2C,QAAQ,QAAS;AAE3D,UAAM,OAAO,KAAK;AAElB,aAAU,IAAI,GAAG,IAAI,KAAK,QAAQ,MAAM,GAAG,EAAG,GAAI;AAEjD,WAAM,CAAE,IAAI,OAAQ,QAAU;AAAA,IAE/B;AAEA,SAAK,aAAa,yBAAyB;AAAA,EAE5C;AAAA;AAAA,EAIA,uBAAwB,QAAQ,QAAS;AAExC,SAAK,iBAAkB,KAAK,aAAc,IAAI,OAAQ,MAAO;AAAA,EAE9D;AAAA,EAEA,sCAAuC,QAAQ,QAAS;AAEvD,SAAK,iBAAkB,KAAK,aAAc,IAAI,OAAQ,MAAO;AAC7D,SAAK,aAAa,cAAc;AAAA,EAEjC;AAAA,EAEA,iDAAkD,QAAQ,QAAS;AAElE,SAAK,iBAAkB,KAAK,aAAc,IAAI,OAAQ,MAAO;AAC7D,SAAK,aAAa,yBAAyB;AAAA,EAE5C;AAAA;AAAA,EAIA,oBAAqB,QAAQ,QAAS;AAErC,SAAK,iBAAiB,UAAW,QAAQ,MAAO;AAAA,EAEjD;AAAA,EAEA,mCAAoC,QAAQ,QAAS;AAEpD,SAAK,iBAAiB,UAAW,QAAQ,MAAO;AAChD,SAAK,aAAa,cAAc;AAAA,EAEjC;AAAA,EAEA,8CAA+C,QAAQ,QAAS;AAE/D,SAAK,iBAAiB,UAAW,QAAQ,MAAO;AAChD,SAAK,aAAa,yBAAyB;AAAA,EAE5C;AAAA,EAEA,kBAAmB,aAAa,QAAS;AAExC,SAAK,KAAK;AACV,SAAK,SAAU,aAAa,MAAO;AAAA,EAEpC;AAAA,EAEA,kBAAmB,aAAa,QAAS;AAExC,SAAK,KAAK;AACV,SAAK,SAAU,aAAa,MAAO;AAAA,EAEpC;AAAA;AAAA,EAGA,OAAO;AAEN,QAAI,eAAe,KAAK;AACxB,UAAM,aAAa,KAAK;AAExB,UAAM,aAAa,WAAW;AAC9B,UAAM,eAAe,WAAW;AAChC,QAAI,gBAAgB,WAAW;AAE/B,QAAK,CAAE,cAAe;AAErB,qBAAe,iBAAgB,SAAU,KAAK,UAAU,WAAW,QAAS;AAE5E,WAAK,OAAO;AAAA,IAEb;AAGA,SAAK,WAAW,KAAK;AACrB,SAAK,WAAW,KAAK;AAGrB,QAAK,CAAE,cAAe;AAErB,cAAQ,KAAM,4DAA4D,KAAK,OAAO,GAAI;AAC1F;AAAA,IAED;AAEA,QAAK,YAAa;AAEjB,UAAI,cAAc,WAAW;AAG7B,cAAS,YAAa;AAAA,QAErB,KAAK;AAEJ,cAAK,CAAE,aAAa,UAAW;AAE9B,oBAAQ,MAAO,qFAAqF,IAAK;AACzG;AAAA,UAED;AAEA,cAAK,CAAE,aAAa,SAAS,WAAY;AAExC,oBAAQ,MAAO,+GAA+G,IAAK;AACnI;AAAA,UAED;AAEA,yBAAe,aAAa,SAAS;AAErC;AAAA,QAED,KAAK;AAEJ,cAAK,CAAE,aAAa,UAAW;AAE9B,oBAAQ,MAAO,kFAAkF,IAAK;AACtG;AAAA,UAED;AAKA,yBAAe,aAAa,SAAS;AAGrC,mBAAU,IAAI,GAAG,IAAI,aAAa,QAAQ,KAAO;AAEhD,gBAAK,aAAc,CAAE,EAAE,SAAS,aAAc;AAE7C,4BAAc;AACd;AAAA,YAED;AAAA,UAED;AAEA;AAAA,QAED,KAAK;AAEJ,cAAK,SAAS,cAAe;AAE5B,2BAAe,aAAa;AAC5B;AAAA,UAED;AAEA,cAAK,CAAE,aAAa,UAAW;AAE9B,oBAAQ,MAAO,qFAAqF,IAAK;AACzG;AAAA,UAED;AAEA,cAAK,CAAE,aAAa,SAAS,KAAM;AAElC,oBAAQ,MAAO,6FAA6F,IAAK;AACjH;AAAA,UAED;AAEA,yBAAe,aAAa,SAAS;AACrC;AAAA,QAED;AAEC,cAAK,aAAc,UAAW,MAAM,QAAY;AAE/C,oBAAQ,MAAO,wEAAwE,IAAK;AAC5F;AAAA,UAED;AAEA,yBAAe,aAAc,UAAW;AAAA,MAE1C;AAGA,UAAK,gBAAgB,QAAY;AAEhC,YAAK,aAAc,WAAY,MAAM,QAAY;AAEhD,kBAAQ,MAAO,yFAAyF,MAAM,YAAa;AAC3H;AAAA,QAED;AAEA,uBAAe,aAAc,WAAY;AAAA,MAE1C;AAAA,IAED;AAGA,UAAM,eAAe,aAAc,YAAa;AAEhD,QAAK,iBAAiB,QAAY;AAEjC,YAAM,WAAW,WAAW;AAE5B,cAAQ,MAAO,iEAAiE,WAC/E,MAAM,eAAe,yBAA0B,YAAa;AAC7D;AAAA,IAED;AAGA,QAAI,aAAa,KAAK,WAAW;AAEjC,SAAK,eAAe;AAEpB,QAAK,aAAa,gBAAgB,QAAY;AAE7C,mBAAa,KAAK,WAAW;AAAA,IAE9B,WAAY,aAAa,2BAA2B,QAAY;AAE/D,mBAAa,KAAK,WAAW;AAAA,IAE9B;AAGA,QAAI,cAAc,KAAK,YAAY;AAEnC,QAAK,kBAAkB,QAAY;AAIlC,UAAK,iBAAiB,yBAA0B;AAK/C,YAAK,CAAE,aAAa,UAAW;AAE9B,kBAAQ,MAAO,uGAAuG,IAAK;AAC3H;AAAA,QAED;AAEA,YAAK,CAAE,aAAa,SAAS,iBAAkB;AAE9C,kBAAQ,MAAO,uHAAuH,IAAK;AAC3I;AAAA,QAED;AAEA,YAAK,aAAa,sBAAuB,aAAc,MAAM,QAAY;AAExE,0BAAgB,aAAa,sBAAuB,aAAc;AAAA,QAEnE;AAAA,MAED;AAEA,oBAAc,KAAK,YAAY;AAE/B,WAAK,mBAAmB;AACxB,WAAK,gBAAgB;AAAA,IAEtB,WAAY,aAAa,cAAc,UAAa,aAAa,YAAY,QAAY;AAIxF,oBAAc,KAAK,YAAY;AAE/B,WAAK,mBAAmB;AAAA,IAEzB,WAAY,MAAM,QAAS,YAAa,GAAI;AAE3C,oBAAc,KAAK,YAAY;AAE/B,WAAK,mBAAmB;AAAA,IAEzB,OAAO;AAEN,WAAK,eAAe;AAAA,IAErB;AAGA,SAAK,WAAW,KAAK,oBAAqB,WAAY;AACtD,SAAK,WAAW,KAAK,iCAAkC,WAAY,EAAG,UAAW;AAAA,EAElF;AAAA,EAEA,SAAS;AAER,SAAK,OAAO;AAIZ,SAAK,WAAW,KAAK;AACrB,SAAK,WAAW,KAAK;AAAA,EAEtB;AAED;AAEA,gBAAgB,YAAY;AAE5B,gBAAgB,UAAU,cAAc;AAAA,EACvC,QAAQ;AAAA,EACR,aAAa;AAAA,EACb,cAAc;AAAA,EACd,gBAAgB;AACjB;AAEA,gBAAgB,UAAU,aAAa;AAAA,EACtC,MAAM;AAAA,EACN,aAAa;AAAA,EACb,wBAAwB;AACzB;AAEA,gBAAgB,UAAU,sBAAsB;AAAA,EAE/C,gBAAgB,UAAU;AAAA,EAC1B,gBAAgB,UAAU;AAAA,EAC1B,gBAAgB,UAAU;AAAA,EAC1B,gBAAgB,UAAU;AAE3B;AAEA,gBAAgB,UAAU,mCAAmC;AAAA,EAE5D;AAAA;AAAA,IAEC,gBAAgB,UAAU;AAAA,IAC1B,gBAAgB,UAAU;AAAA,IAC1B,gBAAgB,UAAU;AAAA,EAE3B;AAAA,EAAG;AAAA;AAAA,IAIF,gBAAgB,UAAU;AAAA,IAC1B,gBAAgB,UAAU;AAAA,IAC1B,gBAAgB,UAAU;AAAA,EAE3B;AAAA,EAAG;AAAA;AAAA,IAGF,gBAAgB,UAAU;AAAA,IAC1B,gBAAgB,UAAU;AAAA,IAC1B,gBAAgB,UAAU;AAAA,EAE3B;AAAA,EAAG;AAAA;AAAA,IAGF,gBAAgB,UAAU;AAAA,IAC1B,gBAAgB,UAAU;AAAA,IAC1B,gBAAgB,UAAU;AAAA,EAE3B;AAED;AA+BA,IAAM,uBAAN,MAA2B;AAAA,EAE1B,cAAc;AAEb,SAAK,yBAAyB;AAE9B,SAAK,OAAO,aAAa;AAGzB,SAAK,WAAW,MAAM,UAAU,MAAM,KAAM,SAAU;AAEtD,SAAK,kBAAkB;AAGvB,UAAM,UAAU,CAAC;AACjB,SAAK,iBAAiB;AAEtB,aAAU,IAAI,GAAG,IAAI,UAAU,QAAQ,MAAM,GAAG,EAAG,GAAI;AAEtD,cAAS,UAAW,CAAE,EAAE,IAAK,IAAI;AAAA,IAElC;AAEA,SAAK,SAAS,CAAC;AACf,SAAK,eAAe,CAAC;AACrB,SAAK,YAAY,CAAC;AAClB,SAAK,yBAAyB,CAAC;AAE/B,UAAM,QAAQ;AAEd,SAAK,QAAQ;AAAA,MAEZ,SAAS;AAAA,QACR,IAAI,QAAQ;AAEX,iBAAO,MAAM,SAAS;AAAA,QAEvB;AAAA,QACA,IAAI,QAAQ;AAEX,iBAAO,KAAK,QAAQ,MAAM;AAAA,QAE3B;AAAA,MACD;AAAA,MACA,IAAI,oBAAoB;AAEvB,eAAO,MAAM,UAAU;AAAA,MAExB;AAAA,IAED;AAAA,EAED;AAAA,EAEA,MAAM;AAEL,UAAM,UAAU,KAAK,UACpB,gBAAgB,KAAK,gBACrB,QAAQ,KAAK,QACb,cAAc,KAAK,cACnB,WAAW,KAAK,WAChB,YAAY,SAAS;AAEtB,QAAI,cAAc,QACjB,WAAW,QAAQ,QACnB,iBAAiB,KAAK;AAEvB,aAAU,IAAI,GAAG,IAAI,UAAU,QAAQ,MAAM,GAAG,EAAG,GAAI;AAEtD,YAAM,SAAS,UAAW,CAAE,GAC3B,OAAO,OAAO;AACf,UAAI,QAAQ,cAAe,IAAK;AAEhC,UAAK,UAAU,QAAY;AAI1B,gBAAQ;AACR,sBAAe,IAAK,IAAI;AACxB,gBAAQ,KAAM,MAAO;AAIrB,iBAAU,IAAI,GAAG,IAAI,WAAW,MAAM,GAAG,EAAG,GAAI;AAE/C,mBAAU,CAAE,EAAE,KAAM,IAAI,gBAAiB,QAAQ,MAAO,CAAE,GAAG,YAAa,CAAE,CAAE,CAAE;AAAA,QAEjF;AAAA,MAED,WAAY,QAAQ,gBAAiB;AAEpC,sBAAc,QAAS,KAAM;AAI7B,cAAM,mBAAmB,EAAG,gBAC3B,mBAAmB,QAAS,gBAAiB;AAE9C,sBAAe,iBAAiB,IAAK,IAAI;AACzC,gBAAS,KAAM,IAAI;AAEnB,sBAAe,IAAK,IAAI;AACxB,gBAAS,gBAAiB,IAAI;AAI9B,iBAAU,IAAI,GAAG,IAAI,WAAW,MAAM,GAAG,EAAG,GAAI;AAE/C,gBAAM,kBAAkB,SAAU,CAAE,GACnC,aAAa,gBAAiB,gBAAiB;AAEhD,cAAI,UAAU,gBAAiB,KAAM;AAErC,0BAAiB,KAAM,IAAI;AAE3B,cAAK,YAAY,QAAY;AAM5B,sBAAU,IAAI,gBAAiB,QAAQ,MAAO,CAAE,GAAG,YAAa,CAAE,CAAE;AAAA,UAErE;AAEA,0BAAiB,gBAAiB,IAAI;AAAA,QAEvC;AAAA,MAED,WAAY,QAAS,KAAM,MAAM,aAAc;AAE9C,gBAAQ,MAAO,oJACsE;AAAA,MAEtF;AAAA,IAED;AAEA,SAAK,kBAAkB;AAAA,EAExB;AAAA,EAEA,SAAS;AAER,UAAM,UAAU,KAAK,UACpB,gBAAgB,KAAK,gBACrB,WAAW,KAAK,WAChB,YAAY,SAAS;AAEtB,QAAI,iBAAiB,KAAK;AAE1B,aAAU,IAAI,GAAG,IAAI,UAAU,QAAQ,MAAM,GAAG,EAAG,GAAI;AAEtD,YAAM,SAAS,UAAW,CAAE,GAC3B,OAAO,OAAO,MACd,QAAQ,cAAe,IAAK;AAE7B,UAAK,UAAU,UAAa,SAAS,gBAAiB;AAIrD,cAAM,kBAAkB,kBACvB,oBAAoB,QAAS,eAAgB;AAE9C,sBAAe,kBAAkB,IAAK,IAAI;AAC1C,gBAAS,KAAM,IAAI;AAEnB,sBAAe,IAAK,IAAI;AACxB,gBAAS,eAAgB,IAAI;AAI7B,iBAAU,IAAI,GAAG,IAAI,WAAW,MAAM,GAAG,EAAG,GAAI;AAE/C,gBAAM,kBAAkB,SAAU,CAAE,GACnC,cAAc,gBAAiB,eAAgB,GAC/C,UAAU,gBAAiB,KAAM;AAElC,0BAAiB,KAAM,IAAI;AAC3B,0BAAiB,eAAgB,IAAI;AAAA,QAEtC;AAAA,MAED;AAAA,IAED;AAEA,SAAK,kBAAkB;AAAA,EAExB;AAAA;AAAA,EAGA,UAAU;AAET,UAAM,UAAU,KAAK,UACpB,gBAAgB,KAAK,gBACrB,WAAW,KAAK,WAChB,YAAY,SAAS;AAEtB,QAAI,iBAAiB,KAAK,iBACzB,WAAW,QAAQ;AAEpB,aAAU,IAAI,GAAG,IAAI,UAAU,QAAQ,MAAM,GAAG,EAAG,GAAI;AAEtD,YAAM,SAAS,UAAW,CAAE,GAC3B,OAAO,OAAO,MACd,QAAQ,cAAe,IAAK;AAE7B,UAAK,UAAU,QAAY;AAE1B,eAAO,cAAe,IAAK;AAE3B,YAAK,QAAQ,gBAAiB;AAI7B,gBAAM,mBAAmB,EAAG,gBAC3B,mBAAmB,QAAS,gBAAiB,GAC7C,YAAY,EAAG,UACf,aAAa,QAAS,SAAU;AAGjC,wBAAe,iBAAiB,IAAK,IAAI;AACzC,kBAAS,KAAM,IAAI;AAGnB,wBAAe,WAAW,IAAK,IAAI;AACnC,kBAAS,gBAAiB,IAAI;AAC9B,kBAAQ,IAAI;AAIZ,mBAAU,IAAI,GAAG,IAAI,WAAW,MAAM,GAAG,EAAG,GAAI;AAE/C,kBAAM,kBAAkB,SAAU,CAAE,GACnC,aAAa,gBAAiB,gBAAiB,GAC/C,OAAO,gBAAiB,SAAU;AAEnC,4BAAiB,KAAM,IAAI;AAC3B,4BAAiB,gBAAiB,IAAI;AACtC,4BAAgB,IAAI;AAAA,UAErB;AAAA,QAED,OAAO;AAIN,gBAAM,YAAY,EAAG,UACpB,aAAa,QAAS,SAAU;AAEjC,cAAK,YAAY,GAAI;AAEpB,0BAAe,WAAW,IAAK,IAAI;AAAA,UAEpC;AAEA,kBAAS,KAAM,IAAI;AACnB,kBAAQ,IAAI;AAIZ,mBAAU,IAAI,GAAG,IAAI,WAAW,MAAM,GAAG,EAAG,GAAI;AAE/C,kBAAM,kBAAkB,SAAU,CAAE;AAEpC,4BAAiB,KAAM,IAAI,gBAAiB,SAAU;AACtD,4BAAgB,IAAI;AAAA,UAErB;AAAA,QAED;AAAA,MAED;AAAA,IAED;AAEA,SAAK,kBAAkB;AAAA,EAExB;AAAA;AAAA,EAIA,WAAY,MAAM,YAAa;AAK9B,UAAM,gBAAgB,KAAK;AAC3B,QAAI,QAAQ,cAAe,IAAK;AAChC,UAAM,WAAW,KAAK;AAEtB,QAAK,UAAU,OAAY,QAAO,SAAU,KAAM;AAElD,UAAM,QAAQ,KAAK,QAClB,cAAc,KAAK,cACnB,UAAU,KAAK,UACf,WAAW,QAAQ,QACnB,iBAAiB,KAAK,iBACtB,kBAAkB,IAAI,MAAO,QAAS;AAEvC,YAAQ,SAAS;AAEjB,kBAAe,IAAK,IAAI;AAExB,UAAM,KAAM,IAAK;AACjB,gBAAY,KAAM,UAAW;AAC7B,aAAS,KAAM,eAAgB;AAE/B,aAAU,IAAI,gBAAgB,IAAI,QAAQ,QAAQ,MAAM,GAAG,EAAG,GAAI;AAEjE,YAAM,SAAS,QAAS,CAAE;AAC1B,sBAAiB,CAAE,IAAI,IAAI,gBAAiB,QAAQ,MAAM,UAAW;AAAA,IAEtE;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,MAAO;AAKpB,UAAM,gBAAgB,KAAK,wBAC1B,QAAQ,cAAe,IAAK;AAE7B,QAAK,UAAU,QAAY;AAE1B,YAAM,QAAQ,KAAK,QAClB,cAAc,KAAK,cACnB,WAAW,KAAK,WAChB,oBAAoB,SAAS,SAAS,GACtC,eAAe,SAAU,iBAAkB,GAC3C,mBAAmB,KAAM,iBAAkB;AAE5C,oBAAe,gBAAiB,IAAI;AAEpC,eAAU,KAAM,IAAI;AACpB,eAAS,IAAI;AAEb,kBAAa,KAAM,IAAI,YAAa,iBAAkB;AACtD,kBAAY,IAAI;AAEhB,YAAO,KAAM,IAAI,MAAO,iBAAkB;AAC1C,YAAM,IAAI;AAAA,IAEX;AAAA,EAED;AAED;AAEA,IAAM,kBAAN,MAAsB;AAAA,EAErB,YAAa,OAAO,MAAM,YAAY,MAAM,YAAY,KAAK,WAAY;AAExE,SAAK,SAAS;AACd,SAAK,QAAQ;AACb,SAAK,aAAa;AAClB,SAAK,YAAY;AAEjB,UAAM,SAAS,KAAK,QACnB,UAAU,OAAO,QACjB,eAAe,IAAI,MAAO,OAAQ;AAEnC,UAAM,sBAAsB;AAAA,MAC3B,aAAa;AAAA,MACb,WAAW;AAAA,IACZ;AAEA,aAAU,IAAI,GAAG,MAAM,SAAS,EAAG,GAAI;AAEtC,YAAM,cAAc,OAAQ,CAAE,EAAE,kBAAmB,IAAK;AACxD,mBAAc,CAAE,IAAI;AACpB,kBAAY,WAAW;AAAA,IAExB;AAEA,SAAK,uBAAuB;AAE5B,SAAK,gBAAgB;AAGrB,SAAK,oBAAoB,IAAI,MAAO,OAAQ;AAE5C,SAAK,cAAc;AACnB,SAAK,oBAAoB;AAEzB,SAAK,wBAAwB;AAC7B,SAAK,qBAAqB;AAE1B,SAAK,OAAO;AACZ,SAAK,aAAa;AAIlB,SAAK,aAAa;AAIlB,SAAK,OAAO;AAEZ,SAAK,YAAY;AACjB,SAAK,sBAAsB;AAE3B,SAAK,SAAS;AACd,SAAK,mBAAmB;AAExB,SAAK,cAAc;AAEnB,SAAK,SAAS;AACd,SAAK,UAAU;AAEf,SAAK,oBAAoB;AAEzB,SAAK,mBAAmB;AACxB,SAAK,iBAAiB;AAAA,EAEvB;AAAA;AAAA,EAIA,OAAO;AAEN,SAAK,OAAO,gBAAiB,IAAK;AAElC,WAAO;AAAA,EAER;AAAA,EAEA,OAAO;AAEN,SAAK,OAAO,kBAAmB,IAAK;AAEpC,WAAO,KAAK,MAAM;AAAA,EAEnB;AAAA,EAEA,QAAQ;AAEP,SAAK,SAAS;AACd,SAAK,UAAU;AAEf,SAAK,OAAO;AACZ,SAAK,aAAa;AAClB,SAAK,aAAa;AAElB,WAAO,KAAK,WAAW,EAAE,YAAY;AAAA,EAEtC;AAAA,EAEA,YAAY;AAEX,WAAO,KAAK,WAAW,CAAE,KAAK,UAAU,KAAK,cAAc,KAC1D,KAAK,eAAe,QAAQ,KAAK,OAAO,gBAAiB,IAAK;AAAA,EAEhE;AAAA;AAAA,EAGA,cAAc;AAEb,WAAO,KAAK,OAAO,gBAAiB,IAAK;AAAA,EAE1C;AAAA,EAEA,QAAS,MAAO;AAEf,SAAK,aAAa;AAElB,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,MAAM,aAAc;AAE5B,SAAK,OAAO;AACZ,SAAK,cAAc;AAEnB,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,mBAAoB,QAAS;AAE5B,SAAK,SAAS;AAGd,SAAK,mBAAmB,KAAK,UAAU,SAAS;AAEhD,WAAO,KAAK,WAAW;AAAA,EAExB;AAAA;AAAA,EAGA,qBAAqB;AAEpB,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,OAAQ,UAAW;AAElB,WAAO,KAAK,gBAAiB,UAAU,GAAG,CAAE;AAAA,EAE7C;AAAA,EAEA,QAAS,UAAW;AAEnB,WAAO,KAAK,gBAAiB,UAAU,GAAG,CAAE;AAAA,EAE7C;AAAA,EAEA,cAAe,eAAe,UAAU,MAAO;AAE9C,kBAAc,QAAS,QAAS;AAChC,SAAK,OAAQ,QAAS;AAEtB,QAAK,MAAO;AAEX,YAAM,iBAAiB,KAAK,MAAM,UACjC,kBAAkB,cAAc,MAAM,UAEtC,gBAAgB,kBAAkB,gBAClC,gBAAgB,iBAAiB;AAElC,oBAAc,KAAM,GAAK,eAAe,QAAS;AACjD,WAAK,KAAM,eAAe,GAAK,QAAS;AAAA,IAEzC;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,cAAc,UAAU,MAAO;AAE3C,WAAO,aAAa,cAAe,MAAM,UAAU,IAAK;AAAA,EAEzD;AAAA,EAEA,aAAa;AAEZ,UAAM,oBAAoB,KAAK;AAE/B,QAAK,sBAAsB,MAAO;AAEjC,WAAK,qBAAqB;AAC1B,WAAK,OAAO,4BAA6B,iBAAkB;AAAA,IAE5D;AAEA,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,sBAAuB,WAAY;AAElC,SAAK,YAAY;AACjB,SAAK,sBAAsB,KAAK,SAAS,IAAI;AAE7C,WAAO,KAAK,YAAY;AAAA,EAEzB;AAAA;AAAA,EAGA,wBAAwB;AAEvB,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,YAAa,UAAW;AAEvB,SAAK,YAAY,KAAK,MAAM,WAAW;AAEvC,WAAO,KAAK,YAAY;AAAA,EAEzB;AAAA,EAEA,SAAU,QAAS;AAElB,SAAK,OAAO,OAAO;AACnB,SAAK,YAAY,OAAO;AAExB,WAAO,KAAK,YAAY;AAAA,EAEzB;AAAA,EAEA,KAAM,UAAW;AAEhB,WAAO,KAAK,KAAM,KAAK,qBAAqB,GAAG,QAAS;AAAA,EAEzD;AAAA,EAEA,KAAM,gBAAgB,cAAc,UAAW;AAE9C,UAAM,QAAQ,KAAK,QAClBC,OAAM,MAAM,MACZ,YAAY,KAAK;AAElB,QAAI,cAAc,KAAK;AAEvB,QAAK,gBAAgB,MAAO;AAE3B,oBAAc,MAAM,wBAAwB;AAC5C,WAAK,wBAAwB;AAAA,IAE9B;AAEA,UAAM,QAAQ,YAAY,oBACzB,SAAS,YAAY;AAEtB,UAAO,CAAE,IAAIA;AACb,UAAO,CAAE,IAAIA,OAAM;AAEnB,WAAQ,CAAE,IAAI,iBAAiB;AAC/B,WAAQ,CAAE,IAAI,eAAe;AAE7B,WAAO;AAAA,EAER;AAAA,EAEA,cAAc;AAEb,UAAM,uBAAuB,KAAK;AAElC,QAAK,yBAAyB,MAAO;AAEpC,WAAK,wBAAwB;AAC7B,WAAK,OAAO,4BAA6B,oBAAqB;AAAA,IAE/D;AAEA,WAAO;AAAA,EAER;AAAA;AAAA,EAIA,WAAW;AAEV,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,UAAU;AAET,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,UAAU;AAET,WAAO,KAAK,cAAc,KAAK,OAAO;AAAA,EAEvC;AAAA;AAAA,EAIA,QAAS,MAAM,WAAW,eAAe,WAAY;AAIpD,QAAK,CAAE,KAAK,SAAU;AAIrB,WAAK,cAAe,IAAK;AACzB;AAAA,IAED;AAEA,UAAM,YAAY,KAAK;AAEvB,QAAK,cAAc,MAAO;AAIzB,YAAM,eAAgB,OAAO,aAAc;AAC3C,UAAK,cAAc,KAAK,kBAAkB,GAAI;AAE7C,oBAAY;AAAA,MAEb,OAAO;AAGN,aAAK,aAAa;AAClB,oBAAY,gBAAgB;AAAA,MAE7B;AAAA,IAED;AAIA,iBAAa,KAAK,iBAAkB,IAAK;AACzC,UAAM,WAAW,KAAK,YAAa,SAAU;AAK7C,UAAM,SAAS,KAAK,cAAe,IAAK;AAExC,QAAK,SAAS,GAAI;AAEjB,YAAM,eAAe,KAAK;AAC1B,YAAM,iBAAiB,KAAK;AAE5B,cAAS,KAAK,WAAY;AAAA,QAEzB,KAAK;AAEJ,mBAAU,IAAI,GAAG,IAAI,aAAa,QAAQ,MAAM,GAAG,EAAG,GAAI;AAEzD,yBAAc,CAAE,EAAE,SAAU,QAAS;AACrC,2BAAgB,CAAE,EAAE,mBAAoB,MAAO;AAAA,UAEhD;AAEA;AAAA,QAED,KAAK;AAAA,QACL;AAEC,mBAAU,IAAI,GAAG,IAAI,aAAa,QAAQ,MAAM,GAAG,EAAG,GAAI;AAEzD,yBAAc,CAAE,EAAE,SAAU,QAAS;AACrC,2BAAgB,CAAE,EAAE,WAAY,WAAW,MAAO;AAAA,UAEnD;AAAA,MAEF;AAAA,IAED;AAAA,EAED;AAAA,EAEA,cAAe,MAAO;AAErB,QAAI,SAAS;AAEb,QAAK,KAAK,SAAU;AAEnB,eAAS,KAAK;AACd,YAAM,cAAc,KAAK;AAEzB,UAAK,gBAAgB,MAAO;AAE3B,cAAM,mBAAmB,YAAY,SAAU,IAAK,EAAG,CAAE;AAEzD,kBAAU;AAEV,YAAK,OAAO,YAAY,mBAAoB,CAAE,GAAI;AAEjD,eAAK,WAAW;AAEhB,cAAK,qBAAqB,GAAI;AAG7B,iBAAK,UAAU;AAAA,UAEhB;AAAA,QAED;AAAA,MAED;AAAA,IAED;AAEA,SAAK,mBAAmB;AACxB,WAAO;AAAA,EAER;AAAA,EAEA,iBAAkB,MAAO;AAExB,QAAI,YAAY;AAEhB,QAAK,CAAE,KAAK,QAAS;AAEpB,kBAAY,KAAK;AAEjB,YAAM,cAAc,KAAK;AAEzB,UAAK,gBAAgB,MAAO;AAE3B,cAAM,mBAAmB,YAAY,SAAU,IAAK,EAAG,CAAE;AAEzD,qBAAa;AAEb,YAAK,OAAO,YAAY,mBAAoB,CAAE,GAAI;AAEjD,eAAK,YAAY;AAEjB,cAAK,cAAc,GAAI;AAGtB,iBAAK,SAAS;AAAA,UAEf,OAAO;AAGN,iBAAK,YAAY;AAAA,UAElB;AAAA,QAED;AAAA,MAED;AAAA,IAED;AAEA,SAAK,sBAAsB;AAC3B,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,WAAY;AAExB,UAAM,WAAW,KAAK,MAAM;AAC5B,UAAM,OAAO,KAAK;AAElB,QAAI,OAAO,KAAK,OAAO;AACvB,QAAI,YAAY,KAAK;AAErB,UAAM,WAAa,SAAS;AAE5B,QAAK,cAAc,GAAI;AAEtB,UAAK,cAAc,GAAM,QAAO;AAEhC,aAAS,aAAc,YAAY,OAAQ,IAAM,WAAW,OAAO;AAAA,IAEpE;AAEA,QAAK,SAAS,UAAW;AAExB,UAAK,cAAc,IAAM;AAIxB,aAAK,aAAa;AAClB,aAAK,YAAa,MAAM,MAAM,KAAM;AAAA,MAErC;AAEA,mBAAa;AAEZ,YAAK,QAAQ,UAAW;AAEvB,iBAAO;AAAA,QAER,WAAY,OAAO,GAAI;AAEtB,iBAAO;AAAA,QAER,OAAO;AAEN,eAAK,OAAO;AAEZ,gBAAM;AAAA,QAEP;AAEA,YAAK,KAAK,kBAAoB,MAAK,SAAS;AAAA,YACvC,MAAK,UAAU;AAEpB,aAAK,OAAO;AAEZ,aAAK,OAAO,cAAe;AAAA,UAC1B,MAAM;AAAA,UAAY,QAAQ;AAAA,UAC1B,WAAW,YAAY,IAAI,KAAM;AAAA,QAClC,CAAE;AAAA,MAEH;AAAA,IAED,OAAO;AAEN,UAAK,cAAc,IAAM;AAIxB,YAAK,aAAa,GAAI;AAErB,sBAAY;AAEZ,eAAK,YAAa,MAAM,KAAK,gBAAgB,GAAG,QAAS;AAAA,QAE1D,OAAO;AAMN,eAAK,YAAa,KAAK,gBAAgB,GAAG,MAAM,QAAS;AAAA,QAE1D;AAAA,MAED;AAEA,UAAK,QAAQ,YAAY,OAAO,GAAI;AAInC,cAAM,YAAY,KAAK,MAAO,OAAO,QAAS;AAC9C,gBAAQ,WAAW;AAEnB,qBAAa,KAAK,IAAK,SAAU;AAEjC,cAAM,UAAU,KAAK,cAAc;AAEnC,YAAK,WAAW,GAAI;AAInB,cAAK,KAAK,kBAAoB,MAAK,SAAS;AAAA,cACvC,MAAK,UAAU;AAEpB,iBAAO,YAAY,IAAI,WAAW;AAElC,eAAK,OAAO;AAEZ,eAAK,OAAO,cAAe;AAAA,YAC1B,MAAM;AAAA,YAAY,QAAQ;AAAA,YAC1B,WAAW,YAAY,IAAI,IAAI;AAAA,UAChC,CAAE;AAAA,QAEH,OAAO;AAIN,cAAK,YAAY,GAAI;AAIpB,kBAAM,UAAU,YAAY;AAC5B,iBAAK,YAAa,SAAS,CAAE,SAAS,QAAS;AAAA,UAEhD,OAAO;AAEN,iBAAK,YAAa,OAAO,OAAO,QAAS;AAAA,UAE1C;AAEA,eAAK,aAAa;AAElB,eAAK,OAAO;AAEZ,eAAK,OAAO,cAAe;AAAA,YAC1B,MAAM;AAAA,YAAQ,QAAQ;AAAA,YAAM;AAAA,UAC7B,CAAE;AAAA,QAEH;AAAA,MAED,OAAO;AAEN,aAAK,OAAO;AAAA,MAEb;AAEA,UAAK,aAAc,YAAY,OAAQ,GAAI;AAI1C,eAAO,WAAW;AAAA,MAEnB;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,SAAS,OAAO,UAAW;AAEvC,UAAM,WAAW,KAAK;AAEtB,QAAK,UAAW;AAEf,eAAS,cAAc;AACvB,eAAS,YAAY;AAAA,IAEtB,OAAO;AAIN,UAAK,SAAU;AAEd,iBAAS,cAAc,KAAK,mBAAmB,kBAAkB;AAAA,MAElE,OAAO;AAEN,iBAAS,cAAc;AAAA,MAExB;AAEA,UAAK,OAAQ;AAEZ,iBAAS,YAAY,KAAK,iBAAiB,kBAAkB;AAAA,MAE9D,OAAO;AAEN,iBAAS,YAAc;AAAA,MAExB;AAAA,IAED;AAAA,EAED;AAAA,EAEA,gBAAiB,UAAU,WAAW,YAAa;AAElD,UAAM,QAAQ,KAAK,QAAQA,OAAM,MAAM;AACvC,QAAI,cAAc,KAAK;AAEvB,QAAK,gBAAgB,MAAO;AAE3B,oBAAc,MAAM,wBAAwB;AAC5C,WAAK,qBAAqB;AAAA,IAE3B;AAEA,UAAM,QAAQ,YAAY,oBACzB,SAAS,YAAY;AAEtB,UAAO,CAAE,IAAIA;AACb,WAAQ,CAAE,IAAI;AACd,UAAO,CAAE,IAAIA,OAAM;AACnB,WAAQ,CAAE,IAAI;AAEd,WAAO;AAAA,EAER;AAED;AAEA,IAAM,mCAAmC,IAAI,aAAc,CAAE;AAG7D,IAAM,iBAAN,cAA6B,gBAAgB;AAAA,EAE5C,YAAa,MAAO;AAEnB,UAAM;AAEN,SAAK,QAAQ;AACb,SAAK,mBAAmB;AACxB,SAAK,aAAa;AAClB,SAAK,OAAO;AACZ,SAAK,YAAY;AAAA,EAElB;AAAA,EAEA,YAAa,QAAQ,iBAAkB;AAEtC,UAAM,OAAO,OAAO,cAAc,KAAK,OACtC,SAAS,OAAO,MAAM,QACtB,UAAU,OAAO,QACjB,WAAW,OAAO,mBAClB,eAAe,OAAO,eACtB,WAAW,KAAK,MAChB,iBAAiB,KAAK;AAEvB,QAAI,iBAAiB,eAAgB,QAAS;AAE9C,QAAK,mBAAmB,QAAY;AAEnC,uBAAiB,CAAC;AAClB,qBAAgB,QAAS,IAAI;AAAA,IAE9B;AAEA,aAAU,IAAI,GAAG,MAAM,SAAS,EAAG,GAAI;AAEtC,YAAM,QAAQ,OAAQ,CAAE,GACvB,YAAY,MAAM;AAEnB,UAAI,UAAU,eAAgB,SAAU;AAExC,UAAK,YAAY,QAAY;AAE5B,UAAG,QAAQ;AACX,iBAAU,CAAE,IAAI;AAAA,MAEjB,OAAO;AAEN,kBAAU,SAAU,CAAE;AAEtB,YAAK,YAAY,QAAY;AAI5B,cAAK,QAAQ,gBAAgB,MAAO;AAEnC,cAAG,QAAQ;AACX,iBAAK,oBAAqB,SAAS,UAAU,SAAU;AAAA,UAExD;AAEA;AAAA,QAED;AAEA,cAAM,OAAO,mBAAmB,gBAC/B,kBAAmB,CAAE,EAAE,QAAQ;AAEhC,kBAAU,IAAI;AAAA,UACb,gBAAgB,OAAQ,MAAM,WAAW,IAAK;AAAA,UAC9C,MAAM;AAAA,UAAe,MAAM,aAAa;AAAA,QAAE;AAE3C,UAAG,QAAQ;AACX,aAAK,oBAAqB,SAAS,UAAU,SAAU;AAEvD,iBAAU,CAAE,IAAI;AAAA,MAEjB;AAEA,mBAAc,CAAE,EAAE,eAAe,QAAQ;AAAA,IAE1C;AAAA,EAED;AAAA,EAEA,gBAAiB,QAAS;AAEzB,QAAK,CAAE,KAAK,gBAAiB,MAAO,GAAI;AAEvC,UAAK,OAAO,gBAAgB,MAAO;AAKlC,cAAM,YAAa,OAAO,cAAc,KAAK,OAAQ,MACpD,WAAW,OAAO,MAAM,MACxB,iBAAiB,KAAK,eAAgB,QAAS;AAEhD,aAAK;AAAA,UAAa;AAAA,UACjB,kBAAkB,eAAe,aAAc,CAAE;AAAA,QAAE;AAEpD,aAAK,mBAAoB,QAAQ,UAAU,QAAS;AAAA,MAErD;AAEA,YAAM,WAAW,OAAO;AAGxB,eAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,MAAM,GAAG,EAAG,GAAI;AAErD,cAAM,UAAU,SAAU,CAAE;AAE5B,YAAK,QAAQ,eAAgB,GAAI;AAEhC,eAAK,aAAc,OAAQ;AAC3B,kBAAQ,kBAAkB;AAAA,QAE3B;AAAA,MAED;AAEA,WAAK,YAAa,MAAO;AAAA,IAE1B;AAAA,EAED;AAAA,EAEA,kBAAmB,QAAS;AAE3B,QAAK,KAAK,gBAAiB,MAAO,GAAI;AAErC,YAAM,WAAW,OAAO;AAGxB,eAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,MAAM,GAAG,EAAG,GAAI;AAErD,cAAM,UAAU,SAAU,CAAE;AAE5B,YAAK,EAAG,QAAQ,aAAa,GAAI;AAEhC,kBAAQ,qBAAqB;AAC7B,eAAK,iBAAkB,OAAQ;AAAA,QAEhC;AAAA,MAED;AAEA,WAAK,gBAAiB,MAAO;AAAA,IAE9B;AAAA,EAED;AAAA;AAAA,EAIA,qBAAqB;AAEpB,SAAK,WAAW,CAAC;AACjB,SAAK,kBAAkB;AAEvB,SAAK,iBAAiB,CAAC;AAQvB,SAAK,YAAY,CAAC;AAClB,SAAK,mBAAmB;AAExB,SAAK,yBAAyB,CAAC;AAG/B,SAAK,uBAAuB,CAAC;AAC7B,SAAK,8BAA8B;AAEnC,UAAM,QAAQ;AAEd,SAAK,QAAQ;AAAA,MAEZ,SAAS;AAAA,QACR,IAAI,QAAQ;AAEX,iBAAO,MAAM,SAAS;AAAA,QAEvB;AAAA,QACA,IAAI,QAAQ;AAEX,iBAAO,MAAM;AAAA,QAEd;AAAA,MACD;AAAA,MACA,UAAU;AAAA,QACT,IAAI,QAAQ;AAEX,iBAAO,MAAM,UAAU;AAAA,QAExB;AAAA,QACA,IAAI,QAAQ;AAEX,iBAAO,MAAM;AAAA,QAEd;AAAA,MACD;AAAA,MACA,qBAAqB;AAAA,QACpB,IAAI,QAAQ;AAEX,iBAAO,MAAM,qBAAqB;AAAA,QAEnC;AAAA,QACA,IAAI,QAAQ;AAEX,iBAAO,MAAM;AAAA,QAEd;AAAA,MACD;AAAA,IAED;AAAA,EAED;AAAA;AAAA,EAIA,gBAAiB,QAAS;AAEzB,UAAM,QAAQ,OAAO;AACrB,WAAO,UAAU,QAAQ,QAAQ,KAAK;AAAA,EAEvC;AAAA,EAEA,mBAAoB,QAAQ,UAAU,UAAW;AAEhD,UAAM,UAAU,KAAK,UACpB,gBAAgB,KAAK;AAEtB,QAAI,iBAAiB,cAAe,QAAS;AAE7C,QAAK,mBAAmB,QAAY;AAEnC,uBAAiB;AAAA,QAEhB,cAAc,CAAE,MAAO;AAAA,QACvB,cAAc,CAAC;AAAA,MAEhB;AAEA,aAAO,oBAAoB;AAE3B,oBAAe,QAAS,IAAI;AAAA,IAE7B,OAAO;AAEN,YAAM,eAAe,eAAe;AAEpC,aAAO,oBAAoB,aAAa;AACxC,mBAAa,KAAM,MAAO;AAAA,IAE3B;AAEA,WAAO,cAAc,QAAQ;AAC7B,YAAQ,KAAM,MAAO;AAErB,mBAAe,aAAc,QAAS,IAAI;AAAA,EAE3C;AAAA,EAEA,sBAAuB,QAAS;AAE/B,UAAM,UAAU,KAAK,UACpB,qBAAqB,QAAS,QAAQ,SAAS,CAAE,GACjD,aAAa,OAAO;AAErB,uBAAmB,cAAc;AACjC,YAAS,UAAW,IAAI;AACxB,YAAQ,IAAI;AAEZ,WAAO,cAAc;AAGrB,UAAM,WAAW,OAAO,MAAM,MAC7B,gBAAgB,KAAK,gBACrB,iBAAiB,cAAe,QAAS,GACzC,sBAAsB,eAAe,cAErC,kBACC,oBAAqB,oBAAoB,SAAS,CAAE,GAErD,mBAAmB,OAAO;AAE3B,oBAAgB,oBAAoB;AACpC,wBAAqB,gBAAiB,IAAI;AAC1C,wBAAoB,IAAI;AAExB,WAAO,oBAAoB;AAG3B,UAAM,eAAe,eAAe,cACnC,YAAa,OAAO,cAAc,KAAK,OAAQ;AAEhD,WAAO,aAAc,QAAS;AAE9B,QAAK,oBAAoB,WAAW,GAAI;AAEvC,aAAO,cAAe,QAAS;AAAA,IAEhC;AAEA,SAAK,iCAAkC,MAAO;AAAA,EAE/C;AAAA,EAEA,iCAAkC,QAAS;AAE1C,UAAM,WAAW,OAAO;AAExB,aAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,MAAM,GAAG,EAAG,GAAI;AAErD,YAAM,UAAU,SAAU,CAAE;AAE5B,UAAK,EAAG,QAAQ,mBAAmB,GAAI;AAEtC,aAAK,uBAAwB,OAAQ;AAAA,MAEtC;AAAA,IAED;AAAA,EAED;AAAA,EAEA,YAAa,QAAS;AAQrB,UAAM,UAAU,KAAK,UACpB,YAAY,OAAO,aAEnB,kBAAkB,KAAK,mBAEvB,sBAAsB,QAAS,eAAgB;AAEhD,WAAO,cAAc;AACrB,YAAS,eAAgB,IAAI;AAE7B,wBAAoB,cAAc;AAClC,YAAS,SAAU,IAAI;AAAA,EAExB;AAAA,EAEA,gBAAiB,QAAS;AAQzB,UAAM,UAAU,KAAK,UACpB,YAAY,OAAO,aAEnB,qBAAqB,EAAG,KAAK,iBAE7B,mBAAmB,QAAS,kBAAmB;AAEhD,WAAO,cAAc;AACrB,YAAS,kBAAmB,IAAI;AAEhC,qBAAiB,cAAc;AAC/B,YAAS,SAAU,IAAI;AAAA,EAExB;AAAA;AAAA,EAIA,oBAAqB,SAAS,UAAU,WAAY;AAEnD,UAAM,iBAAiB,KAAK,wBAC3B,WAAW,KAAK;AAEjB,QAAI,gBAAgB,eAAgB,QAAS;AAE7C,QAAK,kBAAkB,QAAY;AAElC,sBAAgB,CAAC;AACjB,qBAAgB,QAAS,IAAI;AAAA,IAE9B;AAEA,kBAAe,SAAU,IAAI;AAE7B,YAAQ,cAAc,SAAS;AAC/B,aAAS,KAAM,OAAQ;AAAA,EAExB;AAAA,EAEA,uBAAwB,SAAU;AAEjC,UAAM,WAAW,KAAK,WACrB,cAAc,QAAQ,SACtB,WAAW,YAAY,SAAS,MAChC,YAAY,YAAY,MACxB,iBAAiB,KAAK,wBACtB,gBAAgB,eAAgB,QAAS,GAEzC,sBAAsB,SAAU,SAAS,SAAS,CAAE,GACpD,aAAa,QAAQ;AAEtB,wBAAoB,cAAc;AAClC,aAAU,UAAW,IAAI;AACzB,aAAS,IAAI;AAEb,WAAO,cAAe,SAAU;AAEhC,QAAK,OAAO,KAAM,aAAc,EAAE,WAAW,GAAI;AAEhD,aAAO,eAAgB,QAAS;AAAA,IAEjC;AAAA,EAED;AAAA,EAEA,aAAc,SAAU;AAEvB,UAAM,WAAW,KAAK,WACrB,YAAY,QAAQ,aAEpB,kBAAkB,KAAK,oBAEvB,uBAAuB,SAAU,eAAgB;AAElD,YAAQ,cAAc;AACtB,aAAU,eAAgB,IAAI;AAE9B,yBAAqB,cAAc;AACnC,aAAU,SAAU,IAAI;AAAA,EAEzB;AAAA,EAEA,iBAAkB,SAAU;AAE3B,UAAM,WAAW,KAAK,WACrB,YAAY,QAAQ,aAEpB,qBAAqB,EAAG,KAAK,kBAE7B,oBAAoB,SAAU,kBAAmB;AAElD,YAAQ,cAAc;AACtB,aAAU,kBAAmB,IAAI;AAEjC,sBAAkB,cAAc;AAChC,aAAU,SAAU,IAAI;AAAA,EAEzB;AAAA;AAAA,EAKA,0BAA0B;AAEzB,UAAM,eAAe,KAAK,sBACzB,kBAAkB,KAAK;AAExB,QAAI,cAAc,aAAc,eAAgB;AAEhD,QAAK,gBAAgB,QAAY;AAEhC,oBAAc,IAAI;AAAA,QACjB,IAAI,aAAc,CAAE;AAAA,QAAG,IAAI,aAAc,CAAE;AAAA,QAC3C;AAAA,QAAG;AAAA,MAAiC;AAErC,kBAAY,eAAe;AAC3B,mBAAc,eAAgB,IAAI;AAAA,IAEnC;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,4BAA6B,aAAc;AAE1C,UAAM,eAAe,KAAK,sBACzB,YAAY,YAAY,cAExB,qBAAqB,EAAG,KAAK,6BAE7B,wBAAwB,aAAc,kBAAmB;AAE1D,gBAAY,eAAe;AAC3B,iBAAc,kBAAmB,IAAI;AAErC,0BAAsB,eAAe;AACrC,iBAAc,SAAU,IAAI;AAAA,EAE7B;AAAA;AAAA;AAAA;AAAA,EAKA,WAAY,MAAM,cAAc,WAAY;AAE3C,UAAM,OAAO,gBAAgB,KAAK,OACjC,WAAW,KAAK;AAEjB,QAAI,aAAa,OAAO,SAAS,WAAW,cAAc,WAAY,MAAM,IAAK,IAAI;AAErF,UAAM,WAAW,eAAe,OAAO,WAAW,OAAO;AAEzD,UAAM,iBAAiB,KAAK,eAAgB,QAAS;AACrD,QAAI,kBAAkB;AAEtB,QAAK,cAAc,QAAY;AAE9B,UAAK,eAAe,MAAO;AAE1B,oBAAY,WAAW;AAAA,MAExB,OAAO;AAEN,oBAAY;AAAA,MAEb;AAAA,IAED;AAEA,QAAK,mBAAmB,QAAY;AAEnC,YAAM,iBAAiB,eAAe,aAAc,QAAS;AAE7D,UAAK,mBAAmB,UAAa,eAAe,cAAc,WAAY;AAE7E,eAAO;AAAA,MAER;AAIA,wBAAkB,eAAe,aAAc,CAAE;AAGjD,UAAK,eAAe;AACnB,qBAAa,gBAAgB;AAAA,IAE/B;AAGA,QAAK,eAAe,KAAO,QAAO;AAGlC,UAAM,YAAY,IAAI,gBAAiB,MAAM,YAAY,cAAc,SAAU;AAEjF,SAAK,YAAa,WAAW,eAAgB;AAG7C,SAAK,mBAAoB,WAAW,UAAU,QAAS;AAEvD,WAAO;AAAA,EAER;AAAA;AAAA,EAGA,eAAgB,MAAM,cAAe;AAEpC,UAAM,OAAO,gBAAgB,KAAK,OACjC,WAAW,KAAK,MAEhB,aAAa,OAAO,SAAS,WAC5B,cAAc,WAAY,MAAM,IAAK,IAAI,MAE1C,WAAW,aAAa,WAAW,OAAO,MAE1C,iBAAiB,KAAK,eAAgB,QAAS;AAEhD,QAAK,mBAAmB,QAAY;AAEnC,aAAO,eAAe,aAAc,QAAS,KAAK;AAAA,IAEnD;AAEA,WAAO;AAAA,EAER;AAAA;AAAA,EAGA,gBAAgB;AAEf,UAAM,UAAU,KAAK,UACpB,WAAW,KAAK;AAEjB,aAAU,IAAI,WAAW,GAAG,KAAK,GAAG,EAAG,GAAI;AAE1C,cAAS,CAAE,EAAE,KAAK;AAAA,IAEnB;AAEA,WAAO;AAAA,EAER;AAAA;AAAA,EAGA,OAAQ,WAAY;AAEnB,iBAAa,KAAK;AAElB,UAAM,UAAU,KAAK,UACpB,WAAW,KAAK,iBAEhB,OAAO,KAAK,QAAQ,WACpB,gBAAgB,KAAK,KAAM,SAAU,GAErC,YAAY,KAAK,cAAc;AAIhC,aAAU,IAAI,GAAG,MAAM,UAAU,EAAG,GAAI;AAEvC,YAAM,SAAS,QAAS,CAAE;AAE1B,aAAO,QAAS,MAAM,WAAW,eAAe,SAAU;AAAA,IAE3D;AAIA,UAAM,WAAW,KAAK,WACrB,YAAY,KAAK;AAElB,aAAU,IAAI,GAAG,MAAM,WAAW,EAAG,GAAI;AAExC,eAAU,CAAE,EAAE,MAAO,SAAU;AAAA,IAEhC;AAEA,WAAO;AAAA,EAER;AAAA;AAAA,EAGA,QAAS,eAAgB;AAExB,SAAK,OAAO;AACZ,aAAU,IAAI,GAAG,IAAI,KAAK,SAAS,QAAQ,KAAO;AAEjD,WAAK,SAAU,CAAE,EAAE,OAAO;AAAA,IAE3B;AAEA,WAAO,KAAK,OAAQ,aAAc;AAAA,EAEnC;AAAA;AAAA,EAGA,UAAU;AAET,WAAO,KAAK;AAAA,EAEb;AAAA;AAAA,EAGA,YAAa,MAAO;AAEnB,UAAM,UAAU,KAAK,UACpB,WAAW,KAAK,MAChB,gBAAgB,KAAK,gBACrB,iBAAiB,cAAe,QAAS;AAE1C,QAAK,mBAAmB,QAAY;AAMnC,YAAM,kBAAkB,eAAe;AAEvC,eAAU,IAAI,GAAG,IAAI,gBAAgB,QAAQ,MAAM,GAAG,EAAG,GAAI;AAE5D,cAAM,SAAS,gBAAiB,CAAE;AAElC,aAAK,kBAAmB,MAAO;AAE/B,cAAM,aAAa,OAAO,aACzB,qBAAqB,QAAS,QAAQ,SAAS,CAAE;AAElD,eAAO,cAAc;AACrB,eAAO,oBAAoB;AAE3B,2BAAmB,cAAc;AACjC,gBAAS,UAAW,IAAI;AACxB,gBAAQ,IAAI;AAEZ,aAAK,iCAAkC,MAAO;AAAA,MAE/C;AAEA,aAAO,cAAe,QAAS;AAAA,IAEhC;AAAA,EAED;AAAA;AAAA,EAGA,YAAa,MAAO;AAEnB,UAAM,WAAW,KAAK,MACrB,gBAAgB,KAAK;AAEtB,eAAY,YAAY,eAAgB;AAEvC,YAAM,eAAe,cAAe,QAAS,EAAE,cAC9C,SAAS,aAAc,QAAS;AAEjC,UAAK,WAAW,QAAY;AAE3B,aAAK,kBAAmB,MAAO;AAC/B,aAAK,sBAAuB,MAAO;AAAA,MAEpC;AAAA,IAED;AAEA,UAAM,iBAAiB,KAAK,wBAC3B,gBAAgB,eAAgB,QAAS;AAE1C,QAAK,kBAAkB,QAAY;AAElC,iBAAY,aAAa,eAAgB;AAExC,cAAM,UAAU,cAAe,SAAU;AACzC,gBAAQ,qBAAqB;AAC7B,aAAK,uBAAwB,OAAQ;AAAA,MAEtC;AAAA,IAED;AAAA,EAED;AAAA;AAAA,EAGA,cAAe,MAAM,cAAe;AAEnC,UAAM,SAAS,KAAK,eAAgB,MAAM,YAAa;AAEvD,QAAK,WAAW,MAAO;AAEtB,WAAK,kBAAmB,MAAO;AAC/B,WAAK,sBAAuB,MAAO;AAAA,IAEpC;AAAA,EAED;AAED;AAEA,IAAM,UAAN,MAAM,SAAQ;AAAA,EAEb,YAAa,OAAQ;AAEpB,SAAK,QAAQ;AAAA,EAEd;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,SAAS,KAAK,MAAM,UAAU,SAAY,KAAK,QAAQ,KAAK,MAAM,MAAM,CAAE;AAAA,EAEtF;AAED;AAEA,IAAI,MAAM;AAEV,IAAM,gBAAN,cAA4B,gBAAgB;AAAA,EAE3C,cAAc;AAEb,UAAM;AAEN,SAAK,kBAAkB;AAEvB,WAAO,eAAgB,MAAM,MAAM,EAAE,OAAO,MAAO,CAAE;AAErD,SAAK,OAAO;AAEZ,SAAK,QAAQ;AACb,SAAK,WAAW,CAAC;AAAA,EAElB;AAAA,EAEA,IAAK,SAAU;AAEd,SAAK,SAAS,KAAM,OAAQ;AAE5B,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,SAAU;AAEjB,UAAM,QAAQ,KAAK,SAAS,QAAS,OAAQ;AAE7C,QAAK,UAAU,GAAM,MAAK,SAAS,OAAQ,OAAO,CAAE;AAEpD,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,MAAO;AAEf,SAAK,OAAO;AAEZ,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,OAAQ;AAEjB,SAAK,QAAQ;AAEb,WAAO;AAAA,EAER;AAAA,EAEA,UAAU;AAET,SAAK,cAAe,EAAE,MAAM,UAAU,CAAE;AAExC,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,QAAS;AAEd,SAAK,OAAO,OAAO;AACnB,SAAK,QAAQ,OAAO;AAEpB,UAAM,iBAAiB,OAAO;AAE9B,SAAK,SAAS,SAAS;AAEvB,aAAU,IAAI,GAAG,IAAI,eAAe,QAAQ,IAAI,GAAG,KAAO;AAEzD,YAAM,WAAW,MAAM,QAAS,eAAgB,CAAE,CAAE,IAAI,eAAgB,CAAE,IAAI,CAAE,eAAgB,CAAE,CAAE;AAEpG,eAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAO;AAE5C,aAAK,SAAS,KAAM,SAAU,CAAE,EAAE,MAAM,CAAE;AAAA,MAE3C;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAY,EAAE,KAAM,IAAK;AAAA,EAE1C;AAED;AAEA,IAAM,6BAAN,cAAyC,kBAAkB;AAAA,EAE1D,YAAa,OAAO,QAAQ,mBAAmB,GAAI;AAElD,UAAO,OAAO,MAAO;AAErB,SAAK,+BAA+B;AAEpC,SAAK,mBAAmB;AAAA,EAEzB;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,mBAAmB,OAAO;AAE/B,WAAO;AAAA,EAER;AAAA,EAEA,MAAO,MAAO;AAEb,UAAM,KAAK,MAAM,MAAO,IAAK;AAE7B,OAAG,mBAAmB,KAAK;AAE3B,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,MAAO;AAEd,UAAM,OAAO,MAAM,OAAQ,IAAK;AAEhC,SAAK,+BAA+B;AACpC,SAAK,mBAAmB,KAAK;AAE7B,WAAO;AAAA,EAER;AAED;AAEA,IAAM,oBAAN,MAAwB;AAAA,EAEvB,YAAa,QAAQ,MAAM,UAAU,aAAa,OAAQ;AAEzD,SAAK,sBAAsB;AAE3B,SAAK,OAAO;AAEZ,SAAK,SAAS;AACd,SAAK,OAAO;AACZ,SAAK,WAAW;AAChB,SAAK,cAAc;AACnB,SAAK,QAAQ;AAEb,SAAK,UAAU;AAAA,EAEhB;AAAA,EAEA,IAAI,YAAa,OAAQ;AAExB,QAAK,UAAU,KAAO,MAAK;AAAA,EAE5B;AAAA,EAEA,UAAW,QAAS;AAEnB,SAAK,SAAS;AAEd,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,MAAM,aAAc;AAE5B,SAAK,OAAO;AACZ,SAAK,cAAc;AAEnB,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,UAAW;AAEvB,SAAK,WAAW;AAEhB,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,OAAQ;AAEjB,SAAK,QAAQ;AAEb,WAAO;AAAA,EAER;AAED;AAEA,IAAM,UAAwB,IAAI,QAAQ;AAE1C,IAAM,YAAN,MAAgB;AAAA,EAEf,YAAa,QAAQ,WAAW,OAAO,GAAG,MAAM,UAAW;AAE1D,SAAK,MAAM,IAAI,IAAK,QAAQ,SAAU;AAGtC,SAAK,OAAO;AACZ,SAAK,MAAM;AACX,SAAK,SAAS;AACd,SAAK,SAAS,IAAI,OAAO;AAEzB,SAAK,SAAS;AAAA,MACb,MAAM,CAAC;AAAA,MACP,MAAM,EAAE,WAAW,EAAE;AAAA,MACrB,KAAK,CAAC;AAAA,MACN,QAAQ,EAAE,WAAW,EAAE;AAAA,MACvB,QAAQ,CAAC;AAAA,IACV;AAAA,EAED;AAAA,EAEA,IAAK,QAAQ,WAAY;AAIxB,SAAK,IAAI,IAAK,QAAQ,SAAU;AAAA,EAEjC;AAAA,EAEA,cAAe,QAAQ,QAAS;AAE/B,QAAK,OAAO,qBAAsB;AAEjC,WAAK,IAAI,OAAO,sBAAuB,OAAO,WAAY;AAC1D,WAAK,IAAI,UAAU,IAAK,OAAO,GAAG,OAAO,GAAG,GAAI,EAAE,UAAW,MAAO,EAAE,IAAK,KAAK,IAAI,MAAO,EAAE,UAAU;AACvG,WAAK,SAAS;AAAA,IAEf,WAAY,OAAO,sBAAuB;AAEzC,WAAK,IAAI,OAAO,IAAK,OAAO,GAAG,OAAO,IAAK,OAAO,OAAO,OAAO,QAAU,OAAO,OAAO,OAAO,IAAM,EAAE,UAAW,MAAO;AACzH,WAAK,IAAI,UAAU,IAAK,GAAG,GAAG,EAAI,EAAE,mBAAoB,OAAO,WAAY;AAC3E,WAAK,SAAS;AAAA,IAEf,OAAO;AAEN,cAAQ,MAAO,+CAA+C,OAAO,IAAK;AAAA,IAE3E;AAAA,EAED;AAAA,EAEA,oBAAqB,YAAa;AAEjC,YAAQ,SAAS,EAAE,gBAAiB,WAAW,WAAY;AAE3D,SAAK,IAAI,OAAO,sBAAuB,WAAW,WAAY;AAC9D,SAAK,IAAI,UAAU,IAAK,GAAG,GAAG,EAAI,EAAE,aAAc,OAAQ;AAE1D,WAAO;AAAA,EAER;AAAA,EAEA,gBAAiB,QAAQ,YAAY,MAAMhD,cAAa,CAAC,GAAI;AAE5D,cAAW,QAAQ,MAAMA,aAAY,SAAU;AAE/C,IAAAA,YAAW,KAAM,OAAQ;AAEzB,WAAOA;AAAA,EAER;AAAA,EAEA,iBAAkB,SAAS,YAAY,MAAMA,cAAa,CAAC,GAAI;AAE9D,aAAU,IAAI,GAAG,IAAI,QAAQ,QAAQ,IAAI,GAAG,KAAO;AAElD,gBAAW,QAAS,CAAE,GAAG,MAAMA,aAAY,SAAU;AAAA,IAEtD;AAEA,IAAAA,YAAW,KAAM,OAAQ;AAEzB,WAAOA;AAAA,EAER;AAED;AAEA,SAAS,QAAS,GAAG,GAAI;AAExB,SAAO,EAAE,WAAW,EAAE;AAEvB;AAEA,SAAS,UAAW,QAAQ,WAAWA,aAAY,WAAY;AAE9D,MAAI,YAAY;AAEhB,MAAK,OAAO,OAAO,KAAM,UAAU,MAAO,GAAI;AAE7C,UAAM,SAAS,OAAO,QAAS,WAAWA,WAAW;AAErD,QAAK,WAAW,MAAQ,aAAY;AAAA,EAErC;AAEA,MAAK,cAAc,QAAQ,cAAc,MAAO;AAE/C,UAAM,WAAW,OAAO;AAExB,aAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,IAAI,GAAG,KAAO;AAEnD,gBAAW,SAAU,CAAE,GAAG,WAAWA,aAAY,IAAK;AAAA,IAEvD;AAAA,EAED;AAED;AAQA,IAAM,YAAN,MAAgB;AAAA,EAEf,YAAa,SAAS,GAAG,MAAM,GAAG,QAAQ,GAAI;AAE7C,SAAK,SAAS;AACd,SAAK,MAAM;AACX,SAAK,QAAQ;AAEb,WAAO;AAAA,EAER;AAAA,EAEA,IAAK,QAAQ,KAAK,OAAQ;AAEzB,SAAK,SAAS;AACd,SAAK,MAAM;AACX,SAAK,QAAQ;AAEb,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAQ;AAEb,SAAK,SAAS,MAAM;AACpB,SAAK,MAAM,MAAM;AACjB,SAAK,QAAQ,MAAM;AAEnB,WAAO;AAAA,EAER;AAAA;AAAA,EAGA,WAAW;AAEV,UAAM,MAAM;AACZ,SAAK,MAAM,KAAK,IAAK,KAAK,KAAK,IAAK,KAAK,KAAK,KAAK,KAAK,GAAI,CAAE;AAE9D,WAAO;AAAA,EAER;AAAA,EAEA,eAAgB,GAAI;AAEnB,WAAO,KAAK,uBAAwB,EAAE,GAAG,EAAE,GAAG,EAAE,CAAE;AAAA,EAEnD;AAAA,EAEA,uBAAwB,GAAG,GAAG,GAAI;AAEjC,SAAK,SAAS,KAAK,KAAM,IAAI,IAAI,IAAI,IAAI,IAAI,CAAE;AAE/C,QAAK,KAAK,WAAW,GAAI;AAExB,WAAK,QAAQ;AACb,WAAK,MAAM;AAAA,IAEZ,OAAO;AAEN,WAAK,QAAQ,KAAK,MAAO,GAAG,CAAE;AAC9B,WAAK,MAAM,KAAK,KAAM,MAAO,IAAI,KAAK,QAAQ,IAAK,CAAE,CAAE;AAAA,IAExD;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAY,EAAE,KAAM,IAAK;AAAA,EAE1C;AAED;AAMA,IAAM,cAAN,MAAkB;AAAA,EAEjB,YAAa,SAAS,GAAG,QAAQ,GAAG,IAAI,GAAI;AAE3C,SAAK,SAAS;AACd,SAAK,QAAQ;AACb,SAAK,IAAI;AAET,WAAO;AAAA,EAER;AAAA,EAEA,IAAK,QAAQ,OAAO,GAAI;AAEvB,SAAK,SAAS;AACd,SAAK,QAAQ;AACb,SAAK,IAAI;AAET,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAQ;AAEb,SAAK,SAAS,MAAM;AACpB,SAAK,QAAQ,MAAM;AACnB,SAAK,IAAI,MAAM;AAEf,WAAO;AAAA,EAER;AAAA,EAEA,eAAgB,GAAI;AAEnB,WAAO,KAAK,uBAAwB,EAAE,GAAG,EAAE,GAAG,EAAE,CAAE;AAAA,EAEnD;AAAA,EAEA,uBAAwB,GAAG,GAAG,GAAI;AAEjC,SAAK,SAAS,KAAK,KAAM,IAAI,IAAI,IAAI,CAAE;AACvC,SAAK,QAAQ,KAAK,MAAO,GAAG,CAAE;AAC9B,SAAK,IAAI;AAET,WAAO;AAAA,EAER;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAY,EAAE,KAAM,IAAK;AAAA,EAE1C;AAED;AAEA,IAAM,UAAN,MAAM,SAAQ;AAAA,EAEb,YAAa,KAAK,KAAK,KAAK,KAAM;AAEjC,aAAQ,UAAU,YAAY;AAE9B,SAAK,WAAW;AAAA,MACf;AAAA,MAAG;AAAA,MACH;AAAA,MAAG;AAAA,IACJ;AAEA,QAAK,QAAQ,QAAY;AAExB,WAAK,IAAK,KAAK,KAAK,KAAK,GAAI;AAAA,IAE9B;AAAA,EAED;AAAA,EAEA,WAAW;AAEV,SAAK;AAAA,MACJ;AAAA,MAAG;AAAA,MACH;AAAA,MAAG;AAAA,IACJ;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,OAAO,SAAS,GAAI;AAE9B,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,WAAK,SAAU,CAAE,IAAI,MAAO,IAAI,MAAO;AAAA,IAExC;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,IAAK,KAAK,KAAK,KAAK,KAAM;AAEzB,UAAM,KAAK,KAAK;AAEhB,OAAI,CAAE,IAAI;AAAK,OAAI,CAAE,IAAI;AACzB,OAAI,CAAE,IAAI;AAAK,OAAI,CAAE,IAAI;AAEzB,WAAO;AAAA,EAER;AAED;AAEA,IAAM,YAA0B,IAAI,QAAQ;AAE5C,IAAM,OAAN,MAAW;AAAA,EAEV,YAAa,MAAM,IAAI,QAAS,UAAY,QAAW,GAAG,MAAM,IAAI,QAAS,WAAY,SAAW,GAAI;AAEvG,SAAK,SAAS;AAEd,SAAK,MAAM;AACX,SAAK,MAAM;AAAA,EAEZ;AAAA,EAEA,IAAK,KAAK,KAAM;AAEf,SAAK,IAAI,KAAM,GAAI;AACnB,SAAK,IAAI,KAAM,GAAI;AAEnB,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,QAAS;AAEvB,SAAK,UAAU;AAEf,aAAU,IAAI,GAAG,KAAK,OAAO,QAAQ,IAAI,IAAI,KAAO;AAEnD,WAAK,cAAe,OAAQ,CAAE,CAAE;AAAA,IAEjC;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,qBAAsB,QAAQ,MAAO;AAEpC,UAAM,WAAW,UAAU,KAAM,IAAK,EAAE,eAAgB,GAAI;AAC5D,SAAK,IAAI,KAAM,MAAO,EAAE,IAAK,QAAS;AACtC,SAAK,IAAI,KAAM,MAAO,EAAE,IAAK,QAAS;AAEtC,WAAO;AAAA,EAER;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAY,EAAE,KAAM,IAAK;AAAA,EAE1C;AAAA,EAEA,KAAM,KAAM;AAEX,SAAK,IAAI,KAAM,IAAI,GAAI;AACvB,SAAK,IAAI,KAAM,IAAI,GAAI;AAEvB,WAAO;AAAA,EAER;AAAA,EAEA,YAAY;AAEX,SAAK,IAAI,IAAI,KAAK,IAAI,IAAI;AAC1B,SAAK,IAAI,IAAI,KAAK,IAAI,IAAI;AAE1B,WAAO;AAAA,EAER;AAAA,EAEA,UAAU;AAIT,WAAS,KAAK,IAAI,IAAI,KAAK,IAAI,KAAS,KAAK,IAAI,IAAI,KAAK,IAAI;AAAA,EAE/D;AAAA,EAEA,UAAW,QAAS;AAEnB,WAAO,KAAK,QAAQ,IAAI,OAAO,IAAK,GAAG,CAAE,IAAI,OAAO,WAAY,KAAK,KAAK,KAAK,GAAI,EAAE,eAAgB,GAAI;AAAA,EAE1G;AAAA,EAEA,QAAS,QAAS;AAEjB,WAAO,KAAK,QAAQ,IAAI,OAAO,IAAK,GAAG,CAAE,IAAI,OAAO,WAAY,KAAK,KAAK,KAAK,GAAI;AAAA,EAEpF;AAAA,EAEA,cAAe,OAAQ;AAEtB,SAAK,IAAI,IAAK,KAAM;AACpB,SAAK,IAAI,IAAK,KAAM;AAEpB,WAAO;AAAA,EAER;AAAA,EAEA,eAAgB,QAAS;AAExB,SAAK,IAAI,IAAK,MAAO;AACrB,SAAK,IAAI,IAAK,MAAO;AAErB,WAAO;AAAA,EAER;AAAA,EAEA,eAAgB,QAAS;AAExB,SAAK,IAAI,UAAW,CAAE,MAAO;AAC7B,SAAK,IAAI,UAAW,MAAO;AAE3B,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,OAAQ;AAEtB,WAAO,MAAM,KAAK,KAAK,IAAI,KAAK,MAAM,KAAK,KAAK,IAAI,KACnD,MAAM,KAAK,KAAK,IAAI,KAAK,MAAM,KAAK,KAAK,IAAI;AAAA,EAE/C;AAAA,EAEA,YAAa,KAAM;AAElB,WAAO,KAAK,IAAI,KAAK,IAAI,IAAI,KAAK,IAAI,IAAI,KAAK,KAAK,IAAI,KACvD,KAAK,IAAI,KAAK,IAAI,IAAI,KAAK,IAAI,IAAI,KAAK,KAAK,IAAI;AAAA,EAEnD;AAAA,EAEA,aAAc,OAAO,QAAS;AAK7B,WAAO,OAAO;AAAA,OACX,MAAM,IAAI,KAAK,IAAI,MAAQ,KAAK,IAAI,IAAI,KAAK,IAAI;AAAA,OACjD,MAAM,IAAI,KAAK,IAAI,MAAQ,KAAK,IAAI,IAAI,KAAK,IAAI;AAAA,IACpD;AAAA,EAED;AAAA,EAEA,cAAe,KAAM;AAIpB,WAAO,IAAI,IAAI,KAAK,KAAK,IAAI,KAAK,IAAI,IAAI,KAAK,KAAK,IAAI,KACvD,IAAI,IAAI,KAAK,KAAK,IAAI,KAAK,IAAI,IAAI,KAAK,KAAK,IAAI;AAAA,EAEnD;AAAA,EAEA,WAAY,OAAO,QAAS;AAE3B,WAAO,OAAO,KAAM,KAAM,EAAE,MAAO,KAAK,KAAK,KAAK,GAAI;AAAA,EAEvD;AAAA,EAEA,gBAAiB,OAAQ;AAExB,WAAO,KAAK,WAAY,OAAO,SAAU,EAAE,WAAY,KAAM;AAAA,EAE9D;AAAA,EAEA,UAAW,KAAM;AAEhB,SAAK,IAAI,IAAK,IAAI,GAAI;AACtB,SAAK,IAAI,IAAK,IAAI,GAAI;AAEtB,QAAK,KAAK,QAAQ,EAAI,MAAK,UAAU;AAErC,WAAO;AAAA,EAER;AAAA,EAEA,MAAO,KAAM;AAEZ,SAAK,IAAI,IAAK,IAAI,GAAI;AACtB,SAAK,IAAI,IAAK,IAAI,GAAI;AAEtB,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,QAAS;AAEnB,SAAK,IAAI,IAAK,MAAO;AACrB,SAAK,IAAI,IAAK,MAAO;AAErB,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,KAAM;AAEb,WAAO,IAAI,IAAI,OAAQ,KAAK,GAAI,KAAK,IAAI,IAAI,OAAQ,KAAK,GAAI;AAAA,EAE/D;AAED;AAEA,IAAM,UAAwB,IAAI,QAAQ;AAC1C,IAAM,YAA0B,IAAI,QAAQ;AAE5C,IAAM,QAAN,MAAY;AAAA,EAEX,YAAa,QAAQ,IAAI,QAAQ,GAAG,MAAM,IAAI,QAAQ,GAAI;AAEzD,SAAK,QAAQ;AACb,SAAK,MAAM;AAAA,EAEZ;AAAA,EAEA,IAAK,OAAO,KAAM;AAEjB,SAAK,MAAM,KAAM,KAAM;AACvB,SAAK,IAAI,KAAM,GAAI;AAEnB,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,MAAO;AAEZ,SAAK,MAAM,KAAM,KAAK,KAAM;AAC5B,SAAK,IAAI,KAAM,KAAK,GAAI;AAExB,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,QAAS;AAEnB,WAAO,OAAO,WAAY,KAAK,OAAO,KAAK,GAAI,EAAE,eAAgB,GAAI;AAAA,EAEtE;AAAA,EAEA,MAAO,QAAS;AAEf,WAAO,OAAO,WAAY,KAAK,KAAK,KAAK,KAAM;AAAA,EAEhD;AAAA,EAEA,aAAa;AAEZ,WAAO,KAAK,MAAM,kBAAmB,KAAK,GAAI;AAAA,EAE/C;AAAA,EAEA,WAAW;AAEV,WAAO,KAAK,MAAM,WAAY,KAAK,GAAI;AAAA,EAExC;AAAA,EAEA,GAAI,GAAG,QAAS;AAEf,WAAO,KAAK,MAAO,MAAO,EAAE,eAAgB,CAAE,EAAE,IAAK,KAAK,KAAM;AAAA,EAEjE;AAAA,EAEA,6BAA8B,OAAO,aAAc;AAElD,YAAQ,WAAY,OAAO,KAAK,KAAM;AACtC,cAAU,WAAY,KAAK,KAAK,KAAK,KAAM;AAE3C,UAAM,YAAY,UAAU,IAAK,SAAU;AAC3C,UAAM,kBAAkB,UAAU,IAAK,OAAQ;AAE/C,QAAI,IAAI,kBAAkB;AAE1B,QAAK,aAAc;AAElB,UAAI,MAAO,GAAG,GAAG,CAAE;AAAA,IAEpB;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,oBAAqB,OAAO,aAAa,QAAS;AAEjD,UAAM,IAAI,KAAK,6BAA8B,OAAO,WAAY;AAEhE,WAAO,KAAK,MAAO,MAAO,EAAE,eAAgB,CAAE,EAAE,IAAK,KAAK,KAAM;AAAA,EAEjE;AAAA,EAEA,aAAc,QAAS;AAEtB,SAAK,MAAM,aAAc,MAAO;AAChC,SAAK,IAAI,aAAc,MAAO;AAE9B,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,MAAO;AAEd,WAAO,KAAK,MAAM,OAAQ,KAAK,KAAM,KAAK,KAAK,IAAI,OAAQ,KAAK,GAAI;AAAA,EAErE;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAY,EAAE,KAAM,IAAK;AAAA,EAE1C;AAED;AAEA,IAAM,YAA0B,IAAI,QAAQ;AAE5C,IAAM,kBAAN,cAA8B,SAAS;AAAA,EAEtC,YAAa,OAAO,OAAQ;AAE3B,UAAM;AAEN,SAAK,QAAQ;AAEb,SAAK,mBAAmB;AAExB,SAAK,QAAQ;AAEb,SAAK,OAAO;AAEZ,UAAM,WAAW,IAAI,eAAe;AAEpC,UAAM,YAAY;AAAA,MACjB;AAAA,MAAG;AAAA,MAAG;AAAA,MAAI;AAAA,MAAG;AAAA,MAAG;AAAA,MAChB;AAAA,MAAG;AAAA,MAAG;AAAA,MAAI;AAAA,MAAG;AAAA,MAAG;AAAA,MAChB;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAK;AAAA,MAAG;AAAA,MACjB;AAAA,MAAG;AAAA,MAAG;AAAA,MAAI;AAAA,MAAG;AAAA,MAAG;AAAA,MAChB;AAAA,MAAG;AAAA,MAAG;AAAA,MAAI;AAAA,MAAG;AAAA,MAAK;AAAA,IACnB;AAEA,aAAU,IAAI,GAAG,IAAI,GAAG,IAAI,IAAI,IAAI,GAAG,KAAM,KAAO;AAEnD,YAAM,KAAO,IAAI,IAAM,KAAK,KAAK;AACjC,YAAM,KAAO,IAAI,IAAM,KAAK,KAAK;AAEjC,gBAAU;AAAA,QACT,KAAK,IAAK,EAAG;AAAA,QAAG,KAAK,IAAK,EAAG;AAAA,QAAG;AAAA,QAChC,KAAK,IAAK,EAAG;AAAA,QAAG,KAAK,IAAK,EAAG;AAAA,QAAG;AAAA,MACjC;AAAA,IAED;AAEA,aAAS,aAAc,YAAY,IAAI,uBAAwB,WAAW,CAAE,CAAE;AAE9E,UAAM,WAAW,IAAI,kBAAmB,EAAE,KAAK,OAAO,YAAY,MAAM,CAAE;AAE1E,SAAK,OAAO,IAAI,aAAc,UAAU,QAAS;AACjD,SAAK,IAAK,KAAK,IAAK;AAEpB,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,UAAU;AAET,SAAK,KAAK,SAAS,QAAQ;AAC3B,SAAK,KAAK,SAAS,QAAQ;AAAA,EAE5B;AAAA,EAEA,SAAS;AAER,SAAK,MAAM,kBAAmB,MAAM,KAAM;AAC1C,SAAK,MAAM,OAAO,kBAAmB,MAAM,KAAM;AAGjD,QAAK,KAAK,QAAS;AAElB,WAAK,OAAO,kBAAmB,IAAK;AAEpC,WAAK,OACH,KAAM,KAAK,OAAO,WAAY,EAC9B,OAAO,EACP,SAAU,KAAK,MAAM,WAAY;AAAA,IAEpC,OAAO;AAEN,WAAK,OAAO,KAAM,KAAK,MAAM,WAAY;AAAA,IAE1C;AAEA,SAAK,YAAY,KAAM,KAAK,MAAM,WAAY;AAE9C,UAAM,aAAa,KAAK,MAAM,WAAW,KAAK,MAAM,WAAW;AAC/D,UAAM,YAAY,aAAa,KAAK,IAAK,KAAK,MAAM,KAAM;AAE1D,SAAK,KAAK,MAAM,IAAK,WAAW,WAAW,UAAW;AAEtD,cAAU,sBAAuB,KAAK,MAAM,OAAO,WAAY;AAE/D,SAAK,KAAK,OAAQ,SAAU;AAE5B,QAAK,KAAK,UAAU,QAAY;AAE/B,WAAK,KAAK,SAAS,MAAM,IAAK,KAAK,KAAM;AAAA,IAE1C,OAAO;AAEN,WAAK,KAAK,SAAS,MAAM,KAAM,KAAK,MAAM,KAAM;AAAA,IAEjD;AAAA,EAED;AAED;AAEA,IAAM,YAA0B,IAAI,QAAQ;AAC5C,IAAM,cAA4B,IAAI,QAAQ;AAC9C,IAAM,kBAAgC,IAAI,QAAQ;AAGlD,IAAM,iBAAN,cAA6B,aAAa;AAAA,EAEzC,YAAa,QAAS;AAErB,UAAM,QAAQ,YAAa,MAAO;AAElC,UAAM,WAAW,IAAI,eAAe;AAEpC,UAAM,WAAW,CAAC;AAClB,UAAM,SAAS,CAAC;AAEhB,UAAM,SAAS,IAAI,MAAO,GAAG,GAAG,CAAE;AAClC,UAAM,SAAS,IAAI,MAAO,GAAG,GAAG,CAAE;AAElC,aAAU,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAO;AAEzC,YAAM,OAAO,MAAO,CAAE;AAEtB,UAAK,KAAK,UAAU,KAAK,OAAO,QAAS;AAExC,iBAAS,KAAM,GAAG,GAAG,CAAE;AACvB,iBAAS,KAAM,GAAG,GAAG,CAAE;AACvB,eAAO,KAAM,OAAO,GAAG,OAAO,GAAG,OAAO,CAAE;AAC1C,eAAO,KAAM,OAAO,GAAG,OAAO,GAAG,OAAO,CAAE;AAAA,MAE3C;AAAA,IAED;AAEA,aAAS,aAAc,YAAY,IAAI,uBAAwB,UAAU,CAAE,CAAE;AAC7E,aAAS,aAAc,SAAS,IAAI,uBAAwB,QAAQ,CAAE,CAAE;AAExE,UAAM,WAAW,IAAI,kBAAmB,EAAE,cAAc,MAAM,WAAW,OAAO,YAAY,OAAO,YAAY,OAAO,aAAa,KAAK,CAAE;AAE1I,UAAO,UAAU,QAAS;AAE1B,SAAK,mBAAmB;AAExB,SAAK,OAAO;AAEZ,SAAK,OAAO;AACZ,SAAK,QAAQ;AAEb,SAAK,SAAS,OAAO;AACrB,SAAK,mBAAmB;AAAA,EAEzB;AAAA,EAEA,kBAAmB,OAAQ;AAE1B,UAAM,QAAQ,KAAK;AAEnB,UAAM,WAAW,KAAK;AACtB,UAAM,WAAW,SAAS,aAAc,UAAW;AAEnD,oBAAgB,KAAM,KAAK,KAAK,WAAY,EAAE,OAAO;AAErD,aAAU,IAAI,GAAG,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAO;AAEhD,YAAM,OAAO,MAAO,CAAE;AAEtB,UAAK,KAAK,UAAU,KAAK,OAAO,QAAS;AAExC,oBAAY,iBAAkB,iBAAiB,KAAK,WAAY;AAChE,kBAAU,sBAAuB,WAAY;AAC7C,iBAAS,OAAQ,GAAG,UAAU,GAAG,UAAU,GAAG,UAAU,CAAE;AAE1D,oBAAY,iBAAkB,iBAAiB,KAAK,OAAO,WAAY;AACvE,kBAAU,sBAAuB,WAAY;AAC7C,iBAAS,OAAQ,IAAI,GAAG,UAAU,GAAG,UAAU,GAAG,UAAU,CAAE;AAE9D,aAAK;AAAA,MAEN;AAAA,IAED;AAEA,aAAS,aAAc,UAAW,EAAE,cAAc;AAElD,UAAM,kBAAmB,KAAM;AAAA,EAEhC;AAAA,EAEA,UAAU;AAET,SAAK,SAAS,QAAQ;AACtB,SAAK,SAAS,QAAQ;AAAA,EAEvB;AAED;AAGA,SAAS,YAAa,QAAS;AAE9B,QAAM,WAAW,CAAC;AAElB,MAAK,OAAO,WAAW,MAAO;AAE7B,aAAS,KAAM,MAAO;AAAA,EAEvB;AAEA,WAAU,IAAI,GAAG,IAAI,OAAO,SAAS,QAAQ,KAAO;AAEnD,aAAS,KAAK,MAAO,UAAU,YAAa,OAAO,SAAU,CAAE,CAAE,CAAE;AAAA,EAEpE;AAEA,SAAO;AAER;AAEA,IAAM,mBAAN,cAA+B,KAAK;AAAA,EAEnC,YAAa,OAAO,YAAY,OAAQ;AAEvC,UAAM,WAAW,IAAI,eAAgB,YAAY,GAAG,CAAE;AACtD,UAAM,WAAW,IAAI,kBAAmB,EAAE,WAAW,MAAM,KAAK,OAAO,YAAY,MAAM,CAAE;AAE3F,UAAO,UAAU,QAAS;AAE1B,SAAK,QAAQ;AAEb,SAAK,QAAQ;AAEb,SAAK,OAAO;AAEZ,SAAK,SAAS,KAAK,MAAM;AACzB,SAAK,mBAAmB;AAExB,SAAK,OAAO;AAAA,EA0Bb;AAAA,EAEA,UAAU;AAET,SAAK,SAAS,QAAQ;AACtB,SAAK,SAAS,QAAQ;AAAA,EAEvB;AAAA,EAEA,SAAS;AAER,SAAK,MAAM,kBAAmB,MAAM,KAAM;AAE1C,QAAK,KAAK,UAAU,QAAY;AAE/B,WAAK,SAAS,MAAM,IAAK,KAAK,KAAM;AAAA,IAErC,OAAO;AAEN,WAAK,SAAS,MAAM,KAAM,KAAK,MAAM,KAAM;AAAA,IAE5C;AAAA,EAiBD;AAED;AAEA,IAAM,YAA0B,IAAI,QAAQ;AAC5C,IAAM,UAAwB,IAAI,MAAM;AACxC,IAAM,UAAwB,IAAI,MAAM;AAExC,IAAM,wBAAN,cAAoC,SAAS;AAAA,EAE5C,YAAa,OAAO,MAAM,OAAQ;AAEjC,UAAM;AAEN,SAAK,QAAQ;AAEb,SAAK,SAAS,MAAM;AACpB,SAAK,mBAAmB;AAExB,SAAK,QAAQ;AAEb,SAAK,OAAO;AAEZ,UAAM,WAAW,IAAI,mBAAoB,IAAK;AAC9C,aAAS,QAAS,KAAK,KAAK,GAAI;AAEhC,SAAK,WAAW,IAAI,kBAAmB,EAAE,WAAW,MAAM,KAAK,OAAO,YAAY,MAAM,CAAE;AAC1F,QAAK,KAAK,UAAU,OAAY,MAAK,SAAS,eAAe;AAE7D,UAAM,WAAW,SAAS,aAAc,UAAW;AACnD,UAAM,SAAS,IAAI,aAAc,SAAS,QAAQ,CAAE;AAEpD,aAAS,aAAc,SAAS,IAAI,gBAAiB,QAAQ,CAAE,CAAE;AAEjE,SAAK,IAAK,IAAI,KAAM,UAAU,KAAK,QAAS,CAAE;AAE9C,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,UAAU;AAET,SAAK,SAAU,CAAE,EAAE,SAAS,QAAQ;AACpC,SAAK,SAAU,CAAE,EAAE,SAAS,QAAQ;AAAA,EAErC;AAAA,EAEA,SAAS;AAER,UAAM,OAAO,KAAK,SAAU,CAAE;AAE9B,QAAK,KAAK,UAAU,QAAY;AAE/B,WAAK,SAAS,MAAM,IAAK,KAAK,KAAM;AAAA,IAErC,OAAO;AAEN,YAAM,SAAS,KAAK,SAAS,aAAc,OAAQ;AAEnD,cAAQ,KAAM,KAAK,MAAM,KAAM;AAC/B,cAAQ,KAAM,KAAK,MAAM,WAAY;AAErC,eAAU,IAAI,GAAG,IAAI,OAAO,OAAO,IAAI,GAAG,KAAO;AAEhD,cAAM,QAAU,IAAM,IAAI,IAAQ,UAAU;AAE5C,eAAO,OAAQ,GAAG,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AAAA,MAE7C;AAEA,aAAO,cAAc;AAAA,IAEtB;AAEA,SAAK,MAAM,kBAAmB,MAAM,KAAM;AAE1C,SAAK,OAAQ,UAAU,sBAAuB,KAAK,MAAM,WAAY,EAAE,OAAO,CAAE;AAAA,EAEjF;AAED;AAEA,IAAM,aAAN,cAAyB,aAAa;AAAA,EAErC,YAAa,OAAO,IAAI,YAAY,IAAI,SAAS,SAAU,SAAS,SAAW;AAE9E,aAAS,IAAI,MAAO,MAAO;AAC3B,aAAS,IAAI,MAAO,MAAO;AAE3B,UAAM,SAAS,YAAY;AAC3B,UAAM,OAAO,OAAO;AACpB,UAAM,WAAW,OAAO;AAExB,UAAM,WAAW,CAAC,GAAG,SAAS,CAAC;AAE/B,aAAU,IAAI,GAAG,IAAI,GAAG,IAAI,CAAE,UAAU,KAAK,WAAW,KAAM,KAAK,MAAO;AAEzE,eAAS,KAAM,CAAE,UAAU,GAAG,GAAG,UAAU,GAAG,CAAE;AAChD,eAAS,KAAM,GAAG,GAAG,CAAE,UAAU,GAAG,GAAG,QAAS;AAEhD,YAAM,QAAQ,MAAM,SAAS,SAAS;AAEtC,YAAM,QAAS,QAAQ,CAAE;AAAG,WAAK;AACjC,YAAM,QAAS,QAAQ,CAAE;AAAG,WAAK;AACjC,YAAM,QAAS,QAAQ,CAAE;AAAG,WAAK;AACjC,YAAM,QAAS,QAAQ,CAAE;AAAG,WAAK;AAAA,IAElC;AAEA,UAAM,WAAW,IAAI,eAAe;AACpC,aAAS,aAAc,YAAY,IAAI,uBAAwB,UAAU,CAAE,CAAE;AAC7E,aAAS,aAAc,SAAS,IAAI,uBAAwB,QAAQ,CAAE,CAAE;AAExE,UAAM,WAAW,IAAI,kBAAmB,EAAE,cAAc,MAAM,YAAY,MAAM,CAAE;AAElF,UAAO,UAAU,QAAS;AAE1B,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,UAAU;AAET,SAAK,SAAS,QAAQ;AACtB,SAAK,SAAS,QAAQ;AAAA,EAEvB;AAED;AAEA,IAAM,kBAAN,cAA8B,aAAa;AAAA,EAE1C,YAAa,SAAS,IAAI,UAAU,IAAI,QAAQ,GAAG,YAAY,IAAI,SAAS,SAAU,SAAS,SAAW;AAEzG,aAAS,IAAI,MAAO,MAAO;AAC3B,aAAS,IAAI,MAAO,MAAO;AAE3B,UAAM,WAAW,CAAC;AAClB,UAAM,SAAS,CAAC;AAIhB,QAAK,UAAU,GAAI;AAElB,eAAU,IAAI,GAAG,IAAI,SAAS,KAAO;AAEpC,cAAM,IAAM,IAAI,WAAc,KAAK,KAAK;AAExC,cAAM,IAAI,KAAK,IAAK,CAAE,IAAI;AAC1B,cAAM,IAAI,KAAK,IAAK,CAAE,IAAI;AAE1B,iBAAS,KAAM,GAAG,GAAG,CAAE;AACvB,iBAAS,KAAM,GAAG,GAAG,CAAE;AAEvB,cAAM,QAAU,IAAI,IAAM,SAAS;AAEnC,eAAO,KAAM,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AACvC,eAAO,KAAM,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AAAA,MAExC;AAAA,IAED;AAIA,aAAU,IAAI,GAAG,IAAI,OAAO,KAAO;AAElC,YAAM,QAAU,IAAI,IAAM,SAAS;AAEnC,YAAM,IAAI,SAAW,SAAS,QAAQ;AAEtC,eAAU,IAAI,GAAG,IAAI,WAAW,KAAO;AAItC,YAAI,IAAM,IAAI,aAAgB,KAAK,KAAK;AAExC,YAAI,IAAI,KAAK,IAAK,CAAE,IAAI;AACxB,YAAI,IAAI,KAAK,IAAK,CAAE,IAAI;AAExB,iBAAS,KAAM,GAAG,GAAG,CAAE;AACvB,eAAO,KAAM,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AAIvC,aAAQ,IAAI,KAAM,aAAgB,KAAK,KAAK;AAE5C,YAAI,KAAK,IAAK,CAAE,IAAI;AACpB,YAAI,KAAK,IAAK,CAAE,IAAI;AAEpB,iBAAS,KAAM,GAAG,GAAG,CAAE;AACvB,eAAO,KAAM,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AAAA,MAExC;AAAA,IAED;AAEA,UAAM,WAAW,IAAI,eAAe;AACpC,aAAS,aAAc,YAAY,IAAI,uBAAwB,UAAU,CAAE,CAAE;AAC7E,aAAS,aAAc,SAAS,IAAI,uBAAwB,QAAQ,CAAE,CAAE;AAExE,UAAM,WAAW,IAAI,kBAAmB,EAAE,cAAc,MAAM,YAAY,MAAM,CAAE;AAElF,UAAO,UAAU,QAAS;AAE1B,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,UAAU;AAET,SAAK,SAAS,QAAQ;AACtB,SAAK,SAAS,QAAQ;AAAA,EAEvB;AAED;AAEA,IAAM,MAAoB,IAAI,QAAQ;AACtC,IAAM,MAAoB,IAAI,QAAQ;AACtC,IAAM,MAAoB,IAAI,QAAQ;AAEtC,IAAM,yBAAN,cAAqC,SAAS;AAAA,EAE7C,YAAa,OAAO,MAAM,OAAQ;AAEjC,UAAM;AAEN,SAAK,QAAQ;AAEb,SAAK,SAAS,MAAM;AACpB,SAAK,mBAAmB;AAExB,SAAK,QAAQ;AAEb,SAAK,OAAO;AAEZ,QAAK,SAAS,OAAY,QAAO;AAEjC,QAAI,WAAW,IAAI,eAAe;AAClC,aAAS,aAAc,YAAY,IAAI,uBAAwB;AAAA,MAC9D,CAAE;AAAA,MAAM;AAAA,MAAM;AAAA,MACd;AAAA,MAAM;AAAA,MAAM;AAAA,MACZ;AAAA,MAAM,CAAE;AAAA,MAAM;AAAA,MACd,CAAE;AAAA,MAAM,CAAE;AAAA,MAAM;AAAA,MAChB,CAAE;AAAA,MAAM;AAAA,MAAM;AAAA,IACf,GAAG,CAAE,CAAE;AAEP,UAAM,WAAW,IAAI,kBAAmB,EAAE,KAAK,OAAO,YAAY,MAAM,CAAE;AAE1E,SAAK,aAAa,IAAI,KAAM,UAAU,QAAS;AAC/C,SAAK,IAAK,KAAK,UAAW;AAE1B,eAAW,IAAI,eAAe;AAC9B,aAAS,aAAc,YAAY,IAAI,uBAAwB,CAAE,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE,GAAG,CAAE,CAAE;AAEzF,SAAK,aAAa,IAAI,KAAM,UAAU,QAAS;AAC/C,SAAK,IAAK,KAAK,UAAW;AAE1B,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,UAAU;AAET,SAAK,WAAW,SAAS,QAAQ;AACjC,SAAK,WAAW,SAAS,QAAQ;AACjC,SAAK,WAAW,SAAS,QAAQ;AACjC,SAAK,WAAW,SAAS,QAAQ;AAAA,EAElC;AAAA,EAEA,SAAS;AAER,SAAK,MAAM,kBAAmB,MAAM,KAAM;AAC1C,SAAK,MAAM,OAAO,kBAAmB,MAAM,KAAM;AAEjD,QAAI,sBAAuB,KAAK,MAAM,WAAY;AAClD,QAAI,sBAAuB,KAAK,MAAM,OAAO,WAAY;AACzD,QAAI,WAAY,KAAK,GAAI;AAEzB,SAAK,WAAW,OAAQ,GAAI;AAE5B,QAAK,KAAK,UAAU,QAAY;AAE/B,WAAK,WAAW,SAAS,MAAM,IAAK,KAAK,KAAM;AAC/C,WAAK,WAAW,SAAS,MAAM,IAAK,KAAK,KAAM;AAAA,IAEhD,OAAO;AAEN,WAAK,WAAW,SAAS,MAAM,KAAM,KAAK,MAAM,KAAM;AACtD,WAAK,WAAW,SAAS,MAAM,KAAM,KAAK,MAAM,KAAM;AAAA,IAEvD;AAEA,SAAK,WAAW,OAAQ,GAAI;AAC5B,SAAK,WAAW,MAAM,IAAI,IAAI,OAAO;AAAA,EAEtC;AAED;AAEA,IAAM,UAAwB,IAAI,QAAQ;AAC1C,IAAM,UAAwB,IAAI,OAAO;AASzC,IAAM,eAAN,cAA2B,aAAa;AAAA,EAEvC,YAAa,QAAS;AAErB,UAAM,WAAW,IAAI,eAAe;AACpC,UAAM,WAAW,IAAI,kBAAmB,EAAE,OAAO,UAAU,cAAc,MAAM,YAAY,MAAM,CAAE;AAEnG,UAAM,WAAW,CAAC;AAClB,UAAM,SAAS,CAAC;AAEhB,UAAM,WAAW,CAAC;AAIlB,YAAS,MAAM,IAAK;AACpB,YAAS,MAAM,IAAK;AACpB,YAAS,MAAM,IAAK;AACpB,YAAS,MAAM,IAAK;AAIpB,YAAS,MAAM,IAAK;AACpB,YAAS,MAAM,IAAK;AACpB,YAAS,MAAM,IAAK;AACpB,YAAS,MAAM,IAAK;AAIpB,YAAS,MAAM,IAAK;AACpB,YAAS,MAAM,IAAK;AACpB,YAAS,MAAM,IAAK;AACpB,YAAS,MAAM,IAAK;AAIpB,YAAS,KAAK,IAAK;AACnB,YAAS,KAAK,IAAK;AACnB,YAAS,KAAK,IAAK;AACnB,YAAS,KAAK,IAAK;AAInB,YAAS,MAAM,IAAK;AACpB,YAAS,MAAM,IAAK;AACpB,YAAS,MAAM,IAAK;AAIpB,YAAS,KAAK,GAAI;AAClB,YAAS,KAAK,GAAI;AAIlB,YAAS,OAAO,KAAM;AACtB,YAAS,OAAO,KAAM;AAEtB,YAAS,OAAO,KAAM;AACtB,YAAS,OAAO,KAAM;AAEtB,aAAS,QAAS,GAAG,GAAI;AAExB,eAAU,CAAE;AACZ,eAAU,CAAE;AAAA,IAEb;AAEA,aAAS,SAAU,IAAK;AAEvB,eAAS,KAAM,GAAG,GAAG,CAAE;AACvB,aAAO,KAAM,GAAG,GAAG,CAAE;AAErB,UAAK,SAAU,EAAG,MAAM,QAAY;AAEnC,iBAAU,EAAG,IAAI,CAAC;AAAA,MAEnB;AAEA,eAAU,EAAG,EAAE,KAAQ,SAAS,SAAS,IAAM,CAAE;AAAA,IAElD;AAEA,aAAS,aAAc,YAAY,IAAI,uBAAwB,UAAU,CAAE,CAAE;AAC7E,aAAS,aAAc,SAAS,IAAI,uBAAwB,QAAQ,CAAE,CAAE;AAExE,UAAO,UAAU,QAAS;AAE1B,SAAK,OAAO;AAEZ,SAAK,SAAS;AACd,QAAK,KAAK,OAAO,uBAAyB,MAAK,OAAO,uBAAuB;AAE7E,SAAK,SAAS,OAAO;AACrB,SAAK,mBAAmB;AAExB,SAAK,WAAW;AAEhB,SAAK,OAAO;AAIZ,UAAM,eAAe,IAAI,MAAO,QAAS;AACzC,UAAM,YAAY,IAAI,MAAO,QAAS;AACtC,UAAM,UAAU,IAAI,MAAO,KAAS;AACpC,UAAM,cAAc,IAAI,MAAO,QAAS;AACxC,UAAM,aAAa,IAAI,MAAO,OAAS;AAEvC,SAAK,UAAW,cAAc,WAAW,SAAS,aAAa,UAAW;AAAA,EAE3E;AAAA,EAEA,UAAW,SAAS,MAAM,IAAI,QAAQ,OAAQ;AAE7C,UAAM,WAAW,KAAK;AAEtB,UAAM,iBAAiB,SAAS,aAAc,OAAQ;AAItD,mBAAe,OAAQ,GAAG,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAAG,mBAAe,OAAQ,GAAG,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AACvH,mBAAe,OAAQ,GAAG,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAAG,mBAAe,OAAQ,GAAG,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AACvH,mBAAe,OAAQ,GAAG,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAAG,mBAAe,OAAQ,GAAG,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AACvH,mBAAe,OAAQ,GAAG,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAAG,mBAAe,OAAQ,GAAG,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAIvH,mBAAe,OAAQ,GAAG,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAAG,mBAAe,OAAQ,GAAG,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AACvH,mBAAe,OAAQ,IAAI,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAAG,mBAAe,OAAQ,IAAI,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AACzH,mBAAe,OAAQ,IAAI,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAAG,mBAAe,OAAQ,IAAI,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AACzH,mBAAe,OAAQ,IAAI,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAAG,mBAAe,OAAQ,IAAI,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAIzH,mBAAe,OAAQ,IAAI,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAAG,mBAAe,OAAQ,IAAI,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AACzH,mBAAe,OAAQ,IAAI,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAAG,mBAAe,OAAQ,IAAI,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AACzH,mBAAe,OAAQ,IAAI,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAAG,mBAAe,OAAQ,IAAI,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AACzH,mBAAe,OAAQ,IAAI,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAAG,mBAAe,OAAQ,IAAI,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAIzH,mBAAe,OAAQ,IAAI,KAAK,GAAG,KAAK,GAAG,KAAK,CAAE;AAAG,mBAAe,OAAQ,IAAI,KAAK,GAAG,KAAK,GAAG,KAAK,CAAE;AACvG,mBAAe,OAAQ,IAAI,KAAK,GAAG,KAAK,GAAG,KAAK,CAAE;AAAG,mBAAe,OAAQ,IAAI,KAAK,GAAG,KAAK,GAAG,KAAK,CAAE;AACvG,mBAAe,OAAQ,IAAI,KAAK,GAAG,KAAK,GAAG,KAAK,CAAE;AAAG,mBAAe,OAAQ,IAAI,KAAK,GAAG,KAAK,GAAG,KAAK,CAAE;AACvG,mBAAe,OAAQ,IAAI,KAAK,GAAG,KAAK,GAAG,KAAK,CAAE;AAAG,mBAAe,OAAQ,IAAI,KAAK,GAAG,KAAK,GAAG,KAAK,CAAE;AAIvG,mBAAe,OAAQ,IAAI,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAAG,mBAAe,OAAQ,IAAI,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAC3F,mBAAe,OAAQ,IAAI,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAAG,mBAAe,OAAQ,IAAI,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAC3F,mBAAe,OAAQ,IAAI,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAAG,mBAAe,OAAQ,IAAI,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAI3F,mBAAe,OAAQ,IAAI,OAAO,GAAG,OAAO,GAAG,OAAO,CAAE;AAAG,mBAAe,OAAQ,IAAI,OAAO,GAAG,OAAO,GAAG,OAAO,CAAE;AACnH,mBAAe,OAAQ,IAAI,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AAAG,mBAAe,OAAQ,IAAI,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AAI7G,mBAAe,OAAQ,IAAI,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AAAG,mBAAe,OAAQ,IAAI,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AAC7G,mBAAe,OAAQ,IAAI,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AAAG,mBAAe,OAAQ,IAAI,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AAE7G,mBAAe,OAAQ,IAAI,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AAAG,mBAAe,OAAQ,IAAI,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AAC7G,mBAAe,OAAQ,IAAI,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AAAG,mBAAe,OAAQ,IAAI,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AAE7G,mBAAe,cAAc;AAAA,EAE9B;AAAA,EAEA,SAAS;AAER,UAAM,WAAW,KAAK;AACtB,UAAM,WAAW,KAAK;AAEtB,UAAM,IAAI,GAAG,IAAI;AAKjB,YAAQ,wBAAwB,KAAM,KAAK,OAAO,uBAAwB;AAI1E,aAAU,KAAK,UAAU,UAAU,SAAS,GAAG,GAAG,EAAI;AACtD,aAAU,KAAK,UAAU,UAAU,SAAS,GAAG,GAAG,CAAE;AAIpD,aAAU,MAAM,UAAU,UAAU,SAAS,CAAE,GAAG,CAAE,GAAG,EAAI;AAC3D,aAAU,MAAM,UAAU,UAAU,SAAS,GAAG,CAAE,GAAG,EAAI;AACzD,aAAU,MAAM,UAAU,UAAU,SAAS,CAAE,GAAG,GAAG,EAAI;AACzD,aAAU,MAAM,UAAU,UAAU,SAAS,GAAG,GAAG,EAAI;AAIvD,aAAU,MAAM,UAAU,UAAU,SAAS,CAAE,GAAG,CAAE,GAAG,CAAE;AACzD,aAAU,MAAM,UAAU,UAAU,SAAS,GAAG,CAAE,GAAG,CAAE;AACvD,aAAU,MAAM,UAAU,UAAU,SAAS,CAAE,GAAG,GAAG,CAAE;AACvD,aAAU,MAAM,UAAU,UAAU,SAAS,GAAG,GAAG,CAAE;AAIrD,aAAU,MAAM,UAAU,UAAU,SAAS,IAAI,KAAK,IAAI,KAAK,EAAI;AACnE,aAAU,MAAM,UAAU,UAAU,SAAS,CAAE,IAAI,KAAK,IAAI,KAAK,EAAI;AACrE,aAAU,MAAM,UAAU,UAAU,SAAS,GAAG,IAAI,GAAG,EAAI;AAI3D,aAAU,OAAO,UAAU,UAAU,SAAS,CAAE,GAAG,GAAG,CAAE;AACxD,aAAU,OAAO,UAAU,UAAU,SAAS,GAAG,GAAG,CAAE;AACtD,aAAU,OAAO,UAAU,UAAU,SAAS,GAAG,CAAE,GAAG,CAAE;AACxD,aAAU,OAAO,UAAU,UAAU,SAAS,GAAG,GAAG,CAAE;AAEtD,aAAU,OAAO,UAAU,UAAU,SAAS,CAAE,GAAG,GAAG,EAAI;AAC1D,aAAU,OAAO,UAAU,UAAU,SAAS,GAAG,GAAG,EAAI;AACxD,aAAU,OAAO,UAAU,UAAU,SAAS,GAAG,CAAE,GAAG,EAAI;AAC1D,aAAU,OAAO,UAAU,UAAU,SAAS,GAAG,GAAG,EAAI;AAExD,aAAS,aAAc,UAAW,EAAE,cAAc;AAAA,EAEnD;AAAA,EAEA,UAAU;AAET,SAAK,SAAS,QAAQ;AACtB,SAAK,SAAS,QAAQ;AAAA,EAEvB;AAED;AAGA,SAAS,SAAU,OAAO,UAAU,UAAU,QAAQ,GAAG,GAAG,GAAI;AAE/D,UAAQ,IAAK,GAAG,GAAG,CAAE,EAAE,UAAW,MAAO;AAEzC,QAAM,SAAS,SAAU,KAAM;AAE/B,MAAK,WAAW,QAAY;AAE3B,UAAM,WAAW,SAAS,aAAc,UAAW;AAEnD,aAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,IAAI,GAAG,KAAO;AAEjD,eAAS,OAAQ,OAAQ,CAAE,GAAG,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAAA,IAE/D;AAAA,EAED;AAED;AAEA,IAAM,OAAqB,IAAI,KAAK;AAEpC,IAAM,YAAN,cAAwB,aAAa;AAAA,EAEpC,YAAa,QAAQ,QAAQ,UAAW;AAEvC,UAAM,UAAU,IAAI,YAAa,CAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE,CAAE;AAC5G,UAAM,YAAY,IAAI,aAAc,IAAI,CAAE;AAE1C,UAAM,WAAW,IAAI,eAAe;AACpC,aAAS,SAAU,IAAI,gBAAiB,SAAS,CAAE,CAAE;AACrD,aAAS,aAAc,YAAY,IAAI,gBAAiB,WAAW,CAAE,CAAE;AAEvE,UAAO,UAAU,IAAI,kBAAmB,EAAE,OAAc,YAAY,MAAM,CAAE,CAAE;AAE9E,SAAK,SAAS;AACd,SAAK,OAAO;AAEZ,SAAK,mBAAmB;AAExB,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,OAAQ,QAAS;AAEhB,QAAK,WAAW,QAAY;AAE3B,cAAQ,KAAM,qDAAsD;AAAA,IAErE;AAEA,QAAK,KAAK,WAAW,QAAY;AAEhC,WAAK,cAAe,KAAK,MAAO;AAAA,IAEjC;AAEA,QAAK,KAAK,QAAQ,EAAI;AAEtB,UAAM,MAAM,KAAK;AACjB,UAAM,MAAM,KAAK;AAkBjB,UAAM,WAAW,KAAK,SAAS,WAAW;AAC1C,UAAM,QAAQ,SAAS;AAEvB,UAAO,CAAE,IAAI,IAAI;AAAG,UAAO,CAAE,IAAI,IAAI;AAAG,UAAO,CAAE,IAAI,IAAI;AACzD,UAAO,CAAE,IAAI,IAAI;AAAG,UAAO,CAAE,IAAI,IAAI;AAAG,UAAO,CAAE,IAAI,IAAI;AACzD,UAAO,CAAE,IAAI,IAAI;AAAG,UAAO,CAAE,IAAI,IAAI;AAAG,UAAO,CAAE,IAAI,IAAI;AACzD,UAAO,CAAE,IAAI,IAAI;AAAG,UAAO,EAAG,IAAI,IAAI;AAAG,UAAO,EAAG,IAAI,IAAI;AAC3D,UAAO,EAAG,IAAI,IAAI;AAAG,UAAO,EAAG,IAAI,IAAI;AAAG,UAAO,EAAG,IAAI,IAAI;AAC5D,UAAO,EAAG,IAAI,IAAI;AAAG,UAAO,EAAG,IAAI,IAAI;AAAG,UAAO,EAAG,IAAI,IAAI;AAC5D,UAAO,EAAG,IAAI,IAAI;AAAG,UAAO,EAAG,IAAI,IAAI;AAAG,UAAO,EAAG,IAAI,IAAI;AAC5D,UAAO,EAAG,IAAI,IAAI;AAAG,UAAO,EAAG,IAAI,IAAI;AAAG,UAAO,EAAG,IAAI,IAAI;AAE5D,aAAS,cAAc;AAEvB,SAAK,SAAS,sBAAsB;AAAA,EAErC;AAAA,EAEA,cAAe,QAAS;AAEvB,SAAK,SAAS;AACd,SAAK,OAAO;AAEZ,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,QAAQ,WAAY;AAEzB,UAAM,KAAM,QAAQ,SAAU;AAE9B,SAAK,SAAS,OAAO;AAErB,WAAO;AAAA,EAER;AAAA,EAEA,UAAU;AAET,SAAK,SAAS,QAAQ;AACtB,SAAK,SAAS,QAAQ;AAAA,EAEvB;AAED;AAEA,IAAM,aAAN,cAAyB,aAAa;AAAA,EAErC,YAAa,KAAK,QAAQ,UAAW;AAEpC,UAAM,UAAU,IAAI,YAAa,CAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE,CAAE;AAE5G,UAAM,YAAY,CAAE,GAAG,GAAG,GAAG,IAAK,GAAG,GAAG,IAAK,IAAK,GAAG,GAAG,IAAK,GAAG,GAAG,GAAG,IAAK,IAAK,GAAG,IAAK,IAAK,IAAK,IAAK,GAAG,IAAK,EAAI;AAEnH,UAAM,WAAW,IAAI,eAAe;AAEpC,aAAS,SAAU,IAAI,gBAAiB,SAAS,CAAE,CAAE;AAErD,aAAS,aAAc,YAAY,IAAI,uBAAwB,WAAW,CAAE,CAAE;AAE9E,UAAO,UAAU,IAAI,kBAAmB,EAAE,OAAc,YAAY,MAAM,CAAE,CAAE;AAE9E,SAAK,MAAM;AAEX,SAAK,OAAO;AAEZ,SAAK,SAAS,sBAAsB;AAAA,EAErC;AAAA,EAEA,kBAAmB,OAAQ;AAE1B,UAAM,MAAM,KAAK;AAEjB,QAAK,IAAI,QAAQ,EAAI;AAErB,QAAI,UAAW,KAAK,QAAS;AAE7B,QAAI,QAAS,KAAK,KAAM;AAExB,SAAK,MAAM,eAAgB,GAAI;AAE/B,UAAM,kBAAmB,KAAM;AAAA,EAEhC;AAAA,EAEA,UAAU;AAET,SAAK,SAAS,QAAQ;AACtB,SAAK,SAAS,QAAQ;AAAA,EAEvB;AAED;AAEA,IAAM,cAAN,cAA0B,KAAK;AAAA,EAE9B,YAAa,OAAO,OAAO,GAAG,MAAM,UAAW;AAE9C,UAAM,QAAQ;AAEd,UAAM,YAAY,CAAE,GAAG,IAAK,GAAG,IAAK,GAAG,GAAG,IAAK,IAAK,GAAG,GAAG,GAAG,GAAG,IAAK,GAAG,GAAG,IAAK,IAAK,GAAG,GAAG,IAAK,GAAG,GAAG,GAAG,CAAE;AAE3G,UAAM,WAAW,IAAI,eAAe;AACpC,aAAS,aAAc,YAAY,IAAI,uBAAwB,WAAW,CAAE,CAAE;AAC9E,aAAS,sBAAsB;AAE/B,UAAO,UAAU,IAAI,kBAAmB,EAAE,OAAc,YAAY,MAAM,CAAE,CAAE;AAE9E,SAAK,OAAO;AAEZ,SAAK,QAAQ;AAEb,SAAK,OAAO;AAEZ,UAAM,aAAa,CAAE,GAAG,GAAG,GAAG,IAAK,GAAG,GAAG,IAAK,IAAK,GAAG,GAAG,GAAG,GAAG,IAAK,IAAK,GAAG,GAAG,IAAK,CAAE;AAEtF,UAAM,YAAY,IAAI,eAAe;AACrC,cAAU,aAAc,YAAY,IAAI,uBAAwB,YAAY,CAAE,CAAE;AAChF,cAAU,sBAAsB;AAEhC,SAAK,IAAK,IAAI,KAAM,WAAW,IAAI,kBAAmB,EAAE,OAAc,SAAS,KAAK,aAAa,MAAM,YAAY,OAAO,YAAY,MAAM,CAAE,CAAE,CAAE;AAAA,EAEnJ;AAAA,EAEA,kBAAmB,OAAQ;AAE1B,SAAK,SAAS,IAAK,GAAG,GAAG,CAAE;AAE3B,SAAK,MAAM,IAAK,MAAM,KAAK,MAAM,MAAM,KAAK,MAAM,CAAE;AAEpD,SAAK,OAAQ,KAAK,MAAM,MAAO;AAE/B,SAAK,WAAY,CAAE,KAAK,MAAM,QAAS;AAEvC,UAAM,kBAAmB,KAAM;AAAA,EAEhC;AAAA,EAEA,UAAU;AAET,SAAK,SAAS,QAAQ;AACtB,SAAK,SAAS,QAAQ;AACtB,SAAK,SAAU,CAAE,EAAE,SAAS,QAAQ;AACpC,SAAK,SAAU,CAAE,EAAE,SAAS,QAAQ;AAAA,EAErC;AAED;AAEA,IAAM,QAAsB,IAAI,QAAQ;AACxC,IAAI;AAAJ,IAAmB;AAEnB,IAAM,cAAN,cAA0B,SAAS;AAAA;AAAA,EAIlC,YAAa,MAAM,IAAI,QAAS,GAAG,GAAG,CAAE,GAAG,SAAS,IAAI,QAAS,GAAG,GAAG,CAAE,GAAG,SAAS,GAAG,QAAQ,UAAU,aAAa,SAAS,KAAK,YAAY,aAAa,KAAM;AAEnK,UAAM;AAEN,SAAK,OAAO;AAEZ,QAAK,kBAAkB,QAAY;AAElC,sBAAgB,IAAI,eAAe;AACnC,oBAAc,aAAc,YAAY,IAAI,uBAAwB,CAAE,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE,GAAG,CAAE,CAAE;AAE9F,sBAAgB,IAAI,iBAAkB,GAAG,KAAK,GAAG,GAAG,CAAE;AACtD,oBAAc,UAAW,GAAG,MAAO,CAAE;AAAA,IAEtC;AAEA,SAAK,SAAS,KAAM,MAAO;AAE3B,SAAK,OAAO,IAAI,KAAM,eAAe,IAAI,kBAAmB,EAAE,OAAc,YAAY,MAAM,CAAE,CAAE;AAClG,SAAK,KAAK,mBAAmB;AAC7B,SAAK,IAAK,KAAK,IAAK;AAEpB,SAAK,OAAO,IAAI,KAAM,eAAe,IAAI,kBAAmB,EAAE,OAAc,YAAY,MAAM,CAAE,CAAE;AAClG,SAAK,KAAK,mBAAmB;AAC7B,SAAK,IAAK,KAAK,IAAK;AAEpB,SAAK,aAAc,GAAI;AACvB,SAAK,UAAW,QAAQ,YAAY,SAAU;AAAA,EAE/C;AAAA,EAEA,aAAc,KAAM;AAInB,QAAK,IAAI,IAAI,SAAU;AAEtB,WAAK,WAAW,IAAK,GAAG,GAAG,GAAG,CAAE;AAAA,IAEjC,WAAY,IAAI,IAAI,UAAY;AAE/B,WAAK,WAAW,IAAK,GAAG,GAAG,GAAG,CAAE;AAAA,IAEjC,OAAO;AAEN,YAAM,IAAK,IAAI,GAAG,GAAG,CAAE,IAAI,CAAE,EAAE,UAAU;AAEzC,YAAM,UAAU,KAAK,KAAM,IAAI,CAAE;AAEjC,WAAK,WAAW,iBAAkB,OAAO,OAAQ;AAAA,IAElD;AAAA,EAED;AAAA,EAEA,UAAW,QAAQ,aAAa,SAAS,KAAK,YAAY,aAAa,KAAM;AAE5E,SAAK,KAAK,MAAM,IAAK,GAAG,KAAK,IAAK,MAAQ,SAAS,UAAW,GAAG,CAAE;AACnE,SAAK,KAAK,aAAa;AAEvB,SAAK,KAAK,MAAM,IAAK,WAAW,YAAY,SAAU;AACtD,SAAK,KAAK,SAAS,IAAI;AACvB,SAAK,KAAK,aAAa;AAAA,EAExB;AAAA,EAEA,SAAU,OAAQ;AAEjB,SAAK,KAAK,SAAS,MAAM,IAAK,KAAM;AACpC,SAAK,KAAK,SAAS,MAAM,IAAK,KAAM;AAAA,EAErC;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,QAAQ,KAAM;AAE1B,SAAK,KAAK,KAAM,OAAO,IAAK;AAC5B,SAAK,KAAK,KAAM,OAAO,IAAK;AAE5B,WAAO;AAAA,EAER;AAAA,EAEA,UAAU;AAET,SAAK,KAAK,SAAS,QAAQ;AAC3B,SAAK,KAAK,SAAS,QAAQ;AAC3B,SAAK,KAAK,SAAS,QAAQ;AAC3B,SAAK,KAAK,SAAS,QAAQ;AAAA,EAE5B;AAED;AAEA,IAAM,aAAN,cAAyB,aAAa;AAAA,EAErC,YAAa,OAAO,GAAI;AAEvB,UAAM,WAAW;AAAA,MAChB;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAM;AAAA,MAAG;AAAA,MAClB;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAM;AAAA,MAClB;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,IAChB;AAEA,UAAM,SAAS;AAAA,MACd;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAK;AAAA,MACjB;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAK;AAAA,MAAG;AAAA,MACjB;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAK;AAAA,IAClB;AAEA,UAAM,WAAW,IAAI,eAAe;AACpC,aAAS,aAAc,YAAY,IAAI,uBAAwB,UAAU,CAAE,CAAE;AAC7E,aAAS,aAAc,SAAS,IAAI,uBAAwB,QAAQ,CAAE,CAAE;AAExE,UAAM,WAAW,IAAI,kBAAmB,EAAE,cAAc,MAAM,YAAY,MAAM,CAAE;AAElF,UAAO,UAAU,QAAS;AAE1B,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,UAAW,YAAY,YAAY,YAAa;AAE/C,UAAM,QAAQ,IAAI,MAAM;AACxB,UAAM,QAAQ,KAAK,SAAS,WAAW,MAAM;AAE7C,UAAM,IAAK,UAAW;AACtB,UAAM,QAAS,OAAO,CAAE;AACxB,UAAM,QAAS,OAAO,CAAE;AAExB,UAAM,IAAK,UAAW;AACtB,UAAM,QAAS,OAAO,CAAE;AACxB,UAAM,QAAS,OAAO,CAAE;AAExB,UAAM,IAAK,UAAW;AACtB,UAAM,QAAS,OAAO,EAAG;AACzB,UAAM,QAAS,OAAO,EAAG;AAEzB,SAAK,SAAS,WAAW,MAAM,cAAc;AAE7C,WAAO;AAAA,EAER;AAAA,EAEA,UAAU;AAET,SAAK,SAAS,QAAQ;AACtB,SAAK,SAAS,QAAQ;AAAA,EAEvB;AAED;AAEA,IAAM,YAAN,MAAgB;AAAA,EAEf,cAAc;AAEb,SAAK,OAAO;AAEZ,SAAK,QAAQ,IAAI,MAAM;AAEvB,SAAK,WAAW,CAAC;AACjB,SAAK,cAAc;AAAA,EAEpB;AAAA,EAEA,OAAQ,GAAG,GAAI;AAEd,SAAK,cAAc,IAAI,KAAK;AAC5B,SAAK,SAAS,KAAM,KAAK,WAAY;AACrC,SAAK,YAAY,OAAQ,GAAG,CAAE;AAE9B,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,GAAG,GAAI;AAEd,SAAK,YAAY,OAAQ,GAAG,CAAE;AAE9B,WAAO;AAAA,EAER;AAAA,EAEA,iBAAkB,MAAM,MAAM,IAAI,IAAK;AAEtC,SAAK,YAAY,iBAAkB,MAAM,MAAM,IAAI,EAAG;AAEtD,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,OAAO,OAAO,OAAO,OAAO,IAAI,IAAK;AAEnD,SAAK,YAAY,cAAe,OAAO,OAAO,OAAO,OAAO,IAAI,EAAG;AAEnE,WAAO;AAAA,EAER;AAAA,EAEA,WAAY,KAAM;AAEjB,SAAK,YAAY,WAAY,GAAI;AAEjC,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,OAAQ;AAEjB,aAAS,gBAAiB,YAAa;AAEtC,YAAMiD,UAAS,CAAC;AAEhB,eAAU,IAAI,GAAG,IAAI,WAAW,QAAQ,IAAI,GAAG,KAAO;AAErD,cAAMC,WAAU,WAAY,CAAE;AAE9B,cAAMC,YAAW,IAAI,MAAM;AAC3B,QAAAA,UAAS,SAASD,SAAQ;AAE1B,QAAAD,QAAO,KAAME,SAAS;AAAA,MAEvB;AAEA,aAAOF;AAAA,IAER;AAEA,aAAS,qBAAsB,MAAM,WAAY;AAEhD,YAAM,UAAU,UAAU;AAM1B,UAAI,SAAS;AACb,eAAU,IAAI,UAAU,GAAG,IAAI,GAAG,IAAI,SAAS,IAAI,KAAO;AAEzD,YAAI,YAAY,UAAW,CAAE;AAC7B,YAAI,aAAa,UAAW,CAAE;AAE9B,YAAI,SAAS,WAAW,IAAI,UAAU;AACtC,YAAI,SAAS,WAAW,IAAI,UAAU;AAEtC,YAAK,KAAK,IAAK,MAAO,IAAI,OAAO,SAAU;AAG1C,cAAK,SAAS,GAAI;AAEjB,wBAAY,UAAW,CAAE;AAAG,qBAAS,CAAE;AACvC,yBAAa,UAAW,CAAE;AAAG,qBAAS,CAAE;AAAA,UAEzC;AAEA,cAAO,KAAK,IAAI,UAAU,KAAS,KAAK,IAAI,WAAW,EAAQ;AAE/D,cAAK,KAAK,MAAM,UAAU,GAAI;AAE7B,gBAAK,KAAK,MAAM,UAAU,EAAK,QAAO;AAAA,UAGvC,OAAO;AAEN,kBAAM,WAAW,UAAW,KAAK,IAAI,UAAU,KAAM,UAAW,KAAK,IAAI,UAAU;AACnF,gBAAK,aAAa,EAAO,QAAO;AAChC,gBAAK,WAAW,EAAQ;AACxB,qBAAS,CAAE;AAAA,UAEZ;AAAA,QAED,OAAO;AAGN,cAAK,KAAK,MAAM,UAAU,EAAM;AAEhC,cAAS,WAAW,KAAK,KAAK,KAAS,KAAK,KAAK,UAAU,KACrD,UAAU,KAAK,KAAK,KAAS,KAAK,KAAK,WAAW,EAAS,QAAO;AAAA,QAGzE;AAAA,MAED;AAEA,aAAO;AAAA,IAER;AAEA,UAAM,cAAc,WAAW;AAE/B,UAAM,WAAW,KAAK;AACtB,QAAK,SAAS,WAAW,EAAI,QAAO,CAAC;AAErC,QAAI,OAAO,SAAS;AACpB,UAAM,SAAS,CAAC;AAEhB,QAAK,SAAS,WAAW,GAAI;AAE5B,gBAAU,SAAU,CAAE;AACtB,iBAAW,IAAI,MAAM;AACrB,eAAS,SAAS,QAAQ;AAC1B,aAAO,KAAM,QAAS;AACtB,aAAO;AAAA,IAER;AAEA,QAAI,aAAa,CAAE,YAAa,SAAU,CAAE,EAAE,UAAU,CAAE;AAC1D,iBAAa,QAAQ,CAAE,aAAa;AAIpC,UAAM,mBAAmB,CAAC;AAC1B,UAAM,YAAY,CAAC;AACnB,QAAI,gBAAgB,CAAC;AACrB,QAAI,UAAU;AACd,QAAI;AAEJ,cAAW,OAAQ,IAAI;AACvB,kBAAe,OAAQ,IAAI,CAAC;AAE5B,aAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,IAAI,GAAG,KAAO;AAEnD,gBAAU,SAAU,CAAE;AACtB,kBAAY,QAAQ,UAAU;AAC9B,cAAQ,YAAa,SAAU;AAC/B,cAAQ,QAAQ,CAAE,QAAQ;AAE1B,UAAK,OAAQ;AAEZ,YAAO,CAAE,cAAkB,UAAW,OAAQ,EAAM;AAEpD,kBAAW,OAAQ,IAAI,EAAE,GAAG,IAAI,MAAM,GAAG,GAAG,UAAU;AACtD,kBAAW,OAAQ,EAAE,EAAE,SAAS,QAAQ;AAExC,YAAK,WAAa;AAClB,sBAAe,OAAQ,IAAI,CAAC;AAAA,MAI7B,OAAO;AAEN,sBAAe,OAAQ,EAAE,KAAM,EAAE,GAAG,SAAS,GAAG,UAAW,CAAE,EAAE,CAAE;AAAA,MAIlE;AAAA,IAED;AAGA,QAAK,CAAE,UAAW,CAAE,EAAI,QAAO,gBAAiB,QAAS;AAGzD,QAAK,UAAU,SAAS,GAAI;AAE3B,UAAI,YAAY;AAChB,UAAI,WAAW;AAEf,eAAU,OAAO,GAAG,OAAO,UAAU,QAAQ,OAAO,MAAM,QAAU;AAEnE,yBAAkB,IAAK,IAAI,CAAC;AAAA,MAE7B;AAEA,eAAU,OAAO,GAAG,OAAO,UAAU,QAAQ,OAAO,MAAM,QAAU;AAEnE,cAAM,MAAM,cAAe,IAAK;AAEhC,iBAAU,OAAO,GAAG,OAAO,IAAI,QAAQ,QAAU;AAEhD,gBAAM,KAAK,IAAK,IAAK;AACrB,cAAI,kBAAkB;AAEtB,mBAAU,QAAQ,GAAG,QAAQ,UAAU,QAAQ,SAAW;AAEzD,gBAAK,qBAAsB,GAAG,GAAG,UAAW,KAAM,EAAE,CAAE,GAAI;AAEzD,kBAAK,SAAS,MAAQ;AAEtB,kBAAK,iBAAkB;AAEtB,kCAAkB;AAClB,iCAAkB,KAAM,EAAE,KAAM,EAAG;AAAA,cAEpC,OAAO;AAEN,4BAAY;AAAA,cAEb;AAAA,YAED;AAAA,UAED;AAEA,cAAK,iBAAkB;AAEtB,6BAAkB,IAAK,EAAE,KAAM,EAAG;AAAA,UAEnC;AAAA,QAED;AAAA,MAED;AAEA,UAAK,WAAW,KAAK,cAAc,OAAQ;AAE1C,wBAAgB;AAAA,MAEjB;AAAA,IAED;AAEA,QAAI;AAEJ,aAAU,IAAI,GAAG,KAAK,UAAU,QAAQ,IAAI,IAAI,KAAO;AAEtD,iBAAW,UAAW,CAAE,EAAE;AAC1B,aAAO,KAAM,QAAS;AACtB,iBAAW,cAAe,CAAE;AAE5B,eAAU,IAAI,GAAG,KAAK,SAAS,QAAQ,IAAI,IAAI,KAAO;AAErD,iBAAS,MAAM,KAAM,SAAU,CAAE,EAAE,CAAE;AAAA,MAEtC;AAAA,IAED;AAIA,WAAO;AAAA,EAER;AAED;AAEA,IAAM,6BAAN,cAAyC,kBAAkB;AAAA;AAAA,EAE1D,YAAa,QAAQ,GAAG,SAAS,GAAG,QAAQ,GAAG,UAAU,CAAC,GAAI;AAE7D,YAAQ,KAAM,4JAA6J;AAE3K,UAAO,OAAO,QAAQ,EAAE,GAAG,SAAS,MAAM,CAAE;AAE5C,SAAK,+BAA+B;AAAA,EAErC;AAAA,EAEA,IAAI,UAAU;AAEb,WAAO,KAAK;AAAA,EAEb;AAED;AAEA,IAAK,OAAO,uBAAuB,aAAc;AAEhD,qBAAmB,cAAe,IAAI,YAAa,YAAY,EAAE,QAAQ;AAAA,IACxE,UAAU;AAAA,EACX,EAAE,CAAE,CAAE;AAEP;AAEA,IAAK,OAAO,WAAW,aAAc;AAEpC,MAAK,OAAO,WAAY;AAEvB,YAAQ,KAAM,yDAA0D;AAAA,EAEzE,OAAO;AAEN,WAAO,YAAY;AAAA,EAEpB;AAED;", + "names": ["tmp", "sign", "data", "tmp2", "indices", "intersects", "intersect", "width", "height", "depth", "fov", "aspect", "renderer", "scene", "alpha", "attributes", "precision", "x", "fill", "self", "_frustum", "drawBuffers", "scissor", "viewport", "_canvas", "texture", "i", "cameraL", "cameraR", "cameras", "cameraXR", "info", "chunkOffset", "_projScreenMatrix", "_vector3", "stencil", "drawCount", "materials", "currentRenderList", "parameters", "framebuffer", "l", "vertex", "detail", "radius", "azimuth", "px", "py", "bs", "contour", "p", "q", "json", "now", "shapes", "tmpPath", "tmpShape"] +} diff --git a/site/interface/site/node_modules/.vite/deps/chunk-LBH6F3OL.js b/site/interface/site/node_modules/.vite/deps/chunk-LBH6F3OL.js new file mode 100644 index 0000000..785fc46 --- /dev/null +++ b/site/interface/site/node_modules/.vite/deps/chunk-LBH6F3OL.js @@ -0,0 +1,3334 @@ +import { + AnimationClip, + Bone, + Box3, + BufferAttribute, + BufferGeometry, + ClampToEdgeWrapping, + Color, + ColorManagement, + DirectionalLight, + DoubleSide, + FileLoader, + Float32BufferAttribute, + FrontSide, + Group, + ImageBitmapLoader, + InstancedBufferAttribute, + InstancedMesh, + InterleavedBuffer, + InterleavedBufferAttribute, + Interpolant, + InterpolateDiscrete, + InterpolateLinear, + Line, + LineBasicMaterial, + LineLoop, + LineSegments, + LinearFilter, + LinearMipmapLinearFilter, + LinearMipmapNearestFilter, + LinearSRGBColorSpace, + Loader, + LoaderUtils, + Material, + MathUtils, + Matrix4, + Mesh, + MeshBasicMaterial, + MeshPhysicalMaterial, + MeshStandardMaterial, + MirroredRepeatWrapping, + NearestFilter, + NearestMipmapLinearFilter, + NearestMipmapNearestFilter, + NumberKeyframeTrack, + Object3D, + OrthographicCamera, + PerspectiveCamera, + PointLight, + Points, + PointsMaterial, + PropertyBinding, + Quaternion, + QuaternionKeyframeTrack, + RepeatWrapping, + SRGBColorSpace, + Skeleton, + SkinnedMesh, + Sphere, + SpotLight, + Texture, + TextureLoader, + TriangleFanDrawMode, + TriangleStripDrawMode, + TrianglesDrawMode, + Vector2, + Vector3, + VectorKeyframeTrack, + __export +} from "./chunk-33KXLYU5.js"; + +// node_modules/three/examples/jsm/utils/BufferGeometryUtils.js +var BufferGeometryUtils_exports = {}; +__export(BufferGeometryUtils_exports, { + computeMikkTSpaceTangents: () => computeMikkTSpaceTangents, + computeMorphedAttributes: () => computeMorphedAttributes, + deepCloneAttribute: () => deepCloneAttribute, + deinterleaveAttribute: () => deinterleaveAttribute, + deinterleaveGeometry: () => deinterleaveGeometry, + estimateBytesUsed: () => estimateBytesUsed, + interleaveAttributes: () => interleaveAttributes, + mergeAttributes: () => mergeAttributes, + mergeGeometries: () => mergeGeometries, + mergeGroups: () => mergeGroups, + mergeVertices: () => mergeVertices, + toCreasedNormals: () => toCreasedNormals, + toTrianglesDrawMode: () => toTrianglesDrawMode +}); +function computeMikkTSpaceTangents(geometry, MikkTSpace, negateSign = true) { + if (!MikkTSpace || !MikkTSpace.isReady) { + throw new Error("BufferGeometryUtils: Initialized MikkTSpace library required."); + } + if (!geometry.hasAttribute("position") || !geometry.hasAttribute("normal") || !geometry.hasAttribute("uv")) { + throw new Error('BufferGeometryUtils: Tangents require "position", "normal", and "uv" attributes.'); + } + function getAttributeArray(attribute) { + if (attribute.normalized || attribute.isInterleavedBufferAttribute) { + const dstArray = new Float32Array(attribute.count * attribute.itemSize); + for (let i = 0, j = 0; i < attribute.count; i++) { + dstArray[j++] = attribute.getX(i); + dstArray[j++] = attribute.getY(i); + if (attribute.itemSize > 2) { + dstArray[j++] = attribute.getZ(i); + } + } + return dstArray; + } + if (attribute.array instanceof Float32Array) { + return attribute.array; + } + return new Float32Array(attribute.array); + } + const _geometry = geometry.index ? geometry.toNonIndexed() : geometry; + const tangents = MikkTSpace.generateTangents( + getAttributeArray(_geometry.attributes.position), + getAttributeArray(_geometry.attributes.normal), + getAttributeArray(_geometry.attributes.uv) + ); + if (negateSign) { + for (let i = 3; i < tangents.length; i += 4) { + tangents[i] *= -1; + } + } + _geometry.setAttribute("tangent", new BufferAttribute(tangents, 4)); + if (geometry !== _geometry) { + geometry.copy(_geometry); + } + return geometry; +} +function mergeGeometries(geometries, useGroups = false) { + const isIndexed = geometries[0].index !== null; + const attributesUsed = new Set(Object.keys(geometries[0].attributes)); + const morphAttributesUsed = new Set(Object.keys(geometries[0].morphAttributes)); + const attributes = {}; + const morphAttributes = {}; + const morphTargetsRelative = geometries[0].morphTargetsRelative; + const mergedGeometry = new BufferGeometry(); + let offset = 0; + for (let i = 0; i < geometries.length; ++i) { + const geometry = geometries[i]; + let attributesCount = 0; + if (isIndexed !== (geometry.index !== null)) { + console.error("THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index " + i + ". All geometries must have compatible attributes; make sure index attribute exists among all geometries, or in none of them."); + return null; + } + for (const name in geometry.attributes) { + if (!attributesUsed.has(name)) { + console.error("THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index " + i + '. All geometries must have compatible attributes; make sure "' + name + '" attribute exists among all geometries, or in none of them.'); + return null; + } + if (attributes[name] === void 0) attributes[name] = []; + attributes[name].push(geometry.attributes[name]); + attributesCount++; + } + if (attributesCount !== attributesUsed.size) { + console.error("THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index " + i + ". Make sure all geometries have the same number of attributes."); + return null; + } + if (morphTargetsRelative !== geometry.morphTargetsRelative) { + console.error("THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index " + i + ". .morphTargetsRelative must be consistent throughout all geometries."); + return null; + } + for (const name in geometry.morphAttributes) { + if (!morphAttributesUsed.has(name)) { + console.error("THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index " + i + ". .morphAttributes must be consistent throughout all geometries."); + return null; + } + if (morphAttributes[name] === void 0) morphAttributes[name] = []; + morphAttributes[name].push(geometry.morphAttributes[name]); + } + if (useGroups) { + let count; + if (isIndexed) { + count = geometry.index.count; + } else if (geometry.attributes.position !== void 0) { + count = geometry.attributes.position.count; + } else { + console.error("THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index " + i + ". The geometry must have either an index or a position attribute"); + return null; + } + mergedGeometry.addGroup(offset, count, i); + offset += count; + } + } + if (isIndexed) { + let indexOffset = 0; + const mergedIndex = []; + for (let i = 0; i < geometries.length; ++i) { + const index = geometries[i].index; + for (let j = 0; j < index.count; ++j) { + mergedIndex.push(index.getX(j) + indexOffset); + } + indexOffset += geometries[i].attributes.position.count; + } + mergedGeometry.setIndex(mergedIndex); + } + for (const name in attributes) { + const mergedAttribute = mergeAttributes(attributes[name]); + if (!mergedAttribute) { + console.error("THREE.BufferGeometryUtils: .mergeGeometries() failed while trying to merge the " + name + " attribute."); + return null; + } + mergedGeometry.setAttribute(name, mergedAttribute); + } + for (const name in morphAttributes) { + const numMorphTargets = morphAttributes[name][0].length; + if (numMorphTargets === 0) break; + mergedGeometry.morphAttributes = mergedGeometry.morphAttributes || {}; + mergedGeometry.morphAttributes[name] = []; + for (let i = 0; i < numMorphTargets; ++i) { + const morphAttributesToMerge = []; + for (let j = 0; j < morphAttributes[name].length; ++j) { + morphAttributesToMerge.push(morphAttributes[name][j][i]); + } + const mergedMorphAttribute = mergeAttributes(morphAttributesToMerge); + if (!mergedMorphAttribute) { + console.error("THREE.BufferGeometryUtils: .mergeGeometries() failed while trying to merge the " + name + " morphAttribute."); + return null; + } + mergedGeometry.morphAttributes[name].push(mergedMorphAttribute); + } + } + return mergedGeometry; +} +function mergeAttributes(attributes) { + let TypedArray; + let itemSize; + let normalized; + let gpuType = -1; + let arrayLength = 0; + for (let i = 0; i < attributes.length; ++i) { + const attribute = attributes[i]; + if (TypedArray === void 0) TypedArray = attribute.array.constructor; + if (TypedArray !== attribute.array.constructor) { + console.error("THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.array must be of consistent array types across matching attributes."); + return null; + } + if (itemSize === void 0) itemSize = attribute.itemSize; + if (itemSize !== attribute.itemSize) { + console.error("THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.itemSize must be consistent across matching attributes."); + return null; + } + if (normalized === void 0) normalized = attribute.normalized; + if (normalized !== attribute.normalized) { + console.error("THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.normalized must be consistent across matching attributes."); + return null; + } + if (gpuType === -1) gpuType = attribute.gpuType; + if (gpuType !== attribute.gpuType) { + console.error("THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.gpuType must be consistent across matching attributes."); + return null; + } + arrayLength += attribute.count * itemSize; + } + const array = new TypedArray(arrayLength); + const result = new BufferAttribute(array, itemSize, normalized); + let offset = 0; + for (let i = 0; i < attributes.length; ++i) { + const attribute = attributes[i]; + if (attribute.isInterleavedBufferAttribute) { + const tupleOffset = offset / itemSize; + for (let j = 0, l = attribute.count; j < l; j++) { + for (let c = 0; c < itemSize; c++) { + const value = attribute.getComponent(j, c); + result.setComponent(j + tupleOffset, c, value); + } + } + } else { + array.set(attribute.array, offset); + } + offset += attribute.count * itemSize; + } + if (gpuType !== void 0) { + result.gpuType = gpuType; + } + return result; +} +function deepCloneAttribute(attribute) { + if (attribute.isInstancedInterleavedBufferAttribute || attribute.isInterleavedBufferAttribute) { + return deinterleaveAttribute(attribute); + } + if (attribute.isInstancedBufferAttribute) { + return new InstancedBufferAttribute().copy(attribute); + } + return new BufferAttribute().copy(attribute); +} +function interleaveAttributes(attributes) { + let TypedArray; + let arrayLength = 0; + let stride = 0; + for (let i = 0, l = attributes.length; i < l; ++i) { + const attribute = attributes[i]; + if (TypedArray === void 0) TypedArray = attribute.array.constructor; + if (TypedArray !== attribute.array.constructor) { + console.error("AttributeBuffers of different types cannot be interleaved"); + return null; + } + arrayLength += attribute.array.length; + stride += attribute.itemSize; + } + const interleavedBuffer = new InterleavedBuffer(new TypedArray(arrayLength), stride); + let offset = 0; + const res = []; + const getters = ["getX", "getY", "getZ", "getW"]; + const setters = ["setX", "setY", "setZ", "setW"]; + for (let j = 0, l = attributes.length; j < l; j++) { + const attribute = attributes[j]; + const itemSize = attribute.itemSize; + const count = attribute.count; + const iba = new InterleavedBufferAttribute(interleavedBuffer, itemSize, offset, attribute.normalized); + res.push(iba); + offset += itemSize; + for (let c = 0; c < count; c++) { + for (let k = 0; k < itemSize; k++) { + iba[setters[k]](c, attribute[getters[k]](c)); + } + } + } + return res; +} +function deinterleaveAttribute(attribute) { + const cons = attribute.data.array.constructor; + const count = attribute.count; + const itemSize = attribute.itemSize; + const normalized = attribute.normalized; + const array = new cons(count * itemSize); + let newAttribute; + if (attribute.isInstancedInterleavedBufferAttribute) { + newAttribute = new InstancedBufferAttribute(array, itemSize, normalized, attribute.meshPerAttribute); + } else { + newAttribute = new BufferAttribute(array, itemSize, normalized); + } + for (let i = 0; i < count; i++) { + newAttribute.setX(i, attribute.getX(i)); + if (itemSize >= 2) { + newAttribute.setY(i, attribute.getY(i)); + } + if (itemSize >= 3) { + newAttribute.setZ(i, attribute.getZ(i)); + } + if (itemSize >= 4) { + newAttribute.setW(i, attribute.getW(i)); + } + } + return newAttribute; +} +function deinterleaveGeometry(geometry) { + const attributes = geometry.attributes; + const morphTargets = geometry.morphTargets; + const attrMap = /* @__PURE__ */ new Map(); + for (const key in attributes) { + const attr = attributes[key]; + if (attr.isInterleavedBufferAttribute) { + if (!attrMap.has(attr)) { + attrMap.set(attr, deinterleaveAttribute(attr)); + } + attributes[key] = attrMap.get(attr); + } + } + for (const key in morphTargets) { + const attr = morphTargets[key]; + if (attr.isInterleavedBufferAttribute) { + if (!attrMap.has(attr)) { + attrMap.set(attr, deinterleaveAttribute(attr)); + } + morphTargets[key] = attrMap.get(attr); + } + } +} +function estimateBytesUsed(geometry) { + let mem = 0; + for (const name in geometry.attributes) { + const attr = geometry.getAttribute(name); + mem += attr.count * attr.itemSize * attr.array.BYTES_PER_ELEMENT; + } + const indices = geometry.getIndex(); + mem += indices ? indices.count * indices.itemSize * indices.array.BYTES_PER_ELEMENT : 0; + return mem; +} +function mergeVertices(geometry, tolerance = 1e-4) { + tolerance = Math.max(tolerance, Number.EPSILON); + const hashToIndex = {}; + const indices = geometry.getIndex(); + const positions = geometry.getAttribute("position"); + const vertexCount = indices ? indices.count : positions.count; + let nextIndex = 0; + const attributeNames = Object.keys(geometry.attributes); + const tmpAttributes = {}; + const tmpMorphAttributes = {}; + const newIndices = []; + const getters = ["getX", "getY", "getZ", "getW"]; + const setters = ["setX", "setY", "setZ", "setW"]; + for (let i = 0, l = attributeNames.length; i < l; i++) { + const name = attributeNames[i]; + const attr = geometry.attributes[name]; + tmpAttributes[name] = new attr.constructor( + new attr.array.constructor(attr.count * attr.itemSize), + attr.itemSize, + attr.normalized + ); + const morphAttributes = geometry.morphAttributes[name]; + if (morphAttributes) { + if (!tmpMorphAttributes[name]) tmpMorphAttributes[name] = []; + morphAttributes.forEach((morphAttr, i2) => { + const array = new morphAttr.array.constructor(morphAttr.count * morphAttr.itemSize); + tmpMorphAttributes[name][i2] = new morphAttr.constructor(array, morphAttr.itemSize, morphAttr.normalized); + }); + } + } + const halfTolerance = tolerance * 0.5; + const exponent = Math.log10(1 / tolerance); + const hashMultiplier = Math.pow(10, exponent); + const hashAdditive = halfTolerance * hashMultiplier; + for (let i = 0; i < vertexCount; i++) { + const index = indices ? indices.getX(i) : i; + let hash = ""; + for (let j = 0, l = attributeNames.length; j < l; j++) { + const name = attributeNames[j]; + const attribute = geometry.getAttribute(name); + const itemSize = attribute.itemSize; + for (let k = 0; k < itemSize; k++) { + hash += `${~~(attribute[getters[k]](index) * hashMultiplier + hashAdditive)},`; + } + } + if (hash in hashToIndex) { + newIndices.push(hashToIndex[hash]); + } else { + for (let j = 0, l = attributeNames.length; j < l; j++) { + const name = attributeNames[j]; + const attribute = geometry.getAttribute(name); + const morphAttributes = geometry.morphAttributes[name]; + const itemSize = attribute.itemSize; + const newArray = tmpAttributes[name]; + const newMorphArrays = tmpMorphAttributes[name]; + for (let k = 0; k < itemSize; k++) { + const getterFunc = getters[k]; + const setterFunc = setters[k]; + newArray[setterFunc](nextIndex, attribute[getterFunc](index)); + if (morphAttributes) { + for (let m = 0, ml = morphAttributes.length; m < ml; m++) { + newMorphArrays[m][setterFunc](nextIndex, morphAttributes[m][getterFunc](index)); + } + } + } + } + hashToIndex[hash] = nextIndex; + newIndices.push(nextIndex); + nextIndex++; + } + } + const result = geometry.clone(); + for (const name in geometry.attributes) { + const tmpAttribute = tmpAttributes[name]; + result.setAttribute(name, new tmpAttribute.constructor( + tmpAttribute.array.slice(0, nextIndex * tmpAttribute.itemSize), + tmpAttribute.itemSize, + tmpAttribute.normalized + )); + if (!(name in tmpMorphAttributes)) continue; + for (let j = 0; j < tmpMorphAttributes[name].length; j++) { + const tmpMorphAttribute = tmpMorphAttributes[name][j]; + result.morphAttributes[name][j] = new tmpMorphAttribute.constructor( + tmpMorphAttribute.array.slice(0, nextIndex * tmpMorphAttribute.itemSize), + tmpMorphAttribute.itemSize, + tmpMorphAttribute.normalized + ); + } + } + result.setIndex(newIndices); + return result; +} +function toTrianglesDrawMode(geometry, drawMode) { + if (drawMode === TrianglesDrawMode) { + console.warn("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles."); + return geometry; + } + if (drawMode === TriangleFanDrawMode || drawMode === TriangleStripDrawMode) { + let index = geometry.getIndex(); + if (index === null) { + const indices = []; + const position = geometry.getAttribute("position"); + if (position !== void 0) { + for (let i = 0; i < position.count; i++) { + indices.push(i); + } + geometry.setIndex(indices); + index = geometry.getIndex(); + } else { + console.error("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. Processing not possible."); + return geometry; + } + } + const numberOfTriangles = index.count - 2; + const newIndices = []; + if (drawMode === TriangleFanDrawMode) { + for (let i = 1; i <= numberOfTriangles; i++) { + newIndices.push(index.getX(0)); + newIndices.push(index.getX(i)); + newIndices.push(index.getX(i + 1)); + } + } else { + for (let i = 0; i < numberOfTriangles; i++) { + if (i % 2 === 0) { + newIndices.push(index.getX(i)); + newIndices.push(index.getX(i + 1)); + newIndices.push(index.getX(i + 2)); + } else { + newIndices.push(index.getX(i + 2)); + newIndices.push(index.getX(i + 1)); + newIndices.push(index.getX(i)); + } + } + } + if (newIndices.length / 3 !== numberOfTriangles) { + console.error("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unable to generate correct amount of triangles."); + } + const newGeometry = geometry.clone(); + newGeometry.setIndex(newIndices); + newGeometry.clearGroups(); + return newGeometry; + } else { + console.error("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unknown draw mode:", drawMode); + return geometry; + } +} +function computeMorphedAttributes(object) { + const _vA = new Vector3(); + const _vB = new Vector3(); + const _vC = new Vector3(); + const _tempA = new Vector3(); + const _tempB = new Vector3(); + const _tempC = new Vector3(); + const _morphA = new Vector3(); + const _morphB = new Vector3(); + const _morphC = new Vector3(); + function _calculateMorphedAttributeData(object2, attribute, morphAttribute, morphTargetsRelative2, a2, b2, c2, modifiedAttributeArray) { + _vA.fromBufferAttribute(attribute, a2); + _vB.fromBufferAttribute(attribute, b2); + _vC.fromBufferAttribute(attribute, c2); + const morphInfluences = object2.morphTargetInfluences; + if (morphAttribute && morphInfluences) { + _morphA.set(0, 0, 0); + _morphB.set(0, 0, 0); + _morphC.set(0, 0, 0); + for (let i2 = 0, il2 = morphAttribute.length; i2 < il2; i2++) { + const influence = morphInfluences[i2]; + const morph = morphAttribute[i2]; + if (influence === 0) continue; + _tempA.fromBufferAttribute(morph, a2); + _tempB.fromBufferAttribute(morph, b2); + _tempC.fromBufferAttribute(morph, c2); + if (morphTargetsRelative2) { + _morphA.addScaledVector(_tempA, influence); + _morphB.addScaledVector(_tempB, influence); + _morphC.addScaledVector(_tempC, influence); + } else { + _morphA.addScaledVector(_tempA.sub(_vA), influence); + _morphB.addScaledVector(_tempB.sub(_vB), influence); + _morphC.addScaledVector(_tempC.sub(_vC), influence); + } + } + _vA.add(_morphA); + _vB.add(_morphB); + _vC.add(_morphC); + } + if (object2.isSkinnedMesh) { + object2.applyBoneTransform(a2, _vA); + object2.applyBoneTransform(b2, _vB); + object2.applyBoneTransform(c2, _vC); + } + modifiedAttributeArray[a2 * 3 + 0] = _vA.x; + modifiedAttributeArray[a2 * 3 + 1] = _vA.y; + modifiedAttributeArray[a2 * 3 + 2] = _vA.z; + modifiedAttributeArray[b2 * 3 + 0] = _vB.x; + modifiedAttributeArray[b2 * 3 + 1] = _vB.y; + modifiedAttributeArray[b2 * 3 + 2] = _vB.z; + modifiedAttributeArray[c2 * 3 + 0] = _vC.x; + modifiedAttributeArray[c2 * 3 + 1] = _vC.y; + modifiedAttributeArray[c2 * 3 + 2] = _vC.z; + } + const geometry = object.geometry; + const material = object.material; + let a, b, c; + const index = geometry.index; + const positionAttribute = geometry.attributes.position; + const morphPosition = geometry.morphAttributes.position; + const morphTargetsRelative = geometry.morphTargetsRelative; + const normalAttribute = geometry.attributes.normal; + const morphNormal = geometry.morphAttributes.position; + const groups = geometry.groups; + const drawRange = geometry.drawRange; + let i, j, il, jl; + let group; + let start, end; + const modifiedPosition = new Float32Array(positionAttribute.count * positionAttribute.itemSize); + const modifiedNormal = new Float32Array(normalAttribute.count * normalAttribute.itemSize); + if (index !== null) { + if (Array.isArray(material)) { + for (i = 0, il = groups.length; i < il; i++) { + group = groups[i]; + start = Math.max(group.start, drawRange.start); + end = Math.min(group.start + group.count, drawRange.start + drawRange.count); + for (j = start, jl = end; j < jl; j += 3) { + a = index.getX(j); + b = index.getX(j + 1); + c = index.getX(j + 2); + _calculateMorphedAttributeData( + object, + positionAttribute, + morphPosition, + morphTargetsRelative, + a, + b, + c, + modifiedPosition + ); + _calculateMorphedAttributeData( + object, + normalAttribute, + morphNormal, + morphTargetsRelative, + a, + b, + c, + modifiedNormal + ); + } + } + } else { + start = Math.max(0, drawRange.start); + end = Math.min(index.count, drawRange.start + drawRange.count); + for (i = start, il = end; i < il; i += 3) { + a = index.getX(i); + b = index.getX(i + 1); + c = index.getX(i + 2); + _calculateMorphedAttributeData( + object, + positionAttribute, + morphPosition, + morphTargetsRelative, + a, + b, + c, + modifiedPosition + ); + _calculateMorphedAttributeData( + object, + normalAttribute, + morphNormal, + morphTargetsRelative, + a, + b, + c, + modifiedNormal + ); + } + } + } else { + if (Array.isArray(material)) { + for (i = 0, il = groups.length; i < il; i++) { + group = groups[i]; + start = Math.max(group.start, drawRange.start); + end = Math.min(group.start + group.count, drawRange.start + drawRange.count); + for (j = start, jl = end; j < jl; j += 3) { + a = j; + b = j + 1; + c = j + 2; + _calculateMorphedAttributeData( + object, + positionAttribute, + morphPosition, + morphTargetsRelative, + a, + b, + c, + modifiedPosition + ); + _calculateMorphedAttributeData( + object, + normalAttribute, + morphNormal, + morphTargetsRelative, + a, + b, + c, + modifiedNormal + ); + } + } + } else { + start = Math.max(0, drawRange.start); + end = Math.min(positionAttribute.count, drawRange.start + drawRange.count); + for (i = start, il = end; i < il; i += 3) { + a = i; + b = i + 1; + c = i + 2; + _calculateMorphedAttributeData( + object, + positionAttribute, + morphPosition, + morphTargetsRelative, + a, + b, + c, + modifiedPosition + ); + _calculateMorphedAttributeData( + object, + normalAttribute, + morphNormal, + morphTargetsRelative, + a, + b, + c, + modifiedNormal + ); + } + } + } + const morphedPositionAttribute = new Float32BufferAttribute(modifiedPosition, 3); + const morphedNormalAttribute = new Float32BufferAttribute(modifiedNormal, 3); + return { + positionAttribute, + normalAttribute, + morphedPositionAttribute, + morphedNormalAttribute + }; +} +function mergeGroups(geometry) { + if (geometry.groups.length === 0) { + console.warn("THREE.BufferGeometryUtils.mergeGroups(): No groups are defined. Nothing to merge."); + return geometry; + } + let groups = geometry.groups; + groups = groups.sort((a, b) => { + if (a.materialIndex !== b.materialIndex) return a.materialIndex - b.materialIndex; + return a.start - b.start; + }); + if (geometry.getIndex() === null) { + const positionAttribute = geometry.getAttribute("position"); + const indices = []; + for (let i = 0; i < positionAttribute.count; i += 3) { + indices.push(i, i + 1, i + 2); + } + geometry.setIndex(indices); + } + const index = geometry.getIndex(); + const newIndices = []; + for (let i = 0; i < groups.length; i++) { + const group = groups[i]; + const groupStart = group.start; + const groupLength = groupStart + group.count; + for (let j = groupStart; j < groupLength; j++) { + newIndices.push(index.getX(j)); + } + } + geometry.dispose(); + geometry.setIndex(newIndices); + let start = 0; + for (let i = 0; i < groups.length; i++) { + const group = groups[i]; + group.start = start; + start += group.count; + } + let currentGroup = groups[0]; + geometry.groups = [currentGroup]; + for (let i = 1; i < groups.length; i++) { + const group = groups[i]; + if (currentGroup.materialIndex === group.materialIndex) { + currentGroup.count += group.count; + } else { + currentGroup = group; + geometry.groups.push(currentGroup); + } + } + return geometry; +} +function toCreasedNormals(geometry, creaseAngle = Math.PI / 3) { + const creaseDot = Math.cos(creaseAngle); + const hashMultiplier = (1 + 1e-10) * 100; + const verts = [new Vector3(), new Vector3(), new Vector3()]; + const tempVec1 = new Vector3(); + const tempVec2 = new Vector3(); + const tempNorm = new Vector3(); + const tempNorm2 = new Vector3(); + function hashVertex(v) { + const x = ~~(v.x * hashMultiplier); + const y = ~~(v.y * hashMultiplier); + const z = ~~(v.z * hashMultiplier); + return `${x},${y},${z}`; + } + const resultGeometry = geometry.index ? geometry.toNonIndexed() : geometry; + const posAttr = resultGeometry.attributes.position; + const vertexMap = {}; + for (let i = 0, l = posAttr.count / 3; i < l; i++) { + const i3 = 3 * i; + const a = verts[0].fromBufferAttribute(posAttr, i3 + 0); + const b = verts[1].fromBufferAttribute(posAttr, i3 + 1); + const c = verts[2].fromBufferAttribute(posAttr, i3 + 2); + tempVec1.subVectors(c, b); + tempVec2.subVectors(a, b); + const normal = new Vector3().crossVectors(tempVec1, tempVec2).normalize(); + for (let n = 0; n < 3; n++) { + const vert = verts[n]; + const hash = hashVertex(vert); + if (!(hash in vertexMap)) { + vertexMap[hash] = []; + } + vertexMap[hash].push(normal); + } + } + const normalArray = new Float32Array(posAttr.count * 3); + const normAttr = new BufferAttribute(normalArray, 3, false); + for (let i = 0, l = posAttr.count / 3; i < l; i++) { + const i3 = 3 * i; + const a = verts[0].fromBufferAttribute(posAttr, i3 + 0); + const b = verts[1].fromBufferAttribute(posAttr, i3 + 1); + const c = verts[2].fromBufferAttribute(posAttr, i3 + 2); + tempVec1.subVectors(c, b); + tempVec2.subVectors(a, b); + tempNorm.crossVectors(tempVec1, tempVec2).normalize(); + for (let n = 0; n < 3; n++) { + const vert = verts[n]; + const hash = hashVertex(vert); + const otherNormals = vertexMap[hash]; + tempNorm2.set(0, 0, 0); + for (let k = 0, lk = otherNormals.length; k < lk; k++) { + const otherNorm = otherNormals[k]; + if (tempNorm.dot(otherNorm) > creaseDot) { + tempNorm2.add(otherNorm); + } + } + tempNorm2.normalize(); + normAttr.setXYZ(i3 + n, tempNorm2.x, tempNorm2.y, tempNorm2.z); + } + } + resultGeometry.setAttribute("normal", normAttr); + return resultGeometry; +} + +// node_modules/three/examples/jsm/loaders/GLTFLoader.js +var GLTFLoader = class extends Loader { + constructor(manager) { + super(manager); + this.dracoLoader = null; + this.ktx2Loader = null; + this.meshoptDecoder = null; + this.pluginCallbacks = []; + this.register(function(parser) { + return new GLTFMaterialsClearcoatExtension(parser); + }); + this.register(function(parser) { + return new GLTFMaterialsDispersionExtension(parser); + }); + this.register(function(parser) { + return new GLTFTextureBasisUExtension(parser); + }); + this.register(function(parser) { + return new GLTFTextureWebPExtension(parser); + }); + this.register(function(parser) { + return new GLTFTextureAVIFExtension(parser); + }); + this.register(function(parser) { + return new GLTFMaterialsSheenExtension(parser); + }); + this.register(function(parser) { + return new GLTFMaterialsTransmissionExtension(parser); + }); + this.register(function(parser) { + return new GLTFMaterialsVolumeExtension(parser); + }); + this.register(function(parser) { + return new GLTFMaterialsIorExtension(parser); + }); + this.register(function(parser) { + return new GLTFMaterialsEmissiveStrengthExtension(parser); + }); + this.register(function(parser) { + return new GLTFMaterialsSpecularExtension(parser); + }); + this.register(function(parser) { + return new GLTFMaterialsIridescenceExtension(parser); + }); + this.register(function(parser) { + return new GLTFMaterialsAnisotropyExtension(parser); + }); + this.register(function(parser) { + return new GLTFMaterialsBumpExtension(parser); + }); + this.register(function(parser) { + return new GLTFLightsExtension(parser); + }); + this.register(function(parser) { + return new GLTFMeshoptCompression(parser); + }); + this.register(function(parser) { + return new GLTFMeshGpuInstancing(parser); + }); + } + load(url, onLoad, onProgress, onError) { + const scope = this; + let resourcePath; + if (this.resourcePath !== "") { + resourcePath = this.resourcePath; + } else if (this.path !== "") { + const relativeUrl = LoaderUtils.extractUrlBase(url); + resourcePath = LoaderUtils.resolveURL(relativeUrl, this.path); + } else { + resourcePath = LoaderUtils.extractUrlBase(url); + } + this.manager.itemStart(url); + const _onError = function(e) { + if (onError) { + onError(e); + } else { + console.error(e); + } + scope.manager.itemError(url); + scope.manager.itemEnd(url); + }; + const loader = new FileLoader(this.manager); + loader.setPath(this.path); + loader.setResponseType("arraybuffer"); + loader.setRequestHeader(this.requestHeader); + loader.setWithCredentials(this.withCredentials); + loader.load(url, function(data) { + try { + scope.parse(data, resourcePath, function(gltf) { + onLoad(gltf); + scope.manager.itemEnd(url); + }, _onError); + } catch (e) { + _onError(e); + } + }, onProgress, _onError); + } + setDRACOLoader(dracoLoader) { + this.dracoLoader = dracoLoader; + return this; + } + setDDSLoader() { + throw new Error( + 'THREE.GLTFLoader: "MSFT_texture_dds" no longer supported. Please update to "KHR_texture_basisu".' + ); + } + setKTX2Loader(ktx2Loader) { + this.ktx2Loader = ktx2Loader; + return this; + } + setMeshoptDecoder(meshoptDecoder) { + this.meshoptDecoder = meshoptDecoder; + return this; + } + register(callback) { + if (this.pluginCallbacks.indexOf(callback) === -1) { + this.pluginCallbacks.push(callback); + } + return this; + } + unregister(callback) { + if (this.pluginCallbacks.indexOf(callback) !== -1) { + this.pluginCallbacks.splice(this.pluginCallbacks.indexOf(callback), 1); + } + return this; + } + parse(data, path, onLoad, onError) { + let json; + const extensions = {}; + const plugins = {}; + const textDecoder = new TextDecoder(); + if (typeof data === "string") { + json = JSON.parse(data); + } else if (data instanceof ArrayBuffer) { + const magic = textDecoder.decode(new Uint8Array(data, 0, 4)); + if (magic === BINARY_EXTENSION_HEADER_MAGIC) { + try { + extensions[EXTENSIONS.KHR_BINARY_GLTF] = new GLTFBinaryExtension(data); + } catch (error) { + if (onError) onError(error); + return; + } + json = JSON.parse(extensions[EXTENSIONS.KHR_BINARY_GLTF].content); + } else { + json = JSON.parse(textDecoder.decode(data)); + } + } else { + json = data; + } + if (json.asset === void 0 || json.asset.version[0] < 2) { + if (onError) onError(new Error("THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.")); + return; + } + const parser = new GLTFParser(json, { + path: path || this.resourcePath || "", + crossOrigin: this.crossOrigin, + requestHeader: this.requestHeader, + manager: this.manager, + ktx2Loader: this.ktx2Loader, + meshoptDecoder: this.meshoptDecoder + }); + parser.fileLoader.setRequestHeader(this.requestHeader); + for (let i = 0; i < this.pluginCallbacks.length; i++) { + const plugin = this.pluginCallbacks[i](parser); + if (!plugin.name) console.error("THREE.GLTFLoader: Invalid plugin found: missing name"); + plugins[plugin.name] = plugin; + extensions[plugin.name] = true; + } + if (json.extensionsUsed) { + for (let i = 0; i < json.extensionsUsed.length; ++i) { + const extensionName = json.extensionsUsed[i]; + const extensionsRequired = json.extensionsRequired || []; + switch (extensionName) { + case EXTENSIONS.KHR_MATERIALS_UNLIT: + extensions[extensionName] = new GLTFMaterialsUnlitExtension(); + break; + case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION: + extensions[extensionName] = new GLTFDracoMeshCompressionExtension(json, this.dracoLoader); + break; + case EXTENSIONS.KHR_TEXTURE_TRANSFORM: + extensions[extensionName] = new GLTFTextureTransformExtension(); + break; + case EXTENSIONS.KHR_MESH_QUANTIZATION: + extensions[extensionName] = new GLTFMeshQuantizationExtension(); + break; + default: + if (extensionsRequired.indexOf(extensionName) >= 0 && plugins[extensionName] === void 0) { + console.warn('THREE.GLTFLoader: Unknown extension "' + extensionName + '".'); + } + } + } + } + parser.setExtensions(extensions); + parser.setPlugins(plugins); + parser.parse(onLoad, onError); + } + parseAsync(data, path) { + const scope = this; + return new Promise(function(resolve, reject) { + scope.parse(data, path, resolve, reject); + }); + } +}; +function GLTFRegistry() { + let objects = {}; + return { + get: function(key) { + return objects[key]; + }, + add: function(key, object) { + objects[key] = object; + }, + remove: function(key) { + delete objects[key]; + }, + removeAll: function() { + objects = {}; + } + }; +} +var EXTENSIONS = { + KHR_BINARY_GLTF: "KHR_binary_glTF", + KHR_DRACO_MESH_COMPRESSION: "KHR_draco_mesh_compression", + KHR_LIGHTS_PUNCTUAL: "KHR_lights_punctual", + KHR_MATERIALS_CLEARCOAT: "KHR_materials_clearcoat", + KHR_MATERIALS_DISPERSION: "KHR_materials_dispersion", + KHR_MATERIALS_IOR: "KHR_materials_ior", + KHR_MATERIALS_SHEEN: "KHR_materials_sheen", + KHR_MATERIALS_SPECULAR: "KHR_materials_specular", + KHR_MATERIALS_TRANSMISSION: "KHR_materials_transmission", + KHR_MATERIALS_IRIDESCENCE: "KHR_materials_iridescence", + KHR_MATERIALS_ANISOTROPY: "KHR_materials_anisotropy", + KHR_MATERIALS_UNLIT: "KHR_materials_unlit", + KHR_MATERIALS_VOLUME: "KHR_materials_volume", + KHR_TEXTURE_BASISU: "KHR_texture_basisu", + KHR_TEXTURE_TRANSFORM: "KHR_texture_transform", + KHR_MESH_QUANTIZATION: "KHR_mesh_quantization", + KHR_MATERIALS_EMISSIVE_STRENGTH: "KHR_materials_emissive_strength", + EXT_MATERIALS_BUMP: "EXT_materials_bump", + EXT_TEXTURE_WEBP: "EXT_texture_webp", + EXT_TEXTURE_AVIF: "EXT_texture_avif", + EXT_MESHOPT_COMPRESSION: "EXT_meshopt_compression", + EXT_MESH_GPU_INSTANCING: "EXT_mesh_gpu_instancing" +}; +var GLTFLightsExtension = class { + constructor(parser) { + this.parser = parser; + this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL; + this.cache = { refs: {}, uses: {} }; + } + _markDefs() { + const parser = this.parser; + const nodeDefs = this.parser.json.nodes || []; + for (let nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex++) { + const nodeDef = nodeDefs[nodeIndex]; + if (nodeDef.extensions && nodeDef.extensions[this.name] && nodeDef.extensions[this.name].light !== void 0) { + parser._addNodeRef(this.cache, nodeDef.extensions[this.name].light); + } + } + } + _loadLight(lightIndex) { + const parser = this.parser; + const cacheKey = "light:" + lightIndex; + let dependency = parser.cache.get(cacheKey); + if (dependency) return dependency; + const json = parser.json; + const extensions = json.extensions && json.extensions[this.name] || {}; + const lightDefs = extensions.lights || []; + const lightDef = lightDefs[lightIndex]; + let lightNode; + const color = new Color(16777215); + if (lightDef.color !== void 0) color.setRGB(lightDef.color[0], lightDef.color[1], lightDef.color[2], LinearSRGBColorSpace); + const range = lightDef.range !== void 0 ? lightDef.range : 0; + switch (lightDef.type) { + case "directional": + lightNode = new DirectionalLight(color); + lightNode.target.position.set(0, 0, -1); + lightNode.add(lightNode.target); + break; + case "point": + lightNode = new PointLight(color); + lightNode.distance = range; + break; + case "spot": + lightNode = new SpotLight(color); + lightNode.distance = range; + lightDef.spot = lightDef.spot || {}; + lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== void 0 ? lightDef.spot.innerConeAngle : 0; + lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== void 0 ? lightDef.spot.outerConeAngle : Math.PI / 4; + lightNode.angle = lightDef.spot.outerConeAngle; + lightNode.penumbra = 1 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle; + lightNode.target.position.set(0, 0, -1); + lightNode.add(lightNode.target); + break; + default: + throw new Error("THREE.GLTFLoader: Unexpected light type: " + lightDef.type); + } + lightNode.position.set(0, 0, 0); + lightNode.decay = 2; + assignExtrasToUserData(lightNode, lightDef); + if (lightDef.intensity !== void 0) lightNode.intensity = lightDef.intensity; + lightNode.name = parser.createUniqueName(lightDef.name || "light_" + lightIndex); + dependency = Promise.resolve(lightNode); + parser.cache.add(cacheKey, dependency); + return dependency; + } + getDependency(type, index) { + if (type !== "light") return; + return this._loadLight(index); + } + createNodeAttachment(nodeIndex) { + const self2 = this; + const parser = this.parser; + const json = parser.json; + const nodeDef = json.nodes[nodeIndex]; + const lightDef = nodeDef.extensions && nodeDef.extensions[this.name] || {}; + const lightIndex = lightDef.light; + if (lightIndex === void 0) return null; + return this._loadLight(lightIndex).then(function(light) { + return parser._getNodeRef(self2.cache, lightIndex, light); + }); + } +}; +var GLTFMaterialsUnlitExtension = class { + constructor() { + this.name = EXTENSIONS.KHR_MATERIALS_UNLIT; + } + getMaterialType() { + return MeshBasicMaterial; + } + extendParams(materialParams, materialDef, parser) { + const pending = []; + materialParams.color = new Color(1, 1, 1); + materialParams.opacity = 1; + const metallicRoughness = materialDef.pbrMetallicRoughness; + if (metallicRoughness) { + if (Array.isArray(metallicRoughness.baseColorFactor)) { + const array = metallicRoughness.baseColorFactor; + materialParams.color.setRGB(array[0], array[1], array[2], LinearSRGBColorSpace); + materialParams.opacity = array[3]; + } + if (metallicRoughness.baseColorTexture !== void 0) { + pending.push(parser.assignTexture(materialParams, "map", metallicRoughness.baseColorTexture, SRGBColorSpace)); + } + } + return Promise.all(pending); + } +}; +var GLTFMaterialsEmissiveStrengthExtension = class { + constructor(parser) { + this.parser = parser; + this.name = EXTENSIONS.KHR_MATERIALS_EMISSIVE_STRENGTH; + } + extendMaterialParams(materialIndex, materialParams) { + const parser = this.parser; + const materialDef = parser.json.materials[materialIndex]; + if (!materialDef.extensions || !materialDef.extensions[this.name]) { + return Promise.resolve(); + } + const emissiveStrength = materialDef.extensions[this.name].emissiveStrength; + if (emissiveStrength !== void 0) { + materialParams.emissiveIntensity = emissiveStrength; + } + return Promise.resolve(); + } +}; +var GLTFMaterialsClearcoatExtension = class { + constructor(parser) { + this.parser = parser; + this.name = EXTENSIONS.KHR_MATERIALS_CLEARCOAT; + } + getMaterialType(materialIndex) { + const parser = this.parser; + const materialDef = parser.json.materials[materialIndex]; + if (!materialDef.extensions || !materialDef.extensions[this.name]) return null; + return MeshPhysicalMaterial; + } + extendMaterialParams(materialIndex, materialParams) { + const parser = this.parser; + const materialDef = parser.json.materials[materialIndex]; + if (!materialDef.extensions || !materialDef.extensions[this.name]) { + return Promise.resolve(); + } + const pending = []; + const extension = materialDef.extensions[this.name]; + if (extension.clearcoatFactor !== void 0) { + materialParams.clearcoat = extension.clearcoatFactor; + } + if (extension.clearcoatTexture !== void 0) { + pending.push(parser.assignTexture(materialParams, "clearcoatMap", extension.clearcoatTexture)); + } + if (extension.clearcoatRoughnessFactor !== void 0) { + materialParams.clearcoatRoughness = extension.clearcoatRoughnessFactor; + } + if (extension.clearcoatRoughnessTexture !== void 0) { + pending.push(parser.assignTexture(materialParams, "clearcoatRoughnessMap", extension.clearcoatRoughnessTexture)); + } + if (extension.clearcoatNormalTexture !== void 0) { + pending.push(parser.assignTexture(materialParams, "clearcoatNormalMap", extension.clearcoatNormalTexture)); + if (extension.clearcoatNormalTexture.scale !== void 0) { + const scale = extension.clearcoatNormalTexture.scale; + materialParams.clearcoatNormalScale = new Vector2(scale, scale); + } + } + return Promise.all(pending); + } +}; +var GLTFMaterialsDispersionExtension = class { + constructor(parser) { + this.parser = parser; + this.name = EXTENSIONS.KHR_MATERIALS_DISPERSION; + } + getMaterialType(materialIndex) { + const parser = this.parser; + const materialDef = parser.json.materials[materialIndex]; + if (!materialDef.extensions || !materialDef.extensions[this.name]) return null; + return MeshPhysicalMaterial; + } + extendMaterialParams(materialIndex, materialParams) { + const parser = this.parser; + const materialDef = parser.json.materials[materialIndex]; + if (!materialDef.extensions || !materialDef.extensions[this.name]) { + return Promise.resolve(); + } + const extension = materialDef.extensions[this.name]; + materialParams.dispersion = extension.dispersion !== void 0 ? extension.dispersion : 0; + return Promise.resolve(); + } +}; +var GLTFMaterialsIridescenceExtension = class { + constructor(parser) { + this.parser = parser; + this.name = EXTENSIONS.KHR_MATERIALS_IRIDESCENCE; + } + getMaterialType(materialIndex) { + const parser = this.parser; + const materialDef = parser.json.materials[materialIndex]; + if (!materialDef.extensions || !materialDef.extensions[this.name]) return null; + return MeshPhysicalMaterial; + } + extendMaterialParams(materialIndex, materialParams) { + const parser = this.parser; + const materialDef = parser.json.materials[materialIndex]; + if (!materialDef.extensions || !materialDef.extensions[this.name]) { + return Promise.resolve(); + } + const pending = []; + const extension = materialDef.extensions[this.name]; + if (extension.iridescenceFactor !== void 0) { + materialParams.iridescence = extension.iridescenceFactor; + } + if (extension.iridescenceTexture !== void 0) { + pending.push(parser.assignTexture(materialParams, "iridescenceMap", extension.iridescenceTexture)); + } + if (extension.iridescenceIor !== void 0) { + materialParams.iridescenceIOR = extension.iridescenceIor; + } + if (materialParams.iridescenceThicknessRange === void 0) { + materialParams.iridescenceThicknessRange = [100, 400]; + } + if (extension.iridescenceThicknessMinimum !== void 0) { + materialParams.iridescenceThicknessRange[0] = extension.iridescenceThicknessMinimum; + } + if (extension.iridescenceThicknessMaximum !== void 0) { + materialParams.iridescenceThicknessRange[1] = extension.iridescenceThicknessMaximum; + } + if (extension.iridescenceThicknessTexture !== void 0) { + pending.push(parser.assignTexture(materialParams, "iridescenceThicknessMap", extension.iridescenceThicknessTexture)); + } + return Promise.all(pending); + } +}; +var GLTFMaterialsSheenExtension = class { + constructor(parser) { + this.parser = parser; + this.name = EXTENSIONS.KHR_MATERIALS_SHEEN; + } + getMaterialType(materialIndex) { + const parser = this.parser; + const materialDef = parser.json.materials[materialIndex]; + if (!materialDef.extensions || !materialDef.extensions[this.name]) return null; + return MeshPhysicalMaterial; + } + extendMaterialParams(materialIndex, materialParams) { + const parser = this.parser; + const materialDef = parser.json.materials[materialIndex]; + if (!materialDef.extensions || !materialDef.extensions[this.name]) { + return Promise.resolve(); + } + const pending = []; + materialParams.sheenColor = new Color(0, 0, 0); + materialParams.sheenRoughness = 0; + materialParams.sheen = 1; + const extension = materialDef.extensions[this.name]; + if (extension.sheenColorFactor !== void 0) { + const colorFactor = extension.sheenColorFactor; + materialParams.sheenColor.setRGB(colorFactor[0], colorFactor[1], colorFactor[2], LinearSRGBColorSpace); + } + if (extension.sheenRoughnessFactor !== void 0) { + materialParams.sheenRoughness = extension.sheenRoughnessFactor; + } + if (extension.sheenColorTexture !== void 0) { + pending.push(parser.assignTexture(materialParams, "sheenColorMap", extension.sheenColorTexture, SRGBColorSpace)); + } + if (extension.sheenRoughnessTexture !== void 0) { + pending.push(parser.assignTexture(materialParams, "sheenRoughnessMap", extension.sheenRoughnessTexture)); + } + return Promise.all(pending); + } +}; +var GLTFMaterialsTransmissionExtension = class { + constructor(parser) { + this.parser = parser; + this.name = EXTENSIONS.KHR_MATERIALS_TRANSMISSION; + } + getMaterialType(materialIndex) { + const parser = this.parser; + const materialDef = parser.json.materials[materialIndex]; + if (!materialDef.extensions || !materialDef.extensions[this.name]) return null; + return MeshPhysicalMaterial; + } + extendMaterialParams(materialIndex, materialParams) { + const parser = this.parser; + const materialDef = parser.json.materials[materialIndex]; + if (!materialDef.extensions || !materialDef.extensions[this.name]) { + return Promise.resolve(); + } + const pending = []; + const extension = materialDef.extensions[this.name]; + if (extension.transmissionFactor !== void 0) { + materialParams.transmission = extension.transmissionFactor; + } + if (extension.transmissionTexture !== void 0) { + pending.push(parser.assignTexture(materialParams, "transmissionMap", extension.transmissionTexture)); + } + return Promise.all(pending); + } +}; +var GLTFMaterialsVolumeExtension = class { + constructor(parser) { + this.parser = parser; + this.name = EXTENSIONS.KHR_MATERIALS_VOLUME; + } + getMaterialType(materialIndex) { + const parser = this.parser; + const materialDef = parser.json.materials[materialIndex]; + if (!materialDef.extensions || !materialDef.extensions[this.name]) return null; + return MeshPhysicalMaterial; + } + extendMaterialParams(materialIndex, materialParams) { + const parser = this.parser; + const materialDef = parser.json.materials[materialIndex]; + if (!materialDef.extensions || !materialDef.extensions[this.name]) { + return Promise.resolve(); + } + const pending = []; + const extension = materialDef.extensions[this.name]; + materialParams.thickness = extension.thicknessFactor !== void 0 ? extension.thicknessFactor : 0; + if (extension.thicknessTexture !== void 0) { + pending.push(parser.assignTexture(materialParams, "thicknessMap", extension.thicknessTexture)); + } + materialParams.attenuationDistance = extension.attenuationDistance || Infinity; + const colorArray = extension.attenuationColor || [1, 1, 1]; + materialParams.attenuationColor = new Color().setRGB(colorArray[0], colorArray[1], colorArray[2], LinearSRGBColorSpace); + return Promise.all(pending); + } +}; +var GLTFMaterialsIorExtension = class { + constructor(parser) { + this.parser = parser; + this.name = EXTENSIONS.KHR_MATERIALS_IOR; + } + getMaterialType(materialIndex) { + const parser = this.parser; + const materialDef = parser.json.materials[materialIndex]; + if (!materialDef.extensions || !materialDef.extensions[this.name]) return null; + return MeshPhysicalMaterial; + } + extendMaterialParams(materialIndex, materialParams) { + const parser = this.parser; + const materialDef = parser.json.materials[materialIndex]; + if (!materialDef.extensions || !materialDef.extensions[this.name]) { + return Promise.resolve(); + } + const extension = materialDef.extensions[this.name]; + materialParams.ior = extension.ior !== void 0 ? extension.ior : 1.5; + return Promise.resolve(); + } +}; +var GLTFMaterialsSpecularExtension = class { + constructor(parser) { + this.parser = parser; + this.name = EXTENSIONS.KHR_MATERIALS_SPECULAR; + } + getMaterialType(materialIndex) { + const parser = this.parser; + const materialDef = parser.json.materials[materialIndex]; + if (!materialDef.extensions || !materialDef.extensions[this.name]) return null; + return MeshPhysicalMaterial; + } + extendMaterialParams(materialIndex, materialParams) { + const parser = this.parser; + const materialDef = parser.json.materials[materialIndex]; + if (!materialDef.extensions || !materialDef.extensions[this.name]) { + return Promise.resolve(); + } + const pending = []; + const extension = materialDef.extensions[this.name]; + materialParams.specularIntensity = extension.specularFactor !== void 0 ? extension.specularFactor : 1; + if (extension.specularTexture !== void 0) { + pending.push(parser.assignTexture(materialParams, "specularIntensityMap", extension.specularTexture)); + } + const colorArray = extension.specularColorFactor || [1, 1, 1]; + materialParams.specularColor = new Color().setRGB(colorArray[0], colorArray[1], colorArray[2], LinearSRGBColorSpace); + if (extension.specularColorTexture !== void 0) { + pending.push(parser.assignTexture(materialParams, "specularColorMap", extension.specularColorTexture, SRGBColorSpace)); + } + return Promise.all(pending); + } +}; +var GLTFMaterialsBumpExtension = class { + constructor(parser) { + this.parser = parser; + this.name = EXTENSIONS.EXT_MATERIALS_BUMP; + } + getMaterialType(materialIndex) { + const parser = this.parser; + const materialDef = parser.json.materials[materialIndex]; + if (!materialDef.extensions || !materialDef.extensions[this.name]) return null; + return MeshPhysicalMaterial; + } + extendMaterialParams(materialIndex, materialParams) { + const parser = this.parser; + const materialDef = parser.json.materials[materialIndex]; + if (!materialDef.extensions || !materialDef.extensions[this.name]) { + return Promise.resolve(); + } + const pending = []; + const extension = materialDef.extensions[this.name]; + materialParams.bumpScale = extension.bumpFactor !== void 0 ? extension.bumpFactor : 1; + if (extension.bumpTexture !== void 0) { + pending.push(parser.assignTexture(materialParams, "bumpMap", extension.bumpTexture)); + } + return Promise.all(pending); + } +}; +var GLTFMaterialsAnisotropyExtension = class { + constructor(parser) { + this.parser = parser; + this.name = EXTENSIONS.KHR_MATERIALS_ANISOTROPY; + } + getMaterialType(materialIndex) { + const parser = this.parser; + const materialDef = parser.json.materials[materialIndex]; + if (!materialDef.extensions || !materialDef.extensions[this.name]) return null; + return MeshPhysicalMaterial; + } + extendMaterialParams(materialIndex, materialParams) { + const parser = this.parser; + const materialDef = parser.json.materials[materialIndex]; + if (!materialDef.extensions || !materialDef.extensions[this.name]) { + return Promise.resolve(); + } + const pending = []; + const extension = materialDef.extensions[this.name]; + if (extension.anisotropyStrength !== void 0) { + materialParams.anisotropy = extension.anisotropyStrength; + } + if (extension.anisotropyRotation !== void 0) { + materialParams.anisotropyRotation = extension.anisotropyRotation; + } + if (extension.anisotropyTexture !== void 0) { + pending.push(parser.assignTexture(materialParams, "anisotropyMap", extension.anisotropyTexture)); + } + return Promise.all(pending); + } +}; +var GLTFTextureBasisUExtension = class { + constructor(parser) { + this.parser = parser; + this.name = EXTENSIONS.KHR_TEXTURE_BASISU; + } + loadTexture(textureIndex) { + const parser = this.parser; + const json = parser.json; + const textureDef = json.textures[textureIndex]; + if (!textureDef.extensions || !textureDef.extensions[this.name]) { + return null; + } + const extension = textureDef.extensions[this.name]; + const loader = parser.options.ktx2Loader; + if (!loader) { + if (json.extensionsRequired && json.extensionsRequired.indexOf(this.name) >= 0) { + throw new Error("THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures"); + } else { + return null; + } + } + return parser.loadTextureImage(textureIndex, extension.source, loader); + } +}; +var GLTFTextureWebPExtension = class { + constructor(parser) { + this.parser = parser; + this.name = EXTENSIONS.EXT_TEXTURE_WEBP; + this.isSupported = null; + } + loadTexture(textureIndex) { + const name = this.name; + const parser = this.parser; + const json = parser.json; + const textureDef = json.textures[textureIndex]; + if (!textureDef.extensions || !textureDef.extensions[name]) { + return null; + } + const extension = textureDef.extensions[name]; + const source = json.images[extension.source]; + let loader = parser.textureLoader; + if (source.uri) { + const handler = parser.options.manager.getHandler(source.uri); + if (handler !== null) loader = handler; + } + return this.detectSupport().then(function(isSupported) { + if (isSupported) return parser.loadTextureImage(textureIndex, extension.source, loader); + if (json.extensionsRequired && json.extensionsRequired.indexOf(name) >= 0) { + throw new Error("THREE.GLTFLoader: WebP required by asset but unsupported."); + } + return parser.loadTexture(textureIndex); + }); + } + detectSupport() { + if (!this.isSupported) { + this.isSupported = new Promise(function(resolve) { + const image = new Image(); + image.src = "data:image/webp;base64,UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA"; + image.onload = image.onerror = function() { + resolve(image.height === 1); + }; + }); + } + return this.isSupported; + } +}; +var GLTFTextureAVIFExtension = class { + constructor(parser) { + this.parser = parser; + this.name = EXTENSIONS.EXT_TEXTURE_AVIF; + this.isSupported = null; + } + loadTexture(textureIndex) { + const name = this.name; + const parser = this.parser; + const json = parser.json; + const textureDef = json.textures[textureIndex]; + if (!textureDef.extensions || !textureDef.extensions[name]) { + return null; + } + const extension = textureDef.extensions[name]; + const source = json.images[extension.source]; + let loader = parser.textureLoader; + if (source.uri) { + const handler = parser.options.manager.getHandler(source.uri); + if (handler !== null) loader = handler; + } + return this.detectSupport().then(function(isSupported) { + if (isSupported) return parser.loadTextureImage(textureIndex, extension.source, loader); + if (json.extensionsRequired && json.extensionsRequired.indexOf(name) >= 0) { + throw new Error("THREE.GLTFLoader: AVIF required by asset but unsupported."); + } + return parser.loadTexture(textureIndex); + }); + } + detectSupport() { + if (!this.isSupported) { + this.isSupported = new Promise(function(resolve) { + const image = new Image(); + image.src = "data:image/avif;base64,AAAAIGZ0eXBhdmlmAAAAAGF2aWZtaWYxbWlhZk1BMUIAAADybWV0YQAAAAAAAAAoaGRscgAAAAAAAAAAcGljdAAAAAAAAAAAAAAAAGxpYmF2aWYAAAAADnBpdG0AAAAAAAEAAAAeaWxvYwAAAABEAAABAAEAAAABAAABGgAAABcAAAAoaWluZgAAAAAAAQAAABppbmZlAgAAAAABAABhdjAxQ29sb3IAAAAAamlwcnAAAABLaXBjbwAAABRpc3BlAAAAAAAAAAEAAAABAAAAEHBpeGkAAAAAAwgICAAAAAxhdjFDgQAMAAAAABNjb2xybmNseAACAAIABoAAAAAXaXBtYQAAAAAAAAABAAEEAQKDBAAAAB9tZGF0EgAKCBgABogQEDQgMgkQAAAAB8dSLfI="; + image.onload = image.onerror = function() { + resolve(image.height === 1); + }; + }); + } + return this.isSupported; + } +}; +var GLTFMeshoptCompression = class { + constructor(parser) { + this.name = EXTENSIONS.EXT_MESHOPT_COMPRESSION; + this.parser = parser; + } + loadBufferView(index) { + const json = this.parser.json; + const bufferView = json.bufferViews[index]; + if (bufferView.extensions && bufferView.extensions[this.name]) { + const extensionDef = bufferView.extensions[this.name]; + const buffer = this.parser.getDependency("buffer", extensionDef.buffer); + const decoder = this.parser.options.meshoptDecoder; + if (!decoder || !decoder.supported) { + if (json.extensionsRequired && json.extensionsRequired.indexOf(this.name) >= 0) { + throw new Error("THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files"); + } else { + return null; + } + } + return buffer.then(function(res) { + const byteOffset = extensionDef.byteOffset || 0; + const byteLength = extensionDef.byteLength || 0; + const count = extensionDef.count; + const stride = extensionDef.byteStride; + const source = new Uint8Array(res, byteOffset, byteLength); + if (decoder.decodeGltfBufferAsync) { + return decoder.decodeGltfBufferAsync(count, stride, source, extensionDef.mode, extensionDef.filter).then(function(res2) { + return res2.buffer; + }); + } else { + return decoder.ready.then(function() { + const result = new ArrayBuffer(count * stride); + decoder.decodeGltfBuffer(new Uint8Array(result), count, stride, source, extensionDef.mode, extensionDef.filter); + return result; + }); + } + }); + } else { + return null; + } + } +}; +var GLTFMeshGpuInstancing = class { + constructor(parser) { + this.name = EXTENSIONS.EXT_MESH_GPU_INSTANCING; + this.parser = parser; + } + createNodeMesh(nodeIndex) { + const json = this.parser.json; + const nodeDef = json.nodes[nodeIndex]; + if (!nodeDef.extensions || !nodeDef.extensions[this.name] || nodeDef.mesh === void 0) { + return null; + } + const meshDef = json.meshes[nodeDef.mesh]; + for (const primitive of meshDef.primitives) { + if (primitive.mode !== WEBGL_CONSTANTS.TRIANGLES && primitive.mode !== WEBGL_CONSTANTS.TRIANGLE_STRIP && primitive.mode !== WEBGL_CONSTANTS.TRIANGLE_FAN && primitive.mode !== void 0) { + return null; + } + } + const extensionDef = nodeDef.extensions[this.name]; + const attributesDef = extensionDef.attributes; + const pending = []; + const attributes = {}; + for (const key in attributesDef) { + pending.push(this.parser.getDependency("accessor", attributesDef[key]).then((accessor) => { + attributes[key] = accessor; + return attributes[key]; + })); + } + if (pending.length < 1) { + return null; + } + pending.push(this.parser.createNodeMesh(nodeIndex)); + return Promise.all(pending).then((results) => { + const nodeObject = results.pop(); + const meshes = nodeObject.isGroup ? nodeObject.children : [nodeObject]; + const count = results[0].count; + const instancedMeshes = []; + for (const mesh of meshes) { + const m = new Matrix4(); + const p = new Vector3(); + const q = new Quaternion(); + const s = new Vector3(1, 1, 1); + const instancedMesh = new InstancedMesh(mesh.geometry, mesh.material, count); + for (let i = 0; i < count; i++) { + if (attributes.TRANSLATION) { + p.fromBufferAttribute(attributes.TRANSLATION, i); + } + if (attributes.ROTATION) { + q.fromBufferAttribute(attributes.ROTATION, i); + } + if (attributes.SCALE) { + s.fromBufferAttribute(attributes.SCALE, i); + } + instancedMesh.setMatrixAt(i, m.compose(p, q, s)); + } + for (const attributeName in attributes) { + if (attributeName === "_COLOR_0") { + const attr = attributes[attributeName]; + instancedMesh.instanceColor = new InstancedBufferAttribute(attr.array, attr.itemSize, attr.normalized); + } else if (attributeName !== "TRANSLATION" && attributeName !== "ROTATION" && attributeName !== "SCALE") { + mesh.geometry.setAttribute(attributeName, attributes[attributeName]); + } + } + Object3D.prototype.copy.call(instancedMesh, mesh); + this.parser.assignFinalMaterial(instancedMesh); + instancedMeshes.push(instancedMesh); + } + if (nodeObject.isGroup) { + nodeObject.clear(); + nodeObject.add(...instancedMeshes); + return nodeObject; + } + return instancedMeshes[0]; + }); + } +}; +var BINARY_EXTENSION_HEADER_MAGIC = "glTF"; +var BINARY_EXTENSION_HEADER_LENGTH = 12; +var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 1313821514, BIN: 5130562 }; +var GLTFBinaryExtension = class { + constructor(data) { + this.name = EXTENSIONS.KHR_BINARY_GLTF; + this.content = null; + this.body = null; + const headerView = new DataView(data, 0, BINARY_EXTENSION_HEADER_LENGTH); + const textDecoder = new TextDecoder(); + this.header = { + magic: textDecoder.decode(new Uint8Array(data.slice(0, 4))), + version: headerView.getUint32(4, true), + length: headerView.getUint32(8, true) + }; + if (this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC) { + throw new Error("THREE.GLTFLoader: Unsupported glTF-Binary header."); + } else if (this.header.version < 2) { + throw new Error("THREE.GLTFLoader: Legacy binary file detected."); + } + const chunkContentsLength = this.header.length - BINARY_EXTENSION_HEADER_LENGTH; + const chunkView = new DataView(data, BINARY_EXTENSION_HEADER_LENGTH); + let chunkIndex = 0; + while (chunkIndex < chunkContentsLength) { + const chunkLength = chunkView.getUint32(chunkIndex, true); + chunkIndex += 4; + const chunkType = chunkView.getUint32(chunkIndex, true); + chunkIndex += 4; + if (chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON) { + const contentArray = new Uint8Array(data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength); + this.content = textDecoder.decode(contentArray); + } else if (chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN) { + const byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex; + this.body = data.slice(byteOffset, byteOffset + chunkLength); + } + chunkIndex += chunkLength; + } + if (this.content === null) { + throw new Error("THREE.GLTFLoader: JSON content not found."); + } + } +}; +var GLTFDracoMeshCompressionExtension = class { + constructor(json, dracoLoader) { + if (!dracoLoader) { + throw new Error("THREE.GLTFLoader: No DRACOLoader instance provided."); + } + this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION; + this.json = json; + this.dracoLoader = dracoLoader; + this.dracoLoader.preload(); + } + decodePrimitive(primitive, parser) { + const json = this.json; + const dracoLoader = this.dracoLoader; + const bufferViewIndex = primitive.extensions[this.name].bufferView; + const gltfAttributeMap = primitive.extensions[this.name].attributes; + const threeAttributeMap = {}; + const attributeNormalizedMap = {}; + const attributeTypeMap = {}; + for (const attributeName in gltfAttributeMap) { + const threeAttributeName = ATTRIBUTES[attributeName] || attributeName.toLowerCase(); + threeAttributeMap[threeAttributeName] = gltfAttributeMap[attributeName]; + } + for (const attributeName in primitive.attributes) { + const threeAttributeName = ATTRIBUTES[attributeName] || attributeName.toLowerCase(); + if (gltfAttributeMap[attributeName] !== void 0) { + const accessorDef = json.accessors[primitive.attributes[attributeName]]; + const componentType = WEBGL_COMPONENT_TYPES[accessorDef.componentType]; + attributeTypeMap[threeAttributeName] = componentType.name; + attributeNormalizedMap[threeAttributeName] = accessorDef.normalized === true; + } + } + return parser.getDependency("bufferView", bufferViewIndex).then(function(bufferView) { + return new Promise(function(resolve, reject) { + dracoLoader.decodeDracoFile(bufferView, function(geometry) { + for (const attributeName in geometry.attributes) { + const attribute = geometry.attributes[attributeName]; + const normalized = attributeNormalizedMap[attributeName]; + if (normalized !== void 0) attribute.normalized = normalized; + } + resolve(geometry); + }, threeAttributeMap, attributeTypeMap, LinearSRGBColorSpace, reject); + }); + }); + } +}; +var GLTFTextureTransformExtension = class { + constructor() { + this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM; + } + extendTexture(texture, transform) { + if ((transform.texCoord === void 0 || transform.texCoord === texture.channel) && transform.offset === void 0 && transform.rotation === void 0 && transform.scale === void 0) { + return texture; + } + texture = texture.clone(); + if (transform.texCoord !== void 0) { + texture.channel = transform.texCoord; + } + if (transform.offset !== void 0) { + texture.offset.fromArray(transform.offset); + } + if (transform.rotation !== void 0) { + texture.rotation = transform.rotation; + } + if (transform.scale !== void 0) { + texture.repeat.fromArray(transform.scale); + } + texture.needsUpdate = true; + return texture; + } +}; +var GLTFMeshQuantizationExtension = class { + constructor() { + this.name = EXTENSIONS.KHR_MESH_QUANTIZATION; + } +}; +var GLTFCubicSplineInterpolant = class extends Interpolant { + constructor(parameterPositions, sampleValues, sampleSize, resultBuffer) { + super(parameterPositions, sampleValues, sampleSize, resultBuffer); + } + copySampleValue_(index) { + const result = this.resultBuffer, values = this.sampleValues, valueSize = this.valueSize, offset = index * valueSize * 3 + valueSize; + for (let i = 0; i !== valueSize; i++) { + result[i] = values[offset + i]; + } + return result; + } + interpolate_(i1, t0, t, t1) { + const result = this.resultBuffer; + const values = this.sampleValues; + const stride = this.valueSize; + const stride2 = stride * 2; + const stride3 = stride * 3; + const td = t1 - t0; + const p = (t - t0) / td; + const pp = p * p; + const ppp = pp * p; + const offset1 = i1 * stride3; + const offset0 = offset1 - stride3; + const s2 = -2 * ppp + 3 * pp; + const s3 = ppp - pp; + const s0 = 1 - s2; + const s1 = s3 - pp + p; + for (let i = 0; i !== stride; i++) { + const p0 = values[offset0 + i + stride]; + const m0 = values[offset0 + i + stride2] * td; + const p1 = values[offset1 + i + stride]; + const m1 = values[offset1 + i] * td; + result[i] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1; + } + return result; + } +}; +var _q = new Quaternion(); +var GLTFCubicSplineQuaternionInterpolant = class extends GLTFCubicSplineInterpolant { + interpolate_(i1, t0, t, t1) { + const result = super.interpolate_(i1, t0, t, t1); + _q.fromArray(result).normalize().toArray(result); + return result; + } +}; +var WEBGL_CONSTANTS = { + FLOAT: 5126, + //FLOAT_MAT2: 35674, + FLOAT_MAT3: 35675, + FLOAT_MAT4: 35676, + FLOAT_VEC2: 35664, + FLOAT_VEC3: 35665, + FLOAT_VEC4: 35666, + LINEAR: 9729, + REPEAT: 10497, + SAMPLER_2D: 35678, + POINTS: 0, + LINES: 1, + LINE_LOOP: 2, + LINE_STRIP: 3, + TRIANGLES: 4, + TRIANGLE_STRIP: 5, + TRIANGLE_FAN: 6, + UNSIGNED_BYTE: 5121, + UNSIGNED_SHORT: 5123 +}; +var WEBGL_COMPONENT_TYPES = { + 5120: Int8Array, + 5121: Uint8Array, + 5122: Int16Array, + 5123: Uint16Array, + 5125: Uint32Array, + 5126: Float32Array +}; +var WEBGL_FILTERS = { + 9728: NearestFilter, + 9729: LinearFilter, + 9984: NearestMipmapNearestFilter, + 9985: LinearMipmapNearestFilter, + 9986: NearestMipmapLinearFilter, + 9987: LinearMipmapLinearFilter +}; +var WEBGL_WRAPPINGS = { + 33071: ClampToEdgeWrapping, + 33648: MirroredRepeatWrapping, + 10497: RepeatWrapping +}; +var WEBGL_TYPE_SIZES = { + "SCALAR": 1, + "VEC2": 2, + "VEC3": 3, + "VEC4": 4, + "MAT2": 4, + "MAT3": 9, + "MAT4": 16 +}; +var ATTRIBUTES = { + POSITION: "position", + NORMAL: "normal", + TANGENT: "tangent", + TEXCOORD_0: "uv", + TEXCOORD_1: "uv1", + TEXCOORD_2: "uv2", + TEXCOORD_3: "uv3", + COLOR_0: "color", + WEIGHTS_0: "skinWeight", + JOINTS_0: "skinIndex" +}; +var PATH_PROPERTIES = { + scale: "scale", + translation: "position", + rotation: "quaternion", + weights: "morphTargetInfluences" +}; +var INTERPOLATION = { + CUBICSPLINE: void 0, + // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each + // keyframe track will be initialized with a default interpolation type, then modified. + LINEAR: InterpolateLinear, + STEP: InterpolateDiscrete +}; +var ALPHA_MODES = { + OPAQUE: "OPAQUE", + MASK: "MASK", + BLEND: "BLEND" +}; +function createDefaultMaterial(cache) { + if (cache["DefaultMaterial"] === void 0) { + cache["DefaultMaterial"] = new MeshStandardMaterial({ + color: 16777215, + emissive: 0, + metalness: 1, + roughness: 1, + transparent: false, + depthTest: true, + side: FrontSide + }); + } + return cache["DefaultMaterial"]; +} +function addUnknownExtensionsToUserData(knownExtensions, object, objectDef) { + for (const name in objectDef.extensions) { + if (knownExtensions[name] === void 0) { + object.userData.gltfExtensions = object.userData.gltfExtensions || {}; + object.userData.gltfExtensions[name] = objectDef.extensions[name]; + } + } +} +function assignExtrasToUserData(object, gltfDef) { + if (gltfDef.extras !== void 0) { + if (typeof gltfDef.extras === "object") { + Object.assign(object.userData, gltfDef.extras); + } else { + console.warn("THREE.GLTFLoader: Ignoring primitive type .extras, " + gltfDef.extras); + } + } +} +function addMorphTargets(geometry, targets, parser) { + let hasMorphPosition = false; + let hasMorphNormal = false; + let hasMorphColor = false; + for (let i = 0, il = targets.length; i < il; i++) { + const target = targets[i]; + if (target.POSITION !== void 0) hasMorphPosition = true; + if (target.NORMAL !== void 0) hasMorphNormal = true; + if (target.COLOR_0 !== void 0) hasMorphColor = true; + if (hasMorphPosition && hasMorphNormal && hasMorphColor) break; + } + if (!hasMorphPosition && !hasMorphNormal && !hasMorphColor) return Promise.resolve(geometry); + const pendingPositionAccessors = []; + const pendingNormalAccessors = []; + const pendingColorAccessors = []; + for (let i = 0, il = targets.length; i < il; i++) { + const target = targets[i]; + if (hasMorphPosition) { + const pendingAccessor = target.POSITION !== void 0 ? parser.getDependency("accessor", target.POSITION) : geometry.attributes.position; + pendingPositionAccessors.push(pendingAccessor); + } + if (hasMorphNormal) { + const pendingAccessor = target.NORMAL !== void 0 ? parser.getDependency("accessor", target.NORMAL) : geometry.attributes.normal; + pendingNormalAccessors.push(pendingAccessor); + } + if (hasMorphColor) { + const pendingAccessor = target.COLOR_0 !== void 0 ? parser.getDependency("accessor", target.COLOR_0) : geometry.attributes.color; + pendingColorAccessors.push(pendingAccessor); + } + } + return Promise.all([ + Promise.all(pendingPositionAccessors), + Promise.all(pendingNormalAccessors), + Promise.all(pendingColorAccessors) + ]).then(function(accessors) { + const morphPositions = accessors[0]; + const morphNormals = accessors[1]; + const morphColors = accessors[2]; + if (hasMorphPosition) geometry.morphAttributes.position = morphPositions; + if (hasMorphNormal) geometry.morphAttributes.normal = morphNormals; + if (hasMorphColor) geometry.morphAttributes.color = morphColors; + geometry.morphTargetsRelative = true; + return geometry; + }); +} +function updateMorphTargets(mesh, meshDef) { + mesh.updateMorphTargets(); + if (meshDef.weights !== void 0) { + for (let i = 0, il = meshDef.weights.length; i < il; i++) { + mesh.morphTargetInfluences[i] = meshDef.weights[i]; + } + } + if (meshDef.extras && Array.isArray(meshDef.extras.targetNames)) { + const targetNames = meshDef.extras.targetNames; + if (mesh.morphTargetInfluences.length === targetNames.length) { + mesh.morphTargetDictionary = {}; + for (let i = 0, il = targetNames.length; i < il; i++) { + mesh.morphTargetDictionary[targetNames[i]] = i; + } + } else { + console.warn("THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names."); + } + } +} +function createPrimitiveKey(primitiveDef) { + let geometryKey; + const dracoExtension = primitiveDef.extensions && primitiveDef.extensions[EXTENSIONS.KHR_DRACO_MESH_COMPRESSION]; + if (dracoExtension) { + geometryKey = "draco:" + dracoExtension.bufferView + ":" + dracoExtension.indices + ":" + createAttributesKey(dracoExtension.attributes); + } else { + geometryKey = primitiveDef.indices + ":" + createAttributesKey(primitiveDef.attributes) + ":" + primitiveDef.mode; + } + if (primitiveDef.targets !== void 0) { + for (let i = 0, il = primitiveDef.targets.length; i < il; i++) { + geometryKey += ":" + createAttributesKey(primitiveDef.targets[i]); + } + } + return geometryKey; +} +function createAttributesKey(attributes) { + let attributesKey = ""; + const keys = Object.keys(attributes).sort(); + for (let i = 0, il = keys.length; i < il; i++) { + attributesKey += keys[i] + ":" + attributes[keys[i]] + ";"; + } + return attributesKey; +} +function getNormalizedComponentScale(constructor) { + switch (constructor) { + case Int8Array: + return 1 / 127; + case Uint8Array: + return 1 / 255; + case Int16Array: + return 1 / 32767; + case Uint16Array: + return 1 / 65535; + default: + throw new Error("THREE.GLTFLoader: Unsupported normalized accessor component type."); + } +} +function getImageURIMimeType(uri) { + if (uri.search(/\.jpe?g($|\?)/i) > 0 || uri.search(/^data\:image\/jpeg/) === 0) return "image/jpeg"; + if (uri.search(/\.webp($|\?)/i) > 0 || uri.search(/^data\:image\/webp/) === 0) return "image/webp"; + return "image/png"; +} +var _identityMatrix = new Matrix4(); +var GLTFParser = class { + constructor(json = {}, options = {}) { + this.json = json; + this.extensions = {}; + this.plugins = {}; + this.options = options; + this.cache = new GLTFRegistry(); + this.associations = /* @__PURE__ */ new Map(); + this.primitiveCache = {}; + this.nodeCache = {}; + this.meshCache = { refs: {}, uses: {} }; + this.cameraCache = { refs: {}, uses: {} }; + this.lightCache = { refs: {}, uses: {} }; + this.sourceCache = {}; + this.textureCache = {}; + this.nodeNamesUsed = {}; + let isSafari = false; + let safariVersion = -1; + let isFirefox = false; + let firefoxVersion = -1; + if (typeof navigator !== "undefined") { + const userAgent = navigator.userAgent; + isSafari = /^((?!chrome|android).)*safari/i.test(userAgent) === true; + const safariMatch = userAgent.match(/Version\/(\d+)/); + safariVersion = isSafari && safariMatch ? parseInt(safariMatch[1], 10) : -1; + isFirefox = userAgent.indexOf("Firefox") > -1; + firefoxVersion = isFirefox ? userAgent.match(/Firefox\/([0-9]+)\./)[1] : -1; + } + if (typeof createImageBitmap === "undefined" || isSafari && safariVersion < 17 || isFirefox && firefoxVersion < 98) { + this.textureLoader = new TextureLoader(this.options.manager); + } else { + this.textureLoader = new ImageBitmapLoader(this.options.manager); + } + this.textureLoader.setCrossOrigin(this.options.crossOrigin); + this.textureLoader.setRequestHeader(this.options.requestHeader); + this.fileLoader = new FileLoader(this.options.manager); + this.fileLoader.setResponseType("arraybuffer"); + if (this.options.crossOrigin === "use-credentials") { + this.fileLoader.setWithCredentials(true); + } + } + setExtensions(extensions) { + this.extensions = extensions; + } + setPlugins(plugins) { + this.plugins = plugins; + } + parse(onLoad, onError) { + const parser = this; + const json = this.json; + const extensions = this.extensions; + this.cache.removeAll(); + this.nodeCache = {}; + this._invokeAll(function(ext) { + return ext._markDefs && ext._markDefs(); + }); + Promise.all(this._invokeAll(function(ext) { + return ext.beforeRoot && ext.beforeRoot(); + })).then(function() { + return Promise.all([ + parser.getDependencies("scene"), + parser.getDependencies("animation"), + parser.getDependencies("camera") + ]); + }).then(function(dependencies) { + const result = { + scene: dependencies[0][json.scene || 0], + scenes: dependencies[0], + animations: dependencies[1], + cameras: dependencies[2], + asset: json.asset, + parser, + userData: {} + }; + addUnknownExtensionsToUserData(extensions, result, json); + assignExtrasToUserData(result, json); + return Promise.all(parser._invokeAll(function(ext) { + return ext.afterRoot && ext.afterRoot(result); + })).then(function() { + for (const scene of result.scenes) { + scene.updateMatrixWorld(); + } + onLoad(result); + }); + }).catch(onError); + } + /** + * Marks the special nodes/meshes in json for efficient parse. + */ + _markDefs() { + const nodeDefs = this.json.nodes || []; + const skinDefs = this.json.skins || []; + const meshDefs = this.json.meshes || []; + for (let skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex++) { + const joints = skinDefs[skinIndex].joints; + for (let i = 0, il = joints.length; i < il; i++) { + nodeDefs[joints[i]].isBone = true; + } + } + for (let nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex++) { + const nodeDef = nodeDefs[nodeIndex]; + if (nodeDef.mesh !== void 0) { + this._addNodeRef(this.meshCache, nodeDef.mesh); + if (nodeDef.skin !== void 0) { + meshDefs[nodeDef.mesh].isSkinnedMesh = true; + } + } + if (nodeDef.camera !== void 0) { + this._addNodeRef(this.cameraCache, nodeDef.camera); + } + } + } + /** + * Counts references to shared node / Object3D resources. These resources + * can be reused, or "instantiated", at multiple nodes in the scene + * hierarchy. Mesh, Camera, and Light instances are instantiated and must + * be marked. Non-scenegraph resources (like Materials, Geometries, and + * Textures) can be reused directly and are not marked here. + * + * Example: CesiumMilkTruck sample model reuses "Wheel" meshes. + */ + _addNodeRef(cache, index) { + if (index === void 0) return; + if (cache.refs[index] === void 0) { + cache.refs[index] = cache.uses[index] = 0; + } + cache.refs[index]++; + } + /** Returns a reference to a shared resource, cloning it if necessary. */ + _getNodeRef(cache, index, object) { + if (cache.refs[index] <= 1) return object; + const ref = object.clone(); + const updateMappings = (original, clone) => { + const mappings = this.associations.get(original); + if (mappings != null) { + this.associations.set(clone, mappings); + } + for (const [i, child] of original.children.entries()) { + updateMappings(child, clone.children[i]); + } + }; + updateMappings(object, ref); + ref.name += "_instance_" + cache.uses[index]++; + return ref; + } + _invokeOne(func) { + const extensions = Object.values(this.plugins); + extensions.push(this); + for (let i = 0; i < extensions.length; i++) { + const result = func(extensions[i]); + if (result) return result; + } + return null; + } + _invokeAll(func) { + const extensions = Object.values(this.plugins); + extensions.unshift(this); + const pending = []; + for (let i = 0; i < extensions.length; i++) { + const result = func(extensions[i]); + if (result) pending.push(result); + } + return pending; + } + /** + * Requests the specified dependency asynchronously, with caching. + * @param {string} type + * @param {number} index + * @return {Promise} + */ + getDependency(type, index) { + const cacheKey = type + ":" + index; + let dependency = this.cache.get(cacheKey); + if (!dependency) { + switch (type) { + case "scene": + dependency = this.loadScene(index); + break; + case "node": + dependency = this._invokeOne(function(ext) { + return ext.loadNode && ext.loadNode(index); + }); + break; + case "mesh": + dependency = this._invokeOne(function(ext) { + return ext.loadMesh && ext.loadMesh(index); + }); + break; + case "accessor": + dependency = this.loadAccessor(index); + break; + case "bufferView": + dependency = this._invokeOne(function(ext) { + return ext.loadBufferView && ext.loadBufferView(index); + }); + break; + case "buffer": + dependency = this.loadBuffer(index); + break; + case "material": + dependency = this._invokeOne(function(ext) { + return ext.loadMaterial && ext.loadMaterial(index); + }); + break; + case "texture": + dependency = this._invokeOne(function(ext) { + return ext.loadTexture && ext.loadTexture(index); + }); + break; + case "skin": + dependency = this.loadSkin(index); + break; + case "animation": + dependency = this._invokeOne(function(ext) { + return ext.loadAnimation && ext.loadAnimation(index); + }); + break; + case "camera": + dependency = this.loadCamera(index); + break; + default: + dependency = this._invokeOne(function(ext) { + return ext != this && ext.getDependency && ext.getDependency(type, index); + }); + if (!dependency) { + throw new Error("Unknown type: " + type); + } + break; + } + this.cache.add(cacheKey, dependency); + } + return dependency; + } + /** + * Requests all dependencies of the specified type asynchronously, with caching. + * @param {string} type + * @return {Promise>} + */ + getDependencies(type) { + let dependencies = this.cache.get(type); + if (!dependencies) { + const parser = this; + const defs = this.json[type + (type === "mesh" ? "es" : "s")] || []; + dependencies = Promise.all(defs.map(function(def, index) { + return parser.getDependency(type, index); + })); + this.cache.add(type, dependencies); + } + return dependencies; + } + /** + * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views + * @param {number} bufferIndex + * @return {Promise} + */ + loadBuffer(bufferIndex) { + const bufferDef = this.json.buffers[bufferIndex]; + const loader = this.fileLoader; + if (bufferDef.type && bufferDef.type !== "arraybuffer") { + throw new Error("THREE.GLTFLoader: " + bufferDef.type + " buffer type is not supported."); + } + if (bufferDef.uri === void 0 && bufferIndex === 0) { + return Promise.resolve(this.extensions[EXTENSIONS.KHR_BINARY_GLTF].body); + } + const options = this.options; + return new Promise(function(resolve, reject) { + loader.load(LoaderUtils.resolveURL(bufferDef.uri, options.path), resolve, void 0, function() { + reject(new Error('THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".')); + }); + }); + } + /** + * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views + * @param {number} bufferViewIndex + * @return {Promise} + */ + loadBufferView(bufferViewIndex) { + const bufferViewDef = this.json.bufferViews[bufferViewIndex]; + return this.getDependency("buffer", bufferViewDef.buffer).then(function(buffer) { + const byteLength = bufferViewDef.byteLength || 0; + const byteOffset = bufferViewDef.byteOffset || 0; + return buffer.slice(byteOffset, byteOffset + byteLength); + }); + } + /** + * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors + * @param {number} accessorIndex + * @return {Promise} + */ + loadAccessor(accessorIndex) { + const parser = this; + const json = this.json; + const accessorDef = this.json.accessors[accessorIndex]; + if (accessorDef.bufferView === void 0 && accessorDef.sparse === void 0) { + const itemSize = WEBGL_TYPE_SIZES[accessorDef.type]; + const TypedArray = WEBGL_COMPONENT_TYPES[accessorDef.componentType]; + const normalized = accessorDef.normalized === true; + const array = new TypedArray(accessorDef.count * itemSize); + return Promise.resolve(new BufferAttribute(array, itemSize, normalized)); + } + const pendingBufferViews = []; + if (accessorDef.bufferView !== void 0) { + pendingBufferViews.push(this.getDependency("bufferView", accessorDef.bufferView)); + } else { + pendingBufferViews.push(null); + } + if (accessorDef.sparse !== void 0) { + pendingBufferViews.push(this.getDependency("bufferView", accessorDef.sparse.indices.bufferView)); + pendingBufferViews.push(this.getDependency("bufferView", accessorDef.sparse.values.bufferView)); + } + return Promise.all(pendingBufferViews).then(function(bufferViews) { + const bufferView = bufferViews[0]; + const itemSize = WEBGL_TYPE_SIZES[accessorDef.type]; + const TypedArray = WEBGL_COMPONENT_TYPES[accessorDef.componentType]; + const elementBytes = TypedArray.BYTES_PER_ELEMENT; + const itemBytes = elementBytes * itemSize; + const byteOffset = accessorDef.byteOffset || 0; + const byteStride = accessorDef.bufferView !== void 0 ? json.bufferViews[accessorDef.bufferView].byteStride : void 0; + const normalized = accessorDef.normalized === true; + let array, bufferAttribute; + if (byteStride && byteStride !== itemBytes) { + const ibSlice = Math.floor(byteOffset / byteStride); + const ibCacheKey = "InterleavedBuffer:" + accessorDef.bufferView + ":" + accessorDef.componentType + ":" + ibSlice + ":" + accessorDef.count; + let ib = parser.cache.get(ibCacheKey); + if (!ib) { + array = new TypedArray(bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes); + ib = new InterleavedBuffer(array, byteStride / elementBytes); + parser.cache.add(ibCacheKey, ib); + } + bufferAttribute = new InterleavedBufferAttribute(ib, itemSize, byteOffset % byteStride / elementBytes, normalized); + } else { + if (bufferView === null) { + array = new TypedArray(accessorDef.count * itemSize); + } else { + array = new TypedArray(bufferView, byteOffset, accessorDef.count * itemSize); + } + bufferAttribute = new BufferAttribute(array, itemSize, normalized); + } + if (accessorDef.sparse !== void 0) { + const itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR; + const TypedArrayIndices = WEBGL_COMPONENT_TYPES[accessorDef.sparse.indices.componentType]; + const byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0; + const byteOffsetValues = accessorDef.sparse.values.byteOffset || 0; + const sparseIndices = new TypedArrayIndices(bufferViews[1], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices); + const sparseValues = new TypedArray(bufferViews[2], byteOffsetValues, accessorDef.sparse.count * itemSize); + if (bufferView !== null) { + bufferAttribute = new BufferAttribute(bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized); + } + for (let i = 0, il = sparseIndices.length; i < il; i++) { + const index = sparseIndices[i]; + bufferAttribute.setX(index, sparseValues[i * itemSize]); + if (itemSize >= 2) bufferAttribute.setY(index, sparseValues[i * itemSize + 1]); + if (itemSize >= 3) bufferAttribute.setZ(index, sparseValues[i * itemSize + 2]); + if (itemSize >= 4) bufferAttribute.setW(index, sparseValues[i * itemSize + 3]); + if (itemSize >= 5) throw new Error("THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute."); + } + } + return bufferAttribute; + }); + } + /** + * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures + * @param {number} textureIndex + * @return {Promise} + */ + loadTexture(textureIndex) { + const json = this.json; + const options = this.options; + const textureDef = json.textures[textureIndex]; + const sourceIndex = textureDef.source; + const sourceDef = json.images[sourceIndex]; + let loader = this.textureLoader; + if (sourceDef.uri) { + const handler = options.manager.getHandler(sourceDef.uri); + if (handler !== null) loader = handler; + } + return this.loadTextureImage(textureIndex, sourceIndex, loader); + } + loadTextureImage(textureIndex, sourceIndex, loader) { + const parser = this; + const json = this.json; + const textureDef = json.textures[textureIndex]; + const sourceDef = json.images[sourceIndex]; + const cacheKey = (sourceDef.uri || sourceDef.bufferView) + ":" + textureDef.sampler; + if (this.textureCache[cacheKey]) { + return this.textureCache[cacheKey]; + } + const promise = this.loadImageSource(sourceIndex, loader).then(function(texture) { + texture.flipY = false; + texture.name = textureDef.name || sourceDef.name || ""; + if (texture.name === "" && typeof sourceDef.uri === "string" && sourceDef.uri.startsWith("data:image/") === false) { + texture.name = sourceDef.uri; + } + const samplers = json.samplers || {}; + const sampler = samplers[textureDef.sampler] || {}; + texture.magFilter = WEBGL_FILTERS[sampler.magFilter] || LinearFilter; + texture.minFilter = WEBGL_FILTERS[sampler.minFilter] || LinearMipmapLinearFilter; + texture.wrapS = WEBGL_WRAPPINGS[sampler.wrapS] || RepeatWrapping; + texture.wrapT = WEBGL_WRAPPINGS[sampler.wrapT] || RepeatWrapping; + parser.associations.set(texture, { textures: textureIndex }); + return texture; + }).catch(function() { + return null; + }); + this.textureCache[cacheKey] = promise; + return promise; + } + loadImageSource(sourceIndex, loader) { + const parser = this; + const json = this.json; + const options = this.options; + if (this.sourceCache[sourceIndex] !== void 0) { + return this.sourceCache[sourceIndex].then((texture) => texture.clone()); + } + const sourceDef = json.images[sourceIndex]; + const URL = self.URL || self.webkitURL; + let sourceURI = sourceDef.uri || ""; + let isObjectURL = false; + if (sourceDef.bufferView !== void 0) { + sourceURI = parser.getDependency("bufferView", sourceDef.bufferView).then(function(bufferView) { + isObjectURL = true; + const blob = new Blob([bufferView], { type: sourceDef.mimeType }); + sourceURI = URL.createObjectURL(blob); + return sourceURI; + }); + } else if (sourceDef.uri === void 0) { + throw new Error("THREE.GLTFLoader: Image " + sourceIndex + " is missing URI and bufferView"); + } + const promise = Promise.resolve(sourceURI).then(function(sourceURI2) { + return new Promise(function(resolve, reject) { + let onLoad = resolve; + if (loader.isImageBitmapLoader === true) { + onLoad = function(imageBitmap) { + const texture = new Texture(imageBitmap); + texture.needsUpdate = true; + resolve(texture); + }; + } + loader.load(LoaderUtils.resolveURL(sourceURI2, options.path), onLoad, void 0, reject); + }); + }).then(function(texture) { + if (isObjectURL === true) { + URL.revokeObjectURL(sourceURI); + } + assignExtrasToUserData(texture, sourceDef); + texture.userData.mimeType = sourceDef.mimeType || getImageURIMimeType(sourceDef.uri); + return texture; + }).catch(function(error) { + console.error("THREE.GLTFLoader: Couldn't load texture", sourceURI); + throw error; + }); + this.sourceCache[sourceIndex] = promise; + return promise; + } + /** + * Asynchronously assigns a texture to the given material parameters. + * @param {Object} materialParams + * @param {string} mapName + * @param {Object} mapDef + * @return {Promise} + */ + assignTexture(materialParams, mapName, mapDef, colorSpace) { + const parser = this; + return this.getDependency("texture", mapDef.index).then(function(texture) { + if (!texture) return null; + if (mapDef.texCoord !== void 0 && mapDef.texCoord > 0) { + texture = texture.clone(); + texture.channel = mapDef.texCoord; + } + if (parser.extensions[EXTENSIONS.KHR_TEXTURE_TRANSFORM]) { + const transform = mapDef.extensions !== void 0 ? mapDef.extensions[EXTENSIONS.KHR_TEXTURE_TRANSFORM] : void 0; + if (transform) { + const gltfReference = parser.associations.get(texture); + texture = parser.extensions[EXTENSIONS.KHR_TEXTURE_TRANSFORM].extendTexture(texture, transform); + parser.associations.set(texture, gltfReference); + } + } + if (colorSpace !== void 0) { + texture.colorSpace = colorSpace; + } + materialParams[mapName] = texture; + return texture; + }); + } + /** + * Assigns final material to a Mesh, Line, or Points instance. The instance + * already has a material (generated from the glTF material options alone) + * but reuse of the same glTF material may require multiple threejs materials + * to accommodate different primitive types, defines, etc. New materials will + * be created if necessary, and reused from a cache. + * @param {Object3D} mesh Mesh, Line, or Points instance. + */ + assignFinalMaterial(mesh) { + const geometry = mesh.geometry; + let material = mesh.material; + const useDerivativeTangents = geometry.attributes.tangent === void 0; + const useVertexColors = geometry.attributes.color !== void 0; + const useFlatShading = geometry.attributes.normal === void 0; + if (mesh.isPoints) { + const cacheKey = "PointsMaterial:" + material.uuid; + let pointsMaterial = this.cache.get(cacheKey); + if (!pointsMaterial) { + pointsMaterial = new PointsMaterial(); + Material.prototype.copy.call(pointsMaterial, material); + pointsMaterial.color.copy(material.color); + pointsMaterial.map = material.map; + pointsMaterial.sizeAttenuation = false; + this.cache.add(cacheKey, pointsMaterial); + } + material = pointsMaterial; + } else if (mesh.isLine) { + const cacheKey = "LineBasicMaterial:" + material.uuid; + let lineMaterial = this.cache.get(cacheKey); + if (!lineMaterial) { + lineMaterial = new LineBasicMaterial(); + Material.prototype.copy.call(lineMaterial, material); + lineMaterial.color.copy(material.color); + lineMaterial.map = material.map; + this.cache.add(cacheKey, lineMaterial); + } + material = lineMaterial; + } + if (useDerivativeTangents || useVertexColors || useFlatShading) { + let cacheKey = "ClonedMaterial:" + material.uuid + ":"; + if (useDerivativeTangents) cacheKey += "derivative-tangents:"; + if (useVertexColors) cacheKey += "vertex-colors:"; + if (useFlatShading) cacheKey += "flat-shading:"; + let cachedMaterial = this.cache.get(cacheKey); + if (!cachedMaterial) { + cachedMaterial = material.clone(); + if (useVertexColors) cachedMaterial.vertexColors = true; + if (useFlatShading) cachedMaterial.flatShading = true; + if (useDerivativeTangents) { + if (cachedMaterial.normalScale) cachedMaterial.normalScale.y *= -1; + if (cachedMaterial.clearcoatNormalScale) cachedMaterial.clearcoatNormalScale.y *= -1; + } + this.cache.add(cacheKey, cachedMaterial); + this.associations.set(cachedMaterial, this.associations.get(material)); + } + material = cachedMaterial; + } + mesh.material = material; + } + getMaterialType() { + return MeshStandardMaterial; + } + /** + * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials + * @param {number} materialIndex + * @return {Promise} + */ + loadMaterial(materialIndex) { + const parser = this; + const json = this.json; + const extensions = this.extensions; + const materialDef = json.materials[materialIndex]; + let materialType; + const materialParams = {}; + const materialExtensions = materialDef.extensions || {}; + const pending = []; + if (materialExtensions[EXTENSIONS.KHR_MATERIALS_UNLIT]) { + const kmuExtension = extensions[EXTENSIONS.KHR_MATERIALS_UNLIT]; + materialType = kmuExtension.getMaterialType(); + pending.push(kmuExtension.extendParams(materialParams, materialDef, parser)); + } else { + const metallicRoughness = materialDef.pbrMetallicRoughness || {}; + materialParams.color = new Color(1, 1, 1); + materialParams.opacity = 1; + if (Array.isArray(metallicRoughness.baseColorFactor)) { + const array = metallicRoughness.baseColorFactor; + materialParams.color.setRGB(array[0], array[1], array[2], LinearSRGBColorSpace); + materialParams.opacity = array[3]; + } + if (metallicRoughness.baseColorTexture !== void 0) { + pending.push(parser.assignTexture(materialParams, "map", metallicRoughness.baseColorTexture, SRGBColorSpace)); + } + materialParams.metalness = metallicRoughness.metallicFactor !== void 0 ? metallicRoughness.metallicFactor : 1; + materialParams.roughness = metallicRoughness.roughnessFactor !== void 0 ? metallicRoughness.roughnessFactor : 1; + if (metallicRoughness.metallicRoughnessTexture !== void 0) { + pending.push(parser.assignTexture(materialParams, "metalnessMap", metallicRoughness.metallicRoughnessTexture)); + pending.push(parser.assignTexture(materialParams, "roughnessMap", metallicRoughness.metallicRoughnessTexture)); + } + materialType = this._invokeOne(function(ext) { + return ext.getMaterialType && ext.getMaterialType(materialIndex); + }); + pending.push(Promise.all(this._invokeAll(function(ext) { + return ext.extendMaterialParams && ext.extendMaterialParams(materialIndex, materialParams); + }))); + } + if (materialDef.doubleSided === true) { + materialParams.side = DoubleSide; + } + const alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE; + if (alphaMode === ALPHA_MODES.BLEND) { + materialParams.transparent = true; + materialParams.depthWrite = false; + } else { + materialParams.transparent = false; + if (alphaMode === ALPHA_MODES.MASK) { + materialParams.alphaTest = materialDef.alphaCutoff !== void 0 ? materialDef.alphaCutoff : 0.5; + } + } + if (materialDef.normalTexture !== void 0 && materialType !== MeshBasicMaterial) { + pending.push(parser.assignTexture(materialParams, "normalMap", materialDef.normalTexture)); + materialParams.normalScale = new Vector2(1, 1); + if (materialDef.normalTexture.scale !== void 0) { + const scale = materialDef.normalTexture.scale; + materialParams.normalScale.set(scale, scale); + } + } + if (materialDef.occlusionTexture !== void 0 && materialType !== MeshBasicMaterial) { + pending.push(parser.assignTexture(materialParams, "aoMap", materialDef.occlusionTexture)); + if (materialDef.occlusionTexture.strength !== void 0) { + materialParams.aoMapIntensity = materialDef.occlusionTexture.strength; + } + } + if (materialDef.emissiveFactor !== void 0 && materialType !== MeshBasicMaterial) { + const emissiveFactor = materialDef.emissiveFactor; + materialParams.emissive = new Color().setRGB(emissiveFactor[0], emissiveFactor[1], emissiveFactor[2], LinearSRGBColorSpace); + } + if (materialDef.emissiveTexture !== void 0 && materialType !== MeshBasicMaterial) { + pending.push(parser.assignTexture(materialParams, "emissiveMap", materialDef.emissiveTexture, SRGBColorSpace)); + } + return Promise.all(pending).then(function() { + const material = new materialType(materialParams); + if (materialDef.name) material.name = materialDef.name; + assignExtrasToUserData(material, materialDef); + parser.associations.set(material, { materials: materialIndex }); + if (materialDef.extensions) addUnknownExtensionsToUserData(extensions, material, materialDef); + return material; + }); + } + /** When Object3D instances are targeted by animation, they need unique names. */ + createUniqueName(originalName) { + const sanitizedName = PropertyBinding.sanitizeNodeName(originalName || ""); + if (sanitizedName in this.nodeNamesUsed) { + return sanitizedName + "_" + ++this.nodeNamesUsed[sanitizedName]; + } else { + this.nodeNamesUsed[sanitizedName] = 0; + return sanitizedName; + } + } + /** + * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry + * + * Creates BufferGeometries from primitives. + * + * @param {Array} primitives + * @return {Promise>} + */ + loadGeometries(primitives) { + const parser = this; + const extensions = this.extensions; + const cache = this.primitiveCache; + function createDracoPrimitive(primitive) { + return extensions[EXTENSIONS.KHR_DRACO_MESH_COMPRESSION].decodePrimitive(primitive, parser).then(function(geometry) { + return addPrimitiveAttributes(geometry, primitive, parser); + }); + } + const pending = []; + for (let i = 0, il = primitives.length; i < il; i++) { + const primitive = primitives[i]; + const cacheKey = createPrimitiveKey(primitive); + const cached = cache[cacheKey]; + if (cached) { + pending.push(cached.promise); + } else { + let geometryPromise; + if (primitive.extensions && primitive.extensions[EXTENSIONS.KHR_DRACO_MESH_COMPRESSION]) { + geometryPromise = createDracoPrimitive(primitive); + } else { + geometryPromise = addPrimitiveAttributes(new BufferGeometry(), primitive, parser); + } + cache[cacheKey] = { primitive, promise: geometryPromise }; + pending.push(geometryPromise); + } + } + return Promise.all(pending); + } + /** + * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes + * @param {number} meshIndex + * @return {Promise} + */ + loadMesh(meshIndex) { + const parser = this; + const json = this.json; + const extensions = this.extensions; + const meshDef = json.meshes[meshIndex]; + const primitives = meshDef.primitives; + const pending = []; + for (let i = 0, il = primitives.length; i < il; i++) { + const material = primitives[i].material === void 0 ? createDefaultMaterial(this.cache) : this.getDependency("material", primitives[i].material); + pending.push(material); + } + pending.push(parser.loadGeometries(primitives)); + return Promise.all(pending).then(function(results) { + const materials = results.slice(0, results.length - 1); + const geometries = results[results.length - 1]; + const meshes = []; + for (let i = 0, il = geometries.length; i < il; i++) { + const geometry = geometries[i]; + const primitive = primitives[i]; + let mesh; + const material = materials[i]; + if (primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP || primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN || primitive.mode === void 0) { + mesh = meshDef.isSkinnedMesh === true ? new SkinnedMesh(geometry, material) : new Mesh(geometry, material); + if (mesh.isSkinnedMesh === true) { + mesh.normalizeSkinWeights(); + } + if (primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP) { + mesh.geometry = toTrianglesDrawMode(mesh.geometry, TriangleStripDrawMode); + } else if (primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN) { + mesh.geometry = toTrianglesDrawMode(mesh.geometry, TriangleFanDrawMode); + } + } else if (primitive.mode === WEBGL_CONSTANTS.LINES) { + mesh = new LineSegments(geometry, material); + } else if (primitive.mode === WEBGL_CONSTANTS.LINE_STRIP) { + mesh = new Line(geometry, material); + } else if (primitive.mode === WEBGL_CONSTANTS.LINE_LOOP) { + mesh = new LineLoop(geometry, material); + } else if (primitive.mode === WEBGL_CONSTANTS.POINTS) { + mesh = new Points(geometry, material); + } else { + throw new Error("THREE.GLTFLoader: Primitive mode unsupported: " + primitive.mode); + } + if (Object.keys(mesh.geometry.morphAttributes).length > 0) { + updateMorphTargets(mesh, meshDef); + } + mesh.name = parser.createUniqueName(meshDef.name || "mesh_" + meshIndex); + assignExtrasToUserData(mesh, meshDef); + if (primitive.extensions) addUnknownExtensionsToUserData(extensions, mesh, primitive); + parser.assignFinalMaterial(mesh); + meshes.push(mesh); + } + for (let i = 0, il = meshes.length; i < il; i++) { + parser.associations.set(meshes[i], { + meshes: meshIndex, + primitives: i + }); + } + if (meshes.length === 1) { + if (meshDef.extensions) addUnknownExtensionsToUserData(extensions, meshes[0], meshDef); + return meshes[0]; + } + const group = new Group(); + if (meshDef.extensions) addUnknownExtensionsToUserData(extensions, group, meshDef); + parser.associations.set(group, { meshes: meshIndex }); + for (let i = 0, il = meshes.length; i < il; i++) { + group.add(meshes[i]); + } + return group; + }); + } + /** + * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras + * @param {number} cameraIndex + * @return {Promise} + */ + loadCamera(cameraIndex) { + let camera; + const cameraDef = this.json.cameras[cameraIndex]; + const params = cameraDef[cameraDef.type]; + if (!params) { + console.warn("THREE.GLTFLoader: Missing camera parameters."); + return; + } + if (cameraDef.type === "perspective") { + camera = new PerspectiveCamera(MathUtils.radToDeg(params.yfov), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6); + } else if (cameraDef.type === "orthographic") { + camera = new OrthographicCamera(-params.xmag, params.xmag, params.ymag, -params.ymag, params.znear, params.zfar); + } + if (cameraDef.name) camera.name = this.createUniqueName(cameraDef.name); + assignExtrasToUserData(camera, cameraDef); + return Promise.resolve(camera); + } + /** + * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins + * @param {number} skinIndex + * @return {Promise} + */ + loadSkin(skinIndex) { + const skinDef = this.json.skins[skinIndex]; + const pending = []; + for (let i = 0, il = skinDef.joints.length; i < il; i++) { + pending.push(this._loadNodeShallow(skinDef.joints[i])); + } + if (skinDef.inverseBindMatrices !== void 0) { + pending.push(this.getDependency("accessor", skinDef.inverseBindMatrices)); + } else { + pending.push(null); + } + return Promise.all(pending).then(function(results) { + const inverseBindMatrices = results.pop(); + const jointNodes = results; + const bones = []; + const boneInverses = []; + for (let i = 0, il = jointNodes.length; i < il; i++) { + const jointNode = jointNodes[i]; + if (jointNode) { + bones.push(jointNode); + const mat = new Matrix4(); + if (inverseBindMatrices !== null) { + mat.fromArray(inverseBindMatrices.array, i * 16); + } + boneInverses.push(mat); + } else { + console.warn('THREE.GLTFLoader: Joint "%s" could not be found.', skinDef.joints[i]); + } + } + return new Skeleton(bones, boneInverses); + }); + } + /** + * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations + * @param {number} animationIndex + * @return {Promise} + */ + loadAnimation(animationIndex) { + const json = this.json; + const parser = this; + const animationDef = json.animations[animationIndex]; + const animationName = animationDef.name ? animationDef.name : "animation_" + animationIndex; + const pendingNodes = []; + const pendingInputAccessors = []; + const pendingOutputAccessors = []; + const pendingSamplers = []; + const pendingTargets = []; + for (let i = 0, il = animationDef.channels.length; i < il; i++) { + const channel = animationDef.channels[i]; + const sampler = animationDef.samplers[channel.sampler]; + const target = channel.target; + const name = target.node; + const input = animationDef.parameters !== void 0 ? animationDef.parameters[sampler.input] : sampler.input; + const output = animationDef.parameters !== void 0 ? animationDef.parameters[sampler.output] : sampler.output; + if (target.node === void 0) continue; + pendingNodes.push(this.getDependency("node", name)); + pendingInputAccessors.push(this.getDependency("accessor", input)); + pendingOutputAccessors.push(this.getDependency("accessor", output)); + pendingSamplers.push(sampler); + pendingTargets.push(target); + } + return Promise.all([ + Promise.all(pendingNodes), + Promise.all(pendingInputAccessors), + Promise.all(pendingOutputAccessors), + Promise.all(pendingSamplers), + Promise.all(pendingTargets) + ]).then(function(dependencies) { + const nodes = dependencies[0]; + const inputAccessors = dependencies[1]; + const outputAccessors = dependencies[2]; + const samplers = dependencies[3]; + const targets = dependencies[4]; + const tracks = []; + for (let i = 0, il = nodes.length; i < il; i++) { + const node = nodes[i]; + const inputAccessor = inputAccessors[i]; + const outputAccessor = outputAccessors[i]; + const sampler = samplers[i]; + const target = targets[i]; + if (node === void 0) continue; + if (node.updateMatrix) { + node.updateMatrix(); + } + const createdTracks = parser._createAnimationTracks(node, inputAccessor, outputAccessor, sampler, target); + if (createdTracks) { + for (let k = 0; k < createdTracks.length; k++) { + tracks.push(createdTracks[k]); + } + } + } + return new AnimationClip(animationName, void 0, tracks); + }); + } + createNodeMesh(nodeIndex) { + const json = this.json; + const parser = this; + const nodeDef = json.nodes[nodeIndex]; + if (nodeDef.mesh === void 0) return null; + return parser.getDependency("mesh", nodeDef.mesh).then(function(mesh) { + const node = parser._getNodeRef(parser.meshCache, nodeDef.mesh, mesh); + if (nodeDef.weights !== void 0) { + node.traverse(function(o) { + if (!o.isMesh) return; + for (let i = 0, il = nodeDef.weights.length; i < il; i++) { + o.morphTargetInfluences[i] = nodeDef.weights[i]; + } + }); + } + return node; + }); + } + /** + * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy + * @param {number} nodeIndex + * @return {Promise} + */ + loadNode(nodeIndex) { + const json = this.json; + const parser = this; + const nodeDef = json.nodes[nodeIndex]; + const nodePending = parser._loadNodeShallow(nodeIndex); + const childPending = []; + const childrenDef = nodeDef.children || []; + for (let i = 0, il = childrenDef.length; i < il; i++) { + childPending.push(parser.getDependency("node", childrenDef[i])); + } + const skeletonPending = nodeDef.skin === void 0 ? Promise.resolve(null) : parser.getDependency("skin", nodeDef.skin); + return Promise.all([ + nodePending, + Promise.all(childPending), + skeletonPending + ]).then(function(results) { + const node = results[0]; + const children = results[1]; + const skeleton = results[2]; + if (skeleton !== null) { + node.traverse(function(mesh) { + if (!mesh.isSkinnedMesh) return; + mesh.bind(skeleton, _identityMatrix); + }); + } + for (let i = 0, il = children.length; i < il; i++) { + node.add(children[i]); + } + return node; + }); + } + // ._loadNodeShallow() parses a single node. + // skin and child nodes are created and added in .loadNode() (no '_' prefix). + _loadNodeShallow(nodeIndex) { + const json = this.json; + const extensions = this.extensions; + const parser = this; + if (this.nodeCache[nodeIndex] !== void 0) { + return this.nodeCache[nodeIndex]; + } + const nodeDef = json.nodes[nodeIndex]; + const nodeName = nodeDef.name ? parser.createUniqueName(nodeDef.name) : ""; + const pending = []; + const meshPromise = parser._invokeOne(function(ext) { + return ext.createNodeMesh && ext.createNodeMesh(nodeIndex); + }); + if (meshPromise) { + pending.push(meshPromise); + } + if (nodeDef.camera !== void 0) { + pending.push(parser.getDependency("camera", nodeDef.camera).then(function(camera) { + return parser._getNodeRef(parser.cameraCache, nodeDef.camera, camera); + })); + } + parser._invokeAll(function(ext) { + return ext.createNodeAttachment && ext.createNodeAttachment(nodeIndex); + }).forEach(function(promise) { + pending.push(promise); + }); + this.nodeCache[nodeIndex] = Promise.all(pending).then(function(objects) { + let node; + if (nodeDef.isBone === true) { + node = new Bone(); + } else if (objects.length > 1) { + node = new Group(); + } else if (objects.length === 1) { + node = objects[0]; + } else { + node = new Object3D(); + } + if (node !== objects[0]) { + for (let i = 0, il = objects.length; i < il; i++) { + node.add(objects[i]); + } + } + if (nodeDef.name) { + node.userData.name = nodeDef.name; + node.name = nodeName; + } + assignExtrasToUserData(node, nodeDef); + if (nodeDef.extensions) addUnknownExtensionsToUserData(extensions, node, nodeDef); + if (nodeDef.matrix !== void 0) { + const matrix = new Matrix4(); + matrix.fromArray(nodeDef.matrix); + node.applyMatrix4(matrix); + } else { + if (nodeDef.translation !== void 0) { + node.position.fromArray(nodeDef.translation); + } + if (nodeDef.rotation !== void 0) { + node.quaternion.fromArray(nodeDef.rotation); + } + if (nodeDef.scale !== void 0) { + node.scale.fromArray(nodeDef.scale); + } + } + if (!parser.associations.has(node)) { + parser.associations.set(node, {}); + } + parser.associations.get(node).nodes = nodeIndex; + return node; + }); + return this.nodeCache[nodeIndex]; + } + /** + * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes + * @param {number} sceneIndex + * @return {Promise} + */ + loadScene(sceneIndex) { + const extensions = this.extensions; + const sceneDef = this.json.scenes[sceneIndex]; + const parser = this; + const scene = new Group(); + if (sceneDef.name) scene.name = parser.createUniqueName(sceneDef.name); + assignExtrasToUserData(scene, sceneDef); + if (sceneDef.extensions) addUnknownExtensionsToUserData(extensions, scene, sceneDef); + const nodeIds = sceneDef.nodes || []; + const pending = []; + for (let i = 0, il = nodeIds.length; i < il; i++) { + pending.push(parser.getDependency("node", nodeIds[i])); + } + return Promise.all(pending).then(function(nodes) { + for (let i = 0, il = nodes.length; i < il; i++) { + scene.add(nodes[i]); + } + const reduceAssociations = (node) => { + const reducedAssociations = /* @__PURE__ */ new Map(); + for (const [key, value] of parser.associations) { + if (key instanceof Material || key instanceof Texture) { + reducedAssociations.set(key, value); + } + } + node.traverse((node2) => { + const mappings = parser.associations.get(node2); + if (mappings != null) { + reducedAssociations.set(node2, mappings); + } + }); + return reducedAssociations; + }; + parser.associations = reduceAssociations(scene); + return scene; + }); + } + _createAnimationTracks(node, inputAccessor, outputAccessor, sampler, target) { + const tracks = []; + const targetName = node.name ? node.name : node.uuid; + const targetNames = []; + if (PATH_PROPERTIES[target.path] === PATH_PROPERTIES.weights) { + node.traverse(function(object) { + if (object.morphTargetInfluences) { + targetNames.push(object.name ? object.name : object.uuid); + } + }); + } else { + targetNames.push(targetName); + } + let TypedKeyframeTrack; + switch (PATH_PROPERTIES[target.path]) { + case PATH_PROPERTIES.weights: + TypedKeyframeTrack = NumberKeyframeTrack; + break; + case PATH_PROPERTIES.rotation: + TypedKeyframeTrack = QuaternionKeyframeTrack; + break; + case PATH_PROPERTIES.position: + case PATH_PROPERTIES.scale: + TypedKeyframeTrack = VectorKeyframeTrack; + break; + default: + switch (outputAccessor.itemSize) { + case 1: + TypedKeyframeTrack = NumberKeyframeTrack; + break; + case 2: + case 3: + default: + TypedKeyframeTrack = VectorKeyframeTrack; + break; + } + break; + } + const interpolation = sampler.interpolation !== void 0 ? INTERPOLATION[sampler.interpolation] : InterpolateLinear; + const outputArray = this._getArrayFromAccessor(outputAccessor); + for (let j = 0, jl = targetNames.length; j < jl; j++) { + const track = new TypedKeyframeTrack( + targetNames[j] + "." + PATH_PROPERTIES[target.path], + inputAccessor.array, + outputArray, + interpolation + ); + if (sampler.interpolation === "CUBICSPLINE") { + this._createCubicSplineTrackInterpolant(track); + } + tracks.push(track); + } + return tracks; + } + _getArrayFromAccessor(accessor) { + let outputArray = accessor.array; + if (accessor.normalized) { + const scale = getNormalizedComponentScale(outputArray.constructor); + const scaled = new Float32Array(outputArray.length); + for (let j = 0, jl = outputArray.length; j < jl; j++) { + scaled[j] = outputArray[j] * scale; + } + outputArray = scaled; + } + return outputArray; + } + _createCubicSplineTrackInterpolant(track) { + track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline(result) { + const interpolantType = this instanceof QuaternionKeyframeTrack ? GLTFCubicSplineQuaternionInterpolant : GLTFCubicSplineInterpolant; + return new interpolantType(this.times, this.values, this.getValueSize() / 3, result); + }; + track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true; + } +}; +function computeBounds(geometry, primitiveDef, parser) { + const attributes = primitiveDef.attributes; + const box = new Box3(); + if (attributes.POSITION !== void 0) { + const accessor = parser.json.accessors[attributes.POSITION]; + const min = accessor.min; + const max = accessor.max; + if (min !== void 0 && max !== void 0) { + box.set( + new Vector3(min[0], min[1], min[2]), + new Vector3(max[0], max[1], max[2]) + ); + if (accessor.normalized) { + const boxScale = getNormalizedComponentScale(WEBGL_COMPONENT_TYPES[accessor.componentType]); + box.min.multiplyScalar(boxScale); + box.max.multiplyScalar(boxScale); + } + } else { + console.warn("THREE.GLTFLoader: Missing min/max properties for accessor POSITION."); + return; + } + } else { + return; + } + const targets = primitiveDef.targets; + if (targets !== void 0) { + const maxDisplacement = new Vector3(); + const vector = new Vector3(); + for (let i = 0, il = targets.length; i < il; i++) { + const target = targets[i]; + if (target.POSITION !== void 0) { + const accessor = parser.json.accessors[target.POSITION]; + const min = accessor.min; + const max = accessor.max; + if (min !== void 0 && max !== void 0) { + vector.setX(Math.max(Math.abs(min[0]), Math.abs(max[0]))); + vector.setY(Math.max(Math.abs(min[1]), Math.abs(max[1]))); + vector.setZ(Math.max(Math.abs(min[2]), Math.abs(max[2]))); + if (accessor.normalized) { + const boxScale = getNormalizedComponentScale(WEBGL_COMPONENT_TYPES[accessor.componentType]); + vector.multiplyScalar(boxScale); + } + maxDisplacement.max(vector); + } else { + console.warn("THREE.GLTFLoader: Missing min/max properties for accessor POSITION."); + } + } + } + box.expandByVector(maxDisplacement); + } + geometry.boundingBox = box; + const sphere = new Sphere(); + box.getCenter(sphere.center); + sphere.radius = box.min.distanceTo(box.max) / 2; + geometry.boundingSphere = sphere; +} +function addPrimitiveAttributes(geometry, primitiveDef, parser) { + const attributes = primitiveDef.attributes; + const pending = []; + function assignAttributeAccessor(accessorIndex, attributeName) { + return parser.getDependency("accessor", accessorIndex).then(function(accessor) { + geometry.setAttribute(attributeName, accessor); + }); + } + for (const gltfAttributeName in attributes) { + const threeAttributeName = ATTRIBUTES[gltfAttributeName] || gltfAttributeName.toLowerCase(); + if (threeAttributeName in geometry.attributes) continue; + pending.push(assignAttributeAccessor(attributes[gltfAttributeName], threeAttributeName)); + } + if (primitiveDef.indices !== void 0 && !geometry.index) { + const accessor = parser.getDependency("accessor", primitiveDef.indices).then(function(accessor2) { + geometry.setIndex(accessor2); + }); + pending.push(accessor); + } + if (ColorManagement.workingColorSpace !== LinearSRGBColorSpace && "COLOR_0" in attributes) { + console.warn(`THREE.GLTFLoader: Converting vertex colors from "srgb-linear" to "${ColorManagement.workingColorSpace}" not supported.`); + } + assignExtrasToUserData(geometry, primitiveDef); + computeBounds(geometry, primitiveDef, parser); + return Promise.all(pending).then(function() { + return primitiveDef.targets !== void 0 ? addMorphTargets(geometry, primitiveDef.targets, parser) : geometry; + }); +} + +export { + mergeGeometries, + deepCloneAttribute, + mergeVertices, + mergeGroups, + BufferGeometryUtils_exports, + GLTFLoader +}; +//# sourceMappingURL=chunk-LBH6F3OL.js.map diff --git a/site/interface/site/node_modules/.vite/deps/chunk-LBH6F3OL.js.map b/site/interface/site/node_modules/.vite/deps/chunk-LBH6F3OL.js.map new file mode 100644 index 0000000..4121c2b --- /dev/null +++ b/site/interface/site/node_modules/.vite/deps/chunk-LBH6F3OL.js.map @@ -0,0 +1,7 @@ +{ + "version": 3, + "sources": ["../../three/examples/jsm/utils/BufferGeometryUtils.js", "../../three/examples/jsm/loaders/GLTFLoader.js"], + "sourcesContent": ["import {\n\tBufferAttribute,\n\tBufferGeometry,\n\tFloat32BufferAttribute,\n\tInstancedBufferAttribute,\n\tInterleavedBuffer,\n\tInterleavedBufferAttribute,\n\tTriangleFanDrawMode,\n\tTriangleStripDrawMode,\n\tTrianglesDrawMode,\n\tVector3,\n} from 'three';\n\nfunction computeMikkTSpaceTangents( geometry, MikkTSpace, negateSign = true ) {\n\n\tif ( ! MikkTSpace || ! MikkTSpace.isReady ) {\n\n\t\tthrow new Error( 'BufferGeometryUtils: Initialized MikkTSpace library required.' );\n\n\t}\n\n\tif ( ! geometry.hasAttribute( 'position' ) || ! geometry.hasAttribute( 'normal' ) || ! geometry.hasAttribute( 'uv' ) ) {\n\n\t\tthrow new Error( 'BufferGeometryUtils: Tangents require \"position\", \"normal\", and \"uv\" attributes.' );\n\n\t}\n\n\tfunction getAttributeArray( attribute ) {\n\n\t\tif ( attribute.normalized || attribute.isInterleavedBufferAttribute ) {\n\n\t\t\tconst dstArray = new Float32Array( attribute.count * attribute.itemSize );\n\n\t\t\tfor ( let i = 0, j = 0; i < attribute.count; i ++ ) {\n\n\t\t\t\tdstArray[ j ++ ] = attribute.getX( i );\n\t\t\t\tdstArray[ j ++ ] = attribute.getY( i );\n\n\t\t\t\tif ( attribute.itemSize > 2 ) {\n\n\t\t\t\t\tdstArray[ j ++ ] = attribute.getZ( i );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn dstArray;\n\n\t\t}\n\n\t\tif ( attribute.array instanceof Float32Array ) {\n\n\t\t\treturn attribute.array;\n\n\t\t}\n\n\t\treturn new Float32Array( attribute.array );\n\n\t}\n\n\t// MikkTSpace algorithm requires non-indexed input.\n\n\tconst _geometry = geometry.index ? geometry.toNonIndexed() : geometry;\n\n\t// Compute vertex tangents.\n\n\tconst tangents = MikkTSpace.generateTangents(\n\n\t\tgetAttributeArray( _geometry.attributes.position ),\n\t\tgetAttributeArray( _geometry.attributes.normal ),\n\t\tgetAttributeArray( _geometry.attributes.uv )\n\n\t);\n\n\t// Texture coordinate convention of glTF differs from the apparent\n\t// default of the MikkTSpace library; .w component must be flipped.\n\n\tif ( negateSign ) {\n\n\t\tfor ( let i = 3; i < tangents.length; i += 4 ) {\n\n\t\t\ttangents[ i ] *= - 1;\n\n\t\t}\n\n\t}\n\n\t//\n\n\t_geometry.setAttribute( 'tangent', new BufferAttribute( tangents, 4 ) );\n\n\tif ( geometry !== _geometry ) {\n\n\t\tgeometry.copy( _geometry );\n\n\t}\n\n\treturn geometry;\n\n}\n\n/**\n * @param {Array} geometries\n * @param {Boolean} useGroups\n * @return {BufferGeometry}\n */\nfunction mergeGeometries( geometries, useGroups = false ) {\n\n\tconst isIndexed = geometries[ 0 ].index !== null;\n\n\tconst attributesUsed = new Set( Object.keys( geometries[ 0 ].attributes ) );\n\tconst morphAttributesUsed = new Set( Object.keys( geometries[ 0 ].morphAttributes ) );\n\n\tconst attributes = {};\n\tconst morphAttributes = {};\n\n\tconst morphTargetsRelative = geometries[ 0 ].morphTargetsRelative;\n\n\tconst mergedGeometry = new BufferGeometry();\n\n\tlet offset = 0;\n\n\tfor ( let i = 0; i < geometries.length; ++ i ) {\n\n\t\tconst geometry = geometries[ i ];\n\t\tlet attributesCount = 0;\n\n\t\t// ensure that all geometries are indexed, or none\n\n\t\tif ( isIndexed !== ( geometry.index !== null ) ) {\n\n\t\t\tconsole.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure index attribute exists among all geometries, or in none of them.' );\n\t\t\treturn null;\n\n\t\t}\n\n\t\t// gather attributes, exit early if they're different\n\n\t\tfor ( const name in geometry.attributes ) {\n\n\t\t\tif ( ! attributesUsed.has( name ) ) {\n\n\t\t\t\tconsole.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure \"' + name + '\" attribute exists among all geometries, or in none of them.' );\n\t\t\t\treturn null;\n\n\t\t\t}\n\n\t\t\tif ( attributes[ name ] === undefined ) attributes[ name ] = [];\n\n\t\t\tattributes[ name ].push( geometry.attributes[ name ] );\n\n\t\t\tattributesCount ++;\n\n\t\t}\n\n\t\t// ensure geometries have the same number of attributes\n\n\t\tif ( attributesCount !== attributesUsed.size ) {\n\n\t\t\tconsole.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. Make sure all geometries have the same number of attributes.' );\n\t\t\treturn null;\n\n\t\t}\n\n\t\t// gather morph attributes, exit early if they're different\n\n\t\tif ( morphTargetsRelative !== geometry.morphTargetsRelative ) {\n\n\t\t\tconsole.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. .morphTargetsRelative must be consistent throughout all geometries.' );\n\t\t\treturn null;\n\n\t\t}\n\n\t\tfor ( const name in geometry.morphAttributes ) {\n\n\t\t\tif ( ! morphAttributesUsed.has( name ) ) {\n\n\t\t\t\tconsole.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. .morphAttributes must be consistent throughout all geometries.' );\n\t\t\t\treturn null;\n\n\t\t\t}\n\n\t\t\tif ( morphAttributes[ name ] === undefined ) morphAttributes[ name ] = [];\n\n\t\t\tmorphAttributes[ name ].push( geometry.morphAttributes[ name ] );\n\n\t\t}\n\n\t\tif ( useGroups ) {\n\n\t\t\tlet count;\n\n\t\t\tif ( isIndexed ) {\n\n\t\t\t\tcount = geometry.index.count;\n\n\t\t\t} else if ( geometry.attributes.position !== undefined ) {\n\n\t\t\t\tcount = geometry.attributes.position.count;\n\n\t\t\t} else {\n\n\t\t\t\tconsole.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. The geometry must have either an index or a position attribute' );\n\t\t\t\treturn null;\n\n\t\t\t}\n\n\t\t\tmergedGeometry.addGroup( offset, count, i );\n\n\t\t\toffset += count;\n\n\t\t}\n\n\t}\n\n\t// merge indices\n\n\tif ( isIndexed ) {\n\n\t\tlet indexOffset = 0;\n\t\tconst mergedIndex = [];\n\n\t\tfor ( let i = 0; i < geometries.length; ++ i ) {\n\n\t\t\tconst index = geometries[ i ].index;\n\n\t\t\tfor ( let j = 0; j < index.count; ++ j ) {\n\n\t\t\t\tmergedIndex.push( index.getX( j ) + indexOffset );\n\n\t\t\t}\n\n\t\t\tindexOffset += geometries[ i ].attributes.position.count;\n\n\t\t}\n\n\t\tmergedGeometry.setIndex( mergedIndex );\n\n\t}\n\n\t// merge attributes\n\n\tfor ( const name in attributes ) {\n\n\t\tconst mergedAttribute = mergeAttributes( attributes[ name ] );\n\n\t\tif ( ! mergedAttribute ) {\n\n\t\t\tconsole.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed while trying to merge the ' + name + ' attribute.' );\n\t\t\treturn null;\n\n\t\t}\n\n\t\tmergedGeometry.setAttribute( name, mergedAttribute );\n\n\t}\n\n\t// merge morph attributes\n\n\tfor ( const name in morphAttributes ) {\n\n\t\tconst numMorphTargets = morphAttributes[ name ][ 0 ].length;\n\n\t\tif ( numMorphTargets === 0 ) break;\n\n\t\tmergedGeometry.morphAttributes = mergedGeometry.morphAttributes || {};\n\t\tmergedGeometry.morphAttributes[ name ] = [];\n\n\t\tfor ( let i = 0; i < numMorphTargets; ++ i ) {\n\n\t\t\tconst morphAttributesToMerge = [];\n\n\t\t\tfor ( let j = 0; j < morphAttributes[ name ].length; ++ j ) {\n\n\t\t\t\tmorphAttributesToMerge.push( morphAttributes[ name ][ j ][ i ] );\n\n\t\t\t}\n\n\t\t\tconst mergedMorphAttribute = mergeAttributes( morphAttributesToMerge );\n\n\t\t\tif ( ! mergedMorphAttribute ) {\n\n\t\t\t\tconsole.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed while trying to merge the ' + name + ' morphAttribute.' );\n\t\t\t\treturn null;\n\n\t\t\t}\n\n\t\t\tmergedGeometry.morphAttributes[ name ].push( mergedMorphAttribute );\n\n\t\t}\n\n\t}\n\n\treturn mergedGeometry;\n\n}\n\n/**\n * @param {Array} attributes\n * @return {BufferAttribute}\n */\nfunction mergeAttributes( attributes ) {\n\n\tlet TypedArray;\n\tlet itemSize;\n\tlet normalized;\n\tlet gpuType = - 1;\n\tlet arrayLength = 0;\n\n\tfor ( let i = 0; i < attributes.length; ++ i ) {\n\n\t\tconst attribute = attributes[ i ];\n\n\t\tif ( TypedArray === undefined ) TypedArray = attribute.array.constructor;\n\t\tif ( TypedArray !== attribute.array.constructor ) {\n\n\t\t\tconsole.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.array must be of consistent array types across matching attributes.' );\n\t\t\treturn null;\n\n\t\t}\n\n\t\tif ( itemSize === undefined ) itemSize = attribute.itemSize;\n\t\tif ( itemSize !== attribute.itemSize ) {\n\n\t\t\tconsole.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.itemSize must be consistent across matching attributes.' );\n\t\t\treturn null;\n\n\t\t}\n\n\t\tif ( normalized === undefined ) normalized = attribute.normalized;\n\t\tif ( normalized !== attribute.normalized ) {\n\n\t\t\tconsole.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.normalized must be consistent across matching attributes.' );\n\t\t\treturn null;\n\n\t\t}\n\n\t\tif ( gpuType === - 1 ) gpuType = attribute.gpuType;\n\t\tif ( gpuType !== attribute.gpuType ) {\n\n\t\t\tconsole.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.gpuType must be consistent across matching attributes.' );\n\t\t\treturn null;\n\n\t\t}\n\n\t\tarrayLength += attribute.count * itemSize;\n\n\t}\n\n\tconst array = new TypedArray( arrayLength );\n\tconst result = new BufferAttribute( array, itemSize, normalized );\n\tlet offset = 0;\n\n\tfor ( let i = 0; i < attributes.length; ++ i ) {\n\n\t\tconst attribute = attributes[ i ];\n\t\tif ( attribute.isInterleavedBufferAttribute ) {\n\n\t\t\tconst tupleOffset = offset / itemSize;\n\t\t\tfor ( let j = 0, l = attribute.count; j < l; j ++ ) {\n\n\t\t\t\tfor ( let c = 0; c < itemSize; c ++ ) {\n\n\t\t\t\t\tconst value = attribute.getComponent( j, c );\n\t\t\t\t\tresult.setComponent( j + tupleOffset, c, value );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tarray.set( attribute.array, offset );\n\n\t\t}\n\n\t\toffset += attribute.count * itemSize;\n\n\t}\n\n\tif ( gpuType !== undefined ) {\n\n\t\tresult.gpuType = gpuType;\n\n\t}\n\n\treturn result;\n\n}\n\n/**\n * @param {BufferAttribute}\n * @return {BufferAttribute}\n */\nexport function deepCloneAttribute( attribute ) {\n\n\tif ( attribute.isInstancedInterleavedBufferAttribute || attribute.isInterleavedBufferAttribute ) {\n\n\t\treturn deinterleaveAttribute( attribute );\n\n\t}\n\n\tif ( attribute.isInstancedBufferAttribute ) {\n\n\t\treturn new InstancedBufferAttribute().copy( attribute );\n\n\t}\n\n\treturn new BufferAttribute().copy( attribute );\n\n}\n\n/**\n * @param {Array} attributes\n * @return {Array}\n */\nfunction interleaveAttributes( attributes ) {\n\n\t// Interleaves the provided attributes into an InterleavedBuffer and returns\n\t// a set of InterleavedBufferAttributes for each attribute\n\tlet TypedArray;\n\tlet arrayLength = 0;\n\tlet stride = 0;\n\n\t// calculate the length and type of the interleavedBuffer\n\tfor ( let i = 0, l = attributes.length; i < l; ++ i ) {\n\n\t\tconst attribute = attributes[ i ];\n\n\t\tif ( TypedArray === undefined ) TypedArray = attribute.array.constructor;\n\t\tif ( TypedArray !== attribute.array.constructor ) {\n\n\t\t\tconsole.error( 'AttributeBuffers of different types cannot be interleaved' );\n\t\t\treturn null;\n\n\t\t}\n\n\t\tarrayLength += attribute.array.length;\n\t\tstride += attribute.itemSize;\n\n\t}\n\n\t// Create the set of buffer attributes\n\tconst interleavedBuffer = new InterleavedBuffer( new TypedArray( arrayLength ), stride );\n\tlet offset = 0;\n\tconst res = [];\n\tconst getters = [ 'getX', 'getY', 'getZ', 'getW' ];\n\tconst setters = [ 'setX', 'setY', 'setZ', 'setW' ];\n\n\tfor ( let j = 0, l = attributes.length; j < l; j ++ ) {\n\n\t\tconst attribute = attributes[ j ];\n\t\tconst itemSize = attribute.itemSize;\n\t\tconst count = attribute.count;\n\t\tconst iba = new InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, attribute.normalized );\n\t\tres.push( iba );\n\n\t\toffset += itemSize;\n\n\t\t// Move the data for each attribute into the new interleavedBuffer\n\t\t// at the appropriate offset\n\t\tfor ( let c = 0; c < count; c ++ ) {\n\n\t\t\tfor ( let k = 0; k < itemSize; k ++ ) {\n\n\t\t\t\tiba[ setters[ k ] ]( c, attribute[ getters[ k ] ]( c ) );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\treturn res;\n\n}\n\n// returns a new, non-interleaved version of the provided attribute\nexport function deinterleaveAttribute( attribute ) {\n\n\tconst cons = attribute.data.array.constructor;\n\tconst count = attribute.count;\n\tconst itemSize = attribute.itemSize;\n\tconst normalized = attribute.normalized;\n\n\tconst array = new cons( count * itemSize );\n\tlet newAttribute;\n\tif ( attribute.isInstancedInterleavedBufferAttribute ) {\n\n\t\tnewAttribute = new InstancedBufferAttribute( array, itemSize, normalized, attribute.meshPerAttribute );\n\n\t} else {\n\n\t\tnewAttribute = new BufferAttribute( array, itemSize, normalized );\n\n\t}\n\n\tfor ( let i = 0; i < count; i ++ ) {\n\n\t\tnewAttribute.setX( i, attribute.getX( i ) );\n\n\t\tif ( itemSize >= 2 ) {\n\n\t\t\tnewAttribute.setY( i, attribute.getY( i ) );\n\n\t\t}\n\n\t\tif ( itemSize >= 3 ) {\n\n\t\t\tnewAttribute.setZ( i, attribute.getZ( i ) );\n\n\t\t}\n\n\t\tif ( itemSize >= 4 ) {\n\n\t\t\tnewAttribute.setW( i, attribute.getW( i ) );\n\n\t\t}\n\n\t}\n\n\treturn newAttribute;\n\n}\n\n// deinterleaves all attributes on the geometry\nexport function deinterleaveGeometry( geometry ) {\n\n\tconst attributes = geometry.attributes;\n\tconst morphTargets = geometry.morphTargets;\n\tconst attrMap = new Map();\n\n\tfor ( const key in attributes ) {\n\n\t\tconst attr = attributes[ key ];\n\t\tif ( attr.isInterleavedBufferAttribute ) {\n\n\t\t\tif ( ! attrMap.has( attr ) ) {\n\n\t\t\t\tattrMap.set( attr, deinterleaveAttribute( attr ) );\n\n\t\t\t}\n\n\t\t\tattributes[ key ] = attrMap.get( attr );\n\n\t\t}\n\n\t}\n\n\tfor ( const key in morphTargets ) {\n\n\t\tconst attr = morphTargets[ key ];\n\t\tif ( attr.isInterleavedBufferAttribute ) {\n\n\t\t\tif ( ! attrMap.has( attr ) ) {\n\n\t\t\t\tattrMap.set( attr, deinterleaveAttribute( attr ) );\n\n\t\t\t}\n\n\t\t\tmorphTargets[ key ] = attrMap.get( attr );\n\n\t\t}\n\n\t}\n\n}\n\n/**\n * @param {BufferGeometry} geometry\n * @return {number}\n */\nfunction estimateBytesUsed( geometry ) {\n\n\t// Return the estimated memory used by this geometry in bytes\n\t// Calculate using itemSize, count, and BYTES_PER_ELEMENT to account\n\t// for InterleavedBufferAttributes.\n\tlet mem = 0;\n\tfor ( const name in geometry.attributes ) {\n\n\t\tconst attr = geometry.getAttribute( name );\n\t\tmem += attr.count * attr.itemSize * attr.array.BYTES_PER_ELEMENT;\n\n\t}\n\n\tconst indices = geometry.getIndex();\n\tmem += indices ? indices.count * indices.itemSize * indices.array.BYTES_PER_ELEMENT : 0;\n\treturn mem;\n\n}\n\n/**\n * @param {BufferGeometry} geometry\n * @param {number} tolerance\n * @return {BufferGeometry}\n */\nfunction mergeVertices( geometry, tolerance = 1e-4 ) {\n\n\ttolerance = Math.max( tolerance, Number.EPSILON );\n\n\t// Generate an index buffer if the geometry doesn't have one, or optimize it\n\t// if it's already available.\n\tconst hashToIndex = {};\n\tconst indices = geometry.getIndex();\n\tconst positions = geometry.getAttribute( 'position' );\n\tconst vertexCount = indices ? indices.count : positions.count;\n\n\t// next value for triangle indices\n\tlet nextIndex = 0;\n\n\t// attributes and new attribute arrays\n\tconst attributeNames = Object.keys( geometry.attributes );\n\tconst tmpAttributes = {};\n\tconst tmpMorphAttributes = {};\n\tconst newIndices = [];\n\tconst getters = [ 'getX', 'getY', 'getZ', 'getW' ];\n\tconst setters = [ 'setX', 'setY', 'setZ', 'setW' ];\n\n\t// Initialize the arrays, allocating space conservatively. Extra\n\t// space will be trimmed in the last step.\n\tfor ( let i = 0, l = attributeNames.length; i < l; i ++ ) {\n\n\t\tconst name = attributeNames[ i ];\n\t\tconst attr = geometry.attributes[ name ];\n\n\t\ttmpAttributes[ name ] = new attr.constructor(\n\t\t\tnew attr.array.constructor( attr.count * attr.itemSize ),\n\t\t\tattr.itemSize,\n\t\t\tattr.normalized\n\t\t);\n\n\t\tconst morphAttributes = geometry.morphAttributes[ name ];\n\t\tif ( morphAttributes ) {\n\n\t\t\tif ( ! tmpMorphAttributes[ name ] ) tmpMorphAttributes[ name ] = [];\n\t\t\tmorphAttributes.forEach( ( morphAttr, i ) => {\n\n\t\t\t\tconst array = new morphAttr.array.constructor( morphAttr.count * morphAttr.itemSize );\n\t\t\t\ttmpMorphAttributes[ name ][ i ] = new morphAttr.constructor( array, morphAttr.itemSize, morphAttr.normalized );\n\n\t\t\t} );\n\n\t\t}\n\n\t}\n\n\t// convert the error tolerance to an amount of decimal places to truncate to\n\tconst halfTolerance = tolerance * 0.5;\n\tconst exponent = Math.log10( 1 / tolerance );\n\tconst hashMultiplier = Math.pow( 10, exponent );\n\tconst hashAdditive = halfTolerance * hashMultiplier;\n\tfor ( let i = 0; i < vertexCount; i ++ ) {\n\n\t\tconst index = indices ? indices.getX( i ) : i;\n\n\t\t// Generate a hash for the vertex attributes at the current index 'i'\n\t\tlet hash = '';\n\t\tfor ( let j = 0, l = attributeNames.length; j < l; j ++ ) {\n\n\t\t\tconst name = attributeNames[ j ];\n\t\t\tconst attribute = geometry.getAttribute( name );\n\t\t\tconst itemSize = attribute.itemSize;\n\n\t\t\tfor ( let k = 0; k < itemSize; k ++ ) {\n\n\t\t\t\t// double tilde truncates the decimal value\n\t\t\t\thash += `${ ~ ~ ( attribute[ getters[ k ] ]( index ) * hashMultiplier + hashAdditive ) },`;\n\n\t\t\t}\n\n\t\t}\n\n\t\t// Add another reference to the vertex if it's already\n\t\t// used by another index\n\t\tif ( hash in hashToIndex ) {\n\n\t\t\tnewIndices.push( hashToIndex[ hash ] );\n\n\t\t} else {\n\n\t\t\t// copy data to the new index in the temporary attributes\n\t\t\tfor ( let j = 0, l = attributeNames.length; j < l; j ++ ) {\n\n\t\t\t\tconst name = attributeNames[ j ];\n\t\t\t\tconst attribute = geometry.getAttribute( name );\n\t\t\t\tconst morphAttributes = geometry.morphAttributes[ name ];\n\t\t\t\tconst itemSize = attribute.itemSize;\n\t\t\t\tconst newArray = tmpAttributes[ name ];\n\t\t\t\tconst newMorphArrays = tmpMorphAttributes[ name ];\n\n\t\t\t\tfor ( let k = 0; k < itemSize; k ++ ) {\n\n\t\t\t\t\tconst getterFunc = getters[ k ];\n\t\t\t\t\tconst setterFunc = setters[ k ];\n\t\t\t\t\tnewArray[ setterFunc ]( nextIndex, attribute[ getterFunc ]( index ) );\n\n\t\t\t\t\tif ( morphAttributes ) {\n\n\t\t\t\t\t\tfor ( let m = 0, ml = morphAttributes.length; m < ml; m ++ ) {\n\n\t\t\t\t\t\t\tnewMorphArrays[ m ][ setterFunc ]( nextIndex, morphAttributes[ m ][ getterFunc ]( index ) );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\thashToIndex[ hash ] = nextIndex;\n\t\t\tnewIndices.push( nextIndex );\n\t\t\tnextIndex ++;\n\n\t\t}\n\n\t}\n\n\t// generate result BufferGeometry\n\tconst result = geometry.clone();\n\tfor ( const name in geometry.attributes ) {\n\n\t\tconst tmpAttribute = tmpAttributes[ name ];\n\n\t\tresult.setAttribute( name, new tmpAttribute.constructor(\n\t\t\ttmpAttribute.array.slice( 0, nextIndex * tmpAttribute.itemSize ),\n\t\t\ttmpAttribute.itemSize,\n\t\t\ttmpAttribute.normalized,\n\t\t) );\n\n\t\tif ( ! ( name in tmpMorphAttributes ) ) continue;\n\n\t\tfor ( let j = 0; j < tmpMorphAttributes[ name ].length; j ++ ) {\n\n\t\t\tconst tmpMorphAttribute = tmpMorphAttributes[ name ][ j ];\n\n\t\t\tresult.morphAttributes[ name ][ j ] = new tmpMorphAttribute.constructor(\n\t\t\t\ttmpMorphAttribute.array.slice( 0, nextIndex * tmpMorphAttribute.itemSize ),\n\t\t\t\ttmpMorphAttribute.itemSize,\n\t\t\t\ttmpMorphAttribute.normalized,\n\t\t\t);\n\n\t\t}\n\n\t}\n\n\t// indices\n\n\tresult.setIndex( newIndices );\n\n\treturn result;\n\n}\n\n/**\n * @param {BufferGeometry} geometry\n * @param {number} drawMode\n * @return {BufferGeometry}\n */\nfunction toTrianglesDrawMode( geometry, drawMode ) {\n\n\tif ( drawMode === TrianglesDrawMode ) {\n\n\t\tconsole.warn( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles.' );\n\t\treturn geometry;\n\n\t}\n\n\tif ( drawMode === TriangleFanDrawMode || drawMode === TriangleStripDrawMode ) {\n\n\t\tlet index = geometry.getIndex();\n\n\t\t// generate index if not present\n\n\t\tif ( index === null ) {\n\n\t\t\tconst indices = [];\n\n\t\t\tconst position = geometry.getAttribute( 'position' );\n\n\t\t\tif ( position !== undefined ) {\n\n\t\t\t\tfor ( let i = 0; i < position.count; i ++ ) {\n\n\t\t\t\t\tindices.push( i );\n\n\t\t\t\t}\n\n\t\t\t\tgeometry.setIndex( indices );\n\t\t\t\tindex = geometry.getIndex();\n\n\t\t\t} else {\n\n\t\t\t\tconsole.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );\n\t\t\t\treturn geometry;\n\n\t\t\t}\n\n\t\t}\n\n\t\t//\n\n\t\tconst numberOfTriangles = index.count - 2;\n\t\tconst newIndices = [];\n\n\t\tif ( drawMode === TriangleFanDrawMode ) {\n\n\t\t\t// gl.TRIANGLE_FAN\n\n\t\t\tfor ( let i = 1; i <= numberOfTriangles; i ++ ) {\n\n\t\t\t\tnewIndices.push( index.getX( 0 ) );\n\t\t\t\tnewIndices.push( index.getX( i ) );\n\t\t\t\tnewIndices.push( index.getX( i + 1 ) );\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\t// gl.TRIANGLE_STRIP\n\n\t\t\tfor ( let i = 0; i < numberOfTriangles; i ++ ) {\n\n\t\t\t\tif ( i % 2 === 0 ) {\n\n\t\t\t\t\tnewIndices.push( index.getX( i ) );\n\t\t\t\t\tnewIndices.push( index.getX( i + 1 ) );\n\t\t\t\t\tnewIndices.push( index.getX( i + 2 ) );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tnewIndices.push( index.getX( i + 2 ) );\n\t\t\t\t\tnewIndices.push( index.getX( i + 1 ) );\n\t\t\t\t\tnewIndices.push( index.getX( i ) );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( ( newIndices.length / 3 ) !== numberOfTriangles ) {\n\n\t\t\tconsole.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );\n\n\t\t}\n\n\t\t// build final geometry\n\n\t\tconst newGeometry = geometry.clone();\n\t\tnewGeometry.setIndex( newIndices );\n\t\tnewGeometry.clearGroups();\n\n\t\treturn newGeometry;\n\n\t} else {\n\n\t\tconsole.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unknown draw mode:', drawMode );\n\t\treturn geometry;\n\n\t}\n\n}\n\n/**\n * Calculates the morphed attributes of a morphed/skinned BufferGeometry.\n * Helpful for Raytracing or Decals.\n * @param {Mesh | Line | Points} object An instance of Mesh, Line or Points.\n * @return {Object} An Object with original position/normal attributes and morphed ones.\n */\nfunction computeMorphedAttributes( object ) {\n\n\tconst _vA = new Vector3();\n\tconst _vB = new Vector3();\n\tconst _vC = new Vector3();\n\n\tconst _tempA = new Vector3();\n\tconst _tempB = new Vector3();\n\tconst _tempC = new Vector3();\n\n\tconst _morphA = new Vector3();\n\tconst _morphB = new Vector3();\n\tconst _morphC = new Vector3();\n\n\tfunction _calculateMorphedAttributeData(\n\t\tobject,\n\t\tattribute,\n\t\tmorphAttribute,\n\t\tmorphTargetsRelative,\n\t\ta,\n\t\tb,\n\t\tc,\n\t\tmodifiedAttributeArray\n\t) {\n\n\t\t_vA.fromBufferAttribute( attribute, a );\n\t\t_vB.fromBufferAttribute( attribute, b );\n\t\t_vC.fromBufferAttribute( attribute, c );\n\n\t\tconst morphInfluences = object.morphTargetInfluences;\n\n\t\tif ( morphAttribute && morphInfluences ) {\n\n\t\t\t_morphA.set( 0, 0, 0 );\n\t\t\t_morphB.set( 0, 0, 0 );\n\t\t\t_morphC.set( 0, 0, 0 );\n\n\t\t\tfor ( let i = 0, il = morphAttribute.length; i < il; i ++ ) {\n\n\t\t\t\tconst influence = morphInfluences[ i ];\n\t\t\t\tconst morph = morphAttribute[ i ];\n\n\t\t\t\tif ( influence === 0 ) continue;\n\n\t\t\t\t_tempA.fromBufferAttribute( morph, a );\n\t\t\t\t_tempB.fromBufferAttribute( morph, b );\n\t\t\t\t_tempC.fromBufferAttribute( morph, c );\n\n\t\t\t\tif ( morphTargetsRelative ) {\n\n\t\t\t\t\t_morphA.addScaledVector( _tempA, influence );\n\t\t\t\t\t_morphB.addScaledVector( _tempB, influence );\n\t\t\t\t\t_morphC.addScaledVector( _tempC, influence );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t_morphA.addScaledVector( _tempA.sub( _vA ), influence );\n\t\t\t\t\t_morphB.addScaledVector( _tempB.sub( _vB ), influence );\n\t\t\t\t\t_morphC.addScaledVector( _tempC.sub( _vC ), influence );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t_vA.add( _morphA );\n\t\t\t_vB.add( _morphB );\n\t\t\t_vC.add( _morphC );\n\n\t\t}\n\n\t\tif ( object.isSkinnedMesh ) {\n\n\t\t\tobject.applyBoneTransform( a, _vA );\n\t\t\tobject.applyBoneTransform( b, _vB );\n\t\t\tobject.applyBoneTransform( c, _vC );\n\n\t\t}\n\n\t\tmodifiedAttributeArray[ a * 3 + 0 ] = _vA.x;\n\t\tmodifiedAttributeArray[ a * 3 + 1 ] = _vA.y;\n\t\tmodifiedAttributeArray[ a * 3 + 2 ] = _vA.z;\n\t\tmodifiedAttributeArray[ b * 3 + 0 ] = _vB.x;\n\t\tmodifiedAttributeArray[ b * 3 + 1 ] = _vB.y;\n\t\tmodifiedAttributeArray[ b * 3 + 2 ] = _vB.z;\n\t\tmodifiedAttributeArray[ c * 3 + 0 ] = _vC.x;\n\t\tmodifiedAttributeArray[ c * 3 + 1 ] = _vC.y;\n\t\tmodifiedAttributeArray[ c * 3 + 2 ] = _vC.z;\n\n\t}\n\n\tconst geometry = object.geometry;\n\tconst material = object.material;\n\n\tlet a, b, c;\n\tconst index = geometry.index;\n\tconst positionAttribute = geometry.attributes.position;\n\tconst morphPosition = geometry.morphAttributes.position;\n\tconst morphTargetsRelative = geometry.morphTargetsRelative;\n\tconst normalAttribute = geometry.attributes.normal;\n\tconst morphNormal = geometry.morphAttributes.position;\n\n\tconst groups = geometry.groups;\n\tconst drawRange = geometry.drawRange;\n\tlet i, j, il, jl;\n\tlet group;\n\tlet start, end;\n\n\tconst modifiedPosition = new Float32Array( positionAttribute.count * positionAttribute.itemSize );\n\tconst modifiedNormal = new Float32Array( normalAttribute.count * normalAttribute.itemSize );\n\n\tif ( index !== null ) {\n\n\t\t// indexed buffer geometry\n\n\t\tif ( Array.isArray( material ) ) {\n\n\t\t\tfor ( i = 0, il = groups.length; i < il; i ++ ) {\n\n\t\t\t\tgroup = groups[ i ];\n\n\t\t\t\tstart = Math.max( group.start, drawRange.start );\n\t\t\t\tend = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );\n\n\t\t\t\tfor ( j = start, jl = end; j < jl; j += 3 ) {\n\n\t\t\t\t\ta = index.getX( j );\n\t\t\t\t\tb = index.getX( j + 1 );\n\t\t\t\t\tc = index.getX( j + 2 );\n\n\t\t\t\t\t_calculateMorphedAttributeData(\n\t\t\t\t\t\tobject,\n\t\t\t\t\t\tpositionAttribute,\n\t\t\t\t\t\tmorphPosition,\n\t\t\t\t\t\tmorphTargetsRelative,\n\t\t\t\t\t\ta, b, c,\n\t\t\t\t\t\tmodifiedPosition\n\t\t\t\t\t);\n\n\t\t\t\t\t_calculateMorphedAttributeData(\n\t\t\t\t\t\tobject,\n\t\t\t\t\t\tnormalAttribute,\n\t\t\t\t\t\tmorphNormal,\n\t\t\t\t\t\tmorphTargetsRelative,\n\t\t\t\t\t\ta, b, c,\n\t\t\t\t\t\tmodifiedNormal\n\t\t\t\t\t);\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tstart = Math.max( 0, drawRange.start );\n\t\t\tend = Math.min( index.count, ( drawRange.start + drawRange.count ) );\n\n\t\t\tfor ( i = start, il = end; i < il; i += 3 ) {\n\n\t\t\t\ta = index.getX( i );\n\t\t\t\tb = index.getX( i + 1 );\n\t\t\t\tc = index.getX( i + 2 );\n\n\t\t\t\t_calculateMorphedAttributeData(\n\t\t\t\t\tobject,\n\t\t\t\t\tpositionAttribute,\n\t\t\t\t\tmorphPosition,\n\t\t\t\t\tmorphTargetsRelative,\n\t\t\t\t\ta, b, c,\n\t\t\t\t\tmodifiedPosition\n\t\t\t\t);\n\n\t\t\t\t_calculateMorphedAttributeData(\n\t\t\t\t\tobject,\n\t\t\t\t\tnormalAttribute,\n\t\t\t\t\tmorphNormal,\n\t\t\t\t\tmorphTargetsRelative,\n\t\t\t\t\ta, b, c,\n\t\t\t\t\tmodifiedNormal\n\t\t\t\t);\n\n\t\t\t}\n\n\t\t}\n\n\t} else {\n\n\t\t// non-indexed buffer geometry\n\n\t\tif ( Array.isArray( material ) ) {\n\n\t\t\tfor ( i = 0, il = groups.length; i < il; i ++ ) {\n\n\t\t\t\tgroup = groups[ i ];\n\n\t\t\t\tstart = Math.max( group.start, drawRange.start );\n\t\t\t\tend = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );\n\n\t\t\t\tfor ( j = start, jl = end; j < jl; j += 3 ) {\n\n\t\t\t\t\ta = j;\n\t\t\t\t\tb = j + 1;\n\t\t\t\t\tc = j + 2;\n\n\t\t\t\t\t_calculateMorphedAttributeData(\n\t\t\t\t\t\tobject,\n\t\t\t\t\t\tpositionAttribute,\n\t\t\t\t\t\tmorphPosition,\n\t\t\t\t\t\tmorphTargetsRelative,\n\t\t\t\t\t\ta, b, c,\n\t\t\t\t\t\tmodifiedPosition\n\t\t\t\t\t);\n\n\t\t\t\t\t_calculateMorphedAttributeData(\n\t\t\t\t\t\tobject,\n\t\t\t\t\t\tnormalAttribute,\n\t\t\t\t\t\tmorphNormal,\n\t\t\t\t\t\tmorphTargetsRelative,\n\t\t\t\t\t\ta, b, c,\n\t\t\t\t\t\tmodifiedNormal\n\t\t\t\t\t);\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tstart = Math.max( 0, drawRange.start );\n\t\t\tend = Math.min( positionAttribute.count, ( drawRange.start + drawRange.count ) );\n\n\t\t\tfor ( i = start, il = end; i < il; i += 3 ) {\n\n\t\t\t\ta = i;\n\t\t\t\tb = i + 1;\n\t\t\t\tc = i + 2;\n\n\t\t\t\t_calculateMorphedAttributeData(\n\t\t\t\t\tobject,\n\t\t\t\t\tpositionAttribute,\n\t\t\t\t\tmorphPosition,\n\t\t\t\t\tmorphTargetsRelative,\n\t\t\t\t\ta, b, c,\n\t\t\t\t\tmodifiedPosition\n\t\t\t\t);\n\n\t\t\t\t_calculateMorphedAttributeData(\n\t\t\t\t\tobject,\n\t\t\t\t\tnormalAttribute,\n\t\t\t\t\tmorphNormal,\n\t\t\t\t\tmorphTargetsRelative,\n\t\t\t\t\ta, b, c,\n\t\t\t\t\tmodifiedNormal\n\t\t\t\t);\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tconst morphedPositionAttribute = new Float32BufferAttribute( modifiedPosition, 3 );\n\tconst morphedNormalAttribute = new Float32BufferAttribute( modifiedNormal, 3 );\n\n\treturn {\n\n\t\tpositionAttribute: positionAttribute,\n\t\tnormalAttribute: normalAttribute,\n\t\tmorphedPositionAttribute: morphedPositionAttribute,\n\t\tmorphedNormalAttribute: morphedNormalAttribute\n\n\t};\n\n}\n\nfunction mergeGroups( geometry ) {\n\n\tif ( geometry.groups.length === 0 ) {\n\n\t\tconsole.warn( 'THREE.BufferGeometryUtils.mergeGroups(): No groups are defined. Nothing to merge.' );\n\t\treturn geometry;\n\n\t}\n\n\tlet groups = geometry.groups;\n\n\t// sort groups by material index\n\n\tgroups = groups.sort( ( a, b ) => {\n\n\t\tif ( a.materialIndex !== b.materialIndex ) return a.materialIndex - b.materialIndex;\n\n\t\treturn a.start - b.start;\n\n\t} );\n\n\t// create index for non-indexed geometries\n\n\tif ( geometry.getIndex() === null ) {\n\n\t\tconst positionAttribute = geometry.getAttribute( 'position' );\n\t\tconst indices = [];\n\n\t\tfor ( let i = 0; i < positionAttribute.count; i += 3 ) {\n\n\t\t\tindices.push( i, i + 1, i + 2 );\n\n\t\t}\n\n\t\tgeometry.setIndex( indices );\n\n\t}\n\n\t// sort index\n\n\tconst index = geometry.getIndex();\n\n\tconst newIndices = [];\n\n\tfor ( let i = 0; i < groups.length; i ++ ) {\n\n\t\tconst group = groups[ i ];\n\n\t\tconst groupStart = group.start;\n\t\tconst groupLength = groupStart + group.count;\n\n\t\tfor ( let j = groupStart; j < groupLength; j ++ ) {\n\n\t\t\tnewIndices.push( index.getX( j ) );\n\n\t\t}\n\n\t}\n\n\tgeometry.dispose(); // Required to force buffer recreation\n\tgeometry.setIndex( newIndices );\n\n\t// update groups indices\n\n\tlet start = 0;\n\n\tfor ( let i = 0; i < groups.length; i ++ ) {\n\n\t\tconst group = groups[ i ];\n\n\t\tgroup.start = start;\n\t\tstart += group.count;\n\n\t}\n\n\t// merge groups\n\n\tlet currentGroup = groups[ 0 ];\n\n\tgeometry.groups = [ currentGroup ];\n\n\tfor ( let i = 1; i < groups.length; i ++ ) {\n\n\t\tconst group = groups[ i ];\n\n\t\tif ( currentGroup.materialIndex === group.materialIndex ) {\n\n\t\t\tcurrentGroup.count += group.count;\n\n\t\t} else {\n\n\t\t\tcurrentGroup = group;\n\t\t\tgeometry.groups.push( currentGroup );\n\n\t\t}\n\n\t}\n\n\treturn geometry;\n\n}\n\n\n/**\n * Modifies the supplied geometry if it is non-indexed, otherwise creates a new,\n * non-indexed geometry. Returns the geometry with smooth normals everywhere except\n * faces that meet at an angle greater than the crease angle.\n *\n * @param {BufferGeometry} geometry\n * @param {number} [creaseAngle]\n * @return {BufferGeometry}\n */\nfunction toCreasedNormals( geometry, creaseAngle = Math.PI / 3 /* 60 degrees */ ) {\n\n\tconst creaseDot = Math.cos( creaseAngle );\n\tconst hashMultiplier = ( 1 + 1e-10 ) * 1e2;\n\n\t// reusable vectors\n\tconst verts = [ new Vector3(), new Vector3(), new Vector3() ];\n\tconst tempVec1 = new Vector3();\n\tconst tempVec2 = new Vector3();\n\tconst tempNorm = new Vector3();\n\tconst tempNorm2 = new Vector3();\n\n\t// hashes a vector\n\tfunction hashVertex( v ) {\n\n\t\tconst x = ~ ~ ( v.x * hashMultiplier );\n\t\tconst y = ~ ~ ( v.y * hashMultiplier );\n\t\tconst z = ~ ~ ( v.z * hashMultiplier );\n\t\treturn `${x},${y},${z}`;\n\n\t}\n\n\t// BufferGeometry.toNonIndexed() warns if the geometry is non-indexed\n\t// and returns the original geometry\n\tconst resultGeometry = geometry.index ? geometry.toNonIndexed() : geometry;\n\tconst posAttr = resultGeometry.attributes.position;\n\tconst vertexMap = {};\n\n\t// find all the normals shared by commonly located vertices\n\tfor ( let i = 0, l = posAttr.count / 3; i < l; i ++ ) {\n\n\t\tconst i3 = 3 * i;\n\t\tconst a = verts[ 0 ].fromBufferAttribute( posAttr, i3 + 0 );\n\t\tconst b = verts[ 1 ].fromBufferAttribute( posAttr, i3 + 1 );\n\t\tconst c = verts[ 2 ].fromBufferAttribute( posAttr, i3 + 2 );\n\n\t\ttempVec1.subVectors( c, b );\n\t\ttempVec2.subVectors( a, b );\n\n\t\t// add the normal to the map for all vertices\n\t\tconst normal = new Vector3().crossVectors( tempVec1, tempVec2 ).normalize();\n\t\tfor ( let n = 0; n < 3; n ++ ) {\n\n\t\t\tconst vert = verts[ n ];\n\t\t\tconst hash = hashVertex( vert );\n\t\t\tif ( ! ( hash in vertexMap ) ) {\n\n\t\t\t\tvertexMap[ hash ] = [];\n\n\t\t\t}\n\n\t\t\tvertexMap[ hash ].push( normal );\n\n\t\t}\n\n\t}\n\n\t// average normals from all vertices that share a common location if they are within the\n\t// provided crease threshold\n\tconst normalArray = new Float32Array( posAttr.count * 3 );\n\tconst normAttr = new BufferAttribute( normalArray, 3, false );\n\tfor ( let i = 0, l = posAttr.count / 3; i < l; i ++ ) {\n\n\t\t// get the face normal for this vertex\n\t\tconst i3 = 3 * i;\n\t\tconst a = verts[ 0 ].fromBufferAttribute( posAttr, i3 + 0 );\n\t\tconst b = verts[ 1 ].fromBufferAttribute( posAttr, i3 + 1 );\n\t\tconst c = verts[ 2 ].fromBufferAttribute( posAttr, i3 + 2 );\n\n\t\ttempVec1.subVectors( c, b );\n\t\ttempVec2.subVectors( a, b );\n\n\t\ttempNorm.crossVectors( tempVec1, tempVec2 ).normalize();\n\n\t\t// average all normals that meet the threshold and set the normal value\n\t\tfor ( let n = 0; n < 3; n ++ ) {\n\n\t\t\tconst vert = verts[ n ];\n\t\t\tconst hash = hashVertex( vert );\n\t\t\tconst otherNormals = vertexMap[ hash ];\n\t\t\ttempNorm2.set( 0, 0, 0 );\n\n\t\t\tfor ( let k = 0, lk = otherNormals.length; k < lk; k ++ ) {\n\n\t\t\t\tconst otherNorm = otherNormals[ k ];\n\t\t\t\tif ( tempNorm.dot( otherNorm ) > creaseDot ) {\n\n\t\t\t\t\ttempNorm2.add( otherNorm );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\ttempNorm2.normalize();\n\t\t\tnormAttr.setXYZ( i3 + n, tempNorm2.x, tempNorm2.y, tempNorm2.z );\n\n\t\t}\n\n\t}\n\n\tresultGeometry.setAttribute( 'normal', normAttr );\n\treturn resultGeometry;\n\n}\n\nexport {\n\tcomputeMikkTSpaceTangents,\n\tmergeGeometries,\n\tmergeAttributes,\n\tinterleaveAttributes,\n\testimateBytesUsed,\n\tmergeVertices,\n\ttoTrianglesDrawMode,\n\tcomputeMorphedAttributes,\n\tmergeGroups,\n\ttoCreasedNormals\n};\n", "import {\n\tAnimationClip,\n\tBone,\n\tBox3,\n\tBufferAttribute,\n\tBufferGeometry,\n\tClampToEdgeWrapping,\n\tColor,\n\tColorManagement,\n\tDirectionalLight,\n\tDoubleSide,\n\tFileLoader,\n\tFrontSide,\n\tGroup,\n\tImageBitmapLoader,\n\tInstancedMesh,\n\tInterleavedBuffer,\n\tInterleavedBufferAttribute,\n\tInterpolant,\n\tInterpolateDiscrete,\n\tInterpolateLinear,\n\tLine,\n\tLineBasicMaterial,\n\tLineLoop,\n\tLineSegments,\n\tLinearFilter,\n\tLinearMipmapLinearFilter,\n\tLinearMipmapNearestFilter,\n\tLinearSRGBColorSpace,\n\tLoader,\n\tLoaderUtils,\n\tMaterial,\n\tMathUtils,\n\tMatrix4,\n\tMesh,\n\tMeshBasicMaterial,\n\tMeshPhysicalMaterial,\n\tMeshStandardMaterial,\n\tMirroredRepeatWrapping,\n\tNearestFilter,\n\tNearestMipmapLinearFilter,\n\tNearestMipmapNearestFilter,\n\tNumberKeyframeTrack,\n\tObject3D,\n\tOrthographicCamera,\n\tPerspectiveCamera,\n\tPointLight,\n\tPoints,\n\tPointsMaterial,\n\tPropertyBinding,\n\tQuaternion,\n\tQuaternionKeyframeTrack,\n\tRepeatWrapping,\n\tSkeleton,\n\tSkinnedMesh,\n\tSphere,\n\tSpotLight,\n\tTexture,\n\tTextureLoader,\n\tTriangleFanDrawMode,\n\tTriangleStripDrawMode,\n\tVector2,\n\tVector3,\n\tVectorKeyframeTrack,\n\tSRGBColorSpace,\n\tInstancedBufferAttribute\n} from 'three';\nimport { toTrianglesDrawMode } from '../utils/BufferGeometryUtils.js';\n\nclass GLTFLoader extends Loader {\n\n\tconstructor( manager ) {\n\n\t\tsuper( manager );\n\n\t\tthis.dracoLoader = null;\n\t\tthis.ktx2Loader = null;\n\t\tthis.meshoptDecoder = null;\n\n\t\tthis.pluginCallbacks = [];\n\n\t\tthis.register( function ( parser ) {\n\n\t\t\treturn new GLTFMaterialsClearcoatExtension( parser );\n\n\t\t} );\n\n\t\tthis.register( function ( parser ) {\n\n\t\t\treturn new GLTFMaterialsDispersionExtension( parser );\n\n\t\t} );\n\n\t\tthis.register( function ( parser ) {\n\n\t\t\treturn new GLTFTextureBasisUExtension( parser );\n\n\t\t} );\n\n\t\tthis.register( function ( parser ) {\n\n\t\t\treturn new GLTFTextureWebPExtension( parser );\n\n\t\t} );\n\n\t\tthis.register( function ( parser ) {\n\n\t\t\treturn new GLTFTextureAVIFExtension( parser );\n\n\t\t} );\n\n\t\tthis.register( function ( parser ) {\n\n\t\t\treturn new GLTFMaterialsSheenExtension( parser );\n\n\t\t} );\n\n\t\tthis.register( function ( parser ) {\n\n\t\t\treturn new GLTFMaterialsTransmissionExtension( parser );\n\n\t\t} );\n\n\t\tthis.register( function ( parser ) {\n\n\t\t\treturn new GLTFMaterialsVolumeExtension( parser );\n\n\t\t} );\n\n\t\tthis.register( function ( parser ) {\n\n\t\t\treturn new GLTFMaterialsIorExtension( parser );\n\n\t\t} );\n\n\t\tthis.register( function ( parser ) {\n\n\t\t\treturn new GLTFMaterialsEmissiveStrengthExtension( parser );\n\n\t\t} );\n\n\t\tthis.register( function ( parser ) {\n\n\t\t\treturn new GLTFMaterialsSpecularExtension( parser );\n\n\t\t} );\n\n\t\tthis.register( function ( parser ) {\n\n\t\t\treturn new GLTFMaterialsIridescenceExtension( parser );\n\n\t\t} );\n\n\t\tthis.register( function ( parser ) {\n\n\t\t\treturn new GLTFMaterialsAnisotropyExtension( parser );\n\n\t\t} );\n\n\t\tthis.register( function ( parser ) {\n\n\t\t\treturn new GLTFMaterialsBumpExtension( parser );\n\n\t\t} );\n\n\t\tthis.register( function ( parser ) {\n\n\t\t\treturn new GLTFLightsExtension( parser );\n\n\t\t} );\n\n\t\tthis.register( function ( parser ) {\n\n\t\t\treturn new GLTFMeshoptCompression( parser );\n\n\t\t} );\n\n\t\tthis.register( function ( parser ) {\n\n\t\t\treturn new GLTFMeshGpuInstancing( parser );\n\n\t\t} );\n\n\t}\n\n\tload( url, onLoad, onProgress, onError ) {\n\n\t\tconst scope = this;\n\n\t\tlet resourcePath;\n\n\t\tif ( this.resourcePath !== '' ) {\n\n\t\t\tresourcePath = this.resourcePath;\n\n\t\t} else if ( this.path !== '' ) {\n\n\t\t\t// If a base path is set, resources will be relative paths from that plus the relative path of the gltf file\n\t\t\t// Example path = 'https://my-cnd-server.com/', url = 'assets/models/model.gltf'\n\t\t\t// resourcePath = 'https://my-cnd-server.com/assets/models/'\n\t\t\t// referenced resource 'model.bin' will be loaded from 'https://my-cnd-server.com/assets/models/model.bin'\n\t\t\t// referenced resource '../textures/texture.png' will be loaded from 'https://my-cnd-server.com/assets/textures/texture.png'\n\t\t\tconst relativeUrl = LoaderUtils.extractUrlBase( url );\n\t\t\tresourcePath = LoaderUtils.resolveURL( relativeUrl, this.path );\n\n\t\t} else {\n\n\t\t\tresourcePath = LoaderUtils.extractUrlBase( url );\n\n\t\t}\n\n\t\t// Tells the LoadingManager to track an extra item, which resolves after\n\t\t// the model is fully loaded. This means the count of items loaded will\n\t\t// be incorrect, but ensures manager.onLoad() does not fire early.\n\t\tthis.manager.itemStart( url );\n\n\t\tconst _onError = function ( e ) {\n\n\t\t\tif ( onError ) {\n\n\t\t\t\tonError( e );\n\n\t\t\t} else {\n\n\t\t\t\tconsole.error( e );\n\n\t\t\t}\n\n\t\t\tscope.manager.itemError( url );\n\t\t\tscope.manager.itemEnd( url );\n\n\t\t};\n\n\t\tconst loader = new FileLoader( this.manager );\n\n\t\tloader.setPath( this.path );\n\t\tloader.setResponseType( 'arraybuffer' );\n\t\tloader.setRequestHeader( this.requestHeader );\n\t\tloader.setWithCredentials( this.withCredentials );\n\n\t\tloader.load( url, function ( data ) {\n\n\t\t\ttry {\n\n\t\t\t\tscope.parse( data, resourcePath, function ( gltf ) {\n\n\t\t\t\t\tonLoad( gltf );\n\n\t\t\t\t\tscope.manager.itemEnd( url );\n\n\t\t\t\t}, _onError );\n\n\t\t\t} catch ( e ) {\n\n\t\t\t\t_onError( e );\n\n\t\t\t}\n\n\t\t}, onProgress, _onError );\n\n\t}\n\n\tsetDRACOLoader( dracoLoader ) {\n\n\t\tthis.dracoLoader = dracoLoader;\n\t\treturn this;\n\n\t}\n\n\tsetDDSLoader() {\n\n\t\tthrow new Error(\n\n\t\t\t'THREE.GLTFLoader: \"MSFT_texture_dds\" no longer supported. Please update to \"KHR_texture_basisu\".'\n\n\t\t);\n\n\t}\n\n\tsetKTX2Loader( ktx2Loader ) {\n\n\t\tthis.ktx2Loader = ktx2Loader;\n\t\treturn this;\n\n\t}\n\n\tsetMeshoptDecoder( meshoptDecoder ) {\n\n\t\tthis.meshoptDecoder = meshoptDecoder;\n\t\treturn this;\n\n\t}\n\n\tregister( callback ) {\n\n\t\tif ( this.pluginCallbacks.indexOf( callback ) === - 1 ) {\n\n\t\t\tthis.pluginCallbacks.push( callback );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tunregister( callback ) {\n\n\t\tif ( this.pluginCallbacks.indexOf( callback ) !== - 1 ) {\n\n\t\t\tthis.pluginCallbacks.splice( this.pluginCallbacks.indexOf( callback ), 1 );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tparse( data, path, onLoad, onError ) {\n\n\t\tlet json;\n\t\tconst extensions = {};\n\t\tconst plugins = {};\n\t\tconst textDecoder = new TextDecoder();\n\n\t\tif ( typeof data === 'string' ) {\n\n\t\t\tjson = JSON.parse( data );\n\n\t\t} else if ( data instanceof ArrayBuffer ) {\n\n\t\t\tconst magic = textDecoder.decode( new Uint8Array( data, 0, 4 ) );\n\n\t\t\tif ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {\n\n\t\t\t\ttry {\n\n\t\t\t\t\textensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );\n\n\t\t\t\t} catch ( error ) {\n\n\t\t\t\t\tif ( onError ) onError( error );\n\t\t\t\t\treturn;\n\n\t\t\t\t}\n\n\t\t\t\tjson = JSON.parse( extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content );\n\n\t\t\t} else {\n\n\t\t\t\tjson = JSON.parse( textDecoder.decode( data ) );\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tjson = data;\n\n\t\t}\n\n\t\tif ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {\n\n\t\t\tif ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) );\n\t\t\treturn;\n\n\t\t}\n\n\t\tconst parser = new GLTFParser( json, {\n\n\t\t\tpath: path || this.resourcePath || '',\n\t\t\tcrossOrigin: this.crossOrigin,\n\t\t\trequestHeader: this.requestHeader,\n\t\t\tmanager: this.manager,\n\t\t\tktx2Loader: this.ktx2Loader,\n\t\t\tmeshoptDecoder: this.meshoptDecoder\n\n\t\t} );\n\n\t\tparser.fileLoader.setRequestHeader( this.requestHeader );\n\n\t\tfor ( let i = 0; i < this.pluginCallbacks.length; i ++ ) {\n\n\t\t\tconst plugin = this.pluginCallbacks[ i ]( parser );\n\n\t\t\tif ( ! plugin.name ) console.error( 'THREE.GLTFLoader: Invalid plugin found: missing name' );\n\n\t\t\tplugins[ plugin.name ] = plugin;\n\n\t\t\t// Workaround to avoid determining as unknown extension\n\t\t\t// in addUnknownExtensionsToUserData().\n\t\t\t// Remove this workaround if we move all the existing\n\t\t\t// extension handlers to plugin system\n\t\t\textensions[ plugin.name ] = true;\n\n\t\t}\n\n\t\tif ( json.extensionsUsed ) {\n\n\t\t\tfor ( let i = 0; i < json.extensionsUsed.length; ++ i ) {\n\n\t\t\t\tconst extensionName = json.extensionsUsed[ i ];\n\t\t\t\tconst extensionsRequired = json.extensionsRequired || [];\n\n\t\t\t\tswitch ( extensionName ) {\n\n\t\t\t\t\tcase EXTENSIONS.KHR_MATERIALS_UNLIT:\n\t\t\t\t\t\textensions[ extensionName ] = new GLTFMaterialsUnlitExtension();\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase EXTENSIONS.KHR_DRACO_MESH_COMPRESSION:\n\t\t\t\t\t\textensions[ extensionName ] = new GLTFDracoMeshCompressionExtension( json, this.dracoLoader );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase EXTENSIONS.KHR_TEXTURE_TRANSFORM:\n\t\t\t\t\t\textensions[ extensionName ] = new GLTFTextureTransformExtension();\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase EXTENSIONS.KHR_MESH_QUANTIZATION:\n\t\t\t\t\t\textensions[ extensionName ] = new GLTFMeshQuantizationExtension();\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tdefault:\n\n\t\t\t\t\t\tif ( extensionsRequired.indexOf( extensionName ) >= 0 && plugins[ extensionName ] === undefined ) {\n\n\t\t\t\t\t\t\tconsole.warn( 'THREE.GLTFLoader: Unknown extension \"' + extensionName + '\".' );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tparser.setExtensions( extensions );\n\t\tparser.setPlugins( plugins );\n\t\tparser.parse( onLoad, onError );\n\n\t}\n\n\tparseAsync( data, path ) {\n\n\t\tconst scope = this;\n\n\t\treturn new Promise( function ( resolve, reject ) {\n\n\t\t\tscope.parse( data, path, resolve, reject );\n\n\t\t} );\n\n\t}\n\n}\n\n/* GLTFREGISTRY */\n\nfunction GLTFRegistry() {\n\n\tlet objects = {};\n\n\treturn\t{\n\n\t\tget: function ( key ) {\n\n\t\t\treturn objects[ key ];\n\n\t\t},\n\n\t\tadd: function ( key, object ) {\n\n\t\t\tobjects[ key ] = object;\n\n\t\t},\n\n\t\tremove: function ( key ) {\n\n\t\t\tdelete objects[ key ];\n\n\t\t},\n\n\t\tremoveAll: function () {\n\n\t\t\tobjects = {};\n\n\t\t}\n\n\t};\n\n}\n\n/*********************************/\n/********** EXTENSIONS ***********/\n/*********************************/\n\nconst EXTENSIONS = {\n\tKHR_BINARY_GLTF: 'KHR_binary_glTF',\n\tKHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression',\n\tKHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual',\n\tKHR_MATERIALS_CLEARCOAT: 'KHR_materials_clearcoat',\n\tKHR_MATERIALS_DISPERSION: 'KHR_materials_dispersion',\n\tKHR_MATERIALS_IOR: 'KHR_materials_ior',\n\tKHR_MATERIALS_SHEEN: 'KHR_materials_sheen',\n\tKHR_MATERIALS_SPECULAR: 'KHR_materials_specular',\n\tKHR_MATERIALS_TRANSMISSION: 'KHR_materials_transmission',\n\tKHR_MATERIALS_IRIDESCENCE: 'KHR_materials_iridescence',\n\tKHR_MATERIALS_ANISOTROPY: 'KHR_materials_anisotropy',\n\tKHR_MATERIALS_UNLIT: 'KHR_materials_unlit',\n\tKHR_MATERIALS_VOLUME: 'KHR_materials_volume',\n\tKHR_TEXTURE_BASISU: 'KHR_texture_basisu',\n\tKHR_TEXTURE_TRANSFORM: 'KHR_texture_transform',\n\tKHR_MESH_QUANTIZATION: 'KHR_mesh_quantization',\n\tKHR_MATERIALS_EMISSIVE_STRENGTH: 'KHR_materials_emissive_strength',\n\tEXT_MATERIALS_BUMP: 'EXT_materials_bump',\n\tEXT_TEXTURE_WEBP: 'EXT_texture_webp',\n\tEXT_TEXTURE_AVIF: 'EXT_texture_avif',\n\tEXT_MESHOPT_COMPRESSION: 'EXT_meshopt_compression',\n\tEXT_MESH_GPU_INSTANCING: 'EXT_mesh_gpu_instancing'\n};\n\n/**\n * Punctual Lights Extension\n *\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual\n */\nclass GLTFLightsExtension {\n\n\tconstructor( parser ) {\n\n\t\tthis.parser = parser;\n\t\tthis.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL;\n\n\t\t// Object3D instance caches\n\t\tthis.cache = { refs: {}, uses: {} };\n\n\t}\n\n\t_markDefs() {\n\n\t\tconst parser = this.parser;\n\t\tconst nodeDefs = this.parser.json.nodes || [];\n\n\t\tfor ( let nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {\n\n\t\t\tconst nodeDef = nodeDefs[ nodeIndex ];\n\n\t\t\tif ( nodeDef.extensions\n\t\t\t\t\t&& nodeDef.extensions[ this.name ]\n\t\t\t\t\t&& nodeDef.extensions[ this.name ].light !== undefined ) {\n\n\t\t\t\tparser._addNodeRef( this.cache, nodeDef.extensions[ this.name ].light );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\t_loadLight( lightIndex ) {\n\n\t\tconst parser = this.parser;\n\t\tconst cacheKey = 'light:' + lightIndex;\n\t\tlet dependency = parser.cache.get( cacheKey );\n\n\t\tif ( dependency ) return dependency;\n\n\t\tconst json = parser.json;\n\t\tconst extensions = ( json.extensions && json.extensions[ this.name ] ) || {};\n\t\tconst lightDefs = extensions.lights || [];\n\t\tconst lightDef = lightDefs[ lightIndex ];\n\t\tlet lightNode;\n\n\t\tconst color = new Color( 0xffffff );\n\n\t\tif ( lightDef.color !== undefined ) color.setRGB( lightDef.color[ 0 ], lightDef.color[ 1 ], lightDef.color[ 2 ], LinearSRGBColorSpace );\n\n\t\tconst range = lightDef.range !== undefined ? lightDef.range : 0;\n\n\t\tswitch ( lightDef.type ) {\n\n\t\t\tcase 'directional':\n\t\t\t\tlightNode = new DirectionalLight( color );\n\t\t\t\tlightNode.target.position.set( 0, 0, - 1 );\n\t\t\t\tlightNode.add( lightNode.target );\n\t\t\t\tbreak;\n\n\t\t\tcase 'point':\n\t\t\t\tlightNode = new PointLight( color );\n\t\t\t\tlightNode.distance = range;\n\t\t\t\tbreak;\n\n\t\t\tcase 'spot':\n\t\t\t\tlightNode = new SpotLight( color );\n\t\t\t\tlightNode.distance = range;\n\t\t\t\t// Handle spotlight properties.\n\t\t\t\tlightDef.spot = lightDef.spot || {};\n\t\t\t\tlightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0;\n\t\t\t\tlightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0;\n\t\t\t\tlightNode.angle = lightDef.spot.outerConeAngle;\n\t\t\t\tlightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle;\n\t\t\t\tlightNode.target.position.set( 0, 0, - 1 );\n\t\t\t\tlightNode.add( lightNode.target );\n\t\t\t\tbreak;\n\n\t\t\tdefault:\n\t\t\t\tthrow new Error( 'THREE.GLTFLoader: Unexpected light type: ' + lightDef.type );\n\n\t\t}\n\n\t\t// Some lights (e.g. spot) default to a position other than the origin. Reset the position\n\t\t// here, because node-level parsing will only override position if explicitly specified.\n\t\tlightNode.position.set( 0, 0, 0 );\n\n\t\tlightNode.decay = 2;\n\n\t\tassignExtrasToUserData( lightNode, lightDef );\n\n\t\tif ( lightDef.intensity !== undefined ) lightNode.intensity = lightDef.intensity;\n\n\t\tlightNode.name = parser.createUniqueName( lightDef.name || ( 'light_' + lightIndex ) );\n\n\t\tdependency = Promise.resolve( lightNode );\n\n\t\tparser.cache.add( cacheKey, dependency );\n\n\t\treturn dependency;\n\n\t}\n\n\tgetDependency( type, index ) {\n\n\t\tif ( type !== 'light' ) return;\n\n\t\treturn this._loadLight( index );\n\n\t}\n\n\tcreateNodeAttachment( nodeIndex ) {\n\n\t\tconst self = this;\n\t\tconst parser = this.parser;\n\t\tconst json = parser.json;\n\t\tconst nodeDef = json.nodes[ nodeIndex ];\n\t\tconst lightDef = ( nodeDef.extensions && nodeDef.extensions[ this.name ] ) || {};\n\t\tconst lightIndex = lightDef.light;\n\n\t\tif ( lightIndex === undefined ) return null;\n\n\t\treturn this._loadLight( lightIndex ).then( function ( light ) {\n\n\t\t\treturn parser._getNodeRef( self.cache, lightIndex, light );\n\n\t\t} );\n\n\t}\n\n}\n\n/**\n * Unlit Materials Extension\n *\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit\n */\nclass GLTFMaterialsUnlitExtension {\n\n\tconstructor() {\n\n\t\tthis.name = EXTENSIONS.KHR_MATERIALS_UNLIT;\n\n\t}\n\n\tgetMaterialType() {\n\n\t\treturn MeshBasicMaterial;\n\n\t}\n\n\textendParams( materialParams, materialDef, parser ) {\n\n\t\tconst pending = [];\n\n\t\tmaterialParams.color = new Color( 1.0, 1.0, 1.0 );\n\t\tmaterialParams.opacity = 1.0;\n\n\t\tconst metallicRoughness = materialDef.pbrMetallicRoughness;\n\n\t\tif ( metallicRoughness ) {\n\n\t\t\tif ( Array.isArray( metallicRoughness.baseColorFactor ) ) {\n\n\t\t\t\tconst array = metallicRoughness.baseColorFactor;\n\n\t\t\t\tmaterialParams.color.setRGB( array[ 0 ], array[ 1 ], array[ 2 ], LinearSRGBColorSpace );\n\t\t\t\tmaterialParams.opacity = array[ 3 ];\n\n\t\t\t}\n\n\t\t\tif ( metallicRoughness.baseColorTexture !== undefined ) {\n\n\t\t\t\tpending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture, SRGBColorSpace ) );\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn Promise.all( pending );\n\n\t}\n\n}\n\n/**\n * Materials Emissive Strength Extension\n *\n * Specification: https://github.com/KhronosGroup/glTF/blob/5768b3ce0ef32bc39cdf1bef10b948586635ead3/extensions/2.0/Khronos/KHR_materials_emissive_strength/README.md\n */\nclass GLTFMaterialsEmissiveStrengthExtension {\n\n\tconstructor( parser ) {\n\n\t\tthis.parser = parser;\n\t\tthis.name = EXTENSIONS.KHR_MATERIALS_EMISSIVE_STRENGTH;\n\n\t}\n\n\textendMaterialParams( materialIndex, materialParams ) {\n\n\t\tconst parser = this.parser;\n\t\tconst materialDef = parser.json.materials[ materialIndex ];\n\n\t\tif ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {\n\n\t\t\treturn Promise.resolve();\n\n\t\t}\n\n\t\tconst emissiveStrength = materialDef.extensions[ this.name ].emissiveStrength;\n\n\t\tif ( emissiveStrength !== undefined ) {\n\n\t\t\tmaterialParams.emissiveIntensity = emissiveStrength;\n\n\t\t}\n\n\t\treturn Promise.resolve();\n\n\t}\n\n}\n\n/**\n * Clearcoat Materials Extension\n *\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat\n */\nclass GLTFMaterialsClearcoatExtension {\n\n\tconstructor( parser ) {\n\n\t\tthis.parser = parser;\n\t\tthis.name = EXTENSIONS.KHR_MATERIALS_CLEARCOAT;\n\n\t}\n\n\tgetMaterialType( materialIndex ) {\n\n\t\tconst parser = this.parser;\n\t\tconst materialDef = parser.json.materials[ materialIndex ];\n\n\t\tif ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;\n\n\t\treturn MeshPhysicalMaterial;\n\n\t}\n\n\textendMaterialParams( materialIndex, materialParams ) {\n\n\t\tconst parser = this.parser;\n\t\tconst materialDef = parser.json.materials[ materialIndex ];\n\n\t\tif ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {\n\n\t\t\treturn Promise.resolve();\n\n\t\t}\n\n\t\tconst pending = [];\n\n\t\tconst extension = materialDef.extensions[ this.name ];\n\n\t\tif ( extension.clearcoatFactor !== undefined ) {\n\n\t\t\tmaterialParams.clearcoat = extension.clearcoatFactor;\n\n\t\t}\n\n\t\tif ( extension.clearcoatTexture !== undefined ) {\n\n\t\t\tpending.push( parser.assignTexture( materialParams, 'clearcoatMap', extension.clearcoatTexture ) );\n\n\t\t}\n\n\t\tif ( extension.clearcoatRoughnessFactor !== undefined ) {\n\n\t\t\tmaterialParams.clearcoatRoughness = extension.clearcoatRoughnessFactor;\n\n\t\t}\n\n\t\tif ( extension.clearcoatRoughnessTexture !== undefined ) {\n\n\t\t\tpending.push( parser.assignTexture( materialParams, 'clearcoatRoughnessMap', extension.clearcoatRoughnessTexture ) );\n\n\t\t}\n\n\t\tif ( extension.clearcoatNormalTexture !== undefined ) {\n\n\t\t\tpending.push( parser.assignTexture( materialParams, 'clearcoatNormalMap', extension.clearcoatNormalTexture ) );\n\n\t\t\tif ( extension.clearcoatNormalTexture.scale !== undefined ) {\n\n\t\t\t\tconst scale = extension.clearcoatNormalTexture.scale;\n\n\t\t\t\tmaterialParams.clearcoatNormalScale = new Vector2( scale, scale );\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn Promise.all( pending );\n\n\t}\n\n}\n\n/**\n * Materials dispersion Extension\n *\n * Specification: https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_dispersion\n */\nclass GLTFMaterialsDispersionExtension {\n\n\tconstructor( parser ) {\n\n\t\tthis.parser = parser;\n\t\tthis.name = EXTENSIONS.KHR_MATERIALS_DISPERSION;\n\n\t}\n\n\tgetMaterialType( materialIndex ) {\n\n\t\tconst parser = this.parser;\n\t\tconst materialDef = parser.json.materials[ materialIndex ];\n\n\t\tif ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;\n\n\t\treturn MeshPhysicalMaterial;\n\n\t}\n\n\textendMaterialParams( materialIndex, materialParams ) {\n\n\t\tconst parser = this.parser;\n\t\tconst materialDef = parser.json.materials[ materialIndex ];\n\n\t\tif ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {\n\n\t\t\treturn Promise.resolve();\n\n\t\t}\n\n\t\tconst extension = materialDef.extensions[ this.name ];\n\n\t\tmaterialParams.dispersion = extension.dispersion !== undefined ? extension.dispersion : 0;\n\n\t\treturn Promise.resolve();\n\n\t}\n\n}\n\n/**\n * Iridescence Materials Extension\n *\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_iridescence\n */\nclass GLTFMaterialsIridescenceExtension {\n\n\tconstructor( parser ) {\n\n\t\tthis.parser = parser;\n\t\tthis.name = EXTENSIONS.KHR_MATERIALS_IRIDESCENCE;\n\n\t}\n\n\tgetMaterialType( materialIndex ) {\n\n\t\tconst parser = this.parser;\n\t\tconst materialDef = parser.json.materials[ materialIndex ];\n\n\t\tif ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;\n\n\t\treturn MeshPhysicalMaterial;\n\n\t}\n\n\textendMaterialParams( materialIndex, materialParams ) {\n\n\t\tconst parser = this.parser;\n\t\tconst materialDef = parser.json.materials[ materialIndex ];\n\n\t\tif ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {\n\n\t\t\treturn Promise.resolve();\n\n\t\t}\n\n\t\tconst pending = [];\n\n\t\tconst extension = materialDef.extensions[ this.name ];\n\n\t\tif ( extension.iridescenceFactor !== undefined ) {\n\n\t\t\tmaterialParams.iridescence = extension.iridescenceFactor;\n\n\t\t}\n\n\t\tif ( extension.iridescenceTexture !== undefined ) {\n\n\t\t\tpending.push( parser.assignTexture( materialParams, 'iridescenceMap', extension.iridescenceTexture ) );\n\n\t\t}\n\n\t\tif ( extension.iridescenceIor !== undefined ) {\n\n\t\t\tmaterialParams.iridescenceIOR = extension.iridescenceIor;\n\n\t\t}\n\n\t\tif ( materialParams.iridescenceThicknessRange === undefined ) {\n\n\t\t\tmaterialParams.iridescenceThicknessRange = [ 100, 400 ];\n\n\t\t}\n\n\t\tif ( extension.iridescenceThicknessMinimum !== undefined ) {\n\n\t\t\tmaterialParams.iridescenceThicknessRange[ 0 ] = extension.iridescenceThicknessMinimum;\n\n\t\t}\n\n\t\tif ( extension.iridescenceThicknessMaximum !== undefined ) {\n\n\t\t\tmaterialParams.iridescenceThicknessRange[ 1 ] = extension.iridescenceThicknessMaximum;\n\n\t\t}\n\n\t\tif ( extension.iridescenceThicknessTexture !== undefined ) {\n\n\t\t\tpending.push( parser.assignTexture( materialParams, 'iridescenceThicknessMap', extension.iridescenceThicknessTexture ) );\n\n\t\t}\n\n\t\treturn Promise.all( pending );\n\n\t}\n\n}\n\n/**\n * Sheen Materials Extension\n *\n * Specification: https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_sheen\n */\nclass GLTFMaterialsSheenExtension {\n\n\tconstructor( parser ) {\n\n\t\tthis.parser = parser;\n\t\tthis.name = EXTENSIONS.KHR_MATERIALS_SHEEN;\n\n\t}\n\n\tgetMaterialType( materialIndex ) {\n\n\t\tconst parser = this.parser;\n\t\tconst materialDef = parser.json.materials[ materialIndex ];\n\n\t\tif ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;\n\n\t\treturn MeshPhysicalMaterial;\n\n\t}\n\n\textendMaterialParams( materialIndex, materialParams ) {\n\n\t\tconst parser = this.parser;\n\t\tconst materialDef = parser.json.materials[ materialIndex ];\n\n\t\tif ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {\n\n\t\t\treturn Promise.resolve();\n\n\t\t}\n\n\t\tconst pending = [];\n\n\t\tmaterialParams.sheenColor = new Color( 0, 0, 0 );\n\t\tmaterialParams.sheenRoughness = 0;\n\t\tmaterialParams.sheen = 1;\n\n\t\tconst extension = materialDef.extensions[ this.name ];\n\n\t\tif ( extension.sheenColorFactor !== undefined ) {\n\n\t\t\tconst colorFactor = extension.sheenColorFactor;\n\t\t\tmaterialParams.sheenColor.setRGB( colorFactor[ 0 ], colorFactor[ 1 ], colorFactor[ 2 ], LinearSRGBColorSpace );\n\n\t\t}\n\n\t\tif ( extension.sheenRoughnessFactor !== undefined ) {\n\n\t\t\tmaterialParams.sheenRoughness = extension.sheenRoughnessFactor;\n\n\t\t}\n\n\t\tif ( extension.sheenColorTexture !== undefined ) {\n\n\t\t\tpending.push( parser.assignTexture( materialParams, 'sheenColorMap', extension.sheenColorTexture, SRGBColorSpace ) );\n\n\t\t}\n\n\t\tif ( extension.sheenRoughnessTexture !== undefined ) {\n\n\t\t\tpending.push( parser.assignTexture( materialParams, 'sheenRoughnessMap', extension.sheenRoughnessTexture ) );\n\n\t\t}\n\n\t\treturn Promise.all( pending );\n\n\t}\n\n}\n\n/**\n * Transmission Materials Extension\n *\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission\n * Draft: https://github.com/KhronosGroup/glTF/pull/1698\n */\nclass GLTFMaterialsTransmissionExtension {\n\n\tconstructor( parser ) {\n\n\t\tthis.parser = parser;\n\t\tthis.name = EXTENSIONS.KHR_MATERIALS_TRANSMISSION;\n\n\t}\n\n\tgetMaterialType( materialIndex ) {\n\n\t\tconst parser = this.parser;\n\t\tconst materialDef = parser.json.materials[ materialIndex ];\n\n\t\tif ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;\n\n\t\treturn MeshPhysicalMaterial;\n\n\t}\n\n\textendMaterialParams( materialIndex, materialParams ) {\n\n\t\tconst parser = this.parser;\n\t\tconst materialDef = parser.json.materials[ materialIndex ];\n\n\t\tif ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {\n\n\t\t\treturn Promise.resolve();\n\n\t\t}\n\n\t\tconst pending = [];\n\n\t\tconst extension = materialDef.extensions[ this.name ];\n\n\t\tif ( extension.transmissionFactor !== undefined ) {\n\n\t\t\tmaterialParams.transmission = extension.transmissionFactor;\n\n\t\t}\n\n\t\tif ( extension.transmissionTexture !== undefined ) {\n\n\t\t\tpending.push( parser.assignTexture( materialParams, 'transmissionMap', extension.transmissionTexture ) );\n\n\t\t}\n\n\t\treturn Promise.all( pending );\n\n\t}\n\n}\n\n/**\n * Materials Volume Extension\n *\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_volume\n */\nclass GLTFMaterialsVolumeExtension {\n\n\tconstructor( parser ) {\n\n\t\tthis.parser = parser;\n\t\tthis.name = EXTENSIONS.KHR_MATERIALS_VOLUME;\n\n\t}\n\n\tgetMaterialType( materialIndex ) {\n\n\t\tconst parser = this.parser;\n\t\tconst materialDef = parser.json.materials[ materialIndex ];\n\n\t\tif ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;\n\n\t\treturn MeshPhysicalMaterial;\n\n\t}\n\n\textendMaterialParams( materialIndex, materialParams ) {\n\n\t\tconst parser = this.parser;\n\t\tconst materialDef = parser.json.materials[ materialIndex ];\n\n\t\tif ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {\n\n\t\t\treturn Promise.resolve();\n\n\t\t}\n\n\t\tconst pending = [];\n\n\t\tconst extension = materialDef.extensions[ this.name ];\n\n\t\tmaterialParams.thickness = extension.thicknessFactor !== undefined ? extension.thicknessFactor : 0;\n\n\t\tif ( extension.thicknessTexture !== undefined ) {\n\n\t\t\tpending.push( parser.assignTexture( materialParams, 'thicknessMap', extension.thicknessTexture ) );\n\n\t\t}\n\n\t\tmaterialParams.attenuationDistance = extension.attenuationDistance || Infinity;\n\n\t\tconst colorArray = extension.attenuationColor || [ 1, 1, 1 ];\n\t\tmaterialParams.attenuationColor = new Color().setRGB( colorArray[ 0 ], colorArray[ 1 ], colorArray[ 2 ], LinearSRGBColorSpace );\n\n\t\treturn Promise.all( pending );\n\n\t}\n\n}\n\n/**\n * Materials ior Extension\n *\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_ior\n */\nclass GLTFMaterialsIorExtension {\n\n\tconstructor( parser ) {\n\n\t\tthis.parser = parser;\n\t\tthis.name = EXTENSIONS.KHR_MATERIALS_IOR;\n\n\t}\n\n\tgetMaterialType( materialIndex ) {\n\n\t\tconst parser = this.parser;\n\t\tconst materialDef = parser.json.materials[ materialIndex ];\n\n\t\tif ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;\n\n\t\treturn MeshPhysicalMaterial;\n\n\t}\n\n\textendMaterialParams( materialIndex, materialParams ) {\n\n\t\tconst parser = this.parser;\n\t\tconst materialDef = parser.json.materials[ materialIndex ];\n\n\t\tif ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {\n\n\t\t\treturn Promise.resolve();\n\n\t\t}\n\n\t\tconst extension = materialDef.extensions[ this.name ];\n\n\t\tmaterialParams.ior = extension.ior !== undefined ? extension.ior : 1.5;\n\n\t\treturn Promise.resolve();\n\n\t}\n\n}\n\n/**\n * Materials specular Extension\n *\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_specular\n */\nclass GLTFMaterialsSpecularExtension {\n\n\tconstructor( parser ) {\n\n\t\tthis.parser = parser;\n\t\tthis.name = EXTENSIONS.KHR_MATERIALS_SPECULAR;\n\n\t}\n\n\tgetMaterialType( materialIndex ) {\n\n\t\tconst parser = this.parser;\n\t\tconst materialDef = parser.json.materials[ materialIndex ];\n\n\t\tif ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;\n\n\t\treturn MeshPhysicalMaterial;\n\n\t}\n\n\textendMaterialParams( materialIndex, materialParams ) {\n\n\t\tconst parser = this.parser;\n\t\tconst materialDef = parser.json.materials[ materialIndex ];\n\n\t\tif ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {\n\n\t\t\treturn Promise.resolve();\n\n\t\t}\n\n\t\tconst pending = [];\n\n\t\tconst extension = materialDef.extensions[ this.name ];\n\n\t\tmaterialParams.specularIntensity = extension.specularFactor !== undefined ? extension.specularFactor : 1.0;\n\n\t\tif ( extension.specularTexture !== undefined ) {\n\n\t\t\tpending.push( parser.assignTexture( materialParams, 'specularIntensityMap', extension.specularTexture ) );\n\n\t\t}\n\n\t\tconst colorArray = extension.specularColorFactor || [ 1, 1, 1 ];\n\t\tmaterialParams.specularColor = new Color().setRGB( colorArray[ 0 ], colorArray[ 1 ], colorArray[ 2 ], LinearSRGBColorSpace );\n\n\t\tif ( extension.specularColorTexture !== undefined ) {\n\n\t\t\tpending.push( parser.assignTexture( materialParams, 'specularColorMap', extension.specularColorTexture, SRGBColorSpace ) );\n\n\t\t}\n\n\t\treturn Promise.all( pending );\n\n\t}\n\n}\n\n\n/**\n * Materials bump Extension\n *\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/EXT_materials_bump\n */\nclass GLTFMaterialsBumpExtension {\n\n\tconstructor( parser ) {\n\n\t\tthis.parser = parser;\n\t\tthis.name = EXTENSIONS.EXT_MATERIALS_BUMP;\n\n\t}\n\n\tgetMaterialType( materialIndex ) {\n\n\t\tconst parser = this.parser;\n\t\tconst materialDef = parser.json.materials[ materialIndex ];\n\n\t\tif ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;\n\n\t\treturn MeshPhysicalMaterial;\n\n\t}\n\n\textendMaterialParams( materialIndex, materialParams ) {\n\n\t\tconst parser = this.parser;\n\t\tconst materialDef = parser.json.materials[ materialIndex ];\n\n\t\tif ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {\n\n\t\t\treturn Promise.resolve();\n\n\t\t}\n\n\t\tconst pending = [];\n\n\t\tconst extension = materialDef.extensions[ this.name ];\n\n\t\tmaterialParams.bumpScale = extension.bumpFactor !== undefined ? extension.bumpFactor : 1.0;\n\n\t\tif ( extension.bumpTexture !== undefined ) {\n\n\t\t\tpending.push( parser.assignTexture( materialParams, 'bumpMap', extension.bumpTexture ) );\n\n\t\t}\n\n\t\treturn Promise.all( pending );\n\n\t}\n\n}\n\n/**\n * Materials anisotropy Extension\n *\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_anisotropy\n */\nclass GLTFMaterialsAnisotropyExtension {\n\n\tconstructor( parser ) {\n\n\t\tthis.parser = parser;\n\t\tthis.name = EXTENSIONS.KHR_MATERIALS_ANISOTROPY;\n\n\t}\n\n\tgetMaterialType( materialIndex ) {\n\n\t\tconst parser = this.parser;\n\t\tconst materialDef = parser.json.materials[ materialIndex ];\n\n\t\tif ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;\n\n\t\treturn MeshPhysicalMaterial;\n\n\t}\n\n\textendMaterialParams( materialIndex, materialParams ) {\n\n\t\tconst parser = this.parser;\n\t\tconst materialDef = parser.json.materials[ materialIndex ];\n\n\t\tif ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {\n\n\t\t\treturn Promise.resolve();\n\n\t\t}\n\n\t\tconst pending = [];\n\n\t\tconst extension = materialDef.extensions[ this.name ];\n\n\t\tif ( extension.anisotropyStrength !== undefined ) {\n\n\t\t\tmaterialParams.anisotropy = extension.anisotropyStrength;\n\n\t\t}\n\n\t\tif ( extension.anisotropyRotation !== undefined ) {\n\n\t\t\tmaterialParams.anisotropyRotation = extension.anisotropyRotation;\n\n\t\t}\n\n\t\tif ( extension.anisotropyTexture !== undefined ) {\n\n\t\t\tpending.push( parser.assignTexture( materialParams, 'anisotropyMap', extension.anisotropyTexture ) );\n\n\t\t}\n\n\t\treturn Promise.all( pending );\n\n\t}\n\n}\n\n/**\n * BasisU Texture Extension\n *\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_basisu\n */\nclass GLTFTextureBasisUExtension {\n\n\tconstructor( parser ) {\n\n\t\tthis.parser = parser;\n\t\tthis.name = EXTENSIONS.KHR_TEXTURE_BASISU;\n\n\t}\n\n\tloadTexture( textureIndex ) {\n\n\t\tconst parser = this.parser;\n\t\tconst json = parser.json;\n\n\t\tconst textureDef = json.textures[ textureIndex ];\n\n\t\tif ( ! textureDef.extensions || ! textureDef.extensions[ this.name ] ) {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\tconst extension = textureDef.extensions[ this.name ];\n\t\tconst loader = parser.options.ktx2Loader;\n\n\t\tif ( ! loader ) {\n\n\t\t\tif ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {\n\n\t\t\t\tthrow new Error( 'THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures' );\n\n\t\t\t} else {\n\n\t\t\t\t// Assumes that the extension is optional and that a fallback texture is present\n\t\t\t\treturn null;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn parser.loadTextureImage( textureIndex, extension.source, loader );\n\n\t}\n\n}\n\n/**\n * WebP Texture Extension\n *\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_texture_webp\n */\nclass GLTFTextureWebPExtension {\n\n\tconstructor( parser ) {\n\n\t\tthis.parser = parser;\n\t\tthis.name = EXTENSIONS.EXT_TEXTURE_WEBP;\n\t\tthis.isSupported = null;\n\n\t}\n\n\tloadTexture( textureIndex ) {\n\n\t\tconst name = this.name;\n\t\tconst parser = this.parser;\n\t\tconst json = parser.json;\n\n\t\tconst textureDef = json.textures[ textureIndex ];\n\n\t\tif ( ! textureDef.extensions || ! textureDef.extensions[ name ] ) {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\tconst extension = textureDef.extensions[ name ];\n\t\tconst source = json.images[ extension.source ];\n\n\t\tlet loader = parser.textureLoader;\n\t\tif ( source.uri ) {\n\n\t\t\tconst handler = parser.options.manager.getHandler( source.uri );\n\t\t\tif ( handler !== null ) loader = handler;\n\n\t\t}\n\n\t\treturn this.detectSupport().then( function ( isSupported ) {\n\n\t\t\tif ( isSupported ) return parser.loadTextureImage( textureIndex, extension.source, loader );\n\n\t\t\tif ( json.extensionsRequired && json.extensionsRequired.indexOf( name ) >= 0 ) {\n\n\t\t\t\tthrow new Error( 'THREE.GLTFLoader: WebP required by asset but unsupported.' );\n\n\t\t\t}\n\n\t\t\t// Fall back to PNG or JPEG.\n\t\t\treturn parser.loadTexture( textureIndex );\n\n\t\t} );\n\n\t}\n\n\tdetectSupport() {\n\n\t\tif ( ! this.isSupported ) {\n\n\t\t\tthis.isSupported = new Promise( function ( resolve ) {\n\n\t\t\t\tconst image = new Image();\n\n\t\t\t\t// Lossy test image. Support for lossy images doesn't guarantee support for all\n\t\t\t\t// WebP images, unfortunately.\n\t\t\t\timage.src = 'data:image/webp;base64,UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA';\n\n\t\t\t\timage.onload = image.onerror = function () {\n\n\t\t\t\t\tresolve( image.height === 1 );\n\n\t\t\t\t};\n\n\t\t\t} );\n\n\t\t}\n\n\t\treturn this.isSupported;\n\n\t}\n\n}\n\n/**\n * AVIF Texture Extension\n *\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_texture_avif\n */\nclass GLTFTextureAVIFExtension {\n\n\tconstructor( parser ) {\n\n\t\tthis.parser = parser;\n\t\tthis.name = EXTENSIONS.EXT_TEXTURE_AVIF;\n\t\tthis.isSupported = null;\n\n\t}\n\n\tloadTexture( textureIndex ) {\n\n\t\tconst name = this.name;\n\t\tconst parser = this.parser;\n\t\tconst json = parser.json;\n\n\t\tconst textureDef = json.textures[ textureIndex ];\n\n\t\tif ( ! textureDef.extensions || ! textureDef.extensions[ name ] ) {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\tconst extension = textureDef.extensions[ name ];\n\t\tconst source = json.images[ extension.source ];\n\n\t\tlet loader = parser.textureLoader;\n\t\tif ( source.uri ) {\n\n\t\t\tconst handler = parser.options.manager.getHandler( source.uri );\n\t\t\tif ( handler !== null ) loader = handler;\n\n\t\t}\n\n\t\treturn this.detectSupport().then( function ( isSupported ) {\n\n\t\t\tif ( isSupported ) return parser.loadTextureImage( textureIndex, extension.source, loader );\n\n\t\t\tif ( json.extensionsRequired && json.extensionsRequired.indexOf( name ) >= 0 ) {\n\n\t\t\t\tthrow new Error( 'THREE.GLTFLoader: AVIF required by asset but unsupported.' );\n\n\t\t\t}\n\n\t\t\t// Fall back to PNG or JPEG.\n\t\t\treturn parser.loadTexture( textureIndex );\n\n\t\t} );\n\n\t}\n\n\tdetectSupport() {\n\n\t\tif ( ! this.isSupported ) {\n\n\t\t\tthis.isSupported = new Promise( function ( resolve ) {\n\n\t\t\t\tconst image = new Image();\n\n\t\t\t\t// Lossy test image.\n\t\t\t\timage.src = 'data:image/avif;base64,AAAAIGZ0eXBhdmlmAAAAAGF2aWZtaWYxbWlhZk1BMUIAAADybWV0YQAAAAAAAAAoaGRscgAAAAAAAAAAcGljdAAAAAAAAAAAAAAAAGxpYmF2aWYAAAAADnBpdG0AAAAAAAEAAAAeaWxvYwAAAABEAAABAAEAAAABAAABGgAAABcAAAAoaWluZgAAAAAAAQAAABppbmZlAgAAAAABAABhdjAxQ29sb3IAAAAAamlwcnAAAABLaXBjbwAAABRpc3BlAAAAAAAAAAEAAAABAAAAEHBpeGkAAAAAAwgICAAAAAxhdjFDgQAMAAAAABNjb2xybmNseAACAAIABoAAAAAXaXBtYQAAAAAAAAABAAEEAQKDBAAAAB9tZGF0EgAKCBgABogQEDQgMgkQAAAAB8dSLfI=';\n\t\t\t\timage.onload = image.onerror = function () {\n\n\t\t\t\t\tresolve( image.height === 1 );\n\n\t\t\t\t};\n\n\t\t\t} );\n\n\t\t}\n\n\t\treturn this.isSupported;\n\n\t}\n\n}\n\n/**\n * meshopt BufferView Compression Extension\n *\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_meshopt_compression\n */\nclass GLTFMeshoptCompression {\n\n\tconstructor( parser ) {\n\n\t\tthis.name = EXTENSIONS.EXT_MESHOPT_COMPRESSION;\n\t\tthis.parser = parser;\n\n\t}\n\n\tloadBufferView( index ) {\n\n\t\tconst json = this.parser.json;\n\t\tconst bufferView = json.bufferViews[ index ];\n\n\t\tif ( bufferView.extensions && bufferView.extensions[ this.name ] ) {\n\n\t\t\tconst extensionDef = bufferView.extensions[ this.name ];\n\n\t\t\tconst buffer = this.parser.getDependency( 'buffer', extensionDef.buffer );\n\t\t\tconst decoder = this.parser.options.meshoptDecoder;\n\n\t\t\tif ( ! decoder || ! decoder.supported ) {\n\n\t\t\t\tif ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {\n\n\t\t\t\t\tthrow new Error( 'THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files' );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// Assumes that the extension is optional and that fallback buffer data is present\n\t\t\t\t\treturn null;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn buffer.then( function ( res ) {\n\n\t\t\t\tconst byteOffset = extensionDef.byteOffset || 0;\n\t\t\t\tconst byteLength = extensionDef.byteLength || 0;\n\n\t\t\t\tconst count = extensionDef.count;\n\t\t\t\tconst stride = extensionDef.byteStride;\n\n\t\t\t\tconst source = new Uint8Array( res, byteOffset, byteLength );\n\n\t\t\t\tif ( decoder.decodeGltfBufferAsync ) {\n\n\t\t\t\t\treturn decoder.decodeGltfBufferAsync( count, stride, source, extensionDef.mode, extensionDef.filter ).then( function ( res ) {\n\n\t\t\t\t\t\treturn res.buffer;\n\n\t\t\t\t\t} );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// Support for MeshoptDecoder 0.18 or earlier, without decodeGltfBufferAsync\n\t\t\t\t\treturn decoder.ready.then( function () {\n\n\t\t\t\t\t\tconst result = new ArrayBuffer( count * stride );\n\t\t\t\t\t\tdecoder.decodeGltfBuffer( new Uint8Array( result ), count, stride, source, extensionDef.mode, extensionDef.filter );\n\t\t\t\t\t\treturn result;\n\n\t\t\t\t\t} );\n\n\t\t\t\t}\n\n\t\t\t} );\n\n\t\t} else {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t}\n\n}\n\n/**\n * GPU Instancing Extension\n *\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_mesh_gpu_instancing\n *\n */\nclass GLTFMeshGpuInstancing {\n\n\tconstructor( parser ) {\n\n\t\tthis.name = EXTENSIONS.EXT_MESH_GPU_INSTANCING;\n\t\tthis.parser = parser;\n\n\t}\n\n\tcreateNodeMesh( nodeIndex ) {\n\n\t\tconst json = this.parser.json;\n\t\tconst nodeDef = json.nodes[ nodeIndex ];\n\n\t\tif ( ! nodeDef.extensions || ! nodeDef.extensions[ this.name ] ||\n\t\t\tnodeDef.mesh === undefined ) {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\tconst meshDef = json.meshes[ nodeDef.mesh ];\n\n\t\t// No Points or Lines + Instancing support yet\n\n\t\tfor ( const primitive of meshDef.primitives ) {\n\n\t\t\tif ( primitive.mode !== WEBGL_CONSTANTS.TRIANGLES &&\n\t\t\t\t primitive.mode !== WEBGL_CONSTANTS.TRIANGLE_STRIP &&\n\t\t\t\t primitive.mode !== WEBGL_CONSTANTS.TRIANGLE_FAN &&\n\t\t\t\t primitive.mode !== undefined ) {\n\n\t\t\t\treturn null;\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst extensionDef = nodeDef.extensions[ this.name ];\n\t\tconst attributesDef = extensionDef.attributes;\n\n\t\t// @TODO: Can we support InstancedMesh + SkinnedMesh?\n\n\t\tconst pending = [];\n\t\tconst attributes = {};\n\n\t\tfor ( const key in attributesDef ) {\n\n\t\t\tpending.push( this.parser.getDependency( 'accessor', attributesDef[ key ] ).then( accessor => {\n\n\t\t\t\tattributes[ key ] = accessor;\n\t\t\t\treturn attributes[ key ];\n\n\t\t\t} ) );\n\n\t\t}\n\n\t\tif ( pending.length < 1 ) {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\tpending.push( this.parser.createNodeMesh( nodeIndex ) );\n\n\t\treturn Promise.all( pending ).then( results => {\n\n\t\t\tconst nodeObject = results.pop();\n\t\t\tconst meshes = nodeObject.isGroup ? nodeObject.children : [ nodeObject ];\n\t\t\tconst count = results[ 0 ].count; // All attribute counts should be same\n\t\t\tconst instancedMeshes = [];\n\n\t\t\tfor ( const mesh of meshes ) {\n\n\t\t\t\t// Temporal variables\n\t\t\t\tconst m = new Matrix4();\n\t\t\t\tconst p = new Vector3();\n\t\t\t\tconst q = new Quaternion();\n\t\t\t\tconst s = new Vector3( 1, 1, 1 );\n\n\t\t\t\tconst instancedMesh = new InstancedMesh( mesh.geometry, mesh.material, count );\n\n\t\t\t\tfor ( let i = 0; i < count; i ++ ) {\n\n\t\t\t\t\tif ( attributes.TRANSLATION ) {\n\n\t\t\t\t\t\tp.fromBufferAttribute( attributes.TRANSLATION, i );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( attributes.ROTATION ) {\n\n\t\t\t\t\t\tq.fromBufferAttribute( attributes.ROTATION, i );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( attributes.SCALE ) {\n\n\t\t\t\t\t\ts.fromBufferAttribute( attributes.SCALE, i );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tinstancedMesh.setMatrixAt( i, m.compose( p, q, s ) );\n\n\t\t\t\t}\n\n\t\t\t\t// Add instance attributes to the geometry, excluding TRS.\n\t\t\t\tfor ( const attributeName in attributes ) {\n\n\t\t\t\t\tif ( attributeName === '_COLOR_0' ) {\n\n\t\t\t\t\t\tconst attr = attributes[ attributeName ];\n\t\t\t\t\t\tinstancedMesh.instanceColor = new InstancedBufferAttribute( attr.array, attr.itemSize, attr.normalized );\n\n\t\t\t\t\t} else if ( attributeName !== 'TRANSLATION' &&\n\t\t\t\t\t\t attributeName !== 'ROTATION' &&\n\t\t\t\t\t\t attributeName !== 'SCALE' ) {\n\n\t\t\t\t\t\tmesh.geometry.setAttribute( attributeName, attributes[ attributeName ] );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\t// Just in case\n\t\t\t\tObject3D.prototype.copy.call( instancedMesh, mesh );\n\n\t\t\t\tthis.parser.assignFinalMaterial( instancedMesh );\n\n\t\t\t\tinstancedMeshes.push( instancedMesh );\n\n\t\t\t}\n\n\t\t\tif ( nodeObject.isGroup ) {\n\n\t\t\t\tnodeObject.clear();\n\n\t\t\t\tnodeObject.add( ... instancedMeshes );\n\n\t\t\t\treturn nodeObject;\n\n\t\t\t}\n\n\t\t\treturn instancedMeshes[ 0 ];\n\n\t\t} );\n\n\t}\n\n}\n\n/* BINARY EXTENSION */\nconst BINARY_EXTENSION_HEADER_MAGIC = 'glTF';\nconst BINARY_EXTENSION_HEADER_LENGTH = 12;\nconst BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };\n\nclass GLTFBinaryExtension {\n\n\tconstructor( data ) {\n\n\t\tthis.name = EXTENSIONS.KHR_BINARY_GLTF;\n\t\tthis.content = null;\n\t\tthis.body = null;\n\n\t\tconst headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );\n\t\tconst textDecoder = new TextDecoder();\n\n\t\tthis.header = {\n\t\t\tmagic: textDecoder.decode( new Uint8Array( data.slice( 0, 4 ) ) ),\n\t\t\tversion: headerView.getUint32( 4, true ),\n\t\t\tlength: headerView.getUint32( 8, true )\n\t\t};\n\n\t\tif ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {\n\n\t\t\tthrow new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );\n\n\t\t} else if ( this.header.version < 2.0 ) {\n\n\t\t\tthrow new Error( 'THREE.GLTFLoader: Legacy binary file detected.' );\n\n\t\t}\n\n\t\tconst chunkContentsLength = this.header.length - BINARY_EXTENSION_HEADER_LENGTH;\n\t\tconst chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );\n\t\tlet chunkIndex = 0;\n\n\t\twhile ( chunkIndex < chunkContentsLength ) {\n\n\t\t\tconst chunkLength = chunkView.getUint32( chunkIndex, true );\n\t\t\tchunkIndex += 4;\n\n\t\t\tconst chunkType = chunkView.getUint32( chunkIndex, true );\n\t\t\tchunkIndex += 4;\n\n\t\t\tif ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {\n\n\t\t\t\tconst contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );\n\t\t\t\tthis.content = textDecoder.decode( contentArray );\n\n\t\t\t} else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {\n\n\t\t\t\tconst byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;\n\t\t\t\tthis.body = data.slice( byteOffset, byteOffset + chunkLength );\n\n\t\t\t}\n\n\t\t\t// Clients must ignore chunks with unknown types.\n\n\t\t\tchunkIndex += chunkLength;\n\n\t\t}\n\n\t\tif ( this.content === null ) {\n\n\t\t\tthrow new Error( 'THREE.GLTFLoader: JSON content not found.' );\n\n\t\t}\n\n\t}\n\n}\n\n/**\n * DRACO Mesh Compression Extension\n *\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression\n */\nclass GLTFDracoMeshCompressionExtension {\n\n\tconstructor( json, dracoLoader ) {\n\n\t\tif ( ! dracoLoader ) {\n\n\t\t\tthrow new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' );\n\n\t\t}\n\n\t\tthis.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;\n\t\tthis.json = json;\n\t\tthis.dracoLoader = dracoLoader;\n\t\tthis.dracoLoader.preload();\n\n\t}\n\n\tdecodePrimitive( primitive, parser ) {\n\n\t\tconst json = this.json;\n\t\tconst dracoLoader = this.dracoLoader;\n\t\tconst bufferViewIndex = primitive.extensions[ this.name ].bufferView;\n\t\tconst gltfAttributeMap = primitive.extensions[ this.name ].attributes;\n\t\tconst threeAttributeMap = {};\n\t\tconst attributeNormalizedMap = {};\n\t\tconst attributeTypeMap = {};\n\n\t\tfor ( const attributeName in gltfAttributeMap ) {\n\n\t\t\tconst threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();\n\n\t\t\tthreeAttributeMap[ threeAttributeName ] = gltfAttributeMap[ attributeName ];\n\n\t\t}\n\n\t\tfor ( const attributeName in primitive.attributes ) {\n\n\t\t\tconst threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();\n\n\t\t\tif ( gltfAttributeMap[ attributeName ] !== undefined ) {\n\n\t\t\t\tconst accessorDef = json.accessors[ primitive.attributes[ attributeName ] ];\n\t\t\t\tconst componentType = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];\n\n\t\t\t\tattributeTypeMap[ threeAttributeName ] = componentType.name;\n\t\t\t\tattributeNormalizedMap[ threeAttributeName ] = accessorDef.normalized === true;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) {\n\n\t\t\treturn new Promise( function ( resolve, reject ) {\n\n\t\t\t\tdracoLoader.decodeDracoFile( bufferView, function ( geometry ) {\n\n\t\t\t\t\tfor ( const attributeName in geometry.attributes ) {\n\n\t\t\t\t\t\tconst attribute = geometry.attributes[ attributeName ];\n\t\t\t\t\t\tconst normalized = attributeNormalizedMap[ attributeName ];\n\n\t\t\t\t\t\tif ( normalized !== undefined ) attribute.normalized = normalized;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tresolve( geometry );\n\n\t\t\t\t}, threeAttributeMap, attributeTypeMap, LinearSRGBColorSpace, reject );\n\n\t\t\t} );\n\n\t\t} );\n\n\t}\n\n}\n\n/**\n * Texture Transform Extension\n *\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform\n */\nclass GLTFTextureTransformExtension {\n\n\tconstructor() {\n\n\t\tthis.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM;\n\n\t}\n\n\textendTexture( texture, transform ) {\n\n\t\tif ( ( transform.texCoord === undefined || transform.texCoord === texture.channel )\n\t\t\t&& transform.offset === undefined\n\t\t\t&& transform.rotation === undefined\n\t\t\t&& transform.scale === undefined ) {\n\n\t\t\t// See https://github.com/mrdoob/three.js/issues/21819.\n\t\t\treturn texture;\n\n\t\t}\n\n\t\ttexture = texture.clone();\n\n\t\tif ( transform.texCoord !== undefined ) {\n\n\t\t\ttexture.channel = transform.texCoord;\n\n\t\t}\n\n\t\tif ( transform.offset !== undefined ) {\n\n\t\t\ttexture.offset.fromArray( transform.offset );\n\n\t\t}\n\n\t\tif ( transform.rotation !== undefined ) {\n\n\t\t\ttexture.rotation = transform.rotation;\n\n\t\t}\n\n\t\tif ( transform.scale !== undefined ) {\n\n\t\t\ttexture.repeat.fromArray( transform.scale );\n\n\t\t}\n\n\t\ttexture.needsUpdate = true;\n\n\t\treturn texture;\n\n\t}\n\n}\n\n/**\n * Mesh Quantization Extension\n *\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization\n */\nclass GLTFMeshQuantizationExtension {\n\n\tconstructor() {\n\n\t\tthis.name = EXTENSIONS.KHR_MESH_QUANTIZATION;\n\n\t}\n\n}\n\n/*********************************/\n/********** INTERPOLATION ********/\n/*********************************/\n\n// Spline Interpolation\n// Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation\nclass GLTFCubicSplineInterpolant extends Interpolant {\n\n\tconstructor( parameterPositions, sampleValues, sampleSize, resultBuffer ) {\n\n\t\tsuper( parameterPositions, sampleValues, sampleSize, resultBuffer );\n\n\t}\n\n\tcopySampleValue_( index ) {\n\n\t\t// Copies a sample value to the result buffer. See description of glTF\n\t\t// CUBICSPLINE values layout in interpolate_() function below.\n\n\t\tconst result = this.resultBuffer,\n\t\t\tvalues = this.sampleValues,\n\t\t\tvalueSize = this.valueSize,\n\t\t\toffset = index * valueSize * 3 + valueSize;\n\n\t\tfor ( let i = 0; i !== valueSize; i ++ ) {\n\n\t\t\tresult[ i ] = values[ offset + i ];\n\n\t\t}\n\n\t\treturn result;\n\n\t}\n\n\tinterpolate_( i1, t0, t, t1 ) {\n\n\t\tconst result = this.resultBuffer;\n\t\tconst values = this.sampleValues;\n\t\tconst stride = this.valueSize;\n\n\t\tconst stride2 = stride * 2;\n\t\tconst stride3 = stride * 3;\n\n\t\tconst td = t1 - t0;\n\n\t\tconst p = ( t - t0 ) / td;\n\t\tconst pp = p * p;\n\t\tconst ppp = pp * p;\n\n\t\tconst offset1 = i1 * stride3;\n\t\tconst offset0 = offset1 - stride3;\n\n\t\tconst s2 = - 2 * ppp + 3 * pp;\n\t\tconst s3 = ppp - pp;\n\t\tconst s0 = 1 - s2;\n\t\tconst s1 = s3 - pp + p;\n\n\t\t// Layout of keyframe output values for CUBICSPLINE animations:\n\t\t// [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]\n\t\tfor ( let i = 0; i !== stride; i ++ ) {\n\n\t\t\tconst p0 = values[ offset0 + i + stride ]; // splineVertex_k\n\t\t\tconst m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k)\n\t\t\tconst p1 = values[ offset1 + i + stride ]; // splineVertex_k+1\n\t\t\tconst m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k)\n\n\t\t\tresult[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;\n\n\t\t}\n\n\t\treturn result;\n\n\t}\n\n}\n\nconst _q = new Quaternion();\n\nclass GLTFCubicSplineQuaternionInterpolant extends GLTFCubicSplineInterpolant {\n\n\tinterpolate_( i1, t0, t, t1 ) {\n\n\t\tconst result = super.interpolate_( i1, t0, t, t1 );\n\n\t\t_q.fromArray( result ).normalize().toArray( result );\n\n\t\treturn result;\n\n\t}\n\n}\n\n\n/*********************************/\n/********** INTERNALS ************/\n/*********************************/\n\n/* CONSTANTS */\n\nconst WEBGL_CONSTANTS = {\n\tFLOAT: 5126,\n\t//FLOAT_MAT2: 35674,\n\tFLOAT_MAT3: 35675,\n\tFLOAT_MAT4: 35676,\n\tFLOAT_VEC2: 35664,\n\tFLOAT_VEC3: 35665,\n\tFLOAT_VEC4: 35666,\n\tLINEAR: 9729,\n\tREPEAT: 10497,\n\tSAMPLER_2D: 35678,\n\tPOINTS: 0,\n\tLINES: 1,\n\tLINE_LOOP: 2,\n\tLINE_STRIP: 3,\n\tTRIANGLES: 4,\n\tTRIANGLE_STRIP: 5,\n\tTRIANGLE_FAN: 6,\n\tUNSIGNED_BYTE: 5121,\n\tUNSIGNED_SHORT: 5123\n};\n\nconst WEBGL_COMPONENT_TYPES = {\n\t5120: Int8Array,\n\t5121: Uint8Array,\n\t5122: Int16Array,\n\t5123: Uint16Array,\n\t5125: Uint32Array,\n\t5126: Float32Array\n};\n\nconst WEBGL_FILTERS = {\n\t9728: NearestFilter,\n\t9729: LinearFilter,\n\t9984: NearestMipmapNearestFilter,\n\t9985: LinearMipmapNearestFilter,\n\t9986: NearestMipmapLinearFilter,\n\t9987: LinearMipmapLinearFilter\n};\n\nconst WEBGL_WRAPPINGS = {\n\t33071: ClampToEdgeWrapping,\n\t33648: MirroredRepeatWrapping,\n\t10497: RepeatWrapping\n};\n\nconst WEBGL_TYPE_SIZES = {\n\t'SCALAR': 1,\n\t'VEC2': 2,\n\t'VEC3': 3,\n\t'VEC4': 4,\n\t'MAT2': 4,\n\t'MAT3': 9,\n\t'MAT4': 16\n};\n\nconst ATTRIBUTES = {\n\tPOSITION: 'position',\n\tNORMAL: 'normal',\n\tTANGENT: 'tangent',\n\tTEXCOORD_0: 'uv',\n\tTEXCOORD_1: 'uv1',\n\tTEXCOORD_2: 'uv2',\n\tTEXCOORD_3: 'uv3',\n\tCOLOR_0: 'color',\n\tWEIGHTS_0: 'skinWeight',\n\tJOINTS_0: 'skinIndex',\n};\n\nconst PATH_PROPERTIES = {\n\tscale: 'scale',\n\ttranslation: 'position',\n\trotation: 'quaternion',\n\tweights: 'morphTargetInfluences'\n};\n\nconst INTERPOLATION = {\n\tCUBICSPLINE: undefined, // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each\n\t\t // keyframe track will be initialized with a default interpolation type, then modified.\n\tLINEAR: InterpolateLinear,\n\tSTEP: InterpolateDiscrete\n};\n\nconst ALPHA_MODES = {\n\tOPAQUE: 'OPAQUE',\n\tMASK: 'MASK',\n\tBLEND: 'BLEND'\n};\n\n/**\n * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material\n */\nfunction createDefaultMaterial( cache ) {\n\n\tif ( cache[ 'DefaultMaterial' ] === undefined ) {\n\n\t\tcache[ 'DefaultMaterial' ] = new MeshStandardMaterial( {\n\t\t\tcolor: 0xFFFFFF,\n\t\t\temissive: 0x000000,\n\t\t\tmetalness: 1,\n\t\t\troughness: 1,\n\t\t\ttransparent: false,\n\t\t\tdepthTest: true,\n\t\t\tside: FrontSide\n\t\t} );\n\n\t}\n\n\treturn cache[ 'DefaultMaterial' ];\n\n}\n\nfunction addUnknownExtensionsToUserData( knownExtensions, object, objectDef ) {\n\n\t// Add unknown glTF extensions to an object's userData.\n\n\tfor ( const name in objectDef.extensions ) {\n\n\t\tif ( knownExtensions[ name ] === undefined ) {\n\n\t\t\tobject.userData.gltfExtensions = object.userData.gltfExtensions || {};\n\t\t\tobject.userData.gltfExtensions[ name ] = objectDef.extensions[ name ];\n\n\t\t}\n\n\t}\n\n}\n\n/**\n * @param {Object3D|Material|BufferGeometry} object\n * @param {GLTF.definition} gltfDef\n */\nfunction assignExtrasToUserData( object, gltfDef ) {\n\n\tif ( gltfDef.extras !== undefined ) {\n\n\t\tif ( typeof gltfDef.extras === 'object' ) {\n\n\t\t\tObject.assign( object.userData, gltfDef.extras );\n\n\t\t} else {\n\n\t\t\tconsole.warn( 'THREE.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras );\n\n\t\t}\n\n\t}\n\n}\n\n/**\n * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets\n *\n * @param {BufferGeometry} geometry\n * @param {Array} targets\n * @param {GLTFParser} parser\n * @return {Promise}\n */\nfunction addMorphTargets( geometry, targets, parser ) {\n\n\tlet hasMorphPosition = false;\n\tlet hasMorphNormal = false;\n\tlet hasMorphColor = false;\n\n\tfor ( let i = 0, il = targets.length; i < il; i ++ ) {\n\n\t\tconst target = targets[ i ];\n\n\t\tif ( target.POSITION !== undefined ) hasMorphPosition = true;\n\t\tif ( target.NORMAL !== undefined ) hasMorphNormal = true;\n\t\tif ( target.COLOR_0 !== undefined ) hasMorphColor = true;\n\n\t\tif ( hasMorphPosition && hasMorphNormal && hasMorphColor ) break;\n\n\t}\n\n\tif ( ! hasMorphPosition && ! hasMorphNormal && ! hasMorphColor ) return Promise.resolve( geometry );\n\n\tconst pendingPositionAccessors = [];\n\tconst pendingNormalAccessors = [];\n\tconst pendingColorAccessors = [];\n\n\tfor ( let i = 0, il = targets.length; i < il; i ++ ) {\n\n\t\tconst target = targets[ i ];\n\n\t\tif ( hasMorphPosition ) {\n\n\t\t\tconst pendingAccessor = target.POSITION !== undefined\n\t\t\t\t? parser.getDependency( 'accessor', target.POSITION )\n\t\t\t\t: geometry.attributes.position;\n\n\t\t\tpendingPositionAccessors.push( pendingAccessor );\n\n\t\t}\n\n\t\tif ( hasMorphNormal ) {\n\n\t\t\tconst pendingAccessor = target.NORMAL !== undefined\n\t\t\t\t? parser.getDependency( 'accessor', target.NORMAL )\n\t\t\t\t: geometry.attributes.normal;\n\n\t\t\tpendingNormalAccessors.push( pendingAccessor );\n\n\t\t}\n\n\t\tif ( hasMorphColor ) {\n\n\t\t\tconst pendingAccessor = target.COLOR_0 !== undefined\n\t\t\t\t? parser.getDependency( 'accessor', target.COLOR_0 )\n\t\t\t\t: geometry.attributes.color;\n\n\t\t\tpendingColorAccessors.push( pendingAccessor );\n\n\t\t}\n\n\t}\n\n\treturn Promise.all( [\n\t\tPromise.all( pendingPositionAccessors ),\n\t\tPromise.all( pendingNormalAccessors ),\n\t\tPromise.all( pendingColorAccessors )\n\t] ).then( function ( accessors ) {\n\n\t\tconst morphPositions = accessors[ 0 ];\n\t\tconst morphNormals = accessors[ 1 ];\n\t\tconst morphColors = accessors[ 2 ];\n\n\t\tif ( hasMorphPosition ) geometry.morphAttributes.position = morphPositions;\n\t\tif ( hasMorphNormal ) geometry.morphAttributes.normal = morphNormals;\n\t\tif ( hasMorphColor ) geometry.morphAttributes.color = morphColors;\n\t\tgeometry.morphTargetsRelative = true;\n\n\t\treturn geometry;\n\n\t} );\n\n}\n\n/**\n * @param {Mesh} mesh\n * @param {GLTF.Mesh} meshDef\n */\nfunction updateMorphTargets( mesh, meshDef ) {\n\n\tmesh.updateMorphTargets();\n\n\tif ( meshDef.weights !== undefined ) {\n\n\t\tfor ( let i = 0, il = meshDef.weights.length; i < il; i ++ ) {\n\n\t\t\tmesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];\n\n\t\t}\n\n\t}\n\n\t// .extras has user-defined data, so check that .extras.targetNames is an array.\n\tif ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) {\n\n\t\tconst targetNames = meshDef.extras.targetNames;\n\n\t\tif ( mesh.morphTargetInfluences.length === targetNames.length ) {\n\n\t\t\tmesh.morphTargetDictionary = {};\n\n\t\t\tfor ( let i = 0, il = targetNames.length; i < il; i ++ ) {\n\n\t\t\t\tmesh.morphTargetDictionary[ targetNames[ i ] ] = i;\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tconsole.warn( 'THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.' );\n\n\t\t}\n\n\t}\n\n}\n\nfunction createPrimitiveKey( primitiveDef ) {\n\n\tlet geometryKey;\n\n\tconst dracoExtension = primitiveDef.extensions && primitiveDef.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ];\n\n\tif ( dracoExtension ) {\n\n\t\tgeometryKey = 'draco:' + dracoExtension.bufferView\n\t\t\t\t+ ':' + dracoExtension.indices\n\t\t\t\t+ ':' + createAttributesKey( dracoExtension.attributes );\n\n\t} else {\n\n\t\tgeometryKey = primitiveDef.indices + ':' + createAttributesKey( primitiveDef.attributes ) + ':' + primitiveDef.mode;\n\n\t}\n\n\tif ( primitiveDef.targets !== undefined ) {\n\n\t\tfor ( let i = 0, il = primitiveDef.targets.length; i < il; i ++ ) {\n\n\t\t\tgeometryKey += ':' + createAttributesKey( primitiveDef.targets[ i ] );\n\n\t\t}\n\n\t}\n\n\treturn geometryKey;\n\n}\n\nfunction createAttributesKey( attributes ) {\n\n\tlet attributesKey = '';\n\n\tconst keys = Object.keys( attributes ).sort();\n\n\tfor ( let i = 0, il = keys.length; i < il; i ++ ) {\n\n\t\tattributesKey += keys[ i ] + ':' + attributes[ keys[ i ] ] + ';';\n\n\t}\n\n\treturn attributesKey;\n\n}\n\nfunction getNormalizedComponentScale( constructor ) {\n\n\t// Reference:\n\t// https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization#encoding-quantized-data\n\n\tswitch ( constructor ) {\n\n\t\tcase Int8Array:\n\t\t\treturn 1 / 127;\n\n\t\tcase Uint8Array:\n\t\t\treturn 1 / 255;\n\n\t\tcase Int16Array:\n\t\t\treturn 1 / 32767;\n\n\t\tcase Uint16Array:\n\t\t\treturn 1 / 65535;\n\n\t\tdefault:\n\t\t\tthrow new Error( 'THREE.GLTFLoader: Unsupported normalized accessor component type.' );\n\n\t}\n\n}\n\nfunction getImageURIMimeType( uri ) {\n\n\tif ( uri.search( /\\.jpe?g($|\\?)/i ) > 0 || uri.search( /^data\\:image\\/jpeg/ ) === 0 ) return 'image/jpeg';\n\tif ( uri.search( /\\.webp($|\\?)/i ) > 0 || uri.search( /^data\\:image\\/webp/ ) === 0 ) return 'image/webp';\n\n\treturn 'image/png';\n\n}\n\nconst _identityMatrix = new Matrix4();\n\n/* GLTF PARSER */\n\nclass GLTFParser {\n\n\tconstructor( json = {}, options = {} ) {\n\n\t\tthis.json = json;\n\t\tthis.extensions = {};\n\t\tthis.plugins = {};\n\t\tthis.options = options;\n\n\t\t// loader object cache\n\t\tthis.cache = new GLTFRegistry();\n\n\t\t// associations between Three.js objects and glTF elements\n\t\tthis.associations = new Map();\n\n\t\t// BufferGeometry caching\n\t\tthis.primitiveCache = {};\n\n\t\t// Node cache\n\t\tthis.nodeCache = {};\n\n\t\t// Object3D instance caches\n\t\tthis.meshCache = { refs: {}, uses: {} };\n\t\tthis.cameraCache = { refs: {}, uses: {} };\n\t\tthis.lightCache = { refs: {}, uses: {} };\n\n\t\tthis.sourceCache = {};\n\t\tthis.textureCache = {};\n\n\t\t// Track node names, to ensure no duplicates\n\t\tthis.nodeNamesUsed = {};\n\n\t\t// Use an ImageBitmapLoader if imageBitmaps are supported. Moves much of the\n\t\t// expensive work of uploading a texture to the GPU off the main thread.\n\n\t\tlet isSafari = false;\n\t\tlet safariVersion = - 1;\n\t\tlet isFirefox = false;\n\t\tlet firefoxVersion = - 1;\n\n\t\tif ( typeof navigator !== 'undefined' ) {\n\n\t\t\tconst userAgent = navigator.userAgent;\n\n\t\t\tisSafari = /^((?!chrome|android).)*safari/i.test( userAgent ) === true;\n\t\t\tconst safariMatch = userAgent.match( /Version\\/(\\d+)/ );\n\t\t\tsafariVersion = isSafari && safariMatch ? parseInt( safariMatch[ 1 ], 10 ) : - 1;\n\n\t\t\tisFirefox = userAgent.indexOf( 'Firefox' ) > - 1;\n\t\t\tfirefoxVersion = isFirefox ? userAgent.match( /Firefox\\/([0-9]+)\\./ )[ 1 ] : - 1;\n\n\t\t}\n\n\t\tif ( typeof createImageBitmap === 'undefined' || ( isSafari && safariVersion < 17 ) || ( isFirefox && firefoxVersion < 98 ) ) {\n\n\t\t\tthis.textureLoader = new TextureLoader( this.options.manager );\n\n\t\t} else {\n\n\t\t\tthis.textureLoader = new ImageBitmapLoader( this.options.manager );\n\n\t\t}\n\n\t\tthis.textureLoader.setCrossOrigin( this.options.crossOrigin );\n\t\tthis.textureLoader.setRequestHeader( this.options.requestHeader );\n\n\t\tthis.fileLoader = new FileLoader( this.options.manager );\n\t\tthis.fileLoader.setResponseType( 'arraybuffer' );\n\n\t\tif ( this.options.crossOrigin === 'use-credentials' ) {\n\n\t\t\tthis.fileLoader.setWithCredentials( true );\n\n\t\t}\n\n\t}\n\n\tsetExtensions( extensions ) {\n\n\t\tthis.extensions = extensions;\n\n\t}\n\n\tsetPlugins( plugins ) {\n\n\t\tthis.plugins = plugins;\n\n\t}\n\n\tparse( onLoad, onError ) {\n\n\t\tconst parser = this;\n\t\tconst json = this.json;\n\t\tconst extensions = this.extensions;\n\n\t\t// Clear the loader cache\n\t\tthis.cache.removeAll();\n\t\tthis.nodeCache = {};\n\n\t\t// Mark the special nodes/meshes in json for efficient parse\n\t\tthis._invokeAll( function ( ext ) {\n\n\t\t\treturn ext._markDefs && ext._markDefs();\n\n\t\t} );\n\n\t\tPromise.all( this._invokeAll( function ( ext ) {\n\n\t\t\treturn ext.beforeRoot && ext.beforeRoot();\n\n\t\t} ) ).then( function () {\n\n\t\t\treturn Promise.all( [\n\n\t\t\t\tparser.getDependencies( 'scene' ),\n\t\t\t\tparser.getDependencies( 'animation' ),\n\t\t\t\tparser.getDependencies( 'camera' ),\n\n\t\t\t] );\n\n\t\t} ).then( function ( dependencies ) {\n\n\t\t\tconst result = {\n\t\t\t\tscene: dependencies[ 0 ][ json.scene || 0 ],\n\t\t\t\tscenes: dependencies[ 0 ],\n\t\t\t\tanimations: dependencies[ 1 ],\n\t\t\t\tcameras: dependencies[ 2 ],\n\t\t\t\tasset: json.asset,\n\t\t\t\tparser: parser,\n\t\t\t\tuserData: {}\n\t\t\t};\n\n\t\t\taddUnknownExtensionsToUserData( extensions, result, json );\n\n\t\t\tassignExtrasToUserData( result, json );\n\n\t\t\treturn Promise.all( parser._invokeAll( function ( ext ) {\n\n\t\t\t\treturn ext.afterRoot && ext.afterRoot( result );\n\n\t\t\t} ) ).then( function () {\n\n\t\t\t\tfor ( const scene of result.scenes ) {\n\n\t\t\t\t\tscene.updateMatrixWorld();\n\n\t\t\t\t}\n\n\t\t\t\tonLoad( result );\n\n\t\t\t} );\n\n\t\t} ).catch( onError );\n\n\t}\n\n\t/**\n\t * Marks the special nodes/meshes in json for efficient parse.\n\t */\n\t_markDefs() {\n\n\t\tconst nodeDefs = this.json.nodes || [];\n\t\tconst skinDefs = this.json.skins || [];\n\t\tconst meshDefs = this.json.meshes || [];\n\n\t\t// Nothing in the node definition indicates whether it is a Bone or an\n\t\t// Object3D. Use the skins' joint references to mark bones.\n\t\tfor ( let skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) {\n\n\t\t\tconst joints = skinDefs[ skinIndex ].joints;\n\n\t\t\tfor ( let i = 0, il = joints.length; i < il; i ++ ) {\n\n\t\t\t\tnodeDefs[ joints[ i ] ].isBone = true;\n\n\t\t\t}\n\n\t\t}\n\n\t\t// Iterate over all nodes, marking references to shared resources,\n\t\t// as well as skeleton joints.\n\t\tfor ( let nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {\n\n\t\t\tconst nodeDef = nodeDefs[ nodeIndex ];\n\n\t\t\tif ( nodeDef.mesh !== undefined ) {\n\n\t\t\t\tthis._addNodeRef( this.meshCache, nodeDef.mesh );\n\n\t\t\t\t// Nothing in the mesh definition indicates whether it is\n\t\t\t\t// a SkinnedMesh or Mesh. Use the node's mesh reference\n\t\t\t\t// to mark SkinnedMesh if node has skin.\n\t\t\t\tif ( nodeDef.skin !== undefined ) {\n\n\t\t\t\t\tmeshDefs[ nodeDef.mesh ].isSkinnedMesh = true;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( nodeDef.camera !== undefined ) {\n\n\t\t\t\tthis._addNodeRef( this.cameraCache, nodeDef.camera );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\t/**\n\t * Counts references to shared node / Object3D resources. These resources\n\t * can be reused, or \"instantiated\", at multiple nodes in the scene\n\t * hierarchy. Mesh, Camera, and Light instances are instantiated and must\n\t * be marked. Non-scenegraph resources (like Materials, Geometries, and\n\t * Textures) can be reused directly and are not marked here.\n\t *\n\t * Example: CesiumMilkTruck sample model reuses \"Wheel\" meshes.\n\t */\n\t_addNodeRef( cache, index ) {\n\n\t\tif ( index === undefined ) return;\n\n\t\tif ( cache.refs[ index ] === undefined ) {\n\n\t\t\tcache.refs[ index ] = cache.uses[ index ] = 0;\n\n\t\t}\n\n\t\tcache.refs[ index ] ++;\n\n\t}\n\n\t/** Returns a reference to a shared resource, cloning it if necessary. */\n\t_getNodeRef( cache, index, object ) {\n\n\t\tif ( cache.refs[ index ] <= 1 ) return object;\n\n\t\tconst ref = object.clone();\n\n\t\t// Propagates mappings to the cloned object, prevents mappings on the\n\t\t// original object from being lost.\n\t\tconst updateMappings = ( original, clone ) => {\n\n\t\t\tconst mappings = this.associations.get( original );\n\t\t\tif ( mappings != null ) {\n\n\t\t\t\tthis.associations.set( clone, mappings );\n\n\t\t\t}\n\n\t\t\tfor ( const [ i, child ] of original.children.entries() ) {\n\n\t\t\t\tupdateMappings( child, clone.children[ i ] );\n\n\t\t\t}\n\n\t\t};\n\n\t\tupdateMappings( object, ref );\n\n\t\tref.name += '_instance_' + ( cache.uses[ index ] ++ );\n\n\t\treturn ref;\n\n\t}\n\n\t_invokeOne( func ) {\n\n\t\tconst extensions = Object.values( this.plugins );\n\t\textensions.push( this );\n\n\t\tfor ( let i = 0; i < extensions.length; i ++ ) {\n\n\t\t\tconst result = func( extensions[ i ] );\n\n\t\t\tif ( result ) return result;\n\n\t\t}\n\n\t\treturn null;\n\n\t}\n\n\t_invokeAll( func ) {\n\n\t\tconst extensions = Object.values( this.plugins );\n\t\textensions.unshift( this );\n\n\t\tconst pending = [];\n\n\t\tfor ( let i = 0; i < extensions.length; i ++ ) {\n\n\t\t\tconst result = func( extensions[ i ] );\n\n\t\t\tif ( result ) pending.push( result );\n\n\t\t}\n\n\t\treturn pending;\n\n\t}\n\n\t/**\n\t * Requests the specified dependency asynchronously, with caching.\n\t * @param {string} type\n\t * @param {number} index\n\t * @return {Promise}\n\t */\n\tgetDependency( type, index ) {\n\n\t\tconst cacheKey = type + ':' + index;\n\t\tlet dependency = this.cache.get( cacheKey );\n\n\t\tif ( ! dependency ) {\n\n\t\t\tswitch ( type ) {\n\n\t\t\t\tcase 'scene':\n\t\t\t\t\tdependency = this.loadScene( index );\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'node':\n\t\t\t\t\tdependency = this._invokeOne( function ( ext ) {\n\n\t\t\t\t\t\treturn ext.loadNode && ext.loadNode( index );\n\n\t\t\t\t\t} );\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'mesh':\n\t\t\t\t\tdependency = this._invokeOne( function ( ext ) {\n\n\t\t\t\t\t\treturn ext.loadMesh && ext.loadMesh( index );\n\n\t\t\t\t\t} );\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'accessor':\n\t\t\t\t\tdependency = this.loadAccessor( index );\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'bufferView':\n\t\t\t\t\tdependency = this._invokeOne( function ( ext ) {\n\n\t\t\t\t\t\treturn ext.loadBufferView && ext.loadBufferView( index );\n\n\t\t\t\t\t} );\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'buffer':\n\t\t\t\t\tdependency = this.loadBuffer( index );\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'material':\n\t\t\t\t\tdependency = this._invokeOne( function ( ext ) {\n\n\t\t\t\t\t\treturn ext.loadMaterial && ext.loadMaterial( index );\n\n\t\t\t\t\t} );\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'texture':\n\t\t\t\t\tdependency = this._invokeOne( function ( ext ) {\n\n\t\t\t\t\t\treturn ext.loadTexture && ext.loadTexture( index );\n\n\t\t\t\t\t} );\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'skin':\n\t\t\t\t\tdependency = this.loadSkin( index );\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'animation':\n\t\t\t\t\tdependency = this._invokeOne( function ( ext ) {\n\n\t\t\t\t\t\treturn ext.loadAnimation && ext.loadAnimation( index );\n\n\t\t\t\t\t} );\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'camera':\n\t\t\t\t\tdependency = this.loadCamera( index );\n\t\t\t\t\tbreak;\n\n\t\t\t\tdefault:\n\t\t\t\t\tdependency = this._invokeOne( function ( ext ) {\n\n\t\t\t\t\t\treturn ext != this && ext.getDependency && ext.getDependency( type, index );\n\n\t\t\t\t\t} );\n\n\t\t\t\t\tif ( ! dependency ) {\n\n\t\t\t\t\t\tthrow new Error( 'Unknown type: ' + type );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t\tthis.cache.add( cacheKey, dependency );\n\n\t\t}\n\n\t\treturn dependency;\n\n\t}\n\n\t/**\n\t * Requests all dependencies of the specified type asynchronously, with caching.\n\t * @param {string} type\n\t * @return {Promise>}\n\t */\n\tgetDependencies( type ) {\n\n\t\tlet dependencies = this.cache.get( type );\n\n\t\tif ( ! dependencies ) {\n\n\t\t\tconst parser = this;\n\t\t\tconst defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || [];\n\n\t\t\tdependencies = Promise.all( defs.map( function ( def, index ) {\n\n\t\t\t\treturn parser.getDependency( type, index );\n\n\t\t\t} ) );\n\n\t\t\tthis.cache.add( type, dependencies );\n\n\t\t}\n\n\t\treturn dependencies;\n\n\t}\n\n\t/**\n\t * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views\n\t * @param {number} bufferIndex\n\t * @return {Promise}\n\t */\n\tloadBuffer( bufferIndex ) {\n\n\t\tconst bufferDef = this.json.buffers[ bufferIndex ];\n\t\tconst loader = this.fileLoader;\n\n\t\tif ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {\n\n\t\t\tthrow new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );\n\n\t\t}\n\n\t\t// If present, GLB container is required to be the first buffer.\n\t\tif ( bufferDef.uri === undefined && bufferIndex === 0 ) {\n\n\t\t\treturn Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );\n\n\t\t}\n\n\t\tconst options = this.options;\n\n\t\treturn new Promise( function ( resolve, reject ) {\n\n\t\t\tloader.load( LoaderUtils.resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {\n\n\t\t\t\treject( new Error( 'THREE.GLTFLoader: Failed to load buffer \"' + bufferDef.uri + '\".' ) );\n\n\t\t\t} );\n\n\t\t} );\n\n\t}\n\n\t/**\n\t * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views\n\t * @param {number} bufferViewIndex\n\t * @return {Promise}\n\t */\n\tloadBufferView( bufferViewIndex ) {\n\n\t\tconst bufferViewDef = this.json.bufferViews[ bufferViewIndex ];\n\n\t\treturn this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {\n\n\t\t\tconst byteLength = bufferViewDef.byteLength || 0;\n\t\t\tconst byteOffset = bufferViewDef.byteOffset || 0;\n\t\t\treturn buffer.slice( byteOffset, byteOffset + byteLength );\n\n\t\t} );\n\n\t}\n\n\t/**\n\t * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors\n\t * @param {number} accessorIndex\n\t * @return {Promise}\n\t */\n\tloadAccessor( accessorIndex ) {\n\n\t\tconst parser = this;\n\t\tconst json = this.json;\n\n\t\tconst accessorDef = this.json.accessors[ accessorIndex ];\n\n\t\tif ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) {\n\n\t\t\tconst itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];\n\t\t\tconst TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];\n\t\t\tconst normalized = accessorDef.normalized === true;\n\n\t\t\tconst array = new TypedArray( accessorDef.count * itemSize );\n\t\t\treturn Promise.resolve( new BufferAttribute( array, itemSize, normalized ) );\n\n\t\t}\n\n\t\tconst pendingBufferViews = [];\n\n\t\tif ( accessorDef.bufferView !== undefined ) {\n\n\t\t\tpendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) );\n\n\t\t} else {\n\n\t\t\tpendingBufferViews.push( null );\n\n\t\t}\n\n\t\tif ( accessorDef.sparse !== undefined ) {\n\n\t\t\tpendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) );\n\t\t\tpendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) );\n\n\t\t}\n\n\t\treturn Promise.all( pendingBufferViews ).then( function ( bufferViews ) {\n\n\t\t\tconst bufferView = bufferViews[ 0 ];\n\n\t\t\tconst itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];\n\t\t\tconst TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];\n\n\t\t\t// For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.\n\t\t\tconst elementBytes = TypedArray.BYTES_PER_ELEMENT;\n\t\t\tconst itemBytes = elementBytes * itemSize;\n\t\t\tconst byteOffset = accessorDef.byteOffset || 0;\n\t\t\tconst byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[ accessorDef.bufferView ].byteStride : undefined;\n\t\t\tconst normalized = accessorDef.normalized === true;\n\t\t\tlet array, bufferAttribute;\n\n\t\t\t// The buffer is not interleaved if the stride is the item size in bytes.\n\t\t\tif ( byteStride && byteStride !== itemBytes ) {\n\n\t\t\t\t// Each \"slice\" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own InterleavedBuffer\n\t\t\t\t// This makes sure that IBA.count reflects accessor.count properly\n\t\t\t\tconst ibSlice = Math.floor( byteOffset / byteStride );\n\t\t\t\tconst ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count;\n\t\t\t\tlet ib = parser.cache.get( ibCacheKey );\n\n\t\t\t\tif ( ! ib ) {\n\n\t\t\t\t\tarray = new TypedArray( bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes );\n\n\t\t\t\t\t// Integer parameters to IB/IBA are in array elements, not bytes.\n\t\t\t\t\tib = new InterleavedBuffer( array, byteStride / elementBytes );\n\n\t\t\t\t\tparser.cache.add( ibCacheKey, ib );\n\n\t\t\t\t}\n\n\t\t\t\tbufferAttribute = new InterleavedBufferAttribute( ib, itemSize, ( byteOffset % byteStride ) / elementBytes, normalized );\n\n\t\t\t} else {\n\n\t\t\t\tif ( bufferView === null ) {\n\n\t\t\t\t\tarray = new TypedArray( accessorDef.count * itemSize );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tarray = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize );\n\n\t\t\t\t}\n\n\t\t\t\tbufferAttribute = new BufferAttribute( array, itemSize, normalized );\n\n\t\t\t}\n\n\t\t\t// https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors\n\t\t\tif ( accessorDef.sparse !== undefined ) {\n\n\t\t\t\tconst itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;\n\t\t\t\tconst TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];\n\n\t\t\t\tconst byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;\n\t\t\t\tconst byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;\n\n\t\t\t\tconst sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices );\n\t\t\t\tconst sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize );\n\n\t\t\t\tif ( bufferView !== null ) {\n\n\t\t\t\t\t// Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.\n\t\t\t\t\tbufferAttribute = new BufferAttribute( bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized );\n\n\t\t\t\t}\n\n\t\t\t\tfor ( let i = 0, il = sparseIndices.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst index = sparseIndices[ i ];\n\n\t\t\t\t\tbufferAttribute.setX( index, sparseValues[ i * itemSize ] );\n\t\t\t\t\tif ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] );\n\t\t\t\t\tif ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] );\n\t\t\t\t\tif ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] );\n\t\t\t\t\tif ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn bufferAttribute;\n\n\t\t} );\n\n\t}\n\n\t/**\n\t * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures\n\t * @param {number} textureIndex\n\t * @return {Promise}\n\t */\n\tloadTexture( textureIndex ) {\n\n\t\tconst json = this.json;\n\t\tconst options = this.options;\n\t\tconst textureDef = json.textures[ textureIndex ];\n\t\tconst sourceIndex = textureDef.source;\n\t\tconst sourceDef = json.images[ sourceIndex ];\n\n\t\tlet loader = this.textureLoader;\n\n\t\tif ( sourceDef.uri ) {\n\n\t\t\tconst handler = options.manager.getHandler( sourceDef.uri );\n\t\t\tif ( handler !== null ) loader = handler;\n\n\t\t}\n\n\t\treturn this.loadTextureImage( textureIndex, sourceIndex, loader );\n\n\t}\n\n\tloadTextureImage( textureIndex, sourceIndex, loader ) {\n\n\t\tconst parser = this;\n\t\tconst json = this.json;\n\n\t\tconst textureDef = json.textures[ textureIndex ];\n\t\tconst sourceDef = json.images[ sourceIndex ];\n\n\t\tconst cacheKey = ( sourceDef.uri || sourceDef.bufferView ) + ':' + textureDef.sampler;\n\n\t\tif ( this.textureCache[ cacheKey ] ) {\n\n\t\t\t// See https://github.com/mrdoob/three.js/issues/21559.\n\t\t\treturn this.textureCache[ cacheKey ];\n\n\t\t}\n\n\t\tconst promise = this.loadImageSource( sourceIndex, loader ).then( function ( texture ) {\n\n\t\t\ttexture.flipY = false;\n\n\t\t\ttexture.name = textureDef.name || sourceDef.name || '';\n\n\t\t\tif ( texture.name === '' && typeof sourceDef.uri === 'string' && sourceDef.uri.startsWith( 'data:image/' ) === false ) {\n\n\t\t\t\ttexture.name = sourceDef.uri;\n\n\t\t\t}\n\n\t\t\tconst samplers = json.samplers || {};\n\t\t\tconst sampler = samplers[ textureDef.sampler ] || {};\n\n\t\t\ttexture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || LinearFilter;\n\t\t\ttexture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || LinearMipmapLinearFilter;\n\t\t\ttexture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || RepeatWrapping;\n\t\t\ttexture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || RepeatWrapping;\n\n\t\t\tparser.associations.set( texture, { textures: textureIndex } );\n\n\t\t\treturn texture;\n\n\t\t} ).catch( function () {\n\n\t\t\treturn null;\n\n\t\t} );\n\n\t\tthis.textureCache[ cacheKey ] = promise;\n\n\t\treturn promise;\n\n\t}\n\n\tloadImageSource( sourceIndex, loader ) {\n\n\t\tconst parser = this;\n\t\tconst json = this.json;\n\t\tconst options = this.options;\n\n\t\tif ( this.sourceCache[ sourceIndex ] !== undefined ) {\n\n\t\t\treturn this.sourceCache[ sourceIndex ].then( ( texture ) => texture.clone() );\n\n\t\t}\n\n\t\tconst sourceDef = json.images[ sourceIndex ];\n\n\t\tconst URL = self.URL || self.webkitURL;\n\n\t\tlet sourceURI = sourceDef.uri || '';\n\t\tlet isObjectURL = false;\n\n\t\tif ( sourceDef.bufferView !== undefined ) {\n\n\t\t\t// Load binary image data from bufferView, if provided.\n\n\t\t\tsourceURI = parser.getDependency( 'bufferView', sourceDef.bufferView ).then( function ( bufferView ) {\n\n\t\t\t\tisObjectURL = true;\n\t\t\t\tconst blob = new Blob( [ bufferView ], { type: sourceDef.mimeType } );\n\t\t\t\tsourceURI = URL.createObjectURL( blob );\n\t\t\t\treturn sourceURI;\n\n\t\t\t} );\n\n\t\t} else if ( sourceDef.uri === undefined ) {\n\n\t\t\tthrow new Error( 'THREE.GLTFLoader: Image ' + sourceIndex + ' is missing URI and bufferView' );\n\n\t\t}\n\n\t\tconst promise = Promise.resolve( sourceURI ).then( function ( sourceURI ) {\n\n\t\t\treturn new Promise( function ( resolve, reject ) {\n\n\t\t\t\tlet onLoad = resolve;\n\n\t\t\t\tif ( loader.isImageBitmapLoader === true ) {\n\n\t\t\t\t\tonLoad = function ( imageBitmap ) {\n\n\t\t\t\t\t\tconst texture = new Texture( imageBitmap );\n\t\t\t\t\t\ttexture.needsUpdate = true;\n\n\t\t\t\t\t\tresolve( texture );\n\n\t\t\t\t\t};\n\n\t\t\t\t}\n\n\t\t\t\tloader.load( LoaderUtils.resolveURL( sourceURI, options.path ), onLoad, undefined, reject );\n\n\t\t\t} );\n\n\t\t} ).then( function ( texture ) {\n\n\t\t\t// Clean up resources and configure Texture.\n\n\t\t\tif ( isObjectURL === true ) {\n\n\t\t\t\tURL.revokeObjectURL( sourceURI );\n\n\t\t\t}\n\n\t\t\tassignExtrasToUserData( texture, sourceDef );\n\n\t\t\ttexture.userData.mimeType = sourceDef.mimeType || getImageURIMimeType( sourceDef.uri );\n\n\t\t\treturn texture;\n\n\t\t} ).catch( function ( error ) {\n\n\t\t\tconsole.error( 'THREE.GLTFLoader: Couldn\\'t load texture', sourceURI );\n\t\t\tthrow error;\n\n\t\t} );\n\n\t\tthis.sourceCache[ sourceIndex ] = promise;\n\t\treturn promise;\n\n\t}\n\n\t/**\n\t * Asynchronously assigns a texture to the given material parameters.\n\t * @param {Object} materialParams\n\t * @param {string} mapName\n\t * @param {Object} mapDef\n\t * @return {Promise}\n\t */\n\tassignTexture( materialParams, mapName, mapDef, colorSpace ) {\n\n\t\tconst parser = this;\n\n\t\treturn this.getDependency( 'texture', mapDef.index ).then( function ( texture ) {\n\n\t\t\tif ( ! texture ) return null;\n\n\t\t\tif ( mapDef.texCoord !== undefined && mapDef.texCoord > 0 ) {\n\n\t\t\t\ttexture = texture.clone();\n\t\t\t\ttexture.channel = mapDef.texCoord;\n\n\t\t\t}\n\n\t\t\tif ( parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] ) {\n\n\t\t\t\tconst transform = mapDef.extensions !== undefined ? mapDef.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] : undefined;\n\n\t\t\t\tif ( transform ) {\n\n\t\t\t\t\tconst gltfReference = parser.associations.get( texture );\n\t\t\t\t\ttexture = parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ].extendTexture( texture, transform );\n\t\t\t\t\tparser.associations.set( texture, gltfReference );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( colorSpace !== undefined ) {\n\n\t\t\t\ttexture.colorSpace = colorSpace;\n\n\t\t\t}\n\n\t\t\tmaterialParams[ mapName ] = texture;\n\n\t\t\treturn texture;\n\n\t\t} );\n\n\t}\n\n\t/**\n\t * Assigns final material to a Mesh, Line, or Points instance. The instance\n\t * already has a material (generated from the glTF material options alone)\n\t * but reuse of the same glTF material may require multiple threejs materials\n\t * to accommodate different primitive types, defines, etc. New materials will\n\t * be created if necessary, and reused from a cache.\n\t * @param {Object3D} mesh Mesh, Line, or Points instance.\n\t */\n\tassignFinalMaterial( mesh ) {\n\n\t\tconst geometry = mesh.geometry;\n\t\tlet material = mesh.material;\n\n\t\tconst useDerivativeTangents = geometry.attributes.tangent === undefined;\n\t\tconst useVertexColors = geometry.attributes.color !== undefined;\n\t\tconst useFlatShading = geometry.attributes.normal === undefined;\n\n\t\tif ( mesh.isPoints ) {\n\n\t\t\tconst cacheKey = 'PointsMaterial:' + material.uuid;\n\n\t\t\tlet pointsMaterial = this.cache.get( cacheKey );\n\n\t\t\tif ( ! pointsMaterial ) {\n\n\t\t\t\tpointsMaterial = new PointsMaterial();\n\t\t\t\tMaterial.prototype.copy.call( pointsMaterial, material );\n\t\t\t\tpointsMaterial.color.copy( material.color );\n\t\t\t\tpointsMaterial.map = material.map;\n\t\t\t\tpointsMaterial.sizeAttenuation = false; // glTF spec says points should be 1px\n\n\t\t\t\tthis.cache.add( cacheKey, pointsMaterial );\n\n\t\t\t}\n\n\t\t\tmaterial = pointsMaterial;\n\n\t\t} else if ( mesh.isLine ) {\n\n\t\t\tconst cacheKey = 'LineBasicMaterial:' + material.uuid;\n\n\t\t\tlet lineMaterial = this.cache.get( cacheKey );\n\n\t\t\tif ( ! lineMaterial ) {\n\n\t\t\t\tlineMaterial = new LineBasicMaterial();\n\t\t\t\tMaterial.prototype.copy.call( lineMaterial, material );\n\t\t\t\tlineMaterial.color.copy( material.color );\n\t\t\t\tlineMaterial.map = material.map;\n\n\t\t\t\tthis.cache.add( cacheKey, lineMaterial );\n\n\t\t\t}\n\n\t\t\tmaterial = lineMaterial;\n\n\t\t}\n\n\t\t// Clone the material if it will be modified\n\t\tif ( useDerivativeTangents || useVertexColors || useFlatShading ) {\n\n\t\t\tlet cacheKey = 'ClonedMaterial:' + material.uuid + ':';\n\n\t\t\tif ( useDerivativeTangents ) cacheKey += 'derivative-tangents:';\n\t\t\tif ( useVertexColors ) cacheKey += 'vertex-colors:';\n\t\t\tif ( useFlatShading ) cacheKey += 'flat-shading:';\n\n\t\t\tlet cachedMaterial = this.cache.get( cacheKey );\n\n\t\t\tif ( ! cachedMaterial ) {\n\n\t\t\t\tcachedMaterial = material.clone();\n\n\t\t\t\tif ( useVertexColors ) cachedMaterial.vertexColors = true;\n\t\t\t\tif ( useFlatShading ) cachedMaterial.flatShading = true;\n\n\t\t\t\tif ( useDerivativeTangents ) {\n\n\t\t\t\t\t// https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995\n\t\t\t\t\tif ( cachedMaterial.normalScale ) cachedMaterial.normalScale.y *= - 1;\n\t\t\t\t\tif ( cachedMaterial.clearcoatNormalScale ) cachedMaterial.clearcoatNormalScale.y *= - 1;\n\n\t\t\t\t}\n\n\t\t\t\tthis.cache.add( cacheKey, cachedMaterial );\n\n\t\t\t\tthis.associations.set( cachedMaterial, this.associations.get( material ) );\n\n\t\t\t}\n\n\t\t\tmaterial = cachedMaterial;\n\n\t\t}\n\n\t\tmesh.material = material;\n\n\t}\n\n\tgetMaterialType( /* materialIndex */ ) {\n\n\t\treturn MeshStandardMaterial;\n\n\t}\n\n\t/**\n\t * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials\n\t * @param {number} materialIndex\n\t * @return {Promise}\n\t */\n\tloadMaterial( materialIndex ) {\n\n\t\tconst parser = this;\n\t\tconst json = this.json;\n\t\tconst extensions = this.extensions;\n\t\tconst materialDef = json.materials[ materialIndex ];\n\n\t\tlet materialType;\n\t\tconst materialParams = {};\n\t\tconst materialExtensions = materialDef.extensions || {};\n\n\t\tconst pending = [];\n\n\t\tif ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) {\n\n\t\t\tconst kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ];\n\t\t\tmaterialType = kmuExtension.getMaterialType();\n\t\t\tpending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) );\n\n\t\t} else {\n\n\t\t\t// Specification:\n\t\t\t// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material\n\n\t\t\tconst metallicRoughness = materialDef.pbrMetallicRoughness || {};\n\n\t\t\tmaterialParams.color = new Color( 1.0, 1.0, 1.0 );\n\t\t\tmaterialParams.opacity = 1.0;\n\n\t\t\tif ( Array.isArray( metallicRoughness.baseColorFactor ) ) {\n\n\t\t\t\tconst array = metallicRoughness.baseColorFactor;\n\n\t\t\t\tmaterialParams.color.setRGB( array[ 0 ], array[ 1 ], array[ 2 ], LinearSRGBColorSpace );\n\t\t\t\tmaterialParams.opacity = array[ 3 ];\n\n\t\t\t}\n\n\t\t\tif ( metallicRoughness.baseColorTexture !== undefined ) {\n\n\t\t\t\tpending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture, SRGBColorSpace ) );\n\n\t\t\t}\n\n\t\t\tmaterialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;\n\t\t\tmaterialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;\n\n\t\t\tif ( metallicRoughness.metallicRoughnessTexture !== undefined ) {\n\n\t\t\t\tpending.push( parser.assignTexture( materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture ) );\n\t\t\t\tpending.push( parser.assignTexture( materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture ) );\n\n\t\t\t}\n\n\t\t\tmaterialType = this._invokeOne( function ( ext ) {\n\n\t\t\t\treturn ext.getMaterialType && ext.getMaterialType( materialIndex );\n\n\t\t\t} );\n\n\t\t\tpending.push( Promise.all( this._invokeAll( function ( ext ) {\n\n\t\t\t\treturn ext.extendMaterialParams && ext.extendMaterialParams( materialIndex, materialParams );\n\n\t\t\t} ) ) );\n\n\t\t}\n\n\t\tif ( materialDef.doubleSided === true ) {\n\n\t\t\tmaterialParams.side = DoubleSide;\n\n\t\t}\n\n\t\tconst alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;\n\n\t\tif ( alphaMode === ALPHA_MODES.BLEND ) {\n\n\t\t\tmaterialParams.transparent = true;\n\n\t\t\t// See: https://github.com/mrdoob/three.js/issues/17706\n\t\t\tmaterialParams.depthWrite = false;\n\n\t\t} else {\n\n\t\t\tmaterialParams.transparent = false;\n\n\t\t\tif ( alphaMode === ALPHA_MODES.MASK ) {\n\n\t\t\t\tmaterialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( materialDef.normalTexture !== undefined && materialType !== MeshBasicMaterial ) {\n\n\t\t\tpending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture ) );\n\n\t\t\tmaterialParams.normalScale = new Vector2( 1, 1 );\n\n\t\t\tif ( materialDef.normalTexture.scale !== undefined ) {\n\n\t\t\t\tconst scale = materialDef.normalTexture.scale;\n\n\t\t\t\tmaterialParams.normalScale.set( scale, scale );\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( materialDef.occlusionTexture !== undefined && materialType !== MeshBasicMaterial ) {\n\n\t\t\tpending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture ) );\n\n\t\t\tif ( materialDef.occlusionTexture.strength !== undefined ) {\n\n\t\t\t\tmaterialParams.aoMapIntensity = materialDef.occlusionTexture.strength;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( materialDef.emissiveFactor !== undefined && materialType !== MeshBasicMaterial ) {\n\n\t\t\tconst emissiveFactor = materialDef.emissiveFactor;\n\t\t\tmaterialParams.emissive = new Color().setRGB( emissiveFactor[ 0 ], emissiveFactor[ 1 ], emissiveFactor[ 2 ], LinearSRGBColorSpace );\n\n\t\t}\n\n\t\tif ( materialDef.emissiveTexture !== undefined && materialType !== MeshBasicMaterial ) {\n\n\t\t\tpending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture, SRGBColorSpace ) );\n\n\t\t}\n\n\t\treturn Promise.all( pending ).then( function () {\n\n\t\t\tconst material = new materialType( materialParams );\n\n\t\t\tif ( materialDef.name ) material.name = materialDef.name;\n\n\t\t\tassignExtrasToUserData( material, materialDef );\n\n\t\t\tparser.associations.set( material, { materials: materialIndex } );\n\n\t\t\tif ( materialDef.extensions ) addUnknownExtensionsToUserData( extensions, material, materialDef );\n\n\t\t\treturn material;\n\n\t\t} );\n\n\t}\n\n\t/** When Object3D instances are targeted by animation, they need unique names. */\n\tcreateUniqueName( originalName ) {\n\n\t\tconst sanitizedName = PropertyBinding.sanitizeNodeName( originalName || '' );\n\n\t\tif ( sanitizedName in this.nodeNamesUsed ) {\n\n\t\t\treturn sanitizedName + '_' + ( ++ this.nodeNamesUsed[ sanitizedName ] );\n\n\t\t} else {\n\n\t\t\tthis.nodeNamesUsed[ sanitizedName ] = 0;\n\n\t\t\treturn sanitizedName;\n\n\t\t}\n\n\t}\n\n\t/**\n\t * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry\n\t *\n\t * Creates BufferGeometries from primitives.\n\t *\n\t * @param {Array} primitives\n\t * @return {Promise>}\n\t */\n\tloadGeometries( primitives ) {\n\n\t\tconst parser = this;\n\t\tconst extensions = this.extensions;\n\t\tconst cache = this.primitiveCache;\n\n\t\tfunction createDracoPrimitive( primitive ) {\n\n\t\t\treturn extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ]\n\t\t\t\t.decodePrimitive( primitive, parser )\n\t\t\t\t.then( function ( geometry ) {\n\n\t\t\t\t\treturn addPrimitiveAttributes( geometry, primitive, parser );\n\n\t\t\t\t} );\n\n\t\t}\n\n\t\tconst pending = [];\n\n\t\tfor ( let i = 0, il = primitives.length; i < il; i ++ ) {\n\n\t\t\tconst primitive = primitives[ i ];\n\t\t\tconst cacheKey = createPrimitiveKey( primitive );\n\n\t\t\t// See if we've already created this geometry\n\t\t\tconst cached = cache[ cacheKey ];\n\n\t\t\tif ( cached ) {\n\n\t\t\t\t// Use the cached geometry if it exists\n\t\t\t\tpending.push( cached.promise );\n\n\t\t\t} else {\n\n\t\t\t\tlet geometryPromise;\n\n\t\t\t\tif ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) {\n\n\t\t\t\t\t// Use DRACO geometry if available\n\t\t\t\t\tgeometryPromise = createDracoPrimitive( primitive );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// Otherwise create a new geometry\n\t\t\t\t\tgeometryPromise = addPrimitiveAttributes( new BufferGeometry(), primitive, parser );\n\n\t\t\t\t}\n\n\t\t\t\t// Cache this geometry\n\t\t\t\tcache[ cacheKey ] = { primitive: primitive, promise: geometryPromise };\n\n\t\t\t\tpending.push( geometryPromise );\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn Promise.all( pending );\n\n\t}\n\n\t/**\n\t * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes\n\t * @param {number} meshIndex\n\t * @return {Promise}\n\t */\n\tloadMesh( meshIndex ) {\n\n\t\tconst parser = this;\n\t\tconst json = this.json;\n\t\tconst extensions = this.extensions;\n\n\t\tconst meshDef = json.meshes[ meshIndex ];\n\t\tconst primitives = meshDef.primitives;\n\n\t\tconst pending = [];\n\n\t\tfor ( let i = 0, il = primitives.length; i < il; i ++ ) {\n\n\t\t\tconst material = primitives[ i ].material === undefined\n\t\t\t\t? createDefaultMaterial( this.cache )\n\t\t\t\t: this.getDependency( 'material', primitives[ i ].material );\n\n\t\t\tpending.push( material );\n\n\t\t}\n\n\t\tpending.push( parser.loadGeometries( primitives ) );\n\n\t\treturn Promise.all( pending ).then( function ( results ) {\n\n\t\t\tconst materials = results.slice( 0, results.length - 1 );\n\t\t\tconst geometries = results[ results.length - 1 ];\n\n\t\t\tconst meshes = [];\n\n\t\t\tfor ( let i = 0, il = geometries.length; i < il; i ++ ) {\n\n\t\t\t\tconst geometry = geometries[ i ];\n\t\t\t\tconst primitive = primitives[ i ];\n\n\t\t\t\t// 1. create Mesh\n\n\t\t\t\tlet mesh;\n\n\t\t\t\tconst material = materials[ i ];\n\n\t\t\t\tif ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES ||\n\t\t\t\t\t\tprimitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ||\n\t\t\t\t\t\tprimitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ||\n\t\t\t\t\t\tprimitive.mode === undefined ) {\n\n\t\t\t\t\t// .isSkinnedMesh isn't in glTF spec. See ._markDefs()\n\t\t\t\t\tmesh = meshDef.isSkinnedMesh === true\n\t\t\t\t\t\t? new SkinnedMesh( geometry, material )\n\t\t\t\t\t\t: new Mesh( geometry, material );\n\n\t\t\t\t\tif ( mesh.isSkinnedMesh === true ) {\n\n\t\t\t\t\t\t// normalize skin weights to fix malformed assets (see #15319)\n\t\t\t\t\t\tmesh.normalizeSkinWeights();\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {\n\n\t\t\t\t\t\tmesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleStripDrawMode );\n\n\t\t\t\t\t} else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {\n\n\t\t\t\t\t\tmesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleFanDrawMode );\n\n\t\t\t\t\t}\n\n\t\t\t\t} else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {\n\n\t\t\t\t\tmesh = new LineSegments( geometry, material );\n\n\t\t\t\t} else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {\n\n\t\t\t\t\tmesh = new Line( geometry, material );\n\n\t\t\t\t} else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {\n\n\t\t\t\t\tmesh = new LineLoop( geometry, material );\n\n\t\t\t\t} else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {\n\n\t\t\t\t\tmesh = new Points( geometry, material );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tthrow new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode );\n\n\t\t\t\t}\n\n\t\t\t\tif ( Object.keys( mesh.geometry.morphAttributes ).length > 0 ) {\n\n\t\t\t\t\tupdateMorphTargets( mesh, meshDef );\n\n\t\t\t\t}\n\n\t\t\t\tmesh.name = parser.createUniqueName( meshDef.name || ( 'mesh_' + meshIndex ) );\n\n\t\t\t\tassignExtrasToUserData( mesh, meshDef );\n\n\t\t\t\tif ( primitive.extensions ) addUnknownExtensionsToUserData( extensions, mesh, primitive );\n\n\t\t\t\tparser.assignFinalMaterial( mesh );\n\n\t\t\t\tmeshes.push( mesh );\n\n\t\t\t}\n\n\t\t\tfor ( let i = 0, il = meshes.length; i < il; i ++ ) {\n\n\t\t\t\tparser.associations.set( meshes[ i ], {\n\t\t\t\t\tmeshes: meshIndex,\n\t\t\t\t\tprimitives: i\n\t\t\t\t} );\n\n\t\t\t}\n\n\t\t\tif ( meshes.length === 1 ) {\n\n\t\t\t\tif ( meshDef.extensions ) addUnknownExtensionsToUserData( extensions, meshes[ 0 ], meshDef );\n\n\t\t\t\treturn meshes[ 0 ];\n\n\t\t\t}\n\n\t\t\tconst group = new Group();\n\n\t\t\tif ( meshDef.extensions ) addUnknownExtensionsToUserData( extensions, group, meshDef );\n\n\t\t\tparser.associations.set( group, { meshes: meshIndex } );\n\n\t\t\tfor ( let i = 0, il = meshes.length; i < il; i ++ ) {\n\n\t\t\t\tgroup.add( meshes[ i ] );\n\n\t\t\t}\n\n\t\t\treturn group;\n\n\t\t} );\n\n\t}\n\n\t/**\n\t * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras\n\t * @param {number} cameraIndex\n\t * @return {Promise}\n\t */\n\tloadCamera( cameraIndex ) {\n\n\t\tlet camera;\n\t\tconst cameraDef = this.json.cameras[ cameraIndex ];\n\t\tconst params = cameraDef[ cameraDef.type ];\n\n\t\tif ( ! params ) {\n\n\t\t\tconsole.warn( 'THREE.GLTFLoader: Missing camera parameters.' );\n\t\t\treturn;\n\n\t\t}\n\n\t\tif ( cameraDef.type === 'perspective' ) {\n\n\t\t\tcamera = new PerspectiveCamera( MathUtils.radToDeg( params.yfov ), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 );\n\n\t\t} else if ( cameraDef.type === 'orthographic' ) {\n\n\t\t\tcamera = new OrthographicCamera( - params.xmag, params.xmag, params.ymag, - params.ymag, params.znear, params.zfar );\n\n\t\t}\n\n\t\tif ( cameraDef.name ) camera.name = this.createUniqueName( cameraDef.name );\n\n\t\tassignExtrasToUserData( camera, cameraDef );\n\n\t\treturn Promise.resolve( camera );\n\n\t}\n\n\t/**\n\t * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins\n\t * @param {number} skinIndex\n\t * @return {Promise}\n\t */\n\tloadSkin( skinIndex ) {\n\n\t\tconst skinDef = this.json.skins[ skinIndex ];\n\n\t\tconst pending = [];\n\n\t\tfor ( let i = 0, il = skinDef.joints.length; i < il; i ++ ) {\n\n\t\t\tpending.push( this._loadNodeShallow( skinDef.joints[ i ] ) );\n\n\t\t}\n\n\t\tif ( skinDef.inverseBindMatrices !== undefined ) {\n\n\t\t\tpending.push( this.getDependency( 'accessor', skinDef.inverseBindMatrices ) );\n\n\t\t} else {\n\n\t\t\tpending.push( null );\n\n\t\t}\n\n\t\treturn Promise.all( pending ).then( function ( results ) {\n\n\t\t\tconst inverseBindMatrices = results.pop();\n\t\t\tconst jointNodes = results;\n\n\t\t\t// Note that bones (joint nodes) may or may not be in the\n\t\t\t// scene graph at this time.\n\n\t\t\tconst bones = [];\n\t\t\tconst boneInverses = [];\n\n\t\t\tfor ( let i = 0, il = jointNodes.length; i < il; i ++ ) {\n\n\t\t\t\tconst jointNode = jointNodes[ i ];\n\n\t\t\t\tif ( jointNode ) {\n\n\t\t\t\t\tbones.push( jointNode );\n\n\t\t\t\t\tconst mat = new Matrix4();\n\n\t\t\t\t\tif ( inverseBindMatrices !== null ) {\n\n\t\t\t\t\t\tmat.fromArray( inverseBindMatrices.array, i * 16 );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tboneInverses.push( mat );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tconsole.warn( 'THREE.GLTFLoader: Joint \"%s\" could not be found.', skinDef.joints[ i ] );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn new Skeleton( bones, boneInverses );\n\n\t\t} );\n\n\t}\n\n\t/**\n\t * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations\n\t * @param {number} animationIndex\n\t * @return {Promise}\n\t */\n\tloadAnimation( animationIndex ) {\n\n\t\tconst json = this.json;\n\t\tconst parser = this;\n\n\t\tconst animationDef = json.animations[ animationIndex ];\n\t\tconst animationName = animationDef.name ? animationDef.name : 'animation_' + animationIndex;\n\n\t\tconst pendingNodes = [];\n\t\tconst pendingInputAccessors = [];\n\t\tconst pendingOutputAccessors = [];\n\t\tconst pendingSamplers = [];\n\t\tconst pendingTargets = [];\n\n\t\tfor ( let i = 0, il = animationDef.channels.length; i < il; i ++ ) {\n\n\t\t\tconst channel = animationDef.channels[ i ];\n\t\t\tconst sampler = animationDef.samplers[ channel.sampler ];\n\t\t\tconst target = channel.target;\n\t\t\tconst name = target.node;\n\t\t\tconst input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input;\n\t\t\tconst output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output;\n\n\t\t\tif ( target.node === undefined ) continue;\n\n\t\t\tpendingNodes.push( this.getDependency( 'node', name ) );\n\t\t\tpendingInputAccessors.push( this.getDependency( 'accessor', input ) );\n\t\t\tpendingOutputAccessors.push( this.getDependency( 'accessor', output ) );\n\t\t\tpendingSamplers.push( sampler );\n\t\t\tpendingTargets.push( target );\n\n\t\t}\n\n\t\treturn Promise.all( [\n\n\t\t\tPromise.all( pendingNodes ),\n\t\t\tPromise.all( pendingInputAccessors ),\n\t\t\tPromise.all( pendingOutputAccessors ),\n\t\t\tPromise.all( pendingSamplers ),\n\t\t\tPromise.all( pendingTargets )\n\n\t\t] ).then( function ( dependencies ) {\n\n\t\t\tconst nodes = dependencies[ 0 ];\n\t\t\tconst inputAccessors = dependencies[ 1 ];\n\t\t\tconst outputAccessors = dependencies[ 2 ];\n\t\t\tconst samplers = dependencies[ 3 ];\n\t\t\tconst targets = dependencies[ 4 ];\n\n\t\t\tconst tracks = [];\n\n\t\t\tfor ( let i = 0, il = nodes.length; i < il; i ++ ) {\n\n\t\t\t\tconst node = nodes[ i ];\n\t\t\t\tconst inputAccessor = inputAccessors[ i ];\n\t\t\t\tconst outputAccessor = outputAccessors[ i ];\n\t\t\t\tconst sampler = samplers[ i ];\n\t\t\t\tconst target = targets[ i ];\n\n\t\t\t\tif ( node === undefined ) continue;\n\n\t\t\t\tif ( node.updateMatrix ) {\n\n\t\t\t\t\tnode.updateMatrix();\n\n\t\t\t\t}\n\n\t\t\t\tconst createdTracks = parser._createAnimationTracks( node, inputAccessor, outputAccessor, sampler, target );\n\n\t\t\t\tif ( createdTracks ) {\n\n\t\t\t\t\tfor ( let k = 0; k < createdTracks.length; k ++ ) {\n\n\t\t\t\t\t\ttracks.push( createdTracks[ k ] );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn new AnimationClip( animationName, undefined, tracks );\n\n\t\t} );\n\n\t}\n\n\tcreateNodeMesh( nodeIndex ) {\n\n\t\tconst json = this.json;\n\t\tconst parser = this;\n\t\tconst nodeDef = json.nodes[ nodeIndex ];\n\n\t\tif ( nodeDef.mesh === undefined ) return null;\n\n\t\treturn parser.getDependency( 'mesh', nodeDef.mesh ).then( function ( mesh ) {\n\n\t\t\tconst node = parser._getNodeRef( parser.meshCache, nodeDef.mesh, mesh );\n\n\t\t\t// if weights are provided on the node, override weights on the mesh.\n\t\t\tif ( nodeDef.weights !== undefined ) {\n\n\t\t\t\tnode.traverse( function ( o ) {\n\n\t\t\t\t\tif ( ! o.isMesh ) return;\n\n\t\t\t\t\tfor ( let i = 0, il = nodeDef.weights.length; i < il; i ++ ) {\n\n\t\t\t\t\t\to.morphTargetInfluences[ i ] = nodeDef.weights[ i ];\n\n\t\t\t\t\t}\n\n\t\t\t\t} );\n\n\t\t\t}\n\n\t\t\treturn node;\n\n\t\t} );\n\n\t}\n\n\t/**\n\t * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy\n\t * @param {number} nodeIndex\n\t * @return {Promise}\n\t */\n\tloadNode( nodeIndex ) {\n\n\t\tconst json = this.json;\n\t\tconst parser = this;\n\n\t\tconst nodeDef = json.nodes[ nodeIndex ];\n\n\t\tconst nodePending = parser._loadNodeShallow( nodeIndex );\n\n\t\tconst childPending = [];\n\t\tconst childrenDef = nodeDef.children || [];\n\n\t\tfor ( let i = 0, il = childrenDef.length; i < il; i ++ ) {\n\n\t\t\tchildPending.push( parser.getDependency( 'node', childrenDef[ i ] ) );\n\n\t\t}\n\n\t\tconst skeletonPending = nodeDef.skin === undefined\n\t\t\t? Promise.resolve( null )\n\t\t\t: parser.getDependency( 'skin', nodeDef.skin );\n\n\t\treturn Promise.all( [\n\t\t\tnodePending,\n\t\t\tPromise.all( childPending ),\n\t\t\tskeletonPending\n\t\t] ).then( function ( results ) {\n\n\t\t\tconst node = results[ 0 ];\n\t\t\tconst children = results[ 1 ];\n\t\t\tconst skeleton = results[ 2 ];\n\n\t\t\tif ( skeleton !== null ) {\n\n\t\t\t\t// This full traverse should be fine because\n\t\t\t\t// child glTF nodes have not been added to this node yet.\n\t\t\t\tnode.traverse( function ( mesh ) {\n\n\t\t\t\t\tif ( ! mesh.isSkinnedMesh ) return;\n\n\t\t\t\t\tmesh.bind( skeleton, _identityMatrix );\n\n\t\t\t\t} );\n\n\t\t\t}\n\n\t\t\tfor ( let i = 0, il = children.length; i < il; i ++ ) {\n\n\t\t\t\tnode.add( children[ i ] );\n\n\t\t\t}\n\n\t\t\treturn node;\n\n\t\t} );\n\n\t}\n\n\t// ._loadNodeShallow() parses a single node.\n\t// skin and child nodes are created and added in .loadNode() (no '_' prefix).\n\t_loadNodeShallow( nodeIndex ) {\n\n\t\tconst json = this.json;\n\t\tconst extensions = this.extensions;\n\t\tconst parser = this;\n\n\t\t// This method is called from .loadNode() and .loadSkin().\n\t\t// Cache a node to avoid duplication.\n\n\t\tif ( this.nodeCache[ nodeIndex ] !== undefined ) {\n\n\t\t\treturn this.nodeCache[ nodeIndex ];\n\n\t\t}\n\n\t\tconst nodeDef = json.nodes[ nodeIndex ];\n\n\t\t// reserve node's name before its dependencies, so the root has the intended name.\n\t\tconst nodeName = nodeDef.name ? parser.createUniqueName( nodeDef.name ) : '';\n\n\t\tconst pending = [];\n\n\t\tconst meshPromise = parser._invokeOne( function ( ext ) {\n\n\t\t\treturn ext.createNodeMesh && ext.createNodeMesh( nodeIndex );\n\n\t\t} );\n\n\t\tif ( meshPromise ) {\n\n\t\t\tpending.push( meshPromise );\n\n\t\t}\n\n\t\tif ( nodeDef.camera !== undefined ) {\n\n\t\t\tpending.push( parser.getDependency( 'camera', nodeDef.camera ).then( function ( camera ) {\n\n\t\t\t\treturn parser._getNodeRef( parser.cameraCache, nodeDef.camera, camera );\n\n\t\t\t} ) );\n\n\t\t}\n\n\t\tparser._invokeAll( function ( ext ) {\n\n\t\t\treturn ext.createNodeAttachment && ext.createNodeAttachment( nodeIndex );\n\n\t\t} ).forEach( function ( promise ) {\n\n\t\t\tpending.push( promise );\n\n\t\t} );\n\n\t\tthis.nodeCache[ nodeIndex ] = Promise.all( pending ).then( function ( objects ) {\n\n\t\t\tlet node;\n\n\t\t\t// .isBone isn't in glTF spec. See ._markDefs\n\t\t\tif ( nodeDef.isBone === true ) {\n\n\t\t\t\tnode = new Bone();\n\n\t\t\t} else if ( objects.length > 1 ) {\n\n\t\t\t\tnode = new Group();\n\n\t\t\t} else if ( objects.length === 1 ) {\n\n\t\t\t\tnode = objects[ 0 ];\n\n\t\t\t} else {\n\n\t\t\t\tnode = new Object3D();\n\n\t\t\t}\n\n\t\t\tif ( node !== objects[ 0 ] ) {\n\n\t\t\t\tfor ( let i = 0, il = objects.length; i < il; i ++ ) {\n\n\t\t\t\t\tnode.add( objects[ i ] );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( nodeDef.name ) {\n\n\t\t\t\tnode.userData.name = nodeDef.name;\n\t\t\t\tnode.name = nodeName;\n\n\t\t\t}\n\n\t\t\tassignExtrasToUserData( node, nodeDef );\n\n\t\t\tif ( nodeDef.extensions ) addUnknownExtensionsToUserData( extensions, node, nodeDef );\n\n\t\t\tif ( nodeDef.matrix !== undefined ) {\n\n\t\t\t\tconst matrix = new Matrix4();\n\t\t\t\tmatrix.fromArray( nodeDef.matrix );\n\t\t\t\tnode.applyMatrix4( matrix );\n\n\t\t\t} else {\n\n\t\t\t\tif ( nodeDef.translation !== undefined ) {\n\n\t\t\t\t\tnode.position.fromArray( nodeDef.translation );\n\n\t\t\t\t}\n\n\t\t\t\tif ( nodeDef.rotation !== undefined ) {\n\n\t\t\t\t\tnode.quaternion.fromArray( nodeDef.rotation );\n\n\t\t\t\t}\n\n\t\t\t\tif ( nodeDef.scale !== undefined ) {\n\n\t\t\t\t\tnode.scale.fromArray( nodeDef.scale );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( ! parser.associations.has( node ) ) {\n\n\t\t\t\tparser.associations.set( node, {} );\n\n\t\t\t}\n\n\t\t\tparser.associations.get( node ).nodes = nodeIndex;\n\n\t\t\treturn node;\n\n\t\t} );\n\n\t\treturn this.nodeCache[ nodeIndex ];\n\n\t}\n\n\t/**\n\t * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes\n\t * @param {number} sceneIndex\n\t * @return {Promise}\n\t */\n\tloadScene( sceneIndex ) {\n\n\t\tconst extensions = this.extensions;\n\t\tconst sceneDef = this.json.scenes[ sceneIndex ];\n\t\tconst parser = this;\n\n\t\t// Loader returns Group, not Scene.\n\t\t// See: https://github.com/mrdoob/three.js/issues/18342#issuecomment-578981172\n\t\tconst scene = new Group();\n\t\tif ( sceneDef.name ) scene.name = parser.createUniqueName( sceneDef.name );\n\n\t\tassignExtrasToUserData( scene, sceneDef );\n\n\t\tif ( sceneDef.extensions ) addUnknownExtensionsToUserData( extensions, scene, sceneDef );\n\n\t\tconst nodeIds = sceneDef.nodes || [];\n\n\t\tconst pending = [];\n\n\t\tfor ( let i = 0, il = nodeIds.length; i < il; i ++ ) {\n\n\t\t\tpending.push( parser.getDependency( 'node', nodeIds[ i ] ) );\n\n\t\t}\n\n\t\treturn Promise.all( pending ).then( function ( nodes ) {\n\n\t\t\tfor ( let i = 0, il = nodes.length; i < il; i ++ ) {\n\n\t\t\t\tscene.add( nodes[ i ] );\n\n\t\t\t}\n\n\t\t\t// Removes dangling associations, associations that reference a node that\n\t\t\t// didn't make it into the scene.\n\t\t\tconst reduceAssociations = ( node ) => {\n\n\t\t\t\tconst reducedAssociations = new Map();\n\n\t\t\t\tfor ( const [ key, value ] of parser.associations ) {\n\n\t\t\t\t\tif ( key instanceof Material || key instanceof Texture ) {\n\n\t\t\t\t\t\treducedAssociations.set( key, value );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tnode.traverse( ( node ) => {\n\n\t\t\t\t\tconst mappings = parser.associations.get( node );\n\n\t\t\t\t\tif ( mappings != null ) {\n\n\t\t\t\t\t\treducedAssociations.set( node, mappings );\n\n\t\t\t\t\t}\n\n\t\t\t\t} );\n\n\t\t\t\treturn reducedAssociations;\n\n\t\t\t};\n\n\t\t\tparser.associations = reduceAssociations( scene );\n\n\t\t\treturn scene;\n\n\t\t} );\n\n\t}\n\n\t_createAnimationTracks( node, inputAccessor, outputAccessor, sampler, target ) {\n\n\t\tconst tracks = [];\n\n\t\tconst targetName = node.name ? node.name : node.uuid;\n\t\tconst targetNames = [];\n\n\t\tif ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {\n\n\t\t\tnode.traverse( function ( object ) {\n\n\t\t\t\tif ( object.morphTargetInfluences ) {\n\n\t\t\t\t\ttargetNames.push( object.name ? object.name : object.uuid );\n\n\t\t\t\t}\n\n\t\t\t} );\n\n\t\t} else {\n\n\t\t\ttargetNames.push( targetName );\n\n\t\t}\n\n\t\tlet TypedKeyframeTrack;\n\n\t\tswitch ( PATH_PROPERTIES[ target.path ] ) {\n\n\t\t\tcase PATH_PROPERTIES.weights:\n\n\t\t\t\tTypedKeyframeTrack = NumberKeyframeTrack;\n\t\t\t\tbreak;\n\n\t\t\tcase PATH_PROPERTIES.rotation:\n\n\t\t\t\tTypedKeyframeTrack = QuaternionKeyframeTrack;\n\t\t\t\tbreak;\n\n\t\t\tcase PATH_PROPERTIES.position:\n\t\t\tcase PATH_PROPERTIES.scale:\n\n\t\t\t\tTypedKeyframeTrack = VectorKeyframeTrack;\n\t\t\t\tbreak;\n\n\t\t\tdefault:\n\n\t\t\t\tswitch ( outputAccessor.itemSize ) {\n\n\t\t\t\t\tcase 1:\n\t\t\t\t\t\tTypedKeyframeTrack = NumberKeyframeTrack;\n\t\t\t\t\t\tbreak;\n\t\t\t\t\tcase 2:\n\t\t\t\t\tcase 3:\n\t\t\t\t\tdefault:\n\t\t\t\t\t\tTypedKeyframeTrack = VectorKeyframeTrack;\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t}\n\n\t\t\t\tbreak;\n\n\t\t}\n\n\t\tconst interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : InterpolateLinear;\n\n\n\t\tconst outputArray = this._getArrayFromAccessor( outputAccessor );\n\n\t\tfor ( let j = 0, jl = targetNames.length; j < jl; j ++ ) {\n\n\t\t\tconst track = new TypedKeyframeTrack(\n\t\t\t\ttargetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ],\n\t\t\t\tinputAccessor.array,\n\t\t\t\toutputArray,\n\t\t\t\tinterpolation\n\t\t\t);\n\n\t\t\t// Override interpolation with custom factory method.\n\t\t\tif ( sampler.interpolation === 'CUBICSPLINE' ) {\n\n\t\t\t\tthis._createCubicSplineTrackInterpolant( track );\n\n\t\t\t}\n\n\t\t\ttracks.push( track );\n\n\t\t}\n\n\t\treturn tracks;\n\n\t}\n\n\t_getArrayFromAccessor( accessor ) {\n\n\t\tlet outputArray = accessor.array;\n\n\t\tif ( accessor.normalized ) {\n\n\t\t\tconst scale = getNormalizedComponentScale( outputArray.constructor );\n\t\t\tconst scaled = new Float32Array( outputArray.length );\n\n\t\t\tfor ( let j = 0, jl = outputArray.length; j < jl; j ++ ) {\n\n\t\t\t\tscaled[ j ] = outputArray[ j ] * scale;\n\n\t\t\t}\n\n\t\t\toutputArray = scaled;\n\n\t\t}\n\n\t\treturn outputArray;\n\n\t}\n\n\t_createCubicSplineTrackInterpolant( track ) {\n\n\t\ttrack.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) {\n\n\t\t\t// A CUBICSPLINE keyframe in glTF has three output values for each input value,\n\t\t\t// representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize()\n\t\t\t// must be divided by three to get the interpolant's sampleSize argument.\n\n\t\t\tconst interpolantType = ( this instanceof QuaternionKeyframeTrack ) ? GLTFCubicSplineQuaternionInterpolant : GLTFCubicSplineInterpolant;\n\n\t\t\treturn new interpolantType( this.times, this.values, this.getValueSize() / 3, result );\n\n\t\t};\n\n\t\t// Mark as CUBICSPLINE. `track.getInterpolation()` doesn't support custom interpolants.\n\t\ttrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true;\n\n\t}\n\n}\n\n/**\n * @param {BufferGeometry} geometry\n * @param {GLTF.Primitive} primitiveDef\n * @param {GLTFParser} parser\n */\nfunction computeBounds( geometry, primitiveDef, parser ) {\n\n\tconst attributes = primitiveDef.attributes;\n\n\tconst box = new Box3();\n\n\tif ( attributes.POSITION !== undefined ) {\n\n\t\tconst accessor = parser.json.accessors[ attributes.POSITION ];\n\n\t\tconst min = accessor.min;\n\t\tconst max = accessor.max;\n\n\t\t// glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.\n\n\t\tif ( min !== undefined && max !== undefined ) {\n\n\t\t\tbox.set(\n\t\t\t\tnew Vector3( min[ 0 ], min[ 1 ], min[ 2 ] ),\n\t\t\t\tnew Vector3( max[ 0 ], max[ 1 ], max[ 2 ] )\n\t\t\t);\n\n\t\t\tif ( accessor.normalized ) {\n\n\t\t\t\tconst boxScale = getNormalizedComponentScale( WEBGL_COMPONENT_TYPES[ accessor.componentType ] );\n\t\t\t\tbox.min.multiplyScalar( boxScale );\n\t\t\t\tbox.max.multiplyScalar( boxScale );\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tconsole.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );\n\n\t\t\treturn;\n\n\t\t}\n\n\t} else {\n\n\t\treturn;\n\n\t}\n\n\tconst targets = primitiveDef.targets;\n\n\tif ( targets !== undefined ) {\n\n\t\tconst maxDisplacement = new Vector3();\n\t\tconst vector = new Vector3();\n\n\t\tfor ( let i = 0, il = targets.length; i < il; i ++ ) {\n\n\t\t\tconst target = targets[ i ];\n\n\t\t\tif ( target.POSITION !== undefined ) {\n\n\t\t\t\tconst accessor = parser.json.accessors[ target.POSITION ];\n\t\t\t\tconst min = accessor.min;\n\t\t\t\tconst max = accessor.max;\n\n\t\t\t\t// glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.\n\n\t\t\t\tif ( min !== undefined && max !== undefined ) {\n\n\t\t\t\t\t// we need to get max of absolute components because target weight is [-1,1]\n\t\t\t\t\tvector.setX( Math.max( Math.abs( min[ 0 ] ), Math.abs( max[ 0 ] ) ) );\n\t\t\t\t\tvector.setY( Math.max( Math.abs( min[ 1 ] ), Math.abs( max[ 1 ] ) ) );\n\t\t\t\t\tvector.setZ( Math.max( Math.abs( min[ 2 ] ), Math.abs( max[ 2 ] ) ) );\n\n\n\t\t\t\t\tif ( accessor.normalized ) {\n\n\t\t\t\t\t\tconst boxScale = getNormalizedComponentScale( WEBGL_COMPONENT_TYPES[ accessor.componentType ] );\n\t\t\t\t\t\tvector.multiplyScalar( boxScale );\n\n\t\t\t\t\t}\n\n\t\t\t\t\t// Note: this assumes that the sum of all weights is at most 1. This isn't quite correct - it's more conservative\n\t\t\t\t\t// to assume that each target can have a max weight of 1. However, for some use cases - notably, when morph targets\n\t\t\t\t\t// are used to implement key-frame animations and as such only two are active at a time - this results in very large\n\t\t\t\t\t// boxes. So for now we make a box that's sometimes a touch too small but is hopefully mostly of reasonable size.\n\t\t\t\t\tmaxDisplacement.max( vector );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tconsole.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\t// As per comment above this box isn't conservative, but has a reasonable size for a very large number of morph targets.\n\t\tbox.expandByVector( maxDisplacement );\n\n\t}\n\n\tgeometry.boundingBox = box;\n\n\tconst sphere = new Sphere();\n\n\tbox.getCenter( sphere.center );\n\tsphere.radius = box.min.distanceTo( box.max ) / 2;\n\n\tgeometry.boundingSphere = sphere;\n\n}\n\n/**\n * @param {BufferGeometry} geometry\n * @param {GLTF.Primitive} primitiveDef\n * @param {GLTFParser} parser\n * @return {Promise}\n */\nfunction addPrimitiveAttributes( geometry, primitiveDef, parser ) {\n\n\tconst attributes = primitiveDef.attributes;\n\n\tconst pending = [];\n\n\tfunction assignAttributeAccessor( accessorIndex, attributeName ) {\n\n\t\treturn parser.getDependency( 'accessor', accessorIndex )\n\t\t\t.then( function ( accessor ) {\n\n\t\t\t\tgeometry.setAttribute( attributeName, accessor );\n\n\t\t\t} );\n\n\t}\n\n\tfor ( const gltfAttributeName in attributes ) {\n\n\t\tconst threeAttributeName = ATTRIBUTES[ gltfAttributeName ] || gltfAttributeName.toLowerCase();\n\n\t\t// Skip attributes already provided by e.g. Draco extension.\n\t\tif ( threeAttributeName in geometry.attributes ) continue;\n\n\t\tpending.push( assignAttributeAccessor( attributes[ gltfAttributeName ], threeAttributeName ) );\n\n\t}\n\n\tif ( primitiveDef.indices !== undefined && ! geometry.index ) {\n\n\t\tconst accessor = parser.getDependency( 'accessor', primitiveDef.indices ).then( function ( accessor ) {\n\n\t\t\tgeometry.setIndex( accessor );\n\n\t\t} );\n\n\t\tpending.push( accessor );\n\n\t}\n\n\tif ( ColorManagement.workingColorSpace !== LinearSRGBColorSpace && 'COLOR_0' in attributes ) {\n\n\t\tconsole.warn( `THREE.GLTFLoader: Converting vertex colors from \"srgb-linear\" to \"${ColorManagement.workingColorSpace}\" not supported.` );\n\n\t}\n\n\tassignExtrasToUserData( geometry, primitiveDef );\n\n\tcomputeBounds( geometry, primitiveDef, parser );\n\n\treturn Promise.all( pending ).then( function () {\n\n\t\treturn primitiveDef.targets !== undefined\n\t\t\t? addMorphTargets( geometry, primitiveDef.targets, parser )\n\t\t\t: geometry;\n\n\t} );\n\n}\n\nexport { GLTFLoader };\n"], + "mappings": ";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAaA,SAAS,0BAA2B,UAAU,YAAY,aAAa,MAAO;AAE7E,MAAK,CAAE,cAAc,CAAE,WAAW,SAAU;AAE3C,UAAM,IAAI,MAAO,+DAAgE;AAAA,EAElF;AAEA,MAAK,CAAE,SAAS,aAAc,UAAW,KAAK,CAAE,SAAS,aAAc,QAAS,KAAK,CAAE,SAAS,aAAc,IAAK,GAAI;AAEtH,UAAM,IAAI,MAAO,kFAAmF;AAAA,EAErG;AAEA,WAAS,kBAAmB,WAAY;AAEvC,QAAK,UAAU,cAAc,UAAU,8BAA+B;AAErE,YAAM,WAAW,IAAI,aAAc,UAAU,QAAQ,UAAU,QAAS;AAExE,eAAU,IAAI,GAAG,IAAI,GAAG,IAAI,UAAU,OAAO,KAAO;AAEnD,iBAAU,GAAK,IAAI,UAAU,KAAM,CAAE;AACrC,iBAAU,GAAK,IAAI,UAAU,KAAM,CAAE;AAErC,YAAK,UAAU,WAAW,GAAI;AAE7B,mBAAU,GAAK,IAAI,UAAU,KAAM,CAAE;AAAA,QAEtC;AAAA,MAED;AAEA,aAAO;AAAA,IAER;AAEA,QAAK,UAAU,iBAAiB,cAAe;AAE9C,aAAO,UAAU;AAAA,IAElB;AAEA,WAAO,IAAI,aAAc,UAAU,KAAM;AAAA,EAE1C;AAIA,QAAM,YAAY,SAAS,QAAQ,SAAS,aAAa,IAAI;AAI7D,QAAM,WAAW,WAAW;AAAA,IAE3B,kBAAmB,UAAU,WAAW,QAAS;AAAA,IACjD,kBAAmB,UAAU,WAAW,MAAO;AAAA,IAC/C,kBAAmB,UAAU,WAAW,EAAG;AAAA,EAE5C;AAKA,MAAK,YAAa;AAEjB,aAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAK,GAAI;AAE9C,eAAU,CAAE,KAAK;AAAA,IAElB;AAAA,EAED;AAIA,YAAU,aAAc,WAAW,IAAI,gBAAiB,UAAU,CAAE,CAAE;AAEtE,MAAK,aAAa,WAAY;AAE7B,aAAS,KAAM,SAAU;AAAA,EAE1B;AAEA,SAAO;AAER;AAOA,SAAS,gBAAiB,YAAY,YAAY,OAAQ;AAEzD,QAAM,YAAY,WAAY,CAAE,EAAE,UAAU;AAE5C,QAAM,iBAAiB,IAAI,IAAK,OAAO,KAAM,WAAY,CAAE,EAAE,UAAW,CAAE;AAC1E,QAAM,sBAAsB,IAAI,IAAK,OAAO,KAAM,WAAY,CAAE,EAAE,eAAgB,CAAE;AAEpF,QAAM,aAAa,CAAC;AACpB,QAAM,kBAAkB,CAAC;AAEzB,QAAM,uBAAuB,WAAY,CAAE,EAAE;AAE7C,QAAM,iBAAiB,IAAI,eAAe;AAE1C,MAAI,SAAS;AAEb,WAAU,IAAI,GAAG,IAAI,WAAW,QAAQ,EAAG,GAAI;AAE9C,UAAM,WAAW,WAAY,CAAE;AAC/B,QAAI,kBAAkB;AAItB,QAAK,eAAgB,SAAS,UAAU,OAAS;AAEhD,cAAQ,MAAO,iFAAiF,IAAI,8HAA+H;AACnO,aAAO;AAAA,IAER;AAIA,eAAY,QAAQ,SAAS,YAAa;AAEzC,UAAK,CAAE,eAAe,IAAK,IAAK,GAAI;AAEnC,gBAAQ,MAAO,iFAAiF,IAAI,kEAAkE,OAAO,8DAA+D;AAC5O,eAAO;AAAA,MAER;AAEA,UAAK,WAAY,IAAK,MAAM,OAAY,YAAY,IAAK,IAAI,CAAC;AAE9D,iBAAY,IAAK,EAAE,KAAM,SAAS,WAAY,IAAK,CAAE;AAErD;AAAA,IAED;AAIA,QAAK,oBAAoB,eAAe,MAAO;AAE9C,cAAQ,MAAO,iFAAiF,IAAI,gEAAiE;AACrK,aAAO;AAAA,IAER;AAIA,QAAK,yBAAyB,SAAS,sBAAuB;AAE7D,cAAQ,MAAO,iFAAiF,IAAI,uEAAwE;AAC5K,aAAO;AAAA,IAER;AAEA,eAAY,QAAQ,SAAS,iBAAkB;AAE9C,UAAK,CAAE,oBAAoB,IAAK,IAAK,GAAI;AAExC,gBAAQ,MAAO,iFAAiF,IAAI,mEAAoE;AACxK,eAAO;AAAA,MAER;AAEA,UAAK,gBAAiB,IAAK,MAAM,OAAY,iBAAiB,IAAK,IAAI,CAAC;AAExE,sBAAiB,IAAK,EAAE,KAAM,SAAS,gBAAiB,IAAK,CAAE;AAAA,IAEhE;AAEA,QAAK,WAAY;AAEhB,UAAI;AAEJ,UAAK,WAAY;AAEhB,gBAAQ,SAAS,MAAM;AAAA,MAExB,WAAY,SAAS,WAAW,aAAa,QAAY;AAExD,gBAAQ,SAAS,WAAW,SAAS;AAAA,MAEtC,OAAO;AAEN,gBAAQ,MAAO,iFAAiF,IAAI,kEAAmE;AACvK,eAAO;AAAA,MAER;AAEA,qBAAe,SAAU,QAAQ,OAAO,CAAE;AAE1C,gBAAU;AAAA,IAEX;AAAA,EAED;AAIA,MAAK,WAAY;AAEhB,QAAI,cAAc;AAClB,UAAM,cAAc,CAAC;AAErB,aAAU,IAAI,GAAG,IAAI,WAAW,QAAQ,EAAG,GAAI;AAE9C,YAAM,QAAQ,WAAY,CAAE,EAAE;AAE9B,eAAU,IAAI,GAAG,IAAI,MAAM,OAAO,EAAG,GAAI;AAExC,oBAAY,KAAM,MAAM,KAAM,CAAE,IAAI,WAAY;AAAA,MAEjD;AAEA,qBAAe,WAAY,CAAE,EAAE,WAAW,SAAS;AAAA,IAEpD;AAEA,mBAAe,SAAU,WAAY;AAAA,EAEtC;AAIA,aAAY,QAAQ,YAAa;AAEhC,UAAM,kBAAkB,gBAAiB,WAAY,IAAK,CAAE;AAE5D,QAAK,CAAE,iBAAkB;AAExB,cAAQ,MAAO,oFAAoF,OAAO,aAAc;AACxH,aAAO;AAAA,IAER;AAEA,mBAAe,aAAc,MAAM,eAAgB;AAAA,EAEpD;AAIA,aAAY,QAAQ,iBAAkB;AAErC,UAAM,kBAAkB,gBAAiB,IAAK,EAAG,CAAE,EAAE;AAErD,QAAK,oBAAoB,EAAI;AAE7B,mBAAe,kBAAkB,eAAe,mBAAmB,CAAC;AACpE,mBAAe,gBAAiB,IAAK,IAAI,CAAC;AAE1C,aAAU,IAAI,GAAG,IAAI,iBAAiB,EAAG,GAAI;AAE5C,YAAM,yBAAyB,CAAC;AAEhC,eAAU,IAAI,GAAG,IAAI,gBAAiB,IAAK,EAAE,QAAQ,EAAG,GAAI;AAE3D,+BAAuB,KAAM,gBAAiB,IAAK,EAAG,CAAE,EAAG,CAAE,CAAE;AAAA,MAEhE;AAEA,YAAM,uBAAuB,gBAAiB,sBAAuB;AAErE,UAAK,CAAE,sBAAuB;AAE7B,gBAAQ,MAAO,oFAAoF,OAAO,kBAAmB;AAC7H,eAAO;AAAA,MAER;AAEA,qBAAe,gBAAiB,IAAK,EAAE,KAAM,oBAAqB;AAAA,IAEnE;AAAA,EAED;AAEA,SAAO;AAER;AAMA,SAAS,gBAAiB,YAAa;AAEtC,MAAI;AACJ,MAAI;AACJ,MAAI;AACJ,MAAI,UAAU;AACd,MAAI,cAAc;AAElB,WAAU,IAAI,GAAG,IAAI,WAAW,QAAQ,EAAG,GAAI;AAE9C,UAAM,YAAY,WAAY,CAAE;AAEhC,QAAK,eAAe,OAAY,cAAa,UAAU,MAAM;AAC7D,QAAK,eAAe,UAAU,MAAM,aAAc;AAEjD,cAAQ,MAAO,2IAA4I;AAC3J,aAAO;AAAA,IAER;AAEA,QAAK,aAAa,OAAY,YAAW,UAAU;AACnD,QAAK,aAAa,UAAU,UAAW;AAEtC,cAAQ,MAAO,+HAAgI;AAC/I,aAAO;AAAA,IAER;AAEA,QAAK,eAAe,OAAY,cAAa,UAAU;AACvD,QAAK,eAAe,UAAU,YAAa;AAE1C,cAAQ,MAAO,iIAAkI;AACjJ,aAAO;AAAA,IAER;AAEA,QAAK,YAAY,GAAM,WAAU,UAAU;AAC3C,QAAK,YAAY,UAAU,SAAU;AAEpC,cAAQ,MAAO,8HAA+H;AAC9I,aAAO;AAAA,IAER;AAEA,mBAAe,UAAU,QAAQ;AAAA,EAElC;AAEA,QAAM,QAAQ,IAAI,WAAY,WAAY;AAC1C,QAAM,SAAS,IAAI,gBAAiB,OAAO,UAAU,UAAW;AAChE,MAAI,SAAS;AAEb,WAAU,IAAI,GAAG,IAAI,WAAW,QAAQ,EAAG,GAAI;AAE9C,UAAM,YAAY,WAAY,CAAE;AAChC,QAAK,UAAU,8BAA+B;AAE7C,YAAM,cAAc,SAAS;AAC7B,eAAU,IAAI,GAAG,IAAI,UAAU,OAAO,IAAI,GAAG,KAAO;AAEnD,iBAAU,IAAI,GAAG,IAAI,UAAU,KAAO;AAErC,gBAAM,QAAQ,UAAU,aAAc,GAAG,CAAE;AAC3C,iBAAO,aAAc,IAAI,aAAa,GAAG,KAAM;AAAA,QAEhD;AAAA,MAED;AAAA,IAED,OAAO;AAEN,YAAM,IAAK,UAAU,OAAO,MAAO;AAAA,IAEpC;AAEA,cAAU,UAAU,QAAQ;AAAA,EAE7B;AAEA,MAAK,YAAY,QAAY;AAE5B,WAAO,UAAU;AAAA,EAElB;AAEA,SAAO;AAER;AAMO,SAAS,mBAAoB,WAAY;AAE/C,MAAK,UAAU,yCAAyC,UAAU,8BAA+B;AAEhG,WAAO,sBAAuB,SAAU;AAAA,EAEzC;AAEA,MAAK,UAAU,4BAA6B;AAE3C,WAAO,IAAI,yBAAyB,EAAE,KAAM,SAAU;AAAA,EAEvD;AAEA,SAAO,IAAI,gBAAgB,EAAE,KAAM,SAAU;AAE9C;AAMA,SAAS,qBAAsB,YAAa;AAI3C,MAAI;AACJ,MAAI,cAAc;AAClB,MAAI,SAAS;AAGb,WAAU,IAAI,GAAG,IAAI,WAAW,QAAQ,IAAI,GAAG,EAAG,GAAI;AAErD,UAAM,YAAY,WAAY,CAAE;AAEhC,QAAK,eAAe,OAAY,cAAa,UAAU,MAAM;AAC7D,QAAK,eAAe,UAAU,MAAM,aAAc;AAEjD,cAAQ,MAAO,2DAA4D;AAC3E,aAAO;AAAA,IAER;AAEA,mBAAe,UAAU,MAAM;AAC/B,cAAU,UAAU;AAAA,EAErB;AAGA,QAAM,oBAAoB,IAAI,kBAAmB,IAAI,WAAY,WAAY,GAAG,MAAO;AACvF,MAAI,SAAS;AACb,QAAM,MAAM,CAAC;AACb,QAAM,UAAU,CAAE,QAAQ,QAAQ,QAAQ,MAAO;AACjD,QAAM,UAAU,CAAE,QAAQ,QAAQ,QAAQ,MAAO;AAEjD,WAAU,IAAI,GAAG,IAAI,WAAW,QAAQ,IAAI,GAAG,KAAO;AAErD,UAAM,YAAY,WAAY,CAAE;AAChC,UAAM,WAAW,UAAU;AAC3B,UAAM,QAAQ,UAAU;AACxB,UAAM,MAAM,IAAI,2BAA4B,mBAAmB,UAAU,QAAQ,UAAU,UAAW;AACtG,QAAI,KAAM,GAAI;AAEd,cAAU;AAIV,aAAU,IAAI,GAAG,IAAI,OAAO,KAAO;AAElC,eAAU,IAAI,GAAG,IAAI,UAAU,KAAO;AAErC,YAAK,QAAS,CAAE,CAAE,EAAG,GAAG,UAAW,QAAS,CAAE,CAAE,EAAG,CAAE,CAAE;AAAA,MAExD;AAAA,IAED;AAAA,EAED;AAEA,SAAO;AAER;AAGO,SAAS,sBAAuB,WAAY;AAElD,QAAM,OAAO,UAAU,KAAK,MAAM;AAClC,QAAM,QAAQ,UAAU;AACxB,QAAM,WAAW,UAAU;AAC3B,QAAM,aAAa,UAAU;AAE7B,QAAM,QAAQ,IAAI,KAAM,QAAQ,QAAS;AACzC,MAAI;AACJ,MAAK,UAAU,uCAAwC;AAEtD,mBAAe,IAAI,yBAA0B,OAAO,UAAU,YAAY,UAAU,gBAAiB;AAAA,EAEtG,OAAO;AAEN,mBAAe,IAAI,gBAAiB,OAAO,UAAU,UAAW;AAAA,EAEjE;AAEA,WAAU,IAAI,GAAG,IAAI,OAAO,KAAO;AAElC,iBAAa,KAAM,GAAG,UAAU,KAAM,CAAE,CAAE;AAE1C,QAAK,YAAY,GAAI;AAEpB,mBAAa,KAAM,GAAG,UAAU,KAAM,CAAE,CAAE;AAAA,IAE3C;AAEA,QAAK,YAAY,GAAI;AAEpB,mBAAa,KAAM,GAAG,UAAU,KAAM,CAAE,CAAE;AAAA,IAE3C;AAEA,QAAK,YAAY,GAAI;AAEpB,mBAAa,KAAM,GAAG,UAAU,KAAM,CAAE,CAAE;AAAA,IAE3C;AAAA,EAED;AAEA,SAAO;AAER;AAGO,SAAS,qBAAsB,UAAW;AAEhD,QAAM,aAAa,SAAS;AAC5B,QAAM,eAAe,SAAS;AAC9B,QAAM,UAAU,oBAAI,IAAI;AAExB,aAAY,OAAO,YAAa;AAE/B,UAAM,OAAO,WAAY,GAAI;AAC7B,QAAK,KAAK,8BAA+B;AAExC,UAAK,CAAE,QAAQ,IAAK,IAAK,GAAI;AAE5B,gBAAQ,IAAK,MAAM,sBAAuB,IAAK,CAAE;AAAA,MAElD;AAEA,iBAAY,GAAI,IAAI,QAAQ,IAAK,IAAK;AAAA,IAEvC;AAAA,EAED;AAEA,aAAY,OAAO,cAAe;AAEjC,UAAM,OAAO,aAAc,GAAI;AAC/B,QAAK,KAAK,8BAA+B;AAExC,UAAK,CAAE,QAAQ,IAAK,IAAK,GAAI;AAE5B,gBAAQ,IAAK,MAAM,sBAAuB,IAAK,CAAE;AAAA,MAElD;AAEA,mBAAc,GAAI,IAAI,QAAQ,IAAK,IAAK;AAAA,IAEzC;AAAA,EAED;AAED;AAMA,SAAS,kBAAmB,UAAW;AAKtC,MAAI,MAAM;AACV,aAAY,QAAQ,SAAS,YAAa;AAEzC,UAAM,OAAO,SAAS,aAAc,IAAK;AACzC,WAAO,KAAK,QAAQ,KAAK,WAAW,KAAK,MAAM;AAAA,EAEhD;AAEA,QAAM,UAAU,SAAS,SAAS;AAClC,SAAO,UAAU,QAAQ,QAAQ,QAAQ,WAAW,QAAQ,MAAM,oBAAoB;AACtF,SAAO;AAER;AAOA,SAAS,cAAe,UAAU,YAAY,MAAO;AAEpD,cAAY,KAAK,IAAK,WAAW,OAAO,OAAQ;AAIhD,QAAM,cAAc,CAAC;AACrB,QAAM,UAAU,SAAS,SAAS;AAClC,QAAM,YAAY,SAAS,aAAc,UAAW;AACpD,QAAM,cAAc,UAAU,QAAQ,QAAQ,UAAU;AAGxD,MAAI,YAAY;AAGhB,QAAM,iBAAiB,OAAO,KAAM,SAAS,UAAW;AACxD,QAAM,gBAAgB,CAAC;AACvB,QAAM,qBAAqB,CAAC;AAC5B,QAAM,aAAa,CAAC;AACpB,QAAM,UAAU,CAAE,QAAQ,QAAQ,QAAQ,MAAO;AACjD,QAAM,UAAU,CAAE,QAAQ,QAAQ,QAAQ,MAAO;AAIjD,WAAU,IAAI,GAAG,IAAI,eAAe,QAAQ,IAAI,GAAG,KAAO;AAEzD,UAAM,OAAO,eAAgB,CAAE;AAC/B,UAAM,OAAO,SAAS,WAAY,IAAK;AAEvC,kBAAe,IAAK,IAAI,IAAI,KAAK;AAAA,MAChC,IAAI,KAAK,MAAM,YAAa,KAAK,QAAQ,KAAK,QAAS;AAAA,MACvD,KAAK;AAAA,MACL,KAAK;AAAA,IACN;AAEA,UAAM,kBAAkB,SAAS,gBAAiB,IAAK;AACvD,QAAK,iBAAkB;AAEtB,UAAK,CAAE,mBAAoB,IAAK,EAAI,oBAAoB,IAAK,IAAI,CAAC;AAClE,sBAAgB,QAAS,CAAE,WAAWA,OAAO;AAE5C,cAAM,QAAQ,IAAI,UAAU,MAAM,YAAa,UAAU,QAAQ,UAAU,QAAS;AACpF,2BAAoB,IAAK,EAAGA,EAAE,IAAI,IAAI,UAAU,YAAa,OAAO,UAAU,UAAU,UAAU,UAAW;AAAA,MAE9G,CAAE;AAAA,IAEH;AAAA,EAED;AAGA,QAAM,gBAAgB,YAAY;AAClC,QAAM,WAAW,KAAK,MAAO,IAAI,SAAU;AAC3C,QAAM,iBAAiB,KAAK,IAAK,IAAI,QAAS;AAC9C,QAAM,eAAe,gBAAgB;AACrC,WAAU,IAAI,GAAG,IAAI,aAAa,KAAO;AAExC,UAAM,QAAQ,UAAU,QAAQ,KAAM,CAAE,IAAI;AAG5C,QAAI,OAAO;AACX,aAAU,IAAI,GAAG,IAAI,eAAe,QAAQ,IAAI,GAAG,KAAO;AAEzD,YAAM,OAAO,eAAgB,CAAE;AAC/B,YAAM,YAAY,SAAS,aAAc,IAAK;AAC9C,YAAM,WAAW,UAAU;AAE3B,eAAU,IAAI,GAAG,IAAI,UAAU,KAAO;AAGrC,gBAAQ,GAAI,CAAE,EAAI,UAAW,QAAS,CAAE,CAAE,EAAG,KAAM,IAAI,iBAAiB,aAAe;AAAA,MAExF;AAAA,IAED;AAIA,QAAK,QAAQ,aAAc;AAE1B,iBAAW,KAAM,YAAa,IAAK,CAAE;AAAA,IAEtC,OAAO;AAGN,eAAU,IAAI,GAAG,IAAI,eAAe,QAAQ,IAAI,GAAG,KAAO;AAEzD,cAAM,OAAO,eAAgB,CAAE;AAC/B,cAAM,YAAY,SAAS,aAAc,IAAK;AAC9C,cAAM,kBAAkB,SAAS,gBAAiB,IAAK;AACvD,cAAM,WAAW,UAAU;AAC3B,cAAM,WAAW,cAAe,IAAK;AACrC,cAAM,iBAAiB,mBAAoB,IAAK;AAEhD,iBAAU,IAAI,GAAG,IAAI,UAAU,KAAO;AAErC,gBAAM,aAAa,QAAS,CAAE;AAC9B,gBAAM,aAAa,QAAS,CAAE;AAC9B,mBAAU,UAAW,EAAG,WAAW,UAAW,UAAW,EAAG,KAAM,CAAE;AAEpE,cAAK,iBAAkB;AAEtB,qBAAU,IAAI,GAAG,KAAK,gBAAgB,QAAQ,IAAI,IAAI,KAAO;AAE5D,6BAAgB,CAAE,EAAG,UAAW,EAAG,WAAW,gBAAiB,CAAE,EAAG,UAAW,EAAG,KAAM,CAAE;AAAA,YAE3F;AAAA,UAED;AAAA,QAED;AAAA,MAED;AAEA,kBAAa,IAAK,IAAI;AACtB,iBAAW,KAAM,SAAU;AAC3B;AAAA,IAED;AAAA,EAED;AAGA,QAAM,SAAS,SAAS,MAAM;AAC9B,aAAY,QAAQ,SAAS,YAAa;AAEzC,UAAM,eAAe,cAAe,IAAK;AAEzC,WAAO,aAAc,MAAM,IAAI,aAAa;AAAA,MAC3C,aAAa,MAAM,MAAO,GAAG,YAAY,aAAa,QAAS;AAAA,MAC/D,aAAa;AAAA,MACb,aAAa;AAAA,IACd,CAAE;AAEF,QAAK,EAAI,QAAQ,oBAAuB;AAExC,aAAU,IAAI,GAAG,IAAI,mBAAoB,IAAK,EAAE,QAAQ,KAAO;AAE9D,YAAM,oBAAoB,mBAAoB,IAAK,EAAG,CAAE;AAExD,aAAO,gBAAiB,IAAK,EAAG,CAAE,IAAI,IAAI,kBAAkB;AAAA,QAC3D,kBAAkB,MAAM,MAAO,GAAG,YAAY,kBAAkB,QAAS;AAAA,QACzE,kBAAkB;AAAA,QAClB,kBAAkB;AAAA,MACnB;AAAA,IAED;AAAA,EAED;AAIA,SAAO,SAAU,UAAW;AAE5B,SAAO;AAER;AAOA,SAAS,oBAAqB,UAAU,UAAW;AAElD,MAAK,aAAa,mBAAoB;AAErC,YAAQ,KAAM,yFAA0F;AACxG,WAAO;AAAA,EAER;AAEA,MAAK,aAAa,uBAAuB,aAAa,uBAAwB;AAE7E,QAAI,QAAQ,SAAS,SAAS;AAI9B,QAAK,UAAU,MAAO;AAErB,YAAM,UAAU,CAAC;AAEjB,YAAM,WAAW,SAAS,aAAc,UAAW;AAEnD,UAAK,aAAa,QAAY;AAE7B,iBAAU,IAAI,GAAG,IAAI,SAAS,OAAO,KAAO;AAE3C,kBAAQ,KAAM,CAAE;AAAA,QAEjB;AAEA,iBAAS,SAAU,OAAQ;AAC3B,gBAAQ,SAAS,SAAS;AAAA,MAE3B,OAAO;AAEN,gBAAQ,MAAO,yGAA0G;AACzH,eAAO;AAAA,MAER;AAAA,IAED;AAIA,UAAM,oBAAoB,MAAM,QAAQ;AACxC,UAAM,aAAa,CAAC;AAEpB,QAAK,aAAa,qBAAsB;AAIvC,eAAU,IAAI,GAAG,KAAK,mBAAmB,KAAO;AAE/C,mBAAW,KAAM,MAAM,KAAM,CAAE,CAAE;AACjC,mBAAW,KAAM,MAAM,KAAM,CAAE,CAAE;AACjC,mBAAW,KAAM,MAAM,KAAM,IAAI,CAAE,CAAE;AAAA,MAEtC;AAAA,IAED,OAAO;AAIN,eAAU,IAAI,GAAG,IAAI,mBAAmB,KAAO;AAE9C,YAAK,IAAI,MAAM,GAAI;AAElB,qBAAW,KAAM,MAAM,KAAM,CAAE,CAAE;AACjC,qBAAW,KAAM,MAAM,KAAM,IAAI,CAAE,CAAE;AACrC,qBAAW,KAAM,MAAM,KAAM,IAAI,CAAE,CAAE;AAAA,QAEtC,OAAO;AAEN,qBAAW,KAAM,MAAM,KAAM,IAAI,CAAE,CAAE;AACrC,qBAAW,KAAM,MAAM,KAAM,IAAI,CAAE,CAAE;AACrC,qBAAW,KAAM,MAAM,KAAM,CAAE,CAAE;AAAA,QAElC;AAAA,MAED;AAAA,IAED;AAEA,QAAO,WAAW,SAAS,MAAQ,mBAAoB;AAEtD,cAAQ,MAAO,kGAAmG;AAAA,IAEnH;AAIA,UAAM,cAAc,SAAS,MAAM;AACnC,gBAAY,SAAU,UAAW;AACjC,gBAAY,YAAY;AAExB,WAAO;AAAA,EAER,OAAO;AAEN,YAAQ,MAAO,uEAAuE,QAAS;AAC/F,WAAO;AAAA,EAER;AAED;AAQA,SAAS,yBAA0B,QAAS;AAE3C,QAAM,MAAM,IAAI,QAAQ;AACxB,QAAM,MAAM,IAAI,QAAQ;AACxB,QAAM,MAAM,IAAI,QAAQ;AAExB,QAAM,SAAS,IAAI,QAAQ;AAC3B,QAAM,SAAS,IAAI,QAAQ;AAC3B,QAAM,SAAS,IAAI,QAAQ;AAE3B,QAAM,UAAU,IAAI,QAAQ;AAC5B,QAAM,UAAU,IAAI,QAAQ;AAC5B,QAAM,UAAU,IAAI,QAAQ;AAE5B,WAAS,+BACRC,SACA,WACA,gBACAC,uBACAC,IACAC,IACAC,IACA,wBACC;AAED,QAAI,oBAAqB,WAAWF,EAAE;AACtC,QAAI,oBAAqB,WAAWC,EAAE;AACtC,QAAI,oBAAqB,WAAWC,EAAE;AAEtC,UAAM,kBAAkBJ,QAAO;AAE/B,QAAK,kBAAkB,iBAAkB;AAExC,cAAQ,IAAK,GAAG,GAAG,CAAE;AACrB,cAAQ,IAAK,GAAG,GAAG,CAAE;AACrB,cAAQ,IAAK,GAAG,GAAG,CAAE;AAErB,eAAUD,KAAI,GAAGM,MAAK,eAAe,QAAQN,KAAIM,KAAIN,MAAO;AAE3D,cAAM,YAAY,gBAAiBA,EAAE;AACrC,cAAM,QAAQ,eAAgBA,EAAE;AAEhC,YAAK,cAAc,EAAI;AAEvB,eAAO,oBAAqB,OAAOG,EAAE;AACrC,eAAO,oBAAqB,OAAOC,EAAE;AACrC,eAAO,oBAAqB,OAAOC,EAAE;AAErC,YAAKH,uBAAuB;AAE3B,kBAAQ,gBAAiB,QAAQ,SAAU;AAC3C,kBAAQ,gBAAiB,QAAQ,SAAU;AAC3C,kBAAQ,gBAAiB,QAAQ,SAAU;AAAA,QAE5C,OAAO;AAEN,kBAAQ,gBAAiB,OAAO,IAAK,GAAI,GAAG,SAAU;AACtD,kBAAQ,gBAAiB,OAAO,IAAK,GAAI,GAAG,SAAU;AACtD,kBAAQ,gBAAiB,OAAO,IAAK,GAAI,GAAG,SAAU;AAAA,QAEvD;AAAA,MAED;AAEA,UAAI,IAAK,OAAQ;AACjB,UAAI,IAAK,OAAQ;AACjB,UAAI,IAAK,OAAQ;AAAA,IAElB;AAEA,QAAKD,QAAO,eAAgB;AAE3B,MAAAA,QAAO,mBAAoBE,IAAG,GAAI;AAClC,MAAAF,QAAO,mBAAoBG,IAAG,GAAI;AAClC,MAAAH,QAAO,mBAAoBI,IAAG,GAAI;AAAA,IAEnC;AAEA,2BAAwBF,KAAI,IAAI,CAAE,IAAI,IAAI;AAC1C,2BAAwBA,KAAI,IAAI,CAAE,IAAI,IAAI;AAC1C,2BAAwBA,KAAI,IAAI,CAAE,IAAI,IAAI;AAC1C,2BAAwBC,KAAI,IAAI,CAAE,IAAI,IAAI;AAC1C,2BAAwBA,KAAI,IAAI,CAAE,IAAI,IAAI;AAC1C,2BAAwBA,KAAI,IAAI,CAAE,IAAI,IAAI;AAC1C,2BAAwBC,KAAI,IAAI,CAAE,IAAI,IAAI;AAC1C,2BAAwBA,KAAI,IAAI,CAAE,IAAI,IAAI;AAC1C,2BAAwBA,KAAI,IAAI,CAAE,IAAI,IAAI;AAAA,EAE3C;AAEA,QAAM,WAAW,OAAO;AACxB,QAAM,WAAW,OAAO;AAExB,MAAI,GAAG,GAAG;AACV,QAAM,QAAQ,SAAS;AACvB,QAAM,oBAAoB,SAAS,WAAW;AAC9C,QAAM,gBAAgB,SAAS,gBAAgB;AAC/C,QAAM,uBAAuB,SAAS;AACtC,QAAM,kBAAkB,SAAS,WAAW;AAC5C,QAAM,cAAc,SAAS,gBAAgB;AAE7C,QAAM,SAAS,SAAS;AACxB,QAAM,YAAY,SAAS;AAC3B,MAAI,GAAG,GAAG,IAAI;AACd,MAAI;AACJ,MAAI,OAAO;AAEX,QAAM,mBAAmB,IAAI,aAAc,kBAAkB,QAAQ,kBAAkB,QAAS;AAChG,QAAM,iBAAiB,IAAI,aAAc,gBAAgB,QAAQ,gBAAgB,QAAS;AAE1F,MAAK,UAAU,MAAO;AAIrB,QAAK,MAAM,QAAS,QAAS,GAAI;AAEhC,WAAM,IAAI,GAAG,KAAK,OAAO,QAAQ,IAAI,IAAI,KAAO;AAE/C,gBAAQ,OAAQ,CAAE;AAElB,gBAAQ,KAAK,IAAK,MAAM,OAAO,UAAU,KAAM;AAC/C,cAAM,KAAK,IAAO,MAAM,QAAQ,MAAM,OAAW,UAAU,QAAQ,UAAU,KAAQ;AAErF,aAAM,IAAI,OAAO,KAAK,KAAK,IAAI,IAAI,KAAK,GAAI;AAE3C,cAAI,MAAM,KAAM,CAAE;AAClB,cAAI,MAAM,KAAM,IAAI,CAAE;AACtB,cAAI,MAAM,KAAM,IAAI,CAAE;AAEtB;AAAA,YACC;AAAA,YACA;AAAA,YACA;AAAA,YACA;AAAA,YACA;AAAA,YAAG;AAAA,YAAG;AAAA,YACN;AAAA,UACD;AAEA;AAAA,YACC;AAAA,YACA;AAAA,YACA;AAAA,YACA;AAAA,YACA;AAAA,YAAG;AAAA,YAAG;AAAA,YACN;AAAA,UACD;AAAA,QAED;AAAA,MAED;AAAA,IAED,OAAO;AAEN,cAAQ,KAAK,IAAK,GAAG,UAAU,KAAM;AACrC,YAAM,KAAK,IAAK,MAAM,OAAS,UAAU,QAAQ,UAAU,KAAQ;AAEnE,WAAM,IAAI,OAAO,KAAK,KAAK,IAAI,IAAI,KAAK,GAAI;AAE3C,YAAI,MAAM,KAAM,CAAE;AAClB,YAAI,MAAM,KAAM,IAAI,CAAE;AACtB,YAAI,MAAM,KAAM,IAAI,CAAE;AAEtB;AAAA,UACC;AAAA,UACA;AAAA,UACA;AAAA,UACA;AAAA,UACA;AAAA,UAAG;AAAA,UAAG;AAAA,UACN;AAAA,QACD;AAEA;AAAA,UACC;AAAA,UACA;AAAA,UACA;AAAA,UACA;AAAA,UACA;AAAA,UAAG;AAAA,UAAG;AAAA,UACN;AAAA,QACD;AAAA,MAED;AAAA,IAED;AAAA,EAED,OAAO;AAIN,QAAK,MAAM,QAAS,QAAS,GAAI;AAEhC,WAAM,IAAI,GAAG,KAAK,OAAO,QAAQ,IAAI,IAAI,KAAO;AAE/C,gBAAQ,OAAQ,CAAE;AAElB,gBAAQ,KAAK,IAAK,MAAM,OAAO,UAAU,KAAM;AAC/C,cAAM,KAAK,IAAO,MAAM,QAAQ,MAAM,OAAW,UAAU,QAAQ,UAAU,KAAQ;AAErF,aAAM,IAAI,OAAO,KAAK,KAAK,IAAI,IAAI,KAAK,GAAI;AAE3C,cAAI;AACJ,cAAI,IAAI;AACR,cAAI,IAAI;AAER;AAAA,YACC;AAAA,YACA;AAAA,YACA;AAAA,YACA;AAAA,YACA;AAAA,YAAG;AAAA,YAAG;AAAA,YACN;AAAA,UACD;AAEA;AAAA,YACC;AAAA,YACA;AAAA,YACA;AAAA,YACA;AAAA,YACA;AAAA,YAAG;AAAA,YAAG;AAAA,YACN;AAAA,UACD;AAAA,QAED;AAAA,MAED;AAAA,IAED,OAAO;AAEN,cAAQ,KAAK,IAAK,GAAG,UAAU,KAAM;AACrC,YAAM,KAAK,IAAK,kBAAkB,OAAS,UAAU,QAAQ,UAAU,KAAQ;AAE/E,WAAM,IAAI,OAAO,KAAK,KAAK,IAAI,IAAI,KAAK,GAAI;AAE3C,YAAI;AACJ,YAAI,IAAI;AACR,YAAI,IAAI;AAER;AAAA,UACC;AAAA,UACA;AAAA,UACA;AAAA,UACA;AAAA,UACA;AAAA,UAAG;AAAA,UAAG;AAAA,UACN;AAAA,QACD;AAEA;AAAA,UACC;AAAA,UACA;AAAA,UACA;AAAA,UACA;AAAA,UACA;AAAA,UAAG;AAAA,UAAG;AAAA,UACN;AAAA,QACD;AAAA,MAED;AAAA,IAED;AAAA,EAED;AAEA,QAAM,2BAA2B,IAAI,uBAAwB,kBAAkB,CAAE;AACjF,QAAM,yBAAyB,IAAI,uBAAwB,gBAAgB,CAAE;AAE7E,SAAO;AAAA,IAEN;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,EAED;AAED;AAEA,SAAS,YAAa,UAAW;AAEhC,MAAK,SAAS,OAAO,WAAW,GAAI;AAEnC,YAAQ,KAAM,mFAAoF;AAClG,WAAO;AAAA,EAER;AAEA,MAAI,SAAS,SAAS;AAItB,WAAS,OAAO,KAAM,CAAE,GAAG,MAAO;AAEjC,QAAK,EAAE,kBAAkB,EAAE,cAAgB,QAAO,EAAE,gBAAgB,EAAE;AAEtE,WAAO,EAAE,QAAQ,EAAE;AAAA,EAEpB,CAAE;AAIF,MAAK,SAAS,SAAS,MAAM,MAAO;AAEnC,UAAM,oBAAoB,SAAS,aAAc,UAAW;AAC5D,UAAM,UAAU,CAAC;AAEjB,aAAU,IAAI,GAAG,IAAI,kBAAkB,OAAO,KAAK,GAAI;AAEtD,cAAQ,KAAM,GAAG,IAAI,GAAG,IAAI,CAAE;AAAA,IAE/B;AAEA,aAAS,SAAU,OAAQ;AAAA,EAE5B;AAIA,QAAM,QAAQ,SAAS,SAAS;AAEhC,QAAM,aAAa,CAAC;AAEpB,WAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAO;AAE1C,UAAM,QAAQ,OAAQ,CAAE;AAExB,UAAM,aAAa,MAAM;AACzB,UAAM,cAAc,aAAa,MAAM;AAEvC,aAAU,IAAI,YAAY,IAAI,aAAa,KAAO;AAEjD,iBAAW,KAAM,MAAM,KAAM,CAAE,CAAE;AAAA,IAElC;AAAA,EAED;AAEA,WAAS,QAAQ;AACjB,WAAS,SAAU,UAAW;AAI9B,MAAI,QAAQ;AAEZ,WAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAO;AAE1C,UAAM,QAAQ,OAAQ,CAAE;AAExB,UAAM,QAAQ;AACd,aAAS,MAAM;AAAA,EAEhB;AAIA,MAAI,eAAe,OAAQ,CAAE;AAE7B,WAAS,SAAS,CAAE,YAAa;AAEjC,WAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAO;AAE1C,UAAM,QAAQ,OAAQ,CAAE;AAExB,QAAK,aAAa,kBAAkB,MAAM,eAAgB;AAEzD,mBAAa,SAAS,MAAM;AAAA,IAE7B,OAAO;AAEN,qBAAe;AACf,eAAS,OAAO,KAAM,YAAa;AAAA,IAEpC;AAAA,EAED;AAEA,SAAO;AAER;AAYA,SAAS,iBAAkB,UAAU,cAAc,KAAK,KAAK,GAAqB;AAEjF,QAAM,YAAY,KAAK,IAAK,WAAY;AACxC,QAAM,kBAAmB,IAAI,SAAU;AAGvC,QAAM,QAAQ,CAAE,IAAI,QAAQ,GAAG,IAAI,QAAQ,GAAG,IAAI,QAAQ,CAAE;AAC5D,QAAM,WAAW,IAAI,QAAQ;AAC7B,QAAM,WAAW,IAAI,QAAQ;AAC7B,QAAM,WAAW,IAAI,QAAQ;AAC7B,QAAM,YAAY,IAAI,QAAQ;AAG9B,WAAS,WAAY,GAAI;AAExB,UAAM,IAAI,CAAE,EAAI,EAAE,IAAI;AACtB,UAAM,IAAI,CAAE,EAAI,EAAE,IAAI;AACtB,UAAM,IAAI,CAAE,EAAI,EAAE,IAAI;AACtB,WAAO,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC;AAAA,EAEtB;AAIA,QAAM,iBAAiB,SAAS,QAAQ,SAAS,aAAa,IAAI;AAClE,QAAM,UAAU,eAAe,WAAW;AAC1C,QAAM,YAAY,CAAC;AAGnB,WAAU,IAAI,GAAG,IAAI,QAAQ,QAAQ,GAAG,IAAI,GAAG,KAAO;AAErD,UAAM,KAAK,IAAI;AACf,UAAM,IAAI,MAAO,CAAE,EAAE,oBAAqB,SAAS,KAAK,CAAE;AAC1D,UAAM,IAAI,MAAO,CAAE,EAAE,oBAAqB,SAAS,KAAK,CAAE;AAC1D,UAAM,IAAI,MAAO,CAAE,EAAE,oBAAqB,SAAS,KAAK,CAAE;AAE1D,aAAS,WAAY,GAAG,CAAE;AAC1B,aAAS,WAAY,GAAG,CAAE;AAG1B,UAAM,SAAS,IAAI,QAAQ,EAAE,aAAc,UAAU,QAAS,EAAE,UAAU;AAC1E,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,YAAM,OAAO,MAAO,CAAE;AACtB,YAAM,OAAO,WAAY,IAAK;AAC9B,UAAK,EAAI,QAAQ,YAAc;AAE9B,kBAAW,IAAK,IAAI,CAAC;AAAA,MAEtB;AAEA,gBAAW,IAAK,EAAE,KAAM,MAAO;AAAA,IAEhC;AAAA,EAED;AAIA,QAAM,cAAc,IAAI,aAAc,QAAQ,QAAQ,CAAE;AACxD,QAAM,WAAW,IAAI,gBAAiB,aAAa,GAAG,KAAM;AAC5D,WAAU,IAAI,GAAG,IAAI,QAAQ,QAAQ,GAAG,IAAI,GAAG,KAAO;AAGrD,UAAM,KAAK,IAAI;AACf,UAAM,IAAI,MAAO,CAAE,EAAE,oBAAqB,SAAS,KAAK,CAAE;AAC1D,UAAM,IAAI,MAAO,CAAE,EAAE,oBAAqB,SAAS,KAAK,CAAE;AAC1D,UAAM,IAAI,MAAO,CAAE,EAAE,oBAAqB,SAAS,KAAK,CAAE;AAE1D,aAAS,WAAY,GAAG,CAAE;AAC1B,aAAS,WAAY,GAAG,CAAE;AAE1B,aAAS,aAAc,UAAU,QAAS,EAAE,UAAU;AAGtD,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,YAAM,OAAO,MAAO,CAAE;AACtB,YAAM,OAAO,WAAY,IAAK;AAC9B,YAAM,eAAe,UAAW,IAAK;AACrC,gBAAU,IAAK,GAAG,GAAG,CAAE;AAEvB,eAAU,IAAI,GAAG,KAAK,aAAa,QAAQ,IAAI,IAAI,KAAO;AAEzD,cAAM,YAAY,aAAc,CAAE;AAClC,YAAK,SAAS,IAAK,SAAU,IAAI,WAAY;AAE5C,oBAAU,IAAK,SAAU;AAAA,QAE1B;AAAA,MAED;AAEA,gBAAU,UAAU;AACpB,eAAS,OAAQ,KAAK,GAAG,UAAU,GAAG,UAAU,GAAG,UAAU,CAAE;AAAA,IAEhE;AAAA,EAED;AAEA,iBAAe,aAAc,UAAU,QAAS;AAChD,SAAO;AAER;;;AC1wCA,IAAM,aAAN,cAAyB,OAAO;AAAA,EAE/B,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAEf,SAAK,cAAc;AACnB,SAAK,aAAa;AAClB,SAAK,iBAAiB;AAEtB,SAAK,kBAAkB,CAAC;AAExB,SAAK,SAAU,SAAW,QAAS;AAElC,aAAO,IAAI,gCAAiC,MAAO;AAAA,IAEpD,CAAE;AAEF,SAAK,SAAU,SAAW,QAAS;AAElC,aAAO,IAAI,iCAAkC,MAAO;AAAA,IAErD,CAAE;AAEF,SAAK,SAAU,SAAW,QAAS;AAElC,aAAO,IAAI,2BAA4B,MAAO;AAAA,IAE/C,CAAE;AAEF,SAAK,SAAU,SAAW,QAAS;AAElC,aAAO,IAAI,yBAA0B,MAAO;AAAA,IAE7C,CAAE;AAEF,SAAK,SAAU,SAAW,QAAS;AAElC,aAAO,IAAI,yBAA0B,MAAO;AAAA,IAE7C,CAAE;AAEF,SAAK,SAAU,SAAW,QAAS;AAElC,aAAO,IAAI,4BAA6B,MAAO;AAAA,IAEhD,CAAE;AAEF,SAAK,SAAU,SAAW,QAAS;AAElC,aAAO,IAAI,mCAAoC,MAAO;AAAA,IAEvD,CAAE;AAEF,SAAK,SAAU,SAAW,QAAS;AAElC,aAAO,IAAI,6BAA8B,MAAO;AAAA,IAEjD,CAAE;AAEF,SAAK,SAAU,SAAW,QAAS;AAElC,aAAO,IAAI,0BAA2B,MAAO;AAAA,IAE9C,CAAE;AAEF,SAAK,SAAU,SAAW,QAAS;AAElC,aAAO,IAAI,uCAAwC,MAAO;AAAA,IAE3D,CAAE;AAEF,SAAK,SAAU,SAAW,QAAS;AAElC,aAAO,IAAI,+BAAgC,MAAO;AAAA,IAEnD,CAAE;AAEF,SAAK,SAAU,SAAW,QAAS;AAElC,aAAO,IAAI,kCAAmC,MAAO;AAAA,IAEtD,CAAE;AAEF,SAAK,SAAU,SAAW,QAAS;AAElC,aAAO,IAAI,iCAAkC,MAAO;AAAA,IAErD,CAAE;AAEF,SAAK,SAAU,SAAW,QAAS;AAElC,aAAO,IAAI,2BAA4B,MAAO;AAAA,IAE/C,CAAE;AAEF,SAAK,SAAU,SAAW,QAAS;AAElC,aAAO,IAAI,oBAAqB,MAAO;AAAA,IAExC,CAAE;AAEF,SAAK,SAAU,SAAW,QAAS;AAElC,aAAO,IAAI,uBAAwB,MAAO;AAAA,IAE3C,CAAE;AAEF,SAAK,SAAU,SAAW,QAAS;AAElC,aAAO,IAAI,sBAAuB,MAAO;AAAA,IAE1C,CAAE;AAAA,EAEH;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,QAAQ;AAEd,QAAI;AAEJ,QAAK,KAAK,iBAAiB,IAAK;AAE/B,qBAAe,KAAK;AAAA,IAErB,WAAY,KAAK,SAAS,IAAK;AAO9B,YAAM,cAAc,YAAY,eAAgB,GAAI;AACpD,qBAAe,YAAY,WAAY,aAAa,KAAK,IAAK;AAAA,IAE/D,OAAO;AAEN,qBAAe,YAAY,eAAgB,GAAI;AAAA,IAEhD;AAKA,SAAK,QAAQ,UAAW,GAAI;AAE5B,UAAM,WAAW,SAAW,GAAI;AAE/B,UAAK,SAAU;AAEd,gBAAS,CAAE;AAAA,MAEZ,OAAO;AAEN,gBAAQ,MAAO,CAAE;AAAA,MAElB;AAEA,YAAM,QAAQ,UAAW,GAAI;AAC7B,YAAM,QAAQ,QAAS,GAAI;AAAA,IAE5B;AAEA,UAAM,SAAS,IAAI,WAAY,KAAK,OAAQ;AAE5C,WAAO,QAAS,KAAK,IAAK;AAC1B,WAAO,gBAAiB,aAAc;AACtC,WAAO,iBAAkB,KAAK,aAAc;AAC5C,WAAO,mBAAoB,KAAK,eAAgB;AAEhD,WAAO,KAAM,KAAK,SAAW,MAAO;AAEnC,UAAI;AAEH,cAAM,MAAO,MAAM,cAAc,SAAW,MAAO;AAElD,iBAAQ,IAAK;AAEb,gBAAM,QAAQ,QAAS,GAAI;AAAA,QAE5B,GAAG,QAAS;AAAA,MAEb,SAAU,GAAI;AAEb,iBAAU,CAAE;AAAA,MAEb;AAAA,IAED,GAAG,YAAY,QAAS;AAAA,EAEzB;AAAA,EAEA,eAAgB,aAAc;AAE7B,SAAK,cAAc;AACnB,WAAO;AAAA,EAER;AAAA,EAEA,eAAe;AAEd,UAAM,IAAI;AAAA,MAET;AAAA,IAED;AAAA,EAED;AAAA,EAEA,cAAe,YAAa;AAE3B,SAAK,aAAa;AAClB,WAAO;AAAA,EAER;AAAA,EAEA,kBAAmB,gBAAiB;AAEnC,SAAK,iBAAiB;AACtB,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,UAAW;AAEpB,QAAK,KAAK,gBAAgB,QAAS,QAAS,MAAM,IAAM;AAEvD,WAAK,gBAAgB,KAAM,QAAS;AAAA,IAErC;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,WAAY,UAAW;AAEtB,QAAK,KAAK,gBAAgB,QAAS,QAAS,MAAM,IAAM;AAEvD,WAAK,gBAAgB,OAAQ,KAAK,gBAAgB,QAAS,QAAS,GAAG,CAAE;AAAA,IAE1E;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,MAAO,MAAM,MAAM,QAAQ,SAAU;AAEpC,QAAI;AACJ,UAAM,aAAa,CAAC;AACpB,UAAM,UAAU,CAAC;AACjB,UAAM,cAAc,IAAI,YAAY;AAEpC,QAAK,OAAO,SAAS,UAAW;AAE/B,aAAO,KAAK,MAAO,IAAK;AAAA,IAEzB,WAAY,gBAAgB,aAAc;AAEzC,YAAM,QAAQ,YAAY,OAAQ,IAAI,WAAY,MAAM,GAAG,CAAE,CAAE;AAE/D,UAAK,UAAU,+BAAgC;AAE9C,YAAI;AAEH,qBAAY,WAAW,eAAgB,IAAI,IAAI,oBAAqB,IAAK;AAAA,QAE1E,SAAU,OAAQ;AAEjB,cAAK,QAAU,SAAS,KAAM;AAC9B;AAAA,QAED;AAEA,eAAO,KAAK,MAAO,WAAY,WAAW,eAAgB,EAAE,OAAQ;AAAA,MAErE,OAAO;AAEN,eAAO,KAAK,MAAO,YAAY,OAAQ,IAAK,CAAE;AAAA,MAE/C;AAAA,IAED,OAAO;AAEN,aAAO;AAAA,IAER;AAEA,QAAK,KAAK,UAAU,UAAa,KAAK,MAAM,QAAS,CAAE,IAAI,GAAI;AAE9D,UAAK,QAAU,SAAS,IAAI,MAAO,yEAA0E,CAAE;AAC/G;AAAA,IAED;AAEA,UAAM,SAAS,IAAI,WAAY,MAAM;AAAA,MAEpC,MAAM,QAAQ,KAAK,gBAAgB;AAAA,MACnC,aAAa,KAAK;AAAA,MAClB,eAAe,KAAK;AAAA,MACpB,SAAS,KAAK;AAAA,MACd,YAAY,KAAK;AAAA,MACjB,gBAAgB,KAAK;AAAA,IAEtB,CAAE;AAEF,WAAO,WAAW,iBAAkB,KAAK,aAAc;AAEvD,aAAU,IAAI,GAAG,IAAI,KAAK,gBAAgB,QAAQ,KAAO;AAExD,YAAM,SAAS,KAAK,gBAAiB,CAAE,EAAG,MAAO;AAEjD,UAAK,CAAE,OAAO,KAAO,SAAQ,MAAO,sDAAuD;AAE3F,cAAS,OAAO,IAAK,IAAI;AAMzB,iBAAY,OAAO,IAAK,IAAI;AAAA,IAE7B;AAEA,QAAK,KAAK,gBAAiB;AAE1B,eAAU,IAAI,GAAG,IAAI,KAAK,eAAe,QAAQ,EAAG,GAAI;AAEvD,cAAM,gBAAgB,KAAK,eAAgB,CAAE;AAC7C,cAAM,qBAAqB,KAAK,sBAAsB,CAAC;AAEvD,gBAAS,eAAgB;AAAA,UAExB,KAAK,WAAW;AACf,uBAAY,aAAc,IAAI,IAAI,4BAA4B;AAC9D;AAAA,UAED,KAAK,WAAW;AACf,uBAAY,aAAc,IAAI,IAAI,kCAAmC,MAAM,KAAK,WAAY;AAC5F;AAAA,UAED,KAAK,WAAW;AACf,uBAAY,aAAc,IAAI,IAAI,8BAA8B;AAChE;AAAA,UAED,KAAK,WAAW;AACf,uBAAY,aAAc,IAAI,IAAI,8BAA8B;AAChE;AAAA,UAED;AAEC,gBAAK,mBAAmB,QAAS,aAAc,KAAK,KAAK,QAAS,aAAc,MAAM,QAAY;AAEjG,sBAAQ,KAAM,0CAA0C,gBAAgB,IAAK;AAAA,YAE9E;AAAA,QAEF;AAAA,MAED;AAAA,IAED;AAEA,WAAO,cAAe,UAAW;AACjC,WAAO,WAAY,OAAQ;AAC3B,WAAO,MAAO,QAAQ,OAAQ;AAAA,EAE/B;AAAA,EAEA,WAAY,MAAM,MAAO;AAExB,UAAM,QAAQ;AAEd,WAAO,IAAI,QAAS,SAAW,SAAS,QAAS;AAEhD,YAAM,MAAO,MAAM,MAAM,SAAS,MAAO;AAAA,IAE1C,CAAE;AAAA,EAEH;AAED;AAIA,SAAS,eAAe;AAEvB,MAAI,UAAU,CAAC;AAEf,SAAO;AAAA,IAEN,KAAK,SAAW,KAAM;AAErB,aAAO,QAAS,GAAI;AAAA,IAErB;AAAA,IAEA,KAAK,SAAW,KAAK,QAAS;AAE7B,cAAS,GAAI,IAAI;AAAA,IAElB;AAAA,IAEA,QAAQ,SAAW,KAAM;AAExB,aAAO,QAAS,GAAI;AAAA,IAErB;AAAA,IAEA,WAAW,WAAY;AAEtB,gBAAU,CAAC;AAAA,IAEZ;AAAA,EAED;AAED;AAMA,IAAM,aAAa;AAAA,EAClB,iBAAiB;AAAA,EACjB,4BAA4B;AAAA,EAC5B,qBAAqB;AAAA,EACrB,yBAAyB;AAAA,EACzB,0BAA0B;AAAA,EAC1B,mBAAmB;AAAA,EACnB,qBAAqB;AAAA,EACrB,wBAAwB;AAAA,EACxB,4BAA4B;AAAA,EAC5B,2BAA2B;AAAA,EAC3B,0BAA0B;AAAA,EAC1B,qBAAqB;AAAA,EACrB,sBAAsB;AAAA,EACtB,oBAAoB;AAAA,EACpB,uBAAuB;AAAA,EACvB,uBAAuB;AAAA,EACvB,iCAAiC;AAAA,EACjC,oBAAoB;AAAA,EACpB,kBAAkB;AAAA,EAClB,kBAAkB;AAAA,EAClB,yBAAyB;AAAA,EACzB,yBAAyB;AAC1B;AAOA,IAAM,sBAAN,MAA0B;AAAA,EAEzB,YAAa,QAAS;AAErB,SAAK,SAAS;AACd,SAAK,OAAO,WAAW;AAGvB,SAAK,QAAQ,EAAE,MAAM,CAAC,GAAG,MAAM,CAAC,EAAE;AAAA,EAEnC;AAAA,EAEA,YAAY;AAEX,UAAM,SAAS,KAAK;AACpB,UAAM,WAAW,KAAK,OAAO,KAAK,SAAS,CAAC;AAE5C,aAAU,YAAY,GAAG,aAAa,SAAS,QAAQ,YAAY,YAAY,aAAe;AAE7F,YAAM,UAAU,SAAU,SAAU;AAEpC,UAAK,QAAQ,cACR,QAAQ,WAAY,KAAK,IAAK,KAC9B,QAAQ,WAAY,KAAK,IAAK,EAAE,UAAU,QAAY;AAE1D,eAAO,YAAa,KAAK,OAAO,QAAQ,WAAY,KAAK,IAAK,EAAE,KAAM;AAAA,MAEvE;AAAA,IAED;AAAA,EAED;AAAA,EAEA,WAAY,YAAa;AAExB,UAAM,SAAS,KAAK;AACpB,UAAM,WAAW,WAAW;AAC5B,QAAI,aAAa,OAAO,MAAM,IAAK,QAAS;AAE5C,QAAK,WAAa,QAAO;AAEzB,UAAM,OAAO,OAAO;AACpB,UAAM,aAAe,KAAK,cAAc,KAAK,WAAY,KAAK,IAAK,KAAO,CAAC;AAC3E,UAAM,YAAY,WAAW,UAAU,CAAC;AACxC,UAAM,WAAW,UAAW,UAAW;AACvC,QAAI;AAEJ,UAAM,QAAQ,IAAI,MAAO,QAAS;AAElC,QAAK,SAAS,UAAU,OAAY,OAAM,OAAQ,SAAS,MAAO,CAAE,GAAG,SAAS,MAAO,CAAE,GAAG,SAAS,MAAO,CAAE,GAAG,oBAAqB;AAEtI,UAAM,QAAQ,SAAS,UAAU,SAAY,SAAS,QAAQ;AAE9D,YAAS,SAAS,MAAO;AAAA,MAExB,KAAK;AACJ,oBAAY,IAAI,iBAAkB,KAAM;AACxC,kBAAU,OAAO,SAAS,IAAK,GAAG,GAAG,EAAI;AACzC,kBAAU,IAAK,UAAU,MAAO;AAChC;AAAA,MAED,KAAK;AACJ,oBAAY,IAAI,WAAY,KAAM;AAClC,kBAAU,WAAW;AACrB;AAAA,MAED,KAAK;AACJ,oBAAY,IAAI,UAAW,KAAM;AACjC,kBAAU,WAAW;AAErB,iBAAS,OAAO,SAAS,QAAQ,CAAC;AAClC,iBAAS,KAAK,iBAAiB,SAAS,KAAK,mBAAmB,SAAY,SAAS,KAAK,iBAAiB;AAC3G,iBAAS,KAAK,iBAAiB,SAAS,KAAK,mBAAmB,SAAY,SAAS,KAAK,iBAAiB,KAAK,KAAK;AACrH,kBAAU,QAAQ,SAAS,KAAK;AAChC,kBAAU,WAAW,IAAM,SAAS,KAAK,iBAAiB,SAAS,KAAK;AACxE,kBAAU,OAAO,SAAS,IAAK,GAAG,GAAG,EAAI;AACzC,kBAAU,IAAK,UAAU,MAAO;AAChC;AAAA,MAED;AACC,cAAM,IAAI,MAAO,8CAA8C,SAAS,IAAK;AAAA,IAE/E;AAIA,cAAU,SAAS,IAAK,GAAG,GAAG,CAAE;AAEhC,cAAU,QAAQ;AAElB,2BAAwB,WAAW,QAAS;AAE5C,QAAK,SAAS,cAAc,OAAY,WAAU,YAAY,SAAS;AAEvE,cAAU,OAAO,OAAO,iBAAkB,SAAS,QAAU,WAAW,UAAa;AAErF,iBAAa,QAAQ,QAAS,SAAU;AAExC,WAAO,MAAM,IAAK,UAAU,UAAW;AAEvC,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,MAAM,OAAQ;AAE5B,QAAK,SAAS,QAAU;AAExB,WAAO,KAAK,WAAY,KAAM;AAAA,EAE/B;AAAA,EAEA,qBAAsB,WAAY;AAEjC,UAAME,QAAO;AACb,UAAM,SAAS,KAAK;AACpB,UAAM,OAAO,OAAO;AACpB,UAAM,UAAU,KAAK,MAAO,SAAU;AACtC,UAAM,WAAa,QAAQ,cAAc,QAAQ,WAAY,KAAK,IAAK,KAAO,CAAC;AAC/E,UAAM,aAAa,SAAS;AAE5B,QAAK,eAAe,OAAY,QAAO;AAEvC,WAAO,KAAK,WAAY,UAAW,EAAE,KAAM,SAAW,OAAQ;AAE7D,aAAO,OAAO,YAAaA,MAAK,OAAO,YAAY,KAAM;AAAA,IAE1D,CAAE;AAAA,EAEH;AAED;AAOA,IAAM,8BAAN,MAAkC;AAAA,EAEjC,cAAc;AAEb,SAAK,OAAO,WAAW;AAAA,EAExB;AAAA,EAEA,kBAAkB;AAEjB,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,gBAAgB,aAAa,QAAS;AAEnD,UAAM,UAAU,CAAC;AAEjB,mBAAe,QAAQ,IAAI,MAAO,GAAK,GAAK,CAAI;AAChD,mBAAe,UAAU;AAEzB,UAAM,oBAAoB,YAAY;AAEtC,QAAK,mBAAoB;AAExB,UAAK,MAAM,QAAS,kBAAkB,eAAgB,GAAI;AAEzD,cAAM,QAAQ,kBAAkB;AAEhC,uBAAe,MAAM,OAAQ,MAAO,CAAE,GAAG,MAAO,CAAE,GAAG,MAAO,CAAE,GAAG,oBAAqB;AACtF,uBAAe,UAAU,MAAO,CAAE;AAAA,MAEnC;AAEA,UAAK,kBAAkB,qBAAqB,QAAY;AAEvD,gBAAQ,KAAM,OAAO,cAAe,gBAAgB,OAAO,kBAAkB,kBAAkB,cAAe,CAAE;AAAA,MAEjH;AAAA,IAED;AAEA,WAAO,QAAQ,IAAK,OAAQ;AAAA,EAE7B;AAED;AAOA,IAAM,yCAAN,MAA6C;AAAA,EAE5C,YAAa,QAAS;AAErB,SAAK,SAAS;AACd,SAAK,OAAO,WAAW;AAAA,EAExB;AAAA,EAEA,qBAAsB,eAAe,gBAAiB;AAErD,UAAM,SAAS,KAAK;AACpB,UAAM,cAAc,OAAO,KAAK,UAAW,aAAc;AAEzD,QAAK,CAAE,YAAY,cAAc,CAAE,YAAY,WAAY,KAAK,IAAK,GAAI;AAExE,aAAO,QAAQ,QAAQ;AAAA,IAExB;AAEA,UAAM,mBAAmB,YAAY,WAAY,KAAK,IAAK,EAAE;AAE7D,QAAK,qBAAqB,QAAY;AAErC,qBAAe,oBAAoB;AAAA,IAEpC;AAEA,WAAO,QAAQ,QAAQ;AAAA,EAExB;AAED;AAOA,IAAM,kCAAN,MAAsC;AAAA,EAErC,YAAa,QAAS;AAErB,SAAK,SAAS;AACd,SAAK,OAAO,WAAW;AAAA,EAExB;AAAA,EAEA,gBAAiB,eAAgB;AAEhC,UAAM,SAAS,KAAK;AACpB,UAAM,cAAc,OAAO,KAAK,UAAW,aAAc;AAEzD,QAAK,CAAE,YAAY,cAAc,CAAE,YAAY,WAAY,KAAK,IAAK,EAAI,QAAO;AAEhF,WAAO;AAAA,EAER;AAAA,EAEA,qBAAsB,eAAe,gBAAiB;AAErD,UAAM,SAAS,KAAK;AACpB,UAAM,cAAc,OAAO,KAAK,UAAW,aAAc;AAEzD,QAAK,CAAE,YAAY,cAAc,CAAE,YAAY,WAAY,KAAK,IAAK,GAAI;AAExE,aAAO,QAAQ,QAAQ;AAAA,IAExB;AAEA,UAAM,UAAU,CAAC;AAEjB,UAAM,YAAY,YAAY,WAAY,KAAK,IAAK;AAEpD,QAAK,UAAU,oBAAoB,QAAY;AAE9C,qBAAe,YAAY,UAAU;AAAA,IAEtC;AAEA,QAAK,UAAU,qBAAqB,QAAY;AAE/C,cAAQ,KAAM,OAAO,cAAe,gBAAgB,gBAAgB,UAAU,gBAAiB,CAAE;AAAA,IAElG;AAEA,QAAK,UAAU,6BAA6B,QAAY;AAEvD,qBAAe,qBAAqB,UAAU;AAAA,IAE/C;AAEA,QAAK,UAAU,8BAA8B,QAAY;AAExD,cAAQ,KAAM,OAAO,cAAe,gBAAgB,yBAAyB,UAAU,yBAA0B,CAAE;AAAA,IAEpH;AAEA,QAAK,UAAU,2BAA2B,QAAY;AAErD,cAAQ,KAAM,OAAO,cAAe,gBAAgB,sBAAsB,UAAU,sBAAuB,CAAE;AAE7G,UAAK,UAAU,uBAAuB,UAAU,QAAY;AAE3D,cAAM,QAAQ,UAAU,uBAAuB;AAE/C,uBAAe,uBAAuB,IAAI,QAAS,OAAO,KAAM;AAAA,MAEjE;AAAA,IAED;AAEA,WAAO,QAAQ,IAAK,OAAQ;AAAA,EAE7B;AAED;AAOA,IAAM,mCAAN,MAAuC;AAAA,EAEtC,YAAa,QAAS;AAErB,SAAK,SAAS;AACd,SAAK,OAAO,WAAW;AAAA,EAExB;AAAA,EAEA,gBAAiB,eAAgB;AAEhC,UAAM,SAAS,KAAK;AACpB,UAAM,cAAc,OAAO,KAAK,UAAW,aAAc;AAEzD,QAAK,CAAE,YAAY,cAAc,CAAE,YAAY,WAAY,KAAK,IAAK,EAAI,QAAO;AAEhF,WAAO;AAAA,EAER;AAAA,EAEA,qBAAsB,eAAe,gBAAiB;AAErD,UAAM,SAAS,KAAK;AACpB,UAAM,cAAc,OAAO,KAAK,UAAW,aAAc;AAEzD,QAAK,CAAE,YAAY,cAAc,CAAE,YAAY,WAAY,KAAK,IAAK,GAAI;AAExE,aAAO,QAAQ,QAAQ;AAAA,IAExB;AAEA,UAAM,YAAY,YAAY,WAAY,KAAK,IAAK;AAEpD,mBAAe,aAAa,UAAU,eAAe,SAAY,UAAU,aAAa;AAExF,WAAO,QAAQ,QAAQ;AAAA,EAExB;AAED;AAOA,IAAM,oCAAN,MAAwC;AAAA,EAEvC,YAAa,QAAS;AAErB,SAAK,SAAS;AACd,SAAK,OAAO,WAAW;AAAA,EAExB;AAAA,EAEA,gBAAiB,eAAgB;AAEhC,UAAM,SAAS,KAAK;AACpB,UAAM,cAAc,OAAO,KAAK,UAAW,aAAc;AAEzD,QAAK,CAAE,YAAY,cAAc,CAAE,YAAY,WAAY,KAAK,IAAK,EAAI,QAAO;AAEhF,WAAO;AAAA,EAER;AAAA,EAEA,qBAAsB,eAAe,gBAAiB;AAErD,UAAM,SAAS,KAAK;AACpB,UAAM,cAAc,OAAO,KAAK,UAAW,aAAc;AAEzD,QAAK,CAAE,YAAY,cAAc,CAAE,YAAY,WAAY,KAAK,IAAK,GAAI;AAExE,aAAO,QAAQ,QAAQ;AAAA,IAExB;AAEA,UAAM,UAAU,CAAC;AAEjB,UAAM,YAAY,YAAY,WAAY,KAAK,IAAK;AAEpD,QAAK,UAAU,sBAAsB,QAAY;AAEhD,qBAAe,cAAc,UAAU;AAAA,IAExC;AAEA,QAAK,UAAU,uBAAuB,QAAY;AAEjD,cAAQ,KAAM,OAAO,cAAe,gBAAgB,kBAAkB,UAAU,kBAAmB,CAAE;AAAA,IAEtG;AAEA,QAAK,UAAU,mBAAmB,QAAY;AAE7C,qBAAe,iBAAiB,UAAU;AAAA,IAE3C;AAEA,QAAK,eAAe,8BAA8B,QAAY;AAE7D,qBAAe,4BAA4B,CAAE,KAAK,GAAI;AAAA,IAEvD;AAEA,QAAK,UAAU,gCAAgC,QAAY;AAE1D,qBAAe,0BAA2B,CAAE,IAAI,UAAU;AAAA,IAE3D;AAEA,QAAK,UAAU,gCAAgC,QAAY;AAE1D,qBAAe,0BAA2B,CAAE,IAAI,UAAU;AAAA,IAE3D;AAEA,QAAK,UAAU,gCAAgC,QAAY;AAE1D,cAAQ,KAAM,OAAO,cAAe,gBAAgB,2BAA2B,UAAU,2BAA4B,CAAE;AAAA,IAExH;AAEA,WAAO,QAAQ,IAAK,OAAQ;AAAA,EAE7B;AAED;AAOA,IAAM,8BAAN,MAAkC;AAAA,EAEjC,YAAa,QAAS;AAErB,SAAK,SAAS;AACd,SAAK,OAAO,WAAW;AAAA,EAExB;AAAA,EAEA,gBAAiB,eAAgB;AAEhC,UAAM,SAAS,KAAK;AACpB,UAAM,cAAc,OAAO,KAAK,UAAW,aAAc;AAEzD,QAAK,CAAE,YAAY,cAAc,CAAE,YAAY,WAAY,KAAK,IAAK,EAAI,QAAO;AAEhF,WAAO;AAAA,EAER;AAAA,EAEA,qBAAsB,eAAe,gBAAiB;AAErD,UAAM,SAAS,KAAK;AACpB,UAAM,cAAc,OAAO,KAAK,UAAW,aAAc;AAEzD,QAAK,CAAE,YAAY,cAAc,CAAE,YAAY,WAAY,KAAK,IAAK,GAAI;AAExE,aAAO,QAAQ,QAAQ;AAAA,IAExB;AAEA,UAAM,UAAU,CAAC;AAEjB,mBAAe,aAAa,IAAI,MAAO,GAAG,GAAG,CAAE;AAC/C,mBAAe,iBAAiB;AAChC,mBAAe,QAAQ;AAEvB,UAAM,YAAY,YAAY,WAAY,KAAK,IAAK;AAEpD,QAAK,UAAU,qBAAqB,QAAY;AAE/C,YAAM,cAAc,UAAU;AAC9B,qBAAe,WAAW,OAAQ,YAAa,CAAE,GAAG,YAAa,CAAE,GAAG,YAAa,CAAE,GAAG,oBAAqB;AAAA,IAE9G;AAEA,QAAK,UAAU,yBAAyB,QAAY;AAEnD,qBAAe,iBAAiB,UAAU;AAAA,IAE3C;AAEA,QAAK,UAAU,sBAAsB,QAAY;AAEhD,cAAQ,KAAM,OAAO,cAAe,gBAAgB,iBAAiB,UAAU,mBAAmB,cAAe,CAAE;AAAA,IAEpH;AAEA,QAAK,UAAU,0BAA0B,QAAY;AAEpD,cAAQ,KAAM,OAAO,cAAe,gBAAgB,qBAAqB,UAAU,qBAAsB,CAAE;AAAA,IAE5G;AAEA,WAAO,QAAQ,IAAK,OAAQ;AAAA,EAE7B;AAED;AAQA,IAAM,qCAAN,MAAyC;AAAA,EAExC,YAAa,QAAS;AAErB,SAAK,SAAS;AACd,SAAK,OAAO,WAAW;AAAA,EAExB;AAAA,EAEA,gBAAiB,eAAgB;AAEhC,UAAM,SAAS,KAAK;AACpB,UAAM,cAAc,OAAO,KAAK,UAAW,aAAc;AAEzD,QAAK,CAAE,YAAY,cAAc,CAAE,YAAY,WAAY,KAAK,IAAK,EAAI,QAAO;AAEhF,WAAO;AAAA,EAER;AAAA,EAEA,qBAAsB,eAAe,gBAAiB;AAErD,UAAM,SAAS,KAAK;AACpB,UAAM,cAAc,OAAO,KAAK,UAAW,aAAc;AAEzD,QAAK,CAAE,YAAY,cAAc,CAAE,YAAY,WAAY,KAAK,IAAK,GAAI;AAExE,aAAO,QAAQ,QAAQ;AAAA,IAExB;AAEA,UAAM,UAAU,CAAC;AAEjB,UAAM,YAAY,YAAY,WAAY,KAAK,IAAK;AAEpD,QAAK,UAAU,uBAAuB,QAAY;AAEjD,qBAAe,eAAe,UAAU;AAAA,IAEzC;AAEA,QAAK,UAAU,wBAAwB,QAAY;AAElD,cAAQ,KAAM,OAAO,cAAe,gBAAgB,mBAAmB,UAAU,mBAAoB,CAAE;AAAA,IAExG;AAEA,WAAO,QAAQ,IAAK,OAAQ;AAAA,EAE7B;AAED;AAOA,IAAM,+BAAN,MAAmC;AAAA,EAElC,YAAa,QAAS;AAErB,SAAK,SAAS;AACd,SAAK,OAAO,WAAW;AAAA,EAExB;AAAA,EAEA,gBAAiB,eAAgB;AAEhC,UAAM,SAAS,KAAK;AACpB,UAAM,cAAc,OAAO,KAAK,UAAW,aAAc;AAEzD,QAAK,CAAE,YAAY,cAAc,CAAE,YAAY,WAAY,KAAK,IAAK,EAAI,QAAO;AAEhF,WAAO;AAAA,EAER;AAAA,EAEA,qBAAsB,eAAe,gBAAiB;AAErD,UAAM,SAAS,KAAK;AACpB,UAAM,cAAc,OAAO,KAAK,UAAW,aAAc;AAEzD,QAAK,CAAE,YAAY,cAAc,CAAE,YAAY,WAAY,KAAK,IAAK,GAAI;AAExE,aAAO,QAAQ,QAAQ;AAAA,IAExB;AAEA,UAAM,UAAU,CAAC;AAEjB,UAAM,YAAY,YAAY,WAAY,KAAK,IAAK;AAEpD,mBAAe,YAAY,UAAU,oBAAoB,SAAY,UAAU,kBAAkB;AAEjG,QAAK,UAAU,qBAAqB,QAAY;AAE/C,cAAQ,KAAM,OAAO,cAAe,gBAAgB,gBAAgB,UAAU,gBAAiB,CAAE;AAAA,IAElG;AAEA,mBAAe,sBAAsB,UAAU,uBAAuB;AAEtE,UAAM,aAAa,UAAU,oBAAoB,CAAE,GAAG,GAAG,CAAE;AAC3D,mBAAe,mBAAmB,IAAI,MAAM,EAAE,OAAQ,WAAY,CAAE,GAAG,WAAY,CAAE,GAAG,WAAY,CAAE,GAAG,oBAAqB;AAE9H,WAAO,QAAQ,IAAK,OAAQ;AAAA,EAE7B;AAED;AAOA,IAAM,4BAAN,MAAgC;AAAA,EAE/B,YAAa,QAAS;AAErB,SAAK,SAAS;AACd,SAAK,OAAO,WAAW;AAAA,EAExB;AAAA,EAEA,gBAAiB,eAAgB;AAEhC,UAAM,SAAS,KAAK;AACpB,UAAM,cAAc,OAAO,KAAK,UAAW,aAAc;AAEzD,QAAK,CAAE,YAAY,cAAc,CAAE,YAAY,WAAY,KAAK,IAAK,EAAI,QAAO;AAEhF,WAAO;AAAA,EAER;AAAA,EAEA,qBAAsB,eAAe,gBAAiB;AAErD,UAAM,SAAS,KAAK;AACpB,UAAM,cAAc,OAAO,KAAK,UAAW,aAAc;AAEzD,QAAK,CAAE,YAAY,cAAc,CAAE,YAAY,WAAY,KAAK,IAAK,GAAI;AAExE,aAAO,QAAQ,QAAQ;AAAA,IAExB;AAEA,UAAM,YAAY,YAAY,WAAY,KAAK,IAAK;AAEpD,mBAAe,MAAM,UAAU,QAAQ,SAAY,UAAU,MAAM;AAEnE,WAAO,QAAQ,QAAQ;AAAA,EAExB;AAED;AAOA,IAAM,iCAAN,MAAqC;AAAA,EAEpC,YAAa,QAAS;AAErB,SAAK,SAAS;AACd,SAAK,OAAO,WAAW;AAAA,EAExB;AAAA,EAEA,gBAAiB,eAAgB;AAEhC,UAAM,SAAS,KAAK;AACpB,UAAM,cAAc,OAAO,KAAK,UAAW,aAAc;AAEzD,QAAK,CAAE,YAAY,cAAc,CAAE,YAAY,WAAY,KAAK,IAAK,EAAI,QAAO;AAEhF,WAAO;AAAA,EAER;AAAA,EAEA,qBAAsB,eAAe,gBAAiB;AAErD,UAAM,SAAS,KAAK;AACpB,UAAM,cAAc,OAAO,KAAK,UAAW,aAAc;AAEzD,QAAK,CAAE,YAAY,cAAc,CAAE,YAAY,WAAY,KAAK,IAAK,GAAI;AAExE,aAAO,QAAQ,QAAQ;AAAA,IAExB;AAEA,UAAM,UAAU,CAAC;AAEjB,UAAM,YAAY,YAAY,WAAY,KAAK,IAAK;AAEpD,mBAAe,oBAAoB,UAAU,mBAAmB,SAAY,UAAU,iBAAiB;AAEvG,QAAK,UAAU,oBAAoB,QAAY;AAE9C,cAAQ,KAAM,OAAO,cAAe,gBAAgB,wBAAwB,UAAU,eAAgB,CAAE;AAAA,IAEzG;AAEA,UAAM,aAAa,UAAU,uBAAuB,CAAE,GAAG,GAAG,CAAE;AAC9D,mBAAe,gBAAgB,IAAI,MAAM,EAAE,OAAQ,WAAY,CAAE,GAAG,WAAY,CAAE,GAAG,WAAY,CAAE,GAAG,oBAAqB;AAE3H,QAAK,UAAU,yBAAyB,QAAY;AAEnD,cAAQ,KAAM,OAAO,cAAe,gBAAgB,oBAAoB,UAAU,sBAAsB,cAAe,CAAE;AAAA,IAE1H;AAEA,WAAO,QAAQ,IAAK,OAAQ;AAAA,EAE7B;AAED;AAQA,IAAM,6BAAN,MAAiC;AAAA,EAEhC,YAAa,QAAS;AAErB,SAAK,SAAS;AACd,SAAK,OAAO,WAAW;AAAA,EAExB;AAAA,EAEA,gBAAiB,eAAgB;AAEhC,UAAM,SAAS,KAAK;AACpB,UAAM,cAAc,OAAO,KAAK,UAAW,aAAc;AAEzD,QAAK,CAAE,YAAY,cAAc,CAAE,YAAY,WAAY,KAAK,IAAK,EAAI,QAAO;AAEhF,WAAO;AAAA,EAER;AAAA,EAEA,qBAAsB,eAAe,gBAAiB;AAErD,UAAM,SAAS,KAAK;AACpB,UAAM,cAAc,OAAO,KAAK,UAAW,aAAc;AAEzD,QAAK,CAAE,YAAY,cAAc,CAAE,YAAY,WAAY,KAAK,IAAK,GAAI;AAExE,aAAO,QAAQ,QAAQ;AAAA,IAExB;AAEA,UAAM,UAAU,CAAC;AAEjB,UAAM,YAAY,YAAY,WAAY,KAAK,IAAK;AAEpD,mBAAe,YAAY,UAAU,eAAe,SAAY,UAAU,aAAa;AAEvF,QAAK,UAAU,gBAAgB,QAAY;AAE1C,cAAQ,KAAM,OAAO,cAAe,gBAAgB,WAAW,UAAU,WAAY,CAAE;AAAA,IAExF;AAEA,WAAO,QAAQ,IAAK,OAAQ;AAAA,EAE7B;AAED;AAOA,IAAM,mCAAN,MAAuC;AAAA,EAEtC,YAAa,QAAS;AAErB,SAAK,SAAS;AACd,SAAK,OAAO,WAAW;AAAA,EAExB;AAAA,EAEA,gBAAiB,eAAgB;AAEhC,UAAM,SAAS,KAAK;AACpB,UAAM,cAAc,OAAO,KAAK,UAAW,aAAc;AAEzD,QAAK,CAAE,YAAY,cAAc,CAAE,YAAY,WAAY,KAAK,IAAK,EAAI,QAAO;AAEhF,WAAO;AAAA,EAER;AAAA,EAEA,qBAAsB,eAAe,gBAAiB;AAErD,UAAM,SAAS,KAAK;AACpB,UAAM,cAAc,OAAO,KAAK,UAAW,aAAc;AAEzD,QAAK,CAAE,YAAY,cAAc,CAAE,YAAY,WAAY,KAAK,IAAK,GAAI;AAExE,aAAO,QAAQ,QAAQ;AAAA,IAExB;AAEA,UAAM,UAAU,CAAC;AAEjB,UAAM,YAAY,YAAY,WAAY,KAAK,IAAK;AAEpD,QAAK,UAAU,uBAAuB,QAAY;AAEjD,qBAAe,aAAa,UAAU;AAAA,IAEvC;AAEA,QAAK,UAAU,uBAAuB,QAAY;AAEjD,qBAAe,qBAAqB,UAAU;AAAA,IAE/C;AAEA,QAAK,UAAU,sBAAsB,QAAY;AAEhD,cAAQ,KAAM,OAAO,cAAe,gBAAgB,iBAAiB,UAAU,iBAAkB,CAAE;AAAA,IAEpG;AAEA,WAAO,QAAQ,IAAK,OAAQ;AAAA,EAE7B;AAED;AAOA,IAAM,6BAAN,MAAiC;AAAA,EAEhC,YAAa,QAAS;AAErB,SAAK,SAAS;AACd,SAAK,OAAO,WAAW;AAAA,EAExB;AAAA,EAEA,YAAa,cAAe;AAE3B,UAAM,SAAS,KAAK;AACpB,UAAM,OAAO,OAAO;AAEpB,UAAM,aAAa,KAAK,SAAU,YAAa;AAE/C,QAAK,CAAE,WAAW,cAAc,CAAE,WAAW,WAAY,KAAK,IAAK,GAAI;AAEtE,aAAO;AAAA,IAER;AAEA,UAAM,YAAY,WAAW,WAAY,KAAK,IAAK;AACnD,UAAM,SAAS,OAAO,QAAQ;AAE9B,QAAK,CAAE,QAAS;AAEf,UAAK,KAAK,sBAAsB,KAAK,mBAAmB,QAAS,KAAK,IAAK,KAAK,GAAI;AAEnF,cAAM,IAAI,MAAO,6EAA8E;AAAA,MAEhG,OAAO;AAGN,eAAO;AAAA,MAER;AAAA,IAED;AAEA,WAAO,OAAO,iBAAkB,cAAc,UAAU,QAAQ,MAAO;AAAA,EAExE;AAED;AAOA,IAAM,2BAAN,MAA+B;AAAA,EAE9B,YAAa,QAAS;AAErB,SAAK,SAAS;AACd,SAAK,OAAO,WAAW;AACvB,SAAK,cAAc;AAAA,EAEpB;AAAA,EAEA,YAAa,cAAe;AAE3B,UAAM,OAAO,KAAK;AAClB,UAAM,SAAS,KAAK;AACpB,UAAM,OAAO,OAAO;AAEpB,UAAM,aAAa,KAAK,SAAU,YAAa;AAE/C,QAAK,CAAE,WAAW,cAAc,CAAE,WAAW,WAAY,IAAK,GAAI;AAEjE,aAAO;AAAA,IAER;AAEA,UAAM,YAAY,WAAW,WAAY,IAAK;AAC9C,UAAM,SAAS,KAAK,OAAQ,UAAU,MAAO;AAE7C,QAAI,SAAS,OAAO;AACpB,QAAK,OAAO,KAAM;AAEjB,YAAM,UAAU,OAAO,QAAQ,QAAQ,WAAY,OAAO,GAAI;AAC9D,UAAK,YAAY,KAAO,UAAS;AAAA,IAElC;AAEA,WAAO,KAAK,cAAc,EAAE,KAAM,SAAW,aAAc;AAE1D,UAAK,YAAc,QAAO,OAAO,iBAAkB,cAAc,UAAU,QAAQ,MAAO;AAE1F,UAAK,KAAK,sBAAsB,KAAK,mBAAmB,QAAS,IAAK,KAAK,GAAI;AAE9E,cAAM,IAAI,MAAO,2DAA4D;AAAA,MAE9E;AAGA,aAAO,OAAO,YAAa,YAAa;AAAA,IAEzC,CAAE;AAAA,EAEH;AAAA,EAEA,gBAAgB;AAEf,QAAK,CAAE,KAAK,aAAc;AAEzB,WAAK,cAAc,IAAI,QAAS,SAAW,SAAU;AAEpD,cAAM,QAAQ,IAAI,MAAM;AAIxB,cAAM,MAAM;AAEZ,cAAM,SAAS,MAAM,UAAU,WAAY;AAE1C,kBAAS,MAAM,WAAW,CAAE;AAAA,QAE7B;AAAA,MAED,CAAE;AAAA,IAEH;AAEA,WAAO,KAAK;AAAA,EAEb;AAED;AAOA,IAAM,2BAAN,MAA+B;AAAA,EAE9B,YAAa,QAAS;AAErB,SAAK,SAAS;AACd,SAAK,OAAO,WAAW;AACvB,SAAK,cAAc;AAAA,EAEpB;AAAA,EAEA,YAAa,cAAe;AAE3B,UAAM,OAAO,KAAK;AAClB,UAAM,SAAS,KAAK;AACpB,UAAM,OAAO,OAAO;AAEpB,UAAM,aAAa,KAAK,SAAU,YAAa;AAE/C,QAAK,CAAE,WAAW,cAAc,CAAE,WAAW,WAAY,IAAK,GAAI;AAEjE,aAAO;AAAA,IAER;AAEA,UAAM,YAAY,WAAW,WAAY,IAAK;AAC9C,UAAM,SAAS,KAAK,OAAQ,UAAU,MAAO;AAE7C,QAAI,SAAS,OAAO;AACpB,QAAK,OAAO,KAAM;AAEjB,YAAM,UAAU,OAAO,QAAQ,QAAQ,WAAY,OAAO,GAAI;AAC9D,UAAK,YAAY,KAAO,UAAS;AAAA,IAElC;AAEA,WAAO,KAAK,cAAc,EAAE,KAAM,SAAW,aAAc;AAE1D,UAAK,YAAc,QAAO,OAAO,iBAAkB,cAAc,UAAU,QAAQ,MAAO;AAE1F,UAAK,KAAK,sBAAsB,KAAK,mBAAmB,QAAS,IAAK,KAAK,GAAI;AAE9E,cAAM,IAAI,MAAO,2DAA4D;AAAA,MAE9E;AAGA,aAAO,OAAO,YAAa,YAAa;AAAA,IAEzC,CAAE;AAAA,EAEH;AAAA,EAEA,gBAAgB;AAEf,QAAK,CAAE,KAAK,aAAc;AAEzB,WAAK,cAAc,IAAI,QAAS,SAAW,SAAU;AAEpD,cAAM,QAAQ,IAAI,MAAM;AAGxB,cAAM,MAAM;AACZ,cAAM,SAAS,MAAM,UAAU,WAAY;AAE1C,kBAAS,MAAM,WAAW,CAAE;AAAA,QAE7B;AAAA,MAED,CAAE;AAAA,IAEH;AAEA,WAAO,KAAK;AAAA,EAEb;AAED;AAOA,IAAM,yBAAN,MAA6B;AAAA,EAE5B,YAAa,QAAS;AAErB,SAAK,OAAO,WAAW;AACvB,SAAK,SAAS;AAAA,EAEf;AAAA,EAEA,eAAgB,OAAQ;AAEvB,UAAM,OAAO,KAAK,OAAO;AACzB,UAAM,aAAa,KAAK,YAAa,KAAM;AAE3C,QAAK,WAAW,cAAc,WAAW,WAAY,KAAK,IAAK,GAAI;AAElE,YAAM,eAAe,WAAW,WAAY,KAAK,IAAK;AAEtD,YAAM,SAAS,KAAK,OAAO,cAAe,UAAU,aAAa,MAAO;AACxE,YAAM,UAAU,KAAK,OAAO,QAAQ;AAEpC,UAAK,CAAE,WAAW,CAAE,QAAQ,WAAY;AAEvC,YAAK,KAAK,sBAAsB,KAAK,mBAAmB,QAAS,KAAK,IAAK,KAAK,GAAI;AAEnF,gBAAM,IAAI,MAAO,oFAAqF;AAAA,QAEvG,OAAO;AAGN,iBAAO;AAAA,QAER;AAAA,MAED;AAEA,aAAO,OAAO,KAAM,SAAW,KAAM;AAEpC,cAAM,aAAa,aAAa,cAAc;AAC9C,cAAM,aAAa,aAAa,cAAc;AAE9C,cAAM,QAAQ,aAAa;AAC3B,cAAM,SAAS,aAAa;AAE5B,cAAM,SAAS,IAAI,WAAY,KAAK,YAAY,UAAW;AAE3D,YAAK,QAAQ,uBAAwB;AAEpC,iBAAO,QAAQ,sBAAuB,OAAO,QAAQ,QAAQ,aAAa,MAAM,aAAa,MAAO,EAAE,KAAM,SAAWC,MAAM;AAE5H,mBAAOA,KAAI;AAAA,UAEZ,CAAE;AAAA,QAEH,OAAO;AAGN,iBAAO,QAAQ,MAAM,KAAM,WAAY;AAEtC,kBAAM,SAAS,IAAI,YAAa,QAAQ,MAAO;AAC/C,oBAAQ,iBAAkB,IAAI,WAAY,MAAO,GAAG,OAAO,QAAQ,QAAQ,aAAa,MAAM,aAAa,MAAO;AAClH,mBAAO;AAAA,UAER,CAAE;AAAA,QAEH;AAAA,MAED,CAAE;AAAA,IAEH,OAAO;AAEN,aAAO;AAAA,IAER;AAAA,EAED;AAED;AAQA,IAAM,wBAAN,MAA4B;AAAA,EAE3B,YAAa,QAAS;AAErB,SAAK,OAAO,WAAW;AACvB,SAAK,SAAS;AAAA,EAEf;AAAA,EAEA,eAAgB,WAAY;AAE3B,UAAM,OAAO,KAAK,OAAO;AACzB,UAAM,UAAU,KAAK,MAAO,SAAU;AAEtC,QAAK,CAAE,QAAQ,cAAc,CAAE,QAAQ,WAAY,KAAK,IAAK,KAC5D,QAAQ,SAAS,QAAY;AAE7B,aAAO;AAAA,IAER;AAEA,UAAM,UAAU,KAAK,OAAQ,QAAQ,IAAK;AAI1C,eAAY,aAAa,QAAQ,YAAa;AAE7C,UAAK,UAAU,SAAS,gBAAgB,aACtC,UAAU,SAAS,gBAAgB,kBACnC,UAAU,SAAS,gBAAgB,gBACnC,UAAU,SAAS,QAAY;AAEhC,eAAO;AAAA,MAER;AAAA,IAED;AAEA,UAAM,eAAe,QAAQ,WAAY,KAAK,IAAK;AACnD,UAAM,gBAAgB,aAAa;AAInC,UAAM,UAAU,CAAC;AACjB,UAAM,aAAa,CAAC;AAEpB,eAAY,OAAO,eAAgB;AAElC,cAAQ,KAAM,KAAK,OAAO,cAAe,YAAY,cAAe,GAAI,CAAE,EAAE,KAAM,cAAY;AAE7F,mBAAY,GAAI,IAAI;AACpB,eAAO,WAAY,GAAI;AAAA,MAExB,CAAE,CAAE;AAAA,IAEL;AAEA,QAAK,QAAQ,SAAS,GAAI;AAEzB,aAAO;AAAA,IAER;AAEA,YAAQ,KAAM,KAAK,OAAO,eAAgB,SAAU,CAAE;AAEtD,WAAO,QAAQ,IAAK,OAAQ,EAAE,KAAM,aAAW;AAE9C,YAAM,aAAa,QAAQ,IAAI;AAC/B,YAAM,SAAS,WAAW,UAAU,WAAW,WAAW,CAAE,UAAW;AACvE,YAAM,QAAQ,QAAS,CAAE,EAAE;AAC3B,YAAM,kBAAkB,CAAC;AAEzB,iBAAY,QAAQ,QAAS;AAG5B,cAAM,IAAI,IAAI,QAAQ;AACtB,cAAM,IAAI,IAAI,QAAQ;AACtB,cAAM,IAAI,IAAI,WAAW;AACzB,cAAM,IAAI,IAAI,QAAS,GAAG,GAAG,CAAE;AAE/B,cAAM,gBAAgB,IAAI,cAAe,KAAK,UAAU,KAAK,UAAU,KAAM;AAE7E,iBAAU,IAAI,GAAG,IAAI,OAAO,KAAO;AAElC,cAAK,WAAW,aAAc;AAE7B,cAAE,oBAAqB,WAAW,aAAa,CAAE;AAAA,UAElD;AAEA,cAAK,WAAW,UAAW;AAE1B,cAAE,oBAAqB,WAAW,UAAU,CAAE;AAAA,UAE/C;AAEA,cAAK,WAAW,OAAQ;AAEvB,cAAE,oBAAqB,WAAW,OAAO,CAAE;AAAA,UAE5C;AAEA,wBAAc,YAAa,GAAG,EAAE,QAAS,GAAG,GAAG,CAAE,CAAE;AAAA,QAEpD;AAGA,mBAAY,iBAAiB,YAAa;AAEzC,cAAK,kBAAkB,YAAa;AAEnC,kBAAM,OAAO,WAAY,aAAc;AACvC,0BAAc,gBAAgB,IAAI,yBAA0B,KAAK,OAAO,KAAK,UAAU,KAAK,UAAW;AAAA,UAExG,WAAY,kBAAkB,iBAC5B,kBAAkB,cAClB,kBAAkB,SAAU;AAE7B,iBAAK,SAAS,aAAc,eAAe,WAAY,aAAc,CAAE;AAAA,UAExE;AAAA,QAED;AAGA,iBAAS,UAAU,KAAK,KAAM,eAAe,IAAK;AAElD,aAAK,OAAO,oBAAqB,aAAc;AAE/C,wBAAgB,KAAM,aAAc;AAAA,MAErC;AAEA,UAAK,WAAW,SAAU;AAEzB,mBAAW,MAAM;AAEjB,mBAAW,IAAK,GAAI,eAAgB;AAEpC,eAAO;AAAA,MAER;AAEA,aAAO,gBAAiB,CAAE;AAAA,IAE3B,CAAE;AAAA,EAEH;AAED;AAGA,IAAM,gCAAgC;AACtC,IAAM,iCAAiC;AACvC,IAAM,+BAA+B,EAAE,MAAM,YAAY,KAAK,QAAW;AAEzE,IAAM,sBAAN,MAA0B;AAAA,EAEzB,YAAa,MAAO;AAEnB,SAAK,OAAO,WAAW;AACvB,SAAK,UAAU;AACf,SAAK,OAAO;AAEZ,UAAM,aAAa,IAAI,SAAU,MAAM,GAAG,8BAA+B;AACzE,UAAM,cAAc,IAAI,YAAY;AAEpC,SAAK,SAAS;AAAA,MACb,OAAO,YAAY,OAAQ,IAAI,WAAY,KAAK,MAAO,GAAG,CAAE,CAAE,CAAE;AAAA,MAChE,SAAS,WAAW,UAAW,GAAG,IAAK;AAAA,MACvC,QAAQ,WAAW,UAAW,GAAG,IAAK;AAAA,IACvC;AAEA,QAAK,KAAK,OAAO,UAAU,+BAAgC;AAE1D,YAAM,IAAI,MAAO,mDAAoD;AAAA,IAEtE,WAAY,KAAK,OAAO,UAAU,GAAM;AAEvC,YAAM,IAAI,MAAO,gDAAiD;AAAA,IAEnE;AAEA,UAAM,sBAAsB,KAAK,OAAO,SAAS;AACjD,UAAM,YAAY,IAAI,SAAU,MAAM,8BAA+B;AACrE,QAAI,aAAa;AAEjB,WAAQ,aAAa,qBAAsB;AAE1C,YAAM,cAAc,UAAU,UAAW,YAAY,IAAK;AAC1D,oBAAc;AAEd,YAAM,YAAY,UAAU,UAAW,YAAY,IAAK;AACxD,oBAAc;AAEd,UAAK,cAAc,6BAA6B,MAAO;AAEtD,cAAM,eAAe,IAAI,WAAY,MAAM,iCAAiC,YAAY,WAAY;AACpG,aAAK,UAAU,YAAY,OAAQ,YAAa;AAAA,MAEjD,WAAY,cAAc,6BAA6B,KAAM;AAE5D,cAAM,aAAa,iCAAiC;AACpD,aAAK,OAAO,KAAK,MAAO,YAAY,aAAa,WAAY;AAAA,MAE9D;AAIA,oBAAc;AAAA,IAEf;AAEA,QAAK,KAAK,YAAY,MAAO;AAE5B,YAAM,IAAI,MAAO,2CAA4C;AAAA,IAE9D;AAAA,EAED;AAED;AAOA,IAAM,oCAAN,MAAwC;AAAA,EAEvC,YAAa,MAAM,aAAc;AAEhC,QAAK,CAAE,aAAc;AAEpB,YAAM,IAAI,MAAO,qDAAsD;AAAA,IAExE;AAEA,SAAK,OAAO,WAAW;AACvB,SAAK,OAAO;AACZ,SAAK,cAAc;AACnB,SAAK,YAAY,QAAQ;AAAA,EAE1B;AAAA,EAEA,gBAAiB,WAAW,QAAS;AAEpC,UAAM,OAAO,KAAK;AAClB,UAAM,cAAc,KAAK;AACzB,UAAM,kBAAkB,UAAU,WAAY,KAAK,IAAK,EAAE;AAC1D,UAAM,mBAAmB,UAAU,WAAY,KAAK,IAAK,EAAE;AAC3D,UAAM,oBAAoB,CAAC;AAC3B,UAAM,yBAAyB,CAAC;AAChC,UAAM,mBAAmB,CAAC;AAE1B,eAAY,iBAAiB,kBAAmB;AAE/C,YAAM,qBAAqB,WAAY,aAAc,KAAK,cAAc,YAAY;AAEpF,wBAAmB,kBAAmB,IAAI,iBAAkB,aAAc;AAAA,IAE3E;AAEA,eAAY,iBAAiB,UAAU,YAAa;AAEnD,YAAM,qBAAqB,WAAY,aAAc,KAAK,cAAc,YAAY;AAEpF,UAAK,iBAAkB,aAAc,MAAM,QAAY;AAEtD,cAAM,cAAc,KAAK,UAAW,UAAU,WAAY,aAAc,CAAE;AAC1E,cAAM,gBAAgB,sBAAuB,YAAY,aAAc;AAEvE,yBAAkB,kBAAmB,IAAI,cAAc;AACvD,+BAAwB,kBAAmB,IAAI,YAAY,eAAe;AAAA,MAE3E;AAAA,IAED;AAEA,WAAO,OAAO,cAAe,cAAc,eAAgB,EAAE,KAAM,SAAW,YAAa;AAE1F,aAAO,IAAI,QAAS,SAAW,SAAS,QAAS;AAEhD,oBAAY,gBAAiB,YAAY,SAAW,UAAW;AAE9D,qBAAY,iBAAiB,SAAS,YAAa;AAElD,kBAAM,YAAY,SAAS,WAAY,aAAc;AACrD,kBAAM,aAAa,uBAAwB,aAAc;AAEzD,gBAAK,eAAe,OAAY,WAAU,aAAa;AAAA,UAExD;AAEA,kBAAS,QAAS;AAAA,QAEnB,GAAG,mBAAmB,kBAAkB,sBAAsB,MAAO;AAAA,MAEtE,CAAE;AAAA,IAEH,CAAE;AAAA,EAEH;AAED;AAOA,IAAM,gCAAN,MAAoC;AAAA,EAEnC,cAAc;AAEb,SAAK,OAAO,WAAW;AAAA,EAExB;AAAA,EAEA,cAAe,SAAS,WAAY;AAEnC,SAAO,UAAU,aAAa,UAAa,UAAU,aAAa,QAAQ,YACtE,UAAU,WAAW,UACrB,UAAU,aAAa,UACvB,UAAU,UAAU,QAAY;AAGnC,aAAO;AAAA,IAER;AAEA,cAAU,QAAQ,MAAM;AAExB,QAAK,UAAU,aAAa,QAAY;AAEvC,cAAQ,UAAU,UAAU;AAAA,IAE7B;AAEA,QAAK,UAAU,WAAW,QAAY;AAErC,cAAQ,OAAO,UAAW,UAAU,MAAO;AAAA,IAE5C;AAEA,QAAK,UAAU,aAAa,QAAY;AAEvC,cAAQ,WAAW,UAAU;AAAA,IAE9B;AAEA,QAAK,UAAU,UAAU,QAAY;AAEpC,cAAQ,OAAO,UAAW,UAAU,KAAM;AAAA,IAE3C;AAEA,YAAQ,cAAc;AAEtB,WAAO;AAAA,EAER;AAED;AAOA,IAAM,gCAAN,MAAoC;AAAA,EAEnC,cAAc;AAEb,SAAK,OAAO,WAAW;AAAA,EAExB;AAED;AAQA,IAAM,6BAAN,cAAyC,YAAY;AAAA,EAEpD,YAAa,oBAAoB,cAAc,YAAY,cAAe;AAEzE,UAAO,oBAAoB,cAAc,YAAY,YAAa;AAAA,EAEnE;AAAA,EAEA,iBAAkB,OAAQ;AAKzB,UAAM,SAAS,KAAK,cACnB,SAAS,KAAK,cACd,YAAY,KAAK,WACjB,SAAS,QAAQ,YAAY,IAAI;AAElC,aAAU,IAAI,GAAG,MAAM,WAAW,KAAO;AAExC,aAAQ,CAAE,IAAI,OAAQ,SAAS,CAAE;AAAA,IAElC;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,IAAI,IAAI,GAAG,IAAK;AAE7B,UAAM,SAAS,KAAK;AACpB,UAAM,SAAS,KAAK;AACpB,UAAM,SAAS,KAAK;AAEpB,UAAM,UAAU,SAAS;AACzB,UAAM,UAAU,SAAS;AAEzB,UAAM,KAAK,KAAK;AAEhB,UAAM,KAAM,IAAI,MAAO;AACvB,UAAM,KAAK,IAAI;AACf,UAAM,MAAM,KAAK;AAEjB,UAAM,UAAU,KAAK;AACrB,UAAM,UAAU,UAAU;AAE1B,UAAM,KAAK,KAAM,MAAM,IAAI;AAC3B,UAAM,KAAK,MAAM;AACjB,UAAM,KAAK,IAAI;AACf,UAAM,KAAK,KAAK,KAAK;AAIrB,aAAU,IAAI,GAAG,MAAM,QAAQ,KAAO;AAErC,YAAM,KAAK,OAAQ,UAAU,IAAI,MAAO;AACxC,YAAM,KAAK,OAAQ,UAAU,IAAI,OAAQ,IAAI;AAC7C,YAAM,KAAK,OAAQ,UAAU,IAAI,MAAO;AACxC,YAAM,KAAK,OAAQ,UAAU,CAAE,IAAI;AAEnC,aAAQ,CAAE,IAAI,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AAAA,IAElD;AAEA,WAAO;AAAA,EAER;AAED;AAEA,IAAM,KAAK,IAAI,WAAW;AAE1B,IAAM,uCAAN,cAAmD,2BAA2B;AAAA,EAE7E,aAAc,IAAI,IAAI,GAAG,IAAK;AAE7B,UAAM,SAAS,MAAM,aAAc,IAAI,IAAI,GAAG,EAAG;AAEjD,OAAG,UAAW,MAAO,EAAE,UAAU,EAAE,QAAS,MAAO;AAEnD,WAAO;AAAA,EAER;AAED;AASA,IAAM,kBAAkB;AAAA,EACvB,OAAO;AAAA;AAAA,EAEP,YAAY;AAAA,EACZ,YAAY;AAAA,EACZ,YAAY;AAAA,EACZ,YAAY;AAAA,EACZ,YAAY;AAAA,EACZ,QAAQ;AAAA,EACR,QAAQ;AAAA,EACR,YAAY;AAAA,EACZ,QAAQ;AAAA,EACR,OAAO;AAAA,EACP,WAAW;AAAA,EACX,YAAY;AAAA,EACZ,WAAW;AAAA,EACX,gBAAgB;AAAA,EAChB,cAAc;AAAA,EACd,eAAe;AAAA,EACf,gBAAgB;AACjB;AAEA,IAAM,wBAAwB;AAAA,EAC7B,MAAM;AAAA,EACN,MAAM;AAAA,EACN,MAAM;AAAA,EACN,MAAM;AAAA,EACN,MAAM;AAAA,EACN,MAAM;AACP;AAEA,IAAM,gBAAgB;AAAA,EACrB,MAAM;AAAA,EACN,MAAM;AAAA,EACN,MAAM;AAAA,EACN,MAAM;AAAA,EACN,MAAM;AAAA,EACN,MAAM;AACP;AAEA,IAAM,kBAAkB;AAAA,EACvB,OAAO;AAAA,EACP,OAAO;AAAA,EACP,OAAO;AACR;AAEA,IAAM,mBAAmB;AAAA,EACxB,UAAU;AAAA,EACV,QAAQ;AAAA,EACR,QAAQ;AAAA,EACR,QAAQ;AAAA,EACR,QAAQ;AAAA,EACR,QAAQ;AAAA,EACR,QAAQ;AACT;AAEA,IAAM,aAAa;AAAA,EAClB,UAAU;AAAA,EACV,QAAQ;AAAA,EACR,SAAS;AAAA,EACT,YAAY;AAAA,EACZ,YAAY;AAAA,EACZ,YAAY;AAAA,EACZ,YAAY;AAAA,EACZ,SAAS;AAAA,EACT,WAAW;AAAA,EACX,UAAU;AACX;AAEA,IAAM,kBAAkB;AAAA,EACvB,OAAO;AAAA,EACP,aAAa;AAAA,EACb,UAAU;AAAA,EACV,SAAS;AACV;AAEA,IAAM,gBAAgB;AAAA,EACrB,aAAa;AAAA;AAAA;AAAA,EAEb,QAAQ;AAAA,EACR,MAAM;AACP;AAEA,IAAM,cAAc;AAAA,EACnB,QAAQ;AAAA,EACR,MAAM;AAAA,EACN,OAAO;AACR;AAKA,SAAS,sBAAuB,OAAQ;AAEvC,MAAK,MAAO,iBAAkB,MAAM,QAAY;AAE/C,UAAO,iBAAkB,IAAI,IAAI,qBAAsB;AAAA,MACtD,OAAO;AAAA,MACP,UAAU;AAAA,MACV,WAAW;AAAA,MACX,WAAW;AAAA,MACX,aAAa;AAAA,MACb,WAAW;AAAA,MACX,MAAM;AAAA,IACP,CAAE;AAAA,EAEH;AAEA,SAAO,MAAO,iBAAkB;AAEjC;AAEA,SAAS,+BAAgC,iBAAiB,QAAQ,WAAY;AAI7E,aAAY,QAAQ,UAAU,YAAa;AAE1C,QAAK,gBAAiB,IAAK,MAAM,QAAY;AAE5C,aAAO,SAAS,iBAAiB,OAAO,SAAS,kBAAkB,CAAC;AACpE,aAAO,SAAS,eAAgB,IAAK,IAAI,UAAU,WAAY,IAAK;AAAA,IAErE;AAAA,EAED;AAED;AAMA,SAAS,uBAAwB,QAAQ,SAAU;AAElD,MAAK,QAAQ,WAAW,QAAY;AAEnC,QAAK,OAAO,QAAQ,WAAW,UAAW;AAEzC,aAAO,OAAQ,OAAO,UAAU,QAAQ,MAAO;AAAA,IAEhD,OAAO;AAEN,cAAQ,KAAM,wDAAwD,QAAQ,MAAO;AAAA,IAEtF;AAAA,EAED;AAED;AAUA,SAAS,gBAAiB,UAAU,SAAS,QAAS;AAErD,MAAI,mBAAmB;AACvB,MAAI,iBAAiB;AACrB,MAAI,gBAAgB;AAEpB,WAAU,IAAI,GAAG,KAAK,QAAQ,QAAQ,IAAI,IAAI,KAAO;AAEpD,UAAM,SAAS,QAAS,CAAE;AAE1B,QAAK,OAAO,aAAa,OAAY,oBAAmB;AACxD,QAAK,OAAO,WAAW,OAAY,kBAAiB;AACpD,QAAK,OAAO,YAAY,OAAY,iBAAgB;AAEpD,QAAK,oBAAoB,kBAAkB,cAAgB;AAAA,EAE5D;AAEA,MAAK,CAAE,oBAAoB,CAAE,kBAAkB,CAAE,cAAgB,QAAO,QAAQ,QAAS,QAAS;AAElG,QAAM,2BAA2B,CAAC;AAClC,QAAM,yBAAyB,CAAC;AAChC,QAAM,wBAAwB,CAAC;AAE/B,WAAU,IAAI,GAAG,KAAK,QAAQ,QAAQ,IAAI,IAAI,KAAO;AAEpD,UAAM,SAAS,QAAS,CAAE;AAE1B,QAAK,kBAAmB;AAEvB,YAAM,kBAAkB,OAAO,aAAa,SACzC,OAAO,cAAe,YAAY,OAAO,QAAS,IAClD,SAAS,WAAW;AAEvB,+BAAyB,KAAM,eAAgB;AAAA,IAEhD;AAEA,QAAK,gBAAiB;AAErB,YAAM,kBAAkB,OAAO,WAAW,SACvC,OAAO,cAAe,YAAY,OAAO,MAAO,IAChD,SAAS,WAAW;AAEvB,6BAAuB,KAAM,eAAgB;AAAA,IAE9C;AAEA,QAAK,eAAgB;AAEpB,YAAM,kBAAkB,OAAO,YAAY,SACxC,OAAO,cAAe,YAAY,OAAO,OAAQ,IACjD,SAAS,WAAW;AAEvB,4BAAsB,KAAM,eAAgB;AAAA,IAE7C;AAAA,EAED;AAEA,SAAO,QAAQ,IAAK;AAAA,IACnB,QAAQ,IAAK,wBAAyB;AAAA,IACtC,QAAQ,IAAK,sBAAuB;AAAA,IACpC,QAAQ,IAAK,qBAAsB;AAAA,EACpC,CAAE,EAAE,KAAM,SAAW,WAAY;AAEhC,UAAM,iBAAiB,UAAW,CAAE;AACpC,UAAM,eAAe,UAAW,CAAE;AAClC,UAAM,cAAc,UAAW,CAAE;AAEjC,QAAK,iBAAmB,UAAS,gBAAgB,WAAW;AAC5D,QAAK,eAAiB,UAAS,gBAAgB,SAAS;AACxD,QAAK,cAAgB,UAAS,gBAAgB,QAAQ;AACtD,aAAS,uBAAuB;AAEhC,WAAO;AAAA,EAER,CAAE;AAEH;AAMA,SAAS,mBAAoB,MAAM,SAAU;AAE5C,OAAK,mBAAmB;AAExB,MAAK,QAAQ,YAAY,QAAY;AAEpC,aAAU,IAAI,GAAG,KAAK,QAAQ,QAAQ,QAAQ,IAAI,IAAI,KAAO;AAE5D,WAAK,sBAAuB,CAAE,IAAI,QAAQ,QAAS,CAAE;AAAA,IAEtD;AAAA,EAED;AAGA,MAAK,QAAQ,UAAU,MAAM,QAAS,QAAQ,OAAO,WAAY,GAAI;AAEpE,UAAM,cAAc,QAAQ,OAAO;AAEnC,QAAK,KAAK,sBAAsB,WAAW,YAAY,QAAS;AAE/D,WAAK,wBAAwB,CAAC;AAE9B,eAAU,IAAI,GAAG,KAAK,YAAY,QAAQ,IAAI,IAAI,KAAO;AAExD,aAAK,sBAAuB,YAAa,CAAE,CAAE,IAAI;AAAA,MAElD;AAAA,IAED,OAAO;AAEN,cAAQ,KAAM,sEAAuE;AAAA,IAEtF;AAAA,EAED;AAED;AAEA,SAAS,mBAAoB,cAAe;AAE3C,MAAI;AAEJ,QAAM,iBAAiB,aAAa,cAAc,aAAa,WAAY,WAAW,0BAA2B;AAEjH,MAAK,gBAAiB;AAErB,kBAAc,WAAW,eAAe,aACpC,MAAM,eAAe,UACrB,MAAM,oBAAqB,eAAe,UAAW;AAAA,EAE1D,OAAO;AAEN,kBAAc,aAAa,UAAU,MAAM,oBAAqB,aAAa,UAAW,IAAI,MAAM,aAAa;AAAA,EAEhH;AAEA,MAAK,aAAa,YAAY,QAAY;AAEzC,aAAU,IAAI,GAAG,KAAK,aAAa,QAAQ,QAAQ,IAAI,IAAI,KAAO;AAEjE,qBAAe,MAAM,oBAAqB,aAAa,QAAS,CAAE,CAAE;AAAA,IAErE;AAAA,EAED;AAEA,SAAO;AAER;AAEA,SAAS,oBAAqB,YAAa;AAE1C,MAAI,gBAAgB;AAEpB,QAAM,OAAO,OAAO,KAAM,UAAW,EAAE,KAAK;AAE5C,WAAU,IAAI,GAAG,KAAK,KAAK,QAAQ,IAAI,IAAI,KAAO;AAEjD,qBAAiB,KAAM,CAAE,IAAI,MAAM,WAAY,KAAM,CAAE,CAAE,IAAI;AAAA,EAE9D;AAEA,SAAO;AAER;AAEA,SAAS,4BAA6B,aAAc;AAKnD,UAAS,aAAc;AAAA,IAEtB,KAAK;AACJ,aAAO,IAAI;AAAA,IAEZ,KAAK;AACJ,aAAO,IAAI;AAAA,IAEZ,KAAK;AACJ,aAAO,IAAI;AAAA,IAEZ,KAAK;AACJ,aAAO,IAAI;AAAA,IAEZ;AACC,YAAM,IAAI,MAAO,mEAAoE;AAAA,EAEvF;AAED;AAEA,SAAS,oBAAqB,KAAM;AAEnC,MAAK,IAAI,OAAQ,gBAAiB,IAAI,KAAK,IAAI,OAAQ,oBAAqB,MAAM,EAAI,QAAO;AAC7F,MAAK,IAAI,OAAQ,eAAgB,IAAI,KAAK,IAAI,OAAQ,oBAAqB,MAAM,EAAI,QAAO;AAE5F,SAAO;AAER;AAEA,IAAM,kBAAkB,IAAI,QAAQ;AAIpC,IAAM,aAAN,MAAiB;AAAA,EAEhB,YAAa,OAAO,CAAC,GAAG,UAAU,CAAC,GAAI;AAEtC,SAAK,OAAO;AACZ,SAAK,aAAa,CAAC;AACnB,SAAK,UAAU,CAAC;AAChB,SAAK,UAAU;AAGf,SAAK,QAAQ,IAAI,aAAa;AAG9B,SAAK,eAAe,oBAAI,IAAI;AAG5B,SAAK,iBAAiB,CAAC;AAGvB,SAAK,YAAY,CAAC;AAGlB,SAAK,YAAY,EAAE,MAAM,CAAC,GAAG,MAAM,CAAC,EAAE;AACtC,SAAK,cAAc,EAAE,MAAM,CAAC,GAAG,MAAM,CAAC,EAAE;AACxC,SAAK,aAAa,EAAE,MAAM,CAAC,GAAG,MAAM,CAAC,EAAE;AAEvC,SAAK,cAAc,CAAC;AACpB,SAAK,eAAe,CAAC;AAGrB,SAAK,gBAAgB,CAAC;AAKtB,QAAI,WAAW;AACf,QAAI,gBAAgB;AACpB,QAAI,YAAY;AAChB,QAAI,iBAAiB;AAErB,QAAK,OAAO,cAAc,aAAc;AAEvC,YAAM,YAAY,UAAU;AAE5B,iBAAW,iCAAiC,KAAM,SAAU,MAAM;AAClE,YAAM,cAAc,UAAU,MAAO,gBAAiB;AACtD,sBAAgB,YAAY,cAAc,SAAU,YAAa,CAAE,GAAG,EAAG,IAAI;AAE7E,kBAAY,UAAU,QAAS,SAAU,IAAI;AAC7C,uBAAiB,YAAY,UAAU,MAAO,qBAAsB,EAAG,CAAE,IAAI;AAAA,IAE9E;AAEA,QAAK,OAAO,sBAAsB,eAAiB,YAAY,gBAAgB,MAAU,aAAa,iBAAiB,IAAO;AAE7H,WAAK,gBAAgB,IAAI,cAAe,KAAK,QAAQ,OAAQ;AAAA,IAE9D,OAAO;AAEN,WAAK,gBAAgB,IAAI,kBAAmB,KAAK,QAAQ,OAAQ;AAAA,IAElE;AAEA,SAAK,cAAc,eAAgB,KAAK,QAAQ,WAAY;AAC5D,SAAK,cAAc,iBAAkB,KAAK,QAAQ,aAAc;AAEhE,SAAK,aAAa,IAAI,WAAY,KAAK,QAAQ,OAAQ;AACvD,SAAK,WAAW,gBAAiB,aAAc;AAE/C,QAAK,KAAK,QAAQ,gBAAgB,mBAAoB;AAErD,WAAK,WAAW,mBAAoB,IAAK;AAAA,IAE1C;AAAA,EAED;AAAA,EAEA,cAAe,YAAa;AAE3B,SAAK,aAAa;AAAA,EAEnB;AAAA,EAEA,WAAY,SAAU;AAErB,SAAK,UAAU;AAAA,EAEhB;AAAA,EAEA,MAAO,QAAQ,SAAU;AAExB,UAAM,SAAS;AACf,UAAM,OAAO,KAAK;AAClB,UAAM,aAAa,KAAK;AAGxB,SAAK,MAAM,UAAU;AACrB,SAAK,YAAY,CAAC;AAGlB,SAAK,WAAY,SAAW,KAAM;AAEjC,aAAO,IAAI,aAAa,IAAI,UAAU;AAAA,IAEvC,CAAE;AAEF,YAAQ,IAAK,KAAK,WAAY,SAAW,KAAM;AAE9C,aAAO,IAAI,cAAc,IAAI,WAAW;AAAA,IAEzC,CAAE,CAAE,EAAE,KAAM,WAAY;AAEvB,aAAO,QAAQ,IAAK;AAAA,QAEnB,OAAO,gBAAiB,OAAQ;AAAA,QAChC,OAAO,gBAAiB,WAAY;AAAA,QACpC,OAAO,gBAAiB,QAAS;AAAA,MAElC,CAAE;AAAA,IAEH,CAAE,EAAE,KAAM,SAAW,cAAe;AAEnC,YAAM,SAAS;AAAA,QACd,OAAO,aAAc,CAAE,EAAG,KAAK,SAAS,CAAE;AAAA,QAC1C,QAAQ,aAAc,CAAE;AAAA,QACxB,YAAY,aAAc,CAAE;AAAA,QAC5B,SAAS,aAAc,CAAE;AAAA,QACzB,OAAO,KAAK;AAAA,QACZ;AAAA,QACA,UAAU,CAAC;AAAA,MACZ;AAEA,qCAAgC,YAAY,QAAQ,IAAK;AAEzD,6BAAwB,QAAQ,IAAK;AAErC,aAAO,QAAQ,IAAK,OAAO,WAAY,SAAW,KAAM;AAEvD,eAAO,IAAI,aAAa,IAAI,UAAW,MAAO;AAAA,MAE/C,CAAE,CAAE,EAAE,KAAM,WAAY;AAEvB,mBAAY,SAAS,OAAO,QAAS;AAEpC,gBAAM,kBAAkB;AAAA,QAEzB;AAEA,eAAQ,MAAO;AAAA,MAEhB,CAAE;AAAA,IAEH,CAAE,EAAE,MAAO,OAAQ;AAAA,EAEpB;AAAA;AAAA;AAAA;AAAA,EAKA,YAAY;AAEX,UAAM,WAAW,KAAK,KAAK,SAAS,CAAC;AACrC,UAAM,WAAW,KAAK,KAAK,SAAS,CAAC;AACrC,UAAM,WAAW,KAAK,KAAK,UAAU,CAAC;AAItC,aAAU,YAAY,GAAG,aAAa,SAAS,QAAQ,YAAY,YAAY,aAAe;AAE7F,YAAM,SAAS,SAAU,SAAU,EAAE;AAErC,eAAU,IAAI,GAAG,KAAK,OAAO,QAAQ,IAAI,IAAI,KAAO;AAEnD,iBAAU,OAAQ,CAAE,CAAE,EAAE,SAAS;AAAA,MAElC;AAAA,IAED;AAIA,aAAU,YAAY,GAAG,aAAa,SAAS,QAAQ,YAAY,YAAY,aAAe;AAE7F,YAAM,UAAU,SAAU,SAAU;AAEpC,UAAK,QAAQ,SAAS,QAAY;AAEjC,aAAK,YAAa,KAAK,WAAW,QAAQ,IAAK;AAK/C,YAAK,QAAQ,SAAS,QAAY;AAEjC,mBAAU,QAAQ,IAAK,EAAE,gBAAgB;AAAA,QAE1C;AAAA,MAED;AAEA,UAAK,QAAQ,WAAW,QAAY;AAEnC,aAAK,YAAa,KAAK,aAAa,QAAQ,MAAO;AAAA,MAEpD;AAAA,IAED;AAAA,EAED;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,YAAa,OAAO,OAAQ;AAE3B,QAAK,UAAU,OAAY;AAE3B,QAAK,MAAM,KAAM,KAAM,MAAM,QAAY;AAExC,YAAM,KAAM,KAAM,IAAI,MAAM,KAAM,KAAM,IAAI;AAAA,IAE7C;AAEA,UAAM,KAAM,KAAM;AAAA,EAEnB;AAAA;AAAA,EAGA,YAAa,OAAO,OAAO,QAAS;AAEnC,QAAK,MAAM,KAAM,KAAM,KAAK,EAAI,QAAO;AAEvC,UAAM,MAAM,OAAO,MAAM;AAIzB,UAAM,iBAAiB,CAAE,UAAU,UAAW;AAE7C,YAAM,WAAW,KAAK,aAAa,IAAK,QAAS;AACjD,UAAK,YAAY,MAAO;AAEvB,aAAK,aAAa,IAAK,OAAO,QAAS;AAAA,MAExC;AAEA,iBAAY,CAAE,GAAG,KAAM,KAAK,SAAS,SAAS,QAAQ,GAAI;AAEzD,uBAAgB,OAAO,MAAM,SAAU,CAAE,CAAE;AAAA,MAE5C;AAAA,IAED;AAEA,mBAAgB,QAAQ,GAAI;AAE5B,QAAI,QAAQ,eAAiB,MAAM,KAAM,KAAM;AAE/C,WAAO;AAAA,EAER;AAAA,EAEA,WAAY,MAAO;AAElB,UAAM,aAAa,OAAO,OAAQ,KAAK,OAAQ;AAC/C,eAAW,KAAM,IAAK;AAEtB,aAAU,IAAI,GAAG,IAAI,WAAW,QAAQ,KAAO;AAE9C,YAAM,SAAS,KAAM,WAAY,CAAE,CAAE;AAErC,UAAK,OAAS,QAAO;AAAA,IAEtB;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,WAAY,MAAO;AAElB,UAAM,aAAa,OAAO,OAAQ,KAAK,OAAQ;AAC/C,eAAW,QAAS,IAAK;AAEzB,UAAM,UAAU,CAAC;AAEjB,aAAU,IAAI,GAAG,IAAI,WAAW,QAAQ,KAAO;AAE9C,YAAM,SAAS,KAAM,WAAY,CAAE,CAAE;AAErC,UAAK,OAAS,SAAQ,KAAM,MAAO;AAAA,IAEpC;AAEA,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,cAAe,MAAM,OAAQ;AAE5B,UAAM,WAAW,OAAO,MAAM;AAC9B,QAAI,aAAa,KAAK,MAAM,IAAK,QAAS;AAE1C,QAAK,CAAE,YAAa;AAEnB,cAAS,MAAO;AAAA,QAEf,KAAK;AACJ,uBAAa,KAAK,UAAW,KAAM;AACnC;AAAA,QAED,KAAK;AACJ,uBAAa,KAAK,WAAY,SAAW,KAAM;AAE9C,mBAAO,IAAI,YAAY,IAAI,SAAU,KAAM;AAAA,UAE5C,CAAE;AACF;AAAA,QAED,KAAK;AACJ,uBAAa,KAAK,WAAY,SAAW,KAAM;AAE9C,mBAAO,IAAI,YAAY,IAAI,SAAU,KAAM;AAAA,UAE5C,CAAE;AACF;AAAA,QAED,KAAK;AACJ,uBAAa,KAAK,aAAc,KAAM;AACtC;AAAA,QAED,KAAK;AACJ,uBAAa,KAAK,WAAY,SAAW,KAAM;AAE9C,mBAAO,IAAI,kBAAkB,IAAI,eAAgB,KAAM;AAAA,UAExD,CAAE;AACF;AAAA,QAED,KAAK;AACJ,uBAAa,KAAK,WAAY,KAAM;AACpC;AAAA,QAED,KAAK;AACJ,uBAAa,KAAK,WAAY,SAAW,KAAM;AAE9C,mBAAO,IAAI,gBAAgB,IAAI,aAAc,KAAM;AAAA,UAEpD,CAAE;AACF;AAAA,QAED,KAAK;AACJ,uBAAa,KAAK,WAAY,SAAW,KAAM;AAE9C,mBAAO,IAAI,eAAe,IAAI,YAAa,KAAM;AAAA,UAElD,CAAE;AACF;AAAA,QAED,KAAK;AACJ,uBAAa,KAAK,SAAU,KAAM;AAClC;AAAA,QAED,KAAK;AACJ,uBAAa,KAAK,WAAY,SAAW,KAAM;AAE9C,mBAAO,IAAI,iBAAiB,IAAI,cAAe,KAAM;AAAA,UAEtD,CAAE;AACF;AAAA,QAED,KAAK;AACJ,uBAAa,KAAK,WAAY,KAAM;AACpC;AAAA,QAED;AACC,uBAAa,KAAK,WAAY,SAAW,KAAM;AAE9C,mBAAO,OAAO,QAAQ,IAAI,iBAAiB,IAAI,cAAe,MAAM,KAAM;AAAA,UAE3E,CAAE;AAEF,cAAK,CAAE,YAAa;AAEnB,kBAAM,IAAI,MAAO,mBAAmB,IAAK;AAAA,UAE1C;AAEA;AAAA,MAEF;AAEA,WAAK,MAAM,IAAK,UAAU,UAAW;AAAA,IAEtC;AAEA,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,gBAAiB,MAAO;AAEvB,QAAI,eAAe,KAAK,MAAM,IAAK,IAAK;AAExC,QAAK,CAAE,cAAe;AAErB,YAAM,SAAS;AACf,YAAM,OAAO,KAAK,KAAM,QAAS,SAAS,SAAS,OAAO,IAAM,KAAK,CAAC;AAEtE,qBAAe,QAAQ,IAAK,KAAK,IAAK,SAAW,KAAK,OAAQ;AAE7D,eAAO,OAAO,cAAe,MAAM,KAAM;AAAA,MAE1C,CAAE,CAAE;AAEJ,WAAK,MAAM,IAAK,MAAM,YAAa;AAAA,IAEpC;AAEA,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAY,aAAc;AAEzB,UAAM,YAAY,KAAK,KAAK,QAAS,WAAY;AACjD,UAAM,SAAS,KAAK;AAEpB,QAAK,UAAU,QAAQ,UAAU,SAAS,eAAgB;AAEzD,YAAM,IAAI,MAAO,uBAAuB,UAAU,OAAO,gCAAiC;AAAA,IAE3F;AAGA,QAAK,UAAU,QAAQ,UAAa,gBAAgB,GAAI;AAEvD,aAAO,QAAQ,QAAS,KAAK,WAAY,WAAW,eAAgB,EAAE,IAAK;AAAA,IAE5E;AAEA,UAAM,UAAU,KAAK;AAErB,WAAO,IAAI,QAAS,SAAW,SAAS,QAAS;AAEhD,aAAO,KAAM,YAAY,WAAY,UAAU,KAAK,QAAQ,IAAK,GAAG,SAAS,QAAW,WAAY;AAEnG,eAAQ,IAAI,MAAO,8CAA8C,UAAU,MAAM,IAAK,CAAE;AAAA,MAEzF,CAAE;AAAA,IAEH,CAAE;AAAA,EAEH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,eAAgB,iBAAkB;AAEjC,UAAM,gBAAgB,KAAK,KAAK,YAAa,eAAgB;AAE7D,WAAO,KAAK,cAAe,UAAU,cAAc,MAAO,EAAE,KAAM,SAAW,QAAS;AAErF,YAAM,aAAa,cAAc,cAAc;AAC/C,YAAM,aAAa,cAAc,cAAc;AAC/C,aAAO,OAAO,MAAO,YAAY,aAAa,UAAW;AAAA,IAE1D,CAAE;AAAA,EAEH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAc,eAAgB;AAE7B,UAAM,SAAS;AACf,UAAM,OAAO,KAAK;AAElB,UAAM,cAAc,KAAK,KAAK,UAAW,aAAc;AAEvD,QAAK,YAAY,eAAe,UAAa,YAAY,WAAW,QAAY;AAE/E,YAAM,WAAW,iBAAkB,YAAY,IAAK;AACpD,YAAM,aAAa,sBAAuB,YAAY,aAAc;AACpE,YAAM,aAAa,YAAY,eAAe;AAE9C,YAAM,QAAQ,IAAI,WAAY,YAAY,QAAQ,QAAS;AAC3D,aAAO,QAAQ,QAAS,IAAI,gBAAiB,OAAO,UAAU,UAAW,CAAE;AAAA,IAE5E;AAEA,UAAM,qBAAqB,CAAC;AAE5B,QAAK,YAAY,eAAe,QAAY;AAE3C,yBAAmB,KAAM,KAAK,cAAe,cAAc,YAAY,UAAW,CAAE;AAAA,IAErF,OAAO;AAEN,yBAAmB,KAAM,IAAK;AAAA,IAE/B;AAEA,QAAK,YAAY,WAAW,QAAY;AAEvC,yBAAmB,KAAM,KAAK,cAAe,cAAc,YAAY,OAAO,QAAQ,UAAW,CAAE;AACnG,yBAAmB,KAAM,KAAK,cAAe,cAAc,YAAY,OAAO,OAAO,UAAW,CAAE;AAAA,IAEnG;AAEA,WAAO,QAAQ,IAAK,kBAAmB,EAAE,KAAM,SAAW,aAAc;AAEvE,YAAM,aAAa,YAAa,CAAE;AAElC,YAAM,WAAW,iBAAkB,YAAY,IAAK;AACpD,YAAM,aAAa,sBAAuB,YAAY,aAAc;AAGpE,YAAM,eAAe,WAAW;AAChC,YAAM,YAAY,eAAe;AACjC,YAAM,aAAa,YAAY,cAAc;AAC7C,YAAM,aAAa,YAAY,eAAe,SAAY,KAAK,YAAa,YAAY,UAAW,EAAE,aAAa;AAClH,YAAM,aAAa,YAAY,eAAe;AAC9C,UAAI,OAAO;AAGX,UAAK,cAAc,eAAe,WAAY;AAI7C,cAAM,UAAU,KAAK,MAAO,aAAa,UAAW;AACpD,cAAM,aAAa,uBAAuB,YAAY,aAAa,MAAM,YAAY,gBAAgB,MAAM,UAAU,MAAM,YAAY;AACvI,YAAI,KAAK,OAAO,MAAM,IAAK,UAAW;AAEtC,YAAK,CAAE,IAAK;AAEX,kBAAQ,IAAI,WAAY,YAAY,UAAU,YAAY,YAAY,QAAQ,aAAa,YAAa;AAGxG,eAAK,IAAI,kBAAmB,OAAO,aAAa,YAAa;AAE7D,iBAAO,MAAM,IAAK,YAAY,EAAG;AAAA,QAElC;AAEA,0BAAkB,IAAI,2BAA4B,IAAI,UAAY,aAAa,aAAe,cAAc,UAAW;AAAA,MAExH,OAAO;AAEN,YAAK,eAAe,MAAO;AAE1B,kBAAQ,IAAI,WAAY,YAAY,QAAQ,QAAS;AAAA,QAEtD,OAAO;AAEN,kBAAQ,IAAI,WAAY,YAAY,YAAY,YAAY,QAAQ,QAAS;AAAA,QAE9E;AAEA,0BAAkB,IAAI,gBAAiB,OAAO,UAAU,UAAW;AAAA,MAEpE;AAGA,UAAK,YAAY,WAAW,QAAY;AAEvC,cAAM,kBAAkB,iBAAiB;AACzC,cAAM,oBAAoB,sBAAuB,YAAY,OAAO,QAAQ,aAAc;AAE1F,cAAM,oBAAoB,YAAY,OAAO,QAAQ,cAAc;AACnE,cAAM,mBAAmB,YAAY,OAAO,OAAO,cAAc;AAEjE,cAAM,gBAAgB,IAAI,kBAAmB,YAAa,CAAE,GAAG,mBAAmB,YAAY,OAAO,QAAQ,eAAgB;AAC7H,cAAM,eAAe,IAAI,WAAY,YAAa,CAAE,GAAG,kBAAkB,YAAY,OAAO,QAAQ,QAAS;AAE7G,YAAK,eAAe,MAAO;AAG1B,4BAAkB,IAAI,gBAAiB,gBAAgB,MAAM,MAAM,GAAG,gBAAgB,UAAU,gBAAgB,UAAW;AAAA,QAE5H;AAEA,iBAAU,IAAI,GAAG,KAAK,cAAc,QAAQ,IAAI,IAAI,KAAO;AAE1D,gBAAM,QAAQ,cAAe,CAAE;AAE/B,0BAAgB,KAAM,OAAO,aAAc,IAAI,QAAS,CAAE;AAC1D,cAAK,YAAY,EAAI,iBAAgB,KAAM,OAAO,aAAc,IAAI,WAAW,CAAE,CAAE;AACnF,cAAK,YAAY,EAAI,iBAAgB,KAAM,OAAO,aAAc,IAAI,WAAW,CAAE,CAAE;AACnF,cAAK,YAAY,EAAI,iBAAgB,KAAM,OAAO,aAAc,IAAI,WAAW,CAAE,CAAE;AACnF,cAAK,YAAY,EAAI,OAAM,IAAI,MAAO,mEAAoE;AAAA,QAE3G;AAAA,MAED;AAEA,aAAO;AAAA,IAER,CAAE;AAAA,EAEH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,YAAa,cAAe;AAE3B,UAAM,OAAO,KAAK;AAClB,UAAM,UAAU,KAAK;AACrB,UAAM,aAAa,KAAK,SAAU,YAAa;AAC/C,UAAM,cAAc,WAAW;AAC/B,UAAM,YAAY,KAAK,OAAQ,WAAY;AAE3C,QAAI,SAAS,KAAK;AAElB,QAAK,UAAU,KAAM;AAEpB,YAAM,UAAU,QAAQ,QAAQ,WAAY,UAAU,GAAI;AAC1D,UAAK,YAAY,KAAO,UAAS;AAAA,IAElC;AAEA,WAAO,KAAK,iBAAkB,cAAc,aAAa,MAAO;AAAA,EAEjE;AAAA,EAEA,iBAAkB,cAAc,aAAa,QAAS;AAErD,UAAM,SAAS;AACf,UAAM,OAAO,KAAK;AAElB,UAAM,aAAa,KAAK,SAAU,YAAa;AAC/C,UAAM,YAAY,KAAK,OAAQ,WAAY;AAE3C,UAAM,YAAa,UAAU,OAAO,UAAU,cAAe,MAAM,WAAW;AAE9E,QAAK,KAAK,aAAc,QAAS,GAAI;AAGpC,aAAO,KAAK,aAAc,QAAS;AAAA,IAEpC;AAEA,UAAM,UAAU,KAAK,gBAAiB,aAAa,MAAO,EAAE,KAAM,SAAW,SAAU;AAEtF,cAAQ,QAAQ;AAEhB,cAAQ,OAAO,WAAW,QAAQ,UAAU,QAAQ;AAEpD,UAAK,QAAQ,SAAS,MAAM,OAAO,UAAU,QAAQ,YAAY,UAAU,IAAI,WAAY,aAAc,MAAM,OAAQ;AAEtH,gBAAQ,OAAO,UAAU;AAAA,MAE1B;AAEA,YAAM,WAAW,KAAK,YAAY,CAAC;AACnC,YAAM,UAAU,SAAU,WAAW,OAAQ,KAAK,CAAC;AAEnD,cAAQ,YAAY,cAAe,QAAQ,SAAU,KAAK;AAC1D,cAAQ,YAAY,cAAe,QAAQ,SAAU,KAAK;AAC1D,cAAQ,QAAQ,gBAAiB,QAAQ,KAAM,KAAK;AACpD,cAAQ,QAAQ,gBAAiB,QAAQ,KAAM,KAAK;AAEpD,aAAO,aAAa,IAAK,SAAS,EAAE,UAAU,aAAa,CAAE;AAE7D,aAAO;AAAA,IAER,CAAE,EAAE,MAAO,WAAY;AAEtB,aAAO;AAAA,IAER,CAAE;AAEF,SAAK,aAAc,QAAS,IAAI;AAEhC,WAAO;AAAA,EAER;AAAA,EAEA,gBAAiB,aAAa,QAAS;AAEtC,UAAM,SAAS;AACf,UAAM,OAAO,KAAK;AAClB,UAAM,UAAU,KAAK;AAErB,QAAK,KAAK,YAAa,WAAY,MAAM,QAAY;AAEpD,aAAO,KAAK,YAAa,WAAY,EAAE,KAAM,CAAE,YAAa,QAAQ,MAAM,CAAE;AAAA,IAE7E;AAEA,UAAM,YAAY,KAAK,OAAQ,WAAY;AAE3C,UAAM,MAAM,KAAK,OAAO,KAAK;AAE7B,QAAI,YAAY,UAAU,OAAO;AACjC,QAAI,cAAc;AAElB,QAAK,UAAU,eAAe,QAAY;AAIzC,kBAAY,OAAO,cAAe,cAAc,UAAU,UAAW,EAAE,KAAM,SAAW,YAAa;AAEpG,sBAAc;AACd,cAAM,OAAO,IAAI,KAAM,CAAE,UAAW,GAAG,EAAE,MAAM,UAAU,SAAS,CAAE;AACpE,oBAAY,IAAI,gBAAiB,IAAK;AACtC,eAAO;AAAA,MAER,CAAE;AAAA,IAEH,WAAY,UAAU,QAAQ,QAAY;AAEzC,YAAM,IAAI,MAAO,6BAA6B,cAAc,gCAAiC;AAAA,IAE9F;AAEA,UAAM,UAAU,QAAQ,QAAS,SAAU,EAAE,KAAM,SAAWC,YAAY;AAEzE,aAAO,IAAI,QAAS,SAAW,SAAS,QAAS;AAEhD,YAAI,SAAS;AAEb,YAAK,OAAO,wBAAwB,MAAO;AAE1C,mBAAS,SAAW,aAAc;AAEjC,kBAAM,UAAU,IAAI,QAAS,WAAY;AACzC,oBAAQ,cAAc;AAEtB,oBAAS,OAAQ;AAAA,UAElB;AAAA,QAED;AAEA,eAAO,KAAM,YAAY,WAAYA,YAAW,QAAQ,IAAK,GAAG,QAAQ,QAAW,MAAO;AAAA,MAE3F,CAAE;AAAA,IAEH,CAAE,EAAE,KAAM,SAAW,SAAU;AAI9B,UAAK,gBAAgB,MAAO;AAE3B,YAAI,gBAAiB,SAAU;AAAA,MAEhC;AAEA,6BAAwB,SAAS,SAAU;AAE3C,cAAQ,SAAS,WAAW,UAAU,YAAY,oBAAqB,UAAU,GAAI;AAErF,aAAO;AAAA,IAER,CAAE,EAAE,MAAO,SAAW,OAAQ;AAE7B,cAAQ,MAAO,2CAA4C,SAAU;AACrE,YAAM;AAAA,IAEP,CAAE;AAEF,SAAK,YAAa,WAAY,IAAI;AAClC,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,cAAe,gBAAgB,SAAS,QAAQ,YAAa;AAE5D,UAAM,SAAS;AAEf,WAAO,KAAK,cAAe,WAAW,OAAO,KAAM,EAAE,KAAM,SAAW,SAAU;AAE/E,UAAK,CAAE,QAAU,QAAO;AAExB,UAAK,OAAO,aAAa,UAAa,OAAO,WAAW,GAAI;AAE3D,kBAAU,QAAQ,MAAM;AACxB,gBAAQ,UAAU,OAAO;AAAA,MAE1B;AAEA,UAAK,OAAO,WAAY,WAAW,qBAAsB,GAAI;AAE5D,cAAM,YAAY,OAAO,eAAe,SAAY,OAAO,WAAY,WAAW,qBAAsB,IAAI;AAE5G,YAAK,WAAY;AAEhB,gBAAM,gBAAgB,OAAO,aAAa,IAAK,OAAQ;AACvD,oBAAU,OAAO,WAAY,WAAW,qBAAsB,EAAE,cAAe,SAAS,SAAU;AAClG,iBAAO,aAAa,IAAK,SAAS,aAAc;AAAA,QAEjD;AAAA,MAED;AAEA,UAAK,eAAe,QAAY;AAE/B,gBAAQ,aAAa;AAAA,MAEtB;AAEA,qBAAgB,OAAQ,IAAI;AAE5B,aAAO;AAAA,IAER,CAAE;AAAA,EAEH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,oBAAqB,MAAO;AAE3B,UAAM,WAAW,KAAK;AACtB,QAAI,WAAW,KAAK;AAEpB,UAAM,wBAAwB,SAAS,WAAW,YAAY;AAC9D,UAAM,kBAAkB,SAAS,WAAW,UAAU;AACtD,UAAM,iBAAiB,SAAS,WAAW,WAAW;AAEtD,QAAK,KAAK,UAAW;AAEpB,YAAM,WAAW,oBAAoB,SAAS;AAE9C,UAAI,iBAAiB,KAAK,MAAM,IAAK,QAAS;AAE9C,UAAK,CAAE,gBAAiB;AAEvB,yBAAiB,IAAI,eAAe;AACpC,iBAAS,UAAU,KAAK,KAAM,gBAAgB,QAAS;AACvD,uBAAe,MAAM,KAAM,SAAS,KAAM;AAC1C,uBAAe,MAAM,SAAS;AAC9B,uBAAe,kBAAkB;AAEjC,aAAK,MAAM,IAAK,UAAU,cAAe;AAAA,MAE1C;AAEA,iBAAW;AAAA,IAEZ,WAAY,KAAK,QAAS;AAEzB,YAAM,WAAW,uBAAuB,SAAS;AAEjD,UAAI,eAAe,KAAK,MAAM,IAAK,QAAS;AAE5C,UAAK,CAAE,cAAe;AAErB,uBAAe,IAAI,kBAAkB;AACrC,iBAAS,UAAU,KAAK,KAAM,cAAc,QAAS;AACrD,qBAAa,MAAM,KAAM,SAAS,KAAM;AACxC,qBAAa,MAAM,SAAS;AAE5B,aAAK,MAAM,IAAK,UAAU,YAAa;AAAA,MAExC;AAEA,iBAAW;AAAA,IAEZ;AAGA,QAAK,yBAAyB,mBAAmB,gBAAiB;AAEjE,UAAI,WAAW,oBAAoB,SAAS,OAAO;AAEnD,UAAK,sBAAwB,aAAY;AACzC,UAAK,gBAAkB,aAAY;AACnC,UAAK,eAAiB,aAAY;AAElC,UAAI,iBAAiB,KAAK,MAAM,IAAK,QAAS;AAE9C,UAAK,CAAE,gBAAiB;AAEvB,yBAAiB,SAAS,MAAM;AAEhC,YAAK,gBAAkB,gBAAe,eAAe;AACrD,YAAK,eAAiB,gBAAe,cAAc;AAEnD,YAAK,uBAAwB;AAG5B,cAAK,eAAe,YAAc,gBAAe,YAAY,KAAK;AAClE,cAAK,eAAe,qBAAuB,gBAAe,qBAAqB,KAAK;AAAA,QAErF;AAEA,aAAK,MAAM,IAAK,UAAU,cAAe;AAEzC,aAAK,aAAa,IAAK,gBAAgB,KAAK,aAAa,IAAK,QAAS,CAAE;AAAA,MAE1E;AAEA,iBAAW;AAAA,IAEZ;AAEA,SAAK,WAAW;AAAA,EAEjB;AAAA,EAEA,kBAAuC;AAEtC,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAc,eAAgB;AAE7B,UAAM,SAAS;AACf,UAAM,OAAO,KAAK;AAClB,UAAM,aAAa,KAAK;AACxB,UAAM,cAAc,KAAK,UAAW,aAAc;AAElD,QAAI;AACJ,UAAM,iBAAiB,CAAC;AACxB,UAAM,qBAAqB,YAAY,cAAc,CAAC;AAEtD,UAAM,UAAU,CAAC;AAEjB,QAAK,mBAAoB,WAAW,mBAAoB,GAAI;AAE3D,YAAM,eAAe,WAAY,WAAW,mBAAoB;AAChE,qBAAe,aAAa,gBAAgB;AAC5C,cAAQ,KAAM,aAAa,aAAc,gBAAgB,aAAa,MAAO,CAAE;AAAA,IAEhF,OAAO;AAKN,YAAM,oBAAoB,YAAY,wBAAwB,CAAC;AAE/D,qBAAe,QAAQ,IAAI,MAAO,GAAK,GAAK,CAAI;AAChD,qBAAe,UAAU;AAEzB,UAAK,MAAM,QAAS,kBAAkB,eAAgB,GAAI;AAEzD,cAAM,QAAQ,kBAAkB;AAEhC,uBAAe,MAAM,OAAQ,MAAO,CAAE,GAAG,MAAO,CAAE,GAAG,MAAO,CAAE,GAAG,oBAAqB;AACtF,uBAAe,UAAU,MAAO,CAAE;AAAA,MAEnC;AAEA,UAAK,kBAAkB,qBAAqB,QAAY;AAEvD,gBAAQ,KAAM,OAAO,cAAe,gBAAgB,OAAO,kBAAkB,kBAAkB,cAAe,CAAE;AAAA,MAEjH;AAEA,qBAAe,YAAY,kBAAkB,mBAAmB,SAAY,kBAAkB,iBAAiB;AAC/G,qBAAe,YAAY,kBAAkB,oBAAoB,SAAY,kBAAkB,kBAAkB;AAEjH,UAAK,kBAAkB,6BAA6B,QAAY;AAE/D,gBAAQ,KAAM,OAAO,cAAe,gBAAgB,gBAAgB,kBAAkB,wBAAyB,CAAE;AACjH,gBAAQ,KAAM,OAAO,cAAe,gBAAgB,gBAAgB,kBAAkB,wBAAyB,CAAE;AAAA,MAElH;AAEA,qBAAe,KAAK,WAAY,SAAW,KAAM;AAEhD,eAAO,IAAI,mBAAmB,IAAI,gBAAiB,aAAc;AAAA,MAElE,CAAE;AAEF,cAAQ,KAAM,QAAQ,IAAK,KAAK,WAAY,SAAW,KAAM;AAE5D,eAAO,IAAI,wBAAwB,IAAI,qBAAsB,eAAe,cAAe;AAAA,MAE5F,CAAE,CAAE,CAAE;AAAA,IAEP;AAEA,QAAK,YAAY,gBAAgB,MAAO;AAEvC,qBAAe,OAAO;AAAA,IAEvB;AAEA,UAAM,YAAY,YAAY,aAAa,YAAY;AAEvD,QAAK,cAAc,YAAY,OAAQ;AAEtC,qBAAe,cAAc;AAG7B,qBAAe,aAAa;AAAA,IAE7B,OAAO;AAEN,qBAAe,cAAc;AAE7B,UAAK,cAAc,YAAY,MAAO;AAErC,uBAAe,YAAY,YAAY,gBAAgB,SAAY,YAAY,cAAc;AAAA,MAE9F;AAAA,IAED;AAEA,QAAK,YAAY,kBAAkB,UAAa,iBAAiB,mBAAoB;AAEpF,cAAQ,KAAM,OAAO,cAAe,gBAAgB,aAAa,YAAY,aAAc,CAAE;AAE7F,qBAAe,cAAc,IAAI,QAAS,GAAG,CAAE;AAE/C,UAAK,YAAY,cAAc,UAAU,QAAY;AAEpD,cAAM,QAAQ,YAAY,cAAc;AAExC,uBAAe,YAAY,IAAK,OAAO,KAAM;AAAA,MAE9C;AAAA,IAED;AAEA,QAAK,YAAY,qBAAqB,UAAa,iBAAiB,mBAAoB;AAEvF,cAAQ,KAAM,OAAO,cAAe,gBAAgB,SAAS,YAAY,gBAAiB,CAAE;AAE5F,UAAK,YAAY,iBAAiB,aAAa,QAAY;AAE1D,uBAAe,iBAAiB,YAAY,iBAAiB;AAAA,MAE9D;AAAA,IAED;AAEA,QAAK,YAAY,mBAAmB,UAAa,iBAAiB,mBAAoB;AAErF,YAAM,iBAAiB,YAAY;AACnC,qBAAe,WAAW,IAAI,MAAM,EAAE,OAAQ,eAAgB,CAAE,GAAG,eAAgB,CAAE,GAAG,eAAgB,CAAE,GAAG,oBAAqB;AAAA,IAEnI;AAEA,QAAK,YAAY,oBAAoB,UAAa,iBAAiB,mBAAoB;AAEtF,cAAQ,KAAM,OAAO,cAAe,gBAAgB,eAAe,YAAY,iBAAiB,cAAe,CAAE;AAAA,IAElH;AAEA,WAAO,QAAQ,IAAK,OAAQ,EAAE,KAAM,WAAY;AAE/C,YAAM,WAAW,IAAI,aAAc,cAAe;AAElD,UAAK,YAAY,KAAO,UAAS,OAAO,YAAY;AAEpD,6BAAwB,UAAU,WAAY;AAE9C,aAAO,aAAa,IAAK,UAAU,EAAE,WAAW,cAAc,CAAE;AAEhE,UAAK,YAAY,WAAa,gCAAgC,YAAY,UAAU,WAAY;AAEhG,aAAO;AAAA,IAER,CAAE;AAAA,EAEH;AAAA;AAAA,EAGA,iBAAkB,cAAe;AAEhC,UAAM,gBAAgB,gBAAgB,iBAAkB,gBAAgB,EAAG;AAE3E,QAAK,iBAAiB,KAAK,eAAgB;AAE1C,aAAO,gBAAgB,MAAQ,EAAG,KAAK,cAAe,aAAc;AAAA,IAErE,OAAO;AAEN,WAAK,cAAe,aAAc,IAAI;AAEtC,aAAO;AAAA,IAER;AAAA,EAED;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,eAAgB,YAAa;AAE5B,UAAM,SAAS;AACf,UAAM,aAAa,KAAK;AACxB,UAAM,QAAQ,KAAK;AAEnB,aAAS,qBAAsB,WAAY;AAE1C,aAAO,WAAY,WAAW,0BAA2B,EACvD,gBAAiB,WAAW,MAAO,EACnC,KAAM,SAAW,UAAW;AAE5B,eAAO,uBAAwB,UAAU,WAAW,MAAO;AAAA,MAE5D,CAAE;AAAA,IAEJ;AAEA,UAAM,UAAU,CAAC;AAEjB,aAAU,IAAI,GAAG,KAAK,WAAW,QAAQ,IAAI,IAAI,KAAO;AAEvD,YAAM,YAAY,WAAY,CAAE;AAChC,YAAM,WAAW,mBAAoB,SAAU;AAG/C,YAAM,SAAS,MAAO,QAAS;AAE/B,UAAK,QAAS;AAGb,gBAAQ,KAAM,OAAO,OAAQ;AAAA,MAE9B,OAAO;AAEN,YAAI;AAEJ,YAAK,UAAU,cAAc,UAAU,WAAY,WAAW,0BAA2B,GAAI;AAG5F,4BAAkB,qBAAsB,SAAU;AAAA,QAEnD,OAAO;AAGN,4BAAkB,uBAAwB,IAAI,eAAe,GAAG,WAAW,MAAO;AAAA,QAEnF;AAGA,cAAO,QAAS,IAAI,EAAE,WAAsB,SAAS,gBAAgB;AAErE,gBAAQ,KAAM,eAAgB;AAAA,MAE/B;AAAA,IAED;AAEA,WAAO,QAAQ,IAAK,OAAQ;AAAA,EAE7B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAU,WAAY;AAErB,UAAM,SAAS;AACf,UAAM,OAAO,KAAK;AAClB,UAAM,aAAa,KAAK;AAExB,UAAM,UAAU,KAAK,OAAQ,SAAU;AACvC,UAAM,aAAa,QAAQ;AAE3B,UAAM,UAAU,CAAC;AAEjB,aAAU,IAAI,GAAG,KAAK,WAAW,QAAQ,IAAI,IAAI,KAAO;AAEvD,YAAM,WAAW,WAAY,CAAE,EAAE,aAAa,SAC3C,sBAAuB,KAAK,KAAM,IAClC,KAAK,cAAe,YAAY,WAAY,CAAE,EAAE,QAAS;AAE5D,cAAQ,KAAM,QAAS;AAAA,IAExB;AAEA,YAAQ,KAAM,OAAO,eAAgB,UAAW,CAAE;AAElD,WAAO,QAAQ,IAAK,OAAQ,EAAE,KAAM,SAAW,SAAU;AAExD,YAAM,YAAY,QAAQ,MAAO,GAAG,QAAQ,SAAS,CAAE;AACvD,YAAM,aAAa,QAAS,QAAQ,SAAS,CAAE;AAE/C,YAAM,SAAS,CAAC;AAEhB,eAAU,IAAI,GAAG,KAAK,WAAW,QAAQ,IAAI,IAAI,KAAO;AAEvD,cAAM,WAAW,WAAY,CAAE;AAC/B,cAAM,YAAY,WAAY,CAAE;AAIhC,YAAI;AAEJ,cAAM,WAAW,UAAW,CAAE;AAE9B,YAAK,UAAU,SAAS,gBAAgB,aACtC,UAAU,SAAS,gBAAgB,kBACnC,UAAU,SAAS,gBAAgB,gBACnC,UAAU,SAAS,QAAY;AAGhC,iBAAO,QAAQ,kBAAkB,OAC9B,IAAI,YAAa,UAAU,QAAS,IACpC,IAAI,KAAM,UAAU,QAAS;AAEhC,cAAK,KAAK,kBAAkB,MAAO;AAGlC,iBAAK,qBAAqB;AAAA,UAE3B;AAEA,cAAK,UAAU,SAAS,gBAAgB,gBAAiB;AAExD,iBAAK,WAAW,oBAAqB,KAAK,UAAU,qBAAsB;AAAA,UAE3E,WAAY,UAAU,SAAS,gBAAgB,cAAe;AAE7D,iBAAK,WAAW,oBAAqB,KAAK,UAAU,mBAAoB;AAAA,UAEzE;AAAA,QAED,WAAY,UAAU,SAAS,gBAAgB,OAAQ;AAEtD,iBAAO,IAAI,aAAc,UAAU,QAAS;AAAA,QAE7C,WAAY,UAAU,SAAS,gBAAgB,YAAa;AAE3D,iBAAO,IAAI,KAAM,UAAU,QAAS;AAAA,QAErC,WAAY,UAAU,SAAS,gBAAgB,WAAY;AAE1D,iBAAO,IAAI,SAAU,UAAU,QAAS;AAAA,QAEzC,WAAY,UAAU,SAAS,gBAAgB,QAAS;AAEvD,iBAAO,IAAI,OAAQ,UAAU,QAAS;AAAA,QAEvC,OAAO;AAEN,gBAAM,IAAI,MAAO,mDAAmD,UAAU,IAAK;AAAA,QAEpF;AAEA,YAAK,OAAO,KAAM,KAAK,SAAS,eAAgB,EAAE,SAAS,GAAI;AAE9D,6BAAoB,MAAM,OAAQ;AAAA,QAEnC;AAEA,aAAK,OAAO,OAAO,iBAAkB,QAAQ,QAAU,UAAU,SAAY;AAE7E,+BAAwB,MAAM,OAAQ;AAEtC,YAAK,UAAU,WAAa,gCAAgC,YAAY,MAAM,SAAU;AAExF,eAAO,oBAAqB,IAAK;AAEjC,eAAO,KAAM,IAAK;AAAA,MAEnB;AAEA,eAAU,IAAI,GAAG,KAAK,OAAO,QAAQ,IAAI,IAAI,KAAO;AAEnD,eAAO,aAAa,IAAK,OAAQ,CAAE,GAAG;AAAA,UACrC,QAAQ;AAAA,UACR,YAAY;AAAA,QACb,CAAE;AAAA,MAEH;AAEA,UAAK,OAAO,WAAW,GAAI;AAE1B,YAAK,QAAQ,WAAa,gCAAgC,YAAY,OAAQ,CAAE,GAAG,OAAQ;AAE3F,eAAO,OAAQ,CAAE;AAAA,MAElB;AAEA,YAAM,QAAQ,IAAI,MAAM;AAExB,UAAK,QAAQ,WAAa,gCAAgC,YAAY,OAAO,OAAQ;AAErF,aAAO,aAAa,IAAK,OAAO,EAAE,QAAQ,UAAU,CAAE;AAEtD,eAAU,IAAI,GAAG,KAAK,OAAO,QAAQ,IAAI,IAAI,KAAO;AAEnD,cAAM,IAAK,OAAQ,CAAE,CAAE;AAAA,MAExB;AAEA,aAAO;AAAA,IAER,CAAE;AAAA,EAEH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAY,aAAc;AAEzB,QAAI;AACJ,UAAM,YAAY,KAAK,KAAK,QAAS,WAAY;AACjD,UAAM,SAAS,UAAW,UAAU,IAAK;AAEzC,QAAK,CAAE,QAAS;AAEf,cAAQ,KAAM,8CAA+C;AAC7D;AAAA,IAED;AAEA,QAAK,UAAU,SAAS,eAAgB;AAEvC,eAAS,IAAI,kBAAmB,UAAU,SAAU,OAAO,IAAK,GAAG,OAAO,eAAe,GAAG,OAAO,SAAS,GAAG,OAAO,QAAQ,GAAI;AAAA,IAEnI,WAAY,UAAU,SAAS,gBAAiB;AAE/C,eAAS,IAAI,mBAAoB,CAAE,OAAO,MAAM,OAAO,MAAM,OAAO,MAAM,CAAE,OAAO,MAAM,OAAO,OAAO,OAAO,IAAK;AAAA,IAEpH;AAEA,QAAK,UAAU,KAAO,QAAO,OAAO,KAAK,iBAAkB,UAAU,IAAK;AAE1E,2BAAwB,QAAQ,SAAU;AAE1C,WAAO,QAAQ,QAAS,MAAO;AAAA,EAEhC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAU,WAAY;AAErB,UAAM,UAAU,KAAK,KAAK,MAAO,SAAU;AAE3C,UAAM,UAAU,CAAC;AAEjB,aAAU,IAAI,GAAG,KAAK,QAAQ,OAAO,QAAQ,IAAI,IAAI,KAAO;AAE3D,cAAQ,KAAM,KAAK,iBAAkB,QAAQ,OAAQ,CAAE,CAAE,CAAE;AAAA,IAE5D;AAEA,QAAK,QAAQ,wBAAwB,QAAY;AAEhD,cAAQ,KAAM,KAAK,cAAe,YAAY,QAAQ,mBAAoB,CAAE;AAAA,IAE7E,OAAO;AAEN,cAAQ,KAAM,IAAK;AAAA,IAEpB;AAEA,WAAO,QAAQ,IAAK,OAAQ,EAAE,KAAM,SAAW,SAAU;AAExD,YAAM,sBAAsB,QAAQ,IAAI;AACxC,YAAM,aAAa;AAKnB,YAAM,QAAQ,CAAC;AACf,YAAM,eAAe,CAAC;AAEtB,eAAU,IAAI,GAAG,KAAK,WAAW,QAAQ,IAAI,IAAI,KAAO;AAEvD,cAAM,YAAY,WAAY,CAAE;AAEhC,YAAK,WAAY;AAEhB,gBAAM,KAAM,SAAU;AAEtB,gBAAM,MAAM,IAAI,QAAQ;AAExB,cAAK,wBAAwB,MAAO;AAEnC,gBAAI,UAAW,oBAAoB,OAAO,IAAI,EAAG;AAAA,UAElD;AAEA,uBAAa,KAAM,GAAI;AAAA,QAExB,OAAO;AAEN,kBAAQ,KAAM,oDAAoD,QAAQ,OAAQ,CAAE,CAAE;AAAA,QAEvF;AAAA,MAED;AAEA,aAAO,IAAI,SAAU,OAAO,YAAa;AAAA,IAE1C,CAAE;AAAA,EAEH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,cAAe,gBAAiB;AAE/B,UAAM,OAAO,KAAK;AAClB,UAAM,SAAS;AAEf,UAAM,eAAe,KAAK,WAAY,cAAe;AACrD,UAAM,gBAAgB,aAAa,OAAO,aAAa,OAAO,eAAe;AAE7E,UAAM,eAAe,CAAC;AACtB,UAAM,wBAAwB,CAAC;AAC/B,UAAM,yBAAyB,CAAC;AAChC,UAAM,kBAAkB,CAAC;AACzB,UAAM,iBAAiB,CAAC;AAExB,aAAU,IAAI,GAAG,KAAK,aAAa,SAAS,QAAQ,IAAI,IAAI,KAAO;AAElE,YAAM,UAAU,aAAa,SAAU,CAAE;AACzC,YAAM,UAAU,aAAa,SAAU,QAAQ,OAAQ;AACvD,YAAM,SAAS,QAAQ;AACvB,YAAM,OAAO,OAAO;AACpB,YAAM,QAAQ,aAAa,eAAe,SAAY,aAAa,WAAY,QAAQ,KAAM,IAAI,QAAQ;AACzG,YAAM,SAAS,aAAa,eAAe,SAAY,aAAa,WAAY,QAAQ,MAAO,IAAI,QAAQ;AAE3G,UAAK,OAAO,SAAS,OAAY;AAEjC,mBAAa,KAAM,KAAK,cAAe,QAAQ,IAAK,CAAE;AACtD,4BAAsB,KAAM,KAAK,cAAe,YAAY,KAAM,CAAE;AACpE,6BAAuB,KAAM,KAAK,cAAe,YAAY,MAAO,CAAE;AACtE,sBAAgB,KAAM,OAAQ;AAC9B,qBAAe,KAAM,MAAO;AAAA,IAE7B;AAEA,WAAO,QAAQ,IAAK;AAAA,MAEnB,QAAQ,IAAK,YAAa;AAAA,MAC1B,QAAQ,IAAK,qBAAsB;AAAA,MACnC,QAAQ,IAAK,sBAAuB;AAAA,MACpC,QAAQ,IAAK,eAAgB;AAAA,MAC7B,QAAQ,IAAK,cAAe;AAAA,IAE7B,CAAE,EAAE,KAAM,SAAW,cAAe;AAEnC,YAAM,QAAQ,aAAc,CAAE;AAC9B,YAAM,iBAAiB,aAAc,CAAE;AACvC,YAAM,kBAAkB,aAAc,CAAE;AACxC,YAAM,WAAW,aAAc,CAAE;AACjC,YAAM,UAAU,aAAc,CAAE;AAEhC,YAAM,SAAS,CAAC;AAEhB,eAAU,IAAI,GAAG,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAO;AAElD,cAAM,OAAO,MAAO,CAAE;AACtB,cAAM,gBAAgB,eAAgB,CAAE;AACxC,cAAM,iBAAiB,gBAAiB,CAAE;AAC1C,cAAM,UAAU,SAAU,CAAE;AAC5B,cAAM,SAAS,QAAS,CAAE;AAE1B,YAAK,SAAS,OAAY;AAE1B,YAAK,KAAK,cAAe;AAExB,eAAK,aAAa;AAAA,QAEnB;AAEA,cAAM,gBAAgB,OAAO,uBAAwB,MAAM,eAAe,gBAAgB,SAAS,MAAO;AAE1G,YAAK,eAAgB;AAEpB,mBAAU,IAAI,GAAG,IAAI,cAAc,QAAQ,KAAO;AAEjD,mBAAO,KAAM,cAAe,CAAE,CAAE;AAAA,UAEjC;AAAA,QAED;AAAA,MAED;AAEA,aAAO,IAAI,cAAe,eAAe,QAAW,MAAO;AAAA,IAE5D,CAAE;AAAA,EAEH;AAAA,EAEA,eAAgB,WAAY;AAE3B,UAAM,OAAO,KAAK;AAClB,UAAM,SAAS;AACf,UAAM,UAAU,KAAK,MAAO,SAAU;AAEtC,QAAK,QAAQ,SAAS,OAAY,QAAO;AAEzC,WAAO,OAAO,cAAe,QAAQ,QAAQ,IAAK,EAAE,KAAM,SAAW,MAAO;AAE3E,YAAM,OAAO,OAAO,YAAa,OAAO,WAAW,QAAQ,MAAM,IAAK;AAGtE,UAAK,QAAQ,YAAY,QAAY;AAEpC,aAAK,SAAU,SAAW,GAAI;AAE7B,cAAK,CAAE,EAAE,OAAS;AAElB,mBAAU,IAAI,GAAG,KAAK,QAAQ,QAAQ,QAAQ,IAAI,IAAI,KAAO;AAE5D,cAAE,sBAAuB,CAAE,IAAI,QAAQ,QAAS,CAAE;AAAA,UAEnD;AAAA,QAED,CAAE;AAAA,MAEH;AAEA,aAAO;AAAA,IAER,CAAE;AAAA,EAEH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAU,WAAY;AAErB,UAAM,OAAO,KAAK;AAClB,UAAM,SAAS;AAEf,UAAM,UAAU,KAAK,MAAO,SAAU;AAEtC,UAAM,cAAc,OAAO,iBAAkB,SAAU;AAEvD,UAAM,eAAe,CAAC;AACtB,UAAM,cAAc,QAAQ,YAAY,CAAC;AAEzC,aAAU,IAAI,GAAG,KAAK,YAAY,QAAQ,IAAI,IAAI,KAAO;AAExD,mBAAa,KAAM,OAAO,cAAe,QAAQ,YAAa,CAAE,CAAE,CAAE;AAAA,IAErE;AAEA,UAAM,kBAAkB,QAAQ,SAAS,SACtC,QAAQ,QAAS,IAAK,IACtB,OAAO,cAAe,QAAQ,QAAQ,IAAK;AAE9C,WAAO,QAAQ,IAAK;AAAA,MACnB;AAAA,MACA,QAAQ,IAAK,YAAa;AAAA,MAC1B;AAAA,IACD,CAAE,EAAE,KAAM,SAAW,SAAU;AAE9B,YAAM,OAAO,QAAS,CAAE;AACxB,YAAM,WAAW,QAAS,CAAE;AAC5B,YAAM,WAAW,QAAS,CAAE;AAE5B,UAAK,aAAa,MAAO;AAIxB,aAAK,SAAU,SAAW,MAAO;AAEhC,cAAK,CAAE,KAAK,cAAgB;AAE5B,eAAK,KAAM,UAAU,eAAgB;AAAA,QAEtC,CAAE;AAAA,MAEH;AAEA,eAAU,IAAI,GAAG,KAAK,SAAS,QAAQ,IAAI,IAAI,KAAO;AAErD,aAAK,IAAK,SAAU,CAAE,CAAE;AAAA,MAEzB;AAEA,aAAO;AAAA,IAER,CAAE;AAAA,EAEH;AAAA;AAAA;AAAA,EAIA,iBAAkB,WAAY;AAE7B,UAAM,OAAO,KAAK;AAClB,UAAM,aAAa,KAAK;AACxB,UAAM,SAAS;AAKf,QAAK,KAAK,UAAW,SAAU,MAAM,QAAY;AAEhD,aAAO,KAAK,UAAW,SAAU;AAAA,IAElC;AAEA,UAAM,UAAU,KAAK,MAAO,SAAU;AAGtC,UAAM,WAAW,QAAQ,OAAO,OAAO,iBAAkB,QAAQ,IAAK,IAAI;AAE1E,UAAM,UAAU,CAAC;AAEjB,UAAM,cAAc,OAAO,WAAY,SAAW,KAAM;AAEvD,aAAO,IAAI,kBAAkB,IAAI,eAAgB,SAAU;AAAA,IAE5D,CAAE;AAEF,QAAK,aAAc;AAElB,cAAQ,KAAM,WAAY;AAAA,IAE3B;AAEA,QAAK,QAAQ,WAAW,QAAY;AAEnC,cAAQ,KAAM,OAAO,cAAe,UAAU,QAAQ,MAAO,EAAE,KAAM,SAAW,QAAS;AAExF,eAAO,OAAO,YAAa,OAAO,aAAa,QAAQ,QAAQ,MAAO;AAAA,MAEvE,CAAE,CAAE;AAAA,IAEL;AAEA,WAAO,WAAY,SAAW,KAAM;AAEnC,aAAO,IAAI,wBAAwB,IAAI,qBAAsB,SAAU;AAAA,IAExE,CAAE,EAAE,QAAS,SAAW,SAAU;AAEjC,cAAQ,KAAM,OAAQ;AAAA,IAEvB,CAAE;AAEF,SAAK,UAAW,SAAU,IAAI,QAAQ,IAAK,OAAQ,EAAE,KAAM,SAAW,SAAU;AAE/E,UAAI;AAGJ,UAAK,QAAQ,WAAW,MAAO;AAE9B,eAAO,IAAI,KAAK;AAAA,MAEjB,WAAY,QAAQ,SAAS,GAAI;AAEhC,eAAO,IAAI,MAAM;AAAA,MAElB,WAAY,QAAQ,WAAW,GAAI;AAElC,eAAO,QAAS,CAAE;AAAA,MAEnB,OAAO;AAEN,eAAO,IAAI,SAAS;AAAA,MAErB;AAEA,UAAK,SAAS,QAAS,CAAE,GAAI;AAE5B,iBAAU,IAAI,GAAG,KAAK,QAAQ,QAAQ,IAAI,IAAI,KAAO;AAEpD,eAAK,IAAK,QAAS,CAAE,CAAE;AAAA,QAExB;AAAA,MAED;AAEA,UAAK,QAAQ,MAAO;AAEnB,aAAK,SAAS,OAAO,QAAQ;AAC7B,aAAK,OAAO;AAAA,MAEb;AAEA,6BAAwB,MAAM,OAAQ;AAEtC,UAAK,QAAQ,WAAa,gCAAgC,YAAY,MAAM,OAAQ;AAEpF,UAAK,QAAQ,WAAW,QAAY;AAEnC,cAAM,SAAS,IAAI,QAAQ;AAC3B,eAAO,UAAW,QAAQ,MAAO;AACjC,aAAK,aAAc,MAAO;AAAA,MAE3B,OAAO;AAEN,YAAK,QAAQ,gBAAgB,QAAY;AAExC,eAAK,SAAS,UAAW,QAAQ,WAAY;AAAA,QAE9C;AAEA,YAAK,QAAQ,aAAa,QAAY;AAErC,eAAK,WAAW,UAAW,QAAQ,QAAS;AAAA,QAE7C;AAEA,YAAK,QAAQ,UAAU,QAAY;AAElC,eAAK,MAAM,UAAW,QAAQ,KAAM;AAAA,QAErC;AAAA,MAED;AAEA,UAAK,CAAE,OAAO,aAAa,IAAK,IAAK,GAAI;AAExC,eAAO,aAAa,IAAK,MAAM,CAAC,CAAE;AAAA,MAEnC;AAEA,aAAO,aAAa,IAAK,IAAK,EAAE,QAAQ;AAExC,aAAO;AAAA,IAER,CAAE;AAEF,WAAO,KAAK,UAAW,SAAU;AAAA,EAElC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAW,YAAa;AAEvB,UAAM,aAAa,KAAK;AACxB,UAAM,WAAW,KAAK,KAAK,OAAQ,UAAW;AAC9C,UAAM,SAAS;AAIf,UAAM,QAAQ,IAAI,MAAM;AACxB,QAAK,SAAS,KAAO,OAAM,OAAO,OAAO,iBAAkB,SAAS,IAAK;AAEzE,2BAAwB,OAAO,QAAS;AAExC,QAAK,SAAS,WAAa,gCAAgC,YAAY,OAAO,QAAS;AAEvF,UAAM,UAAU,SAAS,SAAS,CAAC;AAEnC,UAAM,UAAU,CAAC;AAEjB,aAAU,IAAI,GAAG,KAAK,QAAQ,QAAQ,IAAI,IAAI,KAAO;AAEpD,cAAQ,KAAM,OAAO,cAAe,QAAQ,QAAS,CAAE,CAAE,CAAE;AAAA,IAE5D;AAEA,WAAO,QAAQ,IAAK,OAAQ,EAAE,KAAM,SAAW,OAAQ;AAEtD,eAAU,IAAI,GAAG,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAO;AAElD,cAAM,IAAK,MAAO,CAAE,CAAE;AAAA,MAEvB;AAIA,YAAM,qBAAqB,CAAE,SAAU;AAEtC,cAAM,sBAAsB,oBAAI,IAAI;AAEpC,mBAAY,CAAE,KAAK,KAAM,KAAK,OAAO,cAAe;AAEnD,cAAK,eAAe,YAAY,eAAe,SAAU;AAExD,gCAAoB,IAAK,KAAK,KAAM;AAAA,UAErC;AAAA,QAED;AAEA,aAAK,SAAU,CAAEC,UAAU;AAE1B,gBAAM,WAAW,OAAO,aAAa,IAAKA,KAAK;AAE/C,cAAK,YAAY,MAAO;AAEvB,gCAAoB,IAAKA,OAAM,QAAS;AAAA,UAEzC;AAAA,QAED,CAAE;AAEF,eAAO;AAAA,MAER;AAEA,aAAO,eAAe,mBAAoB,KAAM;AAEhD,aAAO;AAAA,IAER,CAAE;AAAA,EAEH;AAAA,EAEA,uBAAwB,MAAM,eAAe,gBAAgB,SAAS,QAAS;AAE9E,UAAM,SAAS,CAAC;AAEhB,UAAM,aAAa,KAAK,OAAO,KAAK,OAAO,KAAK;AAChD,UAAM,cAAc,CAAC;AAErB,QAAK,gBAAiB,OAAO,IAAK,MAAM,gBAAgB,SAAU;AAEjE,WAAK,SAAU,SAAW,QAAS;AAElC,YAAK,OAAO,uBAAwB;AAEnC,sBAAY,KAAM,OAAO,OAAO,OAAO,OAAO,OAAO,IAAK;AAAA,QAE3D;AAAA,MAED,CAAE;AAAA,IAEH,OAAO;AAEN,kBAAY,KAAM,UAAW;AAAA,IAE9B;AAEA,QAAI;AAEJ,YAAS,gBAAiB,OAAO,IAAK,GAAI;AAAA,MAEzC,KAAK,gBAAgB;AAEpB,6BAAqB;AACrB;AAAA,MAED,KAAK,gBAAgB;AAEpB,6BAAqB;AACrB;AAAA,MAED,KAAK,gBAAgB;AAAA,MACrB,KAAK,gBAAgB;AAEpB,6BAAqB;AACrB;AAAA,MAED;AAEC,gBAAS,eAAe,UAAW;AAAA,UAElC,KAAK;AACJ,iCAAqB;AACrB;AAAA,UACD,KAAK;AAAA,UACL,KAAK;AAAA,UACL;AACC,iCAAqB;AACrB;AAAA,QAEF;AAEA;AAAA,IAEF;AAEA,UAAM,gBAAgB,QAAQ,kBAAkB,SAAY,cAAe,QAAQ,aAAc,IAAI;AAGrG,UAAM,cAAc,KAAK,sBAAuB,cAAe;AAE/D,aAAU,IAAI,GAAG,KAAK,YAAY,QAAQ,IAAI,IAAI,KAAO;AAExD,YAAM,QAAQ,IAAI;AAAA,QACjB,YAAa,CAAE,IAAI,MAAM,gBAAiB,OAAO,IAAK;AAAA,QACtD,cAAc;AAAA,QACd;AAAA,QACA;AAAA,MACD;AAGA,UAAK,QAAQ,kBAAkB,eAAgB;AAE9C,aAAK,mCAAoC,KAAM;AAAA,MAEhD;AAEA,aAAO,KAAM,KAAM;AAAA,IAEpB;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,sBAAuB,UAAW;AAEjC,QAAI,cAAc,SAAS;AAE3B,QAAK,SAAS,YAAa;AAE1B,YAAM,QAAQ,4BAA6B,YAAY,WAAY;AACnE,YAAM,SAAS,IAAI,aAAc,YAAY,MAAO;AAEpD,eAAU,IAAI,GAAG,KAAK,YAAY,QAAQ,IAAI,IAAI,KAAO;AAExD,eAAQ,CAAE,IAAI,YAAa,CAAE,IAAI;AAAA,MAElC;AAEA,oBAAc;AAAA,IAEf;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,mCAAoC,OAAQ;AAE3C,UAAM,oBAAoB,SAAS,wCAAyC,QAAS;AAMpF,YAAM,kBAAoB,gBAAgB,0BAA4B,uCAAuC;AAE7G,aAAO,IAAI,gBAAiB,KAAK,OAAO,KAAK,QAAQ,KAAK,aAAa,IAAI,GAAG,MAAO;AAAA,IAEtF;AAGA,UAAM,kBAAkB,4CAA4C;AAAA,EAErE;AAED;AAOA,SAAS,cAAe,UAAU,cAAc,QAAS;AAExD,QAAM,aAAa,aAAa;AAEhC,QAAM,MAAM,IAAI,KAAK;AAErB,MAAK,WAAW,aAAa,QAAY;AAExC,UAAM,WAAW,OAAO,KAAK,UAAW,WAAW,QAAS;AAE5D,UAAM,MAAM,SAAS;AACrB,UAAM,MAAM,SAAS;AAIrB,QAAK,QAAQ,UAAa,QAAQ,QAAY;AAE7C,UAAI;AAAA,QACH,IAAI,QAAS,IAAK,CAAE,GAAG,IAAK,CAAE,GAAG,IAAK,CAAE,CAAE;AAAA,QAC1C,IAAI,QAAS,IAAK,CAAE,GAAG,IAAK,CAAE,GAAG,IAAK,CAAE,CAAE;AAAA,MAC3C;AAEA,UAAK,SAAS,YAAa;AAE1B,cAAM,WAAW,4BAA6B,sBAAuB,SAAS,aAAc,CAAE;AAC9F,YAAI,IAAI,eAAgB,QAAS;AACjC,YAAI,IAAI,eAAgB,QAAS;AAAA,MAElC;AAAA,IAED,OAAO;AAEN,cAAQ,KAAM,qEAAsE;AAEpF;AAAA,IAED;AAAA,EAED,OAAO;AAEN;AAAA,EAED;AAEA,QAAM,UAAU,aAAa;AAE7B,MAAK,YAAY,QAAY;AAE5B,UAAM,kBAAkB,IAAI,QAAQ;AACpC,UAAM,SAAS,IAAI,QAAQ;AAE3B,aAAU,IAAI,GAAG,KAAK,QAAQ,QAAQ,IAAI,IAAI,KAAO;AAEpD,YAAM,SAAS,QAAS,CAAE;AAE1B,UAAK,OAAO,aAAa,QAAY;AAEpC,cAAM,WAAW,OAAO,KAAK,UAAW,OAAO,QAAS;AACxD,cAAM,MAAM,SAAS;AACrB,cAAM,MAAM,SAAS;AAIrB,YAAK,QAAQ,UAAa,QAAQ,QAAY;AAG7C,iBAAO,KAAM,KAAK,IAAK,KAAK,IAAK,IAAK,CAAE,CAAE,GAAG,KAAK,IAAK,IAAK,CAAE,CAAE,CAAE,CAAE;AACpE,iBAAO,KAAM,KAAK,IAAK,KAAK,IAAK,IAAK,CAAE,CAAE,GAAG,KAAK,IAAK,IAAK,CAAE,CAAE,CAAE,CAAE;AACpE,iBAAO,KAAM,KAAK,IAAK,KAAK,IAAK,IAAK,CAAE,CAAE,GAAG,KAAK,IAAK,IAAK,CAAE,CAAE,CAAE,CAAE;AAGpE,cAAK,SAAS,YAAa;AAE1B,kBAAM,WAAW,4BAA6B,sBAAuB,SAAS,aAAc,CAAE;AAC9F,mBAAO,eAAgB,QAAS;AAAA,UAEjC;AAMA,0BAAgB,IAAK,MAAO;AAAA,QAE7B,OAAO;AAEN,kBAAQ,KAAM,qEAAsE;AAAA,QAErF;AAAA,MAED;AAAA,IAED;AAGA,QAAI,eAAgB,eAAgB;AAAA,EAErC;AAEA,WAAS,cAAc;AAEvB,QAAM,SAAS,IAAI,OAAO;AAE1B,MAAI,UAAW,OAAO,MAAO;AAC7B,SAAO,SAAS,IAAI,IAAI,WAAY,IAAI,GAAI,IAAI;AAEhD,WAAS,iBAAiB;AAE3B;AAQA,SAAS,uBAAwB,UAAU,cAAc,QAAS;AAEjE,QAAM,aAAa,aAAa;AAEhC,QAAM,UAAU,CAAC;AAEjB,WAAS,wBAAyB,eAAe,eAAgB;AAEhE,WAAO,OAAO,cAAe,YAAY,aAAc,EACrD,KAAM,SAAW,UAAW;AAE5B,eAAS,aAAc,eAAe,QAAS;AAAA,IAEhD,CAAE;AAAA,EAEJ;AAEA,aAAY,qBAAqB,YAAa;AAE7C,UAAM,qBAAqB,WAAY,iBAAkB,KAAK,kBAAkB,YAAY;AAG5F,QAAK,sBAAsB,SAAS,WAAa;AAEjD,YAAQ,KAAM,wBAAyB,WAAY,iBAAkB,GAAG,kBAAmB,CAAE;AAAA,EAE9F;AAEA,MAAK,aAAa,YAAY,UAAa,CAAE,SAAS,OAAQ;AAE7D,UAAM,WAAW,OAAO,cAAe,YAAY,aAAa,OAAQ,EAAE,KAAM,SAAWC,WAAW;AAErG,eAAS,SAAUA,SAAS;AAAA,IAE7B,CAAE;AAEF,YAAQ,KAAM,QAAS;AAAA,EAExB;AAEA,MAAK,gBAAgB,sBAAsB,wBAAwB,aAAa,YAAa;AAE5F,YAAQ,KAAM,qEAAqE,gBAAgB,iBAAiB,kBAAmB;AAAA,EAExI;AAEA,yBAAwB,UAAU,YAAa;AAE/C,gBAAe,UAAU,cAAc,MAAO;AAE9C,SAAO,QAAQ,IAAK,OAAQ,EAAE,KAAM,WAAY;AAE/C,WAAO,aAAa,YAAY,SAC7B,gBAAiB,UAAU,aAAa,SAAS,MAAO,IACxD;AAAA,EAEJ,CAAE;AAEH;", + "names": ["i", "object", "morphTargetsRelative", "a", "b", "c", "il", "self", "res", "sourceURI", "node", "accessor"] +} diff --git a/site/interface/site/node_modules/.vite/deps/three.js b/site/interface/site/node_modules/.vite/deps/three.js index 9516402..6f744c1 100644 --- a/site/interface/site/node_modules/.vite/deps/three.js +++ b/site/interface/site/node_modules/.vite/deps/three.js @@ -1,30707 +1,423 @@ -// node_modules/three/build/three.module.js -var REVISION = "167"; -var MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 }; -var TOUCH = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 }; -var CullFaceNone = 0; -var CullFaceBack = 1; -var CullFaceFront = 2; -var CullFaceFrontBack = 3; -var BasicShadowMap = 0; -var PCFShadowMap = 1; -var PCFSoftShadowMap = 2; -var VSMShadowMap = 3; -var FrontSide = 0; -var BackSide = 1; -var DoubleSide = 2; -var NoBlending = 0; -var NormalBlending = 1; -var AdditiveBlending = 2; -var SubtractiveBlending = 3; -var MultiplyBlending = 4; -var CustomBlending = 5; -var AddEquation = 100; -var SubtractEquation = 101; -var ReverseSubtractEquation = 102; -var MinEquation = 103; -var MaxEquation = 104; -var ZeroFactor = 200; -var OneFactor = 201; -var SrcColorFactor = 202; -var OneMinusSrcColorFactor = 203; -var SrcAlphaFactor = 204; -var OneMinusSrcAlphaFactor = 205; -var DstAlphaFactor = 206; -var OneMinusDstAlphaFactor = 207; -var DstColorFactor = 208; -var OneMinusDstColorFactor = 209; -var SrcAlphaSaturateFactor = 210; -var ConstantColorFactor = 211; -var OneMinusConstantColorFactor = 212; -var ConstantAlphaFactor = 213; -var OneMinusConstantAlphaFactor = 214; -var NeverDepth = 0; -var AlwaysDepth = 1; -var LessDepth = 2; -var LessEqualDepth = 3; -var EqualDepth = 4; -var GreaterEqualDepth = 5; -var GreaterDepth = 6; -var NotEqualDepth = 7; -var MultiplyOperation = 0; -var MixOperation = 1; -var AddOperation = 2; -var NoToneMapping = 0; -var LinearToneMapping = 1; -var ReinhardToneMapping = 2; -var CineonToneMapping = 3; -var ACESFilmicToneMapping = 4; -var CustomToneMapping = 5; -var AgXToneMapping = 6; -var NeutralToneMapping = 7; -var AttachedBindMode = "attached"; -var DetachedBindMode = "detached"; -var UVMapping = 300; -var CubeReflectionMapping = 301; -var CubeRefractionMapping = 302; -var EquirectangularReflectionMapping = 303; -var EquirectangularRefractionMapping = 304; -var CubeUVReflectionMapping = 306; -var RepeatWrapping = 1e3; -var ClampToEdgeWrapping = 1001; -var MirroredRepeatWrapping = 1002; -var NearestFilter = 1003; -var NearestMipmapNearestFilter = 1004; -var NearestMipMapNearestFilter = 1004; -var NearestMipmapLinearFilter = 1005; -var NearestMipMapLinearFilter = 1005; -var LinearFilter = 1006; -var LinearMipmapNearestFilter = 1007; -var LinearMipMapNearestFilter = 1007; -var LinearMipmapLinearFilter = 1008; -var LinearMipMapLinearFilter = 1008; -var UnsignedByteType = 1009; -var ByteType = 1010; -var ShortType = 1011; -var UnsignedShortType = 1012; -var IntType = 1013; -var UnsignedIntType = 1014; -var FloatType = 1015; -var HalfFloatType = 1016; -var UnsignedShort4444Type = 1017; -var UnsignedShort5551Type = 1018; -var UnsignedInt248Type = 1020; -var UnsignedInt5999Type = 35902; -var AlphaFormat = 1021; -var RGBFormat = 1022; -var RGBAFormat = 1023; -var LuminanceFormat = 1024; -var LuminanceAlphaFormat = 1025; -var DepthFormat = 1026; -var DepthStencilFormat = 1027; -var RedFormat = 1028; -var RedIntegerFormat = 1029; -var RGFormat = 1030; -var RGIntegerFormat = 1031; -var RGBIntegerFormat = 1032; -var RGBAIntegerFormat = 1033; -var RGB_S3TC_DXT1_Format = 33776; -var RGBA_S3TC_DXT1_Format = 33777; -var RGBA_S3TC_DXT3_Format = 33778; -var RGBA_S3TC_DXT5_Format = 33779; -var RGB_PVRTC_4BPPV1_Format = 35840; -var RGB_PVRTC_2BPPV1_Format = 35841; -var RGBA_PVRTC_4BPPV1_Format = 35842; -var RGBA_PVRTC_2BPPV1_Format = 35843; -var RGB_ETC1_Format = 36196; -var RGB_ETC2_Format = 37492; -var RGBA_ETC2_EAC_Format = 37496; -var RGBA_ASTC_4x4_Format = 37808; -var RGBA_ASTC_5x4_Format = 37809; -var RGBA_ASTC_5x5_Format = 37810; -var RGBA_ASTC_6x5_Format = 37811; -var RGBA_ASTC_6x6_Format = 37812; -var RGBA_ASTC_8x5_Format = 37813; -var RGBA_ASTC_8x6_Format = 37814; -var RGBA_ASTC_8x8_Format = 37815; -var RGBA_ASTC_10x5_Format = 37816; -var RGBA_ASTC_10x6_Format = 37817; -var RGBA_ASTC_10x8_Format = 37818; -var RGBA_ASTC_10x10_Format = 37819; -var RGBA_ASTC_12x10_Format = 37820; -var RGBA_ASTC_12x12_Format = 37821; -var RGBA_BPTC_Format = 36492; -var RGB_BPTC_SIGNED_Format = 36494; -var RGB_BPTC_UNSIGNED_Format = 36495; -var RED_RGTC1_Format = 36283; -var SIGNED_RED_RGTC1_Format = 36284; -var RED_GREEN_RGTC2_Format = 36285; -var SIGNED_RED_GREEN_RGTC2_Format = 36286; -var LoopOnce = 2200; -var LoopRepeat = 2201; -var LoopPingPong = 2202; -var InterpolateDiscrete = 2300; -var InterpolateLinear = 2301; -var InterpolateSmooth = 2302; -var ZeroCurvatureEnding = 2400; -var ZeroSlopeEnding = 2401; -var WrapAroundEnding = 2402; -var NormalAnimationBlendMode = 2500; -var AdditiveAnimationBlendMode = 2501; -var TrianglesDrawMode = 0; -var TriangleStripDrawMode = 1; -var TriangleFanDrawMode = 2; -var BasicDepthPacking = 3200; -var RGBADepthPacking = 3201; -var RGBDepthPacking = 3202; -var RGDepthPacking = 3203; -var TangentSpaceNormalMap = 0; -var ObjectSpaceNormalMap = 1; -var NoColorSpace = ""; -var SRGBColorSpace = "srgb"; -var LinearSRGBColorSpace = "srgb-linear"; -var DisplayP3ColorSpace = "display-p3"; -var LinearDisplayP3ColorSpace = "display-p3-linear"; -var LinearTransfer = "linear"; -var SRGBTransfer = "srgb"; -var Rec709Primaries = "rec709"; -var P3Primaries = "p3"; -var ZeroStencilOp = 0; -var KeepStencilOp = 7680; -var ReplaceStencilOp = 7681; -var IncrementStencilOp = 7682; -var DecrementStencilOp = 7683; -var IncrementWrapStencilOp = 34055; -var DecrementWrapStencilOp = 34056; -var InvertStencilOp = 5386; -var NeverStencilFunc = 512; -var LessStencilFunc = 513; -var EqualStencilFunc = 514; -var LessEqualStencilFunc = 515; -var GreaterStencilFunc = 516; -var NotEqualStencilFunc = 517; -var GreaterEqualStencilFunc = 518; -var AlwaysStencilFunc = 519; -var NeverCompare = 512; -var LessCompare = 513; -var EqualCompare = 514; -var LessEqualCompare = 515; -var GreaterCompare = 516; -var NotEqualCompare = 517; -var GreaterEqualCompare = 518; -var AlwaysCompare = 519; -var StaticDrawUsage = 35044; -var DynamicDrawUsage = 35048; -var StreamDrawUsage = 35040; -var StaticReadUsage = 35045; -var DynamicReadUsage = 35049; -var StreamReadUsage = 35041; -var StaticCopyUsage = 35046; -var DynamicCopyUsage = 35050; -var StreamCopyUsage = 35042; -var GLSL1 = "100"; -var GLSL3 = "300 es"; -var WebGLCoordinateSystem = 2e3; -var WebGPUCoordinateSystem = 2001; -var EventDispatcher = class { - addEventListener(type, listener) { - if (this._listeners === void 0) this._listeners = {}; - const listeners = this._listeners; - if (listeners[type] === void 0) { - listeners[type] = []; - } - if (listeners[type].indexOf(listener) === -1) { - listeners[type].push(listener); - } - } - hasEventListener(type, listener) { - if (this._listeners === void 0) return false; - const listeners = this._listeners; - return listeners[type] !== void 0 && listeners[type].indexOf(listener) !== -1; - } - removeEventListener(type, listener) { - if (this._listeners === void 0) return; - const listeners = this._listeners; - const listenerArray = listeners[type]; - if (listenerArray !== void 0) { - const index = listenerArray.indexOf(listener); - if (index !== -1) { - listenerArray.splice(index, 1); - } - } - } - dispatchEvent(event) { - if (this._listeners === void 0) return; - const listeners = this._listeners; - const listenerArray = listeners[event.type]; - if (listenerArray !== void 0) { - event.target = this; - const array = listenerArray.slice(0); - for (let i = 0, l = array.length; i < l; i++) { - array[i].call(this, event); - } - event.target = null; - } - } -}; -var _lut = ["00", "01", "02", "03", "04", "05", "06", "07", "08", "09", "0a", "0b", "0c", "0d", "0e", "0f", "10", "11", "12", "13", "14", "15", "16", "17", "18", "19", "1a", "1b", "1c", "1d", "1e", "1f", "20", "21", "22", "23", "24", "25", "26", "27", "28", "29", "2a", "2b", "2c", "2d", "2e", "2f", "30", "31", "32", "33", "34", "35", "36", "37", "38", "39", "3a", "3b", "3c", "3d", "3e", "3f", "40", "41", "42", "43", "44", "45", "46", "47", "48", "49", "4a", "4b", "4c", "4d", "4e", "4f", "50", "51", "52", "53", "54", "55", "56", "57", "58", "59", "5a", "5b", "5c", "5d", "5e", "5f", "60", "61", "62", "63", "64", "65", "66", "67", "68", "69", "6a", "6b", "6c", "6d", "6e", "6f", "70", "71", "72", "73", "74", "75", "76", "77", "78", "79", "7a", "7b", "7c", "7d", "7e", "7f", "80", "81", "82", "83", "84", "85", "86", "87", "88", "89", "8a", "8b", "8c", "8d", "8e", "8f", "90", "91", "92", "93", "94", "95", "96", "97", "98", "99", "9a", "9b", "9c", "9d", "9e", "9f", "a0", "a1", "a2", "a3", "a4", "a5", "a6", "a7", "a8", "a9", "aa", "ab", "ac", "ad", "ae", "af", "b0", "b1", "b2", "b3", "b4", "b5", "b6", "b7", "b8", "b9", "ba", "bb", "bc", "bd", "be", "bf", "c0", "c1", "c2", "c3", "c4", "c5", "c6", "c7", "c8", "c9", "ca", "cb", "cc", "cd", "ce", "cf", "d0", "d1", "d2", "d3", "d4", "d5", "d6", "d7", "d8", "d9", "da", "db", "dc", "dd", "de", "df", "e0", "e1", "e2", "e3", "e4", "e5", "e6", "e7", "e8", "e9", "ea", "eb", "ec", "ed", "ee", "ef", "f0", "f1", "f2", "f3", "f4", "f5", "f6", "f7", "f8", "f9", "fa", "fb", "fc", "fd", "fe", "ff"]; -var _seed = 1234567; -var DEG2RAD = Math.PI / 180; -var RAD2DEG = 180 / Math.PI; -function generateUUID() { - const d0 = Math.random() * 4294967295 | 0; - const d1 = Math.random() * 4294967295 | 0; - const d2 = Math.random() * 4294967295 | 0; - const d3 = Math.random() * 4294967295 | 0; - const uuid = _lut[d0 & 255] + _lut[d0 >> 8 & 255] + _lut[d0 >> 16 & 255] + _lut[d0 >> 24 & 255] + "-" + _lut[d1 & 255] + _lut[d1 >> 8 & 255] + "-" + _lut[d1 >> 16 & 15 | 64] + _lut[d1 >> 24 & 255] + "-" + _lut[d2 & 63 | 128] + _lut[d2 >> 8 & 255] + "-" + _lut[d2 >> 16 & 255] + _lut[d2 >> 24 & 255] + _lut[d3 & 255] + _lut[d3 >> 8 & 255] + _lut[d3 >> 16 & 255] + _lut[d3 >> 24 & 255]; - return uuid.toLowerCase(); -} -function clamp(value, min, max) { - return Math.max(min, Math.min(max, value)); -} -function euclideanModulo(n, m) { - return (n % m + m) % m; -} -function mapLinear(x, a1, a2, b1, b2) { - return b1 + (x - a1) * (b2 - b1) / (a2 - a1); -} -function inverseLerp(x, y, value) { - if (x !== y) { - return (value - x) / (y - x); - } else { - return 0; - } -} -function lerp(x, y, t) { - return (1 - t) * x + t * y; -} -function damp(x, y, lambda, dt) { - return lerp(x, y, 1 - Math.exp(-lambda * dt)); -} -function pingpong(x, length = 1) { - return length - Math.abs(euclideanModulo(x, length * 2) - length); -} -function smoothstep(x, min, max) { - if (x <= min) return 0; - if (x >= max) return 1; - x = (x - min) / (max - min); - return x * x * (3 - 2 * x); -} -function smootherstep(x, min, max) { - if (x <= min) return 0; - if (x >= max) return 1; - x = (x - min) / (max - min); - return x * x * x * (x * (x * 6 - 15) + 10); -} -function randInt(low, high) { - return low + Math.floor(Math.random() * (high - low + 1)); -} -function randFloat(low, high) { - return low + Math.random() * (high - low); -} -function randFloatSpread(range) { - return range * (0.5 - Math.random()); -} -function seededRandom(s) { - if (s !== void 0) _seed = s; - let t = _seed += 1831565813; - t = Math.imul(t ^ t >>> 15, t | 1); - t ^= t + Math.imul(t ^ t >>> 7, t | 61); - return ((t ^ t >>> 14) >>> 0) / 4294967296; -} -function degToRad(degrees) { - return degrees * DEG2RAD; -} -function radToDeg(radians) { - return radians * RAD2DEG; -} -function isPowerOfTwo(value) { - return (value & value - 1) === 0 && value !== 0; -} -function ceilPowerOfTwo(value) { - return Math.pow(2, Math.ceil(Math.log(value) / Math.LN2)); -} -function floorPowerOfTwo(value) { - return Math.pow(2, Math.floor(Math.log(value) / Math.LN2)); -} -function setQuaternionFromProperEuler(q, a, b, c, order) { - const cos = Math.cos; - const sin = Math.sin; - const c2 = cos(b / 2); - const s2 = sin(b / 2); - const c13 = cos((a + c) / 2); - const s13 = sin((a + c) / 2); - const c1_3 = cos((a - c) / 2); - const s1_3 = sin((a - c) / 2); - const c3_1 = cos((c - a) / 2); - const s3_1 = sin((c - a) / 2); - switch (order) { - case "XYX": - q.set(c2 * s13, s2 * c1_3, s2 * s1_3, c2 * c13); - break; - case "YZY": - q.set(s2 * s1_3, c2 * s13, s2 * c1_3, c2 * c13); - break; - case "ZXZ": - q.set(s2 * c1_3, s2 * s1_3, c2 * s13, c2 * c13); - break; - case "XZX": - q.set(c2 * s13, s2 * s3_1, s2 * c3_1, c2 * c13); - break; - case "YXY": - q.set(s2 * c3_1, c2 * s13, s2 * s3_1, c2 * c13); - break; - case "ZYZ": - q.set(s2 * s3_1, s2 * c3_1, c2 * s13, c2 * c13); - break; - default: - console.warn("THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: " + order); - } -} -function denormalize(value, array) { - switch (array.constructor) { - case Float32Array: - return value; - case Uint32Array: - return value / 4294967295; - case Uint16Array: - return value / 65535; - case Uint8Array: - return value / 255; - case Int32Array: - return Math.max(value / 2147483647, -1); - case Int16Array: - return Math.max(value / 32767, -1); - case Int8Array: - return Math.max(value / 127, -1); - default: - throw new Error("Invalid component type."); - } -} -function normalize(value, array) { - switch (array.constructor) { - case Float32Array: - return value; - case Uint32Array: - return Math.round(value * 4294967295); - case Uint16Array: - return Math.round(value * 65535); - case Uint8Array: - return Math.round(value * 255); - case Int32Array: - return Math.round(value * 2147483647); - case Int16Array: - return Math.round(value * 32767); - case Int8Array: - return Math.round(value * 127); - default: - throw new Error("Invalid component type."); - } -} -var MathUtils = { - DEG2RAD, - RAD2DEG, - generateUUID, - clamp, - euclideanModulo, - mapLinear, - inverseLerp, - lerp, - damp, - pingpong, - smoothstep, - smootherstep, - randInt, - randFloat, - randFloatSpread, - seededRandom, - degToRad, - radToDeg, - isPowerOfTwo, - ceilPowerOfTwo, - floorPowerOfTwo, - setQuaternionFromProperEuler, - normalize, - denormalize -}; -var Vector2 = class _Vector2 { - constructor(x = 0, y = 0) { - _Vector2.prototype.isVector2 = true; - this.x = x; - this.y = y; - } - get width() { - return this.x; - } - set width(value) { - this.x = value; - } - get height() { - return this.y; - } - set height(value) { - this.y = value; - } - set(x, y) { - this.x = x; - this.y = y; - return this; - } - setScalar(scalar) { - this.x = scalar; - this.y = scalar; - return this; - } - setX(x) { - this.x = x; - return this; - } - setY(y) { - this.y = y; - return this; - } - setComponent(index, value) { - switch (index) { - case 0: - this.x = value; - break; - case 1: - this.y = value; - break; - default: - throw new Error("index is out of range: " + index); - } - return this; - } - getComponent(index) { - switch (index) { - case 0: - return this.x; - case 1: - return this.y; - default: - throw new Error("index is out of range: " + index); - } - } - clone() { - return new this.constructor(this.x, this.y); - } - copy(v) { - this.x = v.x; - this.y = v.y; - return this; - } - add(v) { - this.x += v.x; - this.y += v.y; - return this; - } - addScalar(s) { - this.x += s; - this.y += s; - return this; - } - addVectors(a, b) { - this.x = a.x + b.x; - this.y = a.y + b.y; - return this; - } - addScaledVector(v, s) { - this.x += v.x * s; - this.y += v.y * s; - return this; - } - sub(v) { - this.x -= v.x; - this.y -= v.y; - return this; - } - subScalar(s) { - this.x -= s; - this.y -= s; - return this; - } - subVectors(a, b) { - this.x = a.x - b.x; - this.y = a.y - b.y; - return this; - } - multiply(v) { - this.x *= v.x; - this.y *= v.y; - return this; - } - multiplyScalar(scalar) { - this.x *= scalar; - this.y *= scalar; - return this; - } - divide(v) { - this.x /= v.x; - this.y /= v.y; - return this; - } - divideScalar(scalar) { - return this.multiplyScalar(1 / scalar); - } - applyMatrix3(m) { - const x = this.x, y = this.y; - const e = m.elements; - this.x = e[0] * x + e[3] * y + e[6]; - this.y = e[1] * x + e[4] * y + e[7]; - return this; - } - min(v) { - this.x = Math.min(this.x, v.x); - this.y = Math.min(this.y, v.y); - return this; - } - max(v) { - this.x = Math.max(this.x, v.x); - this.y = Math.max(this.y, v.y); - return this; - } - clamp(min, max) { - this.x = Math.max(min.x, Math.min(max.x, this.x)); - this.y = Math.max(min.y, Math.min(max.y, this.y)); - return this; - } - clampScalar(minVal, maxVal) { - this.x = Math.max(minVal, Math.min(maxVal, this.x)); - this.y = Math.max(minVal, Math.min(maxVal, this.y)); - return this; - } - clampLength(min, max) { - const length = this.length(); - return this.divideScalar(length || 1).multiplyScalar(Math.max(min, Math.min(max, length))); - } - floor() { - this.x = Math.floor(this.x); - this.y = Math.floor(this.y); - return this; - } - ceil() { - this.x = Math.ceil(this.x); - this.y = Math.ceil(this.y); - return this; - } - round() { - this.x = Math.round(this.x); - this.y = Math.round(this.y); - return this; - } - roundToZero() { - this.x = Math.trunc(this.x); - this.y = Math.trunc(this.y); - return this; - } - negate() { - this.x = -this.x; - this.y = -this.y; - return this; - } - dot(v) { - return this.x * v.x + this.y * v.y; - } - cross(v) { - return this.x * v.y - this.y * v.x; - } - lengthSq() { - return this.x * this.x + this.y * this.y; - } - length() { - return Math.sqrt(this.x * this.x + this.y * this.y); - } - manhattanLength() { - return Math.abs(this.x) + Math.abs(this.y); - } - normalize() { - return this.divideScalar(this.length() || 1); - } - angle() { - const angle = Math.atan2(-this.y, -this.x) + Math.PI; - return angle; - } - angleTo(v) { - const denominator = Math.sqrt(this.lengthSq() * v.lengthSq()); - if (denominator === 0) return Math.PI / 2; - const theta = this.dot(v) / denominator; - return Math.acos(clamp(theta, -1, 1)); - } - distanceTo(v) { - return Math.sqrt(this.distanceToSquared(v)); - } - distanceToSquared(v) { - const dx = this.x - v.x, dy = this.y - v.y; - return dx * dx + dy * dy; - } - manhattanDistanceTo(v) { - return Math.abs(this.x - v.x) + Math.abs(this.y - v.y); - } - setLength(length) { - return this.normalize().multiplyScalar(length); - } - lerp(v, alpha) { - this.x += (v.x - this.x) * alpha; - this.y += (v.y - this.y) * alpha; - return this; - } - lerpVectors(v1, v2, alpha) { - this.x = v1.x + (v2.x - v1.x) * alpha; - this.y = v1.y + (v2.y - v1.y) * alpha; - return this; - } - equals(v) { - return v.x === this.x && v.y === this.y; - } - fromArray(array, offset = 0) { - this.x = array[offset]; - this.y = array[offset + 1]; - return this; - } - toArray(array = [], offset = 0) { - array[offset] = this.x; - array[offset + 1] = this.y; - return array; - } - fromBufferAttribute(attribute, index) { - this.x = attribute.getX(index); - this.y = attribute.getY(index); - return this; - } - rotateAround(center, angle) { - const c = Math.cos(angle), s = Math.sin(angle); - const x = this.x - center.x; - const y = this.y - center.y; - this.x = x * c - y * s + center.x; - this.y = x * s + y * c + center.y; - return this; - } - random() { - this.x = Math.random(); - this.y = Math.random(); - return this; - } - *[Symbol.iterator]() { - yield this.x; - yield this.y; - } -}; -var Matrix3 = class _Matrix3 { - constructor(n11, n12, n13, n21, n22, n23, n31, n32, n33) { - _Matrix3.prototype.isMatrix3 = true; - this.elements = [ - 1, - 0, - 0, - 0, - 1, - 0, - 0, - 0, - 1 - ]; - if (n11 !== void 0) { - this.set(n11, n12, n13, n21, n22, n23, n31, n32, n33); - } - } - set(n11, n12, n13, n21, n22, n23, n31, n32, n33) { - const te = this.elements; - te[0] = n11; - te[1] = n21; - te[2] = n31; - te[3] = n12; - te[4] = n22; - te[5] = n32; - te[6] = n13; - te[7] = n23; - te[8] = n33; - return this; - } - identity() { - this.set( - 1, - 0, - 0, - 0, - 1, - 0, - 0, - 0, - 1 - ); - return this; - } - copy(m) { - const te = this.elements; - const me = m.elements; - te[0] = me[0]; - te[1] = me[1]; - te[2] = me[2]; - te[3] = me[3]; - te[4] = me[4]; - te[5] = me[5]; - te[6] = me[6]; - te[7] = me[7]; - te[8] = me[8]; - return this; - } - extractBasis(xAxis, yAxis, zAxis) { - xAxis.setFromMatrix3Column(this, 0); - yAxis.setFromMatrix3Column(this, 1); - zAxis.setFromMatrix3Column(this, 2); - return this; - } - setFromMatrix4(m) { - const me = m.elements; - this.set( - me[0], - me[4], - me[8], - me[1], - me[5], - me[9], - me[2], - me[6], - me[10] - ); - return this; - } - multiply(m) { - return this.multiplyMatrices(this, m); - } - premultiply(m) { - return this.multiplyMatrices(m, this); - } - multiplyMatrices(a, b) { - const ae = a.elements; - const be = b.elements; - const te = this.elements; - const a11 = ae[0], a12 = ae[3], a13 = ae[6]; - const a21 = ae[1], a22 = ae[4], a23 = ae[7]; - const a31 = ae[2], a32 = ae[5], a33 = ae[8]; - const b11 = be[0], b12 = be[3], b13 = be[6]; - const b21 = be[1], b22 = be[4], b23 = be[7]; - const b31 = be[2], b32 = be[5], b33 = be[8]; - te[0] = a11 * b11 + a12 * b21 + a13 * b31; - te[3] = a11 * b12 + a12 * b22 + a13 * b32; - te[6] = a11 * b13 + a12 * b23 + a13 * b33; - te[1] = a21 * b11 + a22 * b21 + a23 * b31; - te[4] = a21 * b12 + a22 * b22 + a23 * b32; - te[7] = a21 * b13 + a22 * b23 + a23 * b33; - te[2] = a31 * b11 + a32 * b21 + a33 * b31; - te[5] = a31 * b12 + a32 * b22 + a33 * b32; - te[8] = a31 * b13 + a32 * b23 + a33 * b33; - return this; - } - multiplyScalar(s) { - const te = this.elements; - te[0] *= s; - te[3] *= s; - te[6] *= s; - te[1] *= s; - te[4] *= s; - te[7] *= s; - te[2] *= s; - te[5] *= s; - te[8] *= s; - return this; - } - determinant() { - const te = this.elements; - const a = te[0], b = te[1], c = te[2], d = te[3], e = te[4], f = te[5], g = te[6], h = te[7], i = te[8]; - return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g; - } - invert() { - const te = this.elements, n11 = te[0], n21 = te[1], n31 = te[2], n12 = te[3], n22 = te[4], n32 = te[5], n13 = te[6], n23 = te[7], n33 = te[8], t11 = n33 * n22 - n32 * n23, t12 = n32 * n13 - n33 * n12, t13 = n23 * n12 - n22 * n13, det = n11 * t11 + n21 * t12 + n31 * t13; - if (det === 0) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0); - const detInv = 1 / det; - te[0] = t11 * detInv; - te[1] = (n31 * n23 - n33 * n21) * detInv; - te[2] = (n32 * n21 - n31 * n22) * detInv; - te[3] = t12 * detInv; - te[4] = (n33 * n11 - n31 * n13) * detInv; - te[5] = (n31 * n12 - n32 * n11) * detInv; - te[6] = t13 * detInv; - te[7] = (n21 * n13 - n23 * n11) * detInv; - te[8] = (n22 * n11 - n21 * n12) * detInv; - return this; - } - transpose() { - let tmp2; - const m = this.elements; - tmp2 = m[1]; - m[1] = m[3]; - m[3] = tmp2; - tmp2 = m[2]; - m[2] = m[6]; - m[6] = tmp2; - tmp2 = m[5]; - m[5] = m[7]; - m[7] = tmp2; - return this; - } - getNormalMatrix(matrix4) { - return this.setFromMatrix4(matrix4).invert().transpose(); - } - transposeIntoArray(r) { - const m = this.elements; - r[0] = m[0]; - r[1] = m[3]; - r[2] = m[6]; - r[3] = m[1]; - r[4] = m[4]; - r[5] = m[7]; - r[6] = m[2]; - r[7] = m[5]; - r[8] = m[8]; - return this; - } - setUvTransform(tx, ty, sx, sy, rotation, cx, cy) { - const c = Math.cos(rotation); - const s = Math.sin(rotation); - this.set( - sx * c, - sx * s, - -sx * (c * cx + s * cy) + cx + tx, - -sy * s, - sy * c, - -sy * (-s * cx + c * cy) + cy + ty, - 0, - 0, - 1 - ); - return this; - } - // - scale(sx, sy) { - this.premultiply(_m3.makeScale(sx, sy)); - return this; - } - rotate(theta) { - this.premultiply(_m3.makeRotation(-theta)); - return this; - } - translate(tx, ty) { - this.premultiply(_m3.makeTranslation(tx, ty)); - return this; - } - // for 2D Transforms - makeTranslation(x, y) { - if (x.isVector2) { - this.set( - 1, - 0, - x.x, - 0, - 1, - x.y, - 0, - 0, - 1 - ); - } else { - this.set( - 1, - 0, - x, - 0, - 1, - y, - 0, - 0, - 1 - ); - } - return this; - } - makeRotation(theta) { - const c = Math.cos(theta); - const s = Math.sin(theta); - this.set( - c, - -s, - 0, - s, - c, - 0, - 0, - 0, - 1 - ); - return this; - } - makeScale(x, y) { - this.set( - x, - 0, - 0, - 0, - y, - 0, - 0, - 0, - 1 - ); - return this; - } - // - equals(matrix) { - const te = this.elements; - const me = matrix.elements; - for (let i = 0; i < 9; i++) { - if (te[i] !== me[i]) return false; - } - return true; - } - fromArray(array, offset = 0) { - for (let i = 0; i < 9; i++) { - this.elements[i] = array[i + offset]; - } - return this; - } - toArray(array = [], offset = 0) { - const te = this.elements; - array[offset] = te[0]; - array[offset + 1] = te[1]; - array[offset + 2] = te[2]; - array[offset + 3] = te[3]; - array[offset + 4] = te[4]; - array[offset + 5] = te[5]; - array[offset + 6] = te[6]; - array[offset + 7] = te[7]; - array[offset + 8] = te[8]; - return array; - } - clone() { - return new this.constructor().fromArray(this.elements); - } -}; -var _m3 = new Matrix3(); -function arrayNeedsUint32(array) { - for (let i = array.length - 1; i >= 0; --i) { - if (array[i] >= 65535) return true; - } - return false; -} -var TYPED_ARRAYS = { - Int8Array, - Uint8Array, - Uint8ClampedArray, - Int16Array, - Uint16Array, - Int32Array, - Uint32Array, - Float32Array, - Float64Array -}; -function getTypedArray(type, buffer) { - return new TYPED_ARRAYS[type](buffer); -} -function createElementNS(name) { - return document.createElementNS("http://www.w3.org/1999/xhtml", name); -} -function createCanvasElement() { - const canvas = createElementNS("canvas"); - canvas.style.display = "block"; - return canvas; -} -var _cache = {}; -function warnOnce(message) { - if (message in _cache) return; - _cache[message] = true; - console.warn(message); -} -function probeAsync(gl, sync, interval) { - return new Promise(function(resolve, reject) { - function probe() { - switch (gl.clientWaitSync(sync, gl.SYNC_FLUSH_COMMANDS_BIT, 0)) { - case gl.WAIT_FAILED: - reject(); - break; - case gl.TIMEOUT_EXPIRED: - setTimeout(probe, interval); - break; - default: - resolve(); - } - } - setTimeout(probe, interval); - }); -} -var LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 = new Matrix3().set( - 0.8224621, - 0.177538, - 0, - 0.0331941, - 0.9668058, - 0, - 0.0170827, - 0.0723974, - 0.9105199 -); -var LINEAR_DISPLAY_P3_TO_LINEAR_SRGB = new Matrix3().set( - 1.2249401, - -0.2249404, - 0, - -0.0420569, - 1.0420571, - 0, - -0.0196376, - -0.0786361, - 1.0982735 -); -var COLOR_SPACES = { - [LinearSRGBColorSpace]: { - transfer: LinearTransfer, - primaries: Rec709Primaries, - luminanceCoefficients: [0.2126, 0.7152, 0.0722], - toReference: (color) => color, - fromReference: (color) => color - }, - [SRGBColorSpace]: { - transfer: SRGBTransfer, - primaries: Rec709Primaries, - luminanceCoefficients: [0.2126, 0.7152, 0.0722], - toReference: (color) => color.convertSRGBToLinear(), - fromReference: (color) => color.convertLinearToSRGB() - }, - [LinearDisplayP3ColorSpace]: { - transfer: LinearTransfer, - primaries: P3Primaries, - luminanceCoefficients: [0.2289, 0.6917, 0.0793], - toReference: (color) => color.applyMatrix3(LINEAR_DISPLAY_P3_TO_LINEAR_SRGB), - fromReference: (color) => color.applyMatrix3(LINEAR_SRGB_TO_LINEAR_DISPLAY_P3) - }, - [DisplayP3ColorSpace]: { - transfer: SRGBTransfer, - primaries: P3Primaries, - luminanceCoefficients: [0.2289, 0.6917, 0.0793], - toReference: (color) => color.convertSRGBToLinear().applyMatrix3(LINEAR_DISPLAY_P3_TO_LINEAR_SRGB), - fromReference: (color) => color.applyMatrix3(LINEAR_SRGB_TO_LINEAR_DISPLAY_P3).convertLinearToSRGB() - } -}; -var SUPPORTED_WORKING_COLOR_SPACES = /* @__PURE__ */ new Set([LinearSRGBColorSpace, LinearDisplayP3ColorSpace]); -var ColorManagement = { - enabled: true, - _workingColorSpace: LinearSRGBColorSpace, - get workingColorSpace() { - return this._workingColorSpace; - }, - set workingColorSpace(colorSpace) { - if (!SUPPORTED_WORKING_COLOR_SPACES.has(colorSpace)) { - throw new Error(`Unsupported working color space, "${colorSpace}".`); - } - this._workingColorSpace = colorSpace; - }, - convert: function(color, sourceColorSpace, targetColorSpace) { - if (this.enabled === false || sourceColorSpace === targetColorSpace || !sourceColorSpace || !targetColorSpace) { - return color; - } - const sourceToReference = COLOR_SPACES[sourceColorSpace].toReference; - const targetFromReference = COLOR_SPACES[targetColorSpace].fromReference; - return targetFromReference(sourceToReference(color)); - }, - fromWorkingColorSpace: function(color, targetColorSpace) { - return this.convert(color, this._workingColorSpace, targetColorSpace); - }, - toWorkingColorSpace: function(color, sourceColorSpace) { - return this.convert(color, sourceColorSpace, this._workingColorSpace); - }, - getPrimaries: function(colorSpace) { - return COLOR_SPACES[colorSpace].primaries; - }, - getTransfer: function(colorSpace) { - if (colorSpace === NoColorSpace) return LinearTransfer; - return COLOR_SPACES[colorSpace].transfer; - }, - getLuminanceCoefficients: function(target, colorSpace = this._workingColorSpace) { - return target.fromArray(COLOR_SPACES[colorSpace].luminanceCoefficients); - } -}; -function SRGBToLinear(c) { - return c < 0.04045 ? c * 0.0773993808 : Math.pow(c * 0.9478672986 + 0.0521327014, 2.4); -} -function LinearToSRGB(c) { - return c < 31308e-7 ? c * 12.92 : 1.055 * Math.pow(c, 0.41666) - 0.055; -} -var _canvas; -var ImageUtils = class { - static getDataURL(image) { - if (/^data:/i.test(image.src)) { - return image.src; - } - if (typeof HTMLCanvasElement === "undefined") { - return image.src; - } - let canvas; - if (image instanceof HTMLCanvasElement) { - canvas = image; - } else { - if (_canvas === void 0) _canvas = createElementNS("canvas"); - _canvas.width = image.width; - _canvas.height = image.height; - const context = _canvas.getContext("2d"); - if (image instanceof ImageData) { - context.putImageData(image, 0, 0); - } else { - context.drawImage(image, 0, 0, image.width, image.height); - } - canvas = _canvas; - } - if (canvas.width > 2048 || canvas.height > 2048) { - console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons", image); - return canvas.toDataURL("image/jpeg", 0.6); - } else { - return canvas.toDataURL("image/png"); - } - } - static sRGBToLinear(image) { - if (typeof HTMLImageElement !== "undefined" && image instanceof HTMLImageElement || typeof HTMLCanvasElement !== "undefined" && image instanceof HTMLCanvasElement || typeof ImageBitmap !== "undefined" && image instanceof ImageBitmap) { - const canvas = createElementNS("canvas"); - canvas.width = image.width; - canvas.height = image.height; - const context = canvas.getContext("2d"); - context.drawImage(image, 0, 0, image.width, image.height); - const imageData = context.getImageData(0, 0, image.width, image.height); - const data = imageData.data; - for (let i = 0; i < data.length; i++) { - data[i] = SRGBToLinear(data[i] / 255) * 255; - } - context.putImageData(imageData, 0, 0); - return canvas; - } else if (image.data) { - const data = image.data.slice(0); - for (let i = 0; i < data.length; i++) { - if (data instanceof Uint8Array || data instanceof Uint8ClampedArray) { - data[i] = Math.floor(SRGBToLinear(data[i] / 255) * 255); - } else { - data[i] = SRGBToLinear(data[i]); - } - } - return { - data, - width: image.width, - height: image.height - }; - } else { - console.warn("THREE.ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied."); - return image; - } - } -}; -var _sourceId = 0; -var Source = class { - constructor(data = null) { - this.isSource = true; - Object.defineProperty(this, "id", { value: _sourceId++ }); - this.uuid = generateUUID(); - this.data = data; - this.dataReady = true; - this.version = 0; - } - set needsUpdate(value) { - if (value === true) this.version++; - } - toJSON(meta) { - const isRootObject = meta === void 0 || typeof meta === "string"; - if (!isRootObject && meta.images[this.uuid] !== void 0) { - return meta.images[this.uuid]; - } - const output = { - uuid: this.uuid, - url: "" - }; - const data = this.data; - if (data !== null) { - let url; - if (Array.isArray(data)) { - url = []; - for (let i = 0, l = data.length; i < l; i++) { - if (data[i].isDataTexture) { - url.push(serializeImage(data[i].image)); - } else { - url.push(serializeImage(data[i])); - } - } - } else { - url = serializeImage(data); - } - output.url = url; - } - if (!isRootObject) { - meta.images[this.uuid] = output; - } - return output; - } -}; -function serializeImage(image) { - if (typeof HTMLImageElement !== "undefined" && image instanceof HTMLImageElement || typeof HTMLCanvasElement !== "undefined" && image instanceof HTMLCanvasElement || typeof ImageBitmap !== "undefined" && image instanceof ImageBitmap) { - return ImageUtils.getDataURL(image); - } else { - if (image.data) { - return { - data: Array.from(image.data), - width: image.width, - height: image.height, - type: image.data.constructor.name - }; - } else { - console.warn("THREE.Texture: Unable to serialize Texture."); - return {}; - } - } -} -var _textureId = 0; -var Texture = class _Texture extends EventDispatcher { - constructor(image = _Texture.DEFAULT_IMAGE, mapping = _Texture.DEFAULT_MAPPING, wrapS = ClampToEdgeWrapping, wrapT = ClampToEdgeWrapping, magFilter = LinearFilter, minFilter = LinearMipmapLinearFilter, format = RGBAFormat, type = UnsignedByteType, anisotropy = _Texture.DEFAULT_ANISOTROPY, colorSpace = NoColorSpace) { - super(); - this.isTexture = true; - Object.defineProperty(this, "id", { value: _textureId++ }); - this.uuid = generateUUID(); - this.name = ""; - this.source = new Source(image); - this.mipmaps = []; - this.mapping = mapping; - this.channel = 0; - this.wrapS = wrapS; - this.wrapT = wrapT; - this.magFilter = magFilter; - this.minFilter = minFilter; - this.anisotropy = anisotropy; - this.format = format; - this.internalFormat = null; - this.type = type; - this.offset = new Vector2(0, 0); - this.repeat = new Vector2(1, 1); - this.center = new Vector2(0, 0); - this.rotation = 0; - this.matrixAutoUpdate = true; - this.matrix = new Matrix3(); - this.generateMipmaps = true; - this.premultiplyAlpha = false; - this.flipY = true; - this.unpackAlignment = 4; - this.colorSpace = colorSpace; - this.userData = {}; - this.version = 0; - this.onUpdate = null; - this.isRenderTargetTexture = false; - this.pmremVersion = 0; - } - get image() { - return this.source.data; - } - set image(value = null) { - this.source.data = value; - } - updateMatrix() { - this.matrix.setUvTransform(this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y); - } - clone() { - return new this.constructor().copy(this); - } - copy(source) { - this.name = source.name; - this.source = source.source; - this.mipmaps = source.mipmaps.slice(0); - this.mapping = source.mapping; - this.channel = source.channel; - this.wrapS = source.wrapS; - this.wrapT = source.wrapT; - this.magFilter = source.magFilter; - this.minFilter = source.minFilter; - this.anisotropy = source.anisotropy; - this.format = source.format; - this.internalFormat = source.internalFormat; - this.type = source.type; - this.offset.copy(source.offset); - this.repeat.copy(source.repeat); - this.center.copy(source.center); - this.rotation = source.rotation; - this.matrixAutoUpdate = source.matrixAutoUpdate; - this.matrix.copy(source.matrix); - this.generateMipmaps = source.generateMipmaps; - this.premultiplyAlpha = source.premultiplyAlpha; - this.flipY = source.flipY; - this.unpackAlignment = source.unpackAlignment; - this.colorSpace = source.colorSpace; - this.userData = JSON.parse(JSON.stringify(source.userData)); - this.needsUpdate = true; - return this; - } - toJSON(meta) { - const isRootObject = meta === void 0 || typeof meta === "string"; - if (!isRootObject && meta.textures[this.uuid] !== void 0) { - return meta.textures[this.uuid]; - } - const output = { - metadata: { - version: 4.6, - type: "Texture", - generator: "Texture.toJSON" - }, - uuid: this.uuid, - name: this.name, - image: this.source.toJSON(meta).uuid, - mapping: this.mapping, - channel: this.channel, - repeat: [this.repeat.x, this.repeat.y], - offset: [this.offset.x, this.offset.y], - center: [this.center.x, this.center.y], - rotation: this.rotation, - wrap: [this.wrapS, this.wrapT], - format: this.format, - internalFormat: this.internalFormat, - type: this.type, - colorSpace: this.colorSpace, - minFilter: this.minFilter, - magFilter: this.magFilter, - anisotropy: this.anisotropy, - flipY: this.flipY, - generateMipmaps: this.generateMipmaps, - premultiplyAlpha: this.premultiplyAlpha, - unpackAlignment: this.unpackAlignment - }; - if (Object.keys(this.userData).length > 0) output.userData = this.userData; - if (!isRootObject) { - meta.textures[this.uuid] = output; - } - return output; - } - dispose() { - this.dispatchEvent({ type: "dispose" }); - } - transformUv(uv) { - if (this.mapping !== UVMapping) return uv; - uv.applyMatrix3(this.matrix); - if (uv.x < 0 || uv.x > 1) { - switch (this.wrapS) { - case RepeatWrapping: - uv.x = uv.x - Math.floor(uv.x); - break; - case ClampToEdgeWrapping: - uv.x = uv.x < 0 ? 0 : 1; - break; - case MirroredRepeatWrapping: - if (Math.abs(Math.floor(uv.x) % 2) === 1) { - uv.x = Math.ceil(uv.x) - uv.x; - } else { - uv.x = uv.x - Math.floor(uv.x); - } - break; - } - } - if (uv.y < 0 || uv.y > 1) { - switch (this.wrapT) { - case RepeatWrapping: - uv.y = uv.y - Math.floor(uv.y); - break; - case ClampToEdgeWrapping: - uv.y = uv.y < 0 ? 0 : 1; - break; - case MirroredRepeatWrapping: - if (Math.abs(Math.floor(uv.y) % 2) === 1) { - uv.y = Math.ceil(uv.y) - uv.y; - } else { - uv.y = uv.y - Math.floor(uv.y); - } - break; - } - } - if (this.flipY) { - uv.y = 1 - uv.y; - } - return uv; - } - set needsUpdate(value) { - if (value === true) { - this.version++; - this.source.needsUpdate = true; - } - } - set needsPMREMUpdate(value) { - if (value === true) { - this.pmremVersion++; - } - } -}; -Texture.DEFAULT_IMAGE = null; -Texture.DEFAULT_MAPPING = UVMapping; -Texture.DEFAULT_ANISOTROPY = 1; -var Vector4 = class _Vector4 { - constructor(x = 0, y = 0, z = 0, w = 1) { - _Vector4.prototype.isVector4 = true; - this.x = x; - this.y = y; - this.z = z; - this.w = w; - } - get width() { - return this.z; - } - set width(value) { - this.z = value; - } - get height() { - return this.w; - } - set height(value) { - this.w = value; - } - set(x, y, z, w) { - this.x = x; - this.y = y; - this.z = z; - this.w = w; - return this; - } - setScalar(scalar) { - this.x = scalar; - this.y = scalar; - this.z = scalar; - this.w = scalar; - return this; - } - setX(x) { - this.x = x; - return this; - } - setY(y) { - this.y = y; - return this; - } - setZ(z) { - this.z = z; - return this; - } - setW(w) { - this.w = w; - return this; - } - setComponent(index, value) { - switch (index) { - case 0: - this.x = value; - break; - case 1: - this.y = value; - break; - case 2: - this.z = value; - break; - case 3: - this.w = value; - break; - default: - throw new Error("index is out of range: " + index); - } - return this; - } - getComponent(index) { - switch (index) { - case 0: - return this.x; - case 1: - return this.y; - case 2: - return this.z; - case 3: - return this.w; - default: - throw new Error("index is out of range: " + index); - } - } - clone() { - return new this.constructor(this.x, this.y, this.z, this.w); - } - copy(v) { - this.x = v.x; - this.y = v.y; - this.z = v.z; - this.w = v.w !== void 0 ? v.w : 1; - return this; - } - add(v) { - this.x += v.x; - this.y += v.y; - this.z += v.z; - this.w += v.w; - return this; - } - addScalar(s) { - this.x += s; - this.y += s; - this.z += s; - this.w += s; - return this; - } - addVectors(a, b) { - this.x = a.x + b.x; - this.y = a.y + b.y; - this.z = a.z + b.z; - this.w = a.w + b.w; - return this; - } - addScaledVector(v, s) { - this.x += v.x * s; - this.y += v.y * s; - this.z += v.z * s; - this.w += v.w * s; - return this; - } - sub(v) { - this.x -= v.x; - this.y -= v.y; - this.z -= v.z; - this.w -= v.w; - return this; - } - subScalar(s) { - this.x -= s; - this.y -= s; - this.z -= s; - this.w -= s; - return this; - } - subVectors(a, b) { - this.x = a.x - b.x; - this.y = a.y - b.y; - this.z = a.z - b.z; - this.w = a.w - b.w; - return this; - } - multiply(v) { - this.x *= v.x; - this.y *= v.y; - this.z *= v.z; - this.w *= v.w; - return this; - } - multiplyScalar(scalar) { - this.x *= scalar; - this.y *= scalar; - this.z *= scalar; - this.w *= scalar; - return this; - } - applyMatrix4(m) { - const x = this.x, y = this.y, z = this.z, w = this.w; - const e = m.elements; - this.x = e[0] * x + e[4] * y + e[8] * z + e[12] * w; - this.y = e[1] * x + e[5] * y + e[9] * z + e[13] * w; - this.z = e[2] * x + e[6] * y + e[10] * z + e[14] * w; - this.w = e[3] * x + e[7] * y + e[11] * z + e[15] * w; - return this; - } - divideScalar(scalar) { - return this.multiplyScalar(1 / scalar); - } - setAxisAngleFromQuaternion(q) { - this.w = 2 * Math.acos(q.w); - const s = Math.sqrt(1 - q.w * q.w); - if (s < 1e-4) { - this.x = 1; - this.y = 0; - this.z = 0; - } else { - this.x = q.x / s; - this.y = q.y / s; - this.z = q.z / s; - } - return this; - } - setAxisAngleFromRotationMatrix(m) { - let angle, x, y, z; - const epsilon = 0.01, epsilon2 = 0.1, te = m.elements, m11 = te[0], m12 = te[4], m13 = te[8], m21 = te[1], m22 = te[5], m23 = te[9], m31 = te[2], m32 = te[6], m33 = te[10]; - if (Math.abs(m12 - m21) < epsilon && Math.abs(m13 - m31) < epsilon && Math.abs(m23 - m32) < epsilon) { - if (Math.abs(m12 + m21) < epsilon2 && Math.abs(m13 + m31) < epsilon2 && Math.abs(m23 + m32) < epsilon2 && Math.abs(m11 + m22 + m33 - 3) < epsilon2) { - this.set(1, 0, 0, 0); - return this; - } - angle = Math.PI; - const xx = (m11 + 1) / 2; - const yy = (m22 + 1) / 2; - const zz = (m33 + 1) / 2; - const xy = (m12 + m21) / 4; - const xz = (m13 + m31) / 4; - const yz = (m23 + m32) / 4; - if (xx > yy && xx > zz) { - if (xx < epsilon) { - x = 0; - y = 0.707106781; - z = 0.707106781; - } else { - x = Math.sqrt(xx); - y = xy / x; - z = xz / x; - } - } else if (yy > zz) { - if (yy < epsilon) { - x = 0.707106781; - y = 0; - z = 0.707106781; - } else { - y = Math.sqrt(yy); - x = xy / y; - z = yz / y; - } - } else { - if (zz < epsilon) { - x = 0.707106781; - y = 0.707106781; - z = 0; - } else { - z = Math.sqrt(zz); - x = xz / z; - y = yz / z; - } - } - this.set(x, y, z, angle); - return this; - } - let s = Math.sqrt((m32 - m23) * (m32 - m23) + (m13 - m31) * (m13 - m31) + (m21 - m12) * (m21 - m12)); - if (Math.abs(s) < 1e-3) s = 1; - this.x = (m32 - m23) / s; - this.y = (m13 - m31) / s; - this.z = (m21 - m12) / s; - this.w = Math.acos((m11 + m22 + m33 - 1) / 2); - return this; - } - setFromMatrixPosition(m) { - const e = m.elements; - this.x = e[12]; - this.y = e[13]; - this.z = e[14]; - this.w = e[15]; - return this; - } - min(v) { - this.x = Math.min(this.x, v.x); - this.y = Math.min(this.y, v.y); - this.z = Math.min(this.z, v.z); - this.w = Math.min(this.w, v.w); - return this; - } - max(v) { - this.x = Math.max(this.x, v.x); - this.y = Math.max(this.y, v.y); - this.z = Math.max(this.z, v.z); - this.w = Math.max(this.w, v.w); - return this; - } - clamp(min, max) { - this.x = Math.max(min.x, Math.min(max.x, this.x)); - this.y = Math.max(min.y, Math.min(max.y, this.y)); - this.z = Math.max(min.z, Math.min(max.z, this.z)); - this.w = Math.max(min.w, Math.min(max.w, this.w)); - return this; - } - clampScalar(minVal, maxVal) { - this.x = Math.max(minVal, Math.min(maxVal, this.x)); - this.y = Math.max(minVal, Math.min(maxVal, this.y)); - this.z = Math.max(minVal, Math.min(maxVal, this.z)); - this.w = Math.max(minVal, Math.min(maxVal, this.w)); - return this; - } - clampLength(min, max) { - const length = this.length(); - return this.divideScalar(length || 1).multiplyScalar(Math.max(min, Math.min(max, length))); - } - floor() { - this.x = Math.floor(this.x); - this.y = Math.floor(this.y); - this.z = Math.floor(this.z); - this.w = Math.floor(this.w); - return this; - } - ceil() { - this.x = Math.ceil(this.x); - this.y = Math.ceil(this.y); - this.z = Math.ceil(this.z); - this.w = Math.ceil(this.w); - return this; - } - round() { - this.x = Math.round(this.x); - this.y = Math.round(this.y); - this.z = Math.round(this.z); - this.w = Math.round(this.w); - return this; - } - roundToZero() { - this.x = Math.trunc(this.x); - this.y = Math.trunc(this.y); - this.z = Math.trunc(this.z); - this.w = Math.trunc(this.w); - return this; - } - negate() { - this.x = -this.x; - this.y = -this.y; - this.z = -this.z; - this.w = -this.w; - return this; - } - dot(v) { - return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w; - } - lengthSq() { - return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w; - } - length() { - return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w); - } - manhattanLength() { - return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z) + Math.abs(this.w); - } - normalize() { - return this.divideScalar(this.length() || 1); - } - setLength(length) { - return this.normalize().multiplyScalar(length); - } - lerp(v, alpha) { - this.x += (v.x - this.x) * alpha; - this.y += (v.y - this.y) * alpha; - this.z += (v.z - this.z) * alpha; - this.w += (v.w - this.w) * alpha; - return this; - } - lerpVectors(v1, v2, alpha) { - this.x = v1.x + (v2.x - v1.x) * alpha; - this.y = v1.y + (v2.y - v1.y) * alpha; - this.z = v1.z + (v2.z - v1.z) * alpha; - this.w = v1.w + (v2.w - v1.w) * alpha; - return this; - } - equals(v) { - return v.x === this.x && v.y === this.y && v.z === this.z && v.w === this.w; - } - fromArray(array, offset = 0) { - this.x = array[offset]; - this.y = array[offset + 1]; - this.z = array[offset + 2]; - this.w = array[offset + 3]; - return this; - } - toArray(array = [], offset = 0) { - array[offset] = this.x; - array[offset + 1] = this.y; - array[offset + 2] = this.z; - array[offset + 3] = this.w; - return array; - } - fromBufferAttribute(attribute, index) { - this.x = attribute.getX(index); - this.y = attribute.getY(index); - this.z = attribute.getZ(index); - this.w = attribute.getW(index); - return this; - } - random() { - this.x = Math.random(); - this.y = Math.random(); - this.z = Math.random(); - this.w = Math.random(); - return this; - } - *[Symbol.iterator]() { - yield this.x; - yield this.y; - yield this.z; - yield this.w; - } -}; -var RenderTarget = class extends EventDispatcher { - constructor(width = 1, height = 1, options = {}) { - super(); - this.isRenderTarget = true; - this.width = width; - this.height = height; - this.depth = 1; - this.scissor = new Vector4(0, 0, width, height); - this.scissorTest = false; - this.viewport = new Vector4(0, 0, width, height); - const image = { width, height, depth: 1 }; - options = Object.assign({ - generateMipmaps: false, - internalFormat: null, - minFilter: LinearFilter, - depthBuffer: true, - stencilBuffer: false, - resolveDepthBuffer: true, - resolveStencilBuffer: true, - depthTexture: null, - samples: 0, - count: 1 - }, options); - const texture = new Texture(image, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.colorSpace); - texture.flipY = false; - texture.generateMipmaps = options.generateMipmaps; - texture.internalFormat = options.internalFormat; - this.textures = []; - const count = options.count; - for (let i = 0; i < count; i++) { - this.textures[i] = texture.clone(); - this.textures[i].isRenderTargetTexture = true; - } - this.depthBuffer = options.depthBuffer; - this.stencilBuffer = options.stencilBuffer; - this.resolveDepthBuffer = options.resolveDepthBuffer; - this.resolveStencilBuffer = options.resolveStencilBuffer; - this.depthTexture = options.depthTexture; - this.samples = options.samples; - } - get texture() { - return this.textures[0]; - } - set texture(value) { - this.textures[0] = value; - } - setSize(width, height, depth = 1) { - if (this.width !== width || this.height !== height || this.depth !== depth) { - this.width = width; - this.height = height; - this.depth = depth; - for (let i = 0, il = this.textures.length; i < il; i++) { - this.textures[i].image.width = width; - this.textures[i].image.height = height; - this.textures[i].image.depth = depth; - } - this.dispose(); - } - this.viewport.set(0, 0, width, height); - this.scissor.set(0, 0, width, height); - } - clone() { - return new this.constructor().copy(this); - } - copy(source) { - this.width = source.width; - this.height = source.height; - this.depth = source.depth; - this.scissor.copy(source.scissor); - this.scissorTest = source.scissorTest; - this.viewport.copy(source.viewport); - this.textures.length = 0; - for (let i = 0, il = source.textures.length; i < il; i++) { - this.textures[i] = source.textures[i].clone(); - this.textures[i].isRenderTargetTexture = true; - } - const image = Object.assign({}, source.texture.image); - this.texture.source = new Source(image); - this.depthBuffer = source.depthBuffer; - this.stencilBuffer = source.stencilBuffer; - this.resolveDepthBuffer = source.resolveDepthBuffer; - this.resolveStencilBuffer = source.resolveStencilBuffer; - if (source.depthTexture !== null) this.depthTexture = source.depthTexture.clone(); - this.samples = source.samples; - return this; - } - dispose() { - this.dispatchEvent({ type: "dispose" }); - } -}; -var WebGLRenderTarget = class extends RenderTarget { - constructor(width = 1, height = 1, options = {}) { - super(width, height, options); - this.isWebGLRenderTarget = true; - } -}; -var DataArrayTexture = class extends Texture { - constructor(data = null, width = 1, height = 1, depth = 1) { - super(null); - this.isDataArrayTexture = true; - this.image = { data, width, height, depth }; - this.magFilter = NearestFilter; - this.minFilter = NearestFilter; - this.wrapR = ClampToEdgeWrapping; - this.generateMipmaps = false; - this.flipY = false; - this.unpackAlignment = 1; - this.layerUpdates = /* @__PURE__ */ new Set(); - } - addLayerUpdate(layerIndex) { - this.layerUpdates.add(layerIndex); - } - clearLayerUpdates() { - this.layerUpdates.clear(); - } -}; -var WebGLArrayRenderTarget = class extends WebGLRenderTarget { - constructor(width = 1, height = 1, depth = 1, options = {}) { - super(width, height, options); - this.isWebGLArrayRenderTarget = true; - this.depth = depth; - this.texture = new DataArrayTexture(null, width, height, depth); - this.texture.isRenderTargetTexture = true; - } -}; -var Data3DTexture = class extends Texture { - constructor(data = null, width = 1, height = 1, depth = 1) { - super(null); - this.isData3DTexture = true; - this.image = { data, width, height, depth }; - this.magFilter = NearestFilter; - this.minFilter = NearestFilter; - this.wrapR = ClampToEdgeWrapping; - this.generateMipmaps = false; - this.flipY = false; - this.unpackAlignment = 1; - } -}; -var WebGL3DRenderTarget = class extends WebGLRenderTarget { - constructor(width = 1, height = 1, depth = 1, options = {}) { - super(width, height, options); - this.isWebGL3DRenderTarget = true; - this.depth = depth; - this.texture = new Data3DTexture(null, width, height, depth); - this.texture.isRenderTargetTexture = true; - } -}; -var Quaternion = class { - constructor(x = 0, y = 0, z = 0, w = 1) { - this.isQuaternion = true; - this._x = x; - this._y = y; - this._z = z; - this._w = w; - } - static slerpFlat(dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t) { - let x0 = src0[srcOffset0 + 0], y0 = src0[srcOffset0 + 1], z0 = src0[srcOffset0 + 2], w0 = src0[srcOffset0 + 3]; - const x1 = src1[srcOffset1 + 0], y1 = src1[srcOffset1 + 1], z1 = src1[srcOffset1 + 2], w1 = src1[srcOffset1 + 3]; - if (t === 0) { - dst[dstOffset + 0] = x0; - dst[dstOffset + 1] = y0; - dst[dstOffset + 2] = z0; - dst[dstOffset + 3] = w0; - return; - } - if (t === 1) { - dst[dstOffset + 0] = x1; - dst[dstOffset + 1] = y1; - dst[dstOffset + 2] = z1; - dst[dstOffset + 3] = w1; - return; - } - if (w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1) { - let s = 1 - t; - const cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1, dir = cos >= 0 ? 1 : -1, sqrSin = 1 - cos * cos; - if (sqrSin > Number.EPSILON) { - const sin = Math.sqrt(sqrSin), len = Math.atan2(sin, cos * dir); - s = Math.sin(s * len) / sin; - t = Math.sin(t * len) / sin; - } - const tDir = t * dir; - x0 = x0 * s + x1 * tDir; - y0 = y0 * s + y1 * tDir; - z0 = z0 * s + z1 * tDir; - w0 = w0 * s + w1 * tDir; - if (s === 1 - t) { - const f = 1 / Math.sqrt(x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0); - x0 *= f; - y0 *= f; - z0 *= f; - w0 *= f; - } - } - dst[dstOffset] = x0; - dst[dstOffset + 1] = y0; - dst[dstOffset + 2] = z0; - dst[dstOffset + 3] = w0; - } - static multiplyQuaternionsFlat(dst, dstOffset, src0, srcOffset0, src1, srcOffset1) { - const x0 = src0[srcOffset0]; - const y0 = src0[srcOffset0 + 1]; - const z0 = src0[srcOffset0 + 2]; - const w0 = src0[srcOffset0 + 3]; - const x1 = src1[srcOffset1]; - const y1 = src1[srcOffset1 + 1]; - const z1 = src1[srcOffset1 + 2]; - const w1 = src1[srcOffset1 + 3]; - dst[dstOffset] = x0 * w1 + w0 * x1 + y0 * z1 - z0 * y1; - dst[dstOffset + 1] = y0 * w1 + w0 * y1 + z0 * x1 - x0 * z1; - dst[dstOffset + 2] = z0 * w1 + w0 * z1 + x0 * y1 - y0 * x1; - dst[dstOffset + 3] = w0 * w1 - x0 * x1 - y0 * y1 - z0 * z1; - return dst; - } - get x() { - return this._x; - } - set x(value) { - this._x = value; - this._onChangeCallback(); - } - get y() { - return this._y; - } - set y(value) { - this._y = value; - this._onChangeCallback(); - } - get z() { - return this._z; - } - set z(value) { - this._z = value; - this._onChangeCallback(); - } - get w() { - return this._w; - } - set w(value) { - this._w = value; - this._onChangeCallback(); - } - set(x, y, z, w) { - this._x = x; - this._y = y; - this._z = z; - this._w = w; - this._onChangeCallback(); - return this; - } - clone() { - return new this.constructor(this._x, this._y, this._z, this._w); - } - copy(quaternion) { - this._x = quaternion.x; - this._y = quaternion.y; - this._z = quaternion.z; - this._w = quaternion.w; - this._onChangeCallback(); - return this; - } - setFromEuler(euler, update = true) { - const x = euler._x, y = euler._y, z = euler._z, order = euler._order; - const cos = Math.cos; - const sin = Math.sin; - const c1 = cos(x / 2); - const c2 = cos(y / 2); - const c3 = cos(z / 2); - const s1 = sin(x / 2); - const s2 = sin(y / 2); - const s3 = sin(z / 2); - switch (order) { - case "XYZ": - this._x = s1 * c2 * c3 + c1 * s2 * s3; - this._y = c1 * s2 * c3 - s1 * c2 * s3; - this._z = c1 * c2 * s3 + s1 * s2 * c3; - this._w = c1 * c2 * c3 - s1 * s2 * s3; - break; - case "YXZ": - this._x = s1 * c2 * c3 + c1 * s2 * s3; - this._y = c1 * s2 * c3 - s1 * c2 * s3; - this._z = c1 * c2 * s3 - s1 * s2 * c3; - this._w = c1 * c2 * c3 + s1 * s2 * s3; - break; - case "ZXY": - this._x = s1 * c2 * c3 - c1 * s2 * s3; - this._y = c1 * s2 * c3 + s1 * c2 * s3; - this._z = c1 * c2 * s3 + s1 * s2 * c3; - this._w = c1 * c2 * c3 - s1 * s2 * s3; - break; - case "ZYX": - this._x = s1 * c2 * c3 - c1 * s2 * s3; - this._y = c1 * s2 * c3 + s1 * c2 * s3; - this._z = c1 * c2 * s3 - s1 * s2 * c3; - this._w = c1 * c2 * c3 + s1 * s2 * s3; - break; - case "YZX": - this._x = s1 * c2 * c3 + c1 * s2 * s3; - this._y = c1 * s2 * c3 + s1 * c2 * s3; - this._z = c1 * c2 * s3 - s1 * s2 * c3; - this._w = c1 * c2 * c3 - s1 * s2 * s3; - break; - case "XZY": - this._x = s1 * c2 * c3 - c1 * s2 * s3; - this._y = c1 * s2 * c3 - s1 * c2 * s3; - this._z = c1 * c2 * s3 + s1 * s2 * c3; - this._w = c1 * c2 * c3 + s1 * s2 * s3; - break; - default: - console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: " + order); - } - if (update === true) this._onChangeCallback(); - return this; - } - setFromAxisAngle(axis, angle) { - const halfAngle = angle / 2, s = Math.sin(halfAngle); - this._x = axis.x * s; - this._y = axis.y * s; - this._z = axis.z * s; - this._w = Math.cos(halfAngle); - this._onChangeCallback(); - return this; - } - setFromRotationMatrix(m) { - const te = m.elements, m11 = te[0], m12 = te[4], m13 = te[8], m21 = te[1], m22 = te[5], m23 = te[9], m31 = te[2], m32 = te[6], m33 = te[10], trace = m11 + m22 + m33; - if (trace > 0) { - const s = 0.5 / Math.sqrt(trace + 1); - this._w = 0.25 / s; - this._x = (m32 - m23) * s; - this._y = (m13 - m31) * s; - this._z = (m21 - m12) * s; - } else if (m11 > m22 && m11 > m33) { - const s = 2 * Math.sqrt(1 + m11 - m22 - m33); - this._w = (m32 - m23) / s; - this._x = 0.25 * s; - this._y = (m12 + m21) / s; - this._z = (m13 + m31) / s; - } else if (m22 > m33) { - const s = 2 * Math.sqrt(1 + m22 - m11 - m33); - this._w = (m13 - m31) / s; - this._x = (m12 + m21) / s; - this._y = 0.25 * s; - this._z = (m23 + m32) / s; - } else { - const s = 2 * Math.sqrt(1 + m33 - m11 - m22); - this._w = (m21 - m12) / s; - this._x = (m13 + m31) / s; - this._y = (m23 + m32) / s; - this._z = 0.25 * s; - } - this._onChangeCallback(); - return this; - } - setFromUnitVectors(vFrom, vTo) { - let r = vFrom.dot(vTo) + 1; - if (r < Number.EPSILON) { - r = 0; - if (Math.abs(vFrom.x) > Math.abs(vFrom.z)) { - this._x = -vFrom.y; - this._y = vFrom.x; - this._z = 0; - this._w = r; - } else { - this._x = 0; - this._y = -vFrom.z; - this._z = vFrom.y; - this._w = r; - } - } else { - this._x = vFrom.y * vTo.z - vFrom.z * vTo.y; - this._y = vFrom.z * vTo.x - vFrom.x * vTo.z; - this._z = vFrom.x * vTo.y - vFrom.y * vTo.x; - this._w = r; - } - return this.normalize(); - } - angleTo(q) { - return 2 * Math.acos(Math.abs(clamp(this.dot(q), -1, 1))); - } - rotateTowards(q, step) { - const angle = this.angleTo(q); - if (angle === 0) return this; - const t = Math.min(1, step / angle); - this.slerp(q, t); - return this; - } - identity() { - return this.set(0, 0, 0, 1); - } - invert() { - return this.conjugate(); - } - conjugate() { - this._x *= -1; - this._y *= -1; - this._z *= -1; - this._onChangeCallback(); - return this; - } - dot(v) { - return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w; - } - lengthSq() { - return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w; - } - length() { - return Math.sqrt(this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w); - } - normalize() { - let l = this.length(); - if (l === 0) { - this._x = 0; - this._y = 0; - this._z = 0; - this._w = 1; - } else { - l = 1 / l; - this._x = this._x * l; - this._y = this._y * l; - this._z = this._z * l; - this._w = this._w * l; - } - this._onChangeCallback(); - return this; - } - multiply(q) { - return this.multiplyQuaternions(this, q); - } - premultiply(q) { - return this.multiplyQuaternions(q, this); - } - multiplyQuaternions(a, b) { - const qax = a._x, qay = a._y, qaz = a._z, qaw = a._w; - const qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w; - this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby; - this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz; - this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx; - this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz; - this._onChangeCallback(); - return this; - } - slerp(qb, t) { - if (t === 0) return this; - if (t === 1) return this.copy(qb); - const x = this._x, y = this._y, z = this._z, w = this._w; - let cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z; - if (cosHalfTheta < 0) { - this._w = -qb._w; - this._x = -qb._x; - this._y = -qb._y; - this._z = -qb._z; - cosHalfTheta = -cosHalfTheta; - } else { - this.copy(qb); - } - if (cosHalfTheta >= 1) { - this._w = w; - this._x = x; - this._y = y; - this._z = z; - return this; - } - const sqrSinHalfTheta = 1 - cosHalfTheta * cosHalfTheta; - if (sqrSinHalfTheta <= Number.EPSILON) { - const s = 1 - t; - this._w = s * w + t * this._w; - this._x = s * x + t * this._x; - this._y = s * y + t * this._y; - this._z = s * z + t * this._z; - this.normalize(); - return this; - } - const sinHalfTheta = Math.sqrt(sqrSinHalfTheta); - const halfTheta = Math.atan2(sinHalfTheta, cosHalfTheta); - const ratioA = Math.sin((1 - t) * halfTheta) / sinHalfTheta, ratioB = Math.sin(t * halfTheta) / sinHalfTheta; - this._w = w * ratioA + this._w * ratioB; - this._x = x * ratioA + this._x * ratioB; - this._y = y * ratioA + this._y * ratioB; - this._z = z * ratioA + this._z * ratioB; - this._onChangeCallback(); - return this; - } - slerpQuaternions(qa, qb, t) { - return this.copy(qa).slerp(qb, t); - } - random() { - const theta1 = 2 * Math.PI * Math.random(); - const theta2 = 2 * Math.PI * Math.random(); - const x0 = Math.random(); - const r1 = Math.sqrt(1 - x0); - const r2 = Math.sqrt(x0); - return this.set( - r1 * Math.sin(theta1), - r1 * Math.cos(theta1), - r2 * Math.sin(theta2), - r2 * Math.cos(theta2) - ); - } - equals(quaternion) { - return quaternion._x === this._x && quaternion._y === this._y && quaternion._z === this._z && quaternion._w === this._w; - } - fromArray(array, offset = 0) { - this._x = array[offset]; - this._y = array[offset + 1]; - this._z = array[offset + 2]; - this._w = array[offset + 3]; - this._onChangeCallback(); - return this; - } - toArray(array = [], offset = 0) { - array[offset] = this._x; - array[offset + 1] = this._y; - array[offset + 2] = this._z; - array[offset + 3] = this._w; - return array; - } - fromBufferAttribute(attribute, index) { - this._x = attribute.getX(index); - this._y = attribute.getY(index); - this._z = attribute.getZ(index); - this._w = attribute.getW(index); - this._onChangeCallback(); - return this; - } - toJSON() { - return this.toArray(); - } - _onChange(callback) { - this._onChangeCallback = callback; - return this; - } - _onChangeCallback() { - } - *[Symbol.iterator]() { - yield this._x; - yield this._y; - yield this._z; - yield this._w; - } -}; -var Vector3 = class _Vector3 { - constructor(x = 0, y = 0, z = 0) { - _Vector3.prototype.isVector3 = true; - this.x = x; - this.y = y; - this.z = z; - } - set(x, y, z) { - if (z === void 0) z = this.z; - this.x = x; - this.y = y; - this.z = z; - return this; - } - setScalar(scalar) { - this.x = scalar; - this.y = scalar; - this.z = scalar; - return this; - } - setX(x) { - this.x = x; - return this; - } - setY(y) { - this.y = y; - return this; - } - setZ(z) { - this.z = z; - return this; - } - setComponent(index, value) { - switch (index) { - case 0: - this.x = value; - break; - case 1: - this.y = value; - break; - case 2: - this.z = value; - break; - default: - throw new Error("index is out of range: " + index); - } - return this; - } - getComponent(index) { - switch (index) { - case 0: - return this.x; - case 1: - return this.y; - case 2: - return this.z; - default: - throw new Error("index is out of range: " + index); - } - } - clone() { - return new this.constructor(this.x, this.y, this.z); - } - copy(v) { - this.x = v.x; - this.y = v.y; - this.z = v.z; - return this; - } - add(v) { - this.x += v.x; - this.y += v.y; - this.z += v.z; - return this; - } - addScalar(s) { - this.x += s; - this.y += s; - this.z += s; - return this; - } - addVectors(a, b) { - this.x = a.x + b.x; - this.y = a.y + b.y; - this.z = a.z + b.z; - return this; - } - addScaledVector(v, s) { - this.x += v.x * s; - this.y += v.y * s; - this.z += v.z * s; - return this; - } - sub(v) { - this.x -= v.x; - this.y -= v.y; - this.z -= v.z; - return this; - } - subScalar(s) { - this.x -= s; - this.y -= s; - this.z -= s; - return this; - } - subVectors(a, b) { - this.x = a.x - b.x; - this.y = a.y - b.y; - this.z = a.z - b.z; - return this; - } - multiply(v) { - this.x *= v.x; - this.y *= v.y; - this.z *= v.z; - return this; - } - multiplyScalar(scalar) { - this.x *= scalar; - this.y *= scalar; - this.z *= scalar; - return this; - } - multiplyVectors(a, b) { - this.x = a.x * b.x; - this.y = a.y * b.y; - this.z = a.z * b.z; - return this; - } - applyEuler(euler) { - return this.applyQuaternion(_quaternion$4.setFromEuler(euler)); - } - applyAxisAngle(axis, angle) { - return this.applyQuaternion(_quaternion$4.setFromAxisAngle(axis, angle)); - } - applyMatrix3(m) { - const x = this.x, y = this.y, z = this.z; - const e = m.elements; - this.x = e[0] * x + e[3] * y + e[6] * z; - this.y = e[1] * x + e[4] * y + e[7] * z; - this.z = e[2] * x + e[5] * y + e[8] * z; - return this; - } - applyNormalMatrix(m) { - return this.applyMatrix3(m).normalize(); - } - applyMatrix4(m) { - const x = this.x, y = this.y, z = this.z; - const e = m.elements; - const w = 1 / (e[3] * x + e[7] * y + e[11] * z + e[15]); - this.x = (e[0] * x + e[4] * y + e[8] * z + e[12]) * w; - this.y = (e[1] * x + e[5] * y + e[9] * z + e[13]) * w; - this.z = (e[2] * x + e[6] * y + e[10] * z + e[14]) * w; - return this; - } - applyQuaternion(q) { - const vx = this.x, vy = this.y, vz = this.z; - const qx = q.x, qy = q.y, qz = q.z, qw = q.w; - const tx = 2 * (qy * vz - qz * vy); - const ty = 2 * (qz * vx - qx * vz); - const tz = 2 * (qx * vy - qy * vx); - this.x = vx + qw * tx + qy * tz - qz * ty; - this.y = vy + qw * ty + qz * tx - qx * tz; - this.z = vz + qw * tz + qx * ty - qy * tx; - return this; - } - project(camera) { - return this.applyMatrix4(camera.matrixWorldInverse).applyMatrix4(camera.projectionMatrix); - } - unproject(camera) { - return this.applyMatrix4(camera.projectionMatrixInverse).applyMatrix4(camera.matrixWorld); - } - transformDirection(m) { - const x = this.x, y = this.y, z = this.z; - const e = m.elements; - this.x = e[0] * x + e[4] * y + e[8] * z; - this.y = e[1] * x + e[5] * y + e[9] * z; - this.z = e[2] * x + e[6] * y + e[10] * z; - return this.normalize(); - } - divide(v) { - this.x /= v.x; - this.y /= v.y; - this.z /= v.z; - return this; - } - divideScalar(scalar) { - return this.multiplyScalar(1 / scalar); - } - min(v) { - this.x = Math.min(this.x, v.x); - this.y = Math.min(this.y, v.y); - this.z = Math.min(this.z, v.z); - return this; - } - max(v) { - this.x = Math.max(this.x, v.x); - this.y = Math.max(this.y, v.y); - this.z = Math.max(this.z, v.z); - return this; - } - clamp(min, max) { - this.x = Math.max(min.x, Math.min(max.x, this.x)); - this.y = Math.max(min.y, Math.min(max.y, this.y)); - this.z = Math.max(min.z, Math.min(max.z, this.z)); - return this; - } - clampScalar(minVal, maxVal) { - this.x = Math.max(minVal, Math.min(maxVal, this.x)); - this.y = Math.max(minVal, Math.min(maxVal, this.y)); - this.z = Math.max(minVal, Math.min(maxVal, this.z)); - return this; - } - clampLength(min, max) { - const length = this.length(); - return this.divideScalar(length || 1).multiplyScalar(Math.max(min, Math.min(max, length))); - } - floor() { - this.x = Math.floor(this.x); - this.y = Math.floor(this.y); - this.z = Math.floor(this.z); - return this; - } - ceil() { - this.x = Math.ceil(this.x); - this.y = Math.ceil(this.y); - this.z = Math.ceil(this.z); - return this; - } - round() { - this.x = Math.round(this.x); - this.y = Math.round(this.y); - this.z = Math.round(this.z); - return this; - } - roundToZero() { - this.x = Math.trunc(this.x); - this.y = Math.trunc(this.y); - this.z = Math.trunc(this.z); - return this; - } - negate() { - this.x = -this.x; - this.y = -this.y; - this.z = -this.z; - return this; - } - dot(v) { - return this.x * v.x + this.y * v.y + this.z * v.z; - } - // TODO lengthSquared? - lengthSq() { - return this.x * this.x + this.y * this.y + this.z * this.z; - } - length() { - return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z); - } - manhattanLength() { - return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z); - } - normalize() { - return this.divideScalar(this.length() || 1); - } - setLength(length) { - return this.normalize().multiplyScalar(length); - } - lerp(v, alpha) { - this.x += (v.x - this.x) * alpha; - this.y += (v.y - this.y) * alpha; - this.z += (v.z - this.z) * alpha; - return this; - } - lerpVectors(v1, v2, alpha) { - this.x = v1.x + (v2.x - v1.x) * alpha; - this.y = v1.y + (v2.y - v1.y) * alpha; - this.z = v1.z + (v2.z - v1.z) * alpha; - return this; - } - cross(v) { - return this.crossVectors(this, v); - } - crossVectors(a, b) { - const ax = a.x, ay = a.y, az = a.z; - const bx = b.x, by = b.y, bz = b.z; - this.x = ay * bz - az * by; - this.y = az * bx - ax * bz; - this.z = ax * by - ay * bx; - return this; - } - projectOnVector(v) { - const denominator = v.lengthSq(); - if (denominator === 0) return this.set(0, 0, 0); - const scalar = v.dot(this) / denominator; - return this.copy(v).multiplyScalar(scalar); - } - projectOnPlane(planeNormal) { - _vector$c.copy(this).projectOnVector(planeNormal); - return this.sub(_vector$c); - } - reflect(normal) { - return this.sub(_vector$c.copy(normal).multiplyScalar(2 * this.dot(normal))); - } - angleTo(v) { - const denominator = Math.sqrt(this.lengthSq() * v.lengthSq()); - if (denominator === 0) return Math.PI / 2; - const theta = this.dot(v) / denominator; - return Math.acos(clamp(theta, -1, 1)); - } - distanceTo(v) { - return Math.sqrt(this.distanceToSquared(v)); - } - distanceToSquared(v) { - const dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z; - return dx * dx + dy * dy + dz * dz; - } - manhattanDistanceTo(v) { - return Math.abs(this.x - v.x) + Math.abs(this.y - v.y) + Math.abs(this.z - v.z); - } - setFromSpherical(s) { - return this.setFromSphericalCoords(s.radius, s.phi, s.theta); - } - setFromSphericalCoords(radius, phi, theta) { - const sinPhiRadius = Math.sin(phi) * radius; - this.x = sinPhiRadius * Math.sin(theta); - this.y = Math.cos(phi) * radius; - this.z = sinPhiRadius * Math.cos(theta); - return this; - } - setFromCylindrical(c) { - return this.setFromCylindricalCoords(c.radius, c.theta, c.y); - } - setFromCylindricalCoords(radius, theta, y) { - this.x = radius * Math.sin(theta); - this.y = y; - this.z = radius * Math.cos(theta); - return this; - } - setFromMatrixPosition(m) { - const e = m.elements; - this.x = e[12]; - this.y = e[13]; - this.z = e[14]; - return this; - } - setFromMatrixScale(m) { - const sx = this.setFromMatrixColumn(m, 0).length(); - const sy = this.setFromMatrixColumn(m, 1).length(); - const sz = this.setFromMatrixColumn(m, 2).length(); - this.x = sx; - this.y = sy; - this.z = sz; - return this; - } - setFromMatrixColumn(m, index) { - return this.fromArray(m.elements, index * 4); - } - setFromMatrix3Column(m, index) { - return this.fromArray(m.elements, index * 3); - } - setFromEuler(e) { - this.x = e._x; - this.y = e._y; - this.z = e._z; - return this; - } - setFromColor(c) { - this.x = c.r; - this.y = c.g; - this.z = c.b; - return this; - } - equals(v) { - return v.x === this.x && v.y === this.y && v.z === this.z; - } - fromArray(array, offset = 0) { - this.x = array[offset]; - this.y = array[offset + 1]; - this.z = array[offset + 2]; - return this; - } - toArray(array = [], offset = 0) { - array[offset] = this.x; - array[offset + 1] = this.y; - array[offset + 2] = this.z; - return array; - } - fromBufferAttribute(attribute, index) { - this.x = attribute.getX(index); - this.y = attribute.getY(index); - this.z = attribute.getZ(index); - return this; - } - random() { - this.x = Math.random(); - this.y = Math.random(); - this.z = Math.random(); - return this; - } - randomDirection() { - const theta = Math.random() * Math.PI * 2; - const u = Math.random() * 2 - 1; - const c = Math.sqrt(1 - u * u); - this.x = c * Math.cos(theta); - this.y = u; - this.z = c * Math.sin(theta); - return this; - } - *[Symbol.iterator]() { - yield this.x; - yield this.y; - yield this.z; - } -}; -var _vector$c = new Vector3(); -var _quaternion$4 = new Quaternion(); -var Box3 = class { - constructor(min = new Vector3(Infinity, Infinity, Infinity), max = new Vector3(-Infinity, -Infinity, -Infinity)) { - this.isBox3 = true; - this.min = min; - this.max = max; - } - set(min, max) { - this.min.copy(min); - this.max.copy(max); - return this; - } - setFromArray(array) { - this.makeEmpty(); - for (let i = 0, il = array.length; i < il; i += 3) { - this.expandByPoint(_vector$b.fromArray(array, i)); - } - return this; - } - setFromBufferAttribute(attribute) { - this.makeEmpty(); - for (let i = 0, il = attribute.count; i < il; i++) { - this.expandByPoint(_vector$b.fromBufferAttribute(attribute, i)); - } - return this; - } - setFromPoints(points) { - this.makeEmpty(); - for (let i = 0, il = points.length; i < il; i++) { - this.expandByPoint(points[i]); - } - return this; - } - setFromCenterAndSize(center, size) { - const halfSize = _vector$b.copy(size).multiplyScalar(0.5); - this.min.copy(center).sub(halfSize); - this.max.copy(center).add(halfSize); - return this; - } - setFromObject(object, precise = false) { - this.makeEmpty(); - return this.expandByObject(object, precise); - } - clone() { - return new this.constructor().copy(this); - } - copy(box) { - this.min.copy(box.min); - this.max.copy(box.max); - return this; - } - makeEmpty() { - this.min.x = this.min.y = this.min.z = Infinity; - this.max.x = this.max.y = this.max.z = -Infinity; - return this; - } - isEmpty() { - return this.max.x < this.min.x || this.max.y < this.min.y || this.max.z < this.min.z; - } - getCenter(target) { - return this.isEmpty() ? target.set(0, 0, 0) : target.addVectors(this.min, this.max).multiplyScalar(0.5); - } - getSize(target) { - return this.isEmpty() ? target.set(0, 0, 0) : target.subVectors(this.max, this.min); - } - expandByPoint(point) { - this.min.min(point); - this.max.max(point); - return this; - } - expandByVector(vector) { - this.min.sub(vector); - this.max.add(vector); - return this; - } - expandByScalar(scalar) { - this.min.addScalar(-scalar); - this.max.addScalar(scalar); - return this; - } - expandByObject(object, precise = false) { - object.updateWorldMatrix(false, false); - const geometry = object.geometry; - if (geometry !== void 0) { - const positionAttribute = geometry.getAttribute("position"); - if (precise === true && positionAttribute !== void 0 && object.isInstancedMesh !== true) { - for (let i = 0, l = positionAttribute.count; i < l; i++) { - if (object.isMesh === true) { - object.getVertexPosition(i, _vector$b); - } else { - _vector$b.fromBufferAttribute(positionAttribute, i); - } - _vector$b.applyMatrix4(object.matrixWorld); - this.expandByPoint(_vector$b); - } - } else { - if (object.boundingBox !== void 0) { - if (object.boundingBox === null) { - object.computeBoundingBox(); - } - _box$4.copy(object.boundingBox); - } else { - if (geometry.boundingBox === null) { - geometry.computeBoundingBox(); - } - _box$4.copy(geometry.boundingBox); - } - _box$4.applyMatrix4(object.matrixWorld); - this.union(_box$4); - } - } - const children = object.children; - for (let i = 0, l = children.length; i < l; i++) { - this.expandByObject(children[i], precise); - } - return this; - } - containsPoint(point) { - return point.x >= this.min.x && point.x <= this.max.x && point.y >= this.min.y && point.y <= this.max.y && point.z >= this.min.z && point.z <= this.max.z; - } - containsBox(box) { - return this.min.x <= box.min.x && box.max.x <= this.max.x && this.min.y <= box.min.y && box.max.y <= this.max.y && this.min.z <= box.min.z && box.max.z <= this.max.z; - } - getParameter(point, target) { - return target.set( - (point.x - this.min.x) / (this.max.x - this.min.x), - (point.y - this.min.y) / (this.max.y - this.min.y), - (point.z - this.min.z) / (this.max.z - this.min.z) - ); - } - intersectsBox(box) { - return box.max.x >= this.min.x && box.min.x <= this.max.x && box.max.y >= this.min.y && box.min.y <= this.max.y && box.max.z >= this.min.z && box.min.z <= this.max.z; - } - intersectsSphere(sphere) { - this.clampPoint(sphere.center, _vector$b); - return _vector$b.distanceToSquared(sphere.center) <= sphere.radius * sphere.radius; - } - intersectsPlane(plane) { - let min, max; - if (plane.normal.x > 0) { - min = plane.normal.x * this.min.x; - max = plane.normal.x * this.max.x; - } else { - min = plane.normal.x * this.max.x; - max = plane.normal.x * this.min.x; - } - if (plane.normal.y > 0) { - min += plane.normal.y * this.min.y; - max += plane.normal.y * this.max.y; - } else { - min += plane.normal.y * this.max.y; - max += plane.normal.y * this.min.y; - } - if (plane.normal.z > 0) { - min += plane.normal.z * this.min.z; - max += plane.normal.z * this.max.z; - } else { - min += plane.normal.z * this.max.z; - max += plane.normal.z * this.min.z; - } - return min <= -plane.constant && max >= -plane.constant; - } - intersectsTriangle(triangle) { - if (this.isEmpty()) { - return false; - } - this.getCenter(_center); - _extents.subVectors(this.max, _center); - _v0$3.subVectors(triangle.a, _center); - _v1$7.subVectors(triangle.b, _center); - _v2$4.subVectors(triangle.c, _center); - _f0.subVectors(_v1$7, _v0$3); - _f1.subVectors(_v2$4, _v1$7); - _f2.subVectors(_v0$3, _v2$4); - let axes = [ - 0, - -_f0.z, - _f0.y, - 0, - -_f1.z, - _f1.y, - 0, - -_f2.z, - _f2.y, - _f0.z, - 0, - -_f0.x, - _f1.z, - 0, - -_f1.x, - _f2.z, - 0, - -_f2.x, - -_f0.y, - _f0.x, - 0, - -_f1.y, - _f1.x, - 0, - -_f2.y, - _f2.x, - 0 - ]; - if (!satForAxes(axes, _v0$3, _v1$7, _v2$4, _extents)) { - return false; - } - axes = [1, 0, 0, 0, 1, 0, 0, 0, 1]; - if (!satForAxes(axes, _v0$3, _v1$7, _v2$4, _extents)) { - return false; - } - _triangleNormal.crossVectors(_f0, _f1); - axes = [_triangleNormal.x, _triangleNormal.y, _triangleNormal.z]; - return satForAxes(axes, _v0$3, _v1$7, _v2$4, _extents); - } - clampPoint(point, target) { - return target.copy(point).clamp(this.min, this.max); - } - distanceToPoint(point) { - return this.clampPoint(point, _vector$b).distanceTo(point); - } - getBoundingSphere(target) { - if (this.isEmpty()) { - target.makeEmpty(); - } else { - this.getCenter(target.center); - target.radius = this.getSize(_vector$b).length() * 0.5; - } - return target; - } - intersect(box) { - this.min.max(box.min); - this.max.min(box.max); - if (this.isEmpty()) this.makeEmpty(); - return this; - } - union(box) { - this.min.min(box.min); - this.max.max(box.max); - return this; - } - applyMatrix4(matrix) { - if (this.isEmpty()) return this; - _points[0].set(this.min.x, this.min.y, this.min.z).applyMatrix4(matrix); - _points[1].set(this.min.x, this.min.y, this.max.z).applyMatrix4(matrix); - _points[2].set(this.min.x, this.max.y, this.min.z).applyMatrix4(matrix); - _points[3].set(this.min.x, this.max.y, this.max.z).applyMatrix4(matrix); - _points[4].set(this.max.x, this.min.y, this.min.z).applyMatrix4(matrix); - _points[5].set(this.max.x, this.min.y, this.max.z).applyMatrix4(matrix); - _points[6].set(this.max.x, this.max.y, this.min.z).applyMatrix4(matrix); - _points[7].set(this.max.x, this.max.y, this.max.z).applyMatrix4(matrix); - this.setFromPoints(_points); - return this; - } - translate(offset) { - this.min.add(offset); - this.max.add(offset); - return this; - } - equals(box) { - return box.min.equals(this.min) && box.max.equals(this.max); - } -}; -var _points = [ - new Vector3(), - new Vector3(), - new Vector3(), - new Vector3(), - new Vector3(), - new Vector3(), - new Vector3(), - new Vector3() -]; -var _vector$b = new Vector3(); -var _box$4 = new Box3(); -var _v0$3 = new Vector3(); -var _v1$7 = new Vector3(); -var _v2$4 = new Vector3(); -var _f0 = new Vector3(); -var _f1 = new Vector3(); -var _f2 = new Vector3(); -var _center = new Vector3(); -var _extents = new Vector3(); -var _triangleNormal = new Vector3(); -var _testAxis = new Vector3(); -function satForAxes(axes, v0, v1, v2, extents) { - for (let i = 0, j = axes.length - 3; i <= j; i += 3) { - _testAxis.fromArray(axes, i); - const r = extents.x * Math.abs(_testAxis.x) + extents.y * Math.abs(_testAxis.y) + extents.z * Math.abs(_testAxis.z); - const p0 = v0.dot(_testAxis); - const p1 = v1.dot(_testAxis); - const p2 = v2.dot(_testAxis); - if (Math.max(-Math.max(p0, p1, p2), Math.min(p0, p1, p2)) > r) { - return false; - } - } - return true; -} -var _box$3 = new Box3(); -var _v1$6 = new Vector3(); -var _v2$3 = new Vector3(); -var Sphere = class { - constructor(center = new Vector3(), radius = -1) { - this.isSphere = true; - this.center = center; - this.radius = radius; - } - set(center, radius) { - this.center.copy(center); - this.radius = radius; - return this; - } - setFromPoints(points, optionalCenter) { - const center = this.center; - if (optionalCenter !== void 0) { - center.copy(optionalCenter); - } else { - _box$3.setFromPoints(points).getCenter(center); - } - let maxRadiusSq = 0; - for (let i = 0, il = points.length; i < il; i++) { - maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(points[i])); - } - this.radius = Math.sqrt(maxRadiusSq); - return this; - } - copy(sphere) { - this.center.copy(sphere.center); - this.radius = sphere.radius; - return this; - } - isEmpty() { - return this.radius < 0; - } - makeEmpty() { - this.center.set(0, 0, 0); - this.radius = -1; - return this; - } - containsPoint(point) { - return point.distanceToSquared(this.center) <= this.radius * this.radius; - } - distanceToPoint(point) { - return point.distanceTo(this.center) - this.radius; - } - intersectsSphere(sphere) { - const radiusSum = this.radius + sphere.radius; - return sphere.center.distanceToSquared(this.center) <= radiusSum * radiusSum; - } - intersectsBox(box) { - return box.intersectsSphere(this); - } - intersectsPlane(plane) { - return Math.abs(plane.distanceToPoint(this.center)) <= this.radius; - } - clampPoint(point, target) { - const deltaLengthSq = this.center.distanceToSquared(point); - target.copy(point); - if (deltaLengthSq > this.radius * this.radius) { - target.sub(this.center).normalize(); - target.multiplyScalar(this.radius).add(this.center); - } - return target; - } - getBoundingBox(target) { - if (this.isEmpty()) { - target.makeEmpty(); - return target; - } - target.set(this.center, this.center); - target.expandByScalar(this.radius); - return target; - } - applyMatrix4(matrix) { - this.center.applyMatrix4(matrix); - this.radius = this.radius * matrix.getMaxScaleOnAxis(); - return this; - } - translate(offset) { - this.center.add(offset); - return this; - } - expandByPoint(point) { - if (this.isEmpty()) { - this.center.copy(point); - this.radius = 0; - return this; - } - _v1$6.subVectors(point, this.center); - const lengthSq = _v1$6.lengthSq(); - if (lengthSq > this.radius * this.radius) { - const length = Math.sqrt(lengthSq); - const delta = (length - this.radius) * 0.5; - this.center.addScaledVector(_v1$6, delta / length); - this.radius += delta; - } - return this; - } - union(sphere) { - if (sphere.isEmpty()) { - return this; - } - if (this.isEmpty()) { - this.copy(sphere); - return this; - } - if (this.center.equals(sphere.center) === true) { - this.radius = Math.max(this.radius, sphere.radius); - } else { - _v2$3.subVectors(sphere.center, this.center).setLength(sphere.radius); - this.expandByPoint(_v1$6.copy(sphere.center).add(_v2$3)); - this.expandByPoint(_v1$6.copy(sphere.center).sub(_v2$3)); - } - return this; - } - equals(sphere) { - return sphere.center.equals(this.center) && sphere.radius === this.radius; - } - clone() { - return new this.constructor().copy(this); - } -}; -var _vector$a = new Vector3(); -var _segCenter = new Vector3(); -var _segDir = new Vector3(); -var _diff = new Vector3(); -var _edge1 = new Vector3(); -var _edge2 = new Vector3(); -var _normal$1 = new Vector3(); -var Ray = class { - constructor(origin = new Vector3(), direction = new Vector3(0, 0, -1)) { - this.origin = origin; - this.direction = direction; - } - set(origin, direction) { - this.origin.copy(origin); - this.direction.copy(direction); - return this; - } - copy(ray) { - this.origin.copy(ray.origin); - this.direction.copy(ray.direction); - return this; - } - at(t, target) { - return target.copy(this.origin).addScaledVector(this.direction, t); - } - lookAt(v) { - this.direction.copy(v).sub(this.origin).normalize(); - return this; - } - recast(t) { - this.origin.copy(this.at(t, _vector$a)); - return this; - } - closestPointToPoint(point, target) { - target.subVectors(point, this.origin); - const directionDistance = target.dot(this.direction); - if (directionDistance < 0) { - return target.copy(this.origin); - } - return target.copy(this.origin).addScaledVector(this.direction, directionDistance); - } - distanceToPoint(point) { - return Math.sqrt(this.distanceSqToPoint(point)); - } - distanceSqToPoint(point) { - const directionDistance = _vector$a.subVectors(point, this.origin).dot(this.direction); - if (directionDistance < 0) { - return this.origin.distanceToSquared(point); - } - _vector$a.copy(this.origin).addScaledVector(this.direction, directionDistance); - return _vector$a.distanceToSquared(point); - } - distanceSqToSegment(v0, v1, optionalPointOnRay, optionalPointOnSegment) { - _segCenter.copy(v0).add(v1).multiplyScalar(0.5); - _segDir.copy(v1).sub(v0).normalize(); - _diff.copy(this.origin).sub(_segCenter); - const segExtent = v0.distanceTo(v1) * 0.5; - const a01 = -this.direction.dot(_segDir); - const b0 = _diff.dot(this.direction); - const b1 = -_diff.dot(_segDir); - const c = _diff.lengthSq(); - const det = Math.abs(1 - a01 * a01); - let s0, s1, sqrDist, extDet; - if (det > 0) { - s0 = a01 * b1 - b0; - s1 = a01 * b0 - b1; - extDet = segExtent * det; - if (s0 >= 0) { - if (s1 >= -extDet) { - if (s1 <= extDet) { - const invDet = 1 / det; - s0 *= invDet; - s1 *= invDet; - sqrDist = s0 * (s0 + a01 * s1 + 2 * b0) + s1 * (a01 * s0 + s1 + 2 * b1) + c; - } else { - s1 = segExtent; - s0 = Math.max(0, -(a01 * s1 + b0)); - sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c; - } - } else { - s1 = -segExtent; - s0 = Math.max(0, -(a01 * s1 + b0)); - sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c; - } - } else { - if (s1 <= -extDet) { - s0 = Math.max(0, -(-a01 * segExtent + b0)); - s1 = s0 > 0 ? -segExtent : Math.min(Math.max(-segExtent, -b1), segExtent); - sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c; - } else if (s1 <= extDet) { - s0 = 0; - s1 = Math.min(Math.max(-segExtent, -b1), segExtent); - sqrDist = s1 * (s1 + 2 * b1) + c; - } else { - s0 = Math.max(0, -(a01 * segExtent + b0)); - s1 = s0 > 0 ? segExtent : Math.min(Math.max(-segExtent, -b1), segExtent); - sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c; - } - } - } else { - s1 = a01 > 0 ? -segExtent : segExtent; - s0 = Math.max(0, -(a01 * s1 + b0)); - sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c; - } - if (optionalPointOnRay) { - optionalPointOnRay.copy(this.origin).addScaledVector(this.direction, s0); - } - if (optionalPointOnSegment) { - optionalPointOnSegment.copy(_segCenter).addScaledVector(_segDir, s1); - } - return sqrDist; - } - intersectSphere(sphere, target) { - _vector$a.subVectors(sphere.center, this.origin); - const tca = _vector$a.dot(this.direction); - const d2 = _vector$a.dot(_vector$a) - tca * tca; - const radius2 = sphere.radius * sphere.radius; - if (d2 > radius2) return null; - const thc = Math.sqrt(radius2 - d2); - const t0 = tca - thc; - const t1 = tca + thc; - if (t1 < 0) return null; - if (t0 < 0) return this.at(t1, target); - return this.at(t0, target); - } - intersectsSphere(sphere) { - return this.distanceSqToPoint(sphere.center) <= sphere.radius * sphere.radius; - } - distanceToPlane(plane) { - const denominator = plane.normal.dot(this.direction); - if (denominator === 0) { - if (plane.distanceToPoint(this.origin) === 0) { - return 0; - } - return null; - } - const t = -(this.origin.dot(plane.normal) + plane.constant) / denominator; - return t >= 0 ? t : null; - } - intersectPlane(plane, target) { - const t = this.distanceToPlane(plane); - if (t === null) { - return null; - } - return this.at(t, target); - } - intersectsPlane(plane) { - const distToPoint = plane.distanceToPoint(this.origin); - if (distToPoint === 0) { - return true; - } - const denominator = plane.normal.dot(this.direction); - if (denominator * distToPoint < 0) { - return true; - } - return false; - } - intersectBox(box, target) { - let tmin, tmax, tymin, tymax, tzmin, tzmax; - const invdirx = 1 / this.direction.x, invdiry = 1 / this.direction.y, invdirz = 1 / this.direction.z; - const origin = this.origin; - if (invdirx >= 0) { - tmin = (box.min.x - origin.x) * invdirx; - tmax = (box.max.x - origin.x) * invdirx; - } else { - tmin = (box.max.x - origin.x) * invdirx; - tmax = (box.min.x - origin.x) * invdirx; - } - if (invdiry >= 0) { - tymin = (box.min.y - origin.y) * invdiry; - tymax = (box.max.y - origin.y) * invdiry; - } else { - tymin = (box.max.y - origin.y) * invdiry; - tymax = (box.min.y - origin.y) * invdiry; - } - if (tmin > tymax || tymin > tmax) return null; - if (tymin > tmin || isNaN(tmin)) tmin = tymin; - if (tymax < tmax || isNaN(tmax)) tmax = tymax; - if (invdirz >= 0) { - tzmin = (box.min.z - origin.z) * invdirz; - tzmax = (box.max.z - origin.z) * invdirz; - } else { - tzmin = (box.max.z - origin.z) * invdirz; - tzmax = (box.min.z - origin.z) * invdirz; - } - if (tmin > tzmax || tzmin > tmax) return null; - if (tzmin > tmin || tmin !== tmin) tmin = tzmin; - if (tzmax < tmax || tmax !== tmax) tmax = tzmax; - if (tmax < 0) return null; - return this.at(tmin >= 0 ? tmin : tmax, target); - } - intersectsBox(box) { - return this.intersectBox(box, _vector$a) !== null; - } - intersectTriangle(a, b, c, backfaceCulling, target) { - _edge1.subVectors(b, a); - _edge2.subVectors(c, a); - _normal$1.crossVectors(_edge1, _edge2); - let DdN = this.direction.dot(_normal$1); - let sign2; - if (DdN > 0) { - if (backfaceCulling) return null; - sign2 = 1; - } else if (DdN < 0) { - sign2 = -1; - DdN = -DdN; - } else { - return null; - } - _diff.subVectors(this.origin, a); - const DdQxE2 = sign2 * this.direction.dot(_edge2.crossVectors(_diff, _edge2)); - if (DdQxE2 < 0) { - return null; - } - const DdE1xQ = sign2 * this.direction.dot(_edge1.cross(_diff)); - if (DdE1xQ < 0) { - return null; - } - if (DdQxE2 + DdE1xQ > DdN) { - return null; - } - const QdN = -sign2 * _diff.dot(_normal$1); - if (QdN < 0) { - return null; - } - return this.at(QdN / DdN, target); - } - applyMatrix4(matrix4) { - this.origin.applyMatrix4(matrix4); - this.direction.transformDirection(matrix4); - return this; - } - equals(ray) { - return ray.origin.equals(this.origin) && ray.direction.equals(this.direction); - } - clone() { - return new this.constructor().copy(this); - } -}; -var Matrix4 = class _Matrix4 { - constructor(n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44) { - _Matrix4.prototype.isMatrix4 = true; - this.elements = [ - 1, - 0, - 0, - 0, - 0, - 1, - 0, - 0, - 0, - 0, - 1, - 0, - 0, - 0, - 0, - 1 - ]; - if (n11 !== void 0) { - this.set(n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44); - } - } - set(n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44) { - const te = this.elements; - te[0] = n11; - te[4] = n12; - te[8] = n13; - te[12] = n14; - te[1] = n21; - te[5] = n22; - te[9] = n23; - te[13] = n24; - te[2] = n31; - te[6] = n32; - te[10] = n33; - te[14] = n34; - te[3] = n41; - te[7] = n42; - te[11] = n43; - te[15] = n44; - return this; - } - identity() { - this.set( - 1, - 0, - 0, - 0, - 0, - 1, - 0, - 0, - 0, - 0, - 1, - 0, - 0, - 0, - 0, - 1 - ); - return this; - } - clone() { - return new _Matrix4().fromArray(this.elements); - } - copy(m) { - const te = this.elements; - const me = m.elements; - te[0] = me[0]; - te[1] = me[1]; - te[2] = me[2]; - te[3] = me[3]; - te[4] = me[4]; - te[5] = me[5]; - te[6] = me[6]; - te[7] = me[7]; - te[8] = me[8]; - te[9] = me[9]; - te[10] = me[10]; - te[11] = me[11]; - te[12] = me[12]; - te[13] = me[13]; - te[14] = me[14]; - te[15] = me[15]; - return this; - } - copyPosition(m) { - const te = this.elements, me = m.elements; - te[12] = me[12]; - te[13] = me[13]; - te[14] = me[14]; - return this; - } - setFromMatrix3(m) { - const me = m.elements; - this.set( - me[0], - me[3], - me[6], - 0, - me[1], - me[4], - me[7], - 0, - me[2], - me[5], - me[8], - 0, - 0, - 0, - 0, - 1 - ); - return this; - } - extractBasis(xAxis, yAxis, zAxis) { - xAxis.setFromMatrixColumn(this, 0); - yAxis.setFromMatrixColumn(this, 1); - zAxis.setFromMatrixColumn(this, 2); - return this; - } - makeBasis(xAxis, yAxis, zAxis) { - this.set( - xAxis.x, - yAxis.x, - zAxis.x, - 0, - xAxis.y, - yAxis.y, - zAxis.y, - 0, - xAxis.z, - yAxis.z, - zAxis.z, - 0, - 0, - 0, - 0, - 1 - ); - return this; - } - extractRotation(m) { - const te = this.elements; - const me = m.elements; - const scaleX = 1 / _v1$5.setFromMatrixColumn(m, 0).length(); - const scaleY = 1 / _v1$5.setFromMatrixColumn(m, 1).length(); - const scaleZ = 1 / _v1$5.setFromMatrixColumn(m, 2).length(); - te[0] = me[0] * scaleX; - te[1] = me[1] * scaleX; - te[2] = me[2] * scaleX; - te[3] = 0; - te[4] = me[4] * scaleY; - te[5] = me[5] * scaleY; - te[6] = me[6] * scaleY; - te[7] = 0; - te[8] = me[8] * scaleZ; - te[9] = me[9] * scaleZ; - te[10] = me[10] * scaleZ; - te[11] = 0; - te[12] = 0; - te[13] = 0; - te[14] = 0; - te[15] = 1; - return this; - } - makeRotationFromEuler(euler) { - const te = this.elements; - const x = euler.x, y = euler.y, z = euler.z; - const a = Math.cos(x), b = Math.sin(x); - const c = Math.cos(y), d = Math.sin(y); - const e = Math.cos(z), f = Math.sin(z); - if (euler.order === "XYZ") { - const ae = a * e, af = a * f, be = b * e, bf = b * f; - te[0] = c * e; - te[4] = -c * f; - te[8] = d; - te[1] = af + be * d; - te[5] = ae - bf * d; - te[9] = -b * c; - te[2] = bf - ae * d; - te[6] = be + af * d; - te[10] = a * c; - } else if (euler.order === "YXZ") { - const ce = c * e, cf = c * f, de = d * e, df = d * f; - te[0] = ce + df * b; - te[4] = de * b - cf; - te[8] = a * d; - te[1] = a * f; - te[5] = a * e; - te[9] = -b; - te[2] = cf * b - de; - te[6] = df + ce * b; - te[10] = a * c; - } else if (euler.order === "ZXY") { - const ce = c * e, cf = c * f, de = d * e, df = d * f; - te[0] = ce - df * b; - te[4] = -a * f; - te[8] = de + cf * b; - te[1] = cf + de * b; - te[5] = a * e; - te[9] = df - ce * b; - te[2] = -a * d; - te[6] = b; - te[10] = a * c; - } else if (euler.order === "ZYX") { - const ae = a * e, af = a * f, be = b * e, bf = b * f; - te[0] = c * e; - te[4] = be * d - af; - te[8] = ae * d + bf; - te[1] = c * f; - te[5] = bf * d + ae; - te[9] = af * d - be; - te[2] = -d; - te[6] = b * c; - te[10] = a * c; - } else if (euler.order === "YZX") { - const ac = a * c, ad = a * d, bc = b * c, bd = b * d; - te[0] = c * e; - te[4] = bd - ac * f; - te[8] = bc * f + ad; - te[1] = f; - te[5] = a * e; - te[9] = -b * e; - te[2] = -d * e; - te[6] = ad * f + bc; - te[10] = ac - bd * f; - } else if (euler.order === "XZY") { - const ac = a * c, ad = a * d, bc = b * c, bd = b * d; - te[0] = c * e; - te[4] = -f; - te[8] = d * e; - te[1] = ac * f + bd; - te[5] = a * e; - te[9] = ad * f - bc; - te[2] = bc * f - ad; - te[6] = b * e; - te[10] = bd * f + ac; - } - te[3] = 0; - te[7] = 0; - te[11] = 0; - te[12] = 0; - te[13] = 0; - te[14] = 0; - te[15] = 1; - return this; - } - makeRotationFromQuaternion(q) { - return this.compose(_zero, q, _one); - } - lookAt(eye, target, up) { - const te = this.elements; - _z.subVectors(eye, target); - if (_z.lengthSq() === 0) { - _z.z = 1; - } - _z.normalize(); - _x.crossVectors(up, _z); - if (_x.lengthSq() === 0) { - if (Math.abs(up.z) === 1) { - _z.x += 1e-4; - } else { - _z.z += 1e-4; - } - _z.normalize(); - _x.crossVectors(up, _z); - } - _x.normalize(); - _y.crossVectors(_z, _x); - te[0] = _x.x; - te[4] = _y.x; - te[8] = _z.x; - te[1] = _x.y; - te[5] = _y.y; - te[9] = _z.y; - te[2] = _x.z; - te[6] = _y.z; - te[10] = _z.z; - return this; - } - multiply(m) { - return this.multiplyMatrices(this, m); - } - premultiply(m) { - return this.multiplyMatrices(m, this); - } - multiplyMatrices(a, b) { - const ae = a.elements; - const be = b.elements; - const te = this.elements; - const a11 = ae[0], a12 = ae[4], a13 = ae[8], a14 = ae[12]; - const a21 = ae[1], a22 = ae[5], a23 = ae[9], a24 = ae[13]; - const a31 = ae[2], a32 = ae[6], a33 = ae[10], a34 = ae[14]; - const a41 = ae[3], a42 = ae[7], a43 = ae[11], a44 = ae[15]; - const b11 = be[0], b12 = be[4], b13 = be[8], b14 = be[12]; - const b21 = be[1], b22 = be[5], b23 = be[9], b24 = be[13]; - const b31 = be[2], b32 = be[6], b33 = be[10], b34 = be[14]; - const b41 = be[3], b42 = be[7], b43 = be[11], b44 = be[15]; - te[0] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41; - te[4] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42; - te[8] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43; - te[12] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44; - te[1] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41; - te[5] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42; - te[9] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43; - te[13] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44; - te[2] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41; - te[6] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42; - te[10] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43; - te[14] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44; - te[3] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41; - te[7] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42; - te[11] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43; - te[15] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44; - return this; - } - multiplyScalar(s) { - const te = this.elements; - te[0] *= s; - te[4] *= s; - te[8] *= s; - te[12] *= s; - te[1] *= s; - te[5] *= s; - te[9] *= s; - te[13] *= s; - te[2] *= s; - te[6] *= s; - te[10] *= s; - te[14] *= s; - te[3] *= s; - te[7] *= s; - te[11] *= s; - te[15] *= s; - return this; - } - determinant() { - const te = this.elements; - const n11 = te[0], n12 = te[4], n13 = te[8], n14 = te[12]; - const n21 = te[1], n22 = te[5], n23 = te[9], n24 = te[13]; - const n31 = te[2], n32 = te[6], n33 = te[10], n34 = te[14]; - const n41 = te[3], n42 = te[7], n43 = te[11], n44 = te[15]; - return n41 * (+n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34) + n42 * (+n11 * n23 * n34 - n11 * n24 * n33 + n14 * n21 * n33 - n13 * n21 * n34 + n13 * n24 * n31 - n14 * n23 * n31) + n43 * (+n11 * n24 * n32 - n11 * n22 * n34 - n14 * n21 * n32 + n12 * n21 * n34 + n14 * n22 * n31 - n12 * n24 * n31) + n44 * (-n13 * n22 * n31 - n11 * n23 * n32 + n11 * n22 * n33 + n13 * n21 * n32 - n12 * n21 * n33 + n12 * n23 * n31); - } - transpose() { - const te = this.elements; - let tmp2; - tmp2 = te[1]; - te[1] = te[4]; - te[4] = tmp2; - tmp2 = te[2]; - te[2] = te[8]; - te[8] = tmp2; - tmp2 = te[6]; - te[6] = te[9]; - te[9] = tmp2; - tmp2 = te[3]; - te[3] = te[12]; - te[12] = tmp2; - tmp2 = te[7]; - te[7] = te[13]; - te[13] = tmp2; - tmp2 = te[11]; - te[11] = te[14]; - te[14] = tmp2; - return this; - } - setPosition(x, y, z) { - const te = this.elements; - if (x.isVector3) { - te[12] = x.x; - te[13] = x.y; - te[14] = x.z; - } else { - te[12] = x; - te[13] = y; - te[14] = z; - } - return this; - } - invert() { - const te = this.elements, n11 = te[0], n21 = te[1], n31 = te[2], n41 = te[3], n12 = te[4], n22 = te[5], n32 = te[6], n42 = te[7], n13 = te[8], n23 = te[9], n33 = te[10], n43 = te[11], n14 = te[12], n24 = te[13], n34 = te[14], n44 = te[15], t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44, t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44, t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44, t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34; - const det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14; - if (det === 0) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); - const detInv = 1 / det; - te[0] = t11 * detInv; - te[1] = (n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44) * detInv; - te[2] = (n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44) * detInv; - te[3] = (n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43) * detInv; - te[4] = t12 * detInv; - te[5] = (n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44) * detInv; - te[6] = (n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44) * detInv; - te[7] = (n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43) * detInv; - te[8] = t13 * detInv; - te[9] = (n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44) * detInv; - te[10] = (n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44) * detInv; - te[11] = (n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43) * detInv; - te[12] = t14 * detInv; - te[13] = (n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34) * detInv; - te[14] = (n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34) * detInv; - te[15] = (n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33) * detInv; - return this; - } - scale(v) { - const te = this.elements; - const x = v.x, y = v.y, z = v.z; - te[0] *= x; - te[4] *= y; - te[8] *= z; - te[1] *= x; - te[5] *= y; - te[9] *= z; - te[2] *= x; - te[6] *= y; - te[10] *= z; - te[3] *= x; - te[7] *= y; - te[11] *= z; - return this; - } - getMaxScaleOnAxis() { - const te = this.elements; - const scaleXSq = te[0] * te[0] + te[1] * te[1] + te[2] * te[2]; - const scaleYSq = te[4] * te[4] + te[5] * te[5] + te[6] * te[6]; - const scaleZSq = te[8] * te[8] + te[9] * te[9] + te[10] * te[10]; - return Math.sqrt(Math.max(scaleXSq, scaleYSq, scaleZSq)); - } - makeTranslation(x, y, z) { - if (x.isVector3) { - this.set( - 1, - 0, - 0, - x.x, - 0, - 1, - 0, - x.y, - 0, - 0, - 1, - x.z, - 0, - 0, - 0, - 1 - ); - } else { - this.set( - 1, - 0, - 0, - x, - 0, - 1, - 0, - y, - 0, - 0, - 1, - z, - 0, - 0, - 0, - 1 - ); - } - return this; - } - makeRotationX(theta) { - const c = Math.cos(theta), s = Math.sin(theta); - this.set( - 1, - 0, - 0, - 0, - 0, - c, - -s, - 0, - 0, - s, - c, - 0, - 0, - 0, - 0, - 1 - ); - return this; - } - makeRotationY(theta) { - const c = Math.cos(theta), s = Math.sin(theta); - this.set( - c, - 0, - s, - 0, - 0, - 1, - 0, - 0, - -s, - 0, - c, - 0, - 0, - 0, - 0, - 1 - ); - return this; - } - makeRotationZ(theta) { - const c = Math.cos(theta), s = Math.sin(theta); - this.set( - c, - -s, - 0, - 0, - s, - c, - 0, - 0, - 0, - 0, - 1, - 0, - 0, - 0, - 0, - 1 - ); - return this; - } - makeRotationAxis(axis, angle) { - const c = Math.cos(angle); - const s = Math.sin(angle); - const t = 1 - c; - const x = axis.x, y = axis.y, z = axis.z; - const tx = t * x, ty = t * y; - this.set( - tx * x + c, - tx * y - s * z, - tx * z + s * y, - 0, - tx * y + s * z, - ty * y + c, - ty * z - s * x, - 0, - tx * z - s * y, - ty * z + s * x, - t * z * z + c, - 0, - 0, - 0, - 0, - 1 - ); - return this; - } - makeScale(x, y, z) { - this.set( - x, - 0, - 0, - 0, - 0, - y, - 0, - 0, - 0, - 0, - z, - 0, - 0, - 0, - 0, - 1 - ); - return this; - } - makeShear(xy, xz, yx, yz, zx, zy) { - this.set( - 1, - yx, - zx, - 0, - xy, - 1, - zy, - 0, - xz, - yz, - 1, - 0, - 0, - 0, - 0, - 1 - ); - return this; - } - compose(position, quaternion, scale) { - const te = this.elements; - const x = quaternion._x, y = quaternion._y, z = quaternion._z, w = quaternion._w; - const x2 = x + x, y2 = y + y, z2 = z + z; - const xx = x * x2, xy = x * y2, xz = x * z2; - const yy = y * y2, yz = y * z2, zz = z * z2; - const wx = w * x2, wy = w * y2, wz = w * z2; - const sx = scale.x, sy = scale.y, sz = scale.z; - te[0] = (1 - (yy + zz)) * sx; - te[1] = (xy + wz) * sx; - te[2] = (xz - wy) * sx; - te[3] = 0; - te[4] = (xy - wz) * sy; - te[5] = (1 - (xx + zz)) * sy; - te[6] = (yz + wx) * sy; - te[7] = 0; - te[8] = (xz + wy) * sz; - te[9] = (yz - wx) * sz; - te[10] = (1 - (xx + yy)) * sz; - te[11] = 0; - te[12] = position.x; - te[13] = position.y; - te[14] = position.z; - te[15] = 1; - return this; - } - decompose(position, quaternion, scale) { - const te = this.elements; - let sx = _v1$5.set(te[0], te[1], te[2]).length(); - const sy = _v1$5.set(te[4], te[5], te[6]).length(); - const sz = _v1$5.set(te[8], te[9], te[10]).length(); - const det = this.determinant(); - if (det < 0) sx = -sx; - position.x = te[12]; - position.y = te[13]; - position.z = te[14]; - _m1$4.copy(this); - const invSX = 1 / sx; - const invSY = 1 / sy; - const invSZ = 1 / sz; - _m1$4.elements[0] *= invSX; - _m1$4.elements[1] *= invSX; - _m1$4.elements[2] *= invSX; - _m1$4.elements[4] *= invSY; - _m1$4.elements[5] *= invSY; - _m1$4.elements[6] *= invSY; - _m1$4.elements[8] *= invSZ; - _m1$4.elements[9] *= invSZ; - _m1$4.elements[10] *= invSZ; - quaternion.setFromRotationMatrix(_m1$4); - scale.x = sx; - scale.y = sy; - scale.z = sz; - return this; - } - makePerspective(left, right, top, bottom, near, far, coordinateSystem = WebGLCoordinateSystem) { - const te = this.elements; - const x = 2 * near / (right - left); - const y = 2 * near / (top - bottom); - const a = (right + left) / (right - left); - const b = (top + bottom) / (top - bottom); - let c, d; - if (coordinateSystem === WebGLCoordinateSystem) { - c = -(far + near) / (far - near); - d = -2 * far * near / (far - near); - } else if (coordinateSystem === WebGPUCoordinateSystem) { - c = -far / (far - near); - d = -far * near / (far - near); - } else { - throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: " + coordinateSystem); - } - te[0] = x; - te[4] = 0; - te[8] = a; - te[12] = 0; - te[1] = 0; - te[5] = y; - te[9] = b; - te[13] = 0; - te[2] = 0; - te[6] = 0; - te[10] = c; - te[14] = d; - te[3] = 0; - te[7] = 0; - te[11] = -1; - te[15] = 0; - return this; - } - makeOrthographic(left, right, top, bottom, near, far, coordinateSystem = WebGLCoordinateSystem) { - const te = this.elements; - const w = 1 / (right - left); - const h = 1 / (top - bottom); - const p = 1 / (far - near); - const x = (right + left) * w; - const y = (top + bottom) * h; - let z, zInv; - if (coordinateSystem === WebGLCoordinateSystem) { - z = (far + near) * p; - zInv = -2 * p; - } else if (coordinateSystem === WebGPUCoordinateSystem) { - z = near * p; - zInv = -1 * p; - } else { - throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: " + coordinateSystem); - } - te[0] = 2 * w; - te[4] = 0; - te[8] = 0; - te[12] = -x; - te[1] = 0; - te[5] = 2 * h; - te[9] = 0; - te[13] = -y; - te[2] = 0; - te[6] = 0; - te[10] = zInv; - te[14] = -z; - te[3] = 0; - te[7] = 0; - te[11] = 0; - te[15] = 1; - return this; - } - equals(matrix) { - const te = this.elements; - const me = matrix.elements; - for (let i = 0; i < 16; i++) { - if (te[i] !== me[i]) return false; - } - return true; - } - fromArray(array, offset = 0) { - for (let i = 0; i < 16; i++) { - this.elements[i] = array[i + offset]; - } - return this; - } - toArray(array = [], offset = 0) { - const te = this.elements; - array[offset] = te[0]; - array[offset + 1] = te[1]; - array[offset + 2] = te[2]; - array[offset + 3] = te[3]; - array[offset + 4] = te[4]; - array[offset + 5] = te[5]; - array[offset + 6] = te[6]; - array[offset + 7] = te[7]; - array[offset + 8] = te[8]; - array[offset + 9] = te[9]; - array[offset + 10] = te[10]; - array[offset + 11] = te[11]; - array[offset + 12] = te[12]; - array[offset + 13] = te[13]; - array[offset + 14] = te[14]; - array[offset + 15] = te[15]; - return array; - } -}; -var _v1$5 = new Vector3(); -var _m1$4 = new Matrix4(); -var _zero = new Vector3(0, 0, 0); -var _one = new Vector3(1, 1, 1); -var _x = new Vector3(); -var _y = new Vector3(); -var _z = new Vector3(); -var _matrix$2 = new Matrix4(); -var _quaternion$3 = new Quaternion(); -var Euler = class _Euler { - constructor(x = 0, y = 0, z = 0, order = _Euler.DEFAULT_ORDER) { - this.isEuler = true; - this._x = x; - this._y = y; - this._z = z; - this._order = order; - } - get x() { - return this._x; - } - set x(value) { - this._x = value; - this._onChangeCallback(); - } - get y() { - return this._y; - } - set y(value) { - this._y = value; - this._onChangeCallback(); - } - get z() { - return this._z; - } - set z(value) { - this._z = value; - this._onChangeCallback(); - } - get order() { - return this._order; - } - set order(value) { - this._order = value; - this._onChangeCallback(); - } - set(x, y, z, order = this._order) { - this._x = x; - this._y = y; - this._z = z; - this._order = order; - this._onChangeCallback(); - return this; - } - clone() { - return new this.constructor(this._x, this._y, this._z, this._order); - } - copy(euler) { - this._x = euler._x; - this._y = euler._y; - this._z = euler._z; - this._order = euler._order; - this._onChangeCallback(); - return this; - } - setFromRotationMatrix(m, order = this._order, update = true) { - const te = m.elements; - const m11 = te[0], m12 = te[4], m13 = te[8]; - const m21 = te[1], m22 = te[5], m23 = te[9]; - const m31 = te[2], m32 = te[6], m33 = te[10]; - switch (order) { - case "XYZ": - this._y = Math.asin(clamp(m13, -1, 1)); - if (Math.abs(m13) < 0.9999999) { - this._x = Math.atan2(-m23, m33); - this._z = Math.atan2(-m12, m11); - } else { - this._x = Math.atan2(m32, m22); - this._z = 0; - } - break; - case "YXZ": - this._x = Math.asin(-clamp(m23, -1, 1)); - if (Math.abs(m23) < 0.9999999) { - this._y = Math.atan2(m13, m33); - this._z = Math.atan2(m21, m22); - } else { - this._y = Math.atan2(-m31, m11); - this._z = 0; - } - break; - case "ZXY": - this._x = Math.asin(clamp(m32, -1, 1)); - if (Math.abs(m32) < 0.9999999) { - this._y = Math.atan2(-m31, m33); - this._z = Math.atan2(-m12, m22); - } else { - this._y = 0; - this._z = Math.atan2(m21, m11); - } - break; - case "ZYX": - this._y = Math.asin(-clamp(m31, -1, 1)); - if (Math.abs(m31) < 0.9999999) { - this._x = Math.atan2(m32, m33); - this._z = Math.atan2(m21, m11); - } else { - this._x = 0; - this._z = Math.atan2(-m12, m22); - } - break; - case "YZX": - this._z = Math.asin(clamp(m21, -1, 1)); - if (Math.abs(m21) < 0.9999999) { - this._x = Math.atan2(-m23, m22); - this._y = Math.atan2(-m31, m11); - } else { - this._x = 0; - this._y = Math.atan2(m13, m33); - } - break; - case "XZY": - this._z = Math.asin(-clamp(m12, -1, 1)); - if (Math.abs(m12) < 0.9999999) { - this._x = Math.atan2(m32, m22); - this._y = Math.atan2(m13, m11); - } else { - this._x = Math.atan2(-m23, m33); - this._y = 0; - } - break; - default: - console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: " + order); - } - this._order = order; - if (update === true) this._onChangeCallback(); - return this; - } - setFromQuaternion(q, order, update) { - _matrix$2.makeRotationFromQuaternion(q); - return this.setFromRotationMatrix(_matrix$2, order, update); - } - setFromVector3(v, order = this._order) { - return this.set(v.x, v.y, v.z, order); - } - reorder(newOrder) { - _quaternion$3.setFromEuler(this); - return this.setFromQuaternion(_quaternion$3, newOrder); - } - equals(euler) { - return euler._x === this._x && euler._y === this._y && euler._z === this._z && euler._order === this._order; - } - fromArray(array) { - this._x = array[0]; - this._y = array[1]; - this._z = array[2]; - if (array[3] !== void 0) this._order = array[3]; - this._onChangeCallback(); - return this; - } - toArray(array = [], offset = 0) { - array[offset] = this._x; - array[offset + 1] = this._y; - array[offset + 2] = this._z; - array[offset + 3] = this._order; - return array; - } - _onChange(callback) { - this._onChangeCallback = callback; - return this; - } - _onChangeCallback() { - } - *[Symbol.iterator]() { - yield this._x; - yield this._y; - yield this._z; - yield this._order; - } -}; -Euler.DEFAULT_ORDER = "XYZ"; -var Layers = class { - constructor() { - this.mask = 1 | 0; - } - set(channel) { - this.mask = (1 << channel | 0) >>> 0; - } - enable(channel) { - this.mask |= 1 << channel | 0; - } - enableAll() { - this.mask = 4294967295 | 0; - } - toggle(channel) { - this.mask ^= 1 << channel | 0; - } - disable(channel) { - this.mask &= ~(1 << channel | 0); - } - disableAll() { - this.mask = 0; - } - test(layers) { - return (this.mask & layers.mask) !== 0; - } - isEnabled(channel) { - return (this.mask & (1 << channel | 0)) !== 0; - } -}; -var _object3DId = 0; -var _v1$4 = new Vector3(); -var _q1 = new Quaternion(); -var _m1$3 = new Matrix4(); -var _target = new Vector3(); -var _position$3 = new Vector3(); -var _scale$2 = new Vector3(); -var _quaternion$2 = new Quaternion(); -var _xAxis = new Vector3(1, 0, 0); -var _yAxis = new Vector3(0, 1, 0); -var _zAxis = new Vector3(0, 0, 1); -var _addedEvent = { type: "added" }; -var _removedEvent = { type: "removed" }; -var _childaddedEvent = { type: "childadded", child: null }; -var _childremovedEvent = { type: "childremoved", child: null }; -var Object3D = class _Object3D extends EventDispatcher { - constructor() { - super(); - this.isObject3D = true; - Object.defineProperty(this, "id", { value: _object3DId++ }); - this.uuid = generateUUID(); - this.name = ""; - this.type = "Object3D"; - this.parent = null; - this.children = []; - this.up = _Object3D.DEFAULT_UP.clone(); - const position = new Vector3(); - const rotation = new Euler(); - const quaternion = new Quaternion(); - const scale = new Vector3(1, 1, 1); - function onRotationChange() { - quaternion.setFromEuler(rotation, false); - } - function onQuaternionChange() { - rotation.setFromQuaternion(quaternion, void 0, false); - } - rotation._onChange(onRotationChange); - quaternion._onChange(onQuaternionChange); - Object.defineProperties(this, { - position: { - configurable: true, - enumerable: true, - value: position - }, - rotation: { - configurable: true, - enumerable: true, - value: rotation - }, - quaternion: { - configurable: true, - enumerable: true, - value: quaternion - }, - scale: { - configurable: true, - enumerable: true, - value: scale - }, - modelViewMatrix: { - value: new Matrix4() - }, - normalMatrix: { - value: new Matrix3() - } - }); - this.matrix = new Matrix4(); - this.matrixWorld = new Matrix4(); - this.matrixAutoUpdate = _Object3D.DEFAULT_MATRIX_AUTO_UPDATE; - this.matrixWorldAutoUpdate = _Object3D.DEFAULT_MATRIX_WORLD_AUTO_UPDATE; - this.matrixWorldNeedsUpdate = false; - this.layers = new Layers(); - this.visible = true; - this.castShadow = false; - this.receiveShadow = false; - this.frustumCulled = true; - this.renderOrder = 0; - this.animations = []; - this.userData = {}; - } - onBeforeShadow() { - } - onAfterShadow() { - } - onBeforeRender() { - } - onAfterRender() { - } - applyMatrix4(matrix) { - if (this.matrixAutoUpdate) this.updateMatrix(); - this.matrix.premultiply(matrix); - this.matrix.decompose(this.position, this.quaternion, this.scale); - } - applyQuaternion(q) { - this.quaternion.premultiply(q); - return this; - } - setRotationFromAxisAngle(axis, angle) { - this.quaternion.setFromAxisAngle(axis, angle); - } - setRotationFromEuler(euler) { - this.quaternion.setFromEuler(euler, true); - } - setRotationFromMatrix(m) { - this.quaternion.setFromRotationMatrix(m); - } - setRotationFromQuaternion(q) { - this.quaternion.copy(q); - } - rotateOnAxis(axis, angle) { - _q1.setFromAxisAngle(axis, angle); - this.quaternion.multiply(_q1); - return this; - } - rotateOnWorldAxis(axis, angle) { - _q1.setFromAxisAngle(axis, angle); - this.quaternion.premultiply(_q1); - return this; - } - rotateX(angle) { - return this.rotateOnAxis(_xAxis, angle); - } - rotateY(angle) { - return this.rotateOnAxis(_yAxis, angle); - } - rotateZ(angle) { - return this.rotateOnAxis(_zAxis, angle); - } - translateOnAxis(axis, distance) { - _v1$4.copy(axis).applyQuaternion(this.quaternion); - this.position.add(_v1$4.multiplyScalar(distance)); - return this; - } - translateX(distance) { - return this.translateOnAxis(_xAxis, distance); - } - translateY(distance) { - return this.translateOnAxis(_yAxis, distance); - } - translateZ(distance) { - return this.translateOnAxis(_zAxis, distance); - } - localToWorld(vector) { - this.updateWorldMatrix(true, false); - return vector.applyMatrix4(this.matrixWorld); - } - worldToLocal(vector) { - this.updateWorldMatrix(true, false); - return vector.applyMatrix4(_m1$3.copy(this.matrixWorld).invert()); - } - lookAt(x, y, z) { - if (x.isVector3) { - _target.copy(x); - } else { - _target.set(x, y, z); - } - const parent = this.parent; - this.updateWorldMatrix(true, false); - _position$3.setFromMatrixPosition(this.matrixWorld); - if (this.isCamera || this.isLight) { - _m1$3.lookAt(_position$3, _target, this.up); - } else { - _m1$3.lookAt(_target, _position$3, this.up); - } - this.quaternion.setFromRotationMatrix(_m1$3); - if (parent) { - _m1$3.extractRotation(parent.matrixWorld); - _q1.setFromRotationMatrix(_m1$3); - this.quaternion.premultiply(_q1.invert()); - } - } - add(object) { - if (arguments.length > 1) { - for (let i = 0; i < arguments.length; i++) { - this.add(arguments[i]); - } - return this; - } - if (object === this) { - console.error("THREE.Object3D.add: object can't be added as a child of itself.", object); - return this; - } - if (object && object.isObject3D) { - object.removeFromParent(); - object.parent = this; - this.children.push(object); - object.dispatchEvent(_addedEvent); - _childaddedEvent.child = object; - this.dispatchEvent(_childaddedEvent); - _childaddedEvent.child = null; - } else { - console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.", object); - } - return this; - } - remove(object) { - if (arguments.length > 1) { - for (let i = 0; i < arguments.length; i++) { - this.remove(arguments[i]); - } - return this; - } - const index = this.children.indexOf(object); - if (index !== -1) { - object.parent = null; - this.children.splice(index, 1); - object.dispatchEvent(_removedEvent); - _childremovedEvent.child = object; - this.dispatchEvent(_childremovedEvent); - _childremovedEvent.child = null; - } - return this; - } - removeFromParent() { - const parent = this.parent; - if (parent !== null) { - parent.remove(this); - } - return this; - } - clear() { - return this.remove(...this.children); - } - attach(object) { - this.updateWorldMatrix(true, false); - _m1$3.copy(this.matrixWorld).invert(); - if (object.parent !== null) { - object.parent.updateWorldMatrix(true, false); - _m1$3.multiply(object.parent.matrixWorld); - } - object.applyMatrix4(_m1$3); - object.removeFromParent(); - object.parent = this; - this.children.push(object); - object.updateWorldMatrix(false, true); - object.dispatchEvent(_addedEvent); - _childaddedEvent.child = object; - this.dispatchEvent(_childaddedEvent); - _childaddedEvent.child = null; - return this; - } - getObjectById(id) { - return this.getObjectByProperty("id", id); - } - getObjectByName(name) { - return this.getObjectByProperty("name", name); - } - getObjectByProperty(name, value) { - if (this[name] === value) return this; - for (let i = 0, l = this.children.length; i < l; i++) { - const child = this.children[i]; - const object = child.getObjectByProperty(name, value); - if (object !== void 0) { - return object; - } - } - return void 0; - } - getObjectsByProperty(name, value, result = []) { - if (this[name] === value) result.push(this); - const children = this.children; - for (let i = 0, l = children.length; i < l; i++) { - children[i].getObjectsByProperty(name, value, result); - } - return result; - } - getWorldPosition(target) { - this.updateWorldMatrix(true, false); - return target.setFromMatrixPosition(this.matrixWorld); - } - getWorldQuaternion(target) { - this.updateWorldMatrix(true, false); - this.matrixWorld.decompose(_position$3, target, _scale$2); - return target; - } - getWorldScale(target) { - this.updateWorldMatrix(true, false); - this.matrixWorld.decompose(_position$3, _quaternion$2, target); - return target; - } - getWorldDirection(target) { - this.updateWorldMatrix(true, false); - const e = this.matrixWorld.elements; - return target.set(e[8], e[9], e[10]).normalize(); - } - raycast() { - } - traverse(callback) { - callback(this); - const children = this.children; - for (let i = 0, l = children.length; i < l; i++) { - children[i].traverse(callback); - } - } - traverseVisible(callback) { - if (this.visible === false) return; - callback(this); - const children = this.children; - for (let i = 0, l = children.length; i < l; i++) { - children[i].traverseVisible(callback); - } - } - traverseAncestors(callback) { - const parent = this.parent; - if (parent !== null) { - callback(parent); - parent.traverseAncestors(callback); - } - } - updateMatrix() { - this.matrix.compose(this.position, this.quaternion, this.scale); - this.matrixWorldNeedsUpdate = true; - } - updateMatrixWorld(force) { - if (this.matrixAutoUpdate) this.updateMatrix(); - if (this.matrixWorldNeedsUpdate || force) { - if (this.matrixWorldAutoUpdate === true) { - if (this.parent === null) { - this.matrixWorld.copy(this.matrix); - } else { - this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix); - } - } - this.matrixWorldNeedsUpdate = false; - force = true; - } - const children = this.children; - for (let i = 0, l = children.length; i < l; i++) { - const child = children[i]; - child.updateMatrixWorld(force); - } - } - updateWorldMatrix(updateParents, updateChildren) { - const parent = this.parent; - if (updateParents === true && parent !== null) { - parent.updateWorldMatrix(true, false); - } - if (this.matrixAutoUpdate) this.updateMatrix(); - if (this.matrixWorldAutoUpdate === true) { - if (this.parent === null) { - this.matrixWorld.copy(this.matrix); - } else { - this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix); - } - } - if (updateChildren === true) { - const children = this.children; - for (let i = 0, l = children.length; i < l; i++) { - const child = children[i]; - child.updateWorldMatrix(false, true); - } - } - } - toJSON(meta) { - const isRootObject = meta === void 0 || typeof meta === "string"; - const output = {}; - if (isRootObject) { - meta = { - geometries: {}, - materials: {}, - textures: {}, - images: {}, - shapes: {}, - skeletons: {}, - animations: {}, - nodes: {} - }; - output.metadata = { - version: 4.6, - type: "Object", - generator: "Object3D.toJSON" - }; - } - const object = {}; - object.uuid = this.uuid; - object.type = this.type; - if (this.name !== "") object.name = this.name; - if (this.castShadow === true) object.castShadow = true; - if (this.receiveShadow === true) object.receiveShadow = true; - if (this.visible === false) object.visible = false; - if (this.frustumCulled === false) object.frustumCulled = false; - if (this.renderOrder !== 0) object.renderOrder = this.renderOrder; - if (Object.keys(this.userData).length > 0) object.userData = this.userData; - object.layers = this.layers.mask; - object.matrix = this.matrix.toArray(); - object.up = this.up.toArray(); - if (this.matrixAutoUpdate === false) object.matrixAutoUpdate = false; - if (this.isInstancedMesh) { - object.type = "InstancedMesh"; - object.count = this.count; - object.instanceMatrix = this.instanceMatrix.toJSON(); - if (this.instanceColor !== null) object.instanceColor = this.instanceColor.toJSON(); - } - if (this.isBatchedMesh) { - object.type = "BatchedMesh"; - object.perObjectFrustumCulled = this.perObjectFrustumCulled; - object.sortObjects = this.sortObjects; - object.drawRanges = this._drawRanges; - object.reservedRanges = this._reservedRanges; - object.visibility = this._visibility; - object.active = this._active; - object.bounds = this._bounds.map((bound) => ({ - boxInitialized: bound.boxInitialized, - boxMin: bound.box.min.toArray(), - boxMax: bound.box.max.toArray(), - sphereInitialized: bound.sphereInitialized, - sphereRadius: bound.sphere.radius, - sphereCenter: bound.sphere.center.toArray() - })); - object.maxInstanceCount = this._maxInstanceCount; - object.maxVertexCount = this._maxVertexCount; - object.maxIndexCount = this._maxIndexCount; - object.geometryInitialized = this._geometryInitialized; - object.geometryCount = this._geometryCount; - object.matricesTexture = this._matricesTexture.toJSON(meta); - if (this._colorsTexture !== null) object.colorsTexture = this._colorsTexture.toJSON(meta); - if (this.boundingSphere !== null) { - object.boundingSphere = { - center: object.boundingSphere.center.toArray(), - radius: object.boundingSphere.radius - }; - } - if (this.boundingBox !== null) { - object.boundingBox = { - min: object.boundingBox.min.toArray(), - max: object.boundingBox.max.toArray() - }; - } - } - function serialize(library, element) { - if (library[element.uuid] === void 0) { - library[element.uuid] = element.toJSON(meta); - } - return element.uuid; - } - if (this.isScene) { - if (this.background) { - if (this.background.isColor) { - object.background = this.background.toJSON(); - } else if (this.background.isTexture) { - object.background = this.background.toJSON(meta).uuid; - } - } - if (this.environment && this.environment.isTexture && this.environment.isRenderTargetTexture !== true) { - object.environment = this.environment.toJSON(meta).uuid; - } - } else if (this.isMesh || this.isLine || this.isPoints) { - object.geometry = serialize(meta.geometries, this.geometry); - const parameters = this.geometry.parameters; - if (parameters !== void 0 && parameters.shapes !== void 0) { - const shapes = parameters.shapes; - if (Array.isArray(shapes)) { - for (let i = 0, l = shapes.length; i < l; i++) { - const shape = shapes[i]; - serialize(meta.shapes, shape); - } - } else { - serialize(meta.shapes, shapes); - } - } - } - if (this.isSkinnedMesh) { - object.bindMode = this.bindMode; - object.bindMatrix = this.bindMatrix.toArray(); - if (this.skeleton !== void 0) { - serialize(meta.skeletons, this.skeleton); - object.skeleton = this.skeleton.uuid; - } - } - if (this.material !== void 0) { - if (Array.isArray(this.material)) { - const uuids = []; - for (let i = 0, l = this.material.length; i < l; i++) { - uuids.push(serialize(meta.materials, this.material[i])); - } - object.material = uuids; - } else { - object.material = serialize(meta.materials, this.material); - } - } - if (this.children.length > 0) { - object.children = []; - for (let i = 0; i < this.children.length; i++) { - object.children.push(this.children[i].toJSON(meta).object); - } - } - if (this.animations.length > 0) { - object.animations = []; - for (let i = 0; i < this.animations.length; i++) { - const animation = this.animations[i]; - object.animations.push(serialize(meta.animations, animation)); - } - } - if (isRootObject) { - const geometries = extractFromCache(meta.geometries); - const materials = extractFromCache(meta.materials); - const textures = extractFromCache(meta.textures); - const images = extractFromCache(meta.images); - const shapes = extractFromCache(meta.shapes); - const skeletons = extractFromCache(meta.skeletons); - const animations = extractFromCache(meta.animations); - const nodes = extractFromCache(meta.nodes); - if (geometries.length > 0) output.geometries = geometries; - if (materials.length > 0) output.materials = materials; - if (textures.length > 0) output.textures = textures; - if (images.length > 0) output.images = images; - if (shapes.length > 0) output.shapes = shapes; - if (skeletons.length > 0) output.skeletons = skeletons; - if (animations.length > 0) output.animations = animations; - if (nodes.length > 0) output.nodes = nodes; - } - output.object = object; - return output; - function extractFromCache(cache) { - const values = []; - for (const key in cache) { - const data = cache[key]; - delete data.metadata; - values.push(data); - } - return values; - } - } - clone(recursive) { - return new this.constructor().copy(this, recursive); - } - copy(source, recursive = true) { - this.name = source.name; - this.up.copy(source.up); - this.position.copy(source.position); - this.rotation.order = source.rotation.order; - this.quaternion.copy(source.quaternion); - this.scale.copy(source.scale); - this.matrix.copy(source.matrix); - this.matrixWorld.copy(source.matrixWorld); - this.matrixAutoUpdate = source.matrixAutoUpdate; - this.matrixWorldAutoUpdate = source.matrixWorldAutoUpdate; - this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate; - this.layers.mask = source.layers.mask; - this.visible = source.visible; - this.castShadow = source.castShadow; - this.receiveShadow = source.receiveShadow; - this.frustumCulled = source.frustumCulled; - this.renderOrder = source.renderOrder; - this.animations = source.animations.slice(); - this.userData = JSON.parse(JSON.stringify(source.userData)); - if (recursive === true) { - for (let i = 0; i < source.children.length; i++) { - const child = source.children[i]; - this.add(child.clone()); - } - } - return this; - } -}; -Object3D.DEFAULT_UP = new Vector3(0, 1, 0); -Object3D.DEFAULT_MATRIX_AUTO_UPDATE = true; -Object3D.DEFAULT_MATRIX_WORLD_AUTO_UPDATE = true; -var _v0$2 = new Vector3(); -var _v1$3 = new Vector3(); -var _v2$2 = new Vector3(); -var _v3$2 = new Vector3(); -var _vab = new Vector3(); -var _vac = new Vector3(); -var _vbc = new Vector3(); -var _vap = new Vector3(); -var _vbp = new Vector3(); -var _vcp = new Vector3(); -var Triangle = class _Triangle { - constructor(a = new Vector3(), b = new Vector3(), c = new Vector3()) { - this.a = a; - this.b = b; - this.c = c; - } - static getNormal(a, b, c, target) { - target.subVectors(c, b); - _v0$2.subVectors(a, b); - target.cross(_v0$2); - const targetLengthSq = target.lengthSq(); - if (targetLengthSq > 0) { - return target.multiplyScalar(1 / Math.sqrt(targetLengthSq)); - } - return target.set(0, 0, 0); - } - // static/instance method to calculate barycentric coordinates - // based on: http://www.blackpawn.com/texts/pointinpoly/default.html - static getBarycoord(point, a, b, c, target) { - _v0$2.subVectors(c, a); - _v1$3.subVectors(b, a); - _v2$2.subVectors(point, a); - const dot00 = _v0$2.dot(_v0$2); - const dot01 = _v0$2.dot(_v1$3); - const dot02 = _v0$2.dot(_v2$2); - const dot11 = _v1$3.dot(_v1$3); - const dot12 = _v1$3.dot(_v2$2); - const denom = dot00 * dot11 - dot01 * dot01; - if (denom === 0) { - target.set(0, 0, 0); - return null; - } - const invDenom = 1 / denom; - const u = (dot11 * dot02 - dot01 * dot12) * invDenom; - const v = (dot00 * dot12 - dot01 * dot02) * invDenom; - return target.set(1 - u - v, v, u); - } - static containsPoint(point, a, b, c) { - if (this.getBarycoord(point, a, b, c, _v3$2) === null) { - return false; - } - return _v3$2.x >= 0 && _v3$2.y >= 0 && _v3$2.x + _v3$2.y <= 1; - } - static getInterpolation(point, p1, p2, p3, v1, v2, v3, target) { - if (this.getBarycoord(point, p1, p2, p3, _v3$2) === null) { - target.x = 0; - target.y = 0; - if ("z" in target) target.z = 0; - if ("w" in target) target.w = 0; - return null; - } - target.setScalar(0); - target.addScaledVector(v1, _v3$2.x); - target.addScaledVector(v2, _v3$2.y); - target.addScaledVector(v3, _v3$2.z); - return target; - } - static isFrontFacing(a, b, c, direction) { - _v0$2.subVectors(c, b); - _v1$3.subVectors(a, b); - return _v0$2.cross(_v1$3).dot(direction) < 0 ? true : false; - } - set(a, b, c) { - this.a.copy(a); - this.b.copy(b); - this.c.copy(c); - return this; - } - setFromPointsAndIndices(points, i0, i1, i2) { - this.a.copy(points[i0]); - this.b.copy(points[i1]); - this.c.copy(points[i2]); - return this; - } - setFromAttributeAndIndices(attribute, i0, i1, i2) { - this.a.fromBufferAttribute(attribute, i0); - this.b.fromBufferAttribute(attribute, i1); - this.c.fromBufferAttribute(attribute, i2); - return this; - } - clone() { - return new this.constructor().copy(this); - } - copy(triangle) { - this.a.copy(triangle.a); - this.b.copy(triangle.b); - this.c.copy(triangle.c); - return this; - } - getArea() { - _v0$2.subVectors(this.c, this.b); - _v1$3.subVectors(this.a, this.b); - return _v0$2.cross(_v1$3).length() * 0.5; - } - getMidpoint(target) { - return target.addVectors(this.a, this.b).add(this.c).multiplyScalar(1 / 3); - } - getNormal(target) { - return _Triangle.getNormal(this.a, this.b, this.c, target); - } - getPlane(target) { - return target.setFromCoplanarPoints(this.a, this.b, this.c); - } - getBarycoord(point, target) { - return _Triangle.getBarycoord(point, this.a, this.b, this.c, target); - } - getInterpolation(point, v1, v2, v3, target) { - return _Triangle.getInterpolation(point, this.a, this.b, this.c, v1, v2, v3, target); - } - containsPoint(point) { - return _Triangle.containsPoint(point, this.a, this.b, this.c); - } - isFrontFacing(direction) { - return _Triangle.isFrontFacing(this.a, this.b, this.c, direction); - } - intersectsBox(box) { - return box.intersectsTriangle(this); - } - closestPointToPoint(p, target) { - const a = this.a, b = this.b, c = this.c; - let v, w; - _vab.subVectors(b, a); - _vac.subVectors(c, a); - _vap.subVectors(p, a); - const d1 = _vab.dot(_vap); - const d2 = _vac.dot(_vap); - if (d1 <= 0 && d2 <= 0) { - return target.copy(a); - } - _vbp.subVectors(p, b); - const d3 = _vab.dot(_vbp); - const d4 = _vac.dot(_vbp); - if (d3 >= 0 && d4 <= d3) { - return target.copy(b); - } - const vc = d1 * d4 - d3 * d2; - if (vc <= 0 && d1 >= 0 && d3 <= 0) { - v = d1 / (d1 - d3); - return target.copy(a).addScaledVector(_vab, v); - } - _vcp.subVectors(p, c); - const d5 = _vab.dot(_vcp); - const d6 = _vac.dot(_vcp); - if (d6 >= 0 && d5 <= d6) { - return target.copy(c); - } - const vb = d5 * d2 - d1 * d6; - if (vb <= 0 && d2 >= 0 && d6 <= 0) { - w = d2 / (d2 - d6); - return target.copy(a).addScaledVector(_vac, w); - } - const va = d3 * d6 - d5 * d4; - if (va <= 0 && d4 - d3 >= 0 && d5 - d6 >= 0) { - _vbc.subVectors(c, b); - w = (d4 - d3) / (d4 - d3 + (d5 - d6)); - return target.copy(b).addScaledVector(_vbc, w); - } - const denom = 1 / (va + vb + vc); - v = vb * denom; - w = vc * denom; - return target.copy(a).addScaledVector(_vab, v).addScaledVector(_vac, w); - } - equals(triangle) { - return triangle.a.equals(this.a) && triangle.b.equals(this.b) && triangle.c.equals(this.c); - } -}; -var _colorKeywords = { - "aliceblue": 15792383, - "antiquewhite": 16444375, - "aqua": 65535, - "aquamarine": 8388564, - "azure": 15794175, - "beige": 16119260, - "bisque": 16770244, - "black": 0, - "blanchedalmond": 16772045, - "blue": 255, - "blueviolet": 9055202, - "brown": 10824234, - "burlywood": 14596231, - "cadetblue": 6266528, - "chartreuse": 8388352, - "chocolate": 13789470, - "coral": 16744272, - "cornflowerblue": 6591981, - "cornsilk": 16775388, - "crimson": 14423100, - "cyan": 65535, - "darkblue": 139, - "darkcyan": 35723, - "darkgoldenrod": 12092939, - "darkgray": 11119017, - "darkgreen": 25600, - "darkgrey": 11119017, - "darkkhaki": 12433259, - "darkmagenta": 9109643, - "darkolivegreen": 5597999, - "darkorange": 16747520, - "darkorchid": 10040012, - "darkred": 9109504, - "darksalmon": 15308410, - "darkseagreen": 9419919, - "darkslateblue": 4734347, - "darkslategray": 3100495, - "darkslategrey": 3100495, - "darkturquoise": 52945, - "darkviolet": 9699539, - "deeppink": 16716947, - "deepskyblue": 49151, - "dimgray": 6908265, - "dimgrey": 6908265, - "dodgerblue": 2003199, - "firebrick": 11674146, - "floralwhite": 16775920, - "forestgreen": 2263842, - "fuchsia": 16711935, - "gainsboro": 14474460, - "ghostwhite": 16316671, - "gold": 16766720, - "goldenrod": 14329120, - "gray": 8421504, - "green": 32768, - "greenyellow": 11403055, - "grey": 8421504, - "honeydew": 15794160, - "hotpink": 16738740, - "indianred": 13458524, - "indigo": 4915330, - "ivory": 16777200, - "khaki": 15787660, - "lavender": 15132410, - "lavenderblush": 16773365, - "lawngreen": 8190976, - "lemonchiffon": 16775885, - "lightblue": 11393254, - "lightcoral": 15761536, - "lightcyan": 14745599, - "lightgoldenrodyellow": 16448210, - "lightgray": 13882323, - "lightgreen": 9498256, - "lightgrey": 13882323, - "lightpink": 16758465, - "lightsalmon": 16752762, - "lightseagreen": 2142890, - "lightskyblue": 8900346, - "lightslategray": 7833753, - "lightslategrey": 7833753, - "lightsteelblue": 11584734, - "lightyellow": 16777184, - "lime": 65280, - "limegreen": 3329330, - "linen": 16445670, - "magenta": 16711935, - "maroon": 8388608, - "mediumaquamarine": 6737322, - "mediumblue": 205, - "mediumorchid": 12211667, - "mediumpurple": 9662683, - "mediumseagreen": 3978097, - "mediumslateblue": 8087790, - "mediumspringgreen": 64154, - "mediumturquoise": 4772300, - "mediumvioletred": 13047173, - "midnightblue": 1644912, - "mintcream": 16121850, - "mistyrose": 16770273, - "moccasin": 16770229, - "navajowhite": 16768685, - "navy": 128, - "oldlace": 16643558, - "olive": 8421376, - "olivedrab": 7048739, - "orange": 16753920, - "orangered": 16729344, - "orchid": 14315734, - "palegoldenrod": 15657130, - "palegreen": 10025880, - "paleturquoise": 11529966, - "palevioletred": 14381203, - "papayawhip": 16773077, - "peachpuff": 16767673, - "peru": 13468991, - "pink": 16761035, - "plum": 14524637, - "powderblue": 11591910, - "purple": 8388736, - "rebeccapurple": 6697881, - "red": 16711680, - "rosybrown": 12357519, - "royalblue": 4286945, - "saddlebrown": 9127187, - "salmon": 16416882, - "sandybrown": 16032864, - "seagreen": 3050327, - "seashell": 16774638, - "sienna": 10506797, - "silver": 12632256, - "skyblue": 8900331, - "slateblue": 6970061, - "slategray": 7372944, - "slategrey": 7372944, - "snow": 16775930, - "springgreen": 65407, - "steelblue": 4620980, - "tan": 13808780, - "teal": 32896, - "thistle": 14204888, - "tomato": 16737095, - "turquoise": 4251856, - "violet": 15631086, - "wheat": 16113331, - "white": 16777215, - "whitesmoke": 16119285, - "yellow": 16776960, - "yellowgreen": 10145074 -}; -var _hslA = { h: 0, s: 0, l: 0 }; -var _hslB = { h: 0, s: 0, l: 0 }; -function hue2rgb(p, q, t) { - if (t < 0) t += 1; - if (t > 1) t -= 1; - if (t < 1 / 6) return p + (q - p) * 6 * t; - if (t < 1 / 2) return q; - if (t < 2 / 3) return p + (q - p) * 6 * (2 / 3 - t); - return p; -} -var Color = class { - constructor(r, g, b) { - this.isColor = true; - this.r = 1; - this.g = 1; - this.b = 1; - return this.set(r, g, b); - } - set(r, g, b) { - if (g === void 0 && b === void 0) { - const value = r; - if (value && value.isColor) { - this.copy(value); - } else if (typeof value === "number") { - this.setHex(value); - } else if (typeof value === "string") { - this.setStyle(value); - } - } else { - this.setRGB(r, g, b); - } - return this; - } - setScalar(scalar) { - this.r = scalar; - this.g = scalar; - this.b = scalar; - return this; - } - setHex(hex, colorSpace = SRGBColorSpace) { - hex = Math.floor(hex); - this.r = (hex >> 16 & 255) / 255; - this.g = (hex >> 8 & 255) / 255; - this.b = (hex & 255) / 255; - ColorManagement.toWorkingColorSpace(this, colorSpace); - return this; - } - setRGB(r, g, b, colorSpace = ColorManagement.workingColorSpace) { - this.r = r; - this.g = g; - this.b = b; - ColorManagement.toWorkingColorSpace(this, colorSpace); - return this; - } - setHSL(h, s, l, colorSpace = ColorManagement.workingColorSpace) { - h = euclideanModulo(h, 1); - s = clamp(s, 0, 1); - l = clamp(l, 0, 1); - if (s === 0) { - this.r = this.g = this.b = l; - } else { - const p = l <= 0.5 ? l * (1 + s) : l + s - l * s; - const q = 2 * l - p; - this.r = hue2rgb(q, p, h + 1 / 3); - this.g = hue2rgb(q, p, h); - this.b = hue2rgb(q, p, h - 1 / 3); - } - ColorManagement.toWorkingColorSpace(this, colorSpace); - return this; - } - setStyle(style, colorSpace = SRGBColorSpace) { - function handleAlpha(string) { - if (string === void 0) return; - if (parseFloat(string) < 1) { - console.warn("THREE.Color: Alpha component of " + style + " will be ignored."); - } - } - let m; - if (m = /^(\w+)\(([^\)]*)\)/.exec(style)) { - let color; - const name = m[1]; - const components = m[2]; - switch (name) { - case "rgb": - case "rgba": - if (color = /^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(components)) { - handleAlpha(color[4]); - return this.setRGB( - Math.min(255, parseInt(color[1], 10)) / 255, - Math.min(255, parseInt(color[2], 10)) / 255, - Math.min(255, parseInt(color[3], 10)) / 255, - colorSpace - ); - } - if (color = /^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(components)) { - handleAlpha(color[4]); - return this.setRGB( - Math.min(100, parseInt(color[1], 10)) / 100, - Math.min(100, parseInt(color[2], 10)) / 100, - Math.min(100, parseInt(color[3], 10)) / 100, - colorSpace - ); - } - break; - case "hsl": - case "hsla": - if (color = /^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(components)) { - handleAlpha(color[4]); - return this.setHSL( - parseFloat(color[1]) / 360, - parseFloat(color[2]) / 100, - parseFloat(color[3]) / 100, - colorSpace - ); - } - break; - default: - console.warn("THREE.Color: Unknown color model " + style); - } - } else if (m = /^\#([A-Fa-f\d]+)$/.exec(style)) { - const hex = m[1]; - const size = hex.length; - if (size === 3) { - return this.setRGB( - parseInt(hex.charAt(0), 16) / 15, - parseInt(hex.charAt(1), 16) / 15, - parseInt(hex.charAt(2), 16) / 15, - colorSpace - ); - } else if (size === 6) { - return this.setHex(parseInt(hex, 16), colorSpace); - } else { - console.warn("THREE.Color: Invalid hex color " + style); - } - } else if (style && style.length > 0) { - return this.setColorName(style, colorSpace); - } - return this; - } - setColorName(style, colorSpace = SRGBColorSpace) { - const hex = _colorKeywords[style.toLowerCase()]; - if (hex !== void 0) { - this.setHex(hex, colorSpace); - } else { - console.warn("THREE.Color: Unknown color " + style); - } - return this; - } - clone() { - return new this.constructor(this.r, this.g, this.b); - } - copy(color) { - this.r = color.r; - this.g = color.g; - this.b = color.b; - return this; - } - copySRGBToLinear(color) { - this.r = SRGBToLinear(color.r); - this.g = SRGBToLinear(color.g); - this.b = SRGBToLinear(color.b); - return this; - } - copyLinearToSRGB(color) { - this.r = LinearToSRGB(color.r); - this.g = LinearToSRGB(color.g); - this.b = LinearToSRGB(color.b); - return this; - } - convertSRGBToLinear() { - this.copySRGBToLinear(this); - return this; - } - convertLinearToSRGB() { - this.copyLinearToSRGB(this); - return this; - } - getHex(colorSpace = SRGBColorSpace) { - ColorManagement.fromWorkingColorSpace(_color.copy(this), colorSpace); - return Math.round(clamp(_color.r * 255, 0, 255)) * 65536 + Math.round(clamp(_color.g * 255, 0, 255)) * 256 + Math.round(clamp(_color.b * 255, 0, 255)); - } - getHexString(colorSpace = SRGBColorSpace) { - return ("000000" + this.getHex(colorSpace).toString(16)).slice(-6); - } - getHSL(target, colorSpace = ColorManagement.workingColorSpace) { - ColorManagement.fromWorkingColorSpace(_color.copy(this), colorSpace); - const r = _color.r, g = _color.g, b = _color.b; - const max = Math.max(r, g, b); - const min = Math.min(r, g, b); - let hue, saturation; - const lightness = (min + max) / 2; - if (min === max) { - hue = 0; - saturation = 0; - } else { - const delta = max - min; - saturation = lightness <= 0.5 ? delta / (max + min) : delta / (2 - max - min); - switch (max) { - case r: - hue = (g - b) / delta + (g < b ? 6 : 0); - break; - case g: - hue = (b - r) / delta + 2; - break; - case b: - hue = (r - g) / delta + 4; - break; - } - hue /= 6; - } - target.h = hue; - target.s = saturation; - target.l = lightness; - return target; - } - getRGB(target, colorSpace = ColorManagement.workingColorSpace) { - ColorManagement.fromWorkingColorSpace(_color.copy(this), colorSpace); - target.r = _color.r; - target.g = _color.g; - target.b = _color.b; - return target; - } - getStyle(colorSpace = SRGBColorSpace) { - ColorManagement.fromWorkingColorSpace(_color.copy(this), colorSpace); - const r = _color.r, g = _color.g, b = _color.b; - if (colorSpace !== SRGBColorSpace) { - return `color(${colorSpace} ${r.toFixed(3)} ${g.toFixed(3)} ${b.toFixed(3)})`; - } - return `rgb(${Math.round(r * 255)},${Math.round(g * 255)},${Math.round(b * 255)})`; - } - offsetHSL(h, s, l) { - this.getHSL(_hslA); - return this.setHSL(_hslA.h + h, _hslA.s + s, _hslA.l + l); - } - add(color) { - this.r += color.r; - this.g += color.g; - this.b += color.b; - return this; - } - addColors(color1, color2) { - this.r = color1.r + color2.r; - this.g = color1.g + color2.g; - this.b = color1.b + color2.b; - return this; - } - addScalar(s) { - this.r += s; - this.g += s; - this.b += s; - return this; - } - sub(color) { - this.r = Math.max(0, this.r - color.r); - this.g = Math.max(0, this.g - color.g); - this.b = Math.max(0, this.b - color.b); - return this; - } - multiply(color) { - this.r *= color.r; - this.g *= color.g; - this.b *= color.b; - return this; - } - multiplyScalar(s) { - this.r *= s; - this.g *= s; - this.b *= s; - return this; - } - lerp(color, alpha) { - this.r += (color.r - this.r) * alpha; - this.g += (color.g - this.g) * alpha; - this.b += (color.b - this.b) * alpha; - return this; - } - lerpColors(color1, color2, alpha) { - this.r = color1.r + (color2.r - color1.r) * alpha; - this.g = color1.g + (color2.g - color1.g) * alpha; - this.b = color1.b + (color2.b - color1.b) * alpha; - return this; - } - lerpHSL(color, alpha) { - this.getHSL(_hslA); - color.getHSL(_hslB); - const h = lerp(_hslA.h, _hslB.h, alpha); - const s = lerp(_hslA.s, _hslB.s, alpha); - const l = lerp(_hslA.l, _hslB.l, alpha); - this.setHSL(h, s, l); - return this; - } - setFromVector3(v) { - this.r = v.x; - this.g = v.y; - this.b = v.z; - return this; - } - applyMatrix3(m) { - const r = this.r, g = this.g, b = this.b; - const e = m.elements; - this.r = e[0] * r + e[3] * g + e[6] * b; - this.g = e[1] * r + e[4] * g + e[7] * b; - this.b = e[2] * r + e[5] * g + e[8] * b; - return this; - } - equals(c) { - return c.r === this.r && c.g === this.g && c.b === this.b; - } - fromArray(array, offset = 0) { - this.r = array[offset]; - this.g = array[offset + 1]; - this.b = array[offset + 2]; - return this; - } - toArray(array = [], offset = 0) { - array[offset] = this.r; - array[offset + 1] = this.g; - array[offset + 2] = this.b; - return array; - } - fromBufferAttribute(attribute, index) { - this.r = attribute.getX(index); - this.g = attribute.getY(index); - this.b = attribute.getZ(index); - return this; - } - toJSON() { - return this.getHex(); - } - *[Symbol.iterator]() { - yield this.r; - yield this.g; - yield this.b; - } -}; -var _color = new Color(); -Color.NAMES = _colorKeywords; -var _materialId = 0; -var Material = class extends EventDispatcher { - constructor() { - super(); - this.isMaterial = true; - Object.defineProperty(this, "id", { value: _materialId++ }); - this.uuid = generateUUID(); - this.name = ""; - this.type = "Material"; - this.blending = NormalBlending; - this.side = FrontSide; - this.vertexColors = false; - this.opacity = 1; - this.transparent = false; - this.alphaHash = false; - this.blendSrc = SrcAlphaFactor; - this.blendDst = OneMinusSrcAlphaFactor; - this.blendEquation = AddEquation; - this.blendSrcAlpha = null; - this.blendDstAlpha = null; - this.blendEquationAlpha = null; - this.blendColor = new Color(0, 0, 0); - this.blendAlpha = 0; - this.depthFunc = LessEqualDepth; - this.depthTest = true; - this.depthWrite = true; - this.stencilWriteMask = 255; - this.stencilFunc = AlwaysStencilFunc; - this.stencilRef = 0; - this.stencilFuncMask = 255; - this.stencilFail = KeepStencilOp; - this.stencilZFail = KeepStencilOp; - this.stencilZPass = KeepStencilOp; - this.stencilWrite = false; - this.clippingPlanes = null; - this.clipIntersection = false; - this.clipShadows = false; - this.shadowSide = null; - this.colorWrite = true; - this.precision = null; - this.polygonOffset = false; - this.polygonOffsetFactor = 0; - this.polygonOffsetUnits = 0; - this.dithering = false; - this.alphaToCoverage = false; - this.premultipliedAlpha = false; - this.forceSinglePass = false; - this.visible = true; - this.toneMapped = true; - this.userData = {}; - this.version = 0; - this._alphaTest = 0; - } - get alphaTest() { - return this._alphaTest; - } - set alphaTest(value) { - if (this._alphaTest > 0 !== value > 0) { - this.version++; - } - this._alphaTest = value; - } - onBeforeCompile() { - } - customProgramCacheKey() { - return this.onBeforeCompile.toString(); - } - setValues(values) { - if (values === void 0) return; - for (const key in values) { - const newValue = values[key]; - if (newValue === void 0) { - console.warn(`THREE.Material: parameter '${key}' has value of undefined.`); - continue; - } - const currentValue = this[key]; - if (currentValue === void 0) { - console.warn(`THREE.Material: '${key}' is not a property of THREE.${this.type}.`); - continue; - } - if (currentValue && currentValue.isColor) { - currentValue.set(newValue); - } else if (currentValue && currentValue.isVector3 && (newValue && newValue.isVector3)) { - currentValue.copy(newValue); - } else { - this[key] = newValue; - } - } - } - toJSON(meta) { - const isRootObject = meta === void 0 || typeof meta === "string"; - if (isRootObject) { - meta = { - textures: {}, - images: {} - }; - } - const data = { - metadata: { - version: 4.6, - type: "Material", - generator: "Material.toJSON" - } - }; - data.uuid = this.uuid; - data.type = this.type; - if (this.name !== "") data.name = this.name; - if (this.color && this.color.isColor) data.color = this.color.getHex(); - if (this.roughness !== void 0) data.roughness = this.roughness; - if (this.metalness !== void 0) data.metalness = this.metalness; - if (this.sheen !== void 0) data.sheen = this.sheen; - if (this.sheenColor && this.sheenColor.isColor) data.sheenColor = this.sheenColor.getHex(); - if (this.sheenRoughness !== void 0) data.sheenRoughness = this.sheenRoughness; - if (this.emissive && this.emissive.isColor) data.emissive = this.emissive.getHex(); - if (this.emissiveIntensity !== void 0 && this.emissiveIntensity !== 1) data.emissiveIntensity = this.emissiveIntensity; - if (this.specular && this.specular.isColor) data.specular = this.specular.getHex(); - if (this.specularIntensity !== void 0) data.specularIntensity = this.specularIntensity; - if (this.specularColor && this.specularColor.isColor) data.specularColor = this.specularColor.getHex(); - if (this.shininess !== void 0) data.shininess = this.shininess; - if (this.clearcoat !== void 0) data.clearcoat = this.clearcoat; - if (this.clearcoatRoughness !== void 0) data.clearcoatRoughness = this.clearcoatRoughness; - if (this.clearcoatMap && this.clearcoatMap.isTexture) { - data.clearcoatMap = this.clearcoatMap.toJSON(meta).uuid; - } - if (this.clearcoatRoughnessMap && this.clearcoatRoughnessMap.isTexture) { - data.clearcoatRoughnessMap = this.clearcoatRoughnessMap.toJSON(meta).uuid; - } - if (this.clearcoatNormalMap && this.clearcoatNormalMap.isTexture) { - data.clearcoatNormalMap = this.clearcoatNormalMap.toJSON(meta).uuid; - data.clearcoatNormalScale = this.clearcoatNormalScale.toArray(); - } - if (this.dispersion !== void 0) data.dispersion = this.dispersion; - if (this.iridescence !== void 0) data.iridescence = this.iridescence; - if (this.iridescenceIOR !== void 0) data.iridescenceIOR = this.iridescenceIOR; - if (this.iridescenceThicknessRange !== void 0) data.iridescenceThicknessRange = this.iridescenceThicknessRange; - if (this.iridescenceMap && this.iridescenceMap.isTexture) { - data.iridescenceMap = this.iridescenceMap.toJSON(meta).uuid; - } - if (this.iridescenceThicknessMap && this.iridescenceThicknessMap.isTexture) { - data.iridescenceThicknessMap = this.iridescenceThicknessMap.toJSON(meta).uuid; - } - if (this.anisotropy !== void 0) data.anisotropy = this.anisotropy; - if (this.anisotropyRotation !== void 0) data.anisotropyRotation = this.anisotropyRotation; - if (this.anisotropyMap && this.anisotropyMap.isTexture) { - data.anisotropyMap = this.anisotropyMap.toJSON(meta).uuid; - } - if (this.map && this.map.isTexture) data.map = this.map.toJSON(meta).uuid; - if (this.matcap && this.matcap.isTexture) data.matcap = this.matcap.toJSON(meta).uuid; - if (this.alphaMap && this.alphaMap.isTexture) data.alphaMap = this.alphaMap.toJSON(meta).uuid; - if (this.lightMap && this.lightMap.isTexture) { - data.lightMap = this.lightMap.toJSON(meta).uuid; - data.lightMapIntensity = this.lightMapIntensity; - } - if (this.aoMap && this.aoMap.isTexture) { - data.aoMap = this.aoMap.toJSON(meta).uuid; - data.aoMapIntensity = this.aoMapIntensity; - } - if (this.bumpMap && this.bumpMap.isTexture) { - data.bumpMap = this.bumpMap.toJSON(meta).uuid; - data.bumpScale = this.bumpScale; - } - if (this.normalMap && this.normalMap.isTexture) { - data.normalMap = this.normalMap.toJSON(meta).uuid; - data.normalMapType = this.normalMapType; - data.normalScale = this.normalScale.toArray(); - } - if (this.displacementMap && this.displacementMap.isTexture) { - data.displacementMap = this.displacementMap.toJSON(meta).uuid; - data.displacementScale = this.displacementScale; - data.displacementBias = this.displacementBias; - } - if (this.roughnessMap && this.roughnessMap.isTexture) data.roughnessMap = this.roughnessMap.toJSON(meta).uuid; - if (this.metalnessMap && this.metalnessMap.isTexture) data.metalnessMap = this.metalnessMap.toJSON(meta).uuid; - if (this.emissiveMap && this.emissiveMap.isTexture) data.emissiveMap = this.emissiveMap.toJSON(meta).uuid; - if (this.specularMap && this.specularMap.isTexture) data.specularMap = this.specularMap.toJSON(meta).uuid; - if (this.specularIntensityMap && this.specularIntensityMap.isTexture) data.specularIntensityMap = this.specularIntensityMap.toJSON(meta).uuid; - if (this.specularColorMap && this.specularColorMap.isTexture) data.specularColorMap = this.specularColorMap.toJSON(meta).uuid; - if (this.envMap && this.envMap.isTexture) { - data.envMap = this.envMap.toJSON(meta).uuid; - if (this.combine !== void 0) data.combine = this.combine; - } - if (this.envMapRotation !== void 0) data.envMapRotation = this.envMapRotation.toArray(); - if (this.envMapIntensity !== void 0) data.envMapIntensity = this.envMapIntensity; - if (this.reflectivity !== void 0) data.reflectivity = this.reflectivity; - if (this.refractionRatio !== void 0) data.refractionRatio = this.refractionRatio; - if (this.gradientMap && this.gradientMap.isTexture) { - data.gradientMap = this.gradientMap.toJSON(meta).uuid; - } - if (this.transmission !== void 0) data.transmission = this.transmission; - if (this.transmissionMap && this.transmissionMap.isTexture) data.transmissionMap = this.transmissionMap.toJSON(meta).uuid; - if (this.thickness !== void 0) data.thickness = this.thickness; - if (this.thicknessMap && this.thicknessMap.isTexture) data.thicknessMap = this.thicknessMap.toJSON(meta).uuid; - if (this.attenuationDistance !== void 0 && this.attenuationDistance !== Infinity) data.attenuationDistance = this.attenuationDistance; - if (this.attenuationColor !== void 0) data.attenuationColor = this.attenuationColor.getHex(); - if (this.size !== void 0) data.size = this.size; - if (this.shadowSide !== null) data.shadowSide = this.shadowSide; - if (this.sizeAttenuation !== void 0) data.sizeAttenuation = this.sizeAttenuation; - if (this.blending !== NormalBlending) data.blending = this.blending; - if (this.side !== FrontSide) data.side = this.side; - if (this.vertexColors === true) data.vertexColors = true; - if (this.opacity < 1) data.opacity = this.opacity; - if (this.transparent === true) data.transparent = true; - if (this.blendSrc !== SrcAlphaFactor) data.blendSrc = this.blendSrc; - if (this.blendDst !== OneMinusSrcAlphaFactor) data.blendDst = this.blendDst; - if (this.blendEquation !== AddEquation) data.blendEquation = this.blendEquation; - if (this.blendSrcAlpha !== null) data.blendSrcAlpha = this.blendSrcAlpha; - if (this.blendDstAlpha !== null) data.blendDstAlpha = this.blendDstAlpha; - if (this.blendEquationAlpha !== null) data.blendEquationAlpha = this.blendEquationAlpha; - if (this.blendColor && this.blendColor.isColor) data.blendColor = this.blendColor.getHex(); - if (this.blendAlpha !== 0) data.blendAlpha = this.blendAlpha; - if (this.depthFunc !== LessEqualDepth) data.depthFunc = this.depthFunc; - if (this.depthTest === false) data.depthTest = this.depthTest; - if (this.depthWrite === false) data.depthWrite = this.depthWrite; - if (this.colorWrite === false) data.colorWrite = this.colorWrite; - if (this.stencilWriteMask !== 255) data.stencilWriteMask = this.stencilWriteMask; - if (this.stencilFunc !== AlwaysStencilFunc) data.stencilFunc = this.stencilFunc; - if (this.stencilRef !== 0) data.stencilRef = this.stencilRef; - if (this.stencilFuncMask !== 255) data.stencilFuncMask = this.stencilFuncMask; - if (this.stencilFail !== KeepStencilOp) data.stencilFail = this.stencilFail; - if (this.stencilZFail !== KeepStencilOp) data.stencilZFail = this.stencilZFail; - if (this.stencilZPass !== KeepStencilOp) data.stencilZPass = this.stencilZPass; - if (this.stencilWrite === true) data.stencilWrite = this.stencilWrite; - if (this.rotation !== void 0 && this.rotation !== 0) data.rotation = this.rotation; - if (this.polygonOffset === true) data.polygonOffset = true; - if (this.polygonOffsetFactor !== 0) data.polygonOffsetFactor = this.polygonOffsetFactor; - if (this.polygonOffsetUnits !== 0) data.polygonOffsetUnits = this.polygonOffsetUnits; - if (this.linewidth !== void 0 && this.linewidth !== 1) data.linewidth = this.linewidth; - if (this.dashSize !== void 0) data.dashSize = this.dashSize; - if (this.gapSize !== void 0) data.gapSize = this.gapSize; - if (this.scale !== void 0) data.scale = this.scale; - if (this.dithering === true) data.dithering = true; - if (this.alphaTest > 0) data.alphaTest = this.alphaTest; - if (this.alphaHash === true) data.alphaHash = true; - if (this.alphaToCoverage === true) data.alphaToCoverage = true; - if (this.premultipliedAlpha === true) data.premultipliedAlpha = true; - if (this.forceSinglePass === true) data.forceSinglePass = true; - if (this.wireframe === true) data.wireframe = true; - if (this.wireframeLinewidth > 1) data.wireframeLinewidth = this.wireframeLinewidth; - if (this.wireframeLinecap !== "round") data.wireframeLinecap = this.wireframeLinecap; - if (this.wireframeLinejoin !== "round") data.wireframeLinejoin = this.wireframeLinejoin; - if (this.flatShading === true) data.flatShading = true; - if (this.visible === false) data.visible = false; - if (this.toneMapped === false) data.toneMapped = false; - if (this.fog === false) data.fog = false; - if (Object.keys(this.userData).length > 0) data.userData = this.userData; - function extractFromCache(cache) { - const values = []; - for (const key in cache) { - const data2 = cache[key]; - delete data2.metadata; - values.push(data2); - } - return values; - } - if (isRootObject) { - const textures = extractFromCache(meta.textures); - const images = extractFromCache(meta.images); - if (textures.length > 0) data.textures = textures; - if (images.length > 0) data.images = images; - } - return data; - } - clone() { - return new this.constructor().copy(this); - } - copy(source) { - this.name = source.name; - this.blending = source.blending; - this.side = source.side; - this.vertexColors = source.vertexColors; - this.opacity = source.opacity; - this.transparent = source.transparent; - this.blendSrc = source.blendSrc; - this.blendDst = source.blendDst; - this.blendEquation = source.blendEquation; - this.blendSrcAlpha = source.blendSrcAlpha; - this.blendDstAlpha = source.blendDstAlpha; - this.blendEquationAlpha = source.blendEquationAlpha; - this.blendColor.copy(source.blendColor); - this.blendAlpha = source.blendAlpha; - this.depthFunc = source.depthFunc; - this.depthTest = source.depthTest; - this.depthWrite = source.depthWrite; - this.stencilWriteMask = source.stencilWriteMask; - this.stencilFunc = source.stencilFunc; - this.stencilRef = source.stencilRef; - this.stencilFuncMask = source.stencilFuncMask; - this.stencilFail = source.stencilFail; - this.stencilZFail = source.stencilZFail; - this.stencilZPass = source.stencilZPass; - this.stencilWrite = source.stencilWrite; - const srcPlanes = source.clippingPlanes; - let dstPlanes = null; - if (srcPlanes !== null) { - const n = srcPlanes.length; - dstPlanes = new Array(n); - for (let i = 0; i !== n; ++i) { - dstPlanes[i] = srcPlanes[i].clone(); - } - } - this.clippingPlanes = dstPlanes; - this.clipIntersection = source.clipIntersection; - this.clipShadows = source.clipShadows; - this.shadowSide = source.shadowSide; - this.colorWrite = source.colorWrite; - this.precision = source.precision; - this.polygonOffset = source.polygonOffset; - this.polygonOffsetFactor = source.polygonOffsetFactor; - this.polygonOffsetUnits = source.polygonOffsetUnits; - this.dithering = source.dithering; - this.alphaTest = source.alphaTest; - this.alphaHash = source.alphaHash; - this.alphaToCoverage = source.alphaToCoverage; - this.premultipliedAlpha = source.premultipliedAlpha; - this.forceSinglePass = source.forceSinglePass; - this.visible = source.visible; - this.toneMapped = source.toneMapped; - this.userData = JSON.parse(JSON.stringify(source.userData)); - return this; - } - dispose() { - this.dispatchEvent({ type: "dispose" }); - } - set needsUpdate(value) { - if (value === true) this.version++; - } - onBuild() { - console.warn("Material: onBuild() has been removed."); - } - onBeforeRender() { - console.warn("Material: onBeforeRender() has been removed."); - } -}; -var MeshBasicMaterial = class extends Material { - constructor(parameters) { - super(); - this.isMeshBasicMaterial = true; - this.type = "MeshBasicMaterial"; - this.color = new Color(16777215); - this.map = null; - this.lightMap = null; - this.lightMapIntensity = 1; - this.aoMap = null; - this.aoMapIntensity = 1; - this.specularMap = null; - this.alphaMap = null; - this.envMap = null; - this.envMapRotation = new Euler(); - this.combine = MultiplyOperation; - this.reflectivity = 1; - this.refractionRatio = 0.98; - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = "round"; - this.wireframeLinejoin = "round"; - this.fog = true; - this.setValues(parameters); - } - copy(source) { - super.copy(source); - this.color.copy(source.color); - this.map = source.map; - this.lightMap = source.lightMap; - this.lightMapIntensity = source.lightMapIntensity; - this.aoMap = source.aoMap; - this.aoMapIntensity = source.aoMapIntensity; - this.specularMap = source.specularMap; - this.alphaMap = source.alphaMap; - this.envMap = source.envMap; - this.envMapRotation.copy(source.envMapRotation); - this.combine = source.combine; - this.reflectivity = source.reflectivity; - this.refractionRatio = source.refractionRatio; - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; - this.fog = source.fog; - return this; - } -}; -var _tables = _generateTables(); -function _generateTables() { - const buffer = new ArrayBuffer(4); - const floatView = new Float32Array(buffer); - const uint32View = new Uint32Array(buffer); - const baseTable = new Uint32Array(512); - const shiftTable = new Uint32Array(512); - for (let i = 0; i < 256; ++i) { - const e = i - 127; - if (e < -27) { - baseTable[i] = 0; - baseTable[i | 256] = 32768; - shiftTable[i] = 24; - shiftTable[i | 256] = 24; - } else if (e < -14) { - baseTable[i] = 1024 >> -e - 14; - baseTable[i | 256] = 1024 >> -e - 14 | 32768; - shiftTable[i] = -e - 1; - shiftTable[i | 256] = -e - 1; - } else if (e <= 15) { - baseTable[i] = e + 15 << 10; - baseTable[i | 256] = e + 15 << 10 | 32768; - shiftTable[i] = 13; - shiftTable[i | 256] = 13; - } else if (e < 128) { - baseTable[i] = 31744; - baseTable[i | 256] = 64512; - shiftTable[i] = 24; - shiftTable[i | 256] = 24; - } else { - baseTable[i] = 31744; - baseTable[i | 256] = 64512; - shiftTable[i] = 13; - shiftTable[i | 256] = 13; - } - } - const mantissaTable = new Uint32Array(2048); - const exponentTable = new Uint32Array(64); - const offsetTable = new Uint32Array(64); - for (let i = 1; i < 1024; ++i) { - let m = i << 13; - let e = 0; - while ((m & 8388608) === 0) { - m <<= 1; - e -= 8388608; - } - m &= ~8388608; - e += 947912704; - mantissaTable[i] = m | e; - } - for (let i = 1024; i < 2048; ++i) { - mantissaTable[i] = 939524096 + (i - 1024 << 13); - } - for (let i = 1; i < 31; ++i) { - exponentTable[i] = i << 23; - } - exponentTable[31] = 1199570944; - exponentTable[32] = 2147483648; - for (let i = 33; i < 63; ++i) { - exponentTable[i] = 2147483648 + (i - 32 << 23); - } - exponentTable[63] = 3347054592; - for (let i = 1; i < 64; ++i) { - if (i !== 32) { - offsetTable[i] = 1024; - } - } - return { - floatView, - uint32View, - baseTable, - shiftTable, - mantissaTable, - exponentTable, - offsetTable - }; -} -function toHalfFloat(val) { - if (Math.abs(val) > 65504) console.warn("THREE.DataUtils.toHalfFloat(): Value out of range."); - val = clamp(val, -65504, 65504); - _tables.floatView[0] = val; - const f = _tables.uint32View[0]; - const e = f >> 23 & 511; - return _tables.baseTable[e] + ((f & 8388607) >> _tables.shiftTable[e]); -} -function fromHalfFloat(val) { - const m = val >> 10; - _tables.uint32View[0] = _tables.mantissaTable[_tables.offsetTable[m] + (val & 1023)] + _tables.exponentTable[m]; - return _tables.floatView[0]; -} -var DataUtils = { - toHalfFloat, - fromHalfFloat -}; -var _vector$9 = new Vector3(); -var _vector2$1 = new Vector2(); -var BufferAttribute = class { - constructor(array, itemSize, normalized = false) { - if (Array.isArray(array)) { - throw new TypeError("THREE.BufferAttribute: array should be a Typed Array."); - } - this.isBufferAttribute = true; - this.name = ""; - this.array = array; - this.itemSize = itemSize; - this.count = array !== void 0 ? array.length / itemSize : 0; - this.normalized = normalized; - this.usage = StaticDrawUsage; - this._updateRange = { offset: 0, count: -1 }; - this.updateRanges = []; - this.gpuType = FloatType; - this.version = 0; - } - onUploadCallback() { - } - set needsUpdate(value) { - if (value === true) this.version++; - } - get updateRange() { - warnOnce("THREE.BufferAttribute: updateRange() is deprecated and will be removed in r169. Use addUpdateRange() instead."); - return this._updateRange; - } - setUsage(value) { - this.usage = value; - return this; - } - addUpdateRange(start, count) { - this.updateRanges.push({ start, count }); - } - clearUpdateRanges() { - this.updateRanges.length = 0; - } - copy(source) { - this.name = source.name; - this.array = new source.array.constructor(source.array); - this.itemSize = source.itemSize; - this.count = source.count; - this.normalized = source.normalized; - this.usage = source.usage; - this.gpuType = source.gpuType; - return this; - } - copyAt(index1, attribute, index2) { - index1 *= this.itemSize; - index2 *= attribute.itemSize; - for (let i = 0, l = this.itemSize; i < l; i++) { - this.array[index1 + i] = attribute.array[index2 + i]; - } - return this; - } - copyArray(array) { - this.array.set(array); - return this; - } - applyMatrix3(m) { - if (this.itemSize === 2) { - for (let i = 0, l = this.count; i < l; i++) { - _vector2$1.fromBufferAttribute(this, i); - _vector2$1.applyMatrix3(m); - this.setXY(i, _vector2$1.x, _vector2$1.y); - } - } else if (this.itemSize === 3) { - for (let i = 0, l = this.count; i < l; i++) { - _vector$9.fromBufferAttribute(this, i); - _vector$9.applyMatrix3(m); - this.setXYZ(i, _vector$9.x, _vector$9.y, _vector$9.z); - } - } - return this; - } - applyMatrix4(m) { - for (let i = 0, l = this.count; i < l; i++) { - _vector$9.fromBufferAttribute(this, i); - _vector$9.applyMatrix4(m); - this.setXYZ(i, _vector$9.x, _vector$9.y, _vector$9.z); - } - return this; - } - applyNormalMatrix(m) { - for (let i = 0, l = this.count; i < l; i++) { - _vector$9.fromBufferAttribute(this, i); - _vector$9.applyNormalMatrix(m); - this.setXYZ(i, _vector$9.x, _vector$9.y, _vector$9.z); - } - return this; - } - transformDirection(m) { - for (let i = 0, l = this.count; i < l; i++) { - _vector$9.fromBufferAttribute(this, i); - _vector$9.transformDirection(m); - this.setXYZ(i, _vector$9.x, _vector$9.y, _vector$9.z); - } - return this; - } - set(value, offset = 0) { - this.array.set(value, offset); - return this; - } - getComponent(index, component) { - let value = this.array[index * this.itemSize + component]; - if (this.normalized) value = denormalize(value, this.array); - return value; - } - setComponent(index, component, value) { - if (this.normalized) value = normalize(value, this.array); - this.array[index * this.itemSize + component] = value; - return this; - } - getX(index) { - let x = this.array[index * this.itemSize]; - if (this.normalized) x = denormalize(x, this.array); - return x; - } - setX(index, x) { - if (this.normalized) x = normalize(x, this.array); - this.array[index * this.itemSize] = x; - return this; - } - getY(index) { - let y = this.array[index * this.itemSize + 1]; - if (this.normalized) y = denormalize(y, this.array); - return y; - } - setY(index, y) { - if (this.normalized) y = normalize(y, this.array); - this.array[index * this.itemSize + 1] = y; - return this; - } - getZ(index) { - let z = this.array[index * this.itemSize + 2]; - if (this.normalized) z = denormalize(z, this.array); - return z; - } - setZ(index, z) { - if (this.normalized) z = normalize(z, this.array); - this.array[index * this.itemSize + 2] = z; - return this; - } - getW(index) { - let w = this.array[index * this.itemSize + 3]; - if (this.normalized) w = denormalize(w, this.array); - return w; - } - setW(index, w) { - if (this.normalized) w = normalize(w, this.array); - this.array[index * this.itemSize + 3] = w; - return this; - } - setXY(index, x, y) { - index *= this.itemSize; - if (this.normalized) { - x = normalize(x, this.array); - y = normalize(y, this.array); - } - this.array[index + 0] = x; - this.array[index + 1] = y; - return this; - } - setXYZ(index, x, y, z) { - index *= this.itemSize; - if (this.normalized) { - x = normalize(x, this.array); - y = normalize(y, this.array); - z = normalize(z, this.array); - } - this.array[index + 0] = x; - this.array[index + 1] = y; - this.array[index + 2] = z; - return this; - } - setXYZW(index, x, y, z, w) { - index *= this.itemSize; - if (this.normalized) { - x = normalize(x, this.array); - y = normalize(y, this.array); - z = normalize(z, this.array); - w = normalize(w, this.array); - } - this.array[index + 0] = x; - this.array[index + 1] = y; - this.array[index + 2] = z; - this.array[index + 3] = w; - return this; - } - onUpload(callback) { - this.onUploadCallback = callback; - return this; - } - clone() { - return new this.constructor(this.array, this.itemSize).copy(this); - } - toJSON() { - const data = { - itemSize: this.itemSize, - type: this.array.constructor.name, - array: Array.from(this.array), - normalized: this.normalized - }; - if (this.name !== "") data.name = this.name; - if (this.usage !== StaticDrawUsage) data.usage = this.usage; - return data; - } -}; -var Int8BufferAttribute = class extends BufferAttribute { - constructor(array, itemSize, normalized) { - super(new Int8Array(array), itemSize, normalized); - } -}; -var Uint8BufferAttribute = class extends BufferAttribute { - constructor(array, itemSize, normalized) { - super(new Uint8Array(array), itemSize, normalized); - } -}; -var Uint8ClampedBufferAttribute = class extends BufferAttribute { - constructor(array, itemSize, normalized) { - super(new Uint8ClampedArray(array), itemSize, normalized); - } -}; -var Int16BufferAttribute = class extends BufferAttribute { - constructor(array, itemSize, normalized) { - super(new Int16Array(array), itemSize, normalized); - } -}; -var Uint16BufferAttribute = class extends BufferAttribute { - constructor(array, itemSize, normalized) { - super(new Uint16Array(array), itemSize, normalized); - } -}; -var Int32BufferAttribute = class extends BufferAttribute { - constructor(array, itemSize, normalized) { - super(new Int32Array(array), itemSize, normalized); - } -}; -var Uint32BufferAttribute = class extends BufferAttribute { - constructor(array, itemSize, normalized) { - super(new Uint32Array(array), itemSize, normalized); - } -}; -var Float16BufferAttribute = class extends BufferAttribute { - constructor(array, itemSize, normalized) { - super(new Uint16Array(array), itemSize, normalized); - this.isFloat16BufferAttribute = true; - } - getX(index) { - let x = fromHalfFloat(this.array[index * this.itemSize]); - if (this.normalized) x = denormalize(x, this.array); - return x; - } - setX(index, x) { - if (this.normalized) x = normalize(x, this.array); - this.array[index * this.itemSize] = toHalfFloat(x); - return this; - } - getY(index) { - let y = fromHalfFloat(this.array[index * this.itemSize + 1]); - if (this.normalized) y = denormalize(y, this.array); - return y; - } - setY(index, y) { - if (this.normalized) y = normalize(y, this.array); - this.array[index * this.itemSize + 1] = toHalfFloat(y); - return this; - } - getZ(index) { - let z = fromHalfFloat(this.array[index * this.itemSize + 2]); - if (this.normalized) z = denormalize(z, this.array); - return z; - } - setZ(index, z) { - if (this.normalized) z = normalize(z, this.array); - this.array[index * this.itemSize + 2] = toHalfFloat(z); - return this; - } - getW(index) { - let w = fromHalfFloat(this.array[index * this.itemSize + 3]); - if (this.normalized) w = denormalize(w, this.array); - return w; - } - setW(index, w) { - if (this.normalized) w = normalize(w, this.array); - this.array[index * this.itemSize + 3] = toHalfFloat(w); - return this; - } - setXY(index, x, y) { - index *= this.itemSize; - if (this.normalized) { - x = normalize(x, this.array); - y = normalize(y, this.array); - } - this.array[index + 0] = toHalfFloat(x); - this.array[index + 1] = toHalfFloat(y); - return this; - } - setXYZ(index, x, y, z) { - index *= this.itemSize; - if (this.normalized) { - x = normalize(x, this.array); - y = normalize(y, this.array); - z = normalize(z, this.array); - } - this.array[index + 0] = toHalfFloat(x); - this.array[index + 1] = toHalfFloat(y); - this.array[index + 2] = toHalfFloat(z); - return this; - } - setXYZW(index, x, y, z, w) { - index *= this.itemSize; - if (this.normalized) { - x = normalize(x, this.array); - y = normalize(y, this.array); - z = normalize(z, this.array); - w = normalize(w, this.array); - } - this.array[index + 0] = toHalfFloat(x); - this.array[index + 1] = toHalfFloat(y); - this.array[index + 2] = toHalfFloat(z); - this.array[index + 3] = toHalfFloat(w); - return this; - } -}; -var Float32BufferAttribute = class extends BufferAttribute { - constructor(array, itemSize, normalized) { - super(new Float32Array(array), itemSize, normalized); - } -}; -var _id$2 = 0; -var _m1$2 = new Matrix4(); -var _obj = new Object3D(); -var _offset = new Vector3(); -var _box$2 = new Box3(); -var _boxMorphTargets = new Box3(); -var _vector$8 = new Vector3(); -var BufferGeometry = class _BufferGeometry extends EventDispatcher { - constructor() { - super(); - this.isBufferGeometry = true; - Object.defineProperty(this, "id", { value: _id$2++ }); - this.uuid = generateUUID(); - this.name = ""; - this.type = "BufferGeometry"; - this.index = null; - this.attributes = {}; - this.morphAttributes = {}; - this.morphTargetsRelative = false; - this.groups = []; - this.boundingBox = null; - this.boundingSphere = null; - this.drawRange = { start: 0, count: Infinity }; - this.userData = {}; - } - getIndex() { - return this.index; - } - setIndex(index) { - if (Array.isArray(index)) { - this.index = new (arrayNeedsUint32(index) ? Uint32BufferAttribute : Uint16BufferAttribute)(index, 1); - } else { - this.index = index; - } - return this; - } - getAttribute(name) { - return this.attributes[name]; - } - setAttribute(name, attribute) { - this.attributes[name] = attribute; - return this; - } - deleteAttribute(name) { - delete this.attributes[name]; - return this; - } - hasAttribute(name) { - return this.attributes[name] !== void 0; - } - addGroup(start, count, materialIndex = 0) { - this.groups.push({ - start, - count, - materialIndex - }); - } - clearGroups() { - this.groups = []; - } - setDrawRange(start, count) { - this.drawRange.start = start; - this.drawRange.count = count; - } - applyMatrix4(matrix) { - const position = this.attributes.position; - if (position !== void 0) { - position.applyMatrix4(matrix); - position.needsUpdate = true; - } - const normal = this.attributes.normal; - if (normal !== void 0) { - const normalMatrix = new Matrix3().getNormalMatrix(matrix); - normal.applyNormalMatrix(normalMatrix); - normal.needsUpdate = true; - } - const tangent = this.attributes.tangent; - if (tangent !== void 0) { - tangent.transformDirection(matrix); - tangent.needsUpdate = true; - } - if (this.boundingBox !== null) { - this.computeBoundingBox(); - } - if (this.boundingSphere !== null) { - this.computeBoundingSphere(); - } - return this; - } - applyQuaternion(q) { - _m1$2.makeRotationFromQuaternion(q); - this.applyMatrix4(_m1$2); - return this; - } - rotateX(angle) { - _m1$2.makeRotationX(angle); - this.applyMatrix4(_m1$2); - return this; - } - rotateY(angle) { - _m1$2.makeRotationY(angle); - this.applyMatrix4(_m1$2); - return this; - } - rotateZ(angle) { - _m1$2.makeRotationZ(angle); - this.applyMatrix4(_m1$2); - return this; - } - translate(x, y, z) { - _m1$2.makeTranslation(x, y, z); - this.applyMatrix4(_m1$2); - return this; - } - scale(x, y, z) { - _m1$2.makeScale(x, y, z); - this.applyMatrix4(_m1$2); - return this; - } - lookAt(vector) { - _obj.lookAt(vector); - _obj.updateMatrix(); - this.applyMatrix4(_obj.matrix); - return this; - } - center() { - this.computeBoundingBox(); - this.boundingBox.getCenter(_offset).negate(); - this.translate(_offset.x, _offset.y, _offset.z); - return this; - } - setFromPoints(points) { - const position = []; - for (let i = 0, l = points.length; i < l; i++) { - const point = points[i]; - position.push(point.x, point.y, point.z || 0); - } - this.setAttribute("position", new Float32BufferAttribute(position, 3)); - return this; - } - computeBoundingBox() { - if (this.boundingBox === null) { - this.boundingBox = new Box3(); - } - const position = this.attributes.position; - const morphAttributesPosition = this.morphAttributes.position; - if (position && position.isGLBufferAttribute) { - console.error("THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.", this); - this.boundingBox.set( - new Vector3(-Infinity, -Infinity, -Infinity), - new Vector3(Infinity, Infinity, Infinity) - ); - return; - } - if (position !== void 0) { - this.boundingBox.setFromBufferAttribute(position); - if (morphAttributesPosition) { - for (let i = 0, il = morphAttributesPosition.length; i < il; i++) { - const morphAttribute = morphAttributesPosition[i]; - _box$2.setFromBufferAttribute(morphAttribute); - if (this.morphTargetsRelative) { - _vector$8.addVectors(this.boundingBox.min, _box$2.min); - this.boundingBox.expandByPoint(_vector$8); - _vector$8.addVectors(this.boundingBox.max, _box$2.max); - this.boundingBox.expandByPoint(_vector$8); - } else { - this.boundingBox.expandByPoint(_box$2.min); - this.boundingBox.expandByPoint(_box$2.max); - } - } - } - } else { - this.boundingBox.makeEmpty(); - } - if (isNaN(this.boundingBox.min.x) || isNaN(this.boundingBox.min.y) || isNaN(this.boundingBox.min.z)) { - console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this); - } - } - computeBoundingSphere() { - if (this.boundingSphere === null) { - this.boundingSphere = new Sphere(); - } - const position = this.attributes.position; - const morphAttributesPosition = this.morphAttributes.position; - if (position && position.isGLBufferAttribute) { - console.error("THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere.", this); - this.boundingSphere.set(new Vector3(), Infinity); - return; - } - if (position) { - const center = this.boundingSphere.center; - _box$2.setFromBufferAttribute(position); - if (morphAttributesPosition) { - for (let i = 0, il = morphAttributesPosition.length; i < il; i++) { - const morphAttribute = morphAttributesPosition[i]; - _boxMorphTargets.setFromBufferAttribute(morphAttribute); - if (this.morphTargetsRelative) { - _vector$8.addVectors(_box$2.min, _boxMorphTargets.min); - _box$2.expandByPoint(_vector$8); - _vector$8.addVectors(_box$2.max, _boxMorphTargets.max); - _box$2.expandByPoint(_vector$8); - } else { - _box$2.expandByPoint(_boxMorphTargets.min); - _box$2.expandByPoint(_boxMorphTargets.max); - } - } - } - _box$2.getCenter(center); - let maxRadiusSq = 0; - for (let i = 0, il = position.count; i < il; i++) { - _vector$8.fromBufferAttribute(position, i); - maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(_vector$8)); - } - if (morphAttributesPosition) { - for (let i = 0, il = morphAttributesPosition.length; i < il; i++) { - const morphAttribute = morphAttributesPosition[i]; - const morphTargetsRelative = this.morphTargetsRelative; - for (let j = 0, jl = morphAttribute.count; j < jl; j++) { - _vector$8.fromBufferAttribute(morphAttribute, j); - if (morphTargetsRelative) { - _offset.fromBufferAttribute(position, j); - _vector$8.add(_offset); - } - maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(_vector$8)); - } - } - } - this.boundingSphere.radius = Math.sqrt(maxRadiusSq); - if (isNaN(this.boundingSphere.radius)) { - console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this); - } - } - } - computeTangents() { - const index = this.index; - const attributes = this.attributes; - if (index === null || attributes.position === void 0 || attributes.normal === void 0 || attributes.uv === void 0) { - console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)"); - return; - } - const positionAttribute = attributes.position; - const normalAttribute = attributes.normal; - const uvAttribute = attributes.uv; - if (this.hasAttribute("tangent") === false) { - this.setAttribute("tangent", new BufferAttribute(new Float32Array(4 * positionAttribute.count), 4)); - } - const tangentAttribute = this.getAttribute("tangent"); - const tan1 = [], tan2 = []; - for (let i = 0; i < positionAttribute.count; i++) { - tan1[i] = new Vector3(); - tan2[i] = new Vector3(); - } - const vA = new Vector3(), vB = new Vector3(), vC = new Vector3(), uvA = new Vector2(), uvB = new Vector2(), uvC = new Vector2(), sdir = new Vector3(), tdir = new Vector3(); - function handleTriangle(a, b, c) { - vA.fromBufferAttribute(positionAttribute, a); - vB.fromBufferAttribute(positionAttribute, b); - vC.fromBufferAttribute(positionAttribute, c); - uvA.fromBufferAttribute(uvAttribute, a); - uvB.fromBufferAttribute(uvAttribute, b); - uvC.fromBufferAttribute(uvAttribute, c); - vB.sub(vA); - vC.sub(vA); - uvB.sub(uvA); - uvC.sub(uvA); - const r = 1 / (uvB.x * uvC.y - uvC.x * uvB.y); - if (!isFinite(r)) return; - sdir.copy(vB).multiplyScalar(uvC.y).addScaledVector(vC, -uvB.y).multiplyScalar(r); - tdir.copy(vC).multiplyScalar(uvB.x).addScaledVector(vB, -uvC.x).multiplyScalar(r); - tan1[a].add(sdir); - tan1[b].add(sdir); - tan1[c].add(sdir); - tan2[a].add(tdir); - tan2[b].add(tdir); - tan2[c].add(tdir); - } - let groups = this.groups; - if (groups.length === 0) { - groups = [{ - start: 0, - count: index.count - }]; - } - for (let i = 0, il = groups.length; i < il; ++i) { - const group = groups[i]; - const start = group.start; - const count = group.count; - for (let j = start, jl = start + count; j < jl; j += 3) { - handleTriangle( - index.getX(j + 0), - index.getX(j + 1), - index.getX(j + 2) - ); - } - } - const tmp2 = new Vector3(), tmp22 = new Vector3(); - const n = new Vector3(), n2 = new Vector3(); - function handleVertex(v) { - n.fromBufferAttribute(normalAttribute, v); - n2.copy(n); - const t = tan1[v]; - tmp2.copy(t); - tmp2.sub(n.multiplyScalar(n.dot(t))).normalize(); - tmp22.crossVectors(n2, t); - const test = tmp22.dot(tan2[v]); - const w = test < 0 ? -1 : 1; - tangentAttribute.setXYZW(v, tmp2.x, tmp2.y, tmp2.z, w); - } - for (let i = 0, il = groups.length; i < il; ++i) { - const group = groups[i]; - const start = group.start; - const count = group.count; - for (let j = start, jl = start + count; j < jl; j += 3) { - handleVertex(index.getX(j + 0)); - handleVertex(index.getX(j + 1)); - handleVertex(index.getX(j + 2)); - } - } - } - computeVertexNormals() { - const index = this.index; - const positionAttribute = this.getAttribute("position"); - if (positionAttribute !== void 0) { - let normalAttribute = this.getAttribute("normal"); - if (normalAttribute === void 0) { - normalAttribute = new BufferAttribute(new Float32Array(positionAttribute.count * 3), 3); - this.setAttribute("normal", normalAttribute); - } else { - for (let i = 0, il = normalAttribute.count; i < il; i++) { - normalAttribute.setXYZ(i, 0, 0, 0); - } - } - const pA = new Vector3(), pB = new Vector3(), pC = new Vector3(); - const nA = new Vector3(), nB = new Vector3(), nC = new Vector3(); - const cb = new Vector3(), ab = new Vector3(); - if (index) { - for (let i = 0, il = index.count; i < il; i += 3) { - const vA = index.getX(i + 0); - const vB = index.getX(i + 1); - const vC = index.getX(i + 2); - pA.fromBufferAttribute(positionAttribute, vA); - pB.fromBufferAttribute(positionAttribute, vB); - pC.fromBufferAttribute(positionAttribute, vC); - cb.subVectors(pC, pB); - ab.subVectors(pA, pB); - cb.cross(ab); - nA.fromBufferAttribute(normalAttribute, vA); - nB.fromBufferAttribute(normalAttribute, vB); - nC.fromBufferAttribute(normalAttribute, vC); - nA.add(cb); - nB.add(cb); - nC.add(cb); - normalAttribute.setXYZ(vA, nA.x, nA.y, nA.z); - normalAttribute.setXYZ(vB, nB.x, nB.y, nB.z); - normalAttribute.setXYZ(vC, nC.x, nC.y, nC.z); - } - } else { - for (let i = 0, il = positionAttribute.count; i < il; i += 3) { - pA.fromBufferAttribute(positionAttribute, i + 0); - pB.fromBufferAttribute(positionAttribute, i + 1); - pC.fromBufferAttribute(positionAttribute, i + 2); - cb.subVectors(pC, pB); - ab.subVectors(pA, pB); - cb.cross(ab); - normalAttribute.setXYZ(i + 0, cb.x, cb.y, cb.z); - normalAttribute.setXYZ(i + 1, cb.x, cb.y, cb.z); - normalAttribute.setXYZ(i + 2, cb.x, cb.y, cb.z); - } - } - this.normalizeNormals(); - normalAttribute.needsUpdate = true; - } - } - normalizeNormals() { - const normals = this.attributes.normal; - for (let i = 0, il = normals.count; i < il; i++) { - _vector$8.fromBufferAttribute(normals, i); - _vector$8.normalize(); - normals.setXYZ(i, _vector$8.x, _vector$8.y, _vector$8.z); - } - } - toNonIndexed() { - function convertBufferAttribute(attribute, indices2) { - const array = attribute.array; - const itemSize = attribute.itemSize; - const normalized = attribute.normalized; - const array2 = new array.constructor(indices2.length * itemSize); - let index = 0, index2 = 0; - for (let i = 0, l = indices2.length; i < l; i++) { - if (attribute.isInterleavedBufferAttribute) { - index = indices2[i] * attribute.data.stride + attribute.offset; - } else { - index = indices2[i] * itemSize; - } - for (let j = 0; j < itemSize; j++) { - array2[index2++] = array[index++]; - } - } - return new BufferAttribute(array2, itemSize, normalized); - } - if (this.index === null) { - console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."); - return this; - } - const geometry2 = new _BufferGeometry(); - const indices = this.index.array; - const attributes = this.attributes; - for (const name in attributes) { - const attribute = attributes[name]; - const newAttribute = convertBufferAttribute(attribute, indices); - geometry2.setAttribute(name, newAttribute); - } - const morphAttributes = this.morphAttributes; - for (const name in morphAttributes) { - const morphArray = []; - const morphAttribute = morphAttributes[name]; - for (let i = 0, il = morphAttribute.length; i < il; i++) { - const attribute = morphAttribute[i]; - const newAttribute = convertBufferAttribute(attribute, indices); - morphArray.push(newAttribute); - } - geometry2.morphAttributes[name] = morphArray; - } - geometry2.morphTargetsRelative = this.morphTargetsRelative; - const groups = this.groups; - for (let i = 0, l = groups.length; i < l; i++) { - const group = groups[i]; - geometry2.addGroup(group.start, group.count, group.materialIndex); - } - return geometry2; - } - toJSON() { - const data = { - metadata: { - version: 4.6, - type: "BufferGeometry", - generator: "BufferGeometry.toJSON" - } - }; - data.uuid = this.uuid; - data.type = this.type; - if (this.name !== "") data.name = this.name; - if (Object.keys(this.userData).length > 0) data.userData = this.userData; - if (this.parameters !== void 0) { - const parameters = this.parameters; - for (const key in parameters) { - if (parameters[key] !== void 0) data[key] = parameters[key]; - } - return data; - } - data.data = { attributes: {} }; - const index = this.index; - if (index !== null) { - data.data.index = { - type: index.array.constructor.name, - array: Array.prototype.slice.call(index.array) - }; - } - const attributes = this.attributes; - for (const key in attributes) { - const attribute = attributes[key]; - data.data.attributes[key] = attribute.toJSON(data.data); - } - const morphAttributes = {}; - let hasMorphAttributes = false; - for (const key in this.morphAttributes) { - const attributeArray = this.morphAttributes[key]; - const array = []; - for (let i = 0, il = attributeArray.length; i < il; i++) { - const attribute = attributeArray[i]; - array.push(attribute.toJSON(data.data)); - } - if (array.length > 0) { - morphAttributes[key] = array; - hasMorphAttributes = true; - } - } - if (hasMorphAttributes) { - data.data.morphAttributes = morphAttributes; - data.data.morphTargetsRelative = this.morphTargetsRelative; - } - const groups = this.groups; - if (groups.length > 0) { - data.data.groups = JSON.parse(JSON.stringify(groups)); - } - const boundingSphere = this.boundingSphere; - if (boundingSphere !== null) { - data.data.boundingSphere = { - center: boundingSphere.center.toArray(), - radius: boundingSphere.radius - }; - } - return data; - } - clone() { - return new this.constructor().copy(this); - } - copy(source) { - this.index = null; - this.attributes = {}; - this.morphAttributes = {}; - this.groups = []; - this.boundingBox = null; - this.boundingSphere = null; - const data = {}; - this.name = source.name; - const index = source.index; - if (index !== null) { - this.setIndex(index.clone(data)); - } - const attributes = source.attributes; - for (const name in attributes) { - const attribute = attributes[name]; - this.setAttribute(name, attribute.clone(data)); - } - const morphAttributes = source.morphAttributes; - for (const name in morphAttributes) { - const array = []; - const morphAttribute = morphAttributes[name]; - for (let i = 0, l = morphAttribute.length; i < l; i++) { - array.push(morphAttribute[i].clone(data)); - } - this.morphAttributes[name] = array; - } - this.morphTargetsRelative = source.morphTargetsRelative; - const groups = source.groups; - for (let i = 0, l = groups.length; i < l; i++) { - const group = groups[i]; - this.addGroup(group.start, group.count, group.materialIndex); - } - const boundingBox = source.boundingBox; - if (boundingBox !== null) { - this.boundingBox = boundingBox.clone(); - } - const boundingSphere = source.boundingSphere; - if (boundingSphere !== null) { - this.boundingSphere = boundingSphere.clone(); - } - this.drawRange.start = source.drawRange.start; - this.drawRange.count = source.drawRange.count; - this.userData = source.userData; - return this; - } - dispose() { - this.dispatchEvent({ type: "dispose" }); - } -}; -var _inverseMatrix$3 = new Matrix4(); -var _ray$3 = new Ray(); -var _sphere$6 = new Sphere(); -var _sphereHitAt = new Vector3(); -var _vA$1 = new Vector3(); -var _vB$1 = new Vector3(); -var _vC$1 = new Vector3(); -var _tempA = new Vector3(); -var _morphA = new Vector3(); -var _uvA$1 = new Vector2(); -var _uvB$1 = new Vector2(); -var _uvC$1 = new Vector2(); -var _normalA = new Vector3(); -var _normalB = new Vector3(); -var _normalC = new Vector3(); -var _intersectionPoint = new Vector3(); -var _intersectionPointWorld = new Vector3(); -var Mesh = class extends Object3D { - constructor(geometry = new BufferGeometry(), material = new MeshBasicMaterial()) { - super(); - this.isMesh = true; - this.type = "Mesh"; - this.geometry = geometry; - this.material = material; - this.updateMorphTargets(); - } - copy(source, recursive) { - super.copy(source, recursive); - if (source.morphTargetInfluences !== void 0) { - this.morphTargetInfluences = source.morphTargetInfluences.slice(); - } - if (source.morphTargetDictionary !== void 0) { - this.morphTargetDictionary = Object.assign({}, source.morphTargetDictionary); - } - this.material = Array.isArray(source.material) ? source.material.slice() : source.material; - this.geometry = source.geometry; - return this; - } - updateMorphTargets() { - const geometry = this.geometry; - const morphAttributes = geometry.morphAttributes; - const keys = Object.keys(morphAttributes); - if (keys.length > 0) { - const morphAttribute = morphAttributes[keys[0]]; - if (morphAttribute !== void 0) { - this.morphTargetInfluences = []; - this.morphTargetDictionary = {}; - for (let m = 0, ml = morphAttribute.length; m < ml; m++) { - const name = morphAttribute[m].name || String(m); - this.morphTargetInfluences.push(0); - this.morphTargetDictionary[name] = m; - } - } - } - } - getVertexPosition(index, target) { - const geometry = this.geometry; - const position = geometry.attributes.position; - const morphPosition = geometry.morphAttributes.position; - const morphTargetsRelative = geometry.morphTargetsRelative; - target.fromBufferAttribute(position, index); - const morphInfluences = this.morphTargetInfluences; - if (morphPosition && morphInfluences) { - _morphA.set(0, 0, 0); - for (let i = 0, il = morphPosition.length; i < il; i++) { - const influence = morphInfluences[i]; - const morphAttribute = morphPosition[i]; - if (influence === 0) continue; - _tempA.fromBufferAttribute(morphAttribute, index); - if (morphTargetsRelative) { - _morphA.addScaledVector(_tempA, influence); - } else { - _morphA.addScaledVector(_tempA.sub(target), influence); - } - } - target.add(_morphA); - } - return target; - } - raycast(raycaster, intersects2) { - const geometry = this.geometry; - const material = this.material; - const matrixWorld = this.matrixWorld; - if (material === void 0) return; - if (geometry.boundingSphere === null) geometry.computeBoundingSphere(); - _sphere$6.copy(geometry.boundingSphere); - _sphere$6.applyMatrix4(matrixWorld); - _ray$3.copy(raycaster.ray).recast(raycaster.near); - if (_sphere$6.containsPoint(_ray$3.origin) === false) { - if (_ray$3.intersectSphere(_sphere$6, _sphereHitAt) === null) return; - if (_ray$3.origin.distanceToSquared(_sphereHitAt) > (raycaster.far - raycaster.near) ** 2) return; - } - _inverseMatrix$3.copy(matrixWorld).invert(); - _ray$3.copy(raycaster.ray).applyMatrix4(_inverseMatrix$3); - if (geometry.boundingBox !== null) { - if (_ray$3.intersectsBox(geometry.boundingBox) === false) return; - } - this._computeIntersections(raycaster, intersects2, _ray$3); - } - _computeIntersections(raycaster, intersects2, rayLocalSpace) { - let intersection; - const geometry = this.geometry; - const material = this.material; - const index = geometry.index; - const position = geometry.attributes.position; - const uv = geometry.attributes.uv; - const uv1 = geometry.attributes.uv1; - const normal = geometry.attributes.normal; - const groups = geometry.groups; - const drawRange = geometry.drawRange; - if (index !== null) { - if (Array.isArray(material)) { - for (let i = 0, il = groups.length; i < il; i++) { - const group = groups[i]; - const groupMaterial = material[group.materialIndex]; - const start = Math.max(group.start, drawRange.start); - const end = Math.min(index.count, Math.min(group.start + group.count, drawRange.start + drawRange.count)); - for (let j = start, jl = end; j < jl; j += 3) { - const a = index.getX(j); - const b = index.getX(j + 1); - const c = index.getX(j + 2); - intersection = checkGeometryIntersection(this, groupMaterial, raycaster, rayLocalSpace, uv, uv1, normal, a, b, c); - if (intersection) { - intersection.faceIndex = Math.floor(j / 3); - intersection.face.materialIndex = group.materialIndex; - intersects2.push(intersection); - } - } - } - } else { - const start = Math.max(0, drawRange.start); - const end = Math.min(index.count, drawRange.start + drawRange.count); - for (let i = start, il = end; i < il; i += 3) { - const a = index.getX(i); - const b = index.getX(i + 1); - const c = index.getX(i + 2); - intersection = checkGeometryIntersection(this, material, raycaster, rayLocalSpace, uv, uv1, normal, a, b, c); - if (intersection) { - intersection.faceIndex = Math.floor(i / 3); - intersects2.push(intersection); - } - } - } - } else if (position !== void 0) { - if (Array.isArray(material)) { - for (let i = 0, il = groups.length; i < il; i++) { - const group = groups[i]; - const groupMaterial = material[group.materialIndex]; - const start = Math.max(group.start, drawRange.start); - const end = Math.min(position.count, Math.min(group.start + group.count, drawRange.start + drawRange.count)); - for (let j = start, jl = end; j < jl; j += 3) { - const a = j; - const b = j + 1; - const c = j + 2; - intersection = checkGeometryIntersection(this, groupMaterial, raycaster, rayLocalSpace, uv, uv1, normal, a, b, c); - if (intersection) { - intersection.faceIndex = Math.floor(j / 3); - intersection.face.materialIndex = group.materialIndex; - intersects2.push(intersection); - } - } - } - } else { - const start = Math.max(0, drawRange.start); - const end = Math.min(position.count, drawRange.start + drawRange.count); - for (let i = start, il = end; i < il; i += 3) { - const a = i; - const b = i + 1; - const c = i + 2; - intersection = checkGeometryIntersection(this, material, raycaster, rayLocalSpace, uv, uv1, normal, a, b, c); - if (intersection) { - intersection.faceIndex = Math.floor(i / 3); - intersects2.push(intersection); - } - } - } - } - } -}; -function checkIntersection$1(object, material, raycaster, ray, pA, pB, pC, point) { - let intersect2; - if (material.side === BackSide) { - intersect2 = ray.intersectTriangle(pC, pB, pA, true, point); - } else { - intersect2 = ray.intersectTriangle(pA, pB, pC, material.side === FrontSide, point); - } - if (intersect2 === null) return null; - _intersectionPointWorld.copy(point); - _intersectionPointWorld.applyMatrix4(object.matrixWorld); - const distance = raycaster.ray.origin.distanceTo(_intersectionPointWorld); - if (distance < raycaster.near || distance > raycaster.far) return null; - return { - distance, - point: _intersectionPointWorld.clone(), - object - }; -} -function checkGeometryIntersection(object, material, raycaster, ray, uv, uv1, normal, a, b, c) { - object.getVertexPosition(a, _vA$1); - object.getVertexPosition(b, _vB$1); - object.getVertexPosition(c, _vC$1); - const intersection = checkIntersection$1(object, material, raycaster, ray, _vA$1, _vB$1, _vC$1, _intersectionPoint); - if (intersection) { - if (uv) { - _uvA$1.fromBufferAttribute(uv, a); - _uvB$1.fromBufferAttribute(uv, b); - _uvC$1.fromBufferAttribute(uv, c); - intersection.uv = Triangle.getInterpolation(_intersectionPoint, _vA$1, _vB$1, _vC$1, _uvA$1, _uvB$1, _uvC$1, new Vector2()); - } - if (uv1) { - _uvA$1.fromBufferAttribute(uv1, a); - _uvB$1.fromBufferAttribute(uv1, b); - _uvC$1.fromBufferAttribute(uv1, c); - intersection.uv1 = Triangle.getInterpolation(_intersectionPoint, _vA$1, _vB$1, _vC$1, _uvA$1, _uvB$1, _uvC$1, new Vector2()); - } - if (normal) { - _normalA.fromBufferAttribute(normal, a); - _normalB.fromBufferAttribute(normal, b); - _normalC.fromBufferAttribute(normal, c); - intersection.normal = Triangle.getInterpolation(_intersectionPoint, _vA$1, _vB$1, _vC$1, _normalA, _normalB, _normalC, new Vector3()); - if (intersection.normal.dot(ray.direction) > 0) { - intersection.normal.multiplyScalar(-1); - } - } - const face = { - a, - b, - c, - normal: new Vector3(), - materialIndex: 0 - }; - Triangle.getNormal(_vA$1, _vB$1, _vC$1, face.normal); - intersection.face = face; - } - return intersection; -} -var BoxGeometry = class _BoxGeometry extends BufferGeometry { - constructor(width = 1, height = 1, depth = 1, widthSegments = 1, heightSegments = 1, depthSegments = 1) { - super(); - this.type = "BoxGeometry"; - this.parameters = { - width, - height, - depth, - widthSegments, - heightSegments, - depthSegments - }; - const scope = this; - widthSegments = Math.floor(widthSegments); - heightSegments = Math.floor(heightSegments); - depthSegments = Math.floor(depthSegments); - const indices = []; - const vertices = []; - const normals = []; - const uvs = []; - let numberOfVertices = 0; - let groupStart = 0; - buildPlane("z", "y", "x", -1, -1, depth, height, width, depthSegments, heightSegments, 0); - buildPlane("z", "y", "x", 1, -1, depth, height, -width, depthSegments, heightSegments, 1); - buildPlane("x", "z", "y", 1, 1, width, depth, height, widthSegments, depthSegments, 2); - buildPlane("x", "z", "y", 1, -1, width, depth, -height, widthSegments, depthSegments, 3); - buildPlane("x", "y", "z", 1, -1, width, height, depth, widthSegments, heightSegments, 4); - buildPlane("x", "y", "z", -1, -1, width, height, -depth, widthSegments, heightSegments, 5); - this.setIndex(indices); - this.setAttribute("position", new Float32BufferAttribute(vertices, 3)); - this.setAttribute("normal", new Float32BufferAttribute(normals, 3)); - this.setAttribute("uv", new Float32BufferAttribute(uvs, 2)); - function buildPlane(u, v, w, udir, vdir, width2, height2, depth2, gridX, gridY, materialIndex) { - const segmentWidth = width2 / gridX; - const segmentHeight = height2 / gridY; - const widthHalf = width2 / 2; - const heightHalf = height2 / 2; - const depthHalf = depth2 / 2; - const gridX1 = gridX + 1; - const gridY1 = gridY + 1; - let vertexCounter = 0; - let groupCount = 0; - const vector = new Vector3(); - for (let iy = 0; iy < gridY1; iy++) { - const y = iy * segmentHeight - heightHalf; - for (let ix = 0; ix < gridX1; ix++) { - const x = ix * segmentWidth - widthHalf; - vector[u] = x * udir; - vector[v] = y * vdir; - vector[w] = depthHalf; - vertices.push(vector.x, vector.y, vector.z); - vector[u] = 0; - vector[v] = 0; - vector[w] = depth2 > 0 ? 1 : -1; - normals.push(vector.x, vector.y, vector.z); - uvs.push(ix / gridX); - uvs.push(1 - iy / gridY); - vertexCounter += 1; - } - } - for (let iy = 0; iy < gridY; iy++) { - for (let ix = 0; ix < gridX; ix++) { - const a = numberOfVertices + ix + gridX1 * iy; - const b = numberOfVertices + ix + gridX1 * (iy + 1); - const c = numberOfVertices + (ix + 1) + gridX1 * (iy + 1); - const d = numberOfVertices + (ix + 1) + gridX1 * iy; - indices.push(a, b, d); - indices.push(b, c, d); - groupCount += 6; - } - } - scope.addGroup(groupStart, groupCount, materialIndex); - groupStart += groupCount; - numberOfVertices += vertexCounter; - } - } - copy(source) { - super.copy(source); - this.parameters = Object.assign({}, source.parameters); - return this; - } - static fromJSON(data) { - return new _BoxGeometry(data.width, data.height, data.depth, data.widthSegments, data.heightSegments, data.depthSegments); - } -}; -function cloneUniforms(src) { - const dst = {}; - for (const u in src) { - dst[u] = {}; - for (const p in src[u]) { - const property = src[u][p]; - if (property && (property.isColor || property.isMatrix3 || property.isMatrix4 || property.isVector2 || property.isVector3 || property.isVector4 || property.isTexture || property.isQuaternion)) { - if (property.isRenderTargetTexture) { - console.warn("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms()."); - dst[u][p] = null; - } else { - dst[u][p] = property.clone(); - } - } else if (Array.isArray(property)) { - dst[u][p] = property.slice(); - } else { - dst[u][p] = property; - } - } - } - return dst; -} -function mergeUniforms(uniforms) { - const merged = {}; - for (let u = 0; u < uniforms.length; u++) { - const tmp2 = cloneUniforms(uniforms[u]); - for (const p in tmp2) { - merged[p] = tmp2[p]; - } - } - return merged; -} -function cloneUniformsGroups(src) { - const dst = []; - for (let u = 0; u < src.length; u++) { - dst.push(src[u].clone()); - } - return dst; -} -function getUnlitUniformColorSpace(renderer) { - const currentRenderTarget = renderer.getRenderTarget(); - if (currentRenderTarget === null) { - return renderer.outputColorSpace; - } - if (currentRenderTarget.isXRRenderTarget === true) { - return currentRenderTarget.texture.colorSpace; - } - return ColorManagement.workingColorSpace; -} -var UniformsUtils = { clone: cloneUniforms, merge: mergeUniforms }; -var default_vertex = "void main() {\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"; -var default_fragment = "void main() {\n gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}"; -var ShaderMaterial = class extends Material { - constructor(parameters) { - super(); - this.isShaderMaterial = true; - this.type = "ShaderMaterial"; - this.defines = {}; - this.uniforms = {}; - this.uniformsGroups = []; - this.vertexShader = default_vertex; - this.fragmentShader = default_fragment; - this.linewidth = 1; - this.wireframe = false; - this.wireframeLinewidth = 1; - this.fog = false; - this.lights = false; - this.clipping = false; - this.forceSinglePass = true; - this.extensions = { - clipCullDistance: false, - // set to use vertex shader clipping - multiDraw: false - // set to use vertex shader multi_draw / enable gl_DrawID - }; - this.defaultAttributeValues = { - "color": [1, 1, 1], - "uv": [0, 0], - "uv1": [0, 0] - }; - this.index0AttributeName = void 0; - this.uniformsNeedUpdate = false; - this.glslVersion = null; - if (parameters !== void 0) { - this.setValues(parameters); - } - } - copy(source) { - super.copy(source); - this.fragmentShader = source.fragmentShader; - this.vertexShader = source.vertexShader; - this.uniforms = cloneUniforms(source.uniforms); - this.uniformsGroups = cloneUniformsGroups(source.uniformsGroups); - this.defines = Object.assign({}, source.defines); - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.fog = source.fog; - this.lights = source.lights; - this.clipping = source.clipping; - this.extensions = Object.assign({}, source.extensions); - this.glslVersion = source.glslVersion; - return this; - } - toJSON(meta) { - const data = super.toJSON(meta); - data.glslVersion = this.glslVersion; - data.uniforms = {}; - for (const name in this.uniforms) { - const uniform = this.uniforms[name]; - const value = uniform.value; - if (value && value.isTexture) { - data.uniforms[name] = { - type: "t", - value: value.toJSON(meta).uuid - }; - } else if (value && value.isColor) { - data.uniforms[name] = { - type: "c", - value: value.getHex() - }; - } else if (value && value.isVector2) { - data.uniforms[name] = { - type: "v2", - value: value.toArray() - }; - } else if (value && value.isVector3) { - data.uniforms[name] = { - type: "v3", - value: value.toArray() - }; - } else if (value && value.isVector4) { - data.uniforms[name] = { - type: "v4", - value: value.toArray() - }; - } else if (value && value.isMatrix3) { - data.uniforms[name] = { - type: "m3", - value: value.toArray() - }; - } else if (value && value.isMatrix4) { - data.uniforms[name] = { - type: "m4", - value: value.toArray() - }; - } else { - data.uniforms[name] = { - value - }; - } - } - if (Object.keys(this.defines).length > 0) data.defines = this.defines; - data.vertexShader = this.vertexShader; - data.fragmentShader = this.fragmentShader; - data.lights = this.lights; - data.clipping = this.clipping; - const extensions = {}; - for (const key in this.extensions) { - if (this.extensions[key] === true) extensions[key] = true; - } - if (Object.keys(extensions).length > 0) data.extensions = extensions; - return data; - } -}; -var Camera = class extends Object3D { - constructor() { - super(); - this.isCamera = true; - this.type = "Camera"; - this.matrixWorldInverse = new Matrix4(); - this.projectionMatrix = new Matrix4(); - this.projectionMatrixInverse = new Matrix4(); - this.coordinateSystem = WebGLCoordinateSystem; - } - copy(source, recursive) { - super.copy(source, recursive); - this.matrixWorldInverse.copy(source.matrixWorldInverse); - this.projectionMatrix.copy(source.projectionMatrix); - this.projectionMatrixInverse.copy(source.projectionMatrixInverse); - this.coordinateSystem = source.coordinateSystem; - return this; - } - getWorldDirection(target) { - return super.getWorldDirection(target).negate(); - } - updateMatrixWorld(force) { - super.updateMatrixWorld(force); - this.matrixWorldInverse.copy(this.matrixWorld).invert(); - } - updateWorldMatrix(updateParents, updateChildren) { - super.updateWorldMatrix(updateParents, updateChildren); - this.matrixWorldInverse.copy(this.matrixWorld).invert(); - } - clone() { - return new this.constructor().copy(this); - } -}; -var _v3$1 = new Vector3(); -var _minTarget = new Vector2(); -var _maxTarget = new Vector2(); -var PerspectiveCamera = class extends Camera { - constructor(fov2 = 50, aspect2 = 1, near = 0.1, far = 2e3) { - super(); - this.isPerspectiveCamera = true; - this.type = "PerspectiveCamera"; - this.fov = fov2; - this.zoom = 1; - this.near = near; - this.far = far; - this.focus = 10; - this.aspect = aspect2; - this.view = null; - this.filmGauge = 35; - this.filmOffset = 0; - this.updateProjectionMatrix(); - } - copy(source, recursive) { - super.copy(source, recursive); - this.fov = source.fov; - this.zoom = source.zoom; - this.near = source.near; - this.far = source.far; - this.focus = source.focus; - this.aspect = source.aspect; - this.view = source.view === null ? null : Object.assign({}, source.view); - this.filmGauge = source.filmGauge; - this.filmOffset = source.filmOffset; - return this; - } - /** - * Sets the FOV by focal length in respect to the current .filmGauge. - * - * The default film gauge is 35, so that the focal length can be specified for - * a 35mm (full frame) camera. - * - * Values for focal length and film gauge must have the same unit. - */ - setFocalLength(focalLength) { - const vExtentSlope = 0.5 * this.getFilmHeight() / focalLength; - this.fov = RAD2DEG * 2 * Math.atan(vExtentSlope); - this.updateProjectionMatrix(); - } - /** - * Calculates the focal length from the current .fov and .filmGauge. - */ - getFocalLength() { - const vExtentSlope = Math.tan(DEG2RAD * 0.5 * this.fov); - return 0.5 * this.getFilmHeight() / vExtentSlope; - } - getEffectiveFOV() { - return RAD2DEG * 2 * Math.atan( - Math.tan(DEG2RAD * 0.5 * this.fov) / this.zoom - ); - } - getFilmWidth() { - return this.filmGauge * Math.min(this.aspect, 1); - } - getFilmHeight() { - return this.filmGauge / Math.max(this.aspect, 1); - } - /** - * Computes the 2D bounds of the camera's viewable rectangle at a given distance along the viewing direction. - * Sets minTarget and maxTarget to the coordinates of the lower-left and upper-right corners of the view rectangle. - */ - getViewBounds(distance, minTarget, maxTarget) { - _v3$1.set(-1, -1, 0.5).applyMatrix4(this.projectionMatrixInverse); - minTarget.set(_v3$1.x, _v3$1.y).multiplyScalar(-distance / _v3$1.z); - _v3$1.set(1, 1, 0.5).applyMatrix4(this.projectionMatrixInverse); - maxTarget.set(_v3$1.x, _v3$1.y).multiplyScalar(-distance / _v3$1.z); - } - /** - * Computes the width and height of the camera's viewable rectangle at a given distance along the viewing direction. - * Copies the result into the target Vector2, where x is width and y is height. - */ - getViewSize(distance, target) { - this.getViewBounds(distance, _minTarget, _maxTarget); - return target.subVectors(_maxTarget, _minTarget); - } - /** - * Sets an offset in a larger frustum. This is useful for multi-window or - * multi-monitor/multi-machine setups. - * - * For example, if you have 3x2 monitors and each monitor is 1920x1080 and - * the monitors are in grid like this - * - * +---+---+---+ - * | A | B | C | - * +---+---+---+ - * | D | E | F | - * +---+---+---+ - * - * then for each monitor you would call it like this - * - * const w = 1920; - * const h = 1080; - * const fullWidth = w * 3; - * const fullHeight = h * 2; - * - * --A-- - * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 0, w, h ); - * --B-- - * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 0, w, h ); - * --C-- - * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 0, w, h ); - * --D-- - * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 1, w, h ); - * --E-- - * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 1, w, h ); - * --F-- - * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h ); - * - * Note there is no reason monitors have to be the same size or in a grid. - */ - setViewOffset(fullWidth, fullHeight, x, y, width, height) { - this.aspect = fullWidth / fullHeight; - if (this.view === null) { - this.view = { - enabled: true, - fullWidth: 1, - fullHeight: 1, - offsetX: 0, - offsetY: 0, - width: 1, - height: 1 - }; - } - this.view.enabled = true; - this.view.fullWidth = fullWidth; - this.view.fullHeight = fullHeight; - this.view.offsetX = x; - this.view.offsetY = y; - this.view.width = width; - this.view.height = height; - this.updateProjectionMatrix(); - } - clearViewOffset() { - if (this.view !== null) { - this.view.enabled = false; - } - this.updateProjectionMatrix(); - } - updateProjectionMatrix() { - const near = this.near; - let top = near * Math.tan(DEG2RAD * 0.5 * this.fov) / this.zoom; - let height = 2 * top; - let width = this.aspect * height; - let left = -0.5 * width; - const view = this.view; - if (this.view !== null && this.view.enabled) { - const fullWidth = view.fullWidth, fullHeight = view.fullHeight; - left += view.offsetX * width / fullWidth; - top -= view.offsetY * height / fullHeight; - width *= view.width / fullWidth; - height *= view.height / fullHeight; - } - const skew = this.filmOffset; - if (skew !== 0) left += near * skew / this.getFilmWidth(); - this.projectionMatrix.makePerspective(left, left + width, top, top - height, near, this.far, this.coordinateSystem); - this.projectionMatrixInverse.copy(this.projectionMatrix).invert(); - } - toJSON(meta) { - const data = super.toJSON(meta); - data.object.fov = this.fov; - data.object.zoom = this.zoom; - data.object.near = this.near; - data.object.far = this.far; - data.object.focus = this.focus; - data.object.aspect = this.aspect; - if (this.view !== null) data.object.view = Object.assign({}, this.view); - data.object.filmGauge = this.filmGauge; - data.object.filmOffset = this.filmOffset; - return data; - } -}; -var fov = -90; -var aspect = 1; -var CubeCamera = class extends Object3D { - constructor(near, far, renderTarget) { - super(); - this.type = "CubeCamera"; - this.renderTarget = renderTarget; - this.coordinateSystem = null; - this.activeMipmapLevel = 0; - const cameraPX = new PerspectiveCamera(fov, aspect, near, far); - cameraPX.layers = this.layers; - this.add(cameraPX); - const cameraNX = new PerspectiveCamera(fov, aspect, near, far); - cameraNX.layers = this.layers; - this.add(cameraNX); - const cameraPY = new PerspectiveCamera(fov, aspect, near, far); - cameraPY.layers = this.layers; - this.add(cameraPY); - const cameraNY = new PerspectiveCamera(fov, aspect, near, far); - cameraNY.layers = this.layers; - this.add(cameraNY); - const cameraPZ = new PerspectiveCamera(fov, aspect, near, far); - cameraPZ.layers = this.layers; - this.add(cameraPZ); - const cameraNZ = new PerspectiveCamera(fov, aspect, near, far); - cameraNZ.layers = this.layers; - this.add(cameraNZ); - } - updateCoordinateSystem() { - const coordinateSystem = this.coordinateSystem; - const cameras = this.children.concat(); - const [cameraPX, cameraNX, cameraPY, cameraNY, cameraPZ, cameraNZ] = cameras; - for (const camera of cameras) this.remove(camera); - if (coordinateSystem === WebGLCoordinateSystem) { - cameraPX.up.set(0, 1, 0); - cameraPX.lookAt(1, 0, 0); - cameraNX.up.set(0, 1, 0); - cameraNX.lookAt(-1, 0, 0); - cameraPY.up.set(0, 0, -1); - cameraPY.lookAt(0, 1, 0); - cameraNY.up.set(0, 0, 1); - cameraNY.lookAt(0, -1, 0); - cameraPZ.up.set(0, 1, 0); - cameraPZ.lookAt(0, 0, 1); - cameraNZ.up.set(0, 1, 0); - cameraNZ.lookAt(0, 0, -1); - } else if (coordinateSystem === WebGPUCoordinateSystem) { - cameraPX.up.set(0, -1, 0); - cameraPX.lookAt(-1, 0, 0); - cameraNX.up.set(0, -1, 0); - cameraNX.lookAt(1, 0, 0); - cameraPY.up.set(0, 0, 1); - cameraPY.lookAt(0, 1, 0); - cameraNY.up.set(0, 0, -1); - cameraNY.lookAt(0, -1, 0); - cameraPZ.up.set(0, -1, 0); - cameraPZ.lookAt(0, 0, 1); - cameraNZ.up.set(0, -1, 0); - cameraNZ.lookAt(0, 0, -1); - } else { - throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: " + coordinateSystem); - } - for (const camera of cameras) { - this.add(camera); - camera.updateMatrixWorld(); - } - } - update(renderer, scene) { - if (this.parent === null) this.updateMatrixWorld(); - const { renderTarget, activeMipmapLevel } = this; - if (this.coordinateSystem !== renderer.coordinateSystem) { - this.coordinateSystem = renderer.coordinateSystem; - this.updateCoordinateSystem(); - } - const [cameraPX, cameraNX, cameraPY, cameraNY, cameraPZ, cameraNZ] = this.children; - const currentRenderTarget = renderer.getRenderTarget(); - const currentActiveCubeFace = renderer.getActiveCubeFace(); - const currentActiveMipmapLevel = renderer.getActiveMipmapLevel(); - const currentXrEnabled = renderer.xr.enabled; - renderer.xr.enabled = false; - const generateMipmaps = renderTarget.texture.generateMipmaps; - renderTarget.texture.generateMipmaps = false; - renderer.setRenderTarget(renderTarget, 0, activeMipmapLevel); - renderer.render(scene, cameraPX); - renderer.setRenderTarget(renderTarget, 1, activeMipmapLevel); - renderer.render(scene, cameraNX); - renderer.setRenderTarget(renderTarget, 2, activeMipmapLevel); - renderer.render(scene, cameraPY); - renderer.setRenderTarget(renderTarget, 3, activeMipmapLevel); - renderer.render(scene, cameraNY); - renderer.setRenderTarget(renderTarget, 4, activeMipmapLevel); - renderer.render(scene, cameraPZ); - renderTarget.texture.generateMipmaps = generateMipmaps; - renderer.setRenderTarget(renderTarget, 5, activeMipmapLevel); - renderer.render(scene, cameraNZ); - renderer.setRenderTarget(currentRenderTarget, currentActiveCubeFace, currentActiveMipmapLevel); - renderer.xr.enabled = currentXrEnabled; - renderTarget.texture.needsPMREMUpdate = true; - } -}; -var CubeTexture = class extends Texture { - constructor(images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, colorSpace) { - images = images !== void 0 ? images : []; - mapping = mapping !== void 0 ? mapping : CubeReflectionMapping; - super(images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, colorSpace); - this.isCubeTexture = true; - this.flipY = false; - } - get images() { - return this.image; - } - set images(value) { - this.image = value; - } -}; -var WebGLCubeRenderTarget = class extends WebGLRenderTarget { - constructor(size = 1, options = {}) { - super(size, size, options); - this.isWebGLCubeRenderTarget = true; - const image = { width: size, height: size, depth: 1 }; - const images = [image, image, image, image, image, image]; - this.texture = new CubeTexture(images, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.colorSpace); - this.texture.isRenderTargetTexture = true; - this.texture.generateMipmaps = options.generateMipmaps !== void 0 ? options.generateMipmaps : false; - this.texture.minFilter = options.minFilter !== void 0 ? options.minFilter : LinearFilter; - } - fromEquirectangularTexture(renderer, texture) { - this.texture.type = texture.type; - this.texture.colorSpace = texture.colorSpace; - this.texture.generateMipmaps = texture.generateMipmaps; - this.texture.minFilter = texture.minFilter; - this.texture.magFilter = texture.magFilter; - const shader = { - uniforms: { - tEquirect: { value: null } - }, - vertexShader: ( - /* glsl */ - ` - - varying vec3 vWorldDirection; - - vec3 transformDirection( in vec3 dir, in mat4 matrix ) { - - return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz ); - - } - - void main() { - - vWorldDirection = transformDirection( position, modelMatrix ); - - #include - #include - - } - ` - ), - fragmentShader: ( - /* glsl */ - ` - - uniform sampler2D tEquirect; - - varying vec3 vWorldDirection; - - #include - - void main() { - - vec3 direction = normalize( vWorldDirection ); - - vec2 sampleUV = equirectUv( direction ); - - gl_FragColor = texture2D( tEquirect, sampleUV ); - - } - ` - ) - }; - const geometry = new BoxGeometry(5, 5, 5); - const material = new ShaderMaterial({ - name: "CubemapFromEquirect", - uniforms: cloneUniforms(shader.uniforms), - vertexShader: shader.vertexShader, - fragmentShader: shader.fragmentShader, - side: BackSide, - blending: NoBlending - }); - material.uniforms.tEquirect.value = texture; - const mesh = new Mesh(geometry, material); - const currentMinFilter = texture.minFilter; - if (texture.minFilter === LinearMipmapLinearFilter) texture.minFilter = LinearFilter; - const camera = new CubeCamera(1, 10, this); - camera.update(renderer, mesh); - texture.minFilter = currentMinFilter; - mesh.geometry.dispose(); - mesh.material.dispose(); - return this; - } - clear(renderer, color, depth, stencil) { - const currentRenderTarget = renderer.getRenderTarget(); - for (let i = 0; i < 6; i++) { - renderer.setRenderTarget(this, i); - renderer.clear(color, depth, stencil); - } - renderer.setRenderTarget(currentRenderTarget); - } -}; -var _vector1 = new Vector3(); -var _vector2 = new Vector3(); -var _normalMatrix = new Matrix3(); -var Plane = class { - constructor(normal = new Vector3(1, 0, 0), constant = 0) { - this.isPlane = true; - this.normal = normal; - this.constant = constant; - } - set(normal, constant) { - this.normal.copy(normal); - this.constant = constant; - return this; - } - setComponents(x, y, z, w) { - this.normal.set(x, y, z); - this.constant = w; - return this; - } - setFromNormalAndCoplanarPoint(normal, point) { - this.normal.copy(normal); - this.constant = -point.dot(this.normal); - return this; - } - setFromCoplanarPoints(a, b, c) { - const normal = _vector1.subVectors(c, b).cross(_vector2.subVectors(a, b)).normalize(); - this.setFromNormalAndCoplanarPoint(normal, a); - return this; - } - copy(plane) { - this.normal.copy(plane.normal); - this.constant = plane.constant; - return this; - } - normalize() { - const inverseNormalLength = 1 / this.normal.length(); - this.normal.multiplyScalar(inverseNormalLength); - this.constant *= inverseNormalLength; - return this; - } - negate() { - this.constant *= -1; - this.normal.negate(); - return this; - } - distanceToPoint(point) { - return this.normal.dot(point) + this.constant; - } - distanceToSphere(sphere) { - return this.distanceToPoint(sphere.center) - sphere.radius; - } - projectPoint(point, target) { - return target.copy(point).addScaledVector(this.normal, -this.distanceToPoint(point)); - } - intersectLine(line, target) { - const direction = line.delta(_vector1); - const denominator = this.normal.dot(direction); - if (denominator === 0) { - if (this.distanceToPoint(line.start) === 0) { - return target.copy(line.start); - } - return null; - } - const t = -(line.start.dot(this.normal) + this.constant) / denominator; - if (t < 0 || t > 1) { - return null; - } - return target.copy(line.start).addScaledVector(direction, t); - } - intersectsLine(line) { - const startSign = this.distanceToPoint(line.start); - const endSign = this.distanceToPoint(line.end); - return startSign < 0 && endSign > 0 || endSign < 0 && startSign > 0; - } - intersectsBox(box) { - return box.intersectsPlane(this); - } - intersectsSphere(sphere) { - return sphere.intersectsPlane(this); - } - coplanarPoint(target) { - return target.copy(this.normal).multiplyScalar(-this.constant); - } - applyMatrix4(matrix, optionalNormalMatrix) { - const normalMatrix = optionalNormalMatrix || _normalMatrix.getNormalMatrix(matrix); - const referencePoint = this.coplanarPoint(_vector1).applyMatrix4(matrix); - const normal = this.normal.applyMatrix3(normalMatrix).normalize(); - this.constant = -referencePoint.dot(normal); - return this; - } - translate(offset) { - this.constant -= offset.dot(this.normal); - return this; - } - equals(plane) { - return plane.normal.equals(this.normal) && plane.constant === this.constant; - } - clone() { - return new this.constructor().copy(this); - } -}; -var _sphere$5 = new Sphere(); -var _vector$7 = new Vector3(); -var Frustum = class { - constructor(p0 = new Plane(), p1 = new Plane(), p2 = new Plane(), p3 = new Plane(), p4 = new Plane(), p5 = new Plane()) { - this.planes = [p0, p1, p2, p3, p4, p5]; - } - set(p0, p1, p2, p3, p4, p5) { - const planes = this.planes; - planes[0].copy(p0); - planes[1].copy(p1); - planes[2].copy(p2); - planes[3].copy(p3); - planes[4].copy(p4); - planes[5].copy(p5); - return this; - } - copy(frustum) { - const planes = this.planes; - for (let i = 0; i < 6; i++) { - planes[i].copy(frustum.planes[i]); - } - return this; - } - setFromProjectionMatrix(m, coordinateSystem = WebGLCoordinateSystem) { - const planes = this.planes; - const me = m.elements; - const me0 = me[0], me1 = me[1], me2 = me[2], me3 = me[3]; - const me4 = me[4], me5 = me[5], me6 = me[6], me7 = me[7]; - const me8 = me[8], me9 = me[9], me10 = me[10], me11 = me[11]; - const me12 = me[12], me13 = me[13], me14 = me[14], me15 = me[15]; - planes[0].setComponents(me3 - me0, me7 - me4, me11 - me8, me15 - me12).normalize(); - planes[1].setComponents(me3 + me0, me7 + me4, me11 + me8, me15 + me12).normalize(); - planes[2].setComponents(me3 + me1, me7 + me5, me11 + me9, me15 + me13).normalize(); - planes[3].setComponents(me3 - me1, me7 - me5, me11 - me9, me15 - me13).normalize(); - planes[4].setComponents(me3 - me2, me7 - me6, me11 - me10, me15 - me14).normalize(); - if (coordinateSystem === WebGLCoordinateSystem) { - planes[5].setComponents(me3 + me2, me7 + me6, me11 + me10, me15 + me14).normalize(); - } else if (coordinateSystem === WebGPUCoordinateSystem) { - planes[5].setComponents(me2, me6, me10, me14).normalize(); - } else { - throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: " + coordinateSystem); - } - return this; - } - intersectsObject(object) { - if (object.boundingSphere !== void 0) { - if (object.boundingSphere === null) object.computeBoundingSphere(); - _sphere$5.copy(object.boundingSphere).applyMatrix4(object.matrixWorld); - } else { - const geometry = object.geometry; - if (geometry.boundingSphere === null) geometry.computeBoundingSphere(); - _sphere$5.copy(geometry.boundingSphere).applyMatrix4(object.matrixWorld); - } - return this.intersectsSphere(_sphere$5); - } - intersectsSprite(sprite) { - _sphere$5.center.set(0, 0, 0); - _sphere$5.radius = 0.7071067811865476; - _sphere$5.applyMatrix4(sprite.matrixWorld); - return this.intersectsSphere(_sphere$5); - } - intersectsSphere(sphere) { - const planes = this.planes; - const center = sphere.center; - const negRadius = -sphere.radius; - for (let i = 0; i < 6; i++) { - const distance = planes[i].distanceToPoint(center); - if (distance < negRadius) { - return false; - } - } - return true; - } - intersectsBox(box) { - const planes = this.planes; - for (let i = 0; i < 6; i++) { - const plane = planes[i]; - _vector$7.x = plane.normal.x > 0 ? box.max.x : box.min.x; - _vector$7.y = plane.normal.y > 0 ? box.max.y : box.min.y; - _vector$7.z = plane.normal.z > 0 ? box.max.z : box.min.z; - if (plane.distanceToPoint(_vector$7) < 0) { - return false; - } - } - return true; - } - containsPoint(point) { - const planes = this.planes; - for (let i = 0; i < 6; i++) { - if (planes[i].distanceToPoint(point) < 0) { - return false; - } - } - return true; - } - clone() { - return new this.constructor().copy(this); - } -}; -function WebGLAnimation() { - let context = null; - let isAnimating = false; - let animationLoop = null; - let requestId = null; - function onAnimationFrame(time, frame) { - animationLoop(time, frame); - requestId = context.requestAnimationFrame(onAnimationFrame); - } - return { - start: function() { - if (isAnimating === true) return; - if (animationLoop === null) return; - requestId = context.requestAnimationFrame(onAnimationFrame); - isAnimating = true; - }, - stop: function() { - context.cancelAnimationFrame(requestId); - isAnimating = false; - }, - setAnimationLoop: function(callback) { - animationLoop = callback; - }, - setContext: function(value) { - context = value; - } - }; -} -function WebGLAttributes(gl) { - const buffers = /* @__PURE__ */ new WeakMap(); - function createBuffer(attribute, bufferType) { - const array = attribute.array; - const usage = attribute.usage; - const size = array.byteLength; - const buffer = gl.createBuffer(); - gl.bindBuffer(bufferType, buffer); - gl.bufferData(bufferType, array, usage); - attribute.onUploadCallback(); - let type; - if (array instanceof Float32Array) { - type = gl.FLOAT; - } else if (array instanceof Uint16Array) { - if (attribute.isFloat16BufferAttribute) { - type = gl.HALF_FLOAT; - } else { - type = gl.UNSIGNED_SHORT; - } - } else if (array instanceof Int16Array) { - type = gl.SHORT; - } else if (array instanceof Uint32Array) { - type = gl.UNSIGNED_INT; - } else if (array instanceof Int32Array) { - type = gl.INT; - } else if (array instanceof Int8Array) { - type = gl.BYTE; - } else if (array instanceof Uint8Array) { - type = gl.UNSIGNED_BYTE; - } else if (array instanceof Uint8ClampedArray) { - type = gl.UNSIGNED_BYTE; - } else { - throw new Error("THREE.WebGLAttributes: Unsupported buffer data format: " + array); - } - return { - buffer, - type, - bytesPerElement: array.BYTES_PER_ELEMENT, - version: attribute.version, - size - }; - } - function updateBuffer(buffer, attribute, bufferType) { - const array = attribute.array; - const updateRange = attribute._updateRange; - const updateRanges = attribute.updateRanges; - gl.bindBuffer(bufferType, buffer); - if (updateRange.count === -1 && updateRanges.length === 0) { - gl.bufferSubData(bufferType, 0, array); - } - if (updateRanges.length !== 0) { - for (let i = 0, l = updateRanges.length; i < l; i++) { - const range = updateRanges[i]; - gl.bufferSubData( - bufferType, - range.start * array.BYTES_PER_ELEMENT, - array, - range.start, - range.count - ); - } - attribute.clearUpdateRanges(); - } - if (updateRange.count !== -1) { - gl.bufferSubData( - bufferType, - updateRange.offset * array.BYTES_PER_ELEMENT, - array, - updateRange.offset, - updateRange.count - ); - updateRange.count = -1; - } - attribute.onUploadCallback(); - } - function get(attribute) { - if (attribute.isInterleavedBufferAttribute) attribute = attribute.data; - return buffers.get(attribute); - } - function remove(attribute) { - if (attribute.isInterleavedBufferAttribute) attribute = attribute.data; - const data = buffers.get(attribute); - if (data) { - gl.deleteBuffer(data.buffer); - buffers.delete(attribute); - } - } - function update(attribute, bufferType) { - if (attribute.isInterleavedBufferAttribute) attribute = attribute.data; - if (attribute.isGLBufferAttribute) { - const cached = buffers.get(attribute); - if (!cached || cached.version < attribute.version) { - buffers.set(attribute, { - buffer: attribute.buffer, - type: attribute.type, - bytesPerElement: attribute.elementSize, - version: attribute.version - }); - } - return; - } - const data = buffers.get(attribute); - if (data === void 0) { - buffers.set(attribute, createBuffer(attribute, bufferType)); - } else if (data.version < attribute.version) { - if (data.size !== attribute.array.byteLength) { - throw new Error("THREE.WebGLAttributes: The size of the buffer attribute's array buffer does not match the original size. Resizing buffer attributes is not supported."); - } - updateBuffer(data.buffer, attribute, bufferType); - data.version = attribute.version; - } - } - return { - get, - remove, - update - }; -} -var PlaneGeometry = class _PlaneGeometry extends BufferGeometry { - constructor(width = 1, height = 1, widthSegments = 1, heightSegments = 1) { - super(); - this.type = "PlaneGeometry"; - this.parameters = { - width, - height, - widthSegments, - heightSegments - }; - const width_half = width / 2; - const height_half = height / 2; - const gridX = Math.floor(widthSegments); - const gridY = Math.floor(heightSegments); - const gridX1 = gridX + 1; - const gridY1 = gridY + 1; - const segment_width = width / gridX; - const segment_height = height / gridY; - const indices = []; - const vertices = []; - const normals = []; - const uvs = []; - for (let iy = 0; iy < gridY1; iy++) { - const y = iy * segment_height - height_half; - for (let ix = 0; ix < gridX1; ix++) { - const x = ix * segment_width - width_half; - vertices.push(x, -y, 0); - normals.push(0, 0, 1); - uvs.push(ix / gridX); - uvs.push(1 - iy / gridY); - } - } - for (let iy = 0; iy < gridY; iy++) { - for (let ix = 0; ix < gridX; ix++) { - const a = ix + gridX1 * iy; - const b = ix + gridX1 * (iy + 1); - const c = ix + 1 + gridX1 * (iy + 1); - const d = ix + 1 + gridX1 * iy; - indices.push(a, b, d); - indices.push(b, c, d); - } - } - this.setIndex(indices); - this.setAttribute("position", new Float32BufferAttribute(vertices, 3)); - this.setAttribute("normal", new Float32BufferAttribute(normals, 3)); - this.setAttribute("uv", new Float32BufferAttribute(uvs, 2)); - } - copy(source) { - super.copy(source); - this.parameters = Object.assign({}, source.parameters); - return this; - } - static fromJSON(data) { - return new _PlaneGeometry(data.width, data.height, data.widthSegments, data.heightSegments); - } -}; -var alphahash_fragment = "#ifdef USE_ALPHAHASH\n if ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;\n#endif"; -var alphahash_pars_fragment = "#ifdef USE_ALPHAHASH\n const float ALPHA_HASH_SCALE = 0.05;\n float hash2D( vec2 value ) {\n return fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );\n }\n float hash3D( vec3 value ) {\n return hash2D( vec2( hash2D( value.xy ), value.z ) );\n }\n float getAlphaHashThreshold( vec3 position ) {\n float maxDeriv = max(\n length( dFdx( position.xyz ) ),\n length( dFdy( position.xyz ) )\n );\n float pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );\n vec2 pixScales = vec2(\n exp2( floor( log2( pixScale ) ) ),\n exp2( ceil( log2( pixScale ) ) )\n );\n vec2 alpha = vec2(\n hash3D( floor( pixScales.x * position.xyz ) ),\n hash3D( floor( pixScales.y * position.xyz ) )\n );\n float lerpFactor = fract( log2( pixScale ) );\n float x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;\n float a = min( lerpFactor, 1.0 - lerpFactor );\n vec3 cases = vec3(\n x * x / ( 2.0 * a * ( 1.0 - a ) ),\n ( x - 0.5 * a ) / ( 1.0 - a ),\n 1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )\n );\n float threshold = ( x < ( 1.0 - a ) )\n ? ( ( x < a ) ? cases.x : cases.y )\n : cases.z;\n return clamp( threshold , 1.0e-6, 1.0 );\n }\n#endif"; -var alphamap_fragment = "#ifdef USE_ALPHAMAP\n diffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;\n#endif"; -var alphamap_pars_fragment = "#ifdef USE_ALPHAMAP\n uniform sampler2D alphaMap;\n#endif"; -var alphatest_fragment = "#ifdef USE_ALPHATEST\n #ifdef ALPHA_TO_COVERAGE\n diffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a );\n if ( diffuseColor.a == 0.0 ) discard;\n #else\n if ( diffuseColor.a < alphaTest ) discard;\n #endif\n#endif"; -var alphatest_pars_fragment = "#ifdef USE_ALPHATEST\n uniform float alphaTest;\n#endif"; -var aomap_fragment = "#ifdef USE_AOMAP\n float ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;\n reflectedLight.indirectDiffuse *= ambientOcclusion;\n #if defined( USE_CLEARCOAT ) \n clearcoatSpecularIndirect *= ambientOcclusion;\n #endif\n #if defined( USE_SHEEN ) \n sheenSpecularIndirect *= ambientOcclusion;\n #endif\n #if defined( USE_ENVMAP ) && defined( STANDARD )\n float dotNV = saturate( dot( geometryNormal, geometryViewDir ) );\n reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\n #endif\n#endif"; -var aomap_pars_fragment = "#ifdef USE_AOMAP\n uniform sampler2D aoMap;\n uniform float aoMapIntensity;\n#endif"; -var batching_pars_vertex = "#ifdef USE_BATCHING\n #if ! defined( GL_ANGLE_multi_draw )\n #define gl_DrawID _gl_DrawID\n uniform int _gl_DrawID;\n #endif\n uniform highp sampler2D batchingTexture;\n uniform highp usampler2D batchingIdTexture;\n mat4 getBatchingMatrix( const in float i ) {\n int size = textureSize( batchingTexture, 0 ).x;\n int j = int( i ) * 4;\n int x = j % size;\n int y = j / size;\n vec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );\n vec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );\n vec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );\n vec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );\n return mat4( v1, v2, v3, v4 );\n }\n float getIndirectIndex( const in int i ) {\n int size = textureSize( batchingIdTexture, 0 ).x;\n int x = i % size;\n int y = i / size;\n return float( texelFetch( batchingIdTexture, ivec2( x, y ), 0 ).r );\n }\n#endif\n#ifdef USE_BATCHING_COLOR\n uniform sampler2D batchingColorTexture;\n vec3 getBatchingColor( const in float i ) {\n int size = textureSize( batchingColorTexture, 0 ).x;\n int j = int( i );\n int x = j % size;\n int y = j / size;\n return texelFetch( batchingColorTexture, ivec2( x, y ), 0 ).rgb;\n }\n#endif"; -var batching_vertex = "#ifdef USE_BATCHING\n mat4 batchingMatrix = getBatchingMatrix( getIndirectIndex( gl_DrawID ) );\n#endif"; -var begin_vertex = "vec3 transformed = vec3( position );\n#ifdef USE_ALPHAHASH\n vPosition = vec3( position );\n#endif"; -var beginnormal_vertex = "vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n vec3 objectTangent = vec3( tangent.xyz );\n#endif"; -var bsdfs = "float G_BlinnPhong_Implicit( ) {\n return 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNH = saturate( dot( normal, halfDir ) );\n float dotVH = saturate( dot( viewDir, halfDir ) );\n vec3 F = F_Schlick( specularColor, 1.0, dotVH );\n float G = G_BlinnPhong_Implicit( );\n float D = D_BlinnPhong( shininess, dotNH );\n return F * ( G * D );\n} // validated"; -var iridescence_fragment = "#ifdef USE_IRIDESCENCE\n const mat3 XYZ_TO_REC709 = mat3(\n 3.2404542, -0.9692660, 0.0556434,\n -1.5371385, 1.8760108, -0.2040259,\n -0.4985314, 0.0415560, 1.0572252\n );\n vec3 Fresnel0ToIor( vec3 fresnel0 ) {\n vec3 sqrtF0 = sqrt( fresnel0 );\n return ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );\n }\n vec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {\n return pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );\n }\n float IorToFresnel0( float transmittedIor, float incidentIor ) {\n return pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));\n }\n vec3 evalSensitivity( float OPD, vec3 shift ) {\n float phase = 2.0 * PI * OPD * 1.0e-9;\n vec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );\n vec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );\n vec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );\n vec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );\n xyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );\n xyz /= 1.0685e-7;\n vec3 rgb = XYZ_TO_REC709 * xyz;\n return rgb;\n }\n vec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {\n vec3 I;\n float iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );\n float sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );\n float cosTheta2Sq = 1.0 - sinTheta2Sq;\n if ( cosTheta2Sq < 0.0 ) {\n return vec3( 1.0 );\n }\n float cosTheta2 = sqrt( cosTheta2Sq );\n float R0 = IorToFresnel0( iridescenceIOR, outsideIOR );\n float R12 = F_Schlick( R0, 1.0, cosTheta1 );\n float T121 = 1.0 - R12;\n float phi12 = 0.0;\n if ( iridescenceIOR < outsideIOR ) phi12 = PI;\n float phi21 = PI - phi12;\n vec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) ); vec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );\n vec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );\n vec3 phi23 = vec3( 0.0 );\n if ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;\n if ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;\n if ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;\n float OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;\n vec3 phi = vec3( phi21 ) + phi23;\n vec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );\n vec3 r123 = sqrt( R123 );\n vec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );\n vec3 C0 = R12 + Rs;\n I = C0;\n vec3 Cm = Rs - T121;\n for ( int m = 1; m <= 2; ++ m ) {\n Cm *= r123;\n vec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );\n I += Cm * Sm;\n }\n return max( I, vec3( 0.0 ) );\n }\n#endif"; -var bumpmap_pars_fragment = "#ifdef USE_BUMPMAP\n uniform sampler2D bumpMap;\n uniform float bumpScale;\n vec2 dHdxy_fwd() {\n vec2 dSTdx = dFdx( vBumpMapUv );\n vec2 dSTdy = dFdy( vBumpMapUv );\n float Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;\n float dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;\n float dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;\n return vec2( dBx, dBy );\n }\n vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n vec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );\n vec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );\n vec3 vN = surf_norm;\n vec3 R1 = cross( vSigmaY, vN );\n vec3 R2 = cross( vN, vSigmaX );\n float fDet = dot( vSigmaX, R1 ) * faceDirection;\n vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n return normalize( abs( fDet ) * surf_norm - vGrad );\n }\n#endif"; -var clipping_planes_fragment = "#if NUM_CLIPPING_PLANES > 0\n vec4 plane;\n #ifdef ALPHA_TO_COVERAGE\n float distanceToPlane, distanceGradient;\n float clipOpacity = 1.0;\n #pragma unroll_loop_start\n for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n plane = clippingPlanes[ i ];\n distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n distanceGradient = fwidth( distanceToPlane ) / 2.0;\n clipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n if ( clipOpacity == 0.0 ) discard;\n }\n #pragma unroll_loop_end\n #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n float unionClipOpacity = 1.0;\n #pragma unroll_loop_start\n for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n plane = clippingPlanes[ i ];\n distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n distanceGradient = fwidth( distanceToPlane ) / 2.0;\n unionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n }\n #pragma unroll_loop_end\n clipOpacity *= 1.0 - unionClipOpacity;\n #endif\n diffuseColor.a *= clipOpacity;\n if ( diffuseColor.a == 0.0 ) discard;\n #else\n #pragma unroll_loop_start\n for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n plane = clippingPlanes[ i ];\n if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n }\n #pragma unroll_loop_end\n #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n bool clipped = true;\n #pragma unroll_loop_start\n for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n plane = clippingPlanes[ i ];\n clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n }\n #pragma unroll_loop_end\n if ( clipped ) discard;\n #endif\n #endif\n#endif"; -var clipping_planes_pars_fragment = "#if NUM_CLIPPING_PLANES > 0\n varying vec3 vClipPosition;\n uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif"; -var clipping_planes_pars_vertex = "#if NUM_CLIPPING_PLANES > 0\n varying vec3 vClipPosition;\n#endif"; -var clipping_planes_vertex = "#if NUM_CLIPPING_PLANES > 0\n vClipPosition = - mvPosition.xyz;\n#endif"; -var color_fragment = "#if defined( USE_COLOR_ALPHA )\n diffuseColor *= vColor;\n#elif defined( USE_COLOR )\n diffuseColor.rgb *= vColor;\n#endif"; -var color_pars_fragment = "#if defined( USE_COLOR_ALPHA )\n varying vec4 vColor;\n#elif defined( USE_COLOR )\n varying vec3 vColor;\n#endif"; -var color_pars_vertex = "#if defined( USE_COLOR_ALPHA )\n varying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n varying vec3 vColor;\n#endif"; -var color_vertex = "#if defined( USE_COLOR_ALPHA )\n vColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n vColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n vColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n vColor.xyz *= instanceColor.xyz;\n#endif\n#ifdef USE_BATCHING_COLOR\n vec3 batchingColor = getBatchingColor( getIndirectIndex( gl_DrawID ) );\n vColor.xyz *= batchingColor.xyz;\n#endif"; -var common = "#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\nhighp float rand( const in vec2 uv ) {\n const highp float a = 12.9898, b = 78.233, c = 43758.5453;\n highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n return fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n float precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n float precisionSafeLength( vec3 v ) {\n float maxComponent = max3( abs( v ) );\n return length( v / maxComponent ) * maxComponent;\n }\n#endif\nstruct IncidentLight {\n vec3 color;\n vec3 direction;\n bool visible;\n};\nstruct ReflectedLight {\n vec3 directDiffuse;\n vec3 directSpecular;\n vec3 indirectDiffuse;\n vec3 indirectSpecular;\n};\n#ifdef USE_ALPHAHASH\n varying vec3 vPosition;\n#endif\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n mat3 tmp;\n tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n return tmp;\n}\nbool isPerspectiveMatrix( mat4 m ) {\n return m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n return vec2( u, v );\n}\nvec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n return RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n} // validated"; -var cube_uv_reflection_fragment = "#ifdef ENVMAP_TYPE_CUBE_UV\n #define cubeUV_minMipLevel 4.0\n #define cubeUV_minTileSize 16.0\n float getFace( vec3 direction ) {\n vec3 absDirection = abs( direction );\n float face = - 1.0;\n if ( absDirection.x > absDirection.z ) {\n if ( absDirection.x > absDirection.y )\n face = direction.x > 0.0 ? 0.0 : 3.0;\n else\n face = direction.y > 0.0 ? 1.0 : 4.0;\n } else {\n if ( absDirection.z > absDirection.y )\n face = direction.z > 0.0 ? 2.0 : 5.0;\n else\n face = direction.y > 0.0 ? 1.0 : 4.0;\n }\n return face;\n }\n vec2 getUV( vec3 direction, float face ) {\n vec2 uv;\n if ( face == 0.0 ) {\n uv = vec2( direction.z, direction.y ) / abs( direction.x );\n } else if ( face == 1.0 ) {\n uv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n } else if ( face == 2.0 ) {\n uv = vec2( - direction.x, direction.y ) / abs( direction.z );\n } else if ( face == 3.0 ) {\n uv = vec2( - direction.z, direction.y ) / abs( direction.x );\n } else if ( face == 4.0 ) {\n uv = vec2( - direction.x, direction.z ) / abs( direction.y );\n } else {\n uv = vec2( direction.x, direction.y ) / abs( direction.z );\n }\n return 0.5 * ( uv + 1.0 );\n }\n vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n float face = getFace( direction );\n float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n mipInt = max( mipInt, cubeUV_minMipLevel );\n float faceSize = exp2( mipInt );\n highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n if ( face > 2.0 ) {\n uv.y += faceSize;\n face -= 3.0;\n }\n uv.x += face * faceSize;\n uv.x += filterInt * 3.0 * cubeUV_minTileSize;\n uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n uv.x *= CUBEUV_TEXEL_WIDTH;\n uv.y *= CUBEUV_TEXEL_HEIGHT;\n #ifdef texture2DGradEXT\n return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n #else\n return texture2D( envMap, uv ).rgb;\n #endif\n }\n #define cubeUV_r0 1.0\n #define cubeUV_m0 - 2.0\n #define cubeUV_r1 0.8\n #define cubeUV_m1 - 1.0\n #define cubeUV_r4 0.4\n #define cubeUV_m4 2.0\n #define cubeUV_r5 0.305\n #define cubeUV_m5 3.0\n #define cubeUV_r6 0.21\n #define cubeUV_m6 4.0\n float roughnessToMip( float roughness ) {\n float mip = 0.0;\n if ( roughness >= cubeUV_r1 ) {\n mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;\n } else if ( roughness >= cubeUV_r4 ) {\n mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;\n } else if ( roughness >= cubeUV_r5 ) {\n mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;\n } else if ( roughness >= cubeUV_r6 ) {\n mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;\n } else {\n mip = - 2.0 * log2( 1.16 * roughness ); }\n return mip;\n }\n vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );\n float mipF = fract( mip );\n float mipInt = floor( mip );\n vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n if ( mipF == 0.0 ) {\n return vec4( color0, 1.0 );\n } else {\n vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n return vec4( mix( color0, color1, mipF ), 1.0 );\n }\n }\n#endif"; -var defaultnormal_vertex = "vec3 transformedNormal = objectNormal;\n#ifdef USE_TANGENT\n vec3 transformedTangent = objectTangent;\n#endif\n#ifdef USE_BATCHING\n mat3 bm = mat3( batchingMatrix );\n transformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );\n transformedNormal = bm * transformedNormal;\n #ifdef USE_TANGENT\n transformedTangent = bm * transformedTangent;\n #endif\n#endif\n#ifdef USE_INSTANCING\n mat3 im = mat3( instanceMatrix );\n transformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );\n transformedNormal = im * transformedNormal;\n #ifdef USE_TANGENT\n transformedTangent = im * transformedTangent;\n #endif\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n transformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n transformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;\n #ifdef FLIP_SIDED\n transformedTangent = - transformedTangent;\n #endif\n#endif"; -var displacementmap_pars_vertex = "#ifdef USE_DISPLACEMENTMAP\n uniform sampler2D displacementMap;\n uniform float displacementScale;\n uniform float displacementBias;\n#endif"; -var displacementmap_vertex = "#ifdef USE_DISPLACEMENTMAP\n transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );\n#endif"; -var emissivemap_fragment = "#ifdef USE_EMISSIVEMAP\n vec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );\n totalEmissiveRadiance *= emissiveColor.rgb;\n#endif"; -var emissivemap_pars_fragment = "#ifdef USE_EMISSIVEMAP\n uniform sampler2D emissiveMap;\n#endif"; -var colorspace_fragment = "gl_FragColor = linearToOutputTexel( gl_FragColor );"; -var colorspace_pars_fragment = "\nconst mat3 LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 = mat3(\n vec3( 0.8224621, 0.177538, 0.0 ),\n vec3( 0.0331941, 0.9668058, 0.0 ),\n vec3( 0.0170827, 0.0723974, 0.9105199 )\n);\nconst mat3 LINEAR_DISPLAY_P3_TO_LINEAR_SRGB = mat3(\n vec3( 1.2249401, - 0.2249404, 0.0 ),\n vec3( - 0.0420569, 1.0420571, 0.0 ),\n vec3( - 0.0196376, - 0.0786361, 1.0982735 )\n);\nvec4 LinearSRGBToLinearDisplayP3( in vec4 value ) {\n return vec4( value.rgb * LINEAR_SRGB_TO_LINEAR_DISPLAY_P3, value.a );\n}\nvec4 LinearDisplayP3ToLinearSRGB( in vec4 value ) {\n return vec4( value.rgb * LINEAR_DISPLAY_P3_TO_LINEAR_SRGB, value.a );\n}\nvec4 LinearTransferOETF( in vec4 value ) {\n return value;\n}\nvec4 sRGBTransferOETF( in vec4 value ) {\n return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}"; -var envmap_fragment = "#ifdef USE_ENVMAP\n #ifdef ENV_WORLDPOS\n vec3 cameraToFrag;\n if ( isOrthographic ) {\n cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n } else {\n cameraToFrag = normalize( vWorldPosition - cameraPosition );\n }\n vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n #ifdef ENVMAP_MODE_REFLECTION\n vec3 reflectVec = reflect( cameraToFrag, worldNormal );\n #else\n vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n #endif\n #else\n vec3 reflectVec = vReflect;\n #endif\n #ifdef ENVMAP_TYPE_CUBE\n vec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n #else\n vec4 envColor = vec4( 0.0 );\n #endif\n #ifdef ENVMAP_BLENDING_MULTIPLY\n outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n #elif defined( ENVMAP_BLENDING_MIX )\n outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n #elif defined( ENVMAP_BLENDING_ADD )\n outgoingLight += envColor.xyz * specularStrength * reflectivity;\n #endif\n#endif"; -var envmap_common_pars_fragment = "#ifdef USE_ENVMAP\n uniform float envMapIntensity;\n uniform float flipEnvMap;\n uniform mat3 envMapRotation;\n #ifdef ENVMAP_TYPE_CUBE\n uniform samplerCube envMap;\n #else\n uniform sampler2D envMap;\n #endif\n \n#endif"; -var envmap_pars_fragment = "#ifdef USE_ENVMAP\n uniform float reflectivity;\n #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n #define ENV_WORLDPOS\n #endif\n #ifdef ENV_WORLDPOS\n varying vec3 vWorldPosition;\n uniform float refractionRatio;\n #else\n varying vec3 vReflect;\n #endif\n#endif"; -var envmap_pars_vertex = "#ifdef USE_ENVMAP\n #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n #define ENV_WORLDPOS\n #endif\n #ifdef ENV_WORLDPOS\n \n varying vec3 vWorldPosition;\n #else\n varying vec3 vReflect;\n uniform float refractionRatio;\n #endif\n#endif"; -var envmap_vertex = "#ifdef USE_ENVMAP\n #ifdef ENV_WORLDPOS\n vWorldPosition = worldPosition.xyz;\n #else\n vec3 cameraToVertex;\n if ( isOrthographic ) {\n cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n } else {\n cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n }\n vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n #ifdef ENVMAP_MODE_REFLECTION\n vReflect = reflect( cameraToVertex, worldNormal );\n #else\n vReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n #endif\n #endif\n#endif"; -var fog_vertex = "#ifdef USE_FOG\n vFogDepth = - mvPosition.z;\n#endif"; -var fog_pars_vertex = "#ifdef USE_FOG\n varying float vFogDepth;\n#endif"; -var fog_fragment = "#ifdef USE_FOG\n #ifdef FOG_EXP2\n float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n #else\n float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n #endif\n gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif"; -var fog_pars_fragment = "#ifdef USE_FOG\n uniform vec3 fogColor;\n varying float vFogDepth;\n #ifdef FOG_EXP2\n uniform float fogDensity;\n #else\n uniform float fogNear;\n uniform float fogFar;\n #endif\n#endif"; -var gradientmap_pars_fragment = "#ifdef USE_GRADIENTMAP\n uniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n float dotNL = dot( normal, lightDirection );\n vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n #ifdef USE_GRADIENTMAP\n return vec3( texture2D( gradientMap, coord ).r );\n #else\n vec2 fw = fwidth( coord ) * 0.5;\n return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );\n #endif\n}"; -var lightmap_pars_fragment = "#ifdef USE_LIGHTMAP\n uniform sampler2D lightMap;\n uniform float lightMapIntensity;\n#endif"; -var lights_lambert_fragment = "LambertMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularStrength = specularStrength;"; -var lights_lambert_pars_fragment = "varying vec3 vViewPosition;\nstruct LambertMaterial {\n vec3 diffuseColor;\n float specularStrength;\n};\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n vec3 irradiance = dotNL * directLight.color;\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct RE_Direct_Lambert\n#define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert"; -var lights_pars_begin = "uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\n#if defined( USE_LIGHT_PROBES )\n uniform vec3 lightProbe[ 9 ];\n#endif\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n float x = normal.x, y = normal.y, z = normal.z;\n vec3 result = shCoefficients[ 0 ] * 0.886227;\n result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n return result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n return irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n vec3 irradiance = ambientLightColor;\n return irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n if ( cutoffDistance > 0.0 ) {\n distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n }\n return distanceFalloff;\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n return smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n struct DirectionalLight {\n vec3 direction;\n vec3 color;\n };\n uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {\n light.color = directionalLight.color;\n light.direction = directionalLight.direction;\n light.visible = true;\n }\n#endif\n#if NUM_POINT_LIGHTS > 0\n struct PointLight {\n vec3 position;\n vec3 color;\n float distance;\n float decay;\n };\n uniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {\n vec3 lVector = pointLight.position - geometryPosition;\n light.direction = normalize( lVector );\n float lightDistance = length( lVector );\n light.color = pointLight.color;\n light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n light.visible = ( light.color != vec3( 0.0 ) );\n }\n#endif\n#if NUM_SPOT_LIGHTS > 0\n struct SpotLight {\n vec3 position;\n vec3 direction;\n vec3 color;\n float distance;\n float decay;\n float coneCos;\n float penumbraCos;\n };\n uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {\n vec3 lVector = spotLight.position - geometryPosition;\n light.direction = normalize( lVector );\n float angleCos = dot( light.direction, spotLight.direction );\n float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n if ( spotAttenuation > 0.0 ) {\n float lightDistance = length( lVector );\n light.color = spotLight.color * spotAttenuation;\n light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n light.visible = ( light.color != vec3( 0.0 ) );\n } else {\n light.color = vec3( 0.0 );\n light.visible = false;\n }\n }\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n struct RectAreaLight {\n vec3 color;\n vec3 position;\n vec3 halfWidth;\n vec3 halfHeight;\n };\n uniform sampler2D ltc_1; uniform sampler2D ltc_2;\n uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n struct HemisphereLight {\n vec3 direction;\n vec3 skyColor;\n vec3 groundColor;\n };\n uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n float dotNL = dot( normal, hemiLight.direction );\n float hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n return irradiance;\n }\n#endif"; -var envmap_physical_pars_fragment = "#ifdef USE_ENVMAP\n vec3 getIBLIrradiance( const in vec3 normal ) {\n #ifdef ENVMAP_TYPE_CUBE_UV\n vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n vec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );\n return PI * envMapColor.rgb * envMapIntensity;\n #else\n return vec3( 0.0 );\n #endif\n }\n vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n #ifdef ENVMAP_TYPE_CUBE_UV\n vec3 reflectVec = reflect( - viewDir, normal );\n reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n reflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n vec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );\n return envMapColor.rgb * envMapIntensity;\n #else\n return vec3( 0.0 );\n #endif\n }\n #ifdef USE_ANISOTROPY\n vec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {\n #ifdef ENVMAP_TYPE_CUBE_UV\n vec3 bentNormal = cross( bitangent, viewDir );\n bentNormal = normalize( cross( bentNormal, bitangent ) );\n bentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );\n return getIBLRadiance( viewDir, bentNormal, roughness );\n #else\n return vec3( 0.0 );\n #endif\n }\n #endif\n#endif"; -var lights_toon_fragment = "ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;"; -var lights_toon_pars_fragment = "varying vec3 vViewPosition;\nstruct ToonMaterial {\n vec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct RE_Direct_Toon\n#define RE_IndirectDiffuse RE_IndirectDiffuse_Toon"; -var lights_phong_fragment = "BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;"; -var lights_phong_pars_fragment = "varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n vec3 diffuseColor;\n vec3 specularColor;\n float specularShininess;\n float specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n vec3 irradiance = dotNL * directLight.color;\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct RE_Direct_BlinnPhong\n#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong"; -var lights_physical_fragment = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n material.ior = ior;\n #ifdef USE_SPECULAR\n float specularIntensityFactor = specularIntensity;\n vec3 specularColorFactor = specularColor;\n #ifdef USE_SPECULAR_COLORMAP\n specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;\n #endif\n #ifdef USE_SPECULAR_INTENSITYMAP\n specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;\n #endif\n material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n #else\n float specularIntensityFactor = 1.0;\n vec3 specularColorFactor = vec3( 1.0 );\n material.specularF90 = 1.0;\n #endif\n material.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n material.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n material.clearcoat = clearcoat;\n material.clearcoatRoughness = clearcoatRoughness;\n material.clearcoatF0 = vec3( 0.04 );\n material.clearcoatF90 = 1.0;\n #ifdef USE_CLEARCOATMAP\n material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;\n #endif\n #ifdef USE_CLEARCOAT_ROUGHNESSMAP\n material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;\n #endif\n material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n material.clearcoatRoughness += geometryRoughness;\n material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_DISPERSION\n material.dispersion = dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n material.iridescence = iridescence;\n material.iridescenceIOR = iridescenceIOR;\n #ifdef USE_IRIDESCENCEMAP\n material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;\n #endif\n #ifdef USE_IRIDESCENCE_THICKNESSMAP\n material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;\n #else\n material.iridescenceThickness = iridescenceThicknessMaximum;\n #endif\n#endif\n#ifdef USE_SHEEN\n material.sheenColor = sheenColor;\n #ifdef USE_SHEEN_COLORMAP\n material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;\n #endif\n material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );\n #ifdef USE_SHEEN_ROUGHNESSMAP\n material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;\n #endif\n#endif\n#ifdef USE_ANISOTROPY\n #ifdef USE_ANISOTROPYMAP\n mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );\n vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;\n vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;\n #else\n vec2 anisotropyV = anisotropyVector;\n #endif\n material.anisotropy = length( anisotropyV );\n if( material.anisotropy == 0.0 ) {\n anisotropyV = vec2( 1.0, 0.0 );\n } else {\n anisotropyV /= material.anisotropy;\n material.anisotropy = saturate( material.anisotropy );\n }\n material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );\n material.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;\n material.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;\n#endif"; -var lights_physical_pars_fragment = "struct PhysicalMaterial {\n vec3 diffuseColor;\n float roughness;\n vec3 specularColor;\n float specularF90;\n float dispersion;\n #ifdef USE_CLEARCOAT\n float clearcoat;\n float clearcoatRoughness;\n vec3 clearcoatF0;\n float clearcoatF90;\n #endif\n #ifdef USE_IRIDESCENCE\n float iridescence;\n float iridescenceIOR;\n float iridescenceThickness;\n vec3 iridescenceFresnel;\n vec3 iridescenceF0;\n #endif\n #ifdef USE_SHEEN\n vec3 sheenColor;\n float sheenRoughness;\n #endif\n #ifdef IOR\n float ior;\n #endif\n #ifdef USE_TRANSMISSION\n float transmission;\n float transmissionAlpha;\n float thickness;\n float attenuationDistance;\n vec3 attenuationColor;\n #endif\n #ifdef USE_ANISOTROPY\n float anisotropy;\n float alphaT;\n vec3 anisotropyT;\n vec3 anisotropyB;\n #endif\n};\nvec3 clearcoatSpecularDirect = vec3( 0.0 );\nvec3 clearcoatSpecularIndirect = vec3( 0.0 );\nvec3 sheenSpecularDirect = vec3( 0.0 );\nvec3 sheenSpecularIndirect = vec3(0.0 );\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n float a2 = pow2( alpha );\n float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n return 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n float a2 = pow2( alpha );\n float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n return RECIPROCAL_PI * a2 / pow2( denom );\n}\n#ifdef USE_ANISOTROPY\n float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\n float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );\n float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\n float v = 0.5 / ( gv + gl );\n return saturate(v);\n }\n float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\n float a2 = alphaT * alphaB;\n highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\n highp float v2 = dot( v, v );\n float w2 = a2 / v2;\n return RECIPROCAL_PI * a2 * pow2 ( w2 );\n }\n#endif\n#ifdef USE_CLEARCOAT\n vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\n vec3 f0 = material.clearcoatF0;\n float f90 = material.clearcoatF90;\n float roughness = material.clearcoatRoughness;\n float alpha = pow2( roughness );\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n float dotNH = saturate( dot( normal, halfDir ) );\n float dotVH = saturate( dot( viewDir, halfDir ) );\n vec3 F = F_Schlick( f0, f90, dotVH );\n float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n float D = D_GGX( alpha, dotNH );\n return F * ( V * D );\n }\n#endif\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n vec3 f0 = material.specularColor;\n float f90 = material.specularF90;\n float roughness = material.roughness;\n float alpha = pow2( roughness );\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n float dotNH = saturate( dot( normal, halfDir ) );\n float dotVH = saturate( dot( viewDir, halfDir ) );\n vec3 F = F_Schlick( f0, f90, dotVH );\n #ifdef USE_IRIDESCENCE\n F = mix( F, material.iridescenceFresnel, material.iridescence );\n #endif\n #ifdef USE_ANISOTROPY\n float dotTL = dot( material.anisotropyT, lightDir );\n float dotTV = dot( material.anisotropyT, viewDir );\n float dotTH = dot( material.anisotropyT, halfDir );\n float dotBL = dot( material.anisotropyB, lightDir );\n float dotBV = dot( material.anisotropyB, viewDir );\n float dotBH = dot( material.anisotropyB, halfDir );\n float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\n float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\n #else\n float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n float D = D_GGX( alpha, dotNH );\n #endif\n return F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n const float LUT_SIZE = 64.0;\n const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n const float LUT_BIAS = 0.5 / LUT_SIZE;\n float dotNV = saturate( dot( N, V ) );\n vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n uv = uv * LUT_SCALE + LUT_BIAS;\n return uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n float l = length( f );\n return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n float x = dot( v1, v2 );\n float y = abs( x );\n float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n float b = 3.4175940 + ( 4.1616724 + y ) * y;\n float v = a / b;\n float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n return cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n vec3 lightNormal = cross( v1, v2 );\n if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n vec3 T1, T2;\n T1 = normalize( V - N * dot( V, N ) );\n T2 = - cross( N, T1 );\n mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n vec3 coords[ 4 ];\n coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n coords[ 0 ] = normalize( coords[ 0 ] );\n coords[ 1 ] = normalize( coords[ 1 ] );\n coords[ 2 ] = normalize( coords[ 2 ] );\n coords[ 3 ] = normalize( coords[ 3 ] );\n vec3 vectorFormFactor = vec3( 0.0 );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n float result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n return vec3( result );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n float alpha = pow2( roughness );\n float invAlpha = 1.0 / alpha;\n float cos2h = dotNH * dotNH;\n float sin2h = max( 1.0 - cos2h, 0.0078125 );\n return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n float dotNH = saturate( dot( normal, halfDir ) );\n float D = D_Charlie( sheenRoughness, dotNH );\n float V = V_Neubelt( dotNV, dotNL );\n return sheenColor * ( D * V );\n}\n#endif\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n float dotNV = saturate( dot( normal, viewDir ) );\n float r2 = roughness * roughness;\n float a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;\n float b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;\n float DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );\n return saturate( DG * RECIPROCAL_PI );\n}\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n float dotNV = saturate( dot( normal, viewDir ) );\n const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n vec4 r = roughness * c0 + c1;\n float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n vec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n return fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n vec2 fab = DFGApprox( normal, viewDir, roughness );\n return specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n vec2 fab = DFGApprox( normal, viewDir, roughness );\n #ifdef USE_IRIDESCENCE\n vec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n #else\n vec3 Fr = specularColor;\n #endif\n vec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n float Ess = fab.x + fab.y;\n float Ems = 1.0 - Ess;\n vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n singleScatter += FssEss;\n multiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n vec3 normal = geometryNormal;\n vec3 viewDir = geometryViewDir;\n vec3 position = geometryPosition;\n vec3 lightPos = rectAreaLight.position;\n vec3 halfWidth = rectAreaLight.halfWidth;\n vec3 halfHeight = rectAreaLight.halfHeight;\n vec3 lightColor = rectAreaLight.color;\n float roughness = material.roughness;\n vec3 rectCoords[ 4 ];\n rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n vec2 uv = LTC_Uv( normal, viewDir, roughness );\n vec4 t1 = texture2D( ltc_1, uv );\n vec4 t2 = texture2D( ltc_2, uv );\n mat3 mInv = mat3(\n vec3( t1.x, 0, t1.y ),\n vec3( 0, 1, 0 ),\n vec3( t1.z, 0, t1.w )\n );\n vec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n }\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n vec3 irradiance = dotNL * directLight.color;\n #ifdef USE_CLEARCOAT\n float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );\n vec3 ccIrradiance = dotNLcc * directLight.color;\n clearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );\n #endif\n #ifdef USE_SHEEN\n sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );\n #endif\n reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometryViewDir, geometryNormal, material );\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n #ifdef USE_CLEARCOAT\n clearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n #endif\n #ifdef USE_SHEEN\n sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n #endif\n vec3 singleScattering = vec3( 0.0 );\n vec3 multiScattering = vec3( 0.0 );\n vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n #ifdef USE_IRIDESCENCE\n computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );\n #else\n computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n #endif\n vec3 totalScattering = singleScattering + multiScattering;\n vec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );\n reflectedLight.indirectSpecular += radiance * singleScattering;\n reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct RE_Direct_Physical\n#define RE_Direct_RectArea RE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse RE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular RE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}"; -var lights_fragment_begin = "\nvec3 geometryPosition = - vViewPosition;\nvec3 geometryNormal = normal;\nvec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\nvec3 geometryClearcoatNormal = vec3( 0.0 );\n#ifdef USE_CLEARCOAT\n geometryClearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n float dotNVi = saturate( dot( normal, geometryViewDir ) );\n if ( material.iridescenceThickness == 0.0 ) {\n material.iridescence = 0.0;\n } else {\n material.iridescence = saturate( material.iridescence );\n }\n if ( material.iridescence > 0.0 ) {\n material.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n }\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n PointLight pointLight;\n #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n PointLightShadow pointLightShadow;\n #endif\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n pointLight = pointLights[ i ];\n getPointLightInfo( pointLight, geometryPosition, directLight );\n #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n pointLightShadow = pointLightShadows[ i ];\n directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n #endif\n RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n SpotLight spotLight;\n vec4 spotColor;\n vec3 spotLightCoord;\n bool inSpotLightMap;\n #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n SpotLightShadow spotLightShadow;\n #endif\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n spotLight = spotLights[ i ];\n getSpotLightInfo( spotLight, geometryPosition, directLight );\n #if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n #define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n #elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n #define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n #else\n #define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n #endif\n #if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n #endif\n #undef SPOT_LIGHT_MAP_INDEX\n #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n spotLightShadow = spotLightShadows[ i ];\n directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n #endif\n RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n DirectionalLight directionalLight;\n #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n DirectionalLightShadow directionalLightShadow;\n #endif\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n directionalLight = directionalLights[ i ];\n getDirectionalLightInfo( directionalLight, directLight );\n #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n directionalLightShadow = directionalLightShadows[ i ];\n directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n #endif\n RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n RectAreaLight rectAreaLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n rectAreaLight = rectAreaLights[ i ];\n RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n vec3 iblIrradiance = vec3( 0.0 );\n vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n #if defined( USE_LIGHT_PROBES )\n irradiance += getLightProbeIrradiance( lightProbe, geometryNormal );\n #endif\n #if ( NUM_HEMI_LIGHTS > 0 )\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );\n }\n #pragma unroll_loop_end\n #endif\n#endif\n#if defined( RE_IndirectSpecular )\n vec3 radiance = vec3( 0.0 );\n vec3 clearcoatRadiance = vec3( 0.0 );\n#endif"; -var lights_fragment_maps = "#if defined( RE_IndirectDiffuse )\n #ifdef USE_LIGHTMAP\n vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n irradiance += lightMapIrradiance;\n #endif\n #if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n iblIrradiance += getIBLIrradiance( geometryNormal );\n #endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n #ifdef USE_ANISOTROPY\n radiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );\n #else\n radiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );\n #endif\n #ifdef USE_CLEARCOAT\n clearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );\n #endif\n#endif"; -var lights_fragment_end = "#if defined( RE_IndirectDiffuse )\n RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif"; -var logdepthbuf_fragment = "#if defined( USE_LOGDEPTHBUF )\n gl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif"; -var logdepthbuf_pars_fragment = "#if defined( USE_LOGDEPTHBUF )\n uniform float logDepthBufFC;\n varying float vFragDepth;\n varying float vIsPerspective;\n#endif"; -var logdepthbuf_pars_vertex = "#ifdef USE_LOGDEPTHBUF\n varying float vFragDepth;\n varying float vIsPerspective;\n#endif"; -var logdepthbuf_vertex = "#ifdef USE_LOGDEPTHBUF\n vFragDepth = 1.0 + gl_Position.w;\n vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n#endif"; -var map_fragment = "#ifdef USE_MAP\n vec4 sampledDiffuseColor = texture2D( map, vMapUv );\n #ifdef DECODE_VIDEO_TEXTURE\n sampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );\n \n #endif\n diffuseColor *= sampledDiffuseColor;\n#endif"; -var map_pars_fragment = "#ifdef USE_MAP\n uniform sampler2D map;\n#endif"; -var map_particle_fragment = "#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n #if defined( USE_POINTS_UV )\n vec2 uv = vUv;\n #else\n vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n #endif\n#endif\n#ifdef USE_MAP\n diffuseColor *= texture2D( map, uv );\n#endif\n#ifdef USE_ALPHAMAP\n diffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif"; -var map_particle_pars_fragment = "#if defined( USE_POINTS_UV )\n varying vec2 vUv;\n#else\n #if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n uniform mat3 uvTransform;\n #endif\n#endif\n#ifdef USE_MAP\n uniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n uniform sampler2D alphaMap;\n#endif"; -var metalnessmap_fragment = "float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );\n metalnessFactor *= texelMetalness.b;\n#endif"; -var metalnessmap_pars_fragment = "#ifdef USE_METALNESSMAP\n uniform sampler2D metalnessMap;\n#endif"; -var morphinstance_vertex = "#ifdef USE_INSTANCING_MORPH\n float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n float morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;\n for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n morphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;\n }\n#endif"; -var morphcolor_vertex = "#if defined( USE_MORPHCOLORS )\n vColor *= morphTargetBaseInfluence;\n for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n #if defined( USE_COLOR_ALPHA )\n if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];\n #elif defined( USE_COLOR )\n if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];\n #endif\n }\n#endif"; -var morphnormal_vertex = "#ifdef USE_MORPHNORMALS\n objectNormal *= morphTargetBaseInfluence;\n for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];\n }\n#endif"; -var morphtarget_pars_vertex = "#ifdef USE_MORPHTARGETS\n #ifndef USE_INSTANCING_MORPH\n uniform float morphTargetBaseInfluence;\n uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n #endif\n uniform sampler2DArray morphTargetsTexture;\n uniform ivec2 morphTargetsTextureSize;\n vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\n int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\n int y = texelIndex / morphTargetsTextureSize.x;\n int x = texelIndex - y * morphTargetsTextureSize.x;\n ivec3 morphUV = ivec3( x, y, morphTargetIndex );\n return texelFetch( morphTargetsTexture, morphUV, 0 );\n }\n#endif"; -var morphtarget_vertex = "#ifdef USE_MORPHTARGETS\n transformed *= morphTargetBaseInfluence;\n for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n }\n#endif"; -var normal_fragment_begin = "float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n vec3 fdx = dFdx( vViewPosition );\n vec3 fdy = dFdy( vViewPosition );\n vec3 normal = normalize( cross( fdx, fdy ) );\n#else\n vec3 normal = normalize( vNormal );\n #ifdef DOUBLE_SIDED\n normal *= faceDirection;\n #endif\n#endif\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\n #ifdef USE_TANGENT\n mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n #else\n mat3 tbn = getTangentFrame( - vViewPosition, normal,\n #if defined( USE_NORMALMAP )\n vNormalMapUv\n #elif defined( USE_CLEARCOAT_NORMALMAP )\n vClearcoatNormalMapUv\n #else\n vUv\n #endif\n );\n #endif\n #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n tbn[0] *= faceDirection;\n tbn[1] *= faceDirection;\n #endif\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n #ifdef USE_TANGENT\n mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n #else\n mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\n #endif\n #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n tbn2[0] *= faceDirection;\n tbn2[1] *= faceDirection;\n #endif\n#endif\nvec3 nonPerturbedNormal = normal;"; -var normal_fragment_maps = "#ifdef USE_NORMALMAP_OBJECTSPACE\n normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n #ifdef FLIP_SIDED\n normal = - normal;\n #endif\n #ifdef DOUBLE_SIDED\n normal = normal * faceDirection;\n #endif\n normal = normalize( normalMatrix * normal );\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\n vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n mapN.xy *= normalScale;\n normal = normalize( tbn * mapN );\n#elif defined( USE_BUMPMAP )\n normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif"; -var normal_pars_fragment = "#ifndef FLAT_SHADED\n varying vec3 vNormal;\n #ifdef USE_TANGENT\n varying vec3 vTangent;\n varying vec3 vBitangent;\n #endif\n#endif"; -var normal_pars_vertex = "#ifndef FLAT_SHADED\n varying vec3 vNormal;\n #ifdef USE_TANGENT\n varying vec3 vTangent;\n varying vec3 vBitangent;\n #endif\n#endif"; -var normal_vertex = "#ifndef FLAT_SHADED\n vNormal = normalize( transformedNormal );\n #ifdef USE_TANGENT\n vTangent = normalize( transformedTangent );\n vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n #endif\n#endif"; -var normalmap_pars_fragment = "#ifdef USE_NORMALMAP\n uniform sampler2D normalMap;\n uniform vec2 normalScale;\n#endif\n#ifdef USE_NORMALMAP_OBJECTSPACE\n uniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )\n mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {\n vec3 q0 = dFdx( eye_pos.xyz );\n vec3 q1 = dFdy( eye_pos.xyz );\n vec2 st0 = dFdx( uv.st );\n vec2 st1 = dFdy( uv.st );\n vec3 N = surf_norm;\n vec3 q1perp = cross( q1, N );\n vec3 q0perp = cross( N, q0 );\n vec3 T = q1perp * st0.x + q0perp * st1.x;\n vec3 B = q1perp * st0.y + q0perp * st1.y;\n float det = max( dot( T, T ), dot( B, B ) );\n float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );\n return mat3( T * scale, B * scale, N );\n }\n#endif"; -var clearcoat_normal_fragment_begin = "#ifdef USE_CLEARCOAT\n vec3 clearcoatNormal = nonPerturbedNormal;\n#endif"; -var clearcoat_normal_fragment_maps = "#ifdef USE_CLEARCOAT_NORMALMAP\n vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;\n clearcoatMapN.xy *= clearcoatNormalScale;\n clearcoatNormal = normalize( tbn2 * clearcoatMapN );\n#endif"; -var clearcoat_pars_fragment = "#ifdef USE_CLEARCOATMAP\n uniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n uniform sampler2D clearcoatNormalMap;\n uniform vec2 clearcoatNormalScale;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n uniform sampler2D clearcoatRoughnessMap;\n#endif"; -var iridescence_pars_fragment = "#ifdef USE_IRIDESCENCEMAP\n uniform sampler2D iridescenceMap;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n uniform sampler2D iridescenceThicknessMap;\n#endif"; -var opaque_fragment = "#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= material.transmissionAlpha;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );"; -var packing = "vec3 packNormalToRGB( const in vec3 normal ) {\n return normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n return 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.;\nconst float Inv255 = 1. / 255.;\nconst vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 );\nconst vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g );\nconst vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b );\nconst vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a );\nvec4 packDepthToRGBA( const in float v ) {\n if( v <= 0.0 )\n return vec4( 0., 0., 0., 0. );\n if( v >= 1.0 )\n return vec4( 1., 1., 1., 1. );\n float vuf;\n float af = modf( v * PackFactors.a, vuf );\n float bf = modf( vuf * ShiftRight8, vuf );\n float gf = modf( vuf * ShiftRight8, vuf );\n return vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af );\n}\nvec3 packDepthToRGB( const in float v ) {\n if( v <= 0.0 )\n return vec3( 0., 0., 0. );\n if( v >= 1.0 )\n return vec3( 1., 1., 1. );\n float vuf;\n float bf = modf( v * PackFactors.b, vuf );\n float gf = modf( vuf * ShiftRight8, vuf );\n return vec3( vuf * Inv255, gf * PackUpscale, bf );\n}\nvec2 packDepthToRG( const in float v ) {\n if( v <= 0.0 )\n return vec2( 0., 0. );\n if( v >= 1.0 )\n return vec2( 1., 1. );\n float vuf;\n float gf = modf( v * 256., vuf );\n return vec2( vuf * Inv255, gf );\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n return dot( v, UnpackFactors4 );\n}\nfloat unpackRGBToDepth( const in vec3 v ) {\n return dot( v, UnpackFactors3 );\n}\nfloat unpackRGToDepth( const in vec2 v ) {\n return v.r * UnpackFactors2.r + v.g * UnpackFactors2.g;\n}\nvec4 pack2HalfToRGBA( const in vec2 v ) {\n vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( const in vec4 v ) {\n return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n return ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {\n return depth * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {\n return ( near * far ) / ( ( far - near ) * depth - far );\n}"; -var premultiplied_alpha_fragment = "#ifdef PREMULTIPLIED_ALPHA\n gl_FragColor.rgb *= gl_FragColor.a;\n#endif"; -var project_vertex = "vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_BATCHING\n mvPosition = batchingMatrix * mvPosition;\n#endif\n#ifdef USE_INSTANCING\n mvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;"; -var dithering_fragment = "#ifdef DITHERING\n gl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif"; -var dithering_pars_fragment = "#ifdef DITHERING\n vec3 dithering( vec3 color ) {\n float grid_position = rand( gl_FragCoord.xy );\n vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n return color + dither_shift_RGB;\n }\n#endif"; -var roughnessmap_fragment = "float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );\n roughnessFactor *= texelRoughness.g;\n#endif"; -var roughnessmap_pars_fragment = "#ifdef USE_ROUGHNESSMAP\n uniform sampler2D roughnessMap;\n#endif"; -var shadowmap_pars_fragment = "#if NUM_SPOT_LIGHT_COORDS > 0\n varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#if NUM_SPOT_LIGHT_MAPS > 0\n uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\n#endif\n#ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHT_SHADOWS > 0\n uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n struct DirectionalLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n #endif\n #if NUM_SPOT_LIGHT_SHADOWS > 0\n uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n struct SpotLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n uniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n struct PointLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n float shadowCameraNear;\n float shadowCameraFar;\n };\n uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n #endif\n float texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n }\n vec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n return unpackRGBATo2Half( texture2D( shadow, uv ) );\n }\n float VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n float occlusion = 1.0;\n vec2 distribution = texture2DDistribution( shadow, uv );\n float hard_shadow = step( compare , distribution.x );\n if (hard_shadow != 1.0 ) {\n float distance = compare - distribution.x ;\n float variance = max( 0.00000, distribution.y * distribution.y );\n float softness_probability = variance / (variance + distance * distance ); softness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 ); occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n }\n return occlusion;\n }\n float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n float shadow = 1.0;\n shadowCoord.xyz /= shadowCoord.w;\n shadowCoord.z += shadowBias;\n bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n bool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n if ( frustumTest ) {\n #if defined( SHADOWMAP_TYPE_PCF )\n vec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n float dx0 = - texelSize.x * shadowRadius;\n float dy0 = - texelSize.y * shadowRadius;\n float dx1 = + texelSize.x * shadowRadius;\n float dy1 = + texelSize.y * shadowRadius;\n float dx2 = dx0 / 2.0;\n float dy2 = dy0 / 2.0;\n float dx3 = dx1 / 2.0;\n float dy3 = dy1 / 2.0;\n shadow = (\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n ) * ( 1.0 / 17.0 );\n #elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n vec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n float dx = texelSize.x;\n float dy = texelSize.y;\n vec2 uv = shadowCoord.xy;\n vec2 f = fract( uv * shadowMapSize + 0.5 );\n uv -= f * texelSize;\n shadow = (\n texture2DCompare( shadowMap, uv, shadowCoord.z ) +\n texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),\n texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n f.x ) +\n mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),\n texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n f.x ) +\n mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),\n texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n f.y ) +\n mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),\n texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n f.y ) +\n mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),\n texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n f.x ),\n mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),\n texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n f.x ),\n f.y )\n ) * ( 1.0 / 9.0 );\n #elif defined( SHADOWMAP_TYPE_VSM )\n shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n #else\n shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n #endif\n }\n return mix( 1.0, shadow, shadowIntensity );\n }\n vec2 cubeToUV( vec3 v, float texelSizeY ) {\n vec3 absV = abs( v );\n float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n absV *= scaleToCube;\n v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n vec2 planar = v.xy;\n float almostATexel = 1.5 * texelSizeY;\n float almostOne = 1.0 - almostATexel;\n if ( absV.z >= almostOne ) {\n if ( v.z > 0.0 )\n planar.x = 4.0 - v.x;\n } else if ( absV.x >= almostOne ) {\n float signX = sign( v.x );\n planar.x = v.z * signX + 2.0 * signX;\n } else if ( absV.y >= almostOne ) {\n float signY = sign( v.y );\n planar.x = v.x + 2.0 * signY + 2.0;\n planar.y = v.z * signY - 2.0;\n }\n return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n }\n float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n float shadow = 1.0;\n vec3 lightToPosition = shadowCoord.xyz;\n \n float lightToPositionLength = length( lightToPosition );\n if ( lightToPositionLength - shadowCameraFar <= 0.0 && lightToPositionLength - shadowCameraNear >= 0.0 ) {\n float dp = ( lightToPositionLength - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear ); dp += shadowBias;\n vec3 bd3D = normalize( lightToPosition );\n vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n #if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n shadow = (\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n ) * ( 1.0 / 9.0 );\n #else\n shadow = texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n #endif\n }\n return mix( 1.0, shadow, shadowIntensity );\n }\n#endif"; -var shadowmap_pars_vertex = "#if NUM_SPOT_LIGHT_COORDS > 0\n uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];\n varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHT_SHADOWS > 0\n uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n struct DirectionalLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n #endif\n #if NUM_SPOT_LIGHT_SHADOWS > 0\n struct SpotLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n struct PointLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n float shadowCameraNear;\n float shadowCameraFar;\n };\n uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n #endif\n#endif"; -var shadowmap_vertex = "#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\n vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n vec4 shadowWorldPosition;\n#endif\n#if defined( USE_SHADOWMAP )\n #if NUM_DIR_LIGHT_SHADOWS > 0\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n }\n #pragma unroll_loop_end\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n }\n #pragma unroll_loop_end\n #endif\n#endif\n#if NUM_SPOT_LIGHT_COORDS > 0\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\n shadowWorldPosition = worldPosition;\n #if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\n #endif\n vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\n }\n #pragma unroll_loop_end\n#endif"; -var shadowmask_pars_fragment = "float getShadowMask() {\n float shadow = 1.0;\n #ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHT_SHADOWS > 0\n DirectionalLightShadow directionalLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n directionalLight = directionalLightShadows[ i ];\n shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n }\n #pragma unroll_loop_end\n #endif\n #if NUM_SPOT_LIGHT_SHADOWS > 0\n SpotLightShadow spotLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n spotLight = spotLightShadows[ i ];\n shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n }\n #pragma unroll_loop_end\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n PointLightShadow pointLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n pointLight = pointLightShadows[ i ];\n shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n }\n #pragma unroll_loop_end\n #endif\n #endif\n return shadow;\n}"; -var skinbase_vertex = "#ifdef USE_SKINNING\n mat4 boneMatX = getBoneMatrix( skinIndex.x );\n mat4 boneMatY = getBoneMatrix( skinIndex.y );\n mat4 boneMatZ = getBoneMatrix( skinIndex.z );\n mat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif"; -var skinning_pars_vertex = "#ifdef USE_SKINNING\n uniform mat4 bindMatrix;\n uniform mat4 bindMatrixInverse;\n uniform highp sampler2D boneTexture;\n mat4 getBoneMatrix( const in float i ) {\n int size = textureSize( boneTexture, 0 ).x;\n int j = int( i ) * 4;\n int x = j % size;\n int y = j / size;\n vec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );\n vec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );\n vec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );\n vec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );\n return mat4( v1, v2, v3, v4 );\n }\n#endif"; -var skinning_vertex = "#ifdef USE_SKINNING\n vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n vec4 skinned = vec4( 0.0 );\n skinned += boneMatX * skinVertex * skinWeight.x;\n skinned += boneMatY * skinVertex * skinWeight.y;\n skinned += boneMatZ * skinVertex * skinWeight.z;\n skinned += boneMatW * skinVertex * skinWeight.w;\n transformed = ( bindMatrixInverse * skinned ).xyz;\n#endif"; -var skinnormal_vertex = "#ifdef USE_SKINNING\n mat4 skinMatrix = mat4( 0.0 );\n skinMatrix += skinWeight.x * boneMatX;\n skinMatrix += skinWeight.y * boneMatY;\n skinMatrix += skinWeight.z * boneMatZ;\n skinMatrix += skinWeight.w * boneMatW;\n skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n #ifdef USE_TANGENT\n objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n #endif\n#endif"; -var specularmap_fragment = "float specularStrength;\n#ifdef USE_SPECULARMAP\n vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );\n specularStrength = texelSpecular.r;\n#else\n specularStrength = 1.0;\n#endif"; -var specularmap_pars_fragment = "#ifdef USE_SPECULARMAP\n uniform sampler2D specularMap;\n#endif"; -var tonemapping_fragment = "#if defined( TONE_MAPPING )\n gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif"; -var tonemapping_pars_fragment = "#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n return saturate( toneMappingExposure * color );\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n color *= toneMappingExposure;\n return saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n color *= toneMappingExposure;\n color = max( vec3( 0.0 ), color - 0.004 );\n return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n vec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n return a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n const mat3 ACESInputMat = mat3(\n vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ),\n vec3( 0.04823, 0.01566, 0.83777 )\n );\n const mat3 ACESOutputMat = mat3(\n vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ),\n vec3( -0.07367, -0.00605, 1.07602 )\n );\n color *= toneMappingExposure / 0.6;\n color = ACESInputMat * color;\n color = RRTAndODTFit( color );\n color = ACESOutputMat * color;\n return saturate( color );\n}\nconst mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(\n vec3( 1.6605, - 0.1246, - 0.0182 ),\n vec3( - 0.5876, 1.1329, - 0.1006 ),\n vec3( - 0.0728, - 0.0083, 1.1187 )\n);\nconst mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(\n vec3( 0.6274, 0.0691, 0.0164 ),\n vec3( 0.3293, 0.9195, 0.0880 ),\n vec3( 0.0433, 0.0113, 0.8956 )\n);\nvec3 agxDefaultContrastApprox( vec3 x ) {\n vec3 x2 = x * x;\n vec3 x4 = x2 * x2;\n return + 15.5 * x4 * x2\n - 40.14 * x4 * x\n + 31.96 * x4\n - 6.868 * x2 * x\n + 0.4298 * x2\n + 0.1191 * x\n - 0.00232;\n}\nvec3 AgXToneMapping( vec3 color ) {\n const mat3 AgXInsetMatrix = mat3(\n vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),\n vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),\n vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )\n );\n const mat3 AgXOutsetMatrix = mat3(\n vec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),\n vec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),\n vec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )\n );\n const float AgxMinEv = - 12.47393; const float AgxMaxEv = 4.026069;\n color *= toneMappingExposure;\n color = LINEAR_SRGB_TO_LINEAR_REC2020 * color;\n color = AgXInsetMatrix * color;\n color = max( color, 1e-10 ); color = log2( color );\n color = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );\n color = clamp( color, 0.0, 1.0 );\n color = agxDefaultContrastApprox( color );\n color = AgXOutsetMatrix * color;\n color = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );\n color = LINEAR_REC2020_TO_LINEAR_SRGB * color;\n color = clamp( color, 0.0, 1.0 );\n return color;\n}\nvec3 NeutralToneMapping( vec3 color ) {\n const float StartCompression = 0.8 - 0.04;\n const float Desaturation = 0.15;\n color *= toneMappingExposure;\n float x = min( color.r, min( color.g, color.b ) );\n float offset = x < 0.08 ? x - 6.25 * x * x : 0.04;\n color -= offset;\n float peak = max( color.r, max( color.g, color.b ) );\n if ( peak < StartCompression ) return color;\n float d = 1. - StartCompression;\n float newPeak = 1. - d * d / ( peak + d - StartCompression );\n color *= newPeak / peak;\n float g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. );\n return mix( color, vec3( newPeak ), g );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }"; -var transmission_fragment = "#ifdef USE_TRANSMISSION\n material.transmission = transmission;\n material.transmissionAlpha = 1.0;\n material.thickness = thickness;\n material.attenuationDistance = attenuationDistance;\n material.attenuationColor = attenuationColor;\n #ifdef USE_TRANSMISSIONMAP\n material.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;\n #endif\n #ifdef USE_THICKNESSMAP\n material.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;\n #endif\n vec3 pos = vWorldPosition;\n vec3 v = normalize( cameraPosition - pos );\n vec3 n = inverseTransformDirection( normal, viewMatrix );\n vec4 transmitted = getIBLVolumeRefraction(\n n, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,\n pos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,\n material.attenuationColor, material.attenuationDistance );\n material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );\n totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );\n#endif"; -var transmission_pars_fragment = "#ifdef USE_TRANSMISSION\n uniform float transmission;\n uniform float thickness;\n uniform float attenuationDistance;\n uniform vec3 attenuationColor;\n #ifdef USE_TRANSMISSIONMAP\n uniform sampler2D transmissionMap;\n #endif\n #ifdef USE_THICKNESSMAP\n uniform sampler2D thicknessMap;\n #endif\n uniform vec2 transmissionSamplerSize;\n uniform sampler2D transmissionSamplerMap;\n uniform mat4 modelMatrix;\n uniform mat4 projectionMatrix;\n varying vec3 vWorldPosition;\n float w0( float a ) {\n return ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );\n }\n float w1( float a ) {\n return ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );\n }\n float w2( float a ){\n return ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );\n }\n float w3( float a ) {\n return ( 1.0 / 6.0 ) * ( a * a * a );\n }\n float g0( float a ) {\n return w0( a ) + w1( a );\n }\n float g1( float a ) {\n return w2( a ) + w3( a );\n }\n float h0( float a ) {\n return - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );\n }\n float h1( float a ) {\n return 1.0 + w3( a ) / ( w2( a ) + w3( a ) );\n }\n vec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {\n uv = uv * texelSize.zw + 0.5;\n vec2 iuv = floor( uv );\n vec2 fuv = fract( uv );\n float g0x = g0( fuv.x );\n float g1x = g1( fuv.x );\n float h0x = h0( fuv.x );\n float h1x = h1( fuv.x );\n float h0y = h0( fuv.y );\n float h1y = h1( fuv.y );\n vec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +\n g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );\n }\n vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {\n vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );\n vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );\n vec2 fLodSizeInv = 1.0 / fLodSize;\n vec2 cLodSizeInv = 1.0 / cLodSize;\n vec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );\n vec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );\n return mix( fSample, cSample, fract( lod ) );\n }\n vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n vec3 modelScale;\n modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n return normalize( refractionVector ) * thickness * modelScale;\n }\n float applyIorToRoughness( const in float roughness, const in float ior ) {\n return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n }\n vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n float lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n return textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );\n }\n vec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n if ( isinf( attenuationDistance ) ) {\n return vec3( 1.0 );\n } else {\n vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance;\n }\n }\n vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n const in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness,\n const in vec3 attenuationColor, const in float attenuationDistance ) {\n vec4 transmittedLight;\n vec3 transmittance;\n #ifdef USE_DISPERSION\n float halfSpread = ( ior - 1.0 ) * 0.025 * dispersion;\n vec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread );\n for ( int i = 0; i < 3; i ++ ) {\n vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix );\n vec3 refractedRayExit = position + transmissionRay;\n \n vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n vec2 refractionCoords = ndcPos.xy / ndcPos.w;\n refractionCoords += 1.0;\n refractionCoords /= 2.0;\n \n vec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] );\n transmittedLight[ i ] = transmissionSample[ i ];\n transmittedLight.a += transmissionSample.a;\n transmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ];\n }\n transmittedLight.a /= 3.0;\n \n #else\n \n vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n vec3 refractedRayExit = position + transmissionRay;\n vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n vec2 refractionCoords = ndcPos.xy / ndcPos.w;\n refractionCoords += 1.0;\n refractionCoords /= 2.0;\n transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );\n \n #endif\n vec3 attenuatedColor = transmittance * transmittedLight.rgb;\n vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;\n return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );\n }\n#endif"; -var uv_pars_fragment = "#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n varying vec2 vUv;\n#endif\n#ifdef USE_MAP\n varying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n varying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n varying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n varying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n varying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n varying vec2 vNormalMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n varying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n varying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n varying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n varying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n varying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n varying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n varying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n varying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n varying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n varying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n varying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n varying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n varying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n varying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n uniform mat3 transmissionMapTransform;\n varying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n uniform mat3 thicknessMapTransform;\n varying vec2 vThicknessMapUv;\n#endif"; -var uv_pars_vertex = "#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n varying vec2 vUv;\n#endif\n#ifdef USE_MAP\n uniform mat3 mapTransform;\n varying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n uniform mat3 alphaMapTransform;\n varying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n uniform mat3 lightMapTransform;\n varying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n uniform mat3 aoMapTransform;\n varying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n uniform mat3 bumpMapTransform;\n varying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n uniform mat3 normalMapTransform;\n varying vec2 vNormalMapUv;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n uniform mat3 displacementMapTransform;\n varying vec2 vDisplacementMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n uniform mat3 emissiveMapTransform;\n varying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n uniform mat3 metalnessMapTransform;\n varying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n uniform mat3 roughnessMapTransform;\n varying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n uniform mat3 anisotropyMapTransform;\n varying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n uniform mat3 clearcoatMapTransform;\n varying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n uniform mat3 clearcoatNormalMapTransform;\n varying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n uniform mat3 clearcoatRoughnessMapTransform;\n varying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n uniform mat3 sheenColorMapTransform;\n varying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n uniform mat3 sheenRoughnessMapTransform;\n varying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n uniform mat3 iridescenceMapTransform;\n varying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n uniform mat3 iridescenceThicknessMapTransform;\n varying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n uniform mat3 specularMapTransform;\n varying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n uniform mat3 specularColorMapTransform;\n varying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n uniform mat3 specularIntensityMapTransform;\n varying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n uniform mat3 transmissionMapTransform;\n varying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n uniform mat3 thicknessMapTransform;\n varying vec2 vThicknessMapUv;\n#endif"; -var uv_vertex = "#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n vUv = vec3( uv, 1 ).xy;\n#endif\n#ifdef USE_MAP\n vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ALPHAMAP\n vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_LIGHTMAP\n vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_AOMAP\n vAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_BUMPMAP\n vBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_NORMALMAP\n vNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n vDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_EMISSIVEMAP\n vEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_METALNESSMAP\n vMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ROUGHNESSMAP\n vRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ANISOTROPYMAP\n vAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOATMAP\n vClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n vClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n vClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n vIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n vIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n vSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n vSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULARMAP\n vSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n vSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n vSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n vTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_THICKNESSMAP\n vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;\n#endif"; -var worldpos_vertex = "#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0\n vec4 worldPosition = vec4( transformed, 1.0 );\n #ifdef USE_BATCHING\n worldPosition = batchingMatrix * worldPosition;\n #endif\n #ifdef USE_INSTANCING\n worldPosition = instanceMatrix * worldPosition;\n #endif\n worldPosition = modelMatrix * worldPosition;\n#endif"; -var vertex$h = "varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n vUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n gl_Position = vec4( position.xy, 1.0, 1.0 );\n}"; -var fragment$h = "uniform sampler2D t2D;\nuniform float backgroundIntensity;\nvarying vec2 vUv;\nvoid main() {\n vec4 texColor = texture2D( t2D, vUv );\n #ifdef DECODE_VIDEO_TEXTURE\n texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );\n #endif\n texColor.rgb *= backgroundIntensity;\n gl_FragColor = texColor;\n #include \n #include \n}"; -var vertex$g = "varying vec3 vWorldDirection;\n#include \nvoid main() {\n vWorldDirection = transformDirection( position, modelMatrix );\n #include \n #include \n gl_Position.z = gl_Position.w;\n}"; -var fragment$g = "#ifdef ENVMAP_TYPE_CUBE\n uniform samplerCube envMap;\n#elif defined( ENVMAP_TYPE_CUBE_UV )\n uniform sampler2D envMap;\n#endif\nuniform float flipEnvMap;\nuniform float backgroundBlurriness;\nuniform float backgroundIntensity;\nuniform mat3 backgroundRotation;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n #ifdef ENVMAP_TYPE_CUBE\n vec4 texColor = textureCube( envMap, backgroundRotation * vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );\n #elif defined( ENVMAP_TYPE_CUBE_UV )\n vec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );\n #else\n vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n #endif\n texColor.rgb *= backgroundIntensity;\n gl_FragColor = texColor;\n #include \n #include \n}"; -var vertex$f = "varying vec3 vWorldDirection;\n#include \nvoid main() {\n vWorldDirection = transformDirection( position, modelMatrix );\n #include \n #include \n gl_Position.z = gl_Position.w;\n}"; -var fragment$f = "uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n gl_FragColor = texColor;\n gl_FragColor.a *= opacity;\n #include \n #include \n}"; -var vertex$e = "#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n #include \n #include \n #include \n #include \n #ifdef USE_DISPLACEMENTMAP\n #include \n #include \n #include \n #endif\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n vHighPrecisionZW = gl_Position.zw;\n}"; -var fragment$e = "#if DEPTH_PACKING == 3200\n uniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n vec4 diffuseColor = vec4( 1.0 );\n #include \n #if DEPTH_PACKING == 3200\n diffuseColor.a = opacity;\n #endif\n #include \n #include \n #include \n #include \n #include \n float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n #if DEPTH_PACKING == 3200\n gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n #elif DEPTH_PACKING == 3201\n gl_FragColor = packDepthToRGBA( fragCoordZ );\n #elif DEPTH_PACKING == 3202\n gl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 );\n #elif DEPTH_PACKING == 3203\n gl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 );\n #endif\n}"; -var vertex$d = "#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n #include \n #include \n #include \n #ifdef USE_DISPLACEMENTMAP\n #include \n #include \n #include \n #endif\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n vWorldPosition = worldPosition.xyz;\n}"; -var fragment$d = "#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n vec4 diffuseColor = vec4( 1.0 );\n #include \n #include \n #include \n #include \n #include \n float dist = length( vWorldPosition - referencePosition );\n dist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n dist = saturate( dist );\n gl_FragColor = packDepthToRGBA( dist );\n}"; -var vertex$c = "varying vec3 vWorldDirection;\n#include \nvoid main() {\n vWorldDirection = transformDirection( position, modelMatrix );\n #include \n #include \n}"; -var fragment$c = "uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n vec3 direction = normalize( vWorldDirection );\n vec2 sampleUV = equirectUv( direction );\n gl_FragColor = texture2D( tEquirect, sampleUV );\n #include \n #include \n}"; -var vertex$b = "uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n vLineDistance = scale * lineDistance;\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n}"; -var fragment$b = "uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include \n if ( mod( vLineDistance, totalSize ) > dashSize ) {\n discard;\n }\n vec3 outgoingLight = vec3( 0.0 );\n #include \n #include \n #include \n outgoingLight = diffuseColor.rgb;\n #include \n #include \n #include \n #include \n #include \n}"; -var vertex$a = "#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n #include \n #include \n #include \n #include \n #if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n #include \n #include \n #include \n #include \n #include \n #endif\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n}"; -var fragment$a = "uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n varying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n #ifdef USE_LIGHTMAP\n vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\n #else\n reflectedLight.indirectDiffuse += vec3( 1.0 );\n #endif\n #include \n reflectedLight.indirectDiffuse *= diffuseColor.rgb;\n vec3 outgoingLight = reflectedLight.indirectDiffuse;\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n}"; -var vertex$9 = "#define LAMBERT\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n vViewPosition = - mvPosition.xyz;\n #include \n #include \n #include \n #include \n}"; -var fragment$9 = "#define LAMBERT\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include \n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n vec3 totalEmissiveRadiance = emissive;\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n}"; -var vertex$8 = "#define MATCAP\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n vViewPosition = - mvPosition.xyz;\n}"; -var fragment$8 = "#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n vec3 viewDir = normalize( vViewPosition );\n vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n vec3 y = cross( viewDir, x );\n vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n #ifdef USE_MATCAP\n vec4 matcapColor = texture2D( matcap, uv );\n #else\n vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\n #endif\n vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n #include \n #include \n #include \n #include \n #include \n #include \n}"; -var vertex$7 = "#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n varying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n vViewPosition = - mvPosition.xyz;\n#endif\n}"; -var fragment$7 = "#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n varying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n vec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );\n #include \n #include \n #include \n #include \n gl_FragColor = vec4( packNormalToRGB( normal ), diffuseColor.a );\n #ifdef OPAQUE\n gl_FragColor.a = 1.0;\n #endif\n}"; -var vertex$6 = "#define PHONG\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n vViewPosition = - mvPosition.xyz;\n #include \n #include \n #include \n #include \n}"; -var fragment$6 = "#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include \n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n vec3 totalEmissiveRadiance = emissive;\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n}"; -var vertex$5 = "#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n varying vec3 vWorldPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n vViewPosition = - mvPosition.xyz;\n #include \n #include \n #include \n#ifdef USE_TRANSMISSION\n vWorldPosition = worldPosition.xyz;\n#endif\n}"; -var fragment$5 = "#define STANDARD\n#ifdef PHYSICAL\n #define IOR\n #define USE_SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n uniform float ior;\n#endif\n#ifdef USE_SPECULAR\n uniform float specularIntensity;\n uniform vec3 specularColor;\n #ifdef USE_SPECULAR_COLORMAP\n uniform sampler2D specularColorMap;\n #endif\n #ifdef USE_SPECULAR_INTENSITYMAP\n uniform sampler2D specularIntensityMap;\n #endif\n#endif\n#ifdef USE_CLEARCOAT\n uniform float clearcoat;\n uniform float clearcoatRoughness;\n#endif\n#ifdef USE_DISPERSION\n uniform float dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n uniform float iridescence;\n uniform float iridescenceIOR;\n uniform float iridescenceThicknessMinimum;\n uniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n uniform vec3 sheenColor;\n uniform float sheenRoughness;\n #ifdef USE_SHEEN_COLORMAP\n uniform sampler2D sheenColorMap;\n #endif\n #ifdef USE_SHEEN_ROUGHNESSMAP\n uniform sampler2D sheenRoughnessMap;\n #endif\n#endif\n#ifdef USE_ANISOTROPY\n uniform vec2 anisotropyVector;\n #ifdef USE_ANISOTROPYMAP\n uniform sampler2D anisotropyMap;\n #endif\n#endif\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include \n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n vec3 totalEmissiveRadiance = emissive;\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n #include \n vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n #ifdef USE_SHEEN\n float sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\n outgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect;\n #endif\n #ifdef USE_CLEARCOAT\n float dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );\n vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;\n #endif\n #include \n #include \n #include \n #include \n #include \n #include \n}"; -var vertex$4 = "#define TOON\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n vViewPosition = - mvPosition.xyz;\n #include \n #include \n #include \n}"; -var fragment$4 = "#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include \n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n vec3 totalEmissiveRadiance = emissive;\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n #include \n #include \n #include \n #include \n #include \n #include \n}"; -var vertex$3 = "uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \n#ifdef USE_POINTS_UV\n varying vec2 vUv;\n uniform mat3 uvTransform;\n#endif\nvoid main() {\n #ifdef USE_POINTS_UV\n vUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n #endif\n #include \n #include \n #include \n #include \n #include \n #include \n gl_PointSize = size;\n #ifdef USE_SIZEATTENUATION\n bool isPerspective = isPerspectiveMatrix( projectionMatrix );\n if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n #endif\n #include \n #include \n #include \n #include \n}"; -var fragment$3 = "uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include \n vec3 outgoingLight = vec3( 0.0 );\n #include \n #include \n #include \n #include \n #include \n outgoingLight = diffuseColor.rgb;\n #include \n #include \n #include \n #include \n #include \n}"; -var vertex$2 = "#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n}"; -var fragment$2 = "uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n #include \n #include \n #include \n}"; -var vertex$1 = "uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n vec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n vec2 scale;\n scale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n scale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n #ifndef USE_SIZEATTENUATION\n bool isPerspective = isPerspectiveMatrix( projectionMatrix );\n if ( isPerspective ) scale *= - mvPosition.z;\n #endif\n vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n vec2 rotatedPosition;\n rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n mvPosition.xy += rotatedPosition;\n gl_Position = projectionMatrix * mvPosition;\n #include \n #include \n #include \n}"; -var fragment$1 = "uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include \n vec3 outgoingLight = vec3( 0.0 );\n #include \n #include \n #include \n #include \n #include \n outgoingLight = diffuseColor.rgb;\n #include \n #include \n #include \n #include \n}"; -var ShaderChunk = { - alphahash_fragment, - alphahash_pars_fragment, - alphamap_fragment, - alphamap_pars_fragment, - alphatest_fragment, - alphatest_pars_fragment, - aomap_fragment, - aomap_pars_fragment, - batching_pars_vertex, - batching_vertex, - begin_vertex, - beginnormal_vertex, - bsdfs, - iridescence_fragment, - bumpmap_pars_fragment, - clipping_planes_fragment, - clipping_planes_pars_fragment, - clipping_planes_pars_vertex, - clipping_planes_vertex, - color_fragment, - color_pars_fragment, - color_pars_vertex, - color_vertex, - common, - cube_uv_reflection_fragment, - defaultnormal_vertex, - displacementmap_pars_vertex, - displacementmap_vertex, - emissivemap_fragment, - emissivemap_pars_fragment, - colorspace_fragment, - colorspace_pars_fragment, - envmap_fragment, - envmap_common_pars_fragment, - envmap_pars_fragment, - envmap_pars_vertex, - envmap_physical_pars_fragment, - envmap_vertex, - fog_vertex, - fog_pars_vertex, - fog_fragment, - fog_pars_fragment, - gradientmap_pars_fragment, - lightmap_pars_fragment, - lights_lambert_fragment, - lights_lambert_pars_fragment, - lights_pars_begin, - lights_toon_fragment, - lights_toon_pars_fragment, - lights_phong_fragment, - lights_phong_pars_fragment, - lights_physical_fragment, - lights_physical_pars_fragment, - lights_fragment_begin, - lights_fragment_maps, - lights_fragment_end, - logdepthbuf_fragment, - logdepthbuf_pars_fragment, - logdepthbuf_pars_vertex, - logdepthbuf_vertex, - map_fragment, - map_pars_fragment, - map_particle_fragment, - map_particle_pars_fragment, - metalnessmap_fragment, - metalnessmap_pars_fragment, - morphinstance_vertex, - morphcolor_vertex, - morphnormal_vertex, - morphtarget_pars_vertex, - morphtarget_vertex, - normal_fragment_begin, - normal_fragment_maps, - normal_pars_fragment, - normal_pars_vertex, - normal_vertex, - normalmap_pars_fragment, - clearcoat_normal_fragment_begin, - clearcoat_normal_fragment_maps, - clearcoat_pars_fragment, - iridescence_pars_fragment, - opaque_fragment, - packing, - premultiplied_alpha_fragment, - project_vertex, - dithering_fragment, - dithering_pars_fragment, - roughnessmap_fragment, - roughnessmap_pars_fragment, - shadowmap_pars_fragment, - shadowmap_pars_vertex, - shadowmap_vertex, - shadowmask_pars_fragment, - skinbase_vertex, - skinning_pars_vertex, - skinning_vertex, - skinnormal_vertex, - specularmap_fragment, - specularmap_pars_fragment, - tonemapping_fragment, - tonemapping_pars_fragment, - transmission_fragment, - transmission_pars_fragment, - uv_pars_fragment, - uv_pars_vertex, - uv_vertex, - worldpos_vertex, - background_vert: vertex$h, - background_frag: fragment$h, - backgroundCube_vert: vertex$g, - backgroundCube_frag: fragment$g, - cube_vert: vertex$f, - cube_frag: fragment$f, - depth_vert: vertex$e, - depth_frag: fragment$e, - distanceRGBA_vert: vertex$d, - distanceRGBA_frag: fragment$d, - equirect_vert: vertex$c, - equirect_frag: fragment$c, - linedashed_vert: vertex$b, - linedashed_frag: fragment$b, - meshbasic_vert: vertex$a, - meshbasic_frag: fragment$a, - meshlambert_vert: vertex$9, - meshlambert_frag: fragment$9, - meshmatcap_vert: vertex$8, - meshmatcap_frag: fragment$8, - meshnormal_vert: vertex$7, - meshnormal_frag: fragment$7, - meshphong_vert: vertex$6, - meshphong_frag: fragment$6, - meshphysical_vert: vertex$5, - meshphysical_frag: fragment$5, - meshtoon_vert: vertex$4, - meshtoon_frag: fragment$4, - points_vert: vertex$3, - points_frag: fragment$3, - shadow_vert: vertex$2, - shadow_frag: fragment$2, - sprite_vert: vertex$1, - sprite_frag: fragment$1 -}; -var UniformsLib = { - common: { - diffuse: { value: new Color(16777215) }, - opacity: { value: 1 }, - map: { value: null }, - mapTransform: { value: new Matrix3() }, - alphaMap: { value: null }, - alphaMapTransform: { value: new Matrix3() }, - alphaTest: { value: 0 } - }, - specularmap: { - specularMap: { value: null }, - specularMapTransform: { value: new Matrix3() } - }, - envmap: { - envMap: { value: null }, - envMapRotation: { value: new Matrix3() }, - flipEnvMap: { value: -1 }, - reflectivity: { value: 1 }, - // basic, lambert, phong - ior: { value: 1.5 }, - // physical - refractionRatio: { value: 0.98 } - // basic, lambert, phong - }, - aomap: { - aoMap: { value: null }, - aoMapIntensity: { value: 1 }, - aoMapTransform: { value: new Matrix3() } - }, - lightmap: { - lightMap: { value: null }, - lightMapIntensity: { value: 1 }, - lightMapTransform: { value: new Matrix3() } - }, - bumpmap: { - bumpMap: { value: null }, - bumpMapTransform: { value: new Matrix3() }, - bumpScale: { value: 1 } - }, - normalmap: { - normalMap: { value: null }, - normalMapTransform: { value: new Matrix3() }, - normalScale: { value: new Vector2(1, 1) } - }, - displacementmap: { - displacementMap: { value: null }, - displacementMapTransform: { value: new Matrix3() }, - displacementScale: { value: 1 }, - displacementBias: { value: 0 } - }, - emissivemap: { - emissiveMap: { value: null }, - emissiveMapTransform: { value: new Matrix3() } - }, - metalnessmap: { - metalnessMap: { value: null }, - metalnessMapTransform: { value: new Matrix3() } - }, - roughnessmap: { - roughnessMap: { value: null }, - roughnessMapTransform: { value: new Matrix3() } - }, - gradientmap: { - gradientMap: { value: null } - }, - fog: { - fogDensity: { value: 25e-5 }, - fogNear: { value: 1 }, - fogFar: { value: 2e3 }, - fogColor: { value: new Color(16777215) } - }, - lights: { - ambientLightColor: { value: [] }, - lightProbe: { value: [] }, - directionalLights: { value: [], properties: { - direction: {}, - color: {} - } }, - directionalLightShadows: { value: [], properties: { - shadowIntensity: 1, - shadowBias: {}, - shadowNormalBias: {}, - shadowRadius: {}, - shadowMapSize: {} - } }, - directionalShadowMap: { value: [] }, - directionalShadowMatrix: { value: [] }, - spotLights: { value: [], properties: { - color: {}, - position: {}, - direction: {}, - distance: {}, - coneCos: {}, - penumbraCos: {}, - decay: {} - } }, - spotLightShadows: { value: [], properties: { - shadowIntensity: 1, - shadowBias: {}, - shadowNormalBias: {}, - shadowRadius: {}, - shadowMapSize: {} - } }, - spotLightMap: { value: [] }, - spotShadowMap: { value: [] }, - spotLightMatrix: { value: [] }, - pointLights: { value: [], properties: { - color: {}, - position: {}, - decay: {}, - distance: {} - } }, - pointLightShadows: { value: [], properties: { - shadowIntensity: 1, - shadowBias: {}, - shadowNormalBias: {}, - shadowRadius: {}, - shadowMapSize: {}, - shadowCameraNear: {}, - shadowCameraFar: {} - } }, - pointShadowMap: { value: [] }, - pointShadowMatrix: { value: [] }, - hemisphereLights: { value: [], properties: { - direction: {}, - skyColor: {}, - groundColor: {} - } }, - // TODO (abelnation): RectAreaLight BRDF data needs to be moved from example to main src - rectAreaLights: { value: [], properties: { - color: {}, - position: {}, - width: {}, - height: {} - } }, - ltc_1: { value: null }, - ltc_2: { value: null } - }, - points: { - diffuse: { value: new Color(16777215) }, - opacity: { value: 1 }, - size: { value: 1 }, - scale: { value: 1 }, - map: { value: null }, - alphaMap: { value: null }, - alphaMapTransform: { value: new Matrix3() }, - alphaTest: { value: 0 }, - uvTransform: { value: new Matrix3() } - }, - sprite: { - diffuse: { value: new Color(16777215) }, - opacity: { value: 1 }, - center: { value: new Vector2(0.5, 0.5) }, - rotation: { value: 0 }, - map: { value: null }, - mapTransform: { value: new Matrix3() }, - alphaMap: { value: null }, - alphaMapTransform: { value: new Matrix3() }, - alphaTest: { value: 0 } - } -}; -var ShaderLib = { - basic: { - uniforms: mergeUniforms([ - UniformsLib.common, - UniformsLib.specularmap, - UniformsLib.envmap, - UniformsLib.aomap, - UniformsLib.lightmap, - UniformsLib.fog - ]), - vertexShader: ShaderChunk.meshbasic_vert, - fragmentShader: ShaderChunk.meshbasic_frag - }, - lambert: { - uniforms: mergeUniforms([ - UniformsLib.common, - UniformsLib.specularmap, - UniformsLib.envmap, - UniformsLib.aomap, - UniformsLib.lightmap, - UniformsLib.emissivemap, - UniformsLib.bumpmap, - UniformsLib.normalmap, - UniformsLib.displacementmap, - UniformsLib.fog, - UniformsLib.lights, - { - emissive: { value: new Color(0) } - } - ]), - vertexShader: ShaderChunk.meshlambert_vert, - fragmentShader: ShaderChunk.meshlambert_frag - }, - phong: { - uniforms: mergeUniforms([ - UniformsLib.common, - UniformsLib.specularmap, - UniformsLib.envmap, - UniformsLib.aomap, - UniformsLib.lightmap, - UniformsLib.emissivemap, - UniformsLib.bumpmap, - UniformsLib.normalmap, - UniformsLib.displacementmap, - UniformsLib.fog, - UniformsLib.lights, - { - emissive: { value: new Color(0) }, - specular: { value: new Color(1118481) }, - shininess: { value: 30 } - } - ]), - vertexShader: ShaderChunk.meshphong_vert, - fragmentShader: ShaderChunk.meshphong_frag - }, - standard: { - uniforms: mergeUniforms([ - UniformsLib.common, - UniformsLib.envmap, - UniformsLib.aomap, - UniformsLib.lightmap, - UniformsLib.emissivemap, - UniformsLib.bumpmap, - UniformsLib.normalmap, - UniformsLib.displacementmap, - UniformsLib.roughnessmap, - UniformsLib.metalnessmap, - UniformsLib.fog, - UniformsLib.lights, - { - emissive: { value: new Color(0) }, - roughness: { value: 1 }, - metalness: { value: 0 }, - envMapIntensity: { value: 1 } - } - ]), - vertexShader: ShaderChunk.meshphysical_vert, - fragmentShader: ShaderChunk.meshphysical_frag - }, - toon: { - uniforms: mergeUniforms([ - UniformsLib.common, - UniformsLib.aomap, - UniformsLib.lightmap, - UniformsLib.emissivemap, - UniformsLib.bumpmap, - UniformsLib.normalmap, - UniformsLib.displacementmap, - UniformsLib.gradientmap, - UniformsLib.fog, - UniformsLib.lights, - { - emissive: { value: new Color(0) } - } - ]), - vertexShader: ShaderChunk.meshtoon_vert, - fragmentShader: ShaderChunk.meshtoon_frag - }, - matcap: { - uniforms: mergeUniforms([ - UniformsLib.common, - UniformsLib.bumpmap, - UniformsLib.normalmap, - UniformsLib.displacementmap, - UniformsLib.fog, - { - matcap: { value: null } - } - ]), - vertexShader: ShaderChunk.meshmatcap_vert, - fragmentShader: ShaderChunk.meshmatcap_frag - }, - points: { - uniforms: mergeUniforms([ - UniformsLib.points, - UniformsLib.fog - ]), - vertexShader: ShaderChunk.points_vert, - fragmentShader: ShaderChunk.points_frag - }, - dashed: { - uniforms: mergeUniforms([ - UniformsLib.common, - UniformsLib.fog, - { - scale: { value: 1 }, - dashSize: { value: 1 }, - totalSize: { value: 2 } - } - ]), - vertexShader: ShaderChunk.linedashed_vert, - fragmentShader: ShaderChunk.linedashed_frag - }, - depth: { - uniforms: mergeUniforms([ - UniformsLib.common, - UniformsLib.displacementmap - ]), - vertexShader: ShaderChunk.depth_vert, - fragmentShader: ShaderChunk.depth_frag - }, - normal: { - uniforms: mergeUniforms([ - UniformsLib.common, - UniformsLib.bumpmap, - UniformsLib.normalmap, - UniformsLib.displacementmap, - { - opacity: { value: 1 } - } - ]), - vertexShader: ShaderChunk.meshnormal_vert, - fragmentShader: ShaderChunk.meshnormal_frag - }, - sprite: { - uniforms: mergeUniforms([ - UniformsLib.sprite, - UniformsLib.fog - ]), - vertexShader: ShaderChunk.sprite_vert, - fragmentShader: ShaderChunk.sprite_frag - }, - background: { - uniforms: { - uvTransform: { value: new Matrix3() }, - t2D: { value: null }, - backgroundIntensity: { value: 1 } - }, - vertexShader: ShaderChunk.background_vert, - fragmentShader: ShaderChunk.background_frag - }, - backgroundCube: { - uniforms: { - envMap: { value: null }, - flipEnvMap: { value: -1 }, - backgroundBlurriness: { value: 0 }, - backgroundIntensity: { value: 1 }, - backgroundRotation: { value: new Matrix3() } - }, - vertexShader: ShaderChunk.backgroundCube_vert, - fragmentShader: ShaderChunk.backgroundCube_frag - }, - cube: { - uniforms: { - tCube: { value: null }, - tFlip: { value: -1 }, - opacity: { value: 1 } - }, - vertexShader: ShaderChunk.cube_vert, - fragmentShader: ShaderChunk.cube_frag - }, - equirect: { - uniforms: { - tEquirect: { value: null } - }, - vertexShader: ShaderChunk.equirect_vert, - fragmentShader: ShaderChunk.equirect_frag - }, - distanceRGBA: { - uniforms: mergeUniforms([ - UniformsLib.common, - UniformsLib.displacementmap, - { - referencePosition: { value: new Vector3() }, - nearDistance: { value: 1 }, - farDistance: { value: 1e3 } - } - ]), - vertexShader: ShaderChunk.distanceRGBA_vert, - fragmentShader: ShaderChunk.distanceRGBA_frag - }, - shadow: { - uniforms: mergeUniforms([ - UniformsLib.lights, - UniformsLib.fog, - { - color: { value: new Color(0) }, - opacity: { value: 1 } - } - ]), - vertexShader: ShaderChunk.shadow_vert, - fragmentShader: ShaderChunk.shadow_frag - } -}; -ShaderLib.physical = { - uniforms: mergeUniforms([ - ShaderLib.standard.uniforms, - { - clearcoat: { value: 0 }, - clearcoatMap: { value: null }, - clearcoatMapTransform: { value: new Matrix3() }, - clearcoatNormalMap: { value: null }, - clearcoatNormalMapTransform: { value: new Matrix3() }, - clearcoatNormalScale: { value: new Vector2(1, 1) }, - clearcoatRoughness: { value: 0 }, - clearcoatRoughnessMap: { value: null }, - clearcoatRoughnessMapTransform: { value: new Matrix3() }, - dispersion: { value: 0 }, - iridescence: { value: 0 }, - iridescenceMap: { value: null }, - iridescenceMapTransform: { value: new Matrix3() }, - iridescenceIOR: { value: 1.3 }, - iridescenceThicknessMinimum: { value: 100 }, - iridescenceThicknessMaximum: { value: 400 }, - iridescenceThicknessMap: { value: null }, - iridescenceThicknessMapTransform: { value: new Matrix3() }, - sheen: { value: 0 }, - sheenColor: { value: new Color(0) }, - sheenColorMap: { value: null }, - sheenColorMapTransform: { value: new Matrix3() }, - sheenRoughness: { value: 1 }, - sheenRoughnessMap: { value: null }, - sheenRoughnessMapTransform: { value: new Matrix3() }, - transmission: { value: 0 }, - transmissionMap: { value: null }, - transmissionMapTransform: { value: new Matrix3() }, - transmissionSamplerSize: { value: new Vector2() }, - transmissionSamplerMap: { value: null }, - thickness: { value: 0 }, - thicknessMap: { value: null }, - thicknessMapTransform: { value: new Matrix3() }, - attenuationDistance: { value: 0 }, - attenuationColor: { value: new Color(0) }, - specularColor: { value: new Color(1, 1, 1) }, - specularColorMap: { value: null }, - specularColorMapTransform: { value: new Matrix3() }, - specularIntensity: { value: 1 }, - specularIntensityMap: { value: null }, - specularIntensityMapTransform: { value: new Matrix3() }, - anisotropyVector: { value: new Vector2() }, - anisotropyMap: { value: null }, - anisotropyMapTransform: { value: new Matrix3() } - } - ]), - vertexShader: ShaderChunk.meshphysical_vert, - fragmentShader: ShaderChunk.meshphysical_frag -}; -var _rgb = { r: 0, b: 0, g: 0 }; -var _e1$1 = new Euler(); -var _m1$1 = new Matrix4(); -function WebGLBackground(renderer, cubemaps, cubeuvmaps, state, objects, alpha, premultipliedAlpha) { - const clearColor = new Color(0); - let clearAlpha = alpha === true ? 0 : 1; - let planeMesh; - let boxMesh; - let currentBackground = null; - let currentBackgroundVersion = 0; - let currentTonemapping = null; - function getBackground(scene) { - let background = scene.isScene === true ? scene.background : null; - if (background && background.isTexture) { - const usePMREM = scene.backgroundBlurriness > 0; - background = (usePMREM ? cubeuvmaps : cubemaps).get(background); - } - return background; - } - function render(scene) { - let forceClear = false; - const background = getBackground(scene); - if (background === null) { - setClear(clearColor, clearAlpha); - } else if (background && background.isColor) { - setClear(background, 1); - forceClear = true; - } - const environmentBlendMode = renderer.xr.getEnvironmentBlendMode(); - if (environmentBlendMode === "additive") { - state.buffers.color.setClear(0, 0, 0, 1, premultipliedAlpha); - } else if (environmentBlendMode === "alpha-blend") { - state.buffers.color.setClear(0, 0, 0, 0, premultipliedAlpha); - } - if (renderer.autoClear || forceClear) { - state.buffers.depth.setTest(true); - state.buffers.depth.setMask(true); - state.buffers.color.setMask(true); - renderer.clear(renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil); - } - } - function addToRenderList(renderList, scene) { - const background = getBackground(scene); - if (background && (background.isCubeTexture || background.mapping === CubeUVReflectionMapping)) { - if (boxMesh === void 0) { - boxMesh = new Mesh( - new BoxGeometry(1, 1, 1), - new ShaderMaterial({ - name: "BackgroundCubeMaterial", - uniforms: cloneUniforms(ShaderLib.backgroundCube.uniforms), - vertexShader: ShaderLib.backgroundCube.vertexShader, - fragmentShader: ShaderLib.backgroundCube.fragmentShader, - side: BackSide, - depthTest: false, - depthWrite: false, - fog: false - }) - ); - boxMesh.geometry.deleteAttribute("normal"); - boxMesh.geometry.deleteAttribute("uv"); - boxMesh.onBeforeRender = function(renderer2, scene2, camera) { - this.matrixWorld.copyPosition(camera.matrixWorld); - }; - Object.defineProperty(boxMesh.material, "envMap", { - get: function() { - return this.uniforms.envMap.value; - } - }); - objects.update(boxMesh); - } - _e1$1.copy(scene.backgroundRotation); - _e1$1.x *= -1; - _e1$1.y *= -1; - _e1$1.z *= -1; - if (background.isCubeTexture && background.isRenderTargetTexture === false) { - _e1$1.y *= -1; - _e1$1.z *= -1; - } - boxMesh.material.uniforms.envMap.value = background; - boxMesh.material.uniforms.flipEnvMap.value = background.isCubeTexture && background.isRenderTargetTexture === false ? -1 : 1; - boxMesh.material.uniforms.backgroundBlurriness.value = scene.backgroundBlurriness; - boxMesh.material.uniforms.backgroundIntensity.value = scene.backgroundIntensity; - boxMesh.material.uniforms.backgroundRotation.value.setFromMatrix4(_m1$1.makeRotationFromEuler(_e1$1)); - boxMesh.material.toneMapped = ColorManagement.getTransfer(background.colorSpace) !== SRGBTransfer; - if (currentBackground !== background || currentBackgroundVersion !== background.version || currentTonemapping !== renderer.toneMapping) { - boxMesh.material.needsUpdate = true; - currentBackground = background; - currentBackgroundVersion = background.version; - currentTonemapping = renderer.toneMapping; - } - boxMesh.layers.enableAll(); - renderList.unshift(boxMesh, boxMesh.geometry, boxMesh.material, 0, 0, null); - } else if (background && background.isTexture) { - if (planeMesh === void 0) { - planeMesh = new Mesh( - new PlaneGeometry(2, 2), - new ShaderMaterial({ - name: "BackgroundMaterial", - uniforms: cloneUniforms(ShaderLib.background.uniforms), - vertexShader: ShaderLib.background.vertexShader, - fragmentShader: ShaderLib.background.fragmentShader, - side: FrontSide, - depthTest: false, - depthWrite: false, - fog: false - }) - ); - planeMesh.geometry.deleteAttribute("normal"); - Object.defineProperty(planeMesh.material, "map", { - get: function() { - return this.uniforms.t2D.value; - } - }); - objects.update(planeMesh); - } - planeMesh.material.uniforms.t2D.value = background; - planeMesh.material.uniforms.backgroundIntensity.value = scene.backgroundIntensity; - planeMesh.material.toneMapped = ColorManagement.getTransfer(background.colorSpace) !== SRGBTransfer; - if (background.matrixAutoUpdate === true) { - background.updateMatrix(); - } - planeMesh.material.uniforms.uvTransform.value.copy(background.matrix); - if (currentBackground !== background || currentBackgroundVersion !== background.version || currentTonemapping !== renderer.toneMapping) { - planeMesh.material.needsUpdate = true; - currentBackground = background; - currentBackgroundVersion = background.version; - currentTonemapping = renderer.toneMapping; - } - planeMesh.layers.enableAll(); - renderList.unshift(planeMesh, planeMesh.geometry, planeMesh.material, 0, 0, null); - } - } - function setClear(color, alpha2) { - color.getRGB(_rgb, getUnlitUniformColorSpace(renderer)); - state.buffers.color.setClear(_rgb.r, _rgb.g, _rgb.b, alpha2, premultipliedAlpha); - } - return { - getClearColor: function() { - return clearColor; - }, - setClearColor: function(color, alpha2 = 1) { - clearColor.set(color); - clearAlpha = alpha2; - setClear(clearColor, clearAlpha); - }, - getClearAlpha: function() { - return clearAlpha; - }, - setClearAlpha: function(alpha2) { - clearAlpha = alpha2; - setClear(clearColor, clearAlpha); - }, - render, - addToRenderList - }; -} -function WebGLBindingStates(gl, attributes) { - const maxVertexAttributes = gl.getParameter(gl.MAX_VERTEX_ATTRIBS); - const bindingStates = {}; - const defaultState = createBindingState(null); - let currentState = defaultState; - let forceUpdate = false; - function setup(object, material, program, geometry, index) { - let updateBuffers = false; - const state = getBindingState(geometry, program, material); - if (currentState !== state) { - currentState = state; - bindVertexArrayObject(currentState.object); - } - updateBuffers = needsUpdate(object, geometry, program, index); - if (updateBuffers) saveCache(object, geometry, program, index); - if (index !== null) { - attributes.update(index, gl.ELEMENT_ARRAY_BUFFER); - } - if (updateBuffers || forceUpdate) { - forceUpdate = false; - setupVertexAttributes(object, material, program, geometry); - if (index !== null) { - gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, attributes.get(index).buffer); - } - } - } - function createVertexArrayObject() { - return gl.createVertexArray(); - } - function bindVertexArrayObject(vao) { - return gl.bindVertexArray(vao); - } - function deleteVertexArrayObject(vao) { - return gl.deleteVertexArray(vao); - } - function getBindingState(geometry, program, material) { - const wireframe = material.wireframe === true; - let programMap = bindingStates[geometry.id]; - if (programMap === void 0) { - programMap = {}; - bindingStates[geometry.id] = programMap; - } - let stateMap = programMap[program.id]; - if (stateMap === void 0) { - stateMap = {}; - programMap[program.id] = stateMap; - } - let state = stateMap[wireframe]; - if (state === void 0) { - state = createBindingState(createVertexArrayObject()); - stateMap[wireframe] = state; - } - return state; - } - function createBindingState(vao) { - const newAttributes = []; - const enabledAttributes = []; - const attributeDivisors = []; - for (let i = 0; i < maxVertexAttributes; i++) { - newAttributes[i] = 0; - enabledAttributes[i] = 0; - attributeDivisors[i] = 0; - } - return { - // for backward compatibility on non-VAO support browser - geometry: null, - program: null, - wireframe: false, - newAttributes, - enabledAttributes, - attributeDivisors, - object: vao, - attributes: {}, - index: null - }; - } - function needsUpdate(object, geometry, program, index) { - const cachedAttributes = currentState.attributes; - const geometryAttributes = geometry.attributes; - let attributesNum = 0; - const programAttributes = program.getAttributes(); - for (const name in programAttributes) { - const programAttribute = programAttributes[name]; - if (programAttribute.location >= 0) { - const cachedAttribute = cachedAttributes[name]; - let geometryAttribute = geometryAttributes[name]; - if (geometryAttribute === void 0) { - if (name === "instanceMatrix" && object.instanceMatrix) geometryAttribute = object.instanceMatrix; - if (name === "instanceColor" && object.instanceColor) geometryAttribute = object.instanceColor; - } - if (cachedAttribute === void 0) return true; - if (cachedAttribute.attribute !== geometryAttribute) return true; - if (geometryAttribute && cachedAttribute.data !== geometryAttribute.data) return true; - attributesNum++; - } - } - if (currentState.attributesNum !== attributesNum) return true; - if (currentState.index !== index) return true; - return false; - } - function saveCache(object, geometry, program, index) { - const cache = {}; - const attributes2 = geometry.attributes; - let attributesNum = 0; - const programAttributes = program.getAttributes(); - for (const name in programAttributes) { - const programAttribute = programAttributes[name]; - if (programAttribute.location >= 0) { - let attribute = attributes2[name]; - if (attribute === void 0) { - if (name === "instanceMatrix" && object.instanceMatrix) attribute = object.instanceMatrix; - if (name === "instanceColor" && object.instanceColor) attribute = object.instanceColor; - } - const data = {}; - data.attribute = attribute; - if (attribute && attribute.data) { - data.data = attribute.data; - } - cache[name] = data; - attributesNum++; - } - } - currentState.attributes = cache; - currentState.attributesNum = attributesNum; - currentState.index = index; - } - function initAttributes() { - const newAttributes = currentState.newAttributes; - for (let i = 0, il = newAttributes.length; i < il; i++) { - newAttributes[i] = 0; - } - } - function enableAttribute(attribute) { - enableAttributeAndDivisor(attribute, 0); - } - function enableAttributeAndDivisor(attribute, meshPerAttribute) { - const newAttributes = currentState.newAttributes; - const enabledAttributes = currentState.enabledAttributes; - const attributeDivisors = currentState.attributeDivisors; - newAttributes[attribute] = 1; - if (enabledAttributes[attribute] === 0) { - gl.enableVertexAttribArray(attribute); - enabledAttributes[attribute] = 1; - } - if (attributeDivisors[attribute] !== meshPerAttribute) { - gl.vertexAttribDivisor(attribute, meshPerAttribute); - attributeDivisors[attribute] = meshPerAttribute; - } - } - function disableUnusedAttributes() { - const newAttributes = currentState.newAttributes; - const enabledAttributes = currentState.enabledAttributes; - for (let i = 0, il = enabledAttributes.length; i < il; i++) { - if (enabledAttributes[i] !== newAttributes[i]) { - gl.disableVertexAttribArray(i); - enabledAttributes[i] = 0; - } - } - } - function vertexAttribPointer(index, size, type, normalized, stride, offset, integer) { - if (integer === true) { - gl.vertexAttribIPointer(index, size, type, stride, offset); - } else { - gl.vertexAttribPointer(index, size, type, normalized, stride, offset); - } - } - function setupVertexAttributes(object, material, program, geometry) { - initAttributes(); - const geometryAttributes = geometry.attributes; - const programAttributes = program.getAttributes(); - const materialDefaultAttributeValues = material.defaultAttributeValues; - for (const name in programAttributes) { - const programAttribute = programAttributes[name]; - if (programAttribute.location >= 0) { - let geometryAttribute = geometryAttributes[name]; - if (geometryAttribute === void 0) { - if (name === "instanceMatrix" && object.instanceMatrix) geometryAttribute = object.instanceMatrix; - if (name === "instanceColor" && object.instanceColor) geometryAttribute = object.instanceColor; - } - if (geometryAttribute !== void 0) { - const normalized = geometryAttribute.normalized; - const size = geometryAttribute.itemSize; - const attribute = attributes.get(geometryAttribute); - if (attribute === void 0) continue; - const buffer = attribute.buffer; - const type = attribute.type; - const bytesPerElement = attribute.bytesPerElement; - const integer = type === gl.INT || type === gl.UNSIGNED_INT || geometryAttribute.gpuType === IntType; - if (geometryAttribute.isInterleavedBufferAttribute) { - const data = geometryAttribute.data; - const stride = data.stride; - const offset = geometryAttribute.offset; - if (data.isInstancedInterleavedBuffer) { - for (let i = 0; i < programAttribute.locationSize; i++) { - enableAttributeAndDivisor(programAttribute.location + i, data.meshPerAttribute); - } - if (object.isInstancedMesh !== true && geometry._maxInstanceCount === void 0) { - geometry._maxInstanceCount = data.meshPerAttribute * data.count; - } - } else { - for (let i = 0; i < programAttribute.locationSize; i++) { - enableAttribute(programAttribute.location + i); - } - } - gl.bindBuffer(gl.ARRAY_BUFFER, buffer); - for (let i = 0; i < programAttribute.locationSize; i++) { - vertexAttribPointer( - programAttribute.location + i, - size / programAttribute.locationSize, - type, - normalized, - stride * bytesPerElement, - (offset + size / programAttribute.locationSize * i) * bytesPerElement, - integer - ); - } - } else { - if (geometryAttribute.isInstancedBufferAttribute) { - for (let i = 0; i < programAttribute.locationSize; i++) { - enableAttributeAndDivisor(programAttribute.location + i, geometryAttribute.meshPerAttribute); - } - if (object.isInstancedMesh !== true && geometry._maxInstanceCount === void 0) { - geometry._maxInstanceCount = geometryAttribute.meshPerAttribute * geometryAttribute.count; - } - } else { - for (let i = 0; i < programAttribute.locationSize; i++) { - enableAttribute(programAttribute.location + i); - } - } - gl.bindBuffer(gl.ARRAY_BUFFER, buffer); - for (let i = 0; i < programAttribute.locationSize; i++) { - vertexAttribPointer( - programAttribute.location + i, - size / programAttribute.locationSize, - type, - normalized, - size * bytesPerElement, - size / programAttribute.locationSize * i * bytesPerElement, - integer - ); - } - } - } else if (materialDefaultAttributeValues !== void 0) { - const value = materialDefaultAttributeValues[name]; - if (value !== void 0) { - switch (value.length) { - case 2: - gl.vertexAttrib2fv(programAttribute.location, value); - break; - case 3: - gl.vertexAttrib3fv(programAttribute.location, value); - break; - case 4: - gl.vertexAttrib4fv(programAttribute.location, value); - break; - default: - gl.vertexAttrib1fv(programAttribute.location, value); - } - } - } - } - } - disableUnusedAttributes(); - } - function dispose() { - reset(); - for (const geometryId in bindingStates) { - const programMap = bindingStates[geometryId]; - for (const programId in programMap) { - const stateMap = programMap[programId]; - for (const wireframe in stateMap) { - deleteVertexArrayObject(stateMap[wireframe].object); - delete stateMap[wireframe]; - } - delete programMap[programId]; - } - delete bindingStates[geometryId]; - } - } - function releaseStatesOfGeometry(geometry) { - if (bindingStates[geometry.id] === void 0) return; - const programMap = bindingStates[geometry.id]; - for (const programId in programMap) { - const stateMap = programMap[programId]; - for (const wireframe in stateMap) { - deleteVertexArrayObject(stateMap[wireframe].object); - delete stateMap[wireframe]; - } - delete programMap[programId]; - } - delete bindingStates[geometry.id]; - } - function releaseStatesOfProgram(program) { - for (const geometryId in bindingStates) { - const programMap = bindingStates[geometryId]; - if (programMap[program.id] === void 0) continue; - const stateMap = programMap[program.id]; - for (const wireframe in stateMap) { - deleteVertexArrayObject(stateMap[wireframe].object); - delete stateMap[wireframe]; - } - delete programMap[program.id]; - } - } - function reset() { - resetDefaultState(); - forceUpdate = true; - if (currentState === defaultState) return; - currentState = defaultState; - bindVertexArrayObject(currentState.object); - } - function resetDefaultState() { - defaultState.geometry = null; - defaultState.program = null; - defaultState.wireframe = false; - } - return { - setup, - reset, - resetDefaultState, - dispose, - releaseStatesOfGeometry, - releaseStatesOfProgram, - initAttributes, - enableAttribute, - disableUnusedAttributes - }; -} -function WebGLBufferRenderer(gl, extensions, info) { - let mode; - function setMode(value) { - mode = value; - } - function render(start, count) { - gl.drawArrays(mode, start, count); - info.update(count, mode, 1); - } - function renderInstances(start, count, primcount) { - if (primcount === 0) return; - gl.drawArraysInstanced(mode, start, count, primcount); - info.update(count, mode, primcount); - } - function renderMultiDraw(starts, counts, drawCount) { - if (drawCount === 0) return; - const extension = extensions.get("WEBGL_multi_draw"); - extension.multiDrawArraysWEBGL(mode, starts, 0, counts, 0, drawCount); - let elementCount = 0; - for (let i = 0; i < drawCount; i++) { - elementCount += counts[i]; - } - info.update(elementCount, mode, 1); - } - function renderMultiDrawInstances(starts, counts, drawCount, primcount) { - if (drawCount === 0) return; - const extension = extensions.get("WEBGL_multi_draw"); - if (extension === null) { - for (let i = 0; i < starts.length; i++) { - renderInstances(starts[i], counts[i], primcount[i]); - } - } else { - extension.multiDrawArraysInstancedWEBGL(mode, starts, 0, counts, 0, primcount, 0, drawCount); - let elementCount = 0; - for (let i = 0; i < drawCount; i++) { - elementCount += counts[i]; - } - for (let i = 0; i < primcount.length; i++) { - info.update(elementCount, mode, primcount[i]); - } - } - } - this.setMode = setMode; - this.render = render; - this.renderInstances = renderInstances; - this.renderMultiDraw = renderMultiDraw; - this.renderMultiDrawInstances = renderMultiDrawInstances; -} -function WebGLCapabilities(gl, extensions, parameters, utils) { - let maxAnisotropy; - function getMaxAnisotropy() { - if (maxAnisotropy !== void 0) return maxAnisotropy; - if (extensions.has("EXT_texture_filter_anisotropic") === true) { - const extension = extensions.get("EXT_texture_filter_anisotropic"); - maxAnisotropy = gl.getParameter(extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT); - } else { - maxAnisotropy = 0; - } - return maxAnisotropy; - } - function textureFormatReadable(textureFormat) { - if (textureFormat !== RGBAFormat && utils.convert(textureFormat) !== gl.getParameter(gl.IMPLEMENTATION_COLOR_READ_FORMAT)) { - return false; - } - return true; - } - function textureTypeReadable(textureType) { - const halfFloatSupportedByExt = textureType === HalfFloatType && (extensions.has("EXT_color_buffer_half_float") || extensions.has("EXT_color_buffer_float")); - if (textureType !== UnsignedByteType && utils.convert(textureType) !== gl.getParameter(gl.IMPLEMENTATION_COLOR_READ_TYPE) && // Edge and Chrome Mac < 52 (#9513) - textureType !== FloatType && !halfFloatSupportedByExt) { - return false; - } - return true; - } - function getMaxPrecision(precision2) { - if (precision2 === "highp") { - if (gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.HIGH_FLOAT).precision > 0 && gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.HIGH_FLOAT).precision > 0) { - return "highp"; - } - precision2 = "mediump"; - } - if (precision2 === "mediump") { - if (gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT).precision > 0 && gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.MEDIUM_FLOAT).precision > 0) { - return "mediump"; - } - } - return "lowp"; - } - let precision = parameters.precision !== void 0 ? parameters.precision : "highp"; - const maxPrecision = getMaxPrecision(precision); - if (maxPrecision !== precision) { - console.warn("THREE.WebGLRenderer:", precision, "not supported, using", maxPrecision, "instead."); - precision = maxPrecision; - } - const logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true; - const maxTextures = gl.getParameter(gl.MAX_TEXTURE_IMAGE_UNITS); - const maxVertexTextures = gl.getParameter(gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS); - const maxTextureSize = gl.getParameter(gl.MAX_TEXTURE_SIZE); - const maxCubemapSize = gl.getParameter(gl.MAX_CUBE_MAP_TEXTURE_SIZE); - const maxAttributes = gl.getParameter(gl.MAX_VERTEX_ATTRIBS); - const maxVertexUniforms = gl.getParameter(gl.MAX_VERTEX_UNIFORM_VECTORS); - const maxVaryings = gl.getParameter(gl.MAX_VARYING_VECTORS); - const maxFragmentUniforms = gl.getParameter(gl.MAX_FRAGMENT_UNIFORM_VECTORS); - const vertexTextures = maxVertexTextures > 0; - const maxSamples = gl.getParameter(gl.MAX_SAMPLES); - return { - isWebGL2: true, - // keeping this for backwards compatibility - getMaxAnisotropy, - getMaxPrecision, - textureFormatReadable, - textureTypeReadable, - precision, - logarithmicDepthBuffer, - maxTextures, - maxVertexTextures, - maxTextureSize, - maxCubemapSize, - maxAttributes, - maxVertexUniforms, - maxVaryings, - maxFragmentUniforms, - vertexTextures, - maxSamples - }; -} -function WebGLClipping(properties) { - const scope = this; - let globalState = null, numGlobalPlanes = 0, localClippingEnabled = false, renderingShadows = false; - const plane = new Plane(), viewNormalMatrix = new Matrix3(), uniform = { value: null, needsUpdate: false }; - this.uniform = uniform; - this.numPlanes = 0; - this.numIntersection = 0; - this.init = function(planes, enableLocalClipping) { - const enabled = planes.length !== 0 || enableLocalClipping || // enable state of previous frame - the clipping code has to - // run another frame in order to reset the state: - numGlobalPlanes !== 0 || localClippingEnabled; - localClippingEnabled = enableLocalClipping; - numGlobalPlanes = planes.length; - return enabled; - }; - this.beginShadows = function() { - renderingShadows = true; - projectPlanes(null); - }; - this.endShadows = function() { - renderingShadows = false; - }; - this.setGlobalState = function(planes, camera) { - globalState = projectPlanes(planes, camera, 0); - }; - this.setState = function(material, camera, useCache) { - const planes = material.clippingPlanes, clipIntersection = material.clipIntersection, clipShadows = material.clipShadows; - const materialProperties = properties.get(material); - if (!localClippingEnabled || planes === null || planes.length === 0 || renderingShadows && !clipShadows) { - if (renderingShadows) { - projectPlanes(null); - } else { - resetGlobalState(); - } - } else { - const nGlobal = renderingShadows ? 0 : numGlobalPlanes, lGlobal = nGlobal * 4; - let dstArray = materialProperties.clippingState || null; - uniform.value = dstArray; - dstArray = projectPlanes(planes, camera, lGlobal, useCache); - for (let i = 0; i !== lGlobal; ++i) { - dstArray[i] = globalState[i]; - } - materialProperties.clippingState = dstArray; - this.numIntersection = clipIntersection ? this.numPlanes : 0; - this.numPlanes += nGlobal; - } - }; - function resetGlobalState() { - if (uniform.value !== globalState) { - uniform.value = globalState; - uniform.needsUpdate = numGlobalPlanes > 0; - } - scope.numPlanes = numGlobalPlanes; - scope.numIntersection = 0; - } - function projectPlanes(planes, camera, dstOffset, skipTransform) { - const nPlanes = planes !== null ? planes.length : 0; - let dstArray = null; - if (nPlanes !== 0) { - dstArray = uniform.value; - if (skipTransform !== true || dstArray === null) { - const flatSize = dstOffset + nPlanes * 4, viewMatrix = camera.matrixWorldInverse; - viewNormalMatrix.getNormalMatrix(viewMatrix); - if (dstArray === null || dstArray.length < flatSize) { - dstArray = new Float32Array(flatSize); - } - for (let i = 0, i4 = dstOffset; i !== nPlanes; ++i, i4 += 4) { - plane.copy(planes[i]).applyMatrix4(viewMatrix, viewNormalMatrix); - plane.normal.toArray(dstArray, i4); - dstArray[i4 + 3] = plane.constant; - } - } - uniform.value = dstArray; - uniform.needsUpdate = true; - } - scope.numPlanes = nPlanes; - scope.numIntersection = 0; - return dstArray; - } -} -function WebGLCubeMaps(renderer) { - let cubemaps = /* @__PURE__ */ new WeakMap(); - function mapTextureMapping(texture, mapping) { - if (mapping === EquirectangularReflectionMapping) { - texture.mapping = CubeReflectionMapping; - } else if (mapping === EquirectangularRefractionMapping) { - texture.mapping = CubeRefractionMapping; - } - return texture; - } - function get(texture) { - if (texture && texture.isTexture) { - const mapping = texture.mapping; - if (mapping === EquirectangularReflectionMapping || mapping === EquirectangularRefractionMapping) { - if (cubemaps.has(texture)) { - const cubemap = cubemaps.get(texture).texture; - return mapTextureMapping(cubemap, texture.mapping); - } else { - const image = texture.image; - if (image && image.height > 0) { - const renderTarget = new WebGLCubeRenderTarget(image.height); - renderTarget.fromEquirectangularTexture(renderer, texture); - cubemaps.set(texture, renderTarget); - texture.addEventListener("dispose", onTextureDispose); - return mapTextureMapping(renderTarget.texture, texture.mapping); - } else { - return null; - } - } - } - } - return texture; - } - function onTextureDispose(event) { - const texture = event.target; - texture.removeEventListener("dispose", onTextureDispose); - const cubemap = cubemaps.get(texture); - if (cubemap !== void 0) { - cubemaps.delete(texture); - cubemap.dispose(); - } - } - function dispose() { - cubemaps = /* @__PURE__ */ new WeakMap(); - } - return { - get, - dispose - }; -} -var OrthographicCamera = class extends Camera { - constructor(left = -1, right = 1, top = 1, bottom = -1, near = 0.1, far = 2e3) { - super(); - this.isOrthographicCamera = true; - this.type = "OrthographicCamera"; - this.zoom = 1; - this.view = null; - this.left = left; - this.right = right; - this.top = top; - this.bottom = bottom; - this.near = near; - this.far = far; - this.updateProjectionMatrix(); - } - copy(source, recursive) { - super.copy(source, recursive); - this.left = source.left; - this.right = source.right; - this.top = source.top; - this.bottom = source.bottom; - this.near = source.near; - this.far = source.far; - this.zoom = source.zoom; - this.view = source.view === null ? null : Object.assign({}, source.view); - return this; - } - setViewOffset(fullWidth, fullHeight, x, y, width, height) { - if (this.view === null) { - this.view = { - enabled: true, - fullWidth: 1, - fullHeight: 1, - offsetX: 0, - offsetY: 0, - width: 1, - height: 1 - }; - } - this.view.enabled = true; - this.view.fullWidth = fullWidth; - this.view.fullHeight = fullHeight; - this.view.offsetX = x; - this.view.offsetY = y; - this.view.width = width; - this.view.height = height; - this.updateProjectionMatrix(); - } - clearViewOffset() { - if (this.view !== null) { - this.view.enabled = false; - } - this.updateProjectionMatrix(); - } - updateProjectionMatrix() { - const dx = (this.right - this.left) / (2 * this.zoom); - const dy = (this.top - this.bottom) / (2 * this.zoom); - const cx = (this.right + this.left) / 2; - const cy = (this.top + this.bottom) / 2; - let left = cx - dx; - let right = cx + dx; - let top = cy + dy; - let bottom = cy - dy; - if (this.view !== null && this.view.enabled) { - const scaleW = (this.right - this.left) / this.view.fullWidth / this.zoom; - const scaleH = (this.top - this.bottom) / this.view.fullHeight / this.zoom; - left += scaleW * this.view.offsetX; - right = left + scaleW * this.view.width; - top -= scaleH * this.view.offsetY; - bottom = top - scaleH * this.view.height; - } - this.projectionMatrix.makeOrthographic(left, right, top, bottom, this.near, this.far, this.coordinateSystem); - this.projectionMatrixInverse.copy(this.projectionMatrix).invert(); - } - toJSON(meta) { - const data = super.toJSON(meta); - data.object.zoom = this.zoom; - data.object.left = this.left; - data.object.right = this.right; - data.object.top = this.top; - data.object.bottom = this.bottom; - data.object.near = this.near; - data.object.far = this.far; - if (this.view !== null) data.object.view = Object.assign({}, this.view); - return data; - } -}; -var LOD_MIN = 4; -var EXTRA_LOD_SIGMA = [0.125, 0.215, 0.35, 0.446, 0.526, 0.582]; -var MAX_SAMPLES = 20; -var _flatCamera = new OrthographicCamera(); -var _clearColor = new Color(); -var _oldTarget = null; -var _oldActiveCubeFace = 0; -var _oldActiveMipmapLevel = 0; -var _oldXrEnabled = false; -var PHI = (1 + Math.sqrt(5)) / 2; -var INV_PHI = 1 / PHI; -var _axisDirections = [ - new Vector3(-PHI, INV_PHI, 0), - new Vector3(PHI, INV_PHI, 0), - new Vector3(-INV_PHI, 0, PHI), - new Vector3(INV_PHI, 0, PHI), - new Vector3(0, PHI, -INV_PHI), - new Vector3(0, PHI, INV_PHI), - new Vector3(-1, 1, -1), - new Vector3(1, 1, -1), - new Vector3(-1, 1, 1), - new Vector3(1, 1, 1) -]; -var PMREMGenerator = class { - constructor(renderer) { - this._renderer = renderer; - this._pingPongRenderTarget = null; - this._lodMax = 0; - this._cubeSize = 0; - this._lodPlanes = []; - this._sizeLods = []; - this._sigmas = []; - this._blurMaterial = null; - this._cubemapMaterial = null; - this._equirectMaterial = null; - this._compileMaterial(this._blurMaterial); - } - /** - * Generates a PMREM from a supplied Scene, which can be faster than using an - * image if networking bandwidth is low. Optional sigma specifies a blur radius - * in radians to be applied to the scene before PMREM generation. Optional near - * and far planes ensure the scene is rendered in its entirety (the cubeCamera - * is placed at the origin). - */ - fromScene(scene, sigma = 0, near = 0.1, far = 100) { - _oldTarget = this._renderer.getRenderTarget(); - _oldActiveCubeFace = this._renderer.getActiveCubeFace(); - _oldActiveMipmapLevel = this._renderer.getActiveMipmapLevel(); - _oldXrEnabled = this._renderer.xr.enabled; - this._renderer.xr.enabled = false; - this._setSize(256); - const cubeUVRenderTarget = this._allocateTargets(); - cubeUVRenderTarget.depthBuffer = true; - this._sceneToCubeUV(scene, near, far, cubeUVRenderTarget); - if (sigma > 0) { - this._blur(cubeUVRenderTarget, 0, 0, sigma); - } - this._applyPMREM(cubeUVRenderTarget); - this._cleanup(cubeUVRenderTarget); - return cubeUVRenderTarget; - } - /** - * Generates a PMREM from an equirectangular texture, which can be either LDR - * or HDR. The ideal input image size is 1k (1024 x 512), - * as this matches best with the 256 x 256 cubemap output. - * The smallest supported equirectangular image size is 64 x 32. - */ - fromEquirectangular(equirectangular, renderTarget = null) { - return this._fromTexture(equirectangular, renderTarget); - } - /** - * Generates a PMREM from an cubemap texture, which can be either LDR - * or HDR. The ideal input cube size is 256 x 256, - * as this matches best with the 256 x 256 cubemap output. - * The smallest supported cube size is 16 x 16. - */ - fromCubemap(cubemap, renderTarget = null) { - return this._fromTexture(cubemap, renderTarget); - } - /** - * Pre-compiles the cubemap shader. You can get faster start-up by invoking this method during - * your texture's network fetch for increased concurrency. - */ - compileCubemapShader() { - if (this._cubemapMaterial === null) { - this._cubemapMaterial = _getCubemapMaterial(); - this._compileMaterial(this._cubemapMaterial); - } - } - /** - * Pre-compiles the equirectangular shader. You can get faster start-up by invoking this method during - * your texture's network fetch for increased concurrency. - */ - compileEquirectangularShader() { - if (this._equirectMaterial === null) { - this._equirectMaterial = _getEquirectMaterial(); - this._compileMaterial(this._equirectMaterial); - } - } - /** - * Disposes of the PMREMGenerator's internal memory. Note that PMREMGenerator is a static class, - * so you should not need more than one PMREMGenerator object. If you do, calling dispose() on - * one of them will cause any others to also become unusable. - */ - dispose() { - this._dispose(); - if (this._cubemapMaterial !== null) this._cubemapMaterial.dispose(); - if (this._equirectMaterial !== null) this._equirectMaterial.dispose(); - } - // private interface - _setSize(cubeSize) { - this._lodMax = Math.floor(Math.log2(cubeSize)); - this._cubeSize = Math.pow(2, this._lodMax); - } - _dispose() { - if (this._blurMaterial !== null) this._blurMaterial.dispose(); - if (this._pingPongRenderTarget !== null) this._pingPongRenderTarget.dispose(); - for (let i = 0; i < this._lodPlanes.length; i++) { - this._lodPlanes[i].dispose(); - } - } - _cleanup(outputTarget) { - this._renderer.setRenderTarget(_oldTarget, _oldActiveCubeFace, _oldActiveMipmapLevel); - this._renderer.xr.enabled = _oldXrEnabled; - outputTarget.scissorTest = false; - _setViewport(outputTarget, 0, 0, outputTarget.width, outputTarget.height); - } - _fromTexture(texture, renderTarget) { - if (texture.mapping === CubeReflectionMapping || texture.mapping === CubeRefractionMapping) { - this._setSize(texture.image.length === 0 ? 16 : texture.image[0].width || texture.image[0].image.width); - } else { - this._setSize(texture.image.width / 4); - } - _oldTarget = this._renderer.getRenderTarget(); - _oldActiveCubeFace = this._renderer.getActiveCubeFace(); - _oldActiveMipmapLevel = this._renderer.getActiveMipmapLevel(); - _oldXrEnabled = this._renderer.xr.enabled; - this._renderer.xr.enabled = false; - const cubeUVRenderTarget = renderTarget || this._allocateTargets(); - this._textureToCubeUV(texture, cubeUVRenderTarget); - this._applyPMREM(cubeUVRenderTarget); - this._cleanup(cubeUVRenderTarget); - return cubeUVRenderTarget; - } - _allocateTargets() { - const width = 3 * Math.max(this._cubeSize, 16 * 7); - const height = 4 * this._cubeSize; - const params = { - magFilter: LinearFilter, - minFilter: LinearFilter, - generateMipmaps: false, - type: HalfFloatType, - format: RGBAFormat, - colorSpace: LinearSRGBColorSpace, - depthBuffer: false - }; - const cubeUVRenderTarget = _createRenderTarget(width, height, params); - if (this._pingPongRenderTarget === null || this._pingPongRenderTarget.width !== width || this._pingPongRenderTarget.height !== height) { - if (this._pingPongRenderTarget !== null) { - this._dispose(); - } - this._pingPongRenderTarget = _createRenderTarget(width, height, params); - const { _lodMax } = this; - ({ sizeLods: this._sizeLods, lodPlanes: this._lodPlanes, sigmas: this._sigmas } = _createPlanes(_lodMax)); - this._blurMaterial = _getBlurShader(_lodMax, width, height); - } - return cubeUVRenderTarget; - } - _compileMaterial(material) { - const tmpMesh = new Mesh(this._lodPlanes[0], material); - this._renderer.compile(tmpMesh, _flatCamera); - } - _sceneToCubeUV(scene, near, far, cubeUVRenderTarget) { - const fov2 = 90; - const aspect2 = 1; - const cubeCamera = new PerspectiveCamera(fov2, aspect2, near, far); - const upSign = [1, -1, 1, 1, 1, 1]; - const forwardSign = [1, 1, 1, -1, -1, -1]; - const renderer = this._renderer; - const originalAutoClear = renderer.autoClear; - const toneMapping = renderer.toneMapping; - renderer.getClearColor(_clearColor); - renderer.toneMapping = NoToneMapping; - renderer.autoClear = false; - const backgroundMaterial = new MeshBasicMaterial({ - name: "PMREM.Background", - side: BackSide, - depthWrite: false, - depthTest: false - }); - const backgroundBox = new Mesh(new BoxGeometry(), backgroundMaterial); - let useSolidColor = false; - const background = scene.background; - if (background) { - if (background.isColor) { - backgroundMaterial.color.copy(background); - scene.background = null; - useSolidColor = true; - } - } else { - backgroundMaterial.color.copy(_clearColor); - useSolidColor = true; - } - for (let i = 0; i < 6; i++) { - const col = i % 3; - if (col === 0) { - cubeCamera.up.set(0, upSign[i], 0); - cubeCamera.lookAt(forwardSign[i], 0, 0); - } else if (col === 1) { - cubeCamera.up.set(0, 0, upSign[i]); - cubeCamera.lookAt(0, forwardSign[i], 0); - } else { - cubeCamera.up.set(0, upSign[i], 0); - cubeCamera.lookAt(0, 0, forwardSign[i]); - } - const size = this._cubeSize; - _setViewport(cubeUVRenderTarget, col * size, i > 2 ? size : 0, size, size); - renderer.setRenderTarget(cubeUVRenderTarget); - if (useSolidColor) { - renderer.render(backgroundBox, cubeCamera); - } - renderer.render(scene, cubeCamera); - } - backgroundBox.geometry.dispose(); - backgroundBox.material.dispose(); - renderer.toneMapping = toneMapping; - renderer.autoClear = originalAutoClear; - scene.background = background; - } - _textureToCubeUV(texture, cubeUVRenderTarget) { - const renderer = this._renderer; - const isCubeTexture = texture.mapping === CubeReflectionMapping || texture.mapping === CubeRefractionMapping; - if (isCubeTexture) { - if (this._cubemapMaterial === null) { - this._cubemapMaterial = _getCubemapMaterial(); - } - this._cubemapMaterial.uniforms.flipEnvMap.value = texture.isRenderTargetTexture === false ? -1 : 1; - } else { - if (this._equirectMaterial === null) { - this._equirectMaterial = _getEquirectMaterial(); - } - } - const material = isCubeTexture ? this._cubemapMaterial : this._equirectMaterial; - const mesh = new Mesh(this._lodPlanes[0], material); - const uniforms = material.uniforms; - uniforms["envMap"].value = texture; - const size = this._cubeSize; - _setViewport(cubeUVRenderTarget, 0, 0, 3 * size, 2 * size); - renderer.setRenderTarget(cubeUVRenderTarget); - renderer.render(mesh, _flatCamera); - } - _applyPMREM(cubeUVRenderTarget) { - const renderer = this._renderer; - const autoClear = renderer.autoClear; - renderer.autoClear = false; - const n = this._lodPlanes.length; - for (let i = 1; i < n; i++) { - const sigma = Math.sqrt(this._sigmas[i] * this._sigmas[i] - this._sigmas[i - 1] * this._sigmas[i - 1]); - const poleAxis = _axisDirections[(n - i - 1) % _axisDirections.length]; - this._blur(cubeUVRenderTarget, i - 1, i, sigma, poleAxis); - } - renderer.autoClear = autoClear; - } - /** - * This is a two-pass Gaussian blur for a cubemap. Normally this is done - * vertically and horizontally, but this breaks down on a cube. Here we apply - * the blur latitudinally (around the poles), and then longitudinally (towards - * the poles) to approximate the orthogonally-separable blur. It is least - * accurate at the poles, but still does a decent job. - */ - _blur(cubeUVRenderTarget, lodIn, lodOut, sigma, poleAxis) { - const pingPongRenderTarget = this._pingPongRenderTarget; - this._halfBlur( - cubeUVRenderTarget, - pingPongRenderTarget, - lodIn, - lodOut, - sigma, - "latitudinal", - poleAxis - ); - this._halfBlur( - pingPongRenderTarget, - cubeUVRenderTarget, - lodOut, - lodOut, - sigma, - "longitudinal", - poleAxis - ); - } - _halfBlur(targetIn, targetOut, lodIn, lodOut, sigmaRadians, direction, poleAxis) { - const renderer = this._renderer; - const blurMaterial = this._blurMaterial; - if (direction !== "latitudinal" && direction !== "longitudinal") { - console.error( - "blur direction must be either latitudinal or longitudinal!" - ); - } - const STANDARD_DEVIATIONS = 3; - const blurMesh = new Mesh(this._lodPlanes[lodOut], blurMaterial); - const blurUniforms = blurMaterial.uniforms; - const pixels = this._sizeLods[lodIn] - 1; - const radiansPerPixel = isFinite(sigmaRadians) ? Math.PI / (2 * pixels) : 2 * Math.PI / (2 * MAX_SAMPLES - 1); - const sigmaPixels = sigmaRadians / radiansPerPixel; - const samples = isFinite(sigmaRadians) ? 1 + Math.floor(STANDARD_DEVIATIONS * sigmaPixels) : MAX_SAMPLES; - if (samples > MAX_SAMPLES) { - console.warn(`sigmaRadians, ${sigmaRadians}, is too large and will clip, as it requested ${samples} samples when the maximum is set to ${MAX_SAMPLES}`); - } - const weights = []; - let sum = 0; - for (let i = 0; i < MAX_SAMPLES; ++i) { - const x2 = i / sigmaPixels; - const weight = Math.exp(-x2 * x2 / 2); - weights.push(weight); - if (i === 0) { - sum += weight; - } else if (i < samples) { - sum += 2 * weight; - } - } - for (let i = 0; i < weights.length; i++) { - weights[i] = weights[i] / sum; - } - blurUniforms["envMap"].value = targetIn.texture; - blurUniforms["samples"].value = samples; - blurUniforms["weights"].value = weights; - blurUniforms["latitudinal"].value = direction === "latitudinal"; - if (poleAxis) { - blurUniforms["poleAxis"].value = poleAxis; - } - const { _lodMax } = this; - blurUniforms["dTheta"].value = radiansPerPixel; - blurUniforms["mipInt"].value = _lodMax - lodIn; - const outputSize = this._sizeLods[lodOut]; - const x = 3 * outputSize * (lodOut > _lodMax - LOD_MIN ? lodOut - _lodMax + LOD_MIN : 0); - const y = 4 * (this._cubeSize - outputSize); - _setViewport(targetOut, x, y, 3 * outputSize, 2 * outputSize); - renderer.setRenderTarget(targetOut); - renderer.render(blurMesh, _flatCamera); - } -}; -function _createPlanes(lodMax) { - const lodPlanes = []; - const sizeLods = []; - const sigmas = []; - let lod = lodMax; - const totalLods = lodMax - LOD_MIN + 1 + EXTRA_LOD_SIGMA.length; - for (let i = 0; i < totalLods; i++) { - const sizeLod = Math.pow(2, lod); - sizeLods.push(sizeLod); - let sigma = 1 / sizeLod; - if (i > lodMax - LOD_MIN) { - sigma = EXTRA_LOD_SIGMA[i - lodMax + LOD_MIN - 1]; - } else if (i === 0) { - sigma = 0; - } - sigmas.push(sigma); - const texelSize = 1 / (sizeLod - 2); - const min = -texelSize; - const max = 1 + texelSize; - const uv1 = [min, min, max, min, max, max, min, min, max, max, min, max]; - const cubeFaces = 6; - const vertices = 6; - const positionSize = 3; - const uvSize = 2; - const faceIndexSize = 1; - const position = new Float32Array(positionSize * vertices * cubeFaces); - const uv = new Float32Array(uvSize * vertices * cubeFaces); - const faceIndex = new Float32Array(faceIndexSize * vertices * cubeFaces); - for (let face = 0; face < cubeFaces; face++) { - const x = face % 3 * 2 / 3 - 1; - const y = face > 2 ? 0 : -1; - const coordinates = [ - x, - y, - 0, - x + 2 / 3, - y, - 0, - x + 2 / 3, - y + 1, - 0, - x, - y, - 0, - x + 2 / 3, - y + 1, - 0, - x, - y + 1, - 0 - ]; - position.set(coordinates, positionSize * vertices * face); - uv.set(uv1, uvSize * vertices * face); - const fill2 = [face, face, face, face, face, face]; - faceIndex.set(fill2, faceIndexSize * vertices * face); - } - const planes = new BufferGeometry(); - planes.setAttribute("position", new BufferAttribute(position, positionSize)); - planes.setAttribute("uv", new BufferAttribute(uv, uvSize)); - planes.setAttribute("faceIndex", new BufferAttribute(faceIndex, faceIndexSize)); - lodPlanes.push(planes); - if (lod > LOD_MIN) { - lod--; - } - } - return { lodPlanes, sizeLods, sigmas }; -} -function _createRenderTarget(width, height, params) { - const cubeUVRenderTarget = new WebGLRenderTarget(width, height, params); - cubeUVRenderTarget.texture.mapping = CubeUVReflectionMapping; - cubeUVRenderTarget.texture.name = "PMREM.cubeUv"; - cubeUVRenderTarget.scissorTest = true; - return cubeUVRenderTarget; -} -function _setViewport(target, x, y, width, height) { - target.viewport.set(x, y, width, height); - target.scissor.set(x, y, width, height); -} -function _getBlurShader(lodMax, width, height) { - const weights = new Float32Array(MAX_SAMPLES); - const poleAxis = new Vector3(0, 1, 0); - const shaderMaterial = new ShaderMaterial({ - name: "SphericalGaussianBlur", - defines: { - "n": MAX_SAMPLES, - "CUBEUV_TEXEL_WIDTH": 1 / width, - "CUBEUV_TEXEL_HEIGHT": 1 / height, - "CUBEUV_MAX_MIP": `${lodMax}.0` - }, - uniforms: { - "envMap": { value: null }, - "samples": { value: 1 }, - "weights": { value: weights }, - "latitudinal": { value: false }, - "dTheta": { value: 0 }, - "mipInt": { value: 0 }, - "poleAxis": { value: poleAxis } - }, - vertexShader: _getCommonVertexShader(), - fragmentShader: ( - /* glsl */ - ` - - precision mediump float; - precision mediump int; - - varying vec3 vOutputDirection; - - uniform sampler2D envMap; - uniform int samples; - uniform float weights[ n ]; - uniform bool latitudinal; - uniform float dTheta; - uniform float mipInt; - uniform vec3 poleAxis; - - #define ENVMAP_TYPE_CUBE_UV - #include - - vec3 getSample( float theta, vec3 axis ) { - - float cosTheta = cos( theta ); - // Rodrigues' axis-angle rotation - vec3 sampleDirection = vOutputDirection * cosTheta - + cross( axis, vOutputDirection ) * sin( theta ) - + axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta ); - - return bilinearCubeUV( envMap, sampleDirection, mipInt ); - - } - - void main() { - - vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection ); - - if ( all( equal( axis, vec3( 0.0 ) ) ) ) { - - axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x ); - - } - - axis = normalize( axis ); - - gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 ); - gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis ); - - for ( int i = 1; i < n; i++ ) { - - if ( i >= samples ) { - - break; - - } - - float theta = dTheta * float( i ); - gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis ); - gl_FragColor.rgb += weights[ i ] * getSample( theta, axis ); - - } - - } - ` - ), - blending: NoBlending, - depthTest: false, - depthWrite: false - }); - return shaderMaterial; -} -function _getEquirectMaterial() { - return new ShaderMaterial({ - name: "EquirectangularToCubeUV", - uniforms: { - "envMap": { value: null } - }, - vertexShader: _getCommonVertexShader(), - fragmentShader: ( - /* glsl */ - ` - - precision mediump float; - precision mediump int; - - varying vec3 vOutputDirection; - - uniform sampler2D envMap; - - #include - - void main() { - - vec3 outputDirection = normalize( vOutputDirection ); - vec2 uv = equirectUv( outputDirection ); - - gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 ); - - } - ` - ), - blending: NoBlending, - depthTest: false, - depthWrite: false - }); -} -function _getCubemapMaterial() { - return new ShaderMaterial({ - name: "CubemapToCubeUV", - uniforms: { - "envMap": { value: null }, - "flipEnvMap": { value: -1 } - }, - vertexShader: _getCommonVertexShader(), - fragmentShader: ( - /* glsl */ - ` - - precision mediump float; - precision mediump int; - - uniform float flipEnvMap; - - varying vec3 vOutputDirection; - - uniform samplerCube envMap; - - void main() { - - gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) ); - - } - ` - ), - blending: NoBlending, - depthTest: false, - depthWrite: false - }); -} -function _getCommonVertexShader() { - return ( - /* glsl */ - ` - - precision mediump float; - precision mediump int; - - attribute float faceIndex; - - varying vec3 vOutputDirection; - - // RH coordinate system; PMREM face-indexing convention - vec3 getDirection( vec2 uv, float face ) { - - uv = 2.0 * uv - 1.0; - - vec3 direction = vec3( uv, 1.0 ); - - if ( face == 0.0 ) { - - direction = direction.zyx; // ( 1, v, u ) pos x - - } else if ( face == 1.0 ) { - - direction = direction.xzy; - direction.xz *= -1.0; // ( -u, 1, -v ) pos y - - } else if ( face == 2.0 ) { - - direction.x *= -1.0; // ( -u, v, 1 ) pos z - - } else if ( face == 3.0 ) { - - direction = direction.zyx; - direction.xz *= -1.0; // ( -1, v, -u ) neg x - - } else if ( face == 4.0 ) { - - direction = direction.xzy; - direction.xy *= -1.0; // ( -u, -1, v ) neg y - - } else if ( face == 5.0 ) { - - direction.z *= -1.0; // ( u, v, -1 ) neg z - - } - - return direction; - - } - - void main() { - - vOutputDirection = getDirection( uv, faceIndex ); - gl_Position = vec4( position, 1.0 ); - - } - ` - ); -} -function WebGLCubeUVMaps(renderer) { - let cubeUVmaps = /* @__PURE__ */ new WeakMap(); - let pmremGenerator = null; - function get(texture) { - if (texture && texture.isTexture) { - const mapping = texture.mapping; - const isEquirectMap = mapping === EquirectangularReflectionMapping || mapping === EquirectangularRefractionMapping; - const isCubeMap = mapping === CubeReflectionMapping || mapping === CubeRefractionMapping; - if (isEquirectMap || isCubeMap) { - let renderTarget = cubeUVmaps.get(texture); - const currentPMREMVersion = renderTarget !== void 0 ? renderTarget.texture.pmremVersion : 0; - if (texture.isRenderTargetTexture && texture.pmremVersion !== currentPMREMVersion) { - if (pmremGenerator === null) pmremGenerator = new PMREMGenerator(renderer); - renderTarget = isEquirectMap ? pmremGenerator.fromEquirectangular(texture, renderTarget) : pmremGenerator.fromCubemap(texture, renderTarget); - renderTarget.texture.pmremVersion = texture.pmremVersion; - cubeUVmaps.set(texture, renderTarget); - return renderTarget.texture; - } else { - if (renderTarget !== void 0) { - return renderTarget.texture; - } else { - const image = texture.image; - if (isEquirectMap && image && image.height > 0 || isCubeMap && image && isCubeTextureComplete(image)) { - if (pmremGenerator === null) pmremGenerator = new PMREMGenerator(renderer); - renderTarget = isEquirectMap ? pmremGenerator.fromEquirectangular(texture) : pmremGenerator.fromCubemap(texture); - renderTarget.texture.pmremVersion = texture.pmremVersion; - cubeUVmaps.set(texture, renderTarget); - texture.addEventListener("dispose", onTextureDispose); - return renderTarget.texture; - } else { - return null; - } - } - } - } - } - return texture; - } - function isCubeTextureComplete(image) { - let count = 0; - const length = 6; - for (let i = 0; i < length; i++) { - if (image[i] !== void 0) count++; - } - return count === length; - } - function onTextureDispose(event) { - const texture = event.target; - texture.removeEventListener("dispose", onTextureDispose); - const cubemapUV = cubeUVmaps.get(texture); - if (cubemapUV !== void 0) { - cubeUVmaps.delete(texture); - cubemapUV.dispose(); - } - } - function dispose() { - cubeUVmaps = /* @__PURE__ */ new WeakMap(); - if (pmremGenerator !== null) { - pmremGenerator.dispose(); - pmremGenerator = null; - } - } - return { - get, - dispose - }; -} -function WebGLExtensions(gl) { - const extensions = {}; - function getExtension(name) { - if (extensions[name] !== void 0) { - return extensions[name]; - } - let extension; - switch (name) { - case "WEBGL_depth_texture": - extension = gl.getExtension("WEBGL_depth_texture") || gl.getExtension("MOZ_WEBGL_depth_texture") || gl.getExtension("WEBKIT_WEBGL_depth_texture"); - break; - case "EXT_texture_filter_anisotropic": - extension = gl.getExtension("EXT_texture_filter_anisotropic") || gl.getExtension("MOZ_EXT_texture_filter_anisotropic") || gl.getExtension("WEBKIT_EXT_texture_filter_anisotropic"); - break; - case "WEBGL_compressed_texture_s3tc": - extension = gl.getExtension("WEBGL_compressed_texture_s3tc") || gl.getExtension("MOZ_WEBGL_compressed_texture_s3tc") || gl.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc"); - break; - case "WEBGL_compressed_texture_pvrtc": - extension = gl.getExtension("WEBGL_compressed_texture_pvrtc") || gl.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc"); - break; - default: - extension = gl.getExtension(name); - } - extensions[name] = extension; - return extension; - } - return { - has: function(name) { - return getExtension(name) !== null; - }, - init: function() { - getExtension("EXT_color_buffer_float"); - getExtension("WEBGL_clip_cull_distance"); - getExtension("OES_texture_float_linear"); - getExtension("EXT_color_buffer_half_float"); - getExtension("WEBGL_multisampled_render_to_texture"); - getExtension("WEBGL_render_shared_exponent"); - }, - get: function(name) { - const extension = getExtension(name); - if (extension === null) { - warnOnce("THREE.WebGLRenderer: " + name + " extension not supported."); - } - return extension; - } - }; -} -function WebGLGeometries(gl, attributes, info, bindingStates) { - const geometries = {}; - const wireframeAttributes = /* @__PURE__ */ new WeakMap(); - function onGeometryDispose(event) { - const geometry = event.target; - if (geometry.index !== null) { - attributes.remove(geometry.index); - } - for (const name in geometry.attributes) { - attributes.remove(geometry.attributes[name]); - } - for (const name in geometry.morphAttributes) { - const array = geometry.morphAttributes[name]; - for (let i = 0, l = array.length; i < l; i++) { - attributes.remove(array[i]); - } - } - geometry.removeEventListener("dispose", onGeometryDispose); - delete geometries[geometry.id]; - const attribute = wireframeAttributes.get(geometry); - if (attribute) { - attributes.remove(attribute); - wireframeAttributes.delete(geometry); - } - bindingStates.releaseStatesOfGeometry(geometry); - if (geometry.isInstancedBufferGeometry === true) { - delete geometry._maxInstanceCount; - } - info.memory.geometries--; - } - function get(object, geometry) { - if (geometries[geometry.id] === true) return geometry; - geometry.addEventListener("dispose", onGeometryDispose); - geometries[geometry.id] = true; - info.memory.geometries++; - return geometry; - } - function update(geometry) { - const geometryAttributes = geometry.attributes; - for (const name in geometryAttributes) { - attributes.update(geometryAttributes[name], gl.ARRAY_BUFFER); - } - const morphAttributes = geometry.morphAttributes; - for (const name in morphAttributes) { - const array = morphAttributes[name]; - for (let i = 0, l = array.length; i < l; i++) { - attributes.update(array[i], gl.ARRAY_BUFFER); - } - } - } - function updateWireframeAttribute(geometry) { - const indices = []; - const geometryIndex = geometry.index; - const geometryPosition = geometry.attributes.position; - let version = 0; - if (geometryIndex !== null) { - const array = geometryIndex.array; - version = geometryIndex.version; - for (let i = 0, l = array.length; i < l; i += 3) { - const a = array[i + 0]; - const b = array[i + 1]; - const c = array[i + 2]; - indices.push(a, b, b, c, c, a); - } - } else if (geometryPosition !== void 0) { - const array = geometryPosition.array; - version = geometryPosition.version; - for (let i = 0, l = array.length / 3 - 1; i < l; i += 3) { - const a = i + 0; - const b = i + 1; - const c = i + 2; - indices.push(a, b, b, c, c, a); - } - } else { - return; - } - const attribute = new (arrayNeedsUint32(indices) ? Uint32BufferAttribute : Uint16BufferAttribute)(indices, 1); - attribute.version = version; - const previousAttribute = wireframeAttributes.get(geometry); - if (previousAttribute) attributes.remove(previousAttribute); - wireframeAttributes.set(geometry, attribute); - } - function getWireframeAttribute(geometry) { - const currentAttribute = wireframeAttributes.get(geometry); - if (currentAttribute) { - const geometryIndex = geometry.index; - if (geometryIndex !== null) { - if (currentAttribute.version < geometryIndex.version) { - updateWireframeAttribute(geometry); - } - } - } else { - updateWireframeAttribute(geometry); - } - return wireframeAttributes.get(geometry); - } - return { - get, - update, - getWireframeAttribute - }; -} -function WebGLIndexedBufferRenderer(gl, extensions, info) { - let mode; - function setMode(value) { - mode = value; - } - let type, bytesPerElement; - function setIndex(value) { - type = value.type; - bytesPerElement = value.bytesPerElement; - } - function render(start, count) { - gl.drawElements(mode, count, type, start * bytesPerElement); - info.update(count, mode, 1); - } - function renderInstances(start, count, primcount) { - if (primcount === 0) return; - gl.drawElementsInstanced(mode, count, type, start * bytesPerElement, primcount); - info.update(count, mode, primcount); - } - function renderMultiDraw(starts, counts, drawCount) { - if (drawCount === 0) return; - const extension = extensions.get("WEBGL_multi_draw"); - extension.multiDrawElementsWEBGL(mode, counts, 0, type, starts, 0, drawCount); - let elementCount = 0; - for (let i = 0; i < drawCount; i++) { - elementCount += counts[i]; - } - info.update(elementCount, mode, 1); - } - function renderMultiDrawInstances(starts, counts, drawCount, primcount) { - if (drawCount === 0) return; - const extension = extensions.get("WEBGL_multi_draw"); - if (extension === null) { - for (let i = 0; i < starts.length; i++) { - renderInstances(starts[i] / bytesPerElement, counts[i], primcount[i]); - } - } else { - extension.multiDrawElementsInstancedWEBGL(mode, counts, 0, type, starts, 0, primcount, 0, drawCount); - let elementCount = 0; - for (let i = 0; i < drawCount; i++) { - elementCount += counts[i]; - } - for (let i = 0; i < primcount.length; i++) { - info.update(elementCount, mode, primcount[i]); - } - } - } - this.setMode = setMode; - this.setIndex = setIndex; - this.render = render; - this.renderInstances = renderInstances; - this.renderMultiDraw = renderMultiDraw; - this.renderMultiDrawInstances = renderMultiDrawInstances; -} -function WebGLInfo(gl) { - const memory = { - geometries: 0, - textures: 0 - }; - const render = { - frame: 0, - calls: 0, - triangles: 0, - points: 0, - lines: 0 - }; - function update(count, mode, instanceCount) { - render.calls++; - switch (mode) { - case gl.TRIANGLES: - render.triangles += instanceCount * (count / 3); - break; - case gl.LINES: - render.lines += instanceCount * (count / 2); - break; - case gl.LINE_STRIP: - render.lines += instanceCount * (count - 1); - break; - case gl.LINE_LOOP: - render.lines += instanceCount * count; - break; - case gl.POINTS: - render.points += instanceCount * count; - break; - default: - console.error("THREE.WebGLInfo: Unknown draw mode:", mode); - break; - } - } - function reset() { - render.calls = 0; - render.triangles = 0; - render.points = 0; - render.lines = 0; - } - return { - memory, - render, - programs: null, - autoReset: true, - reset, - update - }; -} -function WebGLMorphtargets(gl, capabilities, textures) { - const morphTextures = /* @__PURE__ */ new WeakMap(); - const morph = new Vector4(); - function update(object, geometry, program) { - const objectInfluences = object.morphTargetInfluences; - const morphAttribute = geometry.morphAttributes.position || geometry.morphAttributes.normal || geometry.morphAttributes.color; - const morphTargetsCount = morphAttribute !== void 0 ? morphAttribute.length : 0; - let entry = morphTextures.get(geometry); - if (entry === void 0 || entry.count !== morphTargetsCount) { - let disposeTexture = function() { - texture.dispose(); - morphTextures.delete(geometry); - geometry.removeEventListener("dispose", disposeTexture); - }; - if (entry !== void 0) entry.texture.dispose(); - const hasMorphPosition = geometry.morphAttributes.position !== void 0; - const hasMorphNormals = geometry.morphAttributes.normal !== void 0; - const hasMorphColors = geometry.morphAttributes.color !== void 0; - const morphTargets = geometry.morphAttributes.position || []; - const morphNormals = geometry.morphAttributes.normal || []; - const morphColors = geometry.morphAttributes.color || []; - let vertexDataCount = 0; - if (hasMorphPosition === true) vertexDataCount = 1; - if (hasMorphNormals === true) vertexDataCount = 2; - if (hasMorphColors === true) vertexDataCount = 3; - let width = geometry.attributes.position.count * vertexDataCount; - let height = 1; - if (width > capabilities.maxTextureSize) { - height = Math.ceil(width / capabilities.maxTextureSize); - width = capabilities.maxTextureSize; - } - const buffer = new Float32Array(width * height * 4 * morphTargetsCount); - const texture = new DataArrayTexture(buffer, width, height, morphTargetsCount); - texture.type = FloatType; - texture.needsUpdate = true; - const vertexDataStride = vertexDataCount * 4; - for (let i = 0; i < morphTargetsCount; i++) { - const morphTarget = morphTargets[i]; - const morphNormal = morphNormals[i]; - const morphColor = morphColors[i]; - const offset = width * height * 4 * i; - for (let j = 0; j < morphTarget.count; j++) { - const stride = j * vertexDataStride; - if (hasMorphPosition === true) { - morph.fromBufferAttribute(morphTarget, j); - buffer[offset + stride + 0] = morph.x; - buffer[offset + stride + 1] = morph.y; - buffer[offset + stride + 2] = morph.z; - buffer[offset + stride + 3] = 0; - } - if (hasMorphNormals === true) { - morph.fromBufferAttribute(morphNormal, j); - buffer[offset + stride + 4] = morph.x; - buffer[offset + stride + 5] = morph.y; - buffer[offset + stride + 6] = morph.z; - buffer[offset + stride + 7] = 0; - } - if (hasMorphColors === true) { - morph.fromBufferAttribute(morphColor, j); - buffer[offset + stride + 8] = morph.x; - buffer[offset + stride + 9] = morph.y; - buffer[offset + stride + 10] = morph.z; - buffer[offset + stride + 11] = morphColor.itemSize === 4 ? morph.w : 1; - } - } - } - entry = { - count: morphTargetsCount, - texture, - size: new Vector2(width, height) - }; - morphTextures.set(geometry, entry); - geometry.addEventListener("dispose", disposeTexture); - } - if (object.isInstancedMesh === true && object.morphTexture !== null) { - program.getUniforms().setValue(gl, "morphTexture", object.morphTexture, textures); - } else { - let morphInfluencesSum = 0; - for (let i = 0; i < objectInfluences.length; i++) { - morphInfluencesSum += objectInfluences[i]; - } - const morphBaseInfluence = geometry.morphTargetsRelative ? 1 : 1 - morphInfluencesSum; - program.getUniforms().setValue(gl, "morphTargetBaseInfluence", morphBaseInfluence); - program.getUniforms().setValue(gl, "morphTargetInfluences", objectInfluences); - } - program.getUniforms().setValue(gl, "morphTargetsTexture", entry.texture, textures); - program.getUniforms().setValue(gl, "morphTargetsTextureSize", entry.size); - } - return { - update - }; -} -function WebGLObjects(gl, geometries, attributes, info) { - let updateMap = /* @__PURE__ */ new WeakMap(); - function update(object) { - const frame = info.render.frame; - const geometry = object.geometry; - const buffergeometry = geometries.get(object, geometry); - if (updateMap.get(buffergeometry) !== frame) { - geometries.update(buffergeometry); - updateMap.set(buffergeometry, frame); - } - if (object.isInstancedMesh) { - if (object.hasEventListener("dispose", onInstancedMeshDispose) === false) { - object.addEventListener("dispose", onInstancedMeshDispose); - } - if (updateMap.get(object) !== frame) { - attributes.update(object.instanceMatrix, gl.ARRAY_BUFFER); - if (object.instanceColor !== null) { - attributes.update(object.instanceColor, gl.ARRAY_BUFFER); - } - updateMap.set(object, frame); - } - } - if (object.isSkinnedMesh) { - const skeleton = object.skeleton; - if (updateMap.get(skeleton) !== frame) { - skeleton.update(); - updateMap.set(skeleton, frame); - } - } - return buffergeometry; - } - function dispose() { - updateMap = /* @__PURE__ */ new WeakMap(); - } - function onInstancedMeshDispose(event) { - const instancedMesh = event.target; - instancedMesh.removeEventListener("dispose", onInstancedMeshDispose); - attributes.remove(instancedMesh.instanceMatrix); - if (instancedMesh.instanceColor !== null) attributes.remove(instancedMesh.instanceColor); - } - return { - update, - dispose - }; -} -var DepthTexture = class extends Texture { - constructor(width, height, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, format = DepthFormat) { - if (format !== DepthFormat && format !== DepthStencilFormat) { - throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat"); - } - if (type === void 0 && format === DepthFormat) type = UnsignedIntType; - if (type === void 0 && format === DepthStencilFormat) type = UnsignedInt248Type; - super(null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy); - this.isDepthTexture = true; - this.image = { width, height }; - this.magFilter = magFilter !== void 0 ? magFilter : NearestFilter; - this.minFilter = minFilter !== void 0 ? minFilter : NearestFilter; - this.flipY = false; - this.generateMipmaps = false; - this.compareFunction = null; - } - copy(source) { - super.copy(source); - this.compareFunction = source.compareFunction; - return this; - } - toJSON(meta) { - const data = super.toJSON(meta); - if (this.compareFunction !== null) data.compareFunction = this.compareFunction; - return data; - } -}; -var emptyTexture = new Texture(); -var emptyShadowTexture = new DepthTexture(1, 1); -var emptyArrayTexture = new DataArrayTexture(); -var empty3dTexture = new Data3DTexture(); -var emptyCubeTexture = new CubeTexture(); -var arrayCacheF32 = []; -var arrayCacheI32 = []; -var mat4array = new Float32Array(16); -var mat3array = new Float32Array(9); -var mat2array = new Float32Array(4); -function flatten(array, nBlocks, blockSize) { - const firstElem = array[0]; - if (firstElem <= 0 || firstElem > 0) return array; - const n = nBlocks * blockSize; - let r = arrayCacheF32[n]; - if (r === void 0) { - r = new Float32Array(n); - arrayCacheF32[n] = r; - } - if (nBlocks !== 0) { - firstElem.toArray(r, 0); - for (let i = 1, offset = 0; i !== nBlocks; ++i) { - offset += blockSize; - array[i].toArray(r, offset); - } - } - return r; -} -function arraysEqual(a, b) { - if (a.length !== b.length) return false; - for (let i = 0, l = a.length; i < l; i++) { - if (a[i] !== b[i]) return false; - } - return true; -} -function copyArray(a, b) { - for (let i = 0, l = b.length; i < l; i++) { - a[i] = b[i]; - } -} -function allocTexUnits(textures, n) { - let r = arrayCacheI32[n]; - if (r === void 0) { - r = new Int32Array(n); - arrayCacheI32[n] = r; - } - for (let i = 0; i !== n; ++i) { - r[i] = textures.allocateTextureUnit(); - } - return r; -} -function setValueV1f(gl, v) { - const cache = this.cache; - if (cache[0] === v) return; - gl.uniform1f(this.addr, v); - cache[0] = v; -} -function setValueV2f(gl, v) { - const cache = this.cache; - if (v.x !== void 0) { - if (cache[0] !== v.x || cache[1] !== v.y) { - gl.uniform2f(this.addr, v.x, v.y); - cache[0] = v.x; - cache[1] = v.y; - } - } else { - if (arraysEqual(cache, v)) return; - gl.uniform2fv(this.addr, v); - copyArray(cache, v); - } -} -function setValueV3f(gl, v) { - const cache = this.cache; - if (v.x !== void 0) { - if (cache[0] !== v.x || cache[1] !== v.y || cache[2] !== v.z) { - gl.uniform3f(this.addr, v.x, v.y, v.z); - cache[0] = v.x; - cache[1] = v.y; - cache[2] = v.z; - } - } else if (v.r !== void 0) { - if (cache[0] !== v.r || cache[1] !== v.g || cache[2] !== v.b) { - gl.uniform3f(this.addr, v.r, v.g, v.b); - cache[0] = v.r; - cache[1] = v.g; - cache[2] = v.b; - } - } else { - if (arraysEqual(cache, v)) return; - gl.uniform3fv(this.addr, v); - copyArray(cache, v); - } -} -function setValueV4f(gl, v) { - const cache = this.cache; - if (v.x !== void 0) { - if (cache[0] !== v.x || cache[1] !== v.y || cache[2] !== v.z || cache[3] !== v.w) { - gl.uniform4f(this.addr, v.x, v.y, v.z, v.w); - cache[0] = v.x; - cache[1] = v.y; - cache[2] = v.z; - cache[3] = v.w; - } - } else { - if (arraysEqual(cache, v)) return; - gl.uniform4fv(this.addr, v); - copyArray(cache, v); - } -} -function setValueM2(gl, v) { - const cache = this.cache; - const elements = v.elements; - if (elements === void 0) { - if (arraysEqual(cache, v)) return; - gl.uniformMatrix2fv(this.addr, false, v); - copyArray(cache, v); - } else { - if (arraysEqual(cache, elements)) return; - mat2array.set(elements); - gl.uniformMatrix2fv(this.addr, false, mat2array); - copyArray(cache, elements); - } -} -function setValueM3(gl, v) { - const cache = this.cache; - const elements = v.elements; - if (elements === void 0) { - if (arraysEqual(cache, v)) return; - gl.uniformMatrix3fv(this.addr, false, v); - copyArray(cache, v); - } else { - if (arraysEqual(cache, elements)) return; - mat3array.set(elements); - gl.uniformMatrix3fv(this.addr, false, mat3array); - copyArray(cache, elements); - } -} -function setValueM4(gl, v) { - const cache = this.cache; - const elements = v.elements; - if (elements === void 0) { - if (arraysEqual(cache, v)) return; - gl.uniformMatrix4fv(this.addr, false, v); - copyArray(cache, v); - } else { - if (arraysEqual(cache, elements)) return; - mat4array.set(elements); - gl.uniformMatrix4fv(this.addr, false, mat4array); - copyArray(cache, elements); - } -} -function setValueV1i(gl, v) { - const cache = this.cache; - if (cache[0] === v) return; - gl.uniform1i(this.addr, v); - cache[0] = v; -} -function setValueV2i(gl, v) { - const cache = this.cache; - if (v.x !== void 0) { - if (cache[0] !== v.x || cache[1] !== v.y) { - gl.uniform2i(this.addr, v.x, v.y); - cache[0] = v.x; - cache[1] = v.y; - } - } else { - if (arraysEqual(cache, v)) return; - gl.uniform2iv(this.addr, v); - copyArray(cache, v); - } -} -function setValueV3i(gl, v) { - const cache = this.cache; - if (v.x !== void 0) { - if (cache[0] !== v.x || cache[1] !== v.y || cache[2] !== v.z) { - gl.uniform3i(this.addr, v.x, v.y, v.z); - cache[0] = v.x; - cache[1] = v.y; - cache[2] = v.z; - } - } else { - if (arraysEqual(cache, v)) return; - gl.uniform3iv(this.addr, v); - copyArray(cache, v); - } -} -function setValueV4i(gl, v) { - const cache = this.cache; - if (v.x !== void 0) { - if (cache[0] !== v.x || cache[1] !== v.y || cache[2] !== v.z || cache[3] !== v.w) { - gl.uniform4i(this.addr, v.x, v.y, v.z, v.w); - cache[0] = v.x; - cache[1] = v.y; - cache[2] = v.z; - cache[3] = v.w; - } - } else { - if (arraysEqual(cache, v)) return; - gl.uniform4iv(this.addr, v); - copyArray(cache, v); - } -} -function setValueV1ui(gl, v) { - const cache = this.cache; - if (cache[0] === v) return; - gl.uniform1ui(this.addr, v); - cache[0] = v; -} -function setValueV2ui(gl, v) { - const cache = this.cache; - if (v.x !== void 0) { - if (cache[0] !== v.x || cache[1] !== v.y) { - gl.uniform2ui(this.addr, v.x, v.y); - cache[0] = v.x; - cache[1] = v.y; - } - } else { - if (arraysEqual(cache, v)) return; - gl.uniform2uiv(this.addr, v); - copyArray(cache, v); - } -} -function setValueV3ui(gl, v) { - const cache = this.cache; - if (v.x !== void 0) { - if (cache[0] !== v.x || cache[1] !== v.y || cache[2] !== v.z) { - gl.uniform3ui(this.addr, v.x, v.y, v.z); - cache[0] = v.x; - cache[1] = v.y; - cache[2] = v.z; - } - } else { - if (arraysEqual(cache, v)) return; - gl.uniform3uiv(this.addr, v); - copyArray(cache, v); - } -} -function setValueV4ui(gl, v) { - const cache = this.cache; - if (v.x !== void 0) { - if (cache[0] !== v.x || cache[1] !== v.y || cache[2] !== v.z || cache[3] !== v.w) { - gl.uniform4ui(this.addr, v.x, v.y, v.z, v.w); - cache[0] = v.x; - cache[1] = v.y; - cache[2] = v.z; - cache[3] = v.w; - } - } else { - if (arraysEqual(cache, v)) return; - gl.uniform4uiv(this.addr, v); - copyArray(cache, v); - } -} -function setValueT1(gl, v, textures) { - const cache = this.cache; - const unit = textures.allocateTextureUnit(); - if (cache[0] !== unit) { - gl.uniform1i(this.addr, unit); - cache[0] = unit; - } - let emptyTexture2D; - if (this.type === gl.SAMPLER_2D_SHADOW) { - emptyShadowTexture.compareFunction = LessEqualCompare; - emptyTexture2D = emptyShadowTexture; - } else { - emptyTexture2D = emptyTexture; - } - textures.setTexture2D(v || emptyTexture2D, unit); -} -function setValueT3D1(gl, v, textures) { - const cache = this.cache; - const unit = textures.allocateTextureUnit(); - if (cache[0] !== unit) { - gl.uniform1i(this.addr, unit); - cache[0] = unit; - } - textures.setTexture3D(v || empty3dTexture, unit); -} -function setValueT6(gl, v, textures) { - const cache = this.cache; - const unit = textures.allocateTextureUnit(); - if (cache[0] !== unit) { - gl.uniform1i(this.addr, unit); - cache[0] = unit; - } - textures.setTextureCube(v || emptyCubeTexture, unit); -} -function setValueT2DArray1(gl, v, textures) { - const cache = this.cache; - const unit = textures.allocateTextureUnit(); - if (cache[0] !== unit) { - gl.uniform1i(this.addr, unit); - cache[0] = unit; - } - textures.setTexture2DArray(v || emptyArrayTexture, unit); -} -function getSingularSetter(type) { - switch (type) { - case 5126: - return setValueV1f; - case 35664: - return setValueV2f; - case 35665: - return setValueV3f; - case 35666: - return setValueV4f; - case 35674: - return setValueM2; - case 35675: - return setValueM3; - case 35676: - return setValueM4; - case 5124: - case 35670: - return setValueV1i; - case 35667: - case 35671: - return setValueV2i; - case 35668: - case 35672: - return setValueV3i; - case 35669: - case 35673: - return setValueV4i; - case 5125: - return setValueV1ui; - case 36294: - return setValueV2ui; - case 36295: - return setValueV3ui; - case 36296: - return setValueV4ui; - case 35678: - case 36198: - case 36298: - case 36306: - case 35682: - return setValueT1; - case 35679: - case 36299: - case 36307: - return setValueT3D1; - case 35680: - case 36300: - case 36308: - case 36293: - return setValueT6; - case 36289: - case 36303: - case 36311: - case 36292: - return setValueT2DArray1; - } -} -function setValueV1fArray(gl, v) { - gl.uniform1fv(this.addr, v); -} -function setValueV2fArray(gl, v) { - const data = flatten(v, this.size, 2); - gl.uniform2fv(this.addr, data); -} -function setValueV3fArray(gl, v) { - const data = flatten(v, this.size, 3); - gl.uniform3fv(this.addr, data); -} -function setValueV4fArray(gl, v) { - const data = flatten(v, this.size, 4); - gl.uniform4fv(this.addr, data); -} -function setValueM2Array(gl, v) { - const data = flatten(v, this.size, 4); - gl.uniformMatrix2fv(this.addr, false, data); -} -function setValueM3Array(gl, v) { - const data = flatten(v, this.size, 9); - gl.uniformMatrix3fv(this.addr, false, data); -} -function setValueM4Array(gl, v) { - const data = flatten(v, this.size, 16); - gl.uniformMatrix4fv(this.addr, false, data); -} -function setValueV1iArray(gl, v) { - gl.uniform1iv(this.addr, v); -} -function setValueV2iArray(gl, v) { - gl.uniform2iv(this.addr, v); -} -function setValueV3iArray(gl, v) { - gl.uniform3iv(this.addr, v); -} -function setValueV4iArray(gl, v) { - gl.uniform4iv(this.addr, v); -} -function setValueV1uiArray(gl, v) { - gl.uniform1uiv(this.addr, v); -} -function setValueV2uiArray(gl, v) { - gl.uniform2uiv(this.addr, v); -} -function setValueV3uiArray(gl, v) { - gl.uniform3uiv(this.addr, v); -} -function setValueV4uiArray(gl, v) { - gl.uniform4uiv(this.addr, v); -} -function setValueT1Array(gl, v, textures) { - const cache = this.cache; - const n = v.length; - const units = allocTexUnits(textures, n); - if (!arraysEqual(cache, units)) { - gl.uniform1iv(this.addr, units); - copyArray(cache, units); - } - for (let i = 0; i !== n; ++i) { - textures.setTexture2D(v[i] || emptyTexture, units[i]); - } -} -function setValueT3DArray(gl, v, textures) { - const cache = this.cache; - const n = v.length; - const units = allocTexUnits(textures, n); - if (!arraysEqual(cache, units)) { - gl.uniform1iv(this.addr, units); - copyArray(cache, units); - } - for (let i = 0; i !== n; ++i) { - textures.setTexture3D(v[i] || empty3dTexture, units[i]); - } -} -function setValueT6Array(gl, v, textures) { - const cache = this.cache; - const n = v.length; - const units = allocTexUnits(textures, n); - if (!arraysEqual(cache, units)) { - gl.uniform1iv(this.addr, units); - copyArray(cache, units); - } - for (let i = 0; i !== n; ++i) { - textures.setTextureCube(v[i] || emptyCubeTexture, units[i]); - } -} -function setValueT2DArrayArray(gl, v, textures) { - const cache = this.cache; - const n = v.length; - const units = allocTexUnits(textures, n); - if (!arraysEqual(cache, units)) { - gl.uniform1iv(this.addr, units); - copyArray(cache, units); - } - for (let i = 0; i !== n; ++i) { - textures.setTexture2DArray(v[i] || emptyArrayTexture, units[i]); - } -} -function getPureArraySetter(type) { - switch (type) { - case 5126: - return setValueV1fArray; - case 35664: - return setValueV2fArray; - case 35665: - return setValueV3fArray; - case 35666: - return setValueV4fArray; - case 35674: - return setValueM2Array; - case 35675: - return setValueM3Array; - case 35676: - return setValueM4Array; - case 5124: - case 35670: - return setValueV1iArray; - case 35667: - case 35671: - return setValueV2iArray; - case 35668: - case 35672: - return setValueV3iArray; - case 35669: - case 35673: - return setValueV4iArray; - case 5125: - return setValueV1uiArray; - case 36294: - return setValueV2uiArray; - case 36295: - return setValueV3uiArray; - case 36296: - return setValueV4uiArray; - case 35678: - case 36198: - case 36298: - case 36306: - case 35682: - return setValueT1Array; - case 35679: - case 36299: - case 36307: - return setValueT3DArray; - case 35680: - case 36300: - case 36308: - case 36293: - return setValueT6Array; - case 36289: - case 36303: - case 36311: - case 36292: - return setValueT2DArrayArray; - } -} -var SingleUniform = class { - constructor(id, activeInfo, addr) { - this.id = id; - this.addr = addr; - this.cache = []; - this.type = activeInfo.type; - this.setValue = getSingularSetter(activeInfo.type); - } -}; -var PureArrayUniform = class { - constructor(id, activeInfo, addr) { - this.id = id; - this.addr = addr; - this.cache = []; - this.type = activeInfo.type; - this.size = activeInfo.size; - this.setValue = getPureArraySetter(activeInfo.type); - } -}; -var StructuredUniform = class { - constructor(id) { - this.id = id; - this.seq = []; - this.map = {}; - } - setValue(gl, value, textures) { - const seq = this.seq; - for (let i = 0, n = seq.length; i !== n; ++i) { - const u = seq[i]; - u.setValue(gl, value[u.id], textures); - } - } -}; -var RePathPart = /(\w+)(\])?(\[|\.)?/g; -function addUniform(container, uniformObject) { - container.seq.push(uniformObject); - container.map[uniformObject.id] = uniformObject; -} -function parseUniform(activeInfo, addr, container) { - const path = activeInfo.name, pathLength = path.length; - RePathPart.lastIndex = 0; - while (true) { - const match = RePathPart.exec(path), matchEnd = RePathPart.lastIndex; - let id = match[1]; - const idIsIndex = match[2] === "]", subscript = match[3]; - if (idIsIndex) id = id | 0; - if (subscript === void 0 || subscript === "[" && matchEnd + 2 === pathLength) { - addUniform(container, subscript === void 0 ? new SingleUniform(id, activeInfo, addr) : new PureArrayUniform(id, activeInfo, addr)); - break; - } else { - const map = container.map; - let next = map[id]; - if (next === void 0) { - next = new StructuredUniform(id); - addUniform(container, next); - } - container = next; - } - } -} -var WebGLUniforms = class { - constructor(gl, program) { - this.seq = []; - this.map = {}; - const n = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS); - for (let i = 0; i < n; ++i) { - const info = gl.getActiveUniform(program, i), addr = gl.getUniformLocation(program, info.name); - parseUniform(info, addr, this); - } - } - setValue(gl, name, value, textures) { - const u = this.map[name]; - if (u !== void 0) u.setValue(gl, value, textures); - } - setOptional(gl, object, name) { - const v = object[name]; - if (v !== void 0) this.setValue(gl, name, v); - } - static upload(gl, seq, values, textures) { - for (let i = 0, n = seq.length; i !== n; ++i) { - const u = seq[i], v = values[u.id]; - if (v.needsUpdate !== false) { - u.setValue(gl, v.value, textures); - } - } - } - static seqWithValue(seq, values) { - const r = []; - for (let i = 0, n = seq.length; i !== n; ++i) { - const u = seq[i]; - if (u.id in values) r.push(u); - } - return r; - } -}; -function WebGLShader(gl, type, string) { - const shader = gl.createShader(type); - gl.shaderSource(shader, string); - gl.compileShader(shader); - return shader; -} -var COMPLETION_STATUS_KHR = 37297; -var programIdCount = 0; -function handleSource(string, errorLine) { - const lines = string.split("\n"); - const lines2 = []; - const from = Math.max(errorLine - 6, 0); - const to = Math.min(errorLine + 6, lines.length); - for (let i = from; i < to; i++) { - const line = i + 1; - lines2.push(`${line === errorLine ? ">" : " "} ${line}: ${lines[i]}`); - } - return lines2.join("\n"); -} -function getEncodingComponents(colorSpace) { - const workingPrimaries = ColorManagement.getPrimaries(ColorManagement.workingColorSpace); - const encodingPrimaries = ColorManagement.getPrimaries(colorSpace); - let gamutMapping; - if (workingPrimaries === encodingPrimaries) { - gamutMapping = ""; - } else if (workingPrimaries === P3Primaries && encodingPrimaries === Rec709Primaries) { - gamutMapping = "LinearDisplayP3ToLinearSRGB"; - } else if (workingPrimaries === Rec709Primaries && encodingPrimaries === P3Primaries) { - gamutMapping = "LinearSRGBToLinearDisplayP3"; - } - switch (colorSpace) { - case LinearSRGBColorSpace: - case LinearDisplayP3ColorSpace: - return [gamutMapping, "LinearTransferOETF"]; - case SRGBColorSpace: - case DisplayP3ColorSpace: - return [gamutMapping, "sRGBTransferOETF"]; - default: - console.warn("THREE.WebGLProgram: Unsupported color space:", colorSpace); - return [gamutMapping, "LinearTransferOETF"]; - } -} -function getShaderErrors(gl, shader, type) { - const status = gl.getShaderParameter(shader, gl.COMPILE_STATUS); - const errors = gl.getShaderInfoLog(shader).trim(); - if (status && errors === "") return ""; - const errorMatches = /ERROR: 0:(\d+)/.exec(errors); - if (errorMatches) { - const errorLine = parseInt(errorMatches[1]); - return type.toUpperCase() + "\n\n" + errors + "\n\n" + handleSource(gl.getShaderSource(shader), errorLine); - } else { - return errors; - } -} -function getTexelEncodingFunction(functionName, colorSpace) { - const components = getEncodingComponents(colorSpace); - return `vec4 ${functionName}( vec4 value ) { return ${components[0]}( ${components[1]}( value ) ); }`; -} -function getToneMappingFunction(functionName, toneMapping) { - let toneMappingName; - switch (toneMapping) { - case LinearToneMapping: - toneMappingName = "Linear"; - break; - case ReinhardToneMapping: - toneMappingName = "Reinhard"; - break; - case CineonToneMapping: - toneMappingName = "OptimizedCineon"; - break; - case ACESFilmicToneMapping: - toneMappingName = "ACESFilmic"; - break; - case AgXToneMapping: - toneMappingName = "AgX"; - break; - case NeutralToneMapping: - toneMappingName = "Neutral"; - break; - case CustomToneMapping: - toneMappingName = "Custom"; - break; - default: - console.warn("THREE.WebGLProgram: Unsupported toneMapping:", toneMapping); - toneMappingName = "Linear"; - } - return "vec3 " + functionName + "( vec3 color ) { return " + toneMappingName + "ToneMapping( color ); }"; -} -var _v0$1 = new Vector3(); -function getLuminanceFunction() { - ColorManagement.getLuminanceCoefficients(_v0$1); - const r = _v0$1.x.toFixed(4); - const g = _v0$1.y.toFixed(4); - const b = _v0$1.z.toFixed(4); - return [ - "float luminance( const in vec3 rgb ) {", - ` const vec3 weights = vec3( ${r}, ${g}, ${b} );`, - " return dot( weights, rgb );", - "}" - ].join("\n"); -} -function generateVertexExtensions(parameters) { - const chunks = [ - parameters.extensionClipCullDistance ? "#extension GL_ANGLE_clip_cull_distance : require" : "", - parameters.extensionMultiDraw ? "#extension GL_ANGLE_multi_draw : require" : "" - ]; - return chunks.filter(filterEmptyLine).join("\n"); -} -function generateDefines(defines) { - const chunks = []; - for (const name in defines) { - const value = defines[name]; - if (value === false) continue; - chunks.push("#define " + name + " " + value); - } - return chunks.join("\n"); -} -function fetchAttributeLocations(gl, program) { - const attributes = {}; - const n = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES); - for (let i = 0; i < n; i++) { - const info = gl.getActiveAttrib(program, i); - const name = info.name; - let locationSize = 1; - if (info.type === gl.FLOAT_MAT2) locationSize = 2; - if (info.type === gl.FLOAT_MAT3) locationSize = 3; - if (info.type === gl.FLOAT_MAT4) locationSize = 4; - attributes[name] = { - type: info.type, - location: gl.getAttribLocation(program, name), - locationSize - }; - } - return attributes; -} -function filterEmptyLine(string) { - return string !== ""; -} -function replaceLightNums(string, parameters) { - const numSpotLightCoords = parameters.numSpotLightShadows + parameters.numSpotLightMaps - parameters.numSpotLightShadowsWithMaps; - return string.replace(/NUM_DIR_LIGHTS/g, parameters.numDirLights).replace(/NUM_SPOT_LIGHTS/g, parameters.numSpotLights).replace(/NUM_SPOT_LIGHT_MAPS/g, parameters.numSpotLightMaps).replace(/NUM_SPOT_LIGHT_COORDS/g, numSpotLightCoords).replace(/NUM_RECT_AREA_LIGHTS/g, parameters.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g, parameters.numPointLights).replace(/NUM_HEMI_LIGHTS/g, parameters.numHemiLights).replace(/NUM_DIR_LIGHT_SHADOWS/g, parameters.numDirLightShadows).replace(/NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS/g, parameters.numSpotLightShadowsWithMaps).replace(/NUM_SPOT_LIGHT_SHADOWS/g, parameters.numSpotLightShadows).replace(/NUM_POINT_LIGHT_SHADOWS/g, parameters.numPointLightShadows); -} -function replaceClippingPlaneNums(string, parameters) { - return string.replace(/NUM_CLIPPING_PLANES/g, parameters.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g, parameters.numClippingPlanes - parameters.numClipIntersection); -} -var includePattern = /^[ \t]*#include +<([\w\d./]+)>/gm; -function resolveIncludes(string) { - return string.replace(includePattern, includeReplacer); -} -var shaderChunkMap = /* @__PURE__ */ new Map(); -function includeReplacer(match, include) { - let string = ShaderChunk[include]; - if (string === void 0) { - const newInclude = shaderChunkMap.get(include); - if (newInclude !== void 0) { - string = ShaderChunk[newInclude]; - console.warn('THREE.WebGLRenderer: Shader chunk "%s" has been deprecated. Use "%s" instead.', include, newInclude); - } else { - throw new Error("Can not resolve #include <" + include + ">"); - } - } - return resolveIncludes(string); -} -var unrollLoopPattern = /#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g; -function unrollLoops(string) { - return string.replace(unrollLoopPattern, loopReplacer); -} -function loopReplacer(match, start, end, snippet) { - let string = ""; - for (let i = parseInt(start); i < parseInt(end); i++) { - string += snippet.replace(/\[\s*i\s*\]/g, "[ " + i + " ]").replace(/UNROLLED_LOOP_INDEX/g, i); - } - return string; -} -function generatePrecision(parameters) { - let precisionstring = `precision ${parameters.precision} float; - precision ${parameters.precision} int; - precision ${parameters.precision} sampler2D; - precision ${parameters.precision} samplerCube; - precision ${parameters.precision} sampler3D; - precision ${parameters.precision} sampler2DArray; - precision ${parameters.precision} sampler2DShadow; - precision ${parameters.precision} samplerCubeShadow; - precision ${parameters.precision} sampler2DArrayShadow; - precision ${parameters.precision} isampler2D; - precision ${parameters.precision} isampler3D; - precision ${parameters.precision} isamplerCube; - precision ${parameters.precision} isampler2DArray; - precision ${parameters.precision} usampler2D; - precision ${parameters.precision} usampler3D; - precision ${parameters.precision} usamplerCube; - precision ${parameters.precision} usampler2DArray; - `; - if (parameters.precision === "highp") { - precisionstring += "\n#define HIGH_PRECISION"; - } else if (parameters.precision === "mediump") { - precisionstring += "\n#define MEDIUM_PRECISION"; - } else if (parameters.precision === "lowp") { - precisionstring += "\n#define LOW_PRECISION"; - } - return precisionstring; -} -function generateShadowMapTypeDefine(parameters) { - let shadowMapTypeDefine = "SHADOWMAP_TYPE_BASIC"; - if (parameters.shadowMapType === PCFShadowMap) { - shadowMapTypeDefine = "SHADOWMAP_TYPE_PCF"; - } else if (parameters.shadowMapType === PCFSoftShadowMap) { - shadowMapTypeDefine = "SHADOWMAP_TYPE_PCF_SOFT"; - } else if (parameters.shadowMapType === VSMShadowMap) { - shadowMapTypeDefine = "SHADOWMAP_TYPE_VSM"; - } - return shadowMapTypeDefine; -} -function generateEnvMapTypeDefine(parameters) { - let envMapTypeDefine = "ENVMAP_TYPE_CUBE"; - if (parameters.envMap) { - switch (parameters.envMapMode) { - case CubeReflectionMapping: - case CubeRefractionMapping: - envMapTypeDefine = "ENVMAP_TYPE_CUBE"; - break; - case CubeUVReflectionMapping: - envMapTypeDefine = "ENVMAP_TYPE_CUBE_UV"; - break; - } - } - return envMapTypeDefine; -} -function generateEnvMapModeDefine(parameters) { - let envMapModeDefine = "ENVMAP_MODE_REFLECTION"; - if (parameters.envMap) { - switch (parameters.envMapMode) { - case CubeRefractionMapping: - envMapModeDefine = "ENVMAP_MODE_REFRACTION"; - break; - } - } - return envMapModeDefine; -} -function generateEnvMapBlendingDefine(parameters) { - let envMapBlendingDefine = "ENVMAP_BLENDING_NONE"; - if (parameters.envMap) { - switch (parameters.combine) { - case MultiplyOperation: - envMapBlendingDefine = "ENVMAP_BLENDING_MULTIPLY"; - break; - case MixOperation: - envMapBlendingDefine = "ENVMAP_BLENDING_MIX"; - break; - case AddOperation: - envMapBlendingDefine = "ENVMAP_BLENDING_ADD"; - break; - } - } - return envMapBlendingDefine; -} -function generateCubeUVSize(parameters) { - const imageHeight = parameters.envMapCubeUVHeight; - if (imageHeight === null) return null; - const maxMip = Math.log2(imageHeight) - 2; - const texelHeight = 1 / imageHeight; - const texelWidth = 1 / (3 * Math.max(Math.pow(2, maxMip), 7 * 16)); - return { texelWidth, texelHeight, maxMip }; -} -function WebGLProgram(renderer, cacheKey, parameters, bindingStates) { - const gl = renderer.getContext(); - const defines = parameters.defines; - let vertexShader = parameters.vertexShader; - let fragmentShader = parameters.fragmentShader; - const shadowMapTypeDefine = generateShadowMapTypeDefine(parameters); - const envMapTypeDefine = generateEnvMapTypeDefine(parameters); - const envMapModeDefine = generateEnvMapModeDefine(parameters); - const envMapBlendingDefine = generateEnvMapBlendingDefine(parameters); - const envMapCubeUVSize = generateCubeUVSize(parameters); - const customVertexExtensions = generateVertexExtensions(parameters); - const customDefines = generateDefines(defines); - const program = gl.createProgram(); - let prefixVertex, prefixFragment; - let versionString = parameters.glslVersion ? "#version " + parameters.glslVersion + "\n" : ""; - if (parameters.isRawShaderMaterial) { - prefixVertex = [ - "#define SHADER_TYPE " + parameters.shaderType, - "#define SHADER_NAME " + parameters.shaderName, - customDefines - ].filter(filterEmptyLine).join("\n"); - if (prefixVertex.length > 0) { - prefixVertex += "\n"; - } - prefixFragment = [ - "#define SHADER_TYPE " + parameters.shaderType, - "#define SHADER_NAME " + parameters.shaderName, - customDefines - ].filter(filterEmptyLine).join("\n"); - if (prefixFragment.length > 0) { - prefixFragment += "\n"; - } - } else { - prefixVertex = [ - generatePrecision(parameters), - "#define SHADER_TYPE " + parameters.shaderType, - "#define SHADER_NAME " + parameters.shaderName, - customDefines, - parameters.extensionClipCullDistance ? "#define USE_CLIP_DISTANCE" : "", - parameters.batching ? "#define USE_BATCHING" : "", - parameters.batchingColor ? "#define USE_BATCHING_COLOR" : "", - parameters.instancing ? "#define USE_INSTANCING" : "", - parameters.instancingColor ? "#define USE_INSTANCING_COLOR" : "", - parameters.instancingMorph ? "#define USE_INSTANCING_MORPH" : "", - parameters.useFog && parameters.fog ? "#define USE_FOG" : "", - parameters.useFog && parameters.fogExp2 ? "#define FOG_EXP2" : "", - parameters.map ? "#define USE_MAP" : "", - parameters.envMap ? "#define USE_ENVMAP" : "", - parameters.envMap ? "#define " + envMapModeDefine : "", - parameters.lightMap ? "#define USE_LIGHTMAP" : "", - parameters.aoMap ? "#define USE_AOMAP" : "", - parameters.bumpMap ? "#define USE_BUMPMAP" : "", - parameters.normalMap ? "#define USE_NORMALMAP" : "", - parameters.normalMapObjectSpace ? "#define USE_NORMALMAP_OBJECTSPACE" : "", - parameters.normalMapTangentSpace ? "#define USE_NORMALMAP_TANGENTSPACE" : "", - parameters.displacementMap ? "#define USE_DISPLACEMENTMAP" : "", - parameters.emissiveMap ? "#define USE_EMISSIVEMAP" : "", - parameters.anisotropy ? "#define USE_ANISOTROPY" : "", - parameters.anisotropyMap ? "#define USE_ANISOTROPYMAP" : "", - parameters.clearcoatMap ? "#define USE_CLEARCOATMAP" : "", - parameters.clearcoatRoughnessMap ? "#define USE_CLEARCOAT_ROUGHNESSMAP" : "", - parameters.clearcoatNormalMap ? "#define USE_CLEARCOAT_NORMALMAP" : "", - parameters.iridescenceMap ? "#define USE_IRIDESCENCEMAP" : "", - parameters.iridescenceThicknessMap ? "#define USE_IRIDESCENCE_THICKNESSMAP" : "", - parameters.specularMap ? "#define USE_SPECULARMAP" : "", - parameters.specularColorMap ? "#define USE_SPECULAR_COLORMAP" : "", - parameters.specularIntensityMap ? "#define USE_SPECULAR_INTENSITYMAP" : "", - parameters.roughnessMap ? "#define USE_ROUGHNESSMAP" : "", - parameters.metalnessMap ? "#define USE_METALNESSMAP" : "", - parameters.alphaMap ? "#define USE_ALPHAMAP" : "", - parameters.alphaHash ? "#define USE_ALPHAHASH" : "", - parameters.transmission ? "#define USE_TRANSMISSION" : "", - parameters.transmissionMap ? "#define USE_TRANSMISSIONMAP" : "", - parameters.thicknessMap ? "#define USE_THICKNESSMAP" : "", - parameters.sheenColorMap ? "#define USE_SHEEN_COLORMAP" : "", - parameters.sheenRoughnessMap ? "#define USE_SHEEN_ROUGHNESSMAP" : "", - // - parameters.mapUv ? "#define MAP_UV " + parameters.mapUv : "", - parameters.alphaMapUv ? "#define ALPHAMAP_UV " + parameters.alphaMapUv : "", - parameters.lightMapUv ? "#define LIGHTMAP_UV " + parameters.lightMapUv : "", - parameters.aoMapUv ? "#define AOMAP_UV " + parameters.aoMapUv : "", - parameters.emissiveMapUv ? "#define EMISSIVEMAP_UV " + parameters.emissiveMapUv : "", - parameters.bumpMapUv ? "#define BUMPMAP_UV " + parameters.bumpMapUv : "", - parameters.normalMapUv ? "#define NORMALMAP_UV " + parameters.normalMapUv : "", - parameters.displacementMapUv ? "#define DISPLACEMENTMAP_UV " + parameters.displacementMapUv : "", - parameters.metalnessMapUv ? "#define METALNESSMAP_UV " + parameters.metalnessMapUv : "", - parameters.roughnessMapUv ? "#define ROUGHNESSMAP_UV " + parameters.roughnessMapUv : "", - parameters.anisotropyMapUv ? "#define ANISOTROPYMAP_UV " + parameters.anisotropyMapUv : "", - parameters.clearcoatMapUv ? "#define CLEARCOATMAP_UV " + parameters.clearcoatMapUv : "", - parameters.clearcoatNormalMapUv ? "#define CLEARCOAT_NORMALMAP_UV " + parameters.clearcoatNormalMapUv : "", - parameters.clearcoatRoughnessMapUv ? "#define CLEARCOAT_ROUGHNESSMAP_UV " + parameters.clearcoatRoughnessMapUv : "", - parameters.iridescenceMapUv ? "#define IRIDESCENCEMAP_UV " + parameters.iridescenceMapUv : "", - parameters.iridescenceThicknessMapUv ? "#define IRIDESCENCE_THICKNESSMAP_UV " + parameters.iridescenceThicknessMapUv : "", - parameters.sheenColorMapUv ? "#define SHEEN_COLORMAP_UV " + parameters.sheenColorMapUv : "", - parameters.sheenRoughnessMapUv ? "#define SHEEN_ROUGHNESSMAP_UV " + parameters.sheenRoughnessMapUv : "", - parameters.specularMapUv ? "#define SPECULARMAP_UV " + parameters.specularMapUv : "", - parameters.specularColorMapUv ? "#define SPECULAR_COLORMAP_UV " + parameters.specularColorMapUv : "", - parameters.specularIntensityMapUv ? "#define SPECULAR_INTENSITYMAP_UV " + parameters.specularIntensityMapUv : "", - parameters.transmissionMapUv ? "#define TRANSMISSIONMAP_UV " + parameters.transmissionMapUv : "", - parameters.thicknessMapUv ? "#define THICKNESSMAP_UV " + parameters.thicknessMapUv : "", - // - parameters.vertexTangents && parameters.flatShading === false ? "#define USE_TANGENT" : "", - parameters.vertexColors ? "#define USE_COLOR" : "", - parameters.vertexAlphas ? "#define USE_COLOR_ALPHA" : "", - parameters.vertexUv1s ? "#define USE_UV1" : "", - parameters.vertexUv2s ? "#define USE_UV2" : "", - parameters.vertexUv3s ? "#define USE_UV3" : "", - parameters.pointsUvs ? "#define USE_POINTS_UV" : "", - parameters.flatShading ? "#define FLAT_SHADED" : "", - parameters.skinning ? "#define USE_SKINNING" : "", - parameters.morphTargets ? "#define USE_MORPHTARGETS" : "", - parameters.morphNormals && parameters.flatShading === false ? "#define USE_MORPHNORMALS" : "", - parameters.morphColors ? "#define USE_MORPHCOLORS" : "", - parameters.morphTargetsCount > 0 ? "#define MORPHTARGETS_TEXTURE_STRIDE " + parameters.morphTextureStride : "", - parameters.morphTargetsCount > 0 ? "#define MORPHTARGETS_COUNT " + parameters.morphTargetsCount : "", - parameters.doubleSided ? "#define DOUBLE_SIDED" : "", - parameters.flipSided ? "#define FLIP_SIDED" : "", - parameters.shadowMapEnabled ? "#define USE_SHADOWMAP" : "", - parameters.shadowMapEnabled ? "#define " + shadowMapTypeDefine : "", - parameters.sizeAttenuation ? "#define USE_SIZEATTENUATION" : "", - parameters.numLightProbes > 0 ? "#define USE_LIGHT_PROBES" : "", - parameters.logarithmicDepthBuffer ? "#define USE_LOGDEPTHBUF" : "", - "uniform mat4 modelMatrix;", - "uniform mat4 modelViewMatrix;", - "uniform mat4 projectionMatrix;", - "uniform mat4 viewMatrix;", - "uniform mat3 normalMatrix;", - "uniform vec3 cameraPosition;", - "uniform bool isOrthographic;", - "#ifdef USE_INSTANCING", - " attribute mat4 instanceMatrix;", - "#endif", - "#ifdef USE_INSTANCING_COLOR", - " attribute vec3 instanceColor;", - "#endif", - "#ifdef USE_INSTANCING_MORPH", - " uniform sampler2D morphTexture;", - "#endif", - "attribute vec3 position;", - "attribute vec3 normal;", - "attribute vec2 uv;", - "#ifdef USE_UV1", - " attribute vec2 uv1;", - "#endif", - "#ifdef USE_UV2", - " attribute vec2 uv2;", - "#endif", - "#ifdef USE_UV3", - " attribute vec2 uv3;", - "#endif", - "#ifdef USE_TANGENT", - " attribute vec4 tangent;", - "#endif", - "#if defined( USE_COLOR_ALPHA )", - " attribute vec4 color;", - "#elif defined( USE_COLOR )", - " attribute vec3 color;", - "#endif", - "#ifdef USE_SKINNING", - " attribute vec4 skinIndex;", - " attribute vec4 skinWeight;", - "#endif", - "\n" - ].filter(filterEmptyLine).join("\n"); - prefixFragment = [ - generatePrecision(parameters), - "#define SHADER_TYPE " + parameters.shaderType, - "#define SHADER_NAME " + parameters.shaderName, - customDefines, - parameters.useFog && parameters.fog ? "#define USE_FOG" : "", - parameters.useFog && parameters.fogExp2 ? "#define FOG_EXP2" : "", - parameters.alphaToCoverage ? "#define ALPHA_TO_COVERAGE" : "", - parameters.map ? "#define USE_MAP" : "", - parameters.matcap ? "#define USE_MATCAP" : "", - parameters.envMap ? "#define USE_ENVMAP" : "", - parameters.envMap ? "#define " + envMapTypeDefine : "", - parameters.envMap ? "#define " + envMapModeDefine : "", - parameters.envMap ? "#define " + envMapBlendingDefine : "", - envMapCubeUVSize ? "#define CUBEUV_TEXEL_WIDTH " + envMapCubeUVSize.texelWidth : "", - envMapCubeUVSize ? "#define CUBEUV_TEXEL_HEIGHT " + envMapCubeUVSize.texelHeight : "", - envMapCubeUVSize ? "#define CUBEUV_MAX_MIP " + envMapCubeUVSize.maxMip + ".0" : "", - parameters.lightMap ? "#define USE_LIGHTMAP" : "", - parameters.aoMap ? "#define USE_AOMAP" : "", - parameters.bumpMap ? "#define USE_BUMPMAP" : "", - parameters.normalMap ? "#define USE_NORMALMAP" : "", - parameters.normalMapObjectSpace ? "#define USE_NORMALMAP_OBJECTSPACE" : "", - parameters.normalMapTangentSpace ? "#define USE_NORMALMAP_TANGENTSPACE" : "", - parameters.emissiveMap ? "#define USE_EMISSIVEMAP" : "", - parameters.anisotropy ? "#define USE_ANISOTROPY" : "", - parameters.anisotropyMap ? "#define USE_ANISOTROPYMAP" : "", - parameters.clearcoat ? "#define USE_CLEARCOAT" : "", - parameters.clearcoatMap ? "#define USE_CLEARCOATMAP" : "", - parameters.clearcoatRoughnessMap ? "#define USE_CLEARCOAT_ROUGHNESSMAP" : "", - parameters.clearcoatNormalMap ? "#define USE_CLEARCOAT_NORMALMAP" : "", - parameters.dispersion ? "#define USE_DISPERSION" : "", - parameters.iridescence ? "#define USE_IRIDESCENCE" : "", - parameters.iridescenceMap ? "#define USE_IRIDESCENCEMAP" : "", - parameters.iridescenceThicknessMap ? "#define USE_IRIDESCENCE_THICKNESSMAP" : "", - parameters.specularMap ? "#define USE_SPECULARMAP" : "", - parameters.specularColorMap ? "#define USE_SPECULAR_COLORMAP" : "", - parameters.specularIntensityMap ? "#define USE_SPECULAR_INTENSITYMAP" : "", - parameters.roughnessMap ? "#define USE_ROUGHNESSMAP" : "", - parameters.metalnessMap ? "#define USE_METALNESSMAP" : "", - parameters.alphaMap ? "#define USE_ALPHAMAP" : "", - parameters.alphaTest ? "#define USE_ALPHATEST" : "", - parameters.alphaHash ? "#define USE_ALPHAHASH" : "", - parameters.sheen ? "#define USE_SHEEN" : "", - parameters.sheenColorMap ? "#define USE_SHEEN_COLORMAP" : "", - parameters.sheenRoughnessMap ? "#define USE_SHEEN_ROUGHNESSMAP" : "", - parameters.transmission ? "#define USE_TRANSMISSION" : "", - parameters.transmissionMap ? "#define USE_TRANSMISSIONMAP" : "", - parameters.thicknessMap ? "#define USE_THICKNESSMAP" : "", - parameters.vertexTangents && parameters.flatShading === false ? "#define USE_TANGENT" : "", - parameters.vertexColors || parameters.instancingColor || parameters.batchingColor ? "#define USE_COLOR" : "", - parameters.vertexAlphas ? "#define USE_COLOR_ALPHA" : "", - parameters.vertexUv1s ? "#define USE_UV1" : "", - parameters.vertexUv2s ? "#define USE_UV2" : "", - parameters.vertexUv3s ? "#define USE_UV3" : "", - parameters.pointsUvs ? "#define USE_POINTS_UV" : "", - parameters.gradientMap ? "#define USE_GRADIENTMAP" : "", - parameters.flatShading ? "#define FLAT_SHADED" : "", - parameters.doubleSided ? "#define DOUBLE_SIDED" : "", - parameters.flipSided ? "#define FLIP_SIDED" : "", - parameters.shadowMapEnabled ? "#define USE_SHADOWMAP" : "", - parameters.shadowMapEnabled ? "#define " + shadowMapTypeDefine : "", - parameters.premultipliedAlpha ? "#define PREMULTIPLIED_ALPHA" : "", - parameters.numLightProbes > 0 ? "#define USE_LIGHT_PROBES" : "", - parameters.decodeVideoTexture ? "#define DECODE_VIDEO_TEXTURE" : "", - parameters.logarithmicDepthBuffer ? "#define USE_LOGDEPTHBUF" : "", - "uniform mat4 viewMatrix;", - "uniform vec3 cameraPosition;", - "uniform bool isOrthographic;", - parameters.toneMapping !== NoToneMapping ? "#define TONE_MAPPING" : "", - parameters.toneMapping !== NoToneMapping ? ShaderChunk["tonemapping_pars_fragment"] : "", - // this code is required here because it is used by the toneMapping() function defined below - parameters.toneMapping !== NoToneMapping ? getToneMappingFunction("toneMapping", parameters.toneMapping) : "", - parameters.dithering ? "#define DITHERING" : "", - parameters.opaque ? "#define OPAQUE" : "", - ShaderChunk["colorspace_pars_fragment"], - // this code is required here because it is used by the various encoding/decoding function defined below - getTexelEncodingFunction("linearToOutputTexel", parameters.outputColorSpace), - getLuminanceFunction(), - parameters.useDepthPacking ? "#define DEPTH_PACKING " + parameters.depthPacking : "", - "\n" - ].filter(filterEmptyLine).join("\n"); - } - vertexShader = resolveIncludes(vertexShader); - vertexShader = replaceLightNums(vertexShader, parameters); - vertexShader = replaceClippingPlaneNums(vertexShader, parameters); - fragmentShader = resolveIncludes(fragmentShader); - fragmentShader = replaceLightNums(fragmentShader, parameters); - fragmentShader = replaceClippingPlaneNums(fragmentShader, parameters); - vertexShader = unrollLoops(vertexShader); - fragmentShader = unrollLoops(fragmentShader); - if (parameters.isRawShaderMaterial !== true) { - versionString = "#version 300 es\n"; - prefixVertex = [ - customVertexExtensions, - "#define attribute in", - "#define varying out", - "#define texture2D texture" - ].join("\n") + "\n" + prefixVertex; - prefixFragment = [ - "#define varying in", - parameters.glslVersion === GLSL3 ? "" : "layout(location = 0) out highp vec4 pc_fragColor;", - parameters.glslVersion === GLSL3 ? "" : "#define gl_FragColor pc_fragColor", - "#define gl_FragDepthEXT gl_FragDepth", - "#define texture2D texture", - "#define textureCube texture", - "#define texture2DProj textureProj", - "#define texture2DLodEXT textureLod", - "#define texture2DProjLodEXT textureProjLod", - "#define textureCubeLodEXT textureLod", - "#define texture2DGradEXT textureGrad", - "#define texture2DProjGradEXT textureProjGrad", - "#define textureCubeGradEXT textureGrad" - ].join("\n") + "\n" + prefixFragment; - } - const vertexGlsl = versionString + prefixVertex + vertexShader; - const fragmentGlsl = versionString + prefixFragment + fragmentShader; - const glVertexShader = WebGLShader(gl, gl.VERTEX_SHADER, vertexGlsl); - const glFragmentShader = WebGLShader(gl, gl.FRAGMENT_SHADER, fragmentGlsl); - gl.attachShader(program, glVertexShader); - gl.attachShader(program, glFragmentShader); - if (parameters.index0AttributeName !== void 0) { - gl.bindAttribLocation(program, 0, parameters.index0AttributeName); - } else if (parameters.morphTargets === true) { - gl.bindAttribLocation(program, 0, "position"); - } - gl.linkProgram(program); - function onFirstUse(self2) { - if (renderer.debug.checkShaderErrors) { - const programLog = gl.getProgramInfoLog(program).trim(); - const vertexLog = gl.getShaderInfoLog(glVertexShader).trim(); - const fragmentLog = gl.getShaderInfoLog(glFragmentShader).trim(); - let runnable = true; - let haveDiagnostics = true; - if (gl.getProgramParameter(program, gl.LINK_STATUS) === false) { - runnable = false; - if (typeof renderer.debug.onShaderError === "function") { - renderer.debug.onShaderError(gl, program, glVertexShader, glFragmentShader); - } else { - const vertexErrors = getShaderErrors(gl, glVertexShader, "vertex"); - const fragmentErrors = getShaderErrors(gl, glFragmentShader, "fragment"); - console.error( - "THREE.WebGLProgram: Shader Error " + gl.getError() + " - VALIDATE_STATUS " + gl.getProgramParameter(program, gl.VALIDATE_STATUS) + "\n\nMaterial Name: " + self2.name + "\nMaterial Type: " + self2.type + "\n\nProgram Info Log: " + programLog + "\n" + vertexErrors + "\n" + fragmentErrors - ); - } - } else if (programLog !== "") { - console.warn("THREE.WebGLProgram: Program Info Log:", programLog); - } else if (vertexLog === "" || fragmentLog === "") { - haveDiagnostics = false; - } - if (haveDiagnostics) { - self2.diagnostics = { - runnable, - programLog, - vertexShader: { - log: vertexLog, - prefix: prefixVertex - }, - fragmentShader: { - log: fragmentLog, - prefix: prefixFragment - } - }; - } - } - gl.deleteShader(glVertexShader); - gl.deleteShader(glFragmentShader); - cachedUniforms = new WebGLUniforms(gl, program); - cachedAttributes = fetchAttributeLocations(gl, program); - } - let cachedUniforms; - this.getUniforms = function() { - if (cachedUniforms === void 0) { - onFirstUse(this); - } - return cachedUniforms; - }; - let cachedAttributes; - this.getAttributes = function() { - if (cachedAttributes === void 0) { - onFirstUse(this); - } - return cachedAttributes; - }; - let programReady = parameters.rendererExtensionParallelShaderCompile === false; - this.isReady = function() { - if (programReady === false) { - programReady = gl.getProgramParameter(program, COMPLETION_STATUS_KHR); - } - return programReady; - }; - this.destroy = function() { - bindingStates.releaseStatesOfProgram(this); - gl.deleteProgram(program); - this.program = void 0; - }; - this.type = parameters.shaderType; - this.name = parameters.shaderName; - this.id = programIdCount++; - this.cacheKey = cacheKey; - this.usedTimes = 1; - this.program = program; - this.vertexShader = glVertexShader; - this.fragmentShader = glFragmentShader; - return this; -} -var _id$1 = 0; -var WebGLShaderCache = class { - constructor() { - this.shaderCache = /* @__PURE__ */ new Map(); - this.materialCache = /* @__PURE__ */ new Map(); - } - update(material) { - const vertexShader = material.vertexShader; - const fragmentShader = material.fragmentShader; - const vertexShaderStage = this._getShaderStage(vertexShader); - const fragmentShaderStage = this._getShaderStage(fragmentShader); - const materialShaders = this._getShaderCacheForMaterial(material); - if (materialShaders.has(vertexShaderStage) === false) { - materialShaders.add(vertexShaderStage); - vertexShaderStage.usedTimes++; - } - if (materialShaders.has(fragmentShaderStage) === false) { - materialShaders.add(fragmentShaderStage); - fragmentShaderStage.usedTimes++; - } - return this; - } - remove(material) { - const materialShaders = this.materialCache.get(material); - for (const shaderStage of materialShaders) { - shaderStage.usedTimes--; - if (shaderStage.usedTimes === 0) this.shaderCache.delete(shaderStage.code); - } - this.materialCache.delete(material); - return this; - } - getVertexShaderID(material) { - return this._getShaderStage(material.vertexShader).id; - } - getFragmentShaderID(material) { - return this._getShaderStage(material.fragmentShader).id; - } - dispose() { - this.shaderCache.clear(); - this.materialCache.clear(); - } - _getShaderCacheForMaterial(material) { - const cache = this.materialCache; - let set = cache.get(material); - if (set === void 0) { - set = /* @__PURE__ */ new Set(); - cache.set(material, set); - } - return set; - } - _getShaderStage(code) { - const cache = this.shaderCache; - let stage = cache.get(code); - if (stage === void 0) { - stage = new WebGLShaderStage(code); - cache.set(code, stage); - } - return stage; - } -}; -var WebGLShaderStage = class { - constructor(code) { - this.id = _id$1++; - this.code = code; - this.usedTimes = 0; - } -}; -function WebGLPrograms(renderer, cubemaps, cubeuvmaps, extensions, capabilities, bindingStates, clipping) { - const _programLayers = new Layers(); - const _customShaders = new WebGLShaderCache(); - const _activeChannels = /* @__PURE__ */ new Set(); - const programs = []; - const logarithmicDepthBuffer = capabilities.logarithmicDepthBuffer; - const SUPPORTS_VERTEX_TEXTURES = capabilities.vertexTextures; - let precision = capabilities.precision; - const shaderIDs = { - MeshDepthMaterial: "depth", - MeshDistanceMaterial: "distanceRGBA", - MeshNormalMaterial: "normal", - MeshBasicMaterial: "basic", - MeshLambertMaterial: "lambert", - MeshPhongMaterial: "phong", - MeshToonMaterial: "toon", - MeshStandardMaterial: "physical", - MeshPhysicalMaterial: "physical", - MeshMatcapMaterial: "matcap", - LineBasicMaterial: "basic", - LineDashedMaterial: "dashed", - PointsMaterial: "points", - ShadowMaterial: "shadow", - SpriteMaterial: "sprite" - }; - function getChannel(value) { - _activeChannels.add(value); - if (value === 0) return "uv"; - return `uv${value}`; - } - function getParameters(material, lights, shadows, scene, object) { - const fog = scene.fog; - const geometry = object.geometry; - const environment = material.isMeshStandardMaterial ? scene.environment : null; - const envMap = (material.isMeshStandardMaterial ? cubeuvmaps : cubemaps).get(material.envMap || environment); - const envMapCubeUVHeight = !!envMap && envMap.mapping === CubeUVReflectionMapping ? envMap.image.height : null; - const shaderID = shaderIDs[material.type]; - if (material.precision !== null) { - precision = capabilities.getMaxPrecision(material.precision); - if (precision !== material.precision) { - console.warn("THREE.WebGLProgram.getParameters:", material.precision, "not supported, using", precision, "instead."); - } - } - const morphAttribute = geometry.morphAttributes.position || geometry.morphAttributes.normal || geometry.morphAttributes.color; - const morphTargetsCount = morphAttribute !== void 0 ? morphAttribute.length : 0; - let morphTextureStride = 0; - if (geometry.morphAttributes.position !== void 0) morphTextureStride = 1; - if (geometry.morphAttributes.normal !== void 0) morphTextureStride = 2; - if (geometry.morphAttributes.color !== void 0) morphTextureStride = 3; - let vertexShader, fragmentShader; - let customVertexShaderID, customFragmentShaderID; - if (shaderID) { - const shader = ShaderLib[shaderID]; - vertexShader = shader.vertexShader; - fragmentShader = shader.fragmentShader; - } else { - vertexShader = material.vertexShader; - fragmentShader = material.fragmentShader; - _customShaders.update(material); - customVertexShaderID = _customShaders.getVertexShaderID(material); - customFragmentShaderID = _customShaders.getFragmentShaderID(material); - } - const currentRenderTarget = renderer.getRenderTarget(); - const IS_INSTANCEDMESH = object.isInstancedMesh === true; - const IS_BATCHEDMESH = object.isBatchedMesh === true; - const HAS_MAP = !!material.map; - const HAS_MATCAP = !!material.matcap; - const HAS_ENVMAP = !!envMap; - const HAS_AOMAP = !!material.aoMap; - const HAS_LIGHTMAP = !!material.lightMap; - const HAS_BUMPMAP = !!material.bumpMap; - const HAS_NORMALMAP = !!material.normalMap; - const HAS_DISPLACEMENTMAP = !!material.displacementMap; - const HAS_EMISSIVEMAP = !!material.emissiveMap; - const HAS_METALNESSMAP = !!material.metalnessMap; - const HAS_ROUGHNESSMAP = !!material.roughnessMap; - const HAS_ANISOTROPY = material.anisotropy > 0; - const HAS_CLEARCOAT = material.clearcoat > 0; - const HAS_DISPERSION = material.dispersion > 0; - const HAS_IRIDESCENCE = material.iridescence > 0; - const HAS_SHEEN = material.sheen > 0; - const HAS_TRANSMISSION = material.transmission > 0; - const HAS_ANISOTROPYMAP = HAS_ANISOTROPY && !!material.anisotropyMap; - const HAS_CLEARCOATMAP = HAS_CLEARCOAT && !!material.clearcoatMap; - const HAS_CLEARCOAT_NORMALMAP = HAS_CLEARCOAT && !!material.clearcoatNormalMap; - const HAS_CLEARCOAT_ROUGHNESSMAP = HAS_CLEARCOAT && !!material.clearcoatRoughnessMap; - const HAS_IRIDESCENCEMAP = HAS_IRIDESCENCE && !!material.iridescenceMap; - const HAS_IRIDESCENCE_THICKNESSMAP = HAS_IRIDESCENCE && !!material.iridescenceThicknessMap; - const HAS_SHEEN_COLORMAP = HAS_SHEEN && !!material.sheenColorMap; - const HAS_SHEEN_ROUGHNESSMAP = HAS_SHEEN && !!material.sheenRoughnessMap; - const HAS_SPECULARMAP = !!material.specularMap; - const HAS_SPECULAR_COLORMAP = !!material.specularColorMap; - const HAS_SPECULAR_INTENSITYMAP = !!material.specularIntensityMap; - const HAS_TRANSMISSIONMAP = HAS_TRANSMISSION && !!material.transmissionMap; - const HAS_THICKNESSMAP = HAS_TRANSMISSION && !!material.thicknessMap; - const HAS_GRADIENTMAP = !!material.gradientMap; - const HAS_ALPHAMAP = !!material.alphaMap; - const HAS_ALPHATEST = material.alphaTest > 0; - const HAS_ALPHAHASH = !!material.alphaHash; - const HAS_EXTENSIONS = !!material.extensions; - let toneMapping = NoToneMapping; - if (material.toneMapped) { - if (currentRenderTarget === null || currentRenderTarget.isXRRenderTarget === true) { - toneMapping = renderer.toneMapping; - } - } - const parameters = { - shaderID, - shaderType: material.type, - shaderName: material.name, - vertexShader, - fragmentShader, - defines: material.defines, - customVertexShaderID, - customFragmentShaderID, - isRawShaderMaterial: material.isRawShaderMaterial === true, - glslVersion: material.glslVersion, - precision, - batching: IS_BATCHEDMESH, - batchingColor: IS_BATCHEDMESH && object._colorsTexture !== null, - instancing: IS_INSTANCEDMESH, - instancingColor: IS_INSTANCEDMESH && object.instanceColor !== null, - instancingMorph: IS_INSTANCEDMESH && object.morphTexture !== null, - supportsVertexTextures: SUPPORTS_VERTEX_TEXTURES, - outputColorSpace: currentRenderTarget === null ? renderer.outputColorSpace : currentRenderTarget.isXRRenderTarget === true ? currentRenderTarget.texture.colorSpace : LinearSRGBColorSpace, - alphaToCoverage: !!material.alphaToCoverage, - map: HAS_MAP, - matcap: HAS_MATCAP, - envMap: HAS_ENVMAP, - envMapMode: HAS_ENVMAP && envMap.mapping, - envMapCubeUVHeight, - aoMap: HAS_AOMAP, - lightMap: HAS_LIGHTMAP, - bumpMap: HAS_BUMPMAP, - normalMap: HAS_NORMALMAP, - displacementMap: SUPPORTS_VERTEX_TEXTURES && HAS_DISPLACEMENTMAP, - emissiveMap: HAS_EMISSIVEMAP, - normalMapObjectSpace: HAS_NORMALMAP && material.normalMapType === ObjectSpaceNormalMap, - normalMapTangentSpace: HAS_NORMALMAP && material.normalMapType === TangentSpaceNormalMap, - metalnessMap: HAS_METALNESSMAP, - roughnessMap: HAS_ROUGHNESSMAP, - anisotropy: HAS_ANISOTROPY, - anisotropyMap: HAS_ANISOTROPYMAP, - clearcoat: HAS_CLEARCOAT, - clearcoatMap: HAS_CLEARCOATMAP, - clearcoatNormalMap: HAS_CLEARCOAT_NORMALMAP, - clearcoatRoughnessMap: HAS_CLEARCOAT_ROUGHNESSMAP, - dispersion: HAS_DISPERSION, - iridescence: HAS_IRIDESCENCE, - iridescenceMap: HAS_IRIDESCENCEMAP, - iridescenceThicknessMap: HAS_IRIDESCENCE_THICKNESSMAP, - sheen: HAS_SHEEN, - sheenColorMap: HAS_SHEEN_COLORMAP, - sheenRoughnessMap: HAS_SHEEN_ROUGHNESSMAP, - specularMap: HAS_SPECULARMAP, - specularColorMap: HAS_SPECULAR_COLORMAP, - specularIntensityMap: HAS_SPECULAR_INTENSITYMAP, - transmission: HAS_TRANSMISSION, - transmissionMap: HAS_TRANSMISSIONMAP, - thicknessMap: HAS_THICKNESSMAP, - gradientMap: HAS_GRADIENTMAP, - opaque: material.transparent === false && material.blending === NormalBlending && material.alphaToCoverage === false, - alphaMap: HAS_ALPHAMAP, - alphaTest: HAS_ALPHATEST, - alphaHash: HAS_ALPHAHASH, - combine: material.combine, - // - mapUv: HAS_MAP && getChannel(material.map.channel), - aoMapUv: HAS_AOMAP && getChannel(material.aoMap.channel), - lightMapUv: HAS_LIGHTMAP && getChannel(material.lightMap.channel), - bumpMapUv: HAS_BUMPMAP && getChannel(material.bumpMap.channel), - normalMapUv: HAS_NORMALMAP && getChannel(material.normalMap.channel), - displacementMapUv: HAS_DISPLACEMENTMAP && getChannel(material.displacementMap.channel), - emissiveMapUv: HAS_EMISSIVEMAP && getChannel(material.emissiveMap.channel), - metalnessMapUv: HAS_METALNESSMAP && getChannel(material.metalnessMap.channel), - roughnessMapUv: HAS_ROUGHNESSMAP && getChannel(material.roughnessMap.channel), - anisotropyMapUv: HAS_ANISOTROPYMAP && getChannel(material.anisotropyMap.channel), - clearcoatMapUv: HAS_CLEARCOATMAP && getChannel(material.clearcoatMap.channel), - clearcoatNormalMapUv: HAS_CLEARCOAT_NORMALMAP && getChannel(material.clearcoatNormalMap.channel), - clearcoatRoughnessMapUv: HAS_CLEARCOAT_ROUGHNESSMAP && getChannel(material.clearcoatRoughnessMap.channel), - iridescenceMapUv: HAS_IRIDESCENCEMAP && getChannel(material.iridescenceMap.channel), - iridescenceThicknessMapUv: HAS_IRIDESCENCE_THICKNESSMAP && getChannel(material.iridescenceThicknessMap.channel), - sheenColorMapUv: HAS_SHEEN_COLORMAP && getChannel(material.sheenColorMap.channel), - sheenRoughnessMapUv: HAS_SHEEN_ROUGHNESSMAP && getChannel(material.sheenRoughnessMap.channel), - specularMapUv: HAS_SPECULARMAP && getChannel(material.specularMap.channel), - specularColorMapUv: HAS_SPECULAR_COLORMAP && getChannel(material.specularColorMap.channel), - specularIntensityMapUv: HAS_SPECULAR_INTENSITYMAP && getChannel(material.specularIntensityMap.channel), - transmissionMapUv: HAS_TRANSMISSIONMAP && getChannel(material.transmissionMap.channel), - thicknessMapUv: HAS_THICKNESSMAP && getChannel(material.thicknessMap.channel), - alphaMapUv: HAS_ALPHAMAP && getChannel(material.alphaMap.channel), - // - vertexTangents: !!geometry.attributes.tangent && (HAS_NORMALMAP || HAS_ANISOTROPY), - vertexColors: material.vertexColors, - vertexAlphas: material.vertexColors === true && !!geometry.attributes.color && geometry.attributes.color.itemSize === 4, - pointsUvs: object.isPoints === true && !!geometry.attributes.uv && (HAS_MAP || HAS_ALPHAMAP), - fog: !!fog, - useFog: material.fog === true, - fogExp2: !!fog && fog.isFogExp2, - flatShading: material.flatShading === true, - sizeAttenuation: material.sizeAttenuation === true, - logarithmicDepthBuffer, - skinning: object.isSkinnedMesh === true, - morphTargets: geometry.morphAttributes.position !== void 0, - morphNormals: geometry.morphAttributes.normal !== void 0, - morphColors: geometry.morphAttributes.color !== void 0, - morphTargetsCount, - morphTextureStride, - numDirLights: lights.directional.length, - numPointLights: lights.point.length, - numSpotLights: lights.spot.length, - numSpotLightMaps: lights.spotLightMap.length, - numRectAreaLights: lights.rectArea.length, - numHemiLights: lights.hemi.length, - numDirLightShadows: lights.directionalShadowMap.length, - numPointLightShadows: lights.pointShadowMap.length, - numSpotLightShadows: lights.spotShadowMap.length, - numSpotLightShadowsWithMaps: lights.numSpotLightShadowsWithMaps, - numLightProbes: lights.numLightProbes, - numClippingPlanes: clipping.numPlanes, - numClipIntersection: clipping.numIntersection, - dithering: material.dithering, - shadowMapEnabled: renderer.shadowMap.enabled && shadows.length > 0, - shadowMapType: renderer.shadowMap.type, - toneMapping, - decodeVideoTexture: HAS_MAP && material.map.isVideoTexture === true && ColorManagement.getTransfer(material.map.colorSpace) === SRGBTransfer, - premultipliedAlpha: material.premultipliedAlpha, - doubleSided: material.side === DoubleSide, - flipSided: material.side === BackSide, - useDepthPacking: material.depthPacking >= 0, - depthPacking: material.depthPacking || 0, - index0AttributeName: material.index0AttributeName, - extensionClipCullDistance: HAS_EXTENSIONS && material.extensions.clipCullDistance === true && extensions.has("WEBGL_clip_cull_distance"), - extensionMultiDraw: (HAS_EXTENSIONS && material.extensions.multiDraw === true || IS_BATCHEDMESH) && extensions.has("WEBGL_multi_draw"), - rendererExtensionParallelShaderCompile: extensions.has("KHR_parallel_shader_compile"), - customProgramCacheKey: material.customProgramCacheKey() - }; - parameters.vertexUv1s = _activeChannels.has(1); - parameters.vertexUv2s = _activeChannels.has(2); - parameters.vertexUv3s = _activeChannels.has(3); - _activeChannels.clear(); - return parameters; - } - function getProgramCacheKey(parameters) { - const array = []; - if (parameters.shaderID) { - array.push(parameters.shaderID); - } else { - array.push(parameters.customVertexShaderID); - array.push(parameters.customFragmentShaderID); - } - if (parameters.defines !== void 0) { - for (const name in parameters.defines) { - array.push(name); - array.push(parameters.defines[name]); - } - } - if (parameters.isRawShaderMaterial === false) { - getProgramCacheKeyParameters(array, parameters); - getProgramCacheKeyBooleans(array, parameters); - array.push(renderer.outputColorSpace); - } - array.push(parameters.customProgramCacheKey); - return array.join(); - } - function getProgramCacheKeyParameters(array, parameters) { - array.push(parameters.precision); - array.push(parameters.outputColorSpace); - array.push(parameters.envMapMode); - array.push(parameters.envMapCubeUVHeight); - array.push(parameters.mapUv); - array.push(parameters.alphaMapUv); - array.push(parameters.lightMapUv); - array.push(parameters.aoMapUv); - array.push(parameters.bumpMapUv); - array.push(parameters.normalMapUv); - array.push(parameters.displacementMapUv); - array.push(parameters.emissiveMapUv); - array.push(parameters.metalnessMapUv); - array.push(parameters.roughnessMapUv); - array.push(parameters.anisotropyMapUv); - array.push(parameters.clearcoatMapUv); - array.push(parameters.clearcoatNormalMapUv); - array.push(parameters.clearcoatRoughnessMapUv); - array.push(parameters.iridescenceMapUv); - array.push(parameters.iridescenceThicknessMapUv); - array.push(parameters.sheenColorMapUv); - array.push(parameters.sheenRoughnessMapUv); - array.push(parameters.specularMapUv); - array.push(parameters.specularColorMapUv); - array.push(parameters.specularIntensityMapUv); - array.push(parameters.transmissionMapUv); - array.push(parameters.thicknessMapUv); - array.push(parameters.combine); - array.push(parameters.fogExp2); - array.push(parameters.sizeAttenuation); - array.push(parameters.morphTargetsCount); - array.push(parameters.morphAttributeCount); - array.push(parameters.numDirLights); - array.push(parameters.numPointLights); - array.push(parameters.numSpotLights); - array.push(parameters.numSpotLightMaps); - array.push(parameters.numHemiLights); - array.push(parameters.numRectAreaLights); - array.push(parameters.numDirLightShadows); - array.push(parameters.numPointLightShadows); - array.push(parameters.numSpotLightShadows); - array.push(parameters.numSpotLightShadowsWithMaps); - array.push(parameters.numLightProbes); - array.push(parameters.shadowMapType); - array.push(parameters.toneMapping); - array.push(parameters.numClippingPlanes); - array.push(parameters.numClipIntersection); - array.push(parameters.depthPacking); - } - function getProgramCacheKeyBooleans(array, parameters) { - _programLayers.disableAll(); - if (parameters.supportsVertexTextures) - _programLayers.enable(0); - if (parameters.instancing) - _programLayers.enable(1); - if (parameters.instancingColor) - _programLayers.enable(2); - if (parameters.instancingMorph) - _programLayers.enable(3); - if (parameters.matcap) - _programLayers.enable(4); - if (parameters.envMap) - _programLayers.enable(5); - if (parameters.normalMapObjectSpace) - _programLayers.enable(6); - if (parameters.normalMapTangentSpace) - _programLayers.enable(7); - if (parameters.clearcoat) - _programLayers.enable(8); - if (parameters.iridescence) - _programLayers.enable(9); - if (parameters.alphaTest) - _programLayers.enable(10); - if (parameters.vertexColors) - _programLayers.enable(11); - if (parameters.vertexAlphas) - _programLayers.enable(12); - if (parameters.vertexUv1s) - _programLayers.enable(13); - if (parameters.vertexUv2s) - _programLayers.enable(14); - if (parameters.vertexUv3s) - _programLayers.enable(15); - if (parameters.vertexTangents) - _programLayers.enable(16); - if (parameters.anisotropy) - _programLayers.enable(17); - if (parameters.alphaHash) - _programLayers.enable(18); - if (parameters.batching) - _programLayers.enable(19); - if (parameters.dispersion) - _programLayers.enable(20); - if (parameters.batchingColor) - _programLayers.enable(21); - array.push(_programLayers.mask); - _programLayers.disableAll(); - if (parameters.fog) - _programLayers.enable(0); - if (parameters.useFog) - _programLayers.enable(1); - if (parameters.flatShading) - _programLayers.enable(2); - if (parameters.logarithmicDepthBuffer) - _programLayers.enable(3); - if (parameters.skinning) - _programLayers.enable(4); - if (parameters.morphTargets) - _programLayers.enable(5); - if (parameters.morphNormals) - _programLayers.enable(6); - if (parameters.morphColors) - _programLayers.enable(7); - if (parameters.premultipliedAlpha) - _programLayers.enable(8); - if (parameters.shadowMapEnabled) - _programLayers.enable(9); - if (parameters.doubleSided) - _programLayers.enable(10); - if (parameters.flipSided) - _programLayers.enable(11); - if (parameters.useDepthPacking) - _programLayers.enable(12); - if (parameters.dithering) - _programLayers.enable(13); - if (parameters.transmission) - _programLayers.enable(14); - if (parameters.sheen) - _programLayers.enable(15); - if (parameters.opaque) - _programLayers.enable(16); - if (parameters.pointsUvs) - _programLayers.enable(17); - if (parameters.decodeVideoTexture) - _programLayers.enable(18); - if (parameters.alphaToCoverage) - _programLayers.enable(19); - array.push(_programLayers.mask); - } - function getUniforms(material) { - const shaderID = shaderIDs[material.type]; - let uniforms; - if (shaderID) { - const shader = ShaderLib[shaderID]; - uniforms = UniformsUtils.clone(shader.uniforms); - } else { - uniforms = material.uniforms; - } - return uniforms; - } - function acquireProgram(parameters, cacheKey) { - let program; - for (let p = 0, pl = programs.length; p < pl; p++) { - const preexistingProgram = programs[p]; - if (preexistingProgram.cacheKey === cacheKey) { - program = preexistingProgram; - ++program.usedTimes; - break; - } - } - if (program === void 0) { - program = new WebGLProgram(renderer, cacheKey, parameters, bindingStates); - programs.push(program); - } - return program; - } - function releaseProgram(program) { - if (--program.usedTimes === 0) { - const i = programs.indexOf(program); - programs[i] = programs[programs.length - 1]; - programs.pop(); - program.destroy(); - } - } - function releaseShaderCache(material) { - _customShaders.remove(material); - } - function dispose() { - _customShaders.dispose(); - } - return { - getParameters, - getProgramCacheKey, - getUniforms, - acquireProgram, - releaseProgram, - releaseShaderCache, - // Exposed for resource monitoring & error feedback via renderer.info: - programs, - dispose - }; -} -function WebGLProperties() { - let properties = /* @__PURE__ */ new WeakMap(); - function get(object) { - let map = properties.get(object); - if (map === void 0) { - map = {}; - properties.set(object, map); - } - return map; - } - function remove(object) { - properties.delete(object); - } - function update(object, key, value) { - properties.get(object)[key] = value; - } - function dispose() { - properties = /* @__PURE__ */ new WeakMap(); - } - return { - get, - remove, - update, - dispose - }; -} -function painterSortStable(a, b) { - if (a.groupOrder !== b.groupOrder) { - return a.groupOrder - b.groupOrder; - } else if (a.renderOrder !== b.renderOrder) { - return a.renderOrder - b.renderOrder; - } else if (a.material.id !== b.material.id) { - return a.material.id - b.material.id; - } else if (a.z !== b.z) { - return a.z - b.z; - } else { - return a.id - b.id; - } -} -function reversePainterSortStable(a, b) { - if (a.groupOrder !== b.groupOrder) { - return a.groupOrder - b.groupOrder; - } else if (a.renderOrder !== b.renderOrder) { - return a.renderOrder - b.renderOrder; - } else if (a.z !== b.z) { - return b.z - a.z; - } else { - return a.id - b.id; - } -} -function WebGLRenderList() { - const renderItems = []; - let renderItemsIndex = 0; - const opaque = []; - const transmissive = []; - const transparent = []; - function init() { - renderItemsIndex = 0; - opaque.length = 0; - transmissive.length = 0; - transparent.length = 0; - } - function getNextRenderItem(object, geometry, material, groupOrder, z, group) { - let renderItem = renderItems[renderItemsIndex]; - if (renderItem === void 0) { - renderItem = { - id: object.id, - object, - geometry, - material, - groupOrder, - renderOrder: object.renderOrder, - z, - group - }; - renderItems[renderItemsIndex] = renderItem; - } else { - renderItem.id = object.id; - renderItem.object = object; - renderItem.geometry = geometry; - renderItem.material = material; - renderItem.groupOrder = groupOrder; - renderItem.renderOrder = object.renderOrder; - renderItem.z = z; - renderItem.group = group; - } - renderItemsIndex++; - return renderItem; - } - function push(object, geometry, material, groupOrder, z, group) { - const renderItem = getNextRenderItem(object, geometry, material, groupOrder, z, group); - if (material.transmission > 0) { - transmissive.push(renderItem); - } else if (material.transparent === true) { - transparent.push(renderItem); - } else { - opaque.push(renderItem); - } - } - function unshift(object, geometry, material, groupOrder, z, group) { - const renderItem = getNextRenderItem(object, geometry, material, groupOrder, z, group); - if (material.transmission > 0) { - transmissive.unshift(renderItem); - } else if (material.transparent === true) { - transparent.unshift(renderItem); - } else { - opaque.unshift(renderItem); - } - } - function sort(customOpaqueSort, customTransparentSort) { - if (opaque.length > 1) opaque.sort(customOpaqueSort || painterSortStable); - if (transmissive.length > 1) transmissive.sort(customTransparentSort || reversePainterSortStable); - if (transparent.length > 1) transparent.sort(customTransparentSort || reversePainterSortStable); - } - function finish() { - for (let i = renderItemsIndex, il = renderItems.length; i < il; i++) { - const renderItem = renderItems[i]; - if (renderItem.id === null) break; - renderItem.id = null; - renderItem.object = null; - renderItem.geometry = null; - renderItem.material = null; - renderItem.group = null; - } - } - return { - opaque, - transmissive, - transparent, - init, - push, - unshift, - finish, - sort - }; -} -function WebGLRenderLists() { - let lists = /* @__PURE__ */ new WeakMap(); - function get(scene, renderCallDepth) { - const listArray = lists.get(scene); - let list; - if (listArray === void 0) { - list = new WebGLRenderList(); - lists.set(scene, [list]); - } else { - if (renderCallDepth >= listArray.length) { - list = new WebGLRenderList(); - listArray.push(list); - } else { - list = listArray[renderCallDepth]; - } - } - return list; - } - function dispose() { - lists = /* @__PURE__ */ new WeakMap(); - } - return { - get, - dispose - }; -} -function UniformsCache() { - const lights = {}; - return { - get: function(light) { - if (lights[light.id] !== void 0) { - return lights[light.id]; - } - let uniforms; - switch (light.type) { - case "DirectionalLight": - uniforms = { - direction: new Vector3(), - color: new Color() - }; - break; - case "SpotLight": - uniforms = { - position: new Vector3(), - direction: new Vector3(), - color: new Color(), - distance: 0, - coneCos: 0, - penumbraCos: 0, - decay: 0 - }; - break; - case "PointLight": - uniforms = { - position: new Vector3(), - color: new Color(), - distance: 0, - decay: 0 - }; - break; - case "HemisphereLight": - uniforms = { - direction: new Vector3(), - skyColor: new Color(), - groundColor: new Color() - }; - break; - case "RectAreaLight": - uniforms = { - color: new Color(), - position: new Vector3(), - halfWidth: new Vector3(), - halfHeight: new Vector3() - }; - break; - } - lights[light.id] = uniforms; - return uniforms; - } - }; -} -function ShadowUniformsCache() { - const lights = {}; - return { - get: function(light) { - if (lights[light.id] !== void 0) { - return lights[light.id]; - } - let uniforms; - switch (light.type) { - case "DirectionalLight": - uniforms = { - shadowIntensity: 1, - shadowBias: 0, - shadowNormalBias: 0, - shadowRadius: 1, - shadowMapSize: new Vector2() - }; - break; - case "SpotLight": - uniforms = { - shadowIntensity: 1, - shadowBias: 0, - shadowNormalBias: 0, - shadowRadius: 1, - shadowMapSize: new Vector2() - }; - break; - case "PointLight": - uniforms = { - shadowIntensity: 1, - shadowBias: 0, - shadowNormalBias: 0, - shadowRadius: 1, - shadowMapSize: new Vector2(), - shadowCameraNear: 1, - shadowCameraFar: 1e3 - }; - break; - } - lights[light.id] = uniforms; - return uniforms; - } - }; -} -var nextVersion = 0; -function shadowCastingAndTexturingLightsFirst(lightA, lightB) { - return (lightB.castShadow ? 2 : 0) - (lightA.castShadow ? 2 : 0) + (lightB.map ? 1 : 0) - (lightA.map ? 1 : 0); -} -function WebGLLights(extensions) { - const cache = new UniformsCache(); - const shadowCache = ShadowUniformsCache(); - const state = { - version: 0, - hash: { - directionalLength: -1, - pointLength: -1, - spotLength: -1, - rectAreaLength: -1, - hemiLength: -1, - numDirectionalShadows: -1, - numPointShadows: -1, - numSpotShadows: -1, - numSpotMaps: -1, - numLightProbes: -1 - }, - ambient: [0, 0, 0], - probe: [], - directional: [], - directionalShadow: [], - directionalShadowMap: [], - directionalShadowMatrix: [], - spot: [], - spotLightMap: [], - spotShadow: [], - spotShadowMap: [], - spotLightMatrix: [], - rectArea: [], - rectAreaLTC1: null, - rectAreaLTC2: null, - point: [], - pointShadow: [], - pointShadowMap: [], - pointShadowMatrix: [], - hemi: [], - numSpotLightShadowsWithMaps: 0, - numLightProbes: 0 - }; - for (let i = 0; i < 9; i++) state.probe.push(new Vector3()); - const vector3 = new Vector3(); - const matrix4 = new Matrix4(); - const matrix42 = new Matrix4(); - function setup(lights) { - let r = 0, g = 0, b = 0; - for (let i = 0; i < 9; i++) state.probe[i].set(0, 0, 0); - let directionalLength = 0; - let pointLength = 0; - let spotLength = 0; - let rectAreaLength = 0; - let hemiLength = 0; - let numDirectionalShadows = 0; - let numPointShadows = 0; - let numSpotShadows = 0; - let numSpotMaps = 0; - let numSpotShadowsWithMaps = 0; - let numLightProbes = 0; - lights.sort(shadowCastingAndTexturingLightsFirst); - for (let i = 0, l = lights.length; i < l; i++) { - const light = lights[i]; - const color = light.color; - const intensity = light.intensity; - const distance = light.distance; - const shadowMap = light.shadow && light.shadow.map ? light.shadow.map.texture : null; - if (light.isAmbientLight) { - r += color.r * intensity; - g += color.g * intensity; - b += color.b * intensity; - } else if (light.isLightProbe) { - for (let j = 0; j < 9; j++) { - state.probe[j].addScaledVector(light.sh.coefficients[j], intensity); - } - numLightProbes++; - } else if (light.isDirectionalLight) { - const uniforms = cache.get(light); - uniforms.color.copy(light.color).multiplyScalar(light.intensity); - if (light.castShadow) { - const shadow = light.shadow; - const shadowUniforms = shadowCache.get(light); - shadowUniforms.shadowIntensity = shadow.intensity; - shadowUniforms.shadowBias = shadow.bias; - shadowUniforms.shadowNormalBias = shadow.normalBias; - shadowUniforms.shadowRadius = shadow.radius; - shadowUniforms.shadowMapSize = shadow.mapSize; - state.directionalShadow[directionalLength] = shadowUniforms; - state.directionalShadowMap[directionalLength] = shadowMap; - state.directionalShadowMatrix[directionalLength] = light.shadow.matrix; - numDirectionalShadows++; - } - state.directional[directionalLength] = uniforms; - directionalLength++; - } else if (light.isSpotLight) { - const uniforms = cache.get(light); - uniforms.position.setFromMatrixPosition(light.matrixWorld); - uniforms.color.copy(color).multiplyScalar(intensity); - uniforms.distance = distance; - uniforms.coneCos = Math.cos(light.angle); - uniforms.penumbraCos = Math.cos(light.angle * (1 - light.penumbra)); - uniforms.decay = light.decay; - state.spot[spotLength] = uniforms; - const shadow = light.shadow; - if (light.map) { - state.spotLightMap[numSpotMaps] = light.map; - numSpotMaps++; - shadow.updateMatrices(light); - if (light.castShadow) numSpotShadowsWithMaps++; - } - state.spotLightMatrix[spotLength] = shadow.matrix; - if (light.castShadow) { - const shadowUniforms = shadowCache.get(light); - shadowUniforms.shadowIntensity = shadow.intensity; - shadowUniforms.shadowBias = shadow.bias; - shadowUniforms.shadowNormalBias = shadow.normalBias; - shadowUniforms.shadowRadius = shadow.radius; - shadowUniforms.shadowMapSize = shadow.mapSize; - state.spotShadow[spotLength] = shadowUniforms; - state.spotShadowMap[spotLength] = shadowMap; - numSpotShadows++; - } - spotLength++; - } else if (light.isRectAreaLight) { - const uniforms = cache.get(light); - uniforms.color.copy(color).multiplyScalar(intensity); - uniforms.halfWidth.set(light.width * 0.5, 0, 0); - uniforms.halfHeight.set(0, light.height * 0.5, 0); - state.rectArea[rectAreaLength] = uniforms; - rectAreaLength++; - } else if (light.isPointLight) { - const uniforms = cache.get(light); - uniforms.color.copy(light.color).multiplyScalar(light.intensity); - uniforms.distance = light.distance; - uniforms.decay = light.decay; - if (light.castShadow) { - const shadow = light.shadow; - const shadowUniforms = shadowCache.get(light); - shadowUniforms.shadowIntensity = shadow.intensity; - shadowUniforms.shadowBias = shadow.bias; - shadowUniforms.shadowNormalBias = shadow.normalBias; - shadowUniforms.shadowRadius = shadow.radius; - shadowUniforms.shadowMapSize = shadow.mapSize; - shadowUniforms.shadowCameraNear = shadow.camera.near; - shadowUniforms.shadowCameraFar = shadow.camera.far; - state.pointShadow[pointLength] = shadowUniforms; - state.pointShadowMap[pointLength] = shadowMap; - state.pointShadowMatrix[pointLength] = light.shadow.matrix; - numPointShadows++; - } - state.point[pointLength] = uniforms; - pointLength++; - } else if (light.isHemisphereLight) { - const uniforms = cache.get(light); - uniforms.skyColor.copy(light.color).multiplyScalar(intensity); - uniforms.groundColor.copy(light.groundColor).multiplyScalar(intensity); - state.hemi[hemiLength] = uniforms; - hemiLength++; - } - } - if (rectAreaLength > 0) { - if (extensions.has("OES_texture_float_linear") === true) { - state.rectAreaLTC1 = UniformsLib.LTC_FLOAT_1; - state.rectAreaLTC2 = UniformsLib.LTC_FLOAT_2; - } else { - state.rectAreaLTC1 = UniformsLib.LTC_HALF_1; - state.rectAreaLTC2 = UniformsLib.LTC_HALF_2; - } - } - state.ambient[0] = r; - state.ambient[1] = g; - state.ambient[2] = b; - const hash = state.hash; - if (hash.directionalLength !== directionalLength || hash.pointLength !== pointLength || hash.spotLength !== spotLength || hash.rectAreaLength !== rectAreaLength || hash.hemiLength !== hemiLength || hash.numDirectionalShadows !== numDirectionalShadows || hash.numPointShadows !== numPointShadows || hash.numSpotShadows !== numSpotShadows || hash.numSpotMaps !== numSpotMaps || hash.numLightProbes !== numLightProbes) { - state.directional.length = directionalLength; - state.spot.length = spotLength; - state.rectArea.length = rectAreaLength; - state.point.length = pointLength; - state.hemi.length = hemiLength; - state.directionalShadow.length = numDirectionalShadows; - state.directionalShadowMap.length = numDirectionalShadows; - state.pointShadow.length = numPointShadows; - state.pointShadowMap.length = numPointShadows; - state.spotShadow.length = numSpotShadows; - state.spotShadowMap.length = numSpotShadows; - state.directionalShadowMatrix.length = numDirectionalShadows; - state.pointShadowMatrix.length = numPointShadows; - state.spotLightMatrix.length = numSpotShadows + numSpotMaps - numSpotShadowsWithMaps; - state.spotLightMap.length = numSpotMaps; - state.numSpotLightShadowsWithMaps = numSpotShadowsWithMaps; - state.numLightProbes = numLightProbes; - hash.directionalLength = directionalLength; - hash.pointLength = pointLength; - hash.spotLength = spotLength; - hash.rectAreaLength = rectAreaLength; - hash.hemiLength = hemiLength; - hash.numDirectionalShadows = numDirectionalShadows; - hash.numPointShadows = numPointShadows; - hash.numSpotShadows = numSpotShadows; - hash.numSpotMaps = numSpotMaps; - hash.numLightProbes = numLightProbes; - state.version = nextVersion++; - } - } - function setupView(lights, camera) { - let directionalLength = 0; - let pointLength = 0; - let spotLength = 0; - let rectAreaLength = 0; - let hemiLength = 0; - const viewMatrix = camera.matrixWorldInverse; - for (let i = 0, l = lights.length; i < l; i++) { - const light = lights[i]; - if (light.isDirectionalLight) { - const uniforms = state.directional[directionalLength]; - uniforms.direction.setFromMatrixPosition(light.matrixWorld); - vector3.setFromMatrixPosition(light.target.matrixWorld); - uniforms.direction.sub(vector3); - uniforms.direction.transformDirection(viewMatrix); - directionalLength++; - } else if (light.isSpotLight) { - const uniforms = state.spot[spotLength]; - uniforms.position.setFromMatrixPosition(light.matrixWorld); - uniforms.position.applyMatrix4(viewMatrix); - uniforms.direction.setFromMatrixPosition(light.matrixWorld); - vector3.setFromMatrixPosition(light.target.matrixWorld); - uniforms.direction.sub(vector3); - uniforms.direction.transformDirection(viewMatrix); - spotLength++; - } else if (light.isRectAreaLight) { - const uniforms = state.rectArea[rectAreaLength]; - uniforms.position.setFromMatrixPosition(light.matrixWorld); - uniforms.position.applyMatrix4(viewMatrix); - matrix42.identity(); - matrix4.copy(light.matrixWorld); - matrix4.premultiply(viewMatrix); - matrix42.extractRotation(matrix4); - uniforms.halfWidth.set(light.width * 0.5, 0, 0); - uniforms.halfHeight.set(0, light.height * 0.5, 0); - uniforms.halfWidth.applyMatrix4(matrix42); - uniforms.halfHeight.applyMatrix4(matrix42); - rectAreaLength++; - } else if (light.isPointLight) { - const uniforms = state.point[pointLength]; - uniforms.position.setFromMatrixPosition(light.matrixWorld); - uniforms.position.applyMatrix4(viewMatrix); - pointLength++; - } else if (light.isHemisphereLight) { - const uniforms = state.hemi[hemiLength]; - uniforms.direction.setFromMatrixPosition(light.matrixWorld); - uniforms.direction.transformDirection(viewMatrix); - hemiLength++; - } - } - } - return { - setup, - setupView, - state - }; -} -function WebGLRenderState(extensions) { - const lights = new WebGLLights(extensions); - const lightsArray = []; - const shadowsArray = []; - function init(camera) { - state.camera = camera; - lightsArray.length = 0; - shadowsArray.length = 0; - } - function pushLight(light) { - lightsArray.push(light); - } - function pushShadow(shadowLight) { - shadowsArray.push(shadowLight); - } - function setupLights() { - lights.setup(lightsArray); - } - function setupLightsView(camera) { - lights.setupView(lightsArray, camera); - } - const state = { - lightsArray, - shadowsArray, - camera: null, - lights, - transmissionRenderTarget: {} - }; - return { - init, - state, - setupLights, - setupLightsView, - pushLight, - pushShadow - }; -} -function WebGLRenderStates(extensions) { - let renderStates = /* @__PURE__ */ new WeakMap(); - function get(scene, renderCallDepth = 0) { - const renderStateArray = renderStates.get(scene); - let renderState; - if (renderStateArray === void 0) { - renderState = new WebGLRenderState(extensions); - renderStates.set(scene, [renderState]); - } else { - if (renderCallDepth >= renderStateArray.length) { - renderState = new WebGLRenderState(extensions); - renderStateArray.push(renderState); - } else { - renderState = renderStateArray[renderCallDepth]; - } - } - return renderState; - } - function dispose() { - renderStates = /* @__PURE__ */ new WeakMap(); - } - return { - get, - dispose - }; -} -var MeshDepthMaterial = class extends Material { - constructor(parameters) { - super(); - this.isMeshDepthMaterial = true; - this.type = "MeshDepthMaterial"; - this.depthPacking = BasicDepthPacking; - this.map = null; - this.alphaMap = null; - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - this.wireframe = false; - this.wireframeLinewidth = 1; - this.setValues(parameters); - } - copy(source) { - super.copy(source); - this.depthPacking = source.depthPacking; - this.map = source.map; - this.alphaMap = source.alphaMap; - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - return this; - } -}; -var MeshDistanceMaterial = class extends Material { - constructor(parameters) { - super(); - this.isMeshDistanceMaterial = true; - this.type = "MeshDistanceMaterial"; - this.map = null; - this.alphaMap = null; - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - this.setValues(parameters); - } - copy(source) { - super.copy(source); - this.map = source.map; - this.alphaMap = source.alphaMap; - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - return this; - } -}; -var vertex = "void main() {\n gl_Position = vec4( position, 1.0 );\n}"; -var fragment = "uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include \nvoid main() {\n const float samples = float( VSM_SAMPLES );\n float mean = 0.0;\n float squared_mean = 0.0;\n float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n float uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n for ( float i = 0.0; i < samples; i ++ ) {\n float uvOffset = uvStart + i * uvStride;\n #ifdef HORIZONTAL_PASS\n vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n mean += distribution.x;\n squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n #else\n float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n mean += depth;\n squared_mean += depth * depth;\n #endif\n }\n mean = mean / samples;\n squared_mean = squared_mean / samples;\n float std_dev = sqrt( squared_mean - mean * mean );\n gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"; -function WebGLShadowMap(renderer, objects, capabilities) { - let _frustum2 = new Frustum(); - const _shadowMapSize = new Vector2(), _viewportSize = new Vector2(), _viewport = new Vector4(), _depthMaterial = new MeshDepthMaterial({ depthPacking: RGBADepthPacking }), _distanceMaterial = new MeshDistanceMaterial(), _materialCache = {}, _maxTextureSize = capabilities.maxTextureSize; - const shadowSide = { [FrontSide]: BackSide, [BackSide]: FrontSide, [DoubleSide]: DoubleSide }; - const shadowMaterialVertical = new ShaderMaterial({ - defines: { - VSM_SAMPLES: 8 - }, - uniforms: { - shadow_pass: { value: null }, - resolution: { value: new Vector2() }, - radius: { value: 4 } - }, - vertexShader: vertex, - fragmentShader: fragment - }); - const shadowMaterialHorizontal = shadowMaterialVertical.clone(); - shadowMaterialHorizontal.defines.HORIZONTAL_PASS = 1; - const fullScreenTri = new BufferGeometry(); - fullScreenTri.setAttribute( - "position", - new BufferAttribute( - new Float32Array([-1, -1, 0.5, 3, -1, 0.5, -1, 3, 0.5]), - 3 - ) - ); - const fullScreenMesh = new Mesh(fullScreenTri, shadowMaterialVertical); - const scope = this; - this.enabled = false; - this.autoUpdate = true; - this.needsUpdate = false; - this.type = PCFShadowMap; - let _previousType = this.type; - this.render = function(lights, scene, camera) { - if (scope.enabled === false) return; - if (scope.autoUpdate === false && scope.needsUpdate === false) return; - if (lights.length === 0) return; - const currentRenderTarget = renderer.getRenderTarget(); - const activeCubeFace = renderer.getActiveCubeFace(); - const activeMipmapLevel = renderer.getActiveMipmapLevel(); - const _state = renderer.state; - _state.setBlending(NoBlending); - _state.buffers.color.setClear(1, 1, 1, 1); - _state.buffers.depth.setTest(true); - _state.setScissorTest(false); - const toVSM = _previousType !== VSMShadowMap && this.type === VSMShadowMap; - const fromVSM = _previousType === VSMShadowMap && this.type !== VSMShadowMap; - for (let i = 0, il = lights.length; i < il; i++) { - const light = lights[i]; - const shadow = light.shadow; - if (shadow === void 0) { - console.warn("THREE.WebGLShadowMap:", light, "has no shadow."); - continue; - } - if (shadow.autoUpdate === false && shadow.needsUpdate === false) continue; - _shadowMapSize.copy(shadow.mapSize); - const shadowFrameExtents = shadow.getFrameExtents(); - _shadowMapSize.multiply(shadowFrameExtents); - _viewportSize.copy(shadow.mapSize); - if (_shadowMapSize.x > _maxTextureSize || _shadowMapSize.y > _maxTextureSize) { - if (_shadowMapSize.x > _maxTextureSize) { - _viewportSize.x = Math.floor(_maxTextureSize / shadowFrameExtents.x); - _shadowMapSize.x = _viewportSize.x * shadowFrameExtents.x; - shadow.mapSize.x = _viewportSize.x; - } - if (_shadowMapSize.y > _maxTextureSize) { - _viewportSize.y = Math.floor(_maxTextureSize / shadowFrameExtents.y); - _shadowMapSize.y = _viewportSize.y * shadowFrameExtents.y; - shadow.mapSize.y = _viewportSize.y; - } - } - if (shadow.map === null || toVSM === true || fromVSM === true) { - const pars = this.type !== VSMShadowMap ? { minFilter: NearestFilter, magFilter: NearestFilter } : {}; - if (shadow.map !== null) { - shadow.map.dispose(); - } - shadow.map = new WebGLRenderTarget(_shadowMapSize.x, _shadowMapSize.y, pars); - shadow.map.texture.name = light.name + ".shadowMap"; - shadow.camera.updateProjectionMatrix(); - } - renderer.setRenderTarget(shadow.map); - renderer.clear(); - const viewportCount = shadow.getViewportCount(); - for (let vp = 0; vp < viewportCount; vp++) { - const viewport = shadow.getViewport(vp); - _viewport.set( - _viewportSize.x * viewport.x, - _viewportSize.y * viewport.y, - _viewportSize.x * viewport.z, - _viewportSize.y * viewport.w - ); - _state.viewport(_viewport); - shadow.updateMatrices(light, vp); - _frustum2 = shadow.getFrustum(); - renderObject(scene, camera, shadow.camera, light, this.type); - } - if (shadow.isPointLightShadow !== true && this.type === VSMShadowMap) { - VSMPass(shadow, camera); - } - shadow.needsUpdate = false; - } - _previousType = this.type; - scope.needsUpdate = false; - renderer.setRenderTarget(currentRenderTarget, activeCubeFace, activeMipmapLevel); - }; - function VSMPass(shadow, camera) { - const geometry = objects.update(fullScreenMesh); - if (shadowMaterialVertical.defines.VSM_SAMPLES !== shadow.blurSamples) { - shadowMaterialVertical.defines.VSM_SAMPLES = shadow.blurSamples; - shadowMaterialHorizontal.defines.VSM_SAMPLES = shadow.blurSamples; - shadowMaterialVertical.needsUpdate = true; - shadowMaterialHorizontal.needsUpdate = true; - } - if (shadow.mapPass === null) { - shadow.mapPass = new WebGLRenderTarget(_shadowMapSize.x, _shadowMapSize.y); - } - shadowMaterialVertical.uniforms.shadow_pass.value = shadow.map.texture; - shadowMaterialVertical.uniforms.resolution.value = shadow.mapSize; - shadowMaterialVertical.uniforms.radius.value = shadow.radius; - renderer.setRenderTarget(shadow.mapPass); - renderer.clear(); - renderer.renderBufferDirect(camera, null, geometry, shadowMaterialVertical, fullScreenMesh, null); - shadowMaterialHorizontal.uniforms.shadow_pass.value = shadow.mapPass.texture; - shadowMaterialHorizontal.uniforms.resolution.value = shadow.mapSize; - shadowMaterialHorizontal.uniforms.radius.value = shadow.radius; - renderer.setRenderTarget(shadow.map); - renderer.clear(); - renderer.renderBufferDirect(camera, null, geometry, shadowMaterialHorizontal, fullScreenMesh, null); - } - function getDepthMaterial(object, material, light, type) { - let result = null; - const customMaterial = light.isPointLight === true ? object.customDistanceMaterial : object.customDepthMaterial; - if (customMaterial !== void 0) { - result = customMaterial; - } else { - result = light.isPointLight === true ? _distanceMaterial : _depthMaterial; - if (renderer.localClippingEnabled && material.clipShadows === true && Array.isArray(material.clippingPlanes) && material.clippingPlanes.length !== 0 || material.displacementMap && material.displacementScale !== 0 || material.alphaMap && material.alphaTest > 0 || material.map && material.alphaTest > 0) { - const keyA = result.uuid, keyB = material.uuid; - let materialsForVariant = _materialCache[keyA]; - if (materialsForVariant === void 0) { - materialsForVariant = {}; - _materialCache[keyA] = materialsForVariant; - } - let cachedMaterial = materialsForVariant[keyB]; - if (cachedMaterial === void 0) { - cachedMaterial = result.clone(); - materialsForVariant[keyB] = cachedMaterial; - material.addEventListener("dispose", onMaterialDispose); - } - result = cachedMaterial; - } - } - result.visible = material.visible; - result.wireframe = material.wireframe; - if (type === VSMShadowMap) { - result.side = material.shadowSide !== null ? material.shadowSide : material.side; - } else { - result.side = material.shadowSide !== null ? material.shadowSide : shadowSide[material.side]; - } - result.alphaMap = material.alphaMap; - result.alphaTest = material.alphaTest; - result.map = material.map; - result.clipShadows = material.clipShadows; - result.clippingPlanes = material.clippingPlanes; - result.clipIntersection = material.clipIntersection; - result.displacementMap = material.displacementMap; - result.displacementScale = material.displacementScale; - result.displacementBias = material.displacementBias; - result.wireframeLinewidth = material.wireframeLinewidth; - result.linewidth = material.linewidth; - if (light.isPointLight === true && result.isMeshDistanceMaterial === true) { - const materialProperties = renderer.properties.get(result); - materialProperties.light = light; - } - return result; - } - function renderObject(object, camera, shadowCamera, light, type) { - if (object.visible === false) return; - const visible = object.layers.test(camera.layers); - if (visible && (object.isMesh || object.isLine || object.isPoints)) { - if ((object.castShadow || object.receiveShadow && type === VSMShadowMap) && (!object.frustumCulled || _frustum2.intersectsObject(object))) { - object.modelViewMatrix.multiplyMatrices(shadowCamera.matrixWorldInverse, object.matrixWorld); - const geometry = objects.update(object); - const material = object.material; - if (Array.isArray(material)) { - const groups = geometry.groups; - for (let k = 0, kl = groups.length; k < kl; k++) { - const group = groups[k]; - const groupMaterial = material[group.materialIndex]; - if (groupMaterial && groupMaterial.visible) { - const depthMaterial = getDepthMaterial(object, groupMaterial, light, type); - object.onBeforeShadow(renderer, object, camera, shadowCamera, geometry, depthMaterial, group); - renderer.renderBufferDirect(shadowCamera, null, geometry, depthMaterial, object, group); - object.onAfterShadow(renderer, object, camera, shadowCamera, geometry, depthMaterial, group); - } - } - } else if (material.visible) { - const depthMaterial = getDepthMaterial(object, material, light, type); - object.onBeforeShadow(renderer, object, camera, shadowCamera, geometry, depthMaterial, null); - renderer.renderBufferDirect(shadowCamera, null, geometry, depthMaterial, object, null); - object.onAfterShadow(renderer, object, camera, shadowCamera, geometry, depthMaterial, null); - } - } - } - const children = object.children; - for (let i = 0, l = children.length; i < l; i++) { - renderObject(children[i], camera, shadowCamera, light, type); - } - } - function onMaterialDispose(event) { - const material = event.target; - material.removeEventListener("dispose", onMaterialDispose); - for (const id in _materialCache) { - const cache = _materialCache[id]; - const uuid = event.target.uuid; - if (uuid in cache) { - const shadowMaterial = cache[uuid]; - shadowMaterial.dispose(); - delete cache[uuid]; - } - } - } -} -function WebGLState(gl) { - function ColorBuffer() { - let locked = false; - const color = new Vector4(); - let currentColorMask = null; - const currentColorClear = new Vector4(0, 0, 0, 0); - return { - setMask: function(colorMask) { - if (currentColorMask !== colorMask && !locked) { - gl.colorMask(colorMask, colorMask, colorMask, colorMask); - currentColorMask = colorMask; - } - }, - setLocked: function(lock) { - locked = lock; - }, - setClear: function(r, g, b, a, premultipliedAlpha) { - if (premultipliedAlpha === true) { - r *= a; - g *= a; - b *= a; - } - color.set(r, g, b, a); - if (currentColorClear.equals(color) === false) { - gl.clearColor(r, g, b, a); - currentColorClear.copy(color); - } - }, - reset: function() { - locked = false; - currentColorMask = null; - currentColorClear.set(-1, 0, 0, 0); - } - }; - } - function DepthBuffer() { - let locked = false; - let currentDepthMask = null; - let currentDepthFunc = null; - let currentDepthClear = null; - return { - setTest: function(depthTest) { - if (depthTest) { - enable(gl.DEPTH_TEST); - } else { - disable(gl.DEPTH_TEST); - } - }, - setMask: function(depthMask) { - if (currentDepthMask !== depthMask && !locked) { - gl.depthMask(depthMask); - currentDepthMask = depthMask; - } - }, - setFunc: function(depthFunc) { - if (currentDepthFunc !== depthFunc) { - switch (depthFunc) { - case NeverDepth: - gl.depthFunc(gl.NEVER); - break; - case AlwaysDepth: - gl.depthFunc(gl.ALWAYS); - break; - case LessDepth: - gl.depthFunc(gl.LESS); - break; - case LessEqualDepth: - gl.depthFunc(gl.LEQUAL); - break; - case EqualDepth: - gl.depthFunc(gl.EQUAL); - break; - case GreaterEqualDepth: - gl.depthFunc(gl.GEQUAL); - break; - case GreaterDepth: - gl.depthFunc(gl.GREATER); - break; - case NotEqualDepth: - gl.depthFunc(gl.NOTEQUAL); - break; - default: - gl.depthFunc(gl.LEQUAL); - } - currentDepthFunc = depthFunc; - } - }, - setLocked: function(lock) { - locked = lock; - }, - setClear: function(depth) { - if (currentDepthClear !== depth) { - gl.clearDepth(depth); - currentDepthClear = depth; - } - }, - reset: function() { - locked = false; - currentDepthMask = null; - currentDepthFunc = null; - currentDepthClear = null; - } - }; - } - function StencilBuffer() { - let locked = false; - let currentStencilMask = null; - let currentStencilFunc = null; - let currentStencilRef = null; - let currentStencilFuncMask = null; - let currentStencilFail = null; - let currentStencilZFail = null; - let currentStencilZPass = null; - let currentStencilClear = null; - return { - setTest: function(stencilTest) { - if (!locked) { - if (stencilTest) { - enable(gl.STENCIL_TEST); - } else { - disable(gl.STENCIL_TEST); - } - } - }, - setMask: function(stencilMask) { - if (currentStencilMask !== stencilMask && !locked) { - gl.stencilMask(stencilMask); - currentStencilMask = stencilMask; - } - }, - setFunc: function(stencilFunc, stencilRef, stencilMask) { - if (currentStencilFunc !== stencilFunc || currentStencilRef !== stencilRef || currentStencilFuncMask !== stencilMask) { - gl.stencilFunc(stencilFunc, stencilRef, stencilMask); - currentStencilFunc = stencilFunc; - currentStencilRef = stencilRef; - currentStencilFuncMask = stencilMask; - } - }, - setOp: function(stencilFail, stencilZFail, stencilZPass) { - if (currentStencilFail !== stencilFail || currentStencilZFail !== stencilZFail || currentStencilZPass !== stencilZPass) { - gl.stencilOp(stencilFail, stencilZFail, stencilZPass); - currentStencilFail = stencilFail; - currentStencilZFail = stencilZFail; - currentStencilZPass = stencilZPass; - } - }, - setLocked: function(lock) { - locked = lock; - }, - setClear: function(stencil) { - if (currentStencilClear !== stencil) { - gl.clearStencil(stencil); - currentStencilClear = stencil; - } - }, - reset: function() { - locked = false; - currentStencilMask = null; - currentStencilFunc = null; - currentStencilRef = null; - currentStencilFuncMask = null; - currentStencilFail = null; - currentStencilZFail = null; - currentStencilZPass = null; - currentStencilClear = null; - } - }; - } - const colorBuffer = new ColorBuffer(); - const depthBuffer = new DepthBuffer(); - const stencilBuffer = new StencilBuffer(); - const uboBindings = /* @__PURE__ */ new WeakMap(); - const uboProgramMap = /* @__PURE__ */ new WeakMap(); - let enabledCapabilities = {}; - let currentBoundFramebuffers = {}; - let currentDrawbuffers = /* @__PURE__ */ new WeakMap(); - let defaultDrawbuffers = []; - let currentProgram = null; - let currentBlendingEnabled = false; - let currentBlending = null; - let currentBlendEquation = null; - let currentBlendSrc = null; - let currentBlendDst = null; - let currentBlendEquationAlpha = null; - let currentBlendSrcAlpha = null; - let currentBlendDstAlpha = null; - let currentBlendColor = new Color(0, 0, 0); - let currentBlendAlpha = 0; - let currentPremultipledAlpha = false; - let currentFlipSided = null; - let currentCullFace = null; - let currentLineWidth = null; - let currentPolygonOffsetFactor = null; - let currentPolygonOffsetUnits = null; - const maxTextures = gl.getParameter(gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS); - let lineWidthAvailable = false; - let version = 0; - const glVersion = gl.getParameter(gl.VERSION); - if (glVersion.indexOf("WebGL") !== -1) { - version = parseFloat(/^WebGL (\d)/.exec(glVersion)[1]); - lineWidthAvailable = version >= 1; - } else if (glVersion.indexOf("OpenGL ES") !== -1) { - version = parseFloat(/^OpenGL ES (\d)/.exec(glVersion)[1]); - lineWidthAvailable = version >= 2; - } - let currentTextureSlot = null; - let currentBoundTextures = {}; - const scissorParam = gl.getParameter(gl.SCISSOR_BOX); - const viewportParam = gl.getParameter(gl.VIEWPORT); - const currentScissor = new Vector4().fromArray(scissorParam); - const currentViewport = new Vector4().fromArray(viewportParam); - function createTexture(type, target, count, dimensions) { - const data = new Uint8Array(4); - const texture = gl.createTexture(); - gl.bindTexture(type, texture); - gl.texParameteri(type, gl.TEXTURE_MIN_FILTER, gl.NEAREST); - gl.texParameteri(type, gl.TEXTURE_MAG_FILTER, gl.NEAREST); - for (let i = 0; i < count; i++) { - if (type === gl.TEXTURE_3D || type === gl.TEXTURE_2D_ARRAY) { - gl.texImage3D(target, 0, gl.RGBA, 1, 1, dimensions, 0, gl.RGBA, gl.UNSIGNED_BYTE, data); - } else { - gl.texImage2D(target + i, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, data); - } - } - return texture; - } - const emptyTextures = {}; - emptyTextures[gl.TEXTURE_2D] = createTexture(gl.TEXTURE_2D, gl.TEXTURE_2D, 1); - emptyTextures[gl.TEXTURE_CUBE_MAP] = createTexture(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_CUBE_MAP_POSITIVE_X, 6); - emptyTextures[gl.TEXTURE_2D_ARRAY] = createTexture(gl.TEXTURE_2D_ARRAY, gl.TEXTURE_2D_ARRAY, 1, 1); - emptyTextures[gl.TEXTURE_3D] = createTexture(gl.TEXTURE_3D, gl.TEXTURE_3D, 1, 1); - colorBuffer.setClear(0, 0, 0, 1); - depthBuffer.setClear(1); - stencilBuffer.setClear(0); - enable(gl.DEPTH_TEST); - depthBuffer.setFunc(LessEqualDepth); - setFlipSided(false); - setCullFace(CullFaceBack); - enable(gl.CULL_FACE); - setBlending(NoBlending); - function enable(id) { - if (enabledCapabilities[id] !== true) { - gl.enable(id); - enabledCapabilities[id] = true; - } - } - function disable(id) { - if (enabledCapabilities[id] !== false) { - gl.disable(id); - enabledCapabilities[id] = false; - } - } - function bindFramebuffer(target, framebuffer) { - if (currentBoundFramebuffers[target] !== framebuffer) { - gl.bindFramebuffer(target, framebuffer); - currentBoundFramebuffers[target] = framebuffer; - if (target === gl.DRAW_FRAMEBUFFER) { - currentBoundFramebuffers[gl.FRAMEBUFFER] = framebuffer; - } - if (target === gl.FRAMEBUFFER) { - currentBoundFramebuffers[gl.DRAW_FRAMEBUFFER] = framebuffer; - } - return true; - } - return false; - } - function drawBuffers(renderTarget, framebuffer) { - let drawBuffers2 = defaultDrawbuffers; - let needsUpdate = false; - if (renderTarget) { - drawBuffers2 = currentDrawbuffers.get(framebuffer); - if (drawBuffers2 === void 0) { - drawBuffers2 = []; - currentDrawbuffers.set(framebuffer, drawBuffers2); - } - const textures = renderTarget.textures; - if (drawBuffers2.length !== textures.length || drawBuffers2[0] !== gl.COLOR_ATTACHMENT0) { - for (let i = 0, il = textures.length; i < il; i++) { - drawBuffers2[i] = gl.COLOR_ATTACHMENT0 + i; - } - drawBuffers2.length = textures.length; - needsUpdate = true; - } - } else { - if (drawBuffers2[0] !== gl.BACK) { - drawBuffers2[0] = gl.BACK; - needsUpdate = true; - } - } - if (needsUpdate) { - gl.drawBuffers(drawBuffers2); - } - } - function useProgram(program) { - if (currentProgram !== program) { - gl.useProgram(program); - currentProgram = program; - return true; - } - return false; - } - const equationToGL = { - [AddEquation]: gl.FUNC_ADD, - [SubtractEquation]: gl.FUNC_SUBTRACT, - [ReverseSubtractEquation]: gl.FUNC_REVERSE_SUBTRACT - }; - equationToGL[MinEquation] = gl.MIN; - equationToGL[MaxEquation] = gl.MAX; - const factorToGL = { - [ZeroFactor]: gl.ZERO, - [OneFactor]: gl.ONE, - [SrcColorFactor]: gl.SRC_COLOR, - [SrcAlphaFactor]: gl.SRC_ALPHA, - [SrcAlphaSaturateFactor]: gl.SRC_ALPHA_SATURATE, - [DstColorFactor]: gl.DST_COLOR, - [DstAlphaFactor]: gl.DST_ALPHA, - [OneMinusSrcColorFactor]: gl.ONE_MINUS_SRC_COLOR, - [OneMinusSrcAlphaFactor]: gl.ONE_MINUS_SRC_ALPHA, - [OneMinusDstColorFactor]: gl.ONE_MINUS_DST_COLOR, - [OneMinusDstAlphaFactor]: gl.ONE_MINUS_DST_ALPHA, - [ConstantColorFactor]: gl.CONSTANT_COLOR, - [OneMinusConstantColorFactor]: gl.ONE_MINUS_CONSTANT_COLOR, - [ConstantAlphaFactor]: gl.CONSTANT_ALPHA, - [OneMinusConstantAlphaFactor]: gl.ONE_MINUS_CONSTANT_ALPHA - }; - function setBlending(blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, blendColor, blendAlpha, premultipliedAlpha) { - if (blending === NoBlending) { - if (currentBlendingEnabled === true) { - disable(gl.BLEND); - currentBlendingEnabled = false; - } - return; - } - if (currentBlendingEnabled === false) { - enable(gl.BLEND); - currentBlendingEnabled = true; - } - if (blending !== CustomBlending) { - if (blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha) { - if (currentBlendEquation !== AddEquation || currentBlendEquationAlpha !== AddEquation) { - gl.blendEquation(gl.FUNC_ADD); - currentBlendEquation = AddEquation; - currentBlendEquationAlpha = AddEquation; - } - if (premultipliedAlpha) { - switch (blending) { - case NormalBlending: - gl.blendFuncSeparate(gl.ONE, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA); - break; - case AdditiveBlending: - gl.blendFunc(gl.ONE, gl.ONE); - break; - case SubtractiveBlending: - gl.blendFuncSeparate(gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ZERO, gl.ONE); - break; - case MultiplyBlending: - gl.blendFuncSeparate(gl.ZERO, gl.SRC_COLOR, gl.ZERO, gl.SRC_ALPHA); - break; - default: - console.error("THREE.WebGLState: Invalid blending: ", blending); - break; - } - } else { - switch (blending) { - case NormalBlending: - gl.blendFuncSeparate(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA); - break; - case AdditiveBlending: - gl.blendFunc(gl.SRC_ALPHA, gl.ONE); - break; - case SubtractiveBlending: - gl.blendFuncSeparate(gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ZERO, gl.ONE); - break; - case MultiplyBlending: - gl.blendFunc(gl.ZERO, gl.SRC_COLOR); - break; - default: - console.error("THREE.WebGLState: Invalid blending: ", blending); - break; - } - } - currentBlendSrc = null; - currentBlendDst = null; - currentBlendSrcAlpha = null; - currentBlendDstAlpha = null; - currentBlendColor.set(0, 0, 0); - currentBlendAlpha = 0; - currentBlending = blending; - currentPremultipledAlpha = premultipliedAlpha; - } - return; - } - blendEquationAlpha = blendEquationAlpha || blendEquation; - blendSrcAlpha = blendSrcAlpha || blendSrc; - blendDstAlpha = blendDstAlpha || blendDst; - if (blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha) { - gl.blendEquationSeparate(equationToGL[blendEquation], equationToGL[blendEquationAlpha]); - currentBlendEquation = blendEquation; - currentBlendEquationAlpha = blendEquationAlpha; - } - if (blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha) { - gl.blendFuncSeparate(factorToGL[blendSrc], factorToGL[blendDst], factorToGL[blendSrcAlpha], factorToGL[blendDstAlpha]); - currentBlendSrc = blendSrc; - currentBlendDst = blendDst; - currentBlendSrcAlpha = blendSrcAlpha; - currentBlendDstAlpha = blendDstAlpha; - } - if (blendColor.equals(currentBlendColor) === false || blendAlpha !== currentBlendAlpha) { - gl.blendColor(blendColor.r, blendColor.g, blendColor.b, blendAlpha); - currentBlendColor.copy(blendColor); - currentBlendAlpha = blendAlpha; - } - currentBlending = blending; - currentPremultipledAlpha = false; - } - function setMaterial(material, frontFaceCW) { - material.side === DoubleSide ? disable(gl.CULL_FACE) : enable(gl.CULL_FACE); - let flipSided = material.side === BackSide; - if (frontFaceCW) flipSided = !flipSided; - setFlipSided(flipSided); - material.blending === NormalBlending && material.transparent === false ? setBlending(NoBlending) : setBlending(material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.blendColor, material.blendAlpha, material.premultipliedAlpha); - depthBuffer.setFunc(material.depthFunc); - depthBuffer.setTest(material.depthTest); - depthBuffer.setMask(material.depthWrite); - colorBuffer.setMask(material.colorWrite); - const stencilWrite = material.stencilWrite; - stencilBuffer.setTest(stencilWrite); - if (stencilWrite) { - stencilBuffer.setMask(material.stencilWriteMask); - stencilBuffer.setFunc(material.stencilFunc, material.stencilRef, material.stencilFuncMask); - stencilBuffer.setOp(material.stencilFail, material.stencilZFail, material.stencilZPass); - } - setPolygonOffset(material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits); - material.alphaToCoverage === true ? enable(gl.SAMPLE_ALPHA_TO_COVERAGE) : disable(gl.SAMPLE_ALPHA_TO_COVERAGE); - } - function setFlipSided(flipSided) { - if (currentFlipSided !== flipSided) { - if (flipSided) { - gl.frontFace(gl.CW); - } else { - gl.frontFace(gl.CCW); - } - currentFlipSided = flipSided; - } - } - function setCullFace(cullFace) { - if (cullFace !== CullFaceNone) { - enable(gl.CULL_FACE); - if (cullFace !== currentCullFace) { - if (cullFace === CullFaceBack) { - gl.cullFace(gl.BACK); - } else if (cullFace === CullFaceFront) { - gl.cullFace(gl.FRONT); - } else { - gl.cullFace(gl.FRONT_AND_BACK); - } - } - } else { - disable(gl.CULL_FACE); - } - currentCullFace = cullFace; - } - function setLineWidth(width) { - if (width !== currentLineWidth) { - if (lineWidthAvailable) gl.lineWidth(width); - currentLineWidth = width; - } - } - function setPolygonOffset(polygonOffset, factor, units) { - if (polygonOffset) { - enable(gl.POLYGON_OFFSET_FILL); - if (currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units) { - gl.polygonOffset(factor, units); - currentPolygonOffsetFactor = factor; - currentPolygonOffsetUnits = units; - } - } else { - disable(gl.POLYGON_OFFSET_FILL); - } - } - function setScissorTest(scissorTest) { - if (scissorTest) { - enable(gl.SCISSOR_TEST); - } else { - disable(gl.SCISSOR_TEST); - } - } - function activeTexture(webglSlot) { - if (webglSlot === void 0) webglSlot = gl.TEXTURE0 + maxTextures - 1; - if (currentTextureSlot !== webglSlot) { - gl.activeTexture(webglSlot); - currentTextureSlot = webglSlot; - } - } - function bindTexture(webglType, webglTexture, webglSlot) { - if (webglSlot === void 0) { - if (currentTextureSlot === null) { - webglSlot = gl.TEXTURE0 + maxTextures - 1; - } else { - webglSlot = currentTextureSlot; - } - } - let boundTexture = currentBoundTextures[webglSlot]; - if (boundTexture === void 0) { - boundTexture = { type: void 0, texture: void 0 }; - currentBoundTextures[webglSlot] = boundTexture; - } - if (boundTexture.type !== webglType || boundTexture.texture !== webglTexture) { - if (currentTextureSlot !== webglSlot) { - gl.activeTexture(webglSlot); - currentTextureSlot = webglSlot; - } - gl.bindTexture(webglType, webglTexture || emptyTextures[webglType]); - boundTexture.type = webglType; - boundTexture.texture = webglTexture; - } - } - function unbindTexture() { - const boundTexture = currentBoundTextures[currentTextureSlot]; - if (boundTexture !== void 0 && boundTexture.type !== void 0) { - gl.bindTexture(boundTexture.type, null); - boundTexture.type = void 0; - boundTexture.texture = void 0; - } - } - function compressedTexImage2D() { - try { - gl.compressedTexImage2D.apply(gl, arguments); - } catch (error) { - console.error("THREE.WebGLState:", error); - } - } - function compressedTexImage3D() { - try { - gl.compressedTexImage3D.apply(gl, arguments); - } catch (error) { - console.error("THREE.WebGLState:", error); - } - } - function texSubImage2D() { - try { - gl.texSubImage2D.apply(gl, arguments); - } catch (error) { - console.error("THREE.WebGLState:", error); - } - } - function texSubImage3D() { - try { - gl.texSubImage3D.apply(gl, arguments); - } catch (error) { - console.error("THREE.WebGLState:", error); - } - } - function compressedTexSubImage2D() { - try { - gl.compressedTexSubImage2D.apply(gl, arguments); - } catch (error) { - console.error("THREE.WebGLState:", error); - } - } - function compressedTexSubImage3D() { - try { - gl.compressedTexSubImage3D.apply(gl, arguments); - } catch (error) { - console.error("THREE.WebGLState:", error); - } - } - function texStorage2D() { - try { - gl.texStorage2D.apply(gl, arguments); - } catch (error) { - console.error("THREE.WebGLState:", error); - } - } - function texStorage3D() { - try { - gl.texStorage3D.apply(gl, arguments); - } catch (error) { - console.error("THREE.WebGLState:", error); - } - } - function texImage2D() { - try { - gl.texImage2D.apply(gl, arguments); - } catch (error) { - console.error("THREE.WebGLState:", error); - } - } - function texImage3D() { - try { - gl.texImage3D.apply(gl, arguments); - } catch (error) { - console.error("THREE.WebGLState:", error); - } - } - function scissor(scissor2) { - if (currentScissor.equals(scissor2) === false) { - gl.scissor(scissor2.x, scissor2.y, scissor2.z, scissor2.w); - currentScissor.copy(scissor2); - } - } - function viewport(viewport2) { - if (currentViewport.equals(viewport2) === false) { - gl.viewport(viewport2.x, viewport2.y, viewport2.z, viewport2.w); - currentViewport.copy(viewport2); - } - } - function updateUBOMapping(uniformsGroup, program) { - let mapping = uboProgramMap.get(program); - if (mapping === void 0) { - mapping = /* @__PURE__ */ new WeakMap(); - uboProgramMap.set(program, mapping); - } - let blockIndex = mapping.get(uniformsGroup); - if (blockIndex === void 0) { - blockIndex = gl.getUniformBlockIndex(program, uniformsGroup.name); - mapping.set(uniformsGroup, blockIndex); - } - } - function uniformBlockBinding(uniformsGroup, program) { - const mapping = uboProgramMap.get(program); - const blockIndex = mapping.get(uniformsGroup); - if (uboBindings.get(program) !== blockIndex) { - gl.uniformBlockBinding(program, blockIndex, uniformsGroup.__bindingPointIndex); - uboBindings.set(program, blockIndex); - } - } - function reset() { - gl.disable(gl.BLEND); - gl.disable(gl.CULL_FACE); - gl.disable(gl.DEPTH_TEST); - gl.disable(gl.POLYGON_OFFSET_FILL); - gl.disable(gl.SCISSOR_TEST); - gl.disable(gl.STENCIL_TEST); - gl.disable(gl.SAMPLE_ALPHA_TO_COVERAGE); - gl.blendEquation(gl.FUNC_ADD); - gl.blendFunc(gl.ONE, gl.ZERO); - gl.blendFuncSeparate(gl.ONE, gl.ZERO, gl.ONE, gl.ZERO); - gl.blendColor(0, 0, 0, 0); - gl.colorMask(true, true, true, true); - gl.clearColor(0, 0, 0, 0); - gl.depthMask(true); - gl.depthFunc(gl.LESS); - gl.clearDepth(1); - gl.stencilMask(4294967295); - gl.stencilFunc(gl.ALWAYS, 0, 4294967295); - gl.stencilOp(gl.KEEP, gl.KEEP, gl.KEEP); - gl.clearStencil(0); - gl.cullFace(gl.BACK); - gl.frontFace(gl.CCW); - gl.polygonOffset(0, 0); - gl.activeTexture(gl.TEXTURE0); - gl.bindFramebuffer(gl.FRAMEBUFFER, null); - gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, null); - gl.bindFramebuffer(gl.READ_FRAMEBUFFER, null); - gl.useProgram(null); - gl.lineWidth(1); - gl.scissor(0, 0, gl.canvas.width, gl.canvas.height); - gl.viewport(0, 0, gl.canvas.width, gl.canvas.height); - enabledCapabilities = {}; - currentTextureSlot = null; - currentBoundTextures = {}; - currentBoundFramebuffers = {}; - currentDrawbuffers = /* @__PURE__ */ new WeakMap(); - defaultDrawbuffers = []; - currentProgram = null; - currentBlendingEnabled = false; - currentBlending = null; - currentBlendEquation = null; - currentBlendSrc = null; - currentBlendDst = null; - currentBlendEquationAlpha = null; - currentBlendSrcAlpha = null; - currentBlendDstAlpha = null; - currentBlendColor = new Color(0, 0, 0); - currentBlendAlpha = 0; - currentPremultipledAlpha = false; - currentFlipSided = null; - currentCullFace = null; - currentLineWidth = null; - currentPolygonOffsetFactor = null; - currentPolygonOffsetUnits = null; - currentScissor.set(0, 0, gl.canvas.width, gl.canvas.height); - currentViewport.set(0, 0, gl.canvas.width, gl.canvas.height); - colorBuffer.reset(); - depthBuffer.reset(); - stencilBuffer.reset(); - } - return { - buffers: { - color: colorBuffer, - depth: depthBuffer, - stencil: stencilBuffer - }, - enable, - disable, - bindFramebuffer, - drawBuffers, - useProgram, - setBlending, - setMaterial, - setFlipSided, - setCullFace, - setLineWidth, - setPolygonOffset, - setScissorTest, - activeTexture, - bindTexture, - unbindTexture, - compressedTexImage2D, - compressedTexImage3D, - texImage2D, - texImage3D, - updateUBOMapping, - uniformBlockBinding, - texStorage2D, - texStorage3D, - texSubImage2D, - texSubImage3D, - compressedTexSubImage2D, - compressedTexSubImage3D, - scissor, - viewport, - reset - }; -} -function contain(texture, aspect2) { - const imageAspect = texture.image && texture.image.width ? texture.image.width / texture.image.height : 1; - if (imageAspect > aspect2) { - texture.repeat.x = 1; - texture.repeat.y = imageAspect / aspect2; - texture.offset.x = 0; - texture.offset.y = (1 - texture.repeat.y) / 2; - } else { - texture.repeat.x = aspect2 / imageAspect; - texture.repeat.y = 1; - texture.offset.x = (1 - texture.repeat.x) / 2; - texture.offset.y = 0; - } - return texture; -} -function cover(texture, aspect2) { - const imageAspect = texture.image && texture.image.width ? texture.image.width / texture.image.height : 1; - if (imageAspect > aspect2) { - texture.repeat.x = aspect2 / imageAspect; - texture.repeat.y = 1; - texture.offset.x = (1 - texture.repeat.x) / 2; - texture.offset.y = 0; - } else { - texture.repeat.x = 1; - texture.repeat.y = imageAspect / aspect2; - texture.offset.x = 0; - texture.offset.y = (1 - texture.repeat.y) / 2; - } - return texture; -} -function fill(texture) { - texture.repeat.x = 1; - texture.repeat.y = 1; - texture.offset.x = 0; - texture.offset.y = 0; - return texture; -} -function getByteLength(width, height, format, type) { - const typeByteLength = getTextureTypeByteLength(type); - switch (format) { - case AlphaFormat: - return width * height; - case LuminanceFormat: - return width * height; - case LuminanceAlphaFormat: - return width * height * 2; - case RedFormat: - return width * height / typeByteLength.components * typeByteLength.byteLength; - case RedIntegerFormat: - return width * height / typeByteLength.components * typeByteLength.byteLength; - case RGFormat: - return width * height * 2 / typeByteLength.components * typeByteLength.byteLength; - case RGIntegerFormat: - return width * height * 2 / typeByteLength.components * typeByteLength.byteLength; - case RGBFormat: - return width * height * 3 / typeByteLength.components * typeByteLength.byteLength; - case RGBAFormat: - return width * height * 4 / typeByteLength.components * typeByteLength.byteLength; - case RGBAIntegerFormat: - return width * height * 4 / typeByteLength.components * typeByteLength.byteLength; - case RGB_S3TC_DXT1_Format: - case RGBA_S3TC_DXT1_Format: - return Math.floor((width + 3) / 4) * Math.floor((height + 3) / 4) * 8; - case RGBA_S3TC_DXT3_Format: - case RGBA_S3TC_DXT5_Format: - return Math.floor((width + 3) / 4) * Math.floor((height + 3) / 4) * 16; - case RGB_PVRTC_2BPPV1_Format: - case RGBA_PVRTC_2BPPV1_Format: - return Math.max(width, 16) * Math.max(height, 8) / 4; - case RGB_PVRTC_4BPPV1_Format: - case RGBA_PVRTC_4BPPV1_Format: - return Math.max(width, 8) * Math.max(height, 8) / 2; - case RGB_ETC1_Format: - case RGB_ETC2_Format: - return Math.floor((width + 3) / 4) * Math.floor((height + 3) / 4) * 8; - case RGBA_ETC2_EAC_Format: - return Math.floor((width + 3) / 4) * Math.floor((height + 3) / 4) * 16; - case RGBA_ASTC_4x4_Format: - return Math.floor((width + 3) / 4) * Math.floor((height + 3) / 4) * 16; - case RGBA_ASTC_5x4_Format: - return Math.floor((width + 4) / 5) * Math.floor((height + 3) / 4) * 16; - case RGBA_ASTC_5x5_Format: - return Math.floor((width + 4) / 5) * Math.floor((height + 4) / 5) * 16; - case RGBA_ASTC_6x5_Format: - return Math.floor((width + 5) / 6) * Math.floor((height + 4) / 5) * 16; - case RGBA_ASTC_6x6_Format: - return Math.floor((width + 5) / 6) * Math.floor((height + 5) / 6) * 16; - case RGBA_ASTC_8x5_Format: - return Math.floor((width + 7) / 8) * Math.floor((height + 4) / 5) * 16; - case RGBA_ASTC_8x6_Format: - return Math.floor((width + 7) / 8) * Math.floor((height + 5) / 6) * 16; - case RGBA_ASTC_8x8_Format: - return Math.floor((width + 7) / 8) * Math.floor((height + 7) / 8) * 16; - case RGBA_ASTC_10x5_Format: - return Math.floor((width + 9) / 10) * Math.floor((height + 4) / 5) * 16; - case RGBA_ASTC_10x6_Format: - return Math.floor((width + 9) / 10) * Math.floor((height + 5) / 6) * 16; - case RGBA_ASTC_10x8_Format: - return Math.floor((width + 9) / 10) * Math.floor((height + 7) / 8) * 16; - case RGBA_ASTC_10x10_Format: - return Math.floor((width + 9) / 10) * Math.floor((height + 9) / 10) * 16; - case RGBA_ASTC_12x10_Format: - return Math.floor((width + 11) / 12) * Math.floor((height + 9) / 10) * 16; - case RGBA_ASTC_12x12_Format: - return Math.floor((width + 11) / 12) * Math.floor((height + 11) / 12) * 16; - case RGBA_BPTC_Format: - case RGB_BPTC_SIGNED_Format: - case RGB_BPTC_UNSIGNED_Format: - return Math.ceil(width / 4) * Math.ceil(height / 4) * 16; - case RED_RGTC1_Format: - case SIGNED_RED_RGTC1_Format: - return Math.ceil(width / 4) * Math.ceil(height / 4) * 8; - case RED_GREEN_RGTC2_Format: - case SIGNED_RED_GREEN_RGTC2_Format: - return Math.ceil(width / 4) * Math.ceil(height / 4) * 16; - } - throw new Error( - `Unable to determine texture byte length for ${format} format.` - ); -} -function getTextureTypeByteLength(type) { - switch (type) { - case UnsignedByteType: - case ByteType: - return { byteLength: 1, components: 1 }; - case UnsignedShortType: - case ShortType: - case HalfFloatType: - return { byteLength: 2, components: 1 }; - case UnsignedShort4444Type: - case UnsignedShort5551Type: - return { byteLength: 2, components: 4 }; - case UnsignedIntType: - case IntType: - case FloatType: - return { byteLength: 4, components: 1 }; - case UnsignedInt5999Type: - return { byteLength: 4, components: 3 }; - } - throw new Error(`Unknown texture type ${type}.`); -} -var TextureUtils = { - contain, - cover, - fill, - getByteLength -}; -function WebGLTextures(_gl, extensions, state, properties, capabilities, utils, info) { - const multisampledRTTExt = extensions.has("WEBGL_multisampled_render_to_texture") ? extensions.get("WEBGL_multisampled_render_to_texture") : null; - const supportsInvalidateFramebuffer = typeof navigator === "undefined" ? false : /OculusBrowser/g.test(navigator.userAgent); - const _imageDimensions = new Vector2(); - const _videoTextures = /* @__PURE__ */ new WeakMap(); - let _canvas2; - const _sources = /* @__PURE__ */ new WeakMap(); - let useOffscreenCanvas = false; - try { - useOffscreenCanvas = typeof OffscreenCanvas !== "undefined" && new OffscreenCanvas(1, 1).getContext("2d") !== null; - } catch (err) { - } - function createCanvas(width, height) { - return useOffscreenCanvas ? ( - // eslint-disable-next-line compat/compat - new OffscreenCanvas(width, height) - ) : createElementNS("canvas"); - } - function resizeImage(image, needsNewCanvas, maxSize) { - let scale = 1; - const dimensions = getDimensions(image); - if (dimensions.width > maxSize || dimensions.height > maxSize) { - scale = maxSize / Math.max(dimensions.width, dimensions.height); - } - if (scale < 1) { - if (typeof HTMLImageElement !== "undefined" && image instanceof HTMLImageElement || typeof HTMLCanvasElement !== "undefined" && image instanceof HTMLCanvasElement || typeof ImageBitmap !== "undefined" && image instanceof ImageBitmap || typeof VideoFrame !== "undefined" && image instanceof VideoFrame) { - const width = Math.floor(scale * dimensions.width); - const height = Math.floor(scale * dimensions.height); - if (_canvas2 === void 0) _canvas2 = createCanvas(width, height); - const canvas = needsNewCanvas ? createCanvas(width, height) : _canvas2; - canvas.width = width; - canvas.height = height; - const context = canvas.getContext("2d"); - context.drawImage(image, 0, 0, width, height); - console.warn("THREE.WebGLRenderer: Texture has been resized from (" + dimensions.width + "x" + dimensions.height + ") to (" + width + "x" + height + ")."); - return canvas; - } else { - if ("data" in image) { - console.warn("THREE.WebGLRenderer: Image in DataTexture is too big (" + dimensions.width + "x" + dimensions.height + ")."); - } - return image; - } - } - return image; - } - function textureNeedsGenerateMipmaps(texture) { - return texture.generateMipmaps && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter; - } - function generateMipmap(target) { - _gl.generateMipmap(target); - } - function getInternalFormat(internalFormatName, glFormat, glType, colorSpace, forceLinearTransfer = false) { - if (internalFormatName !== null) { - if (_gl[internalFormatName] !== void 0) return _gl[internalFormatName]; - console.warn("THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format '" + internalFormatName + "'"); - } - let internalFormat = glFormat; - if (glFormat === _gl.RED) { - if (glType === _gl.FLOAT) internalFormat = _gl.R32F; - if (glType === _gl.HALF_FLOAT) internalFormat = _gl.R16F; - if (glType === _gl.UNSIGNED_BYTE) internalFormat = _gl.R8; - } - if (glFormat === _gl.RED_INTEGER) { - if (glType === _gl.UNSIGNED_BYTE) internalFormat = _gl.R8UI; - if (glType === _gl.UNSIGNED_SHORT) internalFormat = _gl.R16UI; - if (glType === _gl.UNSIGNED_INT) internalFormat = _gl.R32UI; - if (glType === _gl.BYTE) internalFormat = _gl.R8I; - if (glType === _gl.SHORT) internalFormat = _gl.R16I; - if (glType === _gl.INT) internalFormat = _gl.R32I; - } - if (glFormat === _gl.RG) { - if (glType === _gl.FLOAT) internalFormat = _gl.RG32F; - if (glType === _gl.HALF_FLOAT) internalFormat = _gl.RG16F; - if (glType === _gl.UNSIGNED_BYTE) internalFormat = _gl.RG8; - } - if (glFormat === _gl.RG_INTEGER) { - if (glType === _gl.UNSIGNED_BYTE) internalFormat = _gl.RG8UI; - if (glType === _gl.UNSIGNED_SHORT) internalFormat = _gl.RG16UI; - if (glType === _gl.UNSIGNED_INT) internalFormat = _gl.RG32UI; - if (glType === _gl.BYTE) internalFormat = _gl.RG8I; - if (glType === _gl.SHORT) internalFormat = _gl.RG16I; - if (glType === _gl.INT) internalFormat = _gl.RG32I; - } - if (glFormat === _gl.RGB) { - if (glType === _gl.UNSIGNED_INT_5_9_9_9_REV) internalFormat = _gl.RGB9_E5; - } - if (glFormat === _gl.RGBA) { - const transfer = forceLinearTransfer ? LinearTransfer : ColorManagement.getTransfer(colorSpace); - if (glType === _gl.FLOAT) internalFormat = _gl.RGBA32F; - if (glType === _gl.HALF_FLOAT) internalFormat = _gl.RGBA16F; - if (glType === _gl.UNSIGNED_BYTE) internalFormat = transfer === SRGBTransfer ? _gl.SRGB8_ALPHA8 : _gl.RGBA8; - if (glType === _gl.UNSIGNED_SHORT_4_4_4_4) internalFormat = _gl.RGBA4; - if (glType === _gl.UNSIGNED_SHORT_5_5_5_1) internalFormat = _gl.RGB5_A1; - } - if (internalFormat === _gl.R16F || internalFormat === _gl.R32F || internalFormat === _gl.RG16F || internalFormat === _gl.RG32F || internalFormat === _gl.RGBA16F || internalFormat === _gl.RGBA32F) { - extensions.get("EXT_color_buffer_float"); - } - return internalFormat; - } - function getInternalDepthFormat(useStencil, depthType) { - let glInternalFormat; - if (useStencil) { - if (depthType === null || depthType === UnsignedIntType || depthType === UnsignedInt248Type) { - glInternalFormat = _gl.DEPTH24_STENCIL8; - } else if (depthType === FloatType) { - glInternalFormat = _gl.DEPTH32F_STENCIL8; - } else if (depthType === UnsignedShortType) { - glInternalFormat = _gl.DEPTH24_STENCIL8; - console.warn("DepthTexture: 16 bit depth attachment is not supported with stencil. Using 24-bit attachment."); - } - } else { - if (depthType === null || depthType === UnsignedIntType || depthType === UnsignedInt248Type) { - glInternalFormat = _gl.DEPTH_COMPONENT24; - } else if (depthType === FloatType) { - glInternalFormat = _gl.DEPTH_COMPONENT32F; - } else if (depthType === UnsignedShortType) { - glInternalFormat = _gl.DEPTH_COMPONENT16; - } - } - return glInternalFormat; - } - function getMipLevels(texture, image) { - if (textureNeedsGenerateMipmaps(texture) === true || texture.isFramebufferTexture && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter) { - return Math.log2(Math.max(image.width, image.height)) + 1; - } else if (texture.mipmaps !== void 0 && texture.mipmaps.length > 0) { - return texture.mipmaps.length; - } else if (texture.isCompressedTexture && Array.isArray(texture.image)) { - return image.mipmaps.length; - } else { - return 1; - } - } - function onTextureDispose(event) { - const texture = event.target; - texture.removeEventListener("dispose", onTextureDispose); - deallocateTexture(texture); - if (texture.isVideoTexture) { - _videoTextures.delete(texture); - } - } - function onRenderTargetDispose(event) { - const renderTarget = event.target; - renderTarget.removeEventListener("dispose", onRenderTargetDispose); - deallocateRenderTarget(renderTarget); - } - function deallocateTexture(texture) { - const textureProperties = properties.get(texture); - if (textureProperties.__webglInit === void 0) return; - const source = texture.source; - const webglTextures = _sources.get(source); - if (webglTextures) { - const webglTexture = webglTextures[textureProperties.__cacheKey]; - webglTexture.usedTimes--; - if (webglTexture.usedTimes === 0) { - deleteTexture(texture); - } - if (Object.keys(webglTextures).length === 0) { - _sources.delete(source); - } - } - properties.remove(texture); - } - function deleteTexture(texture) { - const textureProperties = properties.get(texture); - _gl.deleteTexture(textureProperties.__webglTexture); - const source = texture.source; - const webglTextures = _sources.get(source); - delete webglTextures[textureProperties.__cacheKey]; - info.memory.textures--; - } - function deallocateRenderTarget(renderTarget) { - const renderTargetProperties = properties.get(renderTarget); - if (renderTarget.depthTexture) { - renderTarget.depthTexture.dispose(); - } - if (renderTarget.isWebGLCubeRenderTarget) { - for (let i = 0; i < 6; i++) { - if (Array.isArray(renderTargetProperties.__webglFramebuffer[i])) { - for (let level = 0; level < renderTargetProperties.__webglFramebuffer[i].length; level++) _gl.deleteFramebuffer(renderTargetProperties.__webglFramebuffer[i][level]); - } else { - _gl.deleteFramebuffer(renderTargetProperties.__webglFramebuffer[i]); - } - if (renderTargetProperties.__webglDepthbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglDepthbuffer[i]); - } - } else { - if (Array.isArray(renderTargetProperties.__webglFramebuffer)) { - for (let level = 0; level < renderTargetProperties.__webglFramebuffer.length; level++) _gl.deleteFramebuffer(renderTargetProperties.__webglFramebuffer[level]); - } else { - _gl.deleteFramebuffer(renderTargetProperties.__webglFramebuffer); - } - if (renderTargetProperties.__webglDepthbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglDepthbuffer); - if (renderTargetProperties.__webglMultisampledFramebuffer) _gl.deleteFramebuffer(renderTargetProperties.__webglMultisampledFramebuffer); - if (renderTargetProperties.__webglColorRenderbuffer) { - for (let i = 0; i < renderTargetProperties.__webglColorRenderbuffer.length; i++) { - if (renderTargetProperties.__webglColorRenderbuffer[i]) _gl.deleteRenderbuffer(renderTargetProperties.__webglColorRenderbuffer[i]); - } - } - if (renderTargetProperties.__webglDepthRenderbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglDepthRenderbuffer); - } - const textures = renderTarget.textures; - for (let i = 0, il = textures.length; i < il; i++) { - const attachmentProperties = properties.get(textures[i]); - if (attachmentProperties.__webglTexture) { - _gl.deleteTexture(attachmentProperties.__webglTexture); - info.memory.textures--; - } - properties.remove(textures[i]); - } - properties.remove(renderTarget); - } - let textureUnits = 0; - function resetTextureUnits() { - textureUnits = 0; - } - function allocateTextureUnit() { - const textureUnit = textureUnits; - if (textureUnit >= capabilities.maxTextures) { - console.warn("THREE.WebGLTextures: Trying to use " + textureUnit + " texture units while this GPU supports only " + capabilities.maxTextures); - } - textureUnits += 1; - return textureUnit; - } - function getTextureCacheKey(texture) { - const array = []; - array.push(texture.wrapS); - array.push(texture.wrapT); - array.push(texture.wrapR || 0); - array.push(texture.magFilter); - array.push(texture.minFilter); - array.push(texture.anisotropy); - array.push(texture.internalFormat); - array.push(texture.format); - array.push(texture.type); - array.push(texture.generateMipmaps); - array.push(texture.premultiplyAlpha); - array.push(texture.flipY); - array.push(texture.unpackAlignment); - array.push(texture.colorSpace); - return array.join(); - } - function setTexture2D(texture, slot) { - const textureProperties = properties.get(texture); - if (texture.isVideoTexture) updateVideoTexture(texture); - if (texture.isRenderTargetTexture === false && texture.version > 0 && textureProperties.__version !== texture.version) { - const image = texture.image; - if (image === null) { - console.warn("THREE.WebGLRenderer: Texture marked for update but no image data found."); - } else if (image.complete === false) { - console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete"); - } else { - uploadTexture(textureProperties, texture, slot); - return; - } - } - state.bindTexture(_gl.TEXTURE_2D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot); - } - function setTexture2DArray(texture, slot) { - const textureProperties = properties.get(texture); - if (texture.version > 0 && textureProperties.__version !== texture.version) { - uploadTexture(textureProperties, texture, slot); - return; - } - state.bindTexture(_gl.TEXTURE_2D_ARRAY, textureProperties.__webglTexture, _gl.TEXTURE0 + slot); - } - function setTexture3D(texture, slot) { - const textureProperties = properties.get(texture); - if (texture.version > 0 && textureProperties.__version !== texture.version) { - uploadTexture(textureProperties, texture, slot); - return; - } - state.bindTexture(_gl.TEXTURE_3D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot); - } - function setTextureCube(texture, slot) { - const textureProperties = properties.get(texture); - if (texture.version > 0 && textureProperties.__version !== texture.version) { - uploadCubeTexture(textureProperties, texture, slot); - return; - } - state.bindTexture(_gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture, _gl.TEXTURE0 + slot); - } - const wrappingToGL = { - [RepeatWrapping]: _gl.REPEAT, - [ClampToEdgeWrapping]: _gl.CLAMP_TO_EDGE, - [MirroredRepeatWrapping]: _gl.MIRRORED_REPEAT - }; - const filterToGL = { - [NearestFilter]: _gl.NEAREST, - [NearestMipmapNearestFilter]: _gl.NEAREST_MIPMAP_NEAREST, - [NearestMipmapLinearFilter]: _gl.NEAREST_MIPMAP_LINEAR, - [LinearFilter]: _gl.LINEAR, - [LinearMipmapNearestFilter]: _gl.LINEAR_MIPMAP_NEAREST, - [LinearMipmapLinearFilter]: _gl.LINEAR_MIPMAP_LINEAR - }; - const compareToGL = { - [NeverCompare]: _gl.NEVER, - [AlwaysCompare]: _gl.ALWAYS, - [LessCompare]: _gl.LESS, - [LessEqualCompare]: _gl.LEQUAL, - [EqualCompare]: _gl.EQUAL, - [GreaterEqualCompare]: _gl.GEQUAL, - [GreaterCompare]: _gl.GREATER, - [NotEqualCompare]: _gl.NOTEQUAL - }; - function setTextureParameters(textureType, texture) { - if (texture.type === FloatType && extensions.has("OES_texture_float_linear") === false && (texture.magFilter === LinearFilter || texture.magFilter === LinearMipmapNearestFilter || texture.magFilter === NearestMipmapLinearFilter || texture.magFilter === LinearMipmapLinearFilter || texture.minFilter === LinearFilter || texture.minFilter === LinearMipmapNearestFilter || texture.minFilter === NearestMipmapLinearFilter || texture.minFilter === LinearMipmapLinearFilter)) { - console.warn("THREE.WebGLRenderer: Unable to use linear filtering with floating point textures. OES_texture_float_linear not supported on this device."); - } - _gl.texParameteri(textureType, _gl.TEXTURE_WRAP_S, wrappingToGL[texture.wrapS]); - _gl.texParameteri(textureType, _gl.TEXTURE_WRAP_T, wrappingToGL[texture.wrapT]); - if (textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY) { - _gl.texParameteri(textureType, _gl.TEXTURE_WRAP_R, wrappingToGL[texture.wrapR]); - } - _gl.texParameteri(textureType, _gl.TEXTURE_MAG_FILTER, filterToGL[texture.magFilter]); - _gl.texParameteri(textureType, _gl.TEXTURE_MIN_FILTER, filterToGL[texture.minFilter]); - if (texture.compareFunction) { - _gl.texParameteri(textureType, _gl.TEXTURE_COMPARE_MODE, _gl.COMPARE_REF_TO_TEXTURE); - _gl.texParameteri(textureType, _gl.TEXTURE_COMPARE_FUNC, compareToGL[texture.compareFunction]); - } - if (extensions.has("EXT_texture_filter_anisotropic") === true) { - if (texture.magFilter === NearestFilter) return; - if (texture.minFilter !== NearestMipmapLinearFilter && texture.minFilter !== LinearMipmapLinearFilter) return; - if (texture.type === FloatType && extensions.has("OES_texture_float_linear") === false) return; - if (texture.anisotropy > 1 || properties.get(texture).__currentAnisotropy) { - const extension = extensions.get("EXT_texture_filter_anisotropic"); - _gl.texParameterf(textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min(texture.anisotropy, capabilities.getMaxAnisotropy())); - properties.get(texture).__currentAnisotropy = texture.anisotropy; - } - } - } - function initTexture(textureProperties, texture) { - let forceUpload = false; - if (textureProperties.__webglInit === void 0) { - textureProperties.__webglInit = true; - texture.addEventListener("dispose", onTextureDispose); - } - const source = texture.source; - let webglTextures = _sources.get(source); - if (webglTextures === void 0) { - webglTextures = {}; - _sources.set(source, webglTextures); - } - const textureCacheKey = getTextureCacheKey(texture); - if (textureCacheKey !== textureProperties.__cacheKey) { - if (webglTextures[textureCacheKey] === void 0) { - webglTextures[textureCacheKey] = { - texture: _gl.createTexture(), - usedTimes: 0 - }; - info.memory.textures++; - forceUpload = true; - } - webglTextures[textureCacheKey].usedTimes++; - const webglTexture = webglTextures[textureProperties.__cacheKey]; - if (webglTexture !== void 0) { - webglTextures[textureProperties.__cacheKey].usedTimes--; - if (webglTexture.usedTimes === 0) { - deleteTexture(texture); - } - } - textureProperties.__cacheKey = textureCacheKey; - textureProperties.__webglTexture = webglTextures[textureCacheKey].texture; - } - return forceUpload; - } - function uploadTexture(textureProperties, texture, slot) { - let textureType = _gl.TEXTURE_2D; - if (texture.isDataArrayTexture || texture.isCompressedArrayTexture) textureType = _gl.TEXTURE_2D_ARRAY; - if (texture.isData3DTexture) textureType = _gl.TEXTURE_3D; - const forceUpload = initTexture(textureProperties, texture); - const source = texture.source; - state.bindTexture(textureType, textureProperties.__webglTexture, _gl.TEXTURE0 + slot); - const sourceProperties = properties.get(source); - if (source.version !== sourceProperties.__version || forceUpload === true) { - state.activeTexture(_gl.TEXTURE0 + slot); - const workingPrimaries = ColorManagement.getPrimaries(ColorManagement.workingColorSpace); - const texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries(texture.colorSpace); - const unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? _gl.NONE : _gl.BROWSER_DEFAULT_WEBGL; - _gl.pixelStorei(_gl.UNPACK_FLIP_Y_WEBGL, texture.flipY); - _gl.pixelStorei(_gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha); - _gl.pixelStorei(_gl.UNPACK_ALIGNMENT, texture.unpackAlignment); - _gl.pixelStorei(_gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion); - let image = resizeImage(texture.image, false, capabilities.maxTextureSize); - image = verifyColorSpace(texture, image); - const glFormat = utils.convert(texture.format, texture.colorSpace); - const glType = utils.convert(texture.type); - let glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.colorSpace, texture.isVideoTexture); - setTextureParameters(textureType, texture); - let mipmap; - const mipmaps = texture.mipmaps; - const useTexStorage = texture.isVideoTexture !== true; - const allocateMemory = sourceProperties.__version === void 0 || forceUpload === true; - const dataReady = source.dataReady; - const levels = getMipLevels(texture, image); - if (texture.isDepthTexture) { - glInternalFormat = getInternalDepthFormat(texture.format === DepthStencilFormat, texture.type); - if (allocateMemory) { - if (useTexStorage) { - state.texStorage2D(_gl.TEXTURE_2D, 1, glInternalFormat, image.width, image.height); - } else { - state.texImage2D(_gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null); - } - } - } else if (texture.isDataTexture) { - if (mipmaps.length > 0) { - if (useTexStorage && allocateMemory) { - state.texStorage2D(_gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[0].width, mipmaps[0].height); - } - for (let i = 0, il = mipmaps.length; i < il; i++) { - mipmap = mipmaps[i]; - if (useTexStorage) { - if (dataReady) { - state.texSubImage2D(_gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data); - } - } else { - state.texImage2D(_gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data); - } - } - texture.generateMipmaps = false; - } else { - if (useTexStorage) { - if (allocateMemory) { - state.texStorage2D(_gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height); - } - if (dataReady) { - state.texSubImage2D(_gl.TEXTURE_2D, 0, 0, 0, image.width, image.height, glFormat, glType, image.data); - } - } else { - state.texImage2D(_gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data); - } - } - } else if (texture.isCompressedTexture) { - if (texture.isCompressedArrayTexture) { - if (useTexStorage && allocateMemory) { - state.texStorage3D(_gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, mipmaps[0].width, mipmaps[0].height, image.depth); - } - for (let i = 0, il = mipmaps.length; i < il; i++) { - mipmap = mipmaps[i]; - if (texture.format !== RGBAFormat) { - if (glFormat !== null) { - if (useTexStorage) { - if (dataReady) { - if (texture.layerUpdates.size > 0) { - const layerByteLength = getByteLength(mipmap.width, mipmap.height, texture.format, texture.type); - for (const layerIndex of texture.layerUpdates) { - const layerData = mipmap.data.subarray( - layerIndex * layerByteLength / mipmap.data.BYTES_PER_ELEMENT, - (layerIndex + 1) * layerByteLength / mipmap.data.BYTES_PER_ELEMENT - ); - state.compressedTexSubImage3D(_gl.TEXTURE_2D_ARRAY, i, 0, 0, layerIndex, mipmap.width, mipmap.height, 1, glFormat, layerData, 0, 0); - } - texture.clearLayerUpdates(); - } else { - state.compressedTexSubImage3D(_gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, mipmap.data, 0, 0); - } - } - } else { - state.compressedTexImage3D(_gl.TEXTURE_2D_ARRAY, i, glInternalFormat, mipmap.width, mipmap.height, image.depth, 0, mipmap.data, 0, 0); - } - } else { - console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"); - } - } else { - if (useTexStorage) { - if (dataReady) { - state.texSubImage3D(_gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, glType, mipmap.data); - } - } else { - state.texImage3D(_gl.TEXTURE_2D_ARRAY, i, glInternalFormat, mipmap.width, mipmap.height, image.depth, 0, glFormat, glType, mipmap.data); - } - } - } - } else { - if (useTexStorage && allocateMemory) { - state.texStorage2D(_gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[0].width, mipmaps[0].height); - } - for (let i = 0, il = mipmaps.length; i < il; i++) { - mipmap = mipmaps[i]; - if (texture.format !== RGBAFormat) { - if (glFormat !== null) { - if (useTexStorage) { - if (dataReady) { - state.compressedTexSubImage2D(_gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data); - } - } else { - state.compressedTexImage2D(_gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data); - } - } else { - console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"); - } - } else { - if (useTexStorage) { - if (dataReady) { - state.texSubImage2D(_gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data); - } - } else { - state.texImage2D(_gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data); - } - } - } - } - } else if (texture.isDataArrayTexture) { - if (useTexStorage) { - if (allocateMemory) { - state.texStorage3D(_gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, image.width, image.height, image.depth); - } - if (dataReady) { - if (texture.layerUpdates.size > 0) { - const layerByteLength = getByteLength(image.width, image.height, texture.format, texture.type); - for (const layerIndex of texture.layerUpdates) { - const layerData = image.data.subarray( - layerIndex * layerByteLength / image.data.BYTES_PER_ELEMENT, - (layerIndex + 1) * layerByteLength / image.data.BYTES_PER_ELEMENT - ); - state.texSubImage3D(_gl.TEXTURE_2D_ARRAY, 0, 0, 0, layerIndex, image.width, image.height, 1, glFormat, glType, layerData); - } - texture.clearLayerUpdates(); - } else { - state.texSubImage3D(_gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data); - } - } - } else { - state.texImage3D(_gl.TEXTURE_2D_ARRAY, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data); - } - } else if (texture.isData3DTexture) { - if (useTexStorage) { - if (allocateMemory) { - state.texStorage3D(_gl.TEXTURE_3D, levels, glInternalFormat, image.width, image.height, image.depth); - } - if (dataReady) { - state.texSubImage3D(_gl.TEXTURE_3D, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data); - } - } else { - state.texImage3D(_gl.TEXTURE_3D, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data); - } - } else if (texture.isFramebufferTexture) { - if (allocateMemory) { - if (useTexStorage) { - state.texStorage2D(_gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height); - } else { - let width = image.width, height = image.height; - for (let i = 0; i < levels; i++) { - state.texImage2D(_gl.TEXTURE_2D, i, glInternalFormat, width, height, 0, glFormat, glType, null); - width >>= 1; - height >>= 1; - } - } - } - } else { - if (mipmaps.length > 0) { - if (useTexStorage && allocateMemory) { - const dimensions = getDimensions(mipmaps[0]); - state.texStorage2D(_gl.TEXTURE_2D, levels, glInternalFormat, dimensions.width, dimensions.height); - } - for (let i = 0, il = mipmaps.length; i < il; i++) { - mipmap = mipmaps[i]; - if (useTexStorage) { - if (dataReady) { - state.texSubImage2D(_gl.TEXTURE_2D, i, 0, 0, glFormat, glType, mipmap); - } - } else { - state.texImage2D(_gl.TEXTURE_2D, i, glInternalFormat, glFormat, glType, mipmap); - } - } - texture.generateMipmaps = false; - } else { - if (useTexStorage) { - if (allocateMemory) { - const dimensions = getDimensions(image); - state.texStorage2D(_gl.TEXTURE_2D, levels, glInternalFormat, dimensions.width, dimensions.height); - } - if (dataReady) { - state.texSubImage2D(_gl.TEXTURE_2D, 0, 0, 0, glFormat, glType, image); - } - } else { - state.texImage2D(_gl.TEXTURE_2D, 0, glInternalFormat, glFormat, glType, image); - } - } - } - if (textureNeedsGenerateMipmaps(texture)) { - generateMipmap(textureType); - } - sourceProperties.__version = source.version; - if (texture.onUpdate) texture.onUpdate(texture); - } - textureProperties.__version = texture.version; - } - function uploadCubeTexture(textureProperties, texture, slot) { - if (texture.image.length !== 6) return; - const forceUpload = initTexture(textureProperties, texture); - const source = texture.source; - state.bindTexture(_gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture, _gl.TEXTURE0 + slot); - const sourceProperties = properties.get(source); - if (source.version !== sourceProperties.__version || forceUpload === true) { - state.activeTexture(_gl.TEXTURE0 + slot); - const workingPrimaries = ColorManagement.getPrimaries(ColorManagement.workingColorSpace); - const texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries(texture.colorSpace); - const unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? _gl.NONE : _gl.BROWSER_DEFAULT_WEBGL; - _gl.pixelStorei(_gl.UNPACK_FLIP_Y_WEBGL, texture.flipY); - _gl.pixelStorei(_gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha); - _gl.pixelStorei(_gl.UNPACK_ALIGNMENT, texture.unpackAlignment); - _gl.pixelStorei(_gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion); - const isCompressed = texture.isCompressedTexture || texture.image[0].isCompressedTexture; - const isDataTexture = texture.image[0] && texture.image[0].isDataTexture; - const cubeImage = []; - for (let i = 0; i < 6; i++) { - if (!isCompressed && !isDataTexture) { - cubeImage[i] = resizeImage(texture.image[i], true, capabilities.maxCubemapSize); - } else { - cubeImage[i] = isDataTexture ? texture.image[i].image : texture.image[i]; - } - cubeImage[i] = verifyColorSpace(texture, cubeImage[i]); - } - const image = cubeImage[0], glFormat = utils.convert(texture.format, texture.colorSpace), glType = utils.convert(texture.type), glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.colorSpace); - const useTexStorage = texture.isVideoTexture !== true; - const allocateMemory = sourceProperties.__version === void 0 || forceUpload === true; - const dataReady = source.dataReady; - let levels = getMipLevels(texture, image); - setTextureParameters(_gl.TEXTURE_CUBE_MAP, texture); - let mipmaps; - if (isCompressed) { - if (useTexStorage && allocateMemory) { - state.texStorage2D(_gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, image.width, image.height); - } - for (let i = 0; i < 6; i++) { - mipmaps = cubeImage[i].mipmaps; - for (let j = 0; j < mipmaps.length; j++) { - const mipmap = mipmaps[j]; - if (texture.format !== RGBAFormat) { - if (glFormat !== null) { - if (useTexStorage) { - if (dataReady) { - state.compressedTexSubImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data); - } - } else { - state.compressedTexImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data); - } - } else { - console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"); - } - } else { - if (useTexStorage) { - if (dataReady) { - state.texSubImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data); - } - } else { - state.texImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data); - } - } - } - } - } else { - mipmaps = texture.mipmaps; - if (useTexStorage && allocateMemory) { - if (mipmaps.length > 0) levels++; - const dimensions = getDimensions(cubeImage[0]); - state.texStorage2D(_gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, dimensions.width, dimensions.height); - } - for (let i = 0; i < 6; i++) { - if (isDataTexture) { - if (useTexStorage) { - if (dataReady) { - state.texSubImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, cubeImage[i].width, cubeImage[i].height, glFormat, glType, cubeImage[i].data); - } - } else { - state.texImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, cubeImage[i].width, cubeImage[i].height, 0, glFormat, glType, cubeImage[i].data); - } - for (let j = 0; j < mipmaps.length; j++) { - const mipmap = mipmaps[j]; - const mipmapImage = mipmap.image[i].image; - if (useTexStorage) { - if (dataReady) { - state.texSubImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, mipmapImage.width, mipmapImage.height, glFormat, glType, mipmapImage.data); - } - } else { - state.texImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, mipmapImage.width, mipmapImage.height, 0, glFormat, glType, mipmapImage.data); - } - } - } else { - if (useTexStorage) { - if (dataReady) { - state.texSubImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, glFormat, glType, cubeImage[i]); - } - } else { - state.texImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, glFormat, glType, cubeImage[i]); - } - for (let j = 0; j < mipmaps.length; j++) { - const mipmap = mipmaps[j]; - if (useTexStorage) { - if (dataReady) { - state.texSubImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, glFormat, glType, mipmap.image[i]); - } - } else { - state.texImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, glFormat, glType, mipmap.image[i]); - } - } - } - } - } - if (textureNeedsGenerateMipmaps(texture)) { - generateMipmap(_gl.TEXTURE_CUBE_MAP); - } - sourceProperties.__version = source.version; - if (texture.onUpdate) texture.onUpdate(texture); - } - textureProperties.__version = texture.version; - } - function setupFrameBufferTexture(framebuffer, renderTarget, texture, attachment, textureTarget, level) { - const glFormat = utils.convert(texture.format, texture.colorSpace); - const glType = utils.convert(texture.type); - const glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.colorSpace); - const renderTargetProperties = properties.get(renderTarget); - if (!renderTargetProperties.__hasExternalTextures) { - const width = Math.max(1, renderTarget.width >> level); - const height = Math.max(1, renderTarget.height >> level); - if (textureTarget === _gl.TEXTURE_3D || textureTarget === _gl.TEXTURE_2D_ARRAY) { - state.texImage3D(textureTarget, level, glInternalFormat, width, height, renderTarget.depth, 0, glFormat, glType, null); - } else { - state.texImage2D(textureTarget, level, glInternalFormat, width, height, 0, glFormat, glType, null); - } - } - state.bindFramebuffer(_gl.FRAMEBUFFER, framebuffer); - if (useMultisampledRTT(renderTarget)) { - multisampledRTTExt.framebufferTexture2DMultisampleEXT(_gl.FRAMEBUFFER, attachment, textureTarget, properties.get(texture).__webglTexture, 0, getRenderTargetSamples(renderTarget)); - } else if (textureTarget === _gl.TEXTURE_2D || textureTarget >= _gl.TEXTURE_CUBE_MAP_POSITIVE_X && textureTarget <= _gl.TEXTURE_CUBE_MAP_NEGATIVE_Z) { - _gl.framebufferTexture2D(_gl.FRAMEBUFFER, attachment, textureTarget, properties.get(texture).__webglTexture, level); - } - state.bindFramebuffer(_gl.FRAMEBUFFER, null); - } - function setupRenderBufferStorage(renderbuffer, renderTarget, isMultisample) { - _gl.bindRenderbuffer(_gl.RENDERBUFFER, renderbuffer); - if (renderTarget.depthBuffer) { - const depthTexture = renderTarget.depthTexture; - const depthType = depthTexture && depthTexture.isDepthTexture ? depthTexture.type : null; - const glInternalFormat = getInternalDepthFormat(renderTarget.stencilBuffer, depthType); - const glAttachmentType = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT; - const samples = getRenderTargetSamples(renderTarget); - const isUseMultisampledRTT = useMultisampledRTT(renderTarget); - if (isUseMultisampledRTT) { - multisampledRTTExt.renderbufferStorageMultisampleEXT(_gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height); - } else if (isMultisample) { - _gl.renderbufferStorageMultisample(_gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height); - } else { - _gl.renderbufferStorage(_gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height); - } - _gl.framebufferRenderbuffer(_gl.FRAMEBUFFER, glAttachmentType, _gl.RENDERBUFFER, renderbuffer); - } else { - const textures = renderTarget.textures; - for (let i = 0; i < textures.length; i++) { - const texture = textures[i]; - const glFormat = utils.convert(texture.format, texture.colorSpace); - const glType = utils.convert(texture.type); - const glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.colorSpace); - const samples = getRenderTargetSamples(renderTarget); - if (isMultisample && useMultisampledRTT(renderTarget) === false) { - _gl.renderbufferStorageMultisample(_gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height); - } else if (useMultisampledRTT(renderTarget)) { - multisampledRTTExt.renderbufferStorageMultisampleEXT(_gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height); - } else { - _gl.renderbufferStorage(_gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height); - } - } - } - _gl.bindRenderbuffer(_gl.RENDERBUFFER, null); - } - function setupDepthTexture(framebuffer, renderTarget) { - const isCube = renderTarget && renderTarget.isWebGLCubeRenderTarget; - if (isCube) throw new Error("Depth Texture with cube render targets is not supported"); - state.bindFramebuffer(_gl.FRAMEBUFFER, framebuffer); - if (!(renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture)) { - throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture"); - } - if (!properties.get(renderTarget.depthTexture).__webglTexture || renderTarget.depthTexture.image.width !== renderTarget.width || renderTarget.depthTexture.image.height !== renderTarget.height) { - renderTarget.depthTexture.image.width = renderTarget.width; - renderTarget.depthTexture.image.height = renderTarget.height; - renderTarget.depthTexture.needsUpdate = true; - } - setTexture2D(renderTarget.depthTexture, 0); - const webglDepthTexture = properties.get(renderTarget.depthTexture).__webglTexture; - const samples = getRenderTargetSamples(renderTarget); - if (renderTarget.depthTexture.format === DepthFormat) { - if (useMultisampledRTT(renderTarget)) { - multisampledRTTExt.framebufferTexture2DMultisampleEXT(_gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples); - } else { - _gl.framebufferTexture2D(_gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0); - } - } else if (renderTarget.depthTexture.format === DepthStencilFormat) { - if (useMultisampledRTT(renderTarget)) { - multisampledRTTExt.framebufferTexture2DMultisampleEXT(_gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples); - } else { - _gl.framebufferTexture2D(_gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0); - } - } else { - throw new Error("Unknown depthTexture format"); - } - } - function setupDepthRenderbuffer(renderTarget) { - const renderTargetProperties = properties.get(renderTarget); - const isCube = renderTarget.isWebGLCubeRenderTarget === true; - if (renderTarget.depthTexture && !renderTargetProperties.__autoAllocateDepthBuffer) { - if (isCube) throw new Error("target.depthTexture not supported in Cube render targets"); - setupDepthTexture(renderTargetProperties.__webglFramebuffer, renderTarget); - } else { - if (isCube) { - renderTargetProperties.__webglDepthbuffer = []; - for (let i = 0; i < 6; i++) { - state.bindFramebuffer(_gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[i]); - renderTargetProperties.__webglDepthbuffer[i] = _gl.createRenderbuffer(); - setupRenderBufferStorage(renderTargetProperties.__webglDepthbuffer[i], renderTarget, false); - } - } else { - state.bindFramebuffer(_gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer); - renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer(); - setupRenderBufferStorage(renderTargetProperties.__webglDepthbuffer, renderTarget, false); - } - } - state.bindFramebuffer(_gl.FRAMEBUFFER, null); - } - function rebindTextures(renderTarget, colorTexture, depthTexture) { - const renderTargetProperties = properties.get(renderTarget); - if (colorTexture !== void 0) { - setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer, renderTarget, renderTarget.texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D, 0); - } - if (depthTexture !== void 0) { - setupDepthRenderbuffer(renderTarget); - } - } - function setupRenderTarget(renderTarget) { - const texture = renderTarget.texture; - const renderTargetProperties = properties.get(renderTarget); - const textureProperties = properties.get(texture); - renderTarget.addEventListener("dispose", onRenderTargetDispose); - const textures = renderTarget.textures; - const isCube = renderTarget.isWebGLCubeRenderTarget === true; - const isMultipleRenderTargets = textures.length > 1; - if (!isMultipleRenderTargets) { - if (textureProperties.__webglTexture === void 0) { - textureProperties.__webglTexture = _gl.createTexture(); - } - textureProperties.__version = texture.version; - info.memory.textures++; - } - if (isCube) { - renderTargetProperties.__webglFramebuffer = []; - for (let i = 0; i < 6; i++) { - if (texture.mipmaps && texture.mipmaps.length > 0) { - renderTargetProperties.__webglFramebuffer[i] = []; - for (let level = 0; level < texture.mipmaps.length; level++) { - renderTargetProperties.__webglFramebuffer[i][level] = _gl.createFramebuffer(); - } - } else { - renderTargetProperties.__webglFramebuffer[i] = _gl.createFramebuffer(); - } - } - } else { - if (texture.mipmaps && texture.mipmaps.length > 0) { - renderTargetProperties.__webglFramebuffer = []; - for (let level = 0; level < texture.mipmaps.length; level++) { - renderTargetProperties.__webglFramebuffer[level] = _gl.createFramebuffer(); - } - } else { - renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer(); - } - if (isMultipleRenderTargets) { - for (let i = 0, il = textures.length; i < il; i++) { - const attachmentProperties = properties.get(textures[i]); - if (attachmentProperties.__webglTexture === void 0) { - attachmentProperties.__webglTexture = _gl.createTexture(); - info.memory.textures++; - } - } - } - if (renderTarget.samples > 0 && useMultisampledRTT(renderTarget) === false) { - renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer(); - renderTargetProperties.__webglColorRenderbuffer = []; - state.bindFramebuffer(_gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer); - for (let i = 0; i < textures.length; i++) { - const texture2 = textures[i]; - renderTargetProperties.__webglColorRenderbuffer[i] = _gl.createRenderbuffer(); - _gl.bindRenderbuffer(_gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[i]); - const glFormat = utils.convert(texture2.format, texture2.colorSpace); - const glType = utils.convert(texture2.type); - const glInternalFormat = getInternalFormat(texture2.internalFormat, glFormat, glType, texture2.colorSpace, renderTarget.isXRRenderTarget === true); - const samples = getRenderTargetSamples(renderTarget); - _gl.renderbufferStorageMultisample(_gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height); - _gl.framebufferRenderbuffer(_gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[i]); - } - _gl.bindRenderbuffer(_gl.RENDERBUFFER, null); - if (renderTarget.depthBuffer) { - renderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer(); - setupRenderBufferStorage(renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true); - } - state.bindFramebuffer(_gl.FRAMEBUFFER, null); - } - } - if (isCube) { - state.bindTexture(_gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture); - setTextureParameters(_gl.TEXTURE_CUBE_MAP, texture); - for (let i = 0; i < 6; i++) { - if (texture.mipmaps && texture.mipmaps.length > 0) { - for (let level = 0; level < texture.mipmaps.length; level++) { - setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer[i][level], renderTarget, texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, level); - } - } else { - setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer[i], renderTarget, texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0); - } - } - if (textureNeedsGenerateMipmaps(texture)) { - generateMipmap(_gl.TEXTURE_CUBE_MAP); - } - state.unbindTexture(); - } else if (isMultipleRenderTargets) { - for (let i = 0, il = textures.length; i < il; i++) { - const attachment = textures[i]; - const attachmentProperties = properties.get(attachment); - state.bindTexture(_gl.TEXTURE_2D, attachmentProperties.__webglTexture); - setTextureParameters(_gl.TEXTURE_2D, attachment); - setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer, renderTarget, attachment, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, 0); - if (textureNeedsGenerateMipmaps(attachment)) { - generateMipmap(_gl.TEXTURE_2D); - } - } - state.unbindTexture(); - } else { - let glTextureType = _gl.TEXTURE_2D; - if (renderTarget.isWebGL3DRenderTarget || renderTarget.isWebGLArrayRenderTarget) { - glTextureType = renderTarget.isWebGL3DRenderTarget ? _gl.TEXTURE_3D : _gl.TEXTURE_2D_ARRAY; - } - state.bindTexture(glTextureType, textureProperties.__webglTexture); - setTextureParameters(glTextureType, texture); - if (texture.mipmaps && texture.mipmaps.length > 0) { - for (let level = 0; level < texture.mipmaps.length; level++) { - setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer[level], renderTarget, texture, _gl.COLOR_ATTACHMENT0, glTextureType, level); - } - } else { - setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer, renderTarget, texture, _gl.COLOR_ATTACHMENT0, glTextureType, 0); - } - if (textureNeedsGenerateMipmaps(texture)) { - generateMipmap(glTextureType); - } - state.unbindTexture(); - } - if (renderTarget.depthBuffer) { - setupDepthRenderbuffer(renderTarget); - } - } - function updateRenderTargetMipmap(renderTarget) { - const textures = renderTarget.textures; - for (let i = 0, il = textures.length; i < il; i++) { - const texture = textures[i]; - if (textureNeedsGenerateMipmaps(texture)) { - const target = renderTarget.isWebGLCubeRenderTarget ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D; - const webglTexture = properties.get(texture).__webglTexture; - state.bindTexture(target, webglTexture); - generateMipmap(target); - state.unbindTexture(); - } - } - } - const invalidationArrayRead = []; - const invalidationArrayDraw = []; - function updateMultisampleRenderTarget(renderTarget) { - if (renderTarget.samples > 0) { - if (useMultisampledRTT(renderTarget) === false) { - const textures = renderTarget.textures; - const width = renderTarget.width; - const height = renderTarget.height; - let mask = _gl.COLOR_BUFFER_BIT; - const depthStyle = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT; - const renderTargetProperties = properties.get(renderTarget); - const isMultipleRenderTargets = textures.length > 1; - if (isMultipleRenderTargets) { - for (let i = 0; i < textures.length; i++) { - state.bindFramebuffer(_gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer); - _gl.framebufferRenderbuffer(_gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, null); - state.bindFramebuffer(_gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer); - _gl.framebufferTexture2D(_gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, null, 0); - } - } - state.bindFramebuffer(_gl.READ_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer); - state.bindFramebuffer(_gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer); - for (let i = 0; i < textures.length; i++) { - if (renderTarget.resolveDepthBuffer) { - if (renderTarget.depthBuffer) mask |= _gl.DEPTH_BUFFER_BIT; - if (renderTarget.stencilBuffer && renderTarget.resolveStencilBuffer) mask |= _gl.STENCIL_BUFFER_BIT; - } - if (isMultipleRenderTargets) { - _gl.framebufferRenderbuffer(_gl.READ_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[i]); - const webglTexture = properties.get(textures[i]).__webglTexture; - _gl.framebufferTexture2D(_gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D, webglTexture, 0); - } - _gl.blitFramebuffer(0, 0, width, height, 0, 0, width, height, mask, _gl.NEAREST); - if (supportsInvalidateFramebuffer === true) { - invalidationArrayRead.length = 0; - invalidationArrayDraw.length = 0; - invalidationArrayRead.push(_gl.COLOR_ATTACHMENT0 + i); - if (renderTarget.depthBuffer && renderTarget.resolveDepthBuffer === false) { - invalidationArrayRead.push(depthStyle); - invalidationArrayDraw.push(depthStyle); - _gl.invalidateFramebuffer(_gl.DRAW_FRAMEBUFFER, invalidationArrayDraw); - } - _gl.invalidateFramebuffer(_gl.READ_FRAMEBUFFER, invalidationArrayRead); - } - } - state.bindFramebuffer(_gl.READ_FRAMEBUFFER, null); - state.bindFramebuffer(_gl.DRAW_FRAMEBUFFER, null); - if (isMultipleRenderTargets) { - for (let i = 0; i < textures.length; i++) { - state.bindFramebuffer(_gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer); - _gl.framebufferRenderbuffer(_gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[i]); - const webglTexture = properties.get(textures[i]).__webglTexture; - state.bindFramebuffer(_gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer); - _gl.framebufferTexture2D(_gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, webglTexture, 0); - } - } - state.bindFramebuffer(_gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer); - } else { - if (renderTarget.depthBuffer && renderTarget.resolveDepthBuffer === false && supportsInvalidateFramebuffer) { - const depthStyle = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT; - _gl.invalidateFramebuffer(_gl.DRAW_FRAMEBUFFER, [depthStyle]); - } - } - } - } - function getRenderTargetSamples(renderTarget) { - return Math.min(capabilities.maxSamples, renderTarget.samples); - } - function useMultisampledRTT(renderTarget) { - const renderTargetProperties = properties.get(renderTarget); - return renderTarget.samples > 0 && extensions.has("WEBGL_multisampled_render_to_texture") === true && renderTargetProperties.__useRenderToTexture !== false; - } - function updateVideoTexture(texture) { - const frame = info.render.frame; - if (_videoTextures.get(texture) !== frame) { - _videoTextures.set(texture, frame); - texture.update(); - } - } - function verifyColorSpace(texture, image) { - const colorSpace = texture.colorSpace; - const format = texture.format; - const type = texture.type; - if (texture.isCompressedTexture === true || texture.isVideoTexture === true) return image; - if (colorSpace !== LinearSRGBColorSpace && colorSpace !== NoColorSpace) { - if (ColorManagement.getTransfer(colorSpace) === SRGBTransfer) { - if (format !== RGBAFormat || type !== UnsignedByteType) { - console.warn("THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType."); - } - } else { - console.error("THREE.WebGLTextures: Unsupported texture color space:", colorSpace); - } - } - return image; - } - function getDimensions(image) { - if (typeof HTMLImageElement !== "undefined" && image instanceof HTMLImageElement) { - _imageDimensions.width = image.naturalWidth || image.width; - _imageDimensions.height = image.naturalHeight || image.height; - } else if (typeof VideoFrame !== "undefined" && image instanceof VideoFrame) { - _imageDimensions.width = image.displayWidth; - _imageDimensions.height = image.displayHeight; - } else { - _imageDimensions.width = image.width; - _imageDimensions.height = image.height; - } - return _imageDimensions; - } - this.allocateTextureUnit = allocateTextureUnit; - this.resetTextureUnits = resetTextureUnits; - this.setTexture2D = setTexture2D; - this.setTexture2DArray = setTexture2DArray; - this.setTexture3D = setTexture3D; - this.setTextureCube = setTextureCube; - this.rebindTextures = rebindTextures; - this.setupRenderTarget = setupRenderTarget; - this.updateRenderTargetMipmap = updateRenderTargetMipmap; - this.updateMultisampleRenderTarget = updateMultisampleRenderTarget; - this.setupDepthRenderbuffer = setupDepthRenderbuffer; - this.setupFrameBufferTexture = setupFrameBufferTexture; - this.useMultisampledRTT = useMultisampledRTT; -} -function WebGLUtils(gl, extensions) { - function convert(p, colorSpace = NoColorSpace) { - let extension; - const transfer = ColorManagement.getTransfer(colorSpace); - if (p === UnsignedByteType) return gl.UNSIGNED_BYTE; - if (p === UnsignedShort4444Type) return gl.UNSIGNED_SHORT_4_4_4_4; - if (p === UnsignedShort5551Type) return gl.UNSIGNED_SHORT_5_5_5_1; - if (p === UnsignedInt5999Type) return gl.UNSIGNED_INT_5_9_9_9_REV; - if (p === ByteType) return gl.BYTE; - if (p === ShortType) return gl.SHORT; - if (p === UnsignedShortType) return gl.UNSIGNED_SHORT; - if (p === IntType) return gl.INT; - if (p === UnsignedIntType) return gl.UNSIGNED_INT; - if (p === FloatType) return gl.FLOAT; - if (p === HalfFloatType) return gl.HALF_FLOAT; - if (p === AlphaFormat) return gl.ALPHA; - if (p === RGBFormat) return gl.RGB; - if (p === RGBAFormat) return gl.RGBA; - if (p === LuminanceFormat) return gl.LUMINANCE; - if (p === LuminanceAlphaFormat) return gl.LUMINANCE_ALPHA; - if (p === DepthFormat) return gl.DEPTH_COMPONENT; - if (p === DepthStencilFormat) return gl.DEPTH_STENCIL; - if (p === RedFormat) return gl.RED; - if (p === RedIntegerFormat) return gl.RED_INTEGER; - if (p === RGFormat) return gl.RG; - if (p === RGIntegerFormat) return gl.RG_INTEGER; - if (p === RGBAIntegerFormat) return gl.RGBA_INTEGER; - if (p === RGB_S3TC_DXT1_Format || p === RGBA_S3TC_DXT1_Format || p === RGBA_S3TC_DXT3_Format || p === RGBA_S3TC_DXT5_Format) { - if (transfer === SRGBTransfer) { - extension = extensions.get("WEBGL_compressed_texture_s3tc_srgb"); - if (extension !== null) { - if (p === RGB_S3TC_DXT1_Format) return extension.COMPRESSED_SRGB_S3TC_DXT1_EXT; - if (p === RGBA_S3TC_DXT1_Format) return extension.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT; - if (p === RGBA_S3TC_DXT3_Format) return extension.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT; - if (p === RGBA_S3TC_DXT5_Format) return extension.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT; - } else { - return null; - } - } else { - extension = extensions.get("WEBGL_compressed_texture_s3tc"); - if (extension !== null) { - if (p === RGB_S3TC_DXT1_Format) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT; - if (p === RGBA_S3TC_DXT1_Format) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT; - if (p === RGBA_S3TC_DXT3_Format) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT; - if (p === RGBA_S3TC_DXT5_Format) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT; - } else { - return null; - } - } - } - if (p === RGB_PVRTC_4BPPV1_Format || p === RGB_PVRTC_2BPPV1_Format || p === RGBA_PVRTC_4BPPV1_Format || p === RGBA_PVRTC_2BPPV1_Format) { - extension = extensions.get("WEBGL_compressed_texture_pvrtc"); - if (extension !== null) { - if (p === RGB_PVRTC_4BPPV1_Format) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG; - if (p === RGB_PVRTC_2BPPV1_Format) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG; - if (p === RGBA_PVRTC_4BPPV1_Format) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; - if (p === RGBA_PVRTC_2BPPV1_Format) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; - } else { - return null; - } - } - if (p === RGB_ETC1_Format || p === RGB_ETC2_Format || p === RGBA_ETC2_EAC_Format) { - extension = extensions.get("WEBGL_compressed_texture_etc"); - if (extension !== null) { - if (p === RGB_ETC1_Format || p === RGB_ETC2_Format) return transfer === SRGBTransfer ? extension.COMPRESSED_SRGB8_ETC2 : extension.COMPRESSED_RGB8_ETC2; - if (p === RGBA_ETC2_EAC_Format) return transfer === SRGBTransfer ? extension.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC : extension.COMPRESSED_RGBA8_ETC2_EAC; - } else { - return null; - } - } - if (p === RGBA_ASTC_4x4_Format || p === RGBA_ASTC_5x4_Format || p === RGBA_ASTC_5x5_Format || p === RGBA_ASTC_6x5_Format || p === RGBA_ASTC_6x6_Format || p === RGBA_ASTC_8x5_Format || p === RGBA_ASTC_8x6_Format || p === RGBA_ASTC_8x8_Format || p === RGBA_ASTC_10x5_Format || p === RGBA_ASTC_10x6_Format || p === RGBA_ASTC_10x8_Format || p === RGBA_ASTC_10x10_Format || p === RGBA_ASTC_12x10_Format || p === RGBA_ASTC_12x12_Format) { - extension = extensions.get("WEBGL_compressed_texture_astc"); - if (extension !== null) { - if (p === RGBA_ASTC_4x4_Format) return transfer === SRGBTransfer ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR : extension.COMPRESSED_RGBA_ASTC_4x4_KHR; - if (p === RGBA_ASTC_5x4_Format) return transfer === SRGBTransfer ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR : extension.COMPRESSED_RGBA_ASTC_5x4_KHR; - if (p === RGBA_ASTC_5x5_Format) return transfer === SRGBTransfer ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR : extension.COMPRESSED_RGBA_ASTC_5x5_KHR; - if (p === RGBA_ASTC_6x5_Format) return transfer === SRGBTransfer ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR : extension.COMPRESSED_RGBA_ASTC_6x5_KHR; - if (p === RGBA_ASTC_6x6_Format) return transfer === SRGBTransfer ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR : extension.COMPRESSED_RGBA_ASTC_6x6_KHR; - if (p === RGBA_ASTC_8x5_Format) return transfer === SRGBTransfer ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR : extension.COMPRESSED_RGBA_ASTC_8x5_KHR; - if (p === RGBA_ASTC_8x6_Format) return transfer === SRGBTransfer ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR : extension.COMPRESSED_RGBA_ASTC_8x6_KHR; - if (p === RGBA_ASTC_8x8_Format) return transfer === SRGBTransfer ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR : extension.COMPRESSED_RGBA_ASTC_8x8_KHR; - if (p === RGBA_ASTC_10x5_Format) return transfer === SRGBTransfer ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR : extension.COMPRESSED_RGBA_ASTC_10x5_KHR; - if (p === RGBA_ASTC_10x6_Format) return transfer === SRGBTransfer ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR : extension.COMPRESSED_RGBA_ASTC_10x6_KHR; - if (p === RGBA_ASTC_10x8_Format) return transfer === SRGBTransfer ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR : extension.COMPRESSED_RGBA_ASTC_10x8_KHR; - if (p === RGBA_ASTC_10x10_Format) return transfer === SRGBTransfer ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR : extension.COMPRESSED_RGBA_ASTC_10x10_KHR; - if (p === RGBA_ASTC_12x10_Format) return transfer === SRGBTransfer ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR : extension.COMPRESSED_RGBA_ASTC_12x10_KHR; - if (p === RGBA_ASTC_12x12_Format) return transfer === SRGBTransfer ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR : extension.COMPRESSED_RGBA_ASTC_12x12_KHR; - } else { - return null; - } - } - if (p === RGBA_BPTC_Format || p === RGB_BPTC_SIGNED_Format || p === RGB_BPTC_UNSIGNED_Format) { - extension = extensions.get("EXT_texture_compression_bptc"); - if (extension !== null) { - if (p === RGBA_BPTC_Format) return transfer === SRGBTransfer ? extension.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT : extension.COMPRESSED_RGBA_BPTC_UNORM_EXT; - if (p === RGB_BPTC_SIGNED_Format) return extension.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT; - if (p === RGB_BPTC_UNSIGNED_Format) return extension.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT; - } else { - return null; - } - } - if (p === RED_RGTC1_Format || p === SIGNED_RED_RGTC1_Format || p === RED_GREEN_RGTC2_Format || p === SIGNED_RED_GREEN_RGTC2_Format) { - extension = extensions.get("EXT_texture_compression_rgtc"); - if (extension !== null) { - if (p === RGBA_BPTC_Format) return extension.COMPRESSED_RED_RGTC1_EXT; - if (p === SIGNED_RED_RGTC1_Format) return extension.COMPRESSED_SIGNED_RED_RGTC1_EXT; - if (p === RED_GREEN_RGTC2_Format) return extension.COMPRESSED_RED_GREEN_RGTC2_EXT; - if (p === SIGNED_RED_GREEN_RGTC2_Format) return extension.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT; - } else { - return null; - } - } - if (p === UnsignedInt248Type) return gl.UNSIGNED_INT_24_8; - return gl[p] !== void 0 ? gl[p] : null; - } - return { convert }; -} -var ArrayCamera = class extends PerspectiveCamera { - constructor(array = []) { - super(); - this.isArrayCamera = true; - this.cameras = array; - } -}; -var Group = class extends Object3D { - constructor() { - super(); - this.isGroup = true; - this.type = "Group"; - } -}; -var _moveEvent = { type: "move" }; -var WebXRController = class { - constructor() { - this._targetRay = null; - this._grip = null; - this._hand = null; - } - getHandSpace() { - if (this._hand === null) { - this._hand = new Group(); - this._hand.matrixAutoUpdate = false; - this._hand.visible = false; - this._hand.joints = {}; - this._hand.inputState = { pinching: false }; - } - return this._hand; - } - getTargetRaySpace() { - if (this._targetRay === null) { - this._targetRay = new Group(); - this._targetRay.matrixAutoUpdate = false; - this._targetRay.visible = false; - this._targetRay.hasLinearVelocity = false; - this._targetRay.linearVelocity = new Vector3(); - this._targetRay.hasAngularVelocity = false; - this._targetRay.angularVelocity = new Vector3(); - } - return this._targetRay; - } - getGripSpace() { - if (this._grip === null) { - this._grip = new Group(); - this._grip.matrixAutoUpdate = false; - this._grip.visible = false; - this._grip.hasLinearVelocity = false; - this._grip.linearVelocity = new Vector3(); - this._grip.hasAngularVelocity = false; - this._grip.angularVelocity = new Vector3(); - } - return this._grip; - } - dispatchEvent(event) { - if (this._targetRay !== null) { - this._targetRay.dispatchEvent(event); - } - if (this._grip !== null) { - this._grip.dispatchEvent(event); - } - if (this._hand !== null) { - this._hand.dispatchEvent(event); - } - return this; - } - connect(inputSource) { - if (inputSource && inputSource.hand) { - const hand = this._hand; - if (hand) { - for (const inputjoint of inputSource.hand.values()) { - this._getHandJoint(hand, inputjoint); - } - } - } - this.dispatchEvent({ type: "connected", data: inputSource }); - return this; - } - disconnect(inputSource) { - this.dispatchEvent({ type: "disconnected", data: inputSource }); - if (this._targetRay !== null) { - this._targetRay.visible = false; - } - if (this._grip !== null) { - this._grip.visible = false; - } - if (this._hand !== null) { - this._hand.visible = false; - } - return this; - } - update(inputSource, frame, referenceSpace) { - let inputPose = null; - let gripPose = null; - let handPose = null; - const targetRay = this._targetRay; - const grip = this._grip; - const hand = this._hand; - if (inputSource && frame.session.visibilityState !== "visible-blurred") { - if (hand && inputSource.hand) { - handPose = true; - for (const inputjoint of inputSource.hand.values()) { - const jointPose = frame.getJointPose(inputjoint, referenceSpace); - const joint = this._getHandJoint(hand, inputjoint); - if (jointPose !== null) { - joint.matrix.fromArray(jointPose.transform.matrix); - joint.matrix.decompose(joint.position, joint.rotation, joint.scale); - joint.matrixWorldNeedsUpdate = true; - joint.jointRadius = jointPose.radius; - } - joint.visible = jointPose !== null; - } - const indexTip = hand.joints["index-finger-tip"]; - const thumbTip = hand.joints["thumb-tip"]; - const distance = indexTip.position.distanceTo(thumbTip.position); - const distanceToPinch = 0.02; - const threshold = 5e-3; - if (hand.inputState.pinching && distance > distanceToPinch + threshold) { - hand.inputState.pinching = false; - this.dispatchEvent({ - type: "pinchend", - handedness: inputSource.handedness, - target: this - }); - } else if (!hand.inputState.pinching && distance <= distanceToPinch - threshold) { - hand.inputState.pinching = true; - this.dispatchEvent({ - type: "pinchstart", - handedness: inputSource.handedness, - target: this - }); - } - } else { - if (grip !== null && inputSource.gripSpace) { - gripPose = frame.getPose(inputSource.gripSpace, referenceSpace); - if (gripPose !== null) { - grip.matrix.fromArray(gripPose.transform.matrix); - grip.matrix.decompose(grip.position, grip.rotation, grip.scale); - grip.matrixWorldNeedsUpdate = true; - if (gripPose.linearVelocity) { - grip.hasLinearVelocity = true; - grip.linearVelocity.copy(gripPose.linearVelocity); - } else { - grip.hasLinearVelocity = false; - } - if (gripPose.angularVelocity) { - grip.hasAngularVelocity = true; - grip.angularVelocity.copy(gripPose.angularVelocity); - } else { - grip.hasAngularVelocity = false; - } - } - } - } - if (targetRay !== null) { - inputPose = frame.getPose(inputSource.targetRaySpace, referenceSpace); - if (inputPose === null && gripPose !== null) { - inputPose = gripPose; - } - if (inputPose !== null) { - targetRay.matrix.fromArray(inputPose.transform.matrix); - targetRay.matrix.decompose(targetRay.position, targetRay.rotation, targetRay.scale); - targetRay.matrixWorldNeedsUpdate = true; - if (inputPose.linearVelocity) { - targetRay.hasLinearVelocity = true; - targetRay.linearVelocity.copy(inputPose.linearVelocity); - } else { - targetRay.hasLinearVelocity = false; - } - if (inputPose.angularVelocity) { - targetRay.hasAngularVelocity = true; - targetRay.angularVelocity.copy(inputPose.angularVelocity); - } else { - targetRay.hasAngularVelocity = false; - } - this.dispatchEvent(_moveEvent); - } - } - } - if (targetRay !== null) { - targetRay.visible = inputPose !== null; - } - if (grip !== null) { - grip.visible = gripPose !== null; - } - if (hand !== null) { - hand.visible = handPose !== null; - } - return this; - } - // private method - _getHandJoint(hand, inputjoint) { - if (hand.joints[inputjoint.jointName] === void 0) { - const joint = new Group(); - joint.matrixAutoUpdate = false; - joint.visible = false; - hand.joints[inputjoint.jointName] = joint; - hand.add(joint); - } - return hand.joints[inputjoint.jointName]; - } -}; -var _occlusion_vertex = ` -void main() { - - gl_Position = vec4( position, 1.0 ); - -}`; -var _occlusion_fragment = ` -uniform sampler2DArray depthColor; -uniform float depthWidth; -uniform float depthHeight; - -void main() { - - vec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight ); - - if ( coord.x >= 1.0 ) { - - gl_FragDepth = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r; - - } else { - - gl_FragDepth = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r; - - } - -}`; -var WebXRDepthSensing = class { - constructor() { - this.texture = null; - this.mesh = null; - this.depthNear = 0; - this.depthFar = 0; - } - init(renderer, depthData, renderState) { - if (this.texture === null) { - const texture = new Texture(); - const texProps = renderer.properties.get(texture); - texProps.__webglTexture = depthData.texture; - if (depthData.depthNear != renderState.depthNear || depthData.depthFar != renderState.depthFar) { - this.depthNear = depthData.depthNear; - this.depthFar = depthData.depthFar; - } - this.texture = texture; - } - } - getMesh(cameraXR) { - if (this.texture !== null) { - if (this.mesh === null) { - const viewport = cameraXR.cameras[0].viewport; - const material = new ShaderMaterial({ - vertexShader: _occlusion_vertex, - fragmentShader: _occlusion_fragment, - uniforms: { - depthColor: { value: this.texture }, - depthWidth: { value: viewport.z }, - depthHeight: { value: viewport.w } - } - }); - this.mesh = new Mesh(new PlaneGeometry(20, 20), material); - } - } - return this.mesh; - } - reset() { - this.texture = null; - this.mesh = null; - } - getDepthTexture() { - return this.texture; - } -}; -var WebXRManager = class extends EventDispatcher { - constructor(renderer, gl) { - super(); - const scope = this; - let session = null; - let framebufferScaleFactor = 1; - let referenceSpace = null; - let referenceSpaceType = "local-floor"; - let foveation = 1; - let customReferenceSpace = null; - let pose = null; - let glBinding = null; - let glProjLayer = null; - let glBaseLayer = null; - let xrFrame = null; - const depthSensing = new WebXRDepthSensing(); - const attributes = gl.getContextAttributes(); - let initialRenderTarget = null; - let newRenderTarget = null; - const controllers = []; - const controllerInputSources = []; - const currentSize = new Vector2(); - let currentPixelRatio = null; - const cameraL = new PerspectiveCamera(); - cameraL.layers.enable(1); - cameraL.viewport = new Vector4(); - const cameraR = new PerspectiveCamera(); - cameraR.layers.enable(2); - cameraR.viewport = new Vector4(); - const cameras = [cameraL, cameraR]; - const cameraXR = new ArrayCamera(); - cameraXR.layers.enable(1); - cameraXR.layers.enable(2); - let _currentDepthNear = null; - let _currentDepthFar = null; - this.cameraAutoUpdate = true; - this.enabled = false; - this.isPresenting = false; - this.getController = function(index) { - let controller = controllers[index]; - if (controller === void 0) { - controller = new WebXRController(); - controllers[index] = controller; - } - return controller.getTargetRaySpace(); - }; - this.getControllerGrip = function(index) { - let controller = controllers[index]; - if (controller === void 0) { - controller = new WebXRController(); - controllers[index] = controller; - } - return controller.getGripSpace(); - }; - this.getHand = function(index) { - let controller = controllers[index]; - if (controller === void 0) { - controller = new WebXRController(); - controllers[index] = controller; - } - return controller.getHandSpace(); - }; - function onSessionEvent(event) { - const controllerIndex = controllerInputSources.indexOf(event.inputSource); - if (controllerIndex === -1) { - return; - } - const controller = controllers[controllerIndex]; - if (controller !== void 0) { - controller.update(event.inputSource, event.frame, customReferenceSpace || referenceSpace); - controller.dispatchEvent({ type: event.type, data: event.inputSource }); - } - } - function onSessionEnd() { - session.removeEventListener("select", onSessionEvent); - session.removeEventListener("selectstart", onSessionEvent); - session.removeEventListener("selectend", onSessionEvent); - session.removeEventListener("squeeze", onSessionEvent); - session.removeEventListener("squeezestart", onSessionEvent); - session.removeEventListener("squeezeend", onSessionEvent); - session.removeEventListener("end", onSessionEnd); - session.removeEventListener("inputsourceschange", onInputSourcesChange); - for (let i = 0; i < controllers.length; i++) { - const inputSource = controllerInputSources[i]; - if (inputSource === null) continue; - controllerInputSources[i] = null; - controllers[i].disconnect(inputSource); - } - _currentDepthNear = null; - _currentDepthFar = null; - depthSensing.reset(); - renderer.setRenderTarget(initialRenderTarget); - glBaseLayer = null; - glProjLayer = null; - glBinding = null; - session = null; - newRenderTarget = null; - animation.stop(); - scope.isPresenting = false; - renderer.setPixelRatio(currentPixelRatio); - renderer.setSize(currentSize.width, currentSize.height, false); - scope.dispatchEvent({ type: "sessionend" }); - } - this.setFramebufferScaleFactor = function(value) { - framebufferScaleFactor = value; - if (scope.isPresenting === true) { - console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting."); - } - }; - this.setReferenceSpaceType = function(value) { - referenceSpaceType = value; - if (scope.isPresenting === true) { - console.warn("THREE.WebXRManager: Cannot change reference space type while presenting."); - } - }; - this.getReferenceSpace = function() { - return customReferenceSpace || referenceSpace; - }; - this.setReferenceSpace = function(space) { - customReferenceSpace = space; - }; - this.getBaseLayer = function() { - return glProjLayer !== null ? glProjLayer : glBaseLayer; - }; - this.getBinding = function() { - return glBinding; - }; - this.getFrame = function() { - return xrFrame; - }; - this.getSession = function() { - return session; - }; - this.setSession = async function(value) { - session = value; - if (session !== null) { - initialRenderTarget = renderer.getRenderTarget(); - session.addEventListener("select", onSessionEvent); - session.addEventListener("selectstart", onSessionEvent); - session.addEventListener("selectend", onSessionEvent); - session.addEventListener("squeeze", onSessionEvent); - session.addEventListener("squeezestart", onSessionEvent); - session.addEventListener("squeezeend", onSessionEvent); - session.addEventListener("end", onSessionEnd); - session.addEventListener("inputsourceschange", onInputSourcesChange); - if (attributes.xrCompatible !== true) { - await gl.makeXRCompatible(); - } - currentPixelRatio = renderer.getPixelRatio(); - renderer.getSize(currentSize); - if (session.renderState.layers === void 0) { - const layerInit = { - antialias: attributes.antialias, - alpha: true, - depth: attributes.depth, - stencil: attributes.stencil, - framebufferScaleFactor - }; - glBaseLayer = new XRWebGLLayer(session, gl, layerInit); - session.updateRenderState({ baseLayer: glBaseLayer }); - renderer.setPixelRatio(1); - renderer.setSize(glBaseLayer.framebufferWidth, glBaseLayer.framebufferHeight, false); - newRenderTarget = new WebGLRenderTarget( - glBaseLayer.framebufferWidth, - glBaseLayer.framebufferHeight, - { - format: RGBAFormat, - type: UnsignedByteType, - colorSpace: renderer.outputColorSpace, - stencilBuffer: attributes.stencil - } - ); - } else { - let depthFormat = null; - let depthType = null; - let glDepthFormat = null; - if (attributes.depth) { - glDepthFormat = attributes.stencil ? gl.DEPTH24_STENCIL8 : gl.DEPTH_COMPONENT24; - depthFormat = attributes.stencil ? DepthStencilFormat : DepthFormat; - depthType = attributes.stencil ? UnsignedInt248Type : UnsignedIntType; - } - const projectionlayerInit = { - colorFormat: gl.RGBA8, - depthFormat: glDepthFormat, - scaleFactor: framebufferScaleFactor - }; - glBinding = new XRWebGLBinding(session, gl); - glProjLayer = glBinding.createProjectionLayer(projectionlayerInit); - session.updateRenderState({ layers: [glProjLayer] }); - renderer.setPixelRatio(1); - renderer.setSize(glProjLayer.textureWidth, glProjLayer.textureHeight, false); - newRenderTarget = new WebGLRenderTarget( - glProjLayer.textureWidth, - glProjLayer.textureHeight, - { - format: RGBAFormat, - type: UnsignedByteType, - depthTexture: new DepthTexture(glProjLayer.textureWidth, glProjLayer.textureHeight, depthType, void 0, void 0, void 0, void 0, void 0, void 0, depthFormat), - stencilBuffer: attributes.stencil, - colorSpace: renderer.outputColorSpace, - samples: attributes.antialias ? 4 : 0, - resolveDepthBuffer: glProjLayer.ignoreDepthValues === false - } - ); - } - newRenderTarget.isXRRenderTarget = true; - this.setFoveation(foveation); - customReferenceSpace = null; - referenceSpace = await session.requestReferenceSpace(referenceSpaceType); - animation.setContext(session); - animation.start(); - scope.isPresenting = true; - scope.dispatchEvent({ type: "sessionstart" }); - } - }; - this.getEnvironmentBlendMode = function() { - if (session !== null) { - return session.environmentBlendMode; - } - }; - this.getDepthTexture = function() { - return depthSensing.getDepthTexture(); - }; - function onInputSourcesChange(event) { - for (let i = 0; i < event.removed.length; i++) { - const inputSource = event.removed[i]; - const index = controllerInputSources.indexOf(inputSource); - if (index >= 0) { - controllerInputSources[index] = null; - controllers[index].disconnect(inputSource); - } - } - for (let i = 0; i < event.added.length; i++) { - const inputSource = event.added[i]; - let controllerIndex = controllerInputSources.indexOf(inputSource); - if (controllerIndex === -1) { - for (let i2 = 0; i2 < controllers.length; i2++) { - if (i2 >= controllerInputSources.length) { - controllerInputSources.push(inputSource); - controllerIndex = i2; - break; - } else if (controllerInputSources[i2] === null) { - controllerInputSources[i2] = inputSource; - controllerIndex = i2; - break; - } - } - if (controllerIndex === -1) break; - } - const controller = controllers[controllerIndex]; - if (controller) { - controller.connect(inputSource); - } - } - } - const cameraLPos = new Vector3(); - const cameraRPos = new Vector3(); - function setProjectionFromUnion(camera, cameraL2, cameraR2) { - cameraLPos.setFromMatrixPosition(cameraL2.matrixWorld); - cameraRPos.setFromMatrixPosition(cameraR2.matrixWorld); - const ipd = cameraLPos.distanceTo(cameraRPos); - const projL = cameraL2.projectionMatrix.elements; - const projR = cameraR2.projectionMatrix.elements; - const near = projL[14] / (projL[10] - 1); - const far = projL[14] / (projL[10] + 1); - const topFov = (projL[9] + 1) / projL[5]; - const bottomFov = (projL[9] - 1) / projL[5]; - const leftFov = (projL[8] - 1) / projL[0]; - const rightFov = (projR[8] + 1) / projR[0]; - const left = near * leftFov; - const right = near * rightFov; - const zOffset = ipd / (-leftFov + rightFov); - const xOffset = zOffset * -leftFov; - cameraL2.matrixWorld.decompose(camera.position, camera.quaternion, camera.scale); - camera.translateX(xOffset); - camera.translateZ(zOffset); - camera.matrixWorld.compose(camera.position, camera.quaternion, camera.scale); - camera.matrixWorldInverse.copy(camera.matrixWorld).invert(); - const near2 = near + zOffset; - const far2 = far + zOffset; - const left2 = left - xOffset; - const right2 = right + (ipd - xOffset); - const top2 = topFov * far / far2 * near2; - const bottom2 = bottomFov * far / far2 * near2; - camera.projectionMatrix.makePerspective(left2, right2, top2, bottom2, near2, far2); - camera.projectionMatrixInverse.copy(camera.projectionMatrix).invert(); - } - function updateCamera(camera, parent) { - if (parent === null) { - camera.matrixWorld.copy(camera.matrix); - } else { - camera.matrixWorld.multiplyMatrices(parent.matrixWorld, camera.matrix); - } - camera.matrixWorldInverse.copy(camera.matrixWorld).invert(); - } - this.updateCamera = function(camera) { - if (session === null) return; - if (depthSensing.texture !== null) { - camera.near = depthSensing.depthNear; - camera.far = depthSensing.depthFar; - } - cameraXR.near = cameraR.near = cameraL.near = camera.near; - cameraXR.far = cameraR.far = cameraL.far = camera.far; - if (_currentDepthNear !== cameraXR.near || _currentDepthFar !== cameraXR.far) { - session.updateRenderState({ - depthNear: cameraXR.near, - depthFar: cameraXR.far - }); - _currentDepthNear = cameraXR.near; - _currentDepthFar = cameraXR.far; - cameraL.near = _currentDepthNear; - cameraL.far = _currentDepthFar; - cameraR.near = _currentDepthNear; - cameraR.far = _currentDepthFar; - cameraL.updateProjectionMatrix(); - cameraR.updateProjectionMatrix(); - camera.updateProjectionMatrix(); - } - const parent = camera.parent; - const cameras2 = cameraXR.cameras; - updateCamera(cameraXR, parent); - for (let i = 0; i < cameras2.length; i++) { - updateCamera(cameras2[i], parent); - } - if (cameras2.length === 2) { - setProjectionFromUnion(cameraXR, cameraL, cameraR); - } else { - cameraXR.projectionMatrix.copy(cameraL.projectionMatrix); - } - updateUserCamera(camera, cameraXR, parent); - }; - function updateUserCamera(camera, cameraXR2, parent) { - if (parent === null) { - camera.matrix.copy(cameraXR2.matrixWorld); - } else { - camera.matrix.copy(parent.matrixWorld); - camera.matrix.invert(); - camera.matrix.multiply(cameraXR2.matrixWorld); - } - camera.matrix.decompose(camera.position, camera.quaternion, camera.scale); - camera.updateMatrixWorld(true); - camera.projectionMatrix.copy(cameraXR2.projectionMatrix); - camera.projectionMatrixInverse.copy(cameraXR2.projectionMatrixInverse); - if (camera.isPerspectiveCamera) { - camera.fov = RAD2DEG * 2 * Math.atan(1 / camera.projectionMatrix.elements[5]); - camera.zoom = 1; - } - } - this.getCamera = function() { - return cameraXR; - }; - this.getFoveation = function() { - if (glProjLayer === null && glBaseLayer === null) { - return void 0; - } - return foveation; - }; - this.setFoveation = function(value) { - foveation = value; - if (glProjLayer !== null) { - glProjLayer.fixedFoveation = value; - } - if (glBaseLayer !== null && glBaseLayer.fixedFoveation !== void 0) { - glBaseLayer.fixedFoveation = value; - } - }; - this.hasDepthSensing = function() { - return depthSensing.texture !== null; - }; - this.getDepthSensingMesh = function() { - return depthSensing.getMesh(cameraXR); - }; - let onAnimationFrameCallback = null; - function onAnimationFrame(time, frame) { - pose = frame.getViewerPose(customReferenceSpace || referenceSpace); - xrFrame = frame; - if (pose !== null) { - const views = pose.views; - if (glBaseLayer !== null) { - renderer.setRenderTargetFramebuffer(newRenderTarget, glBaseLayer.framebuffer); - renderer.setRenderTarget(newRenderTarget); - } - let cameraXRNeedsUpdate = false; - if (views.length !== cameraXR.cameras.length) { - cameraXR.cameras.length = 0; - cameraXRNeedsUpdate = true; - } - for (let i = 0; i < views.length; i++) { - const view = views[i]; - let viewport = null; - if (glBaseLayer !== null) { - viewport = glBaseLayer.getViewport(view); - } else { - const glSubImage = glBinding.getViewSubImage(glProjLayer, view); - viewport = glSubImage.viewport; - if (i === 0) { - renderer.setRenderTargetTextures( - newRenderTarget, - glSubImage.colorTexture, - glProjLayer.ignoreDepthValues ? void 0 : glSubImage.depthStencilTexture - ); - renderer.setRenderTarget(newRenderTarget); - } - } - let camera = cameras[i]; - if (camera === void 0) { - camera = new PerspectiveCamera(); - camera.layers.enable(i); - camera.viewport = new Vector4(); - cameras[i] = camera; - } - camera.matrix.fromArray(view.transform.matrix); - camera.matrix.decompose(camera.position, camera.quaternion, camera.scale); - camera.projectionMatrix.fromArray(view.projectionMatrix); - camera.projectionMatrixInverse.copy(camera.projectionMatrix).invert(); - camera.viewport.set(viewport.x, viewport.y, viewport.width, viewport.height); - if (i === 0) { - cameraXR.matrix.copy(camera.matrix); - cameraXR.matrix.decompose(cameraXR.position, cameraXR.quaternion, cameraXR.scale); - } - if (cameraXRNeedsUpdate === true) { - cameraXR.cameras.push(camera); - } - } - const enabledFeatures = session.enabledFeatures; - if (enabledFeatures && enabledFeatures.includes("depth-sensing")) { - const depthData = glBinding.getDepthInformation(views[0]); - if (depthData && depthData.isValid && depthData.texture) { - depthSensing.init(renderer, depthData, session.renderState); - } - } - } - for (let i = 0; i < controllers.length; i++) { - const inputSource = controllerInputSources[i]; - const controller = controllers[i]; - if (inputSource !== null && controller !== void 0) { - controller.update(inputSource, frame, customReferenceSpace || referenceSpace); - } - } - if (onAnimationFrameCallback) onAnimationFrameCallback(time, frame); - if (frame.detectedPlanes) { - scope.dispatchEvent({ type: "planesdetected", data: frame }); - } - xrFrame = null; - } - const animation = new WebGLAnimation(); - animation.setAnimationLoop(onAnimationFrame); - this.setAnimationLoop = function(callback) { - onAnimationFrameCallback = callback; - }; - this.dispose = function() { - }; - } -}; -var _e1 = new Euler(); -var _m1 = new Matrix4(); -function WebGLMaterials(renderer, properties) { - function refreshTransformUniform(map, uniform) { - if (map.matrixAutoUpdate === true) { - map.updateMatrix(); - } - uniform.value.copy(map.matrix); - } - function refreshFogUniforms(uniforms, fog) { - fog.color.getRGB(uniforms.fogColor.value, getUnlitUniformColorSpace(renderer)); - if (fog.isFog) { - uniforms.fogNear.value = fog.near; - uniforms.fogFar.value = fog.far; - } else if (fog.isFogExp2) { - uniforms.fogDensity.value = fog.density; - } - } - function refreshMaterialUniforms(uniforms, material, pixelRatio, height, transmissionRenderTarget) { - if (material.isMeshBasicMaterial) { - refreshUniformsCommon(uniforms, material); - } else if (material.isMeshLambertMaterial) { - refreshUniformsCommon(uniforms, material); - } else if (material.isMeshToonMaterial) { - refreshUniformsCommon(uniforms, material); - refreshUniformsToon(uniforms, material); - } else if (material.isMeshPhongMaterial) { - refreshUniformsCommon(uniforms, material); - refreshUniformsPhong(uniforms, material); - } else if (material.isMeshStandardMaterial) { - refreshUniformsCommon(uniforms, material); - refreshUniformsStandard(uniforms, material); - if (material.isMeshPhysicalMaterial) { - refreshUniformsPhysical(uniforms, material, transmissionRenderTarget); - } - } else if (material.isMeshMatcapMaterial) { - refreshUniformsCommon(uniforms, material); - refreshUniformsMatcap(uniforms, material); - } else if (material.isMeshDepthMaterial) { - refreshUniformsCommon(uniforms, material); - } else if (material.isMeshDistanceMaterial) { - refreshUniformsCommon(uniforms, material); - refreshUniformsDistance(uniforms, material); - } else if (material.isMeshNormalMaterial) { - refreshUniformsCommon(uniforms, material); - } else if (material.isLineBasicMaterial) { - refreshUniformsLine(uniforms, material); - if (material.isLineDashedMaterial) { - refreshUniformsDash(uniforms, material); - } - } else if (material.isPointsMaterial) { - refreshUniformsPoints(uniforms, material, pixelRatio, height); - } else if (material.isSpriteMaterial) { - refreshUniformsSprites(uniforms, material); - } else if (material.isShadowMaterial) { - uniforms.color.value.copy(material.color); - uniforms.opacity.value = material.opacity; - } else if (material.isShaderMaterial) { - material.uniformsNeedUpdate = false; - } - } - function refreshUniformsCommon(uniforms, material) { - uniforms.opacity.value = material.opacity; - if (material.color) { - uniforms.diffuse.value.copy(material.color); - } - if (material.emissive) { - uniforms.emissive.value.copy(material.emissive).multiplyScalar(material.emissiveIntensity); - } - if (material.map) { - uniforms.map.value = material.map; - refreshTransformUniform(material.map, uniforms.mapTransform); - } - if (material.alphaMap) { - uniforms.alphaMap.value = material.alphaMap; - refreshTransformUniform(material.alphaMap, uniforms.alphaMapTransform); - } - if (material.bumpMap) { - uniforms.bumpMap.value = material.bumpMap; - refreshTransformUniform(material.bumpMap, uniforms.bumpMapTransform); - uniforms.bumpScale.value = material.bumpScale; - if (material.side === BackSide) { - uniforms.bumpScale.value *= -1; - } - } - if (material.normalMap) { - uniforms.normalMap.value = material.normalMap; - refreshTransformUniform(material.normalMap, uniforms.normalMapTransform); - uniforms.normalScale.value.copy(material.normalScale); - if (material.side === BackSide) { - uniforms.normalScale.value.negate(); - } - } - if (material.displacementMap) { - uniforms.displacementMap.value = material.displacementMap; - refreshTransformUniform(material.displacementMap, uniforms.displacementMapTransform); - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; - } - if (material.emissiveMap) { - uniforms.emissiveMap.value = material.emissiveMap; - refreshTransformUniform(material.emissiveMap, uniforms.emissiveMapTransform); - } - if (material.specularMap) { - uniforms.specularMap.value = material.specularMap; - refreshTransformUniform(material.specularMap, uniforms.specularMapTransform); - } - if (material.alphaTest > 0) { - uniforms.alphaTest.value = material.alphaTest; - } - const materialProperties = properties.get(material); - const envMap = materialProperties.envMap; - const envMapRotation = materialProperties.envMapRotation; - if (envMap) { - uniforms.envMap.value = envMap; - _e1.copy(envMapRotation); - _e1.x *= -1; - _e1.y *= -1; - _e1.z *= -1; - if (envMap.isCubeTexture && envMap.isRenderTargetTexture === false) { - _e1.y *= -1; - _e1.z *= -1; - } - uniforms.envMapRotation.value.setFromMatrix4(_m1.makeRotationFromEuler(_e1)); - uniforms.flipEnvMap.value = envMap.isCubeTexture && envMap.isRenderTargetTexture === false ? -1 : 1; - uniforms.reflectivity.value = material.reflectivity; - uniforms.ior.value = material.ior; - uniforms.refractionRatio.value = material.refractionRatio; - } - if (material.lightMap) { - uniforms.lightMap.value = material.lightMap; - uniforms.lightMapIntensity.value = material.lightMapIntensity; - refreshTransformUniform(material.lightMap, uniforms.lightMapTransform); - } - if (material.aoMap) { - uniforms.aoMap.value = material.aoMap; - uniforms.aoMapIntensity.value = material.aoMapIntensity; - refreshTransformUniform(material.aoMap, uniforms.aoMapTransform); - } - } - function refreshUniformsLine(uniforms, material) { - uniforms.diffuse.value.copy(material.color); - uniforms.opacity.value = material.opacity; - if (material.map) { - uniforms.map.value = material.map; - refreshTransformUniform(material.map, uniforms.mapTransform); - } - } - function refreshUniformsDash(uniforms, material) { - uniforms.dashSize.value = material.dashSize; - uniforms.totalSize.value = material.dashSize + material.gapSize; - uniforms.scale.value = material.scale; - } - function refreshUniformsPoints(uniforms, material, pixelRatio, height) { - uniforms.diffuse.value.copy(material.color); - uniforms.opacity.value = material.opacity; - uniforms.size.value = material.size * pixelRatio; - uniforms.scale.value = height * 0.5; - if (material.map) { - uniforms.map.value = material.map; - refreshTransformUniform(material.map, uniforms.uvTransform); - } - if (material.alphaMap) { - uniforms.alphaMap.value = material.alphaMap; - refreshTransformUniform(material.alphaMap, uniforms.alphaMapTransform); - } - if (material.alphaTest > 0) { - uniforms.alphaTest.value = material.alphaTest; - } - } - function refreshUniformsSprites(uniforms, material) { - uniforms.diffuse.value.copy(material.color); - uniforms.opacity.value = material.opacity; - uniforms.rotation.value = material.rotation; - if (material.map) { - uniforms.map.value = material.map; - refreshTransformUniform(material.map, uniforms.mapTransform); - } - if (material.alphaMap) { - uniforms.alphaMap.value = material.alphaMap; - refreshTransformUniform(material.alphaMap, uniforms.alphaMapTransform); - } - if (material.alphaTest > 0) { - uniforms.alphaTest.value = material.alphaTest; - } - } - function refreshUniformsPhong(uniforms, material) { - uniforms.specular.value.copy(material.specular); - uniforms.shininess.value = Math.max(material.shininess, 1e-4); - } - function refreshUniformsToon(uniforms, material) { - if (material.gradientMap) { - uniforms.gradientMap.value = material.gradientMap; - } - } - function refreshUniformsStandard(uniforms, material) { - uniforms.metalness.value = material.metalness; - if (material.metalnessMap) { - uniforms.metalnessMap.value = material.metalnessMap; - refreshTransformUniform(material.metalnessMap, uniforms.metalnessMapTransform); - } - uniforms.roughness.value = material.roughness; - if (material.roughnessMap) { - uniforms.roughnessMap.value = material.roughnessMap; - refreshTransformUniform(material.roughnessMap, uniforms.roughnessMapTransform); - } - if (material.envMap) { - uniforms.envMapIntensity.value = material.envMapIntensity; - } - } - function refreshUniformsPhysical(uniforms, material, transmissionRenderTarget) { - uniforms.ior.value = material.ior; - if (material.sheen > 0) { - uniforms.sheenColor.value.copy(material.sheenColor).multiplyScalar(material.sheen); - uniforms.sheenRoughness.value = material.sheenRoughness; - if (material.sheenColorMap) { - uniforms.sheenColorMap.value = material.sheenColorMap; - refreshTransformUniform(material.sheenColorMap, uniforms.sheenColorMapTransform); - } - if (material.sheenRoughnessMap) { - uniforms.sheenRoughnessMap.value = material.sheenRoughnessMap; - refreshTransformUniform(material.sheenRoughnessMap, uniforms.sheenRoughnessMapTransform); - } - } - if (material.clearcoat > 0) { - uniforms.clearcoat.value = material.clearcoat; - uniforms.clearcoatRoughness.value = material.clearcoatRoughness; - if (material.clearcoatMap) { - uniforms.clearcoatMap.value = material.clearcoatMap; - refreshTransformUniform(material.clearcoatMap, uniforms.clearcoatMapTransform); - } - if (material.clearcoatRoughnessMap) { - uniforms.clearcoatRoughnessMap.value = material.clearcoatRoughnessMap; - refreshTransformUniform(material.clearcoatRoughnessMap, uniforms.clearcoatRoughnessMapTransform); - } - if (material.clearcoatNormalMap) { - uniforms.clearcoatNormalMap.value = material.clearcoatNormalMap; - refreshTransformUniform(material.clearcoatNormalMap, uniforms.clearcoatNormalMapTransform); - uniforms.clearcoatNormalScale.value.copy(material.clearcoatNormalScale); - if (material.side === BackSide) { - uniforms.clearcoatNormalScale.value.negate(); - } - } - } - if (material.dispersion > 0) { - uniforms.dispersion.value = material.dispersion; - } - if (material.iridescence > 0) { - uniforms.iridescence.value = material.iridescence; - uniforms.iridescenceIOR.value = material.iridescenceIOR; - uniforms.iridescenceThicknessMinimum.value = material.iridescenceThicknessRange[0]; - uniforms.iridescenceThicknessMaximum.value = material.iridescenceThicknessRange[1]; - if (material.iridescenceMap) { - uniforms.iridescenceMap.value = material.iridescenceMap; - refreshTransformUniform(material.iridescenceMap, uniforms.iridescenceMapTransform); - } - if (material.iridescenceThicknessMap) { - uniforms.iridescenceThicknessMap.value = material.iridescenceThicknessMap; - refreshTransformUniform(material.iridescenceThicknessMap, uniforms.iridescenceThicknessMapTransform); - } - } - if (material.transmission > 0) { - uniforms.transmission.value = material.transmission; - uniforms.transmissionSamplerMap.value = transmissionRenderTarget.texture; - uniforms.transmissionSamplerSize.value.set(transmissionRenderTarget.width, transmissionRenderTarget.height); - if (material.transmissionMap) { - uniforms.transmissionMap.value = material.transmissionMap; - refreshTransformUniform(material.transmissionMap, uniforms.transmissionMapTransform); - } - uniforms.thickness.value = material.thickness; - if (material.thicknessMap) { - uniforms.thicknessMap.value = material.thicknessMap; - refreshTransformUniform(material.thicknessMap, uniforms.thicknessMapTransform); - } - uniforms.attenuationDistance.value = material.attenuationDistance; - uniforms.attenuationColor.value.copy(material.attenuationColor); - } - if (material.anisotropy > 0) { - uniforms.anisotropyVector.value.set(material.anisotropy * Math.cos(material.anisotropyRotation), material.anisotropy * Math.sin(material.anisotropyRotation)); - if (material.anisotropyMap) { - uniforms.anisotropyMap.value = material.anisotropyMap; - refreshTransformUniform(material.anisotropyMap, uniforms.anisotropyMapTransform); - } - } - uniforms.specularIntensity.value = material.specularIntensity; - uniforms.specularColor.value.copy(material.specularColor); - if (material.specularColorMap) { - uniforms.specularColorMap.value = material.specularColorMap; - refreshTransformUniform(material.specularColorMap, uniforms.specularColorMapTransform); - } - if (material.specularIntensityMap) { - uniforms.specularIntensityMap.value = material.specularIntensityMap; - refreshTransformUniform(material.specularIntensityMap, uniforms.specularIntensityMapTransform); - } - } - function refreshUniformsMatcap(uniforms, material) { - if (material.matcap) { - uniforms.matcap.value = material.matcap; - } - } - function refreshUniformsDistance(uniforms, material) { - const light = properties.get(material).light; - uniforms.referencePosition.value.setFromMatrixPosition(light.matrixWorld); - uniforms.nearDistance.value = light.shadow.camera.near; - uniforms.farDistance.value = light.shadow.camera.far; - } - return { - refreshFogUniforms, - refreshMaterialUniforms - }; -} -function WebGLUniformsGroups(gl, info, capabilities, state) { - let buffers = {}; - let updateList = {}; - let allocatedBindingPoints = []; - const maxBindingPoints = gl.getParameter(gl.MAX_UNIFORM_BUFFER_BINDINGS); - function bind(uniformsGroup, program) { - const webglProgram = program.program; - state.uniformBlockBinding(uniformsGroup, webglProgram); - } - function update(uniformsGroup, program) { - let buffer = buffers[uniformsGroup.id]; - if (buffer === void 0) { - prepareUniformsGroup(uniformsGroup); - buffer = createBuffer(uniformsGroup); - buffers[uniformsGroup.id] = buffer; - uniformsGroup.addEventListener("dispose", onUniformsGroupsDispose); - } - const webglProgram = program.program; - state.updateUBOMapping(uniformsGroup, webglProgram); - const frame = info.render.frame; - if (updateList[uniformsGroup.id] !== frame) { - updateBufferData(uniformsGroup); - updateList[uniformsGroup.id] = frame; - } - } - function createBuffer(uniformsGroup) { - const bindingPointIndex = allocateBindingPointIndex(); - uniformsGroup.__bindingPointIndex = bindingPointIndex; - const buffer = gl.createBuffer(); - const size = uniformsGroup.__size; - const usage = uniformsGroup.usage; - gl.bindBuffer(gl.UNIFORM_BUFFER, buffer); - gl.bufferData(gl.UNIFORM_BUFFER, size, usage); - gl.bindBuffer(gl.UNIFORM_BUFFER, null); - gl.bindBufferBase(gl.UNIFORM_BUFFER, bindingPointIndex, buffer); - return buffer; - } - function allocateBindingPointIndex() { - for (let i = 0; i < maxBindingPoints; i++) { - if (allocatedBindingPoints.indexOf(i) === -1) { - allocatedBindingPoints.push(i); - return i; - } - } - console.error("THREE.WebGLRenderer: Maximum number of simultaneously usable uniforms groups reached."); - return 0; - } - function updateBufferData(uniformsGroup) { - const buffer = buffers[uniformsGroup.id]; - const uniforms = uniformsGroup.uniforms; - const cache = uniformsGroup.__cache; - gl.bindBuffer(gl.UNIFORM_BUFFER, buffer); - for (let i = 0, il = uniforms.length; i < il; i++) { - const uniformArray = Array.isArray(uniforms[i]) ? uniforms[i] : [uniforms[i]]; - for (let j = 0, jl = uniformArray.length; j < jl; j++) { - const uniform = uniformArray[j]; - if (hasUniformChanged(uniform, i, j, cache) === true) { - const offset = uniform.__offset; - const values = Array.isArray(uniform.value) ? uniform.value : [uniform.value]; - let arrayOffset = 0; - for (let k = 0; k < values.length; k++) { - const value = values[k]; - const info2 = getUniformSize(value); - if (typeof value === "number" || typeof value === "boolean") { - uniform.__data[0] = value; - gl.bufferSubData(gl.UNIFORM_BUFFER, offset + arrayOffset, uniform.__data); - } else if (value.isMatrix3) { - uniform.__data[0] = value.elements[0]; - uniform.__data[1] = value.elements[1]; - uniform.__data[2] = value.elements[2]; - uniform.__data[3] = 0; - uniform.__data[4] = value.elements[3]; - uniform.__data[5] = value.elements[4]; - uniform.__data[6] = value.elements[5]; - uniform.__data[7] = 0; - uniform.__data[8] = value.elements[6]; - uniform.__data[9] = value.elements[7]; - uniform.__data[10] = value.elements[8]; - uniform.__data[11] = 0; - } else { - value.toArray(uniform.__data, arrayOffset); - arrayOffset += info2.storage / Float32Array.BYTES_PER_ELEMENT; - } - } - gl.bufferSubData(gl.UNIFORM_BUFFER, offset, uniform.__data); - } - } - } - gl.bindBuffer(gl.UNIFORM_BUFFER, null); - } - function hasUniformChanged(uniform, index, indexArray, cache) { - const value = uniform.value; - const indexString = index + "_" + indexArray; - if (cache[indexString] === void 0) { - if (typeof value === "number" || typeof value === "boolean") { - cache[indexString] = value; - } else { - cache[indexString] = value.clone(); - } - return true; - } else { - const cachedObject = cache[indexString]; - if (typeof value === "number" || typeof value === "boolean") { - if (cachedObject !== value) { - cache[indexString] = value; - return true; - } - } else { - if (cachedObject.equals(value) === false) { - cachedObject.copy(value); - return true; - } - } - } - return false; - } - function prepareUniformsGroup(uniformsGroup) { - const uniforms = uniformsGroup.uniforms; - let offset = 0; - const chunkSize = 16; - for (let i = 0, l = uniforms.length; i < l; i++) { - const uniformArray = Array.isArray(uniforms[i]) ? uniforms[i] : [uniforms[i]]; - for (let j = 0, jl = uniformArray.length; j < jl; j++) { - const uniform = uniformArray[j]; - const values = Array.isArray(uniform.value) ? uniform.value : [uniform.value]; - for (let k = 0, kl = values.length; k < kl; k++) { - const value = values[k]; - const info2 = getUniformSize(value); - const chunkOffset2 = offset % chunkSize; - const chunkPadding = chunkOffset2 % info2.boundary; - const chunkStart = chunkOffset2 + chunkPadding; - offset += chunkPadding; - if (chunkStart !== 0 && chunkSize - chunkStart < info2.storage) { - offset += chunkSize - chunkStart; - } - uniform.__data = new Float32Array(info2.storage / Float32Array.BYTES_PER_ELEMENT); - uniform.__offset = offset; - offset += info2.storage; - } - } - } - const chunkOffset = offset % chunkSize; - if (chunkOffset > 0) offset += chunkSize - chunkOffset; - uniformsGroup.__size = offset; - uniformsGroup.__cache = {}; - return this; - } - function getUniformSize(value) { - const info2 = { - boundary: 0, - // bytes - storage: 0 - // bytes - }; - if (typeof value === "number" || typeof value === "boolean") { - info2.boundary = 4; - info2.storage = 4; - } else if (value.isVector2) { - info2.boundary = 8; - info2.storage = 8; - } else if (value.isVector3 || value.isColor) { - info2.boundary = 16; - info2.storage = 12; - } else if (value.isVector4) { - info2.boundary = 16; - info2.storage = 16; - } else if (value.isMatrix3) { - info2.boundary = 48; - info2.storage = 48; - } else if (value.isMatrix4) { - info2.boundary = 64; - info2.storage = 64; - } else if (value.isTexture) { - console.warn("THREE.WebGLRenderer: Texture samplers can not be part of an uniforms group."); - } else { - console.warn("THREE.WebGLRenderer: Unsupported uniform value type.", value); - } - return info2; - } - function onUniformsGroupsDispose(event) { - const uniformsGroup = event.target; - uniformsGroup.removeEventListener("dispose", onUniformsGroupsDispose); - const index = allocatedBindingPoints.indexOf(uniformsGroup.__bindingPointIndex); - allocatedBindingPoints.splice(index, 1); - gl.deleteBuffer(buffers[uniformsGroup.id]); - delete buffers[uniformsGroup.id]; - delete updateList[uniformsGroup.id]; - } - function dispose() { - for (const id in buffers) { - gl.deleteBuffer(buffers[id]); - } - allocatedBindingPoints = []; - buffers = {}; - updateList = {}; - } - return { - bind, - update, - dispose - }; -} -var WebGLRenderer = class { - constructor(parameters = {}) { - const { - canvas = createCanvasElement(), - context = null, - depth = true, - stencil = false, - alpha = false, - antialias = false, - premultipliedAlpha = true, - preserveDrawingBuffer = false, - powerPreference = "default", - failIfMajorPerformanceCaveat = false - } = parameters; - this.isWebGLRenderer = true; - let _alpha; - if (context !== null) { - if (typeof WebGLRenderingContext !== "undefined" && context instanceof WebGLRenderingContext) { - throw new Error("THREE.WebGLRenderer: WebGL 1 is not supported since r163."); - } - _alpha = context.getContextAttributes().alpha; - } else { - _alpha = alpha; - } - const uintClearColor = new Uint32Array(4); - const intClearColor = new Int32Array(4); - let currentRenderList = null; - let currentRenderState = null; - const renderListStack = []; - const renderStateStack = []; - this.domElement = canvas; - this.debug = { - /** - * Enables error checking and reporting when shader programs are being compiled - * @type {boolean} - */ - checkShaderErrors: true, - /** - * Callback for custom error reporting. - * @type {?Function} - */ - onShaderError: null - }; - this.autoClear = true; - this.autoClearColor = true; - this.autoClearDepth = true; - this.autoClearStencil = true; - this.sortObjects = true; - this.clippingPlanes = []; - this.localClippingEnabled = false; - this._outputColorSpace = SRGBColorSpace; - this.toneMapping = NoToneMapping; - this.toneMappingExposure = 1; - const _this = this; - let _isContextLost = false; - let _currentActiveCubeFace = 0; - let _currentActiveMipmapLevel = 0; - let _currentRenderTarget = null; - let _currentMaterialId = -1; - let _currentCamera = null; - const _currentViewport = new Vector4(); - const _currentScissor = new Vector4(); - let _currentScissorTest = null; - const _currentClearColor = new Color(0); - let _currentClearAlpha = 0; - let _width = canvas.width; - let _height = canvas.height; - let _pixelRatio = 1; - let _opaqueSort = null; - let _transparentSort = null; - const _viewport = new Vector4(0, 0, _width, _height); - const _scissor = new Vector4(0, 0, _width, _height); - let _scissorTest = false; - const _frustum2 = new Frustum(); - let _clippingEnabled = false; - let _localClippingEnabled = false; - const _projScreenMatrix2 = new Matrix4(); - const _vector32 = new Vector3(); - const _vector4 = new Vector4(); - const _emptyScene = { background: null, fog: null, environment: null, overrideMaterial: null, isScene: true }; - let _renderBackground = false; - function getTargetPixelRatio() { - return _currentRenderTarget === null ? _pixelRatio : 1; - } - let _gl = context; - function getContext(contextName, contextAttributes) { - return canvas.getContext(contextName, contextAttributes); - } - try { - const contextAttributes = { - alpha: true, - depth, - stencil, - antialias, - premultipliedAlpha, - preserveDrawingBuffer, - powerPreference, - failIfMajorPerformanceCaveat - }; - if ("setAttribute" in canvas) canvas.setAttribute("data-engine", `three.js r${REVISION}`); - canvas.addEventListener("webglcontextlost", onContextLost, false); - canvas.addEventListener("webglcontextrestored", onContextRestore, false); - canvas.addEventListener("webglcontextcreationerror", onContextCreationError, false); - if (_gl === null) { - const contextName = "webgl2"; - _gl = getContext(contextName, contextAttributes); - if (_gl === null) { - if (getContext(contextName)) { - throw new Error("Error creating WebGL context with your selected attributes."); - } else { - throw new Error("Error creating WebGL context."); - } - } - } - } catch (error) { - console.error("THREE.WebGLRenderer: " + error.message); - throw error; - } - let extensions, capabilities, state, info; - let properties, textures, cubemaps, cubeuvmaps, attributes, geometries, objects; - let programCache, materials, renderLists, renderStates, clipping, shadowMap; - let background, morphtargets, bufferRenderer, indexedBufferRenderer; - let utils, bindingStates, uniformsGroups; - function initGLContext() { - extensions = new WebGLExtensions(_gl); - extensions.init(); - utils = new WebGLUtils(_gl, extensions); - capabilities = new WebGLCapabilities(_gl, extensions, parameters, utils); - state = new WebGLState(_gl); - info = new WebGLInfo(_gl); - properties = new WebGLProperties(); - textures = new WebGLTextures(_gl, extensions, state, properties, capabilities, utils, info); - cubemaps = new WebGLCubeMaps(_this); - cubeuvmaps = new WebGLCubeUVMaps(_this); - attributes = new WebGLAttributes(_gl); - bindingStates = new WebGLBindingStates(_gl, attributes); - geometries = new WebGLGeometries(_gl, attributes, info, bindingStates); - objects = new WebGLObjects(_gl, geometries, attributes, info); - morphtargets = new WebGLMorphtargets(_gl, capabilities, textures); - clipping = new WebGLClipping(properties); - programCache = new WebGLPrograms(_this, cubemaps, cubeuvmaps, extensions, capabilities, bindingStates, clipping); - materials = new WebGLMaterials(_this, properties); - renderLists = new WebGLRenderLists(); - renderStates = new WebGLRenderStates(extensions); - background = new WebGLBackground(_this, cubemaps, cubeuvmaps, state, objects, _alpha, premultipliedAlpha); - shadowMap = new WebGLShadowMap(_this, objects, capabilities); - uniformsGroups = new WebGLUniformsGroups(_gl, info, capabilities, state); - bufferRenderer = new WebGLBufferRenderer(_gl, extensions, info); - indexedBufferRenderer = new WebGLIndexedBufferRenderer(_gl, extensions, info); - info.programs = programCache.programs; - _this.capabilities = capabilities; - _this.extensions = extensions; - _this.properties = properties; - _this.renderLists = renderLists; - _this.shadowMap = shadowMap; - _this.state = state; - _this.info = info; - } - initGLContext(); - const xr = new WebXRManager(_this, _gl); - this.xr = xr; - this.getContext = function() { - return _gl; - }; - this.getContextAttributes = function() { - return _gl.getContextAttributes(); - }; - this.forceContextLoss = function() { - const extension = extensions.get("WEBGL_lose_context"); - if (extension) extension.loseContext(); - }; - this.forceContextRestore = function() { - const extension = extensions.get("WEBGL_lose_context"); - if (extension) extension.restoreContext(); - }; - this.getPixelRatio = function() { - return _pixelRatio; - }; - this.setPixelRatio = function(value) { - if (value === void 0) return; - _pixelRatio = value; - this.setSize(_width, _height, false); - }; - this.getSize = function(target) { - return target.set(_width, _height); - }; - this.setSize = function(width, height, updateStyle = true) { - if (xr.isPresenting) { - console.warn("THREE.WebGLRenderer: Can't change size while VR device is presenting."); - return; - } - _width = width; - _height = height; - canvas.width = Math.floor(width * _pixelRatio); - canvas.height = Math.floor(height * _pixelRatio); - if (updateStyle === true) { - canvas.style.width = width + "px"; - canvas.style.height = height + "px"; - } - this.setViewport(0, 0, width, height); - }; - this.getDrawingBufferSize = function(target) { - return target.set(_width * _pixelRatio, _height * _pixelRatio).floor(); - }; - this.setDrawingBufferSize = function(width, height, pixelRatio) { - _width = width; - _height = height; - _pixelRatio = pixelRatio; - canvas.width = Math.floor(width * pixelRatio); - canvas.height = Math.floor(height * pixelRatio); - this.setViewport(0, 0, width, height); - }; - this.getCurrentViewport = function(target) { - return target.copy(_currentViewport); - }; - this.getViewport = function(target) { - return target.copy(_viewport); - }; - this.setViewport = function(x, y, width, height) { - if (x.isVector4) { - _viewport.set(x.x, x.y, x.z, x.w); - } else { - _viewport.set(x, y, width, height); - } - state.viewport(_currentViewport.copy(_viewport).multiplyScalar(_pixelRatio).round()); - }; - this.getScissor = function(target) { - return target.copy(_scissor); - }; - this.setScissor = function(x, y, width, height) { - if (x.isVector4) { - _scissor.set(x.x, x.y, x.z, x.w); - } else { - _scissor.set(x, y, width, height); - } - state.scissor(_currentScissor.copy(_scissor).multiplyScalar(_pixelRatio).round()); - }; - this.getScissorTest = function() { - return _scissorTest; - }; - this.setScissorTest = function(boolean) { - state.setScissorTest(_scissorTest = boolean); - }; - this.setOpaqueSort = function(method) { - _opaqueSort = method; - }; - this.setTransparentSort = function(method) { - _transparentSort = method; - }; - this.getClearColor = function(target) { - return target.copy(background.getClearColor()); - }; - this.setClearColor = function() { - background.setClearColor.apply(background, arguments); - }; - this.getClearAlpha = function() { - return background.getClearAlpha(); - }; - this.setClearAlpha = function() { - background.setClearAlpha.apply(background, arguments); - }; - this.clear = function(color = true, depth2 = true, stencil2 = true) { - let bits = 0; - if (color) { - let isIntegerFormat = false; - if (_currentRenderTarget !== null) { - const targetFormat = _currentRenderTarget.texture.format; - isIntegerFormat = targetFormat === RGBAIntegerFormat || targetFormat === RGIntegerFormat || targetFormat === RedIntegerFormat; - } - if (isIntegerFormat) { - const targetType = _currentRenderTarget.texture.type; - const isUnsignedType = targetType === UnsignedByteType || targetType === UnsignedIntType || targetType === UnsignedShortType || targetType === UnsignedInt248Type || targetType === UnsignedShort4444Type || targetType === UnsignedShort5551Type; - const clearColor = background.getClearColor(); - const a = background.getClearAlpha(); - const r = clearColor.r; - const g = clearColor.g; - const b = clearColor.b; - if (isUnsignedType) { - uintClearColor[0] = r; - uintClearColor[1] = g; - uintClearColor[2] = b; - uintClearColor[3] = a; - _gl.clearBufferuiv(_gl.COLOR, 0, uintClearColor); - } else { - intClearColor[0] = r; - intClearColor[1] = g; - intClearColor[2] = b; - intClearColor[3] = a; - _gl.clearBufferiv(_gl.COLOR, 0, intClearColor); - } - } else { - bits |= _gl.COLOR_BUFFER_BIT; - } - } - if (depth2) bits |= _gl.DEPTH_BUFFER_BIT; - if (stencil2) { - bits |= _gl.STENCIL_BUFFER_BIT; - this.state.buffers.stencil.setMask(4294967295); - } - _gl.clear(bits); - }; - this.clearColor = function() { - this.clear(true, false, false); - }; - this.clearDepth = function() { - this.clear(false, true, false); - }; - this.clearStencil = function() { - this.clear(false, false, true); - }; - this.dispose = function() { - canvas.removeEventListener("webglcontextlost", onContextLost, false); - canvas.removeEventListener("webglcontextrestored", onContextRestore, false); - canvas.removeEventListener("webglcontextcreationerror", onContextCreationError, false); - renderLists.dispose(); - renderStates.dispose(); - properties.dispose(); - cubemaps.dispose(); - cubeuvmaps.dispose(); - objects.dispose(); - bindingStates.dispose(); - uniformsGroups.dispose(); - programCache.dispose(); - xr.dispose(); - xr.removeEventListener("sessionstart", onXRSessionStart); - xr.removeEventListener("sessionend", onXRSessionEnd); - animation.stop(); - }; - function onContextLost(event) { - event.preventDefault(); - console.log("THREE.WebGLRenderer: Context Lost."); - _isContextLost = true; - } - function onContextRestore() { - console.log("THREE.WebGLRenderer: Context Restored."); - _isContextLost = false; - const infoAutoReset = info.autoReset; - const shadowMapEnabled = shadowMap.enabled; - const shadowMapAutoUpdate = shadowMap.autoUpdate; - const shadowMapNeedsUpdate = shadowMap.needsUpdate; - const shadowMapType = shadowMap.type; - initGLContext(); - info.autoReset = infoAutoReset; - shadowMap.enabled = shadowMapEnabled; - shadowMap.autoUpdate = shadowMapAutoUpdate; - shadowMap.needsUpdate = shadowMapNeedsUpdate; - shadowMap.type = shadowMapType; - } - function onContextCreationError(event) { - console.error("THREE.WebGLRenderer: A WebGL context could not be created. Reason: ", event.statusMessage); - } - function onMaterialDispose(event) { - const material = event.target; - material.removeEventListener("dispose", onMaterialDispose); - deallocateMaterial(material); - } - function deallocateMaterial(material) { - releaseMaterialProgramReferences(material); - properties.remove(material); - } - function releaseMaterialProgramReferences(material) { - const programs = properties.get(material).programs; - if (programs !== void 0) { - programs.forEach(function(program) { - programCache.releaseProgram(program); - }); - if (material.isShaderMaterial) { - programCache.releaseShaderCache(material); - } - } - } - this.renderBufferDirect = function(camera, scene, geometry, material, object, group) { - if (scene === null) scene = _emptyScene; - const frontFaceCW = object.isMesh && object.matrixWorld.determinant() < 0; - const program = setProgram(camera, scene, geometry, material, object); - state.setMaterial(material, frontFaceCW); - let index = geometry.index; - let rangeFactor = 1; - if (material.wireframe === true) { - index = geometries.getWireframeAttribute(geometry); - if (index === void 0) return; - rangeFactor = 2; - } - const drawRange = geometry.drawRange; - const position = geometry.attributes.position; - let drawStart = drawRange.start * rangeFactor; - let drawEnd = (drawRange.start + drawRange.count) * rangeFactor; - if (group !== null) { - drawStart = Math.max(drawStart, group.start * rangeFactor); - drawEnd = Math.min(drawEnd, (group.start + group.count) * rangeFactor); - } - if (index !== null) { - drawStart = Math.max(drawStart, 0); - drawEnd = Math.min(drawEnd, index.count); - } else if (position !== void 0 && position !== null) { - drawStart = Math.max(drawStart, 0); - drawEnd = Math.min(drawEnd, position.count); - } - const drawCount = drawEnd - drawStart; - if (drawCount < 0 || drawCount === Infinity) return; - bindingStates.setup(object, material, program, geometry, index); - let attribute; - let renderer = bufferRenderer; - if (index !== null) { - attribute = attributes.get(index); - renderer = indexedBufferRenderer; - renderer.setIndex(attribute); - } - if (object.isMesh) { - if (material.wireframe === true) { - state.setLineWidth(material.wireframeLinewidth * getTargetPixelRatio()); - renderer.setMode(_gl.LINES); - } else { - renderer.setMode(_gl.TRIANGLES); - } - } else if (object.isLine) { - let lineWidth = material.linewidth; - if (lineWidth === void 0) lineWidth = 1; - state.setLineWidth(lineWidth * getTargetPixelRatio()); - if (object.isLineSegments) { - renderer.setMode(_gl.LINES); - } else if (object.isLineLoop) { - renderer.setMode(_gl.LINE_LOOP); - } else { - renderer.setMode(_gl.LINE_STRIP); - } - } else if (object.isPoints) { - renderer.setMode(_gl.POINTS); - } else if (object.isSprite) { - renderer.setMode(_gl.TRIANGLES); - } - if (object.isBatchedMesh) { - if (object._multiDrawInstances !== null) { - renderer.renderMultiDrawInstances(object._multiDrawStarts, object._multiDrawCounts, object._multiDrawCount, object._multiDrawInstances); - } else { - if (!extensions.get("WEBGL_multi_draw")) { - const starts = object._multiDrawStarts; - const counts = object._multiDrawCounts; - const drawCount2 = object._multiDrawCount; - const bytesPerElement = index ? attributes.get(index).bytesPerElement : 1; - const uniforms = properties.get(material).currentProgram.getUniforms(); - for (let i = 0; i < drawCount2; i++) { - uniforms.setValue(_gl, "_gl_DrawID", i); - renderer.render(starts[i] / bytesPerElement, counts[i]); - } - } else { - renderer.renderMultiDraw(object._multiDrawStarts, object._multiDrawCounts, object._multiDrawCount); - } - } - } else if (object.isInstancedMesh) { - renderer.renderInstances(drawStart, drawCount, object.count); - } else if (geometry.isInstancedBufferGeometry) { - const maxInstanceCount = geometry._maxInstanceCount !== void 0 ? geometry._maxInstanceCount : Infinity; - const instanceCount = Math.min(geometry.instanceCount, maxInstanceCount); - renderer.renderInstances(drawStart, drawCount, instanceCount); - } else { - renderer.render(drawStart, drawCount); - } - }; - function prepareMaterial(material, scene, object) { - if (material.transparent === true && material.side === DoubleSide && material.forceSinglePass === false) { - material.side = BackSide; - material.needsUpdate = true; - getProgram(material, scene, object); - material.side = FrontSide; - material.needsUpdate = true; - getProgram(material, scene, object); - material.side = DoubleSide; - } else { - getProgram(material, scene, object); - } - } - this.compile = function(scene, camera, targetScene = null) { - if (targetScene === null) targetScene = scene; - currentRenderState = renderStates.get(targetScene); - currentRenderState.init(camera); - renderStateStack.push(currentRenderState); - targetScene.traverseVisible(function(object) { - if (object.isLight && object.layers.test(camera.layers)) { - currentRenderState.pushLight(object); - if (object.castShadow) { - currentRenderState.pushShadow(object); - } - } - }); - if (scene !== targetScene) { - scene.traverseVisible(function(object) { - if (object.isLight && object.layers.test(camera.layers)) { - currentRenderState.pushLight(object); - if (object.castShadow) { - currentRenderState.pushShadow(object); - } - } - }); - } - currentRenderState.setupLights(); - const materials2 = /* @__PURE__ */ new Set(); - scene.traverse(function(object) { - const material = object.material; - if (material) { - if (Array.isArray(material)) { - for (let i = 0; i < material.length; i++) { - const material2 = material[i]; - prepareMaterial(material2, targetScene, object); - materials2.add(material2); - } - } else { - prepareMaterial(material, targetScene, object); - materials2.add(material); - } - } - }); - renderStateStack.pop(); - currentRenderState = null; - return materials2; - }; - this.compileAsync = function(scene, camera, targetScene = null) { - const materials2 = this.compile(scene, camera, targetScene); - return new Promise((resolve) => { - function checkMaterialsReady() { - materials2.forEach(function(material) { - const materialProperties = properties.get(material); - const program = materialProperties.currentProgram; - if (program.isReady()) { - materials2.delete(material); - } - }); - if (materials2.size === 0) { - resolve(scene); - return; - } - setTimeout(checkMaterialsReady, 10); - } - if (extensions.get("KHR_parallel_shader_compile") !== null) { - checkMaterialsReady(); - } else { - setTimeout(checkMaterialsReady, 10); - } - }); - }; - let onAnimationFrameCallback = null; - function onAnimationFrame(time) { - if (onAnimationFrameCallback) onAnimationFrameCallback(time); - } - function onXRSessionStart() { - animation.stop(); - } - function onXRSessionEnd() { - animation.start(); - } - const animation = new WebGLAnimation(); - animation.setAnimationLoop(onAnimationFrame); - if (typeof self !== "undefined") animation.setContext(self); - this.setAnimationLoop = function(callback) { - onAnimationFrameCallback = callback; - xr.setAnimationLoop(callback); - callback === null ? animation.stop() : animation.start(); - }; - xr.addEventListener("sessionstart", onXRSessionStart); - xr.addEventListener("sessionend", onXRSessionEnd); - this.render = function(scene, camera) { - if (camera !== void 0 && camera.isCamera !== true) { - console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera."); - return; - } - if (_isContextLost === true) return; - if (scene.matrixWorldAutoUpdate === true) scene.updateMatrixWorld(); - if (camera.parent === null && camera.matrixWorldAutoUpdate === true) camera.updateMatrixWorld(); - if (xr.enabled === true && xr.isPresenting === true) { - if (xr.cameraAutoUpdate === true) xr.updateCamera(camera); - camera = xr.getCamera(); - } - if (scene.isScene === true) scene.onBeforeRender(_this, scene, camera, _currentRenderTarget); - currentRenderState = renderStates.get(scene, renderStateStack.length); - currentRenderState.init(camera); - renderStateStack.push(currentRenderState); - _projScreenMatrix2.multiplyMatrices(camera.projectionMatrix, camera.matrixWorldInverse); - _frustum2.setFromProjectionMatrix(_projScreenMatrix2); - _localClippingEnabled = this.localClippingEnabled; - _clippingEnabled = clipping.init(this.clippingPlanes, _localClippingEnabled); - currentRenderList = renderLists.get(scene, renderListStack.length); - currentRenderList.init(); - renderListStack.push(currentRenderList); - if (xr.enabled === true && xr.isPresenting === true) { - const depthSensingMesh = _this.xr.getDepthSensingMesh(); - if (depthSensingMesh !== null) { - projectObject(depthSensingMesh, camera, -Infinity, _this.sortObjects); - } - } - projectObject(scene, camera, 0, _this.sortObjects); - currentRenderList.finish(); - if (_this.sortObjects === true) { - currentRenderList.sort(_opaqueSort, _transparentSort); - } - _renderBackground = xr.enabled === false || xr.isPresenting === false || xr.hasDepthSensing() === false; - if (_renderBackground) { - background.addToRenderList(currentRenderList, scene); - } - this.info.render.frame++; - if (_clippingEnabled === true) clipping.beginShadows(); - const shadowsArray = currentRenderState.state.shadowsArray; - shadowMap.render(shadowsArray, scene, camera); - if (_clippingEnabled === true) clipping.endShadows(); - if (this.info.autoReset === true) this.info.reset(); - const opaqueObjects = currentRenderList.opaque; - const transmissiveObjects = currentRenderList.transmissive; - currentRenderState.setupLights(); - if (camera.isArrayCamera) { - const cameras = camera.cameras; - if (transmissiveObjects.length > 0) { - for (let i = 0, l = cameras.length; i < l; i++) { - const camera2 = cameras[i]; - renderTransmissionPass(opaqueObjects, transmissiveObjects, scene, camera2); - } - } - if (_renderBackground) background.render(scene); - for (let i = 0, l = cameras.length; i < l; i++) { - const camera2 = cameras[i]; - renderScene(currentRenderList, scene, camera2, camera2.viewport); - } - } else { - if (transmissiveObjects.length > 0) renderTransmissionPass(opaqueObjects, transmissiveObjects, scene, camera); - if (_renderBackground) background.render(scene); - renderScene(currentRenderList, scene, camera); - } - if (_currentRenderTarget !== null) { - textures.updateMultisampleRenderTarget(_currentRenderTarget); - textures.updateRenderTargetMipmap(_currentRenderTarget); - } - if (scene.isScene === true) scene.onAfterRender(_this, scene, camera); - bindingStates.resetDefaultState(); - _currentMaterialId = -1; - _currentCamera = null; - renderStateStack.pop(); - if (renderStateStack.length > 0) { - currentRenderState = renderStateStack[renderStateStack.length - 1]; - if (_clippingEnabled === true) clipping.setGlobalState(_this.clippingPlanes, currentRenderState.state.camera); - } else { - currentRenderState = null; - } - renderListStack.pop(); - if (renderListStack.length > 0) { - currentRenderList = renderListStack[renderListStack.length - 1]; - } else { - currentRenderList = null; - } - }; - function projectObject(object, camera, groupOrder, sortObjects) { - if (object.visible === false) return; - const visible = object.layers.test(camera.layers); - if (visible) { - if (object.isGroup) { - groupOrder = object.renderOrder; - } else if (object.isLOD) { - if (object.autoUpdate === true) object.update(camera); - } else if (object.isLight) { - currentRenderState.pushLight(object); - if (object.castShadow) { - currentRenderState.pushShadow(object); - } - } else if (object.isSprite) { - if (!object.frustumCulled || _frustum2.intersectsSprite(object)) { - if (sortObjects) { - _vector4.setFromMatrixPosition(object.matrixWorld).applyMatrix4(_projScreenMatrix2); - } - const geometry = objects.update(object); - const material = object.material; - if (material.visible) { - currentRenderList.push(object, geometry, material, groupOrder, _vector4.z, null); - } - } - } else if (object.isMesh || object.isLine || object.isPoints) { - if (!object.frustumCulled || _frustum2.intersectsObject(object)) { - const geometry = objects.update(object); - const material = object.material; - if (sortObjects) { - if (object.boundingSphere !== void 0) { - if (object.boundingSphere === null) object.computeBoundingSphere(); - _vector4.copy(object.boundingSphere.center); - } else { - if (geometry.boundingSphere === null) geometry.computeBoundingSphere(); - _vector4.copy(geometry.boundingSphere.center); - } - _vector4.applyMatrix4(object.matrixWorld).applyMatrix4(_projScreenMatrix2); - } - if (Array.isArray(material)) { - const groups = geometry.groups; - for (let i = 0, l = groups.length; i < l; i++) { - const group = groups[i]; - const groupMaterial = material[group.materialIndex]; - if (groupMaterial && groupMaterial.visible) { - currentRenderList.push(object, geometry, groupMaterial, groupOrder, _vector4.z, group); - } - } - } else if (material.visible) { - currentRenderList.push(object, geometry, material, groupOrder, _vector4.z, null); - } - } - } - } - const children = object.children; - for (let i = 0, l = children.length; i < l; i++) { - projectObject(children[i], camera, groupOrder, sortObjects); - } - } - function renderScene(currentRenderList2, scene, camera, viewport) { - const opaqueObjects = currentRenderList2.opaque; - const transmissiveObjects = currentRenderList2.transmissive; - const transparentObjects = currentRenderList2.transparent; - currentRenderState.setupLightsView(camera); - if (_clippingEnabled === true) clipping.setGlobalState(_this.clippingPlanes, camera); - if (viewport) state.viewport(_currentViewport.copy(viewport)); - if (opaqueObjects.length > 0) renderObjects(opaqueObjects, scene, camera); - if (transmissiveObjects.length > 0) renderObjects(transmissiveObjects, scene, camera); - if (transparentObjects.length > 0) renderObjects(transparentObjects, scene, camera); - state.buffers.depth.setTest(true); - state.buffers.depth.setMask(true); - state.buffers.color.setMask(true); - state.setPolygonOffset(false); - } - function renderTransmissionPass(opaqueObjects, transmissiveObjects, scene, camera) { - const overrideMaterial = scene.isScene === true ? scene.overrideMaterial : null; - if (overrideMaterial !== null) { - return; - } - if (currentRenderState.state.transmissionRenderTarget[camera.id] === void 0) { - currentRenderState.state.transmissionRenderTarget[camera.id] = new WebGLRenderTarget(1, 1, { - generateMipmaps: true, - type: extensions.has("EXT_color_buffer_half_float") || extensions.has("EXT_color_buffer_float") ? HalfFloatType : UnsignedByteType, - minFilter: LinearMipmapLinearFilter, - samples: 4, - stencilBuffer: stencil, - resolveDepthBuffer: false, - resolveStencilBuffer: false, - colorSpace: ColorManagement.workingColorSpace - }); - } - const transmissionRenderTarget = currentRenderState.state.transmissionRenderTarget[camera.id]; - const activeViewport = camera.viewport || _currentViewport; - transmissionRenderTarget.setSize(activeViewport.z, activeViewport.w); - const currentRenderTarget = _this.getRenderTarget(); - _this.setRenderTarget(transmissionRenderTarget); - _this.getClearColor(_currentClearColor); - _currentClearAlpha = _this.getClearAlpha(); - if (_currentClearAlpha < 1) _this.setClearColor(16777215, 0.5); - _this.clear(); - if (_renderBackground) background.render(scene); - const currentToneMapping = _this.toneMapping; - _this.toneMapping = NoToneMapping; - const currentCameraViewport = camera.viewport; - if (camera.viewport !== void 0) camera.viewport = void 0; - currentRenderState.setupLightsView(camera); - if (_clippingEnabled === true) clipping.setGlobalState(_this.clippingPlanes, camera); - renderObjects(opaqueObjects, scene, camera); - textures.updateMultisampleRenderTarget(transmissionRenderTarget); - textures.updateRenderTargetMipmap(transmissionRenderTarget); - if (extensions.has("WEBGL_multisampled_render_to_texture") === false) { - let renderTargetNeedsUpdate = false; - for (let i = 0, l = transmissiveObjects.length; i < l; i++) { - const renderItem = transmissiveObjects[i]; - const object = renderItem.object; - const geometry = renderItem.geometry; - const material = renderItem.material; - const group = renderItem.group; - if (material.side === DoubleSide && object.layers.test(camera.layers)) { - const currentSide = material.side; - material.side = BackSide; - material.needsUpdate = true; - renderObject(object, scene, camera, geometry, material, group); - material.side = currentSide; - material.needsUpdate = true; - renderTargetNeedsUpdate = true; - } - } - if (renderTargetNeedsUpdate === true) { - textures.updateMultisampleRenderTarget(transmissionRenderTarget); - textures.updateRenderTargetMipmap(transmissionRenderTarget); - } - } - _this.setRenderTarget(currentRenderTarget); - _this.setClearColor(_currentClearColor, _currentClearAlpha); - if (currentCameraViewport !== void 0) camera.viewport = currentCameraViewport; - _this.toneMapping = currentToneMapping; - } - function renderObjects(renderList, scene, camera) { - const overrideMaterial = scene.isScene === true ? scene.overrideMaterial : null; - for (let i = 0, l = renderList.length; i < l; i++) { - const renderItem = renderList[i]; - const object = renderItem.object; - const geometry = renderItem.geometry; - const material = overrideMaterial === null ? renderItem.material : overrideMaterial; - const group = renderItem.group; - if (object.layers.test(camera.layers)) { - renderObject(object, scene, camera, geometry, material, group); - } - } - } - function renderObject(object, scene, camera, geometry, material, group) { - object.onBeforeRender(_this, scene, camera, geometry, material, group); - object.modelViewMatrix.multiplyMatrices(camera.matrixWorldInverse, object.matrixWorld); - object.normalMatrix.getNormalMatrix(object.modelViewMatrix); - if (material.transparent === true && material.side === DoubleSide && material.forceSinglePass === false) { - material.side = BackSide; - material.needsUpdate = true; - _this.renderBufferDirect(camera, scene, geometry, material, object, group); - material.side = FrontSide; - material.needsUpdate = true; - _this.renderBufferDirect(camera, scene, geometry, material, object, group); - material.side = DoubleSide; - } else { - _this.renderBufferDirect(camera, scene, geometry, material, object, group); - } - object.onAfterRender(_this, scene, camera, geometry, material, group); - } - function getProgram(material, scene, object) { - if (scene.isScene !== true) scene = _emptyScene; - const materialProperties = properties.get(material); - const lights = currentRenderState.state.lights; - const shadowsArray = currentRenderState.state.shadowsArray; - const lightsStateVersion = lights.state.version; - const parameters2 = programCache.getParameters(material, lights.state, shadowsArray, scene, object); - const programCacheKey = programCache.getProgramCacheKey(parameters2); - let programs = materialProperties.programs; - materialProperties.environment = material.isMeshStandardMaterial ? scene.environment : null; - materialProperties.fog = scene.fog; - materialProperties.envMap = (material.isMeshStandardMaterial ? cubeuvmaps : cubemaps).get(material.envMap || materialProperties.environment); - materialProperties.envMapRotation = materialProperties.environment !== null && material.envMap === null ? scene.environmentRotation : material.envMapRotation; - if (programs === void 0) { - material.addEventListener("dispose", onMaterialDispose); - programs = /* @__PURE__ */ new Map(); - materialProperties.programs = programs; - } - let program = programs.get(programCacheKey); - if (program !== void 0) { - if (materialProperties.currentProgram === program && materialProperties.lightsStateVersion === lightsStateVersion) { - updateCommonMaterialProperties(material, parameters2); - return program; - } - } else { - parameters2.uniforms = programCache.getUniforms(material); - material.onBeforeCompile(parameters2, _this); - program = programCache.acquireProgram(parameters2, programCacheKey); - programs.set(programCacheKey, program); - materialProperties.uniforms = parameters2.uniforms; - } - const uniforms = materialProperties.uniforms; - if (!material.isShaderMaterial && !material.isRawShaderMaterial || material.clipping === true) { - uniforms.clippingPlanes = clipping.uniform; - } - updateCommonMaterialProperties(material, parameters2); - materialProperties.needsLights = materialNeedsLights(material); - materialProperties.lightsStateVersion = lightsStateVersion; - if (materialProperties.needsLights) { - uniforms.ambientLightColor.value = lights.state.ambient; - uniforms.lightProbe.value = lights.state.probe; - uniforms.directionalLights.value = lights.state.directional; - uniforms.directionalLightShadows.value = lights.state.directionalShadow; - uniforms.spotLights.value = lights.state.spot; - uniforms.spotLightShadows.value = lights.state.spotShadow; - uniforms.rectAreaLights.value = lights.state.rectArea; - uniforms.ltc_1.value = lights.state.rectAreaLTC1; - uniforms.ltc_2.value = lights.state.rectAreaLTC2; - uniforms.pointLights.value = lights.state.point; - uniforms.pointLightShadows.value = lights.state.pointShadow; - uniforms.hemisphereLights.value = lights.state.hemi; - uniforms.directionalShadowMap.value = lights.state.directionalShadowMap; - uniforms.directionalShadowMatrix.value = lights.state.directionalShadowMatrix; - uniforms.spotShadowMap.value = lights.state.spotShadowMap; - uniforms.spotLightMatrix.value = lights.state.spotLightMatrix; - uniforms.spotLightMap.value = lights.state.spotLightMap; - uniforms.pointShadowMap.value = lights.state.pointShadowMap; - uniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix; - } - materialProperties.currentProgram = program; - materialProperties.uniformsList = null; - return program; - } - function getUniformList(materialProperties) { - if (materialProperties.uniformsList === null) { - const progUniforms = materialProperties.currentProgram.getUniforms(); - materialProperties.uniformsList = WebGLUniforms.seqWithValue(progUniforms.seq, materialProperties.uniforms); - } - return materialProperties.uniformsList; - } - function updateCommonMaterialProperties(material, parameters2) { - const materialProperties = properties.get(material); - materialProperties.outputColorSpace = parameters2.outputColorSpace; - materialProperties.batching = parameters2.batching; - materialProperties.batchingColor = parameters2.batchingColor; - materialProperties.instancing = parameters2.instancing; - materialProperties.instancingColor = parameters2.instancingColor; - materialProperties.instancingMorph = parameters2.instancingMorph; - materialProperties.skinning = parameters2.skinning; - materialProperties.morphTargets = parameters2.morphTargets; - materialProperties.morphNormals = parameters2.morphNormals; - materialProperties.morphColors = parameters2.morphColors; - materialProperties.morphTargetsCount = parameters2.morphTargetsCount; - materialProperties.numClippingPlanes = parameters2.numClippingPlanes; - materialProperties.numIntersection = parameters2.numClipIntersection; - materialProperties.vertexAlphas = parameters2.vertexAlphas; - materialProperties.vertexTangents = parameters2.vertexTangents; - materialProperties.toneMapping = parameters2.toneMapping; - } - function setProgram(camera, scene, geometry, material, object) { - if (scene.isScene !== true) scene = _emptyScene; - textures.resetTextureUnits(); - const fog = scene.fog; - const environment = material.isMeshStandardMaterial ? scene.environment : null; - const colorSpace = _currentRenderTarget === null ? _this.outputColorSpace : _currentRenderTarget.isXRRenderTarget === true ? _currentRenderTarget.texture.colorSpace : LinearSRGBColorSpace; - const envMap = (material.isMeshStandardMaterial ? cubeuvmaps : cubemaps).get(material.envMap || environment); - const vertexAlphas = material.vertexColors === true && !!geometry.attributes.color && geometry.attributes.color.itemSize === 4; - const vertexTangents = !!geometry.attributes.tangent && (!!material.normalMap || material.anisotropy > 0); - const morphTargets = !!geometry.morphAttributes.position; - const morphNormals = !!geometry.morphAttributes.normal; - const morphColors = !!geometry.morphAttributes.color; - let toneMapping = NoToneMapping; - if (material.toneMapped) { - if (_currentRenderTarget === null || _currentRenderTarget.isXRRenderTarget === true) { - toneMapping = _this.toneMapping; - } - } - const morphAttribute = geometry.morphAttributes.position || geometry.morphAttributes.normal || geometry.morphAttributes.color; - const morphTargetsCount = morphAttribute !== void 0 ? morphAttribute.length : 0; - const materialProperties = properties.get(material); - const lights = currentRenderState.state.lights; - if (_clippingEnabled === true) { - if (_localClippingEnabled === true || camera !== _currentCamera) { - const useCache = camera === _currentCamera && material.id === _currentMaterialId; - clipping.setState(material, camera, useCache); - } - } - let needsProgramChange = false; - if (material.version === materialProperties.__version) { - if (materialProperties.needsLights && materialProperties.lightsStateVersion !== lights.state.version) { - needsProgramChange = true; - } else if (materialProperties.outputColorSpace !== colorSpace) { - needsProgramChange = true; - } else if (object.isBatchedMesh && materialProperties.batching === false) { - needsProgramChange = true; - } else if (!object.isBatchedMesh && materialProperties.batching === true) { - needsProgramChange = true; - } else if (object.isBatchedMesh && materialProperties.batchingColor === true && object.colorTexture === null) { - needsProgramChange = true; - } else if (object.isBatchedMesh && materialProperties.batchingColor === false && object.colorTexture !== null) { - needsProgramChange = true; - } else if (object.isInstancedMesh && materialProperties.instancing === false) { - needsProgramChange = true; - } else if (!object.isInstancedMesh && materialProperties.instancing === true) { - needsProgramChange = true; - } else if (object.isSkinnedMesh && materialProperties.skinning === false) { - needsProgramChange = true; - } else if (!object.isSkinnedMesh && materialProperties.skinning === true) { - needsProgramChange = true; - } else if (object.isInstancedMesh && materialProperties.instancingColor === true && object.instanceColor === null) { - needsProgramChange = true; - } else if (object.isInstancedMesh && materialProperties.instancingColor === false && object.instanceColor !== null) { - needsProgramChange = true; - } else if (object.isInstancedMesh && materialProperties.instancingMorph === true && object.morphTexture === null) { - needsProgramChange = true; - } else if (object.isInstancedMesh && materialProperties.instancingMorph === false && object.morphTexture !== null) { - needsProgramChange = true; - } else if (materialProperties.envMap !== envMap) { - needsProgramChange = true; - } else if (material.fog === true && materialProperties.fog !== fog) { - needsProgramChange = true; - } else if (materialProperties.numClippingPlanes !== void 0 && (materialProperties.numClippingPlanes !== clipping.numPlanes || materialProperties.numIntersection !== clipping.numIntersection)) { - needsProgramChange = true; - } else if (materialProperties.vertexAlphas !== vertexAlphas) { - needsProgramChange = true; - } else if (materialProperties.vertexTangents !== vertexTangents) { - needsProgramChange = true; - } else if (materialProperties.morphTargets !== morphTargets) { - needsProgramChange = true; - } else if (materialProperties.morphNormals !== morphNormals) { - needsProgramChange = true; - } else if (materialProperties.morphColors !== morphColors) { - needsProgramChange = true; - } else if (materialProperties.toneMapping !== toneMapping) { - needsProgramChange = true; - } else if (materialProperties.morphTargetsCount !== morphTargetsCount) { - needsProgramChange = true; - } - } else { - needsProgramChange = true; - materialProperties.__version = material.version; - } - let program = materialProperties.currentProgram; - if (needsProgramChange === true) { - program = getProgram(material, scene, object); - } - let refreshProgram = false; - let refreshMaterial = false; - let refreshLights = false; - const p_uniforms = program.getUniforms(), m_uniforms = materialProperties.uniforms; - if (state.useProgram(program.program)) { - refreshProgram = true; - refreshMaterial = true; - refreshLights = true; - } - if (material.id !== _currentMaterialId) { - _currentMaterialId = material.id; - refreshMaterial = true; - } - if (refreshProgram || _currentCamera !== camera) { - p_uniforms.setValue(_gl, "projectionMatrix", camera.projectionMatrix); - p_uniforms.setValue(_gl, "viewMatrix", camera.matrixWorldInverse); - const uCamPos = p_uniforms.map.cameraPosition; - if (uCamPos !== void 0) { - uCamPos.setValue(_gl, _vector32.setFromMatrixPosition(camera.matrixWorld)); - } - if (capabilities.logarithmicDepthBuffer) { - p_uniforms.setValue( - _gl, - "logDepthBufFC", - 2 / (Math.log(camera.far + 1) / Math.LN2) - ); - } - if (material.isMeshPhongMaterial || material.isMeshToonMaterial || material.isMeshLambertMaterial || material.isMeshBasicMaterial || material.isMeshStandardMaterial || material.isShaderMaterial) { - p_uniforms.setValue(_gl, "isOrthographic", camera.isOrthographicCamera === true); - } - if (_currentCamera !== camera) { - _currentCamera = camera; - refreshMaterial = true; - refreshLights = true; - } - } - if (object.isSkinnedMesh) { - p_uniforms.setOptional(_gl, object, "bindMatrix"); - p_uniforms.setOptional(_gl, object, "bindMatrixInverse"); - const skeleton = object.skeleton; - if (skeleton) { - if (skeleton.boneTexture === null) skeleton.computeBoneTexture(); - p_uniforms.setValue(_gl, "boneTexture", skeleton.boneTexture, textures); - } - } - if (object.isBatchedMesh) { - p_uniforms.setOptional(_gl, object, "batchingTexture"); - p_uniforms.setValue(_gl, "batchingTexture", object._matricesTexture, textures); - p_uniforms.setOptional(_gl, object, "batchingIdTexture"); - p_uniforms.setValue(_gl, "batchingIdTexture", object._indirectTexture, textures); - p_uniforms.setOptional(_gl, object, "batchingColorTexture"); - if (object._colorsTexture !== null) { - p_uniforms.setValue(_gl, "batchingColorTexture", object._colorsTexture, textures); - } - } - const morphAttributes = geometry.morphAttributes; - if (morphAttributes.position !== void 0 || morphAttributes.normal !== void 0 || morphAttributes.color !== void 0) { - morphtargets.update(object, geometry, program); - } - if (refreshMaterial || materialProperties.receiveShadow !== object.receiveShadow) { - materialProperties.receiveShadow = object.receiveShadow; - p_uniforms.setValue(_gl, "receiveShadow", object.receiveShadow); - } - if (material.isMeshGouraudMaterial && material.envMap !== null) { - m_uniforms.envMap.value = envMap; - m_uniforms.flipEnvMap.value = envMap.isCubeTexture && envMap.isRenderTargetTexture === false ? -1 : 1; - } - if (material.isMeshStandardMaterial && material.envMap === null && scene.environment !== null) { - m_uniforms.envMapIntensity.value = scene.environmentIntensity; - } - if (refreshMaterial) { - p_uniforms.setValue(_gl, "toneMappingExposure", _this.toneMappingExposure); - if (materialProperties.needsLights) { - markUniformsLightsNeedsUpdate(m_uniforms, refreshLights); - } - if (fog && material.fog === true) { - materials.refreshFogUniforms(m_uniforms, fog); - } - materials.refreshMaterialUniforms(m_uniforms, material, _pixelRatio, _height, currentRenderState.state.transmissionRenderTarget[camera.id]); - WebGLUniforms.upload(_gl, getUniformList(materialProperties), m_uniforms, textures); - } - if (material.isShaderMaterial && material.uniformsNeedUpdate === true) { - WebGLUniforms.upload(_gl, getUniformList(materialProperties), m_uniforms, textures); - material.uniformsNeedUpdate = false; - } - if (material.isSpriteMaterial) { - p_uniforms.setValue(_gl, "center", object.center); - } - p_uniforms.setValue(_gl, "modelViewMatrix", object.modelViewMatrix); - p_uniforms.setValue(_gl, "normalMatrix", object.normalMatrix); - p_uniforms.setValue(_gl, "modelMatrix", object.matrixWorld); - if (material.isShaderMaterial || material.isRawShaderMaterial) { - const groups = material.uniformsGroups; - for (let i = 0, l = groups.length; i < l; i++) { - const group = groups[i]; - uniformsGroups.update(group, program); - uniformsGroups.bind(group, program); - } - } - return program; - } - function markUniformsLightsNeedsUpdate(uniforms, value) { - uniforms.ambientLightColor.needsUpdate = value; - uniforms.lightProbe.needsUpdate = value; - uniforms.directionalLights.needsUpdate = value; - uniforms.directionalLightShadows.needsUpdate = value; - uniforms.pointLights.needsUpdate = value; - uniforms.pointLightShadows.needsUpdate = value; - uniforms.spotLights.needsUpdate = value; - uniforms.spotLightShadows.needsUpdate = value; - uniforms.rectAreaLights.needsUpdate = value; - uniforms.hemisphereLights.needsUpdate = value; - } - function materialNeedsLights(material) { - return material.isMeshLambertMaterial || material.isMeshToonMaterial || material.isMeshPhongMaterial || material.isMeshStandardMaterial || material.isShadowMaterial || material.isShaderMaterial && material.lights === true; - } - this.getActiveCubeFace = function() { - return _currentActiveCubeFace; - }; - this.getActiveMipmapLevel = function() { - return _currentActiveMipmapLevel; - }; - this.getRenderTarget = function() { - return _currentRenderTarget; - }; - this.setRenderTargetTextures = function(renderTarget, colorTexture, depthTexture) { - properties.get(renderTarget.texture).__webglTexture = colorTexture; - properties.get(renderTarget.depthTexture).__webglTexture = depthTexture; - const renderTargetProperties = properties.get(renderTarget); - renderTargetProperties.__hasExternalTextures = true; - renderTargetProperties.__autoAllocateDepthBuffer = depthTexture === void 0; - if (!renderTargetProperties.__autoAllocateDepthBuffer) { - if (extensions.has("WEBGL_multisampled_render_to_texture") === true) { - console.warn("THREE.WebGLRenderer: Render-to-texture extension was disabled because an external texture was provided"); - renderTargetProperties.__useRenderToTexture = false; - } - } - }; - this.setRenderTargetFramebuffer = function(renderTarget, defaultFramebuffer) { - const renderTargetProperties = properties.get(renderTarget); - renderTargetProperties.__webglFramebuffer = defaultFramebuffer; - renderTargetProperties.__useDefaultFramebuffer = defaultFramebuffer === void 0; - }; - this.setRenderTarget = function(renderTarget, activeCubeFace = 0, activeMipmapLevel = 0) { - _currentRenderTarget = renderTarget; - _currentActiveCubeFace = activeCubeFace; - _currentActiveMipmapLevel = activeMipmapLevel; - let useDefaultFramebuffer = true; - let framebuffer = null; - let isCube = false; - let isRenderTarget3D = false; - if (renderTarget) { - const renderTargetProperties = properties.get(renderTarget); - if (renderTargetProperties.__useDefaultFramebuffer !== void 0) { - state.bindFramebuffer(_gl.FRAMEBUFFER, null); - useDefaultFramebuffer = false; - } else if (renderTargetProperties.__webglFramebuffer === void 0) { - textures.setupRenderTarget(renderTarget); - } else if (renderTargetProperties.__hasExternalTextures) { - textures.rebindTextures(renderTarget, properties.get(renderTarget.texture).__webglTexture, properties.get(renderTarget.depthTexture).__webglTexture); - } - const texture = renderTarget.texture; - if (texture.isData3DTexture || texture.isDataArrayTexture || texture.isCompressedArrayTexture) { - isRenderTarget3D = true; - } - const __webglFramebuffer = properties.get(renderTarget).__webglFramebuffer; - if (renderTarget.isWebGLCubeRenderTarget) { - if (Array.isArray(__webglFramebuffer[activeCubeFace])) { - framebuffer = __webglFramebuffer[activeCubeFace][activeMipmapLevel]; - } else { - framebuffer = __webglFramebuffer[activeCubeFace]; - } - isCube = true; - } else if (renderTarget.samples > 0 && textures.useMultisampledRTT(renderTarget) === false) { - framebuffer = properties.get(renderTarget).__webglMultisampledFramebuffer; - } else { - if (Array.isArray(__webglFramebuffer)) { - framebuffer = __webglFramebuffer[activeMipmapLevel]; - } else { - framebuffer = __webglFramebuffer; - } - } - _currentViewport.copy(renderTarget.viewport); - _currentScissor.copy(renderTarget.scissor); - _currentScissorTest = renderTarget.scissorTest; - } else { - _currentViewport.copy(_viewport).multiplyScalar(_pixelRatio).floor(); - _currentScissor.copy(_scissor).multiplyScalar(_pixelRatio).floor(); - _currentScissorTest = _scissorTest; - } - const framebufferBound = state.bindFramebuffer(_gl.FRAMEBUFFER, framebuffer); - if (framebufferBound && useDefaultFramebuffer) { - state.drawBuffers(renderTarget, framebuffer); - } - state.viewport(_currentViewport); - state.scissor(_currentScissor); - state.setScissorTest(_currentScissorTest); - if (isCube) { - const textureProperties = properties.get(renderTarget.texture); - _gl.framebufferTexture2D(_gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + activeCubeFace, textureProperties.__webglTexture, activeMipmapLevel); - } else if (isRenderTarget3D) { - const textureProperties = properties.get(renderTarget.texture); - const layer = activeCubeFace || 0; - _gl.framebufferTextureLayer(_gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, textureProperties.__webglTexture, activeMipmapLevel || 0, layer); - } - _currentMaterialId = -1; - }; - this.readRenderTargetPixels = function(renderTarget, x, y, width, height, buffer, activeCubeFaceIndex) { - if (!(renderTarget && renderTarget.isWebGLRenderTarget)) { - console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget."); - return; - } - let framebuffer = properties.get(renderTarget).__webglFramebuffer; - if (renderTarget.isWebGLCubeRenderTarget && activeCubeFaceIndex !== void 0) { - framebuffer = framebuffer[activeCubeFaceIndex]; - } - if (framebuffer) { - state.bindFramebuffer(_gl.FRAMEBUFFER, framebuffer); - try { - const texture = renderTarget.texture; - const textureFormat = texture.format; - const textureType = texture.type; - if (!capabilities.textureFormatReadable(textureFormat)) { - console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."); - return; - } - if (!capabilities.textureTypeReadable(textureType)) { - console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type."); - return; - } - if (x >= 0 && x <= renderTarget.width - width && (y >= 0 && y <= renderTarget.height - height)) { - _gl.readPixels(x, y, width, height, utils.convert(textureFormat), utils.convert(textureType), buffer); - } - } finally { - const framebuffer2 = _currentRenderTarget !== null ? properties.get(_currentRenderTarget).__webglFramebuffer : null; - state.bindFramebuffer(_gl.FRAMEBUFFER, framebuffer2); - } - } - }; - this.readRenderTargetPixelsAsync = async function(renderTarget, x, y, width, height, buffer, activeCubeFaceIndex) { - if (!(renderTarget && renderTarget.isWebGLRenderTarget)) { - throw new Error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget."); - } - let framebuffer = properties.get(renderTarget).__webglFramebuffer; - if (renderTarget.isWebGLCubeRenderTarget && activeCubeFaceIndex !== void 0) { - framebuffer = framebuffer[activeCubeFaceIndex]; - } - if (framebuffer) { - state.bindFramebuffer(_gl.FRAMEBUFFER, framebuffer); - try { - const texture = renderTarget.texture; - const textureFormat = texture.format; - const textureType = texture.type; - if (!capabilities.textureFormatReadable(textureFormat)) { - throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format."); - } - if (!capabilities.textureTypeReadable(textureType)) { - throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type."); - } - if (x >= 0 && x <= renderTarget.width - width && (y >= 0 && y <= renderTarget.height - height)) { - const glBuffer = _gl.createBuffer(); - _gl.bindBuffer(_gl.PIXEL_PACK_BUFFER, glBuffer); - _gl.bufferData(_gl.PIXEL_PACK_BUFFER, buffer.byteLength, _gl.STREAM_READ); - _gl.readPixels(x, y, width, height, utils.convert(textureFormat), utils.convert(textureType), 0); - _gl.flush(); - const sync = _gl.fenceSync(_gl.SYNC_GPU_COMMANDS_COMPLETE, 0); - await probeAsync(_gl, sync, 4); - try { - _gl.bindBuffer(_gl.PIXEL_PACK_BUFFER, glBuffer); - _gl.getBufferSubData(_gl.PIXEL_PACK_BUFFER, 0, buffer); - } finally { - _gl.deleteBuffer(glBuffer); - _gl.deleteSync(sync); - } - return buffer; - } - } finally { - const framebuffer2 = _currentRenderTarget !== null ? properties.get(_currentRenderTarget).__webglFramebuffer : null; - state.bindFramebuffer(_gl.FRAMEBUFFER, framebuffer2); - } - } - }; - this.copyFramebufferToTexture = function(texture, position = null, level = 0) { - if (texture.isTexture !== true) { - warnOnce("WebGLRenderer: copyFramebufferToTexture function signature has changed."); - position = arguments[0] || null; - texture = arguments[1]; - } - const levelScale = Math.pow(2, -level); - const width = Math.floor(texture.image.width * levelScale); - const height = Math.floor(texture.image.height * levelScale); - const x = position !== null ? position.x : 0; - const y = position !== null ? position.y : 0; - textures.setTexture2D(texture, 0); - _gl.copyTexSubImage2D(_gl.TEXTURE_2D, level, 0, 0, x, y, width, height); - state.unbindTexture(); - }; - this.copyTextureToTexture = function(srcTexture, dstTexture, srcRegion = null, dstPosition = null, level = 0) { - if (srcTexture.isTexture !== true) { - warnOnce("WebGLRenderer: copyTextureToTexture function signature has changed."); - dstPosition = arguments[0] || null; - srcTexture = arguments[1]; - dstTexture = arguments[2]; - level = arguments[3] || 0; - srcRegion = null; - } - let width, height, minX, minY; - let dstX, dstY; - if (srcRegion !== null) { - width = srcRegion.max.x - srcRegion.min.x; - height = srcRegion.max.y - srcRegion.min.y; - minX = srcRegion.min.x; - minY = srcRegion.min.y; - } else { - width = srcTexture.image.width; - height = srcTexture.image.height; - minX = 0; - minY = 0; - } - if (dstPosition !== null) { - dstX = dstPosition.x; - dstY = dstPosition.y; - } else { - dstX = 0; - dstY = 0; - } - const glFormat = utils.convert(dstTexture.format); - const glType = utils.convert(dstTexture.type); - textures.setTexture2D(dstTexture, 0); - _gl.pixelStorei(_gl.UNPACK_FLIP_Y_WEBGL, dstTexture.flipY); - _gl.pixelStorei(_gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, dstTexture.premultiplyAlpha); - _gl.pixelStorei(_gl.UNPACK_ALIGNMENT, dstTexture.unpackAlignment); - const currentUnpackRowLen = _gl.getParameter(_gl.UNPACK_ROW_LENGTH); - const currentUnpackImageHeight = _gl.getParameter(_gl.UNPACK_IMAGE_HEIGHT); - const currentUnpackSkipPixels = _gl.getParameter(_gl.UNPACK_SKIP_PIXELS); - const currentUnpackSkipRows = _gl.getParameter(_gl.UNPACK_SKIP_ROWS); - const currentUnpackSkipImages = _gl.getParameter(_gl.UNPACK_SKIP_IMAGES); - const image = srcTexture.isCompressedTexture ? srcTexture.mipmaps[level] : srcTexture.image; - _gl.pixelStorei(_gl.UNPACK_ROW_LENGTH, image.width); - _gl.pixelStorei(_gl.UNPACK_IMAGE_HEIGHT, image.height); - _gl.pixelStorei(_gl.UNPACK_SKIP_PIXELS, minX); - _gl.pixelStorei(_gl.UNPACK_SKIP_ROWS, minY); - if (srcTexture.isDataTexture) { - _gl.texSubImage2D(_gl.TEXTURE_2D, level, dstX, dstY, width, height, glFormat, glType, image.data); - } else { - if (srcTexture.isCompressedTexture) { - _gl.compressedTexSubImage2D(_gl.TEXTURE_2D, level, dstX, dstY, image.width, image.height, glFormat, image.data); - } else { - _gl.texSubImage2D(_gl.TEXTURE_2D, level, dstX, dstY, width, height, glFormat, glType, image); - } - } - _gl.pixelStorei(_gl.UNPACK_ROW_LENGTH, currentUnpackRowLen); - _gl.pixelStorei(_gl.UNPACK_IMAGE_HEIGHT, currentUnpackImageHeight); - _gl.pixelStorei(_gl.UNPACK_SKIP_PIXELS, currentUnpackSkipPixels); - _gl.pixelStorei(_gl.UNPACK_SKIP_ROWS, currentUnpackSkipRows); - _gl.pixelStorei(_gl.UNPACK_SKIP_IMAGES, currentUnpackSkipImages); - if (level === 0 && dstTexture.generateMipmaps) _gl.generateMipmap(_gl.TEXTURE_2D); - state.unbindTexture(); - }; - this.copyTextureToTexture3D = function(srcTexture, dstTexture, srcRegion = null, dstPosition = null, level = 0) { - if (srcTexture.isTexture !== true) { - warnOnce("WebGLRenderer: copyTextureToTexture3D function signature has changed."); - srcRegion = arguments[0] || null; - dstPosition = arguments[1] || null; - srcTexture = arguments[2]; - dstTexture = arguments[3]; - level = arguments[4] || 0; - } - let width, height, depth2, minX, minY, minZ; - let dstX, dstY, dstZ; - const image = srcTexture.isCompressedTexture ? srcTexture.mipmaps[level] : srcTexture.image; - if (srcRegion !== null) { - width = srcRegion.max.x - srcRegion.min.x; - height = srcRegion.max.y - srcRegion.min.y; - depth2 = srcRegion.max.z - srcRegion.min.z; - minX = srcRegion.min.x; - minY = srcRegion.min.y; - minZ = srcRegion.min.z; - } else { - width = image.width; - height = image.height; - depth2 = image.depth; - minX = 0; - minY = 0; - minZ = 0; - } - if (dstPosition !== null) { - dstX = dstPosition.x; - dstY = dstPosition.y; - dstZ = dstPosition.z; - } else { - dstX = 0; - dstY = 0; - dstZ = 0; - } - const glFormat = utils.convert(dstTexture.format); - const glType = utils.convert(dstTexture.type); - let glTarget; - if (dstTexture.isData3DTexture) { - textures.setTexture3D(dstTexture, 0); - glTarget = _gl.TEXTURE_3D; - } else if (dstTexture.isDataArrayTexture || dstTexture.isCompressedArrayTexture) { - textures.setTexture2DArray(dstTexture, 0); - glTarget = _gl.TEXTURE_2D_ARRAY; - } else { - console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray."); - return; - } - _gl.pixelStorei(_gl.UNPACK_FLIP_Y_WEBGL, dstTexture.flipY); - _gl.pixelStorei(_gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, dstTexture.premultiplyAlpha); - _gl.pixelStorei(_gl.UNPACK_ALIGNMENT, dstTexture.unpackAlignment); - const currentUnpackRowLen = _gl.getParameter(_gl.UNPACK_ROW_LENGTH); - const currentUnpackImageHeight = _gl.getParameter(_gl.UNPACK_IMAGE_HEIGHT); - const currentUnpackSkipPixels = _gl.getParameter(_gl.UNPACK_SKIP_PIXELS); - const currentUnpackSkipRows = _gl.getParameter(_gl.UNPACK_SKIP_ROWS); - const currentUnpackSkipImages = _gl.getParameter(_gl.UNPACK_SKIP_IMAGES); - _gl.pixelStorei(_gl.UNPACK_ROW_LENGTH, image.width); - _gl.pixelStorei(_gl.UNPACK_IMAGE_HEIGHT, image.height); - _gl.pixelStorei(_gl.UNPACK_SKIP_PIXELS, minX); - _gl.pixelStorei(_gl.UNPACK_SKIP_ROWS, minY); - _gl.pixelStorei(_gl.UNPACK_SKIP_IMAGES, minZ); - if (srcTexture.isDataTexture || srcTexture.isData3DTexture) { - _gl.texSubImage3D(glTarget, level, dstX, dstY, dstZ, width, height, depth2, glFormat, glType, image.data); - } else { - if (dstTexture.isCompressedArrayTexture) { - _gl.compressedTexSubImage3D(glTarget, level, dstX, dstY, dstZ, width, height, depth2, glFormat, image.data); - } else { - _gl.texSubImage3D(glTarget, level, dstX, dstY, dstZ, width, height, depth2, glFormat, glType, image); - } - } - _gl.pixelStorei(_gl.UNPACK_ROW_LENGTH, currentUnpackRowLen); - _gl.pixelStorei(_gl.UNPACK_IMAGE_HEIGHT, currentUnpackImageHeight); - _gl.pixelStorei(_gl.UNPACK_SKIP_PIXELS, currentUnpackSkipPixels); - _gl.pixelStorei(_gl.UNPACK_SKIP_ROWS, currentUnpackSkipRows); - _gl.pixelStorei(_gl.UNPACK_SKIP_IMAGES, currentUnpackSkipImages); - if (level === 0 && dstTexture.generateMipmaps) _gl.generateMipmap(glTarget); - state.unbindTexture(); - }; - this.initRenderTarget = function(target) { - if (properties.get(target).__webglFramebuffer === void 0) { - textures.setupRenderTarget(target); - } - }; - this.initTexture = function(texture) { - if (texture.isCubeTexture) { - textures.setTextureCube(texture, 0); - } else if (texture.isData3DTexture) { - textures.setTexture3D(texture, 0); - } else if (texture.isDataArrayTexture || texture.isCompressedArrayTexture) { - textures.setTexture2DArray(texture, 0); - } else { - textures.setTexture2D(texture, 0); - } - state.unbindTexture(); - }; - this.resetState = function() { - _currentActiveCubeFace = 0; - _currentActiveMipmapLevel = 0; - _currentRenderTarget = null; - state.reset(); - bindingStates.reset(); - }; - if (typeof __THREE_DEVTOOLS__ !== "undefined") { - __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe", { detail: this })); - } - } - get coordinateSystem() { - return WebGLCoordinateSystem; - } - get outputColorSpace() { - return this._outputColorSpace; - } - set outputColorSpace(colorSpace) { - this._outputColorSpace = colorSpace; - const gl = this.getContext(); - gl.drawingBufferColorSpace = colorSpace === DisplayP3ColorSpace ? "display-p3" : "srgb"; - gl.unpackColorSpace = ColorManagement.workingColorSpace === LinearDisplayP3ColorSpace ? "display-p3" : "srgb"; - } -}; -var FogExp2 = class _FogExp2 { - constructor(color, density = 25e-5) { - this.isFogExp2 = true; - this.name = ""; - this.color = new Color(color); - this.density = density; - } - clone() { - return new _FogExp2(this.color, this.density); - } - toJSON() { - return { - type: "FogExp2", - name: this.name, - color: this.color.getHex(), - density: this.density - }; - } -}; -var Fog = class _Fog { - constructor(color, near = 1, far = 1e3) { - this.isFog = true; - this.name = ""; - this.color = new Color(color); - this.near = near; - this.far = far; - } - clone() { - return new _Fog(this.color, this.near, this.far); - } - toJSON() { - return { - type: "Fog", - name: this.name, - color: this.color.getHex(), - near: this.near, - far: this.far - }; - } -}; -var Scene = class extends Object3D { - constructor() { - super(); - this.isScene = true; - this.type = "Scene"; - this.background = null; - this.environment = null; - this.fog = null; - this.backgroundBlurriness = 0; - this.backgroundIntensity = 1; - this.backgroundRotation = new Euler(); - this.environmentIntensity = 1; - this.environmentRotation = new Euler(); - this.overrideMaterial = null; - if (typeof __THREE_DEVTOOLS__ !== "undefined") { - __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe", { detail: this })); - } - } - copy(source, recursive) { - super.copy(source, recursive); - if (source.background !== null) this.background = source.background.clone(); - if (source.environment !== null) this.environment = source.environment.clone(); - if (source.fog !== null) this.fog = source.fog.clone(); - this.backgroundBlurriness = source.backgroundBlurriness; - this.backgroundIntensity = source.backgroundIntensity; - this.backgroundRotation.copy(source.backgroundRotation); - this.environmentIntensity = source.environmentIntensity; - this.environmentRotation.copy(source.environmentRotation); - if (source.overrideMaterial !== null) this.overrideMaterial = source.overrideMaterial.clone(); - this.matrixAutoUpdate = source.matrixAutoUpdate; - return this; - } - toJSON(meta) { - const data = super.toJSON(meta); - if (this.fog !== null) data.object.fog = this.fog.toJSON(); - if (this.backgroundBlurriness > 0) data.object.backgroundBlurriness = this.backgroundBlurriness; - if (this.backgroundIntensity !== 1) data.object.backgroundIntensity = this.backgroundIntensity; - data.object.backgroundRotation = this.backgroundRotation.toArray(); - if (this.environmentIntensity !== 1) data.object.environmentIntensity = this.environmentIntensity; - data.object.environmentRotation = this.environmentRotation.toArray(); - return data; - } -}; -var InterleavedBuffer = class { - constructor(array, stride) { - this.isInterleavedBuffer = true; - this.array = array; - this.stride = stride; - this.count = array !== void 0 ? array.length / stride : 0; - this.usage = StaticDrawUsage; - this._updateRange = { offset: 0, count: -1 }; - this.updateRanges = []; - this.version = 0; - this.uuid = generateUUID(); - } - onUploadCallback() { - } - set needsUpdate(value) { - if (value === true) this.version++; - } - get updateRange() { - warnOnce("THREE.InterleavedBuffer: updateRange() is deprecated and will be removed in r169. Use addUpdateRange() instead."); - return this._updateRange; - } - setUsage(value) { - this.usage = value; - return this; - } - addUpdateRange(start, count) { - this.updateRanges.push({ start, count }); - } - clearUpdateRanges() { - this.updateRanges.length = 0; - } - copy(source) { - this.array = new source.array.constructor(source.array); - this.count = source.count; - this.stride = source.stride; - this.usage = source.usage; - return this; - } - copyAt(index1, attribute, index2) { - index1 *= this.stride; - index2 *= attribute.stride; - for (let i = 0, l = this.stride; i < l; i++) { - this.array[index1 + i] = attribute.array[index2 + i]; - } - return this; - } - set(value, offset = 0) { - this.array.set(value, offset); - return this; - } - clone(data) { - if (data.arrayBuffers === void 0) { - data.arrayBuffers = {}; - } - if (this.array.buffer._uuid === void 0) { - this.array.buffer._uuid = generateUUID(); - } - if (data.arrayBuffers[this.array.buffer._uuid] === void 0) { - data.arrayBuffers[this.array.buffer._uuid] = this.array.slice(0).buffer; - } - const array = new this.array.constructor(data.arrayBuffers[this.array.buffer._uuid]); - const ib = new this.constructor(array, this.stride); - ib.setUsage(this.usage); - return ib; - } - onUpload(callback) { - this.onUploadCallback = callback; - return this; - } - toJSON(data) { - if (data.arrayBuffers === void 0) { - data.arrayBuffers = {}; - } - if (this.array.buffer._uuid === void 0) { - this.array.buffer._uuid = generateUUID(); - } - if (data.arrayBuffers[this.array.buffer._uuid] === void 0) { - data.arrayBuffers[this.array.buffer._uuid] = Array.from(new Uint32Array(this.array.buffer)); - } - return { - uuid: this.uuid, - buffer: this.array.buffer._uuid, - type: this.array.constructor.name, - stride: this.stride - }; - } -}; -var _vector$6 = new Vector3(); -var InterleavedBufferAttribute = class _InterleavedBufferAttribute { - constructor(interleavedBuffer, itemSize, offset, normalized = false) { - this.isInterleavedBufferAttribute = true; - this.name = ""; - this.data = interleavedBuffer; - this.itemSize = itemSize; - this.offset = offset; - this.normalized = normalized; - } - get count() { - return this.data.count; - } - get array() { - return this.data.array; - } - set needsUpdate(value) { - this.data.needsUpdate = value; - } - applyMatrix4(m) { - for (let i = 0, l = this.data.count; i < l; i++) { - _vector$6.fromBufferAttribute(this, i); - _vector$6.applyMatrix4(m); - this.setXYZ(i, _vector$6.x, _vector$6.y, _vector$6.z); - } - return this; - } - applyNormalMatrix(m) { - for (let i = 0, l = this.count; i < l; i++) { - _vector$6.fromBufferAttribute(this, i); - _vector$6.applyNormalMatrix(m); - this.setXYZ(i, _vector$6.x, _vector$6.y, _vector$6.z); - } - return this; - } - transformDirection(m) { - for (let i = 0, l = this.count; i < l; i++) { - _vector$6.fromBufferAttribute(this, i); - _vector$6.transformDirection(m); - this.setXYZ(i, _vector$6.x, _vector$6.y, _vector$6.z); - } - return this; - } - getComponent(index, component) { - let value = this.array[index * this.data.stride + this.offset + component]; - if (this.normalized) value = denormalize(value, this.array); - return value; - } - setComponent(index, component, value) { - if (this.normalized) value = normalize(value, this.array); - this.data.array[index * this.data.stride + this.offset + component] = value; - return this; - } - setX(index, x) { - if (this.normalized) x = normalize(x, this.array); - this.data.array[index * this.data.stride + this.offset] = x; - return this; - } - setY(index, y) { - if (this.normalized) y = normalize(y, this.array); - this.data.array[index * this.data.stride + this.offset + 1] = y; - return this; - } - setZ(index, z) { - if (this.normalized) z = normalize(z, this.array); - this.data.array[index * this.data.stride + this.offset + 2] = z; - return this; - } - setW(index, w) { - if (this.normalized) w = normalize(w, this.array); - this.data.array[index * this.data.stride + this.offset + 3] = w; - return this; - } - getX(index) { - let x = this.data.array[index * this.data.stride + this.offset]; - if (this.normalized) x = denormalize(x, this.array); - return x; - } - getY(index) { - let y = this.data.array[index * this.data.stride + this.offset + 1]; - if (this.normalized) y = denormalize(y, this.array); - return y; - } - getZ(index) { - let z = this.data.array[index * this.data.stride + this.offset + 2]; - if (this.normalized) z = denormalize(z, this.array); - return z; - } - getW(index) { - let w = this.data.array[index * this.data.stride + this.offset + 3]; - if (this.normalized) w = denormalize(w, this.array); - return w; - } - setXY(index, x, y) { - index = index * this.data.stride + this.offset; - if (this.normalized) { - x = normalize(x, this.array); - y = normalize(y, this.array); - } - this.data.array[index + 0] = x; - this.data.array[index + 1] = y; - return this; - } - setXYZ(index, x, y, z) { - index = index * this.data.stride + this.offset; - if (this.normalized) { - x = normalize(x, this.array); - y = normalize(y, this.array); - z = normalize(z, this.array); - } - this.data.array[index + 0] = x; - this.data.array[index + 1] = y; - this.data.array[index + 2] = z; - return this; - } - setXYZW(index, x, y, z, w) { - index = index * this.data.stride + this.offset; - if (this.normalized) { - x = normalize(x, this.array); - y = normalize(y, this.array); - z = normalize(z, this.array); - w = normalize(w, this.array); - } - this.data.array[index + 0] = x; - this.data.array[index + 1] = y; - this.data.array[index + 2] = z; - this.data.array[index + 3] = w; - return this; - } - clone(data) { - if (data === void 0) { - console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will de-interleave buffer data."); - const array = []; - for (let i = 0; i < this.count; i++) { - const index = i * this.data.stride + this.offset; - for (let j = 0; j < this.itemSize; j++) { - array.push(this.data.array[index + j]); - } - } - return new BufferAttribute(new this.array.constructor(array), this.itemSize, this.normalized); - } else { - if (data.interleavedBuffers === void 0) { - data.interleavedBuffers = {}; - } - if (data.interleavedBuffers[this.data.uuid] === void 0) { - data.interleavedBuffers[this.data.uuid] = this.data.clone(data); - } - return new _InterleavedBufferAttribute(data.interleavedBuffers[this.data.uuid], this.itemSize, this.offset, this.normalized); - } - } - toJSON(data) { - if (data === void 0) { - console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data."); - const array = []; - for (let i = 0; i < this.count; i++) { - const index = i * this.data.stride + this.offset; - for (let j = 0; j < this.itemSize; j++) { - array.push(this.data.array[index + j]); - } - } - return { - itemSize: this.itemSize, - type: this.array.constructor.name, - array, - normalized: this.normalized - }; - } else { - if (data.interleavedBuffers === void 0) { - data.interleavedBuffers = {}; - } - if (data.interleavedBuffers[this.data.uuid] === void 0) { - data.interleavedBuffers[this.data.uuid] = this.data.toJSON(data); - } - return { - isInterleavedBufferAttribute: true, - itemSize: this.itemSize, - data: this.data.uuid, - offset: this.offset, - normalized: this.normalized - }; - } - } -}; -var SpriteMaterial = class extends Material { - constructor(parameters) { - super(); - this.isSpriteMaterial = true; - this.type = "SpriteMaterial"; - this.color = new Color(16777215); - this.map = null; - this.alphaMap = null; - this.rotation = 0; - this.sizeAttenuation = true; - this.transparent = true; - this.fog = true; - this.setValues(parameters); - } - copy(source) { - super.copy(source); - this.color.copy(source.color); - this.map = source.map; - this.alphaMap = source.alphaMap; - this.rotation = source.rotation; - this.sizeAttenuation = source.sizeAttenuation; - this.fog = source.fog; - return this; - } -}; -var _geometry; -var _intersectPoint = new Vector3(); -var _worldScale = new Vector3(); -var _mvPosition = new Vector3(); -var _alignedPosition = new Vector2(); -var _rotatedPosition = new Vector2(); -var _viewWorldMatrix = new Matrix4(); -var _vA = new Vector3(); -var _vB = new Vector3(); -var _vC = new Vector3(); -var _uvA = new Vector2(); -var _uvB = new Vector2(); -var _uvC = new Vector2(); -var Sprite = class extends Object3D { - constructor(material = new SpriteMaterial()) { - super(); - this.isSprite = true; - this.type = "Sprite"; - if (_geometry === void 0) { - _geometry = new BufferGeometry(); - const float32Array = new Float32Array([ - -0.5, - -0.5, - 0, - 0, - 0, - 0.5, - -0.5, - 0, - 1, - 0, - 0.5, - 0.5, - 0, - 1, - 1, - -0.5, - 0.5, - 0, - 0, - 1 - ]); - const interleavedBuffer = new InterleavedBuffer(float32Array, 5); - _geometry.setIndex([0, 1, 2, 0, 2, 3]); - _geometry.setAttribute("position", new InterleavedBufferAttribute(interleavedBuffer, 3, 0, false)); - _geometry.setAttribute("uv", new InterleavedBufferAttribute(interleavedBuffer, 2, 3, false)); - } - this.geometry = _geometry; - this.material = material; - this.center = new Vector2(0.5, 0.5); - } - raycast(raycaster, intersects2) { - if (raycaster.camera === null) { - console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'); - } - _worldScale.setFromMatrixScale(this.matrixWorld); - _viewWorldMatrix.copy(raycaster.camera.matrixWorld); - this.modelViewMatrix.multiplyMatrices(raycaster.camera.matrixWorldInverse, this.matrixWorld); - _mvPosition.setFromMatrixPosition(this.modelViewMatrix); - if (raycaster.camera.isPerspectiveCamera && this.material.sizeAttenuation === false) { - _worldScale.multiplyScalar(-_mvPosition.z); - } - const rotation = this.material.rotation; - let sin, cos; - if (rotation !== 0) { - cos = Math.cos(rotation); - sin = Math.sin(rotation); - } - const center = this.center; - transformVertex(_vA.set(-0.5, -0.5, 0), _mvPosition, center, _worldScale, sin, cos); - transformVertex(_vB.set(0.5, -0.5, 0), _mvPosition, center, _worldScale, sin, cos); - transformVertex(_vC.set(0.5, 0.5, 0), _mvPosition, center, _worldScale, sin, cos); - _uvA.set(0, 0); - _uvB.set(1, 0); - _uvC.set(1, 1); - let intersect2 = raycaster.ray.intersectTriangle(_vA, _vB, _vC, false, _intersectPoint); - if (intersect2 === null) { - transformVertex(_vB.set(-0.5, 0.5, 0), _mvPosition, center, _worldScale, sin, cos); - _uvB.set(0, 1); - intersect2 = raycaster.ray.intersectTriangle(_vA, _vC, _vB, false, _intersectPoint); - if (intersect2 === null) { - return; - } - } - const distance = raycaster.ray.origin.distanceTo(_intersectPoint); - if (distance < raycaster.near || distance > raycaster.far) return; - intersects2.push({ - distance, - point: _intersectPoint.clone(), - uv: Triangle.getInterpolation(_intersectPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2()), - face: null, - object: this - }); - } - copy(source, recursive) { - super.copy(source, recursive); - if (source.center !== void 0) this.center.copy(source.center); - this.material = source.material; - return this; - } -}; -function transformVertex(vertexPosition, mvPosition, center, scale, sin, cos) { - _alignedPosition.subVectors(vertexPosition, center).addScalar(0.5).multiply(scale); - if (sin !== void 0) { - _rotatedPosition.x = cos * _alignedPosition.x - sin * _alignedPosition.y; - _rotatedPosition.y = sin * _alignedPosition.x + cos * _alignedPosition.y; - } else { - _rotatedPosition.copy(_alignedPosition); - } - vertexPosition.copy(mvPosition); - vertexPosition.x += _rotatedPosition.x; - vertexPosition.y += _rotatedPosition.y; - vertexPosition.applyMatrix4(_viewWorldMatrix); -} -var _v1$2 = new Vector3(); -var _v2$1 = new Vector3(); -var LOD = class extends Object3D { - constructor() { - super(); - this._currentLevel = 0; - this.type = "LOD"; - Object.defineProperties(this, { - levels: { - enumerable: true, - value: [] - }, - isLOD: { - value: true - } - }); - this.autoUpdate = true; - } - copy(source) { - super.copy(source, false); - const levels = source.levels; - for (let i = 0, l = levels.length; i < l; i++) { - const level = levels[i]; - this.addLevel(level.object.clone(), level.distance, level.hysteresis); - } - this.autoUpdate = source.autoUpdate; - return this; - } - addLevel(object, distance = 0, hysteresis = 0) { - distance = Math.abs(distance); - const levels = this.levels; - let l; - for (l = 0; l < levels.length; l++) { - if (distance < levels[l].distance) { - break; - } - } - levels.splice(l, 0, { distance, hysteresis, object }); - this.add(object); - return this; - } - getCurrentLevel() { - return this._currentLevel; - } - getObjectForDistance(distance) { - const levels = this.levels; - if (levels.length > 0) { - let i, l; - for (i = 1, l = levels.length; i < l; i++) { - let levelDistance = levels[i].distance; - if (levels[i].object.visible) { - levelDistance -= levelDistance * levels[i].hysteresis; - } - if (distance < levelDistance) { - break; - } - } - return levels[i - 1].object; - } - return null; - } - raycast(raycaster, intersects2) { - const levels = this.levels; - if (levels.length > 0) { - _v1$2.setFromMatrixPosition(this.matrixWorld); - const distance = raycaster.ray.origin.distanceTo(_v1$2); - this.getObjectForDistance(distance).raycast(raycaster, intersects2); - } - } - update(camera) { - const levels = this.levels; - if (levels.length > 1) { - _v1$2.setFromMatrixPosition(camera.matrixWorld); - _v2$1.setFromMatrixPosition(this.matrixWorld); - const distance = _v1$2.distanceTo(_v2$1) / camera.zoom; - levels[0].object.visible = true; - let i, l; - for (i = 1, l = levels.length; i < l; i++) { - let levelDistance = levels[i].distance; - if (levels[i].object.visible) { - levelDistance -= levelDistance * levels[i].hysteresis; - } - if (distance >= levelDistance) { - levels[i - 1].object.visible = false; - levels[i].object.visible = true; - } else { - break; - } - } - this._currentLevel = i - 1; - for (; i < l; i++) { - levels[i].object.visible = false; - } - } - } - toJSON(meta) { - const data = super.toJSON(meta); - if (this.autoUpdate === false) data.object.autoUpdate = false; - data.object.levels = []; - const levels = this.levels; - for (let i = 0, l = levels.length; i < l; i++) { - const level = levels[i]; - data.object.levels.push({ - object: level.object.uuid, - distance: level.distance, - hysteresis: level.hysteresis - }); - } - return data; - } -}; -var _basePosition = new Vector3(); -var _skinIndex = new Vector4(); -var _skinWeight = new Vector4(); -var _vector3 = new Vector3(); -var _matrix4 = new Matrix4(); -var _vertex = new Vector3(); -var _sphere$4 = new Sphere(); -var _inverseMatrix$2 = new Matrix4(); -var _ray$2 = new Ray(); -var SkinnedMesh = class extends Mesh { - constructor(geometry, material) { - super(geometry, material); - this.isSkinnedMesh = true; - this.type = "SkinnedMesh"; - this.bindMode = AttachedBindMode; - this.bindMatrix = new Matrix4(); - this.bindMatrixInverse = new Matrix4(); - this.boundingBox = null; - this.boundingSphere = null; - } - computeBoundingBox() { - const geometry = this.geometry; - if (this.boundingBox === null) { - this.boundingBox = new Box3(); - } - this.boundingBox.makeEmpty(); - const positionAttribute = geometry.getAttribute("position"); - for (let i = 0; i < positionAttribute.count; i++) { - this.getVertexPosition(i, _vertex); - this.boundingBox.expandByPoint(_vertex); - } - } - computeBoundingSphere() { - const geometry = this.geometry; - if (this.boundingSphere === null) { - this.boundingSphere = new Sphere(); - } - this.boundingSphere.makeEmpty(); - const positionAttribute = geometry.getAttribute("position"); - for (let i = 0; i < positionAttribute.count; i++) { - this.getVertexPosition(i, _vertex); - this.boundingSphere.expandByPoint(_vertex); - } - } - copy(source, recursive) { - super.copy(source, recursive); - this.bindMode = source.bindMode; - this.bindMatrix.copy(source.bindMatrix); - this.bindMatrixInverse.copy(source.bindMatrixInverse); - this.skeleton = source.skeleton; - if (source.boundingBox !== null) this.boundingBox = source.boundingBox.clone(); - if (source.boundingSphere !== null) this.boundingSphere = source.boundingSphere.clone(); - return this; - } - raycast(raycaster, intersects2) { - const material = this.material; - const matrixWorld = this.matrixWorld; - if (material === void 0) return; - if (this.boundingSphere === null) this.computeBoundingSphere(); - _sphere$4.copy(this.boundingSphere); - _sphere$4.applyMatrix4(matrixWorld); - if (raycaster.ray.intersectsSphere(_sphere$4) === false) return; - _inverseMatrix$2.copy(matrixWorld).invert(); - _ray$2.copy(raycaster.ray).applyMatrix4(_inverseMatrix$2); - if (this.boundingBox !== null) { - if (_ray$2.intersectsBox(this.boundingBox) === false) return; - } - this._computeIntersections(raycaster, intersects2, _ray$2); - } - getVertexPosition(index, target) { - super.getVertexPosition(index, target); - this.applyBoneTransform(index, target); - return target; - } - bind(skeleton, bindMatrix) { - this.skeleton = skeleton; - if (bindMatrix === void 0) { - this.updateMatrixWorld(true); - this.skeleton.calculateInverses(); - bindMatrix = this.matrixWorld; - } - this.bindMatrix.copy(bindMatrix); - this.bindMatrixInverse.copy(bindMatrix).invert(); - } - pose() { - this.skeleton.pose(); - } - normalizeSkinWeights() { - const vector = new Vector4(); - const skinWeight = this.geometry.attributes.skinWeight; - for (let i = 0, l = skinWeight.count; i < l; i++) { - vector.fromBufferAttribute(skinWeight, i); - const scale = 1 / vector.manhattanLength(); - if (scale !== Infinity) { - vector.multiplyScalar(scale); - } else { - vector.set(1, 0, 0, 0); - } - skinWeight.setXYZW(i, vector.x, vector.y, vector.z, vector.w); - } - } - updateMatrixWorld(force) { - super.updateMatrixWorld(force); - if (this.bindMode === AttachedBindMode) { - this.bindMatrixInverse.copy(this.matrixWorld).invert(); - } else if (this.bindMode === DetachedBindMode) { - this.bindMatrixInverse.copy(this.bindMatrix).invert(); - } else { - console.warn("THREE.SkinnedMesh: Unrecognized bindMode: " + this.bindMode); - } - } - applyBoneTransform(index, vector) { - const skeleton = this.skeleton; - const geometry = this.geometry; - _skinIndex.fromBufferAttribute(geometry.attributes.skinIndex, index); - _skinWeight.fromBufferAttribute(geometry.attributes.skinWeight, index); - _basePosition.copy(vector).applyMatrix4(this.bindMatrix); - vector.set(0, 0, 0); - for (let i = 0; i < 4; i++) { - const weight = _skinWeight.getComponent(i); - if (weight !== 0) { - const boneIndex = _skinIndex.getComponent(i); - _matrix4.multiplyMatrices(skeleton.bones[boneIndex].matrixWorld, skeleton.boneInverses[boneIndex]); - vector.addScaledVector(_vector3.copy(_basePosition).applyMatrix4(_matrix4), weight); - } - } - return vector.applyMatrix4(this.bindMatrixInverse); - } -}; -var Bone = class extends Object3D { - constructor() { - super(); - this.isBone = true; - this.type = "Bone"; - } -}; -var DataTexture = class extends Texture { - constructor(data = null, width = 1, height = 1, format, type, mapping, wrapS, wrapT, magFilter = NearestFilter, minFilter = NearestFilter, anisotropy, colorSpace) { - super(null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, colorSpace); - this.isDataTexture = true; - this.image = { data, width, height }; - this.generateMipmaps = false; - this.flipY = false; - this.unpackAlignment = 1; - } -}; -var _offsetMatrix = new Matrix4(); -var _identityMatrix$1 = new Matrix4(); -var Skeleton = class _Skeleton { - constructor(bones = [], boneInverses = []) { - this.uuid = generateUUID(); - this.bones = bones.slice(0); - this.boneInverses = boneInverses; - this.boneMatrices = null; - this.boneTexture = null; - this.init(); - } - init() { - const bones = this.bones; - const boneInverses = this.boneInverses; - this.boneMatrices = new Float32Array(bones.length * 16); - if (boneInverses.length === 0) { - this.calculateInverses(); - } else { - if (bones.length !== boneInverses.length) { - console.warn("THREE.Skeleton: Number of inverse bone matrices does not match amount of bones."); - this.boneInverses = []; - for (let i = 0, il = this.bones.length; i < il; i++) { - this.boneInverses.push(new Matrix4()); - } - } - } - } - calculateInverses() { - this.boneInverses.length = 0; - for (let i = 0, il = this.bones.length; i < il; i++) { - const inverse = new Matrix4(); - if (this.bones[i]) { - inverse.copy(this.bones[i].matrixWorld).invert(); - } - this.boneInverses.push(inverse); - } - } - pose() { - for (let i = 0, il = this.bones.length; i < il; i++) { - const bone = this.bones[i]; - if (bone) { - bone.matrixWorld.copy(this.boneInverses[i]).invert(); - } - } - for (let i = 0, il = this.bones.length; i < il; i++) { - const bone = this.bones[i]; - if (bone) { - if (bone.parent && bone.parent.isBone) { - bone.matrix.copy(bone.parent.matrixWorld).invert(); - bone.matrix.multiply(bone.matrixWorld); - } else { - bone.matrix.copy(bone.matrixWorld); - } - bone.matrix.decompose(bone.position, bone.quaternion, bone.scale); - } - } - } - update() { - const bones = this.bones; - const boneInverses = this.boneInverses; - const boneMatrices = this.boneMatrices; - const boneTexture = this.boneTexture; - for (let i = 0, il = bones.length; i < il; i++) { - const matrix = bones[i] ? bones[i].matrixWorld : _identityMatrix$1; - _offsetMatrix.multiplyMatrices(matrix, boneInverses[i]); - _offsetMatrix.toArray(boneMatrices, i * 16); - } - if (boneTexture !== null) { - boneTexture.needsUpdate = true; - } - } - clone() { - return new _Skeleton(this.bones, this.boneInverses); - } - computeBoneTexture() { - let size = Math.sqrt(this.bones.length * 4); - size = Math.ceil(size / 4) * 4; - size = Math.max(size, 4); - const boneMatrices = new Float32Array(size * size * 4); - boneMatrices.set(this.boneMatrices); - const boneTexture = new DataTexture(boneMatrices, size, size, RGBAFormat, FloatType); - boneTexture.needsUpdate = true; - this.boneMatrices = boneMatrices; - this.boneTexture = boneTexture; - return this; - } - getBoneByName(name) { - for (let i = 0, il = this.bones.length; i < il; i++) { - const bone = this.bones[i]; - if (bone.name === name) { - return bone; - } - } - return void 0; - } - dispose() { - if (this.boneTexture !== null) { - this.boneTexture.dispose(); - this.boneTexture = null; - } - } - fromJSON(json, bones) { - this.uuid = json.uuid; - for (let i = 0, l = json.bones.length; i < l; i++) { - const uuid = json.bones[i]; - let bone = bones[uuid]; - if (bone === void 0) { - console.warn("THREE.Skeleton: No bone found with UUID:", uuid); - bone = new Bone(); - } - this.bones.push(bone); - this.boneInverses.push(new Matrix4().fromArray(json.boneInverses[i])); - } - this.init(); - return this; - } - toJSON() { - const data = { - metadata: { - version: 4.6, - type: "Skeleton", - generator: "Skeleton.toJSON" - }, - bones: [], - boneInverses: [] - }; - data.uuid = this.uuid; - const bones = this.bones; - const boneInverses = this.boneInverses; - for (let i = 0, l = bones.length; i < l; i++) { - const bone = bones[i]; - data.bones.push(bone.uuid); - const boneInverse = boneInverses[i]; - data.boneInverses.push(boneInverse.toArray()); - } - return data; - } -}; -var InstancedBufferAttribute = class extends BufferAttribute { - constructor(array, itemSize, normalized, meshPerAttribute = 1) { - super(array, itemSize, normalized); - this.isInstancedBufferAttribute = true; - this.meshPerAttribute = meshPerAttribute; - } - copy(source) { - super.copy(source); - this.meshPerAttribute = source.meshPerAttribute; - return this; - } - toJSON() { - const data = super.toJSON(); - data.meshPerAttribute = this.meshPerAttribute; - data.isInstancedBufferAttribute = true; - return data; - } -}; -var _instanceLocalMatrix = new Matrix4(); -var _instanceWorldMatrix = new Matrix4(); -var _instanceIntersects = []; -var _box3 = new Box3(); -var _identity = new Matrix4(); -var _mesh$1 = new Mesh(); -var _sphere$3 = new Sphere(); -var InstancedMesh = class extends Mesh { - constructor(geometry, material, count) { - super(geometry, material); - this.isInstancedMesh = true; - this.instanceMatrix = new InstancedBufferAttribute(new Float32Array(count * 16), 16); - this.instanceColor = null; - this.morphTexture = null; - this.count = count; - this.boundingBox = null; - this.boundingSphere = null; - for (let i = 0; i < count; i++) { - this.setMatrixAt(i, _identity); - } - } - computeBoundingBox() { - const geometry = this.geometry; - const count = this.count; - if (this.boundingBox === null) { - this.boundingBox = new Box3(); - } - if (geometry.boundingBox === null) { - geometry.computeBoundingBox(); - } - this.boundingBox.makeEmpty(); - for (let i = 0; i < count; i++) { - this.getMatrixAt(i, _instanceLocalMatrix); - _box3.copy(geometry.boundingBox).applyMatrix4(_instanceLocalMatrix); - this.boundingBox.union(_box3); - } - } - computeBoundingSphere() { - const geometry = this.geometry; - const count = this.count; - if (this.boundingSphere === null) { - this.boundingSphere = new Sphere(); - } - if (geometry.boundingSphere === null) { - geometry.computeBoundingSphere(); - } - this.boundingSphere.makeEmpty(); - for (let i = 0; i < count; i++) { - this.getMatrixAt(i, _instanceLocalMatrix); - _sphere$3.copy(geometry.boundingSphere).applyMatrix4(_instanceLocalMatrix); - this.boundingSphere.union(_sphere$3); - } - } - copy(source, recursive) { - super.copy(source, recursive); - this.instanceMatrix.copy(source.instanceMatrix); - if (source.morphTexture !== null) this.morphTexture = source.morphTexture.clone(); - if (source.instanceColor !== null) this.instanceColor = source.instanceColor.clone(); - this.count = source.count; - if (source.boundingBox !== null) this.boundingBox = source.boundingBox.clone(); - if (source.boundingSphere !== null) this.boundingSphere = source.boundingSphere.clone(); - return this; - } - getColorAt(index, color) { - color.fromArray(this.instanceColor.array, index * 3); - } - getMatrixAt(index, matrix) { - matrix.fromArray(this.instanceMatrix.array, index * 16); - } - getMorphAt(index, object) { - const objectInfluences = object.morphTargetInfluences; - const array = this.morphTexture.source.data.data; - const len = objectInfluences.length + 1; - const dataIndex = index * len + 1; - for (let i = 0; i < objectInfluences.length; i++) { - objectInfluences[i] = array[dataIndex + i]; - } - } - raycast(raycaster, intersects2) { - const matrixWorld = this.matrixWorld; - const raycastTimes = this.count; - _mesh$1.geometry = this.geometry; - _mesh$1.material = this.material; - if (_mesh$1.material === void 0) return; - if (this.boundingSphere === null) this.computeBoundingSphere(); - _sphere$3.copy(this.boundingSphere); - _sphere$3.applyMatrix4(matrixWorld); - if (raycaster.ray.intersectsSphere(_sphere$3) === false) return; - for (let instanceId = 0; instanceId < raycastTimes; instanceId++) { - this.getMatrixAt(instanceId, _instanceLocalMatrix); - _instanceWorldMatrix.multiplyMatrices(matrixWorld, _instanceLocalMatrix); - _mesh$1.matrixWorld = _instanceWorldMatrix; - _mesh$1.raycast(raycaster, _instanceIntersects); - for (let i = 0, l = _instanceIntersects.length; i < l; i++) { - const intersect2 = _instanceIntersects[i]; - intersect2.instanceId = instanceId; - intersect2.object = this; - intersects2.push(intersect2); - } - _instanceIntersects.length = 0; - } - } - setColorAt(index, color) { - if (this.instanceColor === null) { - this.instanceColor = new InstancedBufferAttribute(new Float32Array(this.instanceMatrix.count * 3).fill(1), 3); - } - color.toArray(this.instanceColor.array, index * 3); - } - setMatrixAt(index, matrix) { - matrix.toArray(this.instanceMatrix.array, index * 16); - } - setMorphAt(index, object) { - const objectInfluences = object.morphTargetInfluences; - const len = objectInfluences.length + 1; - if (this.morphTexture === null) { - this.morphTexture = new DataTexture(new Float32Array(len * this.count), len, this.count, RedFormat, FloatType); - } - const array = this.morphTexture.source.data.data; - let morphInfluencesSum = 0; - for (let i = 0; i < objectInfluences.length; i++) { - morphInfluencesSum += objectInfluences[i]; - } - const morphBaseInfluence = this.geometry.morphTargetsRelative ? 1 : 1 - morphInfluencesSum; - const dataIndex = len * index; - array[dataIndex] = morphBaseInfluence; - array.set(objectInfluences, dataIndex + 1); - } - updateMorphTargets() { - } - dispose() { - this.dispatchEvent({ type: "dispose" }); - if (this.morphTexture !== null) { - this.morphTexture.dispose(); - this.morphTexture = null; - } - return this; - } -}; -function sortOpaque(a, b) { - return a.z - b.z; -} -function sortTransparent(a, b) { - return b.z - a.z; -} -var MultiDrawRenderList = class { - constructor() { - this.index = 0; - this.pool = []; - this.list = []; - } - push(drawRange, z, index) { - const pool = this.pool; - const list = this.list; - if (this.index >= pool.length) { - pool.push({ - start: -1, - count: -1, - z: -1, - index: -1 - }); - } - const item = pool[this.index]; - list.push(item); - this.index++; - item.start = drawRange.start; - item.count = drawRange.count; - item.z = z; - item.index = index; - } - reset() { - this.list.length = 0; - this.index = 0; - } -}; -var _matrix$1 = new Matrix4(); -var _invMatrixWorld = new Matrix4(); -var _identityMatrix = new Matrix4(); -var _whiteColor = new Color(1, 1, 1); -var _projScreenMatrix$2 = new Matrix4(); -var _frustum = new Frustum(); -var _box$1 = new Box3(); -var _sphere$2 = new Sphere(); -var _vector$5 = new Vector3(); -var _forward = new Vector3(); -var _temp = new Vector3(); -var _renderList = new MultiDrawRenderList(); -var _mesh = new Mesh(); -var _batchIntersects = []; -function copyAttributeData(src, target, targetOffset = 0) { - const itemSize = target.itemSize; - if (src.isInterleavedBufferAttribute || src.array.constructor !== target.array.constructor) { - const vertexCount = src.count; - for (let i = 0; i < vertexCount; i++) { - for (let c = 0; c < itemSize; c++) { - target.setComponent(i + targetOffset, c, src.getComponent(i, c)); - } - } - } else { - target.array.set(src.array, targetOffset * itemSize); - } - target.needsUpdate = true; -} -var BatchedMesh = class extends Mesh { - get maxInstanceCount() { - return this._maxInstanceCount; - } - constructor(maxInstanceCount, maxVertexCount, maxIndexCount = maxVertexCount * 2, material) { - super(new BufferGeometry(), material); - this.isBatchedMesh = true; - this.perObjectFrustumCulled = true; - this.sortObjects = true; - this.boundingBox = null; - this.boundingSphere = null; - this.customSort = null; - this._drawInfo = []; - this._drawRanges = []; - this._reservedRanges = []; - this._bounds = []; - this._maxInstanceCount = maxInstanceCount; - this._maxVertexCount = maxVertexCount; - this._maxIndexCount = maxIndexCount; - this._geometryInitialized = false; - this._geometryCount = 0; - this._multiDrawCounts = new Int32Array(maxInstanceCount); - this._multiDrawStarts = new Int32Array(maxInstanceCount); - this._multiDrawCount = 0; - this._multiDrawInstances = null; - this._visibilityChanged = true; - this._matricesTexture = null; - this._indirectTexture = null; - this._colorsTexture = null; - this._initMatricesTexture(); - this._initIndirectTexture(); - } - _initMatricesTexture() { - let size = Math.sqrt(this._maxInstanceCount * 4); - size = Math.ceil(size / 4) * 4; - size = Math.max(size, 4); - const matricesArray = new Float32Array(size * size * 4); - const matricesTexture = new DataTexture(matricesArray, size, size, RGBAFormat, FloatType); - this._matricesTexture = matricesTexture; - } - _initIndirectTexture() { - let size = Math.sqrt(this._maxInstanceCount); - size = Math.ceil(size); - const indirectArray = new Uint32Array(size * size); - const indirectTexture = new DataTexture(indirectArray, size, size, RedIntegerFormat, UnsignedIntType); - this._indirectTexture = indirectTexture; - } - _initColorsTexture() { - let size = Math.sqrt(this._maxIndexCount); - size = Math.ceil(size); - const colorsArray = new Float32Array(size * size * 4).fill(1); - const colorsTexture = new DataTexture(colorsArray, size, size, RGBAFormat, FloatType); - colorsTexture.colorSpace = ColorManagement.workingColorSpace; - this._colorsTexture = colorsTexture; - } - _initializeGeometry(reference) { - const geometry = this.geometry; - const maxVertexCount = this._maxVertexCount; - const maxIndexCount = this._maxIndexCount; - if (this._geometryInitialized === false) { - for (const attributeName in reference.attributes) { - const srcAttribute = reference.getAttribute(attributeName); - const { array, itemSize, normalized } = srcAttribute; - const dstArray = new array.constructor(maxVertexCount * itemSize); - const dstAttribute = new BufferAttribute(dstArray, itemSize, normalized); - geometry.setAttribute(attributeName, dstAttribute); - } - if (reference.getIndex() !== null) { - const indexArray = maxVertexCount > 65535 ? new Uint32Array(maxIndexCount) : new Uint16Array(maxIndexCount); - geometry.setIndex(new BufferAttribute(indexArray, 1)); - } - this._geometryInitialized = true; - } - } - // Make sure the geometry is compatible with the existing combined geometry attributes - _validateGeometry(geometry) { - const batchGeometry = this.geometry; - if (Boolean(geometry.getIndex()) !== Boolean(batchGeometry.getIndex())) { - throw new Error('BatchedMesh: All geometries must consistently have "index".'); - } - for (const attributeName in batchGeometry.attributes) { - if (!geometry.hasAttribute(attributeName)) { - throw new Error(`BatchedMesh: Added geometry missing "${attributeName}". All geometries must have consistent attributes.`); - } - const srcAttribute = geometry.getAttribute(attributeName); - const dstAttribute = batchGeometry.getAttribute(attributeName); - if (srcAttribute.itemSize !== dstAttribute.itemSize || srcAttribute.normalized !== dstAttribute.normalized) { - throw new Error("BatchedMesh: All attributes must have a consistent itemSize and normalized value."); - } - } - } - setCustomSort(func) { - this.customSort = func; - return this; - } - computeBoundingBox() { - if (this.boundingBox === null) { - this.boundingBox = new Box3(); - } - const geometryCount = this._geometryCount; - const boundingBox = this.boundingBox; - const drawInfo = this._drawInfo; - boundingBox.makeEmpty(); - for (let i = 0; i < geometryCount; i++) { - if (drawInfo[i].active === false) continue; - const geometryId = drawInfo[i].geometryIndex; - this.getMatrixAt(i, _matrix$1); - this.getBoundingBoxAt(geometryId, _box$1).applyMatrix4(_matrix$1); - boundingBox.union(_box$1); - } - } - computeBoundingSphere() { - if (this.boundingSphere === null) { - this.boundingSphere = new Sphere(); - } - const boundingSphere = this.boundingSphere; - const drawInfo = this._drawInfo; - boundingSphere.makeEmpty(); - for (let i = 0, l = drawInfo.length; i < l; i++) { - if (drawInfo[i].active === false) continue; - const geometryId = drawInfo[i].geometryIndex; - this.getMatrixAt(i, _matrix$1); - this.getBoundingSphereAt(geometryId, _sphere$2).applyMatrix4(_matrix$1); - boundingSphere.union(_sphere$2); - } - } - addInstance(geometryId) { - if (this._drawInfo.length >= this._maxInstanceCount) { - throw new Error("BatchedMesh: Maximum item count reached."); - } - this._drawInfo.push({ - visible: true, - active: true, - geometryIndex: geometryId - }); - const drawId = this._drawInfo.length - 1; - const matricesTexture = this._matricesTexture; - const matricesArray = matricesTexture.image.data; - _identityMatrix.toArray(matricesArray, drawId * 16); - matricesTexture.needsUpdate = true; - const colorsTexture = this._colorsTexture; - if (colorsTexture) { - _whiteColor.toArray(colorsTexture.image.data, drawId * 4); - colorsTexture.needsUpdate = true; - } - return drawId; - } - addGeometry(geometry, vertexCount = -1, indexCount = -1) { - this._initializeGeometry(geometry); - this._validateGeometry(geometry); - if (this._drawInfo.length >= this._maxInstanceCount) { - throw new Error("BatchedMesh: Maximum item count reached."); - } - const reservedRange = { - vertexStart: -1, - vertexCount: -1, - indexStart: -1, - indexCount: -1 - }; - let lastRange = null; - const reservedRanges = this._reservedRanges; - const drawRanges = this._drawRanges; - const bounds = this._bounds; - if (this._geometryCount !== 0) { - lastRange = reservedRanges[reservedRanges.length - 1]; - } - if (vertexCount === -1) { - reservedRange.vertexCount = geometry.getAttribute("position").count; - } else { - reservedRange.vertexCount = vertexCount; - } - if (lastRange === null) { - reservedRange.vertexStart = 0; - } else { - reservedRange.vertexStart = lastRange.vertexStart + lastRange.vertexCount; - } - const index = geometry.getIndex(); - const hasIndex = index !== null; - if (hasIndex) { - if (indexCount === -1) { - reservedRange.indexCount = index.count; - } else { - reservedRange.indexCount = indexCount; - } - if (lastRange === null) { - reservedRange.indexStart = 0; - } else { - reservedRange.indexStart = lastRange.indexStart + lastRange.indexCount; - } - } - if (reservedRange.indexStart !== -1 && reservedRange.indexStart + reservedRange.indexCount > this._maxIndexCount || reservedRange.vertexStart + reservedRange.vertexCount > this._maxVertexCount) { - throw new Error("BatchedMesh: Reserved space request exceeds the maximum buffer size."); - } - const geometryId = this._geometryCount; - this._geometryCount++; - reservedRanges.push(reservedRange); - drawRanges.push({ - start: hasIndex ? reservedRange.indexStart : reservedRange.vertexStart, - count: -1 - }); - bounds.push({ - boxInitialized: false, - box: new Box3(), - sphereInitialized: false, - sphere: new Sphere() - }); - this.setGeometryAt(geometryId, geometry); - return geometryId; - } - setGeometryAt(geometryId, geometry) { - if (geometryId >= this._geometryCount) { - throw new Error("BatchedMesh: Maximum geometry count reached."); - } - this._validateGeometry(geometry); - const batchGeometry = this.geometry; - const hasIndex = batchGeometry.getIndex() !== null; - const dstIndex = batchGeometry.getIndex(); - const srcIndex = geometry.getIndex(); - const reservedRange = this._reservedRanges[geometryId]; - if (hasIndex && srcIndex.count > reservedRange.indexCount || geometry.attributes.position.count > reservedRange.vertexCount) { - throw new Error("BatchedMesh: Reserved space not large enough for provided geometry."); - } - const vertexStart = reservedRange.vertexStart; - const vertexCount = reservedRange.vertexCount; - for (const attributeName in batchGeometry.attributes) { - const srcAttribute = geometry.getAttribute(attributeName); - const dstAttribute = batchGeometry.getAttribute(attributeName); - copyAttributeData(srcAttribute, dstAttribute, vertexStart); - const itemSize = srcAttribute.itemSize; - for (let i = srcAttribute.count, l = vertexCount; i < l; i++) { - const index = vertexStart + i; - for (let c = 0; c < itemSize; c++) { - dstAttribute.setComponent(index, c, 0); - } - } - dstAttribute.needsUpdate = true; - dstAttribute.addUpdateRange(vertexStart * itemSize, vertexCount * itemSize); - } - if (hasIndex) { - const indexStart = reservedRange.indexStart; - for (let i = 0; i < srcIndex.count; i++) { - dstIndex.setX(indexStart + i, vertexStart + srcIndex.getX(i)); - } - for (let i = srcIndex.count, l = reservedRange.indexCount; i < l; i++) { - dstIndex.setX(indexStart + i, vertexStart); - } - dstIndex.needsUpdate = true; - dstIndex.addUpdateRange(indexStart, reservedRange.indexCount); - } - const bound = this._bounds[geometryId]; - if (geometry.boundingBox !== null) { - bound.box.copy(geometry.boundingBox); - bound.boxInitialized = true; - } else { - bound.boxInitialized = false; - } - if (geometry.boundingSphere !== null) { - bound.sphere.copy(geometry.boundingSphere); - bound.sphereInitialized = true; - } else { - bound.sphereInitialized = false; - } - const drawRange = this._drawRanges[geometryId]; - const posAttr = geometry.getAttribute("position"); - drawRange.count = hasIndex ? srcIndex.count : posAttr.count; - this._visibilityChanged = true; - return geometryId; - } - /* - deleteGeometry( geometryId ) { - - // TODO: delete geometry and associated instances - - } - */ - /* - deleteInstance( instanceId ) { - - // Note: User needs to call optimize() afterward to pack the data. - - const drawInfo = this._drawInfo; - if ( instanceId >= drawInfo.length || drawInfo[ instanceId ].active === false ) { - - return this; - - } - - drawInfo[ instanceId ].active = false; - this._visibilityChanged = true; - - return this; - - } - */ - // get bounding box and compute it if it doesn't exist - getBoundingBoxAt(geometryId, target) { - if (geometryId >= this._geometryCount) { - return null; - } - const bound = this._bounds[geometryId]; - const box = bound.box; - const geometry = this.geometry; - if (bound.boxInitialized === false) { - box.makeEmpty(); - const index = geometry.index; - const position = geometry.attributes.position; - const drawRange = this._drawRanges[geometryId]; - for (let i = drawRange.start, l = drawRange.start + drawRange.count; i < l; i++) { - let iv = i; - if (index) { - iv = index.getX(iv); - } - box.expandByPoint(_vector$5.fromBufferAttribute(position, iv)); - } - bound.boxInitialized = true; - } - target.copy(box); - return target; - } - // get bounding sphere and compute it if it doesn't exist - getBoundingSphereAt(geometryId, target) { - if (geometryId >= this._geometryCount) { - return null; - } - const bound = this._bounds[geometryId]; - const sphere = bound.sphere; - const geometry = this.geometry; - if (bound.sphereInitialized === false) { - sphere.makeEmpty(); - this.getBoundingBoxAt(geometryId, _box$1); - _box$1.getCenter(sphere.center); - const index = geometry.index; - const position = geometry.attributes.position; - const drawRange = this._drawRanges[geometryId]; - let maxRadiusSq = 0; - for (let i = drawRange.start, l = drawRange.start + drawRange.count; i < l; i++) { - let iv = i; - if (index) { - iv = index.getX(iv); - } - _vector$5.fromBufferAttribute(position, iv); - maxRadiusSq = Math.max(maxRadiusSq, sphere.center.distanceToSquared(_vector$5)); - } - sphere.radius = Math.sqrt(maxRadiusSq); - bound.sphereInitialized = true; - } - target.copy(sphere); - return target; - } - setMatrixAt(instanceId, matrix) { - const drawInfo = this._drawInfo; - const matricesTexture = this._matricesTexture; - const matricesArray = this._matricesTexture.image.data; - if (instanceId >= drawInfo.length || drawInfo[instanceId].active === false) { - return this; - } - matrix.toArray(matricesArray, instanceId * 16); - matricesTexture.needsUpdate = true; - return this; - } - getMatrixAt(instanceId, matrix) { - const drawInfo = this._drawInfo; - const matricesArray = this._matricesTexture.image.data; - if (instanceId >= drawInfo.length || drawInfo[instanceId].active === false) { - return null; - } - return matrix.fromArray(matricesArray, instanceId * 16); - } - setColorAt(instanceId, color) { - if (this._colorsTexture === null) { - this._initColorsTexture(); - } - const colorsTexture = this._colorsTexture; - const colorsArray = this._colorsTexture.image.data; - const drawInfo = this._drawInfo; - if (instanceId >= drawInfo.length || drawInfo[instanceId].active === false) { - return this; - } - color.toArray(colorsArray, instanceId * 4); - colorsTexture.needsUpdate = true; - return this; - } - getColorAt(instanceId, color) { - const colorsArray = this._colorsTexture.image.data; - const drawInfo = this._drawInfo; - if (instanceId >= drawInfo.length || drawInfo[instanceId].active === false) { - return null; - } - return color.fromArray(colorsArray, instanceId * 4); - } - setVisibleAt(instanceId, value) { - const drawInfo = this._drawInfo; - if (instanceId >= drawInfo.length || drawInfo[instanceId].active === false || drawInfo[instanceId].visible === value) { - return this; - } - drawInfo[instanceId].visible = value; - this._visibilityChanged = true; - return this; - } - getVisibleAt(instanceId) { - const drawInfo = this._drawInfo; - if (instanceId >= drawInfo.length || drawInfo[instanceId].active === false) { - return false; - } - return drawInfo[instanceId].visible; - } - raycast(raycaster, intersects2) { - const drawInfo = this._drawInfo; - const drawRanges = this._drawRanges; - const matrixWorld = this.matrixWorld; - const batchGeometry = this.geometry; - _mesh.material = this.material; - _mesh.geometry.index = batchGeometry.index; - _mesh.geometry.attributes = batchGeometry.attributes; - if (_mesh.geometry.boundingBox === null) { - _mesh.geometry.boundingBox = new Box3(); - } - if (_mesh.geometry.boundingSphere === null) { - _mesh.geometry.boundingSphere = new Sphere(); - } - for (let i = 0, l = drawInfo.length; i < l; i++) { - if (!drawInfo[i].visible || !drawInfo[i].active) { - continue; - } - const geometryId = drawInfo[i].geometryIndex; - const drawRange = drawRanges[geometryId]; - _mesh.geometry.setDrawRange(drawRange.start, drawRange.count); - this.getMatrixAt(i, _mesh.matrixWorld).premultiply(matrixWorld); - this.getBoundingBoxAt(geometryId, _mesh.geometry.boundingBox); - this.getBoundingSphereAt(geometryId, _mesh.geometry.boundingSphere); - _mesh.raycast(raycaster, _batchIntersects); - for (let j = 0, l2 = _batchIntersects.length; j < l2; j++) { - const intersect2 = _batchIntersects[j]; - intersect2.object = this; - intersect2.batchId = i; - intersects2.push(intersect2); - } - _batchIntersects.length = 0; - } - _mesh.material = null; - _mesh.geometry.index = null; - _mesh.geometry.attributes = {}; - _mesh.geometry.setDrawRange(0, Infinity); - } - copy(source) { - super.copy(source); - this.geometry = source.geometry.clone(); - this.perObjectFrustumCulled = source.perObjectFrustumCulled; - this.sortObjects = source.sortObjects; - this.boundingBox = source.boundingBox !== null ? source.boundingBox.clone() : null; - this.boundingSphere = source.boundingSphere !== null ? source.boundingSphere.clone() : null; - this._drawRanges = source._drawRanges.map((range) => ({ ...range })); - this._reservedRanges = source._reservedRanges.map((range) => ({ ...range })); - this._drawInfo = source._drawInfo.map((inf) => ({ ...inf })); - this._bounds = source._bounds.map((bound) => ({ - boxInitialized: bound.boxInitialized, - box: bound.box.clone(), - sphereInitialized: bound.sphereInitialized, - sphere: bound.sphere.clone() - })); - this._maxInstanceCount = source._maxInstanceCount; - this._maxVertexCount = source._maxVertexCount; - this._maxIndexCount = source._maxIndexCount; - this._geometryInitialized = source._geometryInitialized; - this._geometryCount = source._geometryCount; - this._multiDrawCounts = source._multiDrawCounts.slice(); - this._multiDrawStarts = source._multiDrawStarts.slice(); - this._matricesTexture = source._matricesTexture.clone(); - this._matricesTexture.image.data = this._matricesTexture.image.data.slice(); - if (this._colorsTexture !== null) { - this._colorsTexture = source._colorsTexture.clone(); - this._colorsTexture.image.data = this._colorsTexture.image.data.slice(); - } - return this; - } - dispose() { - this.geometry.dispose(); - this._matricesTexture.dispose(); - this._matricesTexture = null; - this._indirectTexture.dispose(); - this._indirectTexture = null; - if (this._colorsTexture !== null) { - this._colorsTexture.dispose(); - this._colorsTexture = null; - } - return this; - } - onBeforeRender(renderer, scene, camera, geometry, material) { - if (!this._visibilityChanged && !this.perObjectFrustumCulled && !this.sortObjects) { - return; - } - const index = geometry.getIndex(); - const bytesPerElement = index === null ? 1 : index.array.BYTES_PER_ELEMENT; - const drawInfo = this._drawInfo; - const multiDrawStarts = this._multiDrawStarts; - const multiDrawCounts = this._multiDrawCounts; - const drawRanges = this._drawRanges; - const perObjectFrustumCulled = this.perObjectFrustumCulled; - const indirectTexture = this._indirectTexture; - const indirectArray = indirectTexture.image.data; - if (perObjectFrustumCulled) { - _projScreenMatrix$2.multiplyMatrices(camera.projectionMatrix, camera.matrixWorldInverse).multiply(this.matrixWorld); - _frustum.setFromProjectionMatrix( - _projScreenMatrix$2, - renderer.coordinateSystem - ); - } - let count = 0; - if (this.sortObjects) { - _invMatrixWorld.copy(this.matrixWorld).invert(); - _vector$5.setFromMatrixPosition(camera.matrixWorld).applyMatrix4(_invMatrixWorld); - _forward.set(0, 0, -1).transformDirection(camera.matrixWorld).transformDirection(_invMatrixWorld); - for (let i = 0, l = drawInfo.length; i < l; i++) { - if (drawInfo[i].visible && drawInfo[i].active) { - const geometryId = drawInfo[i].geometryIndex; - this.getMatrixAt(i, _matrix$1); - this.getBoundingSphereAt(geometryId, _sphere$2).applyMatrix4(_matrix$1); - let culled = false; - if (perObjectFrustumCulled) { - culled = !_frustum.intersectsSphere(_sphere$2); - } - if (!culled) { - const z = _temp.subVectors(_sphere$2.center, _vector$5).dot(_forward); - _renderList.push(drawRanges[geometryId], z, i); - } - } - } - const list = _renderList.list; - const customSort = this.customSort; - if (customSort === null) { - list.sort(material.transparent ? sortTransparent : sortOpaque); - } else { - customSort.call(this, list, camera); - } - for (let i = 0, l = list.length; i < l; i++) { - const item = list[i]; - multiDrawStarts[count] = item.start * bytesPerElement; - multiDrawCounts[count] = item.count; - indirectArray[count] = item.index; - count++; - } - _renderList.reset(); - } else { - for (let i = 0, l = drawInfo.length; i < l; i++) { - if (drawInfo[i].visible && drawInfo[i].active) { - const geometryId = drawInfo[i].geometryIndex; - let culled = false; - if (perObjectFrustumCulled) { - this.getMatrixAt(i, _matrix$1); - this.getBoundingSphereAt(geometryId, _sphere$2).applyMatrix4(_matrix$1); - culled = !_frustum.intersectsSphere(_sphere$2); - } - if (!culled) { - const range = drawRanges[geometryId]; - multiDrawStarts[count] = range.start * bytesPerElement; - multiDrawCounts[count] = range.count; - indirectArray[count] = i; - count++; - } - } - } - } - indirectTexture.needsUpdate = true; - this._multiDrawCount = count; - this._visibilityChanged = false; - } - onBeforeShadow(renderer, object, camera, shadowCamera, geometry, depthMaterial) { - this.onBeforeRender(renderer, null, shadowCamera, geometry, depthMaterial); - } -}; -var LineBasicMaterial = class extends Material { - constructor(parameters) { - super(); - this.isLineBasicMaterial = true; - this.type = "LineBasicMaterial"; - this.color = new Color(16777215); - this.map = null; - this.linewidth = 1; - this.linecap = "round"; - this.linejoin = "round"; - this.fog = true; - this.setValues(parameters); - } - copy(source) { - super.copy(source); - this.color.copy(source.color); - this.map = source.map; - this.linewidth = source.linewidth; - this.linecap = source.linecap; - this.linejoin = source.linejoin; - this.fog = source.fog; - return this; - } -}; -var _vStart = new Vector3(); -var _vEnd = new Vector3(); -var _inverseMatrix$1 = new Matrix4(); -var _ray$1 = new Ray(); -var _sphere$1 = new Sphere(); -var _intersectPointOnRay = new Vector3(); -var _intersectPointOnSegment = new Vector3(); -var Line = class extends Object3D { - constructor(geometry = new BufferGeometry(), material = new LineBasicMaterial()) { - super(); - this.isLine = true; - this.type = "Line"; - this.geometry = geometry; - this.material = material; - this.updateMorphTargets(); - } - copy(source, recursive) { - super.copy(source, recursive); - this.material = Array.isArray(source.material) ? source.material.slice() : source.material; - this.geometry = source.geometry; - return this; - } - computeLineDistances() { - const geometry = this.geometry; - if (geometry.index === null) { - const positionAttribute = geometry.attributes.position; - const lineDistances = [0]; - for (let i = 1, l = positionAttribute.count; i < l; i++) { - _vStart.fromBufferAttribute(positionAttribute, i - 1); - _vEnd.fromBufferAttribute(positionAttribute, i); - lineDistances[i] = lineDistances[i - 1]; - lineDistances[i] += _vStart.distanceTo(_vEnd); - } - geometry.setAttribute("lineDistance", new Float32BufferAttribute(lineDistances, 1)); - } else { - console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry."); - } - return this; - } - raycast(raycaster, intersects2) { - const geometry = this.geometry; - const matrixWorld = this.matrixWorld; - const threshold = raycaster.params.Line.threshold; - const drawRange = geometry.drawRange; - if (geometry.boundingSphere === null) geometry.computeBoundingSphere(); - _sphere$1.copy(geometry.boundingSphere); - _sphere$1.applyMatrix4(matrixWorld); - _sphere$1.radius += threshold; - if (raycaster.ray.intersectsSphere(_sphere$1) === false) return; - _inverseMatrix$1.copy(matrixWorld).invert(); - _ray$1.copy(raycaster.ray).applyMatrix4(_inverseMatrix$1); - const localThreshold = threshold / ((this.scale.x + this.scale.y + this.scale.z) / 3); - const localThresholdSq = localThreshold * localThreshold; - const step = this.isLineSegments ? 2 : 1; - const index = geometry.index; - const attributes = geometry.attributes; - const positionAttribute = attributes.position; - if (index !== null) { - const start = Math.max(0, drawRange.start); - const end = Math.min(index.count, drawRange.start + drawRange.count); - for (let i = start, l = end - 1; i < l; i += step) { - const a = index.getX(i); - const b = index.getX(i + 1); - const intersect2 = checkIntersection(this, raycaster, _ray$1, localThresholdSq, a, b); - if (intersect2) { - intersects2.push(intersect2); - } - } - if (this.isLineLoop) { - const a = index.getX(end - 1); - const b = index.getX(start); - const intersect2 = checkIntersection(this, raycaster, _ray$1, localThresholdSq, a, b); - if (intersect2) { - intersects2.push(intersect2); - } - } - } else { - const start = Math.max(0, drawRange.start); - const end = Math.min(positionAttribute.count, drawRange.start + drawRange.count); - for (let i = start, l = end - 1; i < l; i += step) { - const intersect2 = checkIntersection(this, raycaster, _ray$1, localThresholdSq, i, i + 1); - if (intersect2) { - intersects2.push(intersect2); - } - } - if (this.isLineLoop) { - const intersect2 = checkIntersection(this, raycaster, _ray$1, localThresholdSq, end - 1, start); - if (intersect2) { - intersects2.push(intersect2); - } - } - } - } - updateMorphTargets() { - const geometry = this.geometry; - const morphAttributes = geometry.morphAttributes; - const keys = Object.keys(morphAttributes); - if (keys.length > 0) { - const morphAttribute = morphAttributes[keys[0]]; - if (morphAttribute !== void 0) { - this.morphTargetInfluences = []; - this.morphTargetDictionary = {}; - for (let m = 0, ml = morphAttribute.length; m < ml; m++) { - const name = morphAttribute[m].name || String(m); - this.morphTargetInfluences.push(0); - this.morphTargetDictionary[name] = m; - } - } - } - } -}; -function checkIntersection(object, raycaster, ray, thresholdSq, a, b) { - const positionAttribute = object.geometry.attributes.position; - _vStart.fromBufferAttribute(positionAttribute, a); - _vEnd.fromBufferAttribute(positionAttribute, b); - const distSq = ray.distanceSqToSegment(_vStart, _vEnd, _intersectPointOnRay, _intersectPointOnSegment); - if (distSq > thresholdSq) return; - _intersectPointOnRay.applyMatrix4(object.matrixWorld); - const distance = raycaster.ray.origin.distanceTo(_intersectPointOnRay); - if (distance < raycaster.near || distance > raycaster.far) return; - return { - distance, - // What do we want? intersection point on the ray or on the segment?? - // point: raycaster.ray.at( distance ), - point: _intersectPointOnSegment.clone().applyMatrix4(object.matrixWorld), - index: a, - face: null, - faceIndex: null, - object - }; -} -var _start = new Vector3(); -var _end = new Vector3(); -var LineSegments = class extends Line { - constructor(geometry, material) { - super(geometry, material); - this.isLineSegments = true; - this.type = "LineSegments"; - } - computeLineDistances() { - const geometry = this.geometry; - if (geometry.index === null) { - const positionAttribute = geometry.attributes.position; - const lineDistances = []; - for (let i = 0, l = positionAttribute.count; i < l; i += 2) { - _start.fromBufferAttribute(positionAttribute, i); - _end.fromBufferAttribute(positionAttribute, i + 1); - lineDistances[i] = i === 0 ? 0 : lineDistances[i - 1]; - lineDistances[i + 1] = lineDistances[i] + _start.distanceTo(_end); - } - geometry.setAttribute("lineDistance", new Float32BufferAttribute(lineDistances, 1)); - } else { - console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry."); - } - return this; - } -}; -var LineLoop = class extends Line { - constructor(geometry, material) { - super(geometry, material); - this.isLineLoop = true; - this.type = "LineLoop"; - } -}; -var PointsMaterial = class extends Material { - constructor(parameters) { - super(); - this.isPointsMaterial = true; - this.type = "PointsMaterial"; - this.color = new Color(16777215); - this.map = null; - this.alphaMap = null; - this.size = 1; - this.sizeAttenuation = true; - this.fog = true; - this.setValues(parameters); - } - copy(source) { - super.copy(source); - this.color.copy(source.color); - this.map = source.map; - this.alphaMap = source.alphaMap; - this.size = source.size; - this.sizeAttenuation = source.sizeAttenuation; - this.fog = source.fog; - return this; - } -}; -var _inverseMatrix = new Matrix4(); -var _ray = new Ray(); -var _sphere = new Sphere(); -var _position$2 = new Vector3(); -var Points = class extends Object3D { - constructor(geometry = new BufferGeometry(), material = new PointsMaterial()) { - super(); - this.isPoints = true; - this.type = "Points"; - this.geometry = geometry; - this.material = material; - this.updateMorphTargets(); - } - copy(source, recursive) { - super.copy(source, recursive); - this.material = Array.isArray(source.material) ? source.material.slice() : source.material; - this.geometry = source.geometry; - return this; - } - raycast(raycaster, intersects2) { - const geometry = this.geometry; - const matrixWorld = this.matrixWorld; - const threshold = raycaster.params.Points.threshold; - const drawRange = geometry.drawRange; - if (geometry.boundingSphere === null) geometry.computeBoundingSphere(); - _sphere.copy(geometry.boundingSphere); - _sphere.applyMatrix4(matrixWorld); - _sphere.radius += threshold; - if (raycaster.ray.intersectsSphere(_sphere) === false) return; - _inverseMatrix.copy(matrixWorld).invert(); - _ray.copy(raycaster.ray).applyMatrix4(_inverseMatrix); - const localThreshold = threshold / ((this.scale.x + this.scale.y + this.scale.z) / 3); - const localThresholdSq = localThreshold * localThreshold; - const index = geometry.index; - const attributes = geometry.attributes; - const positionAttribute = attributes.position; - if (index !== null) { - const start = Math.max(0, drawRange.start); - const end = Math.min(index.count, drawRange.start + drawRange.count); - for (let i = start, il = end; i < il; i++) { - const a = index.getX(i); - _position$2.fromBufferAttribute(positionAttribute, a); - testPoint(_position$2, a, localThresholdSq, matrixWorld, raycaster, intersects2, this); - } - } else { - const start = Math.max(0, drawRange.start); - const end = Math.min(positionAttribute.count, drawRange.start + drawRange.count); - for (let i = start, l = end; i < l; i++) { - _position$2.fromBufferAttribute(positionAttribute, i); - testPoint(_position$2, i, localThresholdSq, matrixWorld, raycaster, intersects2, this); - } - } - } - updateMorphTargets() { - const geometry = this.geometry; - const morphAttributes = geometry.morphAttributes; - const keys = Object.keys(morphAttributes); - if (keys.length > 0) { - const morphAttribute = morphAttributes[keys[0]]; - if (morphAttribute !== void 0) { - this.morphTargetInfluences = []; - this.morphTargetDictionary = {}; - for (let m = 0, ml = morphAttribute.length; m < ml; m++) { - const name = morphAttribute[m].name || String(m); - this.morphTargetInfluences.push(0); - this.morphTargetDictionary[name] = m; - } - } - } - } -}; -function testPoint(point, index, localThresholdSq, matrixWorld, raycaster, intersects2, object) { - const rayPointDistanceSq = _ray.distanceSqToPoint(point); - if (rayPointDistanceSq < localThresholdSq) { - const intersectPoint = new Vector3(); - _ray.closestPointToPoint(point, intersectPoint); - intersectPoint.applyMatrix4(matrixWorld); - const distance = raycaster.ray.origin.distanceTo(intersectPoint); - if (distance < raycaster.near || distance > raycaster.far) return; - intersects2.push({ - distance, - distanceToRay: Math.sqrt(rayPointDistanceSq), - point: intersectPoint, - index, - face: null, - object - }); - } -} -var VideoTexture = class extends Texture { - constructor(video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy) { - super(video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy); - this.isVideoTexture = true; - this.minFilter = minFilter !== void 0 ? minFilter : LinearFilter; - this.magFilter = magFilter !== void 0 ? magFilter : LinearFilter; - this.generateMipmaps = false; - const scope = this; - function updateVideo() { - scope.needsUpdate = true; - video.requestVideoFrameCallback(updateVideo); - } - if ("requestVideoFrameCallback" in video) { - video.requestVideoFrameCallback(updateVideo); - } - } - clone() { - return new this.constructor(this.image).copy(this); - } - update() { - const video = this.image; - const hasVideoFrameCallback = "requestVideoFrameCallback" in video; - if (hasVideoFrameCallback === false && video.readyState >= video.HAVE_CURRENT_DATA) { - this.needsUpdate = true; - } - } -}; -var FramebufferTexture = class extends Texture { - constructor(width, height) { - super({ width, height }); - this.isFramebufferTexture = true; - this.magFilter = NearestFilter; - this.minFilter = NearestFilter; - this.generateMipmaps = false; - this.needsUpdate = true; - } -}; -var CompressedTexture = class extends Texture { - constructor(mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, colorSpace) { - super(null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, colorSpace); - this.isCompressedTexture = true; - this.image = { width, height }; - this.mipmaps = mipmaps; - this.flipY = false; - this.generateMipmaps = false; - } -}; -var CompressedArrayTexture = class extends CompressedTexture { - constructor(mipmaps, width, height, depth, format, type) { - super(mipmaps, width, height, format, type); - this.isCompressedArrayTexture = true; - this.image.depth = depth; - this.wrapR = ClampToEdgeWrapping; - this.layerUpdates = /* @__PURE__ */ new Set(); - } - addLayerUpdate(layerIndex) { - this.layerUpdates.add(layerIndex); - } - clearLayerUpdates() { - this.layerUpdates.clear(); - } -}; -var CompressedCubeTexture = class extends CompressedTexture { - constructor(images, format, type) { - super(void 0, images[0].width, images[0].height, format, type, CubeReflectionMapping); - this.isCompressedCubeTexture = true; - this.isCubeTexture = true; - this.image = images; - } -}; -var CanvasTexture = class extends Texture { - constructor(canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy) { - super(canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy); - this.isCanvasTexture = true; - this.needsUpdate = true; - } -}; -var Curve = class { - constructor() { - this.type = "Curve"; - this.arcLengthDivisions = 200; - } - // Virtual base class method to overwrite and implement in subclasses - // - t [0 .. 1] - getPoint() { - console.warn("THREE.Curve: .getPoint() not implemented."); - return null; - } - // Get point at relative position in curve according to arc length - // - u [0 .. 1] - getPointAt(u, optionalTarget) { - const t = this.getUtoTmapping(u); - return this.getPoint(t, optionalTarget); - } - // Get sequence of points using getPoint( t ) - getPoints(divisions = 5) { - const points = []; - for (let d = 0; d <= divisions; d++) { - points.push(this.getPoint(d / divisions)); - } - return points; - } - // Get sequence of points using getPointAt( u ) - getSpacedPoints(divisions = 5) { - const points = []; - for (let d = 0; d <= divisions; d++) { - points.push(this.getPointAt(d / divisions)); - } - return points; - } - // Get total curve arc length - getLength() { - const lengths = this.getLengths(); - return lengths[lengths.length - 1]; - } - // Get list of cumulative segment lengths - getLengths(divisions = this.arcLengthDivisions) { - if (this.cacheArcLengths && this.cacheArcLengths.length === divisions + 1 && !this.needsUpdate) { - return this.cacheArcLengths; - } - this.needsUpdate = false; - const cache = []; - let current, last = this.getPoint(0); - let sum = 0; - cache.push(0); - for (let p = 1; p <= divisions; p++) { - current = this.getPoint(p / divisions); - sum += current.distanceTo(last); - cache.push(sum); - last = current; - } - this.cacheArcLengths = cache; - return cache; - } - updateArcLengths() { - this.needsUpdate = true; - this.getLengths(); - } - // Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant - getUtoTmapping(u, distance) { - const arcLengths = this.getLengths(); - let i = 0; - const il = arcLengths.length; - let targetArcLength; - if (distance) { - targetArcLength = distance; - } else { - targetArcLength = u * arcLengths[il - 1]; - } - let low = 0, high = il - 1, comparison; - while (low <= high) { - i = Math.floor(low + (high - low) / 2); - comparison = arcLengths[i] - targetArcLength; - if (comparison < 0) { - low = i + 1; - } else if (comparison > 0) { - high = i - 1; - } else { - high = i; - break; - } - } - i = high; - if (arcLengths[i] === targetArcLength) { - return i / (il - 1); - } - const lengthBefore = arcLengths[i]; - const lengthAfter = arcLengths[i + 1]; - const segmentLength = lengthAfter - lengthBefore; - const segmentFraction = (targetArcLength - lengthBefore) / segmentLength; - const t = (i + segmentFraction) / (il - 1); - return t; - } - // Returns a unit vector tangent at t - // In case any sub curve does not implement its tangent derivation, - // 2 points a small delta apart will be used to find its gradient - // which seems to give a reasonable approximation - getTangent(t, optionalTarget) { - const delta = 1e-4; - let t1 = t - delta; - let t2 = t + delta; - if (t1 < 0) t1 = 0; - if (t2 > 1) t2 = 1; - const pt1 = this.getPoint(t1); - const pt2 = this.getPoint(t2); - const tangent = optionalTarget || (pt1.isVector2 ? new Vector2() : new Vector3()); - tangent.copy(pt2).sub(pt1).normalize(); - return tangent; - } - getTangentAt(u, optionalTarget) { - const t = this.getUtoTmapping(u); - return this.getTangent(t, optionalTarget); - } - computeFrenetFrames(segments, closed) { - const normal = new Vector3(); - const tangents = []; - const normals = []; - const binormals = []; - const vec = new Vector3(); - const mat = new Matrix4(); - for (let i = 0; i <= segments; i++) { - const u = i / segments; - tangents[i] = this.getTangentAt(u, new Vector3()); - } - normals[0] = new Vector3(); - binormals[0] = new Vector3(); - let min = Number.MAX_VALUE; - const tx = Math.abs(tangents[0].x); - const ty = Math.abs(tangents[0].y); - const tz = Math.abs(tangents[0].z); - if (tx <= min) { - min = tx; - normal.set(1, 0, 0); - } - if (ty <= min) { - min = ty; - normal.set(0, 1, 0); - } - if (tz <= min) { - normal.set(0, 0, 1); - } - vec.crossVectors(tangents[0], normal).normalize(); - normals[0].crossVectors(tangents[0], vec); - binormals[0].crossVectors(tangents[0], normals[0]); - for (let i = 1; i <= segments; i++) { - normals[i] = normals[i - 1].clone(); - binormals[i] = binormals[i - 1].clone(); - vec.crossVectors(tangents[i - 1], tangents[i]); - if (vec.length() > Number.EPSILON) { - vec.normalize(); - const theta = Math.acos(clamp(tangents[i - 1].dot(tangents[i]), -1, 1)); - normals[i].applyMatrix4(mat.makeRotationAxis(vec, theta)); - } - binormals[i].crossVectors(tangents[i], normals[i]); - } - if (closed === true) { - let theta = Math.acos(clamp(normals[0].dot(normals[segments]), -1, 1)); - theta /= segments; - if (tangents[0].dot(vec.crossVectors(normals[0], normals[segments])) > 0) { - theta = -theta; - } - for (let i = 1; i <= segments; i++) { - normals[i].applyMatrix4(mat.makeRotationAxis(tangents[i], theta * i)); - binormals[i].crossVectors(tangents[i], normals[i]); - } - } - return { - tangents, - normals, - binormals - }; - } - clone() { - return new this.constructor().copy(this); - } - copy(source) { - this.arcLengthDivisions = source.arcLengthDivisions; - return this; - } - toJSON() { - const data = { - metadata: { - version: 4.6, - type: "Curve", - generator: "Curve.toJSON" - } - }; - data.arcLengthDivisions = this.arcLengthDivisions; - data.type = this.type; - return data; - } - fromJSON(json) { - this.arcLengthDivisions = json.arcLengthDivisions; - return this; - } -}; -var EllipseCurve = class extends Curve { - constructor(aX = 0, aY = 0, xRadius = 1, yRadius = 1, aStartAngle = 0, aEndAngle = Math.PI * 2, aClockwise = false, aRotation = 0) { - super(); - this.isEllipseCurve = true; - this.type = "EllipseCurve"; - this.aX = aX; - this.aY = aY; - this.xRadius = xRadius; - this.yRadius = yRadius; - this.aStartAngle = aStartAngle; - this.aEndAngle = aEndAngle; - this.aClockwise = aClockwise; - this.aRotation = aRotation; - } - getPoint(t, optionalTarget = new Vector2()) { - const point = optionalTarget; - const twoPi = Math.PI * 2; - let deltaAngle = this.aEndAngle - this.aStartAngle; - const samePoints = Math.abs(deltaAngle) < Number.EPSILON; - while (deltaAngle < 0) deltaAngle += twoPi; - while (deltaAngle > twoPi) deltaAngle -= twoPi; - if (deltaAngle < Number.EPSILON) { - if (samePoints) { - deltaAngle = 0; - } else { - deltaAngle = twoPi; - } - } - if (this.aClockwise === true && !samePoints) { - if (deltaAngle === twoPi) { - deltaAngle = -twoPi; - } else { - deltaAngle = deltaAngle - twoPi; - } - } - const angle = this.aStartAngle + t * deltaAngle; - let x = this.aX + this.xRadius * Math.cos(angle); - let y = this.aY + this.yRadius * Math.sin(angle); - if (this.aRotation !== 0) { - const cos = Math.cos(this.aRotation); - const sin = Math.sin(this.aRotation); - const tx = x - this.aX; - const ty = y - this.aY; - x = tx * cos - ty * sin + this.aX; - y = tx * sin + ty * cos + this.aY; - } - return point.set(x, y); - } - copy(source) { - super.copy(source); - this.aX = source.aX; - this.aY = source.aY; - this.xRadius = source.xRadius; - this.yRadius = source.yRadius; - this.aStartAngle = source.aStartAngle; - this.aEndAngle = source.aEndAngle; - this.aClockwise = source.aClockwise; - this.aRotation = source.aRotation; - return this; - } - toJSON() { - const data = super.toJSON(); - data.aX = this.aX; - data.aY = this.aY; - data.xRadius = this.xRadius; - data.yRadius = this.yRadius; - data.aStartAngle = this.aStartAngle; - data.aEndAngle = this.aEndAngle; - data.aClockwise = this.aClockwise; - data.aRotation = this.aRotation; - return data; - } - fromJSON(json) { - super.fromJSON(json); - this.aX = json.aX; - this.aY = json.aY; - this.xRadius = json.xRadius; - this.yRadius = json.yRadius; - this.aStartAngle = json.aStartAngle; - this.aEndAngle = json.aEndAngle; - this.aClockwise = json.aClockwise; - this.aRotation = json.aRotation; - return this; - } -}; -var ArcCurve = class extends EllipseCurve { - constructor(aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise) { - super(aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise); - this.isArcCurve = true; - this.type = "ArcCurve"; - } -}; -function CubicPoly() { - let c0 = 0, c1 = 0, c2 = 0, c3 = 0; - function init(x0, x1, t0, t1) { - c0 = x0; - c1 = t0; - c2 = -3 * x0 + 3 * x1 - 2 * t0 - t1; - c3 = 2 * x0 - 2 * x1 + t0 + t1; - } - return { - initCatmullRom: function(x0, x1, x2, x3, tension) { - init(x1, x2, tension * (x2 - x0), tension * (x3 - x1)); - }, - initNonuniformCatmullRom: function(x0, x1, x2, x3, dt0, dt1, dt2) { - let t1 = (x1 - x0) / dt0 - (x2 - x0) / (dt0 + dt1) + (x2 - x1) / dt1; - let t2 = (x2 - x1) / dt1 - (x3 - x1) / (dt1 + dt2) + (x3 - x2) / dt2; - t1 *= dt1; - t2 *= dt1; - init(x1, x2, t1, t2); - }, - calc: function(t) { - const t2 = t * t; - const t3 = t2 * t; - return c0 + c1 * t + c2 * t2 + c3 * t3; - } - }; -} -var tmp = new Vector3(); -var px = new CubicPoly(); -var py = new CubicPoly(); -var pz = new CubicPoly(); -var CatmullRomCurve3 = class extends Curve { - constructor(points = [], closed = false, curveType = "centripetal", tension = 0.5) { - super(); - this.isCatmullRomCurve3 = true; - this.type = "CatmullRomCurve3"; - this.points = points; - this.closed = closed; - this.curveType = curveType; - this.tension = tension; - } - getPoint(t, optionalTarget = new Vector3()) { - const point = optionalTarget; - const points = this.points; - const l = points.length; - const p = (l - (this.closed ? 0 : 1)) * t; - let intPoint = Math.floor(p); - let weight = p - intPoint; - if (this.closed) { - intPoint += intPoint > 0 ? 0 : (Math.floor(Math.abs(intPoint) / l) + 1) * l; - } else if (weight === 0 && intPoint === l - 1) { - intPoint = l - 2; - weight = 1; - } - let p0, p3; - if (this.closed || intPoint > 0) { - p0 = points[(intPoint - 1) % l]; - } else { - tmp.subVectors(points[0], points[1]).add(points[0]); - p0 = tmp; - } - const p1 = points[intPoint % l]; - const p2 = points[(intPoint + 1) % l]; - if (this.closed || intPoint + 2 < l) { - p3 = points[(intPoint + 2) % l]; - } else { - tmp.subVectors(points[l - 1], points[l - 2]).add(points[l - 1]); - p3 = tmp; - } - if (this.curveType === "centripetal" || this.curveType === "chordal") { - const pow = this.curveType === "chordal" ? 0.5 : 0.25; - let dt0 = Math.pow(p0.distanceToSquared(p1), pow); - let dt1 = Math.pow(p1.distanceToSquared(p2), pow); - let dt2 = Math.pow(p2.distanceToSquared(p3), pow); - if (dt1 < 1e-4) dt1 = 1; - if (dt0 < 1e-4) dt0 = dt1; - if (dt2 < 1e-4) dt2 = dt1; - px.initNonuniformCatmullRom(p0.x, p1.x, p2.x, p3.x, dt0, dt1, dt2); - py.initNonuniformCatmullRom(p0.y, p1.y, p2.y, p3.y, dt0, dt1, dt2); - pz.initNonuniformCatmullRom(p0.z, p1.z, p2.z, p3.z, dt0, dt1, dt2); - } else if (this.curveType === "catmullrom") { - px.initCatmullRom(p0.x, p1.x, p2.x, p3.x, this.tension); - py.initCatmullRom(p0.y, p1.y, p2.y, p3.y, this.tension); - pz.initCatmullRom(p0.z, p1.z, p2.z, p3.z, this.tension); - } - point.set( - px.calc(weight), - py.calc(weight), - pz.calc(weight) - ); - return point; - } - copy(source) { - super.copy(source); - this.points = []; - for (let i = 0, l = source.points.length; i < l; i++) { - const point = source.points[i]; - this.points.push(point.clone()); - } - this.closed = source.closed; - this.curveType = source.curveType; - this.tension = source.tension; - return this; - } - toJSON() { - const data = super.toJSON(); - data.points = []; - for (let i = 0, l = this.points.length; i < l; i++) { - const point = this.points[i]; - data.points.push(point.toArray()); - } - data.closed = this.closed; - data.curveType = this.curveType; - data.tension = this.tension; - return data; - } - fromJSON(json) { - super.fromJSON(json); - this.points = []; - for (let i = 0, l = json.points.length; i < l; i++) { - const point = json.points[i]; - this.points.push(new Vector3().fromArray(point)); - } - this.closed = json.closed; - this.curveType = json.curveType; - this.tension = json.tension; - return this; - } -}; -function CatmullRom(t, p0, p1, p2, p3) { - const v0 = (p2 - p0) * 0.5; - const v1 = (p3 - p1) * 0.5; - const t2 = t * t; - const t3 = t * t2; - return (2 * p1 - 2 * p2 + v0 + v1) * t3 + (-3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 + v0 * t + p1; -} -function QuadraticBezierP0(t, p) { - const k = 1 - t; - return k * k * p; -} -function QuadraticBezierP1(t, p) { - return 2 * (1 - t) * t * p; -} -function QuadraticBezierP2(t, p) { - return t * t * p; -} -function QuadraticBezier(t, p0, p1, p2) { - return QuadraticBezierP0(t, p0) + QuadraticBezierP1(t, p1) + QuadraticBezierP2(t, p2); -} -function CubicBezierP0(t, p) { - const k = 1 - t; - return k * k * k * p; -} -function CubicBezierP1(t, p) { - const k = 1 - t; - return 3 * k * k * t * p; -} -function CubicBezierP2(t, p) { - return 3 * (1 - t) * t * t * p; -} -function CubicBezierP3(t, p) { - return t * t * t * p; -} -function CubicBezier(t, p0, p1, p2, p3) { - return CubicBezierP0(t, p0) + CubicBezierP1(t, p1) + CubicBezierP2(t, p2) + CubicBezierP3(t, p3); -} -var CubicBezierCurve = class extends Curve { - constructor(v0 = new Vector2(), v1 = new Vector2(), v2 = new Vector2(), v3 = new Vector2()) { - super(); - this.isCubicBezierCurve = true; - this.type = "CubicBezierCurve"; - this.v0 = v0; - this.v1 = v1; - this.v2 = v2; - this.v3 = v3; - } - getPoint(t, optionalTarget = new Vector2()) { - const point = optionalTarget; - const v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3; - point.set( - CubicBezier(t, v0.x, v1.x, v2.x, v3.x), - CubicBezier(t, v0.y, v1.y, v2.y, v3.y) - ); - return point; - } - copy(source) { - super.copy(source); - this.v0.copy(source.v0); - this.v1.copy(source.v1); - this.v2.copy(source.v2); - this.v3.copy(source.v3); - return this; - } - toJSON() { - const data = super.toJSON(); - data.v0 = this.v0.toArray(); - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - data.v3 = this.v3.toArray(); - return data; - } - fromJSON(json) { - super.fromJSON(json); - this.v0.fromArray(json.v0); - this.v1.fromArray(json.v1); - this.v2.fromArray(json.v2); - this.v3.fromArray(json.v3); - return this; - } -}; -var CubicBezierCurve3 = class extends Curve { - constructor(v0 = new Vector3(), v1 = new Vector3(), v2 = new Vector3(), v3 = new Vector3()) { - super(); - this.isCubicBezierCurve3 = true; - this.type = "CubicBezierCurve3"; - this.v0 = v0; - this.v1 = v1; - this.v2 = v2; - this.v3 = v3; - } - getPoint(t, optionalTarget = new Vector3()) { - const point = optionalTarget; - const v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3; - point.set( - CubicBezier(t, v0.x, v1.x, v2.x, v3.x), - CubicBezier(t, v0.y, v1.y, v2.y, v3.y), - CubicBezier(t, v0.z, v1.z, v2.z, v3.z) - ); - return point; - } - copy(source) { - super.copy(source); - this.v0.copy(source.v0); - this.v1.copy(source.v1); - this.v2.copy(source.v2); - this.v3.copy(source.v3); - return this; - } - toJSON() { - const data = super.toJSON(); - data.v0 = this.v0.toArray(); - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - data.v3 = this.v3.toArray(); - return data; - } - fromJSON(json) { - super.fromJSON(json); - this.v0.fromArray(json.v0); - this.v1.fromArray(json.v1); - this.v2.fromArray(json.v2); - this.v3.fromArray(json.v3); - return this; - } -}; -var LineCurve = class extends Curve { - constructor(v1 = new Vector2(), v2 = new Vector2()) { - super(); - this.isLineCurve = true; - this.type = "LineCurve"; - this.v1 = v1; - this.v2 = v2; - } - getPoint(t, optionalTarget = new Vector2()) { - const point = optionalTarget; - if (t === 1) { - point.copy(this.v2); - } else { - point.copy(this.v2).sub(this.v1); - point.multiplyScalar(t).add(this.v1); - } - return point; - } - // Line curve is linear, so we can overwrite default getPointAt - getPointAt(u, optionalTarget) { - return this.getPoint(u, optionalTarget); - } - getTangent(t, optionalTarget = new Vector2()) { - return optionalTarget.subVectors(this.v2, this.v1).normalize(); - } - getTangentAt(u, optionalTarget) { - return this.getTangent(u, optionalTarget); - } - copy(source) { - super.copy(source); - this.v1.copy(source.v1); - this.v2.copy(source.v2); - return this; - } - toJSON() { - const data = super.toJSON(); - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - return data; - } - fromJSON(json) { - super.fromJSON(json); - this.v1.fromArray(json.v1); - this.v2.fromArray(json.v2); - return this; - } -}; -var LineCurve3 = class extends Curve { - constructor(v1 = new Vector3(), v2 = new Vector3()) { - super(); - this.isLineCurve3 = true; - this.type = "LineCurve3"; - this.v1 = v1; - this.v2 = v2; - } - getPoint(t, optionalTarget = new Vector3()) { - const point = optionalTarget; - if (t === 1) { - point.copy(this.v2); - } else { - point.copy(this.v2).sub(this.v1); - point.multiplyScalar(t).add(this.v1); - } - return point; - } - // Line curve is linear, so we can overwrite default getPointAt - getPointAt(u, optionalTarget) { - return this.getPoint(u, optionalTarget); - } - getTangent(t, optionalTarget = new Vector3()) { - return optionalTarget.subVectors(this.v2, this.v1).normalize(); - } - getTangentAt(u, optionalTarget) { - return this.getTangent(u, optionalTarget); - } - copy(source) { - super.copy(source); - this.v1.copy(source.v1); - this.v2.copy(source.v2); - return this; - } - toJSON() { - const data = super.toJSON(); - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - return data; - } - fromJSON(json) { - super.fromJSON(json); - this.v1.fromArray(json.v1); - this.v2.fromArray(json.v2); - return this; - } -}; -var QuadraticBezierCurve = class extends Curve { - constructor(v0 = new Vector2(), v1 = new Vector2(), v2 = new Vector2()) { - super(); - this.isQuadraticBezierCurve = true; - this.type = "QuadraticBezierCurve"; - this.v0 = v0; - this.v1 = v1; - this.v2 = v2; - } - getPoint(t, optionalTarget = new Vector2()) { - const point = optionalTarget; - const v0 = this.v0, v1 = this.v1, v2 = this.v2; - point.set( - QuadraticBezier(t, v0.x, v1.x, v2.x), - QuadraticBezier(t, v0.y, v1.y, v2.y) - ); - return point; - } - copy(source) { - super.copy(source); - this.v0.copy(source.v0); - this.v1.copy(source.v1); - this.v2.copy(source.v2); - return this; - } - toJSON() { - const data = super.toJSON(); - data.v0 = this.v0.toArray(); - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - return data; - } - fromJSON(json) { - super.fromJSON(json); - this.v0.fromArray(json.v0); - this.v1.fromArray(json.v1); - this.v2.fromArray(json.v2); - return this; - } -}; -var QuadraticBezierCurve3 = class extends Curve { - constructor(v0 = new Vector3(), v1 = new Vector3(), v2 = new Vector3()) { - super(); - this.isQuadraticBezierCurve3 = true; - this.type = "QuadraticBezierCurve3"; - this.v0 = v0; - this.v1 = v1; - this.v2 = v2; - } - getPoint(t, optionalTarget = new Vector3()) { - const point = optionalTarget; - const v0 = this.v0, v1 = this.v1, v2 = this.v2; - point.set( - QuadraticBezier(t, v0.x, v1.x, v2.x), - QuadraticBezier(t, v0.y, v1.y, v2.y), - QuadraticBezier(t, v0.z, v1.z, v2.z) - ); - return point; - } - copy(source) { - super.copy(source); - this.v0.copy(source.v0); - this.v1.copy(source.v1); - this.v2.copy(source.v2); - return this; - } - toJSON() { - const data = super.toJSON(); - data.v0 = this.v0.toArray(); - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - return data; - } - fromJSON(json) { - super.fromJSON(json); - this.v0.fromArray(json.v0); - this.v1.fromArray(json.v1); - this.v2.fromArray(json.v2); - return this; - } -}; -var SplineCurve = class extends Curve { - constructor(points = []) { - super(); - this.isSplineCurve = true; - this.type = "SplineCurve"; - this.points = points; - } - getPoint(t, optionalTarget = new Vector2()) { - const point = optionalTarget; - const points = this.points; - const p = (points.length - 1) * t; - const intPoint = Math.floor(p); - const weight = p - intPoint; - const p0 = points[intPoint === 0 ? intPoint : intPoint - 1]; - const p1 = points[intPoint]; - const p2 = points[intPoint > points.length - 2 ? points.length - 1 : intPoint + 1]; - const p3 = points[intPoint > points.length - 3 ? points.length - 1 : intPoint + 2]; - point.set( - CatmullRom(weight, p0.x, p1.x, p2.x, p3.x), - CatmullRom(weight, p0.y, p1.y, p2.y, p3.y) - ); - return point; - } - copy(source) { - super.copy(source); - this.points = []; - for (let i = 0, l = source.points.length; i < l; i++) { - const point = source.points[i]; - this.points.push(point.clone()); - } - return this; - } - toJSON() { - const data = super.toJSON(); - data.points = []; - for (let i = 0, l = this.points.length; i < l; i++) { - const point = this.points[i]; - data.points.push(point.toArray()); - } - return data; - } - fromJSON(json) { - super.fromJSON(json); - this.points = []; - for (let i = 0, l = json.points.length; i < l; i++) { - const point = json.points[i]; - this.points.push(new Vector2().fromArray(point)); - } - return this; - } -}; -var Curves = Object.freeze({ - __proto__: null, +import { + ACESFilmicToneMapping, + AddEquation, + AddOperation, + AdditiveAnimationBlendMode, + AdditiveBlending, + AgXToneMapping, + AlphaFormat, + AlwaysCompare, + AlwaysDepth, + AlwaysStencilFunc, + AmbientLight, + AnimationAction, + AnimationClip, + AnimationLoader, + AnimationMixer, + AnimationObjectGroup, + AnimationUtils, ArcCurve, - CatmullRomCurve3, - CubicBezierCurve, - CubicBezierCurve3, - EllipseCurve, - LineCurve, - LineCurve3, - QuadraticBezierCurve, - QuadraticBezierCurve3, - SplineCurve -}); -var CurvePath = class extends Curve { - constructor() { - super(); - this.type = "CurvePath"; - this.curves = []; - this.autoClose = false; - } - add(curve) { - this.curves.push(curve); - } - closePath() { - const startPoint = this.curves[0].getPoint(0); - const endPoint = this.curves[this.curves.length - 1].getPoint(1); - if (!startPoint.equals(endPoint)) { - const lineType = startPoint.isVector2 === true ? "LineCurve" : "LineCurve3"; - this.curves.push(new Curves[lineType](endPoint, startPoint)); - } - return this; - } - // To get accurate point with reference to - // entire path distance at time t, - // following has to be done: - // 1. Length of each sub path have to be known - // 2. Locate and identify type of curve - // 3. Get t for the curve - // 4. Return curve.getPointAt(t') - getPoint(t, optionalTarget) { - const d = t * this.getLength(); - const curveLengths = this.getCurveLengths(); - let i = 0; - while (i < curveLengths.length) { - if (curveLengths[i] >= d) { - const diff = curveLengths[i] - d; - const curve = this.curves[i]; - const segmentLength = curve.getLength(); - const u = segmentLength === 0 ? 0 : 1 - diff / segmentLength; - return curve.getPointAt(u, optionalTarget); - } - i++; - } - return null; - } - // We cannot use the default THREE.Curve getPoint() with getLength() because in - // THREE.Curve, getLength() depends on getPoint() but in THREE.CurvePath - // getPoint() depends on getLength - getLength() { - const lens = this.getCurveLengths(); - return lens[lens.length - 1]; - } - // cacheLengths must be recalculated. - updateArcLengths() { - this.needsUpdate = true; - this.cacheLengths = null; - this.getCurveLengths(); - } - // Compute lengths and cache them - // We cannot overwrite getLengths() because UtoT mapping uses it. - getCurveLengths() { - if (this.cacheLengths && this.cacheLengths.length === this.curves.length) { - return this.cacheLengths; - } - const lengths = []; - let sums = 0; - for (let i = 0, l = this.curves.length; i < l; i++) { - sums += this.curves[i].getLength(); - lengths.push(sums); - } - this.cacheLengths = lengths; - return lengths; - } - getSpacedPoints(divisions = 40) { - const points = []; - for (let i = 0; i <= divisions; i++) { - points.push(this.getPoint(i / divisions)); - } - if (this.autoClose) { - points.push(points[0]); - } - return points; - } - getPoints(divisions = 12) { - const points = []; - let last; - for (let i = 0, curves = this.curves; i < curves.length; i++) { - const curve = curves[i]; - const resolution = curve.isEllipseCurve ? divisions * 2 : curve.isLineCurve || curve.isLineCurve3 ? 1 : curve.isSplineCurve ? divisions * curve.points.length : divisions; - const pts = curve.getPoints(resolution); - for (let j = 0; j < pts.length; j++) { - const point = pts[j]; - if (last && last.equals(point)) continue; - points.push(point); - last = point; - } - } - if (this.autoClose && points.length > 1 && !points[points.length - 1].equals(points[0])) { - points.push(points[0]); - } - return points; - } - copy(source) { - super.copy(source); - this.curves = []; - for (let i = 0, l = source.curves.length; i < l; i++) { - const curve = source.curves[i]; - this.curves.push(curve.clone()); - } - this.autoClose = source.autoClose; - return this; - } - toJSON() { - const data = super.toJSON(); - data.autoClose = this.autoClose; - data.curves = []; - for (let i = 0, l = this.curves.length; i < l; i++) { - const curve = this.curves[i]; - data.curves.push(curve.toJSON()); - } - return data; - } - fromJSON(json) { - super.fromJSON(json); - this.autoClose = json.autoClose; - this.curves = []; - for (let i = 0, l = json.curves.length; i < l; i++) { - const curve = json.curves[i]; - this.curves.push(new Curves[curve.type]().fromJSON(curve)); - } - return this; - } -}; -var Path = class extends CurvePath { - constructor(points) { - super(); - this.type = "Path"; - this.currentPoint = new Vector2(); - if (points) { - this.setFromPoints(points); - } - } - setFromPoints(points) { - this.moveTo(points[0].x, points[0].y); - for (let i = 1, l = points.length; i < l; i++) { - this.lineTo(points[i].x, points[i].y); - } - return this; - } - moveTo(x, y) { - this.currentPoint.set(x, y); - return this; - } - lineTo(x, y) { - const curve = new LineCurve(this.currentPoint.clone(), new Vector2(x, y)); - this.curves.push(curve); - this.currentPoint.set(x, y); - return this; - } - quadraticCurveTo(aCPx, aCPy, aX, aY) { - const curve = new QuadraticBezierCurve( - this.currentPoint.clone(), - new Vector2(aCPx, aCPy), - new Vector2(aX, aY) - ); - this.curves.push(curve); - this.currentPoint.set(aX, aY); - return this; - } - bezierCurveTo(aCP1x, aCP1y, aCP2x, aCP2y, aX, aY) { - const curve = new CubicBezierCurve( - this.currentPoint.clone(), - new Vector2(aCP1x, aCP1y), - new Vector2(aCP2x, aCP2y), - new Vector2(aX, aY) - ); - this.curves.push(curve); - this.currentPoint.set(aX, aY); - return this; - } - splineThru(pts) { - const npts = [this.currentPoint.clone()].concat(pts); - const curve = new SplineCurve(npts); - this.curves.push(curve); - this.currentPoint.copy(pts[pts.length - 1]); - return this; - } - arc(aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise) { - const x0 = this.currentPoint.x; - const y0 = this.currentPoint.y; - this.absarc( - aX + x0, - aY + y0, - aRadius, - aStartAngle, - aEndAngle, - aClockwise - ); - return this; - } - absarc(aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise) { - this.absellipse(aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise); - return this; - } - ellipse(aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation) { - const x0 = this.currentPoint.x; - const y0 = this.currentPoint.y; - this.absellipse(aX + x0, aY + y0, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation); - return this; - } - absellipse(aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation) { - const curve = new EllipseCurve(aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation); - if (this.curves.length > 0) { - const firstPoint = curve.getPoint(0); - if (!firstPoint.equals(this.currentPoint)) { - this.lineTo(firstPoint.x, firstPoint.y); - } - } - this.curves.push(curve); - const lastPoint = curve.getPoint(1); - this.currentPoint.copy(lastPoint); - return this; - } - copy(source) { - super.copy(source); - this.currentPoint.copy(source.currentPoint); - return this; - } - toJSON() { - const data = super.toJSON(); - data.currentPoint = this.currentPoint.toArray(); - return data; - } - fromJSON(json) { - super.fromJSON(json); - this.currentPoint.fromArray(json.currentPoint); - return this; - } -}; -var LatheGeometry = class _LatheGeometry extends BufferGeometry { - constructor(points = [new Vector2(0, -0.5), new Vector2(0.5, 0), new Vector2(0, 0.5)], segments = 12, phiStart = 0, phiLength = Math.PI * 2) { - super(); - this.type = "LatheGeometry"; - this.parameters = { - points, - segments, - phiStart, - phiLength - }; - segments = Math.floor(segments); - phiLength = clamp(phiLength, 0, Math.PI * 2); - const indices = []; - const vertices = []; - const uvs = []; - const initNormals = []; - const normals = []; - const inverseSegments = 1 / segments; - const vertex2 = new Vector3(); - const uv = new Vector2(); - const normal = new Vector3(); - const curNormal = new Vector3(); - const prevNormal = new Vector3(); - let dx = 0; - let dy = 0; - for (let j = 0; j <= points.length - 1; j++) { - switch (j) { - case 0: - dx = points[j + 1].x - points[j].x; - dy = points[j + 1].y - points[j].y; - normal.x = dy * 1; - normal.y = -dx; - normal.z = dy * 0; - prevNormal.copy(normal); - normal.normalize(); - initNormals.push(normal.x, normal.y, normal.z); - break; - case points.length - 1: - initNormals.push(prevNormal.x, prevNormal.y, prevNormal.z); - break; - default: - dx = points[j + 1].x - points[j].x; - dy = points[j + 1].y - points[j].y; - normal.x = dy * 1; - normal.y = -dx; - normal.z = dy * 0; - curNormal.copy(normal); - normal.x += prevNormal.x; - normal.y += prevNormal.y; - normal.z += prevNormal.z; - normal.normalize(); - initNormals.push(normal.x, normal.y, normal.z); - prevNormal.copy(curNormal); - } - } - for (let i = 0; i <= segments; i++) { - const phi = phiStart + i * inverseSegments * phiLength; - const sin = Math.sin(phi); - const cos = Math.cos(phi); - for (let j = 0; j <= points.length - 1; j++) { - vertex2.x = points[j].x * sin; - vertex2.y = points[j].y; - vertex2.z = points[j].x * cos; - vertices.push(vertex2.x, vertex2.y, vertex2.z); - uv.x = i / segments; - uv.y = j / (points.length - 1); - uvs.push(uv.x, uv.y); - const x = initNormals[3 * j + 0] * sin; - const y = initNormals[3 * j + 1]; - const z = initNormals[3 * j + 0] * cos; - normals.push(x, y, z); - } - } - for (let i = 0; i < segments; i++) { - for (let j = 0; j < points.length - 1; j++) { - const base = j + i * points.length; - const a = base; - const b = base + points.length; - const c = base + points.length + 1; - const d = base + 1; - indices.push(a, b, d); - indices.push(c, d, b); - } - } - this.setIndex(indices); - this.setAttribute("position", new Float32BufferAttribute(vertices, 3)); - this.setAttribute("uv", new Float32BufferAttribute(uvs, 2)); - this.setAttribute("normal", new Float32BufferAttribute(normals, 3)); - } - copy(source) { - super.copy(source); - this.parameters = Object.assign({}, source.parameters); - return this; - } - static fromJSON(data) { - return new _LatheGeometry(data.points, data.segments, data.phiStart, data.phiLength); - } -}; -var CapsuleGeometry = class _CapsuleGeometry extends LatheGeometry { - constructor(radius = 1, length = 1, capSegments = 4, radialSegments = 8) { - const path = new Path(); - path.absarc(0, -length / 2, radius, Math.PI * 1.5, 0); - path.absarc(0, length / 2, radius, 0, Math.PI * 0.5); - super(path.getPoints(capSegments), radialSegments); - this.type = "CapsuleGeometry"; - this.parameters = { - radius, - length, - capSegments, - radialSegments - }; - } - static fromJSON(data) { - return new _CapsuleGeometry(data.radius, data.length, data.capSegments, data.radialSegments); - } -}; -var CircleGeometry = class _CircleGeometry extends BufferGeometry { - constructor(radius = 1, segments = 32, thetaStart = 0, thetaLength = Math.PI * 2) { - super(); - this.type = "CircleGeometry"; - this.parameters = { - radius, - segments, - thetaStart, - thetaLength - }; - segments = Math.max(3, segments); - const indices = []; - const vertices = []; - const normals = []; - const uvs = []; - const vertex2 = new Vector3(); - const uv = new Vector2(); - vertices.push(0, 0, 0); - normals.push(0, 0, 1); - uvs.push(0.5, 0.5); - for (let s = 0, i = 3; s <= segments; s++, i += 3) { - const segment = thetaStart + s / segments * thetaLength; - vertex2.x = radius * Math.cos(segment); - vertex2.y = radius * Math.sin(segment); - vertices.push(vertex2.x, vertex2.y, vertex2.z); - normals.push(0, 0, 1); - uv.x = (vertices[i] / radius + 1) / 2; - uv.y = (vertices[i + 1] / radius + 1) / 2; - uvs.push(uv.x, uv.y); - } - for (let i = 1; i <= segments; i++) { - indices.push(i, i + 1, 0); - } - this.setIndex(indices); - this.setAttribute("position", new Float32BufferAttribute(vertices, 3)); - this.setAttribute("normal", new Float32BufferAttribute(normals, 3)); - this.setAttribute("uv", new Float32BufferAttribute(uvs, 2)); - } - copy(source) { - super.copy(source); - this.parameters = Object.assign({}, source.parameters); - return this; - } - static fromJSON(data) { - return new _CircleGeometry(data.radius, data.segments, data.thetaStart, data.thetaLength); - } -}; -var CylinderGeometry = class _CylinderGeometry extends BufferGeometry { - constructor(radiusTop = 1, radiusBottom = 1, height = 1, radialSegments = 32, heightSegments = 1, openEnded = false, thetaStart = 0, thetaLength = Math.PI * 2) { - super(); - this.type = "CylinderGeometry"; - this.parameters = { - radiusTop, - radiusBottom, - height, - radialSegments, - heightSegments, - openEnded, - thetaStart, - thetaLength - }; - const scope = this; - radialSegments = Math.floor(radialSegments); - heightSegments = Math.floor(heightSegments); - const indices = []; - const vertices = []; - const normals = []; - const uvs = []; - let index = 0; - const indexArray = []; - const halfHeight = height / 2; - let groupStart = 0; - generateTorso(); - if (openEnded === false) { - if (radiusTop > 0) generateCap(true); - if (radiusBottom > 0) generateCap(false); - } - this.setIndex(indices); - this.setAttribute("position", new Float32BufferAttribute(vertices, 3)); - this.setAttribute("normal", new Float32BufferAttribute(normals, 3)); - this.setAttribute("uv", new Float32BufferAttribute(uvs, 2)); - function generateTorso() { - const normal = new Vector3(); - const vertex2 = new Vector3(); - let groupCount = 0; - const slope = (radiusBottom - radiusTop) / height; - for (let y = 0; y <= heightSegments; y++) { - const indexRow = []; - const v = y / heightSegments; - const radius = v * (radiusBottom - radiusTop) + radiusTop; - for (let x = 0; x <= radialSegments; x++) { - const u = x / radialSegments; - const theta = u * thetaLength + thetaStart; - const sinTheta = Math.sin(theta); - const cosTheta = Math.cos(theta); - vertex2.x = radius * sinTheta; - vertex2.y = -v * height + halfHeight; - vertex2.z = radius * cosTheta; - vertices.push(vertex2.x, vertex2.y, vertex2.z); - normal.set(sinTheta, slope, cosTheta).normalize(); - normals.push(normal.x, normal.y, normal.z); - uvs.push(u, 1 - v); - indexRow.push(index++); - } - indexArray.push(indexRow); - } - for (let x = 0; x < radialSegments; x++) { - for (let y = 0; y < heightSegments; y++) { - const a = indexArray[y][x]; - const b = indexArray[y + 1][x]; - const c = indexArray[y + 1][x + 1]; - const d = indexArray[y][x + 1]; - indices.push(a, b, d); - indices.push(b, c, d); - groupCount += 6; - } - } - scope.addGroup(groupStart, groupCount, 0); - groupStart += groupCount; - } - function generateCap(top) { - const centerIndexStart = index; - const uv = new Vector2(); - const vertex2 = new Vector3(); - let groupCount = 0; - const radius = top === true ? radiusTop : radiusBottom; - const sign2 = top === true ? 1 : -1; - for (let x = 1; x <= radialSegments; x++) { - vertices.push(0, halfHeight * sign2, 0); - normals.push(0, sign2, 0); - uvs.push(0.5, 0.5); - index++; - } - const centerIndexEnd = index; - for (let x = 0; x <= radialSegments; x++) { - const u = x / radialSegments; - const theta = u * thetaLength + thetaStart; - const cosTheta = Math.cos(theta); - const sinTheta = Math.sin(theta); - vertex2.x = radius * sinTheta; - vertex2.y = halfHeight * sign2; - vertex2.z = radius * cosTheta; - vertices.push(vertex2.x, vertex2.y, vertex2.z); - normals.push(0, sign2, 0); - uv.x = cosTheta * 0.5 + 0.5; - uv.y = sinTheta * 0.5 * sign2 + 0.5; - uvs.push(uv.x, uv.y); - index++; - } - for (let x = 0; x < radialSegments; x++) { - const c = centerIndexStart + x; - const i = centerIndexEnd + x; - if (top === true) { - indices.push(i, i + 1, c); - } else { - indices.push(i + 1, i, c); - } - groupCount += 3; - } - scope.addGroup(groupStart, groupCount, top === true ? 1 : 2); - groupStart += groupCount; - } - } - copy(source) { - super.copy(source); - this.parameters = Object.assign({}, source.parameters); - return this; - } - static fromJSON(data) { - return new _CylinderGeometry(data.radiusTop, data.radiusBottom, data.height, data.radialSegments, data.heightSegments, data.openEnded, data.thetaStart, data.thetaLength); - } -}; -var ConeGeometry = class _ConeGeometry extends CylinderGeometry { - constructor(radius = 1, height = 1, radialSegments = 32, heightSegments = 1, openEnded = false, thetaStart = 0, thetaLength = Math.PI * 2) { - super(0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength); - this.type = "ConeGeometry"; - this.parameters = { - radius, - height, - radialSegments, - heightSegments, - openEnded, - thetaStart, - thetaLength - }; - } - static fromJSON(data) { - return new _ConeGeometry(data.radius, data.height, data.radialSegments, data.heightSegments, data.openEnded, data.thetaStart, data.thetaLength); - } -}; -var PolyhedronGeometry = class _PolyhedronGeometry extends BufferGeometry { - constructor(vertices = [], indices = [], radius = 1, detail = 0) { - super(); - this.type = "PolyhedronGeometry"; - this.parameters = { - vertices, - indices, - radius, - detail - }; - const vertexBuffer = []; - const uvBuffer = []; - subdivide(detail); - applyRadius(radius); - generateUVs(); - this.setAttribute("position", new Float32BufferAttribute(vertexBuffer, 3)); - this.setAttribute("normal", new Float32BufferAttribute(vertexBuffer.slice(), 3)); - this.setAttribute("uv", new Float32BufferAttribute(uvBuffer, 2)); - if (detail === 0) { - this.computeVertexNormals(); - } else { - this.normalizeNormals(); - } - function subdivide(detail2) { - const a = new Vector3(); - const b = new Vector3(); - const c = new Vector3(); - for (let i = 0; i < indices.length; i += 3) { - getVertexByIndex(indices[i + 0], a); - getVertexByIndex(indices[i + 1], b); - getVertexByIndex(indices[i + 2], c); - subdivideFace(a, b, c, detail2); - } - } - function subdivideFace(a, b, c, detail2) { - const cols = detail2 + 1; - const v = []; - for (let i = 0; i <= cols; i++) { - v[i] = []; - const aj = a.clone().lerp(c, i / cols); - const bj = b.clone().lerp(c, i / cols); - const rows = cols - i; - for (let j = 0; j <= rows; j++) { - if (j === 0 && i === cols) { - v[i][j] = aj; - } else { - v[i][j] = aj.clone().lerp(bj, j / rows); - } - } - } - for (let i = 0; i < cols; i++) { - for (let j = 0; j < 2 * (cols - i) - 1; j++) { - const k = Math.floor(j / 2); - if (j % 2 === 0) { - pushVertex(v[i][k + 1]); - pushVertex(v[i + 1][k]); - pushVertex(v[i][k]); - } else { - pushVertex(v[i][k + 1]); - pushVertex(v[i + 1][k + 1]); - pushVertex(v[i + 1][k]); - } - } - } - } - function applyRadius(radius2) { - const vertex2 = new Vector3(); - for (let i = 0; i < vertexBuffer.length; i += 3) { - vertex2.x = vertexBuffer[i + 0]; - vertex2.y = vertexBuffer[i + 1]; - vertex2.z = vertexBuffer[i + 2]; - vertex2.normalize().multiplyScalar(radius2); - vertexBuffer[i + 0] = vertex2.x; - vertexBuffer[i + 1] = vertex2.y; - vertexBuffer[i + 2] = vertex2.z; - } - } - function generateUVs() { - const vertex2 = new Vector3(); - for (let i = 0; i < vertexBuffer.length; i += 3) { - vertex2.x = vertexBuffer[i + 0]; - vertex2.y = vertexBuffer[i + 1]; - vertex2.z = vertexBuffer[i + 2]; - const u = azimuth(vertex2) / 2 / Math.PI + 0.5; - const v = inclination(vertex2) / Math.PI + 0.5; - uvBuffer.push(u, 1 - v); - } - correctUVs(); - correctSeam(); - } - function correctSeam() { - for (let i = 0; i < uvBuffer.length; i += 6) { - const x0 = uvBuffer[i + 0]; - const x1 = uvBuffer[i + 2]; - const x2 = uvBuffer[i + 4]; - const max = Math.max(x0, x1, x2); - const min = Math.min(x0, x1, x2); - if (max > 0.9 && min < 0.1) { - if (x0 < 0.2) uvBuffer[i + 0] += 1; - if (x1 < 0.2) uvBuffer[i + 2] += 1; - if (x2 < 0.2) uvBuffer[i + 4] += 1; - } - } - } - function pushVertex(vertex2) { - vertexBuffer.push(vertex2.x, vertex2.y, vertex2.z); - } - function getVertexByIndex(index, vertex2) { - const stride = index * 3; - vertex2.x = vertices[stride + 0]; - vertex2.y = vertices[stride + 1]; - vertex2.z = vertices[stride + 2]; - } - function correctUVs() { - const a = new Vector3(); - const b = new Vector3(); - const c = new Vector3(); - const centroid = new Vector3(); - const uvA = new Vector2(); - const uvB = new Vector2(); - const uvC = new Vector2(); - for (let i = 0, j = 0; i < vertexBuffer.length; i += 9, j += 6) { - a.set(vertexBuffer[i + 0], vertexBuffer[i + 1], vertexBuffer[i + 2]); - b.set(vertexBuffer[i + 3], vertexBuffer[i + 4], vertexBuffer[i + 5]); - c.set(vertexBuffer[i + 6], vertexBuffer[i + 7], vertexBuffer[i + 8]); - uvA.set(uvBuffer[j + 0], uvBuffer[j + 1]); - uvB.set(uvBuffer[j + 2], uvBuffer[j + 3]); - uvC.set(uvBuffer[j + 4], uvBuffer[j + 5]); - centroid.copy(a).add(b).add(c).divideScalar(3); - const azi = azimuth(centroid); - correctUV(uvA, j + 0, a, azi); - correctUV(uvB, j + 2, b, azi); - correctUV(uvC, j + 4, c, azi); - } - } - function correctUV(uv, stride, vector, azimuth2) { - if (azimuth2 < 0 && uv.x === 1) { - uvBuffer[stride] = uv.x - 1; - } - if (vector.x === 0 && vector.z === 0) { - uvBuffer[stride] = azimuth2 / 2 / Math.PI + 0.5; - } - } - function azimuth(vector) { - return Math.atan2(vector.z, -vector.x); - } - function inclination(vector) { - return Math.atan2(-vector.y, Math.sqrt(vector.x * vector.x + vector.z * vector.z)); - } - } - copy(source) { - super.copy(source); - this.parameters = Object.assign({}, source.parameters); - return this; - } - static fromJSON(data) { - return new _PolyhedronGeometry(data.vertices, data.indices, data.radius, data.details); - } -}; -var DodecahedronGeometry = class _DodecahedronGeometry extends PolyhedronGeometry { - constructor(radius = 1, detail = 0) { - const t = (1 + Math.sqrt(5)) / 2; - const r = 1 / t; - const vertices = [ - // (±1, ±1, ±1) - -1, - -1, - -1, - -1, - -1, - 1, - -1, - 1, - -1, - -1, - 1, - 1, - 1, - -1, - -1, - 1, - -1, - 1, - 1, - 1, - -1, - 1, - 1, - 1, - // (0, ±1/φ, ±φ) - 0, - -r, - -t, - 0, - -r, - t, - 0, - r, - -t, - 0, - r, - t, - // (±1/φ, ±φ, 0) - -r, - -t, - 0, - -r, - t, - 0, - r, - -t, - 0, - r, - t, - 0, - // (±φ, 0, ±1/φ) - -t, - 0, - -r, - t, - 0, - -r, - -t, - 0, - r, - t, - 0, - r - ]; - const indices = [ - 3, - 11, - 7, - 3, - 7, - 15, - 3, - 15, - 13, - 7, - 19, - 17, - 7, - 17, - 6, - 7, - 6, - 15, - 17, - 4, - 8, - 17, - 8, - 10, - 17, - 10, - 6, - 8, - 0, - 16, - 8, - 16, - 2, - 8, - 2, - 10, - 0, - 12, - 1, - 0, - 1, - 18, - 0, - 18, - 16, - 6, - 10, - 2, - 6, - 2, - 13, - 6, - 13, - 15, - 2, - 16, - 18, - 2, - 18, - 3, - 2, - 3, - 13, - 18, - 1, - 9, - 18, - 9, - 11, - 18, - 11, - 3, - 4, - 14, - 12, - 4, - 12, - 0, - 4, - 0, - 8, - 11, - 9, - 5, - 11, - 5, - 19, - 11, - 19, - 7, - 19, - 5, - 14, - 19, - 14, - 4, - 19, - 4, - 17, - 1, - 12, - 14, - 1, - 14, - 5, - 1, - 5, - 9 - ]; - super(vertices, indices, radius, detail); - this.type = "DodecahedronGeometry"; - this.parameters = { - radius, - detail - }; - } - static fromJSON(data) { - return new _DodecahedronGeometry(data.radius, data.detail); - } -}; -var _v0 = new Vector3(); -var _v1$1 = new Vector3(); -var _normal = new Vector3(); -var _triangle = new Triangle(); -var EdgesGeometry = class extends BufferGeometry { - constructor(geometry = null, thresholdAngle = 1) { - super(); - this.type = "EdgesGeometry"; - this.parameters = { - geometry, - thresholdAngle - }; - if (geometry !== null) { - const precisionPoints = 4; - const precision = Math.pow(10, precisionPoints); - const thresholdDot = Math.cos(DEG2RAD * thresholdAngle); - const indexAttr = geometry.getIndex(); - const positionAttr = geometry.getAttribute("position"); - const indexCount = indexAttr ? indexAttr.count : positionAttr.count; - const indexArr = [0, 0, 0]; - const vertKeys = ["a", "b", "c"]; - const hashes = new Array(3); - const edgeData = {}; - const vertices = []; - for (let i = 0; i < indexCount; i += 3) { - if (indexAttr) { - indexArr[0] = indexAttr.getX(i); - indexArr[1] = indexAttr.getX(i + 1); - indexArr[2] = indexAttr.getX(i + 2); - } else { - indexArr[0] = i; - indexArr[1] = i + 1; - indexArr[2] = i + 2; - } - const { a, b, c } = _triangle; - a.fromBufferAttribute(positionAttr, indexArr[0]); - b.fromBufferAttribute(positionAttr, indexArr[1]); - c.fromBufferAttribute(positionAttr, indexArr[2]); - _triangle.getNormal(_normal); - hashes[0] = `${Math.round(a.x * precision)},${Math.round(a.y * precision)},${Math.round(a.z * precision)}`; - hashes[1] = `${Math.round(b.x * precision)},${Math.round(b.y * precision)},${Math.round(b.z * precision)}`; - hashes[2] = `${Math.round(c.x * precision)},${Math.round(c.y * precision)},${Math.round(c.z * precision)}`; - if (hashes[0] === hashes[1] || hashes[1] === hashes[2] || hashes[2] === hashes[0]) { - continue; - } - for (let j = 0; j < 3; j++) { - const jNext = (j + 1) % 3; - const vecHash0 = hashes[j]; - const vecHash1 = hashes[jNext]; - const v0 = _triangle[vertKeys[j]]; - const v1 = _triangle[vertKeys[jNext]]; - const hash = `${vecHash0}_${vecHash1}`; - const reverseHash = `${vecHash1}_${vecHash0}`; - if (reverseHash in edgeData && edgeData[reverseHash]) { - if (_normal.dot(edgeData[reverseHash].normal) <= thresholdDot) { - vertices.push(v0.x, v0.y, v0.z); - vertices.push(v1.x, v1.y, v1.z); - } - edgeData[reverseHash] = null; - } else if (!(hash in edgeData)) { - edgeData[hash] = { - index0: indexArr[j], - index1: indexArr[jNext], - normal: _normal.clone() - }; - } - } - } - for (const key in edgeData) { - if (edgeData[key]) { - const { index0, index1 } = edgeData[key]; - _v0.fromBufferAttribute(positionAttr, index0); - _v1$1.fromBufferAttribute(positionAttr, index1); - vertices.push(_v0.x, _v0.y, _v0.z); - vertices.push(_v1$1.x, _v1$1.y, _v1$1.z); - } - } - this.setAttribute("position", new Float32BufferAttribute(vertices, 3)); - } - } - copy(source) { - super.copy(source); - this.parameters = Object.assign({}, source.parameters); - return this; - } -}; -var Shape = class extends Path { - constructor(points) { - super(points); - this.uuid = generateUUID(); - this.type = "Shape"; - this.holes = []; - } - getPointsHoles(divisions) { - const holesPts = []; - for (let i = 0, l = this.holes.length; i < l; i++) { - holesPts[i] = this.holes[i].getPoints(divisions); - } - return holesPts; - } - // get points of shape and holes (keypoints based on segments parameter) - extractPoints(divisions) { - return { - shape: this.getPoints(divisions), - holes: this.getPointsHoles(divisions) - }; - } - copy(source) { - super.copy(source); - this.holes = []; - for (let i = 0, l = source.holes.length; i < l; i++) { - const hole = source.holes[i]; - this.holes.push(hole.clone()); - } - return this; - } - toJSON() { - const data = super.toJSON(); - data.uuid = this.uuid; - data.holes = []; - for (let i = 0, l = this.holes.length; i < l; i++) { - const hole = this.holes[i]; - data.holes.push(hole.toJSON()); - } - return data; - } - fromJSON(json) { - super.fromJSON(json); - this.uuid = json.uuid; - this.holes = []; - for (let i = 0, l = json.holes.length; i < l; i++) { - const hole = json.holes[i]; - this.holes.push(new Path().fromJSON(hole)); - } - return this; - } -}; -var Earcut = { - triangulate: function(data, holeIndices, dim = 2) { - const hasHoles = holeIndices && holeIndices.length; - const outerLen = hasHoles ? holeIndices[0] * dim : data.length; - let outerNode = linkedList(data, 0, outerLen, dim, true); - const triangles = []; - if (!outerNode || outerNode.next === outerNode.prev) return triangles; - let minX, minY, maxX, maxY, x, y, invSize; - if (hasHoles) outerNode = eliminateHoles(data, holeIndices, outerNode, dim); - if (data.length > 80 * dim) { - minX = maxX = data[0]; - minY = maxY = data[1]; - for (let i = dim; i < outerLen; i += dim) { - x = data[i]; - y = data[i + 1]; - if (x < minX) minX = x; - if (y < minY) minY = y; - if (x > maxX) maxX = x; - if (y > maxY) maxY = y; - } - invSize = Math.max(maxX - minX, maxY - minY); - invSize = invSize !== 0 ? 32767 / invSize : 0; - } - earcutLinked(outerNode, triangles, dim, minX, minY, invSize, 0); - return triangles; - } -}; -function linkedList(data, start, end, dim, clockwise) { - let i, last; - if (clockwise === signedArea(data, start, end, dim) > 0) { - for (i = start; i < end; i += dim) last = insertNode(i, data[i], data[i + 1], last); - } else { - for (i = end - dim; i >= start; i -= dim) last = insertNode(i, data[i], data[i + 1], last); - } - if (last && equals(last, last.next)) { - removeNode(last); - last = last.next; - } - return last; -} -function filterPoints(start, end) { - if (!start) return start; - if (!end) end = start; - let p = start, again; - do { - again = false; - if (!p.steiner && (equals(p, p.next) || area(p.prev, p, p.next) === 0)) { - removeNode(p); - p = end = p.prev; - if (p === p.next) break; - again = true; - } else { - p = p.next; - } - } while (again || p !== end); - return end; -} -function earcutLinked(ear, triangles, dim, minX, minY, invSize, pass) { - if (!ear) return; - if (!pass && invSize) indexCurve(ear, minX, minY, invSize); - let stop = ear, prev, next; - while (ear.prev !== ear.next) { - prev = ear.prev; - next = ear.next; - if (invSize ? isEarHashed(ear, minX, minY, invSize) : isEar(ear)) { - triangles.push(prev.i / dim | 0); - triangles.push(ear.i / dim | 0); - triangles.push(next.i / dim | 0); - removeNode(ear); - ear = next.next; - stop = next.next; - continue; - } - ear = next; - if (ear === stop) { - if (!pass) { - earcutLinked(filterPoints(ear), triangles, dim, minX, minY, invSize, 1); - } else if (pass === 1) { - ear = cureLocalIntersections(filterPoints(ear), triangles, dim); - earcutLinked(ear, triangles, dim, minX, minY, invSize, 2); - } else if (pass === 2) { - splitEarcut(ear, triangles, dim, minX, minY, invSize); - } - break; - } - } -} -function isEar(ear) { - const a = ear.prev, b = ear, c = ear.next; - if (area(a, b, c) >= 0) return false; - const ax = a.x, bx = b.x, cx = c.x, ay = a.y, by = b.y, cy = c.y; - const x0 = ax < bx ? ax < cx ? ax : cx : bx < cx ? bx : cx, y0 = ay < by ? ay < cy ? ay : cy : by < cy ? by : cy, x1 = ax > bx ? ax > cx ? ax : cx : bx > cx ? bx : cx, y1 = ay > by ? ay > cy ? ay : cy : by > cy ? by : cy; - let p = c.next; - while (p !== a) { - if (p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && pointInTriangle(ax, ay, bx, by, cx, cy, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false; - p = p.next; - } - return true; -} -function isEarHashed(ear, minX, minY, invSize) { - const a = ear.prev, b = ear, c = ear.next; - if (area(a, b, c) >= 0) return false; - const ax = a.x, bx = b.x, cx = c.x, ay = a.y, by = b.y, cy = c.y; - const x0 = ax < bx ? ax < cx ? ax : cx : bx < cx ? bx : cx, y0 = ay < by ? ay < cy ? ay : cy : by < cy ? by : cy, x1 = ax > bx ? ax > cx ? ax : cx : bx > cx ? bx : cx, y1 = ay > by ? ay > cy ? ay : cy : by > cy ? by : cy; - const minZ = zOrder(x0, y0, minX, minY, invSize), maxZ = zOrder(x1, y1, minX, minY, invSize); - let p = ear.prevZ, n = ear.nextZ; - while (p && p.z >= minZ && n && n.z <= maxZ) { - if (p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && p !== a && p !== c && pointInTriangle(ax, ay, bx, by, cx, cy, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false; - p = p.prevZ; - if (n.x >= x0 && n.x <= x1 && n.y >= y0 && n.y <= y1 && n !== a && n !== c && pointInTriangle(ax, ay, bx, by, cx, cy, n.x, n.y) && area(n.prev, n, n.next) >= 0) return false; - n = n.nextZ; - } - while (p && p.z >= minZ) { - if (p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && p !== a && p !== c && pointInTriangle(ax, ay, bx, by, cx, cy, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false; - p = p.prevZ; - } - while (n && n.z <= maxZ) { - if (n.x >= x0 && n.x <= x1 && n.y >= y0 && n.y <= y1 && n !== a && n !== c && pointInTriangle(ax, ay, bx, by, cx, cy, n.x, n.y) && area(n.prev, n, n.next) >= 0) return false; - n = n.nextZ; - } - return true; -} -function cureLocalIntersections(start, triangles, dim) { - let p = start; - do { - const a = p.prev, b = p.next.next; - if (!equals(a, b) && intersects(a, p, p.next, b) && locallyInside(a, b) && locallyInside(b, a)) { - triangles.push(a.i / dim | 0); - triangles.push(p.i / dim | 0); - triangles.push(b.i / dim | 0); - removeNode(p); - removeNode(p.next); - p = start = b; - } - p = p.next; - } while (p !== start); - return filterPoints(p); -} -function splitEarcut(start, triangles, dim, minX, minY, invSize) { - let a = start; - do { - let b = a.next.next; - while (b !== a.prev) { - if (a.i !== b.i && isValidDiagonal(a, b)) { - let c = splitPolygon(a, b); - a = filterPoints(a, a.next); - c = filterPoints(c, c.next); - earcutLinked(a, triangles, dim, minX, minY, invSize, 0); - earcutLinked(c, triangles, dim, minX, minY, invSize, 0); - return; - } - b = b.next; - } - a = a.next; - } while (a !== start); -} -function eliminateHoles(data, holeIndices, outerNode, dim) { - const queue = []; - let i, len, start, end, list; - for (i = 0, len = holeIndices.length; i < len; i++) { - start = holeIndices[i] * dim; - end = i < len - 1 ? holeIndices[i + 1] * dim : data.length; - list = linkedList(data, start, end, dim, false); - if (list === list.next) list.steiner = true; - queue.push(getLeftmost(list)); - } - queue.sort(compareX); - for (i = 0; i < queue.length; i++) { - outerNode = eliminateHole(queue[i], outerNode); - } - return outerNode; -} -function compareX(a, b) { - return a.x - b.x; -} -function eliminateHole(hole, outerNode) { - const bridge = findHoleBridge(hole, outerNode); - if (!bridge) { - return outerNode; - } - const bridgeReverse = splitPolygon(bridge, hole); - filterPoints(bridgeReverse, bridgeReverse.next); - return filterPoints(bridge, bridge.next); -} -function findHoleBridge(hole, outerNode) { - let p = outerNode, qx = -Infinity, m; - const hx = hole.x, hy = hole.y; - do { - if (hy <= p.y && hy >= p.next.y && p.next.y !== p.y) { - const x = p.x + (hy - p.y) * (p.next.x - p.x) / (p.next.y - p.y); - if (x <= hx && x > qx) { - qx = x; - m = p.x < p.next.x ? p : p.next; - if (x === hx) return m; - } - } - p = p.next; - } while (p !== outerNode); - if (!m) return null; - const stop = m, mx = m.x, my = m.y; - let tanMin = Infinity, tan; - p = m; - do { - if (hx >= p.x && p.x >= mx && hx !== p.x && pointInTriangle(hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y)) { - tan = Math.abs(hy - p.y) / (hx - p.x); - if (locallyInside(p, hole) && (tan < tanMin || tan === tanMin && (p.x > m.x || p.x === m.x && sectorContainsSector(m, p)))) { - m = p; - tanMin = tan; - } - } - p = p.next; - } while (p !== stop); - return m; -} -function sectorContainsSector(m, p) { - return area(m.prev, m, p.prev) < 0 && area(p.next, m, m.next) < 0; -} -function indexCurve(start, minX, minY, invSize) { - let p = start; - do { - if (p.z === 0) p.z = zOrder(p.x, p.y, minX, minY, invSize); - p.prevZ = p.prev; - p.nextZ = p.next; - p = p.next; - } while (p !== start); - p.prevZ.nextZ = null; - p.prevZ = null; - sortLinked(p); -} -function sortLinked(list) { - let i, p, q, e, tail, numMerges, pSize, qSize, inSize = 1; - do { - p = list; - list = null; - tail = null; - numMerges = 0; - while (p) { - numMerges++; - q = p; - pSize = 0; - for (i = 0; i < inSize; i++) { - pSize++; - q = q.nextZ; - if (!q) break; - } - qSize = inSize; - while (pSize > 0 || qSize > 0 && q) { - if (pSize !== 0 && (qSize === 0 || !q || p.z <= q.z)) { - e = p; - p = p.nextZ; - pSize--; - } else { - e = q; - q = q.nextZ; - qSize--; - } - if (tail) tail.nextZ = e; - else list = e; - e.prevZ = tail; - tail = e; - } - p = q; - } - tail.nextZ = null; - inSize *= 2; - } while (numMerges > 1); - return list; -} -function zOrder(x, y, minX, minY, invSize) { - x = (x - minX) * invSize | 0; - y = (y - minY) * invSize | 0; - x = (x | x << 8) & 16711935; - x = (x | x << 4) & 252645135; - x = (x | x << 2) & 858993459; - x = (x | x << 1) & 1431655765; - y = (y | y << 8) & 16711935; - y = (y | y << 4) & 252645135; - y = (y | y << 2) & 858993459; - y = (y | y << 1) & 1431655765; - return x | y << 1; -} -function getLeftmost(start) { - let p = start, leftmost = start; - do { - if (p.x < leftmost.x || p.x === leftmost.x && p.y < leftmost.y) leftmost = p; - p = p.next; - } while (p !== start); - return leftmost; -} -function pointInTriangle(ax, ay, bx, by, cx, cy, px2, py2) { - return (cx - px2) * (ay - py2) >= (ax - px2) * (cy - py2) && (ax - px2) * (by - py2) >= (bx - px2) * (ay - py2) && (bx - px2) * (cy - py2) >= (cx - px2) * (by - py2); -} -function isValidDiagonal(a, b) { - return a.next.i !== b.i && a.prev.i !== b.i && !intersectsPolygon(a, b) && // dones't intersect other edges - (locallyInside(a, b) && locallyInside(b, a) && middleInside(a, b) && // locally visible - (area(a.prev, a, b.prev) || area(a, b.prev, b)) || // does not create opposite-facing sectors - equals(a, b) && area(a.prev, a, a.next) > 0 && area(b.prev, b, b.next) > 0); -} -function area(p, q, r) { - return (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y); -} -function equals(p1, p2) { - return p1.x === p2.x && p1.y === p2.y; -} -function intersects(p1, q1, p2, q2) { - const o1 = sign(area(p1, q1, p2)); - const o2 = sign(area(p1, q1, q2)); - const o3 = sign(area(p2, q2, p1)); - const o4 = sign(area(p2, q2, q1)); - if (o1 !== o2 && o3 !== o4) return true; - if (o1 === 0 && onSegment(p1, p2, q1)) return true; - if (o2 === 0 && onSegment(p1, q2, q1)) return true; - if (o3 === 0 && onSegment(p2, p1, q2)) return true; - if (o4 === 0 && onSegment(p2, q1, q2)) return true; - return false; -} -function onSegment(p, q, r) { - return q.x <= Math.max(p.x, r.x) && q.x >= Math.min(p.x, r.x) && q.y <= Math.max(p.y, r.y) && q.y >= Math.min(p.y, r.y); -} -function sign(num) { - return num > 0 ? 1 : num < 0 ? -1 : 0; -} -function intersectsPolygon(a, b) { - let p = a; - do { - if (p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i && intersects(p, p.next, a, b)) return true; - p = p.next; - } while (p !== a); - return false; -} -function locallyInside(a, b) { - return area(a.prev, a, a.next) < 0 ? area(a, b, a.next) >= 0 && area(a, a.prev, b) >= 0 : area(a, b, a.prev) < 0 || area(a, a.next, b) < 0; -} -function middleInside(a, b) { - let p = a, inside = false; - const px2 = (a.x + b.x) / 2, py2 = (a.y + b.y) / 2; - do { - if (p.y > py2 !== p.next.y > py2 && p.next.y !== p.y && px2 < (p.next.x - p.x) * (py2 - p.y) / (p.next.y - p.y) + p.x) - inside = !inside; - p = p.next; - } while (p !== a); - return inside; -} -function splitPolygon(a, b) { - const a2 = new Node(a.i, a.x, a.y), b2 = new Node(b.i, b.x, b.y), an = a.next, bp = b.prev; - a.next = b; - b.prev = a; - a2.next = an; - an.prev = a2; - b2.next = a2; - a2.prev = b2; - bp.next = b2; - b2.prev = bp; - return b2; -} -function insertNode(i, x, y, last) { - const p = new Node(i, x, y); - if (!last) { - p.prev = p; - p.next = p; - } else { - p.next = last.next; - p.prev = last; - last.next.prev = p; - last.next = p; - } - return p; -} -function removeNode(p) { - p.next.prev = p.prev; - p.prev.next = p.next; - if (p.prevZ) p.prevZ.nextZ = p.nextZ; - if (p.nextZ) p.nextZ.prevZ = p.prevZ; -} -function Node(i, x, y) { - this.i = i; - this.x = x; - this.y = y; - this.prev = null; - this.next = null; - this.z = 0; - this.prevZ = null; - this.nextZ = null; - this.steiner = false; -} -function signedArea(data, start, end, dim) { - let sum = 0; - for (let i = start, j = end - dim; i < end; i += dim) { - sum += (data[j] - data[i]) * (data[i + 1] + data[j + 1]); - j = i; - } - return sum; -} -var ShapeUtils = class _ShapeUtils { - // calculate area of the contour polygon - static area(contour) { - const n = contour.length; - let a = 0; - for (let p = n - 1, q = 0; q < n; p = q++) { - a += contour[p].x * contour[q].y - contour[q].x * contour[p].y; - } - return a * 0.5; - } - static isClockWise(pts) { - return _ShapeUtils.area(pts) < 0; - } - static triangulateShape(contour, holes) { - const vertices = []; - const holeIndices = []; - const faces = []; - removeDupEndPts(contour); - addContour(vertices, contour); - let holeIndex = contour.length; - holes.forEach(removeDupEndPts); - for (let i = 0; i < holes.length; i++) { - holeIndices.push(holeIndex); - holeIndex += holes[i].length; - addContour(vertices, holes[i]); - } - const triangles = Earcut.triangulate(vertices, holeIndices); - for (let i = 0; i < triangles.length; i += 3) { - faces.push(triangles.slice(i, i + 3)); - } - return faces; - } -}; -function removeDupEndPts(points) { - const l = points.length; - if (l > 2 && points[l - 1].equals(points[0])) { - points.pop(); - } -} -function addContour(vertices, contour) { - for (let i = 0; i < contour.length; i++) { - vertices.push(contour[i].x); - vertices.push(contour[i].y); - } -} -var ExtrudeGeometry = class _ExtrudeGeometry extends BufferGeometry { - constructor(shapes = new Shape([new Vector2(0.5, 0.5), new Vector2(-0.5, 0.5), new Vector2(-0.5, -0.5), new Vector2(0.5, -0.5)]), options = {}) { - super(); - this.type = "ExtrudeGeometry"; - this.parameters = { - shapes, - options - }; - shapes = Array.isArray(shapes) ? shapes : [shapes]; - const scope = this; - const verticesArray = []; - const uvArray = []; - for (let i = 0, l = shapes.length; i < l; i++) { - const shape = shapes[i]; - addShape(shape); - } - this.setAttribute("position", new Float32BufferAttribute(verticesArray, 3)); - this.setAttribute("uv", new Float32BufferAttribute(uvArray, 2)); - this.computeVertexNormals(); - function addShape(shape) { - const placeholder = []; - const curveSegments = options.curveSegments !== void 0 ? options.curveSegments : 12; - const steps = options.steps !== void 0 ? options.steps : 1; - const depth = options.depth !== void 0 ? options.depth : 1; - let bevelEnabled = options.bevelEnabled !== void 0 ? options.bevelEnabled : true; - let bevelThickness = options.bevelThickness !== void 0 ? options.bevelThickness : 0.2; - let bevelSize = options.bevelSize !== void 0 ? options.bevelSize : bevelThickness - 0.1; - let bevelOffset = options.bevelOffset !== void 0 ? options.bevelOffset : 0; - let bevelSegments = options.bevelSegments !== void 0 ? options.bevelSegments : 3; - const extrudePath = options.extrudePath; - const uvgen = options.UVGenerator !== void 0 ? options.UVGenerator : WorldUVGenerator; - let extrudePts, extrudeByPath = false; - let splineTube, binormal, normal, position2; - if (extrudePath) { - extrudePts = extrudePath.getSpacedPoints(steps); - extrudeByPath = true; - bevelEnabled = false; - splineTube = extrudePath.computeFrenetFrames(steps, false); - binormal = new Vector3(); - normal = new Vector3(); - position2 = new Vector3(); - } - if (!bevelEnabled) { - bevelSegments = 0; - bevelThickness = 0; - bevelSize = 0; - bevelOffset = 0; - } - const shapePoints = shape.extractPoints(curveSegments); - let vertices = shapePoints.shape; - const holes = shapePoints.holes; - const reverse = !ShapeUtils.isClockWise(vertices); - if (reverse) { - vertices = vertices.reverse(); - for (let h = 0, hl = holes.length; h < hl; h++) { - const ahole = holes[h]; - if (ShapeUtils.isClockWise(ahole)) { - holes[h] = ahole.reverse(); - } - } - } - const faces = ShapeUtils.triangulateShape(vertices, holes); - const contour = vertices; - for (let h = 0, hl = holes.length; h < hl; h++) { - const ahole = holes[h]; - vertices = vertices.concat(ahole); - } - function scalePt2(pt, vec, size) { - if (!vec) console.error("THREE.ExtrudeGeometry: vec does not exist"); - return pt.clone().addScaledVector(vec, size); - } - const vlen = vertices.length, flen = faces.length; - function getBevelVec(inPt, inPrev, inNext) { - let v_trans_x, v_trans_y, shrink_by; - const v_prev_x = inPt.x - inPrev.x, v_prev_y = inPt.y - inPrev.y; - const v_next_x = inNext.x - inPt.x, v_next_y = inNext.y - inPt.y; - const v_prev_lensq = v_prev_x * v_prev_x + v_prev_y * v_prev_y; - const collinear0 = v_prev_x * v_next_y - v_prev_y * v_next_x; - if (Math.abs(collinear0) > Number.EPSILON) { - const v_prev_len = Math.sqrt(v_prev_lensq); - const v_next_len = Math.sqrt(v_next_x * v_next_x + v_next_y * v_next_y); - const ptPrevShift_x = inPrev.x - v_prev_y / v_prev_len; - const ptPrevShift_y = inPrev.y + v_prev_x / v_prev_len; - const ptNextShift_x = inNext.x - v_next_y / v_next_len; - const ptNextShift_y = inNext.y + v_next_x / v_next_len; - const sf = ((ptNextShift_x - ptPrevShift_x) * v_next_y - (ptNextShift_y - ptPrevShift_y) * v_next_x) / (v_prev_x * v_next_y - v_prev_y * v_next_x); - v_trans_x = ptPrevShift_x + v_prev_x * sf - inPt.x; - v_trans_y = ptPrevShift_y + v_prev_y * sf - inPt.y; - const v_trans_lensq = v_trans_x * v_trans_x + v_trans_y * v_trans_y; - if (v_trans_lensq <= 2) { - return new Vector2(v_trans_x, v_trans_y); - } else { - shrink_by = Math.sqrt(v_trans_lensq / 2); - } - } else { - let direction_eq = false; - if (v_prev_x > Number.EPSILON) { - if (v_next_x > Number.EPSILON) { - direction_eq = true; - } - } else { - if (v_prev_x < -Number.EPSILON) { - if (v_next_x < -Number.EPSILON) { - direction_eq = true; - } - } else { - if (Math.sign(v_prev_y) === Math.sign(v_next_y)) { - direction_eq = true; - } - } - } - if (direction_eq) { - v_trans_x = -v_prev_y; - v_trans_y = v_prev_x; - shrink_by = Math.sqrt(v_prev_lensq); - } else { - v_trans_x = v_prev_x; - v_trans_y = v_prev_y; - shrink_by = Math.sqrt(v_prev_lensq / 2); - } - } - return new Vector2(v_trans_x / shrink_by, v_trans_y / shrink_by); - } - const contourMovements = []; - for (let i = 0, il = contour.length, j = il - 1, k = i + 1; i < il; i++, j++, k++) { - if (j === il) j = 0; - if (k === il) k = 0; - contourMovements[i] = getBevelVec(contour[i], contour[j], contour[k]); - } - const holesMovements = []; - let oneHoleMovements, verticesMovements = contourMovements.concat(); - for (let h = 0, hl = holes.length; h < hl; h++) { - const ahole = holes[h]; - oneHoleMovements = []; - for (let i = 0, il = ahole.length, j = il - 1, k = i + 1; i < il; i++, j++, k++) { - if (j === il) j = 0; - if (k === il) k = 0; - oneHoleMovements[i] = getBevelVec(ahole[i], ahole[j], ahole[k]); - } - holesMovements.push(oneHoleMovements); - verticesMovements = verticesMovements.concat(oneHoleMovements); - } - for (let b = 0; b < bevelSegments; b++) { - const t = b / bevelSegments; - const z = bevelThickness * Math.cos(t * Math.PI / 2); - const bs2 = bevelSize * Math.sin(t * Math.PI / 2) + bevelOffset; - for (let i = 0, il = contour.length; i < il; i++) { - const vert = scalePt2(contour[i], contourMovements[i], bs2); - v(vert.x, vert.y, -z); - } - for (let h = 0, hl = holes.length; h < hl; h++) { - const ahole = holes[h]; - oneHoleMovements = holesMovements[h]; - for (let i = 0, il = ahole.length; i < il; i++) { - const vert = scalePt2(ahole[i], oneHoleMovements[i], bs2); - v(vert.x, vert.y, -z); - } - } - } - const bs = bevelSize + bevelOffset; - for (let i = 0; i < vlen; i++) { - const vert = bevelEnabled ? scalePt2(vertices[i], verticesMovements[i], bs) : vertices[i]; - if (!extrudeByPath) { - v(vert.x, vert.y, 0); - } else { - normal.copy(splineTube.normals[0]).multiplyScalar(vert.x); - binormal.copy(splineTube.binormals[0]).multiplyScalar(vert.y); - position2.copy(extrudePts[0]).add(normal).add(binormal); - v(position2.x, position2.y, position2.z); - } - } - for (let s = 1; s <= steps; s++) { - for (let i = 0; i < vlen; i++) { - const vert = bevelEnabled ? scalePt2(vertices[i], verticesMovements[i], bs) : vertices[i]; - if (!extrudeByPath) { - v(vert.x, vert.y, depth / steps * s); - } else { - normal.copy(splineTube.normals[s]).multiplyScalar(vert.x); - binormal.copy(splineTube.binormals[s]).multiplyScalar(vert.y); - position2.copy(extrudePts[s]).add(normal).add(binormal); - v(position2.x, position2.y, position2.z); - } - } - } - for (let b = bevelSegments - 1; b >= 0; b--) { - const t = b / bevelSegments; - const z = bevelThickness * Math.cos(t * Math.PI / 2); - const bs2 = bevelSize * Math.sin(t * Math.PI / 2) + bevelOffset; - for (let i = 0, il = contour.length; i < il; i++) { - const vert = scalePt2(contour[i], contourMovements[i], bs2); - v(vert.x, vert.y, depth + z); - } - for (let h = 0, hl = holes.length; h < hl; h++) { - const ahole = holes[h]; - oneHoleMovements = holesMovements[h]; - for (let i = 0, il = ahole.length; i < il; i++) { - const vert = scalePt2(ahole[i], oneHoleMovements[i], bs2); - if (!extrudeByPath) { - v(vert.x, vert.y, depth + z); - } else { - v(vert.x, vert.y + extrudePts[steps - 1].y, extrudePts[steps - 1].x + z); - } - } - } - } - buildLidFaces(); - buildSideFaces(); - function buildLidFaces() { - const start = verticesArray.length / 3; - if (bevelEnabled) { - let layer = 0; - let offset = vlen * layer; - for (let i = 0; i < flen; i++) { - const face = faces[i]; - f3(face[2] + offset, face[1] + offset, face[0] + offset); - } - layer = steps + bevelSegments * 2; - offset = vlen * layer; - for (let i = 0; i < flen; i++) { - const face = faces[i]; - f3(face[0] + offset, face[1] + offset, face[2] + offset); - } - } else { - for (let i = 0; i < flen; i++) { - const face = faces[i]; - f3(face[2], face[1], face[0]); - } - for (let i = 0; i < flen; i++) { - const face = faces[i]; - f3(face[0] + vlen * steps, face[1] + vlen * steps, face[2] + vlen * steps); - } - } - scope.addGroup(start, verticesArray.length / 3 - start, 0); - } - function buildSideFaces() { - const start = verticesArray.length / 3; - let layeroffset = 0; - sidewalls(contour, layeroffset); - layeroffset += contour.length; - for (let h = 0, hl = holes.length; h < hl; h++) { - const ahole = holes[h]; - sidewalls(ahole, layeroffset); - layeroffset += ahole.length; - } - scope.addGroup(start, verticesArray.length / 3 - start, 1); - } - function sidewalls(contour2, layeroffset) { - let i = contour2.length; - while (--i >= 0) { - const j = i; - let k = i - 1; - if (k < 0) k = contour2.length - 1; - for (let s = 0, sl = steps + bevelSegments * 2; s < sl; s++) { - const slen1 = vlen * s; - const slen2 = vlen * (s + 1); - const a = layeroffset + j + slen1, b = layeroffset + k + slen1, c = layeroffset + k + slen2, d = layeroffset + j + slen2; - f4(a, b, c, d); - } - } - } - function v(x, y, z) { - placeholder.push(x); - placeholder.push(y); - placeholder.push(z); - } - function f3(a, b, c) { - addVertex(a); - addVertex(b); - addVertex(c); - const nextIndex = verticesArray.length / 3; - const uvs = uvgen.generateTopUV(scope, verticesArray, nextIndex - 3, nextIndex - 2, nextIndex - 1); - addUV(uvs[0]); - addUV(uvs[1]); - addUV(uvs[2]); - } - function f4(a, b, c, d) { - addVertex(a); - addVertex(b); - addVertex(d); - addVertex(b); - addVertex(c); - addVertex(d); - const nextIndex = verticesArray.length / 3; - const uvs = uvgen.generateSideWallUV(scope, verticesArray, nextIndex - 6, nextIndex - 3, nextIndex - 2, nextIndex - 1); - addUV(uvs[0]); - addUV(uvs[1]); - addUV(uvs[3]); - addUV(uvs[1]); - addUV(uvs[2]); - addUV(uvs[3]); - } - function addVertex(index) { - verticesArray.push(placeholder[index * 3 + 0]); - verticesArray.push(placeholder[index * 3 + 1]); - verticesArray.push(placeholder[index * 3 + 2]); - } - function addUV(vector2) { - uvArray.push(vector2.x); - uvArray.push(vector2.y); - } - } - } - copy(source) { - super.copy(source); - this.parameters = Object.assign({}, source.parameters); - return this; - } - toJSON() { - const data = super.toJSON(); - const shapes = this.parameters.shapes; - const options = this.parameters.options; - return toJSON$1(shapes, options, data); - } - static fromJSON(data, shapes) { - const geometryShapes = []; - for (let j = 0, jl = data.shapes.length; j < jl; j++) { - const shape = shapes[data.shapes[j]]; - geometryShapes.push(shape); - } - const extrudePath = data.options.extrudePath; - if (extrudePath !== void 0) { - data.options.extrudePath = new Curves[extrudePath.type]().fromJSON(extrudePath); - } - return new _ExtrudeGeometry(geometryShapes, data.options); - } -}; -var WorldUVGenerator = { - generateTopUV: function(geometry, vertices, indexA, indexB, indexC) { - const a_x = vertices[indexA * 3]; - const a_y = vertices[indexA * 3 + 1]; - const b_x = vertices[indexB * 3]; - const b_y = vertices[indexB * 3 + 1]; - const c_x = vertices[indexC * 3]; - const c_y = vertices[indexC * 3 + 1]; - return [ - new Vector2(a_x, a_y), - new Vector2(b_x, b_y), - new Vector2(c_x, c_y) - ]; - }, - generateSideWallUV: function(geometry, vertices, indexA, indexB, indexC, indexD) { - const a_x = vertices[indexA * 3]; - const a_y = vertices[indexA * 3 + 1]; - const a_z = vertices[indexA * 3 + 2]; - const b_x = vertices[indexB * 3]; - const b_y = vertices[indexB * 3 + 1]; - const b_z = vertices[indexB * 3 + 2]; - const c_x = vertices[indexC * 3]; - const c_y = vertices[indexC * 3 + 1]; - const c_z = vertices[indexC * 3 + 2]; - const d_x = vertices[indexD * 3]; - const d_y = vertices[indexD * 3 + 1]; - const d_z = vertices[indexD * 3 + 2]; - if (Math.abs(a_y - b_y) < Math.abs(a_x - b_x)) { - return [ - new Vector2(a_x, 1 - a_z), - new Vector2(b_x, 1 - b_z), - new Vector2(c_x, 1 - c_z), - new Vector2(d_x, 1 - d_z) - ]; - } else { - return [ - new Vector2(a_y, 1 - a_z), - new Vector2(b_y, 1 - b_z), - new Vector2(c_y, 1 - c_z), - new Vector2(d_y, 1 - d_z) - ]; - } - } -}; -function toJSON$1(shapes, options, data) { - data.shapes = []; - if (Array.isArray(shapes)) { - for (let i = 0, l = shapes.length; i < l; i++) { - const shape = shapes[i]; - data.shapes.push(shape.uuid); - } - } else { - data.shapes.push(shapes.uuid); - } - data.options = Object.assign({}, options); - if (options.extrudePath !== void 0) data.options.extrudePath = options.extrudePath.toJSON(); - return data; -} -var IcosahedronGeometry = class _IcosahedronGeometry extends PolyhedronGeometry { - constructor(radius = 1, detail = 0) { - const t = (1 + Math.sqrt(5)) / 2; - const vertices = [ - -1, - t, - 0, - 1, - t, - 0, - -1, - -t, - 0, - 1, - -t, - 0, - 0, - -1, - t, - 0, - 1, - t, - 0, - -1, - -t, - 0, - 1, - -t, - t, - 0, - -1, - t, - 0, - 1, - -t, - 0, - -1, - -t, - 0, - 1 - ]; - const indices = [ - 0, - 11, - 5, - 0, - 5, - 1, - 0, - 1, - 7, - 0, - 7, - 10, - 0, - 10, - 11, - 1, - 5, - 9, - 5, - 11, - 4, - 11, - 10, - 2, - 10, - 7, - 6, - 7, - 1, - 8, - 3, - 9, - 4, - 3, - 4, - 2, - 3, - 2, - 6, - 3, - 6, - 8, - 3, - 8, - 9, - 4, - 9, - 5, - 2, - 4, - 11, - 6, - 2, - 10, - 8, - 6, - 7, - 9, - 8, - 1 - ]; - super(vertices, indices, radius, detail); - this.type = "IcosahedronGeometry"; - this.parameters = { - radius, - detail - }; - } - static fromJSON(data) { - return new _IcosahedronGeometry(data.radius, data.detail); - } -}; -var OctahedronGeometry = class _OctahedronGeometry extends PolyhedronGeometry { - constructor(radius = 1, detail = 0) { - const vertices = [ - 1, - 0, - 0, - -1, - 0, - 0, - 0, - 1, - 0, - 0, - -1, - 0, - 0, - 0, - 1, - 0, - 0, - -1 - ]; - const indices = [ - 0, - 2, - 4, - 0, - 4, - 3, - 0, - 3, - 5, - 0, - 5, - 2, - 1, - 2, - 5, - 1, - 5, - 3, - 1, - 3, - 4, - 1, - 4, - 2 - ]; - super(vertices, indices, radius, detail); - this.type = "OctahedronGeometry"; - this.parameters = { - radius, - detail - }; - } - static fromJSON(data) { - return new _OctahedronGeometry(data.radius, data.detail); - } -}; -var RingGeometry = class _RingGeometry extends BufferGeometry { - constructor(innerRadius = 0.5, outerRadius = 1, thetaSegments = 32, phiSegments = 1, thetaStart = 0, thetaLength = Math.PI * 2) { - super(); - this.type = "RingGeometry"; - this.parameters = { - innerRadius, - outerRadius, - thetaSegments, - phiSegments, - thetaStart, - thetaLength - }; - thetaSegments = Math.max(3, thetaSegments); - phiSegments = Math.max(1, phiSegments); - const indices = []; - const vertices = []; - const normals = []; - const uvs = []; - let radius = innerRadius; - const radiusStep = (outerRadius - innerRadius) / phiSegments; - const vertex2 = new Vector3(); - const uv = new Vector2(); - for (let j = 0; j <= phiSegments; j++) { - for (let i = 0; i <= thetaSegments; i++) { - const segment = thetaStart + i / thetaSegments * thetaLength; - vertex2.x = radius * Math.cos(segment); - vertex2.y = radius * Math.sin(segment); - vertices.push(vertex2.x, vertex2.y, vertex2.z); - normals.push(0, 0, 1); - uv.x = (vertex2.x / outerRadius + 1) / 2; - uv.y = (vertex2.y / outerRadius + 1) / 2; - uvs.push(uv.x, uv.y); - } - radius += radiusStep; - } - for (let j = 0; j < phiSegments; j++) { - const thetaSegmentLevel = j * (thetaSegments + 1); - for (let i = 0; i < thetaSegments; i++) { - const segment = i + thetaSegmentLevel; - const a = segment; - const b = segment + thetaSegments + 1; - const c = segment + thetaSegments + 2; - const d = segment + 1; - indices.push(a, b, d); - indices.push(b, c, d); - } - } - this.setIndex(indices); - this.setAttribute("position", new Float32BufferAttribute(vertices, 3)); - this.setAttribute("normal", new Float32BufferAttribute(normals, 3)); - this.setAttribute("uv", new Float32BufferAttribute(uvs, 2)); - } - copy(source) { - super.copy(source); - this.parameters = Object.assign({}, source.parameters); - return this; - } - static fromJSON(data) { - return new _RingGeometry(data.innerRadius, data.outerRadius, data.thetaSegments, data.phiSegments, data.thetaStart, data.thetaLength); - } -}; -var ShapeGeometry = class _ShapeGeometry extends BufferGeometry { - constructor(shapes = new Shape([new Vector2(0, 0.5), new Vector2(-0.5, -0.5), new Vector2(0.5, -0.5)]), curveSegments = 12) { - super(); - this.type = "ShapeGeometry"; - this.parameters = { - shapes, - curveSegments - }; - const indices = []; - const vertices = []; - const normals = []; - const uvs = []; - let groupStart = 0; - let groupCount = 0; - if (Array.isArray(shapes) === false) { - addShape(shapes); - } else { - for (let i = 0; i < shapes.length; i++) { - addShape(shapes[i]); - this.addGroup(groupStart, groupCount, i); - groupStart += groupCount; - groupCount = 0; - } - } - this.setIndex(indices); - this.setAttribute("position", new Float32BufferAttribute(vertices, 3)); - this.setAttribute("normal", new Float32BufferAttribute(normals, 3)); - this.setAttribute("uv", new Float32BufferAttribute(uvs, 2)); - function addShape(shape) { - const indexOffset = vertices.length / 3; - const points = shape.extractPoints(curveSegments); - let shapeVertices = points.shape; - const shapeHoles = points.holes; - if (ShapeUtils.isClockWise(shapeVertices) === false) { - shapeVertices = shapeVertices.reverse(); - } - for (let i = 0, l = shapeHoles.length; i < l; i++) { - const shapeHole = shapeHoles[i]; - if (ShapeUtils.isClockWise(shapeHole) === true) { - shapeHoles[i] = shapeHole.reverse(); - } - } - const faces = ShapeUtils.triangulateShape(shapeVertices, shapeHoles); - for (let i = 0, l = shapeHoles.length; i < l; i++) { - const shapeHole = shapeHoles[i]; - shapeVertices = shapeVertices.concat(shapeHole); - } - for (let i = 0, l = shapeVertices.length; i < l; i++) { - const vertex2 = shapeVertices[i]; - vertices.push(vertex2.x, vertex2.y, 0); - normals.push(0, 0, 1); - uvs.push(vertex2.x, vertex2.y); - } - for (let i = 0, l = faces.length; i < l; i++) { - const face = faces[i]; - const a = face[0] + indexOffset; - const b = face[1] + indexOffset; - const c = face[2] + indexOffset; - indices.push(a, b, c); - groupCount += 3; - } - } - } - copy(source) { - super.copy(source); - this.parameters = Object.assign({}, source.parameters); - return this; - } - toJSON() { - const data = super.toJSON(); - const shapes = this.parameters.shapes; - return toJSON(shapes, data); - } - static fromJSON(data, shapes) { - const geometryShapes = []; - for (let j = 0, jl = data.shapes.length; j < jl; j++) { - const shape = shapes[data.shapes[j]]; - geometryShapes.push(shape); - } - return new _ShapeGeometry(geometryShapes, data.curveSegments); - } -}; -function toJSON(shapes, data) { - data.shapes = []; - if (Array.isArray(shapes)) { - for (let i = 0, l = shapes.length; i < l; i++) { - const shape = shapes[i]; - data.shapes.push(shape.uuid); - } - } else { - data.shapes.push(shapes.uuid); - } - return data; -} -var SphereGeometry = class _SphereGeometry extends BufferGeometry { - constructor(radius = 1, widthSegments = 32, heightSegments = 16, phiStart = 0, phiLength = Math.PI * 2, thetaStart = 0, thetaLength = Math.PI) { - super(); - this.type = "SphereGeometry"; - this.parameters = { - radius, - widthSegments, - heightSegments, - phiStart, - phiLength, - thetaStart, - thetaLength - }; - widthSegments = Math.max(3, Math.floor(widthSegments)); - heightSegments = Math.max(2, Math.floor(heightSegments)); - const thetaEnd = Math.min(thetaStart + thetaLength, Math.PI); - let index = 0; - const grid = []; - const vertex2 = new Vector3(); - const normal = new Vector3(); - const indices = []; - const vertices = []; - const normals = []; - const uvs = []; - for (let iy = 0; iy <= heightSegments; iy++) { - const verticesRow = []; - const v = iy / heightSegments; - let uOffset = 0; - if (iy === 0 && thetaStart === 0) { - uOffset = 0.5 / widthSegments; - } else if (iy === heightSegments && thetaEnd === Math.PI) { - uOffset = -0.5 / widthSegments; - } - for (let ix = 0; ix <= widthSegments; ix++) { - const u = ix / widthSegments; - vertex2.x = -radius * Math.cos(phiStart + u * phiLength) * Math.sin(thetaStart + v * thetaLength); - vertex2.y = radius * Math.cos(thetaStart + v * thetaLength); - vertex2.z = radius * Math.sin(phiStart + u * phiLength) * Math.sin(thetaStart + v * thetaLength); - vertices.push(vertex2.x, vertex2.y, vertex2.z); - normal.copy(vertex2).normalize(); - normals.push(normal.x, normal.y, normal.z); - uvs.push(u + uOffset, 1 - v); - verticesRow.push(index++); - } - grid.push(verticesRow); - } - for (let iy = 0; iy < heightSegments; iy++) { - for (let ix = 0; ix < widthSegments; ix++) { - const a = grid[iy][ix + 1]; - const b = grid[iy][ix]; - const c = grid[iy + 1][ix]; - const d = grid[iy + 1][ix + 1]; - if (iy !== 0 || thetaStart > 0) indices.push(a, b, d); - if (iy !== heightSegments - 1 || thetaEnd < Math.PI) indices.push(b, c, d); - } - } - this.setIndex(indices); - this.setAttribute("position", new Float32BufferAttribute(vertices, 3)); - this.setAttribute("normal", new Float32BufferAttribute(normals, 3)); - this.setAttribute("uv", new Float32BufferAttribute(uvs, 2)); - } - copy(source) { - super.copy(source); - this.parameters = Object.assign({}, source.parameters); - return this; - } - static fromJSON(data) { - return new _SphereGeometry(data.radius, data.widthSegments, data.heightSegments, data.phiStart, data.phiLength, data.thetaStart, data.thetaLength); - } -}; -var TetrahedronGeometry = class _TetrahedronGeometry extends PolyhedronGeometry { - constructor(radius = 1, detail = 0) { - const vertices = [ - 1, - 1, - 1, - -1, - -1, - 1, - -1, - 1, - -1, - 1, - -1, - -1 - ]; - const indices = [ - 2, - 1, - 0, - 0, - 3, - 2, - 1, - 3, - 0, - 2, - 3, - 1 - ]; - super(vertices, indices, radius, detail); - this.type = "TetrahedronGeometry"; - this.parameters = { - radius, - detail - }; - } - static fromJSON(data) { - return new _TetrahedronGeometry(data.radius, data.detail); - } -}; -var TorusGeometry = class _TorusGeometry extends BufferGeometry { - constructor(radius = 1, tube = 0.4, radialSegments = 12, tubularSegments = 48, arc = Math.PI * 2) { - super(); - this.type = "TorusGeometry"; - this.parameters = { - radius, - tube, - radialSegments, - tubularSegments, - arc - }; - radialSegments = Math.floor(radialSegments); - tubularSegments = Math.floor(tubularSegments); - const indices = []; - const vertices = []; - const normals = []; - const uvs = []; - const center = new Vector3(); - const vertex2 = new Vector3(); - const normal = new Vector3(); - for (let j = 0; j <= radialSegments; j++) { - for (let i = 0; i <= tubularSegments; i++) { - const u = i / tubularSegments * arc; - const v = j / radialSegments * Math.PI * 2; - vertex2.x = (radius + tube * Math.cos(v)) * Math.cos(u); - vertex2.y = (radius + tube * Math.cos(v)) * Math.sin(u); - vertex2.z = tube * Math.sin(v); - vertices.push(vertex2.x, vertex2.y, vertex2.z); - center.x = radius * Math.cos(u); - center.y = radius * Math.sin(u); - normal.subVectors(vertex2, center).normalize(); - normals.push(normal.x, normal.y, normal.z); - uvs.push(i / tubularSegments); - uvs.push(j / radialSegments); - } - } - for (let j = 1; j <= radialSegments; j++) { - for (let i = 1; i <= tubularSegments; i++) { - const a = (tubularSegments + 1) * j + i - 1; - const b = (tubularSegments + 1) * (j - 1) + i - 1; - const c = (tubularSegments + 1) * (j - 1) + i; - const d = (tubularSegments + 1) * j + i; - indices.push(a, b, d); - indices.push(b, c, d); - } - } - this.setIndex(indices); - this.setAttribute("position", new Float32BufferAttribute(vertices, 3)); - this.setAttribute("normal", new Float32BufferAttribute(normals, 3)); - this.setAttribute("uv", new Float32BufferAttribute(uvs, 2)); - } - copy(source) { - super.copy(source); - this.parameters = Object.assign({}, source.parameters); - return this; - } - static fromJSON(data) { - return new _TorusGeometry(data.radius, data.tube, data.radialSegments, data.tubularSegments, data.arc); - } -}; -var TorusKnotGeometry = class _TorusKnotGeometry extends BufferGeometry { - constructor(radius = 1, tube = 0.4, tubularSegments = 64, radialSegments = 8, p = 2, q = 3) { - super(); - this.type = "TorusKnotGeometry"; - this.parameters = { - radius, - tube, - tubularSegments, - radialSegments, - p, - q - }; - tubularSegments = Math.floor(tubularSegments); - radialSegments = Math.floor(radialSegments); - const indices = []; - const vertices = []; - const normals = []; - const uvs = []; - const vertex2 = new Vector3(); - const normal = new Vector3(); - const P1 = new Vector3(); - const P2 = new Vector3(); - const B = new Vector3(); - const T = new Vector3(); - const N = new Vector3(); - for (let i = 0; i <= tubularSegments; ++i) { - const u = i / tubularSegments * p * Math.PI * 2; - calculatePositionOnCurve(u, p, q, radius, P1); - calculatePositionOnCurve(u + 0.01, p, q, radius, P2); - T.subVectors(P2, P1); - N.addVectors(P2, P1); - B.crossVectors(T, N); - N.crossVectors(B, T); - B.normalize(); - N.normalize(); - for (let j = 0; j <= radialSegments; ++j) { - const v = j / radialSegments * Math.PI * 2; - const cx = -tube * Math.cos(v); - const cy = tube * Math.sin(v); - vertex2.x = P1.x + (cx * N.x + cy * B.x); - vertex2.y = P1.y + (cx * N.y + cy * B.y); - vertex2.z = P1.z + (cx * N.z + cy * B.z); - vertices.push(vertex2.x, vertex2.y, vertex2.z); - normal.subVectors(vertex2, P1).normalize(); - normals.push(normal.x, normal.y, normal.z); - uvs.push(i / tubularSegments); - uvs.push(j / radialSegments); - } - } - for (let j = 1; j <= tubularSegments; j++) { - for (let i = 1; i <= radialSegments; i++) { - const a = (radialSegments + 1) * (j - 1) + (i - 1); - const b = (radialSegments + 1) * j + (i - 1); - const c = (radialSegments + 1) * j + i; - const d = (radialSegments + 1) * (j - 1) + i; - indices.push(a, b, d); - indices.push(b, c, d); - } - } - this.setIndex(indices); - this.setAttribute("position", new Float32BufferAttribute(vertices, 3)); - this.setAttribute("normal", new Float32BufferAttribute(normals, 3)); - this.setAttribute("uv", new Float32BufferAttribute(uvs, 2)); - function calculatePositionOnCurve(u, p2, q2, radius2, position) { - const cu = Math.cos(u); - const su = Math.sin(u); - const quOverP = q2 / p2 * u; - const cs = Math.cos(quOverP); - position.x = radius2 * (2 + cs) * 0.5 * cu; - position.y = radius2 * (2 + cs) * su * 0.5; - position.z = radius2 * Math.sin(quOverP) * 0.5; - } - } - copy(source) { - super.copy(source); - this.parameters = Object.assign({}, source.parameters); - return this; - } - static fromJSON(data) { - return new _TorusKnotGeometry(data.radius, data.tube, data.tubularSegments, data.radialSegments, data.p, data.q); - } -}; -var TubeGeometry = class _TubeGeometry extends BufferGeometry { - constructor(path = new QuadraticBezierCurve3(new Vector3(-1, -1, 0), new Vector3(-1, 1, 0), new Vector3(1, 1, 0)), tubularSegments = 64, radius = 1, radialSegments = 8, closed = false) { - super(); - this.type = "TubeGeometry"; - this.parameters = { - path, - tubularSegments, - radius, - radialSegments, - closed - }; - const frames = path.computeFrenetFrames(tubularSegments, closed); - this.tangents = frames.tangents; - this.normals = frames.normals; - this.binormals = frames.binormals; - const vertex2 = new Vector3(); - const normal = new Vector3(); - const uv = new Vector2(); - let P = new Vector3(); - const vertices = []; - const normals = []; - const uvs = []; - const indices = []; - generateBufferData(); - this.setIndex(indices); - this.setAttribute("position", new Float32BufferAttribute(vertices, 3)); - this.setAttribute("normal", new Float32BufferAttribute(normals, 3)); - this.setAttribute("uv", new Float32BufferAttribute(uvs, 2)); - function generateBufferData() { - for (let i = 0; i < tubularSegments; i++) { - generateSegment(i); - } - generateSegment(closed === false ? tubularSegments : 0); - generateUVs(); - generateIndices(); - } - function generateSegment(i) { - P = path.getPointAt(i / tubularSegments, P); - const N = frames.normals[i]; - const B = frames.binormals[i]; - for (let j = 0; j <= radialSegments; j++) { - const v = j / radialSegments * Math.PI * 2; - const sin = Math.sin(v); - const cos = -Math.cos(v); - normal.x = cos * N.x + sin * B.x; - normal.y = cos * N.y + sin * B.y; - normal.z = cos * N.z + sin * B.z; - normal.normalize(); - normals.push(normal.x, normal.y, normal.z); - vertex2.x = P.x + radius * normal.x; - vertex2.y = P.y + radius * normal.y; - vertex2.z = P.z + radius * normal.z; - vertices.push(vertex2.x, vertex2.y, vertex2.z); - } - } - function generateIndices() { - for (let j = 1; j <= tubularSegments; j++) { - for (let i = 1; i <= radialSegments; i++) { - const a = (radialSegments + 1) * (j - 1) + (i - 1); - const b = (radialSegments + 1) * j + (i - 1); - const c = (radialSegments + 1) * j + i; - const d = (radialSegments + 1) * (j - 1) + i; - indices.push(a, b, d); - indices.push(b, c, d); - } - } - } - function generateUVs() { - for (let i = 0; i <= tubularSegments; i++) { - for (let j = 0; j <= radialSegments; j++) { - uv.x = i / tubularSegments; - uv.y = j / radialSegments; - uvs.push(uv.x, uv.y); - } - } - } - } - copy(source) { - super.copy(source); - this.parameters = Object.assign({}, source.parameters); - return this; - } - toJSON() { - const data = super.toJSON(); - data.path = this.parameters.path.toJSON(); - return data; - } - static fromJSON(data) { - return new _TubeGeometry( - new Curves[data.path.type]().fromJSON(data.path), - data.tubularSegments, - data.radius, - data.radialSegments, - data.closed - ); - } -}; -var WireframeGeometry = class extends BufferGeometry { - constructor(geometry = null) { - super(); - this.type = "WireframeGeometry"; - this.parameters = { - geometry - }; - if (geometry !== null) { - const vertices = []; - const edges = /* @__PURE__ */ new Set(); - const start = new Vector3(); - const end = new Vector3(); - if (geometry.index !== null) { - const position = geometry.attributes.position; - const indices = geometry.index; - let groups = geometry.groups; - if (groups.length === 0) { - groups = [{ start: 0, count: indices.count, materialIndex: 0 }]; - } - for (let o = 0, ol = groups.length; o < ol; ++o) { - const group = groups[o]; - const groupStart = group.start; - const groupCount = group.count; - for (let i = groupStart, l = groupStart + groupCount; i < l; i += 3) { - for (let j = 0; j < 3; j++) { - const index1 = indices.getX(i + j); - const index2 = indices.getX(i + (j + 1) % 3); - start.fromBufferAttribute(position, index1); - end.fromBufferAttribute(position, index2); - if (isUniqueEdge(start, end, edges) === true) { - vertices.push(start.x, start.y, start.z); - vertices.push(end.x, end.y, end.z); - } - } - } - } - } else { - const position = geometry.attributes.position; - for (let i = 0, l = position.count / 3; i < l; i++) { - for (let j = 0; j < 3; j++) { - const index1 = 3 * i + j; - const index2 = 3 * i + (j + 1) % 3; - start.fromBufferAttribute(position, index1); - end.fromBufferAttribute(position, index2); - if (isUniqueEdge(start, end, edges) === true) { - vertices.push(start.x, start.y, start.z); - vertices.push(end.x, end.y, end.z); - } - } - } - } - this.setAttribute("position", new Float32BufferAttribute(vertices, 3)); - } - } - copy(source) { - super.copy(source); - this.parameters = Object.assign({}, source.parameters); - return this; - } -}; -function isUniqueEdge(start, end, edges) { - const hash1 = `${start.x},${start.y},${start.z}-${end.x},${end.y},${end.z}`; - const hash2 = `${end.x},${end.y},${end.z}-${start.x},${start.y},${start.z}`; - if (edges.has(hash1) === true || edges.has(hash2) === true) { - return false; - } else { - edges.add(hash1); - edges.add(hash2); - return true; - } -} -var Geometries = Object.freeze({ - __proto__: null, + ArrayCamera, + ArrowHelper, + AttachedBindMode, + Audio, + AudioAnalyser, + AudioContext, + AudioListener, + AudioLoader, + AxesHelper, + BackSide, + BasicDepthPacking, + BasicShadowMap, + BatchedMesh, + Bone, + BooleanKeyframeTrack, + Box2, + Box3, + Box3Helper, BoxGeometry, + BoxHelper, + BufferAttribute, + BufferGeometry, + BufferGeometryLoader, + ByteType, + Cache, + Camera, + CameraHelper, + CanvasTexture, CapsuleGeometry, + CatmullRomCurve3, + CineonToneMapping, CircleGeometry, + ClampToEdgeWrapping, + Clock, + Color, + ColorKeyframeTrack, + ColorManagement, + CompressedArrayTexture, + CompressedCubeTexture, + CompressedTexture, + CompressedTextureLoader, ConeGeometry, - CylinderGeometry, - DodecahedronGeometry, - EdgesGeometry, - ExtrudeGeometry, - IcosahedronGeometry, - LatheGeometry, - OctahedronGeometry, - PlaneGeometry, - PolyhedronGeometry, - RingGeometry, - ShapeGeometry, - SphereGeometry, - TetrahedronGeometry, - TorusGeometry, - TorusKnotGeometry, - TubeGeometry, - WireframeGeometry -}); -var ShadowMaterial = class extends Material { - constructor(parameters) { - super(); - this.isShadowMaterial = true; - this.type = "ShadowMaterial"; - this.color = new Color(0); - this.transparent = true; - this.fog = true; - this.setValues(parameters); - } - copy(source) { - super.copy(source); - this.color.copy(source.color); - this.fog = source.fog; - return this; - } -}; -var RawShaderMaterial = class extends ShaderMaterial { - constructor(parameters) { - super(parameters); - this.isRawShaderMaterial = true; - this.type = "RawShaderMaterial"; - } -}; -var MeshStandardMaterial = class extends Material { - constructor(parameters) { - super(); - this.isMeshStandardMaterial = true; - this.defines = { "STANDARD": "" }; - this.type = "MeshStandardMaterial"; - this.color = new Color(16777215); - this.roughness = 1; - this.metalness = 0; - this.map = null; - this.lightMap = null; - this.lightMapIntensity = 1; - this.aoMap = null; - this.aoMapIntensity = 1; - this.emissive = new Color(0); - this.emissiveIntensity = 1; - this.emissiveMap = null; - this.bumpMap = null; - this.bumpScale = 1; - this.normalMap = null; - this.normalMapType = TangentSpaceNormalMap; - this.normalScale = new Vector2(1, 1); - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - this.roughnessMap = null; - this.metalnessMap = null; - this.alphaMap = null; - this.envMap = null; - this.envMapRotation = new Euler(); - this.envMapIntensity = 1; - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = "round"; - this.wireframeLinejoin = "round"; - this.flatShading = false; - this.fog = true; - this.setValues(parameters); - } - copy(source) { - super.copy(source); - this.defines = { "STANDARD": "" }; - this.color.copy(source.color); - this.roughness = source.roughness; - this.metalness = source.metalness; - this.map = source.map; - this.lightMap = source.lightMap; - this.lightMapIntensity = source.lightMapIntensity; - this.aoMap = source.aoMap; - this.aoMapIntensity = source.aoMapIntensity; - this.emissive.copy(source.emissive); - this.emissiveMap = source.emissiveMap; - this.emissiveIntensity = source.emissiveIntensity; - this.bumpMap = source.bumpMap; - this.bumpScale = source.bumpScale; - this.normalMap = source.normalMap; - this.normalMapType = source.normalMapType; - this.normalScale.copy(source.normalScale); - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - this.roughnessMap = source.roughnessMap; - this.metalnessMap = source.metalnessMap; - this.alphaMap = source.alphaMap; - this.envMap = source.envMap; - this.envMapRotation.copy(source.envMapRotation); - this.envMapIntensity = source.envMapIntensity; - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; - this.flatShading = source.flatShading; - this.fog = source.fog; - return this; - } -}; -var MeshPhysicalMaterial = class extends MeshStandardMaterial { - constructor(parameters) { - super(); - this.isMeshPhysicalMaterial = true; - this.defines = { - "STANDARD": "", - "PHYSICAL": "" - }; - this.type = "MeshPhysicalMaterial"; - this.anisotropyRotation = 0; - this.anisotropyMap = null; - this.clearcoatMap = null; - this.clearcoatRoughness = 0; - this.clearcoatRoughnessMap = null; - this.clearcoatNormalScale = new Vector2(1, 1); - this.clearcoatNormalMap = null; - this.ior = 1.5; - Object.defineProperty(this, "reflectivity", { - get: function() { - return clamp(2.5 * (this.ior - 1) / (this.ior + 1), 0, 1); - }, - set: function(reflectivity) { - this.ior = (1 + 0.4 * reflectivity) / (1 - 0.4 * reflectivity); - } - }); - this.iridescenceMap = null; - this.iridescenceIOR = 1.3; - this.iridescenceThicknessRange = [100, 400]; - this.iridescenceThicknessMap = null; - this.sheenColor = new Color(0); - this.sheenColorMap = null; - this.sheenRoughness = 1; - this.sheenRoughnessMap = null; - this.transmissionMap = null; - this.thickness = 0; - this.thicknessMap = null; - this.attenuationDistance = Infinity; - this.attenuationColor = new Color(1, 1, 1); - this.specularIntensity = 1; - this.specularIntensityMap = null; - this.specularColor = new Color(1, 1, 1); - this.specularColorMap = null; - this._anisotropy = 0; - this._clearcoat = 0; - this._dispersion = 0; - this._iridescence = 0; - this._sheen = 0; - this._transmission = 0; - this.setValues(parameters); - } - get anisotropy() { - return this._anisotropy; - } - set anisotropy(value) { - if (this._anisotropy > 0 !== value > 0) { - this.version++; - } - this._anisotropy = value; - } - get clearcoat() { - return this._clearcoat; - } - set clearcoat(value) { - if (this._clearcoat > 0 !== value > 0) { - this.version++; - } - this._clearcoat = value; - } - get iridescence() { - return this._iridescence; - } - set iridescence(value) { - if (this._iridescence > 0 !== value > 0) { - this.version++; - } - this._iridescence = value; - } - get dispersion() { - return this._dispersion; - } - set dispersion(value) { - if (this._dispersion > 0 !== value > 0) { - this.version++; - } - this._dispersion = value; - } - get sheen() { - return this._sheen; - } - set sheen(value) { - if (this._sheen > 0 !== value > 0) { - this.version++; - } - this._sheen = value; - } - get transmission() { - return this._transmission; - } - set transmission(value) { - if (this._transmission > 0 !== value > 0) { - this.version++; - } - this._transmission = value; - } - copy(source) { - super.copy(source); - this.defines = { - "STANDARD": "", - "PHYSICAL": "" - }; - this.anisotropy = source.anisotropy; - this.anisotropyRotation = source.anisotropyRotation; - this.anisotropyMap = source.anisotropyMap; - this.clearcoat = source.clearcoat; - this.clearcoatMap = source.clearcoatMap; - this.clearcoatRoughness = source.clearcoatRoughness; - this.clearcoatRoughnessMap = source.clearcoatRoughnessMap; - this.clearcoatNormalMap = source.clearcoatNormalMap; - this.clearcoatNormalScale.copy(source.clearcoatNormalScale); - this.dispersion = source.dispersion; - this.ior = source.ior; - this.iridescence = source.iridescence; - this.iridescenceMap = source.iridescenceMap; - this.iridescenceIOR = source.iridescenceIOR; - this.iridescenceThicknessRange = [...source.iridescenceThicknessRange]; - this.iridescenceThicknessMap = source.iridescenceThicknessMap; - this.sheen = source.sheen; - this.sheenColor.copy(source.sheenColor); - this.sheenColorMap = source.sheenColorMap; - this.sheenRoughness = source.sheenRoughness; - this.sheenRoughnessMap = source.sheenRoughnessMap; - this.transmission = source.transmission; - this.transmissionMap = source.transmissionMap; - this.thickness = source.thickness; - this.thicknessMap = source.thicknessMap; - this.attenuationDistance = source.attenuationDistance; - this.attenuationColor.copy(source.attenuationColor); - this.specularIntensity = source.specularIntensity; - this.specularIntensityMap = source.specularIntensityMap; - this.specularColor.copy(source.specularColor); - this.specularColorMap = source.specularColorMap; - return this; - } -}; -var MeshPhongMaterial = class extends Material { - constructor(parameters) { - super(); - this.isMeshPhongMaterial = true; - this.type = "MeshPhongMaterial"; - this.color = new Color(16777215); - this.specular = new Color(1118481); - this.shininess = 30; - this.map = null; - this.lightMap = null; - this.lightMapIntensity = 1; - this.aoMap = null; - this.aoMapIntensity = 1; - this.emissive = new Color(0); - this.emissiveIntensity = 1; - this.emissiveMap = null; - this.bumpMap = null; - this.bumpScale = 1; - this.normalMap = null; - this.normalMapType = TangentSpaceNormalMap; - this.normalScale = new Vector2(1, 1); - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - this.specularMap = null; - this.alphaMap = null; - this.envMap = null; - this.envMapRotation = new Euler(); - this.combine = MultiplyOperation; - this.reflectivity = 1; - this.refractionRatio = 0.98; - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = "round"; - this.wireframeLinejoin = "round"; - this.flatShading = false; - this.fog = true; - this.setValues(parameters); - } - copy(source) { - super.copy(source); - this.color.copy(source.color); - this.specular.copy(source.specular); - this.shininess = source.shininess; - this.map = source.map; - this.lightMap = source.lightMap; - this.lightMapIntensity = source.lightMapIntensity; - this.aoMap = source.aoMap; - this.aoMapIntensity = source.aoMapIntensity; - this.emissive.copy(source.emissive); - this.emissiveMap = source.emissiveMap; - this.emissiveIntensity = source.emissiveIntensity; - this.bumpMap = source.bumpMap; - this.bumpScale = source.bumpScale; - this.normalMap = source.normalMap; - this.normalMapType = source.normalMapType; - this.normalScale.copy(source.normalScale); - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - this.specularMap = source.specularMap; - this.alphaMap = source.alphaMap; - this.envMap = source.envMap; - this.envMapRotation.copy(source.envMapRotation); - this.combine = source.combine; - this.reflectivity = source.reflectivity; - this.refractionRatio = source.refractionRatio; - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; - this.flatShading = source.flatShading; - this.fog = source.fog; - return this; - } -}; -var MeshToonMaterial = class extends Material { - constructor(parameters) { - super(); - this.isMeshToonMaterial = true; - this.defines = { "TOON": "" }; - this.type = "MeshToonMaterial"; - this.color = new Color(16777215); - this.map = null; - this.gradientMap = null; - this.lightMap = null; - this.lightMapIntensity = 1; - this.aoMap = null; - this.aoMapIntensity = 1; - this.emissive = new Color(0); - this.emissiveIntensity = 1; - this.emissiveMap = null; - this.bumpMap = null; - this.bumpScale = 1; - this.normalMap = null; - this.normalMapType = TangentSpaceNormalMap; - this.normalScale = new Vector2(1, 1); - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - this.alphaMap = null; - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = "round"; - this.wireframeLinejoin = "round"; - this.fog = true; - this.setValues(parameters); - } - copy(source) { - super.copy(source); - this.color.copy(source.color); - this.map = source.map; - this.gradientMap = source.gradientMap; - this.lightMap = source.lightMap; - this.lightMapIntensity = source.lightMapIntensity; - this.aoMap = source.aoMap; - this.aoMapIntensity = source.aoMapIntensity; - this.emissive.copy(source.emissive); - this.emissiveMap = source.emissiveMap; - this.emissiveIntensity = source.emissiveIntensity; - this.bumpMap = source.bumpMap; - this.bumpScale = source.bumpScale; - this.normalMap = source.normalMap; - this.normalMapType = source.normalMapType; - this.normalScale.copy(source.normalScale); - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - this.alphaMap = source.alphaMap; - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; - this.fog = source.fog; - return this; - } -}; -var MeshNormalMaterial = class extends Material { - constructor(parameters) { - super(); - this.isMeshNormalMaterial = true; - this.type = "MeshNormalMaterial"; - this.bumpMap = null; - this.bumpScale = 1; - this.normalMap = null; - this.normalMapType = TangentSpaceNormalMap; - this.normalScale = new Vector2(1, 1); - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - this.wireframe = false; - this.wireframeLinewidth = 1; - this.flatShading = false; - this.setValues(parameters); - } - copy(source) { - super.copy(source); - this.bumpMap = source.bumpMap; - this.bumpScale = source.bumpScale; - this.normalMap = source.normalMap; - this.normalMapType = source.normalMapType; - this.normalScale.copy(source.normalScale); - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.flatShading = source.flatShading; - return this; - } -}; -var MeshLambertMaterial = class extends Material { - constructor(parameters) { - super(); - this.isMeshLambertMaterial = true; - this.type = "MeshLambertMaterial"; - this.color = new Color(16777215); - this.map = null; - this.lightMap = null; - this.lightMapIntensity = 1; - this.aoMap = null; - this.aoMapIntensity = 1; - this.emissive = new Color(0); - this.emissiveIntensity = 1; - this.emissiveMap = null; - this.bumpMap = null; - this.bumpScale = 1; - this.normalMap = null; - this.normalMapType = TangentSpaceNormalMap; - this.normalScale = new Vector2(1, 1); - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - this.specularMap = null; - this.alphaMap = null; - this.envMap = null; - this.envMapRotation = new Euler(); - this.combine = MultiplyOperation; - this.reflectivity = 1; - this.refractionRatio = 0.98; - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = "round"; - this.wireframeLinejoin = "round"; - this.flatShading = false; - this.fog = true; - this.setValues(parameters); - } - copy(source) { - super.copy(source); - this.color.copy(source.color); - this.map = source.map; - this.lightMap = source.lightMap; - this.lightMapIntensity = source.lightMapIntensity; - this.aoMap = source.aoMap; - this.aoMapIntensity = source.aoMapIntensity; - this.emissive.copy(source.emissive); - this.emissiveMap = source.emissiveMap; - this.emissiveIntensity = source.emissiveIntensity; - this.bumpMap = source.bumpMap; - this.bumpScale = source.bumpScale; - this.normalMap = source.normalMap; - this.normalMapType = source.normalMapType; - this.normalScale.copy(source.normalScale); - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - this.specularMap = source.specularMap; - this.alphaMap = source.alphaMap; - this.envMap = source.envMap; - this.envMapRotation.copy(source.envMapRotation); - this.combine = source.combine; - this.reflectivity = source.reflectivity; - this.refractionRatio = source.refractionRatio; - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; - this.flatShading = source.flatShading; - this.fog = source.fog; - return this; - } -}; -var MeshMatcapMaterial = class extends Material { - constructor(parameters) { - super(); - this.isMeshMatcapMaterial = true; - this.defines = { "MATCAP": "" }; - this.type = "MeshMatcapMaterial"; - this.color = new Color(16777215); - this.matcap = null; - this.map = null; - this.bumpMap = null; - this.bumpScale = 1; - this.normalMap = null; - this.normalMapType = TangentSpaceNormalMap; - this.normalScale = new Vector2(1, 1); - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - this.alphaMap = null; - this.flatShading = false; - this.fog = true; - this.setValues(parameters); - } - copy(source) { - super.copy(source); - this.defines = { "MATCAP": "" }; - this.color.copy(source.color); - this.matcap = source.matcap; - this.map = source.map; - this.bumpMap = source.bumpMap; - this.bumpScale = source.bumpScale; - this.normalMap = source.normalMap; - this.normalMapType = source.normalMapType; - this.normalScale.copy(source.normalScale); - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - this.alphaMap = source.alphaMap; - this.flatShading = source.flatShading; - this.fog = source.fog; - return this; - } -}; -var LineDashedMaterial = class extends LineBasicMaterial { - constructor(parameters) { - super(); - this.isLineDashedMaterial = true; - this.type = "LineDashedMaterial"; - this.scale = 1; - this.dashSize = 3; - this.gapSize = 1; - this.setValues(parameters); - } - copy(source) { - super.copy(source); - this.scale = source.scale; - this.dashSize = source.dashSize; - this.gapSize = source.gapSize; - return this; - } -}; -function convertArray(array, type, forceClone) { - if (!array || // let 'undefined' and 'null' pass - !forceClone && array.constructor === type) return array; - if (typeof type.BYTES_PER_ELEMENT === "number") { - return new type(array); - } - return Array.prototype.slice.call(array); -} -function isTypedArray(object) { - return ArrayBuffer.isView(object) && !(object instanceof DataView); -} -function getKeyframeOrder(times) { - function compareTime(i, j) { - return times[i] - times[j]; - } - const n = times.length; - const result = new Array(n); - for (let i = 0; i !== n; ++i) result[i] = i; - result.sort(compareTime); - return result; -} -function sortedArray(values, stride, order) { - const nValues = values.length; - const result = new values.constructor(nValues); - for (let i = 0, dstOffset = 0; dstOffset !== nValues; ++i) { - const srcOffset = order[i] * stride; - for (let j = 0; j !== stride; ++j) { - result[dstOffset++] = values[srcOffset + j]; - } - } - return result; -} -function flattenJSON(jsonKeys, times, values, valuePropertyName) { - let i = 1, key = jsonKeys[0]; - while (key !== void 0 && key[valuePropertyName] === void 0) { - key = jsonKeys[i++]; - } - if (key === void 0) return; - let value = key[valuePropertyName]; - if (value === void 0) return; - if (Array.isArray(value)) { - do { - value = key[valuePropertyName]; - if (value !== void 0) { - times.push(key.time); - values.push.apply(values, value); - } - key = jsonKeys[i++]; - } while (key !== void 0); - } else if (value.toArray !== void 0) { - do { - value = key[valuePropertyName]; - if (value !== void 0) { - times.push(key.time); - value.toArray(values, values.length); - } - key = jsonKeys[i++]; - } while (key !== void 0); - } else { - do { - value = key[valuePropertyName]; - if (value !== void 0) { - times.push(key.time); - values.push(value); - } - key = jsonKeys[i++]; - } while (key !== void 0); - } -} -function subclip(sourceClip, name, startFrame, endFrame, fps = 30) { - const clip = sourceClip.clone(); - clip.name = name; - const tracks = []; - for (let i = 0; i < clip.tracks.length; ++i) { - const track = clip.tracks[i]; - const valueSize = track.getValueSize(); - const times = []; - const values = []; - for (let j = 0; j < track.times.length; ++j) { - const frame = track.times[j] * fps; - if (frame < startFrame || frame >= endFrame) continue; - times.push(track.times[j]); - for (let k = 0; k < valueSize; ++k) { - values.push(track.values[j * valueSize + k]); - } - } - if (times.length === 0) continue; - track.times = convertArray(times, track.times.constructor); - track.values = convertArray(values, track.values.constructor); - tracks.push(track); - } - clip.tracks = tracks; - let minStartTime = Infinity; - for (let i = 0; i < clip.tracks.length; ++i) { - if (minStartTime > clip.tracks[i].times[0]) { - minStartTime = clip.tracks[i].times[0]; - } - } - for (let i = 0; i < clip.tracks.length; ++i) { - clip.tracks[i].shift(-1 * minStartTime); - } - clip.resetDuration(); - return clip; -} -function makeClipAdditive(targetClip, referenceFrame = 0, referenceClip = targetClip, fps = 30) { - if (fps <= 0) fps = 30; - const numTracks = referenceClip.tracks.length; - const referenceTime = referenceFrame / fps; - for (let i = 0; i < numTracks; ++i) { - const referenceTrack = referenceClip.tracks[i]; - const referenceTrackType = referenceTrack.ValueTypeName; - if (referenceTrackType === "bool" || referenceTrackType === "string") continue; - const targetTrack = targetClip.tracks.find(function(track) { - return track.name === referenceTrack.name && track.ValueTypeName === referenceTrackType; - }); - if (targetTrack === void 0) continue; - let referenceOffset = 0; - const referenceValueSize = referenceTrack.getValueSize(); - if (referenceTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline) { - referenceOffset = referenceValueSize / 3; - } - let targetOffset = 0; - const targetValueSize = targetTrack.getValueSize(); - if (targetTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline) { - targetOffset = targetValueSize / 3; - } - const lastIndex = referenceTrack.times.length - 1; - let referenceValue; - if (referenceTime <= referenceTrack.times[0]) { - const startIndex = referenceOffset; - const endIndex = referenceValueSize - referenceOffset; - referenceValue = referenceTrack.values.slice(startIndex, endIndex); - } else if (referenceTime >= referenceTrack.times[lastIndex]) { - const startIndex = lastIndex * referenceValueSize + referenceOffset; - const endIndex = startIndex + referenceValueSize - referenceOffset; - referenceValue = referenceTrack.values.slice(startIndex, endIndex); - } else { - const interpolant = referenceTrack.createInterpolant(); - const startIndex = referenceOffset; - const endIndex = referenceValueSize - referenceOffset; - interpolant.evaluate(referenceTime); - referenceValue = interpolant.resultBuffer.slice(startIndex, endIndex); - } - if (referenceTrackType === "quaternion") { - const referenceQuat = new Quaternion().fromArray(referenceValue).normalize().conjugate(); - referenceQuat.toArray(referenceValue); - } - const numTimes = targetTrack.times.length; - for (let j = 0; j < numTimes; ++j) { - const valueStart = j * targetValueSize + targetOffset; - if (referenceTrackType === "quaternion") { - Quaternion.multiplyQuaternionsFlat( - targetTrack.values, - valueStart, - referenceValue, - 0, - targetTrack.values, - valueStart - ); - } else { - const valueEnd = targetValueSize - targetOffset * 2; - for (let k = 0; k < valueEnd; ++k) { - targetTrack.values[valueStart + k] -= referenceValue[k]; - } - } - } - } - targetClip.blendMode = AdditiveAnimationBlendMode; - return targetClip; -} -var AnimationUtils = { - convertArray, - isTypedArray, - getKeyframeOrder, - sortedArray, - flattenJSON, - subclip, - makeClipAdditive -}; -var Interpolant = class { - constructor(parameterPositions, sampleValues, sampleSize, resultBuffer) { - this.parameterPositions = parameterPositions; - this._cachedIndex = 0; - this.resultBuffer = resultBuffer !== void 0 ? resultBuffer : new sampleValues.constructor(sampleSize); - this.sampleValues = sampleValues; - this.valueSize = sampleSize; - this.settings = null; - this.DefaultSettings_ = {}; - } - evaluate(t) { - const pp = this.parameterPositions; - let i1 = this._cachedIndex, t1 = pp[i1], t0 = pp[i1 - 1]; - validate_interval: { - seek: { - let right; - linear_scan: { - forward_scan: if (!(t < t1)) { - for (let giveUpAt = i1 + 2; ; ) { - if (t1 === void 0) { - if (t < t0) break forward_scan; - i1 = pp.length; - this._cachedIndex = i1; - return this.copySampleValue_(i1 - 1); - } - if (i1 === giveUpAt) break; - t0 = t1; - t1 = pp[++i1]; - if (t < t1) { - break seek; - } - } - right = pp.length; - break linear_scan; - } - if (!(t >= t0)) { - const t1global = pp[1]; - if (t < t1global) { - i1 = 2; - t0 = t1global; - } - for (let giveUpAt = i1 - 2; ; ) { - if (t0 === void 0) { - this._cachedIndex = 0; - return this.copySampleValue_(0); - } - if (i1 === giveUpAt) break; - t1 = t0; - t0 = pp[--i1 - 1]; - if (t >= t0) { - break seek; - } - } - right = i1; - i1 = 0; - break linear_scan; - } - break validate_interval; - } - while (i1 < right) { - const mid = i1 + right >>> 1; - if (t < pp[mid]) { - right = mid; - } else { - i1 = mid + 1; - } - } - t1 = pp[i1]; - t0 = pp[i1 - 1]; - if (t0 === void 0) { - this._cachedIndex = 0; - return this.copySampleValue_(0); - } - if (t1 === void 0) { - i1 = pp.length; - this._cachedIndex = i1; - return this.copySampleValue_(i1 - 1); - } - } - this._cachedIndex = i1; - this.intervalChanged_(i1, t0, t1); - } - return this.interpolate_(i1, t0, t, t1); - } - getSettings_() { - return this.settings || this.DefaultSettings_; - } - copySampleValue_(index) { - const result = this.resultBuffer, values = this.sampleValues, stride = this.valueSize, offset = index * stride; - for (let i = 0; i !== stride; ++i) { - result[i] = values[offset + i]; - } - return result; - } - // Template methods for derived classes: - interpolate_() { - throw new Error("call to abstract method"); - } - intervalChanged_() { - } -}; -var CubicInterpolant = class extends Interpolant { - constructor(parameterPositions, sampleValues, sampleSize, resultBuffer) { - super(parameterPositions, sampleValues, sampleSize, resultBuffer); - this._weightPrev = -0; - this._offsetPrev = -0; - this._weightNext = -0; - this._offsetNext = -0; - this.DefaultSettings_ = { - endingStart: ZeroCurvatureEnding, - endingEnd: ZeroCurvatureEnding - }; - } - intervalChanged_(i1, t0, t1) { - const pp = this.parameterPositions; - let iPrev = i1 - 2, iNext = i1 + 1, tPrev = pp[iPrev], tNext = pp[iNext]; - if (tPrev === void 0) { - switch (this.getSettings_().endingStart) { - case ZeroSlopeEnding: - iPrev = i1; - tPrev = 2 * t0 - t1; - break; - case WrapAroundEnding: - iPrev = pp.length - 2; - tPrev = t0 + pp[iPrev] - pp[iPrev + 1]; - break; - default: - iPrev = i1; - tPrev = t1; - } - } - if (tNext === void 0) { - switch (this.getSettings_().endingEnd) { - case ZeroSlopeEnding: - iNext = i1; - tNext = 2 * t1 - t0; - break; - case WrapAroundEnding: - iNext = 1; - tNext = t1 + pp[1] - pp[0]; - break; - default: - iNext = i1 - 1; - tNext = t0; - } - } - const halfDt = (t1 - t0) * 0.5, stride = this.valueSize; - this._weightPrev = halfDt / (t0 - tPrev); - this._weightNext = halfDt / (tNext - t1); - this._offsetPrev = iPrev * stride; - this._offsetNext = iNext * stride; - } - interpolate_(i1, t0, t, t1) { - const result = this.resultBuffer, values = this.sampleValues, stride = this.valueSize, o1 = i1 * stride, o0 = o1 - stride, oP = this._offsetPrev, oN = this._offsetNext, wP = this._weightPrev, wN = this._weightNext, p = (t - t0) / (t1 - t0), pp = p * p, ppp = pp * p; - const sP = -wP * ppp + 2 * wP * pp - wP * p; - const s0 = (1 + wP) * ppp + (-1.5 - 2 * wP) * pp + (-0.5 + wP) * p + 1; - const s1 = (-1 - wN) * ppp + (1.5 + wN) * pp + 0.5 * p; - const sN = wN * ppp - wN * pp; - for (let i = 0; i !== stride; ++i) { - result[i] = sP * values[oP + i] + s0 * values[o0 + i] + s1 * values[o1 + i] + sN * values[oN + i]; - } - return result; - } -}; -var LinearInterpolant = class extends Interpolant { - constructor(parameterPositions, sampleValues, sampleSize, resultBuffer) { - super(parameterPositions, sampleValues, sampleSize, resultBuffer); - } - interpolate_(i1, t0, t, t1) { - const result = this.resultBuffer, values = this.sampleValues, stride = this.valueSize, offset1 = i1 * stride, offset0 = offset1 - stride, weight1 = (t - t0) / (t1 - t0), weight0 = 1 - weight1; - for (let i = 0; i !== stride; ++i) { - result[i] = values[offset0 + i] * weight0 + values[offset1 + i] * weight1; - } - return result; - } -}; -var DiscreteInterpolant = class extends Interpolant { - constructor(parameterPositions, sampleValues, sampleSize, resultBuffer) { - super(parameterPositions, sampleValues, sampleSize, resultBuffer); - } - interpolate_(i1) { - return this.copySampleValue_(i1 - 1); - } -}; -var KeyframeTrack = class { - constructor(name, times, values, interpolation) { - if (name === void 0) throw new Error("THREE.KeyframeTrack: track name is undefined"); - if (times === void 0 || times.length === 0) throw new Error("THREE.KeyframeTrack: no keyframes in track named " + name); - this.name = name; - this.times = convertArray(times, this.TimeBufferType); - this.values = convertArray(values, this.ValueBufferType); - this.setInterpolation(interpolation || this.DefaultInterpolation); - } - // Serialization (in static context, because of constructor invocation - // and automatic invocation of .toJSON): - static toJSON(track) { - const trackType = track.constructor; - let json; - if (trackType.toJSON !== this.toJSON) { - json = trackType.toJSON(track); - } else { - json = { - "name": track.name, - "times": convertArray(track.times, Array), - "values": convertArray(track.values, Array) - }; - const interpolation = track.getInterpolation(); - if (interpolation !== track.DefaultInterpolation) { - json.interpolation = interpolation; - } - } - json.type = track.ValueTypeName; - return json; - } - InterpolantFactoryMethodDiscrete(result) { - return new DiscreteInterpolant(this.times, this.values, this.getValueSize(), result); - } - InterpolantFactoryMethodLinear(result) { - return new LinearInterpolant(this.times, this.values, this.getValueSize(), result); - } - InterpolantFactoryMethodSmooth(result) { - return new CubicInterpolant(this.times, this.values, this.getValueSize(), result); - } - setInterpolation(interpolation) { - let factoryMethod; - switch (interpolation) { - case InterpolateDiscrete: - factoryMethod = this.InterpolantFactoryMethodDiscrete; - break; - case InterpolateLinear: - factoryMethod = this.InterpolantFactoryMethodLinear; - break; - case InterpolateSmooth: - factoryMethod = this.InterpolantFactoryMethodSmooth; - break; - } - if (factoryMethod === void 0) { - const message = "unsupported interpolation for " + this.ValueTypeName + " keyframe track named " + this.name; - if (this.createInterpolant === void 0) { - if (interpolation !== this.DefaultInterpolation) { - this.setInterpolation(this.DefaultInterpolation); - } else { - throw new Error(message); - } - } - console.warn("THREE.KeyframeTrack:", message); - return this; - } - this.createInterpolant = factoryMethod; - return this; - } - getInterpolation() { - switch (this.createInterpolant) { - case this.InterpolantFactoryMethodDiscrete: - return InterpolateDiscrete; - case this.InterpolantFactoryMethodLinear: - return InterpolateLinear; - case this.InterpolantFactoryMethodSmooth: - return InterpolateSmooth; - } - } - getValueSize() { - return this.values.length / this.times.length; - } - // move all keyframes either forwards or backwards in time - shift(timeOffset) { - if (timeOffset !== 0) { - const times = this.times; - for (let i = 0, n = times.length; i !== n; ++i) { - times[i] += timeOffset; - } - } - return this; - } - // scale all keyframe times by a factor (useful for frame <-> seconds conversions) - scale(timeScale) { - if (timeScale !== 1) { - const times = this.times; - for (let i = 0, n = times.length; i !== n; ++i) { - times[i] *= timeScale; - } - } - return this; - } - // removes keyframes before and after animation without changing any values within the range [startTime, endTime]. - // IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values - trim(startTime, endTime) { - const times = this.times, nKeys = times.length; - let from = 0, to = nKeys - 1; - while (from !== nKeys && times[from] < startTime) { - ++from; - } - while (to !== -1 && times[to] > endTime) { - --to; - } - ++to; - if (from !== 0 || to !== nKeys) { - if (from >= to) { - to = Math.max(to, 1); - from = to - 1; - } - const stride = this.getValueSize(); - this.times = times.slice(from, to); - this.values = this.values.slice(from * stride, to * stride); - } - return this; - } - // ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable - validate() { - let valid = true; - const valueSize = this.getValueSize(); - if (valueSize - Math.floor(valueSize) !== 0) { - console.error("THREE.KeyframeTrack: Invalid value size in track.", this); - valid = false; - } - const times = this.times, values = this.values, nKeys = times.length; - if (nKeys === 0) { - console.error("THREE.KeyframeTrack: Track is empty.", this); - valid = false; - } - let prevTime = null; - for (let i = 0; i !== nKeys; i++) { - const currTime = times[i]; - if (typeof currTime === "number" && isNaN(currTime)) { - console.error("THREE.KeyframeTrack: Time is not a valid number.", this, i, currTime); - valid = false; - break; - } - if (prevTime !== null && prevTime > currTime) { - console.error("THREE.KeyframeTrack: Out of order keys.", this, i, currTime, prevTime); - valid = false; - break; - } - prevTime = currTime; - } - if (values !== void 0) { - if (isTypedArray(values)) { - for (let i = 0, n = values.length; i !== n; ++i) { - const value = values[i]; - if (isNaN(value)) { - console.error("THREE.KeyframeTrack: Value is not a valid number.", this, i, value); - valid = false; - break; - } - } - } - } - return valid; - } - // removes equivalent sequential keys as common in morph target sequences - // (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0) - optimize() { - const times = this.times.slice(), values = this.values.slice(), stride = this.getValueSize(), smoothInterpolation = this.getInterpolation() === InterpolateSmooth, lastIndex = times.length - 1; - let writeIndex = 1; - for (let i = 1; i < lastIndex; ++i) { - let keep = false; - const time = times[i]; - const timeNext = times[i + 1]; - if (time !== timeNext && (i !== 1 || time !== times[0])) { - if (!smoothInterpolation) { - const offset = i * stride, offsetP = offset - stride, offsetN = offset + stride; - for (let j = 0; j !== stride; ++j) { - const value = values[offset + j]; - if (value !== values[offsetP + j] || value !== values[offsetN + j]) { - keep = true; - break; - } - } - } else { - keep = true; - } - } - if (keep) { - if (i !== writeIndex) { - times[writeIndex] = times[i]; - const readOffset = i * stride, writeOffset = writeIndex * stride; - for (let j = 0; j !== stride; ++j) { - values[writeOffset + j] = values[readOffset + j]; - } - } - ++writeIndex; - } - } - if (lastIndex > 0) { - times[writeIndex] = times[lastIndex]; - for (let readOffset = lastIndex * stride, writeOffset = writeIndex * stride, j = 0; j !== stride; ++j) { - values[writeOffset + j] = values[readOffset + j]; - } - ++writeIndex; - } - if (writeIndex !== times.length) { - this.times = times.slice(0, writeIndex); - this.values = values.slice(0, writeIndex * stride); - } else { - this.times = times; - this.values = values; - } - return this; - } - clone() { - const times = this.times.slice(); - const values = this.values.slice(); - const TypedKeyframeTrack = this.constructor; - const track = new TypedKeyframeTrack(this.name, times, values); - track.createInterpolant = this.createInterpolant; - return track; - } -}; -KeyframeTrack.prototype.TimeBufferType = Float32Array; -KeyframeTrack.prototype.ValueBufferType = Float32Array; -KeyframeTrack.prototype.DefaultInterpolation = InterpolateLinear; -var BooleanKeyframeTrack = class extends KeyframeTrack { - // No interpolation parameter because only InterpolateDiscrete is valid. - constructor(name, times, values) { - super(name, times, values); - } -}; -BooleanKeyframeTrack.prototype.ValueTypeName = "bool"; -BooleanKeyframeTrack.prototype.ValueBufferType = Array; -BooleanKeyframeTrack.prototype.DefaultInterpolation = InterpolateDiscrete; -BooleanKeyframeTrack.prototype.InterpolantFactoryMethodLinear = void 0; -BooleanKeyframeTrack.prototype.InterpolantFactoryMethodSmooth = void 0; -var ColorKeyframeTrack = class extends KeyframeTrack { -}; -ColorKeyframeTrack.prototype.ValueTypeName = "color"; -var NumberKeyframeTrack = class extends KeyframeTrack { -}; -NumberKeyframeTrack.prototype.ValueTypeName = "number"; -var QuaternionLinearInterpolant = class extends Interpolant { - constructor(parameterPositions, sampleValues, sampleSize, resultBuffer) { - super(parameterPositions, sampleValues, sampleSize, resultBuffer); - } - interpolate_(i1, t0, t, t1) { - const result = this.resultBuffer, values = this.sampleValues, stride = this.valueSize, alpha = (t - t0) / (t1 - t0); - let offset = i1 * stride; - for (let end = offset + stride; offset !== end; offset += 4) { - Quaternion.slerpFlat(result, 0, values, offset - stride, values, offset, alpha); - } - return result; - } -}; -var QuaternionKeyframeTrack = class extends KeyframeTrack { - InterpolantFactoryMethodLinear(result) { - return new QuaternionLinearInterpolant(this.times, this.values, this.getValueSize(), result); - } -}; -QuaternionKeyframeTrack.prototype.ValueTypeName = "quaternion"; -QuaternionKeyframeTrack.prototype.InterpolantFactoryMethodSmooth = void 0; -var StringKeyframeTrack = class extends KeyframeTrack { - // No interpolation parameter because only InterpolateDiscrete is valid. - constructor(name, times, values) { - super(name, times, values); - } -}; -StringKeyframeTrack.prototype.ValueTypeName = "string"; -StringKeyframeTrack.prototype.ValueBufferType = Array; -StringKeyframeTrack.prototype.DefaultInterpolation = InterpolateDiscrete; -StringKeyframeTrack.prototype.InterpolantFactoryMethodLinear = void 0; -StringKeyframeTrack.prototype.InterpolantFactoryMethodSmooth = void 0; -var VectorKeyframeTrack = class extends KeyframeTrack { -}; -VectorKeyframeTrack.prototype.ValueTypeName = "vector"; -var AnimationClip = class { - constructor(name = "", duration = -1, tracks = [], blendMode = NormalAnimationBlendMode) { - this.name = name; - this.tracks = tracks; - this.duration = duration; - this.blendMode = blendMode; - this.uuid = generateUUID(); - if (this.duration < 0) { - this.resetDuration(); - } - } - static parse(json) { - const tracks = [], jsonTracks = json.tracks, frameTime = 1 / (json.fps || 1); - for (let i = 0, n = jsonTracks.length; i !== n; ++i) { - tracks.push(parseKeyframeTrack(jsonTracks[i]).scale(frameTime)); - } - const clip = new this(json.name, json.duration, tracks, json.blendMode); - clip.uuid = json.uuid; - return clip; - } - static toJSON(clip) { - const tracks = [], clipTracks = clip.tracks; - const json = { - "name": clip.name, - "duration": clip.duration, - "tracks": tracks, - "uuid": clip.uuid, - "blendMode": clip.blendMode - }; - for (let i = 0, n = clipTracks.length; i !== n; ++i) { - tracks.push(KeyframeTrack.toJSON(clipTracks[i])); - } - return json; - } - static CreateFromMorphTargetSequence(name, morphTargetSequence, fps, noLoop) { - const numMorphTargets = morphTargetSequence.length; - const tracks = []; - for (let i = 0; i < numMorphTargets; i++) { - let times = []; - let values = []; - times.push( - (i + numMorphTargets - 1) % numMorphTargets, - i, - (i + 1) % numMorphTargets - ); - values.push(0, 1, 0); - const order = getKeyframeOrder(times); - times = sortedArray(times, 1, order); - values = sortedArray(values, 1, order); - if (!noLoop && times[0] === 0) { - times.push(numMorphTargets); - values.push(values[0]); - } - tracks.push( - new NumberKeyframeTrack( - ".morphTargetInfluences[" + morphTargetSequence[i].name + "]", - times, - values - ).scale(1 / fps) - ); - } - return new this(name, -1, tracks); - } - static findByName(objectOrClipArray, name) { - let clipArray = objectOrClipArray; - if (!Array.isArray(objectOrClipArray)) { - const o = objectOrClipArray; - clipArray = o.geometry && o.geometry.animations || o.animations; - } - for (let i = 0; i < clipArray.length; i++) { - if (clipArray[i].name === name) { - return clipArray[i]; - } - } - return null; - } - static CreateClipsFromMorphTargetSequences(morphTargets, fps, noLoop) { - const animationToMorphTargets = {}; - const pattern = /^([\w-]*?)([\d]+)$/; - for (let i = 0, il = morphTargets.length; i < il; i++) { - const morphTarget = morphTargets[i]; - const parts = morphTarget.name.match(pattern); - if (parts && parts.length > 1) { - const name = parts[1]; - let animationMorphTargets = animationToMorphTargets[name]; - if (!animationMorphTargets) { - animationToMorphTargets[name] = animationMorphTargets = []; - } - animationMorphTargets.push(morphTarget); - } - } - const clips = []; - for (const name in animationToMorphTargets) { - clips.push(this.CreateFromMorphTargetSequence(name, animationToMorphTargets[name], fps, noLoop)); - } - return clips; - } - // parse the animation.hierarchy format - static parseAnimation(animation, bones) { - if (!animation) { - console.error("THREE.AnimationClip: No animation in JSONLoader data."); - return null; - } - const addNonemptyTrack = function(trackType, trackName, animationKeys, propertyName, destTracks) { - if (animationKeys.length !== 0) { - const times = []; - const values = []; - flattenJSON(animationKeys, times, values, propertyName); - if (times.length !== 0) { - destTracks.push(new trackType(trackName, times, values)); - } - } - }; - const tracks = []; - const clipName = animation.name || "default"; - const fps = animation.fps || 30; - const blendMode = animation.blendMode; - let duration = animation.length || -1; - const hierarchyTracks = animation.hierarchy || []; - for (let h = 0; h < hierarchyTracks.length; h++) { - const animationKeys = hierarchyTracks[h].keys; - if (!animationKeys || animationKeys.length === 0) continue; - if (animationKeys[0].morphTargets) { - const morphTargetNames = {}; - let k; - for (k = 0; k < animationKeys.length; k++) { - if (animationKeys[k].morphTargets) { - for (let m = 0; m < animationKeys[k].morphTargets.length; m++) { - morphTargetNames[animationKeys[k].morphTargets[m]] = -1; - } - } - } - for (const morphTargetName in morphTargetNames) { - const times = []; - const values = []; - for (let m = 0; m !== animationKeys[k].morphTargets.length; ++m) { - const animationKey = animationKeys[k]; - times.push(animationKey.time); - values.push(animationKey.morphTarget === morphTargetName ? 1 : 0); - } - tracks.push(new NumberKeyframeTrack(".morphTargetInfluence[" + morphTargetName + "]", times, values)); - } - duration = morphTargetNames.length * fps; - } else { - const boneName = ".bones[" + bones[h].name + "]"; - addNonemptyTrack( - VectorKeyframeTrack, - boneName + ".position", - animationKeys, - "pos", - tracks - ); - addNonemptyTrack( - QuaternionKeyframeTrack, - boneName + ".quaternion", - animationKeys, - "rot", - tracks - ); - addNonemptyTrack( - VectorKeyframeTrack, - boneName + ".scale", - animationKeys, - "scl", - tracks - ); - } - } - if (tracks.length === 0) { - return null; - } - const clip = new this(clipName, duration, tracks, blendMode); - return clip; - } - resetDuration() { - const tracks = this.tracks; - let duration = 0; - for (let i = 0, n = tracks.length; i !== n; ++i) { - const track = this.tracks[i]; - duration = Math.max(duration, track.times[track.times.length - 1]); - } - this.duration = duration; - return this; - } - trim() { - for (let i = 0; i < this.tracks.length; i++) { - this.tracks[i].trim(0, this.duration); - } - return this; - } - validate() { - let valid = true; - for (let i = 0; i < this.tracks.length; i++) { - valid = valid && this.tracks[i].validate(); - } - return valid; - } - optimize() { - for (let i = 0; i < this.tracks.length; i++) { - this.tracks[i].optimize(); - } - return this; - } - clone() { - const tracks = []; - for (let i = 0; i < this.tracks.length; i++) { - tracks.push(this.tracks[i].clone()); - } - return new this.constructor(this.name, this.duration, tracks, this.blendMode); - } - toJSON() { - return this.constructor.toJSON(this); - } -}; -function getTrackTypeForValueTypeName(typeName) { - switch (typeName.toLowerCase()) { - case "scalar": - case "double": - case "float": - case "number": - case "integer": - return NumberKeyframeTrack; - case "vector": - case "vector2": - case "vector3": - case "vector4": - return VectorKeyframeTrack; - case "color": - return ColorKeyframeTrack; - case "quaternion": - return QuaternionKeyframeTrack; - case "bool": - case "boolean": - return BooleanKeyframeTrack; - case "string": - return StringKeyframeTrack; - } - throw new Error("THREE.KeyframeTrack: Unsupported typeName: " + typeName); -} -function parseKeyframeTrack(json) { - if (json.type === void 0) { - throw new Error("THREE.KeyframeTrack: track type undefined, can not parse"); - } - const trackType = getTrackTypeForValueTypeName(json.type); - if (json.times === void 0) { - const times = [], values = []; - flattenJSON(json.keys, times, values, "value"); - json.times = times; - json.values = values; - } - if (trackType.parse !== void 0) { - return trackType.parse(json); - } else { - return new trackType(json.name, json.times, json.values, json.interpolation); - } -} -var Cache = { - enabled: false, - files: {}, - add: function(key, file) { - if (this.enabled === false) return; - this.files[key] = file; - }, - get: function(key) { - if (this.enabled === false) return; - return this.files[key]; - }, - remove: function(key) { - delete this.files[key]; - }, - clear: function() { - this.files = {}; - } -}; -var LoadingManager = class { - constructor(onLoad, onProgress, onError) { - const scope = this; - let isLoading = false; - let itemsLoaded = 0; - let itemsTotal = 0; - let urlModifier = void 0; - const handlers = []; - this.onStart = void 0; - this.onLoad = onLoad; - this.onProgress = onProgress; - this.onError = onError; - this.itemStart = function(url) { - itemsTotal++; - if (isLoading === false) { - if (scope.onStart !== void 0) { - scope.onStart(url, itemsLoaded, itemsTotal); - } - } - isLoading = true; - }; - this.itemEnd = function(url) { - itemsLoaded++; - if (scope.onProgress !== void 0) { - scope.onProgress(url, itemsLoaded, itemsTotal); - } - if (itemsLoaded === itemsTotal) { - isLoading = false; - if (scope.onLoad !== void 0) { - scope.onLoad(); - } - } - }; - this.itemError = function(url) { - if (scope.onError !== void 0) { - scope.onError(url); - } - }; - this.resolveURL = function(url) { - if (urlModifier) { - return urlModifier(url); - } - return url; - }; - this.setURLModifier = function(transform) { - urlModifier = transform; - return this; - }; - this.addHandler = function(regex, loader) { - handlers.push(regex, loader); - return this; - }; - this.removeHandler = function(regex) { - const index = handlers.indexOf(regex); - if (index !== -1) { - handlers.splice(index, 2); - } - return this; - }; - this.getHandler = function(file) { - for (let i = 0, l = handlers.length; i < l; i += 2) { - const regex = handlers[i]; - const loader = handlers[i + 1]; - if (regex.global) regex.lastIndex = 0; - if (regex.test(file)) { - return loader; - } - } - return null; - }; - } -}; -var DefaultLoadingManager = new LoadingManager(); -var Loader = class { - constructor(manager) { - this.manager = manager !== void 0 ? manager : DefaultLoadingManager; - this.crossOrigin = "anonymous"; - this.withCredentials = false; - this.path = ""; - this.resourcePath = ""; - this.requestHeader = {}; - } - load() { - } - loadAsync(url, onProgress) { - const scope = this; - return new Promise(function(resolve, reject) { - scope.load(url, resolve, onProgress, reject); - }); - } - parse() { - } - setCrossOrigin(crossOrigin) { - this.crossOrigin = crossOrigin; - return this; - } - setWithCredentials(value) { - this.withCredentials = value; - return this; - } - setPath(path) { - this.path = path; - return this; - } - setResourcePath(resourcePath) { - this.resourcePath = resourcePath; - return this; - } - setRequestHeader(requestHeader) { - this.requestHeader = requestHeader; - return this; - } -}; -Loader.DEFAULT_MATERIAL_NAME = "__DEFAULT"; -var loading = {}; -var HttpError = class extends Error { - constructor(message, response) { - super(message); - this.response = response; - } -}; -var FileLoader = class extends Loader { - constructor(manager) { - super(manager); - } - load(url, onLoad, onProgress, onError) { - if (url === void 0) url = ""; - if (this.path !== void 0) url = this.path + url; - url = this.manager.resolveURL(url); - const cached = Cache.get(url); - if (cached !== void 0) { - this.manager.itemStart(url); - setTimeout(() => { - if (onLoad) onLoad(cached); - this.manager.itemEnd(url); - }, 0); - return cached; - } - if (loading[url] !== void 0) { - loading[url].push({ - onLoad, - onProgress, - onError - }); - return; - } - loading[url] = []; - loading[url].push({ - onLoad, - onProgress, - onError - }); - const req = new Request(url, { - headers: new Headers(this.requestHeader), - credentials: this.withCredentials ? "include" : "same-origin" - // An abort controller could be added within a future PR - }); - const mimeType = this.mimeType; - const responseType = this.responseType; - fetch(req).then((response) => { - if (response.status === 200 || response.status === 0) { - if (response.status === 0) { - console.warn("THREE.FileLoader: HTTP Status 0 received."); - } - if (typeof ReadableStream === "undefined" || response.body === void 0 || response.body.getReader === void 0) { - return response; - } - const callbacks = loading[url]; - const reader = response.body.getReader(); - const contentLength = response.headers.get("X-File-Size") || response.headers.get("Content-Length"); - const total = contentLength ? parseInt(contentLength) : 0; - const lengthComputable = total !== 0; - let loaded = 0; - const stream = new ReadableStream({ - start(controller) { - readData(); - function readData() { - reader.read().then(({ done, value }) => { - if (done) { - controller.close(); - } else { - loaded += value.byteLength; - const event = new ProgressEvent("progress", { lengthComputable, loaded, total }); - for (let i = 0, il = callbacks.length; i < il; i++) { - const callback = callbacks[i]; - if (callback.onProgress) callback.onProgress(event); - } - controller.enqueue(value); - readData(); - } - }, (e) => { - controller.error(e); - }); - } - } - }); - return new Response(stream); - } else { - throw new HttpError(`fetch for "${response.url}" responded with ${response.status}: ${response.statusText}`, response); - } - }).then((response) => { - switch (responseType) { - case "arraybuffer": - return response.arrayBuffer(); - case "blob": - return response.blob(); - case "document": - return response.text().then((text) => { - const parser = new DOMParser(); - return parser.parseFromString(text, mimeType); - }); - case "json": - return response.json(); - default: - if (mimeType === void 0) { - return response.text(); - } else { - const re = /charset="?([^;"\s]*)"?/i; - const exec = re.exec(mimeType); - const label = exec && exec[1] ? exec[1].toLowerCase() : void 0; - const decoder = new TextDecoder(label); - return response.arrayBuffer().then((ab) => decoder.decode(ab)); - } - } - }).then((data) => { - Cache.add(url, data); - const callbacks = loading[url]; - delete loading[url]; - for (let i = 0, il = callbacks.length; i < il; i++) { - const callback = callbacks[i]; - if (callback.onLoad) callback.onLoad(data); - } - }).catch((err) => { - const callbacks = loading[url]; - if (callbacks === void 0) { - this.manager.itemError(url); - throw err; - } - delete loading[url]; - for (let i = 0, il = callbacks.length; i < il; i++) { - const callback = callbacks[i]; - if (callback.onError) callback.onError(err); - } - this.manager.itemError(url); - }).finally(() => { - this.manager.itemEnd(url); - }); - this.manager.itemStart(url); - } - setResponseType(value) { - this.responseType = value; - return this; - } - setMimeType(value) { - this.mimeType = value; - return this; - } -}; -var AnimationLoader = class extends Loader { - constructor(manager) { - super(manager); - } - load(url, onLoad, onProgress, onError) { - const scope = this; - const loader = new FileLoader(this.manager); - loader.setPath(this.path); - loader.setRequestHeader(this.requestHeader); - loader.setWithCredentials(this.withCredentials); - loader.load(url, function(text) { - try { - onLoad(scope.parse(JSON.parse(text))); - } catch (e) { - if (onError) { - onError(e); - } else { - console.error(e); - } - scope.manager.itemError(url); - } - }, onProgress, onError); - } - parse(json) { - const animations = []; - for (let i = 0; i < json.length; i++) { - const clip = AnimationClip.parse(json[i]); - animations.push(clip); - } - return animations; - } -}; -var CompressedTextureLoader = class extends Loader { - constructor(manager) { - super(manager); - } - load(url, onLoad, onProgress, onError) { - const scope = this; - const images = []; - const texture = new CompressedTexture(); - const loader = new FileLoader(this.manager); - loader.setPath(this.path); - loader.setResponseType("arraybuffer"); - loader.setRequestHeader(this.requestHeader); - loader.setWithCredentials(scope.withCredentials); - let loaded = 0; - function loadTexture(i) { - loader.load(url[i], function(buffer) { - const texDatas = scope.parse(buffer, true); - images[i] = { - width: texDatas.width, - height: texDatas.height, - format: texDatas.format, - mipmaps: texDatas.mipmaps - }; - loaded += 1; - if (loaded === 6) { - if (texDatas.mipmapCount === 1) texture.minFilter = LinearFilter; - texture.image = images; - texture.format = texDatas.format; - texture.needsUpdate = true; - if (onLoad) onLoad(texture); - } - }, onProgress, onError); - } - if (Array.isArray(url)) { - for (let i = 0, il = url.length; i < il; ++i) { - loadTexture(i); - } - } else { - loader.load(url, function(buffer) { - const texDatas = scope.parse(buffer, true); - if (texDatas.isCubemap) { - const faces = texDatas.mipmaps.length / texDatas.mipmapCount; - for (let f = 0; f < faces; f++) { - images[f] = { mipmaps: [] }; - for (let i = 0; i < texDatas.mipmapCount; i++) { - images[f].mipmaps.push(texDatas.mipmaps[f * texDatas.mipmapCount + i]); - images[f].format = texDatas.format; - images[f].width = texDatas.width; - images[f].height = texDatas.height; - } - } - texture.image = images; - } else { - texture.image.width = texDatas.width; - texture.image.height = texDatas.height; - texture.mipmaps = texDatas.mipmaps; - } - if (texDatas.mipmapCount === 1) { - texture.minFilter = LinearFilter; - } - texture.format = texDatas.format; - texture.needsUpdate = true; - if (onLoad) onLoad(texture); - }, onProgress, onError); - } - return texture; - } -}; -var ImageLoader = class extends Loader { - constructor(manager) { - super(manager); - } - load(url, onLoad, onProgress, onError) { - if (this.path !== void 0) url = this.path + url; - url = this.manager.resolveURL(url); - const scope = this; - const cached = Cache.get(url); - if (cached !== void 0) { - scope.manager.itemStart(url); - setTimeout(function() { - if (onLoad) onLoad(cached); - scope.manager.itemEnd(url); - }, 0); - return cached; - } - const image = createElementNS("img"); - function onImageLoad() { - removeEventListeners(); - Cache.add(url, this); - if (onLoad) onLoad(this); - scope.manager.itemEnd(url); - } - function onImageError(event) { - removeEventListeners(); - if (onError) onError(event); - scope.manager.itemError(url); - scope.manager.itemEnd(url); - } - function removeEventListeners() { - image.removeEventListener("load", onImageLoad, false); - image.removeEventListener("error", onImageError, false); - } - image.addEventListener("load", onImageLoad, false); - image.addEventListener("error", onImageError, false); - if (url.slice(0, 5) !== "data:") { - if (this.crossOrigin !== void 0) image.crossOrigin = this.crossOrigin; - } - scope.manager.itemStart(url); - image.src = url; - return image; - } -}; -var CubeTextureLoader = class extends Loader { - constructor(manager) { - super(manager); - } - load(urls, onLoad, onProgress, onError) { - const texture = new CubeTexture(); - texture.colorSpace = SRGBColorSpace; - const loader = new ImageLoader(this.manager); - loader.setCrossOrigin(this.crossOrigin); - loader.setPath(this.path); - let loaded = 0; - function loadTexture(i) { - loader.load(urls[i], function(image) { - texture.images[i] = image; - loaded++; - if (loaded === 6) { - texture.needsUpdate = true; - if (onLoad) onLoad(texture); - } - }, void 0, onError); - } - for (let i = 0; i < urls.length; ++i) { - loadTexture(i); - } - return texture; - } -}; -var DataTextureLoader = class extends Loader { - constructor(manager) { - super(manager); - } - load(url, onLoad, onProgress, onError) { - const scope = this; - const texture = new DataTexture(); - const loader = new FileLoader(this.manager); - loader.setResponseType("arraybuffer"); - loader.setRequestHeader(this.requestHeader); - loader.setPath(this.path); - loader.setWithCredentials(scope.withCredentials); - loader.load(url, function(buffer) { - let texData; - try { - texData = scope.parse(buffer); - } catch (error) { - if (onError !== void 0) { - onError(error); - } else { - console.error(error); - return; - } - } - if (texData.image !== void 0) { - texture.image = texData.image; - } else if (texData.data !== void 0) { - texture.image.width = texData.width; - texture.image.height = texData.height; - texture.image.data = texData.data; - } - texture.wrapS = texData.wrapS !== void 0 ? texData.wrapS : ClampToEdgeWrapping; - texture.wrapT = texData.wrapT !== void 0 ? texData.wrapT : ClampToEdgeWrapping; - texture.magFilter = texData.magFilter !== void 0 ? texData.magFilter : LinearFilter; - texture.minFilter = texData.minFilter !== void 0 ? texData.minFilter : LinearFilter; - texture.anisotropy = texData.anisotropy !== void 0 ? texData.anisotropy : 1; - if (texData.colorSpace !== void 0) { - texture.colorSpace = texData.colorSpace; - } - if (texData.flipY !== void 0) { - texture.flipY = texData.flipY; - } - if (texData.format !== void 0) { - texture.format = texData.format; - } - if (texData.type !== void 0) { - texture.type = texData.type; - } - if (texData.mipmaps !== void 0) { - texture.mipmaps = texData.mipmaps; - texture.minFilter = LinearMipmapLinearFilter; - } - if (texData.mipmapCount === 1) { - texture.minFilter = LinearFilter; - } - if (texData.generateMipmaps !== void 0) { - texture.generateMipmaps = texData.generateMipmaps; - } - texture.needsUpdate = true; - if (onLoad) onLoad(texture, texData); - }, onProgress, onError); - return texture; - } -}; -var TextureLoader = class extends Loader { - constructor(manager) { - super(manager); - } - load(url, onLoad, onProgress, onError) { - const texture = new Texture(); - const loader = new ImageLoader(this.manager); - loader.setCrossOrigin(this.crossOrigin); - loader.setPath(this.path); - loader.load(url, function(image) { - texture.image = image; - texture.needsUpdate = true; - if (onLoad !== void 0) { - onLoad(texture); - } - }, onProgress, onError); - return texture; - } -}; -var Light = class extends Object3D { - constructor(color, intensity = 1) { - super(); - this.isLight = true; - this.type = "Light"; - this.color = new Color(color); - this.intensity = intensity; - } - dispose() { - } - copy(source, recursive) { - super.copy(source, recursive); - this.color.copy(source.color); - this.intensity = source.intensity; - return this; - } - toJSON(meta) { - const data = super.toJSON(meta); - data.object.color = this.color.getHex(); - data.object.intensity = this.intensity; - if (this.groundColor !== void 0) data.object.groundColor = this.groundColor.getHex(); - if (this.distance !== void 0) data.object.distance = this.distance; - if (this.angle !== void 0) data.object.angle = this.angle; - if (this.decay !== void 0) data.object.decay = this.decay; - if (this.penumbra !== void 0) data.object.penumbra = this.penumbra; - if (this.shadow !== void 0) data.object.shadow = this.shadow.toJSON(); - if (this.target !== void 0) data.object.target = this.target.uuid; - return data; - } -}; -var HemisphereLight = class extends Light { - constructor(skyColor, groundColor, intensity) { - super(skyColor, intensity); - this.isHemisphereLight = true; - this.type = "HemisphereLight"; - this.position.copy(Object3D.DEFAULT_UP); - this.updateMatrix(); - this.groundColor = new Color(groundColor); - } - copy(source, recursive) { - super.copy(source, recursive); - this.groundColor.copy(source.groundColor); - return this; - } -}; -var _projScreenMatrix$1 = new Matrix4(); -var _lightPositionWorld$1 = new Vector3(); -var _lookTarget$1 = new Vector3(); -var LightShadow = class { - constructor(camera) { - this.camera = camera; - this.intensity = 1; - this.bias = 0; - this.normalBias = 0; - this.radius = 1; - this.blurSamples = 8; - this.mapSize = new Vector2(512, 512); - this.map = null; - this.mapPass = null; - this.matrix = new Matrix4(); - this.autoUpdate = true; - this.needsUpdate = false; - this._frustum = new Frustum(); - this._frameExtents = new Vector2(1, 1); - this._viewportCount = 1; - this._viewports = [ - new Vector4(0, 0, 1, 1) - ]; - } - getViewportCount() { - return this._viewportCount; - } - getFrustum() { - return this._frustum; - } - updateMatrices(light) { - const shadowCamera = this.camera; - const shadowMatrix = this.matrix; - _lightPositionWorld$1.setFromMatrixPosition(light.matrixWorld); - shadowCamera.position.copy(_lightPositionWorld$1); - _lookTarget$1.setFromMatrixPosition(light.target.matrixWorld); - shadowCamera.lookAt(_lookTarget$1); - shadowCamera.updateMatrixWorld(); - _projScreenMatrix$1.multiplyMatrices(shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse); - this._frustum.setFromProjectionMatrix(_projScreenMatrix$1); - shadowMatrix.set( - 0.5, - 0, - 0, - 0.5, - 0, - 0.5, - 0, - 0.5, - 0, - 0, - 0.5, - 0.5, - 0, - 0, - 0, - 1 - ); - shadowMatrix.multiply(_projScreenMatrix$1); - } - getViewport(viewportIndex) { - return this._viewports[viewportIndex]; - } - getFrameExtents() { - return this._frameExtents; - } - dispose() { - if (this.map) { - this.map.dispose(); - } - if (this.mapPass) { - this.mapPass.dispose(); - } - } - copy(source) { - this.camera = source.camera.clone(); - this.intensity = source.intensity; - this.bias = source.bias; - this.radius = source.radius; - this.mapSize.copy(source.mapSize); - return this; - } - clone() { - return new this.constructor().copy(this); - } - toJSON() { - const object = {}; - if (this.intensity !== 1) object.intensity = this.intensity; - if (this.bias !== 0) object.bias = this.bias; - if (this.normalBias !== 0) object.normalBias = this.normalBias; - if (this.radius !== 1) object.radius = this.radius; - if (this.mapSize.x !== 512 || this.mapSize.y !== 512) object.mapSize = this.mapSize.toArray(); - object.camera = this.camera.toJSON(false).object; - delete object.camera.matrix; - return object; - } -}; -var SpotLightShadow = class extends LightShadow { - constructor() { - super(new PerspectiveCamera(50, 1, 0.5, 500)); - this.isSpotLightShadow = true; - this.focus = 1; - } - updateMatrices(light) { - const camera = this.camera; - const fov2 = RAD2DEG * 2 * light.angle * this.focus; - const aspect2 = this.mapSize.width / this.mapSize.height; - const far = light.distance || camera.far; - if (fov2 !== camera.fov || aspect2 !== camera.aspect || far !== camera.far) { - camera.fov = fov2; - camera.aspect = aspect2; - camera.far = far; - camera.updateProjectionMatrix(); - } - super.updateMatrices(light); - } - copy(source) { - super.copy(source); - this.focus = source.focus; - return this; - } -}; -var SpotLight = class extends Light { - constructor(color, intensity, distance = 0, angle = Math.PI / 3, penumbra = 0, decay = 2) { - super(color, intensity); - this.isSpotLight = true; - this.type = "SpotLight"; - this.position.copy(Object3D.DEFAULT_UP); - this.updateMatrix(); - this.target = new Object3D(); - this.distance = distance; - this.angle = angle; - this.penumbra = penumbra; - this.decay = decay; - this.map = null; - this.shadow = new SpotLightShadow(); - } - get power() { - return this.intensity * Math.PI; - } - set power(power) { - this.intensity = power / Math.PI; - } - dispose() { - this.shadow.dispose(); - } - copy(source, recursive) { - super.copy(source, recursive); - this.distance = source.distance; - this.angle = source.angle; - this.penumbra = source.penumbra; - this.decay = source.decay; - this.target = source.target.clone(); - this.shadow = source.shadow.clone(); - return this; - } -}; -var _projScreenMatrix = new Matrix4(); -var _lightPositionWorld = new Vector3(); -var _lookTarget = new Vector3(); -var PointLightShadow = class extends LightShadow { - constructor() { - super(new PerspectiveCamera(90, 1, 0.5, 500)); - this.isPointLightShadow = true; - this._frameExtents = new Vector2(4, 2); - this._viewportCount = 6; - this._viewports = [ - // These viewports map a cube-map onto a 2D texture with the - // following orientation: - // - // xzXZ - // y Y - // - // X - Positive x direction - // x - Negative x direction - // Y - Positive y direction - // y - Negative y direction - // Z - Positive z direction - // z - Negative z direction - // positive X - new Vector4(2, 1, 1, 1), - // negative X - new Vector4(0, 1, 1, 1), - // positive Z - new Vector4(3, 1, 1, 1), - // negative Z - new Vector4(1, 1, 1, 1), - // positive Y - new Vector4(3, 0, 1, 1), - // negative Y - new Vector4(1, 0, 1, 1) - ]; - this._cubeDirections = [ - new Vector3(1, 0, 0), - new Vector3(-1, 0, 0), - new Vector3(0, 0, 1), - new Vector3(0, 0, -1), - new Vector3(0, 1, 0), - new Vector3(0, -1, 0) - ]; - this._cubeUps = [ - new Vector3(0, 1, 0), - new Vector3(0, 1, 0), - new Vector3(0, 1, 0), - new Vector3(0, 1, 0), - new Vector3(0, 0, 1), - new Vector3(0, 0, -1) - ]; - } - updateMatrices(light, viewportIndex = 0) { - const camera = this.camera; - const shadowMatrix = this.matrix; - const far = light.distance || camera.far; - if (far !== camera.far) { - camera.far = far; - camera.updateProjectionMatrix(); - } - _lightPositionWorld.setFromMatrixPosition(light.matrixWorld); - camera.position.copy(_lightPositionWorld); - _lookTarget.copy(camera.position); - _lookTarget.add(this._cubeDirections[viewportIndex]); - camera.up.copy(this._cubeUps[viewportIndex]); - camera.lookAt(_lookTarget); - camera.updateMatrixWorld(); - shadowMatrix.makeTranslation(-_lightPositionWorld.x, -_lightPositionWorld.y, -_lightPositionWorld.z); - _projScreenMatrix.multiplyMatrices(camera.projectionMatrix, camera.matrixWorldInverse); - this._frustum.setFromProjectionMatrix(_projScreenMatrix); - } -}; -var PointLight = class extends Light { - constructor(color, intensity, distance = 0, decay = 2) { - super(color, intensity); - this.isPointLight = true; - this.type = "PointLight"; - this.distance = distance; - this.decay = decay; - this.shadow = new PointLightShadow(); - } - get power() { - return this.intensity * 4 * Math.PI; - } - set power(power) { - this.intensity = power / (4 * Math.PI); - } - dispose() { - this.shadow.dispose(); - } - copy(source, recursive) { - super.copy(source, recursive); - this.distance = source.distance; - this.decay = source.decay; - this.shadow = source.shadow.clone(); - return this; - } -}; -var DirectionalLightShadow = class extends LightShadow { - constructor() { - super(new OrthographicCamera(-5, 5, 5, -5, 0.5, 500)); - this.isDirectionalLightShadow = true; - } -}; -var DirectionalLight = class extends Light { - constructor(color, intensity) { - super(color, intensity); - this.isDirectionalLight = true; - this.type = "DirectionalLight"; - this.position.copy(Object3D.DEFAULT_UP); - this.updateMatrix(); - this.target = new Object3D(); - this.shadow = new DirectionalLightShadow(); - } - dispose() { - this.shadow.dispose(); - } - copy(source) { - super.copy(source); - this.target = source.target.clone(); - this.shadow = source.shadow.clone(); - return this; - } -}; -var AmbientLight = class extends Light { - constructor(color, intensity) { - super(color, intensity); - this.isAmbientLight = true; - this.type = "AmbientLight"; - } -}; -var RectAreaLight = class extends Light { - constructor(color, intensity, width = 10, height = 10) { - super(color, intensity); - this.isRectAreaLight = true; - this.type = "RectAreaLight"; - this.width = width; - this.height = height; - } - get power() { - return this.intensity * this.width * this.height * Math.PI; - } - set power(power) { - this.intensity = power / (this.width * this.height * Math.PI); - } - copy(source) { - super.copy(source); - this.width = source.width; - this.height = source.height; - return this; - } - toJSON(meta) { - const data = super.toJSON(meta); - data.object.width = this.width; - data.object.height = this.height; - return data; - } -}; -var SphericalHarmonics3 = class { - constructor() { - this.isSphericalHarmonics3 = true; - this.coefficients = []; - for (let i = 0; i < 9; i++) { - this.coefficients.push(new Vector3()); - } - } - set(coefficients) { - for (let i = 0; i < 9; i++) { - this.coefficients[i].copy(coefficients[i]); - } - return this; - } - zero() { - for (let i = 0; i < 9; i++) { - this.coefficients[i].set(0, 0, 0); - } - return this; - } - // get the radiance in the direction of the normal - // target is a Vector3 - getAt(normal, target) { - const x = normal.x, y = normal.y, z = normal.z; - const coeff = this.coefficients; - target.copy(coeff[0]).multiplyScalar(0.282095); - target.addScaledVector(coeff[1], 0.488603 * y); - target.addScaledVector(coeff[2], 0.488603 * z); - target.addScaledVector(coeff[3], 0.488603 * x); - target.addScaledVector(coeff[4], 1.092548 * (x * y)); - target.addScaledVector(coeff[5], 1.092548 * (y * z)); - target.addScaledVector(coeff[6], 0.315392 * (3 * z * z - 1)); - target.addScaledVector(coeff[7], 1.092548 * (x * z)); - target.addScaledVector(coeff[8], 0.546274 * (x * x - y * y)); - return target; - } - // get the irradiance (radiance convolved with cosine lobe) in the direction of the normal - // target is a Vector3 - // https://graphics.stanford.edu/papers/envmap/envmap.pdf - getIrradianceAt(normal, target) { - const x = normal.x, y = normal.y, z = normal.z; - const coeff = this.coefficients; - target.copy(coeff[0]).multiplyScalar(0.886227); - target.addScaledVector(coeff[1], 2 * 0.511664 * y); - target.addScaledVector(coeff[2], 2 * 0.511664 * z); - target.addScaledVector(coeff[3], 2 * 0.511664 * x); - target.addScaledVector(coeff[4], 2 * 0.429043 * x * y); - target.addScaledVector(coeff[5], 2 * 0.429043 * y * z); - target.addScaledVector(coeff[6], 0.743125 * z * z - 0.247708); - target.addScaledVector(coeff[7], 2 * 0.429043 * x * z); - target.addScaledVector(coeff[8], 0.429043 * (x * x - y * y)); - return target; - } - add(sh) { - for (let i = 0; i < 9; i++) { - this.coefficients[i].add(sh.coefficients[i]); - } - return this; - } - addScaledSH(sh, s) { - for (let i = 0; i < 9; i++) { - this.coefficients[i].addScaledVector(sh.coefficients[i], s); - } - return this; - } - scale(s) { - for (let i = 0; i < 9; i++) { - this.coefficients[i].multiplyScalar(s); - } - return this; - } - lerp(sh, alpha) { - for (let i = 0; i < 9; i++) { - this.coefficients[i].lerp(sh.coefficients[i], alpha); - } - return this; - } - equals(sh) { - for (let i = 0; i < 9; i++) { - if (!this.coefficients[i].equals(sh.coefficients[i])) { - return false; - } - } - return true; - } - copy(sh) { - return this.set(sh.coefficients); - } - clone() { - return new this.constructor().copy(this); - } - fromArray(array, offset = 0) { - const coefficients = this.coefficients; - for (let i = 0; i < 9; i++) { - coefficients[i].fromArray(array, offset + i * 3); - } - return this; - } - toArray(array = [], offset = 0) { - const coefficients = this.coefficients; - for (let i = 0; i < 9; i++) { - coefficients[i].toArray(array, offset + i * 3); - } - return array; - } - // evaluate the basis functions - // shBasis is an Array[ 9 ] - static getBasisAt(normal, shBasis) { - const x = normal.x, y = normal.y, z = normal.z; - shBasis[0] = 0.282095; - shBasis[1] = 0.488603 * y; - shBasis[2] = 0.488603 * z; - shBasis[3] = 0.488603 * x; - shBasis[4] = 1.092548 * x * y; - shBasis[5] = 1.092548 * y * z; - shBasis[6] = 0.315392 * (3 * z * z - 1); - shBasis[7] = 1.092548 * x * z; - shBasis[8] = 0.546274 * (x * x - y * y); - } -}; -var LightProbe = class extends Light { - constructor(sh = new SphericalHarmonics3(), intensity = 1) { - super(void 0, intensity); - this.isLightProbe = true; - this.sh = sh; - } - copy(source) { - super.copy(source); - this.sh.copy(source.sh); - return this; - } - fromJSON(json) { - this.intensity = json.intensity; - this.sh.fromArray(json.sh); - return this; - } - toJSON(meta) { - const data = super.toJSON(meta); - data.object.sh = this.sh.toArray(); - return data; - } -}; -var MaterialLoader = class _MaterialLoader extends Loader { - constructor(manager) { - super(manager); - this.textures = {}; - } - load(url, onLoad, onProgress, onError) { - const scope = this; - const loader = new FileLoader(scope.manager); - loader.setPath(scope.path); - loader.setRequestHeader(scope.requestHeader); - loader.setWithCredentials(scope.withCredentials); - loader.load(url, function(text) { - try { - onLoad(scope.parse(JSON.parse(text))); - } catch (e) { - if (onError) { - onError(e); - } else { - console.error(e); - } - scope.manager.itemError(url); - } - }, onProgress, onError); - } - parse(json) { - const textures = this.textures; - function getTexture(name) { - if (textures[name] === void 0) { - console.warn("THREE.MaterialLoader: Undefined texture", name); - } - return textures[name]; - } - const material = _MaterialLoader.createMaterialFromType(json.type); - if (json.uuid !== void 0) material.uuid = json.uuid; - if (json.name !== void 0) material.name = json.name; - if (json.color !== void 0 && material.color !== void 0) material.color.setHex(json.color); - if (json.roughness !== void 0) material.roughness = json.roughness; - if (json.metalness !== void 0) material.metalness = json.metalness; - if (json.sheen !== void 0) material.sheen = json.sheen; - if (json.sheenColor !== void 0) material.sheenColor = new Color().setHex(json.sheenColor); - if (json.sheenRoughness !== void 0) material.sheenRoughness = json.sheenRoughness; - if (json.emissive !== void 0 && material.emissive !== void 0) material.emissive.setHex(json.emissive); - if (json.specular !== void 0 && material.specular !== void 0) material.specular.setHex(json.specular); - if (json.specularIntensity !== void 0) material.specularIntensity = json.specularIntensity; - if (json.specularColor !== void 0 && material.specularColor !== void 0) material.specularColor.setHex(json.specularColor); - if (json.shininess !== void 0) material.shininess = json.shininess; - if (json.clearcoat !== void 0) material.clearcoat = json.clearcoat; - if (json.clearcoatRoughness !== void 0) material.clearcoatRoughness = json.clearcoatRoughness; - if (json.dispersion !== void 0) material.dispersion = json.dispersion; - if (json.iridescence !== void 0) material.iridescence = json.iridescence; - if (json.iridescenceIOR !== void 0) material.iridescenceIOR = json.iridescenceIOR; - if (json.iridescenceThicknessRange !== void 0) material.iridescenceThicknessRange = json.iridescenceThicknessRange; - if (json.transmission !== void 0) material.transmission = json.transmission; - if (json.thickness !== void 0) material.thickness = json.thickness; - if (json.attenuationDistance !== void 0) material.attenuationDistance = json.attenuationDistance; - if (json.attenuationColor !== void 0 && material.attenuationColor !== void 0) material.attenuationColor.setHex(json.attenuationColor); - if (json.anisotropy !== void 0) material.anisotropy = json.anisotropy; - if (json.anisotropyRotation !== void 0) material.anisotropyRotation = json.anisotropyRotation; - if (json.fog !== void 0) material.fog = json.fog; - if (json.flatShading !== void 0) material.flatShading = json.flatShading; - if (json.blending !== void 0) material.blending = json.blending; - if (json.combine !== void 0) material.combine = json.combine; - if (json.side !== void 0) material.side = json.side; - if (json.shadowSide !== void 0) material.shadowSide = json.shadowSide; - if (json.opacity !== void 0) material.opacity = json.opacity; - if (json.transparent !== void 0) material.transparent = json.transparent; - if (json.alphaTest !== void 0) material.alphaTest = json.alphaTest; - if (json.alphaHash !== void 0) material.alphaHash = json.alphaHash; - if (json.depthFunc !== void 0) material.depthFunc = json.depthFunc; - if (json.depthTest !== void 0) material.depthTest = json.depthTest; - if (json.depthWrite !== void 0) material.depthWrite = json.depthWrite; - if (json.colorWrite !== void 0) material.colorWrite = json.colorWrite; - if (json.blendSrc !== void 0) material.blendSrc = json.blendSrc; - if (json.blendDst !== void 0) material.blendDst = json.blendDst; - if (json.blendEquation !== void 0) material.blendEquation = json.blendEquation; - if (json.blendSrcAlpha !== void 0) material.blendSrcAlpha = json.blendSrcAlpha; - if (json.blendDstAlpha !== void 0) material.blendDstAlpha = json.blendDstAlpha; - if (json.blendEquationAlpha !== void 0) material.blendEquationAlpha = json.blendEquationAlpha; - if (json.blendColor !== void 0 && material.blendColor !== void 0) material.blendColor.setHex(json.blendColor); - if (json.blendAlpha !== void 0) material.blendAlpha = json.blendAlpha; - if (json.stencilWriteMask !== void 0) material.stencilWriteMask = json.stencilWriteMask; - if (json.stencilFunc !== void 0) material.stencilFunc = json.stencilFunc; - if (json.stencilRef !== void 0) material.stencilRef = json.stencilRef; - if (json.stencilFuncMask !== void 0) material.stencilFuncMask = json.stencilFuncMask; - if (json.stencilFail !== void 0) material.stencilFail = json.stencilFail; - if (json.stencilZFail !== void 0) material.stencilZFail = json.stencilZFail; - if (json.stencilZPass !== void 0) material.stencilZPass = json.stencilZPass; - if (json.stencilWrite !== void 0) material.stencilWrite = json.stencilWrite; - if (json.wireframe !== void 0) material.wireframe = json.wireframe; - if (json.wireframeLinewidth !== void 0) material.wireframeLinewidth = json.wireframeLinewidth; - if (json.wireframeLinecap !== void 0) material.wireframeLinecap = json.wireframeLinecap; - if (json.wireframeLinejoin !== void 0) material.wireframeLinejoin = json.wireframeLinejoin; - if (json.rotation !== void 0) material.rotation = json.rotation; - if (json.linewidth !== void 0) material.linewidth = json.linewidth; - if (json.dashSize !== void 0) material.dashSize = json.dashSize; - if (json.gapSize !== void 0) material.gapSize = json.gapSize; - if (json.scale !== void 0) material.scale = json.scale; - if (json.polygonOffset !== void 0) material.polygonOffset = json.polygonOffset; - if (json.polygonOffsetFactor !== void 0) material.polygonOffsetFactor = json.polygonOffsetFactor; - if (json.polygonOffsetUnits !== void 0) material.polygonOffsetUnits = json.polygonOffsetUnits; - if (json.dithering !== void 0) material.dithering = json.dithering; - if (json.alphaToCoverage !== void 0) material.alphaToCoverage = json.alphaToCoverage; - if (json.premultipliedAlpha !== void 0) material.premultipliedAlpha = json.premultipliedAlpha; - if (json.forceSinglePass !== void 0) material.forceSinglePass = json.forceSinglePass; - if (json.visible !== void 0) material.visible = json.visible; - if (json.toneMapped !== void 0) material.toneMapped = json.toneMapped; - if (json.userData !== void 0) material.userData = json.userData; - if (json.vertexColors !== void 0) { - if (typeof json.vertexColors === "number") { - material.vertexColors = json.vertexColors > 0 ? true : false; - } else { - material.vertexColors = json.vertexColors; - } - } - if (json.uniforms !== void 0) { - for (const name in json.uniforms) { - const uniform = json.uniforms[name]; - material.uniforms[name] = {}; - switch (uniform.type) { - case "t": - material.uniforms[name].value = getTexture(uniform.value); - break; - case "c": - material.uniforms[name].value = new Color().setHex(uniform.value); - break; - case "v2": - material.uniforms[name].value = new Vector2().fromArray(uniform.value); - break; - case "v3": - material.uniforms[name].value = new Vector3().fromArray(uniform.value); - break; - case "v4": - material.uniforms[name].value = new Vector4().fromArray(uniform.value); - break; - case "m3": - material.uniforms[name].value = new Matrix3().fromArray(uniform.value); - break; - case "m4": - material.uniforms[name].value = new Matrix4().fromArray(uniform.value); - break; - default: - material.uniforms[name].value = uniform.value; - } - } - } - if (json.defines !== void 0) material.defines = json.defines; - if (json.vertexShader !== void 0) material.vertexShader = json.vertexShader; - if (json.fragmentShader !== void 0) material.fragmentShader = json.fragmentShader; - if (json.glslVersion !== void 0) material.glslVersion = json.glslVersion; - if (json.extensions !== void 0) { - for (const key in json.extensions) { - material.extensions[key] = json.extensions[key]; - } - } - if (json.lights !== void 0) material.lights = json.lights; - if (json.clipping !== void 0) material.clipping = json.clipping; - if (json.size !== void 0) material.size = json.size; - if (json.sizeAttenuation !== void 0) material.sizeAttenuation = json.sizeAttenuation; - if (json.map !== void 0) material.map = getTexture(json.map); - if (json.matcap !== void 0) material.matcap = getTexture(json.matcap); - if (json.alphaMap !== void 0) material.alphaMap = getTexture(json.alphaMap); - if (json.bumpMap !== void 0) material.bumpMap = getTexture(json.bumpMap); - if (json.bumpScale !== void 0) material.bumpScale = json.bumpScale; - if (json.normalMap !== void 0) material.normalMap = getTexture(json.normalMap); - if (json.normalMapType !== void 0) material.normalMapType = json.normalMapType; - if (json.normalScale !== void 0) { - let normalScale = json.normalScale; - if (Array.isArray(normalScale) === false) { - normalScale = [normalScale, normalScale]; - } - material.normalScale = new Vector2().fromArray(normalScale); - } - if (json.displacementMap !== void 0) material.displacementMap = getTexture(json.displacementMap); - if (json.displacementScale !== void 0) material.displacementScale = json.displacementScale; - if (json.displacementBias !== void 0) material.displacementBias = json.displacementBias; - if (json.roughnessMap !== void 0) material.roughnessMap = getTexture(json.roughnessMap); - if (json.metalnessMap !== void 0) material.metalnessMap = getTexture(json.metalnessMap); - if (json.emissiveMap !== void 0) material.emissiveMap = getTexture(json.emissiveMap); - if (json.emissiveIntensity !== void 0) material.emissiveIntensity = json.emissiveIntensity; - if (json.specularMap !== void 0) material.specularMap = getTexture(json.specularMap); - if (json.specularIntensityMap !== void 0) material.specularIntensityMap = getTexture(json.specularIntensityMap); - if (json.specularColorMap !== void 0) material.specularColorMap = getTexture(json.specularColorMap); - if (json.envMap !== void 0) material.envMap = getTexture(json.envMap); - if (json.envMapRotation !== void 0) material.envMapRotation.fromArray(json.envMapRotation); - if (json.envMapIntensity !== void 0) material.envMapIntensity = json.envMapIntensity; - if (json.reflectivity !== void 0) material.reflectivity = json.reflectivity; - if (json.refractionRatio !== void 0) material.refractionRatio = json.refractionRatio; - if (json.lightMap !== void 0) material.lightMap = getTexture(json.lightMap); - if (json.lightMapIntensity !== void 0) material.lightMapIntensity = json.lightMapIntensity; - if (json.aoMap !== void 0) material.aoMap = getTexture(json.aoMap); - if (json.aoMapIntensity !== void 0) material.aoMapIntensity = json.aoMapIntensity; - if (json.gradientMap !== void 0) material.gradientMap = getTexture(json.gradientMap); - if (json.clearcoatMap !== void 0) material.clearcoatMap = getTexture(json.clearcoatMap); - if (json.clearcoatRoughnessMap !== void 0) material.clearcoatRoughnessMap = getTexture(json.clearcoatRoughnessMap); - if (json.clearcoatNormalMap !== void 0) material.clearcoatNormalMap = getTexture(json.clearcoatNormalMap); - if (json.clearcoatNormalScale !== void 0) material.clearcoatNormalScale = new Vector2().fromArray(json.clearcoatNormalScale); - if (json.iridescenceMap !== void 0) material.iridescenceMap = getTexture(json.iridescenceMap); - if (json.iridescenceThicknessMap !== void 0) material.iridescenceThicknessMap = getTexture(json.iridescenceThicknessMap); - if (json.transmissionMap !== void 0) material.transmissionMap = getTexture(json.transmissionMap); - if (json.thicknessMap !== void 0) material.thicknessMap = getTexture(json.thicknessMap); - if (json.anisotropyMap !== void 0) material.anisotropyMap = getTexture(json.anisotropyMap); - if (json.sheenColorMap !== void 0) material.sheenColorMap = getTexture(json.sheenColorMap); - if (json.sheenRoughnessMap !== void 0) material.sheenRoughnessMap = getTexture(json.sheenRoughnessMap); - return material; - } - setTextures(value) { - this.textures = value; - return this; - } - static createMaterialFromType(type) { - const materialLib = { - ShadowMaterial, - SpriteMaterial, - RawShaderMaterial, - ShaderMaterial, - PointsMaterial, - MeshPhysicalMaterial, - MeshStandardMaterial, - MeshPhongMaterial, - MeshToonMaterial, - MeshNormalMaterial, - MeshLambertMaterial, - MeshDepthMaterial, - MeshDistanceMaterial, - MeshBasicMaterial, - MeshMatcapMaterial, - LineDashedMaterial, - LineBasicMaterial, - Material - }; - return new materialLib[type](); - } -}; -var LoaderUtils = class { - static decodeText(array) { - console.warn("THREE.LoaderUtils: decodeText() has been deprecated with r165 and will be removed with r175. Use TextDecoder instead."); - if (typeof TextDecoder !== "undefined") { - return new TextDecoder().decode(array); - } - let s = ""; - for (let i = 0, il = array.length; i < il; i++) { - s += String.fromCharCode(array[i]); - } - try { - return decodeURIComponent(escape(s)); - } catch (e) { - return s; - } - } - static extractUrlBase(url) { - const index = url.lastIndexOf("/"); - if (index === -1) return "./"; - return url.slice(0, index + 1); - } - static resolveURL(url, path) { - if (typeof url !== "string" || url === "") return ""; - if (/^https?:\/\//i.test(path) && /^\//.test(url)) { - path = path.replace(/(^https?:\/\/[^\/]+).*/i, "$1"); - } - if (/^(https?:)?\/\//i.test(url)) return url; - if (/^data:.*,.*$/i.test(url)) return url; - if (/^blob:.*$/i.test(url)) return url; - return path + url; - } -}; -var InstancedBufferGeometry = class extends BufferGeometry { - constructor() { - super(); - this.isInstancedBufferGeometry = true; - this.type = "InstancedBufferGeometry"; - this.instanceCount = Infinity; - } - copy(source) { - super.copy(source); - this.instanceCount = source.instanceCount; - return this; - } - toJSON() { - const data = super.toJSON(); - data.instanceCount = this.instanceCount; - data.isInstancedBufferGeometry = true; - return data; - } -}; -var BufferGeometryLoader = class extends Loader { - constructor(manager) { - super(manager); - } - load(url, onLoad, onProgress, onError) { - const scope = this; - const loader = new FileLoader(scope.manager); - loader.setPath(scope.path); - loader.setRequestHeader(scope.requestHeader); - loader.setWithCredentials(scope.withCredentials); - loader.load(url, function(text) { - try { - onLoad(scope.parse(JSON.parse(text))); - } catch (e) { - if (onError) { - onError(e); - } else { - console.error(e); - } - scope.manager.itemError(url); - } - }, onProgress, onError); - } - parse(json) { - const interleavedBufferMap = {}; - const arrayBufferMap = {}; - function getInterleavedBuffer(json2, uuid) { - if (interleavedBufferMap[uuid] !== void 0) return interleavedBufferMap[uuid]; - const interleavedBuffers = json2.interleavedBuffers; - const interleavedBuffer = interleavedBuffers[uuid]; - const buffer = getArrayBuffer(json2, interleavedBuffer.buffer); - const array = getTypedArray(interleavedBuffer.type, buffer); - const ib = new InterleavedBuffer(array, interleavedBuffer.stride); - ib.uuid = interleavedBuffer.uuid; - interleavedBufferMap[uuid] = ib; - return ib; - } - function getArrayBuffer(json2, uuid) { - if (arrayBufferMap[uuid] !== void 0) return arrayBufferMap[uuid]; - const arrayBuffers = json2.arrayBuffers; - const arrayBuffer = arrayBuffers[uuid]; - const ab = new Uint32Array(arrayBuffer).buffer; - arrayBufferMap[uuid] = ab; - return ab; - } - const geometry = json.isInstancedBufferGeometry ? new InstancedBufferGeometry() : new BufferGeometry(); - const index = json.data.index; - if (index !== void 0) { - const typedArray = getTypedArray(index.type, index.array); - geometry.setIndex(new BufferAttribute(typedArray, 1)); - } - const attributes = json.data.attributes; - for (const key in attributes) { - const attribute = attributes[key]; - let bufferAttribute; - if (attribute.isInterleavedBufferAttribute) { - const interleavedBuffer = getInterleavedBuffer(json.data, attribute.data); - bufferAttribute = new InterleavedBufferAttribute(interleavedBuffer, attribute.itemSize, attribute.offset, attribute.normalized); - } else { - const typedArray = getTypedArray(attribute.type, attribute.array); - const bufferAttributeConstr = attribute.isInstancedBufferAttribute ? InstancedBufferAttribute : BufferAttribute; - bufferAttribute = new bufferAttributeConstr(typedArray, attribute.itemSize, attribute.normalized); - } - if (attribute.name !== void 0) bufferAttribute.name = attribute.name; - if (attribute.usage !== void 0) bufferAttribute.setUsage(attribute.usage); - geometry.setAttribute(key, bufferAttribute); - } - const morphAttributes = json.data.morphAttributes; - if (morphAttributes) { - for (const key in morphAttributes) { - const attributeArray = morphAttributes[key]; - const array = []; - for (let i = 0, il = attributeArray.length; i < il; i++) { - const attribute = attributeArray[i]; - let bufferAttribute; - if (attribute.isInterleavedBufferAttribute) { - const interleavedBuffer = getInterleavedBuffer(json.data, attribute.data); - bufferAttribute = new InterleavedBufferAttribute(interleavedBuffer, attribute.itemSize, attribute.offset, attribute.normalized); - } else { - const typedArray = getTypedArray(attribute.type, attribute.array); - bufferAttribute = new BufferAttribute(typedArray, attribute.itemSize, attribute.normalized); - } - if (attribute.name !== void 0) bufferAttribute.name = attribute.name; - array.push(bufferAttribute); - } - geometry.morphAttributes[key] = array; - } - } - const morphTargetsRelative = json.data.morphTargetsRelative; - if (morphTargetsRelative) { - geometry.morphTargetsRelative = true; - } - const groups = json.data.groups || json.data.drawcalls || json.data.offsets; - if (groups !== void 0) { - for (let i = 0, n = groups.length; i !== n; ++i) { - const group = groups[i]; - geometry.addGroup(group.start, group.count, group.materialIndex); - } - } - const boundingSphere = json.data.boundingSphere; - if (boundingSphere !== void 0) { - const center = new Vector3(); - if (boundingSphere.center !== void 0) { - center.fromArray(boundingSphere.center); - } - geometry.boundingSphere = new Sphere(center, boundingSphere.radius); - } - if (json.name) geometry.name = json.name; - if (json.userData) geometry.userData = json.userData; - return geometry; - } -}; -var ObjectLoader = class extends Loader { - constructor(manager) { - super(manager); - } - load(url, onLoad, onProgress, onError) { - const scope = this; - const path = this.path === "" ? LoaderUtils.extractUrlBase(url) : this.path; - this.resourcePath = this.resourcePath || path; - const loader = new FileLoader(this.manager); - loader.setPath(this.path); - loader.setRequestHeader(this.requestHeader); - loader.setWithCredentials(this.withCredentials); - loader.load(url, function(text) { - let json = null; - try { - json = JSON.parse(text); - } catch (error) { - if (onError !== void 0) onError(error); - console.error("THREE:ObjectLoader: Can't parse " + url + ".", error.message); - return; - } - const metadata = json.metadata; - if (metadata === void 0 || metadata.type === void 0 || metadata.type.toLowerCase() === "geometry") { - if (onError !== void 0) onError(new Error("THREE.ObjectLoader: Can't load " + url)); - console.error("THREE.ObjectLoader: Can't load " + url); - return; - } - scope.parse(json, onLoad); - }, onProgress, onError); - } - async loadAsync(url, onProgress) { - const scope = this; - const path = this.path === "" ? LoaderUtils.extractUrlBase(url) : this.path; - this.resourcePath = this.resourcePath || path; - const loader = new FileLoader(this.manager); - loader.setPath(this.path); - loader.setRequestHeader(this.requestHeader); - loader.setWithCredentials(this.withCredentials); - const text = await loader.loadAsync(url, onProgress); - const json = JSON.parse(text); - const metadata = json.metadata; - if (metadata === void 0 || metadata.type === void 0 || metadata.type.toLowerCase() === "geometry") { - throw new Error("THREE.ObjectLoader: Can't load " + url); - } - return await scope.parseAsync(json); - } - parse(json, onLoad) { - const animations = this.parseAnimations(json.animations); - const shapes = this.parseShapes(json.shapes); - const geometries = this.parseGeometries(json.geometries, shapes); - const images = this.parseImages(json.images, function() { - if (onLoad !== void 0) onLoad(object); - }); - const textures = this.parseTextures(json.textures, images); - const materials = this.parseMaterials(json.materials, textures); - const object = this.parseObject(json.object, geometries, materials, textures, animations); - const skeletons = this.parseSkeletons(json.skeletons, object); - this.bindSkeletons(object, skeletons); - this.bindLightTargets(object); - if (onLoad !== void 0) { - let hasImages = false; - for (const uuid in images) { - if (images[uuid].data instanceof HTMLImageElement) { - hasImages = true; - break; - } - } - if (hasImages === false) onLoad(object); - } - return object; - } - async parseAsync(json) { - const animations = this.parseAnimations(json.animations); - const shapes = this.parseShapes(json.shapes); - const geometries = this.parseGeometries(json.geometries, shapes); - const images = await this.parseImagesAsync(json.images); - const textures = this.parseTextures(json.textures, images); - const materials = this.parseMaterials(json.materials, textures); - const object = this.parseObject(json.object, geometries, materials, textures, animations); - const skeletons = this.parseSkeletons(json.skeletons, object); - this.bindSkeletons(object, skeletons); - this.bindLightTargets(object); - return object; - } - parseShapes(json) { - const shapes = {}; - if (json !== void 0) { - for (let i = 0, l = json.length; i < l; i++) { - const shape = new Shape().fromJSON(json[i]); - shapes[shape.uuid] = shape; - } - } - return shapes; - } - parseSkeletons(json, object) { - const skeletons = {}; - const bones = {}; - object.traverse(function(child) { - if (child.isBone) bones[child.uuid] = child; - }); - if (json !== void 0) { - for (let i = 0, l = json.length; i < l; i++) { - const skeleton = new Skeleton().fromJSON(json[i], bones); - skeletons[skeleton.uuid] = skeleton; - } - } - return skeletons; - } - parseGeometries(json, shapes) { - const geometries = {}; - if (json !== void 0) { - const bufferGeometryLoader = new BufferGeometryLoader(); - for (let i = 0, l = json.length; i < l; i++) { - let geometry; - const data = json[i]; - switch (data.type) { - case "BufferGeometry": - case "InstancedBufferGeometry": - geometry = bufferGeometryLoader.parse(data); - break; - default: - if (data.type in Geometries) { - geometry = Geometries[data.type].fromJSON(data, shapes); - } else { - console.warn(`THREE.ObjectLoader: Unsupported geometry type "${data.type}"`); - } - } - geometry.uuid = data.uuid; - if (data.name !== void 0) geometry.name = data.name; - if (data.userData !== void 0) geometry.userData = data.userData; - geometries[data.uuid] = geometry; - } - } - return geometries; - } - parseMaterials(json, textures) { - const cache = {}; - const materials = {}; - if (json !== void 0) { - const loader = new MaterialLoader(); - loader.setTextures(textures); - for (let i = 0, l = json.length; i < l; i++) { - const data = json[i]; - if (cache[data.uuid] === void 0) { - cache[data.uuid] = loader.parse(data); - } - materials[data.uuid] = cache[data.uuid]; - } - } - return materials; - } - parseAnimations(json) { - const animations = {}; - if (json !== void 0) { - for (let i = 0; i < json.length; i++) { - const data = json[i]; - const clip = AnimationClip.parse(data); - animations[clip.uuid] = clip; - } - } - return animations; - } - parseImages(json, onLoad) { - const scope = this; - const images = {}; - let loader; - function loadImage(url) { - scope.manager.itemStart(url); - return loader.load(url, function() { - scope.manager.itemEnd(url); - }, void 0, function() { - scope.manager.itemError(url); - scope.manager.itemEnd(url); - }); - } - function deserializeImage(image) { - if (typeof image === "string") { - const url = image; - const path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test(url) ? url : scope.resourcePath + url; - return loadImage(path); - } else { - if (image.data) { - return { - data: getTypedArray(image.type, image.data), - width: image.width, - height: image.height - }; - } else { - return null; - } - } - } - if (json !== void 0 && json.length > 0) { - const manager = new LoadingManager(onLoad); - loader = new ImageLoader(manager); - loader.setCrossOrigin(this.crossOrigin); - for (let i = 0, il = json.length; i < il; i++) { - const image = json[i]; - const url = image.url; - if (Array.isArray(url)) { - const imageArray = []; - for (let j = 0, jl = url.length; j < jl; j++) { - const currentUrl = url[j]; - const deserializedImage = deserializeImage(currentUrl); - if (deserializedImage !== null) { - if (deserializedImage instanceof HTMLImageElement) { - imageArray.push(deserializedImage); - } else { - imageArray.push(new DataTexture(deserializedImage.data, deserializedImage.width, deserializedImage.height)); - } - } - } - images[image.uuid] = new Source(imageArray); - } else { - const deserializedImage = deserializeImage(image.url); - images[image.uuid] = new Source(deserializedImage); - } - } - } - return images; - } - async parseImagesAsync(json) { - const scope = this; - const images = {}; - let loader; - async function deserializeImage(image) { - if (typeof image === "string") { - const url = image; - const path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test(url) ? url : scope.resourcePath + url; - return await loader.loadAsync(path); - } else { - if (image.data) { - return { - data: getTypedArray(image.type, image.data), - width: image.width, - height: image.height - }; - } else { - return null; - } - } - } - if (json !== void 0 && json.length > 0) { - loader = new ImageLoader(this.manager); - loader.setCrossOrigin(this.crossOrigin); - for (let i = 0, il = json.length; i < il; i++) { - const image = json[i]; - const url = image.url; - if (Array.isArray(url)) { - const imageArray = []; - for (let j = 0, jl = url.length; j < jl; j++) { - const currentUrl = url[j]; - const deserializedImage = await deserializeImage(currentUrl); - if (deserializedImage !== null) { - if (deserializedImage instanceof HTMLImageElement) { - imageArray.push(deserializedImage); - } else { - imageArray.push(new DataTexture(deserializedImage.data, deserializedImage.width, deserializedImage.height)); - } - } - } - images[image.uuid] = new Source(imageArray); - } else { - const deserializedImage = await deserializeImage(image.url); - images[image.uuid] = new Source(deserializedImage); - } - } - } - return images; - } - parseTextures(json, images) { - function parseConstant(value, type) { - if (typeof value === "number") return value; - console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.", value); - return type[value]; - } - const textures = {}; - if (json !== void 0) { - for (let i = 0, l = json.length; i < l; i++) { - const data = json[i]; - if (data.image === void 0) { - console.warn('THREE.ObjectLoader: No "image" specified for', data.uuid); - } - if (images[data.image] === void 0) { - console.warn("THREE.ObjectLoader: Undefined image", data.image); - } - const source = images[data.image]; - const image = source.data; - let texture; - if (Array.isArray(image)) { - texture = new CubeTexture(); - if (image.length === 6) texture.needsUpdate = true; - } else { - if (image && image.data) { - texture = new DataTexture(); - } else { - texture = new Texture(); - } - if (image) texture.needsUpdate = true; - } - texture.source = source; - texture.uuid = data.uuid; - if (data.name !== void 0) texture.name = data.name; - if (data.mapping !== void 0) texture.mapping = parseConstant(data.mapping, TEXTURE_MAPPING); - if (data.channel !== void 0) texture.channel = data.channel; - if (data.offset !== void 0) texture.offset.fromArray(data.offset); - if (data.repeat !== void 0) texture.repeat.fromArray(data.repeat); - if (data.center !== void 0) texture.center.fromArray(data.center); - if (data.rotation !== void 0) texture.rotation = data.rotation; - if (data.wrap !== void 0) { - texture.wrapS = parseConstant(data.wrap[0], TEXTURE_WRAPPING); - texture.wrapT = parseConstant(data.wrap[1], TEXTURE_WRAPPING); - } - if (data.format !== void 0) texture.format = data.format; - if (data.internalFormat !== void 0) texture.internalFormat = data.internalFormat; - if (data.type !== void 0) texture.type = data.type; - if (data.colorSpace !== void 0) texture.colorSpace = data.colorSpace; - if (data.minFilter !== void 0) texture.minFilter = parseConstant(data.minFilter, TEXTURE_FILTER); - if (data.magFilter !== void 0) texture.magFilter = parseConstant(data.magFilter, TEXTURE_FILTER); - if (data.anisotropy !== void 0) texture.anisotropy = data.anisotropy; - if (data.flipY !== void 0) texture.flipY = data.flipY; - if (data.generateMipmaps !== void 0) texture.generateMipmaps = data.generateMipmaps; - if (data.premultiplyAlpha !== void 0) texture.premultiplyAlpha = data.premultiplyAlpha; - if (data.unpackAlignment !== void 0) texture.unpackAlignment = data.unpackAlignment; - if (data.compareFunction !== void 0) texture.compareFunction = data.compareFunction; - if (data.userData !== void 0) texture.userData = data.userData; - textures[data.uuid] = texture; - } - } - return textures; - } - parseObject(data, geometries, materials, textures, animations) { - let object; - function getGeometry(name) { - if (geometries[name] === void 0) { - console.warn("THREE.ObjectLoader: Undefined geometry", name); - } - return geometries[name]; - } - function getMaterial(name) { - if (name === void 0) return void 0; - if (Array.isArray(name)) { - const array = []; - for (let i = 0, l = name.length; i < l; i++) { - const uuid = name[i]; - if (materials[uuid] === void 0) { - console.warn("THREE.ObjectLoader: Undefined material", uuid); - } - array.push(materials[uuid]); - } - return array; - } - if (materials[name] === void 0) { - console.warn("THREE.ObjectLoader: Undefined material", name); - } - return materials[name]; - } - function getTexture(uuid) { - if (textures[uuid] === void 0) { - console.warn("THREE.ObjectLoader: Undefined texture", uuid); - } - return textures[uuid]; - } - let geometry, material; - switch (data.type) { - case "Scene": - object = new Scene(); - if (data.background !== void 0) { - if (Number.isInteger(data.background)) { - object.background = new Color(data.background); - } else { - object.background = getTexture(data.background); - } - } - if (data.environment !== void 0) { - object.environment = getTexture(data.environment); - } - if (data.fog !== void 0) { - if (data.fog.type === "Fog") { - object.fog = new Fog(data.fog.color, data.fog.near, data.fog.far); - } else if (data.fog.type === "FogExp2") { - object.fog = new FogExp2(data.fog.color, data.fog.density); - } - if (data.fog.name !== "") { - object.fog.name = data.fog.name; - } - } - if (data.backgroundBlurriness !== void 0) object.backgroundBlurriness = data.backgroundBlurriness; - if (data.backgroundIntensity !== void 0) object.backgroundIntensity = data.backgroundIntensity; - if (data.backgroundRotation !== void 0) object.backgroundRotation.fromArray(data.backgroundRotation); - if (data.environmentIntensity !== void 0) object.environmentIntensity = data.environmentIntensity; - if (data.environmentRotation !== void 0) object.environmentRotation.fromArray(data.environmentRotation); - break; - case "PerspectiveCamera": - object = new PerspectiveCamera(data.fov, data.aspect, data.near, data.far); - if (data.focus !== void 0) object.focus = data.focus; - if (data.zoom !== void 0) object.zoom = data.zoom; - if (data.filmGauge !== void 0) object.filmGauge = data.filmGauge; - if (data.filmOffset !== void 0) object.filmOffset = data.filmOffset; - if (data.view !== void 0) object.view = Object.assign({}, data.view); - break; - case "OrthographicCamera": - object = new OrthographicCamera(data.left, data.right, data.top, data.bottom, data.near, data.far); - if (data.zoom !== void 0) object.zoom = data.zoom; - if (data.view !== void 0) object.view = Object.assign({}, data.view); - break; - case "AmbientLight": - object = new AmbientLight(data.color, data.intensity); - break; - case "DirectionalLight": - object = new DirectionalLight(data.color, data.intensity); - object.target = data.target || ""; - break; - case "PointLight": - object = new PointLight(data.color, data.intensity, data.distance, data.decay); - break; - case "RectAreaLight": - object = new RectAreaLight(data.color, data.intensity, data.width, data.height); - break; - case "SpotLight": - object = new SpotLight(data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay); - object.target = data.target || ""; - break; - case "HemisphereLight": - object = new HemisphereLight(data.color, data.groundColor, data.intensity); - break; - case "LightProbe": - object = new LightProbe().fromJSON(data); - break; - case "SkinnedMesh": - geometry = getGeometry(data.geometry); - material = getMaterial(data.material); - object = new SkinnedMesh(geometry, material); - if (data.bindMode !== void 0) object.bindMode = data.bindMode; - if (data.bindMatrix !== void 0) object.bindMatrix.fromArray(data.bindMatrix); - if (data.skeleton !== void 0) object.skeleton = data.skeleton; - break; - case "Mesh": - geometry = getGeometry(data.geometry); - material = getMaterial(data.material); - object = new Mesh(geometry, material); - break; - case "InstancedMesh": - geometry = getGeometry(data.geometry); - material = getMaterial(data.material); - const count = data.count; - const instanceMatrix = data.instanceMatrix; - const instanceColor = data.instanceColor; - object = new InstancedMesh(geometry, material, count); - object.instanceMatrix = new InstancedBufferAttribute(new Float32Array(instanceMatrix.array), 16); - if (instanceColor !== void 0) object.instanceColor = new InstancedBufferAttribute(new Float32Array(instanceColor.array), instanceColor.itemSize); - break; - case "BatchedMesh": - geometry = getGeometry(data.geometry); - material = getMaterial(data.material); - object = new BatchedMesh(data.maxInstanceCount, data.maxVertexCount, data.maxIndexCount, material); - object.geometry = geometry; - object.perObjectFrustumCulled = data.perObjectFrustumCulled; - object.sortObjects = data.sortObjects; - object._drawRanges = data.drawRanges; - object._reservedRanges = data.reservedRanges; - object._visibility = data.visibility; - object._active = data.active; - object._bounds = data.bounds.map((bound) => { - const box = new Box3(); - box.min.fromArray(bound.boxMin); - box.max.fromArray(bound.boxMax); - const sphere = new Sphere(); - sphere.radius = bound.sphereRadius; - sphere.center.fromArray(bound.sphereCenter); - return { - boxInitialized: bound.boxInitialized, - box, - sphereInitialized: bound.sphereInitialized, - sphere - }; - }); - object._maxInstanceCount = data.maxInstanceCount; - object._maxVertexCount = data.maxVertexCount; - object._maxIndexCount = data.maxIndexCount; - object._geometryInitialized = data.geometryInitialized; - object._geometryCount = data.geometryCount; - object._matricesTexture = getTexture(data.matricesTexture.uuid); - if (data.colorsTexture !== void 0) object._colorsTexture = getTexture(data.colorsTexture.uuid); - break; - case "LOD": - object = new LOD(); - break; - case "Line": - object = new Line(getGeometry(data.geometry), getMaterial(data.material)); - break; - case "LineLoop": - object = new LineLoop(getGeometry(data.geometry), getMaterial(data.material)); - break; - case "LineSegments": - object = new LineSegments(getGeometry(data.geometry), getMaterial(data.material)); - break; - case "PointCloud": - case "Points": - object = new Points(getGeometry(data.geometry), getMaterial(data.material)); - break; - case "Sprite": - object = new Sprite(getMaterial(data.material)); - break; - case "Group": - object = new Group(); - break; - case "Bone": - object = new Bone(); - break; - default: - object = new Object3D(); - } - object.uuid = data.uuid; - if (data.name !== void 0) object.name = data.name; - if (data.matrix !== void 0) { - object.matrix.fromArray(data.matrix); - if (data.matrixAutoUpdate !== void 0) object.matrixAutoUpdate = data.matrixAutoUpdate; - if (object.matrixAutoUpdate) object.matrix.decompose(object.position, object.quaternion, object.scale); - } else { - if (data.position !== void 0) object.position.fromArray(data.position); - if (data.rotation !== void 0) object.rotation.fromArray(data.rotation); - if (data.quaternion !== void 0) object.quaternion.fromArray(data.quaternion); - if (data.scale !== void 0) object.scale.fromArray(data.scale); - } - if (data.up !== void 0) object.up.fromArray(data.up); - if (data.castShadow !== void 0) object.castShadow = data.castShadow; - if (data.receiveShadow !== void 0) object.receiveShadow = data.receiveShadow; - if (data.shadow) { - if (data.shadow.intensity !== void 0) object.shadow.intensity = data.shadow.intensity; - if (data.shadow.bias !== void 0) object.shadow.bias = data.shadow.bias; - if (data.shadow.normalBias !== void 0) object.shadow.normalBias = data.shadow.normalBias; - if (data.shadow.radius !== void 0) object.shadow.radius = data.shadow.radius; - if (data.shadow.mapSize !== void 0) object.shadow.mapSize.fromArray(data.shadow.mapSize); - if (data.shadow.camera !== void 0) object.shadow.camera = this.parseObject(data.shadow.camera); - } - if (data.visible !== void 0) object.visible = data.visible; - if (data.frustumCulled !== void 0) object.frustumCulled = data.frustumCulled; - if (data.renderOrder !== void 0) object.renderOrder = data.renderOrder; - if (data.userData !== void 0) object.userData = data.userData; - if (data.layers !== void 0) object.layers.mask = data.layers; - if (data.children !== void 0) { - const children = data.children; - for (let i = 0; i < children.length; i++) { - object.add(this.parseObject(children[i], geometries, materials, textures, animations)); - } - } - if (data.animations !== void 0) { - const objectAnimations = data.animations; - for (let i = 0; i < objectAnimations.length; i++) { - const uuid = objectAnimations[i]; - object.animations.push(animations[uuid]); - } - } - if (data.type === "LOD") { - if (data.autoUpdate !== void 0) object.autoUpdate = data.autoUpdate; - const levels = data.levels; - for (let l = 0; l < levels.length; l++) { - const level = levels[l]; - const child = object.getObjectByProperty("uuid", level.object); - if (child !== void 0) { - object.addLevel(child, level.distance, level.hysteresis); - } - } - } - return object; - } - bindSkeletons(object, skeletons) { - if (Object.keys(skeletons).length === 0) return; - object.traverse(function(child) { - if (child.isSkinnedMesh === true && child.skeleton !== void 0) { - const skeleton = skeletons[child.skeleton]; - if (skeleton === void 0) { - console.warn("THREE.ObjectLoader: No skeleton found with UUID:", child.skeleton); - } else { - child.bind(skeleton, child.bindMatrix); - } - } - }); - } - bindLightTargets(object) { - object.traverse(function(child) { - if (child.isDirectionalLight || child.isSpotLight) { - const uuid = child.target; - const target = object.getObjectByProperty("uuid", uuid); - if (target !== void 0) { - child.target = target; - } else { - child.target = new Object3D(); - } - } - }); - } -}; -var TEXTURE_MAPPING = { - UVMapping, + ConstantAlphaFactor, + ConstantColorFactor, + CubeCamera, CubeReflectionMapping, CubeRefractionMapping, + CubeTexture, + CubeTextureLoader, + CubeUVReflectionMapping, + CubicBezierCurve, + CubicBezierCurve3, + CubicInterpolant, + CullFaceBack, + CullFaceFront, + CullFaceFrontBack, + CullFaceNone, + Curve, + CurvePath, + CustomBlending, + CustomToneMapping, + CylinderGeometry, + Cylindrical, + Data3DTexture, + DataArrayTexture, + DataTexture, + DataTextureLoader, + DataUtils, + DecrementStencilOp, + DecrementWrapStencilOp, + DefaultLoadingManager, + DepthFormat, + DepthStencilFormat, + DepthTexture, + DetachedBindMode, + DirectionalLight, + DirectionalLightHelper, + DiscreteInterpolant, + DisplayP3ColorSpace, + DodecahedronGeometry, + DoubleSide, + DstAlphaFactor, + DstColorFactor, + DynamicCopyUsage, + DynamicDrawUsage, + DynamicReadUsage, + EdgesGeometry, + EllipseCurve, + EqualCompare, + EqualDepth, + EqualStencilFunc, EquirectangularReflectionMapping, EquirectangularRefractionMapping, - CubeUVReflectionMapping -}; -var TEXTURE_WRAPPING = { - RepeatWrapping, - ClampToEdgeWrapping, - MirroredRepeatWrapping -}; -var TEXTURE_FILTER = { - NearestFilter, - NearestMipmapNearestFilter, - NearestMipmapLinearFilter, + Euler, + EventDispatcher, + ExtrudeGeometry, + FileLoader, + Float16BufferAttribute, + Float32BufferAttribute, + FloatType, + Fog, + FogExp2, + FramebufferTexture, + FrontSide, + Frustum, + GLBufferAttribute, + GLSL1, + GLSL3, + GreaterCompare, + GreaterDepth, + GreaterEqualCompare, + GreaterEqualDepth, + GreaterEqualStencilFunc, + GreaterStencilFunc, + GridHelper, + Group, + HalfFloatType, + HemisphereLight, + HemisphereLightHelper, + IcosahedronGeometry, + ImageBitmapLoader, + ImageLoader, + ImageUtils, + IncrementStencilOp, + IncrementWrapStencilOp, + InstancedBufferAttribute, + InstancedBufferGeometry, + InstancedInterleavedBuffer, + InstancedMesh, + Int16BufferAttribute, + Int32BufferAttribute, + Int8BufferAttribute, + IntType, + InterleavedBuffer, + InterleavedBufferAttribute, + Interpolant, + InterpolateDiscrete, + InterpolateLinear, + InterpolateSmooth, + InvertStencilOp, + KeepStencilOp, + KeyframeTrack, + LOD, + LatheGeometry, + Layers, + LessCompare, + LessDepth, + LessEqualCompare, + LessEqualDepth, + LessEqualStencilFunc, + LessStencilFunc, + Light, + LightProbe, + Line, + Line3, + LineBasicMaterial, + LineCurve, + LineCurve3, + LineDashedMaterial, + LineLoop, + LineSegments, + LinearDisplayP3ColorSpace, LinearFilter, + LinearInterpolant, + LinearMipMapLinearFilter, + LinearMipMapNearestFilter, + LinearMipmapLinearFilter, LinearMipmapNearestFilter, - LinearMipmapLinearFilter -}; -var ImageBitmapLoader = class extends Loader { - constructor(manager) { - super(manager); - this.isImageBitmapLoader = true; - if (typeof createImageBitmap === "undefined") { - console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."); - } - if (typeof fetch === "undefined") { - console.warn("THREE.ImageBitmapLoader: fetch() not supported."); - } - this.options = { premultiplyAlpha: "none" }; - } - setOptions(options) { - this.options = options; - return this; - } - load(url, onLoad, onProgress, onError) { - if (url === void 0) url = ""; - if (this.path !== void 0) url = this.path + url; - url = this.manager.resolveURL(url); - const scope = this; - const cached = Cache.get(url); - if (cached !== void 0) { - scope.manager.itemStart(url); - if (cached.then) { - cached.then((imageBitmap) => { - if (onLoad) onLoad(imageBitmap); - scope.manager.itemEnd(url); - }).catch((e) => { - if (onError) onError(e); - }); - return; - } - setTimeout(function() { - if (onLoad) onLoad(cached); - scope.manager.itemEnd(url); - }, 0); - return cached; - } - const fetchOptions = {}; - fetchOptions.credentials = this.crossOrigin === "anonymous" ? "same-origin" : "include"; - fetchOptions.headers = this.requestHeader; - const promise = fetch(url, fetchOptions).then(function(res) { - return res.blob(); - }).then(function(blob) { - return createImageBitmap(blob, Object.assign(scope.options, { colorSpaceConversion: "none" })); - }).then(function(imageBitmap) { - Cache.add(url, imageBitmap); - if (onLoad) onLoad(imageBitmap); - scope.manager.itemEnd(url); - return imageBitmap; - }).catch(function(e) { - if (onError) onError(e); - Cache.remove(url); - scope.manager.itemError(url); - scope.manager.itemEnd(url); - }); - Cache.add(url, promise); - scope.manager.itemStart(url); - } -}; -var _context; -var AudioContext = class { - static getContext() { - if (_context === void 0) { - _context = new (window.AudioContext || window.webkitAudioContext)(); - } - return _context; - } - static setContext(value) { - _context = value; - } -}; -var AudioLoader = class extends Loader { - constructor(manager) { - super(manager); - } - load(url, onLoad, onProgress, onError) { - const scope = this; - const loader = new FileLoader(this.manager); - loader.setResponseType("arraybuffer"); - loader.setPath(this.path); - loader.setRequestHeader(this.requestHeader); - loader.setWithCredentials(this.withCredentials); - loader.load(url, function(buffer) { - try { - const bufferCopy = buffer.slice(0); - const context = AudioContext.getContext(); - context.decodeAudioData(bufferCopy, function(audioBuffer) { - onLoad(audioBuffer); - }).catch(handleError); - } catch (e) { - handleError(e); - } - }, onProgress, onError); - function handleError(e) { - if (onError) { - onError(e); - } else { - console.error(e); - } - scope.manager.itemError(url); - } - } -}; -var _eyeRight = new Matrix4(); -var _eyeLeft = new Matrix4(); -var _projectionMatrix = new Matrix4(); -var StereoCamera = class { - constructor() { - this.type = "StereoCamera"; - this.aspect = 1; - this.eyeSep = 0.064; - this.cameraL = new PerspectiveCamera(); - this.cameraL.layers.enable(1); - this.cameraL.matrixAutoUpdate = false; - this.cameraR = new PerspectiveCamera(); - this.cameraR.layers.enable(2); - this.cameraR.matrixAutoUpdate = false; - this._cache = { - focus: null, - fov: null, - aspect: null, - near: null, - far: null, - zoom: null, - eyeSep: null - }; - } - update(camera) { - const cache = this._cache; - const needsUpdate = cache.focus !== camera.focus || cache.fov !== camera.fov || cache.aspect !== camera.aspect * this.aspect || cache.near !== camera.near || cache.far !== camera.far || cache.zoom !== camera.zoom || cache.eyeSep !== this.eyeSep; - if (needsUpdate) { - cache.focus = camera.focus; - cache.fov = camera.fov; - cache.aspect = camera.aspect * this.aspect; - cache.near = camera.near; - cache.far = camera.far; - cache.zoom = camera.zoom; - cache.eyeSep = this.eyeSep; - _projectionMatrix.copy(camera.projectionMatrix); - const eyeSepHalf = cache.eyeSep / 2; - const eyeSepOnProjection = eyeSepHalf * cache.near / cache.focus; - const ymax = cache.near * Math.tan(DEG2RAD * cache.fov * 0.5) / cache.zoom; - let xmin, xmax; - _eyeLeft.elements[12] = -eyeSepHalf; - _eyeRight.elements[12] = eyeSepHalf; - xmin = -ymax * cache.aspect + eyeSepOnProjection; - xmax = ymax * cache.aspect + eyeSepOnProjection; - _projectionMatrix.elements[0] = 2 * cache.near / (xmax - xmin); - _projectionMatrix.elements[8] = (xmax + xmin) / (xmax - xmin); - this.cameraL.projectionMatrix.copy(_projectionMatrix); - xmin = -ymax * cache.aspect - eyeSepOnProjection; - xmax = ymax * cache.aspect - eyeSepOnProjection; - _projectionMatrix.elements[0] = 2 * cache.near / (xmax - xmin); - _projectionMatrix.elements[8] = (xmax + xmin) / (xmax - xmin); - this.cameraR.projectionMatrix.copy(_projectionMatrix); - } - this.cameraL.matrixWorld.copy(camera.matrixWorld).multiply(_eyeLeft); - this.cameraR.matrixWorld.copy(camera.matrixWorld).multiply(_eyeRight); - } -}; -var Clock = class { - constructor(autoStart = true) { - this.autoStart = autoStart; - this.startTime = 0; - this.oldTime = 0; - this.elapsedTime = 0; - this.running = false; - } - start() { - this.startTime = now(); - this.oldTime = this.startTime; - this.elapsedTime = 0; - this.running = true; - } - stop() { - this.getElapsedTime(); - this.running = false; - this.autoStart = false; - } - getElapsedTime() { - this.getDelta(); - return this.elapsedTime; - } - getDelta() { - let diff = 0; - if (this.autoStart && !this.running) { - this.start(); - return 0; - } - if (this.running) { - const newTime = now(); - diff = (newTime - this.oldTime) / 1e3; - this.oldTime = newTime; - this.elapsedTime += diff; - } - return diff; - } -}; -function now() { - return (typeof performance === "undefined" ? Date : performance).now(); -} -var _position$1 = new Vector3(); -var _quaternion$1 = new Quaternion(); -var _scale$1 = new Vector3(); -var _orientation$1 = new Vector3(); -var AudioListener = class extends Object3D { - constructor() { - super(); - this.type = "AudioListener"; - this.context = AudioContext.getContext(); - this.gain = this.context.createGain(); - this.gain.connect(this.context.destination); - this.filter = null; - this.timeDelta = 0; - this._clock = new Clock(); - } - getInput() { - return this.gain; - } - removeFilter() { - if (this.filter !== null) { - this.gain.disconnect(this.filter); - this.filter.disconnect(this.context.destination); - this.gain.connect(this.context.destination); - this.filter = null; - } - return this; - } - getFilter() { - return this.filter; - } - setFilter(value) { - if (this.filter !== null) { - this.gain.disconnect(this.filter); - this.filter.disconnect(this.context.destination); - } else { - this.gain.disconnect(this.context.destination); - } - this.filter = value; - this.gain.connect(this.filter); - this.filter.connect(this.context.destination); - return this; - } - getMasterVolume() { - return this.gain.gain.value; - } - setMasterVolume(value) { - this.gain.gain.setTargetAtTime(value, this.context.currentTime, 0.01); - return this; - } - updateMatrixWorld(force) { - super.updateMatrixWorld(force); - const listener = this.context.listener; - const up = this.up; - this.timeDelta = this._clock.getDelta(); - this.matrixWorld.decompose(_position$1, _quaternion$1, _scale$1); - _orientation$1.set(0, 0, -1).applyQuaternion(_quaternion$1); - if (listener.positionX) { - const endTime = this.context.currentTime + this.timeDelta; - listener.positionX.linearRampToValueAtTime(_position$1.x, endTime); - listener.positionY.linearRampToValueAtTime(_position$1.y, endTime); - listener.positionZ.linearRampToValueAtTime(_position$1.z, endTime); - listener.forwardX.linearRampToValueAtTime(_orientation$1.x, endTime); - listener.forwardY.linearRampToValueAtTime(_orientation$1.y, endTime); - listener.forwardZ.linearRampToValueAtTime(_orientation$1.z, endTime); - listener.upX.linearRampToValueAtTime(up.x, endTime); - listener.upY.linearRampToValueAtTime(up.y, endTime); - listener.upZ.linearRampToValueAtTime(up.z, endTime); - } else { - listener.setPosition(_position$1.x, _position$1.y, _position$1.z); - listener.setOrientation(_orientation$1.x, _orientation$1.y, _orientation$1.z, up.x, up.y, up.z); - } - } -}; -var Audio = class extends Object3D { - constructor(listener) { - super(); - this.type = "Audio"; - this.listener = listener; - this.context = listener.context; - this.gain = this.context.createGain(); - this.gain.connect(listener.getInput()); - this.autoplay = false; - this.buffer = null; - this.detune = 0; - this.loop = false; - this.loopStart = 0; - this.loopEnd = 0; - this.offset = 0; - this.duration = void 0; - this.playbackRate = 1; - this.isPlaying = false; - this.hasPlaybackControl = true; - this.source = null; - this.sourceType = "empty"; - this._startedAt = 0; - this._progress = 0; - this._connected = false; - this.filters = []; - } - getOutput() { - return this.gain; - } - setNodeSource(audioNode) { - this.hasPlaybackControl = false; - this.sourceType = "audioNode"; - this.source = audioNode; - this.connect(); - return this; - } - setMediaElementSource(mediaElement) { - this.hasPlaybackControl = false; - this.sourceType = "mediaNode"; - this.source = this.context.createMediaElementSource(mediaElement); - this.connect(); - return this; - } - setMediaStreamSource(mediaStream) { - this.hasPlaybackControl = false; - this.sourceType = "mediaStreamNode"; - this.source = this.context.createMediaStreamSource(mediaStream); - this.connect(); - return this; - } - setBuffer(audioBuffer) { - this.buffer = audioBuffer; - this.sourceType = "buffer"; - if (this.autoplay) this.play(); - return this; - } - play(delay = 0) { - if (this.isPlaying === true) { - console.warn("THREE.Audio: Audio is already playing."); - return; - } - if (this.hasPlaybackControl === false) { - console.warn("THREE.Audio: this Audio has no playback control."); - return; - } - this._startedAt = this.context.currentTime + delay; - const source = this.context.createBufferSource(); - source.buffer = this.buffer; - source.loop = this.loop; - source.loopStart = this.loopStart; - source.loopEnd = this.loopEnd; - source.onended = this.onEnded.bind(this); - source.start(this._startedAt, this._progress + this.offset, this.duration); - this.isPlaying = true; - this.source = source; - this.setDetune(this.detune); - this.setPlaybackRate(this.playbackRate); - return this.connect(); - } - pause() { - if (this.hasPlaybackControl === false) { - console.warn("THREE.Audio: this Audio has no playback control."); - return; - } - if (this.isPlaying === true) { - this._progress += Math.max(this.context.currentTime - this._startedAt, 0) * this.playbackRate; - if (this.loop === true) { - this._progress = this._progress % (this.duration || this.buffer.duration); - } - this.source.stop(); - this.source.onended = null; - this.isPlaying = false; - } - return this; - } - stop() { - if (this.hasPlaybackControl === false) { - console.warn("THREE.Audio: this Audio has no playback control."); - return; - } - this._progress = 0; - if (this.source !== null) { - this.source.stop(); - this.source.onended = null; - } - this.isPlaying = false; - return this; - } - connect() { - if (this.filters.length > 0) { - this.source.connect(this.filters[0]); - for (let i = 1, l = this.filters.length; i < l; i++) { - this.filters[i - 1].connect(this.filters[i]); - } - this.filters[this.filters.length - 1].connect(this.getOutput()); - } else { - this.source.connect(this.getOutput()); - } - this._connected = true; - return this; - } - disconnect() { - if (this._connected === false) { - return; - } - if (this.filters.length > 0) { - this.source.disconnect(this.filters[0]); - for (let i = 1, l = this.filters.length; i < l; i++) { - this.filters[i - 1].disconnect(this.filters[i]); - } - this.filters[this.filters.length - 1].disconnect(this.getOutput()); - } else { - this.source.disconnect(this.getOutput()); - } - this._connected = false; - return this; - } - getFilters() { - return this.filters; - } - setFilters(value) { - if (!value) value = []; - if (this._connected === true) { - this.disconnect(); - this.filters = value.slice(); - this.connect(); - } else { - this.filters = value.slice(); - } - return this; - } - setDetune(value) { - this.detune = value; - if (this.isPlaying === true && this.source.detune !== void 0) { - this.source.detune.setTargetAtTime(this.detune, this.context.currentTime, 0.01); - } - return this; - } - getDetune() { - return this.detune; - } - getFilter() { - return this.getFilters()[0]; - } - setFilter(filter) { - return this.setFilters(filter ? [filter] : []); - } - setPlaybackRate(value) { - if (this.hasPlaybackControl === false) { - console.warn("THREE.Audio: this Audio has no playback control."); - return; - } - this.playbackRate = value; - if (this.isPlaying === true) { - this.source.playbackRate.setTargetAtTime(this.playbackRate, this.context.currentTime, 0.01); - } - return this; - } - getPlaybackRate() { - return this.playbackRate; - } - onEnded() { - this.isPlaying = false; - } - getLoop() { - if (this.hasPlaybackControl === false) { - console.warn("THREE.Audio: this Audio has no playback control."); - return false; - } - return this.loop; - } - setLoop(value) { - if (this.hasPlaybackControl === false) { - console.warn("THREE.Audio: this Audio has no playback control."); - return; - } - this.loop = value; - if (this.isPlaying === true) { - this.source.loop = this.loop; - } - return this; - } - setLoopStart(value) { - this.loopStart = value; - return this; - } - setLoopEnd(value) { - this.loopEnd = value; - return this; - } - getVolume() { - return this.gain.gain.value; - } - setVolume(value) { - this.gain.gain.setTargetAtTime(value, this.context.currentTime, 0.01); - return this; - } -}; -var _position = new Vector3(); -var _quaternion = new Quaternion(); -var _scale = new Vector3(); -var _orientation = new Vector3(); -var PositionalAudio = class extends Audio { - constructor(listener) { - super(listener); - this.panner = this.context.createPanner(); - this.panner.panningModel = "HRTF"; - this.panner.connect(this.gain); - } - connect() { - super.connect(); - this.panner.connect(this.gain); - } - disconnect() { - super.disconnect(); - this.panner.disconnect(this.gain); - } - getOutput() { - return this.panner; - } - getRefDistance() { - return this.panner.refDistance; - } - setRefDistance(value) { - this.panner.refDistance = value; - return this; - } - getRolloffFactor() { - return this.panner.rolloffFactor; - } - setRolloffFactor(value) { - this.panner.rolloffFactor = value; - return this; - } - getDistanceModel() { - return this.panner.distanceModel; - } - setDistanceModel(value) { - this.panner.distanceModel = value; - return this; - } - getMaxDistance() { - return this.panner.maxDistance; - } - setMaxDistance(value) { - this.panner.maxDistance = value; - return this; - } - setDirectionalCone(coneInnerAngle, coneOuterAngle, coneOuterGain) { - this.panner.coneInnerAngle = coneInnerAngle; - this.panner.coneOuterAngle = coneOuterAngle; - this.panner.coneOuterGain = coneOuterGain; - return this; - } - updateMatrixWorld(force) { - super.updateMatrixWorld(force); - if (this.hasPlaybackControl === true && this.isPlaying === false) return; - this.matrixWorld.decompose(_position, _quaternion, _scale); - _orientation.set(0, 0, 1).applyQuaternion(_quaternion); - const panner = this.panner; - if (panner.positionX) { - const endTime = this.context.currentTime + this.listener.timeDelta; - panner.positionX.linearRampToValueAtTime(_position.x, endTime); - panner.positionY.linearRampToValueAtTime(_position.y, endTime); - panner.positionZ.linearRampToValueAtTime(_position.z, endTime); - panner.orientationX.linearRampToValueAtTime(_orientation.x, endTime); - panner.orientationY.linearRampToValueAtTime(_orientation.y, endTime); - panner.orientationZ.linearRampToValueAtTime(_orientation.z, endTime); - } else { - panner.setPosition(_position.x, _position.y, _position.z); - panner.setOrientation(_orientation.x, _orientation.y, _orientation.z); - } - } -}; -var AudioAnalyser = class { - constructor(audio, fftSize = 2048) { - this.analyser = audio.context.createAnalyser(); - this.analyser.fftSize = fftSize; - this.data = new Uint8Array(this.analyser.frequencyBinCount); - audio.getOutput().connect(this.analyser); - } - getFrequencyData() { - this.analyser.getByteFrequencyData(this.data); - return this.data; - } - getAverageFrequency() { - let value = 0; - const data = this.getFrequencyData(); - for (let i = 0; i < data.length; i++) { - value += data[i]; - } - return value / data.length; - } -}; -var PropertyMixer = class { - constructor(binding, typeName, valueSize) { - this.binding = binding; - this.valueSize = valueSize; - let mixFunction, mixFunctionAdditive, setIdentity; - switch (typeName) { - case "quaternion": - mixFunction = this._slerp; - mixFunctionAdditive = this._slerpAdditive; - setIdentity = this._setAdditiveIdentityQuaternion; - this.buffer = new Float64Array(valueSize * 6); - this._workIndex = 5; - break; - case "string": - case "bool": - mixFunction = this._select; - mixFunctionAdditive = this._select; - setIdentity = this._setAdditiveIdentityOther; - this.buffer = new Array(valueSize * 5); - break; - default: - mixFunction = this._lerp; - mixFunctionAdditive = this._lerpAdditive; - setIdentity = this._setAdditiveIdentityNumeric; - this.buffer = new Float64Array(valueSize * 5); - } - this._mixBufferRegion = mixFunction; - this._mixBufferRegionAdditive = mixFunctionAdditive; - this._setIdentity = setIdentity; - this._origIndex = 3; - this._addIndex = 4; - this.cumulativeWeight = 0; - this.cumulativeWeightAdditive = 0; - this.useCount = 0; - this.referenceCount = 0; - } - // accumulate data in the 'incoming' region into 'accu' - accumulate(accuIndex, weight) { - const buffer = this.buffer, stride = this.valueSize, offset = accuIndex * stride + stride; - let currentWeight = this.cumulativeWeight; - if (currentWeight === 0) { - for (let i = 0; i !== stride; ++i) { - buffer[offset + i] = buffer[i]; - } - currentWeight = weight; - } else { - currentWeight += weight; - const mix = weight / currentWeight; - this._mixBufferRegion(buffer, offset, 0, mix, stride); - } - this.cumulativeWeight = currentWeight; - } - // accumulate data in the 'incoming' region into 'add' - accumulateAdditive(weight) { - const buffer = this.buffer, stride = this.valueSize, offset = stride * this._addIndex; - if (this.cumulativeWeightAdditive === 0) { - this._setIdentity(); - } - this._mixBufferRegionAdditive(buffer, offset, 0, weight, stride); - this.cumulativeWeightAdditive += weight; - } - // apply the state of 'accu' to the binding when accus differ - apply(accuIndex) { - const stride = this.valueSize, buffer = this.buffer, offset = accuIndex * stride + stride, weight = this.cumulativeWeight, weightAdditive = this.cumulativeWeightAdditive, binding = this.binding; - this.cumulativeWeight = 0; - this.cumulativeWeightAdditive = 0; - if (weight < 1) { - const originalValueOffset = stride * this._origIndex; - this._mixBufferRegion( - buffer, - offset, - originalValueOffset, - 1 - weight, - stride - ); - } - if (weightAdditive > 0) { - this._mixBufferRegionAdditive(buffer, offset, this._addIndex * stride, 1, stride); - } - for (let i = stride, e = stride + stride; i !== e; ++i) { - if (buffer[i] !== buffer[i + stride]) { - binding.setValue(buffer, offset); - break; - } - } - } - // remember the state of the bound property and copy it to both accus - saveOriginalState() { - const binding = this.binding; - const buffer = this.buffer, stride = this.valueSize, originalValueOffset = stride * this._origIndex; - binding.getValue(buffer, originalValueOffset); - for (let i = stride, e = originalValueOffset; i !== e; ++i) { - buffer[i] = buffer[originalValueOffset + i % stride]; - } - this._setIdentity(); - this.cumulativeWeight = 0; - this.cumulativeWeightAdditive = 0; - } - // apply the state previously taken via 'saveOriginalState' to the binding - restoreOriginalState() { - const originalValueOffset = this.valueSize * 3; - this.binding.setValue(this.buffer, originalValueOffset); - } - _setAdditiveIdentityNumeric() { - const startIndex = this._addIndex * this.valueSize; - const endIndex = startIndex + this.valueSize; - for (let i = startIndex; i < endIndex; i++) { - this.buffer[i] = 0; - } - } - _setAdditiveIdentityQuaternion() { - this._setAdditiveIdentityNumeric(); - this.buffer[this._addIndex * this.valueSize + 3] = 1; - } - _setAdditiveIdentityOther() { - const startIndex = this._origIndex * this.valueSize; - const targetIndex = this._addIndex * this.valueSize; - for (let i = 0; i < this.valueSize; i++) { - this.buffer[targetIndex + i] = this.buffer[startIndex + i]; - } - } - // mix functions - _select(buffer, dstOffset, srcOffset, t, stride) { - if (t >= 0.5) { - for (let i = 0; i !== stride; ++i) { - buffer[dstOffset + i] = buffer[srcOffset + i]; - } - } - } - _slerp(buffer, dstOffset, srcOffset, t) { - Quaternion.slerpFlat(buffer, dstOffset, buffer, dstOffset, buffer, srcOffset, t); - } - _slerpAdditive(buffer, dstOffset, srcOffset, t, stride) { - const workOffset = this._workIndex * stride; - Quaternion.multiplyQuaternionsFlat(buffer, workOffset, buffer, dstOffset, buffer, srcOffset); - Quaternion.slerpFlat(buffer, dstOffset, buffer, dstOffset, buffer, workOffset, t); - } - _lerp(buffer, dstOffset, srcOffset, t, stride) { - const s = 1 - t; - for (let i = 0; i !== stride; ++i) { - const j = dstOffset + i; - buffer[j] = buffer[j] * s + buffer[srcOffset + i] * t; - } - } - _lerpAdditive(buffer, dstOffset, srcOffset, t, stride) { - for (let i = 0; i !== stride; ++i) { - const j = dstOffset + i; - buffer[j] = buffer[j] + buffer[srcOffset + i] * t; - } - } -}; -var _RESERVED_CHARS_RE = "\\[\\]\\.:\\/"; -var _reservedRe = new RegExp("[" + _RESERVED_CHARS_RE + "]", "g"); -var _wordChar = "[^" + _RESERVED_CHARS_RE + "]"; -var _wordCharOrDot = "[^" + _RESERVED_CHARS_RE.replace("\\.", "") + "]"; -var _directoryRe = /((?:WC+[\/:])*)/.source.replace("WC", _wordChar); -var _nodeRe = /(WCOD+)?/.source.replace("WCOD", _wordCharOrDot); -var _objectRe = /(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC", _wordChar); -var _propertyRe = /\.(WC+)(?:\[(.+)\])?/.source.replace("WC", _wordChar); -var _trackRe = new RegExp( - "^" + _directoryRe + _nodeRe + _objectRe + _propertyRe + "$" -); -var _supportedObjectNames = ["material", "materials", "bones", "map"]; -var Composite = class { - constructor(targetGroup, path, optionalParsedPath) { - const parsedPath = optionalParsedPath || PropertyBinding.parseTrackName(path); - this._targetGroup = targetGroup; - this._bindings = targetGroup.subscribe_(path, parsedPath); - } - getValue(array, offset) { - this.bind(); - const firstValidIndex = this._targetGroup.nCachedObjects_, binding = this._bindings[firstValidIndex]; - if (binding !== void 0) binding.getValue(array, offset); - } - setValue(array, offset) { - const bindings = this._bindings; - for (let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++i) { - bindings[i].setValue(array, offset); - } - } - bind() { - const bindings = this._bindings; - for (let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++i) { - bindings[i].bind(); - } - } - unbind() { - const bindings = this._bindings; - for (let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++i) { - bindings[i].unbind(); - } - } -}; -var PropertyBinding = class _PropertyBinding { - constructor(rootNode, path, parsedPath) { - this.path = path; - this.parsedPath = parsedPath || _PropertyBinding.parseTrackName(path); - this.node = _PropertyBinding.findNode(rootNode, this.parsedPath.nodeName); - this.rootNode = rootNode; - this.getValue = this._getValue_unbound; - this.setValue = this._setValue_unbound; - } - static create(root, path, parsedPath) { - if (!(root && root.isAnimationObjectGroup)) { - return new _PropertyBinding(root, path, parsedPath); - } else { - return new _PropertyBinding.Composite(root, path, parsedPath); - } - } - /** - * Replaces spaces with underscores and removes unsupported characters from - * node names, to ensure compatibility with parseTrackName(). - * - * @param {string} name Node name to be sanitized. - * @return {string} - */ - static sanitizeNodeName(name) { - return name.replace(/\s/g, "_").replace(_reservedRe, ""); - } - static parseTrackName(trackName) { - const matches = _trackRe.exec(trackName); - if (matches === null) { - throw new Error("PropertyBinding: Cannot parse trackName: " + trackName); - } - const results = { - // directoryName: matches[ 1 ], // (tschw) currently unused - nodeName: matches[2], - objectName: matches[3], - objectIndex: matches[4], - propertyName: matches[5], - // required - propertyIndex: matches[6] - }; - const lastDot = results.nodeName && results.nodeName.lastIndexOf("."); - if (lastDot !== void 0 && lastDot !== -1) { - const objectName = results.nodeName.substring(lastDot + 1); - if (_supportedObjectNames.indexOf(objectName) !== -1) { - results.nodeName = results.nodeName.substring(0, lastDot); - results.objectName = objectName; - } - } - if (results.propertyName === null || results.propertyName.length === 0) { - throw new Error("PropertyBinding: can not parse propertyName from trackName: " + trackName); - } - return results; - } - static findNode(root, nodeName) { - if (nodeName === void 0 || nodeName === "" || nodeName === "." || nodeName === -1 || nodeName === root.name || nodeName === root.uuid) { - return root; - } - if (root.skeleton) { - const bone = root.skeleton.getBoneByName(nodeName); - if (bone !== void 0) { - return bone; - } - } - if (root.children) { - const searchNodeSubtree = function(children) { - for (let i = 0; i < children.length; i++) { - const childNode = children[i]; - if (childNode.name === nodeName || childNode.uuid === nodeName) { - return childNode; - } - const result = searchNodeSubtree(childNode.children); - if (result) return result; - } - return null; - }; - const subTreeNode = searchNodeSubtree(root.children); - if (subTreeNode) { - return subTreeNode; - } - } - return null; - } - // these are used to "bind" a nonexistent property - _getValue_unavailable() { - } - _setValue_unavailable() { - } - // Getters - _getValue_direct(buffer, offset) { - buffer[offset] = this.targetObject[this.propertyName]; - } - _getValue_array(buffer, offset) { - const source = this.resolvedProperty; - for (let i = 0, n = source.length; i !== n; ++i) { - buffer[offset++] = source[i]; - } - } - _getValue_arrayElement(buffer, offset) { - buffer[offset] = this.resolvedProperty[this.propertyIndex]; - } - _getValue_toArray(buffer, offset) { - this.resolvedProperty.toArray(buffer, offset); - } - // Direct - _setValue_direct(buffer, offset) { - this.targetObject[this.propertyName] = buffer[offset]; - } - _setValue_direct_setNeedsUpdate(buffer, offset) { - this.targetObject[this.propertyName] = buffer[offset]; - this.targetObject.needsUpdate = true; - } - _setValue_direct_setMatrixWorldNeedsUpdate(buffer, offset) { - this.targetObject[this.propertyName] = buffer[offset]; - this.targetObject.matrixWorldNeedsUpdate = true; - } - // EntireArray - _setValue_array(buffer, offset) { - const dest = this.resolvedProperty; - for (let i = 0, n = dest.length; i !== n; ++i) { - dest[i] = buffer[offset++]; - } - } - _setValue_array_setNeedsUpdate(buffer, offset) { - const dest = this.resolvedProperty; - for (let i = 0, n = dest.length; i !== n; ++i) { - dest[i] = buffer[offset++]; - } - this.targetObject.needsUpdate = true; - } - _setValue_array_setMatrixWorldNeedsUpdate(buffer, offset) { - const dest = this.resolvedProperty; - for (let i = 0, n = dest.length; i !== n; ++i) { - dest[i] = buffer[offset++]; - } - this.targetObject.matrixWorldNeedsUpdate = true; - } - // ArrayElement - _setValue_arrayElement(buffer, offset) { - this.resolvedProperty[this.propertyIndex] = buffer[offset]; - } - _setValue_arrayElement_setNeedsUpdate(buffer, offset) { - this.resolvedProperty[this.propertyIndex] = buffer[offset]; - this.targetObject.needsUpdate = true; - } - _setValue_arrayElement_setMatrixWorldNeedsUpdate(buffer, offset) { - this.resolvedProperty[this.propertyIndex] = buffer[offset]; - this.targetObject.matrixWorldNeedsUpdate = true; - } - // HasToFromArray - _setValue_fromArray(buffer, offset) { - this.resolvedProperty.fromArray(buffer, offset); - } - _setValue_fromArray_setNeedsUpdate(buffer, offset) { - this.resolvedProperty.fromArray(buffer, offset); - this.targetObject.needsUpdate = true; - } - _setValue_fromArray_setMatrixWorldNeedsUpdate(buffer, offset) { - this.resolvedProperty.fromArray(buffer, offset); - this.targetObject.matrixWorldNeedsUpdate = true; - } - _getValue_unbound(targetArray, offset) { - this.bind(); - this.getValue(targetArray, offset); - } - _setValue_unbound(sourceArray, offset) { - this.bind(); - this.setValue(sourceArray, offset); - } - // create getter / setter pair for a property in the scene graph - bind() { - let targetObject = this.node; - const parsedPath = this.parsedPath; - const objectName = parsedPath.objectName; - const propertyName = parsedPath.propertyName; - let propertyIndex = parsedPath.propertyIndex; - if (!targetObject) { - targetObject = _PropertyBinding.findNode(this.rootNode, parsedPath.nodeName); - this.node = targetObject; - } - this.getValue = this._getValue_unavailable; - this.setValue = this._setValue_unavailable; - if (!targetObject) { - console.warn("THREE.PropertyBinding: No target node found for track: " + this.path + "."); - return; - } - if (objectName) { - let objectIndex = parsedPath.objectIndex; - switch (objectName) { - case "materials": - if (!targetObject.material) { - console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.", this); - return; - } - if (!targetObject.material.materials) { - console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.", this); - return; - } - targetObject = targetObject.material.materials; - break; - case "bones": - if (!targetObject.skeleton) { - console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.", this); - return; - } - targetObject = targetObject.skeleton.bones; - for (let i = 0; i < targetObject.length; i++) { - if (targetObject[i].name === objectIndex) { - objectIndex = i; - break; - } - } - break; - case "map": - if ("map" in targetObject) { - targetObject = targetObject.map; - break; - } - if (!targetObject.material) { - console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.", this); - return; - } - if (!targetObject.material.map) { - console.error("THREE.PropertyBinding: Can not bind to material.map as node.material does not have a map.", this); - return; - } - targetObject = targetObject.material.map; - break; - default: - if (targetObject[objectName] === void 0) { - console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.", this); - return; - } - targetObject = targetObject[objectName]; - } - if (objectIndex !== void 0) { - if (targetObject[objectIndex] === void 0) { - console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.", this, targetObject); - return; - } - targetObject = targetObject[objectIndex]; - } - } - const nodeProperty = targetObject[propertyName]; - if (nodeProperty === void 0) { - const nodeName = parsedPath.nodeName; - console.error("THREE.PropertyBinding: Trying to update property for track: " + nodeName + "." + propertyName + " but it wasn't found.", targetObject); - return; - } - let versioning = this.Versioning.None; - this.targetObject = targetObject; - if (targetObject.needsUpdate !== void 0) { - versioning = this.Versioning.NeedsUpdate; - } else if (targetObject.matrixWorldNeedsUpdate !== void 0) { - versioning = this.Versioning.MatrixWorldNeedsUpdate; - } - let bindingType = this.BindingType.Direct; - if (propertyIndex !== void 0) { - if (propertyName === "morphTargetInfluences") { - if (!targetObject.geometry) { - console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.", this); - return; - } - if (!targetObject.geometry.morphAttributes) { - console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.", this); - return; - } - if (targetObject.morphTargetDictionary[propertyIndex] !== void 0) { - propertyIndex = targetObject.morphTargetDictionary[propertyIndex]; - } - } - bindingType = this.BindingType.ArrayElement; - this.resolvedProperty = nodeProperty; - this.propertyIndex = propertyIndex; - } else if (nodeProperty.fromArray !== void 0 && nodeProperty.toArray !== void 0) { - bindingType = this.BindingType.HasFromToArray; - this.resolvedProperty = nodeProperty; - } else if (Array.isArray(nodeProperty)) { - bindingType = this.BindingType.EntireArray; - this.resolvedProperty = nodeProperty; - } else { - this.propertyName = propertyName; - } - this.getValue = this.GetterByBindingType[bindingType]; - this.setValue = this.SetterByBindingTypeAndVersioning[bindingType][versioning]; - } - unbind() { - this.node = null; - this.getValue = this._getValue_unbound; - this.setValue = this._setValue_unbound; - } -}; -PropertyBinding.Composite = Composite; -PropertyBinding.prototype.BindingType = { - Direct: 0, - EntireArray: 1, - ArrayElement: 2, - HasFromToArray: 3 -}; -PropertyBinding.prototype.Versioning = { - None: 0, - NeedsUpdate: 1, - MatrixWorldNeedsUpdate: 2 -}; -PropertyBinding.prototype.GetterByBindingType = [ - PropertyBinding.prototype._getValue_direct, - PropertyBinding.prototype._getValue_array, - PropertyBinding.prototype._getValue_arrayElement, - PropertyBinding.prototype._getValue_toArray -]; -PropertyBinding.prototype.SetterByBindingTypeAndVersioning = [ - [ - // Direct - PropertyBinding.prototype._setValue_direct, - PropertyBinding.prototype._setValue_direct_setNeedsUpdate, - PropertyBinding.prototype._setValue_direct_setMatrixWorldNeedsUpdate - ], - [ - // EntireArray - PropertyBinding.prototype._setValue_array, - PropertyBinding.prototype._setValue_array_setNeedsUpdate, - PropertyBinding.prototype._setValue_array_setMatrixWorldNeedsUpdate - ], - [ - // ArrayElement - PropertyBinding.prototype._setValue_arrayElement, - PropertyBinding.prototype._setValue_arrayElement_setNeedsUpdate, - PropertyBinding.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate - ], - [ - // HasToFromArray - PropertyBinding.prototype._setValue_fromArray, - PropertyBinding.prototype._setValue_fromArray_setNeedsUpdate, - PropertyBinding.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate - ] -]; -var AnimationObjectGroup = class { - constructor() { - this.isAnimationObjectGroup = true; - this.uuid = generateUUID(); - this._objects = Array.prototype.slice.call(arguments); - this.nCachedObjects_ = 0; - const indices = {}; - this._indicesByUUID = indices; - for (let i = 0, n = arguments.length; i !== n; ++i) { - indices[arguments[i].uuid] = i; - } - this._paths = []; - this._parsedPaths = []; - this._bindings = []; - this._bindingsIndicesByPath = {}; - const scope = this; - this.stats = { - objects: { - get total() { - return scope._objects.length; - }, - get inUse() { - return this.total - scope.nCachedObjects_; - } - }, - get bindingsPerObject() { - return scope._bindings.length; - } - }; - } - add() { - const objects = this._objects, indicesByUUID = this._indicesByUUID, paths = this._paths, parsedPaths = this._parsedPaths, bindings = this._bindings, nBindings = bindings.length; - let knownObject = void 0, nObjects = objects.length, nCachedObjects = this.nCachedObjects_; - for (let i = 0, n = arguments.length; i !== n; ++i) { - const object = arguments[i], uuid = object.uuid; - let index = indicesByUUID[uuid]; - if (index === void 0) { - index = nObjects++; - indicesByUUID[uuid] = index; - objects.push(object); - for (let j = 0, m = nBindings; j !== m; ++j) { - bindings[j].push(new PropertyBinding(object, paths[j], parsedPaths[j])); - } - } else if (index < nCachedObjects) { - knownObject = objects[index]; - const firstActiveIndex = --nCachedObjects, lastCachedObject = objects[firstActiveIndex]; - indicesByUUID[lastCachedObject.uuid] = index; - objects[index] = lastCachedObject; - indicesByUUID[uuid] = firstActiveIndex; - objects[firstActiveIndex] = object; - for (let j = 0, m = nBindings; j !== m; ++j) { - const bindingsForPath = bindings[j], lastCached = bindingsForPath[firstActiveIndex]; - let binding = bindingsForPath[index]; - bindingsForPath[index] = lastCached; - if (binding === void 0) { - binding = new PropertyBinding(object, paths[j], parsedPaths[j]); - } - bindingsForPath[firstActiveIndex] = binding; - } - } else if (objects[index] !== knownObject) { - console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes."); - } - } - this.nCachedObjects_ = nCachedObjects; - } - remove() { - const objects = this._objects, indicesByUUID = this._indicesByUUID, bindings = this._bindings, nBindings = bindings.length; - let nCachedObjects = this.nCachedObjects_; - for (let i = 0, n = arguments.length; i !== n; ++i) { - const object = arguments[i], uuid = object.uuid, index = indicesByUUID[uuid]; - if (index !== void 0 && index >= nCachedObjects) { - const lastCachedIndex = nCachedObjects++, firstActiveObject = objects[lastCachedIndex]; - indicesByUUID[firstActiveObject.uuid] = index; - objects[index] = firstActiveObject; - indicesByUUID[uuid] = lastCachedIndex; - objects[lastCachedIndex] = object; - for (let j = 0, m = nBindings; j !== m; ++j) { - const bindingsForPath = bindings[j], firstActive = bindingsForPath[lastCachedIndex], binding = bindingsForPath[index]; - bindingsForPath[index] = firstActive; - bindingsForPath[lastCachedIndex] = binding; - } - } - } - this.nCachedObjects_ = nCachedObjects; - } - // remove & forget - uncache() { - const objects = this._objects, indicesByUUID = this._indicesByUUID, bindings = this._bindings, nBindings = bindings.length; - let nCachedObjects = this.nCachedObjects_, nObjects = objects.length; - for (let i = 0, n = arguments.length; i !== n; ++i) { - const object = arguments[i], uuid = object.uuid, index = indicesByUUID[uuid]; - if (index !== void 0) { - delete indicesByUUID[uuid]; - if (index < nCachedObjects) { - const firstActiveIndex = --nCachedObjects, lastCachedObject = objects[firstActiveIndex], lastIndex = --nObjects, lastObject = objects[lastIndex]; - indicesByUUID[lastCachedObject.uuid] = index; - objects[index] = lastCachedObject; - indicesByUUID[lastObject.uuid] = firstActiveIndex; - objects[firstActiveIndex] = lastObject; - objects.pop(); - for (let j = 0, m = nBindings; j !== m; ++j) { - const bindingsForPath = bindings[j], lastCached = bindingsForPath[firstActiveIndex], last = bindingsForPath[lastIndex]; - bindingsForPath[index] = lastCached; - bindingsForPath[firstActiveIndex] = last; - bindingsForPath.pop(); - } - } else { - const lastIndex = --nObjects, lastObject = objects[lastIndex]; - if (lastIndex > 0) { - indicesByUUID[lastObject.uuid] = index; - } - objects[index] = lastObject; - objects.pop(); - for (let j = 0, m = nBindings; j !== m; ++j) { - const bindingsForPath = bindings[j]; - bindingsForPath[index] = bindingsForPath[lastIndex]; - bindingsForPath.pop(); - } - } - } - } - this.nCachedObjects_ = nCachedObjects; - } - // Internal interface used by befriended PropertyBinding.Composite: - subscribe_(path, parsedPath) { - const indicesByPath = this._bindingsIndicesByPath; - let index = indicesByPath[path]; - const bindings = this._bindings; - if (index !== void 0) return bindings[index]; - const paths = this._paths, parsedPaths = this._parsedPaths, objects = this._objects, nObjects = objects.length, nCachedObjects = this.nCachedObjects_, bindingsForPath = new Array(nObjects); - index = bindings.length; - indicesByPath[path] = index; - paths.push(path); - parsedPaths.push(parsedPath); - bindings.push(bindingsForPath); - for (let i = nCachedObjects, n = objects.length; i !== n; ++i) { - const object = objects[i]; - bindingsForPath[i] = new PropertyBinding(object, path, parsedPath); - } - return bindingsForPath; - } - unsubscribe_(path) { - const indicesByPath = this._bindingsIndicesByPath, index = indicesByPath[path]; - if (index !== void 0) { - const paths = this._paths, parsedPaths = this._parsedPaths, bindings = this._bindings, lastBindingsIndex = bindings.length - 1, lastBindings = bindings[lastBindingsIndex], lastBindingsPath = path[lastBindingsIndex]; - indicesByPath[lastBindingsPath] = index; - bindings[index] = lastBindings; - bindings.pop(); - parsedPaths[index] = parsedPaths[lastBindingsIndex]; - parsedPaths.pop(); - paths[index] = paths[lastBindingsIndex]; - paths.pop(); - } - } -}; -var AnimationAction = class { - constructor(mixer, clip, localRoot = null, blendMode = clip.blendMode) { - this._mixer = mixer; - this._clip = clip; - this._localRoot = localRoot; - this.blendMode = blendMode; - const tracks = clip.tracks, nTracks = tracks.length, interpolants = new Array(nTracks); - const interpolantSettings = { - endingStart: ZeroCurvatureEnding, - endingEnd: ZeroCurvatureEnding - }; - for (let i = 0; i !== nTracks; ++i) { - const interpolant = tracks[i].createInterpolant(null); - interpolants[i] = interpolant; - interpolant.settings = interpolantSettings; - } - this._interpolantSettings = interpolantSettings; - this._interpolants = interpolants; - this._propertyBindings = new Array(nTracks); - this._cacheIndex = null; - this._byClipCacheIndex = null; - this._timeScaleInterpolant = null; - this._weightInterpolant = null; - this.loop = LoopRepeat; - this._loopCount = -1; - this._startTime = null; - this.time = 0; - this.timeScale = 1; - this._effectiveTimeScale = 1; - this.weight = 1; - this._effectiveWeight = 1; - this.repetitions = Infinity; - this.paused = false; - this.enabled = true; - this.clampWhenFinished = false; - this.zeroSlopeAtStart = true; - this.zeroSlopeAtEnd = true; - } - // State & Scheduling - play() { - this._mixer._activateAction(this); - return this; - } - stop() { - this._mixer._deactivateAction(this); - return this.reset(); - } - reset() { - this.paused = false; - this.enabled = true; - this.time = 0; - this._loopCount = -1; - this._startTime = null; - return this.stopFading().stopWarping(); - } - isRunning() { - return this.enabled && !this.paused && this.timeScale !== 0 && this._startTime === null && this._mixer._isActiveAction(this); - } - // return true when play has been called - isScheduled() { - return this._mixer._isActiveAction(this); - } - startAt(time) { - this._startTime = time; - return this; - } - setLoop(mode, repetitions) { - this.loop = mode; - this.repetitions = repetitions; - return this; - } - // Weight - // set the weight stopping any scheduled fading - // although .enabled = false yields an effective weight of zero, this - // method does *not* change .enabled, because it would be confusing - setEffectiveWeight(weight) { - this.weight = weight; - this._effectiveWeight = this.enabled ? weight : 0; - return this.stopFading(); - } - // return the weight considering fading and .enabled - getEffectiveWeight() { - return this._effectiveWeight; - } - fadeIn(duration) { - return this._scheduleFading(duration, 0, 1); - } - fadeOut(duration) { - return this._scheduleFading(duration, 1, 0); - } - crossFadeFrom(fadeOutAction, duration, warp) { - fadeOutAction.fadeOut(duration); - this.fadeIn(duration); - if (warp) { - const fadeInDuration = this._clip.duration, fadeOutDuration = fadeOutAction._clip.duration, startEndRatio = fadeOutDuration / fadeInDuration, endStartRatio = fadeInDuration / fadeOutDuration; - fadeOutAction.warp(1, startEndRatio, duration); - this.warp(endStartRatio, 1, duration); - } - return this; - } - crossFadeTo(fadeInAction, duration, warp) { - return fadeInAction.crossFadeFrom(this, duration, warp); - } - stopFading() { - const weightInterpolant = this._weightInterpolant; - if (weightInterpolant !== null) { - this._weightInterpolant = null; - this._mixer._takeBackControlInterpolant(weightInterpolant); - } - return this; - } - // Time Scale Control - // set the time scale stopping any scheduled warping - // although .paused = true yields an effective time scale of zero, this - // method does *not* change .paused, because it would be confusing - setEffectiveTimeScale(timeScale) { - this.timeScale = timeScale; - this._effectiveTimeScale = this.paused ? 0 : timeScale; - return this.stopWarping(); - } - // return the time scale considering warping and .paused - getEffectiveTimeScale() { - return this._effectiveTimeScale; - } - setDuration(duration) { - this.timeScale = this._clip.duration / duration; - return this.stopWarping(); - } - syncWith(action) { - this.time = action.time; - this.timeScale = action.timeScale; - return this.stopWarping(); - } - halt(duration) { - return this.warp(this._effectiveTimeScale, 0, duration); - } - warp(startTimeScale, endTimeScale, duration) { - const mixer = this._mixer, now2 = mixer.time, timeScale = this.timeScale; - let interpolant = this._timeScaleInterpolant; - if (interpolant === null) { - interpolant = mixer._lendControlInterpolant(); - this._timeScaleInterpolant = interpolant; - } - const times = interpolant.parameterPositions, values = interpolant.sampleValues; - times[0] = now2; - times[1] = now2 + duration; - values[0] = startTimeScale / timeScale; - values[1] = endTimeScale / timeScale; - return this; - } - stopWarping() { - const timeScaleInterpolant = this._timeScaleInterpolant; - if (timeScaleInterpolant !== null) { - this._timeScaleInterpolant = null; - this._mixer._takeBackControlInterpolant(timeScaleInterpolant); - } - return this; - } - // Object Accessors - getMixer() { - return this._mixer; - } - getClip() { - return this._clip; - } - getRoot() { - return this._localRoot || this._mixer._root; - } - // Interna - _update(time, deltaTime, timeDirection, accuIndex) { - if (!this.enabled) { - this._updateWeight(time); - return; - } - const startTime = this._startTime; - if (startTime !== null) { - const timeRunning = (time - startTime) * timeDirection; - if (timeRunning < 0 || timeDirection === 0) { - deltaTime = 0; - } else { - this._startTime = null; - deltaTime = timeDirection * timeRunning; - } - } - deltaTime *= this._updateTimeScale(time); - const clipTime = this._updateTime(deltaTime); - const weight = this._updateWeight(time); - if (weight > 0) { - const interpolants = this._interpolants; - const propertyMixers = this._propertyBindings; - switch (this.blendMode) { - case AdditiveAnimationBlendMode: - for (let j = 0, m = interpolants.length; j !== m; ++j) { - interpolants[j].evaluate(clipTime); - propertyMixers[j].accumulateAdditive(weight); - } - break; - case NormalAnimationBlendMode: - default: - for (let j = 0, m = interpolants.length; j !== m; ++j) { - interpolants[j].evaluate(clipTime); - propertyMixers[j].accumulate(accuIndex, weight); - } - } - } - } - _updateWeight(time) { - let weight = 0; - if (this.enabled) { - weight = this.weight; - const interpolant = this._weightInterpolant; - if (interpolant !== null) { - const interpolantValue = interpolant.evaluate(time)[0]; - weight *= interpolantValue; - if (time > interpolant.parameterPositions[1]) { - this.stopFading(); - if (interpolantValue === 0) { - this.enabled = false; - } - } - } - } - this._effectiveWeight = weight; - return weight; - } - _updateTimeScale(time) { - let timeScale = 0; - if (!this.paused) { - timeScale = this.timeScale; - const interpolant = this._timeScaleInterpolant; - if (interpolant !== null) { - const interpolantValue = interpolant.evaluate(time)[0]; - timeScale *= interpolantValue; - if (time > interpolant.parameterPositions[1]) { - this.stopWarping(); - if (timeScale === 0) { - this.paused = true; - } else { - this.timeScale = timeScale; - } - } - } - } - this._effectiveTimeScale = timeScale; - return timeScale; - } - _updateTime(deltaTime) { - const duration = this._clip.duration; - const loop = this.loop; - let time = this.time + deltaTime; - let loopCount = this._loopCount; - const pingPong = loop === LoopPingPong; - if (deltaTime === 0) { - if (loopCount === -1) return time; - return pingPong && (loopCount & 1) === 1 ? duration - time : time; - } - if (loop === LoopOnce) { - if (loopCount === -1) { - this._loopCount = 0; - this._setEndings(true, true, false); - } - handle_stop: { - if (time >= duration) { - time = duration; - } else if (time < 0) { - time = 0; - } else { - this.time = time; - break handle_stop; - } - if (this.clampWhenFinished) this.paused = true; - else this.enabled = false; - this.time = time; - this._mixer.dispatchEvent({ - type: "finished", - action: this, - direction: deltaTime < 0 ? -1 : 1 - }); - } - } else { - if (loopCount === -1) { - if (deltaTime >= 0) { - loopCount = 0; - this._setEndings(true, this.repetitions === 0, pingPong); - } else { - this._setEndings(this.repetitions === 0, true, pingPong); - } - } - if (time >= duration || time < 0) { - const loopDelta = Math.floor(time / duration); - time -= duration * loopDelta; - loopCount += Math.abs(loopDelta); - const pending = this.repetitions - loopCount; - if (pending <= 0) { - if (this.clampWhenFinished) this.paused = true; - else this.enabled = false; - time = deltaTime > 0 ? duration : 0; - this.time = time; - this._mixer.dispatchEvent({ - type: "finished", - action: this, - direction: deltaTime > 0 ? 1 : -1 - }); - } else { - if (pending === 1) { - const atStart = deltaTime < 0; - this._setEndings(atStart, !atStart, pingPong); - } else { - this._setEndings(false, false, pingPong); - } - this._loopCount = loopCount; - this.time = time; - this._mixer.dispatchEvent({ - type: "loop", - action: this, - loopDelta - }); - } - } else { - this.time = time; - } - if (pingPong && (loopCount & 1) === 1) { - return duration - time; - } - } - return time; - } - _setEndings(atStart, atEnd, pingPong) { - const settings = this._interpolantSettings; - if (pingPong) { - settings.endingStart = ZeroSlopeEnding; - settings.endingEnd = ZeroSlopeEnding; - } else { - if (atStart) { - settings.endingStart = this.zeroSlopeAtStart ? ZeroSlopeEnding : ZeroCurvatureEnding; - } else { - settings.endingStart = WrapAroundEnding; - } - if (atEnd) { - settings.endingEnd = this.zeroSlopeAtEnd ? ZeroSlopeEnding : ZeroCurvatureEnding; - } else { - settings.endingEnd = WrapAroundEnding; - } - } - } - _scheduleFading(duration, weightNow, weightThen) { - const mixer = this._mixer, now2 = mixer.time; - let interpolant = this._weightInterpolant; - if (interpolant === null) { - interpolant = mixer._lendControlInterpolant(); - this._weightInterpolant = interpolant; - } - const times = interpolant.parameterPositions, values = interpolant.sampleValues; - times[0] = now2; - values[0] = weightNow; - times[1] = now2 + duration; - values[1] = weightThen; - return this; - } -}; -var _controlInterpolantsResultBuffer = new Float32Array(1); -var AnimationMixer = class extends EventDispatcher { - constructor(root) { - super(); - this._root = root; - this._initMemoryManager(); - this._accuIndex = 0; - this.time = 0; - this.timeScale = 1; - } - _bindAction(action, prototypeAction) { - const root = action._localRoot || this._root, tracks = action._clip.tracks, nTracks = tracks.length, bindings = action._propertyBindings, interpolants = action._interpolants, rootUuid = root.uuid, bindingsByRoot = this._bindingsByRootAndName; - let bindingsByName = bindingsByRoot[rootUuid]; - if (bindingsByName === void 0) { - bindingsByName = {}; - bindingsByRoot[rootUuid] = bindingsByName; - } - for (let i = 0; i !== nTracks; ++i) { - const track = tracks[i], trackName = track.name; - let binding = bindingsByName[trackName]; - if (binding !== void 0) { - ++binding.referenceCount; - bindings[i] = binding; - } else { - binding = bindings[i]; - if (binding !== void 0) { - if (binding._cacheIndex === null) { - ++binding.referenceCount; - this._addInactiveBinding(binding, rootUuid, trackName); - } - continue; - } - const path = prototypeAction && prototypeAction._propertyBindings[i].binding.parsedPath; - binding = new PropertyMixer( - PropertyBinding.create(root, trackName, path), - track.ValueTypeName, - track.getValueSize() - ); - ++binding.referenceCount; - this._addInactiveBinding(binding, rootUuid, trackName); - bindings[i] = binding; - } - interpolants[i].resultBuffer = binding.buffer; - } - } - _activateAction(action) { - if (!this._isActiveAction(action)) { - if (action._cacheIndex === null) { - const rootUuid = (action._localRoot || this._root).uuid, clipUuid = action._clip.uuid, actionsForClip = this._actionsByClip[clipUuid]; - this._bindAction( - action, - actionsForClip && actionsForClip.knownActions[0] - ); - this._addInactiveAction(action, clipUuid, rootUuid); - } - const bindings = action._propertyBindings; - for (let i = 0, n = bindings.length; i !== n; ++i) { - const binding = bindings[i]; - if (binding.useCount++ === 0) { - this._lendBinding(binding); - binding.saveOriginalState(); - } - } - this._lendAction(action); - } - } - _deactivateAction(action) { - if (this._isActiveAction(action)) { - const bindings = action._propertyBindings; - for (let i = 0, n = bindings.length; i !== n; ++i) { - const binding = bindings[i]; - if (--binding.useCount === 0) { - binding.restoreOriginalState(); - this._takeBackBinding(binding); - } - } - this._takeBackAction(action); - } - } - // Memory manager - _initMemoryManager() { - this._actions = []; - this._nActiveActions = 0; - this._actionsByClip = {}; - this._bindings = []; - this._nActiveBindings = 0; - this._bindingsByRootAndName = {}; - this._controlInterpolants = []; - this._nActiveControlInterpolants = 0; - const scope = this; - this.stats = { - actions: { - get total() { - return scope._actions.length; - }, - get inUse() { - return scope._nActiveActions; - } - }, - bindings: { - get total() { - return scope._bindings.length; - }, - get inUse() { - return scope._nActiveBindings; - } - }, - controlInterpolants: { - get total() { - return scope._controlInterpolants.length; - }, - get inUse() { - return scope._nActiveControlInterpolants; - } - } - }; - } - // Memory management for AnimationAction objects - _isActiveAction(action) { - const index = action._cacheIndex; - return index !== null && index < this._nActiveActions; - } - _addInactiveAction(action, clipUuid, rootUuid) { - const actions = this._actions, actionsByClip = this._actionsByClip; - let actionsForClip = actionsByClip[clipUuid]; - if (actionsForClip === void 0) { - actionsForClip = { - knownActions: [action], - actionByRoot: {} - }; - action._byClipCacheIndex = 0; - actionsByClip[clipUuid] = actionsForClip; - } else { - const knownActions = actionsForClip.knownActions; - action._byClipCacheIndex = knownActions.length; - knownActions.push(action); - } - action._cacheIndex = actions.length; - actions.push(action); - actionsForClip.actionByRoot[rootUuid] = action; - } - _removeInactiveAction(action) { - const actions = this._actions, lastInactiveAction = actions[actions.length - 1], cacheIndex = action._cacheIndex; - lastInactiveAction._cacheIndex = cacheIndex; - actions[cacheIndex] = lastInactiveAction; - actions.pop(); - action._cacheIndex = null; - const clipUuid = action._clip.uuid, actionsByClip = this._actionsByClip, actionsForClip = actionsByClip[clipUuid], knownActionsForClip = actionsForClip.knownActions, lastKnownAction = knownActionsForClip[knownActionsForClip.length - 1], byClipCacheIndex = action._byClipCacheIndex; - lastKnownAction._byClipCacheIndex = byClipCacheIndex; - knownActionsForClip[byClipCacheIndex] = lastKnownAction; - knownActionsForClip.pop(); - action._byClipCacheIndex = null; - const actionByRoot = actionsForClip.actionByRoot, rootUuid = (action._localRoot || this._root).uuid; - delete actionByRoot[rootUuid]; - if (knownActionsForClip.length === 0) { - delete actionsByClip[clipUuid]; - } - this._removeInactiveBindingsForAction(action); - } - _removeInactiveBindingsForAction(action) { - const bindings = action._propertyBindings; - for (let i = 0, n = bindings.length; i !== n; ++i) { - const binding = bindings[i]; - if (--binding.referenceCount === 0) { - this._removeInactiveBinding(binding); - } - } - } - _lendAction(action) { - const actions = this._actions, prevIndex = action._cacheIndex, lastActiveIndex = this._nActiveActions++, firstInactiveAction = actions[lastActiveIndex]; - action._cacheIndex = lastActiveIndex; - actions[lastActiveIndex] = action; - firstInactiveAction._cacheIndex = prevIndex; - actions[prevIndex] = firstInactiveAction; - } - _takeBackAction(action) { - const actions = this._actions, prevIndex = action._cacheIndex, firstInactiveIndex = --this._nActiveActions, lastActiveAction = actions[firstInactiveIndex]; - action._cacheIndex = firstInactiveIndex; - actions[firstInactiveIndex] = action; - lastActiveAction._cacheIndex = prevIndex; - actions[prevIndex] = lastActiveAction; - } - // Memory management for PropertyMixer objects - _addInactiveBinding(binding, rootUuid, trackName) { - const bindingsByRoot = this._bindingsByRootAndName, bindings = this._bindings; - let bindingByName = bindingsByRoot[rootUuid]; - if (bindingByName === void 0) { - bindingByName = {}; - bindingsByRoot[rootUuid] = bindingByName; - } - bindingByName[trackName] = binding; - binding._cacheIndex = bindings.length; - bindings.push(binding); - } - _removeInactiveBinding(binding) { - const bindings = this._bindings, propBinding = binding.binding, rootUuid = propBinding.rootNode.uuid, trackName = propBinding.path, bindingsByRoot = this._bindingsByRootAndName, bindingByName = bindingsByRoot[rootUuid], lastInactiveBinding = bindings[bindings.length - 1], cacheIndex = binding._cacheIndex; - lastInactiveBinding._cacheIndex = cacheIndex; - bindings[cacheIndex] = lastInactiveBinding; - bindings.pop(); - delete bindingByName[trackName]; - if (Object.keys(bindingByName).length === 0) { - delete bindingsByRoot[rootUuid]; - } - } - _lendBinding(binding) { - const bindings = this._bindings, prevIndex = binding._cacheIndex, lastActiveIndex = this._nActiveBindings++, firstInactiveBinding = bindings[lastActiveIndex]; - binding._cacheIndex = lastActiveIndex; - bindings[lastActiveIndex] = binding; - firstInactiveBinding._cacheIndex = prevIndex; - bindings[prevIndex] = firstInactiveBinding; - } - _takeBackBinding(binding) { - const bindings = this._bindings, prevIndex = binding._cacheIndex, firstInactiveIndex = --this._nActiveBindings, lastActiveBinding = bindings[firstInactiveIndex]; - binding._cacheIndex = firstInactiveIndex; - bindings[firstInactiveIndex] = binding; - lastActiveBinding._cacheIndex = prevIndex; - bindings[prevIndex] = lastActiveBinding; - } - // Memory management of Interpolants for weight and time scale - _lendControlInterpolant() { - const interpolants = this._controlInterpolants, lastActiveIndex = this._nActiveControlInterpolants++; - let interpolant = interpolants[lastActiveIndex]; - if (interpolant === void 0) { - interpolant = new LinearInterpolant( - new Float32Array(2), - new Float32Array(2), - 1, - _controlInterpolantsResultBuffer - ); - interpolant.__cacheIndex = lastActiveIndex; - interpolants[lastActiveIndex] = interpolant; - } - return interpolant; - } - _takeBackControlInterpolant(interpolant) { - const interpolants = this._controlInterpolants, prevIndex = interpolant.__cacheIndex, firstInactiveIndex = --this._nActiveControlInterpolants, lastActiveInterpolant = interpolants[firstInactiveIndex]; - interpolant.__cacheIndex = firstInactiveIndex; - interpolants[firstInactiveIndex] = interpolant; - lastActiveInterpolant.__cacheIndex = prevIndex; - interpolants[prevIndex] = lastActiveInterpolant; - } - // return an action for a clip optionally using a custom root target - // object (this method allocates a lot of dynamic memory in case a - // previously unknown clip/root combination is specified) - clipAction(clip, optionalRoot, blendMode) { - const root = optionalRoot || this._root, rootUuid = root.uuid; - let clipObject = typeof clip === "string" ? AnimationClip.findByName(root, clip) : clip; - const clipUuid = clipObject !== null ? clipObject.uuid : clip; - const actionsForClip = this._actionsByClip[clipUuid]; - let prototypeAction = null; - if (blendMode === void 0) { - if (clipObject !== null) { - blendMode = clipObject.blendMode; - } else { - blendMode = NormalAnimationBlendMode; - } - } - if (actionsForClip !== void 0) { - const existingAction = actionsForClip.actionByRoot[rootUuid]; - if (existingAction !== void 0 && existingAction.blendMode === blendMode) { - return existingAction; - } - prototypeAction = actionsForClip.knownActions[0]; - if (clipObject === null) - clipObject = prototypeAction._clip; - } - if (clipObject === null) return null; - const newAction = new AnimationAction(this, clipObject, optionalRoot, blendMode); - this._bindAction(newAction, prototypeAction); - this._addInactiveAction(newAction, clipUuid, rootUuid); - return newAction; - } - // get an existing action - existingAction(clip, optionalRoot) { - const root = optionalRoot || this._root, rootUuid = root.uuid, clipObject = typeof clip === "string" ? AnimationClip.findByName(root, clip) : clip, clipUuid = clipObject ? clipObject.uuid : clip, actionsForClip = this._actionsByClip[clipUuid]; - if (actionsForClip !== void 0) { - return actionsForClip.actionByRoot[rootUuid] || null; - } - return null; - } - // deactivates all previously scheduled actions - stopAllAction() { - const actions = this._actions, nActions = this._nActiveActions; - for (let i = nActions - 1; i >= 0; --i) { - actions[i].stop(); - } - return this; - } - // advance the time and update apply the animation - update(deltaTime) { - deltaTime *= this.timeScale; - const actions = this._actions, nActions = this._nActiveActions, time = this.time += deltaTime, timeDirection = Math.sign(deltaTime), accuIndex = this._accuIndex ^= 1; - for (let i = 0; i !== nActions; ++i) { - const action = actions[i]; - action._update(time, deltaTime, timeDirection, accuIndex); - } - const bindings = this._bindings, nBindings = this._nActiveBindings; - for (let i = 0; i !== nBindings; ++i) { - bindings[i].apply(accuIndex); - } - return this; - } - // Allows you to seek to a specific time in an animation. - setTime(timeInSeconds) { - this.time = 0; - for (let i = 0; i < this._actions.length; i++) { - this._actions[i].time = 0; - } - return this.update(timeInSeconds); - } - // return this mixer's root target object - getRoot() { - return this._root; - } - // free all resources specific to a particular clip - uncacheClip(clip) { - const actions = this._actions, clipUuid = clip.uuid, actionsByClip = this._actionsByClip, actionsForClip = actionsByClip[clipUuid]; - if (actionsForClip !== void 0) { - const actionsToRemove = actionsForClip.knownActions; - for (let i = 0, n = actionsToRemove.length; i !== n; ++i) { - const action = actionsToRemove[i]; - this._deactivateAction(action); - const cacheIndex = action._cacheIndex, lastInactiveAction = actions[actions.length - 1]; - action._cacheIndex = null; - action._byClipCacheIndex = null; - lastInactiveAction._cacheIndex = cacheIndex; - actions[cacheIndex] = lastInactiveAction; - actions.pop(); - this._removeInactiveBindingsForAction(action); - } - delete actionsByClip[clipUuid]; - } - } - // free all resources specific to a particular root target object - uncacheRoot(root) { - const rootUuid = root.uuid, actionsByClip = this._actionsByClip; - for (const clipUuid in actionsByClip) { - const actionByRoot = actionsByClip[clipUuid].actionByRoot, action = actionByRoot[rootUuid]; - if (action !== void 0) { - this._deactivateAction(action); - this._removeInactiveAction(action); - } - } - const bindingsByRoot = this._bindingsByRootAndName, bindingByName = bindingsByRoot[rootUuid]; - if (bindingByName !== void 0) { - for (const trackName in bindingByName) { - const binding = bindingByName[trackName]; - binding.restoreOriginalState(); - this._removeInactiveBinding(binding); - } - } - } - // remove a targeted clip from the cache - uncacheAction(clip, optionalRoot) { - const action = this.existingAction(clip, optionalRoot); - if (action !== null) { - this._deactivateAction(action); - this._removeInactiveAction(action); - } - } -}; -var Uniform = class _Uniform { - constructor(value) { - this.value = value; - } - clone() { - return new _Uniform(this.value.clone === void 0 ? this.value : this.value.clone()); - } -}; -var _id = 0; -var UniformsGroup = class extends EventDispatcher { - constructor() { - super(); - this.isUniformsGroup = true; - Object.defineProperty(this, "id", { value: _id++ }); - this.name = ""; - this.usage = StaticDrawUsage; - this.uniforms = []; - } - add(uniform) { - this.uniforms.push(uniform); - return this; - } - remove(uniform) { - const index = this.uniforms.indexOf(uniform); - if (index !== -1) this.uniforms.splice(index, 1); - return this; - } - setName(name) { - this.name = name; - return this; - } - setUsage(value) { - this.usage = value; - return this; - } - dispose() { - this.dispatchEvent({ type: "dispose" }); - return this; - } - copy(source) { - this.name = source.name; - this.usage = source.usage; - const uniformsSource = source.uniforms; - this.uniforms.length = 0; - for (let i = 0, l = uniformsSource.length; i < l; i++) { - const uniforms = Array.isArray(uniformsSource[i]) ? uniformsSource[i] : [uniformsSource[i]]; - for (let j = 0; j < uniforms.length; j++) { - this.uniforms.push(uniforms[j].clone()); - } - } - return this; - } - clone() { - return new this.constructor().copy(this); - } -}; -var InstancedInterleavedBuffer = class extends InterleavedBuffer { - constructor(array, stride, meshPerAttribute = 1) { - super(array, stride); - this.isInstancedInterleavedBuffer = true; - this.meshPerAttribute = meshPerAttribute; - } - copy(source) { - super.copy(source); - this.meshPerAttribute = source.meshPerAttribute; - return this; - } - clone(data) { - const ib = super.clone(data); - ib.meshPerAttribute = this.meshPerAttribute; - return ib; - } - toJSON(data) { - const json = super.toJSON(data); - json.isInstancedInterleavedBuffer = true; - json.meshPerAttribute = this.meshPerAttribute; - return json; - } -}; -var GLBufferAttribute = class { - constructor(buffer, type, itemSize, elementSize, count) { - this.isGLBufferAttribute = true; - this.name = ""; - this.buffer = buffer; - this.type = type; - this.itemSize = itemSize; - this.elementSize = elementSize; - this.count = count; - this.version = 0; - } - set needsUpdate(value) { - if (value === true) this.version++; - } - setBuffer(buffer) { - this.buffer = buffer; - return this; - } - setType(type, elementSize) { - this.type = type; - this.elementSize = elementSize; - return this; - } - setItemSize(itemSize) { - this.itemSize = itemSize; - return this; - } - setCount(count) { - this.count = count; - return this; - } -}; -var _matrix = new Matrix4(); -var Raycaster = class { - constructor(origin, direction, near = 0, far = Infinity) { - this.ray = new Ray(origin, direction); - this.near = near; - this.far = far; - this.camera = null; - this.layers = new Layers(); - this.params = { - Mesh: {}, - Line: { threshold: 1 }, - LOD: {}, - Points: { threshold: 1 }, - Sprite: {} - }; - } - set(origin, direction) { - this.ray.set(origin, direction); - } - setFromCamera(coords, camera) { - if (camera.isPerspectiveCamera) { - this.ray.origin.setFromMatrixPosition(camera.matrixWorld); - this.ray.direction.set(coords.x, coords.y, 0.5).unproject(camera).sub(this.ray.origin).normalize(); - this.camera = camera; - } else if (camera.isOrthographicCamera) { - this.ray.origin.set(coords.x, coords.y, (camera.near + camera.far) / (camera.near - camera.far)).unproject(camera); - this.ray.direction.set(0, 0, -1).transformDirection(camera.matrixWorld); - this.camera = camera; - } else { - console.error("THREE.Raycaster: Unsupported camera type: " + camera.type); - } - } - setFromXRController(controller) { - _matrix.identity().extractRotation(controller.matrixWorld); - this.ray.origin.setFromMatrixPosition(controller.matrixWorld); - this.ray.direction.set(0, 0, -1).applyMatrix4(_matrix); - return this; - } - intersectObject(object, recursive = true, intersects2 = []) { - intersect(object, this, intersects2, recursive); - intersects2.sort(ascSort); - return intersects2; - } - intersectObjects(objects, recursive = true, intersects2 = []) { - for (let i = 0, l = objects.length; i < l; i++) { - intersect(objects[i], this, intersects2, recursive); - } - intersects2.sort(ascSort); - return intersects2; - } -}; -function ascSort(a, b) { - return a.distance - b.distance; -} -function intersect(object, raycaster, intersects2, recursive) { - let propagate = true; - if (object.layers.test(raycaster.layers)) { - const result = object.raycast(raycaster, intersects2); - if (result === false) propagate = false; - } - if (propagate === true && recursive === true) { - const children = object.children; - for (let i = 0, l = children.length; i < l; i++) { - intersect(children[i], raycaster, intersects2, true); - } - } -} -var Spherical = class { - constructor(radius = 1, phi = 0, theta = 0) { - this.radius = radius; - this.phi = phi; - this.theta = theta; - return this; - } - set(radius, phi, theta) { - this.radius = radius; - this.phi = phi; - this.theta = theta; - return this; - } - copy(other) { - this.radius = other.radius; - this.phi = other.phi; - this.theta = other.theta; - return this; - } - // restrict phi to be between EPS and PI-EPS - makeSafe() { - const EPS = 1e-6; - this.phi = Math.max(EPS, Math.min(Math.PI - EPS, this.phi)); - return this; - } - setFromVector3(v) { - return this.setFromCartesianCoords(v.x, v.y, v.z); - } - setFromCartesianCoords(x, y, z) { - this.radius = Math.sqrt(x * x + y * y + z * z); - if (this.radius === 0) { - this.theta = 0; - this.phi = 0; - } else { - this.theta = Math.atan2(x, z); - this.phi = Math.acos(clamp(y / this.radius, -1, 1)); - } - return this; - } - clone() { - return new this.constructor().copy(this); - } -}; -var Cylindrical = class { - constructor(radius = 1, theta = 0, y = 0) { - this.radius = radius; - this.theta = theta; - this.y = y; - return this; - } - set(radius, theta, y) { - this.radius = radius; - this.theta = theta; - this.y = y; - return this; - } - copy(other) { - this.radius = other.radius; - this.theta = other.theta; - this.y = other.y; - return this; - } - setFromVector3(v) { - return this.setFromCartesianCoords(v.x, v.y, v.z); - } - setFromCartesianCoords(x, y, z) { - this.radius = Math.sqrt(x * x + z * z); - this.theta = Math.atan2(x, z); - this.y = y; - return this; - } - clone() { - return new this.constructor().copy(this); - } -}; -var Matrix2 = class _Matrix2 { - constructor(n11, n12, n21, n22) { - _Matrix2.prototype.isMatrix2 = true; - this.elements = [ - 1, - 0, - 0, - 1 - ]; - if (n11 !== void 0) { - this.set(n11, n12, n21, n22); - } - } - identity() { - this.set( - 1, - 0, - 0, - 1 - ); - return this; - } - fromArray(array, offset = 0) { - for (let i = 0; i < 4; i++) { - this.elements[i] = array[i + offset]; - } - return this; - } - set(n11, n12, n21, n22) { - const te = this.elements; - te[0] = n11; - te[2] = n12; - te[1] = n21; - te[3] = n22; - return this; - } -}; -var _vector$4 = new Vector2(); -var Box2 = class { - constructor(min = new Vector2(Infinity, Infinity), max = new Vector2(-Infinity, -Infinity)) { - this.isBox2 = true; - this.min = min; - this.max = max; - } - set(min, max) { - this.min.copy(min); - this.max.copy(max); - return this; - } - setFromPoints(points) { - this.makeEmpty(); - for (let i = 0, il = points.length; i < il; i++) { - this.expandByPoint(points[i]); - } - return this; - } - setFromCenterAndSize(center, size) { - const halfSize = _vector$4.copy(size).multiplyScalar(0.5); - this.min.copy(center).sub(halfSize); - this.max.copy(center).add(halfSize); - return this; - } - clone() { - return new this.constructor().copy(this); - } - copy(box) { - this.min.copy(box.min); - this.max.copy(box.max); - return this; - } - makeEmpty() { - this.min.x = this.min.y = Infinity; - this.max.x = this.max.y = -Infinity; - return this; - } - isEmpty() { - return this.max.x < this.min.x || this.max.y < this.min.y; - } - getCenter(target) { - return this.isEmpty() ? target.set(0, 0) : target.addVectors(this.min, this.max).multiplyScalar(0.5); - } - getSize(target) { - return this.isEmpty() ? target.set(0, 0) : target.subVectors(this.max, this.min); - } - expandByPoint(point) { - this.min.min(point); - this.max.max(point); - return this; - } - expandByVector(vector) { - this.min.sub(vector); - this.max.add(vector); - return this; - } - expandByScalar(scalar) { - this.min.addScalar(-scalar); - this.max.addScalar(scalar); - return this; - } - containsPoint(point) { - return point.x >= this.min.x && point.x <= this.max.x && point.y >= this.min.y && point.y <= this.max.y; - } - containsBox(box) { - return this.min.x <= box.min.x && box.max.x <= this.max.x && this.min.y <= box.min.y && box.max.y <= this.max.y; - } - getParameter(point, target) { - return target.set( - (point.x - this.min.x) / (this.max.x - this.min.x), - (point.y - this.min.y) / (this.max.y - this.min.y) - ); - } - intersectsBox(box) { - return box.max.x >= this.min.x && box.min.x <= this.max.x && box.max.y >= this.min.y && box.min.y <= this.max.y; - } - clampPoint(point, target) { - return target.copy(point).clamp(this.min, this.max); - } - distanceToPoint(point) { - return this.clampPoint(point, _vector$4).distanceTo(point); - } - intersect(box) { - this.min.max(box.min); - this.max.min(box.max); - if (this.isEmpty()) this.makeEmpty(); - return this; - } - union(box) { - this.min.min(box.min); - this.max.max(box.max); - return this; - } - translate(offset) { - this.min.add(offset); - this.max.add(offset); - return this; - } - equals(box) { - return box.min.equals(this.min) && box.max.equals(this.max); - } -}; -var _startP = new Vector3(); -var _startEnd = new Vector3(); -var Line3 = class { - constructor(start = new Vector3(), end = new Vector3()) { - this.start = start; - this.end = end; - } - set(start, end) { - this.start.copy(start); - this.end.copy(end); - return this; - } - copy(line) { - this.start.copy(line.start); - this.end.copy(line.end); - return this; - } - getCenter(target) { - return target.addVectors(this.start, this.end).multiplyScalar(0.5); - } - delta(target) { - return target.subVectors(this.end, this.start); - } - distanceSq() { - return this.start.distanceToSquared(this.end); - } - distance() { - return this.start.distanceTo(this.end); - } - at(t, target) { - return this.delta(target).multiplyScalar(t).add(this.start); - } - closestPointToPointParameter(point, clampToLine) { - _startP.subVectors(point, this.start); - _startEnd.subVectors(this.end, this.start); - const startEnd2 = _startEnd.dot(_startEnd); - const startEnd_startP = _startEnd.dot(_startP); - let t = startEnd_startP / startEnd2; - if (clampToLine) { - t = clamp(t, 0, 1); - } - return t; - } - closestPointToPoint(point, clampToLine, target) { - const t = this.closestPointToPointParameter(point, clampToLine); - return this.delta(target).multiplyScalar(t).add(this.start); - } - applyMatrix4(matrix) { - this.start.applyMatrix4(matrix); - this.end.applyMatrix4(matrix); - return this; - } - equals(line) { - return line.start.equals(this.start) && line.end.equals(this.end); - } - clone() { - return new this.constructor().copy(this); - } -}; -var _vector$3 = new Vector3(); -var SpotLightHelper = class extends Object3D { - constructor(light, color) { - super(); - this.light = light; - this.matrixAutoUpdate = false; - this.color = color; - this.type = "SpotLightHelper"; - const geometry = new BufferGeometry(); - const positions = [ - 0, - 0, - 0, - 0, - 0, - 1, - 0, - 0, - 0, - 1, - 0, - 1, - 0, - 0, - 0, - -1, - 0, - 1, - 0, - 0, - 0, - 0, - 1, - 1, - 0, - 0, - 0, - 0, - -1, - 1 - ]; - for (let i = 0, j = 1, l = 32; i < l; i++, j++) { - const p1 = i / l * Math.PI * 2; - const p2 = j / l * Math.PI * 2; - positions.push( - Math.cos(p1), - Math.sin(p1), - 1, - Math.cos(p2), - Math.sin(p2), - 1 - ); - } - geometry.setAttribute("position", new Float32BufferAttribute(positions, 3)); - const material = new LineBasicMaterial({ fog: false, toneMapped: false }); - this.cone = new LineSegments(geometry, material); - this.add(this.cone); - this.update(); - } - dispose() { - this.cone.geometry.dispose(); - this.cone.material.dispose(); - } - update() { - this.light.updateWorldMatrix(true, false); - this.light.target.updateWorldMatrix(true, false); - if (this.parent) { - this.parent.updateWorldMatrix(true); - this.matrix.copy(this.parent.matrixWorld).invert().multiply(this.light.matrixWorld); - } else { - this.matrix.copy(this.light.matrixWorld); - } - this.matrixWorld.copy(this.light.matrixWorld); - const coneLength = this.light.distance ? this.light.distance : 1e3; - const coneWidth = coneLength * Math.tan(this.light.angle); - this.cone.scale.set(coneWidth, coneWidth, coneLength); - _vector$3.setFromMatrixPosition(this.light.target.matrixWorld); - this.cone.lookAt(_vector$3); - if (this.color !== void 0) { - this.cone.material.color.set(this.color); - } else { - this.cone.material.color.copy(this.light.color); - } - } -}; -var _vector$2 = new Vector3(); -var _boneMatrix = new Matrix4(); -var _matrixWorldInv = new Matrix4(); -var SkeletonHelper = class extends LineSegments { - constructor(object) { - const bones = getBoneList(object); - const geometry = new BufferGeometry(); - const vertices = []; - const colors = []; - const color1 = new Color(0, 0, 1); - const color2 = new Color(0, 1, 0); - for (let i = 0; i < bones.length; i++) { - const bone = bones[i]; - if (bone.parent && bone.parent.isBone) { - vertices.push(0, 0, 0); - vertices.push(0, 0, 0); - colors.push(color1.r, color1.g, color1.b); - colors.push(color2.r, color2.g, color2.b); - } - } - geometry.setAttribute("position", new Float32BufferAttribute(vertices, 3)); - geometry.setAttribute("color", new Float32BufferAttribute(colors, 3)); - const material = new LineBasicMaterial({ vertexColors: true, depthTest: false, depthWrite: false, toneMapped: false, transparent: true }); - super(geometry, material); - this.isSkeletonHelper = true; - this.type = "SkeletonHelper"; - this.root = object; - this.bones = bones; - this.matrix = object.matrixWorld; - this.matrixAutoUpdate = false; - } - updateMatrixWorld(force) { - const bones = this.bones; - const geometry = this.geometry; - const position = geometry.getAttribute("position"); - _matrixWorldInv.copy(this.root.matrixWorld).invert(); - for (let i = 0, j = 0; i < bones.length; i++) { - const bone = bones[i]; - if (bone.parent && bone.parent.isBone) { - _boneMatrix.multiplyMatrices(_matrixWorldInv, bone.matrixWorld); - _vector$2.setFromMatrixPosition(_boneMatrix); - position.setXYZ(j, _vector$2.x, _vector$2.y, _vector$2.z); - _boneMatrix.multiplyMatrices(_matrixWorldInv, bone.parent.matrixWorld); - _vector$2.setFromMatrixPosition(_boneMatrix); - position.setXYZ(j + 1, _vector$2.x, _vector$2.y, _vector$2.z); - j += 2; - } - } - geometry.getAttribute("position").needsUpdate = true; - super.updateMatrixWorld(force); - } - dispose() { - this.geometry.dispose(); - this.material.dispose(); - } -}; -function getBoneList(object) { - const boneList = []; - if (object.isBone === true) { - boneList.push(object); - } - for (let i = 0; i < object.children.length; i++) { - boneList.push.apply(boneList, getBoneList(object.children[i])); - } - return boneList; -} -var PointLightHelper = class extends Mesh { - constructor(light, sphereSize, color) { - const geometry = new SphereGeometry(sphereSize, 4, 2); - const material = new MeshBasicMaterial({ wireframe: true, fog: false, toneMapped: false }); - super(geometry, material); - this.light = light; - this.color = color; - this.type = "PointLightHelper"; - this.matrix = this.light.matrixWorld; - this.matrixAutoUpdate = false; - this.update(); - } - dispose() { - this.geometry.dispose(); - this.material.dispose(); - } - update() { - this.light.updateWorldMatrix(true, false); - if (this.color !== void 0) { - this.material.color.set(this.color); - } else { - this.material.color.copy(this.light.color); - } - } -}; -var _vector$1 = new Vector3(); -var _color1 = new Color(); -var _color2 = new Color(); -var HemisphereLightHelper = class extends Object3D { - constructor(light, size, color) { - super(); - this.light = light; - this.matrix = light.matrixWorld; - this.matrixAutoUpdate = false; - this.color = color; - this.type = "HemisphereLightHelper"; - const geometry = new OctahedronGeometry(size); - geometry.rotateY(Math.PI * 0.5); - this.material = new MeshBasicMaterial({ wireframe: true, fog: false, toneMapped: false }); - if (this.color === void 0) this.material.vertexColors = true; - const position = geometry.getAttribute("position"); - const colors = new Float32Array(position.count * 3); - geometry.setAttribute("color", new BufferAttribute(colors, 3)); - this.add(new Mesh(geometry, this.material)); - this.update(); - } - dispose() { - this.children[0].geometry.dispose(); - this.children[0].material.dispose(); - } - update() { - const mesh = this.children[0]; - if (this.color !== void 0) { - this.material.color.set(this.color); - } else { - const colors = mesh.geometry.getAttribute("color"); - _color1.copy(this.light.color); - _color2.copy(this.light.groundColor); - for (let i = 0, l = colors.count; i < l; i++) { - const color = i < l / 2 ? _color1 : _color2; - colors.setXYZ(i, color.r, color.g, color.b); - } - colors.needsUpdate = true; - } - this.light.updateWorldMatrix(true, false); - mesh.lookAt(_vector$1.setFromMatrixPosition(this.light.matrixWorld).negate()); - } -}; -var GridHelper = class extends LineSegments { - constructor(size = 10, divisions = 10, color1 = 4473924, color2 = 8947848) { - color1 = new Color(color1); - color2 = new Color(color2); - const center = divisions / 2; - const step = size / divisions; - const halfSize = size / 2; - const vertices = [], colors = []; - for (let i = 0, j = 0, k = -halfSize; i <= divisions; i++, k += step) { - vertices.push(-halfSize, 0, k, halfSize, 0, k); - vertices.push(k, 0, -halfSize, k, 0, halfSize); - const color = i === center ? color1 : color2; - color.toArray(colors, j); - j += 3; - color.toArray(colors, j); - j += 3; - color.toArray(colors, j); - j += 3; - color.toArray(colors, j); - j += 3; - } - const geometry = new BufferGeometry(); - geometry.setAttribute("position", new Float32BufferAttribute(vertices, 3)); - geometry.setAttribute("color", new Float32BufferAttribute(colors, 3)); - const material = new LineBasicMaterial({ vertexColors: true, toneMapped: false }); - super(geometry, material); - this.type = "GridHelper"; - } - dispose() { - this.geometry.dispose(); - this.material.dispose(); - } -}; -var PolarGridHelper = class extends LineSegments { - constructor(radius = 10, sectors = 16, rings = 8, divisions = 64, color1 = 4473924, color2 = 8947848) { - color1 = new Color(color1); - color2 = new Color(color2); - const vertices = []; - const colors = []; - if (sectors > 1) { - for (let i = 0; i < sectors; i++) { - const v = i / sectors * (Math.PI * 2); - const x = Math.sin(v) * radius; - const z = Math.cos(v) * radius; - vertices.push(0, 0, 0); - vertices.push(x, 0, z); - const color = i & 1 ? color1 : color2; - colors.push(color.r, color.g, color.b); - colors.push(color.r, color.g, color.b); - } - } - for (let i = 0; i < rings; i++) { - const color = i & 1 ? color1 : color2; - const r = radius - radius / rings * i; - for (let j = 0; j < divisions; j++) { - let v = j / divisions * (Math.PI * 2); - let x = Math.sin(v) * r; - let z = Math.cos(v) * r; - vertices.push(x, 0, z); - colors.push(color.r, color.g, color.b); - v = (j + 1) / divisions * (Math.PI * 2); - x = Math.sin(v) * r; - z = Math.cos(v) * r; - vertices.push(x, 0, z); - colors.push(color.r, color.g, color.b); - } - } - const geometry = new BufferGeometry(); - geometry.setAttribute("position", new Float32BufferAttribute(vertices, 3)); - geometry.setAttribute("color", new Float32BufferAttribute(colors, 3)); - const material = new LineBasicMaterial({ vertexColors: true, toneMapped: false }); - super(geometry, material); - this.type = "PolarGridHelper"; - } - dispose() { - this.geometry.dispose(); - this.material.dispose(); - } -}; -var _v1 = new Vector3(); -var _v2 = new Vector3(); -var _v3 = new Vector3(); -var DirectionalLightHelper = class extends Object3D { - constructor(light, size, color) { - super(); - this.light = light; - this.matrix = light.matrixWorld; - this.matrixAutoUpdate = false; - this.color = color; - this.type = "DirectionalLightHelper"; - if (size === void 0) size = 1; - let geometry = new BufferGeometry(); - geometry.setAttribute("position", new Float32BufferAttribute([ - -size, - size, - 0, - size, - size, - 0, - size, - -size, - 0, - -size, - -size, - 0, - -size, - size, - 0 - ], 3)); - const material = new LineBasicMaterial({ fog: false, toneMapped: false }); - this.lightPlane = new Line(geometry, material); - this.add(this.lightPlane); - geometry = new BufferGeometry(); - geometry.setAttribute("position", new Float32BufferAttribute([0, 0, 0, 0, 0, 1], 3)); - this.targetLine = new Line(geometry, material); - this.add(this.targetLine); - this.update(); - } - dispose() { - this.lightPlane.geometry.dispose(); - this.lightPlane.material.dispose(); - this.targetLine.geometry.dispose(); - this.targetLine.material.dispose(); - } - update() { - this.light.updateWorldMatrix(true, false); - this.light.target.updateWorldMatrix(true, false); - _v1.setFromMatrixPosition(this.light.matrixWorld); - _v2.setFromMatrixPosition(this.light.target.matrixWorld); - _v3.subVectors(_v2, _v1); - this.lightPlane.lookAt(_v2); - if (this.color !== void 0) { - this.lightPlane.material.color.set(this.color); - this.targetLine.material.color.set(this.color); - } else { - this.lightPlane.material.color.copy(this.light.color); - this.targetLine.material.color.copy(this.light.color); - } - this.targetLine.lookAt(_v2); - this.targetLine.scale.z = _v3.length(); - } -}; -var _vector = new Vector3(); -var _camera = new Camera(); -var CameraHelper = class extends LineSegments { - constructor(camera) { - const geometry = new BufferGeometry(); - const material = new LineBasicMaterial({ color: 16777215, vertexColors: true, toneMapped: false }); - const vertices = []; - const colors = []; - const pointMap = {}; - addLine("n1", "n2"); - addLine("n2", "n4"); - addLine("n4", "n3"); - addLine("n3", "n1"); - addLine("f1", "f2"); - addLine("f2", "f4"); - addLine("f4", "f3"); - addLine("f3", "f1"); - addLine("n1", "f1"); - addLine("n2", "f2"); - addLine("n3", "f3"); - addLine("n4", "f4"); - addLine("p", "n1"); - addLine("p", "n2"); - addLine("p", "n3"); - addLine("p", "n4"); - addLine("u1", "u2"); - addLine("u2", "u3"); - addLine("u3", "u1"); - addLine("c", "t"); - addLine("p", "c"); - addLine("cn1", "cn2"); - addLine("cn3", "cn4"); - addLine("cf1", "cf2"); - addLine("cf3", "cf4"); - function addLine(a, b) { - addPoint(a); - addPoint(b); - } - function addPoint(id) { - vertices.push(0, 0, 0); - colors.push(0, 0, 0); - if (pointMap[id] === void 0) { - pointMap[id] = []; - } - pointMap[id].push(vertices.length / 3 - 1); - } - geometry.setAttribute("position", new Float32BufferAttribute(vertices, 3)); - geometry.setAttribute("color", new Float32BufferAttribute(colors, 3)); - super(geometry, material); - this.type = "CameraHelper"; - this.camera = camera; - if (this.camera.updateProjectionMatrix) this.camera.updateProjectionMatrix(); - this.matrix = camera.matrixWorld; - this.matrixAutoUpdate = false; - this.pointMap = pointMap; - this.update(); - const colorFrustum = new Color(16755200); - const colorCone = new Color(16711680); - const colorUp = new Color(43775); - const colorTarget = new Color(16777215); - const colorCross = new Color(3355443); - this.setColors(colorFrustum, colorCone, colorUp, colorTarget, colorCross); - } - setColors(frustum, cone, up, target, cross) { - const geometry = this.geometry; - const colorAttribute = geometry.getAttribute("color"); - colorAttribute.setXYZ(0, frustum.r, frustum.g, frustum.b); - colorAttribute.setXYZ(1, frustum.r, frustum.g, frustum.b); - colorAttribute.setXYZ(2, frustum.r, frustum.g, frustum.b); - colorAttribute.setXYZ(3, frustum.r, frustum.g, frustum.b); - colorAttribute.setXYZ(4, frustum.r, frustum.g, frustum.b); - colorAttribute.setXYZ(5, frustum.r, frustum.g, frustum.b); - colorAttribute.setXYZ(6, frustum.r, frustum.g, frustum.b); - colorAttribute.setXYZ(7, frustum.r, frustum.g, frustum.b); - colorAttribute.setXYZ(8, frustum.r, frustum.g, frustum.b); - colorAttribute.setXYZ(9, frustum.r, frustum.g, frustum.b); - colorAttribute.setXYZ(10, frustum.r, frustum.g, frustum.b); - colorAttribute.setXYZ(11, frustum.r, frustum.g, frustum.b); - colorAttribute.setXYZ(12, frustum.r, frustum.g, frustum.b); - colorAttribute.setXYZ(13, frustum.r, frustum.g, frustum.b); - colorAttribute.setXYZ(14, frustum.r, frustum.g, frustum.b); - colorAttribute.setXYZ(15, frustum.r, frustum.g, frustum.b); - colorAttribute.setXYZ(16, frustum.r, frustum.g, frustum.b); - colorAttribute.setXYZ(17, frustum.r, frustum.g, frustum.b); - colorAttribute.setXYZ(18, frustum.r, frustum.g, frustum.b); - colorAttribute.setXYZ(19, frustum.r, frustum.g, frustum.b); - colorAttribute.setXYZ(20, frustum.r, frustum.g, frustum.b); - colorAttribute.setXYZ(21, frustum.r, frustum.g, frustum.b); - colorAttribute.setXYZ(22, frustum.r, frustum.g, frustum.b); - colorAttribute.setXYZ(23, frustum.r, frustum.g, frustum.b); - colorAttribute.setXYZ(24, cone.r, cone.g, cone.b); - colorAttribute.setXYZ(25, cone.r, cone.g, cone.b); - colorAttribute.setXYZ(26, cone.r, cone.g, cone.b); - colorAttribute.setXYZ(27, cone.r, cone.g, cone.b); - colorAttribute.setXYZ(28, cone.r, cone.g, cone.b); - colorAttribute.setXYZ(29, cone.r, cone.g, cone.b); - colorAttribute.setXYZ(30, cone.r, cone.g, cone.b); - colorAttribute.setXYZ(31, cone.r, cone.g, cone.b); - colorAttribute.setXYZ(32, up.r, up.g, up.b); - colorAttribute.setXYZ(33, up.r, up.g, up.b); - colorAttribute.setXYZ(34, up.r, up.g, up.b); - colorAttribute.setXYZ(35, up.r, up.g, up.b); - colorAttribute.setXYZ(36, up.r, up.g, up.b); - colorAttribute.setXYZ(37, up.r, up.g, up.b); - colorAttribute.setXYZ(38, target.r, target.g, target.b); - colorAttribute.setXYZ(39, target.r, target.g, target.b); - colorAttribute.setXYZ(40, cross.r, cross.g, cross.b); - colorAttribute.setXYZ(41, cross.r, cross.g, cross.b); - colorAttribute.setXYZ(42, cross.r, cross.g, cross.b); - colorAttribute.setXYZ(43, cross.r, cross.g, cross.b); - colorAttribute.setXYZ(44, cross.r, cross.g, cross.b); - colorAttribute.setXYZ(45, cross.r, cross.g, cross.b); - colorAttribute.setXYZ(46, cross.r, cross.g, cross.b); - colorAttribute.setXYZ(47, cross.r, cross.g, cross.b); - colorAttribute.setXYZ(48, cross.r, cross.g, cross.b); - colorAttribute.setXYZ(49, cross.r, cross.g, cross.b); - colorAttribute.needsUpdate = true; - } - update() { - const geometry = this.geometry; - const pointMap = this.pointMap; - const w = 1, h = 1; - _camera.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse); - setPoint("c", pointMap, geometry, _camera, 0, 0, -1); - setPoint("t", pointMap, geometry, _camera, 0, 0, 1); - setPoint("n1", pointMap, geometry, _camera, -w, -h, -1); - setPoint("n2", pointMap, geometry, _camera, w, -h, -1); - setPoint("n3", pointMap, geometry, _camera, -w, h, -1); - setPoint("n4", pointMap, geometry, _camera, w, h, -1); - setPoint("f1", pointMap, geometry, _camera, -w, -h, 1); - setPoint("f2", pointMap, geometry, _camera, w, -h, 1); - setPoint("f3", pointMap, geometry, _camera, -w, h, 1); - setPoint("f4", pointMap, geometry, _camera, w, h, 1); - setPoint("u1", pointMap, geometry, _camera, w * 0.7, h * 1.1, -1); - setPoint("u2", pointMap, geometry, _camera, -w * 0.7, h * 1.1, -1); - setPoint("u3", pointMap, geometry, _camera, 0, h * 2, -1); - setPoint("cf1", pointMap, geometry, _camera, -w, 0, 1); - setPoint("cf2", pointMap, geometry, _camera, w, 0, 1); - setPoint("cf3", pointMap, geometry, _camera, 0, -h, 1); - setPoint("cf4", pointMap, geometry, _camera, 0, h, 1); - setPoint("cn1", pointMap, geometry, _camera, -w, 0, -1); - setPoint("cn2", pointMap, geometry, _camera, w, 0, -1); - setPoint("cn3", pointMap, geometry, _camera, 0, -h, -1); - setPoint("cn4", pointMap, geometry, _camera, 0, h, -1); - geometry.getAttribute("position").needsUpdate = true; - } - dispose() { - this.geometry.dispose(); - this.material.dispose(); - } -}; -function setPoint(point, pointMap, geometry, camera, x, y, z) { - _vector.set(x, y, z).unproject(camera); - const points = pointMap[point]; - if (points !== void 0) { - const position = geometry.getAttribute("position"); - for (let i = 0, l = points.length; i < l; i++) { - position.setXYZ(points[i], _vector.x, _vector.y, _vector.z); - } - } -} -var _box = new Box3(); -var BoxHelper = class extends LineSegments { - constructor(object, color = 16776960) { - const indices = new Uint16Array([0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7]); - const positions = new Float32Array(8 * 3); - const geometry = new BufferGeometry(); - geometry.setIndex(new BufferAttribute(indices, 1)); - geometry.setAttribute("position", new BufferAttribute(positions, 3)); - super(geometry, new LineBasicMaterial({ color, toneMapped: false })); - this.object = object; - this.type = "BoxHelper"; - this.matrixAutoUpdate = false; - this.update(); - } - update(object) { - if (object !== void 0) { - console.warn("THREE.BoxHelper: .update() has no longer arguments."); - } - if (this.object !== void 0) { - _box.setFromObject(this.object); - } - if (_box.isEmpty()) return; - const min = _box.min; - const max = _box.max; - const position = this.geometry.attributes.position; - const array = position.array; - array[0] = max.x; - array[1] = max.y; - array[2] = max.z; - array[3] = min.x; - array[4] = max.y; - array[5] = max.z; - array[6] = min.x; - array[7] = min.y; - array[8] = max.z; - array[9] = max.x; - array[10] = min.y; - array[11] = max.z; - array[12] = max.x; - array[13] = max.y; - array[14] = min.z; - array[15] = min.x; - array[16] = max.y; - array[17] = min.z; - array[18] = min.x; - array[19] = min.y; - array[20] = min.z; - array[21] = max.x; - array[22] = min.y; - array[23] = min.z; - position.needsUpdate = true; - this.geometry.computeBoundingSphere(); - } - setFromObject(object) { - this.object = object; - this.update(); - return this; - } - copy(source, recursive) { - super.copy(source, recursive); - this.object = source.object; - return this; - } - dispose() { - this.geometry.dispose(); - this.material.dispose(); - } -}; -var Box3Helper = class extends LineSegments { - constructor(box, color = 16776960) { - const indices = new Uint16Array([0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7]); - const positions = [1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1]; - const geometry = new BufferGeometry(); - geometry.setIndex(new BufferAttribute(indices, 1)); - geometry.setAttribute("position", new Float32BufferAttribute(positions, 3)); - super(geometry, new LineBasicMaterial({ color, toneMapped: false })); - this.box = box; - this.type = "Box3Helper"; - this.geometry.computeBoundingSphere(); - } - updateMatrixWorld(force) { - const box = this.box; - if (box.isEmpty()) return; - box.getCenter(this.position); - box.getSize(this.scale); - this.scale.multiplyScalar(0.5); - super.updateMatrixWorld(force); - } - dispose() { - this.geometry.dispose(); - this.material.dispose(); - } -}; -var PlaneHelper = class extends Line { - constructor(plane, size = 1, hex = 16776960) { - const color = hex; - const positions = [1, -1, 0, -1, 1, 0, -1, -1, 0, 1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0, 1, 1, 0]; - const geometry = new BufferGeometry(); - geometry.setAttribute("position", new Float32BufferAttribute(positions, 3)); - geometry.computeBoundingSphere(); - super(geometry, new LineBasicMaterial({ color, toneMapped: false })); - this.type = "PlaneHelper"; - this.plane = plane; - this.size = size; - const positions2 = [1, 1, 0, -1, 1, 0, -1, -1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0]; - const geometry2 = new BufferGeometry(); - geometry2.setAttribute("position", new Float32BufferAttribute(positions2, 3)); - geometry2.computeBoundingSphere(); - this.add(new Mesh(geometry2, new MeshBasicMaterial({ color, opacity: 0.2, transparent: true, depthWrite: false, toneMapped: false }))); - } - updateMatrixWorld(force) { - this.position.set(0, 0, 0); - this.scale.set(0.5 * this.size, 0.5 * this.size, 1); - this.lookAt(this.plane.normal); - this.translateZ(-this.plane.constant); - super.updateMatrixWorld(force); - } - dispose() { - this.geometry.dispose(); - this.material.dispose(); - this.children[0].geometry.dispose(); - this.children[0].material.dispose(); - } -}; -var _axis = new Vector3(); -var _lineGeometry; -var _coneGeometry; -var ArrowHelper = class extends Object3D { - // dir is assumed to be normalized - constructor(dir = new Vector3(0, 0, 1), origin = new Vector3(0, 0, 0), length = 1, color = 16776960, headLength = length * 0.2, headWidth = headLength * 0.2) { - super(); - this.type = "ArrowHelper"; - if (_lineGeometry === void 0) { - _lineGeometry = new BufferGeometry(); - _lineGeometry.setAttribute("position", new Float32BufferAttribute([0, 0, 0, 0, 1, 0], 3)); - _coneGeometry = new CylinderGeometry(0, 0.5, 1, 5, 1); - _coneGeometry.translate(0, -0.5, 0); - } - this.position.copy(origin); - this.line = new Line(_lineGeometry, new LineBasicMaterial({ color, toneMapped: false })); - this.line.matrixAutoUpdate = false; - this.add(this.line); - this.cone = new Mesh(_coneGeometry, new MeshBasicMaterial({ color, toneMapped: false })); - this.cone.matrixAutoUpdate = false; - this.add(this.cone); - this.setDirection(dir); - this.setLength(length, headLength, headWidth); - } - setDirection(dir) { - if (dir.y > 0.99999) { - this.quaternion.set(0, 0, 0, 1); - } else if (dir.y < -0.99999) { - this.quaternion.set(1, 0, 0, 0); - } else { - _axis.set(dir.z, 0, -dir.x).normalize(); - const radians = Math.acos(dir.y); - this.quaternion.setFromAxisAngle(_axis, radians); - } - } - setLength(length, headLength = length * 0.2, headWidth = headLength * 0.2) { - this.line.scale.set(1, Math.max(1e-4, length - headLength), 1); - this.line.updateMatrix(); - this.cone.scale.set(headWidth, headLength, headWidth); - this.cone.position.y = length; - this.cone.updateMatrix(); - } - setColor(color) { - this.line.material.color.set(color); - this.cone.material.color.set(color); - } - copy(source) { - super.copy(source, false); - this.line.copy(source.line); - this.cone.copy(source.cone); - return this; - } - dispose() { - this.line.geometry.dispose(); - this.line.material.dispose(); - this.cone.geometry.dispose(); - this.cone.material.dispose(); - } -}; -var AxesHelper = class extends LineSegments { - constructor(size = 1) { - const vertices = [ - 0, - 0, - 0, - size, - 0, - 0, - 0, - 0, - 0, - 0, - size, - 0, - 0, - 0, - 0, - 0, - 0, - size - ]; - const colors = [ - 1, - 0, - 0, - 1, - 0.6, - 0, - 0, - 1, - 0, - 0.6, - 1, - 0, - 0, - 0, - 1, - 0, - 0.6, - 1 - ]; - const geometry = new BufferGeometry(); - geometry.setAttribute("position", new Float32BufferAttribute(vertices, 3)); - geometry.setAttribute("color", new Float32BufferAttribute(colors, 3)); - const material = new LineBasicMaterial({ vertexColors: true, toneMapped: false }); - super(geometry, material); - this.type = "AxesHelper"; - } - setColors(xAxisColor, yAxisColor, zAxisColor) { - const color = new Color(); - const array = this.geometry.attributes.color.array; - color.set(xAxisColor); - color.toArray(array, 0); - color.toArray(array, 3); - color.set(yAxisColor); - color.toArray(array, 6); - color.toArray(array, 9); - color.set(zAxisColor); - color.toArray(array, 12); - color.toArray(array, 15); - this.geometry.attributes.color.needsUpdate = true; - return this; - } - dispose() { - this.geometry.dispose(); - this.material.dispose(); - } -}; -var ShapePath = class { - constructor() { - this.type = "ShapePath"; - this.color = new Color(); - this.subPaths = []; - this.currentPath = null; - } - moveTo(x, y) { - this.currentPath = new Path(); - this.subPaths.push(this.currentPath); - this.currentPath.moveTo(x, y); - return this; - } - lineTo(x, y) { - this.currentPath.lineTo(x, y); - return this; - } - quadraticCurveTo(aCPx, aCPy, aX, aY) { - this.currentPath.quadraticCurveTo(aCPx, aCPy, aX, aY); - return this; - } - bezierCurveTo(aCP1x, aCP1y, aCP2x, aCP2y, aX, aY) { - this.currentPath.bezierCurveTo(aCP1x, aCP1y, aCP2x, aCP2y, aX, aY); - return this; - } - splineThru(pts) { - this.currentPath.splineThru(pts); - return this; - } - toShapes(isCCW) { - function toShapesNoHoles(inSubpaths) { - const shapes2 = []; - for (let i = 0, l = inSubpaths.length; i < l; i++) { - const tmpPath2 = inSubpaths[i]; - const tmpShape2 = new Shape(); - tmpShape2.curves = tmpPath2.curves; - shapes2.push(tmpShape2); - } - return shapes2; - } - function isPointInsidePolygon(inPt, inPolygon) { - const polyLen = inPolygon.length; - let inside = false; - for (let p = polyLen - 1, q = 0; q < polyLen; p = q++) { - let edgeLowPt = inPolygon[p]; - let edgeHighPt = inPolygon[q]; - let edgeDx = edgeHighPt.x - edgeLowPt.x; - let edgeDy = edgeHighPt.y - edgeLowPt.y; - if (Math.abs(edgeDy) > Number.EPSILON) { - if (edgeDy < 0) { - edgeLowPt = inPolygon[q]; - edgeDx = -edgeDx; - edgeHighPt = inPolygon[p]; - edgeDy = -edgeDy; - } - if (inPt.y < edgeLowPt.y || inPt.y > edgeHighPt.y) continue; - if (inPt.y === edgeLowPt.y) { - if (inPt.x === edgeLowPt.x) return true; - } else { - const perpEdge = edgeDy * (inPt.x - edgeLowPt.x) - edgeDx * (inPt.y - edgeLowPt.y); - if (perpEdge === 0) return true; - if (perpEdge < 0) continue; - inside = !inside; - } - } else { - if (inPt.y !== edgeLowPt.y) continue; - if (edgeHighPt.x <= inPt.x && inPt.x <= edgeLowPt.x || edgeLowPt.x <= inPt.x && inPt.x <= edgeHighPt.x) return true; - } - } - return inside; - } - const isClockWise = ShapeUtils.isClockWise; - const subPaths = this.subPaths; - if (subPaths.length === 0) return []; - let solid, tmpPath, tmpShape; - const shapes = []; - if (subPaths.length === 1) { - tmpPath = subPaths[0]; - tmpShape = new Shape(); - tmpShape.curves = tmpPath.curves; - shapes.push(tmpShape); - return shapes; - } - let holesFirst = !isClockWise(subPaths[0].getPoints()); - holesFirst = isCCW ? !holesFirst : holesFirst; - const betterShapeHoles = []; - const newShapes = []; - let newShapeHoles = []; - let mainIdx = 0; - let tmpPoints; - newShapes[mainIdx] = void 0; - newShapeHoles[mainIdx] = []; - for (let i = 0, l = subPaths.length; i < l; i++) { - tmpPath = subPaths[i]; - tmpPoints = tmpPath.getPoints(); - solid = isClockWise(tmpPoints); - solid = isCCW ? !solid : solid; - if (solid) { - if (!holesFirst && newShapes[mainIdx]) mainIdx++; - newShapes[mainIdx] = { s: new Shape(), p: tmpPoints }; - newShapes[mainIdx].s.curves = tmpPath.curves; - if (holesFirst) mainIdx++; - newShapeHoles[mainIdx] = []; - } else { - newShapeHoles[mainIdx].push({ h: tmpPath, p: tmpPoints[0] }); - } - } - if (!newShapes[0]) return toShapesNoHoles(subPaths); - if (newShapes.length > 1) { - let ambiguous = false; - let toChange = 0; - for (let sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx++) { - betterShapeHoles[sIdx] = []; - } - for (let sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx++) { - const sho = newShapeHoles[sIdx]; - for (let hIdx = 0; hIdx < sho.length; hIdx++) { - const ho = sho[hIdx]; - let hole_unassigned = true; - for (let s2Idx = 0; s2Idx < newShapes.length; s2Idx++) { - if (isPointInsidePolygon(ho.p, newShapes[s2Idx].p)) { - if (sIdx !== s2Idx) toChange++; - if (hole_unassigned) { - hole_unassigned = false; - betterShapeHoles[s2Idx].push(ho); - } else { - ambiguous = true; - } - } - } - if (hole_unassigned) { - betterShapeHoles[sIdx].push(ho); - } - } - } - if (toChange > 0 && ambiguous === false) { - newShapeHoles = betterShapeHoles; - } - } - let tmpHoles; - for (let i = 0, il = newShapes.length; i < il; i++) { - tmpShape = newShapes[i].s; - shapes.push(tmpShape); - tmpHoles = newShapeHoles[i]; - for (let j = 0, jl = tmpHoles.length; j < jl; j++) { - tmpShape.holes.push(tmpHoles[j].h); - } - } - return shapes; - } -}; -var WebGLMultipleRenderTargets = class extends WebGLRenderTarget { - // @deprecated, r162 - constructor(width = 1, height = 1, count = 1, options = {}) { - console.warn('THREE.WebGLMultipleRenderTargets has been deprecated and will be removed in r172. Use THREE.WebGLRenderTarget and set the "count" parameter to enable MRT.'); - super(width, height, { ...options, count }); - this.isWebGLMultipleRenderTargets = true; - } - get texture() { - return this.textures; - } -}; -if (typeof __THREE_DEVTOOLS__ !== "undefined") { - __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register", { detail: { - revision: REVISION - } })); -} -if (typeof window !== "undefined") { - if (window.__THREE__) { - console.warn("WARNING: Multiple instances of Three.js being imported."); - } else { - window.__THREE__ = REVISION; - } -} + LinearSRGBColorSpace, + LinearToneMapping, + LinearTransfer, + Loader, + LoaderUtils, + LoadingManager, + LoopOnce, + LoopPingPong, + LoopRepeat, + LuminanceAlphaFormat, + LuminanceFormat, + MOUSE, + Material, + MaterialLoader, + MathUtils, + Matrix2, + Matrix3, + Matrix4, + MaxEquation, + Mesh, + MeshBasicMaterial, + MeshDepthMaterial, + MeshDistanceMaterial, + MeshLambertMaterial, + MeshMatcapMaterial, + MeshNormalMaterial, + MeshPhongMaterial, + MeshPhysicalMaterial, + MeshStandardMaterial, + MeshToonMaterial, + MinEquation, + MirroredRepeatWrapping, + MixOperation, + MultiplyBlending, + MultiplyOperation, + NearestFilter, + NearestMipMapLinearFilter, + NearestMipMapNearestFilter, + NearestMipmapLinearFilter, + NearestMipmapNearestFilter, + NeutralToneMapping, + NeverCompare, + NeverDepth, + NeverStencilFunc, + NoBlending, + NoColorSpace, + NoToneMapping, + NormalAnimationBlendMode, + NormalBlending, + NotEqualCompare, + NotEqualDepth, + NotEqualStencilFunc, + NumberKeyframeTrack, + Object3D, + ObjectLoader, + ObjectSpaceNormalMap, + OctahedronGeometry, + OneFactor, + OneMinusConstantAlphaFactor, + OneMinusConstantColorFactor, + OneMinusDstAlphaFactor, + OneMinusDstColorFactor, + OneMinusSrcAlphaFactor, + OneMinusSrcColorFactor, + OrthographicCamera, + P3Primaries, + PCFShadowMap, + PCFSoftShadowMap, + PMREMGenerator, + Path, + PerspectiveCamera, + Plane, + PlaneGeometry, + PlaneHelper, + PointLight, + PointLightHelper, + Points, + PointsMaterial, + PolarGridHelper, + PolyhedronGeometry, + PositionalAudio, + PropertyBinding, + PropertyMixer, + QuadraticBezierCurve, + QuadraticBezierCurve3, + Quaternion, + QuaternionKeyframeTrack, + QuaternionLinearInterpolant, + RED_GREEN_RGTC2_Format, + RED_RGTC1_Format, + REVISION, + RGBADepthPacking, + RGBAFormat, + RGBAIntegerFormat, + RGBA_ASTC_10x10_Format, + RGBA_ASTC_10x5_Format, + RGBA_ASTC_10x6_Format, + RGBA_ASTC_10x8_Format, + RGBA_ASTC_12x10_Format, + RGBA_ASTC_12x12_Format, + RGBA_ASTC_4x4_Format, + RGBA_ASTC_5x4_Format, + RGBA_ASTC_5x5_Format, + RGBA_ASTC_6x5_Format, + RGBA_ASTC_6x6_Format, + RGBA_ASTC_8x5_Format, + RGBA_ASTC_8x6_Format, + RGBA_ASTC_8x8_Format, + RGBA_BPTC_Format, + RGBA_ETC2_EAC_Format, + RGBA_PVRTC_2BPPV1_Format, + RGBA_PVRTC_4BPPV1_Format, + RGBA_S3TC_DXT1_Format, + RGBA_S3TC_DXT3_Format, + RGBA_S3TC_DXT5_Format, + RGBDepthPacking, + RGBFormat, + RGBIntegerFormat, + RGB_BPTC_SIGNED_Format, + RGB_BPTC_UNSIGNED_Format, + RGB_ETC1_Format, + RGB_ETC2_Format, + RGB_PVRTC_2BPPV1_Format, + RGB_PVRTC_4BPPV1_Format, + RGB_S3TC_DXT1_Format, + RGDepthPacking, + RGFormat, + RGIntegerFormat, + RawShaderMaterial, + Ray, + Raycaster, + Rec709Primaries, + RectAreaLight, + RedFormat, + RedIntegerFormat, + ReinhardToneMapping, + RenderTarget, + RepeatWrapping, + ReplaceStencilOp, + ReverseSubtractEquation, + RingGeometry, + SIGNED_RED_GREEN_RGTC2_Format, + SIGNED_RED_RGTC1_Format, + SRGBColorSpace, + SRGBTransfer, + Scene, + ShaderChunk, + ShaderLib, + ShaderMaterial, + ShadowMaterial, + Shape, + ShapeGeometry, + ShapePath, + ShapeUtils, + ShortType, + Skeleton, + SkeletonHelper, + SkinnedMesh, + Source, + Sphere, + SphereGeometry, + Spherical, + SphericalHarmonics3, + SplineCurve, + SpotLight, + SpotLightHelper, + Sprite, + SpriteMaterial, + SrcAlphaFactor, + SrcAlphaSaturateFactor, + SrcColorFactor, + StaticCopyUsage, + StaticDrawUsage, + StaticReadUsage, + StereoCamera, + StreamCopyUsage, + StreamDrawUsage, + StreamReadUsage, + StringKeyframeTrack, + SubtractEquation, + SubtractiveBlending, + TOUCH, + TangentSpaceNormalMap, + TetrahedronGeometry, + Texture, + TextureLoader, + TextureUtils, + TorusGeometry, + TorusKnotGeometry, + Triangle, + TriangleFanDrawMode, + TriangleStripDrawMode, + TrianglesDrawMode, + TubeGeometry, + UVMapping, + Uint16BufferAttribute, + Uint32BufferAttribute, + Uint8BufferAttribute, + Uint8ClampedBufferAttribute, + Uniform, + UniformsGroup, + UniformsLib, + UniformsUtils, + UnsignedByteType, + UnsignedInt248Type, + UnsignedInt5999Type, + UnsignedIntType, + UnsignedShort4444Type, + UnsignedShort5551Type, + UnsignedShortType, + VSMShadowMap, + Vector2, + Vector3, + Vector4, + VectorKeyframeTrack, + VideoTexture, + WebGL3DRenderTarget, + WebGLArrayRenderTarget, + WebGLCoordinateSystem, + WebGLCubeRenderTarget, + WebGLMultipleRenderTargets, + WebGLRenderTarget, + WebGLRenderer, + WebGLUtils, + WebGPUCoordinateSystem, + WireframeGeometry, + WrapAroundEnding, + ZeroCurvatureEnding, + ZeroFactor, + ZeroSlopeEnding, + ZeroStencilOp, + createCanvasElement +} from "./chunk-33KXLYU5.js"; export { ACESFilmicToneMapping, AddEquation, @@ -31122,13 +838,4 @@ export { ZeroStencilOp, createCanvasElement }; -/*! Bundled license information: - -three/build/three.module.js: - (** - * @license - * Copyright 2010-2024 Three.js Authors - * SPDX-License-Identifier: MIT - *) -*/ //# sourceMappingURL=three.js.map diff --git a/site/interface/site/node_modules/.vite/deps/three.js.map b/site/interface/site/node_modules/.vite/deps/three.js.map index cd4aafa..9865211 100644 --- a/site/interface/site/node_modules/.vite/deps/three.js.map +++ b/site/interface/site/node_modules/.vite/deps/three.js.map @@ -1,7 +1,7 @@ { "version": 3, - "sources": ["../../three/build/three.module.js"], - "sourcesContent": ["/**\n * @license\n * Copyright 2010-2024 Three.js Authors\n * SPDX-License-Identifier: MIT\n */\nconst REVISION = '167';\n\nconst MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 };\nconst TOUCH = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 };\nconst CullFaceNone = 0;\nconst CullFaceBack = 1;\nconst CullFaceFront = 2;\nconst CullFaceFrontBack = 3;\nconst BasicShadowMap = 0;\nconst PCFShadowMap = 1;\nconst PCFSoftShadowMap = 2;\nconst VSMShadowMap = 3;\nconst FrontSide = 0;\nconst BackSide = 1;\nconst DoubleSide = 2;\nconst NoBlending = 0;\nconst NormalBlending = 1;\nconst AdditiveBlending = 2;\nconst SubtractiveBlending = 3;\nconst MultiplyBlending = 4;\nconst CustomBlending = 5;\nconst AddEquation = 100;\nconst SubtractEquation = 101;\nconst ReverseSubtractEquation = 102;\nconst MinEquation = 103;\nconst MaxEquation = 104;\nconst ZeroFactor = 200;\nconst OneFactor = 201;\nconst SrcColorFactor = 202;\nconst OneMinusSrcColorFactor = 203;\nconst SrcAlphaFactor = 204;\nconst OneMinusSrcAlphaFactor = 205;\nconst DstAlphaFactor = 206;\nconst OneMinusDstAlphaFactor = 207;\nconst DstColorFactor = 208;\nconst OneMinusDstColorFactor = 209;\nconst SrcAlphaSaturateFactor = 210;\nconst ConstantColorFactor = 211;\nconst OneMinusConstantColorFactor = 212;\nconst ConstantAlphaFactor = 213;\nconst OneMinusConstantAlphaFactor = 214;\nconst NeverDepth = 0;\nconst AlwaysDepth = 1;\nconst LessDepth = 2;\nconst LessEqualDepth = 3;\nconst EqualDepth = 4;\nconst GreaterEqualDepth = 5;\nconst GreaterDepth = 6;\nconst NotEqualDepth = 7;\nconst MultiplyOperation = 0;\nconst MixOperation = 1;\nconst AddOperation = 2;\nconst NoToneMapping = 0;\nconst LinearToneMapping = 1;\nconst ReinhardToneMapping = 2;\nconst CineonToneMapping = 3;\nconst ACESFilmicToneMapping = 4;\nconst CustomToneMapping = 5;\nconst AgXToneMapping = 6;\nconst NeutralToneMapping = 7;\nconst AttachedBindMode = 'attached';\nconst DetachedBindMode = 'detached';\n\nconst UVMapping = 300;\nconst CubeReflectionMapping = 301;\nconst CubeRefractionMapping = 302;\nconst EquirectangularReflectionMapping = 303;\nconst EquirectangularRefractionMapping = 304;\nconst CubeUVReflectionMapping = 306;\nconst RepeatWrapping = 1000;\nconst ClampToEdgeWrapping = 1001;\nconst MirroredRepeatWrapping = 1002;\nconst NearestFilter = 1003;\nconst NearestMipmapNearestFilter = 1004;\nconst NearestMipMapNearestFilter = 1004;\nconst NearestMipmapLinearFilter = 1005;\nconst NearestMipMapLinearFilter = 1005;\nconst LinearFilter = 1006;\nconst LinearMipmapNearestFilter = 1007;\nconst LinearMipMapNearestFilter = 1007;\nconst LinearMipmapLinearFilter = 1008;\nconst LinearMipMapLinearFilter = 1008;\nconst UnsignedByteType = 1009;\nconst ByteType = 1010;\nconst ShortType = 1011;\nconst UnsignedShortType = 1012;\nconst IntType = 1013;\nconst UnsignedIntType = 1014;\nconst FloatType = 1015;\nconst HalfFloatType = 1016;\nconst UnsignedShort4444Type = 1017;\nconst UnsignedShort5551Type = 1018;\nconst UnsignedInt248Type = 1020;\nconst UnsignedInt5999Type = 35902;\nconst AlphaFormat = 1021;\nconst RGBFormat = 1022;\nconst RGBAFormat = 1023;\nconst LuminanceFormat = 1024;\nconst LuminanceAlphaFormat = 1025;\nconst DepthFormat = 1026;\nconst DepthStencilFormat = 1027;\nconst RedFormat = 1028;\nconst RedIntegerFormat = 1029;\nconst RGFormat = 1030;\nconst RGIntegerFormat = 1031;\nconst RGBIntegerFormat = 1032;\nconst RGBAIntegerFormat = 1033;\n\nconst RGB_S3TC_DXT1_Format = 33776;\nconst RGBA_S3TC_DXT1_Format = 33777;\nconst RGBA_S3TC_DXT3_Format = 33778;\nconst RGBA_S3TC_DXT5_Format = 33779;\nconst RGB_PVRTC_4BPPV1_Format = 35840;\nconst RGB_PVRTC_2BPPV1_Format = 35841;\nconst RGBA_PVRTC_4BPPV1_Format = 35842;\nconst RGBA_PVRTC_2BPPV1_Format = 35843;\nconst RGB_ETC1_Format = 36196;\nconst RGB_ETC2_Format = 37492;\nconst RGBA_ETC2_EAC_Format = 37496;\nconst RGBA_ASTC_4x4_Format = 37808;\nconst RGBA_ASTC_5x4_Format = 37809;\nconst RGBA_ASTC_5x5_Format = 37810;\nconst RGBA_ASTC_6x5_Format = 37811;\nconst RGBA_ASTC_6x6_Format = 37812;\nconst RGBA_ASTC_8x5_Format = 37813;\nconst RGBA_ASTC_8x6_Format = 37814;\nconst RGBA_ASTC_8x8_Format = 37815;\nconst RGBA_ASTC_10x5_Format = 37816;\nconst RGBA_ASTC_10x6_Format = 37817;\nconst RGBA_ASTC_10x8_Format = 37818;\nconst RGBA_ASTC_10x10_Format = 37819;\nconst RGBA_ASTC_12x10_Format = 37820;\nconst RGBA_ASTC_12x12_Format = 37821;\nconst RGBA_BPTC_Format = 36492;\nconst RGB_BPTC_SIGNED_Format = 36494;\nconst RGB_BPTC_UNSIGNED_Format = 36495;\nconst RED_RGTC1_Format = 36283;\nconst SIGNED_RED_RGTC1_Format = 36284;\nconst RED_GREEN_RGTC2_Format = 36285;\nconst SIGNED_RED_GREEN_RGTC2_Format = 36286;\nconst LoopOnce = 2200;\nconst LoopRepeat = 2201;\nconst LoopPingPong = 2202;\nconst InterpolateDiscrete = 2300;\nconst InterpolateLinear = 2301;\nconst InterpolateSmooth = 2302;\nconst ZeroCurvatureEnding = 2400;\nconst ZeroSlopeEnding = 2401;\nconst WrapAroundEnding = 2402;\nconst NormalAnimationBlendMode = 2500;\nconst AdditiveAnimationBlendMode = 2501;\nconst TrianglesDrawMode = 0;\nconst TriangleStripDrawMode = 1;\nconst TriangleFanDrawMode = 2;\nconst BasicDepthPacking = 3200;\nconst RGBADepthPacking = 3201;\nconst RGBDepthPacking = 3202;\nconst RGDepthPacking = 3203;\nconst TangentSpaceNormalMap = 0;\nconst ObjectSpaceNormalMap = 1;\n\n// Color space string identifiers, matching CSS Color Module Level 4 and WebGPU names where available.\nconst NoColorSpace = '';\nconst SRGBColorSpace = 'srgb';\nconst LinearSRGBColorSpace = 'srgb-linear';\nconst DisplayP3ColorSpace = 'display-p3';\nconst LinearDisplayP3ColorSpace = 'display-p3-linear';\n\nconst LinearTransfer = 'linear';\nconst SRGBTransfer = 'srgb';\n\nconst Rec709Primaries = 'rec709';\nconst P3Primaries = 'p3';\n\nconst ZeroStencilOp = 0;\nconst KeepStencilOp = 7680;\nconst ReplaceStencilOp = 7681;\nconst IncrementStencilOp = 7682;\nconst DecrementStencilOp = 7683;\nconst IncrementWrapStencilOp = 34055;\nconst DecrementWrapStencilOp = 34056;\nconst InvertStencilOp = 5386;\n\nconst NeverStencilFunc = 512;\nconst LessStencilFunc = 513;\nconst EqualStencilFunc = 514;\nconst LessEqualStencilFunc = 515;\nconst GreaterStencilFunc = 516;\nconst NotEqualStencilFunc = 517;\nconst GreaterEqualStencilFunc = 518;\nconst AlwaysStencilFunc = 519;\n\nconst NeverCompare = 512;\nconst LessCompare = 513;\nconst EqualCompare = 514;\nconst LessEqualCompare = 515;\nconst GreaterCompare = 516;\nconst NotEqualCompare = 517;\nconst GreaterEqualCompare = 518;\nconst AlwaysCompare = 519;\n\nconst StaticDrawUsage = 35044;\nconst DynamicDrawUsage = 35048;\nconst StreamDrawUsage = 35040;\nconst StaticReadUsage = 35045;\nconst DynamicReadUsage = 35049;\nconst StreamReadUsage = 35041;\nconst StaticCopyUsage = 35046;\nconst DynamicCopyUsage = 35050;\nconst StreamCopyUsage = 35042;\n\nconst GLSL1 = '100';\nconst GLSL3 = '300 es';\n\nconst WebGLCoordinateSystem = 2000;\nconst WebGPUCoordinateSystem = 2001;\n\n/**\n * https://github.com/mrdoob/eventdispatcher.js/\n */\n\nclass EventDispatcher {\n\n\taddEventListener( type, listener ) {\n\n\t\tif ( this._listeners === undefined ) this._listeners = {};\n\n\t\tconst listeners = this._listeners;\n\n\t\tif ( listeners[ type ] === undefined ) {\n\n\t\t\tlisteners[ type ] = [];\n\n\t\t}\n\n\t\tif ( listeners[ type ].indexOf( listener ) === - 1 ) {\n\n\t\t\tlisteners[ type ].push( listener );\n\n\t\t}\n\n\t}\n\n\thasEventListener( type, listener ) {\n\n\t\tif ( this._listeners === undefined ) return false;\n\n\t\tconst listeners = this._listeners;\n\n\t\treturn listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1;\n\n\t}\n\n\tremoveEventListener( type, listener ) {\n\n\t\tif ( this._listeners === undefined ) return;\n\n\t\tconst listeners = this._listeners;\n\t\tconst listenerArray = listeners[ type ];\n\n\t\tif ( listenerArray !== undefined ) {\n\n\t\t\tconst index = listenerArray.indexOf( listener );\n\n\t\t\tif ( index !== - 1 ) {\n\n\t\t\t\tlistenerArray.splice( index, 1 );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tdispatchEvent( event ) {\n\n\t\tif ( this._listeners === undefined ) return;\n\n\t\tconst listeners = this._listeners;\n\t\tconst listenerArray = listeners[ event.type ];\n\n\t\tif ( listenerArray !== undefined ) {\n\n\t\t\tevent.target = this;\n\n\t\t\t// Make a copy, in case listeners are removed while iterating.\n\t\t\tconst array = listenerArray.slice( 0 );\n\n\t\t\tfor ( let i = 0, l = array.length; i < l; i ++ ) {\n\n\t\t\t\tarray[ i ].call( this, event );\n\n\t\t\t}\n\n\t\t\tevent.target = null;\n\n\t\t}\n\n\t}\n\n}\n\nconst _lut = [ '00', '01', '02', '03', '04', '05', '06', '07', '08', '09', '0a', '0b', '0c', '0d', '0e', '0f', '10', '11', '12', '13', '14', '15', '16', '17', '18', '19', '1a', '1b', '1c', '1d', '1e', '1f', '20', '21', '22', '23', '24', '25', '26', '27', '28', '29', '2a', '2b', '2c', '2d', '2e', '2f', '30', '31', '32', '33', '34', '35', '36', '37', '38', '39', '3a', '3b', '3c', '3d', '3e', '3f', '40', '41', '42', '43', '44', '45', '46', '47', '48', '49', '4a', '4b', '4c', '4d', '4e', '4f', '50', '51', '52', '53', '54', '55', '56', '57', '58', '59', '5a', '5b', '5c', '5d', '5e', '5f', '60', '61', '62', '63', '64', '65', '66', '67', '68', '69', '6a', '6b', '6c', '6d', '6e', '6f', '70', '71', '72', '73', '74', '75', '76', '77', '78', '79', '7a', '7b', '7c', '7d', '7e', '7f', '80', '81', '82', '83', '84', '85', '86', '87', '88', '89', '8a', '8b', '8c', '8d', '8e', '8f', '90', '91', '92', '93', '94', '95', '96', '97', '98', '99', '9a', '9b', '9c', '9d', '9e', '9f', 'a0', 'a1', 'a2', 'a3', 'a4', 'a5', 'a6', 'a7', 'a8', 'a9', 'aa', 'ab', 'ac', 'ad', 'ae', 'af', 'b0', 'b1', 'b2', 'b3', 'b4', 'b5', 'b6', 'b7', 'b8', 'b9', 'ba', 'bb', 'bc', 'bd', 'be', 'bf', 'c0', 'c1', 'c2', 'c3', 'c4', 'c5', 'c6', 'c7', 'c8', 'c9', 'ca', 'cb', 'cc', 'cd', 'ce', 'cf', 'd0', 'd1', 'd2', 'd3', 'd4', 'd5', 'd6', 'd7', 'd8', 'd9', 'da', 'db', 'dc', 'dd', 'de', 'df', 'e0', 'e1', 'e2', 'e3', 'e4', 'e5', 'e6', 'e7', 'e8', 'e9', 'ea', 'eb', 'ec', 'ed', 'ee', 'ef', 'f0', 'f1', 'f2', 'f3', 'f4', 'f5', 'f6', 'f7', 'f8', 'f9', 'fa', 'fb', 'fc', 'fd', 'fe', 'ff' ];\n\nlet _seed = 1234567;\n\n\nconst DEG2RAD = Math.PI / 180;\nconst RAD2DEG = 180 / Math.PI;\n\n// http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/21963136#21963136\nfunction generateUUID() {\n\n\tconst d0 = Math.random() * 0xffffffff | 0;\n\tconst d1 = Math.random() * 0xffffffff | 0;\n\tconst d2 = Math.random() * 0xffffffff | 0;\n\tconst d3 = Math.random() * 0xffffffff | 0;\n\tconst uuid = _lut[ d0 & 0xff ] + _lut[ d0 >> 8 & 0xff ] + _lut[ d0 >> 16 & 0xff ] + _lut[ d0 >> 24 & 0xff ] + '-' +\n\t\t\t_lut[ d1 & 0xff ] + _lut[ d1 >> 8 & 0xff ] + '-' + _lut[ d1 >> 16 & 0x0f | 0x40 ] + _lut[ d1 >> 24 & 0xff ] + '-' +\n\t\t\t_lut[ d2 & 0x3f | 0x80 ] + _lut[ d2 >> 8 & 0xff ] + '-' + _lut[ d2 >> 16 & 0xff ] + _lut[ d2 >> 24 & 0xff ] +\n\t\t\t_lut[ d3 & 0xff ] + _lut[ d3 >> 8 & 0xff ] + _lut[ d3 >> 16 & 0xff ] + _lut[ d3 >> 24 & 0xff ];\n\n\t// .toLowerCase() here flattens concatenated strings to save heap memory space.\n\treturn uuid.toLowerCase();\n\n}\n\nfunction clamp( value, min, max ) {\n\n\treturn Math.max( min, Math.min( max, value ) );\n\n}\n\n// compute euclidean modulo of m % n\n// https://en.wikipedia.org/wiki/Modulo_operation\nfunction euclideanModulo( n, m ) {\n\n\treturn ( ( n % m ) + m ) % m;\n\n}\n\n// Linear mapping from range to range \nfunction mapLinear( x, a1, a2, b1, b2 ) {\n\n\treturn b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 );\n\n}\n\n// https://www.gamedev.net/tutorials/programming/general-and-gameplay-programming/inverse-lerp-a-super-useful-yet-often-overlooked-function-r5230/\nfunction inverseLerp( x, y, value ) {\n\n\tif ( x !== y ) {\n\n\t\treturn ( value - x ) / ( y - x );\n\n\t} else {\n\n\t\treturn 0;\n\n\t}\n\n}\n\n// https://en.wikipedia.org/wiki/Linear_interpolation\nfunction lerp( x, y, t ) {\n\n\treturn ( 1 - t ) * x + t * y;\n\n}\n\n// http://www.rorydriscoll.com/2016/03/07/frame-rate-independent-damping-using-lerp/\nfunction damp( x, y, lambda, dt ) {\n\n\treturn lerp( x, y, 1 - Math.exp( - lambda * dt ) );\n\n}\n\n// https://www.desmos.com/calculator/vcsjnyz7x4\nfunction pingpong( x, length = 1 ) {\n\n\treturn length - Math.abs( euclideanModulo( x, length * 2 ) - length );\n\n}\n\n// http://en.wikipedia.org/wiki/Smoothstep\nfunction smoothstep( x, min, max ) {\n\n\tif ( x <= min ) return 0;\n\tif ( x >= max ) return 1;\n\n\tx = ( x - min ) / ( max - min );\n\n\treturn x * x * ( 3 - 2 * x );\n\n}\n\nfunction smootherstep( x, min, max ) {\n\n\tif ( x <= min ) return 0;\n\tif ( x >= max ) return 1;\n\n\tx = ( x - min ) / ( max - min );\n\n\treturn x * x * x * ( x * ( x * 6 - 15 ) + 10 );\n\n}\n\n// Random integer from interval\nfunction randInt( low, high ) {\n\n\treturn low + Math.floor( Math.random() * ( high - low + 1 ) );\n\n}\n\n// Random float from interval\nfunction randFloat( low, high ) {\n\n\treturn low + Math.random() * ( high - low );\n\n}\n\n// Random float from <-range/2, range/2> interval\nfunction randFloatSpread( range ) {\n\n\treturn range * ( 0.5 - Math.random() );\n\n}\n\n// Deterministic pseudo-random float in the interval [ 0, 1 ]\nfunction seededRandom( s ) {\n\n\tif ( s !== undefined ) _seed = s;\n\n\t// Mulberry32 generator\n\n\tlet t = _seed += 0x6D2B79F5;\n\n\tt = Math.imul( t ^ t >>> 15, t | 1 );\n\n\tt ^= t + Math.imul( t ^ t >>> 7, t | 61 );\n\n\treturn ( ( t ^ t >>> 14 ) >>> 0 ) / 4294967296;\n\n}\n\nfunction degToRad( degrees ) {\n\n\treturn degrees * DEG2RAD;\n\n}\n\nfunction radToDeg( radians ) {\n\n\treturn radians * RAD2DEG;\n\n}\n\nfunction isPowerOfTwo( value ) {\n\n\treturn ( value & ( value - 1 ) ) === 0 && value !== 0;\n\n}\n\nfunction ceilPowerOfTwo( value ) {\n\n\treturn Math.pow( 2, Math.ceil( Math.log( value ) / Math.LN2 ) );\n\n}\n\nfunction floorPowerOfTwo( value ) {\n\n\treturn Math.pow( 2, Math.floor( Math.log( value ) / Math.LN2 ) );\n\n}\n\nfunction setQuaternionFromProperEuler( q, a, b, c, order ) {\n\n\t// Intrinsic Proper Euler Angles - see https://en.wikipedia.org/wiki/Euler_angles\n\n\t// rotations are applied to the axes in the order specified by 'order'\n\t// rotation by angle 'a' is applied first, then by angle 'b', then by angle 'c'\n\t// angles are in radians\n\n\tconst cos = Math.cos;\n\tconst sin = Math.sin;\n\n\tconst c2 = cos( b / 2 );\n\tconst s2 = sin( b / 2 );\n\n\tconst c13 = cos( ( a + c ) / 2 );\n\tconst s13 = sin( ( a + c ) / 2 );\n\n\tconst c1_3 = cos( ( a - c ) / 2 );\n\tconst s1_3 = sin( ( a - c ) / 2 );\n\n\tconst c3_1 = cos( ( c - a ) / 2 );\n\tconst s3_1 = sin( ( c - a ) / 2 );\n\n\tswitch ( order ) {\n\n\t\tcase 'XYX':\n\t\t\tq.set( c2 * s13, s2 * c1_3, s2 * s1_3, c2 * c13 );\n\t\t\tbreak;\n\n\t\tcase 'YZY':\n\t\t\tq.set( s2 * s1_3, c2 * s13, s2 * c1_3, c2 * c13 );\n\t\t\tbreak;\n\n\t\tcase 'ZXZ':\n\t\t\tq.set( s2 * c1_3, s2 * s1_3, c2 * s13, c2 * c13 );\n\t\t\tbreak;\n\n\t\tcase 'XZX':\n\t\t\tq.set( c2 * s13, s2 * s3_1, s2 * c3_1, c2 * c13 );\n\t\t\tbreak;\n\n\t\tcase 'YXY':\n\t\t\tq.set( s2 * c3_1, c2 * s13, s2 * s3_1, c2 * c13 );\n\t\t\tbreak;\n\n\t\tcase 'ZYZ':\n\t\t\tq.set( s2 * s3_1, s2 * c3_1, c2 * s13, c2 * c13 );\n\t\t\tbreak;\n\n\t\tdefault:\n\t\t\tconsole.warn( 'THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: ' + order );\n\n\t}\n\n}\n\nfunction denormalize( value, array ) {\n\n\tswitch ( array.constructor ) {\n\n\t\tcase Float32Array:\n\n\t\t\treturn value;\n\n\t\tcase Uint32Array:\n\n\t\t\treturn value / 4294967295.0;\n\n\t\tcase Uint16Array:\n\n\t\t\treturn value / 65535.0;\n\n\t\tcase Uint8Array:\n\n\t\t\treturn value / 255.0;\n\n\t\tcase Int32Array:\n\n\t\t\treturn Math.max( value / 2147483647.0, - 1.0 );\n\n\t\tcase Int16Array:\n\n\t\t\treturn Math.max( value / 32767.0, - 1.0 );\n\n\t\tcase Int8Array:\n\n\t\t\treturn Math.max( value / 127.0, - 1.0 );\n\n\t\tdefault:\n\n\t\t\tthrow new Error( 'Invalid component type.' );\n\n\t}\n\n}\n\nfunction normalize( value, array ) {\n\n\tswitch ( array.constructor ) {\n\n\t\tcase Float32Array:\n\n\t\t\treturn value;\n\n\t\tcase Uint32Array:\n\n\t\t\treturn Math.round( value * 4294967295.0 );\n\n\t\tcase Uint16Array:\n\n\t\t\treturn Math.round( value * 65535.0 );\n\n\t\tcase Uint8Array:\n\n\t\t\treturn Math.round( value * 255.0 );\n\n\t\tcase Int32Array:\n\n\t\t\treturn Math.round( value * 2147483647.0 );\n\n\t\tcase Int16Array:\n\n\t\t\treturn Math.round( value * 32767.0 );\n\n\t\tcase Int8Array:\n\n\t\t\treturn Math.round( value * 127.0 );\n\n\t\tdefault:\n\n\t\t\tthrow new Error( 'Invalid component type.' );\n\n\t}\n\n}\n\nconst MathUtils = {\n\tDEG2RAD: DEG2RAD,\n\tRAD2DEG: RAD2DEG,\n\tgenerateUUID: generateUUID,\n\tclamp: clamp,\n\teuclideanModulo: euclideanModulo,\n\tmapLinear: mapLinear,\n\tinverseLerp: inverseLerp,\n\tlerp: lerp,\n\tdamp: damp,\n\tpingpong: pingpong,\n\tsmoothstep: smoothstep,\n\tsmootherstep: smootherstep,\n\trandInt: randInt,\n\trandFloat: randFloat,\n\trandFloatSpread: randFloatSpread,\n\tseededRandom: seededRandom,\n\tdegToRad: degToRad,\n\tradToDeg: radToDeg,\n\tisPowerOfTwo: isPowerOfTwo,\n\tceilPowerOfTwo: ceilPowerOfTwo,\n\tfloorPowerOfTwo: floorPowerOfTwo,\n\tsetQuaternionFromProperEuler: setQuaternionFromProperEuler,\n\tnormalize: normalize,\n\tdenormalize: denormalize\n};\n\nclass Vector2 {\n\n\tconstructor( x = 0, y = 0 ) {\n\n\t\tVector2.prototype.isVector2 = true;\n\n\t\tthis.x = x;\n\t\tthis.y = y;\n\n\t}\n\n\tget width() {\n\n\t\treturn this.x;\n\n\t}\n\n\tset width( value ) {\n\n\t\tthis.x = value;\n\n\t}\n\n\tget height() {\n\n\t\treturn this.y;\n\n\t}\n\n\tset height( value ) {\n\n\t\tthis.y = value;\n\n\t}\n\n\tset( x, y ) {\n\n\t\tthis.x = x;\n\t\tthis.y = y;\n\n\t\treturn this;\n\n\t}\n\n\tsetScalar( scalar ) {\n\n\t\tthis.x = scalar;\n\t\tthis.y = scalar;\n\n\t\treturn this;\n\n\t}\n\n\tsetX( x ) {\n\n\t\tthis.x = x;\n\n\t\treturn this;\n\n\t}\n\n\tsetY( y ) {\n\n\t\tthis.y = y;\n\n\t\treturn this;\n\n\t}\n\n\tsetComponent( index, value ) {\n\n\t\tswitch ( index ) {\n\n\t\t\tcase 0: this.x = value; break;\n\t\t\tcase 1: this.y = value; break;\n\t\t\tdefault: throw new Error( 'index is out of range: ' + index );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tgetComponent( index ) {\n\n\t\tswitch ( index ) {\n\n\t\t\tcase 0: return this.x;\n\t\t\tcase 1: return this.y;\n\t\t\tdefault: throw new Error( 'index is out of range: ' + index );\n\n\t\t}\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor( this.x, this.y );\n\n\t}\n\n\tcopy( v ) {\n\n\t\tthis.x = v.x;\n\t\tthis.y = v.y;\n\n\t\treturn this;\n\n\t}\n\n\tadd( v ) {\n\n\t\tthis.x += v.x;\n\t\tthis.y += v.y;\n\n\t\treturn this;\n\n\t}\n\n\taddScalar( s ) {\n\n\t\tthis.x += s;\n\t\tthis.y += s;\n\n\t\treturn this;\n\n\t}\n\n\taddVectors( a, b ) {\n\n\t\tthis.x = a.x + b.x;\n\t\tthis.y = a.y + b.y;\n\n\t\treturn this;\n\n\t}\n\n\taddScaledVector( v, s ) {\n\n\t\tthis.x += v.x * s;\n\t\tthis.y += v.y * s;\n\n\t\treturn this;\n\n\t}\n\n\tsub( v ) {\n\n\t\tthis.x -= v.x;\n\t\tthis.y -= v.y;\n\n\t\treturn this;\n\n\t}\n\n\tsubScalar( s ) {\n\n\t\tthis.x -= s;\n\t\tthis.y -= s;\n\n\t\treturn this;\n\n\t}\n\n\tsubVectors( a, b ) {\n\n\t\tthis.x = a.x - b.x;\n\t\tthis.y = a.y - b.y;\n\n\t\treturn this;\n\n\t}\n\n\tmultiply( v ) {\n\n\t\tthis.x *= v.x;\n\t\tthis.y *= v.y;\n\n\t\treturn this;\n\n\t}\n\n\tmultiplyScalar( scalar ) {\n\n\t\tthis.x *= scalar;\n\t\tthis.y *= scalar;\n\n\t\treturn this;\n\n\t}\n\n\tdivide( v ) {\n\n\t\tthis.x /= v.x;\n\t\tthis.y /= v.y;\n\n\t\treturn this;\n\n\t}\n\n\tdivideScalar( scalar ) {\n\n\t\treturn this.multiplyScalar( 1 / scalar );\n\n\t}\n\n\tapplyMatrix3( m ) {\n\n\t\tconst x = this.x, y = this.y;\n\t\tconst e = m.elements;\n\n\t\tthis.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ];\n\t\tthis.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ];\n\n\t\treturn this;\n\n\t}\n\n\tmin( v ) {\n\n\t\tthis.x = Math.min( this.x, v.x );\n\t\tthis.y = Math.min( this.y, v.y );\n\n\t\treturn this;\n\n\t}\n\n\tmax( v ) {\n\n\t\tthis.x = Math.max( this.x, v.x );\n\t\tthis.y = Math.max( this.y, v.y );\n\n\t\treturn this;\n\n\t}\n\n\tclamp( min, max ) {\n\n\t\t// assumes min < max, componentwise\n\n\t\tthis.x = Math.max( min.x, Math.min( max.x, this.x ) );\n\t\tthis.y = Math.max( min.y, Math.min( max.y, this.y ) );\n\n\t\treturn this;\n\n\t}\n\n\tclampScalar( minVal, maxVal ) {\n\n\t\tthis.x = Math.max( minVal, Math.min( maxVal, this.x ) );\n\t\tthis.y = Math.max( minVal, Math.min( maxVal, this.y ) );\n\n\t\treturn this;\n\n\t}\n\n\tclampLength( min, max ) {\n\n\t\tconst length = this.length();\n\n\t\treturn this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );\n\n\t}\n\n\tfloor() {\n\n\t\tthis.x = Math.floor( this.x );\n\t\tthis.y = Math.floor( this.y );\n\n\t\treturn this;\n\n\t}\n\n\tceil() {\n\n\t\tthis.x = Math.ceil( this.x );\n\t\tthis.y = Math.ceil( this.y );\n\n\t\treturn this;\n\n\t}\n\n\tround() {\n\n\t\tthis.x = Math.round( this.x );\n\t\tthis.y = Math.round( this.y );\n\n\t\treturn this;\n\n\t}\n\n\troundToZero() {\n\n\t\tthis.x = Math.trunc( this.x );\n\t\tthis.y = Math.trunc( this.y );\n\n\t\treturn this;\n\n\t}\n\n\tnegate() {\n\n\t\tthis.x = - this.x;\n\t\tthis.y = - this.y;\n\n\t\treturn this;\n\n\t}\n\n\tdot( v ) {\n\n\t\treturn this.x * v.x + this.y * v.y;\n\n\t}\n\n\tcross( v ) {\n\n\t\treturn this.x * v.y - this.y * v.x;\n\n\t}\n\n\tlengthSq() {\n\n\t\treturn this.x * this.x + this.y * this.y;\n\n\t}\n\n\tlength() {\n\n\t\treturn Math.sqrt( this.x * this.x + this.y * this.y );\n\n\t}\n\n\tmanhattanLength() {\n\n\t\treturn Math.abs( this.x ) + Math.abs( this.y );\n\n\t}\n\n\tnormalize() {\n\n\t\treturn this.divideScalar( this.length() || 1 );\n\n\t}\n\n\tangle() {\n\n\t\t// computes the angle in radians with respect to the positive x-axis\n\n\t\tconst angle = Math.atan2( - this.y, - this.x ) + Math.PI;\n\n\t\treturn angle;\n\n\t}\n\n\tangleTo( v ) {\n\n\t\tconst denominator = Math.sqrt( this.lengthSq() * v.lengthSq() );\n\n\t\tif ( denominator === 0 ) return Math.PI / 2;\n\n\t\tconst theta = this.dot( v ) / denominator;\n\n\t\t// clamp, to handle numerical problems\n\n\t\treturn Math.acos( clamp( theta, - 1, 1 ) );\n\n\t}\n\n\tdistanceTo( v ) {\n\n\t\treturn Math.sqrt( this.distanceToSquared( v ) );\n\n\t}\n\n\tdistanceToSquared( v ) {\n\n\t\tconst dx = this.x - v.x, dy = this.y - v.y;\n\t\treturn dx * dx + dy * dy;\n\n\t}\n\n\tmanhattanDistanceTo( v ) {\n\n\t\treturn Math.abs( this.x - v.x ) + Math.abs( this.y - v.y );\n\n\t}\n\n\tsetLength( length ) {\n\n\t\treturn this.normalize().multiplyScalar( length );\n\n\t}\n\n\tlerp( v, alpha ) {\n\n\t\tthis.x += ( v.x - this.x ) * alpha;\n\t\tthis.y += ( v.y - this.y ) * alpha;\n\n\t\treturn this;\n\n\t}\n\n\tlerpVectors( v1, v2, alpha ) {\n\n\t\tthis.x = v1.x + ( v2.x - v1.x ) * alpha;\n\t\tthis.y = v1.y + ( v2.y - v1.y ) * alpha;\n\n\t\treturn this;\n\n\t}\n\n\tequals( v ) {\n\n\t\treturn ( ( v.x === this.x ) && ( v.y === this.y ) );\n\n\t}\n\n\tfromArray( array, offset = 0 ) {\n\n\t\tthis.x = array[ offset ];\n\t\tthis.y = array[ offset + 1 ];\n\n\t\treturn this;\n\n\t}\n\n\ttoArray( array = [], offset = 0 ) {\n\n\t\tarray[ offset ] = this.x;\n\t\tarray[ offset + 1 ] = this.y;\n\n\t\treturn array;\n\n\t}\n\n\tfromBufferAttribute( attribute, index ) {\n\n\t\tthis.x = attribute.getX( index );\n\t\tthis.y = attribute.getY( index );\n\n\t\treturn this;\n\n\t}\n\n\trotateAround( center, angle ) {\n\n\t\tconst c = Math.cos( angle ), s = Math.sin( angle );\n\n\t\tconst x = this.x - center.x;\n\t\tconst y = this.y - center.y;\n\n\t\tthis.x = x * c - y * s + center.x;\n\t\tthis.y = x * s + y * c + center.y;\n\n\t\treturn this;\n\n\t}\n\n\trandom() {\n\n\t\tthis.x = Math.random();\n\t\tthis.y = Math.random();\n\n\t\treturn this;\n\n\t}\n\n\t*[ Symbol.iterator ]() {\n\n\t\tyield this.x;\n\t\tyield this.y;\n\n\t}\n\n}\n\nclass Matrix3 {\n\n\tconstructor( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) {\n\n\t\tMatrix3.prototype.isMatrix3 = true;\n\n\t\tthis.elements = [\n\n\t\t\t1, 0, 0,\n\t\t\t0, 1, 0,\n\t\t\t0, 0, 1\n\n\t\t];\n\n\t\tif ( n11 !== undefined ) {\n\n\t\t\tthis.set( n11, n12, n13, n21, n22, n23, n31, n32, n33 );\n\n\t\t}\n\n\t}\n\n\tset( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) {\n\n\t\tconst te = this.elements;\n\n\t\tte[ 0 ] = n11; te[ 1 ] = n21; te[ 2 ] = n31;\n\t\tte[ 3 ] = n12; te[ 4 ] = n22; te[ 5 ] = n32;\n\t\tte[ 6 ] = n13; te[ 7 ] = n23; te[ 8 ] = n33;\n\n\t\treturn this;\n\n\t}\n\n\tidentity() {\n\n\t\tthis.set(\n\n\t\t\t1, 0, 0,\n\t\t\t0, 1, 0,\n\t\t\t0, 0, 1\n\n\t\t);\n\n\t\treturn this;\n\n\t}\n\n\tcopy( m ) {\n\n\t\tconst te = this.elements;\n\t\tconst me = m.elements;\n\n\t\tte[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ];\n\t\tte[ 3 ] = me[ 3 ]; te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ];\n\t\tte[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ]; te[ 8 ] = me[ 8 ];\n\n\t\treturn this;\n\n\t}\n\n\textractBasis( xAxis, yAxis, zAxis ) {\n\n\t\txAxis.setFromMatrix3Column( this, 0 );\n\t\tyAxis.setFromMatrix3Column( this, 1 );\n\t\tzAxis.setFromMatrix3Column( this, 2 );\n\n\t\treturn this;\n\n\t}\n\n\tsetFromMatrix4( m ) {\n\n\t\tconst me = m.elements;\n\n\t\tthis.set(\n\n\t\t\tme[ 0 ], me[ 4 ], me[ 8 ],\n\t\t\tme[ 1 ], me[ 5 ], me[ 9 ],\n\t\t\tme[ 2 ], me[ 6 ], me[ 10 ]\n\n\t\t);\n\n\t\treturn this;\n\n\t}\n\n\tmultiply( m ) {\n\n\t\treturn this.multiplyMatrices( this, m );\n\n\t}\n\n\tpremultiply( m ) {\n\n\t\treturn this.multiplyMatrices( m, this );\n\n\t}\n\n\tmultiplyMatrices( a, b ) {\n\n\t\tconst ae = a.elements;\n\t\tconst be = b.elements;\n\t\tconst te = this.elements;\n\n\t\tconst a11 = ae[ 0 ], a12 = ae[ 3 ], a13 = ae[ 6 ];\n\t\tconst a21 = ae[ 1 ], a22 = ae[ 4 ], a23 = ae[ 7 ];\n\t\tconst a31 = ae[ 2 ], a32 = ae[ 5 ], a33 = ae[ 8 ];\n\n\t\tconst b11 = be[ 0 ], b12 = be[ 3 ], b13 = be[ 6 ];\n\t\tconst b21 = be[ 1 ], b22 = be[ 4 ], b23 = be[ 7 ];\n\t\tconst b31 = be[ 2 ], b32 = be[ 5 ], b33 = be[ 8 ];\n\n\t\tte[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31;\n\t\tte[ 3 ] = a11 * b12 + a12 * b22 + a13 * b32;\n\t\tte[ 6 ] = a11 * b13 + a12 * b23 + a13 * b33;\n\n\t\tte[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31;\n\t\tte[ 4 ] = a21 * b12 + a22 * b22 + a23 * b32;\n\t\tte[ 7 ] = a21 * b13 + a22 * b23 + a23 * b33;\n\n\t\tte[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31;\n\t\tte[ 5 ] = a31 * b12 + a32 * b22 + a33 * b32;\n\t\tte[ 8 ] = a31 * b13 + a32 * b23 + a33 * b33;\n\n\t\treturn this;\n\n\t}\n\n\tmultiplyScalar( s ) {\n\n\t\tconst te = this.elements;\n\n\t\tte[ 0 ] *= s; te[ 3 ] *= s; te[ 6 ] *= s;\n\t\tte[ 1 ] *= s; te[ 4 ] *= s; te[ 7 ] *= s;\n\t\tte[ 2 ] *= s; te[ 5 ] *= s; te[ 8 ] *= s;\n\n\t\treturn this;\n\n\t}\n\n\tdeterminant() {\n\n\t\tconst te = this.elements;\n\n\t\tconst a = te[ 0 ], b = te[ 1 ], c = te[ 2 ],\n\t\t\td = te[ 3 ], e = te[ 4 ], f = te[ 5 ],\n\t\t\tg = te[ 6 ], h = te[ 7 ], i = te[ 8 ];\n\n\t\treturn a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g;\n\n\t}\n\n\tinvert() {\n\n\t\tconst te = this.elements,\n\n\t\t\tn11 = te[ 0 ], n21 = te[ 1 ], n31 = te[ 2 ],\n\t\t\tn12 = te[ 3 ], n22 = te[ 4 ], n32 = te[ 5 ],\n\t\t\tn13 = te[ 6 ], n23 = te[ 7 ], n33 = te[ 8 ],\n\n\t\t\tt11 = n33 * n22 - n32 * n23,\n\t\t\tt12 = n32 * n13 - n33 * n12,\n\t\t\tt13 = n23 * n12 - n22 * n13,\n\n\t\t\tdet = n11 * t11 + n21 * t12 + n31 * t13;\n\n\t\tif ( det === 0 ) return this.set( 0, 0, 0, 0, 0, 0, 0, 0, 0 );\n\n\t\tconst detInv = 1 / det;\n\n\t\tte[ 0 ] = t11 * detInv;\n\t\tte[ 1 ] = ( n31 * n23 - n33 * n21 ) * detInv;\n\t\tte[ 2 ] = ( n32 * n21 - n31 * n22 ) * detInv;\n\n\t\tte[ 3 ] = t12 * detInv;\n\t\tte[ 4 ] = ( n33 * n11 - n31 * n13 ) * detInv;\n\t\tte[ 5 ] = ( n31 * n12 - n32 * n11 ) * detInv;\n\n\t\tte[ 6 ] = t13 * detInv;\n\t\tte[ 7 ] = ( n21 * n13 - n23 * n11 ) * detInv;\n\t\tte[ 8 ] = ( n22 * n11 - n21 * n12 ) * detInv;\n\n\t\treturn this;\n\n\t}\n\n\ttranspose() {\n\n\t\tlet tmp;\n\t\tconst m = this.elements;\n\n\t\ttmp = m[ 1 ]; m[ 1 ] = m[ 3 ]; m[ 3 ] = tmp;\n\t\ttmp = m[ 2 ]; m[ 2 ] = m[ 6 ]; m[ 6 ] = tmp;\n\t\ttmp = m[ 5 ]; m[ 5 ] = m[ 7 ]; m[ 7 ] = tmp;\n\n\t\treturn this;\n\n\t}\n\n\tgetNormalMatrix( matrix4 ) {\n\n\t\treturn this.setFromMatrix4( matrix4 ).invert().transpose();\n\n\t}\n\n\ttransposeIntoArray( r ) {\n\n\t\tconst m = this.elements;\n\n\t\tr[ 0 ] = m[ 0 ];\n\t\tr[ 1 ] = m[ 3 ];\n\t\tr[ 2 ] = m[ 6 ];\n\t\tr[ 3 ] = m[ 1 ];\n\t\tr[ 4 ] = m[ 4 ];\n\t\tr[ 5 ] = m[ 7 ];\n\t\tr[ 6 ] = m[ 2 ];\n\t\tr[ 7 ] = m[ 5 ];\n\t\tr[ 8 ] = m[ 8 ];\n\n\t\treturn this;\n\n\t}\n\n\tsetUvTransform( tx, ty, sx, sy, rotation, cx, cy ) {\n\n\t\tconst c = Math.cos( rotation );\n\t\tconst s = Math.sin( rotation );\n\n\t\tthis.set(\n\t\t\tsx * c, sx * s, - sx * ( c * cx + s * cy ) + cx + tx,\n\t\t\t- sy * s, sy * c, - sy * ( - s * cx + c * cy ) + cy + ty,\n\t\t\t0, 0, 1\n\t\t);\n\n\t\treturn this;\n\n\t}\n\n\t//\n\n\tscale( sx, sy ) {\n\n\t\tthis.premultiply( _m3.makeScale( sx, sy ) );\n\n\t\treturn this;\n\n\t}\n\n\trotate( theta ) {\n\n\t\tthis.premultiply( _m3.makeRotation( - theta ) );\n\n\t\treturn this;\n\n\t}\n\n\ttranslate( tx, ty ) {\n\n\t\tthis.premultiply( _m3.makeTranslation( tx, ty ) );\n\n\t\treturn this;\n\n\t}\n\n\t// for 2D Transforms\n\n\tmakeTranslation( x, y ) {\n\n\t\tif ( x.isVector2 ) {\n\n\t\t\tthis.set(\n\n\t\t\t\t1, 0, x.x,\n\t\t\t\t0, 1, x.y,\n\t\t\t\t0, 0, 1\n\n\t\t\t);\n\n\t\t} else {\n\n\t\t\tthis.set(\n\n\t\t\t\t1, 0, x,\n\t\t\t\t0, 1, y,\n\t\t\t\t0, 0, 1\n\n\t\t\t);\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tmakeRotation( theta ) {\n\n\t\t// counterclockwise\n\n\t\tconst c = Math.cos( theta );\n\t\tconst s = Math.sin( theta );\n\n\t\tthis.set(\n\n\t\t\tc, - s, 0,\n\t\t\ts, c, 0,\n\t\t\t0, 0, 1\n\n\t\t);\n\n\t\treturn this;\n\n\t}\n\n\tmakeScale( x, y ) {\n\n\t\tthis.set(\n\n\t\t\tx, 0, 0,\n\t\t\t0, y, 0,\n\t\t\t0, 0, 1\n\n\t\t);\n\n\t\treturn this;\n\n\t}\n\n\t//\n\n\tequals( matrix ) {\n\n\t\tconst te = this.elements;\n\t\tconst me = matrix.elements;\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tif ( te[ i ] !== me[ i ] ) return false;\n\n\t\t}\n\n\t\treturn true;\n\n\t}\n\n\tfromArray( array, offset = 0 ) {\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tthis.elements[ i ] = array[ i + offset ];\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\ttoArray( array = [], offset = 0 ) {\n\n\t\tconst te = this.elements;\n\n\t\tarray[ offset ] = te[ 0 ];\n\t\tarray[ offset + 1 ] = te[ 1 ];\n\t\tarray[ offset + 2 ] = te[ 2 ];\n\n\t\tarray[ offset + 3 ] = te[ 3 ];\n\t\tarray[ offset + 4 ] = te[ 4 ];\n\t\tarray[ offset + 5 ] = te[ 5 ];\n\n\t\tarray[ offset + 6 ] = te[ 6 ];\n\t\tarray[ offset + 7 ] = te[ 7 ];\n\t\tarray[ offset + 8 ] = te[ 8 ];\n\n\t\treturn array;\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().fromArray( this.elements );\n\n\t}\n\n}\n\nconst _m3 = /*@__PURE__*/ new Matrix3();\n\nfunction arrayNeedsUint32( array ) {\n\n\t// assumes larger values usually on last\n\n\tfor ( let i = array.length - 1; i >= 0; -- i ) {\n\n\t\tif ( array[ i ] >= 65535 ) return true; // account for PRIMITIVE_RESTART_FIXED_INDEX, #24565\n\n\t}\n\n\treturn false;\n\n}\n\nconst TYPED_ARRAYS = {\n\tInt8Array: Int8Array,\n\tUint8Array: Uint8Array,\n\tUint8ClampedArray: Uint8ClampedArray,\n\tInt16Array: Int16Array,\n\tUint16Array: Uint16Array,\n\tInt32Array: Int32Array,\n\tUint32Array: Uint32Array,\n\tFloat32Array: Float32Array,\n\tFloat64Array: Float64Array\n};\n\nfunction getTypedArray( type, buffer ) {\n\n\treturn new TYPED_ARRAYS[ type ]( buffer );\n\n}\n\nfunction createElementNS( name ) {\n\n\treturn document.createElementNS( 'http://www.w3.org/1999/xhtml', name );\n\n}\n\nfunction createCanvasElement() {\n\n\tconst canvas = createElementNS( 'canvas' );\n\tcanvas.style.display = 'block';\n\treturn canvas;\n\n}\n\nconst _cache = {};\n\nfunction warnOnce( message ) {\n\n\tif ( message in _cache ) return;\n\n\t_cache[ message ] = true;\n\n\tconsole.warn( message );\n\n}\n\nfunction probeAsync( gl, sync, interval ) {\n\n\treturn new Promise( function ( resolve, reject ) {\n\n\t\tfunction probe() {\n\n\t\t\tswitch ( gl.clientWaitSync( sync, gl.SYNC_FLUSH_COMMANDS_BIT, 0 ) ) {\n\n\t\t\t\tcase gl.WAIT_FAILED:\n\t\t\t\t\treject();\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase gl.TIMEOUT_EXPIRED:\n\t\t\t\t\tsetTimeout( probe, interval );\n\t\t\t\t\tbreak;\n\n\t\t\t\tdefault:\n\t\t\t\t\tresolve();\n\n\t\t\t}\n\n\t\t}\n\n\t\tsetTimeout( probe, interval );\n\n\t} );\n\n}\n\n/**\n * Matrices converting P3 <-> Rec. 709 primaries, without gamut mapping\n * or clipping. Based on W3C specifications for sRGB and Display P3,\n * and ICC specifications for the D50 connection space. Values in/out\n * are _linear_ sRGB and _linear_ Display P3.\n *\n * Note that both sRGB and Display P3 use the sRGB transfer functions.\n *\n * Reference:\n * - http://www.russellcottrell.com/photo/matrixCalculator.htm\n */\n\nconst LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 = /*@__PURE__*/ new Matrix3().set(\n\t0.8224621, 0.177538, 0.0,\n\t0.0331941, 0.9668058, 0.0,\n\t0.0170827, 0.0723974, 0.9105199,\n);\n\nconst LINEAR_DISPLAY_P3_TO_LINEAR_SRGB = /*@__PURE__*/ new Matrix3().set(\n\t1.2249401, - 0.2249404, 0.0,\n\t- 0.0420569, 1.0420571, 0.0,\n\t- 0.0196376, - 0.0786361, 1.0982735\n);\n\n/**\n * Defines supported color spaces by transfer function and primaries,\n * and provides conversions to/from the Linear-sRGB reference space.\n */\nconst COLOR_SPACES = {\n\t[ LinearSRGBColorSpace ]: {\n\t\ttransfer: LinearTransfer,\n\t\tprimaries: Rec709Primaries,\n\t\tluminanceCoefficients: [ 0.2126, 0.7152, 0.0722 ],\n\t\ttoReference: ( color ) => color,\n\t\tfromReference: ( color ) => color,\n\t},\n\t[ SRGBColorSpace ]: {\n\t\ttransfer: SRGBTransfer,\n\t\tprimaries: Rec709Primaries,\n\t\tluminanceCoefficients: [ 0.2126, 0.7152, 0.0722 ],\n\t\ttoReference: ( color ) => color.convertSRGBToLinear(),\n\t\tfromReference: ( color ) => color.convertLinearToSRGB(),\n\t},\n\t[ LinearDisplayP3ColorSpace ]: {\n\t\ttransfer: LinearTransfer,\n\t\tprimaries: P3Primaries,\n\t\tluminanceCoefficients: [ 0.2289, 0.6917, 0.0793 ],\n\t\ttoReference: ( color ) => color.applyMatrix3( LINEAR_DISPLAY_P3_TO_LINEAR_SRGB ),\n\t\tfromReference: ( color ) => color.applyMatrix3( LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 ),\n\t},\n\t[ DisplayP3ColorSpace ]: {\n\t\ttransfer: SRGBTransfer,\n\t\tprimaries: P3Primaries,\n\t\tluminanceCoefficients: [ 0.2289, 0.6917, 0.0793 ],\n\t\ttoReference: ( color ) => color.convertSRGBToLinear().applyMatrix3( LINEAR_DISPLAY_P3_TO_LINEAR_SRGB ),\n\t\tfromReference: ( color ) => color.applyMatrix3( LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 ).convertLinearToSRGB(),\n\t},\n};\n\nconst SUPPORTED_WORKING_COLOR_SPACES = new Set( [ LinearSRGBColorSpace, LinearDisplayP3ColorSpace ] );\n\nconst ColorManagement = {\n\n\tenabled: true,\n\n\t_workingColorSpace: LinearSRGBColorSpace,\n\n\tget workingColorSpace() {\n\n\t\treturn this._workingColorSpace;\n\n\t},\n\n\tset workingColorSpace( colorSpace ) {\n\n\t\tif ( ! SUPPORTED_WORKING_COLOR_SPACES.has( colorSpace ) ) {\n\n\t\t\tthrow new Error( `Unsupported working color space, \"${ colorSpace }\".` );\n\n\t\t}\n\n\t\tthis._workingColorSpace = colorSpace;\n\n\t},\n\n\tconvert: function ( color, sourceColorSpace, targetColorSpace ) {\n\n\t\tif ( this.enabled === false || sourceColorSpace === targetColorSpace || ! sourceColorSpace || ! targetColorSpace ) {\n\n\t\t\treturn color;\n\n\t\t}\n\n\t\tconst sourceToReference = COLOR_SPACES[ sourceColorSpace ].toReference;\n\t\tconst targetFromReference = COLOR_SPACES[ targetColorSpace ].fromReference;\n\n\t\treturn targetFromReference( sourceToReference( color ) );\n\n\t},\n\n\tfromWorkingColorSpace: function ( color, targetColorSpace ) {\n\n\t\treturn this.convert( color, this._workingColorSpace, targetColorSpace );\n\n\t},\n\n\ttoWorkingColorSpace: function ( color, sourceColorSpace ) {\n\n\t\treturn this.convert( color, sourceColorSpace, this._workingColorSpace );\n\n\t},\n\n\tgetPrimaries: function ( colorSpace ) {\n\n\t\treturn COLOR_SPACES[ colorSpace ].primaries;\n\n\t},\n\n\tgetTransfer: function ( colorSpace ) {\n\n\t\tif ( colorSpace === NoColorSpace ) return LinearTransfer;\n\n\t\treturn COLOR_SPACES[ colorSpace ].transfer;\n\n\t},\n\n\tgetLuminanceCoefficients: function ( target, colorSpace = this._workingColorSpace ) {\n\n\t\treturn target.fromArray( COLOR_SPACES[ colorSpace ].luminanceCoefficients );\n\n\t},\n\n};\n\n\nfunction SRGBToLinear( c ) {\n\n\treturn ( c < 0.04045 ) ? c * 0.0773993808 : Math.pow( c * 0.9478672986 + 0.0521327014, 2.4 );\n\n}\n\nfunction LinearToSRGB( c ) {\n\n\treturn ( c < 0.0031308 ) ? c * 12.92 : 1.055 * ( Math.pow( c, 0.41666 ) ) - 0.055;\n\n}\n\nlet _canvas;\n\nclass ImageUtils {\n\n\tstatic getDataURL( image ) {\n\n\t\tif ( /^data:/i.test( image.src ) ) {\n\n\t\t\treturn image.src;\n\n\t\t}\n\n\t\tif ( typeof HTMLCanvasElement === 'undefined' ) {\n\n\t\t\treturn image.src;\n\n\t\t}\n\n\t\tlet canvas;\n\n\t\tif ( image instanceof HTMLCanvasElement ) {\n\n\t\t\tcanvas = image;\n\n\t\t} else {\n\n\t\t\tif ( _canvas === undefined ) _canvas = createElementNS( 'canvas' );\n\n\t\t\t_canvas.width = image.width;\n\t\t\t_canvas.height = image.height;\n\n\t\t\tconst context = _canvas.getContext( '2d' );\n\n\t\t\tif ( image instanceof ImageData ) {\n\n\t\t\t\tcontext.putImageData( image, 0, 0 );\n\n\t\t\t} else {\n\n\t\t\t\tcontext.drawImage( image, 0, 0, image.width, image.height );\n\n\t\t\t}\n\n\t\t\tcanvas = _canvas;\n\n\t\t}\n\n\t\tif ( canvas.width > 2048 || canvas.height > 2048 ) {\n\n\t\t\tconsole.warn( 'THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons', image );\n\n\t\t\treturn canvas.toDataURL( 'image/jpeg', 0.6 );\n\n\t\t} else {\n\n\t\t\treturn canvas.toDataURL( 'image/png' );\n\n\t\t}\n\n\t}\n\n\tstatic sRGBToLinear( image ) {\n\n\t\tif ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) ||\n\t\t\t( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) ||\n\t\t\t( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ) {\n\n\t\t\tconst canvas = createElementNS( 'canvas' );\n\n\t\t\tcanvas.width = image.width;\n\t\t\tcanvas.height = image.height;\n\n\t\t\tconst context = canvas.getContext( '2d' );\n\t\t\tcontext.drawImage( image, 0, 0, image.width, image.height );\n\n\t\t\tconst imageData = context.getImageData( 0, 0, image.width, image.height );\n\t\t\tconst data = imageData.data;\n\n\t\t\tfor ( let i = 0; i < data.length; i ++ ) {\n\n\t\t\t\tdata[ i ] = SRGBToLinear( data[ i ] / 255 ) * 255;\n\n\t\t\t}\n\n\t\t\tcontext.putImageData( imageData, 0, 0 );\n\n\t\t\treturn canvas;\n\n\t\t} else if ( image.data ) {\n\n\t\t\tconst data = image.data.slice( 0 );\n\n\t\t\tfor ( let i = 0; i < data.length; i ++ ) {\n\n\t\t\t\tif ( data instanceof Uint8Array || data instanceof Uint8ClampedArray ) {\n\n\t\t\t\t\tdata[ i ] = Math.floor( SRGBToLinear( data[ i ] / 255 ) * 255 );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// assuming float\n\n\t\t\t\t\tdata[ i ] = SRGBToLinear( data[ i ] );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn {\n\t\t\t\tdata: data,\n\t\t\t\twidth: image.width,\n\t\t\t\theight: image.height\n\t\t\t};\n\n\t\t} else {\n\n\t\t\tconsole.warn( 'THREE.ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied.' );\n\t\t\treturn image;\n\n\t\t}\n\n\t}\n\n}\n\nlet _sourceId = 0;\n\nclass Source {\n\n\tconstructor( data = null ) {\n\n\t\tthis.isSource = true;\n\n\t\tObject.defineProperty( this, 'id', { value: _sourceId ++ } );\n\n\t\tthis.uuid = generateUUID();\n\n\t\tthis.data = data;\n\t\tthis.dataReady = true;\n\n\t\tthis.version = 0;\n\n\t}\n\n\tset needsUpdate( value ) {\n\n\t\tif ( value === true ) this.version ++;\n\n\t}\n\n\ttoJSON( meta ) {\n\n\t\tconst isRootObject = ( meta === undefined || typeof meta === 'string' );\n\n\t\tif ( ! isRootObject && meta.images[ this.uuid ] !== undefined ) {\n\n\t\t\treturn meta.images[ this.uuid ];\n\n\t\t}\n\n\t\tconst output = {\n\t\t\tuuid: this.uuid,\n\t\t\turl: ''\n\t\t};\n\n\t\tconst data = this.data;\n\n\t\tif ( data !== null ) {\n\n\t\t\tlet url;\n\n\t\t\tif ( Array.isArray( data ) ) {\n\n\t\t\t\t// cube texture\n\n\t\t\t\turl = [];\n\n\t\t\t\tfor ( let i = 0, l = data.length; i < l; i ++ ) {\n\n\t\t\t\t\tif ( data[ i ].isDataTexture ) {\n\n\t\t\t\t\t\turl.push( serializeImage( data[ i ].image ) );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\turl.push( serializeImage( data[ i ] ) );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\t// texture\n\n\t\t\t\turl = serializeImage( data );\n\n\t\t\t}\n\n\t\t\toutput.url = url;\n\n\t\t}\n\n\t\tif ( ! isRootObject ) {\n\n\t\t\tmeta.images[ this.uuid ] = output;\n\n\t\t}\n\n\t\treturn output;\n\n\t}\n\n}\n\nfunction serializeImage( image ) {\n\n\tif ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) ||\n\t\t( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) ||\n\t\t( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ) {\n\n\t\t// default images\n\n\t\treturn ImageUtils.getDataURL( image );\n\n\t} else {\n\n\t\tif ( image.data ) {\n\n\t\t\t// images of DataTexture\n\n\t\t\treturn {\n\t\t\t\tdata: Array.from( image.data ),\n\t\t\t\twidth: image.width,\n\t\t\t\theight: image.height,\n\t\t\t\ttype: image.data.constructor.name\n\t\t\t};\n\n\t\t} else {\n\n\t\t\tconsole.warn( 'THREE.Texture: Unable to serialize Texture.' );\n\t\t\treturn {};\n\n\t\t}\n\n\t}\n\n}\n\nlet _textureId = 0;\n\nclass Texture extends EventDispatcher {\n\n\tconstructor( image = Texture.DEFAULT_IMAGE, mapping = Texture.DEFAULT_MAPPING, wrapS = ClampToEdgeWrapping, wrapT = ClampToEdgeWrapping, magFilter = LinearFilter, minFilter = LinearMipmapLinearFilter, format = RGBAFormat, type = UnsignedByteType, anisotropy = Texture.DEFAULT_ANISOTROPY, colorSpace = NoColorSpace ) {\n\n\t\tsuper();\n\n\t\tthis.isTexture = true;\n\n\t\tObject.defineProperty( this, 'id', { value: _textureId ++ } );\n\n\t\tthis.uuid = generateUUID();\n\n\t\tthis.name = '';\n\n\t\tthis.source = new Source( image );\n\t\tthis.mipmaps = [];\n\n\t\tthis.mapping = mapping;\n\t\tthis.channel = 0;\n\n\t\tthis.wrapS = wrapS;\n\t\tthis.wrapT = wrapT;\n\n\t\tthis.magFilter = magFilter;\n\t\tthis.minFilter = minFilter;\n\n\t\tthis.anisotropy = anisotropy;\n\n\t\tthis.format = format;\n\t\tthis.internalFormat = null;\n\t\tthis.type = type;\n\n\t\tthis.offset = new Vector2( 0, 0 );\n\t\tthis.repeat = new Vector2( 1, 1 );\n\t\tthis.center = new Vector2( 0, 0 );\n\t\tthis.rotation = 0;\n\n\t\tthis.matrixAutoUpdate = true;\n\t\tthis.matrix = new Matrix3();\n\n\t\tthis.generateMipmaps = true;\n\t\tthis.premultiplyAlpha = false;\n\t\tthis.flipY = true;\n\t\tthis.unpackAlignment = 4;\t// valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml)\n\n\t\tthis.colorSpace = colorSpace;\n\n\t\tthis.userData = {};\n\n\t\tthis.version = 0;\n\t\tthis.onUpdate = null;\n\n\t\tthis.isRenderTargetTexture = false; // indicates whether a texture belongs to a render target or not\n\t\tthis.pmremVersion = 0; // indicates whether this texture should be processed by PMREMGenerator or not (only relevant for render target textures)\n\n\t}\n\n\tget image() {\n\n\t\treturn this.source.data;\n\n\t}\n\n\tset image( value = null ) {\n\n\t\tthis.source.data = value;\n\n\t}\n\n\tupdateMatrix() {\n\n\t\tthis.matrix.setUvTransform( this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y );\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tthis.name = source.name;\n\n\t\tthis.source = source.source;\n\t\tthis.mipmaps = source.mipmaps.slice( 0 );\n\n\t\tthis.mapping = source.mapping;\n\t\tthis.channel = source.channel;\n\n\t\tthis.wrapS = source.wrapS;\n\t\tthis.wrapT = source.wrapT;\n\n\t\tthis.magFilter = source.magFilter;\n\t\tthis.minFilter = source.minFilter;\n\n\t\tthis.anisotropy = source.anisotropy;\n\n\t\tthis.format = source.format;\n\t\tthis.internalFormat = source.internalFormat;\n\t\tthis.type = source.type;\n\n\t\tthis.offset.copy( source.offset );\n\t\tthis.repeat.copy( source.repeat );\n\t\tthis.center.copy( source.center );\n\t\tthis.rotation = source.rotation;\n\n\t\tthis.matrixAutoUpdate = source.matrixAutoUpdate;\n\t\tthis.matrix.copy( source.matrix );\n\n\t\tthis.generateMipmaps = source.generateMipmaps;\n\t\tthis.premultiplyAlpha = source.premultiplyAlpha;\n\t\tthis.flipY = source.flipY;\n\t\tthis.unpackAlignment = source.unpackAlignment;\n\t\tthis.colorSpace = source.colorSpace;\n\n\t\tthis.userData = JSON.parse( JSON.stringify( source.userData ) );\n\n\t\tthis.needsUpdate = true;\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON( meta ) {\n\n\t\tconst isRootObject = ( meta === undefined || typeof meta === 'string' );\n\n\t\tif ( ! isRootObject && meta.textures[ this.uuid ] !== undefined ) {\n\n\t\t\treturn meta.textures[ this.uuid ];\n\n\t\t}\n\n\t\tconst output = {\n\n\t\t\tmetadata: {\n\t\t\t\tversion: 4.6,\n\t\t\t\ttype: 'Texture',\n\t\t\t\tgenerator: 'Texture.toJSON'\n\t\t\t},\n\n\t\t\tuuid: this.uuid,\n\t\t\tname: this.name,\n\n\t\t\timage: this.source.toJSON( meta ).uuid,\n\n\t\t\tmapping: this.mapping,\n\t\t\tchannel: this.channel,\n\n\t\t\trepeat: [ this.repeat.x, this.repeat.y ],\n\t\t\toffset: [ this.offset.x, this.offset.y ],\n\t\t\tcenter: [ this.center.x, this.center.y ],\n\t\t\trotation: this.rotation,\n\n\t\t\twrap: [ this.wrapS, this.wrapT ],\n\n\t\t\tformat: this.format,\n\t\t\tinternalFormat: this.internalFormat,\n\t\t\ttype: this.type,\n\t\t\tcolorSpace: this.colorSpace,\n\n\t\t\tminFilter: this.minFilter,\n\t\t\tmagFilter: this.magFilter,\n\t\t\tanisotropy: this.anisotropy,\n\n\t\t\tflipY: this.flipY,\n\n\t\t\tgenerateMipmaps: this.generateMipmaps,\n\t\t\tpremultiplyAlpha: this.premultiplyAlpha,\n\t\t\tunpackAlignment: this.unpackAlignment\n\n\t\t};\n\n\t\tif ( Object.keys( this.userData ).length > 0 ) output.userData = this.userData;\n\n\t\tif ( ! isRootObject ) {\n\n\t\t\tmeta.textures[ this.uuid ] = output;\n\n\t\t}\n\n\t\treturn output;\n\n\t}\n\n\tdispose() {\n\n\t\tthis.dispatchEvent( { type: 'dispose' } );\n\n\t}\n\n\ttransformUv( uv ) {\n\n\t\tif ( this.mapping !== UVMapping ) return uv;\n\n\t\tuv.applyMatrix3( this.matrix );\n\n\t\tif ( uv.x < 0 || uv.x > 1 ) {\n\n\t\t\tswitch ( this.wrapS ) {\n\n\t\t\t\tcase RepeatWrapping:\n\n\t\t\t\t\tuv.x = uv.x - Math.floor( uv.x );\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase ClampToEdgeWrapping:\n\n\t\t\t\t\tuv.x = uv.x < 0 ? 0 : 1;\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase MirroredRepeatWrapping:\n\n\t\t\t\t\tif ( Math.abs( Math.floor( uv.x ) % 2 ) === 1 ) {\n\n\t\t\t\t\t\tuv.x = Math.ceil( uv.x ) - uv.x;\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tuv.x = uv.x - Math.floor( uv.x );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( uv.y < 0 || uv.y > 1 ) {\n\n\t\t\tswitch ( this.wrapT ) {\n\n\t\t\t\tcase RepeatWrapping:\n\n\t\t\t\t\tuv.y = uv.y - Math.floor( uv.y );\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase ClampToEdgeWrapping:\n\n\t\t\t\t\tuv.y = uv.y < 0 ? 0 : 1;\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase MirroredRepeatWrapping:\n\n\t\t\t\t\tif ( Math.abs( Math.floor( uv.y ) % 2 ) === 1 ) {\n\n\t\t\t\t\t\tuv.y = Math.ceil( uv.y ) - uv.y;\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tuv.y = uv.y - Math.floor( uv.y );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( this.flipY ) {\n\n\t\t\tuv.y = 1 - uv.y;\n\n\t\t}\n\n\t\treturn uv;\n\n\t}\n\n\tset needsUpdate( value ) {\n\n\t\tif ( value === true ) {\n\n\t\t\tthis.version ++;\n\t\t\tthis.source.needsUpdate = true;\n\n\t\t}\n\n\t}\n\n\tset needsPMREMUpdate( value ) {\n\n\t\tif ( value === true ) {\n\n\t\t\tthis.pmremVersion ++;\n\n\t\t}\n\n\t}\n\n}\n\nTexture.DEFAULT_IMAGE = null;\nTexture.DEFAULT_MAPPING = UVMapping;\nTexture.DEFAULT_ANISOTROPY = 1;\n\nclass Vector4 {\n\n\tconstructor( x = 0, y = 0, z = 0, w = 1 ) {\n\n\t\tVector4.prototype.isVector4 = true;\n\n\t\tthis.x = x;\n\t\tthis.y = y;\n\t\tthis.z = z;\n\t\tthis.w = w;\n\n\t}\n\n\tget width() {\n\n\t\treturn this.z;\n\n\t}\n\n\tset width( value ) {\n\n\t\tthis.z = value;\n\n\t}\n\n\tget height() {\n\n\t\treturn this.w;\n\n\t}\n\n\tset height( value ) {\n\n\t\tthis.w = value;\n\n\t}\n\n\tset( x, y, z, w ) {\n\n\t\tthis.x = x;\n\t\tthis.y = y;\n\t\tthis.z = z;\n\t\tthis.w = w;\n\n\t\treturn this;\n\n\t}\n\n\tsetScalar( scalar ) {\n\n\t\tthis.x = scalar;\n\t\tthis.y = scalar;\n\t\tthis.z = scalar;\n\t\tthis.w = scalar;\n\n\t\treturn this;\n\n\t}\n\n\tsetX( x ) {\n\n\t\tthis.x = x;\n\n\t\treturn this;\n\n\t}\n\n\tsetY( y ) {\n\n\t\tthis.y = y;\n\n\t\treturn this;\n\n\t}\n\n\tsetZ( z ) {\n\n\t\tthis.z = z;\n\n\t\treturn this;\n\n\t}\n\n\tsetW( w ) {\n\n\t\tthis.w = w;\n\n\t\treturn this;\n\n\t}\n\n\tsetComponent( index, value ) {\n\n\t\tswitch ( index ) {\n\n\t\t\tcase 0: this.x = value; break;\n\t\t\tcase 1: this.y = value; break;\n\t\t\tcase 2: this.z = value; break;\n\t\t\tcase 3: this.w = value; break;\n\t\t\tdefault: throw new Error( 'index is out of range: ' + index );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tgetComponent( index ) {\n\n\t\tswitch ( index ) {\n\n\t\t\tcase 0: return this.x;\n\t\t\tcase 1: return this.y;\n\t\t\tcase 2: return this.z;\n\t\t\tcase 3: return this.w;\n\t\t\tdefault: throw new Error( 'index is out of range: ' + index );\n\n\t\t}\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor( this.x, this.y, this.z, this.w );\n\n\t}\n\n\tcopy( v ) {\n\n\t\tthis.x = v.x;\n\t\tthis.y = v.y;\n\t\tthis.z = v.z;\n\t\tthis.w = ( v.w !== undefined ) ? v.w : 1;\n\n\t\treturn this;\n\n\t}\n\n\tadd( v ) {\n\n\t\tthis.x += v.x;\n\t\tthis.y += v.y;\n\t\tthis.z += v.z;\n\t\tthis.w += v.w;\n\n\t\treturn this;\n\n\t}\n\n\taddScalar( s ) {\n\n\t\tthis.x += s;\n\t\tthis.y += s;\n\t\tthis.z += s;\n\t\tthis.w += s;\n\n\t\treturn this;\n\n\t}\n\n\taddVectors( a, b ) {\n\n\t\tthis.x = a.x + b.x;\n\t\tthis.y = a.y + b.y;\n\t\tthis.z = a.z + b.z;\n\t\tthis.w = a.w + b.w;\n\n\t\treturn this;\n\n\t}\n\n\taddScaledVector( v, s ) {\n\n\t\tthis.x += v.x * s;\n\t\tthis.y += v.y * s;\n\t\tthis.z += v.z * s;\n\t\tthis.w += v.w * s;\n\n\t\treturn this;\n\n\t}\n\n\tsub( v ) {\n\n\t\tthis.x -= v.x;\n\t\tthis.y -= v.y;\n\t\tthis.z -= v.z;\n\t\tthis.w -= v.w;\n\n\t\treturn this;\n\n\t}\n\n\tsubScalar( s ) {\n\n\t\tthis.x -= s;\n\t\tthis.y -= s;\n\t\tthis.z -= s;\n\t\tthis.w -= s;\n\n\t\treturn this;\n\n\t}\n\n\tsubVectors( a, b ) {\n\n\t\tthis.x = a.x - b.x;\n\t\tthis.y = a.y - b.y;\n\t\tthis.z = a.z - b.z;\n\t\tthis.w = a.w - b.w;\n\n\t\treturn this;\n\n\t}\n\n\tmultiply( v ) {\n\n\t\tthis.x *= v.x;\n\t\tthis.y *= v.y;\n\t\tthis.z *= v.z;\n\t\tthis.w *= v.w;\n\n\t\treturn this;\n\n\t}\n\n\tmultiplyScalar( scalar ) {\n\n\t\tthis.x *= scalar;\n\t\tthis.y *= scalar;\n\t\tthis.z *= scalar;\n\t\tthis.w *= scalar;\n\n\t\treturn this;\n\n\t}\n\n\tapplyMatrix4( m ) {\n\n\t\tconst x = this.x, y = this.y, z = this.z, w = this.w;\n\t\tconst e = m.elements;\n\n\t\tthis.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] * w;\n\t\tthis.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] * w;\n\t\tthis.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] * w;\n\t\tthis.w = e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] * w;\n\n\t\treturn this;\n\n\t}\n\n\tdivideScalar( scalar ) {\n\n\t\treturn this.multiplyScalar( 1 / scalar );\n\n\t}\n\n\tsetAxisAngleFromQuaternion( q ) {\n\n\t\t// http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm\n\n\t\t// q is assumed to be normalized\n\n\t\tthis.w = 2 * Math.acos( q.w );\n\n\t\tconst s = Math.sqrt( 1 - q.w * q.w );\n\n\t\tif ( s < 0.0001 ) {\n\n\t\t\tthis.x = 1;\n\t\t\tthis.y = 0;\n\t\t\tthis.z = 0;\n\n\t\t} else {\n\n\t\t\tthis.x = q.x / s;\n\t\t\tthis.y = q.y / s;\n\t\t\tthis.z = q.z / s;\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tsetAxisAngleFromRotationMatrix( m ) {\n\n\t\t// http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm\n\n\t\t// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)\n\n\t\tlet angle, x, y, z; // variables for result\n\t\tconst epsilon = 0.01,\t\t// margin to allow for rounding errors\n\t\t\tepsilon2 = 0.1,\t\t// margin to distinguish between 0 and 180 degrees\n\n\t\t\tte = m.elements,\n\n\t\t\tm11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ],\n\t\t\tm21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ],\n\t\t\tm31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ];\n\n\t\tif ( ( Math.abs( m12 - m21 ) < epsilon ) &&\n\t\t ( Math.abs( m13 - m31 ) < epsilon ) &&\n\t\t ( Math.abs( m23 - m32 ) < epsilon ) ) {\n\n\t\t\t// singularity found\n\t\t\t// first check for identity matrix which must have +1 for all terms\n\t\t\t// in leading diagonal and zero in other terms\n\n\t\t\tif ( ( Math.abs( m12 + m21 ) < epsilon2 ) &&\n\t\t\t ( Math.abs( m13 + m31 ) < epsilon2 ) &&\n\t\t\t ( Math.abs( m23 + m32 ) < epsilon2 ) &&\n\t\t\t ( Math.abs( m11 + m22 + m33 - 3 ) < epsilon2 ) ) {\n\n\t\t\t\t// this singularity is identity matrix so angle = 0\n\n\t\t\t\tthis.set( 1, 0, 0, 0 );\n\n\t\t\t\treturn this; // zero angle, arbitrary axis\n\n\t\t\t}\n\n\t\t\t// otherwise this singularity is angle = 180\n\n\t\t\tangle = Math.PI;\n\n\t\t\tconst xx = ( m11 + 1 ) / 2;\n\t\t\tconst yy = ( m22 + 1 ) / 2;\n\t\t\tconst zz = ( m33 + 1 ) / 2;\n\t\t\tconst xy = ( m12 + m21 ) / 4;\n\t\t\tconst xz = ( m13 + m31 ) / 4;\n\t\t\tconst yz = ( m23 + m32 ) / 4;\n\n\t\t\tif ( ( xx > yy ) && ( xx > zz ) ) {\n\n\t\t\t\t// m11 is the largest diagonal term\n\n\t\t\t\tif ( xx < epsilon ) {\n\n\t\t\t\t\tx = 0;\n\t\t\t\t\ty = 0.707106781;\n\t\t\t\t\tz = 0.707106781;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tx = Math.sqrt( xx );\n\t\t\t\t\ty = xy / x;\n\t\t\t\t\tz = xz / x;\n\n\t\t\t\t}\n\n\t\t\t} else if ( yy > zz ) {\n\n\t\t\t\t// m22 is the largest diagonal term\n\n\t\t\t\tif ( yy < epsilon ) {\n\n\t\t\t\t\tx = 0.707106781;\n\t\t\t\t\ty = 0;\n\t\t\t\t\tz = 0.707106781;\n\n\t\t\t\t} else {\n\n\t\t\t\t\ty = Math.sqrt( yy );\n\t\t\t\t\tx = xy / y;\n\t\t\t\t\tz = yz / y;\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\t// m33 is the largest diagonal term so base result on this\n\n\t\t\t\tif ( zz < epsilon ) {\n\n\t\t\t\t\tx = 0.707106781;\n\t\t\t\t\ty = 0.707106781;\n\t\t\t\t\tz = 0;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tz = Math.sqrt( zz );\n\t\t\t\t\tx = xz / z;\n\t\t\t\t\ty = yz / z;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tthis.set( x, y, z, angle );\n\n\t\t\treturn this; // return 180 deg rotation\n\n\t\t}\n\n\t\t// as we have reached here there are no singularities so we can handle normally\n\n\t\tlet s = Math.sqrt( ( m32 - m23 ) * ( m32 - m23 ) +\n\t\t\t( m13 - m31 ) * ( m13 - m31 ) +\n\t\t\t( m21 - m12 ) * ( m21 - m12 ) ); // used to normalize\n\n\t\tif ( Math.abs( s ) < 0.001 ) s = 1;\n\n\t\t// prevent divide by zero, should not happen if matrix is orthogonal and should be\n\t\t// caught by singularity test above, but I've left it in just in case\n\n\t\tthis.x = ( m32 - m23 ) / s;\n\t\tthis.y = ( m13 - m31 ) / s;\n\t\tthis.z = ( m21 - m12 ) / s;\n\t\tthis.w = Math.acos( ( m11 + m22 + m33 - 1 ) / 2 );\n\n\t\treturn this;\n\n\t}\n\n\tsetFromMatrixPosition( m ) {\n\n\t\tconst e = m.elements;\n\n\t\tthis.x = e[ 12 ];\n\t\tthis.y = e[ 13 ];\n\t\tthis.z = e[ 14 ];\n\t\tthis.w = e[ 15 ];\n\n\t\treturn this;\n\n\t}\n\n\tmin( v ) {\n\n\t\tthis.x = Math.min( this.x, v.x );\n\t\tthis.y = Math.min( this.y, v.y );\n\t\tthis.z = Math.min( this.z, v.z );\n\t\tthis.w = Math.min( this.w, v.w );\n\n\t\treturn this;\n\n\t}\n\n\tmax( v ) {\n\n\t\tthis.x = Math.max( this.x, v.x );\n\t\tthis.y = Math.max( this.y, v.y );\n\t\tthis.z = Math.max( this.z, v.z );\n\t\tthis.w = Math.max( this.w, v.w );\n\n\t\treturn this;\n\n\t}\n\n\tclamp( min, max ) {\n\n\t\t// assumes min < max, componentwise\n\n\t\tthis.x = Math.max( min.x, Math.min( max.x, this.x ) );\n\t\tthis.y = Math.max( min.y, Math.min( max.y, this.y ) );\n\t\tthis.z = Math.max( min.z, Math.min( max.z, this.z ) );\n\t\tthis.w = Math.max( min.w, Math.min( max.w, this.w ) );\n\n\t\treturn this;\n\n\t}\n\n\tclampScalar( minVal, maxVal ) {\n\n\t\tthis.x = Math.max( minVal, Math.min( maxVal, this.x ) );\n\t\tthis.y = Math.max( minVal, Math.min( maxVal, this.y ) );\n\t\tthis.z = Math.max( minVal, Math.min( maxVal, this.z ) );\n\t\tthis.w = Math.max( minVal, Math.min( maxVal, this.w ) );\n\n\t\treturn this;\n\n\t}\n\n\tclampLength( min, max ) {\n\n\t\tconst length = this.length();\n\n\t\treturn this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );\n\n\t}\n\n\tfloor() {\n\n\t\tthis.x = Math.floor( this.x );\n\t\tthis.y = Math.floor( this.y );\n\t\tthis.z = Math.floor( this.z );\n\t\tthis.w = Math.floor( this.w );\n\n\t\treturn this;\n\n\t}\n\n\tceil() {\n\n\t\tthis.x = Math.ceil( this.x );\n\t\tthis.y = Math.ceil( this.y );\n\t\tthis.z = Math.ceil( this.z );\n\t\tthis.w = Math.ceil( this.w );\n\n\t\treturn this;\n\n\t}\n\n\tround() {\n\n\t\tthis.x = Math.round( this.x );\n\t\tthis.y = Math.round( this.y );\n\t\tthis.z = Math.round( this.z );\n\t\tthis.w = Math.round( this.w );\n\n\t\treturn this;\n\n\t}\n\n\troundToZero() {\n\n\t\tthis.x = Math.trunc( this.x );\n\t\tthis.y = Math.trunc( this.y );\n\t\tthis.z = Math.trunc( this.z );\n\t\tthis.w = Math.trunc( this.w );\n\n\t\treturn this;\n\n\t}\n\n\tnegate() {\n\n\t\tthis.x = - this.x;\n\t\tthis.y = - this.y;\n\t\tthis.z = - this.z;\n\t\tthis.w = - this.w;\n\n\t\treturn this;\n\n\t}\n\n\tdot( v ) {\n\n\t\treturn this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w;\n\n\t}\n\n\tlengthSq() {\n\n\t\treturn this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w;\n\n\t}\n\n\tlength() {\n\n\t\treturn Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w );\n\n\t}\n\n\tmanhattanLength() {\n\n\t\treturn Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ) + Math.abs( this.w );\n\n\t}\n\n\tnormalize() {\n\n\t\treturn this.divideScalar( this.length() || 1 );\n\n\t}\n\n\tsetLength( length ) {\n\n\t\treturn this.normalize().multiplyScalar( length );\n\n\t}\n\n\tlerp( v, alpha ) {\n\n\t\tthis.x += ( v.x - this.x ) * alpha;\n\t\tthis.y += ( v.y - this.y ) * alpha;\n\t\tthis.z += ( v.z - this.z ) * alpha;\n\t\tthis.w += ( v.w - this.w ) * alpha;\n\n\t\treturn this;\n\n\t}\n\n\tlerpVectors( v1, v2, alpha ) {\n\n\t\tthis.x = v1.x + ( v2.x - v1.x ) * alpha;\n\t\tthis.y = v1.y + ( v2.y - v1.y ) * alpha;\n\t\tthis.z = v1.z + ( v2.z - v1.z ) * alpha;\n\t\tthis.w = v1.w + ( v2.w - v1.w ) * alpha;\n\n\t\treturn this;\n\n\t}\n\n\tequals( v ) {\n\n\t\treturn ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) && ( v.w === this.w ) );\n\n\t}\n\n\tfromArray( array, offset = 0 ) {\n\n\t\tthis.x = array[ offset ];\n\t\tthis.y = array[ offset + 1 ];\n\t\tthis.z = array[ offset + 2 ];\n\t\tthis.w = array[ offset + 3 ];\n\n\t\treturn this;\n\n\t}\n\n\ttoArray( array = [], offset = 0 ) {\n\n\t\tarray[ offset ] = this.x;\n\t\tarray[ offset + 1 ] = this.y;\n\t\tarray[ offset + 2 ] = this.z;\n\t\tarray[ offset + 3 ] = this.w;\n\n\t\treturn array;\n\n\t}\n\n\tfromBufferAttribute( attribute, index ) {\n\n\t\tthis.x = attribute.getX( index );\n\t\tthis.y = attribute.getY( index );\n\t\tthis.z = attribute.getZ( index );\n\t\tthis.w = attribute.getW( index );\n\n\t\treturn this;\n\n\t}\n\n\trandom() {\n\n\t\tthis.x = Math.random();\n\t\tthis.y = Math.random();\n\t\tthis.z = Math.random();\n\t\tthis.w = Math.random();\n\n\t\treturn this;\n\n\t}\n\n\t*[ Symbol.iterator ]() {\n\n\t\tyield this.x;\n\t\tyield this.y;\n\t\tyield this.z;\n\t\tyield this.w;\n\n\t}\n\n}\n\n/*\n In options, we can specify:\n * Texture parameters for an auto-generated target texture\n * depthBuffer/stencilBuffer: Booleans to indicate if we should generate these buffers\n*/\nclass RenderTarget extends EventDispatcher {\n\n\tconstructor( width = 1, height = 1, options = {} ) {\n\n\t\tsuper();\n\n\t\tthis.isRenderTarget = true;\n\n\t\tthis.width = width;\n\t\tthis.height = height;\n\t\tthis.depth = 1;\n\n\t\tthis.scissor = new Vector4( 0, 0, width, height );\n\t\tthis.scissorTest = false;\n\n\t\tthis.viewport = new Vector4( 0, 0, width, height );\n\n\t\tconst image = { width: width, height: height, depth: 1 };\n\n\t\toptions = Object.assign( {\n\t\t\tgenerateMipmaps: false,\n\t\t\tinternalFormat: null,\n\t\t\tminFilter: LinearFilter,\n\t\t\tdepthBuffer: true,\n\t\t\tstencilBuffer: false,\n\t\t\tresolveDepthBuffer: true,\n\t\t\tresolveStencilBuffer: true,\n\t\t\tdepthTexture: null,\n\t\t\tsamples: 0,\n\t\t\tcount: 1\n\t\t}, options );\n\n\t\tconst texture = new Texture( image, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.colorSpace );\n\n\t\ttexture.flipY = false;\n\t\ttexture.generateMipmaps = options.generateMipmaps;\n\t\ttexture.internalFormat = options.internalFormat;\n\n\t\tthis.textures = [];\n\n\t\tconst count = options.count;\n\t\tfor ( let i = 0; i < count; i ++ ) {\n\n\t\t\tthis.textures[ i ] = texture.clone();\n\t\t\tthis.textures[ i ].isRenderTargetTexture = true;\n\n\t\t}\n\n\t\tthis.depthBuffer = options.depthBuffer;\n\t\tthis.stencilBuffer = options.stencilBuffer;\n\n\t\tthis.resolveDepthBuffer = options.resolveDepthBuffer;\n\t\tthis.resolveStencilBuffer = options.resolveStencilBuffer;\n\n\t\tthis.depthTexture = options.depthTexture;\n\n\t\tthis.samples = options.samples;\n\n\t}\n\n\tget texture() {\n\n\t\treturn this.textures[ 0 ];\n\n\t}\n\n\tset texture( value ) {\n\n\t\tthis.textures[ 0 ] = value;\n\n\t}\n\n\tsetSize( width, height, depth = 1 ) {\n\n\t\tif ( this.width !== width || this.height !== height || this.depth !== depth ) {\n\n\t\t\tthis.width = width;\n\t\t\tthis.height = height;\n\t\t\tthis.depth = depth;\n\n\t\t\tfor ( let i = 0, il = this.textures.length; i < il; i ++ ) {\n\n\t\t\t\tthis.textures[ i ].image.width = width;\n\t\t\t\tthis.textures[ i ].image.height = height;\n\t\t\t\tthis.textures[ i ].image.depth = depth;\n\n\t\t\t}\n\n\t\t\tthis.dispose();\n\n\t\t}\n\n\t\tthis.viewport.set( 0, 0, width, height );\n\t\tthis.scissor.set( 0, 0, width, height );\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tthis.width = source.width;\n\t\tthis.height = source.height;\n\t\tthis.depth = source.depth;\n\n\t\tthis.scissor.copy( source.scissor );\n\t\tthis.scissorTest = source.scissorTest;\n\n\t\tthis.viewport.copy( source.viewport );\n\n\t\tthis.textures.length = 0;\n\n\t\tfor ( let i = 0, il = source.textures.length; i < il; i ++ ) {\n\n\t\t\tthis.textures[ i ] = source.textures[ i ].clone();\n\t\t\tthis.textures[ i ].isRenderTargetTexture = true;\n\n\t\t}\n\n\t\t// ensure image object is not shared, see #20328\n\n\t\tconst image = Object.assign( {}, source.texture.image );\n\t\tthis.texture.source = new Source( image );\n\n\t\tthis.depthBuffer = source.depthBuffer;\n\t\tthis.stencilBuffer = source.stencilBuffer;\n\n\t\tthis.resolveDepthBuffer = source.resolveDepthBuffer;\n\t\tthis.resolveStencilBuffer = source.resolveStencilBuffer;\n\n\t\tif ( source.depthTexture !== null ) this.depthTexture = source.depthTexture.clone();\n\n\t\tthis.samples = source.samples;\n\n\t\treturn this;\n\n\t}\n\n\tdispose() {\n\n\t\tthis.dispatchEvent( { type: 'dispose' } );\n\n\t}\n\n}\n\nclass WebGLRenderTarget extends RenderTarget {\n\n\tconstructor( width = 1, height = 1, options = {} ) {\n\n\t\tsuper( width, height, options );\n\n\t\tthis.isWebGLRenderTarget = true;\n\n\t}\n\n}\n\nclass DataArrayTexture extends Texture {\n\n\tconstructor( data = null, width = 1, height = 1, depth = 1 ) {\n\n\t\tsuper( null );\n\n\t\tthis.isDataArrayTexture = true;\n\n\t\tthis.image = { data, width, height, depth };\n\n\t\tthis.magFilter = NearestFilter;\n\t\tthis.minFilter = NearestFilter;\n\n\t\tthis.wrapR = ClampToEdgeWrapping;\n\n\t\tthis.generateMipmaps = false;\n\t\tthis.flipY = false;\n\t\tthis.unpackAlignment = 1;\n\n\t\tthis.layerUpdates = new Set();\n\n\t}\n\n\taddLayerUpdate( layerIndex ) {\n\n\t\tthis.layerUpdates.add( layerIndex );\n\n\t}\n\n\tclearLayerUpdates() {\n\n\t\tthis.layerUpdates.clear();\n\n\t}\n\n}\n\nclass WebGLArrayRenderTarget extends WebGLRenderTarget {\n\n\tconstructor( width = 1, height = 1, depth = 1, options = {} ) {\n\n\t\tsuper( width, height, options );\n\n\t\tthis.isWebGLArrayRenderTarget = true;\n\n\t\tthis.depth = depth;\n\n\t\tthis.texture = new DataArrayTexture( null, width, height, depth );\n\n\t\tthis.texture.isRenderTargetTexture = true;\n\n\t}\n\n}\n\nclass Data3DTexture extends Texture {\n\n\tconstructor( data = null, width = 1, height = 1, depth = 1 ) {\n\n\t\t// We're going to add .setXXX() methods for setting properties later.\n\t\t// Users can still set in DataTexture3D directly.\n\t\t//\n\t\t//\tconst texture = new THREE.DataTexture3D( data, width, height, depth );\n\t\t// \ttexture.anisotropy = 16;\n\t\t//\n\t\t// See #14839\n\n\t\tsuper( null );\n\n\t\tthis.isData3DTexture = true;\n\n\t\tthis.image = { data, width, height, depth };\n\n\t\tthis.magFilter = NearestFilter;\n\t\tthis.minFilter = NearestFilter;\n\n\t\tthis.wrapR = ClampToEdgeWrapping;\n\n\t\tthis.generateMipmaps = false;\n\t\tthis.flipY = false;\n\t\tthis.unpackAlignment = 1;\n\n\t}\n\n}\n\nclass WebGL3DRenderTarget extends WebGLRenderTarget {\n\n\tconstructor( width = 1, height = 1, depth = 1, options = {} ) {\n\n\t\tsuper( width, height, options );\n\n\t\tthis.isWebGL3DRenderTarget = true;\n\n\t\tthis.depth = depth;\n\n\t\tthis.texture = new Data3DTexture( null, width, height, depth );\n\n\t\tthis.texture.isRenderTargetTexture = true;\n\n\t}\n\n}\n\nclass Quaternion {\n\n\tconstructor( x = 0, y = 0, z = 0, w = 1 ) {\n\n\t\tthis.isQuaternion = true;\n\n\t\tthis._x = x;\n\t\tthis._y = y;\n\t\tthis._z = z;\n\t\tthis._w = w;\n\n\t}\n\n\tstatic slerpFlat( dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t ) {\n\n\t\t// fuzz-free, array-based Quaternion SLERP operation\n\n\t\tlet x0 = src0[ srcOffset0 + 0 ],\n\t\t\ty0 = src0[ srcOffset0 + 1 ],\n\t\t\tz0 = src0[ srcOffset0 + 2 ],\n\t\t\tw0 = src0[ srcOffset0 + 3 ];\n\n\t\tconst x1 = src1[ srcOffset1 + 0 ],\n\t\t\ty1 = src1[ srcOffset1 + 1 ],\n\t\t\tz1 = src1[ srcOffset1 + 2 ],\n\t\t\tw1 = src1[ srcOffset1 + 3 ];\n\n\t\tif ( t === 0 ) {\n\n\t\t\tdst[ dstOffset + 0 ] = x0;\n\t\t\tdst[ dstOffset + 1 ] = y0;\n\t\t\tdst[ dstOffset + 2 ] = z0;\n\t\t\tdst[ dstOffset + 3 ] = w0;\n\t\t\treturn;\n\n\t\t}\n\n\t\tif ( t === 1 ) {\n\n\t\t\tdst[ dstOffset + 0 ] = x1;\n\t\t\tdst[ dstOffset + 1 ] = y1;\n\t\t\tdst[ dstOffset + 2 ] = z1;\n\t\t\tdst[ dstOffset + 3 ] = w1;\n\t\t\treturn;\n\n\t\t}\n\n\t\tif ( w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1 ) {\n\n\t\t\tlet s = 1 - t;\n\t\t\tconst cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1,\n\t\t\t\tdir = ( cos >= 0 ? 1 : - 1 ),\n\t\t\t\tsqrSin = 1 - cos * cos;\n\n\t\t\t// Skip the Slerp for tiny steps to avoid numeric problems:\n\t\t\tif ( sqrSin > Number.EPSILON ) {\n\n\t\t\t\tconst sin = Math.sqrt( sqrSin ),\n\t\t\t\t\tlen = Math.atan2( sin, cos * dir );\n\n\t\t\t\ts = Math.sin( s * len ) / sin;\n\t\t\t\tt = Math.sin( t * len ) / sin;\n\n\t\t\t}\n\n\t\t\tconst tDir = t * dir;\n\n\t\t\tx0 = x0 * s + x1 * tDir;\n\t\t\ty0 = y0 * s + y1 * tDir;\n\t\t\tz0 = z0 * s + z1 * tDir;\n\t\t\tw0 = w0 * s + w1 * tDir;\n\n\t\t\t// Normalize in case we just did a lerp:\n\t\t\tif ( s === 1 - t ) {\n\n\t\t\t\tconst f = 1 / Math.sqrt( x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0 );\n\n\t\t\t\tx0 *= f;\n\t\t\t\ty0 *= f;\n\t\t\t\tz0 *= f;\n\t\t\t\tw0 *= f;\n\n\t\t\t}\n\n\t\t}\n\n\t\tdst[ dstOffset ] = x0;\n\t\tdst[ dstOffset + 1 ] = y0;\n\t\tdst[ dstOffset + 2 ] = z0;\n\t\tdst[ dstOffset + 3 ] = w0;\n\n\t}\n\n\tstatic multiplyQuaternionsFlat( dst, dstOffset, src0, srcOffset0, src1, srcOffset1 ) {\n\n\t\tconst x0 = src0[ srcOffset0 ];\n\t\tconst y0 = src0[ srcOffset0 + 1 ];\n\t\tconst z0 = src0[ srcOffset0 + 2 ];\n\t\tconst w0 = src0[ srcOffset0 + 3 ];\n\n\t\tconst x1 = src1[ srcOffset1 ];\n\t\tconst y1 = src1[ srcOffset1 + 1 ];\n\t\tconst z1 = src1[ srcOffset1 + 2 ];\n\t\tconst w1 = src1[ srcOffset1 + 3 ];\n\n\t\tdst[ dstOffset ] = x0 * w1 + w0 * x1 + y0 * z1 - z0 * y1;\n\t\tdst[ dstOffset + 1 ] = y0 * w1 + w0 * y1 + z0 * x1 - x0 * z1;\n\t\tdst[ dstOffset + 2 ] = z0 * w1 + w0 * z1 + x0 * y1 - y0 * x1;\n\t\tdst[ dstOffset + 3 ] = w0 * w1 - x0 * x1 - y0 * y1 - z0 * z1;\n\n\t\treturn dst;\n\n\t}\n\n\tget x() {\n\n\t\treturn this._x;\n\n\t}\n\n\tset x( value ) {\n\n\t\tthis._x = value;\n\t\tthis._onChangeCallback();\n\n\t}\n\n\tget y() {\n\n\t\treturn this._y;\n\n\t}\n\n\tset y( value ) {\n\n\t\tthis._y = value;\n\t\tthis._onChangeCallback();\n\n\t}\n\n\tget z() {\n\n\t\treturn this._z;\n\n\t}\n\n\tset z( value ) {\n\n\t\tthis._z = value;\n\t\tthis._onChangeCallback();\n\n\t}\n\n\tget w() {\n\n\t\treturn this._w;\n\n\t}\n\n\tset w( value ) {\n\n\t\tthis._w = value;\n\t\tthis._onChangeCallback();\n\n\t}\n\n\tset( x, y, z, w ) {\n\n\t\tthis._x = x;\n\t\tthis._y = y;\n\t\tthis._z = z;\n\t\tthis._w = w;\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor( this._x, this._y, this._z, this._w );\n\n\t}\n\n\tcopy( quaternion ) {\n\n\t\tthis._x = quaternion.x;\n\t\tthis._y = quaternion.y;\n\t\tthis._z = quaternion.z;\n\t\tthis._w = quaternion.w;\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t}\n\n\tsetFromEuler( euler, update = true ) {\n\n\t\tconst x = euler._x, y = euler._y, z = euler._z, order = euler._order;\n\n\t\t// http://www.mathworks.com/matlabcentral/fileexchange/\n\t\t// \t20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/\n\t\t//\tcontent/SpinCalc.m\n\n\t\tconst cos = Math.cos;\n\t\tconst sin = Math.sin;\n\n\t\tconst c1 = cos( x / 2 );\n\t\tconst c2 = cos( y / 2 );\n\t\tconst c3 = cos( z / 2 );\n\n\t\tconst s1 = sin( x / 2 );\n\t\tconst s2 = sin( y / 2 );\n\t\tconst s3 = sin( z / 2 );\n\n\t\tswitch ( order ) {\n\n\t\t\tcase 'XYZ':\n\t\t\t\tthis._x = s1 * c2 * c3 + c1 * s2 * s3;\n\t\t\t\tthis._y = c1 * s2 * c3 - s1 * c2 * s3;\n\t\t\t\tthis._z = c1 * c2 * s3 + s1 * s2 * c3;\n\t\t\t\tthis._w = c1 * c2 * c3 - s1 * s2 * s3;\n\t\t\t\tbreak;\n\n\t\t\tcase 'YXZ':\n\t\t\t\tthis._x = s1 * c2 * c3 + c1 * s2 * s3;\n\t\t\t\tthis._y = c1 * s2 * c3 - s1 * c2 * s3;\n\t\t\t\tthis._z = c1 * c2 * s3 - s1 * s2 * c3;\n\t\t\t\tthis._w = c1 * c2 * c3 + s1 * s2 * s3;\n\t\t\t\tbreak;\n\n\t\t\tcase 'ZXY':\n\t\t\t\tthis._x = s1 * c2 * c3 - c1 * s2 * s3;\n\t\t\t\tthis._y = c1 * s2 * c3 + s1 * c2 * s3;\n\t\t\t\tthis._z = c1 * c2 * s3 + s1 * s2 * c3;\n\t\t\t\tthis._w = c1 * c2 * c3 - s1 * s2 * s3;\n\t\t\t\tbreak;\n\n\t\t\tcase 'ZYX':\n\t\t\t\tthis._x = s1 * c2 * c3 - c1 * s2 * s3;\n\t\t\t\tthis._y = c1 * s2 * c3 + s1 * c2 * s3;\n\t\t\t\tthis._z = c1 * c2 * s3 - s1 * s2 * c3;\n\t\t\t\tthis._w = c1 * c2 * c3 + s1 * s2 * s3;\n\t\t\t\tbreak;\n\n\t\t\tcase 'YZX':\n\t\t\t\tthis._x = s1 * c2 * c3 + c1 * s2 * s3;\n\t\t\t\tthis._y = c1 * s2 * c3 + s1 * c2 * s3;\n\t\t\t\tthis._z = c1 * c2 * s3 - s1 * s2 * c3;\n\t\t\t\tthis._w = c1 * c2 * c3 - s1 * s2 * s3;\n\t\t\t\tbreak;\n\n\t\t\tcase 'XZY':\n\t\t\t\tthis._x = s1 * c2 * c3 - c1 * s2 * s3;\n\t\t\t\tthis._y = c1 * s2 * c3 - s1 * c2 * s3;\n\t\t\t\tthis._z = c1 * c2 * s3 + s1 * s2 * c3;\n\t\t\t\tthis._w = c1 * c2 * c3 + s1 * s2 * s3;\n\t\t\t\tbreak;\n\n\t\t\tdefault:\n\t\t\t\tconsole.warn( 'THREE.Quaternion: .setFromEuler() encountered an unknown order: ' + order );\n\n\t\t}\n\n\t\tif ( update === true ) this._onChangeCallback();\n\n\t\treturn this;\n\n\t}\n\n\tsetFromAxisAngle( axis, angle ) {\n\n\t\t// http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm\n\n\t\t// assumes axis is normalized\n\n\t\tconst halfAngle = angle / 2, s = Math.sin( halfAngle );\n\n\t\tthis._x = axis.x * s;\n\t\tthis._y = axis.y * s;\n\t\tthis._z = axis.z * s;\n\t\tthis._w = Math.cos( halfAngle );\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t}\n\n\tsetFromRotationMatrix( m ) {\n\n\t\t// http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm\n\n\t\t// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)\n\n\t\tconst te = m.elements,\n\n\t\t\tm11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ],\n\t\t\tm21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ],\n\t\t\tm31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ],\n\n\t\t\ttrace = m11 + m22 + m33;\n\n\t\tif ( trace > 0 ) {\n\n\t\t\tconst s = 0.5 / Math.sqrt( trace + 1.0 );\n\n\t\t\tthis._w = 0.25 / s;\n\t\t\tthis._x = ( m32 - m23 ) * s;\n\t\t\tthis._y = ( m13 - m31 ) * s;\n\t\t\tthis._z = ( m21 - m12 ) * s;\n\n\t\t} else if ( m11 > m22 && m11 > m33 ) {\n\n\t\t\tconst s = 2.0 * Math.sqrt( 1.0 + m11 - m22 - m33 );\n\n\t\t\tthis._w = ( m32 - m23 ) / s;\n\t\t\tthis._x = 0.25 * s;\n\t\t\tthis._y = ( m12 + m21 ) / s;\n\t\t\tthis._z = ( m13 + m31 ) / s;\n\n\t\t} else if ( m22 > m33 ) {\n\n\t\t\tconst s = 2.0 * Math.sqrt( 1.0 + m22 - m11 - m33 );\n\n\t\t\tthis._w = ( m13 - m31 ) / s;\n\t\t\tthis._x = ( m12 + m21 ) / s;\n\t\t\tthis._y = 0.25 * s;\n\t\t\tthis._z = ( m23 + m32 ) / s;\n\n\t\t} else {\n\n\t\t\tconst s = 2.0 * Math.sqrt( 1.0 + m33 - m11 - m22 );\n\n\t\t\tthis._w = ( m21 - m12 ) / s;\n\t\t\tthis._x = ( m13 + m31 ) / s;\n\t\t\tthis._y = ( m23 + m32 ) / s;\n\t\t\tthis._z = 0.25 * s;\n\n\t\t}\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t}\n\n\tsetFromUnitVectors( vFrom, vTo ) {\n\n\t\t// assumes direction vectors vFrom and vTo are normalized\n\n\t\tlet r = vFrom.dot( vTo ) + 1;\n\n\t\tif ( r < Number.EPSILON ) {\n\n\t\t\t// vFrom and vTo point in opposite directions\n\n\t\t\tr = 0;\n\n\t\t\tif ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) {\n\n\t\t\t\tthis._x = - vFrom.y;\n\t\t\t\tthis._y = vFrom.x;\n\t\t\t\tthis._z = 0;\n\t\t\t\tthis._w = r;\n\n\t\t\t} else {\n\n\t\t\t\tthis._x = 0;\n\t\t\t\tthis._y = - vFrom.z;\n\t\t\t\tthis._z = vFrom.y;\n\t\t\t\tthis._w = r;\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\t// crossVectors( vFrom, vTo ); // inlined to avoid cyclic dependency on Vector3\n\n\t\t\tthis._x = vFrom.y * vTo.z - vFrom.z * vTo.y;\n\t\t\tthis._y = vFrom.z * vTo.x - vFrom.x * vTo.z;\n\t\t\tthis._z = vFrom.x * vTo.y - vFrom.y * vTo.x;\n\t\t\tthis._w = r;\n\n\t\t}\n\n\t\treturn this.normalize();\n\n\t}\n\n\tangleTo( q ) {\n\n\t\treturn 2 * Math.acos( Math.abs( clamp( this.dot( q ), - 1, 1 ) ) );\n\n\t}\n\n\trotateTowards( q, step ) {\n\n\t\tconst angle = this.angleTo( q );\n\n\t\tif ( angle === 0 ) return this;\n\n\t\tconst t = Math.min( 1, step / angle );\n\n\t\tthis.slerp( q, t );\n\n\t\treturn this;\n\n\t}\n\n\tidentity() {\n\n\t\treturn this.set( 0, 0, 0, 1 );\n\n\t}\n\n\tinvert() {\n\n\t\t// quaternion is assumed to have unit length\n\n\t\treturn this.conjugate();\n\n\t}\n\n\tconjugate() {\n\n\t\tthis._x *= - 1;\n\t\tthis._y *= - 1;\n\t\tthis._z *= - 1;\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t}\n\n\tdot( v ) {\n\n\t\treturn this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w;\n\n\t}\n\n\tlengthSq() {\n\n\t\treturn this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w;\n\n\t}\n\n\tlength() {\n\n\t\treturn Math.sqrt( this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w );\n\n\t}\n\n\tnormalize() {\n\n\t\tlet l = this.length();\n\n\t\tif ( l === 0 ) {\n\n\t\t\tthis._x = 0;\n\t\t\tthis._y = 0;\n\t\t\tthis._z = 0;\n\t\t\tthis._w = 1;\n\n\t\t} else {\n\n\t\t\tl = 1 / l;\n\n\t\t\tthis._x = this._x * l;\n\t\t\tthis._y = this._y * l;\n\t\t\tthis._z = this._z * l;\n\t\t\tthis._w = this._w * l;\n\n\t\t}\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t}\n\n\tmultiply( q ) {\n\n\t\treturn this.multiplyQuaternions( this, q );\n\n\t}\n\n\tpremultiply( q ) {\n\n\t\treturn this.multiplyQuaternions( q, this );\n\n\t}\n\n\tmultiplyQuaternions( a, b ) {\n\n\t\t// from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm\n\n\t\tconst qax = a._x, qay = a._y, qaz = a._z, qaw = a._w;\n\t\tconst qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w;\n\n\t\tthis._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby;\n\t\tthis._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz;\n\t\tthis._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx;\n\t\tthis._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz;\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t}\n\n\tslerp( qb, t ) {\n\n\t\tif ( t === 0 ) return this;\n\t\tif ( t === 1 ) return this.copy( qb );\n\n\t\tconst x = this._x, y = this._y, z = this._z, w = this._w;\n\n\t\t// http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/\n\n\t\tlet cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z;\n\n\t\tif ( cosHalfTheta < 0 ) {\n\n\t\t\tthis._w = - qb._w;\n\t\t\tthis._x = - qb._x;\n\t\t\tthis._y = - qb._y;\n\t\t\tthis._z = - qb._z;\n\n\t\t\tcosHalfTheta = - cosHalfTheta;\n\n\t\t} else {\n\n\t\t\tthis.copy( qb );\n\n\t\t}\n\n\t\tif ( cosHalfTheta >= 1.0 ) {\n\n\t\t\tthis._w = w;\n\t\t\tthis._x = x;\n\t\t\tthis._y = y;\n\t\t\tthis._z = z;\n\n\t\t\treturn this;\n\n\t\t}\n\n\t\tconst sqrSinHalfTheta = 1.0 - cosHalfTheta * cosHalfTheta;\n\n\t\tif ( sqrSinHalfTheta <= Number.EPSILON ) {\n\n\t\t\tconst s = 1 - t;\n\t\t\tthis._w = s * w + t * this._w;\n\t\t\tthis._x = s * x + t * this._x;\n\t\t\tthis._y = s * y + t * this._y;\n\t\t\tthis._z = s * z + t * this._z;\n\n\t\t\tthis.normalize(); // normalize calls _onChangeCallback()\n\n\t\t\treturn this;\n\n\t\t}\n\n\t\tconst sinHalfTheta = Math.sqrt( sqrSinHalfTheta );\n\t\tconst halfTheta = Math.atan2( sinHalfTheta, cosHalfTheta );\n\t\tconst ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta,\n\t\t\tratioB = Math.sin( t * halfTheta ) / sinHalfTheta;\n\n\t\tthis._w = ( w * ratioA + this._w * ratioB );\n\t\tthis._x = ( x * ratioA + this._x * ratioB );\n\t\tthis._y = ( y * ratioA + this._y * ratioB );\n\t\tthis._z = ( z * ratioA + this._z * ratioB );\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t}\n\n\tslerpQuaternions( qa, qb, t ) {\n\n\t\treturn this.copy( qa ).slerp( qb, t );\n\n\t}\n\n\trandom() {\n\n\t\t// sets this quaternion to a uniform random unit quaternnion\n\n\t\t// Ken Shoemake\n\t\t// Uniform random rotations\n\t\t// D. Kirk, editor, Graphics Gems III, pages 124-132. Academic Press, New York, 1992.\n\n\t\tconst theta1 = 2 * Math.PI * Math.random();\n\t\tconst theta2 = 2 * Math.PI * Math.random();\n\n\t\tconst x0 = Math.random();\n\t\tconst r1 = Math.sqrt( 1 - x0 );\n\t\tconst r2 = Math.sqrt( x0 );\n\n\t\treturn this.set(\n\t\t\tr1 * Math.sin( theta1 ),\n\t\t\tr1 * Math.cos( theta1 ),\n\t\t\tr2 * Math.sin( theta2 ),\n\t\t\tr2 * Math.cos( theta2 ),\n\t\t);\n\n\t}\n\n\tequals( quaternion ) {\n\n\t\treturn ( quaternion._x === this._x ) && ( quaternion._y === this._y ) && ( quaternion._z === this._z ) && ( quaternion._w === this._w );\n\n\t}\n\n\tfromArray( array, offset = 0 ) {\n\n\t\tthis._x = array[ offset ];\n\t\tthis._y = array[ offset + 1 ];\n\t\tthis._z = array[ offset + 2 ];\n\t\tthis._w = array[ offset + 3 ];\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t}\n\n\ttoArray( array = [], offset = 0 ) {\n\n\t\tarray[ offset ] = this._x;\n\t\tarray[ offset + 1 ] = this._y;\n\t\tarray[ offset + 2 ] = this._z;\n\t\tarray[ offset + 3 ] = this._w;\n\n\t\treturn array;\n\n\t}\n\n\tfromBufferAttribute( attribute, index ) {\n\n\t\tthis._x = attribute.getX( index );\n\t\tthis._y = attribute.getY( index );\n\t\tthis._z = attribute.getZ( index );\n\t\tthis._w = attribute.getW( index );\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\treturn this.toArray();\n\n\t}\n\n\t_onChange( callback ) {\n\n\t\tthis._onChangeCallback = callback;\n\n\t\treturn this;\n\n\t}\n\n\t_onChangeCallback() {}\n\n\t*[ Symbol.iterator ]() {\n\n\t\tyield this._x;\n\t\tyield this._y;\n\t\tyield this._z;\n\t\tyield this._w;\n\n\t}\n\n}\n\nclass Vector3 {\n\n\tconstructor( x = 0, y = 0, z = 0 ) {\n\n\t\tVector3.prototype.isVector3 = true;\n\n\t\tthis.x = x;\n\t\tthis.y = y;\n\t\tthis.z = z;\n\n\t}\n\n\tset( x, y, z ) {\n\n\t\tif ( z === undefined ) z = this.z; // sprite.scale.set(x,y)\n\n\t\tthis.x = x;\n\t\tthis.y = y;\n\t\tthis.z = z;\n\n\t\treturn this;\n\n\t}\n\n\tsetScalar( scalar ) {\n\n\t\tthis.x = scalar;\n\t\tthis.y = scalar;\n\t\tthis.z = scalar;\n\n\t\treturn this;\n\n\t}\n\n\tsetX( x ) {\n\n\t\tthis.x = x;\n\n\t\treturn this;\n\n\t}\n\n\tsetY( y ) {\n\n\t\tthis.y = y;\n\n\t\treturn this;\n\n\t}\n\n\tsetZ( z ) {\n\n\t\tthis.z = z;\n\n\t\treturn this;\n\n\t}\n\n\tsetComponent( index, value ) {\n\n\t\tswitch ( index ) {\n\n\t\t\tcase 0: this.x = value; break;\n\t\t\tcase 1: this.y = value; break;\n\t\t\tcase 2: this.z = value; break;\n\t\t\tdefault: throw new Error( 'index is out of range: ' + index );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tgetComponent( index ) {\n\n\t\tswitch ( index ) {\n\n\t\t\tcase 0: return this.x;\n\t\t\tcase 1: return this.y;\n\t\t\tcase 2: return this.z;\n\t\t\tdefault: throw new Error( 'index is out of range: ' + index );\n\n\t\t}\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor( this.x, this.y, this.z );\n\n\t}\n\n\tcopy( v ) {\n\n\t\tthis.x = v.x;\n\t\tthis.y = v.y;\n\t\tthis.z = v.z;\n\n\t\treturn this;\n\n\t}\n\n\tadd( v ) {\n\n\t\tthis.x += v.x;\n\t\tthis.y += v.y;\n\t\tthis.z += v.z;\n\n\t\treturn this;\n\n\t}\n\n\taddScalar( s ) {\n\n\t\tthis.x += s;\n\t\tthis.y += s;\n\t\tthis.z += s;\n\n\t\treturn this;\n\n\t}\n\n\taddVectors( a, b ) {\n\n\t\tthis.x = a.x + b.x;\n\t\tthis.y = a.y + b.y;\n\t\tthis.z = a.z + b.z;\n\n\t\treturn this;\n\n\t}\n\n\taddScaledVector( v, s ) {\n\n\t\tthis.x += v.x * s;\n\t\tthis.y += v.y * s;\n\t\tthis.z += v.z * s;\n\n\t\treturn this;\n\n\t}\n\n\tsub( v ) {\n\n\t\tthis.x -= v.x;\n\t\tthis.y -= v.y;\n\t\tthis.z -= v.z;\n\n\t\treturn this;\n\n\t}\n\n\tsubScalar( s ) {\n\n\t\tthis.x -= s;\n\t\tthis.y -= s;\n\t\tthis.z -= s;\n\n\t\treturn this;\n\n\t}\n\n\tsubVectors( a, b ) {\n\n\t\tthis.x = a.x - b.x;\n\t\tthis.y = a.y - b.y;\n\t\tthis.z = a.z - b.z;\n\n\t\treturn this;\n\n\t}\n\n\tmultiply( v ) {\n\n\t\tthis.x *= v.x;\n\t\tthis.y *= v.y;\n\t\tthis.z *= v.z;\n\n\t\treturn this;\n\n\t}\n\n\tmultiplyScalar( scalar ) {\n\n\t\tthis.x *= scalar;\n\t\tthis.y *= scalar;\n\t\tthis.z *= scalar;\n\n\t\treturn this;\n\n\t}\n\n\tmultiplyVectors( a, b ) {\n\n\t\tthis.x = a.x * b.x;\n\t\tthis.y = a.y * b.y;\n\t\tthis.z = a.z * b.z;\n\n\t\treturn this;\n\n\t}\n\n\tapplyEuler( euler ) {\n\n\t\treturn this.applyQuaternion( _quaternion$4.setFromEuler( euler ) );\n\n\t}\n\n\tapplyAxisAngle( axis, angle ) {\n\n\t\treturn this.applyQuaternion( _quaternion$4.setFromAxisAngle( axis, angle ) );\n\n\t}\n\n\tapplyMatrix3( m ) {\n\n\t\tconst x = this.x, y = this.y, z = this.z;\n\t\tconst e = m.elements;\n\n\t\tthis.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ] * z;\n\t\tthis.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ] * z;\n\t\tthis.z = e[ 2 ] * x + e[ 5 ] * y + e[ 8 ] * z;\n\n\t\treturn this;\n\n\t}\n\n\tapplyNormalMatrix( m ) {\n\n\t\treturn this.applyMatrix3( m ).normalize();\n\n\t}\n\n\tapplyMatrix4( m ) {\n\n\t\tconst x = this.x, y = this.y, z = this.z;\n\t\tconst e = m.elements;\n\n\t\tconst w = 1 / ( e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] );\n\n\t\tthis.x = ( e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] ) * w;\n\t\tthis.y = ( e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] ) * w;\n\t\tthis.z = ( e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] ) * w;\n\n\t\treturn this;\n\n\t}\n\n\tapplyQuaternion( q ) {\n\n\t\t// quaternion q is assumed to have unit length\n\n\t\tconst vx = this.x, vy = this.y, vz = this.z;\n\t\tconst qx = q.x, qy = q.y, qz = q.z, qw = q.w;\n\n\t\t// t = 2 * cross( q.xyz, v );\n\t\tconst tx = 2 * ( qy * vz - qz * vy );\n\t\tconst ty = 2 * ( qz * vx - qx * vz );\n\t\tconst tz = 2 * ( qx * vy - qy * vx );\n\n\t\t// v + q.w * t + cross( q.xyz, t );\n\t\tthis.x = vx + qw * tx + qy * tz - qz * ty;\n\t\tthis.y = vy + qw * ty + qz * tx - qx * tz;\n\t\tthis.z = vz + qw * tz + qx * ty - qy * tx;\n\n\t\treturn this;\n\n\t}\n\n\tproject( camera ) {\n\n\t\treturn this.applyMatrix4( camera.matrixWorldInverse ).applyMatrix4( camera.projectionMatrix );\n\n\t}\n\n\tunproject( camera ) {\n\n\t\treturn this.applyMatrix4( camera.projectionMatrixInverse ).applyMatrix4( camera.matrixWorld );\n\n\t}\n\n\ttransformDirection( m ) {\n\n\t\t// input: THREE.Matrix4 affine matrix\n\t\t// vector interpreted as a direction\n\n\t\tconst x = this.x, y = this.y, z = this.z;\n\t\tconst e = m.elements;\n\n\t\tthis.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z;\n\t\tthis.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z;\n\t\tthis.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z;\n\n\t\treturn this.normalize();\n\n\t}\n\n\tdivide( v ) {\n\n\t\tthis.x /= v.x;\n\t\tthis.y /= v.y;\n\t\tthis.z /= v.z;\n\n\t\treturn this;\n\n\t}\n\n\tdivideScalar( scalar ) {\n\n\t\treturn this.multiplyScalar( 1 / scalar );\n\n\t}\n\n\tmin( v ) {\n\n\t\tthis.x = Math.min( this.x, v.x );\n\t\tthis.y = Math.min( this.y, v.y );\n\t\tthis.z = Math.min( this.z, v.z );\n\n\t\treturn this;\n\n\t}\n\n\tmax( v ) {\n\n\t\tthis.x = Math.max( this.x, v.x );\n\t\tthis.y = Math.max( this.y, v.y );\n\t\tthis.z = Math.max( this.z, v.z );\n\n\t\treturn this;\n\n\t}\n\n\tclamp( min, max ) {\n\n\t\t// assumes min < max, componentwise\n\n\t\tthis.x = Math.max( min.x, Math.min( max.x, this.x ) );\n\t\tthis.y = Math.max( min.y, Math.min( max.y, this.y ) );\n\t\tthis.z = Math.max( min.z, Math.min( max.z, this.z ) );\n\n\t\treturn this;\n\n\t}\n\n\tclampScalar( minVal, maxVal ) {\n\n\t\tthis.x = Math.max( minVal, Math.min( maxVal, this.x ) );\n\t\tthis.y = Math.max( minVal, Math.min( maxVal, this.y ) );\n\t\tthis.z = Math.max( minVal, Math.min( maxVal, this.z ) );\n\n\t\treturn this;\n\n\t}\n\n\tclampLength( min, max ) {\n\n\t\tconst length = this.length();\n\n\t\treturn this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );\n\n\t}\n\n\tfloor() {\n\n\t\tthis.x = Math.floor( this.x );\n\t\tthis.y = Math.floor( this.y );\n\t\tthis.z = Math.floor( this.z );\n\n\t\treturn this;\n\n\t}\n\n\tceil() {\n\n\t\tthis.x = Math.ceil( this.x );\n\t\tthis.y = Math.ceil( this.y );\n\t\tthis.z = Math.ceil( this.z );\n\n\t\treturn this;\n\n\t}\n\n\tround() {\n\n\t\tthis.x = Math.round( this.x );\n\t\tthis.y = Math.round( this.y );\n\t\tthis.z = Math.round( this.z );\n\n\t\treturn this;\n\n\t}\n\n\troundToZero() {\n\n\t\tthis.x = Math.trunc( this.x );\n\t\tthis.y = Math.trunc( this.y );\n\t\tthis.z = Math.trunc( this.z );\n\n\t\treturn this;\n\n\t}\n\n\tnegate() {\n\n\t\tthis.x = - this.x;\n\t\tthis.y = - this.y;\n\t\tthis.z = - this.z;\n\n\t\treturn this;\n\n\t}\n\n\tdot( v ) {\n\n\t\treturn this.x * v.x + this.y * v.y + this.z * v.z;\n\n\t}\n\n\t// TODO lengthSquared?\n\n\tlengthSq() {\n\n\t\treturn this.x * this.x + this.y * this.y + this.z * this.z;\n\n\t}\n\n\tlength() {\n\n\t\treturn Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z );\n\n\t}\n\n\tmanhattanLength() {\n\n\t\treturn Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z );\n\n\t}\n\n\tnormalize() {\n\n\t\treturn this.divideScalar( this.length() || 1 );\n\n\t}\n\n\tsetLength( length ) {\n\n\t\treturn this.normalize().multiplyScalar( length );\n\n\t}\n\n\tlerp( v, alpha ) {\n\n\t\tthis.x += ( v.x - this.x ) * alpha;\n\t\tthis.y += ( v.y - this.y ) * alpha;\n\t\tthis.z += ( v.z - this.z ) * alpha;\n\n\t\treturn this;\n\n\t}\n\n\tlerpVectors( v1, v2, alpha ) {\n\n\t\tthis.x = v1.x + ( v2.x - v1.x ) * alpha;\n\t\tthis.y = v1.y + ( v2.y - v1.y ) * alpha;\n\t\tthis.z = v1.z + ( v2.z - v1.z ) * alpha;\n\n\t\treturn this;\n\n\t}\n\n\tcross( v ) {\n\n\t\treturn this.crossVectors( this, v );\n\n\t}\n\n\tcrossVectors( a, b ) {\n\n\t\tconst ax = a.x, ay = a.y, az = a.z;\n\t\tconst bx = b.x, by = b.y, bz = b.z;\n\n\t\tthis.x = ay * bz - az * by;\n\t\tthis.y = az * bx - ax * bz;\n\t\tthis.z = ax * by - ay * bx;\n\n\t\treturn this;\n\n\t}\n\n\tprojectOnVector( v ) {\n\n\t\tconst denominator = v.lengthSq();\n\n\t\tif ( denominator === 0 ) return this.set( 0, 0, 0 );\n\n\t\tconst scalar = v.dot( this ) / denominator;\n\n\t\treturn this.copy( v ).multiplyScalar( scalar );\n\n\t}\n\n\tprojectOnPlane( planeNormal ) {\n\n\t\t_vector$c.copy( this ).projectOnVector( planeNormal );\n\n\t\treturn this.sub( _vector$c );\n\n\t}\n\n\treflect( normal ) {\n\n\t\t// reflect incident vector off plane orthogonal to normal\n\t\t// normal is assumed to have unit length\n\n\t\treturn this.sub( _vector$c.copy( normal ).multiplyScalar( 2 * this.dot( normal ) ) );\n\n\t}\n\n\tangleTo( v ) {\n\n\t\tconst denominator = Math.sqrt( this.lengthSq() * v.lengthSq() );\n\n\t\tif ( denominator === 0 ) return Math.PI / 2;\n\n\t\tconst theta = this.dot( v ) / denominator;\n\n\t\t// clamp, to handle numerical problems\n\n\t\treturn Math.acos( clamp( theta, - 1, 1 ) );\n\n\t}\n\n\tdistanceTo( v ) {\n\n\t\treturn Math.sqrt( this.distanceToSquared( v ) );\n\n\t}\n\n\tdistanceToSquared( v ) {\n\n\t\tconst dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z;\n\n\t\treturn dx * dx + dy * dy + dz * dz;\n\n\t}\n\n\tmanhattanDistanceTo( v ) {\n\n\t\treturn Math.abs( this.x - v.x ) + Math.abs( this.y - v.y ) + Math.abs( this.z - v.z );\n\n\t}\n\n\tsetFromSpherical( s ) {\n\n\t\treturn this.setFromSphericalCoords( s.radius, s.phi, s.theta );\n\n\t}\n\n\tsetFromSphericalCoords( radius, phi, theta ) {\n\n\t\tconst sinPhiRadius = Math.sin( phi ) * radius;\n\n\t\tthis.x = sinPhiRadius * Math.sin( theta );\n\t\tthis.y = Math.cos( phi ) * radius;\n\t\tthis.z = sinPhiRadius * Math.cos( theta );\n\n\t\treturn this;\n\n\t}\n\n\tsetFromCylindrical( c ) {\n\n\t\treturn this.setFromCylindricalCoords( c.radius, c.theta, c.y );\n\n\t}\n\n\tsetFromCylindricalCoords( radius, theta, y ) {\n\n\t\tthis.x = radius * Math.sin( theta );\n\t\tthis.y = y;\n\t\tthis.z = radius * Math.cos( theta );\n\n\t\treturn this;\n\n\t}\n\n\tsetFromMatrixPosition( m ) {\n\n\t\tconst e = m.elements;\n\n\t\tthis.x = e[ 12 ];\n\t\tthis.y = e[ 13 ];\n\t\tthis.z = e[ 14 ];\n\n\t\treturn this;\n\n\t}\n\n\tsetFromMatrixScale( m ) {\n\n\t\tconst sx = this.setFromMatrixColumn( m, 0 ).length();\n\t\tconst sy = this.setFromMatrixColumn( m, 1 ).length();\n\t\tconst sz = this.setFromMatrixColumn( m, 2 ).length();\n\n\t\tthis.x = sx;\n\t\tthis.y = sy;\n\t\tthis.z = sz;\n\n\t\treturn this;\n\n\t}\n\n\tsetFromMatrixColumn( m, index ) {\n\n\t\treturn this.fromArray( m.elements, index * 4 );\n\n\t}\n\n\tsetFromMatrix3Column( m, index ) {\n\n\t\treturn this.fromArray( m.elements, index * 3 );\n\n\t}\n\n\tsetFromEuler( e ) {\n\n\t\tthis.x = e._x;\n\t\tthis.y = e._y;\n\t\tthis.z = e._z;\n\n\t\treturn this;\n\n\t}\n\n\tsetFromColor( c ) {\n\n\t\tthis.x = c.r;\n\t\tthis.y = c.g;\n\t\tthis.z = c.b;\n\n\t\treturn this;\n\n\t}\n\n\tequals( v ) {\n\n\t\treturn ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) );\n\n\t}\n\n\tfromArray( array, offset = 0 ) {\n\n\t\tthis.x = array[ offset ];\n\t\tthis.y = array[ offset + 1 ];\n\t\tthis.z = array[ offset + 2 ];\n\n\t\treturn this;\n\n\t}\n\n\ttoArray( array = [], offset = 0 ) {\n\n\t\tarray[ offset ] = this.x;\n\t\tarray[ offset + 1 ] = this.y;\n\t\tarray[ offset + 2 ] = this.z;\n\n\t\treturn array;\n\n\t}\n\n\tfromBufferAttribute( attribute, index ) {\n\n\t\tthis.x = attribute.getX( index );\n\t\tthis.y = attribute.getY( index );\n\t\tthis.z = attribute.getZ( index );\n\n\t\treturn this;\n\n\t}\n\n\trandom() {\n\n\t\tthis.x = Math.random();\n\t\tthis.y = Math.random();\n\t\tthis.z = Math.random();\n\n\t\treturn this;\n\n\t}\n\n\trandomDirection() {\n\n\t\t// https://mathworld.wolfram.com/SpherePointPicking.html\n\n\t\tconst theta = Math.random() * Math.PI * 2;\n\t\tconst u = Math.random() * 2 - 1;\n\t\tconst c = Math.sqrt( 1 - u * u );\n\n\t\tthis.x = c * Math.cos( theta );\n\t\tthis.y = u;\n\t\tthis.z = c * Math.sin( theta );\n\n\t\treturn this;\n\n\t}\n\n\t*[ Symbol.iterator ]() {\n\n\t\tyield this.x;\n\t\tyield this.y;\n\t\tyield this.z;\n\n\t}\n\n}\n\nconst _vector$c = /*@__PURE__*/ new Vector3();\nconst _quaternion$4 = /*@__PURE__*/ new Quaternion();\n\nclass Box3 {\n\n\tconstructor( min = new Vector3( + Infinity, + Infinity, + Infinity ), max = new Vector3( - Infinity, - Infinity, - Infinity ) ) {\n\n\t\tthis.isBox3 = true;\n\n\t\tthis.min = min;\n\t\tthis.max = max;\n\n\t}\n\n\tset( min, max ) {\n\n\t\tthis.min.copy( min );\n\t\tthis.max.copy( max );\n\n\t\treturn this;\n\n\t}\n\n\tsetFromArray( array ) {\n\n\t\tthis.makeEmpty();\n\n\t\tfor ( let i = 0, il = array.length; i < il; i += 3 ) {\n\n\t\t\tthis.expandByPoint( _vector$b.fromArray( array, i ) );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tsetFromBufferAttribute( attribute ) {\n\n\t\tthis.makeEmpty();\n\n\t\tfor ( let i = 0, il = attribute.count; i < il; i ++ ) {\n\n\t\t\tthis.expandByPoint( _vector$b.fromBufferAttribute( attribute, i ) );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tsetFromPoints( points ) {\n\n\t\tthis.makeEmpty();\n\n\t\tfor ( let i = 0, il = points.length; i < il; i ++ ) {\n\n\t\t\tthis.expandByPoint( points[ i ] );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tsetFromCenterAndSize( center, size ) {\n\n\t\tconst halfSize = _vector$b.copy( size ).multiplyScalar( 0.5 );\n\n\t\tthis.min.copy( center ).sub( halfSize );\n\t\tthis.max.copy( center ).add( halfSize );\n\n\t\treturn this;\n\n\t}\n\n\tsetFromObject( object, precise = false ) {\n\n\t\tthis.makeEmpty();\n\n\t\treturn this.expandByObject( object, precise );\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n\tcopy( box ) {\n\n\t\tthis.min.copy( box.min );\n\t\tthis.max.copy( box.max );\n\n\t\treturn this;\n\n\t}\n\n\tmakeEmpty() {\n\n\t\tthis.min.x = this.min.y = this.min.z = + Infinity;\n\t\tthis.max.x = this.max.y = this.max.z = - Infinity;\n\n\t\treturn this;\n\n\t}\n\n\tisEmpty() {\n\n\t\t// this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes\n\n\t\treturn ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ) || ( this.max.z < this.min.z );\n\n\t}\n\n\tgetCenter( target ) {\n\n\t\treturn this.isEmpty() ? target.set( 0, 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 );\n\n\t}\n\n\tgetSize( target ) {\n\n\t\treturn this.isEmpty() ? target.set( 0, 0, 0 ) : target.subVectors( this.max, this.min );\n\n\t}\n\n\texpandByPoint( point ) {\n\n\t\tthis.min.min( point );\n\t\tthis.max.max( point );\n\n\t\treturn this;\n\n\t}\n\n\texpandByVector( vector ) {\n\n\t\tthis.min.sub( vector );\n\t\tthis.max.add( vector );\n\n\t\treturn this;\n\n\t}\n\n\texpandByScalar( scalar ) {\n\n\t\tthis.min.addScalar( - scalar );\n\t\tthis.max.addScalar( scalar );\n\n\t\treturn this;\n\n\t}\n\n\texpandByObject( object, precise = false ) {\n\n\t\t// Computes the world-axis-aligned bounding box of an object (including its children),\n\t\t// accounting for both the object's, and children's, world transforms\n\n\t\tobject.updateWorldMatrix( false, false );\n\n\t\tconst geometry = object.geometry;\n\n\t\tif ( geometry !== undefined ) {\n\n\t\t\tconst positionAttribute = geometry.getAttribute( 'position' );\n\n\t\t\t// precise AABB computation based on vertex data requires at least a position attribute.\n\t\t\t// instancing isn't supported so far and uses the normal (conservative) code path.\n\n\t\t\tif ( precise === true && positionAttribute !== undefined && object.isInstancedMesh !== true ) {\n\n\t\t\t\tfor ( let i = 0, l = positionAttribute.count; i < l; i ++ ) {\n\n\t\t\t\t\tif ( object.isMesh === true ) {\n\n\t\t\t\t\t\tobject.getVertexPosition( i, _vector$b );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\t_vector$b.fromBufferAttribute( positionAttribute, i );\n\n\t\t\t\t\t}\n\n\t\t\t\t\t_vector$b.applyMatrix4( object.matrixWorld );\n\t\t\t\t\tthis.expandByPoint( _vector$b );\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tif ( object.boundingBox !== undefined ) {\n\n\t\t\t\t\t// object-level bounding box\n\n\t\t\t\t\tif ( object.boundingBox === null ) {\n\n\t\t\t\t\t\tobject.computeBoundingBox();\n\n\t\t\t\t\t}\n\n\t\t\t\t\t_box$4.copy( object.boundingBox );\n\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// geometry-level bounding box\n\n\t\t\t\t\tif ( geometry.boundingBox === null ) {\n\n\t\t\t\t\t\tgeometry.computeBoundingBox();\n\n\t\t\t\t\t}\n\n\t\t\t\t\t_box$4.copy( geometry.boundingBox );\n\n\t\t\t\t}\n\n\t\t\t\t_box$4.applyMatrix4( object.matrixWorld );\n\n\t\t\t\tthis.union( _box$4 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst children = object.children;\n\n\t\tfor ( let i = 0, l = children.length; i < l; i ++ ) {\n\n\t\t\tthis.expandByObject( children[ i ], precise );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tcontainsPoint( point ) {\n\n\t\treturn point.x >= this.min.x && point.x <= this.max.x &&\n\t\t\tpoint.y >= this.min.y && point.y <= this.max.y &&\n\t\t\tpoint.z >= this.min.z && point.z <= this.max.z;\n\n\t}\n\n\tcontainsBox( box ) {\n\n\t\treturn this.min.x <= box.min.x && box.max.x <= this.max.x &&\n\t\t\tthis.min.y <= box.min.y && box.max.y <= this.max.y &&\n\t\t\tthis.min.z <= box.min.z && box.max.z <= this.max.z;\n\n\t}\n\n\tgetParameter( point, target ) {\n\n\t\t// This can potentially have a divide by zero if the box\n\t\t// has a size dimension of 0.\n\n\t\treturn target.set(\n\t\t\t( point.x - this.min.x ) / ( this.max.x - this.min.x ),\n\t\t\t( point.y - this.min.y ) / ( this.max.y - this.min.y ),\n\t\t\t( point.z - this.min.z ) / ( this.max.z - this.min.z )\n\t\t);\n\n\t}\n\n\tintersectsBox( box ) {\n\n\t\t// using 6 splitting planes to rule out intersections.\n\t\treturn box.max.x >= this.min.x && box.min.x <= this.max.x &&\n\t\t\tbox.max.y >= this.min.y && box.min.y <= this.max.y &&\n\t\t\tbox.max.z >= this.min.z && box.min.z <= this.max.z;\n\n\t}\n\n\tintersectsSphere( sphere ) {\n\n\t\t// Find the point on the AABB closest to the sphere center.\n\t\tthis.clampPoint( sphere.center, _vector$b );\n\n\t\t// If that point is inside the sphere, the AABB and sphere intersect.\n\t\treturn _vector$b.distanceToSquared( sphere.center ) <= ( sphere.radius * sphere.radius );\n\n\t}\n\n\tintersectsPlane( plane ) {\n\n\t\t// We compute the minimum and maximum dot product values. If those values\n\t\t// are on the same side (back or front) of the plane, then there is no intersection.\n\n\t\tlet min, max;\n\n\t\tif ( plane.normal.x > 0 ) {\n\n\t\t\tmin = plane.normal.x * this.min.x;\n\t\t\tmax = plane.normal.x * this.max.x;\n\n\t\t} else {\n\n\t\t\tmin = plane.normal.x * this.max.x;\n\t\t\tmax = plane.normal.x * this.min.x;\n\n\t\t}\n\n\t\tif ( plane.normal.y > 0 ) {\n\n\t\t\tmin += plane.normal.y * this.min.y;\n\t\t\tmax += plane.normal.y * this.max.y;\n\n\t\t} else {\n\n\t\t\tmin += plane.normal.y * this.max.y;\n\t\t\tmax += plane.normal.y * this.min.y;\n\n\t\t}\n\n\t\tif ( plane.normal.z > 0 ) {\n\n\t\t\tmin += plane.normal.z * this.min.z;\n\t\t\tmax += plane.normal.z * this.max.z;\n\n\t\t} else {\n\n\t\t\tmin += plane.normal.z * this.max.z;\n\t\t\tmax += plane.normal.z * this.min.z;\n\n\t\t}\n\n\t\treturn ( min <= - plane.constant && max >= - plane.constant );\n\n\t}\n\n\tintersectsTriangle( triangle ) {\n\n\t\tif ( this.isEmpty() ) {\n\n\t\t\treturn false;\n\n\t\t}\n\n\t\t// compute box center and extents\n\t\tthis.getCenter( _center );\n\t\t_extents.subVectors( this.max, _center );\n\n\t\t// translate triangle to aabb origin\n\t\t_v0$3.subVectors( triangle.a, _center );\n\t\t_v1$7.subVectors( triangle.b, _center );\n\t\t_v2$4.subVectors( triangle.c, _center );\n\n\t\t// compute edge vectors for triangle\n\t\t_f0.subVectors( _v1$7, _v0$3 );\n\t\t_f1.subVectors( _v2$4, _v1$7 );\n\t\t_f2.subVectors( _v0$3, _v2$4 );\n\n\t\t// test against axes that are given by cross product combinations of the edges of the triangle and the edges of the aabb\n\t\t// make an axis testing of each of the 3 sides of the aabb against each of the 3 sides of the triangle = 9 axis of separation\n\t\t// axis_ij = u_i x f_j (u0, u1, u2 = face normals of aabb = x,y,z axes vectors since aabb is axis aligned)\n\t\tlet axes = [\n\t\t\t0, - _f0.z, _f0.y, 0, - _f1.z, _f1.y, 0, - _f2.z, _f2.y,\n\t\t\t_f0.z, 0, - _f0.x, _f1.z, 0, - _f1.x, _f2.z, 0, - _f2.x,\n\t\t\t- _f0.y, _f0.x, 0, - _f1.y, _f1.x, 0, - _f2.y, _f2.x, 0\n\t\t];\n\t\tif ( ! satForAxes( axes, _v0$3, _v1$7, _v2$4, _extents ) ) {\n\n\t\t\treturn false;\n\n\t\t}\n\n\t\t// test 3 face normals from the aabb\n\t\taxes = [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ];\n\t\tif ( ! satForAxes( axes, _v0$3, _v1$7, _v2$4, _extents ) ) {\n\n\t\t\treturn false;\n\n\t\t}\n\n\t\t// finally testing the face normal of the triangle\n\t\t// use already existing triangle edge vectors here\n\t\t_triangleNormal.crossVectors( _f0, _f1 );\n\t\taxes = [ _triangleNormal.x, _triangleNormal.y, _triangleNormal.z ];\n\n\t\treturn satForAxes( axes, _v0$3, _v1$7, _v2$4, _extents );\n\n\t}\n\n\tclampPoint( point, target ) {\n\n\t\treturn target.copy( point ).clamp( this.min, this.max );\n\n\t}\n\n\tdistanceToPoint( point ) {\n\n\t\treturn this.clampPoint( point, _vector$b ).distanceTo( point );\n\n\t}\n\n\tgetBoundingSphere( target ) {\n\n\t\tif ( this.isEmpty() ) {\n\n\t\t\ttarget.makeEmpty();\n\n\t\t} else {\n\n\t\t\tthis.getCenter( target.center );\n\n\t\t\ttarget.radius = this.getSize( _vector$b ).length() * 0.5;\n\n\t\t}\n\n\t\treturn target;\n\n\t}\n\n\tintersect( box ) {\n\n\t\tthis.min.max( box.min );\n\t\tthis.max.min( box.max );\n\n\t\t// ensure that if there is no overlap, the result is fully empty, not slightly empty with non-inf/+inf values that will cause subsequence intersects to erroneously return valid values.\n\t\tif ( this.isEmpty() ) this.makeEmpty();\n\n\t\treturn this;\n\n\t}\n\n\tunion( box ) {\n\n\t\tthis.min.min( box.min );\n\t\tthis.max.max( box.max );\n\n\t\treturn this;\n\n\t}\n\n\tapplyMatrix4( matrix ) {\n\n\t\t// transform of empty box is an empty box.\n\t\tif ( this.isEmpty() ) return this;\n\n\t\t// NOTE: I am using a binary pattern to specify all 2^3 combinations below\n\t\t_points[ 0 ].set( this.min.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 000\n\t\t_points[ 1 ].set( this.min.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 001\n\t\t_points[ 2 ].set( this.min.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 010\n\t\t_points[ 3 ].set( this.min.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 011\n\t\t_points[ 4 ].set( this.max.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 100\n\t\t_points[ 5 ].set( this.max.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 101\n\t\t_points[ 6 ].set( this.max.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 110\n\t\t_points[ 7 ].set( this.max.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 111\n\n\t\tthis.setFromPoints( _points );\n\n\t\treturn this;\n\n\t}\n\n\ttranslate( offset ) {\n\n\t\tthis.min.add( offset );\n\t\tthis.max.add( offset );\n\n\t\treturn this;\n\n\t}\n\n\tequals( box ) {\n\n\t\treturn box.min.equals( this.min ) && box.max.equals( this.max );\n\n\t}\n\n}\n\nconst _points = [\n\t/*@__PURE__*/ new Vector3(),\n\t/*@__PURE__*/ new Vector3(),\n\t/*@__PURE__*/ new Vector3(),\n\t/*@__PURE__*/ new Vector3(),\n\t/*@__PURE__*/ new Vector3(),\n\t/*@__PURE__*/ new Vector3(),\n\t/*@__PURE__*/ new Vector3(),\n\t/*@__PURE__*/ new Vector3()\n];\n\nconst _vector$b = /*@__PURE__*/ new Vector3();\n\nconst _box$4 = /*@__PURE__*/ new Box3();\n\n// triangle centered vertices\n\nconst _v0$3 = /*@__PURE__*/ new Vector3();\nconst _v1$7 = /*@__PURE__*/ new Vector3();\nconst _v2$4 = /*@__PURE__*/ new Vector3();\n\n// triangle edge vectors\n\nconst _f0 = /*@__PURE__*/ new Vector3();\nconst _f1 = /*@__PURE__*/ new Vector3();\nconst _f2 = /*@__PURE__*/ new Vector3();\n\nconst _center = /*@__PURE__*/ new Vector3();\nconst _extents = /*@__PURE__*/ new Vector3();\nconst _triangleNormal = /*@__PURE__*/ new Vector3();\nconst _testAxis = /*@__PURE__*/ new Vector3();\n\nfunction satForAxes( axes, v0, v1, v2, extents ) {\n\n\tfor ( let i = 0, j = axes.length - 3; i <= j; i += 3 ) {\n\n\t\t_testAxis.fromArray( axes, i );\n\t\t// project the aabb onto the separating axis\n\t\tconst r = extents.x * Math.abs( _testAxis.x ) + extents.y * Math.abs( _testAxis.y ) + extents.z * Math.abs( _testAxis.z );\n\t\t// project all 3 vertices of the triangle onto the separating axis\n\t\tconst p0 = v0.dot( _testAxis );\n\t\tconst p1 = v1.dot( _testAxis );\n\t\tconst p2 = v2.dot( _testAxis );\n\t\t// actual test, basically see if either of the most extreme of the triangle points intersects r\n\t\tif ( Math.max( - Math.max( p0, p1, p2 ), Math.min( p0, p1, p2 ) ) > r ) {\n\n\t\t\t// points of the projected triangle are outside the projected half-length of the aabb\n\t\t\t// the axis is separating and we can exit\n\t\t\treturn false;\n\n\t\t}\n\n\t}\n\n\treturn true;\n\n}\n\nconst _box$3 = /*@__PURE__*/ new Box3();\nconst _v1$6 = /*@__PURE__*/ new Vector3();\nconst _v2$3 = /*@__PURE__*/ new Vector3();\n\nclass Sphere {\n\n\tconstructor( center = new Vector3(), radius = - 1 ) {\n\n\t\tthis.isSphere = true;\n\n\t\tthis.center = center;\n\t\tthis.radius = radius;\n\n\t}\n\n\tset( center, radius ) {\n\n\t\tthis.center.copy( center );\n\t\tthis.radius = radius;\n\n\t\treturn this;\n\n\t}\n\n\tsetFromPoints( points, optionalCenter ) {\n\n\t\tconst center = this.center;\n\n\t\tif ( optionalCenter !== undefined ) {\n\n\t\t\tcenter.copy( optionalCenter );\n\n\t\t} else {\n\n\t\t\t_box$3.setFromPoints( points ).getCenter( center );\n\n\t\t}\n\n\t\tlet maxRadiusSq = 0;\n\n\t\tfor ( let i = 0, il = points.length; i < il; i ++ ) {\n\n\t\t\tmaxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( points[ i ] ) );\n\n\t\t}\n\n\t\tthis.radius = Math.sqrt( maxRadiusSq );\n\n\t\treturn this;\n\n\t}\n\n\tcopy( sphere ) {\n\n\t\tthis.center.copy( sphere.center );\n\t\tthis.radius = sphere.radius;\n\n\t\treturn this;\n\n\t}\n\n\tisEmpty() {\n\n\t\treturn ( this.radius < 0 );\n\n\t}\n\n\tmakeEmpty() {\n\n\t\tthis.center.set( 0, 0, 0 );\n\t\tthis.radius = - 1;\n\n\t\treturn this;\n\n\t}\n\n\tcontainsPoint( point ) {\n\n\t\treturn ( point.distanceToSquared( this.center ) <= ( this.radius * this.radius ) );\n\n\t}\n\n\tdistanceToPoint( point ) {\n\n\t\treturn ( point.distanceTo( this.center ) - this.radius );\n\n\t}\n\n\tintersectsSphere( sphere ) {\n\n\t\tconst radiusSum = this.radius + sphere.radius;\n\n\t\treturn sphere.center.distanceToSquared( this.center ) <= ( radiusSum * radiusSum );\n\n\t}\n\n\tintersectsBox( box ) {\n\n\t\treturn box.intersectsSphere( this );\n\n\t}\n\n\tintersectsPlane( plane ) {\n\n\t\treturn Math.abs( plane.distanceToPoint( this.center ) ) <= this.radius;\n\n\t}\n\n\tclampPoint( point, target ) {\n\n\t\tconst deltaLengthSq = this.center.distanceToSquared( point );\n\n\t\ttarget.copy( point );\n\n\t\tif ( deltaLengthSq > ( this.radius * this.radius ) ) {\n\n\t\t\ttarget.sub( this.center ).normalize();\n\t\t\ttarget.multiplyScalar( this.radius ).add( this.center );\n\n\t\t}\n\n\t\treturn target;\n\n\t}\n\n\tgetBoundingBox( target ) {\n\n\t\tif ( this.isEmpty() ) {\n\n\t\t\t// Empty sphere produces empty bounding box\n\t\t\ttarget.makeEmpty();\n\t\t\treturn target;\n\n\t\t}\n\n\t\ttarget.set( this.center, this.center );\n\t\ttarget.expandByScalar( this.radius );\n\n\t\treturn target;\n\n\t}\n\n\tapplyMatrix4( matrix ) {\n\n\t\tthis.center.applyMatrix4( matrix );\n\t\tthis.radius = this.radius * matrix.getMaxScaleOnAxis();\n\n\t\treturn this;\n\n\t}\n\n\ttranslate( offset ) {\n\n\t\tthis.center.add( offset );\n\n\t\treturn this;\n\n\t}\n\n\texpandByPoint( point ) {\n\n\t\tif ( this.isEmpty() ) {\n\n\t\t\tthis.center.copy( point );\n\n\t\t\tthis.radius = 0;\n\n\t\t\treturn this;\n\n\t\t}\n\n\t\t_v1$6.subVectors( point, this.center );\n\n\t\tconst lengthSq = _v1$6.lengthSq();\n\n\t\tif ( lengthSq > ( this.radius * this.radius ) ) {\n\n\t\t\t// calculate the minimal sphere\n\n\t\t\tconst length = Math.sqrt( lengthSq );\n\n\t\t\tconst delta = ( length - this.radius ) * 0.5;\n\n\t\t\tthis.center.addScaledVector( _v1$6, delta / length );\n\n\t\t\tthis.radius += delta;\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tunion( sphere ) {\n\n\t\tif ( sphere.isEmpty() ) {\n\n\t\t\treturn this;\n\n\t\t}\n\n\t\tif ( this.isEmpty() ) {\n\n\t\t\tthis.copy( sphere );\n\n\t\t\treturn this;\n\n\t\t}\n\n\t\tif ( this.center.equals( sphere.center ) === true ) {\n\n\t\t\t this.radius = Math.max( this.radius, sphere.radius );\n\n\t\t} else {\n\n\t\t\t_v2$3.subVectors( sphere.center, this.center ).setLength( sphere.radius );\n\n\t\t\tthis.expandByPoint( _v1$6.copy( sphere.center ).add( _v2$3 ) );\n\n\t\t\tthis.expandByPoint( _v1$6.copy( sphere.center ).sub( _v2$3 ) );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tequals( sphere ) {\n\n\t\treturn sphere.center.equals( this.center ) && ( sphere.radius === this.radius );\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n}\n\nconst _vector$a = /*@__PURE__*/ new Vector3();\nconst _segCenter = /*@__PURE__*/ new Vector3();\nconst _segDir = /*@__PURE__*/ new Vector3();\nconst _diff = /*@__PURE__*/ new Vector3();\n\nconst _edge1 = /*@__PURE__*/ new Vector3();\nconst _edge2 = /*@__PURE__*/ new Vector3();\nconst _normal$1 = /*@__PURE__*/ new Vector3();\n\nclass Ray {\n\n\tconstructor( origin = new Vector3(), direction = new Vector3( 0, 0, - 1 ) ) {\n\n\t\tthis.origin = origin;\n\t\tthis.direction = direction;\n\n\t}\n\n\tset( origin, direction ) {\n\n\t\tthis.origin.copy( origin );\n\t\tthis.direction.copy( direction );\n\n\t\treturn this;\n\n\t}\n\n\tcopy( ray ) {\n\n\t\tthis.origin.copy( ray.origin );\n\t\tthis.direction.copy( ray.direction );\n\n\t\treturn this;\n\n\t}\n\n\tat( t, target ) {\n\n\t\treturn target.copy( this.origin ).addScaledVector( this.direction, t );\n\n\t}\n\n\tlookAt( v ) {\n\n\t\tthis.direction.copy( v ).sub( this.origin ).normalize();\n\n\t\treturn this;\n\n\t}\n\n\trecast( t ) {\n\n\t\tthis.origin.copy( this.at( t, _vector$a ) );\n\n\t\treturn this;\n\n\t}\n\n\tclosestPointToPoint( point, target ) {\n\n\t\ttarget.subVectors( point, this.origin );\n\n\t\tconst directionDistance = target.dot( this.direction );\n\n\t\tif ( directionDistance < 0 ) {\n\n\t\t\treturn target.copy( this.origin );\n\n\t\t}\n\n\t\treturn target.copy( this.origin ).addScaledVector( this.direction, directionDistance );\n\n\t}\n\n\tdistanceToPoint( point ) {\n\n\t\treturn Math.sqrt( this.distanceSqToPoint( point ) );\n\n\t}\n\n\tdistanceSqToPoint( point ) {\n\n\t\tconst directionDistance = _vector$a.subVectors( point, this.origin ).dot( this.direction );\n\n\t\t// point behind the ray\n\n\t\tif ( directionDistance < 0 ) {\n\n\t\t\treturn this.origin.distanceToSquared( point );\n\n\t\t}\n\n\t\t_vector$a.copy( this.origin ).addScaledVector( this.direction, directionDistance );\n\n\t\treturn _vector$a.distanceToSquared( point );\n\n\t}\n\n\tdistanceSqToSegment( v0, v1, optionalPointOnRay, optionalPointOnSegment ) {\n\n\t\t// from https://github.com/pmjoniak/GeometricTools/blob/master/GTEngine/Include/Mathematics/GteDistRaySegment.h\n\t\t// It returns the min distance between the ray and the segment\n\t\t// defined by v0 and v1\n\t\t// It can also set two optional targets :\n\t\t// - The closest point on the ray\n\t\t// - The closest point on the segment\n\n\t\t_segCenter.copy( v0 ).add( v1 ).multiplyScalar( 0.5 );\n\t\t_segDir.copy( v1 ).sub( v0 ).normalize();\n\t\t_diff.copy( this.origin ).sub( _segCenter );\n\n\t\tconst segExtent = v0.distanceTo( v1 ) * 0.5;\n\t\tconst a01 = - this.direction.dot( _segDir );\n\t\tconst b0 = _diff.dot( this.direction );\n\t\tconst b1 = - _diff.dot( _segDir );\n\t\tconst c = _diff.lengthSq();\n\t\tconst det = Math.abs( 1 - a01 * a01 );\n\t\tlet s0, s1, sqrDist, extDet;\n\n\t\tif ( det > 0 ) {\n\n\t\t\t// The ray and segment are not parallel.\n\n\t\t\ts0 = a01 * b1 - b0;\n\t\t\ts1 = a01 * b0 - b1;\n\t\t\textDet = segExtent * det;\n\n\t\t\tif ( s0 >= 0 ) {\n\n\t\t\t\tif ( s1 >= - extDet ) {\n\n\t\t\t\t\tif ( s1 <= extDet ) {\n\n\t\t\t\t\t\t// region 0\n\t\t\t\t\t\t// Minimum at interior points of ray and segment.\n\n\t\t\t\t\t\tconst invDet = 1 / det;\n\t\t\t\t\t\ts0 *= invDet;\n\t\t\t\t\t\ts1 *= invDet;\n\t\t\t\t\t\tsqrDist = s0 * ( s0 + a01 * s1 + 2 * b0 ) + s1 * ( a01 * s0 + s1 + 2 * b1 ) + c;\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\t// region 1\n\n\t\t\t\t\t\ts1 = segExtent;\n\t\t\t\t\t\ts0 = Math.max( 0, - ( a01 * s1 + b0 ) );\n\t\t\t\t\t\tsqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// region 5\n\n\t\t\t\t\ts1 = - segExtent;\n\t\t\t\t\ts0 = Math.max( 0, - ( a01 * s1 + b0 ) );\n\t\t\t\t\tsqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tif ( s1 <= - extDet ) {\n\n\t\t\t\t\t// region 4\n\n\t\t\t\t\ts0 = Math.max( 0, - ( - a01 * segExtent + b0 ) );\n\t\t\t\t\ts1 = ( s0 > 0 ) ? - segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent );\n\t\t\t\t\tsqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;\n\n\t\t\t\t} else if ( s1 <= extDet ) {\n\n\t\t\t\t\t// region 3\n\n\t\t\t\t\ts0 = 0;\n\t\t\t\t\ts1 = Math.min( Math.max( - segExtent, - b1 ), segExtent );\n\t\t\t\t\tsqrDist = s1 * ( s1 + 2 * b1 ) + c;\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// region 2\n\n\t\t\t\t\ts0 = Math.max( 0, - ( a01 * segExtent + b0 ) );\n\t\t\t\t\ts1 = ( s0 > 0 ) ? segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent );\n\t\t\t\t\tsqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\t// Ray and segment are parallel.\n\n\t\t\ts1 = ( a01 > 0 ) ? - segExtent : segExtent;\n\t\t\ts0 = Math.max( 0, - ( a01 * s1 + b0 ) );\n\t\t\tsqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;\n\n\t\t}\n\n\t\tif ( optionalPointOnRay ) {\n\n\t\t\toptionalPointOnRay.copy( this.origin ).addScaledVector( this.direction, s0 );\n\n\t\t}\n\n\t\tif ( optionalPointOnSegment ) {\n\n\t\t\toptionalPointOnSegment.copy( _segCenter ).addScaledVector( _segDir, s1 );\n\n\t\t}\n\n\t\treturn sqrDist;\n\n\t}\n\n\tintersectSphere( sphere, target ) {\n\n\t\t_vector$a.subVectors( sphere.center, this.origin );\n\t\tconst tca = _vector$a.dot( this.direction );\n\t\tconst d2 = _vector$a.dot( _vector$a ) - tca * tca;\n\t\tconst radius2 = sphere.radius * sphere.radius;\n\n\t\tif ( d2 > radius2 ) return null;\n\n\t\tconst thc = Math.sqrt( radius2 - d2 );\n\n\t\t// t0 = first intersect point - entrance on front of sphere\n\t\tconst t0 = tca - thc;\n\n\t\t// t1 = second intersect point - exit point on back of sphere\n\t\tconst t1 = tca + thc;\n\n\t\t// test to see if t1 is behind the ray - if so, return null\n\t\tif ( t1 < 0 ) return null;\n\n\t\t// test to see if t0 is behind the ray:\n\t\t// if it is, the ray is inside the sphere, so return the second exit point scaled by t1,\n\t\t// in order to always return an intersect point that is in front of the ray.\n\t\tif ( t0 < 0 ) return this.at( t1, target );\n\n\t\t// else t0 is in front of the ray, so return the first collision point scaled by t0\n\t\treturn this.at( t0, target );\n\n\t}\n\n\tintersectsSphere( sphere ) {\n\n\t\treturn this.distanceSqToPoint( sphere.center ) <= ( sphere.radius * sphere.radius );\n\n\t}\n\n\tdistanceToPlane( plane ) {\n\n\t\tconst denominator = plane.normal.dot( this.direction );\n\n\t\tif ( denominator === 0 ) {\n\n\t\t\t// line is coplanar, return origin\n\t\t\tif ( plane.distanceToPoint( this.origin ) === 0 ) {\n\n\t\t\t\treturn 0;\n\n\t\t\t}\n\n\t\t\t// Null is preferable to undefined since undefined means.... it is undefined\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\tconst t = - ( this.origin.dot( plane.normal ) + plane.constant ) / denominator;\n\n\t\t// Return if the ray never intersects the plane\n\n\t\treturn t >= 0 ? t : null;\n\n\t}\n\n\tintersectPlane( plane, target ) {\n\n\t\tconst t = this.distanceToPlane( plane );\n\n\t\tif ( t === null ) {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\treturn this.at( t, target );\n\n\t}\n\n\tintersectsPlane( plane ) {\n\n\t\t// check if the ray lies on the plane first\n\n\t\tconst distToPoint = plane.distanceToPoint( this.origin );\n\n\t\tif ( distToPoint === 0 ) {\n\n\t\t\treturn true;\n\n\t\t}\n\n\t\tconst denominator = plane.normal.dot( this.direction );\n\n\t\tif ( denominator * distToPoint < 0 ) {\n\n\t\t\treturn true;\n\n\t\t}\n\n\t\t// ray origin is behind the plane (and is pointing behind it)\n\n\t\treturn false;\n\n\t}\n\n\tintersectBox( box, target ) {\n\n\t\tlet tmin, tmax, tymin, tymax, tzmin, tzmax;\n\n\t\tconst invdirx = 1 / this.direction.x,\n\t\t\tinvdiry = 1 / this.direction.y,\n\t\t\tinvdirz = 1 / this.direction.z;\n\n\t\tconst origin = this.origin;\n\n\t\tif ( invdirx >= 0 ) {\n\n\t\t\ttmin = ( box.min.x - origin.x ) * invdirx;\n\t\t\ttmax = ( box.max.x - origin.x ) * invdirx;\n\n\t\t} else {\n\n\t\t\ttmin = ( box.max.x - origin.x ) * invdirx;\n\t\t\ttmax = ( box.min.x - origin.x ) * invdirx;\n\n\t\t}\n\n\t\tif ( invdiry >= 0 ) {\n\n\t\t\ttymin = ( box.min.y - origin.y ) * invdiry;\n\t\t\ttymax = ( box.max.y - origin.y ) * invdiry;\n\n\t\t} else {\n\n\t\t\ttymin = ( box.max.y - origin.y ) * invdiry;\n\t\t\ttymax = ( box.min.y - origin.y ) * invdiry;\n\n\t\t}\n\n\t\tif ( ( tmin > tymax ) || ( tymin > tmax ) ) return null;\n\n\t\tif ( tymin > tmin || isNaN( tmin ) ) tmin = tymin;\n\n\t\tif ( tymax < tmax || isNaN( tmax ) ) tmax = tymax;\n\n\t\tif ( invdirz >= 0 ) {\n\n\t\t\ttzmin = ( box.min.z - origin.z ) * invdirz;\n\t\t\ttzmax = ( box.max.z - origin.z ) * invdirz;\n\n\t\t} else {\n\n\t\t\ttzmin = ( box.max.z - origin.z ) * invdirz;\n\t\t\ttzmax = ( box.min.z - origin.z ) * invdirz;\n\n\t\t}\n\n\t\tif ( ( tmin > tzmax ) || ( tzmin > tmax ) ) return null;\n\n\t\tif ( tzmin > tmin || tmin !== tmin ) tmin = tzmin;\n\n\t\tif ( tzmax < tmax || tmax !== tmax ) tmax = tzmax;\n\n\t\t//return point closest to the ray (positive side)\n\n\t\tif ( tmax < 0 ) return null;\n\n\t\treturn this.at( tmin >= 0 ? tmin : tmax, target );\n\n\t}\n\n\tintersectsBox( box ) {\n\n\t\treturn this.intersectBox( box, _vector$a ) !== null;\n\n\t}\n\n\tintersectTriangle( a, b, c, backfaceCulling, target ) {\n\n\t\t// Compute the offset origin, edges, and normal.\n\n\t\t// from https://github.com/pmjoniak/GeometricTools/blob/master/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h\n\n\t\t_edge1.subVectors( b, a );\n\t\t_edge2.subVectors( c, a );\n\t\t_normal$1.crossVectors( _edge1, _edge2 );\n\n\t\t// Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction,\n\t\t// E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by\n\t\t// |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2))\n\t\t// |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q))\n\t\t// |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N)\n\t\tlet DdN = this.direction.dot( _normal$1 );\n\t\tlet sign;\n\n\t\tif ( DdN > 0 ) {\n\n\t\t\tif ( backfaceCulling ) return null;\n\t\t\tsign = 1;\n\n\t\t} else if ( DdN < 0 ) {\n\n\t\t\tsign = - 1;\n\t\t\tDdN = - DdN;\n\n\t\t} else {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\t_diff.subVectors( this.origin, a );\n\t\tconst DdQxE2 = sign * this.direction.dot( _edge2.crossVectors( _diff, _edge2 ) );\n\n\t\t// b1 < 0, no intersection\n\t\tif ( DdQxE2 < 0 ) {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\tconst DdE1xQ = sign * this.direction.dot( _edge1.cross( _diff ) );\n\n\t\t// b2 < 0, no intersection\n\t\tif ( DdE1xQ < 0 ) {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\t// b1+b2 > 1, no intersection\n\t\tif ( DdQxE2 + DdE1xQ > DdN ) {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\t// Line intersects triangle, check if ray does.\n\t\tconst QdN = - sign * _diff.dot( _normal$1 );\n\n\t\t// t < 0, no intersection\n\t\tif ( QdN < 0 ) {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\t// Ray intersects triangle.\n\t\treturn this.at( QdN / DdN, target );\n\n\t}\n\n\tapplyMatrix4( matrix4 ) {\n\n\t\tthis.origin.applyMatrix4( matrix4 );\n\t\tthis.direction.transformDirection( matrix4 );\n\n\t\treturn this;\n\n\t}\n\n\tequals( ray ) {\n\n\t\treturn ray.origin.equals( this.origin ) && ray.direction.equals( this.direction );\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n}\n\nclass Matrix4 {\n\n\tconstructor( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) {\n\n\t\tMatrix4.prototype.isMatrix4 = true;\n\n\t\tthis.elements = [\n\n\t\t\t1, 0, 0, 0,\n\t\t\t0, 1, 0, 0,\n\t\t\t0, 0, 1, 0,\n\t\t\t0, 0, 0, 1\n\n\t\t];\n\n\t\tif ( n11 !== undefined ) {\n\n\t\t\tthis.set( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 );\n\n\t\t}\n\n\t}\n\n\tset( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) {\n\n\t\tconst te = this.elements;\n\n\t\tte[ 0 ] = n11; te[ 4 ] = n12; te[ 8 ] = n13; te[ 12 ] = n14;\n\t\tte[ 1 ] = n21; te[ 5 ] = n22; te[ 9 ] = n23; te[ 13 ] = n24;\n\t\tte[ 2 ] = n31; te[ 6 ] = n32; te[ 10 ] = n33; te[ 14 ] = n34;\n\t\tte[ 3 ] = n41; te[ 7 ] = n42; te[ 11 ] = n43; te[ 15 ] = n44;\n\n\t\treturn this;\n\n\t}\n\n\tidentity() {\n\n\t\tthis.set(\n\n\t\t\t1, 0, 0, 0,\n\t\t\t0, 1, 0, 0,\n\t\t\t0, 0, 1, 0,\n\t\t\t0, 0, 0, 1\n\n\t\t);\n\n\t\treturn this;\n\n\t}\n\n\tclone() {\n\n\t\treturn new Matrix4().fromArray( this.elements );\n\n\t}\n\n\tcopy( m ) {\n\n\t\tconst te = this.elements;\n\t\tconst me = m.elements;\n\n\t\tte[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; te[ 3 ] = me[ 3 ];\n\t\tte[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ];\n\t\tte[ 8 ] = me[ 8 ]; te[ 9 ] = me[ 9 ]; te[ 10 ] = me[ 10 ]; te[ 11 ] = me[ 11 ];\n\t\tte[ 12 ] = me[ 12 ]; te[ 13 ] = me[ 13 ]; te[ 14 ] = me[ 14 ]; te[ 15 ] = me[ 15 ];\n\n\t\treturn this;\n\n\t}\n\n\tcopyPosition( m ) {\n\n\t\tconst te = this.elements, me = m.elements;\n\n\t\tte[ 12 ] = me[ 12 ];\n\t\tte[ 13 ] = me[ 13 ];\n\t\tte[ 14 ] = me[ 14 ];\n\n\t\treturn this;\n\n\t}\n\n\tsetFromMatrix3( m ) {\n\n\t\tconst me = m.elements;\n\n\t\tthis.set(\n\n\t\t\tme[ 0 ], me[ 3 ], me[ 6 ], 0,\n\t\t\tme[ 1 ], me[ 4 ], me[ 7 ], 0,\n\t\t\tme[ 2 ], me[ 5 ], me[ 8 ], 0,\n\t\t\t0, 0, 0, 1\n\n\t\t);\n\n\t\treturn this;\n\n\t}\n\n\textractBasis( xAxis, yAxis, zAxis ) {\n\n\t\txAxis.setFromMatrixColumn( this, 0 );\n\t\tyAxis.setFromMatrixColumn( this, 1 );\n\t\tzAxis.setFromMatrixColumn( this, 2 );\n\n\t\treturn this;\n\n\t}\n\n\tmakeBasis( xAxis, yAxis, zAxis ) {\n\n\t\tthis.set(\n\t\t\txAxis.x, yAxis.x, zAxis.x, 0,\n\t\t\txAxis.y, yAxis.y, zAxis.y, 0,\n\t\t\txAxis.z, yAxis.z, zAxis.z, 0,\n\t\t\t0, 0, 0, 1\n\t\t);\n\n\t\treturn this;\n\n\t}\n\n\textractRotation( m ) {\n\n\t\t// this method does not support reflection matrices\n\n\t\tconst te = this.elements;\n\t\tconst me = m.elements;\n\n\t\tconst scaleX = 1 / _v1$5.setFromMatrixColumn( m, 0 ).length();\n\t\tconst scaleY = 1 / _v1$5.setFromMatrixColumn( m, 1 ).length();\n\t\tconst scaleZ = 1 / _v1$5.setFromMatrixColumn( m, 2 ).length();\n\n\t\tte[ 0 ] = me[ 0 ] * scaleX;\n\t\tte[ 1 ] = me[ 1 ] * scaleX;\n\t\tte[ 2 ] = me[ 2 ] * scaleX;\n\t\tte[ 3 ] = 0;\n\n\t\tte[ 4 ] = me[ 4 ] * scaleY;\n\t\tte[ 5 ] = me[ 5 ] * scaleY;\n\t\tte[ 6 ] = me[ 6 ] * scaleY;\n\t\tte[ 7 ] = 0;\n\n\t\tte[ 8 ] = me[ 8 ] * scaleZ;\n\t\tte[ 9 ] = me[ 9 ] * scaleZ;\n\t\tte[ 10 ] = me[ 10 ] * scaleZ;\n\t\tte[ 11 ] = 0;\n\n\t\tte[ 12 ] = 0;\n\t\tte[ 13 ] = 0;\n\t\tte[ 14 ] = 0;\n\t\tte[ 15 ] = 1;\n\n\t\treturn this;\n\n\t}\n\n\tmakeRotationFromEuler( euler ) {\n\n\t\tconst te = this.elements;\n\n\t\tconst x = euler.x, y = euler.y, z = euler.z;\n\t\tconst a = Math.cos( x ), b = Math.sin( x );\n\t\tconst c = Math.cos( y ), d = Math.sin( y );\n\t\tconst e = Math.cos( z ), f = Math.sin( z );\n\n\t\tif ( euler.order === 'XYZ' ) {\n\n\t\t\tconst ae = a * e, af = a * f, be = b * e, bf = b * f;\n\n\t\t\tte[ 0 ] = c * e;\n\t\t\tte[ 4 ] = - c * f;\n\t\t\tte[ 8 ] = d;\n\n\t\t\tte[ 1 ] = af + be * d;\n\t\t\tte[ 5 ] = ae - bf * d;\n\t\t\tte[ 9 ] = - b * c;\n\n\t\t\tte[ 2 ] = bf - ae * d;\n\t\t\tte[ 6 ] = be + af * d;\n\t\t\tte[ 10 ] = a * c;\n\n\t\t} else if ( euler.order === 'YXZ' ) {\n\n\t\t\tconst ce = c * e, cf = c * f, de = d * e, df = d * f;\n\n\t\t\tte[ 0 ] = ce + df * b;\n\t\t\tte[ 4 ] = de * b - cf;\n\t\t\tte[ 8 ] = a * d;\n\n\t\t\tte[ 1 ] = a * f;\n\t\t\tte[ 5 ] = a * e;\n\t\t\tte[ 9 ] = - b;\n\n\t\t\tte[ 2 ] = cf * b - de;\n\t\t\tte[ 6 ] = df + ce * b;\n\t\t\tte[ 10 ] = a * c;\n\n\t\t} else if ( euler.order === 'ZXY' ) {\n\n\t\t\tconst ce = c * e, cf = c * f, de = d * e, df = d * f;\n\n\t\t\tte[ 0 ] = ce - df * b;\n\t\t\tte[ 4 ] = - a * f;\n\t\t\tte[ 8 ] = de + cf * b;\n\n\t\t\tte[ 1 ] = cf + de * b;\n\t\t\tte[ 5 ] = a * e;\n\t\t\tte[ 9 ] = df - ce * b;\n\n\t\t\tte[ 2 ] = - a * d;\n\t\t\tte[ 6 ] = b;\n\t\t\tte[ 10 ] = a * c;\n\n\t\t} else if ( euler.order === 'ZYX' ) {\n\n\t\t\tconst ae = a * e, af = a * f, be = b * e, bf = b * f;\n\n\t\t\tte[ 0 ] = c * e;\n\t\t\tte[ 4 ] = be * d - af;\n\t\t\tte[ 8 ] = ae * d + bf;\n\n\t\t\tte[ 1 ] = c * f;\n\t\t\tte[ 5 ] = bf * d + ae;\n\t\t\tte[ 9 ] = af * d - be;\n\n\t\t\tte[ 2 ] = - d;\n\t\t\tte[ 6 ] = b * c;\n\t\t\tte[ 10 ] = a * c;\n\n\t\t} else if ( euler.order === 'YZX' ) {\n\n\t\t\tconst ac = a * c, ad = a * d, bc = b * c, bd = b * d;\n\n\t\t\tte[ 0 ] = c * e;\n\t\t\tte[ 4 ] = bd - ac * f;\n\t\t\tte[ 8 ] = bc * f + ad;\n\n\t\t\tte[ 1 ] = f;\n\t\t\tte[ 5 ] = a * e;\n\t\t\tte[ 9 ] = - b * e;\n\n\t\t\tte[ 2 ] = - d * e;\n\t\t\tte[ 6 ] = ad * f + bc;\n\t\t\tte[ 10 ] = ac - bd * f;\n\n\t\t} else if ( euler.order === 'XZY' ) {\n\n\t\t\tconst ac = a * c, ad = a * d, bc = b * c, bd = b * d;\n\n\t\t\tte[ 0 ] = c * e;\n\t\t\tte[ 4 ] = - f;\n\t\t\tte[ 8 ] = d * e;\n\n\t\t\tte[ 1 ] = ac * f + bd;\n\t\t\tte[ 5 ] = a * e;\n\t\t\tte[ 9 ] = ad * f - bc;\n\n\t\t\tte[ 2 ] = bc * f - ad;\n\t\t\tte[ 6 ] = b * e;\n\t\t\tte[ 10 ] = bd * f + ac;\n\n\t\t}\n\n\t\t// bottom row\n\t\tte[ 3 ] = 0;\n\t\tte[ 7 ] = 0;\n\t\tte[ 11 ] = 0;\n\n\t\t// last column\n\t\tte[ 12 ] = 0;\n\t\tte[ 13 ] = 0;\n\t\tte[ 14 ] = 0;\n\t\tte[ 15 ] = 1;\n\n\t\treturn this;\n\n\t}\n\n\tmakeRotationFromQuaternion( q ) {\n\n\t\treturn this.compose( _zero, q, _one );\n\n\t}\n\n\tlookAt( eye, target, up ) {\n\n\t\tconst te = this.elements;\n\n\t\t_z.subVectors( eye, target );\n\n\t\tif ( _z.lengthSq() === 0 ) {\n\n\t\t\t// eye and target are in the same position\n\n\t\t\t_z.z = 1;\n\n\t\t}\n\n\t\t_z.normalize();\n\t\t_x.crossVectors( up, _z );\n\n\t\tif ( _x.lengthSq() === 0 ) {\n\n\t\t\t// up and z are parallel\n\n\t\t\tif ( Math.abs( up.z ) === 1 ) {\n\n\t\t\t\t_z.x += 0.0001;\n\n\t\t\t} else {\n\n\t\t\t\t_z.z += 0.0001;\n\n\t\t\t}\n\n\t\t\t_z.normalize();\n\t\t\t_x.crossVectors( up, _z );\n\n\t\t}\n\n\t\t_x.normalize();\n\t\t_y.crossVectors( _z, _x );\n\n\t\tte[ 0 ] = _x.x; te[ 4 ] = _y.x; te[ 8 ] = _z.x;\n\t\tte[ 1 ] = _x.y; te[ 5 ] = _y.y; te[ 9 ] = _z.y;\n\t\tte[ 2 ] = _x.z; te[ 6 ] = _y.z; te[ 10 ] = _z.z;\n\n\t\treturn this;\n\n\t}\n\n\tmultiply( m ) {\n\n\t\treturn this.multiplyMatrices( this, m );\n\n\t}\n\n\tpremultiply( m ) {\n\n\t\treturn this.multiplyMatrices( m, this );\n\n\t}\n\n\tmultiplyMatrices( a, b ) {\n\n\t\tconst ae = a.elements;\n\t\tconst be = b.elements;\n\t\tconst te = this.elements;\n\n\t\tconst a11 = ae[ 0 ], a12 = ae[ 4 ], a13 = ae[ 8 ], a14 = ae[ 12 ];\n\t\tconst a21 = ae[ 1 ], a22 = ae[ 5 ], a23 = ae[ 9 ], a24 = ae[ 13 ];\n\t\tconst a31 = ae[ 2 ], a32 = ae[ 6 ], a33 = ae[ 10 ], a34 = ae[ 14 ];\n\t\tconst a41 = ae[ 3 ], a42 = ae[ 7 ], a43 = ae[ 11 ], a44 = ae[ 15 ];\n\n\t\tconst b11 = be[ 0 ], b12 = be[ 4 ], b13 = be[ 8 ], b14 = be[ 12 ];\n\t\tconst b21 = be[ 1 ], b22 = be[ 5 ], b23 = be[ 9 ], b24 = be[ 13 ];\n\t\tconst b31 = be[ 2 ], b32 = be[ 6 ], b33 = be[ 10 ], b34 = be[ 14 ];\n\t\tconst b41 = be[ 3 ], b42 = be[ 7 ], b43 = be[ 11 ], b44 = be[ 15 ];\n\n\t\tte[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41;\n\t\tte[ 4 ] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42;\n\t\tte[ 8 ] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43;\n\t\tte[ 12 ] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44;\n\n\t\tte[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41;\n\t\tte[ 5 ] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42;\n\t\tte[ 9 ] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43;\n\t\tte[ 13 ] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44;\n\n\t\tte[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41;\n\t\tte[ 6 ] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42;\n\t\tte[ 10 ] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43;\n\t\tte[ 14 ] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44;\n\n\t\tte[ 3 ] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41;\n\t\tte[ 7 ] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42;\n\t\tte[ 11 ] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43;\n\t\tte[ 15 ] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44;\n\n\t\treturn this;\n\n\t}\n\n\tmultiplyScalar( s ) {\n\n\t\tconst te = this.elements;\n\n\t\tte[ 0 ] *= s; te[ 4 ] *= s; te[ 8 ] *= s; te[ 12 ] *= s;\n\t\tte[ 1 ] *= s; te[ 5 ] *= s; te[ 9 ] *= s; te[ 13 ] *= s;\n\t\tte[ 2 ] *= s; te[ 6 ] *= s; te[ 10 ] *= s; te[ 14 ] *= s;\n\t\tte[ 3 ] *= s; te[ 7 ] *= s; te[ 11 ] *= s; te[ 15 ] *= s;\n\n\t\treturn this;\n\n\t}\n\n\tdeterminant() {\n\n\t\tconst te = this.elements;\n\n\t\tconst n11 = te[ 0 ], n12 = te[ 4 ], n13 = te[ 8 ], n14 = te[ 12 ];\n\t\tconst n21 = te[ 1 ], n22 = te[ 5 ], n23 = te[ 9 ], n24 = te[ 13 ];\n\t\tconst n31 = te[ 2 ], n32 = te[ 6 ], n33 = te[ 10 ], n34 = te[ 14 ];\n\t\tconst n41 = te[ 3 ], n42 = te[ 7 ], n43 = te[ 11 ], n44 = te[ 15 ];\n\n\t\t//TODO: make this more efficient\n\t\t//( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm )\n\n\t\treturn (\n\t\t\tn41 * (\n\t\t\t\t+ n14 * n23 * n32\n\t\t\t\t - n13 * n24 * n32\n\t\t\t\t - n14 * n22 * n33\n\t\t\t\t + n12 * n24 * n33\n\t\t\t\t + n13 * n22 * n34\n\t\t\t\t - n12 * n23 * n34\n\t\t\t) +\n\t\t\tn42 * (\n\t\t\t\t+ n11 * n23 * n34\n\t\t\t\t - n11 * n24 * n33\n\t\t\t\t + n14 * n21 * n33\n\t\t\t\t - n13 * n21 * n34\n\t\t\t\t + n13 * n24 * n31\n\t\t\t\t - n14 * n23 * n31\n\t\t\t) +\n\t\t\tn43 * (\n\t\t\t\t+ n11 * n24 * n32\n\t\t\t\t - n11 * n22 * n34\n\t\t\t\t - n14 * n21 * n32\n\t\t\t\t + n12 * n21 * n34\n\t\t\t\t + n14 * n22 * n31\n\t\t\t\t - n12 * n24 * n31\n\t\t\t) +\n\t\t\tn44 * (\n\t\t\t\t- n13 * n22 * n31\n\t\t\t\t - n11 * n23 * n32\n\t\t\t\t + n11 * n22 * n33\n\t\t\t\t + n13 * n21 * n32\n\t\t\t\t - n12 * n21 * n33\n\t\t\t\t + n12 * n23 * n31\n\t\t\t)\n\n\t\t);\n\n\t}\n\n\ttranspose() {\n\n\t\tconst te = this.elements;\n\t\tlet tmp;\n\n\t\ttmp = te[ 1 ]; te[ 1 ] = te[ 4 ]; te[ 4 ] = tmp;\n\t\ttmp = te[ 2 ]; te[ 2 ] = te[ 8 ]; te[ 8 ] = tmp;\n\t\ttmp = te[ 6 ]; te[ 6 ] = te[ 9 ]; te[ 9 ] = tmp;\n\n\t\ttmp = te[ 3 ]; te[ 3 ] = te[ 12 ]; te[ 12 ] = tmp;\n\t\ttmp = te[ 7 ]; te[ 7 ] = te[ 13 ]; te[ 13 ] = tmp;\n\t\ttmp = te[ 11 ]; te[ 11 ] = te[ 14 ]; te[ 14 ] = tmp;\n\n\t\treturn this;\n\n\t}\n\n\tsetPosition( x, y, z ) {\n\n\t\tconst te = this.elements;\n\n\t\tif ( x.isVector3 ) {\n\n\t\t\tte[ 12 ] = x.x;\n\t\t\tte[ 13 ] = x.y;\n\t\t\tte[ 14 ] = x.z;\n\n\t\t} else {\n\n\t\t\tte[ 12 ] = x;\n\t\t\tte[ 13 ] = y;\n\t\t\tte[ 14 ] = z;\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tinvert() {\n\n\t\t// based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm\n\t\tconst te = this.elements,\n\n\t\t\tn11 = te[ 0 ], n21 = te[ 1 ], n31 = te[ 2 ], n41 = te[ 3 ],\n\t\t\tn12 = te[ 4 ], n22 = te[ 5 ], n32 = te[ 6 ], n42 = te[ 7 ],\n\t\t\tn13 = te[ 8 ], n23 = te[ 9 ], n33 = te[ 10 ], n43 = te[ 11 ],\n\t\t\tn14 = te[ 12 ], n24 = te[ 13 ], n34 = te[ 14 ], n44 = te[ 15 ],\n\n\t\t\tt11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44,\n\t\t\tt12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44,\n\t\t\tt13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44,\n\t\t\tt14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34;\n\n\t\tconst det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14;\n\n\t\tif ( det === 0 ) return this.set( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 );\n\n\t\tconst detInv = 1 / det;\n\n\t\tte[ 0 ] = t11 * detInv;\n\t\tte[ 1 ] = ( n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44 ) * detInv;\n\t\tte[ 2 ] = ( n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44 ) * detInv;\n\t\tte[ 3 ] = ( n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43 ) * detInv;\n\n\t\tte[ 4 ] = t12 * detInv;\n\t\tte[ 5 ] = ( n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44 ) * detInv;\n\t\tte[ 6 ] = ( n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44 ) * detInv;\n\t\tte[ 7 ] = ( n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43 ) * detInv;\n\n\t\tte[ 8 ] = t13 * detInv;\n\t\tte[ 9 ] = ( n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44 ) * detInv;\n\t\tte[ 10 ] = ( n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44 ) * detInv;\n\t\tte[ 11 ] = ( n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43 ) * detInv;\n\n\t\tte[ 12 ] = t14 * detInv;\n\t\tte[ 13 ] = ( n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34 ) * detInv;\n\t\tte[ 14 ] = ( n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34 ) * detInv;\n\t\tte[ 15 ] = ( n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33 ) * detInv;\n\n\t\treturn this;\n\n\t}\n\n\tscale( v ) {\n\n\t\tconst te = this.elements;\n\t\tconst x = v.x, y = v.y, z = v.z;\n\n\t\tte[ 0 ] *= x; te[ 4 ] *= y; te[ 8 ] *= z;\n\t\tte[ 1 ] *= x; te[ 5 ] *= y; te[ 9 ] *= z;\n\t\tte[ 2 ] *= x; te[ 6 ] *= y; te[ 10 ] *= z;\n\t\tte[ 3 ] *= x; te[ 7 ] *= y; te[ 11 ] *= z;\n\n\t\treturn this;\n\n\t}\n\n\tgetMaxScaleOnAxis() {\n\n\t\tconst te = this.elements;\n\n\t\tconst scaleXSq = te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] + te[ 2 ] * te[ 2 ];\n\t\tconst scaleYSq = te[ 4 ] * te[ 4 ] + te[ 5 ] * te[ 5 ] + te[ 6 ] * te[ 6 ];\n\t\tconst scaleZSq = te[ 8 ] * te[ 8 ] + te[ 9 ] * te[ 9 ] + te[ 10 ] * te[ 10 ];\n\n\t\treturn Math.sqrt( Math.max( scaleXSq, scaleYSq, scaleZSq ) );\n\n\t}\n\n\tmakeTranslation( x, y, z ) {\n\n\t\tif ( x.isVector3 ) {\n\n\t\t\tthis.set(\n\n\t\t\t\t1, 0, 0, x.x,\n\t\t\t\t0, 1, 0, x.y,\n\t\t\t\t0, 0, 1, x.z,\n\t\t\t\t0, 0, 0, 1\n\n\t\t\t);\n\n\t\t} else {\n\n\t\t\tthis.set(\n\n\t\t\t\t1, 0, 0, x,\n\t\t\t\t0, 1, 0, y,\n\t\t\t\t0, 0, 1, z,\n\t\t\t\t0, 0, 0, 1\n\n\t\t\t);\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tmakeRotationX( theta ) {\n\n\t\tconst c = Math.cos( theta ), s = Math.sin( theta );\n\n\t\tthis.set(\n\n\t\t\t1, 0, 0, 0,\n\t\t\t0, c, - s, 0,\n\t\t\t0, s, c, 0,\n\t\t\t0, 0, 0, 1\n\n\t\t);\n\n\t\treturn this;\n\n\t}\n\n\tmakeRotationY( theta ) {\n\n\t\tconst c = Math.cos( theta ), s = Math.sin( theta );\n\n\t\tthis.set(\n\n\t\t\t c, 0, s, 0,\n\t\t\t 0, 1, 0, 0,\n\t\t\t- s, 0, c, 0,\n\t\t\t 0, 0, 0, 1\n\n\t\t);\n\n\t\treturn this;\n\n\t}\n\n\tmakeRotationZ( theta ) {\n\n\t\tconst c = Math.cos( theta ), s = Math.sin( theta );\n\n\t\tthis.set(\n\n\t\t\tc, - s, 0, 0,\n\t\t\ts, c, 0, 0,\n\t\t\t0, 0, 1, 0,\n\t\t\t0, 0, 0, 1\n\n\t\t);\n\n\t\treturn this;\n\n\t}\n\n\tmakeRotationAxis( axis, angle ) {\n\n\t\t// Based on http://www.gamedev.net/reference/articles/article1199.asp\n\n\t\tconst c = Math.cos( angle );\n\t\tconst s = Math.sin( angle );\n\t\tconst t = 1 - c;\n\t\tconst x = axis.x, y = axis.y, z = axis.z;\n\t\tconst tx = t * x, ty = t * y;\n\n\t\tthis.set(\n\n\t\t\ttx * x + c, tx * y - s * z, tx * z + s * y, 0,\n\t\t\ttx * y + s * z, ty * y + c, ty * z - s * x, 0,\n\t\t\ttx * z - s * y, ty * z + s * x, t * z * z + c, 0,\n\t\t\t0, 0, 0, 1\n\n\t\t);\n\n\t\treturn this;\n\n\t}\n\n\tmakeScale( x, y, z ) {\n\n\t\tthis.set(\n\n\t\t\tx, 0, 0, 0,\n\t\t\t0, y, 0, 0,\n\t\t\t0, 0, z, 0,\n\t\t\t0, 0, 0, 1\n\n\t\t);\n\n\t\treturn this;\n\n\t}\n\n\tmakeShear( xy, xz, yx, yz, zx, zy ) {\n\n\t\tthis.set(\n\n\t\t\t1, yx, zx, 0,\n\t\t\txy, 1, zy, 0,\n\t\t\txz, yz, 1, 0,\n\t\t\t0, 0, 0, 1\n\n\t\t);\n\n\t\treturn this;\n\n\t}\n\n\tcompose( position, quaternion, scale ) {\n\n\t\tconst te = this.elements;\n\n\t\tconst x = quaternion._x, y = quaternion._y, z = quaternion._z, w = quaternion._w;\n\t\tconst x2 = x + x,\ty2 = y + y, z2 = z + z;\n\t\tconst xx = x * x2, xy = x * y2, xz = x * z2;\n\t\tconst yy = y * y2, yz = y * z2, zz = z * z2;\n\t\tconst wx = w * x2, wy = w * y2, wz = w * z2;\n\n\t\tconst sx = scale.x, sy = scale.y, sz = scale.z;\n\n\t\tte[ 0 ] = ( 1 - ( yy + zz ) ) * sx;\n\t\tte[ 1 ] = ( xy + wz ) * sx;\n\t\tte[ 2 ] = ( xz - wy ) * sx;\n\t\tte[ 3 ] = 0;\n\n\t\tte[ 4 ] = ( xy - wz ) * sy;\n\t\tte[ 5 ] = ( 1 - ( xx + zz ) ) * sy;\n\t\tte[ 6 ] = ( yz + wx ) * sy;\n\t\tte[ 7 ] = 0;\n\n\t\tte[ 8 ] = ( xz + wy ) * sz;\n\t\tte[ 9 ] = ( yz - wx ) * sz;\n\t\tte[ 10 ] = ( 1 - ( xx + yy ) ) * sz;\n\t\tte[ 11 ] = 0;\n\n\t\tte[ 12 ] = position.x;\n\t\tte[ 13 ] = position.y;\n\t\tte[ 14 ] = position.z;\n\t\tte[ 15 ] = 1;\n\n\t\treturn this;\n\n\t}\n\n\tdecompose( position, quaternion, scale ) {\n\n\t\tconst te = this.elements;\n\n\t\tlet sx = _v1$5.set( te[ 0 ], te[ 1 ], te[ 2 ] ).length();\n\t\tconst sy = _v1$5.set( te[ 4 ], te[ 5 ], te[ 6 ] ).length();\n\t\tconst sz = _v1$5.set( te[ 8 ], te[ 9 ], te[ 10 ] ).length();\n\n\t\t// if determine is negative, we need to invert one scale\n\t\tconst det = this.determinant();\n\t\tif ( det < 0 ) sx = - sx;\n\n\t\tposition.x = te[ 12 ];\n\t\tposition.y = te[ 13 ];\n\t\tposition.z = te[ 14 ];\n\n\t\t// scale the rotation part\n\t\t_m1$4.copy( this );\n\n\t\tconst invSX = 1 / sx;\n\t\tconst invSY = 1 / sy;\n\t\tconst invSZ = 1 / sz;\n\n\t\t_m1$4.elements[ 0 ] *= invSX;\n\t\t_m1$4.elements[ 1 ] *= invSX;\n\t\t_m1$4.elements[ 2 ] *= invSX;\n\n\t\t_m1$4.elements[ 4 ] *= invSY;\n\t\t_m1$4.elements[ 5 ] *= invSY;\n\t\t_m1$4.elements[ 6 ] *= invSY;\n\n\t\t_m1$4.elements[ 8 ] *= invSZ;\n\t\t_m1$4.elements[ 9 ] *= invSZ;\n\t\t_m1$4.elements[ 10 ] *= invSZ;\n\n\t\tquaternion.setFromRotationMatrix( _m1$4 );\n\n\t\tscale.x = sx;\n\t\tscale.y = sy;\n\t\tscale.z = sz;\n\n\t\treturn this;\n\n\t}\n\n\tmakePerspective( left, right, top, bottom, near, far, coordinateSystem = WebGLCoordinateSystem ) {\n\n\t\tconst te = this.elements;\n\t\tconst x = 2 * near / ( right - left );\n\t\tconst y = 2 * near / ( top - bottom );\n\n\t\tconst a = ( right + left ) / ( right - left );\n\t\tconst b = ( top + bottom ) / ( top - bottom );\n\n\t\tlet c, d;\n\n\t\tif ( coordinateSystem === WebGLCoordinateSystem ) {\n\n\t\t\tc = - ( far + near ) / ( far - near );\n\t\t\td = ( - 2 * far * near ) / ( far - near );\n\n\t\t} else if ( coordinateSystem === WebGPUCoordinateSystem ) {\n\n\t\t\tc = - far / ( far - near );\n\t\t\td = ( - far * near ) / ( far - near );\n\n\t\t} else {\n\n\t\t\tthrow new Error( 'THREE.Matrix4.makePerspective(): Invalid coordinate system: ' + coordinateSystem );\n\n\t\t}\n\n\t\tte[ 0 ] = x;\tte[ 4 ] = 0;\tte[ 8 ] = a; \tte[ 12 ] = 0;\n\t\tte[ 1 ] = 0;\tte[ 5 ] = y;\tte[ 9 ] = b; \tte[ 13 ] = 0;\n\t\tte[ 2 ] = 0;\tte[ 6 ] = 0;\tte[ 10 ] = c; \tte[ 14 ] = d;\n\t\tte[ 3 ] = 0;\tte[ 7 ] = 0;\tte[ 11 ] = - 1;\tte[ 15 ] = 0;\n\n\t\treturn this;\n\n\t}\n\n\tmakeOrthographic( left, right, top, bottom, near, far, coordinateSystem = WebGLCoordinateSystem ) {\n\n\t\tconst te = this.elements;\n\t\tconst w = 1.0 / ( right - left );\n\t\tconst h = 1.0 / ( top - bottom );\n\t\tconst p = 1.0 / ( far - near );\n\n\t\tconst x = ( right + left ) * w;\n\t\tconst y = ( top + bottom ) * h;\n\n\t\tlet z, zInv;\n\n\t\tif ( coordinateSystem === WebGLCoordinateSystem ) {\n\n\t\t\tz = ( far + near ) * p;\n\t\t\tzInv = - 2 * p;\n\n\t\t} else if ( coordinateSystem === WebGPUCoordinateSystem ) {\n\n\t\t\tz = near * p;\n\t\t\tzInv = - 1 * p;\n\n\t\t} else {\n\n\t\t\tthrow new Error( 'THREE.Matrix4.makeOrthographic(): Invalid coordinate system: ' + coordinateSystem );\n\n\t\t}\n\n\t\tte[ 0 ] = 2 * w;\tte[ 4 ] = 0;\t\tte[ 8 ] = 0; \t\tte[ 12 ] = - x;\n\t\tte[ 1 ] = 0; \t\tte[ 5 ] = 2 * h;\tte[ 9 ] = 0; \t\tte[ 13 ] = - y;\n\t\tte[ 2 ] = 0; \t\tte[ 6 ] = 0;\t\tte[ 10 ] = zInv;\tte[ 14 ] = - z;\n\t\tte[ 3 ] = 0; \t\tte[ 7 ] = 0;\t\tte[ 11 ] = 0;\t\tte[ 15 ] = 1;\n\n\t\treturn this;\n\n\t}\n\n\tequals( matrix ) {\n\n\t\tconst te = this.elements;\n\t\tconst me = matrix.elements;\n\n\t\tfor ( let i = 0; i < 16; i ++ ) {\n\n\t\t\tif ( te[ i ] !== me[ i ] ) return false;\n\n\t\t}\n\n\t\treturn true;\n\n\t}\n\n\tfromArray( array, offset = 0 ) {\n\n\t\tfor ( let i = 0; i < 16; i ++ ) {\n\n\t\t\tthis.elements[ i ] = array[ i + offset ];\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\ttoArray( array = [], offset = 0 ) {\n\n\t\tconst te = this.elements;\n\n\t\tarray[ offset ] = te[ 0 ];\n\t\tarray[ offset + 1 ] = te[ 1 ];\n\t\tarray[ offset + 2 ] = te[ 2 ];\n\t\tarray[ offset + 3 ] = te[ 3 ];\n\n\t\tarray[ offset + 4 ] = te[ 4 ];\n\t\tarray[ offset + 5 ] = te[ 5 ];\n\t\tarray[ offset + 6 ] = te[ 6 ];\n\t\tarray[ offset + 7 ] = te[ 7 ];\n\n\t\tarray[ offset + 8 ] = te[ 8 ];\n\t\tarray[ offset + 9 ] = te[ 9 ];\n\t\tarray[ offset + 10 ] = te[ 10 ];\n\t\tarray[ offset + 11 ] = te[ 11 ];\n\n\t\tarray[ offset + 12 ] = te[ 12 ];\n\t\tarray[ offset + 13 ] = te[ 13 ];\n\t\tarray[ offset + 14 ] = te[ 14 ];\n\t\tarray[ offset + 15 ] = te[ 15 ];\n\n\t\treturn array;\n\n\t}\n\n}\n\nconst _v1$5 = /*@__PURE__*/ new Vector3();\nconst _m1$4 = /*@__PURE__*/ new Matrix4();\nconst _zero = /*@__PURE__*/ new Vector3( 0, 0, 0 );\nconst _one = /*@__PURE__*/ new Vector3( 1, 1, 1 );\nconst _x = /*@__PURE__*/ new Vector3();\nconst _y = /*@__PURE__*/ new Vector3();\nconst _z = /*@__PURE__*/ new Vector3();\n\nconst _matrix$2 = /*@__PURE__*/ new Matrix4();\nconst _quaternion$3 = /*@__PURE__*/ new Quaternion();\n\nclass Euler {\n\n\tconstructor( x = 0, y = 0, z = 0, order = Euler.DEFAULT_ORDER ) {\n\n\t\tthis.isEuler = true;\n\n\t\tthis._x = x;\n\t\tthis._y = y;\n\t\tthis._z = z;\n\t\tthis._order = order;\n\n\t}\n\n\tget x() {\n\n\t\treturn this._x;\n\n\t}\n\n\tset x( value ) {\n\n\t\tthis._x = value;\n\t\tthis._onChangeCallback();\n\n\t}\n\n\tget y() {\n\n\t\treturn this._y;\n\n\t}\n\n\tset y( value ) {\n\n\t\tthis._y = value;\n\t\tthis._onChangeCallback();\n\n\t}\n\n\tget z() {\n\n\t\treturn this._z;\n\n\t}\n\n\tset z( value ) {\n\n\t\tthis._z = value;\n\t\tthis._onChangeCallback();\n\n\t}\n\n\tget order() {\n\n\t\treturn this._order;\n\n\t}\n\n\tset order( value ) {\n\n\t\tthis._order = value;\n\t\tthis._onChangeCallback();\n\n\t}\n\n\tset( x, y, z, order = this._order ) {\n\n\t\tthis._x = x;\n\t\tthis._y = y;\n\t\tthis._z = z;\n\t\tthis._order = order;\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor( this._x, this._y, this._z, this._order );\n\n\t}\n\n\tcopy( euler ) {\n\n\t\tthis._x = euler._x;\n\t\tthis._y = euler._y;\n\t\tthis._z = euler._z;\n\t\tthis._order = euler._order;\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t}\n\n\tsetFromRotationMatrix( m, order = this._order, update = true ) {\n\n\t\t// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)\n\n\t\tconst te = m.elements;\n\t\tconst m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ];\n\t\tconst m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ];\n\t\tconst m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ];\n\n\t\tswitch ( order ) {\n\n\t\t\tcase 'XYZ':\n\n\t\t\t\tthis._y = Math.asin( clamp( m13, - 1, 1 ) );\n\n\t\t\t\tif ( Math.abs( m13 ) < 0.9999999 ) {\n\n\t\t\t\t\tthis._x = Math.atan2( - m23, m33 );\n\t\t\t\t\tthis._z = Math.atan2( - m12, m11 );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tthis._x = Math.atan2( m32, m22 );\n\t\t\t\t\tthis._z = 0;\n\n\t\t\t\t}\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'YXZ':\n\n\t\t\t\tthis._x = Math.asin( - clamp( m23, - 1, 1 ) );\n\n\t\t\t\tif ( Math.abs( m23 ) < 0.9999999 ) {\n\n\t\t\t\t\tthis._y = Math.atan2( m13, m33 );\n\t\t\t\t\tthis._z = Math.atan2( m21, m22 );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tthis._y = Math.atan2( - m31, m11 );\n\t\t\t\t\tthis._z = 0;\n\n\t\t\t\t}\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'ZXY':\n\n\t\t\t\tthis._x = Math.asin( clamp( m32, - 1, 1 ) );\n\n\t\t\t\tif ( Math.abs( m32 ) < 0.9999999 ) {\n\n\t\t\t\t\tthis._y = Math.atan2( - m31, m33 );\n\t\t\t\t\tthis._z = Math.atan2( - m12, m22 );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tthis._y = 0;\n\t\t\t\t\tthis._z = Math.atan2( m21, m11 );\n\n\t\t\t\t}\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'ZYX':\n\n\t\t\t\tthis._y = Math.asin( - clamp( m31, - 1, 1 ) );\n\n\t\t\t\tif ( Math.abs( m31 ) < 0.9999999 ) {\n\n\t\t\t\t\tthis._x = Math.atan2( m32, m33 );\n\t\t\t\t\tthis._z = Math.atan2( m21, m11 );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tthis._x = 0;\n\t\t\t\t\tthis._z = Math.atan2( - m12, m22 );\n\n\t\t\t\t}\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'YZX':\n\n\t\t\t\tthis._z = Math.asin( clamp( m21, - 1, 1 ) );\n\n\t\t\t\tif ( Math.abs( m21 ) < 0.9999999 ) {\n\n\t\t\t\t\tthis._x = Math.atan2( - m23, m22 );\n\t\t\t\t\tthis._y = Math.atan2( - m31, m11 );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tthis._x = 0;\n\t\t\t\t\tthis._y = Math.atan2( m13, m33 );\n\n\t\t\t\t}\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'XZY':\n\n\t\t\t\tthis._z = Math.asin( - clamp( m12, - 1, 1 ) );\n\n\t\t\t\tif ( Math.abs( m12 ) < 0.9999999 ) {\n\n\t\t\t\t\tthis._x = Math.atan2( m32, m22 );\n\t\t\t\t\tthis._y = Math.atan2( m13, m11 );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tthis._x = Math.atan2( - m23, m33 );\n\t\t\t\t\tthis._y = 0;\n\n\t\t\t\t}\n\n\t\t\t\tbreak;\n\n\t\t\tdefault:\n\n\t\t\t\tconsole.warn( 'THREE.Euler: .setFromRotationMatrix() encountered an unknown order: ' + order );\n\n\t\t}\n\n\t\tthis._order = order;\n\n\t\tif ( update === true ) this._onChangeCallback();\n\n\t\treturn this;\n\n\t}\n\n\tsetFromQuaternion( q, order, update ) {\n\n\t\t_matrix$2.makeRotationFromQuaternion( q );\n\n\t\treturn this.setFromRotationMatrix( _matrix$2, order, update );\n\n\t}\n\n\tsetFromVector3( v, order = this._order ) {\n\n\t\treturn this.set( v.x, v.y, v.z, order );\n\n\t}\n\n\treorder( newOrder ) {\n\n\t\t// WARNING: this discards revolution information -bhouston\n\n\t\t_quaternion$3.setFromEuler( this );\n\n\t\treturn this.setFromQuaternion( _quaternion$3, newOrder );\n\n\t}\n\n\tequals( euler ) {\n\n\t\treturn ( euler._x === this._x ) && ( euler._y === this._y ) && ( euler._z === this._z ) && ( euler._order === this._order );\n\n\t}\n\n\tfromArray( array ) {\n\n\t\tthis._x = array[ 0 ];\n\t\tthis._y = array[ 1 ];\n\t\tthis._z = array[ 2 ];\n\t\tif ( array[ 3 ] !== undefined ) this._order = array[ 3 ];\n\n\t\tthis._onChangeCallback();\n\n\t\treturn this;\n\n\t}\n\n\ttoArray( array = [], offset = 0 ) {\n\n\t\tarray[ offset ] = this._x;\n\t\tarray[ offset + 1 ] = this._y;\n\t\tarray[ offset + 2 ] = this._z;\n\t\tarray[ offset + 3 ] = this._order;\n\n\t\treturn array;\n\n\t}\n\n\t_onChange( callback ) {\n\n\t\tthis._onChangeCallback = callback;\n\n\t\treturn this;\n\n\t}\n\n\t_onChangeCallback() {}\n\n\t*[ Symbol.iterator ]() {\n\n\t\tyield this._x;\n\t\tyield this._y;\n\t\tyield this._z;\n\t\tyield this._order;\n\n\t}\n\n}\n\nEuler.DEFAULT_ORDER = 'XYZ';\n\nclass Layers {\n\n\tconstructor() {\n\n\t\tthis.mask = 1 | 0;\n\n\t}\n\n\tset( channel ) {\n\n\t\tthis.mask = ( 1 << channel | 0 ) >>> 0;\n\n\t}\n\n\tenable( channel ) {\n\n\t\tthis.mask |= 1 << channel | 0;\n\n\t}\n\n\tenableAll() {\n\n\t\tthis.mask = 0xffffffff | 0;\n\n\t}\n\n\ttoggle( channel ) {\n\n\t\tthis.mask ^= 1 << channel | 0;\n\n\t}\n\n\tdisable( channel ) {\n\n\t\tthis.mask &= ~ ( 1 << channel | 0 );\n\n\t}\n\n\tdisableAll() {\n\n\t\tthis.mask = 0;\n\n\t}\n\n\ttest( layers ) {\n\n\t\treturn ( this.mask & layers.mask ) !== 0;\n\n\t}\n\n\tisEnabled( channel ) {\n\n\t\treturn ( this.mask & ( 1 << channel | 0 ) ) !== 0;\n\n\t}\n\n}\n\nlet _object3DId = 0;\n\nconst _v1$4 = /*@__PURE__*/ new Vector3();\nconst _q1 = /*@__PURE__*/ new Quaternion();\nconst _m1$3 = /*@__PURE__*/ new Matrix4();\nconst _target = /*@__PURE__*/ new Vector3();\n\nconst _position$3 = /*@__PURE__*/ new Vector3();\nconst _scale$2 = /*@__PURE__*/ new Vector3();\nconst _quaternion$2 = /*@__PURE__*/ new Quaternion();\n\nconst _xAxis = /*@__PURE__*/ new Vector3( 1, 0, 0 );\nconst _yAxis = /*@__PURE__*/ new Vector3( 0, 1, 0 );\nconst _zAxis = /*@__PURE__*/ new Vector3( 0, 0, 1 );\n\nconst _addedEvent = { type: 'added' };\nconst _removedEvent = { type: 'removed' };\n\nconst _childaddedEvent = { type: 'childadded', child: null };\nconst _childremovedEvent = { type: 'childremoved', child: null };\n\nclass Object3D extends EventDispatcher {\n\n\tconstructor() {\n\n\t\tsuper();\n\n\t\tthis.isObject3D = true;\n\n\t\tObject.defineProperty( this, 'id', { value: _object3DId ++ } );\n\n\t\tthis.uuid = generateUUID();\n\n\t\tthis.name = '';\n\t\tthis.type = 'Object3D';\n\n\t\tthis.parent = null;\n\t\tthis.children = [];\n\n\t\tthis.up = Object3D.DEFAULT_UP.clone();\n\n\t\tconst position = new Vector3();\n\t\tconst rotation = new Euler();\n\t\tconst quaternion = new Quaternion();\n\t\tconst scale = new Vector3( 1, 1, 1 );\n\n\t\tfunction onRotationChange() {\n\n\t\t\tquaternion.setFromEuler( rotation, false );\n\n\t\t}\n\n\t\tfunction onQuaternionChange() {\n\n\t\t\trotation.setFromQuaternion( quaternion, undefined, false );\n\n\t\t}\n\n\t\trotation._onChange( onRotationChange );\n\t\tquaternion._onChange( onQuaternionChange );\n\n\t\tObject.defineProperties( this, {\n\t\t\tposition: {\n\t\t\t\tconfigurable: true,\n\t\t\t\tenumerable: true,\n\t\t\t\tvalue: position\n\t\t\t},\n\t\t\trotation: {\n\t\t\t\tconfigurable: true,\n\t\t\t\tenumerable: true,\n\t\t\t\tvalue: rotation\n\t\t\t},\n\t\t\tquaternion: {\n\t\t\t\tconfigurable: true,\n\t\t\t\tenumerable: true,\n\t\t\t\tvalue: quaternion\n\t\t\t},\n\t\t\tscale: {\n\t\t\t\tconfigurable: true,\n\t\t\t\tenumerable: true,\n\t\t\t\tvalue: scale\n\t\t\t},\n\t\t\tmodelViewMatrix: {\n\t\t\t\tvalue: new Matrix4()\n\t\t\t},\n\t\t\tnormalMatrix: {\n\t\t\t\tvalue: new Matrix3()\n\t\t\t}\n\t\t} );\n\n\t\tthis.matrix = new Matrix4();\n\t\tthis.matrixWorld = new Matrix4();\n\n\t\tthis.matrixAutoUpdate = Object3D.DEFAULT_MATRIX_AUTO_UPDATE;\n\n\t\tthis.matrixWorldAutoUpdate = Object3D.DEFAULT_MATRIX_WORLD_AUTO_UPDATE; // checked by the renderer\n\t\tthis.matrixWorldNeedsUpdate = false;\n\n\t\tthis.layers = new Layers();\n\t\tthis.visible = true;\n\n\t\tthis.castShadow = false;\n\t\tthis.receiveShadow = false;\n\n\t\tthis.frustumCulled = true;\n\t\tthis.renderOrder = 0;\n\n\t\tthis.animations = [];\n\n\t\tthis.userData = {};\n\n\t}\n\n\tonBeforeShadow( /* renderer, object, camera, shadowCamera, geometry, depthMaterial, group */ ) {}\n\n\tonAfterShadow( /* renderer, object, camera, shadowCamera, geometry, depthMaterial, group */ ) {}\n\n\tonBeforeRender( /* renderer, scene, camera, geometry, material, group */ ) {}\n\n\tonAfterRender( /* renderer, scene, camera, geometry, material, group */ ) {}\n\n\tapplyMatrix4( matrix ) {\n\n\t\tif ( this.matrixAutoUpdate ) this.updateMatrix();\n\n\t\tthis.matrix.premultiply( matrix );\n\n\t\tthis.matrix.decompose( this.position, this.quaternion, this.scale );\n\n\t}\n\n\tapplyQuaternion( q ) {\n\n\t\tthis.quaternion.premultiply( q );\n\n\t\treturn this;\n\n\t}\n\n\tsetRotationFromAxisAngle( axis, angle ) {\n\n\t\t// assumes axis is normalized\n\n\t\tthis.quaternion.setFromAxisAngle( axis, angle );\n\n\t}\n\n\tsetRotationFromEuler( euler ) {\n\n\t\tthis.quaternion.setFromEuler( euler, true );\n\n\t}\n\n\tsetRotationFromMatrix( m ) {\n\n\t\t// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)\n\n\t\tthis.quaternion.setFromRotationMatrix( m );\n\n\t}\n\n\tsetRotationFromQuaternion( q ) {\n\n\t\t// assumes q is normalized\n\n\t\tthis.quaternion.copy( q );\n\n\t}\n\n\trotateOnAxis( axis, angle ) {\n\n\t\t// rotate object on axis in object space\n\t\t// axis is assumed to be normalized\n\n\t\t_q1.setFromAxisAngle( axis, angle );\n\n\t\tthis.quaternion.multiply( _q1 );\n\n\t\treturn this;\n\n\t}\n\n\trotateOnWorldAxis( axis, angle ) {\n\n\t\t// rotate object on axis in world space\n\t\t// axis is assumed to be normalized\n\t\t// method assumes no rotated parent\n\n\t\t_q1.setFromAxisAngle( axis, angle );\n\n\t\tthis.quaternion.premultiply( _q1 );\n\n\t\treturn this;\n\n\t}\n\n\trotateX( angle ) {\n\n\t\treturn this.rotateOnAxis( _xAxis, angle );\n\n\t}\n\n\trotateY( angle ) {\n\n\t\treturn this.rotateOnAxis( _yAxis, angle );\n\n\t}\n\n\trotateZ( angle ) {\n\n\t\treturn this.rotateOnAxis( _zAxis, angle );\n\n\t}\n\n\ttranslateOnAxis( axis, distance ) {\n\n\t\t// translate object by distance along axis in object space\n\t\t// axis is assumed to be normalized\n\n\t\t_v1$4.copy( axis ).applyQuaternion( this.quaternion );\n\n\t\tthis.position.add( _v1$4.multiplyScalar( distance ) );\n\n\t\treturn this;\n\n\t}\n\n\ttranslateX( distance ) {\n\n\t\treturn this.translateOnAxis( _xAxis, distance );\n\n\t}\n\n\ttranslateY( distance ) {\n\n\t\treturn this.translateOnAxis( _yAxis, distance );\n\n\t}\n\n\ttranslateZ( distance ) {\n\n\t\treturn this.translateOnAxis( _zAxis, distance );\n\n\t}\n\n\tlocalToWorld( vector ) {\n\n\t\tthis.updateWorldMatrix( true, false );\n\n\t\treturn vector.applyMatrix4( this.matrixWorld );\n\n\t}\n\n\tworldToLocal( vector ) {\n\n\t\tthis.updateWorldMatrix( true, false );\n\n\t\treturn vector.applyMatrix4( _m1$3.copy( this.matrixWorld ).invert() );\n\n\t}\n\n\tlookAt( x, y, z ) {\n\n\t\t// This method does not support objects having non-uniformly-scaled parent(s)\n\n\t\tif ( x.isVector3 ) {\n\n\t\t\t_target.copy( x );\n\n\t\t} else {\n\n\t\t\t_target.set( x, y, z );\n\n\t\t}\n\n\t\tconst parent = this.parent;\n\n\t\tthis.updateWorldMatrix( true, false );\n\n\t\t_position$3.setFromMatrixPosition( this.matrixWorld );\n\n\t\tif ( this.isCamera || this.isLight ) {\n\n\t\t\t_m1$3.lookAt( _position$3, _target, this.up );\n\n\t\t} else {\n\n\t\t\t_m1$3.lookAt( _target, _position$3, this.up );\n\n\t\t}\n\n\t\tthis.quaternion.setFromRotationMatrix( _m1$3 );\n\n\t\tif ( parent ) {\n\n\t\t\t_m1$3.extractRotation( parent.matrixWorld );\n\t\t\t_q1.setFromRotationMatrix( _m1$3 );\n\t\t\tthis.quaternion.premultiply( _q1.invert() );\n\n\t\t}\n\n\t}\n\n\tadd( object ) {\n\n\t\tif ( arguments.length > 1 ) {\n\n\t\t\tfor ( let i = 0; i < arguments.length; i ++ ) {\n\n\t\t\t\tthis.add( arguments[ i ] );\n\n\t\t\t}\n\n\t\t\treturn this;\n\n\t\t}\n\n\t\tif ( object === this ) {\n\n\t\t\tconsole.error( 'THREE.Object3D.add: object can\\'t be added as a child of itself.', object );\n\t\t\treturn this;\n\n\t\t}\n\n\t\tif ( object && object.isObject3D ) {\n\n\t\t\tobject.removeFromParent();\n\t\t\tobject.parent = this;\n\t\t\tthis.children.push( object );\n\n\t\t\tobject.dispatchEvent( _addedEvent );\n\n\t\t\t_childaddedEvent.child = object;\n\t\t\tthis.dispatchEvent( _childaddedEvent );\n\t\t\t_childaddedEvent.child = null;\n\n\t\t} else {\n\n\t\t\tconsole.error( 'THREE.Object3D.add: object not an instance of THREE.Object3D.', object );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tremove( object ) {\n\n\t\tif ( arguments.length > 1 ) {\n\n\t\t\tfor ( let i = 0; i < arguments.length; i ++ ) {\n\n\t\t\t\tthis.remove( arguments[ i ] );\n\n\t\t\t}\n\n\t\t\treturn this;\n\n\t\t}\n\n\t\tconst index = this.children.indexOf( object );\n\n\t\tif ( index !== - 1 ) {\n\n\t\t\tobject.parent = null;\n\t\t\tthis.children.splice( index, 1 );\n\n\t\t\tobject.dispatchEvent( _removedEvent );\n\n\t\t\t_childremovedEvent.child = object;\n\t\t\tthis.dispatchEvent( _childremovedEvent );\n\t\t\t_childremovedEvent.child = null;\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tremoveFromParent() {\n\n\t\tconst parent = this.parent;\n\n\t\tif ( parent !== null ) {\n\n\t\t\tparent.remove( this );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tclear() {\n\n\t\treturn this.remove( ... this.children );\n\n\t}\n\n\tattach( object ) {\n\n\t\t// adds object as a child of this, while maintaining the object's world transform\n\n\t\t// Note: This method does not support scene graphs having non-uniformly-scaled nodes(s)\n\n\t\tthis.updateWorldMatrix( true, false );\n\n\t\t_m1$3.copy( this.matrixWorld ).invert();\n\n\t\tif ( object.parent !== null ) {\n\n\t\t\tobject.parent.updateWorldMatrix( true, false );\n\n\t\t\t_m1$3.multiply( object.parent.matrixWorld );\n\n\t\t}\n\n\t\tobject.applyMatrix4( _m1$3 );\n\n\t\tobject.removeFromParent();\n\t\tobject.parent = this;\n\t\tthis.children.push( object );\n\n\t\tobject.updateWorldMatrix( false, true );\n\n\t\tobject.dispatchEvent( _addedEvent );\n\n\t\t_childaddedEvent.child = object;\n\t\tthis.dispatchEvent( _childaddedEvent );\n\t\t_childaddedEvent.child = null;\n\n\t\treturn this;\n\n\t}\n\n\tgetObjectById( id ) {\n\n\t\treturn this.getObjectByProperty( 'id', id );\n\n\t}\n\n\tgetObjectByName( name ) {\n\n\t\treturn this.getObjectByProperty( 'name', name );\n\n\t}\n\n\tgetObjectByProperty( name, value ) {\n\n\t\tif ( this[ name ] === value ) return this;\n\n\t\tfor ( let i = 0, l = this.children.length; i < l; i ++ ) {\n\n\t\t\tconst child = this.children[ i ];\n\t\t\tconst object = child.getObjectByProperty( name, value );\n\n\t\t\tif ( object !== undefined ) {\n\n\t\t\t\treturn object;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn undefined;\n\n\t}\n\n\tgetObjectsByProperty( name, value, result = [] ) {\n\n\t\tif ( this[ name ] === value ) result.push( this );\n\n\t\tconst children = this.children;\n\n\t\tfor ( let i = 0, l = children.length; i < l; i ++ ) {\n\n\t\t\tchildren[ i ].getObjectsByProperty( name, value, result );\n\n\t\t}\n\n\t\treturn result;\n\n\t}\n\n\tgetWorldPosition( target ) {\n\n\t\tthis.updateWorldMatrix( true, false );\n\n\t\treturn target.setFromMatrixPosition( this.matrixWorld );\n\n\t}\n\n\tgetWorldQuaternion( target ) {\n\n\t\tthis.updateWorldMatrix( true, false );\n\n\t\tthis.matrixWorld.decompose( _position$3, target, _scale$2 );\n\n\t\treturn target;\n\n\t}\n\n\tgetWorldScale( target ) {\n\n\t\tthis.updateWorldMatrix( true, false );\n\n\t\tthis.matrixWorld.decompose( _position$3, _quaternion$2, target );\n\n\t\treturn target;\n\n\t}\n\n\tgetWorldDirection( target ) {\n\n\t\tthis.updateWorldMatrix( true, false );\n\n\t\tconst e = this.matrixWorld.elements;\n\n\t\treturn target.set( e[ 8 ], e[ 9 ], e[ 10 ] ).normalize();\n\n\t}\n\n\traycast( /* raycaster, intersects */ ) {}\n\n\ttraverse( callback ) {\n\n\t\tcallback( this );\n\n\t\tconst children = this.children;\n\n\t\tfor ( let i = 0, l = children.length; i < l; i ++ ) {\n\n\t\t\tchildren[ i ].traverse( callback );\n\n\t\t}\n\n\t}\n\n\ttraverseVisible( callback ) {\n\n\t\tif ( this.visible === false ) return;\n\n\t\tcallback( this );\n\n\t\tconst children = this.children;\n\n\t\tfor ( let i = 0, l = children.length; i < l; i ++ ) {\n\n\t\t\tchildren[ i ].traverseVisible( callback );\n\n\t\t}\n\n\t}\n\n\ttraverseAncestors( callback ) {\n\n\t\tconst parent = this.parent;\n\n\t\tif ( parent !== null ) {\n\n\t\t\tcallback( parent );\n\n\t\t\tparent.traverseAncestors( callback );\n\n\t\t}\n\n\t}\n\n\tupdateMatrix() {\n\n\t\tthis.matrix.compose( this.position, this.quaternion, this.scale );\n\n\t\tthis.matrixWorldNeedsUpdate = true;\n\n\t}\n\n\tupdateMatrixWorld( force ) {\n\n\t\tif ( this.matrixAutoUpdate ) this.updateMatrix();\n\n\t\tif ( this.matrixWorldNeedsUpdate || force ) {\n\n\t\t\tif ( this.matrixWorldAutoUpdate === true ) {\n\n\t\t\t\tif ( this.parent === null ) {\n\n\t\t\t\t\tthis.matrixWorld.copy( this.matrix );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tthis.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tthis.matrixWorldNeedsUpdate = false;\n\n\t\t\tforce = true;\n\n\t\t}\n\n\t\t// make sure descendants are updated if required\n\n\t\tconst children = this.children;\n\n\t\tfor ( let i = 0, l = children.length; i < l; i ++ ) {\n\n\t\t\tconst child = children[ i ];\n\n\t\t\tchild.updateMatrixWorld( force );\n\n\t\t}\n\n\t}\n\n\tupdateWorldMatrix( updateParents, updateChildren ) {\n\n\t\tconst parent = this.parent;\n\n\t\tif ( updateParents === true && parent !== null ) {\n\n\t\t\tparent.updateWorldMatrix( true, false );\n\n\t\t}\n\n\t\tif ( this.matrixAutoUpdate ) this.updateMatrix();\n\n\t\tif ( this.matrixWorldAutoUpdate === true ) {\n\n\t\t\tif ( this.parent === null ) {\n\n\t\t\t\tthis.matrixWorld.copy( this.matrix );\n\n\t\t\t} else {\n\n\t\t\t\tthis.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// make sure descendants are updated\n\n\t\tif ( updateChildren === true ) {\n\n\t\t\tconst children = this.children;\n\n\t\t\tfor ( let i = 0, l = children.length; i < l; i ++ ) {\n\n\t\t\t\tconst child = children[ i ];\n\n\t\t\t\tchild.updateWorldMatrix( false, true );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\ttoJSON( meta ) {\n\n\t\t// meta is a string when called from JSON.stringify\n\t\tconst isRootObject = ( meta === undefined || typeof meta === 'string' );\n\n\t\tconst output = {};\n\n\t\t// meta is a hash used to collect geometries, materials.\n\t\t// not providing it implies that this is the root object\n\t\t// being serialized.\n\t\tif ( isRootObject ) {\n\n\t\t\t// initialize meta obj\n\t\t\tmeta = {\n\t\t\t\tgeometries: {},\n\t\t\t\tmaterials: {},\n\t\t\t\ttextures: {},\n\t\t\t\timages: {},\n\t\t\t\tshapes: {},\n\t\t\t\tskeletons: {},\n\t\t\t\tanimations: {},\n\t\t\t\tnodes: {}\n\t\t\t};\n\n\t\t\toutput.metadata = {\n\t\t\t\tversion: 4.6,\n\t\t\t\ttype: 'Object',\n\t\t\t\tgenerator: 'Object3D.toJSON'\n\t\t\t};\n\n\t\t}\n\n\t\t// standard Object3D serialization\n\n\t\tconst object = {};\n\n\t\tobject.uuid = this.uuid;\n\t\tobject.type = this.type;\n\n\t\tif ( this.name !== '' ) object.name = this.name;\n\t\tif ( this.castShadow === true ) object.castShadow = true;\n\t\tif ( this.receiveShadow === true ) object.receiveShadow = true;\n\t\tif ( this.visible === false ) object.visible = false;\n\t\tif ( this.frustumCulled === false ) object.frustumCulled = false;\n\t\tif ( this.renderOrder !== 0 ) object.renderOrder = this.renderOrder;\n\t\tif ( Object.keys( this.userData ).length > 0 ) object.userData = this.userData;\n\n\t\tobject.layers = this.layers.mask;\n\t\tobject.matrix = this.matrix.toArray();\n\t\tobject.up = this.up.toArray();\n\n\t\tif ( this.matrixAutoUpdate === false ) object.matrixAutoUpdate = false;\n\n\t\t// object specific properties\n\n\t\tif ( this.isInstancedMesh ) {\n\n\t\t\tobject.type = 'InstancedMesh';\n\t\t\tobject.count = this.count;\n\t\t\tobject.instanceMatrix = this.instanceMatrix.toJSON();\n\t\t\tif ( this.instanceColor !== null ) object.instanceColor = this.instanceColor.toJSON();\n\n\t\t}\n\n\t\tif ( this.isBatchedMesh ) {\n\n\t\t\tobject.type = 'BatchedMesh';\n\t\t\tobject.perObjectFrustumCulled = this.perObjectFrustumCulled;\n\t\t\tobject.sortObjects = this.sortObjects;\n\n\t\t\tobject.drawRanges = this._drawRanges;\n\t\t\tobject.reservedRanges = this._reservedRanges;\n\n\t\t\tobject.visibility = this._visibility;\n\t\t\tobject.active = this._active;\n\t\t\tobject.bounds = this._bounds.map( bound => ( {\n\t\t\t\tboxInitialized: bound.boxInitialized,\n\t\t\t\tboxMin: bound.box.min.toArray(),\n\t\t\t\tboxMax: bound.box.max.toArray(),\n\n\t\t\t\tsphereInitialized: bound.sphereInitialized,\n\t\t\t\tsphereRadius: bound.sphere.radius,\n\t\t\t\tsphereCenter: bound.sphere.center.toArray()\n\t\t\t} ) );\n\n\t\t\tobject.maxInstanceCount = this._maxInstanceCount;\n\t\t\tobject.maxVertexCount = this._maxVertexCount;\n\t\t\tobject.maxIndexCount = this._maxIndexCount;\n\n\t\t\tobject.geometryInitialized = this._geometryInitialized;\n\t\t\tobject.geometryCount = this._geometryCount;\n\n\t\t\tobject.matricesTexture = this._matricesTexture.toJSON( meta );\n\n\t\t\tif ( this._colorsTexture !== null ) object.colorsTexture = this._colorsTexture.toJSON( meta );\n\n\t\t\tif ( this.boundingSphere !== null ) {\n\n\t\t\t\tobject.boundingSphere = {\n\t\t\t\t\tcenter: object.boundingSphere.center.toArray(),\n\t\t\t\t\tradius: object.boundingSphere.radius\n\t\t\t\t};\n\n\t\t\t}\n\n\t\t\tif ( this.boundingBox !== null ) {\n\n\t\t\t\tobject.boundingBox = {\n\t\t\t\t\tmin: object.boundingBox.min.toArray(),\n\t\t\t\t\tmax: object.boundingBox.max.toArray()\n\t\t\t\t};\n\n\t\t\t}\n\n\t\t}\n\n\t\t//\n\n\t\tfunction serialize( library, element ) {\n\n\t\t\tif ( library[ element.uuid ] === undefined ) {\n\n\t\t\t\tlibrary[ element.uuid ] = element.toJSON( meta );\n\n\t\t\t}\n\n\t\t\treturn element.uuid;\n\n\t\t}\n\n\t\tif ( this.isScene ) {\n\n\t\t\tif ( this.background ) {\n\n\t\t\t\tif ( this.background.isColor ) {\n\n\t\t\t\t\tobject.background = this.background.toJSON();\n\n\t\t\t\t} else if ( this.background.isTexture ) {\n\n\t\t\t\t\tobject.background = this.background.toJSON( meta ).uuid;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( this.environment && this.environment.isTexture && this.environment.isRenderTargetTexture !== true ) {\n\n\t\t\t\tobject.environment = this.environment.toJSON( meta ).uuid;\n\n\t\t\t}\n\n\t\t} else if ( this.isMesh || this.isLine || this.isPoints ) {\n\n\t\t\tobject.geometry = serialize( meta.geometries, this.geometry );\n\n\t\t\tconst parameters = this.geometry.parameters;\n\n\t\t\tif ( parameters !== undefined && parameters.shapes !== undefined ) {\n\n\t\t\t\tconst shapes = parameters.shapes;\n\n\t\t\t\tif ( Array.isArray( shapes ) ) {\n\n\t\t\t\t\tfor ( let i = 0, l = shapes.length; i < l; i ++ ) {\n\n\t\t\t\t\t\tconst shape = shapes[ i ];\n\n\t\t\t\t\t\tserialize( meta.shapes, shape );\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\tserialize( meta.shapes, shapes );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( this.isSkinnedMesh ) {\n\n\t\t\tobject.bindMode = this.bindMode;\n\t\t\tobject.bindMatrix = this.bindMatrix.toArray();\n\n\t\t\tif ( this.skeleton !== undefined ) {\n\n\t\t\t\tserialize( meta.skeletons, this.skeleton );\n\n\t\t\t\tobject.skeleton = this.skeleton.uuid;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( this.material !== undefined ) {\n\n\t\t\tif ( Array.isArray( this.material ) ) {\n\n\t\t\t\tconst uuids = [];\n\n\t\t\t\tfor ( let i = 0, l = this.material.length; i < l; i ++ ) {\n\n\t\t\t\t\tuuids.push( serialize( meta.materials, this.material[ i ] ) );\n\n\t\t\t\t}\n\n\t\t\t\tobject.material = uuids;\n\n\t\t\t} else {\n\n\t\t\t\tobject.material = serialize( meta.materials, this.material );\n\n\t\t\t}\n\n\t\t}\n\n\t\t//\n\n\t\tif ( this.children.length > 0 ) {\n\n\t\t\tobject.children = [];\n\n\t\t\tfor ( let i = 0; i < this.children.length; i ++ ) {\n\n\t\t\t\tobject.children.push( this.children[ i ].toJSON( meta ).object );\n\n\t\t\t}\n\n\t\t}\n\n\t\t//\n\n\t\tif ( this.animations.length > 0 ) {\n\n\t\t\tobject.animations = [];\n\n\t\t\tfor ( let i = 0; i < this.animations.length; i ++ ) {\n\n\t\t\t\tconst animation = this.animations[ i ];\n\n\t\t\t\tobject.animations.push( serialize( meta.animations, animation ) );\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( isRootObject ) {\n\n\t\t\tconst geometries = extractFromCache( meta.geometries );\n\t\t\tconst materials = extractFromCache( meta.materials );\n\t\t\tconst textures = extractFromCache( meta.textures );\n\t\t\tconst images = extractFromCache( meta.images );\n\t\t\tconst shapes = extractFromCache( meta.shapes );\n\t\t\tconst skeletons = extractFromCache( meta.skeletons );\n\t\t\tconst animations = extractFromCache( meta.animations );\n\t\t\tconst nodes = extractFromCache( meta.nodes );\n\n\t\t\tif ( geometries.length > 0 ) output.geometries = geometries;\n\t\t\tif ( materials.length > 0 ) output.materials = materials;\n\t\t\tif ( textures.length > 0 ) output.textures = textures;\n\t\t\tif ( images.length > 0 ) output.images = images;\n\t\t\tif ( shapes.length > 0 ) output.shapes = shapes;\n\t\t\tif ( skeletons.length > 0 ) output.skeletons = skeletons;\n\t\t\tif ( animations.length > 0 ) output.animations = animations;\n\t\t\tif ( nodes.length > 0 ) output.nodes = nodes;\n\n\t\t}\n\n\t\toutput.object = object;\n\n\t\treturn output;\n\n\t\t// extract data from the cache hash\n\t\t// remove metadata on each item\n\t\t// and return as array\n\t\tfunction extractFromCache( cache ) {\n\n\t\t\tconst values = [];\n\t\t\tfor ( const key in cache ) {\n\n\t\t\t\tconst data = cache[ key ];\n\t\t\t\tdelete data.metadata;\n\t\t\t\tvalues.push( data );\n\n\t\t\t}\n\n\t\t\treturn values;\n\n\t\t}\n\n\t}\n\n\tclone( recursive ) {\n\n\t\treturn new this.constructor().copy( this, recursive );\n\n\t}\n\n\tcopy( source, recursive = true ) {\n\n\t\tthis.name = source.name;\n\n\t\tthis.up.copy( source.up );\n\n\t\tthis.position.copy( source.position );\n\t\tthis.rotation.order = source.rotation.order;\n\t\tthis.quaternion.copy( source.quaternion );\n\t\tthis.scale.copy( source.scale );\n\n\t\tthis.matrix.copy( source.matrix );\n\t\tthis.matrixWorld.copy( source.matrixWorld );\n\n\t\tthis.matrixAutoUpdate = source.matrixAutoUpdate;\n\n\t\tthis.matrixWorldAutoUpdate = source.matrixWorldAutoUpdate;\n\t\tthis.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate;\n\n\t\tthis.layers.mask = source.layers.mask;\n\t\tthis.visible = source.visible;\n\n\t\tthis.castShadow = source.castShadow;\n\t\tthis.receiveShadow = source.receiveShadow;\n\n\t\tthis.frustumCulled = source.frustumCulled;\n\t\tthis.renderOrder = source.renderOrder;\n\n\t\tthis.animations = source.animations.slice();\n\n\t\tthis.userData = JSON.parse( JSON.stringify( source.userData ) );\n\n\t\tif ( recursive === true ) {\n\n\t\t\tfor ( let i = 0; i < source.children.length; i ++ ) {\n\n\t\t\t\tconst child = source.children[ i ];\n\t\t\t\tthis.add( child.clone() );\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n}\n\nObject3D.DEFAULT_UP = /*@__PURE__*/ new Vector3( 0, 1, 0 );\nObject3D.DEFAULT_MATRIX_AUTO_UPDATE = true;\nObject3D.DEFAULT_MATRIX_WORLD_AUTO_UPDATE = true;\n\nconst _v0$2 = /*@__PURE__*/ new Vector3();\nconst _v1$3 = /*@__PURE__*/ new Vector3();\nconst _v2$2 = /*@__PURE__*/ new Vector3();\nconst _v3$2 = /*@__PURE__*/ new Vector3();\n\nconst _vab = /*@__PURE__*/ new Vector3();\nconst _vac = /*@__PURE__*/ new Vector3();\nconst _vbc = /*@__PURE__*/ new Vector3();\nconst _vap = /*@__PURE__*/ new Vector3();\nconst _vbp = /*@__PURE__*/ new Vector3();\nconst _vcp = /*@__PURE__*/ new Vector3();\n\nclass Triangle {\n\n\tconstructor( a = new Vector3(), b = new Vector3(), c = new Vector3() ) {\n\n\t\tthis.a = a;\n\t\tthis.b = b;\n\t\tthis.c = c;\n\n\t}\n\n\tstatic getNormal( a, b, c, target ) {\n\n\t\ttarget.subVectors( c, b );\n\t\t_v0$2.subVectors( a, b );\n\t\ttarget.cross( _v0$2 );\n\n\t\tconst targetLengthSq = target.lengthSq();\n\t\tif ( targetLengthSq > 0 ) {\n\n\t\t\treturn target.multiplyScalar( 1 / Math.sqrt( targetLengthSq ) );\n\n\t\t}\n\n\t\treturn target.set( 0, 0, 0 );\n\n\t}\n\n\t// static/instance method to calculate barycentric coordinates\n\t// based on: http://www.blackpawn.com/texts/pointinpoly/default.html\n\tstatic getBarycoord( point, a, b, c, target ) {\n\n\t\t_v0$2.subVectors( c, a );\n\t\t_v1$3.subVectors( b, a );\n\t\t_v2$2.subVectors( point, a );\n\n\t\tconst dot00 = _v0$2.dot( _v0$2 );\n\t\tconst dot01 = _v0$2.dot( _v1$3 );\n\t\tconst dot02 = _v0$2.dot( _v2$2 );\n\t\tconst dot11 = _v1$3.dot( _v1$3 );\n\t\tconst dot12 = _v1$3.dot( _v2$2 );\n\n\t\tconst denom = ( dot00 * dot11 - dot01 * dot01 );\n\n\t\t// collinear or singular triangle\n\t\tif ( denom === 0 ) {\n\n\t\t\ttarget.set( 0, 0, 0 );\n\t\t\treturn null;\n\n\t\t}\n\n\t\tconst invDenom = 1 / denom;\n\t\tconst u = ( dot11 * dot02 - dot01 * dot12 ) * invDenom;\n\t\tconst v = ( dot00 * dot12 - dot01 * dot02 ) * invDenom;\n\n\t\t// barycentric coordinates must always sum to 1\n\t\treturn target.set( 1 - u - v, v, u );\n\n\t}\n\n\tstatic containsPoint( point, a, b, c ) {\n\n\t\t// if the triangle is degenerate then we can't contain a point\n\t\tif ( this.getBarycoord( point, a, b, c, _v3$2 ) === null ) {\n\n\t\t\treturn false;\n\n\t\t}\n\n\t\treturn ( _v3$2.x >= 0 ) && ( _v3$2.y >= 0 ) && ( ( _v3$2.x + _v3$2.y ) <= 1 );\n\n\t}\n\n\tstatic getInterpolation( point, p1, p2, p3, v1, v2, v3, target ) {\n\n\t\tif ( this.getBarycoord( point, p1, p2, p3, _v3$2 ) === null ) {\n\n\t\t\ttarget.x = 0;\n\t\t\ttarget.y = 0;\n\t\t\tif ( 'z' in target ) target.z = 0;\n\t\t\tif ( 'w' in target ) target.w = 0;\n\t\t\treturn null;\n\n\t\t}\n\n\t\ttarget.setScalar( 0 );\n\t\ttarget.addScaledVector( v1, _v3$2.x );\n\t\ttarget.addScaledVector( v2, _v3$2.y );\n\t\ttarget.addScaledVector( v3, _v3$2.z );\n\n\t\treturn target;\n\n\t}\n\n\tstatic isFrontFacing( a, b, c, direction ) {\n\n\t\t_v0$2.subVectors( c, b );\n\t\t_v1$3.subVectors( a, b );\n\n\t\t// strictly front facing\n\t\treturn ( _v0$2.cross( _v1$3 ).dot( direction ) < 0 ) ? true : false;\n\n\t}\n\n\tset( a, b, c ) {\n\n\t\tthis.a.copy( a );\n\t\tthis.b.copy( b );\n\t\tthis.c.copy( c );\n\n\t\treturn this;\n\n\t}\n\n\tsetFromPointsAndIndices( points, i0, i1, i2 ) {\n\n\t\tthis.a.copy( points[ i0 ] );\n\t\tthis.b.copy( points[ i1 ] );\n\t\tthis.c.copy( points[ i2 ] );\n\n\t\treturn this;\n\n\t}\n\n\tsetFromAttributeAndIndices( attribute, i0, i1, i2 ) {\n\n\t\tthis.a.fromBufferAttribute( attribute, i0 );\n\t\tthis.b.fromBufferAttribute( attribute, i1 );\n\t\tthis.c.fromBufferAttribute( attribute, i2 );\n\n\t\treturn this;\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n\tcopy( triangle ) {\n\n\t\tthis.a.copy( triangle.a );\n\t\tthis.b.copy( triangle.b );\n\t\tthis.c.copy( triangle.c );\n\n\t\treturn this;\n\n\t}\n\n\tgetArea() {\n\n\t\t_v0$2.subVectors( this.c, this.b );\n\t\t_v1$3.subVectors( this.a, this.b );\n\n\t\treturn _v0$2.cross( _v1$3 ).length() * 0.5;\n\n\t}\n\n\tgetMidpoint( target ) {\n\n\t\treturn target.addVectors( this.a, this.b ).add( this.c ).multiplyScalar( 1 / 3 );\n\n\t}\n\n\tgetNormal( target ) {\n\n\t\treturn Triangle.getNormal( this.a, this.b, this.c, target );\n\n\t}\n\n\tgetPlane( target ) {\n\n\t\treturn target.setFromCoplanarPoints( this.a, this.b, this.c );\n\n\t}\n\n\tgetBarycoord( point, target ) {\n\n\t\treturn Triangle.getBarycoord( point, this.a, this.b, this.c, target );\n\n\t}\n\n\tgetInterpolation( point, v1, v2, v3, target ) {\n\n\t\treturn Triangle.getInterpolation( point, this.a, this.b, this.c, v1, v2, v3, target );\n\n\t}\n\n\tcontainsPoint( point ) {\n\n\t\treturn Triangle.containsPoint( point, this.a, this.b, this.c );\n\n\t}\n\n\tisFrontFacing( direction ) {\n\n\t\treturn Triangle.isFrontFacing( this.a, this.b, this.c, direction );\n\n\t}\n\n\tintersectsBox( box ) {\n\n\t\treturn box.intersectsTriangle( this );\n\n\t}\n\n\tclosestPointToPoint( p, target ) {\n\n\t\tconst a = this.a, b = this.b, c = this.c;\n\t\tlet v, w;\n\n\t\t// algorithm thanks to Real-Time Collision Detection by Christer Ericson,\n\t\t// published by Morgan Kaufmann Publishers, (c) 2005 Elsevier Inc.,\n\t\t// under the accompanying license; see chapter 5.1.5 for detailed explanation.\n\t\t// basically, we're distinguishing which of the voronoi regions of the triangle\n\t\t// the point lies in with the minimum amount of redundant computation.\n\n\t\t_vab.subVectors( b, a );\n\t\t_vac.subVectors( c, a );\n\t\t_vap.subVectors( p, a );\n\t\tconst d1 = _vab.dot( _vap );\n\t\tconst d2 = _vac.dot( _vap );\n\t\tif ( d1 <= 0 && d2 <= 0 ) {\n\n\t\t\t// vertex region of A; barycentric coords (1, 0, 0)\n\t\t\treturn target.copy( a );\n\n\t\t}\n\n\t\t_vbp.subVectors( p, b );\n\t\tconst d3 = _vab.dot( _vbp );\n\t\tconst d4 = _vac.dot( _vbp );\n\t\tif ( d3 >= 0 && d4 <= d3 ) {\n\n\t\t\t// vertex region of B; barycentric coords (0, 1, 0)\n\t\t\treturn target.copy( b );\n\n\t\t}\n\n\t\tconst vc = d1 * d4 - d3 * d2;\n\t\tif ( vc <= 0 && d1 >= 0 && d3 <= 0 ) {\n\n\t\t\tv = d1 / ( d1 - d3 );\n\t\t\t// edge region of AB; barycentric coords (1-v, v, 0)\n\t\t\treturn target.copy( a ).addScaledVector( _vab, v );\n\n\t\t}\n\n\t\t_vcp.subVectors( p, c );\n\t\tconst d5 = _vab.dot( _vcp );\n\t\tconst d6 = _vac.dot( _vcp );\n\t\tif ( d6 >= 0 && d5 <= d6 ) {\n\n\t\t\t// vertex region of C; barycentric coords (0, 0, 1)\n\t\t\treturn target.copy( c );\n\n\t\t}\n\n\t\tconst vb = d5 * d2 - d1 * d6;\n\t\tif ( vb <= 0 && d2 >= 0 && d6 <= 0 ) {\n\n\t\t\tw = d2 / ( d2 - d6 );\n\t\t\t// edge region of AC; barycentric coords (1-w, 0, w)\n\t\t\treturn target.copy( a ).addScaledVector( _vac, w );\n\n\t\t}\n\n\t\tconst va = d3 * d6 - d5 * d4;\n\t\tif ( va <= 0 && ( d4 - d3 ) >= 0 && ( d5 - d6 ) >= 0 ) {\n\n\t\t\t_vbc.subVectors( c, b );\n\t\t\tw = ( d4 - d3 ) / ( ( d4 - d3 ) + ( d5 - d6 ) );\n\t\t\t// edge region of BC; barycentric coords (0, 1-w, w)\n\t\t\treturn target.copy( b ).addScaledVector( _vbc, w ); // edge region of BC\n\n\t\t}\n\n\t\t// face region\n\t\tconst denom = 1 / ( va + vb + vc );\n\t\t// u = va * denom\n\t\tv = vb * denom;\n\t\tw = vc * denom;\n\n\t\treturn target.copy( a ).addScaledVector( _vab, v ).addScaledVector( _vac, w );\n\n\t}\n\n\tequals( triangle ) {\n\n\t\treturn triangle.a.equals( this.a ) && triangle.b.equals( this.b ) && triangle.c.equals( this.c );\n\n\t}\n\n}\n\nconst _colorKeywords = { 'aliceblue': 0xF0F8FF, 'antiquewhite': 0xFAEBD7, 'aqua': 0x00FFFF, 'aquamarine': 0x7FFFD4, 'azure': 0xF0FFFF,\n\t'beige': 0xF5F5DC, 'bisque': 0xFFE4C4, 'black': 0x000000, 'blanchedalmond': 0xFFEBCD, 'blue': 0x0000FF, 'blueviolet': 0x8A2BE2,\n\t'brown': 0xA52A2A, 'burlywood': 0xDEB887, 'cadetblue': 0x5F9EA0, 'chartreuse': 0x7FFF00, 'chocolate': 0xD2691E, 'coral': 0xFF7F50,\n\t'cornflowerblue': 0x6495ED, 'cornsilk': 0xFFF8DC, 'crimson': 0xDC143C, 'cyan': 0x00FFFF, 'darkblue': 0x00008B, 'darkcyan': 0x008B8B,\n\t'darkgoldenrod': 0xB8860B, 'darkgray': 0xA9A9A9, 'darkgreen': 0x006400, 'darkgrey': 0xA9A9A9, 'darkkhaki': 0xBDB76B, 'darkmagenta': 0x8B008B,\n\t'darkolivegreen': 0x556B2F, 'darkorange': 0xFF8C00, 'darkorchid': 0x9932CC, 'darkred': 0x8B0000, 'darksalmon': 0xE9967A, 'darkseagreen': 0x8FBC8F,\n\t'darkslateblue': 0x483D8B, 'darkslategray': 0x2F4F4F, 'darkslategrey': 0x2F4F4F, 'darkturquoise': 0x00CED1, 'darkviolet': 0x9400D3,\n\t'deeppink': 0xFF1493, 'deepskyblue': 0x00BFFF, 'dimgray': 0x696969, 'dimgrey': 0x696969, 'dodgerblue': 0x1E90FF, 'firebrick': 0xB22222,\n\t'floralwhite': 0xFFFAF0, 'forestgreen': 0x228B22, 'fuchsia': 0xFF00FF, 'gainsboro': 0xDCDCDC, 'ghostwhite': 0xF8F8FF, 'gold': 0xFFD700,\n\t'goldenrod': 0xDAA520, 'gray': 0x808080, 'green': 0x008000, 'greenyellow': 0xADFF2F, 'grey': 0x808080, 'honeydew': 0xF0FFF0, 'hotpink': 0xFF69B4,\n\t'indianred': 0xCD5C5C, 'indigo': 0x4B0082, 'ivory': 0xFFFFF0, 'khaki': 0xF0E68C, 'lavender': 0xE6E6FA, 'lavenderblush': 0xFFF0F5, 'lawngreen': 0x7CFC00,\n\t'lemonchiffon': 0xFFFACD, 'lightblue': 0xADD8E6, 'lightcoral': 0xF08080, 'lightcyan': 0xE0FFFF, 'lightgoldenrodyellow': 0xFAFAD2, 'lightgray': 0xD3D3D3,\n\t'lightgreen': 0x90EE90, 'lightgrey': 0xD3D3D3, 'lightpink': 0xFFB6C1, 'lightsalmon': 0xFFA07A, 'lightseagreen': 0x20B2AA, 'lightskyblue': 0x87CEFA,\n\t'lightslategray': 0x778899, 'lightslategrey': 0x778899, 'lightsteelblue': 0xB0C4DE, 'lightyellow': 0xFFFFE0, 'lime': 0x00FF00, 'limegreen': 0x32CD32,\n\t'linen': 0xFAF0E6, 'magenta': 0xFF00FF, 'maroon': 0x800000, 'mediumaquamarine': 0x66CDAA, 'mediumblue': 0x0000CD, 'mediumorchid': 0xBA55D3,\n\t'mediumpurple': 0x9370DB, 'mediumseagreen': 0x3CB371, 'mediumslateblue': 0x7B68EE, 'mediumspringgreen': 0x00FA9A, 'mediumturquoise': 0x48D1CC,\n\t'mediumvioletred': 0xC71585, 'midnightblue': 0x191970, 'mintcream': 0xF5FFFA, 'mistyrose': 0xFFE4E1, 'moccasin': 0xFFE4B5, 'navajowhite': 0xFFDEAD,\n\t'navy': 0x000080, 'oldlace': 0xFDF5E6, 'olive': 0x808000, 'olivedrab': 0x6B8E23, 'orange': 0xFFA500, 'orangered': 0xFF4500, 'orchid': 0xDA70D6,\n\t'palegoldenrod': 0xEEE8AA, 'palegreen': 0x98FB98, 'paleturquoise': 0xAFEEEE, 'palevioletred': 0xDB7093, 'papayawhip': 0xFFEFD5, 'peachpuff': 0xFFDAB9,\n\t'peru': 0xCD853F, 'pink': 0xFFC0CB, 'plum': 0xDDA0DD, 'powderblue': 0xB0E0E6, 'purple': 0x800080, 'rebeccapurple': 0x663399, 'red': 0xFF0000, 'rosybrown': 0xBC8F8F,\n\t'royalblue': 0x4169E1, 'saddlebrown': 0x8B4513, 'salmon': 0xFA8072, 'sandybrown': 0xF4A460, 'seagreen': 0x2E8B57, 'seashell': 0xFFF5EE,\n\t'sienna': 0xA0522D, 'silver': 0xC0C0C0, 'skyblue': 0x87CEEB, 'slateblue': 0x6A5ACD, 'slategray': 0x708090, 'slategrey': 0x708090, 'snow': 0xFFFAFA,\n\t'springgreen': 0x00FF7F, 'steelblue': 0x4682B4, 'tan': 0xD2B48C, 'teal': 0x008080, 'thistle': 0xD8BFD8, 'tomato': 0xFF6347, 'turquoise': 0x40E0D0,\n\t'violet': 0xEE82EE, 'wheat': 0xF5DEB3, 'white': 0xFFFFFF, 'whitesmoke': 0xF5F5F5, 'yellow': 0xFFFF00, 'yellowgreen': 0x9ACD32 };\n\nconst _hslA = { h: 0, s: 0, l: 0 };\nconst _hslB = { h: 0, s: 0, l: 0 };\n\nfunction hue2rgb( p, q, t ) {\n\n\tif ( t < 0 ) t += 1;\n\tif ( t > 1 ) t -= 1;\n\tif ( t < 1 / 6 ) return p + ( q - p ) * 6 * t;\n\tif ( t < 1 / 2 ) return q;\n\tif ( t < 2 / 3 ) return p + ( q - p ) * 6 * ( 2 / 3 - t );\n\treturn p;\n\n}\n\nclass Color {\n\n\tconstructor( r, g, b ) {\n\n\t\tthis.isColor = true;\n\n\t\tthis.r = 1;\n\t\tthis.g = 1;\n\t\tthis.b = 1;\n\n\t\treturn this.set( r, g, b );\n\n\t}\n\n\tset( r, g, b ) {\n\n\t\tif ( g === undefined && b === undefined ) {\n\n\t\t\t// r is THREE.Color, hex or string\n\n\t\t\tconst value = r;\n\n\t\t\tif ( value && value.isColor ) {\n\n\t\t\t\tthis.copy( value );\n\n\t\t\t} else if ( typeof value === 'number' ) {\n\n\t\t\t\tthis.setHex( value );\n\n\t\t\t} else if ( typeof value === 'string' ) {\n\n\t\t\t\tthis.setStyle( value );\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tthis.setRGB( r, g, b );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tsetScalar( scalar ) {\n\n\t\tthis.r = scalar;\n\t\tthis.g = scalar;\n\t\tthis.b = scalar;\n\n\t\treturn this;\n\n\t}\n\n\tsetHex( hex, colorSpace = SRGBColorSpace ) {\n\n\t\thex = Math.floor( hex );\n\n\t\tthis.r = ( hex >> 16 & 255 ) / 255;\n\t\tthis.g = ( hex >> 8 & 255 ) / 255;\n\t\tthis.b = ( hex & 255 ) / 255;\n\n\t\tColorManagement.toWorkingColorSpace( this, colorSpace );\n\n\t\treturn this;\n\n\t}\n\n\tsetRGB( r, g, b, colorSpace = ColorManagement.workingColorSpace ) {\n\n\t\tthis.r = r;\n\t\tthis.g = g;\n\t\tthis.b = b;\n\n\t\tColorManagement.toWorkingColorSpace( this, colorSpace );\n\n\t\treturn this;\n\n\t}\n\n\tsetHSL( h, s, l, colorSpace = ColorManagement.workingColorSpace ) {\n\n\t\t// h,s,l ranges are in 0.0 - 1.0\n\t\th = euclideanModulo( h, 1 );\n\t\ts = clamp( s, 0, 1 );\n\t\tl = clamp( l, 0, 1 );\n\n\t\tif ( s === 0 ) {\n\n\t\t\tthis.r = this.g = this.b = l;\n\n\t\t} else {\n\n\t\t\tconst p = l <= 0.5 ? l * ( 1 + s ) : l + s - ( l * s );\n\t\t\tconst q = ( 2 * l ) - p;\n\n\t\t\tthis.r = hue2rgb( q, p, h + 1 / 3 );\n\t\t\tthis.g = hue2rgb( q, p, h );\n\t\t\tthis.b = hue2rgb( q, p, h - 1 / 3 );\n\n\t\t}\n\n\t\tColorManagement.toWorkingColorSpace( this, colorSpace );\n\n\t\treturn this;\n\n\t}\n\n\tsetStyle( style, colorSpace = SRGBColorSpace ) {\n\n\t\tfunction handleAlpha( string ) {\n\n\t\t\tif ( string === undefined ) return;\n\n\t\t\tif ( parseFloat( string ) < 1 ) {\n\n\t\t\t\tconsole.warn( 'THREE.Color: Alpha component of ' + style + ' will be ignored.' );\n\n\t\t\t}\n\n\t\t}\n\n\n\t\tlet m;\n\n\t\tif ( m = /^(\\w+)\\(([^\\)]*)\\)/.exec( style ) ) {\n\n\t\t\t// rgb / hsl\n\n\t\t\tlet color;\n\t\t\tconst name = m[ 1 ];\n\t\t\tconst components = m[ 2 ];\n\n\t\t\tswitch ( name ) {\n\n\t\t\t\tcase 'rgb':\n\t\t\t\tcase 'rgba':\n\n\t\t\t\t\tif ( color = /^\\s*(\\d+)\\s*,\\s*(\\d+)\\s*,\\s*(\\d+)\\s*(?:,\\s*(\\d*\\.?\\d+)\\s*)?$/.exec( components ) ) {\n\n\t\t\t\t\t\t// rgb(255,0,0) rgba(255,0,0,0.5)\n\n\t\t\t\t\t\thandleAlpha( color[ 4 ] );\n\n\t\t\t\t\t\treturn this.setRGB(\n\t\t\t\t\t\t\tMath.min( 255, parseInt( color[ 1 ], 10 ) ) / 255,\n\t\t\t\t\t\t\tMath.min( 255, parseInt( color[ 2 ], 10 ) ) / 255,\n\t\t\t\t\t\t\tMath.min( 255, parseInt( color[ 3 ], 10 ) ) / 255,\n\t\t\t\t\t\t\tcolorSpace\n\t\t\t\t\t\t);\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( color = /^\\s*(\\d+)\\%\\s*,\\s*(\\d+)\\%\\s*,\\s*(\\d+)\\%\\s*(?:,\\s*(\\d*\\.?\\d+)\\s*)?$/.exec( components ) ) {\n\n\t\t\t\t\t\t// rgb(100%,0%,0%) rgba(100%,0%,0%,0.5)\n\n\t\t\t\t\t\thandleAlpha( color[ 4 ] );\n\n\t\t\t\t\t\treturn this.setRGB(\n\t\t\t\t\t\t\tMath.min( 100, parseInt( color[ 1 ], 10 ) ) / 100,\n\t\t\t\t\t\t\tMath.min( 100, parseInt( color[ 2 ], 10 ) ) / 100,\n\t\t\t\t\t\t\tMath.min( 100, parseInt( color[ 3 ], 10 ) ) / 100,\n\t\t\t\t\t\t\tcolorSpace\n\t\t\t\t\t\t);\n\n\t\t\t\t\t}\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'hsl':\n\t\t\t\tcase 'hsla':\n\n\t\t\t\t\tif ( color = /^\\s*(\\d*\\.?\\d+)\\s*,\\s*(\\d*\\.?\\d+)\\%\\s*,\\s*(\\d*\\.?\\d+)\\%\\s*(?:,\\s*(\\d*\\.?\\d+)\\s*)?$/.exec( components ) ) {\n\n\t\t\t\t\t\t// hsl(120,50%,50%) hsla(120,50%,50%,0.5)\n\n\t\t\t\t\t\thandleAlpha( color[ 4 ] );\n\n\t\t\t\t\t\treturn this.setHSL(\n\t\t\t\t\t\t\tparseFloat( color[ 1 ] ) / 360,\n\t\t\t\t\t\t\tparseFloat( color[ 2 ] ) / 100,\n\t\t\t\t\t\t\tparseFloat( color[ 3 ] ) / 100,\n\t\t\t\t\t\t\tcolorSpace\n\t\t\t\t\t\t);\n\n\t\t\t\t\t}\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tdefault:\n\n\t\t\t\t\tconsole.warn( 'THREE.Color: Unknown color model ' + style );\n\n\t\t\t}\n\n\t\t} else if ( m = /^\\#([A-Fa-f\\d]+)$/.exec( style ) ) {\n\n\t\t\t// hex color\n\n\t\t\tconst hex = m[ 1 ];\n\t\t\tconst size = hex.length;\n\n\t\t\tif ( size === 3 ) {\n\n\t\t\t\t// #ff0\n\t\t\t\treturn this.setRGB(\n\t\t\t\t\tparseInt( hex.charAt( 0 ), 16 ) / 15,\n\t\t\t\t\tparseInt( hex.charAt( 1 ), 16 ) / 15,\n\t\t\t\t\tparseInt( hex.charAt( 2 ), 16 ) / 15,\n\t\t\t\t\tcolorSpace\n\t\t\t\t);\n\n\t\t\t} else if ( size === 6 ) {\n\n\t\t\t\t// #ff0000\n\t\t\t\treturn this.setHex( parseInt( hex, 16 ), colorSpace );\n\n\t\t\t} else {\n\n\t\t\t\tconsole.warn( 'THREE.Color: Invalid hex color ' + style );\n\n\t\t\t}\n\n\t\t} else if ( style && style.length > 0 ) {\n\n\t\t\treturn this.setColorName( style, colorSpace );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tsetColorName( style, colorSpace = SRGBColorSpace ) {\n\n\t\t// color keywords\n\t\tconst hex = _colorKeywords[ style.toLowerCase() ];\n\n\t\tif ( hex !== undefined ) {\n\n\t\t\t// red\n\t\t\tthis.setHex( hex, colorSpace );\n\n\t\t} else {\n\n\t\t\t// unknown color\n\t\t\tconsole.warn( 'THREE.Color: Unknown color ' + style );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor( this.r, this.g, this.b );\n\n\t}\n\n\tcopy( color ) {\n\n\t\tthis.r = color.r;\n\t\tthis.g = color.g;\n\t\tthis.b = color.b;\n\n\t\treturn this;\n\n\t}\n\n\tcopySRGBToLinear( color ) {\n\n\t\tthis.r = SRGBToLinear( color.r );\n\t\tthis.g = SRGBToLinear( color.g );\n\t\tthis.b = SRGBToLinear( color.b );\n\n\t\treturn this;\n\n\t}\n\n\tcopyLinearToSRGB( color ) {\n\n\t\tthis.r = LinearToSRGB( color.r );\n\t\tthis.g = LinearToSRGB( color.g );\n\t\tthis.b = LinearToSRGB( color.b );\n\n\t\treturn this;\n\n\t}\n\n\tconvertSRGBToLinear() {\n\n\t\tthis.copySRGBToLinear( this );\n\n\t\treturn this;\n\n\t}\n\n\tconvertLinearToSRGB() {\n\n\t\tthis.copyLinearToSRGB( this );\n\n\t\treturn this;\n\n\t}\n\n\tgetHex( colorSpace = SRGBColorSpace ) {\n\n\t\tColorManagement.fromWorkingColorSpace( _color.copy( this ), colorSpace );\n\n\t\treturn Math.round( clamp( _color.r * 255, 0, 255 ) ) * 65536 + Math.round( clamp( _color.g * 255, 0, 255 ) ) * 256 + Math.round( clamp( _color.b * 255, 0, 255 ) );\n\n\t}\n\n\tgetHexString( colorSpace = SRGBColorSpace ) {\n\n\t\treturn ( '000000' + this.getHex( colorSpace ).toString( 16 ) ).slice( - 6 );\n\n\t}\n\n\tgetHSL( target, colorSpace = ColorManagement.workingColorSpace ) {\n\n\t\t// h,s,l ranges are in 0.0 - 1.0\n\n\t\tColorManagement.fromWorkingColorSpace( _color.copy( this ), colorSpace );\n\n\t\tconst r = _color.r, g = _color.g, b = _color.b;\n\n\t\tconst max = Math.max( r, g, b );\n\t\tconst min = Math.min( r, g, b );\n\n\t\tlet hue, saturation;\n\t\tconst lightness = ( min + max ) / 2.0;\n\n\t\tif ( min === max ) {\n\n\t\t\thue = 0;\n\t\t\tsaturation = 0;\n\n\t\t} else {\n\n\t\t\tconst delta = max - min;\n\n\t\t\tsaturation = lightness <= 0.5 ? delta / ( max + min ) : delta / ( 2 - max - min );\n\n\t\t\tswitch ( max ) {\n\n\t\t\t\tcase r: hue = ( g - b ) / delta + ( g < b ? 6 : 0 ); break;\n\t\t\t\tcase g: hue = ( b - r ) / delta + 2; break;\n\t\t\t\tcase b: hue = ( r - g ) / delta + 4; break;\n\n\t\t\t}\n\n\t\t\thue /= 6;\n\n\t\t}\n\n\t\ttarget.h = hue;\n\t\ttarget.s = saturation;\n\t\ttarget.l = lightness;\n\n\t\treturn target;\n\n\t}\n\n\tgetRGB( target, colorSpace = ColorManagement.workingColorSpace ) {\n\n\t\tColorManagement.fromWorkingColorSpace( _color.copy( this ), colorSpace );\n\n\t\ttarget.r = _color.r;\n\t\ttarget.g = _color.g;\n\t\ttarget.b = _color.b;\n\n\t\treturn target;\n\n\t}\n\n\tgetStyle( colorSpace = SRGBColorSpace ) {\n\n\t\tColorManagement.fromWorkingColorSpace( _color.copy( this ), colorSpace );\n\n\t\tconst r = _color.r, g = _color.g, b = _color.b;\n\n\t\tif ( colorSpace !== SRGBColorSpace ) {\n\n\t\t\t// Requires CSS Color Module Level 4 (https://www.w3.org/TR/css-color-4/).\n\t\t\treturn `color(${ colorSpace } ${ r.toFixed( 3 ) } ${ g.toFixed( 3 ) } ${ b.toFixed( 3 ) })`;\n\n\t\t}\n\n\t\treturn `rgb(${ Math.round( r * 255 ) },${ Math.round( g * 255 ) },${ Math.round( b * 255 ) })`;\n\n\t}\n\n\toffsetHSL( h, s, l ) {\n\n\t\tthis.getHSL( _hslA );\n\n\t\treturn this.setHSL( _hslA.h + h, _hslA.s + s, _hslA.l + l );\n\n\t}\n\n\tadd( color ) {\n\n\t\tthis.r += color.r;\n\t\tthis.g += color.g;\n\t\tthis.b += color.b;\n\n\t\treturn this;\n\n\t}\n\n\taddColors( color1, color2 ) {\n\n\t\tthis.r = color1.r + color2.r;\n\t\tthis.g = color1.g + color2.g;\n\t\tthis.b = color1.b + color2.b;\n\n\t\treturn this;\n\n\t}\n\n\taddScalar( s ) {\n\n\t\tthis.r += s;\n\t\tthis.g += s;\n\t\tthis.b += s;\n\n\t\treturn this;\n\n\t}\n\n\tsub( color ) {\n\n\t\tthis.r = Math.max( 0, this.r - color.r );\n\t\tthis.g = Math.max( 0, this.g - color.g );\n\t\tthis.b = Math.max( 0, this.b - color.b );\n\n\t\treturn this;\n\n\t}\n\n\tmultiply( color ) {\n\n\t\tthis.r *= color.r;\n\t\tthis.g *= color.g;\n\t\tthis.b *= color.b;\n\n\t\treturn this;\n\n\t}\n\n\tmultiplyScalar( s ) {\n\n\t\tthis.r *= s;\n\t\tthis.g *= s;\n\t\tthis.b *= s;\n\n\t\treturn this;\n\n\t}\n\n\tlerp( color, alpha ) {\n\n\t\tthis.r += ( color.r - this.r ) * alpha;\n\t\tthis.g += ( color.g - this.g ) * alpha;\n\t\tthis.b += ( color.b - this.b ) * alpha;\n\n\t\treturn this;\n\n\t}\n\n\tlerpColors( color1, color2, alpha ) {\n\n\t\tthis.r = color1.r + ( color2.r - color1.r ) * alpha;\n\t\tthis.g = color1.g + ( color2.g - color1.g ) * alpha;\n\t\tthis.b = color1.b + ( color2.b - color1.b ) * alpha;\n\n\t\treturn this;\n\n\t}\n\n\tlerpHSL( color, alpha ) {\n\n\t\tthis.getHSL( _hslA );\n\t\tcolor.getHSL( _hslB );\n\n\t\tconst h = lerp( _hslA.h, _hslB.h, alpha );\n\t\tconst s = lerp( _hslA.s, _hslB.s, alpha );\n\t\tconst l = lerp( _hslA.l, _hslB.l, alpha );\n\n\t\tthis.setHSL( h, s, l );\n\n\t\treturn this;\n\n\t}\n\n\tsetFromVector3( v ) {\n\n\t\tthis.r = v.x;\n\t\tthis.g = v.y;\n\t\tthis.b = v.z;\n\n\t\treturn this;\n\n\t}\n\n\tapplyMatrix3( m ) {\n\n\t\tconst r = this.r, g = this.g, b = this.b;\n\t\tconst e = m.elements;\n\n\t\tthis.r = e[ 0 ] * r + e[ 3 ] * g + e[ 6 ] * b;\n\t\tthis.g = e[ 1 ] * r + e[ 4 ] * g + e[ 7 ] * b;\n\t\tthis.b = e[ 2 ] * r + e[ 5 ] * g + e[ 8 ] * b;\n\n\t\treturn this;\n\n\t}\n\n\tequals( c ) {\n\n\t\treturn ( c.r === this.r ) && ( c.g === this.g ) && ( c.b === this.b );\n\n\t}\n\n\tfromArray( array, offset = 0 ) {\n\n\t\tthis.r = array[ offset ];\n\t\tthis.g = array[ offset + 1 ];\n\t\tthis.b = array[ offset + 2 ];\n\n\t\treturn this;\n\n\t}\n\n\ttoArray( array = [], offset = 0 ) {\n\n\t\tarray[ offset ] = this.r;\n\t\tarray[ offset + 1 ] = this.g;\n\t\tarray[ offset + 2 ] = this.b;\n\n\t\treturn array;\n\n\t}\n\n\tfromBufferAttribute( attribute, index ) {\n\n\t\tthis.r = attribute.getX( index );\n\t\tthis.g = attribute.getY( index );\n\t\tthis.b = attribute.getZ( index );\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\treturn this.getHex();\n\n\t}\n\n\t*[ Symbol.iterator ]() {\n\n\t\tyield this.r;\n\t\tyield this.g;\n\t\tyield this.b;\n\n\t}\n\n}\n\nconst _color = /*@__PURE__*/ new Color();\n\nColor.NAMES = _colorKeywords;\n\nlet _materialId = 0;\n\nclass Material extends EventDispatcher {\n\n\tconstructor() {\n\n\t\tsuper();\n\n\t\tthis.isMaterial = true;\n\n\t\tObject.defineProperty( this, 'id', { value: _materialId ++ } );\n\n\t\tthis.uuid = generateUUID();\n\n\t\tthis.name = '';\n\t\tthis.type = 'Material';\n\n\t\tthis.blending = NormalBlending;\n\t\tthis.side = FrontSide;\n\t\tthis.vertexColors = false;\n\n\t\tthis.opacity = 1;\n\t\tthis.transparent = false;\n\t\tthis.alphaHash = false;\n\n\t\tthis.blendSrc = SrcAlphaFactor;\n\t\tthis.blendDst = OneMinusSrcAlphaFactor;\n\t\tthis.blendEquation = AddEquation;\n\t\tthis.blendSrcAlpha = null;\n\t\tthis.blendDstAlpha = null;\n\t\tthis.blendEquationAlpha = null;\n\t\tthis.blendColor = new Color( 0, 0, 0 );\n\t\tthis.blendAlpha = 0;\n\n\t\tthis.depthFunc = LessEqualDepth;\n\t\tthis.depthTest = true;\n\t\tthis.depthWrite = true;\n\n\t\tthis.stencilWriteMask = 0xff;\n\t\tthis.stencilFunc = AlwaysStencilFunc;\n\t\tthis.stencilRef = 0;\n\t\tthis.stencilFuncMask = 0xff;\n\t\tthis.stencilFail = KeepStencilOp;\n\t\tthis.stencilZFail = KeepStencilOp;\n\t\tthis.stencilZPass = KeepStencilOp;\n\t\tthis.stencilWrite = false;\n\n\t\tthis.clippingPlanes = null;\n\t\tthis.clipIntersection = false;\n\t\tthis.clipShadows = false;\n\n\t\tthis.shadowSide = null;\n\n\t\tthis.colorWrite = true;\n\n\t\tthis.precision = null; // override the renderer's default precision for this material\n\n\t\tthis.polygonOffset = false;\n\t\tthis.polygonOffsetFactor = 0;\n\t\tthis.polygonOffsetUnits = 0;\n\n\t\tthis.dithering = false;\n\n\t\tthis.alphaToCoverage = false;\n\t\tthis.premultipliedAlpha = false;\n\t\tthis.forceSinglePass = false;\n\n\t\tthis.visible = true;\n\n\t\tthis.toneMapped = true;\n\n\t\tthis.userData = {};\n\n\t\tthis.version = 0;\n\n\t\tthis._alphaTest = 0;\n\n\t}\n\n\tget alphaTest() {\n\n\t\treturn this._alphaTest;\n\n\t}\n\n\tset alphaTest( value ) {\n\n\t\tif ( this._alphaTest > 0 !== value > 0 ) {\n\n\t\t\tthis.version ++;\n\n\t\t}\n\n\t\tthis._alphaTest = value;\n\n\t}\n\n\tonBeforeCompile( /* shaderobject, renderer */ ) {}\n\n\tcustomProgramCacheKey() {\n\n\t\treturn this.onBeforeCompile.toString();\n\n\t}\n\n\tsetValues( values ) {\n\n\t\tif ( values === undefined ) return;\n\n\t\tfor ( const key in values ) {\n\n\t\t\tconst newValue = values[ key ];\n\n\t\t\tif ( newValue === undefined ) {\n\n\t\t\t\tconsole.warn( `THREE.Material: parameter '${ key }' has value of undefined.` );\n\t\t\t\tcontinue;\n\n\t\t\t}\n\n\t\t\tconst currentValue = this[ key ];\n\n\t\t\tif ( currentValue === undefined ) {\n\n\t\t\t\tconsole.warn( `THREE.Material: '${ key }' is not a property of THREE.${ this.type }.` );\n\t\t\t\tcontinue;\n\n\t\t\t}\n\n\t\t\tif ( currentValue && currentValue.isColor ) {\n\n\t\t\t\tcurrentValue.set( newValue );\n\n\t\t\t} else if ( ( currentValue && currentValue.isVector3 ) && ( newValue && newValue.isVector3 ) ) {\n\n\t\t\t\tcurrentValue.copy( newValue );\n\n\t\t\t} else {\n\n\t\t\t\tthis[ key ] = newValue;\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\ttoJSON( meta ) {\n\n\t\tconst isRootObject = ( meta === undefined || typeof meta === 'string' );\n\n\t\tif ( isRootObject ) {\n\n\t\t\tmeta = {\n\t\t\t\ttextures: {},\n\t\t\t\timages: {}\n\t\t\t};\n\n\t\t}\n\n\t\tconst data = {\n\t\t\tmetadata: {\n\t\t\t\tversion: 4.6,\n\t\t\t\ttype: 'Material',\n\t\t\t\tgenerator: 'Material.toJSON'\n\t\t\t}\n\t\t};\n\n\t\t// standard Material serialization\n\t\tdata.uuid = this.uuid;\n\t\tdata.type = this.type;\n\n\t\tif ( this.name !== '' ) data.name = this.name;\n\n\t\tif ( this.color && this.color.isColor ) data.color = this.color.getHex();\n\n\t\tif ( this.roughness !== undefined ) data.roughness = this.roughness;\n\t\tif ( this.metalness !== undefined ) data.metalness = this.metalness;\n\n\t\tif ( this.sheen !== undefined ) data.sheen = this.sheen;\n\t\tif ( this.sheenColor && this.sheenColor.isColor ) data.sheenColor = this.sheenColor.getHex();\n\t\tif ( this.sheenRoughness !== undefined ) data.sheenRoughness = this.sheenRoughness;\n\t\tif ( this.emissive && this.emissive.isColor ) data.emissive = this.emissive.getHex();\n\t\tif ( this.emissiveIntensity !== undefined && this.emissiveIntensity !== 1 ) data.emissiveIntensity = this.emissiveIntensity;\n\n\t\tif ( this.specular && this.specular.isColor ) data.specular = this.specular.getHex();\n\t\tif ( this.specularIntensity !== undefined ) data.specularIntensity = this.specularIntensity;\n\t\tif ( this.specularColor && this.specularColor.isColor ) data.specularColor = this.specularColor.getHex();\n\t\tif ( this.shininess !== undefined ) data.shininess = this.shininess;\n\t\tif ( this.clearcoat !== undefined ) data.clearcoat = this.clearcoat;\n\t\tif ( this.clearcoatRoughness !== undefined ) data.clearcoatRoughness = this.clearcoatRoughness;\n\n\t\tif ( this.clearcoatMap && this.clearcoatMap.isTexture ) {\n\n\t\t\tdata.clearcoatMap = this.clearcoatMap.toJSON( meta ).uuid;\n\n\t\t}\n\n\t\tif ( this.clearcoatRoughnessMap && this.clearcoatRoughnessMap.isTexture ) {\n\n\t\t\tdata.clearcoatRoughnessMap = this.clearcoatRoughnessMap.toJSON( meta ).uuid;\n\n\t\t}\n\n\t\tif ( this.clearcoatNormalMap && this.clearcoatNormalMap.isTexture ) {\n\n\t\t\tdata.clearcoatNormalMap = this.clearcoatNormalMap.toJSON( meta ).uuid;\n\t\t\tdata.clearcoatNormalScale = this.clearcoatNormalScale.toArray();\n\n\t\t}\n\n\t\tif ( this.dispersion !== undefined ) data.dispersion = this.dispersion;\n\n\t\tif ( this.iridescence !== undefined ) data.iridescence = this.iridescence;\n\t\tif ( this.iridescenceIOR !== undefined ) data.iridescenceIOR = this.iridescenceIOR;\n\t\tif ( this.iridescenceThicknessRange !== undefined ) data.iridescenceThicknessRange = this.iridescenceThicknessRange;\n\n\t\tif ( this.iridescenceMap && this.iridescenceMap.isTexture ) {\n\n\t\t\tdata.iridescenceMap = this.iridescenceMap.toJSON( meta ).uuid;\n\n\t\t}\n\n\t\tif ( this.iridescenceThicknessMap && this.iridescenceThicknessMap.isTexture ) {\n\n\t\t\tdata.iridescenceThicknessMap = this.iridescenceThicknessMap.toJSON( meta ).uuid;\n\n\t\t}\n\n\t\tif ( this.anisotropy !== undefined ) data.anisotropy = this.anisotropy;\n\t\tif ( this.anisotropyRotation !== undefined ) data.anisotropyRotation = this.anisotropyRotation;\n\n\t\tif ( this.anisotropyMap && this.anisotropyMap.isTexture ) {\n\n\t\t\tdata.anisotropyMap = this.anisotropyMap.toJSON( meta ).uuid;\n\n\t\t}\n\n\t\tif ( this.map && this.map.isTexture ) data.map = this.map.toJSON( meta ).uuid;\n\t\tif ( this.matcap && this.matcap.isTexture ) data.matcap = this.matcap.toJSON( meta ).uuid;\n\t\tif ( this.alphaMap && this.alphaMap.isTexture ) data.alphaMap = this.alphaMap.toJSON( meta ).uuid;\n\n\t\tif ( this.lightMap && this.lightMap.isTexture ) {\n\n\t\t\tdata.lightMap = this.lightMap.toJSON( meta ).uuid;\n\t\t\tdata.lightMapIntensity = this.lightMapIntensity;\n\n\t\t}\n\n\t\tif ( this.aoMap && this.aoMap.isTexture ) {\n\n\t\t\tdata.aoMap = this.aoMap.toJSON( meta ).uuid;\n\t\t\tdata.aoMapIntensity = this.aoMapIntensity;\n\n\t\t}\n\n\t\tif ( this.bumpMap && this.bumpMap.isTexture ) {\n\n\t\t\tdata.bumpMap = this.bumpMap.toJSON( meta ).uuid;\n\t\t\tdata.bumpScale = this.bumpScale;\n\n\t\t}\n\n\t\tif ( this.normalMap && this.normalMap.isTexture ) {\n\n\t\t\tdata.normalMap = this.normalMap.toJSON( meta ).uuid;\n\t\t\tdata.normalMapType = this.normalMapType;\n\t\t\tdata.normalScale = this.normalScale.toArray();\n\n\t\t}\n\n\t\tif ( this.displacementMap && this.displacementMap.isTexture ) {\n\n\t\t\tdata.displacementMap = this.displacementMap.toJSON( meta ).uuid;\n\t\t\tdata.displacementScale = this.displacementScale;\n\t\t\tdata.displacementBias = this.displacementBias;\n\n\t\t}\n\n\t\tif ( this.roughnessMap && this.roughnessMap.isTexture ) data.roughnessMap = this.roughnessMap.toJSON( meta ).uuid;\n\t\tif ( this.metalnessMap && this.metalnessMap.isTexture ) data.metalnessMap = this.metalnessMap.toJSON( meta ).uuid;\n\n\t\tif ( this.emissiveMap && this.emissiveMap.isTexture ) data.emissiveMap = this.emissiveMap.toJSON( meta ).uuid;\n\t\tif ( this.specularMap && this.specularMap.isTexture ) data.specularMap = this.specularMap.toJSON( meta ).uuid;\n\t\tif ( this.specularIntensityMap && this.specularIntensityMap.isTexture ) data.specularIntensityMap = this.specularIntensityMap.toJSON( meta ).uuid;\n\t\tif ( this.specularColorMap && this.specularColorMap.isTexture ) data.specularColorMap = this.specularColorMap.toJSON( meta ).uuid;\n\n\t\tif ( this.envMap && this.envMap.isTexture ) {\n\n\t\t\tdata.envMap = this.envMap.toJSON( meta ).uuid;\n\n\t\t\tif ( this.combine !== undefined ) data.combine = this.combine;\n\n\t\t}\n\n\t\tif ( this.envMapRotation !== undefined ) data.envMapRotation = this.envMapRotation.toArray();\n\t\tif ( this.envMapIntensity !== undefined ) data.envMapIntensity = this.envMapIntensity;\n\t\tif ( this.reflectivity !== undefined ) data.reflectivity = this.reflectivity;\n\t\tif ( this.refractionRatio !== undefined ) data.refractionRatio = this.refractionRatio;\n\n\t\tif ( this.gradientMap && this.gradientMap.isTexture ) {\n\n\t\t\tdata.gradientMap = this.gradientMap.toJSON( meta ).uuid;\n\n\t\t}\n\n\t\tif ( this.transmission !== undefined ) data.transmission = this.transmission;\n\t\tif ( this.transmissionMap && this.transmissionMap.isTexture ) data.transmissionMap = this.transmissionMap.toJSON( meta ).uuid;\n\t\tif ( this.thickness !== undefined ) data.thickness = this.thickness;\n\t\tif ( this.thicknessMap && this.thicknessMap.isTexture ) data.thicknessMap = this.thicknessMap.toJSON( meta ).uuid;\n\t\tif ( this.attenuationDistance !== undefined && this.attenuationDistance !== Infinity ) data.attenuationDistance = this.attenuationDistance;\n\t\tif ( this.attenuationColor !== undefined ) data.attenuationColor = this.attenuationColor.getHex();\n\n\t\tif ( this.size !== undefined ) data.size = this.size;\n\t\tif ( this.shadowSide !== null ) data.shadowSide = this.shadowSide;\n\t\tif ( this.sizeAttenuation !== undefined ) data.sizeAttenuation = this.sizeAttenuation;\n\n\t\tif ( this.blending !== NormalBlending ) data.blending = this.blending;\n\t\tif ( this.side !== FrontSide ) data.side = this.side;\n\t\tif ( this.vertexColors === true ) data.vertexColors = true;\n\n\t\tif ( this.opacity < 1 ) data.opacity = this.opacity;\n\t\tif ( this.transparent === true ) data.transparent = true;\n\n\t\tif ( this.blendSrc !== SrcAlphaFactor ) data.blendSrc = this.blendSrc;\n\t\tif ( this.blendDst !== OneMinusSrcAlphaFactor ) data.blendDst = this.blendDst;\n\t\tif ( this.blendEquation !== AddEquation ) data.blendEquation = this.blendEquation;\n\t\tif ( this.blendSrcAlpha !== null ) data.blendSrcAlpha = this.blendSrcAlpha;\n\t\tif ( this.blendDstAlpha !== null ) data.blendDstAlpha = this.blendDstAlpha;\n\t\tif ( this.blendEquationAlpha !== null ) data.blendEquationAlpha = this.blendEquationAlpha;\n\t\tif ( this.blendColor && this.blendColor.isColor ) data.blendColor = this.blendColor.getHex();\n\t\tif ( this.blendAlpha !== 0 ) data.blendAlpha = this.blendAlpha;\n\n\t\tif ( this.depthFunc !== LessEqualDepth ) data.depthFunc = this.depthFunc;\n\t\tif ( this.depthTest === false ) data.depthTest = this.depthTest;\n\t\tif ( this.depthWrite === false ) data.depthWrite = this.depthWrite;\n\t\tif ( this.colorWrite === false ) data.colorWrite = this.colorWrite;\n\n\t\tif ( this.stencilWriteMask !== 0xff ) data.stencilWriteMask = this.stencilWriteMask;\n\t\tif ( this.stencilFunc !== AlwaysStencilFunc ) data.stencilFunc = this.stencilFunc;\n\t\tif ( this.stencilRef !== 0 ) data.stencilRef = this.stencilRef;\n\t\tif ( this.stencilFuncMask !== 0xff ) data.stencilFuncMask = this.stencilFuncMask;\n\t\tif ( this.stencilFail !== KeepStencilOp ) data.stencilFail = this.stencilFail;\n\t\tif ( this.stencilZFail !== KeepStencilOp ) data.stencilZFail = this.stencilZFail;\n\t\tif ( this.stencilZPass !== KeepStencilOp ) data.stencilZPass = this.stencilZPass;\n\t\tif ( this.stencilWrite === true ) data.stencilWrite = this.stencilWrite;\n\n\t\t// rotation (SpriteMaterial)\n\t\tif ( this.rotation !== undefined && this.rotation !== 0 ) data.rotation = this.rotation;\n\n\t\tif ( this.polygonOffset === true ) data.polygonOffset = true;\n\t\tif ( this.polygonOffsetFactor !== 0 ) data.polygonOffsetFactor = this.polygonOffsetFactor;\n\t\tif ( this.polygonOffsetUnits !== 0 ) data.polygonOffsetUnits = this.polygonOffsetUnits;\n\n\t\tif ( this.linewidth !== undefined && this.linewidth !== 1 ) data.linewidth = this.linewidth;\n\t\tif ( this.dashSize !== undefined ) data.dashSize = this.dashSize;\n\t\tif ( this.gapSize !== undefined ) data.gapSize = this.gapSize;\n\t\tif ( this.scale !== undefined ) data.scale = this.scale;\n\n\t\tif ( this.dithering === true ) data.dithering = true;\n\n\t\tif ( this.alphaTest > 0 ) data.alphaTest = this.alphaTest;\n\t\tif ( this.alphaHash === true ) data.alphaHash = true;\n\t\tif ( this.alphaToCoverage === true ) data.alphaToCoverage = true;\n\t\tif ( this.premultipliedAlpha === true ) data.premultipliedAlpha = true;\n\t\tif ( this.forceSinglePass === true ) data.forceSinglePass = true;\n\n\t\tif ( this.wireframe === true ) data.wireframe = true;\n\t\tif ( this.wireframeLinewidth > 1 ) data.wireframeLinewidth = this.wireframeLinewidth;\n\t\tif ( this.wireframeLinecap !== 'round' ) data.wireframeLinecap = this.wireframeLinecap;\n\t\tif ( this.wireframeLinejoin !== 'round' ) data.wireframeLinejoin = this.wireframeLinejoin;\n\n\t\tif ( this.flatShading === true ) data.flatShading = true;\n\n\t\tif ( this.visible === false ) data.visible = false;\n\n\t\tif ( this.toneMapped === false ) data.toneMapped = false;\n\n\t\tif ( this.fog === false ) data.fog = false;\n\n\t\tif ( Object.keys( this.userData ).length > 0 ) data.userData = this.userData;\n\n\t\t// TODO: Copied from Object3D.toJSON\n\n\t\tfunction extractFromCache( cache ) {\n\n\t\t\tconst values = [];\n\n\t\t\tfor ( const key in cache ) {\n\n\t\t\t\tconst data = cache[ key ];\n\t\t\t\tdelete data.metadata;\n\t\t\t\tvalues.push( data );\n\n\t\t\t}\n\n\t\t\treturn values;\n\n\t\t}\n\n\t\tif ( isRootObject ) {\n\n\t\t\tconst textures = extractFromCache( meta.textures );\n\t\t\tconst images = extractFromCache( meta.images );\n\n\t\t\tif ( textures.length > 0 ) data.textures = textures;\n\t\t\tif ( images.length > 0 ) data.images = images;\n\n\t\t}\n\n\t\treturn data;\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tthis.name = source.name;\n\n\t\tthis.blending = source.blending;\n\t\tthis.side = source.side;\n\t\tthis.vertexColors = source.vertexColors;\n\n\t\tthis.opacity = source.opacity;\n\t\tthis.transparent = source.transparent;\n\n\t\tthis.blendSrc = source.blendSrc;\n\t\tthis.blendDst = source.blendDst;\n\t\tthis.blendEquation = source.blendEquation;\n\t\tthis.blendSrcAlpha = source.blendSrcAlpha;\n\t\tthis.blendDstAlpha = source.blendDstAlpha;\n\t\tthis.blendEquationAlpha = source.blendEquationAlpha;\n\t\tthis.blendColor.copy( source.blendColor );\n\t\tthis.blendAlpha = source.blendAlpha;\n\n\t\tthis.depthFunc = source.depthFunc;\n\t\tthis.depthTest = source.depthTest;\n\t\tthis.depthWrite = source.depthWrite;\n\n\t\tthis.stencilWriteMask = source.stencilWriteMask;\n\t\tthis.stencilFunc = source.stencilFunc;\n\t\tthis.stencilRef = source.stencilRef;\n\t\tthis.stencilFuncMask = source.stencilFuncMask;\n\t\tthis.stencilFail = source.stencilFail;\n\t\tthis.stencilZFail = source.stencilZFail;\n\t\tthis.stencilZPass = source.stencilZPass;\n\t\tthis.stencilWrite = source.stencilWrite;\n\n\t\tconst srcPlanes = source.clippingPlanes;\n\t\tlet dstPlanes = null;\n\n\t\tif ( srcPlanes !== null ) {\n\n\t\t\tconst n = srcPlanes.length;\n\t\t\tdstPlanes = new Array( n );\n\n\t\t\tfor ( let i = 0; i !== n; ++ i ) {\n\n\t\t\t\tdstPlanes[ i ] = srcPlanes[ i ].clone();\n\n\t\t\t}\n\n\t\t}\n\n\t\tthis.clippingPlanes = dstPlanes;\n\t\tthis.clipIntersection = source.clipIntersection;\n\t\tthis.clipShadows = source.clipShadows;\n\n\t\tthis.shadowSide = source.shadowSide;\n\n\t\tthis.colorWrite = source.colorWrite;\n\n\t\tthis.precision = source.precision;\n\n\t\tthis.polygonOffset = source.polygonOffset;\n\t\tthis.polygonOffsetFactor = source.polygonOffsetFactor;\n\t\tthis.polygonOffsetUnits = source.polygonOffsetUnits;\n\n\t\tthis.dithering = source.dithering;\n\n\t\tthis.alphaTest = source.alphaTest;\n\t\tthis.alphaHash = source.alphaHash;\n\t\tthis.alphaToCoverage = source.alphaToCoverage;\n\t\tthis.premultipliedAlpha = source.premultipliedAlpha;\n\t\tthis.forceSinglePass = source.forceSinglePass;\n\n\t\tthis.visible = source.visible;\n\n\t\tthis.toneMapped = source.toneMapped;\n\n\t\tthis.userData = JSON.parse( JSON.stringify( source.userData ) );\n\n\t\treturn this;\n\n\t}\n\n\tdispose() {\n\n\t\tthis.dispatchEvent( { type: 'dispose' } );\n\n\t}\n\n\tset needsUpdate( value ) {\n\n\t\tif ( value === true ) this.version ++;\n\n\t}\n\n\tonBuild( /* shaderobject, renderer */ ) {\n\n\t\tconsole.warn( 'Material: onBuild() has been removed.' ); // @deprecated, r166\n\n\t}\n\n\tonBeforeRender( /* renderer, scene, camera, geometry, object, group */ ) {\n\n\t\tconsole.warn( 'Material: onBeforeRender() has been removed.' ); // @deprecated, r166\n\n\t}\n\n\n}\n\nclass MeshBasicMaterial extends Material {\n\n\tconstructor( parameters ) {\n\n\t\tsuper();\n\n\t\tthis.isMeshBasicMaterial = true;\n\n\t\tthis.type = 'MeshBasicMaterial';\n\n\t\tthis.color = new Color( 0xffffff ); // emissive\n\n\t\tthis.map = null;\n\n\t\tthis.lightMap = null;\n\t\tthis.lightMapIntensity = 1.0;\n\n\t\tthis.aoMap = null;\n\t\tthis.aoMapIntensity = 1.0;\n\n\t\tthis.specularMap = null;\n\n\t\tthis.alphaMap = null;\n\n\t\tthis.envMap = null;\n\t\tthis.envMapRotation = new Euler();\n\t\tthis.combine = MultiplyOperation;\n\t\tthis.reflectivity = 1;\n\t\tthis.refractionRatio = 0.98;\n\n\t\tthis.wireframe = false;\n\t\tthis.wireframeLinewidth = 1;\n\t\tthis.wireframeLinecap = 'round';\n\t\tthis.wireframeLinejoin = 'round';\n\n\t\tthis.fog = true;\n\n\t\tthis.setValues( parameters );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.color.copy( source.color );\n\n\t\tthis.map = source.map;\n\n\t\tthis.lightMap = source.lightMap;\n\t\tthis.lightMapIntensity = source.lightMapIntensity;\n\n\t\tthis.aoMap = source.aoMap;\n\t\tthis.aoMapIntensity = source.aoMapIntensity;\n\n\t\tthis.specularMap = source.specularMap;\n\n\t\tthis.alphaMap = source.alphaMap;\n\n\t\tthis.envMap = source.envMap;\n\t\tthis.envMapRotation.copy( source.envMapRotation );\n\t\tthis.combine = source.combine;\n\t\tthis.reflectivity = source.reflectivity;\n\t\tthis.refractionRatio = source.refractionRatio;\n\n\t\tthis.wireframe = source.wireframe;\n\t\tthis.wireframeLinewidth = source.wireframeLinewidth;\n\t\tthis.wireframeLinecap = source.wireframeLinecap;\n\t\tthis.wireframeLinejoin = source.wireframeLinejoin;\n\n\t\tthis.fog = source.fog;\n\n\t\treturn this;\n\n\t}\n\n}\n\n// Fast Half Float Conversions, http://www.fox-toolkit.org/ftp/fasthalffloatconversion.pdf\n\nconst _tables = /*@__PURE__*/ _generateTables();\n\nfunction _generateTables() {\n\n\t// float32 to float16 helpers\n\n\tconst buffer = new ArrayBuffer( 4 );\n\tconst floatView = new Float32Array( buffer );\n\tconst uint32View = new Uint32Array( buffer );\n\n\tconst baseTable = new Uint32Array( 512 );\n\tconst shiftTable = new Uint32Array( 512 );\n\n\tfor ( let i = 0; i < 256; ++ i ) {\n\n\t\tconst e = i - 127;\n\n\t\t// very small number (0, -0)\n\n\t\tif ( e < - 27 ) {\n\n\t\t\tbaseTable[ i ] = 0x0000;\n\t\t\tbaseTable[ i | 0x100 ] = 0x8000;\n\t\t\tshiftTable[ i ] = 24;\n\t\t\tshiftTable[ i | 0x100 ] = 24;\n\n\t\t\t// small number (denorm)\n\n\t\t} else if ( e < - 14 ) {\n\n\t\t\tbaseTable[ i ] = 0x0400 >> ( - e - 14 );\n\t\t\tbaseTable[ i | 0x100 ] = ( 0x0400 >> ( - e - 14 ) ) | 0x8000;\n\t\t\tshiftTable[ i ] = - e - 1;\n\t\t\tshiftTable[ i | 0x100 ] = - e - 1;\n\n\t\t\t// normal number\n\n\t\t} else if ( e <= 15 ) {\n\n\t\t\tbaseTable[ i ] = ( e + 15 ) << 10;\n\t\t\tbaseTable[ i | 0x100 ] = ( ( e + 15 ) << 10 ) | 0x8000;\n\t\t\tshiftTable[ i ] = 13;\n\t\t\tshiftTable[ i | 0x100 ] = 13;\n\n\t\t\t// large number (Infinity, -Infinity)\n\n\t\t} else if ( e < 128 ) {\n\n\t\t\tbaseTable[ i ] = 0x7c00;\n\t\t\tbaseTable[ i | 0x100 ] = 0xfc00;\n\t\t\tshiftTable[ i ] = 24;\n\t\t\tshiftTable[ i | 0x100 ] = 24;\n\n\t\t\t// stay (NaN, Infinity, -Infinity)\n\n\t\t} else {\n\n\t\t\tbaseTable[ i ] = 0x7c00;\n\t\t\tbaseTable[ i | 0x100 ] = 0xfc00;\n\t\t\tshiftTable[ i ] = 13;\n\t\t\tshiftTable[ i | 0x100 ] = 13;\n\n\t\t}\n\n\t}\n\n\t// float16 to float32 helpers\n\n\tconst mantissaTable = new Uint32Array( 2048 );\n\tconst exponentTable = new Uint32Array( 64 );\n\tconst offsetTable = new Uint32Array( 64 );\n\n\tfor ( let i = 1; i < 1024; ++ i ) {\n\n\t\tlet m = i << 13; // zero pad mantissa bits\n\t\tlet e = 0; // zero exponent\n\n\t\t// normalized\n\t\twhile ( ( m & 0x00800000 ) === 0 ) {\n\n\t\t\tm <<= 1;\n\t\t\te -= 0x00800000; // decrement exponent\n\n\t\t}\n\n\t\tm &= ~ 0x00800000; // clear leading 1 bit\n\t\te += 0x38800000; // adjust bias\n\n\t\tmantissaTable[ i ] = m | e;\n\n\t}\n\n\tfor ( let i = 1024; i < 2048; ++ i ) {\n\n\t\tmantissaTable[ i ] = 0x38000000 + ( ( i - 1024 ) << 13 );\n\n\t}\n\n\tfor ( let i = 1; i < 31; ++ i ) {\n\n\t\texponentTable[ i ] = i << 23;\n\n\t}\n\n\texponentTable[ 31 ] = 0x47800000;\n\texponentTable[ 32 ] = 0x80000000;\n\n\tfor ( let i = 33; i < 63; ++ i ) {\n\n\t\texponentTable[ i ] = 0x80000000 + ( ( i - 32 ) << 23 );\n\n\t}\n\n\texponentTable[ 63 ] = 0xc7800000;\n\n\tfor ( let i = 1; i < 64; ++ i ) {\n\n\t\tif ( i !== 32 ) {\n\n\t\t\toffsetTable[ i ] = 1024;\n\n\t\t}\n\n\t}\n\n\treturn {\n\t\tfloatView: floatView,\n\t\tuint32View: uint32View,\n\t\tbaseTable: baseTable,\n\t\tshiftTable: shiftTable,\n\t\tmantissaTable: mantissaTable,\n\t\texponentTable: exponentTable,\n\t\toffsetTable: offsetTable\n\t};\n\n}\n\n// float32 to float16\n\nfunction toHalfFloat( val ) {\n\n\tif ( Math.abs( val ) > 65504 ) console.warn( 'THREE.DataUtils.toHalfFloat(): Value out of range.' );\n\n\tval = clamp( val, - 65504, 65504 );\n\n\t_tables.floatView[ 0 ] = val;\n\tconst f = _tables.uint32View[ 0 ];\n\tconst e = ( f >> 23 ) & 0x1ff;\n\treturn _tables.baseTable[ e ] + ( ( f & 0x007fffff ) >> _tables.shiftTable[ e ] );\n\n}\n\n// float16 to float32\n\nfunction fromHalfFloat( val ) {\n\n\tconst m = val >> 10;\n\t_tables.uint32View[ 0 ] = _tables.mantissaTable[ _tables.offsetTable[ m ] + ( val & 0x3ff ) ] + _tables.exponentTable[ m ];\n\treturn _tables.floatView[ 0 ];\n\n}\n\nconst DataUtils = {\n\ttoHalfFloat: toHalfFloat,\n\tfromHalfFloat: fromHalfFloat,\n};\n\nconst _vector$9 = /*@__PURE__*/ new Vector3();\nconst _vector2$1 = /*@__PURE__*/ new Vector2();\n\nclass BufferAttribute {\n\n\tconstructor( array, itemSize, normalized = false ) {\n\n\t\tif ( Array.isArray( array ) ) {\n\n\t\t\tthrow new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' );\n\n\t\t}\n\n\t\tthis.isBufferAttribute = true;\n\n\t\tthis.name = '';\n\n\t\tthis.array = array;\n\t\tthis.itemSize = itemSize;\n\t\tthis.count = array !== undefined ? array.length / itemSize : 0;\n\t\tthis.normalized = normalized;\n\n\t\tthis.usage = StaticDrawUsage;\n\t\tthis._updateRange = { offset: 0, count: - 1 };\n\t\tthis.updateRanges = [];\n\t\tthis.gpuType = FloatType;\n\n\t\tthis.version = 0;\n\n\t}\n\n\tonUploadCallback() {}\n\n\tset needsUpdate( value ) {\n\n\t\tif ( value === true ) this.version ++;\n\n\t}\n\n\tget updateRange() {\n\n\t\twarnOnce( 'THREE.BufferAttribute: updateRange() is deprecated and will be removed in r169. Use addUpdateRange() instead.' ); // @deprecated, r159\n\t\treturn this._updateRange;\n\n\t}\n\n\tsetUsage( value ) {\n\n\t\tthis.usage = value;\n\n\t\treturn this;\n\n\t}\n\n\taddUpdateRange( start, count ) {\n\n\t\tthis.updateRanges.push( { start, count } );\n\n\t}\n\n\tclearUpdateRanges() {\n\n\t\tthis.updateRanges.length = 0;\n\n\t}\n\n\tcopy( source ) {\n\n\t\tthis.name = source.name;\n\t\tthis.array = new source.array.constructor( source.array );\n\t\tthis.itemSize = source.itemSize;\n\t\tthis.count = source.count;\n\t\tthis.normalized = source.normalized;\n\n\t\tthis.usage = source.usage;\n\t\tthis.gpuType = source.gpuType;\n\n\t\treturn this;\n\n\t}\n\n\tcopyAt( index1, attribute, index2 ) {\n\n\t\tindex1 *= this.itemSize;\n\t\tindex2 *= attribute.itemSize;\n\n\t\tfor ( let i = 0, l = this.itemSize; i < l; i ++ ) {\n\n\t\t\tthis.array[ index1 + i ] = attribute.array[ index2 + i ];\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tcopyArray( array ) {\n\n\t\tthis.array.set( array );\n\n\t\treturn this;\n\n\t}\n\n\tapplyMatrix3( m ) {\n\n\t\tif ( this.itemSize === 2 ) {\n\n\t\t\tfor ( let i = 0, l = this.count; i < l; i ++ ) {\n\n\t\t\t\t_vector2$1.fromBufferAttribute( this, i );\n\t\t\t\t_vector2$1.applyMatrix3( m );\n\n\t\t\t\tthis.setXY( i, _vector2$1.x, _vector2$1.y );\n\n\t\t\t}\n\n\t\t} else if ( this.itemSize === 3 ) {\n\n\t\t\tfor ( let i = 0, l = this.count; i < l; i ++ ) {\n\n\t\t\t\t_vector$9.fromBufferAttribute( this, i );\n\t\t\t\t_vector$9.applyMatrix3( m );\n\n\t\t\t\tthis.setXYZ( i, _vector$9.x, _vector$9.y, _vector$9.z );\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tapplyMatrix4( m ) {\n\n\t\tfor ( let i = 0, l = this.count; i < l; i ++ ) {\n\n\t\t\t_vector$9.fromBufferAttribute( this, i );\n\n\t\t\t_vector$9.applyMatrix4( m );\n\n\t\t\tthis.setXYZ( i, _vector$9.x, _vector$9.y, _vector$9.z );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tapplyNormalMatrix( m ) {\n\n\t\tfor ( let i = 0, l = this.count; i < l; i ++ ) {\n\n\t\t\t_vector$9.fromBufferAttribute( this, i );\n\n\t\t\t_vector$9.applyNormalMatrix( m );\n\n\t\t\tthis.setXYZ( i, _vector$9.x, _vector$9.y, _vector$9.z );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\ttransformDirection( m ) {\n\n\t\tfor ( let i = 0, l = this.count; i < l; i ++ ) {\n\n\t\t\t_vector$9.fromBufferAttribute( this, i );\n\n\t\t\t_vector$9.transformDirection( m );\n\n\t\t\tthis.setXYZ( i, _vector$9.x, _vector$9.y, _vector$9.z );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tset( value, offset = 0 ) {\n\n\t\t// Matching BufferAttribute constructor, do not normalize the array.\n\t\tthis.array.set( value, offset );\n\n\t\treturn this;\n\n\t}\n\n\tgetComponent( index, component ) {\n\n\t\tlet value = this.array[ index * this.itemSize + component ];\n\n\t\tif ( this.normalized ) value = denormalize( value, this.array );\n\n\t\treturn value;\n\n\t}\n\n\tsetComponent( index, component, value ) {\n\n\t\tif ( this.normalized ) value = normalize( value, this.array );\n\n\t\tthis.array[ index * this.itemSize + component ] = value;\n\n\t\treturn this;\n\n\t}\n\n\tgetX( index ) {\n\n\t\tlet x = this.array[ index * this.itemSize ];\n\n\t\tif ( this.normalized ) x = denormalize( x, this.array );\n\n\t\treturn x;\n\n\t}\n\n\tsetX( index, x ) {\n\n\t\tif ( this.normalized ) x = normalize( x, this.array );\n\n\t\tthis.array[ index * this.itemSize ] = x;\n\n\t\treturn this;\n\n\t}\n\n\tgetY( index ) {\n\n\t\tlet y = this.array[ index * this.itemSize + 1 ];\n\n\t\tif ( this.normalized ) y = denormalize( y, this.array );\n\n\t\treturn y;\n\n\t}\n\n\tsetY( index, y ) {\n\n\t\tif ( this.normalized ) y = normalize( y, this.array );\n\n\t\tthis.array[ index * this.itemSize + 1 ] = y;\n\n\t\treturn this;\n\n\t}\n\n\tgetZ( index ) {\n\n\t\tlet z = this.array[ index * this.itemSize + 2 ];\n\n\t\tif ( this.normalized ) z = denormalize( z, this.array );\n\n\t\treturn z;\n\n\t}\n\n\tsetZ( index, z ) {\n\n\t\tif ( this.normalized ) z = normalize( z, this.array );\n\n\t\tthis.array[ index * this.itemSize + 2 ] = z;\n\n\t\treturn this;\n\n\t}\n\n\tgetW( index ) {\n\n\t\tlet w = this.array[ index * this.itemSize + 3 ];\n\n\t\tif ( this.normalized ) w = denormalize( w, this.array );\n\n\t\treturn w;\n\n\t}\n\n\tsetW( index, w ) {\n\n\t\tif ( this.normalized ) w = normalize( w, this.array );\n\n\t\tthis.array[ index * this.itemSize + 3 ] = w;\n\n\t\treturn this;\n\n\t}\n\n\tsetXY( index, x, y ) {\n\n\t\tindex *= this.itemSize;\n\n\t\tif ( this.normalized ) {\n\n\t\t\tx = normalize( x, this.array );\n\t\t\ty = normalize( y, this.array );\n\n\t\t}\n\n\t\tthis.array[ index + 0 ] = x;\n\t\tthis.array[ index + 1 ] = y;\n\n\t\treturn this;\n\n\t}\n\n\tsetXYZ( index, x, y, z ) {\n\n\t\tindex *= this.itemSize;\n\n\t\tif ( this.normalized ) {\n\n\t\t\tx = normalize( x, this.array );\n\t\t\ty = normalize( y, this.array );\n\t\t\tz = normalize( z, this.array );\n\n\t\t}\n\n\t\tthis.array[ index + 0 ] = x;\n\t\tthis.array[ index + 1 ] = y;\n\t\tthis.array[ index + 2 ] = z;\n\n\t\treturn this;\n\n\t}\n\n\tsetXYZW( index, x, y, z, w ) {\n\n\t\tindex *= this.itemSize;\n\n\t\tif ( this.normalized ) {\n\n\t\t\tx = normalize( x, this.array );\n\t\t\ty = normalize( y, this.array );\n\t\t\tz = normalize( z, this.array );\n\t\t\tw = normalize( w, this.array );\n\n\t\t}\n\n\t\tthis.array[ index + 0 ] = x;\n\t\tthis.array[ index + 1 ] = y;\n\t\tthis.array[ index + 2 ] = z;\n\t\tthis.array[ index + 3 ] = w;\n\n\t\treturn this;\n\n\t}\n\n\tonUpload( callback ) {\n\n\t\tthis.onUploadCallback = callback;\n\n\t\treturn this;\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor( this.array, this.itemSize ).copy( this );\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = {\n\t\t\titemSize: this.itemSize,\n\t\t\ttype: this.array.constructor.name,\n\t\t\tarray: Array.from( this.array ),\n\t\t\tnormalized: this.normalized\n\t\t};\n\n\t\tif ( this.name !== '' ) data.name = this.name;\n\t\tif ( this.usage !== StaticDrawUsage ) data.usage = this.usage;\n\n\t\treturn data;\n\n\t}\n\n}\n\n//\n\nclass Int8BufferAttribute extends BufferAttribute {\n\n\tconstructor( array, itemSize, normalized ) {\n\n\t\tsuper( new Int8Array( array ), itemSize, normalized );\n\n\t}\n\n}\n\nclass Uint8BufferAttribute extends BufferAttribute {\n\n\tconstructor( array, itemSize, normalized ) {\n\n\t\tsuper( new Uint8Array( array ), itemSize, normalized );\n\n\t}\n\n}\n\nclass Uint8ClampedBufferAttribute extends BufferAttribute {\n\n\tconstructor( array, itemSize, normalized ) {\n\n\t\tsuper( new Uint8ClampedArray( array ), itemSize, normalized );\n\n\t}\n\n}\n\nclass Int16BufferAttribute extends BufferAttribute {\n\n\tconstructor( array, itemSize, normalized ) {\n\n\t\tsuper( new Int16Array( array ), itemSize, normalized );\n\n\t}\n\n}\n\nclass Uint16BufferAttribute extends BufferAttribute {\n\n\tconstructor( array, itemSize, normalized ) {\n\n\t\tsuper( new Uint16Array( array ), itemSize, normalized );\n\n\t}\n\n}\n\nclass Int32BufferAttribute extends BufferAttribute {\n\n\tconstructor( array, itemSize, normalized ) {\n\n\t\tsuper( new Int32Array( array ), itemSize, normalized );\n\n\t}\n\n}\n\nclass Uint32BufferAttribute extends BufferAttribute {\n\n\tconstructor( array, itemSize, normalized ) {\n\n\t\tsuper( new Uint32Array( array ), itemSize, normalized );\n\n\t}\n\n}\n\nclass Float16BufferAttribute extends BufferAttribute {\n\n\tconstructor( array, itemSize, normalized ) {\n\n\t\tsuper( new Uint16Array( array ), itemSize, normalized );\n\n\t\tthis.isFloat16BufferAttribute = true;\n\n\t}\n\n\tgetX( index ) {\n\n\t\tlet x = fromHalfFloat( this.array[ index * this.itemSize ] );\n\n\t\tif ( this.normalized ) x = denormalize( x, this.array );\n\n\t\treturn x;\n\n\t}\n\n\tsetX( index, x ) {\n\n\t\tif ( this.normalized ) x = normalize( x, this.array );\n\n\t\tthis.array[ index * this.itemSize ] = toHalfFloat( x );\n\n\t\treturn this;\n\n\t}\n\n\tgetY( index ) {\n\n\t\tlet y = fromHalfFloat( this.array[ index * this.itemSize + 1 ] );\n\n\t\tif ( this.normalized ) y = denormalize( y, this.array );\n\n\t\treturn y;\n\n\t}\n\n\tsetY( index, y ) {\n\n\t\tif ( this.normalized ) y = normalize( y, this.array );\n\n\t\tthis.array[ index * this.itemSize + 1 ] = toHalfFloat( y );\n\n\t\treturn this;\n\n\t}\n\n\tgetZ( index ) {\n\n\t\tlet z = fromHalfFloat( this.array[ index * this.itemSize + 2 ] );\n\n\t\tif ( this.normalized ) z = denormalize( z, this.array );\n\n\t\treturn z;\n\n\t}\n\n\tsetZ( index, z ) {\n\n\t\tif ( this.normalized ) z = normalize( z, this.array );\n\n\t\tthis.array[ index * this.itemSize + 2 ] = toHalfFloat( z );\n\n\t\treturn this;\n\n\t}\n\n\tgetW( index ) {\n\n\t\tlet w = fromHalfFloat( this.array[ index * this.itemSize + 3 ] );\n\n\t\tif ( this.normalized ) w = denormalize( w, this.array );\n\n\t\treturn w;\n\n\t}\n\n\tsetW( index, w ) {\n\n\t\tif ( this.normalized ) w = normalize( w, this.array );\n\n\t\tthis.array[ index * this.itemSize + 3 ] = toHalfFloat( w );\n\n\t\treturn this;\n\n\t}\n\n\tsetXY( index, x, y ) {\n\n\t\tindex *= this.itemSize;\n\n\t\tif ( this.normalized ) {\n\n\t\t\tx = normalize( x, this.array );\n\t\t\ty = normalize( y, this.array );\n\n\t\t}\n\n\t\tthis.array[ index + 0 ] = toHalfFloat( x );\n\t\tthis.array[ index + 1 ] = toHalfFloat( y );\n\n\t\treturn this;\n\n\t}\n\n\tsetXYZ( index, x, y, z ) {\n\n\t\tindex *= this.itemSize;\n\n\t\tif ( this.normalized ) {\n\n\t\t\tx = normalize( x, this.array );\n\t\t\ty = normalize( y, this.array );\n\t\t\tz = normalize( z, this.array );\n\n\t\t}\n\n\t\tthis.array[ index + 0 ] = toHalfFloat( x );\n\t\tthis.array[ index + 1 ] = toHalfFloat( y );\n\t\tthis.array[ index + 2 ] = toHalfFloat( z );\n\n\t\treturn this;\n\n\t}\n\n\tsetXYZW( index, x, y, z, w ) {\n\n\t\tindex *= this.itemSize;\n\n\t\tif ( this.normalized ) {\n\n\t\t\tx = normalize( x, this.array );\n\t\t\ty = normalize( y, this.array );\n\t\t\tz = normalize( z, this.array );\n\t\t\tw = normalize( w, this.array );\n\n\t\t}\n\n\t\tthis.array[ index + 0 ] = toHalfFloat( x );\n\t\tthis.array[ index + 1 ] = toHalfFloat( y );\n\t\tthis.array[ index + 2 ] = toHalfFloat( z );\n\t\tthis.array[ index + 3 ] = toHalfFloat( w );\n\n\t\treturn this;\n\n\t}\n\n}\n\n\nclass Float32BufferAttribute extends BufferAttribute {\n\n\tconstructor( array, itemSize, normalized ) {\n\n\t\tsuper( new Float32Array( array ), itemSize, normalized );\n\n\t}\n\n}\n\nlet _id$2 = 0;\n\nconst _m1$2 = /*@__PURE__*/ new Matrix4();\nconst _obj = /*@__PURE__*/ new Object3D();\nconst _offset = /*@__PURE__*/ new Vector3();\nconst _box$2 = /*@__PURE__*/ new Box3();\nconst _boxMorphTargets = /*@__PURE__*/ new Box3();\nconst _vector$8 = /*@__PURE__*/ new Vector3();\n\nclass BufferGeometry extends EventDispatcher {\n\n\tconstructor() {\n\n\t\tsuper();\n\n\t\tthis.isBufferGeometry = true;\n\n\t\tObject.defineProperty( this, 'id', { value: _id$2 ++ } );\n\n\t\tthis.uuid = generateUUID();\n\n\t\tthis.name = '';\n\t\tthis.type = 'BufferGeometry';\n\n\t\tthis.index = null;\n\t\tthis.attributes = {};\n\n\t\tthis.morphAttributes = {};\n\t\tthis.morphTargetsRelative = false;\n\n\t\tthis.groups = [];\n\n\t\tthis.boundingBox = null;\n\t\tthis.boundingSphere = null;\n\n\t\tthis.drawRange = { start: 0, count: Infinity };\n\n\t\tthis.userData = {};\n\n\t}\n\n\tgetIndex() {\n\n\t\treturn this.index;\n\n\t}\n\n\tsetIndex( index ) {\n\n\t\tif ( Array.isArray( index ) ) {\n\n\t\t\tthis.index = new ( arrayNeedsUint32( index ) ? Uint32BufferAttribute : Uint16BufferAttribute )( index, 1 );\n\n\t\t} else {\n\n\t\t\tthis.index = index;\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tgetAttribute( name ) {\n\n\t\treturn this.attributes[ name ];\n\n\t}\n\n\tsetAttribute( name, attribute ) {\n\n\t\tthis.attributes[ name ] = attribute;\n\n\t\treturn this;\n\n\t}\n\n\tdeleteAttribute( name ) {\n\n\t\tdelete this.attributes[ name ];\n\n\t\treturn this;\n\n\t}\n\n\thasAttribute( name ) {\n\n\t\treturn this.attributes[ name ] !== undefined;\n\n\t}\n\n\taddGroup( start, count, materialIndex = 0 ) {\n\n\t\tthis.groups.push( {\n\n\t\t\tstart: start,\n\t\t\tcount: count,\n\t\t\tmaterialIndex: materialIndex\n\n\t\t} );\n\n\t}\n\n\tclearGroups() {\n\n\t\tthis.groups = [];\n\n\t}\n\n\tsetDrawRange( start, count ) {\n\n\t\tthis.drawRange.start = start;\n\t\tthis.drawRange.count = count;\n\n\t}\n\n\tapplyMatrix4( matrix ) {\n\n\t\tconst position = this.attributes.position;\n\n\t\tif ( position !== undefined ) {\n\n\t\t\tposition.applyMatrix4( matrix );\n\n\t\t\tposition.needsUpdate = true;\n\n\t\t}\n\n\t\tconst normal = this.attributes.normal;\n\n\t\tif ( normal !== undefined ) {\n\n\t\t\tconst normalMatrix = new Matrix3().getNormalMatrix( matrix );\n\n\t\t\tnormal.applyNormalMatrix( normalMatrix );\n\n\t\t\tnormal.needsUpdate = true;\n\n\t\t}\n\n\t\tconst tangent = this.attributes.tangent;\n\n\t\tif ( tangent !== undefined ) {\n\n\t\t\ttangent.transformDirection( matrix );\n\n\t\t\ttangent.needsUpdate = true;\n\n\t\t}\n\n\t\tif ( this.boundingBox !== null ) {\n\n\t\t\tthis.computeBoundingBox();\n\n\t\t}\n\n\t\tif ( this.boundingSphere !== null ) {\n\n\t\t\tthis.computeBoundingSphere();\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tapplyQuaternion( q ) {\n\n\t\t_m1$2.makeRotationFromQuaternion( q );\n\n\t\tthis.applyMatrix4( _m1$2 );\n\n\t\treturn this;\n\n\t}\n\n\trotateX( angle ) {\n\n\t\t// rotate geometry around world x-axis\n\n\t\t_m1$2.makeRotationX( angle );\n\n\t\tthis.applyMatrix4( _m1$2 );\n\n\t\treturn this;\n\n\t}\n\n\trotateY( angle ) {\n\n\t\t// rotate geometry around world y-axis\n\n\t\t_m1$2.makeRotationY( angle );\n\n\t\tthis.applyMatrix4( _m1$2 );\n\n\t\treturn this;\n\n\t}\n\n\trotateZ( angle ) {\n\n\t\t// rotate geometry around world z-axis\n\n\t\t_m1$2.makeRotationZ( angle );\n\n\t\tthis.applyMatrix4( _m1$2 );\n\n\t\treturn this;\n\n\t}\n\n\ttranslate( x, y, z ) {\n\n\t\t// translate geometry\n\n\t\t_m1$2.makeTranslation( x, y, z );\n\n\t\tthis.applyMatrix4( _m1$2 );\n\n\t\treturn this;\n\n\t}\n\n\tscale( x, y, z ) {\n\n\t\t// scale geometry\n\n\t\t_m1$2.makeScale( x, y, z );\n\n\t\tthis.applyMatrix4( _m1$2 );\n\n\t\treturn this;\n\n\t}\n\n\tlookAt( vector ) {\n\n\t\t_obj.lookAt( vector );\n\n\t\t_obj.updateMatrix();\n\n\t\tthis.applyMatrix4( _obj.matrix );\n\n\t\treturn this;\n\n\t}\n\n\tcenter() {\n\n\t\tthis.computeBoundingBox();\n\n\t\tthis.boundingBox.getCenter( _offset ).negate();\n\n\t\tthis.translate( _offset.x, _offset.y, _offset.z );\n\n\t\treturn this;\n\n\t}\n\n\tsetFromPoints( points ) {\n\n\t\tconst position = [];\n\n\t\tfor ( let i = 0, l = points.length; i < l; i ++ ) {\n\n\t\t\tconst point = points[ i ];\n\t\t\tposition.push( point.x, point.y, point.z || 0 );\n\n\t\t}\n\n\t\tthis.setAttribute( 'position', new Float32BufferAttribute( position, 3 ) );\n\n\t\treturn this;\n\n\t}\n\n\tcomputeBoundingBox() {\n\n\t\tif ( this.boundingBox === null ) {\n\n\t\t\tthis.boundingBox = new Box3();\n\n\t\t}\n\n\t\tconst position = this.attributes.position;\n\t\tconst morphAttributesPosition = this.morphAttributes.position;\n\n\t\tif ( position && position.isGLBufferAttribute ) {\n\n\t\t\tconsole.error( 'THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.', this );\n\n\t\t\tthis.boundingBox.set(\n\t\t\t\tnew Vector3( - Infinity, - Infinity, - Infinity ),\n\t\t\t\tnew Vector3( + Infinity, + Infinity, + Infinity )\n\t\t\t);\n\n\t\t\treturn;\n\n\t\t}\n\n\t\tif ( position !== undefined ) {\n\n\t\t\tthis.boundingBox.setFromBufferAttribute( position );\n\n\t\t\t// process morph attributes if present\n\n\t\t\tif ( morphAttributesPosition ) {\n\n\t\t\t\tfor ( let i = 0, il = morphAttributesPosition.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst morphAttribute = morphAttributesPosition[ i ];\n\t\t\t\t\t_box$2.setFromBufferAttribute( morphAttribute );\n\n\t\t\t\t\tif ( this.morphTargetsRelative ) {\n\n\t\t\t\t\t\t_vector$8.addVectors( this.boundingBox.min, _box$2.min );\n\t\t\t\t\t\tthis.boundingBox.expandByPoint( _vector$8 );\n\n\t\t\t\t\t\t_vector$8.addVectors( this.boundingBox.max, _box$2.max );\n\t\t\t\t\t\tthis.boundingBox.expandByPoint( _vector$8 );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tthis.boundingBox.expandByPoint( _box$2.min );\n\t\t\t\t\t\tthis.boundingBox.expandByPoint( _box$2.max );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tthis.boundingBox.makeEmpty();\n\n\t\t}\n\n\t\tif ( isNaN( this.boundingBox.min.x ) || isNaN( this.boundingBox.min.y ) || isNaN( this.boundingBox.min.z ) ) {\n\n\t\t\tconsole.error( 'THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The \"position\" attribute is likely to have NaN values.', this );\n\n\t\t}\n\n\t}\n\n\tcomputeBoundingSphere() {\n\n\t\tif ( this.boundingSphere === null ) {\n\n\t\t\tthis.boundingSphere = new Sphere();\n\n\t\t}\n\n\t\tconst position = this.attributes.position;\n\t\tconst morphAttributesPosition = this.morphAttributes.position;\n\n\t\tif ( position && position.isGLBufferAttribute ) {\n\n\t\t\tconsole.error( 'THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere.', this );\n\n\t\t\tthis.boundingSphere.set( new Vector3(), Infinity );\n\n\t\t\treturn;\n\n\t\t}\n\n\t\tif ( position ) {\n\n\t\t\t// first, find the center of the bounding sphere\n\n\t\t\tconst center = this.boundingSphere.center;\n\n\t\t\t_box$2.setFromBufferAttribute( position );\n\n\t\t\t// process morph attributes if present\n\n\t\t\tif ( morphAttributesPosition ) {\n\n\t\t\t\tfor ( let i = 0, il = morphAttributesPosition.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst morphAttribute = morphAttributesPosition[ i ];\n\t\t\t\t\t_boxMorphTargets.setFromBufferAttribute( morphAttribute );\n\n\t\t\t\t\tif ( this.morphTargetsRelative ) {\n\n\t\t\t\t\t\t_vector$8.addVectors( _box$2.min, _boxMorphTargets.min );\n\t\t\t\t\t\t_box$2.expandByPoint( _vector$8 );\n\n\t\t\t\t\t\t_vector$8.addVectors( _box$2.max, _boxMorphTargets.max );\n\t\t\t\t\t\t_box$2.expandByPoint( _vector$8 );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\t_box$2.expandByPoint( _boxMorphTargets.min );\n\t\t\t\t\t\t_box$2.expandByPoint( _boxMorphTargets.max );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t_box$2.getCenter( center );\n\n\t\t\t// second, try to find a boundingSphere with a radius smaller than the\n\t\t\t// boundingSphere of the boundingBox: sqrt(3) smaller in the best case\n\n\t\t\tlet maxRadiusSq = 0;\n\n\t\t\tfor ( let i = 0, il = position.count; i < il; i ++ ) {\n\n\t\t\t\t_vector$8.fromBufferAttribute( position, i );\n\n\t\t\t\tmaxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector$8 ) );\n\n\t\t\t}\n\n\t\t\t// process morph attributes if present\n\n\t\t\tif ( morphAttributesPosition ) {\n\n\t\t\t\tfor ( let i = 0, il = morphAttributesPosition.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst morphAttribute = morphAttributesPosition[ i ];\n\t\t\t\t\tconst morphTargetsRelative = this.morphTargetsRelative;\n\n\t\t\t\t\tfor ( let j = 0, jl = morphAttribute.count; j < jl; j ++ ) {\n\n\t\t\t\t\t\t_vector$8.fromBufferAttribute( morphAttribute, j );\n\n\t\t\t\t\t\tif ( morphTargetsRelative ) {\n\n\t\t\t\t\t\t\t_offset.fromBufferAttribute( position, j );\n\t\t\t\t\t\t\t_vector$8.add( _offset );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tmaxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector$8 ) );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tthis.boundingSphere.radius = Math.sqrt( maxRadiusSq );\n\n\t\t\tif ( isNaN( this.boundingSphere.radius ) ) {\n\n\t\t\t\tconsole.error( 'THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The \"position\" attribute is likely to have NaN values.', this );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tcomputeTangents() {\n\n\t\tconst index = this.index;\n\t\tconst attributes = this.attributes;\n\n\t\t// based on http://www.terathon.com/code/tangent.html\n\t\t// (per vertex tangents)\n\n\t\tif ( index === null ||\n\t\t\t attributes.position === undefined ||\n\t\t\t attributes.normal === undefined ||\n\t\t\t attributes.uv === undefined ) {\n\n\t\t\tconsole.error( 'THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)' );\n\t\t\treturn;\n\n\t\t}\n\n\t\tconst positionAttribute = attributes.position;\n\t\tconst normalAttribute = attributes.normal;\n\t\tconst uvAttribute = attributes.uv;\n\n\t\tif ( this.hasAttribute( 'tangent' ) === false ) {\n\n\t\t\tthis.setAttribute( 'tangent', new BufferAttribute( new Float32Array( 4 * positionAttribute.count ), 4 ) );\n\n\t\t}\n\n\t\tconst tangentAttribute = this.getAttribute( 'tangent' );\n\n\t\tconst tan1 = [], tan2 = [];\n\n\t\tfor ( let i = 0; i < positionAttribute.count; i ++ ) {\n\n\t\t\ttan1[ i ] = new Vector3();\n\t\t\ttan2[ i ] = new Vector3();\n\n\t\t}\n\n\t\tconst vA = new Vector3(),\n\t\t\tvB = new Vector3(),\n\t\t\tvC = new Vector3(),\n\n\t\t\tuvA = new Vector2(),\n\t\t\tuvB = new Vector2(),\n\t\t\tuvC = new Vector2(),\n\n\t\t\tsdir = new Vector3(),\n\t\t\ttdir = new Vector3();\n\n\t\tfunction handleTriangle( a, b, c ) {\n\n\t\t\tvA.fromBufferAttribute( positionAttribute, a );\n\t\t\tvB.fromBufferAttribute( positionAttribute, b );\n\t\t\tvC.fromBufferAttribute( positionAttribute, c );\n\n\t\t\tuvA.fromBufferAttribute( uvAttribute, a );\n\t\t\tuvB.fromBufferAttribute( uvAttribute, b );\n\t\t\tuvC.fromBufferAttribute( uvAttribute, c );\n\n\t\t\tvB.sub( vA );\n\t\t\tvC.sub( vA );\n\n\t\t\tuvB.sub( uvA );\n\t\t\tuvC.sub( uvA );\n\n\t\t\tconst r = 1.0 / ( uvB.x * uvC.y - uvC.x * uvB.y );\n\n\t\t\t// silently ignore degenerate uv triangles having coincident or colinear vertices\n\n\t\t\tif ( ! isFinite( r ) ) return;\n\n\t\t\tsdir.copy( vB ).multiplyScalar( uvC.y ).addScaledVector( vC, - uvB.y ).multiplyScalar( r );\n\t\t\ttdir.copy( vC ).multiplyScalar( uvB.x ).addScaledVector( vB, - uvC.x ).multiplyScalar( r );\n\n\t\t\ttan1[ a ].add( sdir );\n\t\t\ttan1[ b ].add( sdir );\n\t\t\ttan1[ c ].add( sdir );\n\n\t\t\ttan2[ a ].add( tdir );\n\t\t\ttan2[ b ].add( tdir );\n\t\t\ttan2[ c ].add( tdir );\n\n\t\t}\n\n\t\tlet groups = this.groups;\n\n\t\tif ( groups.length === 0 ) {\n\n\t\t\tgroups = [ {\n\t\t\t\tstart: 0,\n\t\t\t\tcount: index.count\n\t\t\t} ];\n\n\t\t}\n\n\t\tfor ( let i = 0, il = groups.length; i < il; ++ i ) {\n\n\t\t\tconst group = groups[ i ];\n\n\t\t\tconst start = group.start;\n\t\t\tconst count = group.count;\n\n\t\t\tfor ( let j = start, jl = start + count; j < jl; j += 3 ) {\n\n\t\t\t\thandleTriangle(\n\t\t\t\t\tindex.getX( j + 0 ),\n\t\t\t\t\tindex.getX( j + 1 ),\n\t\t\t\t\tindex.getX( j + 2 )\n\t\t\t\t);\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst tmp = new Vector3(), tmp2 = new Vector3();\n\t\tconst n = new Vector3(), n2 = new Vector3();\n\n\t\tfunction handleVertex( v ) {\n\n\t\t\tn.fromBufferAttribute( normalAttribute, v );\n\t\t\tn2.copy( n );\n\n\t\t\tconst t = tan1[ v ];\n\n\t\t\t// Gram-Schmidt orthogonalize\n\n\t\t\ttmp.copy( t );\n\t\t\ttmp.sub( n.multiplyScalar( n.dot( t ) ) ).normalize();\n\n\t\t\t// Calculate handedness\n\n\t\t\ttmp2.crossVectors( n2, t );\n\t\t\tconst test = tmp2.dot( tan2[ v ] );\n\t\t\tconst w = ( test < 0.0 ) ? - 1.0 : 1.0;\n\n\t\t\ttangentAttribute.setXYZW( v, tmp.x, tmp.y, tmp.z, w );\n\n\t\t}\n\n\t\tfor ( let i = 0, il = groups.length; i < il; ++ i ) {\n\n\t\t\tconst group = groups[ i ];\n\n\t\t\tconst start = group.start;\n\t\t\tconst count = group.count;\n\n\t\t\tfor ( let j = start, jl = start + count; j < jl; j += 3 ) {\n\n\t\t\t\thandleVertex( index.getX( j + 0 ) );\n\t\t\t\thandleVertex( index.getX( j + 1 ) );\n\t\t\t\thandleVertex( index.getX( j + 2 ) );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tcomputeVertexNormals() {\n\n\t\tconst index = this.index;\n\t\tconst positionAttribute = this.getAttribute( 'position' );\n\n\t\tif ( positionAttribute !== undefined ) {\n\n\t\t\tlet normalAttribute = this.getAttribute( 'normal' );\n\n\t\t\tif ( normalAttribute === undefined ) {\n\n\t\t\t\tnormalAttribute = new BufferAttribute( new Float32Array( positionAttribute.count * 3 ), 3 );\n\t\t\t\tthis.setAttribute( 'normal', normalAttribute );\n\n\t\t\t} else {\n\n\t\t\t\t// reset existing normals to zero\n\n\t\t\t\tfor ( let i = 0, il = normalAttribute.count; i < il; i ++ ) {\n\n\t\t\t\t\tnormalAttribute.setXYZ( i, 0, 0, 0 );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tconst pA = new Vector3(), pB = new Vector3(), pC = new Vector3();\n\t\t\tconst nA = new Vector3(), nB = new Vector3(), nC = new Vector3();\n\t\t\tconst cb = new Vector3(), ab = new Vector3();\n\n\t\t\t// indexed elements\n\n\t\t\tif ( index ) {\n\n\t\t\t\tfor ( let i = 0, il = index.count; i < il; i += 3 ) {\n\n\t\t\t\t\tconst vA = index.getX( i + 0 );\n\t\t\t\t\tconst vB = index.getX( i + 1 );\n\t\t\t\t\tconst vC = index.getX( i + 2 );\n\n\t\t\t\t\tpA.fromBufferAttribute( positionAttribute, vA );\n\t\t\t\t\tpB.fromBufferAttribute( positionAttribute, vB );\n\t\t\t\t\tpC.fromBufferAttribute( positionAttribute, vC );\n\n\t\t\t\t\tcb.subVectors( pC, pB );\n\t\t\t\t\tab.subVectors( pA, pB );\n\t\t\t\t\tcb.cross( ab );\n\n\t\t\t\t\tnA.fromBufferAttribute( normalAttribute, vA );\n\t\t\t\t\tnB.fromBufferAttribute( normalAttribute, vB );\n\t\t\t\t\tnC.fromBufferAttribute( normalAttribute, vC );\n\n\t\t\t\t\tnA.add( cb );\n\t\t\t\t\tnB.add( cb );\n\t\t\t\t\tnC.add( cb );\n\n\t\t\t\t\tnormalAttribute.setXYZ( vA, nA.x, nA.y, nA.z );\n\t\t\t\t\tnormalAttribute.setXYZ( vB, nB.x, nB.y, nB.z );\n\t\t\t\t\tnormalAttribute.setXYZ( vC, nC.x, nC.y, nC.z );\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\t// non-indexed elements (unconnected triangle soup)\n\n\t\t\t\tfor ( let i = 0, il = positionAttribute.count; i < il; i += 3 ) {\n\n\t\t\t\t\tpA.fromBufferAttribute( positionAttribute, i + 0 );\n\t\t\t\t\tpB.fromBufferAttribute( positionAttribute, i + 1 );\n\t\t\t\t\tpC.fromBufferAttribute( positionAttribute, i + 2 );\n\n\t\t\t\t\tcb.subVectors( pC, pB );\n\t\t\t\t\tab.subVectors( pA, pB );\n\t\t\t\t\tcb.cross( ab );\n\n\t\t\t\t\tnormalAttribute.setXYZ( i + 0, cb.x, cb.y, cb.z );\n\t\t\t\t\tnormalAttribute.setXYZ( i + 1, cb.x, cb.y, cb.z );\n\t\t\t\t\tnormalAttribute.setXYZ( i + 2, cb.x, cb.y, cb.z );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tthis.normalizeNormals();\n\n\t\t\tnormalAttribute.needsUpdate = true;\n\n\t\t}\n\n\t}\n\n\tnormalizeNormals() {\n\n\t\tconst normals = this.attributes.normal;\n\n\t\tfor ( let i = 0, il = normals.count; i < il; i ++ ) {\n\n\t\t\t_vector$8.fromBufferAttribute( normals, i );\n\n\t\t\t_vector$8.normalize();\n\n\t\t\tnormals.setXYZ( i, _vector$8.x, _vector$8.y, _vector$8.z );\n\n\t\t}\n\n\t}\n\n\ttoNonIndexed() {\n\n\t\tfunction convertBufferAttribute( attribute, indices ) {\n\n\t\t\tconst array = attribute.array;\n\t\t\tconst itemSize = attribute.itemSize;\n\t\t\tconst normalized = attribute.normalized;\n\n\t\t\tconst array2 = new array.constructor( indices.length * itemSize );\n\n\t\t\tlet index = 0, index2 = 0;\n\n\t\t\tfor ( let i = 0, l = indices.length; i < l; i ++ ) {\n\n\t\t\t\tif ( attribute.isInterleavedBufferAttribute ) {\n\n\t\t\t\t\tindex = indices[ i ] * attribute.data.stride + attribute.offset;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tindex = indices[ i ] * itemSize;\n\n\t\t\t\t}\n\n\t\t\t\tfor ( let j = 0; j < itemSize; j ++ ) {\n\n\t\t\t\t\tarray2[ index2 ++ ] = array[ index ++ ];\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn new BufferAttribute( array2, itemSize, normalized );\n\n\t\t}\n\n\t\t//\n\n\t\tif ( this.index === null ) {\n\n\t\t\tconsole.warn( 'THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed.' );\n\t\t\treturn this;\n\n\t\t}\n\n\t\tconst geometry2 = new BufferGeometry();\n\n\t\tconst indices = this.index.array;\n\t\tconst attributes = this.attributes;\n\n\t\t// attributes\n\n\t\tfor ( const name in attributes ) {\n\n\t\t\tconst attribute = attributes[ name ];\n\n\t\t\tconst newAttribute = convertBufferAttribute( attribute, indices );\n\n\t\t\tgeometry2.setAttribute( name, newAttribute );\n\n\t\t}\n\n\t\t// morph attributes\n\n\t\tconst morphAttributes = this.morphAttributes;\n\n\t\tfor ( const name in morphAttributes ) {\n\n\t\t\tconst morphArray = [];\n\t\t\tconst morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes\n\n\t\t\tfor ( let i = 0, il = morphAttribute.length; i < il; i ++ ) {\n\n\t\t\t\tconst attribute = morphAttribute[ i ];\n\n\t\t\t\tconst newAttribute = convertBufferAttribute( attribute, indices );\n\n\t\t\t\tmorphArray.push( newAttribute );\n\n\t\t\t}\n\n\t\t\tgeometry2.morphAttributes[ name ] = morphArray;\n\n\t\t}\n\n\t\tgeometry2.morphTargetsRelative = this.morphTargetsRelative;\n\n\t\t// groups\n\n\t\tconst groups = this.groups;\n\n\t\tfor ( let i = 0, l = groups.length; i < l; i ++ ) {\n\n\t\t\tconst group = groups[ i ];\n\t\t\tgeometry2.addGroup( group.start, group.count, group.materialIndex );\n\n\t\t}\n\n\t\treturn geometry2;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = {\n\t\t\tmetadata: {\n\t\t\t\tversion: 4.6,\n\t\t\t\ttype: 'BufferGeometry',\n\t\t\t\tgenerator: 'BufferGeometry.toJSON'\n\t\t\t}\n\t\t};\n\n\t\t// standard BufferGeometry serialization\n\n\t\tdata.uuid = this.uuid;\n\t\tdata.type = this.type;\n\t\tif ( this.name !== '' ) data.name = this.name;\n\t\tif ( Object.keys( this.userData ).length > 0 ) data.userData = this.userData;\n\n\t\tif ( this.parameters !== undefined ) {\n\n\t\t\tconst parameters = this.parameters;\n\n\t\t\tfor ( const key in parameters ) {\n\n\t\t\t\tif ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ];\n\n\t\t\t}\n\n\t\t\treturn data;\n\n\t\t}\n\n\t\t// for simplicity the code assumes attributes are not shared across geometries, see #15811\n\n\t\tdata.data = { attributes: {} };\n\n\t\tconst index = this.index;\n\n\t\tif ( index !== null ) {\n\n\t\t\tdata.data.index = {\n\t\t\t\ttype: index.array.constructor.name,\n\t\t\t\tarray: Array.prototype.slice.call( index.array )\n\t\t\t};\n\n\t\t}\n\n\t\tconst attributes = this.attributes;\n\n\t\tfor ( const key in attributes ) {\n\n\t\t\tconst attribute = attributes[ key ];\n\n\t\t\tdata.data.attributes[ key ] = attribute.toJSON( data.data );\n\n\t\t}\n\n\t\tconst morphAttributes = {};\n\t\tlet hasMorphAttributes = false;\n\n\t\tfor ( const key in this.morphAttributes ) {\n\n\t\t\tconst attributeArray = this.morphAttributes[ key ];\n\n\t\t\tconst array = [];\n\n\t\t\tfor ( let i = 0, il = attributeArray.length; i < il; i ++ ) {\n\n\t\t\t\tconst attribute = attributeArray[ i ];\n\n\t\t\t\tarray.push( attribute.toJSON( data.data ) );\n\n\t\t\t}\n\n\t\t\tif ( array.length > 0 ) {\n\n\t\t\t\tmorphAttributes[ key ] = array;\n\n\t\t\t\thasMorphAttributes = true;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( hasMorphAttributes ) {\n\n\t\t\tdata.data.morphAttributes = morphAttributes;\n\t\t\tdata.data.morphTargetsRelative = this.morphTargetsRelative;\n\n\t\t}\n\n\t\tconst groups = this.groups;\n\n\t\tif ( groups.length > 0 ) {\n\n\t\t\tdata.data.groups = JSON.parse( JSON.stringify( groups ) );\n\n\t\t}\n\n\t\tconst boundingSphere = this.boundingSphere;\n\n\t\tif ( boundingSphere !== null ) {\n\n\t\t\tdata.data.boundingSphere = {\n\t\t\t\tcenter: boundingSphere.center.toArray(),\n\t\t\t\tradius: boundingSphere.radius\n\t\t\t};\n\n\t\t}\n\n\t\treturn data;\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n\tcopy( source ) {\n\n\t\t// reset\n\n\t\tthis.index = null;\n\t\tthis.attributes = {};\n\t\tthis.morphAttributes = {};\n\t\tthis.groups = [];\n\t\tthis.boundingBox = null;\n\t\tthis.boundingSphere = null;\n\n\t\t// used for storing cloned, shared data\n\n\t\tconst data = {};\n\n\t\t// name\n\n\t\tthis.name = source.name;\n\n\t\t// index\n\n\t\tconst index = source.index;\n\n\t\tif ( index !== null ) {\n\n\t\t\tthis.setIndex( index.clone( data ) );\n\n\t\t}\n\n\t\t// attributes\n\n\t\tconst attributes = source.attributes;\n\n\t\tfor ( const name in attributes ) {\n\n\t\t\tconst attribute = attributes[ name ];\n\t\t\tthis.setAttribute( name, attribute.clone( data ) );\n\n\t\t}\n\n\t\t// morph attributes\n\n\t\tconst morphAttributes = source.morphAttributes;\n\n\t\tfor ( const name in morphAttributes ) {\n\n\t\t\tconst array = [];\n\t\t\tconst morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes\n\n\t\t\tfor ( let i = 0, l = morphAttribute.length; i < l; i ++ ) {\n\n\t\t\t\tarray.push( morphAttribute[ i ].clone( data ) );\n\n\t\t\t}\n\n\t\t\tthis.morphAttributes[ name ] = array;\n\n\t\t}\n\n\t\tthis.morphTargetsRelative = source.morphTargetsRelative;\n\n\t\t// groups\n\n\t\tconst groups = source.groups;\n\n\t\tfor ( let i = 0, l = groups.length; i < l; i ++ ) {\n\n\t\t\tconst group = groups[ i ];\n\t\t\tthis.addGroup( group.start, group.count, group.materialIndex );\n\n\t\t}\n\n\t\t// bounding box\n\n\t\tconst boundingBox = source.boundingBox;\n\n\t\tif ( boundingBox !== null ) {\n\n\t\t\tthis.boundingBox = boundingBox.clone();\n\n\t\t}\n\n\t\t// bounding sphere\n\n\t\tconst boundingSphere = source.boundingSphere;\n\n\t\tif ( boundingSphere !== null ) {\n\n\t\t\tthis.boundingSphere = boundingSphere.clone();\n\n\t\t}\n\n\t\t// draw range\n\n\t\tthis.drawRange.start = source.drawRange.start;\n\t\tthis.drawRange.count = source.drawRange.count;\n\n\t\t// user data\n\n\t\tthis.userData = source.userData;\n\n\t\treturn this;\n\n\t}\n\n\tdispose() {\n\n\t\tthis.dispatchEvent( { type: 'dispose' } );\n\n\t}\n\n}\n\nconst _inverseMatrix$3 = /*@__PURE__*/ new Matrix4();\nconst _ray$3 = /*@__PURE__*/ new Ray();\nconst _sphere$6 = /*@__PURE__*/ new Sphere();\nconst _sphereHitAt = /*@__PURE__*/ new Vector3();\n\nconst _vA$1 = /*@__PURE__*/ new Vector3();\nconst _vB$1 = /*@__PURE__*/ new Vector3();\nconst _vC$1 = /*@__PURE__*/ new Vector3();\n\nconst _tempA = /*@__PURE__*/ new Vector3();\nconst _morphA = /*@__PURE__*/ new Vector3();\n\nconst _uvA$1 = /*@__PURE__*/ new Vector2();\nconst _uvB$1 = /*@__PURE__*/ new Vector2();\nconst _uvC$1 = /*@__PURE__*/ new Vector2();\n\nconst _normalA = /*@__PURE__*/ new Vector3();\nconst _normalB = /*@__PURE__*/ new Vector3();\nconst _normalC = /*@__PURE__*/ new Vector3();\n\nconst _intersectionPoint = /*@__PURE__*/ new Vector3();\nconst _intersectionPointWorld = /*@__PURE__*/ new Vector3();\n\nclass Mesh extends Object3D {\n\n\tconstructor( geometry = new BufferGeometry(), material = new MeshBasicMaterial() ) {\n\n\t\tsuper();\n\n\t\tthis.isMesh = true;\n\n\t\tthis.type = 'Mesh';\n\n\t\tthis.geometry = geometry;\n\t\tthis.material = material;\n\n\t\tthis.updateMorphTargets();\n\n\t}\n\n\tcopy( source, recursive ) {\n\n\t\tsuper.copy( source, recursive );\n\n\t\tif ( source.morphTargetInfluences !== undefined ) {\n\n\t\t\tthis.morphTargetInfluences = source.morphTargetInfluences.slice();\n\n\t\t}\n\n\t\tif ( source.morphTargetDictionary !== undefined ) {\n\n\t\t\tthis.morphTargetDictionary = Object.assign( {}, source.morphTargetDictionary );\n\n\t\t}\n\n\t\tthis.material = Array.isArray( source.material ) ? source.material.slice() : source.material;\n\t\tthis.geometry = source.geometry;\n\n\t\treturn this;\n\n\t}\n\n\tupdateMorphTargets() {\n\n\t\tconst geometry = this.geometry;\n\n\t\tconst morphAttributes = geometry.morphAttributes;\n\t\tconst keys = Object.keys( morphAttributes );\n\n\t\tif ( keys.length > 0 ) {\n\n\t\t\tconst morphAttribute = morphAttributes[ keys[ 0 ] ];\n\n\t\t\tif ( morphAttribute !== undefined ) {\n\n\t\t\t\tthis.morphTargetInfluences = [];\n\t\t\t\tthis.morphTargetDictionary = {};\n\n\t\t\t\tfor ( let m = 0, ml = morphAttribute.length; m < ml; m ++ ) {\n\n\t\t\t\t\tconst name = morphAttribute[ m ].name || String( m );\n\n\t\t\t\t\tthis.morphTargetInfluences.push( 0 );\n\t\t\t\t\tthis.morphTargetDictionary[ name ] = m;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tgetVertexPosition( index, target ) {\n\n\t\tconst geometry = this.geometry;\n\t\tconst position = geometry.attributes.position;\n\t\tconst morphPosition = geometry.morphAttributes.position;\n\t\tconst morphTargetsRelative = geometry.morphTargetsRelative;\n\n\t\ttarget.fromBufferAttribute( position, index );\n\n\t\tconst morphInfluences = this.morphTargetInfluences;\n\n\t\tif ( morphPosition && morphInfluences ) {\n\n\t\t\t_morphA.set( 0, 0, 0 );\n\n\t\t\tfor ( let i = 0, il = morphPosition.length; i < il; i ++ ) {\n\n\t\t\t\tconst influence = morphInfluences[ i ];\n\t\t\t\tconst morphAttribute = morphPosition[ i ];\n\n\t\t\t\tif ( influence === 0 ) continue;\n\n\t\t\t\t_tempA.fromBufferAttribute( morphAttribute, index );\n\n\t\t\t\tif ( morphTargetsRelative ) {\n\n\t\t\t\t\t_morphA.addScaledVector( _tempA, influence );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t_morphA.addScaledVector( _tempA.sub( target ), influence );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\ttarget.add( _morphA );\n\n\t\t}\n\n\t\treturn target;\n\n\t}\n\n\traycast( raycaster, intersects ) {\n\n\t\tconst geometry = this.geometry;\n\t\tconst material = this.material;\n\t\tconst matrixWorld = this.matrixWorld;\n\n\t\tif ( material === undefined ) return;\n\n\t\t// test with bounding sphere in world space\n\n\t\tif ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();\n\n\t\t_sphere$6.copy( geometry.boundingSphere );\n\t\t_sphere$6.applyMatrix4( matrixWorld );\n\n\t\t// check distance from ray origin to bounding sphere\n\n\t\t_ray$3.copy( raycaster.ray ).recast( raycaster.near );\n\n\t\tif ( _sphere$6.containsPoint( _ray$3.origin ) === false ) {\n\n\t\t\tif ( _ray$3.intersectSphere( _sphere$6, _sphereHitAt ) === null ) return;\n\n\t\t\tif ( _ray$3.origin.distanceToSquared( _sphereHitAt ) > ( raycaster.far - raycaster.near ) ** 2 ) return;\n\n\t\t}\n\n\t\t// convert ray to local space of mesh\n\n\t\t_inverseMatrix$3.copy( matrixWorld ).invert();\n\t\t_ray$3.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$3 );\n\n\t\t// test with bounding box in local space\n\n\t\tif ( geometry.boundingBox !== null ) {\n\n\t\t\tif ( _ray$3.intersectsBox( geometry.boundingBox ) === false ) return;\n\n\t\t}\n\n\t\t// test for intersections with geometry\n\n\t\tthis._computeIntersections( raycaster, intersects, _ray$3 );\n\n\t}\n\n\t_computeIntersections( raycaster, intersects, rayLocalSpace ) {\n\n\t\tlet intersection;\n\n\t\tconst geometry = this.geometry;\n\t\tconst material = this.material;\n\n\t\tconst index = geometry.index;\n\t\tconst position = geometry.attributes.position;\n\t\tconst uv = geometry.attributes.uv;\n\t\tconst uv1 = geometry.attributes.uv1;\n\t\tconst normal = geometry.attributes.normal;\n\t\tconst groups = geometry.groups;\n\t\tconst drawRange = geometry.drawRange;\n\n\t\tif ( index !== null ) {\n\n\t\t\t// indexed buffer geometry\n\n\t\t\tif ( Array.isArray( material ) ) {\n\n\t\t\t\tfor ( let i = 0, il = groups.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst group = groups[ i ];\n\t\t\t\t\tconst groupMaterial = material[ group.materialIndex ];\n\n\t\t\t\t\tconst start = Math.max( group.start, drawRange.start );\n\t\t\t\t\tconst end = Math.min( index.count, Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) ) );\n\n\t\t\t\t\tfor ( let j = start, jl = end; j < jl; j += 3 ) {\n\n\t\t\t\t\t\tconst a = index.getX( j );\n\t\t\t\t\t\tconst b = index.getX( j + 1 );\n\t\t\t\t\t\tconst c = index.getX( j + 2 );\n\n\t\t\t\t\t\tintersection = checkGeometryIntersection( this, groupMaterial, raycaster, rayLocalSpace, uv, uv1, normal, a, b, c );\n\n\t\t\t\t\t\tif ( intersection ) {\n\n\t\t\t\t\t\t\tintersection.faceIndex = Math.floor( j / 3 ); // triangle number in indexed buffer semantics\n\t\t\t\t\t\t\tintersection.face.materialIndex = group.materialIndex;\n\t\t\t\t\t\t\tintersects.push( intersection );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tconst start = Math.max( 0, drawRange.start );\n\t\t\t\tconst end = Math.min( index.count, ( drawRange.start + drawRange.count ) );\n\n\t\t\t\tfor ( let i = start, il = end; i < il; i += 3 ) {\n\n\t\t\t\t\tconst a = index.getX( i );\n\t\t\t\t\tconst b = index.getX( i + 1 );\n\t\t\t\t\tconst c = index.getX( i + 2 );\n\n\t\t\t\t\tintersection = checkGeometryIntersection( this, material, raycaster, rayLocalSpace, uv, uv1, normal, a, b, c );\n\n\t\t\t\t\tif ( intersection ) {\n\n\t\t\t\t\t\tintersection.faceIndex = Math.floor( i / 3 ); // triangle number in indexed buffer semantics\n\t\t\t\t\t\tintersects.push( intersection );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} else if ( position !== undefined ) {\n\n\t\t\t// non-indexed buffer geometry\n\n\t\t\tif ( Array.isArray( material ) ) {\n\n\t\t\t\tfor ( let i = 0, il = groups.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst group = groups[ i ];\n\t\t\t\t\tconst groupMaterial = material[ group.materialIndex ];\n\n\t\t\t\t\tconst start = Math.max( group.start, drawRange.start );\n\t\t\t\t\tconst end = Math.min( position.count, Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) ) );\n\n\t\t\t\t\tfor ( let j = start, jl = end; j < jl; j += 3 ) {\n\n\t\t\t\t\t\tconst a = j;\n\t\t\t\t\t\tconst b = j + 1;\n\t\t\t\t\t\tconst c = j + 2;\n\n\t\t\t\t\t\tintersection = checkGeometryIntersection( this, groupMaterial, raycaster, rayLocalSpace, uv, uv1, normal, a, b, c );\n\n\t\t\t\t\t\tif ( intersection ) {\n\n\t\t\t\t\t\t\tintersection.faceIndex = Math.floor( j / 3 ); // triangle number in non-indexed buffer semantics\n\t\t\t\t\t\t\tintersection.face.materialIndex = group.materialIndex;\n\t\t\t\t\t\t\tintersects.push( intersection );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tconst start = Math.max( 0, drawRange.start );\n\t\t\t\tconst end = Math.min( position.count, ( drawRange.start + drawRange.count ) );\n\n\t\t\t\tfor ( let i = start, il = end; i < il; i += 3 ) {\n\n\t\t\t\t\tconst a = i;\n\t\t\t\t\tconst b = i + 1;\n\t\t\t\t\tconst c = i + 2;\n\n\t\t\t\t\tintersection = checkGeometryIntersection( this, material, raycaster, rayLocalSpace, uv, uv1, normal, a, b, c );\n\n\t\t\t\t\tif ( intersection ) {\n\n\t\t\t\t\t\tintersection.faceIndex = Math.floor( i / 3 ); // triangle number in non-indexed buffer semantics\n\t\t\t\t\t\tintersects.push( intersection );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n}\n\nfunction checkIntersection$1( object, material, raycaster, ray, pA, pB, pC, point ) {\n\n\tlet intersect;\n\n\tif ( material.side === BackSide ) {\n\n\t\tintersect = ray.intersectTriangle( pC, pB, pA, true, point );\n\n\t} else {\n\n\t\tintersect = ray.intersectTriangle( pA, pB, pC, ( material.side === FrontSide ), point );\n\n\t}\n\n\tif ( intersect === null ) return null;\n\n\t_intersectionPointWorld.copy( point );\n\t_intersectionPointWorld.applyMatrix4( object.matrixWorld );\n\n\tconst distance = raycaster.ray.origin.distanceTo( _intersectionPointWorld );\n\n\tif ( distance < raycaster.near || distance > raycaster.far ) return null;\n\n\treturn {\n\t\tdistance: distance,\n\t\tpoint: _intersectionPointWorld.clone(),\n\t\tobject: object\n\t};\n\n}\n\nfunction checkGeometryIntersection( object, material, raycaster, ray, uv, uv1, normal, a, b, c ) {\n\n\tobject.getVertexPosition( a, _vA$1 );\n\tobject.getVertexPosition( b, _vB$1 );\n\tobject.getVertexPosition( c, _vC$1 );\n\n\tconst intersection = checkIntersection$1( object, material, raycaster, ray, _vA$1, _vB$1, _vC$1, _intersectionPoint );\n\n\tif ( intersection ) {\n\n\t\tif ( uv ) {\n\n\t\t\t_uvA$1.fromBufferAttribute( uv, a );\n\t\t\t_uvB$1.fromBufferAttribute( uv, b );\n\t\t\t_uvC$1.fromBufferAttribute( uv, c );\n\n\t\t\tintersection.uv = Triangle.getInterpolation( _intersectionPoint, _vA$1, _vB$1, _vC$1, _uvA$1, _uvB$1, _uvC$1, new Vector2() );\n\n\t\t}\n\n\t\tif ( uv1 ) {\n\n\t\t\t_uvA$1.fromBufferAttribute( uv1, a );\n\t\t\t_uvB$1.fromBufferAttribute( uv1, b );\n\t\t\t_uvC$1.fromBufferAttribute( uv1, c );\n\n\t\t\tintersection.uv1 = Triangle.getInterpolation( _intersectionPoint, _vA$1, _vB$1, _vC$1, _uvA$1, _uvB$1, _uvC$1, new Vector2() );\n\n\t\t}\n\n\t\tif ( normal ) {\n\n\t\t\t_normalA.fromBufferAttribute( normal, a );\n\t\t\t_normalB.fromBufferAttribute( normal, b );\n\t\t\t_normalC.fromBufferAttribute( normal, c );\n\n\t\t\tintersection.normal = Triangle.getInterpolation( _intersectionPoint, _vA$1, _vB$1, _vC$1, _normalA, _normalB, _normalC, new Vector3() );\n\n\t\t\tif ( intersection.normal.dot( ray.direction ) > 0 ) {\n\n\t\t\t\tintersection.normal.multiplyScalar( - 1 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst face = {\n\t\t\ta: a,\n\t\t\tb: b,\n\t\t\tc: c,\n\t\t\tnormal: new Vector3(),\n\t\t\tmaterialIndex: 0\n\t\t};\n\n\t\tTriangle.getNormal( _vA$1, _vB$1, _vC$1, face.normal );\n\n\t\tintersection.face = face;\n\n\t}\n\n\treturn intersection;\n\n}\n\nclass BoxGeometry extends BufferGeometry {\n\n\tconstructor( width = 1, height = 1, depth = 1, widthSegments = 1, heightSegments = 1, depthSegments = 1 ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'BoxGeometry';\n\n\t\tthis.parameters = {\n\t\t\twidth: width,\n\t\t\theight: height,\n\t\t\tdepth: depth,\n\t\t\twidthSegments: widthSegments,\n\t\t\theightSegments: heightSegments,\n\t\t\tdepthSegments: depthSegments\n\t\t};\n\n\t\tconst scope = this;\n\n\t\t// segments\n\n\t\twidthSegments = Math.floor( widthSegments );\n\t\theightSegments = Math.floor( heightSegments );\n\t\tdepthSegments = Math.floor( depthSegments );\n\n\t\t// buffers\n\n\t\tconst indices = [];\n\t\tconst vertices = [];\n\t\tconst normals = [];\n\t\tconst uvs = [];\n\n\t\t// helper variables\n\n\t\tlet numberOfVertices = 0;\n\t\tlet groupStart = 0;\n\n\t\t// build each side of the box geometry\n\n\t\tbuildPlane( 'z', 'y', 'x', - 1, - 1, depth, height, width, depthSegments, heightSegments, 0 ); // px\n\t\tbuildPlane( 'z', 'y', 'x', 1, - 1, depth, height, - width, depthSegments, heightSegments, 1 ); // nx\n\t\tbuildPlane( 'x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2 ); // py\n\t\tbuildPlane( 'x', 'z', 'y', 1, - 1, width, depth, - height, widthSegments, depthSegments, 3 ); // ny\n\t\tbuildPlane( 'x', 'y', 'z', 1, - 1, width, height, depth, widthSegments, heightSegments, 4 ); // pz\n\t\tbuildPlane( 'x', 'y', 'z', - 1, - 1, width, height, - depth, widthSegments, heightSegments, 5 ); // nz\n\n\t\t// build geometry\n\n\t\tthis.setIndex( indices );\n\t\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\t\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\t\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n\t\tfunction buildPlane( u, v, w, udir, vdir, width, height, depth, gridX, gridY, materialIndex ) {\n\n\t\t\tconst segmentWidth = width / gridX;\n\t\t\tconst segmentHeight = height / gridY;\n\n\t\t\tconst widthHalf = width / 2;\n\t\t\tconst heightHalf = height / 2;\n\t\t\tconst depthHalf = depth / 2;\n\n\t\t\tconst gridX1 = gridX + 1;\n\t\t\tconst gridY1 = gridY + 1;\n\n\t\t\tlet vertexCounter = 0;\n\t\t\tlet groupCount = 0;\n\n\t\t\tconst vector = new Vector3();\n\n\t\t\t// generate vertices, normals and uvs\n\n\t\t\tfor ( let iy = 0; iy < gridY1; iy ++ ) {\n\n\t\t\t\tconst y = iy * segmentHeight - heightHalf;\n\n\t\t\t\tfor ( let ix = 0; ix < gridX1; ix ++ ) {\n\n\t\t\t\t\tconst x = ix * segmentWidth - widthHalf;\n\n\t\t\t\t\t// set values to correct vector component\n\n\t\t\t\t\tvector[ u ] = x * udir;\n\t\t\t\t\tvector[ v ] = y * vdir;\n\t\t\t\t\tvector[ w ] = depthHalf;\n\n\t\t\t\t\t// now apply vector to vertex buffer\n\n\t\t\t\t\tvertices.push( vector.x, vector.y, vector.z );\n\n\t\t\t\t\t// set values to correct vector component\n\n\t\t\t\t\tvector[ u ] = 0;\n\t\t\t\t\tvector[ v ] = 0;\n\t\t\t\t\tvector[ w ] = depth > 0 ? 1 : - 1;\n\n\t\t\t\t\t// now apply vector to normal buffer\n\n\t\t\t\t\tnormals.push( vector.x, vector.y, vector.z );\n\n\t\t\t\t\t// uvs\n\n\t\t\t\t\tuvs.push( ix / gridX );\n\t\t\t\t\tuvs.push( 1 - ( iy / gridY ) );\n\n\t\t\t\t\t// counters\n\n\t\t\t\t\tvertexCounter += 1;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// indices\n\n\t\t\t// 1. you need three indices to draw a single face\n\t\t\t// 2. a single segment consists of two faces\n\t\t\t// 3. so we need to generate six (2*3) indices per segment\n\n\t\t\tfor ( let iy = 0; iy < gridY; iy ++ ) {\n\n\t\t\t\tfor ( let ix = 0; ix < gridX; ix ++ ) {\n\n\t\t\t\t\tconst a = numberOfVertices + ix + gridX1 * iy;\n\t\t\t\t\tconst b = numberOfVertices + ix + gridX1 * ( iy + 1 );\n\t\t\t\t\tconst c = numberOfVertices + ( ix + 1 ) + gridX1 * ( iy + 1 );\n\t\t\t\t\tconst d = numberOfVertices + ( ix + 1 ) + gridX1 * iy;\n\n\t\t\t\t\t// faces\n\n\t\t\t\t\tindices.push( a, b, d );\n\t\t\t\t\tindices.push( b, c, d );\n\n\t\t\t\t\t// increase counter\n\n\t\t\t\t\tgroupCount += 6;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// add a group to the geometry. this will ensure multi material support\n\n\t\t\tscope.addGroup( groupStart, groupCount, materialIndex );\n\n\t\t\t// calculate new start value for groups\n\n\t\t\tgroupStart += groupCount;\n\n\t\t\t// update total number of vertices\n\n\t\t\tnumberOfVertices += vertexCounter;\n\n\t\t}\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.parameters = Object.assign( {}, source.parameters );\n\n\t\treturn this;\n\n\t}\n\n\tstatic fromJSON( data ) {\n\n\t\treturn new BoxGeometry( data.width, data.height, data.depth, data.widthSegments, data.heightSegments, data.depthSegments );\n\n\t}\n\n}\n\n/**\n * Uniform Utilities\n */\n\nfunction cloneUniforms( src ) {\n\n\tconst dst = {};\n\n\tfor ( const u in src ) {\n\n\t\tdst[ u ] = {};\n\n\t\tfor ( const p in src[ u ] ) {\n\n\t\t\tconst property = src[ u ][ p ];\n\n\t\t\tif ( property && ( property.isColor ||\n\t\t\t\tproperty.isMatrix3 || property.isMatrix4 ||\n\t\t\t\tproperty.isVector2 || property.isVector3 || property.isVector4 ||\n\t\t\t\tproperty.isTexture || property.isQuaternion ) ) {\n\n\t\t\t\tif ( property.isRenderTargetTexture ) {\n\n\t\t\t\t\tconsole.warn( 'UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms().' );\n\t\t\t\t\tdst[ u ][ p ] = null;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tdst[ u ][ p ] = property.clone();\n\n\t\t\t\t}\n\n\t\t\t} else if ( Array.isArray( property ) ) {\n\n\t\t\t\tdst[ u ][ p ] = property.slice();\n\n\t\t\t} else {\n\n\t\t\t\tdst[ u ][ p ] = property;\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\treturn dst;\n\n}\n\nfunction mergeUniforms( uniforms ) {\n\n\tconst merged = {};\n\n\tfor ( let u = 0; u < uniforms.length; u ++ ) {\n\n\t\tconst tmp = cloneUniforms( uniforms[ u ] );\n\n\t\tfor ( const p in tmp ) {\n\n\t\t\tmerged[ p ] = tmp[ p ];\n\n\t\t}\n\n\t}\n\n\treturn merged;\n\n}\n\nfunction cloneUniformsGroups( src ) {\n\n\tconst dst = [];\n\n\tfor ( let u = 0; u < src.length; u ++ ) {\n\n\t\tdst.push( src[ u ].clone() );\n\n\t}\n\n\treturn dst;\n\n}\n\nfunction getUnlitUniformColorSpace( renderer ) {\n\n\tconst currentRenderTarget = renderer.getRenderTarget();\n\n\tif ( currentRenderTarget === null ) {\n\n\t\t// https://github.com/mrdoob/three.js/pull/23937#issuecomment-1111067398\n\t\treturn renderer.outputColorSpace;\n\n\t}\n\n\t// https://github.com/mrdoob/three.js/issues/27868\n\tif ( currentRenderTarget.isXRRenderTarget === true ) {\n\n\t\treturn currentRenderTarget.texture.colorSpace;\n\n\t}\n\n\treturn ColorManagement.workingColorSpace;\n\n}\n\n// Legacy\n\nconst UniformsUtils = { clone: cloneUniforms, merge: mergeUniforms };\n\nvar default_vertex = \"void main() {\\n\\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\\n}\";\n\nvar default_fragment = \"void main() {\\n\\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\\n}\";\n\nclass ShaderMaterial extends Material {\n\n\tconstructor( parameters ) {\n\n\t\tsuper();\n\n\t\tthis.isShaderMaterial = true;\n\n\t\tthis.type = 'ShaderMaterial';\n\n\t\tthis.defines = {};\n\t\tthis.uniforms = {};\n\t\tthis.uniformsGroups = [];\n\n\t\tthis.vertexShader = default_vertex;\n\t\tthis.fragmentShader = default_fragment;\n\n\t\tthis.linewidth = 1;\n\n\t\tthis.wireframe = false;\n\t\tthis.wireframeLinewidth = 1;\n\n\t\tthis.fog = false; // set to use scene fog\n\t\tthis.lights = false; // set to use scene lights\n\t\tthis.clipping = false; // set to use user-defined clipping planes\n\n\t\tthis.forceSinglePass = true;\n\n\t\tthis.extensions = {\n\t\t\tclipCullDistance: false, // set to use vertex shader clipping\n\t\t\tmultiDraw: false // set to use vertex shader multi_draw / enable gl_DrawID\n\t\t};\n\n\t\t// When rendered geometry doesn't include these attributes but the material does,\n\t\t// use these default values in WebGL. This avoids errors when buffer data is missing.\n\t\tthis.defaultAttributeValues = {\n\t\t\t'color': [ 1, 1, 1 ],\n\t\t\t'uv': [ 0, 0 ],\n\t\t\t'uv1': [ 0, 0 ]\n\t\t};\n\n\t\tthis.index0AttributeName = undefined;\n\t\tthis.uniformsNeedUpdate = false;\n\n\t\tthis.glslVersion = null;\n\n\t\tif ( parameters !== undefined ) {\n\n\t\t\tthis.setValues( parameters );\n\n\t\t}\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.fragmentShader = source.fragmentShader;\n\t\tthis.vertexShader = source.vertexShader;\n\n\t\tthis.uniforms = cloneUniforms( source.uniforms );\n\t\tthis.uniformsGroups = cloneUniformsGroups( source.uniformsGroups );\n\n\t\tthis.defines = Object.assign( {}, source.defines );\n\n\t\tthis.wireframe = source.wireframe;\n\t\tthis.wireframeLinewidth = source.wireframeLinewidth;\n\n\t\tthis.fog = source.fog;\n\t\tthis.lights = source.lights;\n\t\tthis.clipping = source.clipping;\n\n\t\tthis.extensions = Object.assign( {}, source.extensions );\n\n\t\tthis.glslVersion = source.glslVersion;\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON( meta ) {\n\n\t\tconst data = super.toJSON( meta );\n\n\t\tdata.glslVersion = this.glslVersion;\n\t\tdata.uniforms = {};\n\n\t\tfor ( const name in this.uniforms ) {\n\n\t\t\tconst uniform = this.uniforms[ name ];\n\t\t\tconst value = uniform.value;\n\n\t\t\tif ( value && value.isTexture ) {\n\n\t\t\t\tdata.uniforms[ name ] = {\n\t\t\t\t\ttype: 't',\n\t\t\t\t\tvalue: value.toJSON( meta ).uuid\n\t\t\t\t};\n\n\t\t\t} else if ( value && value.isColor ) {\n\n\t\t\t\tdata.uniforms[ name ] = {\n\t\t\t\t\ttype: 'c',\n\t\t\t\t\tvalue: value.getHex()\n\t\t\t\t};\n\n\t\t\t} else if ( value && value.isVector2 ) {\n\n\t\t\t\tdata.uniforms[ name ] = {\n\t\t\t\t\ttype: 'v2',\n\t\t\t\t\tvalue: value.toArray()\n\t\t\t\t};\n\n\t\t\t} else if ( value && value.isVector3 ) {\n\n\t\t\t\tdata.uniforms[ name ] = {\n\t\t\t\t\ttype: 'v3',\n\t\t\t\t\tvalue: value.toArray()\n\t\t\t\t};\n\n\t\t\t} else if ( value && value.isVector4 ) {\n\n\t\t\t\tdata.uniforms[ name ] = {\n\t\t\t\t\ttype: 'v4',\n\t\t\t\t\tvalue: value.toArray()\n\t\t\t\t};\n\n\t\t\t} else if ( value && value.isMatrix3 ) {\n\n\t\t\t\tdata.uniforms[ name ] = {\n\t\t\t\t\ttype: 'm3',\n\t\t\t\t\tvalue: value.toArray()\n\t\t\t\t};\n\n\t\t\t} else if ( value && value.isMatrix4 ) {\n\n\t\t\t\tdata.uniforms[ name ] = {\n\t\t\t\t\ttype: 'm4',\n\t\t\t\t\tvalue: value.toArray()\n\t\t\t\t};\n\n\t\t\t} else {\n\n\t\t\t\tdata.uniforms[ name ] = {\n\t\t\t\t\tvalue: value\n\t\t\t\t};\n\n\t\t\t\t// note: the array variants v2v, v3v, v4v, m4v and tv are not supported so far\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( Object.keys( this.defines ).length > 0 ) data.defines = this.defines;\n\n\t\tdata.vertexShader = this.vertexShader;\n\t\tdata.fragmentShader = this.fragmentShader;\n\n\t\tdata.lights = this.lights;\n\t\tdata.clipping = this.clipping;\n\n\t\tconst extensions = {};\n\n\t\tfor ( const key in this.extensions ) {\n\n\t\t\tif ( this.extensions[ key ] === true ) extensions[ key ] = true;\n\n\t\t}\n\n\t\tif ( Object.keys( extensions ).length > 0 ) data.extensions = extensions;\n\n\t\treturn data;\n\n\t}\n\n}\n\nclass Camera extends Object3D {\n\n\tconstructor() {\n\n\t\tsuper();\n\n\t\tthis.isCamera = true;\n\n\t\tthis.type = 'Camera';\n\n\t\tthis.matrixWorldInverse = new Matrix4();\n\n\t\tthis.projectionMatrix = new Matrix4();\n\t\tthis.projectionMatrixInverse = new Matrix4();\n\n\t\tthis.coordinateSystem = WebGLCoordinateSystem;\n\n\t}\n\n\tcopy( source, recursive ) {\n\n\t\tsuper.copy( source, recursive );\n\n\t\tthis.matrixWorldInverse.copy( source.matrixWorldInverse );\n\n\t\tthis.projectionMatrix.copy( source.projectionMatrix );\n\t\tthis.projectionMatrixInverse.copy( source.projectionMatrixInverse );\n\n\t\tthis.coordinateSystem = source.coordinateSystem;\n\n\t\treturn this;\n\n\t}\n\n\tgetWorldDirection( target ) {\n\n\t\treturn super.getWorldDirection( target ).negate();\n\n\t}\n\n\tupdateMatrixWorld( force ) {\n\n\t\tsuper.updateMatrixWorld( force );\n\n\t\tthis.matrixWorldInverse.copy( this.matrixWorld ).invert();\n\n\t}\n\n\tupdateWorldMatrix( updateParents, updateChildren ) {\n\n\t\tsuper.updateWorldMatrix( updateParents, updateChildren );\n\n\t\tthis.matrixWorldInverse.copy( this.matrixWorld ).invert();\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n}\n\nconst _v3$1 = /*@__PURE__*/ new Vector3();\nconst _minTarget = /*@__PURE__*/ new Vector2();\nconst _maxTarget = /*@__PURE__*/ new Vector2();\n\n\nclass PerspectiveCamera extends Camera {\n\n\tconstructor( fov = 50, aspect = 1, near = 0.1, far = 2000 ) {\n\n\t\tsuper();\n\n\t\tthis.isPerspectiveCamera = true;\n\n\t\tthis.type = 'PerspectiveCamera';\n\n\t\tthis.fov = fov;\n\t\tthis.zoom = 1;\n\n\t\tthis.near = near;\n\t\tthis.far = far;\n\t\tthis.focus = 10;\n\n\t\tthis.aspect = aspect;\n\t\tthis.view = null;\n\n\t\tthis.filmGauge = 35;\t// width of the film (default in millimeters)\n\t\tthis.filmOffset = 0;\t// horizontal film offset (same unit as gauge)\n\n\t\tthis.updateProjectionMatrix();\n\n\t}\n\n\tcopy( source, recursive ) {\n\n\t\tsuper.copy( source, recursive );\n\n\t\tthis.fov = source.fov;\n\t\tthis.zoom = source.zoom;\n\n\t\tthis.near = source.near;\n\t\tthis.far = source.far;\n\t\tthis.focus = source.focus;\n\n\t\tthis.aspect = source.aspect;\n\t\tthis.view = source.view === null ? null : Object.assign( {}, source.view );\n\n\t\tthis.filmGauge = source.filmGauge;\n\t\tthis.filmOffset = source.filmOffset;\n\n\t\treturn this;\n\n\t}\n\n\t/**\n\t * Sets the FOV by focal length in respect to the current .filmGauge.\n\t *\n\t * The default film gauge is 35, so that the focal length can be specified for\n\t * a 35mm (full frame) camera.\n\t *\n\t * Values for focal length and film gauge must have the same unit.\n\t */\n\tsetFocalLength( focalLength ) {\n\n\t\t/** see {@link http://www.bobatkins.com/photography/technical/field_of_view.html} */\n\t\tconst vExtentSlope = 0.5 * this.getFilmHeight() / focalLength;\n\n\t\tthis.fov = RAD2DEG * 2 * Math.atan( vExtentSlope );\n\t\tthis.updateProjectionMatrix();\n\n\t}\n\n\t/**\n\t * Calculates the focal length from the current .fov and .filmGauge.\n\t */\n\tgetFocalLength() {\n\n\t\tconst vExtentSlope = Math.tan( DEG2RAD * 0.5 * this.fov );\n\n\t\treturn 0.5 * this.getFilmHeight() / vExtentSlope;\n\n\t}\n\n\tgetEffectiveFOV() {\n\n\t\treturn RAD2DEG * 2 * Math.atan(\n\t\t\tMath.tan( DEG2RAD * 0.5 * this.fov ) / this.zoom );\n\n\t}\n\n\tgetFilmWidth() {\n\n\t\t// film not completely covered in portrait format (aspect < 1)\n\t\treturn this.filmGauge * Math.min( this.aspect, 1 );\n\n\t}\n\n\tgetFilmHeight() {\n\n\t\t// film not completely covered in landscape format (aspect > 1)\n\t\treturn this.filmGauge / Math.max( this.aspect, 1 );\n\n\t}\n\n\t/**\n\t * Computes the 2D bounds of the camera's viewable rectangle at a given distance along the viewing direction.\n\t * Sets minTarget and maxTarget to the coordinates of the lower-left and upper-right corners of the view rectangle.\n\t */\n\tgetViewBounds( distance, minTarget, maxTarget ) {\n\n\t\t_v3$1.set( - 1, - 1, 0.5 ).applyMatrix4( this.projectionMatrixInverse );\n\n\t\tminTarget.set( _v3$1.x, _v3$1.y ).multiplyScalar( - distance / _v3$1.z );\n\n\t\t_v3$1.set( 1, 1, 0.5 ).applyMatrix4( this.projectionMatrixInverse );\n\n\t\tmaxTarget.set( _v3$1.x, _v3$1.y ).multiplyScalar( - distance / _v3$1.z );\n\n\t}\n\n\t/**\n\t * Computes the width and height of the camera's viewable rectangle at a given distance along the viewing direction.\n\t * Copies the result into the target Vector2, where x is width and y is height.\n\t */\n\tgetViewSize( distance, target ) {\n\n\t\tthis.getViewBounds( distance, _minTarget, _maxTarget );\n\n\t\treturn target.subVectors( _maxTarget, _minTarget );\n\n\t}\n\n\t/**\n\t * Sets an offset in a larger frustum. This is useful for multi-window or\n\t * multi-monitor/multi-machine setups.\n\t *\n\t * For example, if you have 3x2 monitors and each monitor is 1920x1080 and\n\t * the monitors are in grid like this\n\t *\n\t * +---+---+---+\n\t * | A | B | C |\n\t * +---+---+---+\n\t * | D | E | F |\n\t * +---+---+---+\n\t *\n\t * then for each monitor you would call it like this\n\t *\n\t * const w = 1920;\n\t * const h = 1080;\n\t * const fullWidth = w * 3;\n\t * const fullHeight = h * 2;\n\t *\n\t * --A--\n\t * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 0, w, h );\n\t * --B--\n\t * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 0, w, h );\n\t * --C--\n\t * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 0, w, h );\n\t * --D--\n\t * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 1, w, h );\n\t * --E--\n\t * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 1, w, h );\n\t * --F--\n\t * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h );\n\t *\n\t * Note there is no reason monitors have to be the same size or in a grid.\n\t */\n\tsetViewOffset( fullWidth, fullHeight, x, y, width, height ) {\n\n\t\tthis.aspect = fullWidth / fullHeight;\n\n\t\tif ( this.view === null ) {\n\n\t\t\tthis.view = {\n\t\t\t\tenabled: true,\n\t\t\t\tfullWidth: 1,\n\t\t\t\tfullHeight: 1,\n\t\t\t\toffsetX: 0,\n\t\t\t\toffsetY: 0,\n\t\t\t\twidth: 1,\n\t\t\t\theight: 1\n\t\t\t};\n\n\t\t}\n\n\t\tthis.view.enabled = true;\n\t\tthis.view.fullWidth = fullWidth;\n\t\tthis.view.fullHeight = fullHeight;\n\t\tthis.view.offsetX = x;\n\t\tthis.view.offsetY = y;\n\t\tthis.view.width = width;\n\t\tthis.view.height = height;\n\n\t\tthis.updateProjectionMatrix();\n\n\t}\n\n\tclearViewOffset() {\n\n\t\tif ( this.view !== null ) {\n\n\t\t\tthis.view.enabled = false;\n\n\t\t}\n\n\t\tthis.updateProjectionMatrix();\n\n\t}\n\n\tupdateProjectionMatrix() {\n\n\t\tconst near = this.near;\n\t\tlet top = near * Math.tan( DEG2RAD * 0.5 * this.fov ) / this.zoom;\n\t\tlet height = 2 * top;\n\t\tlet width = this.aspect * height;\n\t\tlet left = - 0.5 * width;\n\t\tconst view = this.view;\n\n\t\tif ( this.view !== null && this.view.enabled ) {\n\n\t\t\tconst fullWidth = view.fullWidth,\n\t\t\t\tfullHeight = view.fullHeight;\n\n\t\t\tleft += view.offsetX * width / fullWidth;\n\t\t\ttop -= view.offsetY * height / fullHeight;\n\t\t\twidth *= view.width / fullWidth;\n\t\t\theight *= view.height / fullHeight;\n\n\t\t}\n\n\t\tconst skew = this.filmOffset;\n\t\tif ( skew !== 0 ) left += near * skew / this.getFilmWidth();\n\n\t\tthis.projectionMatrix.makePerspective( left, left + width, top, top - height, near, this.far, this.coordinateSystem );\n\n\t\tthis.projectionMatrixInverse.copy( this.projectionMatrix ).invert();\n\n\t}\n\n\ttoJSON( meta ) {\n\n\t\tconst data = super.toJSON( meta );\n\n\t\tdata.object.fov = this.fov;\n\t\tdata.object.zoom = this.zoom;\n\n\t\tdata.object.near = this.near;\n\t\tdata.object.far = this.far;\n\t\tdata.object.focus = this.focus;\n\n\t\tdata.object.aspect = this.aspect;\n\n\t\tif ( this.view !== null ) data.object.view = Object.assign( {}, this.view );\n\n\t\tdata.object.filmGauge = this.filmGauge;\n\t\tdata.object.filmOffset = this.filmOffset;\n\n\t\treturn data;\n\n\t}\n\n}\n\nconst fov = - 90; // negative fov is not an error\nconst aspect = 1;\n\nclass CubeCamera extends Object3D {\n\n\tconstructor( near, far, renderTarget ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'CubeCamera';\n\n\t\tthis.renderTarget = renderTarget;\n\t\tthis.coordinateSystem = null;\n\t\tthis.activeMipmapLevel = 0;\n\n\t\tconst cameraPX = new PerspectiveCamera( fov, aspect, near, far );\n\t\tcameraPX.layers = this.layers;\n\t\tthis.add( cameraPX );\n\n\t\tconst cameraNX = new PerspectiveCamera( fov, aspect, near, far );\n\t\tcameraNX.layers = this.layers;\n\t\tthis.add( cameraNX );\n\n\t\tconst cameraPY = new PerspectiveCamera( fov, aspect, near, far );\n\t\tcameraPY.layers = this.layers;\n\t\tthis.add( cameraPY );\n\n\t\tconst cameraNY = new PerspectiveCamera( fov, aspect, near, far );\n\t\tcameraNY.layers = this.layers;\n\t\tthis.add( cameraNY );\n\n\t\tconst cameraPZ = new PerspectiveCamera( fov, aspect, near, far );\n\t\tcameraPZ.layers = this.layers;\n\t\tthis.add( cameraPZ );\n\n\t\tconst cameraNZ = new PerspectiveCamera( fov, aspect, near, far );\n\t\tcameraNZ.layers = this.layers;\n\t\tthis.add( cameraNZ );\n\n\t}\n\n\tupdateCoordinateSystem() {\n\n\t\tconst coordinateSystem = this.coordinateSystem;\n\n\t\tconst cameras = this.children.concat();\n\n\t\tconst [ cameraPX, cameraNX, cameraPY, cameraNY, cameraPZ, cameraNZ ] = cameras;\n\n\t\tfor ( const camera of cameras ) this.remove( camera );\n\n\t\tif ( coordinateSystem === WebGLCoordinateSystem ) {\n\n\t\t\tcameraPX.up.set( 0, 1, 0 );\n\t\t\tcameraPX.lookAt( 1, 0, 0 );\n\n\t\t\tcameraNX.up.set( 0, 1, 0 );\n\t\t\tcameraNX.lookAt( - 1, 0, 0 );\n\n\t\t\tcameraPY.up.set( 0, 0, - 1 );\n\t\t\tcameraPY.lookAt( 0, 1, 0 );\n\n\t\t\tcameraNY.up.set( 0, 0, 1 );\n\t\t\tcameraNY.lookAt( 0, - 1, 0 );\n\n\t\t\tcameraPZ.up.set( 0, 1, 0 );\n\t\t\tcameraPZ.lookAt( 0, 0, 1 );\n\n\t\t\tcameraNZ.up.set( 0, 1, 0 );\n\t\t\tcameraNZ.lookAt( 0, 0, - 1 );\n\n\t\t} else if ( coordinateSystem === WebGPUCoordinateSystem ) {\n\n\t\t\tcameraPX.up.set( 0, - 1, 0 );\n\t\t\tcameraPX.lookAt( - 1, 0, 0 );\n\n\t\t\tcameraNX.up.set( 0, - 1, 0 );\n\t\t\tcameraNX.lookAt( 1, 0, 0 );\n\n\t\t\tcameraPY.up.set( 0, 0, 1 );\n\t\t\tcameraPY.lookAt( 0, 1, 0 );\n\n\t\t\tcameraNY.up.set( 0, 0, - 1 );\n\t\t\tcameraNY.lookAt( 0, - 1, 0 );\n\n\t\t\tcameraPZ.up.set( 0, - 1, 0 );\n\t\t\tcameraPZ.lookAt( 0, 0, 1 );\n\n\t\t\tcameraNZ.up.set( 0, - 1, 0 );\n\t\t\tcameraNZ.lookAt( 0, 0, - 1 );\n\n\t\t} else {\n\n\t\t\tthrow new Error( 'THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: ' + coordinateSystem );\n\n\t\t}\n\n\t\tfor ( const camera of cameras ) {\n\n\t\t\tthis.add( camera );\n\n\t\t\tcamera.updateMatrixWorld();\n\n\t\t}\n\n\t}\n\n\tupdate( renderer, scene ) {\n\n\t\tif ( this.parent === null ) this.updateMatrixWorld();\n\n\t\tconst { renderTarget, activeMipmapLevel } = this;\n\n\t\tif ( this.coordinateSystem !== renderer.coordinateSystem ) {\n\n\t\t\tthis.coordinateSystem = renderer.coordinateSystem;\n\n\t\t\tthis.updateCoordinateSystem();\n\n\t\t}\n\n\t\tconst [ cameraPX, cameraNX, cameraPY, cameraNY, cameraPZ, cameraNZ ] = this.children;\n\n\t\tconst currentRenderTarget = renderer.getRenderTarget();\n\t\tconst currentActiveCubeFace = renderer.getActiveCubeFace();\n\t\tconst currentActiveMipmapLevel = renderer.getActiveMipmapLevel();\n\n\t\tconst currentXrEnabled = renderer.xr.enabled;\n\n\t\trenderer.xr.enabled = false;\n\n\t\tconst generateMipmaps = renderTarget.texture.generateMipmaps;\n\n\t\trenderTarget.texture.generateMipmaps = false;\n\n\t\trenderer.setRenderTarget( renderTarget, 0, activeMipmapLevel );\n\t\trenderer.render( scene, cameraPX );\n\n\t\trenderer.setRenderTarget( renderTarget, 1, activeMipmapLevel );\n\t\trenderer.render( scene, cameraNX );\n\n\t\trenderer.setRenderTarget( renderTarget, 2, activeMipmapLevel );\n\t\trenderer.render( scene, cameraPY );\n\n\t\trenderer.setRenderTarget( renderTarget, 3, activeMipmapLevel );\n\t\trenderer.render( scene, cameraNY );\n\n\t\trenderer.setRenderTarget( renderTarget, 4, activeMipmapLevel );\n\t\trenderer.render( scene, cameraPZ );\n\n\t\t// mipmaps are generated during the last call of render()\n\t\t// at this point, all sides of the cube render target are defined\n\n\t\trenderTarget.texture.generateMipmaps = generateMipmaps;\n\n\t\trenderer.setRenderTarget( renderTarget, 5, activeMipmapLevel );\n\t\trenderer.render( scene, cameraNZ );\n\n\t\trenderer.setRenderTarget( currentRenderTarget, currentActiveCubeFace, currentActiveMipmapLevel );\n\n\t\trenderer.xr.enabled = currentXrEnabled;\n\n\t\trenderTarget.texture.needsPMREMUpdate = true;\n\n\t}\n\n}\n\nclass CubeTexture extends Texture {\n\n\tconstructor( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, colorSpace ) {\n\n\t\timages = images !== undefined ? images : [];\n\t\tmapping = mapping !== undefined ? mapping : CubeReflectionMapping;\n\n\t\tsuper( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, colorSpace );\n\n\t\tthis.isCubeTexture = true;\n\n\t\tthis.flipY = false;\n\n\t}\n\n\tget images() {\n\n\t\treturn this.image;\n\n\t}\n\n\tset images( value ) {\n\n\t\tthis.image = value;\n\n\t}\n\n}\n\nclass WebGLCubeRenderTarget extends WebGLRenderTarget {\n\n\tconstructor( size = 1, options = {} ) {\n\n\t\tsuper( size, size, options );\n\n\t\tthis.isWebGLCubeRenderTarget = true;\n\n\t\tconst image = { width: size, height: size, depth: 1 };\n\t\tconst images = [ image, image, image, image, image, image ];\n\n\t\tthis.texture = new CubeTexture( images, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.colorSpace );\n\n\t\t// By convention -- likely based on the RenderMan spec from the 1990's -- cube maps are specified by WebGL (and three.js)\n\t\t// in a coordinate system in which positive-x is to the right when looking up the positive-z axis -- in other words,\n\t\t// in a left-handed coordinate system. By continuing this convention, preexisting cube maps continued to render correctly.\n\n\t\t// three.js uses a right-handed coordinate system. So environment maps used in three.js appear to have px and nx swapped\n\t\t// and the flag isRenderTargetTexture controls this conversion. The flip is not required when using WebGLCubeRenderTarget.texture\n\t\t// as a cube texture (this is detected when isRenderTargetTexture is set to true for cube textures).\n\n\t\tthis.texture.isRenderTargetTexture = true;\n\n\t\tthis.texture.generateMipmaps = options.generateMipmaps !== undefined ? options.generateMipmaps : false;\n\t\tthis.texture.minFilter = options.minFilter !== undefined ? options.minFilter : LinearFilter;\n\n\t}\n\n\tfromEquirectangularTexture( renderer, texture ) {\n\n\t\tthis.texture.type = texture.type;\n\t\tthis.texture.colorSpace = texture.colorSpace;\n\n\t\tthis.texture.generateMipmaps = texture.generateMipmaps;\n\t\tthis.texture.minFilter = texture.minFilter;\n\t\tthis.texture.magFilter = texture.magFilter;\n\n\t\tconst shader = {\n\n\t\t\tuniforms: {\n\t\t\t\ttEquirect: { value: null },\n\t\t\t},\n\n\t\t\tvertexShader: /* glsl */`\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\n\t\t\t\t}\n\t\t\t`,\n\n\t\t\tfragmentShader: /* glsl */`\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include \n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t`\n\t\t};\n\n\t\tconst geometry = new BoxGeometry( 5, 5, 5 );\n\n\t\tconst material = new ShaderMaterial( {\n\n\t\t\tname: 'CubemapFromEquirect',\n\n\t\t\tuniforms: cloneUniforms( shader.uniforms ),\n\t\t\tvertexShader: shader.vertexShader,\n\t\t\tfragmentShader: shader.fragmentShader,\n\t\t\tside: BackSide,\n\t\t\tblending: NoBlending\n\n\t\t} );\n\n\t\tmaterial.uniforms.tEquirect.value = texture;\n\n\t\tconst mesh = new Mesh( geometry, material );\n\n\t\tconst currentMinFilter = texture.minFilter;\n\n\t\t// Avoid blurred poles\n\t\tif ( texture.minFilter === LinearMipmapLinearFilter ) texture.minFilter = LinearFilter;\n\n\t\tconst camera = new CubeCamera( 1, 10, this );\n\t\tcamera.update( renderer, mesh );\n\n\t\ttexture.minFilter = currentMinFilter;\n\n\t\tmesh.geometry.dispose();\n\t\tmesh.material.dispose();\n\n\t\treturn this;\n\n\t}\n\n\tclear( renderer, color, depth, stencil ) {\n\n\t\tconst currentRenderTarget = renderer.getRenderTarget();\n\n\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\trenderer.setRenderTarget( this, i );\n\n\t\t\trenderer.clear( color, depth, stencil );\n\n\t\t}\n\n\t\trenderer.setRenderTarget( currentRenderTarget );\n\n\t}\n\n}\n\nconst _vector1 = /*@__PURE__*/ new Vector3();\nconst _vector2 = /*@__PURE__*/ new Vector3();\nconst _normalMatrix = /*@__PURE__*/ new Matrix3();\n\nclass Plane {\n\n\tconstructor( normal = new Vector3( 1, 0, 0 ), constant = 0 ) {\n\n\t\tthis.isPlane = true;\n\n\t\t// normal is assumed to be normalized\n\n\t\tthis.normal = normal;\n\t\tthis.constant = constant;\n\n\t}\n\n\tset( normal, constant ) {\n\n\t\tthis.normal.copy( normal );\n\t\tthis.constant = constant;\n\n\t\treturn this;\n\n\t}\n\n\tsetComponents( x, y, z, w ) {\n\n\t\tthis.normal.set( x, y, z );\n\t\tthis.constant = w;\n\n\t\treturn this;\n\n\t}\n\n\tsetFromNormalAndCoplanarPoint( normal, point ) {\n\n\t\tthis.normal.copy( normal );\n\t\tthis.constant = - point.dot( this.normal );\n\n\t\treturn this;\n\n\t}\n\n\tsetFromCoplanarPoints( a, b, c ) {\n\n\t\tconst normal = _vector1.subVectors( c, b ).cross( _vector2.subVectors( a, b ) ).normalize();\n\n\t\t// Q: should an error be thrown if normal is zero (e.g. degenerate plane)?\n\n\t\tthis.setFromNormalAndCoplanarPoint( normal, a );\n\n\t\treturn this;\n\n\t}\n\n\tcopy( plane ) {\n\n\t\tthis.normal.copy( plane.normal );\n\t\tthis.constant = plane.constant;\n\n\t\treturn this;\n\n\t}\n\n\tnormalize() {\n\n\t\t// Note: will lead to a divide by zero if the plane is invalid.\n\n\t\tconst inverseNormalLength = 1.0 / this.normal.length();\n\t\tthis.normal.multiplyScalar( inverseNormalLength );\n\t\tthis.constant *= inverseNormalLength;\n\n\t\treturn this;\n\n\t}\n\n\tnegate() {\n\n\t\tthis.constant *= - 1;\n\t\tthis.normal.negate();\n\n\t\treturn this;\n\n\t}\n\n\tdistanceToPoint( point ) {\n\n\t\treturn this.normal.dot( point ) + this.constant;\n\n\t}\n\n\tdistanceToSphere( sphere ) {\n\n\t\treturn this.distanceToPoint( sphere.center ) - sphere.radius;\n\n\t}\n\n\tprojectPoint( point, target ) {\n\n\t\treturn target.copy( point ).addScaledVector( this.normal, - this.distanceToPoint( point ) );\n\n\t}\n\n\tintersectLine( line, target ) {\n\n\t\tconst direction = line.delta( _vector1 );\n\n\t\tconst denominator = this.normal.dot( direction );\n\n\t\tif ( denominator === 0 ) {\n\n\t\t\t// line is coplanar, return origin\n\t\t\tif ( this.distanceToPoint( line.start ) === 0 ) {\n\n\t\t\t\treturn target.copy( line.start );\n\n\t\t\t}\n\n\t\t\t// Unsure if this is the correct method to handle this case.\n\t\t\treturn null;\n\n\t\t}\n\n\t\tconst t = - ( line.start.dot( this.normal ) + this.constant ) / denominator;\n\n\t\tif ( t < 0 || t > 1 ) {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\treturn target.copy( line.start ).addScaledVector( direction, t );\n\n\t}\n\n\tintersectsLine( line ) {\n\n\t\t// Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it.\n\n\t\tconst startSign = this.distanceToPoint( line.start );\n\t\tconst endSign = this.distanceToPoint( line.end );\n\n\t\treturn ( startSign < 0 && endSign > 0 ) || ( endSign < 0 && startSign > 0 );\n\n\t}\n\n\tintersectsBox( box ) {\n\n\t\treturn box.intersectsPlane( this );\n\n\t}\n\n\tintersectsSphere( sphere ) {\n\n\t\treturn sphere.intersectsPlane( this );\n\n\t}\n\n\tcoplanarPoint( target ) {\n\n\t\treturn target.copy( this.normal ).multiplyScalar( - this.constant );\n\n\t}\n\n\tapplyMatrix4( matrix, optionalNormalMatrix ) {\n\n\t\tconst normalMatrix = optionalNormalMatrix || _normalMatrix.getNormalMatrix( matrix );\n\n\t\tconst referencePoint = this.coplanarPoint( _vector1 ).applyMatrix4( matrix );\n\n\t\tconst normal = this.normal.applyMatrix3( normalMatrix ).normalize();\n\n\t\tthis.constant = - referencePoint.dot( normal );\n\n\t\treturn this;\n\n\t}\n\n\ttranslate( offset ) {\n\n\t\tthis.constant -= offset.dot( this.normal );\n\n\t\treturn this;\n\n\t}\n\n\tequals( plane ) {\n\n\t\treturn plane.normal.equals( this.normal ) && ( plane.constant === this.constant );\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n}\n\nconst _sphere$5 = /*@__PURE__*/ new Sphere();\nconst _vector$7 = /*@__PURE__*/ new Vector3();\n\nclass Frustum {\n\n\tconstructor( p0 = new Plane(), p1 = new Plane(), p2 = new Plane(), p3 = new Plane(), p4 = new Plane(), p5 = new Plane() ) {\n\n\t\tthis.planes = [ p0, p1, p2, p3, p4, p5 ];\n\n\t}\n\n\tset( p0, p1, p2, p3, p4, p5 ) {\n\n\t\tconst planes = this.planes;\n\n\t\tplanes[ 0 ].copy( p0 );\n\t\tplanes[ 1 ].copy( p1 );\n\t\tplanes[ 2 ].copy( p2 );\n\t\tplanes[ 3 ].copy( p3 );\n\t\tplanes[ 4 ].copy( p4 );\n\t\tplanes[ 5 ].copy( p5 );\n\n\t\treturn this;\n\n\t}\n\n\tcopy( frustum ) {\n\n\t\tconst planes = this.planes;\n\n\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\tplanes[ i ].copy( frustum.planes[ i ] );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tsetFromProjectionMatrix( m, coordinateSystem = WebGLCoordinateSystem ) {\n\n\t\tconst planes = this.planes;\n\t\tconst me = m.elements;\n\t\tconst me0 = me[ 0 ], me1 = me[ 1 ], me2 = me[ 2 ], me3 = me[ 3 ];\n\t\tconst me4 = me[ 4 ], me5 = me[ 5 ], me6 = me[ 6 ], me7 = me[ 7 ];\n\t\tconst me8 = me[ 8 ], me9 = me[ 9 ], me10 = me[ 10 ], me11 = me[ 11 ];\n\t\tconst me12 = me[ 12 ], me13 = me[ 13 ], me14 = me[ 14 ], me15 = me[ 15 ];\n\n\t\tplanes[ 0 ].setComponents( me3 - me0, me7 - me4, me11 - me8, me15 - me12 ).normalize();\n\t\tplanes[ 1 ].setComponents( me3 + me0, me7 + me4, me11 + me8, me15 + me12 ).normalize();\n\t\tplanes[ 2 ].setComponents( me3 + me1, me7 + me5, me11 + me9, me15 + me13 ).normalize();\n\t\tplanes[ 3 ].setComponents( me3 - me1, me7 - me5, me11 - me9, me15 - me13 ).normalize();\n\t\tplanes[ 4 ].setComponents( me3 - me2, me7 - me6, me11 - me10, me15 - me14 ).normalize();\n\n\t\tif ( coordinateSystem === WebGLCoordinateSystem ) {\n\n\t\t\tplanes[ 5 ].setComponents( me3 + me2, me7 + me6, me11 + me10, me15 + me14 ).normalize();\n\n\t\t} else if ( coordinateSystem === WebGPUCoordinateSystem ) {\n\n\t\t\tplanes[ 5 ].setComponents( me2, me6, me10, me14 ).normalize();\n\n\t\t} else {\n\n\t\t\tthrow new Error( 'THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: ' + coordinateSystem );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tintersectsObject( object ) {\n\n\t\tif ( object.boundingSphere !== undefined ) {\n\n\t\t\tif ( object.boundingSphere === null ) object.computeBoundingSphere();\n\n\t\t\t_sphere$5.copy( object.boundingSphere ).applyMatrix4( object.matrixWorld );\n\n\t\t} else {\n\n\t\t\tconst geometry = object.geometry;\n\n\t\t\tif ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();\n\n\t\t\t_sphere$5.copy( geometry.boundingSphere ).applyMatrix4( object.matrixWorld );\n\n\t\t}\n\n\t\treturn this.intersectsSphere( _sphere$5 );\n\n\t}\n\n\tintersectsSprite( sprite ) {\n\n\t\t_sphere$5.center.set( 0, 0, 0 );\n\t\t_sphere$5.radius = 0.7071067811865476;\n\t\t_sphere$5.applyMatrix4( sprite.matrixWorld );\n\n\t\treturn this.intersectsSphere( _sphere$5 );\n\n\t}\n\n\tintersectsSphere( sphere ) {\n\n\t\tconst planes = this.planes;\n\t\tconst center = sphere.center;\n\t\tconst negRadius = - sphere.radius;\n\n\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\tconst distance = planes[ i ].distanceToPoint( center );\n\n\t\t\tif ( distance < negRadius ) {\n\n\t\t\t\treturn false;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn true;\n\n\t}\n\n\tintersectsBox( box ) {\n\n\t\tconst planes = this.planes;\n\n\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\tconst plane = planes[ i ];\n\n\t\t\t// corner at max distance\n\n\t\t\t_vector$7.x = plane.normal.x > 0 ? box.max.x : box.min.x;\n\t\t\t_vector$7.y = plane.normal.y > 0 ? box.max.y : box.min.y;\n\t\t\t_vector$7.z = plane.normal.z > 0 ? box.max.z : box.min.z;\n\n\t\t\tif ( plane.distanceToPoint( _vector$7 ) < 0 ) {\n\n\t\t\t\treturn false;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn true;\n\n\t}\n\n\tcontainsPoint( point ) {\n\n\t\tconst planes = this.planes;\n\n\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\tif ( planes[ i ].distanceToPoint( point ) < 0 ) {\n\n\t\t\t\treturn false;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn true;\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n}\n\nfunction WebGLAnimation() {\n\n\tlet context = null;\n\tlet isAnimating = false;\n\tlet animationLoop = null;\n\tlet requestId = null;\n\n\tfunction onAnimationFrame( time, frame ) {\n\n\t\tanimationLoop( time, frame );\n\n\t\trequestId = context.requestAnimationFrame( onAnimationFrame );\n\n\t}\n\n\treturn {\n\n\t\tstart: function () {\n\n\t\t\tif ( isAnimating === true ) return;\n\t\t\tif ( animationLoop === null ) return;\n\n\t\t\trequestId = context.requestAnimationFrame( onAnimationFrame );\n\n\t\t\tisAnimating = true;\n\n\t\t},\n\n\t\tstop: function () {\n\n\t\t\tcontext.cancelAnimationFrame( requestId );\n\n\t\t\tisAnimating = false;\n\n\t\t},\n\n\t\tsetAnimationLoop: function ( callback ) {\n\n\t\t\tanimationLoop = callback;\n\n\t\t},\n\n\t\tsetContext: function ( value ) {\n\n\t\t\tcontext = value;\n\n\t\t}\n\n\t};\n\n}\n\nfunction WebGLAttributes( gl ) {\n\n\tconst buffers = new WeakMap();\n\n\tfunction createBuffer( attribute, bufferType ) {\n\n\t\tconst array = attribute.array;\n\t\tconst usage = attribute.usage;\n\t\tconst size = array.byteLength;\n\n\t\tconst buffer = gl.createBuffer();\n\n\t\tgl.bindBuffer( bufferType, buffer );\n\t\tgl.bufferData( bufferType, array, usage );\n\n\t\tattribute.onUploadCallback();\n\n\t\tlet type;\n\n\t\tif ( array instanceof Float32Array ) {\n\n\t\t\ttype = gl.FLOAT;\n\n\t\t} else if ( array instanceof Uint16Array ) {\n\n\t\t\tif ( attribute.isFloat16BufferAttribute ) {\n\n\t\t\t\ttype = gl.HALF_FLOAT;\n\n\t\t\t} else {\n\n\t\t\t\ttype = gl.UNSIGNED_SHORT;\n\n\t\t\t}\n\n\t\t} else if ( array instanceof Int16Array ) {\n\n\t\t\ttype = gl.SHORT;\n\n\t\t} else if ( array instanceof Uint32Array ) {\n\n\t\t\ttype = gl.UNSIGNED_INT;\n\n\t\t} else if ( array instanceof Int32Array ) {\n\n\t\t\ttype = gl.INT;\n\n\t\t} else if ( array instanceof Int8Array ) {\n\n\t\t\ttype = gl.BYTE;\n\n\t\t} else if ( array instanceof Uint8Array ) {\n\n\t\t\ttype = gl.UNSIGNED_BYTE;\n\n\t\t} else if ( array instanceof Uint8ClampedArray ) {\n\n\t\t\ttype = gl.UNSIGNED_BYTE;\n\n\t\t} else {\n\n\t\t\tthrow new Error( 'THREE.WebGLAttributes: Unsupported buffer data format: ' + array );\n\n\t\t}\n\n\t\treturn {\n\t\t\tbuffer: buffer,\n\t\t\ttype: type,\n\t\t\tbytesPerElement: array.BYTES_PER_ELEMENT,\n\t\t\tversion: attribute.version,\n\t\t\tsize: size\n\t\t};\n\n\t}\n\n\tfunction updateBuffer( buffer, attribute, bufferType ) {\n\n\t\tconst array = attribute.array;\n\t\tconst updateRange = attribute._updateRange; // @deprecated, r159\n\t\tconst updateRanges = attribute.updateRanges;\n\n\t\tgl.bindBuffer( bufferType, buffer );\n\n\t\tif ( updateRange.count === - 1 && updateRanges.length === 0 ) {\n\n\t\t\t// Not using update ranges\n\t\t\tgl.bufferSubData( bufferType, 0, array );\n\n\t\t}\n\n\t\tif ( updateRanges.length !== 0 ) {\n\n\t\t\tfor ( let i = 0, l = updateRanges.length; i < l; i ++ ) {\n\n\t\t\t\tconst range = updateRanges[ i ];\n\n\t\t\t\tgl.bufferSubData( bufferType, range.start * array.BYTES_PER_ELEMENT,\n\t\t\t\t\tarray, range.start, range.count );\n\n\t\t\t}\n\n\t\t\tattribute.clearUpdateRanges();\n\n\t\t}\n\n\t\t// @deprecated, r159\n\t\tif ( updateRange.count !== - 1 ) {\n\n\t\t\tgl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_ELEMENT,\n\t\t\t\tarray, updateRange.offset, updateRange.count );\n\n\t\t\tupdateRange.count = - 1; // reset range\n\n\t\t}\n\n\t\tattribute.onUploadCallback();\n\n\t}\n\n\t//\n\n\tfunction get( attribute ) {\n\n\t\tif ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data;\n\n\t\treturn buffers.get( attribute );\n\n\t}\n\n\tfunction remove( attribute ) {\n\n\t\tif ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data;\n\n\t\tconst data = buffers.get( attribute );\n\n\t\tif ( data ) {\n\n\t\t\tgl.deleteBuffer( data.buffer );\n\n\t\t\tbuffers.delete( attribute );\n\n\t\t}\n\n\t}\n\n\tfunction update( attribute, bufferType ) {\n\n\t\tif ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data;\n\n\t\tif ( attribute.isGLBufferAttribute ) {\n\n\t\t\tconst cached = buffers.get( attribute );\n\n\t\t\tif ( ! cached || cached.version < attribute.version ) {\n\n\t\t\t\tbuffers.set( attribute, {\n\t\t\t\t\tbuffer: attribute.buffer,\n\t\t\t\t\ttype: attribute.type,\n\t\t\t\t\tbytesPerElement: attribute.elementSize,\n\t\t\t\t\tversion: attribute.version\n\t\t\t\t} );\n\n\t\t\t}\n\n\t\t\treturn;\n\n\t\t}\n\n\t\tconst data = buffers.get( attribute );\n\n\t\tif ( data === undefined ) {\n\n\t\t\tbuffers.set( attribute, createBuffer( attribute, bufferType ) );\n\n\t\t} else if ( data.version < attribute.version ) {\n\n\t\t\tif ( data.size !== attribute.array.byteLength ) {\n\n\t\t\t\tthrow new Error( 'THREE.WebGLAttributes: The size of the buffer attribute\\'s array buffer does not match the original size. Resizing buffer attributes is not supported.' );\n\n\t\t\t}\n\n\t\t\tupdateBuffer( data.buffer, attribute, bufferType );\n\n\t\t\tdata.version = attribute.version;\n\n\t\t}\n\n\t}\n\n\treturn {\n\n\t\tget: get,\n\t\tremove: remove,\n\t\tupdate: update\n\n\t};\n\n}\n\nclass PlaneGeometry extends BufferGeometry {\n\n\tconstructor( width = 1, height = 1, widthSegments = 1, heightSegments = 1 ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'PlaneGeometry';\n\n\t\tthis.parameters = {\n\t\t\twidth: width,\n\t\t\theight: height,\n\t\t\twidthSegments: widthSegments,\n\t\t\theightSegments: heightSegments\n\t\t};\n\n\t\tconst width_half = width / 2;\n\t\tconst height_half = height / 2;\n\n\t\tconst gridX = Math.floor( widthSegments );\n\t\tconst gridY = Math.floor( heightSegments );\n\n\t\tconst gridX1 = gridX + 1;\n\t\tconst gridY1 = gridY + 1;\n\n\t\tconst segment_width = width / gridX;\n\t\tconst segment_height = height / gridY;\n\n\t\t//\n\n\t\tconst indices = [];\n\t\tconst vertices = [];\n\t\tconst normals = [];\n\t\tconst uvs = [];\n\n\t\tfor ( let iy = 0; iy < gridY1; iy ++ ) {\n\n\t\t\tconst y = iy * segment_height - height_half;\n\n\t\t\tfor ( let ix = 0; ix < gridX1; ix ++ ) {\n\n\t\t\t\tconst x = ix * segment_width - width_half;\n\n\t\t\t\tvertices.push( x, - y, 0 );\n\n\t\t\t\tnormals.push( 0, 0, 1 );\n\n\t\t\t\tuvs.push( ix / gridX );\n\t\t\t\tuvs.push( 1 - ( iy / gridY ) );\n\n\t\t\t}\n\n\t\t}\n\n\t\tfor ( let iy = 0; iy < gridY; iy ++ ) {\n\n\t\t\tfor ( let ix = 0; ix < gridX; ix ++ ) {\n\n\t\t\t\tconst a = ix + gridX1 * iy;\n\t\t\t\tconst b = ix + gridX1 * ( iy + 1 );\n\t\t\t\tconst c = ( ix + 1 ) + gridX1 * ( iy + 1 );\n\t\t\t\tconst d = ( ix + 1 ) + gridX1 * iy;\n\n\t\t\t\tindices.push( a, b, d );\n\t\t\t\tindices.push( b, c, d );\n\n\t\t\t}\n\n\t\t}\n\n\t\tthis.setIndex( indices );\n\t\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\t\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\t\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.parameters = Object.assign( {}, source.parameters );\n\n\t\treturn this;\n\n\t}\n\n\tstatic fromJSON( data ) {\n\n\t\treturn new PlaneGeometry( data.width, data.height, data.widthSegments, data.heightSegments );\n\n\t}\n\n}\n\nvar alphahash_fragment = \"#ifdef USE_ALPHAHASH\\n\\tif ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;\\n#endif\";\n\nvar alphahash_pars_fragment = \"#ifdef USE_ALPHAHASH\\n\\tconst float ALPHA_HASH_SCALE = 0.05;\\n\\tfloat hash2D( vec2 value ) {\\n\\t\\treturn fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );\\n\\t}\\n\\tfloat hash3D( vec3 value ) {\\n\\t\\treturn hash2D( vec2( hash2D( value.xy ), value.z ) );\\n\\t}\\n\\tfloat getAlphaHashThreshold( vec3 position ) {\\n\\t\\tfloat maxDeriv = max(\\n\\t\\t\\tlength( dFdx( position.xyz ) ),\\n\\t\\t\\tlength( dFdy( position.xyz ) )\\n\\t\\t);\\n\\t\\tfloat pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );\\n\\t\\tvec2 pixScales = vec2(\\n\\t\\t\\texp2( floor( log2( pixScale ) ) ),\\n\\t\\t\\texp2( ceil( log2( pixScale ) ) )\\n\\t\\t);\\n\\t\\tvec2 alpha = vec2(\\n\\t\\t\\thash3D( floor( pixScales.x * position.xyz ) ),\\n\\t\\t\\thash3D( floor( pixScales.y * position.xyz ) )\\n\\t\\t);\\n\\t\\tfloat lerpFactor = fract( log2( pixScale ) );\\n\\t\\tfloat x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;\\n\\t\\tfloat a = min( lerpFactor, 1.0 - lerpFactor );\\n\\t\\tvec3 cases = vec3(\\n\\t\\t\\tx * x / ( 2.0 * a * ( 1.0 - a ) ),\\n\\t\\t\\t( x - 0.5 * a ) / ( 1.0 - a ),\\n\\t\\t\\t1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )\\n\\t\\t);\\n\\t\\tfloat threshold = ( x < ( 1.0 - a ) )\\n\\t\\t\\t? ( ( x < a ) ? cases.x : cases.y )\\n\\t\\t\\t: cases.z;\\n\\t\\treturn clamp( threshold , 1.0e-6, 1.0 );\\n\\t}\\n#endif\";\n\nvar alphamap_fragment = \"#ifdef USE_ALPHAMAP\\n\\tdiffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;\\n#endif\";\n\nvar alphamap_pars_fragment = \"#ifdef USE_ALPHAMAP\\n\\tuniform sampler2D alphaMap;\\n#endif\";\n\nvar alphatest_fragment = \"#ifdef USE_ALPHATEST\\n\\t#ifdef ALPHA_TO_COVERAGE\\n\\tdiffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a );\\n\\tif ( diffuseColor.a == 0.0 ) discard;\\n\\t#else\\n\\tif ( diffuseColor.a < alphaTest ) discard;\\n\\t#endif\\n#endif\";\n\nvar alphatest_pars_fragment = \"#ifdef USE_ALPHATEST\\n\\tuniform float alphaTest;\\n#endif\";\n\nvar aomap_fragment = \"#ifdef USE_AOMAP\\n\\tfloat ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;\\n\\treflectedLight.indirectDiffuse *= ambientOcclusion;\\n\\t#if defined( USE_CLEARCOAT ) \\n\\t\\tclearcoatSpecularIndirect *= ambientOcclusion;\\n\\t#endif\\n\\t#if defined( USE_SHEEN ) \\n\\t\\tsheenSpecularIndirect *= ambientOcclusion;\\n\\t#endif\\n\\t#if defined( USE_ENVMAP ) && defined( STANDARD )\\n\\t\\tfloat dotNV = saturate( dot( geometryNormal, geometryViewDir ) );\\n\\t\\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\\n\\t#endif\\n#endif\";\n\nvar aomap_pars_fragment = \"#ifdef USE_AOMAP\\n\\tuniform sampler2D aoMap;\\n\\tuniform float aoMapIntensity;\\n#endif\";\n\nvar batching_pars_vertex = \"#ifdef USE_BATCHING\\n\\t#if ! defined( GL_ANGLE_multi_draw )\\n\\t#define gl_DrawID _gl_DrawID\\n\\tuniform int _gl_DrawID;\\n\\t#endif\\n\\tuniform highp sampler2D batchingTexture;\\n\\tuniform highp usampler2D batchingIdTexture;\\n\\tmat4 getBatchingMatrix( const in float i ) {\\n\\t\\tint size = textureSize( batchingTexture, 0 ).x;\\n\\t\\tint j = int( i ) * 4;\\n\\t\\tint x = j % size;\\n\\t\\tint y = j / size;\\n\\t\\tvec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );\\n\\t\\tvec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );\\n\\t\\tvec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );\\n\\t\\tvec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );\\n\\t\\treturn mat4( v1, v2, v3, v4 );\\n\\t}\\n\\tfloat getIndirectIndex( const in int i ) {\\n\\t\\tint size = textureSize( batchingIdTexture, 0 ).x;\\n\\t\\tint x = i % size;\\n\\t\\tint y = i / size;\\n\\t\\treturn float( texelFetch( batchingIdTexture, ivec2( x, y ), 0 ).r );\\n\\t}\\n#endif\\n#ifdef USE_BATCHING_COLOR\\n\\tuniform sampler2D batchingColorTexture;\\n\\tvec3 getBatchingColor( const in float i ) {\\n\\t\\tint size = textureSize( batchingColorTexture, 0 ).x;\\n\\t\\tint j = int( i );\\n\\t\\tint x = j % size;\\n\\t\\tint y = j / size;\\n\\t\\treturn texelFetch( batchingColorTexture, ivec2( x, y ), 0 ).rgb;\\n\\t}\\n#endif\";\n\nvar batching_vertex = \"#ifdef USE_BATCHING\\n\\tmat4 batchingMatrix = getBatchingMatrix( getIndirectIndex( gl_DrawID ) );\\n#endif\";\n\nvar begin_vertex = \"vec3 transformed = vec3( position );\\n#ifdef USE_ALPHAHASH\\n\\tvPosition = vec3( position );\\n#endif\";\n\nvar beginnormal_vertex = \"vec3 objectNormal = vec3( normal );\\n#ifdef USE_TANGENT\\n\\tvec3 objectTangent = vec3( tangent.xyz );\\n#endif\";\n\nvar bsdfs = \"float G_BlinnPhong_Implicit( ) {\\n\\treturn 0.25;\\n}\\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\\n\\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\\n}\\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\\n\\tvec3 halfDir = normalize( lightDir + viewDir );\\n\\tfloat dotNH = saturate( dot( normal, halfDir ) );\\n\\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\\n\\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\\n\\tfloat G = G_BlinnPhong_Implicit( );\\n\\tfloat D = D_BlinnPhong( shininess, dotNH );\\n\\treturn F * ( G * D );\\n} // validated\";\n\nvar iridescence_fragment = \"#ifdef USE_IRIDESCENCE\\n\\tconst mat3 XYZ_TO_REC709 = mat3(\\n\\t\\t 3.2404542, -0.9692660, 0.0556434,\\n\\t\\t-1.5371385, 1.8760108, -0.2040259,\\n\\t\\t-0.4985314, 0.0415560, 1.0572252\\n\\t);\\n\\tvec3 Fresnel0ToIor( vec3 fresnel0 ) {\\n\\t\\tvec3 sqrtF0 = sqrt( fresnel0 );\\n\\t\\treturn ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );\\n\\t}\\n\\tvec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {\\n\\t\\treturn pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );\\n\\t}\\n\\tfloat IorToFresnel0( float transmittedIor, float incidentIor ) {\\n\\t\\treturn pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));\\n\\t}\\n\\tvec3 evalSensitivity( float OPD, vec3 shift ) {\\n\\t\\tfloat phase = 2.0 * PI * OPD * 1.0e-9;\\n\\t\\tvec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );\\n\\t\\tvec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );\\n\\t\\tvec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );\\n\\t\\tvec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );\\n\\t\\txyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );\\n\\t\\txyz /= 1.0685e-7;\\n\\t\\tvec3 rgb = XYZ_TO_REC709 * xyz;\\n\\t\\treturn rgb;\\n\\t}\\n\\tvec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {\\n\\t\\tvec3 I;\\n\\t\\tfloat iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );\\n\\t\\tfloat sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );\\n\\t\\tfloat cosTheta2Sq = 1.0 - sinTheta2Sq;\\n\\t\\tif ( cosTheta2Sq < 0.0 ) {\\n\\t\\t\\treturn vec3( 1.0 );\\n\\t\\t}\\n\\t\\tfloat cosTheta2 = sqrt( cosTheta2Sq );\\n\\t\\tfloat R0 = IorToFresnel0( iridescenceIOR, outsideIOR );\\n\\t\\tfloat R12 = F_Schlick( R0, 1.0, cosTheta1 );\\n\\t\\tfloat T121 = 1.0 - R12;\\n\\t\\tfloat phi12 = 0.0;\\n\\t\\tif ( iridescenceIOR < outsideIOR ) phi12 = PI;\\n\\t\\tfloat phi21 = PI - phi12;\\n\\t\\tvec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) );\\t\\tvec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );\\n\\t\\tvec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );\\n\\t\\tvec3 phi23 = vec3( 0.0 );\\n\\t\\tif ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;\\n\\t\\tif ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;\\n\\t\\tif ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;\\n\\t\\tfloat OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;\\n\\t\\tvec3 phi = vec3( phi21 ) + phi23;\\n\\t\\tvec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );\\n\\t\\tvec3 r123 = sqrt( R123 );\\n\\t\\tvec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );\\n\\t\\tvec3 C0 = R12 + Rs;\\n\\t\\tI = C0;\\n\\t\\tvec3 Cm = Rs - T121;\\n\\t\\tfor ( int m = 1; m <= 2; ++ m ) {\\n\\t\\t\\tCm *= r123;\\n\\t\\t\\tvec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );\\n\\t\\t\\tI += Cm * Sm;\\n\\t\\t}\\n\\t\\treturn max( I, vec3( 0.0 ) );\\n\\t}\\n#endif\";\n\nvar bumpmap_pars_fragment = \"#ifdef USE_BUMPMAP\\n\\tuniform sampler2D bumpMap;\\n\\tuniform float bumpScale;\\n\\tvec2 dHdxy_fwd() {\\n\\t\\tvec2 dSTdx = dFdx( vBumpMapUv );\\n\\t\\tvec2 dSTdy = dFdy( vBumpMapUv );\\n\\t\\tfloat Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;\\n\\t\\tfloat dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;\\n\\t\\tfloat dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;\\n\\t\\treturn vec2( dBx, dBy );\\n\\t}\\n\\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\\n\\t\\tvec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );\\n\\t\\tvec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );\\n\\t\\tvec3 vN = surf_norm;\\n\\t\\tvec3 R1 = cross( vSigmaY, vN );\\n\\t\\tvec3 R2 = cross( vN, vSigmaX );\\n\\t\\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\\n\\t\\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\\n\\t\\treturn normalize( abs( fDet ) * surf_norm - vGrad );\\n\\t}\\n#endif\";\n\nvar clipping_planes_fragment = \"#if NUM_CLIPPING_PLANES > 0\\n\\tvec4 plane;\\n\\t#ifdef ALPHA_TO_COVERAGE\\n\\t\\tfloat distanceToPlane, distanceGradient;\\n\\t\\tfloat clipOpacity = 1.0;\\n\\t\\t#pragma unroll_loop_start\\n\\t\\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\\n\\t\\t\\tplane = clippingPlanes[ i ];\\n\\t\\t\\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\\n\\t\\t\\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\\n\\t\\t\\tclipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\\n\\t\\t\\tif ( clipOpacity == 0.0 ) discard;\\n\\t\\t}\\n\\t\\t#pragma unroll_loop_end\\n\\t\\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\\n\\t\\t\\tfloat unionClipOpacity = 1.0;\\n\\t\\t\\t#pragma unroll_loop_start\\n\\t\\t\\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\\n\\t\\t\\t\\tplane = clippingPlanes[ i ];\\n\\t\\t\\t\\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\\n\\t\\t\\t\\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\\n\\t\\t\\t\\tunionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\\n\\t\\t\\t}\\n\\t\\t\\t#pragma unroll_loop_end\\n\\t\\t\\tclipOpacity *= 1.0 - unionClipOpacity;\\n\\t\\t#endif\\n\\t\\tdiffuseColor.a *= clipOpacity;\\n\\t\\tif ( diffuseColor.a == 0.0 ) discard;\\n\\t#else\\n\\t\\t#pragma unroll_loop_start\\n\\t\\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\\n\\t\\t\\tplane = clippingPlanes[ i ];\\n\\t\\t\\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\\n\\t\\t}\\n\\t\\t#pragma unroll_loop_end\\n\\t\\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\\n\\t\\t\\tbool clipped = true;\\n\\t\\t\\t#pragma unroll_loop_start\\n\\t\\t\\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\\n\\t\\t\\t\\tplane = clippingPlanes[ i ];\\n\\t\\t\\t\\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\\n\\t\\t\\t}\\n\\t\\t\\t#pragma unroll_loop_end\\n\\t\\t\\tif ( clipped ) discard;\\n\\t\\t#endif\\n\\t#endif\\n#endif\";\n\nvar clipping_planes_pars_fragment = \"#if NUM_CLIPPING_PLANES > 0\\n\\tvarying vec3 vClipPosition;\\n\\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\\n#endif\";\n\nvar clipping_planes_pars_vertex = \"#if NUM_CLIPPING_PLANES > 0\\n\\tvarying vec3 vClipPosition;\\n#endif\";\n\nvar clipping_planes_vertex = \"#if NUM_CLIPPING_PLANES > 0\\n\\tvClipPosition = - mvPosition.xyz;\\n#endif\";\n\nvar color_fragment = \"#if defined( USE_COLOR_ALPHA )\\n\\tdiffuseColor *= vColor;\\n#elif defined( USE_COLOR )\\n\\tdiffuseColor.rgb *= vColor;\\n#endif\";\n\nvar color_pars_fragment = \"#if defined( USE_COLOR_ALPHA )\\n\\tvarying vec4 vColor;\\n#elif defined( USE_COLOR )\\n\\tvarying vec3 vColor;\\n#endif\";\n\nvar color_pars_vertex = \"#if defined( USE_COLOR_ALPHA )\\n\\tvarying vec4 vColor;\\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\\n\\tvarying vec3 vColor;\\n#endif\";\n\nvar color_vertex = \"#if defined( USE_COLOR_ALPHA )\\n\\tvColor = vec4( 1.0 );\\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\\n\\tvColor = vec3( 1.0 );\\n#endif\\n#ifdef USE_COLOR\\n\\tvColor *= color;\\n#endif\\n#ifdef USE_INSTANCING_COLOR\\n\\tvColor.xyz *= instanceColor.xyz;\\n#endif\\n#ifdef USE_BATCHING_COLOR\\n\\tvec3 batchingColor = getBatchingColor( getIndirectIndex( gl_DrawID ) );\\n\\tvColor.xyz *= batchingColor.xyz;\\n#endif\";\n\nvar common = \"#define PI 3.141592653589793\\n#define PI2 6.283185307179586\\n#define PI_HALF 1.5707963267948966\\n#define RECIPROCAL_PI 0.3183098861837907\\n#define RECIPROCAL_PI2 0.15915494309189535\\n#define EPSILON 1e-6\\n#ifndef saturate\\n#define saturate( a ) clamp( a, 0.0, 1.0 )\\n#endif\\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\\nfloat pow2( const in float x ) { return x*x; }\\nvec3 pow2( const in vec3 x ) { return x*x; }\\nfloat pow3( const in float x ) { return x*x*x; }\\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\\nhighp float rand( const in vec2 uv ) {\\n\\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\\n\\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\\n\\treturn fract( sin( sn ) * c );\\n}\\n#ifdef HIGH_PRECISION\\n\\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\\n#else\\n\\tfloat precisionSafeLength( vec3 v ) {\\n\\t\\tfloat maxComponent = max3( abs( v ) );\\n\\t\\treturn length( v / maxComponent ) * maxComponent;\\n\\t}\\n#endif\\nstruct IncidentLight {\\n\\tvec3 color;\\n\\tvec3 direction;\\n\\tbool visible;\\n};\\nstruct ReflectedLight {\\n\\tvec3 directDiffuse;\\n\\tvec3 directSpecular;\\n\\tvec3 indirectDiffuse;\\n\\tvec3 indirectSpecular;\\n};\\n#ifdef USE_ALPHAHASH\\n\\tvarying vec3 vPosition;\\n#endif\\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\\n\\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\\n}\\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\\n\\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\\n}\\nmat3 transposeMat3( const in mat3 m ) {\\n\\tmat3 tmp;\\n\\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\\n\\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\\n\\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\\n\\treturn tmp;\\n}\\nbool isPerspectiveMatrix( mat4 m ) {\\n\\treturn m[ 2 ][ 3 ] == - 1.0;\\n}\\nvec2 equirectUv( in vec3 dir ) {\\n\\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\\n\\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\\n\\treturn vec2( u, v );\\n}\\nvec3 BRDF_Lambert( const in vec3 diffuseColor ) {\\n\\treturn RECIPROCAL_PI * diffuseColor;\\n}\\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\\n\\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\\n\\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\\n}\\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\\n\\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\\n\\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\\n} // validated\";\n\nvar cube_uv_reflection_fragment = \"#ifdef ENVMAP_TYPE_CUBE_UV\\n\\t#define cubeUV_minMipLevel 4.0\\n\\t#define cubeUV_minTileSize 16.0\\n\\tfloat getFace( vec3 direction ) {\\n\\t\\tvec3 absDirection = abs( direction );\\n\\t\\tfloat face = - 1.0;\\n\\t\\tif ( absDirection.x > absDirection.z ) {\\n\\t\\t\\tif ( absDirection.x > absDirection.y )\\n\\t\\t\\t\\tface = direction.x > 0.0 ? 0.0 : 3.0;\\n\\t\\t\\telse\\n\\t\\t\\t\\tface = direction.y > 0.0 ? 1.0 : 4.0;\\n\\t\\t} else {\\n\\t\\t\\tif ( absDirection.z > absDirection.y )\\n\\t\\t\\t\\tface = direction.z > 0.0 ? 2.0 : 5.0;\\n\\t\\t\\telse\\n\\t\\t\\t\\tface = direction.y > 0.0 ? 1.0 : 4.0;\\n\\t\\t}\\n\\t\\treturn face;\\n\\t}\\n\\tvec2 getUV( vec3 direction, float face ) {\\n\\t\\tvec2 uv;\\n\\t\\tif ( face == 0.0 ) {\\n\\t\\t\\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\\n\\t\\t} else if ( face == 1.0 ) {\\n\\t\\t\\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\\n\\t\\t} else if ( face == 2.0 ) {\\n\\t\\t\\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\\n\\t\\t} else if ( face == 3.0 ) {\\n\\t\\t\\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\\n\\t\\t} else if ( face == 4.0 ) {\\n\\t\\t\\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\\n\\t\\t} else {\\n\\t\\t\\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\\n\\t\\t}\\n\\t\\treturn 0.5 * ( uv + 1.0 );\\n\\t}\\n\\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\\n\\t\\tfloat face = getFace( direction );\\n\\t\\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\\n\\t\\tmipInt = max( mipInt, cubeUV_minMipLevel );\\n\\t\\tfloat faceSize = exp2( mipInt );\\n\\t\\thighp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\\n\\t\\tif ( face > 2.0 ) {\\n\\t\\t\\tuv.y += faceSize;\\n\\t\\t\\tface -= 3.0;\\n\\t\\t}\\n\\t\\tuv.x += face * faceSize;\\n\\t\\tuv.x += filterInt * 3.0 * cubeUV_minTileSize;\\n\\t\\tuv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\\n\\t\\tuv.x *= CUBEUV_TEXEL_WIDTH;\\n\\t\\tuv.y *= CUBEUV_TEXEL_HEIGHT;\\n\\t\\t#ifdef texture2DGradEXT\\n\\t\\t\\treturn texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\\n\\t\\t#else\\n\\t\\t\\treturn texture2D( envMap, uv ).rgb;\\n\\t\\t#endif\\n\\t}\\n\\t#define cubeUV_r0 1.0\\n\\t#define cubeUV_m0 - 2.0\\n\\t#define cubeUV_r1 0.8\\n\\t#define cubeUV_m1 - 1.0\\n\\t#define cubeUV_r4 0.4\\n\\t#define cubeUV_m4 2.0\\n\\t#define cubeUV_r5 0.305\\n\\t#define cubeUV_m5 3.0\\n\\t#define cubeUV_r6 0.21\\n\\t#define cubeUV_m6 4.0\\n\\tfloat roughnessToMip( float roughness ) {\\n\\t\\tfloat mip = 0.0;\\n\\t\\tif ( roughness >= cubeUV_r1 ) {\\n\\t\\t\\tmip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;\\n\\t\\t} else if ( roughness >= cubeUV_r4 ) {\\n\\t\\t\\tmip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;\\n\\t\\t} else if ( roughness >= cubeUV_r5 ) {\\n\\t\\t\\tmip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;\\n\\t\\t} else if ( roughness >= cubeUV_r6 ) {\\n\\t\\t\\tmip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;\\n\\t\\t} else {\\n\\t\\t\\tmip = - 2.0 * log2( 1.16 * roughness );\\t\\t}\\n\\t\\treturn mip;\\n\\t}\\n\\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\\n\\t\\tfloat mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );\\n\\t\\tfloat mipF = fract( mip );\\n\\t\\tfloat mipInt = floor( mip );\\n\\t\\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\\n\\t\\tif ( mipF == 0.0 ) {\\n\\t\\t\\treturn vec4( color0, 1.0 );\\n\\t\\t} else {\\n\\t\\t\\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\\n\\t\\t\\treturn vec4( mix( color0, color1, mipF ), 1.0 );\\n\\t\\t}\\n\\t}\\n#endif\";\n\nvar defaultnormal_vertex = \"vec3 transformedNormal = objectNormal;\\n#ifdef USE_TANGENT\\n\\tvec3 transformedTangent = objectTangent;\\n#endif\\n#ifdef USE_BATCHING\\n\\tmat3 bm = mat3( batchingMatrix );\\n\\ttransformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );\\n\\ttransformedNormal = bm * transformedNormal;\\n\\t#ifdef USE_TANGENT\\n\\t\\ttransformedTangent = bm * transformedTangent;\\n\\t#endif\\n#endif\\n#ifdef USE_INSTANCING\\n\\tmat3 im = mat3( instanceMatrix );\\n\\ttransformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );\\n\\ttransformedNormal = im * transformedNormal;\\n\\t#ifdef USE_TANGENT\\n\\t\\ttransformedTangent = im * transformedTangent;\\n\\t#endif\\n#endif\\ntransformedNormal = normalMatrix * transformedNormal;\\n#ifdef FLIP_SIDED\\n\\ttransformedNormal = - transformedNormal;\\n#endif\\n#ifdef USE_TANGENT\\n\\ttransformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;\\n\\t#ifdef FLIP_SIDED\\n\\t\\ttransformedTangent = - transformedTangent;\\n\\t#endif\\n#endif\";\n\nvar displacementmap_pars_vertex = \"#ifdef USE_DISPLACEMENTMAP\\n\\tuniform sampler2D displacementMap;\\n\\tuniform float displacementScale;\\n\\tuniform float displacementBias;\\n#endif\";\n\nvar displacementmap_vertex = \"#ifdef USE_DISPLACEMENTMAP\\n\\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );\\n#endif\";\n\nvar emissivemap_fragment = \"#ifdef USE_EMISSIVEMAP\\n\\tvec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );\\n\\ttotalEmissiveRadiance *= emissiveColor.rgb;\\n#endif\";\n\nvar emissivemap_pars_fragment = \"#ifdef USE_EMISSIVEMAP\\n\\tuniform sampler2D emissiveMap;\\n#endif\";\n\nvar colorspace_fragment = \"gl_FragColor = linearToOutputTexel( gl_FragColor );\";\n\nvar colorspace_pars_fragment = \"\\nconst mat3 LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 = mat3(\\n\\tvec3( 0.8224621, 0.177538, 0.0 ),\\n\\tvec3( 0.0331941, 0.9668058, 0.0 ),\\n\\tvec3( 0.0170827, 0.0723974, 0.9105199 )\\n);\\nconst mat3 LINEAR_DISPLAY_P3_TO_LINEAR_SRGB = mat3(\\n\\tvec3( 1.2249401, - 0.2249404, 0.0 ),\\n\\tvec3( - 0.0420569, 1.0420571, 0.0 ),\\n\\tvec3( - 0.0196376, - 0.0786361, 1.0982735 )\\n);\\nvec4 LinearSRGBToLinearDisplayP3( in vec4 value ) {\\n\\treturn vec4( value.rgb * LINEAR_SRGB_TO_LINEAR_DISPLAY_P3, value.a );\\n}\\nvec4 LinearDisplayP3ToLinearSRGB( in vec4 value ) {\\n\\treturn vec4( value.rgb * LINEAR_DISPLAY_P3_TO_LINEAR_SRGB, value.a );\\n}\\nvec4 LinearTransferOETF( in vec4 value ) {\\n\\treturn value;\\n}\\nvec4 sRGBTransferOETF( in vec4 value ) {\\n\\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\\n}\";\n\nvar envmap_fragment = \"#ifdef USE_ENVMAP\\n\\t#ifdef ENV_WORLDPOS\\n\\t\\tvec3 cameraToFrag;\\n\\t\\tif ( isOrthographic ) {\\n\\t\\t\\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\\n\\t\\t} else {\\n\\t\\t\\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\\n\\t\\t}\\n\\t\\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\\n\\t\\t#ifdef ENVMAP_MODE_REFLECTION\\n\\t\\t\\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\\n\\t\\t#else\\n\\t\\t\\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\\n\\t\\t#endif\\n\\t#else\\n\\t\\tvec3 reflectVec = vReflect;\\n\\t#endif\\n\\t#ifdef ENVMAP_TYPE_CUBE\\n\\t\\tvec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\\n\\t#else\\n\\t\\tvec4 envColor = vec4( 0.0 );\\n\\t#endif\\n\\t#ifdef ENVMAP_BLENDING_MULTIPLY\\n\\t\\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\\n\\t#elif defined( ENVMAP_BLENDING_MIX )\\n\\t\\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\\n\\t#elif defined( ENVMAP_BLENDING_ADD )\\n\\t\\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\\n\\t#endif\\n#endif\";\n\nvar envmap_common_pars_fragment = \"#ifdef USE_ENVMAP\\n\\tuniform float envMapIntensity;\\n\\tuniform float flipEnvMap;\\n\\tuniform mat3 envMapRotation;\\n\\t#ifdef ENVMAP_TYPE_CUBE\\n\\t\\tuniform samplerCube envMap;\\n\\t#else\\n\\t\\tuniform sampler2D envMap;\\n\\t#endif\\n\\t\\n#endif\";\n\nvar envmap_pars_fragment = \"#ifdef USE_ENVMAP\\n\\tuniform float reflectivity;\\n\\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\\n\\t\\t#define ENV_WORLDPOS\\n\\t#endif\\n\\t#ifdef ENV_WORLDPOS\\n\\t\\tvarying vec3 vWorldPosition;\\n\\t\\tuniform float refractionRatio;\\n\\t#else\\n\\t\\tvarying vec3 vReflect;\\n\\t#endif\\n#endif\";\n\nvar envmap_pars_vertex = \"#ifdef USE_ENVMAP\\n\\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\\n\\t\\t#define ENV_WORLDPOS\\n\\t#endif\\n\\t#ifdef ENV_WORLDPOS\\n\\t\\t\\n\\t\\tvarying vec3 vWorldPosition;\\n\\t#else\\n\\t\\tvarying vec3 vReflect;\\n\\t\\tuniform float refractionRatio;\\n\\t#endif\\n#endif\";\n\nvar envmap_vertex = \"#ifdef USE_ENVMAP\\n\\t#ifdef ENV_WORLDPOS\\n\\t\\tvWorldPosition = worldPosition.xyz;\\n\\t#else\\n\\t\\tvec3 cameraToVertex;\\n\\t\\tif ( isOrthographic ) {\\n\\t\\t\\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\\n\\t\\t} else {\\n\\t\\t\\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\\n\\t\\t}\\n\\t\\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\\n\\t\\t#ifdef ENVMAP_MODE_REFLECTION\\n\\t\\t\\tvReflect = reflect( cameraToVertex, worldNormal );\\n\\t\\t#else\\n\\t\\t\\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\\n\\t\\t#endif\\n\\t#endif\\n#endif\";\n\nvar fog_vertex = \"#ifdef USE_FOG\\n\\tvFogDepth = - mvPosition.z;\\n#endif\";\n\nvar fog_pars_vertex = \"#ifdef USE_FOG\\n\\tvarying float vFogDepth;\\n#endif\";\n\nvar fog_fragment = \"#ifdef USE_FOG\\n\\t#ifdef FOG_EXP2\\n\\t\\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\\n\\t#else\\n\\t\\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\\n\\t#endif\\n\\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\\n#endif\";\n\nvar fog_pars_fragment = \"#ifdef USE_FOG\\n\\tuniform vec3 fogColor;\\n\\tvarying float vFogDepth;\\n\\t#ifdef FOG_EXP2\\n\\t\\tuniform float fogDensity;\\n\\t#else\\n\\t\\tuniform float fogNear;\\n\\t\\tuniform float fogFar;\\n\\t#endif\\n#endif\";\n\nvar gradientmap_pars_fragment = \"#ifdef USE_GRADIENTMAP\\n\\tuniform sampler2D gradientMap;\\n#endif\\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\\n\\tfloat dotNL = dot( normal, lightDirection );\\n\\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\\n\\t#ifdef USE_GRADIENTMAP\\n\\t\\treturn vec3( texture2D( gradientMap, coord ).r );\\n\\t#else\\n\\t\\tvec2 fw = fwidth( coord ) * 0.5;\\n\\t\\treturn mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );\\n\\t#endif\\n}\";\n\nvar lightmap_pars_fragment = \"#ifdef USE_LIGHTMAP\\n\\tuniform sampler2D lightMap;\\n\\tuniform float lightMapIntensity;\\n#endif\";\n\nvar lights_lambert_fragment = \"LambertMaterial material;\\nmaterial.diffuseColor = diffuseColor.rgb;\\nmaterial.specularStrength = specularStrength;\";\n\nvar lights_lambert_pars_fragment = \"varying vec3 vViewPosition;\\nstruct LambertMaterial {\\n\\tvec3 diffuseColor;\\n\\tfloat specularStrength;\\n};\\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\\n\\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\\n\\tvec3 irradiance = dotNL * directLight.color;\\n\\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\\n}\\nvoid RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\\n\\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\\n}\\n#define RE_Direct\\t\\t\\t\\tRE_Direct_Lambert\\n#define RE_IndirectDiffuse\\t\\tRE_IndirectDiffuse_Lambert\";\n\nvar lights_pars_begin = \"uniform bool receiveShadow;\\nuniform vec3 ambientLightColor;\\n#if defined( USE_LIGHT_PROBES )\\n\\tuniform vec3 lightProbe[ 9 ];\\n#endif\\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\\n\\tfloat x = normal.x, y = normal.y, z = normal.z;\\n\\tvec3 result = shCoefficients[ 0 ] * 0.886227;\\n\\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\\n\\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\\n\\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\\n\\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\\n\\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\\n\\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\\n\\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\\n\\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\\n\\treturn result;\\n}\\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\\n\\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\\n\\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\\n\\treturn irradiance;\\n}\\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\\n\\tvec3 irradiance = ambientLightColor;\\n\\treturn irradiance;\\n}\\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\\n\\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\\n\\tif ( cutoffDistance > 0.0 ) {\\n\\t\\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\\n\\t}\\n\\treturn distanceFalloff;\\n}\\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\\n\\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\\n}\\n#if NUM_DIR_LIGHTS > 0\\n\\tstruct DirectionalLight {\\n\\t\\tvec3 direction;\\n\\t\\tvec3 color;\\n\\t};\\n\\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\\n\\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {\\n\\t\\tlight.color = directionalLight.color;\\n\\t\\tlight.direction = directionalLight.direction;\\n\\t\\tlight.visible = true;\\n\\t}\\n#endif\\n#if NUM_POINT_LIGHTS > 0\\n\\tstruct PointLight {\\n\\t\\tvec3 position;\\n\\t\\tvec3 color;\\n\\t\\tfloat distance;\\n\\t\\tfloat decay;\\n\\t};\\n\\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\\n\\tvoid getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {\\n\\t\\tvec3 lVector = pointLight.position - geometryPosition;\\n\\t\\tlight.direction = normalize( lVector );\\n\\t\\tfloat lightDistance = length( lVector );\\n\\t\\tlight.color = pointLight.color;\\n\\t\\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\\n\\t\\tlight.visible = ( light.color != vec3( 0.0 ) );\\n\\t}\\n#endif\\n#if NUM_SPOT_LIGHTS > 0\\n\\tstruct SpotLight {\\n\\t\\tvec3 position;\\n\\t\\tvec3 direction;\\n\\t\\tvec3 color;\\n\\t\\tfloat distance;\\n\\t\\tfloat decay;\\n\\t\\tfloat coneCos;\\n\\t\\tfloat penumbraCos;\\n\\t};\\n\\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\\n\\tvoid getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {\\n\\t\\tvec3 lVector = spotLight.position - geometryPosition;\\n\\t\\tlight.direction = normalize( lVector );\\n\\t\\tfloat angleCos = dot( light.direction, spotLight.direction );\\n\\t\\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\\n\\t\\tif ( spotAttenuation > 0.0 ) {\\n\\t\\t\\tfloat lightDistance = length( lVector );\\n\\t\\t\\tlight.color = spotLight.color * spotAttenuation;\\n\\t\\t\\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\\n\\t\\t\\tlight.visible = ( light.color != vec3( 0.0 ) );\\n\\t\\t} else {\\n\\t\\t\\tlight.color = vec3( 0.0 );\\n\\t\\t\\tlight.visible = false;\\n\\t\\t}\\n\\t}\\n#endif\\n#if NUM_RECT_AREA_LIGHTS > 0\\n\\tstruct RectAreaLight {\\n\\t\\tvec3 color;\\n\\t\\tvec3 position;\\n\\t\\tvec3 halfWidth;\\n\\t\\tvec3 halfHeight;\\n\\t};\\n\\tuniform sampler2D ltc_1;\\tuniform sampler2D ltc_2;\\n\\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\\n#endif\\n#if NUM_HEMI_LIGHTS > 0\\n\\tstruct HemisphereLight {\\n\\t\\tvec3 direction;\\n\\t\\tvec3 skyColor;\\n\\t\\tvec3 groundColor;\\n\\t};\\n\\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\\n\\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\\n\\t\\tfloat dotNL = dot( normal, hemiLight.direction );\\n\\t\\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\\n\\t\\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\\n\\t\\treturn irradiance;\\n\\t}\\n#endif\";\n\nvar envmap_physical_pars_fragment = \"#ifdef USE_ENVMAP\\n\\tvec3 getIBLIrradiance( const in vec3 normal ) {\\n\\t\\t#ifdef ENVMAP_TYPE_CUBE_UV\\n\\t\\t\\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\\n\\t\\t\\tvec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );\\n\\t\\t\\treturn PI * envMapColor.rgb * envMapIntensity;\\n\\t\\t#else\\n\\t\\t\\treturn vec3( 0.0 );\\n\\t\\t#endif\\n\\t}\\n\\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\\n\\t\\t#ifdef ENVMAP_TYPE_CUBE_UV\\n\\t\\t\\tvec3 reflectVec = reflect( - viewDir, normal );\\n\\t\\t\\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\\n\\t\\t\\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\\n\\t\\t\\tvec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );\\n\\t\\t\\treturn envMapColor.rgb * envMapIntensity;\\n\\t\\t#else\\n\\t\\t\\treturn vec3( 0.0 );\\n\\t\\t#endif\\n\\t}\\n\\t#ifdef USE_ANISOTROPY\\n\\t\\tvec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {\\n\\t\\t\\t#ifdef ENVMAP_TYPE_CUBE_UV\\n\\t\\t\\t\\tvec3 bentNormal = cross( bitangent, viewDir );\\n\\t\\t\\t\\tbentNormal = normalize( cross( bentNormal, bitangent ) );\\n\\t\\t\\t\\tbentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );\\n\\t\\t\\t\\treturn getIBLRadiance( viewDir, bentNormal, roughness );\\n\\t\\t\\t#else\\n\\t\\t\\t\\treturn vec3( 0.0 );\\n\\t\\t\\t#endif\\n\\t\\t}\\n\\t#endif\\n#endif\";\n\nvar lights_toon_fragment = \"ToonMaterial material;\\nmaterial.diffuseColor = diffuseColor.rgb;\";\n\nvar lights_toon_pars_fragment = \"varying vec3 vViewPosition;\\nstruct ToonMaterial {\\n\\tvec3 diffuseColor;\\n};\\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\\n\\tvec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;\\n\\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\\n}\\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\\n\\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\\n}\\n#define RE_Direct\\t\\t\\t\\tRE_Direct_Toon\\n#define RE_IndirectDiffuse\\t\\tRE_IndirectDiffuse_Toon\";\n\nvar lights_phong_fragment = \"BlinnPhongMaterial material;\\nmaterial.diffuseColor = diffuseColor.rgb;\\nmaterial.specularColor = specular;\\nmaterial.specularShininess = shininess;\\nmaterial.specularStrength = specularStrength;\";\n\nvar lights_phong_pars_fragment = \"varying vec3 vViewPosition;\\nstruct BlinnPhongMaterial {\\n\\tvec3 diffuseColor;\\n\\tvec3 specularColor;\\n\\tfloat specularShininess;\\n\\tfloat specularStrength;\\n};\\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\\n\\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\\n\\tvec3 irradiance = dotNL * directLight.color;\\n\\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\\n\\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;\\n}\\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\\n\\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\\n}\\n#define RE_Direct\\t\\t\\t\\tRE_Direct_BlinnPhong\\n#define RE_IndirectDiffuse\\t\\tRE_IndirectDiffuse_BlinnPhong\";\n\nvar lights_physical_fragment = \"PhysicalMaterial material;\\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\\nvec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );\\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\\nmaterial.roughness = min( material.roughness, 1.0 );\\n#ifdef IOR\\n\\tmaterial.ior = ior;\\n\\t#ifdef USE_SPECULAR\\n\\t\\tfloat specularIntensityFactor = specularIntensity;\\n\\t\\tvec3 specularColorFactor = specularColor;\\n\\t\\t#ifdef USE_SPECULAR_COLORMAP\\n\\t\\t\\tspecularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;\\n\\t\\t#endif\\n\\t\\t#ifdef USE_SPECULAR_INTENSITYMAP\\n\\t\\t\\tspecularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;\\n\\t\\t#endif\\n\\t\\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\\n\\t#else\\n\\t\\tfloat specularIntensityFactor = 1.0;\\n\\t\\tvec3 specularColorFactor = vec3( 1.0 );\\n\\t\\tmaterial.specularF90 = 1.0;\\n\\t#endif\\n\\tmaterial.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\\n#else\\n\\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\\n\\tmaterial.specularF90 = 1.0;\\n#endif\\n#ifdef USE_CLEARCOAT\\n\\tmaterial.clearcoat = clearcoat;\\n\\tmaterial.clearcoatRoughness = clearcoatRoughness;\\n\\tmaterial.clearcoatF0 = vec3( 0.04 );\\n\\tmaterial.clearcoatF90 = 1.0;\\n\\t#ifdef USE_CLEARCOATMAP\\n\\t\\tmaterial.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;\\n\\t#endif\\n\\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\\n\\t\\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;\\n\\t#endif\\n\\tmaterial.clearcoat = saturate( material.clearcoat );\\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\\n\\tmaterial.clearcoatRoughness += geometryRoughness;\\n\\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\\n#endif\\n#ifdef USE_DISPERSION\\n\\tmaterial.dispersion = dispersion;\\n#endif\\n#ifdef USE_IRIDESCENCE\\n\\tmaterial.iridescence = iridescence;\\n\\tmaterial.iridescenceIOR = iridescenceIOR;\\n\\t#ifdef USE_IRIDESCENCEMAP\\n\\t\\tmaterial.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;\\n\\t#endif\\n\\t#ifdef USE_IRIDESCENCE_THICKNESSMAP\\n\\t\\tmaterial.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;\\n\\t#else\\n\\t\\tmaterial.iridescenceThickness = iridescenceThicknessMaximum;\\n\\t#endif\\n#endif\\n#ifdef USE_SHEEN\\n\\tmaterial.sheenColor = sheenColor;\\n\\t#ifdef USE_SHEEN_COLORMAP\\n\\t\\tmaterial.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;\\n\\t#endif\\n\\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );\\n\\t#ifdef USE_SHEEN_ROUGHNESSMAP\\n\\t\\tmaterial.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;\\n\\t#endif\\n#endif\\n#ifdef USE_ANISOTROPY\\n\\t#ifdef USE_ANISOTROPYMAP\\n\\t\\tmat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );\\n\\t\\tvec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;\\n\\t\\tvec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;\\n\\t#else\\n\\t\\tvec2 anisotropyV = anisotropyVector;\\n\\t#endif\\n\\tmaterial.anisotropy = length( anisotropyV );\\n\\tif( material.anisotropy == 0.0 ) {\\n\\t\\tanisotropyV = vec2( 1.0, 0.0 );\\n\\t} else {\\n\\t\\tanisotropyV /= material.anisotropy;\\n\\t\\tmaterial.anisotropy = saturate( material.anisotropy );\\n\\t}\\n\\tmaterial.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );\\n\\tmaterial.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;\\n\\tmaterial.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;\\n#endif\";\n\nvar lights_physical_pars_fragment = \"struct PhysicalMaterial {\\n\\tvec3 diffuseColor;\\n\\tfloat roughness;\\n\\tvec3 specularColor;\\n\\tfloat specularF90;\\n\\tfloat dispersion;\\n\\t#ifdef USE_CLEARCOAT\\n\\t\\tfloat clearcoat;\\n\\t\\tfloat clearcoatRoughness;\\n\\t\\tvec3 clearcoatF0;\\n\\t\\tfloat clearcoatF90;\\n\\t#endif\\n\\t#ifdef USE_IRIDESCENCE\\n\\t\\tfloat iridescence;\\n\\t\\tfloat iridescenceIOR;\\n\\t\\tfloat iridescenceThickness;\\n\\t\\tvec3 iridescenceFresnel;\\n\\t\\tvec3 iridescenceF0;\\n\\t#endif\\n\\t#ifdef USE_SHEEN\\n\\t\\tvec3 sheenColor;\\n\\t\\tfloat sheenRoughness;\\n\\t#endif\\n\\t#ifdef IOR\\n\\t\\tfloat ior;\\n\\t#endif\\n\\t#ifdef USE_TRANSMISSION\\n\\t\\tfloat transmission;\\n\\t\\tfloat transmissionAlpha;\\n\\t\\tfloat thickness;\\n\\t\\tfloat attenuationDistance;\\n\\t\\tvec3 attenuationColor;\\n\\t#endif\\n\\t#ifdef USE_ANISOTROPY\\n\\t\\tfloat anisotropy;\\n\\t\\tfloat alphaT;\\n\\t\\tvec3 anisotropyT;\\n\\t\\tvec3 anisotropyB;\\n\\t#endif\\n};\\nvec3 clearcoatSpecularDirect = vec3( 0.0 );\\nvec3 clearcoatSpecularIndirect = vec3( 0.0 );\\nvec3 sheenSpecularDirect = vec3( 0.0 );\\nvec3 sheenSpecularIndirect = vec3(0.0 );\\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\\n float x2 = x * x;\\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\\n}\\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\\n\\tfloat a2 = pow2( alpha );\\n\\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\\n\\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\\n\\treturn 0.5 / max( gv + gl, EPSILON );\\n}\\nfloat D_GGX( const in float alpha, const in float dotNH ) {\\n\\tfloat a2 = pow2( alpha );\\n\\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\\n\\treturn RECIPROCAL_PI * a2 / pow2( denom );\\n}\\n#ifdef USE_ANISOTROPY\\n\\tfloat V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\\n\\t\\tfloat gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );\\n\\t\\tfloat gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\\n\\t\\tfloat v = 0.5 / ( gv + gl );\\n\\t\\treturn saturate(v);\\n\\t}\\n\\tfloat D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\\n\\t\\tfloat a2 = alphaT * alphaB;\\n\\t\\thighp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\\n\\t\\thighp float v2 = dot( v, v );\\n\\t\\tfloat w2 = a2 / v2;\\n\\t\\treturn RECIPROCAL_PI * a2 * pow2 ( w2 );\\n\\t}\\n#endif\\n#ifdef USE_CLEARCOAT\\n\\tvec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\\n\\t\\tvec3 f0 = material.clearcoatF0;\\n\\t\\tfloat f90 = material.clearcoatF90;\\n\\t\\tfloat roughness = material.clearcoatRoughness;\\n\\t\\tfloat alpha = pow2( roughness );\\n\\t\\tvec3 halfDir = normalize( lightDir + viewDir );\\n\\t\\tfloat dotNL = saturate( dot( normal, lightDir ) );\\n\\t\\tfloat dotNV = saturate( dot( normal, viewDir ) );\\n\\t\\tfloat dotNH = saturate( dot( normal, halfDir ) );\\n\\t\\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\\n\\t\\tvec3 F = F_Schlick( f0, f90, dotVH );\\n\\t\\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\\n\\t\\tfloat D = D_GGX( alpha, dotNH );\\n\\t\\treturn F * ( V * D );\\n\\t}\\n#endif\\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\\n\\tvec3 f0 = material.specularColor;\\n\\tfloat f90 = material.specularF90;\\n\\tfloat roughness = material.roughness;\\n\\tfloat alpha = pow2( roughness );\\n\\tvec3 halfDir = normalize( lightDir + viewDir );\\n\\tfloat dotNL = saturate( dot( normal, lightDir ) );\\n\\tfloat dotNV = saturate( dot( normal, viewDir ) );\\n\\tfloat dotNH = saturate( dot( normal, halfDir ) );\\n\\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\\n\\tvec3 F = F_Schlick( f0, f90, dotVH );\\n\\t#ifdef USE_IRIDESCENCE\\n\\t\\tF = mix( F, material.iridescenceFresnel, material.iridescence );\\n\\t#endif\\n\\t#ifdef USE_ANISOTROPY\\n\\t\\tfloat dotTL = dot( material.anisotropyT, lightDir );\\n\\t\\tfloat dotTV = dot( material.anisotropyT, viewDir );\\n\\t\\tfloat dotTH = dot( material.anisotropyT, halfDir );\\n\\t\\tfloat dotBL = dot( material.anisotropyB, lightDir );\\n\\t\\tfloat dotBV = dot( material.anisotropyB, viewDir );\\n\\t\\tfloat dotBH = dot( material.anisotropyB, halfDir );\\n\\t\\tfloat V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\\n\\t\\tfloat D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\\n\\t#else\\n\\t\\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\\n\\t\\tfloat D = D_GGX( alpha, dotNH );\\n\\t#endif\\n\\treturn F * ( V * D );\\n}\\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\\n\\tconst float LUT_SIZE = 64.0;\\n\\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\\n\\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\\n\\tfloat dotNV = saturate( dot( N, V ) );\\n\\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\\n\\tuv = uv * LUT_SCALE + LUT_BIAS;\\n\\treturn uv;\\n}\\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\\n\\tfloat l = length( f );\\n\\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\\n}\\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\\n\\tfloat x = dot( v1, v2 );\\n\\tfloat y = abs( x );\\n\\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\\n\\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\\n\\tfloat v = a / b;\\n\\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\\n\\treturn cross( v1, v2 ) * theta_sintheta;\\n}\\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\\n\\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\\n\\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\\n\\tvec3 lightNormal = cross( v1, v2 );\\n\\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\\n\\tvec3 T1, T2;\\n\\tT1 = normalize( V - N * dot( V, N ) );\\n\\tT2 = - cross( N, T1 );\\n\\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\\n\\tvec3 coords[ 4 ];\\n\\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\\n\\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\\n\\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\\n\\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\\n\\tcoords[ 0 ] = normalize( coords[ 0 ] );\\n\\tcoords[ 1 ] = normalize( coords[ 1 ] );\\n\\tcoords[ 2 ] = normalize( coords[ 2 ] );\\n\\tcoords[ 3 ] = normalize( coords[ 3 ] );\\n\\tvec3 vectorFormFactor = vec3( 0.0 );\\n\\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\\n\\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\\n\\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\\n\\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\\n\\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\\n\\treturn vec3( result );\\n}\\n#if defined( USE_SHEEN )\\nfloat D_Charlie( float roughness, float dotNH ) {\\n\\tfloat alpha = pow2( roughness );\\n\\tfloat invAlpha = 1.0 / alpha;\\n\\tfloat cos2h = dotNH * dotNH;\\n\\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\\n\\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\\n}\\nfloat V_Neubelt( float dotNV, float dotNL ) {\\n\\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\\n}\\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\\n\\tvec3 halfDir = normalize( lightDir + viewDir );\\n\\tfloat dotNL = saturate( dot( normal, lightDir ) );\\n\\tfloat dotNV = saturate( dot( normal, viewDir ) );\\n\\tfloat dotNH = saturate( dot( normal, halfDir ) );\\n\\tfloat D = D_Charlie( sheenRoughness, dotNH );\\n\\tfloat V = V_Neubelt( dotNV, dotNL );\\n\\treturn sheenColor * ( D * V );\\n}\\n#endif\\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\\n\\tfloat dotNV = saturate( dot( normal, viewDir ) );\\n\\tfloat r2 = roughness * roughness;\\n\\tfloat a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;\\n\\tfloat b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;\\n\\tfloat DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );\\n\\treturn saturate( DG * RECIPROCAL_PI );\\n}\\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\\n\\tfloat dotNV = saturate( dot( normal, viewDir ) );\\n\\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\\n\\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\\n\\tvec4 r = roughness * c0 + c1;\\n\\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\\n\\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\\n\\treturn fab;\\n}\\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\\n\\tvec2 fab = DFGApprox( normal, viewDir, roughness );\\n\\treturn specularColor * fab.x + specularF90 * fab.y;\\n}\\n#ifdef USE_IRIDESCENCE\\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\\n#else\\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\\n#endif\\n\\tvec2 fab = DFGApprox( normal, viewDir, roughness );\\n\\t#ifdef USE_IRIDESCENCE\\n\\t\\tvec3 Fr = mix( specularColor, iridescenceF0, iridescence );\\n\\t#else\\n\\t\\tvec3 Fr = specularColor;\\n\\t#endif\\n\\tvec3 FssEss = Fr * fab.x + specularF90 * fab.y;\\n\\tfloat Ess = fab.x + fab.y;\\n\\tfloat Ems = 1.0 - Ess;\\n\\tvec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619;\\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\\n\\tsingleScatter += FssEss;\\n\\tmultiScatter += Fms * Ems;\\n}\\n#if NUM_RECT_AREA_LIGHTS > 0\\n\\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\\n\\t\\tvec3 normal = geometryNormal;\\n\\t\\tvec3 viewDir = geometryViewDir;\\n\\t\\tvec3 position = geometryPosition;\\n\\t\\tvec3 lightPos = rectAreaLight.position;\\n\\t\\tvec3 halfWidth = rectAreaLight.halfWidth;\\n\\t\\tvec3 halfHeight = rectAreaLight.halfHeight;\\n\\t\\tvec3 lightColor = rectAreaLight.color;\\n\\t\\tfloat roughness = material.roughness;\\n\\t\\tvec3 rectCoords[ 4 ];\\n\\t\\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\\t\\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\\n\\t\\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\\n\\t\\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\\n\\t\\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\\n\\t\\tvec4 t1 = texture2D( ltc_1, uv );\\n\\t\\tvec4 t2 = texture2D( ltc_2, uv );\\n\\t\\tmat3 mInv = mat3(\\n\\t\\t\\tvec3( t1.x, 0, t1.y ),\\n\\t\\t\\tvec3( 0, 1, 0 ),\\n\\t\\t\\tvec3( t1.z, 0, t1.w )\\n\\t\\t);\\n\\t\\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\\n\\t\\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\\n\\t\\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\\n\\t}\\n#endif\\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\\n\\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\\n\\tvec3 irradiance = dotNL * directLight.color;\\n\\t#ifdef USE_CLEARCOAT\\n\\t\\tfloat dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );\\n\\t\\tvec3 ccIrradiance = dotNLcc * directLight.color;\\n\\t\\tclearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );\\n\\t#endif\\n\\t#ifdef USE_SHEEN\\n\\t\\tsheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );\\n\\t#endif\\n\\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometryViewDir, geometryNormal, material );\\n\\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\\n}\\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\\n\\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\\n}\\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\\n\\t#ifdef USE_CLEARCOAT\\n\\t\\tclearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\\n\\t#endif\\n\\t#ifdef USE_SHEEN\\n\\t\\tsheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\\n\\t#endif\\n\\tvec3 singleScattering = vec3( 0.0 );\\n\\tvec3 multiScattering = vec3( 0.0 );\\n\\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\\n\\t#ifdef USE_IRIDESCENCE\\n\\t\\tcomputeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );\\n\\t#else\\n\\t\\tcomputeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\\n\\t#endif\\n\\tvec3 totalScattering = singleScattering + multiScattering;\\n\\tvec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );\\n\\treflectedLight.indirectSpecular += radiance * singleScattering;\\n\\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\\n\\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\\n}\\n#define RE_Direct\\t\\t\\t\\tRE_Direct_Physical\\n#define RE_Direct_RectArea\\t\\tRE_Direct_RectArea_Physical\\n#define RE_IndirectDiffuse\\t\\tRE_IndirectDiffuse_Physical\\n#define RE_IndirectSpecular\\t\\tRE_IndirectSpecular_Physical\\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\\n\\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\\n}\";\n\nvar lights_fragment_begin = \"\\nvec3 geometryPosition = - vViewPosition;\\nvec3 geometryNormal = normal;\\nvec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\\nvec3 geometryClearcoatNormal = vec3( 0.0 );\\n#ifdef USE_CLEARCOAT\\n\\tgeometryClearcoatNormal = clearcoatNormal;\\n#endif\\n#ifdef USE_IRIDESCENCE\\n\\tfloat dotNVi = saturate( dot( normal, geometryViewDir ) );\\n\\tif ( material.iridescenceThickness == 0.0 ) {\\n\\t\\tmaterial.iridescence = 0.0;\\n\\t} else {\\n\\t\\tmaterial.iridescence = saturate( material.iridescence );\\n\\t}\\n\\tif ( material.iridescence > 0.0 ) {\\n\\t\\tmaterial.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\\n\\t\\tmaterial.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\\n\\t}\\n#endif\\nIncidentLight directLight;\\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\\n\\tPointLight pointLight;\\n\\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\\n\\tPointLightShadow pointLightShadow;\\n\\t#endif\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\\n\\t\\tpointLight = pointLights[ i ];\\n\\t\\tgetPointLightInfo( pointLight, geometryPosition, directLight );\\n\\t\\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\\n\\t\\tpointLightShadow = pointLightShadows[ i ];\\n\\t\\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\\n\\t\\t#endif\\n\\t\\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\\n\\tSpotLight spotLight;\\n\\tvec4 spotColor;\\n\\tvec3 spotLightCoord;\\n\\tbool inSpotLightMap;\\n\\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\\n\\tSpotLightShadow spotLightShadow;\\n\\t#endif\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\\n\\t\\tspotLight = spotLights[ i ];\\n\\t\\tgetSpotLightInfo( spotLight, geometryPosition, directLight );\\n\\t\\t#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\\n\\t\\t#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\\n\\t\\t#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\\n\\t\\t#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\\n\\t\\t#else\\n\\t\\t#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\\n\\t\\t#endif\\n\\t\\t#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\\n\\t\\t\\tspotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\\n\\t\\t\\tinSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\\n\\t\\t\\tspotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\\n\\t\\t\\tdirectLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\\n\\t\\t#endif\\n\\t\\t#undef SPOT_LIGHT_MAP_INDEX\\n\\t\\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\\n\\t\\tspotLightShadow = spotLightShadows[ i ];\\n\\t\\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\\n\\t\\t#endif\\n\\t\\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\\n\\tDirectionalLight directionalLight;\\n\\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\\n\\tDirectionalLightShadow directionalLightShadow;\\n\\t#endif\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\\n\\t\\tdirectionalLight = directionalLights[ i ];\\n\\t\\tgetDirectionalLightInfo( directionalLight, directLight );\\n\\t\\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\\n\\t\\tdirectionalLightShadow = directionalLightShadows[ i ];\\n\\t\\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\\n\\t\\t#endif\\n\\t\\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\\n\\tRectAreaLight rectAreaLight;\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\\n\\t\\trectAreaLight = rectAreaLights[ i ];\\n\\t\\tRE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\\n#if defined( RE_IndirectDiffuse )\\n\\tvec3 iblIrradiance = vec3( 0.0 );\\n\\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\\n\\t#if defined( USE_LIGHT_PROBES )\\n\\t\\tirradiance += getLightProbeIrradiance( lightProbe, geometryNormal );\\n\\t#endif\\n\\t#if ( NUM_HEMI_LIGHTS > 0 )\\n\\t\\t#pragma unroll_loop_start\\n\\t\\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\\n\\t\\t\\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );\\n\\t\\t}\\n\\t\\t#pragma unroll_loop_end\\n\\t#endif\\n#endif\\n#if defined( RE_IndirectSpecular )\\n\\tvec3 radiance = vec3( 0.0 );\\n\\tvec3 clearcoatRadiance = vec3( 0.0 );\\n#endif\";\n\nvar lights_fragment_maps = \"#if defined( RE_IndirectDiffuse )\\n\\t#ifdef USE_LIGHTMAP\\n\\t\\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\\n\\t\\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\\n\\t\\tirradiance += lightMapIrradiance;\\n\\t#endif\\n\\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\\n\\t\\tiblIrradiance += getIBLIrradiance( geometryNormal );\\n\\t#endif\\n#endif\\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\\n\\t#ifdef USE_ANISOTROPY\\n\\t\\tradiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );\\n\\t#else\\n\\t\\tradiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );\\n\\t#endif\\n\\t#ifdef USE_CLEARCOAT\\n\\t\\tclearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );\\n\\t#endif\\n#endif\";\n\nvar lights_fragment_end = \"#if defined( RE_IndirectDiffuse )\\n\\tRE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\\n#endif\\n#if defined( RE_IndirectSpecular )\\n\\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\\n#endif\";\n\nvar logdepthbuf_fragment = \"#if defined( USE_LOGDEPTHBUF )\\n\\tgl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\\n#endif\";\n\nvar logdepthbuf_pars_fragment = \"#if defined( USE_LOGDEPTHBUF )\\n\\tuniform float logDepthBufFC;\\n\\tvarying float vFragDepth;\\n\\tvarying float vIsPerspective;\\n#endif\";\n\nvar logdepthbuf_pars_vertex = \"#ifdef USE_LOGDEPTHBUF\\n\\tvarying float vFragDepth;\\n\\tvarying float vIsPerspective;\\n#endif\";\n\nvar logdepthbuf_vertex = \"#ifdef USE_LOGDEPTHBUF\\n\\tvFragDepth = 1.0 + gl_Position.w;\\n\\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\\n#endif\";\n\nvar map_fragment = \"#ifdef USE_MAP\\n\\tvec4 sampledDiffuseColor = texture2D( map, vMapUv );\\n\\t#ifdef DECODE_VIDEO_TEXTURE\\n\\t\\tsampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );\\n\\t\\n\\t#endif\\n\\tdiffuseColor *= sampledDiffuseColor;\\n#endif\";\n\nvar map_pars_fragment = \"#ifdef USE_MAP\\n\\tuniform sampler2D map;\\n#endif\";\n\nvar map_particle_fragment = \"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\\n\\t#if defined( USE_POINTS_UV )\\n\\t\\tvec2 uv = vUv;\\n\\t#else\\n\\t\\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\\n\\t#endif\\n#endif\\n#ifdef USE_MAP\\n\\tdiffuseColor *= texture2D( map, uv );\\n#endif\\n#ifdef USE_ALPHAMAP\\n\\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\\n#endif\";\n\nvar map_particle_pars_fragment = \"#if defined( USE_POINTS_UV )\\n\\tvarying vec2 vUv;\\n#else\\n\\t#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\\n\\t\\tuniform mat3 uvTransform;\\n\\t#endif\\n#endif\\n#ifdef USE_MAP\\n\\tuniform sampler2D map;\\n#endif\\n#ifdef USE_ALPHAMAP\\n\\tuniform sampler2D alphaMap;\\n#endif\";\n\nvar metalnessmap_fragment = \"float metalnessFactor = metalness;\\n#ifdef USE_METALNESSMAP\\n\\tvec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );\\n\\tmetalnessFactor *= texelMetalness.b;\\n#endif\";\n\nvar metalnessmap_pars_fragment = \"#ifdef USE_METALNESSMAP\\n\\tuniform sampler2D metalnessMap;\\n#endif\";\n\nvar morphinstance_vertex = \"#ifdef USE_INSTANCING_MORPH\\n\\tfloat morphTargetInfluences[ MORPHTARGETS_COUNT ];\\n\\tfloat morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;\\n\\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\\n\\t\\tmorphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;\\n\\t}\\n#endif\";\n\nvar morphcolor_vertex = \"#if defined( USE_MORPHCOLORS )\\n\\tvColor *= morphTargetBaseInfluence;\\n\\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\\n\\t\\t#if defined( USE_COLOR_ALPHA )\\n\\t\\t\\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];\\n\\t\\t#elif defined( USE_COLOR )\\n\\t\\t\\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];\\n\\t\\t#endif\\n\\t}\\n#endif\";\n\nvar morphnormal_vertex = \"#ifdef USE_MORPHNORMALS\\n\\tobjectNormal *= morphTargetBaseInfluence;\\n\\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\\n\\t\\tif ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];\\n\\t}\\n#endif\";\n\nvar morphtarget_pars_vertex = \"#ifdef USE_MORPHTARGETS\\n\\t#ifndef USE_INSTANCING_MORPH\\n\\t\\tuniform float morphTargetBaseInfluence;\\n\\t\\tuniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\\n\\t#endif\\n\\tuniform sampler2DArray morphTargetsTexture;\\n\\tuniform ivec2 morphTargetsTextureSize;\\n\\tvec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\\n\\t\\tint texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\\n\\t\\tint y = texelIndex / morphTargetsTextureSize.x;\\n\\t\\tint x = texelIndex - y * morphTargetsTextureSize.x;\\n\\t\\tivec3 morphUV = ivec3( x, y, morphTargetIndex );\\n\\t\\treturn texelFetch( morphTargetsTexture, morphUV, 0 );\\n\\t}\\n#endif\";\n\nvar morphtarget_vertex = \"#ifdef USE_MORPHTARGETS\\n\\ttransformed *= morphTargetBaseInfluence;\\n\\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\\n\\t\\tif ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\\n\\t}\\n#endif\";\n\nvar normal_fragment_begin = \"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\\n#ifdef FLAT_SHADED\\n\\tvec3 fdx = dFdx( vViewPosition );\\n\\tvec3 fdy = dFdy( vViewPosition );\\n\\tvec3 normal = normalize( cross( fdx, fdy ) );\\n#else\\n\\tvec3 normal = normalize( vNormal );\\n\\t#ifdef DOUBLE_SIDED\\n\\t\\tnormal *= faceDirection;\\n\\t#endif\\n#endif\\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\\n\\t#ifdef USE_TANGENT\\n\\t\\tmat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\\n\\t#else\\n\\t\\tmat3 tbn = getTangentFrame( - vViewPosition, normal,\\n\\t\\t#if defined( USE_NORMALMAP )\\n\\t\\t\\tvNormalMapUv\\n\\t\\t#elif defined( USE_CLEARCOAT_NORMALMAP )\\n\\t\\t\\tvClearcoatNormalMapUv\\n\\t\\t#else\\n\\t\\t\\tvUv\\n\\t\\t#endif\\n\\t\\t);\\n\\t#endif\\n\\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\\n\\t\\ttbn[0] *= faceDirection;\\n\\t\\ttbn[1] *= faceDirection;\\n\\t#endif\\n#endif\\n#ifdef USE_CLEARCOAT_NORMALMAP\\n\\t#ifdef USE_TANGENT\\n\\t\\tmat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\\n\\t#else\\n\\t\\tmat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\\n\\t#endif\\n\\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\\n\\t\\ttbn2[0] *= faceDirection;\\n\\t\\ttbn2[1] *= faceDirection;\\n\\t#endif\\n#endif\\nvec3 nonPerturbedNormal = normal;\";\n\nvar normal_fragment_maps = \"#ifdef USE_NORMALMAP_OBJECTSPACE\\n\\tnormal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\\n\\t#ifdef FLIP_SIDED\\n\\t\\tnormal = - normal;\\n\\t#endif\\n\\t#ifdef DOUBLE_SIDED\\n\\t\\tnormal = normal * faceDirection;\\n\\t#endif\\n\\tnormal = normalize( normalMatrix * normal );\\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\\n\\tvec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\\n\\tmapN.xy *= normalScale;\\n\\tnormal = normalize( tbn * mapN );\\n#elif defined( USE_BUMPMAP )\\n\\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\\n#endif\";\n\nvar normal_pars_fragment = \"#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n\\t#ifdef USE_TANGENT\\n\\t\\tvarying vec3 vTangent;\\n\\t\\tvarying vec3 vBitangent;\\n\\t#endif\\n#endif\";\n\nvar normal_pars_vertex = \"#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n\\t#ifdef USE_TANGENT\\n\\t\\tvarying vec3 vTangent;\\n\\t\\tvarying vec3 vBitangent;\\n\\t#endif\\n#endif\";\n\nvar normal_vertex = \"#ifndef FLAT_SHADED\\n\\tvNormal = normalize( transformedNormal );\\n\\t#ifdef USE_TANGENT\\n\\t\\tvTangent = normalize( transformedTangent );\\n\\t\\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\\n\\t#endif\\n#endif\";\n\nvar normalmap_pars_fragment = \"#ifdef USE_NORMALMAP\\n\\tuniform sampler2D normalMap;\\n\\tuniform vec2 normalScale;\\n#endif\\n#ifdef USE_NORMALMAP_OBJECTSPACE\\n\\tuniform mat3 normalMatrix;\\n#endif\\n#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )\\n\\tmat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {\\n\\t\\tvec3 q0 = dFdx( eye_pos.xyz );\\n\\t\\tvec3 q1 = dFdy( eye_pos.xyz );\\n\\t\\tvec2 st0 = dFdx( uv.st );\\n\\t\\tvec2 st1 = dFdy( uv.st );\\n\\t\\tvec3 N = surf_norm;\\n\\t\\tvec3 q1perp = cross( q1, N );\\n\\t\\tvec3 q0perp = cross( N, q0 );\\n\\t\\tvec3 T = q1perp * st0.x + q0perp * st1.x;\\n\\t\\tvec3 B = q1perp * st0.y + q0perp * st1.y;\\n\\t\\tfloat det = max( dot( T, T ), dot( B, B ) );\\n\\t\\tfloat scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );\\n\\t\\treturn mat3( T * scale, B * scale, N );\\n\\t}\\n#endif\";\n\nvar clearcoat_normal_fragment_begin = \"#ifdef USE_CLEARCOAT\\n\\tvec3 clearcoatNormal = nonPerturbedNormal;\\n#endif\";\n\nvar clearcoat_normal_fragment_maps = \"#ifdef USE_CLEARCOAT_NORMALMAP\\n\\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;\\n\\tclearcoatMapN.xy *= clearcoatNormalScale;\\n\\tclearcoatNormal = normalize( tbn2 * clearcoatMapN );\\n#endif\";\n\nvar clearcoat_pars_fragment = \"#ifdef USE_CLEARCOATMAP\\n\\tuniform sampler2D clearcoatMap;\\n#endif\\n#ifdef USE_CLEARCOAT_NORMALMAP\\n\\tuniform sampler2D clearcoatNormalMap;\\n\\tuniform vec2 clearcoatNormalScale;\\n#endif\\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\\n\\tuniform sampler2D clearcoatRoughnessMap;\\n#endif\";\n\nvar iridescence_pars_fragment = \"#ifdef USE_IRIDESCENCEMAP\\n\\tuniform sampler2D iridescenceMap;\\n#endif\\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\\n\\tuniform sampler2D iridescenceThicknessMap;\\n#endif\";\n\nvar opaque_fragment = \"#ifdef OPAQUE\\ndiffuseColor.a = 1.0;\\n#endif\\n#ifdef USE_TRANSMISSION\\ndiffuseColor.a *= material.transmissionAlpha;\\n#endif\\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );\";\n\nvar packing = \"vec3 packNormalToRGB( const in vec3 normal ) {\\n\\treturn normalize( normal ) * 0.5 + 0.5;\\n}\\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\\n\\treturn 2.0 * rgb.xyz - 1.0;\\n}\\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.;\\nconst float Inv255 = 1. / 255.;\\nconst vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 );\\nconst vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g );\\nconst vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b );\\nconst vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a );\\nvec4 packDepthToRGBA( const in float v ) {\\n\\tif( v <= 0.0 )\\n\\t\\treturn vec4( 0., 0., 0., 0. );\\n\\tif( v >= 1.0 )\\n\\t\\treturn vec4( 1., 1., 1., 1. );\\n\\tfloat vuf;\\n\\tfloat af = modf( v * PackFactors.a, vuf );\\n\\tfloat bf = modf( vuf * ShiftRight8, vuf );\\n\\tfloat gf = modf( vuf * ShiftRight8, vuf );\\n\\treturn vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af );\\n}\\nvec3 packDepthToRGB( const in float v ) {\\n\\tif( v <= 0.0 )\\n\\t\\treturn vec3( 0., 0., 0. );\\n\\tif( v >= 1.0 )\\n\\t\\treturn vec3( 1., 1., 1. );\\n\\tfloat vuf;\\n\\tfloat bf = modf( v * PackFactors.b, vuf );\\n\\tfloat gf = modf( vuf * ShiftRight8, vuf );\\n\\treturn vec3( vuf * Inv255, gf * PackUpscale, bf );\\n}\\nvec2 packDepthToRG( const in float v ) {\\n\\tif( v <= 0.0 )\\n\\t\\treturn vec2( 0., 0. );\\n\\tif( v >= 1.0 )\\n\\t\\treturn vec2( 1., 1. );\\n\\tfloat vuf;\\n\\tfloat gf = modf( v * 256., vuf );\\n\\treturn vec2( vuf * Inv255, gf );\\n}\\nfloat unpackRGBAToDepth( const in vec4 v ) {\\n\\treturn dot( v, UnpackFactors4 );\\n}\\nfloat unpackRGBToDepth( const in vec3 v ) {\\n\\treturn dot( v, UnpackFactors3 );\\n}\\nfloat unpackRGToDepth( const in vec2 v ) {\\n\\treturn v.r * UnpackFactors2.r + v.g * UnpackFactors2.g;\\n}\\nvec4 pack2HalfToRGBA( const in vec2 v ) {\\n\\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\\n\\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\\n}\\nvec2 unpackRGBATo2Half( const in vec4 v ) {\\n\\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\\n}\\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\\n\\treturn ( viewZ + near ) / ( near - far );\\n}\\nfloat orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {\\n\\treturn depth * ( near - far ) - near;\\n}\\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\\n\\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\\n}\\nfloat perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {\\n\\treturn ( near * far ) / ( ( far - near ) * depth - far );\\n}\";\n\nvar premultiplied_alpha_fragment = \"#ifdef PREMULTIPLIED_ALPHA\\n\\tgl_FragColor.rgb *= gl_FragColor.a;\\n#endif\";\n\nvar project_vertex = \"vec4 mvPosition = vec4( transformed, 1.0 );\\n#ifdef USE_BATCHING\\n\\tmvPosition = batchingMatrix * mvPosition;\\n#endif\\n#ifdef USE_INSTANCING\\n\\tmvPosition = instanceMatrix * mvPosition;\\n#endif\\nmvPosition = modelViewMatrix * mvPosition;\\ngl_Position = projectionMatrix * mvPosition;\";\n\nvar dithering_fragment = \"#ifdef DITHERING\\n\\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\\n#endif\";\n\nvar dithering_pars_fragment = \"#ifdef DITHERING\\n\\tvec3 dithering( vec3 color ) {\\n\\t\\tfloat grid_position = rand( gl_FragCoord.xy );\\n\\t\\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\\n\\t\\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\\n\\t\\treturn color + dither_shift_RGB;\\n\\t}\\n#endif\";\n\nvar roughnessmap_fragment = \"float roughnessFactor = roughness;\\n#ifdef USE_ROUGHNESSMAP\\n\\tvec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );\\n\\troughnessFactor *= texelRoughness.g;\\n#endif\";\n\nvar roughnessmap_pars_fragment = \"#ifdef USE_ROUGHNESSMAP\\n\\tuniform sampler2D roughnessMap;\\n#endif\";\n\nvar shadowmap_pars_fragment = \"#if NUM_SPOT_LIGHT_COORDS > 0\\n\\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\\n#endif\\n#if NUM_SPOT_LIGHT_MAPS > 0\\n\\tuniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\\n#endif\\n#ifdef USE_SHADOWMAP\\n\\t#if NUM_DIR_LIGHT_SHADOWS > 0\\n\\t\\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\\n\\t\\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\\n\\t\\tstruct DirectionalLightShadow {\\n\\t\\t\\tfloat shadowIntensity;\\n\\t\\t\\tfloat shadowBias;\\n\\t\\t\\tfloat shadowNormalBias;\\n\\t\\t\\tfloat shadowRadius;\\n\\t\\t\\tvec2 shadowMapSize;\\n\\t\\t};\\n\\t\\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\\n\\t#endif\\n\\t#if NUM_SPOT_LIGHT_SHADOWS > 0\\n\\t\\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\\n\\t\\tstruct SpotLightShadow {\\n\\t\\t\\tfloat shadowIntensity;\\n\\t\\t\\tfloat shadowBias;\\n\\t\\t\\tfloat shadowNormalBias;\\n\\t\\t\\tfloat shadowRadius;\\n\\t\\t\\tvec2 shadowMapSize;\\n\\t\\t};\\n\\t\\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\\n\\t#endif\\n\\t#if NUM_POINT_LIGHT_SHADOWS > 0\\n\\t\\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\\n\\t\\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\\n\\t\\tstruct PointLightShadow {\\n\\t\\t\\tfloat shadowIntensity;\\n\\t\\t\\tfloat shadowBias;\\n\\t\\t\\tfloat shadowNormalBias;\\n\\t\\t\\tfloat shadowRadius;\\n\\t\\t\\tvec2 shadowMapSize;\\n\\t\\t\\tfloat shadowCameraNear;\\n\\t\\t\\tfloat shadowCameraFar;\\n\\t\\t};\\n\\t\\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\\n\\t#endif\\n\\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\\n\\t\\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\\n\\t}\\n\\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\\n\\t\\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\\n\\t}\\n\\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\\n\\t\\tfloat occlusion = 1.0;\\n\\t\\tvec2 distribution = texture2DDistribution( shadow, uv );\\n\\t\\tfloat hard_shadow = step( compare , distribution.x );\\n\\t\\tif (hard_shadow != 1.0 ) {\\n\\t\\t\\tfloat distance = compare - distribution.x ;\\n\\t\\t\\tfloat variance = max( 0.00000, distribution.y * distribution.y );\\n\\t\\t\\tfloat softness_probability = variance / (variance + distance * distance );\\t\\t\\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\\t\\t\\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\\n\\t\\t}\\n\\t\\treturn occlusion;\\n\\t}\\n\\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\\n\\t\\tfloat shadow = 1.0;\\n\\t\\tshadowCoord.xyz /= shadowCoord.w;\\n\\t\\tshadowCoord.z += shadowBias;\\n\\t\\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\\n\\t\\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\\n\\t\\tif ( frustumTest ) {\\n\\t\\t#if defined( SHADOWMAP_TYPE_PCF )\\n\\t\\t\\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\\n\\t\\t\\tfloat dx0 = - texelSize.x * shadowRadius;\\n\\t\\t\\tfloat dy0 = - texelSize.y * shadowRadius;\\n\\t\\t\\tfloat dx1 = + texelSize.x * shadowRadius;\\n\\t\\t\\tfloat dy1 = + texelSize.y * shadowRadius;\\n\\t\\t\\tfloat dx2 = dx0 / 2.0;\\n\\t\\t\\tfloat dy2 = dy0 / 2.0;\\n\\t\\t\\tfloat dx3 = dx1 / 2.0;\\n\\t\\t\\tfloat dy3 = dy1 / 2.0;\\n\\t\\t\\tshadow = (\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\\n\\t\\t\\t) * ( 1.0 / 17.0 );\\n\\t\\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\\n\\t\\t\\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\\n\\t\\t\\tfloat dx = texelSize.x;\\n\\t\\t\\tfloat dy = texelSize.y;\\n\\t\\t\\tvec2 uv = shadowCoord.xy;\\n\\t\\t\\tvec2 f = fract( uv * shadowMapSize + 0.5 );\\n\\t\\t\\tuv -= f * texelSize;\\n\\t\\t\\tshadow = (\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\\n\\t\\t\\t\\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t f.x ) +\\n\\t\\t\\t\\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t f.x ) +\\n\\t\\t\\t\\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t f.y ) +\\n\\t\\t\\t\\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t f.y ) +\\n\\t\\t\\t\\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t\\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t\\t f.x ),\\n\\t\\t\\t\\t\\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t\\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t\\t f.x ),\\n\\t\\t\\t\\t\\t f.y )\\n\\t\\t\\t) * ( 1.0 / 9.0 );\\n\\t\\t#elif defined( SHADOWMAP_TYPE_VSM )\\n\\t\\t\\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\\n\\t\\t#else\\n\\t\\t\\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\\n\\t\\t#endif\\n\\t\\t}\\n\\t\\treturn mix( 1.0, shadow, shadowIntensity );\\n\\t}\\n\\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\\n\\t\\tvec3 absV = abs( v );\\n\\t\\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\\n\\t\\tabsV *= scaleToCube;\\n\\t\\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\\n\\t\\tvec2 planar = v.xy;\\n\\t\\tfloat almostATexel = 1.5 * texelSizeY;\\n\\t\\tfloat almostOne = 1.0 - almostATexel;\\n\\t\\tif ( absV.z >= almostOne ) {\\n\\t\\t\\tif ( v.z > 0.0 )\\n\\t\\t\\t\\tplanar.x = 4.0 - v.x;\\n\\t\\t} else if ( absV.x >= almostOne ) {\\n\\t\\t\\tfloat signX = sign( v.x );\\n\\t\\t\\tplanar.x = v.z * signX + 2.0 * signX;\\n\\t\\t} else if ( absV.y >= almostOne ) {\\n\\t\\t\\tfloat signY = sign( v.y );\\n\\t\\t\\tplanar.x = v.x + 2.0 * signY + 2.0;\\n\\t\\t\\tplanar.y = v.z * signY - 2.0;\\n\\t\\t}\\n\\t\\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\\n\\t}\\n\\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\\n\\t\\tfloat shadow = 1.0;\\n\\t\\tvec3 lightToPosition = shadowCoord.xyz;\\n\\t\\t\\n\\t\\tfloat lightToPositionLength = length( lightToPosition );\\n\\t\\tif ( lightToPositionLength - shadowCameraFar <= 0.0 && lightToPositionLength - shadowCameraNear >= 0.0 ) {\\n\\t\\t\\tfloat dp = ( lightToPositionLength - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\\t\\t\\tdp += shadowBias;\\n\\t\\t\\tvec3 bd3D = normalize( lightToPosition );\\n\\t\\t\\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\\n\\t\\t\\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\\n\\t\\t\\t\\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\\n\\t\\t\\t\\tshadow = (\\n\\t\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\\n\\t\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\\n\\t\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\\n\\t\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\\n\\t\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\\n\\t\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\\n\\t\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\\n\\t\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\\n\\t\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\\n\\t\\t\\t\\t) * ( 1.0 / 9.0 );\\n\\t\\t\\t#else\\n\\t\\t\\t\\tshadow = texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\\n\\t\\t\\t#endif\\n\\t\\t}\\n\\t\\treturn mix( 1.0, shadow, shadowIntensity );\\n\\t}\\n#endif\";\n\nvar shadowmap_pars_vertex = \"#if NUM_SPOT_LIGHT_COORDS > 0\\n\\tuniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];\\n\\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\\n#endif\\n#ifdef USE_SHADOWMAP\\n\\t#if NUM_DIR_LIGHT_SHADOWS > 0\\n\\t\\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\\n\\t\\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\\n\\t\\tstruct DirectionalLightShadow {\\n\\t\\t\\tfloat shadowIntensity;\\n\\t\\t\\tfloat shadowBias;\\n\\t\\t\\tfloat shadowNormalBias;\\n\\t\\t\\tfloat shadowRadius;\\n\\t\\t\\tvec2 shadowMapSize;\\n\\t\\t};\\n\\t\\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\\n\\t#endif\\n\\t#if NUM_SPOT_LIGHT_SHADOWS > 0\\n\\t\\tstruct SpotLightShadow {\\n\\t\\t\\tfloat shadowIntensity;\\n\\t\\t\\tfloat shadowBias;\\n\\t\\t\\tfloat shadowNormalBias;\\n\\t\\t\\tfloat shadowRadius;\\n\\t\\t\\tvec2 shadowMapSize;\\n\\t\\t};\\n\\t\\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\\n\\t#endif\\n\\t#if NUM_POINT_LIGHT_SHADOWS > 0\\n\\t\\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\\n\\t\\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\\n\\t\\tstruct PointLightShadow {\\n\\t\\t\\tfloat shadowIntensity;\\n\\t\\t\\tfloat shadowBias;\\n\\t\\t\\tfloat shadowNormalBias;\\n\\t\\t\\tfloat shadowRadius;\\n\\t\\t\\tvec2 shadowMapSize;\\n\\t\\t\\tfloat shadowCameraNear;\\n\\t\\t\\tfloat shadowCameraFar;\\n\\t\\t};\\n\\t\\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\\n\\t#endif\\n#endif\";\n\nvar shadowmap_vertex = \"#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\\n\\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\\n\\tvec4 shadowWorldPosition;\\n#endif\\n#if defined( USE_SHADOWMAP )\\n\\t#if NUM_DIR_LIGHT_SHADOWS > 0\\n\\t\\t#pragma unroll_loop_start\\n\\t\\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\\n\\t\\t\\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\\n\\t\\t\\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\\n\\t\\t}\\n\\t\\t#pragma unroll_loop_end\\n\\t#endif\\n\\t#if NUM_POINT_LIGHT_SHADOWS > 0\\n\\t\\t#pragma unroll_loop_start\\n\\t\\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\\n\\t\\t\\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\\n\\t\\t\\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\\n\\t\\t}\\n\\t\\t#pragma unroll_loop_end\\n\\t#endif\\n#endif\\n#if NUM_SPOT_LIGHT_COORDS > 0\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\\n\\t\\tshadowWorldPosition = worldPosition;\\n\\t\\t#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\\n\\t\\t\\tshadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\\n\\t\\t#endif\\n\\t\\tvSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\";\n\nvar shadowmask_pars_fragment = \"float getShadowMask() {\\n\\tfloat shadow = 1.0;\\n\\t#ifdef USE_SHADOWMAP\\n\\t#if NUM_DIR_LIGHT_SHADOWS > 0\\n\\tDirectionalLightShadow directionalLight;\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\\n\\t\\tdirectionalLight = directionalLightShadows[ i ];\\n\\t\\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\\n\\t}\\n\\t#pragma unroll_loop_end\\n\\t#endif\\n\\t#if NUM_SPOT_LIGHT_SHADOWS > 0\\n\\tSpotLightShadow spotLight;\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\\n\\t\\tspotLight = spotLightShadows[ i ];\\n\\t\\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\\n\\t}\\n\\t#pragma unroll_loop_end\\n\\t#endif\\n\\t#if NUM_POINT_LIGHT_SHADOWS > 0\\n\\tPointLightShadow pointLight;\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\\n\\t\\tpointLight = pointLightShadows[ i ];\\n\\t\\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\\n\\t}\\n\\t#pragma unroll_loop_end\\n\\t#endif\\n\\t#endif\\n\\treturn shadow;\\n}\";\n\nvar skinbase_vertex = \"#ifdef USE_SKINNING\\n\\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\\n\\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\\n\\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\\n\\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\\n#endif\";\n\nvar skinning_pars_vertex = \"#ifdef USE_SKINNING\\n\\tuniform mat4 bindMatrix;\\n\\tuniform mat4 bindMatrixInverse;\\n\\tuniform highp sampler2D boneTexture;\\n\\tmat4 getBoneMatrix( const in float i ) {\\n\\t\\tint size = textureSize( boneTexture, 0 ).x;\\n\\t\\tint j = int( i ) * 4;\\n\\t\\tint x = j % size;\\n\\t\\tint y = j / size;\\n\\t\\tvec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );\\n\\t\\tvec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );\\n\\t\\tvec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );\\n\\t\\tvec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );\\n\\t\\treturn mat4( v1, v2, v3, v4 );\\n\\t}\\n#endif\";\n\nvar skinning_vertex = \"#ifdef USE_SKINNING\\n\\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\\n\\tvec4 skinned = vec4( 0.0 );\\n\\tskinned += boneMatX * skinVertex * skinWeight.x;\\n\\tskinned += boneMatY * skinVertex * skinWeight.y;\\n\\tskinned += boneMatZ * skinVertex * skinWeight.z;\\n\\tskinned += boneMatW * skinVertex * skinWeight.w;\\n\\ttransformed = ( bindMatrixInverse * skinned ).xyz;\\n#endif\";\n\nvar skinnormal_vertex = \"#ifdef USE_SKINNING\\n\\tmat4 skinMatrix = mat4( 0.0 );\\n\\tskinMatrix += skinWeight.x * boneMatX;\\n\\tskinMatrix += skinWeight.y * boneMatY;\\n\\tskinMatrix += skinWeight.z * boneMatZ;\\n\\tskinMatrix += skinWeight.w * boneMatW;\\n\\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\\n\\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\\n\\t#ifdef USE_TANGENT\\n\\t\\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\\n\\t#endif\\n#endif\";\n\nvar specularmap_fragment = \"float specularStrength;\\n#ifdef USE_SPECULARMAP\\n\\tvec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );\\n\\tspecularStrength = texelSpecular.r;\\n#else\\n\\tspecularStrength = 1.0;\\n#endif\";\n\nvar specularmap_pars_fragment = \"#ifdef USE_SPECULARMAP\\n\\tuniform sampler2D specularMap;\\n#endif\";\n\nvar tonemapping_fragment = \"#if defined( TONE_MAPPING )\\n\\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\\n#endif\";\n\nvar tonemapping_pars_fragment = \"#ifndef saturate\\n#define saturate( a ) clamp( a, 0.0, 1.0 )\\n#endif\\nuniform float toneMappingExposure;\\nvec3 LinearToneMapping( vec3 color ) {\\n\\treturn saturate( toneMappingExposure * color );\\n}\\nvec3 ReinhardToneMapping( vec3 color ) {\\n\\tcolor *= toneMappingExposure;\\n\\treturn saturate( color / ( vec3( 1.0 ) + color ) );\\n}\\nvec3 OptimizedCineonToneMapping( vec3 color ) {\\n\\tcolor *= toneMappingExposure;\\n\\tcolor = max( vec3( 0.0 ), color - 0.004 );\\n\\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\\n}\\nvec3 RRTAndODTFit( vec3 v ) {\\n\\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\\n\\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\\n\\treturn a / b;\\n}\\nvec3 ACESFilmicToneMapping( vec3 color ) {\\n\\tconst mat3 ACESInputMat = mat3(\\n\\t\\tvec3( 0.59719, 0.07600, 0.02840 ),\\t\\tvec3( 0.35458, 0.90834, 0.13383 ),\\n\\t\\tvec3( 0.04823, 0.01566, 0.83777 )\\n\\t);\\n\\tconst mat3 ACESOutputMat = mat3(\\n\\t\\tvec3( 1.60475, -0.10208, -0.00327 ),\\t\\tvec3( -0.53108, 1.10813, -0.07276 ),\\n\\t\\tvec3( -0.07367, -0.00605, 1.07602 )\\n\\t);\\n\\tcolor *= toneMappingExposure / 0.6;\\n\\tcolor = ACESInputMat * color;\\n\\tcolor = RRTAndODTFit( color );\\n\\tcolor = ACESOutputMat * color;\\n\\treturn saturate( color );\\n}\\nconst mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(\\n\\tvec3( 1.6605, - 0.1246, - 0.0182 ),\\n\\tvec3( - 0.5876, 1.1329, - 0.1006 ),\\n\\tvec3( - 0.0728, - 0.0083, 1.1187 )\\n);\\nconst mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(\\n\\tvec3( 0.6274, 0.0691, 0.0164 ),\\n\\tvec3( 0.3293, 0.9195, 0.0880 ),\\n\\tvec3( 0.0433, 0.0113, 0.8956 )\\n);\\nvec3 agxDefaultContrastApprox( vec3 x ) {\\n\\tvec3 x2 = x * x;\\n\\tvec3 x4 = x2 * x2;\\n\\treturn + 15.5 * x4 * x2\\n\\t\\t- 40.14 * x4 * x\\n\\t\\t+ 31.96 * x4\\n\\t\\t- 6.868 * x2 * x\\n\\t\\t+ 0.4298 * x2\\n\\t\\t+ 0.1191 * x\\n\\t\\t- 0.00232;\\n}\\nvec3 AgXToneMapping( vec3 color ) {\\n\\tconst mat3 AgXInsetMatrix = mat3(\\n\\t\\tvec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),\\n\\t\\tvec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),\\n\\t\\tvec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )\\n\\t);\\n\\tconst mat3 AgXOutsetMatrix = mat3(\\n\\t\\tvec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),\\n\\t\\tvec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),\\n\\t\\tvec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )\\n\\t);\\n\\tconst float AgxMinEv = - 12.47393;\\tconst float AgxMaxEv = 4.026069;\\n\\tcolor *= toneMappingExposure;\\n\\tcolor = LINEAR_SRGB_TO_LINEAR_REC2020 * color;\\n\\tcolor = AgXInsetMatrix * color;\\n\\tcolor = max( color, 1e-10 );\\tcolor = log2( color );\\n\\tcolor = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );\\n\\tcolor = clamp( color, 0.0, 1.0 );\\n\\tcolor = agxDefaultContrastApprox( color );\\n\\tcolor = AgXOutsetMatrix * color;\\n\\tcolor = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );\\n\\tcolor = LINEAR_REC2020_TO_LINEAR_SRGB * color;\\n\\tcolor = clamp( color, 0.0, 1.0 );\\n\\treturn color;\\n}\\nvec3 NeutralToneMapping( vec3 color ) {\\n\\tconst float StartCompression = 0.8 - 0.04;\\n\\tconst float Desaturation = 0.15;\\n\\tcolor *= toneMappingExposure;\\n\\tfloat x = min( color.r, min( color.g, color.b ) );\\n\\tfloat offset = x < 0.08 ? x - 6.25 * x * x : 0.04;\\n\\tcolor -= offset;\\n\\tfloat peak = max( color.r, max( color.g, color.b ) );\\n\\tif ( peak < StartCompression ) return color;\\n\\tfloat d = 1. - StartCompression;\\n\\tfloat newPeak = 1. - d * d / ( peak + d - StartCompression );\\n\\tcolor *= newPeak / peak;\\n\\tfloat g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. );\\n\\treturn mix( color, vec3( newPeak ), g );\\n}\\nvec3 CustomToneMapping( vec3 color ) { return color; }\";\n\nvar transmission_fragment = \"#ifdef USE_TRANSMISSION\\n\\tmaterial.transmission = transmission;\\n\\tmaterial.transmissionAlpha = 1.0;\\n\\tmaterial.thickness = thickness;\\n\\tmaterial.attenuationDistance = attenuationDistance;\\n\\tmaterial.attenuationColor = attenuationColor;\\n\\t#ifdef USE_TRANSMISSIONMAP\\n\\t\\tmaterial.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;\\n\\t#endif\\n\\t#ifdef USE_THICKNESSMAP\\n\\t\\tmaterial.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;\\n\\t#endif\\n\\tvec3 pos = vWorldPosition;\\n\\tvec3 v = normalize( cameraPosition - pos );\\n\\tvec3 n = inverseTransformDirection( normal, viewMatrix );\\n\\tvec4 transmitted = getIBLVolumeRefraction(\\n\\t\\tn, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,\\n\\t\\tpos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,\\n\\t\\tmaterial.attenuationColor, material.attenuationDistance );\\n\\tmaterial.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );\\n\\ttotalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );\\n#endif\";\n\nvar transmission_pars_fragment = \"#ifdef USE_TRANSMISSION\\n\\tuniform float transmission;\\n\\tuniform float thickness;\\n\\tuniform float attenuationDistance;\\n\\tuniform vec3 attenuationColor;\\n\\t#ifdef USE_TRANSMISSIONMAP\\n\\t\\tuniform sampler2D transmissionMap;\\n\\t#endif\\n\\t#ifdef USE_THICKNESSMAP\\n\\t\\tuniform sampler2D thicknessMap;\\n\\t#endif\\n\\tuniform vec2 transmissionSamplerSize;\\n\\tuniform sampler2D transmissionSamplerMap;\\n\\tuniform mat4 modelMatrix;\\n\\tuniform mat4 projectionMatrix;\\n\\tvarying vec3 vWorldPosition;\\n\\tfloat w0( float a ) {\\n\\t\\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );\\n\\t}\\n\\tfloat w1( float a ) {\\n\\t\\treturn ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );\\n\\t}\\n\\tfloat w2( float a ){\\n\\t\\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );\\n\\t}\\n\\tfloat w3( float a ) {\\n\\t\\treturn ( 1.0 / 6.0 ) * ( a * a * a );\\n\\t}\\n\\tfloat g0( float a ) {\\n\\t\\treturn w0( a ) + w1( a );\\n\\t}\\n\\tfloat g1( float a ) {\\n\\t\\treturn w2( a ) + w3( a );\\n\\t}\\n\\tfloat h0( float a ) {\\n\\t\\treturn - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );\\n\\t}\\n\\tfloat h1( float a ) {\\n\\t\\treturn 1.0 + w3( a ) / ( w2( a ) + w3( a ) );\\n\\t}\\n\\tvec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {\\n\\t\\tuv = uv * texelSize.zw + 0.5;\\n\\t\\tvec2 iuv = floor( uv );\\n\\t\\tvec2 fuv = fract( uv );\\n\\t\\tfloat g0x = g0( fuv.x );\\n\\t\\tfloat g1x = g1( fuv.x );\\n\\t\\tfloat h0x = h0( fuv.x );\\n\\t\\tfloat h1x = h1( fuv.x );\\n\\t\\tfloat h0y = h0( fuv.y );\\n\\t\\tfloat h1y = h1( fuv.y );\\n\\t\\tvec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\\n\\t\\tvec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\\n\\t\\tvec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\\n\\t\\tvec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\\n\\t\\treturn g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +\\n\\t\\t\\tg1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );\\n\\t}\\n\\tvec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {\\n\\t\\tvec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );\\n\\t\\tvec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );\\n\\t\\tvec2 fLodSizeInv = 1.0 / fLodSize;\\n\\t\\tvec2 cLodSizeInv = 1.0 / cLodSize;\\n\\t\\tvec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );\\n\\t\\tvec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );\\n\\t\\treturn mix( fSample, cSample, fract( lod ) );\\n\\t}\\n\\tvec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\\n\\t\\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\\n\\t\\tvec3 modelScale;\\n\\t\\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\\n\\t\\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\\n\\t\\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\\n\\t\\treturn normalize( refractionVector ) * thickness * modelScale;\\n\\t}\\n\\tfloat applyIorToRoughness( const in float roughness, const in float ior ) {\\n\\t\\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\\n\\t}\\n\\tvec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\\n\\t\\tfloat lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\\n\\t\\treturn textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );\\n\\t}\\n\\tvec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\\n\\t\\tif ( isinf( attenuationDistance ) ) {\\n\\t\\t\\treturn vec3( 1.0 );\\n\\t\\t} else {\\n\\t\\t\\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\\n\\t\\t\\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\\t\\t\\treturn transmittance;\\n\\t\\t}\\n\\t}\\n\\tvec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\\n\\t\\tconst in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\\n\\t\\tconst in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness,\\n\\t\\tconst in vec3 attenuationColor, const in float attenuationDistance ) {\\n\\t\\tvec4 transmittedLight;\\n\\t\\tvec3 transmittance;\\n\\t\\t#ifdef USE_DISPERSION\\n\\t\\t\\tfloat halfSpread = ( ior - 1.0 ) * 0.025 * dispersion;\\n\\t\\t\\tvec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread );\\n\\t\\t\\tfor ( int i = 0; i < 3; i ++ ) {\\n\\t\\t\\t\\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix );\\n\\t\\t\\t\\tvec3 refractedRayExit = position + transmissionRay;\\n\\t\\t\\n\\t\\t\\t\\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\\n\\t\\t\\t\\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\\n\\t\\t\\t\\trefractionCoords += 1.0;\\n\\t\\t\\t\\trefractionCoords /= 2.0;\\n\\t\\t\\n\\t\\t\\t\\tvec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] );\\n\\t\\t\\t\\ttransmittedLight[ i ] = transmissionSample[ i ];\\n\\t\\t\\t\\ttransmittedLight.a += transmissionSample.a;\\n\\t\\t\\t\\ttransmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ];\\n\\t\\t\\t}\\n\\t\\t\\ttransmittedLight.a /= 3.0;\\n\\t\\t\\n\\t\\t#else\\n\\t\\t\\n\\t\\t\\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\\n\\t\\t\\tvec3 refractedRayExit = position + transmissionRay;\\n\\t\\t\\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\\n\\t\\t\\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\\n\\t\\t\\trefractionCoords += 1.0;\\n\\t\\t\\trefractionCoords /= 2.0;\\n\\t\\t\\ttransmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\\n\\t\\t\\ttransmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );\\n\\t\\t\\n\\t\\t#endif\\n\\t\\tvec3 attenuatedColor = transmittance * transmittedLight.rgb;\\n\\t\\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\\n\\t\\tfloat transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;\\n\\t\\treturn vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );\\n\\t}\\n#endif\";\n\nvar uv_pars_fragment = \"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\\n\\tvarying vec2 vUv;\\n#endif\\n#ifdef USE_MAP\\n\\tvarying vec2 vMapUv;\\n#endif\\n#ifdef USE_ALPHAMAP\\n\\tvarying vec2 vAlphaMapUv;\\n#endif\\n#ifdef USE_LIGHTMAP\\n\\tvarying vec2 vLightMapUv;\\n#endif\\n#ifdef USE_AOMAP\\n\\tvarying vec2 vAoMapUv;\\n#endif\\n#ifdef USE_BUMPMAP\\n\\tvarying vec2 vBumpMapUv;\\n#endif\\n#ifdef USE_NORMALMAP\\n\\tvarying vec2 vNormalMapUv;\\n#endif\\n#ifdef USE_EMISSIVEMAP\\n\\tvarying vec2 vEmissiveMapUv;\\n#endif\\n#ifdef USE_METALNESSMAP\\n\\tvarying vec2 vMetalnessMapUv;\\n#endif\\n#ifdef USE_ROUGHNESSMAP\\n\\tvarying vec2 vRoughnessMapUv;\\n#endif\\n#ifdef USE_ANISOTROPYMAP\\n\\tvarying vec2 vAnisotropyMapUv;\\n#endif\\n#ifdef USE_CLEARCOATMAP\\n\\tvarying vec2 vClearcoatMapUv;\\n#endif\\n#ifdef USE_CLEARCOAT_NORMALMAP\\n\\tvarying vec2 vClearcoatNormalMapUv;\\n#endif\\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\\n\\tvarying vec2 vClearcoatRoughnessMapUv;\\n#endif\\n#ifdef USE_IRIDESCENCEMAP\\n\\tvarying vec2 vIridescenceMapUv;\\n#endif\\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\\n\\tvarying vec2 vIridescenceThicknessMapUv;\\n#endif\\n#ifdef USE_SHEEN_COLORMAP\\n\\tvarying vec2 vSheenColorMapUv;\\n#endif\\n#ifdef USE_SHEEN_ROUGHNESSMAP\\n\\tvarying vec2 vSheenRoughnessMapUv;\\n#endif\\n#ifdef USE_SPECULARMAP\\n\\tvarying vec2 vSpecularMapUv;\\n#endif\\n#ifdef USE_SPECULAR_COLORMAP\\n\\tvarying vec2 vSpecularColorMapUv;\\n#endif\\n#ifdef USE_SPECULAR_INTENSITYMAP\\n\\tvarying vec2 vSpecularIntensityMapUv;\\n#endif\\n#ifdef USE_TRANSMISSIONMAP\\n\\tuniform mat3 transmissionMapTransform;\\n\\tvarying vec2 vTransmissionMapUv;\\n#endif\\n#ifdef USE_THICKNESSMAP\\n\\tuniform mat3 thicknessMapTransform;\\n\\tvarying vec2 vThicknessMapUv;\\n#endif\";\n\nvar uv_pars_vertex = \"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\\n\\tvarying vec2 vUv;\\n#endif\\n#ifdef USE_MAP\\n\\tuniform mat3 mapTransform;\\n\\tvarying vec2 vMapUv;\\n#endif\\n#ifdef USE_ALPHAMAP\\n\\tuniform mat3 alphaMapTransform;\\n\\tvarying vec2 vAlphaMapUv;\\n#endif\\n#ifdef USE_LIGHTMAP\\n\\tuniform mat3 lightMapTransform;\\n\\tvarying vec2 vLightMapUv;\\n#endif\\n#ifdef USE_AOMAP\\n\\tuniform mat3 aoMapTransform;\\n\\tvarying vec2 vAoMapUv;\\n#endif\\n#ifdef USE_BUMPMAP\\n\\tuniform mat3 bumpMapTransform;\\n\\tvarying vec2 vBumpMapUv;\\n#endif\\n#ifdef USE_NORMALMAP\\n\\tuniform mat3 normalMapTransform;\\n\\tvarying vec2 vNormalMapUv;\\n#endif\\n#ifdef USE_DISPLACEMENTMAP\\n\\tuniform mat3 displacementMapTransform;\\n\\tvarying vec2 vDisplacementMapUv;\\n#endif\\n#ifdef USE_EMISSIVEMAP\\n\\tuniform mat3 emissiveMapTransform;\\n\\tvarying vec2 vEmissiveMapUv;\\n#endif\\n#ifdef USE_METALNESSMAP\\n\\tuniform mat3 metalnessMapTransform;\\n\\tvarying vec2 vMetalnessMapUv;\\n#endif\\n#ifdef USE_ROUGHNESSMAP\\n\\tuniform mat3 roughnessMapTransform;\\n\\tvarying vec2 vRoughnessMapUv;\\n#endif\\n#ifdef USE_ANISOTROPYMAP\\n\\tuniform mat3 anisotropyMapTransform;\\n\\tvarying vec2 vAnisotropyMapUv;\\n#endif\\n#ifdef USE_CLEARCOATMAP\\n\\tuniform mat3 clearcoatMapTransform;\\n\\tvarying vec2 vClearcoatMapUv;\\n#endif\\n#ifdef USE_CLEARCOAT_NORMALMAP\\n\\tuniform mat3 clearcoatNormalMapTransform;\\n\\tvarying vec2 vClearcoatNormalMapUv;\\n#endif\\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\\n\\tuniform mat3 clearcoatRoughnessMapTransform;\\n\\tvarying vec2 vClearcoatRoughnessMapUv;\\n#endif\\n#ifdef USE_SHEEN_COLORMAP\\n\\tuniform mat3 sheenColorMapTransform;\\n\\tvarying vec2 vSheenColorMapUv;\\n#endif\\n#ifdef USE_SHEEN_ROUGHNESSMAP\\n\\tuniform mat3 sheenRoughnessMapTransform;\\n\\tvarying vec2 vSheenRoughnessMapUv;\\n#endif\\n#ifdef USE_IRIDESCENCEMAP\\n\\tuniform mat3 iridescenceMapTransform;\\n\\tvarying vec2 vIridescenceMapUv;\\n#endif\\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\\n\\tuniform mat3 iridescenceThicknessMapTransform;\\n\\tvarying vec2 vIridescenceThicknessMapUv;\\n#endif\\n#ifdef USE_SPECULARMAP\\n\\tuniform mat3 specularMapTransform;\\n\\tvarying vec2 vSpecularMapUv;\\n#endif\\n#ifdef USE_SPECULAR_COLORMAP\\n\\tuniform mat3 specularColorMapTransform;\\n\\tvarying vec2 vSpecularColorMapUv;\\n#endif\\n#ifdef USE_SPECULAR_INTENSITYMAP\\n\\tuniform mat3 specularIntensityMapTransform;\\n\\tvarying vec2 vSpecularIntensityMapUv;\\n#endif\\n#ifdef USE_TRANSMISSIONMAP\\n\\tuniform mat3 transmissionMapTransform;\\n\\tvarying vec2 vTransmissionMapUv;\\n#endif\\n#ifdef USE_THICKNESSMAP\\n\\tuniform mat3 thicknessMapTransform;\\n\\tvarying vec2 vThicknessMapUv;\\n#endif\";\n\nvar uv_vertex = \"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\\n\\tvUv = vec3( uv, 1 ).xy;\\n#endif\\n#ifdef USE_MAP\\n\\tvMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_ALPHAMAP\\n\\tvAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_LIGHTMAP\\n\\tvLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_AOMAP\\n\\tvAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_BUMPMAP\\n\\tvBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_NORMALMAP\\n\\tvNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_DISPLACEMENTMAP\\n\\tvDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_EMISSIVEMAP\\n\\tvEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_METALNESSMAP\\n\\tvMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_ROUGHNESSMAP\\n\\tvRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_ANISOTROPYMAP\\n\\tvAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_CLEARCOATMAP\\n\\tvClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_CLEARCOAT_NORMALMAP\\n\\tvClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\\n\\tvClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_IRIDESCENCEMAP\\n\\tvIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\\n\\tvIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_SHEEN_COLORMAP\\n\\tvSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_SHEEN_ROUGHNESSMAP\\n\\tvSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_SPECULARMAP\\n\\tvSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_SPECULAR_COLORMAP\\n\\tvSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_SPECULAR_INTENSITYMAP\\n\\tvSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_TRANSMISSIONMAP\\n\\tvTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_THICKNESSMAP\\n\\tvThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;\\n#endif\";\n\nvar worldpos_vertex = \"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0\\n\\tvec4 worldPosition = vec4( transformed, 1.0 );\\n\\t#ifdef USE_BATCHING\\n\\t\\tworldPosition = batchingMatrix * worldPosition;\\n\\t#endif\\n\\t#ifdef USE_INSTANCING\\n\\t\\tworldPosition = instanceMatrix * worldPosition;\\n\\t#endif\\n\\tworldPosition = modelMatrix * worldPosition;\\n#endif\";\n\nconst vertex$h = \"varying vec2 vUv;\\nuniform mat3 uvTransform;\\nvoid main() {\\n\\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\\n\\tgl_Position = vec4( position.xy, 1.0, 1.0 );\\n}\";\n\nconst fragment$h = \"uniform sampler2D t2D;\\nuniform float backgroundIntensity;\\nvarying vec2 vUv;\\nvoid main() {\\n\\tvec4 texColor = texture2D( t2D, vUv );\\n\\t#ifdef DECODE_VIDEO_TEXTURE\\n\\t\\ttexColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );\\n\\t#endif\\n\\ttexColor.rgb *= backgroundIntensity;\\n\\tgl_FragColor = texColor;\\n\\t#include \\n\\t#include \\n}\";\n\nconst vertex$g = \"varying vec3 vWorldDirection;\\n#include \\nvoid main() {\\n\\tvWorldDirection = transformDirection( position, modelMatrix );\\n\\t#include \\n\\t#include \\n\\tgl_Position.z = gl_Position.w;\\n}\";\n\nconst fragment$g = \"#ifdef ENVMAP_TYPE_CUBE\\n\\tuniform samplerCube envMap;\\n#elif defined( ENVMAP_TYPE_CUBE_UV )\\n\\tuniform sampler2D envMap;\\n#endif\\nuniform float flipEnvMap;\\nuniform float backgroundBlurriness;\\nuniform float backgroundIntensity;\\nuniform mat3 backgroundRotation;\\nvarying vec3 vWorldDirection;\\n#include \\nvoid main() {\\n\\t#ifdef ENVMAP_TYPE_CUBE\\n\\t\\tvec4 texColor = textureCube( envMap, backgroundRotation * vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );\\n\\t#elif defined( ENVMAP_TYPE_CUBE_UV )\\n\\t\\tvec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );\\n\\t#else\\n\\t\\tvec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\\n\\t#endif\\n\\ttexColor.rgb *= backgroundIntensity;\\n\\tgl_FragColor = texColor;\\n\\t#include \\n\\t#include \\n}\";\n\nconst vertex$f = \"varying vec3 vWorldDirection;\\n#include \\nvoid main() {\\n\\tvWorldDirection = transformDirection( position, modelMatrix );\\n\\t#include \\n\\t#include \\n\\tgl_Position.z = gl_Position.w;\\n}\";\n\nconst fragment$f = \"uniform samplerCube tCube;\\nuniform float tFlip;\\nuniform float opacity;\\nvarying vec3 vWorldDirection;\\nvoid main() {\\n\\tvec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\\n\\tgl_FragColor = texColor;\\n\\tgl_FragColor.a *= opacity;\\n\\t#include \\n\\t#include \\n}\";\n\nconst vertex$e = \"#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvarying vec2 vHighPrecisionZW;\\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#ifdef USE_DISPLACEMENTMAP\\n\\t\\t#include \\n\\t\\t#include \\n\\t\\t#include \\n\\t#endif\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvHighPrecisionZW = gl_Position.zw;\\n}\";\n\nconst fragment$e = \"#if DEPTH_PACKING == 3200\\n\\tuniform float opacity;\\n#endif\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvarying vec2 vHighPrecisionZW;\\nvoid main() {\\n\\tvec4 diffuseColor = vec4( 1.0 );\\n\\t#include \\n\\t#if DEPTH_PACKING == 3200\\n\\t\\tdiffuseColor.a = opacity;\\n\\t#endif\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\\n\\t#if DEPTH_PACKING == 3200\\n\\t\\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\\n\\t#elif DEPTH_PACKING == 3201\\n\\t\\tgl_FragColor = packDepthToRGBA( fragCoordZ );\\n\\t#elif DEPTH_PACKING == 3202\\n\\t\\tgl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 );\\n\\t#elif DEPTH_PACKING == 3203\\n\\t\\tgl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 );\\n\\t#endif\\n}\";\n\nconst vertex$d = \"#define DISTANCE\\nvarying vec3 vWorldPosition;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#ifdef USE_DISPLACEMENTMAP\\n\\t\\t#include \\n\\t\\t#include \\n\\t\\t#include \\n\\t#endif\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvWorldPosition = worldPosition.xyz;\\n}\";\n\nconst fragment$d = \"#define DISTANCE\\nuniform vec3 referencePosition;\\nuniform float nearDistance;\\nuniform float farDistance;\\nvarying vec3 vWorldPosition;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main () {\\n\\tvec4 diffuseColor = vec4( 1.0 );\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tfloat dist = length( vWorldPosition - referencePosition );\\n\\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\\n\\tdist = saturate( dist );\\n\\tgl_FragColor = packDepthToRGBA( dist );\\n}\";\n\nconst vertex$c = \"varying vec3 vWorldDirection;\\n#include \\nvoid main() {\\n\\tvWorldDirection = transformDirection( position, modelMatrix );\\n\\t#include \\n\\t#include \\n}\";\n\nconst fragment$c = \"uniform sampler2D tEquirect;\\nvarying vec3 vWorldDirection;\\n#include \\nvoid main() {\\n\\tvec3 direction = normalize( vWorldDirection );\\n\\tvec2 sampleUV = equirectUv( direction );\\n\\tgl_FragColor = texture2D( tEquirect, sampleUV );\\n\\t#include \\n\\t#include \\n}\";\n\nconst vertex$b = \"uniform float scale;\\nattribute float lineDistance;\\nvarying float vLineDistance;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\tvLineDistance = scale * lineDistance;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst fragment$b = \"uniform vec3 diffuse;\\nuniform float opacity;\\nuniform float dashSize;\\nuniform float totalSize;\\nvarying float vLineDistance;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include \\n\\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\\n\\t\\tdiscard;\\n\\t}\\n\\tvec3 outgoingLight = vec3( 0.0 );\\n\\t#include \\n\\t#include \\n\\t#include \\n\\toutgoingLight = diffuseColor.rgb;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst vertex$a = \"#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\\n\\t\\t#include \\n\\t\\t#include \\n\\t\\t#include \\n\\t\\t#include \\n\\t\\t#include \\n\\t#endif\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst fragment$a = \"uniform vec3 diffuse;\\nuniform float opacity;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\\t#ifdef USE_LIGHTMAP\\n\\t\\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\\n\\t\\treflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\\n\\t#else\\n\\t\\treflectedLight.indirectDiffuse += vec3( 1.0 );\\n\\t#endif\\n\\t#include \\n\\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\\n\\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst vertex$9 = \"#define LAMBERT\\nvarying vec3 vViewPosition;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvViewPosition = - mvPosition.xyz;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst fragment$9 = \"#define LAMBERT\\nuniform vec3 diffuse;\\nuniform vec3 emissive;\\nuniform float opacity;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include \\n\\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\\tvec3 totalEmissiveRadiance = emissive;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst vertex$8 = \"#define MATCAP\\nvarying vec3 vViewPosition;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvViewPosition = - mvPosition.xyz;\\n}\";\n\nconst fragment$8 = \"#define MATCAP\\nuniform vec3 diffuse;\\nuniform float opacity;\\nuniform sampler2D matcap;\\nvarying vec3 vViewPosition;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvec3 viewDir = normalize( vViewPosition );\\n\\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\\n\\tvec3 y = cross( viewDir, x );\\n\\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\\n\\t#ifdef USE_MATCAP\\n\\t\\tvec4 matcapColor = texture2D( matcap, uv );\\n\\t#else\\n\\t\\tvec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\\n\\t#endif\\n\\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst vertex$7 = \"#define NORMAL\\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\\n\\tvarying vec3 vViewPosition;\\n#endif\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\\n\\tvViewPosition = - mvPosition.xyz;\\n#endif\\n}\";\n\nconst fragment$7 = \"#define NORMAL\\nuniform float opacity;\\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\\n\\tvarying vec3 vViewPosition;\\n#endif\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\tvec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tgl_FragColor = vec4( packNormalToRGB( normal ), diffuseColor.a );\\n\\t#ifdef OPAQUE\\n\\t\\tgl_FragColor.a = 1.0;\\n\\t#endif\\n}\";\n\nconst vertex$6 = \"#define PHONG\\nvarying vec3 vViewPosition;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvViewPosition = - mvPosition.xyz;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst fragment$6 = \"#define PHONG\\nuniform vec3 diffuse;\\nuniform vec3 emissive;\\nuniform vec3 specular;\\nuniform float shininess;\\nuniform float opacity;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include \\n\\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\\tvec3 totalEmissiveRadiance = emissive;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst vertex$5 = \"#define STANDARD\\nvarying vec3 vViewPosition;\\n#ifdef USE_TRANSMISSION\\n\\tvarying vec3 vWorldPosition;\\n#endif\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvViewPosition = - mvPosition.xyz;\\n\\t#include \\n\\t#include \\n\\t#include \\n#ifdef USE_TRANSMISSION\\n\\tvWorldPosition = worldPosition.xyz;\\n#endif\\n}\";\n\nconst fragment$5 = \"#define STANDARD\\n#ifdef PHYSICAL\\n\\t#define IOR\\n\\t#define USE_SPECULAR\\n#endif\\nuniform vec3 diffuse;\\nuniform vec3 emissive;\\nuniform float roughness;\\nuniform float metalness;\\nuniform float opacity;\\n#ifdef IOR\\n\\tuniform float ior;\\n#endif\\n#ifdef USE_SPECULAR\\n\\tuniform float specularIntensity;\\n\\tuniform vec3 specularColor;\\n\\t#ifdef USE_SPECULAR_COLORMAP\\n\\t\\tuniform sampler2D specularColorMap;\\n\\t#endif\\n\\t#ifdef USE_SPECULAR_INTENSITYMAP\\n\\t\\tuniform sampler2D specularIntensityMap;\\n\\t#endif\\n#endif\\n#ifdef USE_CLEARCOAT\\n\\tuniform float clearcoat;\\n\\tuniform float clearcoatRoughness;\\n#endif\\n#ifdef USE_DISPERSION\\n\\tuniform float dispersion;\\n#endif\\n#ifdef USE_IRIDESCENCE\\n\\tuniform float iridescence;\\n\\tuniform float iridescenceIOR;\\n\\tuniform float iridescenceThicknessMinimum;\\n\\tuniform float iridescenceThicknessMaximum;\\n#endif\\n#ifdef USE_SHEEN\\n\\tuniform vec3 sheenColor;\\n\\tuniform float sheenRoughness;\\n\\t#ifdef USE_SHEEN_COLORMAP\\n\\t\\tuniform sampler2D sheenColorMap;\\n\\t#endif\\n\\t#ifdef USE_SHEEN_ROUGHNESSMAP\\n\\t\\tuniform sampler2D sheenRoughnessMap;\\n\\t#endif\\n#endif\\n#ifdef USE_ANISOTROPY\\n\\tuniform vec2 anisotropyVector;\\n\\t#ifdef USE_ANISOTROPYMAP\\n\\t\\tuniform sampler2D anisotropyMap;\\n\\t#endif\\n#endif\\nvarying vec3 vViewPosition;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include \\n\\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\\tvec3 totalEmissiveRadiance = emissive;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\\n\\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\\n\\t#include \\n\\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\\n\\t#ifdef USE_SHEEN\\n\\t\\tfloat sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\\n\\t\\toutgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect;\\n\\t#endif\\n\\t#ifdef USE_CLEARCOAT\\n\\t\\tfloat dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );\\n\\t\\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\\n\\t\\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;\\n\\t#endif\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst vertex$4 = \"#define TOON\\nvarying vec3 vViewPosition;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvViewPosition = - mvPosition.xyz;\\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst fragment$4 = \"#define TOON\\nuniform vec3 diffuse;\\nuniform vec3 emissive;\\nuniform float opacity;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include \\n\\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\\tvec3 totalEmissiveRadiance = emissive;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst vertex$3 = \"uniform float size;\\nuniform float scale;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#ifdef USE_POINTS_UV\\n\\tvarying vec2 vUv;\\n\\tuniform mat3 uvTransform;\\n#endif\\nvoid main() {\\n\\t#ifdef USE_POINTS_UV\\n\\t\\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\\n\\t#endif\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\tgl_PointSize = size;\\n\\t#ifdef USE_SIZEATTENUATION\\n\\t\\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\\n\\t\\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\\n\\t#endif\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst fragment$3 = \"uniform vec3 diffuse;\\nuniform float opacity;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include \\n\\tvec3 outgoingLight = vec3( 0.0 );\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\toutgoingLight = diffuseColor.rgb;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst vertex$2 = \"#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst fragment$2 = \"uniform vec3 color;\\nuniform float opacity;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst vertex$1 = \"uniform float rotation;\\nuniform vec2 center;\\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\t#include \\n\\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\\n\\tvec2 scale;\\n\\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\\n\\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\\n\\t#ifndef USE_SIZEATTENUATION\\n\\t\\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\\n\\t\\tif ( isPerspective ) scale *= - mvPosition.z;\\n\\t#endif\\n\\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\\n\\tvec2 rotatedPosition;\\n\\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\\n\\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\\n\\tmvPosition.xy += rotatedPosition;\\n\\tgl_Position = projectionMatrix * mvPosition;\\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst fragment$1 = \"uniform vec3 diffuse;\\nuniform float opacity;\\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\n#include \\nvoid main() {\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include \\n\\tvec3 outgoingLight = vec3( 0.0 );\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n\\toutgoingLight = diffuseColor.rgb;\\n\\t#include \\n\\t#include \\n\\t#include \\n\\t#include \\n}\";\n\nconst ShaderChunk = {\n\talphahash_fragment: alphahash_fragment,\n\talphahash_pars_fragment: alphahash_pars_fragment,\n\talphamap_fragment: alphamap_fragment,\n\talphamap_pars_fragment: alphamap_pars_fragment,\n\talphatest_fragment: alphatest_fragment,\n\talphatest_pars_fragment: alphatest_pars_fragment,\n\taomap_fragment: aomap_fragment,\n\taomap_pars_fragment: aomap_pars_fragment,\n\tbatching_pars_vertex: batching_pars_vertex,\n\tbatching_vertex: batching_vertex,\n\tbegin_vertex: begin_vertex,\n\tbeginnormal_vertex: beginnormal_vertex,\n\tbsdfs: bsdfs,\n\tiridescence_fragment: iridescence_fragment,\n\tbumpmap_pars_fragment: bumpmap_pars_fragment,\n\tclipping_planes_fragment: clipping_planes_fragment,\n\tclipping_planes_pars_fragment: clipping_planes_pars_fragment,\n\tclipping_planes_pars_vertex: clipping_planes_pars_vertex,\n\tclipping_planes_vertex: clipping_planes_vertex,\n\tcolor_fragment: color_fragment,\n\tcolor_pars_fragment: color_pars_fragment,\n\tcolor_pars_vertex: color_pars_vertex,\n\tcolor_vertex: color_vertex,\n\tcommon: common,\n\tcube_uv_reflection_fragment: cube_uv_reflection_fragment,\n\tdefaultnormal_vertex: defaultnormal_vertex,\n\tdisplacementmap_pars_vertex: displacementmap_pars_vertex,\n\tdisplacementmap_vertex: displacementmap_vertex,\n\temissivemap_fragment: emissivemap_fragment,\n\temissivemap_pars_fragment: emissivemap_pars_fragment,\n\tcolorspace_fragment: colorspace_fragment,\n\tcolorspace_pars_fragment: colorspace_pars_fragment,\n\tenvmap_fragment: envmap_fragment,\n\tenvmap_common_pars_fragment: envmap_common_pars_fragment,\n\tenvmap_pars_fragment: envmap_pars_fragment,\n\tenvmap_pars_vertex: envmap_pars_vertex,\n\tenvmap_physical_pars_fragment: envmap_physical_pars_fragment,\n\tenvmap_vertex: envmap_vertex,\n\tfog_vertex: fog_vertex,\n\tfog_pars_vertex: fog_pars_vertex,\n\tfog_fragment: fog_fragment,\n\tfog_pars_fragment: fog_pars_fragment,\n\tgradientmap_pars_fragment: gradientmap_pars_fragment,\n\tlightmap_pars_fragment: lightmap_pars_fragment,\n\tlights_lambert_fragment: lights_lambert_fragment,\n\tlights_lambert_pars_fragment: lights_lambert_pars_fragment,\n\tlights_pars_begin: lights_pars_begin,\n\tlights_toon_fragment: lights_toon_fragment,\n\tlights_toon_pars_fragment: lights_toon_pars_fragment,\n\tlights_phong_fragment: lights_phong_fragment,\n\tlights_phong_pars_fragment: lights_phong_pars_fragment,\n\tlights_physical_fragment: lights_physical_fragment,\n\tlights_physical_pars_fragment: lights_physical_pars_fragment,\n\tlights_fragment_begin: lights_fragment_begin,\n\tlights_fragment_maps: lights_fragment_maps,\n\tlights_fragment_end: lights_fragment_end,\n\tlogdepthbuf_fragment: logdepthbuf_fragment,\n\tlogdepthbuf_pars_fragment: logdepthbuf_pars_fragment,\n\tlogdepthbuf_pars_vertex: logdepthbuf_pars_vertex,\n\tlogdepthbuf_vertex: logdepthbuf_vertex,\n\tmap_fragment: map_fragment,\n\tmap_pars_fragment: map_pars_fragment,\n\tmap_particle_fragment: map_particle_fragment,\n\tmap_particle_pars_fragment: map_particle_pars_fragment,\n\tmetalnessmap_fragment: metalnessmap_fragment,\n\tmetalnessmap_pars_fragment: metalnessmap_pars_fragment,\n\tmorphinstance_vertex: morphinstance_vertex,\n\tmorphcolor_vertex: morphcolor_vertex,\n\tmorphnormal_vertex: morphnormal_vertex,\n\tmorphtarget_pars_vertex: morphtarget_pars_vertex,\n\tmorphtarget_vertex: morphtarget_vertex,\n\tnormal_fragment_begin: normal_fragment_begin,\n\tnormal_fragment_maps: normal_fragment_maps,\n\tnormal_pars_fragment: normal_pars_fragment,\n\tnormal_pars_vertex: normal_pars_vertex,\n\tnormal_vertex: normal_vertex,\n\tnormalmap_pars_fragment: normalmap_pars_fragment,\n\tclearcoat_normal_fragment_begin: clearcoat_normal_fragment_begin,\n\tclearcoat_normal_fragment_maps: clearcoat_normal_fragment_maps,\n\tclearcoat_pars_fragment: clearcoat_pars_fragment,\n\tiridescence_pars_fragment: iridescence_pars_fragment,\n\topaque_fragment: opaque_fragment,\n\tpacking: packing,\n\tpremultiplied_alpha_fragment: premultiplied_alpha_fragment,\n\tproject_vertex: project_vertex,\n\tdithering_fragment: dithering_fragment,\n\tdithering_pars_fragment: dithering_pars_fragment,\n\troughnessmap_fragment: roughnessmap_fragment,\n\troughnessmap_pars_fragment: roughnessmap_pars_fragment,\n\tshadowmap_pars_fragment: shadowmap_pars_fragment,\n\tshadowmap_pars_vertex: shadowmap_pars_vertex,\n\tshadowmap_vertex: shadowmap_vertex,\n\tshadowmask_pars_fragment: shadowmask_pars_fragment,\n\tskinbase_vertex: skinbase_vertex,\n\tskinning_pars_vertex: skinning_pars_vertex,\n\tskinning_vertex: skinning_vertex,\n\tskinnormal_vertex: skinnormal_vertex,\n\tspecularmap_fragment: specularmap_fragment,\n\tspecularmap_pars_fragment: specularmap_pars_fragment,\n\ttonemapping_fragment: tonemapping_fragment,\n\ttonemapping_pars_fragment: tonemapping_pars_fragment,\n\ttransmission_fragment: transmission_fragment,\n\ttransmission_pars_fragment: transmission_pars_fragment,\n\tuv_pars_fragment: uv_pars_fragment,\n\tuv_pars_vertex: uv_pars_vertex,\n\tuv_vertex: uv_vertex,\n\tworldpos_vertex: worldpos_vertex,\n\n\tbackground_vert: vertex$h,\n\tbackground_frag: fragment$h,\n\tbackgroundCube_vert: vertex$g,\n\tbackgroundCube_frag: fragment$g,\n\tcube_vert: vertex$f,\n\tcube_frag: fragment$f,\n\tdepth_vert: vertex$e,\n\tdepth_frag: fragment$e,\n\tdistanceRGBA_vert: vertex$d,\n\tdistanceRGBA_frag: fragment$d,\n\tequirect_vert: vertex$c,\n\tequirect_frag: fragment$c,\n\tlinedashed_vert: vertex$b,\n\tlinedashed_frag: fragment$b,\n\tmeshbasic_vert: vertex$a,\n\tmeshbasic_frag: fragment$a,\n\tmeshlambert_vert: vertex$9,\n\tmeshlambert_frag: fragment$9,\n\tmeshmatcap_vert: vertex$8,\n\tmeshmatcap_frag: fragment$8,\n\tmeshnormal_vert: vertex$7,\n\tmeshnormal_frag: fragment$7,\n\tmeshphong_vert: vertex$6,\n\tmeshphong_frag: fragment$6,\n\tmeshphysical_vert: vertex$5,\n\tmeshphysical_frag: fragment$5,\n\tmeshtoon_vert: vertex$4,\n\tmeshtoon_frag: fragment$4,\n\tpoints_vert: vertex$3,\n\tpoints_frag: fragment$3,\n\tshadow_vert: vertex$2,\n\tshadow_frag: fragment$2,\n\tsprite_vert: vertex$1,\n\tsprite_frag: fragment$1\n};\n\n/**\n * Uniforms library for shared webgl shaders\n */\n\nconst UniformsLib = {\n\n\tcommon: {\n\n\t\tdiffuse: { value: /*@__PURE__*/ new Color( 0xffffff ) },\n\t\topacity: { value: 1.0 },\n\n\t\tmap: { value: null },\n\t\tmapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\n\t\talphaMap: { value: null },\n\t\talphaMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\n\t\talphaTest: { value: 0 }\n\n\t},\n\n\tspecularmap: {\n\n\t\tspecularMap: { value: null },\n\t\tspecularMapTransform: { value: /*@__PURE__*/ new Matrix3() }\n\n\t},\n\n\tenvmap: {\n\n\t\tenvMap: { value: null },\n\t\tenvMapRotation: { value: /*@__PURE__*/ new Matrix3() },\n\t\tflipEnvMap: { value: - 1 },\n\t\treflectivity: { value: 1.0 }, // basic, lambert, phong\n\t\tior: { value: 1.5 }, // physical\n\t\trefractionRatio: { value: 0.98 }, // basic, lambert, phong\n\n\t},\n\n\taomap: {\n\n\t\taoMap: { value: null },\n\t\taoMapIntensity: { value: 1 },\n\t\taoMapTransform: { value: /*@__PURE__*/ new Matrix3() }\n\n\t},\n\n\tlightmap: {\n\n\t\tlightMap: { value: null },\n\t\tlightMapIntensity: { value: 1 },\n\t\tlightMapTransform: { value: /*@__PURE__*/ new Matrix3() }\n\n\t},\n\n\tbumpmap: {\n\n\t\tbumpMap: { value: null },\n\t\tbumpMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\tbumpScale: { value: 1 }\n\n\t},\n\n\tnormalmap: {\n\n\t\tnormalMap: { value: null },\n\t\tnormalMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\tnormalScale: { value: /*@__PURE__*/ new Vector2( 1, 1 ) }\n\n\t},\n\n\tdisplacementmap: {\n\n\t\tdisplacementMap: { value: null },\n\t\tdisplacementMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\tdisplacementScale: { value: 1 },\n\t\tdisplacementBias: { value: 0 }\n\n\t},\n\n\temissivemap: {\n\n\t\temissiveMap: { value: null },\n\t\temissiveMapTransform: { value: /*@__PURE__*/ new Matrix3() }\n\n\t},\n\n\tmetalnessmap: {\n\n\t\tmetalnessMap: { value: null },\n\t\tmetalnessMapTransform: { value: /*@__PURE__*/ new Matrix3() }\n\n\t},\n\n\troughnessmap: {\n\n\t\troughnessMap: { value: null },\n\t\troughnessMapTransform: { value: /*@__PURE__*/ new Matrix3() }\n\n\t},\n\n\tgradientmap: {\n\n\t\tgradientMap: { value: null }\n\n\t},\n\n\tfog: {\n\n\t\tfogDensity: { value: 0.00025 },\n\t\tfogNear: { value: 1 },\n\t\tfogFar: { value: 2000 },\n\t\tfogColor: { value: /*@__PURE__*/ new Color( 0xffffff ) }\n\n\t},\n\n\tlights: {\n\n\t\tambientLightColor: { value: [] },\n\n\t\tlightProbe: { value: [] },\n\n\t\tdirectionalLights: { value: [], properties: {\n\t\t\tdirection: {},\n\t\t\tcolor: {}\n\t\t} },\n\n\t\tdirectionalLightShadows: { value: [], properties: {\n\t\t\tshadowIntensity: 1,\n\t\t\tshadowBias: {},\n\t\t\tshadowNormalBias: {},\n\t\t\tshadowRadius: {},\n\t\t\tshadowMapSize: {}\n\t\t} },\n\n\t\tdirectionalShadowMap: { value: [] },\n\t\tdirectionalShadowMatrix: { value: [] },\n\n\t\tspotLights: { value: [], properties: {\n\t\t\tcolor: {},\n\t\t\tposition: {},\n\t\t\tdirection: {},\n\t\t\tdistance: {},\n\t\t\tconeCos: {},\n\t\t\tpenumbraCos: {},\n\t\t\tdecay: {}\n\t\t} },\n\n\t\tspotLightShadows: { value: [], properties: {\n\t\t\tshadowIntensity: 1,\n\t\t\tshadowBias: {},\n\t\t\tshadowNormalBias: {},\n\t\t\tshadowRadius: {},\n\t\t\tshadowMapSize: {}\n\t\t} },\n\n\t\tspotLightMap: { value: [] },\n\t\tspotShadowMap: { value: [] },\n\t\tspotLightMatrix: { value: [] },\n\n\t\tpointLights: { value: [], properties: {\n\t\t\tcolor: {},\n\t\t\tposition: {},\n\t\t\tdecay: {},\n\t\t\tdistance: {}\n\t\t} },\n\n\t\tpointLightShadows: { value: [], properties: {\n\t\t\tshadowIntensity: 1,\n\t\t\tshadowBias: {},\n\t\t\tshadowNormalBias: {},\n\t\t\tshadowRadius: {},\n\t\t\tshadowMapSize: {},\n\t\t\tshadowCameraNear: {},\n\t\t\tshadowCameraFar: {}\n\t\t} },\n\n\t\tpointShadowMap: { value: [] },\n\t\tpointShadowMatrix: { value: [] },\n\n\t\themisphereLights: { value: [], properties: {\n\t\t\tdirection: {},\n\t\t\tskyColor: {},\n\t\t\tgroundColor: {}\n\t\t} },\n\n\t\t// TODO (abelnation): RectAreaLight BRDF data needs to be moved from example to main src\n\t\trectAreaLights: { value: [], properties: {\n\t\t\tcolor: {},\n\t\t\tposition: {},\n\t\t\twidth: {},\n\t\t\theight: {}\n\t\t} },\n\n\t\tltc_1: { value: null },\n\t\tltc_2: { value: null }\n\n\t},\n\n\tpoints: {\n\n\t\tdiffuse: { value: /*@__PURE__*/ new Color( 0xffffff ) },\n\t\topacity: { value: 1.0 },\n\t\tsize: { value: 1.0 },\n\t\tscale: { value: 1.0 },\n\t\tmap: { value: null },\n\t\talphaMap: { value: null },\n\t\talphaMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\talphaTest: { value: 0 },\n\t\tuvTransform: { value: /*@__PURE__*/ new Matrix3() }\n\n\t},\n\n\tsprite: {\n\n\t\tdiffuse: { value: /*@__PURE__*/ new Color( 0xffffff ) },\n\t\topacity: { value: 1.0 },\n\t\tcenter: { value: /*@__PURE__*/ new Vector2( 0.5, 0.5 ) },\n\t\trotation: { value: 0.0 },\n\t\tmap: { value: null },\n\t\tmapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\talphaMap: { value: null },\n\t\talphaMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\talphaTest: { value: 0 }\n\n\t}\n\n};\n\nconst ShaderLib = {\n\n\tbasic: {\n\n\t\tuniforms: /*@__PURE__*/ mergeUniforms( [\n\t\t\tUniformsLib.common,\n\t\t\tUniformsLib.specularmap,\n\t\t\tUniformsLib.envmap,\n\t\t\tUniformsLib.aomap,\n\t\t\tUniformsLib.lightmap,\n\t\t\tUniformsLib.fog\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.meshbasic_vert,\n\t\tfragmentShader: ShaderChunk.meshbasic_frag\n\n\t},\n\n\tlambert: {\n\n\t\tuniforms: /*@__PURE__*/ mergeUniforms( [\n\t\t\tUniformsLib.common,\n\t\t\tUniformsLib.specularmap,\n\t\t\tUniformsLib.envmap,\n\t\t\tUniformsLib.aomap,\n\t\t\tUniformsLib.lightmap,\n\t\t\tUniformsLib.emissivemap,\n\t\t\tUniformsLib.bumpmap,\n\t\t\tUniformsLib.normalmap,\n\t\t\tUniformsLib.displacementmap,\n\t\t\tUniformsLib.fog,\n\t\t\tUniformsLib.lights,\n\t\t\t{\n\t\t\t\temissive: { value: /*@__PURE__*/ new Color( 0x000000 ) }\n\t\t\t}\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.meshlambert_vert,\n\t\tfragmentShader: ShaderChunk.meshlambert_frag\n\n\t},\n\n\tphong: {\n\n\t\tuniforms: /*@__PURE__*/ mergeUniforms( [\n\t\t\tUniformsLib.common,\n\t\t\tUniformsLib.specularmap,\n\t\t\tUniformsLib.envmap,\n\t\t\tUniformsLib.aomap,\n\t\t\tUniformsLib.lightmap,\n\t\t\tUniformsLib.emissivemap,\n\t\t\tUniformsLib.bumpmap,\n\t\t\tUniformsLib.normalmap,\n\t\t\tUniformsLib.displacementmap,\n\t\t\tUniformsLib.fog,\n\t\t\tUniformsLib.lights,\n\t\t\t{\n\t\t\t\temissive: { value: /*@__PURE__*/ new Color( 0x000000 ) },\n\t\t\t\tspecular: { value: /*@__PURE__*/ new Color( 0x111111 ) },\n\t\t\t\tshininess: { value: 30 }\n\t\t\t}\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.meshphong_vert,\n\t\tfragmentShader: ShaderChunk.meshphong_frag\n\n\t},\n\n\tstandard: {\n\n\t\tuniforms: /*@__PURE__*/ mergeUniforms( [\n\t\t\tUniformsLib.common,\n\t\t\tUniformsLib.envmap,\n\t\t\tUniformsLib.aomap,\n\t\t\tUniformsLib.lightmap,\n\t\t\tUniformsLib.emissivemap,\n\t\t\tUniformsLib.bumpmap,\n\t\t\tUniformsLib.normalmap,\n\t\t\tUniformsLib.displacementmap,\n\t\t\tUniformsLib.roughnessmap,\n\t\t\tUniformsLib.metalnessmap,\n\t\t\tUniformsLib.fog,\n\t\t\tUniformsLib.lights,\n\t\t\t{\n\t\t\t\temissive: { value: /*@__PURE__*/ new Color( 0x000000 ) },\n\t\t\t\troughness: { value: 1.0 },\n\t\t\t\tmetalness: { value: 0.0 },\n\t\t\t\tenvMapIntensity: { value: 1 }\n\t\t\t}\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.meshphysical_vert,\n\t\tfragmentShader: ShaderChunk.meshphysical_frag\n\n\t},\n\n\ttoon: {\n\n\t\tuniforms: /*@__PURE__*/ mergeUniforms( [\n\t\t\tUniformsLib.common,\n\t\t\tUniformsLib.aomap,\n\t\t\tUniformsLib.lightmap,\n\t\t\tUniformsLib.emissivemap,\n\t\t\tUniformsLib.bumpmap,\n\t\t\tUniformsLib.normalmap,\n\t\t\tUniformsLib.displacementmap,\n\t\t\tUniformsLib.gradientmap,\n\t\t\tUniformsLib.fog,\n\t\t\tUniformsLib.lights,\n\t\t\t{\n\t\t\t\temissive: { value: /*@__PURE__*/ new Color( 0x000000 ) }\n\t\t\t}\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.meshtoon_vert,\n\t\tfragmentShader: ShaderChunk.meshtoon_frag\n\n\t},\n\n\tmatcap: {\n\n\t\tuniforms: /*@__PURE__*/ mergeUniforms( [\n\t\t\tUniformsLib.common,\n\t\t\tUniformsLib.bumpmap,\n\t\t\tUniformsLib.normalmap,\n\t\t\tUniformsLib.displacementmap,\n\t\t\tUniformsLib.fog,\n\t\t\t{\n\t\t\t\tmatcap: { value: null }\n\t\t\t}\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.meshmatcap_vert,\n\t\tfragmentShader: ShaderChunk.meshmatcap_frag\n\n\t},\n\n\tpoints: {\n\n\t\tuniforms: /*@__PURE__*/ mergeUniforms( [\n\t\t\tUniformsLib.points,\n\t\t\tUniformsLib.fog\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.points_vert,\n\t\tfragmentShader: ShaderChunk.points_frag\n\n\t},\n\n\tdashed: {\n\n\t\tuniforms: /*@__PURE__*/ mergeUniforms( [\n\t\t\tUniformsLib.common,\n\t\t\tUniformsLib.fog,\n\t\t\t{\n\t\t\t\tscale: { value: 1 },\n\t\t\t\tdashSize: { value: 1 },\n\t\t\t\ttotalSize: { value: 2 }\n\t\t\t}\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.linedashed_vert,\n\t\tfragmentShader: ShaderChunk.linedashed_frag\n\n\t},\n\n\tdepth: {\n\n\t\tuniforms: /*@__PURE__*/ mergeUniforms( [\n\t\t\tUniformsLib.common,\n\t\t\tUniformsLib.displacementmap\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.depth_vert,\n\t\tfragmentShader: ShaderChunk.depth_frag\n\n\t},\n\n\tnormal: {\n\n\t\tuniforms: /*@__PURE__*/ mergeUniforms( [\n\t\t\tUniformsLib.common,\n\t\t\tUniformsLib.bumpmap,\n\t\t\tUniformsLib.normalmap,\n\t\t\tUniformsLib.displacementmap,\n\t\t\t{\n\t\t\t\topacity: { value: 1.0 }\n\t\t\t}\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.meshnormal_vert,\n\t\tfragmentShader: ShaderChunk.meshnormal_frag\n\n\t},\n\n\tsprite: {\n\n\t\tuniforms: /*@__PURE__*/ mergeUniforms( [\n\t\t\tUniformsLib.sprite,\n\t\t\tUniformsLib.fog\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.sprite_vert,\n\t\tfragmentShader: ShaderChunk.sprite_frag\n\n\t},\n\n\tbackground: {\n\n\t\tuniforms: {\n\t\t\tuvTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\t\tt2D: { value: null },\n\t\t\tbackgroundIntensity: { value: 1 }\n\t\t},\n\n\t\tvertexShader: ShaderChunk.background_vert,\n\t\tfragmentShader: ShaderChunk.background_frag\n\n\t},\n\n\tbackgroundCube: {\n\n\t\tuniforms: {\n\t\t\tenvMap: { value: null },\n\t\t\tflipEnvMap: { value: - 1 },\n\t\t\tbackgroundBlurriness: { value: 0 },\n\t\t\tbackgroundIntensity: { value: 1 },\n\t\t\tbackgroundRotation: { value: /*@__PURE__*/ new Matrix3() }\n\t\t},\n\n\t\tvertexShader: ShaderChunk.backgroundCube_vert,\n\t\tfragmentShader: ShaderChunk.backgroundCube_frag\n\n\t},\n\n\tcube: {\n\n\t\tuniforms: {\n\t\t\ttCube: { value: null },\n\t\t\ttFlip: { value: - 1 },\n\t\t\topacity: { value: 1.0 }\n\t\t},\n\n\t\tvertexShader: ShaderChunk.cube_vert,\n\t\tfragmentShader: ShaderChunk.cube_frag\n\n\t},\n\n\tequirect: {\n\n\t\tuniforms: {\n\t\t\ttEquirect: { value: null },\n\t\t},\n\n\t\tvertexShader: ShaderChunk.equirect_vert,\n\t\tfragmentShader: ShaderChunk.equirect_frag\n\n\t},\n\n\tdistanceRGBA: {\n\n\t\tuniforms: /*@__PURE__*/ mergeUniforms( [\n\t\t\tUniformsLib.common,\n\t\t\tUniformsLib.displacementmap,\n\t\t\t{\n\t\t\t\treferencePosition: { value: /*@__PURE__*/ new Vector3() },\n\t\t\t\tnearDistance: { value: 1 },\n\t\t\t\tfarDistance: { value: 1000 }\n\t\t\t}\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.distanceRGBA_vert,\n\t\tfragmentShader: ShaderChunk.distanceRGBA_frag\n\n\t},\n\n\tshadow: {\n\n\t\tuniforms: /*@__PURE__*/ mergeUniforms( [\n\t\t\tUniformsLib.lights,\n\t\t\tUniformsLib.fog,\n\t\t\t{\n\t\t\t\tcolor: { value: /*@__PURE__*/ new Color( 0x00000 ) },\n\t\t\t\topacity: { value: 1.0 }\n\t\t\t},\n\t\t] ),\n\n\t\tvertexShader: ShaderChunk.shadow_vert,\n\t\tfragmentShader: ShaderChunk.shadow_frag\n\n\t}\n\n};\n\nShaderLib.physical = {\n\n\tuniforms: /*@__PURE__*/ mergeUniforms( [\n\t\tShaderLib.standard.uniforms,\n\t\t{\n\t\t\tclearcoat: { value: 0 },\n\t\t\tclearcoatMap: { value: null },\n\t\t\tclearcoatMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\t\tclearcoatNormalMap: { value: null },\n\t\t\tclearcoatNormalMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\t\tclearcoatNormalScale: { value: /*@__PURE__*/ new Vector2( 1, 1 ) },\n\t\t\tclearcoatRoughness: { value: 0 },\n\t\t\tclearcoatRoughnessMap: { value: null },\n\t\t\tclearcoatRoughnessMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\t\tdispersion: { value: 0 },\n\t\t\tiridescence: { value: 0 },\n\t\t\tiridescenceMap: { value: null },\n\t\t\tiridescenceMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\t\tiridescenceIOR: { value: 1.3 },\n\t\t\tiridescenceThicknessMinimum: { value: 100 },\n\t\t\tiridescenceThicknessMaximum: { value: 400 },\n\t\t\tiridescenceThicknessMap: { value: null },\n\t\t\tiridescenceThicknessMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\t\tsheen: { value: 0 },\n\t\t\tsheenColor: { value: /*@__PURE__*/ new Color( 0x000000 ) },\n\t\t\tsheenColorMap: { value: null },\n\t\t\tsheenColorMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\t\tsheenRoughness: { value: 1 },\n\t\t\tsheenRoughnessMap: { value: null },\n\t\t\tsheenRoughnessMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\t\ttransmission: { value: 0 },\n\t\t\ttransmissionMap: { value: null },\n\t\t\ttransmissionMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\t\ttransmissionSamplerSize: { value: /*@__PURE__*/ new Vector2() },\n\t\t\ttransmissionSamplerMap: { value: null },\n\t\t\tthickness: { value: 0 },\n\t\t\tthicknessMap: { value: null },\n\t\t\tthicknessMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\t\tattenuationDistance: { value: 0 },\n\t\t\tattenuationColor: { value: /*@__PURE__*/ new Color( 0x000000 ) },\n\t\t\tspecularColor: { value: /*@__PURE__*/ new Color( 1, 1, 1 ) },\n\t\t\tspecularColorMap: { value: null },\n\t\t\tspecularColorMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\t\tspecularIntensity: { value: 1 },\n\t\t\tspecularIntensityMap: { value: null },\n\t\t\tspecularIntensityMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\t\tanisotropyVector: { value: /*@__PURE__*/ new Vector2() },\n\t\t\tanisotropyMap: { value: null },\n\t\t\tanisotropyMapTransform: { value: /*@__PURE__*/ new Matrix3() },\n\t\t}\n\t] ),\n\n\tvertexShader: ShaderChunk.meshphysical_vert,\n\tfragmentShader: ShaderChunk.meshphysical_frag\n\n};\n\nconst _rgb = { r: 0, b: 0, g: 0 };\nconst _e1$1 = /*@__PURE__*/ new Euler();\nconst _m1$1 = /*@__PURE__*/ new Matrix4();\n\nfunction WebGLBackground( renderer, cubemaps, cubeuvmaps, state, objects, alpha, premultipliedAlpha ) {\n\n\tconst clearColor = new Color( 0x000000 );\n\tlet clearAlpha = alpha === true ? 0 : 1;\n\n\tlet planeMesh;\n\tlet boxMesh;\n\n\tlet currentBackground = null;\n\tlet currentBackgroundVersion = 0;\n\tlet currentTonemapping = null;\n\n\tfunction getBackground( scene ) {\n\n\t\tlet background = scene.isScene === true ? scene.background : null;\n\n\t\tif ( background && background.isTexture ) {\n\n\t\t\tconst usePMREM = scene.backgroundBlurriness > 0; // use PMREM if the user wants to blur the background\n\t\t\tbackground = ( usePMREM ? cubeuvmaps : cubemaps ).get( background );\n\n\t\t}\n\n\t\treturn background;\n\n\t}\n\n\tfunction render( scene ) {\n\n\t\tlet forceClear = false;\n\t\tconst background = getBackground( scene );\n\n\t\tif ( background === null ) {\n\n\t\t\tsetClear( clearColor, clearAlpha );\n\n\t\t} else if ( background && background.isColor ) {\n\n\t\t\tsetClear( background, 1 );\n\t\t\tforceClear = true;\n\n\t\t}\n\n\t\tconst environmentBlendMode = renderer.xr.getEnvironmentBlendMode();\n\n\t\tif ( environmentBlendMode === 'additive' ) {\n\n\t\t\tstate.buffers.color.setClear( 0, 0, 0, 1, premultipliedAlpha );\n\n\t\t} else if ( environmentBlendMode === 'alpha-blend' ) {\n\n\t\t\tstate.buffers.color.setClear( 0, 0, 0, 0, premultipliedAlpha );\n\n\t\t}\n\n\t\tif ( renderer.autoClear || forceClear ) {\n\n\t\t\t// buffers might not be writable which is required to ensure a correct clear\n\n\t\t\tstate.buffers.depth.setTest( true );\n\t\t\tstate.buffers.depth.setMask( true );\n\t\t\tstate.buffers.color.setMask( true );\n\n\t\t\trenderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil );\n\n\t\t}\n\n\t}\n\n\tfunction addToRenderList( renderList, scene ) {\n\n\t\tconst background = getBackground( scene );\n\n\t\tif ( background && ( background.isCubeTexture || background.mapping === CubeUVReflectionMapping ) ) {\n\n\t\t\tif ( boxMesh === undefined ) {\n\n\t\t\t\tboxMesh = new Mesh(\n\t\t\t\t\tnew BoxGeometry( 1, 1, 1 ),\n\t\t\t\t\tnew ShaderMaterial( {\n\t\t\t\t\t\tname: 'BackgroundCubeMaterial',\n\t\t\t\t\t\tuniforms: cloneUniforms( ShaderLib.backgroundCube.uniforms ),\n\t\t\t\t\t\tvertexShader: ShaderLib.backgroundCube.vertexShader,\n\t\t\t\t\t\tfragmentShader: ShaderLib.backgroundCube.fragmentShader,\n\t\t\t\t\t\tside: BackSide,\n\t\t\t\t\t\tdepthTest: false,\n\t\t\t\t\t\tdepthWrite: false,\n\t\t\t\t\t\tfog: false\n\t\t\t\t\t} )\n\t\t\t\t);\n\n\t\t\t\tboxMesh.geometry.deleteAttribute( 'normal' );\n\t\t\t\tboxMesh.geometry.deleteAttribute( 'uv' );\n\n\t\t\t\tboxMesh.onBeforeRender = function ( renderer, scene, camera ) {\n\n\t\t\t\t\tthis.matrixWorld.copyPosition( camera.matrixWorld );\n\n\t\t\t\t};\n\n\t\t\t\t// add \"envMap\" material property so the renderer can evaluate it like for built-in materials\n\t\t\t\tObject.defineProperty( boxMesh.material, 'envMap', {\n\n\t\t\t\t\tget: function () {\n\n\t\t\t\t\t\treturn this.uniforms.envMap.value;\n\n\t\t\t\t\t}\n\n\t\t\t\t} );\n\n\t\t\t\tobjects.update( boxMesh );\n\n\t\t\t}\n\n\t\t\t_e1$1.copy( scene.backgroundRotation );\n\n\t\t\t// accommodate left-handed frame\n\t\t\t_e1$1.x *= - 1; _e1$1.y *= - 1; _e1$1.z *= - 1;\n\n\t\t\tif ( background.isCubeTexture && background.isRenderTargetTexture === false ) {\n\n\t\t\t\t// environment maps which are not cube render targets or PMREMs follow a different convention\n\t\t\t\t_e1$1.y *= - 1;\n\t\t\t\t_e1$1.z *= - 1;\n\n\t\t\t}\n\n\t\t\tboxMesh.material.uniforms.envMap.value = background;\n\t\t\tboxMesh.material.uniforms.flipEnvMap.value = ( background.isCubeTexture && background.isRenderTargetTexture === false ) ? - 1 : 1;\n\t\t\tboxMesh.material.uniforms.backgroundBlurriness.value = scene.backgroundBlurriness;\n\t\t\tboxMesh.material.uniforms.backgroundIntensity.value = scene.backgroundIntensity;\n\t\t\tboxMesh.material.uniforms.backgroundRotation.value.setFromMatrix4( _m1$1.makeRotationFromEuler( _e1$1 ) );\n\t\t\tboxMesh.material.toneMapped = ColorManagement.getTransfer( background.colorSpace ) !== SRGBTransfer;\n\n\t\t\tif ( currentBackground !== background ||\n\t\t\t\tcurrentBackgroundVersion !== background.version ||\n\t\t\t\tcurrentTonemapping !== renderer.toneMapping ) {\n\n\t\t\t\tboxMesh.material.needsUpdate = true;\n\n\t\t\t\tcurrentBackground = background;\n\t\t\t\tcurrentBackgroundVersion = background.version;\n\t\t\t\tcurrentTonemapping = renderer.toneMapping;\n\n\t\t\t}\n\n\t\t\tboxMesh.layers.enableAll();\n\n\t\t\t// push to the pre-sorted opaque render list\n\t\t\trenderList.unshift( boxMesh, boxMesh.geometry, boxMesh.material, 0, 0, null );\n\n\t\t} else if ( background && background.isTexture ) {\n\n\t\t\tif ( planeMesh === undefined ) {\n\n\t\t\t\tplaneMesh = new Mesh(\n\t\t\t\t\tnew PlaneGeometry( 2, 2 ),\n\t\t\t\t\tnew ShaderMaterial( {\n\t\t\t\t\t\tname: 'BackgroundMaterial',\n\t\t\t\t\t\tuniforms: cloneUniforms( ShaderLib.background.uniforms ),\n\t\t\t\t\t\tvertexShader: ShaderLib.background.vertexShader,\n\t\t\t\t\t\tfragmentShader: ShaderLib.background.fragmentShader,\n\t\t\t\t\t\tside: FrontSide,\n\t\t\t\t\t\tdepthTest: false,\n\t\t\t\t\t\tdepthWrite: false,\n\t\t\t\t\t\tfog: false\n\t\t\t\t\t} )\n\t\t\t\t);\n\n\t\t\t\tplaneMesh.geometry.deleteAttribute( 'normal' );\n\n\t\t\t\t// add \"map\" material property so the renderer can evaluate it like for built-in materials\n\t\t\t\tObject.defineProperty( planeMesh.material, 'map', {\n\n\t\t\t\t\tget: function () {\n\n\t\t\t\t\t\treturn this.uniforms.t2D.value;\n\n\t\t\t\t\t}\n\n\t\t\t\t} );\n\n\t\t\t\tobjects.update( planeMesh );\n\n\t\t\t}\n\n\t\t\tplaneMesh.material.uniforms.t2D.value = background;\n\t\t\tplaneMesh.material.uniforms.backgroundIntensity.value = scene.backgroundIntensity;\n\t\t\tplaneMesh.material.toneMapped = ColorManagement.getTransfer( background.colorSpace ) !== SRGBTransfer;\n\n\t\t\tif ( background.matrixAutoUpdate === true ) {\n\n\t\t\t\tbackground.updateMatrix();\n\n\t\t\t}\n\n\t\t\tplaneMesh.material.uniforms.uvTransform.value.copy( background.matrix );\n\n\t\t\tif ( currentBackground !== background ||\n\t\t\t\tcurrentBackgroundVersion !== background.version ||\n\t\t\t\tcurrentTonemapping !== renderer.toneMapping ) {\n\n\t\t\t\tplaneMesh.material.needsUpdate = true;\n\n\t\t\t\tcurrentBackground = background;\n\t\t\t\tcurrentBackgroundVersion = background.version;\n\t\t\t\tcurrentTonemapping = renderer.toneMapping;\n\n\t\t\t}\n\n\t\t\tplaneMesh.layers.enableAll();\n\n\t\t\t// push to the pre-sorted opaque render list\n\t\t\trenderList.unshift( planeMesh, planeMesh.geometry, planeMesh.material, 0, 0, null );\n\n\t\t}\n\n\t}\n\n\tfunction setClear( color, alpha ) {\n\n\t\tcolor.getRGB( _rgb, getUnlitUniformColorSpace( renderer ) );\n\n\t\tstate.buffers.color.setClear( _rgb.r, _rgb.g, _rgb.b, alpha, premultipliedAlpha );\n\n\t}\n\n\treturn {\n\n\t\tgetClearColor: function () {\n\n\t\t\treturn clearColor;\n\n\t\t},\n\t\tsetClearColor: function ( color, alpha = 1 ) {\n\n\t\t\tclearColor.set( color );\n\t\t\tclearAlpha = alpha;\n\t\t\tsetClear( clearColor, clearAlpha );\n\n\t\t},\n\t\tgetClearAlpha: function () {\n\n\t\t\treturn clearAlpha;\n\n\t\t},\n\t\tsetClearAlpha: function ( alpha ) {\n\n\t\t\tclearAlpha = alpha;\n\t\t\tsetClear( clearColor, clearAlpha );\n\n\t\t},\n\t\trender: render,\n\t\taddToRenderList: addToRenderList\n\n\t};\n\n}\n\nfunction WebGLBindingStates( gl, attributes ) {\n\n\tconst maxVertexAttributes = gl.getParameter( gl.MAX_VERTEX_ATTRIBS );\n\n\tconst bindingStates = {};\n\n\tconst defaultState = createBindingState( null );\n\tlet currentState = defaultState;\n\tlet forceUpdate = false;\n\n\tfunction setup( object, material, program, geometry, index ) {\n\n\t\tlet updateBuffers = false;\n\n\t\tconst state = getBindingState( geometry, program, material );\n\n\t\tif ( currentState !== state ) {\n\n\t\t\tcurrentState = state;\n\t\t\tbindVertexArrayObject( currentState.object );\n\n\t\t}\n\n\t\tupdateBuffers = needsUpdate( object, geometry, program, index );\n\n\t\tif ( updateBuffers ) saveCache( object, geometry, program, index );\n\n\t\tif ( index !== null ) {\n\n\t\t\tattributes.update( index, gl.ELEMENT_ARRAY_BUFFER );\n\n\t\t}\n\n\t\tif ( updateBuffers || forceUpdate ) {\n\n\t\t\tforceUpdate = false;\n\n\t\t\tsetupVertexAttributes( object, material, program, geometry );\n\n\t\t\tif ( index !== null ) {\n\n\t\t\t\tgl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, attributes.get( index ).buffer );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tfunction createVertexArrayObject() {\n\n\t\treturn gl.createVertexArray();\n\n\t}\n\n\tfunction bindVertexArrayObject( vao ) {\n\n\t\treturn gl.bindVertexArray( vao );\n\n\t}\n\n\tfunction deleteVertexArrayObject( vao ) {\n\n\t\treturn gl.deleteVertexArray( vao );\n\n\t}\n\n\tfunction getBindingState( geometry, program, material ) {\n\n\t\tconst wireframe = ( material.wireframe === true );\n\n\t\tlet programMap = bindingStates[ geometry.id ];\n\n\t\tif ( programMap === undefined ) {\n\n\t\t\tprogramMap = {};\n\t\t\tbindingStates[ geometry.id ] = programMap;\n\n\t\t}\n\n\t\tlet stateMap = programMap[ program.id ];\n\n\t\tif ( stateMap === undefined ) {\n\n\t\t\tstateMap = {};\n\t\t\tprogramMap[ program.id ] = stateMap;\n\n\t\t}\n\n\t\tlet state = stateMap[ wireframe ];\n\n\t\tif ( state === undefined ) {\n\n\t\t\tstate = createBindingState( createVertexArrayObject() );\n\t\t\tstateMap[ wireframe ] = state;\n\n\t\t}\n\n\t\treturn state;\n\n\t}\n\n\tfunction createBindingState( vao ) {\n\n\t\tconst newAttributes = [];\n\t\tconst enabledAttributes = [];\n\t\tconst attributeDivisors = [];\n\n\t\tfor ( let i = 0; i < maxVertexAttributes; i ++ ) {\n\n\t\t\tnewAttributes[ i ] = 0;\n\t\t\tenabledAttributes[ i ] = 0;\n\t\t\tattributeDivisors[ i ] = 0;\n\n\t\t}\n\n\t\treturn {\n\n\t\t\t// for backward compatibility on non-VAO support browser\n\t\t\tgeometry: null,\n\t\t\tprogram: null,\n\t\t\twireframe: false,\n\n\t\t\tnewAttributes: newAttributes,\n\t\t\tenabledAttributes: enabledAttributes,\n\t\t\tattributeDivisors: attributeDivisors,\n\t\t\tobject: vao,\n\t\t\tattributes: {},\n\t\t\tindex: null\n\n\t\t};\n\n\t}\n\n\tfunction needsUpdate( object, geometry, program, index ) {\n\n\t\tconst cachedAttributes = currentState.attributes;\n\t\tconst geometryAttributes = geometry.attributes;\n\n\t\tlet attributesNum = 0;\n\n\t\tconst programAttributes = program.getAttributes();\n\n\t\tfor ( const name in programAttributes ) {\n\n\t\t\tconst programAttribute = programAttributes[ name ];\n\n\t\t\tif ( programAttribute.location >= 0 ) {\n\n\t\t\t\tconst cachedAttribute = cachedAttributes[ name ];\n\t\t\t\tlet geometryAttribute = geometryAttributes[ name ];\n\n\t\t\t\tif ( geometryAttribute === undefined ) {\n\n\t\t\t\t\tif ( name === 'instanceMatrix' && object.instanceMatrix ) geometryAttribute = object.instanceMatrix;\n\t\t\t\t\tif ( name === 'instanceColor' && object.instanceColor ) geometryAttribute = object.instanceColor;\n\n\t\t\t\t}\n\n\t\t\t\tif ( cachedAttribute === undefined ) return true;\n\n\t\t\t\tif ( cachedAttribute.attribute !== geometryAttribute ) return true;\n\n\t\t\t\tif ( geometryAttribute && cachedAttribute.data !== geometryAttribute.data ) return true;\n\n\t\t\t\tattributesNum ++;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( currentState.attributesNum !== attributesNum ) return true;\n\n\t\tif ( currentState.index !== index ) return true;\n\n\t\treturn false;\n\n\t}\n\n\tfunction saveCache( object, geometry, program, index ) {\n\n\t\tconst cache = {};\n\t\tconst attributes = geometry.attributes;\n\t\tlet attributesNum = 0;\n\n\t\tconst programAttributes = program.getAttributes();\n\n\t\tfor ( const name in programAttributes ) {\n\n\t\t\tconst programAttribute = programAttributes[ name ];\n\n\t\t\tif ( programAttribute.location >= 0 ) {\n\n\t\t\t\tlet attribute = attributes[ name ];\n\n\t\t\t\tif ( attribute === undefined ) {\n\n\t\t\t\t\tif ( name === 'instanceMatrix' && object.instanceMatrix ) attribute = object.instanceMatrix;\n\t\t\t\t\tif ( name === 'instanceColor' && object.instanceColor ) attribute = object.instanceColor;\n\n\t\t\t\t}\n\n\t\t\t\tconst data = {};\n\t\t\t\tdata.attribute = attribute;\n\n\t\t\t\tif ( attribute && attribute.data ) {\n\n\t\t\t\t\tdata.data = attribute.data;\n\n\t\t\t\t}\n\n\t\t\t\tcache[ name ] = data;\n\n\t\t\t\tattributesNum ++;\n\n\t\t\t}\n\n\t\t}\n\n\t\tcurrentState.attributes = cache;\n\t\tcurrentState.attributesNum = attributesNum;\n\n\t\tcurrentState.index = index;\n\n\t}\n\n\tfunction initAttributes() {\n\n\t\tconst newAttributes = currentState.newAttributes;\n\n\t\tfor ( let i = 0, il = newAttributes.length; i < il; i ++ ) {\n\n\t\t\tnewAttributes[ i ] = 0;\n\n\t\t}\n\n\t}\n\n\tfunction enableAttribute( attribute ) {\n\n\t\tenableAttributeAndDivisor( attribute, 0 );\n\n\t}\n\n\tfunction enableAttributeAndDivisor( attribute, meshPerAttribute ) {\n\n\t\tconst newAttributes = currentState.newAttributes;\n\t\tconst enabledAttributes = currentState.enabledAttributes;\n\t\tconst attributeDivisors = currentState.attributeDivisors;\n\n\t\tnewAttributes[ attribute ] = 1;\n\n\t\tif ( enabledAttributes[ attribute ] === 0 ) {\n\n\t\t\tgl.enableVertexAttribArray( attribute );\n\t\t\tenabledAttributes[ attribute ] = 1;\n\n\t\t}\n\n\t\tif ( attributeDivisors[ attribute ] !== meshPerAttribute ) {\n\n\t\t\tgl.vertexAttribDivisor( attribute, meshPerAttribute );\n\t\t\tattributeDivisors[ attribute ] = meshPerAttribute;\n\n\t\t}\n\n\t}\n\n\tfunction disableUnusedAttributes() {\n\n\t\tconst newAttributes = currentState.newAttributes;\n\t\tconst enabledAttributes = currentState.enabledAttributes;\n\n\t\tfor ( let i = 0, il = enabledAttributes.length; i < il; i ++ ) {\n\n\t\t\tif ( enabledAttributes[ i ] !== newAttributes[ i ] ) {\n\n\t\t\t\tgl.disableVertexAttribArray( i );\n\t\t\t\tenabledAttributes[ i ] = 0;\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tfunction vertexAttribPointer( index, size, type, normalized, stride, offset, integer ) {\n\n\t\tif ( integer === true ) {\n\n\t\t\tgl.vertexAttribIPointer( index, size, type, stride, offset );\n\n\t\t} else {\n\n\t\t\tgl.vertexAttribPointer( index, size, type, normalized, stride, offset );\n\n\t\t}\n\n\t}\n\n\tfunction setupVertexAttributes( object, material, program, geometry ) {\n\n\t\tinitAttributes();\n\n\t\tconst geometryAttributes = geometry.attributes;\n\n\t\tconst programAttributes = program.getAttributes();\n\n\t\tconst materialDefaultAttributeValues = material.defaultAttributeValues;\n\n\t\tfor ( const name in programAttributes ) {\n\n\t\t\tconst programAttribute = programAttributes[ name ];\n\n\t\t\tif ( programAttribute.location >= 0 ) {\n\n\t\t\t\tlet geometryAttribute = geometryAttributes[ name ];\n\n\t\t\t\tif ( geometryAttribute === undefined ) {\n\n\t\t\t\t\tif ( name === 'instanceMatrix' && object.instanceMatrix ) geometryAttribute = object.instanceMatrix;\n\t\t\t\t\tif ( name === 'instanceColor' && object.instanceColor ) geometryAttribute = object.instanceColor;\n\n\t\t\t\t}\n\n\t\t\t\tif ( geometryAttribute !== undefined ) {\n\n\t\t\t\t\tconst normalized = geometryAttribute.normalized;\n\t\t\t\t\tconst size = geometryAttribute.itemSize;\n\n\t\t\t\t\tconst attribute = attributes.get( geometryAttribute );\n\n\t\t\t\t\t// TODO Attribute may not be available on context restore\n\n\t\t\t\t\tif ( attribute === undefined ) continue;\n\n\t\t\t\t\tconst buffer = attribute.buffer;\n\t\t\t\t\tconst type = attribute.type;\n\t\t\t\t\tconst bytesPerElement = attribute.bytesPerElement;\n\n\t\t\t\t\t// check for integer attributes\n\n\t\t\t\t\tconst integer = ( type === gl.INT || type === gl.UNSIGNED_INT || geometryAttribute.gpuType === IntType );\n\n\t\t\t\t\tif ( geometryAttribute.isInterleavedBufferAttribute ) {\n\n\t\t\t\t\t\tconst data = geometryAttribute.data;\n\t\t\t\t\t\tconst stride = data.stride;\n\t\t\t\t\t\tconst offset = geometryAttribute.offset;\n\n\t\t\t\t\t\tif ( data.isInstancedInterleavedBuffer ) {\n\n\t\t\t\t\t\t\tfor ( let i = 0; i < programAttribute.locationSize; i ++ ) {\n\n\t\t\t\t\t\t\t\tenableAttributeAndDivisor( programAttribute.location + i, data.meshPerAttribute );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\tif ( object.isInstancedMesh !== true && geometry._maxInstanceCount === undefined ) {\n\n\t\t\t\t\t\t\t\tgeometry._maxInstanceCount = data.meshPerAttribute * data.count;\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tfor ( let i = 0; i < programAttribute.locationSize; i ++ ) {\n\n\t\t\t\t\t\t\t\tenableAttribute( programAttribute.location + i );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tgl.bindBuffer( gl.ARRAY_BUFFER, buffer );\n\n\t\t\t\t\t\tfor ( let i = 0; i < programAttribute.locationSize; i ++ ) {\n\n\t\t\t\t\t\t\tvertexAttribPointer(\n\t\t\t\t\t\t\t\tprogramAttribute.location + i,\n\t\t\t\t\t\t\t\tsize / programAttribute.locationSize,\n\t\t\t\t\t\t\t\ttype,\n\t\t\t\t\t\t\t\tnormalized,\n\t\t\t\t\t\t\t\tstride * bytesPerElement,\n\t\t\t\t\t\t\t\t( offset + ( size / programAttribute.locationSize ) * i ) * bytesPerElement,\n\t\t\t\t\t\t\t\tinteger\n\t\t\t\t\t\t\t);\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tif ( geometryAttribute.isInstancedBufferAttribute ) {\n\n\t\t\t\t\t\t\tfor ( let i = 0; i < programAttribute.locationSize; i ++ ) {\n\n\t\t\t\t\t\t\t\tenableAttributeAndDivisor( programAttribute.location + i, geometryAttribute.meshPerAttribute );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\tif ( object.isInstancedMesh !== true && geometry._maxInstanceCount === undefined ) {\n\n\t\t\t\t\t\t\t\tgeometry._maxInstanceCount = geometryAttribute.meshPerAttribute * geometryAttribute.count;\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tfor ( let i = 0; i < programAttribute.locationSize; i ++ ) {\n\n\t\t\t\t\t\t\t\tenableAttribute( programAttribute.location + i );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tgl.bindBuffer( gl.ARRAY_BUFFER, buffer );\n\n\t\t\t\t\t\tfor ( let i = 0; i < programAttribute.locationSize; i ++ ) {\n\n\t\t\t\t\t\t\tvertexAttribPointer(\n\t\t\t\t\t\t\t\tprogramAttribute.location + i,\n\t\t\t\t\t\t\t\tsize / programAttribute.locationSize,\n\t\t\t\t\t\t\t\ttype,\n\t\t\t\t\t\t\t\tnormalized,\n\t\t\t\t\t\t\t\tsize * bytesPerElement,\n\t\t\t\t\t\t\t\t( size / programAttribute.locationSize ) * i * bytesPerElement,\n\t\t\t\t\t\t\t\tinteger\n\t\t\t\t\t\t\t);\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t} else if ( materialDefaultAttributeValues !== undefined ) {\n\n\t\t\t\t\tconst value = materialDefaultAttributeValues[ name ];\n\n\t\t\t\t\tif ( value !== undefined ) {\n\n\t\t\t\t\t\tswitch ( value.length ) {\n\n\t\t\t\t\t\t\tcase 2:\n\t\t\t\t\t\t\t\tgl.vertexAttrib2fv( programAttribute.location, value );\n\t\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t\tcase 3:\n\t\t\t\t\t\t\t\tgl.vertexAttrib3fv( programAttribute.location, value );\n\t\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t\tcase 4:\n\t\t\t\t\t\t\t\tgl.vertexAttrib4fv( programAttribute.location, value );\n\t\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t\tdefault:\n\t\t\t\t\t\t\t\tgl.vertexAttrib1fv( programAttribute.location, value );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tdisableUnusedAttributes();\n\n\t}\n\n\tfunction dispose() {\n\n\t\treset();\n\n\t\tfor ( const geometryId in bindingStates ) {\n\n\t\t\tconst programMap = bindingStates[ geometryId ];\n\n\t\t\tfor ( const programId in programMap ) {\n\n\t\t\t\tconst stateMap = programMap[ programId ];\n\n\t\t\t\tfor ( const wireframe in stateMap ) {\n\n\t\t\t\t\tdeleteVertexArrayObject( stateMap[ wireframe ].object );\n\n\t\t\t\t\tdelete stateMap[ wireframe ];\n\n\t\t\t\t}\n\n\t\t\t\tdelete programMap[ programId ];\n\n\t\t\t}\n\n\t\t\tdelete bindingStates[ geometryId ];\n\n\t\t}\n\n\t}\n\n\tfunction releaseStatesOfGeometry( geometry ) {\n\n\t\tif ( bindingStates[ geometry.id ] === undefined ) return;\n\n\t\tconst programMap = bindingStates[ geometry.id ];\n\n\t\tfor ( const programId in programMap ) {\n\n\t\t\tconst stateMap = programMap[ programId ];\n\n\t\t\tfor ( const wireframe in stateMap ) {\n\n\t\t\t\tdeleteVertexArrayObject( stateMap[ wireframe ].object );\n\n\t\t\t\tdelete stateMap[ wireframe ];\n\n\t\t\t}\n\n\t\t\tdelete programMap[ programId ];\n\n\t\t}\n\n\t\tdelete bindingStates[ geometry.id ];\n\n\t}\n\n\tfunction releaseStatesOfProgram( program ) {\n\n\t\tfor ( const geometryId in bindingStates ) {\n\n\t\t\tconst programMap = bindingStates[ geometryId ];\n\n\t\t\tif ( programMap[ program.id ] === undefined ) continue;\n\n\t\t\tconst stateMap = programMap[ program.id ];\n\n\t\t\tfor ( const wireframe in stateMap ) {\n\n\t\t\t\tdeleteVertexArrayObject( stateMap[ wireframe ].object );\n\n\t\t\t\tdelete stateMap[ wireframe ];\n\n\t\t\t}\n\n\t\t\tdelete programMap[ program.id ];\n\n\t\t}\n\n\t}\n\n\tfunction reset() {\n\n\t\tresetDefaultState();\n\t\tforceUpdate = true;\n\n\t\tif ( currentState === defaultState ) return;\n\n\t\tcurrentState = defaultState;\n\t\tbindVertexArrayObject( currentState.object );\n\n\t}\n\n\t// for backward-compatibility\n\n\tfunction resetDefaultState() {\n\n\t\tdefaultState.geometry = null;\n\t\tdefaultState.program = null;\n\t\tdefaultState.wireframe = false;\n\n\t}\n\n\treturn {\n\n\t\tsetup: setup,\n\t\treset: reset,\n\t\tresetDefaultState: resetDefaultState,\n\t\tdispose: dispose,\n\t\treleaseStatesOfGeometry: releaseStatesOfGeometry,\n\t\treleaseStatesOfProgram: releaseStatesOfProgram,\n\n\t\tinitAttributes: initAttributes,\n\t\tenableAttribute: enableAttribute,\n\t\tdisableUnusedAttributes: disableUnusedAttributes\n\n\t};\n\n}\n\nfunction WebGLBufferRenderer( gl, extensions, info ) {\n\n\tlet mode;\n\n\tfunction setMode( value ) {\n\n\t\tmode = value;\n\n\t}\n\n\tfunction render( start, count ) {\n\n\t\tgl.drawArrays( mode, start, count );\n\n\t\tinfo.update( count, mode, 1 );\n\n\t}\n\n\tfunction renderInstances( start, count, primcount ) {\n\n\t\tif ( primcount === 0 ) return;\n\n\t\tgl.drawArraysInstanced( mode, start, count, primcount );\n\n\t\tinfo.update( count, mode, primcount );\n\n\t}\n\n\tfunction renderMultiDraw( starts, counts, drawCount ) {\n\n\t\tif ( drawCount === 0 ) return;\n\n\t\tconst extension = extensions.get( 'WEBGL_multi_draw' );\n\t\textension.multiDrawArraysWEBGL( mode, starts, 0, counts, 0, drawCount );\n\n\t\tlet elementCount = 0;\n\t\tfor ( let i = 0; i < drawCount; i ++ ) {\n\n\t\t\telementCount += counts[ i ];\n\n\t\t}\n\n\t\tinfo.update( elementCount, mode, 1 );\n\n\t}\n\n\tfunction renderMultiDrawInstances( starts, counts, drawCount, primcount ) {\n\n\t\tif ( drawCount === 0 ) return;\n\n\t\tconst extension = extensions.get( 'WEBGL_multi_draw' );\n\n\t\tif ( extension === null ) {\n\n\t\t\tfor ( let i = 0; i < starts.length; i ++ ) {\n\n\t\t\t\trenderInstances( starts[ i ], counts[ i ], primcount[ i ] );\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\textension.multiDrawArraysInstancedWEBGL( mode, starts, 0, counts, 0, primcount, 0, drawCount );\n\n\t\t\tlet elementCount = 0;\n\t\t\tfor ( let i = 0; i < drawCount; i ++ ) {\n\n\t\t\t\telementCount += counts[ i ];\n\n\t\t\t}\n\n\t\t\tfor ( let i = 0; i < primcount.length; i ++ ) {\n\n\t\t\t\tinfo.update( elementCount, mode, primcount[ i ] );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\t//\n\n\tthis.setMode = setMode;\n\tthis.render = render;\n\tthis.renderInstances = renderInstances;\n\tthis.renderMultiDraw = renderMultiDraw;\n\tthis.renderMultiDrawInstances = renderMultiDrawInstances;\n\n}\n\nfunction WebGLCapabilities( gl, extensions, parameters, utils ) {\n\n\tlet maxAnisotropy;\n\n\tfunction getMaxAnisotropy() {\n\n\t\tif ( maxAnisotropy !== undefined ) return maxAnisotropy;\n\n\t\tif ( extensions.has( 'EXT_texture_filter_anisotropic' ) === true ) {\n\n\t\t\tconst extension = extensions.get( 'EXT_texture_filter_anisotropic' );\n\n\t\t\tmaxAnisotropy = gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT );\n\n\t\t} else {\n\n\t\t\tmaxAnisotropy = 0;\n\n\t\t}\n\n\t\treturn maxAnisotropy;\n\n\t}\n\n\tfunction textureFormatReadable( textureFormat ) {\n\n\t\tif ( textureFormat !== RGBAFormat && utils.convert( textureFormat ) !== gl.getParameter( gl.IMPLEMENTATION_COLOR_READ_FORMAT ) ) {\n\n\t\t\treturn false;\n\n\t\t}\n\n\t\treturn true;\n\n\t}\n\n\tfunction textureTypeReadable( textureType ) {\n\n\t\tconst halfFloatSupportedByExt = ( textureType === HalfFloatType ) && ( extensions.has( 'EXT_color_buffer_half_float' ) || extensions.has( 'EXT_color_buffer_float' ) );\n\n\t\tif ( textureType !== UnsignedByteType && utils.convert( textureType ) !== gl.getParameter( gl.IMPLEMENTATION_COLOR_READ_TYPE ) && // Edge and Chrome Mac < 52 (#9513)\n\t\t\ttextureType !== FloatType && ! halfFloatSupportedByExt ) {\n\n\t\t\treturn false;\n\n\t\t}\n\n\t\treturn true;\n\n\t}\n\n\tfunction getMaxPrecision( precision ) {\n\n\t\tif ( precision === 'highp' ) {\n\n\t\t\tif ( gl.getShaderPrecisionFormat( gl.VERTEX_SHADER, gl.HIGH_FLOAT ).precision > 0 &&\n\t\t\t\tgl.getShaderPrecisionFormat( gl.FRAGMENT_SHADER, gl.HIGH_FLOAT ).precision > 0 ) {\n\n\t\t\t\treturn 'highp';\n\n\t\t\t}\n\n\t\t\tprecision = 'mediump';\n\n\t\t}\n\n\t\tif ( precision === 'mediump' ) {\n\n\t\t\tif ( gl.getShaderPrecisionFormat( gl.VERTEX_SHADER, gl.MEDIUM_FLOAT ).precision > 0 &&\n\t\t\t\tgl.getShaderPrecisionFormat( gl.FRAGMENT_SHADER, gl.MEDIUM_FLOAT ).precision > 0 ) {\n\n\t\t\t\treturn 'mediump';\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn 'lowp';\n\n\t}\n\n\tlet precision = parameters.precision !== undefined ? parameters.precision : 'highp';\n\tconst maxPrecision = getMaxPrecision( precision );\n\n\tif ( maxPrecision !== precision ) {\n\n\t\tconsole.warn( 'THREE.WebGLRenderer:', precision, 'not supported, using', maxPrecision, 'instead.' );\n\t\tprecision = maxPrecision;\n\n\t}\n\n\tconst logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true;\n\n\tconst maxTextures = gl.getParameter( gl.MAX_TEXTURE_IMAGE_UNITS );\n\tconst maxVertexTextures = gl.getParameter( gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS );\n\tconst maxTextureSize = gl.getParameter( gl.MAX_TEXTURE_SIZE );\n\tconst maxCubemapSize = gl.getParameter( gl.MAX_CUBE_MAP_TEXTURE_SIZE );\n\n\tconst maxAttributes = gl.getParameter( gl.MAX_VERTEX_ATTRIBS );\n\tconst maxVertexUniforms = gl.getParameter( gl.MAX_VERTEX_UNIFORM_VECTORS );\n\tconst maxVaryings = gl.getParameter( gl.MAX_VARYING_VECTORS );\n\tconst maxFragmentUniforms = gl.getParameter( gl.MAX_FRAGMENT_UNIFORM_VECTORS );\n\n\tconst vertexTextures = maxVertexTextures > 0;\n\n\tconst maxSamples = gl.getParameter( gl.MAX_SAMPLES );\n\n\treturn {\n\n\t\tisWebGL2: true, // keeping this for backwards compatibility\n\n\t\tgetMaxAnisotropy: getMaxAnisotropy,\n\t\tgetMaxPrecision: getMaxPrecision,\n\n\t\ttextureFormatReadable: textureFormatReadable,\n\t\ttextureTypeReadable: textureTypeReadable,\n\n\t\tprecision: precision,\n\t\tlogarithmicDepthBuffer: logarithmicDepthBuffer,\n\n\t\tmaxTextures: maxTextures,\n\t\tmaxVertexTextures: maxVertexTextures,\n\t\tmaxTextureSize: maxTextureSize,\n\t\tmaxCubemapSize: maxCubemapSize,\n\n\t\tmaxAttributes: maxAttributes,\n\t\tmaxVertexUniforms: maxVertexUniforms,\n\t\tmaxVaryings: maxVaryings,\n\t\tmaxFragmentUniforms: maxFragmentUniforms,\n\n\t\tvertexTextures: vertexTextures,\n\n\t\tmaxSamples: maxSamples\n\n\t};\n\n}\n\nfunction WebGLClipping( properties ) {\n\n\tconst scope = this;\n\n\tlet globalState = null,\n\t\tnumGlobalPlanes = 0,\n\t\tlocalClippingEnabled = false,\n\t\trenderingShadows = false;\n\n\tconst plane = new Plane(),\n\t\tviewNormalMatrix = new Matrix3(),\n\n\t\tuniform = { value: null, needsUpdate: false };\n\n\tthis.uniform = uniform;\n\tthis.numPlanes = 0;\n\tthis.numIntersection = 0;\n\n\tthis.init = function ( planes, enableLocalClipping ) {\n\n\t\tconst enabled =\n\t\t\tplanes.length !== 0 ||\n\t\t\tenableLocalClipping ||\n\t\t\t// enable state of previous frame - the clipping code has to\n\t\t\t// run another frame in order to reset the state:\n\t\t\tnumGlobalPlanes !== 0 ||\n\t\t\tlocalClippingEnabled;\n\n\t\tlocalClippingEnabled = enableLocalClipping;\n\n\t\tnumGlobalPlanes = planes.length;\n\n\t\treturn enabled;\n\n\t};\n\n\tthis.beginShadows = function () {\n\n\t\trenderingShadows = true;\n\t\tprojectPlanes( null );\n\n\t};\n\n\tthis.endShadows = function () {\n\n\t\trenderingShadows = false;\n\n\t};\n\n\tthis.setGlobalState = function ( planes, camera ) {\n\n\t\tglobalState = projectPlanes( planes, camera, 0 );\n\n\t};\n\n\tthis.setState = function ( material, camera, useCache ) {\n\n\t\tconst planes = material.clippingPlanes,\n\t\t\tclipIntersection = material.clipIntersection,\n\t\t\tclipShadows = material.clipShadows;\n\n\t\tconst materialProperties = properties.get( material );\n\n\t\tif ( ! localClippingEnabled || planes === null || planes.length === 0 || renderingShadows && ! clipShadows ) {\n\n\t\t\t// there's no local clipping\n\n\t\t\tif ( renderingShadows ) {\n\n\t\t\t\t// there's no global clipping\n\n\t\t\t\tprojectPlanes( null );\n\n\t\t\t} else {\n\n\t\t\t\tresetGlobalState();\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tconst nGlobal = renderingShadows ? 0 : numGlobalPlanes,\n\t\t\t\tlGlobal = nGlobal * 4;\n\n\t\t\tlet dstArray = materialProperties.clippingState || null;\n\n\t\t\tuniform.value = dstArray; // ensure unique state\n\n\t\t\tdstArray = projectPlanes( planes, camera, lGlobal, useCache );\n\n\t\t\tfor ( let i = 0; i !== lGlobal; ++ i ) {\n\n\t\t\t\tdstArray[ i ] = globalState[ i ];\n\n\t\t\t}\n\n\t\t\tmaterialProperties.clippingState = dstArray;\n\t\t\tthis.numIntersection = clipIntersection ? this.numPlanes : 0;\n\t\t\tthis.numPlanes += nGlobal;\n\n\t\t}\n\n\n\t};\n\n\tfunction resetGlobalState() {\n\n\t\tif ( uniform.value !== globalState ) {\n\n\t\t\tuniform.value = globalState;\n\t\t\tuniform.needsUpdate = numGlobalPlanes > 0;\n\n\t\t}\n\n\t\tscope.numPlanes = numGlobalPlanes;\n\t\tscope.numIntersection = 0;\n\n\t}\n\n\tfunction projectPlanes( planes, camera, dstOffset, skipTransform ) {\n\n\t\tconst nPlanes = planes !== null ? planes.length : 0;\n\t\tlet dstArray = null;\n\n\t\tif ( nPlanes !== 0 ) {\n\n\t\t\tdstArray = uniform.value;\n\n\t\t\tif ( skipTransform !== true || dstArray === null ) {\n\n\t\t\t\tconst flatSize = dstOffset + nPlanes * 4,\n\t\t\t\t\tviewMatrix = camera.matrixWorldInverse;\n\n\t\t\t\tviewNormalMatrix.getNormalMatrix( viewMatrix );\n\n\t\t\t\tif ( dstArray === null || dstArray.length < flatSize ) {\n\n\t\t\t\t\tdstArray = new Float32Array( flatSize );\n\n\t\t\t\t}\n\n\t\t\t\tfor ( let i = 0, i4 = dstOffset; i !== nPlanes; ++ i, i4 += 4 ) {\n\n\t\t\t\t\tplane.copy( planes[ i ] ).applyMatrix4( viewMatrix, viewNormalMatrix );\n\n\t\t\t\t\tplane.normal.toArray( dstArray, i4 );\n\t\t\t\t\tdstArray[ i4 + 3 ] = plane.constant;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tuniform.value = dstArray;\n\t\t\tuniform.needsUpdate = true;\n\n\t\t}\n\n\t\tscope.numPlanes = nPlanes;\n\t\tscope.numIntersection = 0;\n\n\t\treturn dstArray;\n\n\t}\n\n}\n\nfunction WebGLCubeMaps( renderer ) {\n\n\tlet cubemaps = new WeakMap();\n\n\tfunction mapTextureMapping( texture, mapping ) {\n\n\t\tif ( mapping === EquirectangularReflectionMapping ) {\n\n\t\t\ttexture.mapping = CubeReflectionMapping;\n\n\t\t} else if ( mapping === EquirectangularRefractionMapping ) {\n\n\t\t\ttexture.mapping = CubeRefractionMapping;\n\n\t\t}\n\n\t\treturn texture;\n\n\t}\n\n\tfunction get( texture ) {\n\n\t\tif ( texture && texture.isTexture ) {\n\n\t\t\tconst mapping = texture.mapping;\n\n\t\t\tif ( mapping === EquirectangularReflectionMapping || mapping === EquirectangularRefractionMapping ) {\n\n\t\t\t\tif ( cubemaps.has( texture ) ) {\n\n\t\t\t\t\tconst cubemap = cubemaps.get( texture ).texture;\n\t\t\t\t\treturn mapTextureMapping( cubemap, texture.mapping );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tconst image = texture.image;\n\n\t\t\t\t\tif ( image && image.height > 0 ) {\n\n\t\t\t\t\t\tconst renderTarget = new WebGLCubeRenderTarget( image.height );\n\t\t\t\t\t\trenderTarget.fromEquirectangularTexture( renderer, texture );\n\t\t\t\t\t\tcubemaps.set( texture, renderTarget );\n\n\t\t\t\t\t\ttexture.addEventListener( 'dispose', onTextureDispose );\n\n\t\t\t\t\t\treturn mapTextureMapping( renderTarget.texture, texture.mapping );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\t// image not yet ready. try the conversion next frame\n\n\t\t\t\t\t\treturn null;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn texture;\n\n\t}\n\n\tfunction onTextureDispose( event ) {\n\n\t\tconst texture = event.target;\n\n\t\ttexture.removeEventListener( 'dispose', onTextureDispose );\n\n\t\tconst cubemap = cubemaps.get( texture );\n\n\t\tif ( cubemap !== undefined ) {\n\n\t\t\tcubemaps.delete( texture );\n\t\t\tcubemap.dispose();\n\n\t\t}\n\n\t}\n\n\tfunction dispose() {\n\n\t\tcubemaps = new WeakMap();\n\n\t}\n\n\treturn {\n\t\tget: get,\n\t\tdispose: dispose\n\t};\n\n}\n\nclass OrthographicCamera extends Camera {\n\n\tconstructor( left = - 1, right = 1, top = 1, bottom = - 1, near = 0.1, far = 2000 ) {\n\n\t\tsuper();\n\n\t\tthis.isOrthographicCamera = true;\n\n\t\tthis.type = 'OrthographicCamera';\n\n\t\tthis.zoom = 1;\n\t\tthis.view = null;\n\n\t\tthis.left = left;\n\t\tthis.right = right;\n\t\tthis.top = top;\n\t\tthis.bottom = bottom;\n\n\t\tthis.near = near;\n\t\tthis.far = far;\n\n\t\tthis.updateProjectionMatrix();\n\n\t}\n\n\tcopy( source, recursive ) {\n\n\t\tsuper.copy( source, recursive );\n\n\t\tthis.left = source.left;\n\t\tthis.right = source.right;\n\t\tthis.top = source.top;\n\t\tthis.bottom = source.bottom;\n\t\tthis.near = source.near;\n\t\tthis.far = source.far;\n\n\t\tthis.zoom = source.zoom;\n\t\tthis.view = source.view === null ? null : Object.assign( {}, source.view );\n\n\t\treturn this;\n\n\t}\n\n\tsetViewOffset( fullWidth, fullHeight, x, y, width, height ) {\n\n\t\tif ( this.view === null ) {\n\n\t\t\tthis.view = {\n\t\t\t\tenabled: true,\n\t\t\t\tfullWidth: 1,\n\t\t\t\tfullHeight: 1,\n\t\t\t\toffsetX: 0,\n\t\t\t\toffsetY: 0,\n\t\t\t\twidth: 1,\n\t\t\t\theight: 1\n\t\t\t};\n\n\t\t}\n\n\t\tthis.view.enabled = true;\n\t\tthis.view.fullWidth = fullWidth;\n\t\tthis.view.fullHeight = fullHeight;\n\t\tthis.view.offsetX = x;\n\t\tthis.view.offsetY = y;\n\t\tthis.view.width = width;\n\t\tthis.view.height = height;\n\n\t\tthis.updateProjectionMatrix();\n\n\t}\n\n\tclearViewOffset() {\n\n\t\tif ( this.view !== null ) {\n\n\t\t\tthis.view.enabled = false;\n\n\t\t}\n\n\t\tthis.updateProjectionMatrix();\n\n\t}\n\n\tupdateProjectionMatrix() {\n\n\t\tconst dx = ( this.right - this.left ) / ( 2 * this.zoom );\n\t\tconst dy = ( this.top - this.bottom ) / ( 2 * this.zoom );\n\t\tconst cx = ( this.right + this.left ) / 2;\n\t\tconst cy = ( this.top + this.bottom ) / 2;\n\n\t\tlet left = cx - dx;\n\t\tlet right = cx + dx;\n\t\tlet top = cy + dy;\n\t\tlet bottom = cy - dy;\n\n\t\tif ( this.view !== null && this.view.enabled ) {\n\n\t\t\tconst scaleW = ( this.right - this.left ) / this.view.fullWidth / this.zoom;\n\t\t\tconst scaleH = ( this.top - this.bottom ) / this.view.fullHeight / this.zoom;\n\n\t\t\tleft += scaleW * this.view.offsetX;\n\t\t\tright = left + scaleW * this.view.width;\n\t\t\ttop -= scaleH * this.view.offsetY;\n\t\t\tbottom = top - scaleH * this.view.height;\n\n\t\t}\n\n\t\tthis.projectionMatrix.makeOrthographic( left, right, top, bottom, this.near, this.far, this.coordinateSystem );\n\n\t\tthis.projectionMatrixInverse.copy( this.projectionMatrix ).invert();\n\n\t}\n\n\ttoJSON( meta ) {\n\n\t\tconst data = super.toJSON( meta );\n\n\t\tdata.object.zoom = this.zoom;\n\t\tdata.object.left = this.left;\n\t\tdata.object.right = this.right;\n\t\tdata.object.top = this.top;\n\t\tdata.object.bottom = this.bottom;\n\t\tdata.object.near = this.near;\n\t\tdata.object.far = this.far;\n\n\t\tif ( this.view !== null ) data.object.view = Object.assign( {}, this.view );\n\n\t\treturn data;\n\n\t}\n\n}\n\nconst LOD_MIN = 4;\n\n// The standard deviations (radians) associated with the extra mips. These are\n// chosen to approximate a Trowbridge-Reitz distribution function times the\n// geometric shadowing function. These sigma values squared must match the\n// variance #defines in cube_uv_reflection_fragment.glsl.js.\nconst EXTRA_LOD_SIGMA = [ 0.125, 0.215, 0.35, 0.446, 0.526, 0.582 ];\n\n// The maximum length of the blur for loop. Smaller sigmas will use fewer\n// samples and exit early, but not recompile the shader.\nconst MAX_SAMPLES = 20;\n\nconst _flatCamera = /*@__PURE__*/ new OrthographicCamera();\nconst _clearColor = /*@__PURE__*/ new Color();\nlet _oldTarget = null;\nlet _oldActiveCubeFace = 0;\nlet _oldActiveMipmapLevel = 0;\nlet _oldXrEnabled = false;\n\n// Golden Ratio\nconst PHI = ( 1 + Math.sqrt( 5 ) ) / 2;\nconst INV_PHI = 1 / PHI;\n\n// Vertices of a dodecahedron (except the opposites, which represent the\n// same axis), used as axis directions evenly spread on a sphere.\nconst _axisDirections = [\n\t/*@__PURE__*/ new Vector3( - PHI, INV_PHI, 0 ),\n\t/*@__PURE__*/ new Vector3( PHI, INV_PHI, 0 ),\n\t/*@__PURE__*/ new Vector3( - INV_PHI, 0, PHI ),\n\t/*@__PURE__*/ new Vector3( INV_PHI, 0, PHI ),\n\t/*@__PURE__*/ new Vector3( 0, PHI, - INV_PHI ),\n\t/*@__PURE__*/ new Vector3( 0, PHI, INV_PHI ),\n\t/*@__PURE__*/ new Vector3( - 1, 1, - 1 ),\n\t/*@__PURE__*/ new Vector3( 1, 1, - 1 ),\n\t/*@__PURE__*/ new Vector3( - 1, 1, 1 ),\n\t/*@__PURE__*/ new Vector3( 1, 1, 1 ) ];\n\n/**\n * This class generates a Prefiltered, Mipmapped Radiance Environment Map\n * (PMREM) from a cubeMap environment texture. This allows different levels of\n * blur to be quickly accessed based on material roughness. It is packed into a\n * special CubeUV format that allows us to perform custom interpolation so that\n * we can support nonlinear formats such as RGBE. Unlike a traditional mipmap\n * chain, it only goes down to the LOD_MIN level (above), and then creates extra\n * even more filtered 'mips' at the same LOD_MIN resolution, associated with\n * higher roughness levels. In this way we maintain resolution to smoothly\n * interpolate diffuse lighting while limiting sampling computation.\n *\n * Paper: Fast, Accurate Image-Based Lighting\n * https://drive.google.com/file/d/15y8r_UpKlU9SvV4ILb0C3qCPecS8pvLz/view\n*/\n\nclass PMREMGenerator {\n\n\tconstructor( renderer ) {\n\n\t\tthis._renderer = renderer;\n\t\tthis._pingPongRenderTarget = null;\n\n\t\tthis._lodMax = 0;\n\t\tthis._cubeSize = 0;\n\t\tthis._lodPlanes = [];\n\t\tthis._sizeLods = [];\n\t\tthis._sigmas = [];\n\n\t\tthis._blurMaterial = null;\n\t\tthis._cubemapMaterial = null;\n\t\tthis._equirectMaterial = null;\n\n\t\tthis._compileMaterial( this._blurMaterial );\n\n\t}\n\n\t/**\n\t * Generates a PMREM from a supplied Scene, which can be faster than using an\n\t * image if networking bandwidth is low. Optional sigma specifies a blur radius\n\t * in radians to be applied to the scene before PMREM generation. Optional near\n\t * and far planes ensure the scene is rendered in its entirety (the cubeCamera\n\t * is placed at the origin).\n\t */\n\tfromScene( scene, sigma = 0, near = 0.1, far = 100 ) {\n\n\t\t_oldTarget = this._renderer.getRenderTarget();\n\t\t_oldActiveCubeFace = this._renderer.getActiveCubeFace();\n\t\t_oldActiveMipmapLevel = this._renderer.getActiveMipmapLevel();\n\t\t_oldXrEnabled = this._renderer.xr.enabled;\n\n\t\tthis._renderer.xr.enabled = false;\n\n\t\tthis._setSize( 256 );\n\n\t\tconst cubeUVRenderTarget = this._allocateTargets();\n\t\tcubeUVRenderTarget.depthBuffer = true;\n\n\t\tthis._sceneToCubeUV( scene, near, far, cubeUVRenderTarget );\n\n\t\tif ( sigma > 0 ) {\n\n\t\t\tthis._blur( cubeUVRenderTarget, 0, 0, sigma );\n\n\t\t}\n\n\t\tthis._applyPMREM( cubeUVRenderTarget );\n\t\tthis._cleanup( cubeUVRenderTarget );\n\n\t\treturn cubeUVRenderTarget;\n\n\t}\n\n\t/**\n\t * Generates a PMREM from an equirectangular texture, which can be either LDR\n\t * or HDR. The ideal input image size is 1k (1024 x 512),\n\t * as this matches best with the 256 x 256 cubemap output.\n\t * The smallest supported equirectangular image size is 64 x 32.\n\t */\n\tfromEquirectangular( equirectangular, renderTarget = null ) {\n\n\t\treturn this._fromTexture( equirectangular, renderTarget );\n\n\t}\n\n\t/**\n\t * Generates a PMREM from an cubemap texture, which can be either LDR\n\t * or HDR. The ideal input cube size is 256 x 256,\n\t * as this matches best with the 256 x 256 cubemap output.\n\t * The smallest supported cube size is 16 x 16.\n\t */\n\tfromCubemap( cubemap, renderTarget = null ) {\n\n\t\treturn this._fromTexture( cubemap, renderTarget );\n\n\t}\n\n\t/**\n\t * Pre-compiles the cubemap shader. You can get faster start-up by invoking this method during\n\t * your texture's network fetch for increased concurrency.\n\t */\n\tcompileCubemapShader() {\n\n\t\tif ( this._cubemapMaterial === null ) {\n\n\t\t\tthis._cubemapMaterial = _getCubemapMaterial();\n\t\t\tthis._compileMaterial( this._cubemapMaterial );\n\n\t\t}\n\n\t}\n\n\t/**\n\t * Pre-compiles the equirectangular shader. You can get faster start-up by invoking this method during\n\t * your texture's network fetch for increased concurrency.\n\t */\n\tcompileEquirectangularShader() {\n\n\t\tif ( this._equirectMaterial === null ) {\n\n\t\t\tthis._equirectMaterial = _getEquirectMaterial();\n\t\t\tthis._compileMaterial( this._equirectMaterial );\n\n\t\t}\n\n\t}\n\n\t/**\n\t * Disposes of the PMREMGenerator's internal memory. Note that PMREMGenerator is a static class,\n\t * so you should not need more than one PMREMGenerator object. If you do, calling dispose() on\n\t * one of them will cause any others to also become unusable.\n\t */\n\tdispose() {\n\n\t\tthis._dispose();\n\n\t\tif ( this._cubemapMaterial !== null ) this._cubemapMaterial.dispose();\n\t\tif ( this._equirectMaterial !== null ) this._equirectMaterial.dispose();\n\n\t}\n\n\t// private interface\n\n\t_setSize( cubeSize ) {\n\n\t\tthis._lodMax = Math.floor( Math.log2( cubeSize ) );\n\t\tthis._cubeSize = Math.pow( 2, this._lodMax );\n\n\t}\n\n\t_dispose() {\n\n\t\tif ( this._blurMaterial !== null ) this._blurMaterial.dispose();\n\n\t\tif ( this._pingPongRenderTarget !== null ) this._pingPongRenderTarget.dispose();\n\n\t\tfor ( let i = 0; i < this._lodPlanes.length; i ++ ) {\n\n\t\t\tthis._lodPlanes[ i ].dispose();\n\n\t\t}\n\n\t}\n\n\t_cleanup( outputTarget ) {\n\n\t\tthis._renderer.setRenderTarget( _oldTarget, _oldActiveCubeFace, _oldActiveMipmapLevel );\n\t\tthis._renderer.xr.enabled = _oldXrEnabled;\n\n\t\toutputTarget.scissorTest = false;\n\t\t_setViewport( outputTarget, 0, 0, outputTarget.width, outputTarget.height );\n\n\t}\n\n\t_fromTexture( texture, renderTarget ) {\n\n\t\tif ( texture.mapping === CubeReflectionMapping || texture.mapping === CubeRefractionMapping ) {\n\n\t\t\tthis._setSize( texture.image.length === 0 ? 16 : ( texture.image[ 0 ].width || texture.image[ 0 ].image.width ) );\n\n\t\t} else { // Equirectangular\n\n\t\t\tthis._setSize( texture.image.width / 4 );\n\n\t\t}\n\n\t\t_oldTarget = this._renderer.getRenderTarget();\n\t\t_oldActiveCubeFace = this._renderer.getActiveCubeFace();\n\t\t_oldActiveMipmapLevel = this._renderer.getActiveMipmapLevel();\n\t\t_oldXrEnabled = this._renderer.xr.enabled;\n\n\t\tthis._renderer.xr.enabled = false;\n\n\t\tconst cubeUVRenderTarget = renderTarget || this._allocateTargets();\n\t\tthis._textureToCubeUV( texture, cubeUVRenderTarget );\n\t\tthis._applyPMREM( cubeUVRenderTarget );\n\t\tthis._cleanup( cubeUVRenderTarget );\n\n\t\treturn cubeUVRenderTarget;\n\n\t}\n\n\t_allocateTargets() {\n\n\t\tconst width = 3 * Math.max( this._cubeSize, 16 * 7 );\n\t\tconst height = 4 * this._cubeSize;\n\n\t\tconst params = {\n\t\t\tmagFilter: LinearFilter,\n\t\t\tminFilter: LinearFilter,\n\t\t\tgenerateMipmaps: false,\n\t\t\ttype: HalfFloatType,\n\t\t\tformat: RGBAFormat,\n\t\t\tcolorSpace: LinearSRGBColorSpace,\n\t\t\tdepthBuffer: false\n\t\t};\n\n\t\tconst cubeUVRenderTarget = _createRenderTarget( width, height, params );\n\n\t\tif ( this._pingPongRenderTarget === null || this._pingPongRenderTarget.width !== width || this._pingPongRenderTarget.height !== height ) {\n\n\t\t\tif ( this._pingPongRenderTarget !== null ) {\n\n\t\t\t\tthis._dispose();\n\n\t\t\t}\n\n\t\t\tthis._pingPongRenderTarget = _createRenderTarget( width, height, params );\n\n\t\t\tconst { _lodMax } = this;\n\t\t\t( { sizeLods: this._sizeLods, lodPlanes: this._lodPlanes, sigmas: this._sigmas } = _createPlanes( _lodMax ) );\n\n\t\t\tthis._blurMaterial = _getBlurShader( _lodMax, width, height );\n\n\t\t}\n\n\t\treturn cubeUVRenderTarget;\n\n\t}\n\n\t_compileMaterial( material ) {\n\n\t\tconst tmpMesh = new Mesh( this._lodPlanes[ 0 ], material );\n\t\tthis._renderer.compile( tmpMesh, _flatCamera );\n\n\t}\n\n\t_sceneToCubeUV( scene, near, far, cubeUVRenderTarget ) {\n\n\t\tconst fov = 90;\n\t\tconst aspect = 1;\n\t\tconst cubeCamera = new PerspectiveCamera( fov, aspect, near, far );\n\t\tconst upSign = [ 1, - 1, 1, 1, 1, 1 ];\n\t\tconst forwardSign = [ 1, 1, 1, - 1, - 1, - 1 ];\n\t\tconst renderer = this._renderer;\n\n\t\tconst originalAutoClear = renderer.autoClear;\n\t\tconst toneMapping = renderer.toneMapping;\n\t\trenderer.getClearColor( _clearColor );\n\n\t\trenderer.toneMapping = NoToneMapping;\n\t\trenderer.autoClear = false;\n\n\t\tconst backgroundMaterial = new MeshBasicMaterial( {\n\t\t\tname: 'PMREM.Background',\n\t\t\tside: BackSide,\n\t\t\tdepthWrite: false,\n\t\t\tdepthTest: false,\n\t\t} );\n\n\t\tconst backgroundBox = new Mesh( new BoxGeometry(), backgroundMaterial );\n\n\t\tlet useSolidColor = false;\n\t\tconst background = scene.background;\n\n\t\tif ( background ) {\n\n\t\t\tif ( background.isColor ) {\n\n\t\t\t\tbackgroundMaterial.color.copy( background );\n\t\t\t\tscene.background = null;\n\t\t\t\tuseSolidColor = true;\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tbackgroundMaterial.color.copy( _clearColor );\n\t\t\tuseSolidColor = true;\n\n\t\t}\n\n\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\tconst col = i % 3;\n\n\t\t\tif ( col === 0 ) {\n\n\t\t\t\tcubeCamera.up.set( 0, upSign[ i ], 0 );\n\t\t\t\tcubeCamera.lookAt( forwardSign[ i ], 0, 0 );\n\n\t\t\t} else if ( col === 1 ) {\n\n\t\t\t\tcubeCamera.up.set( 0, 0, upSign[ i ] );\n\t\t\t\tcubeCamera.lookAt( 0, forwardSign[ i ], 0 );\n\n\t\t\t} else {\n\n\t\t\t\tcubeCamera.up.set( 0, upSign[ i ], 0 );\n\t\t\t\tcubeCamera.lookAt( 0, 0, forwardSign[ i ] );\n\n\t\t\t}\n\n\t\t\tconst size = this._cubeSize;\n\n\t\t\t_setViewport( cubeUVRenderTarget, col * size, i > 2 ? size : 0, size, size );\n\n\t\t\trenderer.setRenderTarget( cubeUVRenderTarget );\n\n\t\t\tif ( useSolidColor ) {\n\n\t\t\t\trenderer.render( backgroundBox, cubeCamera );\n\n\t\t\t}\n\n\t\t\trenderer.render( scene, cubeCamera );\n\n\t\t}\n\n\t\tbackgroundBox.geometry.dispose();\n\t\tbackgroundBox.material.dispose();\n\n\t\trenderer.toneMapping = toneMapping;\n\t\trenderer.autoClear = originalAutoClear;\n\t\tscene.background = background;\n\n\t}\n\n\t_textureToCubeUV( texture, cubeUVRenderTarget ) {\n\n\t\tconst renderer = this._renderer;\n\n\t\tconst isCubeTexture = ( texture.mapping === CubeReflectionMapping || texture.mapping === CubeRefractionMapping );\n\n\t\tif ( isCubeTexture ) {\n\n\t\t\tif ( this._cubemapMaterial === null ) {\n\n\t\t\t\tthis._cubemapMaterial = _getCubemapMaterial();\n\n\t\t\t}\n\n\t\t\tthis._cubemapMaterial.uniforms.flipEnvMap.value = ( texture.isRenderTargetTexture === false ) ? - 1 : 1;\n\n\t\t} else {\n\n\t\t\tif ( this._equirectMaterial === null ) {\n\n\t\t\t\tthis._equirectMaterial = _getEquirectMaterial();\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst material = isCubeTexture ? this._cubemapMaterial : this._equirectMaterial;\n\t\tconst mesh = new Mesh( this._lodPlanes[ 0 ], material );\n\n\t\tconst uniforms = material.uniforms;\n\n\t\tuniforms[ 'envMap' ].value = texture;\n\n\t\tconst size = this._cubeSize;\n\n\t\t_setViewport( cubeUVRenderTarget, 0, 0, 3 * size, 2 * size );\n\n\t\trenderer.setRenderTarget( cubeUVRenderTarget );\n\t\trenderer.render( mesh, _flatCamera );\n\n\t}\n\n\t_applyPMREM( cubeUVRenderTarget ) {\n\n\t\tconst renderer = this._renderer;\n\t\tconst autoClear = renderer.autoClear;\n\t\trenderer.autoClear = false;\n\t\tconst n = this._lodPlanes.length;\n\n\t\tfor ( let i = 1; i < n; i ++ ) {\n\n\t\t\tconst sigma = Math.sqrt( this._sigmas[ i ] * this._sigmas[ i ] - this._sigmas[ i - 1 ] * this._sigmas[ i - 1 ] );\n\n\t\t\tconst poleAxis = _axisDirections[ ( n - i - 1 ) % _axisDirections.length ];\n\n\t\t\tthis._blur( cubeUVRenderTarget, i - 1, i, sigma, poleAxis );\n\n\t\t}\n\n\t\trenderer.autoClear = autoClear;\n\n\t}\n\n\t/**\n\t * This is a two-pass Gaussian blur for a cubemap. Normally this is done\n\t * vertically and horizontally, but this breaks down on a cube. Here we apply\n\t * the blur latitudinally (around the poles), and then longitudinally (towards\n\t * the poles) to approximate the orthogonally-separable blur. It is least\n\t * accurate at the poles, but still does a decent job.\n\t */\n\t_blur( cubeUVRenderTarget, lodIn, lodOut, sigma, poleAxis ) {\n\n\t\tconst pingPongRenderTarget = this._pingPongRenderTarget;\n\n\t\tthis._halfBlur(\n\t\t\tcubeUVRenderTarget,\n\t\t\tpingPongRenderTarget,\n\t\t\tlodIn,\n\t\t\tlodOut,\n\t\t\tsigma,\n\t\t\t'latitudinal',\n\t\t\tpoleAxis );\n\n\t\tthis._halfBlur(\n\t\t\tpingPongRenderTarget,\n\t\t\tcubeUVRenderTarget,\n\t\t\tlodOut,\n\t\t\tlodOut,\n\t\t\tsigma,\n\t\t\t'longitudinal',\n\t\t\tpoleAxis );\n\n\t}\n\n\t_halfBlur( targetIn, targetOut, lodIn, lodOut, sigmaRadians, direction, poleAxis ) {\n\n\t\tconst renderer = this._renderer;\n\t\tconst blurMaterial = this._blurMaterial;\n\n\t\tif ( direction !== 'latitudinal' && direction !== 'longitudinal' ) {\n\n\t\t\tconsole.error(\n\t\t\t\t'blur direction must be either latitudinal or longitudinal!' );\n\n\t\t}\n\n\t\t// Number of standard deviations at which to cut off the discrete approximation.\n\t\tconst STANDARD_DEVIATIONS = 3;\n\n\t\tconst blurMesh = new Mesh( this._lodPlanes[ lodOut ], blurMaterial );\n\t\tconst blurUniforms = blurMaterial.uniforms;\n\n\t\tconst pixels = this._sizeLods[ lodIn ] - 1;\n\t\tconst radiansPerPixel = isFinite( sigmaRadians ) ? Math.PI / ( 2 * pixels ) : 2 * Math.PI / ( 2 * MAX_SAMPLES - 1 );\n\t\tconst sigmaPixels = sigmaRadians / radiansPerPixel;\n\t\tconst samples = isFinite( sigmaRadians ) ? 1 + Math.floor( STANDARD_DEVIATIONS * sigmaPixels ) : MAX_SAMPLES;\n\n\t\tif ( samples > MAX_SAMPLES ) {\n\n\t\t\tconsole.warn( `sigmaRadians, ${\n\t\t\t\tsigmaRadians}, is too large and will clip, as it requested ${\n\t\t\t\tsamples} samples when the maximum is set to ${MAX_SAMPLES}` );\n\n\t\t}\n\n\t\tconst weights = [];\n\t\tlet sum = 0;\n\n\t\tfor ( let i = 0; i < MAX_SAMPLES; ++ i ) {\n\n\t\t\tconst x = i / sigmaPixels;\n\t\t\tconst weight = Math.exp( - x * x / 2 );\n\t\t\tweights.push( weight );\n\n\t\t\tif ( i === 0 ) {\n\n\t\t\t\tsum += weight;\n\n\t\t\t} else if ( i < samples ) {\n\n\t\t\t\tsum += 2 * weight;\n\n\t\t\t}\n\n\t\t}\n\n\t\tfor ( let i = 0; i < weights.length; i ++ ) {\n\n\t\t\tweights[ i ] = weights[ i ] / sum;\n\n\t\t}\n\n\t\tblurUniforms[ 'envMap' ].value = targetIn.texture;\n\t\tblurUniforms[ 'samples' ].value = samples;\n\t\tblurUniforms[ 'weights' ].value = weights;\n\t\tblurUniforms[ 'latitudinal' ].value = direction === 'latitudinal';\n\n\t\tif ( poleAxis ) {\n\n\t\t\tblurUniforms[ 'poleAxis' ].value = poleAxis;\n\n\t\t}\n\n\t\tconst { _lodMax } = this;\n\t\tblurUniforms[ 'dTheta' ].value = radiansPerPixel;\n\t\tblurUniforms[ 'mipInt' ].value = _lodMax - lodIn;\n\n\t\tconst outputSize = this._sizeLods[ lodOut ];\n\t\tconst x = 3 * outputSize * ( lodOut > _lodMax - LOD_MIN ? lodOut - _lodMax + LOD_MIN : 0 );\n\t\tconst y = 4 * ( this._cubeSize - outputSize );\n\n\t\t_setViewport( targetOut, x, y, 3 * outputSize, 2 * outputSize );\n\t\trenderer.setRenderTarget( targetOut );\n\t\trenderer.render( blurMesh, _flatCamera );\n\n\t}\n\n}\n\n\n\nfunction _createPlanes( lodMax ) {\n\n\tconst lodPlanes = [];\n\tconst sizeLods = [];\n\tconst sigmas = [];\n\n\tlet lod = lodMax;\n\n\tconst totalLods = lodMax - LOD_MIN + 1 + EXTRA_LOD_SIGMA.length;\n\n\tfor ( let i = 0; i < totalLods; i ++ ) {\n\n\t\tconst sizeLod = Math.pow( 2, lod );\n\t\tsizeLods.push( sizeLod );\n\t\tlet sigma = 1.0 / sizeLod;\n\n\t\tif ( i > lodMax - LOD_MIN ) {\n\n\t\t\tsigma = EXTRA_LOD_SIGMA[ i - lodMax + LOD_MIN - 1 ];\n\n\t\t} else if ( i === 0 ) {\n\n\t\t\tsigma = 0;\n\n\t\t}\n\n\t\tsigmas.push( sigma );\n\n\t\tconst texelSize = 1.0 / ( sizeLod - 2 );\n\t\tconst min = - texelSize;\n\t\tconst max = 1 + texelSize;\n\t\tconst uv1 = [ min, min, max, min, max, max, min, min, max, max, min, max ];\n\n\t\tconst cubeFaces = 6;\n\t\tconst vertices = 6;\n\t\tconst positionSize = 3;\n\t\tconst uvSize = 2;\n\t\tconst faceIndexSize = 1;\n\n\t\tconst position = new Float32Array( positionSize * vertices * cubeFaces );\n\t\tconst uv = new Float32Array( uvSize * vertices * cubeFaces );\n\t\tconst faceIndex = new Float32Array( faceIndexSize * vertices * cubeFaces );\n\n\t\tfor ( let face = 0; face < cubeFaces; face ++ ) {\n\n\t\t\tconst x = ( face % 3 ) * 2 / 3 - 1;\n\t\t\tconst y = face > 2 ? 0 : - 1;\n\t\t\tconst coordinates = [\n\t\t\t\tx, y, 0,\n\t\t\t\tx + 2 / 3, y, 0,\n\t\t\t\tx + 2 / 3, y + 1, 0,\n\t\t\t\tx, y, 0,\n\t\t\t\tx + 2 / 3, y + 1, 0,\n\t\t\t\tx, y + 1, 0\n\t\t\t];\n\t\t\tposition.set( coordinates, positionSize * vertices * face );\n\t\t\tuv.set( uv1, uvSize * vertices * face );\n\t\t\tconst fill = [ face, face, face, face, face, face ];\n\t\t\tfaceIndex.set( fill, faceIndexSize * vertices * face );\n\n\t\t}\n\n\t\tconst planes = new BufferGeometry();\n\t\tplanes.setAttribute( 'position', new BufferAttribute( position, positionSize ) );\n\t\tplanes.setAttribute( 'uv', new BufferAttribute( uv, uvSize ) );\n\t\tplanes.setAttribute( 'faceIndex', new BufferAttribute( faceIndex, faceIndexSize ) );\n\t\tlodPlanes.push( planes );\n\n\t\tif ( lod > LOD_MIN ) {\n\n\t\t\tlod --;\n\n\t\t}\n\n\t}\n\n\treturn { lodPlanes, sizeLods, sigmas };\n\n}\n\nfunction _createRenderTarget( width, height, params ) {\n\n\tconst cubeUVRenderTarget = new WebGLRenderTarget( width, height, params );\n\tcubeUVRenderTarget.texture.mapping = CubeUVReflectionMapping;\n\tcubeUVRenderTarget.texture.name = 'PMREM.cubeUv';\n\tcubeUVRenderTarget.scissorTest = true;\n\treturn cubeUVRenderTarget;\n\n}\n\nfunction _setViewport( target, x, y, width, height ) {\n\n\ttarget.viewport.set( x, y, width, height );\n\ttarget.scissor.set( x, y, width, height );\n\n}\n\nfunction _getBlurShader( lodMax, width, height ) {\n\n\tconst weights = new Float32Array( MAX_SAMPLES );\n\tconst poleAxis = new Vector3( 0, 1, 0 );\n\tconst shaderMaterial = new ShaderMaterial( {\n\n\t\tname: 'SphericalGaussianBlur',\n\n\t\tdefines: {\n\t\t\t'n': MAX_SAMPLES,\n\t\t\t'CUBEUV_TEXEL_WIDTH': 1.0 / width,\n\t\t\t'CUBEUV_TEXEL_HEIGHT': 1.0 / height,\n\t\t\t'CUBEUV_MAX_MIP': `${lodMax}.0`,\n\t\t},\n\n\t\tuniforms: {\n\t\t\t'envMap': { value: null },\n\t\t\t'samples': { value: 1 },\n\t\t\t'weights': { value: weights },\n\t\t\t'latitudinal': { value: false },\n\t\t\t'dTheta': { value: 0 },\n\t\t\t'mipInt': { value: 0 },\n\t\t\t'poleAxis': { value: poleAxis }\n\t\t},\n\n\t\tvertexShader: _getCommonVertexShader(),\n\n\t\tfragmentShader: /* glsl */`\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include \n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t}\n\t\t`,\n\n\t\tblending: NoBlending,\n\t\tdepthTest: false,\n\t\tdepthWrite: false\n\n\t} );\n\n\treturn shaderMaterial;\n\n}\n\nfunction _getEquirectMaterial() {\n\n\treturn new ShaderMaterial( {\n\n\t\tname: 'EquirectangularToCubeUV',\n\n\t\tuniforms: {\n\t\t\t'envMap': { value: null }\n\t\t},\n\n\t\tvertexShader: _getCommonVertexShader(),\n\n\t\tfragmentShader: /* glsl */`\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tgl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );\n\n\t\t\t}\n\t\t`,\n\n\t\tblending: NoBlending,\n\t\tdepthTest: false,\n\t\tdepthWrite: false\n\n\t} );\n\n}\n\nfunction _getCubemapMaterial() {\n\n\treturn new ShaderMaterial( {\n\n\t\tname: 'CubemapToCubeUV',\n\n\t\tuniforms: {\n\t\t\t'envMap': { value: null },\n\t\t\t'flipEnvMap': { value: - 1 }\n\t\t},\n\n\t\tvertexShader: _getCommonVertexShader(),\n\n\t\tfragmentShader: /* glsl */`\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tuniform float flipEnvMap;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );\n\n\t\t\t}\n\t\t`,\n\n\t\tblending: NoBlending,\n\t\tdepthTest: false,\n\t\tdepthWrite: false\n\n\t} );\n\n}\n\nfunction _getCommonVertexShader() {\n\n\treturn /* glsl */`\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t`;\n\n}\n\nfunction WebGLCubeUVMaps( renderer ) {\n\n\tlet cubeUVmaps = new WeakMap();\n\n\tlet pmremGenerator = null;\n\n\tfunction get( texture ) {\n\n\t\tif ( texture && texture.isTexture ) {\n\n\t\t\tconst mapping = texture.mapping;\n\n\t\t\tconst isEquirectMap = ( mapping === EquirectangularReflectionMapping || mapping === EquirectangularRefractionMapping );\n\t\t\tconst isCubeMap = ( mapping === CubeReflectionMapping || mapping === CubeRefractionMapping );\n\n\t\t\t// equirect/cube map to cubeUV conversion\n\n\t\t\tif ( isEquirectMap || isCubeMap ) {\n\n\t\t\t\tlet renderTarget = cubeUVmaps.get( texture );\n\n\t\t\t\tconst currentPMREMVersion = renderTarget !== undefined ? renderTarget.texture.pmremVersion : 0;\n\n\t\t\t\tif ( texture.isRenderTargetTexture && texture.pmremVersion !== currentPMREMVersion ) {\n\n\t\t\t\t\tif ( pmremGenerator === null ) pmremGenerator = new PMREMGenerator( renderer );\n\n\t\t\t\t\trenderTarget = isEquirectMap ? pmremGenerator.fromEquirectangular( texture, renderTarget ) : pmremGenerator.fromCubemap( texture, renderTarget );\n\t\t\t\t\trenderTarget.texture.pmremVersion = texture.pmremVersion;\n\n\t\t\t\t\tcubeUVmaps.set( texture, renderTarget );\n\n\t\t\t\t\treturn renderTarget.texture;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tif ( renderTarget !== undefined ) {\n\n\t\t\t\t\t\treturn renderTarget.texture;\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tconst image = texture.image;\n\n\t\t\t\t\t\tif ( ( isEquirectMap && image && image.height > 0 ) || ( isCubeMap && image && isCubeTextureComplete( image ) ) ) {\n\n\t\t\t\t\t\t\tif ( pmremGenerator === null ) pmremGenerator = new PMREMGenerator( renderer );\n\n\t\t\t\t\t\t\trenderTarget = isEquirectMap ? pmremGenerator.fromEquirectangular( texture ) : pmremGenerator.fromCubemap( texture );\n\t\t\t\t\t\t\trenderTarget.texture.pmremVersion = texture.pmremVersion;\n\n\t\t\t\t\t\t\tcubeUVmaps.set( texture, renderTarget );\n\n\t\t\t\t\t\t\ttexture.addEventListener( 'dispose', onTextureDispose );\n\n\t\t\t\t\t\t\treturn renderTarget.texture;\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t// image not yet ready. try the conversion next frame\n\n\t\t\t\t\t\t\treturn null;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn texture;\n\n\t}\n\n\tfunction isCubeTextureComplete( image ) {\n\n\t\tlet count = 0;\n\t\tconst length = 6;\n\n\t\tfor ( let i = 0; i < length; i ++ ) {\n\n\t\t\tif ( image[ i ] !== undefined ) count ++;\n\n\t\t}\n\n\t\treturn count === length;\n\n\n\t}\n\n\tfunction onTextureDispose( event ) {\n\n\t\tconst texture = event.target;\n\n\t\ttexture.removeEventListener( 'dispose', onTextureDispose );\n\n\t\tconst cubemapUV = cubeUVmaps.get( texture );\n\n\t\tif ( cubemapUV !== undefined ) {\n\n\t\t\tcubeUVmaps.delete( texture );\n\t\t\tcubemapUV.dispose();\n\n\t\t}\n\n\t}\n\n\tfunction dispose() {\n\n\t\tcubeUVmaps = new WeakMap();\n\n\t\tif ( pmremGenerator !== null ) {\n\n\t\t\tpmremGenerator.dispose();\n\t\t\tpmremGenerator = null;\n\n\t\t}\n\n\t}\n\n\treturn {\n\t\tget: get,\n\t\tdispose: dispose\n\t};\n\n}\n\nfunction WebGLExtensions( gl ) {\n\n\tconst extensions = {};\n\n\tfunction getExtension( name ) {\n\n\t\tif ( extensions[ name ] !== undefined ) {\n\n\t\t\treturn extensions[ name ];\n\n\t\t}\n\n\t\tlet extension;\n\n\t\tswitch ( name ) {\n\n\t\t\tcase 'WEBGL_depth_texture':\n\t\t\t\textension = gl.getExtension( 'WEBGL_depth_texture' ) || gl.getExtension( 'MOZ_WEBGL_depth_texture' ) || gl.getExtension( 'WEBKIT_WEBGL_depth_texture' );\n\t\t\t\tbreak;\n\n\t\t\tcase 'EXT_texture_filter_anisotropic':\n\t\t\t\textension = gl.getExtension( 'EXT_texture_filter_anisotropic' ) || gl.getExtension( 'MOZ_EXT_texture_filter_anisotropic' ) || gl.getExtension( 'WEBKIT_EXT_texture_filter_anisotropic' );\n\t\t\t\tbreak;\n\n\t\t\tcase 'WEBGL_compressed_texture_s3tc':\n\t\t\t\textension = gl.getExtension( 'WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'MOZ_WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_s3tc' );\n\t\t\t\tbreak;\n\n\t\t\tcase 'WEBGL_compressed_texture_pvrtc':\n\t\t\t\textension = gl.getExtension( 'WEBGL_compressed_texture_pvrtc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_pvrtc' );\n\t\t\t\tbreak;\n\n\t\t\tdefault:\n\t\t\t\textension = gl.getExtension( name );\n\n\t\t}\n\n\t\textensions[ name ] = extension;\n\n\t\treturn extension;\n\n\t}\n\n\treturn {\n\n\t\thas: function ( name ) {\n\n\t\t\treturn getExtension( name ) !== null;\n\n\t\t},\n\n\t\tinit: function () {\n\n\t\t\tgetExtension( 'EXT_color_buffer_float' );\n\t\t\tgetExtension( 'WEBGL_clip_cull_distance' );\n\t\t\tgetExtension( 'OES_texture_float_linear' );\n\t\t\tgetExtension( 'EXT_color_buffer_half_float' );\n\t\t\tgetExtension( 'WEBGL_multisampled_render_to_texture' );\n\t\t\tgetExtension( 'WEBGL_render_shared_exponent' );\n\n\t\t},\n\n\t\tget: function ( name ) {\n\n\t\t\tconst extension = getExtension( name );\n\n\t\t\tif ( extension === null ) {\n\n\t\t\t\twarnOnce( 'THREE.WebGLRenderer: ' + name + ' extension not supported.' );\n\n\t\t\t}\n\n\t\t\treturn extension;\n\n\t\t}\n\n\t};\n\n}\n\nfunction WebGLGeometries( gl, attributes, info, bindingStates ) {\n\n\tconst geometries = {};\n\tconst wireframeAttributes = new WeakMap();\n\n\tfunction onGeometryDispose( event ) {\n\n\t\tconst geometry = event.target;\n\n\t\tif ( geometry.index !== null ) {\n\n\t\t\tattributes.remove( geometry.index );\n\n\t\t}\n\n\t\tfor ( const name in geometry.attributes ) {\n\n\t\t\tattributes.remove( geometry.attributes[ name ] );\n\n\t\t}\n\n\t\tfor ( const name in geometry.morphAttributes ) {\n\n\t\t\tconst array = geometry.morphAttributes[ name ];\n\n\t\t\tfor ( let i = 0, l = array.length; i < l; i ++ ) {\n\n\t\t\t\tattributes.remove( array[ i ] );\n\n\t\t\t}\n\n\t\t}\n\n\t\tgeometry.removeEventListener( 'dispose', onGeometryDispose );\n\n\t\tdelete geometries[ geometry.id ];\n\n\t\tconst attribute = wireframeAttributes.get( geometry );\n\n\t\tif ( attribute ) {\n\n\t\t\tattributes.remove( attribute );\n\t\t\twireframeAttributes.delete( geometry );\n\n\t\t}\n\n\t\tbindingStates.releaseStatesOfGeometry( geometry );\n\n\t\tif ( geometry.isInstancedBufferGeometry === true ) {\n\n\t\t\tdelete geometry._maxInstanceCount;\n\n\t\t}\n\n\t\t//\n\n\t\tinfo.memory.geometries --;\n\n\t}\n\n\tfunction get( object, geometry ) {\n\n\t\tif ( geometries[ geometry.id ] === true ) return geometry;\n\n\t\tgeometry.addEventListener( 'dispose', onGeometryDispose );\n\n\t\tgeometries[ geometry.id ] = true;\n\n\t\tinfo.memory.geometries ++;\n\n\t\treturn geometry;\n\n\t}\n\n\tfunction update( geometry ) {\n\n\t\tconst geometryAttributes = geometry.attributes;\n\n\t\t// Updating index buffer in VAO now. See WebGLBindingStates.\n\n\t\tfor ( const name in geometryAttributes ) {\n\n\t\t\tattributes.update( geometryAttributes[ name ], gl.ARRAY_BUFFER );\n\n\t\t}\n\n\t\t// morph targets\n\n\t\tconst morphAttributes = geometry.morphAttributes;\n\n\t\tfor ( const name in morphAttributes ) {\n\n\t\t\tconst array = morphAttributes[ name ];\n\n\t\t\tfor ( let i = 0, l = array.length; i < l; i ++ ) {\n\n\t\t\t\tattributes.update( array[ i ], gl.ARRAY_BUFFER );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tfunction updateWireframeAttribute( geometry ) {\n\n\t\tconst indices = [];\n\n\t\tconst geometryIndex = geometry.index;\n\t\tconst geometryPosition = geometry.attributes.position;\n\t\tlet version = 0;\n\n\t\tif ( geometryIndex !== null ) {\n\n\t\t\tconst array = geometryIndex.array;\n\t\t\tversion = geometryIndex.version;\n\n\t\t\tfor ( let i = 0, l = array.length; i < l; i += 3 ) {\n\n\t\t\t\tconst a = array[ i + 0 ];\n\t\t\t\tconst b = array[ i + 1 ];\n\t\t\t\tconst c = array[ i + 2 ];\n\n\t\t\t\tindices.push( a, b, b, c, c, a );\n\n\t\t\t}\n\n\t\t} else if ( geometryPosition !== undefined ) {\n\n\t\t\tconst array = geometryPosition.array;\n\t\t\tversion = geometryPosition.version;\n\n\t\t\tfor ( let i = 0, l = ( array.length / 3 ) - 1; i < l; i += 3 ) {\n\n\t\t\t\tconst a = i + 0;\n\t\t\t\tconst b = i + 1;\n\t\t\t\tconst c = i + 2;\n\n\t\t\t\tindices.push( a, b, b, c, c, a );\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\treturn;\n\n\t\t}\n\n\t\tconst attribute = new ( arrayNeedsUint32( indices ) ? Uint32BufferAttribute : Uint16BufferAttribute )( indices, 1 );\n\t\tattribute.version = version;\n\n\t\t// Updating index buffer in VAO now. See WebGLBindingStates\n\n\t\t//\n\n\t\tconst previousAttribute = wireframeAttributes.get( geometry );\n\n\t\tif ( previousAttribute ) attributes.remove( previousAttribute );\n\n\t\t//\n\n\t\twireframeAttributes.set( geometry, attribute );\n\n\t}\n\n\tfunction getWireframeAttribute( geometry ) {\n\n\t\tconst currentAttribute = wireframeAttributes.get( geometry );\n\n\t\tif ( currentAttribute ) {\n\n\t\t\tconst geometryIndex = geometry.index;\n\n\t\t\tif ( geometryIndex !== null ) {\n\n\t\t\t\t// if the attribute is obsolete, create a new one\n\n\t\t\t\tif ( currentAttribute.version < geometryIndex.version ) {\n\n\t\t\t\t\tupdateWireframeAttribute( geometry );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tupdateWireframeAttribute( geometry );\n\n\t\t}\n\n\t\treturn wireframeAttributes.get( geometry );\n\n\t}\n\n\treturn {\n\n\t\tget: get,\n\t\tupdate: update,\n\n\t\tgetWireframeAttribute: getWireframeAttribute\n\n\t};\n\n}\n\nfunction WebGLIndexedBufferRenderer( gl, extensions, info ) {\n\n\tlet mode;\n\n\tfunction setMode( value ) {\n\n\t\tmode = value;\n\n\t}\n\n\tlet type, bytesPerElement;\n\n\tfunction setIndex( value ) {\n\n\t\ttype = value.type;\n\t\tbytesPerElement = value.bytesPerElement;\n\n\t}\n\n\tfunction render( start, count ) {\n\n\t\tgl.drawElements( mode, count, type, start * bytesPerElement );\n\n\t\tinfo.update( count, mode, 1 );\n\n\t}\n\n\tfunction renderInstances( start, count, primcount ) {\n\n\t\tif ( primcount === 0 ) return;\n\n\t\tgl.drawElementsInstanced( mode, count, type, start * bytesPerElement, primcount );\n\n\t\tinfo.update( count, mode, primcount );\n\n\t}\n\n\tfunction renderMultiDraw( starts, counts, drawCount ) {\n\n\t\tif ( drawCount === 0 ) return;\n\n\t\tconst extension = extensions.get( 'WEBGL_multi_draw' );\n\t\textension.multiDrawElementsWEBGL( mode, counts, 0, type, starts, 0, drawCount );\n\n\t\tlet elementCount = 0;\n\t\tfor ( let i = 0; i < drawCount; i ++ ) {\n\n\t\t\telementCount += counts[ i ];\n\n\t\t}\n\n\t\tinfo.update( elementCount, mode, 1 );\n\n\n\t}\n\n\tfunction renderMultiDrawInstances( starts, counts, drawCount, primcount ) {\n\n\t\tif ( drawCount === 0 ) return;\n\n\t\tconst extension = extensions.get( 'WEBGL_multi_draw' );\n\n\t\tif ( extension === null ) {\n\n\t\t\tfor ( let i = 0; i < starts.length; i ++ ) {\n\n\t\t\t\trenderInstances( starts[ i ] / bytesPerElement, counts[ i ], primcount[ i ] );\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\textension.multiDrawElementsInstancedWEBGL( mode, counts, 0, type, starts, 0, primcount, 0, drawCount );\n\n\t\t\tlet elementCount = 0;\n\t\t\tfor ( let i = 0; i < drawCount; i ++ ) {\n\n\t\t\t\telementCount += counts[ i ];\n\n\t\t\t}\n\n\t\t\tfor ( let i = 0; i < primcount.length; i ++ ) {\n\n\t\t\t\tinfo.update( elementCount, mode, primcount[ i ] );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\t//\n\n\tthis.setMode = setMode;\n\tthis.setIndex = setIndex;\n\tthis.render = render;\n\tthis.renderInstances = renderInstances;\n\tthis.renderMultiDraw = renderMultiDraw;\n\tthis.renderMultiDrawInstances = renderMultiDrawInstances;\n\n}\n\nfunction WebGLInfo( gl ) {\n\n\tconst memory = {\n\t\tgeometries: 0,\n\t\ttextures: 0\n\t};\n\n\tconst render = {\n\t\tframe: 0,\n\t\tcalls: 0,\n\t\ttriangles: 0,\n\t\tpoints: 0,\n\t\tlines: 0\n\t};\n\n\tfunction update( count, mode, instanceCount ) {\n\n\t\trender.calls ++;\n\n\t\tswitch ( mode ) {\n\n\t\t\tcase gl.TRIANGLES:\n\t\t\t\trender.triangles += instanceCount * ( count / 3 );\n\t\t\t\tbreak;\n\n\t\t\tcase gl.LINES:\n\t\t\t\trender.lines += instanceCount * ( count / 2 );\n\t\t\t\tbreak;\n\n\t\t\tcase gl.LINE_STRIP:\n\t\t\t\trender.lines += instanceCount * ( count - 1 );\n\t\t\t\tbreak;\n\n\t\t\tcase gl.LINE_LOOP:\n\t\t\t\trender.lines += instanceCount * count;\n\t\t\t\tbreak;\n\n\t\t\tcase gl.POINTS:\n\t\t\t\trender.points += instanceCount * count;\n\t\t\t\tbreak;\n\n\t\t\tdefault:\n\t\t\t\tconsole.error( 'THREE.WebGLInfo: Unknown draw mode:', mode );\n\t\t\t\tbreak;\n\n\t\t}\n\n\t}\n\n\tfunction reset() {\n\n\t\trender.calls = 0;\n\t\trender.triangles = 0;\n\t\trender.points = 0;\n\t\trender.lines = 0;\n\n\t}\n\n\treturn {\n\t\tmemory: memory,\n\t\trender: render,\n\t\tprograms: null,\n\t\tautoReset: true,\n\t\treset: reset,\n\t\tupdate: update\n\t};\n\n}\n\nfunction WebGLMorphtargets( gl, capabilities, textures ) {\n\n\tconst morphTextures = new WeakMap();\n\tconst morph = new Vector4();\n\n\tfunction update( object, geometry, program ) {\n\n\t\tconst objectInfluences = object.morphTargetInfluences;\n\n\t\t// the following encodes morph targets into an array of data textures. Each layer represents a single morph target.\n\n\t\tconst morphAttribute = geometry.morphAttributes.position || geometry.morphAttributes.normal || geometry.morphAttributes.color;\n\t\tconst morphTargetsCount = ( morphAttribute !== undefined ) ? morphAttribute.length : 0;\n\n\t\tlet entry = morphTextures.get( geometry );\n\n\t\tif ( entry === undefined || entry.count !== morphTargetsCount ) {\n\n\t\t\tif ( entry !== undefined ) entry.texture.dispose();\n\n\t\t\tconst hasMorphPosition = geometry.morphAttributes.position !== undefined;\n\t\t\tconst hasMorphNormals = geometry.morphAttributes.normal !== undefined;\n\t\t\tconst hasMorphColors = geometry.morphAttributes.color !== undefined;\n\n\t\t\tconst morphTargets = geometry.morphAttributes.position || [];\n\t\t\tconst morphNormals = geometry.morphAttributes.normal || [];\n\t\t\tconst morphColors = geometry.morphAttributes.color || [];\n\n\t\t\tlet vertexDataCount = 0;\n\n\t\t\tif ( hasMorphPosition === true ) vertexDataCount = 1;\n\t\t\tif ( hasMorphNormals === true ) vertexDataCount = 2;\n\t\t\tif ( hasMorphColors === true ) vertexDataCount = 3;\n\n\t\t\tlet width = geometry.attributes.position.count * vertexDataCount;\n\t\t\tlet height = 1;\n\n\t\t\tif ( width > capabilities.maxTextureSize ) {\n\n\t\t\t\theight = Math.ceil( width / capabilities.maxTextureSize );\n\t\t\t\twidth = capabilities.maxTextureSize;\n\n\t\t\t}\n\n\t\t\tconst buffer = new Float32Array( width * height * 4 * morphTargetsCount );\n\n\t\t\tconst texture = new DataArrayTexture( buffer, width, height, morphTargetsCount );\n\t\t\ttexture.type = FloatType;\n\t\t\ttexture.needsUpdate = true;\n\n\t\t\t// fill buffer\n\n\t\t\tconst vertexDataStride = vertexDataCount * 4;\n\n\t\t\tfor ( let i = 0; i < morphTargetsCount; i ++ ) {\n\n\t\t\t\tconst morphTarget = morphTargets[ i ];\n\t\t\t\tconst morphNormal = morphNormals[ i ];\n\t\t\t\tconst morphColor = morphColors[ i ];\n\n\t\t\t\tconst offset = width * height * 4 * i;\n\n\t\t\t\tfor ( let j = 0; j < morphTarget.count; j ++ ) {\n\n\t\t\t\t\tconst stride = j * vertexDataStride;\n\n\t\t\t\t\tif ( hasMorphPosition === true ) {\n\n\t\t\t\t\t\tmorph.fromBufferAttribute( morphTarget, j );\n\n\t\t\t\t\t\tbuffer[ offset + stride + 0 ] = morph.x;\n\t\t\t\t\t\tbuffer[ offset + stride + 1 ] = morph.y;\n\t\t\t\t\t\tbuffer[ offset + stride + 2 ] = morph.z;\n\t\t\t\t\t\tbuffer[ offset + stride + 3 ] = 0;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( hasMorphNormals === true ) {\n\n\t\t\t\t\t\tmorph.fromBufferAttribute( morphNormal, j );\n\n\t\t\t\t\t\tbuffer[ offset + stride + 4 ] = morph.x;\n\t\t\t\t\t\tbuffer[ offset + stride + 5 ] = morph.y;\n\t\t\t\t\t\tbuffer[ offset + stride + 6 ] = morph.z;\n\t\t\t\t\t\tbuffer[ offset + stride + 7 ] = 0;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( hasMorphColors === true ) {\n\n\t\t\t\t\t\tmorph.fromBufferAttribute( morphColor, j );\n\n\t\t\t\t\t\tbuffer[ offset + stride + 8 ] = morph.x;\n\t\t\t\t\t\tbuffer[ offset + stride + 9 ] = morph.y;\n\t\t\t\t\t\tbuffer[ offset + stride + 10 ] = morph.z;\n\t\t\t\t\t\tbuffer[ offset + stride + 11 ] = ( morphColor.itemSize === 4 ) ? morph.w : 1;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tentry = {\n\t\t\t\tcount: morphTargetsCount,\n\t\t\t\ttexture: texture,\n\t\t\t\tsize: new Vector2( width, height )\n\t\t\t};\n\n\t\t\tmorphTextures.set( geometry, entry );\n\n\t\t\tfunction disposeTexture() {\n\n\t\t\t\ttexture.dispose();\n\n\t\t\t\tmorphTextures.delete( geometry );\n\n\t\t\t\tgeometry.removeEventListener( 'dispose', disposeTexture );\n\n\t\t\t}\n\n\t\t\tgeometry.addEventListener( 'dispose', disposeTexture );\n\n\t\t}\n\n\t\t//\n\t\tif ( object.isInstancedMesh === true && object.morphTexture !== null ) {\n\n\t\t\tprogram.getUniforms().setValue( gl, 'morphTexture', object.morphTexture, textures );\n\n\t\t} else {\n\n\t\t\tlet morphInfluencesSum = 0;\n\n\t\t\tfor ( let i = 0; i < objectInfluences.length; i ++ ) {\n\n\t\t\t\tmorphInfluencesSum += objectInfluences[ i ];\n\n\t\t\t}\n\n\t\t\tconst morphBaseInfluence = geometry.morphTargetsRelative ? 1 : 1 - morphInfluencesSum;\n\n\n\t\t\tprogram.getUniforms().setValue( gl, 'morphTargetBaseInfluence', morphBaseInfluence );\n\t\t\tprogram.getUniforms().setValue( gl, 'morphTargetInfluences', objectInfluences );\n\n\t\t}\n\n\t\tprogram.getUniforms().setValue( gl, 'morphTargetsTexture', entry.texture, textures );\n\t\tprogram.getUniforms().setValue( gl, 'morphTargetsTextureSize', entry.size );\n\n\t}\n\n\treturn {\n\n\t\tupdate: update\n\n\t};\n\n}\n\nfunction WebGLObjects( gl, geometries, attributes, info ) {\n\n\tlet updateMap = new WeakMap();\n\n\tfunction update( object ) {\n\n\t\tconst frame = info.render.frame;\n\n\t\tconst geometry = object.geometry;\n\t\tconst buffergeometry = geometries.get( object, geometry );\n\n\t\t// Update once per frame\n\n\t\tif ( updateMap.get( buffergeometry ) !== frame ) {\n\n\t\t\tgeometries.update( buffergeometry );\n\n\t\t\tupdateMap.set( buffergeometry, frame );\n\n\t\t}\n\n\t\tif ( object.isInstancedMesh ) {\n\n\t\t\tif ( object.hasEventListener( 'dispose', onInstancedMeshDispose ) === false ) {\n\n\t\t\t\tobject.addEventListener( 'dispose', onInstancedMeshDispose );\n\n\t\t\t}\n\n\t\t\tif ( updateMap.get( object ) !== frame ) {\n\n\t\t\t\tattributes.update( object.instanceMatrix, gl.ARRAY_BUFFER );\n\n\t\t\t\tif ( object.instanceColor !== null ) {\n\n\t\t\t\t\tattributes.update( object.instanceColor, gl.ARRAY_BUFFER );\n\n\t\t\t\t}\n\n\t\t\t\tupdateMap.set( object, frame );\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( object.isSkinnedMesh ) {\n\n\t\t\tconst skeleton = object.skeleton;\n\n\t\t\tif ( updateMap.get( skeleton ) !== frame ) {\n\n\t\t\t\tskeleton.update();\n\n\t\t\t\tupdateMap.set( skeleton, frame );\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn buffergeometry;\n\n\t}\n\n\tfunction dispose() {\n\n\t\tupdateMap = new WeakMap();\n\n\t}\n\n\tfunction onInstancedMeshDispose( event ) {\n\n\t\tconst instancedMesh = event.target;\n\n\t\tinstancedMesh.removeEventListener( 'dispose', onInstancedMeshDispose );\n\n\t\tattributes.remove( instancedMesh.instanceMatrix );\n\n\t\tif ( instancedMesh.instanceColor !== null ) attributes.remove( instancedMesh.instanceColor );\n\n\t}\n\n\treturn {\n\n\t\tupdate: update,\n\t\tdispose: dispose\n\n\t};\n\n}\n\nclass DepthTexture extends Texture {\n\n\tconstructor( width, height, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, format = DepthFormat ) {\n\n\t\tif ( format !== DepthFormat && format !== DepthStencilFormat ) {\n\n\t\t\tthrow new Error( 'DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat' );\n\n\t\t}\n\n\t\tif ( type === undefined && format === DepthFormat ) type = UnsignedIntType;\n\t\tif ( type === undefined && format === DepthStencilFormat ) type = UnsignedInt248Type;\n\n\t\tsuper( null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );\n\n\t\tthis.isDepthTexture = true;\n\n\t\tthis.image = { width: width, height: height };\n\n\t\tthis.magFilter = magFilter !== undefined ? magFilter : NearestFilter;\n\t\tthis.minFilter = minFilter !== undefined ? minFilter : NearestFilter;\n\n\t\tthis.flipY = false;\n\t\tthis.generateMipmaps = false;\n\n\t\tthis.compareFunction = null;\n\n\t}\n\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.compareFunction = source.compareFunction;\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON( meta ) {\n\n\t\tconst data = super.toJSON( meta );\n\n\t\tif ( this.compareFunction !== null ) data.compareFunction = this.compareFunction;\n\n\t\treturn data;\n\n\t}\n\n}\n\n/**\n * Uniforms of a program.\n * Those form a tree structure with a special top-level container for the root,\n * which you get by calling 'new WebGLUniforms( gl, program )'.\n *\n *\n * Properties of inner nodes including the top-level container:\n *\n * .seq - array of nested uniforms\n * .map - nested uniforms by name\n *\n *\n * Methods of all nodes except the top-level container:\n *\n * .setValue( gl, value, [textures] )\n *\n * \t\tuploads a uniform value(s)\n * \tthe 'textures' parameter is needed for sampler uniforms\n *\n *\n * Static methods of the top-level container (textures factorizations):\n *\n * .upload( gl, seq, values, textures )\n *\n * \t\tsets uniforms in 'seq' to 'values[id].value'\n *\n * .seqWithValue( seq, values ) : filteredSeq\n *\n * \t\tfilters 'seq' entries with corresponding entry in values\n *\n *\n * Methods of the top-level container (textures factorizations):\n *\n * .setValue( gl, name, value, textures )\n *\n * \t\tsets uniform with name 'name' to 'value'\n *\n * .setOptional( gl, obj, prop )\n *\n * \t\tlike .set for an optional property of the object\n *\n */\n\n\nconst emptyTexture = /*@__PURE__*/ new Texture();\n\nconst emptyShadowTexture = /*@__PURE__*/ new DepthTexture( 1, 1 );\n\nconst emptyArrayTexture = /*@__PURE__*/ new DataArrayTexture();\nconst empty3dTexture = /*@__PURE__*/ new Data3DTexture();\nconst emptyCubeTexture = /*@__PURE__*/ new CubeTexture();\n\n// --- Utilities ---\n\n// Array Caches (provide typed arrays for temporary by size)\n\nconst arrayCacheF32 = [];\nconst arrayCacheI32 = [];\n\n// Float32Array caches used for uploading Matrix uniforms\n\nconst mat4array = new Float32Array( 16 );\nconst mat3array = new Float32Array( 9 );\nconst mat2array = new Float32Array( 4 );\n\n// Flattening for arrays of vectors and matrices\n\nfunction flatten( array, nBlocks, blockSize ) {\n\n\tconst firstElem = array[ 0 ];\n\n\tif ( firstElem <= 0 || firstElem > 0 ) return array;\n\t// unoptimized: ! isNaN( firstElem )\n\t// see http://jacksondunstan.com/articles/983\n\n\tconst n = nBlocks * blockSize;\n\tlet r = arrayCacheF32[ n ];\n\n\tif ( r === undefined ) {\n\n\t\tr = new Float32Array( n );\n\t\tarrayCacheF32[ n ] = r;\n\n\t}\n\n\tif ( nBlocks !== 0 ) {\n\n\t\tfirstElem.toArray( r, 0 );\n\n\t\tfor ( let i = 1, offset = 0; i !== nBlocks; ++ i ) {\n\n\t\t\toffset += blockSize;\n\t\t\tarray[ i ].toArray( r, offset );\n\n\t\t}\n\n\t}\n\n\treturn r;\n\n}\n\nfunction arraysEqual( a, b ) {\n\n\tif ( a.length !== b.length ) return false;\n\n\tfor ( let i = 0, l = a.length; i < l; i ++ ) {\n\n\t\tif ( a[ i ] !== b[ i ] ) return false;\n\n\t}\n\n\treturn true;\n\n}\n\nfunction copyArray( a, b ) {\n\n\tfor ( let i = 0, l = b.length; i < l; i ++ ) {\n\n\t\ta[ i ] = b[ i ];\n\n\t}\n\n}\n\n// Texture unit allocation\n\nfunction allocTexUnits( textures, n ) {\n\n\tlet r = arrayCacheI32[ n ];\n\n\tif ( r === undefined ) {\n\n\t\tr = new Int32Array( n );\n\t\tarrayCacheI32[ n ] = r;\n\n\t}\n\n\tfor ( let i = 0; i !== n; ++ i ) {\n\n\t\tr[ i ] = textures.allocateTextureUnit();\n\n\t}\n\n\treturn r;\n\n}\n\n// --- Setters ---\n\n// Note: Defining these methods externally, because they come in a bunch\n// and this way their names minify.\n\n// Single scalar\n\nfunction setValueV1f( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( cache[ 0 ] === v ) return;\n\n\tgl.uniform1f( this.addr, v );\n\n\tcache[ 0 ] = v;\n\n}\n\n// Single float vector (from flat array or THREE.VectorN)\n\nfunction setValueV2f( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( v.x !== undefined ) {\n\n\t\tif ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) {\n\n\t\t\tgl.uniform2f( this.addr, v.x, v.y );\n\n\t\t\tcache[ 0 ] = v.x;\n\t\t\tcache[ 1 ] = v.y;\n\n\t\t}\n\n\t} else {\n\n\t\tif ( arraysEqual( cache, v ) ) return;\n\n\t\tgl.uniform2fv( this.addr, v );\n\n\t\tcopyArray( cache, v );\n\n\t}\n\n}\n\nfunction setValueV3f( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( v.x !== undefined ) {\n\n\t\tif ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) {\n\n\t\t\tgl.uniform3f( this.addr, v.x, v.y, v.z );\n\n\t\t\tcache[ 0 ] = v.x;\n\t\t\tcache[ 1 ] = v.y;\n\t\t\tcache[ 2 ] = v.z;\n\n\t\t}\n\n\t} else if ( v.r !== undefined ) {\n\n\t\tif ( cache[ 0 ] !== v.r || cache[ 1 ] !== v.g || cache[ 2 ] !== v.b ) {\n\n\t\t\tgl.uniform3f( this.addr, v.r, v.g, v.b );\n\n\t\t\tcache[ 0 ] = v.r;\n\t\t\tcache[ 1 ] = v.g;\n\t\t\tcache[ 2 ] = v.b;\n\n\t\t}\n\n\t} else {\n\n\t\tif ( arraysEqual( cache, v ) ) return;\n\n\t\tgl.uniform3fv( this.addr, v );\n\n\t\tcopyArray( cache, v );\n\n\t}\n\n}\n\nfunction setValueV4f( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( v.x !== undefined ) {\n\n\t\tif ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) {\n\n\t\t\tgl.uniform4f( this.addr, v.x, v.y, v.z, v.w );\n\n\t\t\tcache[ 0 ] = v.x;\n\t\t\tcache[ 1 ] = v.y;\n\t\t\tcache[ 2 ] = v.z;\n\t\t\tcache[ 3 ] = v.w;\n\n\t\t}\n\n\t} else {\n\n\t\tif ( arraysEqual( cache, v ) ) return;\n\n\t\tgl.uniform4fv( this.addr, v );\n\n\t\tcopyArray( cache, v );\n\n\t}\n\n}\n\n// Single matrix (from flat array or THREE.MatrixN)\n\nfunction setValueM2( gl, v ) {\n\n\tconst cache = this.cache;\n\tconst elements = v.elements;\n\n\tif ( elements === undefined ) {\n\n\t\tif ( arraysEqual( cache, v ) ) return;\n\n\t\tgl.uniformMatrix2fv( this.addr, false, v );\n\n\t\tcopyArray( cache, v );\n\n\t} else {\n\n\t\tif ( arraysEqual( cache, elements ) ) return;\n\n\t\tmat2array.set( elements );\n\n\t\tgl.uniformMatrix2fv( this.addr, false, mat2array );\n\n\t\tcopyArray( cache, elements );\n\n\t}\n\n}\n\nfunction setValueM3( gl, v ) {\n\n\tconst cache = this.cache;\n\tconst elements = v.elements;\n\n\tif ( elements === undefined ) {\n\n\t\tif ( arraysEqual( cache, v ) ) return;\n\n\t\tgl.uniformMatrix3fv( this.addr, false, v );\n\n\t\tcopyArray( cache, v );\n\n\t} else {\n\n\t\tif ( arraysEqual( cache, elements ) ) return;\n\n\t\tmat3array.set( elements );\n\n\t\tgl.uniformMatrix3fv( this.addr, false, mat3array );\n\n\t\tcopyArray( cache, elements );\n\n\t}\n\n}\n\nfunction setValueM4( gl, v ) {\n\n\tconst cache = this.cache;\n\tconst elements = v.elements;\n\n\tif ( elements === undefined ) {\n\n\t\tif ( arraysEqual( cache, v ) ) return;\n\n\t\tgl.uniformMatrix4fv( this.addr, false, v );\n\n\t\tcopyArray( cache, v );\n\n\t} else {\n\n\t\tif ( arraysEqual( cache, elements ) ) return;\n\n\t\tmat4array.set( elements );\n\n\t\tgl.uniformMatrix4fv( this.addr, false, mat4array );\n\n\t\tcopyArray( cache, elements );\n\n\t}\n\n}\n\n// Single integer / boolean\n\nfunction setValueV1i( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( cache[ 0 ] === v ) return;\n\n\tgl.uniform1i( this.addr, v );\n\n\tcache[ 0 ] = v;\n\n}\n\n// Single integer / boolean vector (from flat array or THREE.VectorN)\n\nfunction setValueV2i( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( v.x !== undefined ) {\n\n\t\tif ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) {\n\n\t\t\tgl.uniform2i( this.addr, v.x, v.y );\n\n\t\t\tcache[ 0 ] = v.x;\n\t\t\tcache[ 1 ] = v.y;\n\n\t\t}\n\n\t} else {\n\n\t\tif ( arraysEqual( cache, v ) ) return;\n\n\t\tgl.uniform2iv( this.addr, v );\n\n\t\tcopyArray( cache, v );\n\n\t}\n\n}\n\nfunction setValueV3i( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( v.x !== undefined ) {\n\n\t\tif ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) {\n\n\t\t\tgl.uniform3i( this.addr, v.x, v.y, v.z );\n\n\t\t\tcache[ 0 ] = v.x;\n\t\t\tcache[ 1 ] = v.y;\n\t\t\tcache[ 2 ] = v.z;\n\n\t\t}\n\n\t} else {\n\n\t\tif ( arraysEqual( cache, v ) ) return;\n\n\t\tgl.uniform3iv( this.addr, v );\n\n\t\tcopyArray( cache, v );\n\n\t}\n\n}\n\nfunction setValueV4i( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( v.x !== undefined ) {\n\n\t\tif ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) {\n\n\t\t\tgl.uniform4i( this.addr, v.x, v.y, v.z, v.w );\n\n\t\t\tcache[ 0 ] = v.x;\n\t\t\tcache[ 1 ] = v.y;\n\t\t\tcache[ 2 ] = v.z;\n\t\t\tcache[ 3 ] = v.w;\n\n\t\t}\n\n\t} else {\n\n\t\tif ( arraysEqual( cache, v ) ) return;\n\n\t\tgl.uniform4iv( this.addr, v );\n\n\t\tcopyArray( cache, v );\n\n\t}\n\n}\n\n// Single unsigned integer\n\nfunction setValueV1ui( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( cache[ 0 ] === v ) return;\n\n\tgl.uniform1ui( this.addr, v );\n\n\tcache[ 0 ] = v;\n\n}\n\n// Single unsigned integer vector (from flat array or THREE.VectorN)\n\nfunction setValueV2ui( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( v.x !== undefined ) {\n\n\t\tif ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) {\n\n\t\t\tgl.uniform2ui( this.addr, v.x, v.y );\n\n\t\t\tcache[ 0 ] = v.x;\n\t\t\tcache[ 1 ] = v.y;\n\n\t\t}\n\n\t} else {\n\n\t\tif ( arraysEqual( cache, v ) ) return;\n\n\t\tgl.uniform2uiv( this.addr, v );\n\n\t\tcopyArray( cache, v );\n\n\t}\n\n}\n\nfunction setValueV3ui( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( v.x !== undefined ) {\n\n\t\tif ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) {\n\n\t\t\tgl.uniform3ui( this.addr, v.x, v.y, v.z );\n\n\t\t\tcache[ 0 ] = v.x;\n\t\t\tcache[ 1 ] = v.y;\n\t\t\tcache[ 2 ] = v.z;\n\n\t\t}\n\n\t} else {\n\n\t\tif ( arraysEqual( cache, v ) ) return;\n\n\t\tgl.uniform3uiv( this.addr, v );\n\n\t\tcopyArray( cache, v );\n\n\t}\n\n}\n\nfunction setValueV4ui( gl, v ) {\n\n\tconst cache = this.cache;\n\n\tif ( v.x !== undefined ) {\n\n\t\tif ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) {\n\n\t\t\tgl.uniform4ui( this.addr, v.x, v.y, v.z, v.w );\n\n\t\t\tcache[ 0 ] = v.x;\n\t\t\tcache[ 1 ] = v.y;\n\t\t\tcache[ 2 ] = v.z;\n\t\t\tcache[ 3 ] = v.w;\n\n\t\t}\n\n\t} else {\n\n\t\tif ( arraysEqual( cache, v ) ) return;\n\n\t\tgl.uniform4uiv( this.addr, v );\n\n\t\tcopyArray( cache, v );\n\n\t}\n\n}\n\n\n// Single texture (2D / Cube)\n\nfunction setValueT1( gl, v, textures ) {\n\n\tconst cache = this.cache;\n\tconst unit = textures.allocateTextureUnit();\n\n\tif ( cache[ 0 ] !== unit ) {\n\n\t\tgl.uniform1i( this.addr, unit );\n\t\tcache[ 0 ] = unit;\n\n\t}\n\n\tlet emptyTexture2D;\n\n\tif ( this.type === gl.SAMPLER_2D_SHADOW ) {\n\n\t\temptyShadowTexture.compareFunction = LessEqualCompare; // #28670\n\t\temptyTexture2D = emptyShadowTexture;\n\n\t} else {\n\n\t\temptyTexture2D = emptyTexture;\n\n\t}\n\n\ttextures.setTexture2D( v || emptyTexture2D, unit );\n\n}\n\nfunction setValueT3D1( gl, v, textures ) {\n\n\tconst cache = this.cache;\n\tconst unit = textures.allocateTextureUnit();\n\n\tif ( cache[ 0 ] !== unit ) {\n\n\t\tgl.uniform1i( this.addr, unit );\n\t\tcache[ 0 ] = unit;\n\n\t}\n\n\ttextures.setTexture3D( v || empty3dTexture, unit );\n\n}\n\nfunction setValueT6( gl, v, textures ) {\n\n\tconst cache = this.cache;\n\tconst unit = textures.allocateTextureUnit();\n\n\tif ( cache[ 0 ] !== unit ) {\n\n\t\tgl.uniform1i( this.addr, unit );\n\t\tcache[ 0 ] = unit;\n\n\t}\n\n\ttextures.setTextureCube( v || emptyCubeTexture, unit );\n\n}\n\nfunction setValueT2DArray1( gl, v, textures ) {\n\n\tconst cache = this.cache;\n\tconst unit = textures.allocateTextureUnit();\n\n\tif ( cache[ 0 ] !== unit ) {\n\n\t\tgl.uniform1i( this.addr, unit );\n\t\tcache[ 0 ] = unit;\n\n\t}\n\n\ttextures.setTexture2DArray( v || emptyArrayTexture, unit );\n\n}\n\n// Helper to pick the right setter for the singular case\n\nfunction getSingularSetter( type ) {\n\n\tswitch ( type ) {\n\n\t\tcase 0x1406: return setValueV1f; // FLOAT\n\t\tcase 0x8b50: return setValueV2f; // _VEC2\n\t\tcase 0x8b51: return setValueV3f; // _VEC3\n\t\tcase 0x8b52: return setValueV4f; // _VEC4\n\n\t\tcase 0x8b5a: return setValueM2; // _MAT2\n\t\tcase 0x8b5b: return setValueM3; // _MAT3\n\t\tcase 0x8b5c: return setValueM4; // _MAT4\n\n\t\tcase 0x1404: case 0x8b56: return setValueV1i; // INT, BOOL\n\t\tcase 0x8b53: case 0x8b57: return setValueV2i; // _VEC2\n\t\tcase 0x8b54: case 0x8b58: return setValueV3i; // _VEC3\n\t\tcase 0x8b55: case 0x8b59: return setValueV4i; // _VEC4\n\n\t\tcase 0x1405: return setValueV1ui; // UINT\n\t\tcase 0x8dc6: return setValueV2ui; // _VEC2\n\t\tcase 0x8dc7: return setValueV3ui; // _VEC3\n\t\tcase 0x8dc8: return setValueV4ui; // _VEC4\n\n\t\tcase 0x8b5e: // SAMPLER_2D\n\t\tcase 0x8d66: // SAMPLER_EXTERNAL_OES\n\t\tcase 0x8dca: // INT_SAMPLER_2D\n\t\tcase 0x8dd2: // UNSIGNED_INT_SAMPLER_2D\n\t\tcase 0x8b62: // SAMPLER_2D_SHADOW\n\t\t\treturn setValueT1;\n\n\t\tcase 0x8b5f: // SAMPLER_3D\n\t\tcase 0x8dcb: // INT_SAMPLER_3D\n\t\tcase 0x8dd3: // UNSIGNED_INT_SAMPLER_3D\n\t\t\treturn setValueT3D1;\n\n\t\tcase 0x8b60: // SAMPLER_CUBE\n\t\tcase 0x8dcc: // INT_SAMPLER_CUBE\n\t\tcase 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE\n\t\tcase 0x8dc5: // SAMPLER_CUBE_SHADOW\n\t\t\treturn setValueT6;\n\n\t\tcase 0x8dc1: // SAMPLER_2D_ARRAY\n\t\tcase 0x8dcf: // INT_SAMPLER_2D_ARRAY\n\t\tcase 0x8dd7: // UNSIGNED_INT_SAMPLER_2D_ARRAY\n\t\tcase 0x8dc4: // SAMPLER_2D_ARRAY_SHADOW\n\t\t\treturn setValueT2DArray1;\n\n\t}\n\n}\n\n\n// Array of scalars\n\nfunction setValueV1fArray( gl, v ) {\n\n\tgl.uniform1fv( this.addr, v );\n\n}\n\n// Array of vectors (from flat array or array of THREE.VectorN)\n\nfunction setValueV2fArray( gl, v ) {\n\n\tconst data = flatten( v, this.size, 2 );\n\n\tgl.uniform2fv( this.addr, data );\n\n}\n\nfunction setValueV3fArray( gl, v ) {\n\n\tconst data = flatten( v, this.size, 3 );\n\n\tgl.uniform3fv( this.addr, data );\n\n}\n\nfunction setValueV4fArray( gl, v ) {\n\n\tconst data = flatten( v, this.size, 4 );\n\n\tgl.uniform4fv( this.addr, data );\n\n}\n\n// Array of matrices (from flat array or array of THREE.MatrixN)\n\nfunction setValueM2Array( gl, v ) {\n\n\tconst data = flatten( v, this.size, 4 );\n\n\tgl.uniformMatrix2fv( this.addr, false, data );\n\n}\n\nfunction setValueM3Array( gl, v ) {\n\n\tconst data = flatten( v, this.size, 9 );\n\n\tgl.uniformMatrix3fv( this.addr, false, data );\n\n}\n\nfunction setValueM4Array( gl, v ) {\n\n\tconst data = flatten( v, this.size, 16 );\n\n\tgl.uniformMatrix4fv( this.addr, false, data );\n\n}\n\n// Array of integer / boolean\n\nfunction setValueV1iArray( gl, v ) {\n\n\tgl.uniform1iv( this.addr, v );\n\n}\n\n// Array of integer / boolean vectors (from flat array)\n\nfunction setValueV2iArray( gl, v ) {\n\n\tgl.uniform2iv( this.addr, v );\n\n}\n\nfunction setValueV3iArray( gl, v ) {\n\n\tgl.uniform3iv( this.addr, v );\n\n}\n\nfunction setValueV4iArray( gl, v ) {\n\n\tgl.uniform4iv( this.addr, v );\n\n}\n\n// Array of unsigned integer\n\nfunction setValueV1uiArray( gl, v ) {\n\n\tgl.uniform1uiv( this.addr, v );\n\n}\n\n// Array of unsigned integer vectors (from flat array)\n\nfunction setValueV2uiArray( gl, v ) {\n\n\tgl.uniform2uiv( this.addr, v );\n\n}\n\nfunction setValueV3uiArray( gl, v ) {\n\n\tgl.uniform3uiv( this.addr, v );\n\n}\n\nfunction setValueV4uiArray( gl, v ) {\n\n\tgl.uniform4uiv( this.addr, v );\n\n}\n\n\n// Array of textures (2D / 3D / Cube / 2DArray)\n\nfunction setValueT1Array( gl, v, textures ) {\n\n\tconst cache = this.cache;\n\n\tconst n = v.length;\n\n\tconst units = allocTexUnits( textures, n );\n\n\tif ( ! arraysEqual( cache, units ) ) {\n\n\t\tgl.uniform1iv( this.addr, units );\n\n\t\tcopyArray( cache, units );\n\n\t}\n\n\tfor ( let i = 0; i !== n; ++ i ) {\n\n\t\ttextures.setTexture2D( v[ i ] || emptyTexture, units[ i ] );\n\n\t}\n\n}\n\nfunction setValueT3DArray( gl, v, textures ) {\n\n\tconst cache = this.cache;\n\n\tconst n = v.length;\n\n\tconst units = allocTexUnits( textures, n );\n\n\tif ( ! arraysEqual( cache, units ) ) {\n\n\t\tgl.uniform1iv( this.addr, units );\n\n\t\tcopyArray( cache, units );\n\n\t}\n\n\tfor ( let i = 0; i !== n; ++ i ) {\n\n\t\ttextures.setTexture3D( v[ i ] || empty3dTexture, units[ i ] );\n\n\t}\n\n}\n\nfunction setValueT6Array( gl, v, textures ) {\n\n\tconst cache = this.cache;\n\n\tconst n = v.length;\n\n\tconst units = allocTexUnits( textures, n );\n\n\tif ( ! arraysEqual( cache, units ) ) {\n\n\t\tgl.uniform1iv( this.addr, units );\n\n\t\tcopyArray( cache, units );\n\n\t}\n\n\tfor ( let i = 0; i !== n; ++ i ) {\n\n\t\ttextures.setTextureCube( v[ i ] || emptyCubeTexture, units[ i ] );\n\n\t}\n\n}\n\nfunction setValueT2DArrayArray( gl, v, textures ) {\n\n\tconst cache = this.cache;\n\n\tconst n = v.length;\n\n\tconst units = allocTexUnits( textures, n );\n\n\tif ( ! arraysEqual( cache, units ) ) {\n\n\t\tgl.uniform1iv( this.addr, units );\n\n\t\tcopyArray( cache, units );\n\n\t}\n\n\tfor ( let i = 0; i !== n; ++ i ) {\n\n\t\ttextures.setTexture2DArray( v[ i ] || emptyArrayTexture, units[ i ] );\n\n\t}\n\n}\n\n\n// Helper to pick the right setter for a pure (bottom-level) array\n\nfunction getPureArraySetter( type ) {\n\n\tswitch ( type ) {\n\n\t\tcase 0x1406: return setValueV1fArray; // FLOAT\n\t\tcase 0x8b50: return setValueV2fArray; // _VEC2\n\t\tcase 0x8b51: return setValueV3fArray; // _VEC3\n\t\tcase 0x8b52: return setValueV4fArray; // _VEC4\n\n\t\tcase 0x8b5a: return setValueM2Array; // _MAT2\n\t\tcase 0x8b5b: return setValueM3Array; // _MAT3\n\t\tcase 0x8b5c: return setValueM4Array; // _MAT4\n\n\t\tcase 0x1404: case 0x8b56: return setValueV1iArray; // INT, BOOL\n\t\tcase 0x8b53: case 0x8b57: return setValueV2iArray; // _VEC2\n\t\tcase 0x8b54: case 0x8b58: return setValueV3iArray; // _VEC3\n\t\tcase 0x8b55: case 0x8b59: return setValueV4iArray; // _VEC4\n\n\t\tcase 0x1405: return setValueV1uiArray; // UINT\n\t\tcase 0x8dc6: return setValueV2uiArray; // _VEC2\n\t\tcase 0x8dc7: return setValueV3uiArray; // _VEC3\n\t\tcase 0x8dc8: return setValueV4uiArray; // _VEC4\n\n\t\tcase 0x8b5e: // SAMPLER_2D\n\t\tcase 0x8d66: // SAMPLER_EXTERNAL_OES\n\t\tcase 0x8dca: // INT_SAMPLER_2D\n\t\tcase 0x8dd2: // UNSIGNED_INT_SAMPLER_2D\n\t\tcase 0x8b62: // SAMPLER_2D_SHADOW\n\t\t\treturn setValueT1Array;\n\n\t\tcase 0x8b5f: // SAMPLER_3D\n\t\tcase 0x8dcb: // INT_SAMPLER_3D\n\t\tcase 0x8dd3: // UNSIGNED_INT_SAMPLER_3D\n\t\t\treturn setValueT3DArray;\n\n\t\tcase 0x8b60: // SAMPLER_CUBE\n\t\tcase 0x8dcc: // INT_SAMPLER_CUBE\n\t\tcase 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE\n\t\tcase 0x8dc5: // SAMPLER_CUBE_SHADOW\n\t\t\treturn setValueT6Array;\n\n\t\tcase 0x8dc1: // SAMPLER_2D_ARRAY\n\t\tcase 0x8dcf: // INT_SAMPLER_2D_ARRAY\n\t\tcase 0x8dd7: // UNSIGNED_INT_SAMPLER_2D_ARRAY\n\t\tcase 0x8dc4: // SAMPLER_2D_ARRAY_SHADOW\n\t\t\treturn setValueT2DArrayArray;\n\n\t}\n\n}\n\n// --- Uniform Classes ---\n\nclass SingleUniform {\n\n\tconstructor( id, activeInfo, addr ) {\n\n\t\tthis.id = id;\n\t\tthis.addr = addr;\n\t\tthis.cache = [];\n\t\tthis.type = activeInfo.type;\n\t\tthis.setValue = getSingularSetter( activeInfo.type );\n\n\t\t// this.path = activeInfo.name; // DEBUG\n\n\t}\n\n}\n\nclass PureArrayUniform {\n\n\tconstructor( id, activeInfo, addr ) {\n\n\t\tthis.id = id;\n\t\tthis.addr = addr;\n\t\tthis.cache = [];\n\t\tthis.type = activeInfo.type;\n\t\tthis.size = activeInfo.size;\n\t\tthis.setValue = getPureArraySetter( activeInfo.type );\n\n\t\t// this.path = activeInfo.name; // DEBUG\n\n\t}\n\n}\n\nclass StructuredUniform {\n\n\tconstructor( id ) {\n\n\t\tthis.id = id;\n\n\t\tthis.seq = [];\n\t\tthis.map = {};\n\n\t}\n\n\tsetValue( gl, value, textures ) {\n\n\t\tconst seq = this.seq;\n\n\t\tfor ( let i = 0, n = seq.length; i !== n; ++ i ) {\n\n\t\t\tconst u = seq[ i ];\n\t\t\tu.setValue( gl, value[ u.id ], textures );\n\n\t\t}\n\n\t}\n\n}\n\n// --- Top-level ---\n\n// Parser - builds up the property tree from the path strings\n\nconst RePathPart = /(\\w+)(\\])?(\\[|\\.)?/g;\n\n// extracts\n// \t- the identifier (member name or array index)\n// - followed by an optional right bracket (found when array index)\n// - followed by an optional left bracket or dot (type of subscript)\n//\n// Note: These portions can be read in a non-overlapping fashion and\n// allow straightforward parsing of the hierarchy that WebGL encodes\n// in the uniform names.\n\nfunction addUniform( container, uniformObject ) {\n\n\tcontainer.seq.push( uniformObject );\n\tcontainer.map[ uniformObject.id ] = uniformObject;\n\n}\n\nfunction parseUniform( activeInfo, addr, container ) {\n\n\tconst path = activeInfo.name,\n\t\tpathLength = path.length;\n\n\t// reset RegExp object, because of the early exit of a previous run\n\tRePathPart.lastIndex = 0;\n\n\twhile ( true ) {\n\n\t\tconst match = RePathPart.exec( path ),\n\t\t\tmatchEnd = RePathPart.lastIndex;\n\n\t\tlet id = match[ 1 ];\n\t\tconst idIsIndex = match[ 2 ] === ']',\n\t\t\tsubscript = match[ 3 ];\n\n\t\tif ( idIsIndex ) id = id | 0; // convert to integer\n\n\t\tif ( subscript === undefined || subscript === '[' && matchEnd + 2 === pathLength ) {\n\n\t\t\t// bare name or \"pure\" bottom-level array \"[0]\" suffix\n\n\t\t\taddUniform( container, subscript === undefined ?\n\t\t\t\tnew SingleUniform( id, activeInfo, addr ) :\n\t\t\t\tnew PureArrayUniform( id, activeInfo, addr ) );\n\n\t\t\tbreak;\n\n\t\t} else {\n\n\t\t\t// step into inner node / create it in case it doesn't exist\n\n\t\t\tconst map = container.map;\n\t\t\tlet next = map[ id ];\n\n\t\t\tif ( next === undefined ) {\n\n\t\t\t\tnext = new StructuredUniform( id );\n\t\t\t\taddUniform( container, next );\n\n\t\t\t}\n\n\t\t\tcontainer = next;\n\n\t\t}\n\n\t}\n\n}\n\n// Root Container\n\nclass WebGLUniforms {\n\n\tconstructor( gl, program ) {\n\n\t\tthis.seq = [];\n\t\tthis.map = {};\n\n\t\tconst n = gl.getProgramParameter( program, gl.ACTIVE_UNIFORMS );\n\n\t\tfor ( let i = 0; i < n; ++ i ) {\n\n\t\t\tconst info = gl.getActiveUniform( program, i ),\n\t\t\t\taddr = gl.getUniformLocation( program, info.name );\n\n\t\t\tparseUniform( info, addr, this );\n\n\t\t}\n\n\t}\n\n\tsetValue( gl, name, value, textures ) {\n\n\t\tconst u = this.map[ name ];\n\n\t\tif ( u !== undefined ) u.setValue( gl, value, textures );\n\n\t}\n\n\tsetOptional( gl, object, name ) {\n\n\t\tconst v = object[ name ];\n\n\t\tif ( v !== undefined ) this.setValue( gl, name, v );\n\n\t}\n\n\tstatic upload( gl, seq, values, textures ) {\n\n\t\tfor ( let i = 0, n = seq.length; i !== n; ++ i ) {\n\n\t\t\tconst u = seq[ i ],\n\t\t\t\tv = values[ u.id ];\n\n\t\t\tif ( v.needsUpdate !== false ) {\n\n\t\t\t\t// note: always updating when .needsUpdate is undefined\n\t\t\t\tu.setValue( gl, v.value, textures );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tstatic seqWithValue( seq, values ) {\n\n\t\tconst r = [];\n\n\t\tfor ( let i = 0, n = seq.length; i !== n; ++ i ) {\n\n\t\t\tconst u = seq[ i ];\n\t\t\tif ( u.id in values ) r.push( u );\n\n\t\t}\n\n\t\treturn r;\n\n\t}\n\n}\n\nfunction WebGLShader( gl, type, string ) {\n\n\tconst shader = gl.createShader( type );\n\n\tgl.shaderSource( shader, string );\n\tgl.compileShader( shader );\n\n\treturn shader;\n\n}\n\n// From https://www.khronos.org/registry/webgl/extensions/KHR_parallel_shader_compile/\nconst COMPLETION_STATUS_KHR = 0x91B1;\n\nlet programIdCount = 0;\n\nfunction handleSource( string, errorLine ) {\n\n\tconst lines = string.split( '\\n' );\n\tconst lines2 = [];\n\n\tconst from = Math.max( errorLine - 6, 0 );\n\tconst to = Math.min( errorLine + 6, lines.length );\n\n\tfor ( let i = from; i < to; i ++ ) {\n\n\t\tconst line = i + 1;\n\t\tlines2.push( `${line === errorLine ? '>' : ' '} ${line}: ${lines[ i ]}` );\n\n\t}\n\n\treturn lines2.join( '\\n' );\n\n}\n\nfunction getEncodingComponents( colorSpace ) {\n\n\tconst workingPrimaries = ColorManagement.getPrimaries( ColorManagement.workingColorSpace );\n\tconst encodingPrimaries = ColorManagement.getPrimaries( colorSpace );\n\n\tlet gamutMapping;\n\n\tif ( workingPrimaries === encodingPrimaries ) {\n\n\t\tgamutMapping = '';\n\n\t} else if ( workingPrimaries === P3Primaries && encodingPrimaries === Rec709Primaries ) {\n\n\t\tgamutMapping = 'LinearDisplayP3ToLinearSRGB';\n\n\t} else if ( workingPrimaries === Rec709Primaries && encodingPrimaries === P3Primaries ) {\n\n\t\tgamutMapping = 'LinearSRGBToLinearDisplayP3';\n\n\t}\n\n\tswitch ( colorSpace ) {\n\n\t\tcase LinearSRGBColorSpace:\n\t\tcase LinearDisplayP3ColorSpace:\n\t\t\treturn [ gamutMapping, 'LinearTransferOETF' ];\n\n\t\tcase SRGBColorSpace:\n\t\tcase DisplayP3ColorSpace:\n\t\t\treturn [ gamutMapping, 'sRGBTransferOETF' ];\n\n\t\tdefault:\n\t\t\tconsole.warn( 'THREE.WebGLProgram: Unsupported color space:', colorSpace );\n\t\t\treturn [ gamutMapping, 'LinearTransferOETF' ];\n\n\t}\n\n}\n\nfunction getShaderErrors( gl, shader, type ) {\n\n\tconst status = gl.getShaderParameter( shader, gl.COMPILE_STATUS );\n\tconst errors = gl.getShaderInfoLog( shader ).trim();\n\n\tif ( status && errors === '' ) return '';\n\n\tconst errorMatches = /ERROR: 0:(\\d+)/.exec( errors );\n\tif ( errorMatches ) {\n\n\t\t// --enable-privileged-webgl-extension\n\t\t// console.log( '**' + type + '**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) );\n\n\t\tconst errorLine = parseInt( errorMatches[ 1 ] );\n\t\treturn type.toUpperCase() + '\\n\\n' + errors + '\\n\\n' + handleSource( gl.getShaderSource( shader ), errorLine );\n\n\t} else {\n\n\t\treturn errors;\n\n\t}\n\n}\n\nfunction getTexelEncodingFunction( functionName, colorSpace ) {\n\n\tconst components = getEncodingComponents( colorSpace );\n\treturn `vec4 ${functionName}( vec4 value ) { return ${components[ 0 ]}( ${components[ 1 ]}( value ) ); }`;\n\n}\n\nfunction getToneMappingFunction( functionName, toneMapping ) {\n\n\tlet toneMappingName;\n\n\tswitch ( toneMapping ) {\n\n\t\tcase LinearToneMapping:\n\t\t\ttoneMappingName = 'Linear';\n\t\t\tbreak;\n\n\t\tcase ReinhardToneMapping:\n\t\t\ttoneMappingName = 'Reinhard';\n\t\t\tbreak;\n\n\t\tcase CineonToneMapping:\n\t\t\ttoneMappingName = 'OptimizedCineon';\n\t\t\tbreak;\n\n\t\tcase ACESFilmicToneMapping:\n\t\t\ttoneMappingName = 'ACESFilmic';\n\t\t\tbreak;\n\n\t\tcase AgXToneMapping:\n\t\t\ttoneMappingName = 'AgX';\n\t\t\tbreak;\n\n\t\tcase NeutralToneMapping:\n\t\t\ttoneMappingName = 'Neutral';\n\t\t\tbreak;\n\n\t\tcase CustomToneMapping:\n\t\t\ttoneMappingName = 'Custom';\n\t\t\tbreak;\n\n\t\tdefault:\n\t\t\tconsole.warn( 'THREE.WebGLProgram: Unsupported toneMapping:', toneMapping );\n\t\t\ttoneMappingName = 'Linear';\n\n\t}\n\n\treturn 'vec3 ' + functionName + '( vec3 color ) { return ' + toneMappingName + 'ToneMapping( color ); }';\n\n}\n\nconst _v0$1 = /*@__PURE__*/ new Vector3();\n\nfunction getLuminanceFunction() {\n\n\tColorManagement.getLuminanceCoefficients( _v0$1 );\n\n\tconst r = _v0$1.x.toFixed( 4 );\n\tconst g = _v0$1.y.toFixed( 4 );\n\tconst b = _v0$1.z.toFixed( 4 );\n\n\treturn [\n\n\t\t'float luminance( const in vec3 rgb ) {',\n\n\t\t`\tconst vec3 weights = vec3( ${ r }, ${ g }, ${ b } );`,\n\n\t\t'\treturn dot( weights, rgb );',\n\n\t\t'}'\n\n\t].join( '\\n' );\n\n}\n\nfunction generateVertexExtensions( parameters ) {\n\n\tconst chunks = [\n\t\tparameters.extensionClipCullDistance ? '#extension GL_ANGLE_clip_cull_distance : require' : '',\n\t\tparameters.extensionMultiDraw ? '#extension GL_ANGLE_multi_draw : require' : '',\n\t];\n\n\treturn chunks.filter( filterEmptyLine ).join( '\\n' );\n\n}\n\nfunction generateDefines( defines ) {\n\n\tconst chunks = [];\n\n\tfor ( const name in defines ) {\n\n\t\tconst value = defines[ name ];\n\n\t\tif ( value === false ) continue;\n\n\t\tchunks.push( '#define ' + name + ' ' + value );\n\n\t}\n\n\treturn chunks.join( '\\n' );\n\n}\n\nfunction fetchAttributeLocations( gl, program ) {\n\n\tconst attributes = {};\n\n\tconst n = gl.getProgramParameter( program, gl.ACTIVE_ATTRIBUTES );\n\n\tfor ( let i = 0; i < n; i ++ ) {\n\n\t\tconst info = gl.getActiveAttrib( program, i );\n\t\tconst name = info.name;\n\n\t\tlet locationSize = 1;\n\t\tif ( info.type === gl.FLOAT_MAT2 ) locationSize = 2;\n\t\tif ( info.type === gl.FLOAT_MAT3 ) locationSize = 3;\n\t\tif ( info.type === gl.FLOAT_MAT4 ) locationSize = 4;\n\n\t\t// console.log( 'THREE.WebGLProgram: ACTIVE VERTEX ATTRIBUTE:', name, i );\n\n\t\tattributes[ name ] = {\n\t\t\ttype: info.type,\n\t\t\tlocation: gl.getAttribLocation( program, name ),\n\t\t\tlocationSize: locationSize\n\t\t};\n\n\t}\n\n\treturn attributes;\n\n}\n\nfunction filterEmptyLine( string ) {\n\n\treturn string !== '';\n\n}\n\nfunction replaceLightNums( string, parameters ) {\n\n\tconst numSpotLightCoords = parameters.numSpotLightShadows + parameters.numSpotLightMaps - parameters.numSpotLightShadowsWithMaps;\n\n\treturn string\n\t\t.replace( /NUM_DIR_LIGHTS/g, parameters.numDirLights )\n\t\t.replace( /NUM_SPOT_LIGHTS/g, parameters.numSpotLights )\n\t\t.replace( /NUM_SPOT_LIGHT_MAPS/g, parameters.numSpotLightMaps )\n\t\t.replace( /NUM_SPOT_LIGHT_COORDS/g, numSpotLightCoords )\n\t\t.replace( /NUM_RECT_AREA_LIGHTS/g, parameters.numRectAreaLights )\n\t\t.replace( /NUM_POINT_LIGHTS/g, parameters.numPointLights )\n\t\t.replace( /NUM_HEMI_LIGHTS/g, parameters.numHemiLights )\n\t\t.replace( /NUM_DIR_LIGHT_SHADOWS/g, parameters.numDirLightShadows )\n\t\t.replace( /NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS/g, parameters.numSpotLightShadowsWithMaps )\n\t\t.replace( /NUM_SPOT_LIGHT_SHADOWS/g, parameters.numSpotLightShadows )\n\t\t.replace( /NUM_POINT_LIGHT_SHADOWS/g, parameters.numPointLightShadows );\n\n}\n\nfunction replaceClippingPlaneNums( string, parameters ) {\n\n\treturn string\n\t\t.replace( /NUM_CLIPPING_PLANES/g, parameters.numClippingPlanes )\n\t\t.replace( /UNION_CLIPPING_PLANES/g, ( parameters.numClippingPlanes - parameters.numClipIntersection ) );\n\n}\n\n// Resolve Includes\n\nconst includePattern = /^[ \\t]*#include +<([\\w\\d./]+)>/gm;\n\nfunction resolveIncludes( string ) {\n\n\treturn string.replace( includePattern, includeReplacer );\n\n}\n\nconst shaderChunkMap = new Map();\n\nfunction includeReplacer( match, include ) {\n\n\tlet string = ShaderChunk[ include ];\n\n\tif ( string === undefined ) {\n\n\t\tconst newInclude = shaderChunkMap.get( include );\n\n\t\tif ( newInclude !== undefined ) {\n\n\t\t\tstring = ShaderChunk[ newInclude ];\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: Shader chunk \"%s\" has been deprecated. Use \"%s\" instead.', include, newInclude );\n\n\t\t} else {\n\n\t\t\tthrow new Error( 'Can not resolve #include <' + include + '>' );\n\n\t\t}\n\n\t}\n\n\treturn resolveIncludes( string );\n\n}\n\n// Unroll Loops\n\nconst unrollLoopPattern = /#pragma unroll_loop_start\\s+for\\s*\\(\\s*int\\s+i\\s*=\\s*(\\d+)\\s*;\\s*i\\s*<\\s*(\\d+)\\s*;\\s*i\\s*\\+\\+\\s*\\)\\s*{([\\s\\S]+?)}\\s+#pragma unroll_loop_end/g;\n\nfunction unrollLoops( string ) {\n\n\treturn string.replace( unrollLoopPattern, loopReplacer );\n\n}\n\nfunction loopReplacer( match, start, end, snippet ) {\n\n\tlet string = '';\n\n\tfor ( let i = parseInt( start ); i < parseInt( end ); i ++ ) {\n\n\t\tstring += snippet\n\t\t\t.replace( /\\[\\s*i\\s*\\]/g, '[ ' + i + ' ]' )\n\t\t\t.replace( /UNROLLED_LOOP_INDEX/g, i );\n\n\t}\n\n\treturn string;\n\n}\n\n//\n\nfunction generatePrecision( parameters ) {\n\n\tlet precisionstring = `precision ${parameters.precision} float;\n\tprecision ${parameters.precision} int;\n\tprecision ${parameters.precision} sampler2D;\n\tprecision ${parameters.precision} samplerCube;\n\tprecision ${parameters.precision} sampler3D;\n\tprecision ${parameters.precision} sampler2DArray;\n\tprecision ${parameters.precision} sampler2DShadow;\n\tprecision ${parameters.precision} samplerCubeShadow;\n\tprecision ${parameters.precision} sampler2DArrayShadow;\n\tprecision ${parameters.precision} isampler2D;\n\tprecision ${parameters.precision} isampler3D;\n\tprecision ${parameters.precision} isamplerCube;\n\tprecision ${parameters.precision} isampler2DArray;\n\tprecision ${parameters.precision} usampler2D;\n\tprecision ${parameters.precision} usampler3D;\n\tprecision ${parameters.precision} usamplerCube;\n\tprecision ${parameters.precision} usampler2DArray;\n\t`;\n\n\tif ( parameters.precision === 'highp' ) {\n\n\t\tprecisionstring += '\\n#define HIGH_PRECISION';\n\n\t} else if ( parameters.precision === 'mediump' ) {\n\n\t\tprecisionstring += '\\n#define MEDIUM_PRECISION';\n\n\t} else if ( parameters.precision === 'lowp' ) {\n\n\t\tprecisionstring += '\\n#define LOW_PRECISION';\n\n\t}\n\n\treturn precisionstring;\n\n}\n\nfunction generateShadowMapTypeDefine( parameters ) {\n\n\tlet shadowMapTypeDefine = 'SHADOWMAP_TYPE_BASIC';\n\n\tif ( parameters.shadowMapType === PCFShadowMap ) {\n\n\t\tshadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF';\n\n\t} else if ( parameters.shadowMapType === PCFSoftShadowMap ) {\n\n\t\tshadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF_SOFT';\n\n\t} else if ( parameters.shadowMapType === VSMShadowMap ) {\n\n\t\tshadowMapTypeDefine = 'SHADOWMAP_TYPE_VSM';\n\n\t}\n\n\treturn shadowMapTypeDefine;\n\n}\n\nfunction generateEnvMapTypeDefine( parameters ) {\n\n\tlet envMapTypeDefine = 'ENVMAP_TYPE_CUBE';\n\n\tif ( parameters.envMap ) {\n\n\t\tswitch ( parameters.envMapMode ) {\n\n\t\t\tcase CubeReflectionMapping:\n\t\t\tcase CubeRefractionMapping:\n\t\t\t\tenvMapTypeDefine = 'ENVMAP_TYPE_CUBE';\n\t\t\t\tbreak;\n\n\t\t\tcase CubeUVReflectionMapping:\n\t\t\t\tenvMapTypeDefine = 'ENVMAP_TYPE_CUBE_UV';\n\t\t\t\tbreak;\n\n\t\t}\n\n\t}\n\n\treturn envMapTypeDefine;\n\n}\n\nfunction generateEnvMapModeDefine( parameters ) {\n\n\tlet envMapModeDefine = 'ENVMAP_MODE_REFLECTION';\n\n\tif ( parameters.envMap ) {\n\n\t\tswitch ( parameters.envMapMode ) {\n\n\t\t\tcase CubeRefractionMapping:\n\n\t\t\t\tenvMapModeDefine = 'ENVMAP_MODE_REFRACTION';\n\t\t\t\tbreak;\n\n\t\t}\n\n\t}\n\n\treturn envMapModeDefine;\n\n}\n\nfunction generateEnvMapBlendingDefine( parameters ) {\n\n\tlet envMapBlendingDefine = 'ENVMAP_BLENDING_NONE';\n\n\tif ( parameters.envMap ) {\n\n\t\tswitch ( parameters.combine ) {\n\n\t\t\tcase MultiplyOperation:\n\t\t\t\tenvMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY';\n\t\t\t\tbreak;\n\n\t\t\tcase MixOperation:\n\t\t\t\tenvMapBlendingDefine = 'ENVMAP_BLENDING_MIX';\n\t\t\t\tbreak;\n\n\t\t\tcase AddOperation:\n\t\t\t\tenvMapBlendingDefine = 'ENVMAP_BLENDING_ADD';\n\t\t\t\tbreak;\n\n\t\t}\n\n\t}\n\n\treturn envMapBlendingDefine;\n\n}\n\nfunction generateCubeUVSize( parameters ) {\n\n\tconst imageHeight = parameters.envMapCubeUVHeight;\n\n\tif ( imageHeight === null ) return null;\n\n\tconst maxMip = Math.log2( imageHeight ) - 2;\n\n\tconst texelHeight = 1.0 / imageHeight;\n\n\tconst texelWidth = 1.0 / ( 3 * Math.max( Math.pow( 2, maxMip ), 7 * 16 ) );\n\n\treturn { texelWidth, texelHeight, maxMip };\n\n}\n\nfunction WebGLProgram( renderer, cacheKey, parameters, bindingStates ) {\n\n\t// TODO Send this event to Three.js DevTools\n\t// console.log( 'WebGLProgram', cacheKey );\n\n\tconst gl = renderer.getContext();\n\n\tconst defines = parameters.defines;\n\n\tlet vertexShader = parameters.vertexShader;\n\tlet fragmentShader = parameters.fragmentShader;\n\n\tconst shadowMapTypeDefine = generateShadowMapTypeDefine( parameters );\n\tconst envMapTypeDefine = generateEnvMapTypeDefine( parameters );\n\tconst envMapModeDefine = generateEnvMapModeDefine( parameters );\n\tconst envMapBlendingDefine = generateEnvMapBlendingDefine( parameters );\n\tconst envMapCubeUVSize = generateCubeUVSize( parameters );\n\n\tconst customVertexExtensions = generateVertexExtensions( parameters );\n\n\tconst customDefines = generateDefines( defines );\n\n\tconst program = gl.createProgram();\n\n\tlet prefixVertex, prefixFragment;\n\tlet versionString = parameters.glslVersion ? '#version ' + parameters.glslVersion + '\\n' : '';\n\n\tif ( parameters.isRawShaderMaterial ) {\n\n\t\tprefixVertex = [\n\n\t\t\t'#define SHADER_TYPE ' + parameters.shaderType,\n\t\t\t'#define SHADER_NAME ' + parameters.shaderName,\n\n\t\t\tcustomDefines\n\n\t\t].filter( filterEmptyLine ).join( '\\n' );\n\n\t\tif ( prefixVertex.length > 0 ) {\n\n\t\t\tprefixVertex += '\\n';\n\n\t\t}\n\n\t\tprefixFragment = [\n\n\t\t\t'#define SHADER_TYPE ' + parameters.shaderType,\n\t\t\t'#define SHADER_NAME ' + parameters.shaderName,\n\n\t\t\tcustomDefines\n\n\t\t].filter( filterEmptyLine ).join( '\\n' );\n\n\t\tif ( prefixFragment.length > 0 ) {\n\n\t\t\tprefixFragment += '\\n';\n\n\t\t}\n\n\t} else {\n\n\t\tprefixVertex = [\n\n\t\t\tgeneratePrecision( parameters ),\n\n\t\t\t'#define SHADER_TYPE ' + parameters.shaderType,\n\t\t\t'#define SHADER_NAME ' + parameters.shaderName,\n\n\t\t\tcustomDefines,\n\n\t\t\tparameters.extensionClipCullDistance ? '#define USE_CLIP_DISTANCE' : '',\n\t\t\tparameters.batching ? '#define USE_BATCHING' : '',\n\t\t\tparameters.batchingColor ? '#define USE_BATCHING_COLOR' : '',\n\t\t\tparameters.instancing ? '#define USE_INSTANCING' : '',\n\t\t\tparameters.instancingColor ? '#define USE_INSTANCING_COLOR' : '',\n\t\t\tparameters.instancingMorph ? '#define USE_INSTANCING_MORPH' : '',\n\n\t\t\tparameters.useFog && parameters.fog ? '#define USE_FOG' : '',\n\t\t\tparameters.useFog && parameters.fogExp2 ? '#define FOG_EXP2' : '',\n\n\t\t\tparameters.map ? '#define USE_MAP' : '',\n\t\t\tparameters.envMap ? '#define USE_ENVMAP' : '',\n\t\t\tparameters.envMap ? '#define ' + envMapModeDefine : '',\n\t\t\tparameters.lightMap ? '#define USE_LIGHTMAP' : '',\n\t\t\tparameters.aoMap ? '#define USE_AOMAP' : '',\n\t\t\tparameters.bumpMap ? '#define USE_BUMPMAP' : '',\n\t\t\tparameters.normalMap ? '#define USE_NORMALMAP' : '',\n\t\t\tparameters.normalMapObjectSpace ? '#define USE_NORMALMAP_OBJECTSPACE' : '',\n\t\t\tparameters.normalMapTangentSpace ? '#define USE_NORMALMAP_TANGENTSPACE' : '',\n\t\t\tparameters.displacementMap ? '#define USE_DISPLACEMENTMAP' : '',\n\t\t\tparameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',\n\n\t\t\tparameters.anisotropy ? '#define USE_ANISOTROPY' : '',\n\t\t\tparameters.anisotropyMap ? '#define USE_ANISOTROPYMAP' : '',\n\n\t\t\tparameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '',\n\t\t\tparameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '',\n\t\t\tparameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '',\n\n\t\t\tparameters.iridescenceMap ? '#define USE_IRIDESCENCEMAP' : '',\n\t\t\tparameters.iridescenceThicknessMap ? '#define USE_IRIDESCENCE_THICKNESSMAP' : '',\n\n\t\t\tparameters.specularMap ? '#define USE_SPECULARMAP' : '',\n\t\t\tparameters.specularColorMap ? '#define USE_SPECULAR_COLORMAP' : '',\n\t\t\tparameters.specularIntensityMap ? '#define USE_SPECULAR_INTENSITYMAP' : '',\n\n\t\t\tparameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '',\n\t\t\tparameters.metalnessMap ? '#define USE_METALNESSMAP' : '',\n\t\t\tparameters.alphaMap ? '#define USE_ALPHAMAP' : '',\n\t\t\tparameters.alphaHash ? '#define USE_ALPHAHASH' : '',\n\n\t\t\tparameters.transmission ? '#define USE_TRANSMISSION' : '',\n\t\t\tparameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '',\n\t\t\tparameters.thicknessMap ? '#define USE_THICKNESSMAP' : '',\n\n\t\t\tparameters.sheenColorMap ? '#define USE_SHEEN_COLORMAP' : '',\n\t\t\tparameters.sheenRoughnessMap ? '#define USE_SHEEN_ROUGHNESSMAP' : '',\n\n\t\t\t//\n\n\t\t\tparameters.mapUv ? '#define MAP_UV ' + parameters.mapUv : '',\n\t\t\tparameters.alphaMapUv ? '#define ALPHAMAP_UV ' + parameters.alphaMapUv : '',\n\t\t\tparameters.lightMapUv ? '#define LIGHTMAP_UV ' + parameters.lightMapUv : '',\n\t\t\tparameters.aoMapUv ? '#define AOMAP_UV ' + parameters.aoMapUv : '',\n\t\t\tparameters.emissiveMapUv ? '#define EMISSIVEMAP_UV ' + parameters.emissiveMapUv : '',\n\t\t\tparameters.bumpMapUv ? '#define BUMPMAP_UV ' + parameters.bumpMapUv : '',\n\t\t\tparameters.normalMapUv ? '#define NORMALMAP_UV ' + parameters.normalMapUv : '',\n\t\t\tparameters.displacementMapUv ? '#define DISPLACEMENTMAP_UV ' + parameters.displacementMapUv : '',\n\n\t\t\tparameters.metalnessMapUv ? '#define METALNESSMAP_UV ' + parameters.metalnessMapUv : '',\n\t\t\tparameters.roughnessMapUv ? '#define ROUGHNESSMAP_UV ' + parameters.roughnessMapUv : '',\n\n\t\t\tparameters.anisotropyMapUv ? '#define ANISOTROPYMAP_UV ' + parameters.anisotropyMapUv : '',\n\n\t\t\tparameters.clearcoatMapUv ? '#define CLEARCOATMAP_UV ' + parameters.clearcoatMapUv : '',\n\t\t\tparameters.clearcoatNormalMapUv ? '#define CLEARCOAT_NORMALMAP_UV ' + parameters.clearcoatNormalMapUv : '',\n\t\t\tparameters.clearcoatRoughnessMapUv ? '#define CLEARCOAT_ROUGHNESSMAP_UV ' + parameters.clearcoatRoughnessMapUv : '',\n\n\t\t\tparameters.iridescenceMapUv ? '#define IRIDESCENCEMAP_UV ' + parameters.iridescenceMapUv : '',\n\t\t\tparameters.iridescenceThicknessMapUv ? '#define IRIDESCENCE_THICKNESSMAP_UV ' + parameters.iridescenceThicknessMapUv : '',\n\n\t\t\tparameters.sheenColorMapUv ? '#define SHEEN_COLORMAP_UV ' + parameters.sheenColorMapUv : '',\n\t\t\tparameters.sheenRoughnessMapUv ? '#define SHEEN_ROUGHNESSMAP_UV ' + parameters.sheenRoughnessMapUv : '',\n\n\t\t\tparameters.specularMapUv ? '#define SPECULARMAP_UV ' + parameters.specularMapUv : '',\n\t\t\tparameters.specularColorMapUv ? '#define SPECULAR_COLORMAP_UV ' + parameters.specularColorMapUv : '',\n\t\t\tparameters.specularIntensityMapUv ? '#define SPECULAR_INTENSITYMAP_UV ' + parameters.specularIntensityMapUv : '',\n\n\t\t\tparameters.transmissionMapUv ? '#define TRANSMISSIONMAP_UV ' + parameters.transmissionMapUv : '',\n\t\t\tparameters.thicknessMapUv ? '#define THICKNESSMAP_UV ' + parameters.thicknessMapUv : '',\n\n\t\t\t//\n\n\t\t\tparameters.vertexTangents && parameters.flatShading === false ? '#define USE_TANGENT' : '',\n\t\t\tparameters.vertexColors ? '#define USE_COLOR' : '',\n\t\t\tparameters.vertexAlphas ? '#define USE_COLOR_ALPHA' : '',\n\t\t\tparameters.vertexUv1s ? '#define USE_UV1' : '',\n\t\t\tparameters.vertexUv2s ? '#define USE_UV2' : '',\n\t\t\tparameters.vertexUv3s ? '#define USE_UV3' : '',\n\n\t\t\tparameters.pointsUvs ? '#define USE_POINTS_UV' : '',\n\n\t\t\tparameters.flatShading ? '#define FLAT_SHADED' : '',\n\n\t\t\tparameters.skinning ? '#define USE_SKINNING' : '',\n\n\t\t\tparameters.morphTargets ? '#define USE_MORPHTARGETS' : '',\n\t\t\tparameters.morphNormals && parameters.flatShading === false ? '#define USE_MORPHNORMALS' : '',\n\t\t\t( parameters.morphColors ) ? '#define USE_MORPHCOLORS' : '',\n\t\t\t( parameters.morphTargetsCount > 0 ) ? '#define MORPHTARGETS_TEXTURE_STRIDE ' + parameters.morphTextureStride : '',\n\t\t\t( parameters.morphTargetsCount > 0 ) ? '#define MORPHTARGETS_COUNT ' + parameters.morphTargetsCount : '',\n\t\t\tparameters.doubleSided ? '#define DOUBLE_SIDED' : '',\n\t\t\tparameters.flipSided ? '#define FLIP_SIDED' : '',\n\n\t\t\tparameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '',\n\t\t\tparameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '',\n\n\t\t\tparameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '',\n\n\t\t\tparameters.numLightProbes > 0 ? '#define USE_LIGHT_PROBES' : '',\n\n\t\t\tparameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',\n\n\t\t\t'uniform mat4 modelMatrix;',\n\t\t\t'uniform mat4 modelViewMatrix;',\n\t\t\t'uniform mat4 projectionMatrix;',\n\t\t\t'uniform mat4 viewMatrix;',\n\t\t\t'uniform mat3 normalMatrix;',\n\t\t\t'uniform vec3 cameraPosition;',\n\t\t\t'uniform bool isOrthographic;',\n\n\t\t\t'#ifdef USE_INSTANCING',\n\n\t\t\t'\tattribute mat4 instanceMatrix;',\n\n\t\t\t'#endif',\n\n\t\t\t'#ifdef USE_INSTANCING_COLOR',\n\n\t\t\t'\tattribute vec3 instanceColor;',\n\n\t\t\t'#endif',\n\n\t\t\t'#ifdef USE_INSTANCING_MORPH',\n\n\t\t\t'\tuniform sampler2D morphTexture;',\n\n\t\t\t'#endif',\n\n\t\t\t'attribute vec3 position;',\n\t\t\t'attribute vec3 normal;',\n\t\t\t'attribute vec2 uv;',\n\n\t\t\t'#ifdef USE_UV1',\n\n\t\t\t'\tattribute vec2 uv1;',\n\n\t\t\t'#endif',\n\n\t\t\t'#ifdef USE_UV2',\n\n\t\t\t'\tattribute vec2 uv2;',\n\n\t\t\t'#endif',\n\n\t\t\t'#ifdef USE_UV3',\n\n\t\t\t'\tattribute vec2 uv3;',\n\n\t\t\t'#endif',\n\n\t\t\t'#ifdef USE_TANGENT',\n\n\t\t\t'\tattribute vec4 tangent;',\n\n\t\t\t'#endif',\n\n\t\t\t'#if defined( USE_COLOR_ALPHA )',\n\n\t\t\t'\tattribute vec4 color;',\n\n\t\t\t'#elif defined( USE_COLOR )',\n\n\t\t\t'\tattribute vec3 color;',\n\n\t\t\t'#endif',\n\n\t\t\t'#ifdef USE_SKINNING',\n\n\t\t\t'\tattribute vec4 skinIndex;',\n\t\t\t'\tattribute vec4 skinWeight;',\n\n\t\t\t'#endif',\n\n\t\t\t'\\n'\n\n\t\t].filter( filterEmptyLine ).join( '\\n' );\n\n\t\tprefixFragment = [\n\n\t\t\tgeneratePrecision( parameters ),\n\n\t\t\t'#define SHADER_TYPE ' + parameters.shaderType,\n\t\t\t'#define SHADER_NAME ' + parameters.shaderName,\n\n\t\t\tcustomDefines,\n\n\t\t\tparameters.useFog && parameters.fog ? '#define USE_FOG' : '',\n\t\t\tparameters.useFog && parameters.fogExp2 ? '#define FOG_EXP2' : '',\n\n\t\t\tparameters.alphaToCoverage ? '#define ALPHA_TO_COVERAGE' : '',\n\t\t\tparameters.map ? '#define USE_MAP' : '',\n\t\t\tparameters.matcap ? '#define USE_MATCAP' : '',\n\t\t\tparameters.envMap ? '#define USE_ENVMAP' : '',\n\t\t\tparameters.envMap ? '#define ' + envMapTypeDefine : '',\n\t\t\tparameters.envMap ? '#define ' + envMapModeDefine : '',\n\t\t\tparameters.envMap ? '#define ' + envMapBlendingDefine : '',\n\t\t\tenvMapCubeUVSize ? '#define CUBEUV_TEXEL_WIDTH ' + envMapCubeUVSize.texelWidth : '',\n\t\t\tenvMapCubeUVSize ? '#define CUBEUV_TEXEL_HEIGHT ' + envMapCubeUVSize.texelHeight : '',\n\t\t\tenvMapCubeUVSize ? '#define CUBEUV_MAX_MIP ' + envMapCubeUVSize.maxMip + '.0' : '',\n\t\t\tparameters.lightMap ? '#define USE_LIGHTMAP' : '',\n\t\t\tparameters.aoMap ? '#define USE_AOMAP' : '',\n\t\t\tparameters.bumpMap ? '#define USE_BUMPMAP' : '',\n\t\t\tparameters.normalMap ? '#define USE_NORMALMAP' : '',\n\t\t\tparameters.normalMapObjectSpace ? '#define USE_NORMALMAP_OBJECTSPACE' : '',\n\t\t\tparameters.normalMapTangentSpace ? '#define USE_NORMALMAP_TANGENTSPACE' : '',\n\t\t\tparameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',\n\n\t\t\tparameters.anisotropy ? '#define USE_ANISOTROPY' : '',\n\t\t\tparameters.anisotropyMap ? '#define USE_ANISOTROPYMAP' : '',\n\n\t\t\tparameters.clearcoat ? '#define USE_CLEARCOAT' : '',\n\t\t\tparameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '',\n\t\t\tparameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '',\n\t\t\tparameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '',\n\n\t\t\tparameters.dispersion ? '#define USE_DISPERSION' : '',\n\n\t\t\tparameters.iridescence ? '#define USE_IRIDESCENCE' : '',\n\t\t\tparameters.iridescenceMap ? '#define USE_IRIDESCENCEMAP' : '',\n\t\t\tparameters.iridescenceThicknessMap ? '#define USE_IRIDESCENCE_THICKNESSMAP' : '',\n\n\t\t\tparameters.specularMap ? '#define USE_SPECULARMAP' : '',\n\t\t\tparameters.specularColorMap ? '#define USE_SPECULAR_COLORMAP' : '',\n\t\t\tparameters.specularIntensityMap ? '#define USE_SPECULAR_INTENSITYMAP' : '',\n\n\t\t\tparameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '',\n\t\t\tparameters.metalnessMap ? '#define USE_METALNESSMAP' : '',\n\n\t\t\tparameters.alphaMap ? '#define USE_ALPHAMAP' : '',\n\t\t\tparameters.alphaTest ? '#define USE_ALPHATEST' : '',\n\t\t\tparameters.alphaHash ? '#define USE_ALPHAHASH' : '',\n\n\t\t\tparameters.sheen ? '#define USE_SHEEN' : '',\n\t\t\tparameters.sheenColorMap ? '#define USE_SHEEN_COLORMAP' : '',\n\t\t\tparameters.sheenRoughnessMap ? '#define USE_SHEEN_ROUGHNESSMAP' : '',\n\n\t\t\tparameters.transmission ? '#define USE_TRANSMISSION' : '',\n\t\t\tparameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '',\n\t\t\tparameters.thicknessMap ? '#define USE_THICKNESSMAP' : '',\n\n\t\t\tparameters.vertexTangents && parameters.flatShading === false ? '#define USE_TANGENT' : '',\n\t\t\tparameters.vertexColors || parameters.instancingColor || parameters.batchingColor ? '#define USE_COLOR' : '',\n\t\t\tparameters.vertexAlphas ? '#define USE_COLOR_ALPHA' : '',\n\t\t\tparameters.vertexUv1s ? '#define USE_UV1' : '',\n\t\t\tparameters.vertexUv2s ? '#define USE_UV2' : '',\n\t\t\tparameters.vertexUv3s ? '#define USE_UV3' : '',\n\n\t\t\tparameters.pointsUvs ? '#define USE_POINTS_UV' : '',\n\n\t\t\tparameters.gradientMap ? '#define USE_GRADIENTMAP' : '',\n\n\t\t\tparameters.flatShading ? '#define FLAT_SHADED' : '',\n\n\t\t\tparameters.doubleSided ? '#define DOUBLE_SIDED' : '',\n\t\t\tparameters.flipSided ? '#define FLIP_SIDED' : '',\n\n\t\t\tparameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '',\n\t\t\tparameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '',\n\n\t\t\tparameters.premultipliedAlpha ? '#define PREMULTIPLIED_ALPHA' : '',\n\n\t\t\tparameters.numLightProbes > 0 ? '#define USE_LIGHT_PROBES' : '',\n\n\t\t\tparameters.decodeVideoTexture ? '#define DECODE_VIDEO_TEXTURE' : '',\n\n\t\t\tparameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',\n\n\t\t\t'uniform mat4 viewMatrix;',\n\t\t\t'uniform vec3 cameraPosition;',\n\t\t\t'uniform bool isOrthographic;',\n\n\t\t\t( parameters.toneMapping !== NoToneMapping ) ? '#define TONE_MAPPING' : '',\n\t\t\t( parameters.toneMapping !== NoToneMapping ) ? ShaderChunk[ 'tonemapping_pars_fragment' ] : '', // this code is required here because it is used by the toneMapping() function defined below\n\t\t\t( parameters.toneMapping !== NoToneMapping ) ? getToneMappingFunction( 'toneMapping', parameters.toneMapping ) : '',\n\n\t\t\tparameters.dithering ? '#define DITHERING' : '',\n\t\t\tparameters.opaque ? '#define OPAQUE' : '',\n\n\t\t\tShaderChunk[ 'colorspace_pars_fragment' ], // this code is required here because it is used by the various encoding/decoding function defined below\n\t\t\tgetTexelEncodingFunction( 'linearToOutputTexel', parameters.outputColorSpace ),\n\t\t\tgetLuminanceFunction(),\n\n\t\t\tparameters.useDepthPacking ? '#define DEPTH_PACKING ' + parameters.depthPacking : '',\n\n\t\t\t'\\n'\n\n\t\t].filter( filterEmptyLine ).join( '\\n' );\n\n\t}\n\n\tvertexShader = resolveIncludes( vertexShader );\n\tvertexShader = replaceLightNums( vertexShader, parameters );\n\tvertexShader = replaceClippingPlaneNums( vertexShader, parameters );\n\n\tfragmentShader = resolveIncludes( fragmentShader );\n\tfragmentShader = replaceLightNums( fragmentShader, parameters );\n\tfragmentShader = replaceClippingPlaneNums( fragmentShader, parameters );\n\n\tvertexShader = unrollLoops( vertexShader );\n\tfragmentShader = unrollLoops( fragmentShader );\n\n\tif ( parameters.isRawShaderMaterial !== true ) {\n\n\t\t// GLSL 3.0 conversion for built-in materials and ShaderMaterial\n\n\t\tversionString = '#version 300 es\\n';\n\n\t\tprefixVertex = [\n\t\t\tcustomVertexExtensions,\n\t\t\t'#define attribute in',\n\t\t\t'#define varying out',\n\t\t\t'#define texture2D texture'\n\t\t].join( '\\n' ) + '\\n' + prefixVertex;\n\n\t\tprefixFragment = [\n\t\t\t'#define varying in',\n\t\t\t( parameters.glslVersion === GLSL3 ) ? '' : 'layout(location = 0) out highp vec4 pc_fragColor;',\n\t\t\t( parameters.glslVersion === GLSL3 ) ? '' : '#define gl_FragColor pc_fragColor',\n\t\t\t'#define gl_FragDepthEXT gl_FragDepth',\n\t\t\t'#define texture2D texture',\n\t\t\t'#define textureCube texture',\n\t\t\t'#define texture2DProj textureProj',\n\t\t\t'#define texture2DLodEXT textureLod',\n\t\t\t'#define texture2DProjLodEXT textureProjLod',\n\t\t\t'#define textureCubeLodEXT textureLod',\n\t\t\t'#define texture2DGradEXT textureGrad',\n\t\t\t'#define texture2DProjGradEXT textureProjGrad',\n\t\t\t'#define textureCubeGradEXT textureGrad'\n\t\t].join( '\\n' ) + '\\n' + prefixFragment;\n\n\t}\n\n\tconst vertexGlsl = versionString + prefixVertex + vertexShader;\n\tconst fragmentGlsl = versionString + prefixFragment + fragmentShader;\n\n\t// console.log( '*VERTEX*', vertexGlsl );\n\t// console.log( '*FRAGMENT*', fragmentGlsl );\n\n\tconst glVertexShader = WebGLShader( gl, gl.VERTEX_SHADER, vertexGlsl );\n\tconst glFragmentShader = WebGLShader( gl, gl.FRAGMENT_SHADER, fragmentGlsl );\n\n\tgl.attachShader( program, glVertexShader );\n\tgl.attachShader( program, glFragmentShader );\n\n\t// Force a particular attribute to index 0.\n\n\tif ( parameters.index0AttributeName !== undefined ) {\n\n\t\tgl.bindAttribLocation( program, 0, parameters.index0AttributeName );\n\n\t} else if ( parameters.morphTargets === true ) {\n\n\t\t// programs with morphTargets displace position out of attribute 0\n\t\tgl.bindAttribLocation( program, 0, 'position' );\n\n\t}\n\n\tgl.linkProgram( program );\n\n\tfunction onFirstUse( self ) {\n\n\t\t// check for link errors\n\t\tif ( renderer.debug.checkShaderErrors ) {\n\n\t\t\tconst programLog = gl.getProgramInfoLog( program ).trim();\n\t\t\tconst vertexLog = gl.getShaderInfoLog( glVertexShader ).trim();\n\t\t\tconst fragmentLog = gl.getShaderInfoLog( glFragmentShader ).trim();\n\n\t\t\tlet runnable = true;\n\t\t\tlet haveDiagnostics = true;\n\n\t\t\tif ( gl.getProgramParameter( program, gl.LINK_STATUS ) === false ) {\n\n\t\t\t\trunnable = false;\n\n\t\t\t\tif ( typeof renderer.debug.onShaderError === 'function' ) {\n\n\t\t\t\t\trenderer.debug.onShaderError( gl, program, glVertexShader, glFragmentShader );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// default error reporting\n\n\t\t\t\t\tconst vertexErrors = getShaderErrors( gl, glVertexShader, 'vertex' );\n\t\t\t\t\tconst fragmentErrors = getShaderErrors( gl, glFragmentShader, 'fragment' );\n\n\t\t\t\t\tconsole.error(\n\t\t\t\t\t\t'THREE.WebGLProgram: Shader Error ' + gl.getError() + ' - ' +\n\t\t\t\t\t\t'VALIDATE_STATUS ' + gl.getProgramParameter( program, gl.VALIDATE_STATUS ) + '\\n\\n' +\n\t\t\t\t\t\t'Material Name: ' + self.name + '\\n' +\n\t\t\t\t\t\t'Material Type: ' + self.type + '\\n\\n' +\n\t\t\t\t\t\t'Program Info Log: ' + programLog + '\\n' +\n\t\t\t\t\t\tvertexErrors + '\\n' +\n\t\t\t\t\t\tfragmentErrors\n\t\t\t\t\t);\n\n\t\t\t\t}\n\n\t\t\t} else if ( programLog !== '' ) {\n\n\t\t\t\tconsole.warn( 'THREE.WebGLProgram: Program Info Log:', programLog );\n\n\t\t\t} else if ( vertexLog === '' || fragmentLog === '' ) {\n\n\t\t\t\thaveDiagnostics = false;\n\n\t\t\t}\n\n\t\t\tif ( haveDiagnostics ) {\n\n\t\t\t\tself.diagnostics = {\n\n\t\t\t\t\trunnable: runnable,\n\n\t\t\t\t\tprogramLog: programLog,\n\n\t\t\t\t\tvertexShader: {\n\n\t\t\t\t\t\tlog: vertexLog,\n\t\t\t\t\t\tprefix: prefixVertex\n\n\t\t\t\t\t},\n\n\t\t\t\t\tfragmentShader: {\n\n\t\t\t\t\t\tlog: fragmentLog,\n\t\t\t\t\t\tprefix: prefixFragment\n\n\t\t\t\t\t}\n\n\t\t\t\t};\n\n\t\t\t}\n\n\t\t}\n\n\t\t// Clean up\n\n\t\t// Crashes in iOS9 and iOS10. #18402\n\t\t// gl.detachShader( program, glVertexShader );\n\t\t// gl.detachShader( program, glFragmentShader );\n\n\t\tgl.deleteShader( glVertexShader );\n\t\tgl.deleteShader( glFragmentShader );\n\n\t\tcachedUniforms = new WebGLUniforms( gl, program );\n\t\tcachedAttributes = fetchAttributeLocations( gl, program );\n\n\t}\n\n\t// set up caching for uniform locations\n\n\tlet cachedUniforms;\n\n\tthis.getUniforms = function () {\n\n\t\tif ( cachedUniforms === undefined ) {\n\n\t\t\t// Populates cachedUniforms and cachedAttributes\n\t\t\tonFirstUse( this );\n\n\t\t}\n\n\t\treturn cachedUniforms;\n\n\t};\n\n\t// set up caching for attribute locations\n\n\tlet cachedAttributes;\n\n\tthis.getAttributes = function () {\n\n\t\tif ( cachedAttributes === undefined ) {\n\n\t\t\t// Populates cachedAttributes and cachedUniforms\n\t\t\tonFirstUse( this );\n\n\t\t}\n\n\t\treturn cachedAttributes;\n\n\t};\n\n\t// indicate when the program is ready to be used. if the KHR_parallel_shader_compile extension isn't supported,\n\t// flag the program as ready immediately. It may cause a stall when it's first used.\n\n\tlet programReady = ( parameters.rendererExtensionParallelShaderCompile === false );\n\n\tthis.isReady = function () {\n\n\t\tif ( programReady === false ) {\n\n\t\t\tprogramReady = gl.getProgramParameter( program, COMPLETION_STATUS_KHR );\n\n\t\t}\n\n\t\treturn programReady;\n\n\t};\n\n\t// free resource\n\n\tthis.destroy = function () {\n\n\t\tbindingStates.releaseStatesOfProgram( this );\n\n\t\tgl.deleteProgram( program );\n\t\tthis.program = undefined;\n\n\t};\n\n\t//\n\n\tthis.type = parameters.shaderType;\n\tthis.name = parameters.shaderName;\n\tthis.id = programIdCount ++;\n\tthis.cacheKey = cacheKey;\n\tthis.usedTimes = 1;\n\tthis.program = program;\n\tthis.vertexShader = glVertexShader;\n\tthis.fragmentShader = glFragmentShader;\n\n\treturn this;\n\n}\n\nlet _id$1 = 0;\n\nclass WebGLShaderCache {\n\n\tconstructor() {\n\n\t\tthis.shaderCache = new Map();\n\t\tthis.materialCache = new Map();\n\n\t}\n\n\tupdate( material ) {\n\n\t\tconst vertexShader = material.vertexShader;\n\t\tconst fragmentShader = material.fragmentShader;\n\n\t\tconst vertexShaderStage = this._getShaderStage( vertexShader );\n\t\tconst fragmentShaderStage = this._getShaderStage( fragmentShader );\n\n\t\tconst materialShaders = this._getShaderCacheForMaterial( material );\n\n\t\tif ( materialShaders.has( vertexShaderStage ) === false ) {\n\n\t\t\tmaterialShaders.add( vertexShaderStage );\n\t\t\tvertexShaderStage.usedTimes ++;\n\n\t\t}\n\n\t\tif ( materialShaders.has( fragmentShaderStage ) === false ) {\n\n\t\t\tmaterialShaders.add( fragmentShaderStage );\n\t\t\tfragmentShaderStage.usedTimes ++;\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tremove( material ) {\n\n\t\tconst materialShaders = this.materialCache.get( material );\n\n\t\tfor ( const shaderStage of materialShaders ) {\n\n\t\t\tshaderStage.usedTimes --;\n\n\t\t\tif ( shaderStage.usedTimes === 0 ) this.shaderCache.delete( shaderStage.code );\n\n\t\t}\n\n\t\tthis.materialCache.delete( material );\n\n\t\treturn this;\n\n\t}\n\n\tgetVertexShaderID( material ) {\n\n\t\treturn this._getShaderStage( material.vertexShader ).id;\n\n\t}\n\n\tgetFragmentShaderID( material ) {\n\n\t\treturn this._getShaderStage( material.fragmentShader ).id;\n\n\t}\n\n\tdispose() {\n\n\t\tthis.shaderCache.clear();\n\t\tthis.materialCache.clear();\n\n\t}\n\n\t_getShaderCacheForMaterial( material ) {\n\n\t\tconst cache = this.materialCache;\n\t\tlet set = cache.get( material );\n\n\t\tif ( set === undefined ) {\n\n\t\t\tset = new Set();\n\t\t\tcache.set( material, set );\n\n\t\t}\n\n\t\treturn set;\n\n\t}\n\n\t_getShaderStage( code ) {\n\n\t\tconst cache = this.shaderCache;\n\t\tlet stage = cache.get( code );\n\n\t\tif ( stage === undefined ) {\n\n\t\t\tstage = new WebGLShaderStage( code );\n\t\t\tcache.set( code, stage );\n\n\t\t}\n\n\t\treturn stage;\n\n\t}\n\n}\n\nclass WebGLShaderStage {\n\n\tconstructor( code ) {\n\n\t\tthis.id = _id$1 ++;\n\n\t\tthis.code = code;\n\t\tthis.usedTimes = 0;\n\n\t}\n\n}\n\nfunction WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities, bindingStates, clipping ) {\n\n\tconst _programLayers = new Layers();\n\tconst _customShaders = new WebGLShaderCache();\n\tconst _activeChannels = new Set();\n\tconst programs = [];\n\n\tconst logarithmicDepthBuffer = capabilities.logarithmicDepthBuffer;\n\tconst SUPPORTS_VERTEX_TEXTURES = capabilities.vertexTextures;\n\n\tlet precision = capabilities.precision;\n\n\tconst shaderIDs = {\n\t\tMeshDepthMaterial: 'depth',\n\t\tMeshDistanceMaterial: 'distanceRGBA',\n\t\tMeshNormalMaterial: 'normal',\n\t\tMeshBasicMaterial: 'basic',\n\t\tMeshLambertMaterial: 'lambert',\n\t\tMeshPhongMaterial: 'phong',\n\t\tMeshToonMaterial: 'toon',\n\t\tMeshStandardMaterial: 'physical',\n\t\tMeshPhysicalMaterial: 'physical',\n\t\tMeshMatcapMaterial: 'matcap',\n\t\tLineBasicMaterial: 'basic',\n\t\tLineDashedMaterial: 'dashed',\n\t\tPointsMaterial: 'points',\n\t\tShadowMaterial: 'shadow',\n\t\tSpriteMaterial: 'sprite'\n\t};\n\n\tfunction getChannel( value ) {\n\n\t\t_activeChannels.add( value );\n\n\t\tif ( value === 0 ) return 'uv';\n\n\t\treturn `uv${ value }`;\n\n\t}\n\n\tfunction getParameters( material, lights, shadows, scene, object ) {\n\n\t\tconst fog = scene.fog;\n\t\tconst geometry = object.geometry;\n\t\tconst environment = material.isMeshStandardMaterial ? scene.environment : null;\n\n\t\tconst envMap = ( material.isMeshStandardMaterial ? cubeuvmaps : cubemaps ).get( material.envMap || environment );\n\t\tconst envMapCubeUVHeight = ( !! envMap ) && ( envMap.mapping === CubeUVReflectionMapping ) ? envMap.image.height : null;\n\n\t\tconst shaderID = shaderIDs[ material.type ];\n\n\t\t// heuristics to create shader parameters according to lights in the scene\n\t\t// (not to blow over maxLights budget)\n\n\t\tif ( material.precision !== null ) {\n\n\t\t\tprecision = capabilities.getMaxPrecision( material.precision );\n\n\t\t\tif ( precision !== material.precision ) {\n\n\t\t\t\tconsole.warn( 'THREE.WebGLProgram.getParameters:', material.precision, 'not supported, using', precision, 'instead.' );\n\n\t\t\t}\n\n\t\t}\n\n\t\t//\n\n\t\tconst morphAttribute = geometry.morphAttributes.position || geometry.morphAttributes.normal || geometry.morphAttributes.color;\n\t\tconst morphTargetsCount = ( morphAttribute !== undefined ) ? morphAttribute.length : 0;\n\n\t\tlet morphTextureStride = 0;\n\n\t\tif ( geometry.morphAttributes.position !== undefined ) morphTextureStride = 1;\n\t\tif ( geometry.morphAttributes.normal !== undefined ) morphTextureStride = 2;\n\t\tif ( geometry.morphAttributes.color !== undefined ) morphTextureStride = 3;\n\n\t\t//\n\n\t\tlet vertexShader, fragmentShader;\n\t\tlet customVertexShaderID, customFragmentShaderID;\n\n\t\tif ( shaderID ) {\n\n\t\t\tconst shader = ShaderLib[ shaderID ];\n\n\t\t\tvertexShader = shader.vertexShader;\n\t\t\tfragmentShader = shader.fragmentShader;\n\n\t\t} else {\n\n\t\t\tvertexShader = material.vertexShader;\n\t\t\tfragmentShader = material.fragmentShader;\n\n\t\t\t_customShaders.update( material );\n\n\t\t\tcustomVertexShaderID = _customShaders.getVertexShaderID( material );\n\t\t\tcustomFragmentShaderID = _customShaders.getFragmentShaderID( material );\n\n\t\t}\n\n\t\tconst currentRenderTarget = renderer.getRenderTarget();\n\n\t\tconst IS_INSTANCEDMESH = object.isInstancedMesh === true;\n\t\tconst IS_BATCHEDMESH = object.isBatchedMesh === true;\n\n\t\tconst HAS_MAP = !! material.map;\n\t\tconst HAS_MATCAP = !! material.matcap;\n\t\tconst HAS_ENVMAP = !! envMap;\n\t\tconst HAS_AOMAP = !! material.aoMap;\n\t\tconst HAS_LIGHTMAP = !! material.lightMap;\n\t\tconst HAS_BUMPMAP = !! material.bumpMap;\n\t\tconst HAS_NORMALMAP = !! material.normalMap;\n\t\tconst HAS_DISPLACEMENTMAP = !! material.displacementMap;\n\t\tconst HAS_EMISSIVEMAP = !! material.emissiveMap;\n\n\t\tconst HAS_METALNESSMAP = !! material.metalnessMap;\n\t\tconst HAS_ROUGHNESSMAP = !! material.roughnessMap;\n\n\t\tconst HAS_ANISOTROPY = material.anisotropy > 0;\n\t\tconst HAS_CLEARCOAT = material.clearcoat > 0;\n\t\tconst HAS_DISPERSION = material.dispersion > 0;\n\t\tconst HAS_IRIDESCENCE = material.iridescence > 0;\n\t\tconst HAS_SHEEN = material.sheen > 0;\n\t\tconst HAS_TRANSMISSION = material.transmission > 0;\n\n\t\tconst HAS_ANISOTROPYMAP = HAS_ANISOTROPY && !! material.anisotropyMap;\n\n\t\tconst HAS_CLEARCOATMAP = HAS_CLEARCOAT && !! material.clearcoatMap;\n\t\tconst HAS_CLEARCOAT_NORMALMAP = HAS_CLEARCOAT && !! material.clearcoatNormalMap;\n\t\tconst HAS_CLEARCOAT_ROUGHNESSMAP = HAS_CLEARCOAT && !! material.clearcoatRoughnessMap;\n\n\t\tconst HAS_IRIDESCENCEMAP = HAS_IRIDESCENCE && !! material.iridescenceMap;\n\t\tconst HAS_IRIDESCENCE_THICKNESSMAP = HAS_IRIDESCENCE && !! material.iridescenceThicknessMap;\n\n\t\tconst HAS_SHEEN_COLORMAP = HAS_SHEEN && !! material.sheenColorMap;\n\t\tconst HAS_SHEEN_ROUGHNESSMAP = HAS_SHEEN && !! material.sheenRoughnessMap;\n\n\t\tconst HAS_SPECULARMAP = !! material.specularMap;\n\t\tconst HAS_SPECULAR_COLORMAP = !! material.specularColorMap;\n\t\tconst HAS_SPECULAR_INTENSITYMAP = !! material.specularIntensityMap;\n\n\t\tconst HAS_TRANSMISSIONMAP = HAS_TRANSMISSION && !! material.transmissionMap;\n\t\tconst HAS_THICKNESSMAP = HAS_TRANSMISSION && !! material.thicknessMap;\n\n\t\tconst HAS_GRADIENTMAP = !! material.gradientMap;\n\n\t\tconst HAS_ALPHAMAP = !! material.alphaMap;\n\n\t\tconst HAS_ALPHATEST = material.alphaTest > 0;\n\n\t\tconst HAS_ALPHAHASH = !! material.alphaHash;\n\n\t\tconst HAS_EXTENSIONS = !! material.extensions;\n\n\t\tlet toneMapping = NoToneMapping;\n\n\t\tif ( material.toneMapped ) {\n\n\t\t\tif ( currentRenderTarget === null || currentRenderTarget.isXRRenderTarget === true ) {\n\n\t\t\t\ttoneMapping = renderer.toneMapping;\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst parameters = {\n\n\t\t\tshaderID: shaderID,\n\t\t\tshaderType: material.type,\n\t\t\tshaderName: material.name,\n\n\t\t\tvertexShader: vertexShader,\n\t\t\tfragmentShader: fragmentShader,\n\t\t\tdefines: material.defines,\n\n\t\t\tcustomVertexShaderID: customVertexShaderID,\n\t\t\tcustomFragmentShaderID: customFragmentShaderID,\n\n\t\t\tisRawShaderMaterial: material.isRawShaderMaterial === true,\n\t\t\tglslVersion: material.glslVersion,\n\n\t\t\tprecision: precision,\n\n\t\t\tbatching: IS_BATCHEDMESH,\n\t\t\tbatchingColor: IS_BATCHEDMESH && object._colorsTexture !== null,\n\t\t\tinstancing: IS_INSTANCEDMESH,\n\t\t\tinstancingColor: IS_INSTANCEDMESH && object.instanceColor !== null,\n\t\t\tinstancingMorph: IS_INSTANCEDMESH && object.morphTexture !== null,\n\n\t\t\tsupportsVertexTextures: SUPPORTS_VERTEX_TEXTURES,\n\t\t\toutputColorSpace: ( currentRenderTarget === null ) ? renderer.outputColorSpace : ( currentRenderTarget.isXRRenderTarget === true ? currentRenderTarget.texture.colorSpace : LinearSRGBColorSpace ),\n\t\t\talphaToCoverage: !! material.alphaToCoverage,\n\n\t\t\tmap: HAS_MAP,\n\t\t\tmatcap: HAS_MATCAP,\n\t\t\tenvMap: HAS_ENVMAP,\n\t\t\tenvMapMode: HAS_ENVMAP && envMap.mapping,\n\t\t\tenvMapCubeUVHeight: envMapCubeUVHeight,\n\t\t\taoMap: HAS_AOMAP,\n\t\t\tlightMap: HAS_LIGHTMAP,\n\t\t\tbumpMap: HAS_BUMPMAP,\n\t\t\tnormalMap: HAS_NORMALMAP,\n\t\t\tdisplacementMap: SUPPORTS_VERTEX_TEXTURES && HAS_DISPLACEMENTMAP,\n\t\t\temissiveMap: HAS_EMISSIVEMAP,\n\n\t\t\tnormalMapObjectSpace: HAS_NORMALMAP && material.normalMapType === ObjectSpaceNormalMap,\n\t\t\tnormalMapTangentSpace: HAS_NORMALMAP && material.normalMapType === TangentSpaceNormalMap,\n\n\t\t\tmetalnessMap: HAS_METALNESSMAP,\n\t\t\troughnessMap: HAS_ROUGHNESSMAP,\n\n\t\t\tanisotropy: HAS_ANISOTROPY,\n\t\t\tanisotropyMap: HAS_ANISOTROPYMAP,\n\n\t\t\tclearcoat: HAS_CLEARCOAT,\n\t\t\tclearcoatMap: HAS_CLEARCOATMAP,\n\t\t\tclearcoatNormalMap: HAS_CLEARCOAT_NORMALMAP,\n\t\t\tclearcoatRoughnessMap: HAS_CLEARCOAT_ROUGHNESSMAP,\n\n\t\t\tdispersion: HAS_DISPERSION,\n\n\t\t\tiridescence: HAS_IRIDESCENCE,\n\t\t\tiridescenceMap: HAS_IRIDESCENCEMAP,\n\t\t\tiridescenceThicknessMap: HAS_IRIDESCENCE_THICKNESSMAP,\n\n\t\t\tsheen: HAS_SHEEN,\n\t\t\tsheenColorMap: HAS_SHEEN_COLORMAP,\n\t\t\tsheenRoughnessMap: HAS_SHEEN_ROUGHNESSMAP,\n\n\t\t\tspecularMap: HAS_SPECULARMAP,\n\t\t\tspecularColorMap: HAS_SPECULAR_COLORMAP,\n\t\t\tspecularIntensityMap: HAS_SPECULAR_INTENSITYMAP,\n\n\t\t\ttransmission: HAS_TRANSMISSION,\n\t\t\ttransmissionMap: HAS_TRANSMISSIONMAP,\n\t\t\tthicknessMap: HAS_THICKNESSMAP,\n\n\t\t\tgradientMap: HAS_GRADIENTMAP,\n\n\t\t\topaque: material.transparent === false && material.blending === NormalBlending && material.alphaToCoverage === false,\n\n\t\t\talphaMap: HAS_ALPHAMAP,\n\t\t\talphaTest: HAS_ALPHATEST,\n\t\t\talphaHash: HAS_ALPHAHASH,\n\n\t\t\tcombine: material.combine,\n\n\t\t\t//\n\n\t\t\tmapUv: HAS_MAP && getChannel( material.map.channel ),\n\t\t\taoMapUv: HAS_AOMAP && getChannel( material.aoMap.channel ),\n\t\t\tlightMapUv: HAS_LIGHTMAP && getChannel( material.lightMap.channel ),\n\t\t\tbumpMapUv: HAS_BUMPMAP && getChannel( material.bumpMap.channel ),\n\t\t\tnormalMapUv: HAS_NORMALMAP && getChannel( material.normalMap.channel ),\n\t\t\tdisplacementMapUv: HAS_DISPLACEMENTMAP && getChannel( material.displacementMap.channel ),\n\t\t\temissiveMapUv: HAS_EMISSIVEMAP && getChannel( material.emissiveMap.channel ),\n\n\t\t\tmetalnessMapUv: HAS_METALNESSMAP && getChannel( material.metalnessMap.channel ),\n\t\t\troughnessMapUv: HAS_ROUGHNESSMAP && getChannel( material.roughnessMap.channel ),\n\n\t\t\tanisotropyMapUv: HAS_ANISOTROPYMAP && getChannel( material.anisotropyMap.channel ),\n\n\t\t\tclearcoatMapUv: HAS_CLEARCOATMAP && getChannel( material.clearcoatMap.channel ),\n\t\t\tclearcoatNormalMapUv: HAS_CLEARCOAT_NORMALMAP && getChannel( material.clearcoatNormalMap.channel ),\n\t\t\tclearcoatRoughnessMapUv: HAS_CLEARCOAT_ROUGHNESSMAP && getChannel( material.clearcoatRoughnessMap.channel ),\n\n\t\t\tiridescenceMapUv: HAS_IRIDESCENCEMAP && getChannel( material.iridescenceMap.channel ),\n\t\t\tiridescenceThicknessMapUv: HAS_IRIDESCENCE_THICKNESSMAP && getChannel( material.iridescenceThicknessMap.channel ),\n\n\t\t\tsheenColorMapUv: HAS_SHEEN_COLORMAP && getChannel( material.sheenColorMap.channel ),\n\t\t\tsheenRoughnessMapUv: HAS_SHEEN_ROUGHNESSMAP && getChannel( material.sheenRoughnessMap.channel ),\n\n\t\t\tspecularMapUv: HAS_SPECULARMAP && getChannel( material.specularMap.channel ),\n\t\t\tspecularColorMapUv: HAS_SPECULAR_COLORMAP && getChannel( material.specularColorMap.channel ),\n\t\t\tspecularIntensityMapUv: HAS_SPECULAR_INTENSITYMAP && getChannel( material.specularIntensityMap.channel ),\n\n\t\t\ttransmissionMapUv: HAS_TRANSMISSIONMAP && getChannel( material.transmissionMap.channel ),\n\t\t\tthicknessMapUv: HAS_THICKNESSMAP && getChannel( material.thicknessMap.channel ),\n\n\t\t\talphaMapUv: HAS_ALPHAMAP && getChannel( material.alphaMap.channel ),\n\n\t\t\t//\n\n\t\t\tvertexTangents: !! geometry.attributes.tangent && ( HAS_NORMALMAP || HAS_ANISOTROPY ),\n\t\t\tvertexColors: material.vertexColors,\n\t\t\tvertexAlphas: material.vertexColors === true && !! geometry.attributes.color && geometry.attributes.color.itemSize === 4,\n\n\t\t\tpointsUvs: object.isPoints === true && !! geometry.attributes.uv && ( HAS_MAP || HAS_ALPHAMAP ),\n\n\t\t\tfog: !! fog,\n\t\t\tuseFog: material.fog === true,\n\t\t\tfogExp2: ( !! fog && fog.isFogExp2 ),\n\n\t\t\tflatShading: material.flatShading === true,\n\n\t\t\tsizeAttenuation: material.sizeAttenuation === true,\n\t\t\tlogarithmicDepthBuffer: logarithmicDepthBuffer,\n\n\t\t\tskinning: object.isSkinnedMesh === true,\n\n\t\t\tmorphTargets: geometry.morphAttributes.position !== undefined,\n\t\t\tmorphNormals: geometry.morphAttributes.normal !== undefined,\n\t\t\tmorphColors: geometry.morphAttributes.color !== undefined,\n\t\t\tmorphTargetsCount: morphTargetsCount,\n\t\t\tmorphTextureStride: morphTextureStride,\n\n\t\t\tnumDirLights: lights.directional.length,\n\t\t\tnumPointLights: lights.point.length,\n\t\t\tnumSpotLights: lights.spot.length,\n\t\t\tnumSpotLightMaps: lights.spotLightMap.length,\n\t\t\tnumRectAreaLights: lights.rectArea.length,\n\t\t\tnumHemiLights: lights.hemi.length,\n\n\t\t\tnumDirLightShadows: lights.directionalShadowMap.length,\n\t\t\tnumPointLightShadows: lights.pointShadowMap.length,\n\t\t\tnumSpotLightShadows: lights.spotShadowMap.length,\n\t\t\tnumSpotLightShadowsWithMaps: lights.numSpotLightShadowsWithMaps,\n\n\t\t\tnumLightProbes: lights.numLightProbes,\n\n\t\t\tnumClippingPlanes: clipping.numPlanes,\n\t\t\tnumClipIntersection: clipping.numIntersection,\n\n\t\t\tdithering: material.dithering,\n\n\t\t\tshadowMapEnabled: renderer.shadowMap.enabled && shadows.length > 0,\n\t\t\tshadowMapType: renderer.shadowMap.type,\n\n\t\t\ttoneMapping: toneMapping,\n\n\t\t\tdecodeVideoTexture: HAS_MAP && ( material.map.isVideoTexture === true ) && ( ColorManagement.getTransfer( material.map.colorSpace ) === SRGBTransfer ),\n\n\t\t\tpremultipliedAlpha: material.premultipliedAlpha,\n\n\t\t\tdoubleSided: material.side === DoubleSide,\n\t\t\tflipSided: material.side === BackSide,\n\n\t\t\tuseDepthPacking: material.depthPacking >= 0,\n\t\t\tdepthPacking: material.depthPacking || 0,\n\n\t\t\tindex0AttributeName: material.index0AttributeName,\n\n\t\t\textensionClipCullDistance: HAS_EXTENSIONS && material.extensions.clipCullDistance === true && extensions.has( 'WEBGL_clip_cull_distance' ),\n\t\t\textensionMultiDraw: ( HAS_EXTENSIONS && material.extensions.multiDraw === true || IS_BATCHEDMESH ) && extensions.has( 'WEBGL_multi_draw' ),\n\n\t\t\trendererExtensionParallelShaderCompile: extensions.has( 'KHR_parallel_shader_compile' ),\n\n\t\t\tcustomProgramCacheKey: material.customProgramCacheKey()\n\n\t\t};\n\n\t\t// the usage of getChannel() determines the active texture channels for this shader\n\n\t\tparameters.vertexUv1s = _activeChannels.has( 1 );\n\t\tparameters.vertexUv2s = _activeChannels.has( 2 );\n\t\tparameters.vertexUv3s = _activeChannels.has( 3 );\n\n\t\t_activeChannels.clear();\n\n\t\treturn parameters;\n\n\t}\n\n\tfunction getProgramCacheKey( parameters ) {\n\n\t\tconst array = [];\n\n\t\tif ( parameters.shaderID ) {\n\n\t\t\tarray.push( parameters.shaderID );\n\n\t\t} else {\n\n\t\t\tarray.push( parameters.customVertexShaderID );\n\t\t\tarray.push( parameters.customFragmentShaderID );\n\n\t\t}\n\n\t\tif ( parameters.defines !== undefined ) {\n\n\t\t\tfor ( const name in parameters.defines ) {\n\n\t\t\t\tarray.push( name );\n\t\t\t\tarray.push( parameters.defines[ name ] );\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( parameters.isRawShaderMaterial === false ) {\n\n\t\t\tgetProgramCacheKeyParameters( array, parameters );\n\t\t\tgetProgramCacheKeyBooleans( array, parameters );\n\t\t\tarray.push( renderer.outputColorSpace );\n\n\t\t}\n\n\t\tarray.push( parameters.customProgramCacheKey );\n\n\t\treturn array.join();\n\n\t}\n\n\tfunction getProgramCacheKeyParameters( array, parameters ) {\n\n\t\tarray.push( parameters.precision );\n\t\tarray.push( parameters.outputColorSpace );\n\t\tarray.push( parameters.envMapMode );\n\t\tarray.push( parameters.envMapCubeUVHeight );\n\t\tarray.push( parameters.mapUv );\n\t\tarray.push( parameters.alphaMapUv );\n\t\tarray.push( parameters.lightMapUv );\n\t\tarray.push( parameters.aoMapUv );\n\t\tarray.push( parameters.bumpMapUv );\n\t\tarray.push( parameters.normalMapUv );\n\t\tarray.push( parameters.displacementMapUv );\n\t\tarray.push( parameters.emissiveMapUv );\n\t\tarray.push( parameters.metalnessMapUv );\n\t\tarray.push( parameters.roughnessMapUv );\n\t\tarray.push( parameters.anisotropyMapUv );\n\t\tarray.push( parameters.clearcoatMapUv );\n\t\tarray.push( parameters.clearcoatNormalMapUv );\n\t\tarray.push( parameters.clearcoatRoughnessMapUv );\n\t\tarray.push( parameters.iridescenceMapUv );\n\t\tarray.push( parameters.iridescenceThicknessMapUv );\n\t\tarray.push( parameters.sheenColorMapUv );\n\t\tarray.push( parameters.sheenRoughnessMapUv );\n\t\tarray.push( parameters.specularMapUv );\n\t\tarray.push( parameters.specularColorMapUv );\n\t\tarray.push( parameters.specularIntensityMapUv );\n\t\tarray.push( parameters.transmissionMapUv );\n\t\tarray.push( parameters.thicknessMapUv );\n\t\tarray.push( parameters.combine );\n\t\tarray.push( parameters.fogExp2 );\n\t\tarray.push( parameters.sizeAttenuation );\n\t\tarray.push( parameters.morphTargetsCount );\n\t\tarray.push( parameters.morphAttributeCount );\n\t\tarray.push( parameters.numDirLights );\n\t\tarray.push( parameters.numPointLights );\n\t\tarray.push( parameters.numSpotLights );\n\t\tarray.push( parameters.numSpotLightMaps );\n\t\tarray.push( parameters.numHemiLights );\n\t\tarray.push( parameters.numRectAreaLights );\n\t\tarray.push( parameters.numDirLightShadows );\n\t\tarray.push( parameters.numPointLightShadows );\n\t\tarray.push( parameters.numSpotLightShadows );\n\t\tarray.push( parameters.numSpotLightShadowsWithMaps );\n\t\tarray.push( parameters.numLightProbes );\n\t\tarray.push( parameters.shadowMapType );\n\t\tarray.push( parameters.toneMapping );\n\t\tarray.push( parameters.numClippingPlanes );\n\t\tarray.push( parameters.numClipIntersection );\n\t\tarray.push( parameters.depthPacking );\n\n\t}\n\n\tfunction getProgramCacheKeyBooleans( array, parameters ) {\n\n\t\t_programLayers.disableAll();\n\n\t\tif ( parameters.supportsVertexTextures )\n\t\t\t_programLayers.enable( 0 );\n\t\tif ( parameters.instancing )\n\t\t\t_programLayers.enable( 1 );\n\t\tif ( parameters.instancingColor )\n\t\t\t_programLayers.enable( 2 );\n\t\tif ( parameters.instancingMorph )\n\t\t\t_programLayers.enable( 3 );\n\t\tif ( parameters.matcap )\n\t\t\t_programLayers.enable( 4 );\n\t\tif ( parameters.envMap )\n\t\t\t_programLayers.enable( 5 );\n\t\tif ( parameters.normalMapObjectSpace )\n\t\t\t_programLayers.enable( 6 );\n\t\tif ( parameters.normalMapTangentSpace )\n\t\t\t_programLayers.enable( 7 );\n\t\tif ( parameters.clearcoat )\n\t\t\t_programLayers.enable( 8 );\n\t\tif ( parameters.iridescence )\n\t\t\t_programLayers.enable( 9 );\n\t\tif ( parameters.alphaTest )\n\t\t\t_programLayers.enable( 10 );\n\t\tif ( parameters.vertexColors )\n\t\t\t_programLayers.enable( 11 );\n\t\tif ( parameters.vertexAlphas )\n\t\t\t_programLayers.enable( 12 );\n\t\tif ( parameters.vertexUv1s )\n\t\t\t_programLayers.enable( 13 );\n\t\tif ( parameters.vertexUv2s )\n\t\t\t_programLayers.enable( 14 );\n\t\tif ( parameters.vertexUv3s )\n\t\t\t_programLayers.enable( 15 );\n\t\tif ( parameters.vertexTangents )\n\t\t\t_programLayers.enable( 16 );\n\t\tif ( parameters.anisotropy )\n\t\t\t_programLayers.enable( 17 );\n\t\tif ( parameters.alphaHash )\n\t\t\t_programLayers.enable( 18 );\n\t\tif ( parameters.batching )\n\t\t\t_programLayers.enable( 19 );\n\t\tif ( parameters.dispersion )\n\t\t\t_programLayers.enable( 20 );\n\t\tif ( parameters.batchingColor )\n\t\t\t_programLayers.enable( 21 );\n\n\t\tarray.push( _programLayers.mask );\n\t\t_programLayers.disableAll();\n\n\t\tif ( parameters.fog )\n\t\t\t_programLayers.enable( 0 );\n\t\tif ( parameters.useFog )\n\t\t\t_programLayers.enable( 1 );\n\t\tif ( parameters.flatShading )\n\t\t\t_programLayers.enable( 2 );\n\t\tif ( parameters.logarithmicDepthBuffer )\n\t\t\t_programLayers.enable( 3 );\n\t\tif ( parameters.skinning )\n\t\t\t_programLayers.enable( 4 );\n\t\tif ( parameters.morphTargets )\n\t\t\t_programLayers.enable( 5 );\n\t\tif ( parameters.morphNormals )\n\t\t\t_programLayers.enable( 6 );\n\t\tif ( parameters.morphColors )\n\t\t\t_programLayers.enable( 7 );\n\t\tif ( parameters.premultipliedAlpha )\n\t\t\t_programLayers.enable( 8 );\n\t\tif ( parameters.shadowMapEnabled )\n\t\t\t_programLayers.enable( 9 );\n\t\tif ( parameters.doubleSided )\n\t\t\t_programLayers.enable( 10 );\n\t\tif ( parameters.flipSided )\n\t\t\t_programLayers.enable( 11 );\n\t\tif ( parameters.useDepthPacking )\n\t\t\t_programLayers.enable( 12 );\n\t\tif ( parameters.dithering )\n\t\t\t_programLayers.enable( 13 );\n\t\tif ( parameters.transmission )\n\t\t\t_programLayers.enable( 14 );\n\t\tif ( parameters.sheen )\n\t\t\t_programLayers.enable( 15 );\n\t\tif ( parameters.opaque )\n\t\t\t_programLayers.enable( 16 );\n\t\tif ( parameters.pointsUvs )\n\t\t\t_programLayers.enable( 17 );\n\t\tif ( parameters.decodeVideoTexture )\n\t\t\t_programLayers.enable( 18 );\n\t\tif ( parameters.alphaToCoverage )\n\t\t\t_programLayers.enable( 19 );\n\n\t\tarray.push( _programLayers.mask );\n\n\t}\n\n\tfunction getUniforms( material ) {\n\n\t\tconst shaderID = shaderIDs[ material.type ];\n\t\tlet uniforms;\n\n\t\tif ( shaderID ) {\n\n\t\t\tconst shader = ShaderLib[ shaderID ];\n\t\t\tuniforms = UniformsUtils.clone( shader.uniforms );\n\n\t\t} else {\n\n\t\t\tuniforms = material.uniforms;\n\n\t\t}\n\n\t\treturn uniforms;\n\n\t}\n\n\tfunction acquireProgram( parameters, cacheKey ) {\n\n\t\tlet program;\n\n\t\t// Check if code has been already compiled\n\t\tfor ( let p = 0, pl = programs.length; p < pl; p ++ ) {\n\n\t\t\tconst preexistingProgram = programs[ p ];\n\n\t\t\tif ( preexistingProgram.cacheKey === cacheKey ) {\n\n\t\t\t\tprogram = preexistingProgram;\n\t\t\t\t++ program.usedTimes;\n\n\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( program === undefined ) {\n\n\t\t\tprogram = new WebGLProgram( renderer, cacheKey, parameters, bindingStates );\n\t\t\tprograms.push( program );\n\n\t\t}\n\n\t\treturn program;\n\n\t}\n\n\tfunction releaseProgram( program ) {\n\n\t\tif ( -- program.usedTimes === 0 ) {\n\n\t\t\t// Remove from unordered set\n\t\t\tconst i = programs.indexOf( program );\n\t\t\tprograms[ i ] = programs[ programs.length - 1 ];\n\t\t\tprograms.pop();\n\n\t\t\t// Free WebGL resources\n\t\t\tprogram.destroy();\n\n\t\t}\n\n\t}\n\n\tfunction releaseShaderCache( material ) {\n\n\t\t_customShaders.remove( material );\n\n\t}\n\n\tfunction dispose() {\n\n\t\t_customShaders.dispose();\n\n\t}\n\n\treturn {\n\t\tgetParameters: getParameters,\n\t\tgetProgramCacheKey: getProgramCacheKey,\n\t\tgetUniforms: getUniforms,\n\t\tacquireProgram: acquireProgram,\n\t\treleaseProgram: releaseProgram,\n\t\treleaseShaderCache: releaseShaderCache,\n\t\t// Exposed for resource monitoring & error feedback via renderer.info:\n\t\tprograms: programs,\n\t\tdispose: dispose\n\t};\n\n}\n\nfunction WebGLProperties() {\n\n\tlet properties = new WeakMap();\n\n\tfunction get( object ) {\n\n\t\tlet map = properties.get( object );\n\n\t\tif ( map === undefined ) {\n\n\t\t\tmap = {};\n\t\t\tproperties.set( object, map );\n\n\t\t}\n\n\t\treturn map;\n\n\t}\n\n\tfunction remove( object ) {\n\n\t\tproperties.delete( object );\n\n\t}\n\n\tfunction update( object, key, value ) {\n\n\t\tproperties.get( object )[ key ] = value;\n\n\t}\n\n\tfunction dispose() {\n\n\t\tproperties = new WeakMap();\n\n\t}\n\n\treturn {\n\t\tget: get,\n\t\tremove: remove,\n\t\tupdate: update,\n\t\tdispose: dispose\n\t};\n\n}\n\nfunction painterSortStable( a, b ) {\n\n\tif ( a.groupOrder !== b.groupOrder ) {\n\n\t\treturn a.groupOrder - b.groupOrder;\n\n\t} else if ( a.renderOrder !== b.renderOrder ) {\n\n\t\treturn a.renderOrder - b.renderOrder;\n\n\t} else if ( a.material.id !== b.material.id ) {\n\n\t\treturn a.material.id - b.material.id;\n\n\t} else if ( a.z !== b.z ) {\n\n\t\treturn a.z - b.z;\n\n\t} else {\n\n\t\treturn a.id - b.id;\n\n\t}\n\n}\n\nfunction reversePainterSortStable( a, b ) {\n\n\tif ( a.groupOrder !== b.groupOrder ) {\n\n\t\treturn a.groupOrder - b.groupOrder;\n\n\t} else if ( a.renderOrder !== b.renderOrder ) {\n\n\t\treturn a.renderOrder - b.renderOrder;\n\n\t} else if ( a.z !== b.z ) {\n\n\t\treturn b.z - a.z;\n\n\t} else {\n\n\t\treturn a.id - b.id;\n\n\t}\n\n}\n\n\nfunction WebGLRenderList() {\n\n\tconst renderItems = [];\n\tlet renderItemsIndex = 0;\n\n\tconst opaque = [];\n\tconst transmissive = [];\n\tconst transparent = [];\n\n\tfunction init() {\n\n\t\trenderItemsIndex = 0;\n\n\t\topaque.length = 0;\n\t\ttransmissive.length = 0;\n\t\ttransparent.length = 0;\n\n\t}\n\n\tfunction getNextRenderItem( object, geometry, material, groupOrder, z, group ) {\n\n\t\tlet renderItem = renderItems[ renderItemsIndex ];\n\n\t\tif ( renderItem === undefined ) {\n\n\t\t\trenderItem = {\n\t\t\t\tid: object.id,\n\t\t\t\tobject: object,\n\t\t\t\tgeometry: geometry,\n\t\t\t\tmaterial: material,\n\t\t\t\tgroupOrder: groupOrder,\n\t\t\t\trenderOrder: object.renderOrder,\n\t\t\t\tz: z,\n\t\t\t\tgroup: group\n\t\t\t};\n\n\t\t\trenderItems[ renderItemsIndex ] = renderItem;\n\n\t\t} else {\n\n\t\t\trenderItem.id = object.id;\n\t\t\trenderItem.object = object;\n\t\t\trenderItem.geometry = geometry;\n\t\t\trenderItem.material = material;\n\t\t\trenderItem.groupOrder = groupOrder;\n\t\t\trenderItem.renderOrder = object.renderOrder;\n\t\t\trenderItem.z = z;\n\t\t\trenderItem.group = group;\n\n\t\t}\n\n\t\trenderItemsIndex ++;\n\n\t\treturn renderItem;\n\n\t}\n\n\tfunction push( object, geometry, material, groupOrder, z, group ) {\n\n\t\tconst renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group );\n\n\t\tif ( material.transmission > 0.0 ) {\n\n\t\t\ttransmissive.push( renderItem );\n\n\t\t} else if ( material.transparent === true ) {\n\n\t\t\ttransparent.push( renderItem );\n\n\t\t} else {\n\n\t\t\topaque.push( renderItem );\n\n\t\t}\n\n\t}\n\n\tfunction unshift( object, geometry, material, groupOrder, z, group ) {\n\n\t\tconst renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group );\n\n\t\tif ( material.transmission > 0.0 ) {\n\n\t\t\ttransmissive.unshift( renderItem );\n\n\t\t} else if ( material.transparent === true ) {\n\n\t\t\ttransparent.unshift( renderItem );\n\n\t\t} else {\n\n\t\t\topaque.unshift( renderItem );\n\n\t\t}\n\n\t}\n\n\tfunction sort( customOpaqueSort, customTransparentSort ) {\n\n\t\tif ( opaque.length > 1 ) opaque.sort( customOpaqueSort || painterSortStable );\n\t\tif ( transmissive.length > 1 ) transmissive.sort( customTransparentSort || reversePainterSortStable );\n\t\tif ( transparent.length > 1 ) transparent.sort( customTransparentSort || reversePainterSortStable );\n\n\t}\n\n\tfunction finish() {\n\n\t\t// Clear references from inactive renderItems in the list\n\n\t\tfor ( let i = renderItemsIndex, il = renderItems.length; i < il; i ++ ) {\n\n\t\t\tconst renderItem = renderItems[ i ];\n\n\t\t\tif ( renderItem.id === null ) break;\n\n\t\t\trenderItem.id = null;\n\t\t\trenderItem.object = null;\n\t\t\trenderItem.geometry = null;\n\t\t\trenderItem.material = null;\n\t\t\trenderItem.group = null;\n\n\t\t}\n\n\t}\n\n\treturn {\n\n\t\topaque: opaque,\n\t\ttransmissive: transmissive,\n\t\ttransparent: transparent,\n\n\t\tinit: init,\n\t\tpush: push,\n\t\tunshift: unshift,\n\t\tfinish: finish,\n\n\t\tsort: sort\n\t};\n\n}\n\nfunction WebGLRenderLists() {\n\n\tlet lists = new WeakMap();\n\n\tfunction get( scene, renderCallDepth ) {\n\n\t\tconst listArray = lists.get( scene );\n\t\tlet list;\n\n\t\tif ( listArray === undefined ) {\n\n\t\t\tlist = new WebGLRenderList();\n\t\t\tlists.set( scene, [ list ] );\n\n\t\t} else {\n\n\t\t\tif ( renderCallDepth >= listArray.length ) {\n\n\t\t\t\tlist = new WebGLRenderList();\n\t\t\t\tlistArray.push( list );\n\n\t\t\t} else {\n\n\t\t\t\tlist = listArray[ renderCallDepth ];\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn list;\n\n\t}\n\n\tfunction dispose() {\n\n\t\tlists = new WeakMap();\n\n\t}\n\n\treturn {\n\t\tget: get,\n\t\tdispose: dispose\n\t};\n\n}\n\nfunction UniformsCache() {\n\n\tconst lights = {};\n\n\treturn {\n\n\t\tget: function ( light ) {\n\n\t\t\tif ( lights[ light.id ] !== undefined ) {\n\n\t\t\t\treturn lights[ light.id ];\n\n\t\t\t}\n\n\t\t\tlet uniforms;\n\n\t\t\tswitch ( light.type ) {\n\n\t\t\t\tcase 'DirectionalLight':\n\t\t\t\t\tuniforms = {\n\t\t\t\t\t\tdirection: new Vector3(),\n\t\t\t\t\t\tcolor: new Color()\n\t\t\t\t\t};\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'SpotLight':\n\t\t\t\t\tuniforms = {\n\t\t\t\t\t\tposition: new Vector3(),\n\t\t\t\t\t\tdirection: new Vector3(),\n\t\t\t\t\t\tcolor: new Color(),\n\t\t\t\t\t\tdistance: 0,\n\t\t\t\t\t\tconeCos: 0,\n\t\t\t\t\t\tpenumbraCos: 0,\n\t\t\t\t\t\tdecay: 0\n\t\t\t\t\t};\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'PointLight':\n\t\t\t\t\tuniforms = {\n\t\t\t\t\t\tposition: new Vector3(),\n\t\t\t\t\t\tcolor: new Color(),\n\t\t\t\t\t\tdistance: 0,\n\t\t\t\t\t\tdecay: 0\n\t\t\t\t\t};\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'HemisphereLight':\n\t\t\t\t\tuniforms = {\n\t\t\t\t\t\tdirection: new Vector3(),\n\t\t\t\t\t\tskyColor: new Color(),\n\t\t\t\t\t\tgroundColor: new Color()\n\t\t\t\t\t};\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'RectAreaLight':\n\t\t\t\t\tuniforms = {\n\t\t\t\t\t\tcolor: new Color(),\n\t\t\t\t\t\tposition: new Vector3(),\n\t\t\t\t\t\thalfWidth: new Vector3(),\n\t\t\t\t\t\thalfHeight: new Vector3()\n\t\t\t\t\t};\n\t\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t\tlights[ light.id ] = uniforms;\n\n\t\t\treturn uniforms;\n\n\t\t}\n\n\t};\n\n}\n\nfunction ShadowUniformsCache() {\n\n\tconst lights = {};\n\n\treturn {\n\n\t\tget: function ( light ) {\n\n\t\t\tif ( lights[ light.id ] !== undefined ) {\n\n\t\t\t\treturn lights[ light.id ];\n\n\t\t\t}\n\n\t\t\tlet uniforms;\n\n\t\t\tswitch ( light.type ) {\n\n\t\t\t\tcase 'DirectionalLight':\n\t\t\t\t\tuniforms = {\n\t\t\t\t\t\tshadowIntensity: 1,\n\t\t\t\t\t\tshadowBias: 0,\n\t\t\t\t\t\tshadowNormalBias: 0,\n\t\t\t\t\t\tshadowRadius: 1,\n\t\t\t\t\t\tshadowMapSize: new Vector2()\n\t\t\t\t\t};\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'SpotLight':\n\t\t\t\t\tuniforms = {\n\t\t\t\t\t\tshadowIntensity: 1,\n\t\t\t\t\t\tshadowBias: 0,\n\t\t\t\t\t\tshadowNormalBias: 0,\n\t\t\t\t\t\tshadowRadius: 1,\n\t\t\t\t\t\tshadowMapSize: new Vector2()\n\t\t\t\t\t};\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'PointLight':\n\t\t\t\t\tuniforms = {\n\t\t\t\t\t\tshadowIntensity: 1,\n\t\t\t\t\t\tshadowBias: 0,\n\t\t\t\t\t\tshadowNormalBias: 0,\n\t\t\t\t\t\tshadowRadius: 1,\n\t\t\t\t\t\tshadowMapSize: new Vector2(),\n\t\t\t\t\t\tshadowCameraNear: 1,\n\t\t\t\t\t\tshadowCameraFar: 1000\n\t\t\t\t\t};\n\t\t\t\t\tbreak;\n\n\t\t\t\t// TODO (abelnation): set RectAreaLight shadow uniforms\n\n\t\t\t}\n\n\t\t\tlights[ light.id ] = uniforms;\n\n\t\t\treturn uniforms;\n\n\t\t}\n\n\t};\n\n}\n\n\n\nlet nextVersion = 0;\n\nfunction shadowCastingAndTexturingLightsFirst( lightA, lightB ) {\n\n\treturn ( lightB.castShadow ? 2 : 0 ) - ( lightA.castShadow ? 2 : 0 ) + ( lightB.map ? 1 : 0 ) - ( lightA.map ? 1 : 0 );\n\n}\n\nfunction WebGLLights( extensions ) {\n\n\tconst cache = new UniformsCache();\n\n\tconst shadowCache = ShadowUniformsCache();\n\n\tconst state = {\n\n\t\tversion: 0,\n\n\t\thash: {\n\t\t\tdirectionalLength: - 1,\n\t\t\tpointLength: - 1,\n\t\t\tspotLength: - 1,\n\t\t\trectAreaLength: - 1,\n\t\t\themiLength: - 1,\n\n\t\t\tnumDirectionalShadows: - 1,\n\t\t\tnumPointShadows: - 1,\n\t\t\tnumSpotShadows: - 1,\n\t\t\tnumSpotMaps: - 1,\n\n\t\t\tnumLightProbes: - 1\n\t\t},\n\n\t\tambient: [ 0, 0, 0 ],\n\t\tprobe: [],\n\t\tdirectional: [],\n\t\tdirectionalShadow: [],\n\t\tdirectionalShadowMap: [],\n\t\tdirectionalShadowMatrix: [],\n\t\tspot: [],\n\t\tspotLightMap: [],\n\t\tspotShadow: [],\n\t\tspotShadowMap: [],\n\t\tspotLightMatrix: [],\n\t\trectArea: [],\n\t\trectAreaLTC1: null,\n\t\trectAreaLTC2: null,\n\t\tpoint: [],\n\t\tpointShadow: [],\n\t\tpointShadowMap: [],\n\t\tpointShadowMatrix: [],\n\t\themi: [],\n\t\tnumSpotLightShadowsWithMaps: 0,\n\t\tnumLightProbes: 0\n\n\t};\n\n\tfor ( let i = 0; i < 9; i ++ ) state.probe.push( new Vector3() );\n\n\tconst vector3 = new Vector3();\n\tconst matrix4 = new Matrix4();\n\tconst matrix42 = new Matrix4();\n\n\tfunction setup( lights ) {\n\n\t\tlet r = 0, g = 0, b = 0;\n\n\t\tfor ( let i = 0; i < 9; i ++ ) state.probe[ i ].set( 0, 0, 0 );\n\n\t\tlet directionalLength = 0;\n\t\tlet pointLength = 0;\n\t\tlet spotLength = 0;\n\t\tlet rectAreaLength = 0;\n\t\tlet hemiLength = 0;\n\n\t\tlet numDirectionalShadows = 0;\n\t\tlet numPointShadows = 0;\n\t\tlet numSpotShadows = 0;\n\t\tlet numSpotMaps = 0;\n\t\tlet numSpotShadowsWithMaps = 0;\n\n\t\tlet numLightProbes = 0;\n\n\t\t// ordering : [shadow casting + map texturing, map texturing, shadow casting, none ]\n\t\tlights.sort( shadowCastingAndTexturingLightsFirst );\n\n\t\tfor ( let i = 0, l = lights.length; i < l; i ++ ) {\n\n\t\t\tconst light = lights[ i ];\n\n\t\t\tconst color = light.color;\n\t\t\tconst intensity = light.intensity;\n\t\t\tconst distance = light.distance;\n\n\t\t\tconst shadowMap = ( light.shadow && light.shadow.map ) ? light.shadow.map.texture : null;\n\n\t\t\tif ( light.isAmbientLight ) {\n\n\t\t\t\tr += color.r * intensity;\n\t\t\t\tg += color.g * intensity;\n\t\t\t\tb += color.b * intensity;\n\n\t\t\t} else if ( light.isLightProbe ) {\n\n\t\t\t\tfor ( let j = 0; j < 9; j ++ ) {\n\n\t\t\t\t\tstate.probe[ j ].addScaledVector( light.sh.coefficients[ j ], intensity );\n\n\t\t\t\t}\n\n\t\t\t\tnumLightProbes ++;\n\n\t\t\t} else if ( light.isDirectionalLight ) {\n\n\t\t\t\tconst uniforms = cache.get( light );\n\n\t\t\t\tuniforms.color.copy( light.color ).multiplyScalar( light.intensity );\n\n\t\t\t\tif ( light.castShadow ) {\n\n\t\t\t\t\tconst shadow = light.shadow;\n\n\t\t\t\t\tconst shadowUniforms = shadowCache.get( light );\n\n\t\t\t\t\tshadowUniforms.shadowIntensity = shadow.intensity;\n\t\t\t\t\tshadowUniforms.shadowBias = shadow.bias;\n\t\t\t\t\tshadowUniforms.shadowNormalBias = shadow.normalBias;\n\t\t\t\t\tshadowUniforms.shadowRadius = shadow.radius;\n\t\t\t\t\tshadowUniforms.shadowMapSize = shadow.mapSize;\n\n\t\t\t\t\tstate.directionalShadow[ directionalLength ] = shadowUniforms;\n\t\t\t\t\tstate.directionalShadowMap[ directionalLength ] = shadowMap;\n\t\t\t\t\tstate.directionalShadowMatrix[ directionalLength ] = light.shadow.matrix;\n\n\t\t\t\t\tnumDirectionalShadows ++;\n\n\t\t\t\t}\n\n\t\t\t\tstate.directional[ directionalLength ] = uniforms;\n\n\t\t\t\tdirectionalLength ++;\n\n\t\t\t} else if ( light.isSpotLight ) {\n\n\t\t\t\tconst uniforms = cache.get( light );\n\n\t\t\t\tuniforms.position.setFromMatrixPosition( light.matrixWorld );\n\n\t\t\t\tuniforms.color.copy( color ).multiplyScalar( intensity );\n\t\t\t\tuniforms.distance = distance;\n\n\t\t\t\tuniforms.coneCos = Math.cos( light.angle );\n\t\t\t\tuniforms.penumbraCos = Math.cos( light.angle * ( 1 - light.penumbra ) );\n\t\t\t\tuniforms.decay = light.decay;\n\n\t\t\t\tstate.spot[ spotLength ] = uniforms;\n\n\t\t\t\tconst shadow = light.shadow;\n\n\t\t\t\tif ( light.map ) {\n\n\t\t\t\t\tstate.spotLightMap[ numSpotMaps ] = light.map;\n\t\t\t\t\tnumSpotMaps ++;\n\n\t\t\t\t\t// make sure the lightMatrix is up to date\n\t\t\t\t\t// TODO : do it if required only\n\t\t\t\t\tshadow.updateMatrices( light );\n\n\t\t\t\t\tif ( light.castShadow ) numSpotShadowsWithMaps ++;\n\n\t\t\t\t}\n\n\t\t\t\tstate.spotLightMatrix[ spotLength ] = shadow.matrix;\n\n\t\t\t\tif ( light.castShadow ) {\n\n\t\t\t\t\tconst shadowUniforms = shadowCache.get( light );\n\n\t\t\t\t\tshadowUniforms.shadowIntensity = shadow.intensity;\n\t\t\t\t\tshadowUniforms.shadowBias = shadow.bias;\n\t\t\t\t\tshadowUniforms.shadowNormalBias = shadow.normalBias;\n\t\t\t\t\tshadowUniforms.shadowRadius = shadow.radius;\n\t\t\t\t\tshadowUniforms.shadowMapSize = shadow.mapSize;\n\n\t\t\t\t\tstate.spotShadow[ spotLength ] = shadowUniforms;\n\t\t\t\t\tstate.spotShadowMap[ spotLength ] = shadowMap;\n\n\t\t\t\t\tnumSpotShadows ++;\n\n\t\t\t\t}\n\n\t\t\t\tspotLength ++;\n\n\t\t\t} else if ( light.isRectAreaLight ) {\n\n\t\t\t\tconst uniforms = cache.get( light );\n\n\t\t\t\tuniforms.color.copy( color ).multiplyScalar( intensity );\n\n\t\t\t\tuniforms.halfWidth.set( light.width * 0.5, 0.0, 0.0 );\n\t\t\t\tuniforms.halfHeight.set( 0.0, light.height * 0.5, 0.0 );\n\n\t\t\t\tstate.rectArea[ rectAreaLength ] = uniforms;\n\n\t\t\t\trectAreaLength ++;\n\n\t\t\t} else if ( light.isPointLight ) {\n\n\t\t\t\tconst uniforms = cache.get( light );\n\n\t\t\t\tuniforms.color.copy( light.color ).multiplyScalar( light.intensity );\n\t\t\t\tuniforms.distance = light.distance;\n\t\t\t\tuniforms.decay = light.decay;\n\n\t\t\t\tif ( light.castShadow ) {\n\n\t\t\t\t\tconst shadow = light.shadow;\n\n\t\t\t\t\tconst shadowUniforms = shadowCache.get( light );\n\n\t\t\t\t\tshadowUniforms.shadowIntensity = shadow.intensity;\n\t\t\t\t\tshadowUniforms.shadowBias = shadow.bias;\n\t\t\t\t\tshadowUniforms.shadowNormalBias = shadow.normalBias;\n\t\t\t\t\tshadowUniforms.shadowRadius = shadow.radius;\n\t\t\t\t\tshadowUniforms.shadowMapSize = shadow.mapSize;\n\t\t\t\t\tshadowUniforms.shadowCameraNear = shadow.camera.near;\n\t\t\t\t\tshadowUniforms.shadowCameraFar = shadow.camera.far;\n\n\t\t\t\t\tstate.pointShadow[ pointLength ] = shadowUniforms;\n\t\t\t\t\tstate.pointShadowMap[ pointLength ] = shadowMap;\n\t\t\t\t\tstate.pointShadowMatrix[ pointLength ] = light.shadow.matrix;\n\n\t\t\t\t\tnumPointShadows ++;\n\n\t\t\t\t}\n\n\t\t\t\tstate.point[ pointLength ] = uniforms;\n\n\t\t\t\tpointLength ++;\n\n\t\t\t} else if ( light.isHemisphereLight ) {\n\n\t\t\t\tconst uniforms = cache.get( light );\n\n\t\t\t\tuniforms.skyColor.copy( light.color ).multiplyScalar( intensity );\n\t\t\t\tuniforms.groundColor.copy( light.groundColor ).multiplyScalar( intensity );\n\n\t\t\t\tstate.hemi[ hemiLength ] = uniforms;\n\n\t\t\t\themiLength ++;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( rectAreaLength > 0 ) {\n\n\t\t\tif ( extensions.has( 'OES_texture_float_linear' ) === true ) {\n\n\t\t\t\tstate.rectAreaLTC1 = UniformsLib.LTC_FLOAT_1;\n\t\t\t\tstate.rectAreaLTC2 = UniformsLib.LTC_FLOAT_2;\n\n\t\t\t} else {\n\n\t\t\t\tstate.rectAreaLTC1 = UniformsLib.LTC_HALF_1;\n\t\t\t\tstate.rectAreaLTC2 = UniformsLib.LTC_HALF_2;\n\n\t\t\t}\n\n\t\t}\n\n\t\tstate.ambient[ 0 ] = r;\n\t\tstate.ambient[ 1 ] = g;\n\t\tstate.ambient[ 2 ] = b;\n\n\t\tconst hash = state.hash;\n\n\t\tif ( hash.directionalLength !== directionalLength ||\n\t\t\thash.pointLength !== pointLength ||\n\t\t\thash.spotLength !== spotLength ||\n\t\t\thash.rectAreaLength !== rectAreaLength ||\n\t\t\thash.hemiLength !== hemiLength ||\n\t\t\thash.numDirectionalShadows !== numDirectionalShadows ||\n\t\t\thash.numPointShadows !== numPointShadows ||\n\t\t\thash.numSpotShadows !== numSpotShadows ||\n\t\t\thash.numSpotMaps !== numSpotMaps ||\n\t\t\thash.numLightProbes !== numLightProbes ) {\n\n\t\t\tstate.directional.length = directionalLength;\n\t\t\tstate.spot.length = spotLength;\n\t\t\tstate.rectArea.length = rectAreaLength;\n\t\t\tstate.point.length = pointLength;\n\t\t\tstate.hemi.length = hemiLength;\n\n\t\t\tstate.directionalShadow.length = numDirectionalShadows;\n\t\t\tstate.directionalShadowMap.length = numDirectionalShadows;\n\t\t\tstate.pointShadow.length = numPointShadows;\n\t\t\tstate.pointShadowMap.length = numPointShadows;\n\t\t\tstate.spotShadow.length = numSpotShadows;\n\t\t\tstate.spotShadowMap.length = numSpotShadows;\n\t\t\tstate.directionalShadowMatrix.length = numDirectionalShadows;\n\t\t\tstate.pointShadowMatrix.length = numPointShadows;\n\t\t\tstate.spotLightMatrix.length = numSpotShadows + numSpotMaps - numSpotShadowsWithMaps;\n\t\t\tstate.spotLightMap.length = numSpotMaps;\n\t\t\tstate.numSpotLightShadowsWithMaps = numSpotShadowsWithMaps;\n\t\t\tstate.numLightProbes = numLightProbes;\n\n\t\t\thash.directionalLength = directionalLength;\n\t\t\thash.pointLength = pointLength;\n\t\t\thash.spotLength = spotLength;\n\t\t\thash.rectAreaLength = rectAreaLength;\n\t\t\thash.hemiLength = hemiLength;\n\n\t\t\thash.numDirectionalShadows = numDirectionalShadows;\n\t\t\thash.numPointShadows = numPointShadows;\n\t\t\thash.numSpotShadows = numSpotShadows;\n\t\t\thash.numSpotMaps = numSpotMaps;\n\n\t\t\thash.numLightProbes = numLightProbes;\n\n\t\t\tstate.version = nextVersion ++;\n\n\t\t}\n\n\t}\n\n\tfunction setupView( lights, camera ) {\n\n\t\tlet directionalLength = 0;\n\t\tlet pointLength = 0;\n\t\tlet spotLength = 0;\n\t\tlet rectAreaLength = 0;\n\t\tlet hemiLength = 0;\n\n\t\tconst viewMatrix = camera.matrixWorldInverse;\n\n\t\tfor ( let i = 0, l = lights.length; i < l; i ++ ) {\n\n\t\t\tconst light = lights[ i ];\n\n\t\t\tif ( light.isDirectionalLight ) {\n\n\t\t\t\tconst uniforms = state.directional[ directionalLength ];\n\n\t\t\t\tuniforms.direction.setFromMatrixPosition( light.matrixWorld );\n\t\t\t\tvector3.setFromMatrixPosition( light.target.matrixWorld );\n\t\t\t\tuniforms.direction.sub( vector3 );\n\t\t\t\tuniforms.direction.transformDirection( viewMatrix );\n\n\t\t\t\tdirectionalLength ++;\n\n\t\t\t} else if ( light.isSpotLight ) {\n\n\t\t\t\tconst uniforms = state.spot[ spotLength ];\n\n\t\t\t\tuniforms.position.setFromMatrixPosition( light.matrixWorld );\n\t\t\t\tuniforms.position.applyMatrix4( viewMatrix );\n\n\t\t\t\tuniforms.direction.setFromMatrixPosition( light.matrixWorld );\n\t\t\t\tvector3.setFromMatrixPosition( light.target.matrixWorld );\n\t\t\t\tuniforms.direction.sub( vector3 );\n\t\t\t\tuniforms.direction.transformDirection( viewMatrix );\n\n\t\t\t\tspotLength ++;\n\n\t\t\t} else if ( light.isRectAreaLight ) {\n\n\t\t\t\tconst uniforms = state.rectArea[ rectAreaLength ];\n\n\t\t\t\tuniforms.position.setFromMatrixPosition( light.matrixWorld );\n\t\t\t\tuniforms.position.applyMatrix4( viewMatrix );\n\n\t\t\t\t// extract local rotation of light to derive width/height half vectors\n\t\t\t\tmatrix42.identity();\n\t\t\t\tmatrix4.copy( light.matrixWorld );\n\t\t\t\tmatrix4.premultiply( viewMatrix );\n\t\t\t\tmatrix42.extractRotation( matrix4 );\n\n\t\t\t\tuniforms.halfWidth.set( light.width * 0.5, 0.0, 0.0 );\n\t\t\t\tuniforms.halfHeight.set( 0.0, light.height * 0.5, 0.0 );\n\n\t\t\t\tuniforms.halfWidth.applyMatrix4( matrix42 );\n\t\t\t\tuniforms.halfHeight.applyMatrix4( matrix42 );\n\n\t\t\t\trectAreaLength ++;\n\n\t\t\t} else if ( light.isPointLight ) {\n\n\t\t\t\tconst uniforms = state.point[ pointLength ];\n\n\t\t\t\tuniforms.position.setFromMatrixPosition( light.matrixWorld );\n\t\t\t\tuniforms.position.applyMatrix4( viewMatrix );\n\n\t\t\t\tpointLength ++;\n\n\t\t\t} else if ( light.isHemisphereLight ) {\n\n\t\t\t\tconst uniforms = state.hemi[ hemiLength ];\n\n\t\t\t\tuniforms.direction.setFromMatrixPosition( light.matrixWorld );\n\t\t\t\tuniforms.direction.transformDirection( viewMatrix );\n\n\t\t\t\themiLength ++;\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\treturn {\n\t\tsetup: setup,\n\t\tsetupView: setupView,\n\t\tstate: state\n\t};\n\n}\n\nfunction WebGLRenderState( extensions ) {\n\n\tconst lights = new WebGLLights( extensions );\n\n\tconst lightsArray = [];\n\tconst shadowsArray = [];\n\n\tfunction init( camera ) {\n\n\t\tstate.camera = camera;\n\n\t\tlightsArray.length = 0;\n\t\tshadowsArray.length = 0;\n\n\t}\n\n\tfunction pushLight( light ) {\n\n\t\tlightsArray.push( light );\n\n\t}\n\n\tfunction pushShadow( shadowLight ) {\n\n\t\tshadowsArray.push( shadowLight );\n\n\t}\n\n\tfunction setupLights() {\n\n\t\tlights.setup( lightsArray );\n\n\t}\n\n\tfunction setupLightsView( camera ) {\n\n\t\tlights.setupView( lightsArray, camera );\n\n\t}\n\n\tconst state = {\n\t\tlightsArray: lightsArray,\n\t\tshadowsArray: shadowsArray,\n\n\t\tcamera: null,\n\n\t\tlights: lights,\n\n\t\ttransmissionRenderTarget: {}\n\t};\n\n\treturn {\n\t\tinit: init,\n\t\tstate: state,\n\t\tsetupLights: setupLights,\n\t\tsetupLightsView: setupLightsView,\n\n\t\tpushLight: pushLight,\n\t\tpushShadow: pushShadow\n\t};\n\n}\n\nfunction WebGLRenderStates( extensions ) {\n\n\tlet renderStates = new WeakMap();\n\n\tfunction get( scene, renderCallDepth = 0 ) {\n\n\t\tconst renderStateArray = renderStates.get( scene );\n\t\tlet renderState;\n\n\t\tif ( renderStateArray === undefined ) {\n\n\t\t\trenderState = new WebGLRenderState( extensions );\n\t\t\trenderStates.set( scene, [ renderState ] );\n\n\t\t} else {\n\n\t\t\tif ( renderCallDepth >= renderStateArray.length ) {\n\n\t\t\t\trenderState = new WebGLRenderState( extensions );\n\t\t\t\trenderStateArray.push( renderState );\n\n\t\t\t} else {\n\n\t\t\t\trenderState = renderStateArray[ renderCallDepth ];\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn renderState;\n\n\t}\n\n\tfunction dispose() {\n\n\t\trenderStates = new WeakMap();\n\n\t}\n\n\treturn {\n\t\tget: get,\n\t\tdispose: dispose\n\t};\n\n}\n\nclass MeshDepthMaterial extends Material {\n\n\tconstructor( parameters ) {\n\n\t\tsuper();\n\n\t\tthis.isMeshDepthMaterial = true;\n\n\t\tthis.type = 'MeshDepthMaterial';\n\n\t\tthis.depthPacking = BasicDepthPacking;\n\n\t\tthis.map = null;\n\n\t\tthis.alphaMap = null;\n\n\t\tthis.displacementMap = null;\n\t\tthis.displacementScale = 1;\n\t\tthis.displacementBias = 0;\n\n\t\tthis.wireframe = false;\n\t\tthis.wireframeLinewidth = 1;\n\n\t\tthis.setValues( parameters );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.depthPacking = source.depthPacking;\n\n\t\tthis.map = source.map;\n\n\t\tthis.alphaMap = source.alphaMap;\n\n\t\tthis.displacementMap = source.displacementMap;\n\t\tthis.displacementScale = source.displacementScale;\n\t\tthis.displacementBias = source.displacementBias;\n\n\t\tthis.wireframe = source.wireframe;\n\t\tthis.wireframeLinewidth = source.wireframeLinewidth;\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass MeshDistanceMaterial extends Material {\n\n\tconstructor( parameters ) {\n\n\t\tsuper();\n\n\t\tthis.isMeshDistanceMaterial = true;\n\n\t\tthis.type = 'MeshDistanceMaterial';\n\n\t\tthis.map = null;\n\n\t\tthis.alphaMap = null;\n\n\t\tthis.displacementMap = null;\n\t\tthis.displacementScale = 1;\n\t\tthis.displacementBias = 0;\n\n\t\tthis.setValues( parameters );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.map = source.map;\n\n\t\tthis.alphaMap = source.alphaMap;\n\n\t\tthis.displacementMap = source.displacementMap;\n\t\tthis.displacementScale = source.displacementScale;\n\t\tthis.displacementBias = source.displacementBias;\n\n\t\treturn this;\n\n\t}\n\n}\n\nconst vertex = \"void main() {\\n\\tgl_Position = vec4( position, 1.0 );\\n}\";\n\nconst fragment = \"uniform sampler2D shadow_pass;\\nuniform vec2 resolution;\\nuniform float radius;\\n#include \\nvoid main() {\\n\\tconst float samples = float( VSM_SAMPLES );\\n\\tfloat mean = 0.0;\\n\\tfloat squared_mean = 0.0;\\n\\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\\n\\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\\n\\tfor ( float i = 0.0; i < samples; i ++ ) {\\n\\t\\tfloat uvOffset = uvStart + i * uvStride;\\n\\t\\t#ifdef HORIZONTAL_PASS\\n\\t\\t\\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\\n\\t\\t\\tmean += distribution.x;\\n\\t\\t\\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\\n\\t\\t#else\\n\\t\\t\\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\\n\\t\\t\\tmean += depth;\\n\\t\\t\\tsquared_mean += depth * depth;\\n\\t\\t#endif\\n\\t}\\n\\tmean = mean / samples;\\n\\tsquared_mean = squared_mean / samples;\\n\\tfloat std_dev = sqrt( squared_mean - mean * mean );\\n\\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\\n}\";\n\nfunction WebGLShadowMap( renderer, objects, capabilities ) {\n\n\tlet _frustum = new Frustum();\n\n\tconst _shadowMapSize = new Vector2(),\n\t\t_viewportSize = new Vector2(),\n\n\t\t_viewport = new Vector4(),\n\n\t\t_depthMaterial = new MeshDepthMaterial( { depthPacking: RGBADepthPacking } ),\n\t\t_distanceMaterial = new MeshDistanceMaterial(),\n\n\t\t_materialCache = {},\n\n\t\t_maxTextureSize = capabilities.maxTextureSize;\n\n\tconst shadowSide = { [ FrontSide ]: BackSide, [ BackSide ]: FrontSide, [ DoubleSide ]: DoubleSide };\n\n\tconst shadowMaterialVertical = new ShaderMaterial( {\n\t\tdefines: {\n\t\t\tVSM_SAMPLES: 8\n\t\t},\n\t\tuniforms: {\n\t\t\tshadow_pass: { value: null },\n\t\t\tresolution: { value: new Vector2() },\n\t\t\tradius: { value: 4.0 }\n\t\t},\n\n\t\tvertexShader: vertex,\n\t\tfragmentShader: fragment\n\n\t} );\n\n\tconst shadowMaterialHorizontal = shadowMaterialVertical.clone();\n\tshadowMaterialHorizontal.defines.HORIZONTAL_PASS = 1;\n\n\tconst fullScreenTri = new BufferGeometry();\n\tfullScreenTri.setAttribute(\n\t\t'position',\n\t\tnew BufferAttribute(\n\t\t\tnew Float32Array( [ - 1, - 1, 0.5, 3, - 1, 0.5, - 1, 3, 0.5 ] ),\n\t\t\t3\n\t\t)\n\t);\n\n\tconst fullScreenMesh = new Mesh( fullScreenTri, shadowMaterialVertical );\n\n\tconst scope = this;\n\n\tthis.enabled = false;\n\n\tthis.autoUpdate = true;\n\tthis.needsUpdate = false;\n\n\tthis.type = PCFShadowMap;\n\tlet _previousType = this.type;\n\n\tthis.render = function ( lights, scene, camera ) {\n\n\t\tif ( scope.enabled === false ) return;\n\t\tif ( scope.autoUpdate === false && scope.needsUpdate === false ) return;\n\n\t\tif ( lights.length === 0 ) return;\n\n\t\tconst currentRenderTarget = renderer.getRenderTarget();\n\t\tconst activeCubeFace = renderer.getActiveCubeFace();\n\t\tconst activeMipmapLevel = renderer.getActiveMipmapLevel();\n\n\t\tconst _state = renderer.state;\n\n\t\t// Set GL state for depth map.\n\t\t_state.setBlending( NoBlending );\n\t\t_state.buffers.color.setClear( 1, 1, 1, 1 );\n\t\t_state.buffers.depth.setTest( true );\n\t\t_state.setScissorTest( false );\n\n\t\t// check for shadow map type changes\n\n\t\tconst toVSM = ( _previousType !== VSMShadowMap && this.type === VSMShadowMap );\n\t\tconst fromVSM = ( _previousType === VSMShadowMap && this.type !== VSMShadowMap );\n\n\t\t// render depth map\n\n\t\tfor ( let i = 0, il = lights.length; i < il; i ++ ) {\n\n\t\t\tconst light = lights[ i ];\n\t\t\tconst shadow = light.shadow;\n\n\t\t\tif ( shadow === undefined ) {\n\n\t\t\t\tconsole.warn( 'THREE.WebGLShadowMap:', light, 'has no shadow.' );\n\t\t\t\tcontinue;\n\n\t\t\t}\n\n\t\t\tif ( shadow.autoUpdate === false && shadow.needsUpdate === false ) continue;\n\n\t\t\t_shadowMapSize.copy( shadow.mapSize );\n\n\t\t\tconst shadowFrameExtents = shadow.getFrameExtents();\n\n\t\t\t_shadowMapSize.multiply( shadowFrameExtents );\n\n\t\t\t_viewportSize.copy( shadow.mapSize );\n\n\t\t\tif ( _shadowMapSize.x > _maxTextureSize || _shadowMapSize.y > _maxTextureSize ) {\n\n\t\t\t\tif ( _shadowMapSize.x > _maxTextureSize ) {\n\n\t\t\t\t\t_viewportSize.x = Math.floor( _maxTextureSize / shadowFrameExtents.x );\n\t\t\t\t\t_shadowMapSize.x = _viewportSize.x * shadowFrameExtents.x;\n\t\t\t\t\tshadow.mapSize.x = _viewportSize.x;\n\n\t\t\t\t}\n\n\t\t\t\tif ( _shadowMapSize.y > _maxTextureSize ) {\n\n\t\t\t\t\t_viewportSize.y = Math.floor( _maxTextureSize / shadowFrameExtents.y );\n\t\t\t\t\t_shadowMapSize.y = _viewportSize.y * shadowFrameExtents.y;\n\t\t\t\t\tshadow.mapSize.y = _viewportSize.y;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( shadow.map === null || toVSM === true || fromVSM === true ) {\n\n\t\t\t\tconst pars = ( this.type !== VSMShadowMap ) ? { minFilter: NearestFilter, magFilter: NearestFilter } : {};\n\n\t\t\t\tif ( shadow.map !== null ) {\n\n\t\t\t\t\tshadow.map.dispose();\n\n\t\t\t\t}\n\n\t\t\t\tshadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars );\n\t\t\t\tshadow.map.texture.name = light.name + '.shadowMap';\n\n\t\t\t\tshadow.camera.updateProjectionMatrix();\n\n\t\t\t}\n\n\t\t\trenderer.setRenderTarget( shadow.map );\n\t\t\trenderer.clear();\n\n\t\t\tconst viewportCount = shadow.getViewportCount();\n\n\t\t\tfor ( let vp = 0; vp < viewportCount; vp ++ ) {\n\n\t\t\t\tconst viewport = shadow.getViewport( vp );\n\n\t\t\t\t_viewport.set(\n\t\t\t\t\t_viewportSize.x * viewport.x,\n\t\t\t\t\t_viewportSize.y * viewport.y,\n\t\t\t\t\t_viewportSize.x * viewport.z,\n\t\t\t\t\t_viewportSize.y * viewport.w\n\t\t\t\t);\n\n\t\t\t\t_state.viewport( _viewport );\n\n\t\t\t\tshadow.updateMatrices( light, vp );\n\n\t\t\t\t_frustum = shadow.getFrustum();\n\n\t\t\t\trenderObject( scene, camera, shadow.camera, light, this.type );\n\n\t\t\t}\n\n\t\t\t// do blur pass for VSM\n\n\t\t\tif ( shadow.isPointLightShadow !== true && this.type === VSMShadowMap ) {\n\n\t\t\t\tVSMPass( shadow, camera );\n\n\t\t\t}\n\n\t\t\tshadow.needsUpdate = false;\n\n\t\t}\n\n\t\t_previousType = this.type;\n\n\t\tscope.needsUpdate = false;\n\n\t\trenderer.setRenderTarget( currentRenderTarget, activeCubeFace, activeMipmapLevel );\n\n\t};\n\n\tfunction VSMPass( shadow, camera ) {\n\n\t\tconst geometry = objects.update( fullScreenMesh );\n\n\t\tif ( shadowMaterialVertical.defines.VSM_SAMPLES !== shadow.blurSamples ) {\n\n\t\t\tshadowMaterialVertical.defines.VSM_SAMPLES = shadow.blurSamples;\n\t\t\tshadowMaterialHorizontal.defines.VSM_SAMPLES = shadow.blurSamples;\n\n\t\t\tshadowMaterialVertical.needsUpdate = true;\n\t\t\tshadowMaterialHorizontal.needsUpdate = true;\n\n\t\t}\n\n\t\tif ( shadow.mapPass === null ) {\n\n\t\t\tshadow.mapPass = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y );\n\n\t\t}\n\n\t\t// vertical pass\n\n\t\tshadowMaterialVertical.uniforms.shadow_pass.value = shadow.map.texture;\n\t\tshadowMaterialVertical.uniforms.resolution.value = shadow.mapSize;\n\t\tshadowMaterialVertical.uniforms.radius.value = shadow.radius;\n\t\trenderer.setRenderTarget( shadow.mapPass );\n\t\trenderer.clear();\n\t\trenderer.renderBufferDirect( camera, null, geometry, shadowMaterialVertical, fullScreenMesh, null );\n\n\t\t// horizontal pass\n\n\t\tshadowMaterialHorizontal.uniforms.shadow_pass.value = shadow.mapPass.texture;\n\t\tshadowMaterialHorizontal.uniforms.resolution.value = shadow.mapSize;\n\t\tshadowMaterialHorizontal.uniforms.radius.value = shadow.radius;\n\t\trenderer.setRenderTarget( shadow.map );\n\t\trenderer.clear();\n\t\trenderer.renderBufferDirect( camera, null, geometry, shadowMaterialHorizontal, fullScreenMesh, null );\n\n\t}\n\n\tfunction getDepthMaterial( object, material, light, type ) {\n\n\t\tlet result = null;\n\n\t\tconst customMaterial = ( light.isPointLight === true ) ? object.customDistanceMaterial : object.customDepthMaterial;\n\n\t\tif ( customMaterial !== undefined ) {\n\n\t\t\tresult = customMaterial;\n\n\t\t} else {\n\n\t\t\tresult = ( light.isPointLight === true ) ? _distanceMaterial : _depthMaterial;\n\n\t\t\tif ( ( renderer.localClippingEnabled && material.clipShadows === true && Array.isArray( material.clippingPlanes ) && material.clippingPlanes.length !== 0 ) ||\n\t\t\t\t( material.displacementMap && material.displacementScale !== 0 ) ||\n\t\t\t\t( material.alphaMap && material.alphaTest > 0 ) ||\n\t\t\t\t( material.map && material.alphaTest > 0 ) ) {\n\n\t\t\t\t// in this case we need a unique material instance reflecting the\n\t\t\t\t// appropriate state\n\n\t\t\t\tconst keyA = result.uuid, keyB = material.uuid;\n\n\t\t\t\tlet materialsForVariant = _materialCache[ keyA ];\n\n\t\t\t\tif ( materialsForVariant === undefined ) {\n\n\t\t\t\t\tmaterialsForVariant = {};\n\t\t\t\t\t_materialCache[ keyA ] = materialsForVariant;\n\n\t\t\t\t}\n\n\t\t\t\tlet cachedMaterial = materialsForVariant[ keyB ];\n\n\t\t\t\tif ( cachedMaterial === undefined ) {\n\n\t\t\t\t\tcachedMaterial = result.clone();\n\t\t\t\t\tmaterialsForVariant[ keyB ] = cachedMaterial;\n\t\t\t\t\tmaterial.addEventListener( 'dispose', onMaterialDispose );\n\n\t\t\t\t}\n\n\t\t\t\tresult = cachedMaterial;\n\n\t\t\t}\n\n\t\t}\n\n\t\tresult.visible = material.visible;\n\t\tresult.wireframe = material.wireframe;\n\n\t\tif ( type === VSMShadowMap ) {\n\n\t\t\tresult.side = ( material.shadowSide !== null ) ? material.shadowSide : material.side;\n\n\t\t} else {\n\n\t\t\tresult.side = ( material.shadowSide !== null ) ? material.shadowSide : shadowSide[ material.side ];\n\n\t\t}\n\n\t\tresult.alphaMap = material.alphaMap;\n\t\tresult.alphaTest = material.alphaTest;\n\t\tresult.map = material.map;\n\n\t\tresult.clipShadows = material.clipShadows;\n\t\tresult.clippingPlanes = material.clippingPlanes;\n\t\tresult.clipIntersection = material.clipIntersection;\n\n\t\tresult.displacementMap = material.displacementMap;\n\t\tresult.displacementScale = material.displacementScale;\n\t\tresult.displacementBias = material.displacementBias;\n\n\t\tresult.wireframeLinewidth = material.wireframeLinewidth;\n\t\tresult.linewidth = material.linewidth;\n\n\t\tif ( light.isPointLight === true && result.isMeshDistanceMaterial === true ) {\n\n\t\t\tconst materialProperties = renderer.properties.get( result );\n\t\t\tmaterialProperties.light = light;\n\n\t\t}\n\n\t\treturn result;\n\n\t}\n\n\tfunction renderObject( object, camera, shadowCamera, light, type ) {\n\n\t\tif ( object.visible === false ) return;\n\n\t\tconst visible = object.layers.test( camera.layers );\n\n\t\tif ( visible && ( object.isMesh || object.isLine || object.isPoints ) ) {\n\n\t\t\tif ( ( object.castShadow || ( object.receiveShadow && type === VSMShadowMap ) ) && ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) ) {\n\n\t\t\t\tobject.modelViewMatrix.multiplyMatrices( shadowCamera.matrixWorldInverse, object.matrixWorld );\n\n\t\t\t\tconst geometry = objects.update( object );\n\t\t\t\tconst material = object.material;\n\n\t\t\t\tif ( Array.isArray( material ) ) {\n\n\t\t\t\t\tconst groups = geometry.groups;\n\n\t\t\t\t\tfor ( let k = 0, kl = groups.length; k < kl; k ++ ) {\n\n\t\t\t\t\t\tconst group = groups[ k ];\n\t\t\t\t\t\tconst groupMaterial = material[ group.materialIndex ];\n\n\t\t\t\t\t\tif ( groupMaterial && groupMaterial.visible ) {\n\n\t\t\t\t\t\t\tconst depthMaterial = getDepthMaterial( object, groupMaterial, light, type );\n\n\t\t\t\t\t\t\tobject.onBeforeShadow( renderer, object, camera, shadowCamera, geometry, depthMaterial, group );\n\n\t\t\t\t\t\t\trenderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, group );\n\n\t\t\t\t\t\t\tobject.onAfterShadow( renderer, object, camera, shadowCamera, geometry, depthMaterial, group );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t} else if ( material.visible ) {\n\n\t\t\t\t\tconst depthMaterial = getDepthMaterial( object, material, light, type );\n\n\t\t\t\t\tobject.onBeforeShadow( renderer, object, camera, shadowCamera, geometry, depthMaterial, null );\n\n\t\t\t\t\trenderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, null );\n\n\t\t\t\t\tobject.onAfterShadow( renderer, object, camera, shadowCamera, geometry, depthMaterial, null );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst children = object.children;\n\n\t\tfor ( let i = 0, l = children.length; i < l; i ++ ) {\n\n\t\t\trenderObject( children[ i ], camera, shadowCamera, light, type );\n\n\t\t}\n\n\t}\n\n\tfunction onMaterialDispose( event ) {\n\n\t\tconst material = event.target;\n\n\t\tmaterial.removeEventListener( 'dispose', onMaterialDispose );\n\n\t\t// make sure to remove the unique distance/depth materials used for shadow map rendering\n\n\t\tfor ( const id in _materialCache ) {\n\n\t\t\tconst cache = _materialCache[ id ];\n\n\t\t\tconst uuid = event.target.uuid;\n\n\t\t\tif ( uuid in cache ) {\n\n\t\t\t\tconst shadowMaterial = cache[ uuid ];\n\t\t\t\tshadowMaterial.dispose();\n\t\t\t\tdelete cache[ uuid ];\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n}\n\nfunction WebGLState( gl ) {\n\n\tfunction ColorBuffer() {\n\n\t\tlet locked = false;\n\n\t\tconst color = new Vector4();\n\t\tlet currentColorMask = null;\n\t\tconst currentColorClear = new Vector4( 0, 0, 0, 0 );\n\n\t\treturn {\n\n\t\t\tsetMask: function ( colorMask ) {\n\n\t\t\t\tif ( currentColorMask !== colorMask && ! locked ) {\n\n\t\t\t\t\tgl.colorMask( colorMask, colorMask, colorMask, colorMask );\n\t\t\t\t\tcurrentColorMask = colorMask;\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\tsetLocked: function ( lock ) {\n\n\t\t\t\tlocked = lock;\n\n\t\t\t},\n\n\t\t\tsetClear: function ( r, g, b, a, premultipliedAlpha ) {\n\n\t\t\t\tif ( premultipliedAlpha === true ) {\n\n\t\t\t\t\tr *= a; g *= a; b *= a;\n\n\t\t\t\t}\n\n\t\t\t\tcolor.set( r, g, b, a );\n\n\t\t\t\tif ( currentColorClear.equals( color ) === false ) {\n\n\t\t\t\t\tgl.clearColor( r, g, b, a );\n\t\t\t\t\tcurrentColorClear.copy( color );\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\treset: function () {\n\n\t\t\t\tlocked = false;\n\n\t\t\t\tcurrentColorMask = null;\n\t\t\t\tcurrentColorClear.set( - 1, 0, 0, 0 ); // set to invalid state\n\n\t\t\t}\n\n\t\t};\n\n\t}\n\n\tfunction DepthBuffer() {\n\n\t\tlet locked = false;\n\n\t\tlet currentDepthMask = null;\n\t\tlet currentDepthFunc = null;\n\t\tlet currentDepthClear = null;\n\n\t\treturn {\n\n\t\t\tsetTest: function ( depthTest ) {\n\n\t\t\t\tif ( depthTest ) {\n\n\t\t\t\t\tenable( gl.DEPTH_TEST );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tdisable( gl.DEPTH_TEST );\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\tsetMask: function ( depthMask ) {\n\n\t\t\t\tif ( currentDepthMask !== depthMask && ! locked ) {\n\n\t\t\t\t\tgl.depthMask( depthMask );\n\t\t\t\t\tcurrentDepthMask = depthMask;\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\tsetFunc: function ( depthFunc ) {\n\n\t\t\t\tif ( currentDepthFunc !== depthFunc ) {\n\n\t\t\t\t\tswitch ( depthFunc ) {\n\n\t\t\t\t\t\tcase NeverDepth:\n\n\t\t\t\t\t\t\tgl.depthFunc( gl.NEVER );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase AlwaysDepth:\n\n\t\t\t\t\t\t\tgl.depthFunc( gl.ALWAYS );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase LessDepth:\n\n\t\t\t\t\t\t\tgl.depthFunc( gl.LESS );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase LessEqualDepth:\n\n\t\t\t\t\t\t\tgl.depthFunc( gl.LEQUAL );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase EqualDepth:\n\n\t\t\t\t\t\t\tgl.depthFunc( gl.EQUAL );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase GreaterEqualDepth:\n\n\t\t\t\t\t\t\tgl.depthFunc( gl.GEQUAL );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase GreaterDepth:\n\n\t\t\t\t\t\t\tgl.depthFunc( gl.GREATER );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase NotEqualDepth:\n\n\t\t\t\t\t\t\tgl.depthFunc( gl.NOTEQUAL );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tdefault:\n\n\t\t\t\t\t\t\tgl.depthFunc( gl.LEQUAL );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tcurrentDepthFunc = depthFunc;\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\tsetLocked: function ( lock ) {\n\n\t\t\t\tlocked = lock;\n\n\t\t\t},\n\n\t\t\tsetClear: function ( depth ) {\n\n\t\t\t\tif ( currentDepthClear !== depth ) {\n\n\t\t\t\t\tgl.clearDepth( depth );\n\t\t\t\t\tcurrentDepthClear = depth;\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\treset: function () {\n\n\t\t\t\tlocked = false;\n\n\t\t\t\tcurrentDepthMask = null;\n\t\t\t\tcurrentDepthFunc = null;\n\t\t\t\tcurrentDepthClear = null;\n\n\t\t\t}\n\n\t\t};\n\n\t}\n\n\tfunction StencilBuffer() {\n\n\t\tlet locked = false;\n\n\t\tlet currentStencilMask = null;\n\t\tlet currentStencilFunc = null;\n\t\tlet currentStencilRef = null;\n\t\tlet currentStencilFuncMask = null;\n\t\tlet currentStencilFail = null;\n\t\tlet currentStencilZFail = null;\n\t\tlet currentStencilZPass = null;\n\t\tlet currentStencilClear = null;\n\n\t\treturn {\n\n\t\t\tsetTest: function ( stencilTest ) {\n\n\t\t\t\tif ( ! locked ) {\n\n\t\t\t\t\tif ( stencilTest ) {\n\n\t\t\t\t\t\tenable( gl.STENCIL_TEST );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tdisable( gl.STENCIL_TEST );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\tsetMask: function ( stencilMask ) {\n\n\t\t\t\tif ( currentStencilMask !== stencilMask && ! locked ) {\n\n\t\t\t\t\tgl.stencilMask( stencilMask );\n\t\t\t\t\tcurrentStencilMask = stencilMask;\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\tsetFunc: function ( stencilFunc, stencilRef, stencilMask ) {\n\n\t\t\t\tif ( currentStencilFunc !== stencilFunc ||\n\t\t\t\t currentStencilRef !== stencilRef ||\n\t\t\t\t currentStencilFuncMask !== stencilMask ) {\n\n\t\t\t\t\tgl.stencilFunc( stencilFunc, stencilRef, stencilMask );\n\n\t\t\t\t\tcurrentStencilFunc = stencilFunc;\n\t\t\t\t\tcurrentStencilRef = stencilRef;\n\t\t\t\t\tcurrentStencilFuncMask = stencilMask;\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\tsetOp: function ( stencilFail, stencilZFail, stencilZPass ) {\n\n\t\t\t\tif ( currentStencilFail !== stencilFail ||\n\t\t\t\t currentStencilZFail !== stencilZFail ||\n\t\t\t\t currentStencilZPass !== stencilZPass ) {\n\n\t\t\t\t\tgl.stencilOp( stencilFail, stencilZFail, stencilZPass );\n\n\t\t\t\t\tcurrentStencilFail = stencilFail;\n\t\t\t\t\tcurrentStencilZFail = stencilZFail;\n\t\t\t\t\tcurrentStencilZPass = stencilZPass;\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\tsetLocked: function ( lock ) {\n\n\t\t\t\tlocked = lock;\n\n\t\t\t},\n\n\t\t\tsetClear: function ( stencil ) {\n\n\t\t\t\tif ( currentStencilClear !== stencil ) {\n\n\t\t\t\t\tgl.clearStencil( stencil );\n\t\t\t\t\tcurrentStencilClear = stencil;\n\n\t\t\t\t}\n\n\t\t\t},\n\n\t\t\treset: function () {\n\n\t\t\t\tlocked = false;\n\n\t\t\t\tcurrentStencilMask = null;\n\t\t\t\tcurrentStencilFunc = null;\n\t\t\t\tcurrentStencilRef = null;\n\t\t\t\tcurrentStencilFuncMask = null;\n\t\t\t\tcurrentStencilFail = null;\n\t\t\t\tcurrentStencilZFail = null;\n\t\t\t\tcurrentStencilZPass = null;\n\t\t\t\tcurrentStencilClear = null;\n\n\t\t\t}\n\n\t\t};\n\n\t}\n\n\t//\n\n\tconst colorBuffer = new ColorBuffer();\n\tconst depthBuffer = new DepthBuffer();\n\tconst stencilBuffer = new StencilBuffer();\n\n\tconst uboBindings = new WeakMap();\n\tconst uboProgramMap = new WeakMap();\n\n\tlet enabledCapabilities = {};\n\n\tlet currentBoundFramebuffers = {};\n\tlet currentDrawbuffers = new WeakMap();\n\tlet defaultDrawbuffers = [];\n\n\tlet currentProgram = null;\n\n\tlet currentBlendingEnabled = false;\n\tlet currentBlending = null;\n\tlet currentBlendEquation = null;\n\tlet currentBlendSrc = null;\n\tlet currentBlendDst = null;\n\tlet currentBlendEquationAlpha = null;\n\tlet currentBlendSrcAlpha = null;\n\tlet currentBlendDstAlpha = null;\n\tlet currentBlendColor = new Color( 0, 0, 0 );\n\tlet currentBlendAlpha = 0;\n\tlet currentPremultipledAlpha = false;\n\n\tlet currentFlipSided = null;\n\tlet currentCullFace = null;\n\n\tlet currentLineWidth = null;\n\n\tlet currentPolygonOffsetFactor = null;\n\tlet currentPolygonOffsetUnits = null;\n\n\tconst maxTextures = gl.getParameter( gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS );\n\n\tlet lineWidthAvailable = false;\n\tlet version = 0;\n\tconst glVersion = gl.getParameter( gl.VERSION );\n\n\tif ( glVersion.indexOf( 'WebGL' ) !== - 1 ) {\n\n\t\tversion = parseFloat( /^WebGL (\\d)/.exec( glVersion )[ 1 ] );\n\t\tlineWidthAvailable = ( version >= 1.0 );\n\n\t} else if ( glVersion.indexOf( 'OpenGL ES' ) !== - 1 ) {\n\n\t\tversion = parseFloat( /^OpenGL ES (\\d)/.exec( glVersion )[ 1 ] );\n\t\tlineWidthAvailable = ( version >= 2.0 );\n\n\t}\n\n\tlet currentTextureSlot = null;\n\tlet currentBoundTextures = {};\n\n\tconst scissorParam = gl.getParameter( gl.SCISSOR_BOX );\n\tconst viewportParam = gl.getParameter( gl.VIEWPORT );\n\n\tconst currentScissor = new Vector4().fromArray( scissorParam );\n\tconst currentViewport = new Vector4().fromArray( viewportParam );\n\n\tfunction createTexture( type, target, count, dimensions ) {\n\n\t\tconst data = new Uint8Array( 4 ); // 4 is required to match default unpack alignment of 4.\n\t\tconst texture = gl.createTexture();\n\n\t\tgl.bindTexture( type, texture );\n\t\tgl.texParameteri( type, gl.TEXTURE_MIN_FILTER, gl.NEAREST );\n\t\tgl.texParameteri( type, gl.TEXTURE_MAG_FILTER, gl.NEAREST );\n\n\t\tfor ( let i = 0; i < count; i ++ ) {\n\n\t\t\tif ( type === gl.TEXTURE_3D || type === gl.TEXTURE_2D_ARRAY ) {\n\n\t\t\t\tgl.texImage3D( target, 0, gl.RGBA, 1, 1, dimensions, 0, gl.RGBA, gl.UNSIGNED_BYTE, data );\n\n\t\t\t} else {\n\n\t\t\t\tgl.texImage2D( target + i, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, data );\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn texture;\n\n\t}\n\n\tconst emptyTextures = {};\n\temptyTextures[ gl.TEXTURE_2D ] = createTexture( gl.TEXTURE_2D, gl.TEXTURE_2D, 1 );\n\temptyTextures[ gl.TEXTURE_CUBE_MAP ] = createTexture( gl.TEXTURE_CUBE_MAP, gl.TEXTURE_CUBE_MAP_POSITIVE_X, 6 );\n\temptyTextures[ gl.TEXTURE_2D_ARRAY ] = createTexture( gl.TEXTURE_2D_ARRAY, gl.TEXTURE_2D_ARRAY, 1, 1 );\n\temptyTextures[ gl.TEXTURE_3D ] = createTexture( gl.TEXTURE_3D, gl.TEXTURE_3D, 1, 1 );\n\n\t// init\n\n\tcolorBuffer.setClear( 0, 0, 0, 1 );\n\tdepthBuffer.setClear( 1 );\n\tstencilBuffer.setClear( 0 );\n\n\tenable( gl.DEPTH_TEST );\n\tdepthBuffer.setFunc( LessEqualDepth );\n\n\tsetFlipSided( false );\n\tsetCullFace( CullFaceBack );\n\tenable( gl.CULL_FACE );\n\n\tsetBlending( NoBlending );\n\n\t//\n\n\tfunction enable( id ) {\n\n\t\tif ( enabledCapabilities[ id ] !== true ) {\n\n\t\t\tgl.enable( id );\n\t\t\tenabledCapabilities[ id ] = true;\n\n\t\t}\n\n\t}\n\n\tfunction disable( id ) {\n\n\t\tif ( enabledCapabilities[ id ] !== false ) {\n\n\t\t\tgl.disable( id );\n\t\t\tenabledCapabilities[ id ] = false;\n\n\t\t}\n\n\t}\n\n\tfunction bindFramebuffer( target, framebuffer ) {\n\n\t\tif ( currentBoundFramebuffers[ target ] !== framebuffer ) {\n\n\t\t\tgl.bindFramebuffer( target, framebuffer );\n\n\t\t\tcurrentBoundFramebuffers[ target ] = framebuffer;\n\n\t\t\t// gl.DRAW_FRAMEBUFFER is equivalent to gl.FRAMEBUFFER\n\n\t\t\tif ( target === gl.DRAW_FRAMEBUFFER ) {\n\n\t\t\t\tcurrentBoundFramebuffers[ gl.FRAMEBUFFER ] = framebuffer;\n\n\t\t\t}\n\n\t\t\tif ( target === gl.FRAMEBUFFER ) {\n\n\t\t\t\tcurrentBoundFramebuffers[ gl.DRAW_FRAMEBUFFER ] = framebuffer;\n\n\t\t\t}\n\n\t\t\treturn true;\n\n\t\t}\n\n\t\treturn false;\n\n\t}\n\n\tfunction drawBuffers( renderTarget, framebuffer ) {\n\n\t\tlet drawBuffers = defaultDrawbuffers;\n\n\t\tlet needsUpdate = false;\n\n\t\tif ( renderTarget ) {\n\n\t\t\tdrawBuffers = currentDrawbuffers.get( framebuffer );\n\n\t\t\tif ( drawBuffers === undefined ) {\n\n\t\t\t\tdrawBuffers = [];\n\t\t\t\tcurrentDrawbuffers.set( framebuffer, drawBuffers );\n\n\t\t\t}\n\n\t\t\tconst textures = renderTarget.textures;\n\n\t\t\tif ( drawBuffers.length !== textures.length || drawBuffers[ 0 ] !== gl.COLOR_ATTACHMENT0 ) {\n\n\t\t\t\tfor ( let i = 0, il = textures.length; i < il; i ++ ) {\n\n\t\t\t\t\tdrawBuffers[ i ] = gl.COLOR_ATTACHMENT0 + i;\n\n\t\t\t\t}\n\n\t\t\t\tdrawBuffers.length = textures.length;\n\n\t\t\t\tneedsUpdate = true;\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tif ( drawBuffers[ 0 ] !== gl.BACK ) {\n\n\t\t\t\tdrawBuffers[ 0 ] = gl.BACK;\n\n\t\t\t\tneedsUpdate = true;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( needsUpdate ) {\n\n\t\t\tgl.drawBuffers( drawBuffers );\n\n\t\t}\n\n\t}\n\n\tfunction useProgram( program ) {\n\n\t\tif ( currentProgram !== program ) {\n\n\t\t\tgl.useProgram( program );\n\n\t\t\tcurrentProgram = program;\n\n\t\t\treturn true;\n\n\t\t}\n\n\t\treturn false;\n\n\t}\n\n\tconst equationToGL = {\n\t\t[ AddEquation ]: gl.FUNC_ADD,\n\t\t[ SubtractEquation ]: gl.FUNC_SUBTRACT,\n\t\t[ ReverseSubtractEquation ]: gl.FUNC_REVERSE_SUBTRACT\n\t};\n\n\tequationToGL[ MinEquation ] = gl.MIN;\n\tequationToGL[ MaxEquation ] = gl.MAX;\n\n\tconst factorToGL = {\n\t\t[ ZeroFactor ]: gl.ZERO,\n\t\t[ OneFactor ]: gl.ONE,\n\t\t[ SrcColorFactor ]: gl.SRC_COLOR,\n\t\t[ SrcAlphaFactor ]: gl.SRC_ALPHA,\n\t\t[ SrcAlphaSaturateFactor ]: gl.SRC_ALPHA_SATURATE,\n\t\t[ DstColorFactor ]: gl.DST_COLOR,\n\t\t[ DstAlphaFactor ]: gl.DST_ALPHA,\n\t\t[ OneMinusSrcColorFactor ]: gl.ONE_MINUS_SRC_COLOR,\n\t\t[ OneMinusSrcAlphaFactor ]: gl.ONE_MINUS_SRC_ALPHA,\n\t\t[ OneMinusDstColorFactor ]: gl.ONE_MINUS_DST_COLOR,\n\t\t[ OneMinusDstAlphaFactor ]: gl.ONE_MINUS_DST_ALPHA,\n\t\t[ ConstantColorFactor ]: gl.CONSTANT_COLOR,\n\t\t[ OneMinusConstantColorFactor ]: gl.ONE_MINUS_CONSTANT_COLOR,\n\t\t[ ConstantAlphaFactor ]: gl.CONSTANT_ALPHA,\n\t\t[ OneMinusConstantAlphaFactor ]: gl.ONE_MINUS_CONSTANT_ALPHA\n\t};\n\n\tfunction setBlending( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, blendColor, blendAlpha, premultipliedAlpha ) {\n\n\t\tif ( blending === NoBlending ) {\n\n\t\t\tif ( currentBlendingEnabled === true ) {\n\n\t\t\t\tdisable( gl.BLEND );\n\t\t\t\tcurrentBlendingEnabled = false;\n\n\t\t\t}\n\n\t\t\treturn;\n\n\t\t}\n\n\t\tif ( currentBlendingEnabled === false ) {\n\n\t\t\tenable( gl.BLEND );\n\t\t\tcurrentBlendingEnabled = true;\n\n\t\t}\n\n\t\tif ( blending !== CustomBlending ) {\n\n\t\t\tif ( blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha ) {\n\n\t\t\t\tif ( currentBlendEquation !== AddEquation || currentBlendEquationAlpha !== AddEquation ) {\n\n\t\t\t\t\tgl.blendEquation( gl.FUNC_ADD );\n\n\t\t\t\t\tcurrentBlendEquation = AddEquation;\n\t\t\t\t\tcurrentBlendEquationAlpha = AddEquation;\n\n\t\t\t\t}\n\n\t\t\t\tif ( premultipliedAlpha ) {\n\n\t\t\t\t\tswitch ( blending ) {\n\n\t\t\t\t\t\tcase NormalBlending:\n\t\t\t\t\t\t\tgl.blendFuncSeparate( gl.ONE, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase AdditiveBlending:\n\t\t\t\t\t\t\tgl.blendFunc( gl.ONE, gl.ONE );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase SubtractiveBlending:\n\t\t\t\t\t\t\tgl.blendFuncSeparate( gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ZERO, gl.ONE );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase MultiplyBlending:\n\t\t\t\t\t\t\tgl.blendFuncSeparate( gl.ZERO, gl.SRC_COLOR, gl.ZERO, gl.SRC_ALPHA );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tdefault:\n\t\t\t\t\t\t\tconsole.error( 'THREE.WebGLState: Invalid blending: ', blending );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\tswitch ( blending ) {\n\n\t\t\t\t\t\tcase NormalBlending:\n\t\t\t\t\t\t\tgl.blendFuncSeparate( gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase AdditiveBlending:\n\t\t\t\t\t\t\tgl.blendFunc( gl.SRC_ALPHA, gl.ONE );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase SubtractiveBlending:\n\t\t\t\t\t\t\tgl.blendFuncSeparate( gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ZERO, gl.ONE );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase MultiplyBlending:\n\t\t\t\t\t\t\tgl.blendFunc( gl.ZERO, gl.SRC_COLOR );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tdefault:\n\t\t\t\t\t\t\tconsole.error( 'THREE.WebGLState: Invalid blending: ', blending );\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tcurrentBlendSrc = null;\n\t\t\t\tcurrentBlendDst = null;\n\t\t\t\tcurrentBlendSrcAlpha = null;\n\t\t\t\tcurrentBlendDstAlpha = null;\n\t\t\t\tcurrentBlendColor.set( 0, 0, 0 );\n\t\t\t\tcurrentBlendAlpha = 0;\n\n\t\t\t\tcurrentBlending = blending;\n\t\t\t\tcurrentPremultipledAlpha = premultipliedAlpha;\n\n\t\t\t}\n\n\t\t\treturn;\n\n\t\t}\n\n\t\t// custom blending\n\n\t\tblendEquationAlpha = blendEquationAlpha || blendEquation;\n\t\tblendSrcAlpha = blendSrcAlpha || blendSrc;\n\t\tblendDstAlpha = blendDstAlpha || blendDst;\n\n\t\tif ( blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha ) {\n\n\t\t\tgl.blendEquationSeparate( equationToGL[ blendEquation ], equationToGL[ blendEquationAlpha ] );\n\n\t\t\tcurrentBlendEquation = blendEquation;\n\t\t\tcurrentBlendEquationAlpha = blendEquationAlpha;\n\n\t\t}\n\n\t\tif ( blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha ) {\n\n\t\t\tgl.blendFuncSeparate( factorToGL[ blendSrc ], factorToGL[ blendDst ], factorToGL[ blendSrcAlpha ], factorToGL[ blendDstAlpha ] );\n\n\t\t\tcurrentBlendSrc = blendSrc;\n\t\t\tcurrentBlendDst = blendDst;\n\t\t\tcurrentBlendSrcAlpha = blendSrcAlpha;\n\t\t\tcurrentBlendDstAlpha = blendDstAlpha;\n\n\t\t}\n\n\t\tif ( blendColor.equals( currentBlendColor ) === false || blendAlpha !== currentBlendAlpha ) {\n\n\t\t\tgl.blendColor( blendColor.r, blendColor.g, blendColor.b, blendAlpha );\n\n\t\t\tcurrentBlendColor.copy( blendColor );\n\t\t\tcurrentBlendAlpha = blendAlpha;\n\n\t\t}\n\n\t\tcurrentBlending = blending;\n\t\tcurrentPremultipledAlpha = false;\n\n\t}\n\n\tfunction setMaterial( material, frontFaceCW ) {\n\n\t\tmaterial.side === DoubleSide\n\t\t\t? disable( gl.CULL_FACE )\n\t\t\t: enable( gl.CULL_FACE );\n\n\t\tlet flipSided = ( material.side === BackSide );\n\t\tif ( frontFaceCW ) flipSided = ! flipSided;\n\n\t\tsetFlipSided( flipSided );\n\n\t\t( material.blending === NormalBlending && material.transparent === false )\n\t\t\t? setBlending( NoBlending )\n\t\t\t: setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.blendColor, material.blendAlpha, material.premultipliedAlpha );\n\n\t\tdepthBuffer.setFunc( material.depthFunc );\n\t\tdepthBuffer.setTest( material.depthTest );\n\t\tdepthBuffer.setMask( material.depthWrite );\n\t\tcolorBuffer.setMask( material.colorWrite );\n\n\t\tconst stencilWrite = material.stencilWrite;\n\t\tstencilBuffer.setTest( stencilWrite );\n\t\tif ( stencilWrite ) {\n\n\t\t\tstencilBuffer.setMask( material.stencilWriteMask );\n\t\t\tstencilBuffer.setFunc( material.stencilFunc, material.stencilRef, material.stencilFuncMask );\n\t\t\tstencilBuffer.setOp( material.stencilFail, material.stencilZFail, material.stencilZPass );\n\n\t\t}\n\n\t\tsetPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );\n\n\t\tmaterial.alphaToCoverage === true\n\t\t\t? enable( gl.SAMPLE_ALPHA_TO_COVERAGE )\n\t\t\t: disable( gl.SAMPLE_ALPHA_TO_COVERAGE );\n\n\t}\n\n\t//\n\n\tfunction setFlipSided( flipSided ) {\n\n\t\tif ( currentFlipSided !== flipSided ) {\n\n\t\t\tif ( flipSided ) {\n\n\t\t\t\tgl.frontFace( gl.CW );\n\n\t\t\t} else {\n\n\t\t\t\tgl.frontFace( gl.CCW );\n\n\t\t\t}\n\n\t\t\tcurrentFlipSided = flipSided;\n\n\t\t}\n\n\t}\n\n\tfunction setCullFace( cullFace ) {\n\n\t\tif ( cullFace !== CullFaceNone ) {\n\n\t\t\tenable( gl.CULL_FACE );\n\n\t\t\tif ( cullFace !== currentCullFace ) {\n\n\t\t\t\tif ( cullFace === CullFaceBack ) {\n\n\t\t\t\t\tgl.cullFace( gl.BACK );\n\n\t\t\t\t} else if ( cullFace === CullFaceFront ) {\n\n\t\t\t\t\tgl.cullFace( gl.FRONT );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tgl.cullFace( gl.FRONT_AND_BACK );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tdisable( gl.CULL_FACE );\n\n\t\t}\n\n\t\tcurrentCullFace = cullFace;\n\n\t}\n\n\tfunction setLineWidth( width ) {\n\n\t\tif ( width !== currentLineWidth ) {\n\n\t\t\tif ( lineWidthAvailable ) gl.lineWidth( width );\n\n\t\t\tcurrentLineWidth = width;\n\n\t\t}\n\n\t}\n\n\tfunction setPolygonOffset( polygonOffset, factor, units ) {\n\n\t\tif ( polygonOffset ) {\n\n\t\t\tenable( gl.POLYGON_OFFSET_FILL );\n\n\t\t\tif ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) {\n\n\t\t\t\tgl.polygonOffset( factor, units );\n\n\t\t\t\tcurrentPolygonOffsetFactor = factor;\n\t\t\t\tcurrentPolygonOffsetUnits = units;\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tdisable( gl.POLYGON_OFFSET_FILL );\n\n\t\t}\n\n\t}\n\n\tfunction setScissorTest( scissorTest ) {\n\n\t\tif ( scissorTest ) {\n\n\t\t\tenable( gl.SCISSOR_TEST );\n\n\t\t} else {\n\n\t\t\tdisable( gl.SCISSOR_TEST );\n\n\t\t}\n\n\t}\n\n\t// texture\n\n\tfunction activeTexture( webglSlot ) {\n\n\t\tif ( webglSlot === undefined ) webglSlot = gl.TEXTURE0 + maxTextures - 1;\n\n\t\tif ( currentTextureSlot !== webglSlot ) {\n\n\t\t\tgl.activeTexture( webglSlot );\n\t\t\tcurrentTextureSlot = webglSlot;\n\n\t\t}\n\n\t}\n\n\tfunction bindTexture( webglType, webglTexture, webglSlot ) {\n\n\t\tif ( webglSlot === undefined ) {\n\n\t\t\tif ( currentTextureSlot === null ) {\n\n\t\t\t\twebglSlot = gl.TEXTURE0 + maxTextures - 1;\n\n\t\t\t} else {\n\n\t\t\t\twebglSlot = currentTextureSlot;\n\n\t\t\t}\n\n\t\t}\n\n\t\tlet boundTexture = currentBoundTextures[ webglSlot ];\n\n\t\tif ( boundTexture === undefined ) {\n\n\t\t\tboundTexture = { type: undefined, texture: undefined };\n\t\t\tcurrentBoundTextures[ webglSlot ] = boundTexture;\n\n\t\t}\n\n\t\tif ( boundTexture.type !== webglType || boundTexture.texture !== webglTexture ) {\n\n\t\t\tif ( currentTextureSlot !== webglSlot ) {\n\n\t\t\t\tgl.activeTexture( webglSlot );\n\t\t\t\tcurrentTextureSlot = webglSlot;\n\n\t\t\t}\n\n\t\t\tgl.bindTexture( webglType, webglTexture || emptyTextures[ webglType ] );\n\n\t\t\tboundTexture.type = webglType;\n\t\t\tboundTexture.texture = webglTexture;\n\n\t\t}\n\n\t}\n\n\tfunction unbindTexture() {\n\n\t\tconst boundTexture = currentBoundTextures[ currentTextureSlot ];\n\n\t\tif ( boundTexture !== undefined && boundTexture.type !== undefined ) {\n\n\t\t\tgl.bindTexture( boundTexture.type, null );\n\n\t\t\tboundTexture.type = undefined;\n\t\t\tboundTexture.texture = undefined;\n\n\t\t}\n\n\t}\n\n\tfunction compressedTexImage2D() {\n\n\t\ttry {\n\n\t\t\tgl.compressedTexImage2D.apply( gl, arguments );\n\n\t\t} catch ( error ) {\n\n\t\t\tconsole.error( 'THREE.WebGLState:', error );\n\n\t\t}\n\n\t}\n\n\tfunction compressedTexImage3D() {\n\n\t\ttry {\n\n\t\t\tgl.compressedTexImage3D.apply( gl, arguments );\n\n\t\t} catch ( error ) {\n\n\t\t\tconsole.error( 'THREE.WebGLState:', error );\n\n\t\t}\n\n\t}\n\n\tfunction texSubImage2D() {\n\n\t\ttry {\n\n\t\t\tgl.texSubImage2D.apply( gl, arguments );\n\n\t\t} catch ( error ) {\n\n\t\t\tconsole.error( 'THREE.WebGLState:', error );\n\n\t\t}\n\n\t}\n\n\tfunction texSubImage3D() {\n\n\t\ttry {\n\n\t\t\tgl.texSubImage3D.apply( gl, arguments );\n\n\t\t} catch ( error ) {\n\n\t\t\tconsole.error( 'THREE.WebGLState:', error );\n\n\t\t}\n\n\t}\n\n\tfunction compressedTexSubImage2D() {\n\n\t\ttry {\n\n\t\t\tgl.compressedTexSubImage2D.apply( gl, arguments );\n\n\t\t} catch ( error ) {\n\n\t\t\tconsole.error( 'THREE.WebGLState:', error );\n\n\t\t}\n\n\t}\n\n\tfunction compressedTexSubImage3D() {\n\n\t\ttry {\n\n\t\t\tgl.compressedTexSubImage3D.apply( gl, arguments );\n\n\t\t} catch ( error ) {\n\n\t\t\tconsole.error( 'THREE.WebGLState:', error );\n\n\t\t}\n\n\t}\n\n\tfunction texStorage2D() {\n\n\t\ttry {\n\n\t\t\tgl.texStorage2D.apply( gl, arguments );\n\n\t\t} catch ( error ) {\n\n\t\t\tconsole.error( 'THREE.WebGLState:', error );\n\n\t\t}\n\n\t}\n\n\tfunction texStorage3D() {\n\n\t\ttry {\n\n\t\t\tgl.texStorage3D.apply( gl, arguments );\n\n\t\t} catch ( error ) {\n\n\t\t\tconsole.error( 'THREE.WebGLState:', error );\n\n\t\t}\n\n\t}\n\n\tfunction texImage2D() {\n\n\t\ttry {\n\n\t\t\tgl.texImage2D.apply( gl, arguments );\n\n\t\t} catch ( error ) {\n\n\t\t\tconsole.error( 'THREE.WebGLState:', error );\n\n\t\t}\n\n\t}\n\n\tfunction texImage3D() {\n\n\t\ttry {\n\n\t\t\tgl.texImage3D.apply( gl, arguments );\n\n\t\t} catch ( error ) {\n\n\t\t\tconsole.error( 'THREE.WebGLState:', error );\n\n\t\t}\n\n\t}\n\n\t//\n\n\tfunction scissor( scissor ) {\n\n\t\tif ( currentScissor.equals( scissor ) === false ) {\n\n\t\t\tgl.scissor( scissor.x, scissor.y, scissor.z, scissor.w );\n\t\t\tcurrentScissor.copy( scissor );\n\n\t\t}\n\n\t}\n\n\tfunction viewport( viewport ) {\n\n\t\tif ( currentViewport.equals( viewport ) === false ) {\n\n\t\t\tgl.viewport( viewport.x, viewport.y, viewport.z, viewport.w );\n\t\t\tcurrentViewport.copy( viewport );\n\n\t\t}\n\n\t}\n\n\tfunction updateUBOMapping( uniformsGroup, program ) {\n\n\t\tlet mapping = uboProgramMap.get( program );\n\n\t\tif ( mapping === undefined ) {\n\n\t\t\tmapping = new WeakMap();\n\n\t\t\tuboProgramMap.set( program, mapping );\n\n\t\t}\n\n\t\tlet blockIndex = mapping.get( uniformsGroup );\n\n\t\tif ( blockIndex === undefined ) {\n\n\t\t\tblockIndex = gl.getUniformBlockIndex( program, uniformsGroup.name );\n\n\t\t\tmapping.set( uniformsGroup, blockIndex );\n\n\t\t}\n\n\t}\n\n\tfunction uniformBlockBinding( uniformsGroup, program ) {\n\n\t\tconst mapping = uboProgramMap.get( program );\n\t\tconst blockIndex = mapping.get( uniformsGroup );\n\n\t\tif ( uboBindings.get( program ) !== blockIndex ) {\n\n\t\t\t// bind shader specific block index to global block point\n\t\t\tgl.uniformBlockBinding( program, blockIndex, uniformsGroup.__bindingPointIndex );\n\n\t\t\tuboBindings.set( program, blockIndex );\n\n\t\t}\n\n\t}\n\n\t//\n\n\tfunction reset() {\n\n\t\t// reset state\n\n\t\tgl.disable( gl.BLEND );\n\t\tgl.disable( gl.CULL_FACE );\n\t\tgl.disable( gl.DEPTH_TEST );\n\t\tgl.disable( gl.POLYGON_OFFSET_FILL );\n\t\tgl.disable( gl.SCISSOR_TEST );\n\t\tgl.disable( gl.STENCIL_TEST );\n\t\tgl.disable( gl.SAMPLE_ALPHA_TO_COVERAGE );\n\n\t\tgl.blendEquation( gl.FUNC_ADD );\n\t\tgl.blendFunc( gl.ONE, gl.ZERO );\n\t\tgl.blendFuncSeparate( gl.ONE, gl.ZERO, gl.ONE, gl.ZERO );\n\t\tgl.blendColor( 0, 0, 0, 0 );\n\n\t\tgl.colorMask( true, true, true, true );\n\t\tgl.clearColor( 0, 0, 0, 0 );\n\n\t\tgl.depthMask( true );\n\t\tgl.depthFunc( gl.LESS );\n\t\tgl.clearDepth( 1 );\n\n\t\tgl.stencilMask( 0xffffffff );\n\t\tgl.stencilFunc( gl.ALWAYS, 0, 0xffffffff );\n\t\tgl.stencilOp( gl.KEEP, gl.KEEP, gl.KEEP );\n\t\tgl.clearStencil( 0 );\n\n\t\tgl.cullFace( gl.BACK );\n\t\tgl.frontFace( gl.CCW );\n\n\t\tgl.polygonOffset( 0, 0 );\n\n\t\tgl.activeTexture( gl.TEXTURE0 );\n\n\t\tgl.bindFramebuffer( gl.FRAMEBUFFER, null );\n\t\tgl.bindFramebuffer( gl.DRAW_FRAMEBUFFER, null );\n\t\tgl.bindFramebuffer( gl.READ_FRAMEBUFFER, null );\n\n\t\tgl.useProgram( null );\n\n\t\tgl.lineWidth( 1 );\n\n\t\tgl.scissor( 0, 0, gl.canvas.width, gl.canvas.height );\n\t\tgl.viewport( 0, 0, gl.canvas.width, gl.canvas.height );\n\n\t\t// reset internals\n\n\t\tenabledCapabilities = {};\n\n\t\tcurrentTextureSlot = null;\n\t\tcurrentBoundTextures = {};\n\n\t\tcurrentBoundFramebuffers = {};\n\t\tcurrentDrawbuffers = new WeakMap();\n\t\tdefaultDrawbuffers = [];\n\n\t\tcurrentProgram = null;\n\n\t\tcurrentBlendingEnabled = false;\n\t\tcurrentBlending = null;\n\t\tcurrentBlendEquation = null;\n\t\tcurrentBlendSrc = null;\n\t\tcurrentBlendDst = null;\n\t\tcurrentBlendEquationAlpha = null;\n\t\tcurrentBlendSrcAlpha = null;\n\t\tcurrentBlendDstAlpha = null;\n\t\tcurrentBlendColor = new Color( 0, 0, 0 );\n\t\tcurrentBlendAlpha = 0;\n\t\tcurrentPremultipledAlpha = false;\n\n\t\tcurrentFlipSided = null;\n\t\tcurrentCullFace = null;\n\n\t\tcurrentLineWidth = null;\n\n\t\tcurrentPolygonOffsetFactor = null;\n\t\tcurrentPolygonOffsetUnits = null;\n\n\t\tcurrentScissor.set( 0, 0, gl.canvas.width, gl.canvas.height );\n\t\tcurrentViewport.set( 0, 0, gl.canvas.width, gl.canvas.height );\n\n\t\tcolorBuffer.reset();\n\t\tdepthBuffer.reset();\n\t\tstencilBuffer.reset();\n\n\t}\n\n\treturn {\n\n\t\tbuffers: {\n\t\t\tcolor: colorBuffer,\n\t\t\tdepth: depthBuffer,\n\t\t\tstencil: stencilBuffer\n\t\t},\n\n\t\tenable: enable,\n\t\tdisable: disable,\n\n\t\tbindFramebuffer: bindFramebuffer,\n\t\tdrawBuffers: drawBuffers,\n\n\t\tuseProgram: useProgram,\n\n\t\tsetBlending: setBlending,\n\t\tsetMaterial: setMaterial,\n\n\t\tsetFlipSided: setFlipSided,\n\t\tsetCullFace: setCullFace,\n\n\t\tsetLineWidth: setLineWidth,\n\t\tsetPolygonOffset: setPolygonOffset,\n\n\t\tsetScissorTest: setScissorTest,\n\n\t\tactiveTexture: activeTexture,\n\t\tbindTexture: bindTexture,\n\t\tunbindTexture: unbindTexture,\n\t\tcompressedTexImage2D: compressedTexImage2D,\n\t\tcompressedTexImage3D: compressedTexImage3D,\n\t\ttexImage2D: texImage2D,\n\t\ttexImage3D: texImage3D,\n\n\t\tupdateUBOMapping: updateUBOMapping,\n\t\tuniformBlockBinding: uniformBlockBinding,\n\n\t\ttexStorage2D: texStorage2D,\n\t\ttexStorage3D: texStorage3D,\n\t\ttexSubImage2D: texSubImage2D,\n\t\ttexSubImage3D: texSubImage3D,\n\t\tcompressedTexSubImage2D: compressedTexSubImage2D,\n\t\tcompressedTexSubImage3D: compressedTexSubImage3D,\n\n\t\tscissor: scissor,\n\t\tviewport: viewport,\n\n\t\treset: reset\n\n\t};\n\n}\n\nfunction contain( texture, aspect ) {\n\n\tconst imageAspect = ( texture.image && texture.image.width ) ? texture.image.width / texture.image.height : 1;\n\n\tif ( imageAspect > aspect ) {\n\n\t\ttexture.repeat.x = 1;\n\t\ttexture.repeat.y = imageAspect / aspect;\n\n\t\ttexture.offset.x = 0;\n\t\ttexture.offset.y = ( 1 - texture.repeat.y ) / 2;\n\n\t} else {\n\n\t\ttexture.repeat.x = aspect / imageAspect;\n\t\ttexture.repeat.y = 1;\n\n\t\ttexture.offset.x = ( 1 - texture.repeat.x ) / 2;\n\t\ttexture.offset.y = 0;\n\n\t}\n\n\treturn texture;\n\n}\n\nfunction cover( texture, aspect ) {\n\n\tconst imageAspect = ( texture.image && texture.image.width ) ? texture.image.width / texture.image.height : 1;\n\n\tif ( imageAspect > aspect ) {\n\n\t\ttexture.repeat.x = aspect / imageAspect;\n\t\ttexture.repeat.y = 1;\n\n\t\ttexture.offset.x = ( 1 - texture.repeat.x ) / 2;\n\t\ttexture.offset.y = 0;\n\n\t} else {\n\n\t\ttexture.repeat.x = 1;\n\t\ttexture.repeat.y = imageAspect / aspect;\n\n\t\ttexture.offset.x = 0;\n\t\ttexture.offset.y = ( 1 - texture.repeat.y ) / 2;\n\n\t}\n\n\treturn texture;\n\n}\n\nfunction fill( texture ) {\n\n\ttexture.repeat.x = 1;\n\ttexture.repeat.y = 1;\n\n\ttexture.offset.x = 0;\n\ttexture.offset.y = 0;\n\n\treturn texture;\n\n}\n\n\n\n/**\n * Given the width, height, format, and type of a texture. Determines how many\n * bytes must be used to represent the texture.\n */\nfunction getByteLength( width, height, format, type ) {\n\n\tconst typeByteLength = getTextureTypeByteLength( type );\n\n\tswitch ( format ) {\n\n\t\t// https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glTexImage2D.xhtml\n\t\tcase AlphaFormat:\n\t\t\treturn width * height;\n\t\tcase LuminanceFormat:\n\t\t\treturn width * height;\n\t\tcase LuminanceAlphaFormat:\n\t\t\treturn width * height * 2;\n\t\tcase RedFormat:\n\t\t\treturn ( ( width * height ) / typeByteLength.components ) * typeByteLength.byteLength;\n\t\tcase RedIntegerFormat:\n\t\t\treturn ( ( width * height ) / typeByteLength.components ) * typeByteLength.byteLength;\n\t\tcase RGFormat:\n\t\t\treturn ( ( width * height * 2 ) / typeByteLength.components ) * typeByteLength.byteLength;\n\t\tcase RGIntegerFormat:\n\t\t\treturn ( ( width * height * 2 ) / typeByteLength.components ) * typeByteLength.byteLength;\n\t\tcase RGBFormat:\n\t\t\treturn ( ( width * height * 3 ) / typeByteLength.components ) * typeByteLength.byteLength;\n\t\tcase RGBAFormat:\n\t\t\treturn ( ( width * height * 4 ) / typeByteLength.components ) * typeByteLength.byteLength;\n\t\tcase RGBAIntegerFormat:\n\t\t\treturn ( ( width * height * 4 ) / typeByteLength.components ) * typeByteLength.byteLength;\n\n\t\t// https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_s3tc_srgb/\n\t\tcase RGB_S3TC_DXT1_Format:\n\t\tcase RGBA_S3TC_DXT1_Format:\n\t\t\treturn Math.floor( ( width + 3 ) / 4 ) * Math.floor( ( height + 3 ) / 4 ) * 8;\n\t\tcase RGBA_S3TC_DXT3_Format:\n\t\tcase RGBA_S3TC_DXT5_Format:\n\t\t\treturn Math.floor( ( width + 3 ) / 4 ) * Math.floor( ( height + 3 ) / 4 ) * 16;\n\n\t\t// https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_pvrtc/\n\t\tcase RGB_PVRTC_2BPPV1_Format:\n\t\tcase RGBA_PVRTC_2BPPV1_Format:\n\t\t\treturn ( Math.max( width, 16 ) * Math.max( height, 8 ) ) / 4;\n\t\tcase RGB_PVRTC_4BPPV1_Format:\n\t\tcase RGBA_PVRTC_4BPPV1_Format:\n\t\t\treturn ( Math.max( width, 8 ) * Math.max( height, 8 ) ) / 2;\n\n\t\t// https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_etc/\n\t\tcase RGB_ETC1_Format:\n\t\tcase RGB_ETC2_Format:\n\t\t\treturn Math.floor( ( width + 3 ) / 4 ) * Math.floor( ( height + 3 ) / 4 ) * 8;\n\t\tcase RGBA_ETC2_EAC_Format:\n\t\t\treturn Math.floor( ( width + 3 ) / 4 ) * Math.floor( ( height + 3 ) / 4 ) * 16;\n\n\t\t// https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_astc/\n\t\tcase RGBA_ASTC_4x4_Format:\n\t\t\treturn Math.floor( ( width + 3 ) / 4 ) * Math.floor( ( height + 3 ) / 4 ) * 16;\n\t\tcase RGBA_ASTC_5x4_Format:\n\t\t\treturn Math.floor( ( width + 4 ) / 5 ) * Math.floor( ( height + 3 ) / 4 ) * 16;\n\t\tcase RGBA_ASTC_5x5_Format:\n\t\t\treturn Math.floor( ( width + 4 ) / 5 ) * Math.floor( ( height + 4 ) / 5 ) * 16;\n\t\tcase RGBA_ASTC_6x5_Format:\n\t\t\treturn Math.floor( ( width + 5 ) / 6 ) * Math.floor( ( height + 4 ) / 5 ) * 16;\n\t\tcase RGBA_ASTC_6x6_Format:\n\t\t\treturn Math.floor( ( width + 5 ) / 6 ) * Math.floor( ( height + 5 ) / 6 ) * 16;\n\t\tcase RGBA_ASTC_8x5_Format:\n\t\t\treturn Math.floor( ( width + 7 ) / 8 ) * Math.floor( ( height + 4 ) / 5 ) * 16;\n\t\tcase RGBA_ASTC_8x6_Format:\n\t\t\treturn Math.floor( ( width + 7 ) / 8 ) * Math.floor( ( height + 5 ) / 6 ) * 16;\n\t\tcase RGBA_ASTC_8x8_Format:\n\t\t\treturn Math.floor( ( width + 7 ) / 8 ) * Math.floor( ( height + 7 ) / 8 ) * 16;\n\t\tcase RGBA_ASTC_10x5_Format:\n\t\t\treturn Math.floor( ( width + 9 ) / 10 ) * Math.floor( ( height + 4 ) / 5 ) * 16;\n\t\tcase RGBA_ASTC_10x6_Format:\n\t\t\treturn Math.floor( ( width + 9 ) / 10 ) * Math.floor( ( height + 5 ) / 6 ) * 16;\n\t\tcase RGBA_ASTC_10x8_Format:\n\t\t\treturn Math.floor( ( width + 9 ) / 10 ) * Math.floor( ( height + 7 ) / 8 ) * 16;\n\t\tcase RGBA_ASTC_10x10_Format:\n\t\t\treturn Math.floor( ( width + 9 ) / 10 ) * Math.floor( ( height + 9 ) / 10 ) * 16;\n\t\tcase RGBA_ASTC_12x10_Format:\n\t\t\treturn Math.floor( ( width + 11 ) / 12 ) * Math.floor( ( height + 9 ) / 10 ) * 16;\n\t\tcase RGBA_ASTC_12x12_Format:\n\t\t\treturn Math.floor( ( width + 11 ) / 12 ) * Math.floor( ( height + 11 ) / 12 ) * 16;\n\n\t\t// https://registry.khronos.org/webgl/extensions/EXT_texture_compression_bptc/\n\t\tcase RGBA_BPTC_Format:\n\t\tcase RGB_BPTC_SIGNED_Format:\n\t\tcase RGB_BPTC_UNSIGNED_Format:\n\t\t\treturn Math.ceil( width / 4 ) * Math.ceil( height / 4 ) * 16;\n\n\t\t// https://registry.khronos.org/webgl/extensions/EXT_texture_compression_rgtc/\n\t\tcase RED_RGTC1_Format:\n\t\tcase SIGNED_RED_RGTC1_Format:\n\t\t\treturn Math.ceil( width / 4 ) * Math.ceil( height / 4 ) * 8;\n\t\tcase RED_GREEN_RGTC2_Format:\n\t\tcase SIGNED_RED_GREEN_RGTC2_Format:\n\t\t\treturn Math.ceil( width / 4 ) * Math.ceil( height / 4 ) * 16;\n\n\t}\n\n\tthrow new Error(\n\t\t`Unable to determine texture byte length for ${format} format.`,\n\t);\n\n}\n\nfunction getTextureTypeByteLength( type ) {\n\n\tswitch ( type ) {\n\n\t\tcase UnsignedByteType:\n\t\tcase ByteType:\n\t\t\treturn { byteLength: 1, components: 1 };\n\t\tcase UnsignedShortType:\n\t\tcase ShortType:\n\t\tcase HalfFloatType:\n\t\t\treturn { byteLength: 2, components: 1 };\n\t\tcase UnsignedShort4444Type:\n\t\tcase UnsignedShort5551Type:\n\t\t\treturn { byteLength: 2, components: 4 };\n\t\tcase UnsignedIntType:\n\t\tcase IntType:\n\t\tcase FloatType:\n\t\t\treturn { byteLength: 4, components: 1 };\n\t\tcase UnsignedInt5999Type:\n\t\t\treturn { byteLength: 4, components: 3 };\n\n\t}\n\n\tthrow new Error( `Unknown texture type ${type}.` );\n\n}\n\nconst TextureUtils = {\n\tcontain,\n\tcover,\n\tfill,\n\tgetByteLength\n};\n\nfunction WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ) {\n\n\tconst multisampledRTTExt = extensions.has( 'WEBGL_multisampled_render_to_texture' ) ? extensions.get( 'WEBGL_multisampled_render_to_texture' ) : null;\n\tconst supportsInvalidateFramebuffer = typeof navigator === 'undefined' ? false : /OculusBrowser/g.test( navigator.userAgent );\n\n\tconst _imageDimensions = new Vector2();\n\tconst _videoTextures = new WeakMap();\n\tlet _canvas;\n\n\tconst _sources = new WeakMap(); // maps WebglTexture objects to instances of Source\n\n\t// cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas,\n\t// also OffscreenCanvas.getContext(\"webgl\"), but not OffscreenCanvas.getContext(\"2d\")!\n\t// Some implementations may only implement OffscreenCanvas partially (e.g. lacking 2d).\n\n\tlet useOffscreenCanvas = false;\n\n\ttry {\n\n\t\tuseOffscreenCanvas = typeof OffscreenCanvas !== 'undefined'\n\t\t\t// eslint-disable-next-line compat/compat\n\t\t\t&& ( new OffscreenCanvas( 1, 1 ).getContext( '2d' ) ) !== null;\n\n\t} catch ( err ) {\n\n\t\t// Ignore any errors\n\n\t}\n\n\tfunction createCanvas( width, height ) {\n\n\t\t// Use OffscreenCanvas when available. Specially needed in web workers\n\n\t\treturn useOffscreenCanvas ?\n\t\t\t// eslint-disable-next-line compat/compat\n\t\t\tnew OffscreenCanvas( width, height ) : createElementNS( 'canvas' );\n\n\t}\n\n\tfunction resizeImage( image, needsNewCanvas, maxSize ) {\n\n\t\tlet scale = 1;\n\n\t\tconst dimensions = getDimensions( image );\n\n\t\t// handle case if texture exceeds max size\n\n\t\tif ( dimensions.width > maxSize || dimensions.height > maxSize ) {\n\n\t\t\tscale = maxSize / Math.max( dimensions.width, dimensions.height );\n\n\t\t}\n\n\t\t// only perform resize if necessary\n\n\t\tif ( scale < 1 ) {\n\n\t\t\t// only perform resize for certain image types\n\n\t\t\tif ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) ||\n\t\t\t\t( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) ||\n\t\t\t\t( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ||\n\t\t\t\t( typeof VideoFrame !== 'undefined' && image instanceof VideoFrame ) ) {\n\n\t\t\t\tconst width = Math.floor( scale * dimensions.width );\n\t\t\t\tconst height = Math.floor( scale * dimensions.height );\n\n\t\t\t\tif ( _canvas === undefined ) _canvas = createCanvas( width, height );\n\n\t\t\t\t// cube textures can't reuse the same canvas\n\n\t\t\t\tconst canvas = needsNewCanvas ? createCanvas( width, height ) : _canvas;\n\n\t\t\t\tcanvas.width = width;\n\t\t\t\tcanvas.height = height;\n\n\t\t\t\tconst context = canvas.getContext( '2d' );\n\t\t\t\tcontext.drawImage( image, 0, 0, width, height );\n\n\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Texture has been resized from (' + dimensions.width + 'x' + dimensions.height + ') to (' + width + 'x' + height + ').' );\n\n\t\t\t\treturn canvas;\n\n\t\t\t} else {\n\n\t\t\t\tif ( 'data' in image ) {\n\n\t\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Image in DataTexture is too big (' + dimensions.width + 'x' + dimensions.height + ').' );\n\n\t\t\t\t}\n\n\t\t\t\treturn image;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn image;\n\n\t}\n\n\tfunction textureNeedsGenerateMipmaps( texture ) {\n\n\t\treturn texture.generateMipmaps && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter;\n\n\t}\n\n\tfunction generateMipmap( target ) {\n\n\t\t_gl.generateMipmap( target );\n\n\t}\n\n\tfunction getInternalFormat( internalFormatName, glFormat, glType, colorSpace, forceLinearTransfer = false ) {\n\n\t\tif ( internalFormatName !== null ) {\n\n\t\t\tif ( _gl[ internalFormatName ] !== undefined ) return _gl[ internalFormatName ];\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format \\'' + internalFormatName + '\\'' );\n\n\t\t}\n\n\t\tlet internalFormat = glFormat;\n\n\t\tif ( glFormat === _gl.RED ) {\n\n\t\t\tif ( glType === _gl.FLOAT ) internalFormat = _gl.R32F;\n\t\t\tif ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.R16F;\n\t\t\tif ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.R8;\n\n\t\t}\n\n\t\tif ( glFormat === _gl.RED_INTEGER ) {\n\n\t\t\tif ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.R8UI;\n\t\t\tif ( glType === _gl.UNSIGNED_SHORT ) internalFormat = _gl.R16UI;\n\t\t\tif ( glType === _gl.UNSIGNED_INT ) internalFormat = _gl.R32UI;\n\t\t\tif ( glType === _gl.BYTE ) internalFormat = _gl.R8I;\n\t\t\tif ( glType === _gl.SHORT ) internalFormat = _gl.R16I;\n\t\t\tif ( glType === _gl.INT ) internalFormat = _gl.R32I;\n\n\t\t}\n\n\t\tif ( glFormat === _gl.RG ) {\n\n\t\t\tif ( glType === _gl.FLOAT ) internalFormat = _gl.RG32F;\n\t\t\tif ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RG16F;\n\t\t\tif ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RG8;\n\n\t\t}\n\n\t\tif ( glFormat === _gl.RG_INTEGER ) {\n\n\t\t\tif ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RG8UI;\n\t\t\tif ( glType === _gl.UNSIGNED_SHORT ) internalFormat = _gl.RG16UI;\n\t\t\tif ( glType === _gl.UNSIGNED_INT ) internalFormat = _gl.RG32UI;\n\t\t\tif ( glType === _gl.BYTE ) internalFormat = _gl.RG8I;\n\t\t\tif ( glType === _gl.SHORT ) internalFormat = _gl.RG16I;\n\t\t\tif ( glType === _gl.INT ) internalFormat = _gl.RG32I;\n\n\t\t}\n\n\t\tif ( glFormat === _gl.RGB ) {\n\n\t\t\tif ( glType === _gl.UNSIGNED_INT_5_9_9_9_REV ) internalFormat = _gl.RGB9_E5;\n\n\t\t}\n\n\t\tif ( glFormat === _gl.RGBA ) {\n\n\t\t\tconst transfer = forceLinearTransfer ? LinearTransfer : ColorManagement.getTransfer( colorSpace );\n\n\t\t\tif ( glType === _gl.FLOAT ) internalFormat = _gl.RGBA32F;\n\t\t\tif ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RGBA16F;\n\t\t\tif ( glType === _gl.UNSIGNED_BYTE ) internalFormat = ( transfer === SRGBTransfer ) ? _gl.SRGB8_ALPHA8 : _gl.RGBA8;\n\t\t\tif ( glType === _gl.UNSIGNED_SHORT_4_4_4_4 ) internalFormat = _gl.RGBA4;\n\t\t\tif ( glType === _gl.UNSIGNED_SHORT_5_5_5_1 ) internalFormat = _gl.RGB5_A1;\n\n\t\t}\n\n\t\tif ( internalFormat === _gl.R16F || internalFormat === _gl.R32F ||\n\t\t\tinternalFormat === _gl.RG16F || internalFormat === _gl.RG32F ||\n\t\t\tinternalFormat === _gl.RGBA16F || internalFormat === _gl.RGBA32F ) {\n\n\t\t\textensions.get( 'EXT_color_buffer_float' );\n\n\t\t}\n\n\t\treturn internalFormat;\n\n\t}\n\n\tfunction getInternalDepthFormat( useStencil, depthType ) {\n\n\t\tlet glInternalFormat;\n\t\tif ( useStencil ) {\n\n\t\t\tif ( depthType === null || depthType === UnsignedIntType || depthType === UnsignedInt248Type ) {\n\n\t\t\t\tglInternalFormat = _gl.DEPTH24_STENCIL8;\n\n\t\t\t} else if ( depthType === FloatType ) {\n\n\t\t\t\tglInternalFormat = _gl.DEPTH32F_STENCIL8;\n\n\t\t\t} else if ( depthType === UnsignedShortType ) {\n\n\t\t\t\tglInternalFormat = _gl.DEPTH24_STENCIL8;\n\t\t\t\tconsole.warn( 'DepthTexture: 16 bit depth attachment is not supported with stencil. Using 24-bit attachment.' );\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tif ( depthType === null || depthType === UnsignedIntType || depthType === UnsignedInt248Type ) {\n\n\t\t\t\tglInternalFormat = _gl.DEPTH_COMPONENT24;\n\n\t\t\t} else if ( depthType === FloatType ) {\n\n\t\t\t\tglInternalFormat = _gl.DEPTH_COMPONENT32F;\n\n\t\t\t} else if ( depthType === UnsignedShortType ) {\n\n\t\t\t\tglInternalFormat = _gl.DEPTH_COMPONENT16;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn glInternalFormat;\n\n\t}\n\n\tfunction getMipLevels( texture, image ) {\n\n\t\tif ( textureNeedsGenerateMipmaps( texture ) === true || ( texture.isFramebufferTexture && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) ) {\n\n\t\t\treturn Math.log2( Math.max( image.width, image.height ) ) + 1;\n\n\t\t} else if ( texture.mipmaps !== undefined && texture.mipmaps.length > 0 ) {\n\n\t\t\t// user-defined mipmaps\n\n\t\t\treturn texture.mipmaps.length;\n\n\t\t} else if ( texture.isCompressedTexture && Array.isArray( texture.image ) ) {\n\n\t\t\treturn image.mipmaps.length;\n\n\t\t} else {\n\n\t\t\t// texture without mipmaps (only base level)\n\n\t\t\treturn 1;\n\n\t\t}\n\n\t}\n\n\t//\n\n\tfunction onTextureDispose( event ) {\n\n\t\tconst texture = event.target;\n\n\t\ttexture.removeEventListener( 'dispose', onTextureDispose );\n\n\t\tdeallocateTexture( texture );\n\n\t\tif ( texture.isVideoTexture ) {\n\n\t\t\t_videoTextures.delete( texture );\n\n\t\t}\n\n\t}\n\n\tfunction onRenderTargetDispose( event ) {\n\n\t\tconst renderTarget = event.target;\n\n\t\trenderTarget.removeEventListener( 'dispose', onRenderTargetDispose );\n\n\t\tdeallocateRenderTarget( renderTarget );\n\n\t}\n\n\t//\n\n\tfunction deallocateTexture( texture ) {\n\n\t\tconst textureProperties = properties.get( texture );\n\n\t\tif ( textureProperties.__webglInit === undefined ) return;\n\n\t\t// check if it's necessary to remove the WebGLTexture object\n\n\t\tconst source = texture.source;\n\t\tconst webglTextures = _sources.get( source );\n\n\t\tif ( webglTextures ) {\n\n\t\t\tconst webglTexture = webglTextures[ textureProperties.__cacheKey ];\n\t\t\twebglTexture.usedTimes --;\n\n\t\t\t// the WebGLTexture object is not used anymore, remove it\n\n\t\t\tif ( webglTexture.usedTimes === 0 ) {\n\n\t\t\t\tdeleteTexture( texture );\n\n\t\t\t}\n\n\t\t\t// remove the weak map entry if no WebGLTexture uses the source anymore\n\n\t\t\tif ( Object.keys( webglTextures ).length === 0 ) {\n\n\t\t\t\t_sources.delete( source );\n\n\t\t\t}\n\n\t\t}\n\n\t\tproperties.remove( texture );\n\n\t}\n\n\tfunction deleteTexture( texture ) {\n\n\t\tconst textureProperties = properties.get( texture );\n\t\t_gl.deleteTexture( textureProperties.__webglTexture );\n\n\t\tconst source = texture.source;\n\t\tconst webglTextures = _sources.get( source );\n\t\tdelete webglTextures[ textureProperties.__cacheKey ];\n\n\t\tinfo.memory.textures --;\n\n\t}\n\n\tfunction deallocateRenderTarget( renderTarget ) {\n\n\t\tconst renderTargetProperties = properties.get( renderTarget );\n\n\t\tif ( renderTarget.depthTexture ) {\n\n\t\t\trenderTarget.depthTexture.dispose();\n\n\t\t}\n\n\t\tif ( renderTarget.isWebGLCubeRenderTarget ) {\n\n\t\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\t\tif ( Array.isArray( renderTargetProperties.__webglFramebuffer[ i ] ) ) {\n\n\t\t\t\t\tfor ( let level = 0; level < renderTargetProperties.__webglFramebuffer[ i ].length; level ++ ) _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ][ level ] );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t_gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );\n\n\t\t\t\t}\n\n\t\t\t\tif ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] );\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tif ( Array.isArray( renderTargetProperties.__webglFramebuffer ) ) {\n\n\t\t\t\tfor ( let level = 0; level < renderTargetProperties.__webglFramebuffer.length; level ++ ) _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ level ] );\n\n\t\t\t} else {\n\n\t\t\t\t_gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );\n\n\t\t\t}\n\n\t\t\tif ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer );\n\t\t\tif ( renderTargetProperties.__webglMultisampledFramebuffer ) _gl.deleteFramebuffer( renderTargetProperties.__webglMultisampledFramebuffer );\n\n\t\t\tif ( renderTargetProperties.__webglColorRenderbuffer ) {\n\n\t\t\t\tfor ( let i = 0; i < renderTargetProperties.__webglColorRenderbuffer.length; i ++ ) {\n\n\t\t\t\t\tif ( renderTargetProperties.__webglColorRenderbuffer[ i ] ) _gl.deleteRenderbuffer( renderTargetProperties.__webglColorRenderbuffer[ i ] );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( renderTargetProperties.__webglDepthRenderbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthRenderbuffer );\n\n\t\t}\n\n\t\tconst textures = renderTarget.textures;\n\n\t\tfor ( let i = 0, il = textures.length; i < il; i ++ ) {\n\n\t\t\tconst attachmentProperties = properties.get( textures[ i ] );\n\n\t\t\tif ( attachmentProperties.__webglTexture ) {\n\n\t\t\t\t_gl.deleteTexture( attachmentProperties.__webglTexture );\n\n\t\t\t\tinfo.memory.textures --;\n\n\t\t\t}\n\n\t\t\tproperties.remove( textures[ i ] );\n\n\t\t}\n\n\t\tproperties.remove( renderTarget );\n\n\t}\n\n\t//\n\n\tlet textureUnits = 0;\n\n\tfunction resetTextureUnits() {\n\n\t\ttextureUnits = 0;\n\n\t}\n\n\tfunction allocateTextureUnit() {\n\n\t\tconst textureUnit = textureUnits;\n\n\t\tif ( textureUnit >= capabilities.maxTextures ) {\n\n\t\t\tconsole.warn( 'THREE.WebGLTextures: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures );\n\n\t\t}\n\n\t\ttextureUnits += 1;\n\n\t\treturn textureUnit;\n\n\t}\n\n\tfunction getTextureCacheKey( texture ) {\n\n\t\tconst array = [];\n\n\t\tarray.push( texture.wrapS );\n\t\tarray.push( texture.wrapT );\n\t\tarray.push( texture.wrapR || 0 );\n\t\tarray.push( texture.magFilter );\n\t\tarray.push( texture.minFilter );\n\t\tarray.push( texture.anisotropy );\n\t\tarray.push( texture.internalFormat );\n\t\tarray.push( texture.format );\n\t\tarray.push( texture.type );\n\t\tarray.push( texture.generateMipmaps );\n\t\tarray.push( texture.premultiplyAlpha );\n\t\tarray.push( texture.flipY );\n\t\tarray.push( texture.unpackAlignment );\n\t\tarray.push( texture.colorSpace );\n\n\t\treturn array.join();\n\n\t}\n\n\t//\n\n\tfunction setTexture2D( texture, slot ) {\n\n\t\tconst textureProperties = properties.get( texture );\n\n\t\tif ( texture.isVideoTexture ) updateVideoTexture( texture );\n\n\t\tif ( texture.isRenderTargetTexture === false && texture.version > 0 && textureProperties.__version !== texture.version ) {\n\n\t\t\tconst image = texture.image;\n\n\t\t\tif ( image === null ) {\n\n\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Texture marked for update but no image data found.' );\n\n\t\t\t} else if ( image.complete === false ) {\n\n\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete' );\n\n\t\t\t} else {\n\n\t\t\t\tuploadTexture( textureProperties, texture, slot );\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t}\n\n\t\tstate.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );\n\n\t}\n\n\tfunction setTexture2DArray( texture, slot ) {\n\n\t\tconst textureProperties = properties.get( texture );\n\n\t\tif ( texture.version > 0 && textureProperties.__version !== texture.version ) {\n\n\t\t\tuploadTexture( textureProperties, texture, slot );\n\t\t\treturn;\n\n\t\t}\n\n\t\tstate.bindTexture( _gl.TEXTURE_2D_ARRAY, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );\n\n\t}\n\n\tfunction setTexture3D( texture, slot ) {\n\n\t\tconst textureProperties = properties.get( texture );\n\n\t\tif ( texture.version > 0 && textureProperties.__version !== texture.version ) {\n\n\t\t\tuploadTexture( textureProperties, texture, slot );\n\t\t\treturn;\n\n\t\t}\n\n\t\tstate.bindTexture( _gl.TEXTURE_3D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );\n\n\t}\n\n\tfunction setTextureCube( texture, slot ) {\n\n\t\tconst textureProperties = properties.get( texture );\n\n\t\tif ( texture.version > 0 && textureProperties.__version !== texture.version ) {\n\n\t\t\tuploadCubeTexture( textureProperties, texture, slot );\n\t\t\treturn;\n\n\t\t}\n\n\t\tstate.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );\n\n\t}\n\n\tconst wrappingToGL = {\n\t\t[ RepeatWrapping ]: _gl.REPEAT,\n\t\t[ ClampToEdgeWrapping ]: _gl.CLAMP_TO_EDGE,\n\t\t[ MirroredRepeatWrapping ]: _gl.MIRRORED_REPEAT\n\t};\n\n\tconst filterToGL = {\n\t\t[ NearestFilter ]: _gl.NEAREST,\n\t\t[ NearestMipmapNearestFilter ]: _gl.NEAREST_MIPMAP_NEAREST,\n\t\t[ NearestMipmapLinearFilter ]: _gl.NEAREST_MIPMAP_LINEAR,\n\n\t\t[ LinearFilter ]: _gl.LINEAR,\n\t\t[ LinearMipmapNearestFilter ]: _gl.LINEAR_MIPMAP_NEAREST,\n\t\t[ LinearMipmapLinearFilter ]: _gl.LINEAR_MIPMAP_LINEAR\n\t};\n\n\tconst compareToGL = {\n\t\t[ NeverCompare ]: _gl.NEVER,\n\t\t[ AlwaysCompare ]: _gl.ALWAYS,\n\t\t[ LessCompare ]: _gl.LESS,\n\t\t[ LessEqualCompare ]: _gl.LEQUAL,\n\t\t[ EqualCompare ]: _gl.EQUAL,\n\t\t[ GreaterEqualCompare ]: _gl.GEQUAL,\n\t\t[ GreaterCompare ]: _gl.GREATER,\n\t\t[ NotEqualCompare ]: _gl.NOTEQUAL\n\t};\n\n\tfunction setTextureParameters( textureType, texture ) {\n\n\t\tif ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false &&\n\t\t\t( texture.magFilter === LinearFilter || texture.magFilter === LinearMipmapNearestFilter || texture.magFilter === NearestMipmapLinearFilter || texture.magFilter === LinearMipmapLinearFilter ||\n\t\t\ttexture.minFilter === LinearFilter || texture.minFilter === LinearMipmapNearestFilter || texture.minFilter === NearestMipmapLinearFilter || texture.minFilter === LinearMipmapLinearFilter ) ) {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: Unable to use linear filtering with floating point textures. OES_texture_float_linear not supported on this device.' );\n\n\t\t}\n\n\t\t_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, wrappingToGL[ texture.wrapS ] );\n\t\t_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, wrappingToGL[ texture.wrapT ] );\n\n\t\tif ( textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY ) {\n\n\t\t\t_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_R, wrappingToGL[ texture.wrapR ] );\n\n\t\t}\n\n\t\t_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterToGL[ texture.magFilter ] );\n\t\t_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterToGL[ texture.minFilter ] );\n\n\t\tif ( texture.compareFunction ) {\n\n\t\t\t_gl.texParameteri( textureType, _gl.TEXTURE_COMPARE_MODE, _gl.COMPARE_REF_TO_TEXTURE );\n\t\t\t_gl.texParameteri( textureType, _gl.TEXTURE_COMPARE_FUNC, compareToGL[ texture.compareFunction ] );\n\n\t\t}\n\n\t\tif ( extensions.has( 'EXT_texture_filter_anisotropic' ) === true ) {\n\n\t\t\tif ( texture.magFilter === NearestFilter ) return;\n\t\t\tif ( texture.minFilter !== NearestMipmapLinearFilter && texture.minFilter !== LinearMipmapLinearFilter ) return;\n\t\t\tif ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false ) return; // verify extension\n\n\t\t\tif ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {\n\n\t\t\t\tconst extension = extensions.get( 'EXT_texture_filter_anisotropic' );\n\t\t\t\t_gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) );\n\t\t\t\tproperties.get( texture ).__currentAnisotropy = texture.anisotropy;\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tfunction initTexture( textureProperties, texture ) {\n\n\t\tlet forceUpload = false;\n\n\t\tif ( textureProperties.__webglInit === undefined ) {\n\n\t\t\ttextureProperties.__webglInit = true;\n\n\t\t\ttexture.addEventListener( 'dispose', onTextureDispose );\n\n\t\t}\n\n\t\t// create Source <-> WebGLTextures mapping if necessary\n\n\t\tconst source = texture.source;\n\t\tlet webglTextures = _sources.get( source );\n\n\t\tif ( webglTextures === undefined ) {\n\n\t\t\twebglTextures = {};\n\t\t\t_sources.set( source, webglTextures );\n\n\t\t}\n\n\t\t// check if there is already a WebGLTexture object for the given texture parameters\n\n\t\tconst textureCacheKey = getTextureCacheKey( texture );\n\n\t\tif ( textureCacheKey !== textureProperties.__cacheKey ) {\n\n\t\t\t// if not, create a new instance of WebGLTexture\n\n\t\t\tif ( webglTextures[ textureCacheKey ] === undefined ) {\n\n\t\t\t\t// create new entry\n\n\t\t\t\twebglTextures[ textureCacheKey ] = {\n\t\t\t\t\ttexture: _gl.createTexture(),\n\t\t\t\t\tusedTimes: 0\n\t\t\t\t};\n\n\t\t\t\tinfo.memory.textures ++;\n\n\t\t\t\t// when a new instance of WebGLTexture was created, a texture upload is required\n\t\t\t\t// even if the image contents are identical\n\n\t\t\t\tforceUpload = true;\n\n\t\t\t}\n\n\t\t\twebglTextures[ textureCacheKey ].usedTimes ++;\n\n\t\t\t// every time the texture cache key changes, it's necessary to check if an instance of\n\t\t\t// WebGLTexture can be deleted in order to avoid a memory leak.\n\n\t\t\tconst webglTexture = webglTextures[ textureProperties.__cacheKey ];\n\n\t\t\tif ( webglTexture !== undefined ) {\n\n\t\t\t\twebglTextures[ textureProperties.__cacheKey ].usedTimes --;\n\n\t\t\t\tif ( webglTexture.usedTimes === 0 ) {\n\n\t\t\t\t\tdeleteTexture( texture );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// store references to cache key and WebGLTexture object\n\n\t\t\ttextureProperties.__cacheKey = textureCacheKey;\n\t\t\ttextureProperties.__webglTexture = webglTextures[ textureCacheKey ].texture;\n\n\t\t}\n\n\t\treturn forceUpload;\n\n\t}\n\n\tfunction uploadTexture( textureProperties, texture, slot ) {\n\n\t\tlet textureType = _gl.TEXTURE_2D;\n\n\t\tif ( texture.isDataArrayTexture || texture.isCompressedArrayTexture ) textureType = _gl.TEXTURE_2D_ARRAY;\n\t\tif ( texture.isData3DTexture ) textureType = _gl.TEXTURE_3D;\n\n\t\tconst forceUpload = initTexture( textureProperties, texture );\n\t\tconst source = texture.source;\n\n\t\tstate.bindTexture( textureType, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );\n\n\t\tconst sourceProperties = properties.get( source );\n\n\t\tif ( source.version !== sourceProperties.__version || forceUpload === true ) {\n\n\t\t\tstate.activeTexture( _gl.TEXTURE0 + slot );\n\n\t\t\tconst workingPrimaries = ColorManagement.getPrimaries( ColorManagement.workingColorSpace );\n\t\t\tconst texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries( texture.colorSpace );\n\t\t\tconst unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? _gl.NONE : _gl.BROWSER_DEFAULT_WEBGL;\n\n\t\t\t_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion );\n\n\t\t\tlet image = resizeImage( texture.image, false, capabilities.maxTextureSize );\n\t\t\timage = verifyColorSpace( texture, image );\n\n\t\t\tconst glFormat = utils.convert( texture.format, texture.colorSpace );\n\n\t\t\tconst glType = utils.convert( texture.type );\n\t\t\tlet glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace, texture.isVideoTexture );\n\n\t\t\tsetTextureParameters( textureType, texture );\n\n\t\t\tlet mipmap;\n\t\t\tconst mipmaps = texture.mipmaps;\n\n\t\t\tconst useTexStorage = ( texture.isVideoTexture !== true );\n\t\t\tconst allocateMemory = ( sourceProperties.__version === undefined ) || ( forceUpload === true );\n\t\t\tconst dataReady = source.dataReady;\n\t\t\tconst levels = getMipLevels( texture, image );\n\n\t\t\tif ( texture.isDepthTexture ) {\n\n\t\t\t\tglInternalFormat = getInternalDepthFormat( texture.format === DepthStencilFormat, texture.type );\n\n\t\t\t\t//\n\n\t\t\t\tif ( allocateMemory ) {\n\n\t\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\t\tstate.texStorage2D( _gl.TEXTURE_2D, 1, glInternalFormat, image.width, image.height );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tstate.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t} else if ( texture.isDataTexture ) {\n\n\t\t\t\t// use manually created mipmaps if available\n\t\t\t\t// if there are no manual mipmaps\n\t\t\t\t// set 0 level mipmap and then use GL to generate other mipmap levels\n\n\t\t\t\tif ( mipmaps.length > 0 ) {\n\n\t\t\t\t\tif ( useTexStorage && allocateMemory ) {\n\n\t\t\t\t\t\tstate.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfor ( let i = 0, il = mipmaps.length; i < il; i ++ ) {\n\n\t\t\t\t\t\tmipmap = mipmaps[ i ];\n\n\t\t\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\t\t\tif ( dataReady ) {\n\n\t\t\t\t\t\t\t\tstate.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tstate.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t\ttexture.generateMipmaps = false;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\t\tif ( allocateMemory ) {\n\n\t\t\t\t\t\t\tstate.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif ( dataReady ) {\n\n\t\t\t\t\t\t\tstate.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, image.width, image.height, glFormat, glType, image.data );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tstate.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t} else if ( texture.isCompressedTexture ) {\n\n\t\t\t\tif ( texture.isCompressedArrayTexture ) {\n\n\t\t\t\t\tif ( useTexStorage && allocateMemory ) {\n\n\t\t\t\t\t\tstate.texStorage3D( _gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height, image.depth );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfor ( let i = 0, il = mipmaps.length; i < il; i ++ ) {\n\n\t\t\t\t\t\tmipmap = mipmaps[ i ];\n\n\t\t\t\t\t\tif ( texture.format !== RGBAFormat ) {\n\n\t\t\t\t\t\t\tif ( glFormat !== null ) {\n\n\t\t\t\t\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\t\t\t\t\tif ( dataReady ) {\n\n\t\t\t\t\t\t\t\t\t\tif ( texture.layerUpdates.size > 0 ) {\n\n\t\t\t\t\t\t\t\t\t\t\tconst layerByteLength = getByteLength( mipmap.width, mipmap.height, texture.format, texture.type );\n\n\t\t\t\t\t\t\t\t\t\t\tfor ( const layerIndex of texture.layerUpdates ) {\n\n\t\t\t\t\t\t\t\t\t\t\t\tconst layerData = mipmap.data.subarray(\n\t\t\t\t\t\t\t\t\t\t\t\t\tlayerIndex * layerByteLength / mipmap.data.BYTES_PER_ELEMENT,\n\t\t\t\t\t\t\t\t\t\t\t\t\t( layerIndex + 1 ) * layerByteLength / mipmap.data.BYTES_PER_ELEMENT\n\t\t\t\t\t\t\t\t\t\t\t\t);\n\t\t\t\t\t\t\t\t\t\t\t\tstate.compressedTexSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, layerIndex, mipmap.width, mipmap.height, 1, glFormat, layerData, 0, 0 );\n\n\t\t\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t\t\t\ttexture.clearLayerUpdates();\n\n\t\t\t\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\t\t\t\tstate.compressedTexSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, mipmap.data, 0, 0 );\n\n\t\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\t\tstate.compressedTexImage3D( _gl.TEXTURE_2D_ARRAY, i, glInternalFormat, mipmap.width, mipmap.height, image.depth, 0, mipmap.data, 0, 0 );\n\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\t\t\t\tif ( dataReady ) {\n\n\t\t\t\t\t\t\t\t\tstate.texSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, glType, mipmap.data );\n\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\tstate.texImage3D( _gl.TEXTURE_2D_ARRAY, i, glInternalFormat, mipmap.width, mipmap.height, image.depth, 0, glFormat, glType, mipmap.data );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\tif ( useTexStorage && allocateMemory ) {\n\n\t\t\t\t\t\tstate.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfor ( let i = 0, il = mipmaps.length; i < il; i ++ ) {\n\n\t\t\t\t\t\tmipmap = mipmaps[ i ];\n\n\t\t\t\t\t\tif ( texture.format !== RGBAFormat ) {\n\n\t\t\t\t\t\t\tif ( glFormat !== null ) {\n\n\t\t\t\t\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\t\t\t\t\tif ( dataReady ) {\n\n\t\t\t\t\t\t\t\t\t\tstate.compressedTexSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data );\n\n\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\t\tstate.compressedTexImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );\n\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\t\t\t\tif ( dataReady ) {\n\n\t\t\t\t\t\t\t\t\tstate.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );\n\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\tstate.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t} else if ( texture.isDataArrayTexture ) {\n\n\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\tif ( allocateMemory ) {\n\n\t\t\t\t\t\tstate.texStorage3D( _gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, image.width, image.height, image.depth );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( dataReady ) {\n\n\t\t\t\t\t\tif ( texture.layerUpdates.size > 0 ) {\n\n\t\t\t\t\t\t\tconst layerByteLength = getByteLength( image.width, image.height, texture.format, texture.type );\n\n\t\t\t\t\t\t\tfor ( const layerIndex of texture.layerUpdates ) {\n\n\t\t\t\t\t\t\t\tconst layerData = image.data.subarray(\n\t\t\t\t\t\t\t\t\tlayerIndex * layerByteLength / image.data.BYTES_PER_ELEMENT,\n\t\t\t\t\t\t\t\t\t( layerIndex + 1 ) * layerByteLength / image.data.BYTES_PER_ELEMENT\n\t\t\t\t\t\t\t\t);\n\t\t\t\t\t\t\t\tstate.texSubImage3D( _gl.TEXTURE_2D_ARRAY, 0, 0, 0, layerIndex, image.width, image.height, 1, glFormat, glType, layerData );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\ttexture.clearLayerUpdates();\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tstate.texSubImage3D( _gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\tstate.texImage3D( _gl.TEXTURE_2D_ARRAY, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );\n\n\t\t\t\t}\n\n\t\t\t} else if ( texture.isData3DTexture ) {\n\n\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\tif ( allocateMemory ) {\n\n\t\t\t\t\t\tstate.texStorage3D( _gl.TEXTURE_3D, levels, glInternalFormat, image.width, image.height, image.depth );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( dataReady ) {\n\n\t\t\t\t\t\tstate.texSubImage3D( _gl.TEXTURE_3D, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data );\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\tstate.texImage3D( _gl.TEXTURE_3D, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );\n\n\t\t\t\t}\n\n\t\t\t} else if ( texture.isFramebufferTexture ) {\n\n\t\t\t\tif ( allocateMemory ) {\n\n\t\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\t\tstate.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tlet width = image.width, height = image.height;\n\n\t\t\t\t\t\tfor ( let i = 0; i < levels; i ++ ) {\n\n\t\t\t\t\t\t\tstate.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, width, height, 0, glFormat, glType, null );\n\n\t\t\t\t\t\t\twidth >>= 1;\n\t\t\t\t\t\t\theight >>= 1;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\t// regular Texture (image, video, canvas)\n\n\t\t\t\t// use manually created mipmaps if available\n\t\t\t\t// if there are no manual mipmaps\n\t\t\t\t// set 0 level mipmap and then use GL to generate other mipmap levels\n\n\t\t\t\tif ( mipmaps.length > 0 ) {\n\n\t\t\t\t\tif ( useTexStorage && allocateMemory ) {\n\n\t\t\t\t\t\tconst dimensions = getDimensions( mipmaps[ 0 ] );\n\n\t\t\t\t\t\tstate.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, dimensions.width, dimensions.height );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfor ( let i = 0, il = mipmaps.length; i < il; i ++ ) {\n\n\t\t\t\t\t\tmipmap = mipmaps[ i ];\n\n\t\t\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\t\t\tif ( dataReady ) {\n\n\t\t\t\t\t\t\t\tstate.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, glFormat, glType, mipmap );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tstate.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, glFormat, glType, mipmap );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t\ttexture.generateMipmaps = false;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\t\tif ( allocateMemory ) {\n\n\t\t\t\t\t\t\tconst dimensions = getDimensions( image );\n\n\t\t\t\t\t\t\tstate.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, dimensions.width, dimensions.height );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif ( dataReady ) {\n\n\t\t\t\t\t\t\tstate.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, glFormat, glType, image );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tstate.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, glFormat, glType, image );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( textureNeedsGenerateMipmaps( texture ) ) {\n\n\t\t\t\tgenerateMipmap( textureType );\n\n\t\t\t}\n\n\t\t\tsourceProperties.__version = source.version;\n\n\t\t\tif ( texture.onUpdate ) texture.onUpdate( texture );\n\n\t\t}\n\n\t\ttextureProperties.__version = texture.version;\n\n\t}\n\n\tfunction uploadCubeTexture( textureProperties, texture, slot ) {\n\n\t\tif ( texture.image.length !== 6 ) return;\n\n\t\tconst forceUpload = initTexture( textureProperties, texture );\n\t\tconst source = texture.source;\n\n\t\tstate.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );\n\n\t\tconst sourceProperties = properties.get( source );\n\n\t\tif ( source.version !== sourceProperties.__version || forceUpload === true ) {\n\n\t\t\tstate.activeTexture( _gl.TEXTURE0 + slot );\n\n\t\t\tconst workingPrimaries = ColorManagement.getPrimaries( ColorManagement.workingColorSpace );\n\t\t\tconst texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries( texture.colorSpace );\n\t\t\tconst unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? _gl.NONE : _gl.BROWSER_DEFAULT_WEBGL;\n\n\t\t\t_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion );\n\n\t\t\tconst isCompressed = ( texture.isCompressedTexture || texture.image[ 0 ].isCompressedTexture );\n\t\t\tconst isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture );\n\n\t\t\tconst cubeImage = [];\n\n\t\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\t\tif ( ! isCompressed && ! isDataTexture ) {\n\n\t\t\t\t\tcubeImage[ i ] = resizeImage( texture.image[ i ], true, capabilities.maxCubemapSize );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tcubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];\n\n\t\t\t\t}\n\n\t\t\t\tcubeImage[ i ] = verifyColorSpace( texture, cubeImage[ i ] );\n\n\t\t\t}\n\n\t\t\tconst image = cubeImage[ 0 ],\n\t\t\t\tglFormat = utils.convert( texture.format, texture.colorSpace ),\n\t\t\t\tglType = utils.convert( texture.type ),\n\t\t\t\tglInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace );\n\n\t\t\tconst useTexStorage = ( texture.isVideoTexture !== true );\n\t\t\tconst allocateMemory = ( sourceProperties.__version === undefined ) || ( forceUpload === true );\n\t\t\tconst dataReady = source.dataReady;\n\t\t\tlet levels = getMipLevels( texture, image );\n\n\t\t\tsetTextureParameters( _gl.TEXTURE_CUBE_MAP, texture );\n\n\t\t\tlet mipmaps;\n\n\t\t\tif ( isCompressed ) {\n\n\t\t\t\tif ( useTexStorage && allocateMemory ) {\n\n\t\t\t\t\tstate.texStorage2D( _gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, image.width, image.height );\n\n\t\t\t\t}\n\n\t\t\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\t\t\tmipmaps = cubeImage[ i ].mipmaps;\n\n\t\t\t\t\tfor ( let j = 0; j < mipmaps.length; j ++ ) {\n\n\t\t\t\t\t\tconst mipmap = mipmaps[ j ];\n\n\t\t\t\t\t\tif ( texture.format !== RGBAFormat ) {\n\n\t\t\t\t\t\t\tif ( glFormat !== null ) {\n\n\t\t\t\t\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\t\t\t\t\tif ( dataReady ) {\n\n\t\t\t\t\t\t\t\t\t\tstate.compressedTexSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data );\n\n\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\t\tstate.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );\n\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\t\t\t\tif ( dataReady ) {\n\n\t\t\t\t\t\t\t\t\tstate.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );\n\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\tstate.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tmipmaps = texture.mipmaps;\n\n\t\t\t\tif ( useTexStorage && allocateMemory ) {\n\n\t\t\t\t\t// TODO: Uniformly handle mipmap definitions\n\t\t\t\t\t// Normal textures and compressed cube textures define base level + mips with their mipmap array\n\t\t\t\t\t// Uncompressed cube textures use their mipmap array only for mips (no base level)\n\n\t\t\t\t\tif ( mipmaps.length > 0 ) levels ++;\n\n\t\t\t\t\tconst dimensions = getDimensions( cubeImage[ 0 ] );\n\n\t\t\t\t\tstate.texStorage2D( _gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, dimensions.width, dimensions.height );\n\n\t\t\t\t}\n\n\t\t\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\t\t\tif ( isDataTexture ) {\n\n\t\t\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\t\t\tif ( dataReady ) {\n\n\t\t\t\t\t\t\t\tstate.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, cubeImage[ i ].width, cubeImage[ i ].height, glFormat, glType, cubeImage[ i ].data );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tstate.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tfor ( let j = 0; j < mipmaps.length; j ++ ) {\n\n\t\t\t\t\t\t\tconst mipmap = mipmaps[ j ];\n\t\t\t\t\t\t\tconst mipmapImage = mipmap.image[ i ].image;\n\n\t\t\t\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\t\t\t\tif ( dataReady ) {\n\n\t\t\t\t\t\t\t\t\tstate.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, mipmapImage.width, mipmapImage.height, glFormat, glType, mipmapImage.data );\n\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\tstate.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, mipmapImage.width, mipmapImage.height, 0, glFormat, glType, mipmapImage.data );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\t\t\tif ( dataReady ) {\n\n\t\t\t\t\t\t\t\tstate.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, glFormat, glType, cubeImage[ i ] );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tstate.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, glFormat, glType, cubeImage[ i ] );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tfor ( let j = 0; j < mipmaps.length; j ++ ) {\n\n\t\t\t\t\t\t\tconst mipmap = mipmaps[ j ];\n\n\t\t\t\t\t\t\tif ( useTexStorage ) {\n\n\t\t\t\t\t\t\t\tif ( dataReady ) {\n\n\t\t\t\t\t\t\t\t\tstate.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, glFormat, glType, mipmap.image[ i ] );\n\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\tstate.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, glFormat, glType, mipmap.image[ i ] );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( textureNeedsGenerateMipmaps( texture ) ) {\n\n\t\t\t\t// We assume images for cube map have the same size.\n\t\t\t\tgenerateMipmap( _gl.TEXTURE_CUBE_MAP );\n\n\t\t\t}\n\n\t\t\tsourceProperties.__version = source.version;\n\n\t\t\tif ( texture.onUpdate ) texture.onUpdate( texture );\n\n\t\t}\n\n\t\ttextureProperties.__version = texture.version;\n\n\t}\n\n\t// Render targets\n\n\t// Setup storage for target texture and bind it to correct framebuffer\n\tfunction setupFrameBufferTexture( framebuffer, renderTarget, texture, attachment, textureTarget, level ) {\n\n\t\tconst glFormat = utils.convert( texture.format, texture.colorSpace );\n\t\tconst glType = utils.convert( texture.type );\n\t\tconst glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace );\n\t\tconst renderTargetProperties = properties.get( renderTarget );\n\n\t\tif ( ! renderTargetProperties.__hasExternalTextures ) {\n\n\t\t\tconst width = Math.max( 1, renderTarget.width >> level );\n\t\t\tconst height = Math.max( 1, renderTarget.height >> level );\n\n\t\t\tif ( textureTarget === _gl.TEXTURE_3D || textureTarget === _gl.TEXTURE_2D_ARRAY ) {\n\n\t\t\t\tstate.texImage3D( textureTarget, level, glInternalFormat, width, height, renderTarget.depth, 0, glFormat, glType, null );\n\n\t\t\t} else {\n\n\t\t\t\tstate.texImage2D( textureTarget, level, glInternalFormat, width, height, 0, glFormat, glType, null );\n\n\t\t\t}\n\n\t\t}\n\n\t\tstate.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );\n\n\t\tif ( useMultisampledRTT( renderTarget ) ) {\n\n\t\t\tmultisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( texture ).__webglTexture, 0, getRenderTargetSamples( renderTarget ) );\n\n\t\t} else if ( textureTarget === _gl.TEXTURE_2D || ( textureTarget >= _gl.TEXTURE_CUBE_MAP_POSITIVE_X && textureTarget <= _gl.TEXTURE_CUBE_MAP_NEGATIVE_Z ) ) { // see #24753\n\n\t\t\t_gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( texture ).__webglTexture, level );\n\n\t\t}\n\n\t\tstate.bindFramebuffer( _gl.FRAMEBUFFER, null );\n\n\t}\n\n\t// Setup storage for internal depth/stencil buffers and bind to correct framebuffer\n\tfunction setupRenderBufferStorage( renderbuffer, renderTarget, isMultisample ) {\n\n\t\t_gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );\n\n\t\tif ( renderTarget.depthBuffer ) {\n\n\t\t\t// retrieve the depth attachment types\n\t\t\tconst depthTexture = renderTarget.depthTexture;\n\t\t\tconst depthType = depthTexture && depthTexture.isDepthTexture ? depthTexture.type : null;\n\t\t\tconst glInternalFormat = getInternalDepthFormat( renderTarget.stencilBuffer, depthType );\n\t\t\tconst glAttachmentType = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT;\n\n\t\t\t// set up the attachment\n\t\t\tconst samples = getRenderTargetSamples( renderTarget );\n\t\t\tconst isUseMultisampledRTT = useMultisampledRTT( renderTarget );\n\t\t\tif ( isUseMultisampledRTT ) {\n\n\t\t\t\tmultisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );\n\n\t\t\t} else if ( isMultisample ) {\n\n\t\t\t\t_gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );\n\n\t\t\t} else {\n\n\t\t\t\t_gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height );\n\n\t\t\t}\n\n\t\t\t_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, glAttachmentType, _gl.RENDERBUFFER, renderbuffer );\n\n\t\t} else {\n\n\t\t\tconst textures = renderTarget.textures;\n\n\t\t\tfor ( let i = 0; i < textures.length; i ++ ) {\n\n\t\t\t\tconst texture = textures[ i ];\n\n\t\t\t\tconst glFormat = utils.convert( texture.format, texture.colorSpace );\n\t\t\t\tconst glType = utils.convert( texture.type );\n\t\t\t\tconst glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace );\n\t\t\t\tconst samples = getRenderTargetSamples( renderTarget );\n\n\t\t\t\tif ( isMultisample && useMultisampledRTT( renderTarget ) === false ) {\n\n\t\t\t\t\t_gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );\n\n\t\t\t\t} else if ( useMultisampledRTT( renderTarget ) ) {\n\n\t\t\t\t\tmultisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t_gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\t_gl.bindRenderbuffer( _gl.RENDERBUFFER, null );\n\n\t}\n\n\t// Setup resources for a Depth Texture for a FBO (needs an extension)\n\tfunction setupDepthTexture( framebuffer, renderTarget ) {\n\n\t\tconst isCube = ( renderTarget && renderTarget.isWebGLCubeRenderTarget );\n\t\tif ( isCube ) throw new Error( 'Depth Texture with cube render targets is not supported' );\n\n\t\tstate.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );\n\n\t\tif ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) {\n\n\t\t\tthrow new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' );\n\n\t\t}\n\n\t\t// upload an empty depth texture with framebuffer size\n\t\tif ( ! properties.get( renderTarget.depthTexture ).__webglTexture ||\n\t\t\t\trenderTarget.depthTexture.image.width !== renderTarget.width ||\n\t\t\t\trenderTarget.depthTexture.image.height !== renderTarget.height ) {\n\n\t\t\trenderTarget.depthTexture.image.width = renderTarget.width;\n\t\t\trenderTarget.depthTexture.image.height = renderTarget.height;\n\t\t\trenderTarget.depthTexture.needsUpdate = true;\n\n\t\t}\n\n\t\tsetTexture2D( renderTarget.depthTexture, 0 );\n\n\t\tconst webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture;\n\t\tconst samples = getRenderTargetSamples( renderTarget );\n\n\t\tif ( renderTarget.depthTexture.format === DepthFormat ) {\n\n\t\t\tif ( useMultisampledRTT( renderTarget ) ) {\n\n\t\t\t\tmultisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples );\n\n\t\t\t} else {\n\n\t\t\t\t_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );\n\n\t\t\t}\n\n\t\t} else if ( renderTarget.depthTexture.format === DepthStencilFormat ) {\n\n\t\t\tif ( useMultisampledRTT( renderTarget ) ) {\n\n\t\t\t\tmultisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples );\n\n\t\t\t} else {\n\n\t\t\t\t_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tthrow new Error( 'Unknown depthTexture format' );\n\n\t\t}\n\n\t}\n\n\t// Setup GL resources for a non-texture depth buffer\n\tfunction setupDepthRenderbuffer( renderTarget ) {\n\n\t\tconst renderTargetProperties = properties.get( renderTarget );\n\t\tconst isCube = ( renderTarget.isWebGLCubeRenderTarget === true );\n\n\t\tif ( renderTarget.depthTexture && ! renderTargetProperties.__autoAllocateDepthBuffer ) {\n\n\t\t\tif ( isCube ) throw new Error( 'target.depthTexture not supported in Cube render targets' );\n\n\t\t\tsetupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget );\n\n\t\t} else {\n\n\t\t\tif ( isCube ) {\n\n\t\t\t\trenderTargetProperties.__webglDepthbuffer = [];\n\n\t\t\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\t\t\tstate.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] );\n\t\t\t\t\trenderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();\n\t\t\t\t\tsetupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget, false );\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tstate.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );\n\t\t\t\trenderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();\n\t\t\t\tsetupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget, false );\n\n\t\t\t}\n\n\t\t}\n\n\t\tstate.bindFramebuffer( _gl.FRAMEBUFFER, null );\n\n\t}\n\n\t// rebind framebuffer with external textures\n\tfunction rebindTextures( renderTarget, colorTexture, depthTexture ) {\n\n\t\tconst renderTargetProperties = properties.get( renderTarget );\n\n\t\tif ( colorTexture !== undefined ) {\n\n\t\t\tsetupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, renderTarget.texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D, 0 );\n\n\t\t}\n\n\t\tif ( depthTexture !== undefined ) {\n\n\t\t\tsetupDepthRenderbuffer( renderTarget );\n\n\t\t}\n\n\t}\n\n\t// Set up GL resources for the render target\n\tfunction setupRenderTarget( renderTarget ) {\n\n\t\tconst texture = renderTarget.texture;\n\n\t\tconst renderTargetProperties = properties.get( renderTarget );\n\t\tconst textureProperties = properties.get( texture );\n\n\t\trenderTarget.addEventListener( 'dispose', onRenderTargetDispose );\n\n\t\tconst textures = renderTarget.textures;\n\n\t\tconst isCube = ( renderTarget.isWebGLCubeRenderTarget === true );\n\t\tconst isMultipleRenderTargets = ( textures.length > 1 );\n\n\t\tif ( ! isMultipleRenderTargets ) {\n\n\t\t\tif ( textureProperties.__webglTexture === undefined ) {\n\n\t\t\t\ttextureProperties.__webglTexture = _gl.createTexture();\n\n\t\t\t}\n\n\t\t\ttextureProperties.__version = texture.version;\n\t\t\tinfo.memory.textures ++;\n\n\t\t}\n\n\t\t// Setup framebuffer\n\n\t\tif ( isCube ) {\n\n\t\t\trenderTargetProperties.__webglFramebuffer = [];\n\n\t\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\t\tif ( texture.mipmaps && texture.mipmaps.length > 0 ) {\n\n\t\t\t\t\trenderTargetProperties.__webglFramebuffer[ i ] = [];\n\n\t\t\t\t\tfor ( let level = 0; level < texture.mipmaps.length; level ++ ) {\n\n\t\t\t\t\t\trenderTargetProperties.__webglFramebuffer[ i ][ level ] = _gl.createFramebuffer();\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\trenderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tif ( texture.mipmaps && texture.mipmaps.length > 0 ) {\n\n\t\t\t\trenderTargetProperties.__webglFramebuffer = [];\n\n\t\t\t\tfor ( let level = 0; level < texture.mipmaps.length; level ++ ) {\n\n\t\t\t\t\trenderTargetProperties.__webglFramebuffer[ level ] = _gl.createFramebuffer();\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\trenderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();\n\n\t\t\t}\n\n\t\t\tif ( isMultipleRenderTargets ) {\n\n\t\t\t\tfor ( let i = 0, il = textures.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst attachmentProperties = properties.get( textures[ i ] );\n\n\t\t\t\t\tif ( attachmentProperties.__webglTexture === undefined ) {\n\n\t\t\t\t\t\tattachmentProperties.__webglTexture = _gl.createTexture();\n\n\t\t\t\t\t\tinfo.memory.textures ++;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( ( renderTarget.samples > 0 ) && useMultisampledRTT( renderTarget ) === false ) {\n\n\t\t\t\trenderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer();\n\t\t\t\trenderTargetProperties.__webglColorRenderbuffer = [];\n\n\t\t\t\tstate.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );\n\n\t\t\t\tfor ( let i = 0; i < textures.length; i ++ ) {\n\n\t\t\t\t\tconst texture = textures[ i ];\n\t\t\t\t\trenderTargetProperties.__webglColorRenderbuffer[ i ] = _gl.createRenderbuffer();\n\n\t\t\t\t\t_gl.bindRenderbuffer( _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );\n\n\t\t\t\t\tconst glFormat = utils.convert( texture.format, texture.colorSpace );\n\t\t\t\t\tconst glType = utils.convert( texture.type );\n\t\t\t\t\tconst glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace, renderTarget.isXRRenderTarget === true );\n\t\t\t\t\tconst samples = getRenderTargetSamples( renderTarget );\n\t\t\t\t\t_gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );\n\n\t\t\t\t\t_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );\n\n\t\t\t\t}\n\n\t\t\t\t_gl.bindRenderbuffer( _gl.RENDERBUFFER, null );\n\n\t\t\t\tif ( renderTarget.depthBuffer ) {\n\n\t\t\t\t\trenderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer();\n\t\t\t\t\tsetupRenderBufferStorage( renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true );\n\n\t\t\t\t}\n\n\t\t\t\tstate.bindFramebuffer( _gl.FRAMEBUFFER, null );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// Setup color buffer\n\n\t\tif ( isCube ) {\n\n\t\t\tstate.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );\n\t\t\tsetTextureParameters( _gl.TEXTURE_CUBE_MAP, texture );\n\n\t\t\tfor ( let i = 0; i < 6; i ++ ) {\n\n\t\t\t\tif ( texture.mipmaps && texture.mipmaps.length > 0 ) {\n\n\t\t\t\t\tfor ( let level = 0; level < texture.mipmaps.length; level ++ ) {\n\n\t\t\t\t\t\tsetupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ][ level ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, level );\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\tsetupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0 );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( textureNeedsGenerateMipmaps( texture ) ) {\n\n\t\t\t\tgenerateMipmap( _gl.TEXTURE_CUBE_MAP );\n\n\t\t\t}\n\n\t\t\tstate.unbindTexture();\n\n\t\t} else if ( isMultipleRenderTargets ) {\n\n\t\t\tfor ( let i = 0, il = textures.length; i < il; i ++ ) {\n\n\t\t\t\tconst attachment = textures[ i ];\n\t\t\t\tconst attachmentProperties = properties.get( attachment );\n\n\t\t\t\tstate.bindTexture( _gl.TEXTURE_2D, attachmentProperties.__webglTexture );\n\t\t\t\tsetTextureParameters( _gl.TEXTURE_2D, attachment );\n\t\t\t\tsetupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, attachment, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, 0 );\n\n\t\t\t\tif ( textureNeedsGenerateMipmaps( attachment ) ) {\n\n\t\t\t\t\tgenerateMipmap( _gl.TEXTURE_2D );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tstate.unbindTexture();\n\n\t\t} else {\n\n\t\t\tlet glTextureType = _gl.TEXTURE_2D;\n\n\t\t\tif ( renderTarget.isWebGL3DRenderTarget || renderTarget.isWebGLArrayRenderTarget ) {\n\n\t\t\t\tglTextureType = renderTarget.isWebGL3DRenderTarget ? _gl.TEXTURE_3D : _gl.TEXTURE_2D_ARRAY;\n\n\t\t\t}\n\n\t\t\tstate.bindTexture( glTextureType, textureProperties.__webglTexture );\n\t\t\tsetTextureParameters( glTextureType, texture );\n\n\t\t\tif ( texture.mipmaps && texture.mipmaps.length > 0 ) {\n\n\t\t\t\tfor ( let level = 0; level < texture.mipmaps.length; level ++ ) {\n\n\t\t\t\t\tsetupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ level ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, glTextureType, level );\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tsetupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, texture, _gl.COLOR_ATTACHMENT0, glTextureType, 0 );\n\n\t\t\t}\n\n\t\t\tif ( textureNeedsGenerateMipmaps( texture ) ) {\n\n\t\t\t\tgenerateMipmap( glTextureType );\n\n\t\t\t}\n\n\t\t\tstate.unbindTexture();\n\n\t\t}\n\n\t\t// Setup depth and stencil buffers\n\n\t\tif ( renderTarget.depthBuffer ) {\n\n\t\t\tsetupDepthRenderbuffer( renderTarget );\n\n\t\t}\n\n\t}\n\n\tfunction updateRenderTargetMipmap( renderTarget ) {\n\n\t\tconst textures = renderTarget.textures;\n\n\t\tfor ( let i = 0, il = textures.length; i < il; i ++ ) {\n\n\t\t\tconst texture = textures[ i ];\n\n\t\t\tif ( textureNeedsGenerateMipmaps( texture ) ) {\n\n\t\t\t\tconst target = renderTarget.isWebGLCubeRenderTarget ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D;\n\t\t\t\tconst webglTexture = properties.get( texture ).__webglTexture;\n\n\t\t\t\tstate.bindTexture( target, webglTexture );\n\t\t\t\tgenerateMipmap( target );\n\t\t\t\tstate.unbindTexture();\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tconst invalidationArrayRead = [];\n\tconst invalidationArrayDraw = [];\n\n\tfunction updateMultisampleRenderTarget( renderTarget ) {\n\n\t\tif ( renderTarget.samples > 0 ) {\n\n\t\t\tif ( useMultisampledRTT( renderTarget ) === false ) {\n\n\t\t\t\tconst textures = renderTarget.textures;\n\t\t\t\tconst width = renderTarget.width;\n\t\t\t\tconst height = renderTarget.height;\n\t\t\t\tlet mask = _gl.COLOR_BUFFER_BIT;\n\t\t\t\tconst depthStyle = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT;\n\t\t\t\tconst renderTargetProperties = properties.get( renderTarget );\n\t\t\t\tconst isMultipleRenderTargets = ( textures.length > 1 );\n\n\t\t\t\t// If MRT we need to remove FBO attachments\n\t\t\t\tif ( isMultipleRenderTargets ) {\n\n\t\t\t\t\tfor ( let i = 0; i < textures.length; i ++ ) {\n\n\t\t\t\t\t\tstate.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );\n\t\t\t\t\t\t_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, null );\n\n\t\t\t\t\t\tstate.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );\n\t\t\t\t\t\t_gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, null, 0 );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tstate.bindFramebuffer( _gl.READ_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );\n\t\t\t\tstate.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );\n\n\t\t\t\tfor ( let i = 0; i < textures.length; i ++ ) {\n\n\t\t\t\t\tif ( renderTarget.resolveDepthBuffer ) {\n\n\t\t\t\t\t\tif ( renderTarget.depthBuffer ) mask |= _gl.DEPTH_BUFFER_BIT;\n\n\t\t\t\t\t\t// resolving stencil is slow with a D3D backend. disable it for all transmission render targets (see #27799)\n\n\t\t\t\t\t\tif ( renderTarget.stencilBuffer && renderTarget.resolveStencilBuffer ) mask |= _gl.STENCIL_BUFFER_BIT;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( isMultipleRenderTargets ) {\n\n\t\t\t\t\t\t_gl.framebufferRenderbuffer( _gl.READ_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );\n\n\t\t\t\t\t\tconst webglTexture = properties.get( textures[ i ] ).__webglTexture;\n\t\t\t\t\t\t_gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D, webglTexture, 0 );\n\n\t\t\t\t\t}\n\n\t\t\t\t\t_gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, _gl.NEAREST );\n\n\t\t\t\t\tif ( supportsInvalidateFramebuffer === true ) {\n\n\t\t\t\t\t\tinvalidationArrayRead.length = 0;\n\t\t\t\t\t\tinvalidationArrayDraw.length = 0;\n\n\t\t\t\t\t\tinvalidationArrayRead.push( _gl.COLOR_ATTACHMENT0 + i );\n\n\t\t\t\t\t\tif ( renderTarget.depthBuffer && renderTarget.resolveDepthBuffer === false ) {\n\n\t\t\t\t\t\t\tinvalidationArrayRead.push( depthStyle );\n\t\t\t\t\t\t\tinvalidationArrayDraw.push( depthStyle );\n\n\t\t\t\t\t\t\t_gl.invalidateFramebuffer( _gl.DRAW_FRAMEBUFFER, invalidationArrayDraw );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\t_gl.invalidateFramebuffer( _gl.READ_FRAMEBUFFER, invalidationArrayRead );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tstate.bindFramebuffer( _gl.READ_FRAMEBUFFER, null );\n\t\t\t\tstate.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, null );\n\n\t\t\t\t// If MRT since pre-blit we removed the FBO we need to reconstruct the attachments\n\t\t\t\tif ( isMultipleRenderTargets ) {\n\n\t\t\t\t\tfor ( let i = 0; i < textures.length; i ++ ) {\n\n\t\t\t\t\t\tstate.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );\n\t\t\t\t\t\t_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );\n\n\t\t\t\t\t\tconst webglTexture = properties.get( textures[ i ] ).__webglTexture;\n\n\t\t\t\t\t\tstate.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );\n\t\t\t\t\t\t_gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, webglTexture, 0 );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tstate.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );\n\n\t\t\t} else {\n\n\t\t\t\tif ( renderTarget.depthBuffer && renderTarget.resolveDepthBuffer === false && supportsInvalidateFramebuffer ) {\n\n\t\t\t\t\tconst depthStyle = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT;\n\n\t\t\t\t\t_gl.invalidateFramebuffer( _gl.DRAW_FRAMEBUFFER, [ depthStyle ] );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tfunction getRenderTargetSamples( renderTarget ) {\n\n\t\treturn Math.min( capabilities.maxSamples, renderTarget.samples );\n\n\t}\n\n\tfunction useMultisampledRTT( renderTarget ) {\n\n\t\tconst renderTargetProperties = properties.get( renderTarget );\n\n\t\treturn renderTarget.samples > 0 && extensions.has( 'WEBGL_multisampled_render_to_texture' ) === true && renderTargetProperties.__useRenderToTexture !== false;\n\n\t}\n\n\tfunction updateVideoTexture( texture ) {\n\n\t\tconst frame = info.render.frame;\n\n\t\t// Check the last frame we updated the VideoTexture\n\n\t\tif ( _videoTextures.get( texture ) !== frame ) {\n\n\t\t\t_videoTextures.set( texture, frame );\n\t\t\ttexture.update();\n\n\t\t}\n\n\t}\n\n\tfunction verifyColorSpace( texture, image ) {\n\n\t\tconst colorSpace = texture.colorSpace;\n\t\tconst format = texture.format;\n\t\tconst type = texture.type;\n\n\t\tif ( texture.isCompressedTexture === true || texture.isVideoTexture === true ) return image;\n\n\t\tif ( colorSpace !== LinearSRGBColorSpace && colorSpace !== NoColorSpace ) {\n\n\t\t\t// sRGB\n\n\t\t\tif ( ColorManagement.getTransfer( colorSpace ) === SRGBTransfer ) {\n\n\t\t\t\t// in WebGL 2 uncompressed textures can only be sRGB encoded if they have the RGBA8 format\n\n\t\t\t\tif ( format !== RGBAFormat || type !== UnsignedByteType ) {\n\n\t\t\t\t\tconsole.warn( 'THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType.' );\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tconsole.error( 'THREE.WebGLTextures: Unsupported texture color space:', colorSpace );\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn image;\n\n\t}\n\n\tfunction getDimensions( image ) {\n\n\t\tif ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) {\n\n\t\t\t// if intrinsic data are not available, fallback to width/height\n\n\t\t\t_imageDimensions.width = image.naturalWidth || image.width;\n\t\t\t_imageDimensions.height = image.naturalHeight || image.height;\n\n\t\t} else if ( typeof VideoFrame !== 'undefined' && image instanceof VideoFrame ) {\n\n\t\t\t_imageDimensions.width = image.displayWidth;\n\t\t\t_imageDimensions.height = image.displayHeight;\n\n\t\t} else {\n\n\t\t\t_imageDimensions.width = image.width;\n\t\t\t_imageDimensions.height = image.height;\n\n\t\t}\n\n\t\treturn _imageDimensions;\n\n\t}\n\n\t//\n\n\tthis.allocateTextureUnit = allocateTextureUnit;\n\tthis.resetTextureUnits = resetTextureUnits;\n\n\tthis.setTexture2D = setTexture2D;\n\tthis.setTexture2DArray = setTexture2DArray;\n\tthis.setTexture3D = setTexture3D;\n\tthis.setTextureCube = setTextureCube;\n\tthis.rebindTextures = rebindTextures;\n\tthis.setupRenderTarget = setupRenderTarget;\n\tthis.updateRenderTargetMipmap = updateRenderTargetMipmap;\n\tthis.updateMultisampleRenderTarget = updateMultisampleRenderTarget;\n\tthis.setupDepthRenderbuffer = setupDepthRenderbuffer;\n\tthis.setupFrameBufferTexture = setupFrameBufferTexture;\n\tthis.useMultisampledRTT = useMultisampledRTT;\n\n}\n\nfunction WebGLUtils( gl, extensions ) {\n\n\tfunction convert( p, colorSpace = NoColorSpace ) {\n\n\t\tlet extension;\n\n\t\tconst transfer = ColorManagement.getTransfer( colorSpace );\n\n\t\tif ( p === UnsignedByteType ) return gl.UNSIGNED_BYTE;\n\t\tif ( p === UnsignedShort4444Type ) return gl.UNSIGNED_SHORT_4_4_4_4;\n\t\tif ( p === UnsignedShort5551Type ) return gl.UNSIGNED_SHORT_5_5_5_1;\n\t\tif ( p === UnsignedInt5999Type ) return gl.UNSIGNED_INT_5_9_9_9_REV;\n\n\t\tif ( p === ByteType ) return gl.BYTE;\n\t\tif ( p === ShortType ) return gl.SHORT;\n\t\tif ( p === UnsignedShortType ) return gl.UNSIGNED_SHORT;\n\t\tif ( p === IntType ) return gl.INT;\n\t\tif ( p === UnsignedIntType ) return gl.UNSIGNED_INT;\n\t\tif ( p === FloatType ) return gl.FLOAT;\n\t\tif ( p === HalfFloatType ) return gl.HALF_FLOAT;\n\n\t\tif ( p === AlphaFormat ) return gl.ALPHA;\n\t\tif ( p === RGBFormat ) return gl.RGB;\n\t\tif ( p === RGBAFormat ) return gl.RGBA;\n\t\tif ( p === LuminanceFormat ) return gl.LUMINANCE;\n\t\tif ( p === LuminanceAlphaFormat ) return gl.LUMINANCE_ALPHA;\n\t\tif ( p === DepthFormat ) return gl.DEPTH_COMPONENT;\n\t\tif ( p === DepthStencilFormat ) return gl.DEPTH_STENCIL;\n\n\t\t// WebGL2 formats.\n\n\t\tif ( p === RedFormat ) return gl.RED;\n\t\tif ( p === RedIntegerFormat ) return gl.RED_INTEGER;\n\t\tif ( p === RGFormat ) return gl.RG;\n\t\tif ( p === RGIntegerFormat ) return gl.RG_INTEGER;\n\t\tif ( p === RGBAIntegerFormat ) return gl.RGBA_INTEGER;\n\n\t\t// S3TC\n\n\t\tif ( p === RGB_S3TC_DXT1_Format || p === RGBA_S3TC_DXT1_Format || p === RGBA_S3TC_DXT3_Format || p === RGBA_S3TC_DXT5_Format ) {\n\n\t\t\tif ( transfer === SRGBTransfer ) {\n\n\t\t\t\textension = extensions.get( 'WEBGL_compressed_texture_s3tc_srgb' );\n\n\t\t\t\tif ( extension !== null ) {\n\n\t\t\t\t\tif ( p === RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_SRGB_S3TC_DXT1_EXT;\n\t\t\t\t\tif ( p === RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;\n\t\t\t\t\tif ( p === RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;\n\t\t\t\t\tif ( p === RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;\n\n\t\t\t\t} else {\n\n\t\t\t\t\treturn null;\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\textension = extensions.get( 'WEBGL_compressed_texture_s3tc' );\n\n\t\t\t\tif ( extension !== null ) {\n\n\t\t\t\t\tif ( p === RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT;\n\t\t\t\t\tif ( p === RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT;\n\t\t\t\t\tif ( p === RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT;\n\t\t\t\t\tif ( p === RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT;\n\n\t\t\t\t} else {\n\n\t\t\t\t\treturn null;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\t// PVRTC\n\n\t\tif ( p === RGB_PVRTC_4BPPV1_Format || p === RGB_PVRTC_2BPPV1_Format || p === RGBA_PVRTC_4BPPV1_Format || p === RGBA_PVRTC_2BPPV1_Format ) {\n\n\t\t\textension = extensions.get( 'WEBGL_compressed_texture_pvrtc' );\n\n\t\t\tif ( extension !== null ) {\n\n\t\t\t\tif ( p === RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;\n\t\t\t\tif ( p === RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;\n\t\t\t\tif ( p === RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;\n\t\t\t\tif ( p === RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;\n\n\t\t\t} else {\n\n\t\t\t\treturn null;\n\n\t\t\t}\n\n\t\t}\n\n\t\t// ETC\n\n\t\tif ( p === RGB_ETC1_Format || p === RGB_ETC2_Format || p === RGBA_ETC2_EAC_Format ) {\n\n\t\t\textension = extensions.get( 'WEBGL_compressed_texture_etc' );\n\n\t\t\tif ( extension !== null ) {\n\n\t\t\t\tif ( p === RGB_ETC1_Format || p === RGB_ETC2_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ETC2 : extension.COMPRESSED_RGB8_ETC2;\n\t\t\t\tif ( p === RGBA_ETC2_EAC_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC : extension.COMPRESSED_RGBA8_ETC2_EAC;\n\n\t\t\t} else {\n\n\t\t\t\treturn null;\n\n\t\t\t}\n\n\t\t}\n\n\t\t// ASTC\n\n\t\tif ( p === RGBA_ASTC_4x4_Format || p === RGBA_ASTC_5x4_Format || p === RGBA_ASTC_5x5_Format ||\n\t\t\tp === RGBA_ASTC_6x5_Format || p === RGBA_ASTC_6x6_Format || p === RGBA_ASTC_8x5_Format ||\n\t\t\tp === RGBA_ASTC_8x6_Format || p === RGBA_ASTC_8x8_Format || p === RGBA_ASTC_10x5_Format ||\n\t\t\tp === RGBA_ASTC_10x6_Format || p === RGBA_ASTC_10x8_Format || p === RGBA_ASTC_10x10_Format ||\n\t\t\tp === RGBA_ASTC_12x10_Format || p === RGBA_ASTC_12x12_Format ) {\n\n\t\t\textension = extensions.get( 'WEBGL_compressed_texture_astc' );\n\n\t\t\tif ( extension !== null ) {\n\n\t\t\t\tif ( p === RGBA_ASTC_4x4_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR : extension.COMPRESSED_RGBA_ASTC_4x4_KHR;\n\t\t\t\tif ( p === RGBA_ASTC_5x4_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR : extension.COMPRESSED_RGBA_ASTC_5x4_KHR;\n\t\t\t\tif ( p === RGBA_ASTC_5x5_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR : extension.COMPRESSED_RGBA_ASTC_5x5_KHR;\n\t\t\t\tif ( p === RGBA_ASTC_6x5_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR : extension.COMPRESSED_RGBA_ASTC_6x5_KHR;\n\t\t\t\tif ( p === RGBA_ASTC_6x6_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR : extension.COMPRESSED_RGBA_ASTC_6x6_KHR;\n\t\t\t\tif ( p === RGBA_ASTC_8x5_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR : extension.COMPRESSED_RGBA_ASTC_8x5_KHR;\n\t\t\t\tif ( p === RGBA_ASTC_8x6_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR : extension.COMPRESSED_RGBA_ASTC_8x6_KHR;\n\t\t\t\tif ( p === RGBA_ASTC_8x8_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR : extension.COMPRESSED_RGBA_ASTC_8x8_KHR;\n\t\t\t\tif ( p === RGBA_ASTC_10x5_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR : extension.COMPRESSED_RGBA_ASTC_10x5_KHR;\n\t\t\t\tif ( p === RGBA_ASTC_10x6_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR : extension.COMPRESSED_RGBA_ASTC_10x6_KHR;\n\t\t\t\tif ( p === RGBA_ASTC_10x8_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR : extension.COMPRESSED_RGBA_ASTC_10x8_KHR;\n\t\t\t\tif ( p === RGBA_ASTC_10x10_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR : extension.COMPRESSED_RGBA_ASTC_10x10_KHR;\n\t\t\t\tif ( p === RGBA_ASTC_12x10_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR : extension.COMPRESSED_RGBA_ASTC_12x10_KHR;\n\t\t\t\tif ( p === RGBA_ASTC_12x12_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR : extension.COMPRESSED_RGBA_ASTC_12x12_KHR;\n\n\t\t\t} else {\n\n\t\t\t\treturn null;\n\n\t\t\t}\n\n\t\t}\n\n\t\t// BPTC\n\n\t\tif ( p === RGBA_BPTC_Format || p === RGB_BPTC_SIGNED_Format || p === RGB_BPTC_UNSIGNED_Format ) {\n\n\t\t\textension = extensions.get( 'EXT_texture_compression_bptc' );\n\n\t\t\tif ( extension !== null ) {\n\n\t\t\t\tif ( p === RGBA_BPTC_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT : extension.COMPRESSED_RGBA_BPTC_UNORM_EXT;\n\t\t\t\tif ( p === RGB_BPTC_SIGNED_Format ) return extension.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;\n\t\t\t\tif ( p === RGB_BPTC_UNSIGNED_Format ) return extension.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT;\n\n\t\t\t} else {\n\n\t\t\t\treturn null;\n\n\t\t\t}\n\n\t\t}\n\n\t\t// RGTC\n\n\t\tif ( p === RED_RGTC1_Format || p === SIGNED_RED_RGTC1_Format || p === RED_GREEN_RGTC2_Format || p === SIGNED_RED_GREEN_RGTC2_Format ) {\n\n\t\t\textension = extensions.get( 'EXT_texture_compression_rgtc' );\n\n\t\t\tif ( extension !== null ) {\n\n\t\t\t\tif ( p === RGBA_BPTC_Format ) return extension.COMPRESSED_RED_RGTC1_EXT;\n\t\t\t\tif ( p === SIGNED_RED_RGTC1_Format ) return extension.COMPRESSED_SIGNED_RED_RGTC1_EXT;\n\t\t\t\tif ( p === RED_GREEN_RGTC2_Format ) return extension.COMPRESSED_RED_GREEN_RGTC2_EXT;\n\t\t\t\tif ( p === SIGNED_RED_GREEN_RGTC2_Format ) return extension.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT;\n\n\t\t\t} else {\n\n\t\t\t\treturn null;\n\n\t\t\t}\n\n\t\t}\n\n\t\t//\n\n\t\tif ( p === UnsignedInt248Type ) return gl.UNSIGNED_INT_24_8;\n\n\t\t// if \"p\" can't be resolved, assume the user defines a WebGL constant as a string (fallback/workaround for packed RGB formats)\n\n\t\treturn ( gl[ p ] !== undefined ) ? gl[ p ] : null;\n\n\t}\n\n\treturn { convert: convert };\n\n}\n\nclass ArrayCamera extends PerspectiveCamera {\n\n\tconstructor( array = [] ) {\n\n\t\tsuper();\n\n\t\tthis.isArrayCamera = true;\n\n\t\tthis.cameras = array;\n\n\t}\n\n}\n\nclass Group extends Object3D {\n\n\tconstructor() {\n\n\t\tsuper();\n\n\t\tthis.isGroup = true;\n\n\t\tthis.type = 'Group';\n\n\t}\n\n}\n\nconst _moveEvent = { type: 'move' };\n\nclass WebXRController {\n\n\tconstructor() {\n\n\t\tthis._targetRay = null;\n\t\tthis._grip = null;\n\t\tthis._hand = null;\n\n\t}\n\n\tgetHandSpace() {\n\n\t\tif ( this._hand === null ) {\n\n\t\t\tthis._hand = new Group();\n\t\t\tthis._hand.matrixAutoUpdate = false;\n\t\t\tthis._hand.visible = false;\n\n\t\t\tthis._hand.joints = {};\n\t\t\tthis._hand.inputState = { pinching: false };\n\n\t\t}\n\n\t\treturn this._hand;\n\n\t}\n\n\tgetTargetRaySpace() {\n\n\t\tif ( this._targetRay === null ) {\n\n\t\t\tthis._targetRay = new Group();\n\t\t\tthis._targetRay.matrixAutoUpdate = false;\n\t\t\tthis._targetRay.visible = false;\n\t\t\tthis._targetRay.hasLinearVelocity = false;\n\t\t\tthis._targetRay.linearVelocity = new Vector3();\n\t\t\tthis._targetRay.hasAngularVelocity = false;\n\t\t\tthis._targetRay.angularVelocity = new Vector3();\n\n\t\t}\n\n\t\treturn this._targetRay;\n\n\t}\n\n\tgetGripSpace() {\n\n\t\tif ( this._grip === null ) {\n\n\t\t\tthis._grip = new Group();\n\t\t\tthis._grip.matrixAutoUpdate = false;\n\t\t\tthis._grip.visible = false;\n\t\t\tthis._grip.hasLinearVelocity = false;\n\t\t\tthis._grip.linearVelocity = new Vector3();\n\t\t\tthis._grip.hasAngularVelocity = false;\n\t\t\tthis._grip.angularVelocity = new Vector3();\n\n\t\t}\n\n\t\treturn this._grip;\n\n\t}\n\n\tdispatchEvent( event ) {\n\n\t\tif ( this._targetRay !== null ) {\n\n\t\t\tthis._targetRay.dispatchEvent( event );\n\n\t\t}\n\n\t\tif ( this._grip !== null ) {\n\n\t\t\tthis._grip.dispatchEvent( event );\n\n\t\t}\n\n\t\tif ( this._hand !== null ) {\n\n\t\t\tthis._hand.dispatchEvent( event );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tconnect( inputSource ) {\n\n\t\tif ( inputSource && inputSource.hand ) {\n\n\t\t\tconst hand = this._hand;\n\n\t\t\tif ( hand ) {\n\n\t\t\t\tfor ( const inputjoint of inputSource.hand.values() ) {\n\n\t\t\t\t\t// Initialize hand with joints when connected\n\t\t\t\t\tthis._getHandJoint( hand, inputjoint );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tthis.dispatchEvent( { type: 'connected', data: inputSource } );\n\n\t\treturn this;\n\n\t}\n\n\tdisconnect( inputSource ) {\n\n\t\tthis.dispatchEvent( { type: 'disconnected', data: inputSource } );\n\n\t\tif ( this._targetRay !== null ) {\n\n\t\t\tthis._targetRay.visible = false;\n\n\t\t}\n\n\t\tif ( this._grip !== null ) {\n\n\t\t\tthis._grip.visible = false;\n\n\t\t}\n\n\t\tif ( this._hand !== null ) {\n\n\t\t\tthis._hand.visible = false;\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tupdate( inputSource, frame, referenceSpace ) {\n\n\t\tlet inputPose = null;\n\t\tlet gripPose = null;\n\t\tlet handPose = null;\n\n\t\tconst targetRay = this._targetRay;\n\t\tconst grip = this._grip;\n\t\tconst hand = this._hand;\n\n\t\tif ( inputSource && frame.session.visibilityState !== 'visible-blurred' ) {\n\n\t\t\tif ( hand && inputSource.hand ) {\n\n\t\t\t\thandPose = true;\n\n\t\t\t\tfor ( const inputjoint of inputSource.hand.values() ) {\n\n\t\t\t\t\t// Update the joints groups with the XRJoint poses\n\t\t\t\t\tconst jointPose = frame.getJointPose( inputjoint, referenceSpace );\n\n\t\t\t\t\t// The transform of this joint will be updated with the joint pose on each frame\n\t\t\t\t\tconst joint = this._getHandJoint( hand, inputjoint );\n\n\t\t\t\t\tif ( jointPose !== null ) {\n\n\t\t\t\t\t\tjoint.matrix.fromArray( jointPose.transform.matrix );\n\t\t\t\t\t\tjoint.matrix.decompose( joint.position, joint.rotation, joint.scale );\n\t\t\t\t\t\tjoint.matrixWorldNeedsUpdate = true;\n\t\t\t\t\t\tjoint.jointRadius = jointPose.radius;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tjoint.visible = jointPose !== null;\n\n\t\t\t\t}\n\n\t\t\t\t// Custom events\n\n\t\t\t\t// Check pinchz\n\t\t\t\tconst indexTip = hand.joints[ 'index-finger-tip' ];\n\t\t\t\tconst thumbTip = hand.joints[ 'thumb-tip' ];\n\t\t\t\tconst distance = indexTip.position.distanceTo( thumbTip.position );\n\n\t\t\t\tconst distanceToPinch = 0.02;\n\t\t\t\tconst threshold = 0.005;\n\n\t\t\t\tif ( hand.inputState.pinching && distance > distanceToPinch + threshold ) {\n\n\t\t\t\t\thand.inputState.pinching = false;\n\t\t\t\t\tthis.dispatchEvent( {\n\t\t\t\t\t\ttype: 'pinchend',\n\t\t\t\t\t\thandedness: inputSource.handedness,\n\t\t\t\t\t\ttarget: this\n\t\t\t\t\t} );\n\n\t\t\t\t} else if ( ! hand.inputState.pinching && distance <= distanceToPinch - threshold ) {\n\n\t\t\t\t\thand.inputState.pinching = true;\n\t\t\t\t\tthis.dispatchEvent( {\n\t\t\t\t\t\ttype: 'pinchstart',\n\t\t\t\t\t\thandedness: inputSource.handedness,\n\t\t\t\t\t\ttarget: this\n\t\t\t\t\t} );\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tif ( grip !== null && inputSource.gripSpace ) {\n\n\t\t\t\t\tgripPose = frame.getPose( inputSource.gripSpace, referenceSpace );\n\n\t\t\t\t\tif ( gripPose !== null ) {\n\n\t\t\t\t\t\tgrip.matrix.fromArray( gripPose.transform.matrix );\n\t\t\t\t\t\tgrip.matrix.decompose( grip.position, grip.rotation, grip.scale );\n\t\t\t\t\t\tgrip.matrixWorldNeedsUpdate = true;\n\n\t\t\t\t\t\tif ( gripPose.linearVelocity ) {\n\n\t\t\t\t\t\t\tgrip.hasLinearVelocity = true;\n\t\t\t\t\t\t\tgrip.linearVelocity.copy( gripPose.linearVelocity );\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tgrip.hasLinearVelocity = false;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif ( gripPose.angularVelocity ) {\n\n\t\t\t\t\t\t\tgrip.hasAngularVelocity = true;\n\t\t\t\t\t\t\tgrip.angularVelocity.copy( gripPose.angularVelocity );\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tgrip.hasAngularVelocity = false;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( targetRay !== null ) {\n\n\t\t\t\tinputPose = frame.getPose( inputSource.targetRaySpace, referenceSpace );\n\n\t\t\t\t// Some runtimes (namely Vive Cosmos with Vive OpenXR Runtime) have only grip space and ray space is equal to it\n\t\t\t\tif ( inputPose === null && gripPose !== null ) {\n\n\t\t\t\t\tinputPose = gripPose;\n\n\t\t\t\t}\n\n\t\t\t\tif ( inputPose !== null ) {\n\n\t\t\t\t\ttargetRay.matrix.fromArray( inputPose.transform.matrix );\n\t\t\t\t\ttargetRay.matrix.decompose( targetRay.position, targetRay.rotation, targetRay.scale );\n\t\t\t\t\ttargetRay.matrixWorldNeedsUpdate = true;\n\n\t\t\t\t\tif ( inputPose.linearVelocity ) {\n\n\t\t\t\t\t\ttargetRay.hasLinearVelocity = true;\n\t\t\t\t\t\ttargetRay.linearVelocity.copy( inputPose.linearVelocity );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\ttargetRay.hasLinearVelocity = false;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( inputPose.angularVelocity ) {\n\n\t\t\t\t\t\ttargetRay.hasAngularVelocity = true;\n\t\t\t\t\t\ttargetRay.angularVelocity.copy( inputPose.angularVelocity );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\ttargetRay.hasAngularVelocity = false;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tthis.dispatchEvent( _moveEvent );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\n\t\t}\n\n\t\tif ( targetRay !== null ) {\n\n\t\t\ttargetRay.visible = ( inputPose !== null );\n\n\t\t}\n\n\t\tif ( grip !== null ) {\n\n\t\t\tgrip.visible = ( gripPose !== null );\n\n\t\t}\n\n\t\tif ( hand !== null ) {\n\n\t\t\thand.visible = ( handPose !== null );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\t// private method\n\n\t_getHandJoint( hand, inputjoint ) {\n\n\t\tif ( hand.joints[ inputjoint.jointName ] === undefined ) {\n\n\t\t\tconst joint = new Group();\n\t\t\tjoint.matrixAutoUpdate = false;\n\t\t\tjoint.visible = false;\n\t\t\thand.joints[ inputjoint.jointName ] = joint;\n\n\t\t\thand.add( joint );\n\n\t\t}\n\n\t\treturn hand.joints[ inputjoint.jointName ];\n\n\t}\n\n}\n\nconst _occlusion_vertex = `\nvoid main() {\n\n\tgl_Position = vec4( position, 1.0 );\n\n}`;\n\nconst _occlusion_fragment = `\nuniform sampler2DArray depthColor;\nuniform float depthWidth;\nuniform float depthHeight;\n\nvoid main() {\n\n\tvec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight );\n\n\tif ( coord.x >= 1.0 ) {\n\n\t\tgl_FragDepth = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r;\n\n\t} else {\n\n\t\tgl_FragDepth = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r;\n\n\t}\n\n}`;\n\nclass WebXRDepthSensing {\n\n\tconstructor() {\n\n\t\tthis.texture = null;\n\t\tthis.mesh = null;\n\n\t\tthis.depthNear = 0;\n\t\tthis.depthFar = 0;\n\n\t}\n\n\tinit( renderer, depthData, renderState ) {\n\n\t\tif ( this.texture === null ) {\n\n\t\t\tconst texture = new Texture();\n\n\t\t\tconst texProps = renderer.properties.get( texture );\n\t\t\ttexProps.__webglTexture = depthData.texture;\n\n\t\t\tif ( ( depthData.depthNear != renderState.depthNear ) || ( depthData.depthFar != renderState.depthFar ) ) {\n\n\t\t\t\tthis.depthNear = depthData.depthNear;\n\t\t\t\tthis.depthFar = depthData.depthFar;\n\n\t\t\t}\n\n\t\t\tthis.texture = texture;\n\n\t\t}\n\n\t}\n\n\tgetMesh( cameraXR ) {\n\n\t\tif ( this.texture !== null ) {\n\n\t\t\tif ( this.mesh === null ) {\n\n\t\t\t\tconst viewport = cameraXR.cameras[ 0 ].viewport;\n\t\t\t\tconst material = new ShaderMaterial( {\n\t\t\t\t\tvertexShader: _occlusion_vertex,\n\t\t\t\t\tfragmentShader: _occlusion_fragment,\n\t\t\t\t\tuniforms: {\n\t\t\t\t\t\tdepthColor: { value: this.texture },\n\t\t\t\t\t\tdepthWidth: { value: viewport.z },\n\t\t\t\t\t\tdepthHeight: { value: viewport.w }\n\t\t\t\t\t}\n\t\t\t\t} );\n\n\t\t\t\tthis.mesh = new Mesh( new PlaneGeometry( 20, 20 ), material );\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn this.mesh;\n\n\t}\n\n\treset() {\n\n\t\tthis.texture = null;\n\t\tthis.mesh = null;\n\n\t}\n\n\tgetDepthTexture() {\n\n\t\treturn this.texture;\n\n\t}\n\n}\n\nclass WebXRManager extends EventDispatcher {\n\n\tconstructor( renderer, gl ) {\n\n\t\tsuper();\n\n\t\tconst scope = this;\n\n\t\tlet session = null;\n\n\t\tlet framebufferScaleFactor = 1.0;\n\n\t\tlet referenceSpace = null;\n\t\tlet referenceSpaceType = 'local-floor';\n\t\t// Set default foveation to maximum.\n\t\tlet foveation = 1.0;\n\t\tlet customReferenceSpace = null;\n\n\t\tlet pose = null;\n\t\tlet glBinding = null;\n\t\tlet glProjLayer = null;\n\t\tlet glBaseLayer = null;\n\t\tlet xrFrame = null;\n\n\t\tconst depthSensing = new WebXRDepthSensing();\n\t\tconst attributes = gl.getContextAttributes();\n\n\t\tlet initialRenderTarget = null;\n\t\tlet newRenderTarget = null;\n\n\t\tconst controllers = [];\n\t\tconst controllerInputSources = [];\n\n\t\tconst currentSize = new Vector2();\n\t\tlet currentPixelRatio = null;\n\n\t\t//\n\n\t\tconst cameraL = new PerspectiveCamera();\n\t\tcameraL.layers.enable( 1 );\n\t\tcameraL.viewport = new Vector4();\n\n\t\tconst cameraR = new PerspectiveCamera();\n\t\tcameraR.layers.enable( 2 );\n\t\tcameraR.viewport = new Vector4();\n\n\t\tconst cameras = [ cameraL, cameraR ];\n\n\t\tconst cameraXR = new ArrayCamera();\n\t\tcameraXR.layers.enable( 1 );\n\t\tcameraXR.layers.enable( 2 );\n\n\t\tlet _currentDepthNear = null;\n\t\tlet _currentDepthFar = null;\n\n\t\t//\n\n\t\tthis.cameraAutoUpdate = true;\n\t\tthis.enabled = false;\n\n\t\tthis.isPresenting = false;\n\n\t\tthis.getController = function ( index ) {\n\n\t\t\tlet controller = controllers[ index ];\n\n\t\t\tif ( controller === undefined ) {\n\n\t\t\t\tcontroller = new WebXRController();\n\t\t\t\tcontrollers[ index ] = controller;\n\n\t\t\t}\n\n\t\t\treturn controller.getTargetRaySpace();\n\n\t\t};\n\n\t\tthis.getControllerGrip = function ( index ) {\n\n\t\t\tlet controller = controllers[ index ];\n\n\t\t\tif ( controller === undefined ) {\n\n\t\t\t\tcontroller = new WebXRController();\n\t\t\t\tcontrollers[ index ] = controller;\n\n\t\t\t}\n\n\t\t\treturn controller.getGripSpace();\n\n\t\t};\n\n\t\tthis.getHand = function ( index ) {\n\n\t\t\tlet controller = controllers[ index ];\n\n\t\t\tif ( controller === undefined ) {\n\n\t\t\t\tcontroller = new WebXRController();\n\t\t\t\tcontrollers[ index ] = controller;\n\n\t\t\t}\n\n\t\t\treturn controller.getHandSpace();\n\n\t\t};\n\n\t\t//\n\n\t\tfunction onSessionEvent( event ) {\n\n\t\t\tconst controllerIndex = controllerInputSources.indexOf( event.inputSource );\n\n\t\t\tif ( controllerIndex === - 1 ) {\n\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t\tconst controller = controllers[ controllerIndex ];\n\n\t\t\tif ( controller !== undefined ) {\n\n\t\t\t\tcontroller.update( event.inputSource, event.frame, customReferenceSpace || referenceSpace );\n\t\t\t\tcontroller.dispatchEvent( { type: event.type, data: event.inputSource } );\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction onSessionEnd() {\n\n\t\t\tsession.removeEventListener( 'select', onSessionEvent );\n\t\t\tsession.removeEventListener( 'selectstart', onSessionEvent );\n\t\t\tsession.removeEventListener( 'selectend', onSessionEvent );\n\t\t\tsession.removeEventListener( 'squeeze', onSessionEvent );\n\t\t\tsession.removeEventListener( 'squeezestart', onSessionEvent );\n\t\t\tsession.removeEventListener( 'squeezeend', onSessionEvent );\n\t\t\tsession.removeEventListener( 'end', onSessionEnd );\n\t\t\tsession.removeEventListener( 'inputsourceschange', onInputSourcesChange );\n\n\t\t\tfor ( let i = 0; i < controllers.length; i ++ ) {\n\n\t\t\t\tconst inputSource = controllerInputSources[ i ];\n\n\t\t\t\tif ( inputSource === null ) continue;\n\n\t\t\t\tcontrollerInputSources[ i ] = null;\n\n\t\t\t\tcontrollers[ i ].disconnect( inputSource );\n\n\t\t\t}\n\n\t\t\t_currentDepthNear = null;\n\t\t\t_currentDepthFar = null;\n\n\t\t\tdepthSensing.reset();\n\n\t\t\t// restore framebuffer/rendering state\n\n\t\t\trenderer.setRenderTarget( initialRenderTarget );\n\n\t\t\tglBaseLayer = null;\n\t\t\tglProjLayer = null;\n\t\t\tglBinding = null;\n\t\t\tsession = null;\n\t\t\tnewRenderTarget = null;\n\n\t\t\t//\n\n\t\t\tanimation.stop();\n\n\t\t\tscope.isPresenting = false;\n\n\t\t\trenderer.setPixelRatio( currentPixelRatio );\n\t\t\trenderer.setSize( currentSize.width, currentSize.height, false );\n\n\t\t\tscope.dispatchEvent( { type: 'sessionend' } );\n\n\t\t}\n\n\t\tthis.setFramebufferScaleFactor = function ( value ) {\n\n\t\t\tframebufferScaleFactor = value;\n\n\t\t\tif ( scope.isPresenting === true ) {\n\n\t\t\t\tconsole.warn( 'THREE.WebXRManager: Cannot change framebuffer scale while presenting.' );\n\n\t\t\t}\n\n\t\t};\n\n\t\tthis.setReferenceSpaceType = function ( value ) {\n\n\t\t\treferenceSpaceType = value;\n\n\t\t\tif ( scope.isPresenting === true ) {\n\n\t\t\t\tconsole.warn( 'THREE.WebXRManager: Cannot change reference space type while presenting.' );\n\n\t\t\t}\n\n\t\t};\n\n\t\tthis.getReferenceSpace = function () {\n\n\t\t\treturn customReferenceSpace || referenceSpace;\n\n\t\t};\n\n\t\tthis.setReferenceSpace = function ( space ) {\n\n\t\t\tcustomReferenceSpace = space;\n\n\t\t};\n\n\t\tthis.getBaseLayer = function () {\n\n\t\t\treturn glProjLayer !== null ? glProjLayer : glBaseLayer;\n\n\t\t};\n\n\t\tthis.getBinding = function () {\n\n\t\t\treturn glBinding;\n\n\t\t};\n\n\t\tthis.getFrame = function () {\n\n\t\t\treturn xrFrame;\n\n\t\t};\n\n\t\tthis.getSession = function () {\n\n\t\t\treturn session;\n\n\t\t};\n\n\t\tthis.setSession = async function ( value ) {\n\n\t\t\tsession = value;\n\n\t\t\tif ( session !== null ) {\n\n\t\t\t\tinitialRenderTarget = renderer.getRenderTarget();\n\n\t\t\t\tsession.addEventListener( 'select', onSessionEvent );\n\t\t\t\tsession.addEventListener( 'selectstart', onSessionEvent );\n\t\t\t\tsession.addEventListener( 'selectend', onSessionEvent );\n\t\t\t\tsession.addEventListener( 'squeeze', onSessionEvent );\n\t\t\t\tsession.addEventListener( 'squeezestart', onSessionEvent );\n\t\t\t\tsession.addEventListener( 'squeezeend', onSessionEvent );\n\t\t\t\tsession.addEventListener( 'end', onSessionEnd );\n\t\t\t\tsession.addEventListener( 'inputsourceschange', onInputSourcesChange );\n\n\t\t\t\tif ( attributes.xrCompatible !== true ) {\n\n\t\t\t\t\tawait gl.makeXRCompatible();\n\n\t\t\t\t}\n\n\t\t\t\tcurrentPixelRatio = renderer.getPixelRatio();\n\t\t\t\trenderer.getSize( currentSize );\n\n\t\t\t\tif ( session.renderState.layers === undefined ) {\n\n\t\t\t\t\tconst layerInit = {\n\t\t\t\t\t\tantialias: attributes.antialias,\n\t\t\t\t\t\talpha: true,\n\t\t\t\t\t\tdepth: attributes.depth,\n\t\t\t\t\t\tstencil: attributes.stencil,\n\t\t\t\t\t\tframebufferScaleFactor: framebufferScaleFactor\n\t\t\t\t\t};\n\n\t\t\t\t\tglBaseLayer = new XRWebGLLayer( session, gl, layerInit );\n\n\t\t\t\t\tsession.updateRenderState( { baseLayer: glBaseLayer } );\n\n\t\t\t\t\trenderer.setPixelRatio( 1 );\n\t\t\t\t\trenderer.setSize( glBaseLayer.framebufferWidth, glBaseLayer.framebufferHeight, false );\n\n\t\t\t\t\tnewRenderTarget = new WebGLRenderTarget(\n\t\t\t\t\t\tglBaseLayer.framebufferWidth,\n\t\t\t\t\t\tglBaseLayer.framebufferHeight,\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tformat: RGBAFormat,\n\t\t\t\t\t\t\ttype: UnsignedByteType,\n\t\t\t\t\t\t\tcolorSpace: renderer.outputColorSpace,\n\t\t\t\t\t\t\tstencilBuffer: attributes.stencil\n\t\t\t\t\t\t}\n\t\t\t\t\t);\n\n\t\t\t\t} else {\n\n\t\t\t\t\tlet depthFormat = null;\n\t\t\t\t\tlet depthType = null;\n\t\t\t\t\tlet glDepthFormat = null;\n\n\t\t\t\t\tif ( attributes.depth ) {\n\n\t\t\t\t\t\tglDepthFormat = attributes.stencil ? gl.DEPTH24_STENCIL8 : gl.DEPTH_COMPONENT24;\n\t\t\t\t\t\tdepthFormat = attributes.stencil ? DepthStencilFormat : DepthFormat;\n\t\t\t\t\t\tdepthType = attributes.stencil ? UnsignedInt248Type : UnsignedIntType;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tconst projectionlayerInit = {\n\t\t\t\t\t\tcolorFormat: gl.RGBA8,\n\t\t\t\t\t\tdepthFormat: glDepthFormat,\n\t\t\t\t\t\tscaleFactor: framebufferScaleFactor\n\t\t\t\t\t};\n\n\t\t\t\t\tglBinding = new XRWebGLBinding( session, gl );\n\n\t\t\t\t\tglProjLayer = glBinding.createProjectionLayer( projectionlayerInit );\n\n\t\t\t\t\tsession.updateRenderState( { layers: [ glProjLayer ] } );\n\n\t\t\t\t\trenderer.setPixelRatio( 1 );\n\t\t\t\t\trenderer.setSize( glProjLayer.textureWidth, glProjLayer.textureHeight, false );\n\n\t\t\t\t\tnewRenderTarget = new WebGLRenderTarget(\n\t\t\t\t\t\tglProjLayer.textureWidth,\n\t\t\t\t\t\tglProjLayer.textureHeight,\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tformat: RGBAFormat,\n\t\t\t\t\t\t\ttype: UnsignedByteType,\n\t\t\t\t\t\t\tdepthTexture: new DepthTexture( glProjLayer.textureWidth, glProjLayer.textureHeight, depthType, undefined, undefined, undefined, undefined, undefined, undefined, depthFormat ),\n\t\t\t\t\t\t\tstencilBuffer: attributes.stencil,\n\t\t\t\t\t\t\tcolorSpace: renderer.outputColorSpace,\n\t\t\t\t\t\t\tsamples: attributes.antialias ? 4 : 0,\n\t\t\t\t\t\t\tresolveDepthBuffer: ( glProjLayer.ignoreDepthValues === false )\n\t\t\t\t\t\t} );\n\n\t\t\t\t}\n\n\t\t\t\tnewRenderTarget.isXRRenderTarget = true; // TODO Remove this when possible, see #23278\n\n\t\t\t\tthis.setFoveation( foveation );\n\n\t\t\t\tcustomReferenceSpace = null;\n\t\t\t\treferenceSpace = await session.requestReferenceSpace( referenceSpaceType );\n\n\t\t\t\tanimation.setContext( session );\n\t\t\t\tanimation.start();\n\n\t\t\t\tscope.isPresenting = true;\n\n\t\t\t\tscope.dispatchEvent( { type: 'sessionstart' } );\n\n\t\t\t}\n\n\t\t};\n\n\t\tthis.getEnvironmentBlendMode = function () {\n\n\t\t\tif ( session !== null ) {\n\n\t\t\t\treturn session.environmentBlendMode;\n\n\t\t\t}\n\n\t\t};\n\n\t\tthis.getDepthTexture = function () {\n\n\t\t\treturn depthSensing.getDepthTexture();\n\n\t\t};\n\n\t\tfunction onInputSourcesChange( event ) {\n\n\t\t\t// Notify disconnected\n\n\t\t\tfor ( let i = 0; i < event.removed.length; i ++ ) {\n\n\t\t\t\tconst inputSource = event.removed[ i ];\n\t\t\t\tconst index = controllerInputSources.indexOf( inputSource );\n\n\t\t\t\tif ( index >= 0 ) {\n\n\t\t\t\t\tcontrollerInputSources[ index ] = null;\n\t\t\t\t\tcontrollers[ index ].disconnect( inputSource );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// Notify connected\n\n\t\t\tfor ( let i = 0; i < event.added.length; i ++ ) {\n\n\t\t\t\tconst inputSource = event.added[ i ];\n\n\t\t\t\tlet controllerIndex = controllerInputSources.indexOf( inputSource );\n\n\t\t\t\tif ( controllerIndex === - 1 ) {\n\n\t\t\t\t\t// Assign input source a controller that currently has no input source\n\n\t\t\t\t\tfor ( let i = 0; i < controllers.length; i ++ ) {\n\n\t\t\t\t\t\tif ( i >= controllerInputSources.length ) {\n\n\t\t\t\t\t\t\tcontrollerInputSources.push( inputSource );\n\t\t\t\t\t\t\tcontrollerIndex = i;\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t} else if ( controllerInputSources[ i ] === null ) {\n\n\t\t\t\t\t\t\tcontrollerInputSources[ i ] = inputSource;\n\t\t\t\t\t\t\tcontrollerIndex = i;\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t\t// If all controllers do currently receive input we ignore new ones\n\n\t\t\t\t\tif ( controllerIndex === - 1 ) break;\n\n\t\t\t\t}\n\n\t\t\t\tconst controller = controllers[ controllerIndex ];\n\n\t\t\t\tif ( controller ) {\n\n\t\t\t\t\tcontroller.connect( inputSource );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\t//\n\n\t\tconst cameraLPos = new Vector3();\n\t\tconst cameraRPos = new Vector3();\n\n\t\t/**\n\t\t * Assumes 2 cameras that are parallel and share an X-axis, and that\n\t\t * the cameras' projection and world matrices have already been set.\n\t\t * And that near and far planes are identical for both cameras.\n\t\t * Visualization of this technique: https://computergraphics.stackexchange.com/a/4765\n\t\t */\n\t\tfunction setProjectionFromUnion( camera, cameraL, cameraR ) {\n\n\t\t\tcameraLPos.setFromMatrixPosition( cameraL.matrixWorld );\n\t\t\tcameraRPos.setFromMatrixPosition( cameraR.matrixWorld );\n\n\t\t\tconst ipd = cameraLPos.distanceTo( cameraRPos );\n\n\t\t\tconst projL = cameraL.projectionMatrix.elements;\n\t\t\tconst projR = cameraR.projectionMatrix.elements;\n\n\t\t\t// VR systems will have identical far and near planes, and\n\t\t\t// most likely identical top and bottom frustum extents.\n\t\t\t// Use the left camera for these values.\n\t\t\tconst near = projL[ 14 ] / ( projL[ 10 ] - 1 );\n\t\t\tconst far = projL[ 14 ] / ( projL[ 10 ] + 1 );\n\t\t\tconst topFov = ( projL[ 9 ] + 1 ) / projL[ 5 ];\n\t\t\tconst bottomFov = ( projL[ 9 ] - 1 ) / projL[ 5 ];\n\n\t\t\tconst leftFov = ( projL[ 8 ] - 1 ) / projL[ 0 ];\n\t\t\tconst rightFov = ( projR[ 8 ] + 1 ) / projR[ 0 ];\n\t\t\tconst left = near * leftFov;\n\t\t\tconst right = near * rightFov;\n\n\t\t\t// Calculate the new camera's position offset from the\n\t\t\t// left camera. xOffset should be roughly half `ipd`.\n\t\t\tconst zOffset = ipd / ( - leftFov + rightFov );\n\t\t\tconst xOffset = zOffset * - leftFov;\n\n\t\t\t// TODO: Better way to apply this offset?\n\t\t\tcameraL.matrixWorld.decompose( camera.position, camera.quaternion, camera.scale );\n\t\t\tcamera.translateX( xOffset );\n\t\t\tcamera.translateZ( zOffset );\n\t\t\tcamera.matrixWorld.compose( camera.position, camera.quaternion, camera.scale );\n\t\t\tcamera.matrixWorldInverse.copy( camera.matrixWorld ).invert();\n\n\t\t\t// Find the union of the frustum values of the cameras and scale\n\t\t\t// the values so that the near plane's position does not change in world space,\n\t\t\t// although must now be relative to the new union camera.\n\t\t\tconst near2 = near + zOffset;\n\t\t\tconst far2 = far + zOffset;\n\t\t\tconst left2 = left - xOffset;\n\t\t\tconst right2 = right + ( ipd - xOffset );\n\t\t\tconst top2 = topFov * far / far2 * near2;\n\t\t\tconst bottom2 = bottomFov * far / far2 * near2;\n\n\t\t\tcamera.projectionMatrix.makePerspective( left2, right2, top2, bottom2, near2, far2 );\n\t\t\tcamera.projectionMatrixInverse.copy( camera.projectionMatrix ).invert();\n\n\t\t}\n\n\t\tfunction updateCamera( camera, parent ) {\n\n\t\t\tif ( parent === null ) {\n\n\t\t\t\tcamera.matrixWorld.copy( camera.matrix );\n\n\t\t\t} else {\n\n\t\t\t\tcamera.matrixWorld.multiplyMatrices( parent.matrixWorld, camera.matrix );\n\n\t\t\t}\n\n\t\t\tcamera.matrixWorldInverse.copy( camera.matrixWorld ).invert();\n\n\t\t}\n\n\t\tthis.updateCamera = function ( camera ) {\n\n\t\t\tif ( session === null ) return;\n\n\t\t\tif ( depthSensing.texture !== null ) {\n\n\t\t\t\tcamera.near = depthSensing.depthNear;\n\t\t\t\tcamera.far = depthSensing.depthFar;\n\n\t\t\t}\n\n\t\t\tcameraXR.near = cameraR.near = cameraL.near = camera.near;\n\t\t\tcameraXR.far = cameraR.far = cameraL.far = camera.far;\n\n\t\t\tif ( _currentDepthNear !== cameraXR.near || _currentDepthFar !== cameraXR.far ) {\n\n\t\t\t\t// Note that the new renderState won't apply until the next frame. See #18320\n\n\t\t\t\tsession.updateRenderState( {\n\t\t\t\t\tdepthNear: cameraXR.near,\n\t\t\t\t\tdepthFar: cameraXR.far\n\t\t\t\t} );\n\n\t\t\t\t_currentDepthNear = cameraXR.near;\n\t\t\t\t_currentDepthFar = cameraXR.far;\n\n\t\t\t\tcameraL.near = _currentDepthNear;\n\t\t\t\tcameraL.far = _currentDepthFar;\n\t\t\t\tcameraR.near = _currentDepthNear;\n\t\t\t\tcameraR.far = _currentDepthFar;\n\n\t\t\t\tcameraL.updateProjectionMatrix();\n\t\t\t\tcameraR.updateProjectionMatrix();\n\t\t\t\tcamera.updateProjectionMatrix();\n\n\t\t\t}\n\n\t\t\tconst parent = camera.parent;\n\t\t\tconst cameras = cameraXR.cameras;\n\n\t\t\tupdateCamera( cameraXR, parent );\n\n\t\t\tfor ( let i = 0; i < cameras.length; i ++ ) {\n\n\t\t\t\tupdateCamera( cameras[ i ], parent );\n\n\t\t\t}\n\n\t\t\t// update projection matrix for proper view frustum culling\n\n\t\t\tif ( cameras.length === 2 ) {\n\n\t\t\t\tsetProjectionFromUnion( cameraXR, cameraL, cameraR );\n\n\t\t\t} else {\n\n\t\t\t\t// assume single camera setup (AR)\n\n\t\t\t\tcameraXR.projectionMatrix.copy( cameraL.projectionMatrix );\n\n\t\t\t}\n\n\t\t\t// update user camera and its children\n\n\t\t\tupdateUserCamera( camera, cameraXR, parent );\n\n\t\t};\n\n\t\tfunction updateUserCamera( camera, cameraXR, parent ) {\n\n\t\t\tif ( parent === null ) {\n\n\t\t\t\tcamera.matrix.copy( cameraXR.matrixWorld );\n\n\t\t\t} else {\n\n\t\t\t\tcamera.matrix.copy( parent.matrixWorld );\n\t\t\t\tcamera.matrix.invert();\n\t\t\t\tcamera.matrix.multiply( cameraXR.matrixWorld );\n\n\t\t\t}\n\n\t\t\tcamera.matrix.decompose( camera.position, camera.quaternion, camera.scale );\n\t\t\tcamera.updateMatrixWorld( true );\n\n\t\t\tcamera.projectionMatrix.copy( cameraXR.projectionMatrix );\n\t\t\tcamera.projectionMatrixInverse.copy( cameraXR.projectionMatrixInverse );\n\n\t\t\tif ( camera.isPerspectiveCamera ) {\n\n\t\t\t\tcamera.fov = RAD2DEG * 2 * Math.atan( 1 / camera.projectionMatrix.elements[ 5 ] );\n\t\t\t\tcamera.zoom = 1;\n\n\t\t\t}\n\n\t\t}\n\n\t\tthis.getCamera = function () {\n\n\t\t\treturn cameraXR;\n\n\t\t};\n\n\t\tthis.getFoveation = function () {\n\n\t\t\tif ( glProjLayer === null && glBaseLayer === null ) {\n\n\t\t\t\treturn undefined;\n\n\t\t\t}\n\n\t\t\treturn foveation;\n\n\t\t};\n\n\t\tthis.setFoveation = function ( value ) {\n\n\t\t\t// 0 = no foveation = full resolution\n\t\t\t// 1 = maximum foveation = the edges render at lower resolution\n\n\t\t\tfoveation = value;\n\n\t\t\tif ( glProjLayer !== null ) {\n\n\t\t\t\tglProjLayer.fixedFoveation = value;\n\n\t\t\t}\n\n\t\t\tif ( glBaseLayer !== null && glBaseLayer.fixedFoveation !== undefined ) {\n\n\t\t\t\tglBaseLayer.fixedFoveation = value;\n\n\t\t\t}\n\n\t\t};\n\n\t\tthis.hasDepthSensing = function () {\n\n\t\t\treturn depthSensing.texture !== null;\n\n\t\t};\n\n\t\tthis.getDepthSensingMesh = function () {\n\n\t\t\treturn depthSensing.getMesh( cameraXR );\n\n\t\t};\n\n\t\t// Animation Loop\n\n\t\tlet onAnimationFrameCallback = null;\n\n\t\tfunction onAnimationFrame( time, frame ) {\n\n\t\t\tpose = frame.getViewerPose( customReferenceSpace || referenceSpace );\n\t\t\txrFrame = frame;\n\n\t\t\tif ( pose !== null ) {\n\n\t\t\t\tconst views = pose.views;\n\n\t\t\t\tif ( glBaseLayer !== null ) {\n\n\t\t\t\t\trenderer.setRenderTargetFramebuffer( newRenderTarget, glBaseLayer.framebuffer );\n\t\t\t\t\trenderer.setRenderTarget( newRenderTarget );\n\n\t\t\t\t}\n\n\t\t\t\tlet cameraXRNeedsUpdate = false;\n\n\t\t\t\t// check if it's necessary to rebuild cameraXR's camera list\n\n\t\t\t\tif ( views.length !== cameraXR.cameras.length ) {\n\n\t\t\t\t\tcameraXR.cameras.length = 0;\n\t\t\t\t\tcameraXRNeedsUpdate = true;\n\n\t\t\t\t}\n\n\t\t\t\tfor ( let i = 0; i < views.length; i ++ ) {\n\n\t\t\t\t\tconst view = views[ i ];\n\n\t\t\t\t\tlet viewport = null;\n\n\t\t\t\t\tif ( glBaseLayer !== null ) {\n\n\t\t\t\t\t\tviewport = glBaseLayer.getViewport( view );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tconst glSubImage = glBinding.getViewSubImage( glProjLayer, view );\n\t\t\t\t\t\tviewport = glSubImage.viewport;\n\n\t\t\t\t\t\t// For side-by-side projection, we only produce a single texture for both eyes.\n\t\t\t\t\t\tif ( i === 0 ) {\n\n\t\t\t\t\t\t\trenderer.setRenderTargetTextures(\n\t\t\t\t\t\t\t\tnewRenderTarget,\n\t\t\t\t\t\t\t\tglSubImage.colorTexture,\n\t\t\t\t\t\t\t\tglProjLayer.ignoreDepthValues ? undefined : glSubImage.depthStencilTexture );\n\n\t\t\t\t\t\t\trenderer.setRenderTarget( newRenderTarget );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t\tlet camera = cameras[ i ];\n\n\t\t\t\t\tif ( camera === undefined ) {\n\n\t\t\t\t\t\tcamera = new PerspectiveCamera();\n\t\t\t\t\t\tcamera.layers.enable( i );\n\t\t\t\t\t\tcamera.viewport = new Vector4();\n\t\t\t\t\t\tcameras[ i ] = camera;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tcamera.matrix.fromArray( view.transform.matrix );\n\t\t\t\t\tcamera.matrix.decompose( camera.position, camera.quaternion, camera.scale );\n\t\t\t\t\tcamera.projectionMatrix.fromArray( view.projectionMatrix );\n\t\t\t\t\tcamera.projectionMatrixInverse.copy( camera.projectionMatrix ).invert();\n\t\t\t\t\tcamera.viewport.set( viewport.x, viewport.y, viewport.width, viewport.height );\n\n\t\t\t\t\tif ( i === 0 ) {\n\n\t\t\t\t\t\tcameraXR.matrix.copy( camera.matrix );\n\t\t\t\t\t\tcameraXR.matrix.decompose( cameraXR.position, cameraXR.quaternion, cameraXR.scale );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( cameraXRNeedsUpdate === true ) {\n\n\t\t\t\t\t\tcameraXR.cameras.push( camera );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\t//\n\n\t\t\t\tconst enabledFeatures = session.enabledFeatures;\n\n\t\t\t\tif ( enabledFeatures && enabledFeatures.includes( 'depth-sensing' ) ) {\n\n\t\t\t\t\tconst depthData = glBinding.getDepthInformation( views[ 0 ] );\n\n\t\t\t\t\tif ( depthData && depthData.isValid && depthData.texture ) {\n\n\t\t\t\t\t\tdepthSensing.init( renderer, depthData, session.renderState );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t//\n\n\t\t\tfor ( let i = 0; i < controllers.length; i ++ ) {\n\n\t\t\t\tconst inputSource = controllerInputSources[ i ];\n\t\t\t\tconst controller = controllers[ i ];\n\n\t\t\t\tif ( inputSource !== null && controller !== undefined ) {\n\n\t\t\t\t\tcontroller.update( inputSource, frame, customReferenceSpace || referenceSpace );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( onAnimationFrameCallback ) onAnimationFrameCallback( time, frame );\n\n\t\t\tif ( frame.detectedPlanes ) {\n\n\t\t\t\tscope.dispatchEvent( { type: 'planesdetected', data: frame } );\n\n\t\t\t}\n\n\t\t\txrFrame = null;\n\n\t\t}\n\n\t\tconst animation = new WebGLAnimation();\n\n\t\tanimation.setAnimationLoop( onAnimationFrame );\n\n\t\tthis.setAnimationLoop = function ( callback ) {\n\n\t\t\tonAnimationFrameCallback = callback;\n\n\t\t};\n\n\t\tthis.dispose = function () {};\n\n\t}\n\n}\n\nconst _e1 = /*@__PURE__*/ new Euler();\nconst _m1 = /*@__PURE__*/ new Matrix4();\n\nfunction WebGLMaterials( renderer, properties ) {\n\n\tfunction refreshTransformUniform( map, uniform ) {\n\n\t\tif ( map.matrixAutoUpdate === true ) {\n\n\t\t\tmap.updateMatrix();\n\n\t\t}\n\n\t\tuniform.value.copy( map.matrix );\n\n\t}\n\n\tfunction refreshFogUniforms( uniforms, fog ) {\n\n\t\tfog.color.getRGB( uniforms.fogColor.value, getUnlitUniformColorSpace( renderer ) );\n\n\t\tif ( fog.isFog ) {\n\n\t\t\tuniforms.fogNear.value = fog.near;\n\t\t\tuniforms.fogFar.value = fog.far;\n\n\t\t} else if ( fog.isFogExp2 ) {\n\n\t\t\tuniforms.fogDensity.value = fog.density;\n\n\t\t}\n\n\t}\n\n\tfunction refreshMaterialUniforms( uniforms, material, pixelRatio, height, transmissionRenderTarget ) {\n\n\t\tif ( material.isMeshBasicMaterial ) {\n\n\t\t\trefreshUniformsCommon( uniforms, material );\n\n\t\t} else if ( material.isMeshLambertMaterial ) {\n\n\t\t\trefreshUniformsCommon( uniforms, material );\n\n\t\t} else if ( material.isMeshToonMaterial ) {\n\n\t\t\trefreshUniformsCommon( uniforms, material );\n\t\t\trefreshUniformsToon( uniforms, material );\n\n\t\t} else if ( material.isMeshPhongMaterial ) {\n\n\t\t\trefreshUniformsCommon( uniforms, material );\n\t\t\trefreshUniformsPhong( uniforms, material );\n\n\t\t} else if ( material.isMeshStandardMaterial ) {\n\n\t\t\trefreshUniformsCommon( uniforms, material );\n\t\t\trefreshUniformsStandard( uniforms, material );\n\n\t\t\tif ( material.isMeshPhysicalMaterial ) {\n\n\t\t\t\trefreshUniformsPhysical( uniforms, material, transmissionRenderTarget );\n\n\t\t\t}\n\n\t\t} else if ( material.isMeshMatcapMaterial ) {\n\n\t\t\trefreshUniformsCommon( uniforms, material );\n\t\t\trefreshUniformsMatcap( uniforms, material );\n\n\t\t} else if ( material.isMeshDepthMaterial ) {\n\n\t\t\trefreshUniformsCommon( uniforms, material );\n\n\t\t} else if ( material.isMeshDistanceMaterial ) {\n\n\t\t\trefreshUniformsCommon( uniforms, material );\n\t\t\trefreshUniformsDistance( uniforms, material );\n\n\t\t} else if ( material.isMeshNormalMaterial ) {\n\n\t\t\trefreshUniformsCommon( uniforms, material );\n\n\t\t} else if ( material.isLineBasicMaterial ) {\n\n\t\t\trefreshUniformsLine( uniforms, material );\n\n\t\t\tif ( material.isLineDashedMaterial ) {\n\n\t\t\t\trefreshUniformsDash( uniforms, material );\n\n\t\t\t}\n\n\t\t} else if ( material.isPointsMaterial ) {\n\n\t\t\trefreshUniformsPoints( uniforms, material, pixelRatio, height );\n\n\t\t} else if ( material.isSpriteMaterial ) {\n\n\t\t\trefreshUniformsSprites( uniforms, material );\n\n\t\t} else if ( material.isShadowMaterial ) {\n\n\t\t\tuniforms.color.value.copy( material.color );\n\t\t\tuniforms.opacity.value = material.opacity;\n\n\t\t} else if ( material.isShaderMaterial ) {\n\n\t\t\tmaterial.uniformsNeedUpdate = false; // #15581\n\n\t\t}\n\n\t}\n\n\tfunction refreshUniformsCommon( uniforms, material ) {\n\n\t\tuniforms.opacity.value = material.opacity;\n\n\t\tif ( material.color ) {\n\n\t\t\tuniforms.diffuse.value.copy( material.color );\n\n\t\t}\n\n\t\tif ( material.emissive ) {\n\n\t\t\tuniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );\n\n\t\t}\n\n\t\tif ( material.map ) {\n\n\t\t\tuniforms.map.value = material.map;\n\n\t\t\trefreshTransformUniform( material.map, uniforms.mapTransform );\n\n\t\t}\n\n\t\tif ( material.alphaMap ) {\n\n\t\t\tuniforms.alphaMap.value = material.alphaMap;\n\n\t\t\trefreshTransformUniform( material.alphaMap, uniforms.alphaMapTransform );\n\n\t\t}\n\n\t\tif ( material.bumpMap ) {\n\n\t\t\tuniforms.bumpMap.value = material.bumpMap;\n\n\t\t\trefreshTransformUniform( material.bumpMap, uniforms.bumpMapTransform );\n\n\t\t\tuniforms.bumpScale.value = material.bumpScale;\n\n\t\t\tif ( material.side === BackSide ) {\n\n\t\t\t\tuniforms.bumpScale.value *= - 1;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( material.normalMap ) {\n\n\t\t\tuniforms.normalMap.value = material.normalMap;\n\n\t\t\trefreshTransformUniform( material.normalMap, uniforms.normalMapTransform );\n\n\t\t\tuniforms.normalScale.value.copy( material.normalScale );\n\n\t\t\tif ( material.side === BackSide ) {\n\n\t\t\t\tuniforms.normalScale.value.negate();\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( material.displacementMap ) {\n\n\t\t\tuniforms.displacementMap.value = material.displacementMap;\n\n\t\t\trefreshTransformUniform( material.displacementMap, uniforms.displacementMapTransform );\n\n\t\t\tuniforms.displacementScale.value = material.displacementScale;\n\t\t\tuniforms.displacementBias.value = material.displacementBias;\n\n\t\t}\n\n\t\tif ( material.emissiveMap ) {\n\n\t\t\tuniforms.emissiveMap.value = material.emissiveMap;\n\n\t\t\trefreshTransformUniform( material.emissiveMap, uniforms.emissiveMapTransform );\n\n\t\t}\n\n\t\tif ( material.specularMap ) {\n\n\t\t\tuniforms.specularMap.value = material.specularMap;\n\n\t\t\trefreshTransformUniform( material.specularMap, uniforms.specularMapTransform );\n\n\t\t}\n\n\t\tif ( material.alphaTest > 0 ) {\n\n\t\t\tuniforms.alphaTest.value = material.alphaTest;\n\n\t\t}\n\n\t\tconst materialProperties = properties.get( material );\n\n\t\tconst envMap = materialProperties.envMap;\n\t\tconst envMapRotation = materialProperties.envMapRotation;\n\n\t\tif ( envMap ) {\n\n\t\t\tuniforms.envMap.value = envMap;\n\n\t\t\t_e1.copy( envMapRotation );\n\n\t\t\t// accommodate left-handed frame\n\t\t\t_e1.x *= - 1; _e1.y *= - 1; _e1.z *= - 1;\n\n\t\t\tif ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) {\n\n\t\t\t\t// environment maps which are not cube render targets or PMREMs follow a different convention\n\t\t\t\t_e1.y *= - 1;\n\t\t\t\t_e1.z *= - 1;\n\n\t\t\t}\n\n\t\t\tuniforms.envMapRotation.value.setFromMatrix4( _m1.makeRotationFromEuler( _e1 ) );\n\n\t\t\tuniforms.flipEnvMap.value = ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) ? - 1 : 1;\n\n\t\t\tuniforms.reflectivity.value = material.reflectivity;\n\t\t\tuniforms.ior.value = material.ior;\n\t\t\tuniforms.refractionRatio.value = material.refractionRatio;\n\n\t\t}\n\n\t\tif ( material.lightMap ) {\n\n\t\t\tuniforms.lightMap.value = material.lightMap;\n\t\t\tuniforms.lightMapIntensity.value = material.lightMapIntensity;\n\n\t\t\trefreshTransformUniform( material.lightMap, uniforms.lightMapTransform );\n\n\t\t}\n\n\t\tif ( material.aoMap ) {\n\n\t\t\tuniforms.aoMap.value = material.aoMap;\n\t\t\tuniforms.aoMapIntensity.value = material.aoMapIntensity;\n\n\t\t\trefreshTransformUniform( material.aoMap, uniforms.aoMapTransform );\n\n\t\t}\n\n\t}\n\n\tfunction refreshUniformsLine( uniforms, material ) {\n\n\t\tuniforms.diffuse.value.copy( material.color );\n\t\tuniforms.opacity.value = material.opacity;\n\n\t\tif ( material.map ) {\n\n\t\t\tuniforms.map.value = material.map;\n\n\t\t\trefreshTransformUniform( material.map, uniforms.mapTransform );\n\n\t\t}\n\n\t}\n\n\tfunction refreshUniformsDash( uniforms, material ) {\n\n\t\tuniforms.dashSize.value = material.dashSize;\n\t\tuniforms.totalSize.value = material.dashSize + material.gapSize;\n\t\tuniforms.scale.value = material.scale;\n\n\t}\n\n\tfunction refreshUniformsPoints( uniforms, material, pixelRatio, height ) {\n\n\t\tuniforms.diffuse.value.copy( material.color );\n\t\tuniforms.opacity.value = material.opacity;\n\t\tuniforms.size.value = material.size * pixelRatio;\n\t\tuniforms.scale.value = height * 0.5;\n\n\t\tif ( material.map ) {\n\n\t\t\tuniforms.map.value = material.map;\n\n\t\t\trefreshTransformUniform( material.map, uniforms.uvTransform );\n\n\t\t}\n\n\t\tif ( material.alphaMap ) {\n\n\t\t\tuniforms.alphaMap.value = material.alphaMap;\n\n\t\t\trefreshTransformUniform( material.alphaMap, uniforms.alphaMapTransform );\n\n\t\t}\n\n\t\tif ( material.alphaTest > 0 ) {\n\n\t\t\tuniforms.alphaTest.value = material.alphaTest;\n\n\t\t}\n\n\t}\n\n\tfunction refreshUniformsSprites( uniforms, material ) {\n\n\t\tuniforms.diffuse.value.copy( material.color );\n\t\tuniforms.opacity.value = material.opacity;\n\t\tuniforms.rotation.value = material.rotation;\n\n\t\tif ( material.map ) {\n\n\t\t\tuniforms.map.value = material.map;\n\n\t\t\trefreshTransformUniform( material.map, uniforms.mapTransform );\n\n\t\t}\n\n\t\tif ( material.alphaMap ) {\n\n\t\t\tuniforms.alphaMap.value = material.alphaMap;\n\n\t\t\trefreshTransformUniform( material.alphaMap, uniforms.alphaMapTransform );\n\n\t\t}\n\n\t\tif ( material.alphaTest > 0 ) {\n\n\t\t\tuniforms.alphaTest.value = material.alphaTest;\n\n\t\t}\n\n\t}\n\n\tfunction refreshUniformsPhong( uniforms, material ) {\n\n\t\tuniforms.specular.value.copy( material.specular );\n\t\tuniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )\n\n\t}\n\n\tfunction refreshUniformsToon( uniforms, material ) {\n\n\t\tif ( material.gradientMap ) {\n\n\t\t\tuniforms.gradientMap.value = material.gradientMap;\n\n\t\t}\n\n\t}\n\n\tfunction refreshUniformsStandard( uniforms, material ) {\n\n\t\tuniforms.metalness.value = material.metalness;\n\n\t\tif ( material.metalnessMap ) {\n\n\t\t\tuniforms.metalnessMap.value = material.metalnessMap;\n\n\t\t\trefreshTransformUniform( material.metalnessMap, uniforms.metalnessMapTransform );\n\n\t\t}\n\n\t\tuniforms.roughness.value = material.roughness;\n\n\t\tif ( material.roughnessMap ) {\n\n\t\t\tuniforms.roughnessMap.value = material.roughnessMap;\n\n\t\t\trefreshTransformUniform( material.roughnessMap, uniforms.roughnessMapTransform );\n\n\t\t}\n\n\t\tif ( material.envMap ) {\n\n\t\t\t//uniforms.envMap.value = material.envMap; // part of uniforms common\n\n\t\t\tuniforms.envMapIntensity.value = material.envMapIntensity;\n\n\t\t}\n\n\t}\n\n\tfunction refreshUniformsPhysical( uniforms, material, transmissionRenderTarget ) {\n\n\t\tuniforms.ior.value = material.ior; // also part of uniforms common\n\n\t\tif ( material.sheen > 0 ) {\n\n\t\t\tuniforms.sheenColor.value.copy( material.sheenColor ).multiplyScalar( material.sheen );\n\n\t\t\tuniforms.sheenRoughness.value = material.sheenRoughness;\n\n\t\t\tif ( material.sheenColorMap ) {\n\n\t\t\t\tuniforms.sheenColorMap.value = material.sheenColorMap;\n\n\t\t\t\trefreshTransformUniform( material.sheenColorMap, uniforms.sheenColorMapTransform );\n\n\t\t\t}\n\n\t\t\tif ( material.sheenRoughnessMap ) {\n\n\t\t\t\tuniforms.sheenRoughnessMap.value = material.sheenRoughnessMap;\n\n\t\t\t\trefreshTransformUniform( material.sheenRoughnessMap, uniforms.sheenRoughnessMapTransform );\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( material.clearcoat > 0 ) {\n\n\t\t\tuniforms.clearcoat.value = material.clearcoat;\n\t\t\tuniforms.clearcoatRoughness.value = material.clearcoatRoughness;\n\n\t\t\tif ( material.clearcoatMap ) {\n\n\t\t\t\tuniforms.clearcoatMap.value = material.clearcoatMap;\n\n\t\t\t\trefreshTransformUniform( material.clearcoatMap, uniforms.clearcoatMapTransform );\n\n\t\t\t}\n\n\t\t\tif ( material.clearcoatRoughnessMap ) {\n\n\t\t\t\tuniforms.clearcoatRoughnessMap.value = material.clearcoatRoughnessMap;\n\n\t\t\t\trefreshTransformUniform( material.clearcoatRoughnessMap, uniforms.clearcoatRoughnessMapTransform );\n\n\t\t\t}\n\n\t\t\tif ( material.clearcoatNormalMap ) {\n\n\t\t\t\tuniforms.clearcoatNormalMap.value = material.clearcoatNormalMap;\n\n\t\t\t\trefreshTransformUniform( material.clearcoatNormalMap, uniforms.clearcoatNormalMapTransform );\n\n\t\t\t\tuniforms.clearcoatNormalScale.value.copy( material.clearcoatNormalScale );\n\n\t\t\t\tif ( material.side === BackSide ) {\n\n\t\t\t\t\tuniforms.clearcoatNormalScale.value.negate();\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( material.dispersion > 0 ) {\n\n\t\t\tuniforms.dispersion.value = material.dispersion;\n\n\t\t}\n\n\t\tif ( material.iridescence > 0 ) {\n\n\t\t\tuniforms.iridescence.value = material.iridescence;\n\t\t\tuniforms.iridescenceIOR.value = material.iridescenceIOR;\n\t\t\tuniforms.iridescenceThicknessMinimum.value = material.iridescenceThicknessRange[ 0 ];\n\t\t\tuniforms.iridescenceThicknessMaximum.value = material.iridescenceThicknessRange[ 1 ];\n\n\t\t\tif ( material.iridescenceMap ) {\n\n\t\t\t\tuniforms.iridescenceMap.value = material.iridescenceMap;\n\n\t\t\t\trefreshTransformUniform( material.iridescenceMap, uniforms.iridescenceMapTransform );\n\n\t\t\t}\n\n\t\t\tif ( material.iridescenceThicknessMap ) {\n\n\t\t\t\tuniforms.iridescenceThicknessMap.value = material.iridescenceThicknessMap;\n\n\t\t\t\trefreshTransformUniform( material.iridescenceThicknessMap, uniforms.iridescenceThicknessMapTransform );\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( material.transmission > 0 ) {\n\n\t\t\tuniforms.transmission.value = material.transmission;\n\t\t\tuniforms.transmissionSamplerMap.value = transmissionRenderTarget.texture;\n\t\t\tuniforms.transmissionSamplerSize.value.set( transmissionRenderTarget.width, transmissionRenderTarget.height );\n\n\t\t\tif ( material.transmissionMap ) {\n\n\t\t\t\tuniforms.transmissionMap.value = material.transmissionMap;\n\n\t\t\t\trefreshTransformUniform( material.transmissionMap, uniforms.transmissionMapTransform );\n\n\t\t\t}\n\n\t\t\tuniforms.thickness.value = material.thickness;\n\n\t\t\tif ( material.thicknessMap ) {\n\n\t\t\t\tuniforms.thicknessMap.value = material.thicknessMap;\n\n\t\t\t\trefreshTransformUniform( material.thicknessMap, uniforms.thicknessMapTransform );\n\n\t\t\t}\n\n\t\t\tuniforms.attenuationDistance.value = material.attenuationDistance;\n\t\t\tuniforms.attenuationColor.value.copy( material.attenuationColor );\n\n\t\t}\n\n\t\tif ( material.anisotropy > 0 ) {\n\n\t\t\tuniforms.anisotropyVector.value.set( material.anisotropy * Math.cos( material.anisotropyRotation ), material.anisotropy * Math.sin( material.anisotropyRotation ) );\n\n\t\t\tif ( material.anisotropyMap ) {\n\n\t\t\t\tuniforms.anisotropyMap.value = material.anisotropyMap;\n\n\t\t\t\trefreshTransformUniform( material.anisotropyMap, uniforms.anisotropyMapTransform );\n\n\t\t\t}\n\n\t\t}\n\n\t\tuniforms.specularIntensity.value = material.specularIntensity;\n\t\tuniforms.specularColor.value.copy( material.specularColor );\n\n\t\tif ( material.specularColorMap ) {\n\n\t\t\tuniforms.specularColorMap.value = material.specularColorMap;\n\n\t\t\trefreshTransformUniform( material.specularColorMap, uniforms.specularColorMapTransform );\n\n\t\t}\n\n\t\tif ( material.specularIntensityMap ) {\n\n\t\t\tuniforms.specularIntensityMap.value = material.specularIntensityMap;\n\n\t\t\trefreshTransformUniform( material.specularIntensityMap, uniforms.specularIntensityMapTransform );\n\n\t\t}\n\n\t}\n\n\tfunction refreshUniformsMatcap( uniforms, material ) {\n\n\t\tif ( material.matcap ) {\n\n\t\t\tuniforms.matcap.value = material.matcap;\n\n\t\t}\n\n\t}\n\n\tfunction refreshUniformsDistance( uniforms, material ) {\n\n\t\tconst light = properties.get( material ).light;\n\n\t\tuniforms.referencePosition.value.setFromMatrixPosition( light.matrixWorld );\n\t\tuniforms.nearDistance.value = light.shadow.camera.near;\n\t\tuniforms.farDistance.value = light.shadow.camera.far;\n\n\t}\n\n\treturn {\n\t\trefreshFogUniforms: refreshFogUniforms,\n\t\trefreshMaterialUniforms: refreshMaterialUniforms\n\t};\n\n}\n\nfunction WebGLUniformsGroups( gl, info, capabilities, state ) {\n\n\tlet buffers = {};\n\tlet updateList = {};\n\tlet allocatedBindingPoints = [];\n\n\tconst maxBindingPoints = gl.getParameter( gl.MAX_UNIFORM_BUFFER_BINDINGS ); // binding points are global whereas block indices are per shader program\n\n\tfunction bind( uniformsGroup, program ) {\n\n\t\tconst webglProgram = program.program;\n\t\tstate.uniformBlockBinding( uniformsGroup, webglProgram );\n\n\t}\n\n\tfunction update( uniformsGroup, program ) {\n\n\t\tlet buffer = buffers[ uniformsGroup.id ];\n\n\t\tif ( buffer === undefined ) {\n\n\t\t\tprepareUniformsGroup( uniformsGroup );\n\n\t\t\tbuffer = createBuffer( uniformsGroup );\n\t\t\tbuffers[ uniformsGroup.id ] = buffer;\n\n\t\t\tuniformsGroup.addEventListener( 'dispose', onUniformsGroupsDispose );\n\n\t\t}\n\n\t\t// ensure to update the binding points/block indices mapping for this program\n\n\t\tconst webglProgram = program.program;\n\t\tstate.updateUBOMapping( uniformsGroup, webglProgram );\n\n\t\t// update UBO once per frame\n\n\t\tconst frame = info.render.frame;\n\n\t\tif ( updateList[ uniformsGroup.id ] !== frame ) {\n\n\t\t\tupdateBufferData( uniformsGroup );\n\n\t\t\tupdateList[ uniformsGroup.id ] = frame;\n\n\t\t}\n\n\t}\n\n\tfunction createBuffer( uniformsGroup ) {\n\n\t\t// the setup of an UBO is independent of a particular shader program but global\n\n\t\tconst bindingPointIndex = allocateBindingPointIndex();\n\t\tuniformsGroup.__bindingPointIndex = bindingPointIndex;\n\n\t\tconst buffer = gl.createBuffer();\n\t\tconst size = uniformsGroup.__size;\n\t\tconst usage = uniformsGroup.usage;\n\n\t\tgl.bindBuffer( gl.UNIFORM_BUFFER, buffer );\n\t\tgl.bufferData( gl.UNIFORM_BUFFER, size, usage );\n\t\tgl.bindBuffer( gl.UNIFORM_BUFFER, null );\n\t\tgl.bindBufferBase( gl.UNIFORM_BUFFER, bindingPointIndex, buffer );\n\n\t\treturn buffer;\n\n\t}\n\n\tfunction allocateBindingPointIndex() {\n\n\t\tfor ( let i = 0; i < maxBindingPoints; i ++ ) {\n\n\t\t\tif ( allocatedBindingPoints.indexOf( i ) === - 1 ) {\n\n\t\t\t\tallocatedBindingPoints.push( i );\n\t\t\t\treturn i;\n\n\t\t\t}\n\n\t\t}\n\n\t\tconsole.error( 'THREE.WebGLRenderer: Maximum number of simultaneously usable uniforms groups reached.' );\n\n\t\treturn 0;\n\n\t}\n\n\tfunction updateBufferData( uniformsGroup ) {\n\n\t\tconst buffer = buffers[ uniformsGroup.id ];\n\t\tconst uniforms = uniformsGroup.uniforms;\n\t\tconst cache = uniformsGroup.__cache;\n\n\t\tgl.bindBuffer( gl.UNIFORM_BUFFER, buffer );\n\n\t\tfor ( let i = 0, il = uniforms.length; i < il; i ++ ) {\n\n\t\t\tconst uniformArray = Array.isArray( uniforms[ i ] ) ? uniforms[ i ] : [ uniforms[ i ] ];\n\n\t\t\tfor ( let j = 0, jl = uniformArray.length; j < jl; j ++ ) {\n\n\t\t\t\tconst uniform = uniformArray[ j ];\n\n\t\t\t\tif ( hasUniformChanged( uniform, i, j, cache ) === true ) {\n\n\t\t\t\t\tconst offset = uniform.__offset;\n\n\t\t\t\t\tconst values = Array.isArray( uniform.value ) ? uniform.value : [ uniform.value ];\n\n\t\t\t\t\tlet arrayOffset = 0;\n\n\t\t\t\t\tfor ( let k = 0; k < values.length; k ++ ) {\n\n\t\t\t\t\t\tconst value = values[ k ];\n\n\t\t\t\t\t\tconst info = getUniformSize( value );\n\n\t\t\t\t\t\t// TODO add integer and struct support\n\t\t\t\t\t\tif ( typeof value === 'number' || typeof value === 'boolean' ) {\n\n\t\t\t\t\t\t\tuniform.__data[ 0 ] = value;\n\t\t\t\t\t\t\tgl.bufferSubData( gl.UNIFORM_BUFFER, offset + arrayOffset, uniform.__data );\n\n\t\t\t\t\t\t} else if ( value.isMatrix3 ) {\n\n\t\t\t\t\t\t\t// manually converting 3x3 to 3x4\n\n\t\t\t\t\t\t\tuniform.__data[ 0 ] = value.elements[ 0 ];\n\t\t\t\t\t\t\tuniform.__data[ 1 ] = value.elements[ 1 ];\n\t\t\t\t\t\t\tuniform.__data[ 2 ] = value.elements[ 2 ];\n\t\t\t\t\t\t\tuniform.__data[ 3 ] = 0;\n\t\t\t\t\t\t\tuniform.__data[ 4 ] = value.elements[ 3 ];\n\t\t\t\t\t\t\tuniform.__data[ 5 ] = value.elements[ 4 ];\n\t\t\t\t\t\t\tuniform.__data[ 6 ] = value.elements[ 5 ];\n\t\t\t\t\t\t\tuniform.__data[ 7 ] = 0;\n\t\t\t\t\t\t\tuniform.__data[ 8 ] = value.elements[ 6 ];\n\t\t\t\t\t\t\tuniform.__data[ 9 ] = value.elements[ 7 ];\n\t\t\t\t\t\t\tuniform.__data[ 10 ] = value.elements[ 8 ];\n\t\t\t\t\t\t\tuniform.__data[ 11 ] = 0;\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tvalue.toArray( uniform.__data, arrayOffset );\n\n\t\t\t\t\t\t\tarrayOffset += info.storage / Float32Array.BYTES_PER_ELEMENT;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t\tgl.bufferSubData( gl.UNIFORM_BUFFER, offset, uniform.__data );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tgl.bindBuffer( gl.UNIFORM_BUFFER, null );\n\n\t}\n\n\tfunction hasUniformChanged( uniform, index, indexArray, cache ) {\n\n\t\tconst value = uniform.value;\n\t\tconst indexString = index + '_' + indexArray;\n\n\t\tif ( cache[ indexString ] === undefined ) {\n\n\t\t\t// cache entry does not exist so far\n\n\t\t\tif ( typeof value === 'number' || typeof value === 'boolean' ) {\n\n\t\t\t\tcache[ indexString ] = value;\n\n\t\t\t} else {\n\n\t\t\t\tcache[ indexString ] = value.clone();\n\n\t\t\t}\n\n\t\t\treturn true;\n\n\t\t} else {\n\n\t\t\tconst cachedObject = cache[ indexString ];\n\n\t\t\t// compare current value with cached entry\n\n\t\t\tif ( typeof value === 'number' || typeof value === 'boolean' ) {\n\n\t\t\t\tif ( cachedObject !== value ) {\n\n\t\t\t\t\tcache[ indexString ] = value;\n\t\t\t\t\treturn true;\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tif ( cachedObject.equals( value ) === false ) {\n\n\t\t\t\t\tcachedObject.copy( value );\n\t\t\t\t\treturn true;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn false;\n\n\t}\n\n\tfunction prepareUniformsGroup( uniformsGroup ) {\n\n\t\t// determine total buffer size according to the STD140 layout\n\t\t// Hint: STD140 is the only supported layout in WebGL 2\n\n\t\tconst uniforms = uniformsGroup.uniforms;\n\n\t\tlet offset = 0; // global buffer offset in bytes\n\t\tconst chunkSize = 16; // size of a chunk in bytes\n\n\t\tfor ( let i = 0, l = uniforms.length; i < l; i ++ ) {\n\n\t\t\tconst uniformArray = Array.isArray( uniforms[ i ] ) ? uniforms[ i ] : [ uniforms[ i ] ];\n\n\t\t\tfor ( let j = 0, jl = uniformArray.length; j < jl; j ++ ) {\n\n\t\t\t\tconst uniform = uniformArray[ j ];\n\n\t\t\t\tconst values = Array.isArray( uniform.value ) ? uniform.value : [ uniform.value ];\n\n\t\t\t\tfor ( let k = 0, kl = values.length; k < kl; k ++ ) {\n\n\t\t\t\t\tconst value = values[ k ];\n\n\t\t\t\t\tconst info = getUniformSize( value );\n\n\t\t\t\t\tconst chunkOffset = offset % chunkSize; // offset in the current chunk\n\t\t\t\t\tconst chunkPadding = chunkOffset % info.boundary; // required padding to match boundary\n\t\t\t\t\tconst chunkStart = chunkOffset + chunkPadding; // the start position in the current chunk for the data\n\n\t\t\t\t\toffset += chunkPadding;\n\n\t\t\t\t\t// Check for chunk overflow\n\t\t\t\t\tif ( chunkStart !== 0 && ( chunkSize - chunkStart ) < info.storage ) {\n\n\t\t\t\t\t\t// Add padding and adjust offset\n\t\t\t\t\t\toffset += ( chunkSize - chunkStart );\n\n\t\t\t\t\t}\n\n\t\t\t\t\t// the following two properties will be used for partial buffer updates\n\t\t\t\t\tuniform.__data = new Float32Array( info.storage / Float32Array.BYTES_PER_ELEMENT );\n\t\t\t\t\tuniform.__offset = offset;\n\n\t\t\t\t\t// Update the global offset\n\t\t\t\t\toffset += info.storage;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\t// ensure correct final padding\n\n\t\tconst chunkOffset = offset % chunkSize;\n\n\t\tif ( chunkOffset > 0 ) offset += ( chunkSize - chunkOffset );\n\n\t\t//\n\n\t\tuniformsGroup.__size = offset;\n\t\tuniformsGroup.__cache = {};\n\n\t\treturn this;\n\n\t}\n\n\tfunction getUniformSize( value ) {\n\n\t\tconst info = {\n\t\t\tboundary: 0, // bytes\n\t\t\tstorage: 0 // bytes\n\t\t};\n\n\t\t// determine sizes according to STD140\n\n\t\tif ( typeof value === 'number' || typeof value === 'boolean' ) {\n\n\t\t\t// float/int/bool\n\n\t\t\tinfo.boundary = 4;\n\t\t\tinfo.storage = 4;\n\n\t\t} else if ( value.isVector2 ) {\n\n\t\t\t// vec2\n\n\t\t\tinfo.boundary = 8;\n\t\t\tinfo.storage = 8;\n\n\t\t} else if ( value.isVector3 || value.isColor ) {\n\n\t\t\t// vec3\n\n\t\t\tinfo.boundary = 16;\n\t\t\tinfo.storage = 12; // evil: vec3 must start on a 16-byte boundary but it only consumes 12 bytes\n\n\t\t} else if ( value.isVector4 ) {\n\n\t\t\t// vec4\n\n\t\t\tinfo.boundary = 16;\n\t\t\tinfo.storage = 16;\n\n\t\t} else if ( value.isMatrix3 ) {\n\n\t\t\t// mat3 (in STD140 a 3x3 matrix is represented as 3x4)\n\n\t\t\tinfo.boundary = 48;\n\t\t\tinfo.storage = 48;\n\n\t\t} else if ( value.isMatrix4 ) {\n\n\t\t\t// mat4\n\n\t\t\tinfo.boundary = 64;\n\t\t\tinfo.storage = 64;\n\n\t\t} else if ( value.isTexture ) {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: Texture samplers can not be part of an uniforms group.' );\n\n\t\t} else {\n\n\t\t\tconsole.warn( 'THREE.WebGLRenderer: Unsupported uniform value type.', value );\n\n\t\t}\n\n\t\treturn info;\n\n\t}\n\n\tfunction onUniformsGroupsDispose( event ) {\n\n\t\tconst uniformsGroup = event.target;\n\n\t\tuniformsGroup.removeEventListener( 'dispose', onUniformsGroupsDispose );\n\n\t\tconst index = allocatedBindingPoints.indexOf( uniformsGroup.__bindingPointIndex );\n\t\tallocatedBindingPoints.splice( index, 1 );\n\n\t\tgl.deleteBuffer( buffers[ uniformsGroup.id ] );\n\n\t\tdelete buffers[ uniformsGroup.id ];\n\t\tdelete updateList[ uniformsGroup.id ];\n\n\t}\n\n\tfunction dispose() {\n\n\t\tfor ( const id in buffers ) {\n\n\t\t\tgl.deleteBuffer( buffers[ id ] );\n\n\t\t}\n\n\t\tallocatedBindingPoints = [];\n\t\tbuffers = {};\n\t\tupdateList = {};\n\n\t}\n\n\treturn {\n\n\t\tbind: bind,\n\t\tupdate: update,\n\n\t\tdispose: dispose\n\n\t};\n\n}\n\nclass WebGLRenderer {\n\n\tconstructor( parameters = {} ) {\n\n\t\tconst {\n\t\t\tcanvas = createCanvasElement(),\n\t\t\tcontext = null,\n\t\t\tdepth = true,\n\t\t\tstencil = false,\n\t\t\talpha = false,\n\t\t\tantialias = false,\n\t\t\tpremultipliedAlpha = true,\n\t\t\tpreserveDrawingBuffer = false,\n\t\t\tpowerPreference = 'default',\n\t\t\tfailIfMajorPerformanceCaveat = false,\n\t\t} = parameters;\n\n\t\tthis.isWebGLRenderer = true;\n\n\t\tlet _alpha;\n\n\t\tif ( context !== null ) {\n\n\t\t\tif ( typeof WebGLRenderingContext !== 'undefined' && context instanceof WebGLRenderingContext ) {\n\n\t\t\t\tthrow new Error( 'THREE.WebGLRenderer: WebGL 1 is not supported since r163.' );\n\n\t\t\t}\n\n\t\t\t_alpha = context.getContextAttributes().alpha;\n\n\t\t} else {\n\n\t\t\t_alpha = alpha;\n\n\t\t}\n\n\t\tconst uintClearColor = new Uint32Array( 4 );\n\t\tconst intClearColor = new Int32Array( 4 );\n\n\t\tlet currentRenderList = null;\n\t\tlet currentRenderState = null;\n\n\t\t// render() can be called from within a callback triggered by another render.\n\t\t// We track this so that the nested render call gets its list and state isolated from the parent render call.\n\n\t\tconst renderListStack = [];\n\t\tconst renderStateStack = [];\n\n\t\t// public properties\n\n\t\tthis.domElement = canvas;\n\n\t\t// Debug configuration container\n\t\tthis.debug = {\n\n\t\t\t/**\n\t\t\t * Enables error checking and reporting when shader programs are being compiled\n\t\t\t * @type {boolean}\n\t\t\t */\n\t\t\tcheckShaderErrors: true,\n\t\t\t/**\n\t\t\t * Callback for custom error reporting.\n\t\t\t * @type {?Function}\n\t\t\t */\n\t\t\tonShaderError: null\n\t\t};\n\n\t\t// clearing\n\n\t\tthis.autoClear = true;\n\t\tthis.autoClearColor = true;\n\t\tthis.autoClearDepth = true;\n\t\tthis.autoClearStencil = true;\n\n\t\t// scene graph\n\n\t\tthis.sortObjects = true;\n\n\t\t// user-defined clipping\n\n\t\tthis.clippingPlanes = [];\n\t\tthis.localClippingEnabled = false;\n\n\t\t// physically based shading\n\n\t\tthis._outputColorSpace = SRGBColorSpace;\n\n\t\t// tone mapping\n\n\t\tthis.toneMapping = NoToneMapping;\n\t\tthis.toneMappingExposure = 1.0;\n\n\t\t// internal properties\n\n\t\tconst _this = this;\n\n\t\tlet _isContextLost = false;\n\n\t\t// internal state cache\n\n\t\tlet _currentActiveCubeFace = 0;\n\t\tlet _currentActiveMipmapLevel = 0;\n\t\tlet _currentRenderTarget = null;\n\t\tlet _currentMaterialId = - 1;\n\n\t\tlet _currentCamera = null;\n\n\t\tconst _currentViewport = new Vector4();\n\t\tconst _currentScissor = new Vector4();\n\t\tlet _currentScissorTest = null;\n\n\t\tconst _currentClearColor = new Color( 0x000000 );\n\t\tlet _currentClearAlpha = 0;\n\n\t\t//\n\n\t\tlet _width = canvas.width;\n\t\tlet _height = canvas.height;\n\n\t\tlet _pixelRatio = 1;\n\t\tlet _opaqueSort = null;\n\t\tlet _transparentSort = null;\n\n\t\tconst _viewport = new Vector4( 0, 0, _width, _height );\n\t\tconst _scissor = new Vector4( 0, 0, _width, _height );\n\t\tlet _scissorTest = false;\n\n\t\t// frustum\n\n\t\tconst _frustum = new Frustum();\n\n\t\t// clipping\n\n\t\tlet _clippingEnabled = false;\n\t\tlet _localClippingEnabled = false;\n\n\t\t// camera matrices cache\n\n\t\tconst _projScreenMatrix = new Matrix4();\n\n\t\tconst _vector3 = new Vector3();\n\n\t\tconst _vector4 = new Vector4();\n\n\t\tconst _emptyScene = { background: null, fog: null, environment: null, overrideMaterial: null, isScene: true };\n\n\t\tlet _renderBackground = false;\n\n\t\tfunction getTargetPixelRatio() {\n\n\t\t\treturn _currentRenderTarget === null ? _pixelRatio : 1;\n\n\t\t}\n\n\t\t// initialize\n\n\t\tlet _gl = context;\n\n\t\tfunction getContext( contextName, contextAttributes ) {\n\n\t\t\treturn canvas.getContext( contextName, contextAttributes );\n\n\t\t}\n\n\t\ttry {\n\n\t\t\tconst contextAttributes = {\n\t\t\t\talpha: true,\n\t\t\t\tdepth,\n\t\t\t\tstencil,\n\t\t\t\tantialias,\n\t\t\t\tpremultipliedAlpha,\n\t\t\t\tpreserveDrawingBuffer,\n\t\t\t\tpowerPreference,\n\t\t\t\tfailIfMajorPerformanceCaveat,\n\t\t\t};\n\n\t\t\t// OffscreenCanvas does not have setAttribute, see #22811\n\t\t\tif ( 'setAttribute' in canvas ) canvas.setAttribute( 'data-engine', `three.js r${REVISION}` );\n\n\t\t\t// event listeners must be registered before WebGL context is created, see #12753\n\t\t\tcanvas.addEventListener( 'webglcontextlost', onContextLost, false );\n\t\t\tcanvas.addEventListener( 'webglcontextrestored', onContextRestore, false );\n\t\t\tcanvas.addEventListener( 'webglcontextcreationerror', onContextCreationError, false );\n\n\t\t\tif ( _gl === null ) {\n\n\t\t\t\tconst contextName = 'webgl2';\n\n\t\t\t\t_gl = getContext( contextName, contextAttributes );\n\n\t\t\t\tif ( _gl === null ) {\n\n\t\t\t\t\tif ( getContext( contextName ) ) {\n\n\t\t\t\t\t\tthrow new Error( 'Error creating WebGL context with your selected attributes.' );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tthrow new Error( 'Error creating WebGL context.' );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} catch ( error ) {\n\n\t\t\tconsole.error( 'THREE.WebGLRenderer: ' + error.message );\n\t\t\tthrow error;\n\n\t\t}\n\n\t\tlet extensions, capabilities, state, info;\n\t\tlet properties, textures, cubemaps, cubeuvmaps, attributes, geometries, objects;\n\t\tlet programCache, materials, renderLists, renderStates, clipping, shadowMap;\n\n\t\tlet background, morphtargets, bufferRenderer, indexedBufferRenderer;\n\n\t\tlet utils, bindingStates, uniformsGroups;\n\n\t\tfunction initGLContext() {\n\n\t\t\textensions = new WebGLExtensions( _gl );\n\t\t\textensions.init();\n\n\t\t\tutils = new WebGLUtils( _gl, extensions );\n\n\t\t\tcapabilities = new WebGLCapabilities( _gl, extensions, parameters, utils );\n\n\t\t\tstate = new WebGLState( _gl );\n\n\t\t\tinfo = new WebGLInfo( _gl );\n\t\t\tproperties = new WebGLProperties();\n\t\t\ttextures = new WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info );\n\t\t\tcubemaps = new WebGLCubeMaps( _this );\n\t\t\tcubeuvmaps = new WebGLCubeUVMaps( _this );\n\t\t\tattributes = new WebGLAttributes( _gl );\n\t\t\tbindingStates = new WebGLBindingStates( _gl, attributes );\n\t\t\tgeometries = new WebGLGeometries( _gl, attributes, info, bindingStates );\n\t\t\tobjects = new WebGLObjects( _gl, geometries, attributes, info );\n\t\t\tmorphtargets = new WebGLMorphtargets( _gl, capabilities, textures );\n\t\t\tclipping = new WebGLClipping( properties );\n\t\t\tprogramCache = new WebGLPrograms( _this, cubemaps, cubeuvmaps, extensions, capabilities, bindingStates, clipping );\n\t\t\tmaterials = new WebGLMaterials( _this, properties );\n\t\t\trenderLists = new WebGLRenderLists();\n\t\t\trenderStates = new WebGLRenderStates( extensions );\n\t\t\tbackground = new WebGLBackground( _this, cubemaps, cubeuvmaps, state, objects, _alpha, premultipliedAlpha );\n\t\t\tshadowMap = new WebGLShadowMap( _this, objects, capabilities );\n\t\t\tuniformsGroups = new WebGLUniformsGroups( _gl, info, capabilities, state );\n\n\t\t\tbufferRenderer = new WebGLBufferRenderer( _gl, extensions, info );\n\t\t\tindexedBufferRenderer = new WebGLIndexedBufferRenderer( _gl, extensions, info );\n\n\t\t\tinfo.programs = programCache.programs;\n\n\t\t\t_this.capabilities = capabilities;\n\t\t\t_this.extensions = extensions;\n\t\t\t_this.properties = properties;\n\t\t\t_this.renderLists = renderLists;\n\t\t\t_this.shadowMap = shadowMap;\n\t\t\t_this.state = state;\n\t\t\t_this.info = info;\n\n\t\t}\n\n\t\tinitGLContext();\n\n\t\t// xr\n\n\t\tconst xr = new WebXRManager( _this, _gl );\n\n\t\tthis.xr = xr;\n\n\t\t// API\n\n\t\tthis.getContext = function () {\n\n\t\t\treturn _gl;\n\n\t\t};\n\n\t\tthis.getContextAttributes = function () {\n\n\t\t\treturn _gl.getContextAttributes();\n\n\t\t};\n\n\t\tthis.forceContextLoss = function () {\n\n\t\t\tconst extension = extensions.get( 'WEBGL_lose_context' );\n\t\t\tif ( extension ) extension.loseContext();\n\n\t\t};\n\n\t\tthis.forceContextRestore = function () {\n\n\t\t\tconst extension = extensions.get( 'WEBGL_lose_context' );\n\t\t\tif ( extension ) extension.restoreContext();\n\n\t\t};\n\n\t\tthis.getPixelRatio = function () {\n\n\t\t\treturn _pixelRatio;\n\n\t\t};\n\n\t\tthis.setPixelRatio = function ( value ) {\n\n\t\t\tif ( value === undefined ) return;\n\n\t\t\t_pixelRatio = value;\n\n\t\t\tthis.setSize( _width, _height, false );\n\n\t\t};\n\n\t\tthis.getSize = function ( target ) {\n\n\t\t\treturn target.set( _width, _height );\n\n\t\t};\n\n\t\tthis.setSize = function ( width, height, updateStyle = true ) {\n\n\t\t\tif ( xr.isPresenting ) {\n\n\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Can\\'t change size while VR device is presenting.' );\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t\t_width = width;\n\t\t\t_height = height;\n\n\t\t\tcanvas.width = Math.floor( width * _pixelRatio );\n\t\t\tcanvas.height = Math.floor( height * _pixelRatio );\n\n\t\t\tif ( updateStyle === true ) {\n\n\t\t\t\tcanvas.style.width = width + 'px';\n\t\t\t\tcanvas.style.height = height + 'px';\n\n\t\t\t}\n\n\t\t\tthis.setViewport( 0, 0, width, height );\n\n\t\t};\n\n\t\tthis.getDrawingBufferSize = function ( target ) {\n\n\t\t\treturn target.set( _width * _pixelRatio, _height * _pixelRatio ).floor();\n\n\t\t};\n\n\t\tthis.setDrawingBufferSize = function ( width, height, pixelRatio ) {\n\n\t\t\t_width = width;\n\t\t\t_height = height;\n\n\t\t\t_pixelRatio = pixelRatio;\n\n\t\t\tcanvas.width = Math.floor( width * pixelRatio );\n\t\t\tcanvas.height = Math.floor( height * pixelRatio );\n\n\t\t\tthis.setViewport( 0, 0, width, height );\n\n\t\t};\n\n\t\tthis.getCurrentViewport = function ( target ) {\n\n\t\t\treturn target.copy( _currentViewport );\n\n\t\t};\n\n\t\tthis.getViewport = function ( target ) {\n\n\t\t\treturn target.copy( _viewport );\n\n\t\t};\n\n\t\tthis.setViewport = function ( x, y, width, height ) {\n\n\t\t\tif ( x.isVector4 ) {\n\n\t\t\t\t_viewport.set( x.x, x.y, x.z, x.w );\n\n\t\t\t} else {\n\n\t\t\t\t_viewport.set( x, y, width, height );\n\n\t\t\t}\n\n\t\t\tstate.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).round() );\n\n\t\t};\n\n\t\tthis.getScissor = function ( target ) {\n\n\t\t\treturn target.copy( _scissor );\n\n\t\t};\n\n\t\tthis.setScissor = function ( x, y, width, height ) {\n\n\t\t\tif ( x.isVector4 ) {\n\n\t\t\t\t_scissor.set( x.x, x.y, x.z, x.w );\n\n\t\t\t} else {\n\n\t\t\t\t_scissor.set( x, y, width, height );\n\n\t\t\t}\n\n\t\t\tstate.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).round() );\n\n\t\t};\n\n\t\tthis.getScissorTest = function () {\n\n\t\t\treturn _scissorTest;\n\n\t\t};\n\n\t\tthis.setScissorTest = function ( boolean ) {\n\n\t\t\tstate.setScissorTest( _scissorTest = boolean );\n\n\t\t};\n\n\t\tthis.setOpaqueSort = function ( method ) {\n\n\t\t\t_opaqueSort = method;\n\n\t\t};\n\n\t\tthis.setTransparentSort = function ( method ) {\n\n\t\t\t_transparentSort = method;\n\n\t\t};\n\n\t\t// Clearing\n\n\t\tthis.getClearColor = function ( target ) {\n\n\t\t\treturn target.copy( background.getClearColor() );\n\n\t\t};\n\n\t\tthis.setClearColor = function () {\n\n\t\t\tbackground.setClearColor.apply( background, arguments );\n\n\t\t};\n\n\t\tthis.getClearAlpha = function () {\n\n\t\t\treturn background.getClearAlpha();\n\n\t\t};\n\n\t\tthis.setClearAlpha = function () {\n\n\t\t\tbackground.setClearAlpha.apply( background, arguments );\n\n\t\t};\n\n\t\tthis.clear = function ( color = true, depth = true, stencil = true ) {\n\n\t\t\tlet bits = 0;\n\n\t\t\tif ( color ) {\n\n\t\t\t\t// check if we're trying to clear an integer target\n\t\t\t\tlet isIntegerFormat = false;\n\t\t\t\tif ( _currentRenderTarget !== null ) {\n\n\t\t\t\t\tconst targetFormat = _currentRenderTarget.texture.format;\n\t\t\t\t\tisIntegerFormat = targetFormat === RGBAIntegerFormat ||\n\t\t\t\t\t\ttargetFormat === RGIntegerFormat ||\n\t\t\t\t\t\ttargetFormat === RedIntegerFormat;\n\n\t\t\t\t}\n\n\t\t\t\t// use the appropriate clear functions to clear the target if it's a signed\n\t\t\t\t// or unsigned integer target\n\t\t\t\tif ( isIntegerFormat ) {\n\n\t\t\t\t\tconst targetType = _currentRenderTarget.texture.type;\n\t\t\t\t\tconst isUnsignedType = targetType === UnsignedByteType ||\n\t\t\t\t\t\ttargetType === UnsignedIntType ||\n\t\t\t\t\t\ttargetType === UnsignedShortType ||\n\t\t\t\t\t\ttargetType === UnsignedInt248Type ||\n\t\t\t\t\t\ttargetType === UnsignedShort4444Type ||\n\t\t\t\t\t\ttargetType === UnsignedShort5551Type;\n\n\t\t\t\t\tconst clearColor = background.getClearColor();\n\t\t\t\t\tconst a = background.getClearAlpha();\n\t\t\t\t\tconst r = clearColor.r;\n\t\t\t\t\tconst g = clearColor.g;\n\t\t\t\t\tconst b = clearColor.b;\n\n\t\t\t\t\tif ( isUnsignedType ) {\n\n\t\t\t\t\t\tuintClearColor[ 0 ] = r;\n\t\t\t\t\t\tuintClearColor[ 1 ] = g;\n\t\t\t\t\t\tuintClearColor[ 2 ] = b;\n\t\t\t\t\t\tuintClearColor[ 3 ] = a;\n\t\t\t\t\t\t_gl.clearBufferuiv( _gl.COLOR, 0, uintClearColor );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tintClearColor[ 0 ] = r;\n\t\t\t\t\t\tintClearColor[ 1 ] = g;\n\t\t\t\t\t\tintClearColor[ 2 ] = b;\n\t\t\t\t\t\tintClearColor[ 3 ] = a;\n\t\t\t\t\t\t_gl.clearBufferiv( _gl.COLOR, 0, intClearColor );\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\tbits |= _gl.COLOR_BUFFER_BIT;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( depth ) bits |= _gl.DEPTH_BUFFER_BIT;\n\t\t\tif ( stencil ) {\n\n\t\t\t\tbits |= _gl.STENCIL_BUFFER_BIT;\n\t\t\t\tthis.state.buffers.stencil.setMask( 0xffffffff );\n\n\t\t\t}\n\n\t\t\t_gl.clear( bits );\n\n\t\t};\n\n\t\tthis.clearColor = function () {\n\n\t\t\tthis.clear( true, false, false );\n\n\t\t};\n\n\t\tthis.clearDepth = function () {\n\n\t\t\tthis.clear( false, true, false );\n\n\t\t};\n\n\t\tthis.clearStencil = function () {\n\n\t\t\tthis.clear( false, false, true );\n\n\t\t};\n\n\t\t//\n\n\t\tthis.dispose = function () {\n\n\t\t\tcanvas.removeEventListener( 'webglcontextlost', onContextLost, false );\n\t\t\tcanvas.removeEventListener( 'webglcontextrestored', onContextRestore, false );\n\t\t\tcanvas.removeEventListener( 'webglcontextcreationerror', onContextCreationError, false );\n\n\t\t\trenderLists.dispose();\n\t\t\trenderStates.dispose();\n\t\t\tproperties.dispose();\n\t\t\tcubemaps.dispose();\n\t\t\tcubeuvmaps.dispose();\n\t\t\tobjects.dispose();\n\t\t\tbindingStates.dispose();\n\t\t\tuniformsGroups.dispose();\n\t\t\tprogramCache.dispose();\n\n\t\t\txr.dispose();\n\n\t\t\txr.removeEventListener( 'sessionstart', onXRSessionStart );\n\t\t\txr.removeEventListener( 'sessionend', onXRSessionEnd );\n\n\t\t\tanimation.stop();\n\n\t\t};\n\n\t\t// Events\n\n\t\tfunction onContextLost( event ) {\n\n\t\t\tevent.preventDefault();\n\n\t\t\tconsole.log( 'THREE.WebGLRenderer: Context Lost.' );\n\n\t\t\t_isContextLost = true;\n\n\t\t}\n\n\t\tfunction onContextRestore( /* event */ ) {\n\n\t\t\tconsole.log( 'THREE.WebGLRenderer: Context Restored.' );\n\n\t\t\t_isContextLost = false;\n\n\t\t\tconst infoAutoReset = info.autoReset;\n\t\t\tconst shadowMapEnabled = shadowMap.enabled;\n\t\t\tconst shadowMapAutoUpdate = shadowMap.autoUpdate;\n\t\t\tconst shadowMapNeedsUpdate = shadowMap.needsUpdate;\n\t\t\tconst shadowMapType = shadowMap.type;\n\n\t\t\tinitGLContext();\n\n\t\t\tinfo.autoReset = infoAutoReset;\n\t\t\tshadowMap.enabled = shadowMapEnabled;\n\t\t\tshadowMap.autoUpdate = shadowMapAutoUpdate;\n\t\t\tshadowMap.needsUpdate = shadowMapNeedsUpdate;\n\t\t\tshadowMap.type = shadowMapType;\n\n\t\t}\n\n\t\tfunction onContextCreationError( event ) {\n\n\t\t\tconsole.error( 'THREE.WebGLRenderer: A WebGL context could not be created. Reason: ', event.statusMessage );\n\n\t\t}\n\n\t\tfunction onMaterialDispose( event ) {\n\n\t\t\tconst material = event.target;\n\n\t\t\tmaterial.removeEventListener( 'dispose', onMaterialDispose );\n\n\t\t\tdeallocateMaterial( material );\n\n\t\t}\n\n\t\t// Buffer deallocation\n\n\t\tfunction deallocateMaterial( material ) {\n\n\t\t\treleaseMaterialProgramReferences( material );\n\n\t\t\tproperties.remove( material );\n\n\t\t}\n\n\n\t\tfunction releaseMaterialProgramReferences( material ) {\n\n\t\t\tconst programs = properties.get( material ).programs;\n\n\t\t\tif ( programs !== undefined ) {\n\n\t\t\t\tprograms.forEach( function ( program ) {\n\n\t\t\t\t\tprogramCache.releaseProgram( program );\n\n\t\t\t\t} );\n\n\t\t\t\tif ( material.isShaderMaterial ) {\n\n\t\t\t\t\tprogramCache.releaseShaderCache( material );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\t// Buffer rendering\n\n\t\tthis.renderBufferDirect = function ( camera, scene, geometry, material, object, group ) {\n\n\t\t\tif ( scene === null ) scene = _emptyScene; // renderBufferDirect second parameter used to be fog (could be null)\n\n\t\t\tconst frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 );\n\n\t\t\tconst program = setProgram( camera, scene, geometry, material, object );\n\n\t\t\tstate.setMaterial( material, frontFaceCW );\n\n\t\t\t//\n\n\t\t\tlet index = geometry.index;\n\t\t\tlet rangeFactor = 1;\n\n\t\t\tif ( material.wireframe === true ) {\n\n\t\t\t\tindex = geometries.getWireframeAttribute( geometry );\n\n\t\t\t\tif ( index === undefined ) return;\n\n\t\t\t\trangeFactor = 2;\n\n\t\t\t}\n\n\t\t\t//\n\n\t\t\tconst drawRange = geometry.drawRange;\n\t\t\tconst position = geometry.attributes.position;\n\n\t\t\tlet drawStart = drawRange.start * rangeFactor;\n\t\t\tlet drawEnd = ( drawRange.start + drawRange.count ) * rangeFactor;\n\n\t\t\tif ( group !== null ) {\n\n\t\t\t\tdrawStart = Math.max( drawStart, group.start * rangeFactor );\n\t\t\t\tdrawEnd = Math.min( drawEnd, ( group.start + group.count ) * rangeFactor );\n\n\t\t\t}\n\n\t\t\tif ( index !== null ) {\n\n\t\t\t\tdrawStart = Math.max( drawStart, 0 );\n\t\t\t\tdrawEnd = Math.min( drawEnd, index.count );\n\n\t\t\t} else if ( position !== undefined && position !== null ) {\n\n\t\t\t\tdrawStart = Math.max( drawStart, 0 );\n\t\t\t\tdrawEnd = Math.min( drawEnd, position.count );\n\n\t\t\t}\n\n\t\t\tconst drawCount = drawEnd - drawStart;\n\n\t\t\tif ( drawCount < 0 || drawCount === Infinity ) return;\n\n\t\t\t//\n\n\t\t\tbindingStates.setup( object, material, program, geometry, index );\n\n\t\t\tlet attribute;\n\t\t\tlet renderer = bufferRenderer;\n\n\t\t\tif ( index !== null ) {\n\n\t\t\t\tattribute = attributes.get( index );\n\n\t\t\t\trenderer = indexedBufferRenderer;\n\t\t\t\trenderer.setIndex( attribute );\n\n\t\t\t}\n\n\t\t\t//\n\n\t\t\tif ( object.isMesh ) {\n\n\t\t\t\tif ( material.wireframe === true ) {\n\n\t\t\t\t\tstate.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() );\n\t\t\t\t\trenderer.setMode( _gl.LINES );\n\n\t\t\t\t} else {\n\n\t\t\t\t\trenderer.setMode( _gl.TRIANGLES );\n\n\t\t\t\t}\n\n\t\t\t} else if ( object.isLine ) {\n\n\t\t\t\tlet lineWidth = material.linewidth;\n\n\t\t\t\tif ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material\n\n\t\t\t\tstate.setLineWidth( lineWidth * getTargetPixelRatio() );\n\n\t\t\t\tif ( object.isLineSegments ) {\n\n\t\t\t\t\trenderer.setMode( _gl.LINES );\n\n\t\t\t\t} else if ( object.isLineLoop ) {\n\n\t\t\t\t\trenderer.setMode( _gl.LINE_LOOP );\n\n\t\t\t\t} else {\n\n\t\t\t\t\trenderer.setMode( _gl.LINE_STRIP );\n\n\t\t\t\t}\n\n\t\t\t} else if ( object.isPoints ) {\n\n\t\t\t\trenderer.setMode( _gl.POINTS );\n\n\t\t\t} else if ( object.isSprite ) {\n\n\t\t\t\trenderer.setMode( _gl.TRIANGLES );\n\n\t\t\t}\n\n\t\t\tif ( object.isBatchedMesh ) {\n\n\t\t\t\tif ( object._multiDrawInstances !== null ) {\n\n\t\t\t\t\trenderer.renderMultiDrawInstances( object._multiDrawStarts, object._multiDrawCounts, object._multiDrawCount, object._multiDrawInstances );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tif ( ! extensions.get( 'WEBGL_multi_draw' ) ) {\n\n\t\t\t\t\t\tconst starts = object._multiDrawStarts;\n\t\t\t\t\t\tconst counts = object._multiDrawCounts;\n\t\t\t\t\t\tconst drawCount = object._multiDrawCount;\n\t\t\t\t\t\tconst bytesPerElement = index ? attributes.get( index ).bytesPerElement : 1;\n\t\t\t\t\t\tconst uniforms = properties.get( material ).currentProgram.getUniforms();\n\t\t\t\t\t\tfor ( let i = 0; i < drawCount; i ++ ) {\n\n\t\t\t\t\t\t\tuniforms.setValue( _gl, '_gl_DrawID', i );\n\t\t\t\t\t\t\trenderer.render( starts[ i ] / bytesPerElement, counts[ i ] );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\trenderer.renderMultiDraw( object._multiDrawStarts, object._multiDrawCounts, object._multiDrawCount );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t} else if ( object.isInstancedMesh ) {\n\n\t\t\t\trenderer.renderInstances( drawStart, drawCount, object.count );\n\n\t\t\t} else if ( geometry.isInstancedBufferGeometry ) {\n\n\t\t\t\tconst maxInstanceCount = geometry._maxInstanceCount !== undefined ? geometry._maxInstanceCount : Infinity;\n\t\t\t\tconst instanceCount = Math.min( geometry.instanceCount, maxInstanceCount );\n\n\t\t\t\trenderer.renderInstances( drawStart, drawCount, instanceCount );\n\n\t\t\t} else {\n\n\t\t\t\trenderer.render( drawStart, drawCount );\n\n\t\t\t}\n\n\t\t};\n\n\t\t// Compile\n\n\t\tfunction prepareMaterial( material, scene, object ) {\n\n\t\t\tif ( material.transparent === true && material.side === DoubleSide && material.forceSinglePass === false ) {\n\n\t\t\t\tmaterial.side = BackSide;\n\t\t\t\tmaterial.needsUpdate = true;\n\t\t\t\tgetProgram( material, scene, object );\n\n\t\t\t\tmaterial.side = FrontSide;\n\t\t\t\tmaterial.needsUpdate = true;\n\t\t\t\tgetProgram( material, scene, object );\n\n\t\t\t\tmaterial.side = DoubleSide;\n\n\t\t\t} else {\n\n\t\t\t\tgetProgram( material, scene, object );\n\n\t\t\t}\n\n\t\t}\n\n\t\tthis.compile = function ( scene, camera, targetScene = null ) {\n\n\t\t\tif ( targetScene === null ) targetScene = scene;\n\n\t\t\tcurrentRenderState = renderStates.get( targetScene );\n\t\t\tcurrentRenderState.init( camera );\n\n\t\t\trenderStateStack.push( currentRenderState );\n\n\t\t\t// gather lights from both the target scene and the new object that will be added to the scene.\n\n\t\t\ttargetScene.traverseVisible( function ( object ) {\n\n\t\t\t\tif ( object.isLight && object.layers.test( camera.layers ) ) {\n\n\t\t\t\t\tcurrentRenderState.pushLight( object );\n\n\t\t\t\t\tif ( object.castShadow ) {\n\n\t\t\t\t\t\tcurrentRenderState.pushShadow( object );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t} );\n\n\t\t\tif ( scene !== targetScene ) {\n\n\t\t\t\tscene.traverseVisible( function ( object ) {\n\n\t\t\t\t\tif ( object.isLight && object.layers.test( camera.layers ) ) {\n\n\t\t\t\t\t\tcurrentRenderState.pushLight( object );\n\n\t\t\t\t\t\tif ( object.castShadow ) {\n\n\t\t\t\t\t\t\tcurrentRenderState.pushShadow( object );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t} );\n\n\t\t\t}\n\n\t\t\tcurrentRenderState.setupLights();\n\n\t\t\t// Only initialize materials in the new scene, not the targetScene.\n\n\t\t\tconst materials = new Set();\n\n\t\t\tscene.traverse( function ( object ) {\n\n\t\t\t\tconst material = object.material;\n\n\t\t\t\tif ( material ) {\n\n\t\t\t\t\tif ( Array.isArray( material ) ) {\n\n\t\t\t\t\t\tfor ( let i = 0; i < material.length; i ++ ) {\n\n\t\t\t\t\t\t\tconst material2 = material[ i ];\n\n\t\t\t\t\t\t\tprepareMaterial( material2, targetScene, object );\n\t\t\t\t\t\t\tmaterials.add( material2 );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tprepareMaterial( material, targetScene, object );\n\t\t\t\t\t\tmaterials.add( material );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t} );\n\n\t\t\trenderStateStack.pop();\n\t\t\tcurrentRenderState = null;\n\n\t\t\treturn materials;\n\n\t\t};\n\n\t\t// compileAsync\n\n\t\tthis.compileAsync = function ( scene, camera, targetScene = null ) {\n\n\t\t\tconst materials = this.compile( scene, camera, targetScene );\n\n\t\t\t// Wait for all the materials in the new object to indicate that they're\n\t\t\t// ready to be used before resolving the promise.\n\n\t\t\treturn new Promise( ( resolve ) => {\n\n\t\t\t\tfunction checkMaterialsReady() {\n\n\t\t\t\t\tmaterials.forEach( function ( material ) {\n\n\t\t\t\t\t\tconst materialProperties = properties.get( material );\n\t\t\t\t\t\tconst program = materialProperties.currentProgram;\n\n\t\t\t\t\t\tif ( program.isReady() ) {\n\n\t\t\t\t\t\t\t// remove any programs that report they're ready to use from the list\n\t\t\t\t\t\t\tmaterials.delete( material );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t} );\n\n\t\t\t\t\t// once the list of compiling materials is empty, call the callback\n\n\t\t\t\t\tif ( materials.size === 0 ) {\n\n\t\t\t\t\t\tresolve( scene );\n\t\t\t\t\t\treturn;\n\n\t\t\t\t\t}\n\n\t\t\t\t\t// if some materials are still not ready, wait a bit and check again\n\n\t\t\t\t\tsetTimeout( checkMaterialsReady, 10 );\n\n\t\t\t\t}\n\n\t\t\t\tif ( extensions.get( 'KHR_parallel_shader_compile' ) !== null ) {\n\n\t\t\t\t\t// If we can check the compilation status of the materials without\n\t\t\t\t\t// blocking then do so right away.\n\n\t\t\t\t\tcheckMaterialsReady();\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// Otherwise start by waiting a bit to give the materials we just\n\t\t\t\t\t// initialized a chance to finish.\n\n\t\t\t\t\tsetTimeout( checkMaterialsReady, 10 );\n\n\t\t\t\t}\n\n\t\t\t} );\n\n\t\t};\n\n\t\t// Animation Loop\n\n\t\tlet onAnimationFrameCallback = null;\n\n\t\tfunction onAnimationFrame( time ) {\n\n\t\t\tif ( onAnimationFrameCallback ) onAnimationFrameCallback( time );\n\n\t\t}\n\n\t\tfunction onXRSessionStart() {\n\n\t\t\tanimation.stop();\n\n\t\t}\n\n\t\tfunction onXRSessionEnd() {\n\n\t\t\tanimation.start();\n\n\t\t}\n\n\t\tconst animation = new WebGLAnimation();\n\t\tanimation.setAnimationLoop( onAnimationFrame );\n\n\t\tif ( typeof self !== 'undefined' ) animation.setContext( self );\n\n\t\tthis.setAnimationLoop = function ( callback ) {\n\n\t\t\tonAnimationFrameCallback = callback;\n\t\t\txr.setAnimationLoop( callback );\n\n\t\t\t( callback === null ) ? animation.stop() : animation.start();\n\n\t\t};\n\n\t\txr.addEventListener( 'sessionstart', onXRSessionStart );\n\t\txr.addEventListener( 'sessionend', onXRSessionEnd );\n\n\t\t// Rendering\n\n\t\tthis.render = function ( scene, camera ) {\n\n\t\t\tif ( camera !== undefined && camera.isCamera !== true ) {\n\n\t\t\t\tconsole.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t\tif ( _isContextLost === true ) return;\n\n\t\t\t// update scene graph\n\n\t\t\tif ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();\n\n\t\t\t// update camera matrices and frustum\n\n\t\t\tif ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();\n\n\t\t\tif ( xr.enabled === true && xr.isPresenting === true ) {\n\n\t\t\t\tif ( xr.cameraAutoUpdate === true ) xr.updateCamera( camera );\n\n\t\t\t\tcamera = xr.getCamera(); // use XR camera for rendering\n\n\t\t\t}\n\n\t\t\t//\n\t\t\tif ( scene.isScene === true ) scene.onBeforeRender( _this, scene, camera, _currentRenderTarget );\n\n\t\t\tcurrentRenderState = renderStates.get( scene, renderStateStack.length );\n\t\t\tcurrentRenderState.init( camera );\n\n\t\t\trenderStateStack.push( currentRenderState );\n\n\t\t\t_projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );\n\t\t\t_frustum.setFromProjectionMatrix( _projScreenMatrix );\n\n\t\t\t_localClippingEnabled = this.localClippingEnabled;\n\t\t\t_clippingEnabled = clipping.init( this.clippingPlanes, _localClippingEnabled );\n\n\t\t\tcurrentRenderList = renderLists.get( scene, renderListStack.length );\n\t\t\tcurrentRenderList.init();\n\n\t\t\trenderListStack.push( currentRenderList );\n\n\t\t\tif ( xr.enabled === true && xr.isPresenting === true ) {\n\n\t\t\t\tconst depthSensingMesh = _this.xr.getDepthSensingMesh();\n\n\t\t\t\tif ( depthSensingMesh !== null ) {\n\n\t\t\t\t\tprojectObject( depthSensingMesh, camera, - Infinity, _this.sortObjects );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tprojectObject( scene, camera, 0, _this.sortObjects );\n\n\t\t\tcurrentRenderList.finish();\n\n\t\t\tif ( _this.sortObjects === true ) {\n\n\t\t\t\tcurrentRenderList.sort( _opaqueSort, _transparentSort );\n\n\t\t\t}\n\n\t\t\t_renderBackground = xr.enabled === false || xr.isPresenting === false || xr.hasDepthSensing() === false;\n\t\t\tif ( _renderBackground ) {\n\n\t\t\t\tbackground.addToRenderList( currentRenderList, scene );\n\n\t\t\t}\n\n\t\t\t//\n\n\t\t\tthis.info.render.frame ++;\n\n\t\t\tif ( _clippingEnabled === true ) clipping.beginShadows();\n\n\t\t\tconst shadowsArray = currentRenderState.state.shadowsArray;\n\n\t\t\tshadowMap.render( shadowsArray, scene, camera );\n\n\t\t\tif ( _clippingEnabled === true ) clipping.endShadows();\n\n\t\t\t//\n\n\t\t\tif ( this.info.autoReset === true ) this.info.reset();\n\n\t\t\t// render scene\n\n\t\t\tconst opaqueObjects = currentRenderList.opaque;\n\t\t\tconst transmissiveObjects = currentRenderList.transmissive;\n\n\t\t\tcurrentRenderState.setupLights();\n\n\t\t\tif ( camera.isArrayCamera ) {\n\n\t\t\t\tconst cameras = camera.cameras;\n\n\t\t\t\tif ( transmissiveObjects.length > 0 ) {\n\n\t\t\t\t\tfor ( let i = 0, l = cameras.length; i < l; i ++ ) {\n\n\t\t\t\t\t\tconst camera2 = cameras[ i ];\n\n\t\t\t\t\t\trenderTransmissionPass( opaqueObjects, transmissiveObjects, scene, camera2 );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tif ( _renderBackground ) background.render( scene );\n\n\t\t\t\tfor ( let i = 0, l = cameras.length; i < l; i ++ ) {\n\n\t\t\t\t\tconst camera2 = cameras[ i ];\n\n\t\t\t\t\trenderScene( currentRenderList, scene, camera2, camera2.viewport );\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tif ( transmissiveObjects.length > 0 ) renderTransmissionPass( opaqueObjects, transmissiveObjects, scene, camera );\n\n\t\t\t\tif ( _renderBackground ) background.render( scene );\n\n\t\t\t\trenderScene( currentRenderList, scene, camera );\n\n\t\t\t}\n\n\t\t\t//\n\n\t\t\tif ( _currentRenderTarget !== null ) {\n\n\t\t\t\t// resolve multisample renderbuffers to a single-sample texture if necessary\n\n\t\t\t\ttextures.updateMultisampleRenderTarget( _currentRenderTarget );\n\n\t\t\t\t// Generate mipmap if we're using any kind of mipmap filtering\n\n\t\t\t\ttextures.updateRenderTargetMipmap( _currentRenderTarget );\n\n\t\t\t}\n\n\t\t\t//\n\n\t\t\tif ( scene.isScene === true ) scene.onAfterRender( _this, scene, camera );\n\n\t\t\t// _gl.finish();\n\n\t\t\tbindingStates.resetDefaultState();\n\t\t\t_currentMaterialId = - 1;\n\t\t\t_currentCamera = null;\n\n\t\t\trenderStateStack.pop();\n\n\t\t\tif ( renderStateStack.length > 0 ) {\n\n\t\t\t\tcurrentRenderState = renderStateStack[ renderStateStack.length - 1 ];\n\n\t\t\t\tif ( _clippingEnabled === true ) clipping.setGlobalState( _this.clippingPlanes, currentRenderState.state.camera );\n\n\t\t\t} else {\n\n\t\t\t\tcurrentRenderState = null;\n\n\t\t\t}\n\n\t\t\trenderListStack.pop();\n\n\t\t\tif ( renderListStack.length > 0 ) {\n\n\t\t\t\tcurrentRenderList = renderListStack[ renderListStack.length - 1 ];\n\n\t\t\t} else {\n\n\t\t\t\tcurrentRenderList = null;\n\n\t\t\t}\n\n\t\t};\n\n\t\tfunction projectObject( object, camera, groupOrder, sortObjects ) {\n\n\t\t\tif ( object.visible === false ) return;\n\n\t\t\tconst visible = object.layers.test( camera.layers );\n\n\t\t\tif ( visible ) {\n\n\t\t\t\tif ( object.isGroup ) {\n\n\t\t\t\t\tgroupOrder = object.renderOrder;\n\n\t\t\t\t} else if ( object.isLOD ) {\n\n\t\t\t\t\tif ( object.autoUpdate === true ) object.update( camera );\n\n\t\t\t\t} else if ( object.isLight ) {\n\n\t\t\t\t\tcurrentRenderState.pushLight( object );\n\n\t\t\t\t\tif ( object.castShadow ) {\n\n\t\t\t\t\t\tcurrentRenderState.pushShadow( object );\n\n\t\t\t\t\t}\n\n\t\t\t\t} else if ( object.isSprite ) {\n\n\t\t\t\t\tif ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) {\n\n\t\t\t\t\t\tif ( sortObjects ) {\n\n\t\t\t\t\t\t\t_vector4.setFromMatrixPosition( object.matrixWorld )\n\t\t\t\t\t\t\t\t.applyMatrix4( _projScreenMatrix );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tconst geometry = objects.update( object );\n\t\t\t\t\t\tconst material = object.material;\n\n\t\t\t\t\t\tif ( material.visible ) {\n\n\t\t\t\t\t\t\tcurrentRenderList.push( object, geometry, material, groupOrder, _vector4.z, null );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t} else if ( object.isMesh || object.isLine || object.isPoints ) {\n\n\t\t\t\t\tif ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) {\n\n\t\t\t\t\t\tconst geometry = objects.update( object );\n\t\t\t\t\t\tconst material = object.material;\n\n\t\t\t\t\t\tif ( sortObjects ) {\n\n\t\t\t\t\t\t\tif ( object.boundingSphere !== undefined ) {\n\n\t\t\t\t\t\t\t\tif ( object.boundingSphere === null ) object.computeBoundingSphere();\n\t\t\t\t\t\t\t\t_vector4.copy( object.boundingSphere.center );\n\n\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\tif ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();\n\t\t\t\t\t\t\t\t_vector4.copy( geometry.boundingSphere.center );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t_vector4\n\t\t\t\t\t\t\t\t.applyMatrix4( object.matrixWorld )\n\t\t\t\t\t\t\t\t.applyMatrix4( _projScreenMatrix );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif ( Array.isArray( material ) ) {\n\n\t\t\t\t\t\t\tconst groups = geometry.groups;\n\n\t\t\t\t\t\t\tfor ( let i = 0, l = groups.length; i < l; i ++ ) {\n\n\t\t\t\t\t\t\t\tconst group = groups[ i ];\n\t\t\t\t\t\t\t\tconst groupMaterial = material[ group.materialIndex ];\n\n\t\t\t\t\t\t\t\tif ( groupMaterial && groupMaterial.visible ) {\n\n\t\t\t\t\t\t\t\t\tcurrentRenderList.push( object, geometry, groupMaterial, groupOrder, _vector4.z, group );\n\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t} else if ( material.visible ) {\n\n\t\t\t\t\t\t\tcurrentRenderList.push( object, geometry, material, groupOrder, _vector4.z, null );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tconst children = object.children;\n\n\t\t\tfor ( let i = 0, l = children.length; i < l; i ++ ) {\n\n\t\t\t\tprojectObject( children[ i ], camera, groupOrder, sortObjects );\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction renderScene( currentRenderList, scene, camera, viewport ) {\n\n\t\t\tconst opaqueObjects = currentRenderList.opaque;\n\t\t\tconst transmissiveObjects = currentRenderList.transmissive;\n\t\t\tconst transparentObjects = currentRenderList.transparent;\n\n\t\t\tcurrentRenderState.setupLightsView( camera );\n\n\t\t\tif ( _clippingEnabled === true ) clipping.setGlobalState( _this.clippingPlanes, camera );\n\n\t\t\tif ( viewport ) state.viewport( _currentViewport.copy( viewport ) );\n\n\t\t\tif ( opaqueObjects.length > 0 ) renderObjects( opaqueObjects, scene, camera );\n\t\t\tif ( transmissiveObjects.length > 0 ) renderObjects( transmissiveObjects, scene, camera );\n\t\t\tif ( transparentObjects.length > 0 ) renderObjects( transparentObjects, scene, camera );\n\n\t\t\t// Ensure depth buffer writing is enabled so it can be cleared on next render\n\n\t\t\tstate.buffers.depth.setTest( true );\n\t\t\tstate.buffers.depth.setMask( true );\n\t\t\tstate.buffers.color.setMask( true );\n\n\t\t\tstate.setPolygonOffset( false );\n\n\t\t}\n\n\t\tfunction renderTransmissionPass( opaqueObjects, transmissiveObjects, scene, camera ) {\n\n\t\t\tconst overrideMaterial = scene.isScene === true ? scene.overrideMaterial : null;\n\n\t\t\tif ( overrideMaterial !== null ) {\n\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t\tif ( currentRenderState.state.transmissionRenderTarget[ camera.id ] === undefined ) {\n\n\t\t\t\tcurrentRenderState.state.transmissionRenderTarget[ camera.id ] = new WebGLRenderTarget( 1, 1, {\n\t\t\t\t\tgenerateMipmaps: true,\n\t\t\t\t\ttype: ( extensions.has( 'EXT_color_buffer_half_float' ) || extensions.has( 'EXT_color_buffer_float' ) ) ? HalfFloatType : UnsignedByteType,\n\t\t\t\t\tminFilter: LinearMipmapLinearFilter,\n\t\t\t\t\tsamples: 4,\n\t\t\t\t\tstencilBuffer: stencil,\n\t\t\t\t\tresolveDepthBuffer: false,\n\t\t\t\t\tresolveStencilBuffer: false,\n\t\t\t\t\tcolorSpace: ColorManagement.workingColorSpace,\n\t\t\t\t} );\n\n\t\t\t\t// debug\n\n\t\t\t\t/*\n\t\t\t\tconst geometry = new PlaneGeometry();\n\t\t\t\tconst material = new MeshBasicMaterial( { map: _transmissionRenderTarget.texture } );\n\n\t\t\t\tconst mesh = new Mesh( geometry, material );\n\t\t\t\tscene.add( mesh );\n\t\t\t\t*/\n\n\t\t\t}\n\n\t\t\tconst transmissionRenderTarget = currentRenderState.state.transmissionRenderTarget[ camera.id ];\n\n\t\t\tconst activeViewport = camera.viewport || _currentViewport;\n\t\t\ttransmissionRenderTarget.setSize( activeViewport.z, activeViewport.w );\n\n\t\t\t//\n\n\t\t\tconst currentRenderTarget = _this.getRenderTarget();\n\t\t\t_this.setRenderTarget( transmissionRenderTarget );\n\n\t\t\t_this.getClearColor( _currentClearColor );\n\t\t\t_currentClearAlpha = _this.getClearAlpha();\n\t\t\tif ( _currentClearAlpha < 1 ) _this.setClearColor( 0xffffff, 0.5 );\n\n\t\t\t_this.clear();\n\n\t\t\tif ( _renderBackground ) background.render( scene );\n\n\t\t\t// Turn off the features which can affect the frag color for opaque objects pass.\n\t\t\t// Otherwise they are applied twice in opaque objects pass and transmission objects pass.\n\t\t\tconst currentToneMapping = _this.toneMapping;\n\t\t\t_this.toneMapping = NoToneMapping;\n\n\t\t\t// Remove viewport from camera to avoid nested render calls resetting viewport to it (e.g Reflector).\n\t\t\t// Transmission render pass requires viewport to match the transmissionRenderTarget.\n\t\t\tconst currentCameraViewport = camera.viewport;\n\t\t\tif ( camera.viewport !== undefined ) camera.viewport = undefined;\n\n\t\t\tcurrentRenderState.setupLightsView( camera );\n\n\t\t\tif ( _clippingEnabled === true ) clipping.setGlobalState( _this.clippingPlanes, camera );\n\n\t\t\trenderObjects( opaqueObjects, scene, camera );\n\n\t\t\ttextures.updateMultisampleRenderTarget( transmissionRenderTarget );\n\t\t\ttextures.updateRenderTargetMipmap( transmissionRenderTarget );\n\n\t\t\tif ( extensions.has( 'WEBGL_multisampled_render_to_texture' ) === false ) { // see #28131\n\n\t\t\t\tlet renderTargetNeedsUpdate = false;\n\n\t\t\t\tfor ( let i = 0, l = transmissiveObjects.length; i < l; i ++ ) {\n\n\t\t\t\t\tconst renderItem = transmissiveObjects[ i ];\n\n\t\t\t\t\tconst object = renderItem.object;\n\t\t\t\t\tconst geometry = renderItem.geometry;\n\t\t\t\t\tconst material = renderItem.material;\n\t\t\t\t\tconst group = renderItem.group;\n\n\t\t\t\t\tif ( material.side === DoubleSide && object.layers.test( camera.layers ) ) {\n\n\t\t\t\t\t\tconst currentSide = material.side;\n\n\t\t\t\t\t\tmaterial.side = BackSide;\n\t\t\t\t\t\tmaterial.needsUpdate = true;\n\n\t\t\t\t\t\trenderObject( object, scene, camera, geometry, material, group );\n\n\t\t\t\t\t\tmaterial.side = currentSide;\n\t\t\t\t\t\tmaterial.needsUpdate = true;\n\n\t\t\t\t\t\trenderTargetNeedsUpdate = true;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tif ( renderTargetNeedsUpdate === true ) {\n\n\t\t\t\t\ttextures.updateMultisampleRenderTarget( transmissionRenderTarget );\n\t\t\t\t\ttextures.updateRenderTargetMipmap( transmissionRenderTarget );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t_this.setRenderTarget( currentRenderTarget );\n\n\t\t\t_this.setClearColor( _currentClearColor, _currentClearAlpha );\n\n\t\t\tif ( currentCameraViewport !== undefined ) camera.viewport = currentCameraViewport;\n\n\t\t\t_this.toneMapping = currentToneMapping;\n\n\t\t}\n\n\t\tfunction renderObjects( renderList, scene, camera ) {\n\n\t\t\tconst overrideMaterial = scene.isScene === true ? scene.overrideMaterial : null;\n\n\t\t\tfor ( let i = 0, l = renderList.length; i < l; i ++ ) {\n\n\t\t\t\tconst renderItem = renderList[ i ];\n\n\t\t\t\tconst object = renderItem.object;\n\t\t\t\tconst geometry = renderItem.geometry;\n\t\t\t\tconst material = overrideMaterial === null ? renderItem.material : overrideMaterial;\n\t\t\t\tconst group = renderItem.group;\n\n\t\t\t\tif ( object.layers.test( camera.layers ) ) {\n\n\t\t\t\t\trenderObject( object, scene, camera, geometry, material, group );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction renderObject( object, scene, camera, geometry, material, group ) {\n\n\t\t\tobject.onBeforeRender( _this, scene, camera, geometry, material, group );\n\n\t\t\tobject.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );\n\t\t\tobject.normalMatrix.getNormalMatrix( object.modelViewMatrix );\n\n\t\t\tif ( material.transparent === true && material.side === DoubleSide && material.forceSinglePass === false ) {\n\n\t\t\t\tmaterial.side = BackSide;\n\t\t\t\tmaterial.needsUpdate = true;\n\t\t\t\t_this.renderBufferDirect( camera, scene, geometry, material, object, group );\n\n\t\t\t\tmaterial.side = FrontSide;\n\t\t\t\tmaterial.needsUpdate = true;\n\t\t\t\t_this.renderBufferDirect( camera, scene, geometry, material, object, group );\n\n\t\t\t\tmaterial.side = DoubleSide;\n\n\t\t\t} else {\n\n\t\t\t\t_this.renderBufferDirect( camera, scene, geometry, material, object, group );\n\n\t\t\t}\n\n\t\t\tobject.onAfterRender( _this, scene, camera, geometry, material, group );\n\n\t\t}\n\n\t\tfunction getProgram( material, scene, object ) {\n\n\t\t\tif ( scene.isScene !== true ) scene = _emptyScene; // scene could be a Mesh, Line, Points, ...\n\n\t\t\tconst materialProperties = properties.get( material );\n\n\t\t\tconst lights = currentRenderState.state.lights;\n\t\t\tconst shadowsArray = currentRenderState.state.shadowsArray;\n\n\t\t\tconst lightsStateVersion = lights.state.version;\n\n\t\t\tconst parameters = programCache.getParameters( material, lights.state, shadowsArray, scene, object );\n\t\t\tconst programCacheKey = programCache.getProgramCacheKey( parameters );\n\n\t\t\tlet programs = materialProperties.programs;\n\n\t\t\t// always update environment and fog - changing these trigger an getProgram call, but it's possible that the program doesn't change\n\n\t\t\tmaterialProperties.environment = material.isMeshStandardMaterial ? scene.environment : null;\n\t\t\tmaterialProperties.fog = scene.fog;\n\t\t\tmaterialProperties.envMap = ( material.isMeshStandardMaterial ? cubeuvmaps : cubemaps ).get( material.envMap || materialProperties.environment );\n\t\t\tmaterialProperties.envMapRotation = ( materialProperties.environment !== null && material.envMap === null ) ? scene.environmentRotation : material.envMapRotation;\n\n\t\t\tif ( programs === undefined ) {\n\n\t\t\t\t// new material\n\n\t\t\t\tmaterial.addEventListener( 'dispose', onMaterialDispose );\n\n\t\t\t\tprograms = new Map();\n\t\t\t\tmaterialProperties.programs = programs;\n\n\t\t\t}\n\n\t\t\tlet program = programs.get( programCacheKey );\n\n\t\t\tif ( program !== undefined ) {\n\n\t\t\t\t// early out if program and light state is identical\n\n\t\t\t\tif ( materialProperties.currentProgram === program && materialProperties.lightsStateVersion === lightsStateVersion ) {\n\n\t\t\t\t\tupdateCommonMaterialProperties( material, parameters );\n\n\t\t\t\t\treturn program;\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tparameters.uniforms = programCache.getUniforms( material );\n\n\t\t\t\tmaterial.onBeforeCompile( parameters, _this );\n\n\t\t\t\tprogram = programCache.acquireProgram( parameters, programCacheKey );\n\t\t\t\tprograms.set( programCacheKey, program );\n\n\t\t\t\tmaterialProperties.uniforms = parameters.uniforms;\n\n\t\t\t}\n\n\t\t\tconst uniforms = materialProperties.uniforms;\n\n\t\t\tif ( ( ! material.isShaderMaterial && ! material.isRawShaderMaterial ) || material.clipping === true ) {\n\n\t\t\t\tuniforms.clippingPlanes = clipping.uniform;\n\n\t\t\t}\n\n\t\t\tupdateCommonMaterialProperties( material, parameters );\n\n\t\t\t// store the light setup it was created for\n\n\t\t\tmaterialProperties.needsLights = materialNeedsLights( material );\n\t\t\tmaterialProperties.lightsStateVersion = lightsStateVersion;\n\n\t\t\tif ( materialProperties.needsLights ) {\n\n\t\t\t\t// wire up the material to this renderer's lighting state\n\n\t\t\t\tuniforms.ambientLightColor.value = lights.state.ambient;\n\t\t\t\tuniforms.lightProbe.value = lights.state.probe;\n\t\t\t\tuniforms.directionalLights.value = lights.state.directional;\n\t\t\t\tuniforms.directionalLightShadows.value = lights.state.directionalShadow;\n\t\t\t\tuniforms.spotLights.value = lights.state.spot;\n\t\t\t\tuniforms.spotLightShadows.value = lights.state.spotShadow;\n\t\t\t\tuniforms.rectAreaLights.value = lights.state.rectArea;\n\t\t\t\tuniforms.ltc_1.value = lights.state.rectAreaLTC1;\n\t\t\t\tuniforms.ltc_2.value = lights.state.rectAreaLTC2;\n\t\t\t\tuniforms.pointLights.value = lights.state.point;\n\t\t\t\tuniforms.pointLightShadows.value = lights.state.pointShadow;\n\t\t\t\tuniforms.hemisphereLights.value = lights.state.hemi;\n\n\t\t\t\tuniforms.directionalShadowMap.value = lights.state.directionalShadowMap;\n\t\t\t\tuniforms.directionalShadowMatrix.value = lights.state.directionalShadowMatrix;\n\t\t\t\tuniforms.spotShadowMap.value = lights.state.spotShadowMap;\n\t\t\t\tuniforms.spotLightMatrix.value = lights.state.spotLightMatrix;\n\t\t\t\tuniforms.spotLightMap.value = lights.state.spotLightMap;\n\t\t\t\tuniforms.pointShadowMap.value = lights.state.pointShadowMap;\n\t\t\t\tuniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix;\n\t\t\t\t// TODO (abelnation): add area lights shadow info to uniforms\n\n\t\t\t}\n\n\t\t\tmaterialProperties.currentProgram = program;\n\t\t\tmaterialProperties.uniformsList = null;\n\n\t\t\treturn program;\n\n\t\t}\n\n\t\tfunction getUniformList( materialProperties ) {\n\n\t\t\tif ( materialProperties.uniformsList === null ) {\n\n\t\t\t\tconst progUniforms = materialProperties.currentProgram.getUniforms();\n\t\t\t\tmaterialProperties.uniformsList = WebGLUniforms.seqWithValue( progUniforms.seq, materialProperties.uniforms );\n\n\t\t\t}\n\n\t\t\treturn materialProperties.uniformsList;\n\n\t\t}\n\n\t\tfunction updateCommonMaterialProperties( material, parameters ) {\n\n\t\t\tconst materialProperties = properties.get( material );\n\n\t\t\tmaterialProperties.outputColorSpace = parameters.outputColorSpace;\n\t\t\tmaterialProperties.batching = parameters.batching;\n\t\t\tmaterialProperties.batchingColor = parameters.batchingColor;\n\t\t\tmaterialProperties.instancing = parameters.instancing;\n\t\t\tmaterialProperties.instancingColor = parameters.instancingColor;\n\t\t\tmaterialProperties.instancingMorph = parameters.instancingMorph;\n\t\t\tmaterialProperties.skinning = parameters.skinning;\n\t\t\tmaterialProperties.morphTargets = parameters.morphTargets;\n\t\t\tmaterialProperties.morphNormals = parameters.morphNormals;\n\t\t\tmaterialProperties.morphColors = parameters.morphColors;\n\t\t\tmaterialProperties.morphTargetsCount = parameters.morphTargetsCount;\n\t\t\tmaterialProperties.numClippingPlanes = parameters.numClippingPlanes;\n\t\t\tmaterialProperties.numIntersection = parameters.numClipIntersection;\n\t\t\tmaterialProperties.vertexAlphas = parameters.vertexAlphas;\n\t\t\tmaterialProperties.vertexTangents = parameters.vertexTangents;\n\t\t\tmaterialProperties.toneMapping = parameters.toneMapping;\n\n\t\t}\n\n\t\tfunction setProgram( camera, scene, geometry, material, object ) {\n\n\t\t\tif ( scene.isScene !== true ) scene = _emptyScene; // scene could be a Mesh, Line, Points, ...\n\n\t\t\ttextures.resetTextureUnits();\n\n\t\t\tconst fog = scene.fog;\n\t\t\tconst environment = material.isMeshStandardMaterial ? scene.environment : null;\n\t\t\tconst colorSpace = ( _currentRenderTarget === null ) ? _this.outputColorSpace : ( _currentRenderTarget.isXRRenderTarget === true ? _currentRenderTarget.texture.colorSpace : LinearSRGBColorSpace );\n\t\t\tconst envMap = ( material.isMeshStandardMaterial ? cubeuvmaps : cubemaps ).get( material.envMap || environment );\n\t\t\tconst vertexAlphas = material.vertexColors === true && !! geometry.attributes.color && geometry.attributes.color.itemSize === 4;\n\t\t\tconst vertexTangents = !! geometry.attributes.tangent && ( !! material.normalMap || material.anisotropy > 0 );\n\t\t\tconst morphTargets = !! geometry.morphAttributes.position;\n\t\t\tconst morphNormals = !! geometry.morphAttributes.normal;\n\t\t\tconst morphColors = !! geometry.morphAttributes.color;\n\n\t\t\tlet toneMapping = NoToneMapping;\n\n\t\t\tif ( material.toneMapped ) {\n\n\t\t\t\tif ( _currentRenderTarget === null || _currentRenderTarget.isXRRenderTarget === true ) {\n\n\t\t\t\t\ttoneMapping = _this.toneMapping;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tconst morphAttribute = geometry.morphAttributes.position || geometry.morphAttributes.normal || geometry.morphAttributes.color;\n\t\t\tconst morphTargetsCount = ( morphAttribute !== undefined ) ? morphAttribute.length : 0;\n\n\t\t\tconst materialProperties = properties.get( material );\n\t\t\tconst lights = currentRenderState.state.lights;\n\n\t\t\tif ( _clippingEnabled === true ) {\n\n\t\t\t\tif ( _localClippingEnabled === true || camera !== _currentCamera ) {\n\n\t\t\t\t\tconst useCache =\n\t\t\t\t\t\tcamera === _currentCamera &&\n\t\t\t\t\t\tmaterial.id === _currentMaterialId;\n\n\t\t\t\t\t// we might want to call this function with some ClippingGroup\n\t\t\t\t\t// object instead of the material, once it becomes feasible\n\t\t\t\t\t// (#8465, #8379)\n\t\t\t\t\tclipping.setState( material, camera, useCache );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t//\n\n\t\t\tlet needsProgramChange = false;\n\n\t\t\tif ( material.version === materialProperties.__version ) {\n\n\t\t\t\tif ( materialProperties.needsLights && ( materialProperties.lightsStateVersion !== lights.state.version ) ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( materialProperties.outputColorSpace !== colorSpace ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( object.isBatchedMesh && materialProperties.batching === false ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( ! object.isBatchedMesh && materialProperties.batching === true ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( object.isBatchedMesh && materialProperties.batchingColor === true && object.colorTexture === null ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( object.isBatchedMesh && materialProperties.batchingColor === false && object.colorTexture !== null ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( object.isInstancedMesh && materialProperties.instancing === false ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( ! object.isInstancedMesh && materialProperties.instancing === true ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( object.isSkinnedMesh && materialProperties.skinning === false ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( ! object.isSkinnedMesh && materialProperties.skinning === true ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( object.isInstancedMesh && materialProperties.instancingColor === true && object.instanceColor === null ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( object.isInstancedMesh && materialProperties.instancingColor === false && object.instanceColor !== null ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( object.isInstancedMesh && materialProperties.instancingMorph === true && object.morphTexture === null ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( object.isInstancedMesh && materialProperties.instancingMorph === false && object.morphTexture !== null ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( materialProperties.envMap !== envMap ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( material.fog === true && materialProperties.fog !== fog ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( materialProperties.numClippingPlanes !== undefined &&\n\t\t\t\t\t( materialProperties.numClippingPlanes !== clipping.numPlanes ||\n\t\t\t\t\tmaterialProperties.numIntersection !== clipping.numIntersection ) ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( materialProperties.vertexAlphas !== vertexAlphas ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( materialProperties.vertexTangents !== vertexTangents ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( materialProperties.morphTargets !== morphTargets ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( materialProperties.morphNormals !== morphNormals ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( materialProperties.morphColors !== morphColors ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( materialProperties.toneMapping !== toneMapping ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t} else if ( materialProperties.morphTargetsCount !== morphTargetsCount ) {\n\n\t\t\t\t\tneedsProgramChange = true;\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tneedsProgramChange = true;\n\t\t\t\tmaterialProperties.__version = material.version;\n\n\t\t\t}\n\n\t\t\t//\n\n\t\t\tlet program = materialProperties.currentProgram;\n\n\t\t\tif ( needsProgramChange === true ) {\n\n\t\t\t\tprogram = getProgram( material, scene, object );\n\n\t\t\t}\n\n\t\t\tlet refreshProgram = false;\n\t\t\tlet refreshMaterial = false;\n\t\t\tlet refreshLights = false;\n\n\t\t\tconst p_uniforms = program.getUniforms(),\n\t\t\t\tm_uniforms = materialProperties.uniforms;\n\n\t\t\tif ( state.useProgram( program.program ) ) {\n\n\t\t\t\trefreshProgram = true;\n\t\t\t\trefreshMaterial = true;\n\t\t\t\trefreshLights = true;\n\n\t\t\t}\n\n\t\t\tif ( material.id !== _currentMaterialId ) {\n\n\t\t\t\t_currentMaterialId = material.id;\n\n\t\t\t\trefreshMaterial = true;\n\n\t\t\t}\n\n\t\t\tif ( refreshProgram || _currentCamera !== camera ) {\n\n\t\t\t\t// common camera uniforms\n\n\t\t\t\tp_uniforms.setValue( _gl, 'projectionMatrix', camera.projectionMatrix );\n\t\t\t\tp_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse );\n\n\t\t\t\tconst uCamPos = p_uniforms.map.cameraPosition;\n\n\t\t\t\tif ( uCamPos !== undefined ) {\n\n\t\t\t\t\tuCamPos.setValue( _gl, _vector3.setFromMatrixPosition( camera.matrixWorld ) );\n\n\t\t\t\t}\n\n\t\t\t\tif ( capabilities.logarithmicDepthBuffer ) {\n\n\t\t\t\t\tp_uniforms.setValue( _gl, 'logDepthBufFC',\n\t\t\t\t\t\t2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );\n\n\t\t\t\t}\n\n\t\t\t\t// consider moving isOrthographic to UniformLib and WebGLMaterials, see https://github.com/mrdoob/three.js/pull/26467#issuecomment-1645185067\n\n\t\t\t\tif ( material.isMeshPhongMaterial ||\n\t\t\t\t\tmaterial.isMeshToonMaterial ||\n\t\t\t\t\tmaterial.isMeshLambertMaterial ||\n\t\t\t\t\tmaterial.isMeshBasicMaterial ||\n\t\t\t\t\tmaterial.isMeshStandardMaterial ||\n\t\t\t\t\tmaterial.isShaderMaterial ) {\n\n\t\t\t\t\tp_uniforms.setValue( _gl, 'isOrthographic', camera.isOrthographicCamera === true );\n\n\t\t\t\t}\n\n\t\t\t\tif ( _currentCamera !== camera ) {\n\n\t\t\t\t\t_currentCamera = camera;\n\n\t\t\t\t\t// lighting uniforms depend on the camera so enforce an update\n\t\t\t\t\t// now, in case this material supports lights - or later, when\n\t\t\t\t\t// the next material that does gets activated:\n\n\t\t\t\t\trefreshMaterial = true;\t\t// set to true on material change\n\t\t\t\t\trefreshLights = true;\t\t// remains set until update done\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// skinning and morph target uniforms must be set even if material didn't change\n\t\t\t// auto-setting of texture unit for bone and morph texture must go before other textures\n\t\t\t// otherwise textures used for skinning and morphing can take over texture units reserved for other material textures\n\n\t\t\tif ( object.isSkinnedMesh ) {\n\n\t\t\t\tp_uniforms.setOptional( _gl, object, 'bindMatrix' );\n\t\t\t\tp_uniforms.setOptional( _gl, object, 'bindMatrixInverse' );\n\n\t\t\t\tconst skeleton = object.skeleton;\n\n\t\t\t\tif ( skeleton ) {\n\n\t\t\t\t\tif ( skeleton.boneTexture === null ) skeleton.computeBoneTexture();\n\n\t\t\t\t\tp_uniforms.setValue( _gl, 'boneTexture', skeleton.boneTexture, textures );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( object.isBatchedMesh ) {\n\n\t\t\t\tp_uniforms.setOptional( _gl, object, 'batchingTexture' );\n\t\t\t\tp_uniforms.setValue( _gl, 'batchingTexture', object._matricesTexture, textures );\n\n\t\t\t\tp_uniforms.setOptional( _gl, object, 'batchingIdTexture' );\n\t\t\t\tp_uniforms.setValue( _gl, 'batchingIdTexture', object._indirectTexture, textures );\n\n\t\t\t\tp_uniforms.setOptional( _gl, object, 'batchingColorTexture' );\n\t\t\t\tif ( object._colorsTexture !== null ) {\n\n\t\t\t\t\tp_uniforms.setValue( _gl, 'batchingColorTexture', object._colorsTexture, textures );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tconst morphAttributes = geometry.morphAttributes;\n\n\t\t\tif ( morphAttributes.position !== undefined || morphAttributes.normal !== undefined || ( morphAttributes.color !== undefined ) ) {\n\n\t\t\t\tmorphtargets.update( object, geometry, program );\n\n\t\t\t}\n\n\t\t\tif ( refreshMaterial || materialProperties.receiveShadow !== object.receiveShadow ) {\n\n\t\t\t\tmaterialProperties.receiveShadow = object.receiveShadow;\n\t\t\t\tp_uniforms.setValue( _gl, 'receiveShadow', object.receiveShadow );\n\n\t\t\t}\n\n\t\t\t// https://github.com/mrdoob/three.js/pull/24467#issuecomment-1209031512\n\n\t\t\tif ( material.isMeshGouraudMaterial && material.envMap !== null ) {\n\n\t\t\t\tm_uniforms.envMap.value = envMap;\n\n\t\t\t\tm_uniforms.flipEnvMap.value = ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) ? - 1 : 1;\n\n\t\t\t}\n\n\t\t\tif ( material.isMeshStandardMaterial && material.envMap === null && scene.environment !== null ) {\n\n\t\t\t\tm_uniforms.envMapIntensity.value = scene.environmentIntensity;\n\n\t\t\t}\n\n\t\t\tif ( refreshMaterial ) {\n\n\t\t\t\tp_uniforms.setValue( _gl, 'toneMappingExposure', _this.toneMappingExposure );\n\n\t\t\t\tif ( materialProperties.needsLights ) {\n\n\t\t\t\t\t// the current material requires lighting info\n\n\t\t\t\t\t// note: all lighting uniforms are always set correctly\n\t\t\t\t\t// they simply reference the renderer's state for their\n\t\t\t\t\t// values\n\t\t\t\t\t//\n\t\t\t\t\t// use the current material's .needsUpdate flags to set\n\t\t\t\t\t// the GL state when required\n\n\t\t\t\t\tmarkUniformsLightsNeedsUpdate( m_uniforms, refreshLights );\n\n\t\t\t\t}\n\n\t\t\t\t// refresh uniforms common to several materials\n\n\t\t\t\tif ( fog && material.fog === true ) {\n\n\t\t\t\t\tmaterials.refreshFogUniforms( m_uniforms, fog );\n\n\t\t\t\t}\n\n\t\t\t\tmaterials.refreshMaterialUniforms( m_uniforms, material, _pixelRatio, _height, currentRenderState.state.transmissionRenderTarget[ camera.id ] );\n\n\t\t\t\tWebGLUniforms.upload( _gl, getUniformList( materialProperties ), m_uniforms, textures );\n\n\t\t\t}\n\n\t\t\tif ( material.isShaderMaterial && material.uniformsNeedUpdate === true ) {\n\n\t\t\t\tWebGLUniforms.upload( _gl, getUniformList( materialProperties ), m_uniforms, textures );\n\t\t\t\tmaterial.uniformsNeedUpdate = false;\n\n\t\t\t}\n\n\t\t\tif ( material.isSpriteMaterial ) {\n\n\t\t\t\tp_uniforms.setValue( _gl, 'center', object.center );\n\n\t\t\t}\n\n\t\t\t// common matrices\n\n\t\t\tp_uniforms.setValue( _gl, 'modelViewMatrix', object.modelViewMatrix );\n\t\t\tp_uniforms.setValue( _gl, 'normalMatrix', object.normalMatrix );\n\t\t\tp_uniforms.setValue( _gl, 'modelMatrix', object.matrixWorld );\n\n\t\t\t// UBOs\n\n\t\t\tif ( material.isShaderMaterial || material.isRawShaderMaterial ) {\n\n\t\t\t\tconst groups = material.uniformsGroups;\n\n\t\t\t\tfor ( let i = 0, l = groups.length; i < l; i ++ ) {\n\n\t\t\t\t\tconst group = groups[ i ];\n\n\t\t\t\t\tuniformsGroups.update( group, program );\n\t\t\t\t\tuniformsGroups.bind( group, program );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn program;\n\n\t\t}\n\n\t\t// If uniforms are marked as clean, they don't need to be loaded to the GPU.\n\n\t\tfunction markUniformsLightsNeedsUpdate( uniforms, value ) {\n\n\t\t\tuniforms.ambientLightColor.needsUpdate = value;\n\t\t\tuniforms.lightProbe.needsUpdate = value;\n\n\t\t\tuniforms.directionalLights.needsUpdate = value;\n\t\t\tuniforms.directionalLightShadows.needsUpdate = value;\n\t\t\tuniforms.pointLights.needsUpdate = value;\n\t\t\tuniforms.pointLightShadows.needsUpdate = value;\n\t\t\tuniforms.spotLights.needsUpdate = value;\n\t\t\tuniforms.spotLightShadows.needsUpdate = value;\n\t\t\tuniforms.rectAreaLights.needsUpdate = value;\n\t\t\tuniforms.hemisphereLights.needsUpdate = value;\n\n\t\t}\n\n\t\tfunction materialNeedsLights( material ) {\n\n\t\t\treturn material.isMeshLambertMaterial || material.isMeshToonMaterial || material.isMeshPhongMaterial ||\n\t\t\t\tmaterial.isMeshStandardMaterial || material.isShadowMaterial ||\n\t\t\t\t( material.isShaderMaterial && material.lights === true );\n\n\t\t}\n\n\t\tthis.getActiveCubeFace = function () {\n\n\t\t\treturn _currentActiveCubeFace;\n\n\t\t};\n\n\t\tthis.getActiveMipmapLevel = function () {\n\n\t\t\treturn _currentActiveMipmapLevel;\n\n\t\t};\n\n\t\tthis.getRenderTarget = function () {\n\n\t\t\treturn _currentRenderTarget;\n\n\t\t};\n\n\t\tthis.setRenderTargetTextures = function ( renderTarget, colorTexture, depthTexture ) {\n\n\t\t\tproperties.get( renderTarget.texture ).__webglTexture = colorTexture;\n\t\t\tproperties.get( renderTarget.depthTexture ).__webglTexture = depthTexture;\n\n\t\t\tconst renderTargetProperties = properties.get( renderTarget );\n\t\t\trenderTargetProperties.__hasExternalTextures = true;\n\n\t\t\trenderTargetProperties.__autoAllocateDepthBuffer = depthTexture === undefined;\n\n\t\t\tif ( ! renderTargetProperties.__autoAllocateDepthBuffer ) {\n\n\t\t\t\t// The multisample_render_to_texture extension doesn't work properly if there\n\t\t\t\t// are midframe flushes and an external depth buffer. Disable use of the extension.\n\t\t\t\tif ( extensions.has( 'WEBGL_multisampled_render_to_texture' ) === true ) {\n\n\t\t\t\t\tconsole.warn( 'THREE.WebGLRenderer: Render-to-texture extension was disabled because an external texture was provided' );\n\t\t\t\t\trenderTargetProperties.__useRenderToTexture = false;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t};\n\n\t\tthis.setRenderTargetFramebuffer = function ( renderTarget, defaultFramebuffer ) {\n\n\t\t\tconst renderTargetProperties = properties.get( renderTarget );\n\t\t\trenderTargetProperties.__webglFramebuffer = defaultFramebuffer;\n\t\t\trenderTargetProperties.__useDefaultFramebuffer = defaultFramebuffer === undefined;\n\n\t\t};\n\n\t\tthis.setRenderTarget = function ( renderTarget, activeCubeFace = 0, activeMipmapLevel = 0 ) {\n\n\t\t\t_currentRenderTarget = renderTarget;\n\t\t\t_currentActiveCubeFace = activeCubeFace;\n\t\t\t_currentActiveMipmapLevel = activeMipmapLevel;\n\n\t\t\tlet useDefaultFramebuffer = true;\n\t\t\tlet framebuffer = null;\n\t\t\tlet isCube = false;\n\t\t\tlet isRenderTarget3D = false;\n\n\t\t\tif ( renderTarget ) {\n\n\t\t\t\tconst renderTargetProperties = properties.get( renderTarget );\n\n\t\t\t\tif ( renderTargetProperties.__useDefaultFramebuffer !== undefined ) {\n\n\t\t\t\t\t// We need to make sure to rebind the framebuffer.\n\t\t\t\t\tstate.bindFramebuffer( _gl.FRAMEBUFFER, null );\n\t\t\t\t\tuseDefaultFramebuffer = false;\n\n\t\t\t\t} else if ( renderTargetProperties.__webglFramebuffer === undefined ) {\n\n\t\t\t\t\ttextures.setupRenderTarget( renderTarget );\n\n\t\t\t\t} else if ( renderTargetProperties.__hasExternalTextures ) {\n\n\t\t\t\t\t// Color and depth texture must be rebound in order for the swapchain to update.\n\t\t\t\t\ttextures.rebindTextures( renderTarget, properties.get( renderTarget.texture ).__webglTexture, properties.get( renderTarget.depthTexture ).__webglTexture );\n\n\t\t\t\t}\n\n\t\t\t\tconst texture = renderTarget.texture;\n\n\t\t\t\tif ( texture.isData3DTexture || texture.isDataArrayTexture || texture.isCompressedArrayTexture ) {\n\n\t\t\t\t\tisRenderTarget3D = true;\n\n\t\t\t\t}\n\n\t\t\t\tconst __webglFramebuffer = properties.get( renderTarget ).__webglFramebuffer;\n\n\t\t\t\tif ( renderTarget.isWebGLCubeRenderTarget ) {\n\n\t\t\t\t\tif ( Array.isArray( __webglFramebuffer[ activeCubeFace ] ) ) {\n\n\t\t\t\t\t\tframebuffer = __webglFramebuffer[ activeCubeFace ][ activeMipmapLevel ];\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tframebuffer = __webglFramebuffer[ activeCubeFace ];\n\n\t\t\t\t\t}\n\n\t\t\t\t\tisCube = true;\n\n\t\t\t\t} else if ( ( renderTarget.samples > 0 ) && textures.useMultisampledRTT( renderTarget ) === false ) {\n\n\t\t\t\t\tframebuffer = properties.get( renderTarget ).__webglMultisampledFramebuffer;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tif ( Array.isArray( __webglFramebuffer ) ) {\n\n\t\t\t\t\t\tframebuffer = __webglFramebuffer[ activeMipmapLevel ];\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tframebuffer = __webglFramebuffer;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\t_currentViewport.copy( renderTarget.viewport );\n\t\t\t\t_currentScissor.copy( renderTarget.scissor );\n\t\t\t\t_currentScissorTest = renderTarget.scissorTest;\n\n\t\t\t} else {\n\n\t\t\t\t_currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor();\n\t\t\t\t_currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor();\n\t\t\t\t_currentScissorTest = _scissorTest;\n\n\t\t\t}\n\n\t\t\tconst framebufferBound = state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );\n\n\t\t\tif ( framebufferBound && useDefaultFramebuffer ) {\n\n\t\t\t\tstate.drawBuffers( renderTarget, framebuffer );\n\n\t\t\t}\n\n\t\t\tstate.viewport( _currentViewport );\n\t\t\tstate.scissor( _currentScissor );\n\t\t\tstate.setScissorTest( _currentScissorTest );\n\n\t\t\tif ( isCube ) {\n\n\t\t\t\tconst textureProperties = properties.get( renderTarget.texture );\n\t\t\t\t_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + activeCubeFace, textureProperties.__webglTexture, activeMipmapLevel );\n\n\t\t\t} else if ( isRenderTarget3D ) {\n\n\t\t\t\tconst textureProperties = properties.get( renderTarget.texture );\n\t\t\t\tconst layer = activeCubeFace || 0;\n\t\t\t\t_gl.framebufferTextureLayer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, textureProperties.__webglTexture, activeMipmapLevel || 0, layer );\n\n\t\t\t}\n\n\t\t\t_currentMaterialId = - 1; // reset current material to ensure correct uniform bindings\n\n\t\t};\n\n\t\tthis.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer, activeCubeFaceIndex ) {\n\n\t\t\tif ( ! ( renderTarget && renderTarget.isWebGLRenderTarget ) ) {\n\n\t\t\t\tconsole.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' );\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t\tlet framebuffer = properties.get( renderTarget ).__webglFramebuffer;\n\n\t\t\tif ( renderTarget.isWebGLCubeRenderTarget && activeCubeFaceIndex !== undefined ) {\n\n\t\t\t\tframebuffer = framebuffer[ activeCubeFaceIndex ];\n\n\t\t\t}\n\n\t\t\tif ( framebuffer ) {\n\n\t\t\t\tstate.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );\n\n\t\t\t\ttry {\n\n\t\t\t\t\tconst texture = renderTarget.texture;\n\t\t\t\t\tconst textureFormat = texture.format;\n\t\t\t\t\tconst textureType = texture.type;\n\n\t\t\t\t\tif ( ! capabilities.textureFormatReadable( textureFormat ) ) {\n\n\t\t\t\t\t\tconsole.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' );\n\t\t\t\t\t\treturn;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( ! capabilities.textureTypeReadable( textureType ) ) {\n\n\t\t\t\t\t\tconsole.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' );\n\t\t\t\t\t\treturn;\n\n\t\t\t\t\t}\n\n\t\t\t\t\t// the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604)\n\n\t\t\t\t\tif ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) {\n\n\t\t\t\t\t\t_gl.readPixels( x, y, width, height, utils.convert( textureFormat ), utils.convert( textureType ), buffer );\n\n\t\t\t\t\t}\n\n\t\t\t\t} finally {\n\n\t\t\t\t\t// restore framebuffer of current render target if necessary\n\n\t\t\t\t\tconst framebuffer = ( _currentRenderTarget !== null ) ? properties.get( _currentRenderTarget ).__webglFramebuffer : null;\n\t\t\t\t\tstate.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t};\n\n\t\tthis.readRenderTargetPixelsAsync = async function ( renderTarget, x, y, width, height, buffer, activeCubeFaceIndex ) {\n\n\t\t\tif ( ! ( renderTarget && renderTarget.isWebGLRenderTarget ) ) {\n\n\t\t\t\tthrow new Error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' );\n\n\t\t\t}\n\n\t\t\tlet framebuffer = properties.get( renderTarget ).__webglFramebuffer;\n\t\t\tif ( renderTarget.isWebGLCubeRenderTarget && activeCubeFaceIndex !== undefined ) {\n\n\t\t\t\tframebuffer = framebuffer[ activeCubeFaceIndex ];\n\n\t\t\t}\n\n\t\t\tif ( framebuffer ) {\n\n\t\t\t\tstate.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );\n\n\t\t\t\ttry {\n\n\t\t\t\t\tconst texture = renderTarget.texture;\n\t\t\t\t\tconst textureFormat = texture.format;\n\t\t\t\t\tconst textureType = texture.type;\n\n\t\t\t\t\tif ( ! capabilities.textureFormatReadable( textureFormat ) ) {\n\n\t\t\t\t\t\tthrow new Error( 'THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.' );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( ! capabilities.textureTypeReadable( textureType ) ) {\n\n\t\t\t\t\t\tthrow new Error( 'THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.' );\n\n\t\t\t\t\t}\n\n\t\t\t\t\t// the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604)\n\t\t\t\t\tif ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) {\n\n\t\t\t\t\t\tconst glBuffer = _gl.createBuffer();\n\t\t\t\t\t\t_gl.bindBuffer( _gl.PIXEL_PACK_BUFFER, glBuffer );\n\t\t\t\t\t\t_gl.bufferData( _gl.PIXEL_PACK_BUFFER, buffer.byteLength, _gl.STREAM_READ );\n\t\t\t\t\t\t_gl.readPixels( x, y, width, height, utils.convert( textureFormat ), utils.convert( textureType ), 0 );\n\t\t\t\t\t\t_gl.flush();\n\n\t\t\t\t\t\t// check if the commands have finished every 8 ms\n\t\t\t\t\t\tconst sync = _gl.fenceSync( _gl.SYNC_GPU_COMMANDS_COMPLETE, 0 );\n\t\t\t\t\t\tawait probeAsync( _gl, sync, 4 );\n\n\t\t\t\t\t\ttry {\n\n\t\t\t\t\t\t\t_gl.bindBuffer( _gl.PIXEL_PACK_BUFFER, glBuffer );\n\t\t\t\t\t\t\t_gl.getBufferSubData( _gl.PIXEL_PACK_BUFFER, 0, buffer );\n\n\t\t\t\t\t\t} finally {\n\n\t\t\t\t\t\t\t_gl.deleteBuffer( glBuffer );\n\t\t\t\t\t\t\t_gl.deleteSync( sync );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\treturn buffer;\n\n\t\t\t\t\t}\n\n\t\t\t\t} finally {\n\n\t\t\t\t\t// restore framebuffer of current render target if necessary\n\n\t\t\t\t\tconst framebuffer = ( _currentRenderTarget !== null ) ? properties.get( _currentRenderTarget ).__webglFramebuffer : null;\n\t\t\t\t\tstate.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t};\n\n\t\tthis.copyFramebufferToTexture = function ( texture, position = null, level = 0 ) {\n\n\t\t\t// support previous signature with position first\n\t\t\tif ( texture.isTexture !== true ) {\n\n\t\t\t\t// @deprecated, r165\n\t\t\t\twarnOnce( 'WebGLRenderer: copyFramebufferToTexture function signature has changed.' );\n\n\t\t\t\tposition = arguments[ 0 ] || null;\n\t\t\t\ttexture = arguments[ 1 ];\n\n\t\t\t}\n\n\t\t\tconst levelScale = Math.pow( 2, - level );\n\t\t\tconst width = Math.floor( texture.image.width * levelScale );\n\t\t\tconst height = Math.floor( texture.image.height * levelScale );\n\n\t\t\tconst x = position !== null ? position.x : 0;\n\t\t\tconst y = position !== null ? position.y : 0;\n\n\t\t\ttextures.setTexture2D( texture, 0 );\n\n\t\t\t_gl.copyTexSubImage2D( _gl.TEXTURE_2D, level, 0, 0, x, y, width, height );\n\n\t\t\tstate.unbindTexture();\n\n\t\t};\n\n\t\tthis.copyTextureToTexture = function ( srcTexture, dstTexture, srcRegion = null, dstPosition = null, level = 0 ) {\n\n\t\t\t// support previous signature with dstPosition first\n\t\t\tif ( srcTexture.isTexture !== true ) {\n\n\t\t\t\t// @deprecated, r165\n\t\t\t\twarnOnce( 'WebGLRenderer: copyTextureToTexture function signature has changed.' );\n\n\t\t\t\tdstPosition = arguments[ 0 ] || null;\n\t\t\t\tsrcTexture = arguments[ 1 ];\n\t\t\t\tdstTexture = arguments[ 2 ];\n\t\t\t\tlevel = arguments[ 3 ] || 0;\n\t\t\t\tsrcRegion = null;\n\n\t\t\t}\n\n\t\t\tlet width, height, minX, minY;\n\t\t\tlet dstX, dstY;\n\t\t\tif ( srcRegion !== null ) {\n\n\t\t\t\twidth = srcRegion.max.x - srcRegion.min.x;\n\t\t\t\theight = srcRegion.max.y - srcRegion.min.y;\n\t\t\t\tminX = srcRegion.min.x;\n\t\t\t\tminY = srcRegion.min.y;\n\n\t\t\t} else {\n\n\t\t\t\twidth = srcTexture.image.width;\n\t\t\t\theight = srcTexture.image.height;\n\t\t\t\tminX = 0;\n\t\t\t\tminY = 0;\n\n\t\t\t}\n\n\t\t\tif ( dstPosition !== null ) {\n\n\t\t\t\tdstX = dstPosition.x;\n\t\t\t\tdstY = dstPosition.y;\n\n\t\t\t} else {\n\n\t\t\t\tdstX = 0;\n\t\t\t\tdstY = 0;\n\n\t\t\t}\n\n\t\t\tconst glFormat = utils.convert( dstTexture.format );\n\t\t\tconst glType = utils.convert( dstTexture.type );\n\n\t\t\ttextures.setTexture2D( dstTexture, 0 );\n\n\t\t\t// As another texture upload may have changed pixelStorei\n\t\t\t// parameters, make sure they are correct for the dstTexture\n\t\t\t_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, dstTexture.flipY );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, dstTexture.premultiplyAlpha );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_ALIGNMENT, dstTexture.unpackAlignment );\n\n\t\t\tconst currentUnpackRowLen = _gl.getParameter( _gl.UNPACK_ROW_LENGTH );\n\t\t\tconst currentUnpackImageHeight = _gl.getParameter( _gl.UNPACK_IMAGE_HEIGHT );\n\t\t\tconst currentUnpackSkipPixels = _gl.getParameter( _gl.UNPACK_SKIP_PIXELS );\n\t\t\tconst currentUnpackSkipRows = _gl.getParameter( _gl.UNPACK_SKIP_ROWS );\n\t\t\tconst currentUnpackSkipImages = _gl.getParameter( _gl.UNPACK_SKIP_IMAGES );\n\n\t\t\tconst image = srcTexture.isCompressedTexture ? srcTexture.mipmaps[ level ] : srcTexture.image;\n\n\t\t\t_gl.pixelStorei( _gl.UNPACK_ROW_LENGTH, image.width );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_IMAGE_HEIGHT, image.height );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_SKIP_PIXELS, minX );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_SKIP_ROWS, minY );\n\n\t\t\tif ( srcTexture.isDataTexture ) {\n\n\t\t\t\t_gl.texSubImage2D( _gl.TEXTURE_2D, level, dstX, dstY, width, height, glFormat, glType, image.data );\n\n\t\t\t} else {\n\n\t\t\t\tif ( srcTexture.isCompressedTexture ) {\n\n\t\t\t\t\t_gl.compressedTexSubImage2D( _gl.TEXTURE_2D, level, dstX, dstY, image.width, image.height, glFormat, image.data );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t_gl.texSubImage2D( _gl.TEXTURE_2D, level, dstX, dstY, width, height, glFormat, glType, image );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t_gl.pixelStorei( _gl.UNPACK_ROW_LENGTH, currentUnpackRowLen );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_IMAGE_HEIGHT, currentUnpackImageHeight );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_SKIP_PIXELS, currentUnpackSkipPixels );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_SKIP_ROWS, currentUnpackSkipRows );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_SKIP_IMAGES, currentUnpackSkipImages );\n\n\t\t\t// Generate mipmaps only when copying level 0\n\t\t\tif ( level === 0 && dstTexture.generateMipmaps ) _gl.generateMipmap( _gl.TEXTURE_2D );\n\n\t\t\tstate.unbindTexture();\n\n\t\t};\n\n\t\tthis.copyTextureToTexture3D = function ( srcTexture, dstTexture, srcRegion = null, dstPosition = null, level = 0 ) {\n\n\t\t\t// support previous signature with source box first\n\t\t\tif ( srcTexture.isTexture !== true ) {\n\n\t\t\t\t// @deprecated, r165\n\t\t\t\twarnOnce( 'WebGLRenderer: copyTextureToTexture3D function signature has changed.' );\n\n\t\t\t\tsrcRegion = arguments[ 0 ] || null;\n\t\t\t\tdstPosition = arguments[ 1 ] || null;\n\t\t\t\tsrcTexture = arguments[ 2 ];\n\t\t\t\tdstTexture = arguments[ 3 ];\n\t\t\t\tlevel = arguments[ 4 ] || 0;\n\n\t\t\t}\n\n\t\t\tlet width, height, depth, minX, minY, minZ;\n\t\t\tlet dstX, dstY, dstZ;\n\t\t\tconst image = srcTexture.isCompressedTexture ? srcTexture.mipmaps[ level ] : srcTexture.image;\n\t\t\tif ( srcRegion !== null ) {\n\n\t\t\t\twidth = srcRegion.max.x - srcRegion.min.x;\n\t\t\t\theight = srcRegion.max.y - srcRegion.min.y;\n\t\t\t\tdepth = srcRegion.max.z - srcRegion.min.z;\n\t\t\t\tminX = srcRegion.min.x;\n\t\t\t\tminY = srcRegion.min.y;\n\t\t\t\tminZ = srcRegion.min.z;\n\n\t\t\t} else {\n\n\t\t\t\twidth = image.width;\n\t\t\t\theight = image.height;\n\t\t\t\tdepth = image.depth;\n\t\t\t\tminX = 0;\n\t\t\t\tminY = 0;\n\t\t\t\tminZ = 0;\n\n\t\t\t}\n\n\t\t\tif ( dstPosition !== null ) {\n\n\t\t\t\tdstX = dstPosition.x;\n\t\t\t\tdstY = dstPosition.y;\n\t\t\t\tdstZ = dstPosition.z;\n\n\t\t\t} else {\n\n\t\t\t\tdstX = 0;\n\t\t\t\tdstY = 0;\n\t\t\t\tdstZ = 0;\n\n\t\t\t}\n\n\t\t\tconst glFormat = utils.convert( dstTexture.format );\n\t\t\tconst glType = utils.convert( dstTexture.type );\n\t\t\tlet glTarget;\n\n\t\t\tif ( dstTexture.isData3DTexture ) {\n\n\t\t\t\ttextures.setTexture3D( dstTexture, 0 );\n\t\t\t\tglTarget = _gl.TEXTURE_3D;\n\n\t\t\t} else if ( dstTexture.isDataArrayTexture || dstTexture.isCompressedArrayTexture ) {\n\n\t\t\t\ttextures.setTexture2DArray( dstTexture, 0 );\n\t\t\t\tglTarget = _gl.TEXTURE_2D_ARRAY;\n\n\t\t\t} else {\n\n\t\t\t\tconsole.warn( 'THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.' );\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t\t_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, dstTexture.flipY );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, dstTexture.premultiplyAlpha );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_ALIGNMENT, dstTexture.unpackAlignment );\n\n\t\t\tconst currentUnpackRowLen = _gl.getParameter( _gl.UNPACK_ROW_LENGTH );\n\t\t\tconst currentUnpackImageHeight = _gl.getParameter( _gl.UNPACK_IMAGE_HEIGHT );\n\t\t\tconst currentUnpackSkipPixels = _gl.getParameter( _gl.UNPACK_SKIP_PIXELS );\n\t\t\tconst currentUnpackSkipRows = _gl.getParameter( _gl.UNPACK_SKIP_ROWS );\n\t\t\tconst currentUnpackSkipImages = _gl.getParameter( _gl.UNPACK_SKIP_IMAGES );\n\n\t\t\t_gl.pixelStorei( _gl.UNPACK_ROW_LENGTH, image.width );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_IMAGE_HEIGHT, image.height );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_SKIP_PIXELS, minX );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_SKIP_ROWS, minY );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_SKIP_IMAGES, minZ );\n\n\t\t\tif ( srcTexture.isDataTexture || srcTexture.isData3DTexture ) {\n\n\t\t\t\t_gl.texSubImage3D( glTarget, level, dstX, dstY, dstZ, width, height, depth, glFormat, glType, image.data );\n\n\t\t\t} else {\n\n\t\t\t\tif ( dstTexture.isCompressedArrayTexture ) {\n\n\t\t\t\t\t_gl.compressedTexSubImage3D( glTarget, level, dstX, dstY, dstZ, width, height, depth, glFormat, image.data );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t_gl.texSubImage3D( glTarget, level, dstX, dstY, dstZ, width, height, depth, glFormat, glType, image );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t_gl.pixelStorei( _gl.UNPACK_ROW_LENGTH, currentUnpackRowLen );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_IMAGE_HEIGHT, currentUnpackImageHeight );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_SKIP_PIXELS, currentUnpackSkipPixels );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_SKIP_ROWS, currentUnpackSkipRows );\n\t\t\t_gl.pixelStorei( _gl.UNPACK_SKIP_IMAGES, currentUnpackSkipImages );\n\n\t\t\t// Generate mipmaps only when copying level 0\n\t\t\tif ( level === 0 && dstTexture.generateMipmaps ) _gl.generateMipmap( glTarget );\n\n\t\t\tstate.unbindTexture();\n\n\t\t};\n\n\t\tthis.initRenderTarget = function ( target ) {\n\n\t\t\tif ( properties.get( target ).__webglFramebuffer === undefined ) {\n\n\t\t\t\ttextures.setupRenderTarget( target );\n\n\t\t\t}\n\n\t\t};\n\n\t\tthis.initTexture = function ( texture ) {\n\n\t\t\tif ( texture.isCubeTexture ) {\n\n\t\t\t\ttextures.setTextureCube( texture, 0 );\n\n\t\t\t} else if ( texture.isData3DTexture ) {\n\n\t\t\t\ttextures.setTexture3D( texture, 0 );\n\n\t\t\t} else if ( texture.isDataArrayTexture || texture.isCompressedArrayTexture ) {\n\n\t\t\t\ttextures.setTexture2DArray( texture, 0 );\n\n\t\t\t} else {\n\n\t\t\t\ttextures.setTexture2D( texture, 0 );\n\n\t\t\t}\n\n\t\t\tstate.unbindTexture();\n\n\t\t};\n\n\t\tthis.resetState = function () {\n\n\t\t\t_currentActiveCubeFace = 0;\n\t\t\t_currentActiveMipmapLevel = 0;\n\t\t\t_currentRenderTarget = null;\n\n\t\t\tstate.reset();\n\t\t\tbindingStates.reset();\n\n\t\t};\n\n\t\tif ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) {\n\n\t\t\t__THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'observe', { detail: this } ) );\n\n\t\t}\n\n\t}\n\n\tget coordinateSystem() {\n\n\t\treturn WebGLCoordinateSystem;\n\n\t}\n\n\tget outputColorSpace() {\n\n\t\treturn this._outputColorSpace;\n\n\t}\n\n\tset outputColorSpace( colorSpace ) {\n\n\t\tthis._outputColorSpace = colorSpace;\n\n\t\tconst gl = this.getContext();\n\t\tgl.drawingBufferColorSpace = colorSpace === DisplayP3ColorSpace ? 'display-p3' : 'srgb';\n\t\tgl.unpackColorSpace = ColorManagement.workingColorSpace === LinearDisplayP3ColorSpace ? 'display-p3' : 'srgb';\n\n\t}\n\n}\n\nclass FogExp2 {\n\n\tconstructor( color, density = 0.00025 ) {\n\n\t\tthis.isFogExp2 = true;\n\n\t\tthis.name = '';\n\n\t\tthis.color = new Color( color );\n\t\tthis.density = density;\n\n\t}\n\n\tclone() {\n\n\t\treturn new FogExp2( this.color, this.density );\n\n\t}\n\n\ttoJSON( /* meta */ ) {\n\n\t\treturn {\n\t\t\ttype: 'FogExp2',\n\t\t\tname: this.name,\n\t\t\tcolor: this.color.getHex(),\n\t\t\tdensity: this.density\n\t\t};\n\n\t}\n\n}\n\nclass Fog {\n\n\tconstructor( color, near = 1, far = 1000 ) {\n\n\t\tthis.isFog = true;\n\n\t\tthis.name = '';\n\n\t\tthis.color = new Color( color );\n\n\t\tthis.near = near;\n\t\tthis.far = far;\n\n\t}\n\n\tclone() {\n\n\t\treturn new Fog( this.color, this.near, this.far );\n\n\t}\n\n\ttoJSON( /* meta */ ) {\n\n\t\treturn {\n\t\t\ttype: 'Fog',\n\t\t\tname: this.name,\n\t\t\tcolor: this.color.getHex(),\n\t\t\tnear: this.near,\n\t\t\tfar: this.far\n\t\t};\n\n\t}\n\n}\n\nclass Scene extends Object3D {\n\n\tconstructor() {\n\n\t\tsuper();\n\n\t\tthis.isScene = true;\n\n\t\tthis.type = 'Scene';\n\n\t\tthis.background = null;\n\t\tthis.environment = null;\n\t\tthis.fog = null;\n\n\t\tthis.backgroundBlurriness = 0;\n\t\tthis.backgroundIntensity = 1;\n\t\tthis.backgroundRotation = new Euler();\n\n\t\tthis.environmentIntensity = 1;\n\t\tthis.environmentRotation = new Euler();\n\n\t\tthis.overrideMaterial = null;\n\n\t\tif ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) {\n\n\t\t\t__THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'observe', { detail: this } ) );\n\n\t\t}\n\n\t}\n\n\tcopy( source, recursive ) {\n\n\t\tsuper.copy( source, recursive );\n\n\t\tif ( source.background !== null ) this.background = source.background.clone();\n\t\tif ( source.environment !== null ) this.environment = source.environment.clone();\n\t\tif ( source.fog !== null ) this.fog = source.fog.clone();\n\n\t\tthis.backgroundBlurriness = source.backgroundBlurriness;\n\t\tthis.backgroundIntensity = source.backgroundIntensity;\n\t\tthis.backgroundRotation.copy( source.backgroundRotation );\n\n\t\tthis.environmentIntensity = source.environmentIntensity;\n\t\tthis.environmentRotation.copy( source.environmentRotation );\n\n\t\tif ( source.overrideMaterial !== null ) this.overrideMaterial = source.overrideMaterial.clone();\n\n\t\tthis.matrixAutoUpdate = source.matrixAutoUpdate;\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON( meta ) {\n\n\t\tconst data = super.toJSON( meta );\n\n\t\tif ( this.fog !== null ) data.object.fog = this.fog.toJSON();\n\n\t\tif ( this.backgroundBlurriness > 0 ) data.object.backgroundBlurriness = this.backgroundBlurriness;\n\t\tif ( this.backgroundIntensity !== 1 ) data.object.backgroundIntensity = this.backgroundIntensity;\n\t\tdata.object.backgroundRotation = this.backgroundRotation.toArray();\n\n\t\tif ( this.environmentIntensity !== 1 ) data.object.environmentIntensity = this.environmentIntensity;\n\t\tdata.object.environmentRotation = this.environmentRotation.toArray();\n\n\t\treturn data;\n\n\t}\n\n}\n\nclass InterleavedBuffer {\n\n\tconstructor( array, stride ) {\n\n\t\tthis.isInterleavedBuffer = true;\n\n\t\tthis.array = array;\n\t\tthis.stride = stride;\n\t\tthis.count = array !== undefined ? array.length / stride : 0;\n\n\t\tthis.usage = StaticDrawUsage;\n\t\tthis._updateRange = { offset: 0, count: - 1 };\n\t\tthis.updateRanges = [];\n\n\t\tthis.version = 0;\n\n\t\tthis.uuid = generateUUID();\n\n\t}\n\n\tonUploadCallback() {}\n\n\tset needsUpdate( value ) {\n\n\t\tif ( value === true ) this.version ++;\n\n\t}\n\n\tget updateRange() {\n\n\t\twarnOnce( 'THREE.InterleavedBuffer: updateRange() is deprecated and will be removed in r169. Use addUpdateRange() instead.' ); // @deprecated, r159\n\t\treturn this._updateRange;\n\n\t}\n\n\tsetUsage( value ) {\n\n\t\tthis.usage = value;\n\n\t\treturn this;\n\n\t}\n\n\taddUpdateRange( start, count ) {\n\n\t\tthis.updateRanges.push( { start, count } );\n\n\t}\n\n\tclearUpdateRanges() {\n\n\t\tthis.updateRanges.length = 0;\n\n\t}\n\n\tcopy( source ) {\n\n\t\tthis.array = new source.array.constructor( source.array );\n\t\tthis.count = source.count;\n\t\tthis.stride = source.stride;\n\t\tthis.usage = source.usage;\n\n\t\treturn this;\n\n\t}\n\n\tcopyAt( index1, attribute, index2 ) {\n\n\t\tindex1 *= this.stride;\n\t\tindex2 *= attribute.stride;\n\n\t\tfor ( let i = 0, l = this.stride; i < l; i ++ ) {\n\n\t\t\tthis.array[ index1 + i ] = attribute.array[ index2 + i ];\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tset( value, offset = 0 ) {\n\n\t\tthis.array.set( value, offset );\n\n\t\treturn this;\n\n\t}\n\n\tclone( data ) {\n\n\t\tif ( data.arrayBuffers === undefined ) {\n\n\t\t\tdata.arrayBuffers = {};\n\n\t\t}\n\n\t\tif ( this.array.buffer._uuid === undefined ) {\n\n\t\t\tthis.array.buffer._uuid = generateUUID();\n\n\t\t}\n\n\t\tif ( data.arrayBuffers[ this.array.buffer._uuid ] === undefined ) {\n\n\t\t\tdata.arrayBuffers[ this.array.buffer._uuid ] = this.array.slice( 0 ).buffer;\n\n\t\t}\n\n\t\tconst array = new this.array.constructor( data.arrayBuffers[ this.array.buffer._uuid ] );\n\n\t\tconst ib = new this.constructor( array, this.stride );\n\t\tib.setUsage( this.usage );\n\n\t\treturn ib;\n\n\t}\n\n\tonUpload( callback ) {\n\n\t\tthis.onUploadCallback = callback;\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON( data ) {\n\n\t\tif ( data.arrayBuffers === undefined ) {\n\n\t\t\tdata.arrayBuffers = {};\n\n\t\t}\n\n\t\t// generate UUID for array buffer if necessary\n\n\t\tif ( this.array.buffer._uuid === undefined ) {\n\n\t\t\tthis.array.buffer._uuid = generateUUID();\n\n\t\t}\n\n\t\tif ( data.arrayBuffers[ this.array.buffer._uuid ] === undefined ) {\n\n\t\t\tdata.arrayBuffers[ this.array.buffer._uuid ] = Array.from( new Uint32Array( this.array.buffer ) );\n\n\t\t}\n\n\t\t//\n\n\t\treturn {\n\t\t\tuuid: this.uuid,\n\t\t\tbuffer: this.array.buffer._uuid,\n\t\t\ttype: this.array.constructor.name,\n\t\t\tstride: this.stride\n\t\t};\n\n\t}\n\n}\n\nconst _vector$6 = /*@__PURE__*/ new Vector3();\n\nclass InterleavedBufferAttribute {\n\n\tconstructor( interleavedBuffer, itemSize, offset, normalized = false ) {\n\n\t\tthis.isInterleavedBufferAttribute = true;\n\n\t\tthis.name = '';\n\n\t\tthis.data = interleavedBuffer;\n\t\tthis.itemSize = itemSize;\n\t\tthis.offset = offset;\n\n\t\tthis.normalized = normalized;\n\n\t}\n\n\tget count() {\n\n\t\treturn this.data.count;\n\n\t}\n\n\tget array() {\n\n\t\treturn this.data.array;\n\n\t}\n\n\tset needsUpdate( value ) {\n\n\t\tthis.data.needsUpdate = value;\n\n\t}\n\n\tapplyMatrix4( m ) {\n\n\t\tfor ( let i = 0, l = this.data.count; i < l; i ++ ) {\n\n\t\t\t_vector$6.fromBufferAttribute( this, i );\n\n\t\t\t_vector$6.applyMatrix4( m );\n\n\t\t\tthis.setXYZ( i, _vector$6.x, _vector$6.y, _vector$6.z );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tapplyNormalMatrix( m ) {\n\n\t\tfor ( let i = 0, l = this.count; i < l; i ++ ) {\n\n\t\t\t_vector$6.fromBufferAttribute( this, i );\n\n\t\t\t_vector$6.applyNormalMatrix( m );\n\n\t\t\tthis.setXYZ( i, _vector$6.x, _vector$6.y, _vector$6.z );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\ttransformDirection( m ) {\n\n\t\tfor ( let i = 0, l = this.count; i < l; i ++ ) {\n\n\t\t\t_vector$6.fromBufferAttribute( this, i );\n\n\t\t\t_vector$6.transformDirection( m );\n\n\t\t\tthis.setXYZ( i, _vector$6.x, _vector$6.y, _vector$6.z );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tgetComponent( index, component ) {\n\n\t\tlet value = this.array[ index * this.data.stride + this.offset + component ];\n\n\t\tif ( this.normalized ) value = denormalize( value, this.array );\n\n\t\treturn value;\n\n\t}\n\n\tsetComponent( index, component, value ) {\n\n\t\tif ( this.normalized ) value = normalize( value, this.array );\n\n\t\tthis.data.array[ index * this.data.stride + this.offset + component ] = value;\n\n\t\treturn this;\n\n\t}\n\n\tsetX( index, x ) {\n\n\t\tif ( this.normalized ) x = normalize( x, this.array );\n\n\t\tthis.data.array[ index * this.data.stride + this.offset ] = x;\n\n\t\treturn this;\n\n\t}\n\n\tsetY( index, y ) {\n\n\t\tif ( this.normalized ) y = normalize( y, this.array );\n\n\t\tthis.data.array[ index * this.data.stride + this.offset + 1 ] = y;\n\n\t\treturn this;\n\n\t}\n\n\tsetZ( index, z ) {\n\n\t\tif ( this.normalized ) z = normalize( z, this.array );\n\n\t\tthis.data.array[ index * this.data.stride + this.offset + 2 ] = z;\n\n\t\treturn this;\n\n\t}\n\n\tsetW( index, w ) {\n\n\t\tif ( this.normalized ) w = normalize( w, this.array );\n\n\t\tthis.data.array[ index * this.data.stride + this.offset + 3 ] = w;\n\n\t\treturn this;\n\n\t}\n\n\tgetX( index ) {\n\n\t\tlet x = this.data.array[ index * this.data.stride + this.offset ];\n\n\t\tif ( this.normalized ) x = denormalize( x, this.array );\n\n\t\treturn x;\n\n\t}\n\n\tgetY( index ) {\n\n\t\tlet y = this.data.array[ index * this.data.stride + this.offset + 1 ];\n\n\t\tif ( this.normalized ) y = denormalize( y, this.array );\n\n\t\treturn y;\n\n\t}\n\n\tgetZ( index ) {\n\n\t\tlet z = this.data.array[ index * this.data.stride + this.offset + 2 ];\n\n\t\tif ( this.normalized ) z = denormalize( z, this.array );\n\n\t\treturn z;\n\n\t}\n\n\tgetW( index ) {\n\n\t\tlet w = this.data.array[ index * this.data.stride + this.offset + 3 ];\n\n\t\tif ( this.normalized ) w = denormalize( w, this.array );\n\n\t\treturn w;\n\n\t}\n\n\tsetXY( index, x, y ) {\n\n\t\tindex = index * this.data.stride + this.offset;\n\n\t\tif ( this.normalized ) {\n\n\t\t\tx = normalize( x, this.array );\n\t\t\ty = normalize( y, this.array );\n\n\t\t}\n\n\t\tthis.data.array[ index + 0 ] = x;\n\t\tthis.data.array[ index + 1 ] = y;\n\n\t\treturn this;\n\n\t}\n\n\tsetXYZ( index, x, y, z ) {\n\n\t\tindex = index * this.data.stride + this.offset;\n\n\t\tif ( this.normalized ) {\n\n\t\t\tx = normalize( x, this.array );\n\t\t\ty = normalize( y, this.array );\n\t\t\tz = normalize( z, this.array );\n\n\t\t}\n\n\t\tthis.data.array[ index + 0 ] = x;\n\t\tthis.data.array[ index + 1 ] = y;\n\t\tthis.data.array[ index + 2 ] = z;\n\n\t\treturn this;\n\n\t}\n\n\tsetXYZW( index, x, y, z, w ) {\n\n\t\tindex = index * this.data.stride + this.offset;\n\n\t\tif ( this.normalized ) {\n\n\t\t\tx = normalize( x, this.array );\n\t\t\ty = normalize( y, this.array );\n\t\t\tz = normalize( z, this.array );\n\t\t\tw = normalize( w, this.array );\n\n\t\t}\n\n\t\tthis.data.array[ index + 0 ] = x;\n\t\tthis.data.array[ index + 1 ] = y;\n\t\tthis.data.array[ index + 2 ] = z;\n\t\tthis.data.array[ index + 3 ] = w;\n\n\t\treturn this;\n\n\t}\n\n\tclone( data ) {\n\n\t\tif ( data === undefined ) {\n\n\t\t\tconsole.log( 'THREE.InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will de-interleave buffer data.' );\n\n\t\t\tconst array = [];\n\n\t\t\tfor ( let i = 0; i < this.count; i ++ ) {\n\n\t\t\t\tconst index = i * this.data.stride + this.offset;\n\n\t\t\t\tfor ( let j = 0; j < this.itemSize; j ++ ) {\n\n\t\t\t\t\tarray.push( this.data.array[ index + j ] );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn new BufferAttribute( new this.array.constructor( array ), this.itemSize, this.normalized );\n\n\t\t} else {\n\n\t\t\tif ( data.interleavedBuffers === undefined ) {\n\n\t\t\t\tdata.interleavedBuffers = {};\n\n\t\t\t}\n\n\t\t\tif ( data.interleavedBuffers[ this.data.uuid ] === undefined ) {\n\n\t\t\t\tdata.interleavedBuffers[ this.data.uuid ] = this.data.clone( data );\n\n\t\t\t}\n\n\t\t\treturn new InterleavedBufferAttribute( data.interleavedBuffers[ this.data.uuid ], this.itemSize, this.offset, this.normalized );\n\n\t\t}\n\n\t}\n\n\ttoJSON( data ) {\n\n\t\tif ( data === undefined ) {\n\n\t\t\tconsole.log( 'THREE.InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data.' );\n\n\t\t\tconst array = [];\n\n\t\t\tfor ( let i = 0; i < this.count; i ++ ) {\n\n\t\t\t\tconst index = i * this.data.stride + this.offset;\n\n\t\t\t\tfor ( let j = 0; j < this.itemSize; j ++ ) {\n\n\t\t\t\t\tarray.push( this.data.array[ index + j ] );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// de-interleave data and save it as an ordinary buffer attribute for now\n\n\t\t\treturn {\n\t\t\t\titemSize: this.itemSize,\n\t\t\t\ttype: this.array.constructor.name,\n\t\t\t\tarray: array,\n\t\t\t\tnormalized: this.normalized\n\t\t\t};\n\n\t\t} else {\n\n\t\t\t// save as true interleaved attribute\n\n\t\t\tif ( data.interleavedBuffers === undefined ) {\n\n\t\t\t\tdata.interleavedBuffers = {};\n\n\t\t\t}\n\n\t\t\tif ( data.interleavedBuffers[ this.data.uuid ] === undefined ) {\n\n\t\t\t\tdata.interleavedBuffers[ this.data.uuid ] = this.data.toJSON( data );\n\n\t\t\t}\n\n\t\t\treturn {\n\t\t\t\tisInterleavedBufferAttribute: true,\n\t\t\t\titemSize: this.itemSize,\n\t\t\t\tdata: this.data.uuid,\n\t\t\t\toffset: this.offset,\n\t\t\t\tnormalized: this.normalized\n\t\t\t};\n\n\t\t}\n\n\t}\n\n}\n\nclass SpriteMaterial extends Material {\n\n\tconstructor( parameters ) {\n\n\t\tsuper();\n\n\t\tthis.isSpriteMaterial = true;\n\n\t\tthis.type = 'SpriteMaterial';\n\n\t\tthis.color = new Color( 0xffffff );\n\n\t\tthis.map = null;\n\n\t\tthis.alphaMap = null;\n\n\t\tthis.rotation = 0;\n\n\t\tthis.sizeAttenuation = true;\n\n\t\tthis.transparent = true;\n\n\t\tthis.fog = true;\n\n\t\tthis.setValues( parameters );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.color.copy( source.color );\n\n\t\tthis.map = source.map;\n\n\t\tthis.alphaMap = source.alphaMap;\n\n\t\tthis.rotation = source.rotation;\n\n\t\tthis.sizeAttenuation = source.sizeAttenuation;\n\n\t\tthis.fog = source.fog;\n\n\t\treturn this;\n\n\t}\n\n}\n\nlet _geometry;\n\nconst _intersectPoint = /*@__PURE__*/ new Vector3();\nconst _worldScale = /*@__PURE__*/ new Vector3();\nconst _mvPosition = /*@__PURE__*/ new Vector3();\n\nconst _alignedPosition = /*@__PURE__*/ new Vector2();\nconst _rotatedPosition = /*@__PURE__*/ new Vector2();\nconst _viewWorldMatrix = /*@__PURE__*/ new Matrix4();\n\nconst _vA = /*@__PURE__*/ new Vector3();\nconst _vB = /*@__PURE__*/ new Vector3();\nconst _vC = /*@__PURE__*/ new Vector3();\n\nconst _uvA = /*@__PURE__*/ new Vector2();\nconst _uvB = /*@__PURE__*/ new Vector2();\nconst _uvC = /*@__PURE__*/ new Vector2();\n\nclass Sprite extends Object3D {\n\n\tconstructor( material = new SpriteMaterial() ) {\n\n\t\tsuper();\n\n\t\tthis.isSprite = true;\n\n\t\tthis.type = 'Sprite';\n\n\t\tif ( _geometry === undefined ) {\n\n\t\t\t_geometry = new BufferGeometry();\n\n\t\t\tconst float32Array = new Float32Array( [\n\t\t\t\t- 0.5, - 0.5, 0, 0, 0,\n\t\t\t\t0.5, - 0.5, 0, 1, 0,\n\t\t\t\t0.5, 0.5, 0, 1, 1,\n\t\t\t\t- 0.5, 0.5, 0, 0, 1\n\t\t\t] );\n\n\t\t\tconst interleavedBuffer = new InterleavedBuffer( float32Array, 5 );\n\n\t\t\t_geometry.setIndex( [ 0, 1, 2,\t0, 2, 3 ] );\n\t\t\t_geometry.setAttribute( 'position', new InterleavedBufferAttribute( interleavedBuffer, 3, 0, false ) );\n\t\t\t_geometry.setAttribute( 'uv', new InterleavedBufferAttribute( interleavedBuffer, 2, 3, false ) );\n\n\t\t}\n\n\t\tthis.geometry = _geometry;\n\t\tthis.material = material;\n\n\t\tthis.center = new Vector2( 0.5, 0.5 );\n\n\t}\n\n\traycast( raycaster, intersects ) {\n\n\t\tif ( raycaster.camera === null ) {\n\n\t\t\tconsole.error( 'THREE.Sprite: \"Raycaster.camera\" needs to be set in order to raycast against sprites.' );\n\n\t\t}\n\n\t\t_worldScale.setFromMatrixScale( this.matrixWorld );\n\n\t\t_viewWorldMatrix.copy( raycaster.camera.matrixWorld );\n\t\tthis.modelViewMatrix.multiplyMatrices( raycaster.camera.matrixWorldInverse, this.matrixWorld );\n\n\t\t_mvPosition.setFromMatrixPosition( this.modelViewMatrix );\n\n\t\tif ( raycaster.camera.isPerspectiveCamera && this.material.sizeAttenuation === false ) {\n\n\t\t\t_worldScale.multiplyScalar( - _mvPosition.z );\n\n\t\t}\n\n\t\tconst rotation = this.material.rotation;\n\t\tlet sin, cos;\n\n\t\tif ( rotation !== 0 ) {\n\n\t\t\tcos = Math.cos( rotation );\n\t\t\tsin = Math.sin( rotation );\n\n\t\t}\n\n\t\tconst center = this.center;\n\n\t\ttransformVertex( _vA.set( - 0.5, - 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );\n\t\ttransformVertex( _vB.set( 0.5, - 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );\n\t\ttransformVertex( _vC.set( 0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );\n\n\t\t_uvA.set( 0, 0 );\n\t\t_uvB.set( 1, 0 );\n\t\t_uvC.set( 1, 1 );\n\n\t\t// check first triangle\n\t\tlet intersect = raycaster.ray.intersectTriangle( _vA, _vB, _vC, false, _intersectPoint );\n\n\t\tif ( intersect === null ) {\n\n\t\t\t// check second triangle\n\t\t\ttransformVertex( _vB.set( - 0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );\n\t\t\t_uvB.set( 0, 1 );\n\n\t\t\tintersect = raycaster.ray.intersectTriangle( _vA, _vC, _vB, false, _intersectPoint );\n\t\t\tif ( intersect === null ) {\n\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst distance = raycaster.ray.origin.distanceTo( _intersectPoint );\n\n\t\tif ( distance < raycaster.near || distance > raycaster.far ) return;\n\n\t\tintersects.push( {\n\n\t\t\tdistance: distance,\n\t\t\tpoint: _intersectPoint.clone(),\n\t\t\tuv: Triangle.getInterpolation( _intersectPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2() ),\n\t\t\tface: null,\n\t\t\tobject: this\n\n\t\t} );\n\n\t}\n\n\tcopy( source, recursive ) {\n\n\t\tsuper.copy( source, recursive );\n\n\t\tif ( source.center !== undefined ) this.center.copy( source.center );\n\n\t\tthis.material = source.material;\n\n\t\treturn this;\n\n\t}\n\n}\n\nfunction transformVertex( vertexPosition, mvPosition, center, scale, sin, cos ) {\n\n\t// compute position in camera space\n\t_alignedPosition.subVectors( vertexPosition, center ).addScalar( 0.5 ).multiply( scale );\n\n\t// to check if rotation is not zero\n\tif ( sin !== undefined ) {\n\n\t\t_rotatedPosition.x = ( cos * _alignedPosition.x ) - ( sin * _alignedPosition.y );\n\t\t_rotatedPosition.y = ( sin * _alignedPosition.x ) + ( cos * _alignedPosition.y );\n\n\t} else {\n\n\t\t_rotatedPosition.copy( _alignedPosition );\n\n\t}\n\n\n\tvertexPosition.copy( mvPosition );\n\tvertexPosition.x += _rotatedPosition.x;\n\tvertexPosition.y += _rotatedPosition.y;\n\n\t// transform to world space\n\tvertexPosition.applyMatrix4( _viewWorldMatrix );\n\n}\n\nconst _v1$2 = /*@__PURE__*/ new Vector3();\nconst _v2$1 = /*@__PURE__*/ new Vector3();\n\nclass LOD extends Object3D {\n\n\tconstructor() {\n\n\t\tsuper();\n\n\t\tthis._currentLevel = 0;\n\n\t\tthis.type = 'LOD';\n\n\t\tObject.defineProperties( this, {\n\t\t\tlevels: {\n\t\t\t\tenumerable: true,\n\t\t\t\tvalue: []\n\t\t\t},\n\t\t\tisLOD: {\n\t\t\t\tvalue: true,\n\t\t\t}\n\t\t} );\n\n\t\tthis.autoUpdate = true;\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source, false );\n\n\t\tconst levels = source.levels;\n\n\t\tfor ( let i = 0, l = levels.length; i < l; i ++ ) {\n\n\t\t\tconst level = levels[ i ];\n\n\t\t\tthis.addLevel( level.object.clone(), level.distance, level.hysteresis );\n\n\t\t}\n\n\t\tthis.autoUpdate = source.autoUpdate;\n\n\t\treturn this;\n\n\t}\n\n\taddLevel( object, distance = 0, hysteresis = 0 ) {\n\n\t\tdistance = Math.abs( distance );\n\n\t\tconst levels = this.levels;\n\n\t\tlet l;\n\n\t\tfor ( l = 0; l < levels.length; l ++ ) {\n\n\t\t\tif ( distance < levels[ l ].distance ) {\n\n\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t}\n\n\t\tlevels.splice( l, 0, { distance: distance, hysteresis: hysteresis, object: object } );\n\n\t\tthis.add( object );\n\n\t\treturn this;\n\n\t}\n\n\tgetCurrentLevel() {\n\n\t\treturn this._currentLevel;\n\n\t}\n\n\n\n\tgetObjectForDistance( distance ) {\n\n\t\tconst levels = this.levels;\n\n\t\tif ( levels.length > 0 ) {\n\n\t\t\tlet i, l;\n\n\t\t\tfor ( i = 1, l = levels.length; i < l; i ++ ) {\n\n\t\t\t\tlet levelDistance = levels[ i ].distance;\n\n\t\t\t\tif ( levels[ i ].object.visible ) {\n\n\t\t\t\t\tlevelDistance -= levelDistance * levels[ i ].hysteresis;\n\n\t\t\t\t}\n\n\t\t\t\tif ( distance < levelDistance ) {\n\n\t\t\t\t\tbreak;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn levels[ i - 1 ].object;\n\n\t\t}\n\n\t\treturn null;\n\n\t}\n\n\traycast( raycaster, intersects ) {\n\n\t\tconst levels = this.levels;\n\n\t\tif ( levels.length > 0 ) {\n\n\t\t\t_v1$2.setFromMatrixPosition( this.matrixWorld );\n\n\t\t\tconst distance = raycaster.ray.origin.distanceTo( _v1$2 );\n\n\t\t\tthis.getObjectForDistance( distance ).raycast( raycaster, intersects );\n\n\t\t}\n\n\t}\n\n\tupdate( camera ) {\n\n\t\tconst levels = this.levels;\n\n\t\tif ( levels.length > 1 ) {\n\n\t\t\t_v1$2.setFromMatrixPosition( camera.matrixWorld );\n\t\t\t_v2$1.setFromMatrixPosition( this.matrixWorld );\n\n\t\t\tconst distance = _v1$2.distanceTo( _v2$1 ) / camera.zoom;\n\n\t\t\tlevels[ 0 ].object.visible = true;\n\n\t\t\tlet i, l;\n\n\t\t\tfor ( i = 1, l = levels.length; i < l; i ++ ) {\n\n\t\t\t\tlet levelDistance = levels[ i ].distance;\n\n\t\t\t\tif ( levels[ i ].object.visible ) {\n\n\t\t\t\t\tlevelDistance -= levelDistance * levels[ i ].hysteresis;\n\n\t\t\t\t}\n\n\t\t\t\tif ( distance >= levelDistance ) {\n\n\t\t\t\t\tlevels[ i - 1 ].object.visible = false;\n\t\t\t\t\tlevels[ i ].object.visible = true;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tbreak;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tthis._currentLevel = i - 1;\n\n\t\t\tfor ( ; i < l; i ++ ) {\n\n\t\t\t\tlevels[ i ].object.visible = false;\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\ttoJSON( meta ) {\n\n\t\tconst data = super.toJSON( meta );\n\n\t\tif ( this.autoUpdate === false ) data.object.autoUpdate = false;\n\n\t\tdata.object.levels = [];\n\n\t\tconst levels = this.levels;\n\n\t\tfor ( let i = 0, l = levels.length; i < l; i ++ ) {\n\n\t\t\tconst level = levels[ i ];\n\n\t\t\tdata.object.levels.push( {\n\t\t\t\tobject: level.object.uuid,\n\t\t\t\tdistance: level.distance,\n\t\t\t\thysteresis: level.hysteresis\n\t\t\t} );\n\n\t\t}\n\n\t\treturn data;\n\n\t}\n\n}\n\nconst _basePosition = /*@__PURE__*/ new Vector3();\n\nconst _skinIndex = /*@__PURE__*/ new Vector4();\nconst _skinWeight = /*@__PURE__*/ new Vector4();\n\nconst _vector3 = /*@__PURE__*/ new Vector3();\nconst _matrix4 = /*@__PURE__*/ new Matrix4();\nconst _vertex = /*@__PURE__*/ new Vector3();\n\nconst _sphere$4 = /*@__PURE__*/ new Sphere();\nconst _inverseMatrix$2 = /*@__PURE__*/ new Matrix4();\nconst _ray$2 = /*@__PURE__*/ new Ray();\n\nclass SkinnedMesh extends Mesh {\n\n\tconstructor( geometry, material ) {\n\n\t\tsuper( geometry, material );\n\n\t\tthis.isSkinnedMesh = true;\n\n\t\tthis.type = 'SkinnedMesh';\n\n\t\tthis.bindMode = AttachedBindMode;\n\t\tthis.bindMatrix = new Matrix4();\n\t\tthis.bindMatrixInverse = new Matrix4();\n\n\t\tthis.boundingBox = null;\n\t\tthis.boundingSphere = null;\n\n\t}\n\n\tcomputeBoundingBox() {\n\n\t\tconst geometry = this.geometry;\n\n\t\tif ( this.boundingBox === null ) {\n\n\t\t\tthis.boundingBox = new Box3();\n\n\t\t}\n\n\t\tthis.boundingBox.makeEmpty();\n\n\t\tconst positionAttribute = geometry.getAttribute( 'position' );\n\n\t\tfor ( let i = 0; i < positionAttribute.count; i ++ ) {\n\n\t\t\tthis.getVertexPosition( i, _vertex );\n\t\t\tthis.boundingBox.expandByPoint( _vertex );\n\n\t\t}\n\n\t}\n\n\tcomputeBoundingSphere() {\n\n\t\tconst geometry = this.geometry;\n\n\t\tif ( this.boundingSphere === null ) {\n\n\t\t\tthis.boundingSphere = new Sphere();\n\n\t\t}\n\n\t\tthis.boundingSphere.makeEmpty();\n\n\t\tconst positionAttribute = geometry.getAttribute( 'position' );\n\n\t\tfor ( let i = 0; i < positionAttribute.count; i ++ ) {\n\n\t\t\tthis.getVertexPosition( i, _vertex );\n\t\t\tthis.boundingSphere.expandByPoint( _vertex );\n\n\t\t}\n\n\t}\n\n\tcopy( source, recursive ) {\n\n\t\tsuper.copy( source, recursive );\n\n\t\tthis.bindMode = source.bindMode;\n\t\tthis.bindMatrix.copy( source.bindMatrix );\n\t\tthis.bindMatrixInverse.copy( source.bindMatrixInverse );\n\n\t\tthis.skeleton = source.skeleton;\n\n\t\tif ( source.boundingBox !== null ) this.boundingBox = source.boundingBox.clone();\n\t\tif ( source.boundingSphere !== null ) this.boundingSphere = source.boundingSphere.clone();\n\n\t\treturn this;\n\n\t}\n\n\traycast( raycaster, intersects ) {\n\n\t\tconst material = this.material;\n\t\tconst matrixWorld = this.matrixWorld;\n\n\t\tif ( material === undefined ) return;\n\n\t\t// test with bounding sphere in world space\n\n\t\tif ( this.boundingSphere === null ) this.computeBoundingSphere();\n\n\t\t_sphere$4.copy( this.boundingSphere );\n\t\t_sphere$4.applyMatrix4( matrixWorld );\n\n\t\tif ( raycaster.ray.intersectsSphere( _sphere$4 ) === false ) return;\n\n\t\t// convert ray to local space of skinned mesh\n\n\t\t_inverseMatrix$2.copy( matrixWorld ).invert();\n\t\t_ray$2.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$2 );\n\n\t\t// test with bounding box in local space\n\n\t\tif ( this.boundingBox !== null ) {\n\n\t\t\tif ( _ray$2.intersectsBox( this.boundingBox ) === false ) return;\n\n\t\t}\n\n\t\t// test for intersections with geometry\n\n\t\tthis._computeIntersections( raycaster, intersects, _ray$2 );\n\n\t}\n\n\tgetVertexPosition( index, target ) {\n\n\t\tsuper.getVertexPosition( index, target );\n\n\t\tthis.applyBoneTransform( index, target );\n\n\t\treturn target;\n\n\t}\n\n\tbind( skeleton, bindMatrix ) {\n\n\t\tthis.skeleton = skeleton;\n\n\t\tif ( bindMatrix === undefined ) {\n\n\t\t\tthis.updateMatrixWorld( true );\n\n\t\t\tthis.skeleton.calculateInverses();\n\n\t\t\tbindMatrix = this.matrixWorld;\n\n\t\t}\n\n\t\tthis.bindMatrix.copy( bindMatrix );\n\t\tthis.bindMatrixInverse.copy( bindMatrix ).invert();\n\n\t}\n\n\tpose() {\n\n\t\tthis.skeleton.pose();\n\n\t}\n\n\tnormalizeSkinWeights() {\n\n\t\tconst vector = new Vector4();\n\n\t\tconst skinWeight = this.geometry.attributes.skinWeight;\n\n\t\tfor ( let i = 0, l = skinWeight.count; i < l; i ++ ) {\n\n\t\t\tvector.fromBufferAttribute( skinWeight, i );\n\n\t\t\tconst scale = 1.0 / vector.manhattanLength();\n\n\t\t\tif ( scale !== Infinity ) {\n\n\t\t\t\tvector.multiplyScalar( scale );\n\n\t\t\t} else {\n\n\t\t\t\tvector.set( 1, 0, 0, 0 ); // do something reasonable\n\n\t\t\t}\n\n\t\t\tskinWeight.setXYZW( i, vector.x, vector.y, vector.z, vector.w );\n\n\t\t}\n\n\t}\n\n\tupdateMatrixWorld( force ) {\n\n\t\tsuper.updateMatrixWorld( force );\n\n\t\tif ( this.bindMode === AttachedBindMode ) {\n\n\t\t\tthis.bindMatrixInverse.copy( this.matrixWorld ).invert();\n\n\t\t} else if ( this.bindMode === DetachedBindMode ) {\n\n\t\t\tthis.bindMatrixInverse.copy( this.bindMatrix ).invert();\n\n\t\t} else {\n\n\t\t\tconsole.warn( 'THREE.SkinnedMesh: Unrecognized bindMode: ' + this.bindMode );\n\n\t\t}\n\n\t}\n\n\tapplyBoneTransform( index, vector ) {\n\n\t\tconst skeleton = this.skeleton;\n\t\tconst geometry = this.geometry;\n\n\t\t_skinIndex.fromBufferAttribute( geometry.attributes.skinIndex, index );\n\t\t_skinWeight.fromBufferAttribute( geometry.attributes.skinWeight, index );\n\n\t\t_basePosition.copy( vector ).applyMatrix4( this.bindMatrix );\n\n\t\tvector.set( 0, 0, 0 );\n\n\t\tfor ( let i = 0; i < 4; i ++ ) {\n\n\t\t\tconst weight = _skinWeight.getComponent( i );\n\n\t\t\tif ( weight !== 0 ) {\n\n\t\t\t\tconst boneIndex = _skinIndex.getComponent( i );\n\n\t\t\t\t_matrix4.multiplyMatrices( skeleton.bones[ boneIndex ].matrixWorld, skeleton.boneInverses[ boneIndex ] );\n\n\t\t\t\tvector.addScaledVector( _vector3.copy( _basePosition ).applyMatrix4( _matrix4 ), weight );\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn vector.applyMatrix4( this.bindMatrixInverse );\n\n\t}\n\n}\n\nclass Bone extends Object3D {\n\n\tconstructor() {\n\n\t\tsuper();\n\n\t\tthis.isBone = true;\n\n\t\tthis.type = 'Bone';\n\n\t}\n\n}\n\nclass DataTexture extends Texture {\n\n\tconstructor( data = null, width = 1, height = 1, format, type, mapping, wrapS, wrapT, magFilter = NearestFilter, minFilter = NearestFilter, anisotropy, colorSpace ) {\n\n\t\tsuper( null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, colorSpace );\n\n\t\tthis.isDataTexture = true;\n\n\t\tthis.image = { data: data, width: width, height: height };\n\n\t\tthis.generateMipmaps = false;\n\t\tthis.flipY = false;\n\t\tthis.unpackAlignment = 1;\n\n\t}\n\n}\n\nconst _offsetMatrix = /*@__PURE__*/ new Matrix4();\nconst _identityMatrix$1 = /*@__PURE__*/ new Matrix4();\n\nclass Skeleton {\n\n\tconstructor( bones = [], boneInverses = [] ) {\n\n\t\tthis.uuid = generateUUID();\n\n\t\tthis.bones = bones.slice( 0 );\n\t\tthis.boneInverses = boneInverses;\n\t\tthis.boneMatrices = null;\n\n\t\tthis.boneTexture = null;\n\n\t\tthis.init();\n\n\t}\n\n\tinit() {\n\n\t\tconst bones = this.bones;\n\t\tconst boneInverses = this.boneInverses;\n\n\t\tthis.boneMatrices = new Float32Array( bones.length * 16 );\n\n\t\t// calculate inverse bone matrices if necessary\n\n\t\tif ( boneInverses.length === 0 ) {\n\n\t\t\tthis.calculateInverses();\n\n\t\t} else {\n\n\t\t\t// handle special case\n\n\t\t\tif ( bones.length !== boneInverses.length ) {\n\n\t\t\t\tconsole.warn( 'THREE.Skeleton: Number of inverse bone matrices does not match amount of bones.' );\n\n\t\t\t\tthis.boneInverses = [];\n\n\t\t\t\tfor ( let i = 0, il = this.bones.length; i < il; i ++ ) {\n\n\t\t\t\t\tthis.boneInverses.push( new Matrix4() );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tcalculateInverses() {\n\n\t\tthis.boneInverses.length = 0;\n\n\t\tfor ( let i = 0, il = this.bones.length; i < il; i ++ ) {\n\n\t\t\tconst inverse = new Matrix4();\n\n\t\t\tif ( this.bones[ i ] ) {\n\n\t\t\t\tinverse.copy( this.bones[ i ].matrixWorld ).invert();\n\n\t\t\t}\n\n\t\t\tthis.boneInverses.push( inverse );\n\n\t\t}\n\n\t}\n\n\tpose() {\n\n\t\t// recover the bind-time world matrices\n\n\t\tfor ( let i = 0, il = this.bones.length; i < il; i ++ ) {\n\n\t\t\tconst bone = this.bones[ i ];\n\n\t\t\tif ( bone ) {\n\n\t\t\t\tbone.matrixWorld.copy( this.boneInverses[ i ] ).invert();\n\n\t\t\t}\n\n\t\t}\n\n\t\t// compute the local matrices, positions, rotations and scales\n\n\t\tfor ( let i = 0, il = this.bones.length; i < il; i ++ ) {\n\n\t\t\tconst bone = this.bones[ i ];\n\n\t\t\tif ( bone ) {\n\n\t\t\t\tif ( bone.parent && bone.parent.isBone ) {\n\n\t\t\t\t\tbone.matrix.copy( bone.parent.matrixWorld ).invert();\n\t\t\t\t\tbone.matrix.multiply( bone.matrixWorld );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tbone.matrix.copy( bone.matrixWorld );\n\n\t\t\t\t}\n\n\t\t\t\tbone.matrix.decompose( bone.position, bone.quaternion, bone.scale );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tupdate() {\n\n\t\tconst bones = this.bones;\n\t\tconst boneInverses = this.boneInverses;\n\t\tconst boneMatrices = this.boneMatrices;\n\t\tconst boneTexture = this.boneTexture;\n\n\t\t// flatten bone matrices to array\n\n\t\tfor ( let i = 0, il = bones.length; i < il; i ++ ) {\n\n\t\t\t// compute the offset between the current and the original transform\n\n\t\t\tconst matrix = bones[ i ] ? bones[ i ].matrixWorld : _identityMatrix$1;\n\n\t\t\t_offsetMatrix.multiplyMatrices( matrix, boneInverses[ i ] );\n\t\t\t_offsetMatrix.toArray( boneMatrices, i * 16 );\n\n\t\t}\n\n\t\tif ( boneTexture !== null ) {\n\n\t\t\tboneTexture.needsUpdate = true;\n\n\t\t}\n\n\t}\n\n\tclone() {\n\n\t\treturn new Skeleton( this.bones, this.boneInverses );\n\n\t}\n\n\tcomputeBoneTexture() {\n\n\t\t// layout (1 matrix = 4 pixels)\n\t\t// RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4)\n\t\t// with 8x8 pixel texture max 16 bones * 4 pixels = (8 * 8)\n\t\t// 16x16 pixel texture max 64 bones * 4 pixels = (16 * 16)\n\t\t// 32x32 pixel texture max 256 bones * 4 pixels = (32 * 32)\n\t\t// 64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64)\n\n\t\tlet size = Math.sqrt( this.bones.length * 4 ); // 4 pixels needed for 1 matrix\n\t\tsize = Math.ceil( size / 4 ) * 4;\n\t\tsize = Math.max( size, 4 );\n\n\t\tconst boneMatrices = new Float32Array( size * size * 4 ); // 4 floats per RGBA pixel\n\t\tboneMatrices.set( this.boneMatrices ); // copy current values\n\n\t\tconst boneTexture = new DataTexture( boneMatrices, size, size, RGBAFormat, FloatType );\n\t\tboneTexture.needsUpdate = true;\n\n\t\tthis.boneMatrices = boneMatrices;\n\t\tthis.boneTexture = boneTexture;\n\n\t\treturn this;\n\n\t}\n\n\tgetBoneByName( name ) {\n\n\t\tfor ( let i = 0, il = this.bones.length; i < il; i ++ ) {\n\n\t\t\tconst bone = this.bones[ i ];\n\n\t\t\tif ( bone.name === name ) {\n\n\t\t\t\treturn bone;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn undefined;\n\n\t}\n\n\tdispose( ) {\n\n\t\tif ( this.boneTexture !== null ) {\n\n\t\t\tthis.boneTexture.dispose();\n\n\t\t\tthis.boneTexture = null;\n\n\t\t}\n\n\t}\n\n\tfromJSON( json, bones ) {\n\n\t\tthis.uuid = json.uuid;\n\n\t\tfor ( let i = 0, l = json.bones.length; i < l; i ++ ) {\n\n\t\t\tconst uuid = json.bones[ i ];\n\t\t\tlet bone = bones[ uuid ];\n\n\t\t\tif ( bone === undefined ) {\n\n\t\t\t\tconsole.warn( 'THREE.Skeleton: No bone found with UUID:', uuid );\n\t\t\t\tbone = new Bone();\n\n\t\t\t}\n\n\t\t\tthis.bones.push( bone );\n\t\t\tthis.boneInverses.push( new Matrix4().fromArray( json.boneInverses[ i ] ) );\n\n\t\t}\n\n\t\tthis.init();\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = {\n\t\t\tmetadata: {\n\t\t\t\tversion: 4.6,\n\t\t\t\ttype: 'Skeleton',\n\t\t\t\tgenerator: 'Skeleton.toJSON'\n\t\t\t},\n\t\t\tbones: [],\n\t\t\tboneInverses: []\n\t\t};\n\n\t\tdata.uuid = this.uuid;\n\n\t\tconst bones = this.bones;\n\t\tconst boneInverses = this.boneInverses;\n\n\t\tfor ( let i = 0, l = bones.length; i < l; i ++ ) {\n\n\t\t\tconst bone = bones[ i ];\n\t\t\tdata.bones.push( bone.uuid );\n\n\t\t\tconst boneInverse = boneInverses[ i ];\n\t\t\tdata.boneInverses.push( boneInverse.toArray() );\n\n\t\t}\n\n\t\treturn data;\n\n\t}\n\n}\n\nclass InstancedBufferAttribute extends BufferAttribute {\n\n\tconstructor( array, itemSize, normalized, meshPerAttribute = 1 ) {\n\n\t\tsuper( array, itemSize, normalized );\n\n\t\tthis.isInstancedBufferAttribute = true;\n\n\t\tthis.meshPerAttribute = meshPerAttribute;\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.meshPerAttribute = source.meshPerAttribute;\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = super.toJSON();\n\n\t\tdata.meshPerAttribute = this.meshPerAttribute;\n\n\t\tdata.isInstancedBufferAttribute = true;\n\n\t\treturn data;\n\n\t}\n\n}\n\nconst _instanceLocalMatrix = /*@__PURE__*/ new Matrix4();\nconst _instanceWorldMatrix = /*@__PURE__*/ new Matrix4();\n\nconst _instanceIntersects = [];\n\nconst _box3 = /*@__PURE__*/ new Box3();\nconst _identity = /*@__PURE__*/ new Matrix4();\nconst _mesh$1 = /*@__PURE__*/ new Mesh();\nconst _sphere$3 = /*@__PURE__*/ new Sphere();\n\nclass InstancedMesh extends Mesh {\n\n\tconstructor( geometry, material, count ) {\n\n\t\tsuper( geometry, material );\n\n\t\tthis.isInstancedMesh = true;\n\n\t\tthis.instanceMatrix = new InstancedBufferAttribute( new Float32Array( count * 16 ), 16 );\n\t\tthis.instanceColor = null;\n\t\tthis.morphTexture = null;\n\n\t\tthis.count = count;\n\n\t\tthis.boundingBox = null;\n\t\tthis.boundingSphere = null;\n\n\t\tfor ( let i = 0; i < count; i ++ ) {\n\n\t\t\tthis.setMatrixAt( i, _identity );\n\n\t\t}\n\n\t}\n\n\tcomputeBoundingBox() {\n\n\t\tconst geometry = this.geometry;\n\t\tconst count = this.count;\n\n\t\tif ( this.boundingBox === null ) {\n\n\t\t\tthis.boundingBox = new Box3();\n\n\t\t}\n\n\t\tif ( geometry.boundingBox === null ) {\n\n\t\t\tgeometry.computeBoundingBox();\n\n\t\t}\n\n\t\tthis.boundingBox.makeEmpty();\n\n\t\tfor ( let i = 0; i < count; i ++ ) {\n\n\t\t\tthis.getMatrixAt( i, _instanceLocalMatrix );\n\n\t\t\t_box3.copy( geometry.boundingBox ).applyMatrix4( _instanceLocalMatrix );\n\n\t\t\tthis.boundingBox.union( _box3 );\n\n\t\t}\n\n\t}\n\n\tcomputeBoundingSphere() {\n\n\t\tconst geometry = this.geometry;\n\t\tconst count = this.count;\n\n\t\tif ( this.boundingSphere === null ) {\n\n\t\t\tthis.boundingSphere = new Sphere();\n\n\t\t}\n\n\t\tif ( geometry.boundingSphere === null ) {\n\n\t\t\tgeometry.computeBoundingSphere();\n\n\t\t}\n\n\t\tthis.boundingSphere.makeEmpty();\n\n\t\tfor ( let i = 0; i < count; i ++ ) {\n\n\t\t\tthis.getMatrixAt( i, _instanceLocalMatrix );\n\n\t\t\t_sphere$3.copy( geometry.boundingSphere ).applyMatrix4( _instanceLocalMatrix );\n\n\t\t\tthis.boundingSphere.union( _sphere$3 );\n\n\t\t}\n\n\t}\n\n\tcopy( source, recursive ) {\n\n\t\tsuper.copy( source, recursive );\n\n\t\tthis.instanceMatrix.copy( source.instanceMatrix );\n\n\t\tif ( source.morphTexture !== null ) this.morphTexture = source.morphTexture.clone();\n\t\tif ( source.instanceColor !== null ) this.instanceColor = source.instanceColor.clone();\n\n\t\tthis.count = source.count;\n\n\t\tif ( source.boundingBox !== null ) this.boundingBox = source.boundingBox.clone();\n\t\tif ( source.boundingSphere !== null ) this.boundingSphere = source.boundingSphere.clone();\n\n\t\treturn this;\n\n\t}\n\n\tgetColorAt( index, color ) {\n\n\t\tcolor.fromArray( this.instanceColor.array, index * 3 );\n\n\t}\n\n\tgetMatrixAt( index, matrix ) {\n\n\t\tmatrix.fromArray( this.instanceMatrix.array, index * 16 );\n\n\t}\n\n\tgetMorphAt( index, object ) {\n\n\t\tconst objectInfluences = object.morphTargetInfluences;\n\n\t\tconst array = this.morphTexture.source.data.data;\n\n\t\tconst len = objectInfluences.length + 1; // All influences + the baseInfluenceSum\n\n\t\tconst dataIndex = index * len + 1; // Skip the baseInfluenceSum at the beginning\n\n\t\tfor ( let i = 0; i < objectInfluences.length; i ++ ) {\n\n\t\t\tobjectInfluences[ i ] = array[ dataIndex + i ];\n\n\t\t}\n\n\t}\n\n\traycast( raycaster, intersects ) {\n\n\t\tconst matrixWorld = this.matrixWorld;\n\t\tconst raycastTimes = this.count;\n\n\t\t_mesh$1.geometry = this.geometry;\n\t\t_mesh$1.material = this.material;\n\n\t\tif ( _mesh$1.material === undefined ) return;\n\n\t\t// test with bounding sphere first\n\n\t\tif ( this.boundingSphere === null ) this.computeBoundingSphere();\n\n\t\t_sphere$3.copy( this.boundingSphere );\n\t\t_sphere$3.applyMatrix4( matrixWorld );\n\n\t\tif ( raycaster.ray.intersectsSphere( _sphere$3 ) === false ) return;\n\n\t\t// now test each instance\n\n\t\tfor ( let instanceId = 0; instanceId < raycastTimes; instanceId ++ ) {\n\n\t\t\t// calculate the world matrix for each instance\n\n\t\t\tthis.getMatrixAt( instanceId, _instanceLocalMatrix );\n\n\t\t\t_instanceWorldMatrix.multiplyMatrices( matrixWorld, _instanceLocalMatrix );\n\n\t\t\t// the mesh represents this single instance\n\n\t\t\t_mesh$1.matrixWorld = _instanceWorldMatrix;\n\n\t\t\t_mesh$1.raycast( raycaster, _instanceIntersects );\n\n\t\t\t// process the result of raycast\n\n\t\t\tfor ( let i = 0, l = _instanceIntersects.length; i < l; i ++ ) {\n\n\t\t\t\tconst intersect = _instanceIntersects[ i ];\n\t\t\t\tintersect.instanceId = instanceId;\n\t\t\t\tintersect.object = this;\n\t\t\t\tintersects.push( intersect );\n\n\t\t\t}\n\n\t\t\t_instanceIntersects.length = 0;\n\n\t\t}\n\n\t}\n\n\tsetColorAt( index, color ) {\n\n\t\tif ( this.instanceColor === null ) {\n\n\t\t\tthis.instanceColor = new InstancedBufferAttribute( new Float32Array( this.instanceMatrix.count * 3 ).fill( 1 ), 3 );\n\n\t\t}\n\n\t\tcolor.toArray( this.instanceColor.array, index * 3 );\n\n\t}\n\n\tsetMatrixAt( index, matrix ) {\n\n\t\tmatrix.toArray( this.instanceMatrix.array, index * 16 );\n\n\t}\n\n\tsetMorphAt( index, object ) {\n\n\t\tconst objectInfluences = object.morphTargetInfluences;\n\n\t\tconst len = objectInfluences.length + 1; // morphBaseInfluence + all influences\n\n\t\tif ( this.morphTexture === null ) {\n\n\t\t\tthis.morphTexture = new DataTexture( new Float32Array( len * this.count ), len, this.count, RedFormat, FloatType );\n\n\t\t}\n\n\t\tconst array = this.morphTexture.source.data.data;\n\n\t\tlet morphInfluencesSum = 0;\n\n\t\tfor ( let i = 0; i < objectInfluences.length; i ++ ) {\n\n\t\t\tmorphInfluencesSum += objectInfluences[ i ];\n\n\t\t}\n\n\t\tconst morphBaseInfluence = this.geometry.morphTargetsRelative ? 1 : 1 - morphInfluencesSum;\n\n\t\tconst dataIndex = len * index;\n\n\t\tarray[ dataIndex ] = morphBaseInfluence;\n\n\t\tarray.set( objectInfluences, dataIndex + 1 );\n\n\t}\n\n\tupdateMorphTargets() {\n\n\t}\n\n\tdispose() {\n\n\t\tthis.dispatchEvent( { type: 'dispose' } );\n\n\t\tif ( this.morphTexture !== null ) {\n\n\t\t\tthis.morphTexture.dispose();\n\t\t\tthis.morphTexture = null;\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n}\n\nfunction sortOpaque( a, b ) {\n\n\treturn a.z - b.z;\n\n}\n\nfunction sortTransparent( a, b ) {\n\n\treturn b.z - a.z;\n\n}\n\nclass MultiDrawRenderList {\n\n\tconstructor() {\n\n\t\tthis.index = 0;\n\t\tthis.pool = [];\n\t\tthis.list = [];\n\n\t}\n\n\tpush( drawRange, z, index ) {\n\n\t\tconst pool = this.pool;\n\t\tconst list = this.list;\n\t\tif ( this.index >= pool.length ) {\n\n\t\t\tpool.push( {\n\n\t\t\t\tstart: - 1,\n\t\t\t\tcount: - 1,\n\t\t\t\tz: - 1,\n\t\t\t\tindex: - 1,\n\n\t\t\t} );\n\n\t\t}\n\n\t\tconst item = pool[ this.index ];\n\t\tlist.push( item );\n\t\tthis.index ++;\n\n\t\titem.start = drawRange.start;\n\t\titem.count = drawRange.count;\n\t\titem.z = z;\n\t\titem.index = index;\n\n\t}\n\n\treset() {\n\n\t\tthis.list.length = 0;\n\t\tthis.index = 0;\n\n\t}\n\n}\n\nconst _matrix$1 = /*@__PURE__*/ new Matrix4();\nconst _invMatrixWorld = /*@__PURE__*/ new Matrix4();\nconst _identityMatrix = /*@__PURE__*/ new Matrix4();\nconst _whiteColor = /*@__PURE__*/ new Color( 1, 1, 1 );\nconst _projScreenMatrix$2 = /*@__PURE__*/ new Matrix4();\nconst _frustum = /*@__PURE__*/ new Frustum();\nconst _box$1 = /*@__PURE__*/ new Box3();\nconst _sphere$2 = /*@__PURE__*/ new Sphere();\nconst _vector$5 = /*@__PURE__*/ new Vector3();\nconst _forward = /*@__PURE__*/ new Vector3();\nconst _temp = /*@__PURE__*/ new Vector3();\nconst _renderList = /*@__PURE__*/ new MultiDrawRenderList();\nconst _mesh = /*@__PURE__*/ new Mesh();\nconst _batchIntersects = [];\n\n// @TODO: SkinnedMesh support?\n// @TODO: geometry.groups support?\n// @TODO: geometry.drawRange support?\n// @TODO: geometry.morphAttributes support?\n// @TODO: Support uniform parameter per geometry\n// @TODO: Add an \"optimize\" function to pack geometry and remove data gaps\n\n// copies data from attribute \"src\" into \"target\" starting at \"targetOffset\"\nfunction copyAttributeData( src, target, targetOffset = 0 ) {\n\n\tconst itemSize = target.itemSize;\n\tif ( src.isInterleavedBufferAttribute || src.array.constructor !== target.array.constructor ) {\n\n\t\t// use the component getters and setters if the array data cannot\n\t\t// be copied directly\n\t\tconst vertexCount = src.count;\n\t\tfor ( let i = 0; i < vertexCount; i ++ ) {\n\n\t\t\tfor ( let c = 0; c < itemSize; c ++ ) {\n\n\t\t\t\ttarget.setComponent( i + targetOffset, c, src.getComponent( i, c ) );\n\n\t\t\t}\n\n\t\t}\n\n\t} else {\n\n\t\t// faster copy approach using typed array set function\n\t\ttarget.array.set( src.array, targetOffset * itemSize );\n\n\t}\n\n\ttarget.needsUpdate = true;\n\n}\n\nclass BatchedMesh extends Mesh {\n\n\tget maxInstanceCount() {\n\n\t\treturn this._maxInstanceCount;\n\n\t}\n\n\tconstructor( maxInstanceCount, maxVertexCount, maxIndexCount = maxVertexCount * 2, material ) {\n\n\t\tsuper( new BufferGeometry(), material );\n\n\t\tthis.isBatchedMesh = true;\n\t\tthis.perObjectFrustumCulled = true;\n\t\tthis.sortObjects = true;\n\t\tthis.boundingBox = null;\n\t\tthis.boundingSphere = null;\n\t\tthis.customSort = null;\n\n\t\t// stores visible, active, and geometry id per object\n\t\tthis._drawInfo = [];\n\n\t\t// geometry information\n\t\tthis._drawRanges = [];\n\t\tthis._reservedRanges = [];\n\t\tthis._bounds = [];\n\n\t\tthis._maxInstanceCount = maxInstanceCount;\n\t\tthis._maxVertexCount = maxVertexCount;\n\t\tthis._maxIndexCount = maxIndexCount;\n\n\t\tthis._geometryInitialized = false;\n\t\tthis._geometryCount = 0;\n\t\tthis._multiDrawCounts = new Int32Array( maxInstanceCount );\n\t\tthis._multiDrawStarts = new Int32Array( maxInstanceCount );\n\t\tthis._multiDrawCount = 0;\n\t\tthis._multiDrawInstances = null;\n\t\tthis._visibilityChanged = true;\n\n\t\t// Local matrix per geometry by using data texture\n\t\tthis._matricesTexture = null;\n\t\tthis._indirectTexture = null;\n\t\tthis._colorsTexture = null;\n\n\t\tthis._initMatricesTexture();\n\t\tthis._initIndirectTexture();\n\n\t}\n\n\t_initMatricesTexture() {\n\n\t\t// layout (1 matrix = 4 pixels)\n\t\t// RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4)\n\t\t// with 8x8 pixel texture max 16 matrices * 4 pixels = (8 * 8)\n\t\t// 16x16 pixel texture max 64 matrices * 4 pixels = (16 * 16)\n\t\t// 32x32 pixel texture max 256 matrices * 4 pixels = (32 * 32)\n\t\t// 64x64 pixel texture max 1024 matrices * 4 pixels = (64 * 64)\n\n\t\tlet size = Math.sqrt( this._maxInstanceCount * 4 ); // 4 pixels needed for 1 matrix\n\t\tsize = Math.ceil( size / 4 ) * 4;\n\t\tsize = Math.max( size, 4 );\n\n\t\tconst matricesArray = new Float32Array( size * size * 4 ); // 4 floats per RGBA pixel\n\t\tconst matricesTexture = new DataTexture( matricesArray, size, size, RGBAFormat, FloatType );\n\n\t\tthis._matricesTexture = matricesTexture;\n\n\t}\n\n\t_initIndirectTexture() {\n\n\t\tlet size = Math.sqrt( this._maxInstanceCount );\n\t\tsize = Math.ceil( size );\n\n\t\tconst indirectArray = new Uint32Array( size * size );\n\t\tconst indirectTexture = new DataTexture( indirectArray, size, size, RedIntegerFormat, UnsignedIntType );\n\n\t\tthis._indirectTexture = indirectTexture;\n\n\t}\n\n\t_initColorsTexture() {\n\n\t\tlet size = Math.sqrt( this._maxIndexCount );\n\t\tsize = Math.ceil( size );\n\n\t\t// 4 floats per RGBA pixel initialized to white\n\t\tconst colorsArray = new Float32Array( size * size * 4 ).fill( 1 );\n\t\tconst colorsTexture = new DataTexture( colorsArray, size, size, RGBAFormat, FloatType );\n\t\tcolorsTexture.colorSpace = ColorManagement.workingColorSpace;\n\n\t\tthis._colorsTexture = colorsTexture;\n\n\t}\n\n\t_initializeGeometry( reference ) {\n\n\t\tconst geometry = this.geometry;\n\t\tconst maxVertexCount = this._maxVertexCount;\n\t\tconst maxIndexCount = this._maxIndexCount;\n\t\tif ( this._geometryInitialized === false ) {\n\n\t\t\tfor ( const attributeName in reference.attributes ) {\n\n\t\t\t\tconst srcAttribute = reference.getAttribute( attributeName );\n\t\t\t\tconst { array, itemSize, normalized } = srcAttribute;\n\n\t\t\t\tconst dstArray = new array.constructor( maxVertexCount * itemSize );\n\t\t\t\tconst dstAttribute = new BufferAttribute( dstArray, itemSize, normalized );\n\n\t\t\t\tgeometry.setAttribute( attributeName, dstAttribute );\n\n\t\t\t}\n\n\t\t\tif ( reference.getIndex() !== null ) {\n\n\t\t\t\t// Reserve last u16 index for primitive restart.\n\t\t\t\tconst indexArray = maxVertexCount > 65535\n\t\t\t\t\t? new Uint32Array( maxIndexCount )\n\t\t\t\t\t: new Uint16Array( maxIndexCount );\n\n\t\t\t\tgeometry.setIndex( new BufferAttribute( indexArray, 1 ) );\n\n\t\t\t}\n\n\t\t\tthis._geometryInitialized = true;\n\n\t\t}\n\n\t}\n\n\t// Make sure the geometry is compatible with the existing combined geometry attributes\n\t_validateGeometry( geometry ) {\n\n\t\t// check to ensure the geometries are using consistent attributes and indices\n\t\tconst batchGeometry = this.geometry;\n\t\tif ( Boolean( geometry.getIndex() ) !== Boolean( batchGeometry.getIndex() ) ) {\n\n\t\t\tthrow new Error( 'BatchedMesh: All geometries must consistently have \"index\".' );\n\n\t\t}\n\n\t\tfor ( const attributeName in batchGeometry.attributes ) {\n\n\t\t\tif ( ! geometry.hasAttribute( attributeName ) ) {\n\n\t\t\t\tthrow new Error( `BatchedMesh: Added geometry missing \"${ attributeName }\". All geometries must have consistent attributes.` );\n\n\t\t\t}\n\n\t\t\tconst srcAttribute = geometry.getAttribute( attributeName );\n\t\t\tconst dstAttribute = batchGeometry.getAttribute( attributeName );\n\t\t\tif ( srcAttribute.itemSize !== dstAttribute.itemSize || srcAttribute.normalized !== dstAttribute.normalized ) {\n\n\t\t\t\tthrow new Error( 'BatchedMesh: All attributes must have a consistent itemSize and normalized value.' );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tsetCustomSort( func ) {\n\n\t\tthis.customSort = func;\n\t\treturn this;\n\n\t}\n\n\tcomputeBoundingBox() {\n\n\t\tif ( this.boundingBox === null ) {\n\n\t\t\tthis.boundingBox = new Box3();\n\n\t\t}\n\n\t\tconst geometryCount = this._geometryCount;\n\t\tconst boundingBox = this.boundingBox;\n\t\tconst drawInfo = this._drawInfo;\n\n\t\tboundingBox.makeEmpty();\n\t\tfor ( let i = 0; i < geometryCount; i ++ ) {\n\n\t\t\tif ( drawInfo[ i ].active === false ) continue;\n\n\t\t\tconst geometryId = drawInfo[ i ].geometryIndex;\n\t\t\tthis.getMatrixAt( i, _matrix$1 );\n\t\t\tthis.getBoundingBoxAt( geometryId, _box$1 ).applyMatrix4( _matrix$1 );\n\t\t\tboundingBox.union( _box$1 );\n\n\t\t}\n\n\t}\n\n\tcomputeBoundingSphere() {\n\n\t\tif ( this.boundingSphere === null ) {\n\n\t\t\tthis.boundingSphere = new Sphere();\n\n\t\t}\n\n\t\tconst boundingSphere = this.boundingSphere;\n\t\tconst drawInfo = this._drawInfo;\n\n\t\tboundingSphere.makeEmpty();\n\t\tfor ( let i = 0, l = drawInfo.length; i < l; i ++ ) {\n\n\t\t\tif ( drawInfo[ i ].active === false ) continue;\n\n\t\t\tconst geometryId = drawInfo[ i ].geometryIndex;\n\t\t\tthis.getMatrixAt( i, _matrix$1 );\n\t\t\tthis.getBoundingSphereAt( geometryId, _sphere$2 ).applyMatrix4( _matrix$1 );\n\t\t\tboundingSphere.union( _sphere$2 );\n\n\t\t}\n\n\t}\n\n\taddInstance( geometryId ) {\n\n\t\t// ensure we're not over geometry\n\t\tif ( this._drawInfo.length >= this._maxInstanceCount ) {\n\n\t\t\tthrow new Error( 'BatchedMesh: Maximum item count reached.' );\n\n\t\t}\n\n\t\tthis._drawInfo.push( {\n\n\t\t\tvisible: true,\n\t\t\tactive: true,\n\t\t\tgeometryIndex: geometryId,\n\n\t\t} );\n\n\t\t// initialize the matrix\n\t\tconst drawId = this._drawInfo.length - 1;\n\t\tconst matricesTexture = this._matricesTexture;\n\t\tconst matricesArray = matricesTexture.image.data;\n\t\t_identityMatrix.toArray( matricesArray, drawId * 16 );\n\t\tmatricesTexture.needsUpdate = true;\n\n\t\tconst colorsTexture = this._colorsTexture;\n\t\tif ( colorsTexture ) {\n\n\t\t\t_whiteColor.toArray( colorsTexture.image.data, drawId * 4 );\n\t\t\tcolorsTexture.needsUpdate = true;\n\n\t\t}\n\n\t\treturn drawId;\n\n\t}\n\n\taddGeometry( geometry, vertexCount = - 1, indexCount = - 1 ) {\n\n\t\tthis._initializeGeometry( geometry );\n\n\t\tthis._validateGeometry( geometry );\n\n\t\t// ensure we're not over geometry\n\t\tif ( this._drawInfo.length >= this._maxInstanceCount ) {\n\n\t\t\tthrow new Error( 'BatchedMesh: Maximum item count reached.' );\n\n\t\t}\n\n\t\t// get the necessary range fo the geometry\n\t\tconst reservedRange = {\n\t\t\tvertexStart: - 1,\n\t\t\tvertexCount: - 1,\n\t\t\tindexStart: - 1,\n\t\t\tindexCount: - 1,\n\t\t};\n\n\t\tlet lastRange = null;\n\t\tconst reservedRanges = this._reservedRanges;\n\t\tconst drawRanges = this._drawRanges;\n\t\tconst bounds = this._bounds;\n\t\tif ( this._geometryCount !== 0 ) {\n\n\t\t\tlastRange = reservedRanges[ reservedRanges.length - 1 ];\n\n\t\t}\n\n\t\tif ( vertexCount === - 1 ) {\n\n\t\t\treservedRange.vertexCount = geometry.getAttribute( 'position' ).count;\n\n\t\t} else {\n\n\t\t\treservedRange.vertexCount = vertexCount;\n\n\t\t}\n\n\t\tif ( lastRange === null ) {\n\n\t\t\treservedRange.vertexStart = 0;\n\n\t\t} else {\n\n\t\t\treservedRange.vertexStart = lastRange.vertexStart + lastRange.vertexCount;\n\n\t\t}\n\n\t\tconst index = geometry.getIndex();\n\t\tconst hasIndex = index !== null;\n\t\tif ( hasIndex ) {\n\n\t\t\tif ( indexCount\t=== - 1 ) {\n\n\t\t\t\treservedRange.indexCount = index.count;\n\n\t\t\t} else {\n\n\t\t\t\treservedRange.indexCount = indexCount;\n\n\t\t\t}\n\n\t\t\tif ( lastRange === null ) {\n\n\t\t\t\treservedRange.indexStart = 0;\n\n\t\t\t} else {\n\n\t\t\t\treservedRange.indexStart = lastRange.indexStart + lastRange.indexCount;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif (\n\t\t\treservedRange.indexStart !== - 1 &&\n\t\t\treservedRange.indexStart + reservedRange.indexCount > this._maxIndexCount ||\n\t\t\treservedRange.vertexStart + reservedRange.vertexCount > this._maxVertexCount\n\t\t) {\n\n\t\t\tthrow new Error( 'BatchedMesh: Reserved space request exceeds the maximum buffer size.' );\n\n\t\t}\n\n\t\t// update id\n\t\tconst geometryId = this._geometryCount;\n\t\tthis._geometryCount ++;\n\n\t\t// add the reserved range and draw range objects\n\t\treservedRanges.push( reservedRange );\n\t\tdrawRanges.push( {\n\t\t\tstart: hasIndex ? reservedRange.indexStart : reservedRange.vertexStart,\n\t\t\tcount: - 1\n\t\t} );\n\t\tbounds.push( {\n\t\t\tboxInitialized: false,\n\t\t\tbox: new Box3(),\n\n\t\t\tsphereInitialized: false,\n\t\t\tsphere: new Sphere()\n\t\t} );\n\n\t\t// update the geometry\n\t\tthis.setGeometryAt( geometryId, geometry );\n\n\t\treturn geometryId;\n\n\t}\n\n\tsetGeometryAt( geometryId, geometry ) {\n\n\t\tif ( geometryId >= this._geometryCount ) {\n\n\t\t\tthrow new Error( 'BatchedMesh: Maximum geometry count reached.' );\n\n\t\t}\n\n\t\tthis._validateGeometry( geometry );\n\n\t\tconst batchGeometry = this.geometry;\n\t\tconst hasIndex = batchGeometry.getIndex() !== null;\n\t\tconst dstIndex = batchGeometry.getIndex();\n\t\tconst srcIndex = geometry.getIndex();\n\t\tconst reservedRange = this._reservedRanges[ geometryId ];\n\t\tif (\n\t\t\thasIndex &&\n\t\t\tsrcIndex.count > reservedRange.indexCount ||\n\t\t\tgeometry.attributes.position.count > reservedRange.vertexCount\n\t\t) {\n\n\t\t\tthrow new Error( 'BatchedMesh: Reserved space not large enough for provided geometry.' );\n\n\t\t}\n\n\t\t// copy geometry over\n\t\tconst vertexStart = reservedRange.vertexStart;\n\t\tconst vertexCount = reservedRange.vertexCount;\n\t\tfor ( const attributeName in batchGeometry.attributes ) {\n\n\t\t\t// copy attribute data\n\t\t\tconst srcAttribute = geometry.getAttribute( attributeName );\n\t\t\tconst dstAttribute = batchGeometry.getAttribute( attributeName );\n\t\t\tcopyAttributeData( srcAttribute, dstAttribute, vertexStart );\n\n\t\t\t// fill the rest in with zeroes\n\t\t\tconst itemSize = srcAttribute.itemSize;\n\t\t\tfor ( let i = srcAttribute.count, l = vertexCount; i < l; i ++ ) {\n\n\t\t\t\tconst index = vertexStart + i;\n\t\t\t\tfor ( let c = 0; c < itemSize; c ++ ) {\n\n\t\t\t\t\tdstAttribute.setComponent( index, c, 0 );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tdstAttribute.needsUpdate = true;\n\t\t\tdstAttribute.addUpdateRange( vertexStart * itemSize, vertexCount * itemSize );\n\n\t\t}\n\n\t\t// copy index\n\t\tif ( hasIndex ) {\n\n\t\t\tconst indexStart = reservedRange.indexStart;\n\n\t\t\t// copy index data over\n\t\t\tfor ( let i = 0; i < srcIndex.count; i ++ ) {\n\n\t\t\t\tdstIndex.setX( indexStart + i, vertexStart + srcIndex.getX( i ) );\n\n\t\t\t}\n\n\t\t\t// fill the rest in with zeroes\n\t\t\tfor ( let i = srcIndex.count, l = reservedRange.indexCount; i < l; i ++ ) {\n\n\t\t\t\tdstIndex.setX( indexStart + i, vertexStart );\n\n\t\t\t}\n\n\t\t\tdstIndex.needsUpdate = true;\n\t\t\tdstIndex.addUpdateRange( indexStart, reservedRange.indexCount );\n\n\t\t}\n\n\t\t// store the bounding boxes\n\t\tconst bound = this._bounds[ geometryId ];\n\t\tif ( geometry.boundingBox !== null ) {\n\n\t\t\tbound.box.copy( geometry.boundingBox );\n\t\t\tbound.boxInitialized = true;\n\n\t\t} else {\n\n\t\t\tbound.boxInitialized = false;\n\n\t\t}\n\n\t\tif ( geometry.boundingSphere !== null ) {\n\n\t\t\tbound.sphere.copy( geometry.boundingSphere );\n\t\t\tbound.sphereInitialized = true;\n\n\t\t} else {\n\n\t\t\tbound.sphereInitialized = false;\n\n\t\t}\n\n\t\t// set drawRange count\n\t\tconst drawRange = this._drawRanges[ geometryId ];\n\t\tconst posAttr = geometry.getAttribute( 'position' );\n\t\tdrawRange.count = hasIndex ? srcIndex.count : posAttr.count;\n\t\tthis._visibilityChanged = true;\n\n\t\treturn geometryId;\n\n\t}\n\n\t/*\n\tdeleteGeometry( geometryId ) {\n\n\t\t// TODO: delete geometry and associated instances\n\n\t}\n\t*/\n\n\t/*\n\tdeleteInstance( instanceId ) {\n\n\t\t// Note: User needs to call optimize() afterward to pack the data.\n\n\t\tconst drawInfo = this._drawInfo;\n\t\tif ( instanceId >= drawInfo.length || drawInfo[ instanceId ].active === false ) {\n\n\t\t\treturn this;\n\n\t\t}\n\n\t\tdrawInfo[ instanceId ].active = false;\n\t\tthis._visibilityChanged = true;\n\n\t\treturn this;\n\n\t}\n\t*/\n\n\t// get bounding box and compute it if it doesn't exist\n\tgetBoundingBoxAt( geometryId, target ) {\n\n\t\tif ( geometryId >= this._geometryCount ) {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\t// compute bounding box\n\t\tconst bound = this._bounds[ geometryId ];\n\t\tconst box = bound.box;\n\t\tconst geometry = this.geometry;\n\t\tif ( bound.boxInitialized === false ) {\n\n\t\t\tbox.makeEmpty();\n\n\t\t\tconst index = geometry.index;\n\t\t\tconst position = geometry.attributes.position;\n\t\t\tconst drawRange = this._drawRanges[ geometryId ];\n\t\t\tfor ( let i = drawRange.start, l = drawRange.start + drawRange.count; i < l; i ++ ) {\n\n\t\t\t\tlet iv = i;\n\t\t\t\tif ( index ) {\n\n\t\t\t\t\tiv = index.getX( iv );\n\n\t\t\t\t}\n\n\t\t\t\tbox.expandByPoint( _vector$5.fromBufferAttribute( position, iv ) );\n\n\t\t\t}\n\n\t\t\tbound.boxInitialized = true;\n\n\t\t}\n\n\t\ttarget.copy( box );\n\t\treturn target;\n\n\t}\n\n\t// get bounding sphere and compute it if it doesn't exist\n\tgetBoundingSphereAt( geometryId, target ) {\n\n\t\tif ( geometryId >= this._geometryCount ) {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\t// compute bounding sphere\n\t\tconst bound = this._bounds[ geometryId ];\n\t\tconst sphere = bound.sphere;\n\t\tconst geometry = this.geometry;\n\t\tif ( bound.sphereInitialized === false ) {\n\n\t\t\tsphere.makeEmpty();\n\n\t\t\tthis.getBoundingBoxAt( geometryId, _box$1 );\n\t\t\t_box$1.getCenter( sphere.center );\n\n\t\t\tconst index = geometry.index;\n\t\t\tconst position = geometry.attributes.position;\n\t\t\tconst drawRange = this._drawRanges[ geometryId ];\n\n\t\t\tlet maxRadiusSq = 0;\n\t\t\tfor ( let i = drawRange.start, l = drawRange.start + drawRange.count; i < l; i ++ ) {\n\n\t\t\t\tlet iv = i;\n\t\t\t\tif ( index ) {\n\n\t\t\t\t\tiv = index.getX( iv );\n\n\t\t\t\t}\n\n\t\t\t\t_vector$5.fromBufferAttribute( position, iv );\n\t\t\t\tmaxRadiusSq = Math.max( maxRadiusSq, sphere.center.distanceToSquared( _vector$5 ) );\n\n\t\t\t}\n\n\t\t\tsphere.radius = Math.sqrt( maxRadiusSq );\n\t\t\tbound.sphereInitialized = true;\n\n\t\t}\n\n\t\ttarget.copy( sphere );\n\t\treturn target;\n\n\t}\n\n\tsetMatrixAt( instanceId, matrix ) {\n\n\t\t// @TODO: Map geometryId to index of the arrays because\n\t\t// optimize() can make geometryId mismatch the index\n\n\t\tconst drawInfo = this._drawInfo;\n\t\tconst matricesTexture = this._matricesTexture;\n\t\tconst matricesArray = this._matricesTexture.image.data;\n\t\tif ( instanceId >= drawInfo.length || drawInfo[ instanceId ].active === false ) {\n\n\t\t\treturn this;\n\n\t\t}\n\n\t\tmatrix.toArray( matricesArray, instanceId * 16 );\n\t\tmatricesTexture.needsUpdate = true;\n\n\t\treturn this;\n\n\t}\n\n\tgetMatrixAt( instanceId, matrix ) {\n\n\t\tconst drawInfo = this._drawInfo;\n\t\tconst matricesArray = this._matricesTexture.image.data;\n\t\tif ( instanceId >= drawInfo.length || drawInfo[ instanceId ].active === false ) {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\treturn matrix.fromArray( matricesArray, instanceId * 16 );\n\n\t}\n\n\tsetColorAt( instanceId, color ) {\n\n\t\tif ( this._colorsTexture === null ) {\n\n\t\t\tthis._initColorsTexture();\n\n\t\t}\n\n\t\t// @TODO: Map id to index of the arrays because\n\t\t// optimize() can make id mismatch the index\n\n\t\tconst colorsTexture = this._colorsTexture;\n\t\tconst colorsArray = this._colorsTexture.image.data;\n\t\tconst drawInfo = this._drawInfo;\n\t\tif ( instanceId >= drawInfo.length || drawInfo[ instanceId ].active === false ) {\n\n\t\t\treturn this;\n\n\t\t}\n\n\t\tcolor.toArray( colorsArray, instanceId * 4 );\n\t\tcolorsTexture.needsUpdate = true;\n\n\t\treturn this;\n\n\t}\n\n\tgetColorAt( instanceId, color ) {\n\n\t\tconst colorsArray = this._colorsTexture.image.data;\n\t\tconst drawInfo = this._drawInfo;\n\t\tif ( instanceId >= drawInfo.length || drawInfo[ instanceId ].active === false ) {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\treturn color.fromArray( colorsArray, instanceId * 4 );\n\n\t}\n\n\tsetVisibleAt( instanceId, value ) {\n\n\t\t// if the geometry is out of range, not active, or visibility state\n\t\t// does not change then return early\n\t\tconst drawInfo = this._drawInfo;\n\t\tif (\n\t\t\tinstanceId >= drawInfo.length ||\n\t\t\tdrawInfo[ instanceId ].active === false ||\n\t\t\tdrawInfo[ instanceId ].visible === value\n\t\t) {\n\n\t\t\treturn this;\n\n\t\t}\n\n\t\tdrawInfo[ instanceId ].visible = value;\n\t\tthis._visibilityChanged = true;\n\n\t\treturn this;\n\n\t}\n\n\tgetVisibleAt( instanceId ) {\n\n\t\t// return early if the geometry is out of range or not active\n\t\tconst drawInfo = this._drawInfo;\n\t\tif ( instanceId >= drawInfo.length || drawInfo[ instanceId ].active === false ) {\n\n\t\t\treturn false;\n\n\t\t}\n\n\t\treturn drawInfo[ instanceId ].visible;\n\n\t}\n\n\traycast( raycaster, intersects ) {\n\n\t\tconst drawInfo = this._drawInfo;\n\t\tconst drawRanges = this._drawRanges;\n\t\tconst matrixWorld = this.matrixWorld;\n\t\tconst batchGeometry = this.geometry;\n\n\t\t// iterate over each geometry\n\t\t_mesh.material = this.material;\n\t\t_mesh.geometry.index = batchGeometry.index;\n\t\t_mesh.geometry.attributes = batchGeometry.attributes;\n\t\tif ( _mesh.geometry.boundingBox === null ) {\n\n\t\t\t_mesh.geometry.boundingBox = new Box3();\n\n\t\t}\n\n\t\tif ( _mesh.geometry.boundingSphere === null ) {\n\n\t\t\t_mesh.geometry.boundingSphere = new Sphere();\n\n\t\t}\n\n\t\tfor ( let i = 0, l = drawInfo.length; i < l; i ++ ) {\n\n\t\t\tif ( ! drawInfo[ i ].visible || ! drawInfo[ i ].active ) {\n\n\t\t\t\tcontinue;\n\n\t\t\t}\n\n\t\t\tconst geometryId = drawInfo[ i ].geometryIndex;\n\t\t\tconst drawRange = drawRanges[ geometryId ];\n\t\t\t_mesh.geometry.setDrawRange( drawRange.start, drawRange.count );\n\n\t\t\t// ge the intersects\n\t\t\tthis.getMatrixAt( i, _mesh.matrixWorld ).premultiply( matrixWorld );\n\t\t\tthis.getBoundingBoxAt( geometryId, _mesh.geometry.boundingBox );\n\t\t\tthis.getBoundingSphereAt( geometryId, _mesh.geometry.boundingSphere );\n\t\t\t_mesh.raycast( raycaster, _batchIntersects );\n\n\t\t\t// add batch id to the intersects\n\t\t\tfor ( let j = 0, l = _batchIntersects.length; j < l; j ++ ) {\n\n\t\t\t\tconst intersect = _batchIntersects[ j ];\n\t\t\t\tintersect.object = this;\n\t\t\t\tintersect.batchId = i;\n\t\t\t\tintersects.push( intersect );\n\n\t\t\t}\n\n\t\t\t_batchIntersects.length = 0;\n\n\t\t}\n\n\t\t_mesh.material = null;\n\t\t_mesh.geometry.index = null;\n\t\t_mesh.geometry.attributes = {};\n\t\t_mesh.geometry.setDrawRange( 0, Infinity );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.geometry = source.geometry.clone();\n\t\tthis.perObjectFrustumCulled = source.perObjectFrustumCulled;\n\t\tthis.sortObjects = source.sortObjects;\n\t\tthis.boundingBox = source.boundingBox !== null ? source.boundingBox.clone() : null;\n\t\tthis.boundingSphere = source.boundingSphere !== null ? source.boundingSphere.clone() : null;\n\n\t\tthis._drawRanges = source._drawRanges.map( range => ( { ...range } ) );\n\t\tthis._reservedRanges = source._reservedRanges.map( range => ( { ...range } ) );\n\n\t\tthis._drawInfo = source._drawInfo.map( inf => ( { ...inf } ) );\n\t\tthis._bounds = source._bounds.map( bound => ( {\n\t\t\tboxInitialized: bound.boxInitialized,\n\t\t\tbox: bound.box.clone(),\n\n\t\t\tsphereInitialized: bound.sphereInitialized,\n\t\t\tsphere: bound.sphere.clone()\n\t\t} ) );\n\n\t\tthis._maxInstanceCount = source._maxInstanceCount;\n\t\tthis._maxVertexCount = source._maxVertexCount;\n\t\tthis._maxIndexCount = source._maxIndexCount;\n\n\t\tthis._geometryInitialized = source._geometryInitialized;\n\t\tthis._geometryCount = source._geometryCount;\n\t\tthis._multiDrawCounts = source._multiDrawCounts.slice();\n\t\tthis._multiDrawStarts = source._multiDrawStarts.slice();\n\n\t\tthis._matricesTexture = source._matricesTexture.clone();\n\t\tthis._matricesTexture.image.data = this._matricesTexture.image.data.slice();\n\n\t\tif ( this._colorsTexture !== null ) {\n\n\t\t\tthis._colorsTexture = source._colorsTexture.clone();\n\t\t\tthis._colorsTexture.image.data = this._colorsTexture.image.data.slice();\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tdispose() {\n\n\t\t// Assuming the geometry is not shared with other meshes\n\t\tthis.geometry.dispose();\n\n\t\tthis._matricesTexture.dispose();\n\t\tthis._matricesTexture = null;\n\n\t\tthis._indirectTexture.dispose();\n\t\tthis._indirectTexture = null;\n\n\t\tif ( this._colorsTexture !== null ) {\n\n\t\t\tthis._colorsTexture.dispose();\n\t\t\tthis._colorsTexture = null;\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tonBeforeRender( renderer, scene, camera, geometry, material/*, _group*/ ) {\n\n\t\t// if visibility has not changed and frustum culling and object sorting is not required\n\t\t// then skip iterating over all items\n\t\tif ( ! this._visibilityChanged && ! this.perObjectFrustumCulled && ! this.sortObjects ) {\n\n\t\t\treturn;\n\n\t\t}\n\n\t\t// the indexed version of the multi draw function requires specifying the start\n\t\t// offset in bytes.\n\t\tconst index = geometry.getIndex();\n\t\tconst bytesPerElement = index === null ? 1 : index.array.BYTES_PER_ELEMENT;\n\n\t\tconst drawInfo = this._drawInfo;\n\t\tconst multiDrawStarts = this._multiDrawStarts;\n\t\tconst multiDrawCounts = this._multiDrawCounts;\n\t\tconst drawRanges = this._drawRanges;\n\t\tconst perObjectFrustumCulled = this.perObjectFrustumCulled;\n\t\tconst indirectTexture = this._indirectTexture;\n\t\tconst indirectArray = indirectTexture.image.data;\n\n\t\t// prepare the frustum in the local frame\n\t\tif ( perObjectFrustumCulled ) {\n\n\t\t\t_projScreenMatrix$2\n\t\t\t\t.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse )\n\t\t\t\t.multiply( this.matrixWorld );\n\t\t\t_frustum.setFromProjectionMatrix(\n\t\t\t\t_projScreenMatrix$2,\n\t\t\t\trenderer.coordinateSystem\n\t\t\t);\n\n\t\t}\n\n\t\tlet count = 0;\n\t\tif ( this.sortObjects ) {\n\n\t\t\t// get the camera position in the local frame\n\t\t\t_invMatrixWorld.copy( this.matrixWorld ).invert();\n\t\t\t_vector$5.setFromMatrixPosition( camera.matrixWorld ).applyMatrix4( _invMatrixWorld );\n\t\t\t_forward.set( 0, 0, - 1 ).transformDirection( camera.matrixWorld ).transformDirection( _invMatrixWorld );\n\n\t\t\tfor ( let i = 0, l = drawInfo.length; i < l; i ++ ) {\n\n\t\t\t\tif ( drawInfo[ i ].visible && drawInfo[ i ].active ) {\n\n\t\t\t\t\tconst geometryId = drawInfo[ i ].geometryIndex;\n\n\t\t\t\t\t// get the bounds in world space\n\t\t\t\t\tthis.getMatrixAt( i, _matrix$1 );\n\t\t\t\t\tthis.getBoundingSphereAt( geometryId, _sphere$2 ).applyMatrix4( _matrix$1 );\n\n\t\t\t\t\t// determine whether the batched geometry is within the frustum\n\t\t\t\t\tlet culled = false;\n\t\t\t\t\tif ( perObjectFrustumCulled ) {\n\n\t\t\t\t\t\tculled = ! _frustum.intersectsSphere( _sphere$2 );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( ! culled ) {\n\n\t\t\t\t\t\t// get the distance from camera used for sorting\n\t\t\t\t\t\tconst z = _temp.subVectors( _sphere$2.center, _vector$5 ).dot( _forward );\n\t\t\t\t\t\t_renderList.push( drawRanges[ geometryId ], z, i );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// Sort the draw ranges and prep for rendering\n\t\t\tconst list = _renderList.list;\n\t\t\tconst customSort = this.customSort;\n\t\t\tif ( customSort === null ) {\n\n\t\t\t\tlist.sort( material.transparent ? sortTransparent : sortOpaque );\n\n\t\t\t} else {\n\n\t\t\t\tcustomSort.call( this, list, camera );\n\n\t\t\t}\n\n\t\t\tfor ( let i = 0, l = list.length; i < l; i ++ ) {\n\n\t\t\t\tconst item = list[ i ];\n\t\t\t\tmultiDrawStarts[ count ] = item.start * bytesPerElement;\n\t\t\t\tmultiDrawCounts[ count ] = item.count;\n\t\t\t\tindirectArray[ count ] = item.index;\n\t\t\t\tcount ++;\n\n\t\t\t}\n\n\t\t\t_renderList.reset();\n\n\t\t} else {\n\n\t\t\tfor ( let i = 0, l = drawInfo.length; i < l; i ++ ) {\n\n\t\t\t\tif ( drawInfo[ i ].visible && drawInfo[ i ].active ) {\n\n\t\t\t\t\tconst geometryId = drawInfo[ i ].geometryIndex;\n\n\t\t\t\t\t// determine whether the batched geometry is within the frustum\n\t\t\t\t\tlet culled = false;\n\t\t\t\t\tif ( perObjectFrustumCulled ) {\n\n\t\t\t\t\t\t// get the bounds in world space\n\t\t\t\t\t\tthis.getMatrixAt( i, _matrix$1 );\n\t\t\t\t\t\tthis.getBoundingSphereAt( geometryId, _sphere$2 ).applyMatrix4( _matrix$1 );\n\t\t\t\t\t\tculled = ! _frustum.intersectsSphere( _sphere$2 );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( ! culled ) {\n\n\t\t\t\t\t\tconst range = drawRanges[ geometryId ];\n\t\t\t\t\t\tmultiDrawStarts[ count ] = range.start * bytesPerElement;\n\t\t\t\t\t\tmultiDrawCounts[ count ] = range.count;\n\t\t\t\t\t\tindirectArray[ count ] = i;\n\t\t\t\t\t\tcount ++;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tindirectTexture.needsUpdate = true;\n\t\tthis._multiDrawCount = count;\n\t\tthis._visibilityChanged = false;\n\n\t}\n\n\tonBeforeShadow( renderer, object, camera, shadowCamera, geometry, depthMaterial/* , group */ ) {\n\n\t\tthis.onBeforeRender( renderer, null, shadowCamera, geometry, depthMaterial );\n\n\t}\n\n}\n\nclass LineBasicMaterial extends Material {\n\n\tconstructor( parameters ) {\n\n\t\tsuper();\n\n\t\tthis.isLineBasicMaterial = true;\n\n\t\tthis.type = 'LineBasicMaterial';\n\n\t\tthis.color = new Color( 0xffffff );\n\n\t\tthis.map = null;\n\n\t\tthis.linewidth = 1;\n\t\tthis.linecap = 'round';\n\t\tthis.linejoin = 'round';\n\n\t\tthis.fog = true;\n\n\t\tthis.setValues( parameters );\n\n\t}\n\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.color.copy( source.color );\n\n\t\tthis.map = source.map;\n\n\t\tthis.linewidth = source.linewidth;\n\t\tthis.linecap = source.linecap;\n\t\tthis.linejoin = source.linejoin;\n\n\t\tthis.fog = source.fog;\n\n\t\treturn this;\n\n\t}\n\n}\n\nconst _vStart = /*@__PURE__*/ new Vector3();\nconst _vEnd = /*@__PURE__*/ new Vector3();\n\nconst _inverseMatrix$1 = /*@__PURE__*/ new Matrix4();\nconst _ray$1 = /*@__PURE__*/ new Ray();\nconst _sphere$1 = /*@__PURE__*/ new Sphere();\n\nconst _intersectPointOnRay = /*@__PURE__*/ new Vector3();\nconst _intersectPointOnSegment = /*@__PURE__*/ new Vector3();\n\nclass Line extends Object3D {\n\n\tconstructor( geometry = new BufferGeometry(), material = new LineBasicMaterial() ) {\n\n\t\tsuper();\n\n\t\tthis.isLine = true;\n\n\t\tthis.type = 'Line';\n\n\t\tthis.geometry = geometry;\n\t\tthis.material = material;\n\n\t\tthis.updateMorphTargets();\n\n\t}\n\n\tcopy( source, recursive ) {\n\n\t\tsuper.copy( source, recursive );\n\n\t\tthis.material = Array.isArray( source.material ) ? source.material.slice() : source.material;\n\t\tthis.geometry = source.geometry;\n\n\t\treturn this;\n\n\t}\n\n\tcomputeLineDistances() {\n\n\t\tconst geometry = this.geometry;\n\n\t\t// we assume non-indexed geometry\n\n\t\tif ( geometry.index === null ) {\n\n\t\t\tconst positionAttribute = geometry.attributes.position;\n\t\t\tconst lineDistances = [ 0 ];\n\n\t\t\tfor ( let i = 1, l = positionAttribute.count; i < l; i ++ ) {\n\n\t\t\t\t_vStart.fromBufferAttribute( positionAttribute, i - 1 );\n\t\t\t\t_vEnd.fromBufferAttribute( positionAttribute, i );\n\n\t\t\t\tlineDistances[ i ] = lineDistances[ i - 1 ];\n\t\t\t\tlineDistances[ i ] += _vStart.distanceTo( _vEnd );\n\n\t\t\t}\n\n\t\t\tgeometry.setAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) );\n\n\t\t} else {\n\n\t\t\tconsole.warn( 'THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\traycast( raycaster, intersects ) {\n\n\t\tconst geometry = this.geometry;\n\t\tconst matrixWorld = this.matrixWorld;\n\t\tconst threshold = raycaster.params.Line.threshold;\n\t\tconst drawRange = geometry.drawRange;\n\n\t\t// Checking boundingSphere distance to ray\n\n\t\tif ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();\n\n\t\t_sphere$1.copy( geometry.boundingSphere );\n\t\t_sphere$1.applyMatrix4( matrixWorld );\n\t\t_sphere$1.radius += threshold;\n\n\t\tif ( raycaster.ray.intersectsSphere( _sphere$1 ) === false ) return;\n\n\t\t//\n\n\t\t_inverseMatrix$1.copy( matrixWorld ).invert();\n\t\t_ray$1.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$1 );\n\n\t\tconst localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 );\n\t\tconst localThresholdSq = localThreshold * localThreshold;\n\n\t\tconst step = this.isLineSegments ? 2 : 1;\n\n\t\tconst index = geometry.index;\n\t\tconst attributes = geometry.attributes;\n\t\tconst positionAttribute = attributes.position;\n\n\t\tif ( index !== null ) {\n\n\t\t\tconst start = Math.max( 0, drawRange.start );\n\t\t\tconst end = Math.min( index.count, ( drawRange.start + drawRange.count ) );\n\n\t\t\tfor ( let i = start, l = end - 1; i < l; i += step ) {\n\n\t\t\t\tconst a = index.getX( i );\n\t\t\t\tconst b = index.getX( i + 1 );\n\n\t\t\t\tconst intersect = checkIntersection( this, raycaster, _ray$1, localThresholdSq, a, b );\n\n\t\t\t\tif ( intersect ) {\n\n\t\t\t\t\tintersects.push( intersect );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( this.isLineLoop ) {\n\n\t\t\t\tconst a = index.getX( end - 1 );\n\t\t\t\tconst b = index.getX( start );\n\n\t\t\t\tconst intersect = checkIntersection( this, raycaster, _ray$1, localThresholdSq, a, b );\n\n\t\t\t\tif ( intersect ) {\n\n\t\t\t\t\tintersects.push( intersect );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tconst start = Math.max( 0, drawRange.start );\n\t\t\tconst end = Math.min( positionAttribute.count, ( drawRange.start + drawRange.count ) );\n\n\t\t\tfor ( let i = start, l = end - 1; i < l; i += step ) {\n\n\t\t\t\tconst intersect = checkIntersection( this, raycaster, _ray$1, localThresholdSq, i, i + 1 );\n\n\t\t\t\tif ( intersect ) {\n\n\t\t\t\t\tintersects.push( intersect );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( this.isLineLoop ) {\n\n\t\t\t\tconst intersect = checkIntersection( this, raycaster, _ray$1, localThresholdSq, end - 1, start );\n\n\t\t\t\tif ( intersect ) {\n\n\t\t\t\t\tintersects.push( intersect );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tupdateMorphTargets() {\n\n\t\tconst geometry = this.geometry;\n\n\t\tconst morphAttributes = geometry.morphAttributes;\n\t\tconst keys = Object.keys( morphAttributes );\n\n\t\tif ( keys.length > 0 ) {\n\n\t\t\tconst morphAttribute = morphAttributes[ keys[ 0 ] ];\n\n\t\t\tif ( morphAttribute !== undefined ) {\n\n\t\t\t\tthis.morphTargetInfluences = [];\n\t\t\t\tthis.morphTargetDictionary = {};\n\n\t\t\t\tfor ( let m = 0, ml = morphAttribute.length; m < ml; m ++ ) {\n\n\t\t\t\t\tconst name = morphAttribute[ m ].name || String( m );\n\n\t\t\t\t\tthis.morphTargetInfluences.push( 0 );\n\t\t\t\t\tthis.morphTargetDictionary[ name ] = m;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n}\n\nfunction checkIntersection( object, raycaster, ray, thresholdSq, a, b ) {\n\n\tconst positionAttribute = object.geometry.attributes.position;\n\n\t_vStart.fromBufferAttribute( positionAttribute, a );\n\t_vEnd.fromBufferAttribute( positionAttribute, b );\n\n\tconst distSq = ray.distanceSqToSegment( _vStart, _vEnd, _intersectPointOnRay, _intersectPointOnSegment );\n\n\tif ( distSq > thresholdSq ) return;\n\n\t_intersectPointOnRay.applyMatrix4( object.matrixWorld ); // Move back to world space for distance calculation\n\n\tconst distance = raycaster.ray.origin.distanceTo( _intersectPointOnRay );\n\n\tif ( distance < raycaster.near || distance > raycaster.far ) return;\n\n\treturn {\n\n\t\tdistance: distance,\n\t\t// What do we want? intersection point on the ray or on the segment??\n\t\t// point: raycaster.ray.at( distance ),\n\t\tpoint: _intersectPointOnSegment.clone().applyMatrix4( object.matrixWorld ),\n\t\tindex: a,\n\t\tface: null,\n\t\tfaceIndex: null,\n\t\tobject: object\n\n\t};\n\n}\n\nconst _start = /*@__PURE__*/ new Vector3();\nconst _end = /*@__PURE__*/ new Vector3();\n\nclass LineSegments extends Line {\n\n\tconstructor( geometry, material ) {\n\n\t\tsuper( geometry, material );\n\n\t\tthis.isLineSegments = true;\n\n\t\tthis.type = 'LineSegments';\n\n\t}\n\n\tcomputeLineDistances() {\n\n\t\tconst geometry = this.geometry;\n\n\t\t// we assume non-indexed geometry\n\n\t\tif ( geometry.index === null ) {\n\n\t\t\tconst positionAttribute = geometry.attributes.position;\n\t\t\tconst lineDistances = [];\n\n\t\t\tfor ( let i = 0, l = positionAttribute.count; i < l; i += 2 ) {\n\n\t\t\t\t_start.fromBufferAttribute( positionAttribute, i );\n\t\t\t\t_end.fromBufferAttribute( positionAttribute, i + 1 );\n\n\t\t\t\tlineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ];\n\t\t\t\tlineDistances[ i + 1 ] = lineDistances[ i ] + _start.distanceTo( _end );\n\n\t\t\t}\n\n\t\t\tgeometry.setAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) );\n\n\t\t} else {\n\n\t\t\tconsole.warn( 'THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass LineLoop extends Line {\n\n\tconstructor( geometry, material ) {\n\n\t\tsuper( geometry, material );\n\n\t\tthis.isLineLoop = true;\n\n\t\tthis.type = 'LineLoop';\n\n\t}\n\n}\n\nclass PointsMaterial extends Material {\n\n\tconstructor( parameters ) {\n\n\t\tsuper();\n\n\t\tthis.isPointsMaterial = true;\n\n\t\tthis.type = 'PointsMaterial';\n\n\t\tthis.color = new Color( 0xffffff );\n\n\t\tthis.map = null;\n\n\t\tthis.alphaMap = null;\n\n\t\tthis.size = 1;\n\t\tthis.sizeAttenuation = true;\n\n\t\tthis.fog = true;\n\n\t\tthis.setValues( parameters );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.color.copy( source.color );\n\n\t\tthis.map = source.map;\n\n\t\tthis.alphaMap = source.alphaMap;\n\n\t\tthis.size = source.size;\n\t\tthis.sizeAttenuation = source.sizeAttenuation;\n\n\t\tthis.fog = source.fog;\n\n\t\treturn this;\n\n\t}\n\n}\n\nconst _inverseMatrix = /*@__PURE__*/ new Matrix4();\nconst _ray = /*@__PURE__*/ new Ray();\nconst _sphere = /*@__PURE__*/ new Sphere();\nconst _position$2 = /*@__PURE__*/ new Vector3();\n\nclass Points extends Object3D {\n\n\tconstructor( geometry = new BufferGeometry(), material = new PointsMaterial() ) {\n\n\t\tsuper();\n\n\t\tthis.isPoints = true;\n\n\t\tthis.type = 'Points';\n\n\t\tthis.geometry = geometry;\n\t\tthis.material = material;\n\n\t\tthis.updateMorphTargets();\n\n\t}\n\n\tcopy( source, recursive ) {\n\n\t\tsuper.copy( source, recursive );\n\n\t\tthis.material = Array.isArray( source.material ) ? source.material.slice() : source.material;\n\t\tthis.geometry = source.geometry;\n\n\t\treturn this;\n\n\t}\n\n\traycast( raycaster, intersects ) {\n\n\t\tconst geometry = this.geometry;\n\t\tconst matrixWorld = this.matrixWorld;\n\t\tconst threshold = raycaster.params.Points.threshold;\n\t\tconst drawRange = geometry.drawRange;\n\n\t\t// Checking boundingSphere distance to ray\n\n\t\tif ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();\n\n\t\t_sphere.copy( geometry.boundingSphere );\n\t\t_sphere.applyMatrix4( matrixWorld );\n\t\t_sphere.radius += threshold;\n\n\t\tif ( raycaster.ray.intersectsSphere( _sphere ) === false ) return;\n\n\t\t//\n\n\t\t_inverseMatrix.copy( matrixWorld ).invert();\n\t\t_ray.copy( raycaster.ray ).applyMatrix4( _inverseMatrix );\n\n\t\tconst localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 );\n\t\tconst localThresholdSq = localThreshold * localThreshold;\n\n\t\tconst index = geometry.index;\n\t\tconst attributes = geometry.attributes;\n\t\tconst positionAttribute = attributes.position;\n\n\t\tif ( index !== null ) {\n\n\t\t\tconst start = Math.max( 0, drawRange.start );\n\t\t\tconst end = Math.min( index.count, ( drawRange.start + drawRange.count ) );\n\n\t\t\tfor ( let i = start, il = end; i < il; i ++ ) {\n\n\t\t\t\tconst a = index.getX( i );\n\n\t\t\t\t_position$2.fromBufferAttribute( positionAttribute, a );\n\n\t\t\t\ttestPoint( _position$2, a, localThresholdSq, matrixWorld, raycaster, intersects, this );\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tconst start = Math.max( 0, drawRange.start );\n\t\t\tconst end = Math.min( positionAttribute.count, ( drawRange.start + drawRange.count ) );\n\n\t\t\tfor ( let i = start, l = end; i < l; i ++ ) {\n\n\t\t\t\t_position$2.fromBufferAttribute( positionAttribute, i );\n\n\t\t\t\ttestPoint( _position$2, i, localThresholdSq, matrixWorld, raycaster, intersects, this );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tupdateMorphTargets() {\n\n\t\tconst geometry = this.geometry;\n\n\t\tconst morphAttributes = geometry.morphAttributes;\n\t\tconst keys = Object.keys( morphAttributes );\n\n\t\tif ( keys.length > 0 ) {\n\n\t\t\tconst morphAttribute = morphAttributes[ keys[ 0 ] ];\n\n\t\t\tif ( morphAttribute !== undefined ) {\n\n\t\t\t\tthis.morphTargetInfluences = [];\n\t\t\t\tthis.morphTargetDictionary = {};\n\n\t\t\t\tfor ( let m = 0, ml = morphAttribute.length; m < ml; m ++ ) {\n\n\t\t\t\t\tconst name = morphAttribute[ m ].name || String( m );\n\n\t\t\t\t\tthis.morphTargetInfluences.push( 0 );\n\t\t\t\t\tthis.morphTargetDictionary[ name ] = m;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n}\n\nfunction testPoint( point, index, localThresholdSq, matrixWorld, raycaster, intersects, object ) {\n\n\tconst rayPointDistanceSq = _ray.distanceSqToPoint( point );\n\n\tif ( rayPointDistanceSq < localThresholdSq ) {\n\n\t\tconst intersectPoint = new Vector3();\n\n\t\t_ray.closestPointToPoint( point, intersectPoint );\n\t\tintersectPoint.applyMatrix4( matrixWorld );\n\n\t\tconst distance = raycaster.ray.origin.distanceTo( intersectPoint );\n\n\t\tif ( distance < raycaster.near || distance > raycaster.far ) return;\n\n\t\tintersects.push( {\n\n\t\t\tdistance: distance,\n\t\t\tdistanceToRay: Math.sqrt( rayPointDistanceSq ),\n\t\t\tpoint: intersectPoint,\n\t\t\tindex: index,\n\t\t\tface: null,\n\t\t\tobject: object\n\n\t\t} );\n\n\t}\n\n}\n\nclass VideoTexture extends Texture {\n\n\tconstructor( video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {\n\n\t\tsuper( video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );\n\n\t\tthis.isVideoTexture = true;\n\n\t\tthis.minFilter = minFilter !== undefined ? minFilter : LinearFilter;\n\t\tthis.magFilter = magFilter !== undefined ? magFilter : LinearFilter;\n\n\t\tthis.generateMipmaps = false;\n\n\t\tconst scope = this;\n\n\t\tfunction updateVideo() {\n\n\t\t\tscope.needsUpdate = true;\n\t\t\tvideo.requestVideoFrameCallback( updateVideo );\n\n\t\t}\n\n\t\tif ( 'requestVideoFrameCallback' in video ) {\n\n\t\t\tvideo.requestVideoFrameCallback( updateVideo );\n\n\t\t}\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor( this.image ).copy( this );\n\n\t}\n\n\tupdate() {\n\n\t\tconst video = this.image;\n\t\tconst hasVideoFrameCallback = 'requestVideoFrameCallback' in video;\n\n\t\tif ( hasVideoFrameCallback === false && video.readyState >= video.HAVE_CURRENT_DATA ) {\n\n\t\t\tthis.needsUpdate = true;\n\n\t\t}\n\n\t}\n\n}\n\nclass FramebufferTexture extends Texture {\n\n\tconstructor( width, height ) {\n\n\t\tsuper( { width, height } );\n\n\t\tthis.isFramebufferTexture = true;\n\n\t\tthis.magFilter = NearestFilter;\n\t\tthis.minFilter = NearestFilter;\n\n\t\tthis.generateMipmaps = false;\n\n\t\tthis.needsUpdate = true;\n\n\t}\n\n}\n\nclass CompressedTexture extends Texture {\n\n\tconstructor( mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, colorSpace ) {\n\n\t\tsuper( null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, colorSpace );\n\n\t\tthis.isCompressedTexture = true;\n\n\t\tthis.image = { width: width, height: height };\n\t\tthis.mipmaps = mipmaps;\n\n\t\t// no flipping for cube textures\n\t\t// (also flipping doesn't work for compressed textures )\n\n\t\tthis.flipY = false;\n\n\t\t// can't generate mipmaps for compressed textures\n\t\t// mips must be embedded in DDS files\n\n\t\tthis.generateMipmaps = false;\n\n\t}\n\n}\n\nclass CompressedArrayTexture extends CompressedTexture {\n\n\tconstructor( mipmaps, width, height, depth, format, type ) {\n\n\t\tsuper( mipmaps, width, height, format, type );\n\n\t\tthis.isCompressedArrayTexture = true;\n\t\tthis.image.depth = depth;\n\t\tthis.wrapR = ClampToEdgeWrapping;\n\n\t\tthis.layerUpdates = new Set();\n\n\t}\n\n\taddLayerUpdate( layerIndex ) {\n\n\t\tthis.layerUpdates.add( layerIndex );\n\n\t}\n\n\tclearLayerUpdates() {\n\n\t\tthis.layerUpdates.clear();\n\n\t}\n\n}\n\nclass CompressedCubeTexture extends CompressedTexture {\n\n\tconstructor( images, format, type ) {\n\n\t\tsuper( undefined, images[ 0 ].width, images[ 0 ].height, format, type, CubeReflectionMapping );\n\n\t\tthis.isCompressedCubeTexture = true;\n\t\tthis.isCubeTexture = true;\n\n\t\tthis.image = images;\n\n\t}\n\n}\n\nclass CanvasTexture extends Texture {\n\n\tconstructor( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {\n\n\t\tsuper( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );\n\n\t\tthis.isCanvasTexture = true;\n\n\t\tthis.needsUpdate = true;\n\n\t}\n\n}\n\n/**\n * Extensible curve object.\n *\n * Some common of curve methods:\n * .getPoint( t, optionalTarget ), .getTangent( t, optionalTarget )\n * .getPointAt( u, optionalTarget ), .getTangentAt( u, optionalTarget )\n * .getPoints(), .getSpacedPoints()\n * .getLength()\n * .updateArcLengths()\n *\n * This following curves inherit from THREE.Curve:\n *\n * -- 2D curves --\n * THREE.ArcCurve\n * THREE.CubicBezierCurve\n * THREE.EllipseCurve\n * THREE.LineCurve\n * THREE.QuadraticBezierCurve\n * THREE.SplineCurve\n *\n * -- 3D curves --\n * THREE.CatmullRomCurve3\n * THREE.CubicBezierCurve3\n * THREE.LineCurve3\n * THREE.QuadraticBezierCurve3\n *\n * A series of curves can be represented as a THREE.CurvePath.\n *\n **/\n\nclass Curve {\n\n\tconstructor() {\n\n\t\tthis.type = 'Curve';\n\n\t\tthis.arcLengthDivisions = 200;\n\n\t}\n\n\t// Virtual base class method to overwrite and implement in subclasses\n\t//\t- t [0 .. 1]\n\n\tgetPoint( /* t, optionalTarget */ ) {\n\n\t\tconsole.warn( 'THREE.Curve: .getPoint() not implemented.' );\n\t\treturn null;\n\n\t}\n\n\t// Get point at relative position in curve according to arc length\n\t// - u [0 .. 1]\n\n\tgetPointAt( u, optionalTarget ) {\n\n\t\tconst t = this.getUtoTmapping( u );\n\t\treturn this.getPoint( t, optionalTarget );\n\n\t}\n\n\t// Get sequence of points using getPoint( t )\n\n\tgetPoints( divisions = 5 ) {\n\n\t\tconst points = [];\n\n\t\tfor ( let d = 0; d <= divisions; d ++ ) {\n\n\t\t\tpoints.push( this.getPoint( d / divisions ) );\n\n\t\t}\n\n\t\treturn points;\n\n\t}\n\n\t// Get sequence of points using getPointAt( u )\n\n\tgetSpacedPoints( divisions = 5 ) {\n\n\t\tconst points = [];\n\n\t\tfor ( let d = 0; d <= divisions; d ++ ) {\n\n\t\t\tpoints.push( this.getPointAt( d / divisions ) );\n\n\t\t}\n\n\t\treturn points;\n\n\t}\n\n\t// Get total curve arc length\n\n\tgetLength() {\n\n\t\tconst lengths = this.getLengths();\n\t\treturn lengths[ lengths.length - 1 ];\n\n\t}\n\n\t// Get list of cumulative segment lengths\n\n\tgetLengths( divisions = this.arcLengthDivisions ) {\n\n\t\tif ( this.cacheArcLengths &&\n\t\t\t( this.cacheArcLengths.length === divisions + 1 ) &&\n\t\t\t! this.needsUpdate ) {\n\n\t\t\treturn this.cacheArcLengths;\n\n\t\t}\n\n\t\tthis.needsUpdate = false;\n\n\t\tconst cache = [];\n\t\tlet current, last = this.getPoint( 0 );\n\t\tlet sum = 0;\n\n\t\tcache.push( 0 );\n\n\t\tfor ( let p = 1; p <= divisions; p ++ ) {\n\n\t\t\tcurrent = this.getPoint( p / divisions );\n\t\t\tsum += current.distanceTo( last );\n\t\t\tcache.push( sum );\n\t\t\tlast = current;\n\n\t\t}\n\n\t\tthis.cacheArcLengths = cache;\n\n\t\treturn cache; // { sums: cache, sum: sum }; Sum is in the last element.\n\n\t}\n\n\tupdateArcLengths() {\n\n\t\tthis.needsUpdate = true;\n\t\tthis.getLengths();\n\n\t}\n\n\t// Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant\n\n\tgetUtoTmapping( u, distance ) {\n\n\t\tconst arcLengths = this.getLengths();\n\n\t\tlet i = 0;\n\t\tconst il = arcLengths.length;\n\n\t\tlet targetArcLength; // The targeted u distance value to get\n\n\t\tif ( distance ) {\n\n\t\t\ttargetArcLength = distance;\n\n\t\t} else {\n\n\t\t\ttargetArcLength = u * arcLengths[ il - 1 ];\n\n\t\t}\n\n\t\t// binary search for the index with largest value smaller than target u distance\n\n\t\tlet low = 0, high = il - 1, comparison;\n\n\t\twhile ( low <= high ) {\n\n\t\t\ti = Math.floor( low + ( high - low ) / 2 ); // less likely to overflow, though probably not issue here, JS doesn't really have integers, all numbers are floats\n\n\t\t\tcomparison = arcLengths[ i ] - targetArcLength;\n\n\t\t\tif ( comparison < 0 ) {\n\n\t\t\t\tlow = i + 1;\n\n\t\t\t} else if ( comparison > 0 ) {\n\n\t\t\t\thigh = i - 1;\n\n\t\t\t} else {\n\n\t\t\t\thigh = i;\n\t\t\t\tbreak;\n\n\t\t\t\t// DONE\n\n\t\t\t}\n\n\t\t}\n\n\t\ti = high;\n\n\t\tif ( arcLengths[ i ] === targetArcLength ) {\n\n\t\t\treturn i / ( il - 1 );\n\n\t\t}\n\n\t\t// we could get finer grain at lengths, or use simple interpolation between two points\n\n\t\tconst lengthBefore = arcLengths[ i ];\n\t\tconst lengthAfter = arcLengths[ i + 1 ];\n\n\t\tconst segmentLength = lengthAfter - lengthBefore;\n\n\t\t// determine where we are between the 'before' and 'after' points\n\n\t\tconst segmentFraction = ( targetArcLength - lengthBefore ) / segmentLength;\n\n\t\t// add that fractional amount to t\n\n\t\tconst t = ( i + segmentFraction ) / ( il - 1 );\n\n\t\treturn t;\n\n\t}\n\n\t// Returns a unit vector tangent at t\n\t// In case any sub curve does not implement its tangent derivation,\n\t// 2 points a small delta apart will be used to find its gradient\n\t// which seems to give a reasonable approximation\n\n\tgetTangent( t, optionalTarget ) {\n\n\t\tconst delta = 0.0001;\n\t\tlet t1 = t - delta;\n\t\tlet t2 = t + delta;\n\n\t\t// Capping in case of danger\n\n\t\tif ( t1 < 0 ) t1 = 0;\n\t\tif ( t2 > 1 ) t2 = 1;\n\n\t\tconst pt1 = this.getPoint( t1 );\n\t\tconst pt2 = this.getPoint( t2 );\n\n\t\tconst tangent = optionalTarget || ( ( pt1.isVector2 ) ? new Vector2() : new Vector3() );\n\n\t\ttangent.copy( pt2 ).sub( pt1 ).normalize();\n\n\t\treturn tangent;\n\n\t}\n\n\tgetTangentAt( u, optionalTarget ) {\n\n\t\tconst t = this.getUtoTmapping( u );\n\t\treturn this.getTangent( t, optionalTarget );\n\n\t}\n\n\tcomputeFrenetFrames( segments, closed ) {\n\n\t\t// see http://www.cs.indiana.edu/pub/techreports/TR425.pdf\n\n\t\tconst normal = new Vector3();\n\n\t\tconst tangents = [];\n\t\tconst normals = [];\n\t\tconst binormals = [];\n\n\t\tconst vec = new Vector3();\n\t\tconst mat = new Matrix4();\n\n\t\t// compute the tangent vectors for each segment on the curve\n\n\t\tfor ( let i = 0; i <= segments; i ++ ) {\n\n\t\t\tconst u = i / segments;\n\n\t\t\ttangents[ i ] = this.getTangentAt( u, new Vector3() );\n\n\t\t}\n\n\t\t// select an initial normal vector perpendicular to the first tangent vector,\n\t\t// and in the direction of the minimum tangent xyz component\n\n\t\tnormals[ 0 ] = new Vector3();\n\t\tbinormals[ 0 ] = new Vector3();\n\t\tlet min = Number.MAX_VALUE;\n\t\tconst tx = Math.abs( tangents[ 0 ].x );\n\t\tconst ty = Math.abs( tangents[ 0 ].y );\n\t\tconst tz = Math.abs( tangents[ 0 ].z );\n\n\t\tif ( tx <= min ) {\n\n\t\t\tmin = tx;\n\t\t\tnormal.set( 1, 0, 0 );\n\n\t\t}\n\n\t\tif ( ty <= min ) {\n\n\t\t\tmin = ty;\n\t\t\tnormal.set( 0, 1, 0 );\n\n\t\t}\n\n\t\tif ( tz <= min ) {\n\n\t\t\tnormal.set( 0, 0, 1 );\n\n\t\t}\n\n\t\tvec.crossVectors( tangents[ 0 ], normal ).normalize();\n\n\t\tnormals[ 0 ].crossVectors( tangents[ 0 ], vec );\n\t\tbinormals[ 0 ].crossVectors( tangents[ 0 ], normals[ 0 ] );\n\n\n\t\t// compute the slowly-varying normal and binormal vectors for each segment on the curve\n\n\t\tfor ( let i = 1; i <= segments; i ++ ) {\n\n\t\t\tnormals[ i ] = normals[ i - 1 ].clone();\n\n\t\t\tbinormals[ i ] = binormals[ i - 1 ].clone();\n\n\t\t\tvec.crossVectors( tangents[ i - 1 ], tangents[ i ] );\n\n\t\t\tif ( vec.length() > Number.EPSILON ) {\n\n\t\t\t\tvec.normalize();\n\n\t\t\t\tconst theta = Math.acos( clamp( tangents[ i - 1 ].dot( tangents[ i ] ), - 1, 1 ) ); // clamp for floating pt errors\n\n\t\t\t\tnormals[ i ].applyMatrix4( mat.makeRotationAxis( vec, theta ) );\n\n\t\t\t}\n\n\t\t\tbinormals[ i ].crossVectors( tangents[ i ], normals[ i ] );\n\n\t\t}\n\n\t\t// if the curve is closed, postprocess the vectors so the first and last normal vectors are the same\n\n\t\tif ( closed === true ) {\n\n\t\t\tlet theta = Math.acos( clamp( normals[ 0 ].dot( normals[ segments ] ), - 1, 1 ) );\n\t\t\ttheta /= segments;\n\n\t\t\tif ( tangents[ 0 ].dot( vec.crossVectors( normals[ 0 ], normals[ segments ] ) ) > 0 ) {\n\n\t\t\t\ttheta = - theta;\n\n\t\t\t}\n\n\t\t\tfor ( let i = 1; i <= segments; i ++ ) {\n\n\t\t\t\t// twist a little...\n\t\t\t\tnormals[ i ].applyMatrix4( mat.makeRotationAxis( tangents[ i ], theta * i ) );\n\t\t\t\tbinormals[ i ].crossVectors( tangents[ i ], normals[ i ] );\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn {\n\t\t\ttangents: tangents,\n\t\t\tnormals: normals,\n\t\t\tbinormals: binormals\n\t\t};\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tthis.arcLengthDivisions = source.arcLengthDivisions;\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = {\n\t\t\tmetadata: {\n\t\t\t\tversion: 4.6,\n\t\t\t\ttype: 'Curve',\n\t\t\t\tgenerator: 'Curve.toJSON'\n\t\t\t}\n\t\t};\n\n\t\tdata.arcLengthDivisions = this.arcLengthDivisions;\n\t\tdata.type = this.type;\n\n\t\treturn data;\n\n\t}\n\n\tfromJSON( json ) {\n\n\t\tthis.arcLengthDivisions = json.arcLengthDivisions;\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass EllipseCurve extends Curve {\n\n\tconstructor( aX = 0, aY = 0, xRadius = 1, yRadius = 1, aStartAngle = 0, aEndAngle = Math.PI * 2, aClockwise = false, aRotation = 0 ) {\n\n\t\tsuper();\n\n\t\tthis.isEllipseCurve = true;\n\n\t\tthis.type = 'EllipseCurve';\n\n\t\tthis.aX = aX;\n\t\tthis.aY = aY;\n\n\t\tthis.xRadius = xRadius;\n\t\tthis.yRadius = yRadius;\n\n\t\tthis.aStartAngle = aStartAngle;\n\t\tthis.aEndAngle = aEndAngle;\n\n\t\tthis.aClockwise = aClockwise;\n\n\t\tthis.aRotation = aRotation;\n\n\t}\n\n\tgetPoint( t, optionalTarget = new Vector2() ) {\n\n\t\tconst point = optionalTarget;\n\n\t\tconst twoPi = Math.PI * 2;\n\t\tlet deltaAngle = this.aEndAngle - this.aStartAngle;\n\t\tconst samePoints = Math.abs( deltaAngle ) < Number.EPSILON;\n\n\t\t// ensures that deltaAngle is 0 .. 2 PI\n\t\twhile ( deltaAngle < 0 ) deltaAngle += twoPi;\n\t\twhile ( deltaAngle > twoPi ) deltaAngle -= twoPi;\n\n\t\tif ( deltaAngle < Number.EPSILON ) {\n\n\t\t\tif ( samePoints ) {\n\n\t\t\t\tdeltaAngle = 0;\n\n\t\t\t} else {\n\n\t\t\t\tdeltaAngle = twoPi;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( this.aClockwise === true && ! samePoints ) {\n\n\t\t\tif ( deltaAngle === twoPi ) {\n\n\t\t\t\tdeltaAngle = - twoPi;\n\n\t\t\t} else {\n\n\t\t\t\tdeltaAngle = deltaAngle - twoPi;\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst angle = this.aStartAngle + t * deltaAngle;\n\t\tlet x = this.aX + this.xRadius * Math.cos( angle );\n\t\tlet y = this.aY + this.yRadius * Math.sin( angle );\n\n\t\tif ( this.aRotation !== 0 ) {\n\n\t\t\tconst cos = Math.cos( this.aRotation );\n\t\t\tconst sin = Math.sin( this.aRotation );\n\n\t\t\tconst tx = x - this.aX;\n\t\t\tconst ty = y - this.aY;\n\n\t\t\t// Rotate the point about the center of the ellipse.\n\t\t\tx = tx * cos - ty * sin + this.aX;\n\t\t\ty = tx * sin + ty * cos + this.aY;\n\n\t\t}\n\n\t\treturn point.set( x, y );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.aX = source.aX;\n\t\tthis.aY = source.aY;\n\n\t\tthis.xRadius = source.xRadius;\n\t\tthis.yRadius = source.yRadius;\n\n\t\tthis.aStartAngle = source.aStartAngle;\n\t\tthis.aEndAngle = source.aEndAngle;\n\n\t\tthis.aClockwise = source.aClockwise;\n\n\t\tthis.aRotation = source.aRotation;\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = super.toJSON();\n\n\t\tdata.aX = this.aX;\n\t\tdata.aY = this.aY;\n\n\t\tdata.xRadius = this.xRadius;\n\t\tdata.yRadius = this.yRadius;\n\n\t\tdata.aStartAngle = this.aStartAngle;\n\t\tdata.aEndAngle = this.aEndAngle;\n\n\t\tdata.aClockwise = this.aClockwise;\n\n\t\tdata.aRotation = this.aRotation;\n\n\t\treturn data;\n\n\t}\n\n\tfromJSON( json ) {\n\n\t\tsuper.fromJSON( json );\n\n\t\tthis.aX = json.aX;\n\t\tthis.aY = json.aY;\n\n\t\tthis.xRadius = json.xRadius;\n\t\tthis.yRadius = json.yRadius;\n\n\t\tthis.aStartAngle = json.aStartAngle;\n\t\tthis.aEndAngle = json.aEndAngle;\n\n\t\tthis.aClockwise = json.aClockwise;\n\n\t\tthis.aRotation = json.aRotation;\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass ArcCurve extends EllipseCurve {\n\n\tconstructor( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {\n\n\t\tsuper( aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise );\n\n\t\tthis.isArcCurve = true;\n\n\t\tthis.type = 'ArcCurve';\n\n\t}\n\n}\n\n/**\n * Centripetal CatmullRom Curve - which is useful for avoiding\n * cusps and self-intersections in non-uniform catmull rom curves.\n * http://www.cemyuksel.com/research/catmullrom_param/catmullrom.pdf\n *\n * curve.type accepts centripetal(default), chordal and catmullrom\n * curve.tension is used for catmullrom which defaults to 0.5\n */\n\n\n/*\nBased on an optimized c++ solution in\n - http://stackoverflow.com/questions/9489736/catmull-rom-curve-with-no-cusps-and-no-self-intersections/\n - http://ideone.com/NoEbVM\n\nThis CubicPoly class could be used for reusing some variables and calculations,\nbut for three.js curve use, it could be possible inlined and flatten into a single function call\nwhich can be placed in CurveUtils.\n*/\n\nfunction CubicPoly() {\n\n\tlet c0 = 0, c1 = 0, c2 = 0, c3 = 0;\n\n\t/*\n\t * Compute coefficients for a cubic polynomial\n\t * p(s) = c0 + c1*s + c2*s^2 + c3*s^3\n\t * such that\n\t * p(0) = x0, p(1) = x1\n\t * and\n\t * p'(0) = t0, p'(1) = t1.\n\t */\n\tfunction init( x0, x1, t0, t1 ) {\n\n\t\tc0 = x0;\n\t\tc1 = t0;\n\t\tc2 = - 3 * x0 + 3 * x1 - 2 * t0 - t1;\n\t\tc3 = 2 * x0 - 2 * x1 + t0 + t1;\n\n\t}\n\n\treturn {\n\n\t\tinitCatmullRom: function ( x0, x1, x2, x3, tension ) {\n\n\t\t\tinit( x1, x2, tension * ( x2 - x0 ), tension * ( x3 - x1 ) );\n\n\t\t},\n\n\t\tinitNonuniformCatmullRom: function ( x0, x1, x2, x3, dt0, dt1, dt2 ) {\n\n\t\t\t// compute tangents when parameterized in [t1,t2]\n\t\t\tlet t1 = ( x1 - x0 ) / dt0 - ( x2 - x0 ) / ( dt0 + dt1 ) + ( x2 - x1 ) / dt1;\n\t\t\tlet t2 = ( x2 - x1 ) / dt1 - ( x3 - x1 ) / ( dt1 + dt2 ) + ( x3 - x2 ) / dt2;\n\n\t\t\t// rescale tangents for parametrization in [0,1]\n\t\t\tt1 *= dt1;\n\t\t\tt2 *= dt1;\n\n\t\t\tinit( x1, x2, t1, t2 );\n\n\t\t},\n\n\t\tcalc: function ( t ) {\n\n\t\t\tconst t2 = t * t;\n\t\t\tconst t3 = t2 * t;\n\t\t\treturn c0 + c1 * t + c2 * t2 + c3 * t3;\n\n\t\t}\n\n\t};\n\n}\n\n//\n\nconst tmp = /*@__PURE__*/ new Vector3();\nconst px = /*@__PURE__*/ new CubicPoly();\nconst py = /*@__PURE__*/ new CubicPoly();\nconst pz = /*@__PURE__*/ new CubicPoly();\n\nclass CatmullRomCurve3 extends Curve {\n\n\tconstructor( points = [], closed = false, curveType = 'centripetal', tension = 0.5 ) {\n\n\t\tsuper();\n\n\t\tthis.isCatmullRomCurve3 = true;\n\n\t\tthis.type = 'CatmullRomCurve3';\n\n\t\tthis.points = points;\n\t\tthis.closed = closed;\n\t\tthis.curveType = curveType;\n\t\tthis.tension = tension;\n\n\t}\n\n\tgetPoint( t, optionalTarget = new Vector3() ) {\n\n\t\tconst point = optionalTarget;\n\n\t\tconst points = this.points;\n\t\tconst l = points.length;\n\n\t\tconst p = ( l - ( this.closed ? 0 : 1 ) ) * t;\n\t\tlet intPoint = Math.floor( p );\n\t\tlet weight = p - intPoint;\n\n\t\tif ( this.closed ) {\n\n\t\t\tintPoint += intPoint > 0 ? 0 : ( Math.floor( Math.abs( intPoint ) / l ) + 1 ) * l;\n\n\t\t} else if ( weight === 0 && intPoint === l - 1 ) {\n\n\t\t\tintPoint = l - 2;\n\t\t\tweight = 1;\n\n\t\t}\n\n\t\tlet p0, p3; // 4 points (p1 & p2 defined below)\n\n\t\tif ( this.closed || intPoint > 0 ) {\n\n\t\t\tp0 = points[ ( intPoint - 1 ) % l ];\n\n\t\t} else {\n\n\t\t\t// extrapolate first point\n\t\t\ttmp.subVectors( points[ 0 ], points[ 1 ] ).add( points[ 0 ] );\n\t\t\tp0 = tmp;\n\n\t\t}\n\n\t\tconst p1 = points[ intPoint % l ];\n\t\tconst p2 = points[ ( intPoint + 1 ) % l ];\n\n\t\tif ( this.closed || intPoint + 2 < l ) {\n\n\t\t\tp3 = points[ ( intPoint + 2 ) % l ];\n\n\t\t} else {\n\n\t\t\t// extrapolate last point\n\t\t\ttmp.subVectors( points[ l - 1 ], points[ l - 2 ] ).add( points[ l - 1 ] );\n\t\t\tp3 = tmp;\n\n\t\t}\n\n\t\tif ( this.curveType === 'centripetal' || this.curveType === 'chordal' ) {\n\n\t\t\t// init Centripetal / Chordal Catmull-Rom\n\t\t\tconst pow = this.curveType === 'chordal' ? 0.5 : 0.25;\n\t\t\tlet dt0 = Math.pow( p0.distanceToSquared( p1 ), pow );\n\t\t\tlet dt1 = Math.pow( p1.distanceToSquared( p2 ), pow );\n\t\t\tlet dt2 = Math.pow( p2.distanceToSquared( p3 ), pow );\n\n\t\t\t// safety check for repeated points\n\t\t\tif ( dt1 < 1e-4 ) dt1 = 1.0;\n\t\t\tif ( dt0 < 1e-4 ) dt0 = dt1;\n\t\t\tif ( dt2 < 1e-4 ) dt2 = dt1;\n\n\t\t\tpx.initNonuniformCatmullRom( p0.x, p1.x, p2.x, p3.x, dt0, dt1, dt2 );\n\t\t\tpy.initNonuniformCatmullRom( p0.y, p1.y, p2.y, p3.y, dt0, dt1, dt2 );\n\t\t\tpz.initNonuniformCatmullRom( p0.z, p1.z, p2.z, p3.z, dt0, dt1, dt2 );\n\n\t\t} else if ( this.curveType === 'catmullrom' ) {\n\n\t\t\tpx.initCatmullRom( p0.x, p1.x, p2.x, p3.x, this.tension );\n\t\t\tpy.initCatmullRom( p0.y, p1.y, p2.y, p3.y, this.tension );\n\t\t\tpz.initCatmullRom( p0.z, p1.z, p2.z, p3.z, this.tension );\n\n\t\t}\n\n\t\tpoint.set(\n\t\t\tpx.calc( weight ),\n\t\t\tpy.calc( weight ),\n\t\t\tpz.calc( weight )\n\t\t);\n\n\t\treturn point;\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.points = [];\n\n\t\tfor ( let i = 0, l = source.points.length; i < l; i ++ ) {\n\n\t\t\tconst point = source.points[ i ];\n\n\t\t\tthis.points.push( point.clone() );\n\n\t\t}\n\n\t\tthis.closed = source.closed;\n\t\tthis.curveType = source.curveType;\n\t\tthis.tension = source.tension;\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = super.toJSON();\n\n\t\tdata.points = [];\n\n\t\tfor ( let i = 0, l = this.points.length; i < l; i ++ ) {\n\n\t\t\tconst point = this.points[ i ];\n\t\t\tdata.points.push( point.toArray() );\n\n\t\t}\n\n\t\tdata.closed = this.closed;\n\t\tdata.curveType = this.curveType;\n\t\tdata.tension = this.tension;\n\n\t\treturn data;\n\n\t}\n\n\tfromJSON( json ) {\n\n\t\tsuper.fromJSON( json );\n\n\t\tthis.points = [];\n\n\t\tfor ( let i = 0, l = json.points.length; i < l; i ++ ) {\n\n\t\t\tconst point = json.points[ i ];\n\t\t\tthis.points.push( new Vector3().fromArray( point ) );\n\n\t\t}\n\n\t\tthis.closed = json.closed;\n\t\tthis.curveType = json.curveType;\n\t\tthis.tension = json.tension;\n\n\t\treturn this;\n\n\t}\n\n}\n\n/**\n * Bezier Curves formulas obtained from\n * https://en.wikipedia.org/wiki/B%C3%A9zier_curve\n */\n\nfunction CatmullRom( t, p0, p1, p2, p3 ) {\n\n\tconst v0 = ( p2 - p0 ) * 0.5;\n\tconst v1 = ( p3 - p1 ) * 0.5;\n\tconst t2 = t * t;\n\tconst t3 = t * t2;\n\treturn ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( - 3 * p1 + 3 * p2 - 2 * v0 - v1 ) * t2 + v0 * t + p1;\n\n}\n\n//\n\nfunction QuadraticBezierP0( t, p ) {\n\n\tconst k = 1 - t;\n\treturn k * k * p;\n\n}\n\nfunction QuadraticBezierP1( t, p ) {\n\n\treturn 2 * ( 1 - t ) * t * p;\n\n}\n\nfunction QuadraticBezierP2( t, p ) {\n\n\treturn t * t * p;\n\n}\n\nfunction QuadraticBezier( t, p0, p1, p2 ) {\n\n\treturn QuadraticBezierP0( t, p0 ) + QuadraticBezierP1( t, p1 ) +\n\t\tQuadraticBezierP2( t, p2 );\n\n}\n\n//\n\nfunction CubicBezierP0( t, p ) {\n\n\tconst k = 1 - t;\n\treturn k * k * k * p;\n\n}\n\nfunction CubicBezierP1( t, p ) {\n\n\tconst k = 1 - t;\n\treturn 3 * k * k * t * p;\n\n}\n\nfunction CubicBezierP2( t, p ) {\n\n\treturn 3 * ( 1 - t ) * t * t * p;\n\n}\n\nfunction CubicBezierP3( t, p ) {\n\n\treturn t * t * t * p;\n\n}\n\nfunction CubicBezier( t, p0, p1, p2, p3 ) {\n\n\treturn CubicBezierP0( t, p0 ) + CubicBezierP1( t, p1 ) + CubicBezierP2( t, p2 ) +\n\t\tCubicBezierP3( t, p3 );\n\n}\n\nclass CubicBezierCurve extends Curve {\n\n\tconstructor( v0 = new Vector2(), v1 = new Vector2(), v2 = new Vector2(), v3 = new Vector2() ) {\n\n\t\tsuper();\n\n\t\tthis.isCubicBezierCurve = true;\n\n\t\tthis.type = 'CubicBezierCurve';\n\n\t\tthis.v0 = v0;\n\t\tthis.v1 = v1;\n\t\tthis.v2 = v2;\n\t\tthis.v3 = v3;\n\n\t}\n\n\tgetPoint( t, optionalTarget = new Vector2() ) {\n\n\t\tconst point = optionalTarget;\n\n\t\tconst v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3;\n\n\t\tpoint.set(\n\t\t\tCubicBezier( t, v0.x, v1.x, v2.x, v3.x ),\n\t\t\tCubicBezier( t, v0.y, v1.y, v2.y, v3.y )\n\t\t);\n\n\t\treturn point;\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.v0.copy( source.v0 );\n\t\tthis.v1.copy( source.v1 );\n\t\tthis.v2.copy( source.v2 );\n\t\tthis.v3.copy( source.v3 );\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = super.toJSON();\n\n\t\tdata.v0 = this.v0.toArray();\n\t\tdata.v1 = this.v1.toArray();\n\t\tdata.v2 = this.v2.toArray();\n\t\tdata.v3 = this.v3.toArray();\n\n\t\treturn data;\n\n\t}\n\n\tfromJSON( json ) {\n\n\t\tsuper.fromJSON( json );\n\n\t\tthis.v0.fromArray( json.v0 );\n\t\tthis.v1.fromArray( json.v1 );\n\t\tthis.v2.fromArray( json.v2 );\n\t\tthis.v3.fromArray( json.v3 );\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass CubicBezierCurve3 extends Curve {\n\n\tconstructor( v0 = new Vector3(), v1 = new Vector3(), v2 = new Vector3(), v3 = new Vector3() ) {\n\n\t\tsuper();\n\n\t\tthis.isCubicBezierCurve3 = true;\n\n\t\tthis.type = 'CubicBezierCurve3';\n\n\t\tthis.v0 = v0;\n\t\tthis.v1 = v1;\n\t\tthis.v2 = v2;\n\t\tthis.v3 = v3;\n\n\t}\n\n\tgetPoint( t, optionalTarget = new Vector3() ) {\n\n\t\tconst point = optionalTarget;\n\n\t\tconst v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3;\n\n\t\tpoint.set(\n\t\t\tCubicBezier( t, v0.x, v1.x, v2.x, v3.x ),\n\t\t\tCubicBezier( t, v0.y, v1.y, v2.y, v3.y ),\n\t\t\tCubicBezier( t, v0.z, v1.z, v2.z, v3.z )\n\t\t);\n\n\t\treturn point;\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.v0.copy( source.v0 );\n\t\tthis.v1.copy( source.v1 );\n\t\tthis.v2.copy( source.v2 );\n\t\tthis.v3.copy( source.v3 );\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = super.toJSON();\n\n\t\tdata.v0 = this.v0.toArray();\n\t\tdata.v1 = this.v1.toArray();\n\t\tdata.v2 = this.v2.toArray();\n\t\tdata.v3 = this.v3.toArray();\n\n\t\treturn data;\n\n\t}\n\n\tfromJSON( json ) {\n\n\t\tsuper.fromJSON( json );\n\n\t\tthis.v0.fromArray( json.v0 );\n\t\tthis.v1.fromArray( json.v1 );\n\t\tthis.v2.fromArray( json.v2 );\n\t\tthis.v3.fromArray( json.v3 );\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass LineCurve extends Curve {\n\n\tconstructor( v1 = new Vector2(), v2 = new Vector2() ) {\n\n\t\tsuper();\n\n\t\tthis.isLineCurve = true;\n\n\t\tthis.type = 'LineCurve';\n\n\t\tthis.v1 = v1;\n\t\tthis.v2 = v2;\n\n\t}\n\n\tgetPoint( t, optionalTarget = new Vector2() ) {\n\n\t\tconst point = optionalTarget;\n\n\t\tif ( t === 1 ) {\n\n\t\t\tpoint.copy( this.v2 );\n\n\t\t} else {\n\n\t\t\tpoint.copy( this.v2 ).sub( this.v1 );\n\t\t\tpoint.multiplyScalar( t ).add( this.v1 );\n\n\t\t}\n\n\t\treturn point;\n\n\t}\n\n\t// Line curve is linear, so we can overwrite default getPointAt\n\tgetPointAt( u, optionalTarget ) {\n\n\t\treturn this.getPoint( u, optionalTarget );\n\n\t}\n\n\tgetTangent( t, optionalTarget = new Vector2() ) {\n\n\t\treturn optionalTarget.subVectors( this.v2, this.v1 ).normalize();\n\n\t}\n\n\tgetTangentAt( u, optionalTarget ) {\n\n\t\treturn this.getTangent( u, optionalTarget );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.v1.copy( source.v1 );\n\t\tthis.v2.copy( source.v2 );\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = super.toJSON();\n\n\t\tdata.v1 = this.v1.toArray();\n\t\tdata.v2 = this.v2.toArray();\n\n\t\treturn data;\n\n\t}\n\n\tfromJSON( json ) {\n\n\t\tsuper.fromJSON( json );\n\n\t\tthis.v1.fromArray( json.v1 );\n\t\tthis.v2.fromArray( json.v2 );\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass LineCurve3 extends Curve {\n\n\tconstructor( v1 = new Vector3(), v2 = new Vector3() ) {\n\n\t\tsuper();\n\n\t\tthis.isLineCurve3 = true;\n\n\t\tthis.type = 'LineCurve3';\n\n\t\tthis.v1 = v1;\n\t\tthis.v2 = v2;\n\n\t}\n\n\tgetPoint( t, optionalTarget = new Vector3() ) {\n\n\t\tconst point = optionalTarget;\n\n\t\tif ( t === 1 ) {\n\n\t\t\tpoint.copy( this.v2 );\n\n\t\t} else {\n\n\t\t\tpoint.copy( this.v2 ).sub( this.v1 );\n\t\t\tpoint.multiplyScalar( t ).add( this.v1 );\n\n\t\t}\n\n\t\treturn point;\n\n\t}\n\n\t// Line curve is linear, so we can overwrite default getPointAt\n\tgetPointAt( u, optionalTarget ) {\n\n\t\treturn this.getPoint( u, optionalTarget );\n\n\t}\n\n\tgetTangent( t, optionalTarget = new Vector3() ) {\n\n\t\treturn optionalTarget.subVectors( this.v2, this.v1 ).normalize();\n\n\t}\n\n\tgetTangentAt( u, optionalTarget ) {\n\n\t\treturn this.getTangent( u, optionalTarget );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.v1.copy( source.v1 );\n\t\tthis.v2.copy( source.v2 );\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = super.toJSON();\n\n\t\tdata.v1 = this.v1.toArray();\n\t\tdata.v2 = this.v2.toArray();\n\n\t\treturn data;\n\n\t}\n\n\tfromJSON( json ) {\n\n\t\tsuper.fromJSON( json );\n\n\t\tthis.v1.fromArray( json.v1 );\n\t\tthis.v2.fromArray( json.v2 );\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass QuadraticBezierCurve extends Curve {\n\n\tconstructor( v0 = new Vector2(), v1 = new Vector2(), v2 = new Vector2() ) {\n\n\t\tsuper();\n\n\t\tthis.isQuadraticBezierCurve = true;\n\n\t\tthis.type = 'QuadraticBezierCurve';\n\n\t\tthis.v0 = v0;\n\t\tthis.v1 = v1;\n\t\tthis.v2 = v2;\n\n\t}\n\n\tgetPoint( t, optionalTarget = new Vector2() ) {\n\n\t\tconst point = optionalTarget;\n\n\t\tconst v0 = this.v0, v1 = this.v1, v2 = this.v2;\n\n\t\tpoint.set(\n\t\t\tQuadraticBezier( t, v0.x, v1.x, v2.x ),\n\t\t\tQuadraticBezier( t, v0.y, v1.y, v2.y )\n\t\t);\n\n\t\treturn point;\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.v0.copy( source.v0 );\n\t\tthis.v1.copy( source.v1 );\n\t\tthis.v2.copy( source.v2 );\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = super.toJSON();\n\n\t\tdata.v0 = this.v0.toArray();\n\t\tdata.v1 = this.v1.toArray();\n\t\tdata.v2 = this.v2.toArray();\n\n\t\treturn data;\n\n\t}\n\n\tfromJSON( json ) {\n\n\t\tsuper.fromJSON( json );\n\n\t\tthis.v0.fromArray( json.v0 );\n\t\tthis.v1.fromArray( json.v1 );\n\t\tthis.v2.fromArray( json.v2 );\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass QuadraticBezierCurve3 extends Curve {\n\n\tconstructor( v0 = new Vector3(), v1 = new Vector3(), v2 = new Vector3() ) {\n\n\t\tsuper();\n\n\t\tthis.isQuadraticBezierCurve3 = true;\n\n\t\tthis.type = 'QuadraticBezierCurve3';\n\n\t\tthis.v0 = v0;\n\t\tthis.v1 = v1;\n\t\tthis.v2 = v2;\n\n\t}\n\n\tgetPoint( t, optionalTarget = new Vector3() ) {\n\n\t\tconst point = optionalTarget;\n\n\t\tconst v0 = this.v0, v1 = this.v1, v2 = this.v2;\n\n\t\tpoint.set(\n\t\t\tQuadraticBezier( t, v0.x, v1.x, v2.x ),\n\t\t\tQuadraticBezier( t, v0.y, v1.y, v2.y ),\n\t\t\tQuadraticBezier( t, v0.z, v1.z, v2.z )\n\t\t);\n\n\t\treturn point;\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.v0.copy( source.v0 );\n\t\tthis.v1.copy( source.v1 );\n\t\tthis.v2.copy( source.v2 );\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = super.toJSON();\n\n\t\tdata.v0 = this.v0.toArray();\n\t\tdata.v1 = this.v1.toArray();\n\t\tdata.v2 = this.v2.toArray();\n\n\t\treturn data;\n\n\t}\n\n\tfromJSON( json ) {\n\n\t\tsuper.fromJSON( json );\n\n\t\tthis.v0.fromArray( json.v0 );\n\t\tthis.v1.fromArray( json.v1 );\n\t\tthis.v2.fromArray( json.v2 );\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass SplineCurve extends Curve {\n\n\tconstructor( points = [] ) {\n\n\t\tsuper();\n\n\t\tthis.isSplineCurve = true;\n\n\t\tthis.type = 'SplineCurve';\n\n\t\tthis.points = points;\n\n\t}\n\n\tgetPoint( t, optionalTarget = new Vector2() ) {\n\n\t\tconst point = optionalTarget;\n\n\t\tconst points = this.points;\n\t\tconst p = ( points.length - 1 ) * t;\n\n\t\tconst intPoint = Math.floor( p );\n\t\tconst weight = p - intPoint;\n\n\t\tconst p0 = points[ intPoint === 0 ? intPoint : intPoint - 1 ];\n\t\tconst p1 = points[ intPoint ];\n\t\tconst p2 = points[ intPoint > points.length - 2 ? points.length - 1 : intPoint + 1 ];\n\t\tconst p3 = points[ intPoint > points.length - 3 ? points.length - 1 : intPoint + 2 ];\n\n\t\tpoint.set(\n\t\t\tCatmullRom( weight, p0.x, p1.x, p2.x, p3.x ),\n\t\t\tCatmullRom( weight, p0.y, p1.y, p2.y, p3.y )\n\t\t);\n\n\t\treturn point;\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.points = [];\n\n\t\tfor ( let i = 0, l = source.points.length; i < l; i ++ ) {\n\n\t\t\tconst point = source.points[ i ];\n\n\t\t\tthis.points.push( point.clone() );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = super.toJSON();\n\n\t\tdata.points = [];\n\n\t\tfor ( let i = 0, l = this.points.length; i < l; i ++ ) {\n\n\t\t\tconst point = this.points[ i ];\n\t\t\tdata.points.push( point.toArray() );\n\n\t\t}\n\n\t\treturn data;\n\n\t}\n\n\tfromJSON( json ) {\n\n\t\tsuper.fromJSON( json );\n\n\t\tthis.points = [];\n\n\t\tfor ( let i = 0, l = json.points.length; i < l; i ++ ) {\n\n\t\t\tconst point = json.points[ i ];\n\t\t\tthis.points.push( new Vector2().fromArray( point ) );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n}\n\nvar Curves = /*#__PURE__*/Object.freeze({\n\t__proto__: null,\n\tArcCurve: ArcCurve,\n\tCatmullRomCurve3: CatmullRomCurve3,\n\tCubicBezierCurve: CubicBezierCurve,\n\tCubicBezierCurve3: CubicBezierCurve3,\n\tEllipseCurve: EllipseCurve,\n\tLineCurve: LineCurve,\n\tLineCurve3: LineCurve3,\n\tQuadraticBezierCurve: QuadraticBezierCurve,\n\tQuadraticBezierCurve3: QuadraticBezierCurve3,\n\tSplineCurve: SplineCurve\n});\n\n/**************************************************************\n *\tCurved Path - a curve path is simply a array of connected\n * curves, but retains the api of a curve\n **************************************************************/\n\nclass CurvePath extends Curve {\n\n\tconstructor() {\n\n\t\tsuper();\n\n\t\tthis.type = 'CurvePath';\n\n\t\tthis.curves = [];\n\t\tthis.autoClose = false; // Automatically closes the path\n\n\t}\n\n\tadd( curve ) {\n\n\t\tthis.curves.push( curve );\n\n\t}\n\n\tclosePath() {\n\n\t\t// Add a line curve if start and end of lines are not connected\n\t\tconst startPoint = this.curves[ 0 ].getPoint( 0 );\n\t\tconst endPoint = this.curves[ this.curves.length - 1 ].getPoint( 1 );\n\n\t\tif ( ! startPoint.equals( endPoint ) ) {\n\n\t\t\tconst lineType = ( startPoint.isVector2 === true ) ? 'LineCurve' : 'LineCurve3';\n\t\t\tthis.curves.push( new Curves[ lineType ]( endPoint, startPoint ) );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\t// To get accurate point with reference to\n\t// entire path distance at time t,\n\t// following has to be done:\n\n\t// 1. Length of each sub path have to be known\n\t// 2. Locate and identify type of curve\n\t// 3. Get t for the curve\n\t// 4. Return curve.getPointAt(t')\n\n\tgetPoint( t, optionalTarget ) {\n\n\t\tconst d = t * this.getLength();\n\t\tconst curveLengths = this.getCurveLengths();\n\t\tlet i = 0;\n\n\t\t// To think about boundaries points.\n\n\t\twhile ( i < curveLengths.length ) {\n\n\t\t\tif ( curveLengths[ i ] >= d ) {\n\n\t\t\t\tconst diff = curveLengths[ i ] - d;\n\t\t\t\tconst curve = this.curves[ i ];\n\n\t\t\t\tconst segmentLength = curve.getLength();\n\t\t\t\tconst u = segmentLength === 0 ? 0 : 1 - diff / segmentLength;\n\n\t\t\t\treturn curve.getPointAt( u, optionalTarget );\n\n\t\t\t}\n\n\t\t\ti ++;\n\n\t\t}\n\n\t\treturn null;\n\n\t\t// loop where sum != 0, sum > d , sum+1 1 && ! points[ points.length - 1 ].equals( points[ 0 ] ) ) {\n\n\t\t\tpoints.push( points[ 0 ] );\n\n\t\t}\n\n\t\treturn points;\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.curves = [];\n\n\t\tfor ( let i = 0, l = source.curves.length; i < l; i ++ ) {\n\n\t\t\tconst curve = source.curves[ i ];\n\n\t\t\tthis.curves.push( curve.clone() );\n\n\t\t}\n\n\t\tthis.autoClose = source.autoClose;\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = super.toJSON();\n\n\t\tdata.autoClose = this.autoClose;\n\t\tdata.curves = [];\n\n\t\tfor ( let i = 0, l = this.curves.length; i < l; i ++ ) {\n\n\t\t\tconst curve = this.curves[ i ];\n\t\t\tdata.curves.push( curve.toJSON() );\n\n\t\t}\n\n\t\treturn data;\n\n\t}\n\n\tfromJSON( json ) {\n\n\t\tsuper.fromJSON( json );\n\n\t\tthis.autoClose = json.autoClose;\n\t\tthis.curves = [];\n\n\t\tfor ( let i = 0, l = json.curves.length; i < l; i ++ ) {\n\n\t\t\tconst curve = json.curves[ i ];\n\t\t\tthis.curves.push( new Curves[ curve.type ]().fromJSON( curve ) );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass Path extends CurvePath {\n\n\tconstructor( points ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'Path';\n\n\t\tthis.currentPoint = new Vector2();\n\n\t\tif ( points ) {\n\n\t\t\tthis.setFromPoints( points );\n\n\t\t}\n\n\t}\n\n\tsetFromPoints( points ) {\n\n\t\tthis.moveTo( points[ 0 ].x, points[ 0 ].y );\n\n\t\tfor ( let i = 1, l = points.length; i < l; i ++ ) {\n\n\t\t\tthis.lineTo( points[ i ].x, points[ i ].y );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tmoveTo( x, y ) {\n\n\t\tthis.currentPoint.set( x, y ); // TODO consider referencing vectors instead of copying?\n\n\t\treturn this;\n\n\t}\n\n\tlineTo( x, y ) {\n\n\t\tconst curve = new LineCurve( this.currentPoint.clone(), new Vector2( x, y ) );\n\t\tthis.curves.push( curve );\n\n\t\tthis.currentPoint.set( x, y );\n\n\t\treturn this;\n\n\t}\n\n\tquadraticCurveTo( aCPx, aCPy, aX, aY ) {\n\n\t\tconst curve = new QuadraticBezierCurve(\n\t\t\tthis.currentPoint.clone(),\n\t\t\tnew Vector2( aCPx, aCPy ),\n\t\t\tnew Vector2( aX, aY )\n\t\t);\n\n\t\tthis.curves.push( curve );\n\n\t\tthis.currentPoint.set( aX, aY );\n\n\t\treturn this;\n\n\t}\n\n\tbezierCurveTo( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) {\n\n\t\tconst curve = new CubicBezierCurve(\n\t\t\tthis.currentPoint.clone(),\n\t\t\tnew Vector2( aCP1x, aCP1y ),\n\t\t\tnew Vector2( aCP2x, aCP2y ),\n\t\t\tnew Vector2( aX, aY )\n\t\t);\n\n\t\tthis.curves.push( curve );\n\n\t\tthis.currentPoint.set( aX, aY );\n\n\t\treturn this;\n\n\t}\n\n\tsplineThru( pts /*Array of Vector*/ ) {\n\n\t\tconst npts = [ this.currentPoint.clone() ].concat( pts );\n\n\t\tconst curve = new SplineCurve( npts );\n\t\tthis.curves.push( curve );\n\n\t\tthis.currentPoint.copy( pts[ pts.length - 1 ] );\n\n\t\treturn this;\n\n\t}\n\n\tarc( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {\n\n\t\tconst x0 = this.currentPoint.x;\n\t\tconst y0 = this.currentPoint.y;\n\n\t\tthis.absarc( aX + x0, aY + y0, aRadius,\n\t\t\taStartAngle, aEndAngle, aClockwise );\n\n\t\treturn this;\n\n\t}\n\n\tabsarc( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {\n\n\t\tthis.absellipse( aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise );\n\n\t\treturn this;\n\n\t}\n\n\tellipse( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) {\n\n\t\tconst x0 = this.currentPoint.x;\n\t\tconst y0 = this.currentPoint.y;\n\n\t\tthis.absellipse( aX + x0, aY + y0, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation );\n\n\t\treturn this;\n\n\t}\n\n\tabsellipse( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) {\n\n\t\tconst curve = new EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation );\n\n\t\tif ( this.curves.length > 0 ) {\n\n\t\t\t// if a previous curve is present, attempt to join\n\t\t\tconst firstPoint = curve.getPoint( 0 );\n\n\t\t\tif ( ! firstPoint.equals( this.currentPoint ) ) {\n\n\t\t\t\tthis.lineTo( firstPoint.x, firstPoint.y );\n\n\t\t\t}\n\n\t\t}\n\n\t\tthis.curves.push( curve );\n\n\t\tconst lastPoint = curve.getPoint( 1 );\n\t\tthis.currentPoint.copy( lastPoint );\n\n\t\treturn this;\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.currentPoint.copy( source.currentPoint );\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = super.toJSON();\n\n\t\tdata.currentPoint = this.currentPoint.toArray();\n\n\t\treturn data;\n\n\t}\n\n\tfromJSON( json ) {\n\n\t\tsuper.fromJSON( json );\n\n\t\tthis.currentPoint.fromArray( json.currentPoint );\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass LatheGeometry extends BufferGeometry {\n\n\tconstructor( points = [ new Vector2( 0, - 0.5 ), new Vector2( 0.5, 0 ), new Vector2( 0, 0.5 ) ], segments = 12, phiStart = 0, phiLength = Math.PI * 2 ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'LatheGeometry';\n\n\t\tthis.parameters = {\n\t\t\tpoints: points,\n\t\t\tsegments: segments,\n\t\t\tphiStart: phiStart,\n\t\t\tphiLength: phiLength\n\t\t};\n\n\t\tsegments = Math.floor( segments );\n\n\t\t// clamp phiLength so it's in range of [ 0, 2PI ]\n\n\t\tphiLength = clamp( phiLength, 0, Math.PI * 2 );\n\n\t\t// buffers\n\n\t\tconst indices = [];\n\t\tconst vertices = [];\n\t\tconst uvs = [];\n\t\tconst initNormals = [];\n\t\tconst normals = [];\n\n\t\t// helper variables\n\n\t\tconst inverseSegments = 1.0 / segments;\n\t\tconst vertex = new Vector3();\n\t\tconst uv = new Vector2();\n\t\tconst normal = new Vector3();\n\t\tconst curNormal = new Vector3();\n\t\tconst prevNormal = new Vector3();\n\t\tlet dx = 0;\n\t\tlet dy = 0;\n\n\t\t// pre-compute normals for initial \"meridian\"\n\n\t\tfor ( let j = 0; j <= ( points.length - 1 ); j ++ ) {\n\n\t\t\tswitch ( j ) {\n\n\t\t\t\tcase 0:\t\t\t\t// special handling for 1st vertex on path\n\n\t\t\t\t\tdx = points[ j + 1 ].x - points[ j ].x;\n\t\t\t\t\tdy = points[ j + 1 ].y - points[ j ].y;\n\n\t\t\t\t\tnormal.x = dy * 1.0;\n\t\t\t\t\tnormal.y = - dx;\n\t\t\t\t\tnormal.z = dy * 0.0;\n\n\t\t\t\t\tprevNormal.copy( normal );\n\n\t\t\t\t\tnormal.normalize();\n\n\t\t\t\t\tinitNormals.push( normal.x, normal.y, normal.z );\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase ( points.length - 1 ):\t// special handling for last Vertex on path\n\n\t\t\t\t\tinitNormals.push( prevNormal.x, prevNormal.y, prevNormal.z );\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tdefault:\t\t\t// default handling for all vertices in between\n\n\t\t\t\t\tdx = points[ j + 1 ].x - points[ j ].x;\n\t\t\t\t\tdy = points[ j + 1 ].y - points[ j ].y;\n\n\t\t\t\t\tnormal.x = dy * 1.0;\n\t\t\t\t\tnormal.y = - dx;\n\t\t\t\t\tnormal.z = dy * 0.0;\n\n\t\t\t\t\tcurNormal.copy( normal );\n\n\t\t\t\t\tnormal.x += prevNormal.x;\n\t\t\t\t\tnormal.y += prevNormal.y;\n\t\t\t\t\tnormal.z += prevNormal.z;\n\n\t\t\t\t\tnormal.normalize();\n\n\t\t\t\t\tinitNormals.push( normal.x, normal.y, normal.z );\n\n\t\t\t\t\tprevNormal.copy( curNormal );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// generate vertices, uvs and normals\n\n\t\tfor ( let i = 0; i <= segments; i ++ ) {\n\n\t\t\tconst phi = phiStart + i * inverseSegments * phiLength;\n\n\t\t\tconst sin = Math.sin( phi );\n\t\t\tconst cos = Math.cos( phi );\n\n\t\t\tfor ( let j = 0; j <= ( points.length - 1 ); j ++ ) {\n\n\t\t\t\t// vertex\n\n\t\t\t\tvertex.x = points[ j ].x * sin;\n\t\t\t\tvertex.y = points[ j ].y;\n\t\t\t\tvertex.z = points[ j ].x * cos;\n\n\t\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\t\t// uv\n\n\t\t\t\tuv.x = i / segments;\n\t\t\t\tuv.y = j / ( points.length - 1 );\n\n\t\t\t\tuvs.push( uv.x, uv.y );\n\n\t\t\t\t// normal\n\n\t\t\t\tconst x = initNormals[ 3 * j + 0 ] * sin;\n\t\t\t\tconst y = initNormals[ 3 * j + 1 ];\n\t\t\t\tconst z = initNormals[ 3 * j + 0 ] * cos;\n\n\t\t\t\tnormals.push( x, y, z );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// indices\n\n\t\tfor ( let i = 0; i < segments; i ++ ) {\n\n\t\t\tfor ( let j = 0; j < ( points.length - 1 ); j ++ ) {\n\n\t\t\t\tconst base = j + i * points.length;\n\n\t\t\t\tconst a = base;\n\t\t\t\tconst b = base + points.length;\n\t\t\t\tconst c = base + points.length + 1;\n\t\t\t\tconst d = base + 1;\n\n\t\t\t\t// faces\n\n\t\t\t\tindices.push( a, b, d );\n\t\t\t\tindices.push( c, d, b );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// build geometry\n\n\t\tthis.setIndex( indices );\n\t\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\t\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\t\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.parameters = Object.assign( {}, source.parameters );\n\n\t\treturn this;\n\n\t}\n\n\tstatic fromJSON( data ) {\n\n\t\treturn new LatheGeometry( data.points, data.segments, data.phiStart, data.phiLength );\n\n\t}\n\n}\n\nclass CapsuleGeometry extends LatheGeometry {\n\n\tconstructor( radius = 1, length = 1, capSegments = 4, radialSegments = 8 ) {\n\n\t\tconst path = new Path();\n\t\tpath.absarc( 0, - length / 2, radius, Math.PI * 1.5, 0 );\n\t\tpath.absarc( 0, length / 2, radius, 0, Math.PI * 0.5 );\n\n\t\tsuper( path.getPoints( capSegments ), radialSegments );\n\n\t\tthis.type = 'CapsuleGeometry';\n\n\t\tthis.parameters = {\n\t\t\tradius: radius,\n\t\t\tlength: length,\n\t\t\tcapSegments: capSegments,\n\t\t\tradialSegments: radialSegments,\n\t\t};\n\n\t}\n\n\tstatic fromJSON( data ) {\n\n\t\treturn new CapsuleGeometry( data.radius, data.length, data.capSegments, data.radialSegments );\n\n\t}\n\n}\n\nclass CircleGeometry extends BufferGeometry {\n\n\tconstructor( radius = 1, segments = 32, thetaStart = 0, thetaLength = Math.PI * 2 ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'CircleGeometry';\n\n\t\tthis.parameters = {\n\t\t\tradius: radius,\n\t\t\tsegments: segments,\n\t\t\tthetaStart: thetaStart,\n\t\t\tthetaLength: thetaLength\n\t\t};\n\n\t\tsegments = Math.max( 3, segments );\n\n\t\t// buffers\n\n\t\tconst indices = [];\n\t\tconst vertices = [];\n\t\tconst normals = [];\n\t\tconst uvs = [];\n\n\t\t// helper variables\n\n\t\tconst vertex = new Vector3();\n\t\tconst uv = new Vector2();\n\n\t\t// center point\n\n\t\tvertices.push( 0, 0, 0 );\n\t\tnormals.push( 0, 0, 1 );\n\t\tuvs.push( 0.5, 0.5 );\n\n\t\tfor ( let s = 0, i = 3; s <= segments; s ++, i += 3 ) {\n\n\t\t\tconst segment = thetaStart + s / segments * thetaLength;\n\n\t\t\t// vertex\n\n\t\t\tvertex.x = radius * Math.cos( segment );\n\t\t\tvertex.y = radius * Math.sin( segment );\n\n\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\t// normal\n\n\t\t\tnormals.push( 0, 0, 1 );\n\n\t\t\t// uvs\n\n\t\t\tuv.x = ( vertices[ i ] / radius + 1 ) / 2;\n\t\t\tuv.y = ( vertices[ i + 1 ] / radius + 1 ) / 2;\n\n\t\t\tuvs.push( uv.x, uv.y );\n\n\t\t}\n\n\t\t// indices\n\n\t\tfor ( let i = 1; i <= segments; i ++ ) {\n\n\t\t\tindices.push( i, i + 1, 0 );\n\n\t\t}\n\n\t\t// build geometry\n\n\t\tthis.setIndex( indices );\n\t\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\t\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\t\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.parameters = Object.assign( {}, source.parameters );\n\n\t\treturn this;\n\n\t}\n\n\tstatic fromJSON( data ) {\n\n\t\treturn new CircleGeometry( data.radius, data.segments, data.thetaStart, data.thetaLength );\n\n\t}\n\n}\n\nclass CylinderGeometry extends BufferGeometry {\n\n\tconstructor( radiusTop = 1, radiusBottom = 1, height = 1, radialSegments = 32, heightSegments = 1, openEnded = false, thetaStart = 0, thetaLength = Math.PI * 2 ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'CylinderGeometry';\n\n\t\tthis.parameters = {\n\t\t\tradiusTop: radiusTop,\n\t\t\tradiusBottom: radiusBottom,\n\t\t\theight: height,\n\t\t\tradialSegments: radialSegments,\n\t\t\theightSegments: heightSegments,\n\t\t\topenEnded: openEnded,\n\t\t\tthetaStart: thetaStart,\n\t\t\tthetaLength: thetaLength\n\t\t};\n\n\t\tconst scope = this;\n\n\t\tradialSegments = Math.floor( radialSegments );\n\t\theightSegments = Math.floor( heightSegments );\n\n\t\t// buffers\n\n\t\tconst indices = [];\n\t\tconst vertices = [];\n\t\tconst normals = [];\n\t\tconst uvs = [];\n\n\t\t// helper variables\n\n\t\tlet index = 0;\n\t\tconst indexArray = [];\n\t\tconst halfHeight = height / 2;\n\t\tlet groupStart = 0;\n\n\t\t// generate geometry\n\n\t\tgenerateTorso();\n\n\t\tif ( openEnded === false ) {\n\n\t\t\tif ( radiusTop > 0 ) generateCap( true );\n\t\t\tif ( radiusBottom > 0 ) generateCap( false );\n\n\t\t}\n\n\t\t// build geometry\n\n\t\tthis.setIndex( indices );\n\t\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\t\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\t\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n\t\tfunction generateTorso() {\n\n\t\t\tconst normal = new Vector3();\n\t\t\tconst vertex = new Vector3();\n\n\t\t\tlet groupCount = 0;\n\n\t\t\t// this will be used to calculate the normal\n\t\t\tconst slope = ( radiusBottom - radiusTop ) / height;\n\n\t\t\t// generate vertices, normals and uvs\n\n\t\t\tfor ( let y = 0; y <= heightSegments; y ++ ) {\n\n\t\t\t\tconst indexRow = [];\n\n\t\t\t\tconst v = y / heightSegments;\n\n\t\t\t\t// calculate the radius of the current row\n\n\t\t\t\tconst radius = v * ( radiusBottom - radiusTop ) + radiusTop;\n\n\t\t\t\tfor ( let x = 0; x <= radialSegments; x ++ ) {\n\n\t\t\t\t\tconst u = x / radialSegments;\n\n\t\t\t\t\tconst theta = u * thetaLength + thetaStart;\n\n\t\t\t\t\tconst sinTheta = Math.sin( theta );\n\t\t\t\t\tconst cosTheta = Math.cos( theta );\n\n\t\t\t\t\t// vertex\n\n\t\t\t\t\tvertex.x = radius * sinTheta;\n\t\t\t\t\tvertex.y = - v * height + halfHeight;\n\t\t\t\t\tvertex.z = radius * cosTheta;\n\t\t\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\t\t\t// normal\n\n\t\t\t\t\tnormal.set( sinTheta, slope, cosTheta ).normalize();\n\t\t\t\t\tnormals.push( normal.x, normal.y, normal.z );\n\n\t\t\t\t\t// uv\n\n\t\t\t\t\tuvs.push( u, 1 - v );\n\n\t\t\t\t\t// save index of vertex in respective row\n\n\t\t\t\t\tindexRow.push( index ++ );\n\n\t\t\t\t}\n\n\t\t\t\t// now save vertices of the row in our index array\n\n\t\t\t\tindexArray.push( indexRow );\n\n\t\t\t}\n\n\t\t\t// generate indices\n\n\t\t\tfor ( let x = 0; x < radialSegments; x ++ ) {\n\n\t\t\t\tfor ( let y = 0; y < heightSegments; y ++ ) {\n\n\t\t\t\t\t// we use the index array to access the correct indices\n\n\t\t\t\t\tconst a = indexArray[ y ][ x ];\n\t\t\t\t\tconst b = indexArray[ y + 1 ][ x ];\n\t\t\t\t\tconst c = indexArray[ y + 1 ][ x + 1 ];\n\t\t\t\t\tconst d = indexArray[ y ][ x + 1 ];\n\n\t\t\t\t\t// faces\n\n\t\t\t\t\tindices.push( a, b, d );\n\t\t\t\t\tindices.push( b, c, d );\n\n\t\t\t\t\t// update group counter\n\n\t\t\t\t\tgroupCount += 6;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// add a group to the geometry. this will ensure multi material support\n\n\t\t\tscope.addGroup( groupStart, groupCount, 0 );\n\n\t\t\t// calculate new start value for groups\n\n\t\t\tgroupStart += groupCount;\n\n\t\t}\n\n\t\tfunction generateCap( top ) {\n\n\t\t\t// save the index of the first center vertex\n\t\t\tconst centerIndexStart = index;\n\n\t\t\tconst uv = new Vector2();\n\t\t\tconst vertex = new Vector3();\n\n\t\t\tlet groupCount = 0;\n\n\t\t\tconst radius = ( top === true ) ? radiusTop : radiusBottom;\n\t\t\tconst sign = ( top === true ) ? 1 : - 1;\n\n\t\t\t// first we generate the center vertex data of the cap.\n\t\t\t// because the geometry needs one set of uvs per face,\n\t\t\t// we must generate a center vertex per face/segment\n\n\t\t\tfor ( let x = 1; x <= radialSegments; x ++ ) {\n\n\t\t\t\t// vertex\n\n\t\t\t\tvertices.push( 0, halfHeight * sign, 0 );\n\n\t\t\t\t// normal\n\n\t\t\t\tnormals.push( 0, sign, 0 );\n\n\t\t\t\t// uv\n\n\t\t\t\tuvs.push( 0.5, 0.5 );\n\n\t\t\t\t// increase index\n\n\t\t\t\tindex ++;\n\n\t\t\t}\n\n\t\t\t// save the index of the last center vertex\n\t\t\tconst centerIndexEnd = index;\n\n\t\t\t// now we generate the surrounding vertices, normals and uvs\n\n\t\t\tfor ( let x = 0; x <= radialSegments; x ++ ) {\n\n\t\t\t\tconst u = x / radialSegments;\n\t\t\t\tconst theta = u * thetaLength + thetaStart;\n\n\t\t\t\tconst cosTheta = Math.cos( theta );\n\t\t\t\tconst sinTheta = Math.sin( theta );\n\n\t\t\t\t// vertex\n\n\t\t\t\tvertex.x = radius * sinTheta;\n\t\t\t\tvertex.y = halfHeight * sign;\n\t\t\t\tvertex.z = radius * cosTheta;\n\t\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\t\t// normal\n\n\t\t\t\tnormals.push( 0, sign, 0 );\n\n\t\t\t\t// uv\n\n\t\t\t\tuv.x = ( cosTheta * 0.5 ) + 0.5;\n\t\t\t\tuv.y = ( sinTheta * 0.5 * sign ) + 0.5;\n\t\t\t\tuvs.push( uv.x, uv.y );\n\n\t\t\t\t// increase index\n\n\t\t\t\tindex ++;\n\n\t\t\t}\n\n\t\t\t// generate indices\n\n\t\t\tfor ( let x = 0; x < radialSegments; x ++ ) {\n\n\t\t\t\tconst c = centerIndexStart + x;\n\t\t\t\tconst i = centerIndexEnd + x;\n\n\t\t\t\tif ( top === true ) {\n\n\t\t\t\t\t// face top\n\n\t\t\t\t\tindices.push( i, i + 1, c );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// face bottom\n\n\t\t\t\t\tindices.push( i + 1, i, c );\n\n\t\t\t\t}\n\n\t\t\t\tgroupCount += 3;\n\n\t\t\t}\n\n\t\t\t// add a group to the geometry. this will ensure multi material support\n\n\t\t\tscope.addGroup( groupStart, groupCount, top === true ? 1 : 2 );\n\n\t\t\t// calculate new start value for groups\n\n\t\t\tgroupStart += groupCount;\n\n\t\t}\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.parameters = Object.assign( {}, source.parameters );\n\n\t\treturn this;\n\n\t}\n\n\tstatic fromJSON( data ) {\n\n\t\treturn new CylinderGeometry( data.radiusTop, data.radiusBottom, data.height, data.radialSegments, data.heightSegments, data.openEnded, data.thetaStart, data.thetaLength );\n\n\t}\n\n}\n\nclass ConeGeometry extends CylinderGeometry {\n\n\tconstructor( radius = 1, height = 1, radialSegments = 32, heightSegments = 1, openEnded = false, thetaStart = 0, thetaLength = Math.PI * 2 ) {\n\n\t\tsuper( 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength );\n\n\t\tthis.type = 'ConeGeometry';\n\n\t\tthis.parameters = {\n\t\t\tradius: radius,\n\t\t\theight: height,\n\t\t\tradialSegments: radialSegments,\n\t\t\theightSegments: heightSegments,\n\t\t\topenEnded: openEnded,\n\t\t\tthetaStart: thetaStart,\n\t\t\tthetaLength: thetaLength\n\t\t};\n\n\t}\n\n\tstatic fromJSON( data ) {\n\n\t\treturn new ConeGeometry( data.radius, data.height, data.radialSegments, data.heightSegments, data.openEnded, data.thetaStart, data.thetaLength );\n\n\t}\n\n}\n\nclass PolyhedronGeometry extends BufferGeometry {\n\n\tconstructor( vertices = [], indices = [], radius = 1, detail = 0 ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'PolyhedronGeometry';\n\n\t\tthis.parameters = {\n\t\t\tvertices: vertices,\n\t\t\tindices: indices,\n\t\t\tradius: radius,\n\t\t\tdetail: detail\n\t\t};\n\n\t\t// default buffer data\n\n\t\tconst vertexBuffer = [];\n\t\tconst uvBuffer = [];\n\n\t\t// the subdivision creates the vertex buffer data\n\n\t\tsubdivide( detail );\n\n\t\t// all vertices should lie on a conceptual sphere with a given radius\n\n\t\tapplyRadius( radius );\n\n\t\t// finally, create the uv data\n\n\t\tgenerateUVs();\n\n\t\t// build non-indexed geometry\n\n\t\tthis.setAttribute( 'position', new Float32BufferAttribute( vertexBuffer, 3 ) );\n\t\tthis.setAttribute( 'normal', new Float32BufferAttribute( vertexBuffer.slice(), 3 ) );\n\t\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvBuffer, 2 ) );\n\n\t\tif ( detail === 0 ) {\n\n\t\t\tthis.computeVertexNormals(); // flat normals\n\n\t\t} else {\n\n\t\t\tthis.normalizeNormals(); // smooth normals\n\n\t\t}\n\n\t\t// helper functions\n\n\t\tfunction subdivide( detail ) {\n\n\t\t\tconst a = new Vector3();\n\t\t\tconst b = new Vector3();\n\t\t\tconst c = new Vector3();\n\n\t\t\t// iterate over all faces and apply a subdivision with the given detail value\n\n\t\t\tfor ( let i = 0; i < indices.length; i += 3 ) {\n\n\t\t\t\t// get the vertices of the face\n\n\t\t\t\tgetVertexByIndex( indices[ i + 0 ], a );\n\t\t\t\tgetVertexByIndex( indices[ i + 1 ], b );\n\t\t\t\tgetVertexByIndex( indices[ i + 2 ], c );\n\n\t\t\t\t// perform subdivision\n\n\t\t\t\tsubdivideFace( a, b, c, detail );\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction subdivideFace( a, b, c, detail ) {\n\n\t\t\tconst cols = detail + 1;\n\n\t\t\t// we use this multidimensional array as a data structure for creating the subdivision\n\n\t\t\tconst v = [];\n\n\t\t\t// construct all of the vertices for this subdivision\n\n\t\t\tfor ( let i = 0; i <= cols; i ++ ) {\n\n\t\t\t\tv[ i ] = [];\n\n\t\t\t\tconst aj = a.clone().lerp( c, i / cols );\n\t\t\t\tconst bj = b.clone().lerp( c, i / cols );\n\n\t\t\t\tconst rows = cols - i;\n\n\t\t\t\tfor ( let j = 0; j <= rows; j ++ ) {\n\n\t\t\t\t\tif ( j === 0 && i === cols ) {\n\n\t\t\t\t\t\tv[ i ][ j ] = aj;\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tv[ i ][ j ] = aj.clone().lerp( bj, j / rows );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// construct all of the faces\n\n\t\t\tfor ( let i = 0; i < cols; i ++ ) {\n\n\t\t\t\tfor ( let j = 0; j < 2 * ( cols - i ) - 1; j ++ ) {\n\n\t\t\t\t\tconst k = Math.floor( j / 2 );\n\n\t\t\t\t\tif ( j % 2 === 0 ) {\n\n\t\t\t\t\t\tpushVertex( v[ i ][ k + 1 ] );\n\t\t\t\t\t\tpushVertex( v[ i + 1 ][ k ] );\n\t\t\t\t\t\tpushVertex( v[ i ][ k ] );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tpushVertex( v[ i ][ k + 1 ] );\n\t\t\t\t\t\tpushVertex( v[ i + 1 ][ k + 1 ] );\n\t\t\t\t\t\tpushVertex( v[ i + 1 ][ k ] );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction applyRadius( radius ) {\n\n\t\t\tconst vertex = new Vector3();\n\n\t\t\t// iterate over the entire buffer and apply the radius to each vertex\n\n\t\t\tfor ( let i = 0; i < vertexBuffer.length; i += 3 ) {\n\n\t\t\t\tvertex.x = vertexBuffer[ i + 0 ];\n\t\t\t\tvertex.y = vertexBuffer[ i + 1 ];\n\t\t\t\tvertex.z = vertexBuffer[ i + 2 ];\n\n\t\t\t\tvertex.normalize().multiplyScalar( radius );\n\n\t\t\t\tvertexBuffer[ i + 0 ] = vertex.x;\n\t\t\t\tvertexBuffer[ i + 1 ] = vertex.y;\n\t\t\t\tvertexBuffer[ i + 2 ] = vertex.z;\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction generateUVs() {\n\n\t\t\tconst vertex = new Vector3();\n\n\t\t\tfor ( let i = 0; i < vertexBuffer.length; i += 3 ) {\n\n\t\t\t\tvertex.x = vertexBuffer[ i + 0 ];\n\t\t\t\tvertex.y = vertexBuffer[ i + 1 ];\n\t\t\t\tvertex.z = vertexBuffer[ i + 2 ];\n\n\t\t\t\tconst u = azimuth( vertex ) / 2 / Math.PI + 0.5;\n\t\t\t\tconst v = inclination( vertex ) / Math.PI + 0.5;\n\t\t\t\tuvBuffer.push( u, 1 - v );\n\n\t\t\t}\n\n\t\t\tcorrectUVs();\n\n\t\t\tcorrectSeam();\n\n\t\t}\n\n\t\tfunction correctSeam() {\n\n\t\t\t// handle case when face straddles the seam, see #3269\n\n\t\t\tfor ( let i = 0; i < uvBuffer.length; i += 6 ) {\n\n\t\t\t\t// uv data of a single face\n\n\t\t\t\tconst x0 = uvBuffer[ i + 0 ];\n\t\t\t\tconst x1 = uvBuffer[ i + 2 ];\n\t\t\t\tconst x2 = uvBuffer[ i + 4 ];\n\n\t\t\t\tconst max = Math.max( x0, x1, x2 );\n\t\t\t\tconst min = Math.min( x0, x1, x2 );\n\n\t\t\t\t// 0.9 is somewhat arbitrary\n\n\t\t\t\tif ( max > 0.9 && min < 0.1 ) {\n\n\t\t\t\t\tif ( x0 < 0.2 ) uvBuffer[ i + 0 ] += 1;\n\t\t\t\t\tif ( x1 < 0.2 ) uvBuffer[ i + 2 ] += 1;\n\t\t\t\t\tif ( x2 < 0.2 ) uvBuffer[ i + 4 ] += 1;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction pushVertex( vertex ) {\n\n\t\t\tvertexBuffer.push( vertex.x, vertex.y, vertex.z );\n\n\t\t}\n\n\t\tfunction getVertexByIndex( index, vertex ) {\n\n\t\t\tconst stride = index * 3;\n\n\t\t\tvertex.x = vertices[ stride + 0 ];\n\t\t\tvertex.y = vertices[ stride + 1 ];\n\t\t\tvertex.z = vertices[ stride + 2 ];\n\n\t\t}\n\n\t\tfunction correctUVs() {\n\n\t\t\tconst a = new Vector3();\n\t\t\tconst b = new Vector3();\n\t\t\tconst c = new Vector3();\n\n\t\t\tconst centroid = new Vector3();\n\n\t\t\tconst uvA = new Vector2();\n\t\t\tconst uvB = new Vector2();\n\t\t\tconst uvC = new Vector2();\n\n\t\t\tfor ( let i = 0, j = 0; i < vertexBuffer.length; i += 9, j += 6 ) {\n\n\t\t\t\ta.set( vertexBuffer[ i + 0 ], vertexBuffer[ i + 1 ], vertexBuffer[ i + 2 ] );\n\t\t\t\tb.set( vertexBuffer[ i + 3 ], vertexBuffer[ i + 4 ], vertexBuffer[ i + 5 ] );\n\t\t\t\tc.set( vertexBuffer[ i + 6 ], vertexBuffer[ i + 7 ], vertexBuffer[ i + 8 ] );\n\n\t\t\t\tuvA.set( uvBuffer[ j + 0 ], uvBuffer[ j + 1 ] );\n\t\t\t\tuvB.set( uvBuffer[ j + 2 ], uvBuffer[ j + 3 ] );\n\t\t\t\tuvC.set( uvBuffer[ j + 4 ], uvBuffer[ j + 5 ] );\n\n\t\t\t\tcentroid.copy( a ).add( b ).add( c ).divideScalar( 3 );\n\n\t\t\t\tconst azi = azimuth( centroid );\n\n\t\t\t\tcorrectUV( uvA, j + 0, a, azi );\n\t\t\t\tcorrectUV( uvB, j + 2, b, azi );\n\t\t\t\tcorrectUV( uvC, j + 4, c, azi );\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction correctUV( uv, stride, vector, azimuth ) {\n\n\t\t\tif ( ( azimuth < 0 ) && ( uv.x === 1 ) ) {\n\n\t\t\t\tuvBuffer[ stride ] = uv.x - 1;\n\n\t\t\t}\n\n\t\t\tif ( ( vector.x === 0 ) && ( vector.z === 0 ) ) {\n\n\t\t\t\tuvBuffer[ stride ] = azimuth / 2 / Math.PI + 0.5;\n\n\t\t\t}\n\n\t\t}\n\n\t\t// Angle around the Y axis, counter-clockwise when looking from above.\n\n\t\tfunction azimuth( vector ) {\n\n\t\t\treturn Math.atan2( vector.z, - vector.x );\n\n\t\t}\n\n\n\t\t// Angle above the XZ plane.\n\n\t\tfunction inclination( vector ) {\n\n\t\t\treturn Math.atan2( - vector.y, Math.sqrt( ( vector.x * vector.x ) + ( vector.z * vector.z ) ) );\n\n\t\t}\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.parameters = Object.assign( {}, source.parameters );\n\n\t\treturn this;\n\n\t}\n\n\tstatic fromJSON( data ) {\n\n\t\treturn new PolyhedronGeometry( data.vertices, data.indices, data.radius, data.details );\n\n\t}\n\n}\n\nclass DodecahedronGeometry extends PolyhedronGeometry {\n\n\tconstructor( radius = 1, detail = 0 ) {\n\n\t\tconst t = ( 1 + Math.sqrt( 5 ) ) / 2;\n\t\tconst r = 1 / t;\n\n\t\tconst vertices = [\n\n\t\t\t// (±1, ±1, ±1)\n\t\t\t- 1, - 1, - 1,\t- 1, - 1, 1,\n\t\t\t- 1, 1, - 1, - 1, 1, 1,\n\t\t\t1, - 1, - 1, 1, - 1, 1,\n\t\t\t1, 1, - 1, 1, 1, 1,\n\n\t\t\t// (0, ±1/φ, ±φ)\n\t\t\t0, - r, - t, 0, - r, t,\n\t\t\t0, r, - t, 0, r, t,\n\n\t\t\t// (±1/φ, ±φ, 0)\n\t\t\t- r, - t, 0, - r, t, 0,\n\t\t\tr, - t, 0, r, t, 0,\n\n\t\t\t// (±φ, 0, ±1/φ)\n\t\t\t- t, 0, - r, t, 0, - r,\n\t\t\t- t, 0, r, t, 0, r\n\t\t];\n\n\t\tconst indices = [\n\t\t\t3, 11, 7, \t3, 7, 15, \t3, 15, 13,\n\t\t\t7, 19, 17, \t7, 17, 6, \t7, 6, 15,\n\t\t\t17, 4, 8, \t17, 8, 10, \t17, 10, 6,\n\t\t\t8, 0, 16, \t8, 16, 2, \t8, 2, 10,\n\t\t\t0, 12, 1, \t0, 1, 18, \t0, 18, 16,\n\t\t\t6, 10, 2, \t6, 2, 13, \t6, 13, 15,\n\t\t\t2, 16, 18, \t2, 18, 3, \t2, 3, 13,\n\t\t\t18, 1, 9, \t18, 9, 11, \t18, 11, 3,\n\t\t\t4, 14, 12, \t4, 12, 0, \t4, 0, 8,\n\t\t\t11, 9, 5, \t11, 5, 19, \t11, 19, 7,\n\t\t\t19, 5, 14, \t19, 14, 4, \t19, 4, 17,\n\t\t\t1, 12, 14, \t1, 14, 5, \t1, 5, 9\n\t\t];\n\n\t\tsuper( vertices, indices, radius, detail );\n\n\t\tthis.type = 'DodecahedronGeometry';\n\n\t\tthis.parameters = {\n\t\t\tradius: radius,\n\t\t\tdetail: detail\n\t\t};\n\n\t}\n\n\tstatic fromJSON( data ) {\n\n\t\treturn new DodecahedronGeometry( data.radius, data.detail );\n\n\t}\n\n}\n\nconst _v0 = /*@__PURE__*/ new Vector3();\nconst _v1$1 = /*@__PURE__*/ new Vector3();\nconst _normal = /*@__PURE__*/ new Vector3();\nconst _triangle = /*@__PURE__*/ new Triangle();\n\nclass EdgesGeometry extends BufferGeometry {\n\n\tconstructor( geometry = null, thresholdAngle = 1 ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'EdgesGeometry';\n\n\t\tthis.parameters = {\n\t\t\tgeometry: geometry,\n\t\t\tthresholdAngle: thresholdAngle\n\t\t};\n\n\t\tif ( geometry !== null ) {\n\n\t\t\tconst precisionPoints = 4;\n\t\t\tconst precision = Math.pow( 10, precisionPoints );\n\t\t\tconst thresholdDot = Math.cos( DEG2RAD * thresholdAngle );\n\n\t\t\tconst indexAttr = geometry.getIndex();\n\t\t\tconst positionAttr = geometry.getAttribute( 'position' );\n\t\t\tconst indexCount = indexAttr ? indexAttr.count : positionAttr.count;\n\n\t\t\tconst indexArr = [ 0, 0, 0 ];\n\t\t\tconst vertKeys = [ 'a', 'b', 'c' ];\n\t\t\tconst hashes = new Array( 3 );\n\n\t\t\tconst edgeData = {};\n\t\t\tconst vertices = [];\n\t\t\tfor ( let i = 0; i < indexCount; i += 3 ) {\n\n\t\t\t\tif ( indexAttr ) {\n\n\t\t\t\t\tindexArr[ 0 ] = indexAttr.getX( i );\n\t\t\t\t\tindexArr[ 1 ] = indexAttr.getX( i + 1 );\n\t\t\t\t\tindexArr[ 2 ] = indexAttr.getX( i + 2 );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tindexArr[ 0 ] = i;\n\t\t\t\t\tindexArr[ 1 ] = i + 1;\n\t\t\t\t\tindexArr[ 2 ] = i + 2;\n\n\t\t\t\t}\n\n\t\t\t\tconst { a, b, c } = _triangle;\n\t\t\t\ta.fromBufferAttribute( positionAttr, indexArr[ 0 ] );\n\t\t\t\tb.fromBufferAttribute( positionAttr, indexArr[ 1 ] );\n\t\t\t\tc.fromBufferAttribute( positionAttr, indexArr[ 2 ] );\n\t\t\t\t_triangle.getNormal( _normal );\n\n\t\t\t\t// create hashes for the edge from the vertices\n\t\t\t\thashes[ 0 ] = `${ Math.round( a.x * precision ) },${ Math.round( a.y * precision ) },${ Math.round( a.z * precision ) }`;\n\t\t\t\thashes[ 1 ] = `${ Math.round( b.x * precision ) },${ Math.round( b.y * precision ) },${ Math.round( b.z * precision ) }`;\n\t\t\t\thashes[ 2 ] = `${ Math.round( c.x * precision ) },${ Math.round( c.y * precision ) },${ Math.round( c.z * precision ) }`;\n\n\t\t\t\t// skip degenerate triangles\n\t\t\t\tif ( hashes[ 0 ] === hashes[ 1 ] || hashes[ 1 ] === hashes[ 2 ] || hashes[ 2 ] === hashes[ 0 ] ) {\n\n\t\t\t\t\tcontinue;\n\n\t\t\t\t}\n\n\t\t\t\t// iterate over every edge\n\t\t\t\tfor ( let j = 0; j < 3; j ++ ) {\n\n\t\t\t\t\t// get the first and next vertex making up the edge\n\t\t\t\t\tconst jNext = ( j + 1 ) % 3;\n\t\t\t\t\tconst vecHash0 = hashes[ j ];\n\t\t\t\t\tconst vecHash1 = hashes[ jNext ];\n\t\t\t\t\tconst v0 = _triangle[ vertKeys[ j ] ];\n\t\t\t\t\tconst v1 = _triangle[ vertKeys[ jNext ] ];\n\n\t\t\t\t\tconst hash = `${ vecHash0 }_${ vecHash1 }`;\n\t\t\t\t\tconst reverseHash = `${ vecHash1 }_${ vecHash0 }`;\n\n\t\t\t\t\tif ( reverseHash in edgeData && edgeData[ reverseHash ] ) {\n\n\t\t\t\t\t\t// if we found a sibling edge add it into the vertex array if\n\t\t\t\t\t\t// it meets the angle threshold and delete the edge from the map.\n\t\t\t\t\t\tif ( _normal.dot( edgeData[ reverseHash ].normal ) <= thresholdDot ) {\n\n\t\t\t\t\t\t\tvertices.push( v0.x, v0.y, v0.z );\n\t\t\t\t\t\t\tvertices.push( v1.x, v1.y, v1.z );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tedgeData[ reverseHash ] = null;\n\n\t\t\t\t\t} else if ( ! ( hash in edgeData ) ) {\n\n\t\t\t\t\t\t// if we've already got an edge here then skip adding a new one\n\t\t\t\t\t\tedgeData[ hash ] = {\n\n\t\t\t\t\t\t\tindex0: indexArr[ j ],\n\t\t\t\t\t\t\tindex1: indexArr[ jNext ],\n\t\t\t\t\t\t\tnormal: _normal.clone(),\n\n\t\t\t\t\t\t};\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// iterate over all remaining, unmatched edges and add them to the vertex array\n\t\t\tfor ( const key in edgeData ) {\n\n\t\t\t\tif ( edgeData[ key ] ) {\n\n\t\t\t\t\tconst { index0, index1 } = edgeData[ key ];\n\t\t\t\t\t_v0.fromBufferAttribute( positionAttr, index0 );\n\t\t\t\t\t_v1$1.fromBufferAttribute( positionAttr, index1 );\n\n\t\t\t\t\tvertices.push( _v0.x, _v0.y, _v0.z );\n\t\t\t\t\tvertices.push( _v1$1.x, _v1$1.y, _v1$1.z );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\n\t\t}\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.parameters = Object.assign( {}, source.parameters );\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass Shape extends Path {\n\n\tconstructor( points ) {\n\n\t\tsuper( points );\n\n\t\tthis.uuid = generateUUID();\n\n\t\tthis.type = 'Shape';\n\n\t\tthis.holes = [];\n\n\t}\n\n\tgetPointsHoles( divisions ) {\n\n\t\tconst holesPts = [];\n\n\t\tfor ( let i = 0, l = this.holes.length; i < l; i ++ ) {\n\n\t\t\tholesPts[ i ] = this.holes[ i ].getPoints( divisions );\n\n\t\t}\n\n\t\treturn holesPts;\n\n\t}\n\n\t// get points of shape and holes (keypoints based on segments parameter)\n\n\textractPoints( divisions ) {\n\n\t\treturn {\n\n\t\t\tshape: this.getPoints( divisions ),\n\t\t\tholes: this.getPointsHoles( divisions )\n\n\t\t};\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.holes = [];\n\n\t\tfor ( let i = 0, l = source.holes.length; i < l; i ++ ) {\n\n\t\t\tconst hole = source.holes[ i ];\n\n\t\t\tthis.holes.push( hole.clone() );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = super.toJSON();\n\n\t\tdata.uuid = this.uuid;\n\t\tdata.holes = [];\n\n\t\tfor ( let i = 0, l = this.holes.length; i < l; i ++ ) {\n\n\t\t\tconst hole = this.holes[ i ];\n\t\t\tdata.holes.push( hole.toJSON() );\n\n\t\t}\n\n\t\treturn data;\n\n\t}\n\n\tfromJSON( json ) {\n\n\t\tsuper.fromJSON( json );\n\n\t\tthis.uuid = json.uuid;\n\t\tthis.holes = [];\n\n\t\tfor ( let i = 0, l = json.holes.length; i < l; i ++ ) {\n\n\t\t\tconst hole = json.holes[ i ];\n\t\t\tthis.holes.push( new Path().fromJSON( hole ) );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n}\n\n/**\n * Port from https://github.com/mapbox/earcut (v2.2.4)\n */\n\nconst Earcut = {\n\n\ttriangulate: function ( data, holeIndices, dim = 2 ) {\n\n\t\tconst hasHoles = holeIndices && holeIndices.length;\n\t\tconst outerLen = hasHoles ? holeIndices[ 0 ] * dim : data.length;\n\t\tlet outerNode = linkedList( data, 0, outerLen, dim, true );\n\t\tconst triangles = [];\n\n\t\tif ( ! outerNode || outerNode.next === outerNode.prev ) return triangles;\n\n\t\tlet minX, minY, maxX, maxY, x, y, invSize;\n\n\t\tif ( hasHoles ) outerNode = eliminateHoles( data, holeIndices, outerNode, dim );\n\n\t\t// if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox\n\t\tif ( data.length > 80 * dim ) {\n\n\t\t\tminX = maxX = data[ 0 ];\n\t\t\tminY = maxY = data[ 1 ];\n\n\t\t\tfor ( let i = dim; i < outerLen; i += dim ) {\n\n\t\t\t\tx = data[ i ];\n\t\t\t\ty = data[ i + 1 ];\n\t\t\t\tif ( x < minX ) minX = x;\n\t\t\t\tif ( y < minY ) minY = y;\n\t\t\t\tif ( x > maxX ) maxX = x;\n\t\t\t\tif ( y > maxY ) maxY = y;\n\n\t\t\t}\n\n\t\t\t// minX, minY and invSize are later used to transform coords into integers for z-order calculation\n\t\t\tinvSize = Math.max( maxX - minX, maxY - minY );\n\t\t\tinvSize = invSize !== 0 ? 32767 / invSize : 0;\n\n\t\t}\n\n\t\tearcutLinked( outerNode, triangles, dim, minX, minY, invSize, 0 );\n\n\t\treturn triangles;\n\n\t}\n\n};\n\n// create a circular doubly linked list from polygon points in the specified winding order\nfunction linkedList( data, start, end, dim, clockwise ) {\n\n\tlet i, last;\n\n\tif ( clockwise === ( signedArea( data, start, end, dim ) > 0 ) ) {\n\n\t\tfor ( i = start; i < end; i += dim ) last = insertNode( i, data[ i ], data[ i + 1 ], last );\n\n\t} else {\n\n\t\tfor ( i = end - dim; i >= start; i -= dim ) last = insertNode( i, data[ i ], data[ i + 1 ], last );\n\n\t}\n\n\tif ( last && equals( last, last.next ) ) {\n\n\t\tremoveNode( last );\n\t\tlast = last.next;\n\n\t}\n\n\treturn last;\n\n}\n\n// eliminate colinear or duplicate points\nfunction filterPoints( start, end ) {\n\n\tif ( ! start ) return start;\n\tif ( ! end ) end = start;\n\n\tlet p = start,\n\t\tagain;\n\tdo {\n\n\t\tagain = false;\n\n\t\tif ( ! p.steiner && ( equals( p, p.next ) || area( p.prev, p, p.next ) === 0 ) ) {\n\n\t\t\tremoveNode( p );\n\t\t\tp = end = p.prev;\n\t\t\tif ( p === p.next ) break;\n\t\t\tagain = true;\n\n\t\t} else {\n\n\t\t\tp = p.next;\n\n\t\t}\n\n\t} while ( again || p !== end );\n\n\treturn end;\n\n}\n\n// main ear slicing loop which triangulates a polygon (given as a linked list)\nfunction earcutLinked( ear, triangles, dim, minX, minY, invSize, pass ) {\n\n\tif ( ! ear ) return;\n\n\t// interlink polygon nodes in z-order\n\tif ( ! pass && invSize ) indexCurve( ear, minX, minY, invSize );\n\n\tlet stop = ear,\n\t\tprev, next;\n\n\t// iterate through ears, slicing them one by one\n\twhile ( ear.prev !== ear.next ) {\n\n\t\tprev = ear.prev;\n\t\tnext = ear.next;\n\n\t\tif ( invSize ? isEarHashed( ear, minX, minY, invSize ) : isEar( ear ) ) {\n\n\t\t\t// cut off the triangle\n\t\t\ttriangles.push( prev.i / dim | 0 );\n\t\t\ttriangles.push( ear.i / dim | 0 );\n\t\t\ttriangles.push( next.i / dim | 0 );\n\n\t\t\tremoveNode( ear );\n\n\t\t\t// skipping the next vertex leads to less sliver triangles\n\t\t\tear = next.next;\n\t\t\tstop = next.next;\n\n\t\t\tcontinue;\n\n\t\t}\n\n\t\tear = next;\n\n\t\t// if we looped through the whole remaining polygon and can't find any more ears\n\t\tif ( ear === stop ) {\n\n\t\t\t// try filtering points and slicing again\n\t\t\tif ( ! pass ) {\n\n\t\t\t\tearcutLinked( filterPoints( ear ), triangles, dim, minX, minY, invSize, 1 );\n\n\t\t\t\t// if this didn't work, try curing all small self-intersections locally\n\n\t\t\t} else if ( pass === 1 ) {\n\n\t\t\t\tear = cureLocalIntersections( filterPoints( ear ), triangles, dim );\n\t\t\t\tearcutLinked( ear, triangles, dim, minX, minY, invSize, 2 );\n\n\t\t\t\t// as a last resort, try splitting the remaining polygon into two\n\n\t\t\t} else if ( pass === 2 ) {\n\n\t\t\t\tsplitEarcut( ear, triangles, dim, minX, minY, invSize );\n\n\t\t\t}\n\n\t\t\tbreak;\n\n\t\t}\n\n\t}\n\n}\n\n// check whether a polygon node forms a valid ear with adjacent nodes\nfunction isEar( ear ) {\n\n\tconst a = ear.prev,\n\t\tb = ear,\n\t\tc = ear.next;\n\n\tif ( area( a, b, c ) >= 0 ) return false; // reflex, can't be an ear\n\n\t// now make sure we don't have other points inside the potential ear\n\tconst ax = a.x, bx = b.x, cx = c.x, ay = a.y, by = b.y, cy = c.y;\n\n\t// triangle bbox; min & max are calculated like this for speed\n\tconst x0 = ax < bx ? ( ax < cx ? ax : cx ) : ( bx < cx ? bx : cx ),\n\t\ty0 = ay < by ? ( ay < cy ? ay : cy ) : ( by < cy ? by : cy ),\n\t\tx1 = ax > bx ? ( ax > cx ? ax : cx ) : ( bx > cx ? bx : cx ),\n\t\ty1 = ay > by ? ( ay > cy ? ay : cy ) : ( by > cy ? by : cy );\n\n\tlet p = c.next;\n\twhile ( p !== a ) {\n\n\t\tif ( p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 &&\n\t\t\tpointInTriangle( ax, ay, bx, by, cx, cy, p.x, p.y ) &&\n\t\t\tarea( p.prev, p, p.next ) >= 0 ) return false;\n\t\tp = p.next;\n\n\t}\n\n\treturn true;\n\n}\n\nfunction isEarHashed( ear, minX, minY, invSize ) {\n\n\tconst a = ear.prev,\n\t\tb = ear,\n\t\tc = ear.next;\n\n\tif ( area( a, b, c ) >= 0 ) return false; // reflex, can't be an ear\n\n\tconst ax = a.x, bx = b.x, cx = c.x, ay = a.y, by = b.y, cy = c.y;\n\n\t// triangle bbox; min & max are calculated like this for speed\n\tconst x0 = ax < bx ? ( ax < cx ? ax : cx ) : ( bx < cx ? bx : cx ),\n\t\ty0 = ay < by ? ( ay < cy ? ay : cy ) : ( by < cy ? by : cy ),\n\t\tx1 = ax > bx ? ( ax > cx ? ax : cx ) : ( bx > cx ? bx : cx ),\n\t\ty1 = ay > by ? ( ay > cy ? ay : cy ) : ( by > cy ? by : cy );\n\n\t// z-order range for the current triangle bbox;\n\tconst minZ = zOrder( x0, y0, minX, minY, invSize ),\n\t\tmaxZ = zOrder( x1, y1, minX, minY, invSize );\n\n\tlet p = ear.prevZ,\n\t\tn = ear.nextZ;\n\n\t// look for points inside the triangle in both directions\n\twhile ( p && p.z >= minZ && n && n.z <= maxZ ) {\n\n\t\tif ( p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && p !== a && p !== c &&\n\t\t\tpointInTriangle( ax, ay, bx, by, cx, cy, p.x, p.y ) && area( p.prev, p, p.next ) >= 0 ) return false;\n\t\tp = p.prevZ;\n\n\t\tif ( n.x >= x0 && n.x <= x1 && n.y >= y0 && n.y <= y1 && n !== a && n !== c &&\n\t\t\tpointInTriangle( ax, ay, bx, by, cx, cy, n.x, n.y ) && area( n.prev, n, n.next ) >= 0 ) return false;\n\t\tn = n.nextZ;\n\n\t}\n\n\t// look for remaining points in decreasing z-order\n\twhile ( p && p.z >= minZ ) {\n\n\t\tif ( p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && p !== a && p !== c &&\n\t\t\tpointInTriangle( ax, ay, bx, by, cx, cy, p.x, p.y ) && area( p.prev, p, p.next ) >= 0 ) return false;\n\t\tp = p.prevZ;\n\n\t}\n\n\t// look for remaining points in increasing z-order\n\twhile ( n && n.z <= maxZ ) {\n\n\t\tif ( n.x >= x0 && n.x <= x1 && n.y >= y0 && n.y <= y1 && n !== a && n !== c &&\n\t\t\tpointInTriangle( ax, ay, bx, by, cx, cy, n.x, n.y ) && area( n.prev, n, n.next ) >= 0 ) return false;\n\t\tn = n.nextZ;\n\n\t}\n\n\treturn true;\n\n}\n\n// go through all polygon nodes and cure small local self-intersections\nfunction cureLocalIntersections( start, triangles, dim ) {\n\n\tlet p = start;\n\tdo {\n\n\t\tconst a = p.prev,\n\t\t\tb = p.next.next;\n\n\t\tif ( ! equals( a, b ) && intersects( a, p, p.next, b ) && locallyInside( a, b ) && locallyInside( b, a ) ) {\n\n\t\t\ttriangles.push( a.i / dim | 0 );\n\t\t\ttriangles.push( p.i / dim | 0 );\n\t\t\ttriangles.push( b.i / dim | 0 );\n\n\t\t\t// remove two nodes involved\n\t\t\tremoveNode( p );\n\t\t\tremoveNode( p.next );\n\n\t\t\tp = start = b;\n\n\t\t}\n\n\t\tp = p.next;\n\n\t} while ( p !== start );\n\n\treturn filterPoints( p );\n\n}\n\n// try splitting polygon into two and triangulate them independently\nfunction splitEarcut( start, triangles, dim, minX, minY, invSize ) {\n\n\t// look for a valid diagonal that divides the polygon into two\n\tlet a = start;\n\tdo {\n\n\t\tlet b = a.next.next;\n\t\twhile ( b !== a.prev ) {\n\n\t\t\tif ( a.i !== b.i && isValidDiagonal( a, b ) ) {\n\n\t\t\t\t// split the polygon in two by the diagonal\n\t\t\t\tlet c = splitPolygon( a, b );\n\n\t\t\t\t// filter colinear points around the cuts\n\t\t\t\ta = filterPoints( a, a.next );\n\t\t\t\tc = filterPoints( c, c.next );\n\n\t\t\t\t// run earcut on each half\n\t\t\t\tearcutLinked( a, triangles, dim, minX, minY, invSize, 0 );\n\t\t\t\tearcutLinked( c, triangles, dim, minX, minY, invSize, 0 );\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t\tb = b.next;\n\n\t\t}\n\n\t\ta = a.next;\n\n\t} while ( a !== start );\n\n}\n\n// link every hole into the outer loop, producing a single-ring polygon without holes\nfunction eliminateHoles( data, holeIndices, outerNode, dim ) {\n\n\tconst queue = [];\n\tlet i, len, start, end, list;\n\n\tfor ( i = 0, len = holeIndices.length; i < len; i ++ ) {\n\n\t\tstart = holeIndices[ i ] * dim;\n\t\tend = i < len - 1 ? holeIndices[ i + 1 ] * dim : data.length;\n\t\tlist = linkedList( data, start, end, dim, false );\n\t\tif ( list === list.next ) list.steiner = true;\n\t\tqueue.push( getLeftmost( list ) );\n\n\t}\n\n\tqueue.sort( compareX );\n\n\t// process holes from left to right\n\tfor ( i = 0; i < queue.length; i ++ ) {\n\n\t\touterNode = eliminateHole( queue[ i ], outerNode );\n\n\t}\n\n\treturn outerNode;\n\n}\n\nfunction compareX( a, b ) {\n\n\treturn a.x - b.x;\n\n}\n\n// find a bridge between vertices that connects hole with an outer ring and link it\nfunction eliminateHole( hole, outerNode ) {\n\n\tconst bridge = findHoleBridge( hole, outerNode );\n\tif ( ! bridge ) {\n\n\t\treturn outerNode;\n\n\t}\n\n\tconst bridgeReverse = splitPolygon( bridge, hole );\n\n\t// filter collinear points around the cuts\n\tfilterPoints( bridgeReverse, bridgeReverse.next );\n\treturn filterPoints( bridge, bridge.next );\n\n}\n\n// David Eberly's algorithm for finding a bridge between hole and outer polygon\nfunction findHoleBridge( hole, outerNode ) {\n\n\tlet p = outerNode,\n\t\tqx = - Infinity,\n\t\tm;\n\n\tconst hx = hole.x, hy = hole.y;\n\n\t// find a segment intersected by a ray from the hole's leftmost point to the left;\n\t// segment's endpoint with lesser x will be potential connection point\n\tdo {\n\n\t\tif ( hy <= p.y && hy >= p.next.y && p.next.y !== p.y ) {\n\n\t\t\tconst x = p.x + ( hy - p.y ) * ( p.next.x - p.x ) / ( p.next.y - p.y );\n\t\t\tif ( x <= hx && x > qx ) {\n\n\t\t\t\tqx = x;\n\t\t\t\tm = p.x < p.next.x ? p : p.next;\n\t\t\t\tif ( x === hx ) return m; // hole touches outer segment; pick leftmost endpoint\n\n\t\t\t}\n\n\t\t}\n\n\t\tp = p.next;\n\n\t} while ( p !== outerNode );\n\n\tif ( ! m ) return null;\n\n\t// look for points inside the triangle of hole point, segment intersection and endpoint;\n\t// if there are no points found, we have a valid connection;\n\t// otherwise choose the point of the minimum angle with the ray as connection point\n\n\tconst stop = m,\n\t\tmx = m.x,\n\t\tmy = m.y;\n\tlet tanMin = Infinity, tan;\n\n\tp = m;\n\n\tdo {\n\n\t\tif ( hx >= p.x && p.x >= mx && hx !== p.x &&\n\t\t\t\tpointInTriangle( hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y ) ) {\n\n\t\t\ttan = Math.abs( hy - p.y ) / ( hx - p.x ); // tangential\n\n\t\t\tif ( locallyInside( p, hole ) && ( tan < tanMin || ( tan === tanMin && ( p.x > m.x || ( p.x === m.x && sectorContainsSector( m, p ) ) ) ) ) ) {\n\n\t\t\t\tm = p;\n\t\t\t\ttanMin = tan;\n\n\t\t\t}\n\n\t\t}\n\n\t\tp = p.next;\n\n\t} while ( p !== stop );\n\n\treturn m;\n\n}\n\n// whether sector in vertex m contains sector in vertex p in the same coordinates\nfunction sectorContainsSector( m, p ) {\n\n\treturn area( m.prev, m, p.prev ) < 0 && area( p.next, m, m.next ) < 0;\n\n}\n\n// interlink polygon nodes in z-order\nfunction indexCurve( start, minX, minY, invSize ) {\n\n\tlet p = start;\n\tdo {\n\n\t\tif ( p.z === 0 ) p.z = zOrder( p.x, p.y, minX, minY, invSize );\n\t\tp.prevZ = p.prev;\n\t\tp.nextZ = p.next;\n\t\tp = p.next;\n\n\t} while ( p !== start );\n\n\tp.prevZ.nextZ = null;\n\tp.prevZ = null;\n\n\tsortLinked( p );\n\n}\n\n// Simon Tatham's linked list merge sort algorithm\n// http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html\nfunction sortLinked( list ) {\n\n\tlet i, p, q, e, tail, numMerges, pSize, qSize,\n\t\tinSize = 1;\n\n\tdo {\n\n\t\tp = list;\n\t\tlist = null;\n\t\ttail = null;\n\t\tnumMerges = 0;\n\n\t\twhile ( p ) {\n\n\t\t\tnumMerges ++;\n\t\t\tq = p;\n\t\t\tpSize = 0;\n\t\t\tfor ( i = 0; i < inSize; i ++ ) {\n\n\t\t\t\tpSize ++;\n\t\t\t\tq = q.nextZ;\n\t\t\t\tif ( ! q ) break;\n\n\t\t\t}\n\n\t\t\tqSize = inSize;\n\n\t\t\twhile ( pSize > 0 || ( qSize > 0 && q ) ) {\n\n\t\t\t\tif ( pSize !== 0 && ( qSize === 0 || ! q || p.z <= q.z ) ) {\n\n\t\t\t\t\te = p;\n\t\t\t\t\tp = p.nextZ;\n\t\t\t\t\tpSize --;\n\n\t\t\t\t} else {\n\n\t\t\t\t\te = q;\n\t\t\t\t\tq = q.nextZ;\n\t\t\t\t\tqSize --;\n\n\t\t\t\t}\n\n\t\t\t\tif ( tail ) tail.nextZ = e;\n\t\t\t\telse list = e;\n\n\t\t\t\te.prevZ = tail;\n\t\t\t\ttail = e;\n\n\t\t\t}\n\n\t\t\tp = q;\n\n\t\t}\n\n\t\ttail.nextZ = null;\n\t\tinSize *= 2;\n\n\t} while ( numMerges > 1 );\n\n\treturn list;\n\n}\n\n// z-order of a point given coords and inverse of the longer side of data bbox\nfunction zOrder( x, y, minX, minY, invSize ) {\n\n\t// coords are transformed into non-negative 15-bit integer range\n\tx = ( x - minX ) * invSize | 0;\n\ty = ( y - minY ) * invSize | 0;\n\n\tx = ( x | ( x << 8 ) ) & 0x00FF00FF;\n\tx = ( x | ( x << 4 ) ) & 0x0F0F0F0F;\n\tx = ( x | ( x << 2 ) ) & 0x33333333;\n\tx = ( x | ( x << 1 ) ) & 0x55555555;\n\n\ty = ( y | ( y << 8 ) ) & 0x00FF00FF;\n\ty = ( y | ( y << 4 ) ) & 0x0F0F0F0F;\n\ty = ( y | ( y << 2 ) ) & 0x33333333;\n\ty = ( y | ( y << 1 ) ) & 0x55555555;\n\n\treturn x | ( y << 1 );\n\n}\n\n// find the leftmost node of a polygon ring\nfunction getLeftmost( start ) {\n\n\tlet p = start,\n\t\tleftmost = start;\n\tdo {\n\n\t\tif ( p.x < leftmost.x || ( p.x === leftmost.x && p.y < leftmost.y ) ) leftmost = p;\n\t\tp = p.next;\n\n\t} while ( p !== start );\n\n\treturn leftmost;\n\n}\n\n// check if a point lies within a convex triangle\nfunction pointInTriangle( ax, ay, bx, by, cx, cy, px, py ) {\n\n\treturn ( cx - px ) * ( ay - py ) >= ( ax - px ) * ( cy - py ) &&\n ( ax - px ) * ( by - py ) >= ( bx - px ) * ( ay - py ) &&\n ( bx - px ) * ( cy - py ) >= ( cx - px ) * ( by - py );\n\n}\n\n// check if a diagonal between two polygon nodes is valid (lies in polygon interior)\nfunction isValidDiagonal( a, b ) {\n\n\treturn a.next.i !== b.i && a.prev.i !== b.i && ! intersectsPolygon( a, b ) && // dones't intersect other edges\n ( locallyInside( a, b ) && locallyInside( b, a ) && middleInside( a, b ) && // locally visible\n ( area( a.prev, a, b.prev ) || area( a, b.prev, b ) ) || // does not create opposite-facing sectors\n equals( a, b ) && area( a.prev, a, a.next ) > 0 && area( b.prev, b, b.next ) > 0 ); // special zero-length case\n\n}\n\n// signed area of a triangle\nfunction area( p, q, r ) {\n\n\treturn ( q.y - p.y ) * ( r.x - q.x ) - ( q.x - p.x ) * ( r.y - q.y );\n\n}\n\n// check if two points are equal\nfunction equals( p1, p2 ) {\n\n\treturn p1.x === p2.x && p1.y === p2.y;\n\n}\n\n// check if two segments intersect\nfunction intersects( p1, q1, p2, q2 ) {\n\n\tconst o1 = sign( area( p1, q1, p2 ) );\n\tconst o2 = sign( area( p1, q1, q2 ) );\n\tconst o3 = sign( area( p2, q2, p1 ) );\n\tconst o4 = sign( area( p2, q2, q1 ) );\n\n\tif ( o1 !== o2 && o3 !== o4 ) return true; // general case\n\n\tif ( o1 === 0 && onSegment( p1, p2, q1 ) ) return true; // p1, q1 and p2 are collinear and p2 lies on p1q1\n\tif ( o2 === 0 && onSegment( p1, q2, q1 ) ) return true; // p1, q1 and q2 are collinear and q2 lies on p1q1\n\tif ( o3 === 0 && onSegment( p2, p1, q2 ) ) return true; // p2, q2 and p1 are collinear and p1 lies on p2q2\n\tif ( o4 === 0 && onSegment( p2, q1, q2 ) ) return true; // p2, q2 and q1 are collinear and q1 lies on p2q2\n\n\treturn false;\n\n}\n\n// for collinear points p, q, r, check if point q lies on segment pr\nfunction onSegment( p, q, r ) {\n\n\treturn q.x <= Math.max( p.x, r.x ) && q.x >= Math.min( p.x, r.x ) && q.y <= Math.max( p.y, r.y ) && q.y >= Math.min( p.y, r.y );\n\n}\n\nfunction sign( num ) {\n\n\treturn num > 0 ? 1 : num < 0 ? - 1 : 0;\n\n}\n\n// check if a polygon diagonal intersects any polygon segments\nfunction intersectsPolygon( a, b ) {\n\n\tlet p = a;\n\tdo {\n\n\t\tif ( p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i &&\n\t\t\tintersects( p, p.next, a, b ) ) return true;\n\t\tp = p.next;\n\n\t} while ( p !== a );\n\n\treturn false;\n\n}\n\n// check if a polygon diagonal is locally inside the polygon\nfunction locallyInside( a, b ) {\n\n\treturn area( a.prev, a, a.next ) < 0 ?\n\t\tarea( a, b, a.next ) >= 0 && area( a, a.prev, b ) >= 0 :\n\t\tarea( a, b, a.prev ) < 0 || area( a, a.next, b ) < 0;\n\n}\n\n// check if the middle point of a polygon diagonal is inside the polygon\nfunction middleInside( a, b ) {\n\n\tlet p = a,\n\t\tinside = false;\n\tconst px = ( a.x + b.x ) / 2,\n\t\tpy = ( a.y + b.y ) / 2;\n\tdo {\n\n\t\tif ( ( ( p.y > py ) !== ( p.next.y > py ) ) && p.next.y !== p.y &&\n\t\t\t( px < ( p.next.x - p.x ) * ( py - p.y ) / ( p.next.y - p.y ) + p.x ) )\n\t\t\tinside = ! inside;\n\t\tp = p.next;\n\n\t} while ( p !== a );\n\n\treturn inside;\n\n}\n\n// link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two;\n// if one belongs to the outer ring and another to a hole, it merges it into a single ring\nfunction splitPolygon( a, b ) {\n\n\tconst a2 = new Node( a.i, a.x, a.y ),\n\t\tb2 = new Node( b.i, b.x, b.y ),\n\t\tan = a.next,\n\t\tbp = b.prev;\n\n\ta.next = b;\n\tb.prev = a;\n\n\ta2.next = an;\n\tan.prev = a2;\n\n\tb2.next = a2;\n\ta2.prev = b2;\n\n\tbp.next = b2;\n\tb2.prev = bp;\n\n\treturn b2;\n\n}\n\n// create a node and optionally link it with previous one (in a circular doubly linked list)\nfunction insertNode( i, x, y, last ) {\n\n\tconst p = new Node( i, x, y );\n\n\tif ( ! last ) {\n\n\t\tp.prev = p;\n\t\tp.next = p;\n\n\t} else {\n\n\t\tp.next = last.next;\n\t\tp.prev = last;\n\t\tlast.next.prev = p;\n\t\tlast.next = p;\n\n\t}\n\n\treturn p;\n\n}\n\nfunction removeNode( p ) {\n\n\tp.next.prev = p.prev;\n\tp.prev.next = p.next;\n\n\tif ( p.prevZ ) p.prevZ.nextZ = p.nextZ;\n\tif ( p.nextZ ) p.nextZ.prevZ = p.prevZ;\n\n}\n\nfunction Node( i, x, y ) {\n\n\t// vertex index in coordinates array\n\tthis.i = i;\n\n\t// vertex coordinates\n\tthis.x = x;\n\tthis.y = y;\n\n\t// previous and next vertex nodes in a polygon ring\n\tthis.prev = null;\n\tthis.next = null;\n\n\t// z-order curve value\n\tthis.z = 0;\n\n\t// previous and next nodes in z-order\n\tthis.prevZ = null;\n\tthis.nextZ = null;\n\n\t// indicates whether this is a steiner point\n\tthis.steiner = false;\n\n}\n\nfunction signedArea( data, start, end, dim ) {\n\n\tlet sum = 0;\n\tfor ( let i = start, j = end - dim; i < end; i += dim ) {\n\n\t\tsum += ( data[ j ] - data[ i ] ) * ( data[ i + 1 ] + data[ j + 1 ] );\n\t\tj = i;\n\n\t}\n\n\treturn sum;\n\n}\n\nclass ShapeUtils {\n\n\t// calculate area of the contour polygon\n\n\tstatic area( contour ) {\n\n\t\tconst n = contour.length;\n\t\tlet a = 0.0;\n\n\t\tfor ( let p = n - 1, q = 0; q < n; p = q ++ ) {\n\n\t\t\ta += contour[ p ].x * contour[ q ].y - contour[ q ].x * contour[ p ].y;\n\n\t\t}\n\n\t\treturn a * 0.5;\n\n\t}\n\n\tstatic isClockWise( pts ) {\n\n\t\treturn ShapeUtils.area( pts ) < 0;\n\n\t}\n\n\tstatic triangulateShape( contour, holes ) {\n\n\t\tconst vertices = []; // flat array of vertices like [ x0,y0, x1,y1, x2,y2, ... ]\n\t\tconst holeIndices = []; // array of hole indices\n\t\tconst faces = []; // final array of vertex indices like [ [ a,b,d ], [ b,c,d ] ]\n\n\t\tremoveDupEndPts( contour );\n\t\taddContour( vertices, contour );\n\n\t\t//\n\n\t\tlet holeIndex = contour.length;\n\n\t\tholes.forEach( removeDupEndPts );\n\n\t\tfor ( let i = 0; i < holes.length; i ++ ) {\n\n\t\t\tholeIndices.push( holeIndex );\n\t\t\tholeIndex += holes[ i ].length;\n\t\t\taddContour( vertices, holes[ i ] );\n\n\t\t}\n\n\t\t//\n\n\t\tconst triangles = Earcut.triangulate( vertices, holeIndices );\n\n\t\t//\n\n\t\tfor ( let i = 0; i < triangles.length; i += 3 ) {\n\n\t\t\tfaces.push( triangles.slice( i, i + 3 ) );\n\n\t\t}\n\n\t\treturn faces;\n\n\t}\n\n}\n\nfunction removeDupEndPts( points ) {\n\n\tconst l = points.length;\n\n\tif ( l > 2 && points[ l - 1 ].equals( points[ 0 ] ) ) {\n\n\t\tpoints.pop();\n\n\t}\n\n}\n\nfunction addContour( vertices, contour ) {\n\n\tfor ( let i = 0; i < contour.length; i ++ ) {\n\n\t\tvertices.push( contour[ i ].x );\n\t\tvertices.push( contour[ i ].y );\n\n\t}\n\n}\n\n/**\n * Creates extruded geometry from a path shape.\n *\n * parameters = {\n *\n * curveSegments: , // number of points on the curves\n * steps: , // number of points for z-side extrusions / used for subdividing segments of extrude spline too\n * depth: , // Depth to extrude the shape\n *\n * bevelEnabled: , // turn on bevel\n * bevelThickness: , // how deep into the original shape bevel goes\n * bevelSize: , // how far from shape outline (including bevelOffset) is bevel\n * bevelOffset: , // how far from shape outline does bevel start\n * bevelSegments: , // number of bevel layers\n *\n * extrudePath: // curve to extrude shape along\n *\n * UVGenerator: // object that provides UV generator functions\n *\n * }\n */\n\n\nclass ExtrudeGeometry extends BufferGeometry {\n\n\tconstructor( shapes = new Shape( [ new Vector2( 0.5, 0.5 ), new Vector2( - 0.5, 0.5 ), new Vector2( - 0.5, - 0.5 ), new Vector2( 0.5, - 0.5 ) ] ), options = {} ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'ExtrudeGeometry';\n\n\t\tthis.parameters = {\n\t\t\tshapes: shapes,\n\t\t\toptions: options\n\t\t};\n\n\t\tshapes = Array.isArray( shapes ) ? shapes : [ shapes ];\n\n\t\tconst scope = this;\n\n\t\tconst verticesArray = [];\n\t\tconst uvArray = [];\n\n\t\tfor ( let i = 0, l = shapes.length; i < l; i ++ ) {\n\n\t\t\tconst shape = shapes[ i ];\n\t\t\taddShape( shape );\n\n\t\t}\n\n\t\t// build geometry\n\n\t\tthis.setAttribute( 'position', new Float32BufferAttribute( verticesArray, 3 ) );\n\t\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvArray, 2 ) );\n\n\t\tthis.computeVertexNormals();\n\n\t\t// functions\n\n\t\tfunction addShape( shape ) {\n\n\t\t\tconst placeholder = [];\n\n\t\t\t// options\n\n\t\t\tconst curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12;\n\t\t\tconst steps = options.steps !== undefined ? options.steps : 1;\n\t\t\tconst depth = options.depth !== undefined ? options.depth : 1;\n\n\t\t\tlet bevelEnabled = options.bevelEnabled !== undefined ? options.bevelEnabled : true;\n\t\t\tlet bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 0.2;\n\t\t\tlet bevelSize = options.bevelSize !== undefined ? options.bevelSize : bevelThickness - 0.1;\n\t\t\tlet bevelOffset = options.bevelOffset !== undefined ? options.bevelOffset : 0;\n\t\t\tlet bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3;\n\n\t\t\tconst extrudePath = options.extrudePath;\n\n\t\t\tconst uvgen = options.UVGenerator !== undefined ? options.UVGenerator : WorldUVGenerator;\n\n\t\t\t//\n\n\t\t\tlet extrudePts, extrudeByPath = false;\n\t\t\tlet splineTube, binormal, normal, position2;\n\n\t\t\tif ( extrudePath ) {\n\n\t\t\t\textrudePts = extrudePath.getSpacedPoints( steps );\n\n\t\t\t\textrudeByPath = true;\n\t\t\t\tbevelEnabled = false; // bevels not supported for path extrusion\n\n\t\t\t\t// SETUP TNB variables\n\n\t\t\t\t// TODO1 - have a .isClosed in spline?\n\n\t\t\t\tsplineTube = extrudePath.computeFrenetFrames( steps, false );\n\n\t\t\t\t// console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length);\n\n\t\t\t\tbinormal = new Vector3();\n\t\t\t\tnormal = new Vector3();\n\t\t\t\tposition2 = new Vector3();\n\n\t\t\t}\n\n\t\t\t// Safeguards if bevels are not enabled\n\n\t\t\tif ( ! bevelEnabled ) {\n\n\t\t\t\tbevelSegments = 0;\n\t\t\t\tbevelThickness = 0;\n\t\t\t\tbevelSize = 0;\n\t\t\t\tbevelOffset = 0;\n\n\t\t\t}\n\n\t\t\t// Variables initialization\n\n\t\t\tconst shapePoints = shape.extractPoints( curveSegments );\n\n\t\t\tlet vertices = shapePoints.shape;\n\t\t\tconst holes = shapePoints.holes;\n\n\t\t\tconst reverse = ! ShapeUtils.isClockWise( vertices );\n\n\t\t\tif ( reverse ) {\n\n\t\t\t\tvertices = vertices.reverse();\n\n\t\t\t\t// Maybe we should also check if holes are in the opposite direction, just to be safe ...\n\n\t\t\t\tfor ( let h = 0, hl = holes.length; h < hl; h ++ ) {\n\n\t\t\t\t\tconst ahole = holes[ h ];\n\n\t\t\t\t\tif ( ShapeUtils.isClockWise( ahole ) ) {\n\n\t\t\t\t\t\tholes[ h ] = ahole.reverse();\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\n\t\t\tconst faces = ShapeUtils.triangulateShape( vertices, holes );\n\n\t\t\t/* Vertices */\n\n\t\t\tconst contour = vertices; // vertices has all points but contour has only points of circumference\n\n\t\t\tfor ( let h = 0, hl = holes.length; h < hl; h ++ ) {\n\n\t\t\t\tconst ahole = holes[ h ];\n\n\t\t\t\tvertices = vertices.concat( ahole );\n\n\t\t\t}\n\n\n\t\t\tfunction scalePt2( pt, vec, size ) {\n\n\t\t\t\tif ( ! vec ) console.error( 'THREE.ExtrudeGeometry: vec does not exist' );\n\n\t\t\t\treturn pt.clone().addScaledVector( vec, size );\n\n\t\t\t}\n\n\t\t\tconst vlen = vertices.length, flen = faces.length;\n\n\n\t\t\t// Find directions for point movement\n\n\n\t\t\tfunction getBevelVec( inPt, inPrev, inNext ) {\n\n\t\t\t\t// computes for inPt the corresponding point inPt' on a new contour\n\t\t\t\t// shifted by 1 unit (length of normalized vector) to the left\n\t\t\t\t// if we walk along contour clockwise, this new contour is outside the old one\n\t\t\t\t//\n\t\t\t\t// inPt' is the intersection of the two lines parallel to the two\n\t\t\t\t// adjacent edges of inPt at a distance of 1 unit on the left side.\n\n\t\t\t\tlet v_trans_x, v_trans_y, shrink_by; // resulting translation vector for inPt\n\n\t\t\t\t// good reading for geometry algorithms (here: line-line intersection)\n\t\t\t\t// http://geomalgorithms.com/a05-_intersect-1.html\n\n\t\t\t\tconst v_prev_x = inPt.x - inPrev.x,\n\t\t\t\t\tv_prev_y = inPt.y - inPrev.y;\n\t\t\t\tconst v_next_x = inNext.x - inPt.x,\n\t\t\t\t\tv_next_y = inNext.y - inPt.y;\n\n\t\t\t\tconst v_prev_lensq = ( v_prev_x * v_prev_x + v_prev_y * v_prev_y );\n\n\t\t\t\t// check for collinear edges\n\t\t\t\tconst collinear0 = ( v_prev_x * v_next_y - v_prev_y * v_next_x );\n\n\t\t\t\tif ( Math.abs( collinear0 ) > Number.EPSILON ) {\n\n\t\t\t\t\t// not collinear\n\n\t\t\t\t\t// length of vectors for normalizing\n\n\t\t\t\t\tconst v_prev_len = Math.sqrt( v_prev_lensq );\n\t\t\t\t\tconst v_next_len = Math.sqrt( v_next_x * v_next_x + v_next_y * v_next_y );\n\n\t\t\t\t\t// shift adjacent points by unit vectors to the left\n\n\t\t\t\t\tconst ptPrevShift_x = ( inPrev.x - v_prev_y / v_prev_len );\n\t\t\t\t\tconst ptPrevShift_y = ( inPrev.y + v_prev_x / v_prev_len );\n\n\t\t\t\t\tconst ptNextShift_x = ( inNext.x - v_next_y / v_next_len );\n\t\t\t\t\tconst ptNextShift_y = ( inNext.y + v_next_x / v_next_len );\n\n\t\t\t\t\t// scaling factor for v_prev to intersection point\n\n\t\t\t\t\tconst sf = ( ( ptNextShift_x - ptPrevShift_x ) * v_next_y -\n\t\t\t\t\t\t\t( ptNextShift_y - ptPrevShift_y ) * v_next_x ) /\n\t\t\t\t\t\t( v_prev_x * v_next_y - v_prev_y * v_next_x );\n\n\t\t\t\t\t// vector from inPt to intersection point\n\n\t\t\t\t\tv_trans_x = ( ptPrevShift_x + v_prev_x * sf - inPt.x );\n\t\t\t\t\tv_trans_y = ( ptPrevShift_y + v_prev_y * sf - inPt.y );\n\n\t\t\t\t\t// Don't normalize!, otherwise sharp corners become ugly\n\t\t\t\t\t// but prevent crazy spikes\n\t\t\t\t\tconst v_trans_lensq = ( v_trans_x * v_trans_x + v_trans_y * v_trans_y );\n\t\t\t\t\tif ( v_trans_lensq <= 2 ) {\n\n\t\t\t\t\t\treturn new Vector2( v_trans_x, v_trans_y );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tshrink_by = Math.sqrt( v_trans_lensq / 2 );\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// handle special case of collinear edges\n\n\t\t\t\t\tlet direction_eq = false; // assumes: opposite\n\n\t\t\t\t\tif ( v_prev_x > Number.EPSILON ) {\n\n\t\t\t\t\t\tif ( v_next_x > Number.EPSILON ) {\n\n\t\t\t\t\t\t\tdirection_eq = true;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tif ( v_prev_x < - Number.EPSILON ) {\n\n\t\t\t\t\t\t\tif ( v_next_x < - Number.EPSILON ) {\n\n\t\t\t\t\t\t\t\tdirection_eq = true;\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tif ( Math.sign( v_prev_y ) === Math.sign( v_next_y ) ) {\n\n\t\t\t\t\t\t\t\tdirection_eq = true;\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( direction_eq ) {\n\n\t\t\t\t\t\t// console.log(\"Warning: lines are a straight sequence\");\n\t\t\t\t\t\tv_trans_x = - v_prev_y;\n\t\t\t\t\t\tv_trans_y = v_prev_x;\n\t\t\t\t\t\tshrink_by = Math.sqrt( v_prev_lensq );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\t// console.log(\"Warning: lines are a straight spike\");\n\t\t\t\t\t\tv_trans_x = v_prev_x;\n\t\t\t\t\t\tv_trans_y = v_prev_y;\n\t\t\t\t\t\tshrink_by = Math.sqrt( v_prev_lensq / 2 );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\treturn new Vector2( v_trans_x / shrink_by, v_trans_y / shrink_by );\n\n\t\t\t}\n\n\n\t\t\tconst contourMovements = [];\n\n\t\t\tfor ( let i = 0, il = contour.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) {\n\n\t\t\t\tif ( j === il ) j = 0;\n\t\t\t\tif ( k === il ) k = 0;\n\n\t\t\t\t// (j)---(i)---(k)\n\t\t\t\t// console.log('i,j,k', i, j , k)\n\n\t\t\t\tcontourMovements[ i ] = getBevelVec( contour[ i ], contour[ j ], contour[ k ] );\n\n\t\t\t}\n\n\t\t\tconst holesMovements = [];\n\t\t\tlet oneHoleMovements, verticesMovements = contourMovements.concat();\n\n\t\t\tfor ( let h = 0, hl = holes.length; h < hl; h ++ ) {\n\n\t\t\t\tconst ahole = holes[ h ];\n\n\t\t\t\toneHoleMovements = [];\n\n\t\t\t\tfor ( let i = 0, il = ahole.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) {\n\n\t\t\t\t\tif ( j === il ) j = 0;\n\t\t\t\t\tif ( k === il ) k = 0;\n\n\t\t\t\t\t// (j)---(i)---(k)\n\t\t\t\t\toneHoleMovements[ i ] = getBevelVec( ahole[ i ], ahole[ j ], ahole[ k ] );\n\n\t\t\t\t}\n\n\t\t\t\tholesMovements.push( oneHoleMovements );\n\t\t\t\tverticesMovements = verticesMovements.concat( oneHoleMovements );\n\n\t\t\t}\n\n\n\t\t\t// Loop bevelSegments, 1 for the front, 1 for the back\n\n\t\t\tfor ( let b = 0; b < bevelSegments; b ++ ) {\n\n\t\t\t\t//for ( b = bevelSegments; b > 0; b -- ) {\n\n\t\t\t\tconst t = b / bevelSegments;\n\t\t\t\tconst z = bevelThickness * Math.cos( t * Math.PI / 2 );\n\t\t\t\tconst bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset;\n\n\t\t\t\t// contract shape\n\n\t\t\t\tfor ( let i = 0, il = contour.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst vert = scalePt2( contour[ i ], contourMovements[ i ], bs );\n\n\t\t\t\t\tv( vert.x, vert.y, - z );\n\n\t\t\t\t}\n\n\t\t\t\t// expand holes\n\n\t\t\t\tfor ( let h = 0, hl = holes.length; h < hl; h ++ ) {\n\n\t\t\t\t\tconst ahole = holes[ h ];\n\t\t\t\t\toneHoleMovements = holesMovements[ h ];\n\n\t\t\t\t\tfor ( let i = 0, il = ahole.length; i < il; i ++ ) {\n\n\t\t\t\t\t\tconst vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs );\n\n\t\t\t\t\t\tv( vert.x, vert.y, - z );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tconst bs = bevelSize + bevelOffset;\n\n\t\t\t// Back facing vertices\n\n\t\t\tfor ( let i = 0; i < vlen; i ++ ) {\n\n\t\t\t\tconst vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ];\n\n\t\t\t\tif ( ! extrudeByPath ) {\n\n\t\t\t\t\tv( vert.x, vert.y, 0 );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x );\n\n\t\t\t\t\tnormal.copy( splineTube.normals[ 0 ] ).multiplyScalar( vert.x );\n\t\t\t\t\tbinormal.copy( splineTube.binormals[ 0 ] ).multiplyScalar( vert.y );\n\n\t\t\t\t\tposition2.copy( extrudePts[ 0 ] ).add( normal ).add( binormal );\n\n\t\t\t\t\tv( position2.x, position2.y, position2.z );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// Add stepped vertices...\n\t\t\t// Including front facing vertices\n\n\t\t\tfor ( let s = 1; s <= steps; s ++ ) {\n\n\t\t\t\tfor ( let i = 0; i < vlen; i ++ ) {\n\n\t\t\t\t\tconst vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ];\n\n\t\t\t\t\tif ( ! extrudeByPath ) {\n\n\t\t\t\t\t\tv( vert.x, vert.y, depth / steps * s );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\t// v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x );\n\n\t\t\t\t\t\tnormal.copy( splineTube.normals[ s ] ).multiplyScalar( vert.x );\n\t\t\t\t\t\tbinormal.copy( splineTube.binormals[ s ] ).multiplyScalar( vert.y );\n\n\t\t\t\t\t\tposition2.copy( extrudePts[ s ] ).add( normal ).add( binormal );\n\n\t\t\t\t\t\tv( position2.x, position2.y, position2.z );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\n\t\t\t// Add bevel segments planes\n\n\t\t\t//for ( b = 1; b <= bevelSegments; b ++ ) {\n\t\t\tfor ( let b = bevelSegments - 1; b >= 0; b -- ) {\n\n\t\t\t\tconst t = b / bevelSegments;\n\t\t\t\tconst z = bevelThickness * Math.cos( t * Math.PI / 2 );\n\t\t\t\tconst bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset;\n\n\t\t\t\t// contract shape\n\n\t\t\t\tfor ( let i = 0, il = contour.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst vert = scalePt2( contour[ i ], contourMovements[ i ], bs );\n\t\t\t\t\tv( vert.x, vert.y, depth + z );\n\n\t\t\t\t}\n\n\t\t\t\t// expand holes\n\n\t\t\t\tfor ( let h = 0, hl = holes.length; h < hl; h ++ ) {\n\n\t\t\t\t\tconst ahole = holes[ h ];\n\t\t\t\t\toneHoleMovements = holesMovements[ h ];\n\n\t\t\t\t\tfor ( let i = 0, il = ahole.length; i < il; i ++ ) {\n\n\t\t\t\t\t\tconst vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs );\n\n\t\t\t\t\t\tif ( ! extrudeByPath ) {\n\n\t\t\t\t\t\t\tv( vert.x, vert.y, depth + z );\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tv( vert.x, vert.y + extrudePts[ steps - 1 ].y, extrudePts[ steps - 1 ].x + z );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t/* Faces */\n\n\t\t\t// Top and bottom faces\n\n\t\t\tbuildLidFaces();\n\n\t\t\t// Sides faces\n\n\t\t\tbuildSideFaces();\n\n\n\t\t\t///// Internal functions\n\n\t\t\tfunction buildLidFaces() {\n\n\t\t\t\tconst start = verticesArray.length / 3;\n\n\t\t\t\tif ( bevelEnabled ) {\n\n\t\t\t\t\tlet layer = 0; // steps + 1\n\t\t\t\t\tlet offset = vlen * layer;\n\n\t\t\t\t\t// Bottom faces\n\n\t\t\t\t\tfor ( let i = 0; i < flen; i ++ ) {\n\n\t\t\t\t\t\tconst face = faces[ i ];\n\t\t\t\t\t\tf3( face[ 2 ] + offset, face[ 1 ] + offset, face[ 0 ] + offset );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tlayer = steps + bevelSegments * 2;\n\t\t\t\t\toffset = vlen * layer;\n\n\t\t\t\t\t// Top faces\n\n\t\t\t\t\tfor ( let i = 0; i < flen; i ++ ) {\n\n\t\t\t\t\t\tconst face = faces[ i ];\n\t\t\t\t\t\tf3( face[ 0 ] + offset, face[ 1 ] + offset, face[ 2 ] + offset );\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// Bottom faces\n\n\t\t\t\t\tfor ( let i = 0; i < flen; i ++ ) {\n\n\t\t\t\t\t\tconst face = faces[ i ];\n\t\t\t\t\t\tf3( face[ 2 ], face[ 1 ], face[ 0 ] );\n\n\t\t\t\t\t}\n\n\t\t\t\t\t// Top faces\n\n\t\t\t\t\tfor ( let i = 0; i < flen; i ++ ) {\n\n\t\t\t\t\t\tconst face = faces[ i ];\n\t\t\t\t\t\tf3( face[ 0 ] + vlen * steps, face[ 1 ] + vlen * steps, face[ 2 ] + vlen * steps );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tscope.addGroup( start, verticesArray.length / 3 - start, 0 );\n\n\t\t\t}\n\n\t\t\t// Create faces for the z-sides of the shape\n\n\t\t\tfunction buildSideFaces() {\n\n\t\t\t\tconst start = verticesArray.length / 3;\n\t\t\t\tlet layeroffset = 0;\n\t\t\t\tsidewalls( contour, layeroffset );\n\t\t\t\tlayeroffset += contour.length;\n\n\t\t\t\tfor ( let h = 0, hl = holes.length; h < hl; h ++ ) {\n\n\t\t\t\t\tconst ahole = holes[ h ];\n\t\t\t\t\tsidewalls( ahole, layeroffset );\n\n\t\t\t\t\t//, true\n\t\t\t\t\tlayeroffset += ahole.length;\n\n\t\t\t\t}\n\n\n\t\t\t\tscope.addGroup( start, verticesArray.length / 3 - start, 1 );\n\n\n\t\t\t}\n\n\t\t\tfunction sidewalls( contour, layeroffset ) {\n\n\t\t\t\tlet i = contour.length;\n\n\t\t\t\twhile ( -- i >= 0 ) {\n\n\t\t\t\t\tconst j = i;\n\t\t\t\t\tlet k = i - 1;\n\t\t\t\t\tif ( k < 0 ) k = contour.length - 1;\n\n\t\t\t\t\t//console.log('b', i,j, i-1, k,vertices.length);\n\n\t\t\t\t\tfor ( let s = 0, sl = ( steps + bevelSegments * 2 ); s < sl; s ++ ) {\n\n\t\t\t\t\t\tconst slen1 = vlen * s;\n\t\t\t\t\t\tconst slen2 = vlen * ( s + 1 );\n\n\t\t\t\t\t\tconst a = layeroffset + j + slen1,\n\t\t\t\t\t\t\tb = layeroffset + k + slen1,\n\t\t\t\t\t\t\tc = layeroffset + k + slen2,\n\t\t\t\t\t\t\td = layeroffset + j + slen2;\n\n\t\t\t\t\t\tf4( a, b, c, d );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tfunction v( x, y, z ) {\n\n\t\t\t\tplaceholder.push( x );\n\t\t\t\tplaceholder.push( y );\n\t\t\t\tplaceholder.push( z );\n\n\t\t\t}\n\n\n\t\t\tfunction f3( a, b, c ) {\n\n\t\t\t\taddVertex( a );\n\t\t\t\taddVertex( b );\n\t\t\t\taddVertex( c );\n\n\t\t\t\tconst nextIndex = verticesArray.length / 3;\n\t\t\t\tconst uvs = uvgen.generateTopUV( scope, verticesArray, nextIndex - 3, nextIndex - 2, nextIndex - 1 );\n\n\t\t\t\taddUV( uvs[ 0 ] );\n\t\t\t\taddUV( uvs[ 1 ] );\n\t\t\t\taddUV( uvs[ 2 ] );\n\n\t\t\t}\n\n\t\t\tfunction f4( a, b, c, d ) {\n\n\t\t\t\taddVertex( a );\n\t\t\t\taddVertex( b );\n\t\t\t\taddVertex( d );\n\n\t\t\t\taddVertex( b );\n\t\t\t\taddVertex( c );\n\t\t\t\taddVertex( d );\n\n\n\t\t\t\tconst nextIndex = verticesArray.length / 3;\n\t\t\t\tconst uvs = uvgen.generateSideWallUV( scope, verticesArray, nextIndex - 6, nextIndex - 3, nextIndex - 2, nextIndex - 1 );\n\n\t\t\t\taddUV( uvs[ 0 ] );\n\t\t\t\taddUV( uvs[ 1 ] );\n\t\t\t\taddUV( uvs[ 3 ] );\n\n\t\t\t\taddUV( uvs[ 1 ] );\n\t\t\t\taddUV( uvs[ 2 ] );\n\t\t\t\taddUV( uvs[ 3 ] );\n\n\t\t\t}\n\n\t\t\tfunction addVertex( index ) {\n\n\t\t\t\tverticesArray.push( placeholder[ index * 3 + 0 ] );\n\t\t\t\tverticesArray.push( placeholder[ index * 3 + 1 ] );\n\t\t\t\tverticesArray.push( placeholder[ index * 3 + 2 ] );\n\n\t\t\t}\n\n\n\t\t\tfunction addUV( vector2 ) {\n\n\t\t\t\tuvArray.push( vector2.x );\n\t\t\t\tuvArray.push( vector2.y );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.parameters = Object.assign( {}, source.parameters );\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = super.toJSON();\n\n\t\tconst shapes = this.parameters.shapes;\n\t\tconst options = this.parameters.options;\n\n\t\treturn toJSON$1( shapes, options, data );\n\n\t}\n\n\tstatic fromJSON( data, shapes ) {\n\n\t\tconst geometryShapes = [];\n\n\t\tfor ( let j = 0, jl = data.shapes.length; j < jl; j ++ ) {\n\n\t\t\tconst shape = shapes[ data.shapes[ j ] ];\n\n\t\t\tgeometryShapes.push( shape );\n\n\t\t}\n\n\t\tconst extrudePath = data.options.extrudePath;\n\n\t\tif ( extrudePath !== undefined ) {\n\n\t\t\tdata.options.extrudePath = new Curves[ extrudePath.type ]().fromJSON( extrudePath );\n\n\t\t}\n\n\t\treturn new ExtrudeGeometry( geometryShapes, data.options );\n\n\t}\n\n}\n\nconst WorldUVGenerator = {\n\n\tgenerateTopUV: function ( geometry, vertices, indexA, indexB, indexC ) {\n\n\t\tconst a_x = vertices[ indexA * 3 ];\n\t\tconst a_y = vertices[ indexA * 3 + 1 ];\n\t\tconst b_x = vertices[ indexB * 3 ];\n\t\tconst b_y = vertices[ indexB * 3 + 1 ];\n\t\tconst c_x = vertices[ indexC * 3 ];\n\t\tconst c_y = vertices[ indexC * 3 + 1 ];\n\n\t\treturn [\n\t\t\tnew Vector2( a_x, a_y ),\n\t\t\tnew Vector2( b_x, b_y ),\n\t\t\tnew Vector2( c_x, c_y )\n\t\t];\n\n\t},\n\n\tgenerateSideWallUV: function ( geometry, vertices, indexA, indexB, indexC, indexD ) {\n\n\t\tconst a_x = vertices[ indexA * 3 ];\n\t\tconst a_y = vertices[ indexA * 3 + 1 ];\n\t\tconst a_z = vertices[ indexA * 3 + 2 ];\n\t\tconst b_x = vertices[ indexB * 3 ];\n\t\tconst b_y = vertices[ indexB * 3 + 1 ];\n\t\tconst b_z = vertices[ indexB * 3 + 2 ];\n\t\tconst c_x = vertices[ indexC * 3 ];\n\t\tconst c_y = vertices[ indexC * 3 + 1 ];\n\t\tconst c_z = vertices[ indexC * 3 + 2 ];\n\t\tconst d_x = vertices[ indexD * 3 ];\n\t\tconst d_y = vertices[ indexD * 3 + 1 ];\n\t\tconst d_z = vertices[ indexD * 3 + 2 ];\n\n\t\tif ( Math.abs( a_y - b_y ) < Math.abs( a_x - b_x ) ) {\n\n\t\t\treturn [\n\t\t\t\tnew Vector2( a_x, 1 - a_z ),\n\t\t\t\tnew Vector2( b_x, 1 - b_z ),\n\t\t\t\tnew Vector2( c_x, 1 - c_z ),\n\t\t\t\tnew Vector2( d_x, 1 - d_z )\n\t\t\t];\n\n\t\t} else {\n\n\t\t\treturn [\n\t\t\t\tnew Vector2( a_y, 1 - a_z ),\n\t\t\t\tnew Vector2( b_y, 1 - b_z ),\n\t\t\t\tnew Vector2( c_y, 1 - c_z ),\n\t\t\t\tnew Vector2( d_y, 1 - d_z )\n\t\t\t];\n\n\t\t}\n\n\t}\n\n};\n\nfunction toJSON$1( shapes, options, data ) {\n\n\tdata.shapes = [];\n\n\tif ( Array.isArray( shapes ) ) {\n\n\t\tfor ( let i = 0, l = shapes.length; i < l; i ++ ) {\n\n\t\t\tconst shape = shapes[ i ];\n\n\t\t\tdata.shapes.push( shape.uuid );\n\n\t\t}\n\n\t} else {\n\n\t\tdata.shapes.push( shapes.uuid );\n\n\t}\n\n\tdata.options = Object.assign( {}, options );\n\n\tif ( options.extrudePath !== undefined ) data.options.extrudePath = options.extrudePath.toJSON();\n\n\treturn data;\n\n}\n\nclass IcosahedronGeometry extends PolyhedronGeometry {\n\n\tconstructor( radius = 1, detail = 0 ) {\n\n\t\tconst t = ( 1 + Math.sqrt( 5 ) ) / 2;\n\n\t\tconst vertices = [\n\t\t\t- 1, t, 0, \t1, t, 0, \t- 1, - t, 0, \t1, - t, 0,\n\t\t\t0, - 1, t, \t0, 1, t,\t0, - 1, - t, \t0, 1, - t,\n\t\t\tt, 0, - 1, \tt, 0, 1, \t- t, 0, - 1, \t- t, 0, 1\n\t\t];\n\n\t\tconst indices = [\n\t\t\t0, 11, 5, \t0, 5, 1, \t0, 1, 7, \t0, 7, 10, \t0, 10, 11,\n\t\t\t1, 5, 9, \t5, 11, 4,\t11, 10, 2,\t10, 7, 6,\t7, 1, 8,\n\t\t\t3, 9, 4, \t3, 4, 2,\t3, 2, 6,\t3, 6, 8,\t3, 8, 9,\n\t\t\t4, 9, 5, \t2, 4, 11,\t6, 2, 10,\t8, 6, 7,\t9, 8, 1\n\t\t];\n\n\t\tsuper( vertices, indices, radius, detail );\n\n\t\tthis.type = 'IcosahedronGeometry';\n\n\t\tthis.parameters = {\n\t\t\tradius: radius,\n\t\t\tdetail: detail\n\t\t};\n\n\t}\n\n\tstatic fromJSON( data ) {\n\n\t\treturn new IcosahedronGeometry( data.radius, data.detail );\n\n\t}\n\n}\n\nclass OctahedronGeometry extends PolyhedronGeometry {\n\n\tconstructor( radius = 1, detail = 0 ) {\n\n\t\tconst vertices = [\n\t\t\t1, 0, 0, \t- 1, 0, 0,\t0, 1, 0,\n\t\t\t0, - 1, 0, \t0, 0, 1,\t0, 0, - 1\n\t\t];\n\n\t\tconst indices = [\n\t\t\t0, 2, 4,\t0, 4, 3,\t0, 3, 5,\n\t\t\t0, 5, 2,\t1, 2, 5,\t1, 5, 3,\n\t\t\t1, 3, 4,\t1, 4, 2\n\t\t];\n\n\t\tsuper( vertices, indices, radius, detail );\n\n\t\tthis.type = 'OctahedronGeometry';\n\n\t\tthis.parameters = {\n\t\t\tradius: radius,\n\t\t\tdetail: detail\n\t\t};\n\n\t}\n\n\tstatic fromJSON( data ) {\n\n\t\treturn new OctahedronGeometry( data.radius, data.detail );\n\n\t}\n\n}\n\nclass RingGeometry extends BufferGeometry {\n\n\tconstructor( innerRadius = 0.5, outerRadius = 1, thetaSegments = 32, phiSegments = 1, thetaStart = 0, thetaLength = Math.PI * 2 ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'RingGeometry';\n\n\t\tthis.parameters = {\n\t\t\tinnerRadius: innerRadius,\n\t\t\touterRadius: outerRadius,\n\t\t\tthetaSegments: thetaSegments,\n\t\t\tphiSegments: phiSegments,\n\t\t\tthetaStart: thetaStart,\n\t\t\tthetaLength: thetaLength\n\t\t};\n\n\t\tthetaSegments = Math.max( 3, thetaSegments );\n\t\tphiSegments = Math.max( 1, phiSegments );\n\n\t\t// buffers\n\n\t\tconst indices = [];\n\t\tconst vertices = [];\n\t\tconst normals = [];\n\t\tconst uvs = [];\n\n\t\t// some helper variables\n\n\t\tlet radius = innerRadius;\n\t\tconst radiusStep = ( ( outerRadius - innerRadius ) / phiSegments );\n\t\tconst vertex = new Vector3();\n\t\tconst uv = new Vector2();\n\n\t\t// generate vertices, normals and uvs\n\n\t\tfor ( let j = 0; j <= phiSegments; j ++ ) {\n\n\t\t\tfor ( let i = 0; i <= thetaSegments; i ++ ) {\n\n\t\t\t\t// values are generate from the inside of the ring to the outside\n\n\t\t\t\tconst segment = thetaStart + i / thetaSegments * thetaLength;\n\n\t\t\t\t// vertex\n\n\t\t\t\tvertex.x = radius * Math.cos( segment );\n\t\t\t\tvertex.y = radius * Math.sin( segment );\n\n\t\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\t\t// normal\n\n\t\t\t\tnormals.push( 0, 0, 1 );\n\n\t\t\t\t// uv\n\n\t\t\t\tuv.x = ( vertex.x / outerRadius + 1 ) / 2;\n\t\t\t\tuv.y = ( vertex.y / outerRadius + 1 ) / 2;\n\n\t\t\t\tuvs.push( uv.x, uv.y );\n\n\t\t\t}\n\n\t\t\t// increase the radius for next row of vertices\n\n\t\t\tradius += radiusStep;\n\n\t\t}\n\n\t\t// indices\n\n\t\tfor ( let j = 0; j < phiSegments; j ++ ) {\n\n\t\t\tconst thetaSegmentLevel = j * ( thetaSegments + 1 );\n\n\t\t\tfor ( let i = 0; i < thetaSegments; i ++ ) {\n\n\t\t\t\tconst segment = i + thetaSegmentLevel;\n\n\t\t\t\tconst a = segment;\n\t\t\t\tconst b = segment + thetaSegments + 1;\n\t\t\t\tconst c = segment + thetaSegments + 2;\n\t\t\t\tconst d = segment + 1;\n\n\t\t\t\t// faces\n\n\t\t\t\tindices.push( a, b, d );\n\t\t\t\tindices.push( b, c, d );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// build geometry\n\n\t\tthis.setIndex( indices );\n\t\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\t\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\t\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.parameters = Object.assign( {}, source.parameters );\n\n\t\treturn this;\n\n\t}\n\n\tstatic fromJSON( data ) {\n\n\t\treturn new RingGeometry( data.innerRadius, data.outerRadius, data.thetaSegments, data.phiSegments, data.thetaStart, data.thetaLength );\n\n\t}\n\n}\n\nclass ShapeGeometry extends BufferGeometry {\n\n\tconstructor( shapes = new Shape( [ new Vector2( 0, 0.5 ), new Vector2( - 0.5, - 0.5 ), new Vector2( 0.5, - 0.5 ) ] ), curveSegments = 12 ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'ShapeGeometry';\n\n\t\tthis.parameters = {\n\t\t\tshapes: shapes,\n\t\t\tcurveSegments: curveSegments\n\t\t};\n\n\t\t// buffers\n\n\t\tconst indices = [];\n\t\tconst vertices = [];\n\t\tconst normals = [];\n\t\tconst uvs = [];\n\n\t\t// helper variables\n\n\t\tlet groupStart = 0;\n\t\tlet groupCount = 0;\n\n\t\t// allow single and array values for \"shapes\" parameter\n\n\t\tif ( Array.isArray( shapes ) === false ) {\n\n\t\t\taddShape( shapes );\n\n\t\t} else {\n\n\t\t\tfor ( let i = 0; i < shapes.length; i ++ ) {\n\n\t\t\t\taddShape( shapes[ i ] );\n\n\t\t\t\tthis.addGroup( groupStart, groupCount, i ); // enables MultiMaterial support\n\n\t\t\t\tgroupStart += groupCount;\n\t\t\t\tgroupCount = 0;\n\n\t\t\t}\n\n\t\t}\n\n\t\t// build geometry\n\n\t\tthis.setIndex( indices );\n\t\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\t\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\t\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n\n\t\t// helper functions\n\n\t\tfunction addShape( shape ) {\n\n\t\t\tconst indexOffset = vertices.length / 3;\n\t\t\tconst points = shape.extractPoints( curveSegments );\n\n\t\t\tlet shapeVertices = points.shape;\n\t\t\tconst shapeHoles = points.holes;\n\n\t\t\t// check direction of vertices\n\n\t\t\tif ( ShapeUtils.isClockWise( shapeVertices ) === false ) {\n\n\t\t\t\tshapeVertices = shapeVertices.reverse();\n\n\t\t\t}\n\n\t\t\tfor ( let i = 0, l = shapeHoles.length; i < l; i ++ ) {\n\n\t\t\t\tconst shapeHole = shapeHoles[ i ];\n\n\t\t\t\tif ( ShapeUtils.isClockWise( shapeHole ) === true ) {\n\n\t\t\t\t\tshapeHoles[ i ] = shapeHole.reverse();\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tconst faces = ShapeUtils.triangulateShape( shapeVertices, shapeHoles );\n\n\t\t\t// join vertices of inner and outer paths to a single array\n\n\t\t\tfor ( let i = 0, l = shapeHoles.length; i < l; i ++ ) {\n\n\t\t\t\tconst shapeHole = shapeHoles[ i ];\n\t\t\t\tshapeVertices = shapeVertices.concat( shapeHole );\n\n\t\t\t}\n\n\t\t\t// vertices, normals, uvs\n\n\t\t\tfor ( let i = 0, l = shapeVertices.length; i < l; i ++ ) {\n\n\t\t\t\tconst vertex = shapeVertices[ i ];\n\n\t\t\t\tvertices.push( vertex.x, vertex.y, 0 );\n\t\t\t\tnormals.push( 0, 0, 1 );\n\t\t\t\tuvs.push( vertex.x, vertex.y ); // world uvs\n\n\t\t\t}\n\n\t\t\t// indices\n\n\t\t\tfor ( let i = 0, l = faces.length; i < l; i ++ ) {\n\n\t\t\t\tconst face = faces[ i ];\n\n\t\t\t\tconst a = face[ 0 ] + indexOffset;\n\t\t\t\tconst b = face[ 1 ] + indexOffset;\n\t\t\t\tconst c = face[ 2 ] + indexOffset;\n\n\t\t\t\tindices.push( a, b, c );\n\t\t\t\tgroupCount += 3;\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.parameters = Object.assign( {}, source.parameters );\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = super.toJSON();\n\n\t\tconst shapes = this.parameters.shapes;\n\n\t\treturn toJSON( shapes, data );\n\n\t}\n\n\tstatic fromJSON( data, shapes ) {\n\n\t\tconst geometryShapes = [];\n\n\t\tfor ( let j = 0, jl = data.shapes.length; j < jl; j ++ ) {\n\n\t\t\tconst shape = shapes[ data.shapes[ j ] ];\n\n\t\t\tgeometryShapes.push( shape );\n\n\t\t}\n\n\t\treturn new ShapeGeometry( geometryShapes, data.curveSegments );\n\n\t}\n\n}\n\nfunction toJSON( shapes, data ) {\n\n\tdata.shapes = [];\n\n\tif ( Array.isArray( shapes ) ) {\n\n\t\tfor ( let i = 0, l = shapes.length; i < l; i ++ ) {\n\n\t\t\tconst shape = shapes[ i ];\n\n\t\t\tdata.shapes.push( shape.uuid );\n\n\t\t}\n\n\t} else {\n\n\t\tdata.shapes.push( shapes.uuid );\n\n\t}\n\n\treturn data;\n\n}\n\nclass SphereGeometry extends BufferGeometry {\n\n\tconstructor( radius = 1, widthSegments = 32, heightSegments = 16, phiStart = 0, phiLength = Math.PI * 2, thetaStart = 0, thetaLength = Math.PI ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'SphereGeometry';\n\n\t\tthis.parameters = {\n\t\t\tradius: radius,\n\t\t\twidthSegments: widthSegments,\n\t\t\theightSegments: heightSegments,\n\t\t\tphiStart: phiStart,\n\t\t\tphiLength: phiLength,\n\t\t\tthetaStart: thetaStart,\n\t\t\tthetaLength: thetaLength\n\t\t};\n\n\t\twidthSegments = Math.max( 3, Math.floor( widthSegments ) );\n\t\theightSegments = Math.max( 2, Math.floor( heightSegments ) );\n\n\t\tconst thetaEnd = Math.min( thetaStart + thetaLength, Math.PI );\n\n\t\tlet index = 0;\n\t\tconst grid = [];\n\n\t\tconst vertex = new Vector3();\n\t\tconst normal = new Vector3();\n\n\t\t// buffers\n\n\t\tconst indices = [];\n\t\tconst vertices = [];\n\t\tconst normals = [];\n\t\tconst uvs = [];\n\n\t\t// generate vertices, normals and uvs\n\n\t\tfor ( let iy = 0; iy <= heightSegments; iy ++ ) {\n\n\t\t\tconst verticesRow = [];\n\n\t\t\tconst v = iy / heightSegments;\n\n\t\t\t// special case for the poles\n\n\t\t\tlet uOffset = 0;\n\n\t\t\tif ( iy === 0 && thetaStart === 0 ) {\n\n\t\t\t\tuOffset = 0.5 / widthSegments;\n\n\t\t\t} else if ( iy === heightSegments && thetaEnd === Math.PI ) {\n\n\t\t\t\tuOffset = - 0.5 / widthSegments;\n\n\t\t\t}\n\n\t\t\tfor ( let ix = 0; ix <= widthSegments; ix ++ ) {\n\n\t\t\t\tconst u = ix / widthSegments;\n\n\t\t\t\t// vertex\n\n\t\t\t\tvertex.x = - radius * Math.cos( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength );\n\t\t\t\tvertex.y = radius * Math.cos( thetaStart + v * thetaLength );\n\t\t\t\tvertex.z = radius * Math.sin( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength );\n\n\t\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\t\t// normal\n\n\t\t\t\tnormal.copy( vertex ).normalize();\n\t\t\t\tnormals.push( normal.x, normal.y, normal.z );\n\n\t\t\t\t// uv\n\n\t\t\t\tuvs.push( u + uOffset, 1 - v );\n\n\t\t\t\tverticesRow.push( index ++ );\n\n\t\t\t}\n\n\t\t\tgrid.push( verticesRow );\n\n\t\t}\n\n\t\t// indices\n\n\t\tfor ( let iy = 0; iy < heightSegments; iy ++ ) {\n\n\t\t\tfor ( let ix = 0; ix < widthSegments; ix ++ ) {\n\n\t\t\t\tconst a = grid[ iy ][ ix + 1 ];\n\t\t\t\tconst b = grid[ iy ][ ix ];\n\t\t\t\tconst c = grid[ iy + 1 ][ ix ];\n\t\t\t\tconst d = grid[ iy + 1 ][ ix + 1 ];\n\n\t\t\t\tif ( iy !== 0 || thetaStart > 0 ) indices.push( a, b, d );\n\t\t\t\tif ( iy !== heightSegments - 1 || thetaEnd < Math.PI ) indices.push( b, c, d );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// build geometry\n\n\t\tthis.setIndex( indices );\n\t\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\t\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\t\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.parameters = Object.assign( {}, source.parameters );\n\n\t\treturn this;\n\n\t}\n\n\tstatic fromJSON( data ) {\n\n\t\treturn new SphereGeometry( data.radius, data.widthSegments, data.heightSegments, data.phiStart, data.phiLength, data.thetaStart, data.thetaLength );\n\n\t}\n\n}\n\nclass TetrahedronGeometry extends PolyhedronGeometry {\n\n\tconstructor( radius = 1, detail = 0 ) {\n\n\t\tconst vertices = [\n\t\t\t1, 1, 1, \t- 1, - 1, 1, \t- 1, 1, - 1, \t1, - 1, - 1\n\t\t];\n\n\t\tconst indices = [\n\t\t\t2, 1, 0, \t0, 3, 2,\t1, 3, 0,\t2, 3, 1\n\t\t];\n\n\t\tsuper( vertices, indices, radius, detail );\n\n\t\tthis.type = 'TetrahedronGeometry';\n\n\t\tthis.parameters = {\n\t\t\tradius: radius,\n\t\t\tdetail: detail\n\t\t};\n\n\t}\n\n\tstatic fromJSON( data ) {\n\n\t\treturn new TetrahedronGeometry( data.radius, data.detail );\n\n\t}\n\n}\n\nclass TorusGeometry extends BufferGeometry {\n\n\tconstructor( radius = 1, tube = 0.4, radialSegments = 12, tubularSegments = 48, arc = Math.PI * 2 ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'TorusGeometry';\n\n\t\tthis.parameters = {\n\t\t\tradius: radius,\n\t\t\ttube: tube,\n\t\t\tradialSegments: radialSegments,\n\t\t\ttubularSegments: tubularSegments,\n\t\t\tarc: arc\n\t\t};\n\n\t\tradialSegments = Math.floor( radialSegments );\n\t\ttubularSegments = Math.floor( tubularSegments );\n\n\t\t// buffers\n\n\t\tconst indices = [];\n\t\tconst vertices = [];\n\t\tconst normals = [];\n\t\tconst uvs = [];\n\n\t\t// helper variables\n\n\t\tconst center = new Vector3();\n\t\tconst vertex = new Vector3();\n\t\tconst normal = new Vector3();\n\n\t\t// generate vertices, normals and uvs\n\n\t\tfor ( let j = 0; j <= radialSegments; j ++ ) {\n\n\t\t\tfor ( let i = 0; i <= tubularSegments; i ++ ) {\n\n\t\t\t\tconst u = i / tubularSegments * arc;\n\t\t\t\tconst v = j / radialSegments * Math.PI * 2;\n\n\t\t\t\t// vertex\n\n\t\t\t\tvertex.x = ( radius + tube * Math.cos( v ) ) * Math.cos( u );\n\t\t\t\tvertex.y = ( radius + tube * Math.cos( v ) ) * Math.sin( u );\n\t\t\t\tvertex.z = tube * Math.sin( v );\n\n\t\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\t\t// normal\n\n\t\t\t\tcenter.x = radius * Math.cos( u );\n\t\t\t\tcenter.y = radius * Math.sin( u );\n\t\t\t\tnormal.subVectors( vertex, center ).normalize();\n\n\t\t\t\tnormals.push( normal.x, normal.y, normal.z );\n\n\t\t\t\t// uv\n\n\t\t\t\tuvs.push( i / tubularSegments );\n\t\t\t\tuvs.push( j / radialSegments );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// generate indices\n\n\t\tfor ( let j = 1; j <= radialSegments; j ++ ) {\n\n\t\t\tfor ( let i = 1; i <= tubularSegments; i ++ ) {\n\n\t\t\t\t// indices\n\n\t\t\t\tconst a = ( tubularSegments + 1 ) * j + i - 1;\n\t\t\t\tconst b = ( tubularSegments + 1 ) * ( j - 1 ) + i - 1;\n\t\t\t\tconst c = ( tubularSegments + 1 ) * ( j - 1 ) + i;\n\t\t\t\tconst d = ( tubularSegments + 1 ) * j + i;\n\n\t\t\t\t// faces\n\n\t\t\t\tindices.push( a, b, d );\n\t\t\t\tindices.push( b, c, d );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// build geometry\n\n\t\tthis.setIndex( indices );\n\t\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\t\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\t\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.parameters = Object.assign( {}, source.parameters );\n\n\t\treturn this;\n\n\t}\n\n\tstatic fromJSON( data ) {\n\n\t\treturn new TorusGeometry( data.radius, data.tube, data.radialSegments, data.tubularSegments, data.arc );\n\n\t}\n\n}\n\nclass TorusKnotGeometry extends BufferGeometry {\n\n\tconstructor( radius = 1, tube = 0.4, tubularSegments = 64, radialSegments = 8, p = 2, q = 3 ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'TorusKnotGeometry';\n\n\t\tthis.parameters = {\n\t\t\tradius: radius,\n\t\t\ttube: tube,\n\t\t\ttubularSegments: tubularSegments,\n\t\t\tradialSegments: radialSegments,\n\t\t\tp: p,\n\t\t\tq: q\n\t\t};\n\n\t\ttubularSegments = Math.floor( tubularSegments );\n\t\tradialSegments = Math.floor( radialSegments );\n\n\t\t// buffers\n\n\t\tconst indices = [];\n\t\tconst vertices = [];\n\t\tconst normals = [];\n\t\tconst uvs = [];\n\n\t\t// helper variables\n\n\t\tconst vertex = new Vector3();\n\t\tconst normal = new Vector3();\n\n\t\tconst P1 = new Vector3();\n\t\tconst P2 = new Vector3();\n\n\t\tconst B = new Vector3();\n\t\tconst T = new Vector3();\n\t\tconst N = new Vector3();\n\n\t\t// generate vertices, normals and uvs\n\n\t\tfor ( let i = 0; i <= tubularSegments; ++ i ) {\n\n\t\t\t// the radian \"u\" is used to calculate the position on the torus curve of the current tubular segment\n\n\t\t\tconst u = i / tubularSegments * p * Math.PI * 2;\n\n\t\t\t// now we calculate two points. P1 is our current position on the curve, P2 is a little farther ahead.\n\t\t\t// these points are used to create a special \"coordinate space\", which is necessary to calculate the correct vertex positions\n\n\t\t\tcalculatePositionOnCurve( u, p, q, radius, P1 );\n\t\t\tcalculatePositionOnCurve( u + 0.01, p, q, radius, P2 );\n\n\t\t\t// calculate orthonormal basis\n\n\t\t\tT.subVectors( P2, P1 );\n\t\t\tN.addVectors( P2, P1 );\n\t\t\tB.crossVectors( T, N );\n\t\t\tN.crossVectors( B, T );\n\n\t\t\t// normalize B, N. T can be ignored, we don't use it\n\n\t\t\tB.normalize();\n\t\t\tN.normalize();\n\n\t\t\tfor ( let j = 0; j <= radialSegments; ++ j ) {\n\n\t\t\t\t// now calculate the vertices. they are nothing more than an extrusion of the torus curve.\n\t\t\t\t// because we extrude a shape in the xy-plane, there is no need to calculate a z-value.\n\n\t\t\t\tconst v = j / radialSegments * Math.PI * 2;\n\t\t\t\tconst cx = - tube * Math.cos( v );\n\t\t\t\tconst cy = tube * Math.sin( v );\n\n\t\t\t\t// now calculate the final vertex position.\n\t\t\t\t// first we orient the extrusion with our basis vectors, then we add it to the current position on the curve\n\n\t\t\t\tvertex.x = P1.x + ( cx * N.x + cy * B.x );\n\t\t\t\tvertex.y = P1.y + ( cx * N.y + cy * B.y );\n\t\t\t\tvertex.z = P1.z + ( cx * N.z + cy * B.z );\n\n\t\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\t\t// normal (P1 is always the center/origin of the extrusion, thus we can use it to calculate the normal)\n\n\t\t\t\tnormal.subVectors( vertex, P1 ).normalize();\n\n\t\t\t\tnormals.push( normal.x, normal.y, normal.z );\n\n\t\t\t\t// uv\n\n\t\t\t\tuvs.push( i / tubularSegments );\n\t\t\t\tuvs.push( j / radialSegments );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// generate indices\n\n\t\tfor ( let j = 1; j <= tubularSegments; j ++ ) {\n\n\t\t\tfor ( let i = 1; i <= radialSegments; i ++ ) {\n\n\t\t\t\t// indices\n\n\t\t\t\tconst a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 );\n\t\t\t\tconst b = ( radialSegments + 1 ) * j + ( i - 1 );\n\t\t\t\tconst c = ( radialSegments + 1 ) * j + i;\n\t\t\t\tconst d = ( radialSegments + 1 ) * ( j - 1 ) + i;\n\n\t\t\t\t// faces\n\n\t\t\t\tindices.push( a, b, d );\n\t\t\t\tindices.push( b, c, d );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// build geometry\n\n\t\tthis.setIndex( indices );\n\t\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\t\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\t\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n\t\t// this function calculates the current position on the torus curve\n\n\t\tfunction calculatePositionOnCurve( u, p, q, radius, position ) {\n\n\t\t\tconst cu = Math.cos( u );\n\t\t\tconst su = Math.sin( u );\n\t\t\tconst quOverP = q / p * u;\n\t\t\tconst cs = Math.cos( quOverP );\n\n\t\t\tposition.x = radius * ( 2 + cs ) * 0.5 * cu;\n\t\t\tposition.y = radius * ( 2 + cs ) * su * 0.5;\n\t\t\tposition.z = radius * Math.sin( quOverP ) * 0.5;\n\n\t\t}\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.parameters = Object.assign( {}, source.parameters );\n\n\t\treturn this;\n\n\t}\n\n\tstatic fromJSON( data ) {\n\n\t\treturn new TorusKnotGeometry( data.radius, data.tube, data.tubularSegments, data.radialSegments, data.p, data.q );\n\n\t}\n\n}\n\nclass TubeGeometry extends BufferGeometry {\n\n\tconstructor( path = new QuadraticBezierCurve3( new Vector3( - 1, - 1, 0 ), new Vector3( - 1, 1, 0 ), new Vector3( 1, 1, 0 ) ), tubularSegments = 64, radius = 1, radialSegments = 8, closed = false ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'TubeGeometry';\n\n\t\tthis.parameters = {\n\t\t\tpath: path,\n\t\t\ttubularSegments: tubularSegments,\n\t\t\tradius: radius,\n\t\t\tradialSegments: radialSegments,\n\t\t\tclosed: closed\n\t\t};\n\n\t\tconst frames = path.computeFrenetFrames( tubularSegments, closed );\n\n\t\t// expose internals\n\n\t\tthis.tangents = frames.tangents;\n\t\tthis.normals = frames.normals;\n\t\tthis.binormals = frames.binormals;\n\n\t\t// helper variables\n\n\t\tconst vertex = new Vector3();\n\t\tconst normal = new Vector3();\n\t\tconst uv = new Vector2();\n\t\tlet P = new Vector3();\n\n\t\t// buffer\n\n\t\tconst vertices = [];\n\t\tconst normals = [];\n\t\tconst uvs = [];\n\t\tconst indices = [];\n\n\t\t// create buffer data\n\n\t\tgenerateBufferData();\n\n\t\t// build geometry\n\n\t\tthis.setIndex( indices );\n\t\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\t\tthis.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\t\tthis.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );\n\n\t\t// functions\n\n\t\tfunction generateBufferData() {\n\n\t\t\tfor ( let i = 0; i < tubularSegments; i ++ ) {\n\n\t\t\t\tgenerateSegment( i );\n\n\t\t\t}\n\n\t\t\t// if the geometry is not closed, generate the last row of vertices and normals\n\t\t\t// at the regular position on the given path\n\t\t\t//\n\t\t\t// if the geometry is closed, duplicate the first row of vertices and normals (uvs will differ)\n\n\t\t\tgenerateSegment( ( closed === false ) ? tubularSegments : 0 );\n\n\t\t\t// uvs are generated in a separate function.\n\t\t\t// this makes it easy compute correct values for closed geometries\n\n\t\t\tgenerateUVs();\n\n\t\t\t// finally create faces\n\n\t\t\tgenerateIndices();\n\n\t\t}\n\n\t\tfunction generateSegment( i ) {\n\n\t\t\t// we use getPointAt to sample evenly distributed points from the given path\n\n\t\t\tP = path.getPointAt( i / tubularSegments, P );\n\n\t\t\t// retrieve corresponding normal and binormal\n\n\t\t\tconst N = frames.normals[ i ];\n\t\t\tconst B = frames.binormals[ i ];\n\n\t\t\t// generate normals and vertices for the current segment\n\n\t\t\tfor ( let j = 0; j <= radialSegments; j ++ ) {\n\n\t\t\t\tconst v = j / radialSegments * Math.PI * 2;\n\n\t\t\t\tconst sin = Math.sin( v );\n\t\t\t\tconst cos = - Math.cos( v );\n\n\t\t\t\t// normal\n\n\t\t\t\tnormal.x = ( cos * N.x + sin * B.x );\n\t\t\t\tnormal.y = ( cos * N.y + sin * B.y );\n\t\t\t\tnormal.z = ( cos * N.z + sin * B.z );\n\t\t\t\tnormal.normalize();\n\n\t\t\t\tnormals.push( normal.x, normal.y, normal.z );\n\n\t\t\t\t// vertex\n\n\t\t\t\tvertex.x = P.x + radius * normal.x;\n\t\t\t\tvertex.y = P.y + radius * normal.y;\n\t\t\t\tvertex.z = P.z + radius * normal.z;\n\n\t\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction generateIndices() {\n\n\t\t\tfor ( let j = 1; j <= tubularSegments; j ++ ) {\n\n\t\t\t\tfor ( let i = 1; i <= radialSegments; i ++ ) {\n\n\t\t\t\t\tconst a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 );\n\t\t\t\t\tconst b = ( radialSegments + 1 ) * j + ( i - 1 );\n\t\t\t\t\tconst c = ( radialSegments + 1 ) * j + i;\n\t\t\t\t\tconst d = ( radialSegments + 1 ) * ( j - 1 ) + i;\n\n\t\t\t\t\t// faces\n\n\t\t\t\t\tindices.push( a, b, d );\n\t\t\t\t\tindices.push( b, c, d );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction generateUVs() {\n\n\t\t\tfor ( let i = 0; i <= tubularSegments; i ++ ) {\n\n\t\t\t\tfor ( let j = 0; j <= radialSegments; j ++ ) {\n\n\t\t\t\t\tuv.x = i / tubularSegments;\n\t\t\t\t\tuv.y = j / radialSegments;\n\n\t\t\t\t\tuvs.push( uv.x, uv.y );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.parameters = Object.assign( {}, source.parameters );\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = super.toJSON();\n\n\t\tdata.path = this.parameters.path.toJSON();\n\n\t\treturn data;\n\n\t}\n\n\tstatic fromJSON( data ) {\n\n\t\t// This only works for built-in curves (e.g. CatmullRomCurve3).\n\t\t// User defined curves or instances of CurvePath will not be deserialized.\n\t\treturn new TubeGeometry(\n\t\t\tnew Curves[ data.path.type ]().fromJSON( data.path ),\n\t\t\tdata.tubularSegments,\n\t\t\tdata.radius,\n\t\t\tdata.radialSegments,\n\t\t\tdata.closed\n\t\t);\n\n\t}\n\n}\n\nclass WireframeGeometry extends BufferGeometry {\n\n\tconstructor( geometry = null ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'WireframeGeometry';\n\n\t\tthis.parameters = {\n\t\t\tgeometry: geometry\n\t\t};\n\n\t\tif ( geometry !== null ) {\n\n\t\t\t// buffer\n\n\t\t\tconst vertices = [];\n\t\t\tconst edges = new Set();\n\n\t\t\t// helper variables\n\n\t\t\tconst start = new Vector3();\n\t\t\tconst end = new Vector3();\n\n\t\t\tif ( geometry.index !== null ) {\n\n\t\t\t\t// indexed BufferGeometry\n\n\t\t\t\tconst position = geometry.attributes.position;\n\t\t\t\tconst indices = geometry.index;\n\t\t\t\tlet groups = geometry.groups;\n\n\t\t\t\tif ( groups.length === 0 ) {\n\n\t\t\t\t\tgroups = [ { start: 0, count: indices.count, materialIndex: 0 } ];\n\n\t\t\t\t}\n\n\t\t\t\t// create a data structure that contains all edges without duplicates\n\n\t\t\t\tfor ( let o = 0, ol = groups.length; o < ol; ++ o ) {\n\n\t\t\t\t\tconst group = groups[ o ];\n\n\t\t\t\t\tconst groupStart = group.start;\n\t\t\t\t\tconst groupCount = group.count;\n\n\t\t\t\t\tfor ( let i = groupStart, l = ( groupStart + groupCount ); i < l; i += 3 ) {\n\n\t\t\t\t\t\tfor ( let j = 0; j < 3; j ++ ) {\n\n\t\t\t\t\t\t\tconst index1 = indices.getX( i + j );\n\t\t\t\t\t\t\tconst index2 = indices.getX( i + ( j + 1 ) % 3 );\n\n\t\t\t\t\t\t\tstart.fromBufferAttribute( position, index1 );\n\t\t\t\t\t\t\tend.fromBufferAttribute( position, index2 );\n\n\t\t\t\t\t\t\tif ( isUniqueEdge( start, end, edges ) === true ) {\n\n\t\t\t\t\t\t\t\tvertices.push( start.x, start.y, start.z );\n\t\t\t\t\t\t\t\tvertices.push( end.x, end.y, end.z );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\t// non-indexed BufferGeometry\n\n\t\t\t\tconst position = geometry.attributes.position;\n\n\t\t\t\tfor ( let i = 0, l = ( position.count / 3 ); i < l; i ++ ) {\n\n\t\t\t\t\tfor ( let j = 0; j < 3; j ++ ) {\n\n\t\t\t\t\t\t// three edges per triangle, an edge is represented as (index1, index2)\n\t\t\t\t\t\t// e.g. the first triangle has the following edges: (0,1),(1,2),(2,0)\n\n\t\t\t\t\t\tconst index1 = 3 * i + j;\n\t\t\t\t\t\tconst index2 = 3 * i + ( ( j + 1 ) % 3 );\n\n\t\t\t\t\t\tstart.fromBufferAttribute( position, index1 );\n\t\t\t\t\t\tend.fromBufferAttribute( position, index2 );\n\n\t\t\t\t\t\tif ( isUniqueEdge( start, end, edges ) === true ) {\n\n\t\t\t\t\t\t\tvertices.push( start.x, start.y, start.z );\n\t\t\t\t\t\t\tvertices.push( end.x, end.y, end.z );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// build geometry\n\n\t\t\tthis.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\n\t\t}\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.parameters = Object.assign( {}, source.parameters );\n\n\t\treturn this;\n\n\t}\n\n}\n\nfunction isUniqueEdge( start, end, edges ) {\n\n\tconst hash1 = `${start.x},${start.y},${start.z}-${end.x},${end.y},${end.z}`;\n\tconst hash2 = `${end.x},${end.y},${end.z}-${start.x},${start.y},${start.z}`; // coincident edge\n\n\tif ( edges.has( hash1 ) === true || edges.has( hash2 ) === true ) {\n\n\t\treturn false;\n\n\t} else {\n\n\t\tedges.add( hash1 );\n\t\tedges.add( hash2 );\n\t\treturn true;\n\n\t}\n\n}\n\nvar Geometries = /*#__PURE__*/Object.freeze({\n\t__proto__: null,\n\tBoxGeometry: BoxGeometry,\n\tCapsuleGeometry: CapsuleGeometry,\n\tCircleGeometry: CircleGeometry,\n\tConeGeometry: ConeGeometry,\n\tCylinderGeometry: CylinderGeometry,\n\tDodecahedronGeometry: DodecahedronGeometry,\n\tEdgesGeometry: EdgesGeometry,\n\tExtrudeGeometry: ExtrudeGeometry,\n\tIcosahedronGeometry: IcosahedronGeometry,\n\tLatheGeometry: LatheGeometry,\n\tOctahedronGeometry: OctahedronGeometry,\n\tPlaneGeometry: PlaneGeometry,\n\tPolyhedronGeometry: PolyhedronGeometry,\n\tRingGeometry: RingGeometry,\n\tShapeGeometry: ShapeGeometry,\n\tSphereGeometry: SphereGeometry,\n\tTetrahedronGeometry: TetrahedronGeometry,\n\tTorusGeometry: TorusGeometry,\n\tTorusKnotGeometry: TorusKnotGeometry,\n\tTubeGeometry: TubeGeometry,\n\tWireframeGeometry: WireframeGeometry\n});\n\nclass ShadowMaterial extends Material {\n\n\tconstructor( parameters ) {\n\n\t\tsuper();\n\n\t\tthis.isShadowMaterial = true;\n\n\t\tthis.type = 'ShadowMaterial';\n\n\t\tthis.color = new Color( 0x000000 );\n\t\tthis.transparent = true;\n\n\t\tthis.fog = true;\n\n\t\tthis.setValues( parameters );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.color.copy( source.color );\n\n\t\tthis.fog = source.fog;\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass RawShaderMaterial extends ShaderMaterial {\n\n\tconstructor( parameters ) {\n\n\t\tsuper( parameters );\n\n\t\tthis.isRawShaderMaterial = true;\n\n\t\tthis.type = 'RawShaderMaterial';\n\n\t}\n\n}\n\nclass MeshStandardMaterial extends Material {\n\n\tconstructor( parameters ) {\n\n\t\tsuper();\n\n\t\tthis.isMeshStandardMaterial = true;\n\n\t\tthis.defines = { 'STANDARD': '' };\n\n\t\tthis.type = 'MeshStandardMaterial';\n\n\t\tthis.color = new Color( 0xffffff ); // diffuse\n\t\tthis.roughness = 1.0;\n\t\tthis.metalness = 0.0;\n\n\t\tthis.map = null;\n\n\t\tthis.lightMap = null;\n\t\tthis.lightMapIntensity = 1.0;\n\n\t\tthis.aoMap = null;\n\t\tthis.aoMapIntensity = 1.0;\n\n\t\tthis.emissive = new Color( 0x000000 );\n\t\tthis.emissiveIntensity = 1.0;\n\t\tthis.emissiveMap = null;\n\n\t\tthis.bumpMap = null;\n\t\tthis.bumpScale = 1;\n\n\t\tthis.normalMap = null;\n\t\tthis.normalMapType = TangentSpaceNormalMap;\n\t\tthis.normalScale = new Vector2( 1, 1 );\n\n\t\tthis.displacementMap = null;\n\t\tthis.displacementScale = 1;\n\t\tthis.displacementBias = 0;\n\n\t\tthis.roughnessMap = null;\n\n\t\tthis.metalnessMap = null;\n\n\t\tthis.alphaMap = null;\n\n\t\tthis.envMap = null;\n\t\tthis.envMapRotation = new Euler();\n\t\tthis.envMapIntensity = 1.0;\n\n\t\tthis.wireframe = false;\n\t\tthis.wireframeLinewidth = 1;\n\t\tthis.wireframeLinecap = 'round';\n\t\tthis.wireframeLinejoin = 'round';\n\n\t\tthis.flatShading = false;\n\n\t\tthis.fog = true;\n\n\t\tthis.setValues( parameters );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.defines = { 'STANDARD': '' };\n\n\t\tthis.color.copy( source.color );\n\t\tthis.roughness = source.roughness;\n\t\tthis.metalness = source.metalness;\n\n\t\tthis.map = source.map;\n\n\t\tthis.lightMap = source.lightMap;\n\t\tthis.lightMapIntensity = source.lightMapIntensity;\n\n\t\tthis.aoMap = source.aoMap;\n\t\tthis.aoMapIntensity = source.aoMapIntensity;\n\n\t\tthis.emissive.copy( source.emissive );\n\t\tthis.emissiveMap = source.emissiveMap;\n\t\tthis.emissiveIntensity = source.emissiveIntensity;\n\n\t\tthis.bumpMap = source.bumpMap;\n\t\tthis.bumpScale = source.bumpScale;\n\n\t\tthis.normalMap = source.normalMap;\n\t\tthis.normalMapType = source.normalMapType;\n\t\tthis.normalScale.copy( source.normalScale );\n\n\t\tthis.displacementMap = source.displacementMap;\n\t\tthis.displacementScale = source.displacementScale;\n\t\tthis.displacementBias = source.displacementBias;\n\n\t\tthis.roughnessMap = source.roughnessMap;\n\n\t\tthis.metalnessMap = source.metalnessMap;\n\n\t\tthis.alphaMap = source.alphaMap;\n\n\t\tthis.envMap = source.envMap;\n\t\tthis.envMapRotation.copy( source.envMapRotation );\n\t\tthis.envMapIntensity = source.envMapIntensity;\n\n\t\tthis.wireframe = source.wireframe;\n\t\tthis.wireframeLinewidth = source.wireframeLinewidth;\n\t\tthis.wireframeLinecap = source.wireframeLinecap;\n\t\tthis.wireframeLinejoin = source.wireframeLinejoin;\n\n\t\tthis.flatShading = source.flatShading;\n\n\t\tthis.fog = source.fog;\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass MeshPhysicalMaterial extends MeshStandardMaterial {\n\n\tconstructor( parameters ) {\n\n\t\tsuper();\n\n\t\tthis.isMeshPhysicalMaterial = true;\n\n\t\tthis.defines = {\n\n\t\t\t'STANDARD': '',\n\t\t\t'PHYSICAL': ''\n\n\t\t};\n\n\t\tthis.type = 'MeshPhysicalMaterial';\n\n\t\tthis.anisotropyRotation = 0;\n\t\tthis.anisotropyMap = null;\n\n\t\tthis.clearcoatMap = null;\n\t\tthis.clearcoatRoughness = 0.0;\n\t\tthis.clearcoatRoughnessMap = null;\n\t\tthis.clearcoatNormalScale = new Vector2( 1, 1 );\n\t\tthis.clearcoatNormalMap = null;\n\n\t\tthis.ior = 1.5;\n\n\t\tObject.defineProperty( this, 'reflectivity', {\n\t\t\tget: function () {\n\n\t\t\t\treturn ( clamp( 2.5 * ( this.ior - 1 ) / ( this.ior + 1 ), 0, 1 ) );\n\n\t\t\t},\n\t\t\tset: function ( reflectivity ) {\n\n\t\t\t\tthis.ior = ( 1 + 0.4 * reflectivity ) / ( 1 - 0.4 * reflectivity );\n\n\t\t\t}\n\t\t} );\n\n\t\tthis.iridescenceMap = null;\n\t\tthis.iridescenceIOR = 1.3;\n\t\tthis.iridescenceThicknessRange = [ 100, 400 ];\n\t\tthis.iridescenceThicknessMap = null;\n\n\t\tthis.sheenColor = new Color( 0x000000 );\n\t\tthis.sheenColorMap = null;\n\t\tthis.sheenRoughness = 1.0;\n\t\tthis.sheenRoughnessMap = null;\n\n\t\tthis.transmissionMap = null;\n\n\t\tthis.thickness = 0;\n\t\tthis.thicknessMap = null;\n\t\tthis.attenuationDistance = Infinity;\n\t\tthis.attenuationColor = new Color( 1, 1, 1 );\n\n\t\tthis.specularIntensity = 1.0;\n\t\tthis.specularIntensityMap = null;\n\t\tthis.specularColor = new Color( 1, 1, 1 );\n\t\tthis.specularColorMap = null;\n\n\t\tthis._anisotropy = 0;\n\t\tthis._clearcoat = 0;\n\t\tthis._dispersion = 0;\n\t\tthis._iridescence = 0;\n\t\tthis._sheen = 0.0;\n\t\tthis._transmission = 0;\n\n\t\tthis.setValues( parameters );\n\n\t}\n\n\tget anisotropy() {\n\n\t\treturn this._anisotropy;\n\n\t}\n\n\tset anisotropy( value ) {\n\n\t\tif ( this._anisotropy > 0 !== value > 0 ) {\n\n\t\t\tthis.version ++;\n\n\t\t}\n\n\t\tthis._anisotropy = value;\n\n\t}\n\n\tget clearcoat() {\n\n\t\treturn this._clearcoat;\n\n\t}\n\n\tset clearcoat( value ) {\n\n\t\tif ( this._clearcoat > 0 !== value > 0 ) {\n\n\t\t\tthis.version ++;\n\n\t\t}\n\n\t\tthis._clearcoat = value;\n\n\t}\n\n\tget iridescence() {\n\n\t\treturn this._iridescence;\n\n\t}\n\n\tset iridescence( value ) {\n\n\t\tif ( this._iridescence > 0 !== value > 0 ) {\n\n\t\t\tthis.version ++;\n\n\t\t}\n\n\t\tthis._iridescence = value;\n\n\t}\n\n\tget dispersion() {\n\n\t\treturn this._dispersion;\n\n\t}\n\n\tset dispersion( value ) {\n\n\t\tif ( this._dispersion > 0 !== value > 0 ) {\n\n\t\t\tthis.version ++;\n\n\t\t}\n\n\t\tthis._dispersion = value;\n\n\t}\n\n\tget sheen() {\n\n\t\treturn this._sheen;\n\n\t}\n\n\tset sheen( value ) {\n\n\t\tif ( this._sheen > 0 !== value > 0 ) {\n\n\t\t\tthis.version ++;\n\n\t\t}\n\n\t\tthis._sheen = value;\n\n\t}\n\n\tget transmission() {\n\n\t\treturn this._transmission;\n\n\t}\n\n\tset transmission( value ) {\n\n\t\tif ( this._transmission > 0 !== value > 0 ) {\n\n\t\t\tthis.version ++;\n\n\t\t}\n\n\t\tthis._transmission = value;\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.defines = {\n\n\t\t\t'STANDARD': '',\n\t\t\t'PHYSICAL': ''\n\n\t\t};\n\n\t\tthis.anisotropy = source.anisotropy;\n\t\tthis.anisotropyRotation = source.anisotropyRotation;\n\t\tthis.anisotropyMap = source.anisotropyMap;\n\n\t\tthis.clearcoat = source.clearcoat;\n\t\tthis.clearcoatMap = source.clearcoatMap;\n\t\tthis.clearcoatRoughness = source.clearcoatRoughness;\n\t\tthis.clearcoatRoughnessMap = source.clearcoatRoughnessMap;\n\t\tthis.clearcoatNormalMap = source.clearcoatNormalMap;\n\t\tthis.clearcoatNormalScale.copy( source.clearcoatNormalScale );\n\n\t\tthis.dispersion = source.dispersion;\n\t\tthis.ior = source.ior;\n\n\t\tthis.iridescence = source.iridescence;\n\t\tthis.iridescenceMap = source.iridescenceMap;\n\t\tthis.iridescenceIOR = source.iridescenceIOR;\n\t\tthis.iridescenceThicknessRange = [ ...source.iridescenceThicknessRange ];\n\t\tthis.iridescenceThicknessMap = source.iridescenceThicknessMap;\n\n\t\tthis.sheen = source.sheen;\n\t\tthis.sheenColor.copy( source.sheenColor );\n\t\tthis.sheenColorMap = source.sheenColorMap;\n\t\tthis.sheenRoughness = source.sheenRoughness;\n\t\tthis.sheenRoughnessMap = source.sheenRoughnessMap;\n\n\t\tthis.transmission = source.transmission;\n\t\tthis.transmissionMap = source.transmissionMap;\n\n\t\tthis.thickness = source.thickness;\n\t\tthis.thicknessMap = source.thicknessMap;\n\t\tthis.attenuationDistance = source.attenuationDistance;\n\t\tthis.attenuationColor.copy( source.attenuationColor );\n\n\t\tthis.specularIntensity = source.specularIntensity;\n\t\tthis.specularIntensityMap = source.specularIntensityMap;\n\t\tthis.specularColor.copy( source.specularColor );\n\t\tthis.specularColorMap = source.specularColorMap;\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass MeshPhongMaterial extends Material {\n\n\tconstructor( parameters ) {\n\n\t\tsuper();\n\n\t\tthis.isMeshPhongMaterial = true;\n\n\t\tthis.type = 'MeshPhongMaterial';\n\n\t\tthis.color = new Color( 0xffffff ); // diffuse\n\t\tthis.specular = new Color( 0x111111 );\n\t\tthis.shininess = 30;\n\n\t\tthis.map = null;\n\n\t\tthis.lightMap = null;\n\t\tthis.lightMapIntensity = 1.0;\n\n\t\tthis.aoMap = null;\n\t\tthis.aoMapIntensity = 1.0;\n\n\t\tthis.emissive = new Color( 0x000000 );\n\t\tthis.emissiveIntensity = 1.0;\n\t\tthis.emissiveMap = null;\n\n\t\tthis.bumpMap = null;\n\t\tthis.bumpScale = 1;\n\n\t\tthis.normalMap = null;\n\t\tthis.normalMapType = TangentSpaceNormalMap;\n\t\tthis.normalScale = new Vector2( 1, 1 );\n\n\t\tthis.displacementMap = null;\n\t\tthis.displacementScale = 1;\n\t\tthis.displacementBias = 0;\n\n\t\tthis.specularMap = null;\n\n\t\tthis.alphaMap = null;\n\n\t\tthis.envMap = null;\n\t\tthis.envMapRotation = new Euler();\n\t\tthis.combine = MultiplyOperation;\n\t\tthis.reflectivity = 1;\n\t\tthis.refractionRatio = 0.98;\n\n\t\tthis.wireframe = false;\n\t\tthis.wireframeLinewidth = 1;\n\t\tthis.wireframeLinecap = 'round';\n\t\tthis.wireframeLinejoin = 'round';\n\n\t\tthis.flatShading = false;\n\n\t\tthis.fog = true;\n\n\t\tthis.setValues( parameters );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.color.copy( source.color );\n\t\tthis.specular.copy( source.specular );\n\t\tthis.shininess = source.shininess;\n\n\t\tthis.map = source.map;\n\n\t\tthis.lightMap = source.lightMap;\n\t\tthis.lightMapIntensity = source.lightMapIntensity;\n\n\t\tthis.aoMap = source.aoMap;\n\t\tthis.aoMapIntensity = source.aoMapIntensity;\n\n\t\tthis.emissive.copy( source.emissive );\n\t\tthis.emissiveMap = source.emissiveMap;\n\t\tthis.emissiveIntensity = source.emissiveIntensity;\n\n\t\tthis.bumpMap = source.bumpMap;\n\t\tthis.bumpScale = source.bumpScale;\n\n\t\tthis.normalMap = source.normalMap;\n\t\tthis.normalMapType = source.normalMapType;\n\t\tthis.normalScale.copy( source.normalScale );\n\n\t\tthis.displacementMap = source.displacementMap;\n\t\tthis.displacementScale = source.displacementScale;\n\t\tthis.displacementBias = source.displacementBias;\n\n\t\tthis.specularMap = source.specularMap;\n\n\t\tthis.alphaMap = source.alphaMap;\n\n\t\tthis.envMap = source.envMap;\n\t\tthis.envMapRotation.copy( source.envMapRotation );\n\t\tthis.combine = source.combine;\n\t\tthis.reflectivity = source.reflectivity;\n\t\tthis.refractionRatio = source.refractionRatio;\n\n\t\tthis.wireframe = source.wireframe;\n\t\tthis.wireframeLinewidth = source.wireframeLinewidth;\n\t\tthis.wireframeLinecap = source.wireframeLinecap;\n\t\tthis.wireframeLinejoin = source.wireframeLinejoin;\n\n\t\tthis.flatShading = source.flatShading;\n\n\t\tthis.fog = source.fog;\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass MeshToonMaterial extends Material {\n\n\tconstructor( parameters ) {\n\n\t\tsuper();\n\n\t\tthis.isMeshToonMaterial = true;\n\n\t\tthis.defines = { 'TOON': '' };\n\n\t\tthis.type = 'MeshToonMaterial';\n\n\t\tthis.color = new Color( 0xffffff );\n\n\t\tthis.map = null;\n\t\tthis.gradientMap = null;\n\n\t\tthis.lightMap = null;\n\t\tthis.lightMapIntensity = 1.0;\n\n\t\tthis.aoMap = null;\n\t\tthis.aoMapIntensity = 1.0;\n\n\t\tthis.emissive = new Color( 0x000000 );\n\t\tthis.emissiveIntensity = 1.0;\n\t\tthis.emissiveMap = null;\n\n\t\tthis.bumpMap = null;\n\t\tthis.bumpScale = 1;\n\n\t\tthis.normalMap = null;\n\t\tthis.normalMapType = TangentSpaceNormalMap;\n\t\tthis.normalScale = new Vector2( 1, 1 );\n\n\t\tthis.displacementMap = null;\n\t\tthis.displacementScale = 1;\n\t\tthis.displacementBias = 0;\n\n\t\tthis.alphaMap = null;\n\n\t\tthis.wireframe = false;\n\t\tthis.wireframeLinewidth = 1;\n\t\tthis.wireframeLinecap = 'round';\n\t\tthis.wireframeLinejoin = 'round';\n\n\t\tthis.fog = true;\n\n\t\tthis.setValues( parameters );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.color.copy( source.color );\n\n\t\tthis.map = source.map;\n\t\tthis.gradientMap = source.gradientMap;\n\n\t\tthis.lightMap = source.lightMap;\n\t\tthis.lightMapIntensity = source.lightMapIntensity;\n\n\t\tthis.aoMap = source.aoMap;\n\t\tthis.aoMapIntensity = source.aoMapIntensity;\n\n\t\tthis.emissive.copy( source.emissive );\n\t\tthis.emissiveMap = source.emissiveMap;\n\t\tthis.emissiveIntensity = source.emissiveIntensity;\n\n\t\tthis.bumpMap = source.bumpMap;\n\t\tthis.bumpScale = source.bumpScale;\n\n\t\tthis.normalMap = source.normalMap;\n\t\tthis.normalMapType = source.normalMapType;\n\t\tthis.normalScale.copy( source.normalScale );\n\n\t\tthis.displacementMap = source.displacementMap;\n\t\tthis.displacementScale = source.displacementScale;\n\t\tthis.displacementBias = source.displacementBias;\n\n\t\tthis.alphaMap = source.alphaMap;\n\n\t\tthis.wireframe = source.wireframe;\n\t\tthis.wireframeLinewidth = source.wireframeLinewidth;\n\t\tthis.wireframeLinecap = source.wireframeLinecap;\n\t\tthis.wireframeLinejoin = source.wireframeLinejoin;\n\n\t\tthis.fog = source.fog;\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass MeshNormalMaterial extends Material {\n\n\tconstructor( parameters ) {\n\n\t\tsuper();\n\n\t\tthis.isMeshNormalMaterial = true;\n\n\t\tthis.type = 'MeshNormalMaterial';\n\n\t\tthis.bumpMap = null;\n\t\tthis.bumpScale = 1;\n\n\t\tthis.normalMap = null;\n\t\tthis.normalMapType = TangentSpaceNormalMap;\n\t\tthis.normalScale = new Vector2( 1, 1 );\n\n\t\tthis.displacementMap = null;\n\t\tthis.displacementScale = 1;\n\t\tthis.displacementBias = 0;\n\n\t\tthis.wireframe = false;\n\t\tthis.wireframeLinewidth = 1;\n\n\t\tthis.flatShading = false;\n\n\t\tthis.setValues( parameters );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.bumpMap = source.bumpMap;\n\t\tthis.bumpScale = source.bumpScale;\n\n\t\tthis.normalMap = source.normalMap;\n\t\tthis.normalMapType = source.normalMapType;\n\t\tthis.normalScale.copy( source.normalScale );\n\n\t\tthis.displacementMap = source.displacementMap;\n\t\tthis.displacementScale = source.displacementScale;\n\t\tthis.displacementBias = source.displacementBias;\n\n\t\tthis.wireframe = source.wireframe;\n\t\tthis.wireframeLinewidth = source.wireframeLinewidth;\n\n\t\tthis.flatShading = source.flatShading;\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass MeshLambertMaterial extends Material {\n\n\tconstructor( parameters ) {\n\n\t\tsuper();\n\n\t\tthis.isMeshLambertMaterial = true;\n\n\t\tthis.type = 'MeshLambertMaterial';\n\n\t\tthis.color = new Color( 0xffffff ); // diffuse\n\n\t\tthis.map = null;\n\n\t\tthis.lightMap = null;\n\t\tthis.lightMapIntensity = 1.0;\n\n\t\tthis.aoMap = null;\n\t\tthis.aoMapIntensity = 1.0;\n\n\t\tthis.emissive = new Color( 0x000000 );\n\t\tthis.emissiveIntensity = 1.0;\n\t\tthis.emissiveMap = null;\n\n\t\tthis.bumpMap = null;\n\t\tthis.bumpScale = 1;\n\n\t\tthis.normalMap = null;\n\t\tthis.normalMapType = TangentSpaceNormalMap;\n\t\tthis.normalScale = new Vector2( 1, 1 );\n\n\t\tthis.displacementMap = null;\n\t\tthis.displacementScale = 1;\n\t\tthis.displacementBias = 0;\n\n\t\tthis.specularMap = null;\n\n\t\tthis.alphaMap = null;\n\n\t\tthis.envMap = null;\n\t\tthis.envMapRotation = new Euler();\n\t\tthis.combine = MultiplyOperation;\n\t\tthis.reflectivity = 1;\n\t\tthis.refractionRatio = 0.98;\n\n\t\tthis.wireframe = false;\n\t\tthis.wireframeLinewidth = 1;\n\t\tthis.wireframeLinecap = 'round';\n\t\tthis.wireframeLinejoin = 'round';\n\n\t\tthis.flatShading = false;\n\n\t\tthis.fog = true;\n\n\t\tthis.setValues( parameters );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.color.copy( source.color );\n\n\t\tthis.map = source.map;\n\n\t\tthis.lightMap = source.lightMap;\n\t\tthis.lightMapIntensity = source.lightMapIntensity;\n\n\t\tthis.aoMap = source.aoMap;\n\t\tthis.aoMapIntensity = source.aoMapIntensity;\n\n\t\tthis.emissive.copy( source.emissive );\n\t\tthis.emissiveMap = source.emissiveMap;\n\t\tthis.emissiveIntensity = source.emissiveIntensity;\n\n\t\tthis.bumpMap = source.bumpMap;\n\t\tthis.bumpScale = source.bumpScale;\n\n\t\tthis.normalMap = source.normalMap;\n\t\tthis.normalMapType = source.normalMapType;\n\t\tthis.normalScale.copy( source.normalScale );\n\n\t\tthis.displacementMap = source.displacementMap;\n\t\tthis.displacementScale = source.displacementScale;\n\t\tthis.displacementBias = source.displacementBias;\n\n\t\tthis.specularMap = source.specularMap;\n\n\t\tthis.alphaMap = source.alphaMap;\n\n\t\tthis.envMap = source.envMap;\n\t\tthis.envMapRotation.copy( source.envMapRotation );\n\t\tthis.combine = source.combine;\n\t\tthis.reflectivity = source.reflectivity;\n\t\tthis.refractionRatio = source.refractionRatio;\n\n\t\tthis.wireframe = source.wireframe;\n\t\tthis.wireframeLinewidth = source.wireframeLinewidth;\n\t\tthis.wireframeLinecap = source.wireframeLinecap;\n\t\tthis.wireframeLinejoin = source.wireframeLinejoin;\n\n\t\tthis.flatShading = source.flatShading;\n\n\t\tthis.fog = source.fog;\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass MeshMatcapMaterial extends Material {\n\n\tconstructor( parameters ) {\n\n\t\tsuper();\n\n\t\tthis.isMeshMatcapMaterial = true;\n\n\t\tthis.defines = { 'MATCAP': '' };\n\n\t\tthis.type = 'MeshMatcapMaterial';\n\n\t\tthis.color = new Color( 0xffffff ); // diffuse\n\n\t\tthis.matcap = null;\n\n\t\tthis.map = null;\n\n\t\tthis.bumpMap = null;\n\t\tthis.bumpScale = 1;\n\n\t\tthis.normalMap = null;\n\t\tthis.normalMapType = TangentSpaceNormalMap;\n\t\tthis.normalScale = new Vector2( 1, 1 );\n\n\t\tthis.displacementMap = null;\n\t\tthis.displacementScale = 1;\n\t\tthis.displacementBias = 0;\n\n\t\tthis.alphaMap = null;\n\n\t\tthis.flatShading = false;\n\n\t\tthis.fog = true;\n\n\t\tthis.setValues( parameters );\n\n\t}\n\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.defines = { 'MATCAP': '' };\n\n\t\tthis.color.copy( source.color );\n\n\t\tthis.matcap = source.matcap;\n\n\t\tthis.map = source.map;\n\n\t\tthis.bumpMap = source.bumpMap;\n\t\tthis.bumpScale = source.bumpScale;\n\n\t\tthis.normalMap = source.normalMap;\n\t\tthis.normalMapType = source.normalMapType;\n\t\tthis.normalScale.copy( source.normalScale );\n\n\t\tthis.displacementMap = source.displacementMap;\n\t\tthis.displacementScale = source.displacementScale;\n\t\tthis.displacementBias = source.displacementBias;\n\n\t\tthis.alphaMap = source.alphaMap;\n\n\t\tthis.flatShading = source.flatShading;\n\n\t\tthis.fog = source.fog;\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass LineDashedMaterial extends LineBasicMaterial {\n\n\tconstructor( parameters ) {\n\n\t\tsuper();\n\n\t\tthis.isLineDashedMaterial = true;\n\n\t\tthis.type = 'LineDashedMaterial';\n\n\t\tthis.scale = 1;\n\t\tthis.dashSize = 3;\n\t\tthis.gapSize = 1;\n\n\t\tthis.setValues( parameters );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.scale = source.scale;\n\t\tthis.dashSize = source.dashSize;\n\t\tthis.gapSize = source.gapSize;\n\n\t\treturn this;\n\n\t}\n\n}\n\n// converts an array to a specific type\nfunction convertArray( array, type, forceClone ) {\n\n\tif ( ! array || // let 'undefined' and 'null' pass\n\t\t! forceClone && array.constructor === type ) return array;\n\n\tif ( typeof type.BYTES_PER_ELEMENT === 'number' ) {\n\n\t\treturn new type( array ); // create typed array\n\n\t}\n\n\treturn Array.prototype.slice.call( array ); // create Array\n\n}\n\nfunction isTypedArray( object ) {\n\n\treturn ArrayBuffer.isView( object ) &&\n\t\t! ( object instanceof DataView );\n\n}\n\n// returns an array by which times and values can be sorted\nfunction getKeyframeOrder( times ) {\n\n\tfunction compareTime( i, j ) {\n\n\t\treturn times[ i ] - times[ j ];\n\n\t}\n\n\tconst n = times.length;\n\tconst result = new Array( n );\n\tfor ( let i = 0; i !== n; ++ i ) result[ i ] = i;\n\n\tresult.sort( compareTime );\n\n\treturn result;\n\n}\n\n// uses the array previously returned by 'getKeyframeOrder' to sort data\nfunction sortedArray( values, stride, order ) {\n\n\tconst nValues = values.length;\n\tconst result = new values.constructor( nValues );\n\n\tfor ( let i = 0, dstOffset = 0; dstOffset !== nValues; ++ i ) {\n\n\t\tconst srcOffset = order[ i ] * stride;\n\n\t\tfor ( let j = 0; j !== stride; ++ j ) {\n\n\t\t\tresult[ dstOffset ++ ] = values[ srcOffset + j ];\n\n\t\t}\n\n\t}\n\n\treturn result;\n\n}\n\n// function for parsing AOS keyframe formats\nfunction flattenJSON( jsonKeys, times, values, valuePropertyName ) {\n\n\tlet i = 1, key = jsonKeys[ 0 ];\n\n\twhile ( key !== undefined && key[ valuePropertyName ] === undefined ) {\n\n\t\tkey = jsonKeys[ i ++ ];\n\n\t}\n\n\tif ( key === undefined ) return; // no data\n\n\tlet value = key[ valuePropertyName ];\n\tif ( value === undefined ) return; // no data\n\n\tif ( Array.isArray( value ) ) {\n\n\t\tdo {\n\n\t\t\tvalue = key[ valuePropertyName ];\n\n\t\t\tif ( value !== undefined ) {\n\n\t\t\t\ttimes.push( key.time );\n\t\t\t\tvalues.push.apply( values, value ); // push all elements\n\n\t\t\t}\n\n\t\t\tkey = jsonKeys[ i ++ ];\n\n\t\t} while ( key !== undefined );\n\n\t} else if ( value.toArray !== undefined ) {\n\n\t\t// ...assume THREE.Math-ish\n\n\t\tdo {\n\n\t\t\tvalue = key[ valuePropertyName ];\n\n\t\t\tif ( value !== undefined ) {\n\n\t\t\t\ttimes.push( key.time );\n\t\t\t\tvalue.toArray( values, values.length );\n\n\t\t\t}\n\n\t\t\tkey = jsonKeys[ i ++ ];\n\n\t\t} while ( key !== undefined );\n\n\t} else {\n\n\t\t// otherwise push as-is\n\n\t\tdo {\n\n\t\t\tvalue = key[ valuePropertyName ];\n\n\t\t\tif ( value !== undefined ) {\n\n\t\t\t\ttimes.push( key.time );\n\t\t\t\tvalues.push( value );\n\n\t\t\t}\n\n\t\t\tkey = jsonKeys[ i ++ ];\n\n\t\t} while ( key !== undefined );\n\n\t}\n\n}\n\nfunction subclip( sourceClip, name, startFrame, endFrame, fps = 30 ) {\n\n\tconst clip = sourceClip.clone();\n\n\tclip.name = name;\n\n\tconst tracks = [];\n\n\tfor ( let i = 0; i < clip.tracks.length; ++ i ) {\n\n\t\tconst track = clip.tracks[ i ];\n\t\tconst valueSize = track.getValueSize();\n\n\t\tconst times = [];\n\t\tconst values = [];\n\n\t\tfor ( let j = 0; j < track.times.length; ++ j ) {\n\n\t\t\tconst frame = track.times[ j ] * fps;\n\n\t\t\tif ( frame < startFrame || frame >= endFrame ) continue;\n\n\t\t\ttimes.push( track.times[ j ] );\n\n\t\t\tfor ( let k = 0; k < valueSize; ++ k ) {\n\n\t\t\t\tvalues.push( track.values[ j * valueSize + k ] );\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( times.length === 0 ) continue;\n\n\t\ttrack.times = convertArray( times, track.times.constructor );\n\t\ttrack.values = convertArray( values, track.values.constructor );\n\n\t\ttracks.push( track );\n\n\t}\n\n\tclip.tracks = tracks;\n\n\t// find minimum .times value across all tracks in the trimmed clip\n\n\tlet minStartTime = Infinity;\n\n\tfor ( let i = 0; i < clip.tracks.length; ++ i ) {\n\n\t\tif ( minStartTime > clip.tracks[ i ].times[ 0 ] ) {\n\n\t\t\tminStartTime = clip.tracks[ i ].times[ 0 ];\n\n\t\t}\n\n\t}\n\n\t// shift all tracks such that clip begins at t=0\n\n\tfor ( let i = 0; i < clip.tracks.length; ++ i ) {\n\n\t\tclip.tracks[ i ].shift( - 1 * minStartTime );\n\n\t}\n\n\tclip.resetDuration();\n\n\treturn clip;\n\n}\n\nfunction makeClipAdditive( targetClip, referenceFrame = 0, referenceClip = targetClip, fps = 30 ) {\n\n\tif ( fps <= 0 ) fps = 30;\n\n\tconst numTracks = referenceClip.tracks.length;\n\tconst referenceTime = referenceFrame / fps;\n\n\t// Make each track's values relative to the values at the reference frame\n\tfor ( let i = 0; i < numTracks; ++ i ) {\n\n\t\tconst referenceTrack = referenceClip.tracks[ i ];\n\t\tconst referenceTrackType = referenceTrack.ValueTypeName;\n\n\t\t// Skip this track if it's non-numeric\n\t\tif ( referenceTrackType === 'bool' || referenceTrackType === 'string' ) continue;\n\n\t\t// Find the track in the target clip whose name and type matches the reference track\n\t\tconst targetTrack = targetClip.tracks.find( function ( track ) {\n\n\t\t\treturn track.name === referenceTrack.name\n\t\t\t\t&& track.ValueTypeName === referenceTrackType;\n\n\t\t} );\n\n\t\tif ( targetTrack === undefined ) continue;\n\n\t\tlet referenceOffset = 0;\n\t\tconst referenceValueSize = referenceTrack.getValueSize();\n\n\t\tif ( referenceTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline ) {\n\n\t\t\treferenceOffset = referenceValueSize / 3;\n\n\t\t}\n\n\t\tlet targetOffset = 0;\n\t\tconst targetValueSize = targetTrack.getValueSize();\n\n\t\tif ( targetTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline ) {\n\n\t\t\ttargetOffset = targetValueSize / 3;\n\n\t\t}\n\n\t\tconst lastIndex = referenceTrack.times.length - 1;\n\t\tlet referenceValue;\n\n\t\t// Find the value to subtract out of the track\n\t\tif ( referenceTime <= referenceTrack.times[ 0 ] ) {\n\n\t\t\t// Reference frame is earlier than the first keyframe, so just use the first keyframe\n\t\t\tconst startIndex = referenceOffset;\n\t\t\tconst endIndex = referenceValueSize - referenceOffset;\n\t\t\treferenceValue = referenceTrack.values.slice( startIndex, endIndex );\n\n\t\t} else if ( referenceTime >= referenceTrack.times[ lastIndex ] ) {\n\n\t\t\t// Reference frame is after the last keyframe, so just use the last keyframe\n\t\t\tconst startIndex = lastIndex * referenceValueSize + referenceOffset;\n\t\t\tconst endIndex = startIndex + referenceValueSize - referenceOffset;\n\t\t\treferenceValue = referenceTrack.values.slice( startIndex, endIndex );\n\n\t\t} else {\n\n\t\t\t// Interpolate to the reference value\n\t\t\tconst interpolant = referenceTrack.createInterpolant();\n\t\t\tconst startIndex = referenceOffset;\n\t\t\tconst endIndex = referenceValueSize - referenceOffset;\n\t\t\tinterpolant.evaluate( referenceTime );\n\t\t\treferenceValue = interpolant.resultBuffer.slice( startIndex, endIndex );\n\n\t\t}\n\n\t\t// Conjugate the quaternion\n\t\tif ( referenceTrackType === 'quaternion' ) {\n\n\t\t\tconst referenceQuat = new Quaternion().fromArray( referenceValue ).normalize().conjugate();\n\t\t\treferenceQuat.toArray( referenceValue );\n\n\t\t}\n\n\t\t// Subtract the reference value from all of the track values\n\n\t\tconst numTimes = targetTrack.times.length;\n\t\tfor ( let j = 0; j < numTimes; ++ j ) {\n\n\t\t\tconst valueStart = j * targetValueSize + targetOffset;\n\n\t\t\tif ( referenceTrackType === 'quaternion' ) {\n\n\t\t\t\t// Multiply the conjugate for quaternion track types\n\t\t\t\tQuaternion.multiplyQuaternionsFlat(\n\t\t\t\t\ttargetTrack.values,\n\t\t\t\t\tvalueStart,\n\t\t\t\t\treferenceValue,\n\t\t\t\t\t0,\n\t\t\t\t\ttargetTrack.values,\n\t\t\t\t\tvalueStart\n\t\t\t\t);\n\n\t\t\t} else {\n\n\t\t\t\tconst valueEnd = targetValueSize - targetOffset * 2;\n\n\t\t\t\t// Subtract each value for all other numeric track types\n\t\t\t\tfor ( let k = 0; k < valueEnd; ++ k ) {\n\n\t\t\t\t\ttargetTrack.values[ valueStart + k ] -= referenceValue[ k ];\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\ttargetClip.blendMode = AdditiveAnimationBlendMode;\n\n\treturn targetClip;\n\n}\n\nconst AnimationUtils = {\n\tconvertArray: convertArray,\n\tisTypedArray: isTypedArray,\n\tgetKeyframeOrder: getKeyframeOrder,\n\tsortedArray: sortedArray,\n\tflattenJSON: flattenJSON,\n\tsubclip: subclip,\n\tmakeClipAdditive: makeClipAdditive\n};\n\n/**\n * Abstract base class of interpolants over parametric samples.\n *\n * The parameter domain is one dimensional, typically the time or a path\n * along a curve defined by the data.\n *\n * The sample values can have any dimensionality and derived classes may\n * apply special interpretations to the data.\n *\n * This class provides the interval seek in a Template Method, deferring\n * the actual interpolation to derived classes.\n *\n * Time complexity is O(1) for linear access crossing at most two points\n * and O(log N) for random access, where N is the number of positions.\n *\n * References:\n *\n * \t\thttp://www.oodesign.com/template-method-pattern.html\n *\n */\n\nclass Interpolant {\n\n\tconstructor( parameterPositions, sampleValues, sampleSize, resultBuffer ) {\n\n\t\tthis.parameterPositions = parameterPositions;\n\t\tthis._cachedIndex = 0;\n\n\t\tthis.resultBuffer = resultBuffer !== undefined ?\n\t\t\tresultBuffer : new sampleValues.constructor( sampleSize );\n\t\tthis.sampleValues = sampleValues;\n\t\tthis.valueSize = sampleSize;\n\n\t\tthis.settings = null;\n\t\tthis.DefaultSettings_ = {};\n\n\t}\n\n\tevaluate( t ) {\n\n\t\tconst pp = this.parameterPositions;\n\t\tlet i1 = this._cachedIndex,\n\t\t\tt1 = pp[ i1 ],\n\t\t\tt0 = pp[ i1 - 1 ];\n\n\t\tvalidate_interval: {\n\n\t\t\tseek: {\n\n\t\t\t\tlet right;\n\n\t\t\t\tlinear_scan: {\n\n\t\t\t\t\t//- See http://jsperf.com/comparison-to-undefined/3\n\t\t\t\t\t//- slower code:\n\t\t\t\t\t//-\n\t\t\t\t\t//- \t\t\t\tif ( t >= t1 || t1 === undefined ) {\n\t\t\t\t\tforward_scan: if ( ! ( t < t1 ) ) {\n\n\t\t\t\t\t\tfor ( let giveUpAt = i1 + 2; ; ) {\n\n\t\t\t\t\t\t\tif ( t1 === undefined ) {\n\n\t\t\t\t\t\t\t\tif ( t < t0 ) break forward_scan;\n\n\t\t\t\t\t\t\t\t// after end\n\n\t\t\t\t\t\t\t\ti1 = pp.length;\n\t\t\t\t\t\t\t\tthis._cachedIndex = i1;\n\t\t\t\t\t\t\t\treturn this.copySampleValue_( i1 - 1 );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\tif ( i1 === giveUpAt ) break; // this loop\n\n\t\t\t\t\t\t\tt0 = t1;\n\t\t\t\t\t\t\tt1 = pp[ ++ i1 ];\n\n\t\t\t\t\t\t\tif ( t < t1 ) {\n\n\t\t\t\t\t\t\t\t// we have arrived at the sought interval\n\t\t\t\t\t\t\t\tbreak seek;\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\t// prepare binary search on the right side of the index\n\t\t\t\t\t\tright = pp.length;\n\t\t\t\t\t\tbreak linear_scan;\n\n\t\t\t\t\t}\n\n\t\t\t\t\t//- slower code:\n\t\t\t\t\t//-\t\t\t\t\tif ( t < t0 || t0 === undefined ) {\n\t\t\t\t\tif ( ! ( t >= t0 ) ) {\n\n\t\t\t\t\t\t// looping?\n\n\t\t\t\t\t\tconst t1global = pp[ 1 ];\n\n\t\t\t\t\t\tif ( t < t1global ) {\n\n\t\t\t\t\t\t\ti1 = 2; // + 1, using the scan for the details\n\t\t\t\t\t\t\tt0 = t1global;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\t// linear reverse scan\n\n\t\t\t\t\t\tfor ( let giveUpAt = i1 - 2; ; ) {\n\n\t\t\t\t\t\t\tif ( t0 === undefined ) {\n\n\t\t\t\t\t\t\t\t// before start\n\n\t\t\t\t\t\t\t\tthis._cachedIndex = 0;\n\t\t\t\t\t\t\t\treturn this.copySampleValue_( 0 );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\tif ( i1 === giveUpAt ) break; // this loop\n\n\t\t\t\t\t\t\tt1 = t0;\n\t\t\t\t\t\t\tt0 = pp[ -- i1 - 1 ];\n\n\t\t\t\t\t\t\tif ( t >= t0 ) {\n\n\t\t\t\t\t\t\t\t// we have arrived at the sought interval\n\t\t\t\t\t\t\t\tbreak seek;\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\t// prepare binary search on the left side of the index\n\t\t\t\t\t\tright = i1;\n\t\t\t\t\t\ti1 = 0;\n\t\t\t\t\t\tbreak linear_scan;\n\n\t\t\t\t\t}\n\n\t\t\t\t\t// the interval is valid\n\n\t\t\t\t\tbreak validate_interval;\n\n\t\t\t\t} // linear scan\n\n\t\t\t\t// binary search\n\n\t\t\t\twhile ( i1 < right ) {\n\n\t\t\t\t\tconst mid = ( i1 + right ) >>> 1;\n\n\t\t\t\t\tif ( t < pp[ mid ] ) {\n\n\t\t\t\t\t\tright = mid;\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\ti1 = mid + 1;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tt1 = pp[ i1 ];\n\t\t\t\tt0 = pp[ i1 - 1 ];\n\n\t\t\t\t// check boundary cases, again\n\n\t\t\t\tif ( t0 === undefined ) {\n\n\t\t\t\t\tthis._cachedIndex = 0;\n\t\t\t\t\treturn this.copySampleValue_( 0 );\n\n\t\t\t\t}\n\n\t\t\t\tif ( t1 === undefined ) {\n\n\t\t\t\t\ti1 = pp.length;\n\t\t\t\t\tthis._cachedIndex = i1;\n\t\t\t\t\treturn this.copySampleValue_( i1 - 1 );\n\n\t\t\t\t}\n\n\t\t\t} // seek\n\n\t\t\tthis._cachedIndex = i1;\n\n\t\t\tthis.intervalChanged_( i1, t0, t1 );\n\n\t\t} // validate_interval\n\n\t\treturn this.interpolate_( i1, t0, t, t1 );\n\n\t}\n\n\tgetSettings_() {\n\n\t\treturn this.settings || this.DefaultSettings_;\n\n\t}\n\n\tcopySampleValue_( index ) {\n\n\t\t// copies a sample value to the result buffer\n\n\t\tconst result = this.resultBuffer,\n\t\t\tvalues = this.sampleValues,\n\t\t\tstride = this.valueSize,\n\t\t\toffset = index * stride;\n\n\t\tfor ( let i = 0; i !== stride; ++ i ) {\n\n\t\t\tresult[ i ] = values[ offset + i ];\n\n\t\t}\n\n\t\treturn result;\n\n\t}\n\n\t// Template methods for derived classes:\n\n\tinterpolate_( /* i1, t0, t, t1 */ ) {\n\n\t\tthrow new Error( 'call to abstract method' );\n\t\t// implementations shall return this.resultBuffer\n\n\t}\n\n\tintervalChanged_( /* i1, t0, t1 */ ) {\n\n\t\t// empty\n\n\t}\n\n}\n\n/**\n * Fast and simple cubic spline interpolant.\n *\n * It was derived from a Hermitian construction setting the first derivative\n * at each sample position to the linear slope between neighboring positions\n * over their parameter interval.\n */\n\nclass CubicInterpolant extends Interpolant {\n\n\tconstructor( parameterPositions, sampleValues, sampleSize, resultBuffer ) {\n\n\t\tsuper( parameterPositions, sampleValues, sampleSize, resultBuffer );\n\n\t\tthis._weightPrev = - 0;\n\t\tthis._offsetPrev = - 0;\n\t\tthis._weightNext = - 0;\n\t\tthis._offsetNext = - 0;\n\n\t\tthis.DefaultSettings_ = {\n\n\t\t\tendingStart: ZeroCurvatureEnding,\n\t\t\tendingEnd: ZeroCurvatureEnding\n\n\t\t};\n\n\t}\n\n\tintervalChanged_( i1, t0, t1 ) {\n\n\t\tconst pp = this.parameterPositions;\n\t\tlet iPrev = i1 - 2,\n\t\t\tiNext = i1 + 1,\n\n\t\t\ttPrev = pp[ iPrev ],\n\t\t\ttNext = pp[ iNext ];\n\n\t\tif ( tPrev === undefined ) {\n\n\t\t\tswitch ( this.getSettings_().endingStart ) {\n\n\t\t\t\tcase ZeroSlopeEnding:\n\n\t\t\t\t\t// f'(t0) = 0\n\t\t\t\t\tiPrev = i1;\n\t\t\t\t\ttPrev = 2 * t0 - t1;\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase WrapAroundEnding:\n\n\t\t\t\t\t// use the other end of the curve\n\t\t\t\t\tiPrev = pp.length - 2;\n\t\t\t\t\ttPrev = t0 + pp[ iPrev ] - pp[ iPrev + 1 ];\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tdefault: // ZeroCurvatureEnding\n\n\t\t\t\t\t// f''(t0) = 0 a.k.a. Natural Spline\n\t\t\t\t\tiPrev = i1;\n\t\t\t\t\ttPrev = t1;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( tNext === undefined ) {\n\n\t\t\tswitch ( this.getSettings_().endingEnd ) {\n\n\t\t\t\tcase ZeroSlopeEnding:\n\n\t\t\t\t\t// f'(tN) = 0\n\t\t\t\t\tiNext = i1;\n\t\t\t\t\ttNext = 2 * t1 - t0;\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase WrapAroundEnding:\n\n\t\t\t\t\t// use the other end of the curve\n\t\t\t\t\tiNext = 1;\n\t\t\t\t\ttNext = t1 + pp[ 1 ] - pp[ 0 ];\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tdefault: // ZeroCurvatureEnding\n\n\t\t\t\t\t// f''(tN) = 0, a.k.a. Natural Spline\n\t\t\t\t\tiNext = i1 - 1;\n\t\t\t\t\ttNext = t0;\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst halfDt = ( t1 - t0 ) * 0.5,\n\t\t\tstride = this.valueSize;\n\n\t\tthis._weightPrev = halfDt / ( t0 - tPrev );\n\t\tthis._weightNext = halfDt / ( tNext - t1 );\n\t\tthis._offsetPrev = iPrev * stride;\n\t\tthis._offsetNext = iNext * stride;\n\n\t}\n\n\tinterpolate_( i1, t0, t, t1 ) {\n\n\t\tconst result = this.resultBuffer,\n\t\t\tvalues = this.sampleValues,\n\t\t\tstride = this.valueSize,\n\n\t\t\to1 = i1 * stride,\t\to0 = o1 - stride,\n\t\t\toP = this._offsetPrev, \toN = this._offsetNext,\n\t\t\twP = this._weightPrev,\twN = this._weightNext,\n\n\t\t\tp = ( t - t0 ) / ( t1 - t0 ),\n\t\t\tpp = p * p,\n\t\t\tppp = pp * p;\n\n\t\t// evaluate polynomials\n\n\t\tconst sP = - wP * ppp + 2 * wP * pp - wP * p;\n\t\tconst s0 = ( 1 + wP ) * ppp + ( - 1.5 - 2 * wP ) * pp + ( - 0.5 + wP ) * p + 1;\n\t\tconst s1 = ( - 1 - wN ) * ppp + ( 1.5 + wN ) * pp + 0.5 * p;\n\t\tconst sN = wN * ppp - wN * pp;\n\n\t\t// combine data linearly\n\n\t\tfor ( let i = 0; i !== stride; ++ i ) {\n\n\t\t\tresult[ i ] =\n\t\t\t\t\tsP * values[ oP + i ] +\n\t\t\t\t\ts0 * values[ o0 + i ] +\n\t\t\t\t\ts1 * values[ o1 + i ] +\n\t\t\t\t\tsN * values[ oN + i ];\n\n\t\t}\n\n\t\treturn result;\n\n\t}\n\n}\n\nclass LinearInterpolant extends Interpolant {\n\n\tconstructor( parameterPositions, sampleValues, sampleSize, resultBuffer ) {\n\n\t\tsuper( parameterPositions, sampleValues, sampleSize, resultBuffer );\n\n\t}\n\n\tinterpolate_( i1, t0, t, t1 ) {\n\n\t\tconst result = this.resultBuffer,\n\t\t\tvalues = this.sampleValues,\n\t\t\tstride = this.valueSize,\n\n\t\t\toffset1 = i1 * stride,\n\t\t\toffset0 = offset1 - stride,\n\n\t\t\tweight1 = ( t - t0 ) / ( t1 - t0 ),\n\t\t\tweight0 = 1 - weight1;\n\n\t\tfor ( let i = 0; i !== stride; ++ i ) {\n\n\t\t\tresult[ i ] =\n\t\t\t\t\tvalues[ offset0 + i ] * weight0 +\n\t\t\t\t\tvalues[ offset1 + i ] * weight1;\n\n\t\t}\n\n\t\treturn result;\n\n\t}\n\n}\n\n/**\n *\n * Interpolant that evaluates to the sample value at the position preceding\n * the parameter.\n */\n\nclass DiscreteInterpolant extends Interpolant {\n\n\tconstructor( parameterPositions, sampleValues, sampleSize, resultBuffer ) {\n\n\t\tsuper( parameterPositions, sampleValues, sampleSize, resultBuffer );\n\n\t}\n\n\tinterpolate_( i1 /*, t0, t, t1 */ ) {\n\n\t\treturn this.copySampleValue_( i1 - 1 );\n\n\t}\n\n}\n\nclass KeyframeTrack {\n\n\tconstructor( name, times, values, interpolation ) {\n\n\t\tif ( name === undefined ) throw new Error( 'THREE.KeyframeTrack: track name is undefined' );\n\t\tif ( times === undefined || times.length === 0 ) throw new Error( 'THREE.KeyframeTrack: no keyframes in track named ' + name );\n\n\t\tthis.name = name;\n\n\t\tthis.times = convertArray( times, this.TimeBufferType );\n\t\tthis.values = convertArray( values, this.ValueBufferType );\n\n\t\tthis.setInterpolation( interpolation || this.DefaultInterpolation );\n\n\t}\n\n\t// Serialization (in static context, because of constructor invocation\n\t// and automatic invocation of .toJSON):\n\n\tstatic toJSON( track ) {\n\n\t\tconst trackType = track.constructor;\n\n\t\tlet json;\n\n\t\t// derived classes can define a static toJSON method\n\t\tif ( trackType.toJSON !== this.toJSON ) {\n\n\t\t\tjson = trackType.toJSON( track );\n\n\t\t} else {\n\n\t\t\t// by default, we assume the data can be serialized as-is\n\t\t\tjson = {\n\n\t\t\t\t'name': track.name,\n\t\t\t\t'times': convertArray( track.times, Array ),\n\t\t\t\t'values': convertArray( track.values, Array )\n\n\t\t\t};\n\n\t\t\tconst interpolation = track.getInterpolation();\n\n\t\t\tif ( interpolation !== track.DefaultInterpolation ) {\n\n\t\t\t\tjson.interpolation = interpolation;\n\n\t\t\t}\n\n\t\t}\n\n\t\tjson.type = track.ValueTypeName; // mandatory\n\n\t\treturn json;\n\n\t}\n\n\tInterpolantFactoryMethodDiscrete( result ) {\n\n\t\treturn new DiscreteInterpolant( this.times, this.values, this.getValueSize(), result );\n\n\t}\n\n\tInterpolantFactoryMethodLinear( result ) {\n\n\t\treturn new LinearInterpolant( this.times, this.values, this.getValueSize(), result );\n\n\t}\n\n\tInterpolantFactoryMethodSmooth( result ) {\n\n\t\treturn new CubicInterpolant( this.times, this.values, this.getValueSize(), result );\n\n\t}\n\n\tsetInterpolation( interpolation ) {\n\n\t\tlet factoryMethod;\n\n\t\tswitch ( interpolation ) {\n\n\t\t\tcase InterpolateDiscrete:\n\n\t\t\t\tfactoryMethod = this.InterpolantFactoryMethodDiscrete;\n\n\t\t\t\tbreak;\n\n\t\t\tcase InterpolateLinear:\n\n\t\t\t\tfactoryMethod = this.InterpolantFactoryMethodLinear;\n\n\t\t\t\tbreak;\n\n\t\t\tcase InterpolateSmooth:\n\n\t\t\t\tfactoryMethod = this.InterpolantFactoryMethodSmooth;\n\n\t\t\t\tbreak;\n\n\t\t}\n\n\t\tif ( factoryMethod === undefined ) {\n\n\t\t\tconst message = 'unsupported interpolation for ' +\n\t\t\t\tthis.ValueTypeName + ' keyframe track named ' + this.name;\n\n\t\t\tif ( this.createInterpolant === undefined ) {\n\n\t\t\t\t// fall back to default, unless the default itself is messed up\n\t\t\t\tif ( interpolation !== this.DefaultInterpolation ) {\n\n\t\t\t\t\tthis.setInterpolation( this.DefaultInterpolation );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tthrow new Error( message ); // fatal, in this case\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tconsole.warn( 'THREE.KeyframeTrack:', message );\n\t\t\treturn this;\n\n\t\t}\n\n\t\tthis.createInterpolant = factoryMethod;\n\n\t\treturn this;\n\n\t}\n\n\tgetInterpolation() {\n\n\t\tswitch ( this.createInterpolant ) {\n\n\t\t\tcase this.InterpolantFactoryMethodDiscrete:\n\n\t\t\t\treturn InterpolateDiscrete;\n\n\t\t\tcase this.InterpolantFactoryMethodLinear:\n\n\t\t\t\treturn InterpolateLinear;\n\n\t\t\tcase this.InterpolantFactoryMethodSmooth:\n\n\t\t\t\treturn InterpolateSmooth;\n\n\t\t}\n\n\t}\n\n\tgetValueSize() {\n\n\t\treturn this.values.length / this.times.length;\n\n\t}\n\n\t// move all keyframes either forwards or backwards in time\n\tshift( timeOffset ) {\n\n\t\tif ( timeOffset !== 0.0 ) {\n\n\t\t\tconst times = this.times;\n\n\t\t\tfor ( let i = 0, n = times.length; i !== n; ++ i ) {\n\n\t\t\t\ttimes[ i ] += timeOffset;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\t// scale all keyframe times by a factor (useful for frame <-> seconds conversions)\n\tscale( timeScale ) {\n\n\t\tif ( timeScale !== 1.0 ) {\n\n\t\t\tconst times = this.times;\n\n\t\t\tfor ( let i = 0, n = times.length; i !== n; ++ i ) {\n\n\t\t\t\ttimes[ i ] *= timeScale;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\t// removes keyframes before and after animation without changing any values within the range [startTime, endTime].\n\t// IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values\n\ttrim( startTime, endTime ) {\n\n\t\tconst times = this.times,\n\t\t\tnKeys = times.length;\n\n\t\tlet from = 0,\n\t\t\tto = nKeys - 1;\n\n\t\twhile ( from !== nKeys && times[ from ] < startTime ) {\n\n\t\t\t++ from;\n\n\t\t}\n\n\t\twhile ( to !== - 1 && times[ to ] > endTime ) {\n\n\t\t\t-- to;\n\n\t\t}\n\n\t\t++ to; // inclusive -> exclusive bound\n\n\t\tif ( from !== 0 || to !== nKeys ) {\n\n\t\t\t// empty tracks are forbidden, so keep at least one keyframe\n\t\t\tif ( from >= to ) {\n\n\t\t\t\tto = Math.max( to, 1 );\n\t\t\t\tfrom = to - 1;\n\n\t\t\t}\n\n\t\t\tconst stride = this.getValueSize();\n\t\t\tthis.times = times.slice( from, to );\n\t\t\tthis.values = this.values.slice( from * stride, to * stride );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\t// ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable\n\tvalidate() {\n\n\t\tlet valid = true;\n\n\t\tconst valueSize = this.getValueSize();\n\t\tif ( valueSize - Math.floor( valueSize ) !== 0 ) {\n\n\t\t\tconsole.error( 'THREE.KeyframeTrack: Invalid value size in track.', this );\n\t\t\tvalid = false;\n\n\t\t}\n\n\t\tconst times = this.times,\n\t\t\tvalues = this.values,\n\n\t\t\tnKeys = times.length;\n\n\t\tif ( nKeys === 0 ) {\n\n\t\t\tconsole.error( 'THREE.KeyframeTrack: Track is empty.', this );\n\t\t\tvalid = false;\n\n\t\t}\n\n\t\tlet prevTime = null;\n\n\t\tfor ( let i = 0; i !== nKeys; i ++ ) {\n\n\t\t\tconst currTime = times[ i ];\n\n\t\t\tif ( typeof currTime === 'number' && isNaN( currTime ) ) {\n\n\t\t\t\tconsole.error( 'THREE.KeyframeTrack: Time is not a valid number.', this, i, currTime );\n\t\t\t\tvalid = false;\n\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t\tif ( prevTime !== null && prevTime > currTime ) {\n\n\t\t\t\tconsole.error( 'THREE.KeyframeTrack: Out of order keys.', this, i, currTime, prevTime );\n\t\t\t\tvalid = false;\n\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t\tprevTime = currTime;\n\n\t\t}\n\n\t\tif ( values !== undefined ) {\n\n\t\t\tif ( isTypedArray( values ) ) {\n\n\t\t\t\tfor ( let i = 0, n = values.length; i !== n; ++ i ) {\n\n\t\t\t\t\tconst value = values[ i ];\n\n\t\t\t\t\tif ( isNaN( value ) ) {\n\n\t\t\t\t\t\tconsole.error( 'THREE.KeyframeTrack: Value is not a valid number.', this, i, value );\n\t\t\t\t\t\tvalid = false;\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn valid;\n\n\t}\n\n\t// removes equivalent sequential keys as common in morph target sequences\n\t// (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0)\n\toptimize() {\n\n\t\t// times or values may be shared with other tracks, so overwriting is unsafe\n\t\tconst times = this.times.slice(),\n\t\t\tvalues = this.values.slice(),\n\t\t\tstride = this.getValueSize(),\n\n\t\t\tsmoothInterpolation = this.getInterpolation() === InterpolateSmooth,\n\n\t\t\tlastIndex = times.length - 1;\n\n\t\tlet writeIndex = 1;\n\n\t\tfor ( let i = 1; i < lastIndex; ++ i ) {\n\n\t\t\tlet keep = false;\n\n\t\t\tconst time = times[ i ];\n\t\t\tconst timeNext = times[ i + 1 ];\n\n\t\t\t// remove adjacent keyframes scheduled at the same time\n\n\t\t\tif ( time !== timeNext && ( i !== 1 || time !== times[ 0 ] ) ) {\n\n\t\t\t\tif ( ! smoothInterpolation ) {\n\n\t\t\t\t\t// remove unnecessary keyframes same as their neighbors\n\n\t\t\t\t\tconst offset = i * stride,\n\t\t\t\t\t\toffsetP = offset - stride,\n\t\t\t\t\t\toffsetN = offset + stride;\n\n\t\t\t\t\tfor ( let j = 0; j !== stride; ++ j ) {\n\n\t\t\t\t\t\tconst value = values[ offset + j ];\n\n\t\t\t\t\t\tif ( value !== values[ offsetP + j ] ||\n\t\t\t\t\t\t\tvalue !== values[ offsetN + j ] ) {\n\n\t\t\t\t\t\t\tkeep = true;\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\tkeep = true;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// in-place compaction\n\n\t\t\tif ( keep ) {\n\n\t\t\t\tif ( i !== writeIndex ) {\n\n\t\t\t\t\ttimes[ writeIndex ] = times[ i ];\n\n\t\t\t\t\tconst readOffset = i * stride,\n\t\t\t\t\t\twriteOffset = writeIndex * stride;\n\n\t\t\t\t\tfor ( let j = 0; j !== stride; ++ j ) {\n\n\t\t\t\t\t\tvalues[ writeOffset + j ] = values[ readOffset + j ];\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\t++ writeIndex;\n\n\t\t\t}\n\n\t\t}\n\n\t\t// flush last keyframe (compaction looks ahead)\n\n\t\tif ( lastIndex > 0 ) {\n\n\t\t\ttimes[ writeIndex ] = times[ lastIndex ];\n\n\t\t\tfor ( let readOffset = lastIndex * stride, writeOffset = writeIndex * stride, j = 0; j !== stride; ++ j ) {\n\n\t\t\t\tvalues[ writeOffset + j ] = values[ readOffset + j ];\n\n\t\t\t}\n\n\t\t\t++ writeIndex;\n\n\t\t}\n\n\t\tif ( writeIndex !== times.length ) {\n\n\t\t\tthis.times = times.slice( 0, writeIndex );\n\t\t\tthis.values = values.slice( 0, writeIndex * stride );\n\n\t\t} else {\n\n\t\t\tthis.times = times;\n\t\t\tthis.values = values;\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tclone() {\n\n\t\tconst times = this.times.slice();\n\t\tconst values = this.values.slice();\n\n\t\tconst TypedKeyframeTrack = this.constructor;\n\t\tconst track = new TypedKeyframeTrack( this.name, times, values );\n\n\t\t// Interpolant argument to constructor is not saved, so copy the factory method directly.\n\t\ttrack.createInterpolant = this.createInterpolant;\n\n\t\treturn track;\n\n\t}\n\n}\n\nKeyframeTrack.prototype.TimeBufferType = Float32Array;\nKeyframeTrack.prototype.ValueBufferType = Float32Array;\nKeyframeTrack.prototype.DefaultInterpolation = InterpolateLinear;\n\n/**\n * A Track of Boolean keyframe values.\n */\nclass BooleanKeyframeTrack extends KeyframeTrack {\n\n\t// No interpolation parameter because only InterpolateDiscrete is valid.\n\tconstructor( name, times, values ) {\n\n\t\tsuper( name, times, values );\n\n\t}\n\n}\n\nBooleanKeyframeTrack.prototype.ValueTypeName = 'bool';\nBooleanKeyframeTrack.prototype.ValueBufferType = Array;\nBooleanKeyframeTrack.prototype.DefaultInterpolation = InterpolateDiscrete;\nBooleanKeyframeTrack.prototype.InterpolantFactoryMethodLinear = undefined;\nBooleanKeyframeTrack.prototype.InterpolantFactoryMethodSmooth = undefined;\n\n/**\n * A Track of keyframe values that represent color.\n */\nclass ColorKeyframeTrack extends KeyframeTrack {}\n\nColorKeyframeTrack.prototype.ValueTypeName = 'color';\n\n/**\n * A Track of numeric keyframe values.\n */\nclass NumberKeyframeTrack extends KeyframeTrack {}\n\nNumberKeyframeTrack.prototype.ValueTypeName = 'number';\n\n/**\n * Spherical linear unit quaternion interpolant.\n */\n\nclass QuaternionLinearInterpolant extends Interpolant {\n\n\tconstructor( parameterPositions, sampleValues, sampleSize, resultBuffer ) {\n\n\t\tsuper( parameterPositions, sampleValues, sampleSize, resultBuffer );\n\n\t}\n\n\tinterpolate_( i1, t0, t, t1 ) {\n\n\t\tconst result = this.resultBuffer,\n\t\t\tvalues = this.sampleValues,\n\t\t\tstride = this.valueSize,\n\n\t\t\talpha = ( t - t0 ) / ( t1 - t0 );\n\n\t\tlet offset = i1 * stride;\n\n\t\tfor ( let end = offset + stride; offset !== end; offset += 4 ) {\n\n\t\t\tQuaternion.slerpFlat( result, 0, values, offset - stride, values, offset, alpha );\n\n\t\t}\n\n\t\treturn result;\n\n\t}\n\n}\n\n/**\n * A Track of quaternion keyframe values.\n */\nclass QuaternionKeyframeTrack extends KeyframeTrack {\n\n\tInterpolantFactoryMethodLinear( result ) {\n\n\t\treturn new QuaternionLinearInterpolant( this.times, this.values, this.getValueSize(), result );\n\n\t}\n\n}\n\nQuaternionKeyframeTrack.prototype.ValueTypeName = 'quaternion';\n// ValueBufferType is inherited\n// DefaultInterpolation is inherited;\nQuaternionKeyframeTrack.prototype.InterpolantFactoryMethodSmooth = undefined;\n\n/**\n * A Track that interpolates Strings\n */\nclass StringKeyframeTrack extends KeyframeTrack {\n\n\t// No interpolation parameter because only InterpolateDiscrete is valid.\n\tconstructor( name, times, values ) {\n\n\t\tsuper( name, times, values );\n\n\t}\n\n}\n\nStringKeyframeTrack.prototype.ValueTypeName = 'string';\nStringKeyframeTrack.prototype.ValueBufferType = Array;\nStringKeyframeTrack.prototype.DefaultInterpolation = InterpolateDiscrete;\nStringKeyframeTrack.prototype.InterpolantFactoryMethodLinear = undefined;\nStringKeyframeTrack.prototype.InterpolantFactoryMethodSmooth = undefined;\n\n/**\n * A Track of vectored keyframe values.\n */\nclass VectorKeyframeTrack extends KeyframeTrack {}\n\nVectorKeyframeTrack.prototype.ValueTypeName = 'vector';\n\nclass AnimationClip {\n\n\tconstructor( name = '', duration = - 1, tracks = [], blendMode = NormalAnimationBlendMode ) {\n\n\t\tthis.name = name;\n\t\tthis.tracks = tracks;\n\t\tthis.duration = duration;\n\t\tthis.blendMode = blendMode;\n\n\t\tthis.uuid = generateUUID();\n\n\t\t// this means it should figure out its duration by scanning the tracks\n\t\tif ( this.duration < 0 ) {\n\n\t\t\tthis.resetDuration();\n\n\t\t}\n\n\t}\n\n\n\tstatic parse( json ) {\n\n\t\tconst tracks = [],\n\t\t\tjsonTracks = json.tracks,\n\t\t\tframeTime = 1.0 / ( json.fps || 1.0 );\n\n\t\tfor ( let i = 0, n = jsonTracks.length; i !== n; ++ i ) {\n\n\t\t\ttracks.push( parseKeyframeTrack( jsonTracks[ i ] ).scale( frameTime ) );\n\n\t\t}\n\n\t\tconst clip = new this( json.name, json.duration, tracks, json.blendMode );\n\t\tclip.uuid = json.uuid;\n\n\t\treturn clip;\n\n\t}\n\n\tstatic toJSON( clip ) {\n\n\t\tconst tracks = [],\n\t\t\tclipTracks = clip.tracks;\n\n\t\tconst json = {\n\n\t\t\t'name': clip.name,\n\t\t\t'duration': clip.duration,\n\t\t\t'tracks': tracks,\n\t\t\t'uuid': clip.uuid,\n\t\t\t'blendMode': clip.blendMode\n\n\t\t};\n\n\t\tfor ( let i = 0, n = clipTracks.length; i !== n; ++ i ) {\n\n\t\t\ttracks.push( KeyframeTrack.toJSON( clipTracks[ i ] ) );\n\n\t\t}\n\n\t\treturn json;\n\n\t}\n\n\tstatic CreateFromMorphTargetSequence( name, morphTargetSequence, fps, noLoop ) {\n\n\t\tconst numMorphTargets = morphTargetSequence.length;\n\t\tconst tracks = [];\n\n\t\tfor ( let i = 0; i < numMorphTargets; i ++ ) {\n\n\t\t\tlet times = [];\n\t\t\tlet values = [];\n\n\t\t\ttimes.push(\n\t\t\t\t( i + numMorphTargets - 1 ) % numMorphTargets,\n\t\t\t\ti,\n\t\t\t\t( i + 1 ) % numMorphTargets );\n\n\t\t\tvalues.push( 0, 1, 0 );\n\n\t\t\tconst order = getKeyframeOrder( times );\n\t\t\ttimes = sortedArray( times, 1, order );\n\t\t\tvalues = sortedArray( values, 1, order );\n\n\t\t\t// if there is a key at the first frame, duplicate it as the\n\t\t\t// last frame as well for perfect loop.\n\t\t\tif ( ! noLoop && times[ 0 ] === 0 ) {\n\n\t\t\t\ttimes.push( numMorphTargets );\n\t\t\t\tvalues.push( values[ 0 ] );\n\n\t\t\t}\n\n\t\t\ttracks.push(\n\t\t\t\tnew NumberKeyframeTrack(\n\t\t\t\t\t'.morphTargetInfluences[' + morphTargetSequence[ i ].name + ']',\n\t\t\t\t\ttimes, values\n\t\t\t\t).scale( 1.0 / fps ) );\n\n\t\t}\n\n\t\treturn new this( name, - 1, tracks );\n\n\t}\n\n\tstatic findByName( objectOrClipArray, name ) {\n\n\t\tlet clipArray = objectOrClipArray;\n\n\t\tif ( ! Array.isArray( objectOrClipArray ) ) {\n\n\t\t\tconst o = objectOrClipArray;\n\t\t\tclipArray = o.geometry && o.geometry.animations || o.animations;\n\n\t\t}\n\n\t\tfor ( let i = 0; i < clipArray.length; i ++ ) {\n\n\t\t\tif ( clipArray[ i ].name === name ) {\n\n\t\t\t\treturn clipArray[ i ];\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn null;\n\n\t}\n\n\tstatic CreateClipsFromMorphTargetSequences( morphTargets, fps, noLoop ) {\n\n\t\tconst animationToMorphTargets = {};\n\n\t\t// tested with https://regex101.com/ on trick sequences\n\t\t// such flamingo_flyA_003, flamingo_run1_003, crdeath0059\n\t\tconst pattern = /^([\\w-]*?)([\\d]+)$/;\n\n\t\t// sort morph target names into animation groups based\n\t\t// patterns like Walk_001, Walk_002, Run_001, Run_002\n\t\tfor ( let i = 0, il = morphTargets.length; i < il; i ++ ) {\n\n\t\t\tconst morphTarget = morphTargets[ i ];\n\t\t\tconst parts = morphTarget.name.match( pattern );\n\n\t\t\tif ( parts && parts.length > 1 ) {\n\n\t\t\t\tconst name = parts[ 1 ];\n\n\t\t\t\tlet animationMorphTargets = animationToMorphTargets[ name ];\n\n\t\t\t\tif ( ! animationMorphTargets ) {\n\n\t\t\t\t\tanimationToMorphTargets[ name ] = animationMorphTargets = [];\n\n\t\t\t\t}\n\n\t\t\t\tanimationMorphTargets.push( morphTarget );\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst clips = [];\n\n\t\tfor ( const name in animationToMorphTargets ) {\n\n\t\t\tclips.push( this.CreateFromMorphTargetSequence( name, animationToMorphTargets[ name ], fps, noLoop ) );\n\n\t\t}\n\n\t\treturn clips;\n\n\t}\n\n\t// parse the animation.hierarchy format\n\tstatic parseAnimation( animation, bones ) {\n\n\t\tif ( ! animation ) {\n\n\t\t\tconsole.error( 'THREE.AnimationClip: No animation in JSONLoader data.' );\n\t\t\treturn null;\n\n\t\t}\n\n\t\tconst addNonemptyTrack = function ( trackType, trackName, animationKeys, propertyName, destTracks ) {\n\n\t\t\t// only return track if there are actually keys.\n\t\t\tif ( animationKeys.length !== 0 ) {\n\n\t\t\t\tconst times = [];\n\t\t\t\tconst values = [];\n\n\t\t\t\tflattenJSON( animationKeys, times, values, propertyName );\n\n\t\t\t\t// empty keys are filtered out, so check again\n\t\t\t\tif ( times.length !== 0 ) {\n\n\t\t\t\t\tdestTracks.push( new trackType( trackName, times, values ) );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t};\n\n\t\tconst tracks = [];\n\n\t\tconst clipName = animation.name || 'default';\n\t\tconst fps = animation.fps || 30;\n\t\tconst blendMode = animation.blendMode;\n\n\t\t// automatic length determination in AnimationClip.\n\t\tlet duration = animation.length || - 1;\n\n\t\tconst hierarchyTracks = animation.hierarchy || [];\n\n\t\tfor ( let h = 0; h < hierarchyTracks.length; h ++ ) {\n\n\t\t\tconst animationKeys = hierarchyTracks[ h ].keys;\n\n\t\t\t// skip empty tracks\n\t\t\tif ( ! animationKeys || animationKeys.length === 0 ) continue;\n\n\t\t\t// process morph targets\n\t\t\tif ( animationKeys[ 0 ].morphTargets ) {\n\n\t\t\t\t// figure out all morph targets used in this track\n\t\t\t\tconst morphTargetNames = {};\n\n\t\t\t\tlet k;\n\n\t\t\t\tfor ( k = 0; k < animationKeys.length; k ++ ) {\n\n\t\t\t\t\tif ( animationKeys[ k ].morphTargets ) {\n\n\t\t\t\t\t\tfor ( let m = 0; m < animationKeys[ k ].morphTargets.length; m ++ ) {\n\n\t\t\t\t\t\t\tmorphTargetNames[ animationKeys[ k ].morphTargets[ m ] ] = - 1;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\t// create a track for each morph target with all zero\n\t\t\t\t// morphTargetInfluences except for the keys in which\n\t\t\t\t// the morphTarget is named.\n\t\t\t\tfor ( const morphTargetName in morphTargetNames ) {\n\n\t\t\t\t\tconst times = [];\n\t\t\t\t\tconst values = [];\n\n\t\t\t\t\tfor ( let m = 0; m !== animationKeys[ k ].morphTargets.length; ++ m ) {\n\n\t\t\t\t\t\tconst animationKey = animationKeys[ k ];\n\n\t\t\t\t\t\ttimes.push( animationKey.time );\n\t\t\t\t\t\tvalues.push( ( animationKey.morphTarget === morphTargetName ) ? 1 : 0 );\n\n\t\t\t\t\t}\n\n\t\t\t\t\ttracks.push( new NumberKeyframeTrack( '.morphTargetInfluence[' + morphTargetName + ']', times, values ) );\n\n\t\t\t\t}\n\n\t\t\t\tduration = morphTargetNames.length * fps;\n\n\t\t\t} else {\n\n\t\t\t\t// ...assume skeletal animation\n\n\t\t\t\tconst boneName = '.bones[' + bones[ h ].name + ']';\n\n\t\t\t\taddNonemptyTrack(\n\t\t\t\t\tVectorKeyframeTrack, boneName + '.position',\n\t\t\t\t\tanimationKeys, 'pos', tracks );\n\n\t\t\t\taddNonemptyTrack(\n\t\t\t\t\tQuaternionKeyframeTrack, boneName + '.quaternion',\n\t\t\t\t\tanimationKeys, 'rot', tracks );\n\n\t\t\t\taddNonemptyTrack(\n\t\t\t\t\tVectorKeyframeTrack, boneName + '.scale',\n\t\t\t\t\tanimationKeys, 'scl', tracks );\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( tracks.length === 0 ) {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t\tconst clip = new this( clipName, duration, tracks, blendMode );\n\n\t\treturn clip;\n\n\t}\n\n\tresetDuration() {\n\n\t\tconst tracks = this.tracks;\n\t\tlet duration = 0;\n\n\t\tfor ( let i = 0, n = tracks.length; i !== n; ++ i ) {\n\n\t\t\tconst track = this.tracks[ i ];\n\n\t\t\tduration = Math.max( duration, track.times[ track.times.length - 1 ] );\n\n\t\t}\n\n\t\tthis.duration = duration;\n\n\t\treturn this;\n\n\t}\n\n\ttrim() {\n\n\t\tfor ( let i = 0; i < this.tracks.length; i ++ ) {\n\n\t\t\tthis.tracks[ i ].trim( 0, this.duration );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tvalidate() {\n\n\t\tlet valid = true;\n\n\t\tfor ( let i = 0; i < this.tracks.length; i ++ ) {\n\n\t\t\tvalid = valid && this.tracks[ i ].validate();\n\n\t\t}\n\n\t\treturn valid;\n\n\t}\n\n\toptimize() {\n\n\t\tfor ( let i = 0; i < this.tracks.length; i ++ ) {\n\n\t\t\tthis.tracks[ i ].optimize();\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tclone() {\n\n\t\tconst tracks = [];\n\n\t\tfor ( let i = 0; i < this.tracks.length; i ++ ) {\n\n\t\t\ttracks.push( this.tracks[ i ].clone() );\n\n\t\t}\n\n\t\treturn new this.constructor( this.name, this.duration, tracks, this.blendMode );\n\n\t}\n\n\ttoJSON() {\n\n\t\treturn this.constructor.toJSON( this );\n\n\t}\n\n}\n\nfunction getTrackTypeForValueTypeName( typeName ) {\n\n\tswitch ( typeName.toLowerCase() ) {\n\n\t\tcase 'scalar':\n\t\tcase 'double':\n\t\tcase 'float':\n\t\tcase 'number':\n\t\tcase 'integer':\n\n\t\t\treturn NumberKeyframeTrack;\n\n\t\tcase 'vector':\n\t\tcase 'vector2':\n\t\tcase 'vector3':\n\t\tcase 'vector4':\n\n\t\t\treturn VectorKeyframeTrack;\n\n\t\tcase 'color':\n\n\t\t\treturn ColorKeyframeTrack;\n\n\t\tcase 'quaternion':\n\n\t\t\treturn QuaternionKeyframeTrack;\n\n\t\tcase 'bool':\n\t\tcase 'boolean':\n\n\t\t\treturn BooleanKeyframeTrack;\n\n\t\tcase 'string':\n\n\t\t\treturn StringKeyframeTrack;\n\n\t}\n\n\tthrow new Error( 'THREE.KeyframeTrack: Unsupported typeName: ' + typeName );\n\n}\n\nfunction parseKeyframeTrack( json ) {\n\n\tif ( json.type === undefined ) {\n\n\t\tthrow new Error( 'THREE.KeyframeTrack: track type undefined, can not parse' );\n\n\t}\n\n\tconst trackType = getTrackTypeForValueTypeName( json.type );\n\n\tif ( json.times === undefined ) {\n\n\t\tconst times = [], values = [];\n\n\t\tflattenJSON( json.keys, times, values, 'value' );\n\n\t\tjson.times = times;\n\t\tjson.values = values;\n\n\t}\n\n\t// derived classes can define a static parse method\n\tif ( trackType.parse !== undefined ) {\n\n\t\treturn trackType.parse( json );\n\n\t} else {\n\n\t\t// by default, we assume a constructor compatible with the base\n\t\treturn new trackType( json.name, json.times, json.values, json.interpolation );\n\n\t}\n\n}\n\nconst Cache = {\n\n\tenabled: false,\n\n\tfiles: {},\n\n\tadd: function ( key, file ) {\n\n\t\tif ( this.enabled === false ) return;\n\n\t\t// console.log( 'THREE.Cache', 'Adding key:', key );\n\n\t\tthis.files[ key ] = file;\n\n\t},\n\n\tget: function ( key ) {\n\n\t\tif ( this.enabled === false ) return;\n\n\t\t// console.log( 'THREE.Cache', 'Checking key:', key );\n\n\t\treturn this.files[ key ];\n\n\t},\n\n\tremove: function ( key ) {\n\n\t\tdelete this.files[ key ];\n\n\t},\n\n\tclear: function () {\n\n\t\tthis.files = {};\n\n\t}\n\n};\n\nclass LoadingManager {\n\n\tconstructor( onLoad, onProgress, onError ) {\n\n\t\tconst scope = this;\n\n\t\tlet isLoading = false;\n\t\tlet itemsLoaded = 0;\n\t\tlet itemsTotal = 0;\n\t\tlet urlModifier = undefined;\n\t\tconst handlers = [];\n\n\t\t// Refer to #5689 for the reason why we don't set .onStart\n\t\t// in the constructor\n\n\t\tthis.onStart = undefined;\n\t\tthis.onLoad = onLoad;\n\t\tthis.onProgress = onProgress;\n\t\tthis.onError = onError;\n\n\t\tthis.itemStart = function ( url ) {\n\n\t\t\titemsTotal ++;\n\n\t\t\tif ( isLoading === false ) {\n\n\t\t\t\tif ( scope.onStart !== undefined ) {\n\n\t\t\t\t\tscope.onStart( url, itemsLoaded, itemsTotal );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tisLoading = true;\n\n\t\t};\n\n\t\tthis.itemEnd = function ( url ) {\n\n\t\t\titemsLoaded ++;\n\n\t\t\tif ( scope.onProgress !== undefined ) {\n\n\t\t\t\tscope.onProgress( url, itemsLoaded, itemsTotal );\n\n\t\t\t}\n\n\t\t\tif ( itemsLoaded === itemsTotal ) {\n\n\t\t\t\tisLoading = false;\n\n\t\t\t\tif ( scope.onLoad !== undefined ) {\n\n\t\t\t\t\tscope.onLoad();\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t};\n\n\t\tthis.itemError = function ( url ) {\n\n\t\t\tif ( scope.onError !== undefined ) {\n\n\t\t\t\tscope.onError( url );\n\n\t\t\t}\n\n\t\t};\n\n\t\tthis.resolveURL = function ( url ) {\n\n\t\t\tif ( urlModifier ) {\n\n\t\t\t\treturn urlModifier( url );\n\n\t\t\t}\n\n\t\t\treturn url;\n\n\t\t};\n\n\t\tthis.setURLModifier = function ( transform ) {\n\n\t\t\turlModifier = transform;\n\n\t\t\treturn this;\n\n\t\t};\n\n\t\tthis.addHandler = function ( regex, loader ) {\n\n\t\t\thandlers.push( regex, loader );\n\n\t\t\treturn this;\n\n\t\t};\n\n\t\tthis.removeHandler = function ( regex ) {\n\n\t\t\tconst index = handlers.indexOf( regex );\n\n\t\t\tif ( index !== - 1 ) {\n\n\t\t\t\thandlers.splice( index, 2 );\n\n\t\t\t}\n\n\t\t\treturn this;\n\n\t\t};\n\n\t\tthis.getHandler = function ( file ) {\n\n\t\t\tfor ( let i = 0, l = handlers.length; i < l; i += 2 ) {\n\n\t\t\t\tconst regex = handlers[ i ];\n\t\t\t\tconst loader = handlers[ i + 1 ];\n\n\t\t\t\tif ( regex.global ) regex.lastIndex = 0; // see #17920\n\n\t\t\t\tif ( regex.test( file ) ) {\n\n\t\t\t\t\treturn loader;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn null;\n\n\t\t};\n\n\t}\n\n}\n\nconst DefaultLoadingManager = /*@__PURE__*/ new LoadingManager();\n\nclass Loader {\n\n\tconstructor( manager ) {\n\n\t\tthis.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;\n\n\t\tthis.crossOrigin = 'anonymous';\n\t\tthis.withCredentials = false;\n\t\tthis.path = '';\n\t\tthis.resourcePath = '';\n\t\tthis.requestHeader = {};\n\n\t}\n\n\tload( /* url, onLoad, onProgress, onError */ ) {}\n\n\tloadAsync( url, onProgress ) {\n\n\t\tconst scope = this;\n\n\t\treturn new Promise( function ( resolve, reject ) {\n\n\t\t\tscope.load( url, resolve, onProgress, reject );\n\n\t\t} );\n\n\t}\n\n\tparse( /* data */ ) {}\n\n\tsetCrossOrigin( crossOrigin ) {\n\n\t\tthis.crossOrigin = crossOrigin;\n\t\treturn this;\n\n\t}\n\n\tsetWithCredentials( value ) {\n\n\t\tthis.withCredentials = value;\n\t\treturn this;\n\n\t}\n\n\tsetPath( path ) {\n\n\t\tthis.path = path;\n\t\treturn this;\n\n\t}\n\n\tsetResourcePath( resourcePath ) {\n\n\t\tthis.resourcePath = resourcePath;\n\t\treturn this;\n\n\t}\n\n\tsetRequestHeader( requestHeader ) {\n\n\t\tthis.requestHeader = requestHeader;\n\t\treturn this;\n\n\t}\n\n}\n\nLoader.DEFAULT_MATERIAL_NAME = '__DEFAULT';\n\nconst loading = {};\n\nclass HttpError extends Error {\n\n\tconstructor( message, response ) {\n\n\t\tsuper( message );\n\t\tthis.response = response;\n\n\t}\n\n}\n\nclass FileLoader extends Loader {\n\n\tconstructor( manager ) {\n\n\t\tsuper( manager );\n\n\t}\n\n\tload( url, onLoad, onProgress, onError ) {\n\n\t\tif ( url === undefined ) url = '';\n\n\t\tif ( this.path !== undefined ) url = this.path + url;\n\n\t\turl = this.manager.resolveURL( url );\n\n\t\tconst cached = Cache.get( url );\n\n\t\tif ( cached !== undefined ) {\n\n\t\t\tthis.manager.itemStart( url );\n\n\t\t\tsetTimeout( () => {\n\n\t\t\t\tif ( onLoad ) onLoad( cached );\n\n\t\t\t\tthis.manager.itemEnd( url );\n\n\t\t\t}, 0 );\n\n\t\t\treturn cached;\n\n\t\t}\n\n\t\t// Check if request is duplicate\n\n\t\tif ( loading[ url ] !== undefined ) {\n\n\t\t\tloading[ url ].push( {\n\n\t\t\t\tonLoad: onLoad,\n\t\t\t\tonProgress: onProgress,\n\t\t\t\tonError: onError\n\n\t\t\t} );\n\n\t\t\treturn;\n\n\t\t}\n\n\t\t// Initialise array for duplicate requests\n\t\tloading[ url ] = [];\n\n\t\tloading[ url ].push( {\n\t\t\tonLoad: onLoad,\n\t\t\tonProgress: onProgress,\n\t\t\tonError: onError,\n\t\t} );\n\n\t\t// create request\n\t\tconst req = new Request( url, {\n\t\t\theaders: new Headers( this.requestHeader ),\n\t\t\tcredentials: this.withCredentials ? 'include' : 'same-origin',\n\t\t\t// An abort controller could be added within a future PR\n\t\t} );\n\n\t\t// record states ( avoid data race )\n\t\tconst mimeType = this.mimeType;\n\t\tconst responseType = this.responseType;\n\n\t\t// start the fetch\n\t\tfetch( req )\n\t\t\t.then( response => {\n\n\t\t\t\tif ( response.status === 200 || response.status === 0 ) {\n\n\t\t\t\t\t// Some browsers return HTTP Status 0 when using non-http protocol\n\t\t\t\t\t// e.g. 'file://' or 'data://'. Handle as success.\n\n\t\t\t\t\tif ( response.status === 0 ) {\n\n\t\t\t\t\t\tconsole.warn( 'THREE.FileLoader: HTTP Status 0 received.' );\n\n\t\t\t\t\t}\n\n\t\t\t\t\t// Workaround: Checking if response.body === undefined for Alipay browser #23548\n\n\t\t\t\t\tif ( typeof ReadableStream === 'undefined' || response.body === undefined || response.body.getReader === undefined ) {\n\n\t\t\t\t\t\treturn response;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tconst callbacks = loading[ url ];\n\t\t\t\t\tconst reader = response.body.getReader();\n\n\t\t\t\t\t// Nginx needs X-File-Size check\n\t\t\t\t\t// https://serverfault.com/questions/482875/why-does-nginx-remove-content-length-header-for-chunked-content\n\t\t\t\t\tconst contentLength = response.headers.get( 'X-File-Size' ) || response.headers.get( 'Content-Length' );\n\t\t\t\t\tconst total = contentLength ? parseInt( contentLength ) : 0;\n\t\t\t\t\tconst lengthComputable = total !== 0;\n\t\t\t\t\tlet loaded = 0;\n\n\t\t\t\t\t// periodically read data into the new stream tracking while download progress\n\t\t\t\t\tconst stream = new ReadableStream( {\n\t\t\t\t\t\tstart( controller ) {\n\n\t\t\t\t\t\t\treadData();\n\n\t\t\t\t\t\t\tfunction readData() {\n\n\t\t\t\t\t\t\t\treader.read().then( ( { done, value } ) => {\n\n\t\t\t\t\t\t\t\t\tif ( done ) {\n\n\t\t\t\t\t\t\t\t\t\tcontroller.close();\n\n\t\t\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\t\t\tloaded += value.byteLength;\n\n\t\t\t\t\t\t\t\t\t\tconst event = new ProgressEvent( 'progress', { lengthComputable, loaded, total } );\n\t\t\t\t\t\t\t\t\t\tfor ( let i = 0, il = callbacks.length; i < il; i ++ ) {\n\n\t\t\t\t\t\t\t\t\t\t\tconst callback = callbacks[ i ];\n\t\t\t\t\t\t\t\t\t\t\tif ( callback.onProgress ) callback.onProgress( event );\n\n\t\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t\t\tcontroller.enqueue( value );\n\t\t\t\t\t\t\t\t\t\treadData();\n\n\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t}, ( e ) => {\n\n\t\t\t\t\t\t\t\t\tcontroller.error( e );\n\n\t\t\t\t\t\t\t\t} );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t} );\n\n\t\t\t\t\treturn new Response( stream );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tthrow new HttpError( `fetch for \"${response.url}\" responded with ${response.status}: ${response.statusText}`, response );\n\n\t\t\t\t}\n\n\t\t\t} )\n\t\t\t.then( response => {\n\n\t\t\t\tswitch ( responseType ) {\n\n\t\t\t\t\tcase 'arraybuffer':\n\n\t\t\t\t\t\treturn response.arrayBuffer();\n\n\t\t\t\t\tcase 'blob':\n\n\t\t\t\t\t\treturn response.blob();\n\n\t\t\t\t\tcase 'document':\n\n\t\t\t\t\t\treturn response.text()\n\t\t\t\t\t\t\t.then( text => {\n\n\t\t\t\t\t\t\t\tconst parser = new DOMParser();\n\t\t\t\t\t\t\t\treturn parser.parseFromString( text, mimeType );\n\n\t\t\t\t\t\t\t} );\n\n\t\t\t\t\tcase 'json':\n\n\t\t\t\t\t\treturn response.json();\n\n\t\t\t\t\tdefault:\n\n\t\t\t\t\t\tif ( mimeType === undefined ) {\n\n\t\t\t\t\t\t\treturn response.text();\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t// sniff encoding\n\t\t\t\t\t\t\tconst re = /charset=\"?([^;\"\\s]*)\"?/i;\n\t\t\t\t\t\t\tconst exec = re.exec( mimeType );\n\t\t\t\t\t\t\tconst label = exec && exec[ 1 ] ? exec[ 1 ].toLowerCase() : undefined;\n\t\t\t\t\t\t\tconst decoder = new TextDecoder( label );\n\t\t\t\t\t\t\treturn response.arrayBuffer().then( ab => decoder.decode( ab ) );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t} )\n\t\t\t.then( data => {\n\n\t\t\t\t// Add to cache only on HTTP success, so that we do not cache\n\t\t\t\t// error response bodies as proper responses to requests.\n\t\t\t\tCache.add( url, data );\n\n\t\t\t\tconst callbacks = loading[ url ];\n\t\t\t\tdelete loading[ url ];\n\n\t\t\t\tfor ( let i = 0, il = callbacks.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst callback = callbacks[ i ];\n\t\t\t\t\tif ( callback.onLoad ) callback.onLoad( data );\n\n\t\t\t\t}\n\n\t\t\t} )\n\t\t\t.catch( err => {\n\n\t\t\t\t// Abort errors and other errors are handled the same\n\n\t\t\t\tconst callbacks = loading[ url ];\n\n\t\t\t\tif ( callbacks === undefined ) {\n\n\t\t\t\t\t// When onLoad was called and url was deleted in `loading`\n\t\t\t\t\tthis.manager.itemError( url );\n\t\t\t\t\tthrow err;\n\n\t\t\t\t}\n\n\t\t\t\tdelete loading[ url ];\n\n\t\t\t\tfor ( let i = 0, il = callbacks.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst callback = callbacks[ i ];\n\t\t\t\t\tif ( callback.onError ) callback.onError( err );\n\n\t\t\t\t}\n\n\t\t\t\tthis.manager.itemError( url );\n\n\t\t\t} )\n\t\t\t.finally( () => {\n\n\t\t\t\tthis.manager.itemEnd( url );\n\n\t\t\t} );\n\n\t\tthis.manager.itemStart( url );\n\n\t}\n\n\tsetResponseType( value ) {\n\n\t\tthis.responseType = value;\n\t\treturn this;\n\n\t}\n\n\tsetMimeType( value ) {\n\n\t\tthis.mimeType = value;\n\t\treturn this;\n\n\t}\n\n}\n\nclass AnimationLoader extends Loader {\n\n\tconstructor( manager ) {\n\n\t\tsuper( manager );\n\n\t}\n\n\tload( url, onLoad, onProgress, onError ) {\n\n\t\tconst scope = this;\n\n\t\tconst loader = new FileLoader( this.manager );\n\t\tloader.setPath( this.path );\n\t\tloader.setRequestHeader( this.requestHeader );\n\t\tloader.setWithCredentials( this.withCredentials );\n\t\tloader.load( url, function ( text ) {\n\n\t\t\ttry {\n\n\t\t\t\tonLoad( scope.parse( JSON.parse( text ) ) );\n\n\t\t\t} catch ( e ) {\n\n\t\t\t\tif ( onError ) {\n\n\t\t\t\t\tonError( e );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tconsole.error( e );\n\n\t\t\t\t}\n\n\t\t\t\tscope.manager.itemError( url );\n\n\t\t\t}\n\n\t\t}, onProgress, onError );\n\n\t}\n\n\tparse( json ) {\n\n\t\tconst animations = [];\n\n\t\tfor ( let i = 0; i < json.length; i ++ ) {\n\n\t\t\tconst clip = AnimationClip.parse( json[ i ] );\n\n\t\t\tanimations.push( clip );\n\n\t\t}\n\n\t\treturn animations;\n\n\t}\n\n}\n\n/**\n * Abstract Base class to block based textures loader (dds, pvr, ...)\n *\n * Sub classes have to implement the parse() method which will be used in load().\n */\n\nclass CompressedTextureLoader extends Loader {\n\n\tconstructor( manager ) {\n\n\t\tsuper( manager );\n\n\t}\n\n\tload( url, onLoad, onProgress, onError ) {\n\n\t\tconst scope = this;\n\n\t\tconst images = [];\n\n\t\tconst texture = new CompressedTexture();\n\n\t\tconst loader = new FileLoader( this.manager );\n\t\tloader.setPath( this.path );\n\t\tloader.setResponseType( 'arraybuffer' );\n\t\tloader.setRequestHeader( this.requestHeader );\n\t\tloader.setWithCredentials( scope.withCredentials );\n\n\t\tlet loaded = 0;\n\n\t\tfunction loadTexture( i ) {\n\n\t\t\tloader.load( url[ i ], function ( buffer ) {\n\n\t\t\t\tconst texDatas = scope.parse( buffer, true );\n\n\t\t\t\timages[ i ] = {\n\t\t\t\t\twidth: texDatas.width,\n\t\t\t\t\theight: texDatas.height,\n\t\t\t\t\tformat: texDatas.format,\n\t\t\t\t\tmipmaps: texDatas.mipmaps\n\t\t\t\t};\n\n\t\t\t\tloaded += 1;\n\n\t\t\t\tif ( loaded === 6 ) {\n\n\t\t\t\t\tif ( texDatas.mipmapCount === 1 ) texture.minFilter = LinearFilter;\n\n\t\t\t\t\ttexture.image = images;\n\t\t\t\t\ttexture.format = texDatas.format;\n\t\t\t\t\ttexture.needsUpdate = true;\n\n\t\t\t\t\tif ( onLoad ) onLoad( texture );\n\n\t\t\t\t}\n\n\t\t\t}, onProgress, onError );\n\n\t\t}\n\n\t\tif ( Array.isArray( url ) ) {\n\n\t\t\tfor ( let i = 0, il = url.length; i < il; ++ i ) {\n\n\t\t\t\tloadTexture( i );\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\t// compressed cubemap texture stored in a single DDS file\n\n\t\t\tloader.load( url, function ( buffer ) {\n\n\t\t\t\tconst texDatas = scope.parse( buffer, true );\n\n\t\t\t\tif ( texDatas.isCubemap ) {\n\n\t\t\t\t\tconst faces = texDatas.mipmaps.length / texDatas.mipmapCount;\n\n\t\t\t\t\tfor ( let f = 0; f < faces; f ++ ) {\n\n\t\t\t\t\t\timages[ f ] = { mipmaps: [] };\n\n\t\t\t\t\t\tfor ( let i = 0; i < texDatas.mipmapCount; i ++ ) {\n\n\t\t\t\t\t\t\timages[ f ].mipmaps.push( texDatas.mipmaps[ f * texDatas.mipmapCount + i ] );\n\t\t\t\t\t\t\timages[ f ].format = texDatas.format;\n\t\t\t\t\t\t\timages[ f ].width = texDatas.width;\n\t\t\t\t\t\t\timages[ f ].height = texDatas.height;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t\ttexture.image = images;\n\n\t\t\t\t} else {\n\n\t\t\t\t\ttexture.image.width = texDatas.width;\n\t\t\t\t\ttexture.image.height = texDatas.height;\n\t\t\t\t\ttexture.mipmaps = texDatas.mipmaps;\n\n\t\t\t\t}\n\n\t\t\t\tif ( texDatas.mipmapCount === 1 ) {\n\n\t\t\t\t\ttexture.minFilter = LinearFilter;\n\n\t\t\t\t}\n\n\t\t\t\ttexture.format = texDatas.format;\n\t\t\t\ttexture.needsUpdate = true;\n\n\t\t\t\tif ( onLoad ) onLoad( texture );\n\n\t\t\t}, onProgress, onError );\n\n\t\t}\n\n\t\treturn texture;\n\n\t}\n\n}\n\nclass ImageLoader extends Loader {\n\n\tconstructor( manager ) {\n\n\t\tsuper( manager );\n\n\t}\n\n\tload( url, onLoad, onProgress, onError ) {\n\n\t\tif ( this.path !== undefined ) url = this.path + url;\n\n\t\turl = this.manager.resolveURL( url );\n\n\t\tconst scope = this;\n\n\t\tconst cached = Cache.get( url );\n\n\t\tif ( cached !== undefined ) {\n\n\t\t\tscope.manager.itemStart( url );\n\n\t\t\tsetTimeout( function () {\n\n\t\t\t\tif ( onLoad ) onLoad( cached );\n\n\t\t\t\tscope.manager.itemEnd( url );\n\n\t\t\t}, 0 );\n\n\t\t\treturn cached;\n\n\t\t}\n\n\t\tconst image = createElementNS( 'img' );\n\n\t\tfunction onImageLoad() {\n\n\t\t\tremoveEventListeners();\n\n\t\t\tCache.add( url, this );\n\n\t\t\tif ( onLoad ) onLoad( this );\n\n\t\t\tscope.manager.itemEnd( url );\n\n\t\t}\n\n\t\tfunction onImageError( event ) {\n\n\t\t\tremoveEventListeners();\n\n\t\t\tif ( onError ) onError( event );\n\n\t\t\tscope.manager.itemError( url );\n\t\t\tscope.manager.itemEnd( url );\n\n\t\t}\n\n\t\tfunction removeEventListeners() {\n\n\t\t\timage.removeEventListener( 'load', onImageLoad, false );\n\t\t\timage.removeEventListener( 'error', onImageError, false );\n\n\t\t}\n\n\t\timage.addEventListener( 'load', onImageLoad, false );\n\t\timage.addEventListener( 'error', onImageError, false );\n\n\t\tif ( url.slice( 0, 5 ) !== 'data:' ) {\n\n\t\t\tif ( this.crossOrigin !== undefined ) image.crossOrigin = this.crossOrigin;\n\n\t\t}\n\n\t\tscope.manager.itemStart( url );\n\n\t\timage.src = url;\n\n\t\treturn image;\n\n\t}\n\n}\n\nclass CubeTextureLoader extends Loader {\n\n\tconstructor( manager ) {\n\n\t\tsuper( manager );\n\n\t}\n\n\tload( urls, onLoad, onProgress, onError ) {\n\n\t\tconst texture = new CubeTexture();\n\t\ttexture.colorSpace = SRGBColorSpace;\n\n\t\tconst loader = new ImageLoader( this.manager );\n\t\tloader.setCrossOrigin( this.crossOrigin );\n\t\tloader.setPath( this.path );\n\n\t\tlet loaded = 0;\n\n\t\tfunction loadTexture( i ) {\n\n\t\t\tloader.load( urls[ i ], function ( image ) {\n\n\t\t\t\ttexture.images[ i ] = image;\n\n\t\t\t\tloaded ++;\n\n\t\t\t\tif ( loaded === 6 ) {\n\n\t\t\t\t\ttexture.needsUpdate = true;\n\n\t\t\t\t\tif ( onLoad ) onLoad( texture );\n\n\t\t\t\t}\n\n\t\t\t}, undefined, onError );\n\n\t\t}\n\n\t\tfor ( let i = 0; i < urls.length; ++ i ) {\n\n\t\t\tloadTexture( i );\n\n\t\t}\n\n\t\treturn texture;\n\n\t}\n\n}\n\n/**\n * Abstract Base class to load generic binary textures formats (rgbe, hdr, ...)\n *\n * Sub classes have to implement the parse() method which will be used in load().\n */\n\nclass DataTextureLoader extends Loader {\n\n\tconstructor( manager ) {\n\n\t\tsuper( manager );\n\n\t}\n\n\tload( url, onLoad, onProgress, onError ) {\n\n\t\tconst scope = this;\n\n\t\tconst texture = new DataTexture();\n\n\t\tconst loader = new FileLoader( this.manager );\n\t\tloader.setResponseType( 'arraybuffer' );\n\t\tloader.setRequestHeader( this.requestHeader );\n\t\tloader.setPath( this.path );\n\t\tloader.setWithCredentials( scope.withCredentials );\n\t\tloader.load( url, function ( buffer ) {\n\n\t\t\tlet texData;\n\n\t\t\ttry {\n\n\t\t\t\ttexData = scope.parse( buffer );\n\n\t\t\t} catch ( error ) {\n\n\t\t\t\tif ( onError !== undefined ) {\n\n\t\t\t\t\tonError( error );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tconsole.error( error );\n\t\t\t\t\treturn;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( texData.image !== undefined ) {\n\n\t\t\t\ttexture.image = texData.image;\n\n\t\t\t} else if ( texData.data !== undefined ) {\n\n\t\t\t\ttexture.image.width = texData.width;\n\t\t\t\ttexture.image.height = texData.height;\n\t\t\t\ttexture.image.data = texData.data;\n\n\t\t\t}\n\n\t\t\ttexture.wrapS = texData.wrapS !== undefined ? texData.wrapS : ClampToEdgeWrapping;\n\t\t\ttexture.wrapT = texData.wrapT !== undefined ? texData.wrapT : ClampToEdgeWrapping;\n\n\t\t\ttexture.magFilter = texData.magFilter !== undefined ? texData.magFilter : LinearFilter;\n\t\t\ttexture.minFilter = texData.minFilter !== undefined ? texData.minFilter : LinearFilter;\n\n\t\t\ttexture.anisotropy = texData.anisotropy !== undefined ? texData.anisotropy : 1;\n\n\t\t\tif ( texData.colorSpace !== undefined ) {\n\n\t\t\t\ttexture.colorSpace = texData.colorSpace;\n\n\t\t\t}\n\n\t\t\tif ( texData.flipY !== undefined ) {\n\n\t\t\t\ttexture.flipY = texData.flipY;\n\n\t\t\t}\n\n\t\t\tif ( texData.format !== undefined ) {\n\n\t\t\t\ttexture.format = texData.format;\n\n\t\t\t}\n\n\t\t\tif ( texData.type !== undefined ) {\n\n\t\t\t\ttexture.type = texData.type;\n\n\t\t\t}\n\n\t\t\tif ( texData.mipmaps !== undefined ) {\n\n\t\t\t\ttexture.mipmaps = texData.mipmaps;\n\t\t\t\ttexture.minFilter = LinearMipmapLinearFilter; // presumably...\n\n\t\t\t}\n\n\t\t\tif ( texData.mipmapCount === 1 ) {\n\n\t\t\t\ttexture.minFilter = LinearFilter;\n\n\t\t\t}\n\n\t\t\tif ( texData.generateMipmaps !== undefined ) {\n\n\t\t\t\ttexture.generateMipmaps = texData.generateMipmaps;\n\n\t\t\t}\n\n\t\t\ttexture.needsUpdate = true;\n\n\t\t\tif ( onLoad ) onLoad( texture, texData );\n\n\t\t}, onProgress, onError );\n\n\n\t\treturn texture;\n\n\t}\n\n}\n\nclass TextureLoader extends Loader {\n\n\tconstructor( manager ) {\n\n\t\tsuper( manager );\n\n\t}\n\n\tload( url, onLoad, onProgress, onError ) {\n\n\t\tconst texture = new Texture();\n\n\t\tconst loader = new ImageLoader( this.manager );\n\t\tloader.setCrossOrigin( this.crossOrigin );\n\t\tloader.setPath( this.path );\n\n\t\tloader.load( url, function ( image ) {\n\n\t\t\ttexture.image = image;\n\t\t\ttexture.needsUpdate = true;\n\n\t\t\tif ( onLoad !== undefined ) {\n\n\t\t\t\tonLoad( texture );\n\n\t\t\t}\n\n\t\t}, onProgress, onError );\n\n\t\treturn texture;\n\n\t}\n\n}\n\nclass Light extends Object3D {\n\n\tconstructor( color, intensity = 1 ) {\n\n\t\tsuper();\n\n\t\tthis.isLight = true;\n\n\t\tthis.type = 'Light';\n\n\t\tthis.color = new Color( color );\n\t\tthis.intensity = intensity;\n\n\t}\n\n\tdispose() {\n\n\t\t// Empty here in base class; some subclasses override.\n\n\t}\n\n\tcopy( source, recursive ) {\n\n\t\tsuper.copy( source, recursive );\n\n\t\tthis.color.copy( source.color );\n\t\tthis.intensity = source.intensity;\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON( meta ) {\n\n\t\tconst data = super.toJSON( meta );\n\n\t\tdata.object.color = this.color.getHex();\n\t\tdata.object.intensity = this.intensity;\n\n\t\tif ( this.groundColor !== undefined ) data.object.groundColor = this.groundColor.getHex();\n\n\t\tif ( this.distance !== undefined ) data.object.distance = this.distance;\n\t\tif ( this.angle !== undefined ) data.object.angle = this.angle;\n\t\tif ( this.decay !== undefined ) data.object.decay = this.decay;\n\t\tif ( this.penumbra !== undefined ) data.object.penumbra = this.penumbra;\n\n\t\tif ( this.shadow !== undefined ) data.object.shadow = this.shadow.toJSON();\n\t\tif ( this.target !== undefined ) data.object.target = this.target.uuid;\n\n\t\treturn data;\n\n\t}\n\n}\n\nclass HemisphereLight extends Light {\n\n\tconstructor( skyColor, groundColor, intensity ) {\n\n\t\tsuper( skyColor, intensity );\n\n\t\tthis.isHemisphereLight = true;\n\n\t\tthis.type = 'HemisphereLight';\n\n\t\tthis.position.copy( Object3D.DEFAULT_UP );\n\t\tthis.updateMatrix();\n\n\t\tthis.groundColor = new Color( groundColor );\n\n\t}\n\n\tcopy( source, recursive ) {\n\n\t\tsuper.copy( source, recursive );\n\n\t\tthis.groundColor.copy( source.groundColor );\n\n\t\treturn this;\n\n\t}\n\n}\n\nconst _projScreenMatrix$1 = /*@__PURE__*/ new Matrix4();\nconst _lightPositionWorld$1 = /*@__PURE__*/ new Vector3();\nconst _lookTarget$1 = /*@__PURE__*/ new Vector3();\n\nclass LightShadow {\n\n\tconstructor( camera ) {\n\n\t\tthis.camera = camera;\n\n\t\tthis.intensity = 1;\n\n\t\tthis.bias = 0;\n\t\tthis.normalBias = 0;\n\t\tthis.radius = 1;\n\t\tthis.blurSamples = 8;\n\n\t\tthis.mapSize = new Vector2( 512, 512 );\n\n\t\tthis.map = null;\n\t\tthis.mapPass = null;\n\t\tthis.matrix = new Matrix4();\n\n\t\tthis.autoUpdate = true;\n\t\tthis.needsUpdate = false;\n\n\t\tthis._frustum = new Frustum();\n\t\tthis._frameExtents = new Vector2( 1, 1 );\n\n\t\tthis._viewportCount = 1;\n\n\t\tthis._viewports = [\n\n\t\t\tnew Vector4( 0, 0, 1, 1 )\n\n\t\t];\n\n\t}\n\n\tgetViewportCount() {\n\n\t\treturn this._viewportCount;\n\n\t}\n\n\tgetFrustum() {\n\n\t\treturn this._frustum;\n\n\t}\n\n\tupdateMatrices( light ) {\n\n\t\tconst shadowCamera = this.camera;\n\t\tconst shadowMatrix = this.matrix;\n\n\t\t_lightPositionWorld$1.setFromMatrixPosition( light.matrixWorld );\n\t\tshadowCamera.position.copy( _lightPositionWorld$1 );\n\n\t\t_lookTarget$1.setFromMatrixPosition( light.target.matrixWorld );\n\t\tshadowCamera.lookAt( _lookTarget$1 );\n\t\tshadowCamera.updateMatrixWorld();\n\n\t\t_projScreenMatrix$1.multiplyMatrices( shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse );\n\t\tthis._frustum.setFromProjectionMatrix( _projScreenMatrix$1 );\n\n\t\tshadowMatrix.set(\n\t\t\t0.5, 0.0, 0.0, 0.5,\n\t\t\t0.0, 0.5, 0.0, 0.5,\n\t\t\t0.0, 0.0, 0.5, 0.5,\n\t\t\t0.0, 0.0, 0.0, 1.0\n\t\t);\n\n\t\tshadowMatrix.multiply( _projScreenMatrix$1 );\n\n\t}\n\n\tgetViewport( viewportIndex ) {\n\n\t\treturn this._viewports[ viewportIndex ];\n\n\t}\n\n\tgetFrameExtents() {\n\n\t\treturn this._frameExtents;\n\n\t}\n\n\tdispose() {\n\n\t\tif ( this.map ) {\n\n\t\t\tthis.map.dispose();\n\n\t\t}\n\n\t\tif ( this.mapPass ) {\n\n\t\t\tthis.mapPass.dispose();\n\n\t\t}\n\n\t}\n\n\tcopy( source ) {\n\n\t\tthis.camera = source.camera.clone();\n\n\t\tthis.intensity = source.intensity;\n\n\t\tthis.bias = source.bias;\n\t\tthis.radius = source.radius;\n\n\t\tthis.mapSize.copy( source.mapSize );\n\n\t\treturn this;\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst object = {};\n\n\t\tif ( this.intensity !== 1 ) object.intensity = this.intensity;\n\t\tif ( this.bias !== 0 ) object.bias = this.bias;\n\t\tif ( this.normalBias !== 0 ) object.normalBias = this.normalBias;\n\t\tif ( this.radius !== 1 ) object.radius = this.radius;\n\t\tif ( this.mapSize.x !== 512 || this.mapSize.y !== 512 ) object.mapSize = this.mapSize.toArray();\n\n\t\tobject.camera = this.camera.toJSON( false ).object;\n\t\tdelete object.camera.matrix;\n\n\t\treturn object;\n\n\t}\n\n}\n\nclass SpotLightShadow extends LightShadow {\n\n\tconstructor() {\n\n\t\tsuper( new PerspectiveCamera( 50, 1, 0.5, 500 ) );\n\n\t\tthis.isSpotLightShadow = true;\n\n\t\tthis.focus = 1;\n\n\t}\n\n\tupdateMatrices( light ) {\n\n\t\tconst camera = this.camera;\n\n\t\tconst fov = RAD2DEG * 2 * light.angle * this.focus;\n\t\tconst aspect = this.mapSize.width / this.mapSize.height;\n\t\tconst far = light.distance || camera.far;\n\n\t\tif ( fov !== camera.fov || aspect !== camera.aspect || far !== camera.far ) {\n\n\t\t\tcamera.fov = fov;\n\t\t\tcamera.aspect = aspect;\n\t\t\tcamera.far = far;\n\t\t\tcamera.updateProjectionMatrix();\n\n\t\t}\n\n\t\tsuper.updateMatrices( light );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.focus = source.focus;\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass SpotLight extends Light {\n\n\tconstructor( color, intensity, distance = 0, angle = Math.PI / 3, penumbra = 0, decay = 2 ) {\n\n\t\tsuper( color, intensity );\n\n\t\tthis.isSpotLight = true;\n\n\t\tthis.type = 'SpotLight';\n\n\t\tthis.position.copy( Object3D.DEFAULT_UP );\n\t\tthis.updateMatrix();\n\n\t\tthis.target = new Object3D();\n\n\t\tthis.distance = distance;\n\t\tthis.angle = angle;\n\t\tthis.penumbra = penumbra;\n\t\tthis.decay = decay;\n\n\t\tthis.map = null;\n\n\t\tthis.shadow = new SpotLightShadow();\n\n\t}\n\n\tget power() {\n\n\t\t// compute the light's luminous power (in lumens) from its intensity (in candela)\n\t\t// by convention for a spotlight, luminous power (lm) = π * luminous intensity (cd)\n\t\treturn this.intensity * Math.PI;\n\n\t}\n\n\tset power( power ) {\n\n\t\t// set the light's intensity (in candela) from the desired luminous power (in lumens)\n\t\tthis.intensity = power / Math.PI;\n\n\t}\n\n\tdispose() {\n\n\t\tthis.shadow.dispose();\n\n\t}\n\n\tcopy( source, recursive ) {\n\n\t\tsuper.copy( source, recursive );\n\n\t\tthis.distance = source.distance;\n\t\tthis.angle = source.angle;\n\t\tthis.penumbra = source.penumbra;\n\t\tthis.decay = source.decay;\n\n\t\tthis.target = source.target.clone();\n\n\t\tthis.shadow = source.shadow.clone();\n\n\t\treturn this;\n\n\t}\n\n}\n\nconst _projScreenMatrix = /*@__PURE__*/ new Matrix4();\nconst _lightPositionWorld = /*@__PURE__*/ new Vector3();\nconst _lookTarget = /*@__PURE__*/ new Vector3();\n\nclass PointLightShadow extends LightShadow {\n\n\tconstructor() {\n\n\t\tsuper( new PerspectiveCamera( 90, 1, 0.5, 500 ) );\n\n\t\tthis.isPointLightShadow = true;\n\n\t\tthis._frameExtents = new Vector2( 4, 2 );\n\n\t\tthis._viewportCount = 6;\n\n\t\tthis._viewports = [\n\t\t\t// These viewports map a cube-map onto a 2D texture with the\n\t\t\t// following orientation:\n\t\t\t//\n\t\t\t// xzXZ\n\t\t\t// y Y\n\t\t\t//\n\t\t\t// X - Positive x direction\n\t\t\t// x - Negative x direction\n\t\t\t// Y - Positive y direction\n\t\t\t// y - Negative y direction\n\t\t\t// Z - Positive z direction\n\t\t\t// z - Negative z direction\n\n\t\t\t// positive X\n\t\t\tnew Vector4( 2, 1, 1, 1 ),\n\t\t\t// negative X\n\t\t\tnew Vector4( 0, 1, 1, 1 ),\n\t\t\t// positive Z\n\t\t\tnew Vector4( 3, 1, 1, 1 ),\n\t\t\t// negative Z\n\t\t\tnew Vector4( 1, 1, 1, 1 ),\n\t\t\t// positive Y\n\t\t\tnew Vector4( 3, 0, 1, 1 ),\n\t\t\t// negative Y\n\t\t\tnew Vector4( 1, 0, 1, 1 )\n\t\t];\n\n\t\tthis._cubeDirections = [\n\t\t\tnew Vector3( 1, 0, 0 ), new Vector3( - 1, 0, 0 ), new Vector3( 0, 0, 1 ),\n\t\t\tnew Vector3( 0, 0, - 1 ), new Vector3( 0, 1, 0 ), new Vector3( 0, - 1, 0 )\n\t\t];\n\n\t\tthis._cubeUps = [\n\t\t\tnew Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ),\n\t\t\tnew Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ),\tnew Vector3( 0, 0, - 1 )\n\t\t];\n\n\t}\n\n\tupdateMatrices( light, viewportIndex = 0 ) {\n\n\t\tconst camera = this.camera;\n\t\tconst shadowMatrix = this.matrix;\n\n\t\tconst far = light.distance || camera.far;\n\n\t\tif ( far !== camera.far ) {\n\n\t\t\tcamera.far = far;\n\t\t\tcamera.updateProjectionMatrix();\n\n\t\t}\n\n\t\t_lightPositionWorld.setFromMatrixPosition( light.matrixWorld );\n\t\tcamera.position.copy( _lightPositionWorld );\n\n\t\t_lookTarget.copy( camera.position );\n\t\t_lookTarget.add( this._cubeDirections[ viewportIndex ] );\n\t\tcamera.up.copy( this._cubeUps[ viewportIndex ] );\n\t\tcamera.lookAt( _lookTarget );\n\t\tcamera.updateMatrixWorld();\n\n\t\tshadowMatrix.makeTranslation( - _lightPositionWorld.x, - _lightPositionWorld.y, - _lightPositionWorld.z );\n\n\t\t_projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );\n\t\tthis._frustum.setFromProjectionMatrix( _projScreenMatrix );\n\n\t}\n\n}\n\nclass PointLight extends Light {\n\n\tconstructor( color, intensity, distance = 0, decay = 2 ) {\n\n\t\tsuper( color, intensity );\n\n\t\tthis.isPointLight = true;\n\n\t\tthis.type = 'PointLight';\n\n\t\tthis.distance = distance;\n\t\tthis.decay = decay;\n\n\t\tthis.shadow = new PointLightShadow();\n\n\t}\n\n\tget power() {\n\n\t\t// compute the light's luminous power (in lumens) from its intensity (in candela)\n\t\t// for an isotropic light source, luminous power (lm) = 4 π luminous intensity (cd)\n\t\treturn this.intensity * 4 * Math.PI;\n\n\t}\n\n\tset power( power ) {\n\n\t\t// set the light's intensity (in candela) from the desired luminous power (in lumens)\n\t\tthis.intensity = power / ( 4 * Math.PI );\n\n\t}\n\n\tdispose() {\n\n\t\tthis.shadow.dispose();\n\n\t}\n\n\tcopy( source, recursive ) {\n\n\t\tsuper.copy( source, recursive );\n\n\t\tthis.distance = source.distance;\n\t\tthis.decay = source.decay;\n\n\t\tthis.shadow = source.shadow.clone();\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass DirectionalLightShadow extends LightShadow {\n\n\tconstructor() {\n\n\t\tsuper( new OrthographicCamera( - 5, 5, 5, - 5, 0.5, 500 ) );\n\n\t\tthis.isDirectionalLightShadow = true;\n\n\t}\n\n}\n\nclass DirectionalLight extends Light {\n\n\tconstructor( color, intensity ) {\n\n\t\tsuper( color, intensity );\n\n\t\tthis.isDirectionalLight = true;\n\n\t\tthis.type = 'DirectionalLight';\n\n\t\tthis.position.copy( Object3D.DEFAULT_UP );\n\t\tthis.updateMatrix();\n\n\t\tthis.target = new Object3D();\n\n\t\tthis.shadow = new DirectionalLightShadow();\n\n\t}\n\n\tdispose() {\n\n\t\tthis.shadow.dispose();\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.target = source.target.clone();\n\t\tthis.shadow = source.shadow.clone();\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass AmbientLight extends Light {\n\n\tconstructor( color, intensity ) {\n\n\t\tsuper( color, intensity );\n\n\t\tthis.isAmbientLight = true;\n\n\t\tthis.type = 'AmbientLight';\n\n\t}\n\n}\n\nclass RectAreaLight extends Light {\n\n\tconstructor( color, intensity, width = 10, height = 10 ) {\n\n\t\tsuper( color, intensity );\n\n\t\tthis.isRectAreaLight = true;\n\n\t\tthis.type = 'RectAreaLight';\n\n\t\tthis.width = width;\n\t\tthis.height = height;\n\n\t}\n\n\tget power() {\n\n\t\t// compute the light's luminous power (in lumens) from its intensity (in nits)\n\t\treturn this.intensity * this.width * this.height * Math.PI;\n\n\t}\n\n\tset power( power ) {\n\n\t\t// set the light's intensity (in nits) from the desired luminous power (in lumens)\n\t\tthis.intensity = power / ( this.width * this.height * Math.PI );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.width = source.width;\n\t\tthis.height = source.height;\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON( meta ) {\n\n\t\tconst data = super.toJSON( meta );\n\n\t\tdata.object.width = this.width;\n\t\tdata.object.height = this.height;\n\n\t\treturn data;\n\n\t}\n\n}\n\n/**\n * Primary reference:\n * https://graphics.stanford.edu/papers/envmap/envmap.pdf\n *\n * Secondary reference:\n * https://www.ppsloan.org/publications/StupidSH36.pdf\n */\n\n// 3-band SH defined by 9 coefficients\n\nclass SphericalHarmonics3 {\n\n\tconstructor() {\n\n\t\tthis.isSphericalHarmonics3 = true;\n\n\t\tthis.coefficients = [];\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tthis.coefficients.push( new Vector3() );\n\n\t\t}\n\n\t}\n\n\tset( coefficients ) {\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tthis.coefficients[ i ].copy( coefficients[ i ] );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tzero() {\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tthis.coefficients[ i ].set( 0, 0, 0 );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\t// get the radiance in the direction of the normal\n\t// target is a Vector3\n\tgetAt( normal, target ) {\n\n\t\t// normal is assumed to be unit length\n\n\t\tconst x = normal.x, y = normal.y, z = normal.z;\n\n\t\tconst coeff = this.coefficients;\n\n\t\t// band 0\n\t\ttarget.copy( coeff[ 0 ] ).multiplyScalar( 0.282095 );\n\n\t\t// band 1\n\t\ttarget.addScaledVector( coeff[ 1 ], 0.488603 * y );\n\t\ttarget.addScaledVector( coeff[ 2 ], 0.488603 * z );\n\t\ttarget.addScaledVector( coeff[ 3 ], 0.488603 * x );\n\n\t\t// band 2\n\t\ttarget.addScaledVector( coeff[ 4 ], 1.092548 * ( x * y ) );\n\t\ttarget.addScaledVector( coeff[ 5 ], 1.092548 * ( y * z ) );\n\t\ttarget.addScaledVector( coeff[ 6 ], 0.315392 * ( 3.0 * z * z - 1.0 ) );\n\t\ttarget.addScaledVector( coeff[ 7 ], 1.092548 * ( x * z ) );\n\t\ttarget.addScaledVector( coeff[ 8 ], 0.546274 * ( x * x - y * y ) );\n\n\t\treturn target;\n\n\t}\n\n\t// get the irradiance (radiance convolved with cosine lobe) in the direction of the normal\n\t// target is a Vector3\n\t// https://graphics.stanford.edu/papers/envmap/envmap.pdf\n\tgetIrradianceAt( normal, target ) {\n\n\t\t// normal is assumed to be unit length\n\n\t\tconst x = normal.x, y = normal.y, z = normal.z;\n\n\t\tconst coeff = this.coefficients;\n\n\t\t// band 0\n\t\ttarget.copy( coeff[ 0 ] ).multiplyScalar( 0.886227 ); // π * 0.282095\n\n\t\t// band 1\n\t\ttarget.addScaledVector( coeff[ 1 ], 2.0 * 0.511664 * y ); // ( 2 * π / 3 ) * 0.488603\n\t\ttarget.addScaledVector( coeff[ 2 ], 2.0 * 0.511664 * z );\n\t\ttarget.addScaledVector( coeff[ 3 ], 2.0 * 0.511664 * x );\n\n\t\t// band 2\n\t\ttarget.addScaledVector( coeff[ 4 ], 2.0 * 0.429043 * x * y ); // ( π / 4 ) * 1.092548\n\t\ttarget.addScaledVector( coeff[ 5 ], 2.0 * 0.429043 * y * z );\n\t\ttarget.addScaledVector( coeff[ 6 ], 0.743125 * z * z - 0.247708 ); // ( π / 4 ) * 0.315392 * 3\n\t\ttarget.addScaledVector( coeff[ 7 ], 2.0 * 0.429043 * x * z );\n\t\ttarget.addScaledVector( coeff[ 8 ], 0.429043 * ( x * x - y * y ) ); // ( π / 4 ) * 0.546274\n\n\t\treturn target;\n\n\t}\n\n\tadd( sh ) {\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tthis.coefficients[ i ].add( sh.coefficients[ i ] );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\taddScaledSH( sh, s ) {\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tthis.coefficients[ i ].addScaledVector( sh.coefficients[ i ], s );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tscale( s ) {\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tthis.coefficients[ i ].multiplyScalar( s );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tlerp( sh, alpha ) {\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tthis.coefficients[ i ].lerp( sh.coefficients[ i ], alpha );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tequals( sh ) {\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tif ( ! this.coefficients[ i ].equals( sh.coefficients[ i ] ) ) {\n\n\t\t\t\treturn false;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn true;\n\n\t}\n\n\tcopy( sh ) {\n\n\t\treturn this.set( sh.coefficients );\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n\tfromArray( array, offset = 0 ) {\n\n\t\tconst coefficients = this.coefficients;\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tcoefficients[ i ].fromArray( array, offset + ( i * 3 ) );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\ttoArray( array = [], offset = 0 ) {\n\n\t\tconst coefficients = this.coefficients;\n\n\t\tfor ( let i = 0; i < 9; i ++ ) {\n\n\t\t\tcoefficients[ i ].toArray( array, offset + ( i * 3 ) );\n\n\t\t}\n\n\t\treturn array;\n\n\t}\n\n\t// evaluate the basis functions\n\t// shBasis is an Array[ 9 ]\n\tstatic getBasisAt( normal, shBasis ) {\n\n\t\t// normal is assumed to be unit length\n\n\t\tconst x = normal.x, y = normal.y, z = normal.z;\n\n\t\t// band 0\n\t\tshBasis[ 0 ] = 0.282095;\n\n\t\t// band 1\n\t\tshBasis[ 1 ] = 0.488603 * y;\n\t\tshBasis[ 2 ] = 0.488603 * z;\n\t\tshBasis[ 3 ] = 0.488603 * x;\n\n\t\t// band 2\n\t\tshBasis[ 4 ] = 1.092548 * x * y;\n\t\tshBasis[ 5 ] = 1.092548 * y * z;\n\t\tshBasis[ 6 ] = 0.315392 * ( 3 * z * z - 1 );\n\t\tshBasis[ 7 ] = 1.092548 * x * z;\n\t\tshBasis[ 8 ] = 0.546274 * ( x * x - y * y );\n\n\t}\n\n}\n\nclass LightProbe extends Light {\n\n\tconstructor( sh = new SphericalHarmonics3(), intensity = 1 ) {\n\n\t\tsuper( undefined, intensity );\n\n\t\tthis.isLightProbe = true;\n\n\t\tthis.sh = sh;\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.sh.copy( source.sh );\n\n\t\treturn this;\n\n\t}\n\n\tfromJSON( json ) {\n\n\t\tthis.intensity = json.intensity; // TODO: Move this bit to Light.fromJSON();\n\t\tthis.sh.fromArray( json.sh );\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON( meta ) {\n\n\t\tconst data = super.toJSON( meta );\n\n\t\tdata.object.sh = this.sh.toArray();\n\n\t\treturn data;\n\n\t}\n\n}\n\nclass MaterialLoader extends Loader {\n\n\tconstructor( manager ) {\n\n\t\tsuper( manager );\n\t\tthis.textures = {};\n\n\t}\n\n\tload( url, onLoad, onProgress, onError ) {\n\n\t\tconst scope = this;\n\n\t\tconst loader = new FileLoader( scope.manager );\n\t\tloader.setPath( scope.path );\n\t\tloader.setRequestHeader( scope.requestHeader );\n\t\tloader.setWithCredentials( scope.withCredentials );\n\t\tloader.load( url, function ( text ) {\n\n\t\t\ttry {\n\n\t\t\t\tonLoad( scope.parse( JSON.parse( text ) ) );\n\n\t\t\t} catch ( e ) {\n\n\t\t\t\tif ( onError ) {\n\n\t\t\t\t\tonError( e );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tconsole.error( e );\n\n\t\t\t\t}\n\n\t\t\t\tscope.manager.itemError( url );\n\n\t\t\t}\n\n\t\t}, onProgress, onError );\n\n\t}\n\n\tparse( json ) {\n\n\t\tconst textures = this.textures;\n\n\t\tfunction getTexture( name ) {\n\n\t\t\tif ( textures[ name ] === undefined ) {\n\n\t\t\t\tconsole.warn( 'THREE.MaterialLoader: Undefined texture', name );\n\n\t\t\t}\n\n\t\t\treturn textures[ name ];\n\n\t\t}\n\n\t\tconst material = MaterialLoader.createMaterialFromType( json.type );\n\n\t\tif ( json.uuid !== undefined ) material.uuid = json.uuid;\n\t\tif ( json.name !== undefined ) material.name = json.name;\n\t\tif ( json.color !== undefined && material.color !== undefined ) material.color.setHex( json.color );\n\t\tif ( json.roughness !== undefined ) material.roughness = json.roughness;\n\t\tif ( json.metalness !== undefined ) material.metalness = json.metalness;\n\t\tif ( json.sheen !== undefined ) material.sheen = json.sheen;\n\t\tif ( json.sheenColor !== undefined ) material.sheenColor = new Color().setHex( json.sheenColor );\n\t\tif ( json.sheenRoughness !== undefined ) material.sheenRoughness = json.sheenRoughness;\n\t\tif ( json.emissive !== undefined && material.emissive !== undefined ) material.emissive.setHex( json.emissive );\n\t\tif ( json.specular !== undefined && material.specular !== undefined ) material.specular.setHex( json.specular );\n\t\tif ( json.specularIntensity !== undefined ) material.specularIntensity = json.specularIntensity;\n\t\tif ( json.specularColor !== undefined && material.specularColor !== undefined ) material.specularColor.setHex( json.specularColor );\n\t\tif ( json.shininess !== undefined ) material.shininess = json.shininess;\n\t\tif ( json.clearcoat !== undefined ) material.clearcoat = json.clearcoat;\n\t\tif ( json.clearcoatRoughness !== undefined ) material.clearcoatRoughness = json.clearcoatRoughness;\n\t\tif ( json.dispersion !== undefined ) material.dispersion = json.dispersion;\n\t\tif ( json.iridescence !== undefined ) material.iridescence = json.iridescence;\n\t\tif ( json.iridescenceIOR !== undefined ) material.iridescenceIOR = json.iridescenceIOR;\n\t\tif ( json.iridescenceThicknessRange !== undefined ) material.iridescenceThicknessRange = json.iridescenceThicknessRange;\n\t\tif ( json.transmission !== undefined ) material.transmission = json.transmission;\n\t\tif ( json.thickness !== undefined ) material.thickness = json.thickness;\n\t\tif ( json.attenuationDistance !== undefined ) material.attenuationDistance = json.attenuationDistance;\n\t\tif ( json.attenuationColor !== undefined && material.attenuationColor !== undefined ) material.attenuationColor.setHex( json.attenuationColor );\n\t\tif ( json.anisotropy !== undefined ) material.anisotropy = json.anisotropy;\n\t\tif ( json.anisotropyRotation !== undefined ) material.anisotropyRotation = json.anisotropyRotation;\n\t\tif ( json.fog !== undefined ) material.fog = json.fog;\n\t\tif ( json.flatShading !== undefined ) material.flatShading = json.flatShading;\n\t\tif ( json.blending !== undefined ) material.blending = json.blending;\n\t\tif ( json.combine !== undefined ) material.combine = json.combine;\n\t\tif ( json.side !== undefined ) material.side = json.side;\n\t\tif ( json.shadowSide !== undefined ) material.shadowSide = json.shadowSide;\n\t\tif ( json.opacity !== undefined ) material.opacity = json.opacity;\n\t\tif ( json.transparent !== undefined ) material.transparent = json.transparent;\n\t\tif ( json.alphaTest !== undefined ) material.alphaTest = json.alphaTest;\n\t\tif ( json.alphaHash !== undefined ) material.alphaHash = json.alphaHash;\n\t\tif ( json.depthFunc !== undefined ) material.depthFunc = json.depthFunc;\n\t\tif ( json.depthTest !== undefined ) material.depthTest = json.depthTest;\n\t\tif ( json.depthWrite !== undefined ) material.depthWrite = json.depthWrite;\n\t\tif ( json.colorWrite !== undefined ) material.colorWrite = json.colorWrite;\n\t\tif ( json.blendSrc !== undefined ) material.blendSrc = json.blendSrc;\n\t\tif ( json.blendDst !== undefined ) material.blendDst = json.blendDst;\n\t\tif ( json.blendEquation !== undefined ) material.blendEquation = json.blendEquation;\n\t\tif ( json.blendSrcAlpha !== undefined ) material.blendSrcAlpha = json.blendSrcAlpha;\n\t\tif ( json.blendDstAlpha !== undefined ) material.blendDstAlpha = json.blendDstAlpha;\n\t\tif ( json.blendEquationAlpha !== undefined ) material.blendEquationAlpha = json.blendEquationAlpha;\n\t\tif ( json.blendColor !== undefined && material.blendColor !== undefined ) material.blendColor.setHex( json.blendColor );\n\t\tif ( json.blendAlpha !== undefined ) material.blendAlpha = json.blendAlpha;\n\t\tif ( json.stencilWriteMask !== undefined ) material.stencilWriteMask = json.stencilWriteMask;\n\t\tif ( json.stencilFunc !== undefined ) material.stencilFunc = json.stencilFunc;\n\t\tif ( json.stencilRef !== undefined ) material.stencilRef = json.stencilRef;\n\t\tif ( json.stencilFuncMask !== undefined ) material.stencilFuncMask = json.stencilFuncMask;\n\t\tif ( json.stencilFail !== undefined ) material.stencilFail = json.stencilFail;\n\t\tif ( json.stencilZFail !== undefined ) material.stencilZFail = json.stencilZFail;\n\t\tif ( json.stencilZPass !== undefined ) material.stencilZPass = json.stencilZPass;\n\t\tif ( json.stencilWrite !== undefined ) material.stencilWrite = json.stencilWrite;\n\n\t\tif ( json.wireframe !== undefined ) material.wireframe = json.wireframe;\n\t\tif ( json.wireframeLinewidth !== undefined ) material.wireframeLinewidth = json.wireframeLinewidth;\n\t\tif ( json.wireframeLinecap !== undefined ) material.wireframeLinecap = json.wireframeLinecap;\n\t\tif ( json.wireframeLinejoin !== undefined ) material.wireframeLinejoin = json.wireframeLinejoin;\n\n\t\tif ( json.rotation !== undefined ) material.rotation = json.rotation;\n\n\t\tif ( json.linewidth !== undefined ) material.linewidth = json.linewidth;\n\t\tif ( json.dashSize !== undefined ) material.dashSize = json.dashSize;\n\t\tif ( json.gapSize !== undefined ) material.gapSize = json.gapSize;\n\t\tif ( json.scale !== undefined ) material.scale = json.scale;\n\n\t\tif ( json.polygonOffset !== undefined ) material.polygonOffset = json.polygonOffset;\n\t\tif ( json.polygonOffsetFactor !== undefined ) material.polygonOffsetFactor = json.polygonOffsetFactor;\n\t\tif ( json.polygonOffsetUnits !== undefined ) material.polygonOffsetUnits = json.polygonOffsetUnits;\n\n\t\tif ( json.dithering !== undefined ) material.dithering = json.dithering;\n\n\t\tif ( json.alphaToCoverage !== undefined ) material.alphaToCoverage = json.alphaToCoverage;\n\t\tif ( json.premultipliedAlpha !== undefined ) material.premultipliedAlpha = json.premultipliedAlpha;\n\t\tif ( json.forceSinglePass !== undefined ) material.forceSinglePass = json.forceSinglePass;\n\n\t\tif ( json.visible !== undefined ) material.visible = json.visible;\n\n\t\tif ( json.toneMapped !== undefined ) material.toneMapped = json.toneMapped;\n\n\t\tif ( json.userData !== undefined ) material.userData = json.userData;\n\n\t\tif ( json.vertexColors !== undefined ) {\n\n\t\t\tif ( typeof json.vertexColors === 'number' ) {\n\n\t\t\t\tmaterial.vertexColors = ( json.vertexColors > 0 ) ? true : false;\n\n\t\t\t} else {\n\n\t\t\t\tmaterial.vertexColors = json.vertexColors;\n\n\t\t\t}\n\n\t\t}\n\n\t\t// Shader Material\n\n\t\tif ( json.uniforms !== undefined ) {\n\n\t\t\tfor ( const name in json.uniforms ) {\n\n\t\t\t\tconst uniform = json.uniforms[ name ];\n\n\t\t\t\tmaterial.uniforms[ name ] = {};\n\n\t\t\t\tswitch ( uniform.type ) {\n\n\t\t\t\t\tcase 't':\n\t\t\t\t\t\tmaterial.uniforms[ name ].value = getTexture( uniform.value );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'c':\n\t\t\t\t\t\tmaterial.uniforms[ name ].value = new Color().setHex( uniform.value );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'v2':\n\t\t\t\t\t\tmaterial.uniforms[ name ].value = new Vector2().fromArray( uniform.value );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'v3':\n\t\t\t\t\t\tmaterial.uniforms[ name ].value = new Vector3().fromArray( uniform.value );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'v4':\n\t\t\t\t\t\tmaterial.uniforms[ name ].value = new Vector4().fromArray( uniform.value );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'm3':\n\t\t\t\t\t\tmaterial.uniforms[ name ].value = new Matrix3().fromArray( uniform.value );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'm4':\n\t\t\t\t\t\tmaterial.uniforms[ name ].value = new Matrix4().fromArray( uniform.value );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tdefault:\n\t\t\t\t\t\tmaterial.uniforms[ name ].value = uniform.value;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( json.defines !== undefined ) material.defines = json.defines;\n\t\tif ( json.vertexShader !== undefined ) material.vertexShader = json.vertexShader;\n\t\tif ( json.fragmentShader !== undefined ) material.fragmentShader = json.fragmentShader;\n\t\tif ( json.glslVersion !== undefined ) material.glslVersion = json.glslVersion;\n\n\t\tif ( json.extensions !== undefined ) {\n\n\t\t\tfor ( const key in json.extensions ) {\n\n\t\t\t\tmaterial.extensions[ key ] = json.extensions[ key ];\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( json.lights !== undefined ) material.lights = json.lights;\n\t\tif ( json.clipping !== undefined ) material.clipping = json.clipping;\n\n\t\t// for PointsMaterial\n\n\t\tif ( json.size !== undefined ) material.size = json.size;\n\t\tif ( json.sizeAttenuation !== undefined ) material.sizeAttenuation = json.sizeAttenuation;\n\n\t\t// maps\n\n\t\tif ( json.map !== undefined ) material.map = getTexture( json.map );\n\t\tif ( json.matcap !== undefined ) material.matcap = getTexture( json.matcap );\n\n\t\tif ( json.alphaMap !== undefined ) material.alphaMap = getTexture( json.alphaMap );\n\n\t\tif ( json.bumpMap !== undefined ) material.bumpMap = getTexture( json.bumpMap );\n\t\tif ( json.bumpScale !== undefined ) material.bumpScale = json.bumpScale;\n\n\t\tif ( json.normalMap !== undefined ) material.normalMap = getTexture( json.normalMap );\n\t\tif ( json.normalMapType !== undefined ) material.normalMapType = json.normalMapType;\n\t\tif ( json.normalScale !== undefined ) {\n\n\t\t\tlet normalScale = json.normalScale;\n\n\t\t\tif ( Array.isArray( normalScale ) === false ) {\n\n\t\t\t\t// Blender exporter used to export a scalar. See #7459\n\n\t\t\t\tnormalScale = [ normalScale, normalScale ];\n\n\t\t\t}\n\n\t\t\tmaterial.normalScale = new Vector2().fromArray( normalScale );\n\n\t\t}\n\n\t\tif ( json.displacementMap !== undefined ) material.displacementMap = getTexture( json.displacementMap );\n\t\tif ( json.displacementScale !== undefined ) material.displacementScale = json.displacementScale;\n\t\tif ( json.displacementBias !== undefined ) material.displacementBias = json.displacementBias;\n\n\t\tif ( json.roughnessMap !== undefined ) material.roughnessMap = getTexture( json.roughnessMap );\n\t\tif ( json.metalnessMap !== undefined ) material.metalnessMap = getTexture( json.metalnessMap );\n\n\t\tif ( json.emissiveMap !== undefined ) material.emissiveMap = getTexture( json.emissiveMap );\n\t\tif ( json.emissiveIntensity !== undefined ) material.emissiveIntensity = json.emissiveIntensity;\n\n\t\tif ( json.specularMap !== undefined ) material.specularMap = getTexture( json.specularMap );\n\t\tif ( json.specularIntensityMap !== undefined ) material.specularIntensityMap = getTexture( json.specularIntensityMap );\n\t\tif ( json.specularColorMap !== undefined ) material.specularColorMap = getTexture( json.specularColorMap );\n\n\t\tif ( json.envMap !== undefined ) material.envMap = getTexture( json.envMap );\n\t\tif ( json.envMapRotation !== undefined ) material.envMapRotation.fromArray( json.envMapRotation );\n\t\tif ( json.envMapIntensity !== undefined ) material.envMapIntensity = json.envMapIntensity;\n\n\t\tif ( json.reflectivity !== undefined ) material.reflectivity = json.reflectivity;\n\t\tif ( json.refractionRatio !== undefined ) material.refractionRatio = json.refractionRatio;\n\n\t\tif ( json.lightMap !== undefined ) material.lightMap = getTexture( json.lightMap );\n\t\tif ( json.lightMapIntensity !== undefined ) material.lightMapIntensity = json.lightMapIntensity;\n\n\t\tif ( json.aoMap !== undefined ) material.aoMap = getTexture( json.aoMap );\n\t\tif ( json.aoMapIntensity !== undefined ) material.aoMapIntensity = json.aoMapIntensity;\n\n\t\tif ( json.gradientMap !== undefined ) material.gradientMap = getTexture( json.gradientMap );\n\n\t\tif ( json.clearcoatMap !== undefined ) material.clearcoatMap = getTexture( json.clearcoatMap );\n\t\tif ( json.clearcoatRoughnessMap !== undefined ) material.clearcoatRoughnessMap = getTexture( json.clearcoatRoughnessMap );\n\t\tif ( json.clearcoatNormalMap !== undefined ) material.clearcoatNormalMap = getTexture( json.clearcoatNormalMap );\n\t\tif ( json.clearcoatNormalScale !== undefined ) material.clearcoatNormalScale = new Vector2().fromArray( json.clearcoatNormalScale );\n\n\t\tif ( json.iridescenceMap !== undefined ) material.iridescenceMap = getTexture( json.iridescenceMap );\n\t\tif ( json.iridescenceThicknessMap !== undefined ) material.iridescenceThicknessMap = getTexture( json.iridescenceThicknessMap );\n\n\t\tif ( json.transmissionMap !== undefined ) material.transmissionMap = getTexture( json.transmissionMap );\n\t\tif ( json.thicknessMap !== undefined ) material.thicknessMap = getTexture( json.thicknessMap );\n\n\t\tif ( json.anisotropyMap !== undefined ) material.anisotropyMap = getTexture( json.anisotropyMap );\n\n\t\tif ( json.sheenColorMap !== undefined ) material.sheenColorMap = getTexture( json.sheenColorMap );\n\t\tif ( json.sheenRoughnessMap !== undefined ) material.sheenRoughnessMap = getTexture( json.sheenRoughnessMap );\n\n\t\treturn material;\n\n\t}\n\n\tsetTextures( value ) {\n\n\t\tthis.textures = value;\n\t\treturn this;\n\n\t}\n\n\tstatic createMaterialFromType( type ) {\n\n\t\tconst materialLib = {\n\t\t\tShadowMaterial,\n\t\t\tSpriteMaterial,\n\t\t\tRawShaderMaterial,\n\t\t\tShaderMaterial,\n\t\t\tPointsMaterial,\n\t\t\tMeshPhysicalMaterial,\n\t\t\tMeshStandardMaterial,\n\t\t\tMeshPhongMaterial,\n\t\t\tMeshToonMaterial,\n\t\t\tMeshNormalMaterial,\n\t\t\tMeshLambertMaterial,\n\t\t\tMeshDepthMaterial,\n\t\t\tMeshDistanceMaterial,\n\t\t\tMeshBasicMaterial,\n\t\t\tMeshMatcapMaterial,\n\t\t\tLineDashedMaterial,\n\t\t\tLineBasicMaterial,\n\t\t\tMaterial\n\t\t};\n\n\t\treturn new materialLib[ type ]();\n\n\t}\n\n}\n\nclass LoaderUtils {\n\n\tstatic decodeText( array ) { // @deprecated, r165\n\n\t\tconsole.warn( 'THREE.LoaderUtils: decodeText() has been deprecated with r165 and will be removed with r175. Use TextDecoder instead.' );\n\n\t\tif ( typeof TextDecoder !== 'undefined' ) {\n\n\t\t\treturn new TextDecoder().decode( array );\n\n\t\t}\n\n\t\t// Avoid the String.fromCharCode.apply(null, array) shortcut, which\n\t\t// throws a \"maximum call stack size exceeded\" error for large arrays.\n\n\t\tlet s = '';\n\n\t\tfor ( let i = 0, il = array.length; i < il; i ++ ) {\n\n\t\t\t// Implicitly assumes little-endian.\n\t\t\ts += String.fromCharCode( array[ i ] );\n\n\t\t}\n\n\t\ttry {\n\n\t\t\t// merges multi-byte utf-8 characters.\n\n\t\t\treturn decodeURIComponent( escape( s ) );\n\n\t\t} catch ( e ) { // see #16358\n\n\t\t\treturn s;\n\n\t\t}\n\n\t}\n\n\tstatic extractUrlBase( url ) {\n\n\t\tconst index = url.lastIndexOf( '/' );\n\n\t\tif ( index === - 1 ) return './';\n\n\t\treturn url.slice( 0, index + 1 );\n\n\t}\n\n\tstatic resolveURL( url, path ) {\n\n\t\t// Invalid URL\n\t\tif ( typeof url !== 'string' || url === '' ) return '';\n\n\t\t// Host Relative URL\n\t\tif ( /^https?:\\/\\//i.test( path ) && /^\\//.test( url ) ) {\n\n\t\t\tpath = path.replace( /(^https?:\\/\\/[^\\/]+).*/i, '$1' );\n\n\t\t}\n\n\t\t// Absolute URL http://,https://,//\n\t\tif ( /^(https?:)?\\/\\//i.test( url ) ) return url;\n\n\t\t// Data URI\n\t\tif ( /^data:.*,.*$/i.test( url ) ) return url;\n\n\t\t// Blob URL\n\t\tif ( /^blob:.*$/i.test( url ) ) return url;\n\n\t\t// Relative URL\n\t\treturn path + url;\n\n\t}\n\n}\n\nclass InstancedBufferGeometry extends BufferGeometry {\n\n\tconstructor() {\n\n\t\tsuper();\n\n\t\tthis.isInstancedBufferGeometry = true;\n\n\t\tthis.type = 'InstancedBufferGeometry';\n\t\tthis.instanceCount = Infinity;\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.instanceCount = source.instanceCount;\n\n\t\treturn this;\n\n\t}\n\n\ttoJSON() {\n\n\t\tconst data = super.toJSON();\n\n\t\tdata.instanceCount = this.instanceCount;\n\n\t\tdata.isInstancedBufferGeometry = true;\n\n\t\treturn data;\n\n\t}\n\n}\n\nclass BufferGeometryLoader extends Loader {\n\n\tconstructor( manager ) {\n\n\t\tsuper( manager );\n\n\t}\n\n\tload( url, onLoad, onProgress, onError ) {\n\n\t\tconst scope = this;\n\n\t\tconst loader = new FileLoader( scope.manager );\n\t\tloader.setPath( scope.path );\n\t\tloader.setRequestHeader( scope.requestHeader );\n\t\tloader.setWithCredentials( scope.withCredentials );\n\t\tloader.load( url, function ( text ) {\n\n\t\t\ttry {\n\n\t\t\t\tonLoad( scope.parse( JSON.parse( text ) ) );\n\n\t\t\t} catch ( e ) {\n\n\t\t\t\tif ( onError ) {\n\n\t\t\t\t\tonError( e );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tconsole.error( e );\n\n\t\t\t\t}\n\n\t\t\t\tscope.manager.itemError( url );\n\n\t\t\t}\n\n\t\t}, onProgress, onError );\n\n\t}\n\n\tparse( json ) {\n\n\t\tconst interleavedBufferMap = {};\n\t\tconst arrayBufferMap = {};\n\n\t\tfunction getInterleavedBuffer( json, uuid ) {\n\n\t\t\tif ( interleavedBufferMap[ uuid ] !== undefined ) return interleavedBufferMap[ uuid ];\n\n\t\t\tconst interleavedBuffers = json.interleavedBuffers;\n\t\t\tconst interleavedBuffer = interleavedBuffers[ uuid ];\n\n\t\t\tconst buffer = getArrayBuffer( json, interleavedBuffer.buffer );\n\n\t\t\tconst array = getTypedArray( interleavedBuffer.type, buffer );\n\t\t\tconst ib = new InterleavedBuffer( array, interleavedBuffer.stride );\n\t\t\tib.uuid = interleavedBuffer.uuid;\n\n\t\t\tinterleavedBufferMap[ uuid ] = ib;\n\n\t\t\treturn ib;\n\n\t\t}\n\n\t\tfunction getArrayBuffer( json, uuid ) {\n\n\t\t\tif ( arrayBufferMap[ uuid ] !== undefined ) return arrayBufferMap[ uuid ];\n\n\t\t\tconst arrayBuffers = json.arrayBuffers;\n\t\t\tconst arrayBuffer = arrayBuffers[ uuid ];\n\n\t\t\tconst ab = new Uint32Array( arrayBuffer ).buffer;\n\n\t\t\tarrayBufferMap[ uuid ] = ab;\n\n\t\t\treturn ab;\n\n\t\t}\n\n\t\tconst geometry = json.isInstancedBufferGeometry ? new InstancedBufferGeometry() : new BufferGeometry();\n\n\t\tconst index = json.data.index;\n\n\t\tif ( index !== undefined ) {\n\n\t\t\tconst typedArray = getTypedArray( index.type, index.array );\n\t\t\tgeometry.setIndex( new BufferAttribute( typedArray, 1 ) );\n\n\t\t}\n\n\t\tconst attributes = json.data.attributes;\n\n\t\tfor ( const key in attributes ) {\n\n\t\t\tconst attribute = attributes[ key ];\n\t\t\tlet bufferAttribute;\n\n\t\t\tif ( attribute.isInterleavedBufferAttribute ) {\n\n\t\t\t\tconst interleavedBuffer = getInterleavedBuffer( json.data, attribute.data );\n\t\t\t\tbufferAttribute = new InterleavedBufferAttribute( interleavedBuffer, attribute.itemSize, attribute.offset, attribute.normalized );\n\n\t\t\t} else {\n\n\t\t\t\tconst typedArray = getTypedArray( attribute.type, attribute.array );\n\t\t\t\tconst bufferAttributeConstr = attribute.isInstancedBufferAttribute ? InstancedBufferAttribute : BufferAttribute;\n\t\t\t\tbufferAttribute = new bufferAttributeConstr( typedArray, attribute.itemSize, attribute.normalized );\n\n\t\t\t}\n\n\t\t\tif ( attribute.name !== undefined ) bufferAttribute.name = attribute.name;\n\t\t\tif ( attribute.usage !== undefined ) bufferAttribute.setUsage( attribute.usage );\n\n\t\t\tgeometry.setAttribute( key, bufferAttribute );\n\n\t\t}\n\n\t\tconst morphAttributes = json.data.morphAttributes;\n\n\t\tif ( morphAttributes ) {\n\n\t\t\tfor ( const key in morphAttributes ) {\n\n\t\t\t\tconst attributeArray = morphAttributes[ key ];\n\n\t\t\t\tconst array = [];\n\n\t\t\t\tfor ( let i = 0, il = attributeArray.length; i < il; i ++ ) {\n\n\t\t\t\t\tconst attribute = attributeArray[ i ];\n\t\t\t\t\tlet bufferAttribute;\n\n\t\t\t\t\tif ( attribute.isInterleavedBufferAttribute ) {\n\n\t\t\t\t\t\tconst interleavedBuffer = getInterleavedBuffer( json.data, attribute.data );\n\t\t\t\t\t\tbufferAttribute = new InterleavedBufferAttribute( interleavedBuffer, attribute.itemSize, attribute.offset, attribute.normalized );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tconst typedArray = getTypedArray( attribute.type, attribute.array );\n\t\t\t\t\t\tbufferAttribute = new BufferAttribute( typedArray, attribute.itemSize, attribute.normalized );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( attribute.name !== undefined ) bufferAttribute.name = attribute.name;\n\t\t\t\t\tarray.push( bufferAttribute );\n\n\t\t\t\t}\n\n\t\t\t\tgeometry.morphAttributes[ key ] = array;\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst morphTargetsRelative = json.data.morphTargetsRelative;\n\n\t\tif ( morphTargetsRelative ) {\n\n\t\t\tgeometry.morphTargetsRelative = true;\n\n\t\t}\n\n\t\tconst groups = json.data.groups || json.data.drawcalls || json.data.offsets;\n\n\t\tif ( groups !== undefined ) {\n\n\t\t\tfor ( let i = 0, n = groups.length; i !== n; ++ i ) {\n\n\t\t\t\tconst group = groups[ i ];\n\n\t\t\t\tgeometry.addGroup( group.start, group.count, group.materialIndex );\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst boundingSphere = json.data.boundingSphere;\n\n\t\tif ( boundingSphere !== undefined ) {\n\n\t\t\tconst center = new Vector3();\n\n\t\t\tif ( boundingSphere.center !== undefined ) {\n\n\t\t\t\tcenter.fromArray( boundingSphere.center );\n\n\t\t\t}\n\n\t\t\tgeometry.boundingSphere = new Sphere( center, boundingSphere.radius );\n\n\t\t}\n\n\t\tif ( json.name ) geometry.name = json.name;\n\t\tif ( json.userData ) geometry.userData = json.userData;\n\n\t\treturn geometry;\n\n\t}\n\n}\n\nclass ObjectLoader extends Loader {\n\n\tconstructor( manager ) {\n\n\t\tsuper( manager );\n\n\t}\n\n\tload( url, onLoad, onProgress, onError ) {\n\n\t\tconst scope = this;\n\n\t\tconst path = ( this.path === '' ) ? LoaderUtils.extractUrlBase( url ) : this.path;\n\t\tthis.resourcePath = this.resourcePath || path;\n\n\t\tconst loader = new FileLoader( this.manager );\n\t\tloader.setPath( this.path );\n\t\tloader.setRequestHeader( this.requestHeader );\n\t\tloader.setWithCredentials( this.withCredentials );\n\t\tloader.load( url, function ( text ) {\n\n\t\t\tlet json = null;\n\n\t\t\ttry {\n\n\t\t\t\tjson = JSON.parse( text );\n\n\t\t\t} catch ( error ) {\n\n\t\t\t\tif ( onError !== undefined ) onError( error );\n\n\t\t\t\tconsole.error( 'THREE:ObjectLoader: Can\\'t parse ' + url + '.', error.message );\n\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t\tconst metadata = json.metadata;\n\n\t\t\tif ( metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry' ) {\n\n\t\t\t\tif ( onError !== undefined ) onError( new Error( 'THREE.ObjectLoader: Can\\'t load ' + url ) );\n\n\t\t\t\tconsole.error( 'THREE.ObjectLoader: Can\\'t load ' + url );\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t\tscope.parse( json, onLoad );\n\n\t\t}, onProgress, onError );\n\n\t}\n\n\tasync loadAsync( url, onProgress ) {\n\n\t\tconst scope = this;\n\n\t\tconst path = ( this.path === '' ) ? LoaderUtils.extractUrlBase( url ) : this.path;\n\t\tthis.resourcePath = this.resourcePath || path;\n\n\t\tconst loader = new FileLoader( this.manager );\n\t\tloader.setPath( this.path );\n\t\tloader.setRequestHeader( this.requestHeader );\n\t\tloader.setWithCredentials( this.withCredentials );\n\n\t\tconst text = await loader.loadAsync( url, onProgress );\n\n\t\tconst json = JSON.parse( text );\n\n\t\tconst metadata = json.metadata;\n\n\t\tif ( metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry' ) {\n\n\t\t\tthrow new Error( 'THREE.ObjectLoader: Can\\'t load ' + url );\n\n\t\t}\n\n\t\treturn await scope.parseAsync( json );\n\n\t}\n\n\tparse( json, onLoad ) {\n\n\t\tconst animations = this.parseAnimations( json.animations );\n\t\tconst shapes = this.parseShapes( json.shapes );\n\t\tconst geometries = this.parseGeometries( json.geometries, shapes );\n\n\t\tconst images = this.parseImages( json.images, function () {\n\n\t\t\tif ( onLoad !== undefined ) onLoad( object );\n\n\t\t} );\n\n\t\tconst textures = this.parseTextures( json.textures, images );\n\t\tconst materials = this.parseMaterials( json.materials, textures );\n\n\t\tconst object = this.parseObject( json.object, geometries, materials, textures, animations );\n\t\tconst skeletons = this.parseSkeletons( json.skeletons, object );\n\n\t\tthis.bindSkeletons( object, skeletons );\n\t\tthis.bindLightTargets( object );\n\n\t\t//\n\n\t\tif ( onLoad !== undefined ) {\n\n\t\t\tlet hasImages = false;\n\n\t\t\tfor ( const uuid in images ) {\n\n\t\t\t\tif ( images[ uuid ].data instanceof HTMLImageElement ) {\n\n\t\t\t\t\thasImages = true;\n\t\t\t\t\tbreak;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( hasImages === false ) onLoad( object );\n\n\t\t}\n\n\t\treturn object;\n\n\t}\n\n\tasync parseAsync( json ) {\n\n\t\tconst animations = this.parseAnimations( json.animations );\n\t\tconst shapes = this.parseShapes( json.shapes );\n\t\tconst geometries = this.parseGeometries( json.geometries, shapes );\n\n\t\tconst images = await this.parseImagesAsync( json.images );\n\n\t\tconst textures = this.parseTextures( json.textures, images );\n\t\tconst materials = this.parseMaterials( json.materials, textures );\n\n\t\tconst object = this.parseObject( json.object, geometries, materials, textures, animations );\n\t\tconst skeletons = this.parseSkeletons( json.skeletons, object );\n\n\t\tthis.bindSkeletons( object, skeletons );\n\t\tthis.bindLightTargets( object );\n\n\t\treturn object;\n\n\t}\n\n\tparseShapes( json ) {\n\n\t\tconst shapes = {};\n\n\t\tif ( json !== undefined ) {\n\n\t\t\tfor ( let i = 0, l = json.length; i < l; i ++ ) {\n\n\t\t\t\tconst shape = new Shape().fromJSON( json[ i ] );\n\n\t\t\t\tshapes[ shape.uuid ] = shape;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn shapes;\n\n\t}\n\n\tparseSkeletons( json, object ) {\n\n\t\tconst skeletons = {};\n\t\tconst bones = {};\n\n\t\t// generate bone lookup table\n\n\t\tobject.traverse( function ( child ) {\n\n\t\t\tif ( child.isBone ) bones[ child.uuid ] = child;\n\n\t\t} );\n\n\t\t// create skeletons\n\n\t\tif ( json !== undefined ) {\n\n\t\t\tfor ( let i = 0, l = json.length; i < l; i ++ ) {\n\n\t\t\t\tconst skeleton = new Skeleton().fromJSON( json[ i ], bones );\n\n\t\t\t\tskeletons[ skeleton.uuid ] = skeleton;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn skeletons;\n\n\t}\n\n\tparseGeometries( json, shapes ) {\n\n\t\tconst geometries = {};\n\n\t\tif ( json !== undefined ) {\n\n\t\t\tconst bufferGeometryLoader = new BufferGeometryLoader();\n\n\t\t\tfor ( let i = 0, l = json.length; i < l; i ++ ) {\n\n\t\t\t\tlet geometry;\n\t\t\t\tconst data = json[ i ];\n\n\t\t\t\tswitch ( data.type ) {\n\n\t\t\t\t\tcase 'BufferGeometry':\n\t\t\t\t\tcase 'InstancedBufferGeometry':\n\n\t\t\t\t\t\tgeometry = bufferGeometryLoader.parse( data );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tdefault:\n\n\t\t\t\t\t\tif ( data.type in Geometries ) {\n\n\t\t\t\t\t\t\tgeometry = Geometries[ data.type ].fromJSON( data, shapes );\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tconsole.warn( `THREE.ObjectLoader: Unsupported geometry type \"${ data.type }\"` );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tgeometry.uuid = data.uuid;\n\n\t\t\t\tif ( data.name !== undefined ) geometry.name = data.name;\n\t\t\t\tif ( data.userData !== undefined ) geometry.userData = data.userData;\n\n\t\t\t\tgeometries[ data.uuid ] = geometry;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn geometries;\n\n\t}\n\n\tparseMaterials( json, textures ) {\n\n\t\tconst cache = {}; // MultiMaterial\n\t\tconst materials = {};\n\n\t\tif ( json !== undefined ) {\n\n\t\t\tconst loader = new MaterialLoader();\n\t\t\tloader.setTextures( textures );\n\n\t\t\tfor ( let i = 0, l = json.length; i < l; i ++ ) {\n\n\t\t\t\tconst data = json[ i ];\n\n\t\t\t\tif ( cache[ data.uuid ] === undefined ) {\n\n\t\t\t\t\tcache[ data.uuid ] = loader.parse( data );\n\n\t\t\t\t}\n\n\t\t\t\tmaterials[ data.uuid ] = cache[ data.uuid ];\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn materials;\n\n\t}\n\n\tparseAnimations( json ) {\n\n\t\tconst animations = {};\n\n\t\tif ( json !== undefined ) {\n\n\t\t\tfor ( let i = 0; i < json.length; i ++ ) {\n\n\t\t\t\tconst data = json[ i ];\n\n\t\t\t\tconst clip = AnimationClip.parse( data );\n\n\t\t\t\tanimations[ clip.uuid ] = clip;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn animations;\n\n\t}\n\n\tparseImages( json, onLoad ) {\n\n\t\tconst scope = this;\n\t\tconst images = {};\n\n\t\tlet loader;\n\n\t\tfunction loadImage( url ) {\n\n\t\t\tscope.manager.itemStart( url );\n\n\t\t\treturn loader.load( url, function () {\n\n\t\t\t\tscope.manager.itemEnd( url );\n\n\t\t\t}, undefined, function () {\n\n\t\t\t\tscope.manager.itemError( url );\n\t\t\t\tscope.manager.itemEnd( url );\n\n\t\t\t} );\n\n\t\t}\n\n\t\tfunction deserializeImage( image ) {\n\n\t\t\tif ( typeof image === 'string' ) {\n\n\t\t\t\tconst url = image;\n\n\t\t\t\tconst path = /^(\\/\\/)|([a-z]+:(\\/\\/)?)/i.test( url ) ? url : scope.resourcePath + url;\n\n\t\t\t\treturn loadImage( path );\n\n\t\t\t} else {\n\n\t\t\t\tif ( image.data ) {\n\n\t\t\t\t\treturn {\n\t\t\t\t\t\tdata: getTypedArray( image.type, image.data ),\n\t\t\t\t\t\twidth: image.width,\n\t\t\t\t\t\theight: image.height\n\t\t\t\t\t};\n\n\t\t\t\t} else {\n\n\t\t\t\t\treturn null;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( json !== undefined && json.length > 0 ) {\n\n\t\t\tconst manager = new LoadingManager( onLoad );\n\n\t\t\tloader = new ImageLoader( manager );\n\t\t\tloader.setCrossOrigin( this.crossOrigin );\n\n\t\t\tfor ( let i = 0, il = json.length; i < il; i ++ ) {\n\n\t\t\t\tconst image = json[ i ];\n\t\t\t\tconst url = image.url;\n\n\t\t\t\tif ( Array.isArray( url ) ) {\n\n\t\t\t\t\t// load array of images e.g CubeTexture\n\n\t\t\t\t\tconst imageArray = [];\n\n\t\t\t\t\tfor ( let j = 0, jl = url.length; j < jl; j ++ ) {\n\n\t\t\t\t\t\tconst currentUrl = url[ j ];\n\n\t\t\t\t\t\tconst deserializedImage = deserializeImage( currentUrl );\n\n\t\t\t\t\t\tif ( deserializedImage !== null ) {\n\n\t\t\t\t\t\t\tif ( deserializedImage instanceof HTMLImageElement ) {\n\n\t\t\t\t\t\t\t\timageArray.push( deserializedImage );\n\n\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\t// special case: handle array of data textures for cube textures\n\n\t\t\t\t\t\t\t\timageArray.push( new DataTexture( deserializedImage.data, deserializedImage.width, deserializedImage.height ) );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t\timages[ image.uuid ] = new Source( imageArray );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// load single image\n\n\t\t\t\t\tconst deserializedImage = deserializeImage( image.url );\n\t\t\t\t\timages[ image.uuid ] = new Source( deserializedImage );\n\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn images;\n\n\t}\n\n\tasync parseImagesAsync( json ) {\n\n\t\tconst scope = this;\n\t\tconst images = {};\n\n\t\tlet loader;\n\n\t\tasync function deserializeImage( image ) {\n\n\t\t\tif ( typeof image === 'string' ) {\n\n\t\t\t\tconst url = image;\n\n\t\t\t\tconst path = /^(\\/\\/)|([a-z]+:(\\/\\/)?)/i.test( url ) ? url : scope.resourcePath + url;\n\n\t\t\t\treturn await loader.loadAsync( path );\n\n\t\t\t} else {\n\n\t\t\t\tif ( image.data ) {\n\n\t\t\t\t\treturn {\n\t\t\t\t\t\tdata: getTypedArray( image.type, image.data ),\n\t\t\t\t\t\twidth: image.width,\n\t\t\t\t\t\theight: image.height\n\t\t\t\t\t};\n\n\t\t\t\t} else {\n\n\t\t\t\t\treturn null;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( json !== undefined && json.length > 0 ) {\n\n\t\t\tloader = new ImageLoader( this.manager );\n\t\t\tloader.setCrossOrigin( this.crossOrigin );\n\n\t\t\tfor ( let i = 0, il = json.length; i < il; i ++ ) {\n\n\t\t\t\tconst image = json[ i ];\n\t\t\t\tconst url = image.url;\n\n\t\t\t\tif ( Array.isArray( url ) ) {\n\n\t\t\t\t\t// load array of images e.g CubeTexture\n\n\t\t\t\t\tconst imageArray = [];\n\n\t\t\t\t\tfor ( let j = 0, jl = url.length; j < jl; j ++ ) {\n\n\t\t\t\t\t\tconst currentUrl = url[ j ];\n\n\t\t\t\t\t\tconst deserializedImage = await deserializeImage( currentUrl );\n\n\t\t\t\t\t\tif ( deserializedImage !== null ) {\n\n\t\t\t\t\t\t\tif ( deserializedImage instanceof HTMLImageElement ) {\n\n\t\t\t\t\t\t\t\timageArray.push( deserializedImage );\n\n\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\t// special case: handle array of data textures for cube textures\n\n\t\t\t\t\t\t\t\timageArray.push( new DataTexture( deserializedImage.data, deserializedImage.width, deserializedImage.height ) );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t\timages[ image.uuid ] = new Source( imageArray );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// load single image\n\n\t\t\t\t\tconst deserializedImage = await deserializeImage( image.url );\n\t\t\t\t\timages[ image.uuid ] = new Source( deserializedImage );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn images;\n\n\t}\n\n\tparseTextures( json, images ) {\n\n\t\tfunction parseConstant( value, type ) {\n\n\t\t\tif ( typeof value === 'number' ) return value;\n\n\t\t\tconsole.warn( 'THREE.ObjectLoader.parseTexture: Constant should be in numeric form.', value );\n\n\t\t\treturn type[ value ];\n\n\t\t}\n\n\t\tconst textures = {};\n\n\t\tif ( json !== undefined ) {\n\n\t\t\tfor ( let i = 0, l = json.length; i < l; i ++ ) {\n\n\t\t\t\tconst data = json[ i ];\n\n\t\t\t\tif ( data.image === undefined ) {\n\n\t\t\t\t\tconsole.warn( 'THREE.ObjectLoader: No \"image\" specified for', data.uuid );\n\n\t\t\t\t}\n\n\t\t\t\tif ( images[ data.image ] === undefined ) {\n\n\t\t\t\t\tconsole.warn( 'THREE.ObjectLoader: Undefined image', data.image );\n\n\t\t\t\t}\n\n\t\t\t\tconst source = images[ data.image ];\n\t\t\t\tconst image = source.data;\n\n\t\t\t\tlet texture;\n\n\t\t\t\tif ( Array.isArray( image ) ) {\n\n\t\t\t\t\ttexture = new CubeTexture();\n\n\t\t\t\t\tif ( image.length === 6 ) texture.needsUpdate = true;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tif ( image && image.data ) {\n\n\t\t\t\t\t\ttexture = new DataTexture();\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\ttexture = new Texture();\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( image ) texture.needsUpdate = true; // textures can have undefined image data\n\n\t\t\t\t}\n\n\t\t\t\ttexture.source = source;\n\n\t\t\t\ttexture.uuid = data.uuid;\n\n\t\t\t\tif ( data.name !== undefined ) texture.name = data.name;\n\n\t\t\t\tif ( data.mapping !== undefined ) texture.mapping = parseConstant( data.mapping, TEXTURE_MAPPING );\n\t\t\t\tif ( data.channel !== undefined ) texture.channel = data.channel;\n\n\t\t\t\tif ( data.offset !== undefined ) texture.offset.fromArray( data.offset );\n\t\t\t\tif ( data.repeat !== undefined ) texture.repeat.fromArray( data.repeat );\n\t\t\t\tif ( data.center !== undefined ) texture.center.fromArray( data.center );\n\t\t\t\tif ( data.rotation !== undefined ) texture.rotation = data.rotation;\n\n\t\t\t\tif ( data.wrap !== undefined ) {\n\n\t\t\t\t\ttexture.wrapS = parseConstant( data.wrap[ 0 ], TEXTURE_WRAPPING );\n\t\t\t\t\ttexture.wrapT = parseConstant( data.wrap[ 1 ], TEXTURE_WRAPPING );\n\n\t\t\t\t}\n\n\t\t\t\tif ( data.format !== undefined ) texture.format = data.format;\n\t\t\t\tif ( data.internalFormat !== undefined ) texture.internalFormat = data.internalFormat;\n\t\t\t\tif ( data.type !== undefined ) texture.type = data.type;\n\t\t\t\tif ( data.colorSpace !== undefined ) texture.colorSpace = data.colorSpace;\n\n\t\t\t\tif ( data.minFilter !== undefined ) texture.minFilter = parseConstant( data.minFilter, TEXTURE_FILTER );\n\t\t\t\tif ( data.magFilter !== undefined ) texture.magFilter = parseConstant( data.magFilter, TEXTURE_FILTER );\n\t\t\t\tif ( data.anisotropy !== undefined ) texture.anisotropy = data.anisotropy;\n\n\t\t\t\tif ( data.flipY !== undefined ) texture.flipY = data.flipY;\n\n\t\t\t\tif ( data.generateMipmaps !== undefined ) texture.generateMipmaps = data.generateMipmaps;\n\t\t\t\tif ( data.premultiplyAlpha !== undefined ) texture.premultiplyAlpha = data.premultiplyAlpha;\n\t\t\t\tif ( data.unpackAlignment !== undefined ) texture.unpackAlignment = data.unpackAlignment;\n\t\t\t\tif ( data.compareFunction !== undefined ) texture.compareFunction = data.compareFunction;\n\n\t\t\t\tif ( data.userData !== undefined ) texture.userData = data.userData;\n\n\t\t\t\ttextures[ data.uuid ] = texture;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn textures;\n\n\t}\n\n\tparseObject( data, geometries, materials, textures, animations ) {\n\n\t\tlet object;\n\n\t\tfunction getGeometry( name ) {\n\n\t\t\tif ( geometries[ name ] === undefined ) {\n\n\t\t\t\tconsole.warn( 'THREE.ObjectLoader: Undefined geometry', name );\n\n\t\t\t}\n\n\t\t\treturn geometries[ name ];\n\n\t\t}\n\n\t\tfunction getMaterial( name ) {\n\n\t\t\tif ( name === undefined ) return undefined;\n\n\t\t\tif ( Array.isArray( name ) ) {\n\n\t\t\t\tconst array = [];\n\n\t\t\t\tfor ( let i = 0, l = name.length; i < l; i ++ ) {\n\n\t\t\t\t\tconst uuid = name[ i ];\n\n\t\t\t\t\tif ( materials[ uuid ] === undefined ) {\n\n\t\t\t\t\t\tconsole.warn( 'THREE.ObjectLoader: Undefined material', uuid );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tarray.push( materials[ uuid ] );\n\n\t\t\t\t}\n\n\t\t\t\treturn array;\n\n\t\t\t}\n\n\t\t\tif ( materials[ name ] === undefined ) {\n\n\t\t\t\tconsole.warn( 'THREE.ObjectLoader: Undefined material', name );\n\n\t\t\t}\n\n\t\t\treturn materials[ name ];\n\n\t\t}\n\n\t\tfunction getTexture( uuid ) {\n\n\t\t\tif ( textures[ uuid ] === undefined ) {\n\n\t\t\t\tconsole.warn( 'THREE.ObjectLoader: Undefined texture', uuid );\n\n\t\t\t}\n\n\t\t\treturn textures[ uuid ];\n\n\t\t}\n\n\t\tlet geometry, material;\n\n\t\tswitch ( data.type ) {\n\n\t\t\tcase 'Scene':\n\n\t\t\t\tobject = new Scene();\n\n\t\t\t\tif ( data.background !== undefined ) {\n\n\t\t\t\t\tif ( Number.isInteger( data.background ) ) {\n\n\t\t\t\t\t\tobject.background = new Color( data.background );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tobject.background = getTexture( data.background );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tif ( data.environment !== undefined ) {\n\n\t\t\t\t\tobject.environment = getTexture( data.environment );\n\n\t\t\t\t}\n\n\t\t\t\tif ( data.fog !== undefined ) {\n\n\t\t\t\t\tif ( data.fog.type === 'Fog' ) {\n\n\t\t\t\t\t\tobject.fog = new Fog( data.fog.color, data.fog.near, data.fog.far );\n\n\t\t\t\t\t} else if ( data.fog.type === 'FogExp2' ) {\n\n\t\t\t\t\t\tobject.fog = new FogExp2( data.fog.color, data.fog.density );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( data.fog.name !== '' ) {\n\n\t\t\t\t\t\tobject.fog.name = data.fog.name;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tif ( data.backgroundBlurriness !== undefined ) object.backgroundBlurriness = data.backgroundBlurriness;\n\t\t\t\tif ( data.backgroundIntensity !== undefined ) object.backgroundIntensity = data.backgroundIntensity;\n\t\t\t\tif ( data.backgroundRotation !== undefined ) object.backgroundRotation.fromArray( data.backgroundRotation );\n\n\t\t\t\tif ( data.environmentIntensity !== undefined ) object.environmentIntensity = data.environmentIntensity;\n\t\t\t\tif ( data.environmentRotation !== undefined ) object.environmentRotation.fromArray( data.environmentRotation );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'PerspectiveCamera':\n\n\t\t\t\tobject = new PerspectiveCamera( data.fov, data.aspect, data.near, data.far );\n\n\t\t\t\tif ( data.focus !== undefined ) object.focus = data.focus;\n\t\t\t\tif ( data.zoom !== undefined ) object.zoom = data.zoom;\n\t\t\t\tif ( data.filmGauge !== undefined ) object.filmGauge = data.filmGauge;\n\t\t\t\tif ( data.filmOffset !== undefined ) object.filmOffset = data.filmOffset;\n\t\t\t\tif ( data.view !== undefined ) object.view = Object.assign( {}, data.view );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'OrthographicCamera':\n\n\t\t\t\tobject = new OrthographicCamera( data.left, data.right, data.top, data.bottom, data.near, data.far );\n\n\t\t\t\tif ( data.zoom !== undefined ) object.zoom = data.zoom;\n\t\t\t\tif ( data.view !== undefined ) object.view = Object.assign( {}, data.view );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'AmbientLight':\n\n\t\t\t\tobject = new AmbientLight( data.color, data.intensity );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'DirectionalLight':\n\n\t\t\t\tobject = new DirectionalLight( data.color, data.intensity );\n\t\t\t\tobject.target = data.target || '';\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'PointLight':\n\n\t\t\t\tobject = new PointLight( data.color, data.intensity, data.distance, data.decay );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'RectAreaLight':\n\n\t\t\t\tobject = new RectAreaLight( data.color, data.intensity, data.width, data.height );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'SpotLight':\n\n\t\t\t\tobject = new SpotLight( data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay );\n\t\t\t\tobject.target = data.target || '';\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'HemisphereLight':\n\n\t\t\t\tobject = new HemisphereLight( data.color, data.groundColor, data.intensity );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'LightProbe':\n\n\t\t\t\tobject = new LightProbe().fromJSON( data );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'SkinnedMesh':\n\n\t\t\t\tgeometry = getGeometry( data.geometry );\n\t\t\t \tmaterial = getMaterial( data.material );\n\n\t\t\t\tobject = new SkinnedMesh( geometry, material );\n\n\t\t\t\tif ( data.bindMode !== undefined ) object.bindMode = data.bindMode;\n\t\t\t\tif ( data.bindMatrix !== undefined ) object.bindMatrix.fromArray( data.bindMatrix );\n\t\t\t\tif ( data.skeleton !== undefined ) object.skeleton = data.skeleton;\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'Mesh':\n\n\t\t\t\tgeometry = getGeometry( data.geometry );\n\t\t\t\tmaterial = getMaterial( data.material );\n\n\t\t\t\tobject = new Mesh( geometry, material );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'InstancedMesh':\n\n\t\t\t\tgeometry = getGeometry( data.geometry );\n\t\t\t\tmaterial = getMaterial( data.material );\n\t\t\t\tconst count = data.count;\n\t\t\t\tconst instanceMatrix = data.instanceMatrix;\n\t\t\t\tconst instanceColor = data.instanceColor;\n\n\t\t\t\tobject = new InstancedMesh( geometry, material, count );\n\t\t\t\tobject.instanceMatrix = new InstancedBufferAttribute( new Float32Array( instanceMatrix.array ), 16 );\n\t\t\t\tif ( instanceColor !== undefined ) object.instanceColor = new InstancedBufferAttribute( new Float32Array( instanceColor.array ), instanceColor.itemSize );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'BatchedMesh':\n\n\t\t\t\tgeometry = getGeometry( data.geometry );\n\t\t\t\tmaterial = getMaterial( data.material );\n\n\t\t\t\tobject = new BatchedMesh( data.maxInstanceCount, data.maxVertexCount, data.maxIndexCount, material );\n\t\t\t\tobject.geometry = geometry;\n\t\t\t\tobject.perObjectFrustumCulled = data.perObjectFrustumCulled;\n\t\t\t\tobject.sortObjects = data.sortObjects;\n\n\t\t\t\tobject._drawRanges = data.drawRanges;\n\t\t\t\tobject._reservedRanges = data.reservedRanges;\n\n\t\t\t\tobject._visibility = data.visibility;\n\t\t\t\tobject._active = data.active;\n\t\t\t\tobject._bounds = data.bounds.map( bound => {\n\n\t\t\t\t\tconst box = new Box3();\n\t\t\t\t\tbox.min.fromArray( bound.boxMin );\n\t\t\t\t\tbox.max.fromArray( bound.boxMax );\n\n\t\t\t\t\tconst sphere = new Sphere();\n\t\t\t\t\tsphere.radius = bound.sphereRadius;\n\t\t\t\t\tsphere.center.fromArray( bound.sphereCenter );\n\n\t\t\t\t\treturn {\n\t\t\t\t\t\tboxInitialized: bound.boxInitialized,\n\t\t\t\t\t\tbox: box,\n\n\t\t\t\t\t\tsphereInitialized: bound.sphereInitialized,\n\t\t\t\t\t\tsphere: sphere\n\t\t\t\t\t};\n\n\t\t\t\t} );\n\n\t\t\t\tobject._maxInstanceCount = data.maxInstanceCount;\n\t\t\t\tobject._maxVertexCount = data.maxVertexCount;\n\t\t\t\tobject._maxIndexCount = data.maxIndexCount;\n\n\t\t\t\tobject._geometryInitialized = data.geometryInitialized;\n\t\t\t\tobject._geometryCount = data.geometryCount;\n\n\t\t\t\tobject._matricesTexture = getTexture( data.matricesTexture.uuid );\n\t\t\t\tif ( data.colorsTexture !== undefined ) object._colorsTexture = getTexture( data.colorsTexture.uuid );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'LOD':\n\n\t\t\t\tobject = new LOD();\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'Line':\n\n\t\t\t\tobject = new Line( getGeometry( data.geometry ), getMaterial( data.material ) );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'LineLoop':\n\n\t\t\t\tobject = new LineLoop( getGeometry( data.geometry ), getMaterial( data.material ) );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'LineSegments':\n\n\t\t\t\tobject = new LineSegments( getGeometry( data.geometry ), getMaterial( data.material ) );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'PointCloud':\n\t\t\tcase 'Points':\n\n\t\t\t\tobject = new Points( getGeometry( data.geometry ), getMaterial( data.material ) );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'Sprite':\n\n\t\t\t\tobject = new Sprite( getMaterial( data.material ) );\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'Group':\n\n\t\t\t\tobject = new Group();\n\n\t\t\t\tbreak;\n\n\t\t\tcase 'Bone':\n\n\t\t\t\tobject = new Bone();\n\n\t\t\t\tbreak;\n\n\t\t\tdefault:\n\n\t\t\t\tobject = new Object3D();\n\n\t\t}\n\n\t\tobject.uuid = data.uuid;\n\n\t\tif ( data.name !== undefined ) object.name = data.name;\n\n\t\tif ( data.matrix !== undefined ) {\n\n\t\t\tobject.matrix.fromArray( data.matrix );\n\n\t\t\tif ( data.matrixAutoUpdate !== undefined ) object.matrixAutoUpdate = data.matrixAutoUpdate;\n\t\t\tif ( object.matrixAutoUpdate ) object.matrix.decompose( object.position, object.quaternion, object.scale );\n\n\t\t} else {\n\n\t\t\tif ( data.position !== undefined ) object.position.fromArray( data.position );\n\t\t\tif ( data.rotation !== undefined ) object.rotation.fromArray( data.rotation );\n\t\t\tif ( data.quaternion !== undefined ) object.quaternion.fromArray( data.quaternion );\n\t\t\tif ( data.scale !== undefined ) object.scale.fromArray( data.scale );\n\n\t\t}\n\n\t\tif ( data.up !== undefined ) object.up.fromArray( data.up );\n\n\t\tif ( data.castShadow !== undefined ) object.castShadow = data.castShadow;\n\t\tif ( data.receiveShadow !== undefined ) object.receiveShadow = data.receiveShadow;\n\n\t\tif ( data.shadow ) {\n\n\t\t\tif ( data.shadow.intensity !== undefined ) object.shadow.intensity = data.shadow.intensity;\n\t\t\tif ( data.shadow.bias !== undefined ) object.shadow.bias = data.shadow.bias;\n\t\t\tif ( data.shadow.normalBias !== undefined ) object.shadow.normalBias = data.shadow.normalBias;\n\t\t\tif ( data.shadow.radius !== undefined ) object.shadow.radius = data.shadow.radius;\n\t\t\tif ( data.shadow.mapSize !== undefined ) object.shadow.mapSize.fromArray( data.shadow.mapSize );\n\t\t\tif ( data.shadow.camera !== undefined ) object.shadow.camera = this.parseObject( data.shadow.camera );\n\n\t\t}\n\n\t\tif ( data.visible !== undefined ) object.visible = data.visible;\n\t\tif ( data.frustumCulled !== undefined ) object.frustumCulled = data.frustumCulled;\n\t\tif ( data.renderOrder !== undefined ) object.renderOrder = data.renderOrder;\n\t\tif ( data.userData !== undefined ) object.userData = data.userData;\n\t\tif ( data.layers !== undefined ) object.layers.mask = data.layers;\n\n\t\tif ( data.children !== undefined ) {\n\n\t\t\tconst children = data.children;\n\n\t\t\tfor ( let i = 0; i < children.length; i ++ ) {\n\n\t\t\t\tobject.add( this.parseObject( children[ i ], geometries, materials, textures, animations ) );\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( data.animations !== undefined ) {\n\n\t\t\tconst objectAnimations = data.animations;\n\n\t\t\tfor ( let i = 0; i < objectAnimations.length; i ++ ) {\n\n\t\t\t\tconst uuid = objectAnimations[ i ];\n\n\t\t\t\tobject.animations.push( animations[ uuid ] );\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( data.type === 'LOD' ) {\n\n\t\t\tif ( data.autoUpdate !== undefined ) object.autoUpdate = data.autoUpdate;\n\n\t\t\tconst levels = data.levels;\n\n\t\t\tfor ( let l = 0; l < levels.length; l ++ ) {\n\n\t\t\t\tconst level = levels[ l ];\n\t\t\t\tconst child = object.getObjectByProperty( 'uuid', level.object );\n\n\t\t\t\tif ( child !== undefined ) {\n\n\t\t\t\t\tobject.addLevel( child, level.distance, level.hysteresis );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn object;\n\n\t}\n\n\tbindSkeletons( object, skeletons ) {\n\n\t\tif ( Object.keys( skeletons ).length === 0 ) return;\n\n\t\tobject.traverse( function ( child ) {\n\n\t\t\tif ( child.isSkinnedMesh === true && child.skeleton !== undefined ) {\n\n\t\t\t\tconst skeleton = skeletons[ child.skeleton ];\n\n\t\t\t\tif ( skeleton === undefined ) {\n\n\t\t\t\t\tconsole.warn( 'THREE.ObjectLoader: No skeleton found with UUID:', child.skeleton );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tchild.bind( skeleton, child.bindMatrix );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} );\n\n\t}\n\n\tbindLightTargets( object ) {\n\n\t\tobject.traverse( function ( child ) {\n\n\t\t\tif ( child.isDirectionalLight || child.isSpotLight ) {\n\n\t\t\t\tconst uuid = child.target;\n\n\t\t\t\tconst target = object.getObjectByProperty( 'uuid', uuid );\n\n\t\t\t\tif ( target !== undefined ) {\n\n\t\t\t\t\tchild.target = target;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tchild.target = new Object3D();\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} );\n\n\t}\n\n}\n\nconst TEXTURE_MAPPING = {\n\tUVMapping: UVMapping,\n\tCubeReflectionMapping: CubeReflectionMapping,\n\tCubeRefractionMapping: CubeRefractionMapping,\n\tEquirectangularReflectionMapping: EquirectangularReflectionMapping,\n\tEquirectangularRefractionMapping: EquirectangularRefractionMapping,\n\tCubeUVReflectionMapping: CubeUVReflectionMapping\n};\n\nconst TEXTURE_WRAPPING = {\n\tRepeatWrapping: RepeatWrapping,\n\tClampToEdgeWrapping: ClampToEdgeWrapping,\n\tMirroredRepeatWrapping: MirroredRepeatWrapping\n};\n\nconst TEXTURE_FILTER = {\n\tNearestFilter: NearestFilter,\n\tNearestMipmapNearestFilter: NearestMipmapNearestFilter,\n\tNearestMipmapLinearFilter: NearestMipmapLinearFilter,\n\tLinearFilter: LinearFilter,\n\tLinearMipmapNearestFilter: LinearMipmapNearestFilter,\n\tLinearMipmapLinearFilter: LinearMipmapLinearFilter\n};\n\nclass ImageBitmapLoader extends Loader {\n\n\tconstructor( manager ) {\n\n\t\tsuper( manager );\n\n\t\tthis.isImageBitmapLoader = true;\n\n\t\tif ( typeof createImageBitmap === 'undefined' ) {\n\n\t\t\tconsole.warn( 'THREE.ImageBitmapLoader: createImageBitmap() not supported.' );\n\n\t\t}\n\n\t\tif ( typeof fetch === 'undefined' ) {\n\n\t\t\tconsole.warn( 'THREE.ImageBitmapLoader: fetch() not supported.' );\n\n\t\t}\n\n\t\tthis.options = { premultiplyAlpha: 'none' };\n\n\t}\n\n\tsetOptions( options ) {\n\n\t\tthis.options = options;\n\n\t\treturn this;\n\n\t}\n\n\tload( url, onLoad, onProgress, onError ) {\n\n\t\tif ( url === undefined ) url = '';\n\n\t\tif ( this.path !== undefined ) url = this.path + url;\n\n\t\turl = this.manager.resolveURL( url );\n\n\t\tconst scope = this;\n\n\t\tconst cached = Cache.get( url );\n\n\t\tif ( cached !== undefined ) {\n\n\t\t\tscope.manager.itemStart( url );\n\n\t\t\t// If cached is a promise, wait for it to resolve\n\t\t\tif ( cached.then ) {\n\n\t\t\t\tcached.then( imageBitmap => {\n\n\t\t\t\t\tif ( onLoad ) onLoad( imageBitmap );\n\n\t\t\t\t\tscope.manager.itemEnd( url );\n\n\t\t\t\t} ).catch( e => {\n\n\t\t\t\t\tif ( onError ) onError( e );\n\n\t\t\t\t} );\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t\t// If cached is not a promise (i.e., it's already an imageBitmap)\n\t\t\tsetTimeout( function () {\n\n\t\t\t\tif ( onLoad ) onLoad( cached );\n\n\t\t\t\tscope.manager.itemEnd( url );\n\n\t\t\t}, 0 );\n\n\t\t\treturn cached;\n\n\t\t}\n\n\t\tconst fetchOptions = {};\n\t\tfetchOptions.credentials = ( this.crossOrigin === 'anonymous' ) ? 'same-origin' : 'include';\n\t\tfetchOptions.headers = this.requestHeader;\n\n\t\tconst promise = fetch( url, fetchOptions ).then( function ( res ) {\n\n\t\t\treturn res.blob();\n\n\t\t} ).then( function ( blob ) {\n\n\t\t\treturn createImageBitmap( blob, Object.assign( scope.options, { colorSpaceConversion: 'none' } ) );\n\n\t\t} ).then( function ( imageBitmap ) {\n\n\t\t\tCache.add( url, imageBitmap );\n\n\t\t\tif ( onLoad ) onLoad( imageBitmap );\n\n\t\t\tscope.manager.itemEnd( url );\n\n\t\t\treturn imageBitmap;\n\n\t\t} ).catch( function ( e ) {\n\n\t\t\tif ( onError ) onError( e );\n\n\t\t\tCache.remove( url );\n\n\t\t\tscope.manager.itemError( url );\n\t\t\tscope.manager.itemEnd( url );\n\n\t\t} );\n\n\t\tCache.add( url, promise );\n\t\tscope.manager.itemStart( url );\n\n\t}\n\n}\n\nlet _context;\n\nclass AudioContext {\n\n\tstatic getContext() {\n\n\t\tif ( _context === undefined ) {\n\n\t\t\t_context = new ( window.AudioContext || window.webkitAudioContext )();\n\n\t\t}\n\n\t\treturn _context;\n\n\t}\n\n\tstatic setContext( value ) {\n\n\t\t_context = value;\n\n\t}\n\n}\n\nclass AudioLoader extends Loader {\n\n\tconstructor( manager ) {\n\n\t\tsuper( manager );\n\n\t}\n\n\tload( url, onLoad, onProgress, onError ) {\n\n\t\tconst scope = this;\n\n\t\tconst loader = new FileLoader( this.manager );\n\t\tloader.setResponseType( 'arraybuffer' );\n\t\tloader.setPath( this.path );\n\t\tloader.setRequestHeader( this.requestHeader );\n\t\tloader.setWithCredentials( this.withCredentials );\n\t\tloader.load( url, function ( buffer ) {\n\n\t\t\ttry {\n\n\t\t\t\t// Create a copy of the buffer. The `decodeAudioData` method\n\t\t\t\t// detaches the buffer when complete, preventing reuse.\n\t\t\t\tconst bufferCopy = buffer.slice( 0 );\n\n\t\t\t\tconst context = AudioContext.getContext();\n\t\t\t\tcontext.decodeAudioData( bufferCopy, function ( audioBuffer ) {\n\n\t\t\t\t\tonLoad( audioBuffer );\n\n\t\t\t\t} ).catch( handleError );\n\n\t\t\t} catch ( e ) {\n\n\t\t\t\thandleError( e );\n\n\t\t\t}\n\n\t\t}, onProgress, onError );\n\n\t\tfunction handleError( e ) {\n\n\t\t\tif ( onError ) {\n\n\t\t\t\tonError( e );\n\n\t\t\t} else {\n\n\t\t\t\tconsole.error( e );\n\n\t\t\t}\n\n\t\t\tscope.manager.itemError( url );\n\n\t\t}\n\n\t}\n\n}\n\nconst _eyeRight = /*@__PURE__*/ new Matrix4();\nconst _eyeLeft = /*@__PURE__*/ new Matrix4();\nconst _projectionMatrix = /*@__PURE__*/ new Matrix4();\n\nclass StereoCamera {\n\n\tconstructor() {\n\n\t\tthis.type = 'StereoCamera';\n\n\t\tthis.aspect = 1;\n\n\t\tthis.eyeSep = 0.064;\n\n\t\tthis.cameraL = new PerspectiveCamera();\n\t\tthis.cameraL.layers.enable( 1 );\n\t\tthis.cameraL.matrixAutoUpdate = false;\n\n\t\tthis.cameraR = new PerspectiveCamera();\n\t\tthis.cameraR.layers.enable( 2 );\n\t\tthis.cameraR.matrixAutoUpdate = false;\n\n\t\tthis._cache = {\n\t\t\tfocus: null,\n\t\t\tfov: null,\n\t\t\taspect: null,\n\t\t\tnear: null,\n\t\t\tfar: null,\n\t\t\tzoom: null,\n\t\t\teyeSep: null\n\t\t};\n\n\t}\n\n\tupdate( camera ) {\n\n\t\tconst cache = this._cache;\n\n\t\tconst needsUpdate = cache.focus !== camera.focus || cache.fov !== camera.fov ||\n\t\t\tcache.aspect !== camera.aspect * this.aspect || cache.near !== camera.near ||\n\t\t\tcache.far !== camera.far || cache.zoom !== camera.zoom || cache.eyeSep !== this.eyeSep;\n\n\t\tif ( needsUpdate ) {\n\n\t\t\tcache.focus = camera.focus;\n\t\t\tcache.fov = camera.fov;\n\t\t\tcache.aspect = camera.aspect * this.aspect;\n\t\t\tcache.near = camera.near;\n\t\t\tcache.far = camera.far;\n\t\t\tcache.zoom = camera.zoom;\n\t\t\tcache.eyeSep = this.eyeSep;\n\n\t\t\t// Off-axis stereoscopic effect based on\n\t\t\t// http://paulbourke.net/stereographics/stereorender/\n\n\t\t\t_projectionMatrix.copy( camera.projectionMatrix );\n\t\t\tconst eyeSepHalf = cache.eyeSep / 2;\n\t\t\tconst eyeSepOnProjection = eyeSepHalf * cache.near / cache.focus;\n\t\t\tconst ymax = ( cache.near * Math.tan( DEG2RAD * cache.fov * 0.5 ) ) / cache.zoom;\n\t\t\tlet xmin, xmax;\n\n\t\t\t// translate xOffset\n\n\t\t\t_eyeLeft.elements[ 12 ] = - eyeSepHalf;\n\t\t\t_eyeRight.elements[ 12 ] = eyeSepHalf;\n\n\t\t\t// for left eye\n\n\t\t\txmin = - ymax * cache.aspect + eyeSepOnProjection;\n\t\t\txmax = ymax * cache.aspect + eyeSepOnProjection;\n\n\t\t\t_projectionMatrix.elements[ 0 ] = 2 * cache.near / ( xmax - xmin );\n\t\t\t_projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin );\n\n\t\t\tthis.cameraL.projectionMatrix.copy( _projectionMatrix );\n\n\t\t\t// for right eye\n\n\t\t\txmin = - ymax * cache.aspect - eyeSepOnProjection;\n\t\t\txmax = ymax * cache.aspect - eyeSepOnProjection;\n\n\t\t\t_projectionMatrix.elements[ 0 ] = 2 * cache.near / ( xmax - xmin );\n\t\t\t_projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin );\n\n\t\t\tthis.cameraR.projectionMatrix.copy( _projectionMatrix );\n\n\t\t}\n\n\t\tthis.cameraL.matrixWorld.copy( camera.matrixWorld ).multiply( _eyeLeft );\n\t\tthis.cameraR.matrixWorld.copy( camera.matrixWorld ).multiply( _eyeRight );\n\n\t}\n\n}\n\nclass Clock {\n\n\tconstructor( autoStart = true ) {\n\n\t\tthis.autoStart = autoStart;\n\n\t\tthis.startTime = 0;\n\t\tthis.oldTime = 0;\n\t\tthis.elapsedTime = 0;\n\n\t\tthis.running = false;\n\n\t}\n\n\tstart() {\n\n\t\tthis.startTime = now();\n\n\t\tthis.oldTime = this.startTime;\n\t\tthis.elapsedTime = 0;\n\t\tthis.running = true;\n\n\t}\n\n\tstop() {\n\n\t\tthis.getElapsedTime();\n\t\tthis.running = false;\n\t\tthis.autoStart = false;\n\n\t}\n\n\tgetElapsedTime() {\n\n\t\tthis.getDelta();\n\t\treturn this.elapsedTime;\n\n\t}\n\n\tgetDelta() {\n\n\t\tlet diff = 0;\n\n\t\tif ( this.autoStart && ! this.running ) {\n\n\t\t\tthis.start();\n\t\t\treturn 0;\n\n\t\t}\n\n\t\tif ( this.running ) {\n\n\t\t\tconst newTime = now();\n\n\t\t\tdiff = ( newTime - this.oldTime ) / 1000;\n\t\t\tthis.oldTime = newTime;\n\n\t\t\tthis.elapsedTime += diff;\n\n\t\t}\n\n\t\treturn diff;\n\n\t}\n\n}\n\nfunction now() {\n\n\treturn ( typeof performance === 'undefined' ? Date : performance ).now(); // see #10732\n\n}\n\nconst _position$1 = /*@__PURE__*/ new Vector3();\nconst _quaternion$1 = /*@__PURE__*/ new Quaternion();\nconst _scale$1 = /*@__PURE__*/ new Vector3();\nconst _orientation$1 = /*@__PURE__*/ new Vector3();\n\nclass AudioListener extends Object3D {\n\n\tconstructor() {\n\n\t\tsuper();\n\n\t\tthis.type = 'AudioListener';\n\n\t\tthis.context = AudioContext.getContext();\n\n\t\tthis.gain = this.context.createGain();\n\t\tthis.gain.connect( this.context.destination );\n\n\t\tthis.filter = null;\n\n\t\tthis.timeDelta = 0;\n\n\t\t// private\n\n\t\tthis._clock = new Clock();\n\n\t}\n\n\tgetInput() {\n\n\t\treturn this.gain;\n\n\t}\n\n\tremoveFilter() {\n\n\t\tif ( this.filter !== null ) {\n\n\t\t\tthis.gain.disconnect( this.filter );\n\t\t\tthis.filter.disconnect( this.context.destination );\n\t\t\tthis.gain.connect( this.context.destination );\n\t\t\tthis.filter = null;\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tgetFilter() {\n\n\t\treturn this.filter;\n\n\t}\n\n\tsetFilter( value ) {\n\n\t\tif ( this.filter !== null ) {\n\n\t\t\tthis.gain.disconnect( this.filter );\n\t\t\tthis.filter.disconnect( this.context.destination );\n\n\t\t} else {\n\n\t\t\tthis.gain.disconnect( this.context.destination );\n\n\t\t}\n\n\t\tthis.filter = value;\n\t\tthis.gain.connect( this.filter );\n\t\tthis.filter.connect( this.context.destination );\n\n\t\treturn this;\n\n\t}\n\n\tgetMasterVolume() {\n\n\t\treturn this.gain.gain.value;\n\n\t}\n\n\tsetMasterVolume( value ) {\n\n\t\tthis.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 );\n\n\t\treturn this;\n\n\t}\n\n\tupdateMatrixWorld( force ) {\n\n\t\tsuper.updateMatrixWorld( force );\n\n\t\tconst listener = this.context.listener;\n\t\tconst up = this.up;\n\n\t\tthis.timeDelta = this._clock.getDelta();\n\n\t\tthis.matrixWorld.decompose( _position$1, _quaternion$1, _scale$1 );\n\n\t\t_orientation$1.set( 0, 0, - 1 ).applyQuaternion( _quaternion$1 );\n\n\t\tif ( listener.positionX ) {\n\n\t\t\t// code path for Chrome (see #14393)\n\n\t\t\tconst endTime = this.context.currentTime + this.timeDelta;\n\n\t\t\tlistener.positionX.linearRampToValueAtTime( _position$1.x, endTime );\n\t\t\tlistener.positionY.linearRampToValueAtTime( _position$1.y, endTime );\n\t\t\tlistener.positionZ.linearRampToValueAtTime( _position$1.z, endTime );\n\t\t\tlistener.forwardX.linearRampToValueAtTime( _orientation$1.x, endTime );\n\t\t\tlistener.forwardY.linearRampToValueAtTime( _orientation$1.y, endTime );\n\t\t\tlistener.forwardZ.linearRampToValueAtTime( _orientation$1.z, endTime );\n\t\t\tlistener.upX.linearRampToValueAtTime( up.x, endTime );\n\t\t\tlistener.upY.linearRampToValueAtTime( up.y, endTime );\n\t\t\tlistener.upZ.linearRampToValueAtTime( up.z, endTime );\n\n\t\t} else {\n\n\t\t\tlistener.setPosition( _position$1.x, _position$1.y, _position$1.z );\n\t\t\tlistener.setOrientation( _orientation$1.x, _orientation$1.y, _orientation$1.z, up.x, up.y, up.z );\n\n\t\t}\n\n\t}\n\n}\n\nclass Audio extends Object3D {\n\n\tconstructor( listener ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'Audio';\n\n\t\tthis.listener = listener;\n\t\tthis.context = listener.context;\n\n\t\tthis.gain = this.context.createGain();\n\t\tthis.gain.connect( listener.getInput() );\n\n\t\tthis.autoplay = false;\n\n\t\tthis.buffer = null;\n\t\tthis.detune = 0;\n\t\tthis.loop = false;\n\t\tthis.loopStart = 0;\n\t\tthis.loopEnd = 0;\n\t\tthis.offset = 0;\n\t\tthis.duration = undefined;\n\t\tthis.playbackRate = 1;\n\t\tthis.isPlaying = false;\n\t\tthis.hasPlaybackControl = true;\n\t\tthis.source = null;\n\t\tthis.sourceType = 'empty';\n\n\t\tthis._startedAt = 0;\n\t\tthis._progress = 0;\n\t\tthis._connected = false;\n\n\t\tthis.filters = [];\n\n\t}\n\n\tgetOutput() {\n\n\t\treturn this.gain;\n\n\t}\n\n\tsetNodeSource( audioNode ) {\n\n\t\tthis.hasPlaybackControl = false;\n\t\tthis.sourceType = 'audioNode';\n\t\tthis.source = audioNode;\n\t\tthis.connect();\n\n\t\treturn this;\n\n\t}\n\n\tsetMediaElementSource( mediaElement ) {\n\n\t\tthis.hasPlaybackControl = false;\n\t\tthis.sourceType = 'mediaNode';\n\t\tthis.source = this.context.createMediaElementSource( mediaElement );\n\t\tthis.connect();\n\n\t\treturn this;\n\n\t}\n\n\tsetMediaStreamSource( mediaStream ) {\n\n\t\tthis.hasPlaybackControl = false;\n\t\tthis.sourceType = 'mediaStreamNode';\n\t\tthis.source = this.context.createMediaStreamSource( mediaStream );\n\t\tthis.connect();\n\n\t\treturn this;\n\n\t}\n\n\tsetBuffer( audioBuffer ) {\n\n\t\tthis.buffer = audioBuffer;\n\t\tthis.sourceType = 'buffer';\n\n\t\tif ( this.autoplay ) this.play();\n\n\t\treturn this;\n\n\t}\n\n\tplay( delay = 0 ) {\n\n\t\tif ( this.isPlaying === true ) {\n\n\t\t\tconsole.warn( 'THREE.Audio: Audio is already playing.' );\n\t\t\treturn;\n\n\t\t}\n\n\t\tif ( this.hasPlaybackControl === false ) {\n\n\t\t\tconsole.warn( 'THREE.Audio: this Audio has no playback control.' );\n\t\t\treturn;\n\n\t\t}\n\n\t\tthis._startedAt = this.context.currentTime + delay;\n\n\t\tconst source = this.context.createBufferSource();\n\t\tsource.buffer = this.buffer;\n\t\tsource.loop = this.loop;\n\t\tsource.loopStart = this.loopStart;\n\t\tsource.loopEnd = this.loopEnd;\n\t\tsource.onended = this.onEnded.bind( this );\n\t\tsource.start( this._startedAt, this._progress + this.offset, this.duration );\n\n\t\tthis.isPlaying = true;\n\n\t\tthis.source = source;\n\n\t\tthis.setDetune( this.detune );\n\t\tthis.setPlaybackRate( this.playbackRate );\n\n\t\treturn this.connect();\n\n\t}\n\n\tpause() {\n\n\t\tif ( this.hasPlaybackControl === false ) {\n\n\t\t\tconsole.warn( 'THREE.Audio: this Audio has no playback control.' );\n\t\t\treturn;\n\n\t\t}\n\n\t\tif ( this.isPlaying === true ) {\n\n\t\t\t// update current progress\n\n\t\t\tthis._progress += Math.max( this.context.currentTime - this._startedAt, 0 ) * this.playbackRate;\n\n\t\t\tif ( this.loop === true ) {\n\n\t\t\t\t// ensure _progress does not exceed duration with looped audios\n\n\t\t\t\tthis._progress = this._progress % ( this.duration || this.buffer.duration );\n\n\t\t\t}\n\n\t\t\tthis.source.stop();\n\t\t\tthis.source.onended = null;\n\n\t\t\tthis.isPlaying = false;\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tstop() {\n\n\t\tif ( this.hasPlaybackControl === false ) {\n\n\t\t\tconsole.warn( 'THREE.Audio: this Audio has no playback control.' );\n\t\t\treturn;\n\n\t\t}\n\n\t\tthis._progress = 0;\n\n\t\tif ( this.source !== null ) {\n\n\t\t\tthis.source.stop();\n\t\t\tthis.source.onended = null;\n\n\t\t}\n\n\t\tthis.isPlaying = false;\n\n\t\treturn this;\n\n\t}\n\n\tconnect() {\n\n\t\tif ( this.filters.length > 0 ) {\n\n\t\t\tthis.source.connect( this.filters[ 0 ] );\n\n\t\t\tfor ( let i = 1, l = this.filters.length; i < l; i ++ ) {\n\n\t\t\t\tthis.filters[ i - 1 ].connect( this.filters[ i ] );\n\n\t\t\t}\n\n\t\t\tthis.filters[ this.filters.length - 1 ].connect( this.getOutput() );\n\n\t\t} else {\n\n\t\t\tthis.source.connect( this.getOutput() );\n\n\t\t}\n\n\t\tthis._connected = true;\n\n\t\treturn this;\n\n\t}\n\n\tdisconnect() {\n\n\t\tif ( this._connected === false ) {\n\n\t\t\treturn;\n\n\t\t}\n\n\t\tif ( this.filters.length > 0 ) {\n\n\t\t\tthis.source.disconnect( this.filters[ 0 ] );\n\n\t\t\tfor ( let i = 1, l = this.filters.length; i < l; i ++ ) {\n\n\t\t\t\tthis.filters[ i - 1 ].disconnect( this.filters[ i ] );\n\n\t\t\t}\n\n\t\t\tthis.filters[ this.filters.length - 1 ].disconnect( this.getOutput() );\n\n\t\t} else {\n\n\t\t\tthis.source.disconnect( this.getOutput() );\n\n\t\t}\n\n\t\tthis._connected = false;\n\n\t\treturn this;\n\n\t}\n\n\tgetFilters() {\n\n\t\treturn this.filters;\n\n\t}\n\n\tsetFilters( value ) {\n\n\t\tif ( ! value ) value = [];\n\n\t\tif ( this._connected === true ) {\n\n\t\t\tthis.disconnect();\n\t\t\tthis.filters = value.slice();\n\t\t\tthis.connect();\n\n\t\t} else {\n\n\t\t\tthis.filters = value.slice();\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tsetDetune( value ) {\n\n\t\tthis.detune = value;\n\n\t\tif ( this.isPlaying === true && this.source.detune !== undefined ) {\n\n\t\t\tthis.source.detune.setTargetAtTime( this.detune, this.context.currentTime, 0.01 );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tgetDetune() {\n\n\t\treturn this.detune;\n\n\t}\n\n\tgetFilter() {\n\n\t\treturn this.getFilters()[ 0 ];\n\n\t}\n\n\tsetFilter( filter ) {\n\n\t\treturn this.setFilters( filter ? [ filter ] : [] );\n\n\t}\n\n\tsetPlaybackRate( value ) {\n\n\t\tif ( this.hasPlaybackControl === false ) {\n\n\t\t\tconsole.warn( 'THREE.Audio: this Audio has no playback control.' );\n\t\t\treturn;\n\n\t\t}\n\n\t\tthis.playbackRate = value;\n\n\t\tif ( this.isPlaying === true ) {\n\n\t\t\tthis.source.playbackRate.setTargetAtTime( this.playbackRate, this.context.currentTime, 0.01 );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tgetPlaybackRate() {\n\n\t\treturn this.playbackRate;\n\n\t}\n\n\tonEnded() {\n\n\t\tthis.isPlaying = false;\n\n\t}\n\n\tgetLoop() {\n\n\t\tif ( this.hasPlaybackControl === false ) {\n\n\t\t\tconsole.warn( 'THREE.Audio: this Audio has no playback control.' );\n\t\t\treturn false;\n\n\t\t}\n\n\t\treturn this.loop;\n\n\t}\n\n\tsetLoop( value ) {\n\n\t\tif ( this.hasPlaybackControl === false ) {\n\n\t\t\tconsole.warn( 'THREE.Audio: this Audio has no playback control.' );\n\t\t\treturn;\n\n\t\t}\n\n\t\tthis.loop = value;\n\n\t\tif ( this.isPlaying === true ) {\n\n\t\t\tthis.source.loop = this.loop;\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tsetLoopStart( value ) {\n\n\t\tthis.loopStart = value;\n\n\t\treturn this;\n\n\t}\n\n\tsetLoopEnd( value ) {\n\n\t\tthis.loopEnd = value;\n\n\t\treturn this;\n\n\t}\n\n\tgetVolume() {\n\n\t\treturn this.gain.gain.value;\n\n\t}\n\n\tsetVolume( value ) {\n\n\t\tthis.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 );\n\n\t\treturn this;\n\n\t}\n\n}\n\nconst _position = /*@__PURE__*/ new Vector3();\nconst _quaternion = /*@__PURE__*/ new Quaternion();\nconst _scale = /*@__PURE__*/ new Vector3();\nconst _orientation = /*@__PURE__*/ new Vector3();\n\nclass PositionalAudio extends Audio {\n\n\tconstructor( listener ) {\n\n\t\tsuper( listener );\n\n\t\tthis.panner = this.context.createPanner();\n\t\tthis.panner.panningModel = 'HRTF';\n\t\tthis.panner.connect( this.gain );\n\n\t}\n\n\tconnect() {\n\n\t\tsuper.connect();\n\n\t\tthis.panner.connect( this.gain );\n\n\t}\n\n\tdisconnect() {\n\n\t\tsuper.disconnect();\n\n\t\tthis.panner.disconnect( this.gain );\n\n\t}\n\n\tgetOutput() {\n\n\t\treturn this.panner;\n\n\t}\n\n\tgetRefDistance() {\n\n\t\treturn this.panner.refDistance;\n\n\t}\n\n\tsetRefDistance( value ) {\n\n\t\tthis.panner.refDistance = value;\n\n\t\treturn this;\n\n\t}\n\n\tgetRolloffFactor() {\n\n\t\treturn this.panner.rolloffFactor;\n\n\t}\n\n\tsetRolloffFactor( value ) {\n\n\t\tthis.panner.rolloffFactor = value;\n\n\t\treturn this;\n\n\t}\n\n\tgetDistanceModel() {\n\n\t\treturn this.panner.distanceModel;\n\n\t}\n\n\tsetDistanceModel( value ) {\n\n\t\tthis.panner.distanceModel = value;\n\n\t\treturn this;\n\n\t}\n\n\tgetMaxDistance() {\n\n\t\treturn this.panner.maxDistance;\n\n\t}\n\n\tsetMaxDistance( value ) {\n\n\t\tthis.panner.maxDistance = value;\n\n\t\treturn this;\n\n\t}\n\n\tsetDirectionalCone( coneInnerAngle, coneOuterAngle, coneOuterGain ) {\n\n\t\tthis.panner.coneInnerAngle = coneInnerAngle;\n\t\tthis.panner.coneOuterAngle = coneOuterAngle;\n\t\tthis.panner.coneOuterGain = coneOuterGain;\n\n\t\treturn this;\n\n\t}\n\n\tupdateMatrixWorld( force ) {\n\n\t\tsuper.updateMatrixWorld( force );\n\n\t\tif ( this.hasPlaybackControl === true && this.isPlaying === false ) return;\n\n\t\tthis.matrixWorld.decompose( _position, _quaternion, _scale );\n\n\t\t_orientation.set( 0, 0, 1 ).applyQuaternion( _quaternion );\n\n\t\tconst panner = this.panner;\n\n\t\tif ( panner.positionX ) {\n\n\t\t\t// code path for Chrome and Firefox (see #14393)\n\n\t\t\tconst endTime = this.context.currentTime + this.listener.timeDelta;\n\n\t\t\tpanner.positionX.linearRampToValueAtTime( _position.x, endTime );\n\t\t\tpanner.positionY.linearRampToValueAtTime( _position.y, endTime );\n\t\t\tpanner.positionZ.linearRampToValueAtTime( _position.z, endTime );\n\t\t\tpanner.orientationX.linearRampToValueAtTime( _orientation.x, endTime );\n\t\t\tpanner.orientationY.linearRampToValueAtTime( _orientation.y, endTime );\n\t\t\tpanner.orientationZ.linearRampToValueAtTime( _orientation.z, endTime );\n\n\t\t} else {\n\n\t\t\tpanner.setPosition( _position.x, _position.y, _position.z );\n\t\t\tpanner.setOrientation( _orientation.x, _orientation.y, _orientation.z );\n\n\t\t}\n\n\t}\n\n}\n\nclass AudioAnalyser {\n\n\tconstructor( audio, fftSize = 2048 ) {\n\n\t\tthis.analyser = audio.context.createAnalyser();\n\t\tthis.analyser.fftSize = fftSize;\n\n\t\tthis.data = new Uint8Array( this.analyser.frequencyBinCount );\n\n\t\taudio.getOutput().connect( this.analyser );\n\n\t}\n\n\n\tgetFrequencyData() {\n\n\t\tthis.analyser.getByteFrequencyData( this.data );\n\n\t\treturn this.data;\n\n\t}\n\n\tgetAverageFrequency() {\n\n\t\tlet value = 0;\n\t\tconst data = this.getFrequencyData();\n\n\t\tfor ( let i = 0; i < data.length; i ++ ) {\n\n\t\t\tvalue += data[ i ];\n\n\t\t}\n\n\t\treturn value / data.length;\n\n\t}\n\n}\n\nclass PropertyMixer {\n\n\tconstructor( binding, typeName, valueSize ) {\n\n\t\tthis.binding = binding;\n\t\tthis.valueSize = valueSize;\n\n\t\tlet mixFunction,\n\t\t\tmixFunctionAdditive,\n\t\t\tsetIdentity;\n\n\t\t// buffer layout: [ incoming | accu0 | accu1 | orig | addAccu | (optional work) ]\n\t\t//\n\t\t// interpolators can use .buffer as their .result\n\t\t// the data then goes to 'incoming'\n\t\t//\n\t\t// 'accu0' and 'accu1' are used frame-interleaved for\n\t\t// the cumulative result and are compared to detect\n\t\t// changes\n\t\t//\n\t\t// 'orig' stores the original state of the property\n\t\t//\n\t\t// 'add' is used for additive cumulative results\n\t\t//\n\t\t// 'work' is optional and is only present for quaternion types. It is used\n\t\t// to store intermediate quaternion multiplication results\n\n\t\tswitch ( typeName ) {\n\n\t\t\tcase 'quaternion':\n\t\t\t\tmixFunction = this._slerp;\n\t\t\t\tmixFunctionAdditive = this._slerpAdditive;\n\t\t\t\tsetIdentity = this._setAdditiveIdentityQuaternion;\n\n\t\t\t\tthis.buffer = new Float64Array( valueSize * 6 );\n\t\t\t\tthis._workIndex = 5;\n\t\t\t\tbreak;\n\n\t\t\tcase 'string':\n\t\t\tcase 'bool':\n\t\t\t\tmixFunction = this._select;\n\n\t\t\t\t// Use the regular mix function and for additive on these types,\n\t\t\t\t// additive is not relevant for non-numeric types\n\t\t\t\tmixFunctionAdditive = this._select;\n\n\t\t\t\tsetIdentity = this._setAdditiveIdentityOther;\n\n\t\t\t\tthis.buffer = new Array( valueSize * 5 );\n\t\t\t\tbreak;\n\n\t\t\tdefault:\n\t\t\t\tmixFunction = this._lerp;\n\t\t\t\tmixFunctionAdditive = this._lerpAdditive;\n\t\t\t\tsetIdentity = this._setAdditiveIdentityNumeric;\n\n\t\t\t\tthis.buffer = new Float64Array( valueSize * 5 );\n\n\t\t}\n\n\t\tthis._mixBufferRegion = mixFunction;\n\t\tthis._mixBufferRegionAdditive = mixFunctionAdditive;\n\t\tthis._setIdentity = setIdentity;\n\t\tthis._origIndex = 3;\n\t\tthis._addIndex = 4;\n\n\t\tthis.cumulativeWeight = 0;\n\t\tthis.cumulativeWeightAdditive = 0;\n\n\t\tthis.useCount = 0;\n\t\tthis.referenceCount = 0;\n\n\t}\n\n\t// accumulate data in the 'incoming' region into 'accu'\n\taccumulate( accuIndex, weight ) {\n\n\t\t// note: happily accumulating nothing when weight = 0, the caller knows\n\t\t// the weight and shouldn't have made the call in the first place\n\n\t\tconst buffer = this.buffer,\n\t\t\tstride = this.valueSize,\n\t\t\toffset = accuIndex * stride + stride;\n\n\t\tlet currentWeight = this.cumulativeWeight;\n\n\t\tif ( currentWeight === 0 ) {\n\n\t\t\t// accuN := incoming * weight\n\n\t\t\tfor ( let i = 0; i !== stride; ++ i ) {\n\n\t\t\t\tbuffer[ offset + i ] = buffer[ i ];\n\n\t\t\t}\n\n\t\t\tcurrentWeight = weight;\n\n\t\t} else {\n\n\t\t\t// accuN := accuN + incoming * weight\n\n\t\t\tcurrentWeight += weight;\n\t\t\tconst mix = weight / currentWeight;\n\t\t\tthis._mixBufferRegion( buffer, offset, 0, mix, stride );\n\n\t\t}\n\n\t\tthis.cumulativeWeight = currentWeight;\n\n\t}\n\n\t// accumulate data in the 'incoming' region into 'add'\n\taccumulateAdditive( weight ) {\n\n\t\tconst buffer = this.buffer,\n\t\t\tstride = this.valueSize,\n\t\t\toffset = stride * this._addIndex;\n\n\t\tif ( this.cumulativeWeightAdditive === 0 ) {\n\n\t\t\t// add = identity\n\n\t\t\tthis._setIdentity();\n\n\t\t}\n\n\t\t// add := add + incoming * weight\n\n\t\tthis._mixBufferRegionAdditive( buffer, offset, 0, weight, stride );\n\t\tthis.cumulativeWeightAdditive += weight;\n\n\t}\n\n\t// apply the state of 'accu' to the binding when accus differ\n\tapply( accuIndex ) {\n\n\t\tconst stride = this.valueSize,\n\t\t\tbuffer = this.buffer,\n\t\t\toffset = accuIndex * stride + stride,\n\n\t\t\tweight = this.cumulativeWeight,\n\t\t\tweightAdditive = this.cumulativeWeightAdditive,\n\n\t\t\tbinding = this.binding;\n\n\t\tthis.cumulativeWeight = 0;\n\t\tthis.cumulativeWeightAdditive = 0;\n\n\t\tif ( weight < 1 ) {\n\n\t\t\t// accuN := accuN + original * ( 1 - cumulativeWeight )\n\n\t\t\tconst originalValueOffset = stride * this._origIndex;\n\n\t\t\tthis._mixBufferRegion(\n\t\t\t\tbuffer, offset, originalValueOffset, 1 - weight, stride );\n\n\t\t}\n\n\t\tif ( weightAdditive > 0 ) {\n\n\t\t\t// accuN := accuN + additive accuN\n\n\t\t\tthis._mixBufferRegionAdditive( buffer, offset, this._addIndex * stride, 1, stride );\n\n\t\t}\n\n\t\tfor ( let i = stride, e = stride + stride; i !== e; ++ i ) {\n\n\t\t\tif ( buffer[ i ] !== buffer[ i + stride ] ) {\n\n\t\t\t\t// value has changed -> update scene graph\n\n\t\t\t\tbinding.setValue( buffer, offset );\n\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\t// remember the state of the bound property and copy it to both accus\n\tsaveOriginalState() {\n\n\t\tconst binding = this.binding;\n\n\t\tconst buffer = this.buffer,\n\t\t\tstride = this.valueSize,\n\n\t\t\toriginalValueOffset = stride * this._origIndex;\n\n\t\tbinding.getValue( buffer, originalValueOffset );\n\n\t\t// accu[0..1] := orig -- initially detect changes against the original\n\t\tfor ( let i = stride, e = originalValueOffset; i !== e; ++ i ) {\n\n\t\t\tbuffer[ i ] = buffer[ originalValueOffset + ( i % stride ) ];\n\n\t\t}\n\n\t\t// Add to identity for additive\n\t\tthis._setIdentity();\n\n\t\tthis.cumulativeWeight = 0;\n\t\tthis.cumulativeWeightAdditive = 0;\n\n\t}\n\n\t// apply the state previously taken via 'saveOriginalState' to the binding\n\trestoreOriginalState() {\n\n\t\tconst originalValueOffset = this.valueSize * 3;\n\t\tthis.binding.setValue( this.buffer, originalValueOffset );\n\n\t}\n\n\t_setAdditiveIdentityNumeric() {\n\n\t\tconst startIndex = this._addIndex * this.valueSize;\n\t\tconst endIndex = startIndex + this.valueSize;\n\n\t\tfor ( let i = startIndex; i < endIndex; i ++ ) {\n\n\t\t\tthis.buffer[ i ] = 0;\n\n\t\t}\n\n\t}\n\n\t_setAdditiveIdentityQuaternion() {\n\n\t\tthis._setAdditiveIdentityNumeric();\n\t\tthis.buffer[ this._addIndex * this.valueSize + 3 ] = 1;\n\n\t}\n\n\t_setAdditiveIdentityOther() {\n\n\t\tconst startIndex = this._origIndex * this.valueSize;\n\t\tconst targetIndex = this._addIndex * this.valueSize;\n\n\t\tfor ( let i = 0; i < this.valueSize; i ++ ) {\n\n\t\t\tthis.buffer[ targetIndex + i ] = this.buffer[ startIndex + i ];\n\n\t\t}\n\n\t}\n\n\n\t// mix functions\n\n\t_select( buffer, dstOffset, srcOffset, t, stride ) {\n\n\t\tif ( t >= 0.5 ) {\n\n\t\t\tfor ( let i = 0; i !== stride; ++ i ) {\n\n\t\t\t\tbuffer[ dstOffset + i ] = buffer[ srcOffset + i ];\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\t_slerp( buffer, dstOffset, srcOffset, t ) {\n\n\t\tQuaternion.slerpFlat( buffer, dstOffset, buffer, dstOffset, buffer, srcOffset, t );\n\n\t}\n\n\t_slerpAdditive( buffer, dstOffset, srcOffset, t, stride ) {\n\n\t\tconst workOffset = this._workIndex * stride;\n\n\t\t// Store result in intermediate buffer offset\n\t\tQuaternion.multiplyQuaternionsFlat( buffer, workOffset, buffer, dstOffset, buffer, srcOffset );\n\n\t\t// Slerp to the intermediate result\n\t\tQuaternion.slerpFlat( buffer, dstOffset, buffer, dstOffset, buffer, workOffset, t );\n\n\t}\n\n\t_lerp( buffer, dstOffset, srcOffset, t, stride ) {\n\n\t\tconst s = 1 - t;\n\n\t\tfor ( let i = 0; i !== stride; ++ i ) {\n\n\t\t\tconst j = dstOffset + i;\n\n\t\t\tbuffer[ j ] = buffer[ j ] * s + buffer[ srcOffset + i ] * t;\n\n\t\t}\n\n\t}\n\n\t_lerpAdditive( buffer, dstOffset, srcOffset, t, stride ) {\n\n\t\tfor ( let i = 0; i !== stride; ++ i ) {\n\n\t\t\tconst j = dstOffset + i;\n\n\t\t\tbuffer[ j ] = buffer[ j ] + buffer[ srcOffset + i ] * t;\n\n\t\t}\n\n\t}\n\n}\n\n// Characters [].:/ are reserved for track binding syntax.\nconst _RESERVED_CHARS_RE = '\\\\[\\\\]\\\\.:\\\\/';\nconst _reservedRe = new RegExp( '[' + _RESERVED_CHARS_RE + ']', 'g' );\n\n// Attempts to allow node names from any language. ES5's `\\w` regexp matches\n// only latin characters, and the unicode \\p{L} is not yet supported. So\n// instead, we exclude reserved characters and match everything else.\nconst _wordChar = '[^' + _RESERVED_CHARS_RE + ']';\nconst _wordCharOrDot = '[^' + _RESERVED_CHARS_RE.replace( '\\\\.', '' ) + ']';\n\n// Parent directories, delimited by '/' or ':'. Currently unused, but must\n// be matched to parse the rest of the track name.\nconst _directoryRe = /*@__PURE__*/ /((?:WC+[\\/:])*)/.source.replace( 'WC', _wordChar );\n\n// Target node. May contain word characters (a-zA-Z0-9_) and '.' or '-'.\nconst _nodeRe = /*@__PURE__*/ /(WCOD+)?/.source.replace( 'WCOD', _wordCharOrDot );\n\n// Object on target node, and accessor. May not contain reserved\n// characters. Accessor may contain any character except closing bracket.\nconst _objectRe = /*@__PURE__*/ /(?:\\.(WC+)(?:\\[(.+)\\])?)?/.source.replace( 'WC', _wordChar );\n\n// Property and accessor. May not contain reserved characters. Accessor may\n// contain any non-bracket characters.\nconst _propertyRe = /*@__PURE__*/ /\\.(WC+)(?:\\[(.+)\\])?/.source.replace( 'WC', _wordChar );\n\nconst _trackRe = new RegExp( ''\n\t+ '^'\n\t+ _directoryRe\n\t+ _nodeRe\n\t+ _objectRe\n\t+ _propertyRe\n\t+ '$'\n);\n\nconst _supportedObjectNames = [ 'material', 'materials', 'bones', 'map' ];\n\nclass Composite {\n\n\tconstructor( targetGroup, path, optionalParsedPath ) {\n\n\t\tconst parsedPath = optionalParsedPath || PropertyBinding.parseTrackName( path );\n\n\t\tthis._targetGroup = targetGroup;\n\t\tthis._bindings = targetGroup.subscribe_( path, parsedPath );\n\n\t}\n\n\tgetValue( array, offset ) {\n\n\t\tthis.bind(); // bind all binding\n\n\t\tconst firstValidIndex = this._targetGroup.nCachedObjects_,\n\t\t\tbinding = this._bindings[ firstValidIndex ];\n\n\t\t// and only call .getValue on the first\n\t\tif ( binding !== undefined ) binding.getValue( array, offset );\n\n\t}\n\n\tsetValue( array, offset ) {\n\n\t\tconst bindings = this._bindings;\n\n\t\tfor ( let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) {\n\n\t\t\tbindings[ i ].setValue( array, offset );\n\n\t\t}\n\n\t}\n\n\tbind() {\n\n\t\tconst bindings = this._bindings;\n\n\t\tfor ( let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) {\n\n\t\t\tbindings[ i ].bind();\n\n\t\t}\n\n\t}\n\n\tunbind() {\n\n\t\tconst bindings = this._bindings;\n\n\t\tfor ( let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) {\n\n\t\t\tbindings[ i ].unbind();\n\n\t\t}\n\n\t}\n\n}\n\n// Note: This class uses a State pattern on a per-method basis:\n// 'bind' sets 'this.getValue' / 'setValue' and shadows the\n// prototype version of these methods with one that represents\n// the bound state. When the property is not found, the methods\n// become no-ops.\nclass PropertyBinding {\n\n\tconstructor( rootNode, path, parsedPath ) {\n\n\t\tthis.path = path;\n\t\tthis.parsedPath = parsedPath || PropertyBinding.parseTrackName( path );\n\n\t\tthis.node = PropertyBinding.findNode( rootNode, this.parsedPath.nodeName );\n\n\t\tthis.rootNode = rootNode;\n\n\t\t// initial state of these methods that calls 'bind'\n\t\tthis.getValue = this._getValue_unbound;\n\t\tthis.setValue = this._setValue_unbound;\n\n\t}\n\n\n\tstatic create( root, path, parsedPath ) {\n\n\t\tif ( ! ( root && root.isAnimationObjectGroup ) ) {\n\n\t\t\treturn new PropertyBinding( root, path, parsedPath );\n\n\t\t} else {\n\n\t\t\treturn new PropertyBinding.Composite( root, path, parsedPath );\n\n\t\t}\n\n\t}\n\n\t/**\n\t * Replaces spaces with underscores and removes unsupported characters from\n\t * node names, to ensure compatibility with parseTrackName().\n\t *\n\t * @param {string} name Node name to be sanitized.\n\t * @return {string}\n\t */\n\tstatic sanitizeNodeName( name ) {\n\n\t\treturn name.replace( /\\s/g, '_' ).replace( _reservedRe, '' );\n\n\t}\n\n\tstatic parseTrackName( trackName ) {\n\n\t\tconst matches = _trackRe.exec( trackName );\n\n\t\tif ( matches === null ) {\n\n\t\t\tthrow new Error( 'PropertyBinding: Cannot parse trackName: ' + trackName );\n\n\t\t}\n\n\t\tconst results = {\n\t\t\t// directoryName: matches[ 1 ], // (tschw) currently unused\n\t\t\tnodeName: matches[ 2 ],\n\t\t\tobjectName: matches[ 3 ],\n\t\t\tobjectIndex: matches[ 4 ],\n\t\t\tpropertyName: matches[ 5 ], // required\n\t\t\tpropertyIndex: matches[ 6 ]\n\t\t};\n\n\t\tconst lastDot = results.nodeName && results.nodeName.lastIndexOf( '.' );\n\n\t\tif ( lastDot !== undefined && lastDot !== - 1 ) {\n\n\t\t\tconst objectName = results.nodeName.substring( lastDot + 1 );\n\n\t\t\t// Object names must be checked against an allowlist. Otherwise, there\n\t\t\t// is no way to parse 'foo.bar.baz': 'baz' must be a property, but\n\t\t\t// 'bar' could be the objectName, or part of a nodeName (which can\n\t\t\t// include '.' characters).\n\t\t\tif ( _supportedObjectNames.indexOf( objectName ) !== - 1 ) {\n\n\t\t\t\tresults.nodeName = results.nodeName.substring( 0, lastDot );\n\t\t\t\tresults.objectName = objectName;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( results.propertyName === null || results.propertyName.length === 0 ) {\n\n\t\t\tthrow new Error( 'PropertyBinding: can not parse propertyName from trackName: ' + trackName );\n\n\t\t}\n\n\t\treturn results;\n\n\t}\n\n\tstatic findNode( root, nodeName ) {\n\n\t\tif ( nodeName === undefined || nodeName === '' || nodeName === '.' || nodeName === - 1 || nodeName === root.name || nodeName === root.uuid ) {\n\n\t\t\treturn root;\n\n\t\t}\n\n\t\t// search into skeleton bones.\n\t\tif ( root.skeleton ) {\n\n\t\t\tconst bone = root.skeleton.getBoneByName( nodeName );\n\n\t\t\tif ( bone !== undefined ) {\n\n\t\t\t\treturn bone;\n\n\t\t\t}\n\n\t\t}\n\n\t\t// search into node subtree.\n\t\tif ( root.children ) {\n\n\t\t\tconst searchNodeSubtree = function ( children ) {\n\n\t\t\t\tfor ( let i = 0; i < children.length; i ++ ) {\n\n\t\t\t\t\tconst childNode = children[ i ];\n\n\t\t\t\t\tif ( childNode.name === nodeName || childNode.uuid === nodeName ) {\n\n\t\t\t\t\t\treturn childNode;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tconst result = searchNodeSubtree( childNode.children );\n\n\t\t\t\t\tif ( result ) return result;\n\n\t\t\t\t}\n\n\t\t\t\treturn null;\n\n\t\t\t};\n\n\t\t\tconst subTreeNode = searchNodeSubtree( root.children );\n\n\t\t\tif ( subTreeNode ) {\n\n\t\t\t\treturn subTreeNode;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn null;\n\n\t}\n\n\t// these are used to \"bind\" a nonexistent property\n\t_getValue_unavailable() {}\n\t_setValue_unavailable() {}\n\n\t// Getters\n\n\t_getValue_direct( buffer, offset ) {\n\n\t\tbuffer[ offset ] = this.targetObject[ this.propertyName ];\n\n\t}\n\n\t_getValue_array( buffer, offset ) {\n\n\t\tconst source = this.resolvedProperty;\n\n\t\tfor ( let i = 0, n = source.length; i !== n; ++ i ) {\n\n\t\t\tbuffer[ offset ++ ] = source[ i ];\n\n\t\t}\n\n\t}\n\n\t_getValue_arrayElement( buffer, offset ) {\n\n\t\tbuffer[ offset ] = this.resolvedProperty[ this.propertyIndex ];\n\n\t}\n\n\t_getValue_toArray( buffer, offset ) {\n\n\t\tthis.resolvedProperty.toArray( buffer, offset );\n\n\t}\n\n\t// Direct\n\n\t_setValue_direct( buffer, offset ) {\n\n\t\tthis.targetObject[ this.propertyName ] = buffer[ offset ];\n\n\t}\n\n\t_setValue_direct_setNeedsUpdate( buffer, offset ) {\n\n\t\tthis.targetObject[ this.propertyName ] = buffer[ offset ];\n\t\tthis.targetObject.needsUpdate = true;\n\n\t}\n\n\t_setValue_direct_setMatrixWorldNeedsUpdate( buffer, offset ) {\n\n\t\tthis.targetObject[ this.propertyName ] = buffer[ offset ];\n\t\tthis.targetObject.matrixWorldNeedsUpdate = true;\n\n\t}\n\n\t// EntireArray\n\n\t_setValue_array( buffer, offset ) {\n\n\t\tconst dest = this.resolvedProperty;\n\n\t\tfor ( let i = 0, n = dest.length; i !== n; ++ i ) {\n\n\t\t\tdest[ i ] = buffer[ offset ++ ];\n\n\t\t}\n\n\t}\n\n\t_setValue_array_setNeedsUpdate( buffer, offset ) {\n\n\t\tconst dest = this.resolvedProperty;\n\n\t\tfor ( let i = 0, n = dest.length; i !== n; ++ i ) {\n\n\t\t\tdest[ i ] = buffer[ offset ++ ];\n\n\t\t}\n\n\t\tthis.targetObject.needsUpdate = true;\n\n\t}\n\n\t_setValue_array_setMatrixWorldNeedsUpdate( buffer, offset ) {\n\n\t\tconst dest = this.resolvedProperty;\n\n\t\tfor ( let i = 0, n = dest.length; i !== n; ++ i ) {\n\n\t\t\tdest[ i ] = buffer[ offset ++ ];\n\n\t\t}\n\n\t\tthis.targetObject.matrixWorldNeedsUpdate = true;\n\n\t}\n\n\t// ArrayElement\n\n\t_setValue_arrayElement( buffer, offset ) {\n\n\t\tthis.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];\n\n\t}\n\n\t_setValue_arrayElement_setNeedsUpdate( buffer, offset ) {\n\n\t\tthis.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];\n\t\tthis.targetObject.needsUpdate = true;\n\n\t}\n\n\t_setValue_arrayElement_setMatrixWorldNeedsUpdate( buffer, offset ) {\n\n\t\tthis.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];\n\t\tthis.targetObject.matrixWorldNeedsUpdate = true;\n\n\t}\n\n\t// HasToFromArray\n\n\t_setValue_fromArray( buffer, offset ) {\n\n\t\tthis.resolvedProperty.fromArray( buffer, offset );\n\n\t}\n\n\t_setValue_fromArray_setNeedsUpdate( buffer, offset ) {\n\n\t\tthis.resolvedProperty.fromArray( buffer, offset );\n\t\tthis.targetObject.needsUpdate = true;\n\n\t}\n\n\t_setValue_fromArray_setMatrixWorldNeedsUpdate( buffer, offset ) {\n\n\t\tthis.resolvedProperty.fromArray( buffer, offset );\n\t\tthis.targetObject.matrixWorldNeedsUpdate = true;\n\n\t}\n\n\t_getValue_unbound( targetArray, offset ) {\n\n\t\tthis.bind();\n\t\tthis.getValue( targetArray, offset );\n\n\t}\n\n\t_setValue_unbound( sourceArray, offset ) {\n\n\t\tthis.bind();\n\t\tthis.setValue( sourceArray, offset );\n\n\t}\n\n\t// create getter / setter pair for a property in the scene graph\n\tbind() {\n\n\t\tlet targetObject = this.node;\n\t\tconst parsedPath = this.parsedPath;\n\n\t\tconst objectName = parsedPath.objectName;\n\t\tconst propertyName = parsedPath.propertyName;\n\t\tlet propertyIndex = parsedPath.propertyIndex;\n\n\t\tif ( ! targetObject ) {\n\n\t\t\ttargetObject = PropertyBinding.findNode( this.rootNode, parsedPath.nodeName );\n\n\t\t\tthis.node = targetObject;\n\n\t\t}\n\n\t\t// set fail state so we can just 'return' on error\n\t\tthis.getValue = this._getValue_unavailable;\n\t\tthis.setValue = this._setValue_unavailable;\n\n\t\t// ensure there is a value node\n\t\tif ( ! targetObject ) {\n\n\t\t\tconsole.warn( 'THREE.PropertyBinding: No target node found for track: ' + this.path + '.' );\n\t\t\treturn;\n\n\t\t}\n\n\t\tif ( objectName ) {\n\n\t\t\tlet objectIndex = parsedPath.objectIndex;\n\n\t\t\t// special cases were we need to reach deeper into the hierarchy to get the face materials....\n\t\t\tswitch ( objectName ) {\n\n\t\t\t\tcase 'materials':\n\n\t\t\t\t\tif ( ! targetObject.material ) {\n\n\t\t\t\t\t\tconsole.error( 'THREE.PropertyBinding: Can not bind to material as node does not have a material.', this );\n\t\t\t\t\t\treturn;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( ! targetObject.material.materials ) {\n\n\t\t\t\t\t\tconsole.error( 'THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.', this );\n\t\t\t\t\t\treturn;\n\n\t\t\t\t\t}\n\n\t\t\t\t\ttargetObject = targetObject.material.materials;\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'bones':\n\n\t\t\t\t\tif ( ! targetObject.skeleton ) {\n\n\t\t\t\t\t\tconsole.error( 'THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.', this );\n\t\t\t\t\t\treturn;\n\n\t\t\t\t\t}\n\n\t\t\t\t\t// potential future optimization: skip this if propertyIndex is already an integer\n\t\t\t\t\t// and convert the integer string to a true integer.\n\n\t\t\t\t\ttargetObject = targetObject.skeleton.bones;\n\n\t\t\t\t\t// support resolving morphTarget names into indices.\n\t\t\t\t\tfor ( let i = 0; i < targetObject.length; i ++ ) {\n\n\t\t\t\t\t\tif ( targetObject[ i ].name === objectIndex ) {\n\n\t\t\t\t\t\t\tobjectIndex = i;\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'map':\n\n\t\t\t\t\tif ( 'map' in targetObject ) {\n\n\t\t\t\t\t\ttargetObject = targetObject.map;\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( ! targetObject.material ) {\n\n\t\t\t\t\t\tconsole.error( 'THREE.PropertyBinding: Can not bind to material as node does not have a material.', this );\n\t\t\t\t\t\treturn;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( ! targetObject.material.map ) {\n\n\t\t\t\t\t\tconsole.error( 'THREE.PropertyBinding: Can not bind to material.map as node.material does not have a map.', this );\n\t\t\t\t\t\treturn;\n\n\t\t\t\t\t}\n\n\t\t\t\t\ttargetObject = targetObject.material.map;\n\t\t\t\t\tbreak;\n\n\t\t\t\tdefault:\n\n\t\t\t\t\tif ( targetObject[ objectName ] === undefined ) {\n\n\t\t\t\t\t\tconsole.error( 'THREE.PropertyBinding: Can not bind to objectName of node undefined.', this );\n\t\t\t\t\t\treturn;\n\n\t\t\t\t\t}\n\n\t\t\t\t\ttargetObject = targetObject[ objectName ];\n\n\t\t\t}\n\n\n\t\t\tif ( objectIndex !== undefined ) {\n\n\t\t\t\tif ( targetObject[ objectIndex ] === undefined ) {\n\n\t\t\t\t\tconsole.error( 'THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.', this, targetObject );\n\t\t\t\t\treturn;\n\n\t\t\t\t}\n\n\t\t\t\ttargetObject = targetObject[ objectIndex ];\n\n\t\t\t}\n\n\t\t}\n\n\t\t// resolve property\n\t\tconst nodeProperty = targetObject[ propertyName ];\n\n\t\tif ( nodeProperty === undefined ) {\n\n\t\t\tconst nodeName = parsedPath.nodeName;\n\n\t\t\tconsole.error( 'THREE.PropertyBinding: Trying to update property for track: ' + nodeName +\n\t\t\t\t'.' + propertyName + ' but it wasn\\'t found.', targetObject );\n\t\t\treturn;\n\n\t\t}\n\n\t\t// determine versioning scheme\n\t\tlet versioning = this.Versioning.None;\n\n\t\tthis.targetObject = targetObject;\n\n\t\tif ( targetObject.needsUpdate !== undefined ) { // material\n\n\t\t\tversioning = this.Versioning.NeedsUpdate;\n\n\t\t} else if ( targetObject.matrixWorldNeedsUpdate !== undefined ) { // node transform\n\n\t\t\tversioning = this.Versioning.MatrixWorldNeedsUpdate;\n\n\t\t}\n\n\t\t// determine how the property gets bound\n\t\tlet bindingType = this.BindingType.Direct;\n\n\t\tif ( propertyIndex !== undefined ) {\n\n\t\t\t// access a sub element of the property array (only primitives are supported right now)\n\n\t\t\tif ( propertyName === 'morphTargetInfluences' ) {\n\n\t\t\t\t// potential optimization, skip this if propertyIndex is already an integer, and convert the integer string to a true integer.\n\n\t\t\t\t// support resolving morphTarget names into indices.\n\t\t\t\tif ( ! targetObject.geometry ) {\n\n\t\t\t\t\tconsole.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.', this );\n\t\t\t\t\treturn;\n\n\t\t\t\t}\n\n\t\t\t\tif ( ! targetObject.geometry.morphAttributes ) {\n\n\t\t\t\t\tconsole.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.', this );\n\t\t\t\t\treturn;\n\n\t\t\t\t}\n\n\t\t\t\tif ( targetObject.morphTargetDictionary[ propertyIndex ] !== undefined ) {\n\n\t\t\t\t\tpropertyIndex = targetObject.morphTargetDictionary[ propertyIndex ];\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tbindingType = this.BindingType.ArrayElement;\n\n\t\t\tthis.resolvedProperty = nodeProperty;\n\t\t\tthis.propertyIndex = propertyIndex;\n\n\t\t} else if ( nodeProperty.fromArray !== undefined && nodeProperty.toArray !== undefined ) {\n\n\t\t\t// must use copy for Object3D.Euler/Quaternion\n\n\t\t\tbindingType = this.BindingType.HasFromToArray;\n\n\t\t\tthis.resolvedProperty = nodeProperty;\n\n\t\t} else if ( Array.isArray( nodeProperty ) ) {\n\n\t\t\tbindingType = this.BindingType.EntireArray;\n\n\t\t\tthis.resolvedProperty = nodeProperty;\n\n\t\t} else {\n\n\t\t\tthis.propertyName = propertyName;\n\n\t\t}\n\n\t\t// select getter / setter\n\t\tthis.getValue = this.GetterByBindingType[ bindingType ];\n\t\tthis.setValue = this.SetterByBindingTypeAndVersioning[ bindingType ][ versioning ];\n\n\t}\n\n\tunbind() {\n\n\t\tthis.node = null;\n\n\t\t// back to the prototype version of getValue / setValue\n\t\t// note: avoiding to mutate the shape of 'this' via 'delete'\n\t\tthis.getValue = this._getValue_unbound;\n\t\tthis.setValue = this._setValue_unbound;\n\n\t}\n\n}\n\nPropertyBinding.Composite = Composite;\n\nPropertyBinding.prototype.BindingType = {\n\tDirect: 0,\n\tEntireArray: 1,\n\tArrayElement: 2,\n\tHasFromToArray: 3\n};\n\nPropertyBinding.prototype.Versioning = {\n\tNone: 0,\n\tNeedsUpdate: 1,\n\tMatrixWorldNeedsUpdate: 2\n};\n\nPropertyBinding.prototype.GetterByBindingType = [\n\n\tPropertyBinding.prototype._getValue_direct,\n\tPropertyBinding.prototype._getValue_array,\n\tPropertyBinding.prototype._getValue_arrayElement,\n\tPropertyBinding.prototype._getValue_toArray,\n\n];\n\nPropertyBinding.prototype.SetterByBindingTypeAndVersioning = [\n\n\t[\n\t\t// Direct\n\t\tPropertyBinding.prototype._setValue_direct,\n\t\tPropertyBinding.prototype._setValue_direct_setNeedsUpdate,\n\t\tPropertyBinding.prototype._setValue_direct_setMatrixWorldNeedsUpdate,\n\n\t], [\n\n\t\t// EntireArray\n\n\t\tPropertyBinding.prototype._setValue_array,\n\t\tPropertyBinding.prototype._setValue_array_setNeedsUpdate,\n\t\tPropertyBinding.prototype._setValue_array_setMatrixWorldNeedsUpdate,\n\n\t], [\n\n\t\t// ArrayElement\n\t\tPropertyBinding.prototype._setValue_arrayElement,\n\t\tPropertyBinding.prototype._setValue_arrayElement_setNeedsUpdate,\n\t\tPropertyBinding.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate,\n\n\t], [\n\n\t\t// HasToFromArray\n\t\tPropertyBinding.prototype._setValue_fromArray,\n\t\tPropertyBinding.prototype._setValue_fromArray_setNeedsUpdate,\n\t\tPropertyBinding.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate,\n\n\t]\n\n];\n\n/**\n *\n * A group of objects that receives a shared animation state.\n *\n * Usage:\n *\n * - Add objects you would otherwise pass as 'root' to the\n * constructor or the .clipAction method of AnimationMixer.\n *\n * - Instead pass this object as 'root'.\n *\n * - You can also add and remove objects later when the mixer\n * is running.\n *\n * Note:\n *\n * Objects of this class appear as one object to the mixer,\n * so cache control of the individual objects must be done\n * on the group.\n *\n * Limitation:\n *\n * - The animated properties must be compatible among the\n * all objects in the group.\n *\n * - A single property can either be controlled through a\n * target group or directly, but not both.\n */\n\nclass AnimationObjectGroup {\n\n\tconstructor() {\n\n\t\tthis.isAnimationObjectGroup = true;\n\n\t\tthis.uuid = generateUUID();\n\n\t\t// cached objects followed by the active ones\n\t\tthis._objects = Array.prototype.slice.call( arguments );\n\n\t\tthis.nCachedObjects_ = 0; // threshold\n\t\t// note: read by PropertyBinding.Composite\n\n\t\tconst indices = {};\n\t\tthis._indicesByUUID = indices; // for bookkeeping\n\n\t\tfor ( let i = 0, n = arguments.length; i !== n; ++ i ) {\n\n\t\t\tindices[ arguments[ i ].uuid ] = i;\n\n\t\t}\n\n\t\tthis._paths = []; // inside: string\n\t\tthis._parsedPaths = []; // inside: { we don't care, here }\n\t\tthis._bindings = []; // inside: Array< PropertyBinding >\n\t\tthis._bindingsIndicesByPath = {}; // inside: indices in these arrays\n\n\t\tconst scope = this;\n\n\t\tthis.stats = {\n\n\t\t\tobjects: {\n\t\t\t\tget total() {\n\n\t\t\t\t\treturn scope._objects.length;\n\n\t\t\t\t},\n\t\t\t\tget inUse() {\n\n\t\t\t\t\treturn this.total - scope.nCachedObjects_;\n\n\t\t\t\t}\n\t\t\t},\n\t\t\tget bindingsPerObject() {\n\n\t\t\t\treturn scope._bindings.length;\n\n\t\t\t}\n\n\t\t};\n\n\t}\n\n\tadd() {\n\n\t\tconst objects = this._objects,\n\t\t\tindicesByUUID = this._indicesByUUID,\n\t\t\tpaths = this._paths,\n\t\t\tparsedPaths = this._parsedPaths,\n\t\t\tbindings = this._bindings,\n\t\t\tnBindings = bindings.length;\n\n\t\tlet knownObject = undefined,\n\t\t\tnObjects = objects.length,\n\t\t\tnCachedObjects = this.nCachedObjects_;\n\n\t\tfor ( let i = 0, n = arguments.length; i !== n; ++ i ) {\n\n\t\t\tconst object = arguments[ i ],\n\t\t\t\tuuid = object.uuid;\n\t\t\tlet index = indicesByUUID[ uuid ];\n\n\t\t\tif ( index === undefined ) {\n\n\t\t\t\t// unknown object -> add it to the ACTIVE region\n\n\t\t\t\tindex = nObjects ++;\n\t\t\t\tindicesByUUID[ uuid ] = index;\n\t\t\t\tobjects.push( object );\n\n\t\t\t\t// accounting is done, now do the same for all bindings\n\n\t\t\t\tfor ( let j = 0, m = nBindings; j !== m; ++ j ) {\n\n\t\t\t\t\tbindings[ j ].push( new PropertyBinding( object, paths[ j ], parsedPaths[ j ] ) );\n\n\t\t\t\t}\n\n\t\t\t} else if ( index < nCachedObjects ) {\n\n\t\t\t\tknownObject = objects[ index ];\n\n\t\t\t\t// move existing object to the ACTIVE region\n\n\t\t\t\tconst firstActiveIndex = -- nCachedObjects,\n\t\t\t\t\tlastCachedObject = objects[ firstActiveIndex ];\n\n\t\t\t\tindicesByUUID[ lastCachedObject.uuid ] = index;\n\t\t\t\tobjects[ index ] = lastCachedObject;\n\n\t\t\t\tindicesByUUID[ uuid ] = firstActiveIndex;\n\t\t\t\tobjects[ firstActiveIndex ] = object;\n\n\t\t\t\t// accounting is done, now do the same for all bindings\n\n\t\t\t\tfor ( let j = 0, m = nBindings; j !== m; ++ j ) {\n\n\t\t\t\t\tconst bindingsForPath = bindings[ j ],\n\t\t\t\t\t\tlastCached = bindingsForPath[ firstActiveIndex ];\n\n\t\t\t\t\tlet binding = bindingsForPath[ index ];\n\n\t\t\t\t\tbindingsForPath[ index ] = lastCached;\n\n\t\t\t\t\tif ( binding === undefined ) {\n\n\t\t\t\t\t\t// since we do not bother to create new bindings\n\t\t\t\t\t\t// for objects that are cached, the binding may\n\t\t\t\t\t\t// or may not exist\n\n\t\t\t\t\t\tbinding = new PropertyBinding( object, paths[ j ], parsedPaths[ j ] );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tbindingsForPath[ firstActiveIndex ] = binding;\n\n\t\t\t\t}\n\n\t\t\t} else if ( objects[ index ] !== knownObject ) {\n\n\t\t\t\tconsole.error( 'THREE.AnimationObjectGroup: Different objects with the same UUID ' +\n\t\t\t\t\t'detected. Clean the caches or recreate your infrastructure when reloading scenes.' );\n\n\t\t\t} // else the object is already where we want it to be\n\n\t\t} // for arguments\n\n\t\tthis.nCachedObjects_ = nCachedObjects;\n\n\t}\n\n\tremove() {\n\n\t\tconst objects = this._objects,\n\t\t\tindicesByUUID = this._indicesByUUID,\n\t\t\tbindings = this._bindings,\n\t\t\tnBindings = bindings.length;\n\n\t\tlet nCachedObjects = this.nCachedObjects_;\n\n\t\tfor ( let i = 0, n = arguments.length; i !== n; ++ i ) {\n\n\t\t\tconst object = arguments[ i ],\n\t\t\t\tuuid = object.uuid,\n\t\t\t\tindex = indicesByUUID[ uuid ];\n\n\t\t\tif ( index !== undefined && index >= nCachedObjects ) {\n\n\t\t\t\t// move existing object into the CACHED region\n\n\t\t\t\tconst lastCachedIndex = nCachedObjects ++,\n\t\t\t\t\tfirstActiveObject = objects[ lastCachedIndex ];\n\n\t\t\t\tindicesByUUID[ firstActiveObject.uuid ] = index;\n\t\t\t\tobjects[ index ] = firstActiveObject;\n\n\t\t\t\tindicesByUUID[ uuid ] = lastCachedIndex;\n\t\t\t\tobjects[ lastCachedIndex ] = object;\n\n\t\t\t\t// accounting is done, now do the same for all bindings\n\n\t\t\t\tfor ( let j = 0, m = nBindings; j !== m; ++ j ) {\n\n\t\t\t\t\tconst bindingsForPath = bindings[ j ],\n\t\t\t\t\t\tfirstActive = bindingsForPath[ lastCachedIndex ],\n\t\t\t\t\t\tbinding = bindingsForPath[ index ];\n\n\t\t\t\t\tbindingsForPath[ index ] = firstActive;\n\t\t\t\t\tbindingsForPath[ lastCachedIndex ] = binding;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} // for arguments\n\n\t\tthis.nCachedObjects_ = nCachedObjects;\n\n\t}\n\n\t// remove & forget\n\tuncache() {\n\n\t\tconst objects = this._objects,\n\t\t\tindicesByUUID = this._indicesByUUID,\n\t\t\tbindings = this._bindings,\n\t\t\tnBindings = bindings.length;\n\n\t\tlet nCachedObjects = this.nCachedObjects_,\n\t\t\tnObjects = objects.length;\n\n\t\tfor ( let i = 0, n = arguments.length; i !== n; ++ i ) {\n\n\t\t\tconst object = arguments[ i ],\n\t\t\t\tuuid = object.uuid,\n\t\t\t\tindex = indicesByUUID[ uuid ];\n\n\t\t\tif ( index !== undefined ) {\n\n\t\t\t\tdelete indicesByUUID[ uuid ];\n\n\t\t\t\tif ( index < nCachedObjects ) {\n\n\t\t\t\t\t// object is cached, shrink the CACHED region\n\n\t\t\t\t\tconst firstActiveIndex = -- nCachedObjects,\n\t\t\t\t\t\tlastCachedObject = objects[ firstActiveIndex ],\n\t\t\t\t\t\tlastIndex = -- nObjects,\n\t\t\t\t\t\tlastObject = objects[ lastIndex ];\n\n\t\t\t\t\t// last cached object takes this object's place\n\t\t\t\t\tindicesByUUID[ lastCachedObject.uuid ] = index;\n\t\t\t\t\tobjects[ index ] = lastCachedObject;\n\n\t\t\t\t\t// last object goes to the activated slot and pop\n\t\t\t\t\tindicesByUUID[ lastObject.uuid ] = firstActiveIndex;\n\t\t\t\t\tobjects[ firstActiveIndex ] = lastObject;\n\t\t\t\t\tobjects.pop();\n\n\t\t\t\t\t// accounting is done, now do the same for all bindings\n\n\t\t\t\t\tfor ( let j = 0, m = nBindings; j !== m; ++ j ) {\n\n\t\t\t\t\t\tconst bindingsForPath = bindings[ j ],\n\t\t\t\t\t\t\tlastCached = bindingsForPath[ firstActiveIndex ],\n\t\t\t\t\t\t\tlast = bindingsForPath[ lastIndex ];\n\n\t\t\t\t\t\tbindingsForPath[ index ] = lastCached;\n\t\t\t\t\t\tbindingsForPath[ firstActiveIndex ] = last;\n\t\t\t\t\t\tbindingsForPath.pop();\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// object is active, just swap with the last and pop\n\n\t\t\t\t\tconst lastIndex = -- nObjects,\n\t\t\t\t\t\tlastObject = objects[ lastIndex ];\n\n\t\t\t\t\tif ( lastIndex > 0 ) {\n\n\t\t\t\t\t\tindicesByUUID[ lastObject.uuid ] = index;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tobjects[ index ] = lastObject;\n\t\t\t\t\tobjects.pop();\n\n\t\t\t\t\t// accounting is done, now do the same for all bindings\n\n\t\t\t\t\tfor ( let j = 0, m = nBindings; j !== m; ++ j ) {\n\n\t\t\t\t\t\tconst bindingsForPath = bindings[ j ];\n\n\t\t\t\t\t\tbindingsForPath[ index ] = bindingsForPath[ lastIndex ];\n\t\t\t\t\t\tbindingsForPath.pop();\n\n\t\t\t\t\t}\n\n\t\t\t\t} // cached or active\n\n\t\t\t} // if object is known\n\n\t\t} // for arguments\n\n\t\tthis.nCachedObjects_ = nCachedObjects;\n\n\t}\n\n\t// Internal interface used by befriended PropertyBinding.Composite:\n\n\tsubscribe_( path, parsedPath ) {\n\n\t\t// returns an array of bindings for the given path that is changed\n\t\t// according to the contained objects in the group\n\n\t\tconst indicesByPath = this._bindingsIndicesByPath;\n\t\tlet index = indicesByPath[ path ];\n\t\tconst bindings = this._bindings;\n\n\t\tif ( index !== undefined ) return bindings[ index ];\n\n\t\tconst paths = this._paths,\n\t\t\tparsedPaths = this._parsedPaths,\n\t\t\tobjects = this._objects,\n\t\t\tnObjects = objects.length,\n\t\t\tnCachedObjects = this.nCachedObjects_,\n\t\t\tbindingsForPath = new Array( nObjects );\n\n\t\tindex = bindings.length;\n\n\t\tindicesByPath[ path ] = index;\n\n\t\tpaths.push( path );\n\t\tparsedPaths.push( parsedPath );\n\t\tbindings.push( bindingsForPath );\n\n\t\tfor ( let i = nCachedObjects, n = objects.length; i !== n; ++ i ) {\n\n\t\t\tconst object = objects[ i ];\n\t\t\tbindingsForPath[ i ] = new PropertyBinding( object, path, parsedPath );\n\n\t\t}\n\n\t\treturn bindingsForPath;\n\n\t}\n\n\tunsubscribe_( path ) {\n\n\t\t// tells the group to forget about a property path and no longer\n\t\t// update the array previously obtained with 'subscribe_'\n\n\t\tconst indicesByPath = this._bindingsIndicesByPath,\n\t\t\tindex = indicesByPath[ path ];\n\n\t\tif ( index !== undefined ) {\n\n\t\t\tconst paths = this._paths,\n\t\t\t\tparsedPaths = this._parsedPaths,\n\t\t\t\tbindings = this._bindings,\n\t\t\t\tlastBindingsIndex = bindings.length - 1,\n\t\t\t\tlastBindings = bindings[ lastBindingsIndex ],\n\t\t\t\tlastBindingsPath = path[ lastBindingsIndex ];\n\n\t\t\tindicesByPath[ lastBindingsPath ] = index;\n\n\t\t\tbindings[ index ] = lastBindings;\n\t\t\tbindings.pop();\n\n\t\t\tparsedPaths[ index ] = parsedPaths[ lastBindingsIndex ];\n\t\t\tparsedPaths.pop();\n\n\t\t\tpaths[ index ] = paths[ lastBindingsIndex ];\n\t\t\tpaths.pop();\n\n\t\t}\n\n\t}\n\n}\n\nclass AnimationAction {\n\n\tconstructor( mixer, clip, localRoot = null, blendMode = clip.blendMode ) {\n\n\t\tthis._mixer = mixer;\n\t\tthis._clip = clip;\n\t\tthis._localRoot = localRoot;\n\t\tthis.blendMode = blendMode;\n\n\t\tconst tracks = clip.tracks,\n\t\t\tnTracks = tracks.length,\n\t\t\tinterpolants = new Array( nTracks );\n\n\t\tconst interpolantSettings = {\n\t\t\tendingStart: ZeroCurvatureEnding,\n\t\t\tendingEnd: ZeroCurvatureEnding\n\t\t};\n\n\t\tfor ( let i = 0; i !== nTracks; ++ i ) {\n\n\t\t\tconst interpolant = tracks[ i ].createInterpolant( null );\n\t\t\tinterpolants[ i ] = interpolant;\n\t\t\tinterpolant.settings = interpolantSettings;\n\n\t\t}\n\n\t\tthis._interpolantSettings = interpolantSettings;\n\n\t\tthis._interpolants = interpolants; // bound by the mixer\n\n\t\t// inside: PropertyMixer (managed by the mixer)\n\t\tthis._propertyBindings = new Array( nTracks );\n\n\t\tthis._cacheIndex = null; // for the memory manager\n\t\tthis._byClipCacheIndex = null; // for the memory manager\n\n\t\tthis._timeScaleInterpolant = null;\n\t\tthis._weightInterpolant = null;\n\n\t\tthis.loop = LoopRepeat;\n\t\tthis._loopCount = - 1;\n\n\t\t// global mixer time when the action is to be started\n\t\t// it's set back to 'null' upon start of the action\n\t\tthis._startTime = null;\n\n\t\t// scaled local time of the action\n\t\t// gets clamped or wrapped to 0..clip.duration according to loop\n\t\tthis.time = 0;\n\n\t\tthis.timeScale = 1;\n\t\tthis._effectiveTimeScale = 1;\n\n\t\tthis.weight = 1;\n\t\tthis._effectiveWeight = 1;\n\n\t\tthis.repetitions = Infinity; // no. of repetitions when looping\n\n\t\tthis.paused = false; // true -> zero effective time scale\n\t\tthis.enabled = true; // false -> zero effective weight\n\n\t\tthis.clampWhenFinished = false;// keep feeding the last frame?\n\n\t\tthis.zeroSlopeAtStart = true;// for smooth interpolation w/o separate\n\t\tthis.zeroSlopeAtEnd = true;// clips for start, loop and end\n\n\t}\n\n\t// State & Scheduling\n\n\tplay() {\n\n\t\tthis._mixer._activateAction( this );\n\n\t\treturn this;\n\n\t}\n\n\tstop() {\n\n\t\tthis._mixer._deactivateAction( this );\n\n\t\treturn this.reset();\n\n\t}\n\n\treset() {\n\n\t\tthis.paused = false;\n\t\tthis.enabled = true;\n\n\t\tthis.time = 0; // restart clip\n\t\tthis._loopCount = - 1;// forget previous loops\n\t\tthis._startTime = null;// forget scheduling\n\n\t\treturn this.stopFading().stopWarping();\n\n\t}\n\n\tisRunning() {\n\n\t\treturn this.enabled && ! this.paused && this.timeScale !== 0 &&\n\t\t\tthis._startTime === null && this._mixer._isActiveAction( this );\n\n\t}\n\n\t// return true when play has been called\n\tisScheduled() {\n\n\t\treturn this._mixer._isActiveAction( this );\n\n\t}\n\n\tstartAt( time ) {\n\n\t\tthis._startTime = time;\n\n\t\treturn this;\n\n\t}\n\n\tsetLoop( mode, repetitions ) {\n\n\t\tthis.loop = mode;\n\t\tthis.repetitions = repetitions;\n\n\t\treturn this;\n\n\t}\n\n\t// Weight\n\n\t// set the weight stopping any scheduled fading\n\t// although .enabled = false yields an effective weight of zero, this\n\t// method does *not* change .enabled, because it would be confusing\n\tsetEffectiveWeight( weight ) {\n\n\t\tthis.weight = weight;\n\n\t\t// note: same logic as when updated at runtime\n\t\tthis._effectiveWeight = this.enabled ? weight : 0;\n\n\t\treturn this.stopFading();\n\n\t}\n\n\t// return the weight considering fading and .enabled\n\tgetEffectiveWeight() {\n\n\t\treturn this._effectiveWeight;\n\n\t}\n\n\tfadeIn( duration ) {\n\n\t\treturn this._scheduleFading( duration, 0, 1 );\n\n\t}\n\n\tfadeOut( duration ) {\n\n\t\treturn this._scheduleFading( duration, 1, 0 );\n\n\t}\n\n\tcrossFadeFrom( fadeOutAction, duration, warp ) {\n\n\t\tfadeOutAction.fadeOut( duration );\n\t\tthis.fadeIn( duration );\n\n\t\tif ( warp ) {\n\n\t\t\tconst fadeInDuration = this._clip.duration,\n\t\t\t\tfadeOutDuration = fadeOutAction._clip.duration,\n\n\t\t\t\tstartEndRatio = fadeOutDuration / fadeInDuration,\n\t\t\t\tendStartRatio = fadeInDuration / fadeOutDuration;\n\n\t\t\tfadeOutAction.warp( 1.0, startEndRatio, duration );\n\t\t\tthis.warp( endStartRatio, 1.0, duration );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tcrossFadeTo( fadeInAction, duration, warp ) {\n\n\t\treturn fadeInAction.crossFadeFrom( this, duration, warp );\n\n\t}\n\n\tstopFading() {\n\n\t\tconst weightInterpolant = this._weightInterpolant;\n\n\t\tif ( weightInterpolant !== null ) {\n\n\t\t\tthis._weightInterpolant = null;\n\t\t\tthis._mixer._takeBackControlInterpolant( weightInterpolant );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\t// Time Scale Control\n\n\t// set the time scale stopping any scheduled warping\n\t// although .paused = true yields an effective time scale of zero, this\n\t// method does *not* change .paused, because it would be confusing\n\tsetEffectiveTimeScale( timeScale ) {\n\n\t\tthis.timeScale = timeScale;\n\t\tthis._effectiveTimeScale = this.paused ? 0 : timeScale;\n\n\t\treturn this.stopWarping();\n\n\t}\n\n\t// return the time scale considering warping and .paused\n\tgetEffectiveTimeScale() {\n\n\t\treturn this._effectiveTimeScale;\n\n\t}\n\n\tsetDuration( duration ) {\n\n\t\tthis.timeScale = this._clip.duration / duration;\n\n\t\treturn this.stopWarping();\n\n\t}\n\n\tsyncWith( action ) {\n\n\t\tthis.time = action.time;\n\t\tthis.timeScale = action.timeScale;\n\n\t\treturn this.stopWarping();\n\n\t}\n\n\thalt( duration ) {\n\n\t\treturn this.warp( this._effectiveTimeScale, 0, duration );\n\n\t}\n\n\twarp( startTimeScale, endTimeScale, duration ) {\n\n\t\tconst mixer = this._mixer,\n\t\t\tnow = mixer.time,\n\t\t\ttimeScale = this.timeScale;\n\n\t\tlet interpolant = this._timeScaleInterpolant;\n\n\t\tif ( interpolant === null ) {\n\n\t\t\tinterpolant = mixer._lendControlInterpolant();\n\t\t\tthis._timeScaleInterpolant = interpolant;\n\n\t\t}\n\n\t\tconst times = interpolant.parameterPositions,\n\t\t\tvalues = interpolant.sampleValues;\n\n\t\ttimes[ 0 ] = now;\n\t\ttimes[ 1 ] = now + duration;\n\n\t\tvalues[ 0 ] = startTimeScale / timeScale;\n\t\tvalues[ 1 ] = endTimeScale / timeScale;\n\n\t\treturn this;\n\n\t}\n\n\tstopWarping() {\n\n\t\tconst timeScaleInterpolant = this._timeScaleInterpolant;\n\n\t\tif ( timeScaleInterpolant !== null ) {\n\n\t\t\tthis._timeScaleInterpolant = null;\n\t\t\tthis._mixer._takeBackControlInterpolant( timeScaleInterpolant );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\t// Object Accessors\n\n\tgetMixer() {\n\n\t\treturn this._mixer;\n\n\t}\n\n\tgetClip() {\n\n\t\treturn this._clip;\n\n\t}\n\n\tgetRoot() {\n\n\t\treturn this._localRoot || this._mixer._root;\n\n\t}\n\n\t// Interna\n\n\t_update( time, deltaTime, timeDirection, accuIndex ) {\n\n\t\t// called by the mixer\n\n\t\tif ( ! this.enabled ) {\n\n\t\t\t// call ._updateWeight() to update ._effectiveWeight\n\n\t\t\tthis._updateWeight( time );\n\t\t\treturn;\n\n\t\t}\n\n\t\tconst startTime = this._startTime;\n\n\t\tif ( startTime !== null ) {\n\n\t\t\t// check for scheduled start of action\n\n\t\t\tconst timeRunning = ( time - startTime ) * timeDirection;\n\t\t\tif ( timeRunning < 0 || timeDirection === 0 ) {\n\n\t\t\t\tdeltaTime = 0;\n\n\t\t\t} else {\n\n\n\t\t\t\tthis._startTime = null; // unschedule\n\t\t\t\tdeltaTime = timeDirection * timeRunning;\n\n\t\t\t}\n\n\t\t}\n\n\t\t// apply time scale and advance time\n\n\t\tdeltaTime *= this._updateTimeScale( time );\n\t\tconst clipTime = this._updateTime( deltaTime );\n\n\t\t// note: _updateTime may disable the action resulting in\n\t\t// an effective weight of 0\n\n\t\tconst weight = this._updateWeight( time );\n\n\t\tif ( weight > 0 ) {\n\n\t\t\tconst interpolants = this._interpolants;\n\t\t\tconst propertyMixers = this._propertyBindings;\n\n\t\t\tswitch ( this.blendMode ) {\n\n\t\t\t\tcase AdditiveAnimationBlendMode:\n\n\t\t\t\t\tfor ( let j = 0, m = interpolants.length; j !== m; ++ j ) {\n\n\t\t\t\t\t\tinterpolants[ j ].evaluate( clipTime );\n\t\t\t\t\t\tpropertyMixers[ j ].accumulateAdditive( weight );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase NormalAnimationBlendMode:\n\t\t\t\tdefault:\n\n\t\t\t\t\tfor ( let j = 0, m = interpolants.length; j !== m; ++ j ) {\n\n\t\t\t\t\t\tinterpolants[ j ].evaluate( clipTime );\n\t\t\t\t\t\tpropertyMixers[ j ].accumulate( accuIndex, weight );\n\n\t\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\t_updateWeight( time ) {\n\n\t\tlet weight = 0;\n\n\t\tif ( this.enabled ) {\n\n\t\t\tweight = this.weight;\n\t\t\tconst interpolant = this._weightInterpolant;\n\n\t\t\tif ( interpolant !== null ) {\n\n\t\t\t\tconst interpolantValue = interpolant.evaluate( time )[ 0 ];\n\n\t\t\t\tweight *= interpolantValue;\n\n\t\t\t\tif ( time > interpolant.parameterPositions[ 1 ] ) {\n\n\t\t\t\t\tthis.stopFading();\n\n\t\t\t\t\tif ( interpolantValue === 0 ) {\n\n\t\t\t\t\t\t// faded out, disable\n\t\t\t\t\t\tthis.enabled = false;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tthis._effectiveWeight = weight;\n\t\treturn weight;\n\n\t}\n\n\t_updateTimeScale( time ) {\n\n\t\tlet timeScale = 0;\n\n\t\tif ( ! this.paused ) {\n\n\t\t\ttimeScale = this.timeScale;\n\n\t\t\tconst interpolant = this._timeScaleInterpolant;\n\n\t\t\tif ( interpolant !== null ) {\n\n\t\t\t\tconst interpolantValue = interpolant.evaluate( time )[ 0 ];\n\n\t\t\t\ttimeScale *= interpolantValue;\n\n\t\t\t\tif ( time > interpolant.parameterPositions[ 1 ] ) {\n\n\t\t\t\t\tthis.stopWarping();\n\n\t\t\t\t\tif ( timeScale === 0 ) {\n\n\t\t\t\t\t\t// motion has halted, pause\n\t\t\t\t\t\tthis.paused = true;\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\t// warp done - apply final time scale\n\t\t\t\t\t\tthis.timeScale = timeScale;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tthis._effectiveTimeScale = timeScale;\n\t\treturn timeScale;\n\n\t}\n\n\t_updateTime( deltaTime ) {\n\n\t\tconst duration = this._clip.duration;\n\t\tconst loop = this.loop;\n\n\t\tlet time = this.time + deltaTime;\n\t\tlet loopCount = this._loopCount;\n\n\t\tconst pingPong = ( loop === LoopPingPong );\n\n\t\tif ( deltaTime === 0 ) {\n\n\t\t\tif ( loopCount === - 1 ) return time;\n\n\t\t\treturn ( pingPong && ( loopCount & 1 ) === 1 ) ? duration - time : time;\n\n\t\t}\n\n\t\tif ( loop === LoopOnce ) {\n\n\t\t\tif ( loopCount === - 1 ) {\n\n\t\t\t\t// just started\n\n\t\t\t\tthis._loopCount = 0;\n\t\t\t\tthis._setEndings( true, true, false );\n\n\t\t\t}\n\n\t\t\thandle_stop: {\n\n\t\t\t\tif ( time >= duration ) {\n\n\t\t\t\t\ttime = duration;\n\n\t\t\t\t} else if ( time < 0 ) {\n\n\t\t\t\t\ttime = 0;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tthis.time = time;\n\n\t\t\t\t\tbreak handle_stop;\n\n\t\t\t\t}\n\n\t\t\t\tif ( this.clampWhenFinished ) this.paused = true;\n\t\t\t\telse this.enabled = false;\n\n\t\t\t\tthis.time = time;\n\n\t\t\t\tthis._mixer.dispatchEvent( {\n\t\t\t\t\ttype: 'finished', action: this,\n\t\t\t\t\tdirection: deltaTime < 0 ? - 1 : 1\n\t\t\t\t} );\n\n\t\t\t}\n\n\t\t} else { // repetitive Repeat or PingPong\n\n\t\t\tif ( loopCount === - 1 ) {\n\n\t\t\t\t// just started\n\n\t\t\t\tif ( deltaTime >= 0 ) {\n\n\t\t\t\t\tloopCount = 0;\n\n\t\t\t\t\tthis._setEndings( true, this.repetitions === 0, pingPong );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// when looping in reverse direction, the initial\n\t\t\t\t\t// transition through zero counts as a repetition,\n\t\t\t\t\t// so leave loopCount at -1\n\n\t\t\t\t\tthis._setEndings( this.repetitions === 0, true, pingPong );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( time >= duration || time < 0 ) {\n\n\t\t\t\t// wrap around\n\n\t\t\t\tconst loopDelta = Math.floor( time / duration ); // signed\n\t\t\t\ttime -= duration * loopDelta;\n\n\t\t\t\tloopCount += Math.abs( loopDelta );\n\n\t\t\t\tconst pending = this.repetitions - loopCount;\n\n\t\t\t\tif ( pending <= 0 ) {\n\n\t\t\t\t\t// have to stop (switch state, clamp time, fire event)\n\n\t\t\t\t\tif ( this.clampWhenFinished ) this.paused = true;\n\t\t\t\t\telse this.enabled = false;\n\n\t\t\t\t\ttime = deltaTime > 0 ? duration : 0;\n\n\t\t\t\t\tthis.time = time;\n\n\t\t\t\t\tthis._mixer.dispatchEvent( {\n\t\t\t\t\t\ttype: 'finished', action: this,\n\t\t\t\t\t\tdirection: deltaTime > 0 ? 1 : - 1\n\t\t\t\t\t} );\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// keep running\n\n\t\t\t\t\tif ( pending === 1 ) {\n\n\t\t\t\t\t\t// entering the last round\n\n\t\t\t\t\t\tconst atStart = deltaTime < 0;\n\t\t\t\t\t\tthis._setEndings( atStart, ! atStart, pingPong );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tthis._setEndings( false, false, pingPong );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tthis._loopCount = loopCount;\n\n\t\t\t\t\tthis.time = time;\n\n\t\t\t\t\tthis._mixer.dispatchEvent( {\n\t\t\t\t\t\ttype: 'loop', action: this, loopDelta: loopDelta\n\t\t\t\t\t} );\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tthis.time = time;\n\n\t\t\t}\n\n\t\t\tif ( pingPong && ( loopCount & 1 ) === 1 ) {\n\n\t\t\t\t// invert time for the \"pong round\"\n\n\t\t\t\treturn duration - time;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn time;\n\n\t}\n\n\t_setEndings( atStart, atEnd, pingPong ) {\n\n\t\tconst settings = this._interpolantSettings;\n\n\t\tif ( pingPong ) {\n\n\t\t\tsettings.endingStart = ZeroSlopeEnding;\n\t\t\tsettings.endingEnd = ZeroSlopeEnding;\n\n\t\t} else {\n\n\t\t\t// assuming for LoopOnce atStart == atEnd == true\n\n\t\t\tif ( atStart ) {\n\n\t\t\t\tsettings.endingStart = this.zeroSlopeAtStart ? ZeroSlopeEnding : ZeroCurvatureEnding;\n\n\t\t\t} else {\n\n\t\t\t\tsettings.endingStart = WrapAroundEnding;\n\n\t\t\t}\n\n\t\t\tif ( atEnd ) {\n\n\t\t\t\tsettings.endingEnd = this.zeroSlopeAtEnd ? ZeroSlopeEnding : ZeroCurvatureEnding;\n\n\t\t\t} else {\n\n\t\t\t\tsettings.endingEnd \t = WrapAroundEnding;\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\t_scheduleFading( duration, weightNow, weightThen ) {\n\n\t\tconst mixer = this._mixer, now = mixer.time;\n\t\tlet interpolant = this._weightInterpolant;\n\n\t\tif ( interpolant === null ) {\n\n\t\t\tinterpolant = mixer._lendControlInterpolant();\n\t\t\tthis._weightInterpolant = interpolant;\n\n\t\t}\n\n\t\tconst times = interpolant.parameterPositions,\n\t\t\tvalues = interpolant.sampleValues;\n\n\t\ttimes[ 0 ] = now;\n\t\tvalues[ 0 ] = weightNow;\n\t\ttimes[ 1 ] = now + duration;\n\t\tvalues[ 1 ] = weightThen;\n\n\t\treturn this;\n\n\t}\n\n}\n\nconst _controlInterpolantsResultBuffer = new Float32Array( 1 );\n\n\nclass AnimationMixer extends EventDispatcher {\n\n\tconstructor( root ) {\n\n\t\tsuper();\n\n\t\tthis._root = root;\n\t\tthis._initMemoryManager();\n\t\tthis._accuIndex = 0;\n\t\tthis.time = 0;\n\t\tthis.timeScale = 1.0;\n\n\t}\n\n\t_bindAction( action, prototypeAction ) {\n\n\t\tconst root = action._localRoot || this._root,\n\t\t\ttracks = action._clip.tracks,\n\t\t\tnTracks = tracks.length,\n\t\t\tbindings = action._propertyBindings,\n\t\t\tinterpolants = action._interpolants,\n\t\t\trootUuid = root.uuid,\n\t\t\tbindingsByRoot = this._bindingsByRootAndName;\n\n\t\tlet bindingsByName = bindingsByRoot[ rootUuid ];\n\n\t\tif ( bindingsByName === undefined ) {\n\n\t\t\tbindingsByName = {};\n\t\t\tbindingsByRoot[ rootUuid ] = bindingsByName;\n\n\t\t}\n\n\t\tfor ( let i = 0; i !== nTracks; ++ i ) {\n\n\t\t\tconst track = tracks[ i ],\n\t\t\t\ttrackName = track.name;\n\n\t\t\tlet binding = bindingsByName[ trackName ];\n\n\t\t\tif ( binding !== undefined ) {\n\n\t\t\t\t++ binding.referenceCount;\n\t\t\t\tbindings[ i ] = binding;\n\n\t\t\t} else {\n\n\t\t\t\tbinding = bindings[ i ];\n\n\t\t\t\tif ( binding !== undefined ) {\n\n\t\t\t\t\t// existing binding, make sure the cache knows\n\n\t\t\t\t\tif ( binding._cacheIndex === null ) {\n\n\t\t\t\t\t\t++ binding.referenceCount;\n\t\t\t\t\t\tthis._addInactiveBinding( binding, rootUuid, trackName );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tcontinue;\n\n\t\t\t\t}\n\n\t\t\t\tconst path = prototypeAction && prototypeAction.\n\t\t\t\t\t_propertyBindings[ i ].binding.parsedPath;\n\n\t\t\t\tbinding = new PropertyMixer(\n\t\t\t\t\tPropertyBinding.create( root, trackName, path ),\n\t\t\t\t\ttrack.ValueTypeName, track.getValueSize() );\n\n\t\t\t\t++ binding.referenceCount;\n\t\t\t\tthis._addInactiveBinding( binding, rootUuid, trackName );\n\n\t\t\t\tbindings[ i ] = binding;\n\n\t\t\t}\n\n\t\t\tinterpolants[ i ].resultBuffer = binding.buffer;\n\n\t\t}\n\n\t}\n\n\t_activateAction( action ) {\n\n\t\tif ( ! this._isActiveAction( action ) ) {\n\n\t\t\tif ( action._cacheIndex === null ) {\n\n\t\t\t\t// this action has been forgotten by the cache, but the user\n\t\t\t\t// appears to be still using it -> rebind\n\n\t\t\t\tconst rootUuid = ( action._localRoot || this._root ).uuid,\n\t\t\t\t\tclipUuid = action._clip.uuid,\n\t\t\t\t\tactionsForClip = this._actionsByClip[ clipUuid ];\n\n\t\t\t\tthis._bindAction( action,\n\t\t\t\t\tactionsForClip && actionsForClip.knownActions[ 0 ] );\n\n\t\t\t\tthis._addInactiveAction( action, clipUuid, rootUuid );\n\n\t\t\t}\n\n\t\t\tconst bindings = action._propertyBindings;\n\n\t\t\t// increment reference counts / sort out state\n\t\t\tfor ( let i = 0, n = bindings.length; i !== n; ++ i ) {\n\n\t\t\t\tconst binding = bindings[ i ];\n\n\t\t\t\tif ( binding.useCount ++ === 0 ) {\n\n\t\t\t\t\tthis._lendBinding( binding );\n\t\t\t\t\tbinding.saveOriginalState();\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tthis._lendAction( action );\n\n\t\t}\n\n\t}\n\n\t_deactivateAction( action ) {\n\n\t\tif ( this._isActiveAction( action ) ) {\n\n\t\t\tconst bindings = action._propertyBindings;\n\n\t\t\t// decrement reference counts / sort out state\n\t\t\tfor ( let i = 0, n = bindings.length; i !== n; ++ i ) {\n\n\t\t\t\tconst binding = bindings[ i ];\n\n\t\t\t\tif ( -- binding.useCount === 0 ) {\n\n\t\t\t\t\tbinding.restoreOriginalState();\n\t\t\t\t\tthis._takeBackBinding( binding );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tthis._takeBackAction( action );\n\n\t\t}\n\n\t}\n\n\t// Memory manager\n\n\t_initMemoryManager() {\n\n\t\tthis._actions = []; // 'nActiveActions' followed by inactive ones\n\t\tthis._nActiveActions = 0;\n\n\t\tthis._actionsByClip = {};\n\t\t// inside:\n\t\t// {\n\t\t// \tknownActions: Array< AnimationAction > - used as prototypes\n\t\t// \tactionByRoot: AnimationAction - lookup\n\t\t// }\n\n\n\t\tthis._bindings = []; // 'nActiveBindings' followed by inactive ones\n\t\tthis._nActiveBindings = 0;\n\n\t\tthis._bindingsByRootAndName = {}; // inside: Map< name, PropertyMixer >\n\n\n\t\tthis._controlInterpolants = []; // same game as above\n\t\tthis._nActiveControlInterpolants = 0;\n\n\t\tconst scope = this;\n\n\t\tthis.stats = {\n\n\t\t\tactions: {\n\t\t\t\tget total() {\n\n\t\t\t\t\treturn scope._actions.length;\n\n\t\t\t\t},\n\t\t\t\tget inUse() {\n\n\t\t\t\t\treturn scope._nActiveActions;\n\n\t\t\t\t}\n\t\t\t},\n\t\t\tbindings: {\n\t\t\t\tget total() {\n\n\t\t\t\t\treturn scope._bindings.length;\n\n\t\t\t\t},\n\t\t\t\tget inUse() {\n\n\t\t\t\t\treturn scope._nActiveBindings;\n\n\t\t\t\t}\n\t\t\t},\n\t\t\tcontrolInterpolants: {\n\t\t\t\tget total() {\n\n\t\t\t\t\treturn scope._controlInterpolants.length;\n\n\t\t\t\t},\n\t\t\t\tget inUse() {\n\n\t\t\t\t\treturn scope._nActiveControlInterpolants;\n\n\t\t\t\t}\n\t\t\t}\n\n\t\t};\n\n\t}\n\n\t// Memory management for AnimationAction objects\n\n\t_isActiveAction( action ) {\n\n\t\tconst index = action._cacheIndex;\n\t\treturn index !== null && index < this._nActiveActions;\n\n\t}\n\n\t_addInactiveAction( action, clipUuid, rootUuid ) {\n\n\t\tconst actions = this._actions,\n\t\t\tactionsByClip = this._actionsByClip;\n\n\t\tlet actionsForClip = actionsByClip[ clipUuid ];\n\n\t\tif ( actionsForClip === undefined ) {\n\n\t\t\tactionsForClip = {\n\n\t\t\t\tknownActions: [ action ],\n\t\t\t\tactionByRoot: {}\n\n\t\t\t};\n\n\t\t\taction._byClipCacheIndex = 0;\n\n\t\t\tactionsByClip[ clipUuid ] = actionsForClip;\n\n\t\t} else {\n\n\t\t\tconst knownActions = actionsForClip.knownActions;\n\n\t\t\taction._byClipCacheIndex = knownActions.length;\n\t\t\tknownActions.push( action );\n\n\t\t}\n\n\t\taction._cacheIndex = actions.length;\n\t\tactions.push( action );\n\n\t\tactionsForClip.actionByRoot[ rootUuid ] = action;\n\n\t}\n\n\t_removeInactiveAction( action ) {\n\n\t\tconst actions = this._actions,\n\t\t\tlastInactiveAction = actions[ actions.length - 1 ],\n\t\t\tcacheIndex = action._cacheIndex;\n\n\t\tlastInactiveAction._cacheIndex = cacheIndex;\n\t\tactions[ cacheIndex ] = lastInactiveAction;\n\t\tactions.pop();\n\n\t\taction._cacheIndex = null;\n\n\n\t\tconst clipUuid = action._clip.uuid,\n\t\t\tactionsByClip = this._actionsByClip,\n\t\t\tactionsForClip = actionsByClip[ clipUuid ],\n\t\t\tknownActionsForClip = actionsForClip.knownActions,\n\n\t\t\tlastKnownAction =\n\t\t\t\tknownActionsForClip[ knownActionsForClip.length - 1 ],\n\n\t\t\tbyClipCacheIndex = action._byClipCacheIndex;\n\n\t\tlastKnownAction._byClipCacheIndex = byClipCacheIndex;\n\t\tknownActionsForClip[ byClipCacheIndex ] = lastKnownAction;\n\t\tknownActionsForClip.pop();\n\n\t\taction._byClipCacheIndex = null;\n\n\n\t\tconst actionByRoot = actionsForClip.actionByRoot,\n\t\t\trootUuid = ( action._localRoot || this._root ).uuid;\n\n\t\tdelete actionByRoot[ rootUuid ];\n\n\t\tif ( knownActionsForClip.length === 0 ) {\n\n\t\t\tdelete actionsByClip[ clipUuid ];\n\n\t\t}\n\n\t\tthis._removeInactiveBindingsForAction( action );\n\n\t}\n\n\t_removeInactiveBindingsForAction( action ) {\n\n\t\tconst bindings = action._propertyBindings;\n\n\t\tfor ( let i = 0, n = bindings.length; i !== n; ++ i ) {\n\n\t\t\tconst binding = bindings[ i ];\n\n\t\t\tif ( -- binding.referenceCount === 0 ) {\n\n\t\t\t\tthis._removeInactiveBinding( binding );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\t_lendAction( action ) {\n\n\t\t// [ active actions | inactive actions ]\n\t\t// [ active actions >| inactive actions ]\n\t\t// s a\n\t\t// <-swap->\n\t\t// a s\n\n\t\tconst actions = this._actions,\n\t\t\tprevIndex = action._cacheIndex,\n\n\t\t\tlastActiveIndex = this._nActiveActions ++,\n\n\t\t\tfirstInactiveAction = actions[ lastActiveIndex ];\n\n\t\taction._cacheIndex = lastActiveIndex;\n\t\tactions[ lastActiveIndex ] = action;\n\n\t\tfirstInactiveAction._cacheIndex = prevIndex;\n\t\tactions[ prevIndex ] = firstInactiveAction;\n\n\t}\n\n\t_takeBackAction( action ) {\n\n\t\t// [ active actions | inactive actions ]\n\t\t// [ active actions |< inactive actions ]\n\t\t// a s\n\t\t// <-swap->\n\t\t// s a\n\n\t\tconst actions = this._actions,\n\t\t\tprevIndex = action._cacheIndex,\n\n\t\t\tfirstInactiveIndex = -- this._nActiveActions,\n\n\t\t\tlastActiveAction = actions[ firstInactiveIndex ];\n\n\t\taction._cacheIndex = firstInactiveIndex;\n\t\tactions[ firstInactiveIndex ] = action;\n\n\t\tlastActiveAction._cacheIndex = prevIndex;\n\t\tactions[ prevIndex ] = lastActiveAction;\n\n\t}\n\n\t// Memory management for PropertyMixer objects\n\n\t_addInactiveBinding( binding, rootUuid, trackName ) {\n\n\t\tconst bindingsByRoot = this._bindingsByRootAndName,\n\t\t\tbindings = this._bindings;\n\n\t\tlet bindingByName = bindingsByRoot[ rootUuid ];\n\n\t\tif ( bindingByName === undefined ) {\n\n\t\t\tbindingByName = {};\n\t\t\tbindingsByRoot[ rootUuid ] = bindingByName;\n\n\t\t}\n\n\t\tbindingByName[ trackName ] = binding;\n\n\t\tbinding._cacheIndex = bindings.length;\n\t\tbindings.push( binding );\n\n\t}\n\n\t_removeInactiveBinding( binding ) {\n\n\t\tconst bindings = this._bindings,\n\t\t\tpropBinding = binding.binding,\n\t\t\trootUuid = propBinding.rootNode.uuid,\n\t\t\ttrackName = propBinding.path,\n\t\t\tbindingsByRoot = this._bindingsByRootAndName,\n\t\t\tbindingByName = bindingsByRoot[ rootUuid ],\n\n\t\t\tlastInactiveBinding = bindings[ bindings.length - 1 ],\n\t\t\tcacheIndex = binding._cacheIndex;\n\n\t\tlastInactiveBinding._cacheIndex = cacheIndex;\n\t\tbindings[ cacheIndex ] = lastInactiveBinding;\n\t\tbindings.pop();\n\n\t\tdelete bindingByName[ trackName ];\n\n\t\tif ( Object.keys( bindingByName ).length === 0 ) {\n\n\t\t\tdelete bindingsByRoot[ rootUuid ];\n\n\t\t}\n\n\t}\n\n\t_lendBinding( binding ) {\n\n\t\tconst bindings = this._bindings,\n\t\t\tprevIndex = binding._cacheIndex,\n\n\t\t\tlastActiveIndex = this._nActiveBindings ++,\n\n\t\t\tfirstInactiveBinding = bindings[ lastActiveIndex ];\n\n\t\tbinding._cacheIndex = lastActiveIndex;\n\t\tbindings[ lastActiveIndex ] = binding;\n\n\t\tfirstInactiveBinding._cacheIndex = prevIndex;\n\t\tbindings[ prevIndex ] = firstInactiveBinding;\n\n\t}\n\n\t_takeBackBinding( binding ) {\n\n\t\tconst bindings = this._bindings,\n\t\t\tprevIndex = binding._cacheIndex,\n\n\t\t\tfirstInactiveIndex = -- this._nActiveBindings,\n\n\t\t\tlastActiveBinding = bindings[ firstInactiveIndex ];\n\n\t\tbinding._cacheIndex = firstInactiveIndex;\n\t\tbindings[ firstInactiveIndex ] = binding;\n\n\t\tlastActiveBinding._cacheIndex = prevIndex;\n\t\tbindings[ prevIndex ] = lastActiveBinding;\n\n\t}\n\n\n\t// Memory management of Interpolants for weight and time scale\n\n\t_lendControlInterpolant() {\n\n\t\tconst interpolants = this._controlInterpolants,\n\t\t\tlastActiveIndex = this._nActiveControlInterpolants ++;\n\n\t\tlet interpolant = interpolants[ lastActiveIndex ];\n\n\t\tif ( interpolant === undefined ) {\n\n\t\t\tinterpolant = new LinearInterpolant(\n\t\t\t\tnew Float32Array( 2 ), new Float32Array( 2 ),\n\t\t\t\t1, _controlInterpolantsResultBuffer );\n\n\t\t\tinterpolant.__cacheIndex = lastActiveIndex;\n\t\t\tinterpolants[ lastActiveIndex ] = interpolant;\n\n\t\t}\n\n\t\treturn interpolant;\n\n\t}\n\n\t_takeBackControlInterpolant( interpolant ) {\n\n\t\tconst interpolants = this._controlInterpolants,\n\t\t\tprevIndex = interpolant.__cacheIndex,\n\n\t\t\tfirstInactiveIndex = -- this._nActiveControlInterpolants,\n\n\t\t\tlastActiveInterpolant = interpolants[ firstInactiveIndex ];\n\n\t\tinterpolant.__cacheIndex = firstInactiveIndex;\n\t\tinterpolants[ firstInactiveIndex ] = interpolant;\n\n\t\tlastActiveInterpolant.__cacheIndex = prevIndex;\n\t\tinterpolants[ prevIndex ] = lastActiveInterpolant;\n\n\t}\n\n\t// return an action for a clip optionally using a custom root target\n\t// object (this method allocates a lot of dynamic memory in case a\n\t// previously unknown clip/root combination is specified)\n\tclipAction( clip, optionalRoot, blendMode ) {\n\n\t\tconst root = optionalRoot || this._root,\n\t\t\trootUuid = root.uuid;\n\n\t\tlet clipObject = typeof clip === 'string' ? AnimationClip.findByName( root, clip ) : clip;\n\n\t\tconst clipUuid = clipObject !== null ? clipObject.uuid : clip;\n\n\t\tconst actionsForClip = this._actionsByClip[ clipUuid ];\n\t\tlet prototypeAction = null;\n\n\t\tif ( blendMode === undefined ) {\n\n\t\t\tif ( clipObject !== null ) {\n\n\t\t\t\tblendMode = clipObject.blendMode;\n\n\t\t\t} else {\n\n\t\t\t\tblendMode = NormalAnimationBlendMode;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( actionsForClip !== undefined ) {\n\n\t\t\tconst existingAction = actionsForClip.actionByRoot[ rootUuid ];\n\n\t\t\tif ( existingAction !== undefined && existingAction.blendMode === blendMode ) {\n\n\t\t\t\treturn existingAction;\n\n\t\t\t}\n\n\t\t\t// we know the clip, so we don't have to parse all\n\t\t\t// the bindings again but can just copy\n\t\t\tprototypeAction = actionsForClip.knownActions[ 0 ];\n\n\t\t\t// also, take the clip from the prototype action\n\t\t\tif ( clipObject === null )\n\t\t\t\tclipObject = prototypeAction._clip;\n\n\t\t}\n\n\t\t// clip must be known when specified via string\n\t\tif ( clipObject === null ) return null;\n\n\t\t// allocate all resources required to run it\n\t\tconst newAction = new AnimationAction( this, clipObject, optionalRoot, blendMode );\n\n\t\tthis._bindAction( newAction, prototypeAction );\n\n\t\t// and make the action known to the memory manager\n\t\tthis._addInactiveAction( newAction, clipUuid, rootUuid );\n\n\t\treturn newAction;\n\n\t}\n\n\t// get an existing action\n\texistingAction( clip, optionalRoot ) {\n\n\t\tconst root = optionalRoot || this._root,\n\t\t\trootUuid = root.uuid,\n\n\t\t\tclipObject = typeof clip === 'string' ?\n\t\t\t\tAnimationClip.findByName( root, clip ) : clip,\n\n\t\t\tclipUuid = clipObject ? clipObject.uuid : clip,\n\n\t\t\tactionsForClip = this._actionsByClip[ clipUuid ];\n\n\t\tif ( actionsForClip !== undefined ) {\n\n\t\t\treturn actionsForClip.actionByRoot[ rootUuid ] || null;\n\n\t\t}\n\n\t\treturn null;\n\n\t}\n\n\t// deactivates all previously scheduled actions\n\tstopAllAction() {\n\n\t\tconst actions = this._actions,\n\t\t\tnActions = this._nActiveActions;\n\n\t\tfor ( let i = nActions - 1; i >= 0; -- i ) {\n\n\t\t\tactions[ i ].stop();\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\t// advance the time and update apply the animation\n\tupdate( deltaTime ) {\n\n\t\tdeltaTime *= this.timeScale;\n\n\t\tconst actions = this._actions,\n\t\t\tnActions = this._nActiveActions,\n\n\t\t\ttime = this.time += deltaTime,\n\t\t\ttimeDirection = Math.sign( deltaTime ),\n\n\t\t\taccuIndex = this._accuIndex ^= 1;\n\n\t\t// run active actions\n\n\t\tfor ( let i = 0; i !== nActions; ++ i ) {\n\n\t\t\tconst action = actions[ i ];\n\n\t\t\taction._update( time, deltaTime, timeDirection, accuIndex );\n\n\t\t}\n\n\t\t// update scene graph\n\n\t\tconst bindings = this._bindings,\n\t\t\tnBindings = this._nActiveBindings;\n\n\t\tfor ( let i = 0; i !== nBindings; ++ i ) {\n\n\t\t\tbindings[ i ].apply( accuIndex );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\t// Allows you to seek to a specific time in an animation.\n\tsetTime( timeInSeconds ) {\n\n\t\tthis.time = 0; // Zero out time attribute for AnimationMixer object;\n\t\tfor ( let i = 0; i < this._actions.length; i ++ ) {\n\n\t\t\tthis._actions[ i ].time = 0; // Zero out time attribute for all associated AnimationAction objects.\n\n\t\t}\n\n\t\treturn this.update( timeInSeconds ); // Update used to set exact time. Returns \"this\" AnimationMixer object.\n\n\t}\n\n\t// return this mixer's root target object\n\tgetRoot() {\n\n\t\treturn this._root;\n\n\t}\n\n\t// free all resources specific to a particular clip\n\tuncacheClip( clip ) {\n\n\t\tconst actions = this._actions,\n\t\t\tclipUuid = clip.uuid,\n\t\t\tactionsByClip = this._actionsByClip,\n\t\t\tactionsForClip = actionsByClip[ clipUuid ];\n\n\t\tif ( actionsForClip !== undefined ) {\n\n\t\t\t// note: just calling _removeInactiveAction would mess up the\n\t\t\t// iteration state and also require updating the state we can\n\t\t\t// just throw away\n\n\t\t\tconst actionsToRemove = actionsForClip.knownActions;\n\n\t\t\tfor ( let i = 0, n = actionsToRemove.length; i !== n; ++ i ) {\n\n\t\t\t\tconst action = actionsToRemove[ i ];\n\n\t\t\t\tthis._deactivateAction( action );\n\n\t\t\t\tconst cacheIndex = action._cacheIndex,\n\t\t\t\t\tlastInactiveAction = actions[ actions.length - 1 ];\n\n\t\t\t\taction._cacheIndex = null;\n\t\t\t\taction._byClipCacheIndex = null;\n\n\t\t\t\tlastInactiveAction._cacheIndex = cacheIndex;\n\t\t\t\tactions[ cacheIndex ] = lastInactiveAction;\n\t\t\t\tactions.pop();\n\n\t\t\t\tthis._removeInactiveBindingsForAction( action );\n\n\t\t\t}\n\n\t\t\tdelete actionsByClip[ clipUuid ];\n\n\t\t}\n\n\t}\n\n\t// free all resources specific to a particular root target object\n\tuncacheRoot( root ) {\n\n\t\tconst rootUuid = root.uuid,\n\t\t\tactionsByClip = this._actionsByClip;\n\n\t\tfor ( const clipUuid in actionsByClip ) {\n\n\t\t\tconst actionByRoot = actionsByClip[ clipUuid ].actionByRoot,\n\t\t\t\taction = actionByRoot[ rootUuid ];\n\n\t\t\tif ( action !== undefined ) {\n\n\t\t\t\tthis._deactivateAction( action );\n\t\t\t\tthis._removeInactiveAction( action );\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst bindingsByRoot = this._bindingsByRootAndName,\n\t\t\tbindingByName = bindingsByRoot[ rootUuid ];\n\n\t\tif ( bindingByName !== undefined ) {\n\n\t\t\tfor ( const trackName in bindingByName ) {\n\n\t\t\t\tconst binding = bindingByName[ trackName ];\n\t\t\t\tbinding.restoreOriginalState();\n\t\t\t\tthis._removeInactiveBinding( binding );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\t// remove a targeted clip from the cache\n\tuncacheAction( clip, optionalRoot ) {\n\n\t\tconst action = this.existingAction( clip, optionalRoot );\n\n\t\tif ( action !== null ) {\n\n\t\t\tthis._deactivateAction( action );\n\t\t\tthis._removeInactiveAction( action );\n\n\t\t}\n\n\t}\n\n}\n\nclass Uniform {\n\n\tconstructor( value ) {\n\n\t\tthis.value = value;\n\n\t}\n\n\tclone() {\n\n\t\treturn new Uniform( this.value.clone === undefined ? this.value : this.value.clone() );\n\n\t}\n\n}\n\nlet _id = 0;\n\nclass UniformsGroup extends EventDispatcher {\n\n\tconstructor() {\n\n\t\tsuper();\n\n\t\tthis.isUniformsGroup = true;\n\n\t\tObject.defineProperty( this, 'id', { value: _id ++ } );\n\n\t\tthis.name = '';\n\n\t\tthis.usage = StaticDrawUsage;\n\t\tthis.uniforms = [];\n\n\t}\n\n\tadd( uniform ) {\n\n\t\tthis.uniforms.push( uniform );\n\n\t\treturn this;\n\n\t}\n\n\tremove( uniform ) {\n\n\t\tconst index = this.uniforms.indexOf( uniform );\n\n\t\tif ( index !== - 1 ) this.uniforms.splice( index, 1 );\n\n\t\treturn this;\n\n\t}\n\n\tsetName( name ) {\n\n\t\tthis.name = name;\n\n\t\treturn this;\n\n\t}\n\n\tsetUsage( value ) {\n\n\t\tthis.usage = value;\n\n\t\treturn this;\n\n\t}\n\n\tdispose() {\n\n\t\tthis.dispatchEvent( { type: 'dispose' } );\n\n\t\treturn this;\n\n\t}\n\n\tcopy( source ) {\n\n\t\tthis.name = source.name;\n\t\tthis.usage = source.usage;\n\n\t\tconst uniformsSource = source.uniforms;\n\n\t\tthis.uniforms.length = 0;\n\n\t\tfor ( let i = 0, l = uniformsSource.length; i < l; i ++ ) {\n\n\t\t\tconst uniforms = Array.isArray( uniformsSource[ i ] ) ? uniformsSource[ i ] : [ uniformsSource[ i ] ];\n\n\t\t\tfor ( let j = 0; j < uniforms.length; j ++ ) {\n\n\t\t\t\tthis.uniforms.push( uniforms[ j ].clone() );\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n}\n\nclass InstancedInterleavedBuffer extends InterleavedBuffer {\n\n\tconstructor( array, stride, meshPerAttribute = 1 ) {\n\n\t\tsuper( array, stride );\n\n\t\tthis.isInstancedInterleavedBuffer = true;\n\n\t\tthis.meshPerAttribute = meshPerAttribute;\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.meshPerAttribute = source.meshPerAttribute;\n\n\t\treturn this;\n\n\t}\n\n\tclone( data ) {\n\n\t\tconst ib = super.clone( data );\n\n\t\tib.meshPerAttribute = this.meshPerAttribute;\n\n\t\treturn ib;\n\n\t}\n\n\ttoJSON( data ) {\n\n\t\tconst json = super.toJSON( data );\n\n\t\tjson.isInstancedInterleavedBuffer = true;\n\t\tjson.meshPerAttribute = this.meshPerAttribute;\n\n\t\treturn json;\n\n\t}\n\n}\n\nclass GLBufferAttribute {\n\n\tconstructor( buffer, type, itemSize, elementSize, count ) {\n\n\t\tthis.isGLBufferAttribute = true;\n\n\t\tthis.name = '';\n\n\t\tthis.buffer = buffer;\n\t\tthis.type = type;\n\t\tthis.itemSize = itemSize;\n\t\tthis.elementSize = elementSize;\n\t\tthis.count = count;\n\n\t\tthis.version = 0;\n\n\t}\n\n\tset needsUpdate( value ) {\n\n\t\tif ( value === true ) this.version ++;\n\n\t}\n\n\tsetBuffer( buffer ) {\n\n\t\tthis.buffer = buffer;\n\n\t\treturn this;\n\n\t}\n\n\tsetType( type, elementSize ) {\n\n\t\tthis.type = type;\n\t\tthis.elementSize = elementSize;\n\n\t\treturn this;\n\n\t}\n\n\tsetItemSize( itemSize ) {\n\n\t\tthis.itemSize = itemSize;\n\n\t\treturn this;\n\n\t}\n\n\tsetCount( count ) {\n\n\t\tthis.count = count;\n\n\t\treturn this;\n\n\t}\n\n}\n\nconst _matrix = /*@__PURE__*/ new Matrix4();\n\nclass Raycaster {\n\n\tconstructor( origin, direction, near = 0, far = Infinity ) {\n\n\t\tthis.ray = new Ray( origin, direction );\n\t\t// direction is assumed to be normalized (for accurate distance calculations)\n\n\t\tthis.near = near;\n\t\tthis.far = far;\n\t\tthis.camera = null;\n\t\tthis.layers = new Layers();\n\n\t\tthis.params = {\n\t\t\tMesh: {},\n\t\t\tLine: { threshold: 1 },\n\t\t\tLOD: {},\n\t\t\tPoints: { threshold: 1 },\n\t\t\tSprite: {}\n\t\t};\n\n\t}\n\n\tset( origin, direction ) {\n\n\t\t// direction is assumed to be normalized (for accurate distance calculations)\n\n\t\tthis.ray.set( origin, direction );\n\n\t}\n\n\tsetFromCamera( coords, camera ) {\n\n\t\tif ( camera.isPerspectiveCamera ) {\n\n\t\t\tthis.ray.origin.setFromMatrixPosition( camera.matrixWorld );\n\t\t\tthis.ray.direction.set( coords.x, coords.y, 0.5 ).unproject( camera ).sub( this.ray.origin ).normalize();\n\t\t\tthis.camera = camera;\n\n\t\t} else if ( camera.isOrthographicCamera ) {\n\n\t\t\tthis.ray.origin.set( coords.x, coords.y, ( camera.near + camera.far ) / ( camera.near - camera.far ) ).unproject( camera ); // set origin in plane of camera\n\t\t\tthis.ray.direction.set( 0, 0, - 1 ).transformDirection( camera.matrixWorld );\n\t\t\tthis.camera = camera;\n\n\t\t} else {\n\n\t\t\tconsole.error( 'THREE.Raycaster: Unsupported camera type: ' + camera.type );\n\n\t\t}\n\n\t}\n\n\tsetFromXRController( controller ) {\n\n\t\t_matrix.identity().extractRotation( controller.matrixWorld );\n\n\t\tthis.ray.origin.setFromMatrixPosition( controller.matrixWorld );\n\t\tthis.ray.direction.set( 0, 0, - 1 ).applyMatrix4( _matrix );\n\n\t\treturn this;\n\n\t}\n\n\tintersectObject( object, recursive = true, intersects = [] ) {\n\n\t\tintersect( object, this, intersects, recursive );\n\n\t\tintersects.sort( ascSort );\n\n\t\treturn intersects;\n\n\t}\n\n\tintersectObjects( objects, recursive = true, intersects = [] ) {\n\n\t\tfor ( let i = 0, l = objects.length; i < l; i ++ ) {\n\n\t\t\tintersect( objects[ i ], this, intersects, recursive );\n\n\t\t}\n\n\t\tintersects.sort( ascSort );\n\n\t\treturn intersects;\n\n\t}\n\n}\n\nfunction ascSort( a, b ) {\n\n\treturn a.distance - b.distance;\n\n}\n\nfunction intersect( object, raycaster, intersects, recursive ) {\n\n\tlet propagate = true;\n\n\tif ( object.layers.test( raycaster.layers ) ) {\n\n\t\tconst result = object.raycast( raycaster, intersects );\n\n\t\tif ( result === false ) propagate = false;\n\n\t}\n\n\tif ( propagate === true && recursive === true ) {\n\n\t\tconst children = object.children;\n\n\t\tfor ( let i = 0, l = children.length; i < l; i ++ ) {\n\n\t\t\tintersect( children[ i ], raycaster, intersects, true );\n\n\t\t}\n\n\t}\n\n}\n\n/**\n * Ref: https://en.wikipedia.org/wiki/Spherical_coordinate_system\n *\n * phi (the polar angle) is measured from the positive y-axis. The positive y-axis is up.\n * theta (the azimuthal angle) is measured from the positive z-axis.\n */\nclass Spherical {\n\n\tconstructor( radius = 1, phi = 0, theta = 0 ) {\n\n\t\tthis.radius = radius;\n\t\tthis.phi = phi; // polar angle\n\t\tthis.theta = theta; // azimuthal angle\n\n\t\treturn this;\n\n\t}\n\n\tset( radius, phi, theta ) {\n\n\t\tthis.radius = radius;\n\t\tthis.phi = phi;\n\t\tthis.theta = theta;\n\n\t\treturn this;\n\n\t}\n\n\tcopy( other ) {\n\n\t\tthis.radius = other.radius;\n\t\tthis.phi = other.phi;\n\t\tthis.theta = other.theta;\n\n\t\treturn this;\n\n\t}\n\n\t// restrict phi to be between EPS and PI-EPS\n\tmakeSafe() {\n\n\t\tconst EPS = 0.000001;\n\t\tthis.phi = Math.max( EPS, Math.min( Math.PI - EPS, this.phi ) );\n\n\t\treturn this;\n\n\t}\n\n\tsetFromVector3( v ) {\n\n\t\treturn this.setFromCartesianCoords( v.x, v.y, v.z );\n\n\t}\n\n\tsetFromCartesianCoords( x, y, z ) {\n\n\t\tthis.radius = Math.sqrt( x * x + y * y + z * z );\n\n\t\tif ( this.radius === 0 ) {\n\n\t\t\tthis.theta = 0;\n\t\t\tthis.phi = 0;\n\n\t\t} else {\n\n\t\t\tthis.theta = Math.atan2( x, z );\n\t\t\tthis.phi = Math.acos( clamp( y / this.radius, - 1, 1 ) );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n}\n\n/**\n * Ref: https://en.wikipedia.org/wiki/Cylindrical_coordinate_system\n */\n\nclass Cylindrical {\n\n\tconstructor( radius = 1, theta = 0, y = 0 ) {\n\n\t\tthis.radius = radius; // distance from the origin to a point in the x-z plane\n\t\tthis.theta = theta; // counterclockwise angle in the x-z plane measured in radians from the positive z-axis\n\t\tthis.y = y; // height above the x-z plane\n\n\t\treturn this;\n\n\t}\n\n\tset( radius, theta, y ) {\n\n\t\tthis.radius = radius;\n\t\tthis.theta = theta;\n\t\tthis.y = y;\n\n\t\treturn this;\n\n\t}\n\n\tcopy( other ) {\n\n\t\tthis.radius = other.radius;\n\t\tthis.theta = other.theta;\n\t\tthis.y = other.y;\n\n\t\treturn this;\n\n\t}\n\n\tsetFromVector3( v ) {\n\n\t\treturn this.setFromCartesianCoords( v.x, v.y, v.z );\n\n\t}\n\n\tsetFromCartesianCoords( x, y, z ) {\n\n\t\tthis.radius = Math.sqrt( x * x + z * z );\n\t\tthis.theta = Math.atan2( x, z );\n\t\tthis.y = y;\n\n\t\treturn this;\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n}\n\nclass Matrix2 {\n\n\tconstructor( n11, n12, n21, n22 ) {\n\n\t\tMatrix2.prototype.isMatrix2 = true;\n\n\t\tthis.elements = [\n\t\t\t1, 0,\n\t\t\t0, 1,\n\t\t];\n\n\t\tif ( n11 !== undefined ) {\n\n\t\t\tthis.set( n11, n12, n21, n22 );\n\n\t\t}\n\n\t}\n\n\tidentity() {\n\n\t\tthis.set(\n\t\t\t1, 0,\n\t\t\t0, 1,\n\t\t);\n\n\t\treturn this;\n\n\t}\n\n\tfromArray( array, offset = 0 ) {\n\n\t\tfor ( let i = 0; i < 4; i ++ ) {\n\n\t\t\tthis.elements[ i ] = array[ i + offset ];\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tset( n11, n12, n21, n22 ) {\n\n\t\tconst te = this.elements;\n\n\t\tte[ 0 ] = n11; te[ 2 ] = n12;\n\t\tte[ 1 ] = n21; te[ 3 ] = n22;\n\n\t\treturn this;\n\n\t}\n\n}\n\nconst _vector$4 = /*@__PURE__*/ new Vector2();\n\nclass Box2 {\n\n\tconstructor( min = new Vector2( + Infinity, + Infinity ), max = new Vector2( - Infinity, - Infinity ) ) {\n\n\t\tthis.isBox2 = true;\n\n\t\tthis.min = min;\n\t\tthis.max = max;\n\n\t}\n\n\tset( min, max ) {\n\n\t\tthis.min.copy( min );\n\t\tthis.max.copy( max );\n\n\t\treturn this;\n\n\t}\n\n\tsetFromPoints( points ) {\n\n\t\tthis.makeEmpty();\n\n\t\tfor ( let i = 0, il = points.length; i < il; i ++ ) {\n\n\t\t\tthis.expandByPoint( points[ i ] );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tsetFromCenterAndSize( center, size ) {\n\n\t\tconst halfSize = _vector$4.copy( size ).multiplyScalar( 0.5 );\n\t\tthis.min.copy( center ).sub( halfSize );\n\t\tthis.max.copy( center ).add( halfSize );\n\n\t\treturn this;\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n\tcopy( box ) {\n\n\t\tthis.min.copy( box.min );\n\t\tthis.max.copy( box.max );\n\n\t\treturn this;\n\n\t}\n\n\tmakeEmpty() {\n\n\t\tthis.min.x = this.min.y = + Infinity;\n\t\tthis.max.x = this.max.y = - Infinity;\n\n\t\treturn this;\n\n\t}\n\n\tisEmpty() {\n\n\t\t// this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes\n\n\t\treturn ( this.max.x < this.min.x ) || ( this.max.y < this.min.y );\n\n\t}\n\n\tgetCenter( target ) {\n\n\t\treturn this.isEmpty() ? target.set( 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 );\n\n\t}\n\n\tgetSize( target ) {\n\n\t\treturn this.isEmpty() ? target.set( 0, 0 ) : target.subVectors( this.max, this.min );\n\n\t}\n\n\texpandByPoint( point ) {\n\n\t\tthis.min.min( point );\n\t\tthis.max.max( point );\n\n\t\treturn this;\n\n\t}\n\n\texpandByVector( vector ) {\n\n\t\tthis.min.sub( vector );\n\t\tthis.max.add( vector );\n\n\t\treturn this;\n\n\t}\n\n\texpandByScalar( scalar ) {\n\n\t\tthis.min.addScalar( - scalar );\n\t\tthis.max.addScalar( scalar );\n\n\t\treturn this;\n\n\t}\n\n\tcontainsPoint( point ) {\n\n\t\treturn point.x >= this.min.x && point.x <= this.max.x &&\n\t\t\tpoint.y >= this.min.y && point.y <= this.max.y;\n\n\t}\n\n\tcontainsBox( box ) {\n\n\t\treturn this.min.x <= box.min.x && box.max.x <= this.max.x &&\n\t\t\tthis.min.y <= box.min.y && box.max.y <= this.max.y;\n\n\t}\n\n\tgetParameter( point, target ) {\n\n\t\t// This can potentially have a divide by zero if the box\n\t\t// has a size dimension of 0.\n\n\t\treturn target.set(\n\t\t\t( point.x - this.min.x ) / ( this.max.x - this.min.x ),\n\t\t\t( point.y - this.min.y ) / ( this.max.y - this.min.y )\n\t\t);\n\n\t}\n\n\tintersectsBox( box ) {\n\n\t\t// using 4 splitting planes to rule out intersections\n\n\t\treturn box.max.x >= this.min.x && box.min.x <= this.max.x &&\n\t\t\tbox.max.y >= this.min.y && box.min.y <= this.max.y;\n\n\t}\n\n\tclampPoint( point, target ) {\n\n\t\treturn target.copy( point ).clamp( this.min, this.max );\n\n\t}\n\n\tdistanceToPoint( point ) {\n\n\t\treturn this.clampPoint( point, _vector$4 ).distanceTo( point );\n\n\t}\n\n\tintersect( box ) {\n\n\t\tthis.min.max( box.min );\n\t\tthis.max.min( box.max );\n\n\t\tif ( this.isEmpty() ) this.makeEmpty();\n\n\t\treturn this;\n\n\t}\n\n\tunion( box ) {\n\n\t\tthis.min.min( box.min );\n\t\tthis.max.max( box.max );\n\n\t\treturn this;\n\n\t}\n\n\ttranslate( offset ) {\n\n\t\tthis.min.add( offset );\n\t\tthis.max.add( offset );\n\n\t\treturn this;\n\n\t}\n\n\tequals( box ) {\n\n\t\treturn box.min.equals( this.min ) && box.max.equals( this.max );\n\n\t}\n\n}\n\nconst _startP = /*@__PURE__*/ new Vector3();\nconst _startEnd = /*@__PURE__*/ new Vector3();\n\nclass Line3 {\n\n\tconstructor( start = new Vector3(), end = new Vector3() ) {\n\n\t\tthis.start = start;\n\t\tthis.end = end;\n\n\t}\n\n\tset( start, end ) {\n\n\t\tthis.start.copy( start );\n\t\tthis.end.copy( end );\n\n\t\treturn this;\n\n\t}\n\n\tcopy( line ) {\n\n\t\tthis.start.copy( line.start );\n\t\tthis.end.copy( line.end );\n\n\t\treturn this;\n\n\t}\n\n\tgetCenter( target ) {\n\n\t\treturn target.addVectors( this.start, this.end ).multiplyScalar( 0.5 );\n\n\t}\n\n\tdelta( target ) {\n\n\t\treturn target.subVectors( this.end, this.start );\n\n\t}\n\n\tdistanceSq() {\n\n\t\treturn this.start.distanceToSquared( this.end );\n\n\t}\n\n\tdistance() {\n\n\t\treturn this.start.distanceTo( this.end );\n\n\t}\n\n\tat( t, target ) {\n\n\t\treturn this.delta( target ).multiplyScalar( t ).add( this.start );\n\n\t}\n\n\tclosestPointToPointParameter( point, clampToLine ) {\n\n\t\t_startP.subVectors( point, this.start );\n\t\t_startEnd.subVectors( this.end, this.start );\n\n\t\tconst startEnd2 = _startEnd.dot( _startEnd );\n\t\tconst startEnd_startP = _startEnd.dot( _startP );\n\n\t\tlet t = startEnd_startP / startEnd2;\n\n\t\tif ( clampToLine ) {\n\n\t\t\tt = clamp( t, 0, 1 );\n\n\t\t}\n\n\t\treturn t;\n\n\t}\n\n\tclosestPointToPoint( point, clampToLine, target ) {\n\n\t\tconst t = this.closestPointToPointParameter( point, clampToLine );\n\n\t\treturn this.delta( target ).multiplyScalar( t ).add( this.start );\n\n\t}\n\n\tapplyMatrix4( matrix ) {\n\n\t\tthis.start.applyMatrix4( matrix );\n\t\tthis.end.applyMatrix4( matrix );\n\n\t\treturn this;\n\n\t}\n\n\tequals( line ) {\n\n\t\treturn line.start.equals( this.start ) && line.end.equals( this.end );\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n}\n\nconst _vector$3 = /*@__PURE__*/ new Vector3();\n\nclass SpotLightHelper extends Object3D {\n\n\tconstructor( light, color ) {\n\n\t\tsuper();\n\n\t\tthis.light = light;\n\n\t\tthis.matrixAutoUpdate = false;\n\n\t\tthis.color = color;\n\n\t\tthis.type = 'SpotLightHelper';\n\n\t\tconst geometry = new BufferGeometry();\n\n\t\tconst positions = [\n\t\t\t0, 0, 0, \t0, 0, 1,\n\t\t\t0, 0, 0, \t1, 0, 1,\n\t\t\t0, 0, 0,\t- 1, 0, 1,\n\t\t\t0, 0, 0, \t0, 1, 1,\n\t\t\t0, 0, 0, \t0, - 1, 1\n\t\t];\n\n\t\tfor ( let i = 0, j = 1, l = 32; i < l; i ++, j ++ ) {\n\n\t\t\tconst p1 = ( i / l ) * Math.PI * 2;\n\t\t\tconst p2 = ( j / l ) * Math.PI * 2;\n\n\t\t\tpositions.push(\n\t\t\t\tMath.cos( p1 ), Math.sin( p1 ), 1,\n\t\t\t\tMath.cos( p2 ), Math.sin( p2 ), 1\n\t\t\t);\n\n\t\t}\n\n\t\tgeometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );\n\n\t\tconst material = new LineBasicMaterial( { fog: false, toneMapped: false } );\n\n\t\tthis.cone = new LineSegments( geometry, material );\n\t\tthis.add( this.cone );\n\n\t\tthis.update();\n\n\t}\n\n\tdispose() {\n\n\t\tthis.cone.geometry.dispose();\n\t\tthis.cone.material.dispose();\n\n\t}\n\n\tupdate() {\n\n\t\tthis.light.updateWorldMatrix( true, false );\n\t\tthis.light.target.updateWorldMatrix( true, false );\n\n\t\t// update the local matrix based on the parent and light target transforms\n\t\tif ( this.parent ) {\n\n\t\t\tthis.parent.updateWorldMatrix( true );\n\n\t\t\tthis.matrix\n\t\t\t\t.copy( this.parent.matrixWorld )\n\t\t\t\t.invert()\n\t\t\t\t.multiply( this.light.matrixWorld );\n\n\t\t} else {\n\n\t\t\tthis.matrix.copy( this.light.matrixWorld );\n\n\t\t}\n\n\t\tthis.matrixWorld.copy( this.light.matrixWorld );\n\n\t\tconst coneLength = this.light.distance ? this.light.distance : 1000;\n\t\tconst coneWidth = coneLength * Math.tan( this.light.angle );\n\n\t\tthis.cone.scale.set( coneWidth, coneWidth, coneLength );\n\n\t\t_vector$3.setFromMatrixPosition( this.light.target.matrixWorld );\n\n\t\tthis.cone.lookAt( _vector$3 );\n\n\t\tif ( this.color !== undefined ) {\n\n\t\t\tthis.cone.material.color.set( this.color );\n\n\t\t} else {\n\n\t\t\tthis.cone.material.color.copy( this.light.color );\n\n\t\t}\n\n\t}\n\n}\n\nconst _vector$2 = /*@__PURE__*/ new Vector3();\nconst _boneMatrix = /*@__PURE__*/ new Matrix4();\nconst _matrixWorldInv = /*@__PURE__*/ new Matrix4();\n\n\nclass SkeletonHelper extends LineSegments {\n\n\tconstructor( object ) {\n\n\t\tconst bones = getBoneList( object );\n\n\t\tconst geometry = new BufferGeometry();\n\n\t\tconst vertices = [];\n\t\tconst colors = [];\n\n\t\tconst color1 = new Color( 0, 0, 1 );\n\t\tconst color2 = new Color( 0, 1, 0 );\n\n\t\tfor ( let i = 0; i < bones.length; i ++ ) {\n\n\t\t\tconst bone = bones[ i ];\n\n\t\t\tif ( bone.parent && bone.parent.isBone ) {\n\n\t\t\t\tvertices.push( 0, 0, 0 );\n\t\t\t\tvertices.push( 0, 0, 0 );\n\t\t\t\tcolors.push( color1.r, color1.g, color1.b );\n\t\t\t\tcolors.push( color2.r, color2.g, color2.b );\n\n\t\t\t}\n\n\t\t}\n\n\t\tgeometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\t\tgeometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );\n\n\t\tconst material = new LineBasicMaterial( { vertexColors: true, depthTest: false, depthWrite: false, toneMapped: false, transparent: true } );\n\n\t\tsuper( geometry, material );\n\n\t\tthis.isSkeletonHelper = true;\n\n\t\tthis.type = 'SkeletonHelper';\n\n\t\tthis.root = object;\n\t\tthis.bones = bones;\n\n\t\tthis.matrix = object.matrixWorld;\n\t\tthis.matrixAutoUpdate = false;\n\n\t}\n\n\tupdateMatrixWorld( force ) {\n\n\t\tconst bones = this.bones;\n\n\t\tconst geometry = this.geometry;\n\t\tconst position = geometry.getAttribute( 'position' );\n\n\t\t_matrixWorldInv.copy( this.root.matrixWorld ).invert();\n\n\t\tfor ( let i = 0, j = 0; i < bones.length; i ++ ) {\n\n\t\t\tconst bone = bones[ i ];\n\n\t\t\tif ( bone.parent && bone.parent.isBone ) {\n\n\t\t\t\t_boneMatrix.multiplyMatrices( _matrixWorldInv, bone.matrixWorld );\n\t\t\t\t_vector$2.setFromMatrixPosition( _boneMatrix );\n\t\t\t\tposition.setXYZ( j, _vector$2.x, _vector$2.y, _vector$2.z );\n\n\t\t\t\t_boneMatrix.multiplyMatrices( _matrixWorldInv, bone.parent.matrixWorld );\n\t\t\t\t_vector$2.setFromMatrixPosition( _boneMatrix );\n\t\t\t\tposition.setXYZ( j + 1, _vector$2.x, _vector$2.y, _vector$2.z );\n\n\t\t\t\tj += 2;\n\n\t\t\t}\n\n\t\t}\n\n\t\tgeometry.getAttribute( 'position' ).needsUpdate = true;\n\n\t\tsuper.updateMatrixWorld( force );\n\n\t}\n\n\tdispose() {\n\n\t\tthis.geometry.dispose();\n\t\tthis.material.dispose();\n\n\t}\n\n}\n\n\nfunction getBoneList( object ) {\n\n\tconst boneList = [];\n\n\tif ( object.isBone === true ) {\n\n\t\tboneList.push( object );\n\n\t}\n\n\tfor ( let i = 0; i < object.children.length; i ++ ) {\n\n\t\tboneList.push.apply( boneList, getBoneList( object.children[ i ] ) );\n\n\t}\n\n\treturn boneList;\n\n}\n\nclass PointLightHelper extends Mesh {\n\n\tconstructor( light, sphereSize, color ) {\n\n\t\tconst geometry = new SphereGeometry( sphereSize, 4, 2 );\n\t\tconst material = new MeshBasicMaterial( { wireframe: true, fog: false, toneMapped: false } );\n\n\t\tsuper( geometry, material );\n\n\t\tthis.light = light;\n\n\t\tthis.color = color;\n\n\t\tthis.type = 'PointLightHelper';\n\n\t\tthis.matrix = this.light.matrixWorld;\n\t\tthis.matrixAutoUpdate = false;\n\n\t\tthis.update();\n\n\n\t\t/*\n\t// TODO: delete this comment?\n\tconst distanceGeometry = new THREE.IcosahedronGeometry( 1, 2 );\n\tconst distanceMaterial = new THREE.MeshBasicMaterial( { color: hexColor, fog: false, wireframe: true, opacity: 0.1, transparent: true } );\n\n\tthis.lightSphere = new THREE.Mesh( bulbGeometry, bulbMaterial );\n\tthis.lightDistance = new THREE.Mesh( distanceGeometry, distanceMaterial );\n\n\tconst d = light.distance;\n\n\tif ( d === 0.0 ) {\n\n\t\tthis.lightDistance.visible = false;\n\n\t} else {\n\n\t\tthis.lightDistance.scale.set( d, d, d );\n\n\t}\n\n\tthis.add( this.lightDistance );\n\t*/\n\n\t}\n\n\tdispose() {\n\n\t\tthis.geometry.dispose();\n\t\tthis.material.dispose();\n\n\t}\n\n\tupdate() {\n\n\t\tthis.light.updateWorldMatrix( true, false );\n\n\t\tif ( this.color !== undefined ) {\n\n\t\t\tthis.material.color.set( this.color );\n\n\t\t} else {\n\n\t\t\tthis.material.color.copy( this.light.color );\n\n\t\t}\n\n\t\t/*\n\t\tconst d = this.light.distance;\n\n\t\tif ( d === 0.0 ) {\n\n\t\t\tthis.lightDistance.visible = false;\n\n\t\t} else {\n\n\t\t\tthis.lightDistance.visible = true;\n\t\t\tthis.lightDistance.scale.set( d, d, d );\n\n\t\t}\n\t\t*/\n\n\t}\n\n}\n\nconst _vector$1 = /*@__PURE__*/ new Vector3();\nconst _color1 = /*@__PURE__*/ new Color();\nconst _color2 = /*@__PURE__*/ new Color();\n\nclass HemisphereLightHelper extends Object3D {\n\n\tconstructor( light, size, color ) {\n\n\t\tsuper();\n\n\t\tthis.light = light;\n\n\t\tthis.matrix = light.matrixWorld;\n\t\tthis.matrixAutoUpdate = false;\n\n\t\tthis.color = color;\n\n\t\tthis.type = 'HemisphereLightHelper';\n\n\t\tconst geometry = new OctahedronGeometry( size );\n\t\tgeometry.rotateY( Math.PI * 0.5 );\n\n\t\tthis.material = new MeshBasicMaterial( { wireframe: true, fog: false, toneMapped: false } );\n\t\tif ( this.color === undefined ) this.material.vertexColors = true;\n\n\t\tconst position = geometry.getAttribute( 'position' );\n\t\tconst colors = new Float32Array( position.count * 3 );\n\n\t\tgeometry.setAttribute( 'color', new BufferAttribute( colors, 3 ) );\n\n\t\tthis.add( new Mesh( geometry, this.material ) );\n\n\t\tthis.update();\n\n\t}\n\n\tdispose() {\n\n\t\tthis.children[ 0 ].geometry.dispose();\n\t\tthis.children[ 0 ].material.dispose();\n\n\t}\n\n\tupdate() {\n\n\t\tconst mesh = this.children[ 0 ];\n\n\t\tif ( this.color !== undefined ) {\n\n\t\t\tthis.material.color.set( this.color );\n\n\t\t} else {\n\n\t\t\tconst colors = mesh.geometry.getAttribute( 'color' );\n\n\t\t\t_color1.copy( this.light.color );\n\t\t\t_color2.copy( this.light.groundColor );\n\n\t\t\tfor ( let i = 0, l = colors.count; i < l; i ++ ) {\n\n\t\t\t\tconst color = ( i < ( l / 2 ) ) ? _color1 : _color2;\n\n\t\t\t\tcolors.setXYZ( i, color.r, color.g, color.b );\n\n\t\t\t}\n\n\t\t\tcolors.needsUpdate = true;\n\n\t\t}\n\n\t\tthis.light.updateWorldMatrix( true, false );\n\n\t\tmesh.lookAt( _vector$1.setFromMatrixPosition( this.light.matrixWorld ).negate() );\n\n\t}\n\n}\n\nclass GridHelper extends LineSegments {\n\n\tconstructor( size = 10, divisions = 10, color1 = 0x444444, color2 = 0x888888 ) {\n\n\t\tcolor1 = new Color( color1 );\n\t\tcolor2 = new Color( color2 );\n\n\t\tconst center = divisions / 2;\n\t\tconst step = size / divisions;\n\t\tconst halfSize = size / 2;\n\n\t\tconst vertices = [], colors = [];\n\n\t\tfor ( let i = 0, j = 0, k = - halfSize; i <= divisions; i ++, k += step ) {\n\n\t\t\tvertices.push( - halfSize, 0, k, halfSize, 0, k );\n\t\t\tvertices.push( k, 0, - halfSize, k, 0, halfSize );\n\n\t\t\tconst color = i === center ? color1 : color2;\n\n\t\t\tcolor.toArray( colors, j ); j += 3;\n\t\t\tcolor.toArray( colors, j ); j += 3;\n\t\t\tcolor.toArray( colors, j ); j += 3;\n\t\t\tcolor.toArray( colors, j ); j += 3;\n\n\t\t}\n\n\t\tconst geometry = new BufferGeometry();\n\t\tgeometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\t\tgeometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );\n\n\t\tconst material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } );\n\n\t\tsuper( geometry, material );\n\n\t\tthis.type = 'GridHelper';\n\n\t}\n\n\tdispose() {\n\n\t\tthis.geometry.dispose();\n\t\tthis.material.dispose();\n\n\t}\n\n}\n\nclass PolarGridHelper extends LineSegments {\n\n\tconstructor( radius = 10, sectors = 16, rings = 8, divisions = 64, color1 = 0x444444, color2 = 0x888888 ) {\n\n\t\tcolor1 = new Color( color1 );\n\t\tcolor2 = new Color( color2 );\n\n\t\tconst vertices = [];\n\t\tconst colors = [];\n\n\t\t// create the sectors\n\n\t\tif ( sectors > 1 ) {\n\n\t\t\tfor ( let i = 0; i < sectors; i ++ ) {\n\n\t\t\t\tconst v = ( i / sectors ) * ( Math.PI * 2 );\n\n\t\t\t\tconst x = Math.sin( v ) * radius;\n\t\t\t\tconst z = Math.cos( v ) * radius;\n\n\t\t\t\tvertices.push( 0, 0, 0 );\n\t\t\t\tvertices.push( x, 0, z );\n\n\t\t\t\tconst color = ( i & 1 ) ? color1 : color2;\n\n\t\t\t\tcolors.push( color.r, color.g, color.b );\n\t\t\t\tcolors.push( color.r, color.g, color.b );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// create the rings\n\n\t\tfor ( let i = 0; i < rings; i ++ ) {\n\n\t\t\tconst color = ( i & 1 ) ? color1 : color2;\n\n\t\t\tconst r = radius - ( radius / rings * i );\n\n\t\t\tfor ( let j = 0; j < divisions; j ++ ) {\n\n\t\t\t\t// first vertex\n\n\t\t\t\tlet v = ( j / divisions ) * ( Math.PI * 2 );\n\n\t\t\t\tlet x = Math.sin( v ) * r;\n\t\t\t\tlet z = Math.cos( v ) * r;\n\n\t\t\t\tvertices.push( x, 0, z );\n\t\t\t\tcolors.push( color.r, color.g, color.b );\n\n\t\t\t\t// second vertex\n\n\t\t\t\tv = ( ( j + 1 ) / divisions ) * ( Math.PI * 2 );\n\n\t\t\t\tx = Math.sin( v ) * r;\n\t\t\t\tz = Math.cos( v ) * r;\n\n\t\t\t\tvertices.push( x, 0, z );\n\t\t\t\tcolors.push( color.r, color.g, color.b );\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst geometry = new BufferGeometry();\n\t\tgeometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\t\tgeometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );\n\n\t\tconst material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } );\n\n\t\tsuper( geometry, material );\n\n\t\tthis.type = 'PolarGridHelper';\n\n\t}\n\n\tdispose() {\n\n\t\tthis.geometry.dispose();\n\t\tthis.material.dispose();\n\n\t}\n\n}\n\nconst _v1 = /*@__PURE__*/ new Vector3();\nconst _v2 = /*@__PURE__*/ new Vector3();\nconst _v3 = /*@__PURE__*/ new Vector3();\n\nclass DirectionalLightHelper extends Object3D {\n\n\tconstructor( light, size, color ) {\n\n\t\tsuper();\n\n\t\tthis.light = light;\n\n\t\tthis.matrix = light.matrixWorld;\n\t\tthis.matrixAutoUpdate = false;\n\n\t\tthis.color = color;\n\n\t\tthis.type = 'DirectionalLightHelper';\n\n\t\tif ( size === undefined ) size = 1;\n\n\t\tlet geometry = new BufferGeometry();\n\t\tgeometry.setAttribute( 'position', new Float32BufferAttribute( [\n\t\t\t- size, size, 0,\n\t\t\tsize, size, 0,\n\t\t\tsize, - size, 0,\n\t\t\t- size, - size, 0,\n\t\t\t- size, size, 0\n\t\t], 3 ) );\n\n\t\tconst material = new LineBasicMaterial( { fog: false, toneMapped: false } );\n\n\t\tthis.lightPlane = new Line( geometry, material );\n\t\tthis.add( this.lightPlane );\n\n\t\tgeometry = new BufferGeometry();\n\t\tgeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 0, 1 ], 3 ) );\n\n\t\tthis.targetLine = new Line( geometry, material );\n\t\tthis.add( this.targetLine );\n\n\t\tthis.update();\n\n\t}\n\n\tdispose() {\n\n\t\tthis.lightPlane.geometry.dispose();\n\t\tthis.lightPlane.material.dispose();\n\t\tthis.targetLine.geometry.dispose();\n\t\tthis.targetLine.material.dispose();\n\n\t}\n\n\tupdate() {\n\n\t\tthis.light.updateWorldMatrix( true, false );\n\t\tthis.light.target.updateWorldMatrix( true, false );\n\n\t\t_v1.setFromMatrixPosition( this.light.matrixWorld );\n\t\t_v2.setFromMatrixPosition( this.light.target.matrixWorld );\n\t\t_v3.subVectors( _v2, _v1 );\n\n\t\tthis.lightPlane.lookAt( _v2 );\n\n\t\tif ( this.color !== undefined ) {\n\n\t\t\tthis.lightPlane.material.color.set( this.color );\n\t\t\tthis.targetLine.material.color.set( this.color );\n\n\t\t} else {\n\n\t\t\tthis.lightPlane.material.color.copy( this.light.color );\n\t\t\tthis.targetLine.material.color.copy( this.light.color );\n\n\t\t}\n\n\t\tthis.targetLine.lookAt( _v2 );\n\t\tthis.targetLine.scale.z = _v3.length();\n\n\t}\n\n}\n\nconst _vector = /*@__PURE__*/ new Vector3();\nconst _camera = /*@__PURE__*/ new Camera();\n\n/**\n *\t- shows frustum, line of sight and up of the camera\n *\t- suitable for fast updates\n * \t- based on frustum visualization in lightgl.js shadowmap example\n *\t\thttps://github.com/evanw/lightgl.js/blob/master/tests/shadowmap.html\n */\n\nclass CameraHelper extends LineSegments {\n\n\tconstructor( camera ) {\n\n\t\tconst geometry = new BufferGeometry();\n\t\tconst material = new LineBasicMaterial( { color: 0xffffff, vertexColors: true, toneMapped: false } );\n\n\t\tconst vertices = [];\n\t\tconst colors = [];\n\n\t\tconst pointMap = {};\n\n\t\t// near\n\n\t\taddLine( 'n1', 'n2' );\n\t\taddLine( 'n2', 'n4' );\n\t\taddLine( 'n4', 'n3' );\n\t\taddLine( 'n3', 'n1' );\n\n\t\t// far\n\n\t\taddLine( 'f1', 'f2' );\n\t\taddLine( 'f2', 'f4' );\n\t\taddLine( 'f4', 'f3' );\n\t\taddLine( 'f3', 'f1' );\n\n\t\t// sides\n\n\t\taddLine( 'n1', 'f1' );\n\t\taddLine( 'n2', 'f2' );\n\t\taddLine( 'n3', 'f3' );\n\t\taddLine( 'n4', 'f4' );\n\n\t\t// cone\n\n\t\taddLine( 'p', 'n1' );\n\t\taddLine( 'p', 'n2' );\n\t\taddLine( 'p', 'n3' );\n\t\taddLine( 'p', 'n4' );\n\n\t\t// up\n\n\t\taddLine( 'u1', 'u2' );\n\t\taddLine( 'u2', 'u3' );\n\t\taddLine( 'u3', 'u1' );\n\n\t\t// target\n\n\t\taddLine( 'c', 't' );\n\t\taddLine( 'p', 'c' );\n\n\t\t// cross\n\n\t\taddLine( 'cn1', 'cn2' );\n\t\taddLine( 'cn3', 'cn4' );\n\n\t\taddLine( 'cf1', 'cf2' );\n\t\taddLine( 'cf3', 'cf4' );\n\n\t\tfunction addLine( a, b ) {\n\n\t\t\taddPoint( a );\n\t\t\taddPoint( b );\n\n\t\t}\n\n\t\tfunction addPoint( id ) {\n\n\t\t\tvertices.push( 0, 0, 0 );\n\t\t\tcolors.push( 0, 0, 0 );\n\n\t\t\tif ( pointMap[ id ] === undefined ) {\n\n\t\t\t\tpointMap[ id ] = [];\n\n\t\t\t}\n\n\t\t\tpointMap[ id ].push( ( vertices.length / 3 ) - 1 );\n\n\t\t}\n\n\t\tgeometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\t\tgeometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );\n\n\t\tsuper( geometry, material );\n\n\t\tthis.type = 'CameraHelper';\n\n\t\tthis.camera = camera;\n\t\tif ( this.camera.updateProjectionMatrix ) this.camera.updateProjectionMatrix();\n\n\t\tthis.matrix = camera.matrixWorld;\n\t\tthis.matrixAutoUpdate = false;\n\n\t\tthis.pointMap = pointMap;\n\n\t\tthis.update();\n\n\t\t// colors\n\n\t\tconst colorFrustum = new Color( 0xffaa00 );\n\t\tconst colorCone = new Color( 0xff0000 );\n\t\tconst colorUp = new Color( 0x00aaff );\n\t\tconst colorTarget = new Color( 0xffffff );\n\t\tconst colorCross = new Color( 0x333333 );\n\n\t\tthis.setColors( colorFrustum, colorCone, colorUp, colorTarget, colorCross );\n\n\t}\n\n\tsetColors( frustum, cone, up, target, cross ) {\n\n\t\tconst geometry = this.geometry;\n\n\t\tconst colorAttribute = geometry.getAttribute( 'color' );\n\n\t\t// near\n\n\t\tcolorAttribute.setXYZ( 0, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 1, frustum.r, frustum.g, frustum.b ); // n1, n2\n\t\tcolorAttribute.setXYZ( 2, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 3, frustum.r, frustum.g, frustum.b ); // n2, n4\n\t\tcolorAttribute.setXYZ( 4, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 5, frustum.r, frustum.g, frustum.b ); // n4, n3\n\t\tcolorAttribute.setXYZ( 6, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 7, frustum.r, frustum.g, frustum.b ); // n3, n1\n\n\t\t// far\n\n\t\tcolorAttribute.setXYZ( 8, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 9, frustum.r, frustum.g, frustum.b ); // f1, f2\n\t\tcolorAttribute.setXYZ( 10, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 11, frustum.r, frustum.g, frustum.b ); // f2, f4\n\t\tcolorAttribute.setXYZ( 12, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 13, frustum.r, frustum.g, frustum.b ); // f4, f3\n\t\tcolorAttribute.setXYZ( 14, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 15, frustum.r, frustum.g, frustum.b ); // f3, f1\n\n\t\t// sides\n\n\t\tcolorAttribute.setXYZ( 16, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 17, frustum.r, frustum.g, frustum.b ); // n1, f1\n\t\tcolorAttribute.setXYZ( 18, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 19, frustum.r, frustum.g, frustum.b ); // n2, f2\n\t\tcolorAttribute.setXYZ( 20, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 21, frustum.r, frustum.g, frustum.b ); // n3, f3\n\t\tcolorAttribute.setXYZ( 22, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 23, frustum.r, frustum.g, frustum.b ); // n4, f4\n\n\t\t// cone\n\n\t\tcolorAttribute.setXYZ( 24, cone.r, cone.g, cone.b ); colorAttribute.setXYZ( 25, cone.r, cone.g, cone.b ); // p, n1\n\t\tcolorAttribute.setXYZ( 26, cone.r, cone.g, cone.b ); colorAttribute.setXYZ( 27, cone.r, cone.g, cone.b ); // p, n2\n\t\tcolorAttribute.setXYZ( 28, cone.r, cone.g, cone.b ); colorAttribute.setXYZ( 29, cone.r, cone.g, cone.b ); // p, n3\n\t\tcolorAttribute.setXYZ( 30, cone.r, cone.g, cone.b ); colorAttribute.setXYZ( 31, cone.r, cone.g, cone.b ); // p, n4\n\n\t\t// up\n\n\t\tcolorAttribute.setXYZ( 32, up.r, up.g, up.b ); colorAttribute.setXYZ( 33, up.r, up.g, up.b ); // u1, u2\n\t\tcolorAttribute.setXYZ( 34, up.r, up.g, up.b ); colorAttribute.setXYZ( 35, up.r, up.g, up.b ); // u2, u3\n\t\tcolorAttribute.setXYZ( 36, up.r, up.g, up.b ); colorAttribute.setXYZ( 37, up.r, up.g, up.b ); // u3, u1\n\n\t\t// target\n\n\t\tcolorAttribute.setXYZ( 38, target.r, target.g, target.b ); colorAttribute.setXYZ( 39, target.r, target.g, target.b ); // c, t\n\t\tcolorAttribute.setXYZ( 40, cross.r, cross.g, cross.b ); colorAttribute.setXYZ( 41, cross.r, cross.g, cross.b ); // p, c\n\n\t\t// cross\n\n\t\tcolorAttribute.setXYZ( 42, cross.r, cross.g, cross.b ); colorAttribute.setXYZ( 43, cross.r, cross.g, cross.b ); // cn1, cn2\n\t\tcolorAttribute.setXYZ( 44, cross.r, cross.g, cross.b ); colorAttribute.setXYZ( 45, cross.r, cross.g, cross.b ); // cn3, cn4\n\n\t\tcolorAttribute.setXYZ( 46, cross.r, cross.g, cross.b ); colorAttribute.setXYZ( 47, cross.r, cross.g, cross.b ); // cf1, cf2\n\t\tcolorAttribute.setXYZ( 48, cross.r, cross.g, cross.b ); colorAttribute.setXYZ( 49, cross.r, cross.g, cross.b ); // cf3, cf4\n\n\t\tcolorAttribute.needsUpdate = true;\n\n\t}\n\n\tupdate() {\n\n\t\tconst geometry = this.geometry;\n\t\tconst pointMap = this.pointMap;\n\n\t\tconst w = 1, h = 1;\n\n\t\t// we need just camera projection matrix inverse\n\t\t// world matrix must be identity\n\n\t\t_camera.projectionMatrixInverse.copy( this.camera.projectionMatrixInverse );\n\n\t\t// center / target\n\n\t\tsetPoint( 'c', pointMap, geometry, _camera, 0, 0, - 1 );\n\t\tsetPoint( 't', pointMap, geometry, _camera, 0, 0, 1 );\n\n\t\t// near\n\n\t\tsetPoint( 'n1', pointMap, geometry, _camera, - w, - h, - 1 );\n\t\tsetPoint( 'n2', pointMap, geometry, _camera, w, - h, - 1 );\n\t\tsetPoint( 'n3', pointMap, geometry, _camera, - w, h, - 1 );\n\t\tsetPoint( 'n4', pointMap, geometry, _camera, w, h, - 1 );\n\n\t\t// far\n\n\t\tsetPoint( 'f1', pointMap, geometry, _camera, - w, - h, 1 );\n\t\tsetPoint( 'f2', pointMap, geometry, _camera, w, - h, 1 );\n\t\tsetPoint( 'f3', pointMap, geometry, _camera, - w, h, 1 );\n\t\tsetPoint( 'f4', pointMap, geometry, _camera, w, h, 1 );\n\n\t\t// up\n\n\t\tsetPoint( 'u1', pointMap, geometry, _camera, w * 0.7, h * 1.1, - 1 );\n\t\tsetPoint( 'u2', pointMap, geometry, _camera, - w * 0.7, h * 1.1, - 1 );\n\t\tsetPoint( 'u3', pointMap, geometry, _camera, 0, h * 2, - 1 );\n\n\t\t// cross\n\n\t\tsetPoint( 'cf1', pointMap, geometry, _camera, - w, 0, 1 );\n\t\tsetPoint( 'cf2', pointMap, geometry, _camera, w, 0, 1 );\n\t\tsetPoint( 'cf3', pointMap, geometry, _camera, 0, - h, 1 );\n\t\tsetPoint( 'cf4', pointMap, geometry, _camera, 0, h, 1 );\n\n\t\tsetPoint( 'cn1', pointMap, geometry, _camera, - w, 0, - 1 );\n\t\tsetPoint( 'cn2', pointMap, geometry, _camera, w, 0, - 1 );\n\t\tsetPoint( 'cn3', pointMap, geometry, _camera, 0, - h, - 1 );\n\t\tsetPoint( 'cn4', pointMap, geometry, _camera, 0, h, - 1 );\n\n\t\tgeometry.getAttribute( 'position' ).needsUpdate = true;\n\n\t}\n\n\tdispose() {\n\n\t\tthis.geometry.dispose();\n\t\tthis.material.dispose();\n\n\t}\n\n}\n\n\nfunction setPoint( point, pointMap, geometry, camera, x, y, z ) {\n\n\t_vector.set( x, y, z ).unproject( camera );\n\n\tconst points = pointMap[ point ];\n\n\tif ( points !== undefined ) {\n\n\t\tconst position = geometry.getAttribute( 'position' );\n\n\t\tfor ( let i = 0, l = points.length; i < l; i ++ ) {\n\n\t\t\tposition.setXYZ( points[ i ], _vector.x, _vector.y, _vector.z );\n\n\t\t}\n\n\t}\n\n}\n\nconst _box = /*@__PURE__*/ new Box3();\n\nclass BoxHelper extends LineSegments {\n\n\tconstructor( object, color = 0xffff00 ) {\n\n\t\tconst indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );\n\t\tconst positions = new Float32Array( 8 * 3 );\n\n\t\tconst geometry = new BufferGeometry();\n\t\tgeometry.setIndex( new BufferAttribute( indices, 1 ) );\n\t\tgeometry.setAttribute( 'position', new BufferAttribute( positions, 3 ) );\n\n\t\tsuper( geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) );\n\n\t\tthis.object = object;\n\t\tthis.type = 'BoxHelper';\n\n\t\tthis.matrixAutoUpdate = false;\n\n\t\tthis.update();\n\n\t}\n\n\tupdate( object ) {\n\n\t\tif ( object !== undefined ) {\n\n\t\t\tconsole.warn( 'THREE.BoxHelper: .update() has no longer arguments.' );\n\n\t\t}\n\n\t\tif ( this.object !== undefined ) {\n\n\t\t\t_box.setFromObject( this.object );\n\n\t\t}\n\n\t\tif ( _box.isEmpty() ) return;\n\n\t\tconst min = _box.min;\n\t\tconst max = _box.max;\n\n\t\t/*\n\t\t\t5____4\n\t\t1/___0/|\n\t\t| 6__|_7\n\t\t2/___3/\n\n\t\t0: max.x, max.y, max.z\n\t\t1: min.x, max.y, max.z\n\t\t2: min.x, min.y, max.z\n\t\t3: max.x, min.y, max.z\n\t\t4: max.x, max.y, min.z\n\t\t5: min.x, max.y, min.z\n\t\t6: min.x, min.y, min.z\n\t\t7: max.x, min.y, min.z\n\t\t*/\n\n\t\tconst position = this.geometry.attributes.position;\n\t\tconst array = position.array;\n\n\t\tarray[ 0 ] = max.x; array[ 1 ] = max.y; array[ 2 ] = max.z;\n\t\tarray[ 3 ] = min.x; array[ 4 ] = max.y; array[ 5 ] = max.z;\n\t\tarray[ 6 ] = min.x; array[ 7 ] = min.y; array[ 8 ] = max.z;\n\t\tarray[ 9 ] = max.x; array[ 10 ] = min.y; array[ 11 ] = max.z;\n\t\tarray[ 12 ] = max.x; array[ 13 ] = max.y; array[ 14 ] = min.z;\n\t\tarray[ 15 ] = min.x; array[ 16 ] = max.y; array[ 17 ] = min.z;\n\t\tarray[ 18 ] = min.x; array[ 19 ] = min.y; array[ 20 ] = min.z;\n\t\tarray[ 21 ] = max.x; array[ 22 ] = min.y; array[ 23 ] = min.z;\n\n\t\tposition.needsUpdate = true;\n\n\t\tthis.geometry.computeBoundingSphere();\n\n\t}\n\n\tsetFromObject( object ) {\n\n\t\tthis.object = object;\n\t\tthis.update();\n\n\t\treturn this;\n\n\t}\n\n\tcopy( source, recursive ) {\n\n\t\tsuper.copy( source, recursive );\n\n\t\tthis.object = source.object;\n\n\t\treturn this;\n\n\t}\n\n\tdispose() {\n\n\t\tthis.geometry.dispose();\n\t\tthis.material.dispose();\n\n\t}\n\n}\n\nclass Box3Helper extends LineSegments {\n\n\tconstructor( box, color = 0xffff00 ) {\n\n\t\tconst indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );\n\n\t\tconst positions = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 1, - 1, 1, - 1, - 1 ];\n\n\t\tconst geometry = new BufferGeometry();\n\n\t\tgeometry.setIndex( new BufferAttribute( indices, 1 ) );\n\n\t\tgeometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );\n\n\t\tsuper( geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) );\n\n\t\tthis.box = box;\n\n\t\tthis.type = 'Box3Helper';\n\n\t\tthis.geometry.computeBoundingSphere();\n\n\t}\n\n\tupdateMatrixWorld( force ) {\n\n\t\tconst box = this.box;\n\n\t\tif ( box.isEmpty() ) return;\n\n\t\tbox.getCenter( this.position );\n\n\t\tbox.getSize( this.scale );\n\n\t\tthis.scale.multiplyScalar( 0.5 );\n\n\t\tsuper.updateMatrixWorld( force );\n\n\t}\n\n\tdispose() {\n\n\t\tthis.geometry.dispose();\n\t\tthis.material.dispose();\n\n\t}\n\n}\n\nclass PlaneHelper extends Line {\n\n\tconstructor( plane, size = 1, hex = 0xffff00 ) {\n\n\t\tconst color = hex;\n\n\t\tconst positions = [ 1, - 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, - 1, 0, 1, 1, 0 ];\n\n\t\tconst geometry = new BufferGeometry();\n\t\tgeometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );\n\t\tgeometry.computeBoundingSphere();\n\n\t\tsuper( geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) );\n\n\t\tthis.type = 'PlaneHelper';\n\n\t\tthis.plane = plane;\n\n\t\tthis.size = size;\n\n\t\tconst positions2 = [ 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, 1, 0, - 1, - 1, 0, 1, - 1, 0 ];\n\n\t\tconst geometry2 = new BufferGeometry();\n\t\tgeometry2.setAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) );\n\t\tgeometry2.computeBoundingSphere();\n\n\t\tthis.add( new Mesh( geometry2, new MeshBasicMaterial( { color: color, opacity: 0.2, transparent: true, depthWrite: false, toneMapped: false } ) ) );\n\n\t}\n\n\tupdateMatrixWorld( force ) {\n\n\t\tthis.position.set( 0, 0, 0 );\n\n\t\tthis.scale.set( 0.5 * this.size, 0.5 * this.size, 1 );\n\n\t\tthis.lookAt( this.plane.normal );\n\n\t\tthis.translateZ( - this.plane.constant );\n\n\t\tsuper.updateMatrixWorld( force );\n\n\t}\n\n\tdispose() {\n\n\t\tthis.geometry.dispose();\n\t\tthis.material.dispose();\n\t\tthis.children[ 0 ].geometry.dispose();\n\t\tthis.children[ 0 ].material.dispose();\n\n\t}\n\n}\n\nconst _axis = /*@__PURE__*/ new Vector3();\nlet _lineGeometry, _coneGeometry;\n\nclass ArrowHelper extends Object3D {\n\n\t// dir is assumed to be normalized\n\n\tconstructor( dir = new Vector3( 0, 0, 1 ), origin = new Vector3( 0, 0, 0 ), length = 1, color = 0xffff00, headLength = length * 0.2, headWidth = headLength * 0.2 ) {\n\n\t\tsuper();\n\n\t\tthis.type = 'ArrowHelper';\n\n\t\tif ( _lineGeometry === undefined ) {\n\n\t\t\t_lineGeometry = new BufferGeometry();\n\t\t\t_lineGeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 1, 0 ], 3 ) );\n\n\t\t\t_coneGeometry = new CylinderGeometry( 0, 0.5, 1, 5, 1 );\n\t\t\t_coneGeometry.translate( 0, - 0.5, 0 );\n\n\t\t}\n\n\t\tthis.position.copy( origin );\n\n\t\tthis.line = new Line( _lineGeometry, new LineBasicMaterial( { color: color, toneMapped: false } ) );\n\t\tthis.line.matrixAutoUpdate = false;\n\t\tthis.add( this.line );\n\n\t\tthis.cone = new Mesh( _coneGeometry, new MeshBasicMaterial( { color: color, toneMapped: false } ) );\n\t\tthis.cone.matrixAutoUpdate = false;\n\t\tthis.add( this.cone );\n\n\t\tthis.setDirection( dir );\n\t\tthis.setLength( length, headLength, headWidth );\n\n\t}\n\n\tsetDirection( dir ) {\n\n\t\t// dir is assumed to be normalized\n\n\t\tif ( dir.y > 0.99999 ) {\n\n\t\t\tthis.quaternion.set( 0, 0, 0, 1 );\n\n\t\t} else if ( dir.y < - 0.99999 ) {\n\n\t\t\tthis.quaternion.set( 1, 0, 0, 0 );\n\n\t\t} else {\n\n\t\t\t_axis.set( dir.z, 0, - dir.x ).normalize();\n\n\t\t\tconst radians = Math.acos( dir.y );\n\n\t\t\tthis.quaternion.setFromAxisAngle( _axis, radians );\n\n\t\t}\n\n\t}\n\n\tsetLength( length, headLength = length * 0.2, headWidth = headLength * 0.2 ) {\n\n\t\tthis.line.scale.set( 1, Math.max( 0.0001, length - headLength ), 1 ); // see #17458\n\t\tthis.line.updateMatrix();\n\n\t\tthis.cone.scale.set( headWidth, headLength, headWidth );\n\t\tthis.cone.position.y = length;\n\t\tthis.cone.updateMatrix();\n\n\t}\n\n\tsetColor( color ) {\n\n\t\tthis.line.material.color.set( color );\n\t\tthis.cone.material.color.set( color );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source, false );\n\n\t\tthis.line.copy( source.line );\n\t\tthis.cone.copy( source.cone );\n\n\t\treturn this;\n\n\t}\n\n\tdispose() {\n\n\t\tthis.line.geometry.dispose();\n\t\tthis.line.material.dispose();\n\t\tthis.cone.geometry.dispose();\n\t\tthis.cone.material.dispose();\n\n\t}\n\n}\n\nclass AxesHelper extends LineSegments {\n\n\tconstructor( size = 1 ) {\n\n\t\tconst vertices = [\n\t\t\t0, 0, 0,\tsize, 0, 0,\n\t\t\t0, 0, 0,\t0, size, 0,\n\t\t\t0, 0, 0,\t0, 0, size\n\t\t];\n\n\t\tconst colors = [\n\t\t\t1, 0, 0,\t1, 0.6, 0,\n\t\t\t0, 1, 0,\t0.6, 1, 0,\n\t\t\t0, 0, 1,\t0, 0.6, 1\n\t\t];\n\n\t\tconst geometry = new BufferGeometry();\n\t\tgeometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\t\tgeometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );\n\n\t\tconst material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } );\n\n\t\tsuper( geometry, material );\n\n\t\tthis.type = 'AxesHelper';\n\n\t}\n\n\tsetColors( xAxisColor, yAxisColor, zAxisColor ) {\n\n\t\tconst color = new Color();\n\t\tconst array = this.geometry.attributes.color.array;\n\n\t\tcolor.set( xAxisColor );\n\t\tcolor.toArray( array, 0 );\n\t\tcolor.toArray( array, 3 );\n\n\t\tcolor.set( yAxisColor );\n\t\tcolor.toArray( array, 6 );\n\t\tcolor.toArray( array, 9 );\n\n\t\tcolor.set( zAxisColor );\n\t\tcolor.toArray( array, 12 );\n\t\tcolor.toArray( array, 15 );\n\n\t\tthis.geometry.attributes.color.needsUpdate = true;\n\n\t\treturn this;\n\n\t}\n\n\tdispose() {\n\n\t\tthis.geometry.dispose();\n\t\tthis.material.dispose();\n\n\t}\n\n}\n\nclass ShapePath {\n\n\tconstructor() {\n\n\t\tthis.type = 'ShapePath';\n\n\t\tthis.color = new Color();\n\n\t\tthis.subPaths = [];\n\t\tthis.currentPath = null;\n\n\t}\n\n\tmoveTo( x, y ) {\n\n\t\tthis.currentPath = new Path();\n\t\tthis.subPaths.push( this.currentPath );\n\t\tthis.currentPath.moveTo( x, y );\n\n\t\treturn this;\n\n\t}\n\n\tlineTo( x, y ) {\n\n\t\tthis.currentPath.lineTo( x, y );\n\n\t\treturn this;\n\n\t}\n\n\tquadraticCurveTo( aCPx, aCPy, aX, aY ) {\n\n\t\tthis.currentPath.quadraticCurveTo( aCPx, aCPy, aX, aY );\n\n\t\treturn this;\n\n\t}\n\n\tbezierCurveTo( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) {\n\n\t\tthis.currentPath.bezierCurveTo( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY );\n\n\t\treturn this;\n\n\t}\n\n\tsplineThru( pts ) {\n\n\t\tthis.currentPath.splineThru( pts );\n\n\t\treturn this;\n\n\t}\n\n\ttoShapes( isCCW ) {\n\n\t\tfunction toShapesNoHoles( inSubpaths ) {\n\n\t\t\tconst shapes = [];\n\n\t\t\tfor ( let i = 0, l = inSubpaths.length; i < l; i ++ ) {\n\n\t\t\t\tconst tmpPath = inSubpaths[ i ];\n\n\t\t\t\tconst tmpShape = new Shape();\n\t\t\t\ttmpShape.curves = tmpPath.curves;\n\n\t\t\t\tshapes.push( tmpShape );\n\n\t\t\t}\n\n\t\t\treturn shapes;\n\n\t\t}\n\n\t\tfunction isPointInsidePolygon( inPt, inPolygon ) {\n\n\t\t\tconst polyLen = inPolygon.length;\n\n\t\t\t// inPt on polygon contour => immediate success or\n\t\t\t// toggling of inside/outside at every single! intersection point of an edge\n\t\t\t// with the horizontal line through inPt, left of inPt\n\t\t\t// not counting lowerY endpoints of edges and whole edges on that line\n\t\t\tlet inside = false;\n\t\t\tfor ( let p = polyLen - 1, q = 0; q < polyLen; p = q ++ ) {\n\n\t\t\t\tlet edgeLowPt = inPolygon[ p ];\n\t\t\t\tlet edgeHighPt = inPolygon[ q ];\n\n\t\t\t\tlet edgeDx = edgeHighPt.x - edgeLowPt.x;\n\t\t\t\tlet edgeDy = edgeHighPt.y - edgeLowPt.y;\n\n\t\t\t\tif ( Math.abs( edgeDy ) > Number.EPSILON ) {\n\n\t\t\t\t\t// not parallel\n\t\t\t\t\tif ( edgeDy < 0 ) {\n\n\t\t\t\t\t\tedgeLowPt = inPolygon[ q ]; edgeDx = - edgeDx;\n\t\t\t\t\t\tedgeHighPt = inPolygon[ p ]; edgeDy = - edgeDy;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( ( inPt.y < edgeLowPt.y ) || ( inPt.y > edgeHighPt.y ) ) \t\tcontinue;\n\n\t\t\t\t\tif ( inPt.y === edgeLowPt.y ) {\n\n\t\t\t\t\t\tif ( inPt.x === edgeLowPt.x )\t\treturn\ttrue;\t\t// inPt is on contour ?\n\t\t\t\t\t\t// continue;\t\t\t\t// no intersection or edgeLowPt => doesn't count !!!\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tconst perpEdge = edgeDy * ( inPt.x - edgeLowPt.x ) - edgeDx * ( inPt.y - edgeLowPt.y );\n\t\t\t\t\t\tif ( perpEdge === 0 )\t\t\t\treturn\ttrue;\t\t// inPt is on contour ?\n\t\t\t\t\t\tif ( perpEdge < 0 ) \t\t\t\tcontinue;\n\t\t\t\t\t\tinside = ! inside;\t\t// true intersection left of inPt\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// parallel or collinear\n\t\t\t\t\tif ( inPt.y !== edgeLowPt.y ) \t\tcontinue;\t\t\t// parallel\n\t\t\t\t\t// edge lies on the same horizontal line as inPt\n\t\t\t\t\tif ( ( ( edgeHighPt.x <= inPt.x ) && ( inPt.x <= edgeLowPt.x ) ) ||\n\t\t\t\t\t\t ( ( edgeLowPt.x <= inPt.x ) && ( inPt.x <= edgeHighPt.x ) ) )\t\treturn\ttrue;\t// inPt: Point on contour !\n\t\t\t\t\t// continue;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn\tinside;\n\n\t\t}\n\n\t\tconst isClockWise = ShapeUtils.isClockWise;\n\n\t\tconst subPaths = this.subPaths;\n\t\tif ( subPaths.length === 0 ) return [];\n\n\t\tlet solid, tmpPath, tmpShape;\n\t\tconst shapes = [];\n\n\t\tif ( subPaths.length === 1 ) {\n\n\t\t\ttmpPath = subPaths[ 0 ];\n\t\t\ttmpShape = new Shape();\n\t\t\ttmpShape.curves = tmpPath.curves;\n\t\t\tshapes.push( tmpShape );\n\t\t\treturn shapes;\n\n\t\t}\n\n\t\tlet holesFirst = ! isClockWise( subPaths[ 0 ].getPoints() );\n\t\tholesFirst = isCCW ? ! holesFirst : holesFirst;\n\n\t\t// console.log(\"Holes first\", holesFirst);\n\n\t\tconst betterShapeHoles = [];\n\t\tconst newShapes = [];\n\t\tlet newShapeHoles = [];\n\t\tlet mainIdx = 0;\n\t\tlet tmpPoints;\n\n\t\tnewShapes[ mainIdx ] = undefined;\n\t\tnewShapeHoles[ mainIdx ] = [];\n\n\t\tfor ( let i = 0, l = subPaths.length; i < l; i ++ ) {\n\n\t\t\ttmpPath = subPaths[ i ];\n\t\t\ttmpPoints = tmpPath.getPoints();\n\t\t\tsolid = isClockWise( tmpPoints );\n\t\t\tsolid = isCCW ? ! solid : solid;\n\n\t\t\tif ( solid ) {\n\n\t\t\t\tif ( ( ! holesFirst ) && ( newShapes[ mainIdx ] ) )\tmainIdx ++;\n\n\t\t\t\tnewShapes[ mainIdx ] = { s: new Shape(), p: tmpPoints };\n\t\t\t\tnewShapes[ mainIdx ].s.curves = tmpPath.curves;\n\n\t\t\t\tif ( holesFirst )\tmainIdx ++;\n\t\t\t\tnewShapeHoles[ mainIdx ] = [];\n\n\t\t\t\t//console.log('cw', i);\n\n\t\t\t} else {\n\n\t\t\t\tnewShapeHoles[ mainIdx ].push( { h: tmpPath, p: tmpPoints[ 0 ] } );\n\n\t\t\t\t//console.log('ccw', i);\n\n\t\t\t}\n\n\t\t}\n\n\t\t// only Holes? -> probably all Shapes with wrong orientation\n\t\tif ( ! newShapes[ 0 ] )\treturn\ttoShapesNoHoles( subPaths );\n\n\n\t\tif ( newShapes.length > 1 ) {\n\n\t\t\tlet ambiguous = false;\n\t\t\tlet toChange = 0;\n\n\t\t\tfor ( let sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) {\n\n\t\t\t\tbetterShapeHoles[ sIdx ] = [];\n\n\t\t\t}\n\n\t\t\tfor ( let sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) {\n\n\t\t\t\tconst sho = newShapeHoles[ sIdx ];\n\n\t\t\t\tfor ( let hIdx = 0; hIdx < sho.length; hIdx ++ ) {\n\n\t\t\t\t\tconst ho = sho[ hIdx ];\n\t\t\t\t\tlet hole_unassigned = true;\n\n\t\t\t\t\tfor ( let s2Idx = 0; s2Idx < newShapes.length; s2Idx ++ ) {\n\n\t\t\t\t\t\tif ( isPointInsidePolygon( ho.p, newShapes[ s2Idx ].p ) ) {\n\n\t\t\t\t\t\t\tif ( sIdx !== s2Idx )\ttoChange ++;\n\n\t\t\t\t\t\t\tif ( hole_unassigned ) {\n\n\t\t\t\t\t\t\t\thole_unassigned = false;\n\t\t\t\t\t\t\t\tbetterShapeHoles[ s2Idx ].push( ho );\n\n\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\tambiguous = true;\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( hole_unassigned ) {\n\n\t\t\t\t\t\tbetterShapeHoles[ sIdx ].push( ho );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( toChange > 0 && ambiguous === false ) {\n\n\t\t\t\tnewShapeHoles = betterShapeHoles;\n\n\t\t\t}\n\n\t\t}\n\n\t\tlet tmpHoles;\n\n\t\tfor ( let i = 0, il = newShapes.length; i < il; i ++ ) {\n\n\t\t\ttmpShape = newShapes[ i ].s;\n\t\t\tshapes.push( tmpShape );\n\t\t\ttmpHoles = newShapeHoles[ i ];\n\n\t\t\tfor ( let j = 0, jl = tmpHoles.length; j < jl; j ++ ) {\n\n\t\t\t\ttmpShape.holes.push( tmpHoles[ j ].h );\n\n\t\t\t}\n\n\t\t}\n\n\t\t//console.log(\"shape\", shapes);\n\n\t\treturn shapes;\n\n\t}\n\n}\n\nclass WebGLMultipleRenderTargets extends WebGLRenderTarget { // @deprecated, r162\n\n\tconstructor( width = 1, height = 1, count = 1, options = {} ) {\n\n\t\tconsole.warn( 'THREE.WebGLMultipleRenderTargets has been deprecated and will be removed in r172. Use THREE.WebGLRenderTarget and set the \"count\" parameter to enable MRT.' );\n\n\t\tsuper( width, height, { ...options, count } );\n\n\t\tthis.isWebGLMultipleRenderTargets = true;\n\n\t}\n\n\tget texture() {\n\n\t\treturn this.textures;\n\n\t}\n\n}\n\nif ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) {\n\n\t__THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'register', { detail: {\n\t\trevision: REVISION,\n\t} } ) );\n\n}\n\nif ( typeof window !== 'undefined' ) {\n\n\tif ( window.__THREE__ ) {\n\n\t\tconsole.warn( 'WARNING: Multiple instances of Three.js being imported.' );\n\n\t} else {\n\n\t\twindow.__THREE__ = REVISION;\n\n\t}\n\n}\n\nexport { ACESFilmicToneMapping, AddEquation, AddOperation, AdditiveAnimationBlendMode, AdditiveBlending, AgXToneMapping, AlphaFormat, AlwaysCompare, AlwaysDepth, AlwaysStencilFunc, AmbientLight, AnimationAction, AnimationClip, AnimationLoader, AnimationMixer, AnimationObjectGroup, AnimationUtils, ArcCurve, ArrayCamera, ArrowHelper, AttachedBindMode, Audio, AudioAnalyser, AudioContext, AudioListener, AudioLoader, AxesHelper, BackSide, BasicDepthPacking, BasicShadowMap, BatchedMesh, Bone, BooleanKeyframeTrack, Box2, Box3, Box3Helper, BoxGeometry, BoxHelper, BufferAttribute, BufferGeometry, BufferGeometryLoader, ByteType, Cache, Camera, CameraHelper, CanvasTexture, CapsuleGeometry, CatmullRomCurve3, CineonToneMapping, CircleGeometry, ClampToEdgeWrapping, Clock, Color, ColorKeyframeTrack, ColorManagement, CompressedArrayTexture, CompressedCubeTexture, CompressedTexture, CompressedTextureLoader, ConeGeometry, ConstantAlphaFactor, ConstantColorFactor, CubeCamera, CubeReflectionMapping, CubeRefractionMapping, CubeTexture, CubeTextureLoader, CubeUVReflectionMapping, CubicBezierCurve, CubicBezierCurve3, CubicInterpolant, CullFaceBack, CullFaceFront, CullFaceFrontBack, CullFaceNone, Curve, CurvePath, CustomBlending, CustomToneMapping, CylinderGeometry, Cylindrical, Data3DTexture, DataArrayTexture, DataTexture, DataTextureLoader, DataUtils, DecrementStencilOp, DecrementWrapStencilOp, DefaultLoadingManager, DepthFormat, DepthStencilFormat, DepthTexture, DetachedBindMode, DirectionalLight, DirectionalLightHelper, DiscreteInterpolant, DisplayP3ColorSpace, DodecahedronGeometry, DoubleSide, DstAlphaFactor, DstColorFactor, DynamicCopyUsage, DynamicDrawUsage, DynamicReadUsage, EdgesGeometry, EllipseCurve, EqualCompare, EqualDepth, EqualStencilFunc, EquirectangularReflectionMapping, EquirectangularRefractionMapping, Euler, EventDispatcher, ExtrudeGeometry, FileLoader, Float16BufferAttribute, Float32BufferAttribute, FloatType, Fog, FogExp2, FramebufferTexture, FrontSide, Frustum, GLBufferAttribute, GLSL1, GLSL3, GreaterCompare, GreaterDepth, GreaterEqualCompare, GreaterEqualDepth, GreaterEqualStencilFunc, GreaterStencilFunc, GridHelper, Group, HalfFloatType, HemisphereLight, HemisphereLightHelper, IcosahedronGeometry, ImageBitmapLoader, ImageLoader, ImageUtils, IncrementStencilOp, IncrementWrapStencilOp, InstancedBufferAttribute, InstancedBufferGeometry, InstancedInterleavedBuffer, InstancedMesh, Int16BufferAttribute, Int32BufferAttribute, Int8BufferAttribute, IntType, InterleavedBuffer, InterleavedBufferAttribute, Interpolant, InterpolateDiscrete, InterpolateLinear, InterpolateSmooth, InvertStencilOp, KeepStencilOp, KeyframeTrack, LOD, LatheGeometry, Layers, LessCompare, LessDepth, LessEqualCompare, LessEqualDepth, LessEqualStencilFunc, LessStencilFunc, Light, LightProbe, Line, Line3, LineBasicMaterial, LineCurve, LineCurve3, LineDashedMaterial, LineLoop, LineSegments, LinearDisplayP3ColorSpace, LinearFilter, LinearInterpolant, LinearMipMapLinearFilter, LinearMipMapNearestFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, LinearSRGBColorSpace, LinearToneMapping, LinearTransfer, Loader, LoaderUtils, LoadingManager, LoopOnce, LoopPingPong, LoopRepeat, LuminanceAlphaFormat, LuminanceFormat, MOUSE, Material, MaterialLoader, MathUtils, Matrix2, Matrix3, Matrix4, MaxEquation, Mesh, MeshBasicMaterial, MeshDepthMaterial, MeshDistanceMaterial, MeshLambertMaterial, MeshMatcapMaterial, MeshNormalMaterial, MeshPhongMaterial, MeshPhysicalMaterial, MeshStandardMaterial, MeshToonMaterial, MinEquation, MirroredRepeatWrapping, MixOperation, MultiplyBlending, MultiplyOperation, NearestFilter, NearestMipMapLinearFilter, NearestMipMapNearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, NeutralToneMapping, NeverCompare, NeverDepth, NeverStencilFunc, NoBlending, NoColorSpace, NoToneMapping, NormalAnimationBlendMode, NormalBlending, NotEqualCompare, NotEqualDepth, NotEqualStencilFunc, NumberKeyframeTrack, Object3D, ObjectLoader, ObjectSpaceNormalMap, OctahedronGeometry, OneFactor, OneMinusConstantAlphaFactor, OneMinusConstantColorFactor, OneMinusDstAlphaFactor, OneMinusDstColorFactor, OneMinusSrcAlphaFactor, OneMinusSrcColorFactor, OrthographicCamera, P3Primaries, PCFShadowMap, PCFSoftShadowMap, PMREMGenerator, Path, PerspectiveCamera, Plane, PlaneGeometry, PlaneHelper, PointLight, PointLightHelper, Points, PointsMaterial, PolarGridHelper, PolyhedronGeometry, PositionalAudio, PropertyBinding, PropertyMixer, QuadraticBezierCurve, QuadraticBezierCurve3, Quaternion, QuaternionKeyframeTrack, QuaternionLinearInterpolant, RED_GREEN_RGTC2_Format, RED_RGTC1_Format, REVISION, RGBADepthPacking, RGBAFormat, RGBAIntegerFormat, RGBA_ASTC_10x10_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_BPTC_Format, RGBA_ETC2_EAC_Format, RGBA_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGBDepthPacking, RGBFormat, RGBIntegerFormat, RGB_BPTC_SIGNED_Format, RGB_BPTC_UNSIGNED_Format, RGB_ETC1_Format, RGB_ETC2_Format, RGB_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGB_S3TC_DXT1_Format, RGDepthPacking, RGFormat, RGIntegerFormat, RawShaderMaterial, Ray, Raycaster, Rec709Primaries, RectAreaLight, RedFormat, RedIntegerFormat, ReinhardToneMapping, RenderTarget, RepeatWrapping, ReplaceStencilOp, ReverseSubtractEquation, RingGeometry, SIGNED_RED_GREEN_RGTC2_Format, SIGNED_RED_RGTC1_Format, SRGBColorSpace, SRGBTransfer, Scene, ShaderChunk, ShaderLib, ShaderMaterial, ShadowMaterial, Shape, ShapeGeometry, ShapePath, ShapeUtils, ShortType, Skeleton, SkeletonHelper, SkinnedMesh, Source, Sphere, SphereGeometry, Spherical, SphericalHarmonics3, SplineCurve, SpotLight, SpotLightHelper, Sprite, SpriteMaterial, SrcAlphaFactor, SrcAlphaSaturateFactor, SrcColorFactor, StaticCopyUsage, StaticDrawUsage, StaticReadUsage, StereoCamera, StreamCopyUsage, StreamDrawUsage, StreamReadUsage, StringKeyframeTrack, SubtractEquation, SubtractiveBlending, TOUCH, TangentSpaceNormalMap, TetrahedronGeometry, Texture, TextureLoader, TextureUtils, TorusGeometry, TorusKnotGeometry, Triangle, TriangleFanDrawMode, TriangleStripDrawMode, TrianglesDrawMode, TubeGeometry, UVMapping, Uint16BufferAttribute, Uint32BufferAttribute, Uint8BufferAttribute, Uint8ClampedBufferAttribute, Uniform, UniformsGroup, UniformsLib, UniformsUtils, UnsignedByteType, UnsignedInt248Type, UnsignedInt5999Type, UnsignedIntType, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedShortType, VSMShadowMap, Vector2, Vector3, Vector4, VectorKeyframeTrack, VideoTexture, WebGL3DRenderTarget, WebGLArrayRenderTarget, WebGLCoordinateSystem, WebGLCubeRenderTarget, WebGLMultipleRenderTargets, WebGLRenderTarget, WebGLRenderer, WebGLUtils, WebGPUCoordinateSystem, WireframeGeometry, WrapAroundEnding, ZeroCurvatureEnding, ZeroFactor, ZeroSlopeEnding, ZeroStencilOp, createCanvasElement };\n"], - "mappings": ";AAKA,IAAM,WAAW;AAEjB,IAAM,QAAQ,EAAE,MAAM,GAAG,QAAQ,GAAG,OAAO,GAAG,QAAQ,GAAG,OAAO,GAAG,KAAK,EAAE;AAC1E,IAAM,QAAQ,EAAE,QAAQ,GAAG,KAAK,GAAG,WAAW,GAAG,cAAc,EAAE;AACjE,IAAM,eAAe;AACrB,IAAM,eAAe;AACrB,IAAM,gBAAgB;AACtB,IAAM,oBAAoB;AAC1B,IAAM,iBAAiB;AACvB,IAAM,eAAe;AACrB,IAAM,mBAAmB;AACzB,IAAM,eAAe;AACrB,IAAM,YAAY;AAClB,IAAM,WAAW;AACjB,IAAM,aAAa;AACnB,IAAM,aAAa;AACnB,IAAM,iBAAiB;AACvB,IAAM,mBAAmB;AACzB,IAAM,sBAAsB;AAC5B,IAAM,mBAAmB;AACzB,IAAM,iBAAiB;AACvB,IAAM,cAAc;AACpB,IAAM,mBAAmB;AACzB,IAAM,0BAA0B;AAChC,IAAM,cAAc;AACpB,IAAM,cAAc;AACpB,IAAM,aAAa;AACnB,IAAM,YAAY;AAClB,IAAM,iBAAiB;AACvB,IAAM,yBAAyB;AAC/B,IAAM,iBAAiB;AACvB,IAAM,yBAAyB;AAC/B,IAAM,iBAAiB;AACvB,IAAM,yBAAyB;AAC/B,IAAM,iBAAiB;AACvB,IAAM,yBAAyB;AAC/B,IAAM,yBAAyB;AAC/B,IAAM,sBAAsB;AAC5B,IAAM,8BAA8B;AACpC,IAAM,sBAAsB;AAC5B,IAAM,8BAA8B;AACpC,IAAM,aAAa;AACnB,IAAM,cAAc;AACpB,IAAM,YAAY;AAClB,IAAM,iBAAiB;AACvB,IAAM,aAAa;AACnB,IAAM,oBAAoB;AAC1B,IAAM,eAAe;AACrB,IAAM,gBAAgB;AACtB,IAAM,oBAAoB;AAC1B,IAAM,eAAe;AACrB,IAAM,eAAe;AACrB,IAAM,gBAAgB;AACtB,IAAM,oBAAoB;AAC1B,IAAM,sBAAsB;AAC5B,IAAM,oBAAoB;AAC1B,IAAM,wBAAwB;AAC9B,IAAM,oBAAoB;AAC1B,IAAM,iBAAiB;AACvB,IAAM,qBAAqB;AAC3B,IAAM,mBAAmB;AACzB,IAAM,mBAAmB;AAEzB,IAAM,YAAY;AAClB,IAAM,wBAAwB;AAC9B,IAAM,wBAAwB;AAC9B,IAAM,mCAAmC;AACzC,IAAM,mCAAmC;AACzC,IAAM,0BAA0B;AAChC,IAAM,iBAAiB;AACvB,IAAM,sBAAsB;AAC5B,IAAM,yBAAyB;AAC/B,IAAM,gBAAgB;AACtB,IAAM,6BAA6B;AACnC,IAAM,6BAA6B;AACnC,IAAM,4BAA4B;AAClC,IAAM,4BAA4B;AAClC,IAAM,eAAe;AACrB,IAAM,4BAA4B;AAClC,IAAM,4BAA4B;AAClC,IAAM,2BAA2B;AACjC,IAAM,2BAA2B;AACjC,IAAM,mBAAmB;AACzB,IAAM,WAAW;AACjB,IAAM,YAAY;AAClB,IAAM,oBAAoB;AAC1B,IAAM,UAAU;AAChB,IAAM,kBAAkB;AACxB,IAAM,YAAY;AAClB,IAAM,gBAAgB;AACtB,IAAM,wBAAwB;AAC9B,IAAM,wBAAwB;AAC9B,IAAM,qBAAqB;AAC3B,IAAM,sBAAsB;AAC5B,IAAM,cAAc;AACpB,IAAM,YAAY;AAClB,IAAM,aAAa;AACnB,IAAM,kBAAkB;AACxB,IAAM,uBAAuB;AAC7B,IAAM,cAAc;AACpB,IAAM,qBAAqB;AAC3B,IAAM,YAAY;AAClB,IAAM,mBAAmB;AACzB,IAAM,WAAW;AACjB,IAAM,kBAAkB;AACxB,IAAM,mBAAmB;AACzB,IAAM,oBAAoB;AAE1B,IAAM,uBAAuB;AAC7B,IAAM,wBAAwB;AAC9B,IAAM,wBAAwB;AAC9B,IAAM,wBAAwB;AAC9B,IAAM,0BAA0B;AAChC,IAAM,0BAA0B;AAChC,IAAM,2BAA2B;AACjC,IAAM,2BAA2B;AACjC,IAAM,kBAAkB;AACxB,IAAM,kBAAkB;AACxB,IAAM,uBAAuB;AAC7B,IAAM,uBAAuB;AAC7B,IAAM,uBAAuB;AAC7B,IAAM,uBAAuB;AAC7B,IAAM,uBAAuB;AAC7B,IAAM,uBAAuB;AAC7B,IAAM,uBAAuB;AAC7B,IAAM,uBAAuB;AAC7B,IAAM,uBAAuB;AAC7B,IAAM,wBAAwB;AAC9B,IAAM,wBAAwB;AAC9B,IAAM,wBAAwB;AAC9B,IAAM,yBAAyB;AAC/B,IAAM,yBAAyB;AAC/B,IAAM,yBAAyB;AAC/B,IAAM,mBAAmB;AACzB,IAAM,yBAAyB;AAC/B,IAAM,2BAA2B;AACjC,IAAM,mBAAmB;AACzB,IAAM,0BAA0B;AAChC,IAAM,yBAAyB;AAC/B,IAAM,gCAAgC;AACtC,IAAM,WAAW;AACjB,IAAM,aAAa;AACnB,IAAM,eAAe;AACrB,IAAM,sBAAsB;AAC5B,IAAM,oBAAoB;AAC1B,IAAM,oBAAoB;AAC1B,IAAM,sBAAsB;AAC5B,IAAM,kBAAkB;AACxB,IAAM,mBAAmB;AACzB,IAAM,2BAA2B;AACjC,IAAM,6BAA6B;AACnC,IAAM,oBAAoB;AAC1B,IAAM,wBAAwB;AAC9B,IAAM,sBAAsB;AAC5B,IAAM,oBAAoB;AAC1B,IAAM,mBAAmB;AACzB,IAAM,kBAAkB;AACxB,IAAM,iBAAiB;AACvB,IAAM,wBAAwB;AAC9B,IAAM,uBAAuB;AAG7B,IAAM,eAAe;AACrB,IAAM,iBAAiB;AACvB,IAAM,uBAAuB;AAC7B,IAAM,sBAAsB;AAC5B,IAAM,4BAA4B;AAElC,IAAM,iBAAiB;AACvB,IAAM,eAAe;AAErB,IAAM,kBAAkB;AACxB,IAAM,cAAc;AAEpB,IAAM,gBAAgB;AACtB,IAAM,gBAAgB;AACtB,IAAM,mBAAmB;AACzB,IAAM,qBAAqB;AAC3B,IAAM,qBAAqB;AAC3B,IAAM,yBAAyB;AAC/B,IAAM,yBAAyB;AAC/B,IAAM,kBAAkB;AAExB,IAAM,mBAAmB;AACzB,IAAM,kBAAkB;AACxB,IAAM,mBAAmB;AACzB,IAAM,uBAAuB;AAC7B,IAAM,qBAAqB;AAC3B,IAAM,sBAAsB;AAC5B,IAAM,0BAA0B;AAChC,IAAM,oBAAoB;AAE1B,IAAM,eAAe;AACrB,IAAM,cAAc;AACpB,IAAM,eAAe;AACrB,IAAM,mBAAmB;AACzB,IAAM,iBAAiB;AACvB,IAAM,kBAAkB;AACxB,IAAM,sBAAsB;AAC5B,IAAM,gBAAgB;AAEtB,IAAM,kBAAkB;AACxB,IAAM,mBAAmB;AACzB,IAAM,kBAAkB;AACxB,IAAM,kBAAkB;AACxB,IAAM,mBAAmB;AACzB,IAAM,kBAAkB;AACxB,IAAM,kBAAkB;AACxB,IAAM,mBAAmB;AACzB,IAAM,kBAAkB;AAExB,IAAM,QAAQ;AACd,IAAM,QAAQ;AAEd,IAAM,wBAAwB;AAC9B,IAAM,yBAAyB;AAM/B,IAAM,kBAAN,MAAsB;AAAA,EAErB,iBAAkB,MAAM,UAAW;AAElC,QAAK,KAAK,eAAe,OAAY,MAAK,aAAa,CAAC;AAExD,UAAM,YAAY,KAAK;AAEvB,QAAK,UAAW,IAAK,MAAM,QAAY;AAEtC,gBAAW,IAAK,IAAI,CAAC;AAAA,IAEtB;AAEA,QAAK,UAAW,IAAK,EAAE,QAAS,QAAS,MAAM,IAAM;AAEpD,gBAAW,IAAK,EAAE,KAAM,QAAS;AAAA,IAElC;AAAA,EAED;AAAA,EAEA,iBAAkB,MAAM,UAAW;AAElC,QAAK,KAAK,eAAe,OAAY,QAAO;AAE5C,UAAM,YAAY,KAAK;AAEvB,WAAO,UAAW,IAAK,MAAM,UAAa,UAAW,IAAK,EAAE,QAAS,QAAS,MAAM;AAAA,EAErF;AAAA,EAEA,oBAAqB,MAAM,UAAW;AAErC,QAAK,KAAK,eAAe,OAAY;AAErC,UAAM,YAAY,KAAK;AACvB,UAAM,gBAAgB,UAAW,IAAK;AAEtC,QAAK,kBAAkB,QAAY;AAElC,YAAM,QAAQ,cAAc,QAAS,QAAS;AAE9C,UAAK,UAAU,IAAM;AAEpB,sBAAc,OAAQ,OAAO,CAAE;AAAA,MAEhC;AAAA,IAED;AAAA,EAED;AAAA,EAEA,cAAe,OAAQ;AAEtB,QAAK,KAAK,eAAe,OAAY;AAErC,UAAM,YAAY,KAAK;AACvB,UAAM,gBAAgB,UAAW,MAAM,IAAK;AAE5C,QAAK,kBAAkB,QAAY;AAElC,YAAM,SAAS;AAGf,YAAM,QAAQ,cAAc,MAAO,CAAE;AAErC,eAAU,IAAI,GAAG,IAAI,MAAM,QAAQ,IAAI,GAAG,KAAO;AAEhD,cAAO,CAAE,EAAE,KAAM,MAAM,KAAM;AAAA,MAE9B;AAEA,YAAM,SAAS;AAAA,IAEhB;AAAA,EAED;AAED;AAEA,IAAM,OAAO,CAAE,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,IAAK;AAE9gD,IAAI,QAAQ;AAGZ,IAAM,UAAU,KAAK,KAAK;AAC1B,IAAM,UAAU,MAAM,KAAK;AAG3B,SAAS,eAAe;AAEvB,QAAM,KAAK,KAAK,OAAO,IAAI,aAAa;AACxC,QAAM,KAAK,KAAK,OAAO,IAAI,aAAa;AACxC,QAAM,KAAK,KAAK,OAAO,IAAI,aAAa;AACxC,QAAM,KAAK,KAAK,OAAO,IAAI,aAAa;AACxC,QAAM,OAAO,KAAM,KAAK,GAAK,IAAI,KAAM,MAAM,IAAI,GAAK,IAAI,KAAM,MAAM,KAAK,GAAK,IAAI,KAAM,MAAM,KAAK,GAAK,IAAI,MAC5G,KAAM,KAAK,GAAK,IAAI,KAAM,MAAM,IAAI,GAAK,IAAI,MAAM,KAAM,MAAM,KAAK,KAAO,EAAK,IAAI,KAAM,MAAM,KAAK,GAAK,IAAI,MAC9G,KAAM,KAAK,KAAO,GAAK,IAAI,KAAM,MAAM,IAAI,GAAK,IAAI,MAAM,KAAM,MAAM,KAAK,GAAK,IAAI,KAAM,MAAM,KAAK,GAAK,IAC1G,KAAM,KAAK,GAAK,IAAI,KAAM,MAAM,IAAI,GAAK,IAAI,KAAM,MAAM,KAAK,GAAK,IAAI,KAAM,MAAM,KAAK,GAAK;AAG/F,SAAO,KAAK,YAAY;AAEzB;AAEA,SAAS,MAAO,OAAO,KAAK,KAAM;AAEjC,SAAO,KAAK,IAAK,KAAK,KAAK,IAAK,KAAK,KAAM,CAAE;AAE9C;AAIA,SAAS,gBAAiB,GAAG,GAAI;AAEhC,UAAW,IAAI,IAAM,KAAM;AAE5B;AAGA,SAAS,UAAW,GAAG,IAAI,IAAI,IAAI,IAAK;AAEvC,SAAO,MAAO,IAAI,OAAS,KAAK,OAAS,KAAK;AAE/C;AAGA,SAAS,YAAa,GAAG,GAAG,OAAQ;AAEnC,MAAK,MAAM,GAAI;AAEd,YAAS,QAAQ,MAAQ,IAAI;AAAA,EAE9B,OAAO;AAEN,WAAO;AAAA,EAER;AAED;AAGA,SAAS,KAAM,GAAG,GAAG,GAAI;AAExB,UAAS,IAAI,KAAM,IAAI,IAAI;AAE5B;AAGA,SAAS,KAAM,GAAG,GAAG,QAAQ,IAAK;AAEjC,SAAO,KAAM,GAAG,GAAG,IAAI,KAAK,IAAK,CAAE,SAAS,EAAG,CAAE;AAElD;AAGA,SAAS,SAAU,GAAG,SAAS,GAAI;AAElC,SAAO,SAAS,KAAK,IAAK,gBAAiB,GAAG,SAAS,CAAE,IAAI,MAAO;AAErE;AAGA,SAAS,WAAY,GAAG,KAAK,KAAM;AAElC,MAAK,KAAK,IAAM,QAAO;AACvB,MAAK,KAAK,IAAM,QAAO;AAEvB,OAAM,IAAI,QAAU,MAAM;AAE1B,SAAO,IAAI,KAAM,IAAI,IAAI;AAE1B;AAEA,SAAS,aAAc,GAAG,KAAK,KAAM;AAEpC,MAAK,KAAK,IAAM,QAAO;AACvB,MAAK,KAAK,IAAM,QAAO;AAEvB,OAAM,IAAI,QAAU,MAAM;AAE1B,SAAO,IAAI,IAAI,KAAM,KAAM,IAAI,IAAI,MAAO;AAE3C;AAGA,SAAS,QAAS,KAAK,MAAO;AAE7B,SAAO,MAAM,KAAK,MAAO,KAAK,OAAO,KAAM,OAAO,MAAM,EAAI;AAE7D;AAGA,SAAS,UAAW,KAAK,MAAO;AAE/B,SAAO,MAAM,KAAK,OAAO,KAAM,OAAO;AAEvC;AAGA,SAAS,gBAAiB,OAAQ;AAEjC,SAAO,SAAU,MAAM,KAAK,OAAO;AAEpC;AAGA,SAAS,aAAc,GAAI;AAE1B,MAAK,MAAM,OAAY,SAAQ;AAI/B,MAAI,IAAI,SAAS;AAEjB,MAAI,KAAK,KAAM,IAAI,MAAM,IAAI,IAAI,CAAE;AAEnC,OAAK,IAAI,KAAK,KAAM,IAAI,MAAM,GAAG,IAAI,EAAG;AAExC,WAAW,IAAI,MAAM,QAAS,KAAM;AAErC;AAEA,SAAS,SAAU,SAAU;AAE5B,SAAO,UAAU;AAElB;AAEA,SAAS,SAAU,SAAU;AAE5B,SAAO,UAAU;AAElB;AAEA,SAAS,aAAc,OAAQ;AAE9B,UAAS,QAAU,QAAQ,OAAU,KAAK,UAAU;AAErD;AAEA,SAAS,eAAgB,OAAQ;AAEhC,SAAO,KAAK,IAAK,GAAG,KAAK,KAAM,KAAK,IAAK,KAAM,IAAI,KAAK,GAAI,CAAE;AAE/D;AAEA,SAAS,gBAAiB,OAAQ;AAEjC,SAAO,KAAK,IAAK,GAAG,KAAK,MAAO,KAAK,IAAK,KAAM,IAAI,KAAK,GAAI,CAAE;AAEhE;AAEA,SAAS,6BAA8B,GAAG,GAAG,GAAG,GAAG,OAAQ;AAQ1D,QAAM,MAAM,KAAK;AACjB,QAAM,MAAM,KAAK;AAEjB,QAAM,KAAK,IAAK,IAAI,CAAE;AACtB,QAAM,KAAK,IAAK,IAAI,CAAE;AAEtB,QAAM,MAAM,KAAO,IAAI,KAAM,CAAE;AAC/B,QAAM,MAAM,KAAO,IAAI,KAAM,CAAE;AAE/B,QAAM,OAAO,KAAO,IAAI,KAAM,CAAE;AAChC,QAAM,OAAO,KAAO,IAAI,KAAM,CAAE;AAEhC,QAAM,OAAO,KAAO,IAAI,KAAM,CAAE;AAChC,QAAM,OAAO,KAAO,IAAI,KAAM,CAAE;AAEhC,UAAS,OAAQ;AAAA,IAEhB,KAAK;AACJ,QAAE,IAAK,KAAK,KAAK,KAAK,MAAM,KAAK,MAAM,KAAK,GAAI;AAChD;AAAA,IAED,KAAK;AACJ,QAAE,IAAK,KAAK,MAAM,KAAK,KAAK,KAAK,MAAM,KAAK,GAAI;AAChD;AAAA,IAED,KAAK;AACJ,QAAE,IAAK,KAAK,MAAM,KAAK,MAAM,KAAK,KAAK,KAAK,GAAI;AAChD;AAAA,IAED,KAAK;AACJ,QAAE,IAAK,KAAK,KAAK,KAAK,MAAM,KAAK,MAAM,KAAK,GAAI;AAChD;AAAA,IAED,KAAK;AACJ,QAAE,IAAK,KAAK,MAAM,KAAK,KAAK,KAAK,MAAM,KAAK,GAAI;AAChD;AAAA,IAED,KAAK;AACJ,QAAE,IAAK,KAAK,MAAM,KAAK,MAAM,KAAK,KAAK,KAAK,GAAI;AAChD;AAAA,IAED;AACC,cAAQ,KAAM,oFAAoF,KAAM;AAAA,EAE1G;AAED;AAEA,SAAS,YAAa,OAAO,OAAQ;AAEpC,UAAS,MAAM,aAAc;AAAA,IAE5B,KAAK;AAEJ,aAAO;AAAA,IAER,KAAK;AAEJ,aAAO,QAAQ;AAAA,IAEhB,KAAK;AAEJ,aAAO,QAAQ;AAAA,IAEhB,KAAK;AAEJ,aAAO,QAAQ;AAAA,IAEhB,KAAK;AAEJ,aAAO,KAAK,IAAK,QAAQ,YAAc,EAAM;AAAA,IAE9C,KAAK;AAEJ,aAAO,KAAK,IAAK,QAAQ,OAAS,EAAM;AAAA,IAEzC,KAAK;AAEJ,aAAO,KAAK,IAAK,QAAQ,KAAO,EAAM;AAAA,IAEvC;AAEC,YAAM,IAAI,MAAO,yBAA0B;AAAA,EAE7C;AAED;AAEA,SAAS,UAAW,OAAO,OAAQ;AAElC,UAAS,MAAM,aAAc;AAAA,IAE5B,KAAK;AAEJ,aAAO;AAAA,IAER,KAAK;AAEJ,aAAO,KAAK,MAAO,QAAQ,UAAa;AAAA,IAEzC,KAAK;AAEJ,aAAO,KAAK,MAAO,QAAQ,KAAQ;AAAA,IAEpC,KAAK;AAEJ,aAAO,KAAK,MAAO,QAAQ,GAAM;AAAA,IAElC,KAAK;AAEJ,aAAO,KAAK,MAAO,QAAQ,UAAa;AAAA,IAEzC,KAAK;AAEJ,aAAO,KAAK,MAAO,QAAQ,KAAQ;AAAA,IAEpC,KAAK;AAEJ,aAAO,KAAK,MAAO,QAAQ,GAAM;AAAA,IAElC;AAEC,YAAM,IAAI,MAAO,yBAA0B;AAAA,EAE7C;AAED;AAEA,IAAM,YAAY;AAAA,EACjB;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACD;AAEA,IAAM,UAAN,MAAM,SAAQ;AAAA,EAEb,YAAa,IAAI,GAAG,IAAI,GAAI;AAE3B,aAAQ,UAAU,YAAY;AAE9B,SAAK,IAAI;AACT,SAAK,IAAI;AAAA,EAEV;AAAA,EAEA,IAAI,QAAQ;AAEX,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,IAAI,MAAO,OAAQ;AAElB,SAAK,IAAI;AAAA,EAEV;AAAA,EAEA,IAAI,SAAS;AAEZ,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,IAAI,OAAQ,OAAQ;AAEnB,SAAK,IAAI;AAAA,EAEV;AAAA,EAEA,IAAK,GAAG,GAAI;AAEX,SAAK,IAAI;AACT,SAAK,IAAI;AAET,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,QAAS;AAEnB,SAAK,IAAI;AACT,SAAK,IAAI;AAET,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,GAAI;AAET,SAAK,IAAI;AAET,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,GAAI;AAET,SAAK,IAAI;AAET,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,OAAO,OAAQ;AAE5B,YAAS,OAAQ;AAAA,MAEhB,KAAK;AAAG,aAAK,IAAI;AAAO;AAAA,MACxB,KAAK;AAAG,aAAK,IAAI;AAAO;AAAA,MACxB;AAAS,cAAM,IAAI,MAAO,4BAA4B,KAAM;AAAA,IAE7D;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,OAAQ;AAErB,YAAS,OAAQ;AAAA,MAEhB,KAAK;AAAG,eAAO,KAAK;AAAA,MACpB,KAAK;AAAG,eAAO,KAAK;AAAA,MACpB;AAAS,cAAM,IAAI,MAAO,4BAA4B,KAAM;AAAA,IAE7D;AAAA,EAED;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAa,KAAK,GAAG,KAAK,CAAE;AAAA,EAE7C;AAAA,EAEA,KAAM,GAAI;AAET,SAAK,IAAI,EAAE;AACX,SAAK,IAAI,EAAE;AAEX,WAAO;AAAA,EAER;AAAA,EAEA,IAAK,GAAI;AAER,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AAEZ,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,GAAI;AAEd,SAAK,KAAK;AACV,SAAK,KAAK;AAEV,WAAO;AAAA,EAER;AAAA,EAEA,WAAY,GAAG,GAAI;AAElB,SAAK,IAAI,EAAE,IAAI,EAAE;AACjB,SAAK,IAAI,EAAE,IAAI,EAAE;AAEjB,WAAO;AAAA,EAER;AAAA,EAEA,gBAAiB,GAAG,GAAI;AAEvB,SAAK,KAAK,EAAE,IAAI;AAChB,SAAK,KAAK,EAAE,IAAI;AAEhB,WAAO;AAAA,EAER;AAAA,EAEA,IAAK,GAAI;AAER,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AAEZ,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,GAAI;AAEd,SAAK,KAAK;AACV,SAAK,KAAK;AAEV,WAAO;AAAA,EAER;AAAA,EAEA,WAAY,GAAG,GAAI;AAElB,SAAK,IAAI,EAAE,IAAI,EAAE;AACjB,SAAK,IAAI,EAAE,IAAI,EAAE;AAEjB,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,GAAI;AAEb,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AAEZ,WAAO;AAAA,EAER;AAAA,EAEA,eAAgB,QAAS;AAExB,SAAK,KAAK;AACV,SAAK,KAAK;AAEV,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,GAAI;AAEX,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AAEZ,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,QAAS;AAEtB,WAAO,KAAK,eAAgB,IAAI,MAAO;AAAA,EAExC;AAAA,EAEA,aAAc,GAAI;AAEjB,UAAM,IAAI,KAAK,GAAG,IAAI,KAAK;AAC3B,UAAM,IAAI,EAAE;AAEZ,SAAK,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE;AACxC,SAAK,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE;AAExC,WAAO;AAAA,EAER;AAAA,EAEA,IAAK,GAAI;AAER,SAAK,IAAI,KAAK,IAAK,KAAK,GAAG,EAAE,CAAE;AAC/B,SAAK,IAAI,KAAK,IAAK,KAAK,GAAG,EAAE,CAAE;AAE/B,WAAO;AAAA,EAER;AAAA,EAEA,IAAK,GAAI;AAER,SAAK,IAAI,KAAK,IAAK,KAAK,GAAG,EAAE,CAAE;AAC/B,SAAK,IAAI,KAAK,IAAK,KAAK,GAAG,EAAE,CAAE;AAE/B,WAAO;AAAA,EAER;AAAA,EAEA,MAAO,KAAK,KAAM;AAIjB,SAAK,IAAI,KAAK,IAAK,IAAI,GAAG,KAAK,IAAK,IAAI,GAAG,KAAK,CAAE,CAAE;AACpD,SAAK,IAAI,KAAK,IAAK,IAAI,GAAG,KAAK,IAAK,IAAI,GAAG,KAAK,CAAE,CAAE;AAEpD,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,QAAQ,QAAS;AAE7B,SAAK,IAAI,KAAK,IAAK,QAAQ,KAAK,IAAK,QAAQ,KAAK,CAAE,CAAE;AACtD,SAAK,IAAI,KAAK,IAAK,QAAQ,KAAK,IAAK,QAAQ,KAAK,CAAE,CAAE;AAEtD,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,KAAK,KAAM;AAEvB,UAAM,SAAS,KAAK,OAAO;AAE3B,WAAO,KAAK,aAAc,UAAU,CAAE,EAAE,eAAgB,KAAK,IAAK,KAAK,KAAK,IAAK,KAAK,MAAO,CAAE,CAAE;AAAA,EAElG;AAAA,EAEA,QAAQ;AAEP,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAC5B,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAE5B,WAAO;AAAA,EAER;AAAA,EAEA,OAAO;AAEN,SAAK,IAAI,KAAK,KAAM,KAAK,CAAE;AAC3B,SAAK,IAAI,KAAK,KAAM,KAAK,CAAE;AAE3B,WAAO;AAAA,EAER;AAAA,EAEA,QAAQ;AAEP,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAC5B,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAE5B,WAAO;AAAA,EAER;AAAA,EAEA,cAAc;AAEb,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAC5B,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAE5B,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,SAAK,IAAI,CAAE,KAAK;AAChB,SAAK,IAAI,CAAE,KAAK;AAEhB,WAAO;AAAA,EAER;AAAA,EAEA,IAAK,GAAI;AAER,WAAO,KAAK,IAAI,EAAE,IAAI,KAAK,IAAI,EAAE;AAAA,EAElC;AAAA,EAEA,MAAO,GAAI;AAEV,WAAO,KAAK,IAAI,EAAE,IAAI,KAAK,IAAI,EAAE;AAAA,EAElC;AAAA,EAEA,WAAW;AAEV,WAAO,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK;AAAA,EAExC;AAAA,EAEA,SAAS;AAER,WAAO,KAAK,KAAM,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,CAAE;AAAA,EAErD;AAAA,EAEA,kBAAkB;AAEjB,WAAO,KAAK,IAAK,KAAK,CAAE,IAAI,KAAK,IAAK,KAAK,CAAE;AAAA,EAE9C;AAAA,EAEA,YAAY;AAEX,WAAO,KAAK,aAAc,KAAK,OAAO,KAAK,CAAE;AAAA,EAE9C;AAAA,EAEA,QAAQ;AAIP,UAAM,QAAQ,KAAK,MAAO,CAAE,KAAK,GAAG,CAAE,KAAK,CAAE,IAAI,KAAK;AAEtD,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,GAAI;AAEZ,UAAM,cAAc,KAAK,KAAM,KAAK,SAAS,IAAI,EAAE,SAAS,CAAE;AAE9D,QAAK,gBAAgB,EAAI,QAAO,KAAK,KAAK;AAE1C,UAAM,QAAQ,KAAK,IAAK,CAAE,IAAI;AAI9B,WAAO,KAAK,KAAM,MAAO,OAAO,IAAK,CAAE,CAAE;AAAA,EAE1C;AAAA,EAEA,WAAY,GAAI;AAEf,WAAO,KAAK,KAAM,KAAK,kBAAmB,CAAE,CAAE;AAAA,EAE/C;AAAA,EAEA,kBAAmB,GAAI;AAEtB,UAAM,KAAK,KAAK,IAAI,EAAE,GAAG,KAAK,KAAK,IAAI,EAAE;AACzC,WAAO,KAAK,KAAK,KAAK;AAAA,EAEvB;AAAA,EAEA,oBAAqB,GAAI;AAExB,WAAO,KAAK,IAAK,KAAK,IAAI,EAAE,CAAE,IAAI,KAAK,IAAK,KAAK,IAAI,EAAE,CAAE;AAAA,EAE1D;AAAA,EAEA,UAAW,QAAS;AAEnB,WAAO,KAAK,UAAU,EAAE,eAAgB,MAAO;AAAA,EAEhD;AAAA,EAEA,KAAM,GAAG,OAAQ;AAEhB,SAAK,MAAO,EAAE,IAAI,KAAK,KAAM;AAC7B,SAAK,MAAO,EAAE,IAAI,KAAK,KAAM;AAE7B,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,IAAI,IAAI,OAAQ;AAE5B,SAAK,IAAI,GAAG,KAAM,GAAG,IAAI,GAAG,KAAM;AAClC,SAAK,IAAI,GAAG,KAAM,GAAG,IAAI,GAAG,KAAM;AAElC,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,GAAI;AAEX,WAAW,EAAE,MAAM,KAAK,KAAS,EAAE,MAAM,KAAK;AAAA,EAE/C;AAAA,EAEA,UAAW,OAAO,SAAS,GAAI;AAE9B,SAAK,IAAI,MAAO,MAAO;AACvB,SAAK,IAAI,MAAO,SAAS,CAAE;AAE3B,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,QAAQ,CAAC,GAAG,SAAS,GAAI;AAEjC,UAAO,MAAO,IAAI,KAAK;AACvB,UAAO,SAAS,CAAE,IAAI,KAAK;AAE3B,WAAO;AAAA,EAER;AAAA,EAEA,oBAAqB,WAAW,OAAQ;AAEvC,SAAK,IAAI,UAAU,KAAM,KAAM;AAC/B,SAAK,IAAI,UAAU,KAAM,KAAM;AAE/B,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,QAAQ,OAAQ;AAE7B,UAAM,IAAI,KAAK,IAAK,KAAM,GAAG,IAAI,KAAK,IAAK,KAAM;AAEjD,UAAM,IAAI,KAAK,IAAI,OAAO;AAC1B,UAAM,IAAI,KAAK,IAAI,OAAO;AAE1B,SAAK,IAAI,IAAI,IAAI,IAAI,IAAI,OAAO;AAChC,SAAK,IAAI,IAAI,IAAI,IAAI,IAAI,OAAO;AAEhC,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,SAAK,IAAI,KAAK,OAAO;AACrB,SAAK,IAAI,KAAK,OAAO;AAErB,WAAO;AAAA,EAER;AAAA,EAEA,EAAG,OAAO,QAAS,IAAI;AAEtB,UAAM,KAAK;AACX,UAAM,KAAK;AAAA,EAEZ;AAED;AAEA,IAAM,UAAN,MAAM,SAAQ;AAAA,EAEb,YAAa,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAM;AAE1D,aAAQ,UAAU,YAAY;AAE9B,SAAK,WAAW;AAAA,MAEf;AAAA,MAAG;AAAA,MAAG;AAAA,MACN;AAAA,MAAG;AAAA,MAAG;AAAA,MACN;AAAA,MAAG;AAAA,MAAG;AAAA,IAEP;AAEA,QAAK,QAAQ,QAAY;AAExB,WAAK,IAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,GAAI;AAAA,IAEvD;AAAA,EAED;AAAA,EAEA,IAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAM;AAElD,UAAM,KAAK,KAAK;AAEhB,OAAI,CAAE,IAAI;AAAK,OAAI,CAAE,IAAI;AAAK,OAAI,CAAE,IAAI;AACxC,OAAI,CAAE,IAAI;AAAK,OAAI,CAAE,IAAI;AAAK,OAAI,CAAE,IAAI;AACxC,OAAI,CAAE,IAAI;AAAK,OAAI,CAAE,IAAI;AAAK,OAAI,CAAE,IAAI;AAExC,WAAO;AAAA,EAER;AAAA,EAEA,WAAW;AAEV,SAAK;AAAA,MAEJ;AAAA,MAAG;AAAA,MAAG;AAAA,MACN;AAAA,MAAG;AAAA,MAAG;AAAA,MACN;AAAA,MAAG;AAAA,MAAG;AAAA,IAEP;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,GAAI;AAET,UAAM,KAAK,KAAK;AAChB,UAAM,KAAK,EAAE;AAEb,OAAI,CAAE,IAAI,GAAI,CAAE;AAAG,OAAI,CAAE,IAAI,GAAI,CAAE;AAAG,OAAI,CAAE,IAAI,GAAI,CAAE;AACtD,OAAI,CAAE,IAAI,GAAI,CAAE;AAAG,OAAI,CAAE,IAAI,GAAI,CAAE;AAAG,OAAI,CAAE,IAAI,GAAI,CAAE;AACtD,OAAI,CAAE,IAAI,GAAI,CAAE;AAAG,OAAI,CAAE,IAAI,GAAI,CAAE;AAAG,OAAI,CAAE,IAAI,GAAI,CAAE;AAEtD,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,OAAO,OAAO,OAAQ;AAEnC,UAAM,qBAAsB,MAAM,CAAE;AACpC,UAAM,qBAAsB,MAAM,CAAE;AACpC,UAAM,qBAAsB,MAAM,CAAE;AAEpC,WAAO;AAAA,EAER;AAAA,EAEA,eAAgB,GAAI;AAEnB,UAAM,KAAK,EAAE;AAEb,SAAK;AAAA,MAEJ,GAAI,CAAE;AAAA,MAAG,GAAI,CAAE;AAAA,MAAG,GAAI,CAAE;AAAA,MACxB,GAAI,CAAE;AAAA,MAAG,GAAI,CAAE;AAAA,MAAG,GAAI,CAAE;AAAA,MACxB,GAAI,CAAE;AAAA,MAAG,GAAI,CAAE;AAAA,MAAG,GAAI,EAAG;AAAA,IAE1B;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,GAAI;AAEb,WAAO,KAAK,iBAAkB,MAAM,CAAE;AAAA,EAEvC;AAAA,EAEA,YAAa,GAAI;AAEhB,WAAO,KAAK,iBAAkB,GAAG,IAAK;AAAA,EAEvC;AAAA,EAEA,iBAAkB,GAAG,GAAI;AAExB,UAAM,KAAK,EAAE;AACb,UAAM,KAAK,EAAE;AACb,UAAM,KAAK,KAAK;AAEhB,UAAM,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE;AAChD,UAAM,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE;AAChD,UAAM,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE;AAEhD,UAAM,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE;AAChD,UAAM,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE;AAChD,UAAM,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE;AAEhD,OAAI,CAAE,IAAI,MAAM,MAAM,MAAM,MAAM,MAAM;AACxC,OAAI,CAAE,IAAI,MAAM,MAAM,MAAM,MAAM,MAAM;AACxC,OAAI,CAAE,IAAI,MAAM,MAAM,MAAM,MAAM,MAAM;AAExC,OAAI,CAAE,IAAI,MAAM,MAAM,MAAM,MAAM,MAAM;AACxC,OAAI,CAAE,IAAI,MAAM,MAAM,MAAM,MAAM,MAAM;AACxC,OAAI,CAAE,IAAI,MAAM,MAAM,MAAM,MAAM,MAAM;AAExC,OAAI,CAAE,IAAI,MAAM,MAAM,MAAM,MAAM,MAAM;AACxC,OAAI,CAAE,IAAI,MAAM,MAAM,MAAM,MAAM,MAAM;AACxC,OAAI,CAAE,IAAI,MAAM,MAAM,MAAM,MAAM,MAAM;AAExC,WAAO;AAAA,EAER;AAAA,EAEA,eAAgB,GAAI;AAEnB,UAAM,KAAK,KAAK;AAEhB,OAAI,CAAE,KAAK;AAAG,OAAI,CAAE,KAAK;AAAG,OAAI,CAAE,KAAK;AACvC,OAAI,CAAE,KAAK;AAAG,OAAI,CAAE,KAAK;AAAG,OAAI,CAAE,KAAK;AACvC,OAAI,CAAE,KAAK;AAAG,OAAI,CAAE,KAAK;AAAG,OAAI,CAAE,KAAK;AAEvC,WAAO;AAAA,EAER;AAAA,EAEA,cAAc;AAEb,UAAM,KAAK,KAAK;AAEhB,UAAM,IAAI,GAAI,CAAE,GAAG,IAAI,GAAI,CAAE,GAAG,IAAI,GAAI,CAAE,GACzC,IAAI,GAAI,CAAE,GAAG,IAAI,GAAI,CAAE,GAAG,IAAI,GAAI,CAAE,GACpC,IAAI,GAAI,CAAE,GAAG,IAAI,GAAI,CAAE,GAAG,IAAI,GAAI,CAAE;AAErC,WAAO,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI;AAAA,EAE5E;AAAA,EAEA,SAAS;AAER,UAAM,KAAK,KAAK,UAEf,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAC1C,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAC1C,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAE1C,MAAM,MAAM,MAAM,MAAM,KACxB,MAAM,MAAM,MAAM,MAAM,KACxB,MAAM,MAAM,MAAM,MAAM,KAExB,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM;AAErC,QAAK,QAAQ,EAAI,QAAO,KAAK,IAAK,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAE5D,UAAM,SAAS,IAAI;AAEnB,OAAI,CAAE,IAAI,MAAM;AAChB,OAAI,CAAE,KAAM,MAAM,MAAM,MAAM,OAAQ;AACtC,OAAI,CAAE,KAAM,MAAM,MAAM,MAAM,OAAQ;AAEtC,OAAI,CAAE,IAAI,MAAM;AAChB,OAAI,CAAE,KAAM,MAAM,MAAM,MAAM,OAAQ;AACtC,OAAI,CAAE,KAAM,MAAM,MAAM,MAAM,OAAQ;AAEtC,OAAI,CAAE,IAAI,MAAM;AAChB,OAAI,CAAE,KAAM,MAAM,MAAM,MAAM,OAAQ;AACtC,OAAI,CAAE,KAAM,MAAM,MAAM,MAAM,OAAQ;AAEtC,WAAO;AAAA,EAER;AAAA,EAEA,YAAY;AAEX,QAAIA;AACJ,UAAM,IAAI,KAAK;AAEf,IAAAA,OAAM,EAAG,CAAE;AAAG,MAAG,CAAE,IAAI,EAAG,CAAE;AAAG,MAAG,CAAE,IAAIA;AACxC,IAAAA,OAAM,EAAG,CAAE;AAAG,MAAG,CAAE,IAAI,EAAG,CAAE;AAAG,MAAG,CAAE,IAAIA;AACxC,IAAAA,OAAM,EAAG,CAAE;AAAG,MAAG,CAAE,IAAI,EAAG,CAAE;AAAG,MAAG,CAAE,IAAIA;AAExC,WAAO;AAAA,EAER;AAAA,EAEA,gBAAiB,SAAU;AAE1B,WAAO,KAAK,eAAgB,OAAQ,EAAE,OAAO,EAAE,UAAU;AAAA,EAE1D;AAAA,EAEA,mBAAoB,GAAI;AAEvB,UAAM,IAAI,KAAK;AAEf,MAAG,CAAE,IAAI,EAAG,CAAE;AACd,MAAG,CAAE,IAAI,EAAG,CAAE;AACd,MAAG,CAAE,IAAI,EAAG,CAAE;AACd,MAAG,CAAE,IAAI,EAAG,CAAE;AACd,MAAG,CAAE,IAAI,EAAG,CAAE;AACd,MAAG,CAAE,IAAI,EAAG,CAAE;AACd,MAAG,CAAE,IAAI,EAAG,CAAE;AACd,MAAG,CAAE,IAAI,EAAG,CAAE;AACd,MAAG,CAAE,IAAI,EAAG,CAAE;AAEd,WAAO;AAAA,EAER;AAAA,EAEA,eAAgB,IAAI,IAAI,IAAI,IAAI,UAAU,IAAI,IAAK;AAElD,UAAM,IAAI,KAAK,IAAK,QAAS;AAC7B,UAAM,IAAI,KAAK,IAAK,QAAS;AAE7B,SAAK;AAAA,MACJ,KAAK;AAAA,MAAG,KAAK;AAAA,MAAG,CAAE,MAAO,IAAI,KAAK,IAAI,MAAO,KAAK;AAAA,MAClD,CAAE,KAAK;AAAA,MAAG,KAAK;AAAA,MAAG,CAAE,MAAO,CAAE,IAAI,KAAK,IAAI,MAAO,KAAK;AAAA,MACtD;AAAA,MAAG;AAAA,MAAG;AAAA,IACP;AAEA,WAAO;AAAA,EAER;AAAA;AAAA,EAIA,MAAO,IAAI,IAAK;AAEf,SAAK,YAAa,IAAI,UAAW,IAAI,EAAG,CAAE;AAE1C,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,OAAQ;AAEf,SAAK,YAAa,IAAI,aAAc,CAAE,KAAM,CAAE;AAE9C,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,IAAI,IAAK;AAEnB,SAAK,YAAa,IAAI,gBAAiB,IAAI,EAAG,CAAE;AAEhD,WAAO;AAAA,EAER;AAAA;AAAA,EAIA,gBAAiB,GAAG,GAAI;AAEvB,QAAK,EAAE,WAAY;AAElB,WAAK;AAAA,QAEJ;AAAA,QAAG;AAAA,QAAG,EAAE;AAAA,QACR;AAAA,QAAG;AAAA,QAAG,EAAE;AAAA,QACR;AAAA,QAAG;AAAA,QAAG;AAAA,MAEP;AAAA,IAED,OAAO;AAEN,WAAK;AAAA,QAEJ;AAAA,QAAG;AAAA,QAAG;AAAA,QACN;AAAA,QAAG;AAAA,QAAG;AAAA,QACN;AAAA,QAAG;AAAA,QAAG;AAAA,MAEP;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,OAAQ;AAIrB,UAAM,IAAI,KAAK,IAAK,KAAM;AAC1B,UAAM,IAAI,KAAK,IAAK,KAAM;AAE1B,SAAK;AAAA,MAEJ;AAAA,MAAG,CAAE;AAAA,MAAG;AAAA,MACR;AAAA,MAAG;AAAA,MAAG;AAAA,MACN;AAAA,MAAG;AAAA,MAAG;AAAA,IAEP;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,GAAG,GAAI;AAEjB,SAAK;AAAA,MAEJ;AAAA,MAAG;AAAA,MAAG;AAAA,MACN;AAAA,MAAG;AAAA,MAAG;AAAA,MACN;AAAA,MAAG;AAAA,MAAG;AAAA,IAEP;AAEA,WAAO;AAAA,EAER;AAAA;AAAA,EAIA,OAAQ,QAAS;AAEhB,UAAM,KAAK,KAAK;AAChB,UAAM,KAAK,OAAO;AAElB,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,UAAK,GAAI,CAAE,MAAM,GAAI,CAAE,EAAI,QAAO;AAAA,IAEnC;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,OAAO,SAAS,GAAI;AAE9B,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,WAAK,SAAU,CAAE,IAAI,MAAO,IAAI,MAAO;AAAA,IAExC;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,QAAQ,CAAC,GAAG,SAAS,GAAI;AAEjC,UAAM,KAAK,KAAK;AAEhB,UAAO,MAAO,IAAI,GAAI,CAAE;AACxB,UAAO,SAAS,CAAE,IAAI,GAAI,CAAE;AAC5B,UAAO,SAAS,CAAE,IAAI,GAAI,CAAE;AAE5B,UAAO,SAAS,CAAE,IAAI,GAAI,CAAE;AAC5B,UAAO,SAAS,CAAE,IAAI,GAAI,CAAE;AAC5B,UAAO,SAAS,CAAE,IAAI,GAAI,CAAE;AAE5B,UAAO,SAAS,CAAE,IAAI,GAAI,CAAE;AAC5B,UAAO,SAAS,CAAE,IAAI,GAAI,CAAE;AAC5B,UAAO,SAAS,CAAE,IAAI,GAAI,CAAE;AAE5B,WAAO;AAAA,EAER;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAY,EAAE,UAAW,KAAK,QAAS;AAAA,EAExD;AAED;AAEA,IAAM,MAAoB,IAAI,QAAQ;AAEtC,SAAS,iBAAkB,OAAQ;AAIlC,WAAU,IAAI,MAAM,SAAS,GAAG,KAAK,GAAG,EAAG,GAAI;AAE9C,QAAK,MAAO,CAAE,KAAK,MAAQ,QAAO;AAAA,EAEnC;AAEA,SAAO;AAER;AAEA,IAAM,eAAe;AAAA,EACpB;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACD;AAEA,SAAS,cAAe,MAAM,QAAS;AAEtC,SAAO,IAAI,aAAc,IAAK,EAAG,MAAO;AAEzC;AAEA,SAAS,gBAAiB,MAAO;AAEhC,SAAO,SAAS,gBAAiB,gCAAgC,IAAK;AAEvE;AAEA,SAAS,sBAAsB;AAE9B,QAAM,SAAS,gBAAiB,QAAS;AACzC,SAAO,MAAM,UAAU;AACvB,SAAO;AAER;AAEA,IAAM,SAAS,CAAC;AAEhB,SAAS,SAAU,SAAU;AAE5B,MAAK,WAAW,OAAS;AAEzB,SAAQ,OAAQ,IAAI;AAEpB,UAAQ,KAAM,OAAQ;AAEvB;AAEA,SAAS,WAAY,IAAI,MAAM,UAAW;AAEzC,SAAO,IAAI,QAAS,SAAW,SAAS,QAAS;AAEhD,aAAS,QAAQ;AAEhB,cAAS,GAAG,eAAgB,MAAM,GAAG,yBAAyB,CAAE,GAAI;AAAA,QAEnE,KAAK,GAAG;AACP,iBAAO;AACP;AAAA,QAED,KAAK,GAAG;AACP,qBAAY,OAAO,QAAS;AAC5B;AAAA,QAED;AACC,kBAAQ;AAAA,MAEV;AAAA,IAED;AAEA,eAAY,OAAO,QAAS;AAAA,EAE7B,CAAE;AAEH;AAcA,IAAM,mCAAiD,IAAI,QAAQ,EAAE;AAAA,EACpE;AAAA,EAAW;AAAA,EAAU;AAAA,EACrB;AAAA,EAAW;AAAA,EAAW;AAAA,EACtB;AAAA,EAAW;AAAA,EAAW;AACvB;AAEA,IAAM,mCAAiD,IAAI,QAAQ,EAAE;AAAA,EACpE;AAAA,EAAW;AAAA,EAAa;AAAA,EACxB;AAAA,EAAa;AAAA,EAAW;AAAA,EACxB;AAAA,EAAa;AAAA,EAAa;AAC3B;AAMA,IAAM,eAAe;AAAA,EACpB,CAAE,oBAAqB,GAAG;AAAA,IACzB,UAAU;AAAA,IACV,WAAW;AAAA,IACX,uBAAuB,CAAE,QAAQ,QAAQ,MAAO;AAAA,IAChD,aAAa,CAAE,UAAW;AAAA,IAC1B,eAAe,CAAE,UAAW;AAAA,EAC7B;AAAA,EACA,CAAE,cAAe,GAAG;AAAA,IACnB,UAAU;AAAA,IACV,WAAW;AAAA,IACX,uBAAuB,CAAE,QAAQ,QAAQ,MAAO;AAAA,IAChD,aAAa,CAAE,UAAW,MAAM,oBAAoB;AAAA,IACpD,eAAe,CAAE,UAAW,MAAM,oBAAoB;AAAA,EACvD;AAAA,EACA,CAAE,yBAA0B,GAAG;AAAA,IAC9B,UAAU;AAAA,IACV,WAAW;AAAA,IACX,uBAAuB,CAAE,QAAQ,QAAQ,MAAO;AAAA,IAChD,aAAa,CAAE,UAAW,MAAM,aAAc,gCAAiC;AAAA,IAC/E,eAAe,CAAE,UAAW,MAAM,aAAc,gCAAiC;AAAA,EAClF;AAAA,EACA,CAAE,mBAAoB,GAAG;AAAA,IACxB,UAAU;AAAA,IACV,WAAW;AAAA,IACX,uBAAuB,CAAE,QAAQ,QAAQ,MAAO;AAAA,IAChD,aAAa,CAAE,UAAW,MAAM,oBAAoB,EAAE,aAAc,gCAAiC;AAAA,IACrG,eAAe,CAAE,UAAW,MAAM,aAAc,gCAAiC,EAAE,oBAAoB;AAAA,EACxG;AACD;AAEA,IAAM,iCAAiC,oBAAI,IAAK,CAAE,sBAAsB,yBAA0B,CAAE;AAEpG,IAAM,kBAAkB;AAAA,EAEvB,SAAS;AAAA,EAET,oBAAoB;AAAA,EAEpB,IAAI,oBAAoB;AAEvB,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,IAAI,kBAAmB,YAAa;AAEnC,QAAK,CAAE,+BAA+B,IAAK,UAAW,GAAI;AAEzD,YAAM,IAAI,MAAO,qCAAsC,UAAW,IAAK;AAAA,IAExE;AAEA,SAAK,qBAAqB;AAAA,EAE3B;AAAA,EAEA,SAAS,SAAW,OAAO,kBAAkB,kBAAmB;AAE/D,QAAK,KAAK,YAAY,SAAS,qBAAqB,oBAAoB,CAAE,oBAAoB,CAAE,kBAAmB;AAElH,aAAO;AAAA,IAER;AAEA,UAAM,oBAAoB,aAAc,gBAAiB,EAAE;AAC3D,UAAM,sBAAsB,aAAc,gBAAiB,EAAE;AAE7D,WAAO,oBAAqB,kBAAmB,KAAM,CAAE;AAAA,EAExD;AAAA,EAEA,uBAAuB,SAAW,OAAO,kBAAmB;AAE3D,WAAO,KAAK,QAAS,OAAO,KAAK,oBAAoB,gBAAiB;AAAA,EAEvE;AAAA,EAEA,qBAAqB,SAAW,OAAO,kBAAmB;AAEzD,WAAO,KAAK,QAAS,OAAO,kBAAkB,KAAK,kBAAmB;AAAA,EAEvE;AAAA,EAEA,cAAc,SAAW,YAAa;AAErC,WAAO,aAAc,UAAW,EAAE;AAAA,EAEnC;AAAA,EAEA,aAAa,SAAW,YAAa;AAEpC,QAAK,eAAe,aAAe,QAAO;AAE1C,WAAO,aAAc,UAAW,EAAE;AAAA,EAEnC;AAAA,EAEA,0BAA0B,SAAW,QAAQ,aAAa,KAAK,oBAAqB;AAEnF,WAAO,OAAO,UAAW,aAAc,UAAW,EAAE,qBAAsB;AAAA,EAE3E;AAED;AAGA,SAAS,aAAc,GAAI;AAE1B,SAAS,IAAI,UAAY,IAAI,eAAe,KAAK,IAAK,IAAI,eAAe,cAAc,GAAI;AAE5F;AAEA,SAAS,aAAc,GAAI;AAE1B,SAAS,IAAI,WAAc,IAAI,QAAQ,QAAU,KAAK,IAAK,GAAG,OAAQ,IAAM;AAE7E;AAEA,IAAI;AAEJ,IAAM,aAAN,MAAiB;AAAA,EAEhB,OAAO,WAAY,OAAQ;AAE1B,QAAK,UAAU,KAAM,MAAM,GAAI,GAAI;AAElC,aAAO,MAAM;AAAA,IAEd;AAEA,QAAK,OAAO,sBAAsB,aAAc;AAE/C,aAAO,MAAM;AAAA,IAEd;AAEA,QAAI;AAEJ,QAAK,iBAAiB,mBAAoB;AAEzC,eAAS;AAAA,IAEV,OAAO;AAEN,UAAK,YAAY,OAAY,WAAU,gBAAiB,QAAS;AAEjE,cAAQ,QAAQ,MAAM;AACtB,cAAQ,SAAS,MAAM;AAEvB,YAAM,UAAU,QAAQ,WAAY,IAAK;AAEzC,UAAK,iBAAiB,WAAY;AAEjC,gBAAQ,aAAc,OAAO,GAAG,CAAE;AAAA,MAEnC,OAAO;AAEN,gBAAQ,UAAW,OAAO,GAAG,GAAG,MAAM,OAAO,MAAM,MAAO;AAAA,MAE3D;AAEA,eAAS;AAAA,IAEV;AAEA,QAAK,OAAO,QAAQ,QAAQ,OAAO,SAAS,MAAO;AAElD,cAAQ,KAAM,+EAA+E,KAAM;AAEnG,aAAO,OAAO,UAAW,cAAc,GAAI;AAAA,IAE5C,OAAO;AAEN,aAAO,OAAO,UAAW,WAAY;AAAA,IAEtC;AAAA,EAED;AAAA,EAEA,OAAO,aAAc,OAAQ;AAE5B,QAAO,OAAO,qBAAqB,eAAe,iBAAiB,oBAChE,OAAO,sBAAsB,eAAe,iBAAiB,qBAC7D,OAAO,gBAAgB,eAAe,iBAAiB,aAAgB;AAEzE,YAAM,SAAS,gBAAiB,QAAS;AAEzC,aAAO,QAAQ,MAAM;AACrB,aAAO,SAAS,MAAM;AAEtB,YAAM,UAAU,OAAO,WAAY,IAAK;AACxC,cAAQ,UAAW,OAAO,GAAG,GAAG,MAAM,OAAO,MAAM,MAAO;AAE1D,YAAM,YAAY,QAAQ,aAAc,GAAG,GAAG,MAAM,OAAO,MAAM,MAAO;AACxE,YAAM,OAAO,UAAU;AAEvB,eAAU,IAAI,GAAG,IAAI,KAAK,QAAQ,KAAO;AAExC,aAAM,CAAE,IAAI,aAAc,KAAM,CAAE,IAAI,GAAI,IAAI;AAAA,MAE/C;AAEA,cAAQ,aAAc,WAAW,GAAG,CAAE;AAEtC,aAAO;AAAA,IAER,WAAY,MAAM,MAAO;AAExB,YAAM,OAAO,MAAM,KAAK,MAAO,CAAE;AAEjC,eAAU,IAAI,GAAG,IAAI,KAAK,QAAQ,KAAO;AAExC,YAAK,gBAAgB,cAAc,gBAAgB,mBAAoB;AAEtE,eAAM,CAAE,IAAI,KAAK,MAAO,aAAc,KAAM,CAAE,IAAI,GAAI,IAAI,GAAI;AAAA,QAE/D,OAAO;AAIN,eAAM,CAAE,IAAI,aAAc,KAAM,CAAE,CAAE;AAAA,QAErC;AAAA,MAED;AAEA,aAAO;AAAA,QACN;AAAA,QACA,OAAO,MAAM;AAAA,QACb,QAAQ,MAAM;AAAA,MACf;AAAA,IAED,OAAO;AAEN,cAAQ,KAAM,6FAA8F;AAC5G,aAAO;AAAA,IAER;AAAA,EAED;AAED;AAEA,IAAI,YAAY;AAEhB,IAAM,SAAN,MAAa;AAAA,EAEZ,YAAa,OAAO,MAAO;AAE1B,SAAK,WAAW;AAEhB,WAAO,eAAgB,MAAM,MAAM,EAAE,OAAO,YAAa,CAAE;AAE3D,SAAK,OAAO,aAAa;AAEzB,SAAK,OAAO;AACZ,SAAK,YAAY;AAEjB,SAAK,UAAU;AAAA,EAEhB;AAAA,EAEA,IAAI,YAAa,OAAQ;AAExB,QAAK,UAAU,KAAO,MAAK;AAAA,EAE5B;AAAA,EAEA,OAAQ,MAAO;AAEd,UAAM,eAAiB,SAAS,UAAa,OAAO,SAAS;AAE7D,QAAK,CAAE,gBAAgB,KAAK,OAAQ,KAAK,IAAK,MAAM,QAAY;AAE/D,aAAO,KAAK,OAAQ,KAAK,IAAK;AAAA,IAE/B;AAEA,UAAM,SAAS;AAAA,MACd,MAAM,KAAK;AAAA,MACX,KAAK;AAAA,IACN;AAEA,UAAM,OAAO,KAAK;AAElB,QAAK,SAAS,MAAO;AAEpB,UAAI;AAEJ,UAAK,MAAM,QAAS,IAAK,GAAI;AAI5B,cAAM,CAAC;AAEP,iBAAU,IAAI,GAAG,IAAI,KAAK,QAAQ,IAAI,GAAG,KAAO;AAE/C,cAAK,KAAM,CAAE,EAAE,eAAgB;AAE9B,gBAAI,KAAM,eAAgB,KAAM,CAAE,EAAE,KAAM,CAAE;AAAA,UAE7C,OAAO;AAEN,gBAAI,KAAM,eAAgB,KAAM,CAAE,CAAE,CAAE;AAAA,UAEvC;AAAA,QAED;AAAA,MAED,OAAO;AAIN,cAAM,eAAgB,IAAK;AAAA,MAE5B;AAEA,aAAO,MAAM;AAAA,IAEd;AAEA,QAAK,CAAE,cAAe;AAErB,WAAK,OAAQ,KAAK,IAAK,IAAI;AAAA,IAE5B;AAEA,WAAO;AAAA,EAER;AAED;AAEA,SAAS,eAAgB,OAAQ;AAEhC,MAAO,OAAO,qBAAqB,eAAe,iBAAiB,oBAChE,OAAO,sBAAsB,eAAe,iBAAiB,qBAC7D,OAAO,gBAAgB,eAAe,iBAAiB,aAAgB;AAIzE,WAAO,WAAW,WAAY,KAAM;AAAA,EAErC,OAAO;AAEN,QAAK,MAAM,MAAO;AAIjB,aAAO;AAAA,QACN,MAAM,MAAM,KAAM,MAAM,IAAK;AAAA,QAC7B,OAAO,MAAM;AAAA,QACb,QAAQ,MAAM;AAAA,QACd,MAAM,MAAM,KAAK,YAAY;AAAA,MAC9B;AAAA,IAED,OAAO;AAEN,cAAQ,KAAM,6CAA8C;AAC5D,aAAO,CAAC;AAAA,IAET;AAAA,EAED;AAED;AAEA,IAAI,aAAa;AAEjB,IAAM,UAAN,MAAM,iBAAgB,gBAAgB;AAAA,EAErC,YAAa,QAAQ,SAAQ,eAAe,UAAU,SAAQ,iBAAiB,QAAQ,qBAAqB,QAAQ,qBAAqB,YAAY,cAAc,YAAY,0BAA0B,SAAS,YAAY,OAAO,kBAAkB,aAAa,SAAQ,oBAAoB,aAAa,cAAe;AAE3T,UAAM;AAEN,SAAK,YAAY;AAEjB,WAAO,eAAgB,MAAM,MAAM,EAAE,OAAO,aAAc,CAAE;AAE5D,SAAK,OAAO,aAAa;AAEzB,SAAK,OAAO;AAEZ,SAAK,SAAS,IAAI,OAAQ,KAAM;AAChC,SAAK,UAAU,CAAC;AAEhB,SAAK,UAAU;AACf,SAAK,UAAU;AAEf,SAAK,QAAQ;AACb,SAAK,QAAQ;AAEb,SAAK,YAAY;AACjB,SAAK,YAAY;AAEjB,SAAK,aAAa;AAElB,SAAK,SAAS;AACd,SAAK,iBAAiB;AACtB,SAAK,OAAO;AAEZ,SAAK,SAAS,IAAI,QAAS,GAAG,CAAE;AAChC,SAAK,SAAS,IAAI,QAAS,GAAG,CAAE;AAChC,SAAK,SAAS,IAAI,QAAS,GAAG,CAAE;AAChC,SAAK,WAAW;AAEhB,SAAK,mBAAmB;AACxB,SAAK,SAAS,IAAI,QAAQ;AAE1B,SAAK,kBAAkB;AACvB,SAAK,mBAAmB;AACxB,SAAK,QAAQ;AACb,SAAK,kBAAkB;AAEvB,SAAK,aAAa;AAElB,SAAK,WAAW,CAAC;AAEjB,SAAK,UAAU;AACf,SAAK,WAAW;AAEhB,SAAK,wBAAwB;AAC7B,SAAK,eAAe;AAAA,EAErB;AAAA,EAEA,IAAI,QAAQ;AAEX,WAAO,KAAK,OAAO;AAAA,EAEpB;AAAA,EAEA,IAAI,MAAO,QAAQ,MAAO;AAEzB,SAAK,OAAO,OAAO;AAAA,EAEpB;AAAA,EAEA,eAAe;AAEd,SAAK,OAAO,eAAgB,KAAK,OAAO,GAAG,KAAK,OAAO,GAAG,KAAK,OAAO,GAAG,KAAK,OAAO,GAAG,KAAK,UAAU,KAAK,OAAO,GAAG,KAAK,OAAO,CAAE;AAAA,EAErI;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAY,EAAE,KAAM,IAAK;AAAA,EAE1C;AAAA,EAEA,KAAM,QAAS;AAEd,SAAK,OAAO,OAAO;AAEnB,SAAK,SAAS,OAAO;AACrB,SAAK,UAAU,OAAO,QAAQ,MAAO,CAAE;AAEvC,SAAK,UAAU,OAAO;AACtB,SAAK,UAAU,OAAO;AAEtB,SAAK,QAAQ,OAAO;AACpB,SAAK,QAAQ,OAAO;AAEpB,SAAK,YAAY,OAAO;AACxB,SAAK,YAAY,OAAO;AAExB,SAAK,aAAa,OAAO;AAEzB,SAAK,SAAS,OAAO;AACrB,SAAK,iBAAiB,OAAO;AAC7B,SAAK,OAAO,OAAO;AAEnB,SAAK,OAAO,KAAM,OAAO,MAAO;AAChC,SAAK,OAAO,KAAM,OAAO,MAAO;AAChC,SAAK,OAAO,KAAM,OAAO,MAAO;AAChC,SAAK,WAAW,OAAO;AAEvB,SAAK,mBAAmB,OAAO;AAC/B,SAAK,OAAO,KAAM,OAAO,MAAO;AAEhC,SAAK,kBAAkB,OAAO;AAC9B,SAAK,mBAAmB,OAAO;AAC/B,SAAK,QAAQ,OAAO;AACpB,SAAK,kBAAkB,OAAO;AAC9B,SAAK,aAAa,OAAO;AAEzB,SAAK,WAAW,KAAK,MAAO,KAAK,UAAW,OAAO,QAAS,CAAE;AAE9D,SAAK,cAAc;AAEnB,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,MAAO;AAEd,UAAM,eAAiB,SAAS,UAAa,OAAO,SAAS;AAE7D,QAAK,CAAE,gBAAgB,KAAK,SAAU,KAAK,IAAK,MAAM,QAAY;AAEjE,aAAO,KAAK,SAAU,KAAK,IAAK;AAAA,IAEjC;AAEA,UAAM,SAAS;AAAA,MAEd,UAAU;AAAA,QACT,SAAS;AAAA,QACT,MAAM;AAAA,QACN,WAAW;AAAA,MACZ;AAAA,MAEA,MAAM,KAAK;AAAA,MACX,MAAM,KAAK;AAAA,MAEX,OAAO,KAAK,OAAO,OAAQ,IAAK,EAAE;AAAA,MAElC,SAAS,KAAK;AAAA,MACd,SAAS,KAAK;AAAA,MAEd,QAAQ,CAAE,KAAK,OAAO,GAAG,KAAK,OAAO,CAAE;AAAA,MACvC,QAAQ,CAAE,KAAK,OAAO,GAAG,KAAK,OAAO,CAAE;AAAA,MACvC,QAAQ,CAAE,KAAK,OAAO,GAAG,KAAK,OAAO,CAAE;AAAA,MACvC,UAAU,KAAK;AAAA,MAEf,MAAM,CAAE,KAAK,OAAO,KAAK,KAAM;AAAA,MAE/B,QAAQ,KAAK;AAAA,MACb,gBAAgB,KAAK;AAAA,MACrB,MAAM,KAAK;AAAA,MACX,YAAY,KAAK;AAAA,MAEjB,WAAW,KAAK;AAAA,MAChB,WAAW,KAAK;AAAA,MAChB,YAAY,KAAK;AAAA,MAEjB,OAAO,KAAK;AAAA,MAEZ,iBAAiB,KAAK;AAAA,MACtB,kBAAkB,KAAK;AAAA,MACvB,iBAAiB,KAAK;AAAA,IAEvB;AAEA,QAAK,OAAO,KAAM,KAAK,QAAS,EAAE,SAAS,EAAI,QAAO,WAAW,KAAK;AAEtE,QAAK,CAAE,cAAe;AAErB,WAAK,SAAU,KAAK,IAAK,IAAI;AAAA,IAE9B;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,UAAU;AAET,SAAK,cAAe,EAAE,MAAM,UAAU,CAAE;AAAA,EAEzC;AAAA,EAEA,YAAa,IAAK;AAEjB,QAAK,KAAK,YAAY,UAAY,QAAO;AAEzC,OAAG,aAAc,KAAK,MAAO;AAE7B,QAAK,GAAG,IAAI,KAAK,GAAG,IAAI,GAAI;AAE3B,cAAS,KAAK,OAAQ;AAAA,QAErB,KAAK;AAEJ,aAAG,IAAI,GAAG,IAAI,KAAK,MAAO,GAAG,CAAE;AAC/B;AAAA,QAED,KAAK;AAEJ,aAAG,IAAI,GAAG,IAAI,IAAI,IAAI;AACtB;AAAA,QAED,KAAK;AAEJ,cAAK,KAAK,IAAK,KAAK,MAAO,GAAG,CAAE,IAAI,CAAE,MAAM,GAAI;AAE/C,eAAG,IAAI,KAAK,KAAM,GAAG,CAAE,IAAI,GAAG;AAAA,UAE/B,OAAO;AAEN,eAAG,IAAI,GAAG,IAAI,KAAK,MAAO,GAAG,CAAE;AAAA,UAEhC;AAEA;AAAA,MAEF;AAAA,IAED;AAEA,QAAK,GAAG,IAAI,KAAK,GAAG,IAAI,GAAI;AAE3B,cAAS,KAAK,OAAQ;AAAA,QAErB,KAAK;AAEJ,aAAG,IAAI,GAAG,IAAI,KAAK,MAAO,GAAG,CAAE;AAC/B;AAAA,QAED,KAAK;AAEJ,aAAG,IAAI,GAAG,IAAI,IAAI,IAAI;AACtB;AAAA,QAED,KAAK;AAEJ,cAAK,KAAK,IAAK,KAAK,MAAO,GAAG,CAAE,IAAI,CAAE,MAAM,GAAI;AAE/C,eAAG,IAAI,KAAK,KAAM,GAAG,CAAE,IAAI,GAAG;AAAA,UAE/B,OAAO;AAEN,eAAG,IAAI,GAAG,IAAI,KAAK,MAAO,GAAG,CAAE;AAAA,UAEhC;AAEA;AAAA,MAEF;AAAA,IAED;AAEA,QAAK,KAAK,OAAQ;AAEjB,SAAG,IAAI,IAAI,GAAG;AAAA,IAEf;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,IAAI,YAAa,OAAQ;AAExB,QAAK,UAAU,MAAO;AAErB,WAAK;AACL,WAAK,OAAO,cAAc;AAAA,IAE3B;AAAA,EAED;AAAA,EAEA,IAAI,iBAAkB,OAAQ;AAE7B,QAAK,UAAU,MAAO;AAErB,WAAK;AAAA,IAEN;AAAA,EAED;AAED;AAEA,QAAQ,gBAAgB;AACxB,QAAQ,kBAAkB;AAC1B,QAAQ,qBAAqB;AAE7B,IAAM,UAAN,MAAM,SAAQ;AAAA,EAEb,YAAa,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,GAAI;AAEzC,aAAQ,UAAU,YAAY;AAE9B,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AAAA,EAEV;AAAA,EAEA,IAAI,QAAQ;AAEX,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,IAAI,MAAO,OAAQ;AAElB,SAAK,IAAI;AAAA,EAEV;AAAA,EAEA,IAAI,SAAS;AAEZ,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,IAAI,OAAQ,OAAQ;AAEnB,SAAK,IAAI;AAAA,EAEV;AAAA,EAEA,IAAK,GAAG,GAAG,GAAG,GAAI;AAEjB,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AAET,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,QAAS;AAEnB,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AAET,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,GAAI;AAET,SAAK,IAAI;AAET,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,GAAI;AAET,SAAK,IAAI;AAET,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,GAAI;AAET,SAAK,IAAI;AAET,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,GAAI;AAET,SAAK,IAAI;AAET,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,OAAO,OAAQ;AAE5B,YAAS,OAAQ;AAAA,MAEhB,KAAK;AAAG,aAAK,IAAI;AAAO;AAAA,MACxB,KAAK;AAAG,aAAK,IAAI;AAAO;AAAA,MACxB,KAAK;AAAG,aAAK,IAAI;AAAO;AAAA,MACxB,KAAK;AAAG,aAAK,IAAI;AAAO;AAAA,MACxB;AAAS,cAAM,IAAI,MAAO,4BAA4B,KAAM;AAAA,IAE7D;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,OAAQ;AAErB,YAAS,OAAQ;AAAA,MAEhB,KAAK;AAAG,eAAO,KAAK;AAAA,MACpB,KAAK;AAAG,eAAO,KAAK;AAAA,MACpB,KAAK;AAAG,eAAO,KAAK;AAAA,MACpB,KAAK;AAAG,eAAO,KAAK;AAAA,MACpB;AAAS,cAAM,IAAI,MAAO,4BAA4B,KAAM;AAAA,IAE7D;AAAA,EAED;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAa,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,KAAK,CAAE;AAAA,EAE7D;AAAA,EAEA,KAAM,GAAI;AAET,SAAK,IAAI,EAAE;AACX,SAAK,IAAI,EAAE;AACX,SAAK,IAAI,EAAE;AACX,SAAK,IAAM,EAAE,MAAM,SAAc,EAAE,IAAI;AAEvC,WAAO;AAAA,EAER;AAAA,EAEA,IAAK,GAAI;AAER,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AAEZ,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,GAAI;AAEd,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AAEV,WAAO;AAAA,EAER;AAAA,EAEA,WAAY,GAAG,GAAI;AAElB,SAAK,IAAI,EAAE,IAAI,EAAE;AACjB,SAAK,IAAI,EAAE,IAAI,EAAE;AACjB,SAAK,IAAI,EAAE,IAAI,EAAE;AACjB,SAAK,IAAI,EAAE,IAAI,EAAE;AAEjB,WAAO;AAAA,EAER;AAAA,EAEA,gBAAiB,GAAG,GAAI;AAEvB,SAAK,KAAK,EAAE,IAAI;AAChB,SAAK,KAAK,EAAE,IAAI;AAChB,SAAK,KAAK,EAAE,IAAI;AAChB,SAAK,KAAK,EAAE,IAAI;AAEhB,WAAO;AAAA,EAER;AAAA,EAEA,IAAK,GAAI;AAER,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AAEZ,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,GAAI;AAEd,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AAEV,WAAO;AAAA,EAER;AAAA,EAEA,WAAY,GAAG,GAAI;AAElB,SAAK,IAAI,EAAE,IAAI,EAAE;AACjB,SAAK,IAAI,EAAE,IAAI,EAAE;AACjB,SAAK,IAAI,EAAE,IAAI,EAAE;AACjB,SAAK,IAAI,EAAE,IAAI,EAAE;AAEjB,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,GAAI;AAEb,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AAEZ,WAAO;AAAA,EAER;AAAA,EAEA,eAAgB,QAAS;AAExB,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AAEV,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,GAAI;AAEjB,UAAM,IAAI,KAAK,GAAG,IAAI,KAAK,GAAG,IAAI,KAAK,GAAG,IAAI,KAAK;AACnD,UAAM,IAAI,EAAE;AAEZ,SAAK,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,EAAG,IAAI;AAC1D,SAAK,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,EAAG,IAAI;AAC1D,SAAK,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,EAAG,IAAI,IAAI,EAAG,EAAG,IAAI;AAC3D,SAAK,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,EAAG,IAAI,IAAI,EAAG,EAAG,IAAI;AAE3D,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,QAAS;AAEtB,WAAO,KAAK,eAAgB,IAAI,MAAO;AAAA,EAExC;AAAA,EAEA,2BAA4B,GAAI;AAM/B,SAAK,IAAI,IAAI,KAAK,KAAM,EAAE,CAAE;AAE5B,UAAM,IAAI,KAAK,KAAM,IAAI,EAAE,IAAI,EAAE,CAAE;AAEnC,QAAK,IAAI,MAAS;AAEjB,WAAK,IAAI;AACT,WAAK,IAAI;AACT,WAAK,IAAI;AAAA,IAEV,OAAO;AAEN,WAAK,IAAI,EAAE,IAAI;AACf,WAAK,IAAI,EAAE,IAAI;AACf,WAAK,IAAI,EAAE,IAAI;AAAA,IAEhB;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,+BAAgC,GAAI;AAMnC,QAAI,OAAO,GAAG,GAAG;AACjB,UAAM,UAAU,MACf,WAAW,KAEX,KAAK,EAAE,UAEP,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAC1C,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAC1C,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,EAAG;AAE5C,QAAO,KAAK,IAAK,MAAM,GAAI,IAAI,WACxB,KAAK,IAAK,MAAM,GAAI,IAAI,WACxB,KAAK,IAAK,MAAM,GAAI,IAAI,SAAY;AAM1C,UAAO,KAAK,IAAK,MAAM,GAAI,IAAI,YACxB,KAAK,IAAK,MAAM,GAAI,IAAI,YACxB,KAAK,IAAK,MAAM,GAAI,IAAI,YACxB,KAAK,IAAK,MAAM,MAAM,MAAM,CAAE,IAAI,UAAa;AAIrD,aAAK,IAAK,GAAG,GAAG,GAAG,CAAE;AAErB,eAAO;AAAA,MAER;AAIA,cAAQ,KAAK;AAEb,YAAM,MAAO,MAAM,KAAM;AACzB,YAAM,MAAO,MAAM,KAAM;AACzB,YAAM,MAAO,MAAM,KAAM;AACzB,YAAM,MAAO,MAAM,OAAQ;AAC3B,YAAM,MAAO,MAAM,OAAQ;AAC3B,YAAM,MAAO,MAAM,OAAQ;AAE3B,UAAO,KAAK,MAAU,KAAK,IAAO;AAIjC,YAAK,KAAK,SAAU;AAEnB,cAAI;AACJ,cAAI;AACJ,cAAI;AAAA,QAEL,OAAO;AAEN,cAAI,KAAK,KAAM,EAAG;AAClB,cAAI,KAAK;AACT,cAAI,KAAK;AAAA,QAEV;AAAA,MAED,WAAY,KAAK,IAAK;AAIrB,YAAK,KAAK,SAAU;AAEnB,cAAI;AACJ,cAAI;AACJ,cAAI;AAAA,QAEL,OAAO;AAEN,cAAI,KAAK,KAAM,EAAG;AAClB,cAAI,KAAK;AACT,cAAI,KAAK;AAAA,QAEV;AAAA,MAED,OAAO;AAIN,YAAK,KAAK,SAAU;AAEnB,cAAI;AACJ,cAAI;AACJ,cAAI;AAAA,QAEL,OAAO;AAEN,cAAI,KAAK,KAAM,EAAG;AAClB,cAAI,KAAK;AACT,cAAI,KAAK;AAAA,QAEV;AAAA,MAED;AAEA,WAAK,IAAK,GAAG,GAAG,GAAG,KAAM;AAEzB,aAAO;AAAA,IAER;AAIA,QAAI,IAAI,KAAK,MAAQ,MAAM,QAAU,MAAM,QACxC,MAAM,QAAU,MAAM,QACtB,MAAM,QAAU,MAAM,IAAM;AAE/B,QAAK,KAAK,IAAK,CAAE,IAAI,KAAQ,KAAI;AAKjC,SAAK,KAAM,MAAM,OAAQ;AACzB,SAAK,KAAM,MAAM,OAAQ;AACzB,SAAK,KAAM,MAAM,OAAQ;AACzB,SAAK,IAAI,KAAK,MAAQ,MAAM,MAAM,MAAM,KAAM,CAAE;AAEhD,WAAO;AAAA,EAER;AAAA,EAEA,sBAAuB,GAAI;AAE1B,UAAM,IAAI,EAAE;AAEZ,SAAK,IAAI,EAAG,EAAG;AACf,SAAK,IAAI,EAAG,EAAG;AACf,SAAK,IAAI,EAAG,EAAG;AACf,SAAK,IAAI,EAAG,EAAG;AAEf,WAAO;AAAA,EAER;AAAA,EAEA,IAAK,GAAI;AAER,SAAK,IAAI,KAAK,IAAK,KAAK,GAAG,EAAE,CAAE;AAC/B,SAAK,IAAI,KAAK,IAAK,KAAK,GAAG,EAAE,CAAE;AAC/B,SAAK,IAAI,KAAK,IAAK,KAAK,GAAG,EAAE,CAAE;AAC/B,SAAK,IAAI,KAAK,IAAK,KAAK,GAAG,EAAE,CAAE;AAE/B,WAAO;AAAA,EAER;AAAA,EAEA,IAAK,GAAI;AAER,SAAK,IAAI,KAAK,IAAK,KAAK,GAAG,EAAE,CAAE;AAC/B,SAAK,IAAI,KAAK,IAAK,KAAK,GAAG,EAAE,CAAE;AAC/B,SAAK,IAAI,KAAK,IAAK,KAAK,GAAG,EAAE,CAAE;AAC/B,SAAK,IAAI,KAAK,IAAK,KAAK,GAAG,EAAE,CAAE;AAE/B,WAAO;AAAA,EAER;AAAA,EAEA,MAAO,KAAK,KAAM;AAIjB,SAAK,IAAI,KAAK,IAAK,IAAI,GAAG,KAAK,IAAK,IAAI,GAAG,KAAK,CAAE,CAAE;AACpD,SAAK,IAAI,KAAK,IAAK,IAAI,GAAG,KAAK,IAAK,IAAI,GAAG,KAAK,CAAE,CAAE;AACpD,SAAK,IAAI,KAAK,IAAK,IAAI,GAAG,KAAK,IAAK,IAAI,GAAG,KAAK,CAAE,CAAE;AACpD,SAAK,IAAI,KAAK,IAAK,IAAI,GAAG,KAAK,IAAK,IAAI,GAAG,KAAK,CAAE,CAAE;AAEpD,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,QAAQ,QAAS;AAE7B,SAAK,IAAI,KAAK,IAAK,QAAQ,KAAK,IAAK,QAAQ,KAAK,CAAE,CAAE;AACtD,SAAK,IAAI,KAAK,IAAK,QAAQ,KAAK,IAAK,QAAQ,KAAK,CAAE,CAAE;AACtD,SAAK,IAAI,KAAK,IAAK,QAAQ,KAAK,IAAK,QAAQ,KAAK,CAAE,CAAE;AACtD,SAAK,IAAI,KAAK,IAAK,QAAQ,KAAK,IAAK,QAAQ,KAAK,CAAE,CAAE;AAEtD,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,KAAK,KAAM;AAEvB,UAAM,SAAS,KAAK,OAAO;AAE3B,WAAO,KAAK,aAAc,UAAU,CAAE,EAAE,eAAgB,KAAK,IAAK,KAAK,KAAK,IAAK,KAAK,MAAO,CAAE,CAAE;AAAA,EAElG;AAAA,EAEA,QAAQ;AAEP,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAC5B,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAC5B,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAC5B,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAE5B,WAAO;AAAA,EAER;AAAA,EAEA,OAAO;AAEN,SAAK,IAAI,KAAK,KAAM,KAAK,CAAE;AAC3B,SAAK,IAAI,KAAK,KAAM,KAAK,CAAE;AAC3B,SAAK,IAAI,KAAK,KAAM,KAAK,CAAE;AAC3B,SAAK,IAAI,KAAK,KAAM,KAAK,CAAE;AAE3B,WAAO;AAAA,EAER;AAAA,EAEA,QAAQ;AAEP,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAC5B,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAC5B,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAC5B,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAE5B,WAAO;AAAA,EAER;AAAA,EAEA,cAAc;AAEb,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAC5B,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAC5B,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAC5B,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAE5B,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,SAAK,IAAI,CAAE,KAAK;AAChB,SAAK,IAAI,CAAE,KAAK;AAChB,SAAK,IAAI,CAAE,KAAK;AAChB,SAAK,IAAI,CAAE,KAAK;AAEhB,WAAO;AAAA,EAER;AAAA,EAEA,IAAK,GAAI;AAER,WAAO,KAAK,IAAI,EAAE,IAAI,KAAK,IAAI,EAAE,IAAI,KAAK,IAAI,EAAE,IAAI,KAAK,IAAI,EAAE;AAAA,EAEhE;AAAA,EAEA,WAAW;AAEV,WAAO,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK;AAAA,EAE5E;AAAA,EAEA,SAAS;AAER,WAAO,KAAK,KAAM,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,CAAE;AAAA,EAEzF;AAAA,EAEA,kBAAkB;AAEjB,WAAO,KAAK,IAAK,KAAK,CAAE,IAAI,KAAK,IAAK,KAAK,CAAE,IAAI,KAAK,IAAK,KAAK,CAAE,IAAI,KAAK,IAAK,KAAK,CAAE;AAAA,EAExF;AAAA,EAEA,YAAY;AAEX,WAAO,KAAK,aAAc,KAAK,OAAO,KAAK,CAAE;AAAA,EAE9C;AAAA,EAEA,UAAW,QAAS;AAEnB,WAAO,KAAK,UAAU,EAAE,eAAgB,MAAO;AAAA,EAEhD;AAAA,EAEA,KAAM,GAAG,OAAQ;AAEhB,SAAK,MAAO,EAAE,IAAI,KAAK,KAAM;AAC7B,SAAK,MAAO,EAAE,IAAI,KAAK,KAAM;AAC7B,SAAK,MAAO,EAAE,IAAI,KAAK,KAAM;AAC7B,SAAK,MAAO,EAAE,IAAI,KAAK,KAAM;AAE7B,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,IAAI,IAAI,OAAQ;AAE5B,SAAK,IAAI,GAAG,KAAM,GAAG,IAAI,GAAG,KAAM;AAClC,SAAK,IAAI,GAAG,KAAM,GAAG,IAAI,GAAG,KAAM;AAClC,SAAK,IAAI,GAAG,KAAM,GAAG,IAAI,GAAG,KAAM;AAClC,SAAK,IAAI,GAAG,KAAM,GAAG,IAAI,GAAG,KAAM;AAElC,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,GAAI;AAEX,WAAW,EAAE,MAAM,KAAK,KAAS,EAAE,MAAM,KAAK,KAAS,EAAE,MAAM,KAAK,KAAS,EAAE,MAAM,KAAK;AAAA,EAE3F;AAAA,EAEA,UAAW,OAAO,SAAS,GAAI;AAE9B,SAAK,IAAI,MAAO,MAAO;AACvB,SAAK,IAAI,MAAO,SAAS,CAAE;AAC3B,SAAK,IAAI,MAAO,SAAS,CAAE;AAC3B,SAAK,IAAI,MAAO,SAAS,CAAE;AAE3B,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,QAAQ,CAAC,GAAG,SAAS,GAAI;AAEjC,UAAO,MAAO,IAAI,KAAK;AACvB,UAAO,SAAS,CAAE,IAAI,KAAK;AAC3B,UAAO,SAAS,CAAE,IAAI,KAAK;AAC3B,UAAO,SAAS,CAAE,IAAI,KAAK;AAE3B,WAAO;AAAA,EAER;AAAA,EAEA,oBAAqB,WAAW,OAAQ;AAEvC,SAAK,IAAI,UAAU,KAAM,KAAM;AAC/B,SAAK,IAAI,UAAU,KAAM,KAAM;AAC/B,SAAK,IAAI,UAAU,KAAM,KAAM;AAC/B,SAAK,IAAI,UAAU,KAAM,KAAM;AAE/B,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,SAAK,IAAI,KAAK,OAAO;AACrB,SAAK,IAAI,KAAK,OAAO;AACrB,SAAK,IAAI,KAAK,OAAO;AACrB,SAAK,IAAI,KAAK,OAAO;AAErB,WAAO;AAAA,EAER;AAAA,EAEA,EAAG,OAAO,QAAS,IAAI;AAEtB,UAAM,KAAK;AACX,UAAM,KAAK;AACX,UAAM,KAAK;AACX,UAAM,KAAK;AAAA,EAEZ;AAED;AAOA,IAAM,eAAN,cAA2B,gBAAgB;AAAA,EAE1C,YAAa,QAAQ,GAAG,SAAS,GAAG,UAAU,CAAC,GAAI;AAElD,UAAM;AAEN,SAAK,iBAAiB;AAEtB,SAAK,QAAQ;AACb,SAAK,SAAS;AACd,SAAK,QAAQ;AAEb,SAAK,UAAU,IAAI,QAAS,GAAG,GAAG,OAAO,MAAO;AAChD,SAAK,cAAc;AAEnB,SAAK,WAAW,IAAI,QAAS,GAAG,GAAG,OAAO,MAAO;AAEjD,UAAM,QAAQ,EAAE,OAAc,QAAgB,OAAO,EAAE;AAEvD,cAAU,OAAO,OAAQ;AAAA,MACxB,iBAAiB;AAAA,MACjB,gBAAgB;AAAA,MAChB,WAAW;AAAA,MACX,aAAa;AAAA,MACb,eAAe;AAAA,MACf,oBAAoB;AAAA,MACpB,sBAAsB;AAAA,MACtB,cAAc;AAAA,MACd,SAAS;AAAA,MACT,OAAO;AAAA,IACR,GAAG,OAAQ;AAEX,UAAM,UAAU,IAAI,QAAS,OAAO,QAAQ,SAAS,QAAQ,OAAO,QAAQ,OAAO,QAAQ,WAAW,QAAQ,WAAW,QAAQ,QAAQ,QAAQ,MAAM,QAAQ,YAAY,QAAQ,UAAW;AAE9L,YAAQ,QAAQ;AAChB,YAAQ,kBAAkB,QAAQ;AAClC,YAAQ,iBAAiB,QAAQ;AAEjC,SAAK,WAAW,CAAC;AAEjB,UAAM,QAAQ,QAAQ;AACtB,aAAU,IAAI,GAAG,IAAI,OAAO,KAAO;AAElC,WAAK,SAAU,CAAE,IAAI,QAAQ,MAAM;AACnC,WAAK,SAAU,CAAE,EAAE,wBAAwB;AAAA,IAE5C;AAEA,SAAK,cAAc,QAAQ;AAC3B,SAAK,gBAAgB,QAAQ;AAE7B,SAAK,qBAAqB,QAAQ;AAClC,SAAK,uBAAuB,QAAQ;AAEpC,SAAK,eAAe,QAAQ;AAE5B,SAAK,UAAU,QAAQ;AAAA,EAExB;AAAA,EAEA,IAAI,UAAU;AAEb,WAAO,KAAK,SAAU,CAAE;AAAA,EAEzB;AAAA,EAEA,IAAI,QAAS,OAAQ;AAEpB,SAAK,SAAU,CAAE,IAAI;AAAA,EAEtB;AAAA,EAEA,QAAS,OAAO,QAAQ,QAAQ,GAAI;AAEnC,QAAK,KAAK,UAAU,SAAS,KAAK,WAAW,UAAU,KAAK,UAAU,OAAQ;AAE7E,WAAK,QAAQ;AACb,WAAK,SAAS;AACd,WAAK,QAAQ;AAEb,eAAU,IAAI,GAAG,KAAK,KAAK,SAAS,QAAQ,IAAI,IAAI,KAAO;AAE1D,aAAK,SAAU,CAAE,EAAE,MAAM,QAAQ;AACjC,aAAK,SAAU,CAAE,EAAE,MAAM,SAAS;AAClC,aAAK,SAAU,CAAE,EAAE,MAAM,QAAQ;AAAA,MAElC;AAEA,WAAK,QAAQ;AAAA,IAEd;AAEA,SAAK,SAAS,IAAK,GAAG,GAAG,OAAO,MAAO;AACvC,SAAK,QAAQ,IAAK,GAAG,GAAG,OAAO,MAAO;AAAA,EAEvC;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAY,EAAE,KAAM,IAAK;AAAA,EAE1C;AAAA,EAEA,KAAM,QAAS;AAEd,SAAK,QAAQ,OAAO;AACpB,SAAK,SAAS,OAAO;AACrB,SAAK,QAAQ,OAAO;AAEpB,SAAK,QAAQ,KAAM,OAAO,OAAQ;AAClC,SAAK,cAAc,OAAO;AAE1B,SAAK,SAAS,KAAM,OAAO,QAAS;AAEpC,SAAK,SAAS,SAAS;AAEvB,aAAU,IAAI,GAAG,KAAK,OAAO,SAAS,QAAQ,IAAI,IAAI,KAAO;AAE5D,WAAK,SAAU,CAAE,IAAI,OAAO,SAAU,CAAE,EAAE,MAAM;AAChD,WAAK,SAAU,CAAE,EAAE,wBAAwB;AAAA,IAE5C;AAIA,UAAM,QAAQ,OAAO,OAAQ,CAAC,GAAG,OAAO,QAAQ,KAAM;AACtD,SAAK,QAAQ,SAAS,IAAI,OAAQ,KAAM;AAExC,SAAK,cAAc,OAAO;AAC1B,SAAK,gBAAgB,OAAO;AAE5B,SAAK,qBAAqB,OAAO;AACjC,SAAK,uBAAuB,OAAO;AAEnC,QAAK,OAAO,iBAAiB,KAAO,MAAK,eAAe,OAAO,aAAa,MAAM;AAElF,SAAK,UAAU,OAAO;AAEtB,WAAO;AAAA,EAER;AAAA,EAEA,UAAU;AAET,SAAK,cAAe,EAAE,MAAM,UAAU,CAAE;AAAA,EAEzC;AAED;AAEA,IAAM,oBAAN,cAAgC,aAAa;AAAA,EAE5C,YAAa,QAAQ,GAAG,SAAS,GAAG,UAAU,CAAC,GAAI;AAElD,UAAO,OAAO,QAAQ,OAAQ;AAE9B,SAAK,sBAAsB;AAAA,EAE5B;AAED;AAEA,IAAM,mBAAN,cAA+B,QAAQ;AAAA,EAEtC,YAAa,OAAO,MAAM,QAAQ,GAAG,SAAS,GAAG,QAAQ,GAAI;AAE5D,UAAO,IAAK;AAEZ,SAAK,qBAAqB;AAE1B,SAAK,QAAQ,EAAE,MAAM,OAAO,QAAQ,MAAM;AAE1C,SAAK,YAAY;AACjB,SAAK,YAAY;AAEjB,SAAK,QAAQ;AAEb,SAAK,kBAAkB;AACvB,SAAK,QAAQ;AACb,SAAK,kBAAkB;AAEvB,SAAK,eAAe,oBAAI,IAAI;AAAA,EAE7B;AAAA,EAEA,eAAgB,YAAa;AAE5B,SAAK,aAAa,IAAK,UAAW;AAAA,EAEnC;AAAA,EAEA,oBAAoB;AAEnB,SAAK,aAAa,MAAM;AAAA,EAEzB;AAED;AAEA,IAAM,yBAAN,cAAqC,kBAAkB;AAAA,EAEtD,YAAa,QAAQ,GAAG,SAAS,GAAG,QAAQ,GAAG,UAAU,CAAC,GAAI;AAE7D,UAAO,OAAO,QAAQ,OAAQ;AAE9B,SAAK,2BAA2B;AAEhC,SAAK,QAAQ;AAEb,SAAK,UAAU,IAAI,iBAAkB,MAAM,OAAO,QAAQ,KAAM;AAEhE,SAAK,QAAQ,wBAAwB;AAAA,EAEtC;AAED;AAEA,IAAM,gBAAN,cAA4B,QAAQ;AAAA,EAEnC,YAAa,OAAO,MAAM,QAAQ,GAAG,SAAS,GAAG,QAAQ,GAAI;AAU5D,UAAO,IAAK;AAEZ,SAAK,kBAAkB;AAEvB,SAAK,QAAQ,EAAE,MAAM,OAAO,QAAQ,MAAM;AAE1C,SAAK,YAAY;AACjB,SAAK,YAAY;AAEjB,SAAK,QAAQ;AAEb,SAAK,kBAAkB;AACvB,SAAK,QAAQ;AACb,SAAK,kBAAkB;AAAA,EAExB;AAED;AAEA,IAAM,sBAAN,cAAkC,kBAAkB;AAAA,EAEnD,YAAa,QAAQ,GAAG,SAAS,GAAG,QAAQ,GAAG,UAAU,CAAC,GAAI;AAE7D,UAAO,OAAO,QAAQ,OAAQ;AAE9B,SAAK,wBAAwB;AAE7B,SAAK,QAAQ;AAEb,SAAK,UAAU,IAAI,cAAe,MAAM,OAAO,QAAQ,KAAM;AAE7D,SAAK,QAAQ,wBAAwB;AAAA,EAEtC;AAED;AAEA,IAAM,aAAN,MAAiB;AAAA,EAEhB,YAAa,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,GAAI;AAEzC,SAAK,eAAe;AAEpB,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AAAA,EAEX;AAAA,EAEA,OAAO,UAAW,KAAK,WAAW,MAAM,YAAY,MAAM,YAAY,GAAI;AAIzE,QAAI,KAAK,KAAM,aAAa,CAAE,GAC7B,KAAK,KAAM,aAAa,CAAE,GAC1B,KAAK,KAAM,aAAa,CAAE,GAC1B,KAAK,KAAM,aAAa,CAAE;AAE3B,UAAM,KAAK,KAAM,aAAa,CAAE,GAC/B,KAAK,KAAM,aAAa,CAAE,GAC1B,KAAK,KAAM,aAAa,CAAE,GAC1B,KAAK,KAAM,aAAa,CAAE;AAE3B,QAAK,MAAM,GAAI;AAEd,UAAK,YAAY,CAAE,IAAI;AACvB,UAAK,YAAY,CAAE,IAAI;AACvB,UAAK,YAAY,CAAE,IAAI;AACvB,UAAK,YAAY,CAAE,IAAI;AACvB;AAAA,IAED;AAEA,QAAK,MAAM,GAAI;AAEd,UAAK,YAAY,CAAE,IAAI;AACvB,UAAK,YAAY,CAAE,IAAI;AACvB,UAAK,YAAY,CAAE,IAAI;AACvB,UAAK,YAAY,CAAE,IAAI;AACvB;AAAA,IAED;AAEA,QAAK,OAAO,MAAM,OAAO,MAAM,OAAO,MAAM,OAAO,IAAK;AAEvD,UAAI,IAAI,IAAI;AACZ,YAAM,MAAM,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,IAC9C,MAAQ,OAAO,IAAI,IAAI,IACvB,SAAS,IAAI,MAAM;AAGpB,UAAK,SAAS,OAAO,SAAU;AAE9B,cAAM,MAAM,KAAK,KAAM,MAAO,GAC7B,MAAM,KAAK,MAAO,KAAK,MAAM,GAAI;AAElC,YAAI,KAAK,IAAK,IAAI,GAAI,IAAI;AAC1B,YAAI,KAAK,IAAK,IAAI,GAAI,IAAI;AAAA,MAE3B;AAEA,YAAM,OAAO,IAAI;AAEjB,WAAK,KAAK,IAAI,KAAK;AACnB,WAAK,KAAK,IAAI,KAAK;AACnB,WAAK,KAAK,IAAI,KAAK;AACnB,WAAK,KAAK,IAAI,KAAK;AAGnB,UAAK,MAAM,IAAI,GAAI;AAElB,cAAM,IAAI,IAAI,KAAK,KAAM,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,EAAG;AAE/D,cAAM;AACN,cAAM;AACN,cAAM;AACN,cAAM;AAAA,MAEP;AAAA,IAED;AAEA,QAAK,SAAU,IAAI;AACnB,QAAK,YAAY,CAAE,IAAI;AACvB,QAAK,YAAY,CAAE,IAAI;AACvB,QAAK,YAAY,CAAE,IAAI;AAAA,EAExB;AAAA,EAEA,OAAO,wBAAyB,KAAK,WAAW,MAAM,YAAY,MAAM,YAAa;AAEpF,UAAM,KAAK,KAAM,UAAW;AAC5B,UAAM,KAAK,KAAM,aAAa,CAAE;AAChC,UAAM,KAAK,KAAM,aAAa,CAAE;AAChC,UAAM,KAAK,KAAM,aAAa,CAAE;AAEhC,UAAM,KAAK,KAAM,UAAW;AAC5B,UAAM,KAAK,KAAM,aAAa,CAAE;AAChC,UAAM,KAAK,KAAM,aAAa,CAAE;AAChC,UAAM,KAAK,KAAM,aAAa,CAAE;AAEhC,QAAK,SAAU,IAAI,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACtD,QAAK,YAAY,CAAE,IAAI,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AAC1D,QAAK,YAAY,CAAE,IAAI,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AAC1D,QAAK,YAAY,CAAE,IAAI,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AAE1D,WAAO;AAAA,EAER;AAAA,EAEA,IAAI,IAAI;AAEP,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,IAAI,EAAG,OAAQ;AAEd,SAAK,KAAK;AACV,SAAK,kBAAkB;AAAA,EAExB;AAAA,EAEA,IAAI,IAAI;AAEP,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,IAAI,EAAG,OAAQ;AAEd,SAAK,KAAK;AACV,SAAK,kBAAkB;AAAA,EAExB;AAAA,EAEA,IAAI,IAAI;AAEP,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,IAAI,EAAG,OAAQ;AAEd,SAAK,KAAK;AACV,SAAK,kBAAkB;AAAA,EAExB;AAAA,EAEA,IAAI,IAAI;AAEP,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,IAAI,EAAG,OAAQ;AAEd,SAAK,KAAK;AACV,SAAK,kBAAkB;AAAA,EAExB;AAAA,EAEA,IAAK,GAAG,GAAG,GAAG,GAAI;AAEjB,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AAEV,SAAK,kBAAkB;AAEvB,WAAO;AAAA,EAER;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAa,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,EAAG;AAAA,EAEjE;AAAA,EAEA,KAAM,YAAa;AAElB,SAAK,KAAK,WAAW;AACrB,SAAK,KAAK,WAAW;AACrB,SAAK,KAAK,WAAW;AACrB,SAAK,KAAK,WAAW;AAErB,SAAK,kBAAkB;AAEvB,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,OAAO,SAAS,MAAO;AAEpC,UAAM,IAAI,MAAM,IAAI,IAAI,MAAM,IAAI,IAAI,MAAM,IAAI,QAAQ,MAAM;AAM9D,UAAM,MAAM,KAAK;AACjB,UAAM,MAAM,KAAK;AAEjB,UAAM,KAAK,IAAK,IAAI,CAAE;AACtB,UAAM,KAAK,IAAK,IAAI,CAAE;AACtB,UAAM,KAAK,IAAK,IAAI,CAAE;AAEtB,UAAM,KAAK,IAAK,IAAI,CAAE;AACtB,UAAM,KAAK,IAAK,IAAI,CAAE;AACtB,UAAM,KAAK,IAAK,IAAI,CAAE;AAEtB,YAAS,OAAQ;AAAA,MAEhB,KAAK;AACJ,aAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACnC,aAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACnC,aAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACnC,aAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACnC;AAAA,MAED,KAAK;AACJ,aAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACnC,aAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACnC,aAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACnC,aAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACnC;AAAA,MAED,KAAK;AACJ,aAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACnC,aAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACnC,aAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACnC,aAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACnC;AAAA,MAED,KAAK;AACJ,aAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACnC,aAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACnC,aAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACnC,aAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACnC;AAAA,MAED,KAAK;AACJ,aAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACnC,aAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACnC,aAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACnC,aAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACnC;AAAA,MAED,KAAK;AACJ,aAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACnC,aAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACnC,aAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACnC,aAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACnC;AAAA,MAED;AACC,gBAAQ,KAAM,qEAAqE,KAAM;AAAA,IAE3F;AAEA,QAAK,WAAW,KAAO,MAAK,kBAAkB;AAE9C,WAAO;AAAA,EAER;AAAA,EAEA,iBAAkB,MAAM,OAAQ;AAM/B,UAAM,YAAY,QAAQ,GAAG,IAAI,KAAK,IAAK,SAAU;AAErD,SAAK,KAAK,KAAK,IAAI;AACnB,SAAK,KAAK,KAAK,IAAI;AACnB,SAAK,KAAK,KAAK,IAAI;AACnB,SAAK,KAAK,KAAK,IAAK,SAAU;AAE9B,SAAK,kBAAkB;AAEvB,WAAO;AAAA,EAER;AAAA,EAEA,sBAAuB,GAAI;AAM1B,UAAM,KAAK,EAAE,UAEZ,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAC1C,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAC1C,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,EAAG,GAE3C,QAAQ,MAAM,MAAM;AAErB,QAAK,QAAQ,GAAI;AAEhB,YAAM,IAAI,MAAM,KAAK,KAAM,QAAQ,CAAI;AAEvC,WAAK,KAAK,OAAO;AACjB,WAAK,MAAO,MAAM,OAAQ;AAC1B,WAAK,MAAO,MAAM,OAAQ;AAC1B,WAAK,MAAO,MAAM,OAAQ;AAAA,IAE3B,WAAY,MAAM,OAAO,MAAM,KAAM;AAEpC,YAAM,IAAI,IAAM,KAAK,KAAM,IAAM,MAAM,MAAM,GAAI;AAEjD,WAAK,MAAO,MAAM,OAAQ;AAC1B,WAAK,KAAK,OAAO;AACjB,WAAK,MAAO,MAAM,OAAQ;AAC1B,WAAK,MAAO,MAAM,OAAQ;AAAA,IAE3B,WAAY,MAAM,KAAM;AAEvB,YAAM,IAAI,IAAM,KAAK,KAAM,IAAM,MAAM,MAAM,GAAI;AAEjD,WAAK,MAAO,MAAM,OAAQ;AAC1B,WAAK,MAAO,MAAM,OAAQ;AAC1B,WAAK,KAAK,OAAO;AACjB,WAAK,MAAO,MAAM,OAAQ;AAAA,IAE3B,OAAO;AAEN,YAAM,IAAI,IAAM,KAAK,KAAM,IAAM,MAAM,MAAM,GAAI;AAEjD,WAAK,MAAO,MAAM,OAAQ;AAC1B,WAAK,MAAO,MAAM,OAAQ;AAC1B,WAAK,MAAO,MAAM,OAAQ;AAC1B,WAAK,KAAK,OAAO;AAAA,IAElB;AAEA,SAAK,kBAAkB;AAEvB,WAAO;AAAA,EAER;AAAA,EAEA,mBAAoB,OAAO,KAAM;AAIhC,QAAI,IAAI,MAAM,IAAK,GAAI,IAAI;AAE3B,QAAK,IAAI,OAAO,SAAU;AAIzB,UAAI;AAEJ,UAAK,KAAK,IAAK,MAAM,CAAE,IAAI,KAAK,IAAK,MAAM,CAAE,GAAI;AAEhD,aAAK,KAAK,CAAE,MAAM;AAClB,aAAK,KAAK,MAAM;AAChB,aAAK,KAAK;AACV,aAAK,KAAK;AAAA,MAEX,OAAO;AAEN,aAAK,KAAK;AACV,aAAK,KAAK,CAAE,MAAM;AAClB,aAAK,KAAK,MAAM;AAChB,aAAK,KAAK;AAAA,MAEX;AAAA,IAED,OAAO;AAIN,WAAK,KAAK,MAAM,IAAI,IAAI,IAAI,MAAM,IAAI,IAAI;AAC1C,WAAK,KAAK,MAAM,IAAI,IAAI,IAAI,MAAM,IAAI,IAAI;AAC1C,WAAK,KAAK,MAAM,IAAI,IAAI,IAAI,MAAM,IAAI,IAAI;AAC1C,WAAK,KAAK;AAAA,IAEX;AAEA,WAAO,KAAK,UAAU;AAAA,EAEvB;AAAA,EAEA,QAAS,GAAI;AAEZ,WAAO,IAAI,KAAK,KAAM,KAAK,IAAK,MAAO,KAAK,IAAK,CAAE,GAAG,IAAK,CAAE,CAAE,CAAE;AAAA,EAElE;AAAA,EAEA,cAAe,GAAG,MAAO;AAExB,UAAM,QAAQ,KAAK,QAAS,CAAE;AAE9B,QAAK,UAAU,EAAI,QAAO;AAE1B,UAAM,IAAI,KAAK,IAAK,GAAG,OAAO,KAAM;AAEpC,SAAK,MAAO,GAAG,CAAE;AAEjB,WAAO;AAAA,EAER;AAAA,EAEA,WAAW;AAEV,WAAO,KAAK,IAAK,GAAG,GAAG,GAAG,CAAE;AAAA,EAE7B;AAAA,EAEA,SAAS;AAIR,WAAO,KAAK,UAAU;AAAA,EAEvB;AAAA,EAEA,YAAY;AAEX,SAAK,MAAM;AACX,SAAK,MAAM;AACX,SAAK,MAAM;AAEX,SAAK,kBAAkB;AAEvB,WAAO;AAAA,EAER;AAAA,EAEA,IAAK,GAAI;AAER,WAAO,KAAK,KAAK,EAAE,KAAK,KAAK,KAAK,EAAE,KAAK,KAAK,KAAK,EAAE,KAAK,KAAK,KAAK,EAAE;AAAA,EAEvE;AAAA,EAEA,WAAW;AAEV,WAAO,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AAAA,EAEnF;AAAA,EAEA,SAAS;AAER,WAAO,KAAK,KAAM,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,EAAG;AAAA,EAEjG;AAAA,EAEA,YAAY;AAEX,QAAI,IAAI,KAAK,OAAO;AAEpB,QAAK,MAAM,GAAI;AAEd,WAAK,KAAK;AACV,WAAK,KAAK;AACV,WAAK,KAAK;AACV,WAAK,KAAK;AAAA,IAEX,OAAO;AAEN,UAAI,IAAI;AAER,WAAK,KAAK,KAAK,KAAK;AACpB,WAAK,KAAK,KAAK,KAAK;AACpB,WAAK,KAAK,KAAK,KAAK;AACpB,WAAK,KAAK,KAAK,KAAK;AAAA,IAErB;AAEA,SAAK,kBAAkB;AAEvB,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,GAAI;AAEb,WAAO,KAAK,oBAAqB,MAAM,CAAE;AAAA,EAE1C;AAAA,EAEA,YAAa,GAAI;AAEhB,WAAO,KAAK,oBAAqB,GAAG,IAAK;AAAA,EAE1C;AAAA,EAEA,oBAAqB,GAAG,GAAI;AAI3B,UAAM,MAAM,EAAE,IAAI,MAAM,EAAE,IAAI,MAAM,EAAE,IAAI,MAAM,EAAE;AAClD,UAAM,MAAM,EAAE,IAAI,MAAM,EAAE,IAAI,MAAM,EAAE,IAAI,MAAM,EAAE;AAElD,SAAK,KAAK,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM;AACpD,SAAK,KAAK,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM;AACpD,SAAK,KAAK,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM;AACpD,SAAK,KAAK,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM;AAEpD,SAAK,kBAAkB;AAEvB,WAAO;AAAA,EAER;AAAA,EAEA,MAAO,IAAI,GAAI;AAEd,QAAK,MAAM,EAAI,QAAO;AACtB,QAAK,MAAM,EAAI,QAAO,KAAK,KAAM,EAAG;AAEpC,UAAM,IAAI,KAAK,IAAI,IAAI,KAAK,IAAI,IAAI,KAAK,IAAI,IAAI,KAAK;AAItD,QAAI,eAAe,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG;AAE9D,QAAK,eAAe,GAAI;AAEvB,WAAK,KAAK,CAAE,GAAG;AACf,WAAK,KAAK,CAAE,GAAG;AACf,WAAK,KAAK,CAAE,GAAG;AACf,WAAK,KAAK,CAAE,GAAG;AAEf,qBAAe,CAAE;AAAA,IAElB,OAAO;AAEN,WAAK,KAAM,EAAG;AAAA,IAEf;AAEA,QAAK,gBAAgB,GAAM;AAE1B,WAAK,KAAK;AACV,WAAK,KAAK;AACV,WAAK,KAAK;AACV,WAAK,KAAK;AAEV,aAAO;AAAA,IAER;AAEA,UAAM,kBAAkB,IAAM,eAAe;AAE7C,QAAK,mBAAmB,OAAO,SAAU;AAExC,YAAM,IAAI,IAAI;AACd,WAAK,KAAK,IAAI,IAAI,IAAI,KAAK;AAC3B,WAAK,KAAK,IAAI,IAAI,IAAI,KAAK;AAC3B,WAAK,KAAK,IAAI,IAAI,IAAI,KAAK;AAC3B,WAAK,KAAK,IAAI,IAAI,IAAI,KAAK;AAE3B,WAAK,UAAU;AAEf,aAAO;AAAA,IAER;AAEA,UAAM,eAAe,KAAK,KAAM,eAAgB;AAChD,UAAM,YAAY,KAAK,MAAO,cAAc,YAAa;AACzD,UAAM,SAAS,KAAK,KAAO,IAAI,KAAM,SAAU,IAAI,cAClD,SAAS,KAAK,IAAK,IAAI,SAAU,IAAI;AAEtC,SAAK,KAAO,IAAI,SAAS,KAAK,KAAK;AACnC,SAAK,KAAO,IAAI,SAAS,KAAK,KAAK;AACnC,SAAK,KAAO,IAAI,SAAS,KAAK,KAAK;AACnC,SAAK,KAAO,IAAI,SAAS,KAAK,KAAK;AAEnC,SAAK,kBAAkB;AAEvB,WAAO;AAAA,EAER;AAAA,EAEA,iBAAkB,IAAI,IAAI,GAAI;AAE7B,WAAO,KAAK,KAAM,EAAG,EAAE,MAAO,IAAI,CAAE;AAAA,EAErC;AAAA,EAEA,SAAS;AAQR,UAAM,SAAS,IAAI,KAAK,KAAK,KAAK,OAAO;AACzC,UAAM,SAAS,IAAI,KAAK,KAAK,KAAK,OAAO;AAEzC,UAAM,KAAK,KAAK,OAAO;AACvB,UAAM,KAAK,KAAK,KAAM,IAAI,EAAG;AAC7B,UAAM,KAAK,KAAK,KAAM,EAAG;AAEzB,WAAO,KAAK;AAAA,MACX,KAAK,KAAK,IAAK,MAAO;AAAA,MACtB,KAAK,KAAK,IAAK,MAAO;AAAA,MACtB,KAAK,KAAK,IAAK,MAAO;AAAA,MACtB,KAAK,KAAK,IAAK,MAAO;AAAA,IACvB;AAAA,EAED;AAAA,EAEA,OAAQ,YAAa;AAEpB,WAAS,WAAW,OAAO,KAAK,MAAU,WAAW,OAAO,KAAK,MAAU,WAAW,OAAO,KAAK,MAAU,WAAW,OAAO,KAAK;AAAA,EAEpI;AAAA,EAEA,UAAW,OAAO,SAAS,GAAI;AAE9B,SAAK,KAAK,MAAO,MAAO;AACxB,SAAK,KAAK,MAAO,SAAS,CAAE;AAC5B,SAAK,KAAK,MAAO,SAAS,CAAE;AAC5B,SAAK,KAAK,MAAO,SAAS,CAAE;AAE5B,SAAK,kBAAkB;AAEvB,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,QAAQ,CAAC,GAAG,SAAS,GAAI;AAEjC,UAAO,MAAO,IAAI,KAAK;AACvB,UAAO,SAAS,CAAE,IAAI,KAAK;AAC3B,UAAO,SAAS,CAAE,IAAI,KAAK;AAC3B,UAAO,SAAS,CAAE,IAAI,KAAK;AAE3B,WAAO;AAAA,EAER;AAAA,EAEA,oBAAqB,WAAW,OAAQ;AAEvC,SAAK,KAAK,UAAU,KAAM,KAAM;AAChC,SAAK,KAAK,UAAU,KAAM,KAAM;AAChC,SAAK,KAAK,UAAU,KAAM,KAAM;AAChC,SAAK,KAAK,UAAU,KAAM,KAAM;AAEhC,SAAK,kBAAkB;AAEvB,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,WAAO,KAAK,QAAQ;AAAA,EAErB;AAAA,EAEA,UAAW,UAAW;AAErB,SAAK,oBAAoB;AAEzB,WAAO;AAAA,EAER;AAAA,EAEA,oBAAoB;AAAA,EAAC;AAAA,EAErB,EAAG,OAAO,QAAS,IAAI;AAEtB,UAAM,KAAK;AACX,UAAM,KAAK;AACX,UAAM,KAAK;AACX,UAAM,KAAK;AAAA,EAEZ;AAED;AAEA,IAAM,UAAN,MAAM,SAAQ;AAAA,EAEb,YAAa,IAAI,GAAG,IAAI,GAAG,IAAI,GAAI;AAElC,aAAQ,UAAU,YAAY;AAE9B,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AAAA,EAEV;AAAA,EAEA,IAAK,GAAG,GAAG,GAAI;AAEd,QAAK,MAAM,OAAY,KAAI,KAAK;AAEhC,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AAET,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,QAAS;AAEnB,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AAET,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,GAAI;AAET,SAAK,IAAI;AAET,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,GAAI;AAET,SAAK,IAAI;AAET,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,GAAI;AAET,SAAK,IAAI;AAET,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,OAAO,OAAQ;AAE5B,YAAS,OAAQ;AAAA,MAEhB,KAAK;AAAG,aAAK,IAAI;AAAO;AAAA,MACxB,KAAK;AAAG,aAAK,IAAI;AAAO;AAAA,MACxB,KAAK;AAAG,aAAK,IAAI;AAAO;AAAA,MACxB;AAAS,cAAM,IAAI,MAAO,4BAA4B,KAAM;AAAA,IAE7D;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,OAAQ;AAErB,YAAS,OAAQ;AAAA,MAEhB,KAAK;AAAG,eAAO,KAAK;AAAA,MACpB,KAAK;AAAG,eAAO,KAAK;AAAA,MACpB,KAAK;AAAG,eAAO,KAAK;AAAA,MACpB;AAAS,cAAM,IAAI,MAAO,4BAA4B,KAAM;AAAA,IAE7D;AAAA,EAED;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAa,KAAK,GAAG,KAAK,GAAG,KAAK,CAAE;AAAA,EAErD;AAAA,EAEA,KAAM,GAAI;AAET,SAAK,IAAI,EAAE;AACX,SAAK,IAAI,EAAE;AACX,SAAK,IAAI,EAAE;AAEX,WAAO;AAAA,EAER;AAAA,EAEA,IAAK,GAAI;AAER,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AAEZ,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,GAAI;AAEd,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AAEV,WAAO;AAAA,EAER;AAAA,EAEA,WAAY,GAAG,GAAI;AAElB,SAAK,IAAI,EAAE,IAAI,EAAE;AACjB,SAAK,IAAI,EAAE,IAAI,EAAE;AACjB,SAAK,IAAI,EAAE,IAAI,EAAE;AAEjB,WAAO;AAAA,EAER;AAAA,EAEA,gBAAiB,GAAG,GAAI;AAEvB,SAAK,KAAK,EAAE,IAAI;AAChB,SAAK,KAAK,EAAE,IAAI;AAChB,SAAK,KAAK,EAAE,IAAI;AAEhB,WAAO;AAAA,EAER;AAAA,EAEA,IAAK,GAAI;AAER,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AAEZ,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,GAAI;AAEd,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AAEV,WAAO;AAAA,EAER;AAAA,EAEA,WAAY,GAAG,GAAI;AAElB,SAAK,IAAI,EAAE,IAAI,EAAE;AACjB,SAAK,IAAI,EAAE,IAAI,EAAE;AACjB,SAAK,IAAI,EAAE,IAAI,EAAE;AAEjB,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,GAAI;AAEb,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AAEZ,WAAO;AAAA,EAER;AAAA,EAEA,eAAgB,QAAS;AAExB,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AAEV,WAAO;AAAA,EAER;AAAA,EAEA,gBAAiB,GAAG,GAAI;AAEvB,SAAK,IAAI,EAAE,IAAI,EAAE;AACjB,SAAK,IAAI,EAAE,IAAI,EAAE;AACjB,SAAK,IAAI,EAAE,IAAI,EAAE;AAEjB,WAAO;AAAA,EAER;AAAA,EAEA,WAAY,OAAQ;AAEnB,WAAO,KAAK,gBAAiB,cAAc,aAAc,KAAM,CAAE;AAAA,EAElE;AAAA,EAEA,eAAgB,MAAM,OAAQ;AAE7B,WAAO,KAAK,gBAAiB,cAAc,iBAAkB,MAAM,KAAM,CAAE;AAAA,EAE5E;AAAA,EAEA,aAAc,GAAI;AAEjB,UAAM,IAAI,KAAK,GAAG,IAAI,KAAK,GAAG,IAAI,KAAK;AACvC,UAAM,IAAI,EAAE;AAEZ,SAAK,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI;AAC5C,SAAK,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI;AAC5C,SAAK,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI;AAE5C,WAAO;AAAA,EAER;AAAA,EAEA,kBAAmB,GAAI;AAEtB,WAAO,KAAK,aAAc,CAAE,EAAE,UAAU;AAAA,EAEzC;AAAA,EAEA,aAAc,GAAI;AAEjB,UAAM,IAAI,KAAK,GAAG,IAAI,KAAK,GAAG,IAAI,KAAK;AACvC,UAAM,IAAI,EAAE;AAEZ,UAAM,IAAI,KAAM,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,EAAG,IAAI,IAAI,EAAG,EAAG;AAE9D,SAAK,KAAM,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,EAAG,KAAM;AAC9D,SAAK,KAAM,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,EAAG,KAAM;AAC9D,SAAK,KAAM,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,EAAG,IAAI,IAAI,EAAG,EAAG,KAAM;AAE/D,WAAO;AAAA,EAER;AAAA,EAEA,gBAAiB,GAAI;AAIpB,UAAM,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG,KAAK,KAAK;AAC1C,UAAM,KAAK,EAAE,GAAG,KAAK,EAAE,GAAG,KAAK,EAAE,GAAG,KAAK,EAAE;AAG3C,UAAM,KAAK,KAAM,KAAK,KAAK,KAAK;AAChC,UAAM,KAAK,KAAM,KAAK,KAAK,KAAK;AAChC,UAAM,KAAK,KAAM,KAAK,KAAK,KAAK;AAGhC,SAAK,IAAI,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACvC,SAAK,IAAI,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACvC,SAAK,IAAI,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AAEvC,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,QAAS;AAEjB,WAAO,KAAK,aAAc,OAAO,kBAAmB,EAAE,aAAc,OAAO,gBAAiB;AAAA,EAE7F;AAAA,EAEA,UAAW,QAAS;AAEnB,WAAO,KAAK,aAAc,OAAO,uBAAwB,EAAE,aAAc,OAAO,WAAY;AAAA,EAE7F;AAAA,EAEA,mBAAoB,GAAI;AAKvB,UAAM,IAAI,KAAK,GAAG,IAAI,KAAK,GAAG,IAAI,KAAK;AACvC,UAAM,IAAI,EAAE;AAEZ,SAAK,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI;AAC5C,SAAK,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI;AAC5C,SAAK,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,EAAG,IAAI;AAE7C,WAAO,KAAK,UAAU;AAAA,EAEvB;AAAA,EAEA,OAAQ,GAAI;AAEX,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AAEZ,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,QAAS;AAEtB,WAAO,KAAK,eAAgB,IAAI,MAAO;AAAA,EAExC;AAAA,EAEA,IAAK,GAAI;AAER,SAAK,IAAI,KAAK,IAAK,KAAK,GAAG,EAAE,CAAE;AAC/B,SAAK,IAAI,KAAK,IAAK,KAAK,GAAG,EAAE,CAAE;AAC/B,SAAK,IAAI,KAAK,IAAK,KAAK,GAAG,EAAE,CAAE;AAE/B,WAAO;AAAA,EAER;AAAA,EAEA,IAAK,GAAI;AAER,SAAK,IAAI,KAAK,IAAK,KAAK,GAAG,EAAE,CAAE;AAC/B,SAAK,IAAI,KAAK,IAAK,KAAK,GAAG,EAAE,CAAE;AAC/B,SAAK,IAAI,KAAK,IAAK,KAAK,GAAG,EAAE,CAAE;AAE/B,WAAO;AAAA,EAER;AAAA,EAEA,MAAO,KAAK,KAAM;AAIjB,SAAK,IAAI,KAAK,IAAK,IAAI,GAAG,KAAK,IAAK,IAAI,GAAG,KAAK,CAAE,CAAE;AACpD,SAAK,IAAI,KAAK,IAAK,IAAI,GAAG,KAAK,IAAK,IAAI,GAAG,KAAK,CAAE,CAAE;AACpD,SAAK,IAAI,KAAK,IAAK,IAAI,GAAG,KAAK,IAAK,IAAI,GAAG,KAAK,CAAE,CAAE;AAEpD,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,QAAQ,QAAS;AAE7B,SAAK,IAAI,KAAK,IAAK,QAAQ,KAAK,IAAK,QAAQ,KAAK,CAAE,CAAE;AACtD,SAAK,IAAI,KAAK,IAAK,QAAQ,KAAK,IAAK,QAAQ,KAAK,CAAE,CAAE;AACtD,SAAK,IAAI,KAAK,IAAK,QAAQ,KAAK,IAAK,QAAQ,KAAK,CAAE,CAAE;AAEtD,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,KAAK,KAAM;AAEvB,UAAM,SAAS,KAAK,OAAO;AAE3B,WAAO,KAAK,aAAc,UAAU,CAAE,EAAE,eAAgB,KAAK,IAAK,KAAK,KAAK,IAAK,KAAK,MAAO,CAAE,CAAE;AAAA,EAElG;AAAA,EAEA,QAAQ;AAEP,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAC5B,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAC5B,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAE5B,WAAO;AAAA,EAER;AAAA,EAEA,OAAO;AAEN,SAAK,IAAI,KAAK,KAAM,KAAK,CAAE;AAC3B,SAAK,IAAI,KAAK,KAAM,KAAK,CAAE;AAC3B,SAAK,IAAI,KAAK,KAAM,KAAK,CAAE;AAE3B,WAAO;AAAA,EAER;AAAA,EAEA,QAAQ;AAEP,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAC5B,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAC5B,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAE5B,WAAO;AAAA,EAER;AAAA,EAEA,cAAc;AAEb,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAC5B,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAC5B,SAAK,IAAI,KAAK,MAAO,KAAK,CAAE;AAE5B,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,SAAK,IAAI,CAAE,KAAK;AAChB,SAAK,IAAI,CAAE,KAAK;AAChB,SAAK,IAAI,CAAE,KAAK;AAEhB,WAAO;AAAA,EAER;AAAA,EAEA,IAAK,GAAI;AAER,WAAO,KAAK,IAAI,EAAE,IAAI,KAAK,IAAI,EAAE,IAAI,KAAK,IAAI,EAAE;AAAA,EAEjD;AAAA;AAAA,EAIA,WAAW;AAEV,WAAO,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK;AAAA,EAE1D;AAAA,EAEA,SAAS;AAER,WAAO,KAAK,KAAM,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,CAAE;AAAA,EAEvE;AAAA,EAEA,kBAAkB;AAEjB,WAAO,KAAK,IAAK,KAAK,CAAE,IAAI,KAAK,IAAK,KAAK,CAAE,IAAI,KAAK,IAAK,KAAK,CAAE;AAAA,EAEnE;AAAA,EAEA,YAAY;AAEX,WAAO,KAAK,aAAc,KAAK,OAAO,KAAK,CAAE;AAAA,EAE9C;AAAA,EAEA,UAAW,QAAS;AAEnB,WAAO,KAAK,UAAU,EAAE,eAAgB,MAAO;AAAA,EAEhD;AAAA,EAEA,KAAM,GAAG,OAAQ;AAEhB,SAAK,MAAO,EAAE,IAAI,KAAK,KAAM;AAC7B,SAAK,MAAO,EAAE,IAAI,KAAK,KAAM;AAC7B,SAAK,MAAO,EAAE,IAAI,KAAK,KAAM;AAE7B,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,IAAI,IAAI,OAAQ;AAE5B,SAAK,IAAI,GAAG,KAAM,GAAG,IAAI,GAAG,KAAM;AAClC,SAAK,IAAI,GAAG,KAAM,GAAG,IAAI,GAAG,KAAM;AAClC,SAAK,IAAI,GAAG,KAAM,GAAG,IAAI,GAAG,KAAM;AAElC,WAAO;AAAA,EAER;AAAA,EAEA,MAAO,GAAI;AAEV,WAAO,KAAK,aAAc,MAAM,CAAE;AAAA,EAEnC;AAAA,EAEA,aAAc,GAAG,GAAI;AAEpB,UAAM,KAAK,EAAE,GAAG,KAAK,EAAE,GAAG,KAAK,EAAE;AACjC,UAAM,KAAK,EAAE,GAAG,KAAK,EAAE,GAAG,KAAK,EAAE;AAEjC,SAAK,IAAI,KAAK,KAAK,KAAK;AACxB,SAAK,IAAI,KAAK,KAAK,KAAK;AACxB,SAAK,IAAI,KAAK,KAAK,KAAK;AAExB,WAAO;AAAA,EAER;AAAA,EAEA,gBAAiB,GAAI;AAEpB,UAAM,cAAc,EAAE,SAAS;AAE/B,QAAK,gBAAgB,EAAI,QAAO,KAAK,IAAK,GAAG,GAAG,CAAE;AAElD,UAAM,SAAS,EAAE,IAAK,IAAK,IAAI;AAE/B,WAAO,KAAK,KAAM,CAAE,EAAE,eAAgB,MAAO;AAAA,EAE9C;AAAA,EAEA,eAAgB,aAAc;AAE7B,cAAU,KAAM,IAAK,EAAE,gBAAiB,WAAY;AAEpD,WAAO,KAAK,IAAK,SAAU;AAAA,EAE5B;AAAA,EAEA,QAAS,QAAS;AAKjB,WAAO,KAAK,IAAK,UAAU,KAAM,MAAO,EAAE,eAAgB,IAAI,KAAK,IAAK,MAAO,CAAE,CAAE;AAAA,EAEpF;AAAA,EAEA,QAAS,GAAI;AAEZ,UAAM,cAAc,KAAK,KAAM,KAAK,SAAS,IAAI,EAAE,SAAS,CAAE;AAE9D,QAAK,gBAAgB,EAAI,QAAO,KAAK,KAAK;AAE1C,UAAM,QAAQ,KAAK,IAAK,CAAE,IAAI;AAI9B,WAAO,KAAK,KAAM,MAAO,OAAO,IAAK,CAAE,CAAE;AAAA,EAE1C;AAAA,EAEA,WAAY,GAAI;AAEf,WAAO,KAAK,KAAM,KAAK,kBAAmB,CAAE,CAAE;AAAA,EAE/C;AAAA,EAEA,kBAAmB,GAAI;AAEtB,UAAM,KAAK,KAAK,IAAI,EAAE,GAAG,KAAK,KAAK,IAAI,EAAE,GAAG,KAAK,KAAK,IAAI,EAAE;AAE5D,WAAO,KAAK,KAAK,KAAK,KAAK,KAAK;AAAA,EAEjC;AAAA,EAEA,oBAAqB,GAAI;AAExB,WAAO,KAAK,IAAK,KAAK,IAAI,EAAE,CAAE,IAAI,KAAK,IAAK,KAAK,IAAI,EAAE,CAAE,IAAI,KAAK,IAAK,KAAK,IAAI,EAAE,CAAE;AAAA,EAErF;AAAA,EAEA,iBAAkB,GAAI;AAErB,WAAO,KAAK,uBAAwB,EAAE,QAAQ,EAAE,KAAK,EAAE,KAAM;AAAA,EAE9D;AAAA,EAEA,uBAAwB,QAAQ,KAAK,OAAQ;AAE5C,UAAM,eAAe,KAAK,IAAK,GAAI,IAAI;AAEvC,SAAK,IAAI,eAAe,KAAK,IAAK,KAAM;AACxC,SAAK,IAAI,KAAK,IAAK,GAAI,IAAI;AAC3B,SAAK,IAAI,eAAe,KAAK,IAAK,KAAM;AAExC,WAAO;AAAA,EAER;AAAA,EAEA,mBAAoB,GAAI;AAEvB,WAAO,KAAK,yBAA0B,EAAE,QAAQ,EAAE,OAAO,EAAE,CAAE;AAAA,EAE9D;AAAA,EAEA,yBAA0B,QAAQ,OAAO,GAAI;AAE5C,SAAK,IAAI,SAAS,KAAK,IAAK,KAAM;AAClC,SAAK,IAAI;AACT,SAAK,IAAI,SAAS,KAAK,IAAK,KAAM;AAElC,WAAO;AAAA,EAER;AAAA,EAEA,sBAAuB,GAAI;AAE1B,UAAM,IAAI,EAAE;AAEZ,SAAK,IAAI,EAAG,EAAG;AACf,SAAK,IAAI,EAAG,EAAG;AACf,SAAK,IAAI,EAAG,EAAG;AAEf,WAAO;AAAA,EAER;AAAA,EAEA,mBAAoB,GAAI;AAEvB,UAAM,KAAK,KAAK,oBAAqB,GAAG,CAAE,EAAE,OAAO;AACnD,UAAM,KAAK,KAAK,oBAAqB,GAAG,CAAE,EAAE,OAAO;AACnD,UAAM,KAAK,KAAK,oBAAqB,GAAG,CAAE,EAAE,OAAO;AAEnD,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AAET,WAAO;AAAA,EAER;AAAA,EAEA,oBAAqB,GAAG,OAAQ;AAE/B,WAAO,KAAK,UAAW,EAAE,UAAU,QAAQ,CAAE;AAAA,EAE9C;AAAA,EAEA,qBAAsB,GAAG,OAAQ;AAEhC,WAAO,KAAK,UAAW,EAAE,UAAU,QAAQ,CAAE;AAAA,EAE9C;AAAA,EAEA,aAAc,GAAI;AAEjB,SAAK,IAAI,EAAE;AACX,SAAK,IAAI,EAAE;AACX,SAAK,IAAI,EAAE;AAEX,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,GAAI;AAEjB,SAAK,IAAI,EAAE;AACX,SAAK,IAAI,EAAE;AACX,SAAK,IAAI,EAAE;AAEX,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,GAAI;AAEX,WAAW,EAAE,MAAM,KAAK,KAAS,EAAE,MAAM,KAAK,KAAS,EAAE,MAAM,KAAK;AAAA,EAErE;AAAA,EAEA,UAAW,OAAO,SAAS,GAAI;AAE9B,SAAK,IAAI,MAAO,MAAO;AACvB,SAAK,IAAI,MAAO,SAAS,CAAE;AAC3B,SAAK,IAAI,MAAO,SAAS,CAAE;AAE3B,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,QAAQ,CAAC,GAAG,SAAS,GAAI;AAEjC,UAAO,MAAO,IAAI,KAAK;AACvB,UAAO,SAAS,CAAE,IAAI,KAAK;AAC3B,UAAO,SAAS,CAAE,IAAI,KAAK;AAE3B,WAAO;AAAA,EAER;AAAA,EAEA,oBAAqB,WAAW,OAAQ;AAEvC,SAAK,IAAI,UAAU,KAAM,KAAM;AAC/B,SAAK,IAAI,UAAU,KAAM,KAAM;AAC/B,SAAK,IAAI,UAAU,KAAM,KAAM;AAE/B,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,SAAK,IAAI,KAAK,OAAO;AACrB,SAAK,IAAI,KAAK,OAAO;AACrB,SAAK,IAAI,KAAK,OAAO;AAErB,WAAO;AAAA,EAER;AAAA,EAEA,kBAAkB;AAIjB,UAAM,QAAQ,KAAK,OAAO,IAAI,KAAK,KAAK;AACxC,UAAM,IAAI,KAAK,OAAO,IAAI,IAAI;AAC9B,UAAM,IAAI,KAAK,KAAM,IAAI,IAAI,CAAE;AAE/B,SAAK,IAAI,IAAI,KAAK,IAAK,KAAM;AAC7B,SAAK,IAAI;AACT,SAAK,IAAI,IAAI,KAAK,IAAK,KAAM;AAE7B,WAAO;AAAA,EAER;AAAA,EAEA,EAAG,OAAO,QAAS,IAAI;AAEtB,UAAM,KAAK;AACX,UAAM,KAAK;AACX,UAAM,KAAK;AAAA,EAEZ;AAED;AAEA,IAAM,YAA0B,IAAI,QAAQ;AAC5C,IAAM,gBAA8B,IAAI,WAAW;AAEnD,IAAM,OAAN,MAAW;AAAA,EAEV,YAAa,MAAM,IAAI,QAAS,UAAY,UAAY,QAAW,GAAG,MAAM,IAAI,QAAS,WAAY,WAAY,SAAW,GAAI;AAE/H,SAAK,SAAS;AAEd,SAAK,MAAM;AACX,SAAK,MAAM;AAAA,EAEZ;AAAA,EAEA,IAAK,KAAK,KAAM;AAEf,SAAK,IAAI,KAAM,GAAI;AACnB,SAAK,IAAI,KAAM,GAAI;AAEnB,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,OAAQ;AAErB,SAAK,UAAU;AAEf,aAAU,IAAI,GAAG,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAK,GAAI;AAEpD,WAAK,cAAe,UAAU,UAAW,OAAO,CAAE,CAAE;AAAA,IAErD;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,uBAAwB,WAAY;AAEnC,SAAK,UAAU;AAEf,aAAU,IAAI,GAAG,KAAK,UAAU,OAAO,IAAI,IAAI,KAAO;AAErD,WAAK,cAAe,UAAU,oBAAqB,WAAW,CAAE,CAAE;AAAA,IAEnE;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,QAAS;AAEvB,SAAK,UAAU;AAEf,aAAU,IAAI,GAAG,KAAK,OAAO,QAAQ,IAAI,IAAI,KAAO;AAEnD,WAAK,cAAe,OAAQ,CAAE,CAAE;AAAA,IAEjC;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,qBAAsB,QAAQ,MAAO;AAEpC,UAAM,WAAW,UAAU,KAAM,IAAK,EAAE,eAAgB,GAAI;AAE5D,SAAK,IAAI,KAAM,MAAO,EAAE,IAAK,QAAS;AACtC,SAAK,IAAI,KAAM,MAAO,EAAE,IAAK,QAAS;AAEtC,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,QAAQ,UAAU,OAAQ;AAExC,SAAK,UAAU;AAEf,WAAO,KAAK,eAAgB,QAAQ,OAAQ;AAAA,EAE7C;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAY,EAAE,KAAM,IAAK;AAAA,EAE1C;AAAA,EAEA,KAAM,KAAM;AAEX,SAAK,IAAI,KAAM,IAAI,GAAI;AACvB,SAAK,IAAI,KAAM,IAAI,GAAI;AAEvB,WAAO;AAAA,EAER;AAAA,EAEA,YAAY;AAEX,SAAK,IAAI,IAAI,KAAK,IAAI,IAAI,KAAK,IAAI,IAAI;AACvC,SAAK,IAAI,IAAI,KAAK,IAAI,IAAI,KAAK,IAAI,IAAI;AAEvC,WAAO;AAAA,EAER;AAAA,EAEA,UAAU;AAIT,WAAS,KAAK,IAAI,IAAI,KAAK,IAAI,KAAS,KAAK,IAAI,IAAI,KAAK,IAAI,KAAS,KAAK,IAAI,IAAI,KAAK,IAAI;AAAA,EAE9F;AAAA,EAEA,UAAW,QAAS;AAEnB,WAAO,KAAK,QAAQ,IAAI,OAAO,IAAK,GAAG,GAAG,CAAE,IAAI,OAAO,WAAY,KAAK,KAAK,KAAK,GAAI,EAAE,eAAgB,GAAI;AAAA,EAE7G;AAAA,EAEA,QAAS,QAAS;AAEjB,WAAO,KAAK,QAAQ,IAAI,OAAO,IAAK,GAAG,GAAG,CAAE,IAAI,OAAO,WAAY,KAAK,KAAK,KAAK,GAAI;AAAA,EAEvF;AAAA,EAEA,cAAe,OAAQ;AAEtB,SAAK,IAAI,IAAK,KAAM;AACpB,SAAK,IAAI,IAAK,KAAM;AAEpB,WAAO;AAAA,EAER;AAAA,EAEA,eAAgB,QAAS;AAExB,SAAK,IAAI,IAAK,MAAO;AACrB,SAAK,IAAI,IAAK,MAAO;AAErB,WAAO;AAAA,EAER;AAAA,EAEA,eAAgB,QAAS;AAExB,SAAK,IAAI,UAAW,CAAE,MAAO;AAC7B,SAAK,IAAI,UAAW,MAAO;AAE3B,WAAO;AAAA,EAER;AAAA,EAEA,eAAgB,QAAQ,UAAU,OAAQ;AAKzC,WAAO,kBAAmB,OAAO,KAAM;AAEvC,UAAM,WAAW,OAAO;AAExB,QAAK,aAAa,QAAY;AAE7B,YAAM,oBAAoB,SAAS,aAAc,UAAW;AAK5D,UAAK,YAAY,QAAQ,sBAAsB,UAAa,OAAO,oBAAoB,MAAO;AAE7F,iBAAU,IAAI,GAAG,IAAI,kBAAkB,OAAO,IAAI,GAAG,KAAO;AAE3D,cAAK,OAAO,WAAW,MAAO;AAE7B,mBAAO,kBAAmB,GAAG,SAAU;AAAA,UAExC,OAAO;AAEN,sBAAU,oBAAqB,mBAAmB,CAAE;AAAA,UAErD;AAEA,oBAAU,aAAc,OAAO,WAAY;AAC3C,eAAK,cAAe,SAAU;AAAA,QAE/B;AAAA,MAED,OAAO;AAEN,YAAK,OAAO,gBAAgB,QAAY;AAIvC,cAAK,OAAO,gBAAgB,MAAO;AAElC,mBAAO,mBAAmB;AAAA,UAE3B;AAEA,iBAAO,KAAM,OAAO,WAAY;AAAA,QAGjC,OAAO;AAIN,cAAK,SAAS,gBAAgB,MAAO;AAEpC,qBAAS,mBAAmB;AAAA,UAE7B;AAEA,iBAAO,KAAM,SAAS,WAAY;AAAA,QAEnC;AAEA,eAAO,aAAc,OAAO,WAAY;AAExC,aAAK,MAAO,MAAO;AAAA,MAEpB;AAAA,IAED;AAEA,UAAM,WAAW,OAAO;AAExB,aAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,IAAI,GAAG,KAAO;AAEnD,WAAK,eAAgB,SAAU,CAAE,GAAG,OAAQ;AAAA,IAE7C;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,OAAQ;AAEtB,WAAO,MAAM,KAAK,KAAK,IAAI,KAAK,MAAM,KAAK,KAAK,IAAI,KACnD,MAAM,KAAK,KAAK,IAAI,KAAK,MAAM,KAAK,KAAK,IAAI,KAC7C,MAAM,KAAK,KAAK,IAAI,KAAK,MAAM,KAAK,KAAK,IAAI;AAAA,EAE/C;AAAA,EAEA,YAAa,KAAM;AAElB,WAAO,KAAK,IAAI,KAAK,IAAI,IAAI,KAAK,IAAI,IAAI,KAAK,KAAK,IAAI,KACvD,KAAK,IAAI,KAAK,IAAI,IAAI,KAAK,IAAI,IAAI,KAAK,KAAK,IAAI,KACjD,KAAK,IAAI,KAAK,IAAI,IAAI,KAAK,IAAI,IAAI,KAAK,KAAK,IAAI;AAAA,EAEnD;AAAA,EAEA,aAAc,OAAO,QAAS;AAK7B,WAAO,OAAO;AAAA,OACX,MAAM,IAAI,KAAK,IAAI,MAAQ,KAAK,IAAI,IAAI,KAAK,IAAI;AAAA,OACjD,MAAM,IAAI,KAAK,IAAI,MAAQ,KAAK,IAAI,IAAI,KAAK,IAAI;AAAA,OACjD,MAAM,IAAI,KAAK,IAAI,MAAQ,KAAK,IAAI,IAAI,KAAK,IAAI;AAAA,IACpD;AAAA,EAED;AAAA,EAEA,cAAe,KAAM;AAGpB,WAAO,IAAI,IAAI,KAAK,KAAK,IAAI,KAAK,IAAI,IAAI,KAAK,KAAK,IAAI,KACvD,IAAI,IAAI,KAAK,KAAK,IAAI,KAAK,IAAI,IAAI,KAAK,KAAK,IAAI,KACjD,IAAI,IAAI,KAAK,KAAK,IAAI,KAAK,IAAI,IAAI,KAAK,KAAK,IAAI;AAAA,EAEnD;AAAA,EAEA,iBAAkB,QAAS;AAG1B,SAAK,WAAY,OAAO,QAAQ,SAAU;AAG1C,WAAO,UAAU,kBAAmB,OAAO,MAAO,KAAO,OAAO,SAAS,OAAO;AAAA,EAEjF;AAAA,EAEA,gBAAiB,OAAQ;AAKxB,QAAI,KAAK;AAET,QAAK,MAAM,OAAO,IAAI,GAAI;AAEzB,YAAM,MAAM,OAAO,IAAI,KAAK,IAAI;AAChC,YAAM,MAAM,OAAO,IAAI,KAAK,IAAI;AAAA,IAEjC,OAAO;AAEN,YAAM,MAAM,OAAO,IAAI,KAAK,IAAI;AAChC,YAAM,MAAM,OAAO,IAAI,KAAK,IAAI;AAAA,IAEjC;AAEA,QAAK,MAAM,OAAO,IAAI,GAAI;AAEzB,aAAO,MAAM,OAAO,IAAI,KAAK,IAAI;AACjC,aAAO,MAAM,OAAO,IAAI,KAAK,IAAI;AAAA,IAElC,OAAO;AAEN,aAAO,MAAM,OAAO,IAAI,KAAK,IAAI;AACjC,aAAO,MAAM,OAAO,IAAI,KAAK,IAAI;AAAA,IAElC;AAEA,QAAK,MAAM,OAAO,IAAI,GAAI;AAEzB,aAAO,MAAM,OAAO,IAAI,KAAK,IAAI;AACjC,aAAO,MAAM,OAAO,IAAI,KAAK,IAAI;AAAA,IAElC,OAAO;AAEN,aAAO,MAAM,OAAO,IAAI,KAAK,IAAI;AACjC,aAAO,MAAM,OAAO,IAAI,KAAK,IAAI;AAAA,IAElC;AAEA,WAAS,OAAO,CAAE,MAAM,YAAY,OAAO,CAAE,MAAM;AAAA,EAEpD;AAAA,EAEA,mBAAoB,UAAW;AAE9B,QAAK,KAAK,QAAQ,GAAI;AAErB,aAAO;AAAA,IAER;AAGA,SAAK,UAAW,OAAQ;AACxB,aAAS,WAAY,KAAK,KAAK,OAAQ;AAGvC,UAAM,WAAY,SAAS,GAAG,OAAQ;AACtC,UAAM,WAAY,SAAS,GAAG,OAAQ;AACtC,UAAM,WAAY,SAAS,GAAG,OAAQ;AAGtC,QAAI,WAAY,OAAO,KAAM;AAC7B,QAAI,WAAY,OAAO,KAAM;AAC7B,QAAI,WAAY,OAAO,KAAM;AAK7B,QAAI,OAAO;AAAA,MACV;AAAA,MAAG,CAAE,IAAI;AAAA,MAAG,IAAI;AAAA,MAAG;AAAA,MAAG,CAAE,IAAI;AAAA,MAAG,IAAI;AAAA,MAAG;AAAA,MAAG,CAAE,IAAI;AAAA,MAAG,IAAI;AAAA,MACtD,IAAI;AAAA,MAAG;AAAA,MAAG,CAAE,IAAI;AAAA,MAAG,IAAI;AAAA,MAAG;AAAA,MAAG,CAAE,IAAI;AAAA,MAAG,IAAI;AAAA,MAAG;AAAA,MAAG,CAAE,IAAI;AAAA,MACtD,CAAE,IAAI;AAAA,MAAG,IAAI;AAAA,MAAG;AAAA,MAAG,CAAE,IAAI;AAAA,MAAG,IAAI;AAAA,MAAG;AAAA,MAAG,CAAE,IAAI;AAAA,MAAG,IAAI;AAAA,MAAG;AAAA,IACvD;AACA,QAAK,CAAE,WAAY,MAAM,OAAO,OAAO,OAAO,QAAS,GAAI;AAE1D,aAAO;AAAA,IAER;AAGA,WAAO,CAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AACnC,QAAK,CAAE,WAAY,MAAM,OAAO,OAAO,OAAO,QAAS,GAAI;AAE1D,aAAO;AAAA,IAER;AAIA,oBAAgB,aAAc,KAAK,GAAI;AACvC,WAAO,CAAE,gBAAgB,GAAG,gBAAgB,GAAG,gBAAgB,CAAE;AAEjE,WAAO,WAAY,MAAM,OAAO,OAAO,OAAO,QAAS;AAAA,EAExD;AAAA,EAEA,WAAY,OAAO,QAAS;AAE3B,WAAO,OAAO,KAAM,KAAM,EAAE,MAAO,KAAK,KAAK,KAAK,GAAI;AAAA,EAEvD;AAAA,EAEA,gBAAiB,OAAQ;AAExB,WAAO,KAAK,WAAY,OAAO,SAAU,EAAE,WAAY,KAAM;AAAA,EAE9D;AAAA,EAEA,kBAAmB,QAAS;AAE3B,QAAK,KAAK,QAAQ,GAAI;AAErB,aAAO,UAAU;AAAA,IAElB,OAAO;AAEN,WAAK,UAAW,OAAO,MAAO;AAE9B,aAAO,SAAS,KAAK,QAAS,SAAU,EAAE,OAAO,IAAI;AAAA,IAEtD;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,KAAM;AAEhB,SAAK,IAAI,IAAK,IAAI,GAAI;AACtB,SAAK,IAAI,IAAK,IAAI,GAAI;AAGtB,QAAK,KAAK,QAAQ,EAAI,MAAK,UAAU;AAErC,WAAO;AAAA,EAER;AAAA,EAEA,MAAO,KAAM;AAEZ,SAAK,IAAI,IAAK,IAAI,GAAI;AACtB,SAAK,IAAI,IAAK,IAAI,GAAI;AAEtB,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,QAAS;AAGtB,QAAK,KAAK,QAAQ,EAAI,QAAO;AAG7B,YAAS,CAAE,EAAE,IAAK,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,CAAE,EAAE,aAAc,MAAO;AAC5E,YAAS,CAAE,EAAE,IAAK,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,CAAE,EAAE,aAAc,MAAO;AAC5E,YAAS,CAAE,EAAE,IAAK,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,CAAE,EAAE,aAAc,MAAO;AAC5E,YAAS,CAAE,EAAE,IAAK,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,CAAE,EAAE,aAAc,MAAO;AAC5E,YAAS,CAAE,EAAE,IAAK,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,CAAE,EAAE,aAAc,MAAO;AAC5E,YAAS,CAAE,EAAE,IAAK,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,CAAE,EAAE,aAAc,MAAO;AAC5E,YAAS,CAAE,EAAE,IAAK,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,CAAE,EAAE,aAAc,MAAO;AAC5E,YAAS,CAAE,EAAE,IAAK,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,CAAE,EAAE,aAAc,MAAO;AAE5E,SAAK,cAAe,OAAQ;AAE5B,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,QAAS;AAEnB,SAAK,IAAI,IAAK,MAAO;AACrB,SAAK,IAAI,IAAK,MAAO;AAErB,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,KAAM;AAEb,WAAO,IAAI,IAAI,OAAQ,KAAK,GAAI,KAAK,IAAI,IAAI,OAAQ,KAAK,GAAI;AAAA,EAE/D;AAED;AAEA,IAAM,UAAU;AAAA,EACD,IAAI,QAAQ;AAAA,EACZ,IAAI,QAAQ;AAAA,EACZ,IAAI,QAAQ;AAAA,EACZ,IAAI,QAAQ;AAAA,EACZ,IAAI,QAAQ;AAAA,EACZ,IAAI,QAAQ;AAAA,EACZ,IAAI,QAAQ;AAAA,EACZ,IAAI,QAAQ;AAC3B;AAEA,IAAM,YAA0B,IAAI,QAAQ;AAE5C,IAAM,SAAuB,IAAI,KAAK;AAItC,IAAM,QAAsB,IAAI,QAAQ;AACxC,IAAM,QAAsB,IAAI,QAAQ;AACxC,IAAM,QAAsB,IAAI,QAAQ;AAIxC,IAAM,MAAoB,IAAI,QAAQ;AACtC,IAAM,MAAoB,IAAI,QAAQ;AACtC,IAAM,MAAoB,IAAI,QAAQ;AAEtC,IAAM,UAAwB,IAAI,QAAQ;AAC1C,IAAM,WAAyB,IAAI,QAAQ;AAC3C,IAAM,kBAAgC,IAAI,QAAQ;AAClD,IAAM,YAA0B,IAAI,QAAQ;AAE5C,SAAS,WAAY,MAAM,IAAI,IAAI,IAAI,SAAU;AAEhD,WAAU,IAAI,GAAG,IAAI,KAAK,SAAS,GAAG,KAAK,GAAG,KAAK,GAAI;AAEtD,cAAU,UAAW,MAAM,CAAE;AAE7B,UAAM,IAAI,QAAQ,IAAI,KAAK,IAAK,UAAU,CAAE,IAAI,QAAQ,IAAI,KAAK,IAAK,UAAU,CAAE,IAAI,QAAQ,IAAI,KAAK,IAAK,UAAU,CAAE;AAExH,UAAM,KAAK,GAAG,IAAK,SAAU;AAC7B,UAAM,KAAK,GAAG,IAAK,SAAU;AAC7B,UAAM,KAAK,GAAG,IAAK,SAAU;AAE7B,QAAK,KAAK,IAAK,CAAE,KAAK,IAAK,IAAI,IAAI,EAAG,GAAG,KAAK,IAAK,IAAI,IAAI,EAAG,CAAE,IAAI,GAAI;AAIvE,aAAO;AAAA,IAER;AAAA,EAED;AAEA,SAAO;AAER;AAEA,IAAM,SAAuB,IAAI,KAAK;AACtC,IAAM,QAAsB,IAAI,QAAQ;AACxC,IAAM,QAAsB,IAAI,QAAQ;AAExC,IAAM,SAAN,MAAa;AAAA,EAEZ,YAAa,SAAS,IAAI,QAAQ,GAAG,SAAS,IAAM;AAEnD,SAAK,WAAW;AAEhB,SAAK,SAAS;AACd,SAAK,SAAS;AAAA,EAEf;AAAA,EAEA,IAAK,QAAQ,QAAS;AAErB,SAAK,OAAO,KAAM,MAAO;AACzB,SAAK,SAAS;AAEd,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,QAAQ,gBAAiB;AAEvC,UAAM,SAAS,KAAK;AAEpB,QAAK,mBAAmB,QAAY;AAEnC,aAAO,KAAM,cAAe;AAAA,IAE7B,OAAO;AAEN,aAAO,cAAe,MAAO,EAAE,UAAW,MAAO;AAAA,IAElD;AAEA,QAAI,cAAc;AAElB,aAAU,IAAI,GAAG,KAAK,OAAO,QAAQ,IAAI,IAAI,KAAO;AAEnD,oBAAc,KAAK,IAAK,aAAa,OAAO,kBAAmB,OAAQ,CAAE,CAAE,CAAE;AAAA,IAE9E;AAEA,SAAK,SAAS,KAAK,KAAM,WAAY;AAErC,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,QAAS;AAEd,SAAK,OAAO,KAAM,OAAO,MAAO;AAChC,SAAK,SAAS,OAAO;AAErB,WAAO;AAAA,EAER;AAAA,EAEA,UAAU;AAET,WAAS,KAAK,SAAS;AAAA,EAExB;AAAA,EAEA,YAAY;AAEX,SAAK,OAAO,IAAK,GAAG,GAAG,CAAE;AACzB,SAAK,SAAS;AAEd,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,OAAQ;AAEtB,WAAS,MAAM,kBAAmB,KAAK,MAAO,KAAO,KAAK,SAAS,KAAK;AAAA,EAEzE;AAAA,EAEA,gBAAiB,OAAQ;AAExB,WAAS,MAAM,WAAY,KAAK,MAAO,IAAI,KAAK;AAAA,EAEjD;AAAA,EAEA,iBAAkB,QAAS;AAE1B,UAAM,YAAY,KAAK,SAAS,OAAO;AAEvC,WAAO,OAAO,OAAO,kBAAmB,KAAK,MAAO,KAAO,YAAY;AAAA,EAExE;AAAA,EAEA,cAAe,KAAM;AAEpB,WAAO,IAAI,iBAAkB,IAAK;AAAA,EAEnC;AAAA,EAEA,gBAAiB,OAAQ;AAExB,WAAO,KAAK,IAAK,MAAM,gBAAiB,KAAK,MAAO,CAAE,KAAK,KAAK;AAAA,EAEjE;AAAA,EAEA,WAAY,OAAO,QAAS;AAE3B,UAAM,gBAAgB,KAAK,OAAO,kBAAmB,KAAM;AAE3D,WAAO,KAAM,KAAM;AAEnB,QAAK,gBAAkB,KAAK,SAAS,KAAK,QAAW;AAEpD,aAAO,IAAK,KAAK,MAAO,EAAE,UAAU;AACpC,aAAO,eAAgB,KAAK,MAAO,EAAE,IAAK,KAAK,MAAO;AAAA,IAEvD;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,eAAgB,QAAS;AAExB,QAAK,KAAK,QAAQ,GAAI;AAGrB,aAAO,UAAU;AACjB,aAAO;AAAA,IAER;AAEA,WAAO,IAAK,KAAK,QAAQ,KAAK,MAAO;AACrC,WAAO,eAAgB,KAAK,MAAO;AAEnC,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,QAAS;AAEtB,SAAK,OAAO,aAAc,MAAO;AACjC,SAAK,SAAS,KAAK,SAAS,OAAO,kBAAkB;AAErD,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,QAAS;AAEnB,SAAK,OAAO,IAAK,MAAO;AAExB,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,OAAQ;AAEtB,QAAK,KAAK,QAAQ,GAAI;AAErB,WAAK,OAAO,KAAM,KAAM;AAExB,WAAK,SAAS;AAEd,aAAO;AAAA,IAER;AAEA,UAAM,WAAY,OAAO,KAAK,MAAO;AAErC,UAAM,WAAW,MAAM,SAAS;AAEhC,QAAK,WAAa,KAAK,SAAS,KAAK,QAAW;AAI/C,YAAM,SAAS,KAAK,KAAM,QAAS;AAEnC,YAAM,SAAU,SAAS,KAAK,UAAW;AAEzC,WAAK,OAAO,gBAAiB,OAAO,QAAQ,MAAO;AAEnD,WAAK,UAAU;AAAA,IAEhB;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,MAAO,QAAS;AAEf,QAAK,OAAO,QAAQ,GAAI;AAEvB,aAAO;AAAA,IAER;AAEA,QAAK,KAAK,QAAQ,GAAI;AAErB,WAAK,KAAM,MAAO;AAElB,aAAO;AAAA,IAER;AAEA,QAAK,KAAK,OAAO,OAAQ,OAAO,MAAO,MAAM,MAAO;AAElD,WAAK,SAAS,KAAK,IAAK,KAAK,QAAQ,OAAO,MAAO;AAAA,IAErD,OAAO;AAEN,YAAM,WAAY,OAAO,QAAQ,KAAK,MAAO,EAAE,UAAW,OAAO,MAAO;AAExE,WAAK,cAAe,MAAM,KAAM,OAAO,MAAO,EAAE,IAAK,KAAM,CAAE;AAE7D,WAAK,cAAe,MAAM,KAAM,OAAO,MAAO,EAAE,IAAK,KAAM,CAAE;AAAA,IAE9D;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,QAAS;AAEhB,WAAO,OAAO,OAAO,OAAQ,KAAK,MAAO,KAAO,OAAO,WAAW,KAAK;AAAA,EAExE;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAY,EAAE,KAAM,IAAK;AAAA,EAE1C;AAED;AAEA,IAAM,YAA0B,IAAI,QAAQ;AAC5C,IAAM,aAA2B,IAAI,QAAQ;AAC7C,IAAM,UAAwB,IAAI,QAAQ;AAC1C,IAAM,QAAsB,IAAI,QAAQ;AAExC,IAAM,SAAuB,IAAI,QAAQ;AACzC,IAAM,SAAuB,IAAI,QAAQ;AACzC,IAAM,YAA0B,IAAI,QAAQ;AAE5C,IAAM,MAAN,MAAU;AAAA,EAET,YAAa,SAAS,IAAI,QAAQ,GAAG,YAAY,IAAI,QAAS,GAAG,GAAG,EAAI,GAAI;AAE3E,SAAK,SAAS;AACd,SAAK,YAAY;AAAA,EAElB;AAAA,EAEA,IAAK,QAAQ,WAAY;AAExB,SAAK,OAAO,KAAM,MAAO;AACzB,SAAK,UAAU,KAAM,SAAU;AAE/B,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,KAAM;AAEX,SAAK,OAAO,KAAM,IAAI,MAAO;AAC7B,SAAK,UAAU,KAAM,IAAI,SAAU;AAEnC,WAAO;AAAA,EAER;AAAA,EAEA,GAAI,GAAG,QAAS;AAEf,WAAO,OAAO,KAAM,KAAK,MAAO,EAAE,gBAAiB,KAAK,WAAW,CAAE;AAAA,EAEtE;AAAA,EAEA,OAAQ,GAAI;AAEX,SAAK,UAAU,KAAM,CAAE,EAAE,IAAK,KAAK,MAAO,EAAE,UAAU;AAEtD,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,GAAI;AAEX,SAAK,OAAO,KAAM,KAAK,GAAI,GAAG,SAAU,CAAE;AAE1C,WAAO;AAAA,EAER;AAAA,EAEA,oBAAqB,OAAO,QAAS;AAEpC,WAAO,WAAY,OAAO,KAAK,MAAO;AAEtC,UAAM,oBAAoB,OAAO,IAAK,KAAK,SAAU;AAErD,QAAK,oBAAoB,GAAI;AAE5B,aAAO,OAAO,KAAM,KAAK,MAAO;AAAA,IAEjC;AAEA,WAAO,OAAO,KAAM,KAAK,MAAO,EAAE,gBAAiB,KAAK,WAAW,iBAAkB;AAAA,EAEtF;AAAA,EAEA,gBAAiB,OAAQ;AAExB,WAAO,KAAK,KAAM,KAAK,kBAAmB,KAAM,CAAE;AAAA,EAEnD;AAAA,EAEA,kBAAmB,OAAQ;AAE1B,UAAM,oBAAoB,UAAU,WAAY,OAAO,KAAK,MAAO,EAAE,IAAK,KAAK,SAAU;AAIzF,QAAK,oBAAoB,GAAI;AAE5B,aAAO,KAAK,OAAO,kBAAmB,KAAM;AAAA,IAE7C;AAEA,cAAU,KAAM,KAAK,MAAO,EAAE,gBAAiB,KAAK,WAAW,iBAAkB;AAEjF,WAAO,UAAU,kBAAmB,KAAM;AAAA,EAE3C;AAAA,EAEA,oBAAqB,IAAI,IAAI,oBAAoB,wBAAyB;AASzE,eAAW,KAAM,EAAG,EAAE,IAAK,EAAG,EAAE,eAAgB,GAAI;AACpD,YAAQ,KAAM,EAAG,EAAE,IAAK,EAAG,EAAE,UAAU;AACvC,UAAM,KAAM,KAAK,MAAO,EAAE,IAAK,UAAW;AAE1C,UAAM,YAAY,GAAG,WAAY,EAAG,IAAI;AACxC,UAAM,MAAM,CAAE,KAAK,UAAU,IAAK,OAAQ;AAC1C,UAAM,KAAK,MAAM,IAAK,KAAK,SAAU;AACrC,UAAM,KAAK,CAAE,MAAM,IAAK,OAAQ;AAChC,UAAM,IAAI,MAAM,SAAS;AACzB,UAAM,MAAM,KAAK,IAAK,IAAI,MAAM,GAAI;AACpC,QAAI,IAAI,IAAI,SAAS;AAErB,QAAK,MAAM,GAAI;AAId,WAAK,MAAM,KAAK;AAChB,WAAK,MAAM,KAAK;AAChB,eAAS,YAAY;AAErB,UAAK,MAAM,GAAI;AAEd,YAAK,MAAM,CAAE,QAAS;AAErB,cAAK,MAAM,QAAS;AAKnB,kBAAM,SAAS,IAAI;AACnB,kBAAM;AACN,kBAAM;AACN,sBAAU,MAAO,KAAK,MAAM,KAAK,IAAI,MAAO,MAAO,MAAM,KAAK,KAAK,IAAI,MAAO;AAAA,UAE/E,OAAO;AAIN,iBAAK;AACL,iBAAK,KAAK,IAAK,GAAG,EAAI,MAAM,KAAK,GAAK;AACtC,sBAAU,CAAE,KAAK,KAAK,MAAO,KAAK,IAAI,MAAO;AAAA,UAE9C;AAAA,QAED,OAAO;AAIN,eAAK,CAAE;AACP,eAAK,KAAK,IAAK,GAAG,EAAI,MAAM,KAAK,GAAK;AACtC,oBAAU,CAAE,KAAK,KAAK,MAAO,KAAK,IAAI,MAAO;AAAA,QAE9C;AAAA,MAED,OAAO;AAEN,YAAK,MAAM,CAAE,QAAS;AAIrB,eAAK,KAAK,IAAK,GAAG,EAAI,CAAE,MAAM,YAAY,GAAK;AAC/C,eAAO,KAAK,IAAM,CAAE,YAAY,KAAK,IAAK,KAAK,IAAK,CAAE,WAAW,CAAE,EAAG,GAAG,SAAU;AACnF,oBAAU,CAAE,KAAK,KAAK,MAAO,KAAK,IAAI,MAAO;AAAA,QAE9C,WAAY,MAAM,QAAS;AAI1B,eAAK;AACL,eAAK,KAAK,IAAK,KAAK,IAAK,CAAE,WAAW,CAAE,EAAG,GAAG,SAAU;AACxD,oBAAU,MAAO,KAAK,IAAI,MAAO;AAAA,QAElC,OAAO;AAIN,eAAK,KAAK,IAAK,GAAG,EAAI,MAAM,YAAY,GAAK;AAC7C,eAAO,KAAK,IAAM,YAAY,KAAK,IAAK,KAAK,IAAK,CAAE,WAAW,CAAE,EAAG,GAAG,SAAU;AACjF,oBAAU,CAAE,KAAK,KAAK,MAAO,KAAK,IAAI,MAAO;AAAA,QAE9C;AAAA,MAED;AAAA,IAED,OAAO;AAIN,WAAO,MAAM,IAAM,CAAE,YAAY;AACjC,WAAK,KAAK,IAAK,GAAG,EAAI,MAAM,KAAK,GAAK;AACtC,gBAAU,CAAE,KAAK,KAAK,MAAO,KAAK,IAAI,MAAO;AAAA,IAE9C;AAEA,QAAK,oBAAqB;AAEzB,yBAAmB,KAAM,KAAK,MAAO,EAAE,gBAAiB,KAAK,WAAW,EAAG;AAAA,IAE5E;AAEA,QAAK,wBAAyB;AAE7B,6BAAuB,KAAM,UAAW,EAAE,gBAAiB,SAAS,EAAG;AAAA,IAExE;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,gBAAiB,QAAQ,QAAS;AAEjC,cAAU,WAAY,OAAO,QAAQ,KAAK,MAAO;AACjD,UAAM,MAAM,UAAU,IAAK,KAAK,SAAU;AAC1C,UAAM,KAAK,UAAU,IAAK,SAAU,IAAI,MAAM;AAC9C,UAAM,UAAU,OAAO,SAAS,OAAO;AAEvC,QAAK,KAAK,QAAU,QAAO;AAE3B,UAAM,MAAM,KAAK,KAAM,UAAU,EAAG;AAGpC,UAAM,KAAK,MAAM;AAGjB,UAAM,KAAK,MAAM;AAGjB,QAAK,KAAK,EAAI,QAAO;AAKrB,QAAK,KAAK,EAAI,QAAO,KAAK,GAAI,IAAI,MAAO;AAGzC,WAAO,KAAK,GAAI,IAAI,MAAO;AAAA,EAE5B;AAAA,EAEA,iBAAkB,QAAS;AAE1B,WAAO,KAAK,kBAAmB,OAAO,MAAO,KAAO,OAAO,SAAS,OAAO;AAAA,EAE5E;AAAA,EAEA,gBAAiB,OAAQ;AAExB,UAAM,cAAc,MAAM,OAAO,IAAK,KAAK,SAAU;AAErD,QAAK,gBAAgB,GAAI;AAGxB,UAAK,MAAM,gBAAiB,KAAK,MAAO,MAAM,GAAI;AAEjD,eAAO;AAAA,MAER;AAIA,aAAO;AAAA,IAER;AAEA,UAAM,IAAI,EAAI,KAAK,OAAO,IAAK,MAAM,MAAO,IAAI,MAAM,YAAa;AAInE,WAAO,KAAK,IAAI,IAAI;AAAA,EAErB;AAAA,EAEA,eAAgB,OAAO,QAAS;AAE/B,UAAM,IAAI,KAAK,gBAAiB,KAAM;AAEtC,QAAK,MAAM,MAAO;AAEjB,aAAO;AAAA,IAER;AAEA,WAAO,KAAK,GAAI,GAAG,MAAO;AAAA,EAE3B;AAAA,EAEA,gBAAiB,OAAQ;AAIxB,UAAM,cAAc,MAAM,gBAAiB,KAAK,MAAO;AAEvD,QAAK,gBAAgB,GAAI;AAExB,aAAO;AAAA,IAER;AAEA,UAAM,cAAc,MAAM,OAAO,IAAK,KAAK,SAAU;AAErD,QAAK,cAAc,cAAc,GAAI;AAEpC,aAAO;AAAA,IAER;AAIA,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,KAAK,QAAS;AAE3B,QAAI,MAAM,MAAM,OAAO,OAAO,OAAO;AAErC,UAAM,UAAU,IAAI,KAAK,UAAU,GAClC,UAAU,IAAI,KAAK,UAAU,GAC7B,UAAU,IAAI,KAAK,UAAU;AAE9B,UAAM,SAAS,KAAK;AAEpB,QAAK,WAAW,GAAI;AAEnB,cAAS,IAAI,IAAI,IAAI,OAAO,KAAM;AAClC,cAAS,IAAI,IAAI,IAAI,OAAO,KAAM;AAAA,IAEnC,OAAO;AAEN,cAAS,IAAI,IAAI,IAAI,OAAO,KAAM;AAClC,cAAS,IAAI,IAAI,IAAI,OAAO,KAAM;AAAA,IAEnC;AAEA,QAAK,WAAW,GAAI;AAEnB,eAAU,IAAI,IAAI,IAAI,OAAO,KAAM;AACnC,eAAU,IAAI,IAAI,IAAI,OAAO,KAAM;AAAA,IAEpC,OAAO;AAEN,eAAU,IAAI,IAAI,IAAI,OAAO,KAAM;AACnC,eAAU,IAAI,IAAI,IAAI,OAAO,KAAM;AAAA,IAEpC;AAEA,QAAO,OAAO,SAAa,QAAQ,KAAS,QAAO;AAEnD,QAAK,QAAQ,QAAQ,MAAO,IAAK,EAAI,QAAO;AAE5C,QAAK,QAAQ,QAAQ,MAAO,IAAK,EAAI,QAAO;AAE5C,QAAK,WAAW,GAAI;AAEnB,eAAU,IAAI,IAAI,IAAI,OAAO,KAAM;AACnC,eAAU,IAAI,IAAI,IAAI,OAAO,KAAM;AAAA,IAEpC,OAAO;AAEN,eAAU,IAAI,IAAI,IAAI,OAAO,KAAM;AACnC,eAAU,IAAI,IAAI,IAAI,OAAO,KAAM;AAAA,IAEpC;AAEA,QAAO,OAAO,SAAa,QAAQ,KAAS,QAAO;AAEnD,QAAK,QAAQ,QAAQ,SAAS,KAAO,QAAO;AAE5C,QAAK,QAAQ,QAAQ,SAAS,KAAO,QAAO;AAI5C,QAAK,OAAO,EAAI,QAAO;AAEvB,WAAO,KAAK,GAAI,QAAQ,IAAI,OAAO,MAAM,MAAO;AAAA,EAEjD;AAAA,EAEA,cAAe,KAAM;AAEpB,WAAO,KAAK,aAAc,KAAK,SAAU,MAAM;AAAA,EAEhD;AAAA,EAEA,kBAAmB,GAAG,GAAG,GAAG,iBAAiB,QAAS;AAMrD,WAAO,WAAY,GAAG,CAAE;AACxB,WAAO,WAAY,GAAG,CAAE;AACxB,cAAU,aAAc,QAAQ,MAAO;AAOvC,QAAI,MAAM,KAAK,UAAU,IAAK,SAAU;AACxC,QAAIC;AAEJ,QAAK,MAAM,GAAI;AAEd,UAAK,gBAAkB,QAAO;AAC9B,MAAAA,QAAO;AAAA,IAER,WAAY,MAAM,GAAI;AAErB,MAAAA,QAAO;AACP,YAAM,CAAE;AAAA,IAET,OAAO;AAEN,aAAO;AAAA,IAER;AAEA,UAAM,WAAY,KAAK,QAAQ,CAAE;AACjC,UAAM,SAASA,QAAO,KAAK,UAAU,IAAK,OAAO,aAAc,OAAO,MAAO,CAAE;AAG/E,QAAK,SAAS,GAAI;AAEjB,aAAO;AAAA,IAER;AAEA,UAAM,SAASA,QAAO,KAAK,UAAU,IAAK,OAAO,MAAO,KAAM,CAAE;AAGhE,QAAK,SAAS,GAAI;AAEjB,aAAO;AAAA,IAER;AAGA,QAAK,SAAS,SAAS,KAAM;AAE5B,aAAO;AAAA,IAER;AAGA,UAAM,MAAM,CAAEA,QAAO,MAAM,IAAK,SAAU;AAG1C,QAAK,MAAM,GAAI;AAEd,aAAO;AAAA,IAER;AAGA,WAAO,KAAK,GAAI,MAAM,KAAK,MAAO;AAAA,EAEnC;AAAA,EAEA,aAAc,SAAU;AAEvB,SAAK,OAAO,aAAc,OAAQ;AAClC,SAAK,UAAU,mBAAoB,OAAQ;AAE3C,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,KAAM;AAEb,WAAO,IAAI,OAAO,OAAQ,KAAK,MAAO,KAAK,IAAI,UAAU,OAAQ,KAAK,SAAU;AAAA,EAEjF;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAY,EAAE,KAAM,IAAK;AAAA,EAE1C;AAED;AAEA,IAAM,UAAN,MAAM,SAAQ;AAAA,EAEb,YAAa,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAM;AAE7F,aAAQ,UAAU,YAAY;AAE9B,SAAK,WAAW;AAAA,MAEf;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MACT;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MACT;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MACT;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,IAEV;AAEA,QAAK,QAAQ,QAAY;AAExB,WAAK,IAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,GAAI;AAAA,IAE1F;AAAA,EAED;AAAA,EAEA,IAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAM;AAErF,UAAM,KAAK,KAAK;AAEhB,OAAI,CAAE,IAAI;AAAK,OAAI,CAAE,IAAI;AAAK,OAAI,CAAE,IAAI;AAAK,OAAI,EAAG,IAAI;AACxD,OAAI,CAAE,IAAI;AAAK,OAAI,CAAE,IAAI;AAAK,OAAI,CAAE,IAAI;AAAK,OAAI,EAAG,IAAI;AACxD,OAAI,CAAE,IAAI;AAAK,OAAI,CAAE,IAAI;AAAK,OAAI,EAAG,IAAI;AAAK,OAAI,EAAG,IAAI;AACzD,OAAI,CAAE,IAAI;AAAK,OAAI,CAAE,IAAI;AAAK,OAAI,EAAG,IAAI;AAAK,OAAI,EAAG,IAAI;AAEzD,WAAO;AAAA,EAER;AAAA,EAEA,WAAW;AAEV,SAAK;AAAA,MAEJ;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MACT;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MACT;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MACT;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,IAEV;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,SAAQ,EAAE,UAAW,KAAK,QAAS;AAAA,EAE/C;AAAA,EAEA,KAAM,GAAI;AAET,UAAM,KAAK,KAAK;AAChB,UAAM,KAAK,EAAE;AAEb,OAAI,CAAE,IAAI,GAAI,CAAE;AAAG,OAAI,CAAE,IAAI,GAAI,CAAE;AAAG,OAAI,CAAE,IAAI,GAAI,CAAE;AAAG,OAAI,CAAE,IAAI,GAAI,CAAE;AACzE,OAAI,CAAE,IAAI,GAAI,CAAE;AAAG,OAAI,CAAE,IAAI,GAAI,CAAE;AAAG,OAAI,CAAE,IAAI,GAAI,CAAE;AAAG,OAAI,CAAE,IAAI,GAAI,CAAE;AACzE,OAAI,CAAE,IAAI,GAAI,CAAE;AAAG,OAAI,CAAE,IAAI,GAAI,CAAE;AAAG,OAAI,EAAG,IAAI,GAAI,EAAG;AAAG,OAAI,EAAG,IAAI,GAAI,EAAG;AAC7E,OAAI,EAAG,IAAI,GAAI,EAAG;AAAG,OAAI,EAAG,IAAI,GAAI,EAAG;AAAG,OAAI,EAAG,IAAI,GAAI,EAAG;AAAG,OAAI,EAAG,IAAI,GAAI,EAAG;AAEjF,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,GAAI;AAEjB,UAAM,KAAK,KAAK,UAAU,KAAK,EAAE;AAEjC,OAAI,EAAG,IAAI,GAAI,EAAG;AAClB,OAAI,EAAG,IAAI,GAAI,EAAG;AAClB,OAAI,EAAG,IAAI,GAAI,EAAG;AAElB,WAAO;AAAA,EAER;AAAA,EAEA,eAAgB,GAAI;AAEnB,UAAM,KAAK,EAAE;AAEb,SAAK;AAAA,MAEJ,GAAI,CAAE;AAAA,MAAG,GAAI,CAAE;AAAA,MAAG,GAAI,CAAE;AAAA,MAAG;AAAA,MAC3B,GAAI,CAAE;AAAA,MAAG,GAAI,CAAE;AAAA,MAAG,GAAI,CAAE;AAAA,MAAG;AAAA,MAC3B,GAAI,CAAE;AAAA,MAAG,GAAI,CAAE;AAAA,MAAG,GAAI,CAAE;AAAA,MAAG;AAAA,MAC3B;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,IAEV;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,OAAO,OAAO,OAAQ;AAEnC,UAAM,oBAAqB,MAAM,CAAE;AACnC,UAAM,oBAAqB,MAAM,CAAE;AACnC,UAAM,oBAAqB,MAAM,CAAE;AAEnC,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,OAAO,OAAO,OAAQ;AAEhC,SAAK;AAAA,MACJ,MAAM;AAAA,MAAG,MAAM;AAAA,MAAG,MAAM;AAAA,MAAG;AAAA,MAC3B,MAAM;AAAA,MAAG,MAAM;AAAA,MAAG,MAAM;AAAA,MAAG;AAAA,MAC3B,MAAM;AAAA,MAAG,MAAM;AAAA,MAAG,MAAM;AAAA,MAAG;AAAA,MAC3B;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,IACV;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,gBAAiB,GAAI;AAIpB,UAAM,KAAK,KAAK;AAChB,UAAM,KAAK,EAAE;AAEb,UAAM,SAAS,IAAI,MAAM,oBAAqB,GAAG,CAAE,EAAE,OAAO;AAC5D,UAAM,SAAS,IAAI,MAAM,oBAAqB,GAAG,CAAE,EAAE,OAAO;AAC5D,UAAM,SAAS,IAAI,MAAM,oBAAqB,GAAG,CAAE,EAAE,OAAO;AAE5D,OAAI,CAAE,IAAI,GAAI,CAAE,IAAI;AACpB,OAAI,CAAE,IAAI,GAAI,CAAE,IAAI;AACpB,OAAI,CAAE,IAAI,GAAI,CAAE,IAAI;AACpB,OAAI,CAAE,IAAI;AAEV,OAAI,CAAE,IAAI,GAAI,CAAE,IAAI;AACpB,OAAI,CAAE,IAAI,GAAI,CAAE,IAAI;AACpB,OAAI,CAAE,IAAI,GAAI,CAAE,IAAI;AACpB,OAAI,CAAE,IAAI;AAEV,OAAI,CAAE,IAAI,GAAI,CAAE,IAAI;AACpB,OAAI,CAAE,IAAI,GAAI,CAAE,IAAI;AACpB,OAAI,EAAG,IAAI,GAAI,EAAG,IAAI;AACtB,OAAI,EAAG,IAAI;AAEX,OAAI,EAAG,IAAI;AACX,OAAI,EAAG,IAAI;AACX,OAAI,EAAG,IAAI;AACX,OAAI,EAAG,IAAI;AAEX,WAAO;AAAA,EAER;AAAA,EAEA,sBAAuB,OAAQ;AAE9B,UAAM,KAAK,KAAK;AAEhB,UAAM,IAAI,MAAM,GAAG,IAAI,MAAM,GAAG,IAAI,MAAM;AAC1C,UAAM,IAAI,KAAK,IAAK,CAAE,GAAG,IAAI,KAAK,IAAK,CAAE;AACzC,UAAM,IAAI,KAAK,IAAK,CAAE,GAAG,IAAI,KAAK,IAAK,CAAE;AACzC,UAAM,IAAI,KAAK,IAAK,CAAE,GAAG,IAAI,KAAK,IAAK,CAAE;AAEzC,QAAK,MAAM,UAAU,OAAQ;AAE5B,YAAM,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI;AAEnD,SAAI,CAAE,IAAI,IAAI;AACd,SAAI,CAAE,IAAI,CAAE,IAAI;AAChB,SAAI,CAAE,IAAI;AAEV,SAAI,CAAE,IAAI,KAAK,KAAK;AACpB,SAAI,CAAE,IAAI,KAAK,KAAK;AACpB,SAAI,CAAE,IAAI,CAAE,IAAI;AAEhB,SAAI,CAAE,IAAI,KAAK,KAAK;AACpB,SAAI,CAAE,IAAI,KAAK,KAAK;AACpB,SAAI,EAAG,IAAI,IAAI;AAAA,IAEhB,WAAY,MAAM,UAAU,OAAQ;AAEnC,YAAM,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI;AAEnD,SAAI,CAAE,IAAI,KAAK,KAAK;AACpB,SAAI,CAAE,IAAI,KAAK,IAAI;AACnB,SAAI,CAAE,IAAI,IAAI;AAEd,SAAI,CAAE,IAAI,IAAI;AACd,SAAI,CAAE,IAAI,IAAI;AACd,SAAI,CAAE,IAAI,CAAE;AAEZ,SAAI,CAAE,IAAI,KAAK,IAAI;AACnB,SAAI,CAAE,IAAI,KAAK,KAAK;AACpB,SAAI,EAAG,IAAI,IAAI;AAAA,IAEhB,WAAY,MAAM,UAAU,OAAQ;AAEnC,YAAM,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI;AAEnD,SAAI,CAAE,IAAI,KAAK,KAAK;AACpB,SAAI,CAAE,IAAI,CAAE,IAAI;AAChB,SAAI,CAAE,IAAI,KAAK,KAAK;AAEpB,SAAI,CAAE,IAAI,KAAK,KAAK;AACpB,SAAI,CAAE,IAAI,IAAI;AACd,SAAI,CAAE,IAAI,KAAK,KAAK;AAEpB,SAAI,CAAE,IAAI,CAAE,IAAI;AAChB,SAAI,CAAE,IAAI;AACV,SAAI,EAAG,IAAI,IAAI;AAAA,IAEhB,WAAY,MAAM,UAAU,OAAQ;AAEnC,YAAM,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI;AAEnD,SAAI,CAAE,IAAI,IAAI;AACd,SAAI,CAAE,IAAI,KAAK,IAAI;AACnB,SAAI,CAAE,IAAI,KAAK,IAAI;AAEnB,SAAI,CAAE,IAAI,IAAI;AACd,SAAI,CAAE,IAAI,KAAK,IAAI;AACnB,SAAI,CAAE,IAAI,KAAK,IAAI;AAEnB,SAAI,CAAE,IAAI,CAAE;AACZ,SAAI,CAAE,IAAI,IAAI;AACd,SAAI,EAAG,IAAI,IAAI;AAAA,IAEhB,WAAY,MAAM,UAAU,OAAQ;AAEnC,YAAM,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI;AAEnD,SAAI,CAAE,IAAI,IAAI;AACd,SAAI,CAAE,IAAI,KAAK,KAAK;AACpB,SAAI,CAAE,IAAI,KAAK,IAAI;AAEnB,SAAI,CAAE,IAAI;AACV,SAAI,CAAE,IAAI,IAAI;AACd,SAAI,CAAE,IAAI,CAAE,IAAI;AAEhB,SAAI,CAAE,IAAI,CAAE,IAAI;AAChB,SAAI,CAAE,IAAI,KAAK,IAAI;AACnB,SAAI,EAAG,IAAI,KAAK,KAAK;AAAA,IAEtB,WAAY,MAAM,UAAU,OAAQ;AAEnC,YAAM,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI;AAEnD,SAAI,CAAE,IAAI,IAAI;AACd,SAAI,CAAE,IAAI,CAAE;AACZ,SAAI,CAAE,IAAI,IAAI;AAEd,SAAI,CAAE,IAAI,KAAK,IAAI;AACnB,SAAI,CAAE,IAAI,IAAI;AACd,SAAI,CAAE,IAAI,KAAK,IAAI;AAEnB,SAAI,CAAE,IAAI,KAAK,IAAI;AACnB,SAAI,CAAE,IAAI,IAAI;AACd,SAAI,EAAG,IAAI,KAAK,IAAI;AAAA,IAErB;AAGA,OAAI,CAAE,IAAI;AACV,OAAI,CAAE,IAAI;AACV,OAAI,EAAG,IAAI;AAGX,OAAI,EAAG,IAAI;AACX,OAAI,EAAG,IAAI;AACX,OAAI,EAAG,IAAI;AACX,OAAI,EAAG,IAAI;AAEX,WAAO;AAAA,EAER;AAAA,EAEA,2BAA4B,GAAI;AAE/B,WAAO,KAAK,QAAS,OAAO,GAAG,IAAK;AAAA,EAErC;AAAA,EAEA,OAAQ,KAAK,QAAQ,IAAK;AAEzB,UAAM,KAAK,KAAK;AAEhB,OAAG,WAAY,KAAK,MAAO;AAE3B,QAAK,GAAG,SAAS,MAAM,GAAI;AAI1B,SAAG,IAAI;AAAA,IAER;AAEA,OAAG,UAAU;AACb,OAAG,aAAc,IAAI,EAAG;AAExB,QAAK,GAAG,SAAS,MAAM,GAAI;AAI1B,UAAK,KAAK,IAAK,GAAG,CAAE,MAAM,GAAI;AAE7B,WAAG,KAAK;AAAA,MAET,OAAO;AAEN,WAAG,KAAK;AAAA,MAET;AAEA,SAAG,UAAU;AACb,SAAG,aAAc,IAAI,EAAG;AAAA,IAEzB;AAEA,OAAG,UAAU;AACb,OAAG,aAAc,IAAI,EAAG;AAExB,OAAI,CAAE,IAAI,GAAG;AAAG,OAAI,CAAE,IAAI,GAAG;AAAG,OAAI,CAAE,IAAI,GAAG;AAC7C,OAAI,CAAE,IAAI,GAAG;AAAG,OAAI,CAAE,IAAI,GAAG;AAAG,OAAI,CAAE,IAAI,GAAG;AAC7C,OAAI,CAAE,IAAI,GAAG;AAAG,OAAI,CAAE,IAAI,GAAG;AAAG,OAAI,EAAG,IAAI,GAAG;AAE9C,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,GAAI;AAEb,WAAO,KAAK,iBAAkB,MAAM,CAAE;AAAA,EAEvC;AAAA,EAEA,YAAa,GAAI;AAEhB,WAAO,KAAK,iBAAkB,GAAG,IAAK;AAAA,EAEvC;AAAA,EAEA,iBAAkB,GAAG,GAAI;AAExB,UAAM,KAAK,EAAE;AACb,UAAM,KAAK,EAAE;AACb,UAAM,KAAK,KAAK;AAEhB,UAAM,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,EAAG;AAChE,UAAM,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,EAAG;AAChE,UAAM,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,EAAG,GAAG,MAAM,GAAI,EAAG;AACjE,UAAM,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,EAAG,GAAG,MAAM,GAAI,EAAG;AAEjE,UAAM,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,EAAG;AAChE,UAAM,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,EAAG;AAChE,UAAM,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,EAAG,GAAG,MAAM,GAAI,EAAG;AACjE,UAAM,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,EAAG,GAAG,MAAM,GAAI,EAAG;AAEjE,OAAI,CAAE,IAAI,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM;AACpD,OAAI,CAAE,IAAI,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM;AACpD,OAAI,CAAE,IAAI,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM;AACpD,OAAI,EAAG,IAAI,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM;AAErD,OAAI,CAAE,IAAI,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM;AACpD,OAAI,CAAE,IAAI,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM;AACpD,OAAI,CAAE,IAAI,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM;AACpD,OAAI,EAAG,IAAI,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM;AAErD,OAAI,CAAE,IAAI,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM;AACpD,OAAI,CAAE,IAAI,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM;AACpD,OAAI,EAAG,IAAI,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM;AACrD,OAAI,EAAG,IAAI,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM;AAErD,OAAI,CAAE,IAAI,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM;AACpD,OAAI,CAAE,IAAI,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM;AACpD,OAAI,EAAG,IAAI,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM;AACrD,OAAI,EAAG,IAAI,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM;AAErD,WAAO;AAAA,EAER;AAAA,EAEA,eAAgB,GAAI;AAEnB,UAAM,KAAK,KAAK;AAEhB,OAAI,CAAE,KAAK;AAAG,OAAI,CAAE,KAAK;AAAG,OAAI,CAAE,KAAK;AAAG,OAAI,EAAG,KAAK;AACtD,OAAI,CAAE,KAAK;AAAG,OAAI,CAAE,KAAK;AAAG,OAAI,CAAE,KAAK;AAAG,OAAI,EAAG,KAAK;AACtD,OAAI,CAAE,KAAK;AAAG,OAAI,CAAE,KAAK;AAAG,OAAI,EAAG,KAAK;AAAG,OAAI,EAAG,KAAK;AACvD,OAAI,CAAE,KAAK;AAAG,OAAI,CAAE,KAAK;AAAG,OAAI,EAAG,KAAK;AAAG,OAAI,EAAG,KAAK;AAEvD,WAAO;AAAA,EAER;AAAA,EAEA,cAAc;AAEb,UAAM,KAAK,KAAK;AAEhB,UAAM,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,EAAG;AAChE,UAAM,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,EAAG;AAChE,UAAM,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,EAAG,GAAG,MAAM,GAAI,EAAG;AACjE,UAAM,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,EAAG,GAAG,MAAM,GAAI,EAAG;AAKjE,WACC,OACC,CAAE,MAAM,MAAM,MACX,MAAM,MAAM,MACZ,MAAM,MAAM,MACZ,MAAM,MAAM,MACZ,MAAM,MAAM,MACZ,MAAM,MAAM,OAEhB,OACC,CAAE,MAAM,MAAM,MACX,MAAM,MAAM,MACZ,MAAM,MAAM,MACZ,MAAM,MAAM,MACZ,MAAM,MAAM,MACZ,MAAM,MAAM,OAEhB,OACC,CAAE,MAAM,MAAM,MACX,MAAM,MAAM,MACZ,MAAM,MAAM,MACZ,MAAM,MAAM,MACZ,MAAM,MAAM,MACZ,MAAM,MAAM,OAEhB,OACC,CAAE,MAAM,MAAM,MACX,MAAM,MAAM,MACZ,MAAM,MAAM,MACZ,MAAM,MAAM,MACZ,MAAM,MAAM,MACZ,MAAM,MAAM;AAAA,EAKlB;AAAA,EAEA,YAAY;AAEX,UAAM,KAAK,KAAK;AAChB,QAAID;AAEJ,IAAAA,OAAM,GAAI,CAAE;AAAG,OAAI,CAAE,IAAI,GAAI,CAAE;AAAG,OAAI,CAAE,IAAIA;AAC5C,IAAAA,OAAM,GAAI,CAAE;AAAG,OAAI,CAAE,IAAI,GAAI,CAAE;AAAG,OAAI,CAAE,IAAIA;AAC5C,IAAAA,OAAM,GAAI,CAAE;AAAG,OAAI,CAAE,IAAI,GAAI,CAAE;AAAG,OAAI,CAAE,IAAIA;AAE5C,IAAAA,OAAM,GAAI,CAAE;AAAG,OAAI,CAAE,IAAI,GAAI,EAAG;AAAG,OAAI,EAAG,IAAIA;AAC9C,IAAAA,OAAM,GAAI,CAAE;AAAG,OAAI,CAAE,IAAI,GAAI,EAAG;AAAG,OAAI,EAAG,IAAIA;AAC9C,IAAAA,OAAM,GAAI,EAAG;AAAG,OAAI,EAAG,IAAI,GAAI,EAAG;AAAG,OAAI,EAAG,IAAIA;AAEhD,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,GAAG,GAAG,GAAI;AAEtB,UAAM,KAAK,KAAK;AAEhB,QAAK,EAAE,WAAY;AAElB,SAAI,EAAG,IAAI,EAAE;AACb,SAAI,EAAG,IAAI,EAAE;AACb,SAAI,EAAG,IAAI,EAAE;AAAA,IAEd,OAAO;AAEN,SAAI,EAAG,IAAI;AACX,SAAI,EAAG,IAAI;AACX,SAAI,EAAG,IAAI;AAAA,IAEZ;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAGR,UAAM,KAAK,KAAK,UAEf,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GACzD,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GACzD,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,EAAG,GAAG,MAAM,GAAI,EAAG,GAC3D,MAAM,GAAI,EAAG,GAAG,MAAM,GAAI,EAAG,GAAG,MAAM,GAAI,EAAG,GAAG,MAAM,GAAI,EAAG,GAE7D,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,KAC5G,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,KAC5G,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,KAC5G,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM;AAE7G,UAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM;AAEtD,QAAK,QAAQ,EAAI,QAAO,KAAK,IAAK,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAEjF,UAAM,SAAS,IAAI;AAEnB,OAAI,CAAE,IAAI,MAAM;AAChB,OAAI,CAAE,KAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,OAAQ;AAC1H,OAAI,CAAE,KAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,OAAQ;AAC1H,OAAI,CAAE,KAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,OAAQ;AAE1H,OAAI,CAAE,IAAI,MAAM;AAChB,OAAI,CAAE,KAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,OAAQ;AAC1H,OAAI,CAAE,KAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,OAAQ;AAC1H,OAAI,CAAE,KAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,OAAQ;AAE1H,OAAI,CAAE,IAAI,MAAM;AAChB,OAAI,CAAE,KAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,OAAQ;AAC1H,OAAI,EAAG,KAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,OAAQ;AAC3H,OAAI,EAAG,KAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,OAAQ;AAE3H,OAAI,EAAG,IAAI,MAAM;AACjB,OAAI,EAAG,KAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,OAAQ;AAC3H,OAAI,EAAG,KAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,OAAQ;AAC3H,OAAI,EAAG,KAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,OAAQ;AAE3H,WAAO;AAAA,EAER;AAAA,EAEA,MAAO,GAAI;AAEV,UAAM,KAAK,KAAK;AAChB,UAAM,IAAI,EAAE,GAAG,IAAI,EAAE,GAAG,IAAI,EAAE;AAE9B,OAAI,CAAE,KAAK;AAAG,OAAI,CAAE,KAAK;AAAG,OAAI,CAAE,KAAK;AACvC,OAAI,CAAE,KAAK;AAAG,OAAI,CAAE,KAAK;AAAG,OAAI,CAAE,KAAK;AACvC,OAAI,CAAE,KAAK;AAAG,OAAI,CAAE,KAAK;AAAG,OAAI,EAAG,KAAK;AACxC,OAAI,CAAE,KAAK;AAAG,OAAI,CAAE,KAAK;AAAG,OAAI,EAAG,KAAK;AAExC,WAAO;AAAA,EAER;AAAA,EAEA,oBAAoB;AAEnB,UAAM,KAAK,KAAK;AAEhB,UAAM,WAAW,GAAI,CAAE,IAAI,GAAI,CAAE,IAAI,GAAI,CAAE,IAAI,GAAI,CAAE,IAAI,GAAI,CAAE,IAAI,GAAI,CAAE;AACzE,UAAM,WAAW,GAAI,CAAE,IAAI,GAAI,CAAE,IAAI,GAAI,CAAE,IAAI,GAAI,CAAE,IAAI,GAAI,CAAE,IAAI,GAAI,CAAE;AACzE,UAAM,WAAW,GAAI,CAAE,IAAI,GAAI,CAAE,IAAI,GAAI,CAAE,IAAI,GAAI,CAAE,IAAI,GAAI,EAAG,IAAI,GAAI,EAAG;AAE3E,WAAO,KAAK,KAAM,KAAK,IAAK,UAAU,UAAU,QAAS,CAAE;AAAA,EAE5D;AAAA,EAEA,gBAAiB,GAAG,GAAG,GAAI;AAE1B,QAAK,EAAE,WAAY;AAElB,WAAK;AAAA,QAEJ;AAAA,QAAG;AAAA,QAAG;AAAA,QAAG,EAAE;AAAA,QACX;AAAA,QAAG;AAAA,QAAG;AAAA,QAAG,EAAE;AAAA,QACX;AAAA,QAAG;AAAA,QAAG;AAAA,QAAG,EAAE;AAAA,QACX;AAAA,QAAG;AAAA,QAAG;AAAA,QAAG;AAAA,MAEV;AAAA,IAED,OAAO;AAEN,WAAK;AAAA,QAEJ;AAAA,QAAG;AAAA,QAAG;AAAA,QAAG;AAAA,QACT;AAAA,QAAG;AAAA,QAAG;AAAA,QAAG;AAAA,QACT;AAAA,QAAG;AAAA,QAAG;AAAA,QAAG;AAAA,QACT;AAAA,QAAG;AAAA,QAAG;AAAA,QAAG;AAAA,MAEV;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,OAAQ;AAEtB,UAAM,IAAI,KAAK,IAAK,KAAM,GAAG,IAAI,KAAK,IAAK,KAAM;AAEjD,SAAK;AAAA,MAEJ;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MACT;AAAA,MAAG;AAAA,MAAG,CAAE;AAAA,MAAG;AAAA,MACX;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MACT;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,IAEV;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,OAAQ;AAEtB,UAAM,IAAI,KAAK,IAAK,KAAM,GAAG,IAAI,KAAK,IAAK,KAAM;AAEjD,SAAK;AAAA,MAEH;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MACT;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MACV,CAAE;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MACV;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,IAEX;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,OAAQ;AAEtB,UAAM,IAAI,KAAK,IAAK,KAAM,GAAG,IAAI,KAAK,IAAK,KAAM;AAEjD,SAAK;AAAA,MAEJ;AAAA,MAAG,CAAE;AAAA,MAAG;AAAA,MAAG;AAAA,MACX;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MACT;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MACT;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,IAEV;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,iBAAkB,MAAM,OAAQ;AAI/B,UAAM,IAAI,KAAK,IAAK,KAAM;AAC1B,UAAM,IAAI,KAAK,IAAK,KAAM;AAC1B,UAAM,IAAI,IAAI;AACd,UAAM,IAAI,KAAK,GAAG,IAAI,KAAK,GAAG,IAAI,KAAK;AACvC,UAAM,KAAK,IAAI,GAAG,KAAK,IAAI;AAE3B,SAAK;AAAA,MAEJ,KAAK,IAAI;AAAA,MAAG,KAAK,IAAI,IAAI;AAAA,MAAG,KAAK,IAAI,IAAI;AAAA,MAAG;AAAA,MAC5C,KAAK,IAAI,IAAI;AAAA,MAAG,KAAK,IAAI;AAAA,MAAG,KAAK,IAAI,IAAI;AAAA,MAAG;AAAA,MAC5C,KAAK,IAAI,IAAI;AAAA,MAAG,KAAK,IAAI,IAAI;AAAA,MAAG,IAAI,IAAI,IAAI;AAAA,MAAG;AAAA,MAC/C;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,IAEV;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,GAAG,GAAG,GAAI;AAEpB,SAAK;AAAA,MAEJ;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MACT;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MACT;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MACT;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,IAEV;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,IAAI,IAAI,IAAI,IAAI,IAAI,IAAK;AAEnC,SAAK;AAAA,MAEJ;AAAA,MAAG;AAAA,MAAI;AAAA,MAAI;AAAA,MACX;AAAA,MAAI;AAAA,MAAG;AAAA,MAAI;AAAA,MACX;AAAA,MAAI;AAAA,MAAI;AAAA,MAAG;AAAA,MACX;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,IAEV;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,UAAU,YAAY,OAAQ;AAEtC,UAAM,KAAK,KAAK;AAEhB,UAAM,IAAI,WAAW,IAAI,IAAI,WAAW,IAAI,IAAI,WAAW,IAAI,IAAI,WAAW;AAC9E,UAAM,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI;AACvC,UAAM,KAAK,IAAI,IAAI,KAAK,IAAI,IAAI,KAAK,IAAI;AACzC,UAAM,KAAK,IAAI,IAAI,KAAK,IAAI,IAAI,KAAK,IAAI;AACzC,UAAM,KAAK,IAAI,IAAI,KAAK,IAAI,IAAI,KAAK,IAAI;AAEzC,UAAM,KAAK,MAAM,GAAG,KAAK,MAAM,GAAG,KAAK,MAAM;AAE7C,OAAI,CAAE,KAAM,KAAM,KAAK,OAAS;AAChC,OAAI,CAAE,KAAM,KAAK,MAAO;AACxB,OAAI,CAAE,KAAM,KAAK,MAAO;AACxB,OAAI,CAAE,IAAI;AAEV,OAAI,CAAE,KAAM,KAAK,MAAO;AACxB,OAAI,CAAE,KAAM,KAAM,KAAK,OAAS;AAChC,OAAI,CAAE,KAAM,KAAK,MAAO;AACxB,OAAI,CAAE,IAAI;AAEV,OAAI,CAAE,KAAM,KAAK,MAAO;AACxB,OAAI,CAAE,KAAM,KAAK,MAAO;AACxB,OAAI,EAAG,KAAM,KAAM,KAAK,OAAS;AACjC,OAAI,EAAG,IAAI;AAEX,OAAI,EAAG,IAAI,SAAS;AACpB,OAAI,EAAG,IAAI,SAAS;AACpB,OAAI,EAAG,IAAI,SAAS;AACpB,OAAI,EAAG,IAAI;AAEX,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,UAAU,YAAY,OAAQ;AAExC,UAAM,KAAK,KAAK;AAEhB,QAAI,KAAK,MAAM,IAAK,GAAI,CAAE,GAAG,GAAI,CAAE,GAAG,GAAI,CAAE,CAAE,EAAE,OAAO;AACvD,UAAM,KAAK,MAAM,IAAK,GAAI,CAAE,GAAG,GAAI,CAAE,GAAG,GAAI,CAAE,CAAE,EAAE,OAAO;AACzD,UAAM,KAAK,MAAM,IAAK,GAAI,CAAE,GAAG,GAAI,CAAE,GAAG,GAAI,EAAG,CAAE,EAAE,OAAO;AAG1D,UAAM,MAAM,KAAK,YAAY;AAC7B,QAAK,MAAM,EAAI,MAAK,CAAE;AAEtB,aAAS,IAAI,GAAI,EAAG;AACpB,aAAS,IAAI,GAAI,EAAG;AACpB,aAAS,IAAI,GAAI,EAAG;AAGpB,UAAM,KAAM,IAAK;AAEjB,UAAM,QAAQ,IAAI;AAClB,UAAM,QAAQ,IAAI;AAClB,UAAM,QAAQ,IAAI;AAElB,UAAM,SAAU,CAAE,KAAK;AACvB,UAAM,SAAU,CAAE,KAAK;AACvB,UAAM,SAAU,CAAE,KAAK;AAEvB,UAAM,SAAU,CAAE,KAAK;AACvB,UAAM,SAAU,CAAE,KAAK;AACvB,UAAM,SAAU,CAAE,KAAK;AAEvB,UAAM,SAAU,CAAE,KAAK;AACvB,UAAM,SAAU,CAAE,KAAK;AACvB,UAAM,SAAU,EAAG,KAAK;AAExB,eAAW,sBAAuB,KAAM;AAExC,UAAM,IAAI;AACV,UAAM,IAAI;AACV,UAAM,IAAI;AAEV,WAAO;AAAA,EAER;AAAA,EAEA,gBAAiB,MAAM,OAAO,KAAK,QAAQ,MAAM,KAAK,mBAAmB,uBAAwB;AAEhG,UAAM,KAAK,KAAK;AAChB,UAAM,IAAI,IAAI,QAAS,QAAQ;AAC/B,UAAM,IAAI,IAAI,QAAS,MAAM;AAE7B,UAAM,KAAM,QAAQ,SAAW,QAAQ;AACvC,UAAM,KAAM,MAAM,WAAa,MAAM;AAErC,QAAI,GAAG;AAEP,QAAK,qBAAqB,uBAAwB;AAEjD,UAAI,EAAI,MAAM,SAAW,MAAM;AAC/B,UAAM,KAAM,MAAM,QAAW,MAAM;AAAA,IAEpC,WAAY,qBAAqB,wBAAyB;AAEzD,UAAI,CAAE,OAAQ,MAAM;AACpB,UAAM,CAAE,MAAM,QAAW,MAAM;AAAA,IAEhC,OAAO;AAEN,YAAM,IAAI,MAAO,iEAAiE,gBAAiB;AAAA,IAEpG;AAEA,OAAI,CAAE,IAAI;AAAG,OAAI,CAAE,IAAI;AAAG,OAAI,CAAE,IAAI;AAAI,OAAI,EAAG,IAAI;AACnD,OAAI,CAAE,IAAI;AAAG,OAAI,CAAE,IAAI;AAAG,OAAI,CAAE,IAAI;AAAI,OAAI,EAAG,IAAI;AACnD,OAAI,CAAE,IAAI;AAAG,OAAI,CAAE,IAAI;AAAG,OAAI,EAAG,IAAI;AAAI,OAAI,EAAG,IAAI;AACpD,OAAI,CAAE,IAAI;AAAG,OAAI,CAAE,IAAI;AAAG,OAAI,EAAG,IAAI;AAAK,OAAI,EAAG,IAAI;AAErD,WAAO;AAAA,EAER;AAAA,EAEA,iBAAkB,MAAM,OAAO,KAAK,QAAQ,MAAM,KAAK,mBAAmB,uBAAwB;AAEjG,UAAM,KAAK,KAAK;AAChB,UAAM,IAAI,KAAQ,QAAQ;AAC1B,UAAM,IAAI,KAAQ,MAAM;AACxB,UAAM,IAAI,KAAQ,MAAM;AAExB,UAAM,KAAM,QAAQ,QAAS;AAC7B,UAAM,KAAM,MAAM,UAAW;AAE7B,QAAI,GAAG;AAEP,QAAK,qBAAqB,uBAAwB;AAEjD,WAAM,MAAM,QAAS;AACrB,aAAO,KAAM;AAAA,IAEd,WAAY,qBAAqB,wBAAyB;AAEzD,UAAI,OAAO;AACX,aAAO,KAAM;AAAA,IAEd,OAAO;AAEN,YAAM,IAAI,MAAO,kEAAkE,gBAAiB;AAAA,IAErG;AAEA,OAAI,CAAE,IAAI,IAAI;AAAG,OAAI,CAAE,IAAI;AAAI,OAAI,CAAE,IAAI;AAAK,OAAI,EAAG,IAAI,CAAE;AAC3D,OAAI,CAAE,IAAI;AAAK,OAAI,CAAE,IAAI,IAAI;AAAG,OAAI,CAAE,IAAI;AAAK,OAAI,EAAG,IAAI,CAAE;AAC5D,OAAI,CAAE,IAAI;AAAK,OAAI,CAAE,IAAI;AAAI,OAAI,EAAG,IAAI;AAAM,OAAI,EAAG,IAAI,CAAE;AAC3D,OAAI,CAAE,IAAI;AAAK,OAAI,CAAE,IAAI;AAAI,OAAI,EAAG,IAAI;AAAI,OAAI,EAAG,IAAI;AAEvD,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,QAAS;AAEhB,UAAM,KAAK,KAAK;AAChB,UAAM,KAAK,OAAO;AAElB,aAAU,IAAI,GAAG,IAAI,IAAI,KAAO;AAE/B,UAAK,GAAI,CAAE,MAAM,GAAI,CAAE,EAAI,QAAO;AAAA,IAEnC;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,OAAO,SAAS,GAAI;AAE9B,aAAU,IAAI,GAAG,IAAI,IAAI,KAAO;AAE/B,WAAK,SAAU,CAAE,IAAI,MAAO,IAAI,MAAO;AAAA,IAExC;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,QAAQ,CAAC,GAAG,SAAS,GAAI;AAEjC,UAAM,KAAK,KAAK;AAEhB,UAAO,MAAO,IAAI,GAAI,CAAE;AACxB,UAAO,SAAS,CAAE,IAAI,GAAI,CAAE;AAC5B,UAAO,SAAS,CAAE,IAAI,GAAI,CAAE;AAC5B,UAAO,SAAS,CAAE,IAAI,GAAI,CAAE;AAE5B,UAAO,SAAS,CAAE,IAAI,GAAI,CAAE;AAC5B,UAAO,SAAS,CAAE,IAAI,GAAI,CAAE;AAC5B,UAAO,SAAS,CAAE,IAAI,GAAI,CAAE;AAC5B,UAAO,SAAS,CAAE,IAAI,GAAI,CAAE;AAE5B,UAAO,SAAS,CAAE,IAAI,GAAI,CAAE;AAC5B,UAAO,SAAS,CAAE,IAAI,GAAI,CAAE;AAC5B,UAAO,SAAS,EAAG,IAAI,GAAI,EAAG;AAC9B,UAAO,SAAS,EAAG,IAAI,GAAI,EAAG;AAE9B,UAAO,SAAS,EAAG,IAAI,GAAI,EAAG;AAC9B,UAAO,SAAS,EAAG,IAAI,GAAI,EAAG;AAC9B,UAAO,SAAS,EAAG,IAAI,GAAI,EAAG;AAC9B,UAAO,SAAS,EAAG,IAAI,GAAI,EAAG;AAE9B,WAAO;AAAA,EAER;AAED;AAEA,IAAM,QAAsB,IAAI,QAAQ;AACxC,IAAM,QAAsB,IAAI,QAAQ;AACxC,IAAM,QAAsB,IAAI,QAAS,GAAG,GAAG,CAAE;AACjD,IAAM,OAAqB,IAAI,QAAS,GAAG,GAAG,CAAE;AAChD,IAAM,KAAmB,IAAI,QAAQ;AACrC,IAAM,KAAmB,IAAI,QAAQ;AACrC,IAAM,KAAmB,IAAI,QAAQ;AAErC,IAAM,YAA0B,IAAI,QAAQ;AAC5C,IAAM,gBAA8B,IAAI,WAAW;AAEnD,IAAM,QAAN,MAAM,OAAM;AAAA,EAEX,YAAa,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,QAAQ,OAAM,eAAgB;AAE/D,SAAK,UAAU;AAEf,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,SAAS;AAAA,EAEf;AAAA,EAEA,IAAI,IAAI;AAEP,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,IAAI,EAAG,OAAQ;AAEd,SAAK,KAAK;AACV,SAAK,kBAAkB;AAAA,EAExB;AAAA,EAEA,IAAI,IAAI;AAEP,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,IAAI,EAAG,OAAQ;AAEd,SAAK,KAAK;AACV,SAAK,kBAAkB;AAAA,EAExB;AAAA,EAEA,IAAI,IAAI;AAEP,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,IAAI,EAAG,OAAQ;AAEd,SAAK,KAAK;AACV,SAAK,kBAAkB;AAAA,EAExB;AAAA,EAEA,IAAI,QAAQ;AAEX,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,IAAI,MAAO,OAAQ;AAElB,SAAK,SAAS;AACd,SAAK,kBAAkB;AAAA,EAExB;AAAA,EAEA,IAAK,GAAG,GAAG,GAAG,QAAQ,KAAK,QAAS;AAEnC,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,SAAS;AAEd,SAAK,kBAAkB;AAEvB,WAAO;AAAA,EAER;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAa,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,MAAO;AAAA,EAErE;AAAA,EAEA,KAAM,OAAQ;AAEb,SAAK,KAAK,MAAM;AAChB,SAAK,KAAK,MAAM;AAChB,SAAK,KAAK,MAAM;AAChB,SAAK,SAAS,MAAM;AAEpB,SAAK,kBAAkB;AAEvB,WAAO;AAAA,EAER;AAAA,EAEA,sBAAuB,GAAG,QAAQ,KAAK,QAAQ,SAAS,MAAO;AAI9D,UAAM,KAAK,EAAE;AACb,UAAM,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE;AAChD,UAAM,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE;AAChD,UAAM,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,EAAG;AAEjD,YAAS,OAAQ;AAAA,MAEhB,KAAK;AAEJ,aAAK,KAAK,KAAK,KAAM,MAAO,KAAK,IAAK,CAAE,CAAE;AAE1C,YAAK,KAAK,IAAK,GAAI,IAAI,WAAY;AAElC,eAAK,KAAK,KAAK,MAAO,CAAE,KAAK,GAAI;AACjC,eAAK,KAAK,KAAK,MAAO,CAAE,KAAK,GAAI;AAAA,QAElC,OAAO;AAEN,eAAK,KAAK,KAAK,MAAO,KAAK,GAAI;AAC/B,eAAK,KAAK;AAAA,QAEX;AAEA;AAAA,MAED,KAAK;AAEJ,aAAK,KAAK,KAAK,KAAM,CAAE,MAAO,KAAK,IAAK,CAAE,CAAE;AAE5C,YAAK,KAAK,IAAK,GAAI,IAAI,WAAY;AAElC,eAAK,KAAK,KAAK,MAAO,KAAK,GAAI;AAC/B,eAAK,KAAK,KAAK,MAAO,KAAK,GAAI;AAAA,QAEhC,OAAO;AAEN,eAAK,KAAK,KAAK,MAAO,CAAE,KAAK,GAAI;AACjC,eAAK,KAAK;AAAA,QAEX;AAEA;AAAA,MAED,KAAK;AAEJ,aAAK,KAAK,KAAK,KAAM,MAAO,KAAK,IAAK,CAAE,CAAE;AAE1C,YAAK,KAAK,IAAK,GAAI,IAAI,WAAY;AAElC,eAAK,KAAK,KAAK,MAAO,CAAE,KAAK,GAAI;AACjC,eAAK,KAAK,KAAK,MAAO,CAAE,KAAK,GAAI;AAAA,QAElC,OAAO;AAEN,eAAK,KAAK;AACV,eAAK,KAAK,KAAK,MAAO,KAAK,GAAI;AAAA,QAEhC;AAEA;AAAA,MAED,KAAK;AAEJ,aAAK,KAAK,KAAK,KAAM,CAAE,MAAO,KAAK,IAAK,CAAE,CAAE;AAE5C,YAAK,KAAK,IAAK,GAAI,IAAI,WAAY;AAElC,eAAK,KAAK,KAAK,MAAO,KAAK,GAAI;AAC/B,eAAK,KAAK,KAAK,MAAO,KAAK,GAAI;AAAA,QAEhC,OAAO;AAEN,eAAK,KAAK;AACV,eAAK,KAAK,KAAK,MAAO,CAAE,KAAK,GAAI;AAAA,QAElC;AAEA;AAAA,MAED,KAAK;AAEJ,aAAK,KAAK,KAAK,KAAM,MAAO,KAAK,IAAK,CAAE,CAAE;AAE1C,YAAK,KAAK,IAAK,GAAI,IAAI,WAAY;AAElC,eAAK,KAAK,KAAK,MAAO,CAAE,KAAK,GAAI;AACjC,eAAK,KAAK,KAAK,MAAO,CAAE,KAAK,GAAI;AAAA,QAElC,OAAO;AAEN,eAAK,KAAK;AACV,eAAK,KAAK,KAAK,MAAO,KAAK,GAAI;AAAA,QAEhC;AAEA;AAAA,MAED,KAAK;AAEJ,aAAK,KAAK,KAAK,KAAM,CAAE,MAAO,KAAK,IAAK,CAAE,CAAE;AAE5C,YAAK,KAAK,IAAK,GAAI,IAAI,WAAY;AAElC,eAAK,KAAK,KAAK,MAAO,KAAK,GAAI;AAC/B,eAAK,KAAK,KAAK,MAAO,KAAK,GAAI;AAAA,QAEhC,OAAO;AAEN,eAAK,KAAK,KAAK,MAAO,CAAE,KAAK,GAAI;AACjC,eAAK,KAAK;AAAA,QAEX;AAEA;AAAA,MAED;AAEC,gBAAQ,KAAM,yEAAyE,KAAM;AAAA,IAE/F;AAEA,SAAK,SAAS;AAEd,QAAK,WAAW,KAAO,MAAK,kBAAkB;AAE9C,WAAO;AAAA,EAER;AAAA,EAEA,kBAAmB,GAAG,OAAO,QAAS;AAErC,cAAU,2BAA4B,CAAE;AAExC,WAAO,KAAK,sBAAuB,WAAW,OAAO,MAAO;AAAA,EAE7D;AAAA,EAEA,eAAgB,GAAG,QAAQ,KAAK,QAAS;AAExC,WAAO,KAAK,IAAK,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,KAAM;AAAA,EAEvC;AAAA,EAEA,QAAS,UAAW;AAInB,kBAAc,aAAc,IAAK;AAEjC,WAAO,KAAK,kBAAmB,eAAe,QAAS;AAAA,EAExD;AAAA,EAEA,OAAQ,OAAQ;AAEf,WAAS,MAAM,OAAO,KAAK,MAAU,MAAM,OAAO,KAAK,MAAU,MAAM,OAAO,KAAK,MAAU,MAAM,WAAW,KAAK;AAAA,EAEpH;AAAA,EAEA,UAAW,OAAQ;AAElB,SAAK,KAAK,MAAO,CAAE;AACnB,SAAK,KAAK,MAAO,CAAE;AACnB,SAAK,KAAK,MAAO,CAAE;AACnB,QAAK,MAAO,CAAE,MAAM,OAAY,MAAK,SAAS,MAAO,CAAE;AAEvD,SAAK,kBAAkB;AAEvB,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,QAAQ,CAAC,GAAG,SAAS,GAAI;AAEjC,UAAO,MAAO,IAAI,KAAK;AACvB,UAAO,SAAS,CAAE,IAAI,KAAK;AAC3B,UAAO,SAAS,CAAE,IAAI,KAAK;AAC3B,UAAO,SAAS,CAAE,IAAI,KAAK;AAE3B,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,UAAW;AAErB,SAAK,oBAAoB;AAEzB,WAAO;AAAA,EAER;AAAA,EAEA,oBAAoB;AAAA,EAAC;AAAA,EAErB,EAAG,OAAO,QAAS,IAAI;AAEtB,UAAM,KAAK;AACX,UAAM,KAAK;AACX,UAAM,KAAK;AACX,UAAM,KAAK;AAAA,EAEZ;AAED;AAEA,MAAM,gBAAgB;AAEtB,IAAM,SAAN,MAAa;AAAA,EAEZ,cAAc;AAEb,SAAK,OAAO,IAAI;AAAA,EAEjB;AAAA,EAEA,IAAK,SAAU;AAEd,SAAK,QAAS,KAAK,UAAU,OAAQ;AAAA,EAEtC;AAAA,EAEA,OAAQ,SAAU;AAEjB,SAAK,QAAQ,KAAK,UAAU;AAAA,EAE7B;AAAA,EAEA,YAAY;AAEX,SAAK,OAAO,aAAa;AAAA,EAE1B;AAAA,EAEA,OAAQ,SAAU;AAEjB,SAAK,QAAQ,KAAK,UAAU;AAAA,EAE7B;AAAA,EAEA,QAAS,SAAU;AAElB,SAAK,QAAQ,EAAI,KAAK,UAAU;AAAA,EAEjC;AAAA,EAEA,aAAa;AAEZ,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,KAAM,QAAS;AAEd,YAAS,KAAK,OAAO,OAAO,UAAW;AAAA,EAExC;AAAA,EAEA,UAAW,SAAU;AAEpB,YAAS,KAAK,QAAS,KAAK,UAAU,QAAU;AAAA,EAEjD;AAED;AAEA,IAAI,cAAc;AAElB,IAAM,QAAsB,IAAI,QAAQ;AACxC,IAAM,MAAoB,IAAI,WAAW;AACzC,IAAM,QAAsB,IAAI,QAAQ;AACxC,IAAM,UAAwB,IAAI,QAAQ;AAE1C,IAAM,cAA4B,IAAI,QAAQ;AAC9C,IAAM,WAAyB,IAAI,QAAQ;AAC3C,IAAM,gBAA8B,IAAI,WAAW;AAEnD,IAAM,SAAuB,IAAI,QAAS,GAAG,GAAG,CAAE;AAClD,IAAM,SAAuB,IAAI,QAAS,GAAG,GAAG,CAAE;AAClD,IAAM,SAAuB,IAAI,QAAS,GAAG,GAAG,CAAE;AAElD,IAAM,cAAc,EAAE,MAAM,QAAQ;AACpC,IAAM,gBAAgB,EAAE,MAAM,UAAU;AAExC,IAAM,mBAAmB,EAAE,MAAM,cAAc,OAAO,KAAK;AAC3D,IAAM,qBAAqB,EAAE,MAAM,gBAAgB,OAAO,KAAK;AAE/D,IAAM,WAAN,MAAM,kBAAiB,gBAAgB;AAAA,EAEtC,cAAc;AAEb,UAAM;AAEN,SAAK,aAAa;AAElB,WAAO,eAAgB,MAAM,MAAM,EAAE,OAAO,cAAe,CAAE;AAE7D,SAAK,OAAO,aAAa;AAEzB,SAAK,OAAO;AACZ,SAAK,OAAO;AAEZ,SAAK,SAAS;AACd,SAAK,WAAW,CAAC;AAEjB,SAAK,KAAK,UAAS,WAAW,MAAM;AAEpC,UAAM,WAAW,IAAI,QAAQ;AAC7B,UAAM,WAAW,IAAI,MAAM;AAC3B,UAAM,aAAa,IAAI,WAAW;AAClC,UAAM,QAAQ,IAAI,QAAS,GAAG,GAAG,CAAE;AAEnC,aAAS,mBAAmB;AAE3B,iBAAW,aAAc,UAAU,KAAM;AAAA,IAE1C;AAEA,aAAS,qBAAqB;AAE7B,eAAS,kBAAmB,YAAY,QAAW,KAAM;AAAA,IAE1D;AAEA,aAAS,UAAW,gBAAiB;AACrC,eAAW,UAAW,kBAAmB;AAEzC,WAAO,iBAAkB,MAAM;AAAA,MAC9B,UAAU;AAAA,QACT,cAAc;AAAA,QACd,YAAY;AAAA,QACZ,OAAO;AAAA,MACR;AAAA,MACA,UAAU;AAAA,QACT,cAAc;AAAA,QACd,YAAY;AAAA,QACZ,OAAO;AAAA,MACR;AAAA,MACA,YAAY;AAAA,QACX,cAAc;AAAA,QACd,YAAY;AAAA,QACZ,OAAO;AAAA,MACR;AAAA,MACA,OAAO;AAAA,QACN,cAAc;AAAA,QACd,YAAY;AAAA,QACZ,OAAO;AAAA,MACR;AAAA,MACA,iBAAiB;AAAA,QAChB,OAAO,IAAI,QAAQ;AAAA,MACpB;AAAA,MACA,cAAc;AAAA,QACb,OAAO,IAAI,QAAQ;AAAA,MACpB;AAAA,IACD,CAAE;AAEF,SAAK,SAAS,IAAI,QAAQ;AAC1B,SAAK,cAAc,IAAI,QAAQ;AAE/B,SAAK,mBAAmB,UAAS;AAEjC,SAAK,wBAAwB,UAAS;AACtC,SAAK,yBAAyB;AAE9B,SAAK,SAAS,IAAI,OAAO;AACzB,SAAK,UAAU;AAEf,SAAK,aAAa;AAClB,SAAK,gBAAgB;AAErB,SAAK,gBAAgB;AACrB,SAAK,cAAc;AAEnB,SAAK,aAAa,CAAC;AAEnB,SAAK,WAAW,CAAC;AAAA,EAElB;AAAA,EAEA,iBAA+F;AAAA,EAAC;AAAA,EAEhG,gBAA8F;AAAA,EAAC;AAAA,EAE/F,iBAA2E;AAAA,EAAC;AAAA,EAE5E,gBAA0E;AAAA,EAAC;AAAA,EAE3E,aAAc,QAAS;AAEtB,QAAK,KAAK,iBAAmB,MAAK,aAAa;AAE/C,SAAK,OAAO,YAAa,MAAO;AAEhC,SAAK,OAAO,UAAW,KAAK,UAAU,KAAK,YAAY,KAAK,KAAM;AAAA,EAEnE;AAAA,EAEA,gBAAiB,GAAI;AAEpB,SAAK,WAAW,YAAa,CAAE;AAE/B,WAAO;AAAA,EAER;AAAA,EAEA,yBAA0B,MAAM,OAAQ;AAIvC,SAAK,WAAW,iBAAkB,MAAM,KAAM;AAAA,EAE/C;AAAA,EAEA,qBAAsB,OAAQ;AAE7B,SAAK,WAAW,aAAc,OAAO,IAAK;AAAA,EAE3C;AAAA,EAEA,sBAAuB,GAAI;AAI1B,SAAK,WAAW,sBAAuB,CAAE;AAAA,EAE1C;AAAA,EAEA,0BAA2B,GAAI;AAI9B,SAAK,WAAW,KAAM,CAAE;AAAA,EAEzB;AAAA,EAEA,aAAc,MAAM,OAAQ;AAK3B,QAAI,iBAAkB,MAAM,KAAM;AAElC,SAAK,WAAW,SAAU,GAAI;AAE9B,WAAO;AAAA,EAER;AAAA,EAEA,kBAAmB,MAAM,OAAQ;AAMhC,QAAI,iBAAkB,MAAM,KAAM;AAElC,SAAK,WAAW,YAAa,GAAI;AAEjC,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,OAAQ;AAEhB,WAAO,KAAK,aAAc,QAAQ,KAAM;AAAA,EAEzC;AAAA,EAEA,QAAS,OAAQ;AAEhB,WAAO,KAAK,aAAc,QAAQ,KAAM;AAAA,EAEzC;AAAA,EAEA,QAAS,OAAQ;AAEhB,WAAO,KAAK,aAAc,QAAQ,KAAM;AAAA,EAEzC;AAAA,EAEA,gBAAiB,MAAM,UAAW;AAKjC,UAAM,KAAM,IAAK,EAAE,gBAAiB,KAAK,UAAW;AAEpD,SAAK,SAAS,IAAK,MAAM,eAAgB,QAAS,CAAE;AAEpD,WAAO;AAAA,EAER;AAAA,EAEA,WAAY,UAAW;AAEtB,WAAO,KAAK,gBAAiB,QAAQ,QAAS;AAAA,EAE/C;AAAA,EAEA,WAAY,UAAW;AAEtB,WAAO,KAAK,gBAAiB,QAAQ,QAAS;AAAA,EAE/C;AAAA,EAEA,WAAY,UAAW;AAEtB,WAAO,KAAK,gBAAiB,QAAQ,QAAS;AAAA,EAE/C;AAAA,EAEA,aAAc,QAAS;AAEtB,SAAK,kBAAmB,MAAM,KAAM;AAEpC,WAAO,OAAO,aAAc,KAAK,WAAY;AAAA,EAE9C;AAAA,EAEA,aAAc,QAAS;AAEtB,SAAK,kBAAmB,MAAM,KAAM;AAEpC,WAAO,OAAO,aAAc,MAAM,KAAM,KAAK,WAAY,EAAE,OAAO,CAAE;AAAA,EAErE;AAAA,EAEA,OAAQ,GAAG,GAAG,GAAI;AAIjB,QAAK,EAAE,WAAY;AAElB,cAAQ,KAAM,CAAE;AAAA,IAEjB,OAAO;AAEN,cAAQ,IAAK,GAAG,GAAG,CAAE;AAAA,IAEtB;AAEA,UAAM,SAAS,KAAK;AAEpB,SAAK,kBAAmB,MAAM,KAAM;AAEpC,gBAAY,sBAAuB,KAAK,WAAY;AAEpD,QAAK,KAAK,YAAY,KAAK,SAAU;AAEpC,YAAM,OAAQ,aAAa,SAAS,KAAK,EAAG;AAAA,IAE7C,OAAO;AAEN,YAAM,OAAQ,SAAS,aAAa,KAAK,EAAG;AAAA,IAE7C;AAEA,SAAK,WAAW,sBAAuB,KAAM;AAE7C,QAAK,QAAS;AAEb,YAAM,gBAAiB,OAAO,WAAY;AAC1C,UAAI,sBAAuB,KAAM;AACjC,WAAK,WAAW,YAAa,IAAI,OAAO,CAAE;AAAA,IAE3C;AAAA,EAED;AAAA,EAEA,IAAK,QAAS;AAEb,QAAK,UAAU,SAAS,GAAI;AAE3B,eAAU,IAAI,GAAG,IAAI,UAAU,QAAQ,KAAO;AAE7C,aAAK,IAAK,UAAW,CAAE,CAAE;AAAA,MAE1B;AAEA,aAAO;AAAA,IAER;AAEA,QAAK,WAAW,MAAO;AAEtB,cAAQ,MAAO,mEAAoE,MAAO;AAC1F,aAAO;AAAA,IAER;AAEA,QAAK,UAAU,OAAO,YAAa;AAElC,aAAO,iBAAiB;AACxB,aAAO,SAAS;AAChB,WAAK,SAAS,KAAM,MAAO;AAE3B,aAAO,cAAe,WAAY;AAElC,uBAAiB,QAAQ;AACzB,WAAK,cAAe,gBAAiB;AACrC,uBAAiB,QAAQ;AAAA,IAE1B,OAAO;AAEN,cAAQ,MAAO,iEAAiE,MAAO;AAAA,IAExF;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,QAAS;AAEhB,QAAK,UAAU,SAAS,GAAI;AAE3B,eAAU,IAAI,GAAG,IAAI,UAAU,QAAQ,KAAO;AAE7C,aAAK,OAAQ,UAAW,CAAE,CAAE;AAAA,MAE7B;AAEA,aAAO;AAAA,IAER;AAEA,UAAM,QAAQ,KAAK,SAAS,QAAS,MAAO;AAE5C,QAAK,UAAU,IAAM;AAEpB,aAAO,SAAS;AAChB,WAAK,SAAS,OAAQ,OAAO,CAAE;AAE/B,aAAO,cAAe,aAAc;AAEpC,yBAAmB,QAAQ;AAC3B,WAAK,cAAe,kBAAmB;AACvC,yBAAmB,QAAQ;AAAA,IAE5B;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,mBAAmB;AAElB,UAAM,SAAS,KAAK;AAEpB,QAAK,WAAW,MAAO;AAEtB,aAAO,OAAQ,IAAK;AAAA,IAErB;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,QAAQ;AAEP,WAAO,KAAK,OAAQ,GAAI,KAAK,QAAS;AAAA,EAEvC;AAAA,EAEA,OAAQ,QAAS;AAMhB,SAAK,kBAAmB,MAAM,KAAM;AAEpC,UAAM,KAAM,KAAK,WAAY,EAAE,OAAO;AAEtC,QAAK,OAAO,WAAW,MAAO;AAE7B,aAAO,OAAO,kBAAmB,MAAM,KAAM;AAE7C,YAAM,SAAU,OAAO,OAAO,WAAY;AAAA,IAE3C;AAEA,WAAO,aAAc,KAAM;AAE3B,WAAO,iBAAiB;AACxB,WAAO,SAAS;AAChB,SAAK,SAAS,KAAM,MAAO;AAE3B,WAAO,kBAAmB,OAAO,IAAK;AAEtC,WAAO,cAAe,WAAY;AAElC,qBAAiB,QAAQ;AACzB,SAAK,cAAe,gBAAiB;AACrC,qBAAiB,QAAQ;AAEzB,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,IAAK;AAEnB,WAAO,KAAK,oBAAqB,MAAM,EAAG;AAAA,EAE3C;AAAA,EAEA,gBAAiB,MAAO;AAEvB,WAAO,KAAK,oBAAqB,QAAQ,IAAK;AAAA,EAE/C;AAAA,EAEA,oBAAqB,MAAM,OAAQ;AAElC,QAAK,KAAM,IAAK,MAAM,MAAQ,QAAO;AAErC,aAAU,IAAI,GAAG,IAAI,KAAK,SAAS,QAAQ,IAAI,GAAG,KAAO;AAExD,YAAM,QAAQ,KAAK,SAAU,CAAE;AAC/B,YAAM,SAAS,MAAM,oBAAqB,MAAM,KAAM;AAEtD,UAAK,WAAW,QAAY;AAE3B,eAAO;AAAA,MAER;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,qBAAsB,MAAM,OAAO,SAAS,CAAC,GAAI;AAEhD,QAAK,KAAM,IAAK,MAAM,MAAQ,QAAO,KAAM,IAAK;AAEhD,UAAM,WAAW,KAAK;AAEtB,aAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,IAAI,GAAG,KAAO;AAEnD,eAAU,CAAE,EAAE,qBAAsB,MAAM,OAAO,MAAO;AAAA,IAEzD;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,iBAAkB,QAAS;AAE1B,SAAK,kBAAmB,MAAM,KAAM;AAEpC,WAAO,OAAO,sBAAuB,KAAK,WAAY;AAAA,EAEvD;AAAA,EAEA,mBAAoB,QAAS;AAE5B,SAAK,kBAAmB,MAAM,KAAM;AAEpC,SAAK,YAAY,UAAW,aAAa,QAAQ,QAAS;AAE1D,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,QAAS;AAEvB,SAAK,kBAAmB,MAAM,KAAM;AAEpC,SAAK,YAAY,UAAW,aAAa,eAAe,MAAO;AAE/D,WAAO;AAAA,EAER;AAAA,EAEA,kBAAmB,QAAS;AAE3B,SAAK,kBAAmB,MAAM,KAAM;AAEpC,UAAM,IAAI,KAAK,YAAY;AAE3B,WAAO,OAAO,IAAK,EAAG,CAAE,GAAG,EAAG,CAAE,GAAG,EAAG,EAAG,CAAE,EAAE,UAAU;AAAA,EAExD;AAAA,EAEA,UAAuC;AAAA,EAAC;AAAA,EAExC,SAAU,UAAW;AAEpB,aAAU,IAAK;AAEf,UAAM,WAAW,KAAK;AAEtB,aAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,IAAI,GAAG,KAAO;AAEnD,eAAU,CAAE,EAAE,SAAU,QAAS;AAAA,IAElC;AAAA,EAED;AAAA,EAEA,gBAAiB,UAAW;AAE3B,QAAK,KAAK,YAAY,MAAQ;AAE9B,aAAU,IAAK;AAEf,UAAM,WAAW,KAAK;AAEtB,aAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,IAAI,GAAG,KAAO;AAEnD,eAAU,CAAE,EAAE,gBAAiB,QAAS;AAAA,IAEzC;AAAA,EAED;AAAA,EAEA,kBAAmB,UAAW;AAE7B,UAAM,SAAS,KAAK;AAEpB,QAAK,WAAW,MAAO;AAEtB,eAAU,MAAO;AAEjB,aAAO,kBAAmB,QAAS;AAAA,IAEpC;AAAA,EAED;AAAA,EAEA,eAAe;AAEd,SAAK,OAAO,QAAS,KAAK,UAAU,KAAK,YAAY,KAAK,KAAM;AAEhE,SAAK,yBAAyB;AAAA,EAE/B;AAAA,EAEA,kBAAmB,OAAQ;AAE1B,QAAK,KAAK,iBAAmB,MAAK,aAAa;AAE/C,QAAK,KAAK,0BAA0B,OAAQ;AAE3C,UAAK,KAAK,0BAA0B,MAAO;AAE1C,YAAK,KAAK,WAAW,MAAO;AAE3B,eAAK,YAAY,KAAM,KAAK,MAAO;AAAA,QAEpC,OAAO;AAEN,eAAK,YAAY,iBAAkB,KAAK,OAAO,aAAa,KAAK,MAAO;AAAA,QAEzE;AAAA,MAED;AAEA,WAAK,yBAAyB;AAE9B,cAAQ;AAAA,IAET;AAIA,UAAM,WAAW,KAAK;AAEtB,aAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,IAAI,GAAG,KAAO;AAEnD,YAAM,QAAQ,SAAU,CAAE;AAE1B,YAAM,kBAAmB,KAAM;AAAA,IAEhC;AAAA,EAED;AAAA,EAEA,kBAAmB,eAAe,gBAAiB;AAElD,UAAM,SAAS,KAAK;AAEpB,QAAK,kBAAkB,QAAQ,WAAW,MAAO;AAEhD,aAAO,kBAAmB,MAAM,KAAM;AAAA,IAEvC;AAEA,QAAK,KAAK,iBAAmB,MAAK,aAAa;AAE/C,QAAK,KAAK,0BAA0B,MAAO;AAE1C,UAAK,KAAK,WAAW,MAAO;AAE3B,aAAK,YAAY,KAAM,KAAK,MAAO;AAAA,MAEpC,OAAO;AAEN,aAAK,YAAY,iBAAkB,KAAK,OAAO,aAAa,KAAK,MAAO;AAAA,MAEzE;AAAA,IAED;AAIA,QAAK,mBAAmB,MAAO;AAE9B,YAAM,WAAW,KAAK;AAEtB,eAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,IAAI,GAAG,KAAO;AAEnD,cAAM,QAAQ,SAAU,CAAE;AAE1B,cAAM,kBAAmB,OAAO,IAAK;AAAA,MAEtC;AAAA,IAED;AAAA,EAED;AAAA,EAEA,OAAQ,MAAO;AAGd,UAAM,eAAiB,SAAS,UAAa,OAAO,SAAS;AAE7D,UAAM,SAAS,CAAC;AAKhB,QAAK,cAAe;AAGnB,aAAO;AAAA,QACN,YAAY,CAAC;AAAA,QACb,WAAW,CAAC;AAAA,QACZ,UAAU,CAAC;AAAA,QACX,QAAQ,CAAC;AAAA,QACT,QAAQ,CAAC;AAAA,QACT,WAAW,CAAC;AAAA,QACZ,YAAY,CAAC;AAAA,QACb,OAAO,CAAC;AAAA,MACT;AAEA,aAAO,WAAW;AAAA,QACjB,SAAS;AAAA,QACT,MAAM;AAAA,QACN,WAAW;AAAA,MACZ;AAAA,IAED;AAIA,UAAM,SAAS,CAAC;AAEhB,WAAO,OAAO,KAAK;AACnB,WAAO,OAAO,KAAK;AAEnB,QAAK,KAAK,SAAS,GAAK,QAAO,OAAO,KAAK;AAC3C,QAAK,KAAK,eAAe,KAAO,QAAO,aAAa;AACpD,QAAK,KAAK,kBAAkB,KAAO,QAAO,gBAAgB;AAC1D,QAAK,KAAK,YAAY,MAAQ,QAAO,UAAU;AAC/C,QAAK,KAAK,kBAAkB,MAAQ,QAAO,gBAAgB;AAC3D,QAAK,KAAK,gBAAgB,EAAI,QAAO,cAAc,KAAK;AACxD,QAAK,OAAO,KAAM,KAAK,QAAS,EAAE,SAAS,EAAI,QAAO,WAAW,KAAK;AAEtE,WAAO,SAAS,KAAK,OAAO;AAC5B,WAAO,SAAS,KAAK,OAAO,QAAQ;AACpC,WAAO,KAAK,KAAK,GAAG,QAAQ;AAE5B,QAAK,KAAK,qBAAqB,MAAQ,QAAO,mBAAmB;AAIjE,QAAK,KAAK,iBAAkB;AAE3B,aAAO,OAAO;AACd,aAAO,QAAQ,KAAK;AACpB,aAAO,iBAAiB,KAAK,eAAe,OAAO;AACnD,UAAK,KAAK,kBAAkB,KAAO,QAAO,gBAAgB,KAAK,cAAc,OAAO;AAAA,IAErF;AAEA,QAAK,KAAK,eAAgB;AAEzB,aAAO,OAAO;AACd,aAAO,yBAAyB,KAAK;AACrC,aAAO,cAAc,KAAK;AAE1B,aAAO,aAAa,KAAK;AACzB,aAAO,iBAAiB,KAAK;AAE7B,aAAO,aAAa,KAAK;AACzB,aAAO,SAAS,KAAK;AACrB,aAAO,SAAS,KAAK,QAAQ,IAAK,YAAW;AAAA,QAC5C,gBAAgB,MAAM;AAAA,QACtB,QAAQ,MAAM,IAAI,IAAI,QAAQ;AAAA,QAC9B,QAAQ,MAAM,IAAI,IAAI,QAAQ;AAAA,QAE9B,mBAAmB,MAAM;AAAA,QACzB,cAAc,MAAM,OAAO;AAAA,QAC3B,cAAc,MAAM,OAAO,OAAO,QAAQ;AAAA,MAC3C,EAAI;AAEJ,aAAO,mBAAmB,KAAK;AAC/B,aAAO,iBAAiB,KAAK;AAC7B,aAAO,gBAAgB,KAAK;AAE5B,aAAO,sBAAsB,KAAK;AAClC,aAAO,gBAAgB,KAAK;AAE5B,aAAO,kBAAkB,KAAK,iBAAiB,OAAQ,IAAK;AAE5D,UAAK,KAAK,mBAAmB,KAAO,QAAO,gBAAgB,KAAK,eAAe,OAAQ,IAAK;AAE5F,UAAK,KAAK,mBAAmB,MAAO;AAEnC,eAAO,iBAAiB;AAAA,UACvB,QAAQ,OAAO,eAAe,OAAO,QAAQ;AAAA,UAC7C,QAAQ,OAAO,eAAe;AAAA,QAC/B;AAAA,MAED;AAEA,UAAK,KAAK,gBAAgB,MAAO;AAEhC,eAAO,cAAc;AAAA,UACpB,KAAK,OAAO,YAAY,IAAI,QAAQ;AAAA,UACpC,KAAK,OAAO,YAAY,IAAI,QAAQ;AAAA,QACrC;AAAA,MAED;AAAA,IAED;AAIA,aAAS,UAAW,SAAS,SAAU;AAEtC,UAAK,QAAS,QAAQ,IAAK,MAAM,QAAY;AAE5C,gBAAS,QAAQ,IAAK,IAAI,QAAQ,OAAQ,IAAK;AAAA,MAEhD;AAEA,aAAO,QAAQ;AAAA,IAEhB;AAEA,QAAK,KAAK,SAAU;AAEnB,UAAK,KAAK,YAAa;AAEtB,YAAK,KAAK,WAAW,SAAU;AAE9B,iBAAO,aAAa,KAAK,WAAW,OAAO;AAAA,QAE5C,WAAY,KAAK,WAAW,WAAY;AAEvC,iBAAO,aAAa,KAAK,WAAW,OAAQ,IAAK,EAAE;AAAA,QAEpD;AAAA,MAED;AAEA,UAAK,KAAK,eAAe,KAAK,YAAY,aAAa,KAAK,YAAY,0BAA0B,MAAO;AAExG,eAAO,cAAc,KAAK,YAAY,OAAQ,IAAK,EAAE;AAAA,MAEtD;AAAA,IAED,WAAY,KAAK,UAAU,KAAK,UAAU,KAAK,UAAW;AAEzD,aAAO,WAAW,UAAW,KAAK,YAAY,KAAK,QAAS;AAE5D,YAAM,aAAa,KAAK,SAAS;AAEjC,UAAK,eAAe,UAAa,WAAW,WAAW,QAAY;AAElE,cAAM,SAAS,WAAW;AAE1B,YAAK,MAAM,QAAS,MAAO,GAAI;AAE9B,mBAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,IAAI,GAAG,KAAO;AAEjD,kBAAM,QAAQ,OAAQ,CAAE;AAExB,sBAAW,KAAK,QAAQ,KAAM;AAAA,UAE/B;AAAA,QAED,OAAO;AAEN,oBAAW,KAAK,QAAQ,MAAO;AAAA,QAEhC;AAAA,MAED;AAAA,IAED;AAEA,QAAK,KAAK,eAAgB;AAEzB,aAAO,WAAW,KAAK;AACvB,aAAO,aAAa,KAAK,WAAW,QAAQ;AAE5C,UAAK,KAAK,aAAa,QAAY;AAElC,kBAAW,KAAK,WAAW,KAAK,QAAS;AAEzC,eAAO,WAAW,KAAK,SAAS;AAAA,MAEjC;AAAA,IAED;AAEA,QAAK,KAAK,aAAa,QAAY;AAElC,UAAK,MAAM,QAAS,KAAK,QAAS,GAAI;AAErC,cAAM,QAAQ,CAAC;AAEf,iBAAU,IAAI,GAAG,IAAI,KAAK,SAAS,QAAQ,IAAI,GAAG,KAAO;AAExD,gBAAM,KAAM,UAAW,KAAK,WAAW,KAAK,SAAU,CAAE,CAAE,CAAE;AAAA,QAE7D;AAEA,eAAO,WAAW;AAAA,MAEnB,OAAO;AAEN,eAAO,WAAW,UAAW,KAAK,WAAW,KAAK,QAAS;AAAA,MAE5D;AAAA,IAED;AAIA,QAAK,KAAK,SAAS,SAAS,GAAI;AAE/B,aAAO,WAAW,CAAC;AAEnB,eAAU,IAAI,GAAG,IAAI,KAAK,SAAS,QAAQ,KAAO;AAEjD,eAAO,SAAS,KAAM,KAAK,SAAU,CAAE,EAAE,OAAQ,IAAK,EAAE,MAAO;AAAA,MAEhE;AAAA,IAED;AAIA,QAAK,KAAK,WAAW,SAAS,GAAI;AAEjC,aAAO,aAAa,CAAC;AAErB,eAAU,IAAI,GAAG,IAAI,KAAK,WAAW,QAAQ,KAAO;AAEnD,cAAM,YAAY,KAAK,WAAY,CAAE;AAErC,eAAO,WAAW,KAAM,UAAW,KAAK,YAAY,SAAU,CAAE;AAAA,MAEjE;AAAA,IAED;AAEA,QAAK,cAAe;AAEnB,YAAM,aAAa,iBAAkB,KAAK,UAAW;AACrD,YAAM,YAAY,iBAAkB,KAAK,SAAU;AACnD,YAAM,WAAW,iBAAkB,KAAK,QAAS;AACjD,YAAM,SAAS,iBAAkB,KAAK,MAAO;AAC7C,YAAM,SAAS,iBAAkB,KAAK,MAAO;AAC7C,YAAM,YAAY,iBAAkB,KAAK,SAAU;AACnD,YAAM,aAAa,iBAAkB,KAAK,UAAW;AACrD,YAAM,QAAQ,iBAAkB,KAAK,KAAM;AAE3C,UAAK,WAAW,SAAS,EAAI,QAAO,aAAa;AACjD,UAAK,UAAU,SAAS,EAAI,QAAO,YAAY;AAC/C,UAAK,SAAS,SAAS,EAAI,QAAO,WAAW;AAC7C,UAAK,OAAO,SAAS,EAAI,QAAO,SAAS;AACzC,UAAK,OAAO,SAAS,EAAI,QAAO,SAAS;AACzC,UAAK,UAAU,SAAS,EAAI,QAAO,YAAY;AAC/C,UAAK,WAAW,SAAS,EAAI,QAAO,aAAa;AACjD,UAAK,MAAM,SAAS,EAAI,QAAO,QAAQ;AAAA,IAExC;AAEA,WAAO,SAAS;AAEhB,WAAO;AAKP,aAAS,iBAAkB,OAAQ;AAElC,YAAM,SAAS,CAAC;AAChB,iBAAY,OAAO,OAAQ;AAE1B,cAAM,OAAO,MAAO,GAAI;AACxB,eAAO,KAAK;AACZ,eAAO,KAAM,IAAK;AAAA,MAEnB;AAEA,aAAO;AAAA,IAER;AAAA,EAED;AAAA,EAEA,MAAO,WAAY;AAElB,WAAO,IAAI,KAAK,YAAY,EAAE,KAAM,MAAM,SAAU;AAAA,EAErD;AAAA,EAEA,KAAM,QAAQ,YAAY,MAAO;AAEhC,SAAK,OAAO,OAAO;AAEnB,SAAK,GAAG,KAAM,OAAO,EAAG;AAExB,SAAK,SAAS,KAAM,OAAO,QAAS;AACpC,SAAK,SAAS,QAAQ,OAAO,SAAS;AACtC,SAAK,WAAW,KAAM,OAAO,UAAW;AACxC,SAAK,MAAM,KAAM,OAAO,KAAM;AAE9B,SAAK,OAAO,KAAM,OAAO,MAAO;AAChC,SAAK,YAAY,KAAM,OAAO,WAAY;AAE1C,SAAK,mBAAmB,OAAO;AAE/B,SAAK,wBAAwB,OAAO;AACpC,SAAK,yBAAyB,OAAO;AAErC,SAAK,OAAO,OAAO,OAAO,OAAO;AACjC,SAAK,UAAU,OAAO;AAEtB,SAAK,aAAa,OAAO;AACzB,SAAK,gBAAgB,OAAO;AAE5B,SAAK,gBAAgB,OAAO;AAC5B,SAAK,cAAc,OAAO;AAE1B,SAAK,aAAa,OAAO,WAAW,MAAM;AAE1C,SAAK,WAAW,KAAK,MAAO,KAAK,UAAW,OAAO,QAAS,CAAE;AAE9D,QAAK,cAAc,MAAO;AAEzB,eAAU,IAAI,GAAG,IAAI,OAAO,SAAS,QAAQ,KAAO;AAEnD,cAAM,QAAQ,OAAO,SAAU,CAAE;AACjC,aAAK,IAAK,MAAM,MAAM,CAAE;AAAA,MAEzB;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAED;AAEA,SAAS,aAA2B,IAAI,QAAS,GAAG,GAAG,CAAE;AACzD,SAAS,6BAA6B;AACtC,SAAS,mCAAmC;AAE5C,IAAM,QAAsB,IAAI,QAAQ;AACxC,IAAM,QAAsB,IAAI,QAAQ;AACxC,IAAM,QAAsB,IAAI,QAAQ;AACxC,IAAM,QAAsB,IAAI,QAAQ;AAExC,IAAM,OAAqB,IAAI,QAAQ;AACvC,IAAM,OAAqB,IAAI,QAAQ;AACvC,IAAM,OAAqB,IAAI,QAAQ;AACvC,IAAM,OAAqB,IAAI,QAAQ;AACvC,IAAM,OAAqB,IAAI,QAAQ;AACvC,IAAM,OAAqB,IAAI,QAAQ;AAEvC,IAAM,WAAN,MAAM,UAAS;AAAA,EAEd,YAAa,IAAI,IAAI,QAAQ,GAAG,IAAI,IAAI,QAAQ,GAAG,IAAI,IAAI,QAAQ,GAAI;AAEtE,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AAAA,EAEV;AAAA,EAEA,OAAO,UAAW,GAAG,GAAG,GAAG,QAAS;AAEnC,WAAO,WAAY,GAAG,CAAE;AACxB,UAAM,WAAY,GAAG,CAAE;AACvB,WAAO,MAAO,KAAM;AAEpB,UAAM,iBAAiB,OAAO,SAAS;AACvC,QAAK,iBAAiB,GAAI;AAEzB,aAAO,OAAO,eAAgB,IAAI,KAAK,KAAM,cAAe,CAAE;AAAA,IAE/D;AAEA,WAAO,OAAO,IAAK,GAAG,GAAG,CAAE;AAAA,EAE5B;AAAA;AAAA;AAAA,EAIA,OAAO,aAAc,OAAO,GAAG,GAAG,GAAG,QAAS;AAE7C,UAAM,WAAY,GAAG,CAAE;AACvB,UAAM,WAAY,GAAG,CAAE;AACvB,UAAM,WAAY,OAAO,CAAE;AAE3B,UAAM,QAAQ,MAAM,IAAK,KAAM;AAC/B,UAAM,QAAQ,MAAM,IAAK,KAAM;AAC/B,UAAM,QAAQ,MAAM,IAAK,KAAM;AAC/B,UAAM,QAAQ,MAAM,IAAK,KAAM;AAC/B,UAAM,QAAQ,MAAM,IAAK,KAAM;AAE/B,UAAM,QAAU,QAAQ,QAAQ,QAAQ;AAGxC,QAAK,UAAU,GAAI;AAElB,aAAO,IAAK,GAAG,GAAG,CAAE;AACpB,aAAO;AAAA,IAER;AAEA,UAAM,WAAW,IAAI;AACrB,UAAM,KAAM,QAAQ,QAAQ,QAAQ,SAAU;AAC9C,UAAM,KAAM,QAAQ,QAAQ,QAAQ,SAAU;AAG9C,WAAO,OAAO,IAAK,IAAI,IAAI,GAAG,GAAG,CAAE;AAAA,EAEpC;AAAA,EAEA,OAAO,cAAe,OAAO,GAAG,GAAG,GAAI;AAGtC,QAAK,KAAK,aAAc,OAAO,GAAG,GAAG,GAAG,KAAM,MAAM,MAAO;AAE1D,aAAO;AAAA,IAER;AAEA,WAAS,MAAM,KAAK,KAAS,MAAM,KAAK,KAAW,MAAM,IAAI,MAAM,KAAO;AAAA,EAE3E;AAAA,EAEA,OAAO,iBAAkB,OAAO,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,QAAS;AAEhE,QAAK,KAAK,aAAc,OAAO,IAAI,IAAI,IAAI,KAAM,MAAM,MAAO;AAE7D,aAAO,IAAI;AACX,aAAO,IAAI;AACX,UAAK,OAAO,OAAS,QAAO,IAAI;AAChC,UAAK,OAAO,OAAS,QAAO,IAAI;AAChC,aAAO;AAAA,IAER;AAEA,WAAO,UAAW,CAAE;AACpB,WAAO,gBAAiB,IAAI,MAAM,CAAE;AACpC,WAAO,gBAAiB,IAAI,MAAM,CAAE;AACpC,WAAO,gBAAiB,IAAI,MAAM,CAAE;AAEpC,WAAO;AAAA,EAER;AAAA,EAEA,OAAO,cAAe,GAAG,GAAG,GAAG,WAAY;AAE1C,UAAM,WAAY,GAAG,CAAE;AACvB,UAAM,WAAY,GAAG,CAAE;AAGvB,WAAS,MAAM,MAAO,KAAM,EAAE,IAAK,SAAU,IAAI,IAAM,OAAO;AAAA,EAE/D;AAAA,EAEA,IAAK,GAAG,GAAG,GAAI;AAEd,SAAK,EAAE,KAAM,CAAE;AACf,SAAK,EAAE,KAAM,CAAE;AACf,SAAK,EAAE,KAAM,CAAE;AAEf,WAAO;AAAA,EAER;AAAA,EAEA,wBAAyB,QAAQ,IAAI,IAAI,IAAK;AAE7C,SAAK,EAAE,KAAM,OAAQ,EAAG,CAAE;AAC1B,SAAK,EAAE,KAAM,OAAQ,EAAG,CAAE;AAC1B,SAAK,EAAE,KAAM,OAAQ,EAAG,CAAE;AAE1B,WAAO;AAAA,EAER;AAAA,EAEA,2BAA4B,WAAW,IAAI,IAAI,IAAK;AAEnD,SAAK,EAAE,oBAAqB,WAAW,EAAG;AAC1C,SAAK,EAAE,oBAAqB,WAAW,EAAG;AAC1C,SAAK,EAAE,oBAAqB,WAAW,EAAG;AAE1C,WAAO;AAAA,EAER;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAY,EAAE,KAAM,IAAK;AAAA,EAE1C;AAAA,EAEA,KAAM,UAAW;AAEhB,SAAK,EAAE,KAAM,SAAS,CAAE;AACxB,SAAK,EAAE,KAAM,SAAS,CAAE;AACxB,SAAK,EAAE,KAAM,SAAS,CAAE;AAExB,WAAO;AAAA,EAER;AAAA,EAEA,UAAU;AAET,UAAM,WAAY,KAAK,GAAG,KAAK,CAAE;AACjC,UAAM,WAAY,KAAK,GAAG,KAAK,CAAE;AAEjC,WAAO,MAAM,MAAO,KAAM,EAAE,OAAO,IAAI;AAAA,EAExC;AAAA,EAEA,YAAa,QAAS;AAErB,WAAO,OAAO,WAAY,KAAK,GAAG,KAAK,CAAE,EAAE,IAAK,KAAK,CAAE,EAAE,eAAgB,IAAI,CAAE;AAAA,EAEhF;AAAA,EAEA,UAAW,QAAS;AAEnB,WAAO,UAAS,UAAW,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,MAAO;AAAA,EAE3D;AAAA,EAEA,SAAU,QAAS;AAElB,WAAO,OAAO,sBAAuB,KAAK,GAAG,KAAK,GAAG,KAAK,CAAE;AAAA,EAE7D;AAAA,EAEA,aAAc,OAAO,QAAS;AAE7B,WAAO,UAAS,aAAc,OAAO,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,MAAO;AAAA,EAErE;AAAA,EAEA,iBAAkB,OAAO,IAAI,IAAI,IAAI,QAAS;AAE7C,WAAO,UAAS,iBAAkB,OAAO,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,IAAI,IAAI,IAAI,MAAO;AAAA,EAErF;AAAA,EAEA,cAAe,OAAQ;AAEtB,WAAO,UAAS,cAAe,OAAO,KAAK,GAAG,KAAK,GAAG,KAAK,CAAE;AAAA,EAE9D;AAAA,EAEA,cAAe,WAAY;AAE1B,WAAO,UAAS,cAAe,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,SAAU;AAAA,EAElE;AAAA,EAEA,cAAe,KAAM;AAEpB,WAAO,IAAI,mBAAoB,IAAK;AAAA,EAErC;AAAA,EAEA,oBAAqB,GAAG,QAAS;AAEhC,UAAM,IAAI,KAAK,GAAG,IAAI,KAAK,GAAG,IAAI,KAAK;AACvC,QAAI,GAAG;AAQP,SAAK,WAAY,GAAG,CAAE;AACtB,SAAK,WAAY,GAAG,CAAE;AACtB,SAAK,WAAY,GAAG,CAAE;AACtB,UAAM,KAAK,KAAK,IAAK,IAAK;AAC1B,UAAM,KAAK,KAAK,IAAK,IAAK;AAC1B,QAAK,MAAM,KAAK,MAAM,GAAI;AAGzB,aAAO,OAAO,KAAM,CAAE;AAAA,IAEvB;AAEA,SAAK,WAAY,GAAG,CAAE;AACtB,UAAM,KAAK,KAAK,IAAK,IAAK;AAC1B,UAAM,KAAK,KAAK,IAAK,IAAK;AAC1B,QAAK,MAAM,KAAK,MAAM,IAAK;AAG1B,aAAO,OAAO,KAAM,CAAE;AAAA,IAEvB;AAEA,UAAM,KAAK,KAAK,KAAK,KAAK;AAC1B,QAAK,MAAM,KAAK,MAAM,KAAK,MAAM,GAAI;AAEpC,UAAI,MAAO,KAAK;AAEhB,aAAO,OAAO,KAAM,CAAE,EAAE,gBAAiB,MAAM,CAAE;AAAA,IAElD;AAEA,SAAK,WAAY,GAAG,CAAE;AACtB,UAAM,KAAK,KAAK,IAAK,IAAK;AAC1B,UAAM,KAAK,KAAK,IAAK,IAAK;AAC1B,QAAK,MAAM,KAAK,MAAM,IAAK;AAG1B,aAAO,OAAO,KAAM,CAAE;AAAA,IAEvB;AAEA,UAAM,KAAK,KAAK,KAAK,KAAK;AAC1B,QAAK,MAAM,KAAK,MAAM,KAAK,MAAM,GAAI;AAEpC,UAAI,MAAO,KAAK;AAEhB,aAAO,OAAO,KAAM,CAAE,EAAE,gBAAiB,MAAM,CAAE;AAAA,IAElD;AAEA,UAAM,KAAK,KAAK,KAAK,KAAK;AAC1B,QAAK,MAAM,KAAO,KAAK,MAAQ,KAAO,KAAK,MAAQ,GAAI;AAEtD,WAAK,WAAY,GAAG,CAAE;AACtB,WAAM,KAAK,OAAW,KAAK,MAAS,KAAK;AAEzC,aAAO,OAAO,KAAM,CAAE,EAAE,gBAAiB,MAAM,CAAE;AAAA,IAElD;AAGA,UAAM,QAAQ,KAAM,KAAK,KAAK;AAE9B,QAAI,KAAK;AACT,QAAI,KAAK;AAET,WAAO,OAAO,KAAM,CAAE,EAAE,gBAAiB,MAAM,CAAE,EAAE,gBAAiB,MAAM,CAAE;AAAA,EAE7E;AAAA,EAEA,OAAQ,UAAW;AAElB,WAAO,SAAS,EAAE,OAAQ,KAAK,CAAE,KAAK,SAAS,EAAE,OAAQ,KAAK,CAAE,KAAK,SAAS,EAAE,OAAQ,KAAK,CAAE;AAAA,EAEhG;AAED;AAEA,IAAM,iBAAiB;AAAA,EAAE,aAAa;AAAA,EAAU,gBAAgB;AAAA,EAAU,QAAQ;AAAA,EAAU,cAAc;AAAA,EAAU,SAAS;AAAA,EAC5H,SAAS;AAAA,EAAU,UAAU;AAAA,EAAU,SAAS;AAAA,EAAU,kBAAkB;AAAA,EAAU,QAAQ;AAAA,EAAU,cAAc;AAAA,EACtH,SAAS;AAAA,EAAU,aAAa;AAAA,EAAU,aAAa;AAAA,EAAU,cAAc;AAAA,EAAU,aAAa;AAAA,EAAU,SAAS;AAAA,EACzH,kBAAkB;AAAA,EAAU,YAAY;AAAA,EAAU,WAAW;AAAA,EAAU,QAAQ;AAAA,EAAU,YAAY;AAAA,EAAU,YAAY;AAAA,EAC3H,iBAAiB;AAAA,EAAU,YAAY;AAAA,EAAU,aAAa;AAAA,EAAU,YAAY;AAAA,EAAU,aAAa;AAAA,EAAU,eAAe;AAAA,EACpI,kBAAkB;AAAA,EAAU,cAAc;AAAA,EAAU,cAAc;AAAA,EAAU,WAAW;AAAA,EAAU,cAAc;AAAA,EAAU,gBAAgB;AAAA,EACzI,iBAAiB;AAAA,EAAU,iBAAiB;AAAA,EAAU,iBAAiB;AAAA,EAAU,iBAAiB;AAAA,EAAU,cAAc;AAAA,EAC1H,YAAY;AAAA,EAAU,eAAe;AAAA,EAAU,WAAW;AAAA,EAAU,WAAW;AAAA,EAAU,cAAc;AAAA,EAAU,aAAa;AAAA,EAC9H,eAAe;AAAA,EAAU,eAAe;AAAA,EAAU,WAAW;AAAA,EAAU,aAAa;AAAA,EAAU,cAAc;AAAA,EAAU,QAAQ;AAAA,EAC9H,aAAa;AAAA,EAAU,QAAQ;AAAA,EAAU,SAAS;AAAA,EAAU,eAAe;AAAA,EAAU,QAAQ;AAAA,EAAU,YAAY;AAAA,EAAU,WAAW;AAAA,EACxI,aAAa;AAAA,EAAU,UAAU;AAAA,EAAU,SAAS;AAAA,EAAU,SAAS;AAAA,EAAU,YAAY;AAAA,EAAU,iBAAiB;AAAA,EAAU,aAAa;AAAA,EAC/I,gBAAgB;AAAA,EAAU,aAAa;AAAA,EAAU,cAAc;AAAA,EAAU,aAAa;AAAA,EAAU,wBAAwB;AAAA,EAAU,aAAa;AAAA,EAC/I,cAAc;AAAA,EAAU,aAAa;AAAA,EAAU,aAAa;AAAA,EAAU,eAAe;AAAA,EAAU,iBAAiB;AAAA,EAAU,gBAAgB;AAAA,EAC1I,kBAAkB;AAAA,EAAU,kBAAkB;AAAA,EAAU,kBAAkB;AAAA,EAAU,eAAe;AAAA,EAAU,QAAQ;AAAA,EAAU,aAAa;AAAA,EAC5I,SAAS;AAAA,EAAU,WAAW;AAAA,EAAU,UAAU;AAAA,EAAU,oBAAoB;AAAA,EAAU,cAAc;AAAA,EAAU,gBAAgB;AAAA,EAClI,gBAAgB;AAAA,EAAU,kBAAkB;AAAA,EAAU,mBAAmB;AAAA,EAAU,qBAAqB;AAAA,EAAU,mBAAmB;AAAA,EACrI,mBAAmB;AAAA,EAAU,gBAAgB;AAAA,EAAU,aAAa;AAAA,EAAU,aAAa;AAAA,EAAU,YAAY;AAAA,EAAU,eAAe;AAAA,EAC1I,QAAQ;AAAA,EAAU,WAAW;AAAA,EAAU,SAAS;AAAA,EAAU,aAAa;AAAA,EAAU,UAAU;AAAA,EAAU,aAAa;AAAA,EAAU,UAAU;AAAA,EACtI,iBAAiB;AAAA,EAAU,aAAa;AAAA,EAAU,iBAAiB;AAAA,EAAU,iBAAiB;AAAA,EAAU,cAAc;AAAA,EAAU,aAAa;AAAA,EAC7I,QAAQ;AAAA,EAAU,QAAQ;AAAA,EAAU,QAAQ;AAAA,EAAU,cAAc;AAAA,EAAU,UAAU;AAAA,EAAU,iBAAiB;AAAA,EAAU,OAAO;AAAA,EAAU,aAAa;AAAA,EAC3J,aAAa;AAAA,EAAU,eAAe;AAAA,EAAU,UAAU;AAAA,EAAU,cAAc;AAAA,EAAU,YAAY;AAAA,EAAU,YAAY;AAAA,EAC9H,UAAU;AAAA,EAAU,UAAU;AAAA,EAAU,WAAW;AAAA,EAAU,aAAa;AAAA,EAAU,aAAa;AAAA,EAAU,aAAa;AAAA,EAAU,QAAQ;AAAA,EAC1I,eAAe;AAAA,EAAU,aAAa;AAAA,EAAU,OAAO;AAAA,EAAU,QAAQ;AAAA,EAAU,WAAW;AAAA,EAAU,UAAU;AAAA,EAAU,aAAa;AAAA,EACzI,UAAU;AAAA,EAAU,SAAS;AAAA,EAAU,SAAS;AAAA,EAAU,cAAc;AAAA,EAAU,UAAU;AAAA,EAAU,eAAe;AAAS;AAE/H,IAAM,QAAQ,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,EAAE;AACjC,IAAM,QAAQ,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,EAAE;AAEjC,SAAS,QAAS,GAAG,GAAG,GAAI;AAE3B,MAAK,IAAI,EAAI,MAAK;AAClB,MAAK,IAAI,EAAI,MAAK;AAClB,MAAK,IAAI,IAAI,EAAI,QAAO,KAAM,IAAI,KAAM,IAAI;AAC5C,MAAK,IAAI,IAAI,EAAI,QAAO;AACxB,MAAK,IAAI,IAAI,EAAI,QAAO,KAAM,IAAI,KAAM,KAAM,IAAI,IAAI;AACtD,SAAO;AAER;AAEA,IAAM,QAAN,MAAY;AAAA,EAEX,YAAa,GAAG,GAAG,GAAI;AAEtB,SAAK,UAAU;AAEf,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AAET,WAAO,KAAK,IAAK,GAAG,GAAG,CAAE;AAAA,EAE1B;AAAA,EAEA,IAAK,GAAG,GAAG,GAAI;AAEd,QAAK,MAAM,UAAa,MAAM,QAAY;AAIzC,YAAM,QAAQ;AAEd,UAAK,SAAS,MAAM,SAAU;AAE7B,aAAK,KAAM,KAAM;AAAA,MAElB,WAAY,OAAO,UAAU,UAAW;AAEvC,aAAK,OAAQ,KAAM;AAAA,MAEpB,WAAY,OAAO,UAAU,UAAW;AAEvC,aAAK,SAAU,KAAM;AAAA,MAEtB;AAAA,IAED,OAAO;AAEN,WAAK,OAAQ,GAAG,GAAG,CAAE;AAAA,IAEtB;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,QAAS;AAEnB,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AAET,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,KAAK,aAAa,gBAAiB;AAE1C,UAAM,KAAK,MAAO,GAAI;AAEtB,SAAK,KAAM,OAAO,KAAK,OAAQ;AAC/B,SAAK,KAAM,OAAO,IAAI,OAAQ;AAC9B,SAAK,KAAM,MAAM,OAAQ;AAEzB,oBAAgB,oBAAqB,MAAM,UAAW;AAEtD,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,GAAG,GAAG,GAAG,aAAa,gBAAgB,mBAAoB;AAEjE,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AAET,oBAAgB,oBAAqB,MAAM,UAAW;AAEtD,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,GAAG,GAAG,GAAG,aAAa,gBAAgB,mBAAoB;AAGjE,QAAI,gBAAiB,GAAG,CAAE;AAC1B,QAAI,MAAO,GAAG,GAAG,CAAE;AACnB,QAAI,MAAO,GAAG,GAAG,CAAE;AAEnB,QAAK,MAAM,GAAI;AAEd,WAAK,IAAI,KAAK,IAAI,KAAK,IAAI;AAAA,IAE5B,OAAO;AAEN,YAAM,IAAI,KAAK,MAAM,KAAM,IAAI,KAAM,IAAI,IAAM,IAAI;AACnD,YAAM,IAAM,IAAI,IAAM;AAEtB,WAAK,IAAI,QAAS,GAAG,GAAG,IAAI,IAAI,CAAE;AAClC,WAAK,IAAI,QAAS,GAAG,GAAG,CAAE;AAC1B,WAAK,IAAI,QAAS,GAAG,GAAG,IAAI,IAAI,CAAE;AAAA,IAEnC;AAEA,oBAAgB,oBAAqB,MAAM,UAAW;AAEtD,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,OAAO,aAAa,gBAAiB;AAE9C,aAAS,YAAa,QAAS;AAE9B,UAAK,WAAW,OAAY;AAE5B,UAAK,WAAY,MAAO,IAAI,GAAI;AAE/B,gBAAQ,KAAM,qCAAqC,QAAQ,mBAAoB;AAAA,MAEhF;AAAA,IAED;AAGA,QAAI;AAEJ,QAAK,IAAI,qBAAqB,KAAM,KAAM,GAAI;AAI7C,UAAI;AACJ,YAAM,OAAO,EAAG,CAAE;AAClB,YAAM,aAAa,EAAG,CAAE;AAExB,cAAS,MAAO;AAAA,QAEf,KAAK;AAAA,QACL,KAAK;AAEJ,cAAK,QAAQ,+DAA+D,KAAM,UAAW,GAAI;AAIhG,wBAAa,MAAO,CAAE,CAAE;AAExB,mBAAO,KAAK;AAAA,cACX,KAAK,IAAK,KAAK,SAAU,MAAO,CAAE,GAAG,EAAG,CAAE,IAAI;AAAA,cAC9C,KAAK,IAAK,KAAK,SAAU,MAAO,CAAE,GAAG,EAAG,CAAE,IAAI;AAAA,cAC9C,KAAK,IAAK,KAAK,SAAU,MAAO,CAAE,GAAG,EAAG,CAAE,IAAI;AAAA,cAC9C;AAAA,YACD;AAAA,UAED;AAEA,cAAK,QAAQ,qEAAqE,KAAM,UAAW,GAAI;AAItG,wBAAa,MAAO,CAAE,CAAE;AAExB,mBAAO,KAAK;AAAA,cACX,KAAK,IAAK,KAAK,SAAU,MAAO,CAAE,GAAG,EAAG,CAAE,IAAI;AAAA,cAC9C,KAAK,IAAK,KAAK,SAAU,MAAO,CAAE,GAAG,EAAG,CAAE,IAAI;AAAA,cAC9C,KAAK,IAAK,KAAK,SAAU,MAAO,CAAE,GAAG,EAAG,CAAE,IAAI;AAAA,cAC9C;AAAA,YACD;AAAA,UAED;AAEA;AAAA,QAED,KAAK;AAAA,QACL,KAAK;AAEJ,cAAK,QAAQ,qFAAqF,KAAM,UAAW,GAAI;AAItH,wBAAa,MAAO,CAAE,CAAE;AAExB,mBAAO,KAAK;AAAA,cACX,WAAY,MAAO,CAAE,CAAE,IAAI;AAAA,cAC3B,WAAY,MAAO,CAAE,CAAE,IAAI;AAAA,cAC3B,WAAY,MAAO,CAAE,CAAE,IAAI;AAAA,cAC3B;AAAA,YACD;AAAA,UAED;AAEA;AAAA,QAED;AAEC,kBAAQ,KAAM,sCAAsC,KAAM;AAAA,MAE5D;AAAA,IAED,WAAY,IAAI,oBAAoB,KAAM,KAAM,GAAI;AAInD,YAAM,MAAM,EAAG,CAAE;AACjB,YAAM,OAAO,IAAI;AAEjB,UAAK,SAAS,GAAI;AAGjB,eAAO,KAAK;AAAA,UACX,SAAU,IAAI,OAAQ,CAAE,GAAG,EAAG,IAAI;AAAA,UAClC,SAAU,IAAI,OAAQ,CAAE,GAAG,EAAG,IAAI;AAAA,UAClC,SAAU,IAAI,OAAQ,CAAE,GAAG,EAAG,IAAI;AAAA,UAClC;AAAA,QACD;AAAA,MAED,WAAY,SAAS,GAAI;AAGxB,eAAO,KAAK,OAAQ,SAAU,KAAK,EAAG,GAAG,UAAW;AAAA,MAErD,OAAO;AAEN,gBAAQ,KAAM,oCAAoC,KAAM;AAAA,MAEzD;AAAA,IAED,WAAY,SAAS,MAAM,SAAS,GAAI;AAEvC,aAAO,KAAK,aAAc,OAAO,UAAW;AAAA,IAE7C;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,OAAO,aAAa,gBAAiB;AAGlD,UAAM,MAAM,eAAgB,MAAM,YAAY,CAAE;AAEhD,QAAK,QAAQ,QAAY;AAGxB,WAAK,OAAQ,KAAK,UAAW;AAAA,IAE9B,OAAO;AAGN,cAAQ,KAAM,gCAAgC,KAAM;AAAA,IAErD;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAa,KAAK,GAAG,KAAK,GAAG,KAAK,CAAE;AAAA,EAErD;AAAA,EAEA,KAAM,OAAQ;AAEb,SAAK,IAAI,MAAM;AACf,SAAK,IAAI,MAAM;AACf,SAAK,IAAI,MAAM;AAEf,WAAO;AAAA,EAER;AAAA,EAEA,iBAAkB,OAAQ;AAEzB,SAAK,IAAI,aAAc,MAAM,CAAE;AAC/B,SAAK,IAAI,aAAc,MAAM,CAAE;AAC/B,SAAK,IAAI,aAAc,MAAM,CAAE;AAE/B,WAAO;AAAA,EAER;AAAA,EAEA,iBAAkB,OAAQ;AAEzB,SAAK,IAAI,aAAc,MAAM,CAAE;AAC/B,SAAK,IAAI,aAAc,MAAM,CAAE;AAC/B,SAAK,IAAI,aAAc,MAAM,CAAE;AAE/B,WAAO;AAAA,EAER;AAAA,EAEA,sBAAsB;AAErB,SAAK,iBAAkB,IAAK;AAE5B,WAAO;AAAA,EAER;AAAA,EAEA,sBAAsB;AAErB,SAAK,iBAAkB,IAAK;AAE5B,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,aAAa,gBAAiB;AAErC,oBAAgB,sBAAuB,OAAO,KAAM,IAAK,GAAG,UAAW;AAEvE,WAAO,KAAK,MAAO,MAAO,OAAO,IAAI,KAAK,GAAG,GAAI,CAAE,IAAI,QAAQ,KAAK,MAAO,MAAO,OAAO,IAAI,KAAK,GAAG,GAAI,CAAE,IAAI,MAAM,KAAK,MAAO,MAAO,OAAO,IAAI,KAAK,GAAG,GAAI,CAAE;AAAA,EAElK;AAAA,EAEA,aAAc,aAAa,gBAAiB;AAE3C,YAAS,WAAW,KAAK,OAAQ,UAAW,EAAE,SAAU,EAAG,GAAI,MAAO,EAAI;AAAA,EAE3E;AAAA,EAEA,OAAQ,QAAQ,aAAa,gBAAgB,mBAAoB;AAIhE,oBAAgB,sBAAuB,OAAO,KAAM,IAAK,GAAG,UAAW;AAEvE,UAAM,IAAI,OAAO,GAAG,IAAI,OAAO,GAAG,IAAI,OAAO;AAE7C,UAAM,MAAM,KAAK,IAAK,GAAG,GAAG,CAAE;AAC9B,UAAM,MAAM,KAAK,IAAK,GAAG,GAAG,CAAE;AAE9B,QAAI,KAAK;AACT,UAAM,aAAc,MAAM,OAAQ;AAElC,QAAK,QAAQ,KAAM;AAElB,YAAM;AACN,mBAAa;AAAA,IAEd,OAAO;AAEN,YAAM,QAAQ,MAAM;AAEpB,mBAAa,aAAa,MAAM,SAAU,MAAM,OAAQ,SAAU,IAAI,MAAM;AAE5E,cAAS,KAAM;AAAA,QAEd,KAAK;AAAG,iBAAQ,IAAI,KAAM,SAAU,IAAI,IAAI,IAAI;AAAK;AAAA,QACrD,KAAK;AAAG,iBAAQ,IAAI,KAAM,QAAQ;AAAG;AAAA,QACrC,KAAK;AAAG,iBAAQ,IAAI,KAAM,QAAQ;AAAG;AAAA,MAEtC;AAEA,aAAO;AAAA,IAER;AAEA,WAAO,IAAI;AACX,WAAO,IAAI;AACX,WAAO,IAAI;AAEX,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,QAAQ,aAAa,gBAAgB,mBAAoB;AAEhE,oBAAgB,sBAAuB,OAAO,KAAM,IAAK,GAAG,UAAW;AAEvE,WAAO,IAAI,OAAO;AAClB,WAAO,IAAI,OAAO;AAClB,WAAO,IAAI,OAAO;AAElB,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,aAAa,gBAAiB;AAEvC,oBAAgB,sBAAuB,OAAO,KAAM,IAAK,GAAG,UAAW;AAEvE,UAAM,IAAI,OAAO,GAAG,IAAI,OAAO,GAAG,IAAI,OAAO;AAE7C,QAAK,eAAe,gBAAiB;AAGpC,aAAO,SAAU,UAAW,IAAK,EAAE,QAAS,CAAE,CAAE,IAAK,EAAE,QAAS,CAAE,CAAE,IAAK,EAAE,QAAS,CAAE,CAAE;AAAA,IAEzF;AAEA,WAAO,OAAQ,KAAK,MAAO,IAAI,GAAI,CAAE,IAAK,KAAK,MAAO,IAAI,GAAI,CAAE,IAAK,KAAK,MAAO,IAAI,GAAI,CAAE;AAAA,EAE5F;AAAA,EAEA,UAAW,GAAG,GAAG,GAAI;AAEpB,SAAK,OAAQ,KAAM;AAEnB,WAAO,KAAK,OAAQ,MAAM,IAAI,GAAG,MAAM,IAAI,GAAG,MAAM,IAAI,CAAE;AAAA,EAE3D;AAAA,EAEA,IAAK,OAAQ;AAEZ,SAAK,KAAK,MAAM;AAChB,SAAK,KAAK,MAAM;AAChB,SAAK,KAAK,MAAM;AAEhB,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,QAAQ,QAAS;AAE3B,SAAK,IAAI,OAAO,IAAI,OAAO;AAC3B,SAAK,IAAI,OAAO,IAAI,OAAO;AAC3B,SAAK,IAAI,OAAO,IAAI,OAAO;AAE3B,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,GAAI;AAEd,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AAEV,WAAO;AAAA,EAER;AAAA,EAEA,IAAK,OAAQ;AAEZ,SAAK,IAAI,KAAK,IAAK,GAAG,KAAK,IAAI,MAAM,CAAE;AACvC,SAAK,IAAI,KAAK,IAAK,GAAG,KAAK,IAAI,MAAM,CAAE;AACvC,SAAK,IAAI,KAAK,IAAK,GAAG,KAAK,IAAI,MAAM,CAAE;AAEvC,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,OAAQ;AAEjB,SAAK,KAAK,MAAM;AAChB,SAAK,KAAK,MAAM;AAChB,SAAK,KAAK,MAAM;AAEhB,WAAO;AAAA,EAER;AAAA,EAEA,eAAgB,GAAI;AAEnB,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AAEV,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAO,OAAQ;AAEpB,SAAK,MAAO,MAAM,IAAI,KAAK,KAAM;AACjC,SAAK,MAAO,MAAM,IAAI,KAAK,KAAM;AACjC,SAAK,MAAO,MAAM,IAAI,KAAK,KAAM;AAEjC,WAAO;AAAA,EAER;AAAA,EAEA,WAAY,QAAQ,QAAQ,OAAQ;AAEnC,SAAK,IAAI,OAAO,KAAM,OAAO,IAAI,OAAO,KAAM;AAC9C,SAAK,IAAI,OAAO,KAAM,OAAO,IAAI,OAAO,KAAM;AAC9C,SAAK,IAAI,OAAO,KAAM,OAAO,IAAI,OAAO,KAAM;AAE9C,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,OAAO,OAAQ;AAEvB,SAAK,OAAQ,KAAM;AACnB,UAAM,OAAQ,KAAM;AAEpB,UAAM,IAAI,KAAM,MAAM,GAAG,MAAM,GAAG,KAAM;AACxC,UAAM,IAAI,KAAM,MAAM,GAAG,MAAM,GAAG,KAAM;AACxC,UAAM,IAAI,KAAM,MAAM,GAAG,MAAM,GAAG,KAAM;AAExC,SAAK,OAAQ,GAAG,GAAG,CAAE;AAErB,WAAO;AAAA,EAER;AAAA,EAEA,eAAgB,GAAI;AAEnB,SAAK,IAAI,EAAE;AACX,SAAK,IAAI,EAAE;AACX,SAAK,IAAI,EAAE;AAEX,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,GAAI;AAEjB,UAAM,IAAI,KAAK,GAAG,IAAI,KAAK,GAAG,IAAI,KAAK;AACvC,UAAM,IAAI,EAAE;AAEZ,SAAK,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI;AAC5C,SAAK,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI;AAC5C,SAAK,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI,IAAI,EAAG,CAAE,IAAI;AAE5C,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,GAAI;AAEX,WAAS,EAAE,MAAM,KAAK,KAAS,EAAE,MAAM,KAAK,KAAS,EAAE,MAAM,KAAK;AAAA,EAEnE;AAAA,EAEA,UAAW,OAAO,SAAS,GAAI;AAE9B,SAAK,IAAI,MAAO,MAAO;AACvB,SAAK,IAAI,MAAO,SAAS,CAAE;AAC3B,SAAK,IAAI,MAAO,SAAS,CAAE;AAE3B,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,QAAQ,CAAC,GAAG,SAAS,GAAI;AAEjC,UAAO,MAAO,IAAI,KAAK;AACvB,UAAO,SAAS,CAAE,IAAI,KAAK;AAC3B,UAAO,SAAS,CAAE,IAAI,KAAK;AAE3B,WAAO;AAAA,EAER;AAAA,EAEA,oBAAqB,WAAW,OAAQ;AAEvC,SAAK,IAAI,UAAU,KAAM,KAAM;AAC/B,SAAK,IAAI,UAAU,KAAM,KAAM;AAC/B,SAAK,IAAI,UAAU,KAAM,KAAM;AAE/B,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,WAAO,KAAK,OAAO;AAAA,EAEpB;AAAA,EAEA,EAAG,OAAO,QAAS,IAAI;AAEtB,UAAM,KAAK;AACX,UAAM,KAAK;AACX,UAAM,KAAK;AAAA,EAEZ;AAED;AAEA,IAAM,SAAuB,IAAI,MAAM;AAEvC,MAAM,QAAQ;AAEd,IAAI,cAAc;AAElB,IAAM,WAAN,cAAuB,gBAAgB;AAAA,EAEtC,cAAc;AAEb,UAAM;AAEN,SAAK,aAAa;AAElB,WAAO,eAAgB,MAAM,MAAM,EAAE,OAAO,cAAe,CAAE;AAE7D,SAAK,OAAO,aAAa;AAEzB,SAAK,OAAO;AACZ,SAAK,OAAO;AAEZ,SAAK,WAAW;AAChB,SAAK,OAAO;AACZ,SAAK,eAAe;AAEpB,SAAK,UAAU;AACf,SAAK,cAAc;AACnB,SAAK,YAAY;AAEjB,SAAK,WAAW;AAChB,SAAK,WAAW;AAChB,SAAK,gBAAgB;AACrB,SAAK,gBAAgB;AACrB,SAAK,gBAAgB;AACrB,SAAK,qBAAqB;AAC1B,SAAK,aAAa,IAAI,MAAO,GAAG,GAAG,CAAE;AACrC,SAAK,aAAa;AAElB,SAAK,YAAY;AACjB,SAAK,YAAY;AACjB,SAAK,aAAa;AAElB,SAAK,mBAAmB;AACxB,SAAK,cAAc;AACnB,SAAK,aAAa;AAClB,SAAK,kBAAkB;AACvB,SAAK,cAAc;AACnB,SAAK,eAAe;AACpB,SAAK,eAAe;AACpB,SAAK,eAAe;AAEpB,SAAK,iBAAiB;AACtB,SAAK,mBAAmB;AACxB,SAAK,cAAc;AAEnB,SAAK,aAAa;AAElB,SAAK,aAAa;AAElB,SAAK,YAAY;AAEjB,SAAK,gBAAgB;AACrB,SAAK,sBAAsB;AAC3B,SAAK,qBAAqB;AAE1B,SAAK,YAAY;AAEjB,SAAK,kBAAkB;AACvB,SAAK,qBAAqB;AAC1B,SAAK,kBAAkB;AAEvB,SAAK,UAAU;AAEf,SAAK,aAAa;AAElB,SAAK,WAAW,CAAC;AAEjB,SAAK,UAAU;AAEf,SAAK,aAAa;AAAA,EAEnB;AAAA,EAEA,IAAI,YAAY;AAEf,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,IAAI,UAAW,OAAQ;AAEtB,QAAK,KAAK,aAAa,MAAM,QAAQ,GAAI;AAExC,WAAK;AAAA,IAEN;AAEA,SAAK,aAAa;AAAA,EAEnB;AAAA,EAEA,kBAAgD;AAAA,EAAC;AAAA,EAEjD,wBAAwB;AAEvB,WAAO,KAAK,gBAAgB,SAAS;AAAA,EAEtC;AAAA,EAEA,UAAW,QAAS;AAEnB,QAAK,WAAW,OAAY;AAE5B,eAAY,OAAO,QAAS;AAE3B,YAAM,WAAW,OAAQ,GAAI;AAE7B,UAAK,aAAa,QAAY;AAE7B,gBAAQ,KAAM,8BAA+B,GAAI,2BAA4B;AAC7E;AAAA,MAED;AAEA,YAAM,eAAe,KAAM,GAAI;AAE/B,UAAK,iBAAiB,QAAY;AAEjC,gBAAQ,KAAM,oBAAqB,GAAI,gCAAiC,KAAK,IAAK,GAAI;AACtF;AAAA,MAED;AAEA,UAAK,gBAAgB,aAAa,SAAU;AAE3C,qBAAa,IAAK,QAAS;AAAA,MAE5B,WAAc,gBAAgB,aAAa,cAAiB,YAAY,SAAS,YAAc;AAE9F,qBAAa,KAAM,QAAS;AAAA,MAE7B,OAAO;AAEN,aAAM,GAAI,IAAI;AAAA,MAEf;AAAA,IAED;AAAA,EAED;AAAA,EAEA,OAAQ,MAAO;AAEd,UAAM,eAAiB,SAAS,UAAa,OAAO,SAAS;AAE7D,QAAK,cAAe;AAEnB,aAAO;AAAA,QACN,UAAU,CAAC;AAAA,QACX,QAAQ,CAAC;AAAA,MACV;AAAA,IAED;AAEA,UAAM,OAAO;AAAA,MACZ,UAAU;AAAA,QACT,SAAS;AAAA,QACT,MAAM;AAAA,QACN,WAAW;AAAA,MACZ;AAAA,IACD;AAGA,SAAK,OAAO,KAAK;AACjB,SAAK,OAAO,KAAK;AAEjB,QAAK,KAAK,SAAS,GAAK,MAAK,OAAO,KAAK;AAEzC,QAAK,KAAK,SAAS,KAAK,MAAM,QAAU,MAAK,QAAQ,KAAK,MAAM,OAAO;AAEvE,QAAK,KAAK,cAAc,OAAY,MAAK,YAAY,KAAK;AAC1D,QAAK,KAAK,cAAc,OAAY,MAAK,YAAY,KAAK;AAE1D,QAAK,KAAK,UAAU,OAAY,MAAK,QAAQ,KAAK;AAClD,QAAK,KAAK,cAAc,KAAK,WAAW,QAAU,MAAK,aAAa,KAAK,WAAW,OAAO;AAC3F,QAAK,KAAK,mBAAmB,OAAY,MAAK,iBAAiB,KAAK;AACpE,QAAK,KAAK,YAAY,KAAK,SAAS,QAAU,MAAK,WAAW,KAAK,SAAS,OAAO;AACnF,QAAK,KAAK,sBAAsB,UAAa,KAAK,sBAAsB,EAAI,MAAK,oBAAoB,KAAK;AAE1G,QAAK,KAAK,YAAY,KAAK,SAAS,QAAU,MAAK,WAAW,KAAK,SAAS,OAAO;AACnF,QAAK,KAAK,sBAAsB,OAAY,MAAK,oBAAoB,KAAK;AAC1E,QAAK,KAAK,iBAAiB,KAAK,cAAc,QAAU,MAAK,gBAAgB,KAAK,cAAc,OAAO;AACvG,QAAK,KAAK,cAAc,OAAY,MAAK,YAAY,KAAK;AAC1D,QAAK,KAAK,cAAc,OAAY,MAAK,YAAY,KAAK;AAC1D,QAAK,KAAK,uBAAuB,OAAY,MAAK,qBAAqB,KAAK;AAE5E,QAAK,KAAK,gBAAgB,KAAK,aAAa,WAAY;AAEvD,WAAK,eAAe,KAAK,aAAa,OAAQ,IAAK,EAAE;AAAA,IAEtD;AAEA,QAAK,KAAK,yBAAyB,KAAK,sBAAsB,WAAY;AAEzE,WAAK,wBAAwB,KAAK,sBAAsB,OAAQ,IAAK,EAAE;AAAA,IAExE;AAEA,QAAK,KAAK,sBAAsB,KAAK,mBAAmB,WAAY;AAEnE,WAAK,qBAAqB,KAAK,mBAAmB,OAAQ,IAAK,EAAE;AACjE,WAAK,uBAAuB,KAAK,qBAAqB,QAAQ;AAAA,IAE/D;AAEA,QAAK,KAAK,eAAe,OAAY,MAAK,aAAa,KAAK;AAE5D,QAAK,KAAK,gBAAgB,OAAY,MAAK,cAAc,KAAK;AAC9D,QAAK,KAAK,mBAAmB,OAAY,MAAK,iBAAiB,KAAK;AACpE,QAAK,KAAK,8BAA8B,OAAY,MAAK,4BAA4B,KAAK;AAE1F,QAAK,KAAK,kBAAkB,KAAK,eAAe,WAAY;AAE3D,WAAK,iBAAiB,KAAK,eAAe,OAAQ,IAAK,EAAE;AAAA,IAE1D;AAEA,QAAK,KAAK,2BAA2B,KAAK,wBAAwB,WAAY;AAE7E,WAAK,0BAA0B,KAAK,wBAAwB,OAAQ,IAAK,EAAE;AAAA,IAE5E;AAEA,QAAK,KAAK,eAAe,OAAY,MAAK,aAAa,KAAK;AAC5D,QAAK,KAAK,uBAAuB,OAAY,MAAK,qBAAqB,KAAK;AAE5E,QAAK,KAAK,iBAAiB,KAAK,cAAc,WAAY;AAEzD,WAAK,gBAAgB,KAAK,cAAc,OAAQ,IAAK,EAAE;AAAA,IAExD;AAEA,QAAK,KAAK,OAAO,KAAK,IAAI,UAAY,MAAK,MAAM,KAAK,IAAI,OAAQ,IAAK,EAAE;AACzE,QAAK,KAAK,UAAU,KAAK,OAAO,UAAY,MAAK,SAAS,KAAK,OAAO,OAAQ,IAAK,EAAE;AACrF,QAAK,KAAK,YAAY,KAAK,SAAS,UAAY,MAAK,WAAW,KAAK,SAAS,OAAQ,IAAK,EAAE;AAE7F,QAAK,KAAK,YAAY,KAAK,SAAS,WAAY;AAE/C,WAAK,WAAW,KAAK,SAAS,OAAQ,IAAK,EAAE;AAC7C,WAAK,oBAAoB,KAAK;AAAA,IAE/B;AAEA,QAAK,KAAK,SAAS,KAAK,MAAM,WAAY;AAEzC,WAAK,QAAQ,KAAK,MAAM,OAAQ,IAAK,EAAE;AACvC,WAAK,iBAAiB,KAAK;AAAA,IAE5B;AAEA,QAAK,KAAK,WAAW,KAAK,QAAQ,WAAY;AAE7C,WAAK,UAAU,KAAK,QAAQ,OAAQ,IAAK,EAAE;AAC3C,WAAK,YAAY,KAAK;AAAA,IAEvB;AAEA,QAAK,KAAK,aAAa,KAAK,UAAU,WAAY;AAEjD,WAAK,YAAY,KAAK,UAAU,OAAQ,IAAK,EAAE;AAC/C,WAAK,gBAAgB,KAAK;AAC1B,WAAK,cAAc,KAAK,YAAY,QAAQ;AAAA,IAE7C;AAEA,QAAK,KAAK,mBAAmB,KAAK,gBAAgB,WAAY;AAE7D,WAAK,kBAAkB,KAAK,gBAAgB,OAAQ,IAAK,EAAE;AAC3D,WAAK,oBAAoB,KAAK;AAC9B,WAAK,mBAAmB,KAAK;AAAA,IAE9B;AAEA,QAAK,KAAK,gBAAgB,KAAK,aAAa,UAAY,MAAK,eAAe,KAAK,aAAa,OAAQ,IAAK,EAAE;AAC7G,QAAK,KAAK,gBAAgB,KAAK,aAAa,UAAY,MAAK,eAAe,KAAK,aAAa,OAAQ,IAAK,EAAE;AAE7G,QAAK,KAAK,eAAe,KAAK,YAAY,UAAY,MAAK,cAAc,KAAK,YAAY,OAAQ,IAAK,EAAE;AACzG,QAAK,KAAK,eAAe,KAAK,YAAY,UAAY,MAAK,cAAc,KAAK,YAAY,OAAQ,IAAK,EAAE;AACzG,QAAK,KAAK,wBAAwB,KAAK,qBAAqB,UAAY,MAAK,uBAAuB,KAAK,qBAAqB,OAAQ,IAAK,EAAE;AAC7I,QAAK,KAAK,oBAAoB,KAAK,iBAAiB,UAAY,MAAK,mBAAmB,KAAK,iBAAiB,OAAQ,IAAK,EAAE;AAE7H,QAAK,KAAK,UAAU,KAAK,OAAO,WAAY;AAE3C,WAAK,SAAS,KAAK,OAAO,OAAQ,IAAK,EAAE;AAEzC,UAAK,KAAK,YAAY,OAAY,MAAK,UAAU,KAAK;AAAA,IAEvD;AAEA,QAAK,KAAK,mBAAmB,OAAY,MAAK,iBAAiB,KAAK,eAAe,QAAQ;AAC3F,QAAK,KAAK,oBAAoB,OAAY,MAAK,kBAAkB,KAAK;AACtE,QAAK,KAAK,iBAAiB,OAAY,MAAK,eAAe,KAAK;AAChE,QAAK,KAAK,oBAAoB,OAAY,MAAK,kBAAkB,KAAK;AAEtE,QAAK,KAAK,eAAe,KAAK,YAAY,WAAY;AAErD,WAAK,cAAc,KAAK,YAAY,OAAQ,IAAK,EAAE;AAAA,IAEpD;AAEA,QAAK,KAAK,iBAAiB,OAAY,MAAK,eAAe,KAAK;AAChE,QAAK,KAAK,mBAAmB,KAAK,gBAAgB,UAAY,MAAK,kBAAkB,KAAK,gBAAgB,OAAQ,IAAK,EAAE;AACzH,QAAK,KAAK,cAAc,OAAY,MAAK,YAAY,KAAK;AAC1D,QAAK,KAAK,gBAAgB,KAAK,aAAa,UAAY,MAAK,eAAe,KAAK,aAAa,OAAQ,IAAK,EAAE;AAC7G,QAAK,KAAK,wBAAwB,UAAa,KAAK,wBAAwB,SAAW,MAAK,sBAAsB,KAAK;AACvH,QAAK,KAAK,qBAAqB,OAAY,MAAK,mBAAmB,KAAK,iBAAiB,OAAO;AAEhG,QAAK,KAAK,SAAS,OAAY,MAAK,OAAO,KAAK;AAChD,QAAK,KAAK,eAAe,KAAO,MAAK,aAAa,KAAK;AACvD,QAAK,KAAK,oBAAoB,OAAY,MAAK,kBAAkB,KAAK;AAEtE,QAAK,KAAK,aAAa,eAAiB,MAAK,WAAW,KAAK;AAC7D,QAAK,KAAK,SAAS,UAAY,MAAK,OAAO,KAAK;AAChD,QAAK,KAAK,iBAAiB,KAAO,MAAK,eAAe;AAEtD,QAAK,KAAK,UAAU,EAAI,MAAK,UAAU,KAAK;AAC5C,QAAK,KAAK,gBAAgB,KAAO,MAAK,cAAc;AAEpD,QAAK,KAAK,aAAa,eAAiB,MAAK,WAAW,KAAK;AAC7D,QAAK,KAAK,aAAa,uBAAyB,MAAK,WAAW,KAAK;AACrE,QAAK,KAAK,kBAAkB,YAAc,MAAK,gBAAgB,KAAK;AACpE,QAAK,KAAK,kBAAkB,KAAO,MAAK,gBAAgB,KAAK;AAC7D,QAAK,KAAK,kBAAkB,KAAO,MAAK,gBAAgB,KAAK;AAC7D,QAAK,KAAK,uBAAuB,KAAO,MAAK,qBAAqB,KAAK;AACvE,QAAK,KAAK,cAAc,KAAK,WAAW,QAAU,MAAK,aAAa,KAAK,WAAW,OAAO;AAC3F,QAAK,KAAK,eAAe,EAAI,MAAK,aAAa,KAAK;AAEpD,QAAK,KAAK,cAAc,eAAiB,MAAK,YAAY,KAAK;AAC/D,QAAK,KAAK,cAAc,MAAQ,MAAK,YAAY,KAAK;AACtD,QAAK,KAAK,eAAe,MAAQ,MAAK,aAAa,KAAK;AACxD,QAAK,KAAK,eAAe,MAAQ,MAAK,aAAa,KAAK;AAExD,QAAK,KAAK,qBAAqB,IAAO,MAAK,mBAAmB,KAAK;AACnE,QAAK,KAAK,gBAAgB,kBAAoB,MAAK,cAAc,KAAK;AACtE,QAAK,KAAK,eAAe,EAAI,MAAK,aAAa,KAAK;AACpD,QAAK,KAAK,oBAAoB,IAAO,MAAK,kBAAkB,KAAK;AACjE,QAAK,KAAK,gBAAgB,cAAgB,MAAK,cAAc,KAAK;AAClE,QAAK,KAAK,iBAAiB,cAAgB,MAAK,eAAe,KAAK;AACpE,QAAK,KAAK,iBAAiB,cAAgB,MAAK,eAAe,KAAK;AACpE,QAAK,KAAK,iBAAiB,KAAO,MAAK,eAAe,KAAK;AAG3D,QAAK,KAAK,aAAa,UAAa,KAAK,aAAa,EAAI,MAAK,WAAW,KAAK;AAE/E,QAAK,KAAK,kBAAkB,KAAO,MAAK,gBAAgB;AACxD,QAAK,KAAK,wBAAwB,EAAI,MAAK,sBAAsB,KAAK;AACtE,QAAK,KAAK,uBAAuB,EAAI,MAAK,qBAAqB,KAAK;AAEpE,QAAK,KAAK,cAAc,UAAa,KAAK,cAAc,EAAI,MAAK,YAAY,KAAK;AAClF,QAAK,KAAK,aAAa,OAAY,MAAK,WAAW,KAAK;AACxD,QAAK,KAAK,YAAY,OAAY,MAAK,UAAU,KAAK;AACtD,QAAK,KAAK,UAAU,OAAY,MAAK,QAAQ,KAAK;AAElD,QAAK,KAAK,cAAc,KAAO,MAAK,YAAY;AAEhD,QAAK,KAAK,YAAY,EAAI,MAAK,YAAY,KAAK;AAChD,QAAK,KAAK,cAAc,KAAO,MAAK,YAAY;AAChD,QAAK,KAAK,oBAAoB,KAAO,MAAK,kBAAkB;AAC5D,QAAK,KAAK,uBAAuB,KAAO,MAAK,qBAAqB;AAClE,QAAK,KAAK,oBAAoB,KAAO,MAAK,kBAAkB;AAE5D,QAAK,KAAK,cAAc,KAAO,MAAK,YAAY;AAChD,QAAK,KAAK,qBAAqB,EAAI,MAAK,qBAAqB,KAAK;AAClE,QAAK,KAAK,qBAAqB,QAAU,MAAK,mBAAmB,KAAK;AACtE,QAAK,KAAK,sBAAsB,QAAU,MAAK,oBAAoB,KAAK;AAExE,QAAK,KAAK,gBAAgB,KAAO,MAAK,cAAc;AAEpD,QAAK,KAAK,YAAY,MAAQ,MAAK,UAAU;AAE7C,QAAK,KAAK,eAAe,MAAQ,MAAK,aAAa;AAEnD,QAAK,KAAK,QAAQ,MAAQ,MAAK,MAAM;AAErC,QAAK,OAAO,KAAM,KAAK,QAAS,EAAE,SAAS,EAAI,MAAK,WAAW,KAAK;AAIpE,aAAS,iBAAkB,OAAQ;AAElC,YAAM,SAAS,CAAC;AAEhB,iBAAY,OAAO,OAAQ;AAE1B,cAAME,QAAO,MAAO,GAAI;AACxB,eAAOA,MAAK;AACZ,eAAO,KAAMA,KAAK;AAAA,MAEnB;AAEA,aAAO;AAAA,IAER;AAEA,QAAK,cAAe;AAEnB,YAAM,WAAW,iBAAkB,KAAK,QAAS;AACjD,YAAM,SAAS,iBAAkB,KAAK,MAAO;AAE7C,UAAK,SAAS,SAAS,EAAI,MAAK,WAAW;AAC3C,UAAK,OAAO,SAAS,EAAI,MAAK,SAAS;AAAA,IAExC;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAY,EAAE,KAAM,IAAK;AAAA,EAE1C;AAAA,EAEA,KAAM,QAAS;AAEd,SAAK,OAAO,OAAO;AAEnB,SAAK,WAAW,OAAO;AACvB,SAAK,OAAO,OAAO;AACnB,SAAK,eAAe,OAAO;AAE3B,SAAK,UAAU,OAAO;AACtB,SAAK,cAAc,OAAO;AAE1B,SAAK,WAAW,OAAO;AACvB,SAAK,WAAW,OAAO;AACvB,SAAK,gBAAgB,OAAO;AAC5B,SAAK,gBAAgB,OAAO;AAC5B,SAAK,gBAAgB,OAAO;AAC5B,SAAK,qBAAqB,OAAO;AACjC,SAAK,WAAW,KAAM,OAAO,UAAW;AACxC,SAAK,aAAa,OAAO;AAEzB,SAAK,YAAY,OAAO;AACxB,SAAK,YAAY,OAAO;AACxB,SAAK,aAAa,OAAO;AAEzB,SAAK,mBAAmB,OAAO;AAC/B,SAAK,cAAc,OAAO;AAC1B,SAAK,aAAa,OAAO;AACzB,SAAK,kBAAkB,OAAO;AAC9B,SAAK,cAAc,OAAO;AAC1B,SAAK,eAAe,OAAO;AAC3B,SAAK,eAAe,OAAO;AAC3B,SAAK,eAAe,OAAO;AAE3B,UAAM,YAAY,OAAO;AACzB,QAAI,YAAY;AAEhB,QAAK,cAAc,MAAO;AAEzB,YAAM,IAAI,UAAU;AACpB,kBAAY,IAAI,MAAO,CAAE;AAEzB,eAAU,IAAI,GAAG,MAAM,GAAG,EAAG,GAAI;AAEhC,kBAAW,CAAE,IAAI,UAAW,CAAE,EAAE,MAAM;AAAA,MAEvC;AAAA,IAED;AAEA,SAAK,iBAAiB;AACtB,SAAK,mBAAmB,OAAO;AAC/B,SAAK,cAAc,OAAO;AAE1B,SAAK,aAAa,OAAO;AAEzB,SAAK,aAAa,OAAO;AAEzB,SAAK,YAAY,OAAO;AAExB,SAAK,gBAAgB,OAAO;AAC5B,SAAK,sBAAsB,OAAO;AAClC,SAAK,qBAAqB,OAAO;AAEjC,SAAK,YAAY,OAAO;AAExB,SAAK,YAAY,OAAO;AACxB,SAAK,YAAY,OAAO;AACxB,SAAK,kBAAkB,OAAO;AAC9B,SAAK,qBAAqB,OAAO;AACjC,SAAK,kBAAkB,OAAO;AAE9B,SAAK,UAAU,OAAO;AAEtB,SAAK,aAAa,OAAO;AAEzB,SAAK,WAAW,KAAK,MAAO,KAAK,UAAW,OAAO,QAAS,CAAE;AAE9D,WAAO;AAAA,EAER;AAAA,EAEA,UAAU;AAET,SAAK,cAAe,EAAE,MAAM,UAAU,CAAE;AAAA,EAEzC;AAAA,EAEA,IAAI,YAAa,OAAQ;AAExB,QAAK,UAAU,KAAO,MAAK;AAAA,EAE5B;AAAA,EAEA,UAAwC;AAEvC,YAAQ,KAAM,uCAAwC;AAAA,EAEvD;AAAA,EAEA,iBAAyE;AAExE,YAAQ,KAAM,8CAA+C;AAAA,EAE9D;AAGD;AAEA,IAAM,oBAAN,cAAgC,SAAS;AAAA,EAExC,YAAa,YAAa;AAEzB,UAAM;AAEN,SAAK,sBAAsB;AAE3B,SAAK,OAAO;AAEZ,SAAK,QAAQ,IAAI,MAAO,QAAS;AAEjC,SAAK,MAAM;AAEX,SAAK,WAAW;AAChB,SAAK,oBAAoB;AAEzB,SAAK,QAAQ;AACb,SAAK,iBAAiB;AAEtB,SAAK,cAAc;AAEnB,SAAK,WAAW;AAEhB,SAAK,SAAS;AACd,SAAK,iBAAiB,IAAI,MAAM;AAChC,SAAK,UAAU;AACf,SAAK,eAAe;AACpB,SAAK,kBAAkB;AAEvB,SAAK,YAAY;AACjB,SAAK,qBAAqB;AAC1B,SAAK,mBAAmB;AACxB,SAAK,oBAAoB;AAEzB,SAAK,MAAM;AAEX,SAAK,UAAW,UAAW;AAAA,EAE5B;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,MAAM,KAAM,OAAO,KAAM;AAE9B,SAAK,MAAM,OAAO;AAElB,SAAK,WAAW,OAAO;AACvB,SAAK,oBAAoB,OAAO;AAEhC,SAAK,QAAQ,OAAO;AACpB,SAAK,iBAAiB,OAAO;AAE7B,SAAK,cAAc,OAAO;AAE1B,SAAK,WAAW,OAAO;AAEvB,SAAK,SAAS,OAAO;AACrB,SAAK,eAAe,KAAM,OAAO,cAAe;AAChD,SAAK,UAAU,OAAO;AACtB,SAAK,eAAe,OAAO;AAC3B,SAAK,kBAAkB,OAAO;AAE9B,SAAK,YAAY,OAAO;AACxB,SAAK,qBAAqB,OAAO;AACjC,SAAK,mBAAmB,OAAO;AAC/B,SAAK,oBAAoB,OAAO;AAEhC,SAAK,MAAM,OAAO;AAElB,WAAO;AAAA,EAER;AAED;AAIA,IAAM,UAAwB,gBAAgB;AAE9C,SAAS,kBAAkB;AAI1B,QAAM,SAAS,IAAI,YAAa,CAAE;AAClC,QAAM,YAAY,IAAI,aAAc,MAAO;AAC3C,QAAM,aAAa,IAAI,YAAa,MAAO;AAE3C,QAAM,YAAY,IAAI,YAAa,GAAI;AACvC,QAAM,aAAa,IAAI,YAAa,GAAI;AAExC,WAAU,IAAI,GAAG,IAAI,KAAK,EAAG,GAAI;AAEhC,UAAM,IAAI,IAAI;AAId,QAAK,IAAI,KAAO;AAEf,gBAAW,CAAE,IAAI;AACjB,gBAAW,IAAI,GAAM,IAAI;AACzB,iBAAY,CAAE,IAAI;AAClB,iBAAY,IAAI,GAAM,IAAI;AAAA,IAI3B,WAAY,IAAI,KAAO;AAEtB,gBAAW,CAAE,IAAI,QAAY,CAAE,IAAI;AACnC,gBAAW,IAAI,GAAM,IAAM,QAAY,CAAE,IAAI,KAAS;AACtD,iBAAY,CAAE,IAAI,CAAE,IAAI;AACxB,iBAAY,IAAI,GAAM,IAAI,CAAE,IAAI;AAAA,IAIjC,WAAY,KAAK,IAAK;AAErB,gBAAW,CAAE,IAAM,IAAI,MAAQ;AAC/B,gBAAW,IAAI,GAAM,IAAQ,IAAI,MAAQ,KAAO;AAChD,iBAAY,CAAE,IAAI;AAClB,iBAAY,IAAI,GAAM,IAAI;AAAA,IAI3B,WAAY,IAAI,KAAM;AAErB,gBAAW,CAAE,IAAI;AACjB,gBAAW,IAAI,GAAM,IAAI;AACzB,iBAAY,CAAE,IAAI;AAClB,iBAAY,IAAI,GAAM,IAAI;AAAA,IAI3B,OAAO;AAEN,gBAAW,CAAE,IAAI;AACjB,gBAAW,IAAI,GAAM,IAAI;AACzB,iBAAY,CAAE,IAAI;AAClB,iBAAY,IAAI,GAAM,IAAI;AAAA,IAE3B;AAAA,EAED;AAIA,QAAM,gBAAgB,IAAI,YAAa,IAAK;AAC5C,QAAM,gBAAgB,IAAI,YAAa,EAAG;AAC1C,QAAM,cAAc,IAAI,YAAa,EAAG;AAExC,WAAU,IAAI,GAAG,IAAI,MAAM,EAAG,GAAI;AAEjC,QAAI,IAAI,KAAK;AACb,QAAI,IAAI;AAGR,YAAU,IAAI,aAAiB,GAAI;AAElC,YAAM;AACN,WAAK;AAAA,IAEN;AAEA,SAAK,CAAE;AACP,SAAK;AAEL,kBAAe,CAAE,IAAI,IAAI;AAAA,EAE1B;AAEA,WAAU,IAAI,MAAM,IAAI,MAAM,EAAG,GAAI;AAEpC,kBAAe,CAAE,IAAI,aAAiB,IAAI,QAAU;AAAA,EAErD;AAEA,WAAU,IAAI,GAAG,IAAI,IAAI,EAAG,GAAI;AAE/B,kBAAe,CAAE,IAAI,KAAK;AAAA,EAE3B;AAEA,gBAAe,EAAG,IAAI;AACtB,gBAAe,EAAG,IAAI;AAEtB,WAAU,IAAI,IAAI,IAAI,IAAI,EAAG,GAAI;AAEhC,kBAAe,CAAE,IAAI,cAAiB,IAAI,MAAQ;AAAA,EAEnD;AAEA,gBAAe,EAAG,IAAI;AAEtB,WAAU,IAAI,GAAG,IAAI,IAAI,EAAG,GAAI;AAE/B,QAAK,MAAM,IAAK;AAEf,kBAAa,CAAE,IAAI;AAAA,IAEpB;AAAA,EAED;AAEA,SAAO;AAAA,IACN;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,EACD;AAED;AAIA,SAAS,YAAa,KAAM;AAE3B,MAAK,KAAK,IAAK,GAAI,IAAI,MAAQ,SAAQ,KAAM,oDAAqD;AAElG,QAAM,MAAO,KAAK,QAAS,KAAM;AAEjC,UAAQ,UAAW,CAAE,IAAI;AACzB,QAAM,IAAI,QAAQ,WAAY,CAAE;AAChC,QAAM,IAAM,KAAK,KAAO;AACxB,SAAO,QAAQ,UAAW,CAAE,MAAQ,IAAI,YAAgB,QAAQ,WAAY,CAAE;AAE/E;AAIA,SAAS,cAAe,KAAM;AAE7B,QAAM,IAAI,OAAO;AACjB,UAAQ,WAAY,CAAE,IAAI,QAAQ,cAAe,QAAQ,YAAa,CAAE,KAAM,MAAM,KAAQ,IAAI,QAAQ,cAAe,CAAE;AACzH,SAAO,QAAQ,UAAW,CAAE;AAE7B;AAEA,IAAM,YAAY;AAAA,EACjB;AAAA,EACA;AACD;AAEA,IAAM,YAA0B,IAAI,QAAQ;AAC5C,IAAM,aAA2B,IAAI,QAAQ;AAE7C,IAAM,kBAAN,MAAsB;AAAA,EAErB,YAAa,OAAO,UAAU,aAAa,OAAQ;AAElD,QAAK,MAAM,QAAS,KAAM,GAAI;AAE7B,YAAM,IAAI,UAAW,uDAAwD;AAAA,IAE9E;AAEA,SAAK,oBAAoB;AAEzB,SAAK,OAAO;AAEZ,SAAK,QAAQ;AACb,SAAK,WAAW;AAChB,SAAK,QAAQ,UAAU,SAAY,MAAM,SAAS,WAAW;AAC7D,SAAK,aAAa;AAElB,SAAK,QAAQ;AACb,SAAK,eAAe,EAAE,QAAQ,GAAG,OAAO,GAAI;AAC5C,SAAK,eAAe,CAAC;AACrB,SAAK,UAAU;AAEf,SAAK,UAAU;AAAA,EAEhB;AAAA,EAEA,mBAAmB;AAAA,EAAC;AAAA,EAEpB,IAAI,YAAa,OAAQ;AAExB,QAAK,UAAU,KAAO,MAAK;AAAA,EAE5B;AAAA,EAEA,IAAI,cAAc;AAEjB,aAAU,+GAAgH;AAC1H,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,SAAU,OAAQ;AAEjB,SAAK,QAAQ;AAEb,WAAO;AAAA,EAER;AAAA,EAEA,eAAgB,OAAO,OAAQ;AAE9B,SAAK,aAAa,KAAM,EAAE,OAAO,MAAM,CAAE;AAAA,EAE1C;AAAA,EAEA,oBAAoB;AAEnB,SAAK,aAAa,SAAS;AAAA,EAE5B;AAAA,EAEA,KAAM,QAAS;AAEd,SAAK,OAAO,OAAO;AACnB,SAAK,QAAQ,IAAI,OAAO,MAAM,YAAa,OAAO,KAAM;AACxD,SAAK,WAAW,OAAO;AACvB,SAAK,QAAQ,OAAO;AACpB,SAAK,aAAa,OAAO;AAEzB,SAAK,QAAQ,OAAO;AACpB,SAAK,UAAU,OAAO;AAEtB,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,QAAQ,WAAW,QAAS;AAEnC,cAAU,KAAK;AACf,cAAU,UAAU;AAEpB,aAAU,IAAI,GAAG,IAAI,KAAK,UAAU,IAAI,GAAG,KAAO;AAEjD,WAAK,MAAO,SAAS,CAAE,IAAI,UAAU,MAAO,SAAS,CAAE;AAAA,IAExD;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,OAAQ;AAElB,SAAK,MAAM,IAAK,KAAM;AAEtB,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,GAAI;AAEjB,QAAK,KAAK,aAAa,GAAI;AAE1B,eAAU,IAAI,GAAG,IAAI,KAAK,OAAO,IAAI,GAAG,KAAO;AAE9C,mBAAW,oBAAqB,MAAM,CAAE;AACxC,mBAAW,aAAc,CAAE;AAE3B,aAAK,MAAO,GAAG,WAAW,GAAG,WAAW,CAAE;AAAA,MAE3C;AAAA,IAED,WAAY,KAAK,aAAa,GAAI;AAEjC,eAAU,IAAI,GAAG,IAAI,KAAK,OAAO,IAAI,GAAG,KAAO;AAE9C,kBAAU,oBAAqB,MAAM,CAAE;AACvC,kBAAU,aAAc,CAAE;AAE1B,aAAK,OAAQ,GAAG,UAAU,GAAG,UAAU,GAAG,UAAU,CAAE;AAAA,MAEvD;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,GAAI;AAEjB,aAAU,IAAI,GAAG,IAAI,KAAK,OAAO,IAAI,GAAG,KAAO;AAE9C,gBAAU,oBAAqB,MAAM,CAAE;AAEvC,gBAAU,aAAc,CAAE;AAE1B,WAAK,OAAQ,GAAG,UAAU,GAAG,UAAU,GAAG,UAAU,CAAE;AAAA,IAEvD;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,kBAAmB,GAAI;AAEtB,aAAU,IAAI,GAAG,IAAI,KAAK,OAAO,IAAI,GAAG,KAAO;AAE9C,gBAAU,oBAAqB,MAAM,CAAE;AAEvC,gBAAU,kBAAmB,CAAE;AAE/B,WAAK,OAAQ,GAAG,UAAU,GAAG,UAAU,GAAG,UAAU,CAAE;AAAA,IAEvD;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,mBAAoB,GAAI;AAEvB,aAAU,IAAI,GAAG,IAAI,KAAK,OAAO,IAAI,GAAG,KAAO;AAE9C,gBAAU,oBAAqB,MAAM,CAAE;AAEvC,gBAAU,mBAAoB,CAAE;AAEhC,WAAK,OAAQ,GAAG,UAAU,GAAG,UAAU,GAAG,UAAU,CAAE;AAAA,IAEvD;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,IAAK,OAAO,SAAS,GAAI;AAGxB,SAAK,MAAM,IAAK,OAAO,MAAO;AAE9B,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,OAAO,WAAY;AAEhC,QAAI,QAAQ,KAAK,MAAO,QAAQ,KAAK,WAAW,SAAU;AAE1D,QAAK,KAAK,WAAa,SAAQ,YAAa,OAAO,KAAK,KAAM;AAE9D,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,OAAO,WAAW,OAAQ;AAEvC,QAAK,KAAK,WAAa,SAAQ,UAAW,OAAO,KAAK,KAAM;AAE5D,SAAK,MAAO,QAAQ,KAAK,WAAW,SAAU,IAAI;AAElD,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAQ;AAEb,QAAI,IAAI,KAAK,MAAO,QAAQ,KAAK,QAAS;AAE1C,QAAK,KAAK,WAAa,KAAI,YAAa,GAAG,KAAK,KAAM;AAEtD,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAO,GAAI;AAEhB,QAAK,KAAK,WAAa,KAAI,UAAW,GAAG,KAAK,KAAM;AAEpD,SAAK,MAAO,QAAQ,KAAK,QAAS,IAAI;AAEtC,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAQ;AAEb,QAAI,IAAI,KAAK,MAAO,QAAQ,KAAK,WAAW,CAAE;AAE9C,QAAK,KAAK,WAAa,KAAI,YAAa,GAAG,KAAK,KAAM;AAEtD,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAO,GAAI;AAEhB,QAAK,KAAK,WAAa,KAAI,UAAW,GAAG,KAAK,KAAM;AAEpD,SAAK,MAAO,QAAQ,KAAK,WAAW,CAAE,IAAI;AAE1C,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAQ;AAEb,QAAI,IAAI,KAAK,MAAO,QAAQ,KAAK,WAAW,CAAE;AAE9C,QAAK,KAAK,WAAa,KAAI,YAAa,GAAG,KAAK,KAAM;AAEtD,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAO,GAAI;AAEhB,QAAK,KAAK,WAAa,KAAI,UAAW,GAAG,KAAK,KAAM;AAEpD,SAAK,MAAO,QAAQ,KAAK,WAAW,CAAE,IAAI;AAE1C,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAQ;AAEb,QAAI,IAAI,KAAK,MAAO,QAAQ,KAAK,WAAW,CAAE;AAE9C,QAAK,KAAK,WAAa,KAAI,YAAa,GAAG,KAAK,KAAM;AAEtD,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAO,GAAI;AAEhB,QAAK,KAAK,WAAa,KAAI,UAAW,GAAG,KAAK,KAAM;AAEpD,SAAK,MAAO,QAAQ,KAAK,WAAW,CAAE,IAAI;AAE1C,WAAO;AAAA,EAER;AAAA,EAEA,MAAO,OAAO,GAAG,GAAI;AAEpB,aAAS,KAAK;AAEd,QAAK,KAAK,YAAa;AAEtB,UAAI,UAAW,GAAG,KAAK,KAAM;AAC7B,UAAI,UAAW,GAAG,KAAK,KAAM;AAAA,IAE9B;AAEA,SAAK,MAAO,QAAQ,CAAE,IAAI;AAC1B,SAAK,MAAO,QAAQ,CAAE,IAAI;AAE1B,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,OAAO,GAAG,GAAG,GAAI;AAExB,aAAS,KAAK;AAEd,QAAK,KAAK,YAAa;AAEtB,UAAI,UAAW,GAAG,KAAK,KAAM;AAC7B,UAAI,UAAW,GAAG,KAAK,KAAM;AAC7B,UAAI,UAAW,GAAG,KAAK,KAAM;AAAA,IAE9B;AAEA,SAAK,MAAO,QAAQ,CAAE,IAAI;AAC1B,SAAK,MAAO,QAAQ,CAAE,IAAI;AAC1B,SAAK,MAAO,QAAQ,CAAE,IAAI;AAE1B,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,OAAO,GAAG,GAAG,GAAG,GAAI;AAE5B,aAAS,KAAK;AAEd,QAAK,KAAK,YAAa;AAEtB,UAAI,UAAW,GAAG,KAAK,KAAM;AAC7B,UAAI,UAAW,GAAG,KAAK,KAAM;AAC7B,UAAI,UAAW,GAAG,KAAK,KAAM;AAC7B,UAAI,UAAW,GAAG,KAAK,KAAM;AAAA,IAE9B;AAEA,SAAK,MAAO,QAAQ,CAAE,IAAI;AAC1B,SAAK,MAAO,QAAQ,CAAE,IAAI;AAC1B,SAAK,MAAO,QAAQ,CAAE,IAAI;AAC1B,SAAK,MAAO,QAAQ,CAAE,IAAI;AAE1B,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,UAAW;AAEpB,SAAK,mBAAmB;AAExB,WAAO;AAAA,EAER;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAa,KAAK,OAAO,KAAK,QAAS,EAAE,KAAM,IAAK;AAAA,EAErE;AAAA,EAEA,SAAS;AAER,UAAM,OAAO;AAAA,MACZ,UAAU,KAAK;AAAA,MACf,MAAM,KAAK,MAAM,YAAY;AAAA,MAC7B,OAAO,MAAM,KAAM,KAAK,KAAM;AAAA,MAC9B,YAAY,KAAK;AAAA,IAClB;AAEA,QAAK,KAAK,SAAS,GAAK,MAAK,OAAO,KAAK;AACzC,QAAK,KAAK,UAAU,gBAAkB,MAAK,QAAQ,KAAK;AAExD,WAAO;AAAA,EAER;AAED;AAIA,IAAM,sBAAN,cAAkC,gBAAgB;AAAA,EAEjD,YAAa,OAAO,UAAU,YAAa;AAE1C,UAAO,IAAI,UAAW,KAAM,GAAG,UAAU,UAAW;AAAA,EAErD;AAED;AAEA,IAAM,uBAAN,cAAmC,gBAAgB;AAAA,EAElD,YAAa,OAAO,UAAU,YAAa;AAE1C,UAAO,IAAI,WAAY,KAAM,GAAG,UAAU,UAAW;AAAA,EAEtD;AAED;AAEA,IAAM,8BAAN,cAA0C,gBAAgB;AAAA,EAEzD,YAAa,OAAO,UAAU,YAAa;AAE1C,UAAO,IAAI,kBAAmB,KAAM,GAAG,UAAU,UAAW;AAAA,EAE7D;AAED;AAEA,IAAM,uBAAN,cAAmC,gBAAgB;AAAA,EAElD,YAAa,OAAO,UAAU,YAAa;AAE1C,UAAO,IAAI,WAAY,KAAM,GAAG,UAAU,UAAW;AAAA,EAEtD;AAED;AAEA,IAAM,wBAAN,cAAoC,gBAAgB;AAAA,EAEnD,YAAa,OAAO,UAAU,YAAa;AAE1C,UAAO,IAAI,YAAa,KAAM,GAAG,UAAU,UAAW;AAAA,EAEvD;AAED;AAEA,IAAM,uBAAN,cAAmC,gBAAgB;AAAA,EAElD,YAAa,OAAO,UAAU,YAAa;AAE1C,UAAO,IAAI,WAAY,KAAM,GAAG,UAAU,UAAW;AAAA,EAEtD;AAED;AAEA,IAAM,wBAAN,cAAoC,gBAAgB;AAAA,EAEnD,YAAa,OAAO,UAAU,YAAa;AAE1C,UAAO,IAAI,YAAa,KAAM,GAAG,UAAU,UAAW;AAAA,EAEvD;AAED;AAEA,IAAM,yBAAN,cAAqC,gBAAgB;AAAA,EAEpD,YAAa,OAAO,UAAU,YAAa;AAE1C,UAAO,IAAI,YAAa,KAAM,GAAG,UAAU,UAAW;AAEtD,SAAK,2BAA2B;AAAA,EAEjC;AAAA,EAEA,KAAM,OAAQ;AAEb,QAAI,IAAI,cAAe,KAAK,MAAO,QAAQ,KAAK,QAAS,CAAE;AAE3D,QAAK,KAAK,WAAa,KAAI,YAAa,GAAG,KAAK,KAAM;AAEtD,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAO,GAAI;AAEhB,QAAK,KAAK,WAAa,KAAI,UAAW,GAAG,KAAK,KAAM;AAEpD,SAAK,MAAO,QAAQ,KAAK,QAAS,IAAI,YAAa,CAAE;AAErD,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAQ;AAEb,QAAI,IAAI,cAAe,KAAK,MAAO,QAAQ,KAAK,WAAW,CAAE,CAAE;AAE/D,QAAK,KAAK,WAAa,KAAI,YAAa,GAAG,KAAK,KAAM;AAEtD,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAO,GAAI;AAEhB,QAAK,KAAK,WAAa,KAAI,UAAW,GAAG,KAAK,KAAM;AAEpD,SAAK,MAAO,QAAQ,KAAK,WAAW,CAAE,IAAI,YAAa,CAAE;AAEzD,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAQ;AAEb,QAAI,IAAI,cAAe,KAAK,MAAO,QAAQ,KAAK,WAAW,CAAE,CAAE;AAE/D,QAAK,KAAK,WAAa,KAAI,YAAa,GAAG,KAAK,KAAM;AAEtD,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAO,GAAI;AAEhB,QAAK,KAAK,WAAa,KAAI,UAAW,GAAG,KAAK,KAAM;AAEpD,SAAK,MAAO,QAAQ,KAAK,WAAW,CAAE,IAAI,YAAa,CAAE;AAEzD,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAQ;AAEb,QAAI,IAAI,cAAe,KAAK,MAAO,QAAQ,KAAK,WAAW,CAAE,CAAE;AAE/D,QAAK,KAAK,WAAa,KAAI,YAAa,GAAG,KAAK,KAAM;AAEtD,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAO,GAAI;AAEhB,QAAK,KAAK,WAAa,KAAI,UAAW,GAAG,KAAK,KAAM;AAEpD,SAAK,MAAO,QAAQ,KAAK,WAAW,CAAE,IAAI,YAAa,CAAE;AAEzD,WAAO;AAAA,EAER;AAAA,EAEA,MAAO,OAAO,GAAG,GAAI;AAEpB,aAAS,KAAK;AAEd,QAAK,KAAK,YAAa;AAEtB,UAAI,UAAW,GAAG,KAAK,KAAM;AAC7B,UAAI,UAAW,GAAG,KAAK,KAAM;AAAA,IAE9B;AAEA,SAAK,MAAO,QAAQ,CAAE,IAAI,YAAa,CAAE;AACzC,SAAK,MAAO,QAAQ,CAAE,IAAI,YAAa,CAAE;AAEzC,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,OAAO,GAAG,GAAG,GAAI;AAExB,aAAS,KAAK;AAEd,QAAK,KAAK,YAAa;AAEtB,UAAI,UAAW,GAAG,KAAK,KAAM;AAC7B,UAAI,UAAW,GAAG,KAAK,KAAM;AAC7B,UAAI,UAAW,GAAG,KAAK,KAAM;AAAA,IAE9B;AAEA,SAAK,MAAO,QAAQ,CAAE,IAAI,YAAa,CAAE;AACzC,SAAK,MAAO,QAAQ,CAAE,IAAI,YAAa,CAAE;AACzC,SAAK,MAAO,QAAQ,CAAE,IAAI,YAAa,CAAE;AAEzC,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,OAAO,GAAG,GAAG,GAAG,GAAI;AAE5B,aAAS,KAAK;AAEd,QAAK,KAAK,YAAa;AAEtB,UAAI,UAAW,GAAG,KAAK,KAAM;AAC7B,UAAI,UAAW,GAAG,KAAK,KAAM;AAC7B,UAAI,UAAW,GAAG,KAAK,KAAM;AAC7B,UAAI,UAAW,GAAG,KAAK,KAAM;AAAA,IAE9B;AAEA,SAAK,MAAO,QAAQ,CAAE,IAAI,YAAa,CAAE;AACzC,SAAK,MAAO,QAAQ,CAAE,IAAI,YAAa,CAAE;AACzC,SAAK,MAAO,QAAQ,CAAE,IAAI,YAAa,CAAE;AACzC,SAAK,MAAO,QAAQ,CAAE,IAAI,YAAa,CAAE;AAEzC,WAAO;AAAA,EAER;AAED;AAGA,IAAM,yBAAN,cAAqC,gBAAgB;AAAA,EAEpD,YAAa,OAAO,UAAU,YAAa;AAE1C,UAAO,IAAI,aAAc,KAAM,GAAG,UAAU,UAAW;AAAA,EAExD;AAED;AAEA,IAAI,QAAQ;AAEZ,IAAM,QAAsB,IAAI,QAAQ;AACxC,IAAM,OAAqB,IAAI,SAAS;AACxC,IAAM,UAAwB,IAAI,QAAQ;AAC1C,IAAM,SAAuB,IAAI,KAAK;AACtC,IAAM,mBAAiC,IAAI,KAAK;AAChD,IAAM,YAA0B,IAAI,QAAQ;AAE5C,IAAM,iBAAN,MAAM,wBAAuB,gBAAgB;AAAA,EAE5C,cAAc;AAEb,UAAM;AAEN,SAAK,mBAAmB;AAExB,WAAO,eAAgB,MAAM,MAAM,EAAE,OAAO,QAAS,CAAE;AAEvD,SAAK,OAAO,aAAa;AAEzB,SAAK,OAAO;AACZ,SAAK,OAAO;AAEZ,SAAK,QAAQ;AACb,SAAK,aAAa,CAAC;AAEnB,SAAK,kBAAkB,CAAC;AACxB,SAAK,uBAAuB;AAE5B,SAAK,SAAS,CAAC;AAEf,SAAK,cAAc;AACnB,SAAK,iBAAiB;AAEtB,SAAK,YAAY,EAAE,OAAO,GAAG,OAAO,SAAS;AAE7C,SAAK,WAAW,CAAC;AAAA,EAElB;AAAA,EAEA,WAAW;AAEV,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,SAAU,OAAQ;AAEjB,QAAK,MAAM,QAAS,KAAM,GAAI;AAE7B,WAAK,QAAQ,KAAM,iBAAkB,KAAM,IAAI,wBAAwB,uBAAyB,OAAO,CAAE;AAAA,IAE1G,OAAO;AAEN,WAAK,QAAQ;AAAA,IAEd;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,MAAO;AAEpB,WAAO,KAAK,WAAY,IAAK;AAAA,EAE9B;AAAA,EAEA,aAAc,MAAM,WAAY;AAE/B,SAAK,WAAY,IAAK,IAAI;AAE1B,WAAO;AAAA,EAER;AAAA,EAEA,gBAAiB,MAAO;AAEvB,WAAO,KAAK,WAAY,IAAK;AAE7B,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,MAAO;AAEpB,WAAO,KAAK,WAAY,IAAK,MAAM;AAAA,EAEpC;AAAA,EAEA,SAAU,OAAO,OAAO,gBAAgB,GAAI;AAE3C,SAAK,OAAO,KAAM;AAAA,MAEjB;AAAA,MACA;AAAA,MACA;AAAA,IAED,CAAE;AAAA,EAEH;AAAA,EAEA,cAAc;AAEb,SAAK,SAAS,CAAC;AAAA,EAEhB;AAAA,EAEA,aAAc,OAAO,OAAQ;AAE5B,SAAK,UAAU,QAAQ;AACvB,SAAK,UAAU,QAAQ;AAAA,EAExB;AAAA,EAEA,aAAc,QAAS;AAEtB,UAAM,WAAW,KAAK,WAAW;AAEjC,QAAK,aAAa,QAAY;AAE7B,eAAS,aAAc,MAAO;AAE9B,eAAS,cAAc;AAAA,IAExB;AAEA,UAAM,SAAS,KAAK,WAAW;AAE/B,QAAK,WAAW,QAAY;AAE3B,YAAM,eAAe,IAAI,QAAQ,EAAE,gBAAiB,MAAO;AAE3D,aAAO,kBAAmB,YAAa;AAEvC,aAAO,cAAc;AAAA,IAEtB;AAEA,UAAM,UAAU,KAAK,WAAW;AAEhC,QAAK,YAAY,QAAY;AAE5B,cAAQ,mBAAoB,MAAO;AAEnC,cAAQ,cAAc;AAAA,IAEvB;AAEA,QAAK,KAAK,gBAAgB,MAAO;AAEhC,WAAK,mBAAmB;AAAA,IAEzB;AAEA,QAAK,KAAK,mBAAmB,MAAO;AAEnC,WAAK,sBAAsB;AAAA,IAE5B;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,gBAAiB,GAAI;AAEpB,UAAM,2BAA4B,CAAE;AAEpC,SAAK,aAAc,KAAM;AAEzB,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,OAAQ;AAIhB,UAAM,cAAe,KAAM;AAE3B,SAAK,aAAc,KAAM;AAEzB,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,OAAQ;AAIhB,UAAM,cAAe,KAAM;AAE3B,SAAK,aAAc,KAAM;AAEzB,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,OAAQ;AAIhB,UAAM,cAAe,KAAM;AAE3B,SAAK,aAAc,KAAM;AAEzB,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,GAAG,GAAG,GAAI;AAIpB,UAAM,gBAAiB,GAAG,GAAG,CAAE;AAE/B,SAAK,aAAc,KAAM;AAEzB,WAAO;AAAA,EAER;AAAA,EAEA,MAAO,GAAG,GAAG,GAAI;AAIhB,UAAM,UAAW,GAAG,GAAG,CAAE;AAEzB,SAAK,aAAc,KAAM;AAEzB,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,QAAS;AAEhB,SAAK,OAAQ,MAAO;AAEpB,SAAK,aAAa;AAElB,SAAK,aAAc,KAAK,MAAO;AAE/B,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,SAAK,mBAAmB;AAExB,SAAK,YAAY,UAAW,OAAQ,EAAE,OAAO;AAE7C,SAAK,UAAW,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAEhD,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,QAAS;AAEvB,UAAM,WAAW,CAAC;AAElB,aAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,IAAI,GAAG,KAAO;AAEjD,YAAM,QAAQ,OAAQ,CAAE;AACxB,eAAS,KAAM,MAAM,GAAG,MAAM,GAAG,MAAM,KAAK,CAAE;AAAA,IAE/C;AAEA,SAAK,aAAc,YAAY,IAAI,uBAAwB,UAAU,CAAE,CAAE;AAEzE,WAAO;AAAA,EAER;AAAA,EAEA,qBAAqB;AAEpB,QAAK,KAAK,gBAAgB,MAAO;AAEhC,WAAK,cAAc,IAAI,KAAK;AAAA,IAE7B;AAEA,UAAM,WAAW,KAAK,WAAW;AACjC,UAAM,0BAA0B,KAAK,gBAAgB;AAErD,QAAK,YAAY,SAAS,qBAAsB;AAE/C,cAAQ,MAAO,gGAAgG,IAAK;AAEpH,WAAK,YAAY;AAAA,QAChB,IAAI,QAAS,WAAY,WAAY,SAAW;AAAA,QAChD,IAAI,QAAS,UAAY,UAAY,QAAW;AAAA,MACjD;AAEA;AAAA,IAED;AAEA,QAAK,aAAa,QAAY;AAE7B,WAAK,YAAY,uBAAwB,QAAS;AAIlD,UAAK,yBAA0B;AAE9B,iBAAU,IAAI,GAAG,KAAK,wBAAwB,QAAQ,IAAI,IAAI,KAAO;AAEpE,gBAAM,iBAAiB,wBAAyB,CAAE;AAClD,iBAAO,uBAAwB,cAAe;AAE9C,cAAK,KAAK,sBAAuB;AAEhC,sBAAU,WAAY,KAAK,YAAY,KAAK,OAAO,GAAI;AACvD,iBAAK,YAAY,cAAe,SAAU;AAE1C,sBAAU,WAAY,KAAK,YAAY,KAAK,OAAO,GAAI;AACvD,iBAAK,YAAY,cAAe,SAAU;AAAA,UAE3C,OAAO;AAEN,iBAAK,YAAY,cAAe,OAAO,GAAI;AAC3C,iBAAK,YAAY,cAAe,OAAO,GAAI;AAAA,UAE5C;AAAA,QAED;AAAA,MAED;AAAA,IAED,OAAO;AAEN,WAAK,YAAY,UAAU;AAAA,IAE5B;AAEA,QAAK,MAAO,KAAK,YAAY,IAAI,CAAE,KAAK,MAAO,KAAK,YAAY,IAAI,CAAE,KAAK,MAAO,KAAK,YAAY,IAAI,CAAE,GAAI;AAE5G,cAAQ,MAAO,uIAAuI,IAAK;AAAA,IAE5J;AAAA,EAED;AAAA,EAEA,wBAAwB;AAEvB,QAAK,KAAK,mBAAmB,MAAO;AAEnC,WAAK,iBAAiB,IAAI,OAAO;AAAA,IAElC;AAEA,UAAM,WAAW,KAAK,WAAW;AACjC,UAAM,0BAA0B,KAAK,gBAAgB;AAErD,QAAK,YAAY,SAAS,qBAAsB;AAE/C,cAAQ,MAAO,sGAAsG,IAAK;AAE1H,WAAK,eAAe,IAAK,IAAI,QAAQ,GAAG,QAAS;AAEjD;AAAA,IAED;AAEA,QAAK,UAAW;AAIf,YAAM,SAAS,KAAK,eAAe;AAEnC,aAAO,uBAAwB,QAAS;AAIxC,UAAK,yBAA0B;AAE9B,iBAAU,IAAI,GAAG,KAAK,wBAAwB,QAAQ,IAAI,IAAI,KAAO;AAEpE,gBAAM,iBAAiB,wBAAyB,CAAE;AAClD,2BAAiB,uBAAwB,cAAe;AAExD,cAAK,KAAK,sBAAuB;AAEhC,sBAAU,WAAY,OAAO,KAAK,iBAAiB,GAAI;AACvD,mBAAO,cAAe,SAAU;AAEhC,sBAAU,WAAY,OAAO,KAAK,iBAAiB,GAAI;AACvD,mBAAO,cAAe,SAAU;AAAA,UAEjC,OAAO;AAEN,mBAAO,cAAe,iBAAiB,GAAI;AAC3C,mBAAO,cAAe,iBAAiB,GAAI;AAAA,UAE5C;AAAA,QAED;AAAA,MAED;AAEA,aAAO,UAAW,MAAO;AAKzB,UAAI,cAAc;AAElB,eAAU,IAAI,GAAG,KAAK,SAAS,OAAO,IAAI,IAAI,KAAO;AAEpD,kBAAU,oBAAqB,UAAU,CAAE;AAE3C,sBAAc,KAAK,IAAK,aAAa,OAAO,kBAAmB,SAAU,CAAE;AAAA,MAE5E;AAIA,UAAK,yBAA0B;AAE9B,iBAAU,IAAI,GAAG,KAAK,wBAAwB,QAAQ,IAAI,IAAI,KAAO;AAEpE,gBAAM,iBAAiB,wBAAyB,CAAE;AAClD,gBAAM,uBAAuB,KAAK;AAElC,mBAAU,IAAI,GAAG,KAAK,eAAe,OAAO,IAAI,IAAI,KAAO;AAE1D,sBAAU,oBAAqB,gBAAgB,CAAE;AAEjD,gBAAK,sBAAuB;AAE3B,sBAAQ,oBAAqB,UAAU,CAAE;AACzC,wBAAU,IAAK,OAAQ;AAAA,YAExB;AAEA,0BAAc,KAAK,IAAK,aAAa,OAAO,kBAAmB,SAAU,CAAE;AAAA,UAE5E;AAAA,QAED;AAAA,MAED;AAEA,WAAK,eAAe,SAAS,KAAK,KAAM,WAAY;AAEpD,UAAK,MAAO,KAAK,eAAe,MAAO,GAAI;AAE1C,gBAAQ,MAAO,gIAAgI,IAAK;AAAA,MAErJ;AAAA,IAED;AAAA,EAED;AAAA,EAEA,kBAAkB;AAEjB,UAAM,QAAQ,KAAK;AACnB,UAAM,aAAa,KAAK;AAKxB,QAAK,UAAU,QACb,WAAW,aAAa,UACxB,WAAW,WAAW,UACtB,WAAW,OAAO,QAAY;AAE/B,cAAQ,MAAO,8GAA+G;AAC9H;AAAA,IAED;AAEA,UAAM,oBAAoB,WAAW;AACrC,UAAM,kBAAkB,WAAW;AACnC,UAAM,cAAc,WAAW;AAE/B,QAAK,KAAK,aAAc,SAAU,MAAM,OAAQ;AAE/C,WAAK,aAAc,WAAW,IAAI,gBAAiB,IAAI,aAAc,IAAI,kBAAkB,KAAM,GAAG,CAAE,CAAE;AAAA,IAEzG;AAEA,UAAM,mBAAmB,KAAK,aAAc,SAAU;AAEtD,UAAM,OAAO,CAAC,GAAG,OAAO,CAAC;AAEzB,aAAU,IAAI,GAAG,IAAI,kBAAkB,OAAO,KAAO;AAEpD,WAAM,CAAE,IAAI,IAAI,QAAQ;AACxB,WAAM,CAAE,IAAI,IAAI,QAAQ;AAAA,IAEzB;AAEA,UAAM,KAAK,IAAI,QAAQ,GACtB,KAAK,IAAI,QAAQ,GACjB,KAAK,IAAI,QAAQ,GAEjB,MAAM,IAAI,QAAQ,GAClB,MAAM,IAAI,QAAQ,GAClB,MAAM,IAAI,QAAQ,GAElB,OAAO,IAAI,QAAQ,GACnB,OAAO,IAAI,QAAQ;AAEpB,aAAS,eAAgB,GAAG,GAAG,GAAI;AAElC,SAAG,oBAAqB,mBAAmB,CAAE;AAC7C,SAAG,oBAAqB,mBAAmB,CAAE;AAC7C,SAAG,oBAAqB,mBAAmB,CAAE;AAE7C,UAAI,oBAAqB,aAAa,CAAE;AACxC,UAAI,oBAAqB,aAAa,CAAE;AACxC,UAAI,oBAAqB,aAAa,CAAE;AAExC,SAAG,IAAK,EAAG;AACX,SAAG,IAAK,EAAG;AAEX,UAAI,IAAK,GAAI;AACb,UAAI,IAAK,GAAI;AAEb,YAAM,IAAI,KAAQ,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI;AAI9C,UAAK,CAAE,SAAU,CAAE,EAAI;AAEvB,WAAK,KAAM,EAAG,EAAE,eAAgB,IAAI,CAAE,EAAE,gBAAiB,IAAI,CAAE,IAAI,CAAE,EAAE,eAAgB,CAAE;AACzF,WAAK,KAAM,EAAG,EAAE,eAAgB,IAAI,CAAE,EAAE,gBAAiB,IAAI,CAAE,IAAI,CAAE,EAAE,eAAgB,CAAE;AAEzF,WAAM,CAAE,EAAE,IAAK,IAAK;AACpB,WAAM,CAAE,EAAE,IAAK,IAAK;AACpB,WAAM,CAAE,EAAE,IAAK,IAAK;AAEpB,WAAM,CAAE,EAAE,IAAK,IAAK;AACpB,WAAM,CAAE,EAAE,IAAK,IAAK;AACpB,WAAM,CAAE,EAAE,IAAK,IAAK;AAAA,IAErB;AAEA,QAAI,SAAS,KAAK;AAElB,QAAK,OAAO,WAAW,GAAI;AAE1B,eAAS,CAAE;AAAA,QACV,OAAO;AAAA,QACP,OAAO,MAAM;AAAA,MACd,CAAE;AAAA,IAEH;AAEA,aAAU,IAAI,GAAG,KAAK,OAAO,QAAQ,IAAI,IAAI,EAAG,GAAI;AAEnD,YAAM,QAAQ,OAAQ,CAAE;AAExB,YAAM,QAAQ,MAAM;AACpB,YAAM,QAAQ,MAAM;AAEpB,eAAU,IAAI,OAAO,KAAK,QAAQ,OAAO,IAAI,IAAI,KAAK,GAAI;AAEzD;AAAA,UACC,MAAM,KAAM,IAAI,CAAE;AAAA,UAClB,MAAM,KAAM,IAAI,CAAE;AAAA,UAClB,MAAM,KAAM,IAAI,CAAE;AAAA,QACnB;AAAA,MAED;AAAA,IAED;AAEA,UAAMF,OAAM,IAAI,QAAQ,GAAGG,QAAO,IAAI,QAAQ;AAC9C,UAAM,IAAI,IAAI,QAAQ,GAAG,KAAK,IAAI,QAAQ;AAE1C,aAAS,aAAc,GAAI;AAE1B,QAAE,oBAAqB,iBAAiB,CAAE;AAC1C,SAAG,KAAM,CAAE;AAEX,YAAM,IAAI,KAAM,CAAE;AAIlB,MAAAH,KAAI,KAAM,CAAE;AACZ,MAAAA,KAAI,IAAK,EAAE,eAAgB,EAAE,IAAK,CAAE,CAAE,CAAE,EAAE,UAAU;AAIpD,MAAAG,MAAK,aAAc,IAAI,CAAE;AACzB,YAAM,OAAOA,MAAK,IAAK,KAAM,CAAE,CAAE;AACjC,YAAM,IAAM,OAAO,IAAQ,KAAQ;AAEnC,uBAAiB,QAAS,GAAGH,KAAI,GAAGA,KAAI,GAAGA,KAAI,GAAG,CAAE;AAAA,IAErD;AAEA,aAAU,IAAI,GAAG,KAAK,OAAO,QAAQ,IAAI,IAAI,EAAG,GAAI;AAEnD,YAAM,QAAQ,OAAQ,CAAE;AAExB,YAAM,QAAQ,MAAM;AACpB,YAAM,QAAQ,MAAM;AAEpB,eAAU,IAAI,OAAO,KAAK,QAAQ,OAAO,IAAI,IAAI,KAAK,GAAI;AAEzD,qBAAc,MAAM,KAAM,IAAI,CAAE,CAAE;AAClC,qBAAc,MAAM,KAAM,IAAI,CAAE,CAAE;AAClC,qBAAc,MAAM,KAAM,IAAI,CAAE,CAAE;AAAA,MAEnC;AAAA,IAED;AAAA,EAED;AAAA,EAEA,uBAAuB;AAEtB,UAAM,QAAQ,KAAK;AACnB,UAAM,oBAAoB,KAAK,aAAc,UAAW;AAExD,QAAK,sBAAsB,QAAY;AAEtC,UAAI,kBAAkB,KAAK,aAAc,QAAS;AAElD,UAAK,oBAAoB,QAAY;AAEpC,0BAAkB,IAAI,gBAAiB,IAAI,aAAc,kBAAkB,QAAQ,CAAE,GAAG,CAAE;AAC1F,aAAK,aAAc,UAAU,eAAgB;AAAA,MAE9C,OAAO;AAIN,iBAAU,IAAI,GAAG,KAAK,gBAAgB,OAAO,IAAI,IAAI,KAAO;AAE3D,0BAAgB,OAAQ,GAAG,GAAG,GAAG,CAAE;AAAA,QAEpC;AAAA,MAED;AAEA,YAAM,KAAK,IAAI,QAAQ,GAAG,KAAK,IAAI,QAAQ,GAAG,KAAK,IAAI,QAAQ;AAC/D,YAAM,KAAK,IAAI,QAAQ,GAAG,KAAK,IAAI,QAAQ,GAAG,KAAK,IAAI,QAAQ;AAC/D,YAAM,KAAK,IAAI,QAAQ,GAAG,KAAK,IAAI,QAAQ;AAI3C,UAAK,OAAQ;AAEZ,iBAAU,IAAI,GAAG,KAAK,MAAM,OAAO,IAAI,IAAI,KAAK,GAAI;AAEnD,gBAAM,KAAK,MAAM,KAAM,IAAI,CAAE;AAC7B,gBAAM,KAAK,MAAM,KAAM,IAAI,CAAE;AAC7B,gBAAM,KAAK,MAAM,KAAM,IAAI,CAAE;AAE7B,aAAG,oBAAqB,mBAAmB,EAAG;AAC9C,aAAG,oBAAqB,mBAAmB,EAAG;AAC9C,aAAG,oBAAqB,mBAAmB,EAAG;AAE9C,aAAG,WAAY,IAAI,EAAG;AACtB,aAAG,WAAY,IAAI,EAAG;AACtB,aAAG,MAAO,EAAG;AAEb,aAAG,oBAAqB,iBAAiB,EAAG;AAC5C,aAAG,oBAAqB,iBAAiB,EAAG;AAC5C,aAAG,oBAAqB,iBAAiB,EAAG;AAE5C,aAAG,IAAK,EAAG;AACX,aAAG,IAAK,EAAG;AACX,aAAG,IAAK,EAAG;AAEX,0BAAgB,OAAQ,IAAI,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAC7C,0BAAgB,OAAQ,IAAI,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAC7C,0BAAgB,OAAQ,IAAI,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAAA,QAE9C;AAAA,MAED,OAAO;AAIN,iBAAU,IAAI,GAAG,KAAK,kBAAkB,OAAO,IAAI,IAAI,KAAK,GAAI;AAE/D,aAAG,oBAAqB,mBAAmB,IAAI,CAAE;AACjD,aAAG,oBAAqB,mBAAmB,IAAI,CAAE;AACjD,aAAG,oBAAqB,mBAAmB,IAAI,CAAE;AAEjD,aAAG,WAAY,IAAI,EAAG;AACtB,aAAG,WAAY,IAAI,EAAG;AACtB,aAAG,MAAO,EAAG;AAEb,0BAAgB,OAAQ,IAAI,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAChD,0BAAgB,OAAQ,IAAI,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAChD,0BAAgB,OAAQ,IAAI,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAAA,QAEjD;AAAA,MAED;AAEA,WAAK,iBAAiB;AAEtB,sBAAgB,cAAc;AAAA,IAE/B;AAAA,EAED;AAAA,EAEA,mBAAmB;AAElB,UAAM,UAAU,KAAK,WAAW;AAEhC,aAAU,IAAI,GAAG,KAAK,QAAQ,OAAO,IAAI,IAAI,KAAO;AAEnD,gBAAU,oBAAqB,SAAS,CAAE;AAE1C,gBAAU,UAAU;AAEpB,cAAQ,OAAQ,GAAG,UAAU,GAAG,UAAU,GAAG,UAAU,CAAE;AAAA,IAE1D;AAAA,EAED;AAAA,EAEA,eAAe;AAEd,aAAS,uBAAwB,WAAWI,UAAU;AAErD,YAAM,QAAQ,UAAU;AACxB,YAAM,WAAW,UAAU;AAC3B,YAAM,aAAa,UAAU;AAE7B,YAAM,SAAS,IAAI,MAAM,YAAaA,SAAQ,SAAS,QAAS;AAEhE,UAAI,QAAQ,GAAG,SAAS;AAExB,eAAU,IAAI,GAAG,IAAIA,SAAQ,QAAQ,IAAI,GAAG,KAAO;AAElD,YAAK,UAAU,8BAA+B;AAE7C,kBAAQA,SAAS,CAAE,IAAI,UAAU,KAAK,SAAS,UAAU;AAAA,QAE1D,OAAO;AAEN,kBAAQA,SAAS,CAAE,IAAI;AAAA,QAExB;AAEA,iBAAU,IAAI,GAAG,IAAI,UAAU,KAAO;AAErC,iBAAQ,QAAU,IAAI,MAAO,OAAS;AAAA,QAEvC;AAAA,MAED;AAEA,aAAO,IAAI,gBAAiB,QAAQ,UAAU,UAAW;AAAA,IAE1D;AAIA,QAAK,KAAK,UAAU,MAAO;AAE1B,cAAQ,KAAM,6EAA8E;AAC5F,aAAO;AAAA,IAER;AAEA,UAAM,YAAY,IAAI,gBAAe;AAErC,UAAM,UAAU,KAAK,MAAM;AAC3B,UAAM,aAAa,KAAK;AAIxB,eAAY,QAAQ,YAAa;AAEhC,YAAM,YAAY,WAAY,IAAK;AAEnC,YAAM,eAAe,uBAAwB,WAAW,OAAQ;AAEhE,gBAAU,aAAc,MAAM,YAAa;AAAA,IAE5C;AAIA,UAAM,kBAAkB,KAAK;AAE7B,eAAY,QAAQ,iBAAkB;AAErC,YAAM,aAAa,CAAC;AACpB,YAAM,iBAAiB,gBAAiB,IAAK;AAE7C,eAAU,IAAI,GAAG,KAAK,eAAe,QAAQ,IAAI,IAAI,KAAO;AAE3D,cAAM,YAAY,eAAgB,CAAE;AAEpC,cAAM,eAAe,uBAAwB,WAAW,OAAQ;AAEhE,mBAAW,KAAM,YAAa;AAAA,MAE/B;AAEA,gBAAU,gBAAiB,IAAK,IAAI;AAAA,IAErC;AAEA,cAAU,uBAAuB,KAAK;AAItC,UAAM,SAAS,KAAK;AAEpB,aAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,IAAI,GAAG,KAAO;AAEjD,YAAM,QAAQ,OAAQ,CAAE;AACxB,gBAAU,SAAU,MAAM,OAAO,MAAM,OAAO,MAAM,aAAc;AAAA,IAEnE;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,UAAM,OAAO;AAAA,MACZ,UAAU;AAAA,QACT,SAAS;AAAA,QACT,MAAM;AAAA,QACN,WAAW;AAAA,MACZ;AAAA,IACD;AAIA,SAAK,OAAO,KAAK;AACjB,SAAK,OAAO,KAAK;AACjB,QAAK,KAAK,SAAS,GAAK,MAAK,OAAO,KAAK;AACzC,QAAK,OAAO,KAAM,KAAK,QAAS,EAAE,SAAS,EAAI,MAAK,WAAW,KAAK;AAEpE,QAAK,KAAK,eAAe,QAAY;AAEpC,YAAM,aAAa,KAAK;AAExB,iBAAY,OAAO,YAAa;AAE/B,YAAK,WAAY,GAAI,MAAM,OAAY,MAAM,GAAI,IAAI,WAAY,GAAI;AAAA,MAEtE;AAEA,aAAO;AAAA,IAER;AAIA,SAAK,OAAO,EAAE,YAAY,CAAC,EAAE;AAE7B,UAAM,QAAQ,KAAK;AAEnB,QAAK,UAAU,MAAO;AAErB,WAAK,KAAK,QAAQ;AAAA,QACjB,MAAM,MAAM,MAAM,YAAY;AAAA,QAC9B,OAAO,MAAM,UAAU,MAAM,KAAM,MAAM,KAAM;AAAA,MAChD;AAAA,IAED;AAEA,UAAM,aAAa,KAAK;AAExB,eAAY,OAAO,YAAa;AAE/B,YAAM,YAAY,WAAY,GAAI;AAElC,WAAK,KAAK,WAAY,GAAI,IAAI,UAAU,OAAQ,KAAK,IAAK;AAAA,IAE3D;AAEA,UAAM,kBAAkB,CAAC;AACzB,QAAI,qBAAqB;AAEzB,eAAY,OAAO,KAAK,iBAAkB;AAEzC,YAAM,iBAAiB,KAAK,gBAAiB,GAAI;AAEjD,YAAM,QAAQ,CAAC;AAEf,eAAU,IAAI,GAAG,KAAK,eAAe,QAAQ,IAAI,IAAI,KAAO;AAE3D,cAAM,YAAY,eAAgB,CAAE;AAEpC,cAAM,KAAM,UAAU,OAAQ,KAAK,IAAK,CAAE;AAAA,MAE3C;AAEA,UAAK,MAAM,SAAS,GAAI;AAEvB,wBAAiB,GAAI,IAAI;AAEzB,6BAAqB;AAAA,MAEtB;AAAA,IAED;AAEA,QAAK,oBAAqB;AAEzB,WAAK,KAAK,kBAAkB;AAC5B,WAAK,KAAK,uBAAuB,KAAK;AAAA,IAEvC;AAEA,UAAM,SAAS,KAAK;AAEpB,QAAK,OAAO,SAAS,GAAI;AAExB,WAAK,KAAK,SAAS,KAAK,MAAO,KAAK,UAAW,MAAO,CAAE;AAAA,IAEzD;AAEA,UAAM,iBAAiB,KAAK;AAE5B,QAAK,mBAAmB,MAAO;AAE9B,WAAK,KAAK,iBAAiB;AAAA,QAC1B,QAAQ,eAAe,OAAO,QAAQ;AAAA,QACtC,QAAQ,eAAe;AAAA,MACxB;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAY,EAAE,KAAM,IAAK;AAAA,EAE1C;AAAA,EAEA,KAAM,QAAS;AAId,SAAK,QAAQ;AACb,SAAK,aAAa,CAAC;AACnB,SAAK,kBAAkB,CAAC;AACxB,SAAK,SAAS,CAAC;AACf,SAAK,cAAc;AACnB,SAAK,iBAAiB;AAItB,UAAM,OAAO,CAAC;AAId,SAAK,OAAO,OAAO;AAInB,UAAM,QAAQ,OAAO;AAErB,QAAK,UAAU,MAAO;AAErB,WAAK,SAAU,MAAM,MAAO,IAAK,CAAE;AAAA,IAEpC;AAIA,UAAM,aAAa,OAAO;AAE1B,eAAY,QAAQ,YAAa;AAEhC,YAAM,YAAY,WAAY,IAAK;AACnC,WAAK,aAAc,MAAM,UAAU,MAAO,IAAK,CAAE;AAAA,IAElD;AAIA,UAAM,kBAAkB,OAAO;AAE/B,eAAY,QAAQ,iBAAkB;AAErC,YAAM,QAAQ,CAAC;AACf,YAAM,iBAAiB,gBAAiB,IAAK;AAE7C,eAAU,IAAI,GAAG,IAAI,eAAe,QAAQ,IAAI,GAAG,KAAO;AAEzD,cAAM,KAAM,eAAgB,CAAE,EAAE,MAAO,IAAK,CAAE;AAAA,MAE/C;AAEA,WAAK,gBAAiB,IAAK,IAAI;AAAA,IAEhC;AAEA,SAAK,uBAAuB,OAAO;AAInC,UAAM,SAAS,OAAO;AAEtB,aAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,IAAI,GAAG,KAAO;AAEjD,YAAM,QAAQ,OAAQ,CAAE;AACxB,WAAK,SAAU,MAAM,OAAO,MAAM,OAAO,MAAM,aAAc;AAAA,IAE9D;AAIA,UAAM,cAAc,OAAO;AAE3B,QAAK,gBAAgB,MAAO;AAE3B,WAAK,cAAc,YAAY,MAAM;AAAA,IAEtC;AAIA,UAAM,iBAAiB,OAAO;AAE9B,QAAK,mBAAmB,MAAO;AAE9B,WAAK,iBAAiB,eAAe,MAAM;AAAA,IAE5C;AAIA,SAAK,UAAU,QAAQ,OAAO,UAAU;AACxC,SAAK,UAAU,QAAQ,OAAO,UAAU;AAIxC,SAAK,WAAW,OAAO;AAEvB,WAAO;AAAA,EAER;AAAA,EAEA,UAAU;AAET,SAAK,cAAe,EAAE,MAAM,UAAU,CAAE;AAAA,EAEzC;AAED;AAEA,IAAM,mBAAiC,IAAI,QAAQ;AACnD,IAAM,SAAuB,IAAI,IAAI;AACrC,IAAM,YAA0B,IAAI,OAAO;AAC3C,IAAM,eAA6B,IAAI,QAAQ;AAE/C,IAAM,QAAsB,IAAI,QAAQ;AACxC,IAAM,QAAsB,IAAI,QAAQ;AACxC,IAAM,QAAsB,IAAI,QAAQ;AAExC,IAAM,SAAuB,IAAI,QAAQ;AACzC,IAAM,UAAwB,IAAI,QAAQ;AAE1C,IAAM,SAAuB,IAAI,QAAQ;AACzC,IAAM,SAAuB,IAAI,QAAQ;AACzC,IAAM,SAAuB,IAAI,QAAQ;AAEzC,IAAM,WAAyB,IAAI,QAAQ;AAC3C,IAAM,WAAyB,IAAI,QAAQ;AAC3C,IAAM,WAAyB,IAAI,QAAQ;AAE3C,IAAM,qBAAmC,IAAI,QAAQ;AACrD,IAAM,0BAAwC,IAAI,QAAQ;AAE1D,IAAM,OAAN,cAAmB,SAAS;AAAA,EAE3B,YAAa,WAAW,IAAI,eAAe,GAAG,WAAW,IAAI,kBAAkB,GAAI;AAElF,UAAM;AAEN,SAAK,SAAS;AAEd,SAAK,OAAO;AAEZ,SAAK,WAAW;AAChB,SAAK,WAAW;AAEhB,SAAK,mBAAmB;AAAA,EAEzB;AAAA,EAEA,KAAM,QAAQ,WAAY;AAEzB,UAAM,KAAM,QAAQ,SAAU;AAE9B,QAAK,OAAO,0BAA0B,QAAY;AAEjD,WAAK,wBAAwB,OAAO,sBAAsB,MAAM;AAAA,IAEjE;AAEA,QAAK,OAAO,0BAA0B,QAAY;AAEjD,WAAK,wBAAwB,OAAO,OAAQ,CAAC,GAAG,OAAO,qBAAsB;AAAA,IAE9E;AAEA,SAAK,WAAW,MAAM,QAAS,OAAO,QAAS,IAAI,OAAO,SAAS,MAAM,IAAI,OAAO;AACpF,SAAK,WAAW,OAAO;AAEvB,WAAO;AAAA,EAER;AAAA,EAEA,qBAAqB;AAEpB,UAAM,WAAW,KAAK;AAEtB,UAAM,kBAAkB,SAAS;AACjC,UAAM,OAAO,OAAO,KAAM,eAAgB;AAE1C,QAAK,KAAK,SAAS,GAAI;AAEtB,YAAM,iBAAiB,gBAAiB,KAAM,CAAE,CAAE;AAElD,UAAK,mBAAmB,QAAY;AAEnC,aAAK,wBAAwB,CAAC;AAC9B,aAAK,wBAAwB,CAAC;AAE9B,iBAAU,IAAI,GAAG,KAAK,eAAe,QAAQ,IAAI,IAAI,KAAO;AAE3D,gBAAM,OAAO,eAAgB,CAAE,EAAE,QAAQ,OAAQ,CAAE;AAEnD,eAAK,sBAAsB,KAAM,CAAE;AACnC,eAAK,sBAAuB,IAAK,IAAI;AAAA,QAEtC;AAAA,MAED;AAAA,IAED;AAAA,EAED;AAAA,EAEA,kBAAmB,OAAO,QAAS;AAElC,UAAM,WAAW,KAAK;AACtB,UAAM,WAAW,SAAS,WAAW;AACrC,UAAM,gBAAgB,SAAS,gBAAgB;AAC/C,UAAM,uBAAuB,SAAS;AAEtC,WAAO,oBAAqB,UAAU,KAAM;AAE5C,UAAM,kBAAkB,KAAK;AAE7B,QAAK,iBAAiB,iBAAkB;AAEvC,cAAQ,IAAK,GAAG,GAAG,CAAE;AAErB,eAAU,IAAI,GAAG,KAAK,cAAc,QAAQ,IAAI,IAAI,KAAO;AAE1D,cAAM,YAAY,gBAAiB,CAAE;AACrC,cAAM,iBAAiB,cAAe,CAAE;AAExC,YAAK,cAAc,EAAI;AAEvB,eAAO,oBAAqB,gBAAgB,KAAM;AAElD,YAAK,sBAAuB;AAE3B,kBAAQ,gBAAiB,QAAQ,SAAU;AAAA,QAE5C,OAAO;AAEN,kBAAQ,gBAAiB,OAAO,IAAK,MAAO,GAAG,SAAU;AAAA,QAE1D;AAAA,MAED;AAEA,aAAO,IAAK,OAAQ;AAAA,IAErB;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,WAAWC,aAAa;AAEhC,UAAM,WAAW,KAAK;AACtB,UAAM,WAAW,KAAK;AACtB,UAAM,cAAc,KAAK;AAEzB,QAAK,aAAa,OAAY;AAI9B,QAAK,SAAS,mBAAmB,KAAO,UAAS,sBAAsB;AAEvE,cAAU,KAAM,SAAS,cAAe;AACxC,cAAU,aAAc,WAAY;AAIpC,WAAO,KAAM,UAAU,GAAI,EAAE,OAAQ,UAAU,IAAK;AAEpD,QAAK,UAAU,cAAe,OAAO,MAAO,MAAM,OAAQ;AAEzD,UAAK,OAAO,gBAAiB,WAAW,YAAa,MAAM,KAAO;AAElE,UAAK,OAAO,OAAO,kBAAmB,YAAa,KAAM,UAAU,MAAM,UAAU,SAAU,EAAI;AAAA,IAElG;AAIA,qBAAiB,KAAM,WAAY,EAAE,OAAO;AAC5C,WAAO,KAAM,UAAU,GAAI,EAAE,aAAc,gBAAiB;AAI5D,QAAK,SAAS,gBAAgB,MAAO;AAEpC,UAAK,OAAO,cAAe,SAAS,WAAY,MAAM,MAAQ;AAAA,IAE/D;AAIA,SAAK,sBAAuB,WAAWA,aAAY,MAAO;AAAA,EAE3D;AAAA,EAEA,sBAAuB,WAAWA,aAAY,eAAgB;AAE7D,QAAI;AAEJ,UAAM,WAAW,KAAK;AACtB,UAAM,WAAW,KAAK;AAEtB,UAAM,QAAQ,SAAS;AACvB,UAAM,WAAW,SAAS,WAAW;AACrC,UAAM,KAAK,SAAS,WAAW;AAC/B,UAAM,MAAM,SAAS,WAAW;AAChC,UAAM,SAAS,SAAS,WAAW;AACnC,UAAM,SAAS,SAAS;AACxB,UAAM,YAAY,SAAS;AAE3B,QAAK,UAAU,MAAO;AAIrB,UAAK,MAAM,QAAS,QAAS,GAAI;AAEhC,iBAAU,IAAI,GAAG,KAAK,OAAO,QAAQ,IAAI,IAAI,KAAO;AAEnD,gBAAM,QAAQ,OAAQ,CAAE;AACxB,gBAAM,gBAAgB,SAAU,MAAM,aAAc;AAEpD,gBAAM,QAAQ,KAAK,IAAK,MAAM,OAAO,UAAU,KAAM;AACrD,gBAAM,MAAM,KAAK,IAAK,MAAM,OAAO,KAAK,IAAO,MAAM,QAAQ,MAAM,OAAW,UAAU,QAAQ,UAAU,KAAQ,CAAE;AAEpH,mBAAU,IAAI,OAAO,KAAK,KAAK,IAAI,IAAI,KAAK,GAAI;AAE/C,kBAAM,IAAI,MAAM,KAAM,CAAE;AACxB,kBAAM,IAAI,MAAM,KAAM,IAAI,CAAE;AAC5B,kBAAM,IAAI,MAAM,KAAM,IAAI,CAAE;AAE5B,2BAAe,0BAA2B,MAAM,eAAe,WAAW,eAAe,IAAI,KAAK,QAAQ,GAAG,GAAG,CAAE;AAElH,gBAAK,cAAe;AAEnB,2BAAa,YAAY,KAAK,MAAO,IAAI,CAAE;AAC3C,2BAAa,KAAK,gBAAgB,MAAM;AACxC,cAAAA,YAAW,KAAM,YAAa;AAAA,YAE/B;AAAA,UAED;AAAA,QAED;AAAA,MAED,OAAO;AAEN,cAAM,QAAQ,KAAK,IAAK,GAAG,UAAU,KAAM;AAC3C,cAAM,MAAM,KAAK,IAAK,MAAM,OAAS,UAAU,QAAQ,UAAU,KAAQ;AAEzE,iBAAU,IAAI,OAAO,KAAK,KAAK,IAAI,IAAI,KAAK,GAAI;AAE/C,gBAAM,IAAI,MAAM,KAAM,CAAE;AACxB,gBAAM,IAAI,MAAM,KAAM,IAAI,CAAE;AAC5B,gBAAM,IAAI,MAAM,KAAM,IAAI,CAAE;AAE5B,yBAAe,0BAA2B,MAAM,UAAU,WAAW,eAAe,IAAI,KAAK,QAAQ,GAAG,GAAG,CAAE;AAE7G,cAAK,cAAe;AAEnB,yBAAa,YAAY,KAAK,MAAO,IAAI,CAAE;AAC3C,YAAAA,YAAW,KAAM,YAAa;AAAA,UAE/B;AAAA,QAED;AAAA,MAED;AAAA,IAED,WAAY,aAAa,QAAY;AAIpC,UAAK,MAAM,QAAS,QAAS,GAAI;AAEhC,iBAAU,IAAI,GAAG,KAAK,OAAO,QAAQ,IAAI,IAAI,KAAO;AAEnD,gBAAM,QAAQ,OAAQ,CAAE;AACxB,gBAAM,gBAAgB,SAAU,MAAM,aAAc;AAEpD,gBAAM,QAAQ,KAAK,IAAK,MAAM,OAAO,UAAU,KAAM;AACrD,gBAAM,MAAM,KAAK,IAAK,SAAS,OAAO,KAAK,IAAO,MAAM,QAAQ,MAAM,OAAW,UAAU,QAAQ,UAAU,KAAQ,CAAE;AAEvH,mBAAU,IAAI,OAAO,KAAK,KAAK,IAAI,IAAI,KAAK,GAAI;AAE/C,kBAAM,IAAI;AACV,kBAAM,IAAI,IAAI;AACd,kBAAM,IAAI,IAAI;AAEd,2BAAe,0BAA2B,MAAM,eAAe,WAAW,eAAe,IAAI,KAAK,QAAQ,GAAG,GAAG,CAAE;AAElH,gBAAK,cAAe;AAEnB,2BAAa,YAAY,KAAK,MAAO,IAAI,CAAE;AAC3C,2BAAa,KAAK,gBAAgB,MAAM;AACxC,cAAAA,YAAW,KAAM,YAAa;AAAA,YAE/B;AAAA,UAED;AAAA,QAED;AAAA,MAED,OAAO;AAEN,cAAM,QAAQ,KAAK,IAAK,GAAG,UAAU,KAAM;AAC3C,cAAM,MAAM,KAAK,IAAK,SAAS,OAAS,UAAU,QAAQ,UAAU,KAAQ;AAE5E,iBAAU,IAAI,OAAO,KAAK,KAAK,IAAI,IAAI,KAAK,GAAI;AAE/C,gBAAM,IAAI;AACV,gBAAM,IAAI,IAAI;AACd,gBAAM,IAAI,IAAI;AAEd,yBAAe,0BAA2B,MAAM,UAAU,WAAW,eAAe,IAAI,KAAK,QAAQ,GAAG,GAAG,CAAE;AAE7G,cAAK,cAAe;AAEnB,yBAAa,YAAY,KAAK,MAAO,IAAI,CAAE;AAC3C,YAAAA,YAAW,KAAM,YAAa;AAAA,UAE/B;AAAA,QAED;AAAA,MAED;AAAA,IAED;AAAA,EAED;AAED;AAEA,SAAS,oBAAqB,QAAQ,UAAU,WAAW,KAAK,IAAI,IAAI,IAAI,OAAQ;AAEnF,MAAIC;AAEJ,MAAK,SAAS,SAAS,UAAW;AAEjC,IAAAA,aAAY,IAAI,kBAAmB,IAAI,IAAI,IAAI,MAAM,KAAM;AAAA,EAE5D,OAAO;AAEN,IAAAA,aAAY,IAAI,kBAAmB,IAAI,IAAI,IAAM,SAAS,SAAS,WAAa,KAAM;AAAA,EAEvF;AAEA,MAAKA,eAAc,KAAO,QAAO;AAEjC,0BAAwB,KAAM,KAAM;AACpC,0BAAwB,aAAc,OAAO,WAAY;AAEzD,QAAM,WAAW,UAAU,IAAI,OAAO,WAAY,uBAAwB;AAE1E,MAAK,WAAW,UAAU,QAAQ,WAAW,UAAU,IAAM,QAAO;AAEpE,SAAO;AAAA,IACN;AAAA,IACA,OAAO,wBAAwB,MAAM;AAAA,IACrC;AAAA,EACD;AAED;AAEA,SAAS,0BAA2B,QAAQ,UAAU,WAAW,KAAK,IAAI,KAAK,QAAQ,GAAG,GAAG,GAAI;AAEhG,SAAO,kBAAmB,GAAG,KAAM;AACnC,SAAO,kBAAmB,GAAG,KAAM;AACnC,SAAO,kBAAmB,GAAG,KAAM;AAEnC,QAAM,eAAe,oBAAqB,QAAQ,UAAU,WAAW,KAAK,OAAO,OAAO,OAAO,kBAAmB;AAEpH,MAAK,cAAe;AAEnB,QAAK,IAAK;AAET,aAAO,oBAAqB,IAAI,CAAE;AAClC,aAAO,oBAAqB,IAAI,CAAE;AAClC,aAAO,oBAAqB,IAAI,CAAE;AAElC,mBAAa,KAAK,SAAS,iBAAkB,oBAAoB,OAAO,OAAO,OAAO,QAAQ,QAAQ,QAAQ,IAAI,QAAQ,CAAE;AAAA,IAE7H;AAEA,QAAK,KAAM;AAEV,aAAO,oBAAqB,KAAK,CAAE;AACnC,aAAO,oBAAqB,KAAK,CAAE;AACnC,aAAO,oBAAqB,KAAK,CAAE;AAEnC,mBAAa,MAAM,SAAS,iBAAkB,oBAAoB,OAAO,OAAO,OAAO,QAAQ,QAAQ,QAAQ,IAAI,QAAQ,CAAE;AAAA,IAE9H;AAEA,QAAK,QAAS;AAEb,eAAS,oBAAqB,QAAQ,CAAE;AACxC,eAAS,oBAAqB,QAAQ,CAAE;AACxC,eAAS,oBAAqB,QAAQ,CAAE;AAExC,mBAAa,SAAS,SAAS,iBAAkB,oBAAoB,OAAO,OAAO,OAAO,UAAU,UAAU,UAAU,IAAI,QAAQ,CAAE;AAEtI,UAAK,aAAa,OAAO,IAAK,IAAI,SAAU,IAAI,GAAI;AAEnD,qBAAa,OAAO,eAAgB,EAAI;AAAA,MAEzC;AAAA,IAED;AAEA,UAAM,OAAO;AAAA,MACZ;AAAA,MACA;AAAA,MACA;AAAA,MACA,QAAQ,IAAI,QAAQ;AAAA,MACpB,eAAe;AAAA,IAChB;AAEA,aAAS,UAAW,OAAO,OAAO,OAAO,KAAK,MAAO;AAErD,iBAAa,OAAO;AAAA,EAErB;AAEA,SAAO;AAER;AAEA,IAAM,cAAN,MAAM,qBAAoB,eAAe;AAAA,EAExC,YAAa,QAAQ,GAAG,SAAS,GAAG,QAAQ,GAAG,gBAAgB,GAAG,iBAAiB,GAAG,gBAAgB,GAAI;AAEzG,UAAM;AAEN,SAAK,OAAO;AAEZ,SAAK,aAAa;AAAA,MACjB;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACD;AAEA,UAAM,QAAQ;AAId,oBAAgB,KAAK,MAAO,aAAc;AAC1C,qBAAiB,KAAK,MAAO,cAAe;AAC5C,oBAAgB,KAAK,MAAO,aAAc;AAI1C,UAAM,UAAU,CAAC;AACjB,UAAM,WAAW,CAAC;AAClB,UAAM,UAAU,CAAC;AACjB,UAAM,MAAM,CAAC;AAIb,QAAI,mBAAmB;AACvB,QAAI,aAAa;AAIjB,eAAY,KAAK,KAAK,KAAK,IAAK,IAAK,OAAO,QAAQ,OAAO,eAAe,gBAAgB,CAAE;AAC5F,eAAY,KAAK,KAAK,KAAK,GAAG,IAAK,OAAO,QAAQ,CAAE,OAAO,eAAe,gBAAgB,CAAE;AAC5F,eAAY,KAAK,KAAK,KAAK,GAAG,GAAG,OAAO,OAAO,QAAQ,eAAe,eAAe,CAAE;AACvF,eAAY,KAAK,KAAK,KAAK,GAAG,IAAK,OAAO,OAAO,CAAE,QAAQ,eAAe,eAAe,CAAE;AAC3F,eAAY,KAAK,KAAK,KAAK,GAAG,IAAK,OAAO,QAAQ,OAAO,eAAe,gBAAgB,CAAE;AAC1F,eAAY,KAAK,KAAK,KAAK,IAAK,IAAK,OAAO,QAAQ,CAAE,OAAO,eAAe,gBAAgB,CAAE;AAI9F,SAAK,SAAU,OAAQ;AACvB,SAAK,aAAc,YAAY,IAAI,uBAAwB,UAAU,CAAE,CAAE;AACzE,SAAK,aAAc,UAAU,IAAI,uBAAwB,SAAS,CAAE,CAAE;AACtE,SAAK,aAAc,MAAM,IAAI,uBAAwB,KAAK,CAAE,CAAE;AAE9D,aAAS,WAAY,GAAG,GAAG,GAAG,MAAM,MAAMC,QAAOC,SAAQC,QAAO,OAAO,OAAO,eAAgB;AAE7F,YAAM,eAAeF,SAAQ;AAC7B,YAAM,gBAAgBC,UAAS;AAE/B,YAAM,YAAYD,SAAQ;AAC1B,YAAM,aAAaC,UAAS;AAC5B,YAAM,YAAYC,SAAQ;AAE1B,YAAM,SAAS,QAAQ;AACvB,YAAM,SAAS,QAAQ;AAEvB,UAAI,gBAAgB;AACpB,UAAI,aAAa;AAEjB,YAAM,SAAS,IAAI,QAAQ;AAI3B,eAAU,KAAK,GAAG,KAAK,QAAQ,MAAQ;AAEtC,cAAM,IAAI,KAAK,gBAAgB;AAE/B,iBAAU,KAAK,GAAG,KAAK,QAAQ,MAAQ;AAEtC,gBAAM,IAAI,KAAK,eAAe;AAI9B,iBAAQ,CAAE,IAAI,IAAI;AAClB,iBAAQ,CAAE,IAAI,IAAI;AAClB,iBAAQ,CAAE,IAAI;AAId,mBAAS,KAAM,OAAO,GAAG,OAAO,GAAG,OAAO,CAAE;AAI5C,iBAAQ,CAAE,IAAI;AACd,iBAAQ,CAAE,IAAI;AACd,iBAAQ,CAAE,IAAIA,SAAQ,IAAI,IAAI;AAI9B,kBAAQ,KAAM,OAAO,GAAG,OAAO,GAAG,OAAO,CAAE;AAI3C,cAAI,KAAM,KAAK,KAAM;AACrB,cAAI,KAAM,IAAM,KAAK,KAAQ;AAI7B,2BAAiB;AAAA,QAElB;AAAA,MAED;AAQA,eAAU,KAAK,GAAG,KAAK,OAAO,MAAQ;AAErC,iBAAU,KAAK,GAAG,KAAK,OAAO,MAAQ;AAErC,gBAAM,IAAI,mBAAmB,KAAK,SAAS;AAC3C,gBAAM,IAAI,mBAAmB,KAAK,UAAW,KAAK;AAClD,gBAAM,IAAI,oBAAqB,KAAK,KAAM,UAAW,KAAK;AAC1D,gBAAM,IAAI,oBAAqB,KAAK,KAAM,SAAS;AAInD,kBAAQ,KAAM,GAAG,GAAG,CAAE;AACtB,kBAAQ,KAAM,GAAG,GAAG,CAAE;AAItB,wBAAc;AAAA,QAEf;AAAA,MAED;AAIA,YAAM,SAAU,YAAY,YAAY,aAAc;AAItD,oBAAc;AAId,0BAAoB;AAAA,IAErB;AAAA,EAED;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,aAAa,OAAO,OAAQ,CAAC,GAAG,OAAO,UAAW;AAEvD,WAAO;AAAA,EAER;AAAA,EAEA,OAAO,SAAU,MAAO;AAEvB,WAAO,IAAI,aAAa,KAAK,OAAO,KAAK,QAAQ,KAAK,OAAO,KAAK,eAAe,KAAK,gBAAgB,KAAK,aAAc;AAAA,EAE1H;AAED;AAMA,SAAS,cAAe,KAAM;AAE7B,QAAM,MAAM,CAAC;AAEb,aAAY,KAAK,KAAM;AAEtB,QAAK,CAAE,IAAI,CAAC;AAEZ,eAAY,KAAK,IAAK,CAAE,GAAI;AAE3B,YAAM,WAAW,IAAK,CAAE,EAAG,CAAE;AAE7B,UAAK,aAAc,SAAS,WAC3B,SAAS,aAAa,SAAS,aAC/B,SAAS,aAAa,SAAS,aAAa,SAAS,aACrD,SAAS,aAAa,SAAS,eAAiB;AAEhD,YAAK,SAAS,uBAAwB;AAErC,kBAAQ,KAAM,oGAAqG;AACnH,cAAK,CAAE,EAAG,CAAE,IAAI;AAAA,QAEjB,OAAO;AAEN,cAAK,CAAE,EAAG,CAAE,IAAI,SAAS,MAAM;AAAA,QAEhC;AAAA,MAED,WAAY,MAAM,QAAS,QAAS,GAAI;AAEvC,YAAK,CAAE,EAAG,CAAE,IAAI,SAAS,MAAM;AAAA,MAEhC,OAAO;AAEN,YAAK,CAAE,EAAG,CAAE,IAAI;AAAA,MAEjB;AAAA,IAED;AAAA,EAED;AAEA,SAAO;AAER;AAEA,SAAS,cAAe,UAAW;AAElC,QAAM,SAAS,CAAC;AAEhB,WAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAO;AAE5C,UAAMT,OAAM,cAAe,SAAU,CAAE,CAAE;AAEzC,eAAY,KAAKA,MAAM;AAEtB,aAAQ,CAAE,IAAIA,KAAK,CAAE;AAAA,IAEtB;AAAA,EAED;AAEA,SAAO;AAER;AAEA,SAAS,oBAAqB,KAAM;AAEnC,QAAM,MAAM,CAAC;AAEb,WAAU,IAAI,GAAG,IAAI,IAAI,QAAQ,KAAO;AAEvC,QAAI,KAAM,IAAK,CAAE,EAAE,MAAM,CAAE;AAAA,EAE5B;AAEA,SAAO;AAER;AAEA,SAAS,0BAA2B,UAAW;AAE9C,QAAM,sBAAsB,SAAS,gBAAgB;AAErD,MAAK,wBAAwB,MAAO;AAGnC,WAAO,SAAS;AAAA,EAEjB;AAGA,MAAK,oBAAoB,qBAAqB,MAAO;AAEpD,WAAO,oBAAoB,QAAQ;AAAA,EAEpC;AAEA,SAAO,gBAAgB;AAExB;AAIA,IAAM,gBAAgB,EAAE,OAAO,eAAe,OAAO,cAAc;AAEnE,IAAI,iBAAiB;AAErB,IAAI,mBAAmB;AAEvB,IAAM,iBAAN,cAA6B,SAAS;AAAA,EAErC,YAAa,YAAa;AAEzB,UAAM;AAEN,SAAK,mBAAmB;AAExB,SAAK,OAAO;AAEZ,SAAK,UAAU,CAAC;AAChB,SAAK,WAAW,CAAC;AACjB,SAAK,iBAAiB,CAAC;AAEvB,SAAK,eAAe;AACpB,SAAK,iBAAiB;AAEtB,SAAK,YAAY;AAEjB,SAAK,YAAY;AACjB,SAAK,qBAAqB;AAE1B,SAAK,MAAM;AACX,SAAK,SAAS;AACd,SAAK,WAAW;AAEhB,SAAK,kBAAkB;AAEvB,SAAK,aAAa;AAAA,MACjB,kBAAkB;AAAA;AAAA,MAClB,WAAW;AAAA;AAAA,IACZ;AAIA,SAAK,yBAAyB;AAAA,MAC7B,SAAS,CAAE,GAAG,GAAG,CAAE;AAAA,MACnB,MAAM,CAAE,GAAG,CAAE;AAAA,MACb,OAAO,CAAE,GAAG,CAAE;AAAA,IACf;AAEA,SAAK,sBAAsB;AAC3B,SAAK,qBAAqB;AAE1B,SAAK,cAAc;AAEnB,QAAK,eAAe,QAAY;AAE/B,WAAK,UAAW,UAAW;AAAA,IAE5B;AAAA,EAED;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,iBAAiB,OAAO;AAC7B,SAAK,eAAe,OAAO;AAE3B,SAAK,WAAW,cAAe,OAAO,QAAS;AAC/C,SAAK,iBAAiB,oBAAqB,OAAO,cAAe;AAEjE,SAAK,UAAU,OAAO,OAAQ,CAAC,GAAG,OAAO,OAAQ;AAEjD,SAAK,YAAY,OAAO;AACxB,SAAK,qBAAqB,OAAO;AAEjC,SAAK,MAAM,OAAO;AAClB,SAAK,SAAS,OAAO;AACrB,SAAK,WAAW,OAAO;AAEvB,SAAK,aAAa,OAAO,OAAQ,CAAC,GAAG,OAAO,UAAW;AAEvD,SAAK,cAAc,OAAO;AAE1B,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,MAAO;AAEd,UAAM,OAAO,MAAM,OAAQ,IAAK;AAEhC,SAAK,cAAc,KAAK;AACxB,SAAK,WAAW,CAAC;AAEjB,eAAY,QAAQ,KAAK,UAAW;AAEnC,YAAM,UAAU,KAAK,SAAU,IAAK;AACpC,YAAM,QAAQ,QAAQ;AAEtB,UAAK,SAAS,MAAM,WAAY;AAE/B,aAAK,SAAU,IAAK,IAAI;AAAA,UACvB,MAAM;AAAA,UACN,OAAO,MAAM,OAAQ,IAAK,EAAE;AAAA,QAC7B;AAAA,MAED,WAAY,SAAS,MAAM,SAAU;AAEpC,aAAK,SAAU,IAAK,IAAI;AAAA,UACvB,MAAM;AAAA,UACN,OAAO,MAAM,OAAO;AAAA,QACrB;AAAA,MAED,WAAY,SAAS,MAAM,WAAY;AAEtC,aAAK,SAAU,IAAK,IAAI;AAAA,UACvB,MAAM;AAAA,UACN,OAAO,MAAM,QAAQ;AAAA,QACtB;AAAA,MAED,WAAY,SAAS,MAAM,WAAY;AAEtC,aAAK,SAAU,IAAK,IAAI;AAAA,UACvB,MAAM;AAAA,UACN,OAAO,MAAM,QAAQ;AAAA,QACtB;AAAA,MAED,WAAY,SAAS,MAAM,WAAY;AAEtC,aAAK,SAAU,IAAK,IAAI;AAAA,UACvB,MAAM;AAAA,UACN,OAAO,MAAM,QAAQ;AAAA,QACtB;AAAA,MAED,WAAY,SAAS,MAAM,WAAY;AAEtC,aAAK,SAAU,IAAK,IAAI;AAAA,UACvB,MAAM;AAAA,UACN,OAAO,MAAM,QAAQ;AAAA,QACtB;AAAA,MAED,WAAY,SAAS,MAAM,WAAY;AAEtC,aAAK,SAAU,IAAK,IAAI;AAAA,UACvB,MAAM;AAAA,UACN,OAAO,MAAM,QAAQ;AAAA,QACtB;AAAA,MAED,OAAO;AAEN,aAAK,SAAU,IAAK,IAAI;AAAA,UACvB;AAAA,QACD;AAAA,MAID;AAAA,IAED;AAEA,QAAK,OAAO,KAAM,KAAK,OAAQ,EAAE,SAAS,EAAI,MAAK,UAAU,KAAK;AAElE,SAAK,eAAe,KAAK;AACzB,SAAK,iBAAiB,KAAK;AAE3B,SAAK,SAAS,KAAK;AACnB,SAAK,WAAW,KAAK;AAErB,UAAM,aAAa,CAAC;AAEpB,eAAY,OAAO,KAAK,YAAa;AAEpC,UAAK,KAAK,WAAY,GAAI,MAAM,KAAO,YAAY,GAAI,IAAI;AAAA,IAE5D;AAEA,QAAK,OAAO,KAAM,UAAW,EAAE,SAAS,EAAI,MAAK,aAAa;AAE9D,WAAO;AAAA,EAER;AAED;AAEA,IAAM,SAAN,cAAqB,SAAS;AAAA,EAE7B,cAAc;AAEb,UAAM;AAEN,SAAK,WAAW;AAEhB,SAAK,OAAO;AAEZ,SAAK,qBAAqB,IAAI,QAAQ;AAEtC,SAAK,mBAAmB,IAAI,QAAQ;AACpC,SAAK,0BAA0B,IAAI,QAAQ;AAE3C,SAAK,mBAAmB;AAAA,EAEzB;AAAA,EAEA,KAAM,QAAQ,WAAY;AAEzB,UAAM,KAAM,QAAQ,SAAU;AAE9B,SAAK,mBAAmB,KAAM,OAAO,kBAAmB;AAExD,SAAK,iBAAiB,KAAM,OAAO,gBAAiB;AACpD,SAAK,wBAAwB,KAAM,OAAO,uBAAwB;AAElE,SAAK,mBAAmB,OAAO;AAE/B,WAAO;AAAA,EAER;AAAA,EAEA,kBAAmB,QAAS;AAE3B,WAAO,MAAM,kBAAmB,MAAO,EAAE,OAAO;AAAA,EAEjD;AAAA,EAEA,kBAAmB,OAAQ;AAE1B,UAAM,kBAAmB,KAAM;AAE/B,SAAK,mBAAmB,KAAM,KAAK,WAAY,EAAE,OAAO;AAAA,EAEzD;AAAA,EAEA,kBAAmB,eAAe,gBAAiB;AAElD,UAAM,kBAAmB,eAAe,cAAe;AAEvD,SAAK,mBAAmB,KAAM,KAAK,WAAY,EAAE,OAAO;AAAA,EAEzD;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAY,EAAE,KAAM,IAAK;AAAA,EAE1C;AAED;AAEA,IAAM,QAAsB,IAAI,QAAQ;AACxC,IAAM,aAA2B,IAAI,QAAQ;AAC7C,IAAM,aAA2B,IAAI,QAAQ;AAG7C,IAAM,oBAAN,cAAgC,OAAO;AAAA,EAEtC,YAAaU,OAAM,IAAIC,UAAS,GAAG,OAAO,KAAK,MAAM,KAAO;AAE3D,UAAM;AAEN,SAAK,sBAAsB;AAE3B,SAAK,OAAO;AAEZ,SAAK,MAAMD;AACX,SAAK,OAAO;AAEZ,SAAK,OAAO;AACZ,SAAK,MAAM;AACX,SAAK,QAAQ;AAEb,SAAK,SAASC;AACd,SAAK,OAAO;AAEZ,SAAK,YAAY;AACjB,SAAK,aAAa;AAElB,SAAK,uBAAuB;AAAA,EAE7B;AAAA,EAEA,KAAM,QAAQ,WAAY;AAEzB,UAAM,KAAM,QAAQ,SAAU;AAE9B,SAAK,MAAM,OAAO;AAClB,SAAK,OAAO,OAAO;AAEnB,SAAK,OAAO,OAAO;AACnB,SAAK,MAAM,OAAO;AAClB,SAAK,QAAQ,OAAO;AAEpB,SAAK,SAAS,OAAO;AACrB,SAAK,OAAO,OAAO,SAAS,OAAO,OAAO,OAAO,OAAQ,CAAC,GAAG,OAAO,IAAK;AAEzE,SAAK,YAAY,OAAO;AACxB,SAAK,aAAa,OAAO;AAEzB,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,eAAgB,aAAc;AAG7B,UAAM,eAAe,MAAM,KAAK,cAAc,IAAI;AAElD,SAAK,MAAM,UAAU,IAAI,KAAK,KAAM,YAAa;AACjD,SAAK,uBAAuB;AAAA,EAE7B;AAAA;AAAA;AAAA;AAAA,EAKA,iBAAiB;AAEhB,UAAM,eAAe,KAAK,IAAK,UAAU,MAAM,KAAK,GAAI;AAExD,WAAO,MAAM,KAAK,cAAc,IAAI;AAAA,EAErC;AAAA,EAEA,kBAAkB;AAEjB,WAAO,UAAU,IAAI,KAAK;AAAA,MACzB,KAAK,IAAK,UAAU,MAAM,KAAK,GAAI,IAAI,KAAK;AAAA,IAAK;AAAA,EAEnD;AAAA,EAEA,eAAe;AAGd,WAAO,KAAK,YAAY,KAAK,IAAK,KAAK,QAAQ,CAAE;AAAA,EAElD;AAAA,EAEA,gBAAgB;AAGf,WAAO,KAAK,YAAY,KAAK,IAAK,KAAK,QAAQ,CAAE;AAAA,EAElD;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,cAAe,UAAU,WAAW,WAAY;AAE/C,UAAM,IAAK,IAAK,IAAK,GAAI,EAAE,aAAc,KAAK,uBAAwB;AAEtE,cAAU,IAAK,MAAM,GAAG,MAAM,CAAE,EAAE,eAAgB,CAAE,WAAW,MAAM,CAAE;AAEvE,UAAM,IAAK,GAAG,GAAG,GAAI,EAAE,aAAc,KAAK,uBAAwB;AAElE,cAAU,IAAK,MAAM,GAAG,MAAM,CAAE,EAAE,eAAgB,CAAE,WAAW,MAAM,CAAE;AAAA,EAExE;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,YAAa,UAAU,QAAS;AAE/B,SAAK,cAAe,UAAU,YAAY,UAAW;AAErD,WAAO,OAAO,WAAY,YAAY,UAAW;AAAA,EAElD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAqCA,cAAe,WAAW,YAAY,GAAG,GAAG,OAAO,QAAS;AAE3D,SAAK,SAAS,YAAY;AAE1B,QAAK,KAAK,SAAS,MAAO;AAEzB,WAAK,OAAO;AAAA,QACX,SAAS;AAAA,QACT,WAAW;AAAA,QACX,YAAY;AAAA,QACZ,SAAS;AAAA,QACT,SAAS;AAAA,QACT,OAAO;AAAA,QACP,QAAQ;AAAA,MACT;AAAA,IAED;AAEA,SAAK,KAAK,UAAU;AACpB,SAAK,KAAK,YAAY;AACtB,SAAK,KAAK,aAAa;AACvB,SAAK,KAAK,UAAU;AACpB,SAAK,KAAK,UAAU;AACpB,SAAK,KAAK,QAAQ;AAClB,SAAK,KAAK,SAAS;AAEnB,SAAK,uBAAuB;AAAA,EAE7B;AAAA,EAEA,kBAAkB;AAEjB,QAAK,KAAK,SAAS,MAAO;AAEzB,WAAK,KAAK,UAAU;AAAA,IAErB;AAEA,SAAK,uBAAuB;AAAA,EAE7B;AAAA,EAEA,yBAAyB;AAExB,UAAM,OAAO,KAAK;AAClB,QAAI,MAAM,OAAO,KAAK,IAAK,UAAU,MAAM,KAAK,GAAI,IAAI,KAAK;AAC7D,QAAI,SAAS,IAAI;AACjB,QAAI,QAAQ,KAAK,SAAS;AAC1B,QAAI,OAAO,OAAQ;AACnB,UAAM,OAAO,KAAK;AAElB,QAAK,KAAK,SAAS,QAAQ,KAAK,KAAK,SAAU;AAE9C,YAAM,YAAY,KAAK,WACtB,aAAa,KAAK;AAEnB,cAAQ,KAAK,UAAU,QAAQ;AAC/B,aAAO,KAAK,UAAU,SAAS;AAC/B,eAAS,KAAK,QAAQ;AACtB,gBAAU,KAAK,SAAS;AAAA,IAEzB;AAEA,UAAM,OAAO,KAAK;AAClB,QAAK,SAAS,EAAI,SAAQ,OAAO,OAAO,KAAK,aAAa;AAE1D,SAAK,iBAAiB,gBAAiB,MAAM,OAAO,OAAO,KAAK,MAAM,QAAQ,MAAM,KAAK,KAAK,KAAK,gBAAiB;AAEpH,SAAK,wBAAwB,KAAM,KAAK,gBAAiB,EAAE,OAAO;AAAA,EAEnE;AAAA,EAEA,OAAQ,MAAO;AAEd,UAAM,OAAO,MAAM,OAAQ,IAAK;AAEhC,SAAK,OAAO,MAAM,KAAK;AACvB,SAAK,OAAO,OAAO,KAAK;AAExB,SAAK,OAAO,OAAO,KAAK;AACxB,SAAK,OAAO,MAAM,KAAK;AACvB,SAAK,OAAO,QAAQ,KAAK;AAEzB,SAAK,OAAO,SAAS,KAAK;AAE1B,QAAK,KAAK,SAAS,KAAO,MAAK,OAAO,OAAO,OAAO,OAAQ,CAAC,GAAG,KAAK,IAAK;AAE1E,SAAK,OAAO,YAAY,KAAK;AAC7B,SAAK,OAAO,aAAa,KAAK;AAE9B,WAAO;AAAA,EAER;AAED;AAEA,IAAM,MAAM;AACZ,IAAM,SAAS;AAEf,IAAM,aAAN,cAAyB,SAAS;AAAA,EAEjC,YAAa,MAAM,KAAK,cAAe;AAEtC,UAAM;AAEN,SAAK,OAAO;AAEZ,SAAK,eAAe;AACpB,SAAK,mBAAmB;AACxB,SAAK,oBAAoB;AAEzB,UAAM,WAAW,IAAI,kBAAmB,KAAK,QAAQ,MAAM,GAAI;AAC/D,aAAS,SAAS,KAAK;AACvB,SAAK,IAAK,QAAS;AAEnB,UAAM,WAAW,IAAI,kBAAmB,KAAK,QAAQ,MAAM,GAAI;AAC/D,aAAS,SAAS,KAAK;AACvB,SAAK,IAAK,QAAS;AAEnB,UAAM,WAAW,IAAI,kBAAmB,KAAK,QAAQ,MAAM,GAAI;AAC/D,aAAS,SAAS,KAAK;AACvB,SAAK,IAAK,QAAS;AAEnB,UAAM,WAAW,IAAI,kBAAmB,KAAK,QAAQ,MAAM,GAAI;AAC/D,aAAS,SAAS,KAAK;AACvB,SAAK,IAAK,QAAS;AAEnB,UAAM,WAAW,IAAI,kBAAmB,KAAK,QAAQ,MAAM,GAAI;AAC/D,aAAS,SAAS,KAAK;AACvB,SAAK,IAAK,QAAS;AAEnB,UAAM,WAAW,IAAI,kBAAmB,KAAK,QAAQ,MAAM,GAAI;AAC/D,aAAS,SAAS,KAAK;AACvB,SAAK,IAAK,QAAS;AAAA,EAEpB;AAAA,EAEA,yBAAyB;AAExB,UAAM,mBAAmB,KAAK;AAE9B,UAAM,UAAU,KAAK,SAAS,OAAO;AAErC,UAAM,CAAE,UAAU,UAAU,UAAU,UAAU,UAAU,QAAS,IAAI;AAEvE,eAAY,UAAU,QAAU,MAAK,OAAQ,MAAO;AAEpD,QAAK,qBAAqB,uBAAwB;AAEjD,eAAS,GAAG,IAAK,GAAG,GAAG,CAAE;AACzB,eAAS,OAAQ,GAAG,GAAG,CAAE;AAEzB,eAAS,GAAG,IAAK,GAAG,GAAG,CAAE;AACzB,eAAS,OAAQ,IAAK,GAAG,CAAE;AAE3B,eAAS,GAAG,IAAK,GAAG,GAAG,EAAI;AAC3B,eAAS,OAAQ,GAAG,GAAG,CAAE;AAEzB,eAAS,GAAG,IAAK,GAAG,GAAG,CAAE;AACzB,eAAS,OAAQ,GAAG,IAAK,CAAE;AAE3B,eAAS,GAAG,IAAK,GAAG,GAAG,CAAE;AACzB,eAAS,OAAQ,GAAG,GAAG,CAAE;AAEzB,eAAS,GAAG,IAAK,GAAG,GAAG,CAAE;AACzB,eAAS,OAAQ,GAAG,GAAG,EAAI;AAAA,IAE5B,WAAY,qBAAqB,wBAAyB;AAEzD,eAAS,GAAG,IAAK,GAAG,IAAK,CAAE;AAC3B,eAAS,OAAQ,IAAK,GAAG,CAAE;AAE3B,eAAS,GAAG,IAAK,GAAG,IAAK,CAAE;AAC3B,eAAS,OAAQ,GAAG,GAAG,CAAE;AAEzB,eAAS,GAAG,IAAK,GAAG,GAAG,CAAE;AACzB,eAAS,OAAQ,GAAG,GAAG,CAAE;AAEzB,eAAS,GAAG,IAAK,GAAG,GAAG,EAAI;AAC3B,eAAS,OAAQ,GAAG,IAAK,CAAE;AAE3B,eAAS,GAAG,IAAK,GAAG,IAAK,CAAE;AAC3B,eAAS,OAAQ,GAAG,GAAG,CAAE;AAEzB,eAAS,GAAG,IAAK,GAAG,IAAK,CAAE;AAC3B,eAAS,OAAQ,GAAG,GAAG,EAAI;AAAA,IAE5B,OAAO;AAEN,YAAM,IAAI,MAAO,2EAA2E,gBAAiB;AAAA,IAE9G;AAEA,eAAY,UAAU,SAAU;AAE/B,WAAK,IAAK,MAAO;AAEjB,aAAO,kBAAkB;AAAA,IAE1B;AAAA,EAED;AAAA,EAEA,OAAQ,UAAU,OAAQ;AAEzB,QAAK,KAAK,WAAW,KAAO,MAAK,kBAAkB;AAEnD,UAAM,EAAE,cAAc,kBAAkB,IAAI;AAE5C,QAAK,KAAK,qBAAqB,SAAS,kBAAmB;AAE1D,WAAK,mBAAmB,SAAS;AAEjC,WAAK,uBAAuB;AAAA,IAE7B;AAEA,UAAM,CAAE,UAAU,UAAU,UAAU,UAAU,UAAU,QAAS,IAAI,KAAK;AAE5E,UAAM,sBAAsB,SAAS,gBAAgB;AACrD,UAAM,wBAAwB,SAAS,kBAAkB;AACzD,UAAM,2BAA2B,SAAS,qBAAqB;AAE/D,UAAM,mBAAmB,SAAS,GAAG;AAErC,aAAS,GAAG,UAAU;AAEtB,UAAM,kBAAkB,aAAa,QAAQ;AAE7C,iBAAa,QAAQ,kBAAkB;AAEvC,aAAS,gBAAiB,cAAc,GAAG,iBAAkB;AAC7D,aAAS,OAAQ,OAAO,QAAS;AAEjC,aAAS,gBAAiB,cAAc,GAAG,iBAAkB;AAC7D,aAAS,OAAQ,OAAO,QAAS;AAEjC,aAAS,gBAAiB,cAAc,GAAG,iBAAkB;AAC7D,aAAS,OAAQ,OAAO,QAAS;AAEjC,aAAS,gBAAiB,cAAc,GAAG,iBAAkB;AAC7D,aAAS,OAAQ,OAAO,QAAS;AAEjC,aAAS,gBAAiB,cAAc,GAAG,iBAAkB;AAC7D,aAAS,OAAQ,OAAO,QAAS;AAKjC,iBAAa,QAAQ,kBAAkB;AAEvC,aAAS,gBAAiB,cAAc,GAAG,iBAAkB;AAC7D,aAAS,OAAQ,OAAO,QAAS;AAEjC,aAAS,gBAAiB,qBAAqB,uBAAuB,wBAAyB;AAE/F,aAAS,GAAG,UAAU;AAEtB,iBAAa,QAAQ,mBAAmB;AAAA,EAEzC;AAED;AAEA,IAAM,cAAN,cAA0B,QAAQ;AAAA,EAEjC,YAAa,QAAQ,SAAS,OAAO,OAAO,WAAW,WAAW,QAAQ,MAAM,YAAY,YAAa;AAExG,aAAS,WAAW,SAAY,SAAS,CAAC;AAC1C,cAAU,YAAY,SAAY,UAAU;AAE5C,UAAO,QAAQ,SAAS,OAAO,OAAO,WAAW,WAAW,QAAQ,MAAM,YAAY,UAAW;AAEjG,SAAK,gBAAgB;AAErB,SAAK,QAAQ;AAAA,EAEd;AAAA,EAEA,IAAI,SAAS;AAEZ,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,IAAI,OAAQ,OAAQ;AAEnB,SAAK,QAAQ;AAAA,EAEd;AAED;AAEA,IAAM,wBAAN,cAAoC,kBAAkB;AAAA,EAErD,YAAa,OAAO,GAAG,UAAU,CAAC,GAAI;AAErC,UAAO,MAAM,MAAM,OAAQ;AAE3B,SAAK,0BAA0B;AAE/B,UAAM,QAAQ,EAAE,OAAO,MAAM,QAAQ,MAAM,OAAO,EAAE;AACpD,UAAM,SAAS,CAAE,OAAO,OAAO,OAAO,OAAO,OAAO,KAAM;AAE1D,SAAK,UAAU,IAAI,YAAa,QAAQ,QAAQ,SAAS,QAAQ,OAAO,QAAQ,OAAO,QAAQ,WAAW,QAAQ,WAAW,QAAQ,QAAQ,QAAQ,MAAM,QAAQ,YAAY,QAAQ,UAAW;AAUlM,SAAK,QAAQ,wBAAwB;AAErC,SAAK,QAAQ,kBAAkB,QAAQ,oBAAoB,SAAY,QAAQ,kBAAkB;AACjG,SAAK,QAAQ,YAAY,QAAQ,cAAc,SAAY,QAAQ,YAAY;AAAA,EAEhF;AAAA,EAEA,2BAA4B,UAAU,SAAU;AAE/C,SAAK,QAAQ,OAAO,QAAQ;AAC5B,SAAK,QAAQ,aAAa,QAAQ;AAElC,SAAK,QAAQ,kBAAkB,QAAQ;AACvC,SAAK,QAAQ,YAAY,QAAQ;AACjC,SAAK,QAAQ,YAAY,QAAQ;AAEjC,UAAM,SAAS;AAAA,MAEd,UAAU;AAAA,QACT,WAAW,EAAE,OAAO,KAAK;AAAA,MAC1B;AAAA,MAEA;AAAA;AAAA,QAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAoBxB;AAAA;AAAA,QAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAkB3B;AAEA,UAAM,WAAW,IAAI,YAAa,GAAG,GAAG,CAAE;AAE1C,UAAM,WAAW,IAAI,eAAgB;AAAA,MAEpC,MAAM;AAAA,MAEN,UAAU,cAAe,OAAO,QAAS;AAAA,MACzC,cAAc,OAAO;AAAA,MACrB,gBAAgB,OAAO;AAAA,MACvB,MAAM;AAAA,MACN,UAAU;AAAA,IAEX,CAAE;AAEF,aAAS,SAAS,UAAU,QAAQ;AAEpC,UAAM,OAAO,IAAI,KAAM,UAAU,QAAS;AAE1C,UAAM,mBAAmB,QAAQ;AAGjC,QAAK,QAAQ,cAAc,yBAA2B,SAAQ,YAAY;AAE1E,UAAM,SAAS,IAAI,WAAY,GAAG,IAAI,IAAK;AAC3C,WAAO,OAAQ,UAAU,IAAK;AAE9B,YAAQ,YAAY;AAEpB,SAAK,SAAS,QAAQ;AACtB,SAAK,SAAS,QAAQ;AAEtB,WAAO;AAAA,EAER;AAAA,EAEA,MAAO,UAAU,OAAO,OAAO,SAAU;AAExC,UAAM,sBAAsB,SAAS,gBAAgB;AAErD,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,eAAS,gBAAiB,MAAM,CAAE;AAElC,eAAS,MAAO,OAAO,OAAO,OAAQ;AAAA,IAEvC;AAEA,aAAS,gBAAiB,mBAAoB;AAAA,EAE/C;AAED;AAEA,IAAM,WAAyB,IAAI,QAAQ;AAC3C,IAAM,WAAyB,IAAI,QAAQ;AAC3C,IAAM,gBAA8B,IAAI,QAAQ;AAEhD,IAAM,QAAN,MAAY;AAAA,EAEX,YAAa,SAAS,IAAI,QAAS,GAAG,GAAG,CAAE,GAAG,WAAW,GAAI;AAE5D,SAAK,UAAU;AAIf,SAAK,SAAS;AACd,SAAK,WAAW;AAAA,EAEjB;AAAA,EAEA,IAAK,QAAQ,UAAW;AAEvB,SAAK,OAAO,KAAM,MAAO;AACzB,SAAK,WAAW;AAEhB,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,GAAG,GAAG,GAAG,GAAI;AAE3B,SAAK,OAAO,IAAK,GAAG,GAAG,CAAE;AACzB,SAAK,WAAW;AAEhB,WAAO;AAAA,EAER;AAAA,EAEA,8BAA+B,QAAQ,OAAQ;AAE9C,SAAK,OAAO,KAAM,MAAO;AACzB,SAAK,WAAW,CAAE,MAAM,IAAK,KAAK,MAAO;AAEzC,WAAO;AAAA,EAER;AAAA,EAEA,sBAAuB,GAAG,GAAG,GAAI;AAEhC,UAAM,SAAS,SAAS,WAAY,GAAG,CAAE,EAAE,MAAO,SAAS,WAAY,GAAG,CAAE,CAAE,EAAE,UAAU;AAI1F,SAAK,8BAA+B,QAAQ,CAAE;AAE9C,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAQ;AAEb,SAAK,OAAO,KAAM,MAAM,MAAO;AAC/B,SAAK,WAAW,MAAM;AAEtB,WAAO;AAAA,EAER;AAAA,EAEA,YAAY;AAIX,UAAM,sBAAsB,IAAM,KAAK,OAAO,OAAO;AACrD,SAAK,OAAO,eAAgB,mBAAoB;AAChD,SAAK,YAAY;AAEjB,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,SAAK,YAAY;AACjB,SAAK,OAAO,OAAO;AAEnB,WAAO;AAAA,EAER;AAAA,EAEA,gBAAiB,OAAQ;AAExB,WAAO,KAAK,OAAO,IAAK,KAAM,IAAI,KAAK;AAAA,EAExC;AAAA,EAEA,iBAAkB,QAAS;AAE1B,WAAO,KAAK,gBAAiB,OAAO,MAAO,IAAI,OAAO;AAAA,EAEvD;AAAA,EAEA,aAAc,OAAO,QAAS;AAE7B,WAAO,OAAO,KAAM,KAAM,EAAE,gBAAiB,KAAK,QAAQ,CAAE,KAAK,gBAAiB,KAAM,CAAE;AAAA,EAE3F;AAAA,EAEA,cAAe,MAAM,QAAS;AAE7B,UAAM,YAAY,KAAK,MAAO,QAAS;AAEvC,UAAM,cAAc,KAAK,OAAO,IAAK,SAAU;AAE/C,QAAK,gBAAgB,GAAI;AAGxB,UAAK,KAAK,gBAAiB,KAAK,KAAM,MAAM,GAAI;AAE/C,eAAO,OAAO,KAAM,KAAK,KAAM;AAAA,MAEhC;AAGA,aAAO;AAAA,IAER;AAEA,UAAM,IAAI,EAAI,KAAK,MAAM,IAAK,KAAK,MAAO,IAAI,KAAK,YAAa;AAEhE,QAAK,IAAI,KAAK,IAAI,GAAI;AAErB,aAAO;AAAA,IAER;AAEA,WAAO,OAAO,KAAM,KAAK,KAAM,EAAE,gBAAiB,WAAW,CAAE;AAAA,EAEhE;AAAA,EAEA,eAAgB,MAAO;AAItB,UAAM,YAAY,KAAK,gBAAiB,KAAK,KAAM;AACnD,UAAM,UAAU,KAAK,gBAAiB,KAAK,GAAI;AAE/C,WAAS,YAAY,KAAK,UAAU,KAAS,UAAU,KAAK,YAAY;AAAA,EAEzE;AAAA,EAEA,cAAe,KAAM;AAEpB,WAAO,IAAI,gBAAiB,IAAK;AAAA,EAElC;AAAA,EAEA,iBAAkB,QAAS;AAE1B,WAAO,OAAO,gBAAiB,IAAK;AAAA,EAErC;AAAA,EAEA,cAAe,QAAS;AAEvB,WAAO,OAAO,KAAM,KAAK,MAAO,EAAE,eAAgB,CAAE,KAAK,QAAS;AAAA,EAEnE;AAAA,EAEA,aAAc,QAAQ,sBAAuB;AAE5C,UAAM,eAAe,wBAAwB,cAAc,gBAAiB,MAAO;AAEnF,UAAM,iBAAiB,KAAK,cAAe,QAAS,EAAE,aAAc,MAAO;AAE3E,UAAM,SAAS,KAAK,OAAO,aAAc,YAAa,EAAE,UAAU;AAElE,SAAK,WAAW,CAAE,eAAe,IAAK,MAAO;AAE7C,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,QAAS;AAEnB,SAAK,YAAY,OAAO,IAAK,KAAK,MAAO;AAEzC,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,OAAQ;AAEf,WAAO,MAAM,OAAO,OAAQ,KAAK,MAAO,KAAO,MAAM,aAAa,KAAK;AAAA,EAExE;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAY,EAAE,KAAM,IAAK;AAAA,EAE1C;AAED;AAEA,IAAM,YAA0B,IAAI,OAAO;AAC3C,IAAM,YAA0B,IAAI,QAAQ;AAE5C,IAAM,UAAN,MAAc;AAAA,EAEb,YAAa,KAAK,IAAI,MAAM,GAAG,KAAK,IAAI,MAAM,GAAG,KAAK,IAAI,MAAM,GAAG,KAAK,IAAI,MAAM,GAAG,KAAK,IAAI,MAAM,GAAG,KAAK,IAAI,MAAM,GAAI;AAEzH,SAAK,SAAS,CAAE,IAAI,IAAI,IAAI,IAAI,IAAI,EAAG;AAAA,EAExC;AAAA,EAEA,IAAK,IAAI,IAAI,IAAI,IAAI,IAAI,IAAK;AAE7B,UAAM,SAAS,KAAK;AAEpB,WAAQ,CAAE,EAAE,KAAM,EAAG;AACrB,WAAQ,CAAE,EAAE,KAAM,EAAG;AACrB,WAAQ,CAAE,EAAE,KAAM,EAAG;AACrB,WAAQ,CAAE,EAAE,KAAM,EAAG;AACrB,WAAQ,CAAE,EAAE,KAAM,EAAG;AACrB,WAAQ,CAAE,EAAE,KAAM,EAAG;AAErB,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,SAAU;AAEf,UAAM,SAAS,KAAK;AAEpB,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,aAAQ,CAAE,EAAE,KAAM,QAAQ,OAAQ,CAAE,CAAE;AAAA,IAEvC;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,wBAAyB,GAAG,mBAAmB,uBAAwB;AAEtE,UAAM,SAAS,KAAK;AACpB,UAAM,KAAK,EAAE;AACb,UAAM,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE;AAC/D,UAAM,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE;AAC/D,UAAM,MAAM,GAAI,CAAE,GAAG,MAAM,GAAI,CAAE,GAAG,OAAO,GAAI,EAAG,GAAG,OAAO,GAAI,EAAG;AACnE,UAAM,OAAO,GAAI,EAAG,GAAG,OAAO,GAAI,EAAG,GAAG,OAAO,GAAI,EAAG,GAAG,OAAO,GAAI,EAAG;AAEvE,WAAQ,CAAE,EAAE,cAAe,MAAM,KAAK,MAAM,KAAK,OAAO,KAAK,OAAO,IAAK,EAAE,UAAU;AACrF,WAAQ,CAAE,EAAE,cAAe,MAAM,KAAK,MAAM,KAAK,OAAO,KAAK,OAAO,IAAK,EAAE,UAAU;AACrF,WAAQ,CAAE,EAAE,cAAe,MAAM,KAAK,MAAM,KAAK,OAAO,KAAK,OAAO,IAAK,EAAE,UAAU;AACrF,WAAQ,CAAE,EAAE,cAAe,MAAM,KAAK,MAAM,KAAK,OAAO,KAAK,OAAO,IAAK,EAAE,UAAU;AACrF,WAAQ,CAAE,EAAE,cAAe,MAAM,KAAK,MAAM,KAAK,OAAO,MAAM,OAAO,IAAK,EAAE,UAAU;AAEtF,QAAK,qBAAqB,uBAAwB;AAEjD,aAAQ,CAAE,EAAE,cAAe,MAAM,KAAK,MAAM,KAAK,OAAO,MAAM,OAAO,IAAK,EAAE,UAAU;AAAA,IAEvF,WAAY,qBAAqB,wBAAyB;AAEzD,aAAQ,CAAE,EAAE,cAAe,KAAK,KAAK,MAAM,IAAK,EAAE,UAAU;AAAA,IAE7D,OAAO;AAEN,YAAM,IAAI,MAAO,yEAAyE,gBAAiB;AAAA,IAE5G;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,iBAAkB,QAAS;AAE1B,QAAK,OAAO,mBAAmB,QAAY;AAE1C,UAAK,OAAO,mBAAmB,KAAO,QAAO,sBAAsB;AAEnE,gBAAU,KAAM,OAAO,cAAe,EAAE,aAAc,OAAO,WAAY;AAAA,IAE1E,OAAO;AAEN,YAAM,WAAW,OAAO;AAExB,UAAK,SAAS,mBAAmB,KAAO,UAAS,sBAAsB;AAEvE,gBAAU,KAAM,SAAS,cAAe,EAAE,aAAc,OAAO,WAAY;AAAA,IAE5E;AAEA,WAAO,KAAK,iBAAkB,SAAU;AAAA,EAEzC;AAAA,EAEA,iBAAkB,QAAS;AAE1B,cAAU,OAAO,IAAK,GAAG,GAAG,CAAE;AAC9B,cAAU,SAAS;AACnB,cAAU,aAAc,OAAO,WAAY;AAE3C,WAAO,KAAK,iBAAkB,SAAU;AAAA,EAEzC;AAAA,EAEA,iBAAkB,QAAS;AAE1B,UAAM,SAAS,KAAK;AACpB,UAAM,SAAS,OAAO;AACtB,UAAM,YAAY,CAAE,OAAO;AAE3B,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,YAAM,WAAW,OAAQ,CAAE,EAAE,gBAAiB,MAAO;AAErD,UAAK,WAAW,WAAY;AAE3B,eAAO;AAAA,MAER;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,KAAM;AAEpB,UAAM,SAAS,KAAK;AAEpB,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,YAAM,QAAQ,OAAQ,CAAE;AAIxB,gBAAU,IAAI,MAAM,OAAO,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI;AACvD,gBAAU,IAAI,MAAM,OAAO,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI;AACvD,gBAAU,IAAI,MAAM,OAAO,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI;AAEvD,UAAK,MAAM,gBAAiB,SAAU,IAAI,GAAI;AAE7C,eAAO;AAAA,MAER;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,OAAQ;AAEtB,UAAM,SAAS,KAAK;AAEpB,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,UAAK,OAAQ,CAAE,EAAE,gBAAiB,KAAM,IAAI,GAAI;AAE/C,eAAO;AAAA,MAER;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAY,EAAE,KAAM,IAAK;AAAA,EAE1C;AAED;AAEA,SAAS,iBAAiB;AAEzB,MAAI,UAAU;AACd,MAAI,cAAc;AAClB,MAAI,gBAAgB;AACpB,MAAI,YAAY;AAEhB,WAAS,iBAAkB,MAAM,OAAQ;AAExC,kBAAe,MAAM,KAAM;AAE3B,gBAAY,QAAQ,sBAAuB,gBAAiB;AAAA,EAE7D;AAEA,SAAO;AAAA,IAEN,OAAO,WAAY;AAElB,UAAK,gBAAgB,KAAO;AAC5B,UAAK,kBAAkB,KAAO;AAE9B,kBAAY,QAAQ,sBAAuB,gBAAiB;AAE5D,oBAAc;AAAA,IAEf;AAAA,IAEA,MAAM,WAAY;AAEjB,cAAQ,qBAAsB,SAAU;AAExC,oBAAc;AAAA,IAEf;AAAA,IAEA,kBAAkB,SAAW,UAAW;AAEvC,sBAAgB;AAAA,IAEjB;AAAA,IAEA,YAAY,SAAW,OAAQ;AAE9B,gBAAU;AAAA,IAEX;AAAA,EAED;AAED;AAEA,SAAS,gBAAiB,IAAK;AAE9B,QAAM,UAAU,oBAAI,QAAQ;AAE5B,WAAS,aAAc,WAAW,YAAa;AAE9C,UAAM,QAAQ,UAAU;AACxB,UAAM,QAAQ,UAAU;AACxB,UAAM,OAAO,MAAM;AAEnB,UAAM,SAAS,GAAG,aAAa;AAE/B,OAAG,WAAY,YAAY,MAAO;AAClC,OAAG,WAAY,YAAY,OAAO,KAAM;AAExC,cAAU,iBAAiB;AAE3B,QAAI;AAEJ,QAAK,iBAAiB,cAAe;AAEpC,aAAO,GAAG;AAAA,IAEX,WAAY,iBAAiB,aAAc;AAE1C,UAAK,UAAU,0BAA2B;AAEzC,eAAO,GAAG;AAAA,MAEX,OAAO;AAEN,eAAO,GAAG;AAAA,MAEX;AAAA,IAED,WAAY,iBAAiB,YAAa;AAEzC,aAAO,GAAG;AAAA,IAEX,WAAY,iBAAiB,aAAc;AAE1C,aAAO,GAAG;AAAA,IAEX,WAAY,iBAAiB,YAAa;AAEzC,aAAO,GAAG;AAAA,IAEX,WAAY,iBAAiB,WAAY;AAExC,aAAO,GAAG;AAAA,IAEX,WAAY,iBAAiB,YAAa;AAEzC,aAAO,GAAG;AAAA,IAEX,WAAY,iBAAiB,mBAAoB;AAEhD,aAAO,GAAG;AAAA,IAEX,OAAO;AAEN,YAAM,IAAI,MAAO,4DAA4D,KAAM;AAAA,IAEpF;AAEA,WAAO;AAAA,MACN;AAAA,MACA;AAAA,MACA,iBAAiB,MAAM;AAAA,MACvB,SAAS,UAAU;AAAA,MACnB;AAAA,IACD;AAAA,EAED;AAEA,WAAS,aAAc,QAAQ,WAAW,YAAa;AAEtD,UAAM,QAAQ,UAAU;AACxB,UAAM,cAAc,UAAU;AAC9B,UAAM,eAAe,UAAU;AAE/B,OAAG,WAAY,YAAY,MAAO;AAElC,QAAK,YAAY,UAAU,MAAO,aAAa,WAAW,GAAI;AAG7D,SAAG,cAAe,YAAY,GAAG,KAAM;AAAA,IAExC;AAEA,QAAK,aAAa,WAAW,GAAI;AAEhC,eAAU,IAAI,GAAG,IAAI,aAAa,QAAQ,IAAI,GAAG,KAAO;AAEvD,cAAM,QAAQ,aAAc,CAAE;AAE9B,WAAG;AAAA,UAAe;AAAA,UAAY,MAAM,QAAQ,MAAM;AAAA,UACjD;AAAA,UAAO,MAAM;AAAA,UAAO,MAAM;AAAA,QAAM;AAAA,MAElC;AAEA,gBAAU,kBAAkB;AAAA,IAE7B;AAGA,QAAK,YAAY,UAAU,IAAM;AAEhC,SAAG;AAAA,QAAe;AAAA,QAAY,YAAY,SAAS,MAAM;AAAA,QACxD;AAAA,QAAO,YAAY;AAAA,QAAQ,YAAY;AAAA,MAAM;AAE9C,kBAAY,QAAQ;AAAA,IAErB;AAEA,cAAU,iBAAiB;AAAA,EAE5B;AAIA,WAAS,IAAK,WAAY;AAEzB,QAAK,UAAU,6BAA+B,aAAY,UAAU;AAEpE,WAAO,QAAQ,IAAK,SAAU;AAAA,EAE/B;AAEA,WAAS,OAAQ,WAAY;AAE5B,QAAK,UAAU,6BAA+B,aAAY,UAAU;AAEpE,UAAM,OAAO,QAAQ,IAAK,SAAU;AAEpC,QAAK,MAAO;AAEX,SAAG,aAAc,KAAK,MAAO;AAE7B,cAAQ,OAAQ,SAAU;AAAA,IAE3B;AAAA,EAED;AAEA,WAAS,OAAQ,WAAW,YAAa;AAExC,QAAK,UAAU,6BAA+B,aAAY,UAAU;AAEpE,QAAK,UAAU,qBAAsB;AAEpC,YAAM,SAAS,QAAQ,IAAK,SAAU;AAEtC,UAAK,CAAE,UAAU,OAAO,UAAU,UAAU,SAAU;AAErD,gBAAQ,IAAK,WAAW;AAAA,UACvB,QAAQ,UAAU;AAAA,UAClB,MAAM,UAAU;AAAA,UAChB,iBAAiB,UAAU;AAAA,UAC3B,SAAS,UAAU;AAAA,QACpB,CAAE;AAAA,MAEH;AAEA;AAAA,IAED;AAEA,UAAM,OAAO,QAAQ,IAAK,SAAU;AAEpC,QAAK,SAAS,QAAY;AAEzB,cAAQ,IAAK,WAAW,aAAc,WAAW,UAAW,CAAE;AAAA,IAE/D,WAAY,KAAK,UAAU,UAAU,SAAU;AAE9C,UAAK,KAAK,SAAS,UAAU,MAAM,YAAa;AAE/C,cAAM,IAAI,MAAO,uJAAyJ;AAAA,MAE3K;AAEA,mBAAc,KAAK,QAAQ,WAAW,UAAW;AAEjD,WAAK,UAAU,UAAU;AAAA,IAE1B;AAAA,EAED;AAEA,SAAO;AAAA,IAEN;AAAA,IACA;AAAA,IACA;AAAA,EAED;AAED;AAEA,IAAM,gBAAN,MAAM,uBAAsB,eAAe;AAAA,EAE1C,YAAa,QAAQ,GAAG,SAAS,GAAG,gBAAgB,GAAG,iBAAiB,GAAI;AAE3E,UAAM;AAEN,SAAK,OAAO;AAEZ,SAAK,aAAa;AAAA,MACjB;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACD;AAEA,UAAM,aAAa,QAAQ;AAC3B,UAAM,cAAc,SAAS;AAE7B,UAAM,QAAQ,KAAK,MAAO,aAAc;AACxC,UAAM,QAAQ,KAAK,MAAO,cAAe;AAEzC,UAAM,SAAS,QAAQ;AACvB,UAAM,SAAS,QAAQ;AAEvB,UAAM,gBAAgB,QAAQ;AAC9B,UAAM,iBAAiB,SAAS;AAIhC,UAAM,UAAU,CAAC;AACjB,UAAM,WAAW,CAAC;AAClB,UAAM,UAAU,CAAC;AACjB,UAAM,MAAM,CAAC;AAEb,aAAU,KAAK,GAAG,KAAK,QAAQ,MAAQ;AAEtC,YAAM,IAAI,KAAK,iBAAiB;AAEhC,eAAU,KAAK,GAAG,KAAK,QAAQ,MAAQ;AAEtC,cAAM,IAAI,KAAK,gBAAgB;AAE/B,iBAAS,KAAM,GAAG,CAAE,GAAG,CAAE;AAEzB,gBAAQ,KAAM,GAAG,GAAG,CAAE;AAEtB,YAAI,KAAM,KAAK,KAAM;AACrB,YAAI,KAAM,IAAM,KAAK,KAAQ;AAAA,MAE9B;AAAA,IAED;AAEA,aAAU,KAAK,GAAG,KAAK,OAAO,MAAQ;AAErC,eAAU,KAAK,GAAG,KAAK,OAAO,MAAQ;AAErC,cAAM,IAAI,KAAK,SAAS;AACxB,cAAM,IAAI,KAAK,UAAW,KAAK;AAC/B,cAAM,IAAM,KAAK,IAAM,UAAW,KAAK;AACvC,cAAM,IAAM,KAAK,IAAM,SAAS;AAEhC,gBAAQ,KAAM,GAAG,GAAG,CAAE;AACtB,gBAAQ,KAAM,GAAG,GAAG,CAAE;AAAA,MAEvB;AAAA,IAED;AAEA,SAAK,SAAU,OAAQ;AACvB,SAAK,aAAc,YAAY,IAAI,uBAAwB,UAAU,CAAE,CAAE;AACzE,SAAK,aAAc,UAAU,IAAI,uBAAwB,SAAS,CAAE,CAAE;AACtE,SAAK,aAAc,MAAM,IAAI,uBAAwB,KAAK,CAAE,CAAE;AAAA,EAE/D;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,aAAa,OAAO,OAAQ,CAAC,GAAG,OAAO,UAAW;AAEvD,WAAO;AAAA,EAER;AAAA,EAEA,OAAO,SAAU,MAAO;AAEvB,WAAO,IAAI,eAAe,KAAK,OAAO,KAAK,QAAQ,KAAK,eAAe,KAAK,cAAe;AAAA,EAE5F;AAED;AAEA,IAAI,qBAAqB;AAEzB,IAAI,0BAA0B;AAE9B,IAAI,oBAAoB;AAExB,IAAI,yBAAyB;AAE7B,IAAI,qBAAqB;AAEzB,IAAI,0BAA0B;AAE9B,IAAI,iBAAiB;AAErB,IAAI,sBAAsB;AAE1B,IAAI,uBAAuB;AAE3B,IAAI,kBAAkB;AAEtB,IAAI,eAAe;AAEnB,IAAI,qBAAqB;AAEzB,IAAI,QAAQ;AAEZ,IAAI,uBAAuB;AAE3B,IAAI,wBAAwB;AAE5B,IAAI,2BAA2B;AAE/B,IAAI,gCAAgC;AAEpC,IAAI,8BAA8B;AAElC,IAAI,yBAAyB;AAE7B,IAAI,iBAAiB;AAErB,IAAI,sBAAsB;AAE1B,IAAI,oBAAoB;AAExB,IAAI,eAAe;AAEnB,IAAI,SAAS;AAEb,IAAI,8BAA8B;AAElC,IAAI,uBAAuB;AAE3B,IAAI,8BAA8B;AAElC,IAAI,yBAAyB;AAE7B,IAAI,uBAAuB;AAE3B,IAAI,4BAA4B;AAEhC,IAAI,sBAAsB;AAE1B,IAAI,2BAA2B;AAE/B,IAAI,kBAAkB;AAEtB,IAAI,8BAA8B;AAElC,IAAI,uBAAuB;AAE3B,IAAI,qBAAqB;AAEzB,IAAI,gBAAgB;AAEpB,IAAI,aAAa;AAEjB,IAAI,kBAAkB;AAEtB,IAAI,eAAe;AAEnB,IAAI,oBAAoB;AAExB,IAAI,4BAA4B;AAEhC,IAAI,yBAAyB;AAE7B,IAAI,0BAA0B;AAE9B,IAAI,+BAA+B;AAEnC,IAAI,oBAAoB;AAExB,IAAI,gCAAgC;AAEpC,IAAI,uBAAuB;AAE3B,IAAI,4BAA4B;AAEhC,IAAI,wBAAwB;AAE5B,IAAI,6BAA6B;AAEjC,IAAI,2BAA2B;AAE/B,IAAI,gCAAgC;AAEpC,IAAI,wBAAwB;AAE5B,IAAI,uBAAuB;AAE3B,IAAI,sBAAsB;AAE1B,IAAI,uBAAuB;AAE3B,IAAI,4BAA4B;AAEhC,IAAI,0BAA0B;AAE9B,IAAI,qBAAqB;AAEzB,IAAI,eAAe;AAEnB,IAAI,oBAAoB;AAExB,IAAI,wBAAwB;AAE5B,IAAI,6BAA6B;AAEjC,IAAI,wBAAwB;AAE5B,IAAI,6BAA6B;AAEjC,IAAI,uBAAuB;AAE3B,IAAI,oBAAoB;AAExB,IAAI,qBAAqB;AAEzB,IAAI,0BAA0B;AAE9B,IAAI,qBAAqB;AAEzB,IAAI,wBAAwB;AAE5B,IAAI,uBAAuB;AAE3B,IAAI,uBAAuB;AAE3B,IAAI,qBAAqB;AAEzB,IAAI,gBAAgB;AAEpB,IAAI,0BAA0B;AAE9B,IAAI,kCAAkC;AAEtC,IAAI,iCAAiC;AAErC,IAAI,0BAA0B;AAE9B,IAAI,4BAA4B;AAEhC,IAAI,kBAAkB;AAEtB,IAAI,UAAU;AAEd,IAAI,+BAA+B;AAEnC,IAAI,iBAAiB;AAErB,IAAI,qBAAqB;AAEzB,IAAI,0BAA0B;AAE9B,IAAI,wBAAwB;AAE5B,IAAI,6BAA6B;AAEjC,IAAI,0BAA0B;AAE9B,IAAI,wBAAwB;AAE5B,IAAI,mBAAmB;AAEvB,IAAI,2BAA2B;AAE/B,IAAI,kBAAkB;AAEtB,IAAI,uBAAuB;AAE3B,IAAI,kBAAkB;AAEtB,IAAI,oBAAoB;AAExB,IAAI,uBAAuB;AAE3B,IAAI,4BAA4B;AAEhC,IAAI,uBAAuB;AAE3B,IAAI,4BAA4B;AAEhC,IAAI,wBAAwB;AAE5B,IAAI,6BAA6B;AAEjC,IAAI,mBAAmB;AAEvB,IAAI,iBAAiB;AAErB,IAAI,YAAY;AAEhB,IAAI,kBAAkB;AAEtB,IAAM,WAAW;AAEjB,IAAM,aAAa;AAEnB,IAAM,WAAW;AAEjB,IAAM,aAAa;AAEnB,IAAM,WAAW;AAEjB,IAAM,aAAa;AAEnB,IAAM,WAAW;AAEjB,IAAM,aAAa;AAEnB,IAAM,WAAW;AAEjB,IAAM,aAAa;AAEnB,IAAM,WAAW;AAEjB,IAAM,aAAa;AAEnB,IAAM,WAAW;AAEjB,IAAM,aAAa;AAEnB,IAAM,WAAW;AAEjB,IAAM,aAAa;AAEnB,IAAM,WAAW;AAEjB,IAAM,aAAa;AAEnB,IAAM,WAAW;AAEjB,IAAM,aAAa;AAEnB,IAAM,WAAW;AAEjB,IAAM,aAAa;AAEnB,IAAM,WAAW;AAEjB,IAAM,aAAa;AAEnB,IAAM,WAAW;AAEjB,IAAM,aAAa;AAEnB,IAAM,WAAW;AAEjB,IAAM,aAAa;AAEnB,IAAM,WAAW;AAEjB,IAAM,aAAa;AAEnB,IAAM,WAAW;AAEjB,IAAM,aAAa;AAEnB,IAAM,WAAW;AAEjB,IAAM,aAAa;AAEnB,IAAM,cAAc;AAAA,EACnB;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EAEA,iBAAiB;AAAA,EACjB,iBAAiB;AAAA,EACjB,qBAAqB;AAAA,EACrB,qBAAqB;AAAA,EACrB,WAAW;AAAA,EACX,WAAW;AAAA,EACX,YAAY;AAAA,EACZ,YAAY;AAAA,EACZ,mBAAmB;AAAA,EACnB,mBAAmB;AAAA,EACnB,eAAe;AAAA,EACf,eAAe;AAAA,EACf,iBAAiB;AAAA,EACjB,iBAAiB;AAAA,EACjB,gBAAgB;AAAA,EAChB,gBAAgB;AAAA,EAChB,kBAAkB;AAAA,EAClB,kBAAkB;AAAA,EAClB,iBAAiB;AAAA,EACjB,iBAAiB;AAAA,EACjB,iBAAiB;AAAA,EACjB,iBAAiB;AAAA,EACjB,gBAAgB;AAAA,EAChB,gBAAgB;AAAA,EAChB,mBAAmB;AAAA,EACnB,mBAAmB;AAAA,EACnB,eAAe;AAAA,EACf,eAAe;AAAA,EACf,aAAa;AAAA,EACb,aAAa;AAAA,EACb,aAAa;AAAA,EACb,aAAa;AAAA,EACb,aAAa;AAAA,EACb,aAAa;AACd;AAMA,IAAM,cAAc;AAAA,EAEnB,QAAQ;AAAA,IAEP,SAAS,EAAE,OAAqB,IAAI,MAAO,QAAS,EAAE;AAAA,IACtD,SAAS,EAAE,OAAO,EAAI;AAAA,IAEtB,KAAK,EAAE,OAAO,KAAK;AAAA,IACnB,cAAc,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,IAEnD,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,mBAAmB,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,IAExD,WAAW,EAAE,OAAO,EAAE;AAAA,EAEvB;AAAA,EAEA,aAAa;AAAA,IAEZ,aAAa,EAAE,OAAO,KAAK;AAAA,IAC3B,sBAAsB,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,EAE5D;AAAA,EAEA,QAAQ;AAAA,IAEP,QAAQ,EAAE,OAAO,KAAK;AAAA,IACtB,gBAAgB,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,IACrD,YAAY,EAAE,OAAO,GAAI;AAAA,IACzB,cAAc,EAAE,OAAO,EAAI;AAAA;AAAA,IAC3B,KAAK,EAAE,OAAO,IAAI;AAAA;AAAA,IAClB,iBAAiB,EAAE,OAAO,KAAK;AAAA;AAAA,EAEhC;AAAA,EAEA,OAAO;AAAA,IAEN,OAAO,EAAE,OAAO,KAAK;AAAA,IACrB,gBAAgB,EAAE,OAAO,EAAE;AAAA,IAC3B,gBAAgB,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,EAEtD;AAAA,EAEA,UAAU;AAAA,IAET,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,mBAAmB,EAAE,OAAO,EAAE;AAAA,IAC9B,mBAAmB,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,EAEzD;AAAA,EAEA,SAAS;AAAA,IAER,SAAS,EAAE,OAAO,KAAK;AAAA,IACvB,kBAAkB,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,IACvD,WAAW,EAAE,OAAO,EAAE;AAAA,EAEvB;AAAA,EAEA,WAAW;AAAA,IAEV,WAAW,EAAE,OAAO,KAAK;AAAA,IACzB,oBAAoB,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,IACzD,aAAa,EAAE,OAAqB,IAAI,QAAS,GAAG,CAAE,EAAE;AAAA,EAEzD;AAAA,EAEA,iBAAiB;AAAA,IAEhB,iBAAiB,EAAE,OAAO,KAAK;AAAA,IAC/B,0BAA0B,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,IAC/D,mBAAmB,EAAE,OAAO,EAAE;AAAA,IAC9B,kBAAkB,EAAE,OAAO,EAAE;AAAA,EAE9B;AAAA,EAEA,aAAa;AAAA,IAEZ,aAAa,EAAE,OAAO,KAAK;AAAA,IAC3B,sBAAsB,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,EAE5D;AAAA,EAEA,cAAc;AAAA,IAEb,cAAc,EAAE,OAAO,KAAK;AAAA,IAC5B,uBAAuB,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,EAE7D;AAAA,EAEA,cAAc;AAAA,IAEb,cAAc,EAAE,OAAO,KAAK;AAAA,IAC5B,uBAAuB,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,EAE7D;AAAA,EAEA,aAAa;AAAA,IAEZ,aAAa,EAAE,OAAO,KAAK;AAAA,EAE5B;AAAA,EAEA,KAAK;AAAA,IAEJ,YAAY,EAAE,OAAO,MAAQ;AAAA,IAC7B,SAAS,EAAE,OAAO,EAAE;AAAA,IACpB,QAAQ,EAAE,OAAO,IAAK;AAAA,IACtB,UAAU,EAAE,OAAqB,IAAI,MAAO,QAAS,EAAE;AAAA,EAExD;AAAA,EAEA,QAAQ;AAAA,IAEP,mBAAmB,EAAE,OAAO,CAAC,EAAE;AAAA,IAE/B,YAAY,EAAE,OAAO,CAAC,EAAE;AAAA,IAExB,mBAAmB,EAAE,OAAO,CAAC,GAAG,YAAY;AAAA,MAC3C,WAAW,CAAC;AAAA,MACZ,OAAO,CAAC;AAAA,IACT,EAAE;AAAA,IAEF,yBAAyB,EAAE,OAAO,CAAC,GAAG,YAAY;AAAA,MACjD,iBAAiB;AAAA,MACjB,YAAY,CAAC;AAAA,MACb,kBAAkB,CAAC;AAAA,MACnB,cAAc,CAAC;AAAA,MACf,eAAe,CAAC;AAAA,IACjB,EAAE;AAAA,IAEF,sBAAsB,EAAE,OAAO,CAAC,EAAE;AAAA,IAClC,yBAAyB,EAAE,OAAO,CAAC,EAAE;AAAA,IAErC,YAAY,EAAE,OAAO,CAAC,GAAG,YAAY;AAAA,MACpC,OAAO,CAAC;AAAA,MACR,UAAU,CAAC;AAAA,MACX,WAAW,CAAC;AAAA,MACZ,UAAU,CAAC;AAAA,MACX,SAAS,CAAC;AAAA,MACV,aAAa,CAAC;AAAA,MACd,OAAO,CAAC;AAAA,IACT,EAAE;AAAA,IAEF,kBAAkB,EAAE,OAAO,CAAC,GAAG,YAAY;AAAA,MAC1C,iBAAiB;AAAA,MACjB,YAAY,CAAC;AAAA,MACb,kBAAkB,CAAC;AAAA,MACnB,cAAc,CAAC;AAAA,MACf,eAAe,CAAC;AAAA,IACjB,EAAE;AAAA,IAEF,cAAc,EAAE,OAAO,CAAC,EAAE;AAAA,IAC1B,eAAe,EAAE,OAAO,CAAC,EAAE;AAAA,IAC3B,iBAAiB,EAAE,OAAO,CAAC,EAAE;AAAA,IAE7B,aAAa,EAAE,OAAO,CAAC,GAAG,YAAY;AAAA,MACrC,OAAO,CAAC;AAAA,MACR,UAAU,CAAC;AAAA,MACX,OAAO,CAAC;AAAA,MACR,UAAU,CAAC;AAAA,IACZ,EAAE;AAAA,IAEF,mBAAmB,EAAE,OAAO,CAAC,GAAG,YAAY;AAAA,MAC3C,iBAAiB;AAAA,MACjB,YAAY,CAAC;AAAA,MACb,kBAAkB,CAAC;AAAA,MACnB,cAAc,CAAC;AAAA,MACf,eAAe,CAAC;AAAA,MAChB,kBAAkB,CAAC;AAAA,MACnB,iBAAiB,CAAC;AAAA,IACnB,EAAE;AAAA,IAEF,gBAAgB,EAAE,OAAO,CAAC,EAAE;AAAA,IAC5B,mBAAmB,EAAE,OAAO,CAAC,EAAE;AAAA,IAE/B,kBAAkB,EAAE,OAAO,CAAC,GAAG,YAAY;AAAA,MAC1C,WAAW,CAAC;AAAA,MACZ,UAAU,CAAC;AAAA,MACX,aAAa,CAAC;AAAA,IACf,EAAE;AAAA;AAAA,IAGF,gBAAgB,EAAE,OAAO,CAAC,GAAG,YAAY;AAAA,MACxC,OAAO,CAAC;AAAA,MACR,UAAU,CAAC;AAAA,MACX,OAAO,CAAC;AAAA,MACR,QAAQ,CAAC;AAAA,IACV,EAAE;AAAA,IAEF,OAAO,EAAE,OAAO,KAAK;AAAA,IACrB,OAAO,EAAE,OAAO,KAAK;AAAA,EAEtB;AAAA,EAEA,QAAQ;AAAA,IAEP,SAAS,EAAE,OAAqB,IAAI,MAAO,QAAS,EAAE;AAAA,IACtD,SAAS,EAAE,OAAO,EAAI;AAAA,IACtB,MAAM,EAAE,OAAO,EAAI;AAAA,IACnB,OAAO,EAAE,OAAO,EAAI;AAAA,IACpB,KAAK,EAAE,OAAO,KAAK;AAAA,IACnB,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,mBAAmB,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,IACxD,WAAW,EAAE,OAAO,EAAE;AAAA,IACtB,aAAa,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,EAEnD;AAAA,EAEA,QAAQ;AAAA,IAEP,SAAS,EAAE,OAAqB,IAAI,MAAO,QAAS,EAAE;AAAA,IACtD,SAAS,EAAE,OAAO,EAAI;AAAA,IACtB,QAAQ,EAAE,OAAqB,IAAI,QAAS,KAAK,GAAI,EAAE;AAAA,IACvD,UAAU,EAAE,OAAO,EAAI;AAAA,IACvB,KAAK,EAAE,OAAO,KAAK;AAAA,IACnB,cAAc,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,IACnD,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,mBAAmB,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,IACxD,WAAW,EAAE,OAAO,EAAE;AAAA,EAEvB;AAED;AAEA,IAAM,YAAY;AAAA,EAEjB,OAAO;AAAA,IAEN,UAAwB,cAAe;AAAA,MACtC,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,IACb,CAAE;AAAA,IAEF,cAAc,YAAY;AAAA,IAC1B,gBAAgB,YAAY;AAAA,EAE7B;AAAA,EAEA,SAAS;AAAA,IAER,UAAwB,cAAe;AAAA,MACtC,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ;AAAA,QACC,UAAU,EAAE,OAAqB,IAAI,MAAO,CAAS,EAAE;AAAA,MACxD;AAAA,IACD,CAAE;AAAA,IAEF,cAAc,YAAY;AAAA,IAC1B,gBAAgB,YAAY;AAAA,EAE7B;AAAA,EAEA,OAAO;AAAA,IAEN,UAAwB,cAAe;AAAA,MACtC,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ;AAAA,QACC,UAAU,EAAE,OAAqB,IAAI,MAAO,CAAS,EAAE;AAAA,QACvD,UAAU,EAAE,OAAqB,IAAI,MAAO,OAAS,EAAE;AAAA,QACvD,WAAW,EAAE,OAAO,GAAG;AAAA,MACxB;AAAA,IACD,CAAE;AAAA,IAEF,cAAc,YAAY;AAAA,IAC1B,gBAAgB,YAAY;AAAA,EAE7B;AAAA,EAEA,UAAU;AAAA,IAET,UAAwB,cAAe;AAAA,MACtC,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ;AAAA,QACC,UAAU,EAAE,OAAqB,IAAI,MAAO,CAAS,EAAE;AAAA,QACvD,WAAW,EAAE,OAAO,EAAI;AAAA,QACxB,WAAW,EAAE,OAAO,EAAI;AAAA,QACxB,iBAAiB,EAAE,OAAO,EAAE;AAAA,MAC7B;AAAA,IACD,CAAE;AAAA,IAEF,cAAc,YAAY;AAAA,IAC1B,gBAAgB,YAAY;AAAA,EAE7B;AAAA,EAEA,MAAM;AAAA,IAEL,UAAwB,cAAe;AAAA,MACtC,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ;AAAA,QACC,UAAU,EAAE,OAAqB,IAAI,MAAO,CAAS,EAAE;AAAA,MACxD;AAAA,IACD,CAAE;AAAA,IAEF,cAAc,YAAY;AAAA,IAC1B,gBAAgB,YAAY;AAAA,EAE7B;AAAA,EAEA,QAAQ;AAAA,IAEP,UAAwB,cAAe;AAAA,MACtC,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ;AAAA,QACC,QAAQ,EAAE,OAAO,KAAK;AAAA,MACvB;AAAA,IACD,CAAE;AAAA,IAEF,cAAc,YAAY;AAAA,IAC1B,gBAAgB,YAAY;AAAA,EAE7B;AAAA,EAEA,QAAQ;AAAA,IAEP,UAAwB,cAAe;AAAA,MACtC,YAAY;AAAA,MACZ,YAAY;AAAA,IACb,CAAE;AAAA,IAEF,cAAc,YAAY;AAAA,IAC1B,gBAAgB,YAAY;AAAA,EAE7B;AAAA,EAEA,QAAQ;AAAA,IAEP,UAAwB,cAAe;AAAA,MACtC,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ;AAAA,QACC,OAAO,EAAE,OAAO,EAAE;AAAA,QAClB,UAAU,EAAE,OAAO,EAAE;AAAA,QACrB,WAAW,EAAE,OAAO,EAAE;AAAA,MACvB;AAAA,IACD,CAAE;AAAA,IAEF,cAAc,YAAY;AAAA,IAC1B,gBAAgB,YAAY;AAAA,EAE7B;AAAA,EAEA,OAAO;AAAA,IAEN,UAAwB,cAAe;AAAA,MACtC,YAAY;AAAA,MACZ,YAAY;AAAA,IACb,CAAE;AAAA,IAEF,cAAc,YAAY;AAAA,IAC1B,gBAAgB,YAAY;AAAA,EAE7B;AAAA,EAEA,QAAQ;AAAA,IAEP,UAAwB,cAAe;AAAA,MACtC,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ;AAAA,QACC,SAAS,EAAE,OAAO,EAAI;AAAA,MACvB;AAAA,IACD,CAAE;AAAA,IAEF,cAAc,YAAY;AAAA,IAC1B,gBAAgB,YAAY;AAAA,EAE7B;AAAA,EAEA,QAAQ;AAAA,IAEP,UAAwB,cAAe;AAAA,MACtC,YAAY;AAAA,MACZ,YAAY;AAAA,IACb,CAAE;AAAA,IAEF,cAAc,YAAY;AAAA,IAC1B,gBAAgB,YAAY;AAAA,EAE7B;AAAA,EAEA,YAAY;AAAA,IAEX,UAAU;AAAA,MACT,aAAa,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,MAClD,KAAK,EAAE,OAAO,KAAK;AAAA,MACnB,qBAAqB,EAAE,OAAO,EAAE;AAAA,IACjC;AAAA,IAEA,cAAc,YAAY;AAAA,IAC1B,gBAAgB,YAAY;AAAA,EAE7B;AAAA,EAEA,gBAAgB;AAAA,IAEf,UAAU;AAAA,MACT,QAAQ,EAAE,OAAO,KAAK;AAAA,MACtB,YAAY,EAAE,OAAO,GAAI;AAAA,MACzB,sBAAsB,EAAE,OAAO,EAAE;AAAA,MACjC,qBAAqB,EAAE,OAAO,EAAE;AAAA,MAChC,oBAAoB,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,IAC1D;AAAA,IAEA,cAAc,YAAY;AAAA,IAC1B,gBAAgB,YAAY;AAAA,EAE7B;AAAA,EAEA,MAAM;AAAA,IAEL,UAAU;AAAA,MACT,OAAO,EAAE,OAAO,KAAK;AAAA,MACrB,OAAO,EAAE,OAAO,GAAI;AAAA,MACpB,SAAS,EAAE,OAAO,EAAI;AAAA,IACvB;AAAA,IAEA,cAAc,YAAY;AAAA,IAC1B,gBAAgB,YAAY;AAAA,EAE7B;AAAA,EAEA,UAAU;AAAA,IAET,UAAU;AAAA,MACT,WAAW,EAAE,OAAO,KAAK;AAAA,IAC1B;AAAA,IAEA,cAAc,YAAY;AAAA,IAC1B,gBAAgB,YAAY;AAAA,EAE7B;AAAA,EAEA,cAAc;AAAA,IAEb,UAAwB,cAAe;AAAA,MACtC,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ;AAAA,QACC,mBAAmB,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,QACxD,cAAc,EAAE,OAAO,EAAE;AAAA,QACzB,aAAa,EAAE,OAAO,IAAK;AAAA,MAC5B;AAAA,IACD,CAAE;AAAA,IAEF,cAAc,YAAY;AAAA,IAC1B,gBAAgB,YAAY;AAAA,EAE7B;AAAA,EAEA,QAAQ;AAAA,IAEP,UAAwB,cAAe;AAAA,MACtC,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ;AAAA,QACC,OAAO,EAAE,OAAqB,IAAI,MAAO,CAAQ,EAAE;AAAA,QACnD,SAAS,EAAE,OAAO,EAAI;AAAA,MACvB;AAAA,IACD,CAAE;AAAA,IAEF,cAAc,YAAY;AAAA,IAC1B,gBAAgB,YAAY;AAAA,EAE7B;AAED;AAEA,UAAU,WAAW;AAAA,EAEpB,UAAwB,cAAe;AAAA,IACtC,UAAU,SAAS;AAAA,IACnB;AAAA,MACC,WAAW,EAAE,OAAO,EAAE;AAAA,MACtB,cAAc,EAAE,OAAO,KAAK;AAAA,MAC5B,uBAAuB,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,MAC5D,oBAAoB,EAAE,OAAO,KAAK;AAAA,MAClC,6BAA6B,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,MAClE,sBAAsB,EAAE,OAAqB,IAAI,QAAS,GAAG,CAAE,EAAE;AAAA,MACjE,oBAAoB,EAAE,OAAO,EAAE;AAAA,MAC/B,uBAAuB,EAAE,OAAO,KAAK;AAAA,MACrC,gCAAgC,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,MACrE,YAAY,EAAE,OAAO,EAAE;AAAA,MACvB,aAAa,EAAE,OAAO,EAAE;AAAA,MACxB,gBAAgB,EAAE,OAAO,KAAK;AAAA,MAC9B,yBAAyB,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,MAC9D,gBAAgB,EAAE,OAAO,IAAI;AAAA,MAC7B,6BAA6B,EAAE,OAAO,IAAI;AAAA,MAC1C,6BAA6B,EAAE,OAAO,IAAI;AAAA,MAC1C,yBAAyB,EAAE,OAAO,KAAK;AAAA,MACvC,kCAAkC,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,MACvE,OAAO,EAAE,OAAO,EAAE;AAAA,MAClB,YAAY,EAAE,OAAqB,IAAI,MAAO,CAAS,EAAE;AAAA,MACzD,eAAe,EAAE,OAAO,KAAK;AAAA,MAC7B,wBAAwB,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,MAC7D,gBAAgB,EAAE,OAAO,EAAE;AAAA,MAC3B,mBAAmB,EAAE,OAAO,KAAK;AAAA,MACjC,4BAA4B,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,MACjE,cAAc,EAAE,OAAO,EAAE;AAAA,MACzB,iBAAiB,EAAE,OAAO,KAAK;AAAA,MAC/B,0BAA0B,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,MAC/D,yBAAyB,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,MAC9D,wBAAwB,EAAE,OAAO,KAAK;AAAA,MACtC,WAAW,EAAE,OAAO,EAAE;AAAA,MACtB,cAAc,EAAE,OAAO,KAAK;AAAA,MAC5B,uBAAuB,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,MAC5D,qBAAqB,EAAE,OAAO,EAAE;AAAA,MAChC,kBAAkB,EAAE,OAAqB,IAAI,MAAO,CAAS,EAAE;AAAA,MAC/D,eAAe,EAAE,OAAqB,IAAI,MAAO,GAAG,GAAG,CAAE,EAAE;AAAA,MAC3D,kBAAkB,EAAE,OAAO,KAAK;AAAA,MAChC,2BAA2B,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,MAChE,mBAAmB,EAAE,OAAO,EAAE;AAAA,MAC9B,sBAAsB,EAAE,OAAO,KAAK;AAAA,MACpC,+BAA+B,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,MACpE,kBAAkB,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,MACvD,eAAe,EAAE,OAAO,KAAK;AAAA,MAC7B,wBAAwB,EAAE,OAAqB,IAAI,QAAQ,EAAE;AAAA,IAC9D;AAAA,EACD,CAAE;AAAA,EAEF,cAAc,YAAY;AAAA,EAC1B,gBAAgB,YAAY;AAE7B;AAEA,IAAM,OAAO,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,EAAE;AAChC,IAAM,QAAsB,IAAI,MAAM;AACtC,IAAM,QAAsB,IAAI,QAAQ;AAExC,SAAS,gBAAiB,UAAU,UAAU,YAAY,OAAO,SAAS,OAAO,oBAAqB;AAErG,QAAM,aAAa,IAAI,MAAO,CAAS;AACvC,MAAI,aAAa,UAAU,OAAO,IAAI;AAEtC,MAAI;AACJ,MAAI;AAEJ,MAAI,oBAAoB;AACxB,MAAI,2BAA2B;AAC/B,MAAI,qBAAqB;AAEzB,WAAS,cAAe,OAAQ;AAE/B,QAAI,aAAa,MAAM,YAAY,OAAO,MAAM,aAAa;AAE7D,QAAK,cAAc,WAAW,WAAY;AAEzC,YAAM,WAAW,MAAM,uBAAuB;AAC9C,oBAAe,WAAW,aAAa,UAAW,IAAK,UAAW;AAAA,IAEnE;AAEA,WAAO;AAAA,EAER;AAEA,WAAS,OAAQ,OAAQ;AAExB,QAAI,aAAa;AACjB,UAAM,aAAa,cAAe,KAAM;AAExC,QAAK,eAAe,MAAO;AAE1B,eAAU,YAAY,UAAW;AAAA,IAElC,WAAY,cAAc,WAAW,SAAU;AAE9C,eAAU,YAAY,CAAE;AACxB,mBAAa;AAAA,IAEd;AAEA,UAAM,uBAAuB,SAAS,GAAG,wBAAwB;AAEjE,QAAK,yBAAyB,YAAa;AAE1C,YAAM,QAAQ,MAAM,SAAU,GAAG,GAAG,GAAG,GAAG,kBAAmB;AAAA,IAE9D,WAAY,yBAAyB,eAAgB;AAEpD,YAAM,QAAQ,MAAM,SAAU,GAAG,GAAG,GAAG,GAAG,kBAAmB;AAAA,IAE9D;AAEA,QAAK,SAAS,aAAa,YAAa;AAIvC,YAAM,QAAQ,MAAM,QAAS,IAAK;AAClC,YAAM,QAAQ,MAAM,QAAS,IAAK;AAClC,YAAM,QAAQ,MAAM,QAAS,IAAK;AAElC,eAAS,MAAO,SAAS,gBAAgB,SAAS,gBAAgB,SAAS,gBAAiB;AAAA,IAE7F;AAAA,EAED;AAEA,WAAS,gBAAiB,YAAY,OAAQ;AAE7C,UAAM,aAAa,cAAe,KAAM;AAExC,QAAK,eAAgB,WAAW,iBAAiB,WAAW,YAAY,0BAA4B;AAEnG,UAAK,YAAY,QAAY;AAE5B,kBAAU,IAAI;AAAA,UACb,IAAI,YAAa,GAAG,GAAG,CAAE;AAAA,UACzB,IAAI,eAAgB;AAAA,YACnB,MAAM;AAAA,YACN,UAAU,cAAe,UAAU,eAAe,QAAS;AAAA,YAC3D,cAAc,UAAU,eAAe;AAAA,YACvC,gBAAgB,UAAU,eAAe;AAAA,YACzC,MAAM;AAAA,YACN,WAAW;AAAA,YACX,YAAY;AAAA,YACZ,KAAK;AAAA,UACN,CAAE;AAAA,QACH;AAEA,gBAAQ,SAAS,gBAAiB,QAAS;AAC3C,gBAAQ,SAAS,gBAAiB,IAAK;AAEvC,gBAAQ,iBAAiB,SAAWC,WAAUC,QAAO,QAAS;AAE7D,eAAK,YAAY,aAAc,OAAO,WAAY;AAAA,QAEnD;AAGA,eAAO,eAAgB,QAAQ,UAAU,UAAU;AAAA,UAElD,KAAK,WAAY;AAEhB,mBAAO,KAAK,SAAS,OAAO;AAAA,UAE7B;AAAA,QAED,CAAE;AAEF,gBAAQ,OAAQ,OAAQ;AAAA,MAEzB;AAEA,YAAM,KAAM,MAAM,kBAAmB;AAGrC,YAAM,KAAK;AAAK,YAAM,KAAK;AAAK,YAAM,KAAK;AAE3C,UAAK,WAAW,iBAAiB,WAAW,0BAA0B,OAAQ;AAG7E,cAAM,KAAK;AACX,cAAM,KAAK;AAAA,MAEZ;AAEA,cAAQ,SAAS,SAAS,OAAO,QAAQ;AACzC,cAAQ,SAAS,SAAS,WAAW,QAAU,WAAW,iBAAiB,WAAW,0BAA0B,QAAU,KAAM;AAChI,cAAQ,SAAS,SAAS,qBAAqB,QAAQ,MAAM;AAC7D,cAAQ,SAAS,SAAS,oBAAoB,QAAQ,MAAM;AAC5D,cAAQ,SAAS,SAAS,mBAAmB,MAAM,eAAgB,MAAM,sBAAuB,KAAM,CAAE;AACxG,cAAQ,SAAS,aAAa,gBAAgB,YAAa,WAAW,UAAW,MAAM;AAEvF,UAAK,sBAAsB,cAC1B,6BAA6B,WAAW,WACxC,uBAAuB,SAAS,aAAc;AAE9C,gBAAQ,SAAS,cAAc;AAE/B,4BAAoB;AACpB,mCAA2B,WAAW;AACtC,6BAAqB,SAAS;AAAA,MAE/B;AAEA,cAAQ,OAAO,UAAU;AAGzB,iBAAW,QAAS,SAAS,QAAQ,UAAU,QAAQ,UAAU,GAAG,GAAG,IAAK;AAAA,IAE7E,WAAY,cAAc,WAAW,WAAY;AAEhD,UAAK,cAAc,QAAY;AAE9B,oBAAY,IAAI;AAAA,UACf,IAAI,cAAe,GAAG,CAAE;AAAA,UACxB,IAAI,eAAgB;AAAA,YACnB,MAAM;AAAA,YACN,UAAU,cAAe,UAAU,WAAW,QAAS;AAAA,YACvD,cAAc,UAAU,WAAW;AAAA,YACnC,gBAAgB,UAAU,WAAW;AAAA,YACrC,MAAM;AAAA,YACN,WAAW;AAAA,YACX,YAAY;AAAA,YACZ,KAAK;AAAA,UACN,CAAE;AAAA,QACH;AAEA,kBAAU,SAAS,gBAAiB,QAAS;AAG7C,eAAO,eAAgB,UAAU,UAAU,OAAO;AAAA,UAEjD,KAAK,WAAY;AAEhB,mBAAO,KAAK,SAAS,IAAI;AAAA,UAE1B;AAAA,QAED,CAAE;AAEF,gBAAQ,OAAQ,SAAU;AAAA,MAE3B;AAEA,gBAAU,SAAS,SAAS,IAAI,QAAQ;AACxC,gBAAU,SAAS,SAAS,oBAAoB,QAAQ,MAAM;AAC9D,gBAAU,SAAS,aAAa,gBAAgB,YAAa,WAAW,UAAW,MAAM;AAEzF,UAAK,WAAW,qBAAqB,MAAO;AAE3C,mBAAW,aAAa;AAAA,MAEzB;AAEA,gBAAU,SAAS,SAAS,YAAY,MAAM,KAAM,WAAW,MAAO;AAEtE,UAAK,sBAAsB,cAC1B,6BAA6B,WAAW,WACxC,uBAAuB,SAAS,aAAc;AAE9C,kBAAU,SAAS,cAAc;AAEjC,4BAAoB;AACpB,mCAA2B,WAAW;AACtC,6BAAqB,SAAS;AAAA,MAE/B;AAEA,gBAAU,OAAO,UAAU;AAG3B,iBAAW,QAAS,WAAW,UAAU,UAAU,UAAU,UAAU,GAAG,GAAG,IAAK;AAAA,IAEnF;AAAA,EAED;AAEA,WAAS,SAAU,OAAOC,QAAQ;AAEjC,UAAM,OAAQ,MAAM,0BAA2B,QAAS,CAAE;AAE1D,UAAM,QAAQ,MAAM,SAAU,KAAK,GAAG,KAAK,GAAG,KAAK,GAAGA,QAAO,kBAAmB;AAAA,EAEjF;AAEA,SAAO;AAAA,IAEN,eAAe,WAAY;AAE1B,aAAO;AAAA,IAER;AAAA,IACA,eAAe,SAAW,OAAOA,SAAQ,GAAI;AAE5C,iBAAW,IAAK,KAAM;AACtB,mBAAaA;AACb,eAAU,YAAY,UAAW;AAAA,IAElC;AAAA,IACA,eAAe,WAAY;AAE1B,aAAO;AAAA,IAER;AAAA,IACA,eAAe,SAAWA,QAAQ;AAEjC,mBAAaA;AACb,eAAU,YAAY,UAAW;AAAA,IAElC;AAAA,IACA;AAAA,IACA;AAAA,EAED;AAED;AAEA,SAAS,mBAAoB,IAAI,YAAa;AAE7C,QAAM,sBAAsB,GAAG,aAAc,GAAG,kBAAmB;AAEnE,QAAM,gBAAgB,CAAC;AAEvB,QAAM,eAAe,mBAAoB,IAAK;AAC9C,MAAI,eAAe;AACnB,MAAI,cAAc;AAElB,WAAS,MAAO,QAAQ,UAAU,SAAS,UAAU,OAAQ;AAE5D,QAAI,gBAAgB;AAEpB,UAAM,QAAQ,gBAAiB,UAAU,SAAS,QAAS;AAE3D,QAAK,iBAAiB,OAAQ;AAE7B,qBAAe;AACf,4BAAuB,aAAa,MAAO;AAAA,IAE5C;AAEA,oBAAgB,YAAa,QAAQ,UAAU,SAAS,KAAM;AAE9D,QAAK,cAAgB,WAAW,QAAQ,UAAU,SAAS,KAAM;AAEjE,QAAK,UAAU,MAAO;AAErB,iBAAW,OAAQ,OAAO,GAAG,oBAAqB;AAAA,IAEnD;AAEA,QAAK,iBAAiB,aAAc;AAEnC,oBAAc;AAEd,4BAAuB,QAAQ,UAAU,SAAS,QAAS;AAE3D,UAAK,UAAU,MAAO;AAErB,WAAG,WAAY,GAAG,sBAAsB,WAAW,IAAK,KAAM,EAAE,MAAO;AAAA,MAExE;AAAA,IAED;AAAA,EAED;AAEA,WAAS,0BAA0B;AAElC,WAAO,GAAG,kBAAkB;AAAA,EAE7B;AAEA,WAAS,sBAAuB,KAAM;AAErC,WAAO,GAAG,gBAAiB,GAAI;AAAA,EAEhC;AAEA,WAAS,wBAAyB,KAAM;AAEvC,WAAO,GAAG,kBAAmB,GAAI;AAAA,EAElC;AAEA,WAAS,gBAAiB,UAAU,SAAS,UAAW;AAEvD,UAAM,YAAc,SAAS,cAAc;AAE3C,QAAI,aAAa,cAAe,SAAS,EAAG;AAE5C,QAAK,eAAe,QAAY;AAE/B,mBAAa,CAAC;AACd,oBAAe,SAAS,EAAG,IAAI;AAAA,IAEhC;AAEA,QAAI,WAAW,WAAY,QAAQ,EAAG;AAEtC,QAAK,aAAa,QAAY;AAE7B,iBAAW,CAAC;AACZ,iBAAY,QAAQ,EAAG,IAAI;AAAA,IAE5B;AAEA,QAAI,QAAQ,SAAU,SAAU;AAEhC,QAAK,UAAU,QAAY;AAE1B,cAAQ,mBAAoB,wBAAwB,CAAE;AACtD,eAAU,SAAU,IAAI;AAAA,IAEzB;AAEA,WAAO;AAAA,EAER;AAEA,WAAS,mBAAoB,KAAM;AAElC,UAAM,gBAAgB,CAAC;AACvB,UAAM,oBAAoB,CAAC;AAC3B,UAAM,oBAAoB,CAAC;AAE3B,aAAU,IAAI,GAAG,IAAI,qBAAqB,KAAO;AAEhD,oBAAe,CAAE,IAAI;AACrB,wBAAmB,CAAE,IAAI;AACzB,wBAAmB,CAAE,IAAI;AAAA,IAE1B;AAEA,WAAO;AAAA;AAAA,MAGN,UAAU;AAAA,MACV,SAAS;AAAA,MACT,WAAW;AAAA,MAEX;AAAA,MACA;AAAA,MACA;AAAA,MACA,QAAQ;AAAA,MACR,YAAY,CAAC;AAAA,MACb,OAAO;AAAA,IAER;AAAA,EAED;AAEA,WAAS,YAAa,QAAQ,UAAU,SAAS,OAAQ;AAExD,UAAM,mBAAmB,aAAa;AACtC,UAAM,qBAAqB,SAAS;AAEpC,QAAI,gBAAgB;AAEpB,UAAM,oBAAoB,QAAQ,cAAc;AAEhD,eAAY,QAAQ,mBAAoB;AAEvC,YAAM,mBAAmB,kBAAmB,IAAK;AAEjD,UAAK,iBAAiB,YAAY,GAAI;AAErC,cAAM,kBAAkB,iBAAkB,IAAK;AAC/C,YAAI,oBAAoB,mBAAoB,IAAK;AAEjD,YAAK,sBAAsB,QAAY;AAEtC,cAAK,SAAS,oBAAoB,OAAO,eAAiB,qBAAoB,OAAO;AACrF,cAAK,SAAS,mBAAmB,OAAO,cAAgB,qBAAoB,OAAO;AAAA,QAEpF;AAEA,YAAK,oBAAoB,OAAY,QAAO;AAE5C,YAAK,gBAAgB,cAAc,kBAAoB,QAAO;AAE9D,YAAK,qBAAqB,gBAAgB,SAAS,kBAAkB,KAAO,QAAO;AAEnF;AAAA,MAED;AAAA,IAED;AAEA,QAAK,aAAa,kBAAkB,cAAgB,QAAO;AAE3D,QAAK,aAAa,UAAU,MAAQ,QAAO;AAE3C,WAAO;AAAA,EAER;AAEA,WAAS,UAAW,QAAQ,UAAU,SAAS,OAAQ;AAEtD,UAAM,QAAQ,CAAC;AACf,UAAMC,cAAa,SAAS;AAC5B,QAAI,gBAAgB;AAEpB,UAAM,oBAAoB,QAAQ,cAAc;AAEhD,eAAY,QAAQ,mBAAoB;AAEvC,YAAM,mBAAmB,kBAAmB,IAAK;AAEjD,UAAK,iBAAiB,YAAY,GAAI;AAErC,YAAI,YAAYA,YAAY,IAAK;AAEjC,YAAK,cAAc,QAAY;AAE9B,cAAK,SAAS,oBAAoB,OAAO,eAAiB,aAAY,OAAO;AAC7E,cAAK,SAAS,mBAAmB,OAAO,cAAgB,aAAY,OAAO;AAAA,QAE5E;AAEA,cAAM,OAAO,CAAC;AACd,aAAK,YAAY;AAEjB,YAAK,aAAa,UAAU,MAAO;AAElC,eAAK,OAAO,UAAU;AAAA,QAEvB;AAEA,cAAO,IAAK,IAAI;AAEhB;AAAA,MAED;AAAA,IAED;AAEA,iBAAa,aAAa;AAC1B,iBAAa,gBAAgB;AAE7B,iBAAa,QAAQ;AAAA,EAEtB;AAEA,WAAS,iBAAiB;AAEzB,UAAM,gBAAgB,aAAa;AAEnC,aAAU,IAAI,GAAG,KAAK,cAAc,QAAQ,IAAI,IAAI,KAAO;AAE1D,oBAAe,CAAE,IAAI;AAAA,IAEtB;AAAA,EAED;AAEA,WAAS,gBAAiB,WAAY;AAErC,8BAA2B,WAAW,CAAE;AAAA,EAEzC;AAEA,WAAS,0BAA2B,WAAW,kBAAmB;AAEjE,UAAM,gBAAgB,aAAa;AACnC,UAAM,oBAAoB,aAAa;AACvC,UAAM,oBAAoB,aAAa;AAEvC,kBAAe,SAAU,IAAI;AAE7B,QAAK,kBAAmB,SAAU,MAAM,GAAI;AAE3C,SAAG,wBAAyB,SAAU;AACtC,wBAAmB,SAAU,IAAI;AAAA,IAElC;AAEA,QAAK,kBAAmB,SAAU,MAAM,kBAAmB;AAE1D,SAAG,oBAAqB,WAAW,gBAAiB;AACpD,wBAAmB,SAAU,IAAI;AAAA,IAElC;AAAA,EAED;AAEA,WAAS,0BAA0B;AAElC,UAAM,gBAAgB,aAAa;AACnC,UAAM,oBAAoB,aAAa;AAEvC,aAAU,IAAI,GAAG,KAAK,kBAAkB,QAAQ,IAAI,IAAI,KAAO;AAE9D,UAAK,kBAAmB,CAAE,MAAM,cAAe,CAAE,GAAI;AAEpD,WAAG,yBAA0B,CAAE;AAC/B,0BAAmB,CAAE,IAAI;AAAA,MAE1B;AAAA,IAED;AAAA,EAED;AAEA,WAAS,oBAAqB,OAAO,MAAM,MAAM,YAAY,QAAQ,QAAQ,SAAU;AAEtF,QAAK,YAAY,MAAO;AAEvB,SAAG,qBAAsB,OAAO,MAAM,MAAM,QAAQ,MAAO;AAAA,IAE5D,OAAO;AAEN,SAAG,oBAAqB,OAAO,MAAM,MAAM,YAAY,QAAQ,MAAO;AAAA,IAEvE;AAAA,EAED;AAEA,WAAS,sBAAuB,QAAQ,UAAU,SAAS,UAAW;AAErE,mBAAe;AAEf,UAAM,qBAAqB,SAAS;AAEpC,UAAM,oBAAoB,QAAQ,cAAc;AAEhD,UAAM,iCAAiC,SAAS;AAEhD,eAAY,QAAQ,mBAAoB;AAEvC,YAAM,mBAAmB,kBAAmB,IAAK;AAEjD,UAAK,iBAAiB,YAAY,GAAI;AAErC,YAAI,oBAAoB,mBAAoB,IAAK;AAEjD,YAAK,sBAAsB,QAAY;AAEtC,cAAK,SAAS,oBAAoB,OAAO,eAAiB,qBAAoB,OAAO;AACrF,cAAK,SAAS,mBAAmB,OAAO,cAAgB,qBAAoB,OAAO;AAAA,QAEpF;AAEA,YAAK,sBAAsB,QAAY;AAEtC,gBAAM,aAAa,kBAAkB;AACrC,gBAAM,OAAO,kBAAkB;AAE/B,gBAAM,YAAY,WAAW,IAAK,iBAAkB;AAIpD,cAAK,cAAc,OAAY;AAE/B,gBAAM,SAAS,UAAU;AACzB,gBAAM,OAAO,UAAU;AACvB,gBAAM,kBAAkB,UAAU;AAIlC,gBAAM,UAAY,SAAS,GAAG,OAAO,SAAS,GAAG,gBAAgB,kBAAkB,YAAY;AAE/F,cAAK,kBAAkB,8BAA+B;AAErD,kBAAM,OAAO,kBAAkB;AAC/B,kBAAM,SAAS,KAAK;AACpB,kBAAM,SAAS,kBAAkB;AAEjC,gBAAK,KAAK,8BAA+B;AAExC,uBAAU,IAAI,GAAG,IAAI,iBAAiB,cAAc,KAAO;AAE1D,0CAA2B,iBAAiB,WAAW,GAAG,KAAK,gBAAiB;AAAA,cAEjF;AAEA,kBAAK,OAAO,oBAAoB,QAAQ,SAAS,sBAAsB,QAAY;AAElF,yBAAS,oBAAoB,KAAK,mBAAmB,KAAK;AAAA,cAE3D;AAAA,YAED,OAAO;AAEN,uBAAU,IAAI,GAAG,IAAI,iBAAiB,cAAc,KAAO;AAE1D,gCAAiB,iBAAiB,WAAW,CAAE;AAAA,cAEhD;AAAA,YAED;AAEA,eAAG,WAAY,GAAG,cAAc,MAAO;AAEvC,qBAAU,IAAI,GAAG,IAAI,iBAAiB,cAAc,KAAO;AAE1D;AAAA,gBACC,iBAAiB,WAAW;AAAA,gBAC5B,OAAO,iBAAiB;AAAA,gBACxB;AAAA,gBACA;AAAA,gBACA,SAAS;AAAA,iBACP,SAAW,OAAO,iBAAiB,eAAiB,KAAM;AAAA,gBAC5D;AAAA,cACD;AAAA,YAED;AAAA,UAED,OAAO;AAEN,gBAAK,kBAAkB,4BAA6B;AAEnD,uBAAU,IAAI,GAAG,IAAI,iBAAiB,cAAc,KAAO;AAE1D,0CAA2B,iBAAiB,WAAW,GAAG,kBAAkB,gBAAiB;AAAA,cAE9F;AAEA,kBAAK,OAAO,oBAAoB,QAAQ,SAAS,sBAAsB,QAAY;AAElF,yBAAS,oBAAoB,kBAAkB,mBAAmB,kBAAkB;AAAA,cAErF;AAAA,YAED,OAAO;AAEN,uBAAU,IAAI,GAAG,IAAI,iBAAiB,cAAc,KAAO;AAE1D,gCAAiB,iBAAiB,WAAW,CAAE;AAAA,cAEhD;AAAA,YAED;AAEA,eAAG,WAAY,GAAG,cAAc,MAAO;AAEvC,qBAAU,IAAI,GAAG,IAAI,iBAAiB,cAAc,KAAO;AAE1D;AAAA,gBACC,iBAAiB,WAAW;AAAA,gBAC5B,OAAO,iBAAiB;AAAA,gBACxB;AAAA,gBACA;AAAA,gBACA,OAAO;AAAA,gBACL,OAAO,iBAAiB,eAAiB,IAAI;AAAA,gBAC/C;AAAA,cACD;AAAA,YAED;AAAA,UAED;AAAA,QAED,WAAY,mCAAmC,QAAY;AAE1D,gBAAM,QAAQ,+BAAgC,IAAK;AAEnD,cAAK,UAAU,QAAY;AAE1B,oBAAS,MAAM,QAAS;AAAA,cAEvB,KAAK;AACJ,mBAAG,gBAAiB,iBAAiB,UAAU,KAAM;AACrD;AAAA,cAED,KAAK;AACJ,mBAAG,gBAAiB,iBAAiB,UAAU,KAAM;AACrD;AAAA,cAED,KAAK;AACJ,mBAAG,gBAAiB,iBAAiB,UAAU,KAAM;AACrD;AAAA,cAED;AACC,mBAAG,gBAAiB,iBAAiB,UAAU,KAAM;AAAA,YAEvD;AAAA,UAED;AAAA,QAED;AAAA,MAED;AAAA,IAED;AAEA,4BAAwB;AAAA,EAEzB;AAEA,WAAS,UAAU;AAElB,UAAM;AAEN,eAAY,cAAc,eAAgB;AAEzC,YAAM,aAAa,cAAe,UAAW;AAE7C,iBAAY,aAAa,YAAa;AAErC,cAAM,WAAW,WAAY,SAAU;AAEvC,mBAAY,aAAa,UAAW;AAEnC,kCAAyB,SAAU,SAAU,EAAE,MAAO;AAEtD,iBAAO,SAAU,SAAU;AAAA,QAE5B;AAEA,eAAO,WAAY,SAAU;AAAA,MAE9B;AAEA,aAAO,cAAe,UAAW;AAAA,IAElC;AAAA,EAED;AAEA,WAAS,wBAAyB,UAAW;AAE5C,QAAK,cAAe,SAAS,EAAG,MAAM,OAAY;AAElD,UAAM,aAAa,cAAe,SAAS,EAAG;AAE9C,eAAY,aAAa,YAAa;AAErC,YAAM,WAAW,WAAY,SAAU;AAEvC,iBAAY,aAAa,UAAW;AAEnC,gCAAyB,SAAU,SAAU,EAAE,MAAO;AAEtD,eAAO,SAAU,SAAU;AAAA,MAE5B;AAEA,aAAO,WAAY,SAAU;AAAA,IAE9B;AAEA,WAAO,cAAe,SAAS,EAAG;AAAA,EAEnC;AAEA,WAAS,uBAAwB,SAAU;AAE1C,eAAY,cAAc,eAAgB;AAEzC,YAAM,aAAa,cAAe,UAAW;AAE7C,UAAK,WAAY,QAAQ,EAAG,MAAM,OAAY;AAE9C,YAAM,WAAW,WAAY,QAAQ,EAAG;AAExC,iBAAY,aAAa,UAAW;AAEnC,gCAAyB,SAAU,SAAU,EAAE,MAAO;AAEtD,eAAO,SAAU,SAAU;AAAA,MAE5B;AAEA,aAAO,WAAY,QAAQ,EAAG;AAAA,IAE/B;AAAA,EAED;AAEA,WAAS,QAAQ;AAEhB,sBAAkB;AAClB,kBAAc;AAEd,QAAK,iBAAiB,aAAe;AAErC,mBAAe;AACf,0BAAuB,aAAa,MAAO;AAAA,EAE5C;AAIA,WAAS,oBAAoB;AAE5B,iBAAa,WAAW;AACxB,iBAAa,UAAU;AACvB,iBAAa,YAAY;AAAA,EAE1B;AAEA,SAAO;AAAA,IAEN;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,EAED;AAED;AAEA,SAAS,oBAAqB,IAAI,YAAY,MAAO;AAEpD,MAAI;AAEJ,WAAS,QAAS,OAAQ;AAEzB,WAAO;AAAA,EAER;AAEA,WAAS,OAAQ,OAAO,OAAQ;AAE/B,OAAG,WAAY,MAAM,OAAO,KAAM;AAElC,SAAK,OAAQ,OAAO,MAAM,CAAE;AAAA,EAE7B;AAEA,WAAS,gBAAiB,OAAO,OAAO,WAAY;AAEnD,QAAK,cAAc,EAAI;AAEvB,OAAG,oBAAqB,MAAM,OAAO,OAAO,SAAU;AAEtD,SAAK,OAAQ,OAAO,MAAM,SAAU;AAAA,EAErC;AAEA,WAAS,gBAAiB,QAAQ,QAAQ,WAAY;AAErD,QAAK,cAAc,EAAI;AAEvB,UAAM,YAAY,WAAW,IAAK,kBAAmB;AACrD,cAAU,qBAAsB,MAAM,QAAQ,GAAG,QAAQ,GAAG,SAAU;AAEtE,QAAI,eAAe;AACnB,aAAU,IAAI,GAAG,IAAI,WAAW,KAAO;AAEtC,sBAAgB,OAAQ,CAAE;AAAA,IAE3B;AAEA,SAAK,OAAQ,cAAc,MAAM,CAAE;AAAA,EAEpC;AAEA,WAAS,yBAA0B,QAAQ,QAAQ,WAAW,WAAY;AAEzE,QAAK,cAAc,EAAI;AAEvB,UAAM,YAAY,WAAW,IAAK,kBAAmB;AAErD,QAAK,cAAc,MAAO;AAEzB,eAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAO;AAE1C,wBAAiB,OAAQ,CAAE,GAAG,OAAQ,CAAE,GAAG,UAAW,CAAE,CAAE;AAAA,MAE3D;AAAA,IAED,OAAO;AAEN,gBAAU,8BAA+B,MAAM,QAAQ,GAAG,QAAQ,GAAG,WAAW,GAAG,SAAU;AAE7F,UAAI,eAAe;AACnB,eAAU,IAAI,GAAG,IAAI,WAAW,KAAO;AAEtC,wBAAgB,OAAQ,CAAE;AAAA,MAE3B;AAEA,eAAU,IAAI,GAAG,IAAI,UAAU,QAAQ,KAAO;AAE7C,aAAK,OAAQ,cAAc,MAAM,UAAW,CAAE,CAAE;AAAA,MAEjD;AAAA,IAED;AAAA,EAED;AAIA,OAAK,UAAU;AACf,OAAK,SAAS;AACd,OAAK,kBAAkB;AACvB,OAAK,kBAAkB;AACvB,OAAK,2BAA2B;AAEjC;AAEA,SAAS,kBAAmB,IAAI,YAAY,YAAY,OAAQ;AAE/D,MAAI;AAEJ,WAAS,mBAAmB;AAE3B,QAAK,kBAAkB,OAAY,QAAO;AAE1C,QAAK,WAAW,IAAK,gCAAiC,MAAM,MAAO;AAElE,YAAM,YAAY,WAAW,IAAK,gCAAiC;AAEnE,sBAAgB,GAAG,aAAc,UAAU,8BAA+B;AAAA,IAE3E,OAAO;AAEN,sBAAgB;AAAA,IAEjB;AAEA,WAAO;AAAA,EAER;AAEA,WAAS,sBAAuB,eAAgB;AAE/C,QAAK,kBAAkB,cAAc,MAAM,QAAS,aAAc,MAAM,GAAG,aAAc,GAAG,gCAAiC,GAAI;AAEhI,aAAO;AAAA,IAER;AAEA,WAAO;AAAA,EAER;AAEA,WAAS,oBAAqB,aAAc;AAE3C,UAAM,0BAA4B,gBAAgB,kBAAqB,WAAW,IAAK,6BAA8B,KAAK,WAAW,IAAK,wBAAyB;AAEnK,QAAK,gBAAgB,oBAAoB,MAAM,QAAS,WAAY,MAAM,GAAG,aAAc,GAAG,8BAA+B;AAAA,IAC5H,gBAAgB,aAAa,CAAE,yBAA0B;AAEzD,aAAO;AAAA,IAER;AAEA,WAAO;AAAA,EAER;AAEA,WAAS,gBAAiBC,YAAY;AAErC,QAAKA,eAAc,SAAU;AAE5B,UAAK,GAAG,yBAA0B,GAAG,eAAe,GAAG,UAAW,EAAE,YAAY,KAC/E,GAAG,yBAA0B,GAAG,iBAAiB,GAAG,UAAW,EAAE,YAAY,GAAI;AAEjF,eAAO;AAAA,MAER;AAEA,MAAAA,aAAY;AAAA,IAEb;AAEA,QAAKA,eAAc,WAAY;AAE9B,UAAK,GAAG,yBAA0B,GAAG,eAAe,GAAG,YAAa,EAAE,YAAY,KACjF,GAAG,yBAA0B,GAAG,iBAAiB,GAAG,YAAa,EAAE,YAAY,GAAI;AAEnF,eAAO;AAAA,MAER;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAEA,MAAI,YAAY,WAAW,cAAc,SAAY,WAAW,YAAY;AAC5E,QAAM,eAAe,gBAAiB,SAAU;AAEhD,MAAK,iBAAiB,WAAY;AAEjC,YAAQ,KAAM,wBAAwB,WAAW,wBAAwB,cAAc,UAAW;AAClG,gBAAY;AAAA,EAEb;AAEA,QAAM,yBAAyB,WAAW,2BAA2B;AAErE,QAAM,cAAc,GAAG,aAAc,GAAG,uBAAwB;AAChE,QAAM,oBAAoB,GAAG,aAAc,GAAG,8BAA+B;AAC7E,QAAM,iBAAiB,GAAG,aAAc,GAAG,gBAAiB;AAC5D,QAAM,iBAAiB,GAAG,aAAc,GAAG,yBAA0B;AAErE,QAAM,gBAAgB,GAAG,aAAc,GAAG,kBAAmB;AAC7D,QAAM,oBAAoB,GAAG,aAAc,GAAG,0BAA2B;AACzE,QAAM,cAAc,GAAG,aAAc,GAAG,mBAAoB;AAC5D,QAAM,sBAAsB,GAAG,aAAc,GAAG,4BAA6B;AAE7E,QAAM,iBAAiB,oBAAoB;AAE3C,QAAM,aAAa,GAAG,aAAc,GAAG,WAAY;AAEnD,SAAO;AAAA,IAEN,UAAU;AAAA;AAAA,IAEV;AAAA,IACA;AAAA,IAEA;AAAA,IACA;AAAA,IAEA;AAAA,IACA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,EAED;AAED;AAEA,SAAS,cAAe,YAAa;AAEpC,QAAM,QAAQ;AAEd,MAAI,cAAc,MACjB,kBAAkB,GAClB,uBAAuB,OACvB,mBAAmB;AAEpB,QAAM,QAAQ,IAAI,MAAM,GACvB,mBAAmB,IAAI,QAAQ,GAE/B,UAAU,EAAE,OAAO,MAAM,aAAa,MAAM;AAE7C,OAAK,UAAU;AACf,OAAK,YAAY;AACjB,OAAK,kBAAkB;AAEvB,OAAK,OAAO,SAAW,QAAQ,qBAAsB;AAEpD,UAAM,UACL,OAAO,WAAW,KAClB;AAAA;AAAA,IAGA,oBAAoB,KACpB;AAED,2BAAuB;AAEvB,sBAAkB,OAAO;AAEzB,WAAO;AAAA,EAER;AAEA,OAAK,eAAe,WAAY;AAE/B,uBAAmB;AACnB,kBAAe,IAAK;AAAA,EAErB;AAEA,OAAK,aAAa,WAAY;AAE7B,uBAAmB;AAAA,EAEpB;AAEA,OAAK,iBAAiB,SAAW,QAAQ,QAAS;AAEjD,kBAAc,cAAe,QAAQ,QAAQ,CAAE;AAAA,EAEhD;AAEA,OAAK,WAAW,SAAW,UAAU,QAAQ,UAAW;AAEvD,UAAM,SAAS,SAAS,gBACvB,mBAAmB,SAAS,kBAC5B,cAAc,SAAS;AAExB,UAAM,qBAAqB,WAAW,IAAK,QAAS;AAEpD,QAAK,CAAE,wBAAwB,WAAW,QAAQ,OAAO,WAAW,KAAK,oBAAoB,CAAE,aAAc;AAI5G,UAAK,kBAAmB;AAIvB,sBAAe,IAAK;AAAA,MAErB,OAAO;AAEN,yBAAiB;AAAA,MAElB;AAAA,IAED,OAAO;AAEN,YAAM,UAAU,mBAAmB,IAAI,iBACtC,UAAU,UAAU;AAErB,UAAI,WAAW,mBAAmB,iBAAiB;AAEnD,cAAQ,QAAQ;AAEhB,iBAAW,cAAe,QAAQ,QAAQ,SAAS,QAAS;AAE5D,eAAU,IAAI,GAAG,MAAM,SAAS,EAAG,GAAI;AAEtC,iBAAU,CAAE,IAAI,YAAa,CAAE;AAAA,MAEhC;AAEA,yBAAmB,gBAAgB;AACnC,WAAK,kBAAkB,mBAAmB,KAAK,YAAY;AAC3D,WAAK,aAAa;AAAA,IAEnB;AAAA,EAGD;AAEA,WAAS,mBAAmB;AAE3B,QAAK,QAAQ,UAAU,aAAc;AAEpC,cAAQ,QAAQ;AAChB,cAAQ,cAAc,kBAAkB;AAAA,IAEzC;AAEA,UAAM,YAAY;AAClB,UAAM,kBAAkB;AAAA,EAEzB;AAEA,WAAS,cAAe,QAAQ,QAAQ,WAAW,eAAgB;AAElE,UAAM,UAAU,WAAW,OAAO,OAAO,SAAS;AAClD,QAAI,WAAW;AAEf,QAAK,YAAY,GAAI;AAEpB,iBAAW,QAAQ;AAEnB,UAAK,kBAAkB,QAAQ,aAAa,MAAO;AAElD,cAAM,WAAW,YAAY,UAAU,GACtC,aAAa,OAAO;AAErB,yBAAiB,gBAAiB,UAAW;AAE7C,YAAK,aAAa,QAAQ,SAAS,SAAS,UAAW;AAEtD,qBAAW,IAAI,aAAc,QAAS;AAAA,QAEvC;AAEA,iBAAU,IAAI,GAAG,KAAK,WAAW,MAAM,SAAS,EAAG,GAAG,MAAM,GAAI;AAE/D,gBAAM,KAAM,OAAQ,CAAE,CAAE,EAAE,aAAc,YAAY,gBAAiB;AAErE,gBAAM,OAAO,QAAS,UAAU,EAAG;AACnC,mBAAU,KAAK,CAAE,IAAI,MAAM;AAAA,QAE5B;AAAA,MAED;AAEA,cAAQ,QAAQ;AAChB,cAAQ,cAAc;AAAA,IAEvB;AAEA,UAAM,YAAY;AAClB,UAAM,kBAAkB;AAExB,WAAO;AAAA,EAER;AAED;AAEA,SAAS,cAAe,UAAW;AAElC,MAAI,WAAW,oBAAI,QAAQ;AAE3B,WAAS,kBAAmB,SAAS,SAAU;AAE9C,QAAK,YAAY,kCAAmC;AAEnD,cAAQ,UAAU;AAAA,IAEnB,WAAY,YAAY,kCAAmC;AAE1D,cAAQ,UAAU;AAAA,IAEnB;AAEA,WAAO;AAAA,EAER;AAEA,WAAS,IAAK,SAAU;AAEvB,QAAK,WAAW,QAAQ,WAAY;AAEnC,YAAM,UAAU,QAAQ;AAExB,UAAK,YAAY,oCAAoC,YAAY,kCAAmC;AAEnG,YAAK,SAAS,IAAK,OAAQ,GAAI;AAE9B,gBAAM,UAAU,SAAS,IAAK,OAAQ,EAAE;AACxC,iBAAO,kBAAmB,SAAS,QAAQ,OAAQ;AAAA,QAEpD,OAAO;AAEN,gBAAM,QAAQ,QAAQ;AAEtB,cAAK,SAAS,MAAM,SAAS,GAAI;AAEhC,kBAAM,eAAe,IAAI,sBAAuB,MAAM,MAAO;AAC7D,yBAAa,2BAA4B,UAAU,OAAQ;AAC3D,qBAAS,IAAK,SAAS,YAAa;AAEpC,oBAAQ,iBAAkB,WAAW,gBAAiB;AAEtD,mBAAO,kBAAmB,aAAa,SAAS,QAAQ,OAAQ;AAAA,UAEjE,OAAO;AAIN,mBAAO;AAAA,UAER;AAAA,QAED;AAAA,MAED;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAEA,WAAS,iBAAkB,OAAQ;AAElC,UAAM,UAAU,MAAM;AAEtB,YAAQ,oBAAqB,WAAW,gBAAiB;AAEzD,UAAM,UAAU,SAAS,IAAK,OAAQ;AAEtC,QAAK,YAAY,QAAY;AAE5B,eAAS,OAAQ,OAAQ;AACzB,cAAQ,QAAQ;AAAA,IAEjB;AAAA,EAED;AAEA,WAAS,UAAU;AAElB,eAAW,oBAAI,QAAQ;AAAA,EAExB;AAEA,SAAO;AAAA,IACN;AAAA,IACA;AAAA,EACD;AAED;AAEA,IAAM,qBAAN,cAAiC,OAAO;AAAA,EAEvC,YAAa,OAAO,IAAK,QAAQ,GAAG,MAAM,GAAG,SAAS,IAAK,OAAO,KAAK,MAAM,KAAO;AAEnF,UAAM;AAEN,SAAK,uBAAuB;AAE5B,SAAK,OAAO;AAEZ,SAAK,OAAO;AACZ,SAAK,OAAO;AAEZ,SAAK,OAAO;AACZ,SAAK,QAAQ;AACb,SAAK,MAAM;AACX,SAAK,SAAS;AAEd,SAAK,OAAO;AACZ,SAAK,MAAM;AAEX,SAAK,uBAAuB;AAAA,EAE7B;AAAA,EAEA,KAAM,QAAQ,WAAY;AAEzB,UAAM,KAAM,QAAQ,SAAU;AAE9B,SAAK,OAAO,OAAO;AACnB,SAAK,QAAQ,OAAO;AACpB,SAAK,MAAM,OAAO;AAClB,SAAK,SAAS,OAAO;AACrB,SAAK,OAAO,OAAO;AACnB,SAAK,MAAM,OAAO;AAElB,SAAK,OAAO,OAAO;AACnB,SAAK,OAAO,OAAO,SAAS,OAAO,OAAO,OAAO,OAAQ,CAAC,GAAG,OAAO,IAAK;AAEzE,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,WAAW,YAAY,GAAG,GAAG,OAAO,QAAS;AAE3D,QAAK,KAAK,SAAS,MAAO;AAEzB,WAAK,OAAO;AAAA,QACX,SAAS;AAAA,QACT,WAAW;AAAA,QACX,YAAY;AAAA,QACZ,SAAS;AAAA,QACT,SAAS;AAAA,QACT,OAAO;AAAA,QACP,QAAQ;AAAA,MACT;AAAA,IAED;AAEA,SAAK,KAAK,UAAU;AACpB,SAAK,KAAK,YAAY;AACtB,SAAK,KAAK,aAAa;AACvB,SAAK,KAAK,UAAU;AACpB,SAAK,KAAK,UAAU;AACpB,SAAK,KAAK,QAAQ;AAClB,SAAK,KAAK,SAAS;AAEnB,SAAK,uBAAuB;AAAA,EAE7B;AAAA,EAEA,kBAAkB;AAEjB,QAAK,KAAK,SAAS,MAAO;AAEzB,WAAK,KAAK,UAAU;AAAA,IAErB;AAEA,SAAK,uBAAuB;AAAA,EAE7B;AAAA,EAEA,yBAAyB;AAExB,UAAM,MAAO,KAAK,QAAQ,KAAK,SAAW,IAAI,KAAK;AACnD,UAAM,MAAO,KAAK,MAAM,KAAK,WAAa,IAAI,KAAK;AACnD,UAAM,MAAO,KAAK,QAAQ,KAAK,QAAS;AACxC,UAAM,MAAO,KAAK,MAAM,KAAK,UAAW;AAExC,QAAI,OAAO,KAAK;AAChB,QAAI,QAAQ,KAAK;AACjB,QAAI,MAAM,KAAK;AACf,QAAI,SAAS,KAAK;AAElB,QAAK,KAAK,SAAS,QAAQ,KAAK,KAAK,SAAU;AAE9C,YAAM,UAAW,KAAK,QAAQ,KAAK,QAAS,KAAK,KAAK,YAAY,KAAK;AACvE,YAAM,UAAW,KAAK,MAAM,KAAK,UAAW,KAAK,KAAK,aAAa,KAAK;AAExE,cAAQ,SAAS,KAAK,KAAK;AAC3B,cAAQ,OAAO,SAAS,KAAK,KAAK;AAClC,aAAO,SAAS,KAAK,KAAK;AAC1B,eAAS,MAAM,SAAS,KAAK,KAAK;AAAA,IAEnC;AAEA,SAAK,iBAAiB,iBAAkB,MAAM,OAAO,KAAK,QAAQ,KAAK,MAAM,KAAK,KAAK,KAAK,gBAAiB;AAE7G,SAAK,wBAAwB,KAAM,KAAK,gBAAiB,EAAE,OAAO;AAAA,EAEnE;AAAA,EAEA,OAAQ,MAAO;AAEd,UAAM,OAAO,MAAM,OAAQ,IAAK;AAEhC,SAAK,OAAO,OAAO,KAAK;AACxB,SAAK,OAAO,OAAO,KAAK;AACxB,SAAK,OAAO,QAAQ,KAAK;AACzB,SAAK,OAAO,MAAM,KAAK;AACvB,SAAK,OAAO,SAAS,KAAK;AAC1B,SAAK,OAAO,OAAO,KAAK;AACxB,SAAK,OAAO,MAAM,KAAK;AAEvB,QAAK,KAAK,SAAS,KAAO,MAAK,OAAO,OAAO,OAAO,OAAQ,CAAC,GAAG,KAAK,IAAK;AAE1E,WAAO;AAAA,EAER;AAED;AAEA,IAAM,UAAU;AAMhB,IAAM,kBAAkB,CAAE,OAAO,OAAO,MAAM,OAAO,OAAO,KAAM;AAIlE,IAAM,cAAc;AAEpB,IAAM,cAA4B,IAAI,mBAAmB;AACzD,IAAM,cAA4B,IAAI,MAAM;AAC5C,IAAI,aAAa;AACjB,IAAI,qBAAqB;AACzB,IAAI,wBAAwB;AAC5B,IAAI,gBAAgB;AAGpB,IAAM,OAAQ,IAAI,KAAK,KAAM,CAAE,KAAM;AACrC,IAAM,UAAU,IAAI;AAIpB,IAAM,kBAAkB;AAAA,EACT,IAAI,QAAS,CAAE,KAAK,SAAS,CAAE;AAAA,EAC/B,IAAI,QAAS,KAAK,SAAS,CAAE;AAAA,EAC7B,IAAI,QAAS,CAAE,SAAS,GAAG,GAAI;AAAA,EAC/B,IAAI,QAAS,SAAS,GAAG,GAAI;AAAA,EAC7B,IAAI,QAAS,GAAG,KAAK,CAAE,OAAQ;AAAA,EAC/B,IAAI,QAAS,GAAG,KAAK,OAAQ;AAAA,EAC7B,IAAI,QAAS,IAAK,GAAG,EAAI;AAAA,EACzB,IAAI,QAAS,GAAG,GAAG,EAAI;AAAA,EACvB,IAAI,QAAS,IAAK,GAAG,CAAE;AAAA,EACvB,IAAI,QAAS,GAAG,GAAG,CAAE;AAAE;AAiBtC,IAAM,iBAAN,MAAqB;AAAA,EAEpB,YAAa,UAAW;AAEvB,SAAK,YAAY;AACjB,SAAK,wBAAwB;AAE7B,SAAK,UAAU;AACf,SAAK,YAAY;AACjB,SAAK,aAAa,CAAC;AACnB,SAAK,YAAY,CAAC;AAClB,SAAK,UAAU,CAAC;AAEhB,SAAK,gBAAgB;AACrB,SAAK,mBAAmB;AACxB,SAAK,oBAAoB;AAEzB,SAAK,iBAAkB,KAAK,aAAc;AAAA,EAE3C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,UAAW,OAAO,QAAQ,GAAG,OAAO,KAAK,MAAM,KAAM;AAEpD,iBAAa,KAAK,UAAU,gBAAgB;AAC5C,yBAAqB,KAAK,UAAU,kBAAkB;AACtD,4BAAwB,KAAK,UAAU,qBAAqB;AAC5D,oBAAgB,KAAK,UAAU,GAAG;AAElC,SAAK,UAAU,GAAG,UAAU;AAE5B,SAAK,SAAU,GAAI;AAEnB,UAAM,qBAAqB,KAAK,iBAAiB;AACjD,uBAAmB,cAAc;AAEjC,SAAK,eAAgB,OAAO,MAAM,KAAK,kBAAmB;AAE1D,QAAK,QAAQ,GAAI;AAEhB,WAAK,MAAO,oBAAoB,GAAG,GAAG,KAAM;AAAA,IAE7C;AAEA,SAAK,YAAa,kBAAmB;AACrC,SAAK,SAAU,kBAAmB;AAElC,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,oBAAqB,iBAAiB,eAAe,MAAO;AAE3D,WAAO,KAAK,aAAc,iBAAiB,YAAa;AAAA,EAEzD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,YAAa,SAAS,eAAe,MAAO;AAE3C,WAAO,KAAK,aAAc,SAAS,YAAa;AAAA,EAEjD;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,uBAAuB;AAEtB,QAAK,KAAK,qBAAqB,MAAO;AAErC,WAAK,mBAAmB,oBAAoB;AAC5C,WAAK,iBAAkB,KAAK,gBAAiB;AAAA,IAE9C;AAAA,EAED;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,+BAA+B;AAE9B,QAAK,KAAK,sBAAsB,MAAO;AAEtC,WAAK,oBAAoB,qBAAqB;AAC9C,WAAK,iBAAkB,KAAK,iBAAkB;AAAA,IAE/C;AAAA,EAED;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAU;AAET,SAAK,SAAS;AAEd,QAAK,KAAK,qBAAqB,KAAO,MAAK,iBAAiB,QAAQ;AACpE,QAAK,KAAK,sBAAsB,KAAO,MAAK,kBAAkB,QAAQ;AAAA,EAEvE;AAAA;AAAA,EAIA,SAAU,UAAW;AAEpB,SAAK,UAAU,KAAK,MAAO,KAAK,KAAM,QAAS,CAAE;AACjD,SAAK,YAAY,KAAK,IAAK,GAAG,KAAK,OAAQ;AAAA,EAE5C;AAAA,EAEA,WAAW;AAEV,QAAK,KAAK,kBAAkB,KAAO,MAAK,cAAc,QAAQ;AAE9D,QAAK,KAAK,0BAA0B,KAAO,MAAK,sBAAsB,QAAQ;AAE9E,aAAU,IAAI,GAAG,IAAI,KAAK,WAAW,QAAQ,KAAO;AAEnD,WAAK,WAAY,CAAE,EAAE,QAAQ;AAAA,IAE9B;AAAA,EAED;AAAA,EAEA,SAAU,cAAe;AAExB,SAAK,UAAU,gBAAiB,YAAY,oBAAoB,qBAAsB;AACtF,SAAK,UAAU,GAAG,UAAU;AAE5B,iBAAa,cAAc;AAC3B,iBAAc,cAAc,GAAG,GAAG,aAAa,OAAO,aAAa,MAAO;AAAA,EAE3E;AAAA,EAEA,aAAc,SAAS,cAAe;AAErC,QAAK,QAAQ,YAAY,yBAAyB,QAAQ,YAAY,uBAAwB;AAE7F,WAAK,SAAU,QAAQ,MAAM,WAAW,IAAI,KAAO,QAAQ,MAAO,CAAE,EAAE,SAAS,QAAQ,MAAO,CAAE,EAAE,MAAM,KAAQ;AAAA,IAEjH,OAAO;AAEN,WAAK,SAAU,QAAQ,MAAM,QAAQ,CAAE;AAAA,IAExC;AAEA,iBAAa,KAAK,UAAU,gBAAgB;AAC5C,yBAAqB,KAAK,UAAU,kBAAkB;AACtD,4BAAwB,KAAK,UAAU,qBAAqB;AAC5D,oBAAgB,KAAK,UAAU,GAAG;AAElC,SAAK,UAAU,GAAG,UAAU;AAE5B,UAAM,qBAAqB,gBAAgB,KAAK,iBAAiB;AACjE,SAAK,iBAAkB,SAAS,kBAAmB;AACnD,SAAK,YAAa,kBAAmB;AACrC,SAAK,SAAU,kBAAmB;AAElC,WAAO;AAAA,EAER;AAAA,EAEA,mBAAmB;AAElB,UAAM,QAAQ,IAAI,KAAK,IAAK,KAAK,WAAW,KAAK,CAAE;AACnD,UAAM,SAAS,IAAI,KAAK;AAExB,UAAM,SAAS;AAAA,MACd,WAAW;AAAA,MACX,WAAW;AAAA,MACX,iBAAiB;AAAA,MACjB,MAAM;AAAA,MACN,QAAQ;AAAA,MACR,YAAY;AAAA,MACZ,aAAa;AAAA,IACd;AAEA,UAAM,qBAAqB,oBAAqB,OAAO,QAAQ,MAAO;AAEtE,QAAK,KAAK,0BAA0B,QAAQ,KAAK,sBAAsB,UAAU,SAAS,KAAK,sBAAsB,WAAW,QAAS;AAExI,UAAK,KAAK,0BAA0B,MAAO;AAE1C,aAAK,SAAS;AAAA,MAEf;AAEA,WAAK,wBAAwB,oBAAqB,OAAO,QAAQ,MAAO;AAExE,YAAM,EAAE,QAAQ,IAAI;AACpB,OAAE,EAAE,UAAU,KAAK,WAAW,WAAW,KAAK,YAAY,QAAQ,KAAK,QAAQ,IAAI,cAAe,OAAQ;AAE1G,WAAK,gBAAgB,eAAgB,SAAS,OAAO,MAAO;AAAA,IAE7D;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,iBAAkB,UAAW;AAE5B,UAAM,UAAU,IAAI,KAAM,KAAK,WAAY,CAAE,GAAG,QAAS;AACzD,SAAK,UAAU,QAAS,SAAS,WAAY;AAAA,EAE9C;AAAA,EAEA,eAAgB,OAAO,MAAM,KAAK,oBAAqB;AAEtD,UAAMN,OAAM;AACZ,UAAMC,UAAS;AACf,UAAM,aAAa,IAAI,kBAAmBD,MAAKC,SAAQ,MAAM,GAAI;AACjE,UAAM,SAAS,CAAE,GAAG,IAAK,GAAG,GAAG,GAAG,CAAE;AACpC,UAAM,cAAc,CAAE,GAAG,GAAG,GAAG,IAAK,IAAK,EAAI;AAC7C,UAAM,WAAW,KAAK;AAEtB,UAAM,oBAAoB,SAAS;AACnC,UAAM,cAAc,SAAS;AAC7B,aAAS,cAAe,WAAY;AAEpC,aAAS,cAAc;AACvB,aAAS,YAAY;AAErB,UAAM,qBAAqB,IAAI,kBAAmB;AAAA,MACjD,MAAM;AAAA,MACN,MAAM;AAAA,MACN,YAAY;AAAA,MACZ,WAAW;AAAA,IACZ,CAAE;AAEF,UAAM,gBAAgB,IAAI,KAAM,IAAI,YAAY,GAAG,kBAAmB;AAEtE,QAAI,gBAAgB;AACpB,UAAM,aAAa,MAAM;AAEzB,QAAK,YAAa;AAEjB,UAAK,WAAW,SAAU;AAEzB,2BAAmB,MAAM,KAAM,UAAW;AAC1C,cAAM,aAAa;AACnB,wBAAgB;AAAA,MAEjB;AAAA,IAED,OAAO;AAEN,yBAAmB,MAAM,KAAM,WAAY;AAC3C,sBAAgB;AAAA,IAEjB;AAEA,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,YAAM,MAAM,IAAI;AAEhB,UAAK,QAAQ,GAAI;AAEhB,mBAAW,GAAG,IAAK,GAAG,OAAQ,CAAE,GAAG,CAAE;AACrC,mBAAW,OAAQ,YAAa,CAAE,GAAG,GAAG,CAAE;AAAA,MAE3C,WAAY,QAAQ,GAAI;AAEvB,mBAAW,GAAG,IAAK,GAAG,GAAG,OAAQ,CAAE,CAAE;AACrC,mBAAW,OAAQ,GAAG,YAAa,CAAE,GAAG,CAAE;AAAA,MAE3C,OAAO;AAEN,mBAAW,GAAG,IAAK,GAAG,OAAQ,CAAE,GAAG,CAAE;AACrC,mBAAW,OAAQ,GAAG,GAAG,YAAa,CAAE,CAAE;AAAA,MAE3C;AAEA,YAAM,OAAO,KAAK;AAElB,mBAAc,oBAAoB,MAAM,MAAM,IAAI,IAAI,OAAO,GAAG,MAAM,IAAK;AAE3E,eAAS,gBAAiB,kBAAmB;AAE7C,UAAK,eAAgB;AAEpB,iBAAS,OAAQ,eAAe,UAAW;AAAA,MAE5C;AAEA,eAAS,OAAQ,OAAO,UAAW;AAAA,IAEpC;AAEA,kBAAc,SAAS,QAAQ;AAC/B,kBAAc,SAAS,QAAQ;AAE/B,aAAS,cAAc;AACvB,aAAS,YAAY;AACrB,UAAM,aAAa;AAAA,EAEpB;AAAA,EAEA,iBAAkB,SAAS,oBAAqB;AAE/C,UAAM,WAAW,KAAK;AAEtB,UAAM,gBAAkB,QAAQ,YAAY,yBAAyB,QAAQ,YAAY;AAEzF,QAAK,eAAgB;AAEpB,UAAK,KAAK,qBAAqB,MAAO;AAErC,aAAK,mBAAmB,oBAAoB;AAAA,MAE7C;AAEA,WAAK,iBAAiB,SAAS,WAAW,QAAU,QAAQ,0BAA0B,QAAU,KAAM;AAAA,IAEvG,OAAO;AAEN,UAAK,KAAK,sBAAsB,MAAO;AAEtC,aAAK,oBAAoB,qBAAqB;AAAA,MAE/C;AAAA,IAED;AAEA,UAAM,WAAW,gBAAgB,KAAK,mBAAmB,KAAK;AAC9D,UAAM,OAAO,IAAI,KAAM,KAAK,WAAY,CAAE,GAAG,QAAS;AAEtD,UAAM,WAAW,SAAS;AAE1B,aAAU,QAAS,EAAE,QAAQ;AAE7B,UAAM,OAAO,KAAK;AAElB,iBAAc,oBAAoB,GAAG,GAAG,IAAI,MAAM,IAAI,IAAK;AAE3D,aAAS,gBAAiB,kBAAmB;AAC7C,aAAS,OAAQ,MAAM,WAAY;AAAA,EAEpC;AAAA,EAEA,YAAa,oBAAqB;AAEjC,UAAM,WAAW,KAAK;AACtB,UAAM,YAAY,SAAS;AAC3B,aAAS,YAAY;AACrB,UAAM,IAAI,KAAK,WAAW;AAE1B,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,YAAM,QAAQ,KAAK,KAAM,KAAK,QAAS,CAAE,IAAI,KAAK,QAAS,CAAE,IAAI,KAAK,QAAS,IAAI,CAAE,IAAI,KAAK,QAAS,IAAI,CAAE,CAAE;AAE/G,YAAM,WAAW,iBAAmB,IAAI,IAAI,KAAM,gBAAgB,MAAO;AAEzE,WAAK,MAAO,oBAAoB,IAAI,GAAG,GAAG,OAAO,QAAS;AAAA,IAE3D;AAEA,aAAS,YAAY;AAAA,EAEtB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,MAAO,oBAAoB,OAAO,QAAQ,OAAO,UAAW;AAE3D,UAAM,uBAAuB,KAAK;AAElC,SAAK;AAAA,MACJ;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IAAS;AAEV,SAAK;AAAA,MACJ;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IAAS;AAAA,EAEX;AAAA,EAEA,UAAW,UAAU,WAAW,OAAO,QAAQ,cAAc,WAAW,UAAW;AAElF,UAAM,WAAW,KAAK;AACtB,UAAM,eAAe,KAAK;AAE1B,QAAK,cAAc,iBAAiB,cAAc,gBAAiB;AAElE,cAAQ;AAAA,QACP;AAAA,MAA6D;AAAA,IAE/D;AAGA,UAAM,sBAAsB;AAE5B,UAAM,WAAW,IAAI,KAAM,KAAK,WAAY,MAAO,GAAG,YAAa;AACnE,UAAM,eAAe,aAAa;AAElC,UAAM,SAAS,KAAK,UAAW,KAAM,IAAI;AACzC,UAAM,kBAAkB,SAAU,YAAa,IAAI,KAAK,MAAO,IAAI,UAAW,IAAI,KAAK,MAAO,IAAI,cAAc;AAChH,UAAM,cAAc,eAAe;AACnC,UAAM,UAAU,SAAU,YAAa,IAAI,IAAI,KAAK,MAAO,sBAAsB,WAAY,IAAI;AAEjG,QAAK,UAAU,aAAc;AAE5B,cAAQ,KAAM,iBACb,YAAY,iDACZ,OAAO,uCAAuC,WAAW,EAAG;AAAA,IAE9D;AAEA,UAAM,UAAU,CAAC;AACjB,QAAI,MAAM;AAEV,aAAU,IAAI,GAAG,IAAI,aAAa,EAAG,GAAI;AAExC,YAAMM,KAAI,IAAI;AACd,YAAM,SAAS,KAAK,IAAK,CAAEA,KAAIA,KAAI,CAAE;AACrC,cAAQ,KAAM,MAAO;AAErB,UAAK,MAAM,GAAI;AAEd,eAAO;AAAA,MAER,WAAY,IAAI,SAAU;AAEzB,eAAO,IAAI;AAAA,MAEZ;AAAA,IAED;AAEA,aAAU,IAAI,GAAG,IAAI,QAAQ,QAAQ,KAAO;AAE3C,cAAS,CAAE,IAAI,QAAS,CAAE,IAAI;AAAA,IAE/B;AAEA,iBAAc,QAAS,EAAE,QAAQ,SAAS;AAC1C,iBAAc,SAAU,EAAE,QAAQ;AAClC,iBAAc,SAAU,EAAE,QAAQ;AAClC,iBAAc,aAAc,EAAE,QAAQ,cAAc;AAEpD,QAAK,UAAW;AAEf,mBAAc,UAAW,EAAE,QAAQ;AAAA,IAEpC;AAEA,UAAM,EAAE,QAAQ,IAAI;AACpB,iBAAc,QAAS,EAAE,QAAQ;AACjC,iBAAc,QAAS,EAAE,QAAQ,UAAU;AAE3C,UAAM,aAAa,KAAK,UAAW,MAAO;AAC1C,UAAM,IAAI,IAAI,cAAe,SAAS,UAAU,UAAU,SAAS,UAAU,UAAU;AACvF,UAAM,IAAI,KAAM,KAAK,YAAY;AAEjC,iBAAc,WAAW,GAAG,GAAG,IAAI,YAAY,IAAI,UAAW;AAC9D,aAAS,gBAAiB,SAAU;AACpC,aAAS,OAAQ,UAAU,WAAY;AAAA,EAExC;AAED;AAIA,SAAS,cAAe,QAAS;AAEhC,QAAM,YAAY,CAAC;AACnB,QAAM,WAAW,CAAC;AAClB,QAAM,SAAS,CAAC;AAEhB,MAAI,MAAM;AAEV,QAAM,YAAY,SAAS,UAAU,IAAI,gBAAgB;AAEzD,WAAU,IAAI,GAAG,IAAI,WAAW,KAAO;AAEtC,UAAM,UAAU,KAAK,IAAK,GAAG,GAAI;AACjC,aAAS,KAAM,OAAQ;AACvB,QAAI,QAAQ,IAAM;AAElB,QAAK,IAAI,SAAS,SAAU;AAE3B,cAAQ,gBAAiB,IAAI,SAAS,UAAU,CAAE;AAAA,IAEnD,WAAY,MAAM,GAAI;AAErB,cAAQ;AAAA,IAET;AAEA,WAAO,KAAM,KAAM;AAEnB,UAAM,YAAY,KAAQ,UAAU;AACpC,UAAM,MAAM,CAAE;AACd,UAAM,MAAM,IAAI;AAChB,UAAM,MAAM,CAAE,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,GAAI;AAEzE,UAAM,YAAY;AAClB,UAAM,WAAW;AACjB,UAAM,eAAe;AACrB,UAAM,SAAS;AACf,UAAM,gBAAgB;AAEtB,UAAM,WAAW,IAAI,aAAc,eAAe,WAAW,SAAU;AACvE,UAAM,KAAK,IAAI,aAAc,SAAS,WAAW,SAAU;AAC3D,UAAM,YAAY,IAAI,aAAc,gBAAgB,WAAW,SAAU;AAEzE,aAAU,OAAO,GAAG,OAAO,WAAW,QAAU;AAE/C,YAAM,IAAM,OAAO,IAAM,IAAI,IAAI;AACjC,YAAM,IAAI,OAAO,IAAI,IAAI;AACzB,YAAM,cAAc;AAAA,QACnB;AAAA,QAAG;AAAA,QAAG;AAAA,QACN,IAAI,IAAI;AAAA,QAAG;AAAA,QAAG;AAAA,QACd,IAAI,IAAI;AAAA,QAAG,IAAI;AAAA,QAAG;AAAA,QAClB;AAAA,QAAG;AAAA,QAAG;AAAA,QACN,IAAI,IAAI;AAAA,QAAG,IAAI;AAAA,QAAG;AAAA,QAClB;AAAA,QAAG,IAAI;AAAA,QAAG;AAAA,MACX;AACA,eAAS,IAAK,aAAa,eAAe,WAAW,IAAK;AAC1D,SAAG,IAAK,KAAK,SAAS,WAAW,IAAK;AACtC,YAAMC,QAAO,CAAE,MAAM,MAAM,MAAM,MAAM,MAAM,IAAK;AAClD,gBAAU,IAAKA,OAAM,gBAAgB,WAAW,IAAK;AAAA,IAEtD;AAEA,UAAM,SAAS,IAAI,eAAe;AAClC,WAAO,aAAc,YAAY,IAAI,gBAAiB,UAAU,YAAa,CAAE;AAC/E,WAAO,aAAc,MAAM,IAAI,gBAAiB,IAAI,MAAO,CAAE;AAC7D,WAAO,aAAc,aAAa,IAAI,gBAAiB,WAAW,aAAc,CAAE;AAClF,cAAU,KAAM,MAAO;AAEvB,QAAK,MAAM,SAAU;AAEpB;AAAA,IAED;AAAA,EAED;AAEA,SAAO,EAAE,WAAW,UAAU,OAAO;AAEtC;AAEA,SAAS,oBAAqB,OAAO,QAAQ,QAAS;AAErD,QAAM,qBAAqB,IAAI,kBAAmB,OAAO,QAAQ,MAAO;AACxE,qBAAmB,QAAQ,UAAU;AACrC,qBAAmB,QAAQ,OAAO;AAClC,qBAAmB,cAAc;AACjC,SAAO;AAER;AAEA,SAAS,aAAc,QAAQ,GAAG,GAAG,OAAO,QAAS;AAEpD,SAAO,SAAS,IAAK,GAAG,GAAG,OAAO,MAAO;AACzC,SAAO,QAAQ,IAAK,GAAG,GAAG,OAAO,MAAO;AAEzC;AAEA,SAAS,eAAgB,QAAQ,OAAO,QAAS;AAEhD,QAAM,UAAU,IAAI,aAAc,WAAY;AAC9C,QAAM,WAAW,IAAI,QAAS,GAAG,GAAG,CAAE;AACtC,QAAM,iBAAiB,IAAI,eAAgB;AAAA,IAE1C,MAAM;AAAA,IAEN,SAAS;AAAA,MACR,KAAK;AAAA,MACL,sBAAsB,IAAM;AAAA,MAC5B,uBAAuB,IAAM;AAAA,MAC7B,kBAAkB,GAAG,MAAM;AAAA,IAC5B;AAAA,IAEA,UAAU;AAAA,MACT,UAAU,EAAE,OAAO,KAAK;AAAA,MACxB,WAAW,EAAE,OAAO,EAAE;AAAA,MACtB,WAAW,EAAE,OAAO,QAAQ;AAAA,MAC5B,eAAe,EAAE,OAAO,MAAM;AAAA,MAC9B,UAAU,EAAE,OAAO,EAAE;AAAA,MACrB,UAAU,EAAE,OAAO,EAAE;AAAA,MACrB,YAAY,EAAE,OAAO,SAAS;AAAA,IAC/B;AAAA,IAEA,cAAc,uBAAuB;AAAA,IAErC;AAAA;AAAA,MAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IA8D1B,UAAU;AAAA,IACV,WAAW;AAAA,IACX,YAAY;AAAA,EAEb,CAAE;AAEF,SAAO;AAER;AAEA,SAAS,uBAAuB;AAE/B,SAAO,IAAI,eAAgB;AAAA,IAE1B,MAAM;AAAA,IAEN,UAAU;AAAA,MACT,UAAU,EAAE,OAAO,KAAK;AAAA,IACzB;AAAA,IAEA,cAAc,uBAAuB;AAAA,IAErC;AAAA;AAAA,MAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAqB1B,UAAU;AAAA,IACV,WAAW;AAAA,IACX,YAAY;AAAA,EAEb,CAAE;AAEH;AAEA,SAAS,sBAAsB;AAE9B,SAAO,IAAI,eAAgB;AAAA,IAE1B,MAAM;AAAA,IAEN,UAAU;AAAA,MACT,UAAU,EAAE,OAAO,KAAK;AAAA,MACxB,cAAc,EAAE,OAAO,GAAI;AAAA,IAC5B;AAAA,IAEA,cAAc,uBAAuB;AAAA,IAErC;AAAA;AAAA,MAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAkB1B,UAAU;AAAA,IACV,WAAW;AAAA,IACX,YAAY;AAAA,EAEb,CAAE;AAEH;AAEA,SAAS,yBAAyB;AAEjC;AAAA;AAAA,IAAiB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAyDlB;AAEA,SAAS,gBAAiB,UAAW;AAEpC,MAAI,aAAa,oBAAI,QAAQ;AAE7B,MAAI,iBAAiB;AAErB,WAAS,IAAK,SAAU;AAEvB,QAAK,WAAW,QAAQ,WAAY;AAEnC,YAAM,UAAU,QAAQ;AAExB,YAAM,gBAAkB,YAAY,oCAAoC,YAAY;AACpF,YAAM,YAAc,YAAY,yBAAyB,YAAY;AAIrE,UAAK,iBAAiB,WAAY;AAEjC,YAAI,eAAe,WAAW,IAAK,OAAQ;AAE3C,cAAM,sBAAsB,iBAAiB,SAAY,aAAa,QAAQ,eAAe;AAE7F,YAAK,QAAQ,yBAAyB,QAAQ,iBAAiB,qBAAsB;AAEpF,cAAK,mBAAmB,KAAO,kBAAiB,IAAI,eAAgB,QAAS;AAE7E,yBAAe,gBAAgB,eAAe,oBAAqB,SAAS,YAAa,IAAI,eAAe,YAAa,SAAS,YAAa;AAC/I,uBAAa,QAAQ,eAAe,QAAQ;AAE5C,qBAAW,IAAK,SAAS,YAAa;AAEtC,iBAAO,aAAa;AAAA,QAErB,OAAO;AAEN,cAAK,iBAAiB,QAAY;AAEjC,mBAAO,aAAa;AAAA,UAErB,OAAO;AAEN,kBAAM,QAAQ,QAAQ;AAEtB,gBAAO,iBAAiB,SAAS,MAAM,SAAS,KAAS,aAAa,SAAS,sBAAuB,KAAM,GAAM;AAEjH,kBAAK,mBAAmB,KAAO,kBAAiB,IAAI,eAAgB,QAAS;AAE7E,6BAAe,gBAAgB,eAAe,oBAAqB,OAAQ,IAAI,eAAe,YAAa,OAAQ;AACnH,2BAAa,QAAQ,eAAe,QAAQ;AAE5C,yBAAW,IAAK,SAAS,YAAa;AAEtC,sBAAQ,iBAAkB,WAAW,gBAAiB;AAEtD,qBAAO,aAAa;AAAA,YAErB,OAAO;AAIN,qBAAO;AAAA,YAER;AAAA,UAED;AAAA,QAED;AAAA,MAED;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAEA,WAAS,sBAAuB,OAAQ;AAEvC,QAAI,QAAQ;AACZ,UAAM,SAAS;AAEf,aAAU,IAAI,GAAG,IAAI,QAAQ,KAAO;AAEnC,UAAK,MAAO,CAAE,MAAM,OAAY;AAAA,IAEjC;AAEA,WAAO,UAAU;AAAA,EAGlB;AAEA,WAAS,iBAAkB,OAAQ;AAElC,UAAM,UAAU,MAAM;AAEtB,YAAQ,oBAAqB,WAAW,gBAAiB;AAEzD,UAAM,YAAY,WAAW,IAAK,OAAQ;AAE1C,QAAK,cAAc,QAAY;AAE9B,iBAAW,OAAQ,OAAQ;AAC3B,gBAAU,QAAQ;AAAA,IAEnB;AAAA,EAED;AAEA,WAAS,UAAU;AAElB,iBAAa,oBAAI,QAAQ;AAEzB,QAAK,mBAAmB,MAAO;AAE9B,qBAAe,QAAQ;AACvB,uBAAiB;AAAA,IAElB;AAAA,EAED;AAEA,SAAO;AAAA,IACN;AAAA,IACA;AAAA,EACD;AAED;AAEA,SAAS,gBAAiB,IAAK;AAE9B,QAAM,aAAa,CAAC;AAEpB,WAAS,aAAc,MAAO;AAE7B,QAAK,WAAY,IAAK,MAAM,QAAY;AAEvC,aAAO,WAAY,IAAK;AAAA,IAEzB;AAEA,QAAI;AAEJ,YAAS,MAAO;AAAA,MAEf,KAAK;AACJ,oBAAY,GAAG,aAAc,qBAAsB,KAAK,GAAG,aAAc,yBAA0B,KAAK,GAAG,aAAc,4BAA6B;AACtJ;AAAA,MAED,KAAK;AACJ,oBAAY,GAAG,aAAc,gCAAiC,KAAK,GAAG,aAAc,oCAAqC,KAAK,GAAG,aAAc,uCAAwC;AACvL;AAAA,MAED,KAAK;AACJ,oBAAY,GAAG,aAAc,+BAAgC,KAAK,GAAG,aAAc,mCAAoC,KAAK,GAAG,aAAc,sCAAuC;AACpL;AAAA,MAED,KAAK;AACJ,oBAAY,GAAG,aAAc,gCAAiC,KAAK,GAAG,aAAc,uCAAwC;AAC5H;AAAA,MAED;AACC,oBAAY,GAAG,aAAc,IAAK;AAAA,IAEpC;AAEA,eAAY,IAAK,IAAI;AAErB,WAAO;AAAA,EAER;AAEA,SAAO;AAAA,IAEN,KAAK,SAAW,MAAO;AAEtB,aAAO,aAAc,IAAK,MAAM;AAAA,IAEjC;AAAA,IAEA,MAAM,WAAY;AAEjB,mBAAc,wBAAyB;AACvC,mBAAc,0BAA2B;AACzC,mBAAc,0BAA2B;AACzC,mBAAc,6BAA8B;AAC5C,mBAAc,sCAAuC;AACrD,mBAAc,8BAA+B;AAAA,IAE9C;AAAA,IAEA,KAAK,SAAW,MAAO;AAEtB,YAAM,YAAY,aAAc,IAAK;AAErC,UAAK,cAAc,MAAO;AAEzB,iBAAU,0BAA0B,OAAO,2BAA4B;AAAA,MAExE;AAEA,aAAO;AAAA,IAER;AAAA,EAED;AAED;AAEA,SAAS,gBAAiB,IAAI,YAAY,MAAM,eAAgB;AAE/D,QAAM,aAAa,CAAC;AACpB,QAAM,sBAAsB,oBAAI,QAAQ;AAExC,WAAS,kBAAmB,OAAQ;AAEnC,UAAM,WAAW,MAAM;AAEvB,QAAK,SAAS,UAAU,MAAO;AAE9B,iBAAW,OAAQ,SAAS,KAAM;AAAA,IAEnC;AAEA,eAAY,QAAQ,SAAS,YAAa;AAEzC,iBAAW,OAAQ,SAAS,WAAY,IAAK,CAAE;AAAA,IAEhD;AAEA,eAAY,QAAQ,SAAS,iBAAkB;AAE9C,YAAM,QAAQ,SAAS,gBAAiB,IAAK;AAE7C,eAAU,IAAI,GAAG,IAAI,MAAM,QAAQ,IAAI,GAAG,KAAO;AAEhD,mBAAW,OAAQ,MAAO,CAAE,CAAE;AAAA,MAE/B;AAAA,IAED;AAEA,aAAS,oBAAqB,WAAW,iBAAkB;AAE3D,WAAO,WAAY,SAAS,EAAG;AAE/B,UAAM,YAAY,oBAAoB,IAAK,QAAS;AAEpD,QAAK,WAAY;AAEhB,iBAAW,OAAQ,SAAU;AAC7B,0BAAoB,OAAQ,QAAS;AAAA,IAEtC;AAEA,kBAAc,wBAAyB,QAAS;AAEhD,QAAK,SAAS,8BAA8B,MAAO;AAElD,aAAO,SAAS;AAAA,IAEjB;AAIA,SAAK,OAAO;AAAA,EAEb;AAEA,WAAS,IAAK,QAAQ,UAAW;AAEhC,QAAK,WAAY,SAAS,EAAG,MAAM,KAAO,QAAO;AAEjD,aAAS,iBAAkB,WAAW,iBAAkB;AAExD,eAAY,SAAS,EAAG,IAAI;AAE5B,SAAK,OAAO;AAEZ,WAAO;AAAA,EAER;AAEA,WAAS,OAAQ,UAAW;AAE3B,UAAM,qBAAqB,SAAS;AAIpC,eAAY,QAAQ,oBAAqB;AAExC,iBAAW,OAAQ,mBAAoB,IAAK,GAAG,GAAG,YAAa;AAAA,IAEhE;AAIA,UAAM,kBAAkB,SAAS;AAEjC,eAAY,QAAQ,iBAAkB;AAErC,YAAM,QAAQ,gBAAiB,IAAK;AAEpC,eAAU,IAAI,GAAG,IAAI,MAAM,QAAQ,IAAI,GAAG,KAAO;AAEhD,mBAAW,OAAQ,MAAO,CAAE,GAAG,GAAG,YAAa;AAAA,MAEhD;AAAA,IAED;AAAA,EAED;AAEA,WAAS,yBAA0B,UAAW;AAE7C,UAAM,UAAU,CAAC;AAEjB,UAAM,gBAAgB,SAAS;AAC/B,UAAM,mBAAmB,SAAS,WAAW;AAC7C,QAAI,UAAU;AAEd,QAAK,kBAAkB,MAAO;AAE7B,YAAM,QAAQ,cAAc;AAC5B,gBAAU,cAAc;AAExB,eAAU,IAAI,GAAG,IAAI,MAAM,QAAQ,IAAI,GAAG,KAAK,GAAI;AAElD,cAAM,IAAI,MAAO,IAAI,CAAE;AACvB,cAAM,IAAI,MAAO,IAAI,CAAE;AACvB,cAAM,IAAI,MAAO,IAAI,CAAE;AAEvB,gBAAQ,KAAM,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAAA,MAEhC;AAAA,IAED,WAAY,qBAAqB,QAAY;AAE5C,YAAM,QAAQ,iBAAiB;AAC/B,gBAAU,iBAAiB;AAE3B,eAAU,IAAI,GAAG,IAAM,MAAM,SAAS,IAAM,GAAG,IAAI,GAAG,KAAK,GAAI;AAE9D,cAAM,IAAI,IAAI;AACd,cAAM,IAAI,IAAI;AACd,cAAM,IAAI,IAAI;AAEd,gBAAQ,KAAM,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAAA,MAEhC;AAAA,IAED,OAAO;AAEN;AAAA,IAED;AAEA,UAAM,YAAY,KAAM,iBAAkB,OAAQ,IAAI,wBAAwB,uBAAyB,SAAS,CAAE;AAClH,cAAU,UAAU;AAMpB,UAAM,oBAAoB,oBAAoB,IAAK,QAAS;AAE5D,QAAK,kBAAoB,YAAW,OAAQ,iBAAkB;AAI9D,wBAAoB,IAAK,UAAU,SAAU;AAAA,EAE9C;AAEA,WAAS,sBAAuB,UAAW;AAE1C,UAAM,mBAAmB,oBAAoB,IAAK,QAAS;AAE3D,QAAK,kBAAmB;AAEvB,YAAM,gBAAgB,SAAS;AAE/B,UAAK,kBAAkB,MAAO;AAI7B,YAAK,iBAAiB,UAAU,cAAc,SAAU;AAEvD,mCAA0B,QAAS;AAAA,QAEpC;AAAA,MAED;AAAA,IAED,OAAO;AAEN,+BAA0B,QAAS;AAAA,IAEpC;AAEA,WAAO,oBAAoB,IAAK,QAAS;AAAA,EAE1C;AAEA,SAAO;AAAA,IAEN;AAAA,IACA;AAAA,IAEA;AAAA,EAED;AAED;AAEA,SAAS,2BAA4B,IAAI,YAAY,MAAO;AAE3D,MAAI;AAEJ,WAAS,QAAS,OAAQ;AAEzB,WAAO;AAAA,EAER;AAEA,MAAI,MAAM;AAEV,WAAS,SAAU,OAAQ;AAE1B,WAAO,MAAM;AACb,sBAAkB,MAAM;AAAA,EAEzB;AAEA,WAAS,OAAQ,OAAO,OAAQ;AAE/B,OAAG,aAAc,MAAM,OAAO,MAAM,QAAQ,eAAgB;AAE5D,SAAK,OAAQ,OAAO,MAAM,CAAE;AAAA,EAE7B;AAEA,WAAS,gBAAiB,OAAO,OAAO,WAAY;AAEnD,QAAK,cAAc,EAAI;AAEvB,OAAG,sBAAuB,MAAM,OAAO,MAAM,QAAQ,iBAAiB,SAAU;AAEhF,SAAK,OAAQ,OAAO,MAAM,SAAU;AAAA,EAErC;AAEA,WAAS,gBAAiB,QAAQ,QAAQ,WAAY;AAErD,QAAK,cAAc,EAAI;AAEvB,UAAM,YAAY,WAAW,IAAK,kBAAmB;AACrD,cAAU,uBAAwB,MAAM,QAAQ,GAAG,MAAM,QAAQ,GAAG,SAAU;AAE9E,QAAI,eAAe;AACnB,aAAU,IAAI,GAAG,IAAI,WAAW,KAAO;AAEtC,sBAAgB,OAAQ,CAAE;AAAA,IAE3B;AAEA,SAAK,OAAQ,cAAc,MAAM,CAAE;AAAA,EAGpC;AAEA,WAAS,yBAA0B,QAAQ,QAAQ,WAAW,WAAY;AAEzE,QAAK,cAAc,EAAI;AAEvB,UAAM,YAAY,WAAW,IAAK,kBAAmB;AAErD,QAAK,cAAc,MAAO;AAEzB,eAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAO;AAE1C,wBAAiB,OAAQ,CAAE,IAAI,iBAAiB,OAAQ,CAAE,GAAG,UAAW,CAAE,CAAE;AAAA,MAE7E;AAAA,IAED,OAAO;AAEN,gBAAU,gCAAiC,MAAM,QAAQ,GAAG,MAAM,QAAQ,GAAG,WAAW,GAAG,SAAU;AAErG,UAAI,eAAe;AACnB,eAAU,IAAI,GAAG,IAAI,WAAW,KAAO;AAEtC,wBAAgB,OAAQ,CAAE;AAAA,MAE3B;AAEA,eAAU,IAAI,GAAG,IAAI,UAAU,QAAQ,KAAO;AAE7C,aAAK,OAAQ,cAAc,MAAM,UAAW,CAAE,CAAE;AAAA,MAEjD;AAAA,IAED;AAAA,EAED;AAIA,OAAK,UAAU;AACf,OAAK,WAAW;AAChB,OAAK,SAAS;AACd,OAAK,kBAAkB;AACvB,OAAK,kBAAkB;AACvB,OAAK,2BAA2B;AAEjC;AAEA,SAAS,UAAW,IAAK;AAExB,QAAM,SAAS;AAAA,IACd,YAAY;AAAA,IACZ,UAAU;AAAA,EACX;AAEA,QAAM,SAAS;AAAA,IACd,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ;AAAA,IACR,OAAO;AAAA,EACR;AAEA,WAAS,OAAQ,OAAO,MAAM,eAAgB;AAE7C,WAAO;AAEP,YAAS,MAAO;AAAA,MAEf,KAAK,GAAG;AACP,eAAO,aAAa,iBAAkB,QAAQ;AAC9C;AAAA,MAED,KAAK,GAAG;AACP,eAAO,SAAS,iBAAkB,QAAQ;AAC1C;AAAA,MAED,KAAK,GAAG;AACP,eAAO,SAAS,iBAAkB,QAAQ;AAC1C;AAAA,MAED,KAAK,GAAG;AACP,eAAO,SAAS,gBAAgB;AAChC;AAAA,MAED,KAAK,GAAG;AACP,eAAO,UAAU,gBAAgB;AACjC;AAAA,MAED;AACC,gBAAQ,MAAO,uCAAuC,IAAK;AAC3D;AAAA,IAEF;AAAA,EAED;AAEA,WAAS,QAAQ;AAEhB,WAAO,QAAQ;AACf,WAAO,YAAY;AACnB,WAAO,SAAS;AAChB,WAAO,QAAQ;AAAA,EAEhB;AAEA,SAAO;AAAA,IACN;AAAA,IACA;AAAA,IACA,UAAU;AAAA,IACV,WAAW;AAAA,IACX;AAAA,IACA;AAAA,EACD;AAED;AAEA,SAAS,kBAAmB,IAAI,cAAc,UAAW;AAExD,QAAM,gBAAgB,oBAAI,QAAQ;AAClC,QAAM,QAAQ,IAAI,QAAQ;AAE1B,WAAS,OAAQ,QAAQ,UAAU,SAAU;AAE5C,UAAM,mBAAmB,OAAO;AAIhC,UAAM,iBAAiB,SAAS,gBAAgB,YAAY,SAAS,gBAAgB,UAAU,SAAS,gBAAgB;AACxH,UAAM,oBAAsB,mBAAmB,SAAc,eAAe,SAAS;AAErF,QAAI,QAAQ,cAAc,IAAK,QAAS;AAExC,QAAK,UAAU,UAAa,MAAM,UAAU,mBAAoB;AA+F/D,UAAS,iBAAT,WAA0B;AAEzB,gBAAQ,QAAQ;AAEhB,sBAAc,OAAQ,QAAS;AAE/B,iBAAS,oBAAqB,WAAW,cAAe;AAAA,MAEzD;AArGA,UAAK,UAAU,OAAY,OAAM,QAAQ,QAAQ;AAEjD,YAAM,mBAAmB,SAAS,gBAAgB,aAAa;AAC/D,YAAM,kBAAkB,SAAS,gBAAgB,WAAW;AAC5D,YAAM,iBAAiB,SAAS,gBAAgB,UAAU;AAE1D,YAAM,eAAe,SAAS,gBAAgB,YAAY,CAAC;AAC3D,YAAM,eAAe,SAAS,gBAAgB,UAAU,CAAC;AACzD,YAAM,cAAc,SAAS,gBAAgB,SAAS,CAAC;AAEvD,UAAI,kBAAkB;AAEtB,UAAK,qBAAqB,KAAO,mBAAkB;AACnD,UAAK,oBAAoB,KAAO,mBAAkB;AAClD,UAAK,mBAAmB,KAAO,mBAAkB;AAEjD,UAAI,QAAQ,SAAS,WAAW,SAAS,QAAQ;AACjD,UAAI,SAAS;AAEb,UAAK,QAAQ,aAAa,gBAAiB;AAE1C,iBAAS,KAAK,KAAM,QAAQ,aAAa,cAAe;AACxD,gBAAQ,aAAa;AAAA,MAEtB;AAEA,YAAM,SAAS,IAAI,aAAc,QAAQ,SAAS,IAAI,iBAAkB;AAExE,YAAM,UAAU,IAAI,iBAAkB,QAAQ,OAAO,QAAQ,iBAAkB;AAC/E,cAAQ,OAAO;AACf,cAAQ,cAAc;AAItB,YAAM,mBAAmB,kBAAkB;AAE3C,eAAU,IAAI,GAAG,IAAI,mBAAmB,KAAO;AAE9C,cAAM,cAAc,aAAc,CAAE;AACpC,cAAM,cAAc,aAAc,CAAE;AACpC,cAAM,aAAa,YAAa,CAAE;AAElC,cAAM,SAAS,QAAQ,SAAS,IAAI;AAEpC,iBAAU,IAAI,GAAG,IAAI,YAAY,OAAO,KAAO;AAE9C,gBAAM,SAAS,IAAI;AAEnB,cAAK,qBAAqB,MAAO;AAEhC,kBAAM,oBAAqB,aAAa,CAAE;AAE1C,mBAAQ,SAAS,SAAS,CAAE,IAAI,MAAM;AACtC,mBAAQ,SAAS,SAAS,CAAE,IAAI,MAAM;AACtC,mBAAQ,SAAS,SAAS,CAAE,IAAI,MAAM;AACtC,mBAAQ,SAAS,SAAS,CAAE,IAAI;AAAA,UAEjC;AAEA,cAAK,oBAAoB,MAAO;AAE/B,kBAAM,oBAAqB,aAAa,CAAE;AAE1C,mBAAQ,SAAS,SAAS,CAAE,IAAI,MAAM;AACtC,mBAAQ,SAAS,SAAS,CAAE,IAAI,MAAM;AACtC,mBAAQ,SAAS,SAAS,CAAE,IAAI,MAAM;AACtC,mBAAQ,SAAS,SAAS,CAAE,IAAI;AAAA,UAEjC;AAEA,cAAK,mBAAmB,MAAO;AAE9B,kBAAM,oBAAqB,YAAY,CAAE;AAEzC,mBAAQ,SAAS,SAAS,CAAE,IAAI,MAAM;AACtC,mBAAQ,SAAS,SAAS,CAAE,IAAI,MAAM;AACtC,mBAAQ,SAAS,SAAS,EAAG,IAAI,MAAM;AACvC,mBAAQ,SAAS,SAAS,EAAG,IAAM,WAAW,aAAa,IAAM,MAAM,IAAI;AAAA,UAE5E;AAAA,QAED;AAAA,MAED;AAEA,cAAQ;AAAA,QACP,OAAO;AAAA,QACP;AAAA,QACA,MAAM,IAAI,QAAS,OAAO,MAAO;AAAA,MAClC;AAEA,oBAAc,IAAK,UAAU,KAAM;AAYnC,eAAS,iBAAkB,WAAW,cAAe;AAAA,IAEtD;AAGA,QAAK,OAAO,oBAAoB,QAAQ,OAAO,iBAAiB,MAAO;AAEtE,cAAQ,YAAY,EAAE,SAAU,IAAI,gBAAgB,OAAO,cAAc,QAAS;AAAA,IAEnF,OAAO;AAEN,UAAI,qBAAqB;AAEzB,eAAU,IAAI,GAAG,IAAI,iBAAiB,QAAQ,KAAO;AAEpD,8BAAsB,iBAAkB,CAAE;AAAA,MAE3C;AAEA,YAAM,qBAAqB,SAAS,uBAAuB,IAAI,IAAI;AAGnE,cAAQ,YAAY,EAAE,SAAU,IAAI,4BAA4B,kBAAmB;AACnF,cAAQ,YAAY,EAAE,SAAU,IAAI,yBAAyB,gBAAiB;AAAA,IAE/E;AAEA,YAAQ,YAAY,EAAE,SAAU,IAAI,uBAAuB,MAAM,SAAS,QAAS;AACnF,YAAQ,YAAY,EAAE,SAAU,IAAI,2BAA2B,MAAM,IAAK;AAAA,EAE3E;AAEA,SAAO;AAAA,IAEN;AAAA,EAED;AAED;AAEA,SAAS,aAAc,IAAI,YAAY,YAAY,MAAO;AAEzD,MAAI,YAAY,oBAAI,QAAQ;AAE5B,WAAS,OAAQ,QAAS;AAEzB,UAAM,QAAQ,KAAK,OAAO;AAE1B,UAAM,WAAW,OAAO;AACxB,UAAM,iBAAiB,WAAW,IAAK,QAAQ,QAAS;AAIxD,QAAK,UAAU,IAAK,cAAe,MAAM,OAAQ;AAEhD,iBAAW,OAAQ,cAAe;AAElC,gBAAU,IAAK,gBAAgB,KAAM;AAAA,IAEtC;AAEA,QAAK,OAAO,iBAAkB;AAE7B,UAAK,OAAO,iBAAkB,WAAW,sBAAuB,MAAM,OAAQ;AAE7E,eAAO,iBAAkB,WAAW,sBAAuB;AAAA,MAE5D;AAEA,UAAK,UAAU,IAAK,MAAO,MAAM,OAAQ;AAExC,mBAAW,OAAQ,OAAO,gBAAgB,GAAG,YAAa;AAE1D,YAAK,OAAO,kBAAkB,MAAO;AAEpC,qBAAW,OAAQ,OAAO,eAAe,GAAG,YAAa;AAAA,QAE1D;AAEA,kBAAU,IAAK,QAAQ,KAAM;AAAA,MAE9B;AAAA,IAED;AAEA,QAAK,OAAO,eAAgB;AAE3B,YAAM,WAAW,OAAO;AAExB,UAAK,UAAU,IAAK,QAAS,MAAM,OAAQ;AAE1C,iBAAS,OAAO;AAEhB,kBAAU,IAAK,UAAU,KAAM;AAAA,MAEhC;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAEA,WAAS,UAAU;AAElB,gBAAY,oBAAI,QAAQ;AAAA,EAEzB;AAEA,WAAS,uBAAwB,OAAQ;AAExC,UAAM,gBAAgB,MAAM;AAE5B,kBAAc,oBAAqB,WAAW,sBAAuB;AAErE,eAAW,OAAQ,cAAc,cAAe;AAEhD,QAAK,cAAc,kBAAkB,KAAO,YAAW,OAAQ,cAAc,aAAc;AAAA,EAE5F;AAEA,SAAO;AAAA,IAEN;AAAA,IACA;AAAA,EAED;AAED;AAEA,IAAM,eAAN,cAA2B,QAAQ;AAAA,EAElC,YAAa,OAAO,QAAQ,MAAM,SAAS,OAAO,OAAO,WAAW,WAAW,YAAY,SAAS,aAAc;AAEjH,QAAK,WAAW,eAAe,WAAW,oBAAqB;AAE9D,YAAM,IAAI,MAAO,kFAAmF;AAAA,IAErG;AAEA,QAAK,SAAS,UAAa,WAAW,YAAc,QAAO;AAC3D,QAAK,SAAS,UAAa,WAAW,mBAAqB,QAAO;AAElE,UAAO,MAAM,SAAS,OAAO,OAAO,WAAW,WAAW,QAAQ,MAAM,UAAW;AAEnF,SAAK,iBAAiB;AAEtB,SAAK,QAAQ,EAAE,OAAc,OAAe;AAE5C,SAAK,YAAY,cAAc,SAAY,YAAY;AACvD,SAAK,YAAY,cAAc,SAAY,YAAY;AAEvD,SAAK,QAAQ;AACb,SAAK,kBAAkB;AAEvB,SAAK,kBAAkB;AAAA,EAExB;AAAA,EAGA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,kBAAkB,OAAO;AAE9B,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,MAAO;AAEd,UAAM,OAAO,MAAM,OAAQ,IAAK;AAEhC,QAAK,KAAK,oBAAoB,KAAO,MAAK,kBAAkB,KAAK;AAEjE,WAAO;AAAA,EAER;AAED;AA8CA,IAAM,eAA6B,IAAI,QAAQ;AAE/C,IAAM,qBAAmC,IAAI,aAAc,GAAG,CAAE;AAEhE,IAAM,oBAAkC,IAAI,iBAAiB;AAC7D,IAAM,iBAA+B,IAAI,cAAc;AACvD,IAAM,mBAAiC,IAAI,YAAY;AAMvD,IAAM,gBAAgB,CAAC;AACvB,IAAM,gBAAgB,CAAC;AAIvB,IAAM,YAAY,IAAI,aAAc,EAAG;AACvC,IAAM,YAAY,IAAI,aAAc,CAAE;AACtC,IAAM,YAAY,IAAI,aAAc,CAAE;AAItC,SAAS,QAAS,OAAO,SAAS,WAAY;AAE7C,QAAM,YAAY,MAAO,CAAE;AAE3B,MAAK,aAAa,KAAK,YAAY,EAAI,QAAO;AAI9C,QAAM,IAAI,UAAU;AACpB,MAAI,IAAI,cAAe,CAAE;AAEzB,MAAK,MAAM,QAAY;AAEtB,QAAI,IAAI,aAAc,CAAE;AACxB,kBAAe,CAAE,IAAI;AAAA,EAEtB;AAEA,MAAK,YAAY,GAAI;AAEpB,cAAU,QAAS,GAAG,CAAE;AAExB,aAAU,IAAI,GAAG,SAAS,GAAG,MAAM,SAAS,EAAG,GAAI;AAElD,gBAAU;AACV,YAAO,CAAE,EAAE,QAAS,GAAG,MAAO;AAAA,IAE/B;AAAA,EAED;AAEA,SAAO;AAER;AAEA,SAAS,YAAa,GAAG,GAAI;AAE5B,MAAK,EAAE,WAAW,EAAE,OAAS,QAAO;AAEpC,WAAU,IAAI,GAAG,IAAI,EAAE,QAAQ,IAAI,GAAG,KAAO;AAE5C,QAAK,EAAG,CAAE,MAAM,EAAG,CAAE,EAAI,QAAO;AAAA,EAEjC;AAEA,SAAO;AAER;AAEA,SAAS,UAAW,GAAG,GAAI;AAE1B,WAAU,IAAI,GAAG,IAAI,EAAE,QAAQ,IAAI,GAAG,KAAO;AAE5C,MAAG,CAAE,IAAI,EAAG,CAAE;AAAA,EAEf;AAED;AAIA,SAAS,cAAe,UAAU,GAAI;AAErC,MAAI,IAAI,cAAe,CAAE;AAEzB,MAAK,MAAM,QAAY;AAEtB,QAAI,IAAI,WAAY,CAAE;AACtB,kBAAe,CAAE,IAAI;AAAA,EAEtB;AAEA,WAAU,IAAI,GAAG,MAAM,GAAG,EAAG,GAAI;AAEhC,MAAG,CAAE,IAAI,SAAS,oBAAoB;AAAA,EAEvC;AAEA,SAAO;AAER;AASA,SAAS,YAAa,IAAI,GAAI;AAE7B,QAAM,QAAQ,KAAK;AAEnB,MAAK,MAAO,CAAE,MAAM,EAAI;AAExB,KAAG,UAAW,KAAK,MAAM,CAAE;AAE3B,QAAO,CAAE,IAAI;AAEd;AAIA,SAAS,YAAa,IAAI,GAAI;AAE7B,QAAM,QAAQ,KAAK;AAEnB,MAAK,EAAE,MAAM,QAAY;AAExB,QAAK,MAAO,CAAE,MAAM,EAAE,KAAK,MAAO,CAAE,MAAM,EAAE,GAAI;AAE/C,SAAG,UAAW,KAAK,MAAM,EAAE,GAAG,EAAE,CAAE;AAElC,YAAO,CAAE,IAAI,EAAE;AACf,YAAO,CAAE,IAAI,EAAE;AAAA,IAEhB;AAAA,EAED,OAAO;AAEN,QAAK,YAAa,OAAO,CAAE,EAAI;AAE/B,OAAG,WAAY,KAAK,MAAM,CAAE;AAE5B,cAAW,OAAO,CAAE;AAAA,EAErB;AAED;AAEA,SAAS,YAAa,IAAI,GAAI;AAE7B,QAAM,QAAQ,KAAK;AAEnB,MAAK,EAAE,MAAM,QAAY;AAExB,QAAK,MAAO,CAAE,MAAM,EAAE,KAAK,MAAO,CAAE,MAAM,EAAE,KAAK,MAAO,CAAE,MAAM,EAAE,GAAI;AAErE,SAAG,UAAW,KAAK,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAE;AAEvC,YAAO,CAAE,IAAI,EAAE;AACf,YAAO,CAAE,IAAI,EAAE;AACf,YAAO,CAAE,IAAI,EAAE;AAAA,IAEhB;AAAA,EAED,WAAY,EAAE,MAAM,QAAY;AAE/B,QAAK,MAAO,CAAE,MAAM,EAAE,KAAK,MAAO,CAAE,MAAM,EAAE,KAAK,MAAO,CAAE,MAAM,EAAE,GAAI;AAErE,SAAG,UAAW,KAAK,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAE;AAEvC,YAAO,CAAE,IAAI,EAAE;AACf,YAAO,CAAE,IAAI,EAAE;AACf,YAAO,CAAE,IAAI,EAAE;AAAA,IAEhB;AAAA,EAED,OAAO;AAEN,QAAK,YAAa,OAAO,CAAE,EAAI;AAE/B,OAAG,WAAY,KAAK,MAAM,CAAE;AAE5B,cAAW,OAAO,CAAE;AAAA,EAErB;AAED;AAEA,SAAS,YAAa,IAAI,GAAI;AAE7B,QAAM,QAAQ,KAAK;AAEnB,MAAK,EAAE,MAAM,QAAY;AAExB,QAAK,MAAO,CAAE,MAAM,EAAE,KAAK,MAAO,CAAE,MAAM,EAAE,KAAK,MAAO,CAAE,MAAM,EAAE,KAAK,MAAO,CAAE,MAAM,EAAE,GAAI;AAE3F,SAAG,UAAW,KAAK,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAE;AAE5C,YAAO,CAAE,IAAI,EAAE;AACf,YAAO,CAAE,IAAI,EAAE;AACf,YAAO,CAAE,IAAI,EAAE;AACf,YAAO,CAAE,IAAI,EAAE;AAAA,IAEhB;AAAA,EAED,OAAO;AAEN,QAAK,YAAa,OAAO,CAAE,EAAI;AAE/B,OAAG,WAAY,KAAK,MAAM,CAAE;AAE5B,cAAW,OAAO,CAAE;AAAA,EAErB;AAED;AAIA,SAAS,WAAY,IAAI,GAAI;AAE5B,QAAM,QAAQ,KAAK;AACnB,QAAM,WAAW,EAAE;AAEnB,MAAK,aAAa,QAAY;AAE7B,QAAK,YAAa,OAAO,CAAE,EAAI;AAE/B,OAAG,iBAAkB,KAAK,MAAM,OAAO,CAAE;AAEzC,cAAW,OAAO,CAAE;AAAA,EAErB,OAAO;AAEN,QAAK,YAAa,OAAO,QAAS,EAAI;AAEtC,cAAU,IAAK,QAAS;AAExB,OAAG,iBAAkB,KAAK,MAAM,OAAO,SAAU;AAEjD,cAAW,OAAO,QAAS;AAAA,EAE5B;AAED;AAEA,SAAS,WAAY,IAAI,GAAI;AAE5B,QAAM,QAAQ,KAAK;AACnB,QAAM,WAAW,EAAE;AAEnB,MAAK,aAAa,QAAY;AAE7B,QAAK,YAAa,OAAO,CAAE,EAAI;AAE/B,OAAG,iBAAkB,KAAK,MAAM,OAAO,CAAE;AAEzC,cAAW,OAAO,CAAE;AAAA,EAErB,OAAO;AAEN,QAAK,YAAa,OAAO,QAAS,EAAI;AAEtC,cAAU,IAAK,QAAS;AAExB,OAAG,iBAAkB,KAAK,MAAM,OAAO,SAAU;AAEjD,cAAW,OAAO,QAAS;AAAA,EAE5B;AAED;AAEA,SAAS,WAAY,IAAI,GAAI;AAE5B,QAAM,QAAQ,KAAK;AACnB,QAAM,WAAW,EAAE;AAEnB,MAAK,aAAa,QAAY;AAE7B,QAAK,YAAa,OAAO,CAAE,EAAI;AAE/B,OAAG,iBAAkB,KAAK,MAAM,OAAO,CAAE;AAEzC,cAAW,OAAO,CAAE;AAAA,EAErB,OAAO;AAEN,QAAK,YAAa,OAAO,QAAS,EAAI;AAEtC,cAAU,IAAK,QAAS;AAExB,OAAG,iBAAkB,KAAK,MAAM,OAAO,SAAU;AAEjD,cAAW,OAAO,QAAS;AAAA,EAE5B;AAED;AAIA,SAAS,YAAa,IAAI,GAAI;AAE7B,QAAM,QAAQ,KAAK;AAEnB,MAAK,MAAO,CAAE,MAAM,EAAI;AAExB,KAAG,UAAW,KAAK,MAAM,CAAE;AAE3B,QAAO,CAAE,IAAI;AAEd;AAIA,SAAS,YAAa,IAAI,GAAI;AAE7B,QAAM,QAAQ,KAAK;AAEnB,MAAK,EAAE,MAAM,QAAY;AAExB,QAAK,MAAO,CAAE,MAAM,EAAE,KAAK,MAAO,CAAE,MAAM,EAAE,GAAI;AAE/C,SAAG,UAAW,KAAK,MAAM,EAAE,GAAG,EAAE,CAAE;AAElC,YAAO,CAAE,IAAI,EAAE;AACf,YAAO,CAAE,IAAI,EAAE;AAAA,IAEhB;AAAA,EAED,OAAO;AAEN,QAAK,YAAa,OAAO,CAAE,EAAI;AAE/B,OAAG,WAAY,KAAK,MAAM,CAAE;AAE5B,cAAW,OAAO,CAAE;AAAA,EAErB;AAED;AAEA,SAAS,YAAa,IAAI,GAAI;AAE7B,QAAM,QAAQ,KAAK;AAEnB,MAAK,EAAE,MAAM,QAAY;AAExB,QAAK,MAAO,CAAE,MAAM,EAAE,KAAK,MAAO,CAAE,MAAM,EAAE,KAAK,MAAO,CAAE,MAAM,EAAE,GAAI;AAErE,SAAG,UAAW,KAAK,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAE;AAEvC,YAAO,CAAE,IAAI,EAAE;AACf,YAAO,CAAE,IAAI,EAAE;AACf,YAAO,CAAE,IAAI,EAAE;AAAA,IAEhB;AAAA,EAED,OAAO;AAEN,QAAK,YAAa,OAAO,CAAE,EAAI;AAE/B,OAAG,WAAY,KAAK,MAAM,CAAE;AAE5B,cAAW,OAAO,CAAE;AAAA,EAErB;AAED;AAEA,SAAS,YAAa,IAAI,GAAI;AAE7B,QAAM,QAAQ,KAAK;AAEnB,MAAK,EAAE,MAAM,QAAY;AAExB,QAAK,MAAO,CAAE,MAAM,EAAE,KAAK,MAAO,CAAE,MAAM,EAAE,KAAK,MAAO,CAAE,MAAM,EAAE,KAAK,MAAO,CAAE,MAAM,EAAE,GAAI;AAE3F,SAAG,UAAW,KAAK,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAE;AAE5C,YAAO,CAAE,IAAI,EAAE;AACf,YAAO,CAAE,IAAI,EAAE;AACf,YAAO,CAAE,IAAI,EAAE;AACf,YAAO,CAAE,IAAI,EAAE;AAAA,IAEhB;AAAA,EAED,OAAO;AAEN,QAAK,YAAa,OAAO,CAAE,EAAI;AAE/B,OAAG,WAAY,KAAK,MAAM,CAAE;AAE5B,cAAW,OAAO,CAAE;AAAA,EAErB;AAED;AAIA,SAAS,aAAc,IAAI,GAAI;AAE9B,QAAM,QAAQ,KAAK;AAEnB,MAAK,MAAO,CAAE,MAAM,EAAI;AAExB,KAAG,WAAY,KAAK,MAAM,CAAE;AAE5B,QAAO,CAAE,IAAI;AAEd;AAIA,SAAS,aAAc,IAAI,GAAI;AAE9B,QAAM,QAAQ,KAAK;AAEnB,MAAK,EAAE,MAAM,QAAY;AAExB,QAAK,MAAO,CAAE,MAAM,EAAE,KAAK,MAAO,CAAE,MAAM,EAAE,GAAI;AAE/C,SAAG,WAAY,KAAK,MAAM,EAAE,GAAG,EAAE,CAAE;AAEnC,YAAO,CAAE,IAAI,EAAE;AACf,YAAO,CAAE,IAAI,EAAE;AAAA,IAEhB;AAAA,EAED,OAAO;AAEN,QAAK,YAAa,OAAO,CAAE,EAAI;AAE/B,OAAG,YAAa,KAAK,MAAM,CAAE;AAE7B,cAAW,OAAO,CAAE;AAAA,EAErB;AAED;AAEA,SAAS,aAAc,IAAI,GAAI;AAE9B,QAAM,QAAQ,KAAK;AAEnB,MAAK,EAAE,MAAM,QAAY;AAExB,QAAK,MAAO,CAAE,MAAM,EAAE,KAAK,MAAO,CAAE,MAAM,EAAE,KAAK,MAAO,CAAE,MAAM,EAAE,GAAI;AAErE,SAAG,WAAY,KAAK,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAE;AAExC,YAAO,CAAE,IAAI,EAAE;AACf,YAAO,CAAE,IAAI,EAAE;AACf,YAAO,CAAE,IAAI,EAAE;AAAA,IAEhB;AAAA,EAED,OAAO;AAEN,QAAK,YAAa,OAAO,CAAE,EAAI;AAE/B,OAAG,YAAa,KAAK,MAAM,CAAE;AAE7B,cAAW,OAAO,CAAE;AAAA,EAErB;AAED;AAEA,SAAS,aAAc,IAAI,GAAI;AAE9B,QAAM,QAAQ,KAAK;AAEnB,MAAK,EAAE,MAAM,QAAY;AAExB,QAAK,MAAO,CAAE,MAAM,EAAE,KAAK,MAAO,CAAE,MAAM,EAAE,KAAK,MAAO,CAAE,MAAM,EAAE,KAAK,MAAO,CAAE,MAAM,EAAE,GAAI;AAE3F,SAAG,WAAY,KAAK,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAE;AAE7C,YAAO,CAAE,IAAI,EAAE;AACf,YAAO,CAAE,IAAI,EAAE;AACf,YAAO,CAAE,IAAI,EAAE;AACf,YAAO,CAAE,IAAI,EAAE;AAAA,IAEhB;AAAA,EAED,OAAO;AAEN,QAAK,YAAa,OAAO,CAAE,EAAI;AAE/B,OAAG,YAAa,KAAK,MAAM,CAAE;AAE7B,cAAW,OAAO,CAAE;AAAA,EAErB;AAED;AAKA,SAAS,WAAY,IAAI,GAAG,UAAW;AAEtC,QAAM,QAAQ,KAAK;AACnB,QAAM,OAAO,SAAS,oBAAoB;AAE1C,MAAK,MAAO,CAAE,MAAM,MAAO;AAE1B,OAAG,UAAW,KAAK,MAAM,IAAK;AAC9B,UAAO,CAAE,IAAI;AAAA,EAEd;AAEA,MAAI;AAEJ,MAAK,KAAK,SAAS,GAAG,mBAAoB;AAEzC,uBAAmB,kBAAkB;AACrC,qBAAiB;AAAA,EAElB,OAAO;AAEN,qBAAiB;AAAA,EAElB;AAEA,WAAS,aAAc,KAAK,gBAAgB,IAAK;AAElD;AAEA,SAAS,aAAc,IAAI,GAAG,UAAW;AAExC,QAAM,QAAQ,KAAK;AACnB,QAAM,OAAO,SAAS,oBAAoB;AAE1C,MAAK,MAAO,CAAE,MAAM,MAAO;AAE1B,OAAG,UAAW,KAAK,MAAM,IAAK;AAC9B,UAAO,CAAE,IAAI;AAAA,EAEd;AAEA,WAAS,aAAc,KAAK,gBAAgB,IAAK;AAElD;AAEA,SAAS,WAAY,IAAI,GAAG,UAAW;AAEtC,QAAM,QAAQ,KAAK;AACnB,QAAM,OAAO,SAAS,oBAAoB;AAE1C,MAAK,MAAO,CAAE,MAAM,MAAO;AAE1B,OAAG,UAAW,KAAK,MAAM,IAAK;AAC9B,UAAO,CAAE,IAAI;AAAA,EAEd;AAEA,WAAS,eAAgB,KAAK,kBAAkB,IAAK;AAEtD;AAEA,SAAS,kBAAmB,IAAI,GAAG,UAAW;AAE7C,QAAM,QAAQ,KAAK;AACnB,QAAM,OAAO,SAAS,oBAAoB;AAE1C,MAAK,MAAO,CAAE,MAAM,MAAO;AAE1B,OAAG,UAAW,KAAK,MAAM,IAAK;AAC9B,UAAO,CAAE,IAAI;AAAA,EAEd;AAEA,WAAS,kBAAmB,KAAK,mBAAmB,IAAK;AAE1D;AAIA,SAAS,kBAAmB,MAAO;AAElC,UAAS,MAAO;AAAA,IAEf,KAAK;AAAQ,aAAO;AAAA,IACpB,KAAK;AAAQ,aAAO;AAAA,IACpB,KAAK;AAAQ,aAAO;AAAA,IACpB,KAAK;AAAQ,aAAO;AAAA,IAEpB,KAAK;AAAQ,aAAO;AAAA,IACpB,KAAK;AAAQ,aAAO;AAAA,IACpB,KAAK;AAAQ,aAAO;AAAA,IAEpB,KAAK;AAAA,IAAQ,KAAK;AAAQ,aAAO;AAAA,IACjC,KAAK;AAAA,IAAQ,KAAK;AAAQ,aAAO;AAAA,IACjC,KAAK;AAAA,IAAQ,KAAK;AAAQ,aAAO;AAAA,IACjC,KAAK;AAAA,IAAQ,KAAK;AAAQ,aAAO;AAAA,IAEjC,KAAK;AAAQ,aAAO;AAAA,IACpB,KAAK;AAAQ,aAAO;AAAA,IACpB,KAAK;AAAQ,aAAO;AAAA,IACpB,KAAK;AAAQ,aAAO;AAAA,IAEpB,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AACJ,aAAO;AAAA,IAER,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AACJ,aAAO;AAAA,IAER,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AACJ,aAAO;AAAA,IAER,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AACJ,aAAO;AAAA,EAET;AAED;AAKA,SAAS,iBAAkB,IAAI,GAAI;AAElC,KAAG,WAAY,KAAK,MAAM,CAAE;AAE7B;AAIA,SAAS,iBAAkB,IAAI,GAAI;AAElC,QAAM,OAAO,QAAS,GAAG,KAAK,MAAM,CAAE;AAEtC,KAAG,WAAY,KAAK,MAAM,IAAK;AAEhC;AAEA,SAAS,iBAAkB,IAAI,GAAI;AAElC,QAAM,OAAO,QAAS,GAAG,KAAK,MAAM,CAAE;AAEtC,KAAG,WAAY,KAAK,MAAM,IAAK;AAEhC;AAEA,SAAS,iBAAkB,IAAI,GAAI;AAElC,QAAM,OAAO,QAAS,GAAG,KAAK,MAAM,CAAE;AAEtC,KAAG,WAAY,KAAK,MAAM,IAAK;AAEhC;AAIA,SAAS,gBAAiB,IAAI,GAAI;AAEjC,QAAM,OAAO,QAAS,GAAG,KAAK,MAAM,CAAE;AAEtC,KAAG,iBAAkB,KAAK,MAAM,OAAO,IAAK;AAE7C;AAEA,SAAS,gBAAiB,IAAI,GAAI;AAEjC,QAAM,OAAO,QAAS,GAAG,KAAK,MAAM,CAAE;AAEtC,KAAG,iBAAkB,KAAK,MAAM,OAAO,IAAK;AAE7C;AAEA,SAAS,gBAAiB,IAAI,GAAI;AAEjC,QAAM,OAAO,QAAS,GAAG,KAAK,MAAM,EAAG;AAEvC,KAAG,iBAAkB,KAAK,MAAM,OAAO,IAAK;AAE7C;AAIA,SAAS,iBAAkB,IAAI,GAAI;AAElC,KAAG,WAAY,KAAK,MAAM,CAAE;AAE7B;AAIA,SAAS,iBAAkB,IAAI,GAAI;AAElC,KAAG,WAAY,KAAK,MAAM,CAAE;AAE7B;AAEA,SAAS,iBAAkB,IAAI,GAAI;AAElC,KAAG,WAAY,KAAK,MAAM,CAAE;AAE7B;AAEA,SAAS,iBAAkB,IAAI,GAAI;AAElC,KAAG,WAAY,KAAK,MAAM,CAAE;AAE7B;AAIA,SAAS,kBAAmB,IAAI,GAAI;AAEnC,KAAG,YAAa,KAAK,MAAM,CAAE;AAE9B;AAIA,SAAS,kBAAmB,IAAI,GAAI;AAEnC,KAAG,YAAa,KAAK,MAAM,CAAE;AAE9B;AAEA,SAAS,kBAAmB,IAAI,GAAI;AAEnC,KAAG,YAAa,KAAK,MAAM,CAAE;AAE9B;AAEA,SAAS,kBAAmB,IAAI,GAAI;AAEnC,KAAG,YAAa,KAAK,MAAM,CAAE;AAE9B;AAKA,SAAS,gBAAiB,IAAI,GAAG,UAAW;AAE3C,QAAM,QAAQ,KAAK;AAEnB,QAAM,IAAI,EAAE;AAEZ,QAAM,QAAQ,cAAe,UAAU,CAAE;AAEzC,MAAK,CAAE,YAAa,OAAO,KAAM,GAAI;AAEpC,OAAG,WAAY,KAAK,MAAM,KAAM;AAEhC,cAAW,OAAO,KAAM;AAAA,EAEzB;AAEA,WAAU,IAAI,GAAG,MAAM,GAAG,EAAG,GAAI;AAEhC,aAAS,aAAc,EAAG,CAAE,KAAK,cAAc,MAAO,CAAE,CAAE;AAAA,EAE3D;AAED;AAEA,SAAS,iBAAkB,IAAI,GAAG,UAAW;AAE5C,QAAM,QAAQ,KAAK;AAEnB,QAAM,IAAI,EAAE;AAEZ,QAAM,QAAQ,cAAe,UAAU,CAAE;AAEzC,MAAK,CAAE,YAAa,OAAO,KAAM,GAAI;AAEpC,OAAG,WAAY,KAAK,MAAM,KAAM;AAEhC,cAAW,OAAO,KAAM;AAAA,EAEzB;AAEA,WAAU,IAAI,GAAG,MAAM,GAAG,EAAG,GAAI;AAEhC,aAAS,aAAc,EAAG,CAAE,KAAK,gBAAgB,MAAO,CAAE,CAAE;AAAA,EAE7D;AAED;AAEA,SAAS,gBAAiB,IAAI,GAAG,UAAW;AAE3C,QAAM,QAAQ,KAAK;AAEnB,QAAM,IAAI,EAAE;AAEZ,QAAM,QAAQ,cAAe,UAAU,CAAE;AAEzC,MAAK,CAAE,YAAa,OAAO,KAAM,GAAI;AAEpC,OAAG,WAAY,KAAK,MAAM,KAAM;AAEhC,cAAW,OAAO,KAAM;AAAA,EAEzB;AAEA,WAAU,IAAI,GAAG,MAAM,GAAG,EAAG,GAAI;AAEhC,aAAS,eAAgB,EAAG,CAAE,KAAK,kBAAkB,MAAO,CAAE,CAAE;AAAA,EAEjE;AAED;AAEA,SAAS,sBAAuB,IAAI,GAAG,UAAW;AAEjD,QAAM,QAAQ,KAAK;AAEnB,QAAM,IAAI,EAAE;AAEZ,QAAM,QAAQ,cAAe,UAAU,CAAE;AAEzC,MAAK,CAAE,YAAa,OAAO,KAAM,GAAI;AAEpC,OAAG,WAAY,KAAK,MAAM,KAAM;AAEhC,cAAW,OAAO,KAAM;AAAA,EAEzB;AAEA,WAAU,IAAI,GAAG,MAAM,GAAG,EAAG,GAAI;AAEhC,aAAS,kBAAmB,EAAG,CAAE,KAAK,mBAAmB,MAAO,CAAE,CAAE;AAAA,EAErE;AAED;AAKA,SAAS,mBAAoB,MAAO;AAEnC,UAAS,MAAO;AAAA,IAEf,KAAK;AAAQ,aAAO;AAAA,IACpB,KAAK;AAAQ,aAAO;AAAA,IACpB,KAAK;AAAQ,aAAO;AAAA,IACpB,KAAK;AAAQ,aAAO;AAAA,IAEpB,KAAK;AAAQ,aAAO;AAAA,IACpB,KAAK;AAAQ,aAAO;AAAA,IACpB,KAAK;AAAQ,aAAO;AAAA,IAEpB,KAAK;AAAA,IAAQ,KAAK;AAAQ,aAAO;AAAA,IACjC,KAAK;AAAA,IAAQ,KAAK;AAAQ,aAAO;AAAA,IACjC,KAAK;AAAA,IAAQ,KAAK;AAAQ,aAAO;AAAA,IACjC,KAAK;AAAA,IAAQ,KAAK;AAAQ,aAAO;AAAA,IAEjC,KAAK;AAAQ,aAAO;AAAA,IACpB,KAAK;AAAQ,aAAO;AAAA,IACpB,KAAK;AAAQ,aAAO;AAAA,IACpB,KAAK;AAAQ,aAAO;AAAA,IAEpB,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AACJ,aAAO;AAAA,IAER,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AACJ,aAAO;AAAA,IAER,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AACJ,aAAO;AAAA,IAER,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AACJ,aAAO;AAAA,EAET;AAED;AAIA,IAAM,gBAAN,MAAoB;AAAA,EAEnB,YAAa,IAAI,YAAY,MAAO;AAEnC,SAAK,KAAK;AACV,SAAK,OAAO;AACZ,SAAK,QAAQ,CAAC;AACd,SAAK,OAAO,WAAW;AACvB,SAAK,WAAW,kBAAmB,WAAW,IAAK;AAAA,EAIpD;AAED;AAEA,IAAM,mBAAN,MAAuB;AAAA,EAEtB,YAAa,IAAI,YAAY,MAAO;AAEnC,SAAK,KAAK;AACV,SAAK,OAAO;AACZ,SAAK,QAAQ,CAAC;AACd,SAAK,OAAO,WAAW;AACvB,SAAK,OAAO,WAAW;AACvB,SAAK,WAAW,mBAAoB,WAAW,IAAK;AAAA,EAIrD;AAED;AAEA,IAAM,oBAAN,MAAwB;AAAA,EAEvB,YAAa,IAAK;AAEjB,SAAK,KAAK;AAEV,SAAK,MAAM,CAAC;AACZ,SAAK,MAAM,CAAC;AAAA,EAEb;AAAA,EAEA,SAAU,IAAI,OAAO,UAAW;AAE/B,UAAM,MAAM,KAAK;AAEjB,aAAU,IAAI,GAAG,IAAI,IAAI,QAAQ,MAAM,GAAG,EAAG,GAAI;AAEhD,YAAM,IAAI,IAAK,CAAE;AACjB,QAAE,SAAU,IAAI,MAAO,EAAE,EAAG,GAAG,QAAS;AAAA,IAEzC;AAAA,EAED;AAED;AAMA,IAAM,aAAa;AAWnB,SAAS,WAAY,WAAW,eAAgB;AAE/C,YAAU,IAAI,KAAM,aAAc;AAClC,YAAU,IAAK,cAAc,EAAG,IAAI;AAErC;AAEA,SAAS,aAAc,YAAY,MAAM,WAAY;AAEpD,QAAM,OAAO,WAAW,MACvB,aAAa,KAAK;AAGnB,aAAW,YAAY;AAEvB,SAAQ,MAAO;AAEd,UAAM,QAAQ,WAAW,KAAM,IAAK,GACnC,WAAW,WAAW;AAEvB,QAAI,KAAK,MAAO,CAAE;AAClB,UAAM,YAAY,MAAO,CAAE,MAAM,KAChC,YAAY,MAAO,CAAE;AAEtB,QAAK,UAAY,MAAK,KAAK;AAE3B,QAAK,cAAc,UAAa,cAAc,OAAO,WAAW,MAAM,YAAa;AAIlF,iBAAY,WAAW,cAAc,SACpC,IAAI,cAAe,IAAI,YAAY,IAAK,IACxC,IAAI,iBAAkB,IAAI,YAAY,IAAK,CAAE;AAE9C;AAAA,IAED,OAAO;AAIN,YAAM,MAAM,UAAU;AACtB,UAAI,OAAO,IAAK,EAAG;AAEnB,UAAK,SAAS,QAAY;AAEzB,eAAO,IAAI,kBAAmB,EAAG;AACjC,mBAAY,WAAW,IAAK;AAAA,MAE7B;AAEA,kBAAY;AAAA,IAEb;AAAA,EAED;AAED;AAIA,IAAM,gBAAN,MAAoB;AAAA,EAEnB,YAAa,IAAI,SAAU;AAE1B,SAAK,MAAM,CAAC;AACZ,SAAK,MAAM,CAAC;AAEZ,UAAM,IAAI,GAAG,oBAAqB,SAAS,GAAG,eAAgB;AAE9D,aAAU,IAAI,GAAG,IAAI,GAAG,EAAG,GAAI;AAE9B,YAAM,OAAO,GAAG,iBAAkB,SAAS,CAAE,GAC5C,OAAO,GAAG,mBAAoB,SAAS,KAAK,IAAK;AAElD,mBAAc,MAAM,MAAM,IAAK;AAAA,IAEhC;AAAA,EAED;AAAA,EAEA,SAAU,IAAI,MAAM,OAAO,UAAW;AAErC,UAAM,IAAI,KAAK,IAAK,IAAK;AAEzB,QAAK,MAAM,OAAY,GAAE,SAAU,IAAI,OAAO,QAAS;AAAA,EAExD;AAAA,EAEA,YAAa,IAAI,QAAQ,MAAO;AAE/B,UAAM,IAAI,OAAQ,IAAK;AAEvB,QAAK,MAAM,OAAY,MAAK,SAAU,IAAI,MAAM,CAAE;AAAA,EAEnD;AAAA,EAEA,OAAO,OAAQ,IAAI,KAAK,QAAQ,UAAW;AAE1C,aAAU,IAAI,GAAG,IAAI,IAAI,QAAQ,MAAM,GAAG,EAAG,GAAI;AAEhD,YAAM,IAAI,IAAK,CAAE,GAChB,IAAI,OAAQ,EAAE,EAAG;AAElB,UAAK,EAAE,gBAAgB,OAAQ;AAG9B,UAAE,SAAU,IAAI,EAAE,OAAO,QAAS;AAAA,MAEnC;AAAA,IAED;AAAA,EAED;AAAA,EAEA,OAAO,aAAc,KAAK,QAAS;AAElC,UAAM,IAAI,CAAC;AAEX,aAAU,IAAI,GAAG,IAAI,IAAI,QAAQ,MAAM,GAAG,EAAG,GAAI;AAEhD,YAAM,IAAI,IAAK,CAAE;AACjB,UAAK,EAAE,MAAM,OAAS,GAAE,KAAM,CAAE;AAAA,IAEjC;AAEA,WAAO;AAAA,EAER;AAED;AAEA,SAAS,YAAa,IAAI,MAAM,QAAS;AAExC,QAAM,SAAS,GAAG,aAAc,IAAK;AAErC,KAAG,aAAc,QAAQ,MAAO;AAChC,KAAG,cAAe,MAAO;AAEzB,SAAO;AAER;AAGA,IAAM,wBAAwB;AAE9B,IAAI,iBAAiB;AAErB,SAAS,aAAc,QAAQ,WAAY;AAE1C,QAAM,QAAQ,OAAO,MAAO,IAAK;AACjC,QAAM,SAAS,CAAC;AAEhB,QAAM,OAAO,KAAK,IAAK,YAAY,GAAG,CAAE;AACxC,QAAM,KAAK,KAAK,IAAK,YAAY,GAAG,MAAM,MAAO;AAEjD,WAAU,IAAI,MAAM,IAAI,IAAI,KAAO;AAElC,UAAM,OAAO,IAAI;AACjB,WAAO,KAAM,GAAG,SAAS,YAAY,MAAM,GAAG,IAAI,IAAI,KAAK,MAAO,CAAE,CAAC,EAAG;AAAA,EAEzE;AAEA,SAAO,OAAO,KAAM,IAAK;AAE1B;AAEA,SAAS,sBAAuB,YAAa;AAE5C,QAAM,mBAAmB,gBAAgB,aAAc,gBAAgB,iBAAkB;AACzF,QAAM,oBAAoB,gBAAgB,aAAc,UAAW;AAEnE,MAAI;AAEJ,MAAK,qBAAqB,mBAAoB;AAE7C,mBAAe;AAAA,EAEhB,WAAY,qBAAqB,eAAe,sBAAsB,iBAAkB;AAEvF,mBAAe;AAAA,EAEhB,WAAY,qBAAqB,mBAAmB,sBAAsB,aAAc;AAEvF,mBAAe;AAAA,EAEhB;AAEA,UAAS,YAAa;AAAA,IAErB,KAAK;AAAA,IACL,KAAK;AACJ,aAAO,CAAE,cAAc,oBAAqB;AAAA,IAE7C,KAAK;AAAA,IACL,KAAK;AACJ,aAAO,CAAE,cAAc,kBAAmB;AAAA,IAE3C;AACC,cAAQ,KAAM,gDAAgD,UAAW;AACzE,aAAO,CAAE,cAAc,oBAAqB;AAAA,EAE9C;AAED;AAEA,SAAS,gBAAiB,IAAI,QAAQ,MAAO;AAE5C,QAAM,SAAS,GAAG,mBAAoB,QAAQ,GAAG,cAAe;AAChE,QAAM,SAAS,GAAG,iBAAkB,MAAO,EAAE,KAAK;AAElD,MAAK,UAAU,WAAW,GAAK,QAAO;AAEtC,QAAM,eAAe,iBAAiB,KAAM,MAAO;AACnD,MAAK,cAAe;AAKnB,UAAM,YAAY,SAAU,aAAc,CAAE,CAAE;AAC9C,WAAO,KAAK,YAAY,IAAI,SAAS,SAAS,SAAS,aAAc,GAAG,gBAAiB,MAAO,GAAG,SAAU;AAAA,EAE9G,OAAO;AAEN,WAAO;AAAA,EAER;AAED;AAEA,SAAS,yBAA0B,cAAc,YAAa;AAE7D,QAAM,aAAa,sBAAuB,UAAW;AACrD,SAAO,QAAQ,YAAY,2BAA2B,WAAY,CAAE,CAAC,KAAK,WAAY,CAAE,CAAC;AAE1F;AAEA,SAAS,uBAAwB,cAAc,aAAc;AAE5D,MAAI;AAEJ,UAAS,aAAc;AAAA,IAEtB,KAAK;AACJ,wBAAkB;AAClB;AAAA,IAED,KAAK;AACJ,wBAAkB;AAClB;AAAA,IAED,KAAK;AACJ,wBAAkB;AAClB;AAAA,IAED,KAAK;AACJ,wBAAkB;AAClB;AAAA,IAED,KAAK;AACJ,wBAAkB;AAClB;AAAA,IAED,KAAK;AACJ,wBAAkB;AAClB;AAAA,IAED,KAAK;AACJ,wBAAkB;AAClB;AAAA,IAED;AACC,cAAQ,KAAM,gDAAgD,WAAY;AAC1E,wBAAkB;AAAA,EAEpB;AAEA,SAAO,UAAU,eAAe,6BAA6B,kBAAkB;AAEhF;AAEA,IAAM,QAAsB,IAAI,QAAQ;AAExC,SAAS,uBAAuB;AAE/B,kBAAgB,yBAA0B,KAAM;AAEhD,QAAM,IAAI,MAAM,EAAE,QAAS,CAAE;AAC7B,QAAM,IAAI,MAAM,EAAE,QAAS,CAAE;AAC7B,QAAM,IAAI,MAAM,EAAE,QAAS,CAAE;AAE7B,SAAO;AAAA,IAEN;AAAA,IAEA,+BAAgC,CAAE,KAAM,CAAE,KAAM,CAAE;AAAA,IAElD;AAAA,IAEA;AAAA,EAED,EAAE,KAAM,IAAK;AAEd;AAEA,SAAS,yBAA0B,YAAa;AAE/C,QAAM,SAAS;AAAA,IACd,WAAW,4BAA4B,qDAAqD;AAAA,IAC5F,WAAW,qBAAqB,6CAA6C;AAAA,EAC9E;AAEA,SAAO,OAAO,OAAQ,eAAgB,EAAE,KAAM,IAAK;AAEpD;AAEA,SAAS,gBAAiB,SAAU;AAEnC,QAAM,SAAS,CAAC;AAEhB,aAAY,QAAQ,SAAU;AAE7B,UAAM,QAAQ,QAAS,IAAK;AAE5B,QAAK,UAAU,MAAQ;AAEvB,WAAO,KAAM,aAAa,OAAO,MAAM,KAAM;AAAA,EAE9C;AAEA,SAAO,OAAO,KAAM,IAAK;AAE1B;AAEA,SAAS,wBAAyB,IAAI,SAAU;AAE/C,QAAM,aAAa,CAAC;AAEpB,QAAM,IAAI,GAAG,oBAAqB,SAAS,GAAG,iBAAkB;AAEhE,WAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,UAAM,OAAO,GAAG,gBAAiB,SAAS,CAAE;AAC5C,UAAM,OAAO,KAAK;AAElB,QAAI,eAAe;AACnB,QAAK,KAAK,SAAS,GAAG,WAAa,gBAAe;AAClD,QAAK,KAAK,SAAS,GAAG,WAAa,gBAAe;AAClD,QAAK,KAAK,SAAS,GAAG,WAAa,gBAAe;AAIlD,eAAY,IAAK,IAAI;AAAA,MACpB,MAAM,KAAK;AAAA,MACX,UAAU,GAAG,kBAAmB,SAAS,IAAK;AAAA,MAC9C;AAAA,IACD;AAAA,EAED;AAEA,SAAO;AAER;AAEA,SAAS,gBAAiB,QAAS;AAElC,SAAO,WAAW;AAEnB;AAEA,SAAS,iBAAkB,QAAQ,YAAa;AAE/C,QAAM,qBAAqB,WAAW,sBAAsB,WAAW,mBAAmB,WAAW;AAErG,SAAO,OACL,QAAS,mBAAmB,WAAW,YAAa,EACpD,QAAS,oBAAoB,WAAW,aAAc,EACtD,QAAS,wBAAwB,WAAW,gBAAiB,EAC7D,QAAS,0BAA0B,kBAAmB,EACtD,QAAS,yBAAyB,WAAW,iBAAkB,EAC/D,QAAS,qBAAqB,WAAW,cAAe,EACxD,QAAS,oBAAoB,WAAW,aAAc,EACtD,QAAS,0BAA0B,WAAW,kBAAmB,EACjE,QAAS,qCAAqC,WAAW,2BAA4B,EACrF,QAAS,2BAA2B,WAAW,mBAAoB,EACnE,QAAS,4BAA4B,WAAW,oBAAqB;AAExE;AAEA,SAAS,yBAA0B,QAAQ,YAAa;AAEvD,SAAO,OACL,QAAS,wBAAwB,WAAW,iBAAkB,EAC9D,QAAS,0BAA4B,WAAW,oBAAoB,WAAW,mBAAsB;AAExG;AAIA,IAAM,iBAAiB;AAEvB,SAAS,gBAAiB,QAAS;AAElC,SAAO,OAAO,QAAS,gBAAgB,eAAgB;AAExD;AAEA,IAAM,iBAAiB,oBAAI,IAAI;AAE/B,SAAS,gBAAiB,OAAO,SAAU;AAE1C,MAAI,SAAS,YAAa,OAAQ;AAElC,MAAK,WAAW,QAAY;AAE3B,UAAM,aAAa,eAAe,IAAK,OAAQ;AAE/C,QAAK,eAAe,QAAY;AAE/B,eAAS,YAAa,UAAW;AACjC,cAAQ,KAAM,iFAAiF,SAAS,UAAW;AAAA,IAEpH,OAAO;AAEN,YAAM,IAAI,MAAO,+BAA+B,UAAU,GAAI;AAAA,IAE/D;AAAA,EAED;AAEA,SAAO,gBAAiB,MAAO;AAEhC;AAIA,IAAM,oBAAoB;AAE1B,SAAS,YAAa,QAAS;AAE9B,SAAO,OAAO,QAAS,mBAAmB,YAAa;AAExD;AAEA,SAAS,aAAc,OAAO,OAAO,KAAK,SAAU;AAEnD,MAAI,SAAS;AAEb,WAAU,IAAI,SAAU,KAAM,GAAG,IAAI,SAAU,GAAI,GAAG,KAAO;AAE5D,cAAU,QACR,QAAS,gBAAgB,OAAO,IAAI,IAAK,EACzC,QAAS,wBAAwB,CAAE;AAAA,EAEtC;AAEA,SAAO;AAER;AAIA,SAAS,kBAAmB,YAAa;AAExC,MAAI,kBAAkB,aAAa,WAAW,SAAS;AAAA,aAC3C,WAAW,SAAS;AAAA,aACpB,WAAW,SAAS;AAAA,aACpB,WAAW,SAAS;AAAA,aACpB,WAAW,SAAS;AAAA,aACpB,WAAW,SAAS;AAAA,aACpB,WAAW,SAAS;AAAA,aACpB,WAAW,SAAS;AAAA,aACpB,WAAW,SAAS;AAAA,aACpB,WAAW,SAAS;AAAA,aACpB,WAAW,SAAS;AAAA,aACpB,WAAW,SAAS;AAAA,aACpB,WAAW,SAAS;AAAA,aACpB,WAAW,SAAS;AAAA,aACpB,WAAW,SAAS;AAAA,aACpB,WAAW,SAAS;AAAA,aACpB,WAAW,SAAS;AAAA;AAGhC,MAAK,WAAW,cAAc,SAAU;AAEvC,uBAAmB;AAAA,EAEpB,WAAY,WAAW,cAAc,WAAY;AAEhD,uBAAmB;AAAA,EAEpB,WAAY,WAAW,cAAc,QAAS;AAE7C,uBAAmB;AAAA,EAEpB;AAEA,SAAO;AAER;AAEA,SAAS,4BAA6B,YAAa;AAElD,MAAI,sBAAsB;AAE1B,MAAK,WAAW,kBAAkB,cAAe;AAEhD,0BAAsB;AAAA,EAEvB,WAAY,WAAW,kBAAkB,kBAAmB;AAE3D,0BAAsB;AAAA,EAEvB,WAAY,WAAW,kBAAkB,cAAe;AAEvD,0BAAsB;AAAA,EAEvB;AAEA,SAAO;AAER;AAEA,SAAS,yBAA0B,YAAa;AAE/C,MAAI,mBAAmB;AAEvB,MAAK,WAAW,QAAS;AAExB,YAAS,WAAW,YAAa;AAAA,MAEhC,KAAK;AAAA,MACL,KAAK;AACJ,2BAAmB;AACnB;AAAA,MAED,KAAK;AACJ,2BAAmB;AACnB;AAAA,IAEF;AAAA,EAED;AAEA,SAAO;AAER;AAEA,SAAS,yBAA0B,YAAa;AAE/C,MAAI,mBAAmB;AAEvB,MAAK,WAAW,QAAS;AAExB,YAAS,WAAW,YAAa;AAAA,MAEhC,KAAK;AAEJ,2BAAmB;AACnB;AAAA,IAEF;AAAA,EAED;AAEA,SAAO;AAER;AAEA,SAAS,6BAA8B,YAAa;AAEnD,MAAI,uBAAuB;AAE3B,MAAK,WAAW,QAAS;AAExB,YAAS,WAAW,SAAU;AAAA,MAE7B,KAAK;AACJ,+BAAuB;AACvB;AAAA,MAED,KAAK;AACJ,+BAAuB;AACvB;AAAA,MAED,KAAK;AACJ,+BAAuB;AACvB;AAAA,IAEF;AAAA,EAED;AAEA,SAAO;AAER;AAEA,SAAS,mBAAoB,YAAa;AAEzC,QAAM,cAAc,WAAW;AAE/B,MAAK,gBAAgB,KAAO,QAAO;AAEnC,QAAM,SAAS,KAAK,KAAM,WAAY,IAAI;AAE1C,QAAM,cAAc,IAAM;AAE1B,QAAM,aAAa,KAAQ,IAAI,KAAK,IAAK,KAAK,IAAK,GAAG,MAAO,GAAG,IAAI,EAAG;AAEvE,SAAO,EAAE,YAAY,aAAa,OAAO;AAE1C;AAEA,SAAS,aAAc,UAAU,UAAU,YAAY,eAAgB;AAKtE,QAAM,KAAK,SAAS,WAAW;AAE/B,QAAM,UAAU,WAAW;AAE3B,MAAI,eAAe,WAAW;AAC9B,MAAI,iBAAiB,WAAW;AAEhC,QAAM,sBAAsB,4BAA6B,UAAW;AACpE,QAAM,mBAAmB,yBAA0B,UAAW;AAC9D,QAAM,mBAAmB,yBAA0B,UAAW;AAC9D,QAAM,uBAAuB,6BAA8B,UAAW;AACtE,QAAM,mBAAmB,mBAAoB,UAAW;AAExD,QAAM,yBAAyB,yBAA0B,UAAW;AAEpE,QAAM,gBAAgB,gBAAiB,OAAQ;AAE/C,QAAM,UAAU,GAAG,cAAc;AAEjC,MAAI,cAAc;AAClB,MAAI,gBAAgB,WAAW,cAAc,cAAc,WAAW,cAAc,OAAO;AAE3F,MAAK,WAAW,qBAAsB;AAErC,mBAAe;AAAA,MAEd,yBAAyB,WAAW;AAAA,MACpC,yBAAyB,WAAW;AAAA,MAEpC;AAAA,IAED,EAAE,OAAQ,eAAgB,EAAE,KAAM,IAAK;AAEvC,QAAK,aAAa,SAAS,GAAI;AAE9B,sBAAgB;AAAA,IAEjB;AAEA,qBAAiB;AAAA,MAEhB,yBAAyB,WAAW;AAAA,MACpC,yBAAyB,WAAW;AAAA,MAEpC;AAAA,IAED,EAAE,OAAQ,eAAgB,EAAE,KAAM,IAAK;AAEvC,QAAK,eAAe,SAAS,GAAI;AAEhC,wBAAkB;AAAA,IAEnB;AAAA,EAED,OAAO;AAEN,mBAAe;AAAA,MAEd,kBAAmB,UAAW;AAAA,MAE9B,yBAAyB,WAAW;AAAA,MACpC,yBAAyB,WAAW;AAAA,MAEpC;AAAA,MAEA,WAAW,4BAA4B,8BAA8B;AAAA,MACrE,WAAW,WAAW,yBAAyB;AAAA,MAC/C,WAAW,gBAAgB,+BAA+B;AAAA,MAC1D,WAAW,aAAa,2BAA2B;AAAA,MACnD,WAAW,kBAAkB,iCAAiC;AAAA,MAC9D,WAAW,kBAAkB,iCAAiC;AAAA,MAE9D,WAAW,UAAU,WAAW,MAAM,oBAAoB;AAAA,MAC1D,WAAW,UAAU,WAAW,UAAU,qBAAqB;AAAA,MAE/D,WAAW,MAAM,oBAAoB;AAAA,MACrC,WAAW,SAAS,uBAAuB;AAAA,MAC3C,WAAW,SAAS,aAAa,mBAAmB;AAAA,MACpD,WAAW,WAAW,yBAAyB;AAAA,MAC/C,WAAW,QAAQ,sBAAsB;AAAA,MACzC,WAAW,UAAU,wBAAwB;AAAA,MAC7C,WAAW,YAAY,0BAA0B;AAAA,MACjD,WAAW,uBAAuB,sCAAsC;AAAA,MACxE,WAAW,wBAAwB,uCAAuC;AAAA,MAC1E,WAAW,kBAAkB,gCAAgC;AAAA,MAC7D,WAAW,cAAc,4BAA4B;AAAA,MAErD,WAAW,aAAa,2BAA2B;AAAA,MACnD,WAAW,gBAAgB,8BAA8B;AAAA,MAEzD,WAAW,eAAe,6BAA6B;AAAA,MACvD,WAAW,wBAAwB,uCAAuC;AAAA,MAC1E,WAAW,qBAAqB,oCAAoC;AAAA,MAEpE,WAAW,iBAAiB,+BAA+B;AAAA,MAC3D,WAAW,0BAA0B,yCAAyC;AAAA,MAE9E,WAAW,cAAc,4BAA4B;AAAA,MACrD,WAAW,mBAAmB,kCAAkC;AAAA,MAChE,WAAW,uBAAuB,sCAAsC;AAAA,MAExE,WAAW,eAAe,6BAA6B;AAAA,MACvD,WAAW,eAAe,6BAA6B;AAAA,MACvD,WAAW,WAAW,yBAAyB;AAAA,MAC/C,WAAW,YAAY,0BAA0B;AAAA,MAEjD,WAAW,eAAe,6BAA6B;AAAA,MACvD,WAAW,kBAAkB,gCAAgC;AAAA,MAC7D,WAAW,eAAe,6BAA6B;AAAA,MAEvD,WAAW,gBAAgB,+BAA+B;AAAA,MAC1D,WAAW,oBAAoB,mCAAmC;AAAA;AAAA,MAIlE,WAAW,QAAQ,oBAAoB,WAAW,QAAQ;AAAA,MAC1D,WAAW,aAAa,yBAAyB,WAAW,aAAa;AAAA,MACzE,WAAW,aAAa,yBAAyB,WAAW,aAAa;AAAA,MACzE,WAAW,UAAU,sBAAsB,WAAW,UAAU;AAAA,MAChE,WAAW,gBAAgB,4BAA4B,WAAW,gBAAgB;AAAA,MAClF,WAAW,YAAY,wBAAwB,WAAW,YAAY;AAAA,MACtE,WAAW,cAAc,0BAA0B,WAAW,cAAc;AAAA,MAC5E,WAAW,oBAAoB,gCAAgC,WAAW,oBAAoB;AAAA,MAE9F,WAAW,iBAAiB,6BAA6B,WAAW,iBAAiB;AAAA,MACrF,WAAW,iBAAiB,6BAA6B,WAAW,iBAAiB;AAAA,MAErF,WAAW,kBAAkB,8BAA8B,WAAW,kBAAkB;AAAA,MAExF,WAAW,iBAAiB,6BAA6B,WAAW,iBAAiB;AAAA,MACrF,WAAW,uBAAuB,oCAAoC,WAAW,uBAAuB;AAAA,MACxG,WAAW,0BAA0B,uCAAuC,WAAW,0BAA0B;AAAA,MAEjH,WAAW,mBAAmB,+BAA+B,WAAW,mBAAmB;AAAA,MAC3F,WAAW,4BAA4B,yCAAyC,WAAW,4BAA4B;AAAA,MAEvH,WAAW,kBAAkB,+BAA+B,WAAW,kBAAkB;AAAA,MACzF,WAAW,sBAAsB,mCAAmC,WAAW,sBAAsB;AAAA,MAErG,WAAW,gBAAgB,4BAA4B,WAAW,gBAAgB;AAAA,MAClF,WAAW,qBAAqB,kCAAkC,WAAW,qBAAqB;AAAA,MAClG,WAAW,yBAAyB,sCAAsC,WAAW,yBAAyB;AAAA,MAE9G,WAAW,oBAAoB,gCAAgC,WAAW,oBAAoB;AAAA,MAC9F,WAAW,iBAAiB,6BAA6B,WAAW,iBAAiB;AAAA;AAAA,MAIrF,WAAW,kBAAkB,WAAW,gBAAgB,QAAQ,wBAAwB;AAAA,MACxF,WAAW,eAAe,sBAAsB;AAAA,MAChD,WAAW,eAAe,4BAA4B;AAAA,MACtD,WAAW,aAAa,oBAAoB;AAAA,MAC5C,WAAW,aAAa,oBAAoB;AAAA,MAC5C,WAAW,aAAa,oBAAoB;AAAA,MAE5C,WAAW,YAAY,0BAA0B;AAAA,MAEjD,WAAW,cAAc,wBAAwB;AAAA,MAEjD,WAAW,WAAW,yBAAyB;AAAA,MAE/C,WAAW,eAAe,6BAA6B;AAAA,MACvD,WAAW,gBAAgB,WAAW,gBAAgB,QAAQ,6BAA6B;AAAA,MACzF,WAAW,cAAgB,4BAA4B;AAAA,MACvD,WAAW,oBAAoB,IAAM,yCAAyC,WAAW,qBAAqB;AAAA,MAC9G,WAAW,oBAAoB,IAAM,gCAAgC,WAAW,oBAAoB;AAAA,MACtG,WAAW,cAAc,yBAAyB;AAAA,MAClD,WAAW,YAAY,uBAAuB;AAAA,MAE9C,WAAW,mBAAmB,0BAA0B;AAAA,MACxD,WAAW,mBAAmB,aAAa,sBAAsB;AAAA,MAEjE,WAAW,kBAAkB,gCAAgC;AAAA,MAE7D,WAAW,iBAAiB,IAAI,6BAA6B;AAAA,MAE7D,WAAW,yBAAyB,4BAA4B;AAAA,MAEhE;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MAEA;AAAA,MAEA;AAAA,MAEA;AAAA,MAEA;AAAA,MAEA;AAAA,MAEA;AAAA,MAEA;AAAA,MAEA;AAAA,MAEA;AAAA,MAEA;AAAA,MACA;AAAA,MACA;AAAA,MAEA;AAAA,MAEA;AAAA,MAEA;AAAA,MAEA;AAAA,MAEA;AAAA,MAEA;AAAA,MAEA;AAAA,MAEA;AAAA,MAEA;AAAA,MAEA;AAAA,MAEA;AAAA,MAEA;AAAA,MAEA;AAAA,MAEA;AAAA,MAEA;AAAA,MAEA;AAAA,MAEA;AAAA,MAEA;AAAA,MAEA;AAAA,MACA;AAAA,MAEA;AAAA,MAEA;AAAA,IAED,EAAE,OAAQ,eAAgB,EAAE,KAAM,IAAK;AAEvC,qBAAiB;AAAA,MAEhB,kBAAmB,UAAW;AAAA,MAE9B,yBAAyB,WAAW;AAAA,MACpC,yBAAyB,WAAW;AAAA,MAEpC;AAAA,MAEA,WAAW,UAAU,WAAW,MAAM,oBAAoB;AAAA,MAC1D,WAAW,UAAU,WAAW,UAAU,qBAAqB;AAAA,MAE/D,WAAW,kBAAkB,8BAA8B;AAAA,MAC3D,WAAW,MAAM,oBAAoB;AAAA,MACrC,WAAW,SAAS,uBAAuB;AAAA,MAC3C,WAAW,SAAS,uBAAuB;AAAA,MAC3C,WAAW,SAAS,aAAa,mBAAmB;AAAA,MACpD,WAAW,SAAS,aAAa,mBAAmB;AAAA,MACpD,WAAW,SAAS,aAAa,uBAAuB;AAAA,MACxD,mBAAmB,gCAAgC,iBAAiB,aAAa;AAAA,MACjF,mBAAmB,iCAAiC,iBAAiB,cAAc;AAAA,MACnF,mBAAmB,4BAA4B,iBAAiB,SAAS,OAAO;AAAA,MAChF,WAAW,WAAW,yBAAyB;AAAA,MAC/C,WAAW,QAAQ,sBAAsB;AAAA,MACzC,WAAW,UAAU,wBAAwB;AAAA,MAC7C,WAAW,YAAY,0BAA0B;AAAA,MACjD,WAAW,uBAAuB,sCAAsC;AAAA,MACxE,WAAW,wBAAwB,uCAAuC;AAAA,MAC1E,WAAW,cAAc,4BAA4B;AAAA,MAErD,WAAW,aAAa,2BAA2B;AAAA,MACnD,WAAW,gBAAgB,8BAA8B;AAAA,MAEzD,WAAW,YAAY,0BAA0B;AAAA,MACjD,WAAW,eAAe,6BAA6B;AAAA,MACvD,WAAW,wBAAwB,uCAAuC;AAAA,MAC1E,WAAW,qBAAqB,oCAAoC;AAAA,MAEpE,WAAW,aAAa,2BAA2B;AAAA,MAEnD,WAAW,cAAc,4BAA4B;AAAA,MACrD,WAAW,iBAAiB,+BAA+B;AAAA,MAC3D,WAAW,0BAA0B,yCAAyC;AAAA,MAE9E,WAAW,cAAc,4BAA4B;AAAA,MACrD,WAAW,mBAAmB,kCAAkC;AAAA,MAChE,WAAW,uBAAuB,sCAAsC;AAAA,MAExE,WAAW,eAAe,6BAA6B;AAAA,MACvD,WAAW,eAAe,6BAA6B;AAAA,MAEvD,WAAW,WAAW,yBAAyB;AAAA,MAC/C,WAAW,YAAY,0BAA0B;AAAA,MACjD,WAAW,YAAY,0BAA0B;AAAA,MAEjD,WAAW,QAAQ,sBAAsB;AAAA,MACzC,WAAW,gBAAgB,+BAA+B;AAAA,MAC1D,WAAW,oBAAoB,mCAAmC;AAAA,MAElE,WAAW,eAAe,6BAA6B;AAAA,MACvD,WAAW,kBAAkB,gCAAgC;AAAA,MAC7D,WAAW,eAAe,6BAA6B;AAAA,MAEvD,WAAW,kBAAkB,WAAW,gBAAgB,QAAQ,wBAAwB;AAAA,MACxF,WAAW,gBAAgB,WAAW,mBAAmB,WAAW,gBAAgB,sBAAsB;AAAA,MAC1G,WAAW,eAAe,4BAA4B;AAAA,MACtD,WAAW,aAAa,oBAAoB;AAAA,MAC5C,WAAW,aAAa,oBAAoB;AAAA,MAC5C,WAAW,aAAa,oBAAoB;AAAA,MAE5C,WAAW,YAAY,0BAA0B;AAAA,MAEjD,WAAW,cAAc,4BAA4B;AAAA,MAErD,WAAW,cAAc,wBAAwB;AAAA,MAEjD,WAAW,cAAc,yBAAyB;AAAA,MAClD,WAAW,YAAY,uBAAuB;AAAA,MAE9C,WAAW,mBAAmB,0BAA0B;AAAA,MACxD,WAAW,mBAAmB,aAAa,sBAAsB;AAAA,MAEjE,WAAW,qBAAqB,gCAAgC;AAAA,MAEhE,WAAW,iBAAiB,IAAI,6BAA6B;AAAA,MAE7D,WAAW,qBAAqB,iCAAiC;AAAA,MAEjE,WAAW,yBAAyB,4BAA4B;AAAA,MAEhE;AAAA,MACA;AAAA,MACA;AAAA,MAEE,WAAW,gBAAgB,gBAAkB,yBAAyB;AAAA,MACtE,WAAW,gBAAgB,gBAAkB,YAAa,2BAA4B,IAAI;AAAA;AAAA,MAC1F,WAAW,gBAAgB,gBAAkB,uBAAwB,eAAe,WAAW,WAAY,IAAI;AAAA,MAEjH,WAAW,YAAY,sBAAsB;AAAA,MAC7C,WAAW,SAAS,mBAAmB;AAAA,MAEvC,YAAa,0BAA2B;AAAA;AAAA,MACxC,yBAA0B,uBAAuB,WAAW,gBAAiB;AAAA,MAC7E,qBAAqB;AAAA,MAErB,WAAW,kBAAkB,2BAA2B,WAAW,eAAe;AAAA,MAElF;AAAA,IAED,EAAE,OAAQ,eAAgB,EAAE,KAAM,IAAK;AAAA,EAExC;AAEA,iBAAe,gBAAiB,YAAa;AAC7C,iBAAe,iBAAkB,cAAc,UAAW;AAC1D,iBAAe,yBAA0B,cAAc,UAAW;AAElE,mBAAiB,gBAAiB,cAAe;AACjD,mBAAiB,iBAAkB,gBAAgB,UAAW;AAC9D,mBAAiB,yBAA0B,gBAAgB,UAAW;AAEtE,iBAAe,YAAa,YAAa;AACzC,mBAAiB,YAAa,cAAe;AAE7C,MAAK,WAAW,wBAAwB,MAAO;AAI9C,oBAAgB;AAEhB,mBAAe;AAAA,MACd;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACD,EAAE,KAAM,IAAK,IAAI,OAAO;AAExB,qBAAiB;AAAA,MAChB;AAAA,MACE,WAAW,gBAAgB,QAAU,KAAK;AAAA,MAC1C,WAAW,gBAAgB,QAAU,KAAK;AAAA,MAC5C;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACD,EAAE,KAAM,IAAK,IAAI,OAAO;AAAA,EAEzB;AAEA,QAAM,aAAa,gBAAgB,eAAe;AAClD,QAAM,eAAe,gBAAgB,iBAAiB;AAKtD,QAAM,iBAAiB,YAAa,IAAI,GAAG,eAAe,UAAW;AACrE,QAAM,mBAAmB,YAAa,IAAI,GAAG,iBAAiB,YAAa;AAE3E,KAAG,aAAc,SAAS,cAAe;AACzC,KAAG,aAAc,SAAS,gBAAiB;AAI3C,MAAK,WAAW,wBAAwB,QAAY;AAEnD,OAAG,mBAAoB,SAAS,GAAG,WAAW,mBAAoB;AAAA,EAEnE,WAAY,WAAW,iBAAiB,MAAO;AAG9C,OAAG,mBAAoB,SAAS,GAAG,UAAW;AAAA,EAE/C;AAEA,KAAG,YAAa,OAAQ;AAExB,WAAS,WAAYC,OAAO;AAG3B,QAAK,SAAS,MAAM,mBAAoB;AAEvC,YAAM,aAAa,GAAG,kBAAmB,OAAQ,EAAE,KAAK;AACxD,YAAM,YAAY,GAAG,iBAAkB,cAAe,EAAE,KAAK;AAC7D,YAAM,cAAc,GAAG,iBAAkB,gBAAiB,EAAE,KAAK;AAEjE,UAAI,WAAW;AACf,UAAI,kBAAkB;AAEtB,UAAK,GAAG,oBAAqB,SAAS,GAAG,WAAY,MAAM,OAAQ;AAElE,mBAAW;AAEX,YAAK,OAAO,SAAS,MAAM,kBAAkB,YAAa;AAEzD,mBAAS,MAAM,cAAe,IAAI,SAAS,gBAAgB,gBAAiB;AAAA,QAE7E,OAAO;AAIN,gBAAM,eAAe,gBAAiB,IAAI,gBAAgB,QAAS;AACnE,gBAAM,iBAAiB,gBAAiB,IAAI,kBAAkB,UAAW;AAEzE,kBAAQ;AAAA,YACP,sCAAsC,GAAG,SAAS,IAAI,wBACjC,GAAG,oBAAqB,SAAS,GAAG,eAAgB,IAAI,wBACzDA,MAAK,OAAO,sBACZA,MAAK,OAAO,2BACT,aAAa,OACpC,eAAe,OACf;AAAA,UACD;AAAA,QAED;AAAA,MAED,WAAY,eAAe,IAAK;AAE/B,gBAAQ,KAAM,yCAAyC,UAAW;AAAA,MAEnE,WAAY,cAAc,MAAM,gBAAgB,IAAK;AAEpD,0BAAkB;AAAA,MAEnB;AAEA,UAAK,iBAAkB;AAEtB,QAAAA,MAAK,cAAc;AAAA,UAElB;AAAA,UAEA;AAAA,UAEA,cAAc;AAAA,YAEb,KAAK;AAAA,YACL,QAAQ;AAAA,UAET;AAAA,UAEA,gBAAgB;AAAA,YAEf,KAAK;AAAA,YACL,QAAQ;AAAA,UAET;AAAA,QAED;AAAA,MAED;AAAA,IAED;AAQA,OAAG,aAAc,cAAe;AAChC,OAAG,aAAc,gBAAiB;AAElC,qBAAiB,IAAI,cAAe,IAAI,OAAQ;AAChD,uBAAmB,wBAAyB,IAAI,OAAQ;AAAA,EAEzD;AAIA,MAAI;AAEJ,OAAK,cAAc,WAAY;AAE9B,QAAK,mBAAmB,QAAY;AAGnC,iBAAY,IAAK;AAAA,IAElB;AAEA,WAAO;AAAA,EAER;AAIA,MAAI;AAEJ,OAAK,gBAAgB,WAAY;AAEhC,QAAK,qBAAqB,QAAY;AAGrC,iBAAY,IAAK;AAAA,IAElB;AAEA,WAAO;AAAA,EAER;AAKA,MAAI,eAAiB,WAAW,2CAA2C;AAE3E,OAAK,UAAU,WAAY;AAE1B,QAAK,iBAAiB,OAAQ;AAE7B,qBAAe,GAAG,oBAAqB,SAAS,qBAAsB;AAAA,IAEvE;AAEA,WAAO;AAAA,EAER;AAIA,OAAK,UAAU,WAAY;AAE1B,kBAAc,uBAAwB,IAAK;AAE3C,OAAG,cAAe,OAAQ;AAC1B,SAAK,UAAU;AAAA,EAEhB;AAIA,OAAK,OAAO,WAAW;AACvB,OAAK,OAAO,WAAW;AACvB,OAAK,KAAK;AACV,OAAK,WAAW;AAChB,OAAK,YAAY;AACjB,OAAK,UAAU;AACf,OAAK,eAAe;AACpB,OAAK,iBAAiB;AAEtB,SAAO;AAER;AAEA,IAAI,QAAQ;AAEZ,IAAM,mBAAN,MAAuB;AAAA,EAEtB,cAAc;AAEb,SAAK,cAAc,oBAAI,IAAI;AAC3B,SAAK,gBAAgB,oBAAI,IAAI;AAAA,EAE9B;AAAA,EAEA,OAAQ,UAAW;AAElB,UAAM,eAAe,SAAS;AAC9B,UAAM,iBAAiB,SAAS;AAEhC,UAAM,oBAAoB,KAAK,gBAAiB,YAAa;AAC7D,UAAM,sBAAsB,KAAK,gBAAiB,cAAe;AAEjE,UAAM,kBAAkB,KAAK,2BAA4B,QAAS;AAElE,QAAK,gBAAgB,IAAK,iBAAkB,MAAM,OAAQ;AAEzD,sBAAgB,IAAK,iBAAkB;AACvC,wBAAkB;AAAA,IAEnB;AAEA,QAAK,gBAAgB,IAAK,mBAAoB,MAAM,OAAQ;AAE3D,sBAAgB,IAAK,mBAAoB;AACzC,0BAAoB;AAAA,IAErB;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,UAAW;AAElB,UAAM,kBAAkB,KAAK,cAAc,IAAK,QAAS;AAEzD,eAAY,eAAe,iBAAkB;AAE5C,kBAAY;AAEZ,UAAK,YAAY,cAAc,EAAI,MAAK,YAAY,OAAQ,YAAY,IAAK;AAAA,IAE9E;AAEA,SAAK,cAAc,OAAQ,QAAS;AAEpC,WAAO;AAAA,EAER;AAAA,EAEA,kBAAmB,UAAW;AAE7B,WAAO,KAAK,gBAAiB,SAAS,YAAa,EAAE;AAAA,EAEtD;AAAA,EAEA,oBAAqB,UAAW;AAE/B,WAAO,KAAK,gBAAiB,SAAS,cAAe,EAAE;AAAA,EAExD;AAAA,EAEA,UAAU;AAET,SAAK,YAAY,MAAM;AACvB,SAAK,cAAc,MAAM;AAAA,EAE1B;AAAA,EAEA,2BAA4B,UAAW;AAEtC,UAAM,QAAQ,KAAK;AACnB,QAAI,MAAM,MAAM,IAAK,QAAS;AAE9B,QAAK,QAAQ,QAAY;AAExB,YAAM,oBAAI,IAAI;AACd,YAAM,IAAK,UAAU,GAAI;AAAA,IAE1B;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,gBAAiB,MAAO;AAEvB,UAAM,QAAQ,KAAK;AACnB,QAAI,QAAQ,MAAM,IAAK,IAAK;AAE5B,QAAK,UAAU,QAAY;AAE1B,cAAQ,IAAI,iBAAkB,IAAK;AACnC,YAAM,IAAK,MAAM,KAAM;AAAA,IAExB;AAEA,WAAO;AAAA,EAER;AAED;AAEA,IAAM,mBAAN,MAAuB;AAAA,EAEtB,YAAa,MAAO;AAEnB,SAAK,KAAK;AAEV,SAAK,OAAO;AACZ,SAAK,YAAY;AAAA,EAElB;AAED;AAEA,SAAS,cAAe,UAAU,UAAU,YAAY,YAAY,cAAc,eAAe,UAAW;AAE3G,QAAM,iBAAiB,IAAI,OAAO;AAClC,QAAM,iBAAiB,IAAI,iBAAiB;AAC5C,QAAM,kBAAkB,oBAAI,IAAI;AAChC,QAAM,WAAW,CAAC;AAElB,QAAM,yBAAyB,aAAa;AAC5C,QAAM,2BAA2B,aAAa;AAE9C,MAAI,YAAY,aAAa;AAE7B,QAAM,YAAY;AAAA,IACjB,mBAAmB;AAAA,IACnB,sBAAsB;AAAA,IACtB,oBAAoB;AAAA,IACpB,mBAAmB;AAAA,IACnB,qBAAqB;AAAA,IACrB,mBAAmB;AAAA,IACnB,kBAAkB;AAAA,IAClB,sBAAsB;AAAA,IACtB,sBAAsB;AAAA,IACtB,oBAAoB;AAAA,IACpB,mBAAmB;AAAA,IACnB,oBAAoB;AAAA,IACpB,gBAAgB;AAAA,IAChB,gBAAgB;AAAA,IAChB,gBAAgB;AAAA,EACjB;AAEA,WAAS,WAAY,OAAQ;AAE5B,oBAAgB,IAAK,KAAM;AAE3B,QAAK,UAAU,EAAI,QAAO;AAE1B,WAAO,KAAM,KAAM;AAAA,EAEpB;AAEA,WAAS,cAAe,UAAU,QAAQ,SAAS,OAAO,QAAS;AAElE,UAAM,MAAM,MAAM;AAClB,UAAM,WAAW,OAAO;AACxB,UAAM,cAAc,SAAS,yBAAyB,MAAM,cAAc;AAE1E,UAAM,UAAW,SAAS,yBAAyB,aAAa,UAAW,IAAK,SAAS,UAAU,WAAY;AAC/G,UAAM,qBAAuB,CAAC,CAAE,UAAc,OAAO,YAAY,0BAA4B,OAAO,MAAM,SAAS;AAEnH,UAAM,WAAW,UAAW,SAAS,IAAK;AAK1C,QAAK,SAAS,cAAc,MAAO;AAElC,kBAAY,aAAa,gBAAiB,SAAS,SAAU;AAE7D,UAAK,cAAc,SAAS,WAAY;AAEvC,gBAAQ,KAAM,qCAAqC,SAAS,WAAW,wBAAwB,WAAW,UAAW;AAAA,MAEtH;AAAA,IAED;AAIA,UAAM,iBAAiB,SAAS,gBAAgB,YAAY,SAAS,gBAAgB,UAAU,SAAS,gBAAgB;AACxH,UAAM,oBAAsB,mBAAmB,SAAc,eAAe,SAAS;AAErF,QAAI,qBAAqB;AAEzB,QAAK,SAAS,gBAAgB,aAAa,OAAY,sBAAqB;AAC5E,QAAK,SAAS,gBAAgB,WAAW,OAAY,sBAAqB;AAC1E,QAAK,SAAS,gBAAgB,UAAU,OAAY,sBAAqB;AAIzE,QAAI,cAAc;AAClB,QAAI,sBAAsB;AAE1B,QAAK,UAAW;AAEf,YAAM,SAAS,UAAW,QAAS;AAEnC,qBAAe,OAAO;AACtB,uBAAiB,OAAO;AAAA,IAEzB,OAAO;AAEN,qBAAe,SAAS;AACxB,uBAAiB,SAAS;AAE1B,qBAAe,OAAQ,QAAS;AAEhC,6BAAuB,eAAe,kBAAmB,QAAS;AAClE,+BAAyB,eAAe,oBAAqB,QAAS;AAAA,IAEvE;AAEA,UAAM,sBAAsB,SAAS,gBAAgB;AAErD,UAAM,mBAAmB,OAAO,oBAAoB;AACpD,UAAM,iBAAiB,OAAO,kBAAkB;AAEhD,UAAM,UAAU,CAAC,CAAE,SAAS;AAC5B,UAAM,aAAa,CAAC,CAAE,SAAS;AAC/B,UAAM,aAAa,CAAC,CAAE;AACtB,UAAM,YAAY,CAAC,CAAE,SAAS;AAC9B,UAAM,eAAe,CAAC,CAAE,SAAS;AACjC,UAAM,cAAc,CAAC,CAAE,SAAS;AAChC,UAAM,gBAAgB,CAAC,CAAE,SAAS;AAClC,UAAM,sBAAsB,CAAC,CAAE,SAAS;AACxC,UAAM,kBAAkB,CAAC,CAAE,SAAS;AAEpC,UAAM,mBAAmB,CAAC,CAAE,SAAS;AACrC,UAAM,mBAAmB,CAAC,CAAE,SAAS;AAErC,UAAM,iBAAiB,SAAS,aAAa;AAC7C,UAAM,gBAAgB,SAAS,YAAY;AAC3C,UAAM,iBAAiB,SAAS,aAAa;AAC7C,UAAM,kBAAkB,SAAS,cAAc;AAC/C,UAAM,YAAY,SAAS,QAAQ;AACnC,UAAM,mBAAmB,SAAS,eAAe;AAEjD,UAAM,oBAAoB,kBAAkB,CAAC,CAAE,SAAS;AAExD,UAAM,mBAAmB,iBAAiB,CAAC,CAAE,SAAS;AACtD,UAAM,0BAA0B,iBAAiB,CAAC,CAAE,SAAS;AAC7D,UAAM,6BAA6B,iBAAiB,CAAC,CAAE,SAAS;AAEhE,UAAM,qBAAqB,mBAAmB,CAAC,CAAE,SAAS;AAC1D,UAAM,+BAA+B,mBAAmB,CAAC,CAAE,SAAS;AAEpE,UAAM,qBAAqB,aAAa,CAAC,CAAE,SAAS;AACpD,UAAM,yBAAyB,aAAa,CAAC,CAAE,SAAS;AAExD,UAAM,kBAAkB,CAAC,CAAE,SAAS;AACpC,UAAM,wBAAwB,CAAC,CAAE,SAAS;AAC1C,UAAM,4BAA4B,CAAC,CAAE,SAAS;AAE9C,UAAM,sBAAsB,oBAAoB,CAAC,CAAE,SAAS;AAC5D,UAAM,mBAAmB,oBAAoB,CAAC,CAAE,SAAS;AAEzD,UAAM,kBAAkB,CAAC,CAAE,SAAS;AAEpC,UAAM,eAAe,CAAC,CAAE,SAAS;AAEjC,UAAM,gBAAgB,SAAS,YAAY;AAE3C,UAAM,gBAAgB,CAAC,CAAE,SAAS;AAElC,UAAM,iBAAiB,CAAC,CAAE,SAAS;AAEnC,QAAI,cAAc;AAElB,QAAK,SAAS,YAAa;AAE1B,UAAK,wBAAwB,QAAQ,oBAAoB,qBAAqB,MAAO;AAEpF,sBAAc,SAAS;AAAA,MAExB;AAAA,IAED;AAEA,UAAM,aAAa;AAAA,MAElB;AAAA,MACA,YAAY,SAAS;AAAA,MACrB,YAAY,SAAS;AAAA,MAErB;AAAA,MACA;AAAA,MACA,SAAS,SAAS;AAAA,MAElB;AAAA,MACA;AAAA,MAEA,qBAAqB,SAAS,wBAAwB;AAAA,MACtD,aAAa,SAAS;AAAA,MAEtB;AAAA,MAEA,UAAU;AAAA,MACV,eAAe,kBAAkB,OAAO,mBAAmB;AAAA,MAC3D,YAAY;AAAA,MACZ,iBAAiB,oBAAoB,OAAO,kBAAkB;AAAA,MAC9D,iBAAiB,oBAAoB,OAAO,iBAAiB;AAAA,MAE7D,wBAAwB;AAAA,MACxB,kBAAoB,wBAAwB,OAAS,SAAS,mBAAqB,oBAAoB,qBAAqB,OAAO,oBAAoB,QAAQ,aAAa;AAAA,MAC5K,iBAAiB,CAAC,CAAE,SAAS;AAAA,MAE7B,KAAK;AAAA,MACL,QAAQ;AAAA,MACR,QAAQ;AAAA,MACR,YAAY,cAAc,OAAO;AAAA,MACjC;AAAA,MACA,OAAO;AAAA,MACP,UAAU;AAAA,MACV,SAAS;AAAA,MACT,WAAW;AAAA,MACX,iBAAiB,4BAA4B;AAAA,MAC7C,aAAa;AAAA,MAEb,sBAAsB,iBAAiB,SAAS,kBAAkB;AAAA,MAClE,uBAAuB,iBAAiB,SAAS,kBAAkB;AAAA,MAEnE,cAAc;AAAA,MACd,cAAc;AAAA,MAEd,YAAY;AAAA,MACZ,eAAe;AAAA,MAEf,WAAW;AAAA,MACX,cAAc;AAAA,MACd,oBAAoB;AAAA,MACpB,uBAAuB;AAAA,MAEvB,YAAY;AAAA,MAEZ,aAAa;AAAA,MACb,gBAAgB;AAAA,MAChB,yBAAyB;AAAA,MAEzB,OAAO;AAAA,MACP,eAAe;AAAA,MACf,mBAAmB;AAAA,MAEnB,aAAa;AAAA,MACb,kBAAkB;AAAA,MAClB,sBAAsB;AAAA,MAEtB,cAAc;AAAA,MACd,iBAAiB;AAAA,MACjB,cAAc;AAAA,MAEd,aAAa;AAAA,MAEb,QAAQ,SAAS,gBAAgB,SAAS,SAAS,aAAa,kBAAkB,SAAS,oBAAoB;AAAA,MAE/G,UAAU;AAAA,MACV,WAAW;AAAA,MACX,WAAW;AAAA,MAEX,SAAS,SAAS;AAAA;AAAA,MAIlB,OAAO,WAAW,WAAY,SAAS,IAAI,OAAQ;AAAA,MACnD,SAAS,aAAa,WAAY,SAAS,MAAM,OAAQ;AAAA,MACzD,YAAY,gBAAgB,WAAY,SAAS,SAAS,OAAQ;AAAA,MAClE,WAAW,eAAe,WAAY,SAAS,QAAQ,OAAQ;AAAA,MAC/D,aAAa,iBAAiB,WAAY,SAAS,UAAU,OAAQ;AAAA,MACrE,mBAAmB,uBAAuB,WAAY,SAAS,gBAAgB,OAAQ;AAAA,MACvF,eAAe,mBAAmB,WAAY,SAAS,YAAY,OAAQ;AAAA,MAE3E,gBAAgB,oBAAoB,WAAY,SAAS,aAAa,OAAQ;AAAA,MAC9E,gBAAgB,oBAAoB,WAAY,SAAS,aAAa,OAAQ;AAAA,MAE9E,iBAAiB,qBAAqB,WAAY,SAAS,cAAc,OAAQ;AAAA,MAEjF,gBAAgB,oBAAoB,WAAY,SAAS,aAAa,OAAQ;AAAA,MAC9E,sBAAsB,2BAA2B,WAAY,SAAS,mBAAmB,OAAQ;AAAA,MACjG,yBAAyB,8BAA8B,WAAY,SAAS,sBAAsB,OAAQ;AAAA,MAE1G,kBAAkB,sBAAsB,WAAY,SAAS,eAAe,OAAQ;AAAA,MACpF,2BAA2B,gCAAgC,WAAY,SAAS,wBAAwB,OAAQ;AAAA,MAEhH,iBAAiB,sBAAsB,WAAY,SAAS,cAAc,OAAQ;AAAA,MAClF,qBAAqB,0BAA0B,WAAY,SAAS,kBAAkB,OAAQ;AAAA,MAE9F,eAAe,mBAAmB,WAAY,SAAS,YAAY,OAAQ;AAAA,MAC3E,oBAAoB,yBAAyB,WAAY,SAAS,iBAAiB,OAAQ;AAAA,MAC3F,wBAAwB,6BAA6B,WAAY,SAAS,qBAAqB,OAAQ;AAAA,MAEvG,mBAAmB,uBAAuB,WAAY,SAAS,gBAAgB,OAAQ;AAAA,MACvF,gBAAgB,oBAAoB,WAAY,SAAS,aAAa,OAAQ;AAAA,MAE9E,YAAY,gBAAgB,WAAY,SAAS,SAAS,OAAQ;AAAA;AAAA,MAIlE,gBAAgB,CAAC,CAAE,SAAS,WAAW,YAAa,iBAAiB;AAAA,MACrE,cAAc,SAAS;AAAA,MACvB,cAAc,SAAS,iBAAiB,QAAQ,CAAC,CAAE,SAAS,WAAW,SAAS,SAAS,WAAW,MAAM,aAAa;AAAA,MAEvH,WAAW,OAAO,aAAa,QAAQ,CAAC,CAAE,SAAS,WAAW,OAAQ,WAAW;AAAA,MAEjF,KAAK,CAAC,CAAE;AAAA,MACR,QAAQ,SAAS,QAAQ;AAAA,MACzB,SAAW,CAAC,CAAE,OAAO,IAAI;AAAA,MAEzB,aAAa,SAAS,gBAAgB;AAAA,MAEtC,iBAAiB,SAAS,oBAAoB;AAAA,MAC9C;AAAA,MAEA,UAAU,OAAO,kBAAkB;AAAA,MAEnC,cAAc,SAAS,gBAAgB,aAAa;AAAA,MACpD,cAAc,SAAS,gBAAgB,WAAW;AAAA,MAClD,aAAa,SAAS,gBAAgB,UAAU;AAAA,MAChD;AAAA,MACA;AAAA,MAEA,cAAc,OAAO,YAAY;AAAA,MACjC,gBAAgB,OAAO,MAAM;AAAA,MAC7B,eAAe,OAAO,KAAK;AAAA,MAC3B,kBAAkB,OAAO,aAAa;AAAA,MACtC,mBAAmB,OAAO,SAAS;AAAA,MACnC,eAAe,OAAO,KAAK;AAAA,MAE3B,oBAAoB,OAAO,qBAAqB;AAAA,MAChD,sBAAsB,OAAO,eAAe;AAAA,MAC5C,qBAAqB,OAAO,cAAc;AAAA,MAC1C,6BAA6B,OAAO;AAAA,MAEpC,gBAAgB,OAAO;AAAA,MAEvB,mBAAmB,SAAS;AAAA,MAC5B,qBAAqB,SAAS;AAAA,MAE9B,WAAW,SAAS;AAAA,MAEpB,kBAAkB,SAAS,UAAU,WAAW,QAAQ,SAAS;AAAA,MACjE,eAAe,SAAS,UAAU;AAAA,MAElC;AAAA,MAEA,oBAAoB,WAAa,SAAS,IAAI,mBAAmB,QAAY,gBAAgB,YAAa,SAAS,IAAI,UAAW,MAAM;AAAA,MAExI,oBAAoB,SAAS;AAAA,MAE7B,aAAa,SAAS,SAAS;AAAA,MAC/B,WAAW,SAAS,SAAS;AAAA,MAE7B,iBAAiB,SAAS,gBAAgB;AAAA,MAC1C,cAAc,SAAS,gBAAgB;AAAA,MAEvC,qBAAqB,SAAS;AAAA,MAE9B,2BAA2B,kBAAkB,SAAS,WAAW,qBAAqB,QAAQ,WAAW,IAAK,0BAA2B;AAAA,MACzI,qBAAsB,kBAAkB,SAAS,WAAW,cAAc,QAAQ,mBAAoB,WAAW,IAAK,kBAAmB;AAAA,MAEzI,wCAAwC,WAAW,IAAK,6BAA8B;AAAA,MAEtF,uBAAuB,SAAS,sBAAsB;AAAA,IAEvD;AAIA,eAAW,aAAa,gBAAgB,IAAK,CAAE;AAC/C,eAAW,aAAa,gBAAgB,IAAK,CAAE;AAC/C,eAAW,aAAa,gBAAgB,IAAK,CAAE;AAE/C,oBAAgB,MAAM;AAEtB,WAAO;AAAA,EAER;AAEA,WAAS,mBAAoB,YAAa;AAEzC,UAAM,QAAQ,CAAC;AAEf,QAAK,WAAW,UAAW;AAE1B,YAAM,KAAM,WAAW,QAAS;AAAA,IAEjC,OAAO;AAEN,YAAM,KAAM,WAAW,oBAAqB;AAC5C,YAAM,KAAM,WAAW,sBAAuB;AAAA,IAE/C;AAEA,QAAK,WAAW,YAAY,QAAY;AAEvC,iBAAY,QAAQ,WAAW,SAAU;AAExC,cAAM,KAAM,IAAK;AACjB,cAAM,KAAM,WAAW,QAAS,IAAK,CAAE;AAAA,MAExC;AAAA,IAED;AAEA,QAAK,WAAW,wBAAwB,OAAQ;AAE/C,mCAA8B,OAAO,UAAW;AAChD,iCAA4B,OAAO,UAAW;AAC9C,YAAM,KAAM,SAAS,gBAAiB;AAAA,IAEvC;AAEA,UAAM,KAAM,WAAW,qBAAsB;AAE7C,WAAO,MAAM,KAAK;AAAA,EAEnB;AAEA,WAAS,6BAA8B,OAAO,YAAa;AAE1D,UAAM,KAAM,WAAW,SAAU;AACjC,UAAM,KAAM,WAAW,gBAAiB;AACxC,UAAM,KAAM,WAAW,UAAW;AAClC,UAAM,KAAM,WAAW,kBAAmB;AAC1C,UAAM,KAAM,WAAW,KAAM;AAC7B,UAAM,KAAM,WAAW,UAAW;AAClC,UAAM,KAAM,WAAW,UAAW;AAClC,UAAM,KAAM,WAAW,OAAQ;AAC/B,UAAM,KAAM,WAAW,SAAU;AACjC,UAAM,KAAM,WAAW,WAAY;AACnC,UAAM,KAAM,WAAW,iBAAkB;AACzC,UAAM,KAAM,WAAW,aAAc;AACrC,UAAM,KAAM,WAAW,cAAe;AACtC,UAAM,KAAM,WAAW,cAAe;AACtC,UAAM,KAAM,WAAW,eAAgB;AACvC,UAAM,KAAM,WAAW,cAAe;AACtC,UAAM,KAAM,WAAW,oBAAqB;AAC5C,UAAM,KAAM,WAAW,uBAAwB;AAC/C,UAAM,KAAM,WAAW,gBAAiB;AACxC,UAAM,KAAM,WAAW,yBAA0B;AACjD,UAAM,KAAM,WAAW,eAAgB;AACvC,UAAM,KAAM,WAAW,mBAAoB;AAC3C,UAAM,KAAM,WAAW,aAAc;AACrC,UAAM,KAAM,WAAW,kBAAmB;AAC1C,UAAM,KAAM,WAAW,sBAAuB;AAC9C,UAAM,KAAM,WAAW,iBAAkB;AACzC,UAAM,KAAM,WAAW,cAAe;AACtC,UAAM,KAAM,WAAW,OAAQ;AAC/B,UAAM,KAAM,WAAW,OAAQ;AAC/B,UAAM,KAAM,WAAW,eAAgB;AACvC,UAAM,KAAM,WAAW,iBAAkB;AACzC,UAAM,KAAM,WAAW,mBAAoB;AAC3C,UAAM,KAAM,WAAW,YAAa;AACpC,UAAM,KAAM,WAAW,cAAe;AACtC,UAAM,KAAM,WAAW,aAAc;AACrC,UAAM,KAAM,WAAW,gBAAiB;AACxC,UAAM,KAAM,WAAW,aAAc;AACrC,UAAM,KAAM,WAAW,iBAAkB;AACzC,UAAM,KAAM,WAAW,kBAAmB;AAC1C,UAAM,KAAM,WAAW,oBAAqB;AAC5C,UAAM,KAAM,WAAW,mBAAoB;AAC3C,UAAM,KAAM,WAAW,2BAA4B;AACnD,UAAM,KAAM,WAAW,cAAe;AACtC,UAAM,KAAM,WAAW,aAAc;AACrC,UAAM,KAAM,WAAW,WAAY;AACnC,UAAM,KAAM,WAAW,iBAAkB;AACzC,UAAM,KAAM,WAAW,mBAAoB;AAC3C,UAAM,KAAM,WAAW,YAAa;AAAA,EAErC;AAEA,WAAS,2BAA4B,OAAO,YAAa;AAExD,mBAAe,WAAW;AAE1B,QAAK,WAAW;AACf,qBAAe,OAAQ,CAAE;AAC1B,QAAK,WAAW;AACf,qBAAe,OAAQ,CAAE;AAC1B,QAAK,WAAW;AACf,qBAAe,OAAQ,CAAE;AAC1B,QAAK,WAAW;AACf,qBAAe,OAAQ,CAAE;AAC1B,QAAK,WAAW;AACf,qBAAe,OAAQ,CAAE;AAC1B,QAAK,WAAW;AACf,qBAAe,OAAQ,CAAE;AAC1B,QAAK,WAAW;AACf,qBAAe,OAAQ,CAAE;AAC1B,QAAK,WAAW;AACf,qBAAe,OAAQ,CAAE;AAC1B,QAAK,WAAW;AACf,qBAAe,OAAQ,CAAE;AAC1B,QAAK,WAAW;AACf,qBAAe,OAAQ,CAAE;AAC1B,QAAK,WAAW;AACf,qBAAe,OAAQ,EAAG;AAC3B,QAAK,WAAW;AACf,qBAAe,OAAQ,EAAG;AAC3B,QAAK,WAAW;AACf,qBAAe,OAAQ,EAAG;AAC3B,QAAK,WAAW;AACf,qBAAe,OAAQ,EAAG;AAC3B,QAAK,WAAW;AACf,qBAAe,OAAQ,EAAG;AAC3B,QAAK,WAAW;AACf,qBAAe,OAAQ,EAAG;AAC3B,QAAK,WAAW;AACf,qBAAe,OAAQ,EAAG;AAC3B,QAAK,WAAW;AACf,qBAAe,OAAQ,EAAG;AAC3B,QAAK,WAAW;AACf,qBAAe,OAAQ,EAAG;AAC3B,QAAK,WAAW;AACf,qBAAe,OAAQ,EAAG;AAC3B,QAAK,WAAW;AACf,qBAAe,OAAQ,EAAG;AAC3B,QAAK,WAAW;AACf,qBAAe,OAAQ,EAAG;AAE3B,UAAM,KAAM,eAAe,IAAK;AAChC,mBAAe,WAAW;AAE1B,QAAK,WAAW;AACf,qBAAe,OAAQ,CAAE;AAC1B,QAAK,WAAW;AACf,qBAAe,OAAQ,CAAE;AAC1B,QAAK,WAAW;AACf,qBAAe,OAAQ,CAAE;AAC1B,QAAK,WAAW;AACf,qBAAe,OAAQ,CAAE;AAC1B,QAAK,WAAW;AACf,qBAAe,OAAQ,CAAE;AAC1B,QAAK,WAAW;AACf,qBAAe,OAAQ,CAAE;AAC1B,QAAK,WAAW;AACf,qBAAe,OAAQ,CAAE;AAC1B,QAAK,WAAW;AACf,qBAAe,OAAQ,CAAE;AAC1B,QAAK,WAAW;AACf,qBAAe,OAAQ,CAAE;AAC1B,QAAK,WAAW;AACf,qBAAe,OAAQ,CAAE;AAC1B,QAAK,WAAW;AACf,qBAAe,OAAQ,EAAG;AAC3B,QAAK,WAAW;AACf,qBAAe,OAAQ,EAAG;AAC3B,QAAK,WAAW;AACf,qBAAe,OAAQ,EAAG;AAC3B,QAAK,WAAW;AACf,qBAAe,OAAQ,EAAG;AAC3B,QAAK,WAAW;AACf,qBAAe,OAAQ,EAAG;AAC3B,QAAK,WAAW;AACf,qBAAe,OAAQ,EAAG;AAC3B,QAAK,WAAW;AACf,qBAAe,OAAQ,EAAG;AAC3B,QAAK,WAAW;AACf,qBAAe,OAAQ,EAAG;AAC3B,QAAK,WAAW;AACf,qBAAe,OAAQ,EAAG;AAC3B,QAAK,WAAW;AACf,qBAAe,OAAQ,EAAG;AAE3B,UAAM,KAAM,eAAe,IAAK;AAAA,EAEjC;AAEA,WAAS,YAAa,UAAW;AAEhC,UAAM,WAAW,UAAW,SAAS,IAAK;AAC1C,QAAI;AAEJ,QAAK,UAAW;AAEf,YAAM,SAAS,UAAW,QAAS;AACnC,iBAAW,cAAc,MAAO,OAAO,QAAS;AAAA,IAEjD,OAAO;AAEN,iBAAW,SAAS;AAAA,IAErB;AAEA,WAAO;AAAA,EAER;AAEA,WAAS,eAAgB,YAAY,UAAW;AAE/C,QAAI;AAGJ,aAAU,IAAI,GAAG,KAAK,SAAS,QAAQ,IAAI,IAAI,KAAO;AAErD,YAAM,qBAAqB,SAAU,CAAE;AAEvC,UAAK,mBAAmB,aAAa,UAAW;AAE/C,kBAAU;AACV,UAAG,QAAQ;AAEX;AAAA,MAED;AAAA,IAED;AAEA,QAAK,YAAY,QAAY;AAE5B,gBAAU,IAAI,aAAc,UAAU,UAAU,YAAY,aAAc;AAC1E,eAAS,KAAM,OAAQ;AAAA,IAExB;AAEA,WAAO;AAAA,EAER;AAEA,WAAS,eAAgB,SAAU;AAElC,QAAK,EAAG,QAAQ,cAAc,GAAI;AAGjC,YAAM,IAAI,SAAS,QAAS,OAAQ;AACpC,eAAU,CAAE,IAAI,SAAU,SAAS,SAAS,CAAE;AAC9C,eAAS,IAAI;AAGb,cAAQ,QAAQ;AAAA,IAEjB;AAAA,EAED;AAEA,WAAS,mBAAoB,UAAW;AAEvC,mBAAe,OAAQ,QAAS;AAAA,EAEjC;AAEA,WAAS,UAAU;AAElB,mBAAe,QAAQ;AAAA,EAExB;AAEA,SAAO;AAAA,IACN;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA;AAAA,IAEA;AAAA,IACA;AAAA,EACD;AAED;AAEA,SAAS,kBAAkB;AAE1B,MAAI,aAAa,oBAAI,QAAQ;AAE7B,WAAS,IAAK,QAAS;AAEtB,QAAI,MAAM,WAAW,IAAK,MAAO;AAEjC,QAAK,QAAQ,QAAY;AAExB,YAAM,CAAC;AACP,iBAAW,IAAK,QAAQ,GAAI;AAAA,IAE7B;AAEA,WAAO;AAAA,EAER;AAEA,WAAS,OAAQ,QAAS;AAEzB,eAAW,OAAQ,MAAO;AAAA,EAE3B;AAEA,WAAS,OAAQ,QAAQ,KAAK,OAAQ;AAErC,eAAW,IAAK,MAAO,EAAG,GAAI,IAAI;AAAA,EAEnC;AAEA,WAAS,UAAU;AAElB,iBAAa,oBAAI,QAAQ;AAAA,EAE1B;AAEA,SAAO;AAAA,IACN;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,EACD;AAED;AAEA,SAAS,kBAAmB,GAAG,GAAI;AAElC,MAAK,EAAE,eAAe,EAAE,YAAa;AAEpC,WAAO,EAAE,aAAa,EAAE;AAAA,EAEzB,WAAY,EAAE,gBAAgB,EAAE,aAAc;AAE7C,WAAO,EAAE,cAAc,EAAE;AAAA,EAE1B,WAAY,EAAE,SAAS,OAAO,EAAE,SAAS,IAAK;AAE7C,WAAO,EAAE,SAAS,KAAK,EAAE,SAAS;AAAA,EAEnC,WAAY,EAAE,MAAM,EAAE,GAAI;AAEzB,WAAO,EAAE,IAAI,EAAE;AAAA,EAEhB,OAAO;AAEN,WAAO,EAAE,KAAK,EAAE;AAAA,EAEjB;AAED;AAEA,SAAS,yBAA0B,GAAG,GAAI;AAEzC,MAAK,EAAE,eAAe,EAAE,YAAa;AAEpC,WAAO,EAAE,aAAa,EAAE;AAAA,EAEzB,WAAY,EAAE,gBAAgB,EAAE,aAAc;AAE7C,WAAO,EAAE,cAAc,EAAE;AAAA,EAE1B,WAAY,EAAE,MAAM,EAAE,GAAI;AAEzB,WAAO,EAAE,IAAI,EAAE;AAAA,EAEhB,OAAO;AAEN,WAAO,EAAE,KAAK,EAAE;AAAA,EAEjB;AAED;AAGA,SAAS,kBAAkB;AAE1B,QAAM,cAAc,CAAC;AACrB,MAAI,mBAAmB;AAEvB,QAAM,SAAS,CAAC;AAChB,QAAM,eAAe,CAAC;AACtB,QAAM,cAAc,CAAC;AAErB,WAAS,OAAO;AAEf,uBAAmB;AAEnB,WAAO,SAAS;AAChB,iBAAa,SAAS;AACtB,gBAAY,SAAS;AAAA,EAEtB;AAEA,WAAS,kBAAmB,QAAQ,UAAU,UAAU,YAAY,GAAG,OAAQ;AAE9E,QAAI,aAAa,YAAa,gBAAiB;AAE/C,QAAK,eAAe,QAAY;AAE/B,mBAAa;AAAA,QACZ,IAAI,OAAO;AAAA,QACX;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA,aAAa,OAAO;AAAA,QACpB;AAAA,QACA;AAAA,MACD;AAEA,kBAAa,gBAAiB,IAAI;AAAA,IAEnC,OAAO;AAEN,iBAAW,KAAK,OAAO;AACvB,iBAAW,SAAS;AACpB,iBAAW,WAAW;AACtB,iBAAW,WAAW;AACtB,iBAAW,aAAa;AACxB,iBAAW,cAAc,OAAO;AAChC,iBAAW,IAAI;AACf,iBAAW,QAAQ;AAAA,IAEpB;AAEA;AAEA,WAAO;AAAA,EAER;AAEA,WAAS,KAAM,QAAQ,UAAU,UAAU,YAAY,GAAG,OAAQ;AAEjE,UAAM,aAAa,kBAAmB,QAAQ,UAAU,UAAU,YAAY,GAAG,KAAM;AAEvF,QAAK,SAAS,eAAe,GAAM;AAElC,mBAAa,KAAM,UAAW;AAAA,IAE/B,WAAY,SAAS,gBAAgB,MAAO;AAE3C,kBAAY,KAAM,UAAW;AAAA,IAE9B,OAAO;AAEN,aAAO,KAAM,UAAW;AAAA,IAEzB;AAAA,EAED;AAEA,WAAS,QAAS,QAAQ,UAAU,UAAU,YAAY,GAAG,OAAQ;AAEpE,UAAM,aAAa,kBAAmB,QAAQ,UAAU,UAAU,YAAY,GAAG,KAAM;AAEvF,QAAK,SAAS,eAAe,GAAM;AAElC,mBAAa,QAAS,UAAW;AAAA,IAElC,WAAY,SAAS,gBAAgB,MAAO;AAE3C,kBAAY,QAAS,UAAW;AAAA,IAEjC,OAAO;AAEN,aAAO,QAAS,UAAW;AAAA,IAE5B;AAAA,EAED;AAEA,WAAS,KAAM,kBAAkB,uBAAwB;AAExD,QAAK,OAAO,SAAS,EAAI,QAAO,KAAM,oBAAoB,iBAAkB;AAC5E,QAAK,aAAa,SAAS,EAAI,cAAa,KAAM,yBAAyB,wBAAyB;AACpG,QAAK,YAAY,SAAS,EAAI,aAAY,KAAM,yBAAyB,wBAAyB;AAAA,EAEnG;AAEA,WAAS,SAAS;AAIjB,aAAU,IAAI,kBAAkB,KAAK,YAAY,QAAQ,IAAI,IAAI,KAAO;AAEvE,YAAM,aAAa,YAAa,CAAE;AAElC,UAAK,WAAW,OAAO,KAAO;AAE9B,iBAAW,KAAK;AAChB,iBAAW,SAAS;AACpB,iBAAW,WAAW;AACtB,iBAAW,WAAW;AACtB,iBAAW,QAAQ;AAAA,IAEpB;AAAA,EAED;AAEA,SAAO;AAAA,IAEN;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,EACD;AAED;AAEA,SAAS,mBAAmB;AAE3B,MAAI,QAAQ,oBAAI,QAAQ;AAExB,WAAS,IAAK,OAAO,iBAAkB;AAEtC,UAAM,YAAY,MAAM,IAAK,KAAM;AACnC,QAAI;AAEJ,QAAK,cAAc,QAAY;AAE9B,aAAO,IAAI,gBAAgB;AAC3B,YAAM,IAAK,OAAO,CAAE,IAAK,CAAE;AAAA,IAE5B,OAAO;AAEN,UAAK,mBAAmB,UAAU,QAAS;AAE1C,eAAO,IAAI,gBAAgB;AAC3B,kBAAU,KAAM,IAAK;AAAA,MAEtB,OAAO;AAEN,eAAO,UAAW,eAAgB;AAAA,MAEnC;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAEA,WAAS,UAAU;AAElB,YAAQ,oBAAI,QAAQ;AAAA,EAErB;AAEA,SAAO;AAAA,IACN;AAAA,IACA;AAAA,EACD;AAED;AAEA,SAAS,gBAAgB;AAExB,QAAM,SAAS,CAAC;AAEhB,SAAO;AAAA,IAEN,KAAK,SAAW,OAAQ;AAEvB,UAAK,OAAQ,MAAM,EAAG,MAAM,QAAY;AAEvC,eAAO,OAAQ,MAAM,EAAG;AAAA,MAEzB;AAEA,UAAI;AAEJ,cAAS,MAAM,MAAO;AAAA,QAErB,KAAK;AACJ,qBAAW;AAAA,YACV,WAAW,IAAI,QAAQ;AAAA,YACvB,OAAO,IAAI,MAAM;AAAA,UAClB;AACA;AAAA,QAED,KAAK;AACJ,qBAAW;AAAA,YACV,UAAU,IAAI,QAAQ;AAAA,YACtB,WAAW,IAAI,QAAQ;AAAA,YACvB,OAAO,IAAI,MAAM;AAAA,YACjB,UAAU;AAAA,YACV,SAAS;AAAA,YACT,aAAa;AAAA,YACb,OAAO;AAAA,UACR;AACA;AAAA,QAED,KAAK;AACJ,qBAAW;AAAA,YACV,UAAU,IAAI,QAAQ;AAAA,YACtB,OAAO,IAAI,MAAM;AAAA,YACjB,UAAU;AAAA,YACV,OAAO;AAAA,UACR;AACA;AAAA,QAED,KAAK;AACJ,qBAAW;AAAA,YACV,WAAW,IAAI,QAAQ;AAAA,YACvB,UAAU,IAAI,MAAM;AAAA,YACpB,aAAa,IAAI,MAAM;AAAA,UACxB;AACA;AAAA,QAED,KAAK;AACJ,qBAAW;AAAA,YACV,OAAO,IAAI,MAAM;AAAA,YACjB,UAAU,IAAI,QAAQ;AAAA,YACtB,WAAW,IAAI,QAAQ;AAAA,YACvB,YAAY,IAAI,QAAQ;AAAA,UACzB;AACA;AAAA,MAEF;AAEA,aAAQ,MAAM,EAAG,IAAI;AAErB,aAAO;AAAA,IAER;AAAA,EAED;AAED;AAEA,SAAS,sBAAsB;AAE9B,QAAM,SAAS,CAAC;AAEhB,SAAO;AAAA,IAEN,KAAK,SAAW,OAAQ;AAEvB,UAAK,OAAQ,MAAM,EAAG,MAAM,QAAY;AAEvC,eAAO,OAAQ,MAAM,EAAG;AAAA,MAEzB;AAEA,UAAI;AAEJ,cAAS,MAAM,MAAO;AAAA,QAErB,KAAK;AACJ,qBAAW;AAAA,YACV,iBAAiB;AAAA,YACjB,YAAY;AAAA,YACZ,kBAAkB;AAAA,YAClB,cAAc;AAAA,YACd,eAAe,IAAI,QAAQ;AAAA,UAC5B;AACA;AAAA,QAED,KAAK;AACJ,qBAAW;AAAA,YACV,iBAAiB;AAAA,YACjB,YAAY;AAAA,YACZ,kBAAkB;AAAA,YAClB,cAAc;AAAA,YACd,eAAe,IAAI,QAAQ;AAAA,UAC5B;AACA;AAAA,QAED,KAAK;AACJ,qBAAW;AAAA,YACV,iBAAiB;AAAA,YACjB,YAAY;AAAA,YACZ,kBAAkB;AAAA,YAClB,cAAc;AAAA,YACd,eAAe,IAAI,QAAQ;AAAA,YAC3B,kBAAkB;AAAA,YAClB,iBAAiB;AAAA,UAClB;AACA;AAAA,MAIF;AAEA,aAAQ,MAAM,EAAG,IAAI;AAErB,aAAO;AAAA,IAER;AAAA,EAED;AAED;AAIA,IAAI,cAAc;AAElB,SAAS,qCAAsC,QAAQ,QAAS;AAE/D,UAAS,OAAO,aAAa,IAAI,MAAQ,OAAO,aAAa,IAAI,MAAQ,OAAO,MAAM,IAAI,MAAQ,OAAO,MAAM,IAAI;AAEpH;AAEA,SAAS,YAAa,YAAa;AAElC,QAAM,QAAQ,IAAI,cAAc;AAEhC,QAAM,cAAc,oBAAoB;AAExC,QAAM,QAAQ;AAAA,IAEb,SAAS;AAAA,IAET,MAAM;AAAA,MACL,mBAAmB;AAAA,MACnB,aAAa;AAAA,MACb,YAAY;AAAA,MACZ,gBAAgB;AAAA,MAChB,YAAY;AAAA,MAEZ,uBAAuB;AAAA,MACvB,iBAAiB;AAAA,MACjB,gBAAgB;AAAA,MAChB,aAAa;AAAA,MAEb,gBAAgB;AAAA,IACjB;AAAA,IAEA,SAAS,CAAE,GAAG,GAAG,CAAE;AAAA,IACnB,OAAO,CAAC;AAAA,IACR,aAAa,CAAC;AAAA,IACd,mBAAmB,CAAC;AAAA,IACpB,sBAAsB,CAAC;AAAA,IACvB,yBAAyB,CAAC;AAAA,IAC1B,MAAM,CAAC;AAAA,IACP,cAAc,CAAC;AAAA,IACf,YAAY,CAAC;AAAA,IACb,eAAe,CAAC;AAAA,IAChB,iBAAiB,CAAC;AAAA,IAClB,UAAU,CAAC;AAAA,IACX,cAAc;AAAA,IACd,cAAc;AAAA,IACd,OAAO,CAAC;AAAA,IACR,aAAa,CAAC;AAAA,IACd,gBAAgB,CAAC;AAAA,IACjB,mBAAmB,CAAC;AAAA,IACpB,MAAM,CAAC;AAAA,IACP,6BAA6B;AAAA,IAC7B,gBAAgB;AAAA,EAEjB;AAEA,WAAU,IAAI,GAAG,IAAI,GAAG,IAAO,OAAM,MAAM,KAAM,IAAI,QAAQ,CAAE;AAE/D,QAAM,UAAU,IAAI,QAAQ;AAC5B,QAAM,UAAU,IAAI,QAAQ;AAC5B,QAAM,WAAW,IAAI,QAAQ;AAE7B,WAAS,MAAO,QAAS;AAExB,QAAI,IAAI,GAAG,IAAI,GAAG,IAAI;AAEtB,aAAU,IAAI,GAAG,IAAI,GAAG,IAAO,OAAM,MAAO,CAAE,EAAE,IAAK,GAAG,GAAG,CAAE;AAE7D,QAAI,oBAAoB;AACxB,QAAI,cAAc;AAClB,QAAI,aAAa;AACjB,QAAI,iBAAiB;AACrB,QAAI,aAAa;AAEjB,QAAI,wBAAwB;AAC5B,QAAI,kBAAkB;AACtB,QAAI,iBAAiB;AACrB,QAAI,cAAc;AAClB,QAAI,yBAAyB;AAE7B,QAAI,iBAAiB;AAGrB,WAAO,KAAM,oCAAqC;AAElD,aAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,IAAI,GAAG,KAAO;AAEjD,YAAM,QAAQ,OAAQ,CAAE;AAExB,YAAM,QAAQ,MAAM;AACpB,YAAM,YAAY,MAAM;AACxB,YAAM,WAAW,MAAM;AAEvB,YAAM,YAAc,MAAM,UAAU,MAAM,OAAO,MAAQ,MAAM,OAAO,IAAI,UAAU;AAEpF,UAAK,MAAM,gBAAiB;AAE3B,aAAK,MAAM,IAAI;AACf,aAAK,MAAM,IAAI;AACf,aAAK,MAAM,IAAI;AAAA,MAEhB,WAAY,MAAM,cAAe;AAEhC,iBAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,gBAAM,MAAO,CAAE,EAAE,gBAAiB,MAAM,GAAG,aAAc,CAAE,GAAG,SAAU;AAAA,QAEzE;AAEA;AAAA,MAED,WAAY,MAAM,oBAAqB;AAEtC,cAAM,WAAW,MAAM,IAAK,KAAM;AAElC,iBAAS,MAAM,KAAM,MAAM,KAAM,EAAE,eAAgB,MAAM,SAAU;AAEnE,YAAK,MAAM,YAAa;AAEvB,gBAAM,SAAS,MAAM;AAErB,gBAAM,iBAAiB,YAAY,IAAK,KAAM;AAE9C,yBAAe,kBAAkB,OAAO;AACxC,yBAAe,aAAa,OAAO;AACnC,yBAAe,mBAAmB,OAAO;AACzC,yBAAe,eAAe,OAAO;AACrC,yBAAe,gBAAgB,OAAO;AAEtC,gBAAM,kBAAmB,iBAAkB,IAAI;AAC/C,gBAAM,qBAAsB,iBAAkB,IAAI;AAClD,gBAAM,wBAAyB,iBAAkB,IAAI,MAAM,OAAO;AAElE;AAAA,QAED;AAEA,cAAM,YAAa,iBAAkB,IAAI;AAEzC;AAAA,MAED,WAAY,MAAM,aAAc;AAE/B,cAAM,WAAW,MAAM,IAAK,KAAM;AAElC,iBAAS,SAAS,sBAAuB,MAAM,WAAY;AAE3D,iBAAS,MAAM,KAAM,KAAM,EAAE,eAAgB,SAAU;AACvD,iBAAS,WAAW;AAEpB,iBAAS,UAAU,KAAK,IAAK,MAAM,KAAM;AACzC,iBAAS,cAAc,KAAK,IAAK,MAAM,SAAU,IAAI,MAAM,SAAW;AACtE,iBAAS,QAAQ,MAAM;AAEvB,cAAM,KAAM,UAAW,IAAI;AAE3B,cAAM,SAAS,MAAM;AAErB,YAAK,MAAM,KAAM;AAEhB,gBAAM,aAAc,WAAY,IAAI,MAAM;AAC1C;AAIA,iBAAO,eAAgB,KAAM;AAE7B,cAAK,MAAM,WAAa;AAAA,QAEzB;AAEA,cAAM,gBAAiB,UAAW,IAAI,OAAO;AAE7C,YAAK,MAAM,YAAa;AAEvB,gBAAM,iBAAiB,YAAY,IAAK,KAAM;AAE9C,yBAAe,kBAAkB,OAAO;AACxC,yBAAe,aAAa,OAAO;AACnC,yBAAe,mBAAmB,OAAO;AACzC,yBAAe,eAAe,OAAO;AACrC,yBAAe,gBAAgB,OAAO;AAEtC,gBAAM,WAAY,UAAW,IAAI;AACjC,gBAAM,cAAe,UAAW,IAAI;AAEpC;AAAA,QAED;AAEA;AAAA,MAED,WAAY,MAAM,iBAAkB;AAEnC,cAAM,WAAW,MAAM,IAAK,KAAM;AAElC,iBAAS,MAAM,KAAM,KAAM,EAAE,eAAgB,SAAU;AAEvD,iBAAS,UAAU,IAAK,MAAM,QAAQ,KAAK,GAAK,CAAI;AACpD,iBAAS,WAAW,IAAK,GAAK,MAAM,SAAS,KAAK,CAAI;AAEtD,cAAM,SAAU,cAAe,IAAI;AAEnC;AAAA,MAED,WAAY,MAAM,cAAe;AAEhC,cAAM,WAAW,MAAM,IAAK,KAAM;AAElC,iBAAS,MAAM,KAAM,MAAM,KAAM,EAAE,eAAgB,MAAM,SAAU;AACnE,iBAAS,WAAW,MAAM;AAC1B,iBAAS,QAAQ,MAAM;AAEvB,YAAK,MAAM,YAAa;AAEvB,gBAAM,SAAS,MAAM;AAErB,gBAAM,iBAAiB,YAAY,IAAK,KAAM;AAE9C,yBAAe,kBAAkB,OAAO;AACxC,yBAAe,aAAa,OAAO;AACnC,yBAAe,mBAAmB,OAAO;AACzC,yBAAe,eAAe,OAAO;AACrC,yBAAe,gBAAgB,OAAO;AACtC,yBAAe,mBAAmB,OAAO,OAAO;AAChD,yBAAe,kBAAkB,OAAO,OAAO;AAE/C,gBAAM,YAAa,WAAY,IAAI;AACnC,gBAAM,eAAgB,WAAY,IAAI;AACtC,gBAAM,kBAAmB,WAAY,IAAI,MAAM,OAAO;AAEtD;AAAA,QAED;AAEA,cAAM,MAAO,WAAY,IAAI;AAE7B;AAAA,MAED,WAAY,MAAM,mBAAoB;AAErC,cAAM,WAAW,MAAM,IAAK,KAAM;AAElC,iBAAS,SAAS,KAAM,MAAM,KAAM,EAAE,eAAgB,SAAU;AAChE,iBAAS,YAAY,KAAM,MAAM,WAAY,EAAE,eAAgB,SAAU;AAEzE,cAAM,KAAM,UAAW,IAAI;AAE3B;AAAA,MAED;AAAA,IAED;AAEA,QAAK,iBAAiB,GAAI;AAEzB,UAAK,WAAW,IAAK,0BAA2B,MAAM,MAAO;AAE5D,cAAM,eAAe,YAAY;AACjC,cAAM,eAAe,YAAY;AAAA,MAElC,OAAO;AAEN,cAAM,eAAe,YAAY;AACjC,cAAM,eAAe,YAAY;AAAA,MAElC;AAAA,IAED;AAEA,UAAM,QAAS,CAAE,IAAI;AACrB,UAAM,QAAS,CAAE,IAAI;AACrB,UAAM,QAAS,CAAE,IAAI;AAErB,UAAM,OAAO,MAAM;AAEnB,QAAK,KAAK,sBAAsB,qBAC/B,KAAK,gBAAgB,eACrB,KAAK,eAAe,cACpB,KAAK,mBAAmB,kBACxB,KAAK,eAAe,cACpB,KAAK,0BAA0B,yBAC/B,KAAK,oBAAoB,mBACzB,KAAK,mBAAmB,kBACxB,KAAK,gBAAgB,eACrB,KAAK,mBAAmB,gBAAiB;AAEzC,YAAM,YAAY,SAAS;AAC3B,YAAM,KAAK,SAAS;AACpB,YAAM,SAAS,SAAS;AACxB,YAAM,MAAM,SAAS;AACrB,YAAM,KAAK,SAAS;AAEpB,YAAM,kBAAkB,SAAS;AACjC,YAAM,qBAAqB,SAAS;AACpC,YAAM,YAAY,SAAS;AAC3B,YAAM,eAAe,SAAS;AAC9B,YAAM,WAAW,SAAS;AAC1B,YAAM,cAAc,SAAS;AAC7B,YAAM,wBAAwB,SAAS;AACvC,YAAM,kBAAkB,SAAS;AACjC,YAAM,gBAAgB,SAAS,iBAAiB,cAAc;AAC9D,YAAM,aAAa,SAAS;AAC5B,YAAM,8BAA8B;AACpC,YAAM,iBAAiB;AAEvB,WAAK,oBAAoB;AACzB,WAAK,cAAc;AACnB,WAAK,aAAa;AAClB,WAAK,iBAAiB;AACtB,WAAK,aAAa;AAElB,WAAK,wBAAwB;AAC7B,WAAK,kBAAkB;AACvB,WAAK,iBAAiB;AACtB,WAAK,cAAc;AAEnB,WAAK,iBAAiB;AAEtB,YAAM,UAAU;AAAA,IAEjB;AAAA,EAED;AAEA,WAAS,UAAW,QAAQ,QAAS;AAEpC,QAAI,oBAAoB;AACxB,QAAI,cAAc;AAClB,QAAI,aAAa;AACjB,QAAI,iBAAiB;AACrB,QAAI,aAAa;AAEjB,UAAM,aAAa,OAAO;AAE1B,aAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,IAAI,GAAG,KAAO;AAEjD,YAAM,QAAQ,OAAQ,CAAE;AAExB,UAAK,MAAM,oBAAqB;AAE/B,cAAM,WAAW,MAAM,YAAa,iBAAkB;AAEtD,iBAAS,UAAU,sBAAuB,MAAM,WAAY;AAC5D,gBAAQ,sBAAuB,MAAM,OAAO,WAAY;AACxD,iBAAS,UAAU,IAAK,OAAQ;AAChC,iBAAS,UAAU,mBAAoB,UAAW;AAElD;AAAA,MAED,WAAY,MAAM,aAAc;AAE/B,cAAM,WAAW,MAAM,KAAM,UAAW;AAExC,iBAAS,SAAS,sBAAuB,MAAM,WAAY;AAC3D,iBAAS,SAAS,aAAc,UAAW;AAE3C,iBAAS,UAAU,sBAAuB,MAAM,WAAY;AAC5D,gBAAQ,sBAAuB,MAAM,OAAO,WAAY;AACxD,iBAAS,UAAU,IAAK,OAAQ;AAChC,iBAAS,UAAU,mBAAoB,UAAW;AAElD;AAAA,MAED,WAAY,MAAM,iBAAkB;AAEnC,cAAM,WAAW,MAAM,SAAU,cAAe;AAEhD,iBAAS,SAAS,sBAAuB,MAAM,WAAY;AAC3D,iBAAS,SAAS,aAAc,UAAW;AAG3C,iBAAS,SAAS;AAClB,gBAAQ,KAAM,MAAM,WAAY;AAChC,gBAAQ,YAAa,UAAW;AAChC,iBAAS,gBAAiB,OAAQ;AAElC,iBAAS,UAAU,IAAK,MAAM,QAAQ,KAAK,GAAK,CAAI;AACpD,iBAAS,WAAW,IAAK,GAAK,MAAM,SAAS,KAAK,CAAI;AAEtD,iBAAS,UAAU,aAAc,QAAS;AAC1C,iBAAS,WAAW,aAAc,QAAS;AAE3C;AAAA,MAED,WAAY,MAAM,cAAe;AAEhC,cAAM,WAAW,MAAM,MAAO,WAAY;AAE1C,iBAAS,SAAS,sBAAuB,MAAM,WAAY;AAC3D,iBAAS,SAAS,aAAc,UAAW;AAE3C;AAAA,MAED,WAAY,MAAM,mBAAoB;AAErC,cAAM,WAAW,MAAM,KAAM,UAAW;AAExC,iBAAS,UAAU,sBAAuB,MAAM,WAAY;AAC5D,iBAAS,UAAU,mBAAoB,UAAW;AAElD;AAAA,MAED;AAAA,IAED;AAAA,EAED;AAEA,SAAO;AAAA,IACN;AAAA,IACA;AAAA,IACA;AAAA,EACD;AAED;AAEA,SAAS,iBAAkB,YAAa;AAEvC,QAAM,SAAS,IAAI,YAAa,UAAW;AAE3C,QAAM,cAAc,CAAC;AACrB,QAAM,eAAe,CAAC;AAEtB,WAAS,KAAM,QAAS;AAEvB,UAAM,SAAS;AAEf,gBAAY,SAAS;AACrB,iBAAa,SAAS;AAAA,EAEvB;AAEA,WAAS,UAAW,OAAQ;AAE3B,gBAAY,KAAM,KAAM;AAAA,EAEzB;AAEA,WAAS,WAAY,aAAc;AAElC,iBAAa,KAAM,WAAY;AAAA,EAEhC;AAEA,WAAS,cAAc;AAEtB,WAAO,MAAO,WAAY;AAAA,EAE3B;AAEA,WAAS,gBAAiB,QAAS;AAElC,WAAO,UAAW,aAAa,MAAO;AAAA,EAEvC;AAEA,QAAM,QAAQ;AAAA,IACb;AAAA,IACA;AAAA,IAEA,QAAQ;AAAA,IAER;AAAA,IAEA,0BAA0B,CAAC;AAAA,EAC5B;AAEA,SAAO;AAAA,IACN;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IACA;AAAA,EACD;AAED;AAEA,SAAS,kBAAmB,YAAa;AAExC,MAAI,eAAe,oBAAI,QAAQ;AAE/B,WAAS,IAAK,OAAO,kBAAkB,GAAI;AAE1C,UAAM,mBAAmB,aAAa,IAAK,KAAM;AACjD,QAAI;AAEJ,QAAK,qBAAqB,QAAY;AAErC,oBAAc,IAAI,iBAAkB,UAAW;AAC/C,mBAAa,IAAK,OAAO,CAAE,WAAY,CAAE;AAAA,IAE1C,OAAO;AAEN,UAAK,mBAAmB,iBAAiB,QAAS;AAEjD,sBAAc,IAAI,iBAAkB,UAAW;AAC/C,yBAAiB,KAAM,WAAY;AAAA,MAEpC,OAAO;AAEN,sBAAc,iBAAkB,eAAgB;AAAA,MAEjD;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAEA,WAAS,UAAU;AAElB,mBAAe,oBAAI,QAAQ;AAAA,EAE5B;AAEA,SAAO;AAAA,IACN;AAAA,IACA;AAAA,EACD;AAED;AAEA,IAAM,oBAAN,cAAgC,SAAS;AAAA,EAExC,YAAa,YAAa;AAEzB,UAAM;AAEN,SAAK,sBAAsB;AAE3B,SAAK,OAAO;AAEZ,SAAK,eAAe;AAEpB,SAAK,MAAM;AAEX,SAAK,WAAW;AAEhB,SAAK,kBAAkB;AACvB,SAAK,oBAAoB;AACzB,SAAK,mBAAmB;AAExB,SAAK,YAAY;AACjB,SAAK,qBAAqB;AAE1B,SAAK,UAAW,UAAW;AAAA,EAE5B;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,eAAe,OAAO;AAE3B,SAAK,MAAM,OAAO;AAElB,SAAK,WAAW,OAAO;AAEvB,SAAK,kBAAkB,OAAO;AAC9B,SAAK,oBAAoB,OAAO;AAChC,SAAK,mBAAmB,OAAO;AAE/B,SAAK,YAAY,OAAO;AACxB,SAAK,qBAAqB,OAAO;AAEjC,WAAO;AAAA,EAER;AAED;AAEA,IAAM,uBAAN,cAAmC,SAAS;AAAA,EAE3C,YAAa,YAAa;AAEzB,UAAM;AAEN,SAAK,yBAAyB;AAE9B,SAAK,OAAO;AAEZ,SAAK,MAAM;AAEX,SAAK,WAAW;AAEhB,SAAK,kBAAkB;AACvB,SAAK,oBAAoB;AACzB,SAAK,mBAAmB;AAExB,SAAK,UAAW,UAAW;AAAA,EAE5B;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,MAAM,OAAO;AAElB,SAAK,WAAW,OAAO;AAEvB,SAAK,kBAAkB,OAAO;AAC9B,SAAK,oBAAoB,OAAO;AAChC,SAAK,mBAAmB,OAAO;AAE/B,WAAO;AAAA,EAER;AAED;AAEA,IAAM,SAAS;AAEf,IAAM,WAAW;AAEjB,SAAS,eAAgB,UAAU,SAAS,cAAe;AAE1D,MAAIC,YAAW,IAAI,QAAQ;AAE3B,QAAM,iBAAiB,IAAI,QAAQ,GAClC,gBAAgB,IAAI,QAAQ,GAE5B,YAAY,IAAI,QAAQ,GAExB,iBAAiB,IAAI,kBAAmB,EAAE,cAAc,iBAAiB,CAAE,GAC3E,oBAAoB,IAAI,qBAAqB,GAE7C,iBAAiB,CAAC,GAElB,kBAAkB,aAAa;AAEhC,QAAM,aAAa,EAAE,CAAE,SAAU,GAAG,UAAU,CAAE,QAAS,GAAG,WAAW,CAAE,UAAW,GAAG,WAAW;AAElG,QAAM,yBAAyB,IAAI,eAAgB;AAAA,IAClD,SAAS;AAAA,MACR,aAAa;AAAA,IACd;AAAA,IACA,UAAU;AAAA,MACT,aAAa,EAAE,OAAO,KAAK;AAAA,MAC3B,YAAY,EAAE,OAAO,IAAI,QAAQ,EAAE;AAAA,MACnC,QAAQ,EAAE,OAAO,EAAI;AAAA,IACtB;AAAA,IAEA,cAAc;AAAA,IACd,gBAAgB;AAAA,EAEjB,CAAE;AAEF,QAAM,2BAA2B,uBAAuB,MAAM;AAC9D,2BAAyB,QAAQ,kBAAkB;AAEnD,QAAM,gBAAgB,IAAI,eAAe;AACzC,gBAAc;AAAA,IACb;AAAA,IACA,IAAI;AAAA,MACH,IAAI,aAAc,CAAE,IAAK,IAAK,KAAK,GAAG,IAAK,KAAK,IAAK,GAAG,GAAI,CAAE;AAAA,MAC9D;AAAA,IACD;AAAA,EACD;AAEA,QAAM,iBAAiB,IAAI,KAAM,eAAe,sBAAuB;AAEvE,QAAM,QAAQ;AAEd,OAAK,UAAU;AAEf,OAAK,aAAa;AAClB,OAAK,cAAc;AAEnB,OAAK,OAAO;AACZ,MAAI,gBAAgB,KAAK;AAEzB,OAAK,SAAS,SAAW,QAAQ,OAAO,QAAS;AAEhD,QAAK,MAAM,YAAY,MAAQ;AAC/B,QAAK,MAAM,eAAe,SAAS,MAAM,gBAAgB,MAAQ;AAEjE,QAAK,OAAO,WAAW,EAAI;AAE3B,UAAM,sBAAsB,SAAS,gBAAgB;AACrD,UAAM,iBAAiB,SAAS,kBAAkB;AAClD,UAAM,oBAAoB,SAAS,qBAAqB;AAExD,UAAM,SAAS,SAAS;AAGxB,WAAO,YAAa,UAAW;AAC/B,WAAO,QAAQ,MAAM,SAAU,GAAG,GAAG,GAAG,CAAE;AAC1C,WAAO,QAAQ,MAAM,QAAS,IAAK;AACnC,WAAO,eAAgB,KAAM;AAI7B,UAAM,QAAU,kBAAkB,gBAAgB,KAAK,SAAS;AAChE,UAAM,UAAY,kBAAkB,gBAAgB,KAAK,SAAS;AAIlE,aAAU,IAAI,GAAG,KAAK,OAAO,QAAQ,IAAI,IAAI,KAAO;AAEnD,YAAM,QAAQ,OAAQ,CAAE;AACxB,YAAM,SAAS,MAAM;AAErB,UAAK,WAAW,QAAY;AAE3B,gBAAQ,KAAM,yBAAyB,OAAO,gBAAiB;AAC/D;AAAA,MAED;AAEA,UAAK,OAAO,eAAe,SAAS,OAAO,gBAAgB,MAAQ;AAEnE,qBAAe,KAAM,OAAO,OAAQ;AAEpC,YAAM,qBAAqB,OAAO,gBAAgB;AAElD,qBAAe,SAAU,kBAAmB;AAE5C,oBAAc,KAAM,OAAO,OAAQ;AAEnC,UAAK,eAAe,IAAI,mBAAmB,eAAe,IAAI,iBAAkB;AAE/E,YAAK,eAAe,IAAI,iBAAkB;AAEzC,wBAAc,IAAI,KAAK,MAAO,kBAAkB,mBAAmB,CAAE;AACrE,yBAAe,IAAI,cAAc,IAAI,mBAAmB;AACxD,iBAAO,QAAQ,IAAI,cAAc;AAAA,QAElC;AAEA,YAAK,eAAe,IAAI,iBAAkB;AAEzC,wBAAc,IAAI,KAAK,MAAO,kBAAkB,mBAAmB,CAAE;AACrE,yBAAe,IAAI,cAAc,IAAI,mBAAmB;AACxD,iBAAO,QAAQ,IAAI,cAAc;AAAA,QAElC;AAAA,MAED;AAEA,UAAK,OAAO,QAAQ,QAAQ,UAAU,QAAQ,YAAY,MAAO;AAEhE,cAAM,OAAS,KAAK,SAAS,eAAiB,EAAE,WAAW,eAAe,WAAW,cAAc,IAAI,CAAC;AAExG,YAAK,OAAO,QAAQ,MAAO;AAE1B,iBAAO,IAAI,QAAQ;AAAA,QAEpB;AAEA,eAAO,MAAM,IAAI,kBAAmB,eAAe,GAAG,eAAe,GAAG,IAAK;AAC7E,eAAO,IAAI,QAAQ,OAAO,MAAM,OAAO;AAEvC,eAAO,OAAO,uBAAuB;AAAA,MAEtC;AAEA,eAAS,gBAAiB,OAAO,GAAI;AACrC,eAAS,MAAM;AAEf,YAAM,gBAAgB,OAAO,iBAAiB;AAE9C,eAAU,KAAK,GAAG,KAAK,eAAe,MAAQ;AAE7C,cAAM,WAAW,OAAO,YAAa,EAAG;AAExC,kBAAU;AAAA,UACT,cAAc,IAAI,SAAS;AAAA,UAC3B,cAAc,IAAI,SAAS;AAAA,UAC3B,cAAc,IAAI,SAAS;AAAA,UAC3B,cAAc,IAAI,SAAS;AAAA,QAC5B;AAEA,eAAO,SAAU,SAAU;AAE3B,eAAO,eAAgB,OAAO,EAAG;AAEjC,QAAAA,YAAW,OAAO,WAAW;AAE7B,qBAAc,OAAO,QAAQ,OAAO,QAAQ,OAAO,KAAK,IAAK;AAAA,MAE9D;AAIA,UAAK,OAAO,uBAAuB,QAAQ,KAAK,SAAS,cAAe;AAEvE,gBAAS,QAAQ,MAAO;AAAA,MAEzB;AAEA,aAAO,cAAc;AAAA,IAEtB;AAEA,oBAAgB,KAAK;AAErB,UAAM,cAAc;AAEpB,aAAS,gBAAiB,qBAAqB,gBAAgB,iBAAkB;AAAA,EAElF;AAEA,WAAS,QAAS,QAAQ,QAAS;AAElC,UAAM,WAAW,QAAQ,OAAQ,cAAe;AAEhD,QAAK,uBAAuB,QAAQ,gBAAgB,OAAO,aAAc;AAExE,6BAAuB,QAAQ,cAAc,OAAO;AACpD,+BAAyB,QAAQ,cAAc,OAAO;AAEtD,6BAAuB,cAAc;AACrC,+BAAyB,cAAc;AAAA,IAExC;AAEA,QAAK,OAAO,YAAY,MAAO;AAE9B,aAAO,UAAU,IAAI,kBAAmB,eAAe,GAAG,eAAe,CAAE;AAAA,IAE5E;AAIA,2BAAuB,SAAS,YAAY,QAAQ,OAAO,IAAI;AAC/D,2BAAuB,SAAS,WAAW,QAAQ,OAAO;AAC1D,2BAAuB,SAAS,OAAO,QAAQ,OAAO;AACtD,aAAS,gBAAiB,OAAO,OAAQ;AACzC,aAAS,MAAM;AACf,aAAS,mBAAoB,QAAQ,MAAM,UAAU,wBAAwB,gBAAgB,IAAK;AAIlG,6BAAyB,SAAS,YAAY,QAAQ,OAAO,QAAQ;AACrE,6BAAyB,SAAS,WAAW,QAAQ,OAAO;AAC5D,6BAAyB,SAAS,OAAO,QAAQ,OAAO;AACxD,aAAS,gBAAiB,OAAO,GAAI;AACrC,aAAS,MAAM;AACf,aAAS,mBAAoB,QAAQ,MAAM,UAAU,0BAA0B,gBAAgB,IAAK;AAAA,EAErG;AAEA,WAAS,iBAAkB,QAAQ,UAAU,OAAO,MAAO;AAE1D,QAAI,SAAS;AAEb,UAAM,iBAAmB,MAAM,iBAAiB,OAAS,OAAO,yBAAyB,OAAO;AAEhG,QAAK,mBAAmB,QAAY;AAEnC,eAAS;AAAA,IAEV,OAAO;AAEN,eAAW,MAAM,iBAAiB,OAAS,oBAAoB;AAE/D,UAAO,SAAS,wBAAwB,SAAS,gBAAgB,QAAQ,MAAM,QAAS,SAAS,cAAe,KAAK,SAAS,eAAe,WAAW,KACrJ,SAAS,mBAAmB,SAAS,sBAAsB,KAC3D,SAAS,YAAY,SAAS,YAAY,KAC1C,SAAS,OAAO,SAAS,YAAY,GAAM;AAK7C,cAAM,OAAO,OAAO,MAAM,OAAO,SAAS;AAE1C,YAAI,sBAAsB,eAAgB,IAAK;AAE/C,YAAK,wBAAwB,QAAY;AAExC,gCAAsB,CAAC;AACvB,yBAAgB,IAAK,IAAI;AAAA,QAE1B;AAEA,YAAI,iBAAiB,oBAAqB,IAAK;AAE/C,YAAK,mBAAmB,QAAY;AAEnC,2BAAiB,OAAO,MAAM;AAC9B,8BAAqB,IAAK,IAAI;AAC9B,mBAAS,iBAAkB,WAAW,iBAAkB;AAAA,QAEzD;AAEA,iBAAS;AAAA,MAEV;AAAA,IAED;AAEA,WAAO,UAAU,SAAS;AAC1B,WAAO,YAAY,SAAS;AAE5B,QAAK,SAAS,cAAe;AAE5B,aAAO,OAAS,SAAS,eAAe,OAAS,SAAS,aAAa,SAAS;AAAA,IAEjF,OAAO;AAEN,aAAO,OAAS,SAAS,eAAe,OAAS,SAAS,aAAa,WAAY,SAAS,IAAK;AAAA,IAElG;AAEA,WAAO,WAAW,SAAS;AAC3B,WAAO,YAAY,SAAS;AAC5B,WAAO,MAAM,SAAS;AAEtB,WAAO,cAAc,SAAS;AAC9B,WAAO,iBAAiB,SAAS;AACjC,WAAO,mBAAmB,SAAS;AAEnC,WAAO,kBAAkB,SAAS;AAClC,WAAO,oBAAoB,SAAS;AACpC,WAAO,mBAAmB,SAAS;AAEnC,WAAO,qBAAqB,SAAS;AACrC,WAAO,YAAY,SAAS;AAE5B,QAAK,MAAM,iBAAiB,QAAQ,OAAO,2BAA2B,MAAO;AAE5E,YAAM,qBAAqB,SAAS,WAAW,IAAK,MAAO;AAC3D,yBAAmB,QAAQ;AAAA,IAE5B;AAEA,WAAO;AAAA,EAER;AAEA,WAAS,aAAc,QAAQ,QAAQ,cAAc,OAAO,MAAO;AAElE,QAAK,OAAO,YAAY,MAAQ;AAEhC,UAAM,UAAU,OAAO,OAAO,KAAM,OAAO,MAAO;AAElD,QAAK,YAAa,OAAO,UAAU,OAAO,UAAU,OAAO,WAAa;AAEvE,WAAO,OAAO,cAAgB,OAAO,iBAAiB,SAAS,kBAAsB,CAAE,OAAO,iBAAiBA,UAAS,iBAAkB,MAAO,IAAM;AAEtJ,eAAO,gBAAgB,iBAAkB,aAAa,oBAAoB,OAAO,WAAY;AAE7F,cAAM,WAAW,QAAQ,OAAQ,MAAO;AACxC,cAAM,WAAW,OAAO;AAExB,YAAK,MAAM,QAAS,QAAS,GAAI;AAEhC,gBAAM,SAAS,SAAS;AAExB,mBAAU,IAAI,GAAG,KAAK,OAAO,QAAQ,IAAI,IAAI,KAAO;AAEnD,kBAAM,QAAQ,OAAQ,CAAE;AACxB,kBAAM,gBAAgB,SAAU,MAAM,aAAc;AAEpD,gBAAK,iBAAiB,cAAc,SAAU;AAE7C,oBAAM,gBAAgB,iBAAkB,QAAQ,eAAe,OAAO,IAAK;AAE3E,qBAAO,eAAgB,UAAU,QAAQ,QAAQ,cAAc,UAAU,eAAe,KAAM;AAE9F,uBAAS,mBAAoB,cAAc,MAAM,UAAU,eAAe,QAAQ,KAAM;AAExF,qBAAO,cAAe,UAAU,QAAQ,QAAQ,cAAc,UAAU,eAAe,KAAM;AAAA,YAE9F;AAAA,UAED;AAAA,QAED,WAAY,SAAS,SAAU;AAE9B,gBAAM,gBAAgB,iBAAkB,QAAQ,UAAU,OAAO,IAAK;AAEtE,iBAAO,eAAgB,UAAU,QAAQ,QAAQ,cAAc,UAAU,eAAe,IAAK;AAE7F,mBAAS,mBAAoB,cAAc,MAAM,UAAU,eAAe,QAAQ,IAAK;AAEvF,iBAAO,cAAe,UAAU,QAAQ,QAAQ,cAAc,UAAU,eAAe,IAAK;AAAA,QAE7F;AAAA,MAED;AAAA,IAED;AAEA,UAAM,WAAW,OAAO;AAExB,aAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,IAAI,GAAG,KAAO;AAEnD,mBAAc,SAAU,CAAE,GAAG,QAAQ,cAAc,OAAO,IAAK;AAAA,IAEhE;AAAA,EAED;AAEA,WAAS,kBAAmB,OAAQ;AAEnC,UAAM,WAAW,MAAM;AAEvB,aAAS,oBAAqB,WAAW,iBAAkB;AAI3D,eAAY,MAAM,gBAAiB;AAElC,YAAM,QAAQ,eAAgB,EAAG;AAEjC,YAAM,OAAO,MAAM,OAAO;AAE1B,UAAK,QAAQ,OAAQ;AAEpB,cAAM,iBAAiB,MAAO,IAAK;AACnC,uBAAe,QAAQ;AACvB,eAAO,MAAO,IAAK;AAAA,MAEpB;AAAA,IAED;AAAA,EAED;AAED;AAEA,SAAS,WAAY,IAAK;AAEzB,WAAS,cAAc;AAEtB,QAAI,SAAS;AAEb,UAAM,QAAQ,IAAI,QAAQ;AAC1B,QAAI,mBAAmB;AACvB,UAAM,oBAAoB,IAAI,QAAS,GAAG,GAAG,GAAG,CAAE;AAElD,WAAO;AAAA,MAEN,SAAS,SAAW,WAAY;AAE/B,YAAK,qBAAqB,aAAa,CAAE,QAAS;AAEjD,aAAG,UAAW,WAAW,WAAW,WAAW,SAAU;AACzD,6BAAmB;AAAA,QAEpB;AAAA,MAED;AAAA,MAEA,WAAW,SAAW,MAAO;AAE5B,iBAAS;AAAA,MAEV;AAAA,MAEA,UAAU,SAAW,GAAG,GAAG,GAAG,GAAG,oBAAqB;AAErD,YAAK,uBAAuB,MAAO;AAElC,eAAK;AAAG,eAAK;AAAG,eAAK;AAAA,QAEtB;AAEA,cAAM,IAAK,GAAG,GAAG,GAAG,CAAE;AAEtB,YAAK,kBAAkB,OAAQ,KAAM,MAAM,OAAQ;AAElD,aAAG,WAAY,GAAG,GAAG,GAAG,CAAE;AAC1B,4BAAkB,KAAM,KAAM;AAAA,QAE/B;AAAA,MAED;AAAA,MAEA,OAAO,WAAY;AAElB,iBAAS;AAET,2BAAmB;AACnB,0BAAkB,IAAK,IAAK,GAAG,GAAG,CAAE;AAAA,MAErC;AAAA,IAED;AAAA,EAED;AAEA,WAAS,cAAc;AAEtB,QAAI,SAAS;AAEb,QAAI,mBAAmB;AACvB,QAAI,mBAAmB;AACvB,QAAI,oBAAoB;AAExB,WAAO;AAAA,MAEN,SAAS,SAAW,WAAY;AAE/B,YAAK,WAAY;AAEhB,iBAAQ,GAAG,UAAW;AAAA,QAEvB,OAAO;AAEN,kBAAS,GAAG,UAAW;AAAA,QAExB;AAAA,MAED;AAAA,MAEA,SAAS,SAAW,WAAY;AAE/B,YAAK,qBAAqB,aAAa,CAAE,QAAS;AAEjD,aAAG,UAAW,SAAU;AACxB,6BAAmB;AAAA,QAEpB;AAAA,MAED;AAAA,MAEA,SAAS,SAAW,WAAY;AAE/B,YAAK,qBAAqB,WAAY;AAErC,kBAAS,WAAY;AAAA,YAEpB,KAAK;AAEJ,iBAAG,UAAW,GAAG,KAAM;AACvB;AAAA,YAED,KAAK;AAEJ,iBAAG,UAAW,GAAG,MAAO;AACxB;AAAA,YAED,KAAK;AAEJ,iBAAG,UAAW,GAAG,IAAK;AACtB;AAAA,YAED,KAAK;AAEJ,iBAAG,UAAW,GAAG,MAAO;AACxB;AAAA,YAED,KAAK;AAEJ,iBAAG,UAAW,GAAG,KAAM;AACvB;AAAA,YAED,KAAK;AAEJ,iBAAG,UAAW,GAAG,MAAO;AACxB;AAAA,YAED,KAAK;AAEJ,iBAAG,UAAW,GAAG,OAAQ;AACzB;AAAA,YAED,KAAK;AAEJ,iBAAG,UAAW,GAAG,QAAS;AAC1B;AAAA,YAED;AAEC,iBAAG,UAAW,GAAG,MAAO;AAAA,UAE1B;AAEA,6BAAmB;AAAA,QAEpB;AAAA,MAED;AAAA,MAEA,WAAW,SAAW,MAAO;AAE5B,iBAAS;AAAA,MAEV;AAAA,MAEA,UAAU,SAAW,OAAQ;AAE5B,YAAK,sBAAsB,OAAQ;AAElC,aAAG,WAAY,KAAM;AACrB,8BAAoB;AAAA,QAErB;AAAA,MAED;AAAA,MAEA,OAAO,WAAY;AAElB,iBAAS;AAET,2BAAmB;AACnB,2BAAmB;AACnB,4BAAoB;AAAA,MAErB;AAAA,IAED;AAAA,EAED;AAEA,WAAS,gBAAgB;AAExB,QAAI,SAAS;AAEb,QAAI,qBAAqB;AACzB,QAAI,qBAAqB;AACzB,QAAI,oBAAoB;AACxB,QAAI,yBAAyB;AAC7B,QAAI,qBAAqB;AACzB,QAAI,sBAAsB;AAC1B,QAAI,sBAAsB;AAC1B,QAAI,sBAAsB;AAE1B,WAAO;AAAA,MAEN,SAAS,SAAW,aAAc;AAEjC,YAAK,CAAE,QAAS;AAEf,cAAK,aAAc;AAElB,mBAAQ,GAAG,YAAa;AAAA,UAEzB,OAAO;AAEN,oBAAS,GAAG,YAAa;AAAA,UAE1B;AAAA,QAED;AAAA,MAED;AAAA,MAEA,SAAS,SAAW,aAAc;AAEjC,YAAK,uBAAuB,eAAe,CAAE,QAAS;AAErD,aAAG,YAAa,WAAY;AAC5B,+BAAqB;AAAA,QAEtB;AAAA,MAED;AAAA,MAEA,SAAS,SAAW,aAAa,YAAY,aAAc;AAE1D,YAAK,uBAAuB,eACvB,sBAAsB,cACtB,2BAA2B,aAAc;AAE7C,aAAG,YAAa,aAAa,YAAY,WAAY;AAErD,+BAAqB;AACrB,8BAAoB;AACpB,mCAAyB;AAAA,QAE1B;AAAA,MAED;AAAA,MAEA,OAAO,SAAW,aAAa,cAAc,cAAe;AAE3D,YAAK,uBAAuB,eACvB,wBAAwB,gBACxB,wBAAwB,cAAe;AAE3C,aAAG,UAAW,aAAa,cAAc,YAAa;AAEtD,+BAAqB;AACrB,gCAAsB;AACtB,gCAAsB;AAAA,QAEvB;AAAA,MAED;AAAA,MAEA,WAAW,SAAW,MAAO;AAE5B,iBAAS;AAAA,MAEV;AAAA,MAEA,UAAU,SAAW,SAAU;AAE9B,YAAK,wBAAwB,SAAU;AAEtC,aAAG,aAAc,OAAQ;AACzB,gCAAsB;AAAA,QAEvB;AAAA,MAED;AAAA,MAEA,OAAO,WAAY;AAElB,iBAAS;AAET,6BAAqB;AACrB,6BAAqB;AACrB,4BAAoB;AACpB,iCAAyB;AACzB,6BAAqB;AACrB,8BAAsB;AACtB,8BAAsB;AACtB,8BAAsB;AAAA,MAEvB;AAAA,IAED;AAAA,EAED;AAIA,QAAM,cAAc,IAAI,YAAY;AACpC,QAAM,cAAc,IAAI,YAAY;AACpC,QAAM,gBAAgB,IAAI,cAAc;AAExC,QAAM,cAAc,oBAAI,QAAQ;AAChC,QAAM,gBAAgB,oBAAI,QAAQ;AAElC,MAAI,sBAAsB,CAAC;AAE3B,MAAI,2BAA2B,CAAC;AAChC,MAAI,qBAAqB,oBAAI,QAAQ;AACrC,MAAI,qBAAqB,CAAC;AAE1B,MAAI,iBAAiB;AAErB,MAAI,yBAAyB;AAC7B,MAAI,kBAAkB;AACtB,MAAI,uBAAuB;AAC3B,MAAI,kBAAkB;AACtB,MAAI,kBAAkB;AACtB,MAAI,4BAA4B;AAChC,MAAI,uBAAuB;AAC3B,MAAI,uBAAuB;AAC3B,MAAI,oBAAoB,IAAI,MAAO,GAAG,GAAG,CAAE;AAC3C,MAAI,oBAAoB;AACxB,MAAI,2BAA2B;AAE/B,MAAI,mBAAmB;AACvB,MAAI,kBAAkB;AAEtB,MAAI,mBAAmB;AAEvB,MAAI,6BAA6B;AACjC,MAAI,4BAA4B;AAEhC,QAAM,cAAc,GAAG,aAAc,GAAG,gCAAiC;AAEzE,MAAI,qBAAqB;AACzB,MAAI,UAAU;AACd,QAAM,YAAY,GAAG,aAAc,GAAG,OAAQ;AAE9C,MAAK,UAAU,QAAS,OAAQ,MAAM,IAAM;AAE3C,cAAU,WAAY,cAAc,KAAM,SAAU,EAAG,CAAE,CAAE;AAC3D,yBAAuB,WAAW;AAAA,EAEnC,WAAY,UAAU,QAAS,WAAY,MAAM,IAAM;AAEtD,cAAU,WAAY,kBAAkB,KAAM,SAAU,EAAG,CAAE,CAAE;AAC/D,yBAAuB,WAAW;AAAA,EAEnC;AAEA,MAAI,qBAAqB;AACzB,MAAI,uBAAuB,CAAC;AAE5B,QAAM,eAAe,GAAG,aAAc,GAAG,WAAY;AACrD,QAAM,gBAAgB,GAAG,aAAc,GAAG,QAAS;AAEnD,QAAM,iBAAiB,IAAI,QAAQ,EAAE,UAAW,YAAa;AAC7D,QAAM,kBAAkB,IAAI,QAAQ,EAAE,UAAW,aAAc;AAE/D,WAAS,cAAe,MAAM,QAAQ,OAAO,YAAa;AAEzD,UAAM,OAAO,IAAI,WAAY,CAAE;AAC/B,UAAM,UAAU,GAAG,cAAc;AAEjC,OAAG,YAAa,MAAM,OAAQ;AAC9B,OAAG,cAAe,MAAM,GAAG,oBAAoB,GAAG,OAAQ;AAC1D,OAAG,cAAe,MAAM,GAAG,oBAAoB,GAAG,OAAQ;AAE1D,aAAU,IAAI,GAAG,IAAI,OAAO,KAAO;AAElC,UAAK,SAAS,GAAG,cAAc,SAAS,GAAG,kBAAmB;AAE7D,WAAG,WAAY,QAAQ,GAAG,GAAG,MAAM,GAAG,GAAG,YAAY,GAAG,GAAG,MAAM,GAAG,eAAe,IAAK;AAAA,MAEzF,OAAO;AAEN,WAAG,WAAY,SAAS,GAAG,GAAG,GAAG,MAAM,GAAG,GAAG,GAAG,GAAG,MAAM,GAAG,eAAe,IAAK;AAAA,MAEjF;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAEA,QAAM,gBAAgB,CAAC;AACvB,gBAAe,GAAG,UAAW,IAAI,cAAe,GAAG,YAAY,GAAG,YAAY,CAAE;AAChF,gBAAe,GAAG,gBAAiB,IAAI,cAAe,GAAG,kBAAkB,GAAG,6BAA6B,CAAE;AAC7G,gBAAe,GAAG,gBAAiB,IAAI,cAAe,GAAG,kBAAkB,GAAG,kBAAkB,GAAG,CAAE;AACrG,gBAAe,GAAG,UAAW,IAAI,cAAe,GAAG,YAAY,GAAG,YAAY,GAAG,CAAE;AAInF,cAAY,SAAU,GAAG,GAAG,GAAG,CAAE;AACjC,cAAY,SAAU,CAAE;AACxB,gBAAc,SAAU,CAAE;AAE1B,SAAQ,GAAG,UAAW;AACtB,cAAY,QAAS,cAAe;AAEpC,eAAc,KAAM;AACpB,cAAa,YAAa;AAC1B,SAAQ,GAAG,SAAU;AAErB,cAAa,UAAW;AAIxB,WAAS,OAAQ,IAAK;AAErB,QAAK,oBAAqB,EAAG,MAAM,MAAO;AAEzC,SAAG,OAAQ,EAAG;AACd,0BAAqB,EAAG,IAAI;AAAA,IAE7B;AAAA,EAED;AAEA,WAAS,QAAS,IAAK;AAEtB,QAAK,oBAAqB,EAAG,MAAM,OAAQ;AAE1C,SAAG,QAAS,EAAG;AACf,0BAAqB,EAAG,IAAI;AAAA,IAE7B;AAAA,EAED;AAEA,WAAS,gBAAiB,QAAQ,aAAc;AAE/C,QAAK,yBAA0B,MAAO,MAAM,aAAc;AAEzD,SAAG,gBAAiB,QAAQ,WAAY;AAExC,+BAA0B,MAAO,IAAI;AAIrC,UAAK,WAAW,GAAG,kBAAmB;AAErC,iCAA0B,GAAG,WAAY,IAAI;AAAA,MAE9C;AAEA,UAAK,WAAW,GAAG,aAAc;AAEhC,iCAA0B,GAAG,gBAAiB,IAAI;AAAA,MAEnD;AAEA,aAAO;AAAA,IAER;AAEA,WAAO;AAAA,EAER;AAEA,WAAS,YAAa,cAAc,aAAc;AAEjD,QAAIC,eAAc;AAElB,QAAI,cAAc;AAElB,QAAK,cAAe;AAEnB,MAAAA,eAAc,mBAAmB,IAAK,WAAY;AAElD,UAAKA,iBAAgB,QAAY;AAEhC,QAAAA,eAAc,CAAC;AACf,2BAAmB,IAAK,aAAaA,YAAY;AAAA,MAElD;AAEA,YAAM,WAAW,aAAa;AAE9B,UAAKA,aAAY,WAAW,SAAS,UAAUA,aAAa,CAAE,MAAM,GAAG,mBAAoB;AAE1F,iBAAU,IAAI,GAAG,KAAK,SAAS,QAAQ,IAAI,IAAI,KAAO;AAErD,UAAAA,aAAa,CAAE,IAAI,GAAG,oBAAoB;AAAA,QAE3C;AAEA,QAAAA,aAAY,SAAS,SAAS;AAE9B,sBAAc;AAAA,MAEf;AAAA,IAED,OAAO;AAEN,UAAKA,aAAa,CAAE,MAAM,GAAG,MAAO;AAEnC,QAAAA,aAAa,CAAE,IAAI,GAAG;AAEtB,sBAAc;AAAA,MAEf;AAAA,IAED;AAEA,QAAK,aAAc;AAElB,SAAG,YAAaA,YAAY;AAAA,IAE7B;AAAA,EAED;AAEA,WAAS,WAAY,SAAU;AAE9B,QAAK,mBAAmB,SAAU;AAEjC,SAAG,WAAY,OAAQ;AAEvB,uBAAiB;AAEjB,aAAO;AAAA,IAER;AAEA,WAAO;AAAA,EAER;AAEA,QAAM,eAAe;AAAA,IACpB,CAAE,WAAY,GAAG,GAAG;AAAA,IACpB,CAAE,gBAAiB,GAAG,GAAG;AAAA,IACzB,CAAE,uBAAwB,GAAG,GAAG;AAAA,EACjC;AAEA,eAAc,WAAY,IAAI,GAAG;AACjC,eAAc,WAAY,IAAI,GAAG;AAEjC,QAAM,aAAa;AAAA,IAClB,CAAE,UAAW,GAAG,GAAG;AAAA,IACnB,CAAE,SAAU,GAAG,GAAG;AAAA,IAClB,CAAE,cAAe,GAAG,GAAG;AAAA,IACvB,CAAE,cAAe,GAAG,GAAG;AAAA,IACvB,CAAE,sBAAuB,GAAG,GAAG;AAAA,IAC/B,CAAE,cAAe,GAAG,GAAG;AAAA,IACvB,CAAE,cAAe,GAAG,GAAG;AAAA,IACvB,CAAE,sBAAuB,GAAG,GAAG;AAAA,IAC/B,CAAE,sBAAuB,GAAG,GAAG;AAAA,IAC/B,CAAE,sBAAuB,GAAG,GAAG;AAAA,IAC/B,CAAE,sBAAuB,GAAG,GAAG;AAAA,IAC/B,CAAE,mBAAoB,GAAG,GAAG;AAAA,IAC5B,CAAE,2BAA4B,GAAG,GAAG;AAAA,IACpC,CAAE,mBAAoB,GAAG,GAAG;AAAA,IAC5B,CAAE,2BAA4B,GAAG,GAAG;AAAA,EACrC;AAEA,WAAS,YAAa,UAAU,eAAe,UAAU,UAAU,oBAAoB,eAAe,eAAe,YAAY,YAAY,oBAAqB;AAEjK,QAAK,aAAa,YAAa;AAE9B,UAAK,2BAA2B,MAAO;AAEtC,gBAAS,GAAG,KAAM;AAClB,iCAAyB;AAAA,MAE1B;AAEA;AAAA,IAED;AAEA,QAAK,2BAA2B,OAAQ;AAEvC,aAAQ,GAAG,KAAM;AACjB,+BAAyB;AAAA,IAE1B;AAEA,QAAK,aAAa,gBAAiB;AAElC,UAAK,aAAa,mBAAmB,uBAAuB,0BAA2B;AAEtF,YAAK,yBAAyB,eAAe,8BAA8B,aAAc;AAExF,aAAG,cAAe,GAAG,QAAS;AAE9B,iCAAuB;AACvB,sCAA4B;AAAA,QAE7B;AAEA,YAAK,oBAAqB;AAEzB,kBAAS,UAAW;AAAA,YAEnB,KAAK;AACJ,iBAAG,kBAAmB,GAAG,KAAK,GAAG,qBAAqB,GAAG,KAAK,GAAG,mBAAoB;AACrF;AAAA,YAED,KAAK;AACJ,iBAAG,UAAW,GAAG,KAAK,GAAG,GAAI;AAC7B;AAAA,YAED,KAAK;AACJ,iBAAG,kBAAmB,GAAG,MAAM,GAAG,qBAAqB,GAAG,MAAM,GAAG,GAAI;AACvE;AAAA,YAED,KAAK;AACJ,iBAAG,kBAAmB,GAAG,MAAM,GAAG,WAAW,GAAG,MAAM,GAAG,SAAU;AACnE;AAAA,YAED;AACC,sBAAQ,MAAO,wCAAwC,QAAS;AAChE;AAAA,UAEF;AAAA,QAED,OAAO;AAEN,kBAAS,UAAW;AAAA,YAEnB,KAAK;AACJ,iBAAG,kBAAmB,GAAG,WAAW,GAAG,qBAAqB,GAAG,KAAK,GAAG,mBAAoB;AAC3F;AAAA,YAED,KAAK;AACJ,iBAAG,UAAW,GAAG,WAAW,GAAG,GAAI;AACnC;AAAA,YAED,KAAK;AACJ,iBAAG,kBAAmB,GAAG,MAAM,GAAG,qBAAqB,GAAG,MAAM,GAAG,GAAI;AACvE;AAAA,YAED,KAAK;AACJ,iBAAG,UAAW,GAAG,MAAM,GAAG,SAAU;AACpC;AAAA,YAED;AACC,sBAAQ,MAAO,wCAAwC,QAAS;AAChE;AAAA,UAEF;AAAA,QAED;AAEA,0BAAkB;AAClB,0BAAkB;AAClB,+BAAuB;AACvB,+BAAuB;AACvB,0BAAkB,IAAK,GAAG,GAAG,CAAE;AAC/B,4BAAoB;AAEpB,0BAAkB;AAClB,mCAA2B;AAAA,MAE5B;AAEA;AAAA,IAED;AAIA,yBAAqB,sBAAsB;AAC3C,oBAAgB,iBAAiB;AACjC,oBAAgB,iBAAiB;AAEjC,QAAK,kBAAkB,wBAAwB,uBAAuB,2BAA4B;AAEjG,SAAG,sBAAuB,aAAc,aAAc,GAAG,aAAc,kBAAmB,CAAE;AAE5F,6BAAuB;AACvB,kCAA4B;AAAA,IAE7B;AAEA,QAAK,aAAa,mBAAmB,aAAa,mBAAmB,kBAAkB,wBAAwB,kBAAkB,sBAAuB;AAEvJ,SAAG,kBAAmB,WAAY,QAAS,GAAG,WAAY,QAAS,GAAG,WAAY,aAAc,GAAG,WAAY,aAAc,CAAE;AAE/H,wBAAkB;AAClB,wBAAkB;AAClB,6BAAuB;AACvB,6BAAuB;AAAA,IAExB;AAEA,QAAK,WAAW,OAAQ,iBAAkB,MAAM,SAAS,eAAe,mBAAoB;AAE3F,SAAG,WAAY,WAAW,GAAG,WAAW,GAAG,WAAW,GAAG,UAAW;AAEpE,wBAAkB,KAAM,UAAW;AACnC,0BAAoB;AAAA,IAErB;AAEA,sBAAkB;AAClB,+BAA2B;AAAA,EAE5B;AAEA,WAAS,YAAa,UAAU,aAAc;AAE7C,aAAS,SAAS,aACf,QAAS,GAAG,SAAU,IACtB,OAAQ,GAAG,SAAU;AAExB,QAAI,YAAc,SAAS,SAAS;AACpC,QAAK,YAAc,aAAY,CAAE;AAEjC,iBAAc,SAAU;AAExB,IAAE,SAAS,aAAa,kBAAkB,SAAS,gBAAgB,QAChE,YAAa,UAAW,IACxB,YAAa,SAAS,UAAU,SAAS,eAAe,SAAS,UAAU,SAAS,UAAU,SAAS,oBAAoB,SAAS,eAAe,SAAS,eAAe,SAAS,YAAY,SAAS,YAAY,SAAS,kBAAmB;AAEpP,gBAAY,QAAS,SAAS,SAAU;AACxC,gBAAY,QAAS,SAAS,SAAU;AACxC,gBAAY,QAAS,SAAS,UAAW;AACzC,gBAAY,QAAS,SAAS,UAAW;AAEzC,UAAM,eAAe,SAAS;AAC9B,kBAAc,QAAS,YAAa;AACpC,QAAK,cAAe;AAEnB,oBAAc,QAAS,SAAS,gBAAiB;AACjD,oBAAc,QAAS,SAAS,aAAa,SAAS,YAAY,SAAS,eAAgB;AAC3F,oBAAc,MAAO,SAAS,aAAa,SAAS,cAAc,SAAS,YAAa;AAAA,IAEzF;AAEA,qBAAkB,SAAS,eAAe,SAAS,qBAAqB,SAAS,kBAAmB;AAEpG,aAAS,oBAAoB,OAC1B,OAAQ,GAAG,wBAAyB,IACpC,QAAS,GAAG,wBAAyB;AAAA,EAEzC;AAIA,WAAS,aAAc,WAAY;AAElC,QAAK,qBAAqB,WAAY;AAErC,UAAK,WAAY;AAEhB,WAAG,UAAW,GAAG,EAAG;AAAA,MAErB,OAAO;AAEN,WAAG,UAAW,GAAG,GAAI;AAAA,MAEtB;AAEA,yBAAmB;AAAA,IAEpB;AAAA,EAED;AAEA,WAAS,YAAa,UAAW;AAEhC,QAAK,aAAa,cAAe;AAEhC,aAAQ,GAAG,SAAU;AAErB,UAAK,aAAa,iBAAkB;AAEnC,YAAK,aAAa,cAAe;AAEhC,aAAG,SAAU,GAAG,IAAK;AAAA,QAEtB,WAAY,aAAa,eAAgB;AAExC,aAAG,SAAU,GAAG,KAAM;AAAA,QAEvB,OAAO;AAEN,aAAG,SAAU,GAAG,cAAe;AAAA,QAEhC;AAAA,MAED;AAAA,IAED,OAAO;AAEN,cAAS,GAAG,SAAU;AAAA,IAEvB;AAEA,sBAAkB;AAAA,EAEnB;AAEA,WAAS,aAAc,OAAQ;AAE9B,QAAK,UAAU,kBAAmB;AAEjC,UAAK,mBAAqB,IAAG,UAAW,KAAM;AAE9C,yBAAmB;AAAA,IAEpB;AAAA,EAED;AAEA,WAAS,iBAAkB,eAAe,QAAQ,OAAQ;AAEzD,QAAK,eAAgB;AAEpB,aAAQ,GAAG,mBAAoB;AAE/B,UAAK,+BAA+B,UAAU,8BAA8B,OAAQ;AAEnF,WAAG,cAAe,QAAQ,KAAM;AAEhC,qCAA6B;AAC7B,oCAA4B;AAAA,MAE7B;AAAA,IAED,OAAO;AAEN,cAAS,GAAG,mBAAoB;AAAA,IAEjC;AAAA,EAED;AAEA,WAAS,eAAgB,aAAc;AAEtC,QAAK,aAAc;AAElB,aAAQ,GAAG,YAAa;AAAA,IAEzB,OAAO;AAEN,cAAS,GAAG,YAAa;AAAA,IAE1B;AAAA,EAED;AAIA,WAAS,cAAe,WAAY;AAEnC,QAAK,cAAc,OAAY,aAAY,GAAG,WAAW,cAAc;AAEvE,QAAK,uBAAuB,WAAY;AAEvC,SAAG,cAAe,SAAU;AAC5B,2BAAqB;AAAA,IAEtB;AAAA,EAED;AAEA,WAAS,YAAa,WAAW,cAAc,WAAY;AAE1D,QAAK,cAAc,QAAY;AAE9B,UAAK,uBAAuB,MAAO;AAElC,oBAAY,GAAG,WAAW,cAAc;AAAA,MAEzC,OAAO;AAEN,oBAAY;AAAA,MAEb;AAAA,IAED;AAEA,QAAI,eAAe,qBAAsB,SAAU;AAEnD,QAAK,iBAAiB,QAAY;AAEjC,qBAAe,EAAE,MAAM,QAAW,SAAS,OAAU;AACrD,2BAAsB,SAAU,IAAI;AAAA,IAErC;AAEA,QAAK,aAAa,SAAS,aAAa,aAAa,YAAY,cAAe;AAE/E,UAAK,uBAAuB,WAAY;AAEvC,WAAG,cAAe,SAAU;AAC5B,6BAAqB;AAAA,MAEtB;AAEA,SAAG,YAAa,WAAW,gBAAgB,cAAe,SAAU,CAAE;AAEtE,mBAAa,OAAO;AACpB,mBAAa,UAAU;AAAA,IAExB;AAAA,EAED;AAEA,WAAS,gBAAgB;AAExB,UAAM,eAAe,qBAAsB,kBAAmB;AAE9D,QAAK,iBAAiB,UAAa,aAAa,SAAS,QAAY;AAEpE,SAAG,YAAa,aAAa,MAAM,IAAK;AAExC,mBAAa,OAAO;AACpB,mBAAa,UAAU;AAAA,IAExB;AAAA,EAED;AAEA,WAAS,uBAAuB;AAE/B,QAAI;AAEH,SAAG,qBAAqB,MAAO,IAAI,SAAU;AAAA,IAE9C,SAAU,OAAQ;AAEjB,cAAQ,MAAO,qBAAqB,KAAM;AAAA,IAE3C;AAAA,EAED;AAEA,WAAS,uBAAuB;AAE/B,QAAI;AAEH,SAAG,qBAAqB,MAAO,IAAI,SAAU;AAAA,IAE9C,SAAU,OAAQ;AAEjB,cAAQ,MAAO,qBAAqB,KAAM;AAAA,IAE3C;AAAA,EAED;AAEA,WAAS,gBAAgB;AAExB,QAAI;AAEH,SAAG,cAAc,MAAO,IAAI,SAAU;AAAA,IAEvC,SAAU,OAAQ;AAEjB,cAAQ,MAAO,qBAAqB,KAAM;AAAA,IAE3C;AAAA,EAED;AAEA,WAAS,gBAAgB;AAExB,QAAI;AAEH,SAAG,cAAc,MAAO,IAAI,SAAU;AAAA,IAEvC,SAAU,OAAQ;AAEjB,cAAQ,MAAO,qBAAqB,KAAM;AAAA,IAE3C;AAAA,EAED;AAEA,WAAS,0BAA0B;AAElC,QAAI;AAEH,SAAG,wBAAwB,MAAO,IAAI,SAAU;AAAA,IAEjD,SAAU,OAAQ;AAEjB,cAAQ,MAAO,qBAAqB,KAAM;AAAA,IAE3C;AAAA,EAED;AAEA,WAAS,0BAA0B;AAElC,QAAI;AAEH,SAAG,wBAAwB,MAAO,IAAI,SAAU;AAAA,IAEjD,SAAU,OAAQ;AAEjB,cAAQ,MAAO,qBAAqB,KAAM;AAAA,IAE3C;AAAA,EAED;AAEA,WAAS,eAAe;AAEvB,QAAI;AAEH,SAAG,aAAa,MAAO,IAAI,SAAU;AAAA,IAEtC,SAAU,OAAQ;AAEjB,cAAQ,MAAO,qBAAqB,KAAM;AAAA,IAE3C;AAAA,EAED;AAEA,WAAS,eAAe;AAEvB,QAAI;AAEH,SAAG,aAAa,MAAO,IAAI,SAAU;AAAA,IAEtC,SAAU,OAAQ;AAEjB,cAAQ,MAAO,qBAAqB,KAAM;AAAA,IAE3C;AAAA,EAED;AAEA,WAAS,aAAa;AAErB,QAAI;AAEH,SAAG,WAAW,MAAO,IAAI,SAAU;AAAA,IAEpC,SAAU,OAAQ;AAEjB,cAAQ,MAAO,qBAAqB,KAAM;AAAA,IAE3C;AAAA,EAED;AAEA,WAAS,aAAa;AAErB,QAAI;AAEH,SAAG,WAAW,MAAO,IAAI,SAAU;AAAA,IAEpC,SAAU,OAAQ;AAEjB,cAAQ,MAAO,qBAAqB,KAAM;AAAA,IAE3C;AAAA,EAED;AAIA,WAAS,QAASC,UAAU;AAE3B,QAAK,eAAe,OAAQA,QAAQ,MAAM,OAAQ;AAEjD,SAAG,QAASA,SAAQ,GAAGA,SAAQ,GAAGA,SAAQ,GAAGA,SAAQ,CAAE;AACvD,qBAAe,KAAMA,QAAQ;AAAA,IAE9B;AAAA,EAED;AAEA,WAAS,SAAUC,WAAW;AAE7B,QAAK,gBAAgB,OAAQA,SAAS,MAAM,OAAQ;AAEnD,SAAG,SAAUA,UAAS,GAAGA,UAAS,GAAGA,UAAS,GAAGA,UAAS,CAAE;AAC5D,sBAAgB,KAAMA,SAAS;AAAA,IAEhC;AAAA,EAED;AAEA,WAAS,iBAAkB,eAAe,SAAU;AAEnD,QAAI,UAAU,cAAc,IAAK,OAAQ;AAEzC,QAAK,YAAY,QAAY;AAE5B,gBAAU,oBAAI,QAAQ;AAEtB,oBAAc,IAAK,SAAS,OAAQ;AAAA,IAErC;AAEA,QAAI,aAAa,QAAQ,IAAK,aAAc;AAE5C,QAAK,eAAe,QAAY;AAE/B,mBAAa,GAAG,qBAAsB,SAAS,cAAc,IAAK;AAElE,cAAQ,IAAK,eAAe,UAAW;AAAA,IAExC;AAAA,EAED;AAEA,WAAS,oBAAqB,eAAe,SAAU;AAEtD,UAAM,UAAU,cAAc,IAAK,OAAQ;AAC3C,UAAM,aAAa,QAAQ,IAAK,aAAc;AAE9C,QAAK,YAAY,IAAK,OAAQ,MAAM,YAAa;AAGhD,SAAG,oBAAqB,SAAS,YAAY,cAAc,mBAAoB;AAE/E,kBAAY,IAAK,SAAS,UAAW;AAAA,IAEtC;AAAA,EAED;AAIA,WAAS,QAAQ;AAIhB,OAAG,QAAS,GAAG,KAAM;AACrB,OAAG,QAAS,GAAG,SAAU;AACzB,OAAG,QAAS,GAAG,UAAW;AAC1B,OAAG,QAAS,GAAG,mBAAoB;AACnC,OAAG,QAAS,GAAG,YAAa;AAC5B,OAAG,QAAS,GAAG,YAAa;AAC5B,OAAG,QAAS,GAAG,wBAAyB;AAExC,OAAG,cAAe,GAAG,QAAS;AAC9B,OAAG,UAAW,GAAG,KAAK,GAAG,IAAK;AAC9B,OAAG,kBAAmB,GAAG,KAAK,GAAG,MAAM,GAAG,KAAK,GAAG,IAAK;AACvD,OAAG,WAAY,GAAG,GAAG,GAAG,CAAE;AAE1B,OAAG,UAAW,MAAM,MAAM,MAAM,IAAK;AACrC,OAAG,WAAY,GAAG,GAAG,GAAG,CAAE;AAE1B,OAAG,UAAW,IAAK;AACnB,OAAG,UAAW,GAAG,IAAK;AACtB,OAAG,WAAY,CAAE;AAEjB,OAAG,YAAa,UAAW;AAC3B,OAAG,YAAa,GAAG,QAAQ,GAAG,UAAW;AACzC,OAAG,UAAW,GAAG,MAAM,GAAG,MAAM,GAAG,IAAK;AACxC,OAAG,aAAc,CAAE;AAEnB,OAAG,SAAU,GAAG,IAAK;AACrB,OAAG,UAAW,GAAG,GAAI;AAErB,OAAG,cAAe,GAAG,CAAE;AAEvB,OAAG,cAAe,GAAG,QAAS;AAE9B,OAAG,gBAAiB,GAAG,aAAa,IAAK;AACzC,OAAG,gBAAiB,GAAG,kBAAkB,IAAK;AAC9C,OAAG,gBAAiB,GAAG,kBAAkB,IAAK;AAE9C,OAAG,WAAY,IAAK;AAEpB,OAAG,UAAW,CAAE;AAEhB,OAAG,QAAS,GAAG,GAAG,GAAG,OAAO,OAAO,GAAG,OAAO,MAAO;AACpD,OAAG,SAAU,GAAG,GAAG,GAAG,OAAO,OAAO,GAAG,OAAO,MAAO;AAIrD,0BAAsB,CAAC;AAEvB,yBAAqB;AACrB,2BAAuB,CAAC;AAExB,+BAA2B,CAAC;AAC5B,yBAAqB,oBAAI,QAAQ;AACjC,yBAAqB,CAAC;AAEtB,qBAAiB;AAEjB,6BAAyB;AACzB,sBAAkB;AAClB,2BAAuB;AACvB,sBAAkB;AAClB,sBAAkB;AAClB,gCAA4B;AAC5B,2BAAuB;AACvB,2BAAuB;AACvB,wBAAoB,IAAI,MAAO,GAAG,GAAG,CAAE;AACvC,wBAAoB;AACpB,+BAA2B;AAE3B,uBAAmB;AACnB,sBAAkB;AAElB,uBAAmB;AAEnB,iCAA6B;AAC7B,gCAA4B;AAE5B,mBAAe,IAAK,GAAG,GAAG,GAAG,OAAO,OAAO,GAAG,OAAO,MAAO;AAC5D,oBAAgB,IAAK,GAAG,GAAG,GAAG,OAAO,OAAO,GAAG,OAAO,MAAO;AAE7D,gBAAY,MAAM;AAClB,gBAAY,MAAM;AAClB,kBAAc,MAAM;AAAA,EAErB;AAEA,SAAO;AAAA,IAEN,SAAS;AAAA,MACR,OAAO;AAAA,MACP,OAAO;AAAA,MACP,SAAS;AAAA,IACV;AAAA,IAEA;AAAA,IACA;AAAA,IAEA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IAEA;AAAA,IACA;AAAA,IAEA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IACA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IACA;AAAA,IAEA;AAAA,EAED;AAED;AAEA,SAAS,QAAS,SAASZ,SAAS;AAEnC,QAAM,cAAgB,QAAQ,SAAS,QAAQ,MAAM,QAAU,QAAQ,MAAM,QAAQ,QAAQ,MAAM,SAAS;AAE5G,MAAK,cAAcA,SAAS;AAE3B,YAAQ,OAAO,IAAI;AACnB,YAAQ,OAAO,IAAI,cAAcA;AAEjC,YAAQ,OAAO,IAAI;AACnB,YAAQ,OAAO,KAAM,IAAI,QAAQ,OAAO,KAAM;AAAA,EAE/C,OAAO;AAEN,YAAQ,OAAO,IAAIA,UAAS;AAC5B,YAAQ,OAAO,IAAI;AAEnB,YAAQ,OAAO,KAAM,IAAI,QAAQ,OAAO,KAAM;AAC9C,YAAQ,OAAO,IAAI;AAAA,EAEpB;AAEA,SAAO;AAER;AAEA,SAAS,MAAO,SAASA,SAAS;AAEjC,QAAM,cAAgB,QAAQ,SAAS,QAAQ,MAAM,QAAU,QAAQ,MAAM,QAAQ,QAAQ,MAAM,SAAS;AAE5G,MAAK,cAAcA,SAAS;AAE3B,YAAQ,OAAO,IAAIA,UAAS;AAC5B,YAAQ,OAAO,IAAI;AAEnB,YAAQ,OAAO,KAAM,IAAI,QAAQ,OAAO,KAAM;AAC9C,YAAQ,OAAO,IAAI;AAAA,EAEpB,OAAO;AAEN,YAAQ,OAAO,IAAI;AACnB,YAAQ,OAAO,IAAI,cAAcA;AAEjC,YAAQ,OAAO,IAAI;AACnB,YAAQ,OAAO,KAAM,IAAI,QAAQ,OAAO,KAAM;AAAA,EAE/C;AAEA,SAAO;AAER;AAEA,SAAS,KAAM,SAAU;AAExB,UAAQ,OAAO,IAAI;AACnB,UAAQ,OAAO,IAAI;AAEnB,UAAQ,OAAO,IAAI;AACnB,UAAQ,OAAO,IAAI;AAEnB,SAAO;AAER;AAQA,SAAS,cAAe,OAAO,QAAQ,QAAQ,MAAO;AAErD,QAAM,iBAAiB,yBAA0B,IAAK;AAEtD,UAAS,QAAS;AAAA,IAGjB,KAAK;AACJ,aAAO,QAAQ;AAAA,IAChB,KAAK;AACJ,aAAO,QAAQ;AAAA,IAChB,KAAK;AACJ,aAAO,QAAQ,SAAS;AAAA,IACzB,KAAK;AACJ,aAAW,QAAQ,SAAW,eAAe,aAAe,eAAe;AAAA,IAC5E,KAAK;AACJ,aAAW,QAAQ,SAAW,eAAe,aAAe,eAAe;AAAA,IAC5E,KAAK;AACJ,aAAW,QAAQ,SAAS,IAAM,eAAe,aAAe,eAAe;AAAA,IAChF,KAAK;AACJ,aAAW,QAAQ,SAAS,IAAM,eAAe,aAAe,eAAe;AAAA,IAChF,KAAK;AACJ,aAAW,QAAQ,SAAS,IAAM,eAAe,aAAe,eAAe;AAAA,IAChF,KAAK;AACJ,aAAW,QAAQ,SAAS,IAAM,eAAe,aAAe,eAAe;AAAA,IAChF,KAAK;AACJ,aAAW,QAAQ,SAAS,IAAM,eAAe,aAAe,eAAe;AAAA,IAGhF,KAAK;AAAA,IACL,KAAK;AACJ,aAAO,KAAK,OAAS,QAAQ,KAAM,CAAE,IAAI,KAAK,OAAS,SAAS,KAAM,CAAE,IAAI;AAAA,IAC7E,KAAK;AAAA,IACL,KAAK;AACJ,aAAO,KAAK,OAAS,QAAQ,KAAM,CAAE,IAAI,KAAK,OAAS,SAAS,KAAM,CAAE,IAAI;AAAA,IAG7E,KAAK;AAAA,IACL,KAAK;AACJ,aAAS,KAAK,IAAK,OAAO,EAAG,IAAI,KAAK,IAAK,QAAQ,CAAE,IAAM;AAAA,IAC5D,KAAK;AAAA,IACL,KAAK;AACJ,aAAS,KAAK,IAAK,OAAO,CAAE,IAAI,KAAK,IAAK,QAAQ,CAAE,IAAM;AAAA,IAG3D,KAAK;AAAA,IACL,KAAK;AACJ,aAAO,KAAK,OAAS,QAAQ,KAAM,CAAE,IAAI,KAAK,OAAS,SAAS,KAAM,CAAE,IAAI;AAAA,IAC7E,KAAK;AACJ,aAAO,KAAK,OAAS,QAAQ,KAAM,CAAE,IAAI,KAAK,OAAS,SAAS,KAAM,CAAE,IAAI;AAAA,IAG7E,KAAK;AACJ,aAAO,KAAK,OAAS,QAAQ,KAAM,CAAE,IAAI,KAAK,OAAS,SAAS,KAAM,CAAE,IAAI;AAAA,IAC7E,KAAK;AACJ,aAAO,KAAK,OAAS,QAAQ,KAAM,CAAE,IAAI,KAAK,OAAS,SAAS,KAAM,CAAE,IAAI;AAAA,IAC7E,KAAK;AACJ,aAAO,KAAK,OAAS,QAAQ,KAAM,CAAE,IAAI,KAAK,OAAS,SAAS,KAAM,CAAE,IAAI;AAAA,IAC7E,KAAK;AACJ,aAAO,KAAK,OAAS,QAAQ,KAAM,CAAE,IAAI,KAAK,OAAS,SAAS,KAAM,CAAE,IAAI;AAAA,IAC7E,KAAK;AACJ,aAAO,KAAK,OAAS,QAAQ,KAAM,CAAE,IAAI,KAAK,OAAS,SAAS,KAAM,CAAE,IAAI;AAAA,IAC7E,KAAK;AACJ,aAAO,KAAK,OAAS,QAAQ,KAAM,CAAE,IAAI,KAAK,OAAS,SAAS,KAAM,CAAE,IAAI;AAAA,IAC7E,KAAK;AACJ,aAAO,KAAK,OAAS,QAAQ,KAAM,CAAE,IAAI,KAAK,OAAS,SAAS,KAAM,CAAE,IAAI;AAAA,IAC7E,KAAK;AACJ,aAAO,KAAK,OAAS,QAAQ,KAAM,CAAE,IAAI,KAAK,OAAS,SAAS,KAAM,CAAE,IAAI;AAAA,IAC7E,KAAK;AACJ,aAAO,KAAK,OAAS,QAAQ,KAAM,EAAG,IAAI,KAAK,OAAS,SAAS,KAAM,CAAE,IAAI;AAAA,IAC9E,KAAK;AACJ,aAAO,KAAK,OAAS,QAAQ,KAAM,EAAG,IAAI,KAAK,OAAS,SAAS,KAAM,CAAE,IAAI;AAAA,IAC9E,KAAK;AACJ,aAAO,KAAK,OAAS,QAAQ,KAAM,EAAG,IAAI,KAAK,OAAS,SAAS,KAAM,CAAE,IAAI;AAAA,IAC9E,KAAK;AACJ,aAAO,KAAK,OAAS,QAAQ,KAAM,EAAG,IAAI,KAAK,OAAS,SAAS,KAAM,EAAG,IAAI;AAAA,IAC/E,KAAK;AACJ,aAAO,KAAK,OAAS,QAAQ,MAAO,EAAG,IAAI,KAAK,OAAS,SAAS,KAAM,EAAG,IAAI;AAAA,IAChF,KAAK;AACJ,aAAO,KAAK,OAAS,QAAQ,MAAO,EAAG,IAAI,KAAK,OAAS,SAAS,MAAO,EAAG,IAAI;AAAA,IAGjF,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AACJ,aAAO,KAAK,KAAM,QAAQ,CAAE,IAAI,KAAK,KAAM,SAAS,CAAE,IAAI;AAAA,IAG3D,KAAK;AAAA,IACL,KAAK;AACJ,aAAO,KAAK,KAAM,QAAQ,CAAE,IAAI,KAAK,KAAM,SAAS,CAAE,IAAI;AAAA,IAC3D,KAAK;AAAA,IACL,KAAK;AACJ,aAAO,KAAK,KAAM,QAAQ,CAAE,IAAI,KAAK,KAAM,SAAS,CAAE,IAAI;AAAA,EAE5D;AAEA,QAAM,IAAI;AAAA,IACT,+CAA+C,MAAM;AAAA,EACtD;AAED;AAEA,SAAS,yBAA0B,MAAO;AAEzC,UAAS,MAAO;AAAA,IAEf,KAAK;AAAA,IACL,KAAK;AACJ,aAAO,EAAE,YAAY,GAAG,YAAY,EAAE;AAAA,IACvC,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AACJ,aAAO,EAAE,YAAY,GAAG,YAAY,EAAE;AAAA,IACvC,KAAK;AAAA,IACL,KAAK;AACJ,aAAO,EAAE,YAAY,GAAG,YAAY,EAAE;AAAA,IACvC,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AACJ,aAAO,EAAE,YAAY,GAAG,YAAY,EAAE;AAAA,IACvC,KAAK;AACJ,aAAO,EAAE,YAAY,GAAG,YAAY,EAAE;AAAA,EAExC;AAEA,QAAM,IAAI,MAAO,wBAAwB,IAAI,GAAI;AAElD;AAEA,IAAM,eAAe;AAAA,EACpB;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACD;AAEA,SAAS,cAAe,KAAK,YAAY,OAAO,YAAY,cAAc,OAAO,MAAO;AAEvF,QAAM,qBAAqB,WAAW,IAAK,sCAAuC,IAAI,WAAW,IAAK,sCAAuC,IAAI;AACjJ,QAAM,gCAAgC,OAAO,cAAc,cAAc,QAAQ,iBAAiB,KAAM,UAAU,SAAU;AAE5H,QAAM,mBAAmB,IAAI,QAAQ;AACrC,QAAM,iBAAiB,oBAAI,QAAQ;AACnC,MAAIa;AAEJ,QAAM,WAAW,oBAAI,QAAQ;AAM7B,MAAI,qBAAqB;AAEzB,MAAI;AAEH,yBAAqB,OAAO,oBAAoB,eAE1C,IAAI,gBAAiB,GAAG,CAAE,EAAE,WAAY,IAAK,MAAQ;AAAA,EAE5D,SAAU,KAAM;AAAA,EAIhB;AAEA,WAAS,aAAc,OAAO,QAAS;AAItC,WAAO;AAAA;AAAA,MAEN,IAAI,gBAAiB,OAAO,MAAO;AAAA,QAAI,gBAAiB,QAAS;AAAA,EAEnE;AAEA,WAAS,YAAa,OAAO,gBAAgB,SAAU;AAEtD,QAAI,QAAQ;AAEZ,UAAM,aAAa,cAAe,KAAM;AAIxC,QAAK,WAAW,QAAQ,WAAW,WAAW,SAAS,SAAU;AAEhE,cAAQ,UAAU,KAAK,IAAK,WAAW,OAAO,WAAW,MAAO;AAAA,IAEjE;AAIA,QAAK,QAAQ,GAAI;AAIhB,UAAO,OAAO,qBAAqB,eAAe,iBAAiB,oBAChE,OAAO,sBAAsB,eAAe,iBAAiB,qBAC7D,OAAO,gBAAgB,eAAe,iBAAiB,eACvD,OAAO,eAAe,eAAe,iBAAiB,YAAe;AAEvE,cAAM,QAAQ,KAAK,MAAO,QAAQ,WAAW,KAAM;AACnD,cAAM,SAAS,KAAK,MAAO,QAAQ,WAAW,MAAO;AAErD,YAAKA,aAAY,OAAY,CAAAA,WAAU,aAAc,OAAO,MAAO;AAInE,cAAM,SAAS,iBAAiB,aAAc,OAAO,MAAO,IAAIA;AAEhE,eAAO,QAAQ;AACf,eAAO,SAAS;AAEhB,cAAM,UAAU,OAAO,WAAY,IAAK;AACxC,gBAAQ,UAAW,OAAO,GAAG,GAAG,OAAO,MAAO;AAE9C,gBAAQ,KAAM,yDAAyD,WAAW,QAAQ,MAAM,WAAW,SAAS,WAAW,QAAQ,MAAM,SAAS,IAAK;AAE3J,eAAO;AAAA,MAER,OAAO;AAEN,YAAK,UAAU,OAAQ;AAEtB,kBAAQ,KAAM,2DAA2D,WAAW,QAAQ,MAAM,WAAW,SAAS,IAAK;AAAA,QAE5H;AAEA,eAAO;AAAA,MAER;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAEA,WAAS,4BAA6B,SAAU;AAE/C,WAAO,QAAQ,mBAAmB,QAAQ,cAAc,iBAAiB,QAAQ,cAAc;AAAA,EAEhG;AAEA,WAAS,eAAgB,QAAS;AAEjC,QAAI,eAAgB,MAAO;AAAA,EAE5B;AAEA,WAAS,kBAAmB,oBAAoB,UAAU,QAAQ,YAAY,sBAAsB,OAAQ;AAE3G,QAAK,uBAAuB,MAAO;AAElC,UAAK,IAAK,kBAAmB,MAAM,OAAY,QAAO,IAAK,kBAAmB;AAE9E,cAAQ,KAAM,6EAA8E,qBAAqB,GAAK;AAAA,IAEvH;AAEA,QAAI,iBAAiB;AAErB,QAAK,aAAa,IAAI,KAAM;AAE3B,UAAK,WAAW,IAAI,MAAQ,kBAAiB,IAAI;AACjD,UAAK,WAAW,IAAI,WAAa,kBAAiB,IAAI;AACtD,UAAK,WAAW,IAAI,cAAgB,kBAAiB,IAAI;AAAA,IAE1D;AAEA,QAAK,aAAa,IAAI,aAAc;AAEnC,UAAK,WAAW,IAAI,cAAgB,kBAAiB,IAAI;AACzD,UAAK,WAAW,IAAI,eAAiB,kBAAiB,IAAI;AAC1D,UAAK,WAAW,IAAI,aAAe,kBAAiB,IAAI;AACxD,UAAK,WAAW,IAAI,KAAO,kBAAiB,IAAI;AAChD,UAAK,WAAW,IAAI,MAAQ,kBAAiB,IAAI;AACjD,UAAK,WAAW,IAAI,IAAM,kBAAiB,IAAI;AAAA,IAEhD;AAEA,QAAK,aAAa,IAAI,IAAK;AAE1B,UAAK,WAAW,IAAI,MAAQ,kBAAiB,IAAI;AACjD,UAAK,WAAW,IAAI,WAAa,kBAAiB,IAAI;AACtD,UAAK,WAAW,IAAI,cAAgB,kBAAiB,IAAI;AAAA,IAE1D;AAEA,QAAK,aAAa,IAAI,YAAa;AAElC,UAAK,WAAW,IAAI,cAAgB,kBAAiB,IAAI;AACzD,UAAK,WAAW,IAAI,eAAiB,kBAAiB,IAAI;AAC1D,UAAK,WAAW,IAAI,aAAe,kBAAiB,IAAI;AACxD,UAAK,WAAW,IAAI,KAAO,kBAAiB,IAAI;AAChD,UAAK,WAAW,IAAI,MAAQ,kBAAiB,IAAI;AACjD,UAAK,WAAW,IAAI,IAAM,kBAAiB,IAAI;AAAA,IAEhD;AAEA,QAAK,aAAa,IAAI,KAAM;AAE3B,UAAK,WAAW,IAAI,yBAA2B,kBAAiB,IAAI;AAAA,IAErE;AAEA,QAAK,aAAa,IAAI,MAAO;AAE5B,YAAM,WAAW,sBAAsB,iBAAiB,gBAAgB,YAAa,UAAW;AAEhG,UAAK,WAAW,IAAI,MAAQ,kBAAiB,IAAI;AACjD,UAAK,WAAW,IAAI,WAAa,kBAAiB,IAAI;AACtD,UAAK,WAAW,IAAI,cAAgB,kBAAmB,aAAa,eAAiB,IAAI,eAAe,IAAI;AAC5G,UAAK,WAAW,IAAI,uBAAyB,kBAAiB,IAAI;AAClE,UAAK,WAAW,IAAI,uBAAyB,kBAAiB,IAAI;AAAA,IAEnE;AAEA,QAAK,mBAAmB,IAAI,QAAQ,mBAAmB,IAAI,QAC1D,mBAAmB,IAAI,SAAS,mBAAmB,IAAI,SACvD,mBAAmB,IAAI,WAAW,mBAAmB,IAAI,SAAU;AAEnE,iBAAW,IAAK,wBAAyB;AAAA,IAE1C;AAEA,WAAO;AAAA,EAER;AAEA,WAAS,uBAAwB,YAAY,WAAY;AAExD,QAAI;AACJ,QAAK,YAAa;AAEjB,UAAK,cAAc,QAAQ,cAAc,mBAAmB,cAAc,oBAAqB;AAE9F,2BAAmB,IAAI;AAAA,MAExB,WAAY,cAAc,WAAY;AAErC,2BAAmB,IAAI;AAAA,MAExB,WAAY,cAAc,mBAAoB;AAE7C,2BAAmB,IAAI;AACvB,gBAAQ,KAAM,+FAAgG;AAAA,MAE/G;AAAA,IAED,OAAO;AAEN,UAAK,cAAc,QAAQ,cAAc,mBAAmB,cAAc,oBAAqB;AAE9F,2BAAmB,IAAI;AAAA,MAExB,WAAY,cAAc,WAAY;AAErC,2BAAmB,IAAI;AAAA,MAExB,WAAY,cAAc,mBAAoB;AAE7C,2BAAmB,IAAI;AAAA,MAExB;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAEA,WAAS,aAAc,SAAS,OAAQ;AAEvC,QAAK,4BAA6B,OAAQ,MAAM,QAAU,QAAQ,wBAAwB,QAAQ,cAAc,iBAAiB,QAAQ,cAAc,cAAiB;AAEvK,aAAO,KAAK,KAAM,KAAK,IAAK,MAAM,OAAO,MAAM,MAAO,CAAE,IAAI;AAAA,IAE7D,WAAY,QAAQ,YAAY,UAAa,QAAQ,QAAQ,SAAS,GAAI;AAIzE,aAAO,QAAQ,QAAQ;AAAA,IAExB,WAAY,QAAQ,uBAAuB,MAAM,QAAS,QAAQ,KAAM,GAAI;AAE3E,aAAO,MAAM,QAAQ;AAAA,IAEtB,OAAO;AAIN,aAAO;AAAA,IAER;AAAA,EAED;AAIA,WAAS,iBAAkB,OAAQ;AAElC,UAAM,UAAU,MAAM;AAEtB,YAAQ,oBAAqB,WAAW,gBAAiB;AAEzD,sBAAmB,OAAQ;AAE3B,QAAK,QAAQ,gBAAiB;AAE7B,qBAAe,OAAQ,OAAQ;AAAA,IAEhC;AAAA,EAED;AAEA,WAAS,sBAAuB,OAAQ;AAEvC,UAAM,eAAe,MAAM;AAE3B,iBAAa,oBAAqB,WAAW,qBAAsB;AAEnE,2BAAwB,YAAa;AAAA,EAEtC;AAIA,WAAS,kBAAmB,SAAU;AAErC,UAAM,oBAAoB,WAAW,IAAK,OAAQ;AAElD,QAAK,kBAAkB,gBAAgB,OAAY;AAInD,UAAM,SAAS,QAAQ;AACvB,UAAM,gBAAgB,SAAS,IAAK,MAAO;AAE3C,QAAK,eAAgB;AAEpB,YAAM,eAAe,cAAe,kBAAkB,UAAW;AACjE,mBAAa;AAIb,UAAK,aAAa,cAAc,GAAI;AAEnC,sBAAe,OAAQ;AAAA,MAExB;AAIA,UAAK,OAAO,KAAM,aAAc,EAAE,WAAW,GAAI;AAEhD,iBAAS,OAAQ,MAAO;AAAA,MAEzB;AAAA,IAED;AAEA,eAAW,OAAQ,OAAQ;AAAA,EAE5B;AAEA,WAAS,cAAe,SAAU;AAEjC,UAAM,oBAAoB,WAAW,IAAK,OAAQ;AAClD,QAAI,cAAe,kBAAkB,cAAe;AAEpD,UAAM,SAAS,QAAQ;AACvB,UAAM,gBAAgB,SAAS,IAAK,MAAO;AAC3C,WAAO,cAAe,kBAAkB,UAAW;AAEnD,SAAK,OAAO;AAAA,EAEb;AAEA,WAAS,uBAAwB,cAAe;AAE/C,UAAM,yBAAyB,WAAW,IAAK,YAAa;AAE5D,QAAK,aAAa,cAAe;AAEhC,mBAAa,aAAa,QAAQ;AAAA,IAEnC;AAEA,QAAK,aAAa,yBAA0B;AAE3C,eAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,YAAK,MAAM,QAAS,uBAAuB,mBAAoB,CAAE,CAAE,GAAI;AAEtE,mBAAU,QAAQ,GAAG,QAAQ,uBAAuB,mBAAoB,CAAE,EAAE,QAAQ,QAAW,KAAI,kBAAmB,uBAAuB,mBAAoB,CAAE,EAAG,KAAM,CAAE;AAAA,QAE/K,OAAO;AAEN,cAAI,kBAAmB,uBAAuB,mBAAoB,CAAE,CAAE;AAAA,QAEvE;AAEA,YAAK,uBAAuB,mBAAqB,KAAI,mBAAoB,uBAAuB,mBAAoB,CAAE,CAAE;AAAA,MAEzH;AAAA,IAED,OAAO;AAEN,UAAK,MAAM,QAAS,uBAAuB,kBAAmB,GAAI;AAEjE,iBAAU,QAAQ,GAAG,QAAQ,uBAAuB,mBAAmB,QAAQ,QAAW,KAAI,kBAAmB,uBAAuB,mBAAoB,KAAM,CAAE;AAAA,MAErK,OAAO;AAEN,YAAI,kBAAmB,uBAAuB,kBAAmB;AAAA,MAElE;AAEA,UAAK,uBAAuB,mBAAqB,KAAI,mBAAoB,uBAAuB,kBAAmB;AACnH,UAAK,uBAAuB,+BAAiC,KAAI,kBAAmB,uBAAuB,8BAA+B;AAE1I,UAAK,uBAAuB,0BAA2B;AAEtD,iBAAU,IAAI,GAAG,IAAI,uBAAuB,yBAAyB,QAAQ,KAAO;AAEnF,cAAK,uBAAuB,yBAA0B,CAAE,EAAI,KAAI,mBAAoB,uBAAuB,yBAA0B,CAAE,CAAE;AAAA,QAE1I;AAAA,MAED;AAEA,UAAK,uBAAuB,yBAA2B,KAAI,mBAAoB,uBAAuB,wBAAyB;AAAA,IAEhI;AAEA,UAAM,WAAW,aAAa;AAE9B,aAAU,IAAI,GAAG,KAAK,SAAS,QAAQ,IAAI,IAAI,KAAO;AAErD,YAAM,uBAAuB,WAAW,IAAK,SAAU,CAAE,CAAE;AAE3D,UAAK,qBAAqB,gBAAiB;AAE1C,YAAI,cAAe,qBAAqB,cAAe;AAEvD,aAAK,OAAO;AAAA,MAEb;AAEA,iBAAW,OAAQ,SAAU,CAAE,CAAE;AAAA,IAElC;AAEA,eAAW,OAAQ,YAAa;AAAA,EAEjC;AAIA,MAAI,eAAe;AAEnB,WAAS,oBAAoB;AAE5B,mBAAe;AAAA,EAEhB;AAEA,WAAS,sBAAsB;AAE9B,UAAM,cAAc;AAEpB,QAAK,eAAe,aAAa,aAAc;AAE9C,cAAQ,KAAM,wCAAwC,cAAc,iDAAiD,aAAa,WAAY;AAAA,IAE/I;AAEA,oBAAgB;AAEhB,WAAO;AAAA,EAER;AAEA,WAAS,mBAAoB,SAAU;AAEtC,UAAM,QAAQ,CAAC;AAEf,UAAM,KAAM,QAAQ,KAAM;AAC1B,UAAM,KAAM,QAAQ,KAAM;AAC1B,UAAM,KAAM,QAAQ,SAAS,CAAE;AAC/B,UAAM,KAAM,QAAQ,SAAU;AAC9B,UAAM,KAAM,QAAQ,SAAU;AAC9B,UAAM,KAAM,QAAQ,UAAW;AAC/B,UAAM,KAAM,QAAQ,cAAe;AACnC,UAAM,KAAM,QAAQ,MAAO;AAC3B,UAAM,KAAM,QAAQ,IAAK;AACzB,UAAM,KAAM,QAAQ,eAAgB;AACpC,UAAM,KAAM,QAAQ,gBAAiB;AACrC,UAAM,KAAM,QAAQ,KAAM;AAC1B,UAAM,KAAM,QAAQ,eAAgB;AACpC,UAAM,KAAM,QAAQ,UAAW;AAE/B,WAAO,MAAM,KAAK;AAAA,EAEnB;AAIA,WAAS,aAAc,SAAS,MAAO;AAEtC,UAAM,oBAAoB,WAAW,IAAK,OAAQ;AAElD,QAAK,QAAQ,eAAiB,oBAAoB,OAAQ;AAE1D,QAAK,QAAQ,0BAA0B,SAAS,QAAQ,UAAU,KAAK,kBAAkB,cAAc,QAAQ,SAAU;AAExH,YAAM,QAAQ,QAAQ;AAEtB,UAAK,UAAU,MAAO;AAErB,gBAAQ,KAAM,yEAA0E;AAAA,MAEzF,WAAY,MAAM,aAAa,OAAQ;AAEtC,gBAAQ,KAAM,wEAAyE;AAAA,MAExF,OAAO;AAEN,sBAAe,mBAAmB,SAAS,IAAK;AAChD;AAAA,MAED;AAAA,IAED;AAEA,UAAM,YAAa,IAAI,YAAY,kBAAkB,gBAAgB,IAAI,WAAW,IAAK;AAAA,EAE1F;AAEA,WAAS,kBAAmB,SAAS,MAAO;AAE3C,UAAM,oBAAoB,WAAW,IAAK,OAAQ;AAElD,QAAK,QAAQ,UAAU,KAAK,kBAAkB,cAAc,QAAQ,SAAU;AAE7E,oBAAe,mBAAmB,SAAS,IAAK;AAChD;AAAA,IAED;AAEA,UAAM,YAAa,IAAI,kBAAkB,kBAAkB,gBAAgB,IAAI,WAAW,IAAK;AAAA,EAEhG;AAEA,WAAS,aAAc,SAAS,MAAO;AAEtC,UAAM,oBAAoB,WAAW,IAAK,OAAQ;AAElD,QAAK,QAAQ,UAAU,KAAK,kBAAkB,cAAc,QAAQ,SAAU;AAE7E,oBAAe,mBAAmB,SAAS,IAAK;AAChD;AAAA,IAED;AAEA,UAAM,YAAa,IAAI,YAAY,kBAAkB,gBAAgB,IAAI,WAAW,IAAK;AAAA,EAE1F;AAEA,WAAS,eAAgB,SAAS,MAAO;AAExC,UAAM,oBAAoB,WAAW,IAAK,OAAQ;AAElD,QAAK,QAAQ,UAAU,KAAK,kBAAkB,cAAc,QAAQ,SAAU;AAE7E,wBAAmB,mBAAmB,SAAS,IAAK;AACpD;AAAA,IAED;AAEA,UAAM,YAAa,IAAI,kBAAkB,kBAAkB,gBAAgB,IAAI,WAAW,IAAK;AAAA,EAEhG;AAEA,QAAM,eAAe;AAAA,IACpB,CAAE,cAAe,GAAG,IAAI;AAAA,IACxB,CAAE,mBAAoB,GAAG,IAAI;AAAA,IAC7B,CAAE,sBAAuB,GAAG,IAAI;AAAA,EACjC;AAEA,QAAM,aAAa;AAAA,IAClB,CAAE,aAAc,GAAG,IAAI;AAAA,IACvB,CAAE,0BAA2B,GAAG,IAAI;AAAA,IACpC,CAAE,yBAA0B,GAAG,IAAI;AAAA,IAEnC,CAAE,YAAa,GAAG,IAAI;AAAA,IACtB,CAAE,yBAA0B,GAAG,IAAI;AAAA,IACnC,CAAE,wBAAyB,GAAG,IAAI;AAAA,EACnC;AAEA,QAAM,cAAc;AAAA,IACnB,CAAE,YAAa,GAAG,IAAI;AAAA,IACtB,CAAE,aAAc,GAAG,IAAI;AAAA,IACvB,CAAE,WAAY,GAAG,IAAI;AAAA,IACrB,CAAE,gBAAiB,GAAG,IAAI;AAAA,IAC1B,CAAE,YAAa,GAAG,IAAI;AAAA,IACtB,CAAE,mBAAoB,GAAG,IAAI;AAAA,IAC7B,CAAE,cAAe,GAAG,IAAI;AAAA,IACxB,CAAE,eAAgB,GAAG,IAAI;AAAA,EAC1B;AAEA,WAAS,qBAAsB,aAAa,SAAU;AAErD,QAAK,QAAQ,SAAS,aAAa,WAAW,IAAK,0BAA2B,MAAM,UACjF,QAAQ,cAAc,gBAAgB,QAAQ,cAAc,6BAA6B,QAAQ,cAAc,6BAA6B,QAAQ,cAAc,4BACpK,QAAQ,cAAc,gBAAgB,QAAQ,cAAc,6BAA6B,QAAQ,cAAc,6BAA6B,QAAQ,cAAc,2BAA6B;AAE/L,cAAQ,KAAM,0IAA2I;AAAA,IAE1J;AAEA,QAAI,cAAe,aAAa,IAAI,gBAAgB,aAAc,QAAQ,KAAM,CAAE;AAClF,QAAI,cAAe,aAAa,IAAI,gBAAgB,aAAc,QAAQ,KAAM,CAAE;AAElF,QAAK,gBAAgB,IAAI,cAAc,gBAAgB,IAAI,kBAAmB;AAE7E,UAAI,cAAe,aAAa,IAAI,gBAAgB,aAAc,QAAQ,KAAM,CAAE;AAAA,IAEnF;AAEA,QAAI,cAAe,aAAa,IAAI,oBAAoB,WAAY,QAAQ,SAAU,CAAE;AACxF,QAAI,cAAe,aAAa,IAAI,oBAAoB,WAAY,QAAQ,SAAU,CAAE;AAExF,QAAK,QAAQ,iBAAkB;AAE9B,UAAI,cAAe,aAAa,IAAI,sBAAsB,IAAI,sBAAuB;AACrF,UAAI,cAAe,aAAa,IAAI,sBAAsB,YAAa,QAAQ,eAAgB,CAAE;AAAA,IAElG;AAEA,QAAK,WAAW,IAAK,gCAAiC,MAAM,MAAO;AAElE,UAAK,QAAQ,cAAc,cAAgB;AAC3C,UAAK,QAAQ,cAAc,6BAA6B,QAAQ,cAAc,yBAA2B;AACzG,UAAK,QAAQ,SAAS,aAAa,WAAW,IAAK,0BAA2B,MAAM,MAAQ;AAE5F,UAAK,QAAQ,aAAa,KAAK,WAAW,IAAK,OAAQ,EAAE,qBAAsB;AAE9E,cAAM,YAAY,WAAW,IAAK,gCAAiC;AACnE,YAAI,cAAe,aAAa,UAAU,4BAA4B,KAAK,IAAK,QAAQ,YAAY,aAAa,iBAAiB,CAAE,CAAE;AACtI,mBAAW,IAAK,OAAQ,EAAE,sBAAsB,QAAQ;AAAA,MAEzD;AAAA,IAED;AAAA,EAED;AAEA,WAAS,YAAa,mBAAmB,SAAU;AAElD,QAAI,cAAc;AAElB,QAAK,kBAAkB,gBAAgB,QAAY;AAElD,wBAAkB,cAAc;AAEhC,cAAQ,iBAAkB,WAAW,gBAAiB;AAAA,IAEvD;AAIA,UAAM,SAAS,QAAQ;AACvB,QAAI,gBAAgB,SAAS,IAAK,MAAO;AAEzC,QAAK,kBAAkB,QAAY;AAElC,sBAAgB,CAAC;AACjB,eAAS,IAAK,QAAQ,aAAc;AAAA,IAErC;AAIA,UAAM,kBAAkB,mBAAoB,OAAQ;AAEpD,QAAK,oBAAoB,kBAAkB,YAAa;AAIvD,UAAK,cAAe,eAAgB,MAAM,QAAY;AAIrD,sBAAe,eAAgB,IAAI;AAAA,UAClC,SAAS,IAAI,cAAc;AAAA,UAC3B,WAAW;AAAA,QACZ;AAEA,aAAK,OAAO;AAKZ,sBAAc;AAAA,MAEf;AAEA,oBAAe,eAAgB,EAAE;AAKjC,YAAM,eAAe,cAAe,kBAAkB,UAAW;AAEjE,UAAK,iBAAiB,QAAY;AAEjC,sBAAe,kBAAkB,UAAW,EAAE;AAE9C,YAAK,aAAa,cAAc,GAAI;AAEnC,wBAAe,OAAQ;AAAA,QAExB;AAAA,MAED;AAIA,wBAAkB,aAAa;AAC/B,wBAAkB,iBAAiB,cAAe,eAAgB,EAAE;AAAA,IAErE;AAEA,WAAO;AAAA,EAER;AAEA,WAAS,cAAe,mBAAmB,SAAS,MAAO;AAE1D,QAAI,cAAc,IAAI;AAEtB,QAAK,QAAQ,sBAAsB,QAAQ,yBAA2B,eAAc,IAAI;AACxF,QAAK,QAAQ,gBAAkB,eAAc,IAAI;AAEjD,UAAM,cAAc,YAAa,mBAAmB,OAAQ;AAC5D,UAAM,SAAS,QAAQ;AAEvB,UAAM,YAAa,aAAa,kBAAkB,gBAAgB,IAAI,WAAW,IAAK;AAEtF,UAAM,mBAAmB,WAAW,IAAK,MAAO;AAEhD,QAAK,OAAO,YAAY,iBAAiB,aAAa,gBAAgB,MAAO;AAE5E,YAAM,cAAe,IAAI,WAAW,IAAK;AAEzC,YAAM,mBAAmB,gBAAgB,aAAc,gBAAgB,iBAAkB;AACzF,YAAM,mBAAmB,QAAQ,eAAe,eAAe,OAAO,gBAAgB,aAAc,QAAQ,UAAW;AACvH,YAAM,mBAAmB,QAAQ,eAAe,gBAAgB,qBAAqB,mBAAmB,IAAI,OAAO,IAAI;AAEvH,UAAI,YAAa,IAAI,qBAAqB,QAAQ,KAAM;AACxD,UAAI,YAAa,IAAI,gCAAgC,QAAQ,gBAAiB;AAC9E,UAAI,YAAa,IAAI,kBAAkB,QAAQ,eAAgB;AAC/D,UAAI,YAAa,IAAI,oCAAoC,gBAAiB;AAE1E,UAAI,QAAQ,YAAa,QAAQ,OAAO,OAAO,aAAa,cAAe;AAC3E,cAAQ,iBAAkB,SAAS,KAAM;AAEzC,YAAM,WAAW,MAAM,QAAS,QAAQ,QAAQ,QAAQ,UAAW;AAEnE,YAAM,SAAS,MAAM,QAAS,QAAQ,IAAK;AAC3C,UAAI,mBAAmB,kBAAmB,QAAQ,gBAAgB,UAAU,QAAQ,QAAQ,YAAY,QAAQ,cAAe;AAE/H,2BAAsB,aAAa,OAAQ;AAE3C,UAAI;AACJ,YAAM,UAAU,QAAQ;AAExB,YAAM,gBAAkB,QAAQ,mBAAmB;AACnD,YAAM,iBAAmB,iBAAiB,cAAc,UAAiB,gBAAgB;AACzF,YAAM,YAAY,OAAO;AACzB,YAAM,SAAS,aAAc,SAAS,KAAM;AAE5C,UAAK,QAAQ,gBAAiB;AAE7B,2BAAmB,uBAAwB,QAAQ,WAAW,oBAAoB,QAAQ,IAAK;AAI/F,YAAK,gBAAiB;AAErB,cAAK,eAAgB;AAEpB,kBAAM,aAAc,IAAI,YAAY,GAAG,kBAAkB,MAAM,OAAO,MAAM,MAAO;AAAA,UAEpF,OAAO;AAEN,kBAAM,WAAY,IAAI,YAAY,GAAG,kBAAkB,MAAM,OAAO,MAAM,QAAQ,GAAG,UAAU,QAAQ,IAAK;AAAA,UAE7G;AAAA,QAED;AAAA,MAED,WAAY,QAAQ,eAAgB;AAMnC,YAAK,QAAQ,SAAS,GAAI;AAEzB,cAAK,iBAAiB,gBAAiB;AAEtC,kBAAM,aAAc,IAAI,YAAY,QAAQ,kBAAkB,QAAS,CAAE,EAAE,OAAO,QAAS,CAAE,EAAE,MAAO;AAAA,UAEvG;AAEA,mBAAU,IAAI,GAAG,KAAK,QAAQ,QAAQ,IAAI,IAAI,KAAO;AAEpD,qBAAS,QAAS,CAAE;AAEpB,gBAAK,eAAgB;AAEpB,kBAAK,WAAY;AAEhB,sBAAM,cAAe,IAAI,YAAY,GAAG,GAAG,GAAG,OAAO,OAAO,OAAO,QAAQ,UAAU,QAAQ,OAAO,IAAK;AAAA,cAE1G;AAAA,YAED,OAAO;AAEN,oBAAM,WAAY,IAAI,YAAY,GAAG,kBAAkB,OAAO,OAAO,OAAO,QAAQ,GAAG,UAAU,QAAQ,OAAO,IAAK;AAAA,YAEtH;AAAA,UAED;AAEA,kBAAQ,kBAAkB;AAAA,QAE3B,OAAO;AAEN,cAAK,eAAgB;AAEpB,gBAAK,gBAAiB;AAErB,oBAAM,aAAc,IAAI,YAAY,QAAQ,kBAAkB,MAAM,OAAO,MAAM,MAAO;AAAA,YAEzF;AAEA,gBAAK,WAAY;AAEhB,oBAAM,cAAe,IAAI,YAAY,GAAG,GAAG,GAAG,MAAM,OAAO,MAAM,QAAQ,UAAU,QAAQ,MAAM,IAAK;AAAA,YAEvG;AAAA,UAED,OAAO;AAEN,kBAAM,WAAY,IAAI,YAAY,GAAG,kBAAkB,MAAM,OAAO,MAAM,QAAQ,GAAG,UAAU,QAAQ,MAAM,IAAK;AAAA,UAEnH;AAAA,QAED;AAAA,MAED,WAAY,QAAQ,qBAAsB;AAEzC,YAAK,QAAQ,0BAA2B;AAEvC,cAAK,iBAAiB,gBAAiB;AAEtC,kBAAM,aAAc,IAAI,kBAAkB,QAAQ,kBAAkB,QAAS,CAAE,EAAE,OAAO,QAAS,CAAE,EAAE,QAAQ,MAAM,KAAM;AAAA,UAE1H;AAEA,mBAAU,IAAI,GAAG,KAAK,QAAQ,QAAQ,IAAI,IAAI,KAAO;AAEpD,qBAAS,QAAS,CAAE;AAEpB,gBAAK,QAAQ,WAAW,YAAa;AAEpC,kBAAK,aAAa,MAAO;AAExB,oBAAK,eAAgB;AAEpB,sBAAK,WAAY;AAEhB,wBAAK,QAAQ,aAAa,OAAO,GAAI;AAEpC,4BAAM,kBAAkB,cAAe,OAAO,OAAO,OAAO,QAAQ,QAAQ,QAAQ,QAAQ,IAAK;AAEjG,iCAAY,cAAc,QAAQ,cAAe;AAEhD,8BAAM,YAAY,OAAO,KAAK;AAAA,0BAC7B,aAAa,kBAAkB,OAAO,KAAK;AAAA,2BACzC,aAAa,KAAM,kBAAkB,OAAO,KAAK;AAAA,wBACpD;AACA,8BAAM,wBAAyB,IAAI,kBAAkB,GAAG,GAAG,GAAG,YAAY,OAAO,OAAO,OAAO,QAAQ,GAAG,UAAU,WAAW,GAAG,CAAE;AAAA,sBAErI;AAEA,8BAAQ,kBAAkB;AAAA,oBAE3B,OAAO;AAEN,4BAAM,wBAAyB,IAAI,kBAAkB,GAAG,GAAG,GAAG,GAAG,OAAO,OAAO,OAAO,QAAQ,MAAM,OAAO,UAAU,OAAO,MAAM,GAAG,CAAE;AAAA,oBAExI;AAAA,kBAED;AAAA,gBAED,OAAO;AAEN,wBAAM,qBAAsB,IAAI,kBAAkB,GAAG,kBAAkB,OAAO,OAAO,OAAO,QAAQ,MAAM,OAAO,GAAG,OAAO,MAAM,GAAG,CAAE;AAAA,gBAEvI;AAAA,cAED,OAAO;AAEN,wBAAQ,KAAM,gGAAiG;AAAA,cAEhH;AAAA,YAED,OAAO;AAEN,kBAAK,eAAgB;AAEpB,oBAAK,WAAY;AAEhB,wBAAM,cAAe,IAAI,kBAAkB,GAAG,GAAG,GAAG,GAAG,OAAO,OAAO,OAAO,QAAQ,MAAM,OAAO,UAAU,QAAQ,OAAO,IAAK;AAAA,gBAEhI;AAAA,cAED,OAAO;AAEN,sBAAM,WAAY,IAAI,kBAAkB,GAAG,kBAAkB,OAAO,OAAO,OAAO,QAAQ,MAAM,OAAO,GAAG,UAAU,QAAQ,OAAO,IAAK;AAAA,cAEzI;AAAA,YAED;AAAA,UAED;AAAA,QAED,OAAO;AAEN,cAAK,iBAAiB,gBAAiB;AAEtC,kBAAM,aAAc,IAAI,YAAY,QAAQ,kBAAkB,QAAS,CAAE,EAAE,OAAO,QAAS,CAAE,EAAE,MAAO;AAAA,UAEvG;AAEA,mBAAU,IAAI,GAAG,KAAK,QAAQ,QAAQ,IAAI,IAAI,KAAO;AAEpD,qBAAS,QAAS,CAAE;AAEpB,gBAAK,QAAQ,WAAW,YAAa;AAEpC,kBAAK,aAAa,MAAO;AAExB,oBAAK,eAAgB;AAEpB,sBAAK,WAAY;AAEhB,0BAAM,wBAAyB,IAAI,YAAY,GAAG,GAAG,GAAG,OAAO,OAAO,OAAO,QAAQ,UAAU,OAAO,IAAK;AAAA,kBAE5G;AAAA,gBAED,OAAO;AAEN,wBAAM,qBAAsB,IAAI,YAAY,GAAG,kBAAkB,OAAO,OAAO,OAAO,QAAQ,GAAG,OAAO,IAAK;AAAA,gBAE9G;AAAA,cAED,OAAO;AAEN,wBAAQ,KAAM,gGAAiG;AAAA,cAEhH;AAAA,YAED,OAAO;AAEN,kBAAK,eAAgB;AAEpB,oBAAK,WAAY;AAEhB,wBAAM,cAAe,IAAI,YAAY,GAAG,GAAG,GAAG,OAAO,OAAO,OAAO,QAAQ,UAAU,QAAQ,OAAO,IAAK;AAAA,gBAE1G;AAAA,cAED,OAAO;AAEN,sBAAM,WAAY,IAAI,YAAY,GAAG,kBAAkB,OAAO,OAAO,OAAO,QAAQ,GAAG,UAAU,QAAQ,OAAO,IAAK;AAAA,cAEtH;AAAA,YAED;AAAA,UAED;AAAA,QAED;AAAA,MAED,WAAY,QAAQ,oBAAqB;AAExC,YAAK,eAAgB;AAEpB,cAAK,gBAAiB;AAErB,kBAAM,aAAc,IAAI,kBAAkB,QAAQ,kBAAkB,MAAM,OAAO,MAAM,QAAQ,MAAM,KAAM;AAAA,UAE5G;AAEA,cAAK,WAAY;AAEhB,gBAAK,QAAQ,aAAa,OAAO,GAAI;AAEpC,oBAAM,kBAAkB,cAAe,MAAM,OAAO,MAAM,QAAQ,QAAQ,QAAQ,QAAQ,IAAK;AAE/F,yBAAY,cAAc,QAAQ,cAAe;AAEhD,sBAAM,YAAY,MAAM,KAAK;AAAA,kBAC5B,aAAa,kBAAkB,MAAM,KAAK;AAAA,mBACxC,aAAa,KAAM,kBAAkB,MAAM,KAAK;AAAA,gBACnD;AACA,sBAAM,cAAe,IAAI,kBAAkB,GAAG,GAAG,GAAG,YAAY,MAAM,OAAO,MAAM,QAAQ,GAAG,UAAU,QAAQ,SAAU;AAAA,cAE3H;AAEA,sBAAQ,kBAAkB;AAAA,YAE3B,OAAO;AAEN,oBAAM,cAAe,IAAI,kBAAkB,GAAG,GAAG,GAAG,GAAG,MAAM,OAAO,MAAM,QAAQ,MAAM,OAAO,UAAU,QAAQ,MAAM,IAAK;AAAA,YAE7H;AAAA,UAED;AAAA,QAED,OAAO;AAEN,gBAAM,WAAY,IAAI,kBAAkB,GAAG,kBAAkB,MAAM,OAAO,MAAM,QAAQ,MAAM,OAAO,GAAG,UAAU,QAAQ,MAAM,IAAK;AAAA,QAEtI;AAAA,MAED,WAAY,QAAQ,iBAAkB;AAErC,YAAK,eAAgB;AAEpB,cAAK,gBAAiB;AAErB,kBAAM,aAAc,IAAI,YAAY,QAAQ,kBAAkB,MAAM,OAAO,MAAM,QAAQ,MAAM,KAAM;AAAA,UAEtG;AAEA,cAAK,WAAY;AAEhB,kBAAM,cAAe,IAAI,YAAY,GAAG,GAAG,GAAG,GAAG,MAAM,OAAO,MAAM,QAAQ,MAAM,OAAO,UAAU,QAAQ,MAAM,IAAK;AAAA,UAEvH;AAAA,QAED,OAAO;AAEN,gBAAM,WAAY,IAAI,YAAY,GAAG,kBAAkB,MAAM,OAAO,MAAM,QAAQ,MAAM,OAAO,GAAG,UAAU,QAAQ,MAAM,IAAK;AAAA,QAEhI;AAAA,MAED,WAAY,QAAQ,sBAAuB;AAE1C,YAAK,gBAAiB;AAErB,cAAK,eAAgB;AAEpB,kBAAM,aAAc,IAAI,YAAY,QAAQ,kBAAkB,MAAM,OAAO,MAAM,MAAO;AAAA,UAEzF,OAAO;AAEN,gBAAI,QAAQ,MAAM,OAAO,SAAS,MAAM;AAExC,qBAAU,IAAI,GAAG,IAAI,QAAQ,KAAO;AAEnC,oBAAM,WAAY,IAAI,YAAY,GAAG,kBAAkB,OAAO,QAAQ,GAAG,UAAU,QAAQ,IAAK;AAEhG,wBAAU;AACV,yBAAW;AAAA,YAEZ;AAAA,UAED;AAAA,QAED;AAAA,MAED,OAAO;AAQN,YAAK,QAAQ,SAAS,GAAI;AAEzB,cAAK,iBAAiB,gBAAiB;AAEtC,kBAAM,aAAa,cAAe,QAAS,CAAE,CAAE;AAE/C,kBAAM,aAAc,IAAI,YAAY,QAAQ,kBAAkB,WAAW,OAAO,WAAW,MAAO;AAAA,UAEnG;AAEA,mBAAU,IAAI,GAAG,KAAK,QAAQ,QAAQ,IAAI,IAAI,KAAO;AAEpD,qBAAS,QAAS,CAAE;AAEpB,gBAAK,eAAgB;AAEpB,kBAAK,WAAY;AAEhB,sBAAM,cAAe,IAAI,YAAY,GAAG,GAAG,GAAG,UAAU,QAAQ,MAAO;AAAA,cAExE;AAAA,YAED,OAAO;AAEN,oBAAM,WAAY,IAAI,YAAY,GAAG,kBAAkB,UAAU,QAAQ,MAAO;AAAA,YAEjF;AAAA,UAED;AAEA,kBAAQ,kBAAkB;AAAA,QAE3B,OAAO;AAEN,cAAK,eAAgB;AAEpB,gBAAK,gBAAiB;AAErB,oBAAM,aAAa,cAAe,KAAM;AAExC,oBAAM,aAAc,IAAI,YAAY,QAAQ,kBAAkB,WAAW,OAAO,WAAW,MAAO;AAAA,YAEnG;AAEA,gBAAK,WAAY;AAEhB,oBAAM,cAAe,IAAI,YAAY,GAAG,GAAG,GAAG,UAAU,QAAQ,KAAM;AAAA,YAEvE;AAAA,UAED,OAAO;AAEN,kBAAM,WAAY,IAAI,YAAY,GAAG,kBAAkB,UAAU,QAAQ,KAAM;AAAA,UAEhF;AAAA,QAED;AAAA,MAED;AAEA,UAAK,4BAA6B,OAAQ,GAAI;AAE7C,uBAAgB,WAAY;AAAA,MAE7B;AAEA,uBAAiB,YAAY,OAAO;AAEpC,UAAK,QAAQ,SAAW,SAAQ,SAAU,OAAQ;AAAA,IAEnD;AAEA,sBAAkB,YAAY,QAAQ;AAAA,EAEvC;AAEA,WAAS,kBAAmB,mBAAmB,SAAS,MAAO;AAE9D,QAAK,QAAQ,MAAM,WAAW,EAAI;AAElC,UAAM,cAAc,YAAa,mBAAmB,OAAQ;AAC5D,UAAM,SAAS,QAAQ;AAEvB,UAAM,YAAa,IAAI,kBAAkB,kBAAkB,gBAAgB,IAAI,WAAW,IAAK;AAE/F,UAAM,mBAAmB,WAAW,IAAK,MAAO;AAEhD,QAAK,OAAO,YAAY,iBAAiB,aAAa,gBAAgB,MAAO;AAE5E,YAAM,cAAe,IAAI,WAAW,IAAK;AAEzC,YAAM,mBAAmB,gBAAgB,aAAc,gBAAgB,iBAAkB;AACzF,YAAM,mBAAmB,QAAQ,eAAe,eAAe,OAAO,gBAAgB,aAAc,QAAQ,UAAW;AACvH,YAAM,mBAAmB,QAAQ,eAAe,gBAAgB,qBAAqB,mBAAmB,IAAI,OAAO,IAAI;AAEvH,UAAI,YAAa,IAAI,qBAAqB,QAAQ,KAAM;AACxD,UAAI,YAAa,IAAI,gCAAgC,QAAQ,gBAAiB;AAC9E,UAAI,YAAa,IAAI,kBAAkB,QAAQ,eAAgB;AAC/D,UAAI,YAAa,IAAI,oCAAoC,gBAAiB;AAE1E,YAAM,eAAiB,QAAQ,uBAAuB,QAAQ,MAAO,CAAE,EAAE;AACzE,YAAM,gBAAkB,QAAQ,MAAO,CAAE,KAAK,QAAQ,MAAO,CAAE,EAAE;AAEjE,YAAM,YAAY,CAAC;AAEnB,eAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,YAAK,CAAE,gBAAgB,CAAE,eAAgB;AAExC,oBAAW,CAAE,IAAI,YAAa,QAAQ,MAAO,CAAE,GAAG,MAAM,aAAa,cAAe;AAAA,QAErF,OAAO;AAEN,oBAAW,CAAE,IAAI,gBAAgB,QAAQ,MAAO,CAAE,EAAE,QAAQ,QAAQ,MAAO,CAAE;AAAA,QAE9E;AAEA,kBAAW,CAAE,IAAI,iBAAkB,SAAS,UAAW,CAAE,CAAE;AAAA,MAE5D;AAEA,YAAM,QAAQ,UAAW,CAAE,GAC1B,WAAW,MAAM,QAAS,QAAQ,QAAQ,QAAQ,UAAW,GAC7D,SAAS,MAAM,QAAS,QAAQ,IAAK,GACrC,mBAAmB,kBAAmB,QAAQ,gBAAgB,UAAU,QAAQ,QAAQ,UAAW;AAEpG,YAAM,gBAAkB,QAAQ,mBAAmB;AACnD,YAAM,iBAAmB,iBAAiB,cAAc,UAAiB,gBAAgB;AACzF,YAAM,YAAY,OAAO;AACzB,UAAI,SAAS,aAAc,SAAS,KAAM;AAE1C,2BAAsB,IAAI,kBAAkB,OAAQ;AAEpD,UAAI;AAEJ,UAAK,cAAe;AAEnB,YAAK,iBAAiB,gBAAiB;AAEtC,gBAAM,aAAc,IAAI,kBAAkB,QAAQ,kBAAkB,MAAM,OAAO,MAAM,MAAO;AAAA,QAE/F;AAEA,iBAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,oBAAU,UAAW,CAAE,EAAE;AAEzB,mBAAU,IAAI,GAAG,IAAI,QAAQ,QAAQ,KAAO;AAE3C,kBAAM,SAAS,QAAS,CAAE;AAE1B,gBAAK,QAAQ,WAAW,YAAa;AAEpC,kBAAK,aAAa,MAAO;AAExB,oBAAK,eAAgB;AAEpB,sBAAK,WAAY;AAEhB,0BAAM,wBAAyB,IAAI,8BAA8B,GAAG,GAAG,GAAG,GAAG,OAAO,OAAO,OAAO,QAAQ,UAAU,OAAO,IAAK;AAAA,kBAEjI;AAAA,gBAED,OAAO;AAEN,wBAAM,qBAAsB,IAAI,8BAA8B,GAAG,GAAG,kBAAkB,OAAO,OAAO,OAAO,QAAQ,GAAG,OAAO,IAAK;AAAA,gBAEnI;AAAA,cAED,OAAO;AAEN,wBAAQ,KAAM,iGAAkG;AAAA,cAEjH;AAAA,YAED,OAAO;AAEN,kBAAK,eAAgB;AAEpB,oBAAK,WAAY;AAEhB,wBAAM,cAAe,IAAI,8BAA8B,GAAG,GAAG,GAAG,GAAG,OAAO,OAAO,OAAO,QAAQ,UAAU,QAAQ,OAAO,IAAK;AAAA,gBAE/H;AAAA,cAED,OAAO;AAEN,sBAAM,WAAY,IAAI,8BAA8B,GAAG,GAAG,kBAAkB,OAAO,OAAO,OAAO,QAAQ,GAAG,UAAU,QAAQ,OAAO,IAAK;AAAA,cAE3I;AAAA,YAED;AAAA,UAED;AAAA,QAED;AAAA,MAED,OAAO;AAEN,kBAAU,QAAQ;AAElB,YAAK,iBAAiB,gBAAiB;AAMtC,cAAK,QAAQ,SAAS,EAAI;AAE1B,gBAAM,aAAa,cAAe,UAAW,CAAE,CAAE;AAEjD,gBAAM,aAAc,IAAI,kBAAkB,QAAQ,kBAAkB,WAAW,OAAO,WAAW,MAAO;AAAA,QAEzG;AAEA,iBAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,cAAK,eAAgB;AAEpB,gBAAK,eAAgB;AAEpB,kBAAK,WAAY;AAEhB,sBAAM,cAAe,IAAI,8BAA8B,GAAG,GAAG,GAAG,GAAG,UAAW,CAAE,EAAE,OAAO,UAAW,CAAE,EAAE,QAAQ,UAAU,QAAQ,UAAW,CAAE,EAAE,IAAK;AAAA,cAEvJ;AAAA,YAED,OAAO;AAEN,oBAAM,WAAY,IAAI,8BAA8B,GAAG,GAAG,kBAAkB,UAAW,CAAE,EAAE,OAAO,UAAW,CAAE,EAAE,QAAQ,GAAG,UAAU,QAAQ,UAAW,CAAE,EAAE,IAAK;AAAA,YAEnK;AAEA,qBAAU,IAAI,GAAG,IAAI,QAAQ,QAAQ,KAAO;AAE3C,oBAAM,SAAS,QAAS,CAAE;AAC1B,oBAAM,cAAc,OAAO,MAAO,CAAE,EAAE;AAEtC,kBAAK,eAAgB;AAEpB,oBAAK,WAAY;AAEhB,wBAAM,cAAe,IAAI,8BAA8B,GAAG,IAAI,GAAG,GAAG,GAAG,YAAY,OAAO,YAAY,QAAQ,UAAU,QAAQ,YAAY,IAAK;AAAA,gBAElJ;AAAA,cAED,OAAO;AAEN,sBAAM,WAAY,IAAI,8BAA8B,GAAG,IAAI,GAAG,kBAAkB,YAAY,OAAO,YAAY,QAAQ,GAAG,UAAU,QAAQ,YAAY,IAAK;AAAA,cAE9J;AAAA,YAED;AAAA,UAED,OAAO;AAEN,gBAAK,eAAgB;AAEpB,kBAAK,WAAY;AAEhB,sBAAM,cAAe,IAAI,8BAA8B,GAAG,GAAG,GAAG,GAAG,UAAU,QAAQ,UAAW,CAAE,CAAE;AAAA,cAErG;AAAA,YAED,OAAO;AAEN,oBAAM,WAAY,IAAI,8BAA8B,GAAG,GAAG,kBAAkB,UAAU,QAAQ,UAAW,CAAE,CAAE;AAAA,YAE9G;AAEA,qBAAU,IAAI,GAAG,IAAI,QAAQ,QAAQ,KAAO;AAE3C,oBAAM,SAAS,QAAS,CAAE;AAE1B,kBAAK,eAAgB;AAEpB,oBAAK,WAAY;AAEhB,wBAAM,cAAe,IAAI,8BAA8B,GAAG,IAAI,GAAG,GAAG,GAAG,UAAU,QAAQ,OAAO,MAAO,CAAE,CAAE;AAAA,gBAE5G;AAAA,cAED,OAAO;AAEN,sBAAM,WAAY,IAAI,8BAA8B,GAAG,IAAI,GAAG,kBAAkB,UAAU,QAAQ,OAAO,MAAO,CAAE,CAAE;AAAA,cAErH;AAAA,YAED;AAAA,UAED;AAAA,QAED;AAAA,MAED;AAEA,UAAK,4BAA6B,OAAQ,GAAI;AAG7C,uBAAgB,IAAI,gBAAiB;AAAA,MAEtC;AAEA,uBAAiB,YAAY,OAAO;AAEpC,UAAK,QAAQ,SAAW,SAAQ,SAAU,OAAQ;AAAA,IAEnD;AAEA,sBAAkB,YAAY,QAAQ;AAAA,EAEvC;AAKA,WAAS,wBAAyB,aAAa,cAAc,SAAS,YAAY,eAAe,OAAQ;AAExG,UAAM,WAAW,MAAM,QAAS,QAAQ,QAAQ,QAAQ,UAAW;AACnE,UAAM,SAAS,MAAM,QAAS,QAAQ,IAAK;AAC3C,UAAM,mBAAmB,kBAAmB,QAAQ,gBAAgB,UAAU,QAAQ,QAAQ,UAAW;AACzG,UAAM,yBAAyB,WAAW,IAAK,YAAa;AAE5D,QAAK,CAAE,uBAAuB,uBAAwB;AAErD,YAAM,QAAQ,KAAK,IAAK,GAAG,aAAa,SAAS,KAAM;AACvD,YAAM,SAAS,KAAK,IAAK,GAAG,aAAa,UAAU,KAAM;AAEzD,UAAK,kBAAkB,IAAI,cAAc,kBAAkB,IAAI,kBAAmB;AAEjF,cAAM,WAAY,eAAe,OAAO,kBAAkB,OAAO,QAAQ,aAAa,OAAO,GAAG,UAAU,QAAQ,IAAK;AAAA,MAExH,OAAO;AAEN,cAAM,WAAY,eAAe,OAAO,kBAAkB,OAAO,QAAQ,GAAG,UAAU,QAAQ,IAAK;AAAA,MAEpG;AAAA,IAED;AAEA,UAAM,gBAAiB,IAAI,aAAa,WAAY;AAEpD,QAAK,mBAAoB,YAAa,GAAI;AAEzC,yBAAmB,mCAAoC,IAAI,aAAa,YAAY,eAAe,WAAW,IAAK,OAAQ,EAAE,gBAAgB,GAAG,uBAAwB,YAAa,CAAE;AAAA,IAExL,WAAY,kBAAkB,IAAI,cAAgB,iBAAiB,IAAI,+BAA+B,iBAAiB,IAAI,6BAAgC;AAE1J,UAAI,qBAAsB,IAAI,aAAa,YAAY,eAAe,WAAW,IAAK,OAAQ,EAAE,gBAAgB,KAAM;AAAA,IAEvH;AAEA,UAAM,gBAAiB,IAAI,aAAa,IAAK;AAAA,EAE9C;AAGA,WAAS,yBAA0B,cAAc,cAAc,eAAgB;AAE9E,QAAI,iBAAkB,IAAI,cAAc,YAAa;AAErD,QAAK,aAAa,aAAc;AAG/B,YAAM,eAAe,aAAa;AAClC,YAAM,YAAY,gBAAgB,aAAa,iBAAiB,aAAa,OAAO;AACpF,YAAM,mBAAmB,uBAAwB,aAAa,eAAe,SAAU;AACvF,YAAM,mBAAmB,aAAa,gBAAgB,IAAI,2BAA2B,IAAI;AAGzF,YAAM,UAAU,uBAAwB,YAAa;AACrD,YAAM,uBAAuB,mBAAoB,YAAa;AAC9D,UAAK,sBAAuB;AAE3B,2BAAmB,kCAAmC,IAAI,cAAc,SAAS,kBAAkB,aAAa,OAAO,aAAa,MAAO;AAAA,MAE5I,WAAY,eAAgB;AAE3B,YAAI,+BAAgC,IAAI,cAAc,SAAS,kBAAkB,aAAa,OAAO,aAAa,MAAO;AAAA,MAE1H,OAAO;AAEN,YAAI,oBAAqB,IAAI,cAAc,kBAAkB,aAAa,OAAO,aAAa,MAAO;AAAA,MAEtG;AAEA,UAAI,wBAAyB,IAAI,aAAa,kBAAkB,IAAI,cAAc,YAAa;AAAA,IAEhG,OAAO;AAEN,YAAM,WAAW,aAAa;AAE9B,eAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAO;AAE5C,cAAM,UAAU,SAAU,CAAE;AAE5B,cAAM,WAAW,MAAM,QAAS,QAAQ,QAAQ,QAAQ,UAAW;AACnE,cAAM,SAAS,MAAM,QAAS,QAAQ,IAAK;AAC3C,cAAM,mBAAmB,kBAAmB,QAAQ,gBAAgB,UAAU,QAAQ,QAAQ,UAAW;AACzG,cAAM,UAAU,uBAAwB,YAAa;AAErD,YAAK,iBAAiB,mBAAoB,YAAa,MAAM,OAAQ;AAEpE,cAAI,+BAAgC,IAAI,cAAc,SAAS,kBAAkB,aAAa,OAAO,aAAa,MAAO;AAAA,QAE1H,WAAY,mBAAoB,YAAa,GAAI;AAEhD,6BAAmB,kCAAmC,IAAI,cAAc,SAAS,kBAAkB,aAAa,OAAO,aAAa,MAAO;AAAA,QAE5I,OAAO;AAEN,cAAI,oBAAqB,IAAI,cAAc,kBAAkB,aAAa,OAAO,aAAa,MAAO;AAAA,QAEtG;AAAA,MAED;AAAA,IAED;AAEA,QAAI,iBAAkB,IAAI,cAAc,IAAK;AAAA,EAE9C;AAGA,WAAS,kBAAmB,aAAa,cAAe;AAEvD,UAAM,SAAW,gBAAgB,aAAa;AAC9C,QAAK,OAAS,OAAM,IAAI,MAAO,yDAA0D;AAEzF,UAAM,gBAAiB,IAAI,aAAa,WAAY;AAEpD,QAAK,EAAI,aAAa,gBAAgB,aAAa,aAAa,iBAAmB;AAElF,YAAM,IAAI,MAAO,qEAAsE;AAAA,IAExF;AAGA,QAAK,CAAE,WAAW,IAAK,aAAa,YAAa,EAAE,kBACjD,aAAa,aAAa,MAAM,UAAU,aAAa,SACvD,aAAa,aAAa,MAAM,WAAW,aAAa,QAAS;AAElE,mBAAa,aAAa,MAAM,QAAQ,aAAa;AACrD,mBAAa,aAAa,MAAM,SAAS,aAAa;AACtD,mBAAa,aAAa,cAAc;AAAA,IAEzC;AAEA,iBAAc,aAAa,cAAc,CAAE;AAE3C,UAAM,oBAAoB,WAAW,IAAK,aAAa,YAAa,EAAE;AACtE,UAAM,UAAU,uBAAwB,YAAa;AAErD,QAAK,aAAa,aAAa,WAAW,aAAc;AAEvD,UAAK,mBAAoB,YAAa,GAAI;AAEzC,2BAAmB,mCAAoC,IAAI,aAAa,IAAI,kBAAkB,IAAI,YAAY,mBAAmB,GAAG,OAAQ;AAAA,MAE7I,OAAO;AAEN,YAAI,qBAAsB,IAAI,aAAa,IAAI,kBAAkB,IAAI,YAAY,mBAAmB,CAAE;AAAA,MAEvG;AAAA,IAED,WAAY,aAAa,aAAa,WAAW,oBAAqB;AAErE,UAAK,mBAAoB,YAAa,GAAI;AAEzC,2BAAmB,mCAAoC,IAAI,aAAa,IAAI,0BAA0B,IAAI,YAAY,mBAAmB,GAAG,OAAQ;AAAA,MAErJ,OAAO;AAEN,YAAI,qBAAsB,IAAI,aAAa,IAAI,0BAA0B,IAAI,YAAY,mBAAmB,CAAE;AAAA,MAE/G;AAAA,IAED,OAAO;AAEN,YAAM,IAAI,MAAO,6BAA8B;AAAA,IAEhD;AAAA,EAED;AAGA,WAAS,uBAAwB,cAAe;AAE/C,UAAM,yBAAyB,WAAW,IAAK,YAAa;AAC5D,UAAM,SAAW,aAAa,4BAA4B;AAE1D,QAAK,aAAa,gBAAgB,CAAE,uBAAuB,2BAA4B;AAEtF,UAAK,OAAS,OAAM,IAAI,MAAO,0DAA2D;AAE1F,wBAAmB,uBAAuB,oBAAoB,YAAa;AAAA,IAE5E,OAAO;AAEN,UAAK,QAAS;AAEb,+BAAuB,qBAAqB,CAAC;AAE7C,iBAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,gBAAM,gBAAiB,IAAI,aAAa,uBAAuB,mBAAoB,CAAE,CAAE;AACvF,iCAAuB,mBAAoB,CAAE,IAAI,IAAI,mBAAmB;AACxE,mCAA0B,uBAAuB,mBAAoB,CAAE,GAAG,cAAc,KAAM;AAAA,QAE/F;AAAA,MAED,OAAO;AAEN,cAAM,gBAAiB,IAAI,aAAa,uBAAuB,kBAAmB;AAClF,+BAAuB,qBAAqB,IAAI,mBAAmB;AACnE,iCAA0B,uBAAuB,oBAAoB,cAAc,KAAM;AAAA,MAE1F;AAAA,IAED;AAEA,UAAM,gBAAiB,IAAI,aAAa,IAAK;AAAA,EAE9C;AAGA,WAAS,eAAgB,cAAc,cAAc,cAAe;AAEnE,UAAM,yBAAyB,WAAW,IAAK,YAAa;AAE5D,QAAK,iBAAiB,QAAY;AAEjC,8BAAyB,uBAAuB,oBAAoB,cAAc,aAAa,SAAS,IAAI,mBAAmB,IAAI,YAAY,CAAE;AAAA,IAElJ;AAEA,QAAK,iBAAiB,QAAY;AAEjC,6BAAwB,YAAa;AAAA,IAEtC;AAAA,EAED;AAGA,WAAS,kBAAmB,cAAe;AAE1C,UAAM,UAAU,aAAa;AAE7B,UAAM,yBAAyB,WAAW,IAAK,YAAa;AAC5D,UAAM,oBAAoB,WAAW,IAAK,OAAQ;AAElD,iBAAa,iBAAkB,WAAW,qBAAsB;AAEhE,UAAM,WAAW,aAAa;AAE9B,UAAM,SAAW,aAAa,4BAA4B;AAC1D,UAAM,0BAA4B,SAAS,SAAS;AAEpD,QAAK,CAAE,yBAA0B;AAEhC,UAAK,kBAAkB,mBAAmB,QAAY;AAErD,0BAAkB,iBAAiB,IAAI,cAAc;AAAA,MAEtD;AAEA,wBAAkB,YAAY,QAAQ;AACtC,WAAK,OAAO;AAAA,IAEb;AAIA,QAAK,QAAS;AAEb,6BAAuB,qBAAqB,CAAC;AAE7C,eAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,YAAK,QAAQ,WAAW,QAAQ,QAAQ,SAAS,GAAI;AAEpD,iCAAuB,mBAAoB,CAAE,IAAI,CAAC;AAElD,mBAAU,QAAQ,GAAG,QAAQ,QAAQ,QAAQ,QAAQ,SAAW;AAE/D,mCAAuB,mBAAoB,CAAE,EAAG,KAAM,IAAI,IAAI,kBAAkB;AAAA,UAEjF;AAAA,QAED,OAAO;AAEN,iCAAuB,mBAAoB,CAAE,IAAI,IAAI,kBAAkB;AAAA,QAExE;AAAA,MAED;AAAA,IAED,OAAO;AAEN,UAAK,QAAQ,WAAW,QAAQ,QAAQ,SAAS,GAAI;AAEpD,+BAAuB,qBAAqB,CAAC;AAE7C,iBAAU,QAAQ,GAAG,QAAQ,QAAQ,QAAQ,QAAQ,SAAW;AAE/D,iCAAuB,mBAAoB,KAAM,IAAI,IAAI,kBAAkB;AAAA,QAE5E;AAAA,MAED,OAAO;AAEN,+BAAuB,qBAAqB,IAAI,kBAAkB;AAAA,MAEnE;AAEA,UAAK,yBAA0B;AAE9B,iBAAU,IAAI,GAAG,KAAK,SAAS,QAAQ,IAAI,IAAI,KAAO;AAErD,gBAAM,uBAAuB,WAAW,IAAK,SAAU,CAAE,CAAE;AAE3D,cAAK,qBAAqB,mBAAmB,QAAY;AAExD,iCAAqB,iBAAiB,IAAI,cAAc;AAExD,iBAAK,OAAO;AAAA,UAEb;AAAA,QAED;AAAA,MAED;AAEA,UAAO,aAAa,UAAU,KAAO,mBAAoB,YAAa,MAAM,OAAQ;AAEnF,+BAAuB,iCAAiC,IAAI,kBAAkB;AAC9E,+BAAuB,2BAA2B,CAAC;AAEnD,cAAM,gBAAiB,IAAI,aAAa,uBAAuB,8BAA+B;AAE9F,iBAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAO;AAE5C,gBAAMC,WAAU,SAAU,CAAE;AAC5B,iCAAuB,yBAA0B,CAAE,IAAI,IAAI,mBAAmB;AAE9E,cAAI,iBAAkB,IAAI,cAAc,uBAAuB,yBAA0B,CAAE,CAAE;AAE7F,gBAAM,WAAW,MAAM,QAASA,SAAQ,QAAQA,SAAQ,UAAW;AACnE,gBAAM,SAAS,MAAM,QAASA,SAAQ,IAAK;AAC3C,gBAAM,mBAAmB,kBAAmBA,SAAQ,gBAAgB,UAAU,QAAQA,SAAQ,YAAY,aAAa,qBAAqB,IAAK;AACjJ,gBAAM,UAAU,uBAAwB,YAAa;AACrD,cAAI,+BAAgC,IAAI,cAAc,SAAS,kBAAkB,aAAa,OAAO,aAAa,MAAO;AAEzH,cAAI,wBAAyB,IAAI,aAAa,IAAI,oBAAoB,GAAG,IAAI,cAAc,uBAAuB,yBAA0B,CAAE,CAAE;AAAA,QAEjJ;AAEA,YAAI,iBAAkB,IAAI,cAAc,IAAK;AAE7C,YAAK,aAAa,aAAc;AAE/B,iCAAuB,2BAA2B,IAAI,mBAAmB;AACzE,mCAA0B,uBAAuB,0BAA0B,cAAc,IAAK;AAAA,QAE/F;AAEA,cAAM,gBAAiB,IAAI,aAAa,IAAK;AAAA,MAE9C;AAAA,IAED;AAIA,QAAK,QAAS;AAEb,YAAM,YAAa,IAAI,kBAAkB,kBAAkB,cAAe;AAC1E,2BAAsB,IAAI,kBAAkB,OAAQ;AAEpD,eAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,YAAK,QAAQ,WAAW,QAAQ,QAAQ,SAAS,GAAI;AAEpD,mBAAU,QAAQ,GAAG,QAAQ,QAAQ,QAAQ,QAAQ,SAAW;AAE/D,oCAAyB,uBAAuB,mBAAoB,CAAE,EAAG,KAAM,GAAG,cAAc,SAAS,IAAI,mBAAmB,IAAI,8BAA8B,GAAG,KAAM;AAAA,UAE5K;AAAA,QAED,OAAO;AAEN,kCAAyB,uBAAuB,mBAAoB,CAAE,GAAG,cAAc,SAAS,IAAI,mBAAmB,IAAI,8BAA8B,GAAG,CAAE;AAAA,QAE/J;AAAA,MAED;AAEA,UAAK,4BAA6B,OAAQ,GAAI;AAE7C,uBAAgB,IAAI,gBAAiB;AAAA,MAEtC;AAEA,YAAM,cAAc;AAAA,IAErB,WAAY,yBAA0B;AAErC,eAAU,IAAI,GAAG,KAAK,SAAS,QAAQ,IAAI,IAAI,KAAO;AAErD,cAAM,aAAa,SAAU,CAAE;AAC/B,cAAM,uBAAuB,WAAW,IAAK,UAAW;AAExD,cAAM,YAAa,IAAI,YAAY,qBAAqB,cAAe;AACvE,6BAAsB,IAAI,YAAY,UAAW;AACjD,gCAAyB,uBAAuB,oBAAoB,cAAc,YAAY,IAAI,oBAAoB,GAAG,IAAI,YAAY,CAAE;AAE3I,YAAK,4BAA6B,UAAW,GAAI;AAEhD,yBAAgB,IAAI,UAAW;AAAA,QAEhC;AAAA,MAED;AAEA,YAAM,cAAc;AAAA,IAErB,OAAO;AAEN,UAAI,gBAAgB,IAAI;AAExB,UAAK,aAAa,yBAAyB,aAAa,0BAA2B;AAElF,wBAAgB,aAAa,wBAAwB,IAAI,aAAa,IAAI;AAAA,MAE3E;AAEA,YAAM,YAAa,eAAe,kBAAkB,cAAe;AACnE,2BAAsB,eAAe,OAAQ;AAE7C,UAAK,QAAQ,WAAW,QAAQ,QAAQ,SAAS,GAAI;AAEpD,iBAAU,QAAQ,GAAG,QAAQ,QAAQ,QAAQ,QAAQ,SAAW;AAE/D,kCAAyB,uBAAuB,mBAAoB,KAAM,GAAG,cAAc,SAAS,IAAI,mBAAmB,eAAe,KAAM;AAAA,QAEjJ;AAAA,MAED,OAAO;AAEN,gCAAyB,uBAAuB,oBAAoB,cAAc,SAAS,IAAI,mBAAmB,eAAe,CAAE;AAAA,MAEpI;AAEA,UAAK,4BAA6B,OAAQ,GAAI;AAE7C,uBAAgB,aAAc;AAAA,MAE/B;AAEA,YAAM,cAAc;AAAA,IAErB;AAIA,QAAK,aAAa,aAAc;AAE/B,6BAAwB,YAAa;AAAA,IAEtC;AAAA,EAED;AAEA,WAAS,yBAA0B,cAAe;AAEjD,UAAM,WAAW,aAAa;AAE9B,aAAU,IAAI,GAAG,KAAK,SAAS,QAAQ,IAAI,IAAI,KAAO;AAErD,YAAM,UAAU,SAAU,CAAE;AAE5B,UAAK,4BAA6B,OAAQ,GAAI;AAE7C,cAAM,SAAS,aAAa,0BAA0B,IAAI,mBAAmB,IAAI;AACjF,cAAM,eAAe,WAAW,IAAK,OAAQ,EAAE;AAE/C,cAAM,YAAa,QAAQ,YAAa;AACxC,uBAAgB,MAAO;AACvB,cAAM,cAAc;AAAA,MAErB;AAAA,IAED;AAAA,EAED;AAEA,QAAM,wBAAwB,CAAC;AAC/B,QAAM,wBAAwB,CAAC;AAE/B,WAAS,8BAA+B,cAAe;AAEtD,QAAK,aAAa,UAAU,GAAI;AAE/B,UAAK,mBAAoB,YAAa,MAAM,OAAQ;AAEnD,cAAM,WAAW,aAAa;AAC9B,cAAM,QAAQ,aAAa;AAC3B,cAAM,SAAS,aAAa;AAC5B,YAAI,OAAO,IAAI;AACf,cAAM,aAAa,aAAa,gBAAgB,IAAI,2BAA2B,IAAI;AACnF,cAAM,yBAAyB,WAAW,IAAK,YAAa;AAC5D,cAAM,0BAA4B,SAAS,SAAS;AAGpD,YAAK,yBAA0B;AAE9B,mBAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAO;AAE5C,kBAAM,gBAAiB,IAAI,aAAa,uBAAuB,8BAA+B;AAC9F,gBAAI,wBAAyB,IAAI,aAAa,IAAI,oBAAoB,GAAG,IAAI,cAAc,IAAK;AAEhG,kBAAM,gBAAiB,IAAI,aAAa,uBAAuB,kBAAmB;AAClF,gBAAI,qBAAsB,IAAI,kBAAkB,IAAI,oBAAoB,GAAG,IAAI,YAAY,MAAM,CAAE;AAAA,UAEpG;AAAA,QAED;AAEA,cAAM,gBAAiB,IAAI,kBAAkB,uBAAuB,8BAA+B;AACnG,cAAM,gBAAiB,IAAI,kBAAkB,uBAAuB,kBAAmB;AAEvF,iBAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAO;AAE5C,cAAK,aAAa,oBAAqB;AAEtC,gBAAK,aAAa,YAAc,SAAQ,IAAI;AAI5C,gBAAK,aAAa,iBAAiB,aAAa,qBAAuB,SAAQ,IAAI;AAAA,UAEpF;AAEA,cAAK,yBAA0B;AAE9B,gBAAI,wBAAyB,IAAI,kBAAkB,IAAI,mBAAmB,IAAI,cAAc,uBAAuB,yBAA0B,CAAE,CAAE;AAEjJ,kBAAM,eAAe,WAAW,IAAK,SAAU,CAAE,CAAE,EAAE;AACrD,gBAAI,qBAAsB,IAAI,kBAAkB,IAAI,mBAAmB,IAAI,YAAY,cAAc,CAAE;AAAA,UAExG;AAEA,cAAI,gBAAiB,GAAG,GAAG,OAAO,QAAQ,GAAG,GAAG,OAAO,QAAQ,MAAM,IAAI,OAAQ;AAEjF,cAAK,kCAAkC,MAAO;AAE7C,kCAAsB,SAAS;AAC/B,kCAAsB,SAAS;AAE/B,kCAAsB,KAAM,IAAI,oBAAoB,CAAE;AAEtD,gBAAK,aAAa,eAAe,aAAa,uBAAuB,OAAQ;AAE5E,oCAAsB,KAAM,UAAW;AACvC,oCAAsB,KAAM,UAAW;AAEvC,kBAAI,sBAAuB,IAAI,kBAAkB,qBAAsB;AAAA,YAExE;AAEA,gBAAI,sBAAuB,IAAI,kBAAkB,qBAAsB;AAAA,UAExE;AAAA,QAED;AAEA,cAAM,gBAAiB,IAAI,kBAAkB,IAAK;AAClD,cAAM,gBAAiB,IAAI,kBAAkB,IAAK;AAGlD,YAAK,yBAA0B;AAE9B,mBAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAO;AAE5C,kBAAM,gBAAiB,IAAI,aAAa,uBAAuB,8BAA+B;AAC9F,gBAAI,wBAAyB,IAAI,aAAa,IAAI,oBAAoB,GAAG,IAAI,cAAc,uBAAuB,yBAA0B,CAAE,CAAE;AAEhJ,kBAAM,eAAe,WAAW,IAAK,SAAU,CAAE,CAAE,EAAE;AAErD,kBAAM,gBAAiB,IAAI,aAAa,uBAAuB,kBAAmB;AAClF,gBAAI,qBAAsB,IAAI,kBAAkB,IAAI,oBAAoB,GAAG,IAAI,YAAY,cAAc,CAAE;AAAA,UAE5G;AAAA,QAED;AAEA,cAAM,gBAAiB,IAAI,kBAAkB,uBAAuB,8BAA+B;AAAA,MAEpG,OAAO;AAEN,YAAK,aAAa,eAAe,aAAa,uBAAuB,SAAS,+BAAgC;AAE7G,gBAAM,aAAa,aAAa,gBAAgB,IAAI,2BAA2B,IAAI;AAEnF,cAAI,sBAAuB,IAAI,kBAAkB,CAAE,UAAW,CAAE;AAAA,QAEjE;AAAA,MAED;AAAA,IAED;AAAA,EAED;AAEA,WAAS,uBAAwB,cAAe;AAE/C,WAAO,KAAK,IAAK,aAAa,YAAY,aAAa,OAAQ;AAAA,EAEhE;AAEA,WAAS,mBAAoB,cAAe;AAE3C,UAAM,yBAAyB,WAAW,IAAK,YAAa;AAE5D,WAAO,aAAa,UAAU,KAAK,WAAW,IAAK,sCAAuC,MAAM,QAAQ,uBAAuB,yBAAyB;AAAA,EAEzJ;AAEA,WAAS,mBAAoB,SAAU;AAEtC,UAAM,QAAQ,KAAK,OAAO;AAI1B,QAAK,eAAe,IAAK,OAAQ,MAAM,OAAQ;AAE9C,qBAAe,IAAK,SAAS,KAAM;AACnC,cAAQ,OAAO;AAAA,IAEhB;AAAA,EAED;AAEA,WAAS,iBAAkB,SAAS,OAAQ;AAE3C,UAAM,aAAa,QAAQ;AAC3B,UAAM,SAAS,QAAQ;AACvB,UAAM,OAAO,QAAQ;AAErB,QAAK,QAAQ,wBAAwB,QAAQ,QAAQ,mBAAmB,KAAO,QAAO;AAEtF,QAAK,eAAe,wBAAwB,eAAe,cAAe;AAIzE,UAAK,gBAAgB,YAAa,UAAW,MAAM,cAAe;AAIjE,YAAK,WAAW,cAAc,SAAS,kBAAmB;AAEzD,kBAAQ,KAAM,yFAA0F;AAAA,QAEzG;AAAA,MAED,OAAO;AAEN,gBAAQ,MAAO,yDAAyD,UAAW;AAAA,MAEpF;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAEA,WAAS,cAAe,OAAQ;AAE/B,QAAK,OAAO,qBAAqB,eAAe,iBAAiB,kBAAmB;AAInF,uBAAiB,QAAQ,MAAM,gBAAgB,MAAM;AACrD,uBAAiB,SAAS,MAAM,iBAAiB,MAAM;AAAA,IAExD,WAAY,OAAO,eAAe,eAAe,iBAAiB,YAAa;AAE9E,uBAAiB,QAAQ,MAAM;AAC/B,uBAAiB,SAAS,MAAM;AAAA,IAEjC,OAAO;AAEN,uBAAiB,QAAQ,MAAM;AAC/B,uBAAiB,SAAS,MAAM;AAAA,IAEjC;AAEA,WAAO;AAAA,EAER;AAIA,OAAK,sBAAsB;AAC3B,OAAK,oBAAoB;AAEzB,OAAK,eAAe;AACpB,OAAK,oBAAoB;AACzB,OAAK,eAAe;AACpB,OAAK,iBAAiB;AACtB,OAAK,iBAAiB;AACtB,OAAK,oBAAoB;AACzB,OAAK,2BAA2B;AAChC,OAAK,gCAAgC;AACrC,OAAK,yBAAyB;AAC9B,OAAK,0BAA0B;AAC/B,OAAK,qBAAqB;AAE3B;AAEA,SAAS,WAAY,IAAI,YAAa;AAErC,WAAS,QAAS,GAAG,aAAa,cAAe;AAEhD,QAAI;AAEJ,UAAM,WAAW,gBAAgB,YAAa,UAAW;AAEzD,QAAK,MAAM,iBAAmB,QAAO,GAAG;AACxC,QAAK,MAAM,sBAAwB,QAAO,GAAG;AAC7C,QAAK,MAAM,sBAAwB,QAAO,GAAG;AAC7C,QAAK,MAAM,oBAAsB,QAAO,GAAG;AAE3C,QAAK,MAAM,SAAW,QAAO,GAAG;AAChC,QAAK,MAAM,UAAY,QAAO,GAAG;AACjC,QAAK,MAAM,kBAAoB,QAAO,GAAG;AACzC,QAAK,MAAM,QAAU,QAAO,GAAG;AAC/B,QAAK,MAAM,gBAAkB,QAAO,GAAG;AACvC,QAAK,MAAM,UAAY,QAAO,GAAG;AACjC,QAAK,MAAM,cAAgB,QAAO,GAAG;AAErC,QAAK,MAAM,YAAc,QAAO,GAAG;AACnC,QAAK,MAAM,UAAY,QAAO,GAAG;AACjC,QAAK,MAAM,WAAa,QAAO,GAAG;AAClC,QAAK,MAAM,gBAAkB,QAAO,GAAG;AACvC,QAAK,MAAM,qBAAuB,QAAO,GAAG;AAC5C,QAAK,MAAM,YAAc,QAAO,GAAG;AACnC,QAAK,MAAM,mBAAqB,QAAO,GAAG;AAI1C,QAAK,MAAM,UAAY,QAAO,GAAG;AACjC,QAAK,MAAM,iBAAmB,QAAO,GAAG;AACxC,QAAK,MAAM,SAAW,QAAO,GAAG;AAChC,QAAK,MAAM,gBAAkB,QAAO,GAAG;AACvC,QAAK,MAAM,kBAAoB,QAAO,GAAG;AAIzC,QAAK,MAAM,wBAAwB,MAAM,yBAAyB,MAAM,yBAAyB,MAAM,uBAAwB;AAE9H,UAAK,aAAa,cAAe;AAEhC,oBAAY,WAAW,IAAK,oCAAqC;AAEjE,YAAK,cAAc,MAAO;AAEzB,cAAK,MAAM,qBAAuB,QAAO,UAAU;AACnD,cAAK,MAAM,sBAAwB,QAAO,UAAU;AACpD,cAAK,MAAM,sBAAwB,QAAO,UAAU;AACpD,cAAK,MAAM,sBAAwB,QAAO,UAAU;AAAA,QAErD,OAAO;AAEN,iBAAO;AAAA,QAER;AAAA,MAED,OAAO;AAEN,oBAAY,WAAW,IAAK,+BAAgC;AAE5D,YAAK,cAAc,MAAO;AAEzB,cAAK,MAAM,qBAAuB,QAAO,UAAU;AACnD,cAAK,MAAM,sBAAwB,QAAO,UAAU;AACpD,cAAK,MAAM,sBAAwB,QAAO,UAAU;AACpD,cAAK,MAAM,sBAAwB,QAAO,UAAU;AAAA,QAErD,OAAO;AAEN,iBAAO;AAAA,QAER;AAAA,MAED;AAAA,IAED;AAIA,QAAK,MAAM,2BAA2B,MAAM,2BAA2B,MAAM,4BAA4B,MAAM,0BAA2B;AAEzI,kBAAY,WAAW,IAAK,gCAAiC;AAE7D,UAAK,cAAc,MAAO;AAEzB,YAAK,MAAM,wBAA0B,QAAO,UAAU;AACtD,YAAK,MAAM,wBAA0B,QAAO,UAAU;AACtD,YAAK,MAAM,yBAA2B,QAAO,UAAU;AACvD,YAAK,MAAM,yBAA2B,QAAO,UAAU;AAAA,MAExD,OAAO;AAEN,eAAO;AAAA,MAER;AAAA,IAED;AAIA,QAAK,MAAM,mBAAmB,MAAM,mBAAmB,MAAM,sBAAuB;AAEnF,kBAAY,WAAW,IAAK,8BAA+B;AAE3D,UAAK,cAAc,MAAO;AAEzB,YAAK,MAAM,mBAAmB,MAAM,gBAAkB,QAAS,aAAa,eAAiB,UAAU,wBAAwB,UAAU;AACzI,YAAK,MAAM,qBAAuB,QAAS,aAAa,eAAiB,UAAU,mCAAmC,UAAU;AAAA,MAEjI,OAAO;AAEN,eAAO;AAAA,MAER;AAAA,IAED;AAIA,QAAK,MAAM,wBAAwB,MAAM,wBAAwB,MAAM,wBACtE,MAAM,wBAAwB,MAAM,wBAAwB,MAAM,wBAClE,MAAM,wBAAwB,MAAM,wBAAwB,MAAM,yBAClE,MAAM,yBAAyB,MAAM,yBAAyB,MAAM,0BACpE,MAAM,0BAA0B,MAAM,wBAAyB;AAE/D,kBAAY,WAAW,IAAK,+BAAgC;AAE5D,UAAK,cAAc,MAAO;AAEzB,YAAK,MAAM,qBAAuB,QAAS,aAAa,eAAiB,UAAU,uCAAuC,UAAU;AACpI,YAAK,MAAM,qBAAuB,QAAS,aAAa,eAAiB,UAAU,uCAAuC,UAAU;AACpI,YAAK,MAAM,qBAAuB,QAAS,aAAa,eAAiB,UAAU,uCAAuC,UAAU;AACpI,YAAK,MAAM,qBAAuB,QAAS,aAAa,eAAiB,UAAU,uCAAuC,UAAU;AACpI,YAAK,MAAM,qBAAuB,QAAS,aAAa,eAAiB,UAAU,uCAAuC,UAAU;AACpI,YAAK,MAAM,qBAAuB,QAAS,aAAa,eAAiB,UAAU,uCAAuC,UAAU;AACpI,YAAK,MAAM,qBAAuB,QAAS,aAAa,eAAiB,UAAU,uCAAuC,UAAU;AACpI,YAAK,MAAM,qBAAuB,QAAS,aAAa,eAAiB,UAAU,uCAAuC,UAAU;AACpI,YAAK,MAAM,sBAAwB,QAAS,aAAa,eAAiB,UAAU,wCAAwC,UAAU;AACtI,YAAK,MAAM,sBAAwB,QAAS,aAAa,eAAiB,UAAU,wCAAwC,UAAU;AACtI,YAAK,MAAM,sBAAwB,QAAS,aAAa,eAAiB,UAAU,wCAAwC,UAAU;AACtI,YAAK,MAAM,uBAAyB,QAAS,aAAa,eAAiB,UAAU,yCAAyC,UAAU;AACxI,YAAK,MAAM,uBAAyB,QAAS,aAAa,eAAiB,UAAU,yCAAyC,UAAU;AACxI,YAAK,MAAM,uBAAyB,QAAS,aAAa,eAAiB,UAAU,yCAAyC,UAAU;AAAA,MAEzI,OAAO;AAEN,eAAO;AAAA,MAER;AAAA,IAED;AAIA,QAAK,MAAM,oBAAoB,MAAM,0BAA0B,MAAM,0BAA2B;AAE/F,kBAAY,WAAW,IAAK,8BAA+B;AAE3D,UAAK,cAAc,MAAO;AAEzB,YAAK,MAAM,iBAAmB,QAAS,aAAa,eAAiB,UAAU,uCAAuC,UAAU;AAChI,YAAK,MAAM,uBAAyB,QAAO,UAAU;AACrD,YAAK,MAAM,yBAA2B,QAAO,UAAU;AAAA,MAExD,OAAO;AAEN,eAAO;AAAA,MAER;AAAA,IAED;AAIA,QAAK,MAAM,oBAAoB,MAAM,2BAA2B,MAAM,0BAA0B,MAAM,+BAAgC;AAErI,kBAAY,WAAW,IAAK,8BAA+B;AAE3D,UAAK,cAAc,MAAO;AAEzB,YAAK,MAAM,iBAAmB,QAAO,UAAU;AAC/C,YAAK,MAAM,wBAA0B,QAAO,UAAU;AACtD,YAAK,MAAM,uBAAyB,QAAO,UAAU;AACrD,YAAK,MAAM,8BAAgC,QAAO,UAAU;AAAA,MAE7D,OAAO;AAEN,eAAO;AAAA,MAER;AAAA,IAED;AAIA,QAAK,MAAM,mBAAqB,QAAO,GAAG;AAI1C,WAAS,GAAI,CAAE,MAAM,SAAc,GAAI,CAAE,IAAI;AAAA,EAE9C;AAEA,SAAO,EAAE,QAAiB;AAE3B;AAEA,IAAM,cAAN,cAA0B,kBAAkB;AAAA,EAE3C,YAAa,QAAQ,CAAC,GAAI;AAEzB,UAAM;AAEN,SAAK,gBAAgB;AAErB,SAAK,UAAU;AAAA,EAEhB;AAED;AAEA,IAAM,QAAN,cAAoB,SAAS;AAAA,EAE5B,cAAc;AAEb,UAAM;AAEN,SAAK,UAAU;AAEf,SAAK,OAAO;AAAA,EAEb;AAED;AAEA,IAAM,aAAa,EAAE,MAAM,OAAO;AAElC,IAAM,kBAAN,MAAsB;AAAA,EAErB,cAAc;AAEb,SAAK,aAAa;AAClB,SAAK,QAAQ;AACb,SAAK,QAAQ;AAAA,EAEd;AAAA,EAEA,eAAe;AAEd,QAAK,KAAK,UAAU,MAAO;AAE1B,WAAK,QAAQ,IAAI,MAAM;AACvB,WAAK,MAAM,mBAAmB;AAC9B,WAAK,MAAM,UAAU;AAErB,WAAK,MAAM,SAAS,CAAC;AACrB,WAAK,MAAM,aAAa,EAAE,UAAU,MAAM;AAAA,IAE3C;AAEA,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,oBAAoB;AAEnB,QAAK,KAAK,eAAe,MAAO;AAE/B,WAAK,aAAa,IAAI,MAAM;AAC5B,WAAK,WAAW,mBAAmB;AACnC,WAAK,WAAW,UAAU;AAC1B,WAAK,WAAW,oBAAoB;AACpC,WAAK,WAAW,iBAAiB,IAAI,QAAQ;AAC7C,WAAK,WAAW,qBAAqB;AACrC,WAAK,WAAW,kBAAkB,IAAI,QAAQ;AAAA,IAE/C;AAEA,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,eAAe;AAEd,QAAK,KAAK,UAAU,MAAO;AAE1B,WAAK,QAAQ,IAAI,MAAM;AACvB,WAAK,MAAM,mBAAmB;AAC9B,WAAK,MAAM,UAAU;AACrB,WAAK,MAAM,oBAAoB;AAC/B,WAAK,MAAM,iBAAiB,IAAI,QAAQ;AACxC,WAAK,MAAM,qBAAqB;AAChC,WAAK,MAAM,kBAAkB,IAAI,QAAQ;AAAA,IAE1C;AAEA,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,cAAe,OAAQ;AAEtB,QAAK,KAAK,eAAe,MAAO;AAE/B,WAAK,WAAW,cAAe,KAAM;AAAA,IAEtC;AAEA,QAAK,KAAK,UAAU,MAAO;AAE1B,WAAK,MAAM,cAAe,KAAM;AAAA,IAEjC;AAEA,QAAK,KAAK,UAAU,MAAO;AAE1B,WAAK,MAAM,cAAe,KAAM;AAAA,IAEjC;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,aAAc;AAEtB,QAAK,eAAe,YAAY,MAAO;AAEtC,YAAM,OAAO,KAAK;AAElB,UAAK,MAAO;AAEX,mBAAY,cAAc,YAAY,KAAK,OAAO,GAAI;AAGrD,eAAK,cAAe,MAAM,UAAW;AAAA,QAEtC;AAAA,MAED;AAAA,IAED;AAEA,SAAK,cAAe,EAAE,MAAM,aAAa,MAAM,YAAY,CAAE;AAE7D,WAAO;AAAA,EAER;AAAA,EAEA,WAAY,aAAc;AAEzB,SAAK,cAAe,EAAE,MAAM,gBAAgB,MAAM,YAAY,CAAE;AAEhE,QAAK,KAAK,eAAe,MAAO;AAE/B,WAAK,WAAW,UAAU;AAAA,IAE3B;AAEA,QAAK,KAAK,UAAU,MAAO;AAE1B,WAAK,MAAM,UAAU;AAAA,IAEtB;AAEA,QAAK,KAAK,UAAU,MAAO;AAE1B,WAAK,MAAM,UAAU;AAAA,IAEtB;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,aAAa,OAAO,gBAAiB;AAE5C,QAAI,YAAY;AAChB,QAAI,WAAW;AACf,QAAI,WAAW;AAEf,UAAM,YAAY,KAAK;AACvB,UAAM,OAAO,KAAK;AAClB,UAAM,OAAO,KAAK;AAElB,QAAK,eAAe,MAAM,QAAQ,oBAAoB,mBAAoB;AAEzE,UAAK,QAAQ,YAAY,MAAO;AAE/B,mBAAW;AAEX,mBAAY,cAAc,YAAY,KAAK,OAAO,GAAI;AAGrD,gBAAM,YAAY,MAAM,aAAc,YAAY,cAAe;AAGjE,gBAAM,QAAQ,KAAK,cAAe,MAAM,UAAW;AAEnD,cAAK,cAAc,MAAO;AAEzB,kBAAM,OAAO,UAAW,UAAU,UAAU,MAAO;AACnD,kBAAM,OAAO,UAAW,MAAM,UAAU,MAAM,UAAU,MAAM,KAAM;AACpE,kBAAM,yBAAyB;AAC/B,kBAAM,cAAc,UAAU;AAAA,UAE/B;AAEA,gBAAM,UAAU,cAAc;AAAA,QAE/B;AAKA,cAAM,WAAW,KAAK,OAAQ,kBAAmB;AACjD,cAAM,WAAW,KAAK,OAAQ,WAAY;AAC1C,cAAM,WAAW,SAAS,SAAS,WAAY,SAAS,QAAS;AAEjE,cAAM,kBAAkB;AACxB,cAAM,YAAY;AAElB,YAAK,KAAK,WAAW,YAAY,WAAW,kBAAkB,WAAY;AAEzE,eAAK,WAAW,WAAW;AAC3B,eAAK,cAAe;AAAA,YACnB,MAAM;AAAA,YACN,YAAY,YAAY;AAAA,YACxB,QAAQ;AAAA,UACT,CAAE;AAAA,QAEH,WAAY,CAAE,KAAK,WAAW,YAAY,YAAY,kBAAkB,WAAY;AAEnF,eAAK,WAAW,WAAW;AAC3B,eAAK,cAAe;AAAA,YACnB,MAAM;AAAA,YACN,YAAY,YAAY;AAAA,YACxB,QAAQ;AAAA,UACT,CAAE;AAAA,QAEH;AAAA,MAED,OAAO;AAEN,YAAK,SAAS,QAAQ,YAAY,WAAY;AAE7C,qBAAW,MAAM,QAAS,YAAY,WAAW,cAAe;AAEhE,cAAK,aAAa,MAAO;AAExB,iBAAK,OAAO,UAAW,SAAS,UAAU,MAAO;AACjD,iBAAK,OAAO,UAAW,KAAK,UAAU,KAAK,UAAU,KAAK,KAAM;AAChE,iBAAK,yBAAyB;AAE9B,gBAAK,SAAS,gBAAiB;AAE9B,mBAAK,oBAAoB;AACzB,mBAAK,eAAe,KAAM,SAAS,cAAe;AAAA,YAEnD,OAAO;AAEN,mBAAK,oBAAoB;AAAA,YAE1B;AAEA,gBAAK,SAAS,iBAAkB;AAE/B,mBAAK,qBAAqB;AAC1B,mBAAK,gBAAgB,KAAM,SAAS,eAAgB;AAAA,YAErD,OAAO;AAEN,mBAAK,qBAAqB;AAAA,YAE3B;AAAA,UAED;AAAA,QAED;AAAA,MAED;AAEA,UAAK,cAAc,MAAO;AAEzB,oBAAY,MAAM,QAAS,YAAY,gBAAgB,cAAe;AAGtE,YAAK,cAAc,QAAQ,aAAa,MAAO;AAE9C,sBAAY;AAAA,QAEb;AAEA,YAAK,cAAc,MAAO;AAEzB,oBAAU,OAAO,UAAW,UAAU,UAAU,MAAO;AACvD,oBAAU,OAAO,UAAW,UAAU,UAAU,UAAU,UAAU,UAAU,KAAM;AACpF,oBAAU,yBAAyB;AAEnC,cAAK,UAAU,gBAAiB;AAE/B,sBAAU,oBAAoB;AAC9B,sBAAU,eAAe,KAAM,UAAU,cAAe;AAAA,UAEzD,OAAO;AAEN,sBAAU,oBAAoB;AAAA,UAE/B;AAEA,cAAK,UAAU,iBAAkB;AAEhC,sBAAU,qBAAqB;AAC/B,sBAAU,gBAAgB,KAAM,UAAU,eAAgB;AAAA,UAE3D,OAAO;AAEN,sBAAU,qBAAqB;AAAA,UAEhC;AAEA,eAAK,cAAe,UAAW;AAAA,QAEhC;AAAA,MAED;AAAA,IAGD;AAEA,QAAK,cAAc,MAAO;AAEzB,gBAAU,UAAY,cAAc;AAAA,IAErC;AAEA,QAAK,SAAS,MAAO;AAEpB,WAAK,UAAY,aAAa;AAAA,IAE/B;AAEA,QAAK,SAAS,MAAO;AAEpB,WAAK,UAAY,aAAa;AAAA,IAE/B;AAEA,WAAO;AAAA,EAER;AAAA;AAAA,EAIA,cAAe,MAAM,YAAa;AAEjC,QAAK,KAAK,OAAQ,WAAW,SAAU,MAAM,QAAY;AAExD,YAAM,QAAQ,IAAI,MAAM;AACxB,YAAM,mBAAmB;AACzB,YAAM,UAAU;AAChB,WAAK,OAAQ,WAAW,SAAU,IAAI;AAEtC,WAAK,IAAK,KAAM;AAAA,IAEjB;AAEA,WAAO,KAAK,OAAQ,WAAW,SAAU;AAAA,EAE1C;AAED;AAEA,IAAM,oBAAoB;AAAA;AAAA;AAAA;AAAA;AAAA;AAO1B,IAAM,sBAAsB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAqB5B,IAAM,oBAAN,MAAwB;AAAA,EAEvB,cAAc;AAEb,SAAK,UAAU;AACf,SAAK,OAAO;AAEZ,SAAK,YAAY;AACjB,SAAK,WAAW;AAAA,EAEjB;AAAA,EAEA,KAAM,UAAU,WAAW,aAAc;AAExC,QAAK,KAAK,YAAY,MAAO;AAE5B,YAAM,UAAU,IAAI,QAAQ;AAE5B,YAAM,WAAW,SAAS,WAAW,IAAK,OAAQ;AAClD,eAAS,iBAAiB,UAAU;AAEpC,UAAO,UAAU,aAAa,YAAY,aAAiB,UAAU,YAAY,YAAY,UAAa;AAEzG,aAAK,YAAY,UAAU;AAC3B,aAAK,WAAW,UAAU;AAAA,MAE3B;AAEA,WAAK,UAAU;AAAA,IAEhB;AAAA,EAED;AAAA,EAEA,QAAS,UAAW;AAEnB,QAAK,KAAK,YAAY,MAAO;AAE5B,UAAK,KAAK,SAAS,MAAO;AAEzB,cAAM,WAAW,SAAS,QAAS,CAAE,EAAE;AACvC,cAAM,WAAW,IAAI,eAAgB;AAAA,UACpC,cAAc;AAAA,UACd,gBAAgB;AAAA,UAChB,UAAU;AAAA,YACT,YAAY,EAAE,OAAO,KAAK,QAAQ;AAAA,YAClC,YAAY,EAAE,OAAO,SAAS,EAAE;AAAA,YAChC,aAAa,EAAE,OAAO,SAAS,EAAE;AAAA,UAClC;AAAA,QACD,CAAE;AAEF,aAAK,OAAO,IAAI,KAAM,IAAI,cAAe,IAAI,EAAG,GAAG,QAAS;AAAA,MAE7D;AAAA,IAED;AAEA,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,QAAQ;AAEP,SAAK,UAAU;AACf,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,kBAAkB;AAEjB,WAAO,KAAK;AAAA,EAEb;AAED;AAEA,IAAM,eAAN,cAA2B,gBAAgB;AAAA,EAE1C,YAAa,UAAU,IAAK;AAE3B,UAAM;AAEN,UAAM,QAAQ;AAEd,QAAI,UAAU;AAEd,QAAI,yBAAyB;AAE7B,QAAI,iBAAiB;AACrB,QAAI,qBAAqB;AAEzB,QAAI,YAAY;AAChB,QAAI,uBAAuB;AAE3B,QAAI,OAAO;AACX,QAAI,YAAY;AAChB,QAAI,cAAc;AAClB,QAAI,cAAc;AAClB,QAAI,UAAU;AAEd,UAAM,eAAe,IAAI,kBAAkB;AAC3C,UAAM,aAAa,GAAG,qBAAqB;AAE3C,QAAI,sBAAsB;AAC1B,QAAI,kBAAkB;AAEtB,UAAM,cAAc,CAAC;AACrB,UAAM,yBAAyB,CAAC;AAEhC,UAAM,cAAc,IAAI,QAAQ;AAChC,QAAI,oBAAoB;AAIxB,UAAM,UAAU,IAAI,kBAAkB;AACtC,YAAQ,OAAO,OAAQ,CAAE;AACzB,YAAQ,WAAW,IAAI,QAAQ;AAE/B,UAAM,UAAU,IAAI,kBAAkB;AACtC,YAAQ,OAAO,OAAQ,CAAE;AACzB,YAAQ,WAAW,IAAI,QAAQ;AAE/B,UAAM,UAAU,CAAE,SAAS,OAAQ;AAEnC,UAAM,WAAW,IAAI,YAAY;AACjC,aAAS,OAAO,OAAQ,CAAE;AAC1B,aAAS,OAAO,OAAQ,CAAE;AAE1B,QAAI,oBAAoB;AACxB,QAAI,mBAAmB;AAIvB,SAAK,mBAAmB;AACxB,SAAK,UAAU;AAEf,SAAK,eAAe;AAEpB,SAAK,gBAAgB,SAAW,OAAQ;AAEvC,UAAI,aAAa,YAAa,KAAM;AAEpC,UAAK,eAAe,QAAY;AAE/B,qBAAa,IAAI,gBAAgB;AACjC,oBAAa,KAAM,IAAI;AAAA,MAExB;AAEA,aAAO,WAAW,kBAAkB;AAAA,IAErC;AAEA,SAAK,oBAAoB,SAAW,OAAQ;AAE3C,UAAI,aAAa,YAAa,KAAM;AAEpC,UAAK,eAAe,QAAY;AAE/B,qBAAa,IAAI,gBAAgB;AACjC,oBAAa,KAAM,IAAI;AAAA,MAExB;AAEA,aAAO,WAAW,aAAa;AAAA,IAEhC;AAEA,SAAK,UAAU,SAAW,OAAQ;AAEjC,UAAI,aAAa,YAAa,KAAM;AAEpC,UAAK,eAAe,QAAY;AAE/B,qBAAa,IAAI,gBAAgB;AACjC,oBAAa,KAAM,IAAI;AAAA,MAExB;AAEA,aAAO,WAAW,aAAa;AAAA,IAEhC;AAIA,aAAS,eAAgB,OAAQ;AAEhC,YAAM,kBAAkB,uBAAuB,QAAS,MAAM,WAAY;AAE1E,UAAK,oBAAoB,IAAM;AAE9B;AAAA,MAED;AAEA,YAAM,aAAa,YAAa,eAAgB;AAEhD,UAAK,eAAe,QAAY;AAE/B,mBAAW,OAAQ,MAAM,aAAa,MAAM,OAAO,wBAAwB,cAAe;AAC1F,mBAAW,cAAe,EAAE,MAAM,MAAM,MAAM,MAAM,MAAM,YAAY,CAAE;AAAA,MAEzE;AAAA,IAED;AAEA,aAAS,eAAe;AAEvB,cAAQ,oBAAqB,UAAU,cAAe;AACtD,cAAQ,oBAAqB,eAAe,cAAe;AAC3D,cAAQ,oBAAqB,aAAa,cAAe;AACzD,cAAQ,oBAAqB,WAAW,cAAe;AACvD,cAAQ,oBAAqB,gBAAgB,cAAe;AAC5D,cAAQ,oBAAqB,cAAc,cAAe;AAC1D,cAAQ,oBAAqB,OAAO,YAAa;AACjD,cAAQ,oBAAqB,sBAAsB,oBAAqB;AAExE,eAAU,IAAI,GAAG,IAAI,YAAY,QAAQ,KAAO;AAE/C,cAAM,cAAc,uBAAwB,CAAE;AAE9C,YAAK,gBAAgB,KAAO;AAE5B,+BAAwB,CAAE,IAAI;AAE9B,oBAAa,CAAE,EAAE,WAAY,WAAY;AAAA,MAE1C;AAEA,0BAAoB;AACpB,yBAAmB;AAEnB,mBAAa,MAAM;AAInB,eAAS,gBAAiB,mBAAoB;AAE9C,oBAAc;AACd,oBAAc;AACd,kBAAY;AACZ,gBAAU;AACV,wBAAkB;AAIlB,gBAAU,KAAK;AAEf,YAAM,eAAe;AAErB,eAAS,cAAe,iBAAkB;AAC1C,eAAS,QAAS,YAAY,OAAO,YAAY,QAAQ,KAAM;AAE/D,YAAM,cAAe,EAAE,MAAM,aAAa,CAAE;AAAA,IAE7C;AAEA,SAAK,4BAA4B,SAAW,OAAQ;AAEnD,+BAAyB;AAEzB,UAAK,MAAM,iBAAiB,MAAO;AAElC,gBAAQ,KAAM,uEAAwE;AAAA,MAEvF;AAAA,IAED;AAEA,SAAK,wBAAwB,SAAW,OAAQ;AAE/C,2BAAqB;AAErB,UAAK,MAAM,iBAAiB,MAAO;AAElC,gBAAQ,KAAM,0EAA2E;AAAA,MAE1F;AAAA,IAED;AAEA,SAAK,oBAAoB,WAAY;AAEpC,aAAO,wBAAwB;AAAA,IAEhC;AAEA,SAAK,oBAAoB,SAAW,OAAQ;AAE3C,6BAAuB;AAAA,IAExB;AAEA,SAAK,eAAe,WAAY;AAE/B,aAAO,gBAAgB,OAAO,cAAc;AAAA,IAE7C;AAEA,SAAK,aAAa,WAAY;AAE7B,aAAO;AAAA,IAER;AAEA,SAAK,WAAW,WAAY;AAE3B,aAAO;AAAA,IAER;AAEA,SAAK,aAAa,WAAY;AAE7B,aAAO;AAAA,IAER;AAEA,SAAK,aAAa,eAAiB,OAAQ;AAE1C,gBAAU;AAEV,UAAK,YAAY,MAAO;AAEvB,8BAAsB,SAAS,gBAAgB;AAE/C,gBAAQ,iBAAkB,UAAU,cAAe;AACnD,gBAAQ,iBAAkB,eAAe,cAAe;AACxD,gBAAQ,iBAAkB,aAAa,cAAe;AACtD,gBAAQ,iBAAkB,WAAW,cAAe;AACpD,gBAAQ,iBAAkB,gBAAgB,cAAe;AACzD,gBAAQ,iBAAkB,cAAc,cAAe;AACvD,gBAAQ,iBAAkB,OAAO,YAAa;AAC9C,gBAAQ,iBAAkB,sBAAsB,oBAAqB;AAErE,YAAK,WAAW,iBAAiB,MAAO;AAEvC,gBAAM,GAAG,iBAAiB;AAAA,QAE3B;AAEA,4BAAoB,SAAS,cAAc;AAC3C,iBAAS,QAAS,WAAY;AAE9B,YAAK,QAAQ,YAAY,WAAW,QAAY;AAE/C,gBAAM,YAAY;AAAA,YACjB,WAAW,WAAW;AAAA,YACtB,OAAO;AAAA,YACP,OAAO,WAAW;AAAA,YAClB,SAAS,WAAW;AAAA,YACpB;AAAA,UACD;AAEA,wBAAc,IAAI,aAAc,SAAS,IAAI,SAAU;AAEvD,kBAAQ,kBAAmB,EAAE,WAAW,YAAY,CAAE;AAEtD,mBAAS,cAAe,CAAE;AAC1B,mBAAS,QAAS,YAAY,kBAAkB,YAAY,mBAAmB,KAAM;AAErF,4BAAkB,IAAI;AAAA,YACrB,YAAY;AAAA,YACZ,YAAY;AAAA,YACZ;AAAA,cACC,QAAQ;AAAA,cACR,MAAM;AAAA,cACN,YAAY,SAAS;AAAA,cACrB,eAAe,WAAW;AAAA,YAC3B;AAAA,UACD;AAAA,QAED,OAAO;AAEN,cAAI,cAAc;AAClB,cAAI,YAAY;AAChB,cAAI,gBAAgB;AAEpB,cAAK,WAAW,OAAQ;AAEvB,4BAAgB,WAAW,UAAU,GAAG,mBAAmB,GAAG;AAC9D,0BAAc,WAAW,UAAU,qBAAqB;AACxD,wBAAY,WAAW,UAAU,qBAAqB;AAAA,UAEvD;AAEA,gBAAM,sBAAsB;AAAA,YAC3B,aAAa,GAAG;AAAA,YAChB,aAAa;AAAA,YACb,aAAa;AAAA,UACd;AAEA,sBAAY,IAAI,eAAgB,SAAS,EAAG;AAE5C,wBAAc,UAAU,sBAAuB,mBAAoB;AAEnE,kBAAQ,kBAAmB,EAAE,QAAQ,CAAE,WAAY,EAAE,CAAE;AAEvD,mBAAS,cAAe,CAAE;AAC1B,mBAAS,QAAS,YAAY,cAAc,YAAY,eAAe,KAAM;AAE7E,4BAAkB,IAAI;AAAA,YACrB,YAAY;AAAA,YACZ,YAAY;AAAA,YACZ;AAAA,cACC,QAAQ;AAAA,cACR,MAAM;AAAA,cACN,cAAc,IAAI,aAAc,YAAY,cAAc,YAAY,eAAe,WAAW,QAAW,QAAW,QAAW,QAAW,QAAW,QAAW,WAAY;AAAA,cAC9K,eAAe,WAAW;AAAA,cAC1B,YAAY,SAAS;AAAA,cACrB,SAAS,WAAW,YAAY,IAAI;AAAA,cACpC,oBAAsB,YAAY,sBAAsB;AAAA,YACzD;AAAA,UAAE;AAAA,QAEJ;AAEA,wBAAgB,mBAAmB;AAEnC,aAAK,aAAc,SAAU;AAE7B,+BAAuB;AACvB,yBAAiB,MAAM,QAAQ,sBAAuB,kBAAmB;AAEzE,kBAAU,WAAY,OAAQ;AAC9B,kBAAU,MAAM;AAEhB,cAAM,eAAe;AAErB,cAAM,cAAe,EAAE,MAAM,eAAe,CAAE;AAAA,MAE/C;AAAA,IAED;AAEA,SAAK,0BAA0B,WAAY;AAE1C,UAAK,YAAY,MAAO;AAEvB,eAAO,QAAQ;AAAA,MAEhB;AAAA,IAED;AAEA,SAAK,kBAAkB,WAAY;AAElC,aAAO,aAAa,gBAAgB;AAAA,IAErC;AAEA,aAAS,qBAAsB,OAAQ;AAItC,eAAU,IAAI,GAAG,IAAI,MAAM,QAAQ,QAAQ,KAAO;AAEjD,cAAM,cAAc,MAAM,QAAS,CAAE;AACrC,cAAM,QAAQ,uBAAuB,QAAS,WAAY;AAE1D,YAAK,SAAS,GAAI;AAEjB,iCAAwB,KAAM,IAAI;AAClC,sBAAa,KAAM,EAAE,WAAY,WAAY;AAAA,QAE9C;AAAA,MAED;AAIA,eAAU,IAAI,GAAG,IAAI,MAAM,MAAM,QAAQ,KAAO;AAE/C,cAAM,cAAc,MAAM,MAAO,CAAE;AAEnC,YAAI,kBAAkB,uBAAuB,QAAS,WAAY;AAElE,YAAK,oBAAoB,IAAM;AAI9B,mBAAUC,KAAI,GAAGA,KAAI,YAAY,QAAQA,MAAO;AAE/C,gBAAKA,MAAK,uBAAuB,QAAS;AAEzC,qCAAuB,KAAM,WAAY;AACzC,gCAAkBA;AAClB;AAAA,YAED,WAAY,uBAAwBA,EAAE,MAAM,MAAO;AAElD,qCAAwBA,EAAE,IAAI;AAC9B,gCAAkBA;AAClB;AAAA,YAED;AAAA,UAED;AAIA,cAAK,oBAAoB,GAAM;AAAA,QAEhC;AAEA,cAAM,aAAa,YAAa,eAAgB;AAEhD,YAAK,YAAa;AAEjB,qBAAW,QAAS,WAAY;AAAA,QAEjC;AAAA,MAED;AAAA,IAED;AAIA,UAAM,aAAa,IAAI,QAAQ;AAC/B,UAAM,aAAa,IAAI,QAAQ;AAQ/B,aAAS,uBAAwB,QAAQC,UAASC,UAAU;AAE3D,iBAAW,sBAAuBD,SAAQ,WAAY;AACtD,iBAAW,sBAAuBC,SAAQ,WAAY;AAEtD,YAAM,MAAM,WAAW,WAAY,UAAW;AAE9C,YAAM,QAAQD,SAAQ,iBAAiB;AACvC,YAAM,QAAQC,SAAQ,iBAAiB;AAKvC,YAAM,OAAO,MAAO,EAAG,KAAM,MAAO,EAAG,IAAI;AAC3C,YAAM,MAAM,MAAO,EAAG,KAAM,MAAO,EAAG,IAAI;AAC1C,YAAM,UAAW,MAAO,CAAE,IAAI,KAAM,MAAO,CAAE;AAC7C,YAAM,aAAc,MAAO,CAAE,IAAI,KAAM,MAAO,CAAE;AAEhD,YAAM,WAAY,MAAO,CAAE,IAAI,KAAM,MAAO,CAAE;AAC9C,YAAM,YAAa,MAAO,CAAE,IAAI,KAAM,MAAO,CAAE;AAC/C,YAAM,OAAO,OAAO;AACpB,YAAM,QAAQ,OAAO;AAIrB,YAAM,UAAU,OAAQ,CAAE,UAAU;AACpC,YAAM,UAAU,UAAU,CAAE;AAG5B,MAAAD,SAAQ,YAAY,UAAW,OAAO,UAAU,OAAO,YAAY,OAAO,KAAM;AAChF,aAAO,WAAY,OAAQ;AAC3B,aAAO,WAAY,OAAQ;AAC3B,aAAO,YAAY,QAAS,OAAO,UAAU,OAAO,YAAY,OAAO,KAAM;AAC7E,aAAO,mBAAmB,KAAM,OAAO,WAAY,EAAE,OAAO;AAK5D,YAAM,QAAQ,OAAO;AACrB,YAAM,OAAO,MAAM;AACnB,YAAM,QAAQ,OAAO;AACrB,YAAM,SAAS,SAAU,MAAM;AAC/B,YAAM,OAAO,SAAS,MAAM,OAAO;AACnC,YAAM,UAAU,YAAY,MAAM,OAAO;AAEzC,aAAO,iBAAiB,gBAAiB,OAAO,QAAQ,MAAM,SAAS,OAAO,IAAK;AACnF,aAAO,wBAAwB,KAAM,OAAO,gBAAiB,EAAE,OAAO;AAAA,IAEvE;AAEA,aAAS,aAAc,QAAQ,QAAS;AAEvC,UAAK,WAAW,MAAO;AAEtB,eAAO,YAAY,KAAM,OAAO,MAAO;AAAA,MAExC,OAAO;AAEN,eAAO,YAAY,iBAAkB,OAAO,aAAa,OAAO,MAAO;AAAA,MAExE;AAEA,aAAO,mBAAmB,KAAM,OAAO,WAAY,EAAE,OAAO;AAAA,IAE7D;AAEA,SAAK,eAAe,SAAW,QAAS;AAEvC,UAAK,YAAY,KAAO;AAExB,UAAK,aAAa,YAAY,MAAO;AAEpC,eAAO,OAAO,aAAa;AAC3B,eAAO,MAAM,aAAa;AAAA,MAE3B;AAEA,eAAS,OAAO,QAAQ,OAAO,QAAQ,OAAO,OAAO;AACrD,eAAS,MAAM,QAAQ,MAAM,QAAQ,MAAM,OAAO;AAElD,UAAK,sBAAsB,SAAS,QAAQ,qBAAqB,SAAS,KAAM;AAI/E,gBAAQ,kBAAmB;AAAA,UAC1B,WAAW,SAAS;AAAA,UACpB,UAAU,SAAS;AAAA,QACpB,CAAE;AAEF,4BAAoB,SAAS;AAC7B,2BAAmB,SAAS;AAE5B,gBAAQ,OAAO;AACf,gBAAQ,MAAM;AACd,gBAAQ,OAAO;AACf,gBAAQ,MAAM;AAEd,gBAAQ,uBAAuB;AAC/B,gBAAQ,uBAAuB;AAC/B,eAAO,uBAAuB;AAAA,MAE/B;AAEA,YAAM,SAAS,OAAO;AACtB,YAAME,WAAU,SAAS;AAEzB,mBAAc,UAAU,MAAO;AAE/B,eAAU,IAAI,GAAG,IAAIA,SAAQ,QAAQ,KAAO;AAE3C,qBAAcA,SAAS,CAAE,GAAG,MAAO;AAAA,MAEpC;AAIA,UAAKA,SAAQ,WAAW,GAAI;AAE3B,+BAAwB,UAAU,SAAS,OAAQ;AAAA,MAEpD,OAAO;AAIN,iBAAS,iBAAiB,KAAM,QAAQ,gBAAiB;AAAA,MAE1D;AAIA,uBAAkB,QAAQ,UAAU,MAAO;AAAA,IAE5C;AAEA,aAAS,iBAAkB,QAAQC,WAAU,QAAS;AAErD,UAAK,WAAW,MAAO;AAEtB,eAAO,OAAO,KAAMA,UAAS,WAAY;AAAA,MAE1C,OAAO;AAEN,eAAO,OAAO,KAAM,OAAO,WAAY;AACvC,eAAO,OAAO,OAAO;AACrB,eAAO,OAAO,SAAUA,UAAS,WAAY;AAAA,MAE9C;AAEA,aAAO,OAAO,UAAW,OAAO,UAAU,OAAO,YAAY,OAAO,KAAM;AAC1E,aAAO,kBAAmB,IAAK;AAE/B,aAAO,iBAAiB,KAAMA,UAAS,gBAAiB;AACxD,aAAO,wBAAwB,KAAMA,UAAS,uBAAwB;AAEtE,UAAK,OAAO,qBAAsB;AAEjC,eAAO,MAAM,UAAU,IAAI,KAAK,KAAM,IAAI,OAAO,iBAAiB,SAAU,CAAE,CAAE;AAChF,eAAO,OAAO;AAAA,MAEf;AAAA,IAED;AAEA,SAAK,YAAY,WAAY;AAE5B,aAAO;AAAA,IAER;AAEA,SAAK,eAAe,WAAY;AAE/B,UAAK,gBAAgB,QAAQ,gBAAgB,MAAO;AAEnD,eAAO;AAAA,MAER;AAEA,aAAO;AAAA,IAER;AAEA,SAAK,eAAe,SAAW,OAAQ;AAKtC,kBAAY;AAEZ,UAAK,gBAAgB,MAAO;AAE3B,oBAAY,iBAAiB;AAAA,MAE9B;AAEA,UAAK,gBAAgB,QAAQ,YAAY,mBAAmB,QAAY;AAEvE,oBAAY,iBAAiB;AAAA,MAE9B;AAAA,IAED;AAEA,SAAK,kBAAkB,WAAY;AAElC,aAAO,aAAa,YAAY;AAAA,IAEjC;AAEA,SAAK,sBAAsB,WAAY;AAEtC,aAAO,aAAa,QAAS,QAAS;AAAA,IAEvC;AAIA,QAAI,2BAA2B;AAE/B,aAAS,iBAAkB,MAAM,OAAQ;AAExC,aAAO,MAAM,cAAe,wBAAwB,cAAe;AACnE,gBAAU;AAEV,UAAK,SAAS,MAAO;AAEpB,cAAM,QAAQ,KAAK;AAEnB,YAAK,gBAAgB,MAAO;AAE3B,mBAAS,2BAA4B,iBAAiB,YAAY,WAAY;AAC9E,mBAAS,gBAAiB,eAAgB;AAAA,QAE3C;AAEA,YAAI,sBAAsB;AAI1B,YAAK,MAAM,WAAW,SAAS,QAAQ,QAAS;AAE/C,mBAAS,QAAQ,SAAS;AAC1B,gCAAsB;AAAA,QAEvB;AAEA,iBAAU,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAO;AAEzC,gBAAM,OAAO,MAAO,CAAE;AAEtB,cAAI,WAAW;AAEf,cAAK,gBAAgB,MAAO;AAE3B,uBAAW,YAAY,YAAa,IAAK;AAAA,UAE1C,OAAO;AAEN,kBAAM,aAAa,UAAU,gBAAiB,aAAa,IAAK;AAChE,uBAAW,WAAW;AAGtB,gBAAK,MAAM,GAAI;AAEd,uBAAS;AAAA,gBACR;AAAA,gBACA,WAAW;AAAA,gBACX,YAAY,oBAAoB,SAAY,WAAW;AAAA,cAAoB;AAE5E,uBAAS,gBAAiB,eAAgB;AAAA,YAE3C;AAAA,UAED;AAEA,cAAI,SAAS,QAAS,CAAE;AAExB,cAAK,WAAW,QAAY;AAE3B,qBAAS,IAAI,kBAAkB;AAC/B,mBAAO,OAAO,OAAQ,CAAE;AACxB,mBAAO,WAAW,IAAI,QAAQ;AAC9B,oBAAS,CAAE,IAAI;AAAA,UAEhB;AAEA,iBAAO,OAAO,UAAW,KAAK,UAAU,MAAO;AAC/C,iBAAO,OAAO,UAAW,OAAO,UAAU,OAAO,YAAY,OAAO,KAAM;AAC1E,iBAAO,iBAAiB,UAAW,KAAK,gBAAiB;AACzD,iBAAO,wBAAwB,KAAM,OAAO,gBAAiB,EAAE,OAAO;AACtE,iBAAO,SAAS,IAAK,SAAS,GAAG,SAAS,GAAG,SAAS,OAAO,SAAS,MAAO;AAE7E,cAAK,MAAM,GAAI;AAEd,qBAAS,OAAO,KAAM,OAAO,MAAO;AACpC,qBAAS,OAAO,UAAW,SAAS,UAAU,SAAS,YAAY,SAAS,KAAM;AAAA,UAEnF;AAEA,cAAK,wBAAwB,MAAO;AAEnC,qBAAS,QAAQ,KAAM,MAAO;AAAA,UAE/B;AAAA,QAED;AAIA,cAAM,kBAAkB,QAAQ;AAEhC,YAAK,mBAAmB,gBAAgB,SAAU,eAAgB,GAAI;AAErE,gBAAM,YAAY,UAAU,oBAAqB,MAAO,CAAE,CAAE;AAE5D,cAAK,aAAa,UAAU,WAAW,UAAU,SAAU;AAE1D,yBAAa,KAAM,UAAU,WAAW,QAAQ,WAAY;AAAA,UAE7D;AAAA,QAED;AAAA,MAED;AAIA,eAAU,IAAI,GAAG,IAAI,YAAY,QAAQ,KAAO;AAE/C,cAAM,cAAc,uBAAwB,CAAE;AAC9C,cAAM,aAAa,YAAa,CAAE;AAElC,YAAK,gBAAgB,QAAQ,eAAe,QAAY;AAEvD,qBAAW,OAAQ,aAAa,OAAO,wBAAwB,cAAe;AAAA,QAE/E;AAAA,MAED;AAEA,UAAK,yBAA2B,0BAA0B,MAAM,KAAM;AAEtE,UAAK,MAAM,gBAAiB;AAE3B,cAAM,cAAe,EAAE,MAAM,kBAAkB,MAAM,MAAM,CAAE;AAAA,MAE9D;AAEA,gBAAU;AAAA,IAEX;AAEA,UAAM,YAAY,IAAI,eAAe;AAErC,cAAU,iBAAkB,gBAAiB;AAE7C,SAAK,mBAAmB,SAAW,UAAW;AAE7C,iCAA2B;AAAA,IAE5B;AAEA,SAAK,UAAU,WAAY;AAAA,IAAC;AAAA,EAE7B;AAED;AAEA,IAAM,MAAoB,IAAI,MAAM;AACpC,IAAM,MAAoB,IAAI,QAAQ;AAEtC,SAAS,eAAgB,UAAU,YAAa;AAE/C,WAAS,wBAAyB,KAAK,SAAU;AAEhD,QAAK,IAAI,qBAAqB,MAAO;AAEpC,UAAI,aAAa;AAAA,IAElB;AAEA,YAAQ,MAAM,KAAM,IAAI,MAAO;AAAA,EAEhC;AAEA,WAAS,mBAAoB,UAAU,KAAM;AAE5C,QAAI,MAAM,OAAQ,SAAS,SAAS,OAAO,0BAA2B,QAAS,CAAE;AAEjF,QAAK,IAAI,OAAQ;AAEhB,eAAS,QAAQ,QAAQ,IAAI;AAC7B,eAAS,OAAO,QAAQ,IAAI;AAAA,IAE7B,WAAY,IAAI,WAAY;AAE3B,eAAS,WAAW,QAAQ,IAAI;AAAA,IAEjC;AAAA,EAED;AAEA,WAAS,wBAAyB,UAAU,UAAU,YAAY,QAAQ,0BAA2B;AAEpG,QAAK,SAAS,qBAAsB;AAEnC,4BAAuB,UAAU,QAAS;AAAA,IAE3C,WAAY,SAAS,uBAAwB;AAE5C,4BAAuB,UAAU,QAAS;AAAA,IAE3C,WAAY,SAAS,oBAAqB;AAEzC,4BAAuB,UAAU,QAAS;AAC1C,0BAAqB,UAAU,QAAS;AAAA,IAEzC,WAAY,SAAS,qBAAsB;AAE1C,4BAAuB,UAAU,QAAS;AAC1C,2BAAsB,UAAU,QAAS;AAAA,IAE1C,WAAY,SAAS,wBAAyB;AAE7C,4BAAuB,UAAU,QAAS;AAC1C,8BAAyB,UAAU,QAAS;AAE5C,UAAK,SAAS,wBAAyB;AAEtC,gCAAyB,UAAU,UAAU,wBAAyB;AAAA,MAEvE;AAAA,IAED,WAAY,SAAS,sBAAuB;AAE3C,4BAAuB,UAAU,QAAS;AAC1C,4BAAuB,UAAU,QAAS;AAAA,IAE3C,WAAY,SAAS,qBAAsB;AAE1C,4BAAuB,UAAU,QAAS;AAAA,IAE3C,WAAY,SAAS,wBAAyB;AAE7C,4BAAuB,UAAU,QAAS;AAC1C,8BAAyB,UAAU,QAAS;AAAA,IAE7C,WAAY,SAAS,sBAAuB;AAE3C,4BAAuB,UAAU,QAAS;AAAA,IAE3C,WAAY,SAAS,qBAAsB;AAE1C,0BAAqB,UAAU,QAAS;AAExC,UAAK,SAAS,sBAAuB;AAEpC,4BAAqB,UAAU,QAAS;AAAA,MAEzC;AAAA,IAED,WAAY,SAAS,kBAAmB;AAEvC,4BAAuB,UAAU,UAAU,YAAY,MAAO;AAAA,IAE/D,WAAY,SAAS,kBAAmB;AAEvC,6BAAwB,UAAU,QAAS;AAAA,IAE5C,WAAY,SAAS,kBAAmB;AAEvC,eAAS,MAAM,MAAM,KAAM,SAAS,KAAM;AAC1C,eAAS,QAAQ,QAAQ,SAAS;AAAA,IAEnC,WAAY,SAAS,kBAAmB;AAEvC,eAAS,qBAAqB;AAAA,IAE/B;AAAA,EAED;AAEA,WAAS,sBAAuB,UAAU,UAAW;AAEpD,aAAS,QAAQ,QAAQ,SAAS;AAElC,QAAK,SAAS,OAAQ;AAErB,eAAS,QAAQ,MAAM,KAAM,SAAS,KAAM;AAAA,IAE7C;AAEA,QAAK,SAAS,UAAW;AAExB,eAAS,SAAS,MAAM,KAAM,SAAS,QAAS,EAAE,eAAgB,SAAS,iBAAkB;AAAA,IAE9F;AAEA,QAAK,SAAS,KAAM;AAEnB,eAAS,IAAI,QAAQ,SAAS;AAE9B,8BAAyB,SAAS,KAAK,SAAS,YAAa;AAAA,IAE9D;AAEA,QAAK,SAAS,UAAW;AAExB,eAAS,SAAS,QAAQ,SAAS;AAEnC,8BAAyB,SAAS,UAAU,SAAS,iBAAkB;AAAA,IAExE;AAEA,QAAK,SAAS,SAAU;AAEvB,eAAS,QAAQ,QAAQ,SAAS;AAElC,8BAAyB,SAAS,SAAS,SAAS,gBAAiB;AAErE,eAAS,UAAU,QAAQ,SAAS;AAEpC,UAAK,SAAS,SAAS,UAAW;AAEjC,iBAAS,UAAU,SAAS;AAAA,MAE7B;AAAA,IAED;AAEA,QAAK,SAAS,WAAY;AAEzB,eAAS,UAAU,QAAQ,SAAS;AAEpC,8BAAyB,SAAS,WAAW,SAAS,kBAAmB;AAEzE,eAAS,YAAY,MAAM,KAAM,SAAS,WAAY;AAEtD,UAAK,SAAS,SAAS,UAAW;AAEjC,iBAAS,YAAY,MAAM,OAAO;AAAA,MAEnC;AAAA,IAED;AAEA,QAAK,SAAS,iBAAkB;AAE/B,eAAS,gBAAgB,QAAQ,SAAS;AAE1C,8BAAyB,SAAS,iBAAiB,SAAS,wBAAyB;AAErF,eAAS,kBAAkB,QAAQ,SAAS;AAC5C,eAAS,iBAAiB,QAAQ,SAAS;AAAA,IAE5C;AAEA,QAAK,SAAS,aAAc;AAE3B,eAAS,YAAY,QAAQ,SAAS;AAEtC,8BAAyB,SAAS,aAAa,SAAS,oBAAqB;AAAA,IAE9E;AAEA,QAAK,SAAS,aAAc;AAE3B,eAAS,YAAY,QAAQ,SAAS;AAEtC,8BAAyB,SAAS,aAAa,SAAS,oBAAqB;AAAA,IAE9E;AAEA,QAAK,SAAS,YAAY,GAAI;AAE7B,eAAS,UAAU,QAAQ,SAAS;AAAA,IAErC;AAEA,UAAM,qBAAqB,WAAW,IAAK,QAAS;AAEpD,UAAM,SAAS,mBAAmB;AAClC,UAAM,iBAAiB,mBAAmB;AAE1C,QAAK,QAAS;AAEb,eAAS,OAAO,QAAQ;AAExB,UAAI,KAAM,cAAe;AAGzB,UAAI,KAAK;AAAK,UAAI,KAAK;AAAK,UAAI,KAAK;AAErC,UAAK,OAAO,iBAAiB,OAAO,0BAA0B,OAAQ;AAGrE,YAAI,KAAK;AACT,YAAI,KAAK;AAAA,MAEV;AAEA,eAAS,eAAe,MAAM,eAAgB,IAAI,sBAAuB,GAAI,CAAE;AAE/E,eAAS,WAAW,QAAU,OAAO,iBAAiB,OAAO,0BAA0B,QAAU,KAAM;AAEvG,eAAS,aAAa,QAAQ,SAAS;AACvC,eAAS,IAAI,QAAQ,SAAS;AAC9B,eAAS,gBAAgB,QAAQ,SAAS;AAAA,IAE3C;AAEA,QAAK,SAAS,UAAW;AAExB,eAAS,SAAS,QAAQ,SAAS;AACnC,eAAS,kBAAkB,QAAQ,SAAS;AAE5C,8BAAyB,SAAS,UAAU,SAAS,iBAAkB;AAAA,IAExE;AAEA,QAAK,SAAS,OAAQ;AAErB,eAAS,MAAM,QAAQ,SAAS;AAChC,eAAS,eAAe,QAAQ,SAAS;AAEzC,8BAAyB,SAAS,OAAO,SAAS,cAAe;AAAA,IAElE;AAAA,EAED;AAEA,WAAS,oBAAqB,UAAU,UAAW;AAElD,aAAS,QAAQ,MAAM,KAAM,SAAS,KAAM;AAC5C,aAAS,QAAQ,QAAQ,SAAS;AAElC,QAAK,SAAS,KAAM;AAEnB,eAAS,IAAI,QAAQ,SAAS;AAE9B,8BAAyB,SAAS,KAAK,SAAS,YAAa;AAAA,IAE9D;AAAA,EAED;AAEA,WAAS,oBAAqB,UAAU,UAAW;AAElD,aAAS,SAAS,QAAQ,SAAS;AACnC,aAAS,UAAU,QAAQ,SAAS,WAAW,SAAS;AACxD,aAAS,MAAM,QAAQ,SAAS;AAAA,EAEjC;AAEA,WAAS,sBAAuB,UAAU,UAAU,YAAY,QAAS;AAExE,aAAS,QAAQ,MAAM,KAAM,SAAS,KAAM;AAC5C,aAAS,QAAQ,QAAQ,SAAS;AAClC,aAAS,KAAK,QAAQ,SAAS,OAAO;AACtC,aAAS,MAAM,QAAQ,SAAS;AAEhC,QAAK,SAAS,KAAM;AAEnB,eAAS,IAAI,QAAQ,SAAS;AAE9B,8BAAyB,SAAS,KAAK,SAAS,WAAY;AAAA,IAE7D;AAEA,QAAK,SAAS,UAAW;AAExB,eAAS,SAAS,QAAQ,SAAS;AAEnC,8BAAyB,SAAS,UAAU,SAAS,iBAAkB;AAAA,IAExE;AAEA,QAAK,SAAS,YAAY,GAAI;AAE7B,eAAS,UAAU,QAAQ,SAAS;AAAA,IAErC;AAAA,EAED;AAEA,WAAS,uBAAwB,UAAU,UAAW;AAErD,aAAS,QAAQ,MAAM,KAAM,SAAS,KAAM;AAC5C,aAAS,QAAQ,QAAQ,SAAS;AAClC,aAAS,SAAS,QAAQ,SAAS;AAEnC,QAAK,SAAS,KAAM;AAEnB,eAAS,IAAI,QAAQ,SAAS;AAE9B,8BAAyB,SAAS,KAAK,SAAS,YAAa;AAAA,IAE9D;AAEA,QAAK,SAAS,UAAW;AAExB,eAAS,SAAS,QAAQ,SAAS;AAEnC,8BAAyB,SAAS,UAAU,SAAS,iBAAkB;AAAA,IAExE;AAEA,QAAK,SAAS,YAAY,GAAI;AAE7B,eAAS,UAAU,QAAQ,SAAS;AAAA,IAErC;AAAA,EAED;AAEA,WAAS,qBAAsB,UAAU,UAAW;AAEnD,aAAS,SAAS,MAAM,KAAM,SAAS,QAAS;AAChD,aAAS,UAAU,QAAQ,KAAK,IAAK,SAAS,WAAW,IAAK;AAAA,EAE/D;AAEA,WAAS,oBAAqB,UAAU,UAAW;AAElD,QAAK,SAAS,aAAc;AAE3B,eAAS,YAAY,QAAQ,SAAS;AAAA,IAEvC;AAAA,EAED;AAEA,WAAS,wBAAyB,UAAU,UAAW;AAEtD,aAAS,UAAU,QAAQ,SAAS;AAEpC,QAAK,SAAS,cAAe;AAE5B,eAAS,aAAa,QAAQ,SAAS;AAEvC,8BAAyB,SAAS,cAAc,SAAS,qBAAsB;AAAA,IAEhF;AAEA,aAAS,UAAU,QAAQ,SAAS;AAEpC,QAAK,SAAS,cAAe;AAE5B,eAAS,aAAa,QAAQ,SAAS;AAEvC,8BAAyB,SAAS,cAAc,SAAS,qBAAsB;AAAA,IAEhF;AAEA,QAAK,SAAS,QAAS;AAItB,eAAS,gBAAgB,QAAQ,SAAS;AAAA,IAE3C;AAAA,EAED;AAEA,WAAS,wBAAyB,UAAU,UAAU,0BAA2B;AAEhF,aAAS,IAAI,QAAQ,SAAS;AAE9B,QAAK,SAAS,QAAQ,GAAI;AAEzB,eAAS,WAAW,MAAM,KAAM,SAAS,UAAW,EAAE,eAAgB,SAAS,KAAM;AAErF,eAAS,eAAe,QAAQ,SAAS;AAEzC,UAAK,SAAS,eAAgB;AAE7B,iBAAS,cAAc,QAAQ,SAAS;AAExC,gCAAyB,SAAS,eAAe,SAAS,sBAAuB;AAAA,MAElF;AAEA,UAAK,SAAS,mBAAoB;AAEjC,iBAAS,kBAAkB,QAAQ,SAAS;AAE5C,gCAAyB,SAAS,mBAAmB,SAAS,0BAA2B;AAAA,MAE1F;AAAA,IAED;AAEA,QAAK,SAAS,YAAY,GAAI;AAE7B,eAAS,UAAU,QAAQ,SAAS;AACpC,eAAS,mBAAmB,QAAQ,SAAS;AAE7C,UAAK,SAAS,cAAe;AAE5B,iBAAS,aAAa,QAAQ,SAAS;AAEvC,gCAAyB,SAAS,cAAc,SAAS,qBAAsB;AAAA,MAEhF;AAEA,UAAK,SAAS,uBAAwB;AAErC,iBAAS,sBAAsB,QAAQ,SAAS;AAEhD,gCAAyB,SAAS,uBAAuB,SAAS,8BAA+B;AAAA,MAElG;AAEA,UAAK,SAAS,oBAAqB;AAElC,iBAAS,mBAAmB,QAAQ,SAAS;AAE7C,gCAAyB,SAAS,oBAAoB,SAAS,2BAA4B;AAE3F,iBAAS,qBAAqB,MAAM,KAAM,SAAS,oBAAqB;AAExE,YAAK,SAAS,SAAS,UAAW;AAEjC,mBAAS,qBAAqB,MAAM,OAAO;AAAA,QAE5C;AAAA,MAED;AAAA,IAED;AAEA,QAAK,SAAS,aAAa,GAAI;AAE9B,eAAS,WAAW,QAAQ,SAAS;AAAA,IAEtC;AAEA,QAAK,SAAS,cAAc,GAAI;AAE/B,eAAS,YAAY,QAAQ,SAAS;AACtC,eAAS,eAAe,QAAQ,SAAS;AACzC,eAAS,4BAA4B,QAAQ,SAAS,0BAA2B,CAAE;AACnF,eAAS,4BAA4B,QAAQ,SAAS,0BAA2B,CAAE;AAEnF,UAAK,SAAS,gBAAiB;AAE9B,iBAAS,eAAe,QAAQ,SAAS;AAEzC,gCAAyB,SAAS,gBAAgB,SAAS,uBAAwB;AAAA,MAEpF;AAEA,UAAK,SAAS,yBAA0B;AAEvC,iBAAS,wBAAwB,QAAQ,SAAS;AAElD,gCAAyB,SAAS,yBAAyB,SAAS,gCAAiC;AAAA,MAEtG;AAAA,IAED;AAEA,QAAK,SAAS,eAAe,GAAI;AAEhC,eAAS,aAAa,QAAQ,SAAS;AACvC,eAAS,uBAAuB,QAAQ,yBAAyB;AACjE,eAAS,wBAAwB,MAAM,IAAK,yBAAyB,OAAO,yBAAyB,MAAO;AAE5G,UAAK,SAAS,iBAAkB;AAE/B,iBAAS,gBAAgB,QAAQ,SAAS;AAE1C,gCAAyB,SAAS,iBAAiB,SAAS,wBAAyB;AAAA,MAEtF;AAEA,eAAS,UAAU,QAAQ,SAAS;AAEpC,UAAK,SAAS,cAAe;AAE5B,iBAAS,aAAa,QAAQ,SAAS;AAEvC,gCAAyB,SAAS,cAAc,SAAS,qBAAsB;AAAA,MAEhF;AAEA,eAAS,oBAAoB,QAAQ,SAAS;AAC9C,eAAS,iBAAiB,MAAM,KAAM,SAAS,gBAAiB;AAAA,IAEjE;AAEA,QAAK,SAAS,aAAa,GAAI;AAE9B,eAAS,iBAAiB,MAAM,IAAK,SAAS,aAAa,KAAK,IAAK,SAAS,kBAAmB,GAAG,SAAS,aAAa,KAAK,IAAK,SAAS,kBAAmB,CAAE;AAElK,UAAK,SAAS,eAAgB;AAE7B,iBAAS,cAAc,QAAQ,SAAS;AAExC,gCAAyB,SAAS,eAAe,SAAS,sBAAuB;AAAA,MAElF;AAAA,IAED;AAEA,aAAS,kBAAkB,QAAQ,SAAS;AAC5C,aAAS,cAAc,MAAM,KAAM,SAAS,aAAc;AAE1D,QAAK,SAAS,kBAAmB;AAEhC,eAAS,iBAAiB,QAAQ,SAAS;AAE3C,8BAAyB,SAAS,kBAAkB,SAAS,yBAA0B;AAAA,IAExF;AAEA,QAAK,SAAS,sBAAuB;AAEpC,eAAS,qBAAqB,QAAQ,SAAS;AAE/C,8BAAyB,SAAS,sBAAsB,SAAS,6BAA8B;AAAA,IAEhG;AAAA,EAED;AAEA,WAAS,sBAAuB,UAAU,UAAW;AAEpD,QAAK,SAAS,QAAS;AAEtB,eAAS,OAAO,QAAQ,SAAS;AAAA,IAElC;AAAA,EAED;AAEA,WAAS,wBAAyB,UAAU,UAAW;AAEtD,UAAM,QAAQ,WAAW,IAAK,QAAS,EAAE;AAEzC,aAAS,kBAAkB,MAAM,sBAAuB,MAAM,WAAY;AAC1E,aAAS,aAAa,QAAQ,MAAM,OAAO,OAAO;AAClD,aAAS,YAAY,QAAQ,MAAM,OAAO,OAAO;AAAA,EAElD;AAEA,SAAO;AAAA,IACN;AAAA,IACA;AAAA,EACD;AAED;AAEA,SAAS,oBAAqB,IAAI,MAAM,cAAc,OAAQ;AAE7D,MAAI,UAAU,CAAC;AACf,MAAI,aAAa,CAAC;AAClB,MAAI,yBAAyB,CAAC;AAE9B,QAAM,mBAAmB,GAAG,aAAc,GAAG,2BAA4B;AAEzE,WAAS,KAAM,eAAe,SAAU;AAEvC,UAAM,eAAe,QAAQ;AAC7B,UAAM,oBAAqB,eAAe,YAAa;AAAA,EAExD;AAEA,WAAS,OAAQ,eAAe,SAAU;AAEzC,QAAI,SAAS,QAAS,cAAc,EAAG;AAEvC,QAAK,WAAW,QAAY;AAE3B,2BAAsB,aAAc;AAEpC,eAAS,aAAc,aAAc;AACrC,cAAS,cAAc,EAAG,IAAI;AAE9B,oBAAc,iBAAkB,WAAW,uBAAwB;AAAA,IAEpE;AAIA,UAAM,eAAe,QAAQ;AAC7B,UAAM,iBAAkB,eAAe,YAAa;AAIpD,UAAM,QAAQ,KAAK,OAAO;AAE1B,QAAK,WAAY,cAAc,EAAG,MAAM,OAAQ;AAE/C,uBAAkB,aAAc;AAEhC,iBAAY,cAAc,EAAG,IAAI;AAAA,IAElC;AAAA,EAED;AAEA,WAAS,aAAc,eAAgB;AAItC,UAAM,oBAAoB,0BAA0B;AACpD,kBAAc,sBAAsB;AAEpC,UAAM,SAAS,GAAG,aAAa;AAC/B,UAAM,OAAO,cAAc;AAC3B,UAAM,QAAQ,cAAc;AAE5B,OAAG,WAAY,GAAG,gBAAgB,MAAO;AACzC,OAAG,WAAY,GAAG,gBAAgB,MAAM,KAAM;AAC9C,OAAG,WAAY,GAAG,gBAAgB,IAAK;AACvC,OAAG,eAAgB,GAAG,gBAAgB,mBAAmB,MAAO;AAEhE,WAAO;AAAA,EAER;AAEA,WAAS,4BAA4B;AAEpC,aAAU,IAAI,GAAG,IAAI,kBAAkB,KAAO;AAE7C,UAAK,uBAAuB,QAAS,CAAE,MAAM,IAAM;AAElD,+BAAuB,KAAM,CAAE;AAC/B,eAAO;AAAA,MAER;AAAA,IAED;AAEA,YAAQ,MAAO,uFAAwF;AAEvG,WAAO;AAAA,EAER;AAEA,WAAS,iBAAkB,eAAgB;AAE1C,UAAM,SAAS,QAAS,cAAc,EAAG;AACzC,UAAM,WAAW,cAAc;AAC/B,UAAM,QAAQ,cAAc;AAE5B,OAAG,WAAY,GAAG,gBAAgB,MAAO;AAEzC,aAAU,IAAI,GAAG,KAAK,SAAS,QAAQ,IAAI,IAAI,KAAO;AAErD,YAAM,eAAe,MAAM,QAAS,SAAU,CAAE,CAAE,IAAI,SAAU,CAAE,IAAI,CAAE,SAAU,CAAE,CAAE;AAEtF,eAAU,IAAI,GAAG,KAAK,aAAa,QAAQ,IAAI,IAAI,KAAO;AAEzD,cAAM,UAAU,aAAc,CAAE;AAEhC,YAAK,kBAAmB,SAAS,GAAG,GAAG,KAAM,MAAM,MAAO;AAEzD,gBAAM,SAAS,QAAQ;AAEvB,gBAAM,SAAS,MAAM,QAAS,QAAQ,KAAM,IAAI,QAAQ,QAAQ,CAAE,QAAQ,KAAM;AAEhF,cAAI,cAAc;AAElB,mBAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAO;AAE1C,kBAAM,QAAQ,OAAQ,CAAE;AAExB,kBAAMC,QAAO,eAAgB,KAAM;AAGnC,gBAAK,OAAO,UAAU,YAAY,OAAO,UAAU,WAAY;AAE9D,sBAAQ,OAAQ,CAAE,IAAI;AACtB,iBAAG,cAAe,GAAG,gBAAgB,SAAS,aAAa,QAAQ,MAAO;AAAA,YAE3E,WAAY,MAAM,WAAY;AAI7B,sBAAQ,OAAQ,CAAE,IAAI,MAAM,SAAU,CAAE;AACxC,sBAAQ,OAAQ,CAAE,IAAI,MAAM,SAAU,CAAE;AACxC,sBAAQ,OAAQ,CAAE,IAAI,MAAM,SAAU,CAAE;AACxC,sBAAQ,OAAQ,CAAE,IAAI;AACtB,sBAAQ,OAAQ,CAAE,IAAI,MAAM,SAAU,CAAE;AACxC,sBAAQ,OAAQ,CAAE,IAAI,MAAM,SAAU,CAAE;AACxC,sBAAQ,OAAQ,CAAE,IAAI,MAAM,SAAU,CAAE;AACxC,sBAAQ,OAAQ,CAAE,IAAI;AACtB,sBAAQ,OAAQ,CAAE,IAAI,MAAM,SAAU,CAAE;AACxC,sBAAQ,OAAQ,CAAE,IAAI,MAAM,SAAU,CAAE;AACxC,sBAAQ,OAAQ,EAAG,IAAI,MAAM,SAAU,CAAE;AACzC,sBAAQ,OAAQ,EAAG,IAAI;AAAA,YAExB,OAAO;AAEN,oBAAM,QAAS,QAAQ,QAAQ,WAAY;AAE3C,6BAAeA,MAAK,UAAU,aAAa;AAAA,YAE5C;AAAA,UAED;AAEA,aAAG,cAAe,GAAG,gBAAgB,QAAQ,QAAQ,MAAO;AAAA,QAE7D;AAAA,MAED;AAAA,IAED;AAEA,OAAG,WAAY,GAAG,gBAAgB,IAAK;AAAA,EAExC;AAEA,WAAS,kBAAmB,SAAS,OAAO,YAAY,OAAQ;AAE/D,UAAM,QAAQ,QAAQ;AACtB,UAAM,cAAc,QAAQ,MAAM;AAElC,QAAK,MAAO,WAAY,MAAM,QAAY;AAIzC,UAAK,OAAO,UAAU,YAAY,OAAO,UAAU,WAAY;AAE9D,cAAO,WAAY,IAAI;AAAA,MAExB,OAAO;AAEN,cAAO,WAAY,IAAI,MAAM,MAAM;AAAA,MAEpC;AAEA,aAAO;AAAA,IAER,OAAO;AAEN,YAAM,eAAe,MAAO,WAAY;AAIxC,UAAK,OAAO,UAAU,YAAY,OAAO,UAAU,WAAY;AAE9D,YAAK,iBAAiB,OAAQ;AAE7B,gBAAO,WAAY,IAAI;AACvB,iBAAO;AAAA,QAER;AAAA,MAED,OAAO;AAEN,YAAK,aAAa,OAAQ,KAAM,MAAM,OAAQ;AAE7C,uBAAa,KAAM,KAAM;AACzB,iBAAO;AAAA,QAER;AAAA,MAED;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAEA,WAAS,qBAAsB,eAAgB;AAK9C,UAAM,WAAW,cAAc;AAE/B,QAAI,SAAS;AACb,UAAM,YAAY;AAElB,aAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,IAAI,GAAG,KAAO;AAEnD,YAAM,eAAe,MAAM,QAAS,SAAU,CAAE,CAAE,IAAI,SAAU,CAAE,IAAI,CAAE,SAAU,CAAE,CAAE;AAEtF,eAAU,IAAI,GAAG,KAAK,aAAa,QAAQ,IAAI,IAAI,KAAO;AAEzD,cAAM,UAAU,aAAc,CAAE;AAEhC,cAAM,SAAS,MAAM,QAAS,QAAQ,KAAM,IAAI,QAAQ,QAAQ,CAAE,QAAQ,KAAM;AAEhF,iBAAU,IAAI,GAAG,KAAK,OAAO,QAAQ,IAAI,IAAI,KAAO;AAEnD,gBAAM,QAAQ,OAAQ,CAAE;AAExB,gBAAMA,QAAO,eAAgB,KAAM;AAEnC,gBAAMC,eAAc,SAAS;AAC7B,gBAAM,eAAeA,eAAcD,MAAK;AACxC,gBAAM,aAAaC,eAAc;AAEjC,oBAAU;AAGV,cAAK,eAAe,KAAO,YAAY,aAAeD,MAAK,SAAU;AAGpE,sBAAY,YAAY;AAAA,UAEzB;AAGA,kBAAQ,SAAS,IAAI,aAAcA,MAAK,UAAU,aAAa,iBAAkB;AACjF,kBAAQ,WAAW;AAGnB,oBAAUA,MAAK;AAAA,QAEhB;AAAA,MAED;AAAA,IAED;AAIA,UAAM,cAAc,SAAS;AAE7B,QAAK,cAAc,EAAI,WAAY,YAAY;AAI/C,kBAAc,SAAS;AACvB,kBAAc,UAAU,CAAC;AAEzB,WAAO;AAAA,EAER;AAEA,WAAS,eAAgB,OAAQ;AAEhC,UAAMA,QAAO;AAAA,MACZ,UAAU;AAAA;AAAA,MACV,SAAS;AAAA;AAAA,IACV;AAIA,QAAK,OAAO,UAAU,YAAY,OAAO,UAAU,WAAY;AAI9D,MAAAA,MAAK,WAAW;AAChB,MAAAA,MAAK,UAAU;AAAA,IAEhB,WAAY,MAAM,WAAY;AAI7B,MAAAA,MAAK,WAAW;AAChB,MAAAA,MAAK,UAAU;AAAA,IAEhB,WAAY,MAAM,aAAa,MAAM,SAAU;AAI9C,MAAAA,MAAK,WAAW;AAChB,MAAAA,MAAK,UAAU;AAAA,IAEhB,WAAY,MAAM,WAAY;AAI7B,MAAAA,MAAK,WAAW;AAChB,MAAAA,MAAK,UAAU;AAAA,IAEhB,WAAY,MAAM,WAAY;AAI7B,MAAAA,MAAK,WAAW;AAChB,MAAAA,MAAK,UAAU;AAAA,IAEhB,WAAY,MAAM,WAAY;AAI7B,MAAAA,MAAK,WAAW;AAChB,MAAAA,MAAK,UAAU;AAAA,IAEhB,WAAY,MAAM,WAAY;AAE7B,cAAQ,KAAM,6EAA8E;AAAA,IAE7F,OAAO;AAEN,cAAQ,KAAM,wDAAwD,KAAM;AAAA,IAE7E;AAEA,WAAOA;AAAA,EAER;AAEA,WAAS,wBAAyB,OAAQ;AAEzC,UAAM,gBAAgB,MAAM;AAE5B,kBAAc,oBAAqB,WAAW,uBAAwB;AAEtE,UAAM,QAAQ,uBAAuB,QAAS,cAAc,mBAAoB;AAChF,2BAAuB,OAAQ,OAAO,CAAE;AAExC,OAAG,aAAc,QAAS,cAAc,EAAG,CAAE;AAE7C,WAAO,QAAS,cAAc,EAAG;AACjC,WAAO,WAAY,cAAc,EAAG;AAAA,EAErC;AAEA,WAAS,UAAU;AAElB,eAAY,MAAM,SAAU;AAE3B,SAAG,aAAc,QAAS,EAAG,CAAE;AAAA,IAEhC;AAEA,6BAAyB,CAAC;AAC1B,cAAU,CAAC;AACX,iBAAa,CAAC;AAAA,EAEf;AAEA,SAAO;AAAA,IAEN;AAAA,IACA;AAAA,IAEA;AAAA,EAED;AAED;AAEA,IAAM,gBAAN,MAAoB;AAAA,EAEnB,YAAa,aAAa,CAAC,GAAI;AAE9B,UAAM;AAAA,MACL,SAAS,oBAAoB;AAAA,MAC7B,UAAU;AAAA,MACV,QAAQ;AAAA,MACR,UAAU;AAAA,MACV,QAAQ;AAAA,MACR,YAAY;AAAA,MACZ,qBAAqB;AAAA,MACrB,wBAAwB;AAAA,MACxB,kBAAkB;AAAA,MAClB,+BAA+B;AAAA,IAChC,IAAI;AAEJ,SAAK,kBAAkB;AAEvB,QAAI;AAEJ,QAAK,YAAY,MAAO;AAEvB,UAAK,OAAO,0BAA0B,eAAe,mBAAmB,uBAAwB;AAE/F,cAAM,IAAI,MAAO,2DAA4D;AAAA,MAE9E;AAEA,eAAS,QAAQ,qBAAqB,EAAE;AAAA,IAEzC,OAAO;AAEN,eAAS;AAAA,IAEV;AAEA,UAAM,iBAAiB,IAAI,YAAa,CAAE;AAC1C,UAAM,gBAAgB,IAAI,WAAY,CAAE;AAExC,QAAI,oBAAoB;AACxB,QAAI,qBAAqB;AAKzB,UAAM,kBAAkB,CAAC;AACzB,UAAM,mBAAmB,CAAC;AAI1B,SAAK,aAAa;AAGlB,SAAK,QAAQ;AAAA;AAAA;AAAA;AAAA;AAAA,MAMZ,mBAAmB;AAAA;AAAA;AAAA;AAAA;AAAA,MAKnB,eAAe;AAAA,IAChB;AAIA,SAAK,YAAY;AACjB,SAAK,iBAAiB;AACtB,SAAK,iBAAiB;AACtB,SAAK,mBAAmB;AAIxB,SAAK,cAAc;AAInB,SAAK,iBAAiB,CAAC;AACvB,SAAK,uBAAuB;AAI5B,SAAK,oBAAoB;AAIzB,SAAK,cAAc;AACnB,SAAK,sBAAsB;AAI3B,UAAM,QAAQ;AAEd,QAAI,iBAAiB;AAIrB,QAAI,yBAAyB;AAC7B,QAAI,4BAA4B;AAChC,QAAI,uBAAuB;AAC3B,QAAI,qBAAqB;AAEzB,QAAI,iBAAiB;AAErB,UAAM,mBAAmB,IAAI,QAAQ;AACrC,UAAM,kBAAkB,IAAI,QAAQ;AACpC,QAAI,sBAAsB;AAE1B,UAAM,qBAAqB,IAAI,MAAO,CAAS;AAC/C,QAAI,qBAAqB;AAIzB,QAAI,SAAS,OAAO;AACpB,QAAI,UAAU,OAAO;AAErB,QAAI,cAAc;AAClB,QAAI,cAAc;AAClB,QAAI,mBAAmB;AAEvB,UAAM,YAAY,IAAI,QAAS,GAAG,GAAG,QAAQ,OAAQ;AACrD,UAAM,WAAW,IAAI,QAAS,GAAG,GAAG,QAAQ,OAAQ;AACpD,QAAI,eAAe;AAInB,UAAMX,YAAW,IAAI,QAAQ;AAI7B,QAAI,mBAAmB;AACvB,QAAI,wBAAwB;AAI5B,UAAMa,qBAAoB,IAAI,QAAQ;AAEtC,UAAMC,YAAW,IAAI,QAAQ;AAE7B,UAAM,WAAW,IAAI,QAAQ;AAE7B,UAAM,cAAc,EAAE,YAAY,MAAM,KAAK,MAAM,aAAa,MAAM,kBAAkB,MAAM,SAAS,KAAK;AAE5G,QAAI,oBAAoB;AAExB,aAAS,sBAAsB;AAE9B,aAAO,yBAAyB,OAAO,cAAc;AAAA,IAEtD;AAIA,QAAI,MAAM;AAEV,aAAS,WAAY,aAAa,mBAAoB;AAErD,aAAO,OAAO,WAAY,aAAa,iBAAkB;AAAA,IAE1D;AAEA,QAAI;AAEH,YAAM,oBAAoB;AAAA,QACzB,OAAO;AAAA,QACP;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,MACD;AAGA,UAAK,kBAAkB,OAAS,QAAO,aAAc,eAAe,aAAa,QAAQ,EAAG;AAG5F,aAAO,iBAAkB,oBAAoB,eAAe,KAAM;AAClE,aAAO,iBAAkB,wBAAwB,kBAAkB,KAAM;AACzE,aAAO,iBAAkB,6BAA6B,wBAAwB,KAAM;AAEpF,UAAK,QAAQ,MAAO;AAEnB,cAAM,cAAc;AAEpB,cAAM,WAAY,aAAa,iBAAkB;AAEjD,YAAK,QAAQ,MAAO;AAEnB,cAAK,WAAY,WAAY,GAAI;AAEhC,kBAAM,IAAI,MAAO,6DAA8D;AAAA,UAEhF,OAAO;AAEN,kBAAM,IAAI,MAAO,+BAAgC;AAAA,UAElD;AAAA,QAED;AAAA,MAED;AAAA,IAED,SAAU,OAAQ;AAEjB,cAAQ,MAAO,0BAA0B,MAAM,OAAQ;AACvD,YAAM;AAAA,IAEP;AAEA,QAAI,YAAY,cAAc,OAAO;AACrC,QAAI,YAAY,UAAU,UAAU,YAAY,YAAY,YAAY;AACxE,QAAI,cAAc,WAAW,aAAa,cAAc,UAAU;AAElE,QAAI,YAAY,cAAc,gBAAgB;AAE9C,QAAI,OAAO,eAAe;AAE1B,aAAS,gBAAgB;AAExB,mBAAa,IAAI,gBAAiB,GAAI;AACtC,iBAAW,KAAK;AAEhB,cAAQ,IAAI,WAAY,KAAK,UAAW;AAExC,qBAAe,IAAI,kBAAmB,KAAK,YAAY,YAAY,KAAM;AAEzE,cAAQ,IAAI,WAAY,GAAI;AAE5B,aAAO,IAAI,UAAW,GAAI;AAC1B,mBAAa,IAAI,gBAAgB;AACjC,iBAAW,IAAI,cAAe,KAAK,YAAY,OAAO,YAAY,cAAc,OAAO,IAAK;AAC5F,iBAAW,IAAI,cAAe,KAAM;AACpC,mBAAa,IAAI,gBAAiB,KAAM;AACxC,mBAAa,IAAI,gBAAiB,GAAI;AACtC,sBAAgB,IAAI,mBAAoB,KAAK,UAAW;AACxD,mBAAa,IAAI,gBAAiB,KAAK,YAAY,MAAM,aAAc;AACvE,gBAAU,IAAI,aAAc,KAAK,YAAY,YAAY,IAAK;AAC9D,qBAAe,IAAI,kBAAmB,KAAK,cAAc,QAAS;AAClE,iBAAW,IAAI,cAAe,UAAW;AACzC,qBAAe,IAAI,cAAe,OAAO,UAAU,YAAY,YAAY,cAAc,eAAe,QAAS;AACjH,kBAAY,IAAI,eAAgB,OAAO,UAAW;AAClD,oBAAc,IAAI,iBAAiB;AACnC,qBAAe,IAAI,kBAAmB,UAAW;AACjD,mBAAa,IAAI,gBAAiB,OAAO,UAAU,YAAY,OAAO,SAAS,QAAQ,kBAAmB;AAC1G,kBAAY,IAAI,eAAgB,OAAO,SAAS,YAAa;AAC7D,uBAAiB,IAAI,oBAAqB,KAAK,MAAM,cAAc,KAAM;AAEzE,uBAAiB,IAAI,oBAAqB,KAAK,YAAY,IAAK;AAChE,8BAAwB,IAAI,2BAA4B,KAAK,YAAY,IAAK;AAE9E,WAAK,WAAW,aAAa;AAE7B,YAAM,eAAe;AACrB,YAAM,aAAa;AACnB,YAAM,aAAa;AACnB,YAAM,cAAc;AACpB,YAAM,YAAY;AAClB,YAAM,QAAQ;AACd,YAAM,OAAO;AAAA,IAEd;AAEA,kBAAc;AAId,UAAM,KAAK,IAAI,aAAc,OAAO,GAAI;AAExC,SAAK,KAAK;AAIV,SAAK,aAAa,WAAY;AAE7B,aAAO;AAAA,IAER;AAEA,SAAK,uBAAuB,WAAY;AAEvC,aAAO,IAAI,qBAAqB;AAAA,IAEjC;AAEA,SAAK,mBAAmB,WAAY;AAEnC,YAAM,YAAY,WAAW,IAAK,oBAAqB;AACvD,UAAK,UAAY,WAAU,YAAY;AAAA,IAExC;AAEA,SAAK,sBAAsB,WAAY;AAEtC,YAAM,YAAY,WAAW,IAAK,oBAAqB;AACvD,UAAK,UAAY,WAAU,eAAe;AAAA,IAE3C;AAEA,SAAK,gBAAgB,WAAY;AAEhC,aAAO;AAAA,IAER;AAEA,SAAK,gBAAgB,SAAW,OAAQ;AAEvC,UAAK,UAAU,OAAY;AAE3B,oBAAc;AAEd,WAAK,QAAS,QAAQ,SAAS,KAAM;AAAA,IAEtC;AAEA,SAAK,UAAU,SAAW,QAAS;AAElC,aAAO,OAAO,IAAK,QAAQ,OAAQ;AAAA,IAEpC;AAEA,SAAK,UAAU,SAAW,OAAO,QAAQ,cAAc,MAAO;AAE7D,UAAK,GAAG,cAAe;AAEtB,gBAAQ,KAAM,uEAAyE;AACvF;AAAA,MAED;AAEA,eAAS;AACT,gBAAU;AAEV,aAAO,QAAQ,KAAK,MAAO,QAAQ,WAAY;AAC/C,aAAO,SAAS,KAAK,MAAO,SAAS,WAAY;AAEjD,UAAK,gBAAgB,MAAO;AAE3B,eAAO,MAAM,QAAQ,QAAQ;AAC7B,eAAO,MAAM,SAAS,SAAS;AAAA,MAEhC;AAEA,WAAK,YAAa,GAAG,GAAG,OAAO,MAAO;AAAA,IAEvC;AAEA,SAAK,uBAAuB,SAAW,QAAS;AAE/C,aAAO,OAAO,IAAK,SAAS,aAAa,UAAU,WAAY,EAAE,MAAM;AAAA,IAExE;AAEA,SAAK,uBAAuB,SAAW,OAAO,QAAQ,YAAa;AAElE,eAAS;AACT,gBAAU;AAEV,oBAAc;AAEd,aAAO,QAAQ,KAAK,MAAO,QAAQ,UAAW;AAC9C,aAAO,SAAS,KAAK,MAAO,SAAS,UAAW;AAEhD,WAAK,YAAa,GAAG,GAAG,OAAO,MAAO;AAAA,IAEvC;AAEA,SAAK,qBAAqB,SAAW,QAAS;AAE7C,aAAO,OAAO,KAAM,gBAAiB;AAAA,IAEtC;AAEA,SAAK,cAAc,SAAW,QAAS;AAEtC,aAAO,OAAO,KAAM,SAAU;AAAA,IAE/B;AAEA,SAAK,cAAc,SAAW,GAAG,GAAG,OAAO,QAAS;AAEnD,UAAK,EAAE,WAAY;AAElB,kBAAU,IAAK,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAE;AAAA,MAEnC,OAAO;AAEN,kBAAU,IAAK,GAAG,GAAG,OAAO,MAAO;AAAA,MAEpC;AAEA,YAAM,SAAU,iBAAiB,KAAM,SAAU,EAAE,eAAgB,WAAY,EAAE,MAAM,CAAE;AAAA,IAE1F;AAEA,SAAK,aAAa,SAAW,QAAS;AAErC,aAAO,OAAO,KAAM,QAAS;AAAA,IAE9B;AAEA,SAAK,aAAa,SAAW,GAAG,GAAG,OAAO,QAAS;AAElD,UAAK,EAAE,WAAY;AAElB,iBAAS,IAAK,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAE;AAAA,MAElC,OAAO;AAEN,iBAAS,IAAK,GAAG,GAAG,OAAO,MAAO;AAAA,MAEnC;AAEA,YAAM,QAAS,gBAAgB,KAAM,QAAS,EAAE,eAAgB,WAAY,EAAE,MAAM,CAAE;AAAA,IAEvF;AAEA,SAAK,iBAAiB,WAAY;AAEjC,aAAO;AAAA,IAER;AAEA,SAAK,iBAAiB,SAAW,SAAU;AAE1C,YAAM,eAAgB,eAAe,OAAQ;AAAA,IAE9C;AAEA,SAAK,gBAAgB,SAAW,QAAS;AAExC,oBAAc;AAAA,IAEf;AAEA,SAAK,qBAAqB,SAAW,QAAS;AAE7C,yBAAmB;AAAA,IAEpB;AAIA,SAAK,gBAAgB,SAAW,QAAS;AAExC,aAAO,OAAO,KAAM,WAAW,cAAc,CAAE;AAAA,IAEhD;AAEA,SAAK,gBAAgB,WAAY;AAEhC,iBAAW,cAAc,MAAO,YAAY,SAAU;AAAA,IAEvD;AAEA,SAAK,gBAAgB,WAAY;AAEhC,aAAO,WAAW,cAAc;AAAA,IAEjC;AAEA,SAAK,gBAAgB,WAAY;AAEhC,iBAAW,cAAc,MAAO,YAAY,SAAU;AAAA,IAEvD;AAEA,SAAK,QAAQ,SAAW,QAAQ,MAAMzB,SAAQ,MAAM0B,WAAU,MAAO;AAEpE,UAAI,OAAO;AAEX,UAAK,OAAQ;AAGZ,YAAI,kBAAkB;AACtB,YAAK,yBAAyB,MAAO;AAEpC,gBAAM,eAAe,qBAAqB,QAAQ;AAClD,4BAAkB,iBAAiB,qBAClC,iBAAiB,mBACjB,iBAAiB;AAAA,QAEnB;AAIA,YAAK,iBAAkB;AAEtB,gBAAM,aAAa,qBAAqB,QAAQ;AAChD,gBAAM,iBAAiB,eAAe,oBACrC,eAAe,mBACf,eAAe,qBACf,eAAe,sBACf,eAAe,yBACf,eAAe;AAEhB,gBAAM,aAAa,WAAW,cAAc;AAC5C,gBAAM,IAAI,WAAW,cAAc;AACnC,gBAAM,IAAI,WAAW;AACrB,gBAAM,IAAI,WAAW;AACrB,gBAAM,IAAI,WAAW;AAErB,cAAK,gBAAiB;AAErB,2BAAgB,CAAE,IAAI;AACtB,2BAAgB,CAAE,IAAI;AACtB,2BAAgB,CAAE,IAAI;AACtB,2BAAgB,CAAE,IAAI;AACtB,gBAAI,eAAgB,IAAI,OAAO,GAAG,cAAe;AAAA,UAElD,OAAO;AAEN,0BAAe,CAAE,IAAI;AACrB,0BAAe,CAAE,IAAI;AACrB,0BAAe,CAAE,IAAI;AACrB,0BAAe,CAAE,IAAI;AACrB,gBAAI,cAAe,IAAI,OAAO,GAAG,aAAc;AAAA,UAEhD;AAAA,QAED,OAAO;AAEN,kBAAQ,IAAI;AAAA,QAEb;AAAA,MAED;AAEA,UAAK1B,OAAQ,SAAQ,IAAI;AACzB,UAAK0B,UAAU;AAEd,gBAAQ,IAAI;AACZ,aAAK,MAAM,QAAQ,QAAQ,QAAS,UAAW;AAAA,MAEhD;AAEA,UAAI,MAAO,IAAK;AAAA,IAEjB;AAEA,SAAK,aAAa,WAAY;AAE7B,WAAK,MAAO,MAAM,OAAO,KAAM;AAAA,IAEhC;AAEA,SAAK,aAAa,WAAY;AAE7B,WAAK,MAAO,OAAO,MAAM,KAAM;AAAA,IAEhC;AAEA,SAAK,eAAe,WAAY;AAE/B,WAAK,MAAO,OAAO,OAAO,IAAK;AAAA,IAEhC;AAIA,SAAK,UAAU,WAAY;AAE1B,aAAO,oBAAqB,oBAAoB,eAAe,KAAM;AACrE,aAAO,oBAAqB,wBAAwB,kBAAkB,KAAM;AAC5E,aAAO,oBAAqB,6BAA6B,wBAAwB,KAAM;AAEvF,kBAAY,QAAQ;AACpB,mBAAa,QAAQ;AACrB,iBAAW,QAAQ;AACnB,eAAS,QAAQ;AACjB,iBAAW,QAAQ;AACnB,cAAQ,QAAQ;AAChB,oBAAc,QAAQ;AACtB,qBAAe,QAAQ;AACvB,mBAAa,QAAQ;AAErB,SAAG,QAAQ;AAEX,SAAG,oBAAqB,gBAAgB,gBAAiB;AACzD,SAAG,oBAAqB,cAAc,cAAe;AAErD,gBAAU,KAAK;AAAA,IAEhB;AAIA,aAAS,cAAe,OAAQ;AAE/B,YAAM,eAAe;AAErB,cAAQ,IAAK,oCAAqC;AAElD,uBAAiB;AAAA,IAElB;AAEA,aAAS,mBAAgC;AAExC,cAAQ,IAAK,wCAAyC;AAEtD,uBAAiB;AAEjB,YAAM,gBAAgB,KAAK;AAC3B,YAAM,mBAAmB,UAAU;AACnC,YAAM,sBAAsB,UAAU;AACtC,YAAM,uBAAuB,UAAU;AACvC,YAAM,gBAAgB,UAAU;AAEhC,oBAAc;AAEd,WAAK,YAAY;AACjB,gBAAU,UAAU;AACpB,gBAAU,aAAa;AACvB,gBAAU,cAAc;AACxB,gBAAU,OAAO;AAAA,IAElB;AAEA,aAAS,uBAAwB,OAAQ;AAExC,cAAQ,MAAO,uEAAuE,MAAM,aAAc;AAAA,IAE3G;AAEA,aAAS,kBAAmB,OAAQ;AAEnC,YAAM,WAAW,MAAM;AAEvB,eAAS,oBAAqB,WAAW,iBAAkB;AAE3D,yBAAoB,QAAS;AAAA,IAE9B;AAIA,aAAS,mBAAoB,UAAW;AAEvC,uCAAkC,QAAS;AAE3C,iBAAW,OAAQ,QAAS;AAAA,IAE7B;AAGA,aAAS,iCAAkC,UAAW;AAErD,YAAM,WAAW,WAAW,IAAK,QAAS,EAAE;AAE5C,UAAK,aAAa,QAAY;AAE7B,iBAAS,QAAS,SAAW,SAAU;AAEtC,uBAAa,eAAgB,OAAQ;AAAA,QAEtC,CAAE;AAEF,YAAK,SAAS,kBAAmB;AAEhC,uBAAa,mBAAoB,QAAS;AAAA,QAE3C;AAAA,MAED;AAAA,IAED;AAIA,SAAK,qBAAqB,SAAW,QAAQ,OAAO,UAAU,UAAU,QAAQ,OAAQ;AAEvF,UAAK,UAAU,KAAO,SAAQ;AAE9B,YAAM,cAAgB,OAAO,UAAU,OAAO,YAAY,YAAY,IAAI;AAE1E,YAAM,UAAU,WAAY,QAAQ,OAAO,UAAU,UAAU,MAAO;AAEtE,YAAM,YAAa,UAAU,WAAY;AAIzC,UAAI,QAAQ,SAAS;AACrB,UAAI,cAAc;AAElB,UAAK,SAAS,cAAc,MAAO;AAElC,gBAAQ,WAAW,sBAAuB,QAAS;AAEnD,YAAK,UAAU,OAAY;AAE3B,sBAAc;AAAA,MAEf;AAIA,YAAM,YAAY,SAAS;AAC3B,YAAM,WAAW,SAAS,WAAW;AAErC,UAAI,YAAY,UAAU,QAAQ;AAClC,UAAI,WAAY,UAAU,QAAQ,UAAU,SAAU;AAEtD,UAAK,UAAU,MAAO;AAErB,oBAAY,KAAK,IAAK,WAAW,MAAM,QAAQ,WAAY;AAC3D,kBAAU,KAAK,IAAK,UAAW,MAAM,QAAQ,MAAM,SAAU,WAAY;AAAA,MAE1E;AAEA,UAAK,UAAU,MAAO;AAErB,oBAAY,KAAK,IAAK,WAAW,CAAE;AACnC,kBAAU,KAAK,IAAK,SAAS,MAAM,KAAM;AAAA,MAE1C,WAAY,aAAa,UAAa,aAAa,MAAO;AAEzD,oBAAY,KAAK,IAAK,WAAW,CAAE;AACnC,kBAAU,KAAK,IAAK,SAAS,SAAS,KAAM;AAAA,MAE7C;AAEA,YAAM,YAAY,UAAU;AAE5B,UAAK,YAAY,KAAK,cAAc,SAAW;AAI/C,oBAAc,MAAO,QAAQ,UAAU,SAAS,UAAU,KAAM;AAEhE,UAAI;AACJ,UAAI,WAAW;AAEf,UAAK,UAAU,MAAO;AAErB,oBAAY,WAAW,IAAK,KAAM;AAElC,mBAAW;AACX,iBAAS,SAAU,SAAU;AAAA,MAE9B;AAIA,UAAK,OAAO,QAAS;AAEpB,YAAK,SAAS,cAAc,MAAO;AAElC,gBAAM,aAAc,SAAS,qBAAqB,oBAAoB,CAAE;AACxE,mBAAS,QAAS,IAAI,KAAM;AAAA,QAE7B,OAAO;AAEN,mBAAS,QAAS,IAAI,SAAU;AAAA,QAEjC;AAAA,MAED,WAAY,OAAO,QAAS;AAE3B,YAAI,YAAY,SAAS;AAEzB,YAAK,cAAc,OAAY,aAAY;AAE3C,cAAM,aAAc,YAAY,oBAAoB,CAAE;AAEtD,YAAK,OAAO,gBAAiB;AAE5B,mBAAS,QAAS,IAAI,KAAM;AAAA,QAE7B,WAAY,OAAO,YAAa;AAE/B,mBAAS,QAAS,IAAI,SAAU;AAAA,QAEjC,OAAO;AAEN,mBAAS,QAAS,IAAI,UAAW;AAAA,QAElC;AAAA,MAED,WAAY,OAAO,UAAW;AAE7B,iBAAS,QAAS,IAAI,MAAO;AAAA,MAE9B,WAAY,OAAO,UAAW;AAE7B,iBAAS,QAAS,IAAI,SAAU;AAAA,MAEjC;AAEA,UAAK,OAAO,eAAgB;AAE3B,YAAK,OAAO,wBAAwB,MAAO;AAE1C,mBAAS,yBAA0B,OAAO,kBAAkB,OAAO,kBAAkB,OAAO,iBAAiB,OAAO,mBAAoB;AAAA,QAEzI,OAAO;AAEN,cAAK,CAAE,WAAW,IAAK,kBAAmB,GAAI;AAE7C,kBAAM,SAAS,OAAO;AACtB,kBAAM,SAAS,OAAO;AACtB,kBAAMC,aAAY,OAAO;AACzB,kBAAM,kBAAkB,QAAQ,WAAW,IAAK,KAAM,EAAE,kBAAkB;AAC1E,kBAAM,WAAW,WAAW,IAAK,QAAS,EAAE,eAAe,YAAY;AACvE,qBAAU,IAAI,GAAG,IAAIA,YAAW,KAAO;AAEtC,uBAAS,SAAU,KAAK,cAAc,CAAE;AACxC,uBAAS,OAAQ,OAAQ,CAAE,IAAI,iBAAiB,OAAQ,CAAE,CAAE;AAAA,YAE7D;AAAA,UAED,OAAO;AAEN,qBAAS,gBAAiB,OAAO,kBAAkB,OAAO,kBAAkB,OAAO,eAAgB;AAAA,UAEpG;AAAA,QAED;AAAA,MAED,WAAY,OAAO,iBAAkB;AAEpC,iBAAS,gBAAiB,WAAW,WAAW,OAAO,KAAM;AAAA,MAE9D,WAAY,SAAS,2BAA4B;AAEhD,cAAM,mBAAmB,SAAS,sBAAsB,SAAY,SAAS,oBAAoB;AACjG,cAAM,gBAAgB,KAAK,IAAK,SAAS,eAAe,gBAAiB;AAEzE,iBAAS,gBAAiB,WAAW,WAAW,aAAc;AAAA,MAE/D,OAAO;AAEN,iBAAS,OAAQ,WAAW,SAAU;AAAA,MAEvC;AAAA,IAED;AAIA,aAAS,gBAAiB,UAAU,OAAO,QAAS;AAEnD,UAAK,SAAS,gBAAgB,QAAQ,SAAS,SAAS,cAAc,SAAS,oBAAoB,OAAQ;AAE1G,iBAAS,OAAO;AAChB,iBAAS,cAAc;AACvB,mBAAY,UAAU,OAAO,MAAO;AAEpC,iBAAS,OAAO;AAChB,iBAAS,cAAc;AACvB,mBAAY,UAAU,OAAO,MAAO;AAEpC,iBAAS,OAAO;AAAA,MAEjB,OAAO;AAEN,mBAAY,UAAU,OAAO,MAAO;AAAA,MAErC;AAAA,IAED;AAEA,SAAK,UAAU,SAAW,OAAO,QAAQ,cAAc,MAAO;AAE7D,UAAK,gBAAgB,KAAO,eAAc;AAE1C,2BAAqB,aAAa,IAAK,WAAY;AACnD,yBAAmB,KAAM,MAAO;AAEhC,uBAAiB,KAAM,kBAAmB;AAI1C,kBAAY,gBAAiB,SAAW,QAAS;AAEhD,YAAK,OAAO,WAAW,OAAO,OAAO,KAAM,OAAO,MAAO,GAAI;AAE5D,6BAAmB,UAAW,MAAO;AAErC,cAAK,OAAO,YAAa;AAExB,+BAAmB,WAAY,MAAO;AAAA,UAEvC;AAAA,QAED;AAAA,MAED,CAAE;AAEF,UAAK,UAAU,aAAc;AAE5B,cAAM,gBAAiB,SAAW,QAAS;AAE1C,cAAK,OAAO,WAAW,OAAO,OAAO,KAAM,OAAO,MAAO,GAAI;AAE5D,+BAAmB,UAAW,MAAO;AAErC,gBAAK,OAAO,YAAa;AAExB,iCAAmB,WAAY,MAAO;AAAA,YAEvC;AAAA,UAED;AAAA,QAED,CAAE;AAAA,MAEH;AAEA,yBAAmB,YAAY;AAI/B,YAAMC,aAAY,oBAAI,IAAI;AAE1B,YAAM,SAAU,SAAW,QAAS;AAEnC,cAAM,WAAW,OAAO;AAExB,YAAK,UAAW;AAEf,cAAK,MAAM,QAAS,QAAS,GAAI;AAEhC,qBAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAO;AAE5C,oBAAM,YAAY,SAAU,CAAE;AAE9B,8BAAiB,WAAW,aAAa,MAAO;AAChD,cAAAA,WAAU,IAAK,SAAU;AAAA,YAE1B;AAAA,UAED,OAAO;AAEN,4BAAiB,UAAU,aAAa,MAAO;AAC/C,YAAAA,WAAU,IAAK,QAAS;AAAA,UAEzB;AAAA,QAED;AAAA,MAED,CAAE;AAEF,uBAAiB,IAAI;AACrB,2BAAqB;AAErB,aAAOA;AAAA,IAER;AAIA,SAAK,eAAe,SAAW,OAAO,QAAQ,cAAc,MAAO;AAElE,YAAMA,aAAY,KAAK,QAAS,OAAO,QAAQ,WAAY;AAK3D,aAAO,IAAI,QAAS,CAAE,YAAa;AAElC,iBAAS,sBAAsB;AAE9B,UAAAA,WAAU,QAAS,SAAW,UAAW;AAExC,kBAAM,qBAAqB,WAAW,IAAK,QAAS;AACpD,kBAAM,UAAU,mBAAmB;AAEnC,gBAAK,QAAQ,QAAQ,GAAI;AAGxB,cAAAA,WAAU,OAAQ,QAAS;AAAA,YAE5B;AAAA,UAED,CAAE;AAIF,cAAKA,WAAU,SAAS,GAAI;AAE3B,oBAAS,KAAM;AACf;AAAA,UAED;AAIA,qBAAY,qBAAqB,EAAG;AAAA,QAErC;AAEA,YAAK,WAAW,IAAK,6BAA8B,MAAM,MAAO;AAK/D,8BAAoB;AAAA,QAErB,OAAO;AAKN,qBAAY,qBAAqB,EAAG;AAAA,QAErC;AAAA,MAED,CAAE;AAAA,IAEH;AAIA,QAAI,2BAA2B;AAE/B,aAAS,iBAAkB,MAAO;AAEjC,UAAK,yBAA2B,0BAA0B,IAAK;AAAA,IAEhE;AAEA,aAAS,mBAAmB;AAE3B,gBAAU,KAAK;AAAA,IAEhB;AAEA,aAAS,iBAAiB;AAEzB,gBAAU,MAAM;AAAA,IAEjB;AAEA,UAAM,YAAY,IAAI,eAAe;AACrC,cAAU,iBAAkB,gBAAiB;AAE7C,QAAK,OAAO,SAAS,YAAc,WAAU,WAAY,IAAK;AAE9D,SAAK,mBAAmB,SAAW,UAAW;AAE7C,iCAA2B;AAC3B,SAAG,iBAAkB,QAAS;AAE9B,MAAE,aAAa,OAAS,UAAU,KAAK,IAAI,UAAU,MAAM;AAAA,IAE5D;AAEA,OAAG,iBAAkB,gBAAgB,gBAAiB;AACtD,OAAG,iBAAkB,cAAc,cAAe;AAIlD,SAAK,SAAS,SAAW,OAAO,QAAS;AAExC,UAAK,WAAW,UAAa,OAAO,aAAa,MAAO;AAEvD,gBAAQ,MAAO,wEAAyE;AACxF;AAAA,MAED;AAEA,UAAK,mBAAmB,KAAO;AAI/B,UAAK,MAAM,0BAA0B,KAAO,OAAM,kBAAkB;AAIpE,UAAK,OAAO,WAAW,QAAQ,OAAO,0BAA0B,KAAO,QAAO,kBAAkB;AAEhG,UAAK,GAAG,YAAY,QAAQ,GAAG,iBAAiB,MAAO;AAEtD,YAAK,GAAG,qBAAqB,KAAO,IAAG,aAAc,MAAO;AAE5D,iBAAS,GAAG,UAAU;AAAA,MAEvB;AAGA,UAAK,MAAM,YAAY,KAAO,OAAM,eAAgB,OAAO,OAAO,QAAQ,oBAAqB;AAE/F,2BAAqB,aAAa,IAAK,OAAO,iBAAiB,MAAO;AACtE,yBAAmB,KAAM,MAAO;AAEhC,uBAAiB,KAAM,kBAAmB;AAE1C,MAAAJ,mBAAkB,iBAAkB,OAAO,kBAAkB,OAAO,kBAAmB;AACvF,MAAAb,UAAS,wBAAyBa,kBAAkB;AAEpD,8BAAwB,KAAK;AAC7B,yBAAmB,SAAS,KAAM,KAAK,gBAAgB,qBAAsB;AAE7E,0BAAoB,YAAY,IAAK,OAAO,gBAAgB,MAAO;AACnE,wBAAkB,KAAK;AAEvB,sBAAgB,KAAM,iBAAkB;AAExC,UAAK,GAAG,YAAY,QAAQ,GAAG,iBAAiB,MAAO;AAEtD,cAAM,mBAAmB,MAAM,GAAG,oBAAoB;AAEtD,YAAK,qBAAqB,MAAO;AAEhC,wBAAe,kBAAkB,QAAQ,WAAY,MAAM,WAAY;AAAA,QAExE;AAAA,MAED;AAEA,oBAAe,OAAO,QAAQ,GAAG,MAAM,WAAY;AAEnD,wBAAkB,OAAO;AAEzB,UAAK,MAAM,gBAAgB,MAAO;AAEjC,0BAAkB,KAAM,aAAa,gBAAiB;AAAA,MAEvD;AAEA,0BAAoB,GAAG,YAAY,SAAS,GAAG,iBAAiB,SAAS,GAAG,gBAAgB,MAAM;AAClG,UAAK,mBAAoB;AAExB,mBAAW,gBAAiB,mBAAmB,KAAM;AAAA,MAEtD;AAIA,WAAK,KAAK,OAAO;AAEjB,UAAK,qBAAqB,KAAO,UAAS,aAAa;AAEvD,YAAM,eAAe,mBAAmB,MAAM;AAE9C,gBAAU,OAAQ,cAAc,OAAO,MAAO;AAE9C,UAAK,qBAAqB,KAAO,UAAS,WAAW;AAIrD,UAAK,KAAK,KAAK,cAAc,KAAO,MAAK,KAAK,MAAM;AAIpD,YAAM,gBAAgB,kBAAkB;AACxC,YAAM,sBAAsB,kBAAkB;AAE9C,yBAAmB,YAAY;AAE/B,UAAK,OAAO,eAAgB;AAE3B,cAAM,UAAU,OAAO;AAEvB,YAAK,oBAAoB,SAAS,GAAI;AAErC,mBAAU,IAAI,GAAG,IAAI,QAAQ,QAAQ,IAAI,GAAG,KAAO;AAElD,kBAAM,UAAU,QAAS,CAAE;AAE3B,mCAAwB,eAAe,qBAAqB,OAAO,OAAQ;AAAA,UAE5E;AAAA,QAED;AAEA,YAAK,kBAAoB,YAAW,OAAQ,KAAM;AAElD,iBAAU,IAAI,GAAG,IAAI,QAAQ,QAAQ,IAAI,GAAG,KAAO;AAElD,gBAAM,UAAU,QAAS,CAAE;AAE3B,sBAAa,mBAAmB,OAAO,SAAS,QAAQ,QAAS;AAAA,QAElE;AAAA,MAED,OAAO;AAEN,YAAK,oBAAoB,SAAS,EAAI,wBAAwB,eAAe,qBAAqB,OAAO,MAAO;AAEhH,YAAK,kBAAoB,YAAW,OAAQ,KAAM;AAElD,oBAAa,mBAAmB,OAAO,MAAO;AAAA,MAE/C;AAIA,UAAK,yBAAyB,MAAO;AAIpC,iBAAS,8BAA+B,oBAAqB;AAI7D,iBAAS,yBAA0B,oBAAqB;AAAA,MAEzD;AAIA,UAAK,MAAM,YAAY,KAAO,OAAM,cAAe,OAAO,OAAO,MAAO;AAIxE,oBAAc,kBAAkB;AAChC,2BAAqB;AACrB,uBAAiB;AAEjB,uBAAiB,IAAI;AAErB,UAAK,iBAAiB,SAAS,GAAI;AAElC,6BAAqB,iBAAkB,iBAAiB,SAAS,CAAE;AAEnE,YAAK,qBAAqB,KAAO,UAAS,eAAgB,MAAM,gBAAgB,mBAAmB,MAAM,MAAO;AAAA,MAEjH,OAAO;AAEN,6BAAqB;AAAA,MAEtB;AAEA,sBAAgB,IAAI;AAEpB,UAAK,gBAAgB,SAAS,GAAI;AAEjC,4BAAoB,gBAAiB,gBAAgB,SAAS,CAAE;AAAA,MAEjE,OAAO;AAEN,4BAAoB;AAAA,MAErB;AAAA,IAED;AAEA,aAAS,cAAe,QAAQ,QAAQ,YAAY,aAAc;AAEjE,UAAK,OAAO,YAAY,MAAQ;AAEhC,YAAM,UAAU,OAAO,OAAO,KAAM,OAAO,MAAO;AAElD,UAAK,SAAU;AAEd,YAAK,OAAO,SAAU;AAErB,uBAAa,OAAO;AAAA,QAErB,WAAY,OAAO,OAAQ;AAE1B,cAAK,OAAO,eAAe,KAAO,QAAO,OAAQ,MAAO;AAAA,QAEzD,WAAY,OAAO,SAAU;AAE5B,6BAAmB,UAAW,MAAO;AAErC,cAAK,OAAO,YAAa;AAExB,+BAAmB,WAAY,MAAO;AAAA,UAEvC;AAAA,QAED,WAAY,OAAO,UAAW;AAE7B,cAAK,CAAE,OAAO,iBAAiBb,UAAS,iBAAkB,MAAO,GAAI;AAEpE,gBAAK,aAAc;AAElB,uBAAS,sBAAuB,OAAO,WAAY,EACjD,aAAca,kBAAkB;AAAA,YAEnC;AAEA,kBAAM,WAAW,QAAQ,OAAQ,MAAO;AACxC,kBAAM,WAAW,OAAO;AAExB,gBAAK,SAAS,SAAU;AAEvB,gCAAkB,KAAM,QAAQ,UAAU,UAAU,YAAY,SAAS,GAAG,IAAK;AAAA,YAElF;AAAA,UAED;AAAA,QAED,WAAY,OAAO,UAAU,OAAO,UAAU,OAAO,UAAW;AAE/D,cAAK,CAAE,OAAO,iBAAiBb,UAAS,iBAAkB,MAAO,GAAI;AAEpE,kBAAM,WAAW,QAAQ,OAAQ,MAAO;AACxC,kBAAM,WAAW,OAAO;AAExB,gBAAK,aAAc;AAElB,kBAAK,OAAO,mBAAmB,QAAY;AAE1C,oBAAK,OAAO,mBAAmB,KAAO,QAAO,sBAAsB;AACnE,yBAAS,KAAM,OAAO,eAAe,MAAO;AAAA,cAE7C,OAAO;AAEN,oBAAK,SAAS,mBAAmB,KAAO,UAAS,sBAAsB;AACvE,yBAAS,KAAM,SAAS,eAAe,MAAO;AAAA,cAE/C;AAEA,uBACE,aAAc,OAAO,WAAY,EACjC,aAAca,kBAAkB;AAAA,YAEnC;AAEA,gBAAK,MAAM,QAAS,QAAS,GAAI;AAEhC,oBAAM,SAAS,SAAS;AAExB,uBAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,IAAI,GAAG,KAAO;AAEjD,sBAAM,QAAQ,OAAQ,CAAE;AACxB,sBAAM,gBAAgB,SAAU,MAAM,aAAc;AAEpD,oBAAK,iBAAiB,cAAc,SAAU;AAE7C,oCAAkB,KAAM,QAAQ,UAAU,eAAe,YAAY,SAAS,GAAG,KAAM;AAAA,gBAExF;AAAA,cAED;AAAA,YAED,WAAY,SAAS,SAAU;AAE9B,gCAAkB,KAAM,QAAQ,UAAU,UAAU,YAAY,SAAS,GAAG,IAAK;AAAA,YAElF;AAAA,UAED;AAAA,QAED;AAAA,MAED;AAEA,YAAM,WAAW,OAAO;AAExB,eAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,IAAI,GAAG,KAAO;AAEnD,sBAAe,SAAU,CAAE,GAAG,QAAQ,YAAY,WAAY;AAAA,MAE/D;AAAA,IAED;AAEA,aAAS,YAAaK,oBAAmB,OAAO,QAAQ,UAAW;AAElE,YAAM,gBAAgBA,mBAAkB;AACxC,YAAM,sBAAsBA,mBAAkB;AAC9C,YAAM,qBAAqBA,mBAAkB;AAE7C,yBAAmB,gBAAiB,MAAO;AAE3C,UAAK,qBAAqB,KAAO,UAAS,eAAgB,MAAM,gBAAgB,MAAO;AAEvF,UAAK,SAAW,OAAM,SAAU,iBAAiB,KAAM,QAAS,CAAE;AAElE,UAAK,cAAc,SAAS,EAAI,eAAe,eAAe,OAAO,MAAO;AAC5E,UAAK,oBAAoB,SAAS,EAAI,eAAe,qBAAqB,OAAO,MAAO;AACxF,UAAK,mBAAmB,SAAS,EAAI,eAAe,oBAAoB,OAAO,MAAO;AAItF,YAAM,QAAQ,MAAM,QAAS,IAAK;AAClC,YAAM,QAAQ,MAAM,QAAS,IAAK;AAClC,YAAM,QAAQ,MAAM,QAAS,IAAK;AAElC,YAAM,iBAAkB,KAAM;AAAA,IAE/B;AAEA,aAAS,uBAAwB,eAAe,qBAAqB,OAAO,QAAS;AAEpF,YAAM,mBAAmB,MAAM,YAAY,OAAO,MAAM,mBAAmB;AAE3E,UAAK,qBAAqB,MAAO;AAEhC;AAAA,MAED;AAEA,UAAK,mBAAmB,MAAM,yBAA0B,OAAO,EAAG,MAAM,QAAY;AAEnF,2BAAmB,MAAM,yBAA0B,OAAO,EAAG,IAAI,IAAI,kBAAmB,GAAG,GAAG;AAAA,UAC7F,iBAAiB;AAAA,UACjB,MAAQ,WAAW,IAAK,6BAA8B,KAAK,WAAW,IAAK,wBAAyB,IAAM,gBAAgB;AAAA,UAC1H,WAAW;AAAA,UACX,SAAS;AAAA,UACT,eAAe;AAAA,UACf,oBAAoB;AAAA,UACpB,sBAAsB;AAAA,UACtB,YAAY,gBAAgB;AAAA,QAC7B,CAAE;AAAA,MAYH;AAEA,YAAM,2BAA2B,mBAAmB,MAAM,yBAA0B,OAAO,EAAG;AAE9F,YAAM,iBAAiB,OAAO,YAAY;AAC1C,+BAAyB,QAAS,eAAe,GAAG,eAAe,CAAE;AAIrE,YAAM,sBAAsB,MAAM,gBAAgB;AAClD,YAAM,gBAAiB,wBAAyB;AAEhD,YAAM,cAAe,kBAAmB;AACxC,2BAAqB,MAAM,cAAc;AACzC,UAAK,qBAAqB,EAAI,OAAM,cAAe,UAAU,GAAI;AAEjE,YAAM,MAAM;AAEZ,UAAK,kBAAoB,YAAW,OAAQ,KAAM;AAIlD,YAAM,qBAAqB,MAAM;AACjC,YAAM,cAAc;AAIpB,YAAM,wBAAwB,OAAO;AACrC,UAAK,OAAO,aAAa,OAAY,QAAO,WAAW;AAEvD,yBAAmB,gBAAiB,MAAO;AAE3C,UAAK,qBAAqB,KAAO,UAAS,eAAgB,MAAM,gBAAgB,MAAO;AAEvF,oBAAe,eAAe,OAAO,MAAO;AAE5C,eAAS,8BAA+B,wBAAyB;AACjE,eAAS,yBAA0B,wBAAyB;AAE5D,UAAK,WAAW,IAAK,sCAAuC,MAAM,OAAQ;AAEzE,YAAI,0BAA0B;AAE9B,iBAAU,IAAI,GAAG,IAAI,oBAAoB,QAAQ,IAAI,GAAG,KAAO;AAE9D,gBAAM,aAAa,oBAAqB,CAAE;AAE1C,gBAAM,SAAS,WAAW;AAC1B,gBAAM,WAAW,WAAW;AAC5B,gBAAM,WAAW,WAAW;AAC5B,gBAAM,QAAQ,WAAW;AAEzB,cAAK,SAAS,SAAS,cAAc,OAAO,OAAO,KAAM,OAAO,MAAO,GAAI;AAE1E,kBAAM,cAAc,SAAS;AAE7B,qBAAS,OAAO;AAChB,qBAAS,cAAc;AAEvB,yBAAc,QAAQ,OAAO,QAAQ,UAAU,UAAU,KAAM;AAE/D,qBAAS,OAAO;AAChB,qBAAS,cAAc;AAEvB,sCAA0B;AAAA,UAE3B;AAAA,QAED;AAEA,YAAK,4BAA4B,MAAO;AAEvC,mBAAS,8BAA+B,wBAAyB;AACjE,mBAAS,yBAA0B,wBAAyB;AAAA,QAE7D;AAAA,MAED;AAEA,YAAM,gBAAiB,mBAAoB;AAE3C,YAAM,cAAe,oBAAoB,kBAAmB;AAE5D,UAAK,0BAA0B,OAAY,QAAO,WAAW;AAE7D,YAAM,cAAc;AAAA,IAErB;AAEA,aAAS,cAAe,YAAY,OAAO,QAAS;AAEnD,YAAM,mBAAmB,MAAM,YAAY,OAAO,MAAM,mBAAmB;AAE3E,eAAU,IAAI,GAAG,IAAI,WAAW,QAAQ,IAAI,GAAG,KAAO;AAErD,cAAM,aAAa,WAAY,CAAE;AAEjC,cAAM,SAAS,WAAW;AAC1B,cAAM,WAAW,WAAW;AAC5B,cAAM,WAAW,qBAAqB,OAAO,WAAW,WAAW;AACnE,cAAM,QAAQ,WAAW;AAEzB,YAAK,OAAO,OAAO,KAAM,OAAO,MAAO,GAAI;AAE1C,uBAAc,QAAQ,OAAO,QAAQ,UAAU,UAAU,KAAM;AAAA,QAEhE;AAAA,MAED;AAAA,IAED;AAEA,aAAS,aAAc,QAAQ,OAAO,QAAQ,UAAU,UAAU,OAAQ;AAEzE,aAAO,eAAgB,OAAO,OAAO,QAAQ,UAAU,UAAU,KAAM;AAEvE,aAAO,gBAAgB,iBAAkB,OAAO,oBAAoB,OAAO,WAAY;AACvF,aAAO,aAAa,gBAAiB,OAAO,eAAgB;AAE5D,UAAK,SAAS,gBAAgB,QAAQ,SAAS,SAAS,cAAc,SAAS,oBAAoB,OAAQ;AAE1G,iBAAS,OAAO;AAChB,iBAAS,cAAc;AACvB,cAAM,mBAAoB,QAAQ,OAAO,UAAU,UAAU,QAAQ,KAAM;AAE3E,iBAAS,OAAO;AAChB,iBAAS,cAAc;AACvB,cAAM,mBAAoB,QAAQ,OAAO,UAAU,UAAU,QAAQ,KAAM;AAE3E,iBAAS,OAAO;AAAA,MAEjB,OAAO;AAEN,cAAM,mBAAoB,QAAQ,OAAO,UAAU,UAAU,QAAQ,KAAM;AAAA,MAE5E;AAEA,aAAO,cAAe,OAAO,OAAO,QAAQ,UAAU,UAAU,KAAM;AAAA,IAEvE;AAEA,aAAS,WAAY,UAAU,OAAO,QAAS;AAE9C,UAAK,MAAM,YAAY,KAAO,SAAQ;AAEtC,YAAM,qBAAqB,WAAW,IAAK,QAAS;AAEpD,YAAM,SAAS,mBAAmB,MAAM;AACxC,YAAM,eAAe,mBAAmB,MAAM;AAE9C,YAAM,qBAAqB,OAAO,MAAM;AAExC,YAAMC,cAAa,aAAa,cAAe,UAAU,OAAO,OAAO,cAAc,OAAO,MAAO;AACnG,YAAM,kBAAkB,aAAa,mBAAoBA,WAAW;AAEpE,UAAI,WAAW,mBAAmB;AAIlC,yBAAmB,cAAc,SAAS,yBAAyB,MAAM,cAAc;AACvF,yBAAmB,MAAM,MAAM;AAC/B,yBAAmB,UAAW,SAAS,yBAAyB,aAAa,UAAW,IAAK,SAAS,UAAU,mBAAmB,WAAY;AAC/I,yBAAmB,iBAAmB,mBAAmB,gBAAgB,QAAQ,SAAS,WAAW,OAAS,MAAM,sBAAsB,SAAS;AAEnJ,UAAK,aAAa,QAAY;AAI7B,iBAAS,iBAAkB,WAAW,iBAAkB;AAExD,mBAAW,oBAAI,IAAI;AACnB,2BAAmB,WAAW;AAAA,MAE/B;AAEA,UAAI,UAAU,SAAS,IAAK,eAAgB;AAE5C,UAAK,YAAY,QAAY;AAI5B,YAAK,mBAAmB,mBAAmB,WAAW,mBAAmB,uBAAuB,oBAAqB;AAEpH,yCAAgC,UAAUA,WAAW;AAErD,iBAAO;AAAA,QAER;AAAA,MAED,OAAO;AAEN,QAAAA,YAAW,WAAW,aAAa,YAAa,QAAS;AAEzD,iBAAS,gBAAiBA,aAAY,KAAM;AAE5C,kBAAU,aAAa,eAAgBA,aAAY,eAAgB;AACnE,iBAAS,IAAK,iBAAiB,OAAQ;AAEvC,2BAAmB,WAAWA,YAAW;AAAA,MAE1C;AAEA,YAAM,WAAW,mBAAmB;AAEpC,UAAO,CAAE,SAAS,oBAAoB,CAAE,SAAS,uBAAyB,SAAS,aAAa,MAAO;AAEtG,iBAAS,iBAAiB,SAAS;AAAA,MAEpC;AAEA,qCAAgC,UAAUA,WAAW;AAIrD,yBAAmB,cAAc,oBAAqB,QAAS;AAC/D,yBAAmB,qBAAqB;AAExC,UAAK,mBAAmB,aAAc;AAIrC,iBAAS,kBAAkB,QAAQ,OAAO,MAAM;AAChD,iBAAS,WAAW,QAAQ,OAAO,MAAM;AACzC,iBAAS,kBAAkB,QAAQ,OAAO,MAAM;AAChD,iBAAS,wBAAwB,QAAQ,OAAO,MAAM;AACtD,iBAAS,WAAW,QAAQ,OAAO,MAAM;AACzC,iBAAS,iBAAiB,QAAQ,OAAO,MAAM;AAC/C,iBAAS,eAAe,QAAQ,OAAO,MAAM;AAC7C,iBAAS,MAAM,QAAQ,OAAO,MAAM;AACpC,iBAAS,MAAM,QAAQ,OAAO,MAAM;AACpC,iBAAS,YAAY,QAAQ,OAAO,MAAM;AAC1C,iBAAS,kBAAkB,QAAQ,OAAO,MAAM;AAChD,iBAAS,iBAAiB,QAAQ,OAAO,MAAM;AAE/C,iBAAS,qBAAqB,QAAQ,OAAO,MAAM;AACnD,iBAAS,wBAAwB,QAAQ,OAAO,MAAM;AACtD,iBAAS,cAAc,QAAQ,OAAO,MAAM;AAC5C,iBAAS,gBAAgB,QAAQ,OAAO,MAAM;AAC9C,iBAAS,aAAa,QAAQ,OAAO,MAAM;AAC3C,iBAAS,eAAe,QAAQ,OAAO,MAAM;AAC7C,iBAAS,kBAAkB,QAAQ,OAAO,MAAM;AAAA,MAGjD;AAEA,yBAAmB,iBAAiB;AACpC,yBAAmB,eAAe;AAElC,aAAO;AAAA,IAER;AAEA,aAAS,eAAgB,oBAAqB;AAE7C,UAAK,mBAAmB,iBAAiB,MAAO;AAE/C,cAAM,eAAe,mBAAmB,eAAe,YAAY;AACnE,2BAAmB,eAAe,cAAc,aAAc,aAAa,KAAK,mBAAmB,QAAS;AAAA,MAE7G;AAEA,aAAO,mBAAmB;AAAA,IAE3B;AAEA,aAAS,+BAAgC,UAAUA,aAAa;AAE/D,YAAM,qBAAqB,WAAW,IAAK,QAAS;AAEpD,yBAAmB,mBAAmBA,YAAW;AACjD,yBAAmB,WAAWA,YAAW;AACzC,yBAAmB,gBAAgBA,YAAW;AAC9C,yBAAmB,aAAaA,YAAW;AAC3C,yBAAmB,kBAAkBA,YAAW;AAChD,yBAAmB,kBAAkBA,YAAW;AAChD,yBAAmB,WAAWA,YAAW;AACzC,yBAAmB,eAAeA,YAAW;AAC7C,yBAAmB,eAAeA,YAAW;AAC7C,yBAAmB,cAAcA,YAAW;AAC5C,yBAAmB,oBAAoBA,YAAW;AAClD,yBAAmB,oBAAoBA,YAAW;AAClD,yBAAmB,kBAAkBA,YAAW;AAChD,yBAAmB,eAAeA,YAAW;AAC7C,yBAAmB,iBAAiBA,YAAW;AAC/C,yBAAmB,cAAcA,YAAW;AAAA,IAE7C;AAEA,aAAS,WAAY,QAAQ,OAAO,UAAU,UAAU,QAAS;AAEhE,UAAK,MAAM,YAAY,KAAO,SAAQ;AAEtC,eAAS,kBAAkB;AAE3B,YAAM,MAAM,MAAM;AAClB,YAAM,cAAc,SAAS,yBAAyB,MAAM,cAAc;AAC1E,YAAM,aAAe,yBAAyB,OAAS,MAAM,mBAAqB,qBAAqB,qBAAqB,OAAO,qBAAqB,QAAQ,aAAa;AAC7K,YAAM,UAAW,SAAS,yBAAyB,aAAa,UAAW,IAAK,SAAS,UAAU,WAAY;AAC/G,YAAM,eAAe,SAAS,iBAAiB,QAAQ,CAAC,CAAE,SAAS,WAAW,SAAS,SAAS,WAAW,MAAM,aAAa;AAC9H,YAAM,iBAAiB,CAAC,CAAE,SAAS,WAAW,YAAa,CAAC,CAAE,SAAS,aAAa,SAAS,aAAa;AAC1G,YAAM,eAAe,CAAC,CAAE,SAAS,gBAAgB;AACjD,YAAM,eAAe,CAAC,CAAE,SAAS,gBAAgB;AACjD,YAAM,cAAc,CAAC,CAAE,SAAS,gBAAgB;AAEhD,UAAI,cAAc;AAElB,UAAK,SAAS,YAAa;AAE1B,YAAK,yBAAyB,QAAQ,qBAAqB,qBAAqB,MAAO;AAEtF,wBAAc,MAAM;AAAA,QAErB;AAAA,MAED;AAEA,YAAM,iBAAiB,SAAS,gBAAgB,YAAY,SAAS,gBAAgB,UAAU,SAAS,gBAAgB;AACxH,YAAM,oBAAsB,mBAAmB,SAAc,eAAe,SAAS;AAErF,YAAM,qBAAqB,WAAW,IAAK,QAAS;AACpD,YAAM,SAAS,mBAAmB,MAAM;AAExC,UAAK,qBAAqB,MAAO;AAEhC,YAAK,0BAA0B,QAAQ,WAAW,gBAAiB;AAElE,gBAAM,WACL,WAAW,kBACX,SAAS,OAAO;AAKjB,mBAAS,SAAU,UAAU,QAAQ,QAAS;AAAA,QAE/C;AAAA,MAED;AAIA,UAAI,qBAAqB;AAEzB,UAAK,SAAS,YAAY,mBAAmB,WAAY;AAExD,YAAK,mBAAmB,eAAiB,mBAAmB,uBAAuB,OAAO,MAAM,SAAY;AAE3G,+BAAqB;AAAA,QAEtB,WAAY,mBAAmB,qBAAqB,YAAa;AAEhE,+BAAqB;AAAA,QAEtB,WAAY,OAAO,iBAAiB,mBAAmB,aAAa,OAAQ;AAE3E,+BAAqB;AAAA,QAEtB,WAAY,CAAE,OAAO,iBAAiB,mBAAmB,aAAa,MAAO;AAE5E,+BAAqB;AAAA,QAEtB,WAAY,OAAO,iBAAiB,mBAAmB,kBAAkB,QAAQ,OAAO,iBAAiB,MAAO;AAE/G,+BAAqB;AAAA,QAEtB,WAAY,OAAO,iBAAiB,mBAAmB,kBAAkB,SAAS,OAAO,iBAAiB,MAAO;AAEhH,+BAAqB;AAAA,QAEtB,WAAY,OAAO,mBAAmB,mBAAmB,eAAe,OAAQ;AAE/E,+BAAqB;AAAA,QAEtB,WAAY,CAAE,OAAO,mBAAmB,mBAAmB,eAAe,MAAO;AAEhF,+BAAqB;AAAA,QAEtB,WAAY,OAAO,iBAAiB,mBAAmB,aAAa,OAAQ;AAE3E,+BAAqB;AAAA,QAEtB,WAAY,CAAE,OAAO,iBAAiB,mBAAmB,aAAa,MAAO;AAE5E,+BAAqB;AAAA,QAEtB,WAAY,OAAO,mBAAmB,mBAAmB,oBAAoB,QAAQ,OAAO,kBAAkB,MAAO;AAEpH,+BAAqB;AAAA,QAEtB,WAAY,OAAO,mBAAmB,mBAAmB,oBAAoB,SAAS,OAAO,kBAAkB,MAAO;AAErH,+BAAqB;AAAA,QAEtB,WAAY,OAAO,mBAAmB,mBAAmB,oBAAoB,QAAQ,OAAO,iBAAiB,MAAO;AAEnH,+BAAqB;AAAA,QAEtB,WAAY,OAAO,mBAAmB,mBAAmB,oBAAoB,SAAS,OAAO,iBAAiB,MAAO;AAEpH,+BAAqB;AAAA,QAEtB,WAAY,mBAAmB,WAAW,QAAS;AAElD,+BAAqB;AAAA,QAEtB,WAAY,SAAS,QAAQ,QAAQ,mBAAmB,QAAQ,KAAM;AAErE,+BAAqB;AAAA,QAEtB,WAAY,mBAAmB,sBAAsB,WAClD,mBAAmB,sBAAsB,SAAS,aACpD,mBAAmB,oBAAoB,SAAS,kBAAoB;AAEpE,+BAAqB;AAAA,QAEtB,WAAY,mBAAmB,iBAAiB,cAAe;AAE9D,+BAAqB;AAAA,QAEtB,WAAY,mBAAmB,mBAAmB,gBAAiB;AAElE,+BAAqB;AAAA,QAEtB,WAAY,mBAAmB,iBAAiB,cAAe;AAE9D,+BAAqB;AAAA,QAEtB,WAAY,mBAAmB,iBAAiB,cAAe;AAE9D,+BAAqB;AAAA,QAEtB,WAAY,mBAAmB,gBAAgB,aAAc;AAE5D,+BAAqB;AAAA,QAEtB,WAAY,mBAAmB,gBAAgB,aAAc;AAE5D,+BAAqB;AAAA,QAEtB,WAAY,mBAAmB,sBAAsB,mBAAoB;AAExE,+BAAqB;AAAA,QAEtB;AAAA,MAED,OAAO;AAEN,6BAAqB;AACrB,2BAAmB,YAAY,SAAS;AAAA,MAEzC;AAIA,UAAI,UAAU,mBAAmB;AAEjC,UAAK,uBAAuB,MAAO;AAElC,kBAAU,WAAY,UAAU,OAAO,MAAO;AAAA,MAE/C;AAEA,UAAI,iBAAiB;AACrB,UAAI,kBAAkB;AACtB,UAAI,gBAAgB;AAEpB,YAAM,aAAa,QAAQ,YAAY,GACtC,aAAa,mBAAmB;AAEjC,UAAK,MAAM,WAAY,QAAQ,OAAQ,GAAI;AAE1C,yBAAiB;AACjB,0BAAkB;AAClB,wBAAgB;AAAA,MAEjB;AAEA,UAAK,SAAS,OAAO,oBAAqB;AAEzC,6BAAqB,SAAS;AAE9B,0BAAkB;AAAA,MAEnB;AAEA,UAAK,kBAAkB,mBAAmB,QAAS;AAIlD,mBAAW,SAAU,KAAK,oBAAoB,OAAO,gBAAiB;AACtE,mBAAW,SAAU,KAAK,cAAc,OAAO,kBAAmB;AAElE,cAAM,UAAU,WAAW,IAAI;AAE/B,YAAK,YAAY,QAAY;AAE5B,kBAAQ,SAAU,KAAKL,UAAS,sBAAuB,OAAO,WAAY,CAAE;AAAA,QAE7E;AAEA,YAAK,aAAa,wBAAyB;AAE1C,qBAAW;AAAA,YAAU;AAAA,YAAK;AAAA,YACzB,KAAQ,KAAK,IAAK,OAAO,MAAM,CAAI,IAAI,KAAK;AAAA,UAAM;AAAA,QAEpD;AAIA,YAAK,SAAS,uBACb,SAAS,sBACT,SAAS,yBACT,SAAS,uBACT,SAAS,0BACT,SAAS,kBAAmB;AAE5B,qBAAW,SAAU,KAAK,kBAAkB,OAAO,yBAAyB,IAAK;AAAA,QAElF;AAEA,YAAK,mBAAmB,QAAS;AAEhC,2BAAiB;AAMjB,4BAAkB;AAClB,0BAAgB;AAAA,QAEjB;AAAA,MAED;AAMA,UAAK,OAAO,eAAgB;AAE3B,mBAAW,YAAa,KAAK,QAAQ,YAAa;AAClD,mBAAW,YAAa,KAAK,QAAQ,mBAAoB;AAEzD,cAAM,WAAW,OAAO;AAExB,YAAK,UAAW;AAEf,cAAK,SAAS,gBAAgB,KAAO,UAAS,mBAAmB;AAEjE,qBAAW,SAAU,KAAK,eAAe,SAAS,aAAa,QAAS;AAAA,QAEzE;AAAA,MAED;AAEA,UAAK,OAAO,eAAgB;AAE3B,mBAAW,YAAa,KAAK,QAAQ,iBAAkB;AACvD,mBAAW,SAAU,KAAK,mBAAmB,OAAO,kBAAkB,QAAS;AAE/E,mBAAW,YAAa,KAAK,QAAQ,mBAAoB;AACzD,mBAAW,SAAU,KAAK,qBAAqB,OAAO,kBAAkB,QAAS;AAEjF,mBAAW,YAAa,KAAK,QAAQ,sBAAuB;AAC5D,YAAK,OAAO,mBAAmB,MAAO;AAErC,qBAAW,SAAU,KAAK,wBAAwB,OAAO,gBAAgB,QAAS;AAAA,QAEnF;AAAA,MAED;AAEA,YAAM,kBAAkB,SAAS;AAEjC,UAAK,gBAAgB,aAAa,UAAa,gBAAgB,WAAW,UAAe,gBAAgB,UAAU,QAAc;AAEhI,qBAAa,OAAQ,QAAQ,UAAU,OAAQ;AAAA,MAEhD;AAEA,UAAK,mBAAmB,mBAAmB,kBAAkB,OAAO,eAAgB;AAEnF,2BAAmB,gBAAgB,OAAO;AAC1C,mBAAW,SAAU,KAAK,iBAAiB,OAAO,aAAc;AAAA,MAEjE;AAIA,UAAK,SAAS,yBAAyB,SAAS,WAAW,MAAO;AAEjE,mBAAW,OAAO,QAAQ;AAE1B,mBAAW,WAAW,QAAU,OAAO,iBAAiB,OAAO,0BAA0B,QAAU,KAAM;AAAA,MAE1G;AAEA,UAAK,SAAS,0BAA0B,SAAS,WAAW,QAAQ,MAAM,gBAAgB,MAAO;AAEhG,mBAAW,gBAAgB,QAAQ,MAAM;AAAA,MAE1C;AAEA,UAAK,iBAAkB;AAEtB,mBAAW,SAAU,KAAK,uBAAuB,MAAM,mBAAoB;AAE3E,YAAK,mBAAmB,aAAc;AAWrC,wCAA+B,YAAY,aAAc;AAAA,QAE1D;AAIA,YAAK,OAAO,SAAS,QAAQ,MAAO;AAEnC,oBAAU,mBAAoB,YAAY,GAAI;AAAA,QAE/C;AAEA,kBAAU,wBAAyB,YAAY,UAAU,aAAa,SAAS,mBAAmB,MAAM,yBAA0B,OAAO,EAAG,CAAE;AAE9I,sBAAc,OAAQ,KAAK,eAAgB,kBAAmB,GAAG,YAAY,QAAS;AAAA,MAEvF;AAEA,UAAK,SAAS,oBAAoB,SAAS,uBAAuB,MAAO;AAExE,sBAAc,OAAQ,KAAK,eAAgB,kBAAmB,GAAG,YAAY,QAAS;AACtF,iBAAS,qBAAqB;AAAA,MAE/B;AAEA,UAAK,SAAS,kBAAmB;AAEhC,mBAAW,SAAU,KAAK,UAAU,OAAO,MAAO;AAAA,MAEnD;AAIA,iBAAW,SAAU,KAAK,mBAAmB,OAAO,eAAgB;AACpE,iBAAW,SAAU,KAAK,gBAAgB,OAAO,YAAa;AAC9D,iBAAW,SAAU,KAAK,eAAe,OAAO,WAAY;AAI5D,UAAK,SAAS,oBAAoB,SAAS,qBAAsB;AAEhE,cAAM,SAAS,SAAS;AAExB,iBAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,IAAI,GAAG,KAAO;AAEjD,gBAAM,QAAQ,OAAQ,CAAE;AAExB,yBAAe,OAAQ,OAAO,OAAQ;AACtC,yBAAe,KAAM,OAAO,OAAQ;AAAA,QAErC;AAAA,MAED;AAEA,aAAO;AAAA,IAER;AAIA,aAAS,8BAA+B,UAAU,OAAQ;AAEzD,eAAS,kBAAkB,cAAc;AACzC,eAAS,WAAW,cAAc;AAElC,eAAS,kBAAkB,cAAc;AACzC,eAAS,wBAAwB,cAAc;AAC/C,eAAS,YAAY,cAAc;AACnC,eAAS,kBAAkB,cAAc;AACzC,eAAS,WAAW,cAAc;AAClC,eAAS,iBAAiB,cAAc;AACxC,eAAS,eAAe,cAAc;AACtC,eAAS,iBAAiB,cAAc;AAAA,IAEzC;AAEA,aAAS,oBAAqB,UAAW;AAExC,aAAO,SAAS,yBAAyB,SAAS,sBAAsB,SAAS,uBAChF,SAAS,0BAA0B,SAAS,oBAC1C,SAAS,oBAAoB,SAAS,WAAW;AAAA,IAErD;AAEA,SAAK,oBAAoB,WAAY;AAEpC,aAAO;AAAA,IAER;AAEA,SAAK,uBAAuB,WAAY;AAEvC,aAAO;AAAA,IAER;AAEA,SAAK,kBAAkB,WAAY;AAElC,aAAO;AAAA,IAER;AAEA,SAAK,0BAA0B,SAAW,cAAc,cAAc,cAAe;AAEpF,iBAAW,IAAK,aAAa,OAAQ,EAAE,iBAAiB;AACxD,iBAAW,IAAK,aAAa,YAAa,EAAE,iBAAiB;AAE7D,YAAM,yBAAyB,WAAW,IAAK,YAAa;AAC5D,6BAAuB,wBAAwB;AAE/C,6BAAuB,4BAA4B,iBAAiB;AAEpE,UAAK,CAAE,uBAAuB,2BAA4B;AAIzD,YAAK,WAAW,IAAK,sCAAuC,MAAM,MAAO;AAExE,kBAAQ,KAAM,wGAAyG;AACvH,iCAAuB,uBAAuB;AAAA,QAE/C;AAAA,MAED;AAAA,IAED;AAEA,SAAK,6BAA6B,SAAW,cAAc,oBAAqB;AAE/E,YAAM,yBAAyB,WAAW,IAAK,YAAa;AAC5D,6BAAuB,qBAAqB;AAC5C,6BAAuB,0BAA0B,uBAAuB;AAAA,IAEzE;AAEA,SAAK,kBAAkB,SAAW,cAAc,iBAAiB,GAAG,oBAAoB,GAAI;AAE3F,6BAAuB;AACvB,+BAAyB;AACzB,kCAA4B;AAE5B,UAAI,wBAAwB;AAC5B,UAAI,cAAc;AAClB,UAAI,SAAS;AACb,UAAI,mBAAmB;AAEvB,UAAK,cAAe;AAEnB,cAAM,yBAAyB,WAAW,IAAK,YAAa;AAE5D,YAAK,uBAAuB,4BAA4B,QAAY;AAGnE,gBAAM,gBAAiB,IAAI,aAAa,IAAK;AAC7C,kCAAwB;AAAA,QAEzB,WAAY,uBAAuB,uBAAuB,QAAY;AAErE,mBAAS,kBAAmB,YAAa;AAAA,QAE1C,WAAY,uBAAuB,uBAAwB;AAG1D,mBAAS,eAAgB,cAAc,WAAW,IAAK,aAAa,OAAQ,EAAE,gBAAgB,WAAW,IAAK,aAAa,YAAa,EAAE,cAAe;AAAA,QAE1J;AAEA,cAAM,UAAU,aAAa;AAE7B,YAAK,QAAQ,mBAAmB,QAAQ,sBAAsB,QAAQ,0BAA2B;AAEhG,6BAAmB;AAAA,QAEpB;AAEA,cAAM,qBAAqB,WAAW,IAAK,YAAa,EAAE;AAE1D,YAAK,aAAa,yBAA0B;AAE3C,cAAK,MAAM,QAAS,mBAAoB,cAAe,CAAE,GAAI;AAE5D,0BAAc,mBAAoB,cAAe,EAAG,iBAAkB;AAAA,UAEvE,OAAO;AAEN,0BAAc,mBAAoB,cAAe;AAAA,UAElD;AAEA,mBAAS;AAAA,QAEV,WAAc,aAAa,UAAU,KAAO,SAAS,mBAAoB,YAAa,MAAM,OAAQ;AAEnG,wBAAc,WAAW,IAAK,YAAa,EAAE;AAAA,QAE9C,OAAO;AAEN,cAAK,MAAM,QAAS,kBAAmB,GAAI;AAE1C,0BAAc,mBAAoB,iBAAkB;AAAA,UAErD,OAAO;AAEN,0BAAc;AAAA,UAEf;AAAA,QAED;AAEA,yBAAiB,KAAM,aAAa,QAAS;AAC7C,wBAAgB,KAAM,aAAa,OAAQ;AAC3C,8BAAsB,aAAa;AAAA,MAEpC,OAAO;AAEN,yBAAiB,KAAM,SAAU,EAAE,eAAgB,WAAY,EAAE,MAAM;AACvE,wBAAgB,KAAM,QAAS,EAAE,eAAgB,WAAY,EAAE,MAAM;AACrE,8BAAsB;AAAA,MAEvB;AAEA,YAAM,mBAAmB,MAAM,gBAAiB,IAAI,aAAa,WAAY;AAE7E,UAAK,oBAAoB,uBAAwB;AAEhD,cAAM,YAAa,cAAc,WAAY;AAAA,MAE9C;AAEA,YAAM,SAAU,gBAAiB;AACjC,YAAM,QAAS,eAAgB;AAC/B,YAAM,eAAgB,mBAAoB;AAE1C,UAAK,QAAS;AAEb,cAAM,oBAAoB,WAAW,IAAK,aAAa,OAAQ;AAC/D,YAAI,qBAAsB,IAAI,aAAa,IAAI,mBAAmB,IAAI,8BAA8B,gBAAgB,kBAAkB,gBAAgB,iBAAkB;AAAA,MAEzK,WAAY,kBAAmB;AAE9B,cAAM,oBAAoB,WAAW,IAAK,aAAa,OAAQ;AAC/D,cAAM,QAAQ,kBAAkB;AAChC,YAAI,wBAAyB,IAAI,aAAa,IAAI,mBAAmB,kBAAkB,gBAAgB,qBAAqB,GAAG,KAAM;AAAA,MAEtI;AAEA,2BAAqB;AAAA,IAEtB;AAEA,SAAK,yBAAyB,SAAW,cAAc,GAAG,GAAG,OAAO,QAAQ,QAAQ,qBAAsB;AAEzG,UAAK,EAAI,gBAAgB,aAAa,sBAAwB;AAE7D,gBAAQ,MAAO,0FAA2F;AAC1G;AAAA,MAED;AAEA,UAAI,cAAc,WAAW,IAAK,YAAa,EAAE;AAEjD,UAAK,aAAa,2BAA2B,wBAAwB,QAAY;AAEhF,sBAAc,YAAa,mBAAoB;AAAA,MAEhD;AAEA,UAAK,aAAc;AAElB,cAAM,gBAAiB,IAAI,aAAa,WAAY;AAEpD,YAAI;AAEH,gBAAM,UAAU,aAAa;AAC7B,gBAAM,gBAAgB,QAAQ;AAC9B,gBAAM,cAAc,QAAQ;AAE5B,cAAK,CAAE,aAAa,sBAAuB,aAAc,GAAI;AAE5D,oBAAQ,MAAO,2GAA4G;AAC3H;AAAA,UAED;AAEA,cAAK,CAAE,aAAa,oBAAqB,WAAY,GAAI;AAExD,oBAAQ,MAAO,qHAAsH;AACrI;AAAA,UAED;AAIA,cAAO,KAAK,KAAK,KAAO,aAAa,QAAQ,UAAe,KAAK,KAAK,KAAO,aAAa,SAAS,SAAa;AAE/G,gBAAI,WAAY,GAAG,GAAG,OAAO,QAAQ,MAAM,QAAS,aAAc,GAAG,MAAM,QAAS,WAAY,GAAG,MAAO;AAAA,UAE3G;AAAA,QAED,UAAE;AAID,gBAAMM,eAAgB,yBAAyB,OAAS,WAAW,IAAK,oBAAqB,EAAE,qBAAqB;AACpH,gBAAM,gBAAiB,IAAI,aAAaA,YAAY;AAAA,QAErD;AAAA,MAED;AAAA,IAED;AAEA,SAAK,8BAA8B,eAAiB,cAAc,GAAG,GAAG,OAAO,QAAQ,QAAQ,qBAAsB;AAEpH,UAAK,EAAI,gBAAgB,aAAa,sBAAwB;AAE7D,cAAM,IAAI,MAAO,0FAA2F;AAAA,MAE7G;AAEA,UAAI,cAAc,WAAW,IAAK,YAAa,EAAE;AACjD,UAAK,aAAa,2BAA2B,wBAAwB,QAAY;AAEhF,sBAAc,YAAa,mBAAoB;AAAA,MAEhD;AAEA,UAAK,aAAc;AAElB,cAAM,gBAAiB,IAAI,aAAa,WAAY;AAEpD,YAAI;AAEH,gBAAM,UAAU,aAAa;AAC7B,gBAAM,gBAAgB,QAAQ;AAC9B,gBAAM,cAAc,QAAQ;AAE5B,cAAK,CAAE,aAAa,sBAAuB,aAAc,GAAI;AAE5D,kBAAM,IAAI,MAAO,gHAAiH;AAAA,UAEnI;AAEA,cAAK,CAAE,aAAa,oBAAqB,WAAY,GAAI;AAExD,kBAAM,IAAI,MAAO,0HAA2H;AAAA,UAE7I;AAGA,cAAO,KAAK,KAAK,KAAO,aAAa,QAAQ,UAAe,KAAK,KAAK,KAAO,aAAa,SAAS,SAAa;AAE/G,kBAAM,WAAW,IAAI,aAAa;AAClC,gBAAI,WAAY,IAAI,mBAAmB,QAAS;AAChD,gBAAI,WAAY,IAAI,mBAAmB,OAAO,YAAY,IAAI,WAAY;AAC1E,gBAAI,WAAY,GAAG,GAAG,OAAO,QAAQ,MAAM,QAAS,aAAc,GAAG,MAAM,QAAS,WAAY,GAAG,CAAE;AACrG,gBAAI,MAAM;AAGV,kBAAM,OAAO,IAAI,UAAW,IAAI,4BAA4B,CAAE;AAC9D,kBAAM,WAAY,KAAK,MAAM,CAAE;AAE/B,gBAAI;AAEH,kBAAI,WAAY,IAAI,mBAAmB,QAAS;AAChD,kBAAI,iBAAkB,IAAI,mBAAmB,GAAG,MAAO;AAAA,YAExD,UAAE;AAED,kBAAI,aAAc,QAAS;AAC3B,kBAAI,WAAY,IAAK;AAAA,YAEtB;AAEA,mBAAO;AAAA,UAER;AAAA,QAED,UAAE;AAID,gBAAMA,eAAgB,yBAAyB,OAAS,WAAW,IAAK,oBAAqB,EAAE,qBAAqB;AACpH,gBAAM,gBAAiB,IAAI,aAAaA,YAAY;AAAA,QAErD;AAAA,MAED;AAAA,IAED;AAEA,SAAK,2BAA2B,SAAW,SAAS,WAAW,MAAM,QAAQ,GAAI;AAGhF,UAAK,QAAQ,cAAc,MAAO;AAGjC,iBAAU,yEAA0E;AAEpF,mBAAW,UAAW,CAAE,KAAK;AAC7B,kBAAU,UAAW,CAAE;AAAA,MAExB;AAEA,YAAM,aAAa,KAAK,IAAK,GAAG,CAAE,KAAM;AACxC,YAAM,QAAQ,KAAK,MAAO,QAAQ,MAAM,QAAQ,UAAW;AAC3D,YAAM,SAAS,KAAK,MAAO,QAAQ,MAAM,SAAS,UAAW;AAE7D,YAAM,IAAI,aAAa,OAAO,SAAS,IAAI;AAC3C,YAAM,IAAI,aAAa,OAAO,SAAS,IAAI;AAE3C,eAAS,aAAc,SAAS,CAAE;AAElC,UAAI,kBAAmB,IAAI,YAAY,OAAO,GAAG,GAAG,GAAG,GAAG,OAAO,MAAO;AAExE,YAAM,cAAc;AAAA,IAErB;AAEA,SAAK,uBAAuB,SAAW,YAAY,YAAY,YAAY,MAAM,cAAc,MAAM,QAAQ,GAAI;AAGhH,UAAK,WAAW,cAAc,MAAO;AAGpC,iBAAU,qEAAsE;AAEhF,sBAAc,UAAW,CAAE,KAAK;AAChC,qBAAa,UAAW,CAAE;AAC1B,qBAAa,UAAW,CAAE;AAC1B,gBAAQ,UAAW,CAAE,KAAK;AAC1B,oBAAY;AAAA,MAEb;AAEA,UAAI,OAAO,QAAQ,MAAM;AACzB,UAAI,MAAM;AACV,UAAK,cAAc,MAAO;AAEzB,gBAAQ,UAAU,IAAI,IAAI,UAAU,IAAI;AACxC,iBAAS,UAAU,IAAI,IAAI,UAAU,IAAI;AACzC,eAAO,UAAU,IAAI;AACrB,eAAO,UAAU,IAAI;AAAA,MAEtB,OAAO;AAEN,gBAAQ,WAAW,MAAM;AACzB,iBAAS,WAAW,MAAM;AAC1B,eAAO;AACP,eAAO;AAAA,MAER;AAEA,UAAK,gBAAgB,MAAO;AAE3B,eAAO,YAAY;AACnB,eAAO,YAAY;AAAA,MAEpB,OAAO;AAEN,eAAO;AACP,eAAO;AAAA,MAER;AAEA,YAAM,WAAW,MAAM,QAAS,WAAW,MAAO;AAClD,YAAM,SAAS,MAAM,QAAS,WAAW,IAAK;AAE9C,eAAS,aAAc,YAAY,CAAE;AAIrC,UAAI,YAAa,IAAI,qBAAqB,WAAW,KAAM;AAC3D,UAAI,YAAa,IAAI,gCAAgC,WAAW,gBAAiB;AACjF,UAAI,YAAa,IAAI,kBAAkB,WAAW,eAAgB;AAElE,YAAM,sBAAsB,IAAI,aAAc,IAAI,iBAAkB;AACpE,YAAM,2BAA2B,IAAI,aAAc,IAAI,mBAAoB;AAC3E,YAAM,0BAA0B,IAAI,aAAc,IAAI,kBAAmB;AACzE,YAAM,wBAAwB,IAAI,aAAc,IAAI,gBAAiB;AACrE,YAAM,0BAA0B,IAAI,aAAc,IAAI,kBAAmB;AAEzE,YAAM,QAAQ,WAAW,sBAAsB,WAAW,QAAS,KAAM,IAAI,WAAW;AAExF,UAAI,YAAa,IAAI,mBAAmB,MAAM,KAAM;AACpD,UAAI,YAAa,IAAI,qBAAqB,MAAM,MAAO;AACvD,UAAI,YAAa,IAAI,oBAAoB,IAAK;AAC9C,UAAI,YAAa,IAAI,kBAAkB,IAAK;AAE5C,UAAK,WAAW,eAAgB;AAE/B,YAAI,cAAe,IAAI,YAAY,OAAO,MAAM,MAAM,OAAO,QAAQ,UAAU,QAAQ,MAAM,IAAK;AAAA,MAEnG,OAAO;AAEN,YAAK,WAAW,qBAAsB;AAErC,cAAI,wBAAyB,IAAI,YAAY,OAAO,MAAM,MAAM,MAAM,OAAO,MAAM,QAAQ,UAAU,MAAM,IAAK;AAAA,QAEjH,OAAO;AAEN,cAAI,cAAe,IAAI,YAAY,OAAO,MAAM,MAAM,OAAO,QAAQ,UAAU,QAAQ,KAAM;AAAA,QAE9F;AAAA,MAED;AAEA,UAAI,YAAa,IAAI,mBAAmB,mBAAoB;AAC5D,UAAI,YAAa,IAAI,qBAAqB,wBAAyB;AACnE,UAAI,YAAa,IAAI,oBAAoB,uBAAwB;AACjE,UAAI,YAAa,IAAI,kBAAkB,qBAAsB;AAC7D,UAAI,YAAa,IAAI,oBAAoB,uBAAwB;AAGjE,UAAK,UAAU,KAAK,WAAW,gBAAkB,KAAI,eAAgB,IAAI,UAAW;AAEpF,YAAM,cAAc;AAAA,IAErB;AAEA,SAAK,yBAAyB,SAAW,YAAY,YAAY,YAAY,MAAM,cAAc,MAAM,QAAQ,GAAI;AAGlH,UAAK,WAAW,cAAc,MAAO;AAGpC,iBAAU,uEAAwE;AAElF,oBAAY,UAAW,CAAE,KAAK;AAC9B,sBAAc,UAAW,CAAE,KAAK;AAChC,qBAAa,UAAW,CAAE;AAC1B,qBAAa,UAAW,CAAE;AAC1B,gBAAQ,UAAW,CAAE,KAAK;AAAA,MAE3B;AAEA,UAAI,OAAO,QAAQ/B,QAAO,MAAM,MAAM;AACtC,UAAI,MAAM,MAAM;AAChB,YAAM,QAAQ,WAAW,sBAAsB,WAAW,QAAS,KAAM,IAAI,WAAW;AACxF,UAAK,cAAc,MAAO;AAEzB,gBAAQ,UAAU,IAAI,IAAI,UAAU,IAAI;AACxC,iBAAS,UAAU,IAAI,IAAI,UAAU,IAAI;AACzC,QAAAA,SAAQ,UAAU,IAAI,IAAI,UAAU,IAAI;AACxC,eAAO,UAAU,IAAI;AACrB,eAAO,UAAU,IAAI;AACrB,eAAO,UAAU,IAAI;AAAA,MAEtB,OAAO;AAEN,gBAAQ,MAAM;AACd,iBAAS,MAAM;AACf,QAAAA,SAAQ,MAAM;AACd,eAAO;AACP,eAAO;AACP,eAAO;AAAA,MAER;AAEA,UAAK,gBAAgB,MAAO;AAE3B,eAAO,YAAY;AACnB,eAAO,YAAY;AACnB,eAAO,YAAY;AAAA,MAEpB,OAAO;AAEN,eAAO;AACP,eAAO;AACP,eAAO;AAAA,MAER;AAEA,YAAM,WAAW,MAAM,QAAS,WAAW,MAAO;AAClD,YAAM,SAAS,MAAM,QAAS,WAAW,IAAK;AAC9C,UAAI;AAEJ,UAAK,WAAW,iBAAkB;AAEjC,iBAAS,aAAc,YAAY,CAAE;AACrC,mBAAW,IAAI;AAAA,MAEhB,WAAY,WAAW,sBAAsB,WAAW,0BAA2B;AAElF,iBAAS,kBAAmB,YAAY,CAAE;AAC1C,mBAAW,IAAI;AAAA,MAEhB,OAAO;AAEN,gBAAQ,KAAM,6GAA8G;AAC5H;AAAA,MAED;AAEA,UAAI,YAAa,IAAI,qBAAqB,WAAW,KAAM;AAC3D,UAAI,YAAa,IAAI,gCAAgC,WAAW,gBAAiB;AACjF,UAAI,YAAa,IAAI,kBAAkB,WAAW,eAAgB;AAElE,YAAM,sBAAsB,IAAI,aAAc,IAAI,iBAAkB;AACpE,YAAM,2BAA2B,IAAI,aAAc,IAAI,mBAAoB;AAC3E,YAAM,0BAA0B,IAAI,aAAc,IAAI,kBAAmB;AACzE,YAAM,wBAAwB,IAAI,aAAc,IAAI,gBAAiB;AACrE,YAAM,0BAA0B,IAAI,aAAc,IAAI,kBAAmB;AAEzE,UAAI,YAAa,IAAI,mBAAmB,MAAM,KAAM;AACpD,UAAI,YAAa,IAAI,qBAAqB,MAAM,MAAO;AACvD,UAAI,YAAa,IAAI,oBAAoB,IAAK;AAC9C,UAAI,YAAa,IAAI,kBAAkB,IAAK;AAC5C,UAAI,YAAa,IAAI,oBAAoB,IAAK;AAE9C,UAAK,WAAW,iBAAiB,WAAW,iBAAkB;AAE7D,YAAI,cAAe,UAAU,OAAO,MAAM,MAAM,MAAM,OAAO,QAAQA,QAAO,UAAU,QAAQ,MAAM,IAAK;AAAA,MAE1G,OAAO;AAEN,YAAK,WAAW,0BAA2B;AAE1C,cAAI,wBAAyB,UAAU,OAAO,MAAM,MAAM,MAAM,OAAO,QAAQA,QAAO,UAAU,MAAM,IAAK;AAAA,QAE5G,OAAO;AAEN,cAAI,cAAe,UAAU,OAAO,MAAM,MAAM,MAAM,OAAO,QAAQA,QAAO,UAAU,QAAQ,KAAM;AAAA,QAErG;AAAA,MAED;AAEA,UAAI,YAAa,IAAI,mBAAmB,mBAAoB;AAC5D,UAAI,YAAa,IAAI,qBAAqB,wBAAyB;AACnE,UAAI,YAAa,IAAI,oBAAoB,uBAAwB;AACjE,UAAI,YAAa,IAAI,kBAAkB,qBAAsB;AAC7D,UAAI,YAAa,IAAI,oBAAoB,uBAAwB;AAGjE,UAAK,UAAU,KAAK,WAAW,gBAAkB,KAAI,eAAgB,QAAS;AAE9E,YAAM,cAAc;AAAA,IAErB;AAEA,SAAK,mBAAmB,SAAW,QAAS;AAE3C,UAAK,WAAW,IAAK,MAAO,EAAE,uBAAuB,QAAY;AAEhE,iBAAS,kBAAmB,MAAO;AAAA,MAEpC;AAAA,IAED;AAEA,SAAK,cAAc,SAAW,SAAU;AAEvC,UAAK,QAAQ,eAAgB;AAE5B,iBAAS,eAAgB,SAAS,CAAE;AAAA,MAErC,WAAY,QAAQ,iBAAkB;AAErC,iBAAS,aAAc,SAAS,CAAE;AAAA,MAEnC,WAAY,QAAQ,sBAAsB,QAAQ,0BAA2B;AAE5E,iBAAS,kBAAmB,SAAS,CAAE;AAAA,MAExC,OAAO;AAEN,iBAAS,aAAc,SAAS,CAAE;AAAA,MAEnC;AAEA,YAAM,cAAc;AAAA,IAErB;AAEA,SAAK,aAAa,WAAY;AAE7B,+BAAyB;AACzB,kCAA4B;AAC5B,6BAAuB;AAEvB,YAAM,MAAM;AACZ,oBAAc,MAAM;AAAA,IAErB;AAEA,QAAK,OAAO,uBAAuB,aAAc;AAEhD,yBAAmB,cAAe,IAAI,YAAa,WAAW,EAAE,QAAQ,KAAK,CAAE,CAAE;AAAA,IAElF;AAAA,EAED;AAAA,EAEA,IAAI,mBAAmB;AAEtB,WAAO;AAAA,EAER;AAAA,EAEA,IAAI,mBAAmB;AAEtB,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,IAAI,iBAAkB,YAAa;AAElC,SAAK,oBAAoB;AAEzB,UAAM,KAAK,KAAK,WAAW;AAC3B,OAAG,0BAA0B,eAAe,sBAAsB,eAAe;AACjF,OAAG,mBAAmB,gBAAgB,sBAAsB,4BAA4B,eAAe;AAAA,EAExG;AAED;AAEA,IAAM,UAAN,MAAM,SAAQ;AAAA,EAEb,YAAa,OAAO,UAAU,OAAU;AAEvC,SAAK,YAAY;AAEjB,SAAK,OAAO;AAEZ,SAAK,QAAQ,IAAI,MAAO,KAAM;AAC9B,SAAK,UAAU;AAAA,EAEhB;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,SAAS,KAAK,OAAO,KAAK,OAAQ;AAAA,EAE9C;AAAA,EAEA,SAAqB;AAEpB,WAAO;AAAA,MACN,MAAM;AAAA,MACN,MAAM,KAAK;AAAA,MACX,OAAO,KAAK,MAAM,OAAO;AAAA,MACzB,SAAS,KAAK;AAAA,IACf;AAAA,EAED;AAED;AAEA,IAAM,MAAN,MAAM,KAAI;AAAA,EAET,YAAa,OAAO,OAAO,GAAG,MAAM,KAAO;AAE1C,SAAK,QAAQ;AAEb,SAAK,OAAO;AAEZ,SAAK,QAAQ,IAAI,MAAO,KAAM;AAE9B,SAAK,OAAO;AACZ,SAAK,MAAM;AAAA,EAEZ;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,KAAK,OAAO,KAAK,MAAM,KAAK,GAAI;AAAA,EAEjD;AAAA,EAEA,SAAqB;AAEpB,WAAO;AAAA,MACN,MAAM;AAAA,MACN,MAAM,KAAK;AAAA,MACX,OAAO,KAAK,MAAM,OAAO;AAAA,MACzB,MAAM,KAAK;AAAA,MACX,KAAK,KAAK;AAAA,IACX;AAAA,EAED;AAED;AAEA,IAAM,QAAN,cAAoB,SAAS;AAAA,EAE5B,cAAc;AAEb,UAAM;AAEN,SAAK,UAAU;AAEf,SAAK,OAAO;AAEZ,SAAK,aAAa;AAClB,SAAK,cAAc;AACnB,SAAK,MAAM;AAEX,SAAK,uBAAuB;AAC5B,SAAK,sBAAsB;AAC3B,SAAK,qBAAqB,IAAI,MAAM;AAEpC,SAAK,uBAAuB;AAC5B,SAAK,sBAAsB,IAAI,MAAM;AAErC,SAAK,mBAAmB;AAExB,QAAK,OAAO,uBAAuB,aAAc;AAEhD,yBAAmB,cAAe,IAAI,YAAa,WAAW,EAAE,QAAQ,KAAK,CAAE,CAAE;AAAA,IAElF;AAAA,EAED;AAAA,EAEA,KAAM,QAAQ,WAAY;AAEzB,UAAM,KAAM,QAAQ,SAAU;AAE9B,QAAK,OAAO,eAAe,KAAO,MAAK,aAAa,OAAO,WAAW,MAAM;AAC5E,QAAK,OAAO,gBAAgB,KAAO,MAAK,cAAc,OAAO,YAAY,MAAM;AAC/E,QAAK,OAAO,QAAQ,KAAO,MAAK,MAAM,OAAO,IAAI,MAAM;AAEvD,SAAK,uBAAuB,OAAO;AACnC,SAAK,sBAAsB,OAAO;AAClC,SAAK,mBAAmB,KAAM,OAAO,kBAAmB;AAExD,SAAK,uBAAuB,OAAO;AACnC,SAAK,oBAAoB,KAAM,OAAO,mBAAoB;AAE1D,QAAK,OAAO,qBAAqB,KAAO,MAAK,mBAAmB,OAAO,iBAAiB,MAAM;AAE9F,SAAK,mBAAmB,OAAO;AAE/B,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,MAAO;AAEd,UAAM,OAAO,MAAM,OAAQ,IAAK;AAEhC,QAAK,KAAK,QAAQ,KAAO,MAAK,OAAO,MAAM,KAAK,IAAI,OAAO;AAE3D,QAAK,KAAK,uBAAuB,EAAI,MAAK,OAAO,uBAAuB,KAAK;AAC7E,QAAK,KAAK,wBAAwB,EAAI,MAAK,OAAO,sBAAsB,KAAK;AAC7E,SAAK,OAAO,qBAAqB,KAAK,mBAAmB,QAAQ;AAEjE,QAAK,KAAK,yBAAyB,EAAI,MAAK,OAAO,uBAAuB,KAAK;AAC/E,SAAK,OAAO,sBAAsB,KAAK,oBAAoB,QAAQ;AAEnE,WAAO;AAAA,EAER;AAED;AAEA,IAAM,oBAAN,MAAwB;AAAA,EAEvB,YAAa,OAAO,QAAS;AAE5B,SAAK,sBAAsB;AAE3B,SAAK,QAAQ;AACb,SAAK,SAAS;AACd,SAAK,QAAQ,UAAU,SAAY,MAAM,SAAS,SAAS;AAE3D,SAAK,QAAQ;AACb,SAAK,eAAe,EAAE,QAAQ,GAAG,OAAO,GAAI;AAC5C,SAAK,eAAe,CAAC;AAErB,SAAK,UAAU;AAEf,SAAK,OAAO,aAAa;AAAA,EAE1B;AAAA,EAEA,mBAAmB;AAAA,EAAC;AAAA,EAEpB,IAAI,YAAa,OAAQ;AAExB,QAAK,UAAU,KAAO,MAAK;AAAA,EAE5B;AAAA,EAEA,IAAI,cAAc;AAEjB,aAAU,iHAAkH;AAC5H,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,SAAU,OAAQ;AAEjB,SAAK,QAAQ;AAEb,WAAO;AAAA,EAER;AAAA,EAEA,eAAgB,OAAO,OAAQ;AAE9B,SAAK,aAAa,KAAM,EAAE,OAAO,MAAM,CAAE;AAAA,EAE1C;AAAA,EAEA,oBAAoB;AAEnB,SAAK,aAAa,SAAS;AAAA,EAE5B;AAAA,EAEA,KAAM,QAAS;AAEd,SAAK,QAAQ,IAAI,OAAO,MAAM,YAAa,OAAO,KAAM;AACxD,SAAK,QAAQ,OAAO;AACpB,SAAK,SAAS,OAAO;AACrB,SAAK,QAAQ,OAAO;AAEpB,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,QAAQ,WAAW,QAAS;AAEnC,cAAU,KAAK;AACf,cAAU,UAAU;AAEpB,aAAU,IAAI,GAAG,IAAI,KAAK,QAAQ,IAAI,GAAG,KAAO;AAE/C,WAAK,MAAO,SAAS,CAAE,IAAI,UAAU,MAAO,SAAS,CAAE;AAAA,IAExD;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,IAAK,OAAO,SAAS,GAAI;AAExB,SAAK,MAAM,IAAK,OAAO,MAAO;AAE9B,WAAO;AAAA,EAER;AAAA,EAEA,MAAO,MAAO;AAEb,QAAK,KAAK,iBAAiB,QAAY;AAEtC,WAAK,eAAe,CAAC;AAAA,IAEtB;AAEA,QAAK,KAAK,MAAM,OAAO,UAAU,QAAY;AAE5C,WAAK,MAAM,OAAO,QAAQ,aAAa;AAAA,IAExC;AAEA,QAAK,KAAK,aAAc,KAAK,MAAM,OAAO,KAAM,MAAM,QAAY;AAEjE,WAAK,aAAc,KAAK,MAAM,OAAO,KAAM,IAAI,KAAK,MAAM,MAAO,CAAE,EAAE;AAAA,IAEtE;AAEA,UAAM,QAAQ,IAAI,KAAK,MAAM,YAAa,KAAK,aAAc,KAAK,MAAM,OAAO,KAAM,CAAE;AAEvF,UAAM,KAAK,IAAI,KAAK,YAAa,OAAO,KAAK,MAAO;AACpD,OAAG,SAAU,KAAK,KAAM;AAExB,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,UAAW;AAEpB,SAAK,mBAAmB;AAExB,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,MAAO;AAEd,QAAK,KAAK,iBAAiB,QAAY;AAEtC,WAAK,eAAe,CAAC;AAAA,IAEtB;AAIA,QAAK,KAAK,MAAM,OAAO,UAAU,QAAY;AAE5C,WAAK,MAAM,OAAO,QAAQ,aAAa;AAAA,IAExC;AAEA,QAAK,KAAK,aAAc,KAAK,MAAM,OAAO,KAAM,MAAM,QAAY;AAEjE,WAAK,aAAc,KAAK,MAAM,OAAO,KAAM,IAAI,MAAM,KAAM,IAAI,YAAa,KAAK,MAAM,MAAO,CAAE;AAAA,IAEjG;AAIA,WAAO;AAAA,MACN,MAAM,KAAK;AAAA,MACX,QAAQ,KAAK,MAAM,OAAO;AAAA,MAC1B,MAAM,KAAK,MAAM,YAAY;AAAA,MAC7B,QAAQ,KAAK;AAAA,IACd;AAAA,EAED;AAED;AAEA,IAAM,YAA0B,IAAI,QAAQ;AAE5C,IAAM,6BAAN,MAAM,4BAA2B;AAAA,EAEhC,YAAa,mBAAmB,UAAU,QAAQ,aAAa,OAAQ;AAEtE,SAAK,+BAA+B;AAEpC,SAAK,OAAO;AAEZ,SAAK,OAAO;AACZ,SAAK,WAAW;AAChB,SAAK,SAAS;AAEd,SAAK,aAAa;AAAA,EAEnB;AAAA,EAEA,IAAI,QAAQ;AAEX,WAAO,KAAK,KAAK;AAAA,EAElB;AAAA,EAEA,IAAI,QAAQ;AAEX,WAAO,KAAK,KAAK;AAAA,EAElB;AAAA,EAEA,IAAI,YAAa,OAAQ;AAExB,SAAK,KAAK,cAAc;AAAA,EAEzB;AAAA,EAEA,aAAc,GAAI;AAEjB,aAAU,IAAI,GAAG,IAAI,KAAK,KAAK,OAAO,IAAI,GAAG,KAAO;AAEnD,gBAAU,oBAAqB,MAAM,CAAE;AAEvC,gBAAU,aAAc,CAAE;AAE1B,WAAK,OAAQ,GAAG,UAAU,GAAG,UAAU,GAAG,UAAU,CAAE;AAAA,IAEvD;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,kBAAmB,GAAI;AAEtB,aAAU,IAAI,GAAG,IAAI,KAAK,OAAO,IAAI,GAAG,KAAO;AAE9C,gBAAU,oBAAqB,MAAM,CAAE;AAEvC,gBAAU,kBAAmB,CAAE;AAE/B,WAAK,OAAQ,GAAG,UAAU,GAAG,UAAU,GAAG,UAAU,CAAE;AAAA,IAEvD;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,mBAAoB,GAAI;AAEvB,aAAU,IAAI,GAAG,IAAI,KAAK,OAAO,IAAI,GAAG,KAAO;AAE9C,gBAAU,oBAAqB,MAAM,CAAE;AAEvC,gBAAU,mBAAoB,CAAE;AAEhC,WAAK,OAAQ,GAAG,UAAU,GAAG,UAAU,GAAG,UAAU,CAAE;AAAA,IAEvD;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,OAAO,WAAY;AAEhC,QAAI,QAAQ,KAAK,MAAO,QAAQ,KAAK,KAAK,SAAS,KAAK,SAAS,SAAU;AAE3E,QAAK,KAAK,WAAa,SAAQ,YAAa,OAAO,KAAK,KAAM;AAE9D,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,OAAO,WAAW,OAAQ;AAEvC,QAAK,KAAK,WAAa,SAAQ,UAAW,OAAO,KAAK,KAAM;AAE5D,SAAK,KAAK,MAAO,QAAQ,KAAK,KAAK,SAAS,KAAK,SAAS,SAAU,IAAI;AAExE,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAO,GAAI;AAEhB,QAAK,KAAK,WAAa,KAAI,UAAW,GAAG,KAAK,KAAM;AAEpD,SAAK,KAAK,MAAO,QAAQ,KAAK,KAAK,SAAS,KAAK,MAAO,IAAI;AAE5D,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAO,GAAI;AAEhB,QAAK,KAAK,WAAa,KAAI,UAAW,GAAG,KAAK,KAAM;AAEpD,SAAK,KAAK,MAAO,QAAQ,KAAK,KAAK,SAAS,KAAK,SAAS,CAAE,IAAI;AAEhE,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAO,GAAI;AAEhB,QAAK,KAAK,WAAa,KAAI,UAAW,GAAG,KAAK,KAAM;AAEpD,SAAK,KAAK,MAAO,QAAQ,KAAK,KAAK,SAAS,KAAK,SAAS,CAAE,IAAI;AAEhE,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAO,GAAI;AAEhB,QAAK,KAAK,WAAa,KAAI,UAAW,GAAG,KAAK,KAAM;AAEpD,SAAK,KAAK,MAAO,QAAQ,KAAK,KAAK,SAAS,KAAK,SAAS,CAAE,IAAI;AAEhE,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAQ;AAEb,QAAI,IAAI,KAAK,KAAK,MAAO,QAAQ,KAAK,KAAK,SAAS,KAAK,MAAO;AAEhE,QAAK,KAAK,WAAa,KAAI,YAAa,GAAG,KAAK,KAAM;AAEtD,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAQ;AAEb,QAAI,IAAI,KAAK,KAAK,MAAO,QAAQ,KAAK,KAAK,SAAS,KAAK,SAAS,CAAE;AAEpE,QAAK,KAAK,WAAa,KAAI,YAAa,GAAG,KAAK,KAAM;AAEtD,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAQ;AAEb,QAAI,IAAI,KAAK,KAAK,MAAO,QAAQ,KAAK,KAAK,SAAS,KAAK,SAAS,CAAE;AAEpE,QAAK,KAAK,WAAa,KAAI,YAAa,GAAG,KAAK,KAAM;AAEtD,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAQ;AAEb,QAAI,IAAI,KAAK,KAAK,MAAO,QAAQ,KAAK,KAAK,SAAS,KAAK,SAAS,CAAE;AAEpE,QAAK,KAAK,WAAa,KAAI,YAAa,GAAG,KAAK,KAAM;AAEtD,WAAO;AAAA,EAER;AAAA,EAEA,MAAO,OAAO,GAAG,GAAI;AAEpB,YAAQ,QAAQ,KAAK,KAAK,SAAS,KAAK;AAExC,QAAK,KAAK,YAAa;AAEtB,UAAI,UAAW,GAAG,KAAK,KAAM;AAC7B,UAAI,UAAW,GAAG,KAAK,KAAM;AAAA,IAE9B;AAEA,SAAK,KAAK,MAAO,QAAQ,CAAE,IAAI;AAC/B,SAAK,KAAK,MAAO,QAAQ,CAAE,IAAI;AAE/B,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,OAAO,GAAG,GAAG,GAAI;AAExB,YAAQ,QAAQ,KAAK,KAAK,SAAS,KAAK;AAExC,QAAK,KAAK,YAAa;AAEtB,UAAI,UAAW,GAAG,KAAK,KAAM;AAC7B,UAAI,UAAW,GAAG,KAAK,KAAM;AAC7B,UAAI,UAAW,GAAG,KAAK,KAAM;AAAA,IAE9B;AAEA,SAAK,KAAK,MAAO,QAAQ,CAAE,IAAI;AAC/B,SAAK,KAAK,MAAO,QAAQ,CAAE,IAAI;AAC/B,SAAK,KAAK,MAAO,QAAQ,CAAE,IAAI;AAE/B,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,OAAO,GAAG,GAAG,GAAG,GAAI;AAE5B,YAAQ,QAAQ,KAAK,KAAK,SAAS,KAAK;AAExC,QAAK,KAAK,YAAa;AAEtB,UAAI,UAAW,GAAG,KAAK,KAAM;AAC7B,UAAI,UAAW,GAAG,KAAK,KAAM;AAC7B,UAAI,UAAW,GAAG,KAAK,KAAM;AAC7B,UAAI,UAAW,GAAG,KAAK,KAAM;AAAA,IAE9B;AAEA,SAAK,KAAK,MAAO,QAAQ,CAAE,IAAI;AAC/B,SAAK,KAAK,MAAO,QAAQ,CAAE,IAAI;AAC/B,SAAK,KAAK,MAAO,QAAQ,CAAE,IAAI;AAC/B,SAAK,KAAK,MAAO,QAAQ,CAAE,IAAI;AAE/B,WAAO;AAAA,EAER;AAAA,EAEA,MAAO,MAAO;AAEb,QAAK,SAAS,QAAY;AAEzB,cAAQ,IAAK,mHAAoH;AAEjI,YAAM,QAAQ,CAAC;AAEf,eAAU,IAAI,GAAG,IAAI,KAAK,OAAO,KAAO;AAEvC,cAAM,QAAQ,IAAI,KAAK,KAAK,SAAS,KAAK;AAE1C,iBAAU,IAAI,GAAG,IAAI,KAAK,UAAU,KAAO;AAE1C,gBAAM,KAAM,KAAK,KAAK,MAAO,QAAQ,CAAE,CAAE;AAAA,QAE1C;AAAA,MAED;AAEA,aAAO,IAAI,gBAAiB,IAAI,KAAK,MAAM,YAAa,KAAM,GAAG,KAAK,UAAU,KAAK,UAAW;AAAA,IAEjG,OAAO;AAEN,UAAK,KAAK,uBAAuB,QAAY;AAE5C,aAAK,qBAAqB,CAAC;AAAA,MAE5B;AAEA,UAAK,KAAK,mBAAoB,KAAK,KAAK,IAAK,MAAM,QAAY;AAE9D,aAAK,mBAAoB,KAAK,KAAK,IAAK,IAAI,KAAK,KAAK,MAAO,IAAK;AAAA,MAEnE;AAEA,aAAO,IAAI,4BAA4B,KAAK,mBAAoB,KAAK,KAAK,IAAK,GAAG,KAAK,UAAU,KAAK,QAAQ,KAAK,UAAW;AAAA,IAE/H;AAAA,EAED;AAAA,EAEA,OAAQ,MAAO;AAEd,QAAK,SAAS,QAAY;AAEzB,cAAQ,IAAK,wHAAyH;AAEtI,YAAM,QAAQ,CAAC;AAEf,eAAU,IAAI,GAAG,IAAI,KAAK,OAAO,KAAO;AAEvC,cAAM,QAAQ,IAAI,KAAK,KAAK,SAAS,KAAK;AAE1C,iBAAU,IAAI,GAAG,IAAI,KAAK,UAAU,KAAO;AAE1C,gBAAM,KAAM,KAAK,KAAK,MAAO,QAAQ,CAAE,CAAE;AAAA,QAE1C;AAAA,MAED;AAIA,aAAO;AAAA,QACN,UAAU,KAAK;AAAA,QACf,MAAM,KAAK,MAAM,YAAY;AAAA,QAC7B;AAAA,QACA,YAAY,KAAK;AAAA,MAClB;AAAA,IAED,OAAO;AAIN,UAAK,KAAK,uBAAuB,QAAY;AAE5C,aAAK,qBAAqB,CAAC;AAAA,MAE5B;AAEA,UAAK,KAAK,mBAAoB,KAAK,KAAK,IAAK,MAAM,QAAY;AAE9D,aAAK,mBAAoB,KAAK,KAAK,IAAK,IAAI,KAAK,KAAK,OAAQ,IAAK;AAAA,MAEpE;AAEA,aAAO;AAAA,QACN,8BAA8B;AAAA,QAC9B,UAAU,KAAK;AAAA,QACf,MAAM,KAAK,KAAK;AAAA,QAChB,QAAQ,KAAK;AAAA,QACb,YAAY,KAAK;AAAA,MAClB;AAAA,IAED;AAAA,EAED;AAED;AAEA,IAAM,iBAAN,cAA6B,SAAS;AAAA,EAErC,YAAa,YAAa;AAEzB,UAAM;AAEN,SAAK,mBAAmB;AAExB,SAAK,OAAO;AAEZ,SAAK,QAAQ,IAAI,MAAO,QAAS;AAEjC,SAAK,MAAM;AAEX,SAAK,WAAW;AAEhB,SAAK,WAAW;AAEhB,SAAK,kBAAkB;AAEvB,SAAK,cAAc;AAEnB,SAAK,MAAM;AAEX,SAAK,UAAW,UAAW;AAAA,EAE5B;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,MAAM,KAAM,OAAO,KAAM;AAE9B,SAAK,MAAM,OAAO;AAElB,SAAK,WAAW,OAAO;AAEvB,SAAK,WAAW,OAAO;AAEvB,SAAK,kBAAkB,OAAO;AAE9B,SAAK,MAAM,OAAO;AAElB,WAAO;AAAA,EAER;AAED;AAEA,IAAI;AAEJ,IAAM,kBAAgC,IAAI,QAAQ;AAClD,IAAM,cAA4B,IAAI,QAAQ;AAC9C,IAAM,cAA4B,IAAI,QAAQ;AAE9C,IAAM,mBAAiC,IAAI,QAAQ;AACnD,IAAM,mBAAiC,IAAI,QAAQ;AACnD,IAAM,mBAAiC,IAAI,QAAQ;AAEnD,IAAM,MAAoB,IAAI,QAAQ;AACtC,IAAM,MAAoB,IAAI,QAAQ;AACtC,IAAM,MAAoB,IAAI,QAAQ;AAEtC,IAAM,OAAqB,IAAI,QAAQ;AACvC,IAAM,OAAqB,IAAI,QAAQ;AACvC,IAAM,OAAqB,IAAI,QAAQ;AAEvC,IAAM,SAAN,cAAqB,SAAS;AAAA,EAE7B,YAAa,WAAW,IAAI,eAAe,GAAI;AAE9C,UAAM;AAEN,SAAK,WAAW;AAEhB,SAAK,OAAO;AAEZ,QAAK,cAAc,QAAY;AAE9B,kBAAY,IAAI,eAAe;AAE/B,YAAM,eAAe,IAAI,aAAc;AAAA,QACtC;AAAA,QAAO;AAAA,QAAO;AAAA,QAAG;AAAA,QAAG;AAAA,QACpB;AAAA,QAAK;AAAA,QAAO;AAAA,QAAG;AAAA,QAAG;AAAA,QAClB;AAAA,QAAK;AAAA,QAAK;AAAA,QAAG;AAAA,QAAG;AAAA,QAChB;AAAA,QAAO;AAAA,QAAK;AAAA,QAAG;AAAA,QAAG;AAAA,MACnB,CAAE;AAEF,YAAM,oBAAoB,IAAI,kBAAmB,cAAc,CAAE;AAEjE,gBAAU,SAAU,CAAE,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE,CAAE;AACzC,gBAAU,aAAc,YAAY,IAAI,2BAA4B,mBAAmB,GAAG,GAAG,KAAM,CAAE;AACrG,gBAAU,aAAc,MAAM,IAAI,2BAA4B,mBAAmB,GAAG,GAAG,KAAM,CAAE;AAAA,IAEhG;AAEA,SAAK,WAAW;AAChB,SAAK,WAAW;AAEhB,SAAK,SAAS,IAAI,QAAS,KAAK,GAAI;AAAA,EAErC;AAAA,EAEA,QAAS,WAAWJ,aAAa;AAEhC,QAAK,UAAU,WAAW,MAAO;AAEhC,cAAQ,MAAO,uFAAwF;AAAA,IAExG;AAEA,gBAAY,mBAAoB,KAAK,WAAY;AAEjD,qBAAiB,KAAM,UAAU,OAAO,WAAY;AACpD,SAAK,gBAAgB,iBAAkB,UAAU,OAAO,oBAAoB,KAAK,WAAY;AAE7F,gBAAY,sBAAuB,KAAK,eAAgB;AAExD,QAAK,UAAU,OAAO,uBAAuB,KAAK,SAAS,oBAAoB,OAAQ;AAEtF,kBAAY,eAAgB,CAAE,YAAY,CAAE;AAAA,IAE7C;AAEA,UAAM,WAAW,KAAK,SAAS;AAC/B,QAAI,KAAK;AAET,QAAK,aAAa,GAAI;AAErB,YAAM,KAAK,IAAK,QAAS;AACzB,YAAM,KAAK,IAAK,QAAS;AAAA,IAE1B;AAEA,UAAM,SAAS,KAAK;AAEpB,oBAAiB,IAAI,IAAK,MAAO,MAAO,CAAE,GAAG,aAAa,QAAQ,aAAa,KAAK,GAAI;AACxF,oBAAiB,IAAI,IAAK,KAAK,MAAO,CAAE,GAAG,aAAa,QAAQ,aAAa,KAAK,GAAI;AACtF,oBAAiB,IAAI,IAAK,KAAK,KAAK,CAAE,GAAG,aAAa,QAAQ,aAAa,KAAK,GAAI;AAEpF,SAAK,IAAK,GAAG,CAAE;AACf,SAAK,IAAK,GAAG,CAAE;AACf,SAAK,IAAK,GAAG,CAAE;AAGf,QAAIC,aAAY,UAAU,IAAI,kBAAmB,KAAK,KAAK,KAAK,OAAO,eAAgB;AAEvF,QAAKA,eAAc,MAAO;AAGzB,sBAAiB,IAAI,IAAK,MAAO,KAAK,CAAE,GAAG,aAAa,QAAQ,aAAa,KAAK,GAAI;AACtF,WAAK,IAAK,GAAG,CAAE;AAEf,MAAAA,aAAY,UAAU,IAAI,kBAAmB,KAAK,KAAK,KAAK,OAAO,eAAgB;AACnF,UAAKA,eAAc,MAAO;AAEzB;AAAA,MAED;AAAA,IAED;AAEA,UAAM,WAAW,UAAU,IAAI,OAAO,WAAY,eAAgB;AAElE,QAAK,WAAW,UAAU,QAAQ,WAAW,UAAU,IAAM;AAE7D,IAAAD,YAAW,KAAM;AAAA,MAEhB;AAAA,MACA,OAAO,gBAAgB,MAAM;AAAA,MAC7B,IAAI,SAAS,iBAAkB,iBAAiB,KAAK,KAAK,KAAK,MAAM,MAAM,MAAM,IAAI,QAAQ,CAAE;AAAA,MAC/F,MAAM;AAAA,MACN,QAAQ;AAAA,IAET,CAAE;AAAA,EAEH;AAAA,EAEA,KAAM,QAAQ,WAAY;AAEzB,UAAM,KAAM,QAAQ,SAAU;AAE9B,QAAK,OAAO,WAAW,OAAY,MAAK,OAAO,KAAM,OAAO,MAAO;AAEnE,SAAK,WAAW,OAAO;AAEvB,WAAO;AAAA,EAER;AAED;AAEA,SAAS,gBAAiB,gBAAgB,YAAY,QAAQ,OAAO,KAAK,KAAM;AAG/E,mBAAiB,WAAY,gBAAgB,MAAO,EAAE,UAAW,GAAI,EAAE,SAAU,KAAM;AAGvF,MAAK,QAAQ,QAAY;AAExB,qBAAiB,IAAM,MAAM,iBAAiB,IAAQ,MAAM,iBAAiB;AAC7E,qBAAiB,IAAM,MAAM,iBAAiB,IAAQ,MAAM,iBAAiB;AAAA,EAE9E,OAAO;AAEN,qBAAiB,KAAM,gBAAiB;AAAA,EAEzC;AAGA,iBAAe,KAAM,UAAW;AAChC,iBAAe,KAAK,iBAAiB;AACrC,iBAAe,KAAK,iBAAiB;AAGrC,iBAAe,aAAc,gBAAiB;AAE/C;AAEA,IAAM,QAAsB,IAAI,QAAQ;AACxC,IAAM,QAAsB,IAAI,QAAQ;AAExC,IAAM,MAAN,cAAkB,SAAS;AAAA,EAE1B,cAAc;AAEb,UAAM;AAEN,SAAK,gBAAgB;AAErB,SAAK,OAAO;AAEZ,WAAO,iBAAkB,MAAM;AAAA,MAC9B,QAAQ;AAAA,QACP,YAAY;AAAA,QACZ,OAAO,CAAC;AAAA,MACT;AAAA,MACA,OAAO;AAAA,QACN,OAAO;AAAA,MACR;AAAA,IACD,CAAE;AAEF,SAAK,aAAa;AAAA,EAEnB;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,QAAQ,KAAM;AAE1B,UAAM,SAAS,OAAO;AAEtB,aAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,IAAI,GAAG,KAAO;AAEjD,YAAM,QAAQ,OAAQ,CAAE;AAExB,WAAK,SAAU,MAAM,OAAO,MAAM,GAAG,MAAM,UAAU,MAAM,UAAW;AAAA,IAEvE;AAEA,SAAK,aAAa,OAAO;AAEzB,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,QAAQ,WAAW,GAAG,aAAa,GAAI;AAEhD,eAAW,KAAK,IAAK,QAAS;AAE9B,UAAM,SAAS,KAAK;AAEpB,QAAI;AAEJ,SAAM,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAO;AAEtC,UAAK,WAAW,OAAQ,CAAE,EAAE,UAAW;AAEtC;AAAA,MAED;AAAA,IAED;AAEA,WAAO,OAAQ,GAAG,GAAG,EAAE,UAAoB,YAAwB,OAAe,CAAE;AAEpF,SAAK,IAAK,MAAO;AAEjB,WAAO;AAAA,EAER;AAAA,EAEA,kBAAkB;AAEjB,WAAO,KAAK;AAAA,EAEb;AAAA,EAIA,qBAAsB,UAAW;AAEhC,UAAM,SAAS,KAAK;AAEpB,QAAK,OAAO,SAAS,GAAI;AAExB,UAAI,GAAG;AAEP,WAAM,IAAI,GAAG,IAAI,OAAO,QAAQ,IAAI,GAAG,KAAO;AAE7C,YAAI,gBAAgB,OAAQ,CAAE,EAAE;AAEhC,YAAK,OAAQ,CAAE,EAAE,OAAO,SAAU;AAEjC,2BAAiB,gBAAgB,OAAQ,CAAE,EAAE;AAAA,QAE9C;AAEA,YAAK,WAAW,eAAgB;AAE/B;AAAA,QAED;AAAA,MAED;AAEA,aAAO,OAAQ,IAAI,CAAE,EAAE;AAAA,IAExB;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,WAAWA,aAAa;AAEhC,UAAM,SAAS,KAAK;AAEpB,QAAK,OAAO,SAAS,GAAI;AAExB,YAAM,sBAAuB,KAAK,WAAY;AAE9C,YAAM,WAAW,UAAU,IAAI,OAAO,WAAY,KAAM;AAExD,WAAK,qBAAsB,QAAS,EAAE,QAAS,WAAWA,WAAW;AAAA,IAEtE;AAAA,EAED;AAAA,EAEA,OAAQ,QAAS;AAEhB,UAAM,SAAS,KAAK;AAEpB,QAAK,OAAO,SAAS,GAAI;AAExB,YAAM,sBAAuB,OAAO,WAAY;AAChD,YAAM,sBAAuB,KAAK,WAAY;AAE9C,YAAM,WAAW,MAAM,WAAY,KAAM,IAAI,OAAO;AAEpD,aAAQ,CAAE,EAAE,OAAO,UAAU;AAE7B,UAAI,GAAG;AAEP,WAAM,IAAI,GAAG,IAAI,OAAO,QAAQ,IAAI,GAAG,KAAO;AAE7C,YAAI,gBAAgB,OAAQ,CAAE,EAAE;AAEhC,YAAK,OAAQ,CAAE,EAAE,OAAO,SAAU;AAEjC,2BAAiB,gBAAgB,OAAQ,CAAE,EAAE;AAAA,QAE9C;AAEA,YAAK,YAAY,eAAgB;AAEhC,iBAAQ,IAAI,CAAE,EAAE,OAAO,UAAU;AACjC,iBAAQ,CAAE,EAAE,OAAO,UAAU;AAAA,QAE9B,OAAO;AAEN;AAAA,QAED;AAAA,MAED;AAEA,WAAK,gBAAgB,IAAI;AAEzB,aAAQ,IAAI,GAAG,KAAO;AAErB,eAAQ,CAAE,EAAE,OAAO,UAAU;AAAA,MAE9B;AAAA,IAED;AAAA,EAED;AAAA,EAEA,OAAQ,MAAO;AAEd,UAAM,OAAO,MAAM,OAAQ,IAAK;AAEhC,QAAK,KAAK,eAAe,MAAQ,MAAK,OAAO,aAAa;AAE1D,SAAK,OAAO,SAAS,CAAC;AAEtB,UAAM,SAAS,KAAK;AAEpB,aAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,IAAI,GAAG,KAAO;AAEjD,YAAM,QAAQ,OAAQ,CAAE;AAExB,WAAK,OAAO,OAAO,KAAM;AAAA,QACxB,QAAQ,MAAM,OAAO;AAAA,QACrB,UAAU,MAAM;AAAA,QAChB,YAAY,MAAM;AAAA,MACnB,CAAE;AAAA,IAEH;AAEA,WAAO;AAAA,EAER;AAED;AAEA,IAAM,gBAA8B,IAAI,QAAQ;AAEhD,IAAM,aAA2B,IAAI,QAAQ;AAC7C,IAAM,cAA4B,IAAI,QAAQ;AAE9C,IAAM,WAAyB,IAAI,QAAQ;AAC3C,IAAM,WAAyB,IAAI,QAAQ;AAC3C,IAAM,UAAwB,IAAI,QAAQ;AAE1C,IAAM,YAA0B,IAAI,OAAO;AAC3C,IAAM,mBAAiC,IAAI,QAAQ;AACnD,IAAM,SAAuB,IAAI,IAAI;AAErC,IAAM,cAAN,cAA0B,KAAK;AAAA,EAE9B,YAAa,UAAU,UAAW;AAEjC,UAAO,UAAU,QAAS;AAE1B,SAAK,gBAAgB;AAErB,SAAK,OAAO;AAEZ,SAAK,WAAW;AAChB,SAAK,aAAa,IAAI,QAAQ;AAC9B,SAAK,oBAAoB,IAAI,QAAQ;AAErC,SAAK,cAAc;AACnB,SAAK,iBAAiB;AAAA,EAEvB;AAAA,EAEA,qBAAqB;AAEpB,UAAM,WAAW,KAAK;AAEtB,QAAK,KAAK,gBAAgB,MAAO;AAEhC,WAAK,cAAc,IAAI,KAAK;AAAA,IAE7B;AAEA,SAAK,YAAY,UAAU;AAE3B,UAAM,oBAAoB,SAAS,aAAc,UAAW;AAE5D,aAAU,IAAI,GAAG,IAAI,kBAAkB,OAAO,KAAO;AAEpD,WAAK,kBAAmB,GAAG,OAAQ;AACnC,WAAK,YAAY,cAAe,OAAQ;AAAA,IAEzC;AAAA,EAED;AAAA,EAEA,wBAAwB;AAEvB,UAAM,WAAW,KAAK;AAEtB,QAAK,KAAK,mBAAmB,MAAO;AAEnC,WAAK,iBAAiB,IAAI,OAAO;AAAA,IAElC;AAEA,SAAK,eAAe,UAAU;AAE9B,UAAM,oBAAoB,SAAS,aAAc,UAAW;AAE5D,aAAU,IAAI,GAAG,IAAI,kBAAkB,OAAO,KAAO;AAEpD,WAAK,kBAAmB,GAAG,OAAQ;AACnC,WAAK,eAAe,cAAe,OAAQ;AAAA,IAE5C;AAAA,EAED;AAAA,EAEA,KAAM,QAAQ,WAAY;AAEzB,UAAM,KAAM,QAAQ,SAAU;AAE9B,SAAK,WAAW,OAAO;AACvB,SAAK,WAAW,KAAM,OAAO,UAAW;AACxC,SAAK,kBAAkB,KAAM,OAAO,iBAAkB;AAEtD,SAAK,WAAW,OAAO;AAEvB,QAAK,OAAO,gBAAgB,KAAO,MAAK,cAAc,OAAO,YAAY,MAAM;AAC/E,QAAK,OAAO,mBAAmB,KAAO,MAAK,iBAAiB,OAAO,eAAe,MAAM;AAExF,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,WAAWA,aAAa;AAEhC,UAAM,WAAW,KAAK;AACtB,UAAM,cAAc,KAAK;AAEzB,QAAK,aAAa,OAAY;AAI9B,QAAK,KAAK,mBAAmB,KAAO,MAAK,sBAAsB;AAE/D,cAAU,KAAM,KAAK,cAAe;AACpC,cAAU,aAAc,WAAY;AAEpC,QAAK,UAAU,IAAI,iBAAkB,SAAU,MAAM,MAAQ;AAI7D,qBAAiB,KAAM,WAAY,EAAE,OAAO;AAC5C,WAAO,KAAM,UAAU,GAAI,EAAE,aAAc,gBAAiB;AAI5D,QAAK,KAAK,gBAAgB,MAAO;AAEhC,UAAK,OAAO,cAAe,KAAK,WAAY,MAAM,MAAQ;AAAA,IAE3D;AAIA,SAAK,sBAAuB,WAAWA,aAAY,MAAO;AAAA,EAE3D;AAAA,EAEA,kBAAmB,OAAO,QAAS;AAElC,UAAM,kBAAmB,OAAO,MAAO;AAEvC,SAAK,mBAAoB,OAAO,MAAO;AAEvC,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,UAAU,YAAa;AAE5B,SAAK,WAAW;AAEhB,QAAK,eAAe,QAAY;AAE/B,WAAK,kBAAmB,IAAK;AAE7B,WAAK,SAAS,kBAAkB;AAEhC,mBAAa,KAAK;AAAA,IAEnB;AAEA,SAAK,WAAW,KAAM,UAAW;AACjC,SAAK,kBAAkB,KAAM,UAAW,EAAE,OAAO;AAAA,EAElD;AAAA,EAEA,OAAO;AAEN,SAAK,SAAS,KAAK;AAAA,EAEpB;AAAA,EAEA,uBAAuB;AAEtB,UAAM,SAAS,IAAI,QAAQ;AAE3B,UAAM,aAAa,KAAK,SAAS,WAAW;AAE5C,aAAU,IAAI,GAAG,IAAI,WAAW,OAAO,IAAI,GAAG,KAAO;AAEpD,aAAO,oBAAqB,YAAY,CAAE;AAE1C,YAAM,QAAQ,IAAM,OAAO,gBAAgB;AAE3C,UAAK,UAAU,UAAW;AAEzB,eAAO,eAAgB,KAAM;AAAA,MAE9B,OAAO;AAEN,eAAO,IAAK,GAAG,GAAG,GAAG,CAAE;AAAA,MAExB;AAEA,iBAAW,QAAS,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,CAAE;AAAA,IAE/D;AAAA,EAED;AAAA,EAEA,kBAAmB,OAAQ;AAE1B,UAAM,kBAAmB,KAAM;AAE/B,QAAK,KAAK,aAAa,kBAAmB;AAEzC,WAAK,kBAAkB,KAAM,KAAK,WAAY,EAAE,OAAO;AAAA,IAExD,WAAY,KAAK,aAAa,kBAAmB;AAEhD,WAAK,kBAAkB,KAAM,KAAK,UAAW,EAAE,OAAO;AAAA,IAEvD,OAAO;AAEN,cAAQ,KAAM,+CAA+C,KAAK,QAAS;AAAA,IAE5E;AAAA,EAED;AAAA,EAEA,mBAAoB,OAAO,QAAS;AAEnC,UAAM,WAAW,KAAK;AACtB,UAAM,WAAW,KAAK;AAEtB,eAAW,oBAAqB,SAAS,WAAW,WAAW,KAAM;AACrE,gBAAY,oBAAqB,SAAS,WAAW,YAAY,KAAM;AAEvE,kBAAc,KAAM,MAAO,EAAE,aAAc,KAAK,UAAW;AAE3D,WAAO,IAAK,GAAG,GAAG,CAAE;AAEpB,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,YAAM,SAAS,YAAY,aAAc,CAAE;AAE3C,UAAK,WAAW,GAAI;AAEnB,cAAM,YAAY,WAAW,aAAc,CAAE;AAE7C,iBAAS,iBAAkB,SAAS,MAAO,SAAU,EAAE,aAAa,SAAS,aAAc,SAAU,CAAE;AAEvG,eAAO,gBAAiB,SAAS,KAAM,aAAc,EAAE,aAAc,QAAS,GAAG,MAAO;AAAA,MAEzF;AAAA,IAED;AAEA,WAAO,OAAO,aAAc,KAAK,iBAAkB;AAAA,EAEpD;AAED;AAEA,IAAM,OAAN,cAAmB,SAAS;AAAA,EAE3B,cAAc;AAEb,UAAM;AAEN,SAAK,SAAS;AAEd,SAAK,OAAO;AAAA,EAEb;AAED;AAEA,IAAM,cAAN,cAA0B,QAAQ;AAAA,EAEjC,YAAa,OAAO,MAAM,QAAQ,GAAG,SAAS,GAAG,QAAQ,MAAM,SAAS,OAAO,OAAO,YAAY,eAAe,YAAY,eAAe,YAAY,YAAa;AAEpK,UAAO,MAAM,SAAS,OAAO,OAAO,WAAW,WAAW,QAAQ,MAAM,YAAY,UAAW;AAE/F,SAAK,gBAAgB;AAErB,SAAK,QAAQ,EAAE,MAAY,OAAc,OAAe;AAExD,SAAK,kBAAkB;AACvB,SAAK,QAAQ;AACb,SAAK,kBAAkB;AAAA,EAExB;AAED;AAEA,IAAM,gBAA8B,IAAI,QAAQ;AAChD,IAAM,oBAAkC,IAAI,QAAQ;AAEpD,IAAM,WAAN,MAAM,UAAS;AAAA,EAEd,YAAa,QAAQ,CAAC,GAAG,eAAe,CAAC,GAAI;AAE5C,SAAK,OAAO,aAAa;AAEzB,SAAK,QAAQ,MAAM,MAAO,CAAE;AAC5B,SAAK,eAAe;AACpB,SAAK,eAAe;AAEpB,SAAK,cAAc;AAEnB,SAAK,KAAK;AAAA,EAEX;AAAA,EAEA,OAAO;AAEN,UAAM,QAAQ,KAAK;AACnB,UAAM,eAAe,KAAK;AAE1B,SAAK,eAAe,IAAI,aAAc,MAAM,SAAS,EAAG;AAIxD,QAAK,aAAa,WAAW,GAAI;AAEhC,WAAK,kBAAkB;AAAA,IAExB,OAAO;AAIN,UAAK,MAAM,WAAW,aAAa,QAAS;AAE3C,gBAAQ,KAAM,iFAAkF;AAEhG,aAAK,eAAe,CAAC;AAErB,iBAAU,IAAI,GAAG,KAAK,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAO;AAEvD,eAAK,aAAa,KAAM,IAAI,QAAQ,CAAE;AAAA,QAEvC;AAAA,MAED;AAAA,IAED;AAAA,EAED;AAAA,EAEA,oBAAoB;AAEnB,SAAK,aAAa,SAAS;AAE3B,aAAU,IAAI,GAAG,KAAK,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAO;AAEvD,YAAM,UAAU,IAAI,QAAQ;AAE5B,UAAK,KAAK,MAAO,CAAE,GAAI;AAEtB,gBAAQ,KAAM,KAAK,MAAO,CAAE,EAAE,WAAY,EAAE,OAAO;AAAA,MAEpD;AAEA,WAAK,aAAa,KAAM,OAAQ;AAAA,IAEjC;AAAA,EAED;AAAA,EAEA,OAAO;AAIN,aAAU,IAAI,GAAG,KAAK,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAO;AAEvD,YAAM,OAAO,KAAK,MAAO,CAAE;AAE3B,UAAK,MAAO;AAEX,aAAK,YAAY,KAAM,KAAK,aAAc,CAAE,CAAE,EAAE,OAAO;AAAA,MAExD;AAAA,IAED;AAIA,aAAU,IAAI,GAAG,KAAK,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAO;AAEvD,YAAM,OAAO,KAAK,MAAO,CAAE;AAE3B,UAAK,MAAO;AAEX,YAAK,KAAK,UAAU,KAAK,OAAO,QAAS;AAExC,eAAK,OAAO,KAAM,KAAK,OAAO,WAAY,EAAE,OAAO;AACnD,eAAK,OAAO,SAAU,KAAK,WAAY;AAAA,QAExC,OAAO;AAEN,eAAK,OAAO,KAAM,KAAK,WAAY;AAAA,QAEpC;AAEA,aAAK,OAAO,UAAW,KAAK,UAAU,KAAK,YAAY,KAAK,KAAM;AAAA,MAEnE;AAAA,IAED;AAAA,EAED;AAAA,EAEA,SAAS;AAER,UAAM,QAAQ,KAAK;AACnB,UAAM,eAAe,KAAK;AAC1B,UAAM,eAAe,KAAK;AAC1B,UAAM,cAAc,KAAK;AAIzB,aAAU,IAAI,GAAG,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAO;AAIlD,YAAM,SAAS,MAAO,CAAE,IAAI,MAAO,CAAE,EAAE,cAAc;AAErD,oBAAc,iBAAkB,QAAQ,aAAc,CAAE,CAAE;AAC1D,oBAAc,QAAS,cAAc,IAAI,EAAG;AAAA,IAE7C;AAEA,QAAK,gBAAgB,MAAO;AAE3B,kBAAY,cAAc;AAAA,IAE3B;AAAA,EAED;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,UAAU,KAAK,OAAO,KAAK,YAAa;AAAA,EAEpD;AAAA,EAEA,qBAAqB;AASpB,QAAI,OAAO,KAAK,KAAM,KAAK,MAAM,SAAS,CAAE;AAC5C,WAAO,KAAK,KAAM,OAAO,CAAE,IAAI;AAC/B,WAAO,KAAK,IAAK,MAAM,CAAE;AAEzB,UAAM,eAAe,IAAI,aAAc,OAAO,OAAO,CAAE;AACvD,iBAAa,IAAK,KAAK,YAAa;AAEpC,UAAM,cAAc,IAAI,YAAa,cAAc,MAAM,MAAM,YAAY,SAAU;AACrF,gBAAY,cAAc;AAE1B,SAAK,eAAe;AACpB,SAAK,cAAc;AAEnB,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,MAAO;AAErB,aAAU,IAAI,GAAG,KAAK,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAO;AAEvD,YAAM,OAAO,KAAK,MAAO,CAAE;AAE3B,UAAK,KAAK,SAAS,MAAO;AAEzB,eAAO;AAAA,MAER;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,UAAW;AAEV,QAAK,KAAK,gBAAgB,MAAO;AAEhC,WAAK,YAAY,QAAQ;AAEzB,WAAK,cAAc;AAAA,IAEpB;AAAA,EAED;AAAA,EAEA,SAAU,MAAM,OAAQ;AAEvB,SAAK,OAAO,KAAK;AAEjB,aAAU,IAAI,GAAG,IAAI,KAAK,MAAM,QAAQ,IAAI,GAAG,KAAO;AAErD,YAAM,OAAO,KAAK,MAAO,CAAE;AAC3B,UAAI,OAAO,MAAO,IAAK;AAEvB,UAAK,SAAS,QAAY;AAEzB,gBAAQ,KAAM,4CAA4C,IAAK;AAC/D,eAAO,IAAI,KAAK;AAAA,MAEjB;AAEA,WAAK,MAAM,KAAM,IAAK;AACtB,WAAK,aAAa,KAAM,IAAI,QAAQ,EAAE,UAAW,KAAK,aAAc,CAAE,CAAE,CAAE;AAAA,IAE3E;AAEA,SAAK,KAAK;AAEV,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,UAAM,OAAO;AAAA,MACZ,UAAU;AAAA,QACT,SAAS;AAAA,QACT,MAAM;AAAA,QACN,WAAW;AAAA,MACZ;AAAA,MACA,OAAO,CAAC;AAAA,MACR,cAAc,CAAC;AAAA,IAChB;AAEA,SAAK,OAAO,KAAK;AAEjB,UAAM,QAAQ,KAAK;AACnB,UAAM,eAAe,KAAK;AAE1B,aAAU,IAAI,GAAG,IAAI,MAAM,QAAQ,IAAI,GAAG,KAAO;AAEhD,YAAM,OAAO,MAAO,CAAE;AACtB,WAAK,MAAM,KAAM,KAAK,IAAK;AAE3B,YAAM,cAAc,aAAc,CAAE;AACpC,WAAK,aAAa,KAAM,YAAY,QAAQ,CAAE;AAAA,IAE/C;AAEA,WAAO;AAAA,EAER;AAED;AAEA,IAAM,2BAAN,cAAuC,gBAAgB;AAAA,EAEtD,YAAa,OAAO,UAAU,YAAY,mBAAmB,GAAI;AAEhE,UAAO,OAAO,UAAU,UAAW;AAEnC,SAAK,6BAA6B;AAElC,SAAK,mBAAmB;AAAA,EAEzB;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,mBAAmB,OAAO;AAE/B,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,UAAM,OAAO,MAAM,OAAO;AAE1B,SAAK,mBAAmB,KAAK;AAE7B,SAAK,6BAA6B;AAElC,WAAO;AAAA,EAER;AAED;AAEA,IAAM,uBAAqC,IAAI,QAAQ;AACvD,IAAM,uBAAqC,IAAI,QAAQ;AAEvD,IAAM,sBAAsB,CAAC;AAE7B,IAAM,QAAsB,IAAI,KAAK;AACrC,IAAM,YAA0B,IAAI,QAAQ;AAC5C,IAAM,UAAwB,IAAI,KAAK;AACvC,IAAM,YAA0B,IAAI,OAAO;AAE3C,IAAM,gBAAN,cAA4B,KAAK;AAAA,EAEhC,YAAa,UAAU,UAAU,OAAQ;AAExC,UAAO,UAAU,QAAS;AAE1B,SAAK,kBAAkB;AAEvB,SAAK,iBAAiB,IAAI,yBAA0B,IAAI,aAAc,QAAQ,EAAG,GAAG,EAAG;AACvF,SAAK,gBAAgB;AACrB,SAAK,eAAe;AAEpB,SAAK,QAAQ;AAEb,SAAK,cAAc;AACnB,SAAK,iBAAiB;AAEtB,aAAU,IAAI,GAAG,IAAI,OAAO,KAAO;AAElC,WAAK,YAAa,GAAG,SAAU;AAAA,IAEhC;AAAA,EAED;AAAA,EAEA,qBAAqB;AAEpB,UAAM,WAAW,KAAK;AACtB,UAAM,QAAQ,KAAK;AAEnB,QAAK,KAAK,gBAAgB,MAAO;AAEhC,WAAK,cAAc,IAAI,KAAK;AAAA,IAE7B;AAEA,QAAK,SAAS,gBAAgB,MAAO;AAEpC,eAAS,mBAAmB;AAAA,IAE7B;AAEA,SAAK,YAAY,UAAU;AAE3B,aAAU,IAAI,GAAG,IAAI,OAAO,KAAO;AAElC,WAAK,YAAa,GAAG,oBAAqB;AAE1C,YAAM,KAAM,SAAS,WAAY,EAAE,aAAc,oBAAqB;AAEtE,WAAK,YAAY,MAAO,KAAM;AAAA,IAE/B;AAAA,EAED;AAAA,EAEA,wBAAwB;AAEvB,UAAM,WAAW,KAAK;AACtB,UAAM,QAAQ,KAAK;AAEnB,QAAK,KAAK,mBAAmB,MAAO;AAEnC,WAAK,iBAAiB,IAAI,OAAO;AAAA,IAElC;AAEA,QAAK,SAAS,mBAAmB,MAAO;AAEvC,eAAS,sBAAsB;AAAA,IAEhC;AAEA,SAAK,eAAe,UAAU;AAE9B,aAAU,IAAI,GAAG,IAAI,OAAO,KAAO;AAElC,WAAK,YAAa,GAAG,oBAAqB;AAE1C,gBAAU,KAAM,SAAS,cAAe,EAAE,aAAc,oBAAqB;AAE7E,WAAK,eAAe,MAAO,SAAU;AAAA,IAEtC;AAAA,EAED;AAAA,EAEA,KAAM,QAAQ,WAAY;AAEzB,UAAM,KAAM,QAAQ,SAAU;AAE9B,SAAK,eAAe,KAAM,OAAO,cAAe;AAEhD,QAAK,OAAO,iBAAiB,KAAO,MAAK,eAAe,OAAO,aAAa,MAAM;AAClF,QAAK,OAAO,kBAAkB,KAAO,MAAK,gBAAgB,OAAO,cAAc,MAAM;AAErF,SAAK,QAAQ,OAAO;AAEpB,QAAK,OAAO,gBAAgB,KAAO,MAAK,cAAc,OAAO,YAAY,MAAM;AAC/E,QAAK,OAAO,mBAAmB,KAAO,MAAK,iBAAiB,OAAO,eAAe,MAAM;AAExF,WAAO;AAAA,EAER;AAAA,EAEA,WAAY,OAAO,OAAQ;AAE1B,UAAM,UAAW,KAAK,cAAc,OAAO,QAAQ,CAAE;AAAA,EAEtD;AAAA,EAEA,YAAa,OAAO,QAAS;AAE5B,WAAO,UAAW,KAAK,eAAe,OAAO,QAAQ,EAAG;AAAA,EAEzD;AAAA,EAEA,WAAY,OAAO,QAAS;AAE3B,UAAM,mBAAmB,OAAO;AAEhC,UAAM,QAAQ,KAAK,aAAa,OAAO,KAAK;AAE5C,UAAM,MAAM,iBAAiB,SAAS;AAEtC,UAAM,YAAY,QAAQ,MAAM;AAEhC,aAAU,IAAI,GAAG,IAAI,iBAAiB,QAAQ,KAAO;AAEpD,uBAAkB,CAAE,IAAI,MAAO,YAAY,CAAE;AAAA,IAE9C;AAAA,EAED;AAAA,EAEA,QAAS,WAAWA,aAAa;AAEhC,UAAM,cAAc,KAAK;AACzB,UAAM,eAAe,KAAK;AAE1B,YAAQ,WAAW,KAAK;AACxB,YAAQ,WAAW,KAAK;AAExB,QAAK,QAAQ,aAAa,OAAY;AAItC,QAAK,KAAK,mBAAmB,KAAO,MAAK,sBAAsB;AAE/D,cAAU,KAAM,KAAK,cAAe;AACpC,cAAU,aAAc,WAAY;AAEpC,QAAK,UAAU,IAAI,iBAAkB,SAAU,MAAM,MAAQ;AAI7D,aAAU,aAAa,GAAG,aAAa,cAAc,cAAgB;AAIpE,WAAK,YAAa,YAAY,oBAAqB;AAEnD,2BAAqB,iBAAkB,aAAa,oBAAqB;AAIzE,cAAQ,cAAc;AAEtB,cAAQ,QAAS,WAAW,mBAAoB;AAIhD,eAAU,IAAI,GAAG,IAAI,oBAAoB,QAAQ,IAAI,GAAG,KAAO;AAE9D,cAAMC,aAAY,oBAAqB,CAAE;AACzC,QAAAA,WAAU,aAAa;AACvB,QAAAA,WAAU,SAAS;AACnB,QAAAD,YAAW,KAAMC,UAAU;AAAA,MAE5B;AAEA,0BAAoB,SAAS;AAAA,IAE9B;AAAA,EAED;AAAA,EAEA,WAAY,OAAO,OAAQ;AAE1B,QAAK,KAAK,kBAAkB,MAAO;AAElC,WAAK,gBAAgB,IAAI,yBAA0B,IAAI,aAAc,KAAK,eAAe,QAAQ,CAAE,EAAE,KAAM,CAAE,GAAG,CAAE;AAAA,IAEnH;AAEA,UAAM,QAAS,KAAK,cAAc,OAAO,QAAQ,CAAE;AAAA,EAEpD;AAAA,EAEA,YAAa,OAAO,QAAS;AAE5B,WAAO,QAAS,KAAK,eAAe,OAAO,QAAQ,EAAG;AAAA,EAEvD;AAAA,EAEA,WAAY,OAAO,QAAS;AAE3B,UAAM,mBAAmB,OAAO;AAEhC,UAAM,MAAM,iBAAiB,SAAS;AAEtC,QAAK,KAAK,iBAAiB,MAAO;AAEjC,WAAK,eAAe,IAAI,YAAa,IAAI,aAAc,MAAM,KAAK,KAAM,GAAG,KAAK,KAAK,OAAO,WAAW,SAAU;AAAA,IAElH;AAEA,UAAM,QAAQ,KAAK,aAAa,OAAO,KAAK;AAE5C,QAAI,qBAAqB;AAEzB,aAAU,IAAI,GAAG,IAAI,iBAAiB,QAAQ,KAAO;AAEpD,4BAAsB,iBAAkB,CAAE;AAAA,IAE3C;AAEA,UAAM,qBAAqB,KAAK,SAAS,uBAAuB,IAAI,IAAI;AAExE,UAAM,YAAY,MAAM;AAExB,UAAO,SAAU,IAAI;AAErB,UAAM,IAAK,kBAAkB,YAAY,CAAE;AAAA,EAE5C;AAAA,EAEA,qBAAqB;AAAA,EAErB;AAAA,EAEA,UAAU;AAET,SAAK,cAAe,EAAE,MAAM,UAAU,CAAE;AAExC,QAAK,KAAK,iBAAiB,MAAO;AAEjC,WAAK,aAAa,QAAQ;AAC1B,WAAK,eAAe;AAAA,IAErB;AAEA,WAAO;AAAA,EAER;AAED;AAEA,SAAS,WAAY,GAAG,GAAI;AAE3B,SAAO,EAAE,IAAI,EAAE;AAEhB;AAEA,SAAS,gBAAiB,GAAG,GAAI;AAEhC,SAAO,EAAE,IAAI,EAAE;AAEhB;AAEA,IAAM,sBAAN,MAA0B;AAAA,EAEzB,cAAc;AAEb,SAAK,QAAQ;AACb,SAAK,OAAO,CAAC;AACb,SAAK,OAAO,CAAC;AAAA,EAEd;AAAA,EAEA,KAAM,WAAW,GAAG,OAAQ;AAE3B,UAAM,OAAO,KAAK;AAClB,UAAM,OAAO,KAAK;AAClB,QAAK,KAAK,SAAS,KAAK,QAAS;AAEhC,WAAK,KAAM;AAAA,QAEV,OAAO;AAAA,QACP,OAAO;AAAA,QACP,GAAG;AAAA,QACH,OAAO;AAAA,MAER,CAAE;AAAA,IAEH;AAEA,UAAM,OAAO,KAAM,KAAK,KAAM;AAC9B,SAAK,KAAM,IAAK;AAChB,SAAK;AAEL,SAAK,QAAQ,UAAU;AACvB,SAAK,QAAQ,UAAU;AACvB,SAAK,IAAI;AACT,SAAK,QAAQ;AAAA,EAEd;AAAA,EAEA,QAAQ;AAEP,SAAK,KAAK,SAAS;AACnB,SAAK,QAAQ;AAAA,EAEd;AAED;AAEA,IAAM,YAA0B,IAAI,QAAQ;AAC5C,IAAM,kBAAgC,IAAI,QAAQ;AAClD,IAAM,kBAAgC,IAAI,QAAQ;AAClD,IAAM,cAA4B,IAAI,MAAO,GAAG,GAAG,CAAE;AACrD,IAAM,sBAAoC,IAAI,QAAQ;AACtD,IAAM,WAAyB,IAAI,QAAQ;AAC3C,IAAM,SAAuB,IAAI,KAAK;AACtC,IAAM,YAA0B,IAAI,OAAO;AAC3C,IAAM,YAA0B,IAAI,QAAQ;AAC5C,IAAM,WAAyB,IAAI,QAAQ;AAC3C,IAAM,QAAsB,IAAI,QAAQ;AACxC,IAAM,cAA4B,IAAI,oBAAoB;AAC1D,IAAM,QAAsB,IAAI,KAAK;AACrC,IAAM,mBAAmB,CAAC;AAU1B,SAAS,kBAAmB,KAAK,QAAQ,eAAe,GAAI;AAE3D,QAAM,WAAW,OAAO;AACxB,MAAK,IAAI,gCAAgC,IAAI,MAAM,gBAAgB,OAAO,MAAM,aAAc;AAI7F,UAAM,cAAc,IAAI;AACxB,aAAU,IAAI,GAAG,IAAI,aAAa,KAAO;AAExC,eAAU,IAAI,GAAG,IAAI,UAAU,KAAO;AAErC,eAAO,aAAc,IAAI,cAAc,GAAG,IAAI,aAAc,GAAG,CAAE,CAAE;AAAA,MAEpE;AAAA,IAED;AAAA,EAED,OAAO;AAGN,WAAO,MAAM,IAAK,IAAI,OAAO,eAAe,QAAS;AAAA,EAEtD;AAEA,SAAO,cAAc;AAEtB;AAEA,IAAM,cAAN,cAA0B,KAAK;AAAA,EAE9B,IAAI,mBAAmB;AAEtB,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,YAAa,kBAAkB,gBAAgB,gBAAgB,iBAAiB,GAAG,UAAW;AAE7F,UAAO,IAAI,eAAe,GAAG,QAAS;AAEtC,SAAK,gBAAgB;AACrB,SAAK,yBAAyB;AAC9B,SAAK,cAAc;AACnB,SAAK,cAAc;AACnB,SAAK,iBAAiB;AACtB,SAAK,aAAa;AAGlB,SAAK,YAAY,CAAC;AAGlB,SAAK,cAAc,CAAC;AACpB,SAAK,kBAAkB,CAAC;AACxB,SAAK,UAAU,CAAC;AAEhB,SAAK,oBAAoB;AACzB,SAAK,kBAAkB;AACvB,SAAK,iBAAiB;AAEtB,SAAK,uBAAuB;AAC5B,SAAK,iBAAiB;AACtB,SAAK,mBAAmB,IAAI,WAAY,gBAAiB;AACzD,SAAK,mBAAmB,IAAI,WAAY,gBAAiB;AACzD,SAAK,kBAAkB;AACvB,SAAK,sBAAsB;AAC3B,SAAK,qBAAqB;AAG1B,SAAK,mBAAmB;AACxB,SAAK,mBAAmB;AACxB,SAAK,iBAAiB;AAEtB,SAAK,qBAAqB;AAC1B,SAAK,qBAAqB;AAAA,EAE3B;AAAA,EAEA,uBAAuB;AAStB,QAAI,OAAO,KAAK,KAAM,KAAK,oBAAoB,CAAE;AACjD,WAAO,KAAK,KAAM,OAAO,CAAE,IAAI;AAC/B,WAAO,KAAK,IAAK,MAAM,CAAE;AAEzB,UAAM,gBAAgB,IAAI,aAAc,OAAO,OAAO,CAAE;AACxD,UAAM,kBAAkB,IAAI,YAAa,eAAe,MAAM,MAAM,YAAY,SAAU;AAE1F,SAAK,mBAAmB;AAAA,EAEzB;AAAA,EAEA,uBAAuB;AAEtB,QAAI,OAAO,KAAK,KAAM,KAAK,iBAAkB;AAC7C,WAAO,KAAK,KAAM,IAAK;AAEvB,UAAM,gBAAgB,IAAI,YAAa,OAAO,IAAK;AACnD,UAAM,kBAAkB,IAAI,YAAa,eAAe,MAAM,MAAM,kBAAkB,eAAgB;AAEtG,SAAK,mBAAmB;AAAA,EAEzB;AAAA,EAEA,qBAAqB;AAEpB,QAAI,OAAO,KAAK,KAAM,KAAK,cAAe;AAC1C,WAAO,KAAK,KAAM,IAAK;AAGvB,UAAM,cAAc,IAAI,aAAc,OAAO,OAAO,CAAE,EAAE,KAAM,CAAE;AAChE,UAAM,gBAAgB,IAAI,YAAa,aAAa,MAAM,MAAM,YAAY,SAAU;AACtF,kBAAc,aAAa,gBAAgB;AAE3C,SAAK,iBAAiB;AAAA,EAEvB;AAAA,EAEA,oBAAqB,WAAY;AAEhC,UAAM,WAAW,KAAK;AACtB,UAAM,iBAAiB,KAAK;AAC5B,UAAM,gBAAgB,KAAK;AAC3B,QAAK,KAAK,yBAAyB,OAAQ;AAE1C,iBAAY,iBAAiB,UAAU,YAAa;AAEnD,cAAM,eAAe,UAAU,aAAc,aAAc;AAC3D,cAAM,EAAE,OAAO,UAAU,WAAW,IAAI;AAExC,cAAM,WAAW,IAAI,MAAM,YAAa,iBAAiB,QAAS;AAClE,cAAM,eAAe,IAAI,gBAAiB,UAAU,UAAU,UAAW;AAEzE,iBAAS,aAAc,eAAe,YAAa;AAAA,MAEpD;AAEA,UAAK,UAAU,SAAS,MAAM,MAAO;AAGpC,cAAM,aAAa,iBAAiB,QACjC,IAAI,YAAa,aAAc,IAC/B,IAAI,YAAa,aAAc;AAElC,iBAAS,SAAU,IAAI,gBAAiB,YAAY,CAAE,CAAE;AAAA,MAEzD;AAEA,WAAK,uBAAuB;AAAA,IAE7B;AAAA,EAED;AAAA;AAAA,EAGA,kBAAmB,UAAW;AAG7B,UAAM,gBAAgB,KAAK;AAC3B,QAAK,QAAS,SAAS,SAAS,CAAE,MAAM,QAAS,cAAc,SAAS,CAAE,GAAI;AAE7E,YAAM,IAAI,MAAO,6DAA8D;AAAA,IAEhF;AAEA,eAAY,iBAAiB,cAAc,YAAa;AAEvD,UAAK,CAAE,SAAS,aAAc,aAAc,GAAI;AAE/C,cAAM,IAAI,MAAO,wCAAyC,aAAc,oDAAqD;AAAA,MAE9H;AAEA,YAAM,eAAe,SAAS,aAAc,aAAc;AAC1D,YAAM,eAAe,cAAc,aAAc,aAAc;AAC/D,UAAK,aAAa,aAAa,aAAa,YAAY,aAAa,eAAe,aAAa,YAAa;AAE7G,cAAM,IAAI,MAAO,mFAAoF;AAAA,MAEtG;AAAA,IAED;AAAA,EAED;AAAA,EAEA,cAAe,MAAO;AAErB,SAAK,aAAa;AAClB,WAAO;AAAA,EAER;AAAA,EAEA,qBAAqB;AAEpB,QAAK,KAAK,gBAAgB,MAAO;AAEhC,WAAK,cAAc,IAAI,KAAK;AAAA,IAE7B;AAEA,UAAM,gBAAgB,KAAK;AAC3B,UAAM,cAAc,KAAK;AACzB,UAAM,WAAW,KAAK;AAEtB,gBAAY,UAAU;AACtB,aAAU,IAAI,GAAG,IAAI,eAAe,KAAO;AAE1C,UAAK,SAAU,CAAE,EAAE,WAAW,MAAQ;AAEtC,YAAM,aAAa,SAAU,CAAE,EAAE;AACjC,WAAK,YAAa,GAAG,SAAU;AAC/B,WAAK,iBAAkB,YAAY,MAAO,EAAE,aAAc,SAAU;AACpE,kBAAY,MAAO,MAAO;AAAA,IAE3B;AAAA,EAED;AAAA,EAEA,wBAAwB;AAEvB,QAAK,KAAK,mBAAmB,MAAO;AAEnC,WAAK,iBAAiB,IAAI,OAAO;AAAA,IAElC;AAEA,UAAM,iBAAiB,KAAK;AAC5B,UAAM,WAAW,KAAK;AAEtB,mBAAe,UAAU;AACzB,aAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,IAAI,GAAG,KAAO;AAEnD,UAAK,SAAU,CAAE,EAAE,WAAW,MAAQ;AAEtC,YAAM,aAAa,SAAU,CAAE,EAAE;AACjC,WAAK,YAAa,GAAG,SAAU;AAC/B,WAAK,oBAAqB,YAAY,SAAU,EAAE,aAAc,SAAU;AAC1E,qBAAe,MAAO,SAAU;AAAA,IAEjC;AAAA,EAED;AAAA,EAEA,YAAa,YAAa;AAGzB,QAAK,KAAK,UAAU,UAAU,KAAK,mBAAoB;AAEtD,YAAM,IAAI,MAAO,0CAA2C;AAAA,IAE7D;AAEA,SAAK,UAAU,KAAM;AAAA,MAEpB,SAAS;AAAA,MACT,QAAQ;AAAA,MACR,eAAe;AAAA,IAEhB,CAAE;AAGF,UAAM,SAAS,KAAK,UAAU,SAAS;AACvC,UAAM,kBAAkB,KAAK;AAC7B,UAAM,gBAAgB,gBAAgB,MAAM;AAC5C,oBAAgB,QAAS,eAAe,SAAS,EAAG;AACpD,oBAAgB,cAAc;AAE9B,UAAM,gBAAgB,KAAK;AAC3B,QAAK,eAAgB;AAEpB,kBAAY,QAAS,cAAc,MAAM,MAAM,SAAS,CAAE;AAC1D,oBAAc,cAAc;AAAA,IAE7B;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,UAAU,cAAc,IAAK,aAAa,IAAM;AAE5D,SAAK,oBAAqB,QAAS;AAEnC,SAAK,kBAAmB,QAAS;AAGjC,QAAK,KAAK,UAAU,UAAU,KAAK,mBAAoB;AAEtD,YAAM,IAAI,MAAO,0CAA2C;AAAA,IAE7D;AAGA,UAAM,gBAAgB;AAAA,MACrB,aAAa;AAAA,MACb,aAAa;AAAA,MACb,YAAY;AAAA,MACZ,YAAY;AAAA,IACb;AAEA,QAAI,YAAY;AAChB,UAAM,iBAAiB,KAAK;AAC5B,UAAM,aAAa,KAAK;AACxB,UAAM,SAAS,KAAK;AACpB,QAAK,KAAK,mBAAmB,GAAI;AAEhC,kBAAY,eAAgB,eAAe,SAAS,CAAE;AAAA,IAEvD;AAEA,QAAK,gBAAgB,IAAM;AAE1B,oBAAc,cAAc,SAAS,aAAc,UAAW,EAAE;AAAA,IAEjE,OAAO;AAEN,oBAAc,cAAc;AAAA,IAE7B;AAEA,QAAK,cAAc,MAAO;AAEzB,oBAAc,cAAc;AAAA,IAE7B,OAAO;AAEN,oBAAc,cAAc,UAAU,cAAc,UAAU;AAAA,IAE/D;AAEA,UAAM,QAAQ,SAAS,SAAS;AAChC,UAAM,WAAW,UAAU;AAC3B,QAAK,UAAW;AAEf,UAAK,eAAe,IAAM;AAEzB,sBAAc,aAAa,MAAM;AAAA,MAElC,OAAO;AAEN,sBAAc,aAAa;AAAA,MAE5B;AAEA,UAAK,cAAc,MAAO;AAEzB,sBAAc,aAAa;AAAA,MAE5B,OAAO;AAEN,sBAAc,aAAa,UAAU,aAAa,UAAU;AAAA,MAE7D;AAAA,IAED;AAEA,QACC,cAAc,eAAe,MAC7B,cAAc,aAAa,cAAc,aAAa,KAAK,kBAC3D,cAAc,cAAc,cAAc,cAAc,KAAK,iBAC5D;AAED,YAAM,IAAI,MAAO,sEAAuE;AAAA,IAEzF;AAGA,UAAM,aAAa,KAAK;AACxB,SAAK;AAGL,mBAAe,KAAM,aAAc;AACnC,eAAW,KAAM;AAAA,MAChB,OAAO,WAAW,cAAc,aAAa,cAAc;AAAA,MAC3D,OAAO;AAAA,IACR,CAAE;AACF,WAAO,KAAM;AAAA,MACZ,gBAAgB;AAAA,MAChB,KAAK,IAAI,KAAK;AAAA,MAEd,mBAAmB;AAAA,MACnB,QAAQ,IAAI,OAAO;AAAA,IACpB,CAAE;AAGF,SAAK,cAAe,YAAY,QAAS;AAEzC,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,YAAY,UAAW;AAErC,QAAK,cAAc,KAAK,gBAAiB;AAExC,YAAM,IAAI,MAAO,8CAA+C;AAAA,IAEjE;AAEA,SAAK,kBAAmB,QAAS;AAEjC,UAAM,gBAAgB,KAAK;AAC3B,UAAM,WAAW,cAAc,SAAS,MAAM;AAC9C,UAAM,WAAW,cAAc,SAAS;AACxC,UAAM,WAAW,SAAS,SAAS;AACnC,UAAM,gBAAgB,KAAK,gBAAiB,UAAW;AACvD,QACC,YACA,SAAS,QAAQ,cAAc,cAC/B,SAAS,WAAW,SAAS,QAAQ,cAAc,aAClD;AAED,YAAM,IAAI,MAAO,qEAAsE;AAAA,IAExF;AAGA,UAAM,cAAc,cAAc;AAClC,UAAM,cAAc,cAAc;AAClC,eAAY,iBAAiB,cAAc,YAAa;AAGvD,YAAM,eAAe,SAAS,aAAc,aAAc;AAC1D,YAAM,eAAe,cAAc,aAAc,aAAc;AAC/D,wBAAmB,cAAc,cAAc,WAAY;AAG3D,YAAM,WAAW,aAAa;AAC9B,eAAU,IAAI,aAAa,OAAO,IAAI,aAAa,IAAI,GAAG,KAAO;AAEhE,cAAM,QAAQ,cAAc;AAC5B,iBAAU,IAAI,GAAG,IAAI,UAAU,KAAO;AAErC,uBAAa,aAAc,OAAO,GAAG,CAAE;AAAA,QAExC;AAAA,MAED;AAEA,mBAAa,cAAc;AAC3B,mBAAa,eAAgB,cAAc,UAAU,cAAc,QAAS;AAAA,IAE7E;AAGA,QAAK,UAAW;AAEf,YAAM,aAAa,cAAc;AAGjC,eAAU,IAAI,GAAG,IAAI,SAAS,OAAO,KAAO;AAE3C,iBAAS,KAAM,aAAa,GAAG,cAAc,SAAS,KAAM,CAAE,CAAE;AAAA,MAEjE;AAGA,eAAU,IAAI,SAAS,OAAO,IAAI,cAAc,YAAY,IAAI,GAAG,KAAO;AAEzE,iBAAS,KAAM,aAAa,GAAG,WAAY;AAAA,MAE5C;AAEA,eAAS,cAAc;AACvB,eAAS,eAAgB,YAAY,cAAc,UAAW;AAAA,IAE/D;AAGA,UAAM,QAAQ,KAAK,QAAS,UAAW;AACvC,QAAK,SAAS,gBAAgB,MAAO;AAEpC,YAAM,IAAI,KAAM,SAAS,WAAY;AACrC,YAAM,iBAAiB;AAAA,IAExB,OAAO;AAEN,YAAM,iBAAiB;AAAA,IAExB;AAEA,QAAK,SAAS,mBAAmB,MAAO;AAEvC,YAAM,OAAO,KAAM,SAAS,cAAe;AAC3C,YAAM,oBAAoB;AAAA,IAE3B,OAAO;AAEN,YAAM,oBAAoB;AAAA,IAE3B;AAGA,UAAM,YAAY,KAAK,YAAa,UAAW;AAC/C,UAAM,UAAU,SAAS,aAAc,UAAW;AAClD,cAAU,QAAQ,WAAW,SAAS,QAAQ,QAAQ;AACtD,SAAK,qBAAqB;AAE1B,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EA+BA,iBAAkB,YAAY,QAAS;AAEtC,QAAK,cAAc,KAAK,gBAAiB;AAExC,aAAO;AAAA,IAER;AAGA,UAAM,QAAQ,KAAK,QAAS,UAAW;AACvC,UAAM,MAAM,MAAM;AAClB,UAAM,WAAW,KAAK;AACtB,QAAK,MAAM,mBAAmB,OAAQ;AAErC,UAAI,UAAU;AAEd,YAAM,QAAQ,SAAS;AACvB,YAAM,WAAW,SAAS,WAAW;AACrC,YAAM,YAAY,KAAK,YAAa,UAAW;AAC/C,eAAU,IAAI,UAAU,OAAO,IAAI,UAAU,QAAQ,UAAU,OAAO,IAAI,GAAG,KAAO;AAEnF,YAAI,KAAK;AACT,YAAK,OAAQ;AAEZ,eAAK,MAAM,KAAM,EAAG;AAAA,QAErB;AAEA,YAAI,cAAe,UAAU,oBAAqB,UAAU,EAAG,CAAE;AAAA,MAElE;AAEA,YAAM,iBAAiB;AAAA,IAExB;AAEA,WAAO,KAAM,GAAI;AACjB,WAAO;AAAA,EAER;AAAA;AAAA,EAGA,oBAAqB,YAAY,QAAS;AAEzC,QAAK,cAAc,KAAK,gBAAiB;AAExC,aAAO;AAAA,IAER;AAGA,UAAM,QAAQ,KAAK,QAAS,UAAW;AACvC,UAAM,SAAS,MAAM;AACrB,UAAM,WAAW,KAAK;AACtB,QAAK,MAAM,sBAAsB,OAAQ;AAExC,aAAO,UAAU;AAEjB,WAAK,iBAAkB,YAAY,MAAO;AAC1C,aAAO,UAAW,OAAO,MAAO;AAEhC,YAAM,QAAQ,SAAS;AACvB,YAAM,WAAW,SAAS,WAAW;AACrC,YAAM,YAAY,KAAK,YAAa,UAAW;AAE/C,UAAI,cAAc;AAClB,eAAU,IAAI,UAAU,OAAO,IAAI,UAAU,QAAQ,UAAU,OAAO,IAAI,GAAG,KAAO;AAEnF,YAAI,KAAK;AACT,YAAK,OAAQ;AAEZ,eAAK,MAAM,KAAM,EAAG;AAAA,QAErB;AAEA,kBAAU,oBAAqB,UAAU,EAAG;AAC5C,sBAAc,KAAK,IAAK,aAAa,OAAO,OAAO,kBAAmB,SAAU,CAAE;AAAA,MAEnF;AAEA,aAAO,SAAS,KAAK,KAAM,WAAY;AACvC,YAAM,oBAAoB;AAAA,IAE3B;AAEA,WAAO,KAAM,MAAO;AACpB,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,YAAY,QAAS;AAKjC,UAAM,WAAW,KAAK;AACtB,UAAM,kBAAkB,KAAK;AAC7B,UAAM,gBAAgB,KAAK,iBAAiB,MAAM;AAClD,QAAK,cAAc,SAAS,UAAU,SAAU,UAAW,EAAE,WAAW,OAAQ;AAE/E,aAAO;AAAA,IAER;AAEA,WAAO,QAAS,eAAe,aAAa,EAAG;AAC/C,oBAAgB,cAAc;AAE9B,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,YAAY,QAAS;AAEjC,UAAM,WAAW,KAAK;AACtB,UAAM,gBAAgB,KAAK,iBAAiB,MAAM;AAClD,QAAK,cAAc,SAAS,UAAU,SAAU,UAAW,EAAE,WAAW,OAAQ;AAE/E,aAAO;AAAA,IAER;AAEA,WAAO,OAAO,UAAW,eAAe,aAAa,EAAG;AAAA,EAEzD;AAAA,EAEA,WAAY,YAAY,OAAQ;AAE/B,QAAK,KAAK,mBAAmB,MAAO;AAEnC,WAAK,mBAAmB;AAAA,IAEzB;AAKA,UAAM,gBAAgB,KAAK;AAC3B,UAAM,cAAc,KAAK,eAAe,MAAM;AAC9C,UAAM,WAAW,KAAK;AACtB,QAAK,cAAc,SAAS,UAAU,SAAU,UAAW,EAAE,WAAW,OAAQ;AAE/E,aAAO;AAAA,IAER;AAEA,UAAM,QAAS,aAAa,aAAa,CAAE;AAC3C,kBAAc,cAAc;AAE5B,WAAO;AAAA,EAER;AAAA,EAEA,WAAY,YAAY,OAAQ;AAE/B,UAAM,cAAc,KAAK,eAAe,MAAM;AAC9C,UAAM,WAAW,KAAK;AACtB,QAAK,cAAc,SAAS,UAAU,SAAU,UAAW,EAAE,WAAW,OAAQ;AAE/E,aAAO;AAAA,IAER;AAEA,WAAO,MAAM,UAAW,aAAa,aAAa,CAAE;AAAA,EAErD;AAAA,EAEA,aAAc,YAAY,OAAQ;AAIjC,UAAM,WAAW,KAAK;AACtB,QACC,cAAc,SAAS,UACvB,SAAU,UAAW,EAAE,WAAW,SAClC,SAAU,UAAW,EAAE,YAAY,OAClC;AAED,aAAO;AAAA,IAER;AAEA,aAAU,UAAW,EAAE,UAAU;AACjC,SAAK,qBAAqB;AAE1B,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,YAAa;AAG1B,UAAM,WAAW,KAAK;AACtB,QAAK,cAAc,SAAS,UAAU,SAAU,UAAW,EAAE,WAAW,OAAQ;AAE/E,aAAO;AAAA,IAER;AAEA,WAAO,SAAU,UAAW,EAAE;AAAA,EAE/B;AAAA,EAEA,QAAS,WAAWD,aAAa;AAEhC,UAAM,WAAW,KAAK;AACtB,UAAM,aAAa,KAAK;AACxB,UAAM,cAAc,KAAK;AACzB,UAAM,gBAAgB,KAAK;AAG3B,UAAM,WAAW,KAAK;AACtB,UAAM,SAAS,QAAQ,cAAc;AACrC,UAAM,SAAS,aAAa,cAAc;AAC1C,QAAK,MAAM,SAAS,gBAAgB,MAAO;AAE1C,YAAM,SAAS,cAAc,IAAI,KAAK;AAAA,IAEvC;AAEA,QAAK,MAAM,SAAS,mBAAmB,MAAO;AAE7C,YAAM,SAAS,iBAAiB,IAAI,OAAO;AAAA,IAE5C;AAEA,aAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,IAAI,GAAG,KAAO;AAEnD,UAAK,CAAE,SAAU,CAAE,EAAE,WAAW,CAAE,SAAU,CAAE,EAAE,QAAS;AAExD;AAAA,MAED;AAEA,YAAM,aAAa,SAAU,CAAE,EAAE;AACjC,YAAM,YAAY,WAAY,UAAW;AACzC,YAAM,SAAS,aAAc,UAAU,OAAO,UAAU,KAAM;AAG9D,WAAK,YAAa,GAAG,MAAM,WAAY,EAAE,YAAa,WAAY;AAClE,WAAK,iBAAkB,YAAY,MAAM,SAAS,WAAY;AAC9D,WAAK,oBAAqB,YAAY,MAAM,SAAS,cAAe;AACpE,YAAM,QAAS,WAAW,gBAAiB;AAG3C,eAAU,IAAI,GAAGoC,KAAI,iBAAiB,QAAQ,IAAIA,IAAG,KAAO;AAE3D,cAAMnC,aAAY,iBAAkB,CAAE;AACtC,QAAAA,WAAU,SAAS;AACnB,QAAAA,WAAU,UAAU;AACpB,QAAAD,YAAW,KAAMC,UAAU;AAAA,MAE5B;AAEA,uBAAiB,SAAS;AAAA,IAE3B;AAEA,UAAM,WAAW;AACjB,UAAM,SAAS,QAAQ;AACvB,UAAM,SAAS,aAAa,CAAC;AAC7B,UAAM,SAAS,aAAc,GAAG,QAAS;AAAA,EAE1C;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,WAAW,OAAO,SAAS,MAAM;AACtC,SAAK,yBAAyB,OAAO;AACrC,SAAK,cAAc,OAAO;AAC1B,SAAK,cAAc,OAAO,gBAAgB,OAAO,OAAO,YAAY,MAAM,IAAI;AAC9E,SAAK,iBAAiB,OAAO,mBAAmB,OAAO,OAAO,eAAe,MAAM,IAAI;AAEvF,SAAK,cAAc,OAAO,YAAY,IAAK,YAAW,EAAE,GAAG,MAAM,EAAI;AACrE,SAAK,kBAAkB,OAAO,gBAAgB,IAAK,YAAW,EAAE,GAAG,MAAM,EAAI;AAE7E,SAAK,YAAY,OAAO,UAAU,IAAK,UAAS,EAAE,GAAG,IAAI,EAAI;AAC7D,SAAK,UAAU,OAAO,QAAQ,IAAK,YAAW;AAAA,MAC7C,gBAAgB,MAAM;AAAA,MACtB,KAAK,MAAM,IAAI,MAAM;AAAA,MAErB,mBAAmB,MAAM;AAAA,MACzB,QAAQ,MAAM,OAAO,MAAM;AAAA,IAC5B,EAAI;AAEJ,SAAK,oBAAoB,OAAO;AAChC,SAAK,kBAAkB,OAAO;AAC9B,SAAK,iBAAiB,OAAO;AAE7B,SAAK,uBAAuB,OAAO;AACnC,SAAK,iBAAiB,OAAO;AAC7B,SAAK,mBAAmB,OAAO,iBAAiB,MAAM;AACtD,SAAK,mBAAmB,OAAO,iBAAiB,MAAM;AAEtD,SAAK,mBAAmB,OAAO,iBAAiB,MAAM;AACtD,SAAK,iBAAiB,MAAM,OAAO,KAAK,iBAAiB,MAAM,KAAK,MAAM;AAE1E,QAAK,KAAK,mBAAmB,MAAO;AAEnC,WAAK,iBAAiB,OAAO,eAAe,MAAM;AAClD,WAAK,eAAe,MAAM,OAAO,KAAK,eAAe,MAAM,KAAK,MAAM;AAAA,IAEvE;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,UAAU;AAGT,SAAK,SAAS,QAAQ;AAEtB,SAAK,iBAAiB,QAAQ;AAC9B,SAAK,mBAAmB;AAExB,SAAK,iBAAiB,QAAQ;AAC9B,SAAK,mBAAmB;AAExB,QAAK,KAAK,mBAAmB,MAAO;AAEnC,WAAK,eAAe,QAAQ;AAC5B,WAAK,iBAAiB;AAAA,IAEvB;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,eAAgB,UAAU,OAAO,QAAQ,UAAU,UAAuB;AAIzE,QAAK,CAAE,KAAK,sBAAsB,CAAE,KAAK,0BAA0B,CAAE,KAAK,aAAc;AAEvF;AAAA,IAED;AAIA,UAAM,QAAQ,SAAS,SAAS;AAChC,UAAM,kBAAkB,UAAU,OAAO,IAAI,MAAM,MAAM;AAEzD,UAAM,WAAW,KAAK;AACtB,UAAM,kBAAkB,KAAK;AAC7B,UAAM,kBAAkB,KAAK;AAC7B,UAAM,aAAa,KAAK;AACxB,UAAM,yBAAyB,KAAK;AACpC,UAAM,kBAAkB,KAAK;AAC7B,UAAM,gBAAgB,gBAAgB,MAAM;AAG5C,QAAK,wBAAyB;AAE7B,0BACE,iBAAkB,OAAO,kBAAkB,OAAO,kBAAmB,EACrE,SAAU,KAAK,WAAY;AAC7B,eAAS;AAAA,QACR;AAAA,QACA,SAAS;AAAA,MACV;AAAA,IAED;AAEA,QAAI,QAAQ;AACZ,QAAK,KAAK,aAAc;AAGvB,sBAAgB,KAAM,KAAK,WAAY,EAAE,OAAO;AAChD,gBAAU,sBAAuB,OAAO,WAAY,EAAE,aAAc,eAAgB;AACpF,eAAS,IAAK,GAAG,GAAG,EAAI,EAAE,mBAAoB,OAAO,WAAY,EAAE,mBAAoB,eAAgB;AAEvG,eAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,IAAI,GAAG,KAAO;AAEnD,YAAK,SAAU,CAAE,EAAE,WAAW,SAAU,CAAE,EAAE,QAAS;AAEpD,gBAAM,aAAa,SAAU,CAAE,EAAE;AAGjC,eAAK,YAAa,GAAG,SAAU;AAC/B,eAAK,oBAAqB,YAAY,SAAU,EAAE,aAAc,SAAU;AAG1E,cAAI,SAAS;AACb,cAAK,wBAAyB;AAE7B,qBAAS,CAAE,SAAS,iBAAkB,SAAU;AAAA,UAEjD;AAEA,cAAK,CAAE,QAAS;AAGf,kBAAM,IAAI,MAAM,WAAY,UAAU,QAAQ,SAAU,EAAE,IAAK,QAAS;AACxE,wBAAY,KAAM,WAAY,UAAW,GAAG,GAAG,CAAE;AAAA,UAElD;AAAA,QAED;AAAA,MAED;AAGA,YAAM,OAAO,YAAY;AACzB,YAAM,aAAa,KAAK;AACxB,UAAK,eAAe,MAAO;AAE1B,aAAK,KAAM,SAAS,cAAc,kBAAkB,UAAW;AAAA,MAEhE,OAAO;AAEN,mBAAW,KAAM,MAAM,MAAM,MAAO;AAAA,MAErC;AAEA,eAAU,IAAI,GAAG,IAAI,KAAK,QAAQ,IAAI,GAAG,KAAO;AAE/C,cAAM,OAAO,KAAM,CAAE;AACrB,wBAAiB,KAAM,IAAI,KAAK,QAAQ;AACxC,wBAAiB,KAAM,IAAI,KAAK;AAChC,sBAAe,KAAM,IAAI,KAAK;AAC9B;AAAA,MAED;AAEA,kBAAY,MAAM;AAAA,IAEnB,OAAO;AAEN,eAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,IAAI,GAAG,KAAO;AAEnD,YAAK,SAAU,CAAE,EAAE,WAAW,SAAU,CAAE,EAAE,QAAS;AAEpD,gBAAM,aAAa,SAAU,CAAE,EAAE;AAGjC,cAAI,SAAS;AACb,cAAK,wBAAyB;AAG7B,iBAAK,YAAa,GAAG,SAAU;AAC/B,iBAAK,oBAAqB,YAAY,SAAU,EAAE,aAAc,SAAU;AAC1E,qBAAS,CAAE,SAAS,iBAAkB,SAAU;AAAA,UAEjD;AAEA,cAAK,CAAE,QAAS;AAEf,kBAAM,QAAQ,WAAY,UAAW;AACrC,4BAAiB,KAAM,IAAI,MAAM,QAAQ;AACzC,4BAAiB,KAAM,IAAI,MAAM;AACjC,0BAAe,KAAM,IAAI;AACzB;AAAA,UAED;AAAA,QAED;AAAA,MAED;AAAA,IAED;AAEA,oBAAgB,cAAc;AAC9B,SAAK,kBAAkB;AACvB,SAAK,qBAAqB;AAAA,EAE3B;AAAA,EAEA,eAAgB,UAAU,QAAQ,QAAQ,cAAc,UAAU,eAA6B;AAE9F,SAAK,eAAgB,UAAU,MAAM,cAAc,UAAU,aAAc;AAAA,EAE5E;AAED;AAEA,IAAM,oBAAN,cAAgC,SAAS;AAAA,EAExC,YAAa,YAAa;AAEzB,UAAM;AAEN,SAAK,sBAAsB;AAE3B,SAAK,OAAO;AAEZ,SAAK,QAAQ,IAAI,MAAO,QAAS;AAEjC,SAAK,MAAM;AAEX,SAAK,YAAY;AACjB,SAAK,UAAU;AACf,SAAK,WAAW;AAEhB,SAAK,MAAM;AAEX,SAAK,UAAW,UAAW;AAAA,EAE5B;AAAA,EAGA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,MAAM,KAAM,OAAO,KAAM;AAE9B,SAAK,MAAM,OAAO;AAElB,SAAK,YAAY,OAAO;AACxB,SAAK,UAAU,OAAO;AACtB,SAAK,WAAW,OAAO;AAEvB,SAAK,MAAM,OAAO;AAElB,WAAO;AAAA,EAER;AAED;AAEA,IAAM,UAAwB,IAAI,QAAQ;AAC1C,IAAM,QAAsB,IAAI,QAAQ;AAExC,IAAM,mBAAiC,IAAI,QAAQ;AACnD,IAAM,SAAuB,IAAI,IAAI;AACrC,IAAM,YAA0B,IAAI,OAAO;AAE3C,IAAM,uBAAqC,IAAI,QAAQ;AACvD,IAAM,2BAAyC,IAAI,QAAQ;AAE3D,IAAM,OAAN,cAAmB,SAAS;AAAA,EAE3B,YAAa,WAAW,IAAI,eAAe,GAAG,WAAW,IAAI,kBAAkB,GAAI;AAElF,UAAM;AAEN,SAAK,SAAS;AAEd,SAAK,OAAO;AAEZ,SAAK,WAAW;AAChB,SAAK,WAAW;AAEhB,SAAK,mBAAmB;AAAA,EAEzB;AAAA,EAEA,KAAM,QAAQ,WAAY;AAEzB,UAAM,KAAM,QAAQ,SAAU;AAE9B,SAAK,WAAW,MAAM,QAAS,OAAO,QAAS,IAAI,OAAO,SAAS,MAAM,IAAI,OAAO;AACpF,SAAK,WAAW,OAAO;AAEvB,WAAO;AAAA,EAER;AAAA,EAEA,uBAAuB;AAEtB,UAAM,WAAW,KAAK;AAItB,QAAK,SAAS,UAAU,MAAO;AAE9B,YAAM,oBAAoB,SAAS,WAAW;AAC9C,YAAM,gBAAgB,CAAE,CAAE;AAE1B,eAAU,IAAI,GAAG,IAAI,kBAAkB,OAAO,IAAI,GAAG,KAAO;AAE3D,gBAAQ,oBAAqB,mBAAmB,IAAI,CAAE;AACtD,cAAM,oBAAqB,mBAAmB,CAAE;AAEhD,sBAAe,CAAE,IAAI,cAAe,IAAI,CAAE;AAC1C,sBAAe,CAAE,KAAK,QAAQ,WAAY,KAAM;AAAA,MAEjD;AAEA,eAAS,aAAc,gBAAgB,IAAI,uBAAwB,eAAe,CAAE,CAAE;AAAA,IAEvF,OAAO;AAEN,cAAQ,KAAM,+FAAgG;AAAA,IAE/G;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,WAAWD,aAAa;AAEhC,UAAM,WAAW,KAAK;AACtB,UAAM,cAAc,KAAK;AACzB,UAAM,YAAY,UAAU,OAAO,KAAK;AACxC,UAAM,YAAY,SAAS;AAI3B,QAAK,SAAS,mBAAmB,KAAO,UAAS,sBAAsB;AAEvE,cAAU,KAAM,SAAS,cAAe;AACxC,cAAU,aAAc,WAAY;AACpC,cAAU,UAAU;AAEpB,QAAK,UAAU,IAAI,iBAAkB,SAAU,MAAM,MAAQ;AAI7D,qBAAiB,KAAM,WAAY,EAAE,OAAO;AAC5C,WAAO,KAAM,UAAU,GAAI,EAAE,aAAc,gBAAiB;AAE5D,UAAM,iBAAiB,cAAgB,KAAK,MAAM,IAAI,KAAK,MAAM,IAAI,KAAK,MAAM,KAAM;AACtF,UAAM,mBAAmB,iBAAiB;AAE1C,UAAM,OAAO,KAAK,iBAAiB,IAAI;AAEvC,UAAM,QAAQ,SAAS;AACvB,UAAM,aAAa,SAAS;AAC5B,UAAM,oBAAoB,WAAW;AAErC,QAAK,UAAU,MAAO;AAErB,YAAM,QAAQ,KAAK,IAAK,GAAG,UAAU,KAAM;AAC3C,YAAM,MAAM,KAAK,IAAK,MAAM,OAAS,UAAU,QAAQ,UAAU,KAAQ;AAEzE,eAAU,IAAI,OAAO,IAAI,MAAM,GAAG,IAAI,GAAG,KAAK,MAAO;AAEpD,cAAM,IAAI,MAAM,KAAM,CAAE;AACxB,cAAM,IAAI,MAAM,KAAM,IAAI,CAAE;AAE5B,cAAMC,aAAY,kBAAmB,MAAM,WAAW,QAAQ,kBAAkB,GAAG,CAAE;AAErF,YAAKA,YAAY;AAEhB,UAAAD,YAAW,KAAMC,UAAU;AAAA,QAE5B;AAAA,MAED;AAEA,UAAK,KAAK,YAAa;AAEtB,cAAM,IAAI,MAAM,KAAM,MAAM,CAAE;AAC9B,cAAM,IAAI,MAAM,KAAM,KAAM;AAE5B,cAAMA,aAAY,kBAAmB,MAAM,WAAW,QAAQ,kBAAkB,GAAG,CAAE;AAErF,YAAKA,YAAY;AAEhB,UAAAD,YAAW,KAAMC,UAAU;AAAA,QAE5B;AAAA,MAED;AAAA,IAED,OAAO;AAEN,YAAM,QAAQ,KAAK,IAAK,GAAG,UAAU,KAAM;AAC3C,YAAM,MAAM,KAAK,IAAK,kBAAkB,OAAS,UAAU,QAAQ,UAAU,KAAQ;AAErF,eAAU,IAAI,OAAO,IAAI,MAAM,GAAG,IAAI,GAAG,KAAK,MAAO;AAEpD,cAAMA,aAAY,kBAAmB,MAAM,WAAW,QAAQ,kBAAkB,GAAG,IAAI,CAAE;AAEzF,YAAKA,YAAY;AAEhB,UAAAD,YAAW,KAAMC,UAAU;AAAA,QAE5B;AAAA,MAED;AAEA,UAAK,KAAK,YAAa;AAEtB,cAAMA,aAAY,kBAAmB,MAAM,WAAW,QAAQ,kBAAkB,MAAM,GAAG,KAAM;AAE/F,YAAKA,YAAY;AAEhB,UAAAD,YAAW,KAAMC,UAAU;AAAA,QAE5B;AAAA,MAED;AAAA,IAED;AAAA,EAED;AAAA,EAEA,qBAAqB;AAEpB,UAAM,WAAW,KAAK;AAEtB,UAAM,kBAAkB,SAAS;AACjC,UAAM,OAAO,OAAO,KAAM,eAAgB;AAE1C,QAAK,KAAK,SAAS,GAAI;AAEtB,YAAM,iBAAiB,gBAAiB,KAAM,CAAE,CAAE;AAElD,UAAK,mBAAmB,QAAY;AAEnC,aAAK,wBAAwB,CAAC;AAC9B,aAAK,wBAAwB,CAAC;AAE9B,iBAAU,IAAI,GAAG,KAAK,eAAe,QAAQ,IAAI,IAAI,KAAO;AAE3D,gBAAM,OAAO,eAAgB,CAAE,EAAE,QAAQ,OAAQ,CAAE;AAEnD,eAAK,sBAAsB,KAAM,CAAE;AACnC,eAAK,sBAAuB,IAAK,IAAI;AAAA,QAEtC;AAAA,MAED;AAAA,IAED;AAAA,EAED;AAED;AAEA,SAAS,kBAAmB,QAAQ,WAAW,KAAK,aAAa,GAAG,GAAI;AAEvE,QAAM,oBAAoB,OAAO,SAAS,WAAW;AAErD,UAAQ,oBAAqB,mBAAmB,CAAE;AAClD,QAAM,oBAAqB,mBAAmB,CAAE;AAEhD,QAAM,SAAS,IAAI,oBAAqB,SAAS,OAAO,sBAAsB,wBAAyB;AAEvG,MAAK,SAAS,YAAc;AAE5B,uBAAqB,aAAc,OAAO,WAAY;AAEtD,QAAM,WAAW,UAAU,IAAI,OAAO,WAAY,oBAAqB;AAEvE,MAAK,WAAW,UAAU,QAAQ,WAAW,UAAU,IAAM;AAE7D,SAAO;AAAA,IAEN;AAAA;AAAA;AAAA,IAGA,OAAO,yBAAyB,MAAM,EAAE,aAAc,OAAO,WAAY;AAAA,IACzE,OAAO;AAAA,IACP,MAAM;AAAA,IACN,WAAW;AAAA,IACX;AAAA,EAED;AAED;AAEA,IAAM,SAAuB,IAAI,QAAQ;AACzC,IAAM,OAAqB,IAAI,QAAQ;AAEvC,IAAM,eAAN,cAA2B,KAAK;AAAA,EAE/B,YAAa,UAAU,UAAW;AAEjC,UAAO,UAAU,QAAS;AAE1B,SAAK,iBAAiB;AAEtB,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,uBAAuB;AAEtB,UAAM,WAAW,KAAK;AAItB,QAAK,SAAS,UAAU,MAAO;AAE9B,YAAM,oBAAoB,SAAS,WAAW;AAC9C,YAAM,gBAAgB,CAAC;AAEvB,eAAU,IAAI,GAAG,IAAI,kBAAkB,OAAO,IAAI,GAAG,KAAK,GAAI;AAE7D,eAAO,oBAAqB,mBAAmB,CAAE;AACjD,aAAK,oBAAqB,mBAAmB,IAAI,CAAE;AAEnD,sBAAe,CAAE,IAAM,MAAM,IAAM,IAAI,cAAe,IAAI,CAAE;AAC5D,sBAAe,IAAI,CAAE,IAAI,cAAe,CAAE,IAAI,OAAO,WAAY,IAAK;AAAA,MAEvE;AAEA,eAAS,aAAc,gBAAgB,IAAI,uBAAwB,eAAe,CAAE,CAAE;AAAA,IAEvF,OAAO;AAEN,cAAQ,KAAM,uGAAwG;AAAA,IAEvH;AAEA,WAAO;AAAA,EAER;AAED;AAEA,IAAM,WAAN,cAAuB,KAAK;AAAA,EAE3B,YAAa,UAAU,UAAW;AAEjC,UAAO,UAAU,QAAS;AAE1B,SAAK,aAAa;AAElB,SAAK,OAAO;AAAA,EAEb;AAED;AAEA,IAAM,iBAAN,cAA6B,SAAS;AAAA,EAErC,YAAa,YAAa;AAEzB,UAAM;AAEN,SAAK,mBAAmB;AAExB,SAAK,OAAO;AAEZ,SAAK,QAAQ,IAAI,MAAO,QAAS;AAEjC,SAAK,MAAM;AAEX,SAAK,WAAW;AAEhB,SAAK,OAAO;AACZ,SAAK,kBAAkB;AAEvB,SAAK,MAAM;AAEX,SAAK,UAAW,UAAW;AAAA,EAE5B;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,MAAM,KAAM,OAAO,KAAM;AAE9B,SAAK,MAAM,OAAO;AAElB,SAAK,WAAW,OAAO;AAEvB,SAAK,OAAO,OAAO;AACnB,SAAK,kBAAkB,OAAO;AAE9B,SAAK,MAAM,OAAO;AAElB,WAAO;AAAA,EAER;AAED;AAEA,IAAM,iBAA+B,IAAI,QAAQ;AACjD,IAAM,OAAqB,IAAI,IAAI;AACnC,IAAM,UAAwB,IAAI,OAAO;AACzC,IAAM,cAA4B,IAAI,QAAQ;AAE9C,IAAM,SAAN,cAAqB,SAAS;AAAA,EAE7B,YAAa,WAAW,IAAI,eAAe,GAAG,WAAW,IAAI,eAAe,GAAI;AAE/E,UAAM;AAEN,SAAK,WAAW;AAEhB,SAAK,OAAO;AAEZ,SAAK,WAAW;AAChB,SAAK,WAAW;AAEhB,SAAK,mBAAmB;AAAA,EAEzB;AAAA,EAEA,KAAM,QAAQ,WAAY;AAEzB,UAAM,KAAM,QAAQ,SAAU;AAE9B,SAAK,WAAW,MAAM,QAAS,OAAO,QAAS,IAAI,OAAO,SAAS,MAAM,IAAI,OAAO;AACpF,SAAK,WAAW,OAAO;AAEvB,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,WAAWD,aAAa;AAEhC,UAAM,WAAW,KAAK;AACtB,UAAM,cAAc,KAAK;AACzB,UAAM,YAAY,UAAU,OAAO,OAAO;AAC1C,UAAM,YAAY,SAAS;AAI3B,QAAK,SAAS,mBAAmB,KAAO,UAAS,sBAAsB;AAEvE,YAAQ,KAAM,SAAS,cAAe;AACtC,YAAQ,aAAc,WAAY;AAClC,YAAQ,UAAU;AAElB,QAAK,UAAU,IAAI,iBAAkB,OAAQ,MAAM,MAAQ;AAI3D,mBAAe,KAAM,WAAY,EAAE,OAAO;AAC1C,SAAK,KAAM,UAAU,GAAI,EAAE,aAAc,cAAe;AAExD,UAAM,iBAAiB,cAAgB,KAAK,MAAM,IAAI,KAAK,MAAM,IAAI,KAAK,MAAM,KAAM;AACtF,UAAM,mBAAmB,iBAAiB;AAE1C,UAAM,QAAQ,SAAS;AACvB,UAAM,aAAa,SAAS;AAC5B,UAAM,oBAAoB,WAAW;AAErC,QAAK,UAAU,MAAO;AAErB,YAAM,QAAQ,KAAK,IAAK,GAAG,UAAU,KAAM;AAC3C,YAAM,MAAM,KAAK,IAAK,MAAM,OAAS,UAAU,QAAQ,UAAU,KAAQ;AAEzE,eAAU,IAAI,OAAO,KAAK,KAAK,IAAI,IAAI,KAAO;AAE7C,cAAM,IAAI,MAAM,KAAM,CAAE;AAExB,oBAAY,oBAAqB,mBAAmB,CAAE;AAEtD,kBAAW,aAAa,GAAG,kBAAkB,aAAa,WAAWA,aAAY,IAAK;AAAA,MAEvF;AAAA,IAED,OAAO;AAEN,YAAM,QAAQ,KAAK,IAAK,GAAG,UAAU,KAAM;AAC3C,YAAM,MAAM,KAAK,IAAK,kBAAkB,OAAS,UAAU,QAAQ,UAAU,KAAQ;AAErF,eAAU,IAAI,OAAO,IAAI,KAAK,IAAI,GAAG,KAAO;AAE3C,oBAAY,oBAAqB,mBAAmB,CAAE;AAEtD,kBAAW,aAAa,GAAG,kBAAkB,aAAa,WAAWA,aAAY,IAAK;AAAA,MAEvF;AAAA,IAED;AAAA,EAED;AAAA,EAEA,qBAAqB;AAEpB,UAAM,WAAW,KAAK;AAEtB,UAAM,kBAAkB,SAAS;AACjC,UAAM,OAAO,OAAO,KAAM,eAAgB;AAE1C,QAAK,KAAK,SAAS,GAAI;AAEtB,YAAM,iBAAiB,gBAAiB,KAAM,CAAE,CAAE;AAElD,UAAK,mBAAmB,QAAY;AAEnC,aAAK,wBAAwB,CAAC;AAC9B,aAAK,wBAAwB,CAAC;AAE9B,iBAAU,IAAI,GAAG,KAAK,eAAe,QAAQ,IAAI,IAAI,KAAO;AAE3D,gBAAM,OAAO,eAAgB,CAAE,EAAE,QAAQ,OAAQ,CAAE;AAEnD,eAAK,sBAAsB,KAAM,CAAE;AACnC,eAAK,sBAAuB,IAAK,IAAI;AAAA,QAEtC;AAAA,MAED;AAAA,IAED;AAAA,EAED;AAED;AAEA,SAAS,UAAW,OAAO,OAAO,kBAAkB,aAAa,WAAWA,aAAY,QAAS;AAEhG,QAAM,qBAAqB,KAAK,kBAAmB,KAAM;AAEzD,MAAK,qBAAqB,kBAAmB;AAE5C,UAAM,iBAAiB,IAAI,QAAQ;AAEnC,SAAK,oBAAqB,OAAO,cAAe;AAChD,mBAAe,aAAc,WAAY;AAEzC,UAAM,WAAW,UAAU,IAAI,OAAO,WAAY,cAAe;AAEjE,QAAK,WAAW,UAAU,QAAQ,WAAW,UAAU,IAAM;AAE7D,IAAAA,YAAW,KAAM;AAAA,MAEhB;AAAA,MACA,eAAe,KAAK,KAAM,kBAAmB;AAAA,MAC7C,OAAO;AAAA,MACP;AAAA,MACA,MAAM;AAAA,MACN;AAAA,IAED,CAAE;AAAA,EAEH;AAED;AAEA,IAAM,eAAN,cAA2B,QAAQ;AAAA,EAElC,YAAa,OAAO,SAAS,OAAO,OAAO,WAAW,WAAW,QAAQ,MAAM,YAAa;AAE3F,UAAO,OAAO,SAAS,OAAO,OAAO,WAAW,WAAW,QAAQ,MAAM,UAAW;AAEpF,SAAK,iBAAiB;AAEtB,SAAK,YAAY,cAAc,SAAY,YAAY;AACvD,SAAK,YAAY,cAAc,SAAY,YAAY;AAEvD,SAAK,kBAAkB;AAEvB,UAAM,QAAQ;AAEd,aAAS,cAAc;AAEtB,YAAM,cAAc;AACpB,YAAM,0BAA2B,WAAY;AAAA,IAE9C;AAEA,QAAK,+BAA+B,OAAQ;AAE3C,YAAM,0BAA2B,WAAY;AAAA,IAE9C;AAAA,EAED;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAa,KAAK,KAAM,EAAE,KAAM,IAAK;AAAA,EAEtD;AAAA,EAEA,SAAS;AAER,UAAM,QAAQ,KAAK;AACnB,UAAM,wBAAwB,+BAA+B;AAE7D,QAAK,0BAA0B,SAAS,MAAM,cAAc,MAAM,mBAAoB;AAErF,WAAK,cAAc;AAAA,IAEpB;AAAA,EAED;AAED;AAEA,IAAM,qBAAN,cAAiC,QAAQ;AAAA,EAExC,YAAa,OAAO,QAAS;AAE5B,UAAO,EAAE,OAAO,OAAO,CAAE;AAEzB,SAAK,uBAAuB;AAE5B,SAAK,YAAY;AACjB,SAAK,YAAY;AAEjB,SAAK,kBAAkB;AAEvB,SAAK,cAAc;AAAA,EAEpB;AAED;AAEA,IAAM,oBAAN,cAAgC,QAAQ;AAAA,EAEvC,YAAa,SAAS,OAAO,QAAQ,QAAQ,MAAM,SAAS,OAAO,OAAO,WAAW,WAAW,YAAY,YAAa;AAExH,UAAO,MAAM,SAAS,OAAO,OAAO,WAAW,WAAW,QAAQ,MAAM,YAAY,UAAW;AAE/F,SAAK,sBAAsB;AAE3B,SAAK,QAAQ,EAAE,OAAc,OAAe;AAC5C,SAAK,UAAU;AAKf,SAAK,QAAQ;AAKb,SAAK,kBAAkB;AAAA,EAExB;AAED;AAEA,IAAM,yBAAN,cAAqC,kBAAkB;AAAA,EAEtD,YAAa,SAAS,OAAO,QAAQ,OAAO,QAAQ,MAAO;AAE1D,UAAO,SAAS,OAAO,QAAQ,QAAQ,IAAK;AAE5C,SAAK,2BAA2B;AAChC,SAAK,MAAM,QAAQ;AACnB,SAAK,QAAQ;AAEb,SAAK,eAAe,oBAAI,IAAI;AAAA,EAE7B;AAAA,EAEA,eAAgB,YAAa;AAE5B,SAAK,aAAa,IAAK,UAAW;AAAA,EAEnC;AAAA,EAEA,oBAAoB;AAEnB,SAAK,aAAa,MAAM;AAAA,EAEzB;AAED;AAEA,IAAM,wBAAN,cAAoC,kBAAkB;AAAA,EAErD,YAAa,QAAQ,QAAQ,MAAO;AAEnC,UAAO,QAAW,OAAQ,CAAE,EAAE,OAAO,OAAQ,CAAE,EAAE,QAAQ,QAAQ,MAAM,qBAAsB;AAE7F,SAAK,0BAA0B;AAC/B,SAAK,gBAAgB;AAErB,SAAK,QAAQ;AAAA,EAEd;AAED;AAEA,IAAM,gBAAN,cAA4B,QAAQ;AAAA,EAEnC,YAAa,QAAQ,SAAS,OAAO,OAAO,WAAW,WAAW,QAAQ,MAAM,YAAa;AAE5F,UAAO,QAAQ,SAAS,OAAO,OAAO,WAAW,WAAW,QAAQ,MAAM,UAAW;AAErF,SAAK,kBAAkB;AAEvB,SAAK,cAAc;AAAA,EAEpB;AAED;AAgCA,IAAM,QAAN,MAAY;AAAA,EAEX,cAAc;AAEb,SAAK,OAAO;AAEZ,SAAK,qBAAqB;AAAA,EAE3B;AAAA;AAAA;AAAA,EAKA,WAAoC;AAEnC,YAAQ,KAAM,2CAA4C;AAC1D,WAAO;AAAA,EAER;AAAA;AAAA;AAAA,EAKA,WAAY,GAAG,gBAAiB;AAE/B,UAAM,IAAI,KAAK,eAAgB,CAAE;AACjC,WAAO,KAAK,SAAU,GAAG,cAAe;AAAA,EAEzC;AAAA;AAAA,EAIA,UAAW,YAAY,GAAI;AAE1B,UAAM,SAAS,CAAC;AAEhB,aAAU,IAAI,GAAG,KAAK,WAAW,KAAO;AAEvC,aAAO,KAAM,KAAK,SAAU,IAAI,SAAU,CAAE;AAAA,IAE7C;AAEA,WAAO;AAAA,EAER;AAAA;AAAA,EAIA,gBAAiB,YAAY,GAAI;AAEhC,UAAM,SAAS,CAAC;AAEhB,aAAU,IAAI,GAAG,KAAK,WAAW,KAAO;AAEvC,aAAO,KAAM,KAAK,WAAY,IAAI,SAAU,CAAE;AAAA,IAE/C;AAEA,WAAO;AAAA,EAER;AAAA;AAAA,EAIA,YAAY;AAEX,UAAM,UAAU,KAAK,WAAW;AAChC,WAAO,QAAS,QAAQ,SAAS,CAAE;AAAA,EAEpC;AAAA;AAAA,EAIA,WAAY,YAAY,KAAK,oBAAqB;AAEjD,QAAK,KAAK,mBACP,KAAK,gBAAgB,WAAW,YAAY,KAC9C,CAAE,KAAK,aAAc;AAErB,aAAO,KAAK;AAAA,IAEb;AAEA,SAAK,cAAc;AAEnB,UAAM,QAAQ,CAAC;AACf,QAAI,SAAS,OAAO,KAAK,SAAU,CAAE;AACrC,QAAI,MAAM;AAEV,UAAM,KAAM,CAAE;AAEd,aAAU,IAAI,GAAG,KAAK,WAAW,KAAO;AAEvC,gBAAU,KAAK,SAAU,IAAI,SAAU;AACvC,aAAO,QAAQ,WAAY,IAAK;AAChC,YAAM,KAAM,GAAI;AAChB,aAAO;AAAA,IAER;AAEA,SAAK,kBAAkB;AAEvB,WAAO;AAAA,EAER;AAAA,EAEA,mBAAmB;AAElB,SAAK,cAAc;AACnB,SAAK,WAAW;AAAA,EAEjB;AAAA;AAAA,EAIA,eAAgB,GAAG,UAAW;AAE7B,UAAM,aAAa,KAAK,WAAW;AAEnC,QAAI,IAAI;AACR,UAAM,KAAK,WAAW;AAEtB,QAAI;AAEJ,QAAK,UAAW;AAEf,wBAAkB;AAAA,IAEnB,OAAO;AAEN,wBAAkB,IAAI,WAAY,KAAK,CAAE;AAAA,IAE1C;AAIA,QAAI,MAAM,GAAG,OAAO,KAAK,GAAG;AAE5B,WAAQ,OAAO,MAAO;AAErB,UAAI,KAAK,MAAO,OAAQ,OAAO,OAAQ,CAAE;AAEzC,mBAAa,WAAY,CAAE,IAAI;AAE/B,UAAK,aAAa,GAAI;AAErB,cAAM,IAAI;AAAA,MAEX,WAAY,aAAa,GAAI;AAE5B,eAAO,IAAI;AAAA,MAEZ,OAAO;AAEN,eAAO;AACP;AAAA,MAID;AAAA,IAED;AAEA,QAAI;AAEJ,QAAK,WAAY,CAAE,MAAM,iBAAkB;AAE1C,aAAO,KAAM,KAAK;AAAA,IAEnB;AAIA,UAAM,eAAe,WAAY,CAAE;AACnC,UAAM,cAAc,WAAY,IAAI,CAAE;AAEtC,UAAM,gBAAgB,cAAc;AAIpC,UAAM,mBAAoB,kBAAkB,gBAAiB;AAI7D,UAAM,KAAM,IAAI,oBAAsB,KAAK;AAE3C,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAY,GAAG,gBAAiB;AAE/B,UAAM,QAAQ;AACd,QAAI,KAAK,IAAI;AACb,QAAI,KAAK,IAAI;AAIb,QAAK,KAAK,EAAI,MAAK;AACnB,QAAK,KAAK,EAAI,MAAK;AAEnB,UAAM,MAAM,KAAK,SAAU,EAAG;AAC9B,UAAM,MAAM,KAAK,SAAU,EAAG;AAE9B,UAAM,UAAU,mBAAsB,IAAI,YAAc,IAAI,QAAQ,IAAI,IAAI,QAAQ;AAEpF,YAAQ,KAAM,GAAI,EAAE,IAAK,GAAI,EAAE,UAAU;AAEzC,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,GAAG,gBAAiB;AAEjC,UAAM,IAAI,KAAK,eAAgB,CAAE;AACjC,WAAO,KAAK,WAAY,GAAG,cAAe;AAAA,EAE3C;AAAA,EAEA,oBAAqB,UAAU,QAAS;AAIvC,UAAM,SAAS,IAAI,QAAQ;AAE3B,UAAM,WAAW,CAAC;AAClB,UAAM,UAAU,CAAC;AACjB,UAAM,YAAY,CAAC;AAEnB,UAAM,MAAM,IAAI,QAAQ;AACxB,UAAM,MAAM,IAAI,QAAQ;AAIxB,aAAU,IAAI,GAAG,KAAK,UAAU,KAAO;AAEtC,YAAM,IAAI,IAAI;AAEd,eAAU,CAAE,IAAI,KAAK,aAAc,GAAG,IAAI,QAAQ,CAAE;AAAA,IAErD;AAKA,YAAS,CAAE,IAAI,IAAI,QAAQ;AAC3B,cAAW,CAAE,IAAI,IAAI,QAAQ;AAC7B,QAAI,MAAM,OAAO;AACjB,UAAM,KAAK,KAAK,IAAK,SAAU,CAAE,EAAE,CAAE;AACrC,UAAM,KAAK,KAAK,IAAK,SAAU,CAAE,EAAE,CAAE;AACrC,UAAM,KAAK,KAAK,IAAK,SAAU,CAAE,EAAE,CAAE;AAErC,QAAK,MAAM,KAAM;AAEhB,YAAM;AACN,aAAO,IAAK,GAAG,GAAG,CAAE;AAAA,IAErB;AAEA,QAAK,MAAM,KAAM;AAEhB,YAAM;AACN,aAAO,IAAK,GAAG,GAAG,CAAE;AAAA,IAErB;AAEA,QAAK,MAAM,KAAM;AAEhB,aAAO,IAAK,GAAG,GAAG,CAAE;AAAA,IAErB;AAEA,QAAI,aAAc,SAAU,CAAE,GAAG,MAAO,EAAE,UAAU;AAEpD,YAAS,CAAE,EAAE,aAAc,SAAU,CAAE,GAAG,GAAI;AAC9C,cAAW,CAAE,EAAE,aAAc,SAAU,CAAE,GAAG,QAAS,CAAE,CAAE;AAKzD,aAAU,IAAI,GAAG,KAAK,UAAU,KAAO;AAEtC,cAAS,CAAE,IAAI,QAAS,IAAI,CAAE,EAAE,MAAM;AAEtC,gBAAW,CAAE,IAAI,UAAW,IAAI,CAAE,EAAE,MAAM;AAE1C,UAAI,aAAc,SAAU,IAAI,CAAE,GAAG,SAAU,CAAE,CAAE;AAEnD,UAAK,IAAI,OAAO,IAAI,OAAO,SAAU;AAEpC,YAAI,UAAU;AAEd,cAAM,QAAQ,KAAK,KAAM,MAAO,SAAU,IAAI,CAAE,EAAE,IAAK,SAAU,CAAE,CAAE,GAAG,IAAK,CAAE,CAAE;AAEjF,gBAAS,CAAE,EAAE,aAAc,IAAI,iBAAkB,KAAK,KAAM,CAAE;AAAA,MAE/D;AAEA,gBAAW,CAAE,EAAE,aAAc,SAAU,CAAE,GAAG,QAAS,CAAE,CAAE;AAAA,IAE1D;AAIA,QAAK,WAAW,MAAO;AAEtB,UAAI,QAAQ,KAAK,KAAM,MAAO,QAAS,CAAE,EAAE,IAAK,QAAS,QAAS,CAAE,GAAG,IAAK,CAAE,CAAE;AAChF,eAAS;AAET,UAAK,SAAU,CAAE,EAAE,IAAK,IAAI,aAAc,QAAS,CAAE,GAAG,QAAS,QAAS,CAAE,CAAE,IAAI,GAAI;AAErF,gBAAQ,CAAE;AAAA,MAEX;AAEA,eAAU,IAAI,GAAG,KAAK,UAAU,KAAO;AAGtC,gBAAS,CAAE,EAAE,aAAc,IAAI,iBAAkB,SAAU,CAAE,GAAG,QAAQ,CAAE,CAAE;AAC5E,kBAAW,CAAE,EAAE,aAAc,SAAU,CAAE,GAAG,QAAS,CAAE,CAAE;AAAA,MAE1D;AAAA,IAED;AAEA,WAAO;AAAA,MACN;AAAA,MACA;AAAA,MACA;AAAA,IACD;AAAA,EAED;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAY,EAAE,KAAM,IAAK;AAAA,EAE1C;AAAA,EAEA,KAAM,QAAS;AAEd,SAAK,qBAAqB,OAAO;AAEjC,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,UAAM,OAAO;AAAA,MACZ,UAAU;AAAA,QACT,SAAS;AAAA,QACT,MAAM;AAAA,QACN,WAAW;AAAA,MACZ;AAAA,IACD;AAEA,SAAK,qBAAqB,KAAK;AAC/B,SAAK,OAAO,KAAK;AAEjB,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,MAAO;AAEhB,SAAK,qBAAqB,KAAK;AAE/B,WAAO;AAAA,EAER;AAED;AAEA,IAAM,eAAN,cAA2B,MAAM;AAAA,EAEhC,YAAa,KAAK,GAAG,KAAK,GAAG,UAAU,GAAG,UAAU,GAAG,cAAc,GAAG,YAAY,KAAK,KAAK,GAAG,aAAa,OAAO,YAAY,GAAI;AAEpI,UAAM;AAEN,SAAK,iBAAiB;AAEtB,SAAK,OAAO;AAEZ,SAAK,KAAK;AACV,SAAK,KAAK;AAEV,SAAK,UAAU;AACf,SAAK,UAAU;AAEf,SAAK,cAAc;AACnB,SAAK,YAAY;AAEjB,SAAK,aAAa;AAElB,SAAK,YAAY;AAAA,EAElB;AAAA,EAEA,SAAU,GAAG,iBAAiB,IAAI,QAAQ,GAAI;AAE7C,UAAM,QAAQ;AAEd,UAAM,QAAQ,KAAK,KAAK;AACxB,QAAI,aAAa,KAAK,YAAY,KAAK;AACvC,UAAM,aAAa,KAAK,IAAK,UAAW,IAAI,OAAO;AAGnD,WAAQ,aAAa,EAAI,eAAc;AACvC,WAAQ,aAAa,MAAQ,eAAc;AAE3C,QAAK,aAAa,OAAO,SAAU;AAElC,UAAK,YAAa;AAEjB,qBAAa;AAAA,MAEd,OAAO;AAEN,qBAAa;AAAA,MAEd;AAAA,IAED;AAEA,QAAK,KAAK,eAAe,QAAQ,CAAE,YAAa;AAE/C,UAAK,eAAe,OAAQ;AAE3B,qBAAa,CAAE;AAAA,MAEhB,OAAO;AAEN,qBAAa,aAAa;AAAA,MAE3B;AAAA,IAED;AAEA,UAAM,QAAQ,KAAK,cAAc,IAAI;AACrC,QAAI,IAAI,KAAK,KAAK,KAAK,UAAU,KAAK,IAAK,KAAM;AACjD,QAAI,IAAI,KAAK,KAAK,KAAK,UAAU,KAAK,IAAK,KAAM;AAEjD,QAAK,KAAK,cAAc,GAAI;AAE3B,YAAM,MAAM,KAAK,IAAK,KAAK,SAAU;AACrC,YAAM,MAAM,KAAK,IAAK,KAAK,SAAU;AAErC,YAAM,KAAK,IAAI,KAAK;AACpB,YAAM,KAAK,IAAI,KAAK;AAGpB,UAAI,KAAK,MAAM,KAAK,MAAM,KAAK;AAC/B,UAAI,KAAK,MAAM,KAAK,MAAM,KAAK;AAAA,IAEhC;AAEA,WAAO,MAAM,IAAK,GAAG,CAAE;AAAA,EAExB;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,KAAK,OAAO;AACjB,SAAK,KAAK,OAAO;AAEjB,SAAK,UAAU,OAAO;AACtB,SAAK,UAAU,OAAO;AAEtB,SAAK,cAAc,OAAO;AAC1B,SAAK,YAAY,OAAO;AAExB,SAAK,aAAa,OAAO;AAEzB,SAAK,YAAY,OAAO;AAExB,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,UAAM,OAAO,MAAM,OAAO;AAE1B,SAAK,KAAK,KAAK;AACf,SAAK,KAAK,KAAK;AAEf,SAAK,UAAU,KAAK;AACpB,SAAK,UAAU,KAAK;AAEpB,SAAK,cAAc,KAAK;AACxB,SAAK,YAAY,KAAK;AAEtB,SAAK,aAAa,KAAK;AAEvB,SAAK,YAAY,KAAK;AAEtB,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,MAAO;AAEhB,UAAM,SAAU,IAAK;AAErB,SAAK,KAAK,KAAK;AACf,SAAK,KAAK,KAAK;AAEf,SAAK,UAAU,KAAK;AACpB,SAAK,UAAU,KAAK;AAEpB,SAAK,cAAc,KAAK;AACxB,SAAK,YAAY,KAAK;AAEtB,SAAK,aAAa,KAAK;AAEvB,SAAK,YAAY,KAAK;AAEtB,WAAO;AAAA,EAER;AAED;AAEA,IAAM,WAAN,cAAuB,aAAa;AAAA,EAEnC,YAAa,IAAI,IAAI,SAAS,aAAa,WAAW,YAAa;AAElE,UAAO,IAAI,IAAI,SAAS,SAAS,aAAa,WAAW,UAAW;AAEpE,SAAK,aAAa;AAElB,SAAK,OAAO;AAAA,EAEb;AAED;AAsBA,SAAS,YAAY;AAEpB,MAAI,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,KAAK;AAUjC,WAAS,KAAM,IAAI,IAAI,IAAI,IAAK;AAE/B,SAAK;AACL,SAAK;AACL,SAAK,KAAM,KAAK,IAAI,KAAK,IAAI,KAAK;AAClC,SAAK,IAAI,KAAK,IAAI,KAAK,KAAK;AAAA,EAE7B;AAEA,SAAO;AAAA,IAEN,gBAAgB,SAAW,IAAI,IAAI,IAAI,IAAI,SAAU;AAEpD,WAAM,IAAI,IAAI,WAAY,KAAK,KAAM,WAAY,KAAK,GAAK;AAAA,IAE5D;AAAA,IAEA,0BAA0B,SAAW,IAAI,IAAI,IAAI,IAAI,KAAK,KAAK,KAAM;AAGpE,UAAI,MAAO,KAAK,MAAO,OAAQ,KAAK,OAAS,MAAM,QAAU,KAAK,MAAO;AACzE,UAAI,MAAO,KAAK,MAAO,OAAQ,KAAK,OAAS,MAAM,QAAU,KAAK,MAAO;AAGzE,YAAM;AACN,YAAM;AAEN,WAAM,IAAI,IAAI,IAAI,EAAG;AAAA,IAEtB;AAAA,IAEA,MAAM,SAAW,GAAI;AAEpB,YAAM,KAAK,IAAI;AACf,YAAM,KAAK,KAAK;AAChB,aAAO,KAAK,KAAK,IAAI,KAAK,KAAK,KAAK;AAAA,IAErC;AAAA,EAED;AAED;AAIA,IAAM,MAAoB,IAAI,QAAQ;AACtC,IAAM,KAAmB,IAAI,UAAU;AACvC,IAAM,KAAmB,IAAI,UAAU;AACvC,IAAM,KAAmB,IAAI,UAAU;AAEvC,IAAM,mBAAN,cAA+B,MAAM;AAAA,EAEpC,YAAa,SAAS,CAAC,GAAG,SAAS,OAAO,YAAY,eAAe,UAAU,KAAM;AAEpF,UAAM;AAEN,SAAK,qBAAqB;AAE1B,SAAK,OAAO;AAEZ,SAAK,SAAS;AACd,SAAK,SAAS;AACd,SAAK,YAAY;AACjB,SAAK,UAAU;AAAA,EAEhB;AAAA,EAEA,SAAU,GAAG,iBAAiB,IAAI,QAAQ,GAAI;AAE7C,UAAM,QAAQ;AAEd,UAAM,SAAS,KAAK;AACpB,UAAM,IAAI,OAAO;AAEjB,UAAM,KAAM,KAAM,KAAK,SAAS,IAAI,MAAQ;AAC5C,QAAI,WAAW,KAAK,MAAO,CAAE;AAC7B,QAAI,SAAS,IAAI;AAEjB,QAAK,KAAK,QAAS;AAElB,kBAAY,WAAW,IAAI,KAAM,KAAK,MAAO,KAAK,IAAK,QAAS,IAAI,CAAE,IAAI,KAAM;AAAA,IAEjF,WAAY,WAAW,KAAK,aAAa,IAAI,GAAI;AAEhD,iBAAW,IAAI;AACf,eAAS;AAAA,IAEV;AAEA,QAAI,IAAI;AAER,QAAK,KAAK,UAAU,WAAW,GAAI;AAElC,WAAK,QAAU,WAAW,KAAM,CAAE;AAAA,IAEnC,OAAO;AAGN,UAAI,WAAY,OAAQ,CAAE,GAAG,OAAQ,CAAE,CAAE,EAAE,IAAK,OAAQ,CAAE,CAAE;AAC5D,WAAK;AAAA,IAEN;AAEA,UAAM,KAAK,OAAQ,WAAW,CAAE;AAChC,UAAM,KAAK,QAAU,WAAW,KAAM,CAAE;AAExC,QAAK,KAAK,UAAU,WAAW,IAAI,GAAI;AAEtC,WAAK,QAAU,WAAW,KAAM,CAAE;AAAA,IAEnC,OAAO;AAGN,UAAI,WAAY,OAAQ,IAAI,CAAE,GAAG,OAAQ,IAAI,CAAE,CAAE,EAAE,IAAK,OAAQ,IAAI,CAAE,CAAE;AACxE,WAAK;AAAA,IAEN;AAEA,QAAK,KAAK,cAAc,iBAAiB,KAAK,cAAc,WAAY;AAGvE,YAAM,MAAM,KAAK,cAAc,YAAY,MAAM;AACjD,UAAI,MAAM,KAAK,IAAK,GAAG,kBAAmB,EAAG,GAAG,GAAI;AACpD,UAAI,MAAM,KAAK,IAAK,GAAG,kBAAmB,EAAG,GAAG,GAAI;AACpD,UAAI,MAAM,KAAK,IAAK,GAAG,kBAAmB,EAAG,GAAG,GAAI;AAGpD,UAAK,MAAM,KAAO,OAAM;AACxB,UAAK,MAAM,KAAO,OAAM;AACxB,UAAK,MAAM,KAAO,OAAM;AAExB,SAAG,yBAA0B,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,KAAK,KAAK,GAAI;AACnE,SAAG,yBAA0B,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,KAAK,KAAK,GAAI;AACnE,SAAG,yBAA0B,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,KAAK,KAAK,GAAI;AAAA,IAEpE,WAAY,KAAK,cAAc,cAAe;AAE7C,SAAG,eAAgB,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,KAAK,OAAQ;AACxD,SAAG,eAAgB,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,KAAK,OAAQ;AACxD,SAAG,eAAgB,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,KAAK,OAAQ;AAAA,IAEzD;AAEA,UAAM;AAAA,MACL,GAAG,KAAM,MAAO;AAAA,MAChB,GAAG,KAAM,MAAO;AAAA,MAChB,GAAG,KAAM,MAAO;AAAA,IACjB;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,SAAS,CAAC;AAEf,aAAU,IAAI,GAAG,IAAI,OAAO,OAAO,QAAQ,IAAI,GAAG,KAAO;AAExD,YAAM,QAAQ,OAAO,OAAQ,CAAE;AAE/B,WAAK,OAAO,KAAM,MAAM,MAAM,CAAE;AAAA,IAEjC;AAEA,SAAK,SAAS,OAAO;AACrB,SAAK,YAAY,OAAO;AACxB,SAAK,UAAU,OAAO;AAEtB,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,UAAM,OAAO,MAAM,OAAO;AAE1B,SAAK,SAAS,CAAC;AAEf,aAAU,IAAI,GAAG,IAAI,KAAK,OAAO,QAAQ,IAAI,GAAG,KAAO;AAEtD,YAAM,QAAQ,KAAK,OAAQ,CAAE;AAC7B,WAAK,OAAO,KAAM,MAAM,QAAQ,CAAE;AAAA,IAEnC;AAEA,SAAK,SAAS,KAAK;AACnB,SAAK,YAAY,KAAK;AACtB,SAAK,UAAU,KAAK;AAEpB,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,MAAO;AAEhB,UAAM,SAAU,IAAK;AAErB,SAAK,SAAS,CAAC;AAEf,aAAU,IAAI,GAAG,IAAI,KAAK,OAAO,QAAQ,IAAI,GAAG,KAAO;AAEtD,YAAM,QAAQ,KAAK,OAAQ,CAAE;AAC7B,WAAK,OAAO,KAAM,IAAI,QAAQ,EAAE,UAAW,KAAM,CAAE;AAAA,IAEpD;AAEA,SAAK,SAAS,KAAK;AACnB,SAAK,YAAY,KAAK;AACtB,SAAK,UAAU,KAAK;AAEpB,WAAO;AAAA,EAER;AAED;AAOA,SAAS,WAAY,GAAG,IAAI,IAAI,IAAI,IAAK;AAExC,QAAM,MAAO,KAAK,MAAO;AACzB,QAAM,MAAO,KAAK,MAAO;AACzB,QAAM,KAAK,IAAI;AACf,QAAM,KAAK,IAAI;AACf,UAAS,IAAI,KAAK,IAAI,KAAK,KAAK,MAAO,MAAO,KAAM,KAAK,IAAI,KAAK,IAAI,KAAK,MAAO,KAAK,KAAK,IAAI;AAEjG;AAIA,SAAS,kBAAmB,GAAG,GAAI;AAElC,QAAM,IAAI,IAAI;AACd,SAAO,IAAI,IAAI;AAEhB;AAEA,SAAS,kBAAmB,GAAG,GAAI;AAElC,SAAO,KAAM,IAAI,KAAM,IAAI;AAE5B;AAEA,SAAS,kBAAmB,GAAG,GAAI;AAElC,SAAO,IAAI,IAAI;AAEhB;AAEA,SAAS,gBAAiB,GAAG,IAAI,IAAI,IAAK;AAEzC,SAAO,kBAAmB,GAAG,EAAG,IAAI,kBAAmB,GAAG,EAAG,IAC5D,kBAAmB,GAAG,EAAG;AAE3B;AAIA,SAAS,cAAe,GAAG,GAAI;AAE9B,QAAM,IAAI,IAAI;AACd,SAAO,IAAI,IAAI,IAAI;AAEpB;AAEA,SAAS,cAAe,GAAG,GAAI;AAE9B,QAAM,IAAI,IAAI;AACd,SAAO,IAAI,IAAI,IAAI,IAAI;AAExB;AAEA,SAAS,cAAe,GAAG,GAAI;AAE9B,SAAO,KAAM,IAAI,KAAM,IAAI,IAAI;AAEhC;AAEA,SAAS,cAAe,GAAG,GAAI;AAE9B,SAAO,IAAI,IAAI,IAAI;AAEpB;AAEA,SAAS,YAAa,GAAG,IAAI,IAAI,IAAI,IAAK;AAEzC,SAAO,cAAe,GAAG,EAAG,IAAI,cAAe,GAAG,EAAG,IAAI,cAAe,GAAG,EAAG,IAC7E,cAAe,GAAG,EAAG;AAEvB;AAEA,IAAM,mBAAN,cAA+B,MAAM;AAAA,EAEpC,YAAa,KAAK,IAAI,QAAQ,GAAG,KAAK,IAAI,QAAQ,GAAG,KAAK,IAAI,QAAQ,GAAG,KAAK,IAAI,QAAQ,GAAI;AAE7F,UAAM;AAEN,SAAK,qBAAqB;AAE1B,SAAK,OAAO;AAEZ,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AAAA,EAEX;AAAA,EAEA,SAAU,GAAG,iBAAiB,IAAI,QAAQ,GAAI;AAE7C,UAAM,QAAQ;AAEd,UAAM,KAAK,KAAK,IAAI,KAAK,KAAK,IAAI,KAAK,KAAK,IAAI,KAAK,KAAK;AAE1D,UAAM;AAAA,MACL,YAAa,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAAA,MACvC,YAAa,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAAA,IACxC;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,GAAG,KAAM,OAAO,EAAG;AACxB,SAAK,GAAG,KAAM,OAAO,EAAG;AACxB,SAAK,GAAG,KAAM,OAAO,EAAG;AACxB,SAAK,GAAG,KAAM,OAAO,EAAG;AAExB,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,UAAM,OAAO,MAAM,OAAO;AAE1B,SAAK,KAAK,KAAK,GAAG,QAAQ;AAC1B,SAAK,KAAK,KAAK,GAAG,QAAQ;AAC1B,SAAK,KAAK,KAAK,GAAG,QAAQ;AAC1B,SAAK,KAAK,KAAK,GAAG,QAAQ;AAE1B,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,MAAO;AAEhB,UAAM,SAAU,IAAK;AAErB,SAAK,GAAG,UAAW,KAAK,EAAG;AAC3B,SAAK,GAAG,UAAW,KAAK,EAAG;AAC3B,SAAK,GAAG,UAAW,KAAK,EAAG;AAC3B,SAAK,GAAG,UAAW,KAAK,EAAG;AAE3B,WAAO;AAAA,EAER;AAED;AAEA,IAAM,oBAAN,cAAgC,MAAM;AAAA,EAErC,YAAa,KAAK,IAAI,QAAQ,GAAG,KAAK,IAAI,QAAQ,GAAG,KAAK,IAAI,QAAQ,GAAG,KAAK,IAAI,QAAQ,GAAI;AAE7F,UAAM;AAEN,SAAK,sBAAsB;AAE3B,SAAK,OAAO;AAEZ,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AAAA,EAEX;AAAA,EAEA,SAAU,GAAG,iBAAiB,IAAI,QAAQ,GAAI;AAE7C,UAAM,QAAQ;AAEd,UAAM,KAAK,KAAK,IAAI,KAAK,KAAK,IAAI,KAAK,KAAK,IAAI,KAAK,KAAK;AAE1D,UAAM;AAAA,MACL,YAAa,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAAA,MACvC,YAAa,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAAA,MACvC,YAAa,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAAA,IACxC;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,GAAG,KAAM,OAAO,EAAG;AACxB,SAAK,GAAG,KAAM,OAAO,EAAG;AACxB,SAAK,GAAG,KAAM,OAAO,EAAG;AACxB,SAAK,GAAG,KAAM,OAAO,EAAG;AAExB,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,UAAM,OAAO,MAAM,OAAO;AAE1B,SAAK,KAAK,KAAK,GAAG,QAAQ;AAC1B,SAAK,KAAK,KAAK,GAAG,QAAQ;AAC1B,SAAK,KAAK,KAAK,GAAG,QAAQ;AAC1B,SAAK,KAAK,KAAK,GAAG,QAAQ;AAE1B,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,MAAO;AAEhB,UAAM,SAAU,IAAK;AAErB,SAAK,GAAG,UAAW,KAAK,EAAG;AAC3B,SAAK,GAAG,UAAW,KAAK,EAAG;AAC3B,SAAK,GAAG,UAAW,KAAK,EAAG;AAC3B,SAAK,GAAG,UAAW,KAAK,EAAG;AAE3B,WAAO;AAAA,EAER;AAED;AAEA,IAAM,YAAN,cAAwB,MAAM;AAAA,EAE7B,YAAa,KAAK,IAAI,QAAQ,GAAG,KAAK,IAAI,QAAQ,GAAI;AAErD,UAAM;AAEN,SAAK,cAAc;AAEnB,SAAK,OAAO;AAEZ,SAAK,KAAK;AACV,SAAK,KAAK;AAAA,EAEX;AAAA,EAEA,SAAU,GAAG,iBAAiB,IAAI,QAAQ,GAAI;AAE7C,UAAM,QAAQ;AAEd,QAAK,MAAM,GAAI;AAEd,YAAM,KAAM,KAAK,EAAG;AAAA,IAErB,OAAO;AAEN,YAAM,KAAM,KAAK,EAAG,EAAE,IAAK,KAAK,EAAG;AACnC,YAAM,eAAgB,CAAE,EAAE,IAAK,KAAK,EAAG;AAAA,IAExC;AAEA,WAAO;AAAA,EAER;AAAA;AAAA,EAGA,WAAY,GAAG,gBAAiB;AAE/B,WAAO,KAAK,SAAU,GAAG,cAAe;AAAA,EAEzC;AAAA,EAEA,WAAY,GAAG,iBAAiB,IAAI,QAAQ,GAAI;AAE/C,WAAO,eAAe,WAAY,KAAK,IAAI,KAAK,EAAG,EAAE,UAAU;AAAA,EAEhE;AAAA,EAEA,aAAc,GAAG,gBAAiB;AAEjC,WAAO,KAAK,WAAY,GAAG,cAAe;AAAA,EAE3C;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,GAAG,KAAM,OAAO,EAAG;AACxB,SAAK,GAAG,KAAM,OAAO,EAAG;AAExB,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,UAAM,OAAO,MAAM,OAAO;AAE1B,SAAK,KAAK,KAAK,GAAG,QAAQ;AAC1B,SAAK,KAAK,KAAK,GAAG,QAAQ;AAE1B,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,MAAO;AAEhB,UAAM,SAAU,IAAK;AAErB,SAAK,GAAG,UAAW,KAAK,EAAG;AAC3B,SAAK,GAAG,UAAW,KAAK,EAAG;AAE3B,WAAO;AAAA,EAER;AAED;AAEA,IAAM,aAAN,cAAyB,MAAM;AAAA,EAE9B,YAAa,KAAK,IAAI,QAAQ,GAAG,KAAK,IAAI,QAAQ,GAAI;AAErD,UAAM;AAEN,SAAK,eAAe;AAEpB,SAAK,OAAO;AAEZ,SAAK,KAAK;AACV,SAAK,KAAK;AAAA,EAEX;AAAA,EAEA,SAAU,GAAG,iBAAiB,IAAI,QAAQ,GAAI;AAE7C,UAAM,QAAQ;AAEd,QAAK,MAAM,GAAI;AAEd,YAAM,KAAM,KAAK,EAAG;AAAA,IAErB,OAAO;AAEN,YAAM,KAAM,KAAK,EAAG,EAAE,IAAK,KAAK,EAAG;AACnC,YAAM,eAAgB,CAAE,EAAE,IAAK,KAAK,EAAG;AAAA,IAExC;AAEA,WAAO;AAAA,EAER;AAAA;AAAA,EAGA,WAAY,GAAG,gBAAiB;AAE/B,WAAO,KAAK,SAAU,GAAG,cAAe;AAAA,EAEzC;AAAA,EAEA,WAAY,GAAG,iBAAiB,IAAI,QAAQ,GAAI;AAE/C,WAAO,eAAe,WAAY,KAAK,IAAI,KAAK,EAAG,EAAE,UAAU;AAAA,EAEhE;AAAA,EAEA,aAAc,GAAG,gBAAiB;AAEjC,WAAO,KAAK,WAAY,GAAG,cAAe;AAAA,EAE3C;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,GAAG,KAAM,OAAO,EAAG;AACxB,SAAK,GAAG,KAAM,OAAO,EAAG;AAExB,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,UAAM,OAAO,MAAM,OAAO;AAE1B,SAAK,KAAK,KAAK,GAAG,QAAQ;AAC1B,SAAK,KAAK,KAAK,GAAG,QAAQ;AAE1B,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,MAAO;AAEhB,UAAM,SAAU,IAAK;AAErB,SAAK,GAAG,UAAW,KAAK,EAAG;AAC3B,SAAK,GAAG,UAAW,KAAK,EAAG;AAE3B,WAAO;AAAA,EAER;AAED;AAEA,IAAM,uBAAN,cAAmC,MAAM;AAAA,EAExC,YAAa,KAAK,IAAI,QAAQ,GAAG,KAAK,IAAI,QAAQ,GAAG,KAAK,IAAI,QAAQ,GAAI;AAEzE,UAAM;AAEN,SAAK,yBAAyB;AAE9B,SAAK,OAAO;AAEZ,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AAAA,EAEX;AAAA,EAEA,SAAU,GAAG,iBAAiB,IAAI,QAAQ,GAAI;AAE7C,UAAM,QAAQ;AAEd,UAAM,KAAK,KAAK,IAAI,KAAK,KAAK,IAAI,KAAK,KAAK;AAE5C,UAAM;AAAA,MACL,gBAAiB,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAAA,MACrC,gBAAiB,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAAA,IACtC;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,GAAG,KAAM,OAAO,EAAG;AACxB,SAAK,GAAG,KAAM,OAAO,EAAG;AACxB,SAAK,GAAG,KAAM,OAAO,EAAG;AAExB,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,UAAM,OAAO,MAAM,OAAO;AAE1B,SAAK,KAAK,KAAK,GAAG,QAAQ;AAC1B,SAAK,KAAK,KAAK,GAAG,QAAQ;AAC1B,SAAK,KAAK,KAAK,GAAG,QAAQ;AAE1B,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,MAAO;AAEhB,UAAM,SAAU,IAAK;AAErB,SAAK,GAAG,UAAW,KAAK,EAAG;AAC3B,SAAK,GAAG,UAAW,KAAK,EAAG;AAC3B,SAAK,GAAG,UAAW,KAAK,EAAG;AAE3B,WAAO;AAAA,EAER;AAED;AAEA,IAAM,wBAAN,cAAoC,MAAM;AAAA,EAEzC,YAAa,KAAK,IAAI,QAAQ,GAAG,KAAK,IAAI,QAAQ,GAAG,KAAK,IAAI,QAAQ,GAAI;AAEzE,UAAM;AAEN,SAAK,0BAA0B;AAE/B,SAAK,OAAO;AAEZ,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AAAA,EAEX;AAAA,EAEA,SAAU,GAAG,iBAAiB,IAAI,QAAQ,GAAI;AAE7C,UAAM,QAAQ;AAEd,UAAM,KAAK,KAAK,IAAI,KAAK,KAAK,IAAI,KAAK,KAAK;AAE5C,UAAM;AAAA,MACL,gBAAiB,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAAA,MACrC,gBAAiB,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAAA,MACrC,gBAAiB,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAAA,IACtC;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,GAAG,KAAM,OAAO,EAAG;AACxB,SAAK,GAAG,KAAM,OAAO,EAAG;AACxB,SAAK,GAAG,KAAM,OAAO,EAAG;AAExB,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,UAAM,OAAO,MAAM,OAAO;AAE1B,SAAK,KAAK,KAAK,GAAG,QAAQ;AAC1B,SAAK,KAAK,KAAK,GAAG,QAAQ;AAC1B,SAAK,KAAK,KAAK,GAAG,QAAQ;AAE1B,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,MAAO;AAEhB,UAAM,SAAU,IAAK;AAErB,SAAK,GAAG,UAAW,KAAK,EAAG;AAC3B,SAAK,GAAG,UAAW,KAAK,EAAG;AAC3B,SAAK,GAAG,UAAW,KAAK,EAAG;AAE3B,WAAO;AAAA,EAER;AAED;AAEA,IAAM,cAAN,cAA0B,MAAM;AAAA,EAE/B,YAAa,SAAS,CAAC,GAAI;AAE1B,UAAM;AAEN,SAAK,gBAAgB;AAErB,SAAK,OAAO;AAEZ,SAAK,SAAS;AAAA,EAEf;AAAA,EAEA,SAAU,GAAG,iBAAiB,IAAI,QAAQ,GAAI;AAE7C,UAAM,QAAQ;AAEd,UAAM,SAAS,KAAK;AACpB,UAAM,KAAM,OAAO,SAAS,KAAM;AAElC,UAAM,WAAW,KAAK,MAAO,CAAE;AAC/B,UAAM,SAAS,IAAI;AAEnB,UAAM,KAAK,OAAQ,aAAa,IAAI,WAAW,WAAW,CAAE;AAC5D,UAAM,KAAK,OAAQ,QAAS;AAC5B,UAAM,KAAK,OAAQ,WAAW,OAAO,SAAS,IAAI,OAAO,SAAS,IAAI,WAAW,CAAE;AACnF,UAAM,KAAK,OAAQ,WAAW,OAAO,SAAS,IAAI,OAAO,SAAS,IAAI,WAAW,CAAE;AAEnF,UAAM;AAAA,MACL,WAAY,QAAQ,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAAA,MAC3C,WAAY,QAAQ,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAAA,IAC5C;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,SAAS,CAAC;AAEf,aAAU,IAAI,GAAG,IAAI,OAAO,OAAO,QAAQ,IAAI,GAAG,KAAO;AAExD,YAAM,QAAQ,OAAO,OAAQ,CAAE;AAE/B,WAAK,OAAO,KAAM,MAAM,MAAM,CAAE;AAAA,IAEjC;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,UAAM,OAAO,MAAM,OAAO;AAE1B,SAAK,SAAS,CAAC;AAEf,aAAU,IAAI,GAAG,IAAI,KAAK,OAAO,QAAQ,IAAI,GAAG,KAAO;AAEtD,YAAM,QAAQ,KAAK,OAAQ,CAAE;AAC7B,WAAK,OAAO,KAAM,MAAM,QAAQ,CAAE;AAAA,IAEnC;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,MAAO;AAEhB,UAAM,SAAU,IAAK;AAErB,SAAK,SAAS,CAAC;AAEf,aAAU,IAAI,GAAG,IAAI,KAAK,OAAO,QAAQ,IAAI,GAAG,KAAO;AAEtD,YAAM,QAAQ,KAAK,OAAQ,CAAE;AAC7B,WAAK,OAAO,KAAM,IAAI,QAAQ,EAAE,UAAW,KAAM,CAAE;AAAA,IAEpD;AAEA,WAAO;AAAA,EAER;AAED;AAEA,IAAI,SAAsB,OAAO,OAAO;AAAA,EACvC,WAAW;AAAA,EACX;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACD,CAAC;AAOD,IAAM,YAAN,cAAwB,MAAM;AAAA,EAE7B,cAAc;AAEb,UAAM;AAEN,SAAK,OAAO;AAEZ,SAAK,SAAS,CAAC;AACf,SAAK,YAAY;AAAA,EAElB;AAAA,EAEA,IAAK,OAAQ;AAEZ,SAAK,OAAO,KAAM,KAAM;AAAA,EAEzB;AAAA,EAEA,YAAY;AAGX,UAAM,aAAa,KAAK,OAAQ,CAAE,EAAE,SAAU,CAAE;AAChD,UAAM,WAAW,KAAK,OAAQ,KAAK,OAAO,SAAS,CAAE,EAAE,SAAU,CAAE;AAEnE,QAAK,CAAE,WAAW,OAAQ,QAAS,GAAI;AAEtC,YAAM,WAAa,WAAW,cAAc,OAAS,cAAc;AACnE,WAAK,OAAO,KAAM,IAAI,OAAQ,QAAS,EAAG,UAAU,UAAW,CAAE;AAAA,IAElE;AAEA,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,SAAU,GAAG,gBAAiB;AAE7B,UAAM,IAAI,IAAI,KAAK,UAAU;AAC7B,UAAM,eAAe,KAAK,gBAAgB;AAC1C,QAAI,IAAI;AAIR,WAAQ,IAAI,aAAa,QAAS;AAEjC,UAAK,aAAc,CAAE,KAAK,GAAI;AAE7B,cAAM,OAAO,aAAc,CAAE,IAAI;AACjC,cAAM,QAAQ,KAAK,OAAQ,CAAE;AAE7B,cAAM,gBAAgB,MAAM,UAAU;AACtC,cAAM,IAAI,kBAAkB,IAAI,IAAI,IAAI,OAAO;AAE/C,eAAO,MAAM,WAAY,GAAG,cAAe;AAAA,MAE5C;AAEA;AAAA,IAED;AAEA,WAAO;AAAA,EAIR;AAAA;AAAA;AAAA;AAAA,EAMA,YAAY;AAEX,UAAM,OAAO,KAAK,gBAAgB;AAClC,WAAO,KAAM,KAAK,SAAS,CAAE;AAAA,EAE9B;AAAA;AAAA,EAGA,mBAAmB;AAElB,SAAK,cAAc;AACnB,SAAK,eAAe;AACpB,SAAK,gBAAgB;AAAA,EAEtB;AAAA;AAAA;AAAA,EAKA,kBAAkB;AAIjB,QAAK,KAAK,gBAAgB,KAAK,aAAa,WAAW,KAAK,OAAO,QAAS;AAE3E,aAAO,KAAK;AAAA,IAEb;AAKA,UAAM,UAAU,CAAC;AACjB,QAAI,OAAO;AAEX,aAAU,IAAI,GAAG,IAAI,KAAK,OAAO,QAAQ,IAAI,GAAG,KAAO;AAEtD,cAAQ,KAAK,OAAQ,CAAE,EAAE,UAAU;AACnC,cAAQ,KAAM,IAAK;AAAA,IAEpB;AAEA,SAAK,eAAe;AAEpB,WAAO;AAAA,EAER;AAAA,EAEA,gBAAiB,YAAY,IAAK;AAEjC,UAAM,SAAS,CAAC;AAEhB,aAAU,IAAI,GAAG,KAAK,WAAW,KAAO;AAEvC,aAAO,KAAM,KAAK,SAAU,IAAI,SAAU,CAAE;AAAA,IAE7C;AAEA,QAAK,KAAK,WAAY;AAErB,aAAO,KAAM,OAAQ,CAAE,CAAE;AAAA,IAE1B;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,YAAY,IAAK;AAE3B,UAAM,SAAS,CAAC;AAChB,QAAI;AAEJ,aAAU,IAAI,GAAG,SAAS,KAAK,QAAQ,IAAI,OAAO,QAAQ,KAAO;AAEhE,YAAM,QAAQ,OAAQ,CAAE;AACxB,YAAM,aAAa,MAAM,iBAAiB,YAAY,IACjD,MAAM,eAAe,MAAM,eAAiB,IAC7C,MAAM,gBAAgB,YAAY,MAAM,OAAO,SAC9C;AAEL,YAAM,MAAM,MAAM,UAAW,UAAW;AAExC,eAAU,IAAI,GAAG,IAAI,IAAI,QAAQ,KAAO;AAEvC,cAAM,QAAQ,IAAK,CAAE;AAErB,YAAK,QAAQ,KAAK,OAAQ,KAAM,EAAI;AAEpC,eAAO,KAAM,KAAM;AACnB,eAAO;AAAA,MAER;AAAA,IAED;AAEA,QAAK,KAAK,aAAa,OAAO,SAAS,KAAK,CAAE,OAAQ,OAAO,SAAS,CAAE,EAAE,OAAQ,OAAQ,CAAE,CAAE,GAAI;AAEjG,aAAO,KAAM,OAAQ,CAAE,CAAE;AAAA,IAE1B;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,SAAS,CAAC;AAEf,aAAU,IAAI,GAAG,IAAI,OAAO,OAAO,QAAQ,IAAI,GAAG,KAAO;AAExD,YAAM,QAAQ,OAAO,OAAQ,CAAE;AAE/B,WAAK,OAAO,KAAM,MAAM,MAAM,CAAE;AAAA,IAEjC;AAEA,SAAK,YAAY,OAAO;AAExB,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,UAAM,OAAO,MAAM,OAAO;AAE1B,SAAK,YAAY,KAAK;AACtB,SAAK,SAAS,CAAC;AAEf,aAAU,IAAI,GAAG,IAAI,KAAK,OAAO,QAAQ,IAAI,GAAG,KAAO;AAEtD,YAAM,QAAQ,KAAK,OAAQ,CAAE;AAC7B,WAAK,OAAO,KAAM,MAAM,OAAO,CAAE;AAAA,IAElC;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,MAAO;AAEhB,UAAM,SAAU,IAAK;AAErB,SAAK,YAAY,KAAK;AACtB,SAAK,SAAS,CAAC;AAEf,aAAU,IAAI,GAAG,IAAI,KAAK,OAAO,QAAQ,IAAI,GAAG,KAAO;AAEtD,YAAM,QAAQ,KAAK,OAAQ,CAAE;AAC7B,WAAK,OAAO,KAAM,IAAI,OAAQ,MAAM,IAAK,EAAE,EAAE,SAAU,KAAM,CAAE;AAAA,IAEhE;AAEA,WAAO;AAAA,EAER;AAED;AAEA,IAAM,OAAN,cAAmB,UAAU;AAAA,EAE5B,YAAa,QAAS;AAErB,UAAM;AAEN,SAAK,OAAO;AAEZ,SAAK,eAAe,IAAI,QAAQ;AAEhC,QAAK,QAAS;AAEb,WAAK,cAAe,MAAO;AAAA,IAE5B;AAAA,EAED;AAAA,EAEA,cAAe,QAAS;AAEvB,SAAK,OAAQ,OAAQ,CAAE,EAAE,GAAG,OAAQ,CAAE,EAAE,CAAE;AAE1C,aAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,IAAI,GAAG,KAAO;AAEjD,WAAK,OAAQ,OAAQ,CAAE,EAAE,GAAG,OAAQ,CAAE,EAAE,CAAE;AAAA,IAE3C;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,GAAG,GAAI;AAEd,SAAK,aAAa,IAAK,GAAG,CAAE;AAE5B,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,GAAG,GAAI;AAEd,UAAM,QAAQ,IAAI,UAAW,KAAK,aAAa,MAAM,GAAG,IAAI,QAAS,GAAG,CAAE,CAAE;AAC5E,SAAK,OAAO,KAAM,KAAM;AAExB,SAAK,aAAa,IAAK,GAAG,CAAE;AAE5B,WAAO;AAAA,EAER;AAAA,EAEA,iBAAkB,MAAM,MAAM,IAAI,IAAK;AAEtC,UAAM,QAAQ,IAAI;AAAA,MACjB,KAAK,aAAa,MAAM;AAAA,MACxB,IAAI,QAAS,MAAM,IAAK;AAAA,MACxB,IAAI,QAAS,IAAI,EAAG;AAAA,IACrB;AAEA,SAAK,OAAO,KAAM,KAAM;AAExB,SAAK,aAAa,IAAK,IAAI,EAAG;AAE9B,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,OAAO,OAAO,OAAO,OAAO,IAAI,IAAK;AAEnD,UAAM,QAAQ,IAAI;AAAA,MACjB,KAAK,aAAa,MAAM;AAAA,MACxB,IAAI,QAAS,OAAO,KAAM;AAAA,MAC1B,IAAI,QAAS,OAAO,KAAM;AAAA,MAC1B,IAAI,QAAS,IAAI,EAAG;AAAA,IACrB;AAEA,SAAK,OAAO,KAAM,KAAM;AAExB,SAAK,aAAa,IAAK,IAAI,EAAG;AAE9B,WAAO;AAAA,EAER;AAAA,EAEA,WAAY,KAA0B;AAErC,UAAM,OAAO,CAAE,KAAK,aAAa,MAAM,CAAE,EAAE,OAAQ,GAAI;AAEvD,UAAM,QAAQ,IAAI,YAAa,IAAK;AACpC,SAAK,OAAO,KAAM,KAAM;AAExB,SAAK,aAAa,KAAM,IAAK,IAAI,SAAS,CAAE,CAAE;AAE9C,WAAO;AAAA,EAER;AAAA,EAEA,IAAK,IAAI,IAAI,SAAS,aAAa,WAAW,YAAa;AAE1D,UAAM,KAAK,KAAK,aAAa;AAC7B,UAAM,KAAK,KAAK,aAAa;AAE7B,SAAK;AAAA,MAAQ,KAAK;AAAA,MAAI,KAAK;AAAA,MAAI;AAAA,MAC9B;AAAA,MAAa;AAAA,MAAW;AAAA,IAAW;AAEpC,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,IAAI,IAAI,SAAS,aAAa,WAAW,YAAa;AAE7D,SAAK,WAAY,IAAI,IAAI,SAAS,SAAS,aAAa,WAAW,UAAW;AAE9E,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,IAAI,IAAI,SAAS,SAAS,aAAa,WAAW,YAAY,WAAY;AAElF,UAAM,KAAK,KAAK,aAAa;AAC7B,UAAM,KAAK,KAAK,aAAa;AAE7B,SAAK,WAAY,KAAK,IAAI,KAAK,IAAI,SAAS,SAAS,aAAa,WAAW,YAAY,SAAU;AAEnG,WAAO;AAAA,EAER;AAAA,EAEA,WAAY,IAAI,IAAI,SAAS,SAAS,aAAa,WAAW,YAAY,WAAY;AAErF,UAAM,QAAQ,IAAI,aAAc,IAAI,IAAI,SAAS,SAAS,aAAa,WAAW,YAAY,SAAU;AAExG,QAAK,KAAK,OAAO,SAAS,GAAI;AAG7B,YAAM,aAAa,MAAM,SAAU,CAAE;AAErC,UAAK,CAAE,WAAW,OAAQ,KAAK,YAAa,GAAI;AAE/C,aAAK,OAAQ,WAAW,GAAG,WAAW,CAAE;AAAA,MAEzC;AAAA,IAED;AAEA,SAAK,OAAO,KAAM,KAAM;AAExB,UAAM,YAAY,MAAM,SAAU,CAAE;AACpC,SAAK,aAAa,KAAM,SAAU;AAElC,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,aAAa,KAAM,OAAO,YAAa;AAE5C,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,UAAM,OAAO,MAAM,OAAO;AAE1B,SAAK,eAAe,KAAK,aAAa,QAAQ;AAE9C,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,MAAO;AAEhB,UAAM,SAAU,IAAK;AAErB,SAAK,aAAa,UAAW,KAAK,YAAa;AAE/C,WAAO;AAAA,EAER;AAED;AAEA,IAAM,gBAAN,MAAM,uBAAsB,eAAe;AAAA,EAE1C,YAAa,SAAS,CAAE,IAAI,QAAS,GAAG,IAAM,GAAG,IAAI,QAAS,KAAK,CAAE,GAAG,IAAI,QAAS,GAAG,GAAI,CAAE,GAAG,WAAW,IAAI,WAAW,GAAG,YAAY,KAAK,KAAK,GAAI;AAEvJ,UAAM;AAEN,SAAK,OAAO;AAEZ,SAAK,aAAa;AAAA,MACjB;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACD;AAEA,eAAW,KAAK,MAAO,QAAS;AAIhC,gBAAY,MAAO,WAAW,GAAG,KAAK,KAAK,CAAE;AAI7C,UAAM,UAAU,CAAC;AACjB,UAAM,WAAW,CAAC;AAClB,UAAM,MAAM,CAAC;AACb,UAAM,cAAc,CAAC;AACrB,UAAM,UAAU,CAAC;AAIjB,UAAM,kBAAkB,IAAM;AAC9B,UAAMqC,UAAS,IAAI,QAAQ;AAC3B,UAAM,KAAK,IAAI,QAAQ;AACvB,UAAM,SAAS,IAAI,QAAQ;AAC3B,UAAM,YAAY,IAAI,QAAQ;AAC9B,UAAM,aAAa,IAAI,QAAQ;AAC/B,QAAI,KAAK;AACT,QAAI,KAAK;AAIT,aAAU,IAAI,GAAG,KAAO,OAAO,SAAS,GAAK,KAAO;AAEnD,cAAS,GAAI;AAAA,QAEZ,KAAK;AAEJ,eAAK,OAAQ,IAAI,CAAE,EAAE,IAAI,OAAQ,CAAE,EAAE;AACrC,eAAK,OAAQ,IAAI,CAAE,EAAE,IAAI,OAAQ,CAAE,EAAE;AAErC,iBAAO,IAAI,KAAK;AAChB,iBAAO,IAAI,CAAE;AACb,iBAAO,IAAI,KAAK;AAEhB,qBAAW,KAAM,MAAO;AAExB,iBAAO,UAAU;AAEjB,sBAAY,KAAM,OAAO,GAAG,OAAO,GAAG,OAAO,CAAE;AAE/C;AAAA,QAED,KAAO,OAAO,SAAS;AAEtB,sBAAY,KAAM,WAAW,GAAG,WAAW,GAAG,WAAW,CAAE;AAE3D;AAAA,QAED;AAEC,eAAK,OAAQ,IAAI,CAAE,EAAE,IAAI,OAAQ,CAAE,EAAE;AACrC,eAAK,OAAQ,IAAI,CAAE,EAAE,IAAI,OAAQ,CAAE,EAAE;AAErC,iBAAO,IAAI,KAAK;AAChB,iBAAO,IAAI,CAAE;AACb,iBAAO,IAAI,KAAK;AAEhB,oBAAU,KAAM,MAAO;AAEvB,iBAAO,KAAK,WAAW;AACvB,iBAAO,KAAK,WAAW;AACvB,iBAAO,KAAK,WAAW;AAEvB,iBAAO,UAAU;AAEjB,sBAAY,KAAM,OAAO,GAAG,OAAO,GAAG,OAAO,CAAE;AAE/C,qBAAW,KAAM,SAAU;AAAA,MAE7B;AAAA,IAED;AAIA,aAAU,IAAI,GAAG,KAAK,UAAU,KAAO;AAEtC,YAAM,MAAM,WAAW,IAAI,kBAAkB;AAE7C,YAAM,MAAM,KAAK,IAAK,GAAI;AAC1B,YAAM,MAAM,KAAK,IAAK,GAAI;AAE1B,eAAU,IAAI,GAAG,KAAO,OAAO,SAAS,GAAK,KAAO;AAInD,QAAAA,QAAO,IAAI,OAAQ,CAAE,EAAE,IAAI;AAC3B,QAAAA,QAAO,IAAI,OAAQ,CAAE,EAAE;AACvB,QAAAA,QAAO,IAAI,OAAQ,CAAE,EAAE,IAAI;AAE3B,iBAAS,KAAMA,QAAO,GAAGA,QAAO,GAAGA,QAAO,CAAE;AAI5C,WAAG,IAAI,IAAI;AACX,WAAG,IAAI,KAAM,OAAO,SAAS;AAE7B,YAAI,KAAM,GAAG,GAAG,GAAG,CAAE;AAIrB,cAAM,IAAI,YAAa,IAAI,IAAI,CAAE,IAAI;AACrC,cAAM,IAAI,YAAa,IAAI,IAAI,CAAE;AACjC,cAAM,IAAI,YAAa,IAAI,IAAI,CAAE,IAAI;AAErC,gBAAQ,KAAM,GAAG,GAAG,CAAE;AAAA,MAEvB;AAAA,IAED;AAIA,aAAU,IAAI,GAAG,IAAI,UAAU,KAAO;AAErC,eAAU,IAAI,GAAG,IAAM,OAAO,SAAS,GAAK,KAAO;AAElD,cAAM,OAAO,IAAI,IAAI,OAAO;AAE5B,cAAM,IAAI;AACV,cAAM,IAAI,OAAO,OAAO;AACxB,cAAM,IAAI,OAAO,OAAO,SAAS;AACjC,cAAM,IAAI,OAAO;AAIjB,gBAAQ,KAAM,GAAG,GAAG,CAAE;AACtB,gBAAQ,KAAM,GAAG,GAAG,CAAE;AAAA,MAEvB;AAAA,IAED;AAIA,SAAK,SAAU,OAAQ;AACvB,SAAK,aAAc,YAAY,IAAI,uBAAwB,UAAU,CAAE,CAAE;AACzE,SAAK,aAAc,MAAM,IAAI,uBAAwB,KAAK,CAAE,CAAE;AAC9D,SAAK,aAAc,UAAU,IAAI,uBAAwB,SAAS,CAAE,CAAE;AAAA,EAEvE;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,aAAa,OAAO,OAAQ,CAAC,GAAG,OAAO,UAAW;AAEvD,WAAO;AAAA,EAER;AAAA,EAEA,OAAO,SAAU,MAAO;AAEvB,WAAO,IAAI,eAAe,KAAK,QAAQ,KAAK,UAAU,KAAK,UAAU,KAAK,SAAU;AAAA,EAErF;AAED;AAEA,IAAM,kBAAN,MAAM,yBAAwB,cAAc;AAAA,EAE3C,YAAa,SAAS,GAAG,SAAS,GAAG,cAAc,GAAG,iBAAiB,GAAI;AAE1E,UAAM,OAAO,IAAI,KAAK;AACtB,SAAK,OAAQ,GAAG,CAAE,SAAS,GAAG,QAAQ,KAAK,KAAK,KAAK,CAAE;AACvD,SAAK,OAAQ,GAAG,SAAS,GAAG,QAAQ,GAAG,KAAK,KAAK,GAAI;AAErD,UAAO,KAAK,UAAW,WAAY,GAAG,cAAe;AAErD,SAAK,OAAO;AAEZ,SAAK,aAAa;AAAA,MACjB;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACD;AAAA,EAED;AAAA,EAEA,OAAO,SAAU,MAAO;AAEvB,WAAO,IAAI,iBAAiB,KAAK,QAAQ,KAAK,QAAQ,KAAK,aAAa,KAAK,cAAe;AAAA,EAE7F;AAED;AAEA,IAAM,iBAAN,MAAM,wBAAuB,eAAe;AAAA,EAE3C,YAAa,SAAS,GAAG,WAAW,IAAI,aAAa,GAAG,cAAc,KAAK,KAAK,GAAI;AAEnF,UAAM;AAEN,SAAK,OAAO;AAEZ,SAAK,aAAa;AAAA,MACjB;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACD;AAEA,eAAW,KAAK,IAAK,GAAG,QAAS;AAIjC,UAAM,UAAU,CAAC;AACjB,UAAM,WAAW,CAAC;AAClB,UAAM,UAAU,CAAC;AACjB,UAAM,MAAM,CAAC;AAIb,UAAMA,UAAS,IAAI,QAAQ;AAC3B,UAAM,KAAK,IAAI,QAAQ;AAIvB,aAAS,KAAM,GAAG,GAAG,CAAE;AACvB,YAAQ,KAAM,GAAG,GAAG,CAAE;AACtB,QAAI,KAAM,KAAK,GAAI;AAEnB,aAAU,IAAI,GAAG,IAAI,GAAG,KAAK,UAAU,KAAM,KAAK,GAAI;AAErD,YAAM,UAAU,aAAa,IAAI,WAAW;AAI5C,MAAAA,QAAO,IAAI,SAAS,KAAK,IAAK,OAAQ;AACtC,MAAAA,QAAO,IAAI,SAAS,KAAK,IAAK,OAAQ;AAEtC,eAAS,KAAMA,QAAO,GAAGA,QAAO,GAAGA,QAAO,CAAE;AAI5C,cAAQ,KAAM,GAAG,GAAG,CAAE;AAItB,SAAG,KAAM,SAAU,CAAE,IAAI,SAAS,KAAM;AACxC,SAAG,KAAM,SAAU,IAAI,CAAE,IAAI,SAAS,KAAM;AAE5C,UAAI,KAAM,GAAG,GAAG,GAAG,CAAE;AAAA,IAEtB;AAIA,aAAU,IAAI,GAAG,KAAK,UAAU,KAAO;AAEtC,cAAQ,KAAM,GAAG,IAAI,GAAG,CAAE;AAAA,IAE3B;AAIA,SAAK,SAAU,OAAQ;AACvB,SAAK,aAAc,YAAY,IAAI,uBAAwB,UAAU,CAAE,CAAE;AACzE,SAAK,aAAc,UAAU,IAAI,uBAAwB,SAAS,CAAE,CAAE;AACtE,SAAK,aAAc,MAAM,IAAI,uBAAwB,KAAK,CAAE,CAAE;AAAA,EAE/D;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,aAAa,OAAO,OAAQ,CAAC,GAAG,OAAO,UAAW;AAEvD,WAAO;AAAA,EAER;AAAA,EAEA,OAAO,SAAU,MAAO;AAEvB,WAAO,IAAI,gBAAgB,KAAK,QAAQ,KAAK,UAAU,KAAK,YAAY,KAAK,WAAY;AAAA,EAE1F;AAED;AAEA,IAAM,mBAAN,MAAM,0BAAyB,eAAe;AAAA,EAE7C,YAAa,YAAY,GAAG,eAAe,GAAG,SAAS,GAAG,iBAAiB,IAAI,iBAAiB,GAAG,YAAY,OAAO,aAAa,GAAG,cAAc,KAAK,KAAK,GAAI;AAEjK,UAAM;AAEN,SAAK,OAAO;AAEZ,SAAK,aAAa;AAAA,MACjB;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACD;AAEA,UAAM,QAAQ;AAEd,qBAAiB,KAAK,MAAO,cAAe;AAC5C,qBAAiB,KAAK,MAAO,cAAe;AAI5C,UAAM,UAAU,CAAC;AACjB,UAAM,WAAW,CAAC;AAClB,UAAM,UAAU,CAAC;AACjB,UAAM,MAAM,CAAC;AAIb,QAAI,QAAQ;AACZ,UAAM,aAAa,CAAC;AACpB,UAAM,aAAa,SAAS;AAC5B,QAAI,aAAa;AAIjB,kBAAc;AAEd,QAAK,cAAc,OAAQ;AAE1B,UAAK,YAAY,EAAI,aAAa,IAAK;AACvC,UAAK,eAAe,EAAI,aAAa,KAAM;AAAA,IAE5C;AAIA,SAAK,SAAU,OAAQ;AACvB,SAAK,aAAc,YAAY,IAAI,uBAAwB,UAAU,CAAE,CAAE;AACzE,SAAK,aAAc,UAAU,IAAI,uBAAwB,SAAS,CAAE,CAAE;AACtE,SAAK,aAAc,MAAM,IAAI,uBAAwB,KAAK,CAAE,CAAE;AAE9D,aAAS,gBAAgB;AAExB,YAAM,SAAS,IAAI,QAAQ;AAC3B,YAAMA,UAAS,IAAI,QAAQ;AAE3B,UAAI,aAAa;AAGjB,YAAM,SAAU,eAAe,aAAc;AAI7C,eAAU,IAAI,GAAG,KAAK,gBAAgB,KAAO;AAE5C,cAAM,WAAW,CAAC;AAElB,cAAM,IAAI,IAAI;AAId,cAAM,SAAS,KAAM,eAAe,aAAc;AAElD,iBAAU,IAAI,GAAG,KAAK,gBAAgB,KAAO;AAE5C,gBAAM,IAAI,IAAI;AAEd,gBAAM,QAAQ,IAAI,cAAc;AAEhC,gBAAM,WAAW,KAAK,IAAK,KAAM;AACjC,gBAAM,WAAW,KAAK,IAAK,KAAM;AAIjC,UAAAA,QAAO,IAAI,SAAS;AACpB,UAAAA,QAAO,IAAI,CAAE,IAAI,SAAS;AAC1B,UAAAA,QAAO,IAAI,SAAS;AACpB,mBAAS,KAAMA,QAAO,GAAGA,QAAO,GAAGA,QAAO,CAAE;AAI5C,iBAAO,IAAK,UAAU,OAAO,QAAS,EAAE,UAAU;AAClD,kBAAQ,KAAM,OAAO,GAAG,OAAO,GAAG,OAAO,CAAE;AAI3C,cAAI,KAAM,GAAG,IAAI,CAAE;AAInB,mBAAS,KAAM,OAAS;AAAA,QAEzB;AAIA,mBAAW,KAAM,QAAS;AAAA,MAE3B;AAIA,eAAU,IAAI,GAAG,IAAI,gBAAgB,KAAO;AAE3C,iBAAU,IAAI,GAAG,IAAI,gBAAgB,KAAO;AAI3C,gBAAM,IAAI,WAAY,CAAE,EAAG,CAAE;AAC7B,gBAAM,IAAI,WAAY,IAAI,CAAE,EAAG,CAAE;AACjC,gBAAM,IAAI,WAAY,IAAI,CAAE,EAAG,IAAI,CAAE;AACrC,gBAAM,IAAI,WAAY,CAAE,EAAG,IAAI,CAAE;AAIjC,kBAAQ,KAAM,GAAG,GAAG,CAAE;AACtB,kBAAQ,KAAM,GAAG,GAAG,CAAE;AAItB,wBAAc;AAAA,QAEf;AAAA,MAED;AAIA,YAAM,SAAU,YAAY,YAAY,CAAE;AAI1C,oBAAc;AAAA,IAEf;AAEA,aAAS,YAAa,KAAM;AAG3B,YAAM,mBAAmB;AAEzB,YAAM,KAAK,IAAI,QAAQ;AACvB,YAAMA,UAAS,IAAI,QAAQ;AAE3B,UAAI,aAAa;AAEjB,YAAM,SAAW,QAAQ,OAAS,YAAY;AAC9C,YAAMzC,QAAS,QAAQ,OAAS,IAAI;AAMpC,eAAU,IAAI,GAAG,KAAK,gBAAgB,KAAO;AAI5C,iBAAS,KAAM,GAAG,aAAaA,OAAM,CAAE;AAIvC,gBAAQ,KAAM,GAAGA,OAAM,CAAE;AAIzB,YAAI,KAAM,KAAK,GAAI;AAInB;AAAA,MAED;AAGA,YAAM,iBAAiB;AAIvB,eAAU,IAAI,GAAG,KAAK,gBAAgB,KAAO;AAE5C,cAAM,IAAI,IAAI;AACd,cAAM,QAAQ,IAAI,cAAc;AAEhC,cAAM,WAAW,KAAK,IAAK,KAAM;AACjC,cAAM,WAAW,KAAK,IAAK,KAAM;AAIjC,QAAAyC,QAAO,IAAI,SAAS;AACpB,QAAAA,QAAO,IAAI,aAAazC;AACxB,QAAAyC,QAAO,IAAI,SAAS;AACpB,iBAAS,KAAMA,QAAO,GAAGA,QAAO,GAAGA,QAAO,CAAE;AAI5C,gBAAQ,KAAM,GAAGzC,OAAM,CAAE;AAIzB,WAAG,IAAM,WAAW,MAAQ;AAC5B,WAAG,IAAM,WAAW,MAAMA,QAAS;AACnC,YAAI,KAAM,GAAG,GAAG,GAAG,CAAE;AAIrB;AAAA,MAED;AAIA,eAAU,IAAI,GAAG,IAAI,gBAAgB,KAAO;AAE3C,cAAM,IAAI,mBAAmB;AAC7B,cAAM,IAAI,iBAAiB;AAE3B,YAAK,QAAQ,MAAO;AAInB,kBAAQ,KAAM,GAAG,IAAI,GAAG,CAAE;AAAA,QAE3B,OAAO;AAIN,kBAAQ,KAAM,IAAI,GAAG,GAAG,CAAE;AAAA,QAE3B;AAEA,sBAAc;AAAA,MAEf;AAIA,YAAM,SAAU,YAAY,YAAY,QAAQ,OAAO,IAAI,CAAE;AAI7D,oBAAc;AAAA,IAEf;AAAA,EAED;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,aAAa,OAAO,OAAQ,CAAC,GAAG,OAAO,UAAW;AAEvD,WAAO;AAAA,EAER;AAAA,EAEA,OAAO,SAAU,MAAO;AAEvB,WAAO,IAAI,kBAAkB,KAAK,WAAW,KAAK,cAAc,KAAK,QAAQ,KAAK,gBAAgB,KAAK,gBAAgB,KAAK,WAAW,KAAK,YAAY,KAAK,WAAY;AAAA,EAE1K;AAED;AAEA,IAAM,eAAN,MAAM,sBAAqB,iBAAiB;AAAA,EAE3C,YAAa,SAAS,GAAG,SAAS,GAAG,iBAAiB,IAAI,iBAAiB,GAAG,YAAY,OAAO,aAAa,GAAG,cAAc,KAAK,KAAK,GAAI;AAE5I,UAAO,GAAG,QAAQ,QAAQ,gBAAgB,gBAAgB,WAAW,YAAY,WAAY;AAE7F,SAAK,OAAO;AAEZ,SAAK,aAAa;AAAA,MACjB;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACD;AAAA,EAED;AAAA,EAEA,OAAO,SAAU,MAAO;AAEvB,WAAO,IAAI,cAAc,KAAK,QAAQ,KAAK,QAAQ,KAAK,gBAAgB,KAAK,gBAAgB,KAAK,WAAW,KAAK,YAAY,KAAK,WAAY;AAAA,EAEhJ;AAED;AAEA,IAAM,qBAAN,MAAM,4BAA2B,eAAe;AAAA,EAE/C,YAAa,WAAW,CAAC,GAAG,UAAU,CAAC,GAAG,SAAS,GAAG,SAAS,GAAI;AAElE,UAAM;AAEN,SAAK,OAAO;AAEZ,SAAK,aAAa;AAAA,MACjB;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACD;AAIA,UAAM,eAAe,CAAC;AACtB,UAAM,WAAW,CAAC;AAIlB,cAAW,MAAO;AAIlB,gBAAa,MAAO;AAIpB,gBAAY;AAIZ,SAAK,aAAc,YAAY,IAAI,uBAAwB,cAAc,CAAE,CAAE;AAC7E,SAAK,aAAc,UAAU,IAAI,uBAAwB,aAAa,MAAM,GAAG,CAAE,CAAE;AACnF,SAAK,aAAc,MAAM,IAAI,uBAAwB,UAAU,CAAE,CAAE;AAEnE,QAAK,WAAW,GAAI;AAEnB,WAAK,qBAAqB;AAAA,IAE3B,OAAO;AAEN,WAAK,iBAAiB;AAAA,IAEvB;AAIA,aAAS,UAAW0C,SAAS;AAE5B,YAAM,IAAI,IAAI,QAAQ;AACtB,YAAM,IAAI,IAAI,QAAQ;AACtB,YAAM,IAAI,IAAI,QAAQ;AAItB,eAAU,IAAI,GAAG,IAAI,QAAQ,QAAQ,KAAK,GAAI;AAI7C,yBAAkB,QAAS,IAAI,CAAE,GAAG,CAAE;AACtC,yBAAkB,QAAS,IAAI,CAAE,GAAG,CAAE;AACtC,yBAAkB,QAAS,IAAI,CAAE,GAAG,CAAE;AAItC,sBAAe,GAAG,GAAG,GAAGA,OAAO;AAAA,MAEhC;AAAA,IAED;AAEA,aAAS,cAAe,GAAG,GAAG,GAAGA,SAAS;AAEzC,YAAM,OAAOA,UAAS;AAItB,YAAM,IAAI,CAAC;AAIX,eAAU,IAAI,GAAG,KAAK,MAAM,KAAO;AAElC,UAAG,CAAE,IAAI,CAAC;AAEV,cAAM,KAAK,EAAE,MAAM,EAAE,KAAM,GAAG,IAAI,IAAK;AACvC,cAAM,KAAK,EAAE,MAAM,EAAE,KAAM,GAAG,IAAI,IAAK;AAEvC,cAAM,OAAO,OAAO;AAEpB,iBAAU,IAAI,GAAG,KAAK,MAAM,KAAO;AAElC,cAAK,MAAM,KAAK,MAAM,MAAO;AAE5B,cAAG,CAAE,EAAG,CAAE,IAAI;AAAA,UAEf,OAAO;AAEN,cAAG,CAAE,EAAG,CAAE,IAAI,GAAG,MAAM,EAAE,KAAM,IAAI,IAAI,IAAK;AAAA,UAE7C;AAAA,QAED;AAAA,MAED;AAIA,eAAU,IAAI,GAAG,IAAI,MAAM,KAAO;AAEjC,iBAAU,IAAI,GAAG,IAAI,KAAM,OAAO,KAAM,GAAG,KAAO;AAEjD,gBAAM,IAAI,KAAK,MAAO,IAAI,CAAE;AAE5B,cAAK,IAAI,MAAM,GAAI;AAElB,uBAAY,EAAG,CAAE,EAAG,IAAI,CAAE,CAAE;AAC5B,uBAAY,EAAG,IAAI,CAAE,EAAG,CAAE,CAAE;AAC5B,uBAAY,EAAG,CAAE,EAAG,CAAE,CAAE;AAAA,UAEzB,OAAO;AAEN,uBAAY,EAAG,CAAE,EAAG,IAAI,CAAE,CAAE;AAC5B,uBAAY,EAAG,IAAI,CAAE,EAAG,IAAI,CAAE,CAAE;AAChC,uBAAY,EAAG,IAAI,CAAE,EAAG,CAAE,CAAE;AAAA,UAE7B;AAAA,QAED;AAAA,MAED;AAAA,IAED;AAEA,aAAS,YAAaC,SAAS;AAE9B,YAAMF,UAAS,IAAI,QAAQ;AAI3B,eAAU,IAAI,GAAG,IAAI,aAAa,QAAQ,KAAK,GAAI;AAElD,QAAAA,QAAO,IAAI,aAAc,IAAI,CAAE;AAC/B,QAAAA,QAAO,IAAI,aAAc,IAAI,CAAE;AAC/B,QAAAA,QAAO,IAAI,aAAc,IAAI,CAAE;AAE/B,QAAAA,QAAO,UAAU,EAAE,eAAgBE,OAAO;AAE1C,qBAAc,IAAI,CAAE,IAAIF,QAAO;AAC/B,qBAAc,IAAI,CAAE,IAAIA,QAAO;AAC/B,qBAAc,IAAI,CAAE,IAAIA,QAAO;AAAA,MAEhC;AAAA,IAED;AAEA,aAAS,cAAc;AAEtB,YAAMA,UAAS,IAAI,QAAQ;AAE3B,eAAU,IAAI,GAAG,IAAI,aAAa,QAAQ,KAAK,GAAI;AAElD,QAAAA,QAAO,IAAI,aAAc,IAAI,CAAE;AAC/B,QAAAA,QAAO,IAAI,aAAc,IAAI,CAAE;AAC/B,QAAAA,QAAO,IAAI,aAAc,IAAI,CAAE;AAE/B,cAAM,IAAI,QAASA,OAAO,IAAI,IAAI,KAAK,KAAK;AAC5C,cAAM,IAAI,YAAaA,OAAO,IAAI,KAAK,KAAK;AAC5C,iBAAS,KAAM,GAAG,IAAI,CAAE;AAAA,MAEzB;AAEA,iBAAW;AAEX,kBAAY;AAAA,IAEb;AAEA,aAAS,cAAc;AAItB,eAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAK,GAAI;AAI9C,cAAM,KAAK,SAAU,IAAI,CAAE;AAC3B,cAAM,KAAK,SAAU,IAAI,CAAE;AAC3B,cAAM,KAAK,SAAU,IAAI,CAAE;AAE3B,cAAM,MAAM,KAAK,IAAK,IAAI,IAAI,EAAG;AACjC,cAAM,MAAM,KAAK,IAAK,IAAI,IAAI,EAAG;AAIjC,YAAK,MAAM,OAAO,MAAM,KAAM;AAE7B,cAAK,KAAK,IAAM,UAAU,IAAI,CAAE,KAAK;AACrC,cAAK,KAAK,IAAM,UAAU,IAAI,CAAE,KAAK;AACrC,cAAK,KAAK,IAAM,UAAU,IAAI,CAAE,KAAK;AAAA,QAEtC;AAAA,MAED;AAAA,IAED;AAEA,aAAS,WAAYA,SAAS;AAE7B,mBAAa,KAAMA,QAAO,GAAGA,QAAO,GAAGA,QAAO,CAAE;AAAA,IAEjD;AAEA,aAAS,iBAAkB,OAAOA,SAAS;AAE1C,YAAM,SAAS,QAAQ;AAEvB,MAAAA,QAAO,IAAI,SAAU,SAAS,CAAE;AAChC,MAAAA,QAAO,IAAI,SAAU,SAAS,CAAE;AAChC,MAAAA,QAAO,IAAI,SAAU,SAAS,CAAE;AAAA,IAEjC;AAEA,aAAS,aAAa;AAErB,YAAM,IAAI,IAAI,QAAQ;AACtB,YAAM,IAAI,IAAI,QAAQ;AACtB,YAAM,IAAI,IAAI,QAAQ;AAEtB,YAAM,WAAW,IAAI,QAAQ;AAE7B,YAAM,MAAM,IAAI,QAAQ;AACxB,YAAM,MAAM,IAAI,QAAQ;AACxB,YAAM,MAAM,IAAI,QAAQ;AAExB,eAAU,IAAI,GAAG,IAAI,GAAG,IAAI,aAAa,QAAQ,KAAK,GAAG,KAAK,GAAI;AAEjE,UAAE,IAAK,aAAc,IAAI,CAAE,GAAG,aAAc,IAAI,CAAE,GAAG,aAAc,IAAI,CAAE,CAAE;AAC3E,UAAE,IAAK,aAAc,IAAI,CAAE,GAAG,aAAc,IAAI,CAAE,GAAG,aAAc,IAAI,CAAE,CAAE;AAC3E,UAAE,IAAK,aAAc,IAAI,CAAE,GAAG,aAAc,IAAI,CAAE,GAAG,aAAc,IAAI,CAAE,CAAE;AAE3E,YAAI,IAAK,SAAU,IAAI,CAAE,GAAG,SAAU,IAAI,CAAE,CAAE;AAC9C,YAAI,IAAK,SAAU,IAAI,CAAE,GAAG,SAAU,IAAI,CAAE,CAAE;AAC9C,YAAI,IAAK,SAAU,IAAI,CAAE,GAAG,SAAU,IAAI,CAAE,CAAE;AAE9C,iBAAS,KAAM,CAAE,EAAE,IAAK,CAAE,EAAE,IAAK,CAAE,EAAE,aAAc,CAAE;AAErD,cAAM,MAAM,QAAS,QAAS;AAE9B,kBAAW,KAAK,IAAI,GAAG,GAAG,GAAI;AAC9B,kBAAW,KAAK,IAAI,GAAG,GAAG,GAAI;AAC9B,kBAAW,KAAK,IAAI,GAAG,GAAG,GAAI;AAAA,MAE/B;AAAA,IAED;AAEA,aAAS,UAAW,IAAI,QAAQ,QAAQG,UAAU;AAEjD,UAAOA,WAAU,KAAS,GAAG,MAAM,GAAM;AAExC,iBAAU,MAAO,IAAI,GAAG,IAAI;AAAA,MAE7B;AAEA,UAAO,OAAO,MAAM,KAAS,OAAO,MAAM,GAAM;AAE/C,iBAAU,MAAO,IAAIA,WAAU,IAAI,KAAK,KAAK;AAAA,MAE9C;AAAA,IAED;AAIA,aAAS,QAAS,QAAS;AAE1B,aAAO,KAAK,MAAO,OAAO,GAAG,CAAE,OAAO,CAAE;AAAA,IAEzC;AAKA,aAAS,YAAa,QAAS;AAE9B,aAAO,KAAK,MAAO,CAAE,OAAO,GAAG,KAAK,KAAQ,OAAO,IAAI,OAAO,IAAQ,OAAO,IAAI,OAAO,CAAI,CAAE;AAAA,IAE/F;AAAA,EAED;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,aAAa,OAAO,OAAQ,CAAC,GAAG,OAAO,UAAW;AAEvD,WAAO;AAAA,EAER;AAAA,EAEA,OAAO,SAAU,MAAO;AAEvB,WAAO,IAAI,oBAAoB,KAAK,UAAU,KAAK,SAAS,KAAK,QAAQ,KAAK,OAAQ;AAAA,EAEvF;AAED;AAEA,IAAM,uBAAN,MAAM,8BAA6B,mBAAmB;AAAA,EAErD,YAAa,SAAS,GAAG,SAAS,GAAI;AAErC,UAAM,KAAM,IAAI,KAAK,KAAM,CAAE,KAAM;AACnC,UAAM,IAAI,IAAI;AAEd,UAAM,WAAW;AAAA;AAAA,MAGhB;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MACzB;AAAA,MAAK;AAAA,MAAG;AAAA,MAAK;AAAA,MAAK;AAAA,MAAG;AAAA,MACrB;AAAA,MAAG;AAAA,MAAK;AAAA,MAAK;AAAA,MAAG;AAAA,MAAK;AAAA,MACrB;AAAA,MAAG;AAAA,MAAG;AAAA,MAAK;AAAA,MAAG;AAAA,MAAG;AAAA;AAAA,MAGjB;AAAA,MAAG,CAAE;AAAA,MAAG,CAAE;AAAA,MAAG;AAAA,MAAG,CAAE;AAAA,MAAG;AAAA,MACrB;AAAA,MAAG;AAAA,MAAG,CAAE;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA;AAAA,MAGjB,CAAE;AAAA,MAAG,CAAE;AAAA,MAAG;AAAA,MAAG,CAAE;AAAA,MAAG;AAAA,MAAG;AAAA,MACrB;AAAA,MAAG,CAAE;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA;AAAA,MAGjB,CAAE;AAAA,MAAG;AAAA,MAAG,CAAE;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG,CAAE;AAAA,MACrB,CAAE;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,IAClB;AAEA,UAAM,UAAU;AAAA,MACf;AAAA,MAAG;AAAA,MAAI;AAAA,MAAI;AAAA,MAAG;AAAA,MAAG;AAAA,MAAK;AAAA,MAAG;AAAA,MAAI;AAAA,MAC7B;AAAA,MAAG;AAAA,MAAI;AAAA,MAAK;AAAA,MAAG;AAAA,MAAI;AAAA,MAAI;AAAA,MAAG;AAAA,MAAG;AAAA,MAC7B;AAAA,MAAI;AAAA,MAAG;AAAA,MAAI;AAAA,MAAI;AAAA,MAAG;AAAA,MAAK;AAAA,MAAI;AAAA,MAAI;AAAA,MAC/B;AAAA,MAAG;AAAA,MAAG;AAAA,MAAK;AAAA,MAAG;AAAA,MAAI;AAAA,MAAI;AAAA,MAAG;AAAA,MAAG;AAAA,MAC5B;AAAA,MAAG;AAAA,MAAI;AAAA,MAAI;AAAA,MAAG;AAAA,MAAG;AAAA,MAAK;AAAA,MAAG;AAAA,MAAI;AAAA,MAC7B;AAAA,MAAG;AAAA,MAAI;AAAA,MAAI;AAAA,MAAG;AAAA,MAAG;AAAA,MAAK;AAAA,MAAG;AAAA,MAAI;AAAA,MAC7B;AAAA,MAAG;AAAA,MAAI;AAAA,MAAK;AAAA,MAAG;AAAA,MAAI;AAAA,MAAI;AAAA,MAAG;AAAA,MAAG;AAAA,MAC7B;AAAA,MAAI;AAAA,MAAG;AAAA,MAAI;AAAA,MAAI;AAAA,MAAG;AAAA,MAAK;AAAA,MAAI;AAAA,MAAI;AAAA,MAC/B;AAAA,MAAG;AAAA,MAAI;AAAA,MAAK;AAAA,MAAG;AAAA,MAAI;AAAA,MAAI;AAAA,MAAG;AAAA,MAAG;AAAA,MAC7B;AAAA,MAAI;AAAA,MAAG;AAAA,MAAI;AAAA,MAAI;AAAA,MAAG;AAAA,MAAK;AAAA,MAAI;AAAA,MAAI;AAAA,MAC/B;AAAA,MAAI;AAAA,MAAG;AAAA,MAAK;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAG;AAAA,MAC/B;AAAA,MAAG;AAAA,MAAI;AAAA,MAAK;AAAA,MAAG;AAAA,MAAI;AAAA,MAAI;AAAA,MAAG;AAAA,MAAG;AAAA,IAC9B;AAEA,UAAO,UAAU,SAAS,QAAQ,MAAO;AAEzC,SAAK,OAAO;AAEZ,SAAK,aAAa;AAAA,MACjB;AAAA,MACA;AAAA,IACD;AAAA,EAED;AAAA,EAEA,OAAO,SAAU,MAAO;AAEvB,WAAO,IAAI,sBAAsB,KAAK,QAAQ,KAAK,MAAO;AAAA,EAE3D;AAED;AAEA,IAAM,MAAoB,IAAI,QAAQ;AACtC,IAAM,QAAsB,IAAI,QAAQ;AACxC,IAAM,UAAwB,IAAI,QAAQ;AAC1C,IAAM,YAA0B,IAAI,SAAS;AAE7C,IAAM,gBAAN,cAA4B,eAAe;AAAA,EAE1C,YAAa,WAAW,MAAM,iBAAiB,GAAI;AAElD,UAAM;AAEN,SAAK,OAAO;AAEZ,SAAK,aAAa;AAAA,MACjB;AAAA,MACA;AAAA,IACD;AAEA,QAAK,aAAa,MAAO;AAExB,YAAM,kBAAkB;AACxB,YAAM,YAAY,KAAK,IAAK,IAAI,eAAgB;AAChD,YAAM,eAAe,KAAK,IAAK,UAAU,cAAe;AAExD,YAAM,YAAY,SAAS,SAAS;AACpC,YAAM,eAAe,SAAS,aAAc,UAAW;AACvD,YAAM,aAAa,YAAY,UAAU,QAAQ,aAAa;AAE9D,YAAM,WAAW,CAAE,GAAG,GAAG,CAAE;AAC3B,YAAM,WAAW,CAAE,KAAK,KAAK,GAAI;AACjC,YAAM,SAAS,IAAI,MAAO,CAAE;AAE5B,YAAM,WAAW,CAAC;AAClB,YAAM,WAAW,CAAC;AAClB,eAAU,IAAI,GAAG,IAAI,YAAY,KAAK,GAAI;AAEzC,YAAK,WAAY;AAEhB,mBAAU,CAAE,IAAI,UAAU,KAAM,CAAE;AAClC,mBAAU,CAAE,IAAI,UAAU,KAAM,IAAI,CAAE;AACtC,mBAAU,CAAE,IAAI,UAAU,KAAM,IAAI,CAAE;AAAA,QAEvC,OAAO;AAEN,mBAAU,CAAE,IAAI;AAChB,mBAAU,CAAE,IAAI,IAAI;AACpB,mBAAU,CAAE,IAAI,IAAI;AAAA,QAErB;AAEA,cAAM,EAAE,GAAG,GAAG,EAAE,IAAI;AACpB,UAAE,oBAAqB,cAAc,SAAU,CAAE,CAAE;AACnD,UAAE,oBAAqB,cAAc,SAAU,CAAE,CAAE;AACnD,UAAE,oBAAqB,cAAc,SAAU,CAAE,CAAE;AACnD,kBAAU,UAAW,OAAQ;AAG7B,eAAQ,CAAE,IAAI,GAAI,KAAK,MAAO,EAAE,IAAI,SAAU,CAAE,IAAK,KAAK,MAAO,EAAE,IAAI,SAAU,CAAE,IAAK,KAAK,MAAO,EAAE,IAAI,SAAU,CAAE;AACtH,eAAQ,CAAE,IAAI,GAAI,KAAK,MAAO,EAAE,IAAI,SAAU,CAAE,IAAK,KAAK,MAAO,EAAE,IAAI,SAAU,CAAE,IAAK,KAAK,MAAO,EAAE,IAAI,SAAU,CAAE;AACtH,eAAQ,CAAE,IAAI,GAAI,KAAK,MAAO,EAAE,IAAI,SAAU,CAAE,IAAK,KAAK,MAAO,EAAE,IAAI,SAAU,CAAE,IAAK,KAAK,MAAO,EAAE,IAAI,SAAU,CAAE;AAGtH,YAAK,OAAQ,CAAE,MAAM,OAAQ,CAAE,KAAK,OAAQ,CAAE,MAAM,OAAQ,CAAE,KAAK,OAAQ,CAAE,MAAM,OAAQ,CAAE,GAAI;AAEhG;AAAA,QAED;AAGA,iBAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAG9B,gBAAM,SAAU,IAAI,KAAM;AAC1B,gBAAM,WAAW,OAAQ,CAAE;AAC3B,gBAAM,WAAW,OAAQ,KAAM;AAC/B,gBAAM,KAAK,UAAW,SAAU,CAAE,CAAE;AACpC,gBAAM,KAAK,UAAW,SAAU,KAAM,CAAE;AAExC,gBAAM,OAAO,GAAI,QAAS,IAAK,QAAS;AACxC,gBAAM,cAAc,GAAI,QAAS,IAAK,QAAS;AAE/C,cAAK,eAAe,YAAY,SAAU,WAAY,GAAI;AAIzD,gBAAK,QAAQ,IAAK,SAAU,WAAY,EAAE,MAAO,KAAK,cAAe;AAEpE,uBAAS,KAAM,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAChC,uBAAS,KAAM,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAAA,YAEjC;AAEA,qBAAU,WAAY,IAAI;AAAA,UAE3B,WAAY,EAAI,QAAQ,WAAa;AAGpC,qBAAU,IAAK,IAAI;AAAA,cAElB,QAAQ,SAAU,CAAE;AAAA,cACpB,QAAQ,SAAU,KAAM;AAAA,cACxB,QAAQ,QAAQ,MAAM;AAAA,YAEvB;AAAA,UAED;AAAA,QAED;AAAA,MAED;AAGA,iBAAY,OAAO,UAAW;AAE7B,YAAK,SAAU,GAAI,GAAI;AAEtB,gBAAM,EAAE,QAAQ,OAAO,IAAI,SAAU,GAAI;AACzC,cAAI,oBAAqB,cAAc,MAAO;AAC9C,gBAAM,oBAAqB,cAAc,MAAO;AAEhD,mBAAS,KAAM,IAAI,GAAG,IAAI,GAAG,IAAI,CAAE;AACnC,mBAAS,KAAM,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AAAA,QAE1C;AAAA,MAED;AAEA,WAAK,aAAc,YAAY,IAAI,uBAAwB,UAAU,CAAE,CAAE;AAAA,IAE1E;AAAA,EAED;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,aAAa,OAAO,OAAQ,CAAC,GAAG,OAAO,UAAW;AAEvD,WAAO;AAAA,EAER;AAED;AAEA,IAAM,QAAN,cAAoB,KAAK;AAAA,EAExB,YAAa,QAAS;AAErB,UAAO,MAAO;AAEd,SAAK,OAAO,aAAa;AAEzB,SAAK,OAAO;AAEZ,SAAK,QAAQ,CAAC;AAAA,EAEf;AAAA,EAEA,eAAgB,WAAY;AAE3B,UAAM,WAAW,CAAC;AAElB,aAAU,IAAI,GAAG,IAAI,KAAK,MAAM,QAAQ,IAAI,GAAG,KAAO;AAErD,eAAU,CAAE,IAAI,KAAK,MAAO,CAAE,EAAE,UAAW,SAAU;AAAA,IAEtD;AAEA,WAAO;AAAA,EAER;AAAA;AAAA,EAIA,cAAe,WAAY;AAE1B,WAAO;AAAA,MAEN,OAAO,KAAK,UAAW,SAAU;AAAA,MACjC,OAAO,KAAK,eAAgB,SAAU;AAAA,IAEvC;AAAA,EAED;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,QAAQ,CAAC;AAEd,aAAU,IAAI,GAAG,IAAI,OAAO,MAAM,QAAQ,IAAI,GAAG,KAAO;AAEvD,YAAM,OAAO,OAAO,MAAO,CAAE;AAE7B,WAAK,MAAM,KAAM,KAAK,MAAM,CAAE;AAAA,IAE/B;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,UAAM,OAAO,MAAM,OAAO;AAE1B,SAAK,OAAO,KAAK;AACjB,SAAK,QAAQ,CAAC;AAEd,aAAU,IAAI,GAAG,IAAI,KAAK,MAAM,QAAQ,IAAI,GAAG,KAAO;AAErD,YAAM,OAAO,KAAK,MAAO,CAAE;AAC3B,WAAK,MAAM,KAAM,KAAK,OAAO,CAAE;AAAA,IAEhC;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,MAAO;AAEhB,UAAM,SAAU,IAAK;AAErB,SAAK,OAAO,KAAK;AACjB,SAAK,QAAQ,CAAC;AAEd,aAAU,IAAI,GAAG,IAAI,KAAK,MAAM,QAAQ,IAAI,GAAG,KAAO;AAErD,YAAM,OAAO,KAAK,MAAO,CAAE;AAC3B,WAAK,MAAM,KAAM,IAAI,KAAK,EAAE,SAAU,IAAK,CAAE;AAAA,IAE9C;AAEA,WAAO;AAAA,EAER;AAED;AAMA,IAAM,SAAS;AAAA,EAEd,aAAa,SAAW,MAAM,aAAa,MAAM,GAAI;AAEpD,UAAM,WAAW,eAAe,YAAY;AAC5C,UAAM,WAAW,WAAW,YAAa,CAAE,IAAI,MAAM,KAAK;AAC1D,QAAI,YAAY,WAAY,MAAM,GAAG,UAAU,KAAK,IAAK;AACzD,UAAM,YAAY,CAAC;AAEnB,QAAK,CAAE,aAAa,UAAU,SAAS,UAAU,KAAO,QAAO;AAE/D,QAAI,MAAM,MAAM,MAAM,MAAM,GAAG,GAAG;AAElC,QAAK,SAAW,aAAY,eAAgB,MAAM,aAAa,WAAW,GAAI;AAG9E,QAAK,KAAK,SAAS,KAAK,KAAM;AAE7B,aAAO,OAAO,KAAM,CAAE;AACtB,aAAO,OAAO,KAAM,CAAE;AAEtB,eAAU,IAAI,KAAK,IAAI,UAAU,KAAK,KAAM;AAE3C,YAAI,KAAM,CAAE;AACZ,YAAI,KAAM,IAAI,CAAE;AAChB,YAAK,IAAI,KAAO,QAAO;AACvB,YAAK,IAAI,KAAO,QAAO;AACvB,YAAK,IAAI,KAAO,QAAO;AACvB,YAAK,IAAI,KAAO,QAAO;AAAA,MAExB;AAGA,gBAAU,KAAK,IAAK,OAAO,MAAM,OAAO,IAAK;AAC7C,gBAAU,YAAY,IAAI,QAAQ,UAAU;AAAA,IAE7C;AAEA,iBAAc,WAAW,WAAW,KAAK,MAAM,MAAM,SAAS,CAAE;AAEhE,WAAO;AAAA,EAER;AAED;AAGA,SAAS,WAAY,MAAM,OAAO,KAAK,KAAK,WAAY;AAEvD,MAAI,GAAG;AAEP,MAAK,cAAgB,WAAY,MAAM,OAAO,KAAK,GAAI,IAAI,GAAM;AAEhE,SAAM,IAAI,OAAO,IAAI,KAAK,KAAK,IAAM,QAAO,WAAY,GAAG,KAAM,CAAE,GAAG,KAAM,IAAI,CAAE,GAAG,IAAK;AAAA,EAE3F,OAAO;AAEN,SAAM,IAAI,MAAM,KAAK,KAAK,OAAO,KAAK,IAAM,QAAO,WAAY,GAAG,KAAM,CAAE,GAAG,KAAM,IAAI,CAAE,GAAG,IAAK;AAAA,EAElG;AAEA,MAAK,QAAQ,OAAQ,MAAM,KAAK,IAAK,GAAI;AAExC,eAAY,IAAK;AACjB,WAAO,KAAK;AAAA,EAEb;AAEA,SAAO;AAER;AAGA,SAAS,aAAc,OAAO,KAAM;AAEnC,MAAK,CAAE,MAAQ,QAAO;AACtB,MAAK,CAAE,IAAM,OAAM;AAEnB,MAAI,IAAI,OACP;AACD,KAAG;AAEF,YAAQ;AAER,QAAK,CAAE,EAAE,YAAa,OAAQ,GAAG,EAAE,IAAK,KAAK,KAAM,EAAE,MAAM,GAAG,EAAE,IAAK,MAAM,IAAM;AAEhF,iBAAY,CAAE;AACd,UAAI,MAAM,EAAE;AACZ,UAAK,MAAM,EAAE,KAAO;AACpB,cAAQ;AAAA,IAET,OAAO;AAEN,UAAI,EAAE;AAAA,IAEP;AAAA,EAED,SAAU,SAAS,MAAM;AAEzB,SAAO;AAER;AAGA,SAAS,aAAc,KAAK,WAAW,KAAK,MAAM,MAAM,SAAS,MAAO;AAEvE,MAAK,CAAE,IAAM;AAGb,MAAK,CAAE,QAAQ,QAAU,YAAY,KAAK,MAAM,MAAM,OAAQ;AAE9D,MAAI,OAAO,KACV,MAAM;AAGP,SAAQ,IAAI,SAAS,IAAI,MAAO;AAE/B,WAAO,IAAI;AACX,WAAO,IAAI;AAEX,QAAK,UAAU,YAAa,KAAK,MAAM,MAAM,OAAQ,IAAI,MAAO,GAAI,GAAI;AAGvE,gBAAU,KAAM,KAAK,IAAI,MAAM,CAAE;AACjC,gBAAU,KAAM,IAAI,IAAI,MAAM,CAAE;AAChC,gBAAU,KAAM,KAAK,IAAI,MAAM,CAAE;AAEjC,iBAAY,GAAI;AAGhB,YAAM,KAAK;AACX,aAAO,KAAK;AAEZ;AAAA,IAED;AAEA,UAAM;AAGN,QAAK,QAAQ,MAAO;AAGnB,UAAK,CAAE,MAAO;AAEb,qBAAc,aAAc,GAAI,GAAG,WAAW,KAAK,MAAM,MAAM,SAAS,CAAE;AAAA,MAI3E,WAAY,SAAS,GAAI;AAExB,cAAM,uBAAwB,aAAc,GAAI,GAAG,WAAW,GAAI;AAClE,qBAAc,KAAK,WAAW,KAAK,MAAM,MAAM,SAAS,CAAE;AAAA,MAI3D,WAAY,SAAS,GAAI;AAExB,oBAAa,KAAK,WAAW,KAAK,MAAM,MAAM,OAAQ;AAAA,MAEvD;AAEA;AAAA,IAED;AAAA,EAED;AAED;AAGA,SAAS,MAAO,KAAM;AAErB,QAAM,IAAI,IAAI,MACb,IAAI,KACJ,IAAI,IAAI;AAET,MAAK,KAAM,GAAG,GAAG,CAAE,KAAK,EAAI,QAAO;AAGnC,QAAM,KAAK,EAAE,GAAG,KAAK,EAAE,GAAG,KAAK,EAAE,GAAG,KAAK,EAAE,GAAG,KAAK,EAAE,GAAG,KAAK,EAAE;AAG/D,QAAM,KAAK,KAAK,KAAO,KAAK,KAAK,KAAK,KAAS,KAAK,KAAK,KAAK,IAC7D,KAAK,KAAK,KAAO,KAAK,KAAK,KAAK,KAAS,KAAK,KAAK,KAAK,IACxD,KAAK,KAAK,KAAO,KAAK,KAAK,KAAK,KAAS,KAAK,KAAK,KAAK,IACxD,KAAK,KAAK,KAAO,KAAK,KAAK,KAAK,KAAS,KAAK,KAAK,KAAK;AAEzD,MAAI,IAAI,EAAE;AACV,SAAQ,MAAM,GAAI;AAEjB,QAAK,EAAE,KAAK,MAAM,EAAE,KAAK,MAAM,EAAE,KAAK,MAAM,EAAE,KAAK,MAClD,gBAAiB,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,EAAE,GAAG,EAAE,CAAE,KAClD,KAAM,EAAE,MAAM,GAAG,EAAE,IAAK,KAAK,EAAI,QAAO;AACzC,QAAI,EAAE;AAAA,EAEP;AAEA,SAAO;AAER;AAEA,SAAS,YAAa,KAAK,MAAM,MAAM,SAAU;AAEhD,QAAM,IAAI,IAAI,MACb,IAAI,KACJ,IAAI,IAAI;AAET,MAAK,KAAM,GAAG,GAAG,CAAE,KAAK,EAAI,QAAO;AAEnC,QAAM,KAAK,EAAE,GAAG,KAAK,EAAE,GAAG,KAAK,EAAE,GAAG,KAAK,EAAE,GAAG,KAAK,EAAE,GAAG,KAAK,EAAE;AAG/D,QAAM,KAAK,KAAK,KAAO,KAAK,KAAK,KAAK,KAAS,KAAK,KAAK,KAAK,IAC7D,KAAK,KAAK,KAAO,KAAK,KAAK,KAAK,KAAS,KAAK,KAAK,KAAK,IACxD,KAAK,KAAK,KAAO,KAAK,KAAK,KAAK,KAAS,KAAK,KAAK,KAAK,IACxD,KAAK,KAAK,KAAO,KAAK,KAAK,KAAK,KAAS,KAAK,KAAK,KAAK;AAGzD,QAAM,OAAO,OAAQ,IAAI,IAAI,MAAM,MAAM,OAAQ,GAChD,OAAO,OAAQ,IAAI,IAAI,MAAM,MAAM,OAAQ;AAE5C,MAAI,IAAI,IAAI,OACX,IAAI,IAAI;AAGT,SAAQ,KAAK,EAAE,KAAK,QAAQ,KAAK,EAAE,KAAK,MAAO;AAE9C,QAAK,EAAE,KAAK,MAAM,EAAE,KAAK,MAAM,EAAE,KAAK,MAAM,EAAE,KAAK,MAAM,MAAM,KAAK,MAAM,KACzE,gBAAiB,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,EAAE,GAAG,EAAE,CAAE,KAAK,KAAM,EAAE,MAAM,GAAG,EAAE,IAAK,KAAK,EAAI,QAAO;AAChG,QAAI,EAAE;AAEN,QAAK,EAAE,KAAK,MAAM,EAAE,KAAK,MAAM,EAAE,KAAK,MAAM,EAAE,KAAK,MAAM,MAAM,KAAK,MAAM,KACzE,gBAAiB,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,EAAE,GAAG,EAAE,CAAE,KAAK,KAAM,EAAE,MAAM,GAAG,EAAE,IAAK,KAAK,EAAI,QAAO;AAChG,QAAI,EAAE;AAAA,EAEP;AAGA,SAAQ,KAAK,EAAE,KAAK,MAAO;AAE1B,QAAK,EAAE,KAAK,MAAM,EAAE,KAAK,MAAM,EAAE,KAAK,MAAM,EAAE,KAAK,MAAM,MAAM,KAAK,MAAM,KACzE,gBAAiB,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,EAAE,GAAG,EAAE,CAAE,KAAK,KAAM,EAAE,MAAM,GAAG,EAAE,IAAK,KAAK,EAAI,QAAO;AAChG,QAAI,EAAE;AAAA,EAEP;AAGA,SAAQ,KAAK,EAAE,KAAK,MAAO;AAE1B,QAAK,EAAE,KAAK,MAAM,EAAE,KAAK,MAAM,EAAE,KAAK,MAAM,EAAE,KAAK,MAAM,MAAM,KAAK,MAAM,KACzE,gBAAiB,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,EAAE,GAAG,EAAE,CAAE,KAAK,KAAM,EAAE,MAAM,GAAG,EAAE,IAAK,KAAK,EAAI,QAAO;AAChG,QAAI,EAAE;AAAA,EAEP;AAEA,SAAO;AAER;AAGA,SAAS,uBAAwB,OAAO,WAAW,KAAM;AAExD,MAAI,IAAI;AACR,KAAG;AAEF,UAAM,IAAI,EAAE,MACX,IAAI,EAAE,KAAK;AAEZ,QAAK,CAAE,OAAQ,GAAG,CAAE,KAAK,WAAY,GAAG,GAAG,EAAE,MAAM,CAAE,KAAK,cAAe,GAAG,CAAE,KAAK,cAAe,GAAG,CAAE,GAAI;AAE1G,gBAAU,KAAM,EAAE,IAAI,MAAM,CAAE;AAC9B,gBAAU,KAAM,EAAE,IAAI,MAAM,CAAE;AAC9B,gBAAU,KAAM,EAAE,IAAI,MAAM,CAAE;AAG9B,iBAAY,CAAE;AACd,iBAAY,EAAE,IAAK;AAEnB,UAAI,QAAQ;AAAA,IAEb;AAEA,QAAI,EAAE;AAAA,EAEP,SAAU,MAAM;AAEhB,SAAO,aAAc,CAAE;AAExB;AAGA,SAAS,YAAa,OAAO,WAAW,KAAK,MAAM,MAAM,SAAU;AAGlE,MAAI,IAAI;AACR,KAAG;AAEF,QAAI,IAAI,EAAE,KAAK;AACf,WAAQ,MAAM,EAAE,MAAO;AAEtB,UAAK,EAAE,MAAM,EAAE,KAAK,gBAAiB,GAAG,CAAE,GAAI;AAG7C,YAAI,IAAI,aAAc,GAAG,CAAE;AAG3B,YAAI,aAAc,GAAG,EAAE,IAAK;AAC5B,YAAI,aAAc,GAAG,EAAE,IAAK;AAG5B,qBAAc,GAAG,WAAW,KAAK,MAAM,MAAM,SAAS,CAAE;AACxD,qBAAc,GAAG,WAAW,KAAK,MAAM,MAAM,SAAS,CAAE;AACxD;AAAA,MAED;AAEA,UAAI,EAAE;AAAA,IAEP;AAEA,QAAI,EAAE;AAAA,EAEP,SAAU,MAAM;AAEjB;AAGA,SAAS,eAAgB,MAAM,aAAa,WAAW,KAAM;AAE5D,QAAM,QAAQ,CAAC;AACf,MAAI,GAAG,KAAK,OAAO,KAAK;AAExB,OAAM,IAAI,GAAG,MAAM,YAAY,QAAQ,IAAI,KAAK,KAAO;AAEtD,YAAQ,YAAa,CAAE,IAAI;AAC3B,UAAM,IAAI,MAAM,IAAI,YAAa,IAAI,CAAE,IAAI,MAAM,KAAK;AACtD,WAAO,WAAY,MAAM,OAAO,KAAK,KAAK,KAAM;AAChD,QAAK,SAAS,KAAK,KAAO,MAAK,UAAU;AACzC,UAAM,KAAM,YAAa,IAAK,CAAE;AAAA,EAEjC;AAEA,QAAM,KAAM,QAAS;AAGrB,OAAM,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAO;AAErC,gBAAY,cAAe,MAAO,CAAE,GAAG,SAAU;AAAA,EAElD;AAEA,SAAO;AAER;AAEA,SAAS,SAAU,GAAG,GAAI;AAEzB,SAAO,EAAE,IAAI,EAAE;AAEhB;AAGA,SAAS,cAAe,MAAM,WAAY;AAEzC,QAAM,SAAS,eAAgB,MAAM,SAAU;AAC/C,MAAK,CAAE,QAAS;AAEf,WAAO;AAAA,EAER;AAEA,QAAM,gBAAgB,aAAc,QAAQ,IAAK;AAGjD,eAAc,eAAe,cAAc,IAAK;AAChD,SAAO,aAAc,QAAQ,OAAO,IAAK;AAE1C;AAGA,SAAS,eAAgB,MAAM,WAAY;AAE1C,MAAI,IAAI,WACP,KAAK,WACL;AAED,QAAM,KAAK,KAAK,GAAG,KAAK,KAAK;AAI7B,KAAG;AAEF,QAAK,MAAM,EAAE,KAAK,MAAM,EAAE,KAAK,KAAK,EAAE,KAAK,MAAM,EAAE,GAAI;AAEtD,YAAM,IAAI,EAAE,KAAM,KAAK,EAAE,MAAQ,EAAE,KAAK,IAAI,EAAE,MAAQ,EAAE,KAAK,IAAI,EAAE;AACnE,UAAK,KAAK,MAAM,IAAI,IAAK;AAExB,aAAK;AACL,YAAI,EAAE,IAAI,EAAE,KAAK,IAAI,IAAI,EAAE;AAC3B,YAAK,MAAM,GAAK,QAAO;AAAA,MAExB;AAAA,IAED;AAEA,QAAI,EAAE;AAAA,EAEP,SAAU,MAAM;AAEhB,MAAK,CAAE,EAAI,QAAO;AAMlB,QAAM,OAAO,GACZ,KAAK,EAAE,GACP,KAAK,EAAE;AACR,MAAI,SAAS,UAAU;AAEvB,MAAI;AAEJ,KAAG;AAEF,QAAK,MAAM,EAAE,KAAK,EAAE,KAAK,MAAM,OAAO,EAAE,KACtC,gBAAiB,KAAK,KAAK,KAAK,IAAI,IAAI,IAAI,IAAI,KAAK,KAAK,KAAK,IAAI,IAAI,EAAE,GAAG,EAAE,CAAE,GAAI;AAErF,YAAM,KAAK,IAAK,KAAK,EAAE,CAAE,KAAM,KAAK,EAAE;AAEtC,UAAK,cAAe,GAAG,IAAK,MAAO,MAAM,UAAY,QAAQ,WAAY,EAAE,IAAI,EAAE,KAAO,EAAE,MAAM,EAAE,KAAK,qBAAsB,GAAG,CAAE,KAAY;AAE7I,YAAI;AACJ,iBAAS;AAAA,MAEV;AAAA,IAED;AAEA,QAAI,EAAE;AAAA,EAEP,SAAU,MAAM;AAEhB,SAAO;AAER;AAGA,SAAS,qBAAsB,GAAG,GAAI;AAErC,SAAO,KAAM,EAAE,MAAM,GAAG,EAAE,IAAK,IAAI,KAAK,KAAM,EAAE,MAAM,GAAG,EAAE,IAAK,IAAI;AAErE;AAGA,SAAS,WAAY,OAAO,MAAM,MAAM,SAAU;AAEjD,MAAI,IAAI;AACR,KAAG;AAEF,QAAK,EAAE,MAAM,EAAI,GAAE,IAAI,OAAQ,EAAE,GAAG,EAAE,GAAG,MAAM,MAAM,OAAQ;AAC7D,MAAE,QAAQ,EAAE;AACZ,MAAE,QAAQ,EAAE;AACZ,QAAI,EAAE;AAAA,EAEP,SAAU,MAAM;AAEhB,IAAE,MAAM,QAAQ;AAChB,IAAE,QAAQ;AAEV,aAAY,CAAE;AAEf;AAIA,SAAS,WAAY,MAAO;AAE3B,MAAI,GAAG,GAAG,GAAG,GAAG,MAAM,WAAW,OAAO,OACvC,SAAS;AAEV,KAAG;AAEF,QAAI;AACJ,WAAO;AACP,WAAO;AACP,gBAAY;AAEZ,WAAQ,GAAI;AAEX;AACA,UAAI;AACJ,cAAQ;AACR,WAAM,IAAI,GAAG,IAAI,QAAQ,KAAO;AAE/B;AACA,YAAI,EAAE;AACN,YAAK,CAAE,EAAI;AAAA,MAEZ;AAEA,cAAQ;AAER,aAAQ,QAAQ,KAAO,QAAQ,KAAK,GAAM;AAEzC,YAAK,UAAU,MAAO,UAAU,KAAK,CAAE,KAAK,EAAE,KAAK,EAAE,IAAM;AAE1D,cAAI;AACJ,cAAI,EAAE;AACN;AAAA,QAED,OAAO;AAEN,cAAI;AACJ,cAAI,EAAE;AACN;AAAA,QAED;AAEA,YAAK,KAAO,MAAK,QAAQ;AAAA,YACpB,QAAO;AAEZ,UAAE,QAAQ;AACV,eAAO;AAAA,MAER;AAEA,UAAI;AAAA,IAEL;AAEA,SAAK,QAAQ;AACb,cAAU;AAAA,EAEX,SAAU,YAAY;AAEtB,SAAO;AAER;AAGA,SAAS,OAAQ,GAAG,GAAG,MAAM,MAAM,SAAU;AAG5C,OAAM,IAAI,QAAS,UAAU;AAC7B,OAAM,IAAI,QAAS,UAAU;AAE7B,OAAM,IAAM,KAAK,KAAQ;AACzB,OAAM,IAAM,KAAK,KAAQ;AACzB,OAAM,IAAM,KAAK,KAAQ;AACzB,OAAM,IAAM,KAAK,KAAQ;AAEzB,OAAM,IAAM,KAAK,KAAQ;AACzB,OAAM,IAAM,KAAK,KAAQ;AACzB,OAAM,IAAM,KAAK,KAAQ;AACzB,OAAM,IAAM,KAAK,KAAQ;AAEzB,SAAO,IAAM,KAAK;AAEnB;AAGA,SAAS,YAAa,OAAQ;AAE7B,MAAI,IAAI,OACP,WAAW;AACZ,KAAG;AAEF,QAAK,EAAE,IAAI,SAAS,KAAO,EAAE,MAAM,SAAS,KAAK,EAAE,IAAI,SAAS,EAAM,YAAW;AACjF,QAAI,EAAE;AAAA,EAEP,SAAU,MAAM;AAEhB,SAAO;AAER;AAGA,SAAS,gBAAiB,IAAI,IAAI,IAAI,IAAI,IAAI,IAAIC,KAAIC,KAAK;AAE1D,UAAS,KAAKD,QAAS,KAAKC,SAAU,KAAKD,QAAS,KAAKC,SAC7C,KAAKD,QAAS,KAAKC,SAAU,KAAKD,QAAS,KAAKC,SAChD,KAAKD,QAAS,KAAKC,SAAU,KAAKD,QAAS,KAAKC;AAE7D;AAGA,SAAS,gBAAiB,GAAG,GAAI;AAEhC,SAAO,EAAE,KAAK,MAAM,EAAE,KAAK,EAAE,KAAK,MAAM,EAAE,KAAK,CAAE,kBAAmB,GAAG,CAAE;AAAA,GAC7D,cAAe,GAAG,CAAE,KAAK,cAAe,GAAG,CAAE,KAAK,aAAc,GAAG,CAAE;AAAA,GACpE,KAAM,EAAE,MAAM,GAAG,EAAE,IAAK,KAAK,KAAM,GAAG,EAAE,MAAM,CAAE;AAAA,EAClD,OAAQ,GAAG,CAAE,KAAK,KAAM,EAAE,MAAM,GAAG,EAAE,IAAK,IAAI,KAAK,KAAM,EAAE,MAAM,GAAG,EAAE,IAAK,IAAI;AAE3F;AAGA,SAAS,KAAM,GAAG,GAAG,GAAI;AAExB,UAAS,EAAE,IAAI,EAAE,MAAQ,EAAE,IAAI,EAAE,MAAQ,EAAE,IAAI,EAAE,MAAQ,EAAE,IAAI,EAAE;AAElE;AAGA,SAAS,OAAQ,IAAI,IAAK;AAEzB,SAAO,GAAG,MAAM,GAAG,KAAK,GAAG,MAAM,GAAG;AAErC;AAGA,SAAS,WAAY,IAAI,IAAI,IAAI,IAAK;AAErC,QAAM,KAAK,KAAM,KAAM,IAAI,IAAI,EAAG,CAAE;AACpC,QAAM,KAAK,KAAM,KAAM,IAAI,IAAI,EAAG,CAAE;AACpC,QAAM,KAAK,KAAM,KAAM,IAAI,IAAI,EAAG,CAAE;AACpC,QAAM,KAAK,KAAM,KAAM,IAAI,IAAI,EAAG,CAAE;AAEpC,MAAK,OAAO,MAAM,OAAO,GAAK,QAAO;AAErC,MAAK,OAAO,KAAK,UAAW,IAAI,IAAI,EAAG,EAAI,QAAO;AAClD,MAAK,OAAO,KAAK,UAAW,IAAI,IAAI,EAAG,EAAI,QAAO;AAClD,MAAK,OAAO,KAAK,UAAW,IAAI,IAAI,EAAG,EAAI,QAAO;AAClD,MAAK,OAAO,KAAK,UAAW,IAAI,IAAI,EAAG,EAAI,QAAO;AAElD,SAAO;AAER;AAGA,SAAS,UAAW,GAAG,GAAG,GAAI;AAE7B,SAAO,EAAE,KAAK,KAAK,IAAK,EAAE,GAAG,EAAE,CAAE,KAAK,EAAE,KAAK,KAAK,IAAK,EAAE,GAAG,EAAE,CAAE,KAAK,EAAE,KAAK,KAAK,IAAK,EAAE,GAAG,EAAE,CAAE,KAAK,EAAE,KAAK,KAAK,IAAK,EAAE,GAAG,EAAE,CAAE;AAE/H;AAEA,SAAS,KAAM,KAAM;AAEpB,SAAO,MAAM,IAAI,IAAI,MAAM,IAAI,KAAM;AAEtC;AAGA,SAAS,kBAAmB,GAAG,GAAI;AAElC,MAAI,IAAI;AACR,KAAG;AAEF,QAAK,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,MAAM,EAAE,KACrE,WAAY,GAAG,EAAE,MAAM,GAAG,CAAE,EAAI,QAAO;AACxC,QAAI,EAAE;AAAA,EAEP,SAAU,MAAM;AAEhB,SAAO;AAER;AAGA,SAAS,cAAe,GAAG,GAAI;AAE9B,SAAO,KAAM,EAAE,MAAM,GAAG,EAAE,IAAK,IAAI,IAClC,KAAM,GAAG,GAAG,EAAE,IAAK,KAAK,KAAK,KAAM,GAAG,EAAE,MAAM,CAAE,KAAK,IACrD,KAAM,GAAG,GAAG,EAAE,IAAK,IAAI,KAAK,KAAM,GAAG,EAAE,MAAM,CAAE,IAAI;AAErD;AAGA,SAAS,aAAc,GAAG,GAAI;AAE7B,MAAI,IAAI,GACP,SAAS;AACV,QAAMD,OAAO,EAAE,IAAI,EAAE,KAAM,GAC1BC,OAAO,EAAE,IAAI,EAAE,KAAM;AACtB,KAAG;AAEF,QAAS,EAAE,IAAIA,QAAW,EAAE,KAAK,IAAIA,OAAU,EAAE,KAAK,MAAM,EAAE,KAC3DD,OAAO,EAAE,KAAK,IAAI,EAAE,MAAQC,MAAK,EAAE,MAAQ,EAAE,KAAK,IAAI,EAAE,KAAM,EAAE;AAClE,eAAS,CAAE;AACZ,QAAI,EAAE;AAAA,EAEP,SAAU,MAAM;AAEhB,SAAO;AAER;AAIA,SAAS,aAAc,GAAG,GAAI;AAE7B,QAAM,KAAK,IAAI,KAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAE,GAClC,KAAK,IAAI,KAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAE,GAC7B,KAAK,EAAE,MACP,KAAK,EAAE;AAER,IAAE,OAAO;AACT,IAAE,OAAO;AAET,KAAG,OAAO;AACV,KAAG,OAAO;AAEV,KAAG,OAAO;AACV,KAAG,OAAO;AAEV,KAAG,OAAO;AACV,KAAG,OAAO;AAEV,SAAO;AAER;AAGA,SAAS,WAAY,GAAG,GAAG,GAAG,MAAO;AAEpC,QAAM,IAAI,IAAI,KAAM,GAAG,GAAG,CAAE;AAE5B,MAAK,CAAE,MAAO;AAEb,MAAE,OAAO;AACT,MAAE,OAAO;AAAA,EAEV,OAAO;AAEN,MAAE,OAAO,KAAK;AACd,MAAE,OAAO;AACT,SAAK,KAAK,OAAO;AACjB,SAAK,OAAO;AAAA,EAEb;AAEA,SAAO;AAER;AAEA,SAAS,WAAY,GAAI;AAExB,IAAE,KAAK,OAAO,EAAE;AAChB,IAAE,KAAK,OAAO,EAAE;AAEhB,MAAK,EAAE,MAAQ,GAAE,MAAM,QAAQ,EAAE;AACjC,MAAK,EAAE,MAAQ,GAAE,MAAM,QAAQ,EAAE;AAElC;AAEA,SAAS,KAAM,GAAG,GAAG,GAAI;AAGxB,OAAK,IAAI;AAGT,OAAK,IAAI;AACT,OAAK,IAAI;AAGT,OAAK,OAAO;AACZ,OAAK,OAAO;AAGZ,OAAK,IAAI;AAGT,OAAK,QAAQ;AACb,OAAK,QAAQ;AAGb,OAAK,UAAU;AAEhB;AAEA,SAAS,WAAY,MAAM,OAAO,KAAK,KAAM;AAE5C,MAAI,MAAM;AACV,WAAU,IAAI,OAAO,IAAI,MAAM,KAAK,IAAI,KAAK,KAAK,KAAM;AAEvD,YAAS,KAAM,CAAE,IAAI,KAAM,CAAE,MAAQ,KAAM,IAAI,CAAE,IAAI,KAAM,IAAI,CAAE;AACjE,QAAI;AAAA,EAEL;AAEA,SAAO;AAER;AAEA,IAAM,aAAN,MAAM,YAAW;AAAA;AAAA,EAIhB,OAAO,KAAM,SAAU;AAEtB,UAAM,IAAI,QAAQ;AAClB,QAAI,IAAI;AAER,aAAU,IAAI,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,KAAO;AAE7C,WAAK,QAAS,CAAE,EAAE,IAAI,QAAS,CAAE,EAAE,IAAI,QAAS,CAAE,EAAE,IAAI,QAAS,CAAE,EAAE;AAAA,IAEtE;AAEA,WAAO,IAAI;AAAA,EAEZ;AAAA,EAEA,OAAO,YAAa,KAAM;AAEzB,WAAO,YAAW,KAAM,GAAI,IAAI;AAAA,EAEjC;AAAA,EAEA,OAAO,iBAAkB,SAAS,OAAQ;AAEzC,UAAM,WAAW,CAAC;AAClB,UAAM,cAAc,CAAC;AACrB,UAAM,QAAQ,CAAC;AAEf,oBAAiB,OAAQ;AACzB,eAAY,UAAU,OAAQ;AAI9B,QAAI,YAAY,QAAQ;AAExB,UAAM,QAAS,eAAgB;AAE/B,aAAU,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAO;AAEzC,kBAAY,KAAM,SAAU;AAC5B,mBAAa,MAAO,CAAE,EAAE;AACxB,iBAAY,UAAU,MAAO,CAAE,CAAE;AAAA,IAElC;AAIA,UAAM,YAAY,OAAO,YAAa,UAAU,WAAY;AAI5D,aAAU,IAAI,GAAG,IAAI,UAAU,QAAQ,KAAK,GAAI;AAE/C,YAAM,KAAM,UAAU,MAAO,GAAG,IAAI,CAAE,CAAE;AAAA,IAEzC;AAEA,WAAO;AAAA,EAER;AAED;AAEA,SAAS,gBAAiB,QAAS;AAElC,QAAM,IAAI,OAAO;AAEjB,MAAK,IAAI,KAAK,OAAQ,IAAI,CAAE,EAAE,OAAQ,OAAQ,CAAE,CAAE,GAAI;AAErD,WAAO,IAAI;AAAA,EAEZ;AAED;AAEA,SAAS,WAAY,UAAU,SAAU;AAExC,WAAU,IAAI,GAAG,IAAI,QAAQ,QAAQ,KAAO;AAE3C,aAAS,KAAM,QAAS,CAAE,EAAE,CAAE;AAC9B,aAAS,KAAM,QAAS,CAAE,EAAE,CAAE;AAAA,EAE/B;AAED;AAyBA,IAAM,kBAAN,MAAM,yBAAwB,eAAe;AAAA,EAE5C,YAAa,SAAS,IAAI,MAAO,CAAE,IAAI,QAAS,KAAK,GAAI,GAAG,IAAI,QAAS,MAAO,GAAI,GAAG,IAAI,QAAS,MAAO,IAAM,GAAG,IAAI,QAAS,KAAK,IAAM,CAAE,CAAE,GAAG,UAAU,CAAC,GAAI;AAEjK,UAAM;AAEN,SAAK,OAAO;AAEZ,SAAK,aAAa;AAAA,MACjB;AAAA,MACA;AAAA,IACD;AAEA,aAAS,MAAM,QAAS,MAAO,IAAI,SAAS,CAAE,MAAO;AAErD,UAAM,QAAQ;AAEd,UAAM,gBAAgB,CAAC;AACvB,UAAM,UAAU,CAAC;AAEjB,aAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,IAAI,GAAG,KAAO;AAEjD,YAAM,QAAQ,OAAQ,CAAE;AACxB,eAAU,KAAM;AAAA,IAEjB;AAIA,SAAK,aAAc,YAAY,IAAI,uBAAwB,eAAe,CAAE,CAAE;AAC9E,SAAK,aAAc,MAAM,IAAI,uBAAwB,SAAS,CAAE,CAAE;AAElE,SAAK,qBAAqB;AAI1B,aAAS,SAAU,OAAQ;AAE1B,YAAM,cAAc,CAAC;AAIrB,YAAM,gBAAgB,QAAQ,kBAAkB,SAAY,QAAQ,gBAAgB;AACpF,YAAM,QAAQ,QAAQ,UAAU,SAAY,QAAQ,QAAQ;AAC5D,YAAM,QAAQ,QAAQ,UAAU,SAAY,QAAQ,QAAQ;AAE5D,UAAI,eAAe,QAAQ,iBAAiB,SAAY,QAAQ,eAAe;AAC/E,UAAI,iBAAiB,QAAQ,mBAAmB,SAAY,QAAQ,iBAAiB;AACrF,UAAI,YAAY,QAAQ,cAAc,SAAY,QAAQ,YAAY,iBAAiB;AACvF,UAAI,cAAc,QAAQ,gBAAgB,SAAY,QAAQ,cAAc;AAC5E,UAAI,gBAAgB,QAAQ,kBAAkB,SAAY,QAAQ,gBAAgB;AAElF,YAAM,cAAc,QAAQ;AAE5B,YAAM,QAAQ,QAAQ,gBAAgB,SAAY,QAAQ,cAAc;AAIxE,UAAI,YAAY,gBAAgB;AAChC,UAAI,YAAY,UAAU,QAAQ;AAElC,UAAK,aAAc;AAElB,qBAAa,YAAY,gBAAiB,KAAM;AAEhD,wBAAgB;AAChB,uBAAe;AAMf,qBAAa,YAAY,oBAAqB,OAAO,KAAM;AAI3D,mBAAW,IAAI,QAAQ;AACvB,iBAAS,IAAI,QAAQ;AACrB,oBAAY,IAAI,QAAQ;AAAA,MAEzB;AAIA,UAAK,CAAE,cAAe;AAErB,wBAAgB;AAChB,yBAAiB;AACjB,oBAAY;AACZ,sBAAc;AAAA,MAEf;AAIA,YAAM,cAAc,MAAM,cAAe,aAAc;AAEvD,UAAI,WAAW,YAAY;AAC3B,YAAM,QAAQ,YAAY;AAE1B,YAAM,UAAU,CAAE,WAAW,YAAa,QAAS;AAEnD,UAAK,SAAU;AAEd,mBAAW,SAAS,QAAQ;AAI5B,iBAAU,IAAI,GAAG,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAO;AAElD,gBAAM,QAAQ,MAAO,CAAE;AAEvB,cAAK,WAAW,YAAa,KAAM,GAAI;AAEtC,kBAAO,CAAE,IAAI,MAAM,QAAQ;AAAA,UAE5B;AAAA,QAED;AAAA,MAED;AAGA,YAAM,QAAQ,WAAW,iBAAkB,UAAU,KAAM;AAI3D,YAAM,UAAU;AAEhB,eAAU,IAAI,GAAG,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAO;AAElD,cAAM,QAAQ,MAAO,CAAE;AAEvB,mBAAW,SAAS,OAAQ,KAAM;AAAA,MAEnC;AAGA,eAAS,SAAU,IAAI,KAAK,MAAO;AAElC,YAAK,CAAE,IAAM,SAAQ,MAAO,2CAA4C;AAExE,eAAO,GAAG,MAAM,EAAE,gBAAiB,KAAK,IAAK;AAAA,MAE9C;AAEA,YAAM,OAAO,SAAS,QAAQ,OAAO,MAAM;AAM3C,eAAS,YAAa,MAAM,QAAQ,QAAS;AAS5C,YAAI,WAAW,WAAW;AAK1B,cAAM,WAAW,KAAK,IAAI,OAAO,GAChC,WAAW,KAAK,IAAI,OAAO;AAC5B,cAAM,WAAW,OAAO,IAAI,KAAK,GAChC,WAAW,OAAO,IAAI,KAAK;AAE5B,cAAM,eAAiB,WAAW,WAAW,WAAW;AAGxD,cAAM,aAAe,WAAW,WAAW,WAAW;AAEtD,YAAK,KAAK,IAAK,UAAW,IAAI,OAAO,SAAU;AAM9C,gBAAM,aAAa,KAAK,KAAM,YAAa;AAC3C,gBAAM,aAAa,KAAK,KAAM,WAAW,WAAW,WAAW,QAAS;AAIxE,gBAAM,gBAAkB,OAAO,IAAI,WAAW;AAC9C,gBAAM,gBAAkB,OAAO,IAAI,WAAW;AAE9C,gBAAM,gBAAkB,OAAO,IAAI,WAAW;AAC9C,gBAAM,gBAAkB,OAAO,IAAI,WAAW;AAI9C,gBAAM,OAAS,gBAAgB,iBAAkB,YAC7C,gBAAgB,iBAAkB,aACnC,WAAW,WAAW,WAAW;AAIpC,sBAAc,gBAAgB,WAAW,KAAK,KAAK;AACnD,sBAAc,gBAAgB,WAAW,KAAK,KAAK;AAInD,gBAAM,gBAAkB,YAAY,YAAY,YAAY;AAC5D,cAAK,iBAAiB,GAAI;AAEzB,mBAAO,IAAI,QAAS,WAAW,SAAU;AAAA,UAE1C,OAAO;AAEN,wBAAY,KAAK,KAAM,gBAAgB,CAAE;AAAA,UAE1C;AAAA,QAED,OAAO;AAIN,cAAI,eAAe;AAEnB,cAAK,WAAW,OAAO,SAAU;AAEhC,gBAAK,WAAW,OAAO,SAAU;AAEhC,6BAAe;AAAA,YAEhB;AAAA,UAED,OAAO;AAEN,gBAAK,WAAW,CAAE,OAAO,SAAU;AAElC,kBAAK,WAAW,CAAE,OAAO,SAAU;AAElC,+BAAe;AAAA,cAEhB;AAAA,YAED,OAAO;AAEN,kBAAK,KAAK,KAAM,QAAS,MAAM,KAAK,KAAM,QAAS,GAAI;AAEtD,+BAAe;AAAA,cAEhB;AAAA,YAED;AAAA,UAED;AAEA,cAAK,cAAe;AAGnB,wBAAY,CAAE;AACd,wBAAY;AACZ,wBAAY,KAAK,KAAM,YAAa;AAAA,UAErC,OAAO;AAGN,wBAAY;AACZ,wBAAY;AACZ,wBAAY,KAAK,KAAM,eAAe,CAAE;AAAA,UAEzC;AAAA,QAED;AAEA,eAAO,IAAI,QAAS,YAAY,WAAW,YAAY,SAAU;AAAA,MAElE;AAGA,YAAM,mBAAmB,CAAC;AAE1B,eAAU,IAAI,GAAG,KAAK,QAAQ,QAAQ,IAAI,KAAK,GAAG,IAAI,IAAI,GAAG,IAAI,IAAI,KAAM,KAAM,KAAO;AAEvF,YAAK,MAAM,GAAK,KAAI;AACpB,YAAK,MAAM,GAAK,KAAI;AAKpB,yBAAkB,CAAE,IAAI,YAAa,QAAS,CAAE,GAAG,QAAS,CAAE,GAAG,QAAS,CAAE,CAAE;AAAA,MAE/E;AAEA,YAAM,iBAAiB,CAAC;AACxB,UAAI,kBAAkB,oBAAoB,iBAAiB,OAAO;AAElE,eAAU,IAAI,GAAG,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAO;AAElD,cAAM,QAAQ,MAAO,CAAE;AAEvB,2BAAmB,CAAC;AAEpB,iBAAU,IAAI,GAAG,KAAK,MAAM,QAAQ,IAAI,KAAK,GAAG,IAAI,IAAI,GAAG,IAAI,IAAI,KAAM,KAAM,KAAO;AAErF,cAAK,MAAM,GAAK,KAAI;AACpB,cAAK,MAAM,GAAK,KAAI;AAGpB,2BAAkB,CAAE,IAAI,YAAa,MAAO,CAAE,GAAG,MAAO,CAAE,GAAG,MAAO,CAAE,CAAE;AAAA,QAEzE;AAEA,uBAAe,KAAM,gBAAiB;AACtC,4BAAoB,kBAAkB,OAAQ,gBAAiB;AAAA,MAEhE;AAKA,eAAU,IAAI,GAAG,IAAI,eAAe,KAAO;AAI1C,cAAM,IAAI,IAAI;AACd,cAAM,IAAI,iBAAiB,KAAK,IAAK,IAAI,KAAK,KAAK,CAAE;AACrD,cAAMC,MAAK,YAAY,KAAK,IAAK,IAAI,KAAK,KAAK,CAAE,IAAI;AAIrD,iBAAU,IAAI,GAAG,KAAK,QAAQ,QAAQ,IAAI,IAAI,KAAO;AAEpD,gBAAM,OAAO,SAAU,QAAS,CAAE,GAAG,iBAAkB,CAAE,GAAGA,GAAG;AAE/D,YAAG,KAAK,GAAG,KAAK,GAAG,CAAE,CAAE;AAAA,QAExB;AAIA,iBAAU,IAAI,GAAG,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAO;AAElD,gBAAM,QAAQ,MAAO,CAAE;AACvB,6BAAmB,eAAgB,CAAE;AAErC,mBAAU,IAAI,GAAG,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAO;AAElD,kBAAM,OAAO,SAAU,MAAO,CAAE,GAAG,iBAAkB,CAAE,GAAGA,GAAG;AAE7D,cAAG,KAAK,GAAG,KAAK,GAAG,CAAE,CAAE;AAAA,UAExB;AAAA,QAED;AAAA,MAED;AAEA,YAAM,KAAK,YAAY;AAIvB,eAAU,IAAI,GAAG,IAAI,MAAM,KAAO;AAEjC,cAAM,OAAO,eAAe,SAAU,SAAU,CAAE,GAAG,kBAAmB,CAAE,GAAG,EAAG,IAAI,SAAU,CAAE;AAEhG,YAAK,CAAE,eAAgB;AAEtB,YAAG,KAAK,GAAG,KAAK,GAAG,CAAE;AAAA,QAEtB,OAAO;AAIN,iBAAO,KAAM,WAAW,QAAS,CAAE,CAAE,EAAE,eAAgB,KAAK,CAAE;AAC9D,mBAAS,KAAM,WAAW,UAAW,CAAE,CAAE,EAAE,eAAgB,KAAK,CAAE;AAElE,oBAAU,KAAM,WAAY,CAAE,CAAE,EAAE,IAAK,MAAO,EAAE,IAAK,QAAS;AAE9D,YAAG,UAAU,GAAG,UAAU,GAAG,UAAU,CAAE;AAAA,QAE1C;AAAA,MAED;AAKA,eAAU,IAAI,GAAG,KAAK,OAAO,KAAO;AAEnC,iBAAU,IAAI,GAAG,IAAI,MAAM,KAAO;AAEjC,gBAAM,OAAO,eAAe,SAAU,SAAU,CAAE,GAAG,kBAAmB,CAAE,GAAG,EAAG,IAAI,SAAU,CAAE;AAEhG,cAAK,CAAE,eAAgB;AAEtB,cAAG,KAAK,GAAG,KAAK,GAAG,QAAQ,QAAQ,CAAE;AAAA,UAEtC,OAAO;AAIN,mBAAO,KAAM,WAAW,QAAS,CAAE,CAAE,EAAE,eAAgB,KAAK,CAAE;AAC9D,qBAAS,KAAM,WAAW,UAAW,CAAE,CAAE,EAAE,eAAgB,KAAK,CAAE;AAElE,sBAAU,KAAM,WAAY,CAAE,CAAE,EAAE,IAAK,MAAO,EAAE,IAAK,QAAS;AAE9D,cAAG,UAAU,GAAG,UAAU,GAAG,UAAU,CAAE;AAAA,UAE1C;AAAA,QAED;AAAA,MAED;AAMA,eAAU,IAAI,gBAAgB,GAAG,KAAK,GAAG,KAAO;AAE/C,cAAM,IAAI,IAAI;AACd,cAAM,IAAI,iBAAiB,KAAK,IAAK,IAAI,KAAK,KAAK,CAAE;AACrD,cAAMA,MAAK,YAAY,KAAK,IAAK,IAAI,KAAK,KAAK,CAAE,IAAI;AAIrD,iBAAU,IAAI,GAAG,KAAK,QAAQ,QAAQ,IAAI,IAAI,KAAO;AAEpD,gBAAM,OAAO,SAAU,QAAS,CAAE,GAAG,iBAAkB,CAAE,GAAGA,GAAG;AAC/D,YAAG,KAAK,GAAG,KAAK,GAAG,QAAQ,CAAE;AAAA,QAE9B;AAIA,iBAAU,IAAI,GAAG,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAO;AAElD,gBAAM,QAAQ,MAAO,CAAE;AACvB,6BAAmB,eAAgB,CAAE;AAErC,mBAAU,IAAI,GAAG,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAO;AAElD,kBAAM,OAAO,SAAU,MAAO,CAAE,GAAG,iBAAkB,CAAE,GAAGA,GAAG;AAE7D,gBAAK,CAAE,eAAgB;AAEtB,gBAAG,KAAK,GAAG,KAAK,GAAG,QAAQ,CAAE;AAAA,YAE9B,OAAO;AAEN,gBAAG,KAAK,GAAG,KAAK,IAAI,WAAY,QAAQ,CAAE,EAAE,GAAG,WAAY,QAAQ,CAAE,EAAE,IAAI,CAAE;AAAA,YAE9E;AAAA,UAED;AAAA,QAED;AAAA,MAED;AAMA,oBAAc;AAId,qBAAe;AAKf,eAAS,gBAAgB;AAExB,cAAM,QAAQ,cAAc,SAAS;AAErC,YAAK,cAAe;AAEnB,cAAI,QAAQ;AACZ,cAAI,SAAS,OAAO;AAIpB,mBAAU,IAAI,GAAG,IAAI,MAAM,KAAO;AAEjC,kBAAM,OAAO,MAAO,CAAE;AACtB,eAAI,KAAM,CAAE,IAAI,QAAQ,KAAM,CAAE,IAAI,QAAQ,KAAM,CAAE,IAAI,MAAO;AAAA,UAEhE;AAEA,kBAAQ,QAAQ,gBAAgB;AAChC,mBAAS,OAAO;AAIhB,mBAAU,IAAI,GAAG,IAAI,MAAM,KAAO;AAEjC,kBAAM,OAAO,MAAO,CAAE;AACtB,eAAI,KAAM,CAAE,IAAI,QAAQ,KAAM,CAAE,IAAI,QAAQ,KAAM,CAAE,IAAI,MAAO;AAAA,UAEhE;AAAA,QAED,OAAO;AAIN,mBAAU,IAAI,GAAG,IAAI,MAAM,KAAO;AAEjC,kBAAM,OAAO,MAAO,CAAE;AACtB,eAAI,KAAM,CAAE,GAAG,KAAM,CAAE,GAAG,KAAM,CAAE,CAAE;AAAA,UAErC;AAIA,mBAAU,IAAI,GAAG,IAAI,MAAM,KAAO;AAEjC,kBAAM,OAAO,MAAO,CAAE;AACtB,eAAI,KAAM,CAAE,IAAI,OAAO,OAAO,KAAM,CAAE,IAAI,OAAO,OAAO,KAAM,CAAE,IAAI,OAAO,KAAM;AAAA,UAElF;AAAA,QAED;AAEA,cAAM,SAAU,OAAO,cAAc,SAAS,IAAI,OAAO,CAAE;AAAA,MAE5D;AAIA,eAAS,iBAAiB;AAEzB,cAAM,QAAQ,cAAc,SAAS;AACrC,YAAI,cAAc;AAClB,kBAAW,SAAS,WAAY;AAChC,uBAAe,QAAQ;AAEvB,iBAAU,IAAI,GAAG,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAO;AAElD,gBAAM,QAAQ,MAAO,CAAE;AACvB,oBAAW,OAAO,WAAY;AAG9B,yBAAe,MAAM;AAAA,QAEtB;AAGA,cAAM,SAAU,OAAO,cAAc,SAAS,IAAI,OAAO,CAAE;AAAA,MAG5D;AAEA,eAAS,UAAWC,UAAS,aAAc;AAE1C,YAAI,IAAIA,SAAQ;AAEhB,eAAQ,EAAG,KAAK,GAAI;AAEnB,gBAAM,IAAI;AACV,cAAI,IAAI,IAAI;AACZ,cAAK,IAAI,EAAI,KAAIA,SAAQ,SAAS;AAIlC,mBAAU,IAAI,GAAG,KAAO,QAAQ,gBAAgB,GAAK,IAAI,IAAI,KAAO;AAEnE,kBAAM,QAAQ,OAAO;AACrB,kBAAM,QAAQ,QAAS,IAAI;AAE3B,kBAAM,IAAI,cAAc,IAAI,OAC3B,IAAI,cAAc,IAAI,OACtB,IAAI,cAAc,IAAI,OACtB,IAAI,cAAc,IAAI;AAEvB,eAAI,GAAG,GAAG,GAAG,CAAE;AAAA,UAEhB;AAAA,QAED;AAAA,MAED;AAEA,eAAS,EAAG,GAAG,GAAG,GAAI;AAErB,oBAAY,KAAM,CAAE;AACpB,oBAAY,KAAM,CAAE;AACpB,oBAAY,KAAM,CAAE;AAAA,MAErB;AAGA,eAAS,GAAI,GAAG,GAAG,GAAI;AAEtB,kBAAW,CAAE;AACb,kBAAW,CAAE;AACb,kBAAW,CAAE;AAEb,cAAM,YAAY,cAAc,SAAS;AACzC,cAAM,MAAM,MAAM,cAAe,OAAO,eAAe,YAAY,GAAG,YAAY,GAAG,YAAY,CAAE;AAEnG,cAAO,IAAK,CAAE,CAAE;AAChB,cAAO,IAAK,CAAE,CAAE;AAChB,cAAO,IAAK,CAAE,CAAE;AAAA,MAEjB;AAEA,eAAS,GAAI,GAAG,GAAG,GAAG,GAAI;AAEzB,kBAAW,CAAE;AACb,kBAAW,CAAE;AACb,kBAAW,CAAE;AAEb,kBAAW,CAAE;AACb,kBAAW,CAAE;AACb,kBAAW,CAAE;AAGb,cAAM,YAAY,cAAc,SAAS;AACzC,cAAM,MAAM,MAAM,mBAAoB,OAAO,eAAe,YAAY,GAAG,YAAY,GAAG,YAAY,GAAG,YAAY,CAAE;AAEvH,cAAO,IAAK,CAAE,CAAE;AAChB,cAAO,IAAK,CAAE,CAAE;AAChB,cAAO,IAAK,CAAE,CAAE;AAEhB,cAAO,IAAK,CAAE,CAAE;AAChB,cAAO,IAAK,CAAE,CAAE;AAChB,cAAO,IAAK,CAAE,CAAE;AAAA,MAEjB;AAEA,eAAS,UAAW,OAAQ;AAE3B,sBAAc,KAAM,YAAa,QAAQ,IAAI,CAAE,CAAE;AACjD,sBAAc,KAAM,YAAa,QAAQ,IAAI,CAAE,CAAE;AACjD,sBAAc,KAAM,YAAa,QAAQ,IAAI,CAAE,CAAE;AAAA,MAElD;AAGA,eAAS,MAAO,SAAU;AAEzB,gBAAQ,KAAM,QAAQ,CAAE;AACxB,gBAAQ,KAAM,QAAQ,CAAE;AAAA,MAEzB;AAAA,IAED;AAAA,EAED;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,aAAa,OAAO,OAAQ,CAAC,GAAG,OAAO,UAAW;AAEvD,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,UAAM,OAAO,MAAM,OAAO;AAE1B,UAAM,SAAS,KAAK,WAAW;AAC/B,UAAM,UAAU,KAAK,WAAW;AAEhC,WAAO,SAAU,QAAQ,SAAS,IAAK;AAAA,EAExC;AAAA,EAEA,OAAO,SAAU,MAAM,QAAS;AAE/B,UAAM,iBAAiB,CAAC;AAExB,aAAU,IAAI,GAAG,KAAK,KAAK,OAAO,QAAQ,IAAI,IAAI,KAAO;AAExD,YAAM,QAAQ,OAAQ,KAAK,OAAQ,CAAE,CAAE;AAEvC,qBAAe,KAAM,KAAM;AAAA,IAE5B;AAEA,UAAM,cAAc,KAAK,QAAQ;AAEjC,QAAK,gBAAgB,QAAY;AAEhC,WAAK,QAAQ,cAAc,IAAI,OAAQ,YAAY,IAAK,EAAE,EAAE,SAAU,WAAY;AAAA,IAEnF;AAEA,WAAO,IAAI,iBAAiB,gBAAgB,KAAK,OAAQ;AAAA,EAE1D;AAED;AAEA,IAAM,mBAAmB;AAAA,EAExB,eAAe,SAAW,UAAU,UAAU,QAAQ,QAAQ,QAAS;AAEtE,UAAM,MAAM,SAAU,SAAS,CAAE;AACjC,UAAM,MAAM,SAAU,SAAS,IAAI,CAAE;AACrC,UAAM,MAAM,SAAU,SAAS,CAAE;AACjC,UAAM,MAAM,SAAU,SAAS,IAAI,CAAE;AACrC,UAAM,MAAM,SAAU,SAAS,CAAE;AACjC,UAAM,MAAM,SAAU,SAAS,IAAI,CAAE;AAErC,WAAO;AAAA,MACN,IAAI,QAAS,KAAK,GAAI;AAAA,MACtB,IAAI,QAAS,KAAK,GAAI;AAAA,MACtB,IAAI,QAAS,KAAK,GAAI;AAAA,IACvB;AAAA,EAED;AAAA,EAEA,oBAAoB,SAAW,UAAU,UAAU,QAAQ,QAAQ,QAAQ,QAAS;AAEnF,UAAM,MAAM,SAAU,SAAS,CAAE;AACjC,UAAM,MAAM,SAAU,SAAS,IAAI,CAAE;AACrC,UAAM,MAAM,SAAU,SAAS,IAAI,CAAE;AACrC,UAAM,MAAM,SAAU,SAAS,CAAE;AACjC,UAAM,MAAM,SAAU,SAAS,IAAI,CAAE;AACrC,UAAM,MAAM,SAAU,SAAS,IAAI,CAAE;AACrC,UAAM,MAAM,SAAU,SAAS,CAAE;AACjC,UAAM,MAAM,SAAU,SAAS,IAAI,CAAE;AACrC,UAAM,MAAM,SAAU,SAAS,IAAI,CAAE;AACrC,UAAM,MAAM,SAAU,SAAS,CAAE;AACjC,UAAM,MAAM,SAAU,SAAS,IAAI,CAAE;AACrC,UAAM,MAAM,SAAU,SAAS,IAAI,CAAE;AAErC,QAAK,KAAK,IAAK,MAAM,GAAI,IAAI,KAAK,IAAK,MAAM,GAAI,GAAI;AAEpD,aAAO;AAAA,QACN,IAAI,QAAS,KAAK,IAAI,GAAI;AAAA,QAC1B,IAAI,QAAS,KAAK,IAAI,GAAI;AAAA,QAC1B,IAAI,QAAS,KAAK,IAAI,GAAI;AAAA,QAC1B,IAAI,QAAS,KAAK,IAAI,GAAI;AAAA,MAC3B;AAAA,IAED,OAAO;AAEN,aAAO;AAAA,QACN,IAAI,QAAS,KAAK,IAAI,GAAI;AAAA,QAC1B,IAAI,QAAS,KAAK,IAAI,GAAI;AAAA,QAC1B,IAAI,QAAS,KAAK,IAAI,GAAI;AAAA,QAC1B,IAAI,QAAS,KAAK,IAAI,GAAI;AAAA,MAC3B;AAAA,IAED;AAAA,EAED;AAED;AAEA,SAAS,SAAU,QAAQ,SAAS,MAAO;AAE1C,OAAK,SAAS,CAAC;AAEf,MAAK,MAAM,QAAS,MAAO,GAAI;AAE9B,aAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,IAAI,GAAG,KAAO;AAEjD,YAAM,QAAQ,OAAQ,CAAE;AAExB,WAAK,OAAO,KAAM,MAAM,IAAK;AAAA,IAE9B;AAAA,EAED,OAAO;AAEN,SAAK,OAAO,KAAM,OAAO,IAAK;AAAA,EAE/B;AAEA,OAAK,UAAU,OAAO,OAAQ,CAAC,GAAG,OAAQ;AAE1C,MAAK,QAAQ,gBAAgB,OAAY,MAAK,QAAQ,cAAc,QAAQ,YAAY,OAAO;AAE/F,SAAO;AAER;AAEA,IAAM,sBAAN,MAAM,6BAA4B,mBAAmB;AAAA,EAEpD,YAAa,SAAS,GAAG,SAAS,GAAI;AAErC,UAAM,KAAM,IAAI,KAAK,KAAM,CAAE,KAAM;AAEnC,UAAM,WAAW;AAAA,MAChB;AAAA,MAAK;AAAA,MAAG;AAAA,MAAI;AAAA,MAAG;AAAA,MAAG;AAAA,MAAI;AAAA,MAAK,CAAE;AAAA,MAAG;AAAA,MAAI;AAAA,MAAG,CAAE;AAAA,MAAG;AAAA,MAC5C;AAAA,MAAG;AAAA,MAAK;AAAA,MAAI;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAK,CAAE;AAAA,MAAI;AAAA,MAAG;AAAA,MAAG,CAAE;AAAA,MAC3C;AAAA,MAAG;AAAA,MAAG;AAAA,MAAM;AAAA,MAAG;AAAA,MAAG;AAAA,MAAI,CAAE;AAAA,MAAG;AAAA,MAAG;AAAA,MAAM,CAAE;AAAA,MAAG;AAAA,MAAG;AAAA,IAC7C;AAEA,UAAM,UAAU;AAAA,MACf;AAAA,MAAG;AAAA,MAAI;AAAA,MAAI;AAAA,MAAG;AAAA,MAAG;AAAA,MAAI;AAAA,MAAG;AAAA,MAAG;AAAA,MAAI;AAAA,MAAG;AAAA,MAAG;AAAA,MAAK;AAAA,MAAG;AAAA,MAAI;AAAA,MACjD;AAAA,MAAG;AAAA,MAAG;AAAA,MAAI;AAAA,MAAG;AAAA,MAAI;AAAA,MAAG;AAAA,MAAI;AAAA,MAAI;AAAA,MAAG;AAAA,MAAI;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAC/C;AAAA,MAAG;AAAA,MAAG;AAAA,MAAI;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAC3C;AAAA,MAAG;AAAA,MAAG;AAAA,MAAI;AAAA,MAAG;AAAA,MAAG;AAAA,MAAI;AAAA,MAAG;AAAA,MAAG;AAAA,MAAI;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,IAC9C;AAEA,UAAO,UAAU,SAAS,QAAQ,MAAO;AAEzC,SAAK,OAAO;AAEZ,SAAK,aAAa;AAAA,MACjB;AAAA,MACA;AAAA,IACD;AAAA,EAED;AAAA,EAEA,OAAO,SAAU,MAAO;AAEvB,WAAO,IAAI,qBAAqB,KAAK,QAAQ,KAAK,MAAO;AAAA,EAE1D;AAED;AAEA,IAAM,qBAAN,MAAM,4BAA2B,mBAAmB;AAAA,EAEnD,YAAa,SAAS,GAAG,SAAS,GAAI;AAErC,UAAM,WAAW;AAAA,MAChB;AAAA,MAAG;AAAA,MAAG;AAAA,MAAI;AAAA,MAAK;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAC3B;AAAA,MAAG;AAAA,MAAK;AAAA,MAAI;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,IAC5B;AAEA,UAAM,UAAU;AAAA,MACf;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MACxB;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MACxB;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,IAChB;AAEA,UAAO,UAAU,SAAS,QAAQ,MAAO;AAEzC,SAAK,OAAO;AAEZ,SAAK,aAAa;AAAA,MACjB;AAAA,MACA;AAAA,IACD;AAAA,EAED;AAAA,EAEA,OAAO,SAAU,MAAO;AAEvB,WAAO,IAAI,oBAAoB,KAAK,QAAQ,KAAK,MAAO;AAAA,EAEzD;AAED;AAEA,IAAM,eAAN,MAAM,sBAAqB,eAAe;AAAA,EAEzC,YAAa,cAAc,KAAK,cAAc,GAAG,gBAAgB,IAAI,cAAc,GAAG,aAAa,GAAG,cAAc,KAAK,KAAK,GAAI;AAEjI,UAAM;AAEN,SAAK,OAAO;AAEZ,SAAK,aAAa;AAAA,MACjB;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACD;AAEA,oBAAgB,KAAK,IAAK,GAAG,aAAc;AAC3C,kBAAc,KAAK,IAAK,GAAG,WAAY;AAIvC,UAAM,UAAU,CAAC;AACjB,UAAM,WAAW,CAAC;AAClB,UAAM,UAAU,CAAC;AACjB,UAAM,MAAM,CAAC;AAIb,QAAI,SAAS;AACb,UAAM,cAAiB,cAAc,eAAgB;AACrD,UAAMP,UAAS,IAAI,QAAQ;AAC3B,UAAM,KAAK,IAAI,QAAQ;AAIvB,aAAU,IAAI,GAAG,KAAK,aAAa,KAAO;AAEzC,eAAU,IAAI,GAAG,KAAK,eAAe,KAAO;AAI3C,cAAM,UAAU,aAAa,IAAI,gBAAgB;AAIjD,QAAAA,QAAO,IAAI,SAAS,KAAK,IAAK,OAAQ;AACtC,QAAAA,QAAO,IAAI,SAAS,KAAK,IAAK,OAAQ;AAEtC,iBAAS,KAAMA,QAAO,GAAGA,QAAO,GAAGA,QAAO,CAAE;AAI5C,gBAAQ,KAAM,GAAG,GAAG,CAAE;AAItB,WAAG,KAAMA,QAAO,IAAI,cAAc,KAAM;AACxC,WAAG,KAAMA,QAAO,IAAI,cAAc,KAAM;AAExC,YAAI,KAAM,GAAG,GAAG,GAAG,CAAE;AAAA,MAEtB;AAIA,gBAAU;AAAA,IAEX;AAIA,aAAU,IAAI,GAAG,IAAI,aAAa,KAAO;AAExC,YAAM,oBAAoB,KAAM,gBAAgB;AAEhD,eAAU,IAAI,GAAG,IAAI,eAAe,KAAO;AAE1C,cAAM,UAAU,IAAI;AAEpB,cAAM,IAAI;AACV,cAAM,IAAI,UAAU,gBAAgB;AACpC,cAAM,IAAI,UAAU,gBAAgB;AACpC,cAAM,IAAI,UAAU;AAIpB,gBAAQ,KAAM,GAAG,GAAG,CAAE;AACtB,gBAAQ,KAAM,GAAG,GAAG,CAAE;AAAA,MAEvB;AAAA,IAED;AAIA,SAAK,SAAU,OAAQ;AACvB,SAAK,aAAc,YAAY,IAAI,uBAAwB,UAAU,CAAE,CAAE;AACzE,SAAK,aAAc,UAAU,IAAI,uBAAwB,SAAS,CAAE,CAAE;AACtE,SAAK,aAAc,MAAM,IAAI,uBAAwB,KAAK,CAAE,CAAE;AAAA,EAE/D;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,aAAa,OAAO,OAAQ,CAAC,GAAG,OAAO,UAAW;AAEvD,WAAO;AAAA,EAER;AAAA,EAEA,OAAO,SAAU,MAAO;AAEvB,WAAO,IAAI,cAAc,KAAK,aAAa,KAAK,aAAa,KAAK,eAAe,KAAK,aAAa,KAAK,YAAY,KAAK,WAAY;AAAA,EAEtI;AAED;AAEA,IAAM,gBAAN,MAAM,uBAAsB,eAAe;AAAA,EAE1C,YAAa,SAAS,IAAI,MAAO,CAAE,IAAI,QAAS,GAAG,GAAI,GAAG,IAAI,QAAS,MAAO,IAAM,GAAG,IAAI,QAAS,KAAK,IAAM,CAAE,CAAE,GAAG,gBAAgB,IAAK;AAE1I,UAAM;AAEN,SAAK,OAAO;AAEZ,SAAK,aAAa;AAAA,MACjB;AAAA,MACA;AAAA,IACD;AAIA,UAAM,UAAU,CAAC;AACjB,UAAM,WAAW,CAAC;AAClB,UAAM,UAAU,CAAC;AACjB,UAAM,MAAM,CAAC;AAIb,QAAI,aAAa;AACjB,QAAI,aAAa;AAIjB,QAAK,MAAM,QAAS,MAAO,MAAM,OAAQ;AAExC,eAAU,MAAO;AAAA,IAElB,OAAO;AAEN,eAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAO;AAE1C,iBAAU,OAAQ,CAAE,CAAE;AAEtB,aAAK,SAAU,YAAY,YAAY,CAAE;AAEzC,sBAAc;AACd,qBAAa;AAAA,MAEd;AAAA,IAED;AAIA,SAAK,SAAU,OAAQ;AACvB,SAAK,aAAc,YAAY,IAAI,uBAAwB,UAAU,CAAE,CAAE;AACzE,SAAK,aAAc,UAAU,IAAI,uBAAwB,SAAS,CAAE,CAAE;AACtE,SAAK,aAAc,MAAM,IAAI,uBAAwB,KAAK,CAAE,CAAE;AAK9D,aAAS,SAAU,OAAQ;AAE1B,YAAM,cAAc,SAAS,SAAS;AACtC,YAAM,SAAS,MAAM,cAAe,aAAc;AAElD,UAAI,gBAAgB,OAAO;AAC3B,YAAM,aAAa,OAAO;AAI1B,UAAK,WAAW,YAAa,aAAc,MAAM,OAAQ;AAExD,wBAAgB,cAAc,QAAQ;AAAA,MAEvC;AAEA,eAAU,IAAI,GAAG,IAAI,WAAW,QAAQ,IAAI,GAAG,KAAO;AAErD,cAAM,YAAY,WAAY,CAAE;AAEhC,YAAK,WAAW,YAAa,SAAU,MAAM,MAAO;AAEnD,qBAAY,CAAE,IAAI,UAAU,QAAQ;AAAA,QAErC;AAAA,MAED;AAEA,YAAM,QAAQ,WAAW,iBAAkB,eAAe,UAAW;AAIrE,eAAU,IAAI,GAAG,IAAI,WAAW,QAAQ,IAAI,GAAG,KAAO;AAErD,cAAM,YAAY,WAAY,CAAE;AAChC,wBAAgB,cAAc,OAAQ,SAAU;AAAA,MAEjD;AAIA,eAAU,IAAI,GAAG,IAAI,cAAc,QAAQ,IAAI,GAAG,KAAO;AAExD,cAAMA,UAAS,cAAe,CAAE;AAEhC,iBAAS,KAAMA,QAAO,GAAGA,QAAO,GAAG,CAAE;AACrC,gBAAQ,KAAM,GAAG,GAAG,CAAE;AACtB,YAAI,KAAMA,QAAO,GAAGA,QAAO,CAAE;AAAA,MAE9B;AAIA,eAAU,IAAI,GAAG,IAAI,MAAM,QAAQ,IAAI,GAAG,KAAO;AAEhD,cAAM,OAAO,MAAO,CAAE;AAEtB,cAAM,IAAI,KAAM,CAAE,IAAI;AACtB,cAAM,IAAI,KAAM,CAAE,IAAI;AACtB,cAAM,IAAI,KAAM,CAAE,IAAI;AAEtB,gBAAQ,KAAM,GAAG,GAAG,CAAE;AACtB,sBAAc;AAAA,MAEf;AAAA,IAED;AAAA,EAED;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,aAAa,OAAO,OAAQ,CAAC,GAAG,OAAO,UAAW;AAEvD,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,UAAM,OAAO,MAAM,OAAO;AAE1B,UAAM,SAAS,KAAK,WAAW;AAE/B,WAAO,OAAQ,QAAQ,IAAK;AAAA,EAE7B;AAAA,EAEA,OAAO,SAAU,MAAM,QAAS;AAE/B,UAAM,iBAAiB,CAAC;AAExB,aAAU,IAAI,GAAG,KAAK,KAAK,OAAO,QAAQ,IAAI,IAAI,KAAO;AAExD,YAAM,QAAQ,OAAQ,KAAK,OAAQ,CAAE,CAAE;AAEvC,qBAAe,KAAM,KAAM;AAAA,IAE5B;AAEA,WAAO,IAAI,eAAe,gBAAgB,KAAK,aAAc;AAAA,EAE9D;AAED;AAEA,SAAS,OAAQ,QAAQ,MAAO;AAE/B,OAAK,SAAS,CAAC;AAEf,MAAK,MAAM,QAAS,MAAO,GAAI;AAE9B,aAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,IAAI,GAAG,KAAO;AAEjD,YAAM,QAAQ,OAAQ,CAAE;AAExB,WAAK,OAAO,KAAM,MAAM,IAAK;AAAA,IAE9B;AAAA,EAED,OAAO;AAEN,SAAK,OAAO,KAAM,OAAO,IAAK;AAAA,EAE/B;AAEA,SAAO;AAER;AAEA,IAAM,iBAAN,MAAM,wBAAuB,eAAe;AAAA,EAE3C,YAAa,SAAS,GAAG,gBAAgB,IAAI,iBAAiB,IAAI,WAAW,GAAG,YAAY,KAAK,KAAK,GAAG,aAAa,GAAG,cAAc,KAAK,IAAK;AAEhJ,UAAM;AAEN,SAAK,OAAO;AAEZ,SAAK,aAAa;AAAA,MACjB;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACD;AAEA,oBAAgB,KAAK,IAAK,GAAG,KAAK,MAAO,aAAc,CAAE;AACzD,qBAAiB,KAAK,IAAK,GAAG,KAAK,MAAO,cAAe,CAAE;AAE3D,UAAM,WAAW,KAAK,IAAK,aAAa,aAAa,KAAK,EAAG;AAE7D,QAAI,QAAQ;AACZ,UAAM,OAAO,CAAC;AAEd,UAAMA,UAAS,IAAI,QAAQ;AAC3B,UAAM,SAAS,IAAI,QAAQ;AAI3B,UAAM,UAAU,CAAC;AACjB,UAAM,WAAW,CAAC;AAClB,UAAM,UAAU,CAAC;AACjB,UAAM,MAAM,CAAC;AAIb,aAAU,KAAK,GAAG,MAAM,gBAAgB,MAAQ;AAE/C,YAAM,cAAc,CAAC;AAErB,YAAM,IAAI,KAAK;AAIf,UAAI,UAAU;AAEd,UAAK,OAAO,KAAK,eAAe,GAAI;AAEnC,kBAAU,MAAM;AAAA,MAEjB,WAAY,OAAO,kBAAkB,aAAa,KAAK,IAAK;AAE3D,kBAAU,OAAQ;AAAA,MAEnB;AAEA,eAAU,KAAK,GAAG,MAAM,eAAe,MAAQ;AAE9C,cAAM,IAAI,KAAK;AAIf,QAAAA,QAAO,IAAI,CAAE,SAAS,KAAK,IAAK,WAAW,IAAI,SAAU,IAAI,KAAK,IAAK,aAAa,IAAI,WAAY;AACpG,QAAAA,QAAO,IAAI,SAAS,KAAK,IAAK,aAAa,IAAI,WAAY;AAC3D,QAAAA,QAAO,IAAI,SAAS,KAAK,IAAK,WAAW,IAAI,SAAU,IAAI,KAAK,IAAK,aAAa,IAAI,WAAY;AAElG,iBAAS,KAAMA,QAAO,GAAGA,QAAO,GAAGA,QAAO,CAAE;AAI5C,eAAO,KAAMA,OAAO,EAAE,UAAU;AAChC,gBAAQ,KAAM,OAAO,GAAG,OAAO,GAAG,OAAO,CAAE;AAI3C,YAAI,KAAM,IAAI,SAAS,IAAI,CAAE;AAE7B,oBAAY,KAAM,OAAS;AAAA,MAE5B;AAEA,WAAK,KAAM,WAAY;AAAA,IAExB;AAIA,aAAU,KAAK,GAAG,KAAK,gBAAgB,MAAQ;AAE9C,eAAU,KAAK,GAAG,KAAK,eAAe,MAAQ;AAE7C,cAAM,IAAI,KAAM,EAAG,EAAG,KAAK,CAAE;AAC7B,cAAM,IAAI,KAAM,EAAG,EAAG,EAAG;AACzB,cAAM,IAAI,KAAM,KAAK,CAAE,EAAG,EAAG;AAC7B,cAAM,IAAI,KAAM,KAAK,CAAE,EAAG,KAAK,CAAE;AAEjC,YAAK,OAAO,KAAK,aAAa,EAAI,SAAQ,KAAM,GAAG,GAAG,CAAE;AACxD,YAAK,OAAO,iBAAiB,KAAK,WAAW,KAAK,GAAK,SAAQ,KAAM,GAAG,GAAG,CAAE;AAAA,MAE9E;AAAA,IAED;AAIA,SAAK,SAAU,OAAQ;AACvB,SAAK,aAAc,YAAY,IAAI,uBAAwB,UAAU,CAAE,CAAE;AACzE,SAAK,aAAc,UAAU,IAAI,uBAAwB,SAAS,CAAE,CAAE;AACtE,SAAK,aAAc,MAAM,IAAI,uBAAwB,KAAK,CAAE,CAAE;AAAA,EAE/D;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,aAAa,OAAO,OAAQ,CAAC,GAAG,OAAO,UAAW;AAEvD,WAAO;AAAA,EAER;AAAA,EAEA,OAAO,SAAU,MAAO;AAEvB,WAAO,IAAI,gBAAgB,KAAK,QAAQ,KAAK,eAAe,KAAK,gBAAgB,KAAK,UAAU,KAAK,WAAW,KAAK,YAAY,KAAK,WAAY;AAAA,EAEnJ;AAED;AAEA,IAAM,sBAAN,MAAM,6BAA4B,mBAAmB;AAAA,EAEpD,YAAa,SAAS,GAAG,SAAS,GAAI;AAErC,UAAM,WAAW;AAAA,MAChB;AAAA,MAAG;AAAA,MAAG;AAAA,MAAI;AAAA,MAAK;AAAA,MAAK;AAAA,MAAI;AAAA,MAAK;AAAA,MAAG;AAAA,MAAM;AAAA,MAAG;AAAA,MAAK;AAAA,IAC/C;AAEA,UAAM,UAAU;AAAA,MACf;AAAA,MAAG;AAAA,MAAG;AAAA,MAAI;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,IACnC;AAEA,UAAO,UAAU,SAAS,QAAQ,MAAO;AAEzC,SAAK,OAAO;AAEZ,SAAK,aAAa;AAAA,MACjB;AAAA,MACA;AAAA,IACD;AAAA,EAED;AAAA,EAEA,OAAO,SAAU,MAAO;AAEvB,WAAO,IAAI,qBAAqB,KAAK,QAAQ,KAAK,MAAO;AAAA,EAE1D;AAED;AAEA,IAAM,gBAAN,MAAM,uBAAsB,eAAe;AAAA,EAE1C,YAAa,SAAS,GAAG,OAAO,KAAK,iBAAiB,IAAI,kBAAkB,IAAI,MAAM,KAAK,KAAK,GAAI;AAEnG,UAAM;AAEN,SAAK,OAAO;AAEZ,SAAK,aAAa;AAAA,MACjB;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACD;AAEA,qBAAiB,KAAK,MAAO,cAAe;AAC5C,sBAAkB,KAAK,MAAO,eAAgB;AAI9C,UAAM,UAAU,CAAC;AACjB,UAAM,WAAW,CAAC;AAClB,UAAM,UAAU,CAAC;AACjB,UAAM,MAAM,CAAC;AAIb,UAAM,SAAS,IAAI,QAAQ;AAC3B,UAAMA,UAAS,IAAI,QAAQ;AAC3B,UAAM,SAAS,IAAI,QAAQ;AAI3B,aAAU,IAAI,GAAG,KAAK,gBAAgB,KAAO;AAE5C,eAAU,IAAI,GAAG,KAAK,iBAAiB,KAAO;AAE7C,cAAM,IAAI,IAAI,kBAAkB;AAChC,cAAM,IAAI,IAAI,iBAAiB,KAAK,KAAK;AAIzC,QAAAA,QAAO,KAAM,SAAS,OAAO,KAAK,IAAK,CAAE,KAAM,KAAK,IAAK,CAAE;AAC3D,QAAAA,QAAO,KAAM,SAAS,OAAO,KAAK,IAAK,CAAE,KAAM,KAAK,IAAK,CAAE;AAC3D,QAAAA,QAAO,IAAI,OAAO,KAAK,IAAK,CAAE;AAE9B,iBAAS,KAAMA,QAAO,GAAGA,QAAO,GAAGA,QAAO,CAAE;AAI5C,eAAO,IAAI,SAAS,KAAK,IAAK,CAAE;AAChC,eAAO,IAAI,SAAS,KAAK,IAAK,CAAE;AAChC,eAAO,WAAYA,SAAQ,MAAO,EAAE,UAAU;AAE9C,gBAAQ,KAAM,OAAO,GAAG,OAAO,GAAG,OAAO,CAAE;AAI3C,YAAI,KAAM,IAAI,eAAgB;AAC9B,YAAI,KAAM,IAAI,cAAe;AAAA,MAE9B;AAAA,IAED;AAIA,aAAU,IAAI,GAAG,KAAK,gBAAgB,KAAO;AAE5C,eAAU,IAAI,GAAG,KAAK,iBAAiB,KAAO;AAI7C,cAAM,KAAM,kBAAkB,KAAM,IAAI,IAAI;AAC5C,cAAM,KAAM,kBAAkB,MAAQ,IAAI,KAAM,IAAI;AACpD,cAAM,KAAM,kBAAkB,MAAQ,IAAI,KAAM;AAChD,cAAM,KAAM,kBAAkB,KAAM,IAAI;AAIxC,gBAAQ,KAAM,GAAG,GAAG,CAAE;AACtB,gBAAQ,KAAM,GAAG,GAAG,CAAE;AAAA,MAEvB;AAAA,IAED;AAIA,SAAK,SAAU,OAAQ;AACvB,SAAK,aAAc,YAAY,IAAI,uBAAwB,UAAU,CAAE,CAAE;AACzE,SAAK,aAAc,UAAU,IAAI,uBAAwB,SAAS,CAAE,CAAE;AACtE,SAAK,aAAc,MAAM,IAAI,uBAAwB,KAAK,CAAE,CAAE;AAAA,EAE/D;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,aAAa,OAAO,OAAQ,CAAC,GAAG,OAAO,UAAW;AAEvD,WAAO;AAAA,EAER;AAAA,EAEA,OAAO,SAAU,MAAO;AAEvB,WAAO,IAAI,eAAe,KAAK,QAAQ,KAAK,MAAM,KAAK,gBAAgB,KAAK,iBAAiB,KAAK,GAAI;AAAA,EAEvG;AAED;AAEA,IAAM,oBAAN,MAAM,2BAA0B,eAAe;AAAA,EAE9C,YAAa,SAAS,GAAG,OAAO,KAAK,kBAAkB,IAAI,iBAAiB,GAAG,IAAI,GAAG,IAAI,GAAI;AAE7F,UAAM;AAEN,SAAK,OAAO;AAEZ,SAAK,aAAa;AAAA,MACjB;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACD;AAEA,sBAAkB,KAAK,MAAO,eAAgB;AAC9C,qBAAiB,KAAK,MAAO,cAAe;AAI5C,UAAM,UAAU,CAAC;AACjB,UAAM,WAAW,CAAC;AAClB,UAAM,UAAU,CAAC;AACjB,UAAM,MAAM,CAAC;AAIb,UAAMA,UAAS,IAAI,QAAQ;AAC3B,UAAM,SAAS,IAAI,QAAQ;AAE3B,UAAM,KAAK,IAAI,QAAQ;AACvB,UAAM,KAAK,IAAI,QAAQ;AAEvB,UAAM,IAAI,IAAI,QAAQ;AACtB,UAAM,IAAI,IAAI,QAAQ;AACtB,UAAM,IAAI,IAAI,QAAQ;AAItB,aAAU,IAAI,GAAG,KAAK,iBAAiB,EAAG,GAAI;AAI7C,YAAM,IAAI,IAAI,kBAAkB,IAAI,KAAK,KAAK;AAK9C,+BAA0B,GAAG,GAAG,GAAG,QAAQ,EAAG;AAC9C,+BAA0B,IAAI,MAAM,GAAG,GAAG,QAAQ,EAAG;AAIrD,QAAE,WAAY,IAAI,EAAG;AACrB,QAAE,WAAY,IAAI,EAAG;AACrB,QAAE,aAAc,GAAG,CAAE;AACrB,QAAE,aAAc,GAAG,CAAE;AAIrB,QAAE,UAAU;AACZ,QAAE,UAAU;AAEZ,eAAU,IAAI,GAAG,KAAK,gBAAgB,EAAG,GAAI;AAK5C,cAAM,IAAI,IAAI,iBAAiB,KAAK,KAAK;AACzC,cAAM,KAAK,CAAE,OAAO,KAAK,IAAK,CAAE;AAChC,cAAM,KAAK,OAAO,KAAK,IAAK,CAAE;AAK9B,QAAAA,QAAO,IAAI,GAAG,KAAM,KAAK,EAAE,IAAI,KAAK,EAAE;AACtC,QAAAA,QAAO,IAAI,GAAG,KAAM,KAAK,EAAE,IAAI,KAAK,EAAE;AACtC,QAAAA,QAAO,IAAI,GAAG,KAAM,KAAK,EAAE,IAAI,KAAK,EAAE;AAEtC,iBAAS,KAAMA,QAAO,GAAGA,QAAO,GAAGA,QAAO,CAAE;AAI5C,eAAO,WAAYA,SAAQ,EAAG,EAAE,UAAU;AAE1C,gBAAQ,KAAM,OAAO,GAAG,OAAO,GAAG,OAAO,CAAE;AAI3C,YAAI,KAAM,IAAI,eAAgB;AAC9B,YAAI,KAAM,IAAI,cAAe;AAAA,MAE9B;AAAA,IAED;AAIA,aAAU,IAAI,GAAG,KAAK,iBAAiB,KAAO;AAE7C,eAAU,IAAI,GAAG,KAAK,gBAAgB,KAAO;AAI5C,cAAM,KAAM,iBAAiB,MAAQ,IAAI,MAAQ,IAAI;AACrD,cAAM,KAAM,iBAAiB,KAAM,KAAM,IAAI;AAC7C,cAAM,KAAM,iBAAiB,KAAM,IAAI;AACvC,cAAM,KAAM,iBAAiB,MAAQ,IAAI,KAAM;AAI/C,gBAAQ,KAAM,GAAG,GAAG,CAAE;AACtB,gBAAQ,KAAM,GAAG,GAAG,CAAE;AAAA,MAEvB;AAAA,IAED;AAIA,SAAK,SAAU,OAAQ;AACvB,SAAK,aAAc,YAAY,IAAI,uBAAwB,UAAU,CAAE,CAAE;AACzE,SAAK,aAAc,UAAU,IAAI,uBAAwB,SAAS,CAAE,CAAE;AACtE,SAAK,aAAc,MAAM,IAAI,uBAAwB,KAAK,CAAE,CAAE;AAI9D,aAAS,yBAA0B,GAAGQ,IAAGC,IAAGP,SAAQ,UAAW;AAE9D,YAAM,KAAK,KAAK,IAAK,CAAE;AACvB,YAAM,KAAK,KAAK,IAAK,CAAE;AACvB,YAAM,UAAUO,KAAID,KAAI;AACxB,YAAM,KAAK,KAAK,IAAK,OAAQ;AAE7B,eAAS,IAAIN,WAAW,IAAI,MAAO,MAAM;AACzC,eAAS,IAAIA,WAAW,IAAI,MAAO,KAAK;AACxC,eAAS,IAAIA,UAAS,KAAK,IAAK,OAAQ,IAAI;AAAA,IAE7C;AAAA,EAED;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,aAAa,OAAO,OAAQ,CAAC,GAAG,OAAO,UAAW;AAEvD,WAAO;AAAA,EAER;AAAA,EAEA,OAAO,SAAU,MAAO;AAEvB,WAAO,IAAI,mBAAmB,KAAK,QAAQ,KAAK,MAAM,KAAK,iBAAiB,KAAK,gBAAgB,KAAK,GAAG,KAAK,CAAE;AAAA,EAEjH;AAED;AAEA,IAAM,eAAN,MAAM,sBAAqB,eAAe;AAAA,EAEzC,YAAa,OAAO,IAAI,sBAAuB,IAAI,QAAS,IAAK,IAAK,CAAE,GAAG,IAAI,QAAS,IAAK,GAAG,CAAE,GAAG,IAAI,QAAS,GAAG,GAAG,CAAE,CAAE,GAAG,kBAAkB,IAAI,SAAS,GAAG,iBAAiB,GAAG,SAAS,OAAQ;AAErM,UAAM;AAEN,SAAK,OAAO;AAEZ,SAAK,aAAa;AAAA,MACjB;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACD;AAEA,UAAM,SAAS,KAAK,oBAAqB,iBAAiB,MAAO;AAIjE,SAAK,WAAW,OAAO;AACvB,SAAK,UAAU,OAAO;AACtB,SAAK,YAAY,OAAO;AAIxB,UAAMF,UAAS,IAAI,QAAQ;AAC3B,UAAM,SAAS,IAAI,QAAQ;AAC3B,UAAM,KAAK,IAAI,QAAQ;AACvB,QAAI,IAAI,IAAI,QAAQ;AAIpB,UAAM,WAAW,CAAC;AAClB,UAAM,UAAU,CAAC;AACjB,UAAM,MAAM,CAAC;AACb,UAAM,UAAU,CAAC;AAIjB,uBAAmB;AAInB,SAAK,SAAU,OAAQ;AACvB,SAAK,aAAc,YAAY,IAAI,uBAAwB,UAAU,CAAE,CAAE;AACzE,SAAK,aAAc,UAAU,IAAI,uBAAwB,SAAS,CAAE,CAAE;AACtE,SAAK,aAAc,MAAM,IAAI,uBAAwB,KAAK,CAAE,CAAE;AAI9D,aAAS,qBAAqB;AAE7B,eAAU,IAAI,GAAG,IAAI,iBAAiB,KAAO;AAE5C,wBAAiB,CAAE;AAAA,MAEpB;AAOA,sBAAmB,WAAW,QAAU,kBAAkB,CAAE;AAK5D,kBAAY;AAIZ,sBAAgB;AAAA,IAEjB;AAEA,aAAS,gBAAiB,GAAI;AAI7B,UAAI,KAAK,WAAY,IAAI,iBAAiB,CAAE;AAI5C,YAAM,IAAI,OAAO,QAAS,CAAE;AAC5B,YAAM,IAAI,OAAO,UAAW,CAAE;AAI9B,eAAU,IAAI,GAAG,KAAK,gBAAgB,KAAO;AAE5C,cAAM,IAAI,IAAI,iBAAiB,KAAK,KAAK;AAEzC,cAAM,MAAM,KAAK,IAAK,CAAE;AACxB,cAAM,MAAM,CAAE,KAAK,IAAK,CAAE;AAI1B,eAAO,IAAM,MAAM,EAAE,IAAI,MAAM,EAAE;AACjC,eAAO,IAAM,MAAM,EAAE,IAAI,MAAM,EAAE;AACjC,eAAO,IAAM,MAAM,EAAE,IAAI,MAAM,EAAE;AACjC,eAAO,UAAU;AAEjB,gBAAQ,KAAM,OAAO,GAAG,OAAO,GAAG,OAAO,CAAE;AAI3C,QAAAA,QAAO,IAAI,EAAE,IAAI,SAAS,OAAO;AACjC,QAAAA,QAAO,IAAI,EAAE,IAAI,SAAS,OAAO;AACjC,QAAAA,QAAO,IAAI,EAAE,IAAI,SAAS,OAAO;AAEjC,iBAAS,KAAMA,QAAO,GAAGA,QAAO,GAAGA,QAAO,CAAE;AAAA,MAE7C;AAAA,IAED;AAEA,aAAS,kBAAkB;AAE1B,eAAU,IAAI,GAAG,KAAK,iBAAiB,KAAO;AAE7C,iBAAU,IAAI,GAAG,KAAK,gBAAgB,KAAO;AAE5C,gBAAM,KAAM,iBAAiB,MAAQ,IAAI,MAAQ,IAAI;AACrD,gBAAM,KAAM,iBAAiB,KAAM,KAAM,IAAI;AAC7C,gBAAM,KAAM,iBAAiB,KAAM,IAAI;AACvC,gBAAM,KAAM,iBAAiB,MAAQ,IAAI,KAAM;AAI/C,kBAAQ,KAAM,GAAG,GAAG,CAAE;AACtB,kBAAQ,KAAM,GAAG,GAAG,CAAE;AAAA,QAEvB;AAAA,MAED;AAAA,IAED;AAEA,aAAS,cAAc;AAEtB,eAAU,IAAI,GAAG,KAAK,iBAAiB,KAAO;AAE7C,iBAAU,IAAI,GAAG,KAAK,gBAAgB,KAAO;AAE5C,aAAG,IAAI,IAAI;AACX,aAAG,IAAI,IAAI;AAEX,cAAI,KAAM,GAAG,GAAG,GAAG,CAAE;AAAA,QAEtB;AAAA,MAED;AAAA,IAED;AAAA,EAED;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,aAAa,OAAO,OAAQ,CAAC,GAAG,OAAO,UAAW;AAEvD,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,UAAM,OAAO,MAAM,OAAO;AAE1B,SAAK,OAAO,KAAK,WAAW,KAAK,OAAO;AAExC,WAAO;AAAA,EAER;AAAA,EAEA,OAAO,SAAU,MAAO;AAIvB,WAAO,IAAI;AAAA,MACV,IAAI,OAAQ,KAAK,KAAK,IAAK,EAAE,EAAE,SAAU,KAAK,IAAK;AAAA,MACnD,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,IACN;AAAA,EAED;AAED;AAEA,IAAM,oBAAN,cAAgC,eAAe;AAAA,EAE9C,YAAa,WAAW,MAAO;AAE9B,UAAM;AAEN,SAAK,OAAO;AAEZ,SAAK,aAAa;AAAA,MACjB;AAAA,IACD;AAEA,QAAK,aAAa,MAAO;AAIxB,YAAM,WAAW,CAAC;AAClB,YAAM,QAAQ,oBAAI,IAAI;AAItB,YAAM,QAAQ,IAAI,QAAQ;AAC1B,YAAM,MAAM,IAAI,QAAQ;AAExB,UAAK,SAAS,UAAU,MAAO;AAI9B,cAAM,WAAW,SAAS,WAAW;AACrC,cAAM,UAAU,SAAS;AACzB,YAAI,SAAS,SAAS;AAEtB,YAAK,OAAO,WAAW,GAAI;AAE1B,mBAAS,CAAE,EAAE,OAAO,GAAG,OAAO,QAAQ,OAAO,eAAe,EAAE,CAAE;AAAA,QAEjE;AAIA,iBAAU,IAAI,GAAG,KAAK,OAAO,QAAQ,IAAI,IAAI,EAAG,GAAI;AAEnD,gBAAM,QAAQ,OAAQ,CAAE;AAExB,gBAAM,aAAa,MAAM;AACzB,gBAAM,aAAa,MAAM;AAEzB,mBAAU,IAAI,YAAY,IAAM,aAAa,YAAc,IAAI,GAAG,KAAK,GAAI;AAE1E,qBAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,oBAAM,SAAS,QAAQ,KAAM,IAAI,CAAE;AACnC,oBAAM,SAAS,QAAQ,KAAM,KAAM,IAAI,KAAM,CAAE;AAE/C,oBAAM,oBAAqB,UAAU,MAAO;AAC5C,kBAAI,oBAAqB,UAAU,MAAO;AAE1C,kBAAK,aAAc,OAAO,KAAK,KAAM,MAAM,MAAO;AAEjD,yBAAS,KAAM,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AACzC,yBAAS,KAAM,IAAI,GAAG,IAAI,GAAG,IAAI,CAAE;AAAA,cAEpC;AAAA,YAED;AAAA,UAED;AAAA,QAED;AAAA,MAED,OAAO;AAIN,cAAM,WAAW,SAAS,WAAW;AAErC,iBAAU,IAAI,GAAG,IAAM,SAAS,QAAQ,GAAK,IAAI,GAAG,KAAO;AAE1D,mBAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAK9B,kBAAM,SAAS,IAAI,IAAI;AACvB,kBAAM,SAAS,IAAI,KAAQ,IAAI,KAAM;AAErC,kBAAM,oBAAqB,UAAU,MAAO;AAC5C,gBAAI,oBAAqB,UAAU,MAAO;AAE1C,gBAAK,aAAc,OAAO,KAAK,KAAM,MAAM,MAAO;AAEjD,uBAAS,KAAM,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AACzC,uBAAS,KAAM,IAAI,GAAG,IAAI,GAAG,IAAI,CAAE;AAAA,YAEpC;AAAA,UAED;AAAA,QAED;AAAA,MAED;AAIA,WAAK,aAAc,YAAY,IAAI,uBAAwB,UAAU,CAAE,CAAE;AAAA,IAE1E;AAAA,EAED;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,aAAa,OAAO,OAAQ,CAAC,GAAG,OAAO,UAAW;AAEvD,WAAO;AAAA,EAER;AAED;AAEA,SAAS,aAAc,OAAO,KAAK,OAAQ;AAE1C,QAAM,QAAQ,GAAG,MAAM,CAAC,IAAI,MAAM,CAAC,IAAI,MAAM,CAAC,IAAI,IAAI,CAAC,IAAI,IAAI,CAAC,IAAI,IAAI,CAAC;AACzE,QAAM,QAAQ,GAAG,IAAI,CAAC,IAAI,IAAI,CAAC,IAAI,IAAI,CAAC,IAAI,MAAM,CAAC,IAAI,MAAM,CAAC,IAAI,MAAM,CAAC;AAEzE,MAAK,MAAM,IAAK,KAAM,MAAM,QAAQ,MAAM,IAAK,KAAM,MAAM,MAAO;AAEjE,WAAO;AAAA,EAER,OAAO;AAEN,UAAM,IAAK,KAAM;AACjB,UAAM,IAAK,KAAM;AACjB,WAAO;AAAA,EAER;AAED;AAEA,IAAI,aAA0B,OAAO,OAAO;AAAA,EAC3C,WAAW;AAAA,EACX;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACD,CAAC;AAED,IAAM,iBAAN,cAA6B,SAAS;AAAA,EAErC,YAAa,YAAa;AAEzB,UAAM;AAEN,SAAK,mBAAmB;AAExB,SAAK,OAAO;AAEZ,SAAK,QAAQ,IAAI,MAAO,CAAS;AACjC,SAAK,cAAc;AAEnB,SAAK,MAAM;AAEX,SAAK,UAAW,UAAW;AAAA,EAE5B;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,MAAM,KAAM,OAAO,KAAM;AAE9B,SAAK,MAAM,OAAO;AAElB,WAAO;AAAA,EAER;AAED;AAEA,IAAM,oBAAN,cAAgC,eAAe;AAAA,EAE9C,YAAa,YAAa;AAEzB,UAAO,UAAW;AAElB,SAAK,sBAAsB;AAE3B,SAAK,OAAO;AAAA,EAEb;AAED;AAEA,IAAM,uBAAN,cAAmC,SAAS;AAAA,EAE3C,YAAa,YAAa;AAEzB,UAAM;AAEN,SAAK,yBAAyB;AAE9B,SAAK,UAAU,EAAE,YAAY,GAAG;AAEhC,SAAK,OAAO;AAEZ,SAAK,QAAQ,IAAI,MAAO,QAAS;AACjC,SAAK,YAAY;AACjB,SAAK,YAAY;AAEjB,SAAK,MAAM;AAEX,SAAK,WAAW;AAChB,SAAK,oBAAoB;AAEzB,SAAK,QAAQ;AACb,SAAK,iBAAiB;AAEtB,SAAK,WAAW,IAAI,MAAO,CAAS;AACpC,SAAK,oBAAoB;AACzB,SAAK,cAAc;AAEnB,SAAK,UAAU;AACf,SAAK,YAAY;AAEjB,SAAK,YAAY;AACjB,SAAK,gBAAgB;AACrB,SAAK,cAAc,IAAI,QAAS,GAAG,CAAE;AAErC,SAAK,kBAAkB;AACvB,SAAK,oBAAoB;AACzB,SAAK,mBAAmB;AAExB,SAAK,eAAe;AAEpB,SAAK,eAAe;AAEpB,SAAK,WAAW;AAEhB,SAAK,SAAS;AACd,SAAK,iBAAiB,IAAI,MAAM;AAChC,SAAK,kBAAkB;AAEvB,SAAK,YAAY;AACjB,SAAK,qBAAqB;AAC1B,SAAK,mBAAmB;AACxB,SAAK,oBAAoB;AAEzB,SAAK,cAAc;AAEnB,SAAK,MAAM;AAEX,SAAK,UAAW,UAAW;AAAA,EAE5B;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,UAAU,EAAE,YAAY,GAAG;AAEhC,SAAK,MAAM,KAAM,OAAO,KAAM;AAC9B,SAAK,YAAY,OAAO;AACxB,SAAK,YAAY,OAAO;AAExB,SAAK,MAAM,OAAO;AAElB,SAAK,WAAW,OAAO;AACvB,SAAK,oBAAoB,OAAO;AAEhC,SAAK,QAAQ,OAAO;AACpB,SAAK,iBAAiB,OAAO;AAE7B,SAAK,SAAS,KAAM,OAAO,QAAS;AACpC,SAAK,cAAc,OAAO;AAC1B,SAAK,oBAAoB,OAAO;AAEhC,SAAK,UAAU,OAAO;AACtB,SAAK,YAAY,OAAO;AAExB,SAAK,YAAY,OAAO;AACxB,SAAK,gBAAgB,OAAO;AAC5B,SAAK,YAAY,KAAM,OAAO,WAAY;AAE1C,SAAK,kBAAkB,OAAO;AAC9B,SAAK,oBAAoB,OAAO;AAChC,SAAK,mBAAmB,OAAO;AAE/B,SAAK,eAAe,OAAO;AAE3B,SAAK,eAAe,OAAO;AAE3B,SAAK,WAAW,OAAO;AAEvB,SAAK,SAAS,OAAO;AACrB,SAAK,eAAe,KAAM,OAAO,cAAe;AAChD,SAAK,kBAAkB,OAAO;AAE9B,SAAK,YAAY,OAAO;AACxB,SAAK,qBAAqB,OAAO;AACjC,SAAK,mBAAmB,OAAO;AAC/B,SAAK,oBAAoB,OAAO;AAEhC,SAAK,cAAc,OAAO;AAE1B,SAAK,MAAM,OAAO;AAElB,WAAO;AAAA,EAER;AAED;AAEA,IAAM,uBAAN,cAAmC,qBAAqB;AAAA,EAEvD,YAAa,YAAa;AAEzB,UAAM;AAEN,SAAK,yBAAyB;AAE9B,SAAK,UAAU;AAAA,MAEd,YAAY;AAAA,MACZ,YAAY;AAAA,IAEb;AAEA,SAAK,OAAO;AAEZ,SAAK,qBAAqB;AAC1B,SAAK,gBAAgB;AAErB,SAAK,eAAe;AACpB,SAAK,qBAAqB;AAC1B,SAAK,wBAAwB;AAC7B,SAAK,uBAAuB,IAAI,QAAS,GAAG,CAAE;AAC9C,SAAK,qBAAqB;AAE1B,SAAK,MAAM;AAEX,WAAO,eAAgB,MAAM,gBAAgB;AAAA,MAC5C,KAAK,WAAY;AAEhB,eAAS,MAAO,OAAQ,KAAK,MAAM,MAAQ,KAAK,MAAM,IAAK,GAAG,CAAE;AAAA,MAEjE;AAAA,MACA,KAAK,SAAW,cAAe;AAE9B,aAAK,OAAQ,IAAI,MAAM,iBAAmB,IAAI,MAAM;AAAA,MAErD;AAAA,IACD,CAAE;AAEF,SAAK,iBAAiB;AACtB,SAAK,iBAAiB;AACtB,SAAK,4BAA4B,CAAE,KAAK,GAAI;AAC5C,SAAK,0BAA0B;AAE/B,SAAK,aAAa,IAAI,MAAO,CAAS;AACtC,SAAK,gBAAgB;AACrB,SAAK,iBAAiB;AACtB,SAAK,oBAAoB;AAEzB,SAAK,kBAAkB;AAEvB,SAAK,YAAY;AACjB,SAAK,eAAe;AACpB,SAAK,sBAAsB;AAC3B,SAAK,mBAAmB,IAAI,MAAO,GAAG,GAAG,CAAE;AAE3C,SAAK,oBAAoB;AACzB,SAAK,uBAAuB;AAC5B,SAAK,gBAAgB,IAAI,MAAO,GAAG,GAAG,CAAE;AACxC,SAAK,mBAAmB;AAExB,SAAK,cAAc;AACnB,SAAK,aAAa;AAClB,SAAK,cAAc;AACnB,SAAK,eAAe;AACpB,SAAK,SAAS;AACd,SAAK,gBAAgB;AAErB,SAAK,UAAW,UAAW;AAAA,EAE5B;AAAA,EAEA,IAAI,aAAa;AAEhB,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,IAAI,WAAY,OAAQ;AAEvB,QAAK,KAAK,cAAc,MAAM,QAAQ,GAAI;AAEzC,WAAK;AAAA,IAEN;AAEA,SAAK,cAAc;AAAA,EAEpB;AAAA,EAEA,IAAI,YAAY;AAEf,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,IAAI,UAAW,OAAQ;AAEtB,QAAK,KAAK,aAAa,MAAM,QAAQ,GAAI;AAExC,WAAK;AAAA,IAEN;AAEA,SAAK,aAAa;AAAA,EAEnB;AAAA,EAEA,IAAI,cAAc;AAEjB,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,IAAI,YAAa,OAAQ;AAExB,QAAK,KAAK,eAAe,MAAM,QAAQ,GAAI;AAE1C,WAAK;AAAA,IAEN;AAEA,SAAK,eAAe;AAAA,EAErB;AAAA,EAEA,IAAI,aAAa;AAEhB,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,IAAI,WAAY,OAAQ;AAEvB,QAAK,KAAK,cAAc,MAAM,QAAQ,GAAI;AAEzC,WAAK;AAAA,IAEN;AAEA,SAAK,cAAc;AAAA,EAEpB;AAAA,EAEA,IAAI,QAAQ;AAEX,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,IAAI,MAAO,OAAQ;AAElB,QAAK,KAAK,SAAS,MAAM,QAAQ,GAAI;AAEpC,WAAK;AAAA,IAEN;AAEA,SAAK,SAAS;AAAA,EAEf;AAAA,EAEA,IAAI,eAAe;AAElB,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,IAAI,aAAc,OAAQ;AAEzB,QAAK,KAAK,gBAAgB,MAAM,QAAQ,GAAI;AAE3C,WAAK;AAAA,IAEN;AAEA,SAAK,gBAAgB;AAAA,EAEtB;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,UAAU;AAAA,MAEd,YAAY;AAAA,MACZ,YAAY;AAAA,IAEb;AAEA,SAAK,aAAa,OAAO;AACzB,SAAK,qBAAqB,OAAO;AACjC,SAAK,gBAAgB,OAAO;AAE5B,SAAK,YAAY,OAAO;AACxB,SAAK,eAAe,OAAO;AAC3B,SAAK,qBAAqB,OAAO;AACjC,SAAK,wBAAwB,OAAO;AACpC,SAAK,qBAAqB,OAAO;AACjC,SAAK,qBAAqB,KAAM,OAAO,oBAAqB;AAE5D,SAAK,aAAa,OAAO;AACzB,SAAK,MAAM,OAAO;AAElB,SAAK,cAAc,OAAO;AAC1B,SAAK,iBAAiB,OAAO;AAC7B,SAAK,iBAAiB,OAAO;AAC7B,SAAK,4BAA4B,CAAE,GAAG,OAAO,yBAA0B;AACvE,SAAK,0BAA0B,OAAO;AAEtC,SAAK,QAAQ,OAAO;AACpB,SAAK,WAAW,KAAM,OAAO,UAAW;AACxC,SAAK,gBAAgB,OAAO;AAC5B,SAAK,iBAAiB,OAAO;AAC7B,SAAK,oBAAoB,OAAO;AAEhC,SAAK,eAAe,OAAO;AAC3B,SAAK,kBAAkB,OAAO;AAE9B,SAAK,YAAY,OAAO;AACxB,SAAK,eAAe,OAAO;AAC3B,SAAK,sBAAsB,OAAO;AAClC,SAAK,iBAAiB,KAAM,OAAO,gBAAiB;AAEpD,SAAK,oBAAoB,OAAO;AAChC,SAAK,uBAAuB,OAAO;AACnC,SAAK,cAAc,KAAM,OAAO,aAAc;AAC9C,SAAK,mBAAmB,OAAO;AAE/B,WAAO;AAAA,EAER;AAED;AAEA,IAAM,oBAAN,cAAgC,SAAS;AAAA,EAExC,YAAa,YAAa;AAEzB,UAAM;AAEN,SAAK,sBAAsB;AAE3B,SAAK,OAAO;AAEZ,SAAK,QAAQ,IAAI,MAAO,QAAS;AACjC,SAAK,WAAW,IAAI,MAAO,OAAS;AACpC,SAAK,YAAY;AAEjB,SAAK,MAAM;AAEX,SAAK,WAAW;AAChB,SAAK,oBAAoB;AAEzB,SAAK,QAAQ;AACb,SAAK,iBAAiB;AAEtB,SAAK,WAAW,IAAI,MAAO,CAAS;AACpC,SAAK,oBAAoB;AACzB,SAAK,cAAc;AAEnB,SAAK,UAAU;AACf,SAAK,YAAY;AAEjB,SAAK,YAAY;AACjB,SAAK,gBAAgB;AACrB,SAAK,cAAc,IAAI,QAAS,GAAG,CAAE;AAErC,SAAK,kBAAkB;AACvB,SAAK,oBAAoB;AACzB,SAAK,mBAAmB;AAExB,SAAK,cAAc;AAEnB,SAAK,WAAW;AAEhB,SAAK,SAAS;AACd,SAAK,iBAAiB,IAAI,MAAM;AAChC,SAAK,UAAU;AACf,SAAK,eAAe;AACpB,SAAK,kBAAkB;AAEvB,SAAK,YAAY;AACjB,SAAK,qBAAqB;AAC1B,SAAK,mBAAmB;AACxB,SAAK,oBAAoB;AAEzB,SAAK,cAAc;AAEnB,SAAK,MAAM;AAEX,SAAK,UAAW,UAAW;AAAA,EAE5B;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,MAAM,KAAM,OAAO,KAAM;AAC9B,SAAK,SAAS,KAAM,OAAO,QAAS;AACpC,SAAK,YAAY,OAAO;AAExB,SAAK,MAAM,OAAO;AAElB,SAAK,WAAW,OAAO;AACvB,SAAK,oBAAoB,OAAO;AAEhC,SAAK,QAAQ,OAAO;AACpB,SAAK,iBAAiB,OAAO;AAE7B,SAAK,SAAS,KAAM,OAAO,QAAS;AACpC,SAAK,cAAc,OAAO;AAC1B,SAAK,oBAAoB,OAAO;AAEhC,SAAK,UAAU,OAAO;AACtB,SAAK,YAAY,OAAO;AAExB,SAAK,YAAY,OAAO;AACxB,SAAK,gBAAgB,OAAO;AAC5B,SAAK,YAAY,KAAM,OAAO,WAAY;AAE1C,SAAK,kBAAkB,OAAO;AAC9B,SAAK,oBAAoB,OAAO;AAChC,SAAK,mBAAmB,OAAO;AAE/B,SAAK,cAAc,OAAO;AAE1B,SAAK,WAAW,OAAO;AAEvB,SAAK,SAAS,OAAO;AACrB,SAAK,eAAe,KAAM,OAAO,cAAe;AAChD,SAAK,UAAU,OAAO;AACtB,SAAK,eAAe,OAAO;AAC3B,SAAK,kBAAkB,OAAO;AAE9B,SAAK,YAAY,OAAO;AACxB,SAAK,qBAAqB,OAAO;AACjC,SAAK,mBAAmB,OAAO;AAC/B,SAAK,oBAAoB,OAAO;AAEhC,SAAK,cAAc,OAAO;AAE1B,SAAK,MAAM,OAAO;AAElB,WAAO;AAAA,EAER;AAED;AAEA,IAAM,mBAAN,cAA+B,SAAS;AAAA,EAEvC,YAAa,YAAa;AAEzB,UAAM;AAEN,SAAK,qBAAqB;AAE1B,SAAK,UAAU,EAAE,QAAQ,GAAG;AAE5B,SAAK,OAAO;AAEZ,SAAK,QAAQ,IAAI,MAAO,QAAS;AAEjC,SAAK,MAAM;AACX,SAAK,cAAc;AAEnB,SAAK,WAAW;AAChB,SAAK,oBAAoB;AAEzB,SAAK,QAAQ;AACb,SAAK,iBAAiB;AAEtB,SAAK,WAAW,IAAI,MAAO,CAAS;AACpC,SAAK,oBAAoB;AACzB,SAAK,cAAc;AAEnB,SAAK,UAAU;AACf,SAAK,YAAY;AAEjB,SAAK,YAAY;AACjB,SAAK,gBAAgB;AACrB,SAAK,cAAc,IAAI,QAAS,GAAG,CAAE;AAErC,SAAK,kBAAkB;AACvB,SAAK,oBAAoB;AACzB,SAAK,mBAAmB;AAExB,SAAK,WAAW;AAEhB,SAAK,YAAY;AACjB,SAAK,qBAAqB;AAC1B,SAAK,mBAAmB;AACxB,SAAK,oBAAoB;AAEzB,SAAK,MAAM;AAEX,SAAK,UAAW,UAAW;AAAA,EAE5B;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,MAAM,KAAM,OAAO,KAAM;AAE9B,SAAK,MAAM,OAAO;AAClB,SAAK,cAAc,OAAO;AAE1B,SAAK,WAAW,OAAO;AACvB,SAAK,oBAAoB,OAAO;AAEhC,SAAK,QAAQ,OAAO;AACpB,SAAK,iBAAiB,OAAO;AAE7B,SAAK,SAAS,KAAM,OAAO,QAAS;AACpC,SAAK,cAAc,OAAO;AAC1B,SAAK,oBAAoB,OAAO;AAEhC,SAAK,UAAU,OAAO;AACtB,SAAK,YAAY,OAAO;AAExB,SAAK,YAAY,OAAO;AACxB,SAAK,gBAAgB,OAAO;AAC5B,SAAK,YAAY,KAAM,OAAO,WAAY;AAE1C,SAAK,kBAAkB,OAAO;AAC9B,SAAK,oBAAoB,OAAO;AAChC,SAAK,mBAAmB,OAAO;AAE/B,SAAK,WAAW,OAAO;AAEvB,SAAK,YAAY,OAAO;AACxB,SAAK,qBAAqB,OAAO;AACjC,SAAK,mBAAmB,OAAO;AAC/B,SAAK,oBAAoB,OAAO;AAEhC,SAAK,MAAM,OAAO;AAElB,WAAO;AAAA,EAER;AAED;AAEA,IAAM,qBAAN,cAAiC,SAAS;AAAA,EAEzC,YAAa,YAAa;AAEzB,UAAM;AAEN,SAAK,uBAAuB;AAE5B,SAAK,OAAO;AAEZ,SAAK,UAAU;AACf,SAAK,YAAY;AAEjB,SAAK,YAAY;AACjB,SAAK,gBAAgB;AACrB,SAAK,cAAc,IAAI,QAAS,GAAG,CAAE;AAErC,SAAK,kBAAkB;AACvB,SAAK,oBAAoB;AACzB,SAAK,mBAAmB;AAExB,SAAK,YAAY;AACjB,SAAK,qBAAqB;AAE1B,SAAK,cAAc;AAEnB,SAAK,UAAW,UAAW;AAAA,EAE5B;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,UAAU,OAAO;AACtB,SAAK,YAAY,OAAO;AAExB,SAAK,YAAY,OAAO;AACxB,SAAK,gBAAgB,OAAO;AAC5B,SAAK,YAAY,KAAM,OAAO,WAAY;AAE1C,SAAK,kBAAkB,OAAO;AAC9B,SAAK,oBAAoB,OAAO;AAChC,SAAK,mBAAmB,OAAO;AAE/B,SAAK,YAAY,OAAO;AACxB,SAAK,qBAAqB,OAAO;AAEjC,SAAK,cAAc,OAAO;AAE1B,WAAO;AAAA,EAER;AAED;AAEA,IAAM,sBAAN,cAAkC,SAAS;AAAA,EAE1C,YAAa,YAAa;AAEzB,UAAM;AAEN,SAAK,wBAAwB;AAE7B,SAAK,OAAO;AAEZ,SAAK,QAAQ,IAAI,MAAO,QAAS;AAEjC,SAAK,MAAM;AAEX,SAAK,WAAW;AAChB,SAAK,oBAAoB;AAEzB,SAAK,QAAQ;AACb,SAAK,iBAAiB;AAEtB,SAAK,WAAW,IAAI,MAAO,CAAS;AACpC,SAAK,oBAAoB;AACzB,SAAK,cAAc;AAEnB,SAAK,UAAU;AACf,SAAK,YAAY;AAEjB,SAAK,YAAY;AACjB,SAAK,gBAAgB;AACrB,SAAK,cAAc,IAAI,QAAS,GAAG,CAAE;AAErC,SAAK,kBAAkB;AACvB,SAAK,oBAAoB;AACzB,SAAK,mBAAmB;AAExB,SAAK,cAAc;AAEnB,SAAK,WAAW;AAEhB,SAAK,SAAS;AACd,SAAK,iBAAiB,IAAI,MAAM;AAChC,SAAK,UAAU;AACf,SAAK,eAAe;AACpB,SAAK,kBAAkB;AAEvB,SAAK,YAAY;AACjB,SAAK,qBAAqB;AAC1B,SAAK,mBAAmB;AACxB,SAAK,oBAAoB;AAEzB,SAAK,cAAc;AAEnB,SAAK,MAAM;AAEX,SAAK,UAAW,UAAW;AAAA,EAE5B;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,MAAM,KAAM,OAAO,KAAM;AAE9B,SAAK,MAAM,OAAO;AAElB,SAAK,WAAW,OAAO;AACvB,SAAK,oBAAoB,OAAO;AAEhC,SAAK,QAAQ,OAAO;AACpB,SAAK,iBAAiB,OAAO;AAE7B,SAAK,SAAS,KAAM,OAAO,QAAS;AACpC,SAAK,cAAc,OAAO;AAC1B,SAAK,oBAAoB,OAAO;AAEhC,SAAK,UAAU,OAAO;AACtB,SAAK,YAAY,OAAO;AAExB,SAAK,YAAY,OAAO;AACxB,SAAK,gBAAgB,OAAO;AAC5B,SAAK,YAAY,KAAM,OAAO,WAAY;AAE1C,SAAK,kBAAkB,OAAO;AAC9B,SAAK,oBAAoB,OAAO;AAChC,SAAK,mBAAmB,OAAO;AAE/B,SAAK,cAAc,OAAO;AAE1B,SAAK,WAAW,OAAO;AAEvB,SAAK,SAAS,OAAO;AACrB,SAAK,eAAe,KAAM,OAAO,cAAe;AAChD,SAAK,UAAU,OAAO;AACtB,SAAK,eAAe,OAAO;AAC3B,SAAK,kBAAkB,OAAO;AAE9B,SAAK,YAAY,OAAO;AACxB,SAAK,qBAAqB,OAAO;AACjC,SAAK,mBAAmB,OAAO;AAC/B,SAAK,oBAAoB,OAAO;AAEhC,SAAK,cAAc,OAAO;AAE1B,SAAK,MAAM,OAAO;AAElB,WAAO;AAAA,EAER;AAED;AAEA,IAAM,qBAAN,cAAiC,SAAS;AAAA,EAEzC,YAAa,YAAa;AAEzB,UAAM;AAEN,SAAK,uBAAuB;AAE5B,SAAK,UAAU,EAAE,UAAU,GAAG;AAE9B,SAAK,OAAO;AAEZ,SAAK,QAAQ,IAAI,MAAO,QAAS;AAEjC,SAAK,SAAS;AAEd,SAAK,MAAM;AAEX,SAAK,UAAU;AACf,SAAK,YAAY;AAEjB,SAAK,YAAY;AACjB,SAAK,gBAAgB;AACrB,SAAK,cAAc,IAAI,QAAS,GAAG,CAAE;AAErC,SAAK,kBAAkB;AACvB,SAAK,oBAAoB;AACzB,SAAK,mBAAmB;AAExB,SAAK,WAAW;AAEhB,SAAK,cAAc;AAEnB,SAAK,MAAM;AAEX,SAAK,UAAW,UAAW;AAAA,EAE5B;AAAA,EAGA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,UAAU,EAAE,UAAU,GAAG;AAE9B,SAAK,MAAM,KAAM,OAAO,KAAM;AAE9B,SAAK,SAAS,OAAO;AAErB,SAAK,MAAM,OAAO;AAElB,SAAK,UAAU,OAAO;AACtB,SAAK,YAAY,OAAO;AAExB,SAAK,YAAY,OAAO;AACxB,SAAK,gBAAgB,OAAO;AAC5B,SAAK,YAAY,KAAM,OAAO,WAAY;AAE1C,SAAK,kBAAkB,OAAO;AAC9B,SAAK,oBAAoB,OAAO;AAChC,SAAK,mBAAmB,OAAO;AAE/B,SAAK,WAAW,OAAO;AAEvB,SAAK,cAAc,OAAO;AAE1B,SAAK,MAAM,OAAO;AAElB,WAAO;AAAA,EAER;AAED;AAEA,IAAM,qBAAN,cAAiC,kBAAkB;AAAA,EAElD,YAAa,YAAa;AAEzB,UAAM;AAEN,SAAK,uBAAuB;AAE5B,SAAK,OAAO;AAEZ,SAAK,QAAQ;AACb,SAAK,WAAW;AAChB,SAAK,UAAU;AAEf,SAAK,UAAW,UAAW;AAAA,EAE5B;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,QAAQ,OAAO;AACpB,SAAK,WAAW,OAAO;AACvB,SAAK,UAAU,OAAO;AAEtB,WAAO;AAAA,EAER;AAED;AAGA,SAAS,aAAc,OAAO,MAAM,YAAa;AAEhD,MAAK,CAAE;AAAA,EACN,CAAE,cAAc,MAAM,gBAAgB,KAAO,QAAO;AAErD,MAAK,OAAO,KAAK,sBAAsB,UAAW;AAEjD,WAAO,IAAI,KAAM,KAAM;AAAA,EAExB;AAEA,SAAO,MAAM,UAAU,MAAM,KAAM,KAAM;AAE1C;AAEA,SAAS,aAAc,QAAS;AAE/B,SAAO,YAAY,OAAQ,MAAO,KACjC,EAAI,kBAAkB;AAExB;AAGA,SAAS,iBAAkB,OAAQ;AAElC,WAAS,YAAa,GAAG,GAAI;AAE5B,WAAO,MAAO,CAAE,IAAI,MAAO,CAAE;AAAA,EAE9B;AAEA,QAAM,IAAI,MAAM;AAChB,QAAM,SAAS,IAAI,MAAO,CAAE;AAC5B,WAAU,IAAI,GAAG,MAAM,GAAG,EAAG,EAAI,QAAQ,CAAE,IAAI;AAE/C,SAAO,KAAM,WAAY;AAEzB,SAAO;AAER;AAGA,SAAS,YAAa,QAAQ,QAAQ,OAAQ;AAE7C,QAAM,UAAU,OAAO;AACvB,QAAM,SAAS,IAAI,OAAO,YAAa,OAAQ;AAE/C,WAAU,IAAI,GAAG,YAAY,GAAG,cAAc,SAAS,EAAG,GAAI;AAE7D,UAAM,YAAY,MAAO,CAAE,IAAI;AAE/B,aAAU,IAAI,GAAG,MAAM,QAAQ,EAAG,GAAI;AAErC,aAAQ,WAAa,IAAI,OAAQ,YAAY,CAAE;AAAA,IAEhD;AAAA,EAED;AAEA,SAAO;AAER;AAGA,SAAS,YAAa,UAAU,OAAO,QAAQ,mBAAoB;AAElE,MAAI,IAAI,GAAG,MAAM,SAAU,CAAE;AAE7B,SAAQ,QAAQ,UAAa,IAAK,iBAAkB,MAAM,QAAY;AAErE,UAAM,SAAU,GAAK;AAAA,EAEtB;AAEA,MAAK,QAAQ,OAAY;AAEzB,MAAI,QAAQ,IAAK,iBAAkB;AACnC,MAAK,UAAU,OAAY;AAE3B,MAAK,MAAM,QAAS,KAAM,GAAI;AAE7B,OAAG;AAEF,cAAQ,IAAK,iBAAkB;AAE/B,UAAK,UAAU,QAAY;AAE1B,cAAM,KAAM,IAAI,IAAK;AACrB,eAAO,KAAK,MAAO,QAAQ,KAAM;AAAA,MAElC;AAEA,YAAM,SAAU,GAAK;AAAA,IAEtB,SAAU,QAAQ;AAAA,EAEnB,WAAY,MAAM,YAAY,QAAY;AAIzC,OAAG;AAEF,cAAQ,IAAK,iBAAkB;AAE/B,UAAK,UAAU,QAAY;AAE1B,cAAM,KAAM,IAAI,IAAK;AACrB,cAAM,QAAS,QAAQ,OAAO,MAAO;AAAA,MAEtC;AAEA,YAAM,SAAU,GAAK;AAAA,IAEtB,SAAU,QAAQ;AAAA,EAEnB,OAAO;AAIN,OAAG;AAEF,cAAQ,IAAK,iBAAkB;AAE/B,UAAK,UAAU,QAAY;AAE1B,cAAM,KAAM,IAAI,IAAK;AACrB,eAAO,KAAM,KAAM;AAAA,MAEpB;AAEA,YAAM,SAAU,GAAK;AAAA,IAEtB,SAAU,QAAQ;AAAA,EAEnB;AAED;AAEA,SAAS,QAAS,YAAY,MAAM,YAAY,UAAU,MAAM,IAAK;AAEpE,QAAM,OAAO,WAAW,MAAM;AAE9B,OAAK,OAAO;AAEZ,QAAM,SAAS,CAAC;AAEhB,WAAU,IAAI,GAAG,IAAI,KAAK,OAAO,QAAQ,EAAG,GAAI;AAE/C,UAAM,QAAQ,KAAK,OAAQ,CAAE;AAC7B,UAAM,YAAY,MAAM,aAAa;AAErC,UAAM,QAAQ,CAAC;AACf,UAAM,SAAS,CAAC;AAEhB,aAAU,IAAI,GAAG,IAAI,MAAM,MAAM,QAAQ,EAAG,GAAI;AAE/C,YAAM,QAAQ,MAAM,MAAO,CAAE,IAAI;AAEjC,UAAK,QAAQ,cAAc,SAAS,SAAW;AAE/C,YAAM,KAAM,MAAM,MAAO,CAAE,CAAE;AAE7B,eAAU,IAAI,GAAG,IAAI,WAAW,EAAG,GAAI;AAEtC,eAAO,KAAM,MAAM,OAAQ,IAAI,YAAY,CAAE,CAAE;AAAA,MAEhD;AAAA,IAED;AAEA,QAAK,MAAM,WAAW,EAAI;AAE1B,UAAM,QAAQ,aAAc,OAAO,MAAM,MAAM,WAAY;AAC3D,UAAM,SAAS,aAAc,QAAQ,MAAM,OAAO,WAAY;AAE9D,WAAO,KAAM,KAAM;AAAA,EAEpB;AAEA,OAAK,SAAS;AAId,MAAI,eAAe;AAEnB,WAAU,IAAI,GAAG,IAAI,KAAK,OAAO,QAAQ,EAAG,GAAI;AAE/C,QAAK,eAAe,KAAK,OAAQ,CAAE,EAAE,MAAO,CAAE,GAAI;AAEjD,qBAAe,KAAK,OAAQ,CAAE,EAAE,MAAO,CAAE;AAAA,IAE1C;AAAA,EAED;AAIA,WAAU,IAAI,GAAG,IAAI,KAAK,OAAO,QAAQ,EAAG,GAAI;AAE/C,SAAK,OAAQ,CAAE,EAAE,MAAO,KAAM,YAAa;AAAA,EAE5C;AAEA,OAAK,cAAc;AAEnB,SAAO;AAER;AAEA,SAAS,iBAAkB,YAAY,iBAAiB,GAAG,gBAAgB,YAAY,MAAM,IAAK;AAEjG,MAAK,OAAO,EAAI,OAAM;AAEtB,QAAM,YAAY,cAAc,OAAO;AACvC,QAAM,gBAAgB,iBAAiB;AAGvC,WAAU,IAAI,GAAG,IAAI,WAAW,EAAG,GAAI;AAEtC,UAAM,iBAAiB,cAAc,OAAQ,CAAE;AAC/C,UAAM,qBAAqB,eAAe;AAG1C,QAAK,uBAAuB,UAAU,uBAAuB,SAAW;AAGxE,UAAM,cAAc,WAAW,OAAO,KAAM,SAAW,OAAQ;AAE9D,aAAO,MAAM,SAAS,eAAe,QACjC,MAAM,kBAAkB;AAAA,IAE7B,CAAE;AAEF,QAAK,gBAAgB,OAAY;AAEjC,QAAI,kBAAkB;AACtB,UAAM,qBAAqB,eAAe,aAAa;AAEvD,QAAK,eAAe,kBAAkB,2CAA4C;AAEjF,wBAAkB,qBAAqB;AAAA,IAExC;AAEA,QAAI,eAAe;AACnB,UAAM,kBAAkB,YAAY,aAAa;AAEjD,QAAK,YAAY,kBAAkB,2CAA4C;AAE9E,qBAAe,kBAAkB;AAAA,IAElC;AAEA,UAAM,YAAY,eAAe,MAAM,SAAS;AAChD,QAAI;AAGJ,QAAK,iBAAiB,eAAe,MAAO,CAAE,GAAI;AAGjD,YAAM,aAAa;AACnB,YAAM,WAAW,qBAAqB;AACtC,uBAAiB,eAAe,OAAO,MAAO,YAAY,QAAS;AAAA,IAEpE,WAAY,iBAAiB,eAAe,MAAO,SAAU,GAAI;AAGhE,YAAM,aAAa,YAAY,qBAAqB;AACpD,YAAM,WAAW,aAAa,qBAAqB;AACnD,uBAAiB,eAAe,OAAO,MAAO,YAAY,QAAS;AAAA,IAEpE,OAAO;AAGN,YAAM,cAAc,eAAe,kBAAkB;AACrD,YAAM,aAAa;AACnB,YAAM,WAAW,qBAAqB;AACtC,kBAAY,SAAU,aAAc;AACpC,uBAAiB,YAAY,aAAa,MAAO,YAAY,QAAS;AAAA,IAEvE;AAGA,QAAK,uBAAuB,cAAe;AAE1C,YAAM,gBAAgB,IAAI,WAAW,EAAE,UAAW,cAAe,EAAE,UAAU,EAAE,UAAU;AACzF,oBAAc,QAAS,cAAe;AAAA,IAEvC;AAIA,UAAM,WAAW,YAAY,MAAM;AACnC,aAAU,IAAI,GAAG,IAAI,UAAU,EAAG,GAAI;AAErC,YAAM,aAAa,IAAI,kBAAkB;AAEzC,UAAK,uBAAuB,cAAe;AAG1C,mBAAW;AAAA,UACV,YAAY;AAAA,UACZ;AAAA,UACA;AAAA,UACA;AAAA,UACA,YAAY;AAAA,UACZ;AAAA,QACD;AAAA,MAED,OAAO;AAEN,cAAM,WAAW,kBAAkB,eAAe;AAGlD,iBAAU,IAAI,GAAG,IAAI,UAAU,EAAG,GAAI;AAErC,sBAAY,OAAQ,aAAa,CAAE,KAAK,eAAgB,CAAE;AAAA,QAE3D;AAAA,MAED;AAAA,IAED;AAAA,EAED;AAEA,aAAW,YAAY;AAEvB,SAAO;AAER;AAEA,IAAM,iBAAiB;AAAA,EACtB;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACD;AAuBA,IAAM,cAAN,MAAkB;AAAA,EAEjB,YAAa,oBAAoB,cAAc,YAAY,cAAe;AAEzE,SAAK,qBAAqB;AAC1B,SAAK,eAAe;AAEpB,SAAK,eAAe,iBAAiB,SACpC,eAAe,IAAI,aAAa,YAAa,UAAW;AACzD,SAAK,eAAe;AACpB,SAAK,YAAY;AAEjB,SAAK,WAAW;AAChB,SAAK,mBAAmB,CAAC;AAAA,EAE1B;AAAA,EAEA,SAAU,GAAI;AAEb,UAAM,KAAK,KAAK;AAChB,QAAI,KAAK,KAAK,cACb,KAAK,GAAI,EAAG,GACZ,KAAK,GAAI,KAAK,CAAE;AAEjB,uBAAmB;AAElB,YAAM;AAEL,YAAI;AAEJ,qBAAa;AAMZ,uBAAc,KAAK,EAAI,IAAI,KAAO;AAEjC,qBAAU,WAAW,KAAK,OAAO;AAEhC,kBAAK,OAAO,QAAY;AAEvB,oBAAK,IAAI,GAAK,OAAM;AAIpB,qBAAK,GAAG;AACR,qBAAK,eAAe;AACpB,uBAAO,KAAK,iBAAkB,KAAK,CAAE;AAAA,cAEtC;AAEA,kBAAK,OAAO,SAAW;AAEvB,mBAAK;AACL,mBAAK,GAAI,EAAG,EAAG;AAEf,kBAAK,IAAI,IAAK;AAGb,sBAAM;AAAA,cAEP;AAAA,YAED;AAGA,oBAAQ,GAAG;AACX,kBAAM;AAAA,UAEP;AAIA,cAAK,EAAI,KAAK,KAAO;AAIpB,kBAAM,WAAW,GAAI,CAAE;AAEvB,gBAAK,IAAI,UAAW;AAEnB,mBAAK;AACL,mBAAK;AAAA,YAEN;AAIA,qBAAU,WAAW,KAAK,OAAO;AAEhC,kBAAK,OAAO,QAAY;AAIvB,qBAAK,eAAe;AACpB,uBAAO,KAAK,iBAAkB,CAAE;AAAA,cAEjC;AAEA,kBAAK,OAAO,SAAW;AAEvB,mBAAK;AACL,mBAAK,GAAI,EAAG,KAAK,CAAE;AAEnB,kBAAK,KAAK,IAAK;AAGd,sBAAM;AAAA,cAEP;AAAA,YAED;AAGA,oBAAQ;AACR,iBAAK;AACL,kBAAM;AAAA,UAEP;AAIA,gBAAM;AAAA,QAEP;AAIA,eAAQ,KAAK,OAAQ;AAEpB,gBAAM,MAAQ,KAAK,UAAY;AAE/B,cAAK,IAAI,GAAI,GAAI,GAAI;AAEpB,oBAAQ;AAAA,UAET,OAAO;AAEN,iBAAK,MAAM;AAAA,UAEZ;AAAA,QAED;AAEA,aAAK,GAAI,EAAG;AACZ,aAAK,GAAI,KAAK,CAAE;AAIhB,YAAK,OAAO,QAAY;AAEvB,eAAK,eAAe;AACpB,iBAAO,KAAK,iBAAkB,CAAE;AAAA,QAEjC;AAEA,YAAK,OAAO,QAAY;AAEvB,eAAK,GAAG;AACR,eAAK,eAAe;AACpB,iBAAO,KAAK,iBAAkB,KAAK,CAAE;AAAA,QAEtC;AAAA,MAED;AAEA,WAAK,eAAe;AAEpB,WAAK,iBAAkB,IAAI,IAAI,EAAG;AAAA,IAEnC;AAEA,WAAO,KAAK,aAAc,IAAI,IAAI,GAAG,EAAG;AAAA,EAEzC;AAAA,EAEA,eAAe;AAEd,WAAO,KAAK,YAAY,KAAK;AAAA,EAE9B;AAAA,EAEA,iBAAkB,OAAQ;AAIzB,UAAM,SAAS,KAAK,cACnB,SAAS,KAAK,cACd,SAAS,KAAK,WACd,SAAS,QAAQ;AAElB,aAAU,IAAI,GAAG,MAAM,QAAQ,EAAG,GAAI;AAErC,aAAQ,CAAE,IAAI,OAAQ,SAAS,CAAE;AAAA,IAElC;AAEA,WAAO;AAAA,EAER;AAAA;AAAA,EAIA,eAAoC;AAEnC,UAAM,IAAI,MAAO,yBAA0B;AAAA,EAG5C;AAAA,EAEA,mBAAqC;AAAA,EAIrC;AAED;AAUA,IAAM,mBAAN,cAA+B,YAAY;AAAA,EAE1C,YAAa,oBAAoB,cAAc,YAAY,cAAe;AAEzE,UAAO,oBAAoB,cAAc,YAAY,YAAa;AAElE,SAAK,cAAc;AACnB,SAAK,cAAc;AACnB,SAAK,cAAc;AACnB,SAAK,cAAc;AAEnB,SAAK,mBAAmB;AAAA,MAEvB,aAAa;AAAA,MACb,WAAW;AAAA,IAEZ;AAAA,EAED;AAAA,EAEA,iBAAkB,IAAI,IAAI,IAAK;AAE9B,UAAM,KAAK,KAAK;AAChB,QAAI,QAAQ,KAAK,GAChB,QAAQ,KAAK,GAEb,QAAQ,GAAI,KAAM,GAClB,QAAQ,GAAI,KAAM;AAEnB,QAAK,UAAU,QAAY;AAE1B,cAAS,KAAK,aAAa,EAAE,aAAc;AAAA,QAE1C,KAAK;AAGJ,kBAAQ;AACR,kBAAQ,IAAI,KAAK;AAEjB;AAAA,QAED,KAAK;AAGJ,kBAAQ,GAAG,SAAS;AACpB,kBAAQ,KAAK,GAAI,KAAM,IAAI,GAAI,QAAQ,CAAE;AAEzC;AAAA,QAED;AAGC,kBAAQ;AACR,kBAAQ;AAAA,MAEV;AAAA,IAED;AAEA,QAAK,UAAU,QAAY;AAE1B,cAAS,KAAK,aAAa,EAAE,WAAY;AAAA,QAExC,KAAK;AAGJ,kBAAQ;AACR,kBAAQ,IAAI,KAAK;AAEjB;AAAA,QAED,KAAK;AAGJ,kBAAQ;AACR,kBAAQ,KAAK,GAAI,CAAE,IAAI,GAAI,CAAE;AAE7B;AAAA,QAED;AAGC,kBAAQ,KAAK;AACb,kBAAQ;AAAA,MAEV;AAAA,IAED;AAEA,UAAM,UAAW,KAAK,MAAO,KAC5B,SAAS,KAAK;AAEf,SAAK,cAAc,UAAW,KAAK;AACnC,SAAK,cAAc,UAAW,QAAQ;AACtC,SAAK,cAAc,QAAQ;AAC3B,SAAK,cAAc,QAAQ;AAAA,EAE5B;AAAA,EAEA,aAAc,IAAI,IAAI,GAAG,IAAK;AAE7B,UAAM,SAAS,KAAK,cACnB,SAAS,KAAK,cACd,SAAS,KAAK,WAEd,KAAK,KAAK,QAAS,KAAK,KAAK,QAC7B,KAAK,KAAK,aAAc,KAAK,KAAK,aAClC,KAAK,KAAK,aAAa,KAAK,KAAK,aAEjC,KAAM,IAAI,OAAS,KAAK,KACxB,KAAK,IAAI,GACT,MAAM,KAAK;AAIZ,UAAM,KAAK,CAAE,KAAK,MAAM,IAAI,KAAK,KAAK,KAAK;AAC3C,UAAM,MAAO,IAAI,MAAO,OAAQ,OAAQ,IAAI,MAAO,MAAO,OAAQ,MAAO,IAAI;AAC7E,UAAM,MAAO,KAAM,MAAO,OAAQ,MAAM,MAAO,KAAK,MAAM;AAC1D,UAAM,KAAK,KAAK,MAAM,KAAK;AAI3B,aAAU,IAAI,GAAG,MAAM,QAAQ,EAAG,GAAI;AAErC,aAAQ,CAAE,IACR,KAAK,OAAQ,KAAK,CAAE,IACpB,KAAK,OAAQ,KAAK,CAAE,IACpB,KAAK,OAAQ,KAAK,CAAE,IACpB,KAAK,OAAQ,KAAK,CAAE;AAAA,IAEvB;AAEA,WAAO;AAAA,EAER;AAED;AAEA,IAAM,oBAAN,cAAgC,YAAY;AAAA,EAE3C,YAAa,oBAAoB,cAAc,YAAY,cAAe;AAEzE,UAAO,oBAAoB,cAAc,YAAY,YAAa;AAAA,EAEnE;AAAA,EAEA,aAAc,IAAI,IAAI,GAAG,IAAK;AAE7B,UAAM,SAAS,KAAK,cACnB,SAAS,KAAK,cACd,SAAS,KAAK,WAEd,UAAU,KAAK,QACf,UAAU,UAAU,QAEpB,WAAY,IAAI,OAAS,KAAK,KAC9B,UAAU,IAAI;AAEf,aAAU,IAAI,GAAG,MAAM,QAAQ,EAAG,GAAI;AAErC,aAAQ,CAAE,IACR,OAAQ,UAAU,CAAE,IAAI,UACxB,OAAQ,UAAU,CAAE,IAAI;AAAA,IAE3B;AAEA,WAAO;AAAA,EAER;AAED;AAQA,IAAM,sBAAN,cAAkC,YAAY;AAAA,EAE7C,YAAa,oBAAoB,cAAc,YAAY,cAAe;AAEzE,UAAO,oBAAoB,cAAc,YAAY,YAAa;AAAA,EAEnE;AAAA,EAEA,aAAc,IAAsB;AAEnC,WAAO,KAAK,iBAAkB,KAAK,CAAE;AAAA,EAEtC;AAED;AAEA,IAAM,gBAAN,MAAoB;AAAA,EAEnB,YAAa,MAAM,OAAO,QAAQ,eAAgB;AAEjD,QAAK,SAAS,OAAY,OAAM,IAAI,MAAO,8CAA+C;AAC1F,QAAK,UAAU,UAAa,MAAM,WAAW,EAAI,OAAM,IAAI,MAAO,sDAAsD,IAAK;AAE7H,SAAK,OAAO;AAEZ,SAAK,QAAQ,aAAc,OAAO,KAAK,cAAe;AACtD,SAAK,SAAS,aAAc,QAAQ,KAAK,eAAgB;AAEzD,SAAK,iBAAkB,iBAAiB,KAAK,oBAAqB;AAAA,EAEnE;AAAA;AAAA;AAAA,EAKA,OAAO,OAAQ,OAAQ;AAEtB,UAAM,YAAY,MAAM;AAExB,QAAI;AAGJ,QAAK,UAAU,WAAW,KAAK,QAAS;AAEvC,aAAO,UAAU,OAAQ,KAAM;AAAA,IAEhC,OAAO;AAGN,aAAO;AAAA,QAEN,QAAQ,MAAM;AAAA,QACd,SAAS,aAAc,MAAM,OAAO,KAAM;AAAA,QAC1C,UAAU,aAAc,MAAM,QAAQ,KAAM;AAAA,MAE7C;AAEA,YAAM,gBAAgB,MAAM,iBAAiB;AAE7C,UAAK,kBAAkB,MAAM,sBAAuB;AAEnD,aAAK,gBAAgB;AAAA,MAEtB;AAAA,IAED;AAEA,SAAK,OAAO,MAAM;AAElB,WAAO;AAAA,EAER;AAAA,EAEA,iCAAkC,QAAS;AAE1C,WAAO,IAAI,oBAAqB,KAAK,OAAO,KAAK,QAAQ,KAAK,aAAa,GAAG,MAAO;AAAA,EAEtF;AAAA,EAEA,+BAAgC,QAAS;AAExC,WAAO,IAAI,kBAAmB,KAAK,OAAO,KAAK,QAAQ,KAAK,aAAa,GAAG,MAAO;AAAA,EAEpF;AAAA,EAEA,+BAAgC,QAAS;AAExC,WAAO,IAAI,iBAAkB,KAAK,OAAO,KAAK,QAAQ,KAAK,aAAa,GAAG,MAAO;AAAA,EAEnF;AAAA,EAEA,iBAAkB,eAAgB;AAEjC,QAAI;AAEJ,YAAS,eAAgB;AAAA,MAExB,KAAK;AAEJ,wBAAgB,KAAK;AAErB;AAAA,MAED,KAAK;AAEJ,wBAAgB,KAAK;AAErB;AAAA,MAED,KAAK;AAEJ,wBAAgB,KAAK;AAErB;AAAA,IAEF;AAEA,QAAK,kBAAkB,QAAY;AAElC,YAAM,UAAU,mCACf,KAAK,gBAAgB,2BAA2B,KAAK;AAEtD,UAAK,KAAK,sBAAsB,QAAY;AAG3C,YAAK,kBAAkB,KAAK,sBAAuB;AAElD,eAAK,iBAAkB,KAAK,oBAAqB;AAAA,QAElD,OAAO;AAEN,gBAAM,IAAI,MAAO,OAAQ;AAAA,QAE1B;AAAA,MAED;AAEA,cAAQ,KAAM,wBAAwB,OAAQ;AAC9C,aAAO;AAAA,IAER;AAEA,SAAK,oBAAoB;AAEzB,WAAO;AAAA,EAER;AAAA,EAEA,mBAAmB;AAElB,YAAS,KAAK,mBAAoB;AAAA,MAEjC,KAAK,KAAK;AAET,eAAO;AAAA,MAER,KAAK,KAAK;AAET,eAAO;AAAA,MAER,KAAK,KAAK;AAET,eAAO;AAAA,IAET;AAAA,EAED;AAAA,EAEA,eAAe;AAEd,WAAO,KAAK,OAAO,SAAS,KAAK,MAAM;AAAA,EAExC;AAAA;AAAA,EAGA,MAAO,YAAa;AAEnB,QAAK,eAAe,GAAM;AAEzB,YAAM,QAAQ,KAAK;AAEnB,eAAU,IAAI,GAAG,IAAI,MAAM,QAAQ,MAAM,GAAG,EAAG,GAAI;AAElD,cAAO,CAAE,KAAK;AAAA,MAEf;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA;AAAA,EAGA,MAAO,WAAY;AAElB,QAAK,cAAc,GAAM;AAExB,YAAM,QAAQ,KAAK;AAEnB,eAAU,IAAI,GAAG,IAAI,MAAM,QAAQ,MAAM,GAAG,EAAG,GAAI;AAElD,cAAO,CAAE,KAAK;AAAA,MAEf;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA;AAAA;AAAA,EAIA,KAAM,WAAW,SAAU;AAE1B,UAAM,QAAQ,KAAK,OAClB,QAAQ,MAAM;AAEf,QAAI,OAAO,GACV,KAAK,QAAQ;AAEd,WAAQ,SAAS,SAAS,MAAO,IAAK,IAAI,WAAY;AAErD,QAAG;AAAA,IAEJ;AAEA,WAAQ,OAAO,MAAO,MAAO,EAAG,IAAI,SAAU;AAE7C,QAAG;AAAA,IAEJ;AAEA,MAAG;AAEH,QAAK,SAAS,KAAK,OAAO,OAAQ;AAGjC,UAAK,QAAQ,IAAK;AAEjB,aAAK,KAAK,IAAK,IAAI,CAAE;AACrB,eAAO,KAAK;AAAA,MAEb;AAEA,YAAM,SAAS,KAAK,aAAa;AACjC,WAAK,QAAQ,MAAM,MAAO,MAAM,EAAG;AACnC,WAAK,SAAS,KAAK,OAAO,MAAO,OAAO,QAAQ,KAAK,MAAO;AAAA,IAE7D;AAEA,WAAO;AAAA,EAER;AAAA;AAAA,EAGA,WAAW;AAEV,QAAI,QAAQ;AAEZ,UAAM,YAAY,KAAK,aAAa;AACpC,QAAK,YAAY,KAAK,MAAO,SAAU,MAAM,GAAI;AAEhD,cAAQ,MAAO,qDAAqD,IAAK;AACzE,cAAQ;AAAA,IAET;AAEA,UAAM,QAAQ,KAAK,OAClB,SAAS,KAAK,QAEd,QAAQ,MAAM;AAEf,QAAK,UAAU,GAAI;AAElB,cAAQ,MAAO,wCAAwC,IAAK;AAC5D,cAAQ;AAAA,IAET;AAEA,QAAI,WAAW;AAEf,aAAU,IAAI,GAAG,MAAM,OAAO,KAAO;AAEpC,YAAM,WAAW,MAAO,CAAE;AAE1B,UAAK,OAAO,aAAa,YAAY,MAAO,QAAS,GAAI;AAExD,gBAAQ,MAAO,oDAAoD,MAAM,GAAG,QAAS;AACrF,gBAAQ;AACR;AAAA,MAED;AAEA,UAAK,aAAa,QAAQ,WAAW,UAAW;AAE/C,gBAAQ,MAAO,2CAA2C,MAAM,GAAG,UAAU,QAAS;AACtF,gBAAQ;AACR;AAAA,MAED;AAEA,iBAAW;AAAA,IAEZ;AAEA,QAAK,WAAW,QAAY;AAE3B,UAAK,aAAc,MAAO,GAAI;AAE7B,iBAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,MAAM,GAAG,EAAG,GAAI;AAEnD,gBAAM,QAAQ,OAAQ,CAAE;AAExB,cAAK,MAAO,KAAM,GAAI;AAErB,oBAAQ,MAAO,qDAAqD,MAAM,GAAG,KAAM;AACnF,oBAAQ;AACR;AAAA,UAED;AAAA,QAED;AAAA,MAED;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA;AAAA;AAAA,EAIA,WAAW;AAGV,UAAM,QAAQ,KAAK,MAAM,MAAM,GAC9B,SAAS,KAAK,OAAO,MAAM,GAC3B,SAAS,KAAK,aAAa,GAE3B,sBAAsB,KAAK,iBAAiB,MAAM,mBAElD,YAAY,MAAM,SAAS;AAE5B,QAAI,aAAa;AAEjB,aAAU,IAAI,GAAG,IAAI,WAAW,EAAG,GAAI;AAEtC,UAAI,OAAO;AAEX,YAAM,OAAO,MAAO,CAAE;AACtB,YAAM,WAAW,MAAO,IAAI,CAAE;AAI9B,UAAK,SAAS,aAAc,MAAM,KAAK,SAAS,MAAO,CAAE,IAAM;AAE9D,YAAK,CAAE,qBAAsB;AAI5B,gBAAM,SAAS,IAAI,QAClB,UAAU,SAAS,QACnB,UAAU,SAAS;AAEpB,mBAAU,IAAI,GAAG,MAAM,QAAQ,EAAG,GAAI;AAErC,kBAAM,QAAQ,OAAQ,SAAS,CAAE;AAEjC,gBAAK,UAAU,OAAQ,UAAU,CAAE,KAClC,UAAU,OAAQ,UAAU,CAAE,GAAI;AAElC,qBAAO;AACP;AAAA,YAED;AAAA,UAED;AAAA,QAED,OAAO;AAEN,iBAAO;AAAA,QAER;AAAA,MAED;AAIA,UAAK,MAAO;AAEX,YAAK,MAAM,YAAa;AAEvB,gBAAO,UAAW,IAAI,MAAO,CAAE;AAE/B,gBAAM,aAAa,IAAI,QACtB,cAAc,aAAa;AAE5B,mBAAU,IAAI,GAAG,MAAM,QAAQ,EAAG,GAAI;AAErC,mBAAQ,cAAc,CAAE,IAAI,OAAQ,aAAa,CAAE;AAAA,UAEpD;AAAA,QAED;AAEA,UAAG;AAAA,MAEJ;AAAA,IAED;AAIA,QAAK,YAAY,GAAI;AAEpB,YAAO,UAAW,IAAI,MAAO,SAAU;AAEvC,eAAU,aAAa,YAAY,QAAQ,cAAc,aAAa,QAAQ,IAAI,GAAG,MAAM,QAAQ,EAAG,GAAI;AAEzG,eAAQ,cAAc,CAAE,IAAI,OAAQ,aAAa,CAAE;AAAA,MAEpD;AAEA,QAAG;AAAA,IAEJ;AAEA,QAAK,eAAe,MAAM,QAAS;AAElC,WAAK,QAAQ,MAAM,MAAO,GAAG,UAAW;AACxC,WAAK,SAAS,OAAO,MAAO,GAAG,aAAa,MAAO;AAAA,IAEpD,OAAO;AAEN,WAAK,QAAQ;AACb,WAAK,SAAS;AAAA,IAEf;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,QAAQ;AAEP,UAAM,QAAQ,KAAK,MAAM,MAAM;AAC/B,UAAM,SAAS,KAAK,OAAO,MAAM;AAEjC,UAAM,qBAAqB,KAAK;AAChC,UAAM,QAAQ,IAAI,mBAAoB,KAAK,MAAM,OAAO,MAAO;AAG/D,UAAM,oBAAoB,KAAK;AAE/B,WAAO;AAAA,EAER;AAED;AAEA,cAAc,UAAU,iBAAiB;AACzC,cAAc,UAAU,kBAAkB;AAC1C,cAAc,UAAU,uBAAuB;AAK/C,IAAM,uBAAN,cAAmC,cAAc;AAAA;AAAA,EAGhD,YAAa,MAAM,OAAO,QAAS;AAElC,UAAO,MAAM,OAAO,MAAO;AAAA,EAE5B;AAED;AAEA,qBAAqB,UAAU,gBAAgB;AAC/C,qBAAqB,UAAU,kBAAkB;AACjD,qBAAqB,UAAU,uBAAuB;AACtD,qBAAqB,UAAU,iCAAiC;AAChE,qBAAqB,UAAU,iCAAiC;AAKhE,IAAM,qBAAN,cAAiC,cAAc;AAAC;AAEhD,mBAAmB,UAAU,gBAAgB;AAK7C,IAAM,sBAAN,cAAkC,cAAc;AAAC;AAEjD,oBAAoB,UAAU,gBAAgB;AAM9C,IAAM,8BAAN,cAA0C,YAAY;AAAA,EAErD,YAAa,oBAAoB,cAAc,YAAY,cAAe;AAEzE,UAAO,oBAAoB,cAAc,YAAY,YAAa;AAAA,EAEnE;AAAA,EAEA,aAAc,IAAI,IAAI,GAAG,IAAK;AAE7B,UAAM,SAAS,KAAK,cACnB,SAAS,KAAK,cACd,SAAS,KAAK,WAEd,SAAU,IAAI,OAAS,KAAK;AAE7B,QAAI,SAAS,KAAK;AAElB,aAAU,MAAM,SAAS,QAAQ,WAAW,KAAK,UAAU,GAAI;AAE9D,iBAAW,UAAW,QAAQ,GAAG,QAAQ,SAAS,QAAQ,QAAQ,QAAQ,KAAM;AAAA,IAEjF;AAEA,WAAO;AAAA,EAER;AAED;AAKA,IAAM,0BAAN,cAAsC,cAAc;AAAA,EAEnD,+BAAgC,QAAS;AAExC,WAAO,IAAI,4BAA6B,KAAK,OAAO,KAAK,QAAQ,KAAK,aAAa,GAAG,MAAO;AAAA,EAE9F;AAED;AAEA,wBAAwB,UAAU,gBAAgB;AAGlD,wBAAwB,UAAU,iCAAiC;AAKnE,IAAM,sBAAN,cAAkC,cAAc;AAAA;AAAA,EAG/C,YAAa,MAAM,OAAO,QAAS;AAElC,UAAO,MAAM,OAAO,MAAO;AAAA,EAE5B;AAED;AAEA,oBAAoB,UAAU,gBAAgB;AAC9C,oBAAoB,UAAU,kBAAkB;AAChD,oBAAoB,UAAU,uBAAuB;AACrD,oBAAoB,UAAU,iCAAiC;AAC/D,oBAAoB,UAAU,iCAAiC;AAK/D,IAAM,sBAAN,cAAkC,cAAc;AAAC;AAEjD,oBAAoB,UAAU,gBAAgB;AAE9C,IAAM,gBAAN,MAAoB;AAAA,EAEnB,YAAa,OAAO,IAAI,WAAW,IAAK,SAAS,CAAC,GAAG,YAAY,0BAA2B;AAE3F,SAAK,OAAO;AACZ,SAAK,SAAS;AACd,SAAK,WAAW;AAChB,SAAK,YAAY;AAEjB,SAAK,OAAO,aAAa;AAGzB,QAAK,KAAK,WAAW,GAAI;AAExB,WAAK,cAAc;AAAA,IAEpB;AAAA,EAED;AAAA,EAGA,OAAO,MAAO,MAAO;AAEpB,UAAM,SAAS,CAAC,GACf,aAAa,KAAK,QAClB,YAAY,KAAQ,KAAK,OAAO;AAEjC,aAAU,IAAI,GAAG,IAAI,WAAW,QAAQ,MAAM,GAAG,EAAG,GAAI;AAEvD,aAAO,KAAM,mBAAoB,WAAY,CAAE,CAAE,EAAE,MAAO,SAAU,CAAE;AAAA,IAEvE;AAEA,UAAM,OAAO,IAAI,KAAM,KAAK,MAAM,KAAK,UAAU,QAAQ,KAAK,SAAU;AACxE,SAAK,OAAO,KAAK;AAEjB,WAAO;AAAA,EAER;AAAA,EAEA,OAAO,OAAQ,MAAO;AAErB,UAAM,SAAS,CAAC,GACf,aAAa,KAAK;AAEnB,UAAM,OAAO;AAAA,MAEZ,QAAQ,KAAK;AAAA,MACb,YAAY,KAAK;AAAA,MACjB,UAAU;AAAA,MACV,QAAQ,KAAK;AAAA,MACb,aAAa,KAAK;AAAA,IAEnB;AAEA,aAAU,IAAI,GAAG,IAAI,WAAW,QAAQ,MAAM,GAAG,EAAG,GAAI;AAEvD,aAAO,KAAM,cAAc,OAAQ,WAAY,CAAE,CAAE,CAAE;AAAA,IAEtD;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,OAAO,8BAA+B,MAAM,qBAAqB,KAAK,QAAS;AAE9E,UAAM,kBAAkB,oBAAoB;AAC5C,UAAM,SAAS,CAAC;AAEhB,aAAU,IAAI,GAAG,IAAI,iBAAiB,KAAO;AAE5C,UAAI,QAAQ,CAAC;AACb,UAAI,SAAS,CAAC;AAEd,YAAM;AAAA,SACH,IAAI,kBAAkB,KAAM;AAAA,QAC9B;AAAA,SACE,IAAI,KAAM;AAAA,MAAgB;AAE7B,aAAO,KAAM,GAAG,GAAG,CAAE;AAErB,YAAM,QAAQ,iBAAkB,KAAM;AACtC,cAAQ,YAAa,OAAO,GAAG,KAAM;AACrC,eAAS,YAAa,QAAQ,GAAG,KAAM;AAIvC,UAAK,CAAE,UAAU,MAAO,CAAE,MAAM,GAAI;AAEnC,cAAM,KAAM,eAAgB;AAC5B,eAAO,KAAM,OAAQ,CAAE,CAAE;AAAA,MAE1B;AAEA,aAAO;AAAA,QACN,IAAI;AAAA,UACH,4BAA4B,oBAAqB,CAAE,EAAE,OAAO;AAAA,UAC5D;AAAA,UAAO;AAAA,QACR,EAAE,MAAO,IAAM,GAAI;AAAA,MAAE;AAAA,IAEvB;AAEA,WAAO,IAAI,KAAM,MAAM,IAAK,MAAO;AAAA,EAEpC;AAAA,EAEA,OAAO,WAAY,mBAAmB,MAAO;AAE5C,QAAI,YAAY;AAEhB,QAAK,CAAE,MAAM,QAAS,iBAAkB,GAAI;AAE3C,YAAM,IAAI;AACV,kBAAY,EAAE,YAAY,EAAE,SAAS,cAAc,EAAE;AAAA,IAEtD;AAEA,aAAU,IAAI,GAAG,IAAI,UAAU,QAAQ,KAAO;AAE7C,UAAK,UAAW,CAAE,EAAE,SAAS,MAAO;AAEnC,eAAO,UAAW,CAAE;AAAA,MAErB;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,OAAO,oCAAqC,cAAc,KAAK,QAAS;AAEvE,UAAM,0BAA0B,CAAC;AAIjC,UAAM,UAAU;AAIhB,aAAU,IAAI,GAAG,KAAK,aAAa,QAAQ,IAAI,IAAI,KAAO;AAEzD,YAAM,cAAc,aAAc,CAAE;AACpC,YAAM,QAAQ,YAAY,KAAK,MAAO,OAAQ;AAE9C,UAAK,SAAS,MAAM,SAAS,GAAI;AAEhC,cAAM,OAAO,MAAO,CAAE;AAEtB,YAAI,wBAAwB,wBAAyB,IAAK;AAE1D,YAAK,CAAE,uBAAwB;AAE9B,kCAAyB,IAAK,IAAI,wBAAwB,CAAC;AAAA,QAE5D;AAEA,8BAAsB,KAAM,WAAY;AAAA,MAEzC;AAAA,IAED;AAEA,UAAM,QAAQ,CAAC;AAEf,eAAY,QAAQ,yBAA0B;AAE7C,YAAM,KAAM,KAAK,8BAA+B,MAAM,wBAAyB,IAAK,GAAG,KAAK,MAAO,CAAE;AAAA,IAEtG;AAEA,WAAO;AAAA,EAER;AAAA;AAAA,EAGA,OAAO,eAAgB,WAAW,OAAQ;AAEzC,QAAK,CAAE,WAAY;AAElB,cAAQ,MAAO,uDAAwD;AACvE,aAAO;AAAA,IAER;AAEA,UAAM,mBAAmB,SAAW,WAAW,WAAW,eAAe,cAAc,YAAa;AAGnG,UAAK,cAAc,WAAW,GAAI;AAEjC,cAAM,QAAQ,CAAC;AACf,cAAM,SAAS,CAAC;AAEhB,oBAAa,eAAe,OAAO,QAAQ,YAAa;AAGxD,YAAK,MAAM,WAAW,GAAI;AAEzB,qBAAW,KAAM,IAAI,UAAW,WAAW,OAAO,MAAO,CAAE;AAAA,QAE5D;AAAA,MAED;AAAA,IAED;AAEA,UAAM,SAAS,CAAC;AAEhB,UAAM,WAAW,UAAU,QAAQ;AACnC,UAAM,MAAM,UAAU,OAAO;AAC7B,UAAM,YAAY,UAAU;AAG5B,QAAI,WAAW,UAAU,UAAU;AAEnC,UAAM,kBAAkB,UAAU,aAAa,CAAC;AAEhD,aAAU,IAAI,GAAG,IAAI,gBAAgB,QAAQ,KAAO;AAEnD,YAAM,gBAAgB,gBAAiB,CAAE,EAAE;AAG3C,UAAK,CAAE,iBAAiB,cAAc,WAAW,EAAI;AAGrD,UAAK,cAAe,CAAE,EAAE,cAAe;AAGtC,cAAM,mBAAmB,CAAC;AAE1B,YAAI;AAEJ,aAAM,IAAI,GAAG,IAAI,cAAc,QAAQ,KAAO;AAE7C,cAAK,cAAe,CAAE,EAAE,cAAe;AAEtC,qBAAU,IAAI,GAAG,IAAI,cAAe,CAAE,EAAE,aAAa,QAAQ,KAAO;AAEnE,+BAAkB,cAAe,CAAE,EAAE,aAAc,CAAE,CAAE,IAAI;AAAA,YAE5D;AAAA,UAED;AAAA,QAED;AAKA,mBAAY,mBAAmB,kBAAmB;AAEjD,gBAAM,QAAQ,CAAC;AACf,gBAAM,SAAS,CAAC;AAEhB,mBAAU,IAAI,GAAG,MAAM,cAAe,CAAE,EAAE,aAAa,QAAQ,EAAG,GAAI;AAErE,kBAAM,eAAe,cAAe,CAAE;AAEtC,kBAAM,KAAM,aAAa,IAAK;AAC9B,mBAAO,KAAQ,aAAa,gBAAgB,kBAAoB,IAAI,CAAE;AAAA,UAEvE;AAEA,iBAAO,KAAM,IAAI,oBAAqB,2BAA2B,kBAAkB,KAAK,OAAO,MAAO,CAAE;AAAA,QAEzG;AAEA,mBAAW,iBAAiB,SAAS;AAAA,MAEtC,OAAO;AAIN,cAAM,WAAW,YAAY,MAAO,CAAE,EAAE,OAAO;AAE/C;AAAA,UACC;AAAA,UAAqB,WAAW;AAAA,UAChC;AAAA,UAAe;AAAA,UAAO;AAAA,QAAO;AAE9B;AAAA,UACC;AAAA,UAAyB,WAAW;AAAA,UACpC;AAAA,UAAe;AAAA,UAAO;AAAA,QAAO;AAE9B;AAAA,UACC;AAAA,UAAqB,WAAW;AAAA,UAChC;AAAA,UAAe;AAAA,UAAO;AAAA,QAAO;AAAA,MAE/B;AAAA,IAED;AAEA,QAAK,OAAO,WAAW,GAAI;AAE1B,aAAO;AAAA,IAER;AAEA,UAAM,OAAO,IAAI,KAAM,UAAU,UAAU,QAAQ,SAAU;AAE7D,WAAO;AAAA,EAER;AAAA,EAEA,gBAAgB;AAEf,UAAM,SAAS,KAAK;AACpB,QAAI,WAAW;AAEf,aAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,MAAM,GAAG,EAAG,GAAI;AAEnD,YAAM,QAAQ,KAAK,OAAQ,CAAE;AAE7B,iBAAW,KAAK,IAAK,UAAU,MAAM,MAAO,MAAM,MAAM,SAAS,CAAE,CAAE;AAAA,IAEtE;AAEA,SAAK,WAAW;AAEhB,WAAO;AAAA,EAER;AAAA,EAEA,OAAO;AAEN,aAAU,IAAI,GAAG,IAAI,KAAK,OAAO,QAAQ,KAAO;AAE/C,WAAK,OAAQ,CAAE,EAAE,KAAM,GAAG,KAAK,QAAS;AAAA,IAEzC;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,WAAW;AAEV,QAAI,QAAQ;AAEZ,aAAU,IAAI,GAAG,IAAI,KAAK,OAAO,QAAQ,KAAO;AAE/C,cAAQ,SAAS,KAAK,OAAQ,CAAE,EAAE,SAAS;AAAA,IAE5C;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,WAAW;AAEV,aAAU,IAAI,GAAG,IAAI,KAAK,OAAO,QAAQ,KAAO;AAE/C,WAAK,OAAQ,CAAE,EAAE,SAAS;AAAA,IAE3B;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,QAAQ;AAEP,UAAM,SAAS,CAAC;AAEhB,aAAU,IAAI,GAAG,IAAI,KAAK,OAAO,QAAQ,KAAO;AAE/C,aAAO,KAAM,KAAK,OAAQ,CAAE,EAAE,MAAM,CAAE;AAAA,IAEvC;AAEA,WAAO,IAAI,KAAK,YAAa,KAAK,MAAM,KAAK,UAAU,QAAQ,KAAK,SAAU;AAAA,EAE/E;AAAA,EAEA,SAAS;AAER,WAAO,KAAK,YAAY,OAAQ,IAAK;AAAA,EAEtC;AAED;AAEA,SAAS,6BAA8B,UAAW;AAEjD,UAAS,SAAS,YAAY,GAAI;AAAA,IAEjC,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AAEJ,aAAO;AAAA,IAER,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AAEJ,aAAO;AAAA,IAER,KAAK;AAEJ,aAAO;AAAA,IAER,KAAK;AAEJ,aAAO;AAAA,IAER,KAAK;AAAA,IACL,KAAK;AAEJ,aAAO;AAAA,IAER,KAAK;AAEJ,aAAO;AAAA,EAET;AAEA,QAAM,IAAI,MAAO,gDAAgD,QAAS;AAE3E;AAEA,SAAS,mBAAoB,MAAO;AAEnC,MAAK,KAAK,SAAS,QAAY;AAE9B,UAAM,IAAI,MAAO,0DAA2D;AAAA,EAE7E;AAEA,QAAM,YAAY,6BAA8B,KAAK,IAAK;AAE1D,MAAK,KAAK,UAAU,QAAY;AAE/B,UAAM,QAAQ,CAAC,GAAG,SAAS,CAAC;AAE5B,gBAAa,KAAK,MAAM,OAAO,QAAQ,OAAQ;AAE/C,SAAK,QAAQ;AACb,SAAK,SAAS;AAAA,EAEf;AAGA,MAAK,UAAU,UAAU,QAAY;AAEpC,WAAO,UAAU,MAAO,IAAK;AAAA,EAE9B,OAAO;AAGN,WAAO,IAAI,UAAW,KAAK,MAAM,KAAK,OAAO,KAAK,QAAQ,KAAK,aAAc;AAAA,EAE9E;AAED;AAEA,IAAM,QAAQ;AAAA,EAEb,SAAS;AAAA,EAET,OAAO,CAAC;AAAA,EAER,KAAK,SAAW,KAAK,MAAO;AAE3B,QAAK,KAAK,YAAY,MAAQ;AAI9B,SAAK,MAAO,GAAI,IAAI;AAAA,EAErB;AAAA,EAEA,KAAK,SAAW,KAAM;AAErB,QAAK,KAAK,YAAY,MAAQ;AAI9B,WAAO,KAAK,MAAO,GAAI;AAAA,EAExB;AAAA,EAEA,QAAQ,SAAW,KAAM;AAExB,WAAO,KAAK,MAAO,GAAI;AAAA,EAExB;AAAA,EAEA,OAAO,WAAY;AAElB,SAAK,QAAQ,CAAC;AAAA,EAEf;AAED;AAEA,IAAM,iBAAN,MAAqB;AAAA,EAEpB,YAAa,QAAQ,YAAY,SAAU;AAE1C,UAAM,QAAQ;AAEd,QAAI,YAAY;AAChB,QAAI,cAAc;AAClB,QAAI,aAAa;AACjB,QAAI,cAAc;AAClB,UAAM,WAAW,CAAC;AAKlB,SAAK,UAAU;AACf,SAAK,SAAS;AACd,SAAK,aAAa;AAClB,SAAK,UAAU;AAEf,SAAK,YAAY,SAAW,KAAM;AAEjC;AAEA,UAAK,cAAc,OAAQ;AAE1B,YAAK,MAAM,YAAY,QAAY;AAElC,gBAAM,QAAS,KAAK,aAAa,UAAW;AAAA,QAE7C;AAAA,MAED;AAEA,kBAAY;AAAA,IAEb;AAEA,SAAK,UAAU,SAAW,KAAM;AAE/B;AAEA,UAAK,MAAM,eAAe,QAAY;AAErC,cAAM,WAAY,KAAK,aAAa,UAAW;AAAA,MAEhD;AAEA,UAAK,gBAAgB,YAAa;AAEjC,oBAAY;AAEZ,YAAK,MAAM,WAAW,QAAY;AAEjC,gBAAM,OAAO;AAAA,QAEd;AAAA,MAED;AAAA,IAED;AAEA,SAAK,YAAY,SAAW,KAAM;AAEjC,UAAK,MAAM,YAAY,QAAY;AAElC,cAAM,QAAS,GAAI;AAAA,MAEpB;AAAA,IAED;AAEA,SAAK,aAAa,SAAW,KAAM;AAElC,UAAK,aAAc;AAElB,eAAO,YAAa,GAAI;AAAA,MAEzB;AAEA,aAAO;AAAA,IAER;AAEA,SAAK,iBAAiB,SAAW,WAAY;AAE5C,oBAAc;AAEd,aAAO;AAAA,IAER;AAEA,SAAK,aAAa,SAAW,OAAO,QAAS;AAE5C,eAAS,KAAM,OAAO,MAAO;AAE7B,aAAO;AAAA,IAER;AAEA,SAAK,gBAAgB,SAAW,OAAQ;AAEvC,YAAM,QAAQ,SAAS,QAAS,KAAM;AAEtC,UAAK,UAAU,IAAM;AAEpB,iBAAS,OAAQ,OAAO,CAAE;AAAA,MAE3B;AAEA,aAAO;AAAA,IAER;AAEA,SAAK,aAAa,SAAW,MAAO;AAEnC,eAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,IAAI,GAAG,KAAK,GAAI;AAErD,cAAM,QAAQ,SAAU,CAAE;AAC1B,cAAM,SAAS,SAAU,IAAI,CAAE;AAE/B,YAAK,MAAM,OAAS,OAAM,YAAY;AAEtC,YAAK,MAAM,KAAM,IAAK,GAAI;AAEzB,iBAAO;AAAA,QAER;AAAA,MAED;AAEA,aAAO;AAAA,IAER;AAAA,EAED;AAED;AAEA,IAAM,wBAAsC,IAAI,eAAe;AAE/D,IAAM,SAAN,MAAa;AAAA,EAEZ,YAAa,SAAU;AAEtB,SAAK,UAAY,YAAY,SAAc,UAAU;AAErD,SAAK,cAAc;AACnB,SAAK,kBAAkB;AACvB,SAAK,OAAO;AACZ,SAAK,eAAe;AACpB,SAAK,gBAAgB,CAAC;AAAA,EAEvB;AAAA,EAEA,OAA+C;AAAA,EAAC;AAAA,EAEhD,UAAW,KAAK,YAAa;AAE5B,UAAM,QAAQ;AAEd,WAAO,IAAI,QAAS,SAAW,SAAS,QAAS;AAEhD,YAAM,KAAM,KAAK,SAAS,YAAY,MAAO;AAAA,IAE9C,CAAE;AAAA,EAEH;AAAA,EAEA,QAAoB;AAAA,EAAC;AAAA,EAErB,eAAgB,aAAc;AAE7B,SAAK,cAAc;AACnB,WAAO;AAAA,EAER;AAAA,EAEA,mBAAoB,OAAQ;AAE3B,SAAK,kBAAkB;AACvB,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,MAAO;AAEf,SAAK,OAAO;AACZ,WAAO;AAAA,EAER;AAAA,EAEA,gBAAiB,cAAe;AAE/B,SAAK,eAAe;AACpB,WAAO;AAAA,EAER;AAAA,EAEA,iBAAkB,eAAgB;AAEjC,SAAK,gBAAgB;AACrB,WAAO;AAAA,EAER;AAED;AAEA,OAAO,wBAAwB;AAE/B,IAAM,UAAU,CAAC;AAEjB,IAAM,YAAN,cAAwB,MAAM;AAAA,EAE7B,YAAa,SAAS,UAAW;AAEhC,UAAO,OAAQ;AACf,SAAK,WAAW;AAAA,EAEjB;AAED;AAEA,IAAM,aAAN,cAAyB,OAAO;AAAA,EAE/B,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAAA,EAEhB;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,QAAK,QAAQ,OAAY,OAAM;AAE/B,QAAK,KAAK,SAAS,OAAY,OAAM,KAAK,OAAO;AAEjD,UAAM,KAAK,QAAQ,WAAY,GAAI;AAEnC,UAAM,SAAS,MAAM,IAAK,GAAI;AAE9B,QAAK,WAAW,QAAY;AAE3B,WAAK,QAAQ,UAAW,GAAI;AAE5B,iBAAY,MAAM;AAEjB,YAAK,OAAS,QAAQ,MAAO;AAE7B,aAAK,QAAQ,QAAS,GAAI;AAAA,MAE3B,GAAG,CAAE;AAEL,aAAO;AAAA,IAER;AAIA,QAAK,QAAS,GAAI,MAAM,QAAY;AAEnC,cAAS,GAAI,EAAE,KAAM;AAAA,QAEpB;AAAA,QACA;AAAA,QACA;AAAA,MAED,CAAE;AAEF;AAAA,IAED;AAGA,YAAS,GAAI,IAAI,CAAC;AAElB,YAAS,GAAI,EAAE,KAAM;AAAA,MACpB;AAAA,MACA;AAAA,MACA;AAAA,IACD,CAAE;AAGF,UAAM,MAAM,IAAI,QAAS,KAAK;AAAA,MAC7B,SAAS,IAAI,QAAS,KAAK,aAAc;AAAA,MACzC,aAAa,KAAK,kBAAkB,YAAY;AAAA;AAAA,IAEjD,CAAE;AAGF,UAAM,WAAW,KAAK;AACtB,UAAM,eAAe,KAAK;AAG1B,UAAO,GAAI,EACT,KAAM,cAAY;AAElB,UAAK,SAAS,WAAW,OAAO,SAAS,WAAW,GAAI;AAKvD,YAAK,SAAS,WAAW,GAAI;AAE5B,kBAAQ,KAAM,2CAA4C;AAAA,QAE3D;AAIA,YAAK,OAAO,mBAAmB,eAAe,SAAS,SAAS,UAAa,SAAS,KAAK,cAAc,QAAY;AAEpH,iBAAO;AAAA,QAER;AAEA,cAAM,YAAY,QAAS,GAAI;AAC/B,cAAM,SAAS,SAAS,KAAK,UAAU;AAIvC,cAAM,gBAAgB,SAAS,QAAQ,IAAK,aAAc,KAAK,SAAS,QAAQ,IAAK,gBAAiB;AACtG,cAAM,QAAQ,gBAAgB,SAAU,aAAc,IAAI;AAC1D,cAAM,mBAAmB,UAAU;AACnC,YAAI,SAAS;AAGb,cAAM,SAAS,IAAI,eAAgB;AAAA,UAClC,MAAO,YAAa;AAEnB,qBAAS;AAET,qBAAS,WAAW;AAEnB,qBAAO,KAAK,EAAE,KAAM,CAAE,EAAE,MAAM,MAAM,MAAO;AAE1C,oBAAK,MAAO;AAEX,6BAAW,MAAM;AAAA,gBAElB,OAAO;AAEN,4BAAU,MAAM;AAEhB,wBAAM,QAAQ,IAAI,cAAe,YAAY,EAAE,kBAAkB,QAAQ,MAAM,CAAE;AACjF,2BAAU,IAAI,GAAG,KAAK,UAAU,QAAQ,IAAI,IAAI,KAAO;AAEtD,0BAAM,WAAW,UAAW,CAAE;AAC9B,wBAAK,SAAS,WAAa,UAAS,WAAY,KAAM;AAAA,kBAEvD;AAEA,6BAAW,QAAS,KAAM;AAC1B,2BAAS;AAAA,gBAEV;AAAA,cAED,GAAG,CAAE,MAAO;AAEX,2BAAW,MAAO,CAAE;AAAA,cAErB,CAAE;AAAA,YAEH;AAAA,UAED;AAAA,QAED,CAAE;AAEF,eAAO,IAAI,SAAU,MAAO;AAAA,MAE7B,OAAO;AAEN,cAAM,IAAI,UAAW,cAAc,SAAS,GAAG,oBAAoB,SAAS,MAAM,KAAK,SAAS,UAAU,IAAI,QAAS;AAAA,MAExH;AAAA,IAED,CAAE,EACD,KAAM,cAAY;AAElB,cAAS,cAAe;AAAA,QAEvB,KAAK;AAEJ,iBAAO,SAAS,YAAY;AAAA,QAE7B,KAAK;AAEJ,iBAAO,SAAS,KAAK;AAAA,QAEtB,KAAK;AAEJ,iBAAO,SAAS,KAAK,EACnB,KAAM,UAAQ;AAEd,kBAAM,SAAS,IAAI,UAAU;AAC7B,mBAAO,OAAO,gBAAiB,MAAM,QAAS;AAAA,UAE/C,CAAE;AAAA,QAEJ,KAAK;AAEJ,iBAAO,SAAS,KAAK;AAAA,QAEtB;AAEC,cAAK,aAAa,QAAY;AAE7B,mBAAO,SAAS,KAAK;AAAA,UAEtB,OAAO;AAGN,kBAAM,KAAK;AACX,kBAAM,OAAO,GAAG,KAAM,QAAS;AAC/B,kBAAM,QAAQ,QAAQ,KAAM,CAAE,IAAI,KAAM,CAAE,EAAE,YAAY,IAAI;AAC5D,kBAAM,UAAU,IAAI,YAAa,KAAM;AACvC,mBAAO,SAAS,YAAY,EAAE,KAAM,QAAM,QAAQ,OAAQ,EAAG,CAAE;AAAA,UAEhE;AAAA,MAEF;AAAA,IAED,CAAE,EACD,KAAM,UAAQ;AAId,YAAM,IAAK,KAAK,IAAK;AAErB,YAAM,YAAY,QAAS,GAAI;AAC/B,aAAO,QAAS,GAAI;AAEpB,eAAU,IAAI,GAAG,KAAK,UAAU,QAAQ,IAAI,IAAI,KAAO;AAEtD,cAAM,WAAW,UAAW,CAAE;AAC9B,YAAK,SAAS,OAAS,UAAS,OAAQ,IAAK;AAAA,MAE9C;AAAA,IAED,CAAE,EACD,MAAO,SAAO;AAId,YAAM,YAAY,QAAS,GAAI;AAE/B,UAAK,cAAc,QAAY;AAG9B,aAAK,QAAQ,UAAW,GAAI;AAC5B,cAAM;AAAA,MAEP;AAEA,aAAO,QAAS,GAAI;AAEpB,eAAU,IAAI,GAAG,KAAK,UAAU,QAAQ,IAAI,IAAI,KAAO;AAEtD,cAAM,WAAW,UAAW,CAAE;AAC9B,YAAK,SAAS,QAAU,UAAS,QAAS,GAAI;AAAA,MAE/C;AAEA,WAAK,QAAQ,UAAW,GAAI;AAAA,IAE7B,CAAE,EACD,QAAS,MAAM;AAEf,WAAK,QAAQ,QAAS,GAAI;AAAA,IAE3B,CAAE;AAEH,SAAK,QAAQ,UAAW,GAAI;AAAA,EAE7B;AAAA,EAEA,gBAAiB,OAAQ;AAExB,SAAK,eAAe;AACpB,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,OAAQ;AAEpB,SAAK,WAAW;AAChB,WAAO;AAAA,EAER;AAED;AAEA,IAAM,kBAAN,cAA8B,OAAO;AAAA,EAEpC,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAAA,EAEhB;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,QAAQ;AAEd,UAAM,SAAS,IAAI,WAAY,KAAK,OAAQ;AAC5C,WAAO,QAAS,KAAK,IAAK;AAC1B,WAAO,iBAAkB,KAAK,aAAc;AAC5C,WAAO,mBAAoB,KAAK,eAAgB;AAChD,WAAO,KAAM,KAAK,SAAW,MAAO;AAEnC,UAAI;AAEH,eAAQ,MAAM,MAAO,KAAK,MAAO,IAAK,CAAE,CAAE;AAAA,MAE3C,SAAU,GAAI;AAEb,YAAK,SAAU;AAEd,kBAAS,CAAE;AAAA,QAEZ,OAAO;AAEN,kBAAQ,MAAO,CAAE;AAAA,QAElB;AAEA,cAAM,QAAQ,UAAW,GAAI;AAAA,MAE9B;AAAA,IAED,GAAG,YAAY,OAAQ;AAAA,EAExB;AAAA,EAEA,MAAO,MAAO;AAEb,UAAM,aAAa,CAAC;AAEpB,aAAU,IAAI,GAAG,IAAI,KAAK,QAAQ,KAAO;AAExC,YAAM,OAAO,cAAc,MAAO,KAAM,CAAE,CAAE;AAE5C,iBAAW,KAAM,IAAK;AAAA,IAEvB;AAEA,WAAO;AAAA,EAER;AAED;AAQA,IAAM,0BAAN,cAAsC,OAAO;AAAA,EAE5C,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAAA,EAEhB;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,QAAQ;AAEd,UAAM,SAAS,CAAC;AAEhB,UAAM,UAAU,IAAI,kBAAkB;AAEtC,UAAM,SAAS,IAAI,WAAY,KAAK,OAAQ;AAC5C,WAAO,QAAS,KAAK,IAAK;AAC1B,WAAO,gBAAiB,aAAc;AACtC,WAAO,iBAAkB,KAAK,aAAc;AAC5C,WAAO,mBAAoB,MAAM,eAAgB;AAEjD,QAAI,SAAS;AAEb,aAAS,YAAa,GAAI;AAEzB,aAAO,KAAM,IAAK,CAAE,GAAG,SAAW,QAAS;AAE1C,cAAM,WAAW,MAAM,MAAO,QAAQ,IAAK;AAE3C,eAAQ,CAAE,IAAI;AAAA,UACb,OAAO,SAAS;AAAA,UAChB,QAAQ,SAAS;AAAA,UACjB,QAAQ,SAAS;AAAA,UACjB,SAAS,SAAS;AAAA,QACnB;AAEA,kBAAU;AAEV,YAAK,WAAW,GAAI;AAEnB,cAAK,SAAS,gBAAgB,EAAI,SAAQ,YAAY;AAEtD,kBAAQ,QAAQ;AAChB,kBAAQ,SAAS,SAAS;AAC1B,kBAAQ,cAAc;AAEtB,cAAK,OAAS,QAAQ,OAAQ;AAAA,QAE/B;AAAA,MAED,GAAG,YAAY,OAAQ;AAAA,IAExB;AAEA,QAAK,MAAM,QAAS,GAAI,GAAI;AAE3B,eAAU,IAAI,GAAG,KAAK,IAAI,QAAQ,IAAI,IAAI,EAAG,GAAI;AAEhD,oBAAa,CAAE;AAAA,MAEhB;AAAA,IAED,OAAO;AAIN,aAAO,KAAM,KAAK,SAAW,QAAS;AAErC,cAAM,WAAW,MAAM,MAAO,QAAQ,IAAK;AAE3C,YAAK,SAAS,WAAY;AAEzB,gBAAM,QAAQ,SAAS,QAAQ,SAAS,SAAS;AAEjD,mBAAU,IAAI,GAAG,IAAI,OAAO,KAAO;AAElC,mBAAQ,CAAE,IAAI,EAAE,SAAS,CAAC,EAAE;AAE5B,qBAAU,IAAI,GAAG,IAAI,SAAS,aAAa,KAAO;AAEjD,qBAAQ,CAAE,EAAE,QAAQ,KAAM,SAAS,QAAS,IAAI,SAAS,cAAc,CAAE,CAAE;AAC3E,qBAAQ,CAAE,EAAE,SAAS,SAAS;AAC9B,qBAAQ,CAAE,EAAE,QAAQ,SAAS;AAC7B,qBAAQ,CAAE,EAAE,SAAS,SAAS;AAAA,YAE/B;AAAA,UAED;AAEA,kBAAQ,QAAQ;AAAA,QAEjB,OAAO;AAEN,kBAAQ,MAAM,QAAQ,SAAS;AAC/B,kBAAQ,MAAM,SAAS,SAAS;AAChC,kBAAQ,UAAU,SAAS;AAAA,QAE5B;AAEA,YAAK,SAAS,gBAAgB,GAAI;AAEjC,kBAAQ,YAAY;AAAA,QAErB;AAEA,gBAAQ,SAAS,SAAS;AAC1B,gBAAQ,cAAc;AAEtB,YAAK,OAAS,QAAQ,OAAQ;AAAA,MAE/B,GAAG,YAAY,OAAQ;AAAA,IAExB;AAEA,WAAO;AAAA,EAER;AAED;AAEA,IAAM,cAAN,cAA0B,OAAO;AAAA,EAEhC,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAAA,EAEhB;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,QAAK,KAAK,SAAS,OAAY,OAAM,KAAK,OAAO;AAEjD,UAAM,KAAK,QAAQ,WAAY,GAAI;AAEnC,UAAM,QAAQ;AAEd,UAAM,SAAS,MAAM,IAAK,GAAI;AAE9B,QAAK,WAAW,QAAY;AAE3B,YAAM,QAAQ,UAAW,GAAI;AAE7B,iBAAY,WAAY;AAEvB,YAAK,OAAS,QAAQ,MAAO;AAE7B,cAAM,QAAQ,QAAS,GAAI;AAAA,MAE5B,GAAG,CAAE;AAEL,aAAO;AAAA,IAER;AAEA,UAAM,QAAQ,gBAAiB,KAAM;AAErC,aAAS,cAAc;AAEtB,2BAAqB;AAErB,YAAM,IAAK,KAAK,IAAK;AAErB,UAAK,OAAS,QAAQ,IAAK;AAE3B,YAAM,QAAQ,QAAS,GAAI;AAAA,IAE5B;AAEA,aAAS,aAAc,OAAQ;AAE9B,2BAAqB;AAErB,UAAK,QAAU,SAAS,KAAM;AAE9B,YAAM,QAAQ,UAAW,GAAI;AAC7B,YAAM,QAAQ,QAAS,GAAI;AAAA,IAE5B;AAEA,aAAS,uBAAuB;AAE/B,YAAM,oBAAqB,QAAQ,aAAa,KAAM;AACtD,YAAM,oBAAqB,SAAS,cAAc,KAAM;AAAA,IAEzD;AAEA,UAAM,iBAAkB,QAAQ,aAAa,KAAM;AACnD,UAAM,iBAAkB,SAAS,cAAc,KAAM;AAErD,QAAK,IAAI,MAAO,GAAG,CAAE,MAAM,SAAU;AAEpC,UAAK,KAAK,gBAAgB,OAAY,OAAM,cAAc,KAAK;AAAA,IAEhE;AAEA,UAAM,QAAQ,UAAW,GAAI;AAE7B,UAAM,MAAM;AAEZ,WAAO;AAAA,EAER;AAED;AAEA,IAAM,oBAAN,cAAgC,OAAO;AAAA,EAEtC,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAAA,EAEhB;AAAA,EAEA,KAAM,MAAM,QAAQ,YAAY,SAAU;AAEzC,UAAM,UAAU,IAAI,YAAY;AAChC,YAAQ,aAAa;AAErB,UAAM,SAAS,IAAI,YAAa,KAAK,OAAQ;AAC7C,WAAO,eAAgB,KAAK,WAAY;AACxC,WAAO,QAAS,KAAK,IAAK;AAE1B,QAAI,SAAS;AAEb,aAAS,YAAa,GAAI;AAEzB,aAAO,KAAM,KAAM,CAAE,GAAG,SAAW,OAAQ;AAE1C,gBAAQ,OAAQ,CAAE,IAAI;AAEtB;AAEA,YAAK,WAAW,GAAI;AAEnB,kBAAQ,cAAc;AAEtB,cAAK,OAAS,QAAQ,OAAQ;AAAA,QAE/B;AAAA,MAED,GAAG,QAAW,OAAQ;AAAA,IAEvB;AAEA,aAAU,IAAI,GAAG,IAAI,KAAK,QAAQ,EAAG,GAAI;AAExC,kBAAa,CAAE;AAAA,IAEhB;AAEA,WAAO;AAAA,EAER;AAED;AAQA,IAAM,oBAAN,cAAgC,OAAO;AAAA,EAEtC,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAAA,EAEhB;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,QAAQ;AAEd,UAAM,UAAU,IAAI,YAAY;AAEhC,UAAM,SAAS,IAAI,WAAY,KAAK,OAAQ;AAC5C,WAAO,gBAAiB,aAAc;AACtC,WAAO,iBAAkB,KAAK,aAAc;AAC5C,WAAO,QAAS,KAAK,IAAK;AAC1B,WAAO,mBAAoB,MAAM,eAAgB;AACjD,WAAO,KAAM,KAAK,SAAW,QAAS;AAErC,UAAI;AAEJ,UAAI;AAEH,kBAAU,MAAM,MAAO,MAAO;AAAA,MAE/B,SAAU,OAAQ;AAEjB,YAAK,YAAY,QAAY;AAE5B,kBAAS,KAAM;AAAA,QAEhB,OAAO;AAEN,kBAAQ,MAAO,KAAM;AACrB;AAAA,QAED;AAAA,MAED;AAEA,UAAK,QAAQ,UAAU,QAAY;AAElC,gBAAQ,QAAQ,QAAQ;AAAA,MAEzB,WAAY,QAAQ,SAAS,QAAY;AAExC,gBAAQ,MAAM,QAAQ,QAAQ;AAC9B,gBAAQ,MAAM,SAAS,QAAQ;AAC/B,gBAAQ,MAAM,OAAO,QAAQ;AAAA,MAE9B;AAEA,cAAQ,QAAQ,QAAQ,UAAU,SAAY,QAAQ,QAAQ;AAC9D,cAAQ,QAAQ,QAAQ,UAAU,SAAY,QAAQ,QAAQ;AAE9D,cAAQ,YAAY,QAAQ,cAAc,SAAY,QAAQ,YAAY;AAC1E,cAAQ,YAAY,QAAQ,cAAc,SAAY,QAAQ,YAAY;AAE1E,cAAQ,aAAa,QAAQ,eAAe,SAAY,QAAQ,aAAa;AAE7E,UAAK,QAAQ,eAAe,QAAY;AAEvC,gBAAQ,aAAa,QAAQ;AAAA,MAE9B;AAEA,UAAK,QAAQ,UAAU,QAAY;AAElC,gBAAQ,QAAQ,QAAQ;AAAA,MAEzB;AAEA,UAAK,QAAQ,WAAW,QAAY;AAEnC,gBAAQ,SAAS,QAAQ;AAAA,MAE1B;AAEA,UAAK,QAAQ,SAAS,QAAY;AAEjC,gBAAQ,OAAO,QAAQ;AAAA,MAExB;AAEA,UAAK,QAAQ,YAAY,QAAY;AAEpC,gBAAQ,UAAU,QAAQ;AAC1B,gBAAQ,YAAY;AAAA,MAErB;AAEA,UAAK,QAAQ,gBAAgB,GAAI;AAEhC,gBAAQ,YAAY;AAAA,MAErB;AAEA,UAAK,QAAQ,oBAAoB,QAAY;AAE5C,gBAAQ,kBAAkB,QAAQ;AAAA,MAEnC;AAEA,cAAQ,cAAc;AAEtB,UAAK,OAAS,QAAQ,SAAS,OAAQ;AAAA,IAExC,GAAG,YAAY,OAAQ;AAGvB,WAAO;AAAA,EAER;AAED;AAEA,IAAM,gBAAN,cAA4B,OAAO;AAAA,EAElC,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAAA,EAEhB;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,UAAU,IAAI,QAAQ;AAE5B,UAAM,SAAS,IAAI,YAAa,KAAK,OAAQ;AAC7C,WAAO,eAAgB,KAAK,WAAY;AACxC,WAAO,QAAS,KAAK,IAAK;AAE1B,WAAO,KAAM,KAAK,SAAW,OAAQ;AAEpC,cAAQ,QAAQ;AAChB,cAAQ,cAAc;AAEtB,UAAK,WAAW,QAAY;AAE3B,eAAQ,OAAQ;AAAA,MAEjB;AAAA,IAED,GAAG,YAAY,OAAQ;AAEvB,WAAO;AAAA,EAER;AAED;AAEA,IAAM,QAAN,cAAoB,SAAS;AAAA,EAE5B,YAAa,OAAO,YAAY,GAAI;AAEnC,UAAM;AAEN,SAAK,UAAU;AAEf,SAAK,OAAO;AAEZ,SAAK,QAAQ,IAAI,MAAO,KAAM;AAC9B,SAAK,YAAY;AAAA,EAElB;AAAA,EAEA,UAAU;AAAA,EAIV;AAAA,EAEA,KAAM,QAAQ,WAAY;AAEzB,UAAM,KAAM,QAAQ,SAAU;AAE9B,SAAK,MAAM,KAAM,OAAO,KAAM;AAC9B,SAAK,YAAY,OAAO;AAExB,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,MAAO;AAEd,UAAM,OAAO,MAAM,OAAQ,IAAK;AAEhC,SAAK,OAAO,QAAQ,KAAK,MAAM,OAAO;AACtC,SAAK,OAAO,YAAY,KAAK;AAE7B,QAAK,KAAK,gBAAgB,OAAY,MAAK,OAAO,cAAc,KAAK,YAAY,OAAO;AAExF,QAAK,KAAK,aAAa,OAAY,MAAK,OAAO,WAAW,KAAK;AAC/D,QAAK,KAAK,UAAU,OAAY,MAAK,OAAO,QAAQ,KAAK;AACzD,QAAK,KAAK,UAAU,OAAY,MAAK,OAAO,QAAQ,KAAK;AACzD,QAAK,KAAK,aAAa,OAAY,MAAK,OAAO,WAAW,KAAK;AAE/D,QAAK,KAAK,WAAW,OAAY,MAAK,OAAO,SAAS,KAAK,OAAO,OAAO;AACzE,QAAK,KAAK,WAAW,OAAY,MAAK,OAAO,SAAS,KAAK,OAAO;AAElE,WAAO;AAAA,EAER;AAED;AAEA,IAAM,kBAAN,cAA8B,MAAM;AAAA,EAEnC,YAAa,UAAU,aAAa,WAAY;AAE/C,UAAO,UAAU,SAAU;AAE3B,SAAK,oBAAoB;AAEzB,SAAK,OAAO;AAEZ,SAAK,SAAS,KAAM,SAAS,UAAW;AACxC,SAAK,aAAa;AAElB,SAAK,cAAc,IAAI,MAAO,WAAY;AAAA,EAE3C;AAAA,EAEA,KAAM,QAAQ,WAAY;AAEzB,UAAM,KAAM,QAAQ,SAAU;AAE9B,SAAK,YAAY,KAAM,OAAO,WAAY;AAE1C,WAAO;AAAA,EAER;AAED;AAEA,IAAM,sBAAoC,IAAI,QAAQ;AACtD,IAAM,wBAAsC,IAAI,QAAQ;AACxD,IAAM,gBAA8B,IAAI,QAAQ;AAEhD,IAAM,cAAN,MAAkB;AAAA,EAEjB,YAAa,QAAS;AAErB,SAAK,SAAS;AAEd,SAAK,YAAY;AAEjB,SAAK,OAAO;AACZ,SAAK,aAAa;AAClB,SAAK,SAAS;AACd,SAAK,cAAc;AAEnB,SAAK,UAAU,IAAI,QAAS,KAAK,GAAI;AAErC,SAAK,MAAM;AACX,SAAK,UAAU;AACf,SAAK,SAAS,IAAI,QAAQ;AAE1B,SAAK,aAAa;AAClB,SAAK,cAAc;AAEnB,SAAK,WAAW,IAAI,QAAQ;AAC5B,SAAK,gBAAgB,IAAI,QAAS,GAAG,CAAE;AAEvC,SAAK,iBAAiB;AAEtB,SAAK,aAAa;AAAA,MAEjB,IAAI,QAAS,GAAG,GAAG,GAAG,CAAE;AAAA,IAEzB;AAAA,EAED;AAAA,EAEA,mBAAmB;AAElB,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,aAAa;AAEZ,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,eAAgB,OAAQ;AAEvB,UAAM,eAAe,KAAK;AAC1B,UAAM,eAAe,KAAK;AAE1B,0BAAsB,sBAAuB,MAAM,WAAY;AAC/D,iBAAa,SAAS,KAAM,qBAAsB;AAElD,kBAAc,sBAAuB,MAAM,OAAO,WAAY;AAC9D,iBAAa,OAAQ,aAAc;AACnC,iBAAa,kBAAkB;AAE/B,wBAAoB,iBAAkB,aAAa,kBAAkB,aAAa,kBAAmB;AACrG,SAAK,SAAS,wBAAyB,mBAAoB;AAE3D,iBAAa;AAAA,MACZ;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MACf;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MACf;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MACf;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,IAChB;AAEA,iBAAa,SAAU,mBAAoB;AAAA,EAE5C;AAAA,EAEA,YAAa,eAAgB;AAE5B,WAAO,KAAK,WAAY,aAAc;AAAA,EAEvC;AAAA,EAEA,kBAAkB;AAEjB,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,UAAU;AAET,QAAK,KAAK,KAAM;AAEf,WAAK,IAAI,QAAQ;AAAA,IAElB;AAEA,QAAK,KAAK,SAAU;AAEnB,WAAK,QAAQ,QAAQ;AAAA,IAEtB;AAAA,EAED;AAAA,EAEA,KAAM,QAAS;AAEd,SAAK,SAAS,OAAO,OAAO,MAAM;AAElC,SAAK,YAAY,OAAO;AAExB,SAAK,OAAO,OAAO;AACnB,SAAK,SAAS,OAAO;AAErB,SAAK,QAAQ,KAAM,OAAO,OAAQ;AAElC,WAAO;AAAA,EAER;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAY,EAAE,KAAM,IAAK;AAAA,EAE1C;AAAA,EAEA,SAAS;AAER,UAAM,SAAS,CAAC;AAEhB,QAAK,KAAK,cAAc,EAAI,QAAO,YAAY,KAAK;AACpD,QAAK,KAAK,SAAS,EAAI,QAAO,OAAO,KAAK;AAC1C,QAAK,KAAK,eAAe,EAAI,QAAO,aAAa,KAAK;AACtD,QAAK,KAAK,WAAW,EAAI,QAAO,SAAS,KAAK;AAC9C,QAAK,KAAK,QAAQ,MAAM,OAAO,KAAK,QAAQ,MAAM,IAAM,QAAO,UAAU,KAAK,QAAQ,QAAQ;AAE9F,WAAO,SAAS,KAAK,OAAO,OAAQ,KAAM,EAAE;AAC5C,WAAO,OAAO,OAAO;AAErB,WAAO;AAAA,EAER;AAED;AAEA,IAAM,kBAAN,cAA8B,YAAY;AAAA,EAEzC,cAAc;AAEb,UAAO,IAAI,kBAAmB,IAAI,GAAG,KAAK,GAAI,CAAE;AAEhD,SAAK,oBAAoB;AAEzB,SAAK,QAAQ;AAAA,EAEd;AAAA,EAEA,eAAgB,OAAQ;AAEvB,UAAM,SAAS,KAAK;AAEpB,UAAMhC,OAAM,UAAU,IAAI,MAAM,QAAQ,KAAK;AAC7C,UAAMC,UAAS,KAAK,QAAQ,QAAQ,KAAK,QAAQ;AACjD,UAAM,MAAM,MAAM,YAAY,OAAO;AAErC,QAAKD,SAAQ,OAAO,OAAOC,YAAW,OAAO,UAAU,QAAQ,OAAO,KAAM;AAE3E,aAAO,MAAMD;AACb,aAAO,SAASC;AAChB,aAAO,MAAM;AACb,aAAO,uBAAuB;AAAA,IAE/B;AAEA,UAAM,eAAgB,KAAM;AAAA,EAE7B;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,QAAQ,OAAO;AAEpB,WAAO;AAAA,EAER;AAED;AAEA,IAAM,YAAN,cAAwB,MAAM;AAAA,EAE7B,YAAa,OAAO,WAAW,WAAW,GAAG,QAAQ,KAAK,KAAK,GAAG,WAAW,GAAG,QAAQ,GAAI;AAE3F,UAAO,OAAO,SAAU;AAExB,SAAK,cAAc;AAEnB,SAAK,OAAO;AAEZ,SAAK,SAAS,KAAM,SAAS,UAAW;AACxC,SAAK,aAAa;AAElB,SAAK,SAAS,IAAI,SAAS;AAE3B,SAAK,WAAW;AAChB,SAAK,QAAQ;AACb,SAAK,WAAW;AAChB,SAAK,QAAQ;AAEb,SAAK,MAAM;AAEX,SAAK,SAAS,IAAI,gBAAgB;AAAA,EAEnC;AAAA,EAEA,IAAI,QAAQ;AAIX,WAAO,KAAK,YAAY,KAAK;AAAA,EAE9B;AAAA,EAEA,IAAI,MAAO,OAAQ;AAGlB,SAAK,YAAY,QAAQ,KAAK;AAAA,EAE/B;AAAA,EAEA,UAAU;AAET,SAAK,OAAO,QAAQ;AAAA,EAErB;AAAA,EAEA,KAAM,QAAQ,WAAY;AAEzB,UAAM,KAAM,QAAQ,SAAU;AAE9B,SAAK,WAAW,OAAO;AACvB,SAAK,QAAQ,OAAO;AACpB,SAAK,WAAW,OAAO;AACvB,SAAK,QAAQ,OAAO;AAEpB,SAAK,SAAS,OAAO,OAAO,MAAM;AAElC,SAAK,SAAS,OAAO,OAAO,MAAM;AAElC,WAAO;AAAA,EAER;AAED;AAEA,IAAM,oBAAkC,IAAI,QAAQ;AACpD,IAAM,sBAAoC,IAAI,QAAQ;AACtD,IAAM,cAA4B,IAAI,QAAQ;AAE9C,IAAM,mBAAN,cAA+B,YAAY;AAAA,EAE1C,cAAc;AAEb,UAAO,IAAI,kBAAmB,IAAI,GAAG,KAAK,GAAI,CAAE;AAEhD,SAAK,qBAAqB;AAE1B,SAAK,gBAAgB,IAAI,QAAS,GAAG,CAAE;AAEvC,SAAK,iBAAiB;AAEtB,SAAK,aAAa;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAejB,IAAI,QAAS,GAAG,GAAG,GAAG,CAAE;AAAA;AAAA,MAExB,IAAI,QAAS,GAAG,GAAG,GAAG,CAAE;AAAA;AAAA,MAExB,IAAI,QAAS,GAAG,GAAG,GAAG,CAAE;AAAA;AAAA,MAExB,IAAI,QAAS,GAAG,GAAG,GAAG,CAAE;AAAA;AAAA,MAExB,IAAI,QAAS,GAAG,GAAG,GAAG,CAAE;AAAA;AAAA,MAExB,IAAI,QAAS,GAAG,GAAG,GAAG,CAAE;AAAA,IACzB;AAEA,SAAK,kBAAkB;AAAA,MACtB,IAAI,QAAS,GAAG,GAAG,CAAE;AAAA,MAAG,IAAI,QAAS,IAAK,GAAG,CAAE;AAAA,MAAG,IAAI,QAAS,GAAG,GAAG,CAAE;AAAA,MACvE,IAAI,QAAS,GAAG,GAAG,EAAI;AAAA,MAAG,IAAI,QAAS,GAAG,GAAG,CAAE;AAAA,MAAG,IAAI,QAAS,GAAG,IAAK,CAAE;AAAA,IAC1E;AAEA,SAAK,WAAW;AAAA,MACf,IAAI,QAAS,GAAG,GAAG,CAAE;AAAA,MAAG,IAAI,QAAS,GAAG,GAAG,CAAE;AAAA,MAAG,IAAI,QAAS,GAAG,GAAG,CAAE;AAAA,MACrE,IAAI,QAAS,GAAG,GAAG,CAAE;AAAA,MAAG,IAAI,QAAS,GAAG,GAAG,CAAE;AAAA,MAAG,IAAI,QAAS,GAAG,GAAG,EAAI;AAAA,IACxE;AAAA,EAED;AAAA,EAEA,eAAgB,OAAO,gBAAgB,GAAI;AAE1C,UAAM,SAAS,KAAK;AACpB,UAAM,eAAe,KAAK;AAE1B,UAAM,MAAM,MAAM,YAAY,OAAO;AAErC,QAAK,QAAQ,OAAO,KAAM;AAEzB,aAAO,MAAM;AACb,aAAO,uBAAuB;AAAA,IAE/B;AAEA,wBAAoB,sBAAuB,MAAM,WAAY;AAC7D,WAAO,SAAS,KAAM,mBAAoB;AAE1C,gBAAY,KAAM,OAAO,QAAS;AAClC,gBAAY,IAAK,KAAK,gBAAiB,aAAc,CAAE;AACvD,WAAO,GAAG,KAAM,KAAK,SAAU,aAAc,CAAE;AAC/C,WAAO,OAAQ,WAAY;AAC3B,WAAO,kBAAkB;AAEzB,iBAAa,gBAAiB,CAAE,oBAAoB,GAAG,CAAE,oBAAoB,GAAG,CAAE,oBAAoB,CAAE;AAExG,sBAAkB,iBAAkB,OAAO,kBAAkB,OAAO,kBAAmB;AACvF,SAAK,SAAS,wBAAyB,iBAAkB;AAAA,EAE1D;AAED;AAEA,IAAM,aAAN,cAAyB,MAAM;AAAA,EAE9B,YAAa,OAAO,WAAW,WAAW,GAAG,QAAQ,GAAI;AAExD,UAAO,OAAO,SAAU;AAExB,SAAK,eAAe;AAEpB,SAAK,OAAO;AAEZ,SAAK,WAAW;AAChB,SAAK,QAAQ;AAEb,SAAK,SAAS,IAAI,iBAAiB;AAAA,EAEpC;AAAA,EAEA,IAAI,QAAQ;AAIX,WAAO,KAAK,YAAY,IAAI,KAAK;AAAA,EAElC;AAAA,EAEA,IAAI,MAAO,OAAQ;AAGlB,SAAK,YAAY,SAAU,IAAI,KAAK;AAAA,EAErC;AAAA,EAEA,UAAU;AAET,SAAK,OAAO,QAAQ;AAAA,EAErB;AAAA,EAEA,KAAM,QAAQ,WAAY;AAEzB,UAAM,KAAM,QAAQ,SAAU;AAE9B,SAAK,WAAW,OAAO;AACvB,SAAK,QAAQ,OAAO;AAEpB,SAAK,SAAS,OAAO,OAAO,MAAM;AAElC,WAAO;AAAA,EAER;AAED;AAEA,IAAM,yBAAN,cAAqC,YAAY;AAAA,EAEhD,cAAc;AAEb,UAAO,IAAI,mBAAoB,IAAK,GAAG,GAAG,IAAK,KAAK,GAAI,CAAE;AAE1D,SAAK,2BAA2B;AAAA,EAEjC;AAED;AAEA,IAAM,mBAAN,cAA+B,MAAM;AAAA,EAEpC,YAAa,OAAO,WAAY;AAE/B,UAAO,OAAO,SAAU;AAExB,SAAK,qBAAqB;AAE1B,SAAK,OAAO;AAEZ,SAAK,SAAS,KAAM,SAAS,UAAW;AACxC,SAAK,aAAa;AAElB,SAAK,SAAS,IAAI,SAAS;AAE3B,SAAK,SAAS,IAAI,uBAAuB;AAAA,EAE1C;AAAA,EAEA,UAAU;AAET,SAAK,OAAO,QAAQ;AAAA,EAErB;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,SAAS,OAAO,OAAO,MAAM;AAClC,SAAK,SAAS,OAAO,OAAO,MAAM;AAElC,WAAO;AAAA,EAER;AAED;AAEA,IAAM,eAAN,cAA2B,MAAM;AAAA,EAEhC,YAAa,OAAO,WAAY;AAE/B,UAAO,OAAO,SAAU;AAExB,SAAK,iBAAiB;AAEtB,SAAK,OAAO;AAAA,EAEb;AAED;AAEA,IAAM,gBAAN,cAA4B,MAAM;AAAA,EAEjC,YAAa,OAAO,WAAW,QAAQ,IAAI,SAAS,IAAK;AAExD,UAAO,OAAO,SAAU;AAExB,SAAK,kBAAkB;AAEvB,SAAK,OAAO;AAEZ,SAAK,QAAQ;AACb,SAAK,SAAS;AAAA,EAEf;AAAA,EAEA,IAAI,QAAQ;AAGX,WAAO,KAAK,YAAY,KAAK,QAAQ,KAAK,SAAS,KAAK;AAAA,EAEzD;AAAA,EAEA,IAAI,MAAO,OAAQ;AAGlB,SAAK,YAAY,SAAU,KAAK,QAAQ,KAAK,SAAS,KAAK;AAAA,EAE5D;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,QAAQ,OAAO;AACpB,SAAK,SAAS,OAAO;AAErB,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,MAAO;AAEd,UAAM,OAAO,MAAM,OAAQ,IAAK;AAEhC,SAAK,OAAO,QAAQ,KAAK;AACzB,SAAK,OAAO,SAAS,KAAK;AAE1B,WAAO;AAAA,EAER;AAED;AAYA,IAAM,sBAAN,MAA0B;AAAA,EAEzB,cAAc;AAEb,SAAK,wBAAwB;AAE7B,SAAK,eAAe,CAAC;AAErB,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,WAAK,aAAa,KAAM,IAAI,QAAQ,CAAE;AAAA,IAEvC;AAAA,EAED;AAAA,EAEA,IAAK,cAAe;AAEnB,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,WAAK,aAAc,CAAE,EAAE,KAAM,aAAc,CAAE,CAAE;AAAA,IAEhD;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,OAAO;AAEN,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,WAAK,aAAc,CAAE,EAAE,IAAK,GAAG,GAAG,CAAE;AAAA,IAErC;AAEA,WAAO;AAAA,EAER;AAAA;AAAA;AAAA,EAIA,MAAO,QAAQ,QAAS;AAIvB,UAAM,IAAI,OAAO,GAAG,IAAI,OAAO,GAAG,IAAI,OAAO;AAE7C,UAAM,QAAQ,KAAK;AAGnB,WAAO,KAAM,MAAO,CAAE,CAAE,EAAE,eAAgB,QAAS;AAGnD,WAAO,gBAAiB,MAAO,CAAE,GAAG,WAAW,CAAE;AACjD,WAAO,gBAAiB,MAAO,CAAE,GAAG,WAAW,CAAE;AACjD,WAAO,gBAAiB,MAAO,CAAE,GAAG,WAAW,CAAE;AAGjD,WAAO,gBAAiB,MAAO,CAAE,GAAG,YAAa,IAAI,EAAI;AACzD,WAAO,gBAAiB,MAAO,CAAE,GAAG,YAAa,IAAI,EAAI;AACzD,WAAO,gBAAiB,MAAO,CAAE,GAAG,YAAa,IAAM,IAAI,IAAI,EAAM;AACrE,WAAO,gBAAiB,MAAO,CAAE,GAAG,YAAa,IAAI,EAAI;AACzD,WAAO,gBAAiB,MAAO,CAAE,GAAG,YAAa,IAAI,IAAI,IAAI,EAAI;AAEjE,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA,EAKA,gBAAiB,QAAQ,QAAS;AAIjC,UAAM,IAAI,OAAO,GAAG,IAAI,OAAO,GAAG,IAAI,OAAO;AAE7C,UAAM,QAAQ,KAAK;AAGnB,WAAO,KAAM,MAAO,CAAE,CAAE,EAAE,eAAgB,QAAS;AAGnD,WAAO,gBAAiB,MAAO,CAAE,GAAG,IAAM,WAAW,CAAE;AACvD,WAAO,gBAAiB,MAAO,CAAE,GAAG,IAAM,WAAW,CAAE;AACvD,WAAO,gBAAiB,MAAO,CAAE,GAAG,IAAM,WAAW,CAAE;AAGvD,WAAO,gBAAiB,MAAO,CAAE,GAAG,IAAM,WAAW,IAAI,CAAE;AAC3D,WAAO,gBAAiB,MAAO,CAAE,GAAG,IAAM,WAAW,IAAI,CAAE;AAC3D,WAAO,gBAAiB,MAAO,CAAE,GAAG,WAAW,IAAI,IAAI,QAAS;AAChE,WAAO,gBAAiB,MAAO,CAAE,GAAG,IAAM,WAAW,IAAI,CAAE;AAC3D,WAAO,gBAAiB,MAAO,CAAE,GAAG,YAAa,IAAI,IAAI,IAAI,EAAI;AAEjE,WAAO;AAAA,EAER;AAAA,EAEA,IAAK,IAAK;AAET,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,WAAK,aAAc,CAAE,EAAE,IAAK,GAAG,aAAc,CAAE,CAAE;AAAA,IAElD;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,IAAI,GAAI;AAEpB,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,WAAK,aAAc,CAAE,EAAE,gBAAiB,GAAG,aAAc,CAAE,GAAG,CAAE;AAAA,IAEjE;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,MAAO,GAAI;AAEV,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,WAAK,aAAc,CAAE,EAAE,eAAgB,CAAE;AAAA,IAE1C;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,IAAI,OAAQ;AAEjB,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,WAAK,aAAc,CAAE,EAAE,KAAM,GAAG,aAAc,CAAE,GAAG,KAAM;AAAA,IAE1D;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,IAAK;AAEZ,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,UAAK,CAAE,KAAK,aAAc,CAAE,EAAE,OAAQ,GAAG,aAAc,CAAE,CAAE,GAAI;AAE9D,eAAO;AAAA,MAER;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,IAAK;AAEV,WAAO,KAAK,IAAK,GAAG,YAAa;AAAA,EAElC;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAY,EAAE,KAAM,IAAK;AAAA,EAE1C;AAAA,EAEA,UAAW,OAAO,SAAS,GAAI;AAE9B,UAAM,eAAe,KAAK;AAE1B,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,mBAAc,CAAE,EAAE,UAAW,OAAO,SAAW,IAAI,CAAI;AAAA,IAExD;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,QAAQ,CAAC,GAAG,SAAS,GAAI;AAEjC,UAAM,eAAe,KAAK;AAE1B,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,mBAAc,CAAE,EAAE,QAAS,OAAO,SAAW,IAAI,CAAI;AAAA,IAEtD;AAEA,WAAO;AAAA,EAER;AAAA;AAAA;AAAA,EAIA,OAAO,WAAY,QAAQ,SAAU;AAIpC,UAAM,IAAI,OAAO,GAAG,IAAI,OAAO,GAAG,IAAI,OAAO;AAG7C,YAAS,CAAE,IAAI;AAGf,YAAS,CAAE,IAAI,WAAW;AAC1B,YAAS,CAAE,IAAI,WAAW;AAC1B,YAAS,CAAE,IAAI,WAAW;AAG1B,YAAS,CAAE,IAAI,WAAW,IAAI;AAC9B,YAAS,CAAE,IAAI,WAAW,IAAI;AAC9B,YAAS,CAAE,IAAI,YAAa,IAAI,IAAI,IAAI;AACxC,YAAS,CAAE,IAAI,WAAW,IAAI;AAC9B,YAAS,CAAE,IAAI,YAAa,IAAI,IAAI,IAAI;AAAA,EAEzC;AAED;AAEA,IAAM,aAAN,cAAyB,MAAM;AAAA,EAE9B,YAAa,KAAK,IAAI,oBAAoB,GAAG,YAAY,GAAI;AAE5D,UAAO,QAAW,SAAU;AAE5B,SAAK,eAAe;AAEpB,SAAK,KAAK;AAAA,EAEX;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,GAAG,KAAM,OAAO,EAAG;AAExB,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,MAAO;AAEhB,SAAK,YAAY,KAAK;AACtB,SAAK,GAAG,UAAW,KAAK,EAAG;AAE3B,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,MAAO;AAEd,UAAM,OAAO,MAAM,OAAQ,IAAK;AAEhC,SAAK,OAAO,KAAK,KAAK,GAAG,QAAQ;AAEjC,WAAO;AAAA,EAER;AAED;AAEA,IAAM,iBAAN,MAAM,wBAAuB,OAAO;AAAA,EAEnC,YAAa,SAAU;AAEtB,UAAO,OAAQ;AACf,SAAK,WAAW,CAAC;AAAA,EAElB;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,QAAQ;AAEd,UAAM,SAAS,IAAI,WAAY,MAAM,OAAQ;AAC7C,WAAO,QAAS,MAAM,IAAK;AAC3B,WAAO,iBAAkB,MAAM,aAAc;AAC7C,WAAO,mBAAoB,MAAM,eAAgB;AACjD,WAAO,KAAM,KAAK,SAAW,MAAO;AAEnC,UAAI;AAEH,eAAQ,MAAM,MAAO,KAAK,MAAO,IAAK,CAAE,CAAE;AAAA,MAE3C,SAAU,GAAI;AAEb,YAAK,SAAU;AAEd,kBAAS,CAAE;AAAA,QAEZ,OAAO;AAEN,kBAAQ,MAAO,CAAE;AAAA,QAElB;AAEA,cAAM,QAAQ,UAAW,GAAI;AAAA,MAE9B;AAAA,IAED,GAAG,YAAY,OAAQ;AAAA,EAExB;AAAA,EAEA,MAAO,MAAO;AAEb,UAAM,WAAW,KAAK;AAEtB,aAAS,WAAY,MAAO;AAE3B,UAAK,SAAU,IAAK,MAAM,QAAY;AAErC,gBAAQ,KAAM,2CAA2C,IAAK;AAAA,MAE/D;AAEA,aAAO,SAAU,IAAK;AAAA,IAEvB;AAEA,UAAM,WAAW,gBAAe,uBAAwB,KAAK,IAAK;AAElE,QAAK,KAAK,SAAS,OAAY,UAAS,OAAO,KAAK;AACpD,QAAK,KAAK,SAAS,OAAY,UAAS,OAAO,KAAK;AACpD,QAAK,KAAK,UAAU,UAAa,SAAS,UAAU,OAAY,UAAS,MAAM,OAAQ,KAAK,KAAM;AAClG,QAAK,KAAK,cAAc,OAAY,UAAS,YAAY,KAAK;AAC9D,QAAK,KAAK,cAAc,OAAY,UAAS,YAAY,KAAK;AAC9D,QAAK,KAAK,UAAU,OAAY,UAAS,QAAQ,KAAK;AACtD,QAAK,KAAK,eAAe,OAAY,UAAS,aAAa,IAAI,MAAM,EAAE,OAAQ,KAAK,UAAW;AAC/F,QAAK,KAAK,mBAAmB,OAAY,UAAS,iBAAiB,KAAK;AACxE,QAAK,KAAK,aAAa,UAAa,SAAS,aAAa,OAAY,UAAS,SAAS,OAAQ,KAAK,QAAS;AAC9G,QAAK,KAAK,aAAa,UAAa,SAAS,aAAa,OAAY,UAAS,SAAS,OAAQ,KAAK,QAAS;AAC9G,QAAK,KAAK,sBAAsB,OAAY,UAAS,oBAAoB,KAAK;AAC9E,QAAK,KAAK,kBAAkB,UAAa,SAAS,kBAAkB,OAAY,UAAS,cAAc,OAAQ,KAAK,aAAc;AAClI,QAAK,KAAK,cAAc,OAAY,UAAS,YAAY,KAAK;AAC9D,QAAK,KAAK,cAAc,OAAY,UAAS,YAAY,KAAK;AAC9D,QAAK,KAAK,uBAAuB,OAAY,UAAS,qBAAqB,KAAK;AAChF,QAAK,KAAK,eAAe,OAAY,UAAS,aAAa,KAAK;AAChE,QAAK,KAAK,gBAAgB,OAAY,UAAS,cAAc,KAAK;AAClE,QAAK,KAAK,mBAAmB,OAAY,UAAS,iBAAiB,KAAK;AACxE,QAAK,KAAK,8BAA8B,OAAY,UAAS,4BAA4B,KAAK;AAC9F,QAAK,KAAK,iBAAiB,OAAY,UAAS,eAAe,KAAK;AACpE,QAAK,KAAK,cAAc,OAAY,UAAS,YAAY,KAAK;AAC9D,QAAK,KAAK,wBAAwB,OAAY,UAAS,sBAAsB,KAAK;AAClF,QAAK,KAAK,qBAAqB,UAAa,SAAS,qBAAqB,OAAY,UAAS,iBAAiB,OAAQ,KAAK,gBAAiB;AAC9I,QAAK,KAAK,eAAe,OAAY,UAAS,aAAa,KAAK;AAChE,QAAK,KAAK,uBAAuB,OAAY,UAAS,qBAAqB,KAAK;AAChF,QAAK,KAAK,QAAQ,OAAY,UAAS,MAAM,KAAK;AAClD,QAAK,KAAK,gBAAgB,OAAY,UAAS,cAAc,KAAK;AAClE,QAAK,KAAK,aAAa,OAAY,UAAS,WAAW,KAAK;AAC5D,QAAK,KAAK,YAAY,OAAY,UAAS,UAAU,KAAK;AAC1D,QAAK,KAAK,SAAS,OAAY,UAAS,OAAO,KAAK;AACpD,QAAK,KAAK,eAAe,OAAY,UAAS,aAAa,KAAK;AAChE,QAAK,KAAK,YAAY,OAAY,UAAS,UAAU,KAAK;AAC1D,QAAK,KAAK,gBAAgB,OAAY,UAAS,cAAc,KAAK;AAClE,QAAK,KAAK,cAAc,OAAY,UAAS,YAAY,KAAK;AAC9D,QAAK,KAAK,cAAc,OAAY,UAAS,YAAY,KAAK;AAC9D,QAAK,KAAK,cAAc,OAAY,UAAS,YAAY,KAAK;AAC9D,QAAK,KAAK,cAAc,OAAY,UAAS,YAAY,KAAK;AAC9D,QAAK,KAAK,eAAe,OAAY,UAAS,aAAa,KAAK;AAChE,QAAK,KAAK,eAAe,OAAY,UAAS,aAAa,KAAK;AAChE,QAAK,KAAK,aAAa,OAAY,UAAS,WAAW,KAAK;AAC5D,QAAK,KAAK,aAAa,OAAY,UAAS,WAAW,KAAK;AAC5D,QAAK,KAAK,kBAAkB,OAAY,UAAS,gBAAgB,KAAK;AACtE,QAAK,KAAK,kBAAkB,OAAY,UAAS,gBAAgB,KAAK;AACtE,QAAK,KAAK,kBAAkB,OAAY,UAAS,gBAAgB,KAAK;AACtE,QAAK,KAAK,uBAAuB,OAAY,UAAS,qBAAqB,KAAK;AAChF,QAAK,KAAK,eAAe,UAAa,SAAS,eAAe,OAAY,UAAS,WAAW,OAAQ,KAAK,UAAW;AACtH,QAAK,KAAK,eAAe,OAAY,UAAS,aAAa,KAAK;AAChE,QAAK,KAAK,qBAAqB,OAAY,UAAS,mBAAmB,KAAK;AAC5E,QAAK,KAAK,gBAAgB,OAAY,UAAS,cAAc,KAAK;AAClE,QAAK,KAAK,eAAe,OAAY,UAAS,aAAa,KAAK;AAChE,QAAK,KAAK,oBAAoB,OAAY,UAAS,kBAAkB,KAAK;AAC1E,QAAK,KAAK,gBAAgB,OAAY,UAAS,cAAc,KAAK;AAClE,QAAK,KAAK,iBAAiB,OAAY,UAAS,eAAe,KAAK;AACpE,QAAK,KAAK,iBAAiB,OAAY,UAAS,eAAe,KAAK;AACpE,QAAK,KAAK,iBAAiB,OAAY,UAAS,eAAe,KAAK;AAEpE,QAAK,KAAK,cAAc,OAAY,UAAS,YAAY,KAAK;AAC9D,QAAK,KAAK,uBAAuB,OAAY,UAAS,qBAAqB,KAAK;AAChF,QAAK,KAAK,qBAAqB,OAAY,UAAS,mBAAmB,KAAK;AAC5E,QAAK,KAAK,sBAAsB,OAAY,UAAS,oBAAoB,KAAK;AAE9E,QAAK,KAAK,aAAa,OAAY,UAAS,WAAW,KAAK;AAE5D,QAAK,KAAK,cAAc,OAAY,UAAS,YAAY,KAAK;AAC9D,QAAK,KAAK,aAAa,OAAY,UAAS,WAAW,KAAK;AAC5D,QAAK,KAAK,YAAY,OAAY,UAAS,UAAU,KAAK;AAC1D,QAAK,KAAK,UAAU,OAAY,UAAS,QAAQ,KAAK;AAEtD,QAAK,KAAK,kBAAkB,OAAY,UAAS,gBAAgB,KAAK;AACtE,QAAK,KAAK,wBAAwB,OAAY,UAAS,sBAAsB,KAAK;AAClF,QAAK,KAAK,uBAAuB,OAAY,UAAS,qBAAqB,KAAK;AAEhF,QAAK,KAAK,cAAc,OAAY,UAAS,YAAY,KAAK;AAE9D,QAAK,KAAK,oBAAoB,OAAY,UAAS,kBAAkB,KAAK;AAC1E,QAAK,KAAK,uBAAuB,OAAY,UAAS,qBAAqB,KAAK;AAChF,QAAK,KAAK,oBAAoB,OAAY,UAAS,kBAAkB,KAAK;AAE1E,QAAK,KAAK,YAAY,OAAY,UAAS,UAAU,KAAK;AAE1D,QAAK,KAAK,eAAe,OAAY,UAAS,aAAa,KAAK;AAEhE,QAAK,KAAK,aAAa,OAAY,UAAS,WAAW,KAAK;AAE5D,QAAK,KAAK,iBAAiB,QAAY;AAEtC,UAAK,OAAO,KAAK,iBAAiB,UAAW;AAE5C,iBAAS,eAAiB,KAAK,eAAe,IAAM,OAAO;AAAA,MAE5D,OAAO;AAEN,iBAAS,eAAe,KAAK;AAAA,MAE9B;AAAA,IAED;AAIA,QAAK,KAAK,aAAa,QAAY;AAElC,iBAAY,QAAQ,KAAK,UAAW;AAEnC,cAAM,UAAU,KAAK,SAAU,IAAK;AAEpC,iBAAS,SAAU,IAAK,IAAI,CAAC;AAE7B,gBAAS,QAAQ,MAAO;AAAA,UAEvB,KAAK;AACJ,qBAAS,SAAU,IAAK,EAAE,QAAQ,WAAY,QAAQ,KAAM;AAC5D;AAAA,UAED,KAAK;AACJ,qBAAS,SAAU,IAAK,EAAE,QAAQ,IAAI,MAAM,EAAE,OAAQ,QAAQ,KAAM;AACpE;AAAA,UAED,KAAK;AACJ,qBAAS,SAAU,IAAK,EAAE,QAAQ,IAAI,QAAQ,EAAE,UAAW,QAAQ,KAAM;AACzE;AAAA,UAED,KAAK;AACJ,qBAAS,SAAU,IAAK,EAAE,QAAQ,IAAI,QAAQ,EAAE,UAAW,QAAQ,KAAM;AACzE;AAAA,UAED,KAAK;AACJ,qBAAS,SAAU,IAAK,EAAE,QAAQ,IAAI,QAAQ,EAAE,UAAW,QAAQ,KAAM;AACzE;AAAA,UAED,KAAK;AACJ,qBAAS,SAAU,IAAK,EAAE,QAAQ,IAAI,QAAQ,EAAE,UAAW,QAAQ,KAAM;AACzE;AAAA,UAED,KAAK;AACJ,qBAAS,SAAU,IAAK,EAAE,QAAQ,IAAI,QAAQ,EAAE,UAAW,QAAQ,KAAM;AACzE;AAAA,UAED;AACC,qBAAS,SAAU,IAAK,EAAE,QAAQ,QAAQ;AAAA,QAE5C;AAAA,MAED;AAAA,IAED;AAEA,QAAK,KAAK,YAAY,OAAY,UAAS,UAAU,KAAK;AAC1D,QAAK,KAAK,iBAAiB,OAAY,UAAS,eAAe,KAAK;AACpE,QAAK,KAAK,mBAAmB,OAAY,UAAS,iBAAiB,KAAK;AACxE,QAAK,KAAK,gBAAgB,OAAY,UAAS,cAAc,KAAK;AAElE,QAAK,KAAK,eAAe,QAAY;AAEpC,iBAAY,OAAO,KAAK,YAAa;AAEpC,iBAAS,WAAY,GAAI,IAAI,KAAK,WAAY,GAAI;AAAA,MAEnD;AAAA,IAED;AAEA,QAAK,KAAK,WAAW,OAAY,UAAS,SAAS,KAAK;AACxD,QAAK,KAAK,aAAa,OAAY,UAAS,WAAW,KAAK;AAI5D,QAAK,KAAK,SAAS,OAAY,UAAS,OAAO,KAAK;AACpD,QAAK,KAAK,oBAAoB,OAAY,UAAS,kBAAkB,KAAK;AAI1E,QAAK,KAAK,QAAQ,OAAY,UAAS,MAAM,WAAY,KAAK,GAAI;AAClE,QAAK,KAAK,WAAW,OAAY,UAAS,SAAS,WAAY,KAAK,MAAO;AAE3E,QAAK,KAAK,aAAa,OAAY,UAAS,WAAW,WAAY,KAAK,QAAS;AAEjF,QAAK,KAAK,YAAY,OAAY,UAAS,UAAU,WAAY,KAAK,OAAQ;AAC9E,QAAK,KAAK,cAAc,OAAY,UAAS,YAAY,KAAK;AAE9D,QAAK,KAAK,cAAc,OAAY,UAAS,YAAY,WAAY,KAAK,SAAU;AACpF,QAAK,KAAK,kBAAkB,OAAY,UAAS,gBAAgB,KAAK;AACtE,QAAK,KAAK,gBAAgB,QAAY;AAErC,UAAI,cAAc,KAAK;AAEvB,UAAK,MAAM,QAAS,WAAY,MAAM,OAAQ;AAI7C,sBAAc,CAAE,aAAa,WAAY;AAAA,MAE1C;AAEA,eAAS,cAAc,IAAI,QAAQ,EAAE,UAAW,WAAY;AAAA,IAE7D;AAEA,QAAK,KAAK,oBAAoB,OAAY,UAAS,kBAAkB,WAAY,KAAK,eAAgB;AACtG,QAAK,KAAK,sBAAsB,OAAY,UAAS,oBAAoB,KAAK;AAC9E,QAAK,KAAK,qBAAqB,OAAY,UAAS,mBAAmB,KAAK;AAE5E,QAAK,KAAK,iBAAiB,OAAY,UAAS,eAAe,WAAY,KAAK,YAAa;AAC7F,QAAK,KAAK,iBAAiB,OAAY,UAAS,eAAe,WAAY,KAAK,YAAa;AAE7F,QAAK,KAAK,gBAAgB,OAAY,UAAS,cAAc,WAAY,KAAK,WAAY;AAC1F,QAAK,KAAK,sBAAsB,OAAY,UAAS,oBAAoB,KAAK;AAE9E,QAAK,KAAK,gBAAgB,OAAY,UAAS,cAAc,WAAY,KAAK,WAAY;AAC1F,QAAK,KAAK,yBAAyB,OAAY,UAAS,uBAAuB,WAAY,KAAK,oBAAqB;AACrH,QAAK,KAAK,qBAAqB,OAAY,UAAS,mBAAmB,WAAY,KAAK,gBAAiB;AAEzG,QAAK,KAAK,WAAW,OAAY,UAAS,SAAS,WAAY,KAAK,MAAO;AAC3E,QAAK,KAAK,mBAAmB,OAAY,UAAS,eAAe,UAAW,KAAK,cAAe;AAChG,QAAK,KAAK,oBAAoB,OAAY,UAAS,kBAAkB,KAAK;AAE1E,QAAK,KAAK,iBAAiB,OAAY,UAAS,eAAe,KAAK;AACpE,QAAK,KAAK,oBAAoB,OAAY,UAAS,kBAAkB,KAAK;AAE1E,QAAK,KAAK,aAAa,OAAY,UAAS,WAAW,WAAY,KAAK,QAAS;AACjF,QAAK,KAAK,sBAAsB,OAAY,UAAS,oBAAoB,KAAK;AAE9E,QAAK,KAAK,UAAU,OAAY,UAAS,QAAQ,WAAY,KAAK,KAAM;AACxE,QAAK,KAAK,mBAAmB,OAAY,UAAS,iBAAiB,KAAK;AAExE,QAAK,KAAK,gBAAgB,OAAY,UAAS,cAAc,WAAY,KAAK,WAAY;AAE1F,QAAK,KAAK,iBAAiB,OAAY,UAAS,eAAe,WAAY,KAAK,YAAa;AAC7F,QAAK,KAAK,0BAA0B,OAAY,UAAS,wBAAwB,WAAY,KAAK,qBAAsB;AACxH,QAAK,KAAK,uBAAuB,OAAY,UAAS,qBAAqB,WAAY,KAAK,kBAAmB;AAC/G,QAAK,KAAK,yBAAyB,OAAY,UAAS,uBAAuB,IAAI,QAAQ,EAAE,UAAW,KAAK,oBAAqB;AAElI,QAAK,KAAK,mBAAmB,OAAY,UAAS,iBAAiB,WAAY,KAAK,cAAe;AACnG,QAAK,KAAK,4BAA4B,OAAY,UAAS,0BAA0B,WAAY,KAAK,uBAAwB;AAE9H,QAAK,KAAK,oBAAoB,OAAY,UAAS,kBAAkB,WAAY,KAAK,eAAgB;AACtG,QAAK,KAAK,iBAAiB,OAAY,UAAS,eAAe,WAAY,KAAK,YAAa;AAE7F,QAAK,KAAK,kBAAkB,OAAY,UAAS,gBAAgB,WAAY,KAAK,aAAc;AAEhG,QAAK,KAAK,kBAAkB,OAAY,UAAS,gBAAgB,WAAY,KAAK,aAAc;AAChG,QAAK,KAAK,sBAAsB,OAAY,UAAS,oBAAoB,WAAY,KAAK,iBAAkB;AAE5G,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,OAAQ;AAEpB,SAAK,WAAW;AAChB,WAAO;AAAA,EAER;AAAA,EAEA,OAAO,uBAAwB,MAAO;AAErC,UAAM,cAAc;AAAA,MACnB;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACD;AAEA,WAAO,IAAI,YAAa,IAAK,EAAE;AAAA,EAEhC;AAED;AAEA,IAAM,cAAN,MAAkB;AAAA,EAEjB,OAAO,WAAY,OAAQ;AAE1B,YAAQ,KAAM,uHAAwH;AAEtI,QAAK,OAAO,gBAAgB,aAAc;AAEzC,aAAO,IAAI,YAAY,EAAE,OAAQ,KAAM;AAAA,IAExC;AAKA,QAAI,IAAI;AAER,aAAU,IAAI,GAAG,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAO;AAGlD,WAAK,OAAO,aAAc,MAAO,CAAE,CAAE;AAAA,IAEtC;AAEA,QAAI;AAIH,aAAO,mBAAoB,OAAQ,CAAE,CAAE;AAAA,IAExC,SAAU,GAAI;AAEb,aAAO;AAAA,IAER;AAAA,EAED;AAAA,EAEA,OAAO,eAAgB,KAAM;AAE5B,UAAM,QAAQ,IAAI,YAAa,GAAI;AAEnC,QAAK,UAAU,GAAM,QAAO;AAE5B,WAAO,IAAI,MAAO,GAAG,QAAQ,CAAE;AAAA,EAEhC;AAAA,EAEA,OAAO,WAAY,KAAK,MAAO;AAG9B,QAAK,OAAO,QAAQ,YAAY,QAAQ,GAAK,QAAO;AAGpD,QAAK,gBAAgB,KAAM,IAAK,KAAK,MAAM,KAAM,GAAI,GAAI;AAExD,aAAO,KAAK,QAAS,2BAA2B,IAAK;AAAA,IAEtD;AAGA,QAAK,mBAAmB,KAAM,GAAI,EAAI,QAAO;AAG7C,QAAK,gBAAgB,KAAM,GAAI,EAAI,QAAO;AAG1C,QAAK,aAAa,KAAM,GAAI,EAAI,QAAO;AAGvC,WAAO,OAAO;AAAA,EAEf;AAED;AAEA,IAAM,0BAAN,cAAsC,eAAe;AAAA,EAEpD,cAAc;AAEb,UAAM;AAEN,SAAK,4BAA4B;AAEjC,SAAK,OAAO;AACZ,SAAK,gBAAgB;AAAA,EAEtB;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,gBAAgB,OAAO;AAE5B,WAAO;AAAA,EAER;AAAA,EAEA,SAAS;AAER,UAAM,OAAO,MAAM,OAAO;AAE1B,SAAK,gBAAgB,KAAK;AAE1B,SAAK,4BAA4B;AAEjC,WAAO;AAAA,EAER;AAED;AAEA,IAAM,uBAAN,cAAmC,OAAO;AAAA,EAEzC,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAAA,EAEhB;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,QAAQ;AAEd,UAAM,SAAS,IAAI,WAAY,MAAM,OAAQ;AAC7C,WAAO,QAAS,MAAM,IAAK;AAC3B,WAAO,iBAAkB,MAAM,aAAc;AAC7C,WAAO,mBAAoB,MAAM,eAAgB;AACjD,WAAO,KAAM,KAAK,SAAW,MAAO;AAEnC,UAAI;AAEH,eAAQ,MAAM,MAAO,KAAK,MAAO,IAAK,CAAE,CAAE;AAAA,MAE3C,SAAU,GAAI;AAEb,YAAK,SAAU;AAEd,kBAAS,CAAE;AAAA,QAEZ,OAAO;AAEN,kBAAQ,MAAO,CAAE;AAAA,QAElB;AAEA,cAAM,QAAQ,UAAW,GAAI;AAAA,MAE9B;AAAA,IAED,GAAG,YAAY,OAAQ;AAAA,EAExB;AAAA,EAEA,MAAO,MAAO;AAEb,UAAM,uBAAuB,CAAC;AAC9B,UAAM,iBAAiB,CAAC;AAExB,aAAS,qBAAsByC,OAAM,MAAO;AAE3C,UAAK,qBAAsB,IAAK,MAAM,OAAY,QAAO,qBAAsB,IAAK;AAEpF,YAAM,qBAAqBA,MAAK;AAChC,YAAM,oBAAoB,mBAAoB,IAAK;AAEnD,YAAM,SAAS,eAAgBA,OAAM,kBAAkB,MAAO;AAE9D,YAAM,QAAQ,cAAe,kBAAkB,MAAM,MAAO;AAC5D,YAAM,KAAK,IAAI,kBAAmB,OAAO,kBAAkB,MAAO;AAClE,SAAG,OAAO,kBAAkB;AAE5B,2BAAsB,IAAK,IAAI;AAE/B,aAAO;AAAA,IAER;AAEA,aAAS,eAAgBA,OAAM,MAAO;AAErC,UAAK,eAAgB,IAAK,MAAM,OAAY,QAAO,eAAgB,IAAK;AAExE,YAAM,eAAeA,MAAK;AAC1B,YAAM,cAAc,aAAc,IAAK;AAEvC,YAAM,KAAK,IAAI,YAAa,WAAY,EAAE;AAE1C,qBAAgB,IAAK,IAAI;AAEzB,aAAO;AAAA,IAER;AAEA,UAAM,WAAW,KAAK,4BAA4B,IAAI,wBAAwB,IAAI,IAAI,eAAe;AAErG,UAAM,QAAQ,KAAK,KAAK;AAExB,QAAK,UAAU,QAAY;AAE1B,YAAM,aAAa,cAAe,MAAM,MAAM,MAAM,KAAM;AAC1D,eAAS,SAAU,IAAI,gBAAiB,YAAY,CAAE,CAAE;AAAA,IAEzD;AAEA,UAAM,aAAa,KAAK,KAAK;AAE7B,eAAY,OAAO,YAAa;AAE/B,YAAM,YAAY,WAAY,GAAI;AAClC,UAAI;AAEJ,UAAK,UAAU,8BAA+B;AAE7C,cAAM,oBAAoB,qBAAsB,KAAK,MAAM,UAAU,IAAK;AAC1E,0BAAkB,IAAI,2BAA4B,mBAAmB,UAAU,UAAU,UAAU,QAAQ,UAAU,UAAW;AAAA,MAEjI,OAAO;AAEN,cAAM,aAAa,cAAe,UAAU,MAAM,UAAU,KAAM;AAClE,cAAM,wBAAwB,UAAU,6BAA6B,2BAA2B;AAChG,0BAAkB,IAAI,sBAAuB,YAAY,UAAU,UAAU,UAAU,UAAW;AAAA,MAEnG;AAEA,UAAK,UAAU,SAAS,OAAY,iBAAgB,OAAO,UAAU;AACrE,UAAK,UAAU,UAAU,OAAY,iBAAgB,SAAU,UAAU,KAAM;AAE/E,eAAS,aAAc,KAAK,eAAgB;AAAA,IAE7C;AAEA,UAAM,kBAAkB,KAAK,KAAK;AAElC,QAAK,iBAAkB;AAEtB,iBAAY,OAAO,iBAAkB;AAEpC,cAAM,iBAAiB,gBAAiB,GAAI;AAE5C,cAAM,QAAQ,CAAC;AAEf,iBAAU,IAAI,GAAG,KAAK,eAAe,QAAQ,IAAI,IAAI,KAAO;AAE3D,gBAAM,YAAY,eAAgB,CAAE;AACpC,cAAI;AAEJ,cAAK,UAAU,8BAA+B;AAE7C,kBAAM,oBAAoB,qBAAsB,KAAK,MAAM,UAAU,IAAK;AAC1E,8BAAkB,IAAI,2BAA4B,mBAAmB,UAAU,UAAU,UAAU,QAAQ,UAAU,UAAW;AAAA,UAEjI,OAAO;AAEN,kBAAM,aAAa,cAAe,UAAU,MAAM,UAAU,KAAM;AAClE,8BAAkB,IAAI,gBAAiB,YAAY,UAAU,UAAU,UAAU,UAAW;AAAA,UAE7F;AAEA,cAAK,UAAU,SAAS,OAAY,iBAAgB,OAAO,UAAU;AACrE,gBAAM,KAAM,eAAgB;AAAA,QAE7B;AAEA,iBAAS,gBAAiB,GAAI,IAAI;AAAA,MAEnC;AAAA,IAED;AAEA,UAAM,uBAAuB,KAAK,KAAK;AAEvC,QAAK,sBAAuB;AAE3B,eAAS,uBAAuB;AAAA,IAEjC;AAEA,UAAM,SAAS,KAAK,KAAK,UAAU,KAAK,KAAK,aAAa,KAAK,KAAK;AAEpE,QAAK,WAAW,QAAY;AAE3B,eAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,MAAM,GAAG,EAAG,GAAI;AAEnD,cAAM,QAAQ,OAAQ,CAAE;AAExB,iBAAS,SAAU,MAAM,OAAO,MAAM,OAAO,MAAM,aAAc;AAAA,MAElE;AAAA,IAED;AAEA,UAAM,iBAAiB,KAAK,KAAK;AAEjC,QAAK,mBAAmB,QAAY;AAEnC,YAAM,SAAS,IAAI,QAAQ;AAE3B,UAAK,eAAe,WAAW,QAAY;AAE1C,eAAO,UAAW,eAAe,MAAO;AAAA,MAEzC;AAEA,eAAS,iBAAiB,IAAI,OAAQ,QAAQ,eAAe,MAAO;AAAA,IAErE;AAEA,QAAK,KAAK,KAAO,UAAS,OAAO,KAAK;AACtC,QAAK,KAAK,SAAW,UAAS,WAAW,KAAK;AAE9C,WAAO;AAAA,EAER;AAED;AAEA,IAAM,eAAN,cAA2B,OAAO;AAAA,EAEjC,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAAA,EAEhB;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,QAAQ;AAEd,UAAM,OAAS,KAAK,SAAS,KAAO,YAAY,eAAgB,GAAI,IAAI,KAAK;AAC7E,SAAK,eAAe,KAAK,gBAAgB;AAEzC,UAAM,SAAS,IAAI,WAAY,KAAK,OAAQ;AAC5C,WAAO,QAAS,KAAK,IAAK;AAC1B,WAAO,iBAAkB,KAAK,aAAc;AAC5C,WAAO,mBAAoB,KAAK,eAAgB;AAChD,WAAO,KAAM,KAAK,SAAW,MAAO;AAEnC,UAAI,OAAO;AAEX,UAAI;AAEH,eAAO,KAAK,MAAO,IAAK;AAAA,MAEzB,SAAU,OAAQ;AAEjB,YAAK,YAAY,OAAY,SAAS,KAAM;AAE5C,gBAAQ,MAAO,qCAAsC,MAAM,KAAK,MAAM,OAAQ;AAE9E;AAAA,MAED;AAEA,YAAM,WAAW,KAAK;AAEtB,UAAK,aAAa,UAAa,SAAS,SAAS,UAAa,SAAS,KAAK,YAAY,MAAM,YAAa;AAE1G,YAAK,YAAY,OAAY,SAAS,IAAI,MAAO,oCAAqC,GAAI,CAAE;AAE5F,gBAAQ,MAAO,oCAAqC,GAAI;AACxD;AAAA,MAED;AAEA,YAAM,MAAO,MAAM,MAAO;AAAA,IAE3B,GAAG,YAAY,OAAQ;AAAA,EAExB;AAAA,EAEA,MAAM,UAAW,KAAK,YAAa;AAElC,UAAM,QAAQ;AAEd,UAAM,OAAS,KAAK,SAAS,KAAO,YAAY,eAAgB,GAAI,IAAI,KAAK;AAC7E,SAAK,eAAe,KAAK,gBAAgB;AAEzC,UAAM,SAAS,IAAI,WAAY,KAAK,OAAQ;AAC5C,WAAO,QAAS,KAAK,IAAK;AAC1B,WAAO,iBAAkB,KAAK,aAAc;AAC5C,WAAO,mBAAoB,KAAK,eAAgB;AAEhD,UAAM,OAAO,MAAM,OAAO,UAAW,KAAK,UAAW;AAErD,UAAM,OAAO,KAAK,MAAO,IAAK;AAE9B,UAAM,WAAW,KAAK;AAEtB,QAAK,aAAa,UAAa,SAAS,SAAS,UAAa,SAAS,KAAK,YAAY,MAAM,YAAa;AAE1G,YAAM,IAAI,MAAO,oCAAqC,GAAI;AAAA,IAE3D;AAEA,WAAO,MAAM,MAAM,WAAY,IAAK;AAAA,EAErC;AAAA,EAEA,MAAO,MAAM,QAAS;AAErB,UAAM,aAAa,KAAK,gBAAiB,KAAK,UAAW;AACzD,UAAM,SAAS,KAAK,YAAa,KAAK,MAAO;AAC7C,UAAM,aAAa,KAAK,gBAAiB,KAAK,YAAY,MAAO;AAEjE,UAAM,SAAS,KAAK,YAAa,KAAK,QAAQ,WAAY;AAEzD,UAAK,WAAW,OAAY,QAAQ,MAAO;AAAA,IAE5C,CAAE;AAEF,UAAM,WAAW,KAAK,cAAe,KAAK,UAAU,MAAO;AAC3D,UAAM,YAAY,KAAK,eAAgB,KAAK,WAAW,QAAS;AAEhE,UAAM,SAAS,KAAK,YAAa,KAAK,QAAQ,YAAY,WAAW,UAAU,UAAW;AAC1F,UAAM,YAAY,KAAK,eAAgB,KAAK,WAAW,MAAO;AAE9D,SAAK,cAAe,QAAQ,SAAU;AACtC,SAAK,iBAAkB,MAAO;AAI9B,QAAK,WAAW,QAAY;AAE3B,UAAI,YAAY;AAEhB,iBAAY,QAAQ,QAAS;AAE5B,YAAK,OAAQ,IAAK,EAAE,gBAAgB,kBAAmB;AAEtD,sBAAY;AACZ;AAAA,QAED;AAAA,MAED;AAEA,UAAK,cAAc,MAAQ,QAAQ,MAAO;AAAA,IAE3C;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,MAAM,WAAY,MAAO;AAExB,UAAM,aAAa,KAAK,gBAAiB,KAAK,UAAW;AACzD,UAAM,SAAS,KAAK,YAAa,KAAK,MAAO;AAC7C,UAAM,aAAa,KAAK,gBAAiB,KAAK,YAAY,MAAO;AAEjE,UAAM,SAAS,MAAM,KAAK,iBAAkB,KAAK,MAAO;AAExD,UAAM,WAAW,KAAK,cAAe,KAAK,UAAU,MAAO;AAC3D,UAAM,YAAY,KAAK,eAAgB,KAAK,WAAW,QAAS;AAEhE,UAAM,SAAS,KAAK,YAAa,KAAK,QAAQ,YAAY,WAAW,UAAU,UAAW;AAC1F,UAAM,YAAY,KAAK,eAAgB,KAAK,WAAW,MAAO;AAE9D,SAAK,cAAe,QAAQ,SAAU;AACtC,SAAK,iBAAkB,MAAO;AAE9B,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,MAAO;AAEnB,UAAM,SAAS,CAAC;AAEhB,QAAK,SAAS,QAAY;AAEzB,eAAU,IAAI,GAAG,IAAI,KAAK,QAAQ,IAAI,GAAG,KAAO;AAE/C,cAAM,QAAQ,IAAI,MAAM,EAAE,SAAU,KAAM,CAAE,CAAE;AAE9C,eAAQ,MAAM,IAAK,IAAI;AAAA,MAExB;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,eAAgB,MAAM,QAAS;AAE9B,UAAM,YAAY,CAAC;AACnB,UAAM,QAAQ,CAAC;AAIf,WAAO,SAAU,SAAW,OAAQ;AAEnC,UAAK,MAAM,OAAS,OAAO,MAAM,IAAK,IAAI;AAAA,IAE3C,CAAE;AAIF,QAAK,SAAS,QAAY;AAEzB,eAAU,IAAI,GAAG,IAAI,KAAK,QAAQ,IAAI,GAAG,KAAO;AAE/C,cAAM,WAAW,IAAI,SAAS,EAAE,SAAU,KAAM,CAAE,GAAG,KAAM;AAE3D,kBAAW,SAAS,IAAK,IAAI;AAAA,MAE9B;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,gBAAiB,MAAM,QAAS;AAE/B,UAAM,aAAa,CAAC;AAEpB,QAAK,SAAS,QAAY;AAEzB,YAAM,uBAAuB,IAAI,qBAAqB;AAEtD,eAAU,IAAI,GAAG,IAAI,KAAK,QAAQ,IAAI,GAAG,KAAO;AAE/C,YAAI;AACJ,cAAM,OAAO,KAAM,CAAE;AAErB,gBAAS,KAAK,MAAO;AAAA,UAEpB,KAAK;AAAA,UACL,KAAK;AAEJ,uBAAW,qBAAqB,MAAO,IAAK;AAC5C;AAAA,UAED;AAEC,gBAAK,KAAK,QAAQ,YAAa;AAE9B,yBAAW,WAAY,KAAK,IAAK,EAAE,SAAU,MAAM,MAAO;AAAA,YAE3D,OAAO;AAEN,sBAAQ,KAAM,kDAAmD,KAAK,IAAK,GAAI;AAAA,YAEhF;AAAA,QAEF;AAEA,iBAAS,OAAO,KAAK;AAErB,YAAK,KAAK,SAAS,OAAY,UAAS,OAAO,KAAK;AACpD,YAAK,KAAK,aAAa,OAAY,UAAS,WAAW,KAAK;AAE5D,mBAAY,KAAK,IAAK,IAAI;AAAA,MAE3B;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,eAAgB,MAAM,UAAW;AAEhC,UAAM,QAAQ,CAAC;AACf,UAAM,YAAY,CAAC;AAEnB,QAAK,SAAS,QAAY;AAEzB,YAAM,SAAS,IAAI,eAAe;AAClC,aAAO,YAAa,QAAS;AAE7B,eAAU,IAAI,GAAG,IAAI,KAAK,QAAQ,IAAI,GAAG,KAAO;AAE/C,cAAM,OAAO,KAAM,CAAE;AAErB,YAAK,MAAO,KAAK,IAAK,MAAM,QAAY;AAEvC,gBAAO,KAAK,IAAK,IAAI,OAAO,MAAO,IAAK;AAAA,QAEzC;AAEA,kBAAW,KAAK,IAAK,IAAI,MAAO,KAAK,IAAK;AAAA,MAE3C;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,gBAAiB,MAAO;AAEvB,UAAM,aAAa,CAAC;AAEpB,QAAK,SAAS,QAAY;AAEzB,eAAU,IAAI,GAAG,IAAI,KAAK,QAAQ,KAAO;AAExC,cAAM,OAAO,KAAM,CAAE;AAErB,cAAM,OAAO,cAAc,MAAO,IAAK;AAEvC,mBAAY,KAAK,IAAK,IAAI;AAAA,MAE3B;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,MAAM,QAAS;AAE3B,UAAM,QAAQ;AACd,UAAM,SAAS,CAAC;AAEhB,QAAI;AAEJ,aAAS,UAAW,KAAM;AAEzB,YAAM,QAAQ,UAAW,GAAI;AAE7B,aAAO,OAAO,KAAM,KAAK,WAAY;AAEpC,cAAM,QAAQ,QAAS,GAAI;AAAA,MAE5B,GAAG,QAAW,WAAY;AAEzB,cAAM,QAAQ,UAAW,GAAI;AAC7B,cAAM,QAAQ,QAAS,GAAI;AAAA,MAE5B,CAAE;AAAA,IAEH;AAEA,aAAS,iBAAkB,OAAQ;AAElC,UAAK,OAAO,UAAU,UAAW;AAEhC,cAAM,MAAM;AAEZ,cAAM,OAAO,4BAA4B,KAAM,GAAI,IAAI,MAAM,MAAM,eAAe;AAElF,eAAO,UAAW,IAAK;AAAA,MAExB,OAAO;AAEN,YAAK,MAAM,MAAO;AAEjB,iBAAO;AAAA,YACN,MAAM,cAAe,MAAM,MAAM,MAAM,IAAK;AAAA,YAC5C,OAAO,MAAM;AAAA,YACb,QAAQ,MAAM;AAAA,UACf;AAAA,QAED,OAAO;AAEN,iBAAO;AAAA,QAER;AAAA,MAED;AAAA,IAED;AAEA,QAAK,SAAS,UAAa,KAAK,SAAS,GAAI;AAE5C,YAAM,UAAU,IAAI,eAAgB,MAAO;AAE3C,eAAS,IAAI,YAAa,OAAQ;AAClC,aAAO,eAAgB,KAAK,WAAY;AAExC,eAAU,IAAI,GAAG,KAAK,KAAK,QAAQ,IAAI,IAAI,KAAO;AAEjD,cAAM,QAAQ,KAAM,CAAE;AACtB,cAAM,MAAM,MAAM;AAElB,YAAK,MAAM,QAAS,GAAI,GAAI;AAI3B,gBAAM,aAAa,CAAC;AAEpB,mBAAU,IAAI,GAAG,KAAK,IAAI,QAAQ,IAAI,IAAI,KAAO;AAEhD,kBAAM,aAAa,IAAK,CAAE;AAE1B,kBAAM,oBAAoB,iBAAkB,UAAW;AAEvD,gBAAK,sBAAsB,MAAO;AAEjC,kBAAK,6BAA6B,kBAAmB;AAEpD,2BAAW,KAAM,iBAAkB;AAAA,cAEpC,OAAO;AAIN,2BAAW,KAAM,IAAI,YAAa,kBAAkB,MAAM,kBAAkB,OAAO,kBAAkB,MAAO,CAAE;AAAA,cAE/G;AAAA,YAED;AAAA,UAED;AAEA,iBAAQ,MAAM,IAAK,IAAI,IAAI,OAAQ,UAAW;AAAA,QAE/C,OAAO;AAIN,gBAAM,oBAAoB,iBAAkB,MAAM,GAAI;AACtD,iBAAQ,MAAM,IAAK,IAAI,IAAI,OAAQ,iBAAkB;AAAA,QAGtD;AAAA,MAED;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,MAAM,iBAAkB,MAAO;AAE9B,UAAM,QAAQ;AACd,UAAM,SAAS,CAAC;AAEhB,QAAI;AAEJ,mBAAe,iBAAkB,OAAQ;AAExC,UAAK,OAAO,UAAU,UAAW;AAEhC,cAAM,MAAM;AAEZ,cAAM,OAAO,4BAA4B,KAAM,GAAI,IAAI,MAAM,MAAM,eAAe;AAElF,eAAO,MAAM,OAAO,UAAW,IAAK;AAAA,MAErC,OAAO;AAEN,YAAK,MAAM,MAAO;AAEjB,iBAAO;AAAA,YACN,MAAM,cAAe,MAAM,MAAM,MAAM,IAAK;AAAA,YAC5C,OAAO,MAAM;AAAA,YACb,QAAQ,MAAM;AAAA,UACf;AAAA,QAED,OAAO;AAEN,iBAAO;AAAA,QAER;AAAA,MAED;AAAA,IAED;AAEA,QAAK,SAAS,UAAa,KAAK,SAAS,GAAI;AAE5C,eAAS,IAAI,YAAa,KAAK,OAAQ;AACvC,aAAO,eAAgB,KAAK,WAAY;AAExC,eAAU,IAAI,GAAG,KAAK,KAAK,QAAQ,IAAI,IAAI,KAAO;AAEjD,cAAM,QAAQ,KAAM,CAAE;AACtB,cAAM,MAAM,MAAM;AAElB,YAAK,MAAM,QAAS,GAAI,GAAI;AAI3B,gBAAM,aAAa,CAAC;AAEpB,mBAAU,IAAI,GAAG,KAAK,IAAI,QAAQ,IAAI,IAAI,KAAO;AAEhD,kBAAM,aAAa,IAAK,CAAE;AAE1B,kBAAM,oBAAoB,MAAM,iBAAkB,UAAW;AAE7D,gBAAK,sBAAsB,MAAO;AAEjC,kBAAK,6BAA6B,kBAAmB;AAEpD,2BAAW,KAAM,iBAAkB;AAAA,cAEpC,OAAO;AAIN,2BAAW,KAAM,IAAI,YAAa,kBAAkB,MAAM,kBAAkB,OAAO,kBAAkB,MAAO,CAAE;AAAA,cAE/G;AAAA,YAED;AAAA,UAED;AAEA,iBAAQ,MAAM,IAAK,IAAI,IAAI,OAAQ,UAAW;AAAA,QAE/C,OAAO;AAIN,gBAAM,oBAAoB,MAAM,iBAAkB,MAAM,GAAI;AAC5D,iBAAQ,MAAM,IAAK,IAAI,IAAI,OAAQ,iBAAkB;AAAA,QAEtD;AAAA,MAED;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,MAAM,QAAS;AAE7B,aAAS,cAAe,OAAO,MAAO;AAErC,UAAK,OAAO,UAAU,SAAW,QAAO;AAExC,cAAQ,KAAM,wEAAwE,KAAM;AAE5F,aAAO,KAAM,KAAM;AAAA,IAEpB;AAEA,UAAM,WAAW,CAAC;AAElB,QAAK,SAAS,QAAY;AAEzB,eAAU,IAAI,GAAG,IAAI,KAAK,QAAQ,IAAI,GAAG,KAAO;AAE/C,cAAM,OAAO,KAAM,CAAE;AAErB,YAAK,KAAK,UAAU,QAAY;AAE/B,kBAAQ,KAAM,gDAAgD,KAAK,IAAK;AAAA,QAEzE;AAEA,YAAK,OAAQ,KAAK,KAAM,MAAM,QAAY;AAEzC,kBAAQ,KAAM,uCAAuC,KAAK,KAAM;AAAA,QAEjE;AAEA,cAAM,SAAS,OAAQ,KAAK,KAAM;AAClC,cAAM,QAAQ,OAAO;AAErB,YAAI;AAEJ,YAAK,MAAM,QAAS,KAAM,GAAI;AAE7B,oBAAU,IAAI,YAAY;AAE1B,cAAK,MAAM,WAAW,EAAI,SAAQ,cAAc;AAAA,QAEjD,OAAO;AAEN,cAAK,SAAS,MAAM,MAAO;AAE1B,sBAAU,IAAI,YAAY;AAAA,UAE3B,OAAO;AAEN,sBAAU,IAAI,QAAQ;AAAA,UAEvB;AAEA,cAAK,MAAQ,SAAQ,cAAc;AAAA,QAEpC;AAEA,gBAAQ,SAAS;AAEjB,gBAAQ,OAAO,KAAK;AAEpB,YAAK,KAAK,SAAS,OAAY,SAAQ,OAAO,KAAK;AAEnD,YAAK,KAAK,YAAY,OAAY,SAAQ,UAAU,cAAe,KAAK,SAAS,eAAgB;AACjG,YAAK,KAAK,YAAY,OAAY,SAAQ,UAAU,KAAK;AAEzD,YAAK,KAAK,WAAW,OAAY,SAAQ,OAAO,UAAW,KAAK,MAAO;AACvE,YAAK,KAAK,WAAW,OAAY,SAAQ,OAAO,UAAW,KAAK,MAAO;AACvE,YAAK,KAAK,WAAW,OAAY,SAAQ,OAAO,UAAW,KAAK,MAAO;AACvE,YAAK,KAAK,aAAa,OAAY,SAAQ,WAAW,KAAK;AAE3D,YAAK,KAAK,SAAS,QAAY;AAE9B,kBAAQ,QAAQ,cAAe,KAAK,KAAM,CAAE,GAAG,gBAAiB;AAChE,kBAAQ,QAAQ,cAAe,KAAK,KAAM,CAAE,GAAG,gBAAiB;AAAA,QAEjE;AAEA,YAAK,KAAK,WAAW,OAAY,SAAQ,SAAS,KAAK;AACvD,YAAK,KAAK,mBAAmB,OAAY,SAAQ,iBAAiB,KAAK;AACvE,YAAK,KAAK,SAAS,OAAY,SAAQ,OAAO,KAAK;AACnD,YAAK,KAAK,eAAe,OAAY,SAAQ,aAAa,KAAK;AAE/D,YAAK,KAAK,cAAc,OAAY,SAAQ,YAAY,cAAe,KAAK,WAAW,cAAe;AACtG,YAAK,KAAK,cAAc,OAAY,SAAQ,YAAY,cAAe,KAAK,WAAW,cAAe;AACtG,YAAK,KAAK,eAAe,OAAY,SAAQ,aAAa,KAAK;AAE/D,YAAK,KAAK,UAAU,OAAY,SAAQ,QAAQ,KAAK;AAErD,YAAK,KAAK,oBAAoB,OAAY,SAAQ,kBAAkB,KAAK;AACzE,YAAK,KAAK,qBAAqB,OAAY,SAAQ,mBAAmB,KAAK;AAC3E,YAAK,KAAK,oBAAoB,OAAY,SAAQ,kBAAkB,KAAK;AACzE,YAAK,KAAK,oBAAoB,OAAY,SAAQ,kBAAkB,KAAK;AAEzE,YAAK,KAAK,aAAa,OAAY,SAAQ,WAAW,KAAK;AAE3D,iBAAU,KAAK,IAAK,IAAI;AAAA,MAEzB;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,MAAM,YAAY,WAAW,UAAU,YAAa;AAEhE,QAAI;AAEJ,aAAS,YAAa,MAAO;AAE5B,UAAK,WAAY,IAAK,MAAM,QAAY;AAEvC,gBAAQ,KAAM,0CAA0C,IAAK;AAAA,MAE9D;AAEA,aAAO,WAAY,IAAK;AAAA,IAEzB;AAEA,aAAS,YAAa,MAAO;AAE5B,UAAK,SAAS,OAAY,QAAO;AAEjC,UAAK,MAAM,QAAS,IAAK,GAAI;AAE5B,cAAM,QAAQ,CAAC;AAEf,iBAAU,IAAI,GAAG,IAAI,KAAK,QAAQ,IAAI,GAAG,KAAO;AAE/C,gBAAM,OAAO,KAAM,CAAE;AAErB,cAAK,UAAW,IAAK,MAAM,QAAY;AAEtC,oBAAQ,KAAM,0CAA0C,IAAK;AAAA,UAE9D;AAEA,gBAAM,KAAM,UAAW,IAAK,CAAE;AAAA,QAE/B;AAEA,eAAO;AAAA,MAER;AAEA,UAAK,UAAW,IAAK,MAAM,QAAY;AAEtC,gBAAQ,KAAM,0CAA0C,IAAK;AAAA,MAE9D;AAEA,aAAO,UAAW,IAAK;AAAA,IAExB;AAEA,aAAS,WAAY,MAAO;AAE3B,UAAK,SAAU,IAAK,MAAM,QAAY;AAErC,gBAAQ,KAAM,yCAAyC,IAAK;AAAA,MAE7D;AAEA,aAAO,SAAU,IAAK;AAAA,IAEvB;AAEA,QAAI,UAAU;AAEd,YAAS,KAAK,MAAO;AAAA,MAEpB,KAAK;AAEJ,iBAAS,IAAI,MAAM;AAEnB,YAAK,KAAK,eAAe,QAAY;AAEpC,cAAK,OAAO,UAAW,KAAK,UAAW,GAAI;AAE1C,mBAAO,aAAa,IAAI,MAAO,KAAK,UAAW;AAAA,UAEhD,OAAO;AAEN,mBAAO,aAAa,WAAY,KAAK,UAAW;AAAA,UAEjD;AAAA,QAED;AAEA,YAAK,KAAK,gBAAgB,QAAY;AAErC,iBAAO,cAAc,WAAY,KAAK,WAAY;AAAA,QAEnD;AAEA,YAAK,KAAK,QAAQ,QAAY;AAE7B,cAAK,KAAK,IAAI,SAAS,OAAQ;AAE9B,mBAAO,MAAM,IAAI,IAAK,KAAK,IAAI,OAAO,KAAK,IAAI,MAAM,KAAK,IAAI,GAAI;AAAA,UAEnE,WAAY,KAAK,IAAI,SAAS,WAAY;AAEzC,mBAAO,MAAM,IAAI,QAAS,KAAK,IAAI,OAAO,KAAK,IAAI,OAAQ;AAAA,UAE5D;AAEA,cAAK,KAAK,IAAI,SAAS,IAAK;AAE3B,mBAAO,IAAI,OAAO,KAAK,IAAI;AAAA,UAE5B;AAAA,QAED;AAEA,YAAK,KAAK,yBAAyB,OAAY,QAAO,uBAAuB,KAAK;AAClF,YAAK,KAAK,wBAAwB,OAAY,QAAO,sBAAsB,KAAK;AAChF,YAAK,KAAK,uBAAuB,OAAY,QAAO,mBAAmB,UAAW,KAAK,kBAAmB;AAE1G,YAAK,KAAK,yBAAyB,OAAY,QAAO,uBAAuB,KAAK;AAClF,YAAK,KAAK,wBAAwB,OAAY,QAAO,oBAAoB,UAAW,KAAK,mBAAoB;AAE7G;AAAA,MAED,KAAK;AAEJ,iBAAS,IAAI,kBAAmB,KAAK,KAAK,KAAK,QAAQ,KAAK,MAAM,KAAK,GAAI;AAE3E,YAAK,KAAK,UAAU,OAAY,QAAO,QAAQ,KAAK;AACpD,YAAK,KAAK,SAAS,OAAY,QAAO,OAAO,KAAK;AAClD,YAAK,KAAK,cAAc,OAAY,QAAO,YAAY,KAAK;AAC5D,YAAK,KAAK,eAAe,OAAY,QAAO,aAAa,KAAK;AAC9D,YAAK,KAAK,SAAS,OAAY,QAAO,OAAO,OAAO,OAAQ,CAAC,GAAG,KAAK,IAAK;AAE1E;AAAA,MAED,KAAK;AAEJ,iBAAS,IAAI,mBAAoB,KAAK,MAAM,KAAK,OAAO,KAAK,KAAK,KAAK,QAAQ,KAAK,MAAM,KAAK,GAAI;AAEnG,YAAK,KAAK,SAAS,OAAY,QAAO,OAAO,KAAK;AAClD,YAAK,KAAK,SAAS,OAAY,QAAO,OAAO,OAAO,OAAQ,CAAC,GAAG,KAAK,IAAK;AAE1E;AAAA,MAED,KAAK;AAEJ,iBAAS,IAAI,aAAc,KAAK,OAAO,KAAK,SAAU;AAEtD;AAAA,MAED,KAAK;AAEJ,iBAAS,IAAI,iBAAkB,KAAK,OAAO,KAAK,SAAU;AAC1D,eAAO,SAAS,KAAK,UAAU;AAE/B;AAAA,MAED,KAAK;AAEJ,iBAAS,IAAI,WAAY,KAAK,OAAO,KAAK,WAAW,KAAK,UAAU,KAAK,KAAM;AAE/E;AAAA,MAED,KAAK;AAEJ,iBAAS,IAAI,cAAe,KAAK,OAAO,KAAK,WAAW,KAAK,OAAO,KAAK,MAAO;AAEhF;AAAA,MAED,KAAK;AAEJ,iBAAS,IAAI,UAAW,KAAK,OAAO,KAAK,WAAW,KAAK,UAAU,KAAK,OAAO,KAAK,UAAU,KAAK,KAAM;AACzG,eAAO,SAAS,KAAK,UAAU;AAE/B;AAAA,MAED,KAAK;AAEJ,iBAAS,IAAI,gBAAiB,KAAK,OAAO,KAAK,aAAa,KAAK,SAAU;AAE3E;AAAA,MAED,KAAK;AAEJ,iBAAS,IAAI,WAAW,EAAE,SAAU,IAAK;AAEzC;AAAA,MAED,KAAK;AAEJ,mBAAW,YAAa,KAAK,QAAS;AACrC,mBAAW,YAAa,KAAK,QAAS;AAEvC,iBAAS,IAAI,YAAa,UAAU,QAAS;AAE7C,YAAK,KAAK,aAAa,OAAY,QAAO,WAAW,KAAK;AAC1D,YAAK,KAAK,eAAe,OAAY,QAAO,WAAW,UAAW,KAAK,UAAW;AAClF,YAAK,KAAK,aAAa,OAAY,QAAO,WAAW,KAAK;AAE1D;AAAA,MAED,KAAK;AAEJ,mBAAW,YAAa,KAAK,QAAS;AACtC,mBAAW,YAAa,KAAK,QAAS;AAEtC,iBAAS,IAAI,KAAM,UAAU,QAAS;AAEtC;AAAA,MAED,KAAK;AAEJ,mBAAW,YAAa,KAAK,QAAS;AACtC,mBAAW,YAAa,KAAK,QAAS;AACtC,cAAM,QAAQ,KAAK;AACnB,cAAM,iBAAiB,KAAK;AAC5B,cAAM,gBAAgB,KAAK;AAE3B,iBAAS,IAAI,cAAe,UAAU,UAAU,KAAM;AACtD,eAAO,iBAAiB,IAAI,yBAA0B,IAAI,aAAc,eAAe,KAAM,GAAG,EAAG;AACnG,YAAK,kBAAkB,OAAY,QAAO,gBAAgB,IAAI,yBAA0B,IAAI,aAAc,cAAc,KAAM,GAAG,cAAc,QAAS;AAExJ;AAAA,MAED,KAAK;AAEJ,mBAAW,YAAa,KAAK,QAAS;AACtC,mBAAW,YAAa,KAAK,QAAS;AAEtC,iBAAS,IAAI,YAAa,KAAK,kBAAkB,KAAK,gBAAgB,KAAK,eAAe,QAAS;AACnG,eAAO,WAAW;AAClB,eAAO,yBAAyB,KAAK;AACrC,eAAO,cAAc,KAAK;AAE1B,eAAO,cAAc,KAAK;AAC1B,eAAO,kBAAkB,KAAK;AAE9B,eAAO,cAAc,KAAK;AAC1B,eAAO,UAAU,KAAK;AACtB,eAAO,UAAU,KAAK,OAAO,IAAK,WAAS;AAE1C,gBAAM,MAAM,IAAI,KAAK;AACrB,cAAI,IAAI,UAAW,MAAM,MAAO;AAChC,cAAI,IAAI,UAAW,MAAM,MAAO;AAEhC,gBAAM,SAAS,IAAI,OAAO;AAC1B,iBAAO,SAAS,MAAM;AACtB,iBAAO,OAAO,UAAW,MAAM,YAAa;AAE5C,iBAAO;AAAA,YACN,gBAAgB,MAAM;AAAA,YACtB;AAAA,YAEA,mBAAmB,MAAM;AAAA,YACzB;AAAA,UACD;AAAA,QAED,CAAE;AAEF,eAAO,oBAAoB,KAAK;AAChC,eAAO,kBAAkB,KAAK;AAC9B,eAAO,iBAAiB,KAAK;AAE7B,eAAO,uBAAuB,KAAK;AACnC,eAAO,iBAAiB,KAAK;AAE7B,eAAO,mBAAmB,WAAY,KAAK,gBAAgB,IAAK;AAChE,YAAK,KAAK,kBAAkB,OAAY,QAAO,iBAAiB,WAAY,KAAK,cAAc,IAAK;AAEpG;AAAA,MAED,KAAK;AAEJ,iBAAS,IAAI,IAAI;AAEjB;AAAA,MAED,KAAK;AAEJ,iBAAS,IAAI,KAAM,YAAa,KAAK,QAAS,GAAG,YAAa,KAAK,QAAS,CAAE;AAE9E;AAAA,MAED,KAAK;AAEJ,iBAAS,IAAI,SAAU,YAAa,KAAK,QAAS,GAAG,YAAa,KAAK,QAAS,CAAE;AAElF;AAAA,MAED,KAAK;AAEJ,iBAAS,IAAI,aAAc,YAAa,KAAK,QAAS,GAAG,YAAa,KAAK,QAAS,CAAE;AAEtF;AAAA,MAED,KAAK;AAAA,MACL,KAAK;AAEJ,iBAAS,IAAI,OAAQ,YAAa,KAAK,QAAS,GAAG,YAAa,KAAK,QAAS,CAAE;AAEhF;AAAA,MAED,KAAK;AAEJ,iBAAS,IAAI,OAAQ,YAAa,KAAK,QAAS,CAAE;AAElD;AAAA,MAED,KAAK;AAEJ,iBAAS,IAAI,MAAM;AAEnB;AAAA,MAED,KAAK;AAEJ,iBAAS,IAAI,KAAK;AAElB;AAAA,MAED;AAEC,iBAAS,IAAI,SAAS;AAAA,IAExB;AAEA,WAAO,OAAO,KAAK;AAEnB,QAAK,KAAK,SAAS,OAAY,QAAO,OAAO,KAAK;AAElD,QAAK,KAAK,WAAW,QAAY;AAEhC,aAAO,OAAO,UAAW,KAAK,MAAO;AAErC,UAAK,KAAK,qBAAqB,OAAY,QAAO,mBAAmB,KAAK;AAC1E,UAAK,OAAO,iBAAmB,QAAO,OAAO,UAAW,OAAO,UAAU,OAAO,YAAY,OAAO,KAAM;AAAA,IAE1G,OAAO;AAEN,UAAK,KAAK,aAAa,OAAY,QAAO,SAAS,UAAW,KAAK,QAAS;AAC5E,UAAK,KAAK,aAAa,OAAY,QAAO,SAAS,UAAW,KAAK,QAAS;AAC5E,UAAK,KAAK,eAAe,OAAY,QAAO,WAAW,UAAW,KAAK,UAAW;AAClF,UAAK,KAAK,UAAU,OAAY,QAAO,MAAM,UAAW,KAAK,KAAM;AAAA,IAEpE;AAEA,QAAK,KAAK,OAAO,OAAY,QAAO,GAAG,UAAW,KAAK,EAAG;AAE1D,QAAK,KAAK,eAAe,OAAY,QAAO,aAAa,KAAK;AAC9D,QAAK,KAAK,kBAAkB,OAAY,QAAO,gBAAgB,KAAK;AAEpE,QAAK,KAAK,QAAS;AAElB,UAAK,KAAK,OAAO,cAAc,OAAY,QAAO,OAAO,YAAY,KAAK,OAAO;AACjF,UAAK,KAAK,OAAO,SAAS,OAAY,QAAO,OAAO,OAAO,KAAK,OAAO;AACvE,UAAK,KAAK,OAAO,eAAe,OAAY,QAAO,OAAO,aAAa,KAAK,OAAO;AACnF,UAAK,KAAK,OAAO,WAAW,OAAY,QAAO,OAAO,SAAS,KAAK,OAAO;AAC3E,UAAK,KAAK,OAAO,YAAY,OAAY,QAAO,OAAO,QAAQ,UAAW,KAAK,OAAO,OAAQ;AAC9F,UAAK,KAAK,OAAO,WAAW,OAAY,QAAO,OAAO,SAAS,KAAK,YAAa,KAAK,OAAO,MAAO;AAAA,IAErG;AAEA,QAAK,KAAK,YAAY,OAAY,QAAO,UAAU,KAAK;AACxD,QAAK,KAAK,kBAAkB,OAAY,QAAO,gBAAgB,KAAK;AACpE,QAAK,KAAK,gBAAgB,OAAY,QAAO,cAAc,KAAK;AAChE,QAAK,KAAK,aAAa,OAAY,QAAO,WAAW,KAAK;AAC1D,QAAK,KAAK,WAAW,OAAY,QAAO,OAAO,OAAO,KAAK;AAE3D,QAAK,KAAK,aAAa,QAAY;AAElC,YAAM,WAAW,KAAK;AAEtB,eAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAO;AAE5C,eAAO,IAAK,KAAK,YAAa,SAAU,CAAE,GAAG,YAAY,WAAW,UAAU,UAAW,CAAE;AAAA,MAE5F;AAAA,IAED;AAEA,QAAK,KAAK,eAAe,QAAY;AAEpC,YAAM,mBAAmB,KAAK;AAE9B,eAAU,IAAI,GAAG,IAAI,iBAAiB,QAAQ,KAAO;AAEpD,cAAM,OAAO,iBAAkB,CAAE;AAEjC,eAAO,WAAW,KAAM,WAAY,IAAK,CAAE;AAAA,MAE5C;AAAA,IAED;AAEA,QAAK,KAAK,SAAS,OAAQ;AAE1B,UAAK,KAAK,eAAe,OAAY,QAAO,aAAa,KAAK;AAE9D,YAAM,SAAS,KAAK;AAEpB,eAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAO;AAE1C,cAAM,QAAQ,OAAQ,CAAE;AACxB,cAAM,QAAQ,OAAO,oBAAqB,QAAQ,MAAM,MAAO;AAE/D,YAAK,UAAU,QAAY;AAE1B,iBAAO,SAAU,OAAO,MAAM,UAAU,MAAM,UAAW;AAAA,QAE1D;AAAA,MAED;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,QAAQ,WAAY;AAElC,QAAK,OAAO,KAAM,SAAU,EAAE,WAAW,EAAI;AAE7C,WAAO,SAAU,SAAW,OAAQ;AAEnC,UAAK,MAAM,kBAAkB,QAAQ,MAAM,aAAa,QAAY;AAEnE,cAAM,WAAW,UAAW,MAAM,QAAS;AAE3C,YAAK,aAAa,QAAY;AAE7B,kBAAQ,KAAM,oDAAoD,MAAM,QAAS;AAAA,QAElF,OAAO;AAEN,gBAAM,KAAM,UAAU,MAAM,UAAW;AAAA,QAExC;AAAA,MAED;AAAA,IAED,CAAE;AAAA,EAEH;AAAA,EAEA,iBAAkB,QAAS;AAE1B,WAAO,SAAU,SAAW,OAAQ;AAEnC,UAAK,MAAM,sBAAsB,MAAM,aAAc;AAEpD,cAAM,OAAO,MAAM;AAEnB,cAAM,SAAS,OAAO,oBAAqB,QAAQ,IAAK;AAExD,YAAK,WAAW,QAAY;AAE3B,gBAAM,SAAS;AAAA,QAEhB,OAAO;AAEN,gBAAM,SAAS,IAAI,SAAS;AAAA,QAE7B;AAAA,MAED;AAAA,IAED,CAAE;AAAA,EAEH;AAED;AAEA,IAAM,kBAAkB;AAAA,EACvB;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACD;AAEA,IAAM,mBAAmB;AAAA,EACxB;AAAA,EACA;AAAA,EACA;AACD;AAEA,IAAM,iBAAiB;AAAA,EACtB;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACD;AAEA,IAAM,oBAAN,cAAgC,OAAO;AAAA,EAEtC,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAEf,SAAK,sBAAsB;AAE3B,QAAK,OAAO,sBAAsB,aAAc;AAE/C,cAAQ,KAAM,6DAA8D;AAAA,IAE7E;AAEA,QAAK,OAAO,UAAU,aAAc;AAEnC,cAAQ,KAAM,iDAAkD;AAAA,IAEjE;AAEA,SAAK,UAAU,EAAE,kBAAkB,OAAO;AAAA,EAE3C;AAAA,EAEA,WAAY,SAAU;AAErB,SAAK,UAAU;AAEf,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,QAAK,QAAQ,OAAY,OAAM;AAE/B,QAAK,KAAK,SAAS,OAAY,OAAM,KAAK,OAAO;AAEjD,UAAM,KAAK,QAAQ,WAAY,GAAI;AAEnC,UAAM,QAAQ;AAEd,UAAM,SAAS,MAAM,IAAK,GAAI;AAE9B,QAAK,WAAW,QAAY;AAE3B,YAAM,QAAQ,UAAW,GAAI;AAG7B,UAAK,OAAO,MAAO;AAElB,eAAO,KAAM,iBAAe;AAE3B,cAAK,OAAS,QAAQ,WAAY;AAElC,gBAAM,QAAQ,QAAS,GAAI;AAAA,QAE5B,CAAE,EAAE,MAAO,OAAK;AAEf,cAAK,QAAU,SAAS,CAAE;AAAA,QAE3B,CAAE;AACF;AAAA,MAED;AAGA,iBAAY,WAAY;AAEvB,YAAK,OAAS,QAAQ,MAAO;AAE7B,cAAM,QAAQ,QAAS,GAAI;AAAA,MAE5B,GAAG,CAAE;AAEL,aAAO;AAAA,IAER;AAEA,UAAM,eAAe,CAAC;AACtB,iBAAa,cAAgB,KAAK,gBAAgB,cAAgB,gBAAgB;AAClF,iBAAa,UAAU,KAAK;AAE5B,UAAM,UAAU,MAAO,KAAK,YAAa,EAAE,KAAM,SAAW,KAAM;AAEjE,aAAO,IAAI,KAAK;AAAA,IAEjB,CAAE,EAAE,KAAM,SAAW,MAAO;AAE3B,aAAO,kBAAmB,MAAM,OAAO,OAAQ,MAAM,SAAS,EAAE,sBAAsB,OAAO,CAAE,CAAE;AAAA,IAElG,CAAE,EAAE,KAAM,SAAW,aAAc;AAElC,YAAM,IAAK,KAAK,WAAY;AAE5B,UAAK,OAAS,QAAQ,WAAY;AAElC,YAAM,QAAQ,QAAS,GAAI;AAE3B,aAAO;AAAA,IAER,CAAE,EAAE,MAAO,SAAW,GAAI;AAEzB,UAAK,QAAU,SAAS,CAAE;AAE1B,YAAM,OAAQ,GAAI;AAElB,YAAM,QAAQ,UAAW,GAAI;AAC7B,YAAM,QAAQ,QAAS,GAAI;AAAA,IAE5B,CAAE;AAEF,UAAM,IAAK,KAAK,OAAQ;AACxB,UAAM,QAAQ,UAAW,GAAI;AAAA,EAE9B;AAED;AAEA,IAAI;AAEJ,IAAM,eAAN,MAAmB;AAAA,EAElB,OAAO,aAAa;AAEnB,QAAK,aAAa,QAAY;AAE7B,iBAAW,KAAM,OAAO,gBAAgB,OAAO,oBAAqB;AAAA,IAErE;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,OAAO,WAAY,OAAQ;AAE1B,eAAW;AAAA,EAEZ;AAED;AAEA,IAAM,cAAN,cAA0B,OAAO;AAAA,EAEhC,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAAA,EAEhB;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,QAAQ;AAEd,UAAM,SAAS,IAAI,WAAY,KAAK,OAAQ;AAC5C,WAAO,gBAAiB,aAAc;AACtC,WAAO,QAAS,KAAK,IAAK;AAC1B,WAAO,iBAAkB,KAAK,aAAc;AAC5C,WAAO,mBAAoB,KAAK,eAAgB;AAChD,WAAO,KAAM,KAAK,SAAW,QAAS;AAErC,UAAI;AAIH,cAAM,aAAa,OAAO,MAAO,CAAE;AAEnC,cAAM,UAAU,aAAa,WAAW;AACxC,gBAAQ,gBAAiB,YAAY,SAAW,aAAc;AAE7D,iBAAQ,WAAY;AAAA,QAErB,CAAE,EAAE,MAAO,WAAY;AAAA,MAExB,SAAU,GAAI;AAEb,oBAAa,CAAE;AAAA,MAEhB;AAAA,IAED,GAAG,YAAY,OAAQ;AAEvB,aAAS,YAAa,GAAI;AAEzB,UAAK,SAAU;AAEd,gBAAS,CAAE;AAAA,MAEZ,OAAO;AAEN,gBAAQ,MAAO,CAAE;AAAA,MAElB;AAEA,YAAM,QAAQ,UAAW,GAAI;AAAA,IAE9B;AAAA,EAED;AAED;AAEA,IAAM,YAA0B,IAAI,QAAQ;AAC5C,IAAM,WAAyB,IAAI,QAAQ;AAC3C,IAAM,oBAAkC,IAAI,QAAQ;AAEpD,IAAM,eAAN,MAAmB;AAAA,EAElB,cAAc;AAEb,SAAK,OAAO;AAEZ,SAAK,SAAS;AAEd,SAAK,SAAS;AAEd,SAAK,UAAU,IAAI,kBAAkB;AACrC,SAAK,QAAQ,OAAO,OAAQ,CAAE;AAC9B,SAAK,QAAQ,mBAAmB;AAEhC,SAAK,UAAU,IAAI,kBAAkB;AACrC,SAAK,QAAQ,OAAO,OAAQ,CAAE;AAC9B,SAAK,QAAQ,mBAAmB;AAEhC,SAAK,SAAS;AAAA,MACb,OAAO;AAAA,MACP,KAAK;AAAA,MACL,QAAQ;AAAA,MACR,MAAM;AAAA,MACN,KAAK;AAAA,MACL,MAAM;AAAA,MACN,QAAQ;AAAA,IACT;AAAA,EAED;AAAA,EAEA,OAAQ,QAAS;AAEhB,UAAM,QAAQ,KAAK;AAEnB,UAAM,cAAc,MAAM,UAAU,OAAO,SAAS,MAAM,QAAQ,OAAO,OACxE,MAAM,WAAW,OAAO,SAAS,KAAK,UAAU,MAAM,SAAS,OAAO,QACtE,MAAM,QAAQ,OAAO,OAAO,MAAM,SAAS,OAAO,QAAQ,MAAM,WAAW,KAAK;AAEjF,QAAK,aAAc;AAElB,YAAM,QAAQ,OAAO;AACrB,YAAM,MAAM,OAAO;AACnB,YAAM,SAAS,OAAO,SAAS,KAAK;AACpC,YAAM,OAAO,OAAO;AACpB,YAAM,MAAM,OAAO;AACnB,YAAM,OAAO,OAAO;AACpB,YAAM,SAAS,KAAK;AAKpB,wBAAkB,KAAM,OAAO,gBAAiB;AAChD,YAAM,aAAa,MAAM,SAAS;AAClC,YAAM,qBAAqB,aAAa,MAAM,OAAO,MAAM;AAC3D,YAAM,OAAS,MAAM,OAAO,KAAK,IAAK,UAAU,MAAM,MAAM,GAAI,IAAM,MAAM;AAC5E,UAAI,MAAM;AAIV,eAAS,SAAU,EAAG,IAAI,CAAE;AAC5B,gBAAU,SAAU,EAAG,IAAI;AAI3B,aAAO,CAAE,OAAO,MAAM,SAAS;AAC/B,aAAO,OAAO,MAAM,SAAS;AAE7B,wBAAkB,SAAU,CAAE,IAAI,IAAI,MAAM,QAAS,OAAO;AAC5D,wBAAkB,SAAU,CAAE,KAAM,OAAO,SAAW,OAAO;AAE7D,WAAK,QAAQ,iBAAiB,KAAM,iBAAkB;AAItD,aAAO,CAAE,OAAO,MAAM,SAAS;AAC/B,aAAO,OAAO,MAAM,SAAS;AAE7B,wBAAkB,SAAU,CAAE,IAAI,IAAI,MAAM,QAAS,OAAO;AAC5D,wBAAkB,SAAU,CAAE,KAAM,OAAO,SAAW,OAAO;AAE7D,WAAK,QAAQ,iBAAiB,KAAM,iBAAkB;AAAA,IAEvD;AAEA,SAAK,QAAQ,YAAY,KAAM,OAAO,WAAY,EAAE,SAAU,QAAS;AACvE,SAAK,QAAQ,YAAY,KAAM,OAAO,WAAY,EAAE,SAAU,SAAU;AAAA,EAEzE;AAED;AAEA,IAAM,QAAN,MAAY;AAAA,EAEX,YAAa,YAAY,MAAO;AAE/B,SAAK,YAAY;AAEjB,SAAK,YAAY;AACjB,SAAK,UAAU;AACf,SAAK,cAAc;AAEnB,SAAK,UAAU;AAAA,EAEhB;AAAA,EAEA,QAAQ;AAEP,SAAK,YAAY,IAAI;AAErB,SAAK,UAAU,KAAK;AACpB,SAAK,cAAc;AACnB,SAAK,UAAU;AAAA,EAEhB;AAAA,EAEA,OAAO;AAEN,SAAK,eAAe;AACpB,SAAK,UAAU;AACf,SAAK,YAAY;AAAA,EAElB;AAAA,EAEA,iBAAiB;AAEhB,SAAK,SAAS;AACd,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,WAAW;AAEV,QAAI,OAAO;AAEX,QAAK,KAAK,aAAa,CAAE,KAAK,SAAU;AAEvC,WAAK,MAAM;AACX,aAAO;AAAA,IAER;AAEA,QAAK,KAAK,SAAU;AAEnB,YAAM,UAAU,IAAI;AAEpB,cAAS,UAAU,KAAK,WAAY;AACpC,WAAK,UAAU;AAEf,WAAK,eAAe;AAAA,IAErB;AAEA,WAAO;AAAA,EAER;AAED;AAEA,SAAS,MAAM;AAEd,UAAS,OAAO,gBAAgB,cAAc,OAAO,aAAc,IAAI;AAExE;AAEA,IAAM,cAA4B,IAAI,QAAQ;AAC9C,IAAM,gBAA8B,IAAI,WAAW;AACnD,IAAM,WAAyB,IAAI,QAAQ;AAC3C,IAAM,iBAA+B,IAAI,QAAQ;AAEjD,IAAM,gBAAN,cAA4B,SAAS;AAAA,EAEpC,cAAc;AAEb,UAAM;AAEN,SAAK,OAAO;AAEZ,SAAK,UAAU,aAAa,WAAW;AAEvC,SAAK,OAAO,KAAK,QAAQ,WAAW;AACpC,SAAK,KAAK,QAAS,KAAK,QAAQ,WAAY;AAE5C,SAAK,SAAS;AAEd,SAAK,YAAY;AAIjB,SAAK,SAAS,IAAI,MAAM;AAAA,EAEzB;AAAA,EAEA,WAAW;AAEV,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,eAAe;AAEd,QAAK,KAAK,WAAW,MAAO;AAE3B,WAAK,KAAK,WAAY,KAAK,MAAO;AAClC,WAAK,OAAO,WAAY,KAAK,QAAQ,WAAY;AACjD,WAAK,KAAK,QAAS,KAAK,QAAQ,WAAY;AAC5C,WAAK,SAAS;AAAA,IAEf;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,YAAY;AAEX,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,UAAW,OAAQ;AAElB,QAAK,KAAK,WAAW,MAAO;AAE3B,WAAK,KAAK,WAAY,KAAK,MAAO;AAClC,WAAK,OAAO,WAAY,KAAK,QAAQ,WAAY;AAAA,IAElD,OAAO;AAEN,WAAK,KAAK,WAAY,KAAK,QAAQ,WAAY;AAAA,IAEhD;AAEA,SAAK,SAAS;AACd,SAAK,KAAK,QAAS,KAAK,MAAO;AAC/B,SAAK,OAAO,QAAS,KAAK,QAAQ,WAAY;AAE9C,WAAO;AAAA,EAER;AAAA,EAEA,kBAAkB;AAEjB,WAAO,KAAK,KAAK,KAAK;AAAA,EAEvB;AAAA,EAEA,gBAAiB,OAAQ;AAExB,SAAK,KAAK,KAAK,gBAAiB,OAAO,KAAK,QAAQ,aAAa,IAAK;AAEtE,WAAO;AAAA,EAER;AAAA,EAEA,kBAAmB,OAAQ;AAE1B,UAAM,kBAAmB,KAAM;AAE/B,UAAM,WAAW,KAAK,QAAQ;AAC9B,UAAM,KAAK,KAAK;AAEhB,SAAK,YAAY,KAAK,OAAO,SAAS;AAEtC,SAAK,YAAY,UAAW,aAAa,eAAe,QAAS;AAEjE,mBAAe,IAAK,GAAG,GAAG,EAAI,EAAE,gBAAiB,aAAc;AAE/D,QAAK,SAAS,WAAY;AAIzB,YAAM,UAAU,KAAK,QAAQ,cAAc,KAAK;AAEhD,eAAS,UAAU,wBAAyB,YAAY,GAAG,OAAQ;AACnE,eAAS,UAAU,wBAAyB,YAAY,GAAG,OAAQ;AACnE,eAAS,UAAU,wBAAyB,YAAY,GAAG,OAAQ;AACnE,eAAS,SAAS,wBAAyB,eAAe,GAAG,OAAQ;AACrE,eAAS,SAAS,wBAAyB,eAAe,GAAG,OAAQ;AACrE,eAAS,SAAS,wBAAyB,eAAe,GAAG,OAAQ;AACrE,eAAS,IAAI,wBAAyB,GAAG,GAAG,OAAQ;AACpD,eAAS,IAAI,wBAAyB,GAAG,GAAG,OAAQ;AACpD,eAAS,IAAI,wBAAyB,GAAG,GAAG,OAAQ;AAAA,IAErD,OAAO;AAEN,eAAS,YAAa,YAAY,GAAG,YAAY,GAAG,YAAY,CAAE;AAClE,eAAS,eAAgB,eAAe,GAAG,eAAe,GAAG,eAAe,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAAA,IAEjG;AAAA,EAED;AAED;AAEA,IAAM,QAAN,cAAoB,SAAS;AAAA,EAE5B,YAAa,UAAW;AAEvB,UAAM;AAEN,SAAK,OAAO;AAEZ,SAAK,WAAW;AAChB,SAAK,UAAU,SAAS;AAExB,SAAK,OAAO,KAAK,QAAQ,WAAW;AACpC,SAAK,KAAK,QAAS,SAAS,SAAS,CAAE;AAEvC,SAAK,WAAW;AAEhB,SAAK,SAAS;AACd,SAAK,SAAS;AACd,SAAK,OAAO;AACZ,SAAK,YAAY;AACjB,SAAK,UAAU;AACf,SAAK,SAAS;AACd,SAAK,WAAW;AAChB,SAAK,eAAe;AACpB,SAAK,YAAY;AACjB,SAAK,qBAAqB;AAC1B,SAAK,SAAS;AACd,SAAK,aAAa;AAElB,SAAK,aAAa;AAClB,SAAK,YAAY;AACjB,SAAK,aAAa;AAElB,SAAK,UAAU,CAAC;AAAA,EAEjB;AAAA,EAEA,YAAY;AAEX,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,cAAe,WAAY;AAE1B,SAAK,qBAAqB;AAC1B,SAAK,aAAa;AAClB,SAAK,SAAS;AACd,SAAK,QAAQ;AAEb,WAAO;AAAA,EAER;AAAA,EAEA,sBAAuB,cAAe;AAErC,SAAK,qBAAqB;AAC1B,SAAK,aAAa;AAClB,SAAK,SAAS,KAAK,QAAQ,yBAA0B,YAAa;AAClE,SAAK,QAAQ;AAEb,WAAO;AAAA,EAER;AAAA,EAEA,qBAAsB,aAAc;AAEnC,SAAK,qBAAqB;AAC1B,SAAK,aAAa;AAClB,SAAK,SAAS,KAAK,QAAQ,wBAAyB,WAAY;AAChE,SAAK,QAAQ;AAEb,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,aAAc;AAExB,SAAK,SAAS;AACd,SAAK,aAAa;AAElB,QAAK,KAAK,SAAW,MAAK,KAAK;AAE/B,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,QAAQ,GAAI;AAEjB,QAAK,KAAK,cAAc,MAAO;AAE9B,cAAQ,KAAM,wCAAyC;AACvD;AAAA,IAED;AAEA,QAAK,KAAK,uBAAuB,OAAQ;AAExC,cAAQ,KAAM,kDAAmD;AACjE;AAAA,IAED;AAEA,SAAK,aAAa,KAAK,QAAQ,cAAc;AAE7C,UAAM,SAAS,KAAK,QAAQ,mBAAmB;AAC/C,WAAO,SAAS,KAAK;AACrB,WAAO,OAAO,KAAK;AACnB,WAAO,YAAY,KAAK;AACxB,WAAO,UAAU,KAAK;AACtB,WAAO,UAAU,KAAK,QAAQ,KAAM,IAAK;AACzC,WAAO,MAAO,KAAK,YAAY,KAAK,YAAY,KAAK,QAAQ,KAAK,QAAS;AAE3E,SAAK,YAAY;AAEjB,SAAK,SAAS;AAEd,SAAK,UAAW,KAAK,MAAO;AAC5B,SAAK,gBAAiB,KAAK,YAAa;AAExC,WAAO,KAAK,QAAQ;AAAA,EAErB;AAAA,EAEA,QAAQ;AAEP,QAAK,KAAK,uBAAuB,OAAQ;AAExC,cAAQ,KAAM,kDAAmD;AACjE;AAAA,IAED;AAEA,QAAK,KAAK,cAAc,MAAO;AAI9B,WAAK,aAAa,KAAK,IAAK,KAAK,QAAQ,cAAc,KAAK,YAAY,CAAE,IAAI,KAAK;AAEnF,UAAK,KAAK,SAAS,MAAO;AAIzB,aAAK,YAAY,KAAK,aAAc,KAAK,YAAY,KAAK,OAAO;AAAA,MAElE;AAEA,WAAK,OAAO,KAAK;AACjB,WAAK,OAAO,UAAU;AAEtB,WAAK,YAAY;AAAA,IAElB;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,OAAO;AAEN,QAAK,KAAK,uBAAuB,OAAQ;AAExC,cAAQ,KAAM,kDAAmD;AACjE;AAAA,IAED;AAEA,SAAK,YAAY;AAEjB,QAAK,KAAK,WAAW,MAAO;AAE3B,WAAK,OAAO,KAAK;AACjB,WAAK,OAAO,UAAU;AAAA,IAEvB;AAEA,SAAK,YAAY;AAEjB,WAAO;AAAA,EAER;AAAA,EAEA,UAAU;AAET,QAAK,KAAK,QAAQ,SAAS,GAAI;AAE9B,WAAK,OAAO,QAAS,KAAK,QAAS,CAAE,CAAE;AAEvC,eAAU,IAAI,GAAG,IAAI,KAAK,QAAQ,QAAQ,IAAI,GAAG,KAAO;AAEvD,aAAK,QAAS,IAAI,CAAE,EAAE,QAAS,KAAK,QAAS,CAAE,CAAE;AAAA,MAElD;AAEA,WAAK,QAAS,KAAK,QAAQ,SAAS,CAAE,EAAE,QAAS,KAAK,UAAU,CAAE;AAAA,IAEnE,OAAO;AAEN,WAAK,OAAO,QAAS,KAAK,UAAU,CAAE;AAAA,IAEvC;AAEA,SAAK,aAAa;AAElB,WAAO;AAAA,EAER;AAAA,EAEA,aAAa;AAEZ,QAAK,KAAK,eAAe,OAAQ;AAEhC;AAAA,IAED;AAEA,QAAK,KAAK,QAAQ,SAAS,GAAI;AAE9B,WAAK,OAAO,WAAY,KAAK,QAAS,CAAE,CAAE;AAE1C,eAAU,IAAI,GAAG,IAAI,KAAK,QAAQ,QAAQ,IAAI,GAAG,KAAO;AAEvD,aAAK,QAAS,IAAI,CAAE,EAAE,WAAY,KAAK,QAAS,CAAE,CAAE;AAAA,MAErD;AAEA,WAAK,QAAS,KAAK,QAAQ,SAAS,CAAE,EAAE,WAAY,KAAK,UAAU,CAAE;AAAA,IAEtE,OAAO;AAEN,WAAK,OAAO,WAAY,KAAK,UAAU,CAAE;AAAA,IAE1C;AAEA,SAAK,aAAa;AAElB,WAAO;AAAA,EAER;AAAA,EAEA,aAAa;AAEZ,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,WAAY,OAAQ;AAEnB,QAAK,CAAE,MAAQ,SAAQ,CAAC;AAExB,QAAK,KAAK,eAAe,MAAO;AAE/B,WAAK,WAAW;AAChB,WAAK,UAAU,MAAM,MAAM;AAC3B,WAAK,QAAQ;AAAA,IAEd,OAAO;AAEN,WAAK,UAAU,MAAM,MAAM;AAAA,IAE5B;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,OAAQ;AAElB,SAAK,SAAS;AAEd,QAAK,KAAK,cAAc,QAAQ,KAAK,OAAO,WAAW,QAAY;AAElE,WAAK,OAAO,OAAO,gBAAiB,KAAK,QAAQ,KAAK,QAAQ,aAAa,IAAK;AAAA,IAEjF;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,YAAY;AAEX,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,YAAY;AAEX,WAAO,KAAK,WAAW,EAAG,CAAE;AAAA,EAE7B;AAAA,EAEA,UAAW,QAAS;AAEnB,WAAO,KAAK,WAAY,SAAS,CAAE,MAAO,IAAI,CAAC,CAAE;AAAA,EAElD;AAAA,EAEA,gBAAiB,OAAQ;AAExB,QAAK,KAAK,uBAAuB,OAAQ;AAExC,cAAQ,KAAM,kDAAmD;AACjE;AAAA,IAED;AAEA,SAAK,eAAe;AAEpB,QAAK,KAAK,cAAc,MAAO;AAE9B,WAAK,OAAO,aAAa,gBAAiB,KAAK,cAAc,KAAK,QAAQ,aAAa,IAAK;AAAA,IAE7F;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,kBAAkB;AAEjB,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,UAAU;AAET,SAAK,YAAY;AAAA,EAElB;AAAA,EAEA,UAAU;AAET,QAAK,KAAK,uBAAuB,OAAQ;AAExC,cAAQ,KAAM,kDAAmD;AACjE,aAAO;AAAA,IAER;AAEA,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,QAAS,OAAQ;AAEhB,QAAK,KAAK,uBAAuB,OAAQ;AAExC,cAAQ,KAAM,kDAAmD;AACjE;AAAA,IAED;AAEA,SAAK,OAAO;AAEZ,QAAK,KAAK,cAAc,MAAO;AAE9B,WAAK,OAAO,OAAO,KAAK;AAAA,IAEzB;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,OAAQ;AAErB,SAAK,YAAY;AAEjB,WAAO;AAAA,EAER;AAAA,EAEA,WAAY,OAAQ;AAEnB,SAAK,UAAU;AAEf,WAAO;AAAA,EAER;AAAA,EAEA,YAAY;AAEX,WAAO,KAAK,KAAK,KAAK;AAAA,EAEvB;AAAA,EAEA,UAAW,OAAQ;AAElB,SAAK,KAAK,KAAK,gBAAiB,OAAO,KAAK,QAAQ,aAAa,IAAK;AAEtE,WAAO;AAAA,EAER;AAED;AAEA,IAAM,YAA0B,IAAI,QAAQ;AAC5C,IAAM,cAA4B,IAAI,WAAW;AACjD,IAAM,SAAuB,IAAI,QAAQ;AACzC,IAAM,eAA6B,IAAI,QAAQ;AAE/C,IAAM,kBAAN,cAA8B,MAAM;AAAA,EAEnC,YAAa,UAAW;AAEvB,UAAO,QAAS;AAEhB,SAAK,SAAS,KAAK,QAAQ,aAAa;AACxC,SAAK,OAAO,eAAe;AAC3B,SAAK,OAAO,QAAS,KAAK,IAAK;AAAA,EAEhC;AAAA,EAEA,UAAU;AAET,UAAM,QAAQ;AAEd,SAAK,OAAO,QAAS,KAAK,IAAK;AAAA,EAEhC;AAAA,EAEA,aAAa;AAEZ,UAAM,WAAW;AAEjB,SAAK,OAAO,WAAY,KAAK,IAAK;AAAA,EAEnC;AAAA,EAEA,YAAY;AAEX,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,iBAAiB;AAEhB,WAAO,KAAK,OAAO;AAAA,EAEpB;AAAA,EAEA,eAAgB,OAAQ;AAEvB,SAAK,OAAO,cAAc;AAE1B,WAAO;AAAA,EAER;AAAA,EAEA,mBAAmB;AAElB,WAAO,KAAK,OAAO;AAAA,EAEpB;AAAA,EAEA,iBAAkB,OAAQ;AAEzB,SAAK,OAAO,gBAAgB;AAE5B,WAAO;AAAA,EAER;AAAA,EAEA,mBAAmB;AAElB,WAAO,KAAK,OAAO;AAAA,EAEpB;AAAA,EAEA,iBAAkB,OAAQ;AAEzB,SAAK,OAAO,gBAAgB;AAE5B,WAAO;AAAA,EAER;AAAA,EAEA,iBAAiB;AAEhB,WAAO,KAAK,OAAO;AAAA,EAEpB;AAAA,EAEA,eAAgB,OAAQ;AAEvB,SAAK,OAAO,cAAc;AAE1B,WAAO;AAAA,EAER;AAAA,EAEA,mBAAoB,gBAAgB,gBAAgB,eAAgB;AAEnE,SAAK,OAAO,iBAAiB;AAC7B,SAAK,OAAO,iBAAiB;AAC7B,SAAK,OAAO,gBAAgB;AAE5B,WAAO;AAAA,EAER;AAAA,EAEA,kBAAmB,OAAQ;AAE1B,UAAM,kBAAmB,KAAM;AAE/B,QAAK,KAAK,uBAAuB,QAAQ,KAAK,cAAc,MAAQ;AAEpE,SAAK,YAAY,UAAW,WAAW,aAAa,MAAO;AAE3D,iBAAa,IAAK,GAAG,GAAG,CAAE,EAAE,gBAAiB,WAAY;AAEzD,UAAM,SAAS,KAAK;AAEpB,QAAK,OAAO,WAAY;AAIvB,YAAM,UAAU,KAAK,QAAQ,cAAc,KAAK,SAAS;AAEzD,aAAO,UAAU,wBAAyB,UAAU,GAAG,OAAQ;AAC/D,aAAO,UAAU,wBAAyB,UAAU,GAAG,OAAQ;AAC/D,aAAO,UAAU,wBAAyB,UAAU,GAAG,OAAQ;AAC/D,aAAO,aAAa,wBAAyB,aAAa,GAAG,OAAQ;AACrE,aAAO,aAAa,wBAAyB,aAAa,GAAG,OAAQ;AACrE,aAAO,aAAa,wBAAyB,aAAa,GAAG,OAAQ;AAAA,IAEtE,OAAO;AAEN,aAAO,YAAa,UAAU,GAAG,UAAU,GAAG,UAAU,CAAE;AAC1D,aAAO,eAAgB,aAAa,GAAG,aAAa,GAAG,aAAa,CAAE;AAAA,IAEvE;AAAA,EAED;AAED;AAEA,IAAM,gBAAN,MAAoB;AAAA,EAEnB,YAAa,OAAO,UAAU,MAAO;AAEpC,SAAK,WAAW,MAAM,QAAQ,eAAe;AAC7C,SAAK,SAAS,UAAU;AAExB,SAAK,OAAO,IAAI,WAAY,KAAK,SAAS,iBAAkB;AAE5D,UAAM,UAAU,EAAE,QAAS,KAAK,QAAS;AAAA,EAE1C;AAAA,EAGA,mBAAmB;AAElB,SAAK,SAAS,qBAAsB,KAAK,IAAK;AAE9C,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,sBAAsB;AAErB,QAAI,QAAQ;AACZ,UAAM,OAAO,KAAK,iBAAiB;AAEnC,aAAU,IAAI,GAAG,IAAI,KAAK,QAAQ,KAAO;AAExC,eAAS,KAAM,CAAE;AAAA,IAElB;AAEA,WAAO,QAAQ,KAAK;AAAA,EAErB;AAED;AAEA,IAAM,gBAAN,MAAoB;AAAA,EAEnB,YAAa,SAAS,UAAU,WAAY;AAE3C,SAAK,UAAU;AACf,SAAK,YAAY;AAEjB,QAAI,aACH,qBACA;AAkBD,YAAS,UAAW;AAAA,MAEnB,KAAK;AACJ,sBAAc,KAAK;AACnB,8BAAsB,KAAK;AAC3B,sBAAc,KAAK;AAEnB,aAAK,SAAS,IAAI,aAAc,YAAY,CAAE;AAC9C,aAAK,aAAa;AAClB;AAAA,MAED,KAAK;AAAA,MACL,KAAK;AACJ,sBAAc,KAAK;AAInB,8BAAsB,KAAK;AAE3B,sBAAc,KAAK;AAEnB,aAAK,SAAS,IAAI,MAAO,YAAY,CAAE;AACvC;AAAA,MAED;AACC,sBAAc,KAAK;AACnB,8BAAsB,KAAK;AAC3B,sBAAc,KAAK;AAEnB,aAAK,SAAS,IAAI,aAAc,YAAY,CAAE;AAAA,IAEhD;AAEA,SAAK,mBAAmB;AACxB,SAAK,2BAA2B;AAChC,SAAK,eAAe;AACpB,SAAK,aAAa;AAClB,SAAK,YAAY;AAEjB,SAAK,mBAAmB;AACxB,SAAK,2BAA2B;AAEhC,SAAK,WAAW;AAChB,SAAK,iBAAiB;AAAA,EAEvB;AAAA;AAAA,EAGA,WAAY,WAAW,QAAS;AAK/B,UAAM,SAAS,KAAK,QACnB,SAAS,KAAK,WACd,SAAS,YAAY,SAAS;AAE/B,QAAI,gBAAgB,KAAK;AAEzB,QAAK,kBAAkB,GAAI;AAI1B,eAAU,IAAI,GAAG,MAAM,QAAQ,EAAG,GAAI;AAErC,eAAQ,SAAS,CAAE,IAAI,OAAQ,CAAE;AAAA,MAElC;AAEA,sBAAgB;AAAA,IAEjB,OAAO;AAIN,uBAAiB;AACjB,YAAM,MAAM,SAAS;AACrB,WAAK,iBAAkB,QAAQ,QAAQ,GAAG,KAAK,MAAO;AAAA,IAEvD;AAEA,SAAK,mBAAmB;AAAA,EAEzB;AAAA;AAAA,EAGA,mBAAoB,QAAS;AAE5B,UAAM,SAAS,KAAK,QACnB,SAAS,KAAK,WACd,SAAS,SAAS,KAAK;AAExB,QAAK,KAAK,6BAA6B,GAAI;AAI1C,WAAK,aAAa;AAAA,IAEnB;AAIA,SAAK,yBAA0B,QAAQ,QAAQ,GAAG,QAAQ,MAAO;AACjE,SAAK,4BAA4B;AAAA,EAElC;AAAA;AAAA,EAGA,MAAO,WAAY;AAElB,UAAM,SAAS,KAAK,WACnB,SAAS,KAAK,QACd,SAAS,YAAY,SAAS,QAE9B,SAAS,KAAK,kBACd,iBAAiB,KAAK,0BAEtB,UAAU,KAAK;AAEhB,SAAK,mBAAmB;AACxB,SAAK,2BAA2B;AAEhC,QAAK,SAAS,GAAI;AAIjB,YAAM,sBAAsB,SAAS,KAAK;AAE1C,WAAK;AAAA,QACJ;AAAA,QAAQ;AAAA,QAAQ;AAAA,QAAqB,IAAI;AAAA,QAAQ;AAAA,MAAO;AAAA,IAE1D;AAEA,QAAK,iBAAiB,GAAI;AAIzB,WAAK,yBAA0B,QAAQ,QAAQ,KAAK,YAAY,QAAQ,GAAG,MAAO;AAAA,IAEnF;AAEA,aAAU,IAAI,QAAQ,IAAI,SAAS,QAAQ,MAAM,GAAG,EAAG,GAAI;AAE1D,UAAK,OAAQ,CAAE,MAAM,OAAQ,IAAI,MAAO,GAAI;AAI3C,gBAAQ,SAAU,QAAQ,MAAO;AACjC;AAAA,MAED;AAAA,IAED;AAAA,EAED;AAAA;AAAA,EAGA,oBAAoB;AAEnB,UAAM,UAAU,KAAK;AAErB,UAAM,SAAS,KAAK,QACnB,SAAS,KAAK,WAEd,sBAAsB,SAAS,KAAK;AAErC,YAAQ,SAAU,QAAQ,mBAAoB;AAG9C,aAAU,IAAI,QAAQ,IAAI,qBAAqB,MAAM,GAAG,EAAG,GAAI;AAE9D,aAAQ,CAAE,IAAI,OAAQ,sBAAwB,IAAI,MAAS;AAAA,IAE5D;AAGA,SAAK,aAAa;AAElB,SAAK,mBAAmB;AACxB,SAAK,2BAA2B;AAAA,EAEjC;AAAA;AAAA,EAGA,uBAAuB;AAEtB,UAAM,sBAAsB,KAAK,YAAY;AAC7C,SAAK,QAAQ,SAAU,KAAK,QAAQ,mBAAoB;AAAA,EAEzD;AAAA,EAEA,8BAA8B;AAE7B,UAAM,aAAa,KAAK,YAAY,KAAK;AACzC,UAAM,WAAW,aAAa,KAAK;AAEnC,aAAU,IAAI,YAAY,IAAI,UAAU,KAAO;AAE9C,WAAK,OAAQ,CAAE,IAAI;AAAA,IAEpB;AAAA,EAED;AAAA,EAEA,iCAAiC;AAEhC,SAAK,4BAA4B;AACjC,SAAK,OAAQ,KAAK,YAAY,KAAK,YAAY,CAAE,IAAI;AAAA,EAEtD;AAAA,EAEA,4BAA4B;AAE3B,UAAM,aAAa,KAAK,aAAa,KAAK;AAC1C,UAAM,cAAc,KAAK,YAAY,KAAK;AAE1C,aAAU,IAAI,GAAG,IAAI,KAAK,WAAW,KAAO;AAE3C,WAAK,OAAQ,cAAc,CAAE,IAAI,KAAK,OAAQ,aAAa,CAAE;AAAA,IAE9D;AAAA,EAED;AAAA;AAAA,EAKA,QAAS,QAAQ,WAAW,WAAW,GAAG,QAAS;AAElD,QAAK,KAAK,KAAM;AAEf,eAAU,IAAI,GAAG,MAAM,QAAQ,EAAG,GAAI;AAErC,eAAQ,YAAY,CAAE,IAAI,OAAQ,YAAY,CAAE;AAAA,MAEjD;AAAA,IAED;AAAA,EAED;AAAA,EAEA,OAAQ,QAAQ,WAAW,WAAW,GAAI;AAEzC,eAAW,UAAW,QAAQ,WAAW,QAAQ,WAAW,QAAQ,WAAW,CAAE;AAAA,EAElF;AAAA,EAEA,eAAgB,QAAQ,WAAW,WAAW,GAAG,QAAS;AAEzD,UAAM,aAAa,KAAK,aAAa;AAGrC,eAAW,wBAAyB,QAAQ,YAAY,QAAQ,WAAW,QAAQ,SAAU;AAG7F,eAAW,UAAW,QAAQ,WAAW,QAAQ,WAAW,QAAQ,YAAY,CAAE;AAAA,EAEnF;AAAA,EAEA,MAAO,QAAQ,WAAW,WAAW,GAAG,QAAS;AAEhD,UAAM,IAAI,IAAI;AAEd,aAAU,IAAI,GAAG,MAAM,QAAQ,EAAG,GAAI;AAErC,YAAM,IAAI,YAAY;AAEtB,aAAQ,CAAE,IAAI,OAAQ,CAAE,IAAI,IAAI,OAAQ,YAAY,CAAE,IAAI;AAAA,IAE3D;AAAA,EAED;AAAA,EAEA,cAAe,QAAQ,WAAW,WAAW,GAAG,QAAS;AAExD,aAAU,IAAI,GAAG,MAAM,QAAQ,EAAG,GAAI;AAErC,YAAM,IAAI,YAAY;AAEtB,aAAQ,CAAE,IAAI,OAAQ,CAAE,IAAI,OAAQ,YAAY,CAAE,IAAI;AAAA,IAEvD;AAAA,EAED;AAED;AAGA,IAAM,qBAAqB;AAC3B,IAAM,cAAc,IAAI,OAAQ,MAAM,qBAAqB,KAAK,GAAI;AAKpE,IAAM,YAAY,OAAO,qBAAqB;AAC9C,IAAM,iBAAiB,OAAO,mBAAmB,QAAS,OAAO,EAAG,IAAI;AAIxE,IAAM,eAA6B,kBAAkB,OAAO,QAAS,MAAM,SAAU;AAGrF,IAAM,UAAwB,WAAW,OAAO,QAAS,QAAQ,cAAe;AAIhF,IAAM,YAA0B,4BAA4B,OAAO,QAAS,MAAM,SAAU;AAI5F,IAAM,cAA4B,uBAAuB,OAAO,QAAS,MAAM,SAAU;AAEzF,IAAM,WAAW,IAAI;AAAA,EAAQ,MAE1B,eACA,UACA,YACA,cACA;AACH;AAEA,IAAM,wBAAwB,CAAE,YAAY,aAAa,SAAS,KAAM;AAExE,IAAM,YAAN,MAAgB;AAAA,EAEf,YAAa,aAAa,MAAM,oBAAqB;AAEpD,UAAM,aAAa,sBAAsB,gBAAgB,eAAgB,IAAK;AAE9E,SAAK,eAAe;AACpB,SAAK,YAAY,YAAY,WAAY,MAAM,UAAW;AAAA,EAE3D;AAAA,EAEA,SAAU,OAAO,QAAS;AAEzB,SAAK,KAAK;AAEV,UAAM,kBAAkB,KAAK,aAAa,iBACzC,UAAU,KAAK,UAAW,eAAgB;AAG3C,QAAK,YAAY,OAAY,SAAQ,SAAU,OAAO,MAAO;AAAA,EAE9D;AAAA,EAEA,SAAU,OAAO,QAAS;AAEzB,UAAM,WAAW,KAAK;AAEtB,aAAU,IAAI,KAAK,aAAa,iBAAiB,IAAI,SAAS,QAAQ,MAAM,GAAG,EAAG,GAAI;AAErF,eAAU,CAAE,EAAE,SAAU,OAAO,MAAO;AAAA,IAEvC;AAAA,EAED;AAAA,EAEA,OAAO;AAEN,UAAM,WAAW,KAAK;AAEtB,aAAU,IAAI,KAAK,aAAa,iBAAiB,IAAI,SAAS,QAAQ,MAAM,GAAG,EAAG,GAAI;AAErF,eAAU,CAAE,EAAE,KAAK;AAAA,IAEpB;AAAA,EAED;AAAA,EAEA,SAAS;AAER,UAAM,WAAW,KAAK;AAEtB,aAAU,IAAI,KAAK,aAAa,iBAAiB,IAAI,SAAS,QAAQ,MAAM,GAAG,EAAG,GAAI;AAErF,eAAU,CAAE,EAAE,OAAO;AAAA,IAEtB;AAAA,EAED;AAED;AAOA,IAAM,kBAAN,MAAM,iBAAgB;AAAA,EAErB,YAAa,UAAU,MAAM,YAAa;AAEzC,SAAK,OAAO;AACZ,SAAK,aAAa,cAAc,iBAAgB,eAAgB,IAAK;AAErE,SAAK,OAAO,iBAAgB,SAAU,UAAU,KAAK,WAAW,QAAS;AAEzE,SAAK,WAAW;AAGhB,SAAK,WAAW,KAAK;AACrB,SAAK,WAAW,KAAK;AAAA,EAEtB;AAAA,EAGA,OAAO,OAAQ,MAAM,MAAM,YAAa;AAEvC,QAAK,EAAI,QAAQ,KAAK,yBAA2B;AAEhD,aAAO,IAAI,iBAAiB,MAAM,MAAM,UAAW;AAAA,IAEpD,OAAO;AAEN,aAAO,IAAI,iBAAgB,UAAW,MAAM,MAAM,UAAW;AAAA,IAE9D;AAAA,EAED;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,OAAO,iBAAkB,MAAO;AAE/B,WAAO,KAAK,QAAS,OAAO,GAAI,EAAE,QAAS,aAAa,EAAG;AAAA,EAE5D;AAAA,EAEA,OAAO,eAAgB,WAAY;AAElC,UAAM,UAAU,SAAS,KAAM,SAAU;AAEzC,QAAK,YAAY,MAAO;AAEvB,YAAM,IAAI,MAAO,8CAA8C,SAAU;AAAA,IAE1E;AAEA,UAAM,UAAU;AAAA;AAAA,MAEf,UAAU,QAAS,CAAE;AAAA,MACrB,YAAY,QAAS,CAAE;AAAA,MACvB,aAAa,QAAS,CAAE;AAAA,MACxB,cAAc,QAAS,CAAE;AAAA;AAAA,MACzB,eAAe,QAAS,CAAE;AAAA,IAC3B;AAEA,UAAM,UAAU,QAAQ,YAAY,QAAQ,SAAS,YAAa,GAAI;AAEtE,QAAK,YAAY,UAAa,YAAY,IAAM;AAE/C,YAAM,aAAa,QAAQ,SAAS,UAAW,UAAU,CAAE;AAM3D,UAAK,sBAAsB,QAAS,UAAW,MAAM,IAAM;AAE1D,gBAAQ,WAAW,QAAQ,SAAS,UAAW,GAAG,OAAQ;AAC1D,gBAAQ,aAAa;AAAA,MAEtB;AAAA,IAED;AAEA,QAAK,QAAQ,iBAAiB,QAAQ,QAAQ,aAAa,WAAW,GAAI;AAEzE,YAAM,IAAI,MAAO,iEAAiE,SAAU;AAAA,IAE7F;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,OAAO,SAAU,MAAM,UAAW;AAEjC,QAAK,aAAa,UAAa,aAAa,MAAM,aAAa,OAAO,aAAa,MAAO,aAAa,KAAK,QAAQ,aAAa,KAAK,MAAO;AAE5I,aAAO;AAAA,IAER;AAGA,QAAK,KAAK,UAAW;AAEpB,YAAM,OAAO,KAAK,SAAS,cAAe,QAAS;AAEnD,UAAK,SAAS,QAAY;AAEzB,eAAO;AAAA,MAER;AAAA,IAED;AAGA,QAAK,KAAK,UAAW;AAEpB,YAAM,oBAAoB,SAAW,UAAW;AAE/C,iBAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAO;AAE5C,gBAAM,YAAY,SAAU,CAAE;AAE9B,cAAK,UAAU,SAAS,YAAY,UAAU,SAAS,UAAW;AAEjE,mBAAO;AAAA,UAER;AAEA,gBAAM,SAAS,kBAAmB,UAAU,QAAS;AAErD,cAAK,OAAS,QAAO;AAAA,QAEtB;AAEA,eAAO;AAAA,MAER;AAEA,YAAM,cAAc,kBAAmB,KAAK,QAAS;AAErD,UAAK,aAAc;AAElB,eAAO;AAAA,MAER;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA;AAAA,EAGA,wBAAwB;AAAA,EAAC;AAAA,EACzB,wBAAwB;AAAA,EAAC;AAAA;AAAA,EAIzB,iBAAkB,QAAQ,QAAS;AAElC,WAAQ,MAAO,IAAI,KAAK,aAAc,KAAK,YAAa;AAAA,EAEzD;AAAA,EAEA,gBAAiB,QAAQ,QAAS;AAEjC,UAAM,SAAS,KAAK;AAEpB,aAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,MAAM,GAAG,EAAG,GAAI;AAEnD,aAAQ,QAAU,IAAI,OAAQ,CAAE;AAAA,IAEjC;AAAA,EAED;AAAA,EAEA,uBAAwB,QAAQ,QAAS;AAExC,WAAQ,MAAO,IAAI,KAAK,iBAAkB,KAAK,aAAc;AAAA,EAE9D;AAAA,EAEA,kBAAmB,QAAQ,QAAS;AAEnC,SAAK,iBAAiB,QAAS,QAAQ,MAAO;AAAA,EAE/C;AAAA;AAAA,EAIA,iBAAkB,QAAQ,QAAS;AAElC,SAAK,aAAc,KAAK,YAAa,IAAI,OAAQ,MAAO;AAAA,EAEzD;AAAA,EAEA,gCAAiC,QAAQ,QAAS;AAEjD,SAAK,aAAc,KAAK,YAAa,IAAI,OAAQ,MAAO;AACxD,SAAK,aAAa,cAAc;AAAA,EAEjC;AAAA,EAEA,2CAA4C,QAAQ,QAAS;AAE5D,SAAK,aAAc,KAAK,YAAa,IAAI,OAAQ,MAAO;AACxD,SAAK,aAAa,yBAAyB;AAAA,EAE5C;AAAA;AAAA,EAIA,gBAAiB,QAAQ,QAAS;AAEjC,UAAM,OAAO,KAAK;AAElB,aAAU,IAAI,GAAG,IAAI,KAAK,QAAQ,MAAM,GAAG,EAAG,GAAI;AAEjD,WAAM,CAAE,IAAI,OAAQ,QAAU;AAAA,IAE/B;AAAA,EAED;AAAA,EAEA,+BAAgC,QAAQ,QAAS;AAEhD,UAAM,OAAO,KAAK;AAElB,aAAU,IAAI,GAAG,IAAI,KAAK,QAAQ,MAAM,GAAG,EAAG,GAAI;AAEjD,WAAM,CAAE,IAAI,OAAQ,QAAU;AAAA,IAE/B;AAEA,SAAK,aAAa,cAAc;AAAA,EAEjC;AAAA,EAEA,0CAA2C,QAAQ,QAAS;AAE3D,UAAM,OAAO,KAAK;AAElB,aAAU,IAAI,GAAG,IAAI,KAAK,QAAQ,MAAM,GAAG,EAAG,GAAI;AAEjD,WAAM,CAAE,IAAI,OAAQ,QAAU;AAAA,IAE/B;AAEA,SAAK,aAAa,yBAAyB;AAAA,EAE5C;AAAA;AAAA,EAIA,uBAAwB,QAAQ,QAAS;AAExC,SAAK,iBAAkB,KAAK,aAAc,IAAI,OAAQ,MAAO;AAAA,EAE9D;AAAA,EAEA,sCAAuC,QAAQ,QAAS;AAEvD,SAAK,iBAAkB,KAAK,aAAc,IAAI,OAAQ,MAAO;AAC7D,SAAK,aAAa,cAAc;AAAA,EAEjC;AAAA,EAEA,iDAAkD,QAAQ,QAAS;AAElE,SAAK,iBAAkB,KAAK,aAAc,IAAI,OAAQ,MAAO;AAC7D,SAAK,aAAa,yBAAyB;AAAA,EAE5C;AAAA;AAAA,EAIA,oBAAqB,QAAQ,QAAS;AAErC,SAAK,iBAAiB,UAAW,QAAQ,MAAO;AAAA,EAEjD;AAAA,EAEA,mCAAoC,QAAQ,QAAS;AAEpD,SAAK,iBAAiB,UAAW,QAAQ,MAAO;AAChD,SAAK,aAAa,cAAc;AAAA,EAEjC;AAAA,EAEA,8CAA+C,QAAQ,QAAS;AAE/D,SAAK,iBAAiB,UAAW,QAAQ,MAAO;AAChD,SAAK,aAAa,yBAAyB;AAAA,EAE5C;AAAA,EAEA,kBAAmB,aAAa,QAAS;AAExC,SAAK,KAAK;AACV,SAAK,SAAU,aAAa,MAAO;AAAA,EAEpC;AAAA,EAEA,kBAAmB,aAAa,QAAS;AAExC,SAAK,KAAK;AACV,SAAK,SAAU,aAAa,MAAO;AAAA,EAEpC;AAAA;AAAA,EAGA,OAAO;AAEN,QAAI,eAAe,KAAK;AACxB,UAAM,aAAa,KAAK;AAExB,UAAM,aAAa,WAAW;AAC9B,UAAM,eAAe,WAAW;AAChC,QAAI,gBAAgB,WAAW;AAE/B,QAAK,CAAE,cAAe;AAErB,qBAAe,iBAAgB,SAAU,KAAK,UAAU,WAAW,QAAS;AAE5E,WAAK,OAAO;AAAA,IAEb;AAGA,SAAK,WAAW,KAAK;AACrB,SAAK,WAAW,KAAK;AAGrB,QAAK,CAAE,cAAe;AAErB,cAAQ,KAAM,4DAA4D,KAAK,OAAO,GAAI;AAC1F;AAAA,IAED;AAEA,QAAK,YAAa;AAEjB,UAAI,cAAc,WAAW;AAG7B,cAAS,YAAa;AAAA,QAErB,KAAK;AAEJ,cAAK,CAAE,aAAa,UAAW;AAE9B,oBAAQ,MAAO,qFAAqF,IAAK;AACzG;AAAA,UAED;AAEA,cAAK,CAAE,aAAa,SAAS,WAAY;AAExC,oBAAQ,MAAO,+GAA+G,IAAK;AACnI;AAAA,UAED;AAEA,yBAAe,aAAa,SAAS;AAErC;AAAA,QAED,KAAK;AAEJ,cAAK,CAAE,aAAa,UAAW;AAE9B,oBAAQ,MAAO,kFAAkF,IAAK;AACtG;AAAA,UAED;AAKA,yBAAe,aAAa,SAAS;AAGrC,mBAAU,IAAI,GAAG,IAAI,aAAa,QAAQ,KAAO;AAEhD,gBAAK,aAAc,CAAE,EAAE,SAAS,aAAc;AAE7C,4BAAc;AACd;AAAA,YAED;AAAA,UAED;AAEA;AAAA,QAED,KAAK;AAEJ,cAAK,SAAS,cAAe;AAE5B,2BAAe,aAAa;AAC5B;AAAA,UAED;AAEA,cAAK,CAAE,aAAa,UAAW;AAE9B,oBAAQ,MAAO,qFAAqF,IAAK;AACzG;AAAA,UAED;AAEA,cAAK,CAAE,aAAa,SAAS,KAAM;AAElC,oBAAQ,MAAO,6FAA6F,IAAK;AACjH;AAAA,UAED;AAEA,yBAAe,aAAa,SAAS;AACrC;AAAA,QAED;AAEC,cAAK,aAAc,UAAW,MAAM,QAAY;AAE/C,oBAAQ,MAAO,wEAAwE,IAAK;AAC5F;AAAA,UAED;AAEA,yBAAe,aAAc,UAAW;AAAA,MAE1C;AAGA,UAAK,gBAAgB,QAAY;AAEhC,YAAK,aAAc,WAAY,MAAM,QAAY;AAEhD,kBAAQ,MAAO,yFAAyF,MAAM,YAAa;AAC3H;AAAA,QAED;AAEA,uBAAe,aAAc,WAAY;AAAA,MAE1C;AAAA,IAED;AAGA,UAAM,eAAe,aAAc,YAAa;AAEhD,QAAK,iBAAiB,QAAY;AAEjC,YAAM,WAAW,WAAW;AAE5B,cAAQ,MAAO,iEAAiE,WAC/E,MAAM,eAAe,yBAA0B,YAAa;AAC7D;AAAA,IAED;AAGA,QAAI,aAAa,KAAK,WAAW;AAEjC,SAAK,eAAe;AAEpB,QAAK,aAAa,gBAAgB,QAAY;AAE7C,mBAAa,KAAK,WAAW;AAAA,IAE9B,WAAY,aAAa,2BAA2B,QAAY;AAE/D,mBAAa,KAAK,WAAW;AAAA,IAE9B;AAGA,QAAI,cAAc,KAAK,YAAY;AAEnC,QAAK,kBAAkB,QAAY;AAIlC,UAAK,iBAAiB,yBAA0B;AAK/C,YAAK,CAAE,aAAa,UAAW;AAE9B,kBAAQ,MAAO,uGAAuG,IAAK;AAC3H;AAAA,QAED;AAEA,YAAK,CAAE,aAAa,SAAS,iBAAkB;AAE9C,kBAAQ,MAAO,uHAAuH,IAAK;AAC3I;AAAA,QAED;AAEA,YAAK,aAAa,sBAAuB,aAAc,MAAM,QAAY;AAExE,0BAAgB,aAAa,sBAAuB,aAAc;AAAA,QAEnE;AAAA,MAED;AAEA,oBAAc,KAAK,YAAY;AAE/B,WAAK,mBAAmB;AACxB,WAAK,gBAAgB;AAAA,IAEtB,WAAY,aAAa,cAAc,UAAa,aAAa,YAAY,QAAY;AAIxF,oBAAc,KAAK,YAAY;AAE/B,WAAK,mBAAmB;AAAA,IAEzB,WAAY,MAAM,QAAS,YAAa,GAAI;AAE3C,oBAAc,KAAK,YAAY;AAE/B,WAAK,mBAAmB;AAAA,IAEzB,OAAO;AAEN,WAAK,eAAe;AAAA,IAErB;AAGA,SAAK,WAAW,KAAK,oBAAqB,WAAY;AACtD,SAAK,WAAW,KAAK,iCAAkC,WAAY,EAAG,UAAW;AAAA,EAElF;AAAA,EAEA,SAAS;AAER,SAAK,OAAO;AAIZ,SAAK,WAAW,KAAK;AACrB,SAAK,WAAW,KAAK;AAAA,EAEtB;AAED;AAEA,gBAAgB,YAAY;AAE5B,gBAAgB,UAAU,cAAc;AAAA,EACvC,QAAQ;AAAA,EACR,aAAa;AAAA,EACb,cAAc;AAAA,EACd,gBAAgB;AACjB;AAEA,gBAAgB,UAAU,aAAa;AAAA,EACtC,MAAM;AAAA,EACN,aAAa;AAAA,EACb,wBAAwB;AACzB;AAEA,gBAAgB,UAAU,sBAAsB;AAAA,EAE/C,gBAAgB,UAAU;AAAA,EAC1B,gBAAgB,UAAU;AAAA,EAC1B,gBAAgB,UAAU;AAAA,EAC1B,gBAAgB,UAAU;AAE3B;AAEA,gBAAgB,UAAU,mCAAmC;AAAA,EAE5D;AAAA;AAAA,IAEC,gBAAgB,UAAU;AAAA,IAC1B,gBAAgB,UAAU;AAAA,IAC1B,gBAAgB,UAAU;AAAA,EAE3B;AAAA,EAAG;AAAA;AAAA,IAIF,gBAAgB,UAAU;AAAA,IAC1B,gBAAgB,UAAU;AAAA,IAC1B,gBAAgB,UAAU;AAAA,EAE3B;AAAA,EAAG;AAAA;AAAA,IAGF,gBAAgB,UAAU;AAAA,IAC1B,gBAAgB,UAAU;AAAA,IAC1B,gBAAgB,UAAU;AAAA,EAE3B;AAAA,EAAG;AAAA;AAAA,IAGF,gBAAgB,UAAU;AAAA,IAC1B,gBAAgB,UAAU;AAAA,IAC1B,gBAAgB,UAAU;AAAA,EAE3B;AAED;AA+BA,IAAM,uBAAN,MAA2B;AAAA,EAE1B,cAAc;AAEb,SAAK,yBAAyB;AAE9B,SAAK,OAAO,aAAa;AAGzB,SAAK,WAAW,MAAM,UAAU,MAAM,KAAM,SAAU;AAEtD,SAAK,kBAAkB;AAGvB,UAAM,UAAU,CAAC;AACjB,SAAK,iBAAiB;AAEtB,aAAU,IAAI,GAAG,IAAI,UAAU,QAAQ,MAAM,GAAG,EAAG,GAAI;AAEtD,cAAS,UAAW,CAAE,EAAE,IAAK,IAAI;AAAA,IAElC;AAEA,SAAK,SAAS,CAAC;AACf,SAAK,eAAe,CAAC;AACrB,SAAK,YAAY,CAAC;AAClB,SAAK,yBAAyB,CAAC;AAE/B,UAAM,QAAQ;AAEd,SAAK,QAAQ;AAAA,MAEZ,SAAS;AAAA,QACR,IAAI,QAAQ;AAEX,iBAAO,MAAM,SAAS;AAAA,QAEvB;AAAA,QACA,IAAI,QAAQ;AAEX,iBAAO,KAAK,QAAQ,MAAM;AAAA,QAE3B;AAAA,MACD;AAAA,MACA,IAAI,oBAAoB;AAEvB,eAAO,MAAM,UAAU;AAAA,MAExB;AAAA,IAED;AAAA,EAED;AAAA,EAEA,MAAM;AAEL,UAAM,UAAU,KAAK,UACpB,gBAAgB,KAAK,gBACrB,QAAQ,KAAK,QACb,cAAc,KAAK,cACnB,WAAW,KAAK,WAChB,YAAY,SAAS;AAEtB,QAAI,cAAc,QACjB,WAAW,QAAQ,QACnB,iBAAiB,KAAK;AAEvB,aAAU,IAAI,GAAG,IAAI,UAAU,QAAQ,MAAM,GAAG,EAAG,GAAI;AAEtD,YAAM,SAAS,UAAW,CAAE,GAC3B,OAAO,OAAO;AACf,UAAI,QAAQ,cAAe,IAAK;AAEhC,UAAK,UAAU,QAAY;AAI1B,gBAAQ;AACR,sBAAe,IAAK,IAAI;AACxB,gBAAQ,KAAM,MAAO;AAIrB,iBAAU,IAAI,GAAG,IAAI,WAAW,MAAM,GAAG,EAAG,GAAI;AAE/C,mBAAU,CAAE,EAAE,KAAM,IAAI,gBAAiB,QAAQ,MAAO,CAAE,GAAG,YAAa,CAAE,CAAE,CAAE;AAAA,QAEjF;AAAA,MAED,WAAY,QAAQ,gBAAiB;AAEpC,sBAAc,QAAS,KAAM;AAI7B,cAAM,mBAAmB,EAAG,gBAC3B,mBAAmB,QAAS,gBAAiB;AAE9C,sBAAe,iBAAiB,IAAK,IAAI;AACzC,gBAAS,KAAM,IAAI;AAEnB,sBAAe,IAAK,IAAI;AACxB,gBAAS,gBAAiB,IAAI;AAI9B,iBAAU,IAAI,GAAG,IAAI,WAAW,MAAM,GAAG,EAAG,GAAI;AAE/C,gBAAM,kBAAkB,SAAU,CAAE,GACnC,aAAa,gBAAiB,gBAAiB;AAEhD,cAAI,UAAU,gBAAiB,KAAM;AAErC,0BAAiB,KAAM,IAAI;AAE3B,cAAK,YAAY,QAAY;AAM5B,sBAAU,IAAI,gBAAiB,QAAQ,MAAO,CAAE,GAAG,YAAa,CAAE,CAAE;AAAA,UAErE;AAEA,0BAAiB,gBAAiB,IAAI;AAAA,QAEvC;AAAA,MAED,WAAY,QAAS,KAAM,MAAM,aAAc;AAE9C,gBAAQ,MAAO,oJACsE;AAAA,MAEtF;AAAA,IAED;AAEA,SAAK,kBAAkB;AAAA,EAExB;AAAA,EAEA,SAAS;AAER,UAAM,UAAU,KAAK,UACpB,gBAAgB,KAAK,gBACrB,WAAW,KAAK,WAChB,YAAY,SAAS;AAEtB,QAAI,iBAAiB,KAAK;AAE1B,aAAU,IAAI,GAAG,IAAI,UAAU,QAAQ,MAAM,GAAG,EAAG,GAAI;AAEtD,YAAM,SAAS,UAAW,CAAE,GAC3B,OAAO,OAAO,MACd,QAAQ,cAAe,IAAK;AAE7B,UAAK,UAAU,UAAa,SAAS,gBAAiB;AAIrD,cAAM,kBAAkB,kBACvB,oBAAoB,QAAS,eAAgB;AAE9C,sBAAe,kBAAkB,IAAK,IAAI;AAC1C,gBAAS,KAAM,IAAI;AAEnB,sBAAe,IAAK,IAAI;AACxB,gBAAS,eAAgB,IAAI;AAI7B,iBAAU,IAAI,GAAG,IAAI,WAAW,MAAM,GAAG,EAAG,GAAI;AAE/C,gBAAM,kBAAkB,SAAU,CAAE,GACnC,cAAc,gBAAiB,eAAgB,GAC/C,UAAU,gBAAiB,KAAM;AAElC,0BAAiB,KAAM,IAAI;AAC3B,0BAAiB,eAAgB,IAAI;AAAA,QAEtC;AAAA,MAED;AAAA,IAED;AAEA,SAAK,kBAAkB;AAAA,EAExB;AAAA;AAAA,EAGA,UAAU;AAET,UAAM,UAAU,KAAK,UACpB,gBAAgB,KAAK,gBACrB,WAAW,KAAK,WAChB,YAAY,SAAS;AAEtB,QAAI,iBAAiB,KAAK,iBACzB,WAAW,QAAQ;AAEpB,aAAU,IAAI,GAAG,IAAI,UAAU,QAAQ,MAAM,GAAG,EAAG,GAAI;AAEtD,YAAM,SAAS,UAAW,CAAE,GAC3B,OAAO,OAAO,MACd,QAAQ,cAAe,IAAK;AAE7B,UAAK,UAAU,QAAY;AAE1B,eAAO,cAAe,IAAK;AAE3B,YAAK,QAAQ,gBAAiB;AAI7B,gBAAM,mBAAmB,EAAG,gBAC3B,mBAAmB,QAAS,gBAAiB,GAC7C,YAAY,EAAG,UACf,aAAa,QAAS,SAAU;AAGjC,wBAAe,iBAAiB,IAAK,IAAI;AACzC,kBAAS,KAAM,IAAI;AAGnB,wBAAe,WAAW,IAAK,IAAI;AACnC,kBAAS,gBAAiB,IAAI;AAC9B,kBAAQ,IAAI;AAIZ,mBAAU,IAAI,GAAG,IAAI,WAAW,MAAM,GAAG,EAAG,GAAI;AAE/C,kBAAM,kBAAkB,SAAU,CAAE,GACnC,aAAa,gBAAiB,gBAAiB,GAC/C,OAAO,gBAAiB,SAAU;AAEnC,4BAAiB,KAAM,IAAI;AAC3B,4BAAiB,gBAAiB,IAAI;AACtC,4BAAgB,IAAI;AAAA,UAErB;AAAA,QAED,OAAO;AAIN,gBAAM,YAAY,EAAG,UACpB,aAAa,QAAS,SAAU;AAEjC,cAAK,YAAY,GAAI;AAEpB,0BAAe,WAAW,IAAK,IAAI;AAAA,UAEpC;AAEA,kBAAS,KAAM,IAAI;AACnB,kBAAQ,IAAI;AAIZ,mBAAU,IAAI,GAAG,IAAI,WAAW,MAAM,GAAG,EAAG,GAAI;AAE/C,kBAAM,kBAAkB,SAAU,CAAE;AAEpC,4BAAiB,KAAM,IAAI,gBAAiB,SAAU;AACtD,4BAAgB,IAAI;AAAA,UAErB;AAAA,QAED;AAAA,MAED;AAAA,IAED;AAEA,SAAK,kBAAkB;AAAA,EAExB;AAAA;AAAA,EAIA,WAAY,MAAM,YAAa;AAK9B,UAAM,gBAAgB,KAAK;AAC3B,QAAI,QAAQ,cAAe,IAAK;AAChC,UAAM,WAAW,KAAK;AAEtB,QAAK,UAAU,OAAY,QAAO,SAAU,KAAM;AAElD,UAAM,QAAQ,KAAK,QAClB,cAAc,KAAK,cACnB,UAAU,KAAK,UACf,WAAW,QAAQ,QACnB,iBAAiB,KAAK,iBACtB,kBAAkB,IAAI,MAAO,QAAS;AAEvC,YAAQ,SAAS;AAEjB,kBAAe,IAAK,IAAI;AAExB,UAAM,KAAM,IAAK;AACjB,gBAAY,KAAM,UAAW;AAC7B,aAAS,KAAM,eAAgB;AAE/B,aAAU,IAAI,gBAAgB,IAAI,QAAQ,QAAQ,MAAM,GAAG,EAAG,GAAI;AAEjE,YAAM,SAAS,QAAS,CAAE;AAC1B,sBAAiB,CAAE,IAAI,IAAI,gBAAiB,QAAQ,MAAM,UAAW;AAAA,IAEtE;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,MAAO;AAKpB,UAAM,gBAAgB,KAAK,wBAC1B,QAAQ,cAAe,IAAK;AAE7B,QAAK,UAAU,QAAY;AAE1B,YAAM,QAAQ,KAAK,QAClB,cAAc,KAAK,cACnB,WAAW,KAAK,WAChB,oBAAoB,SAAS,SAAS,GACtC,eAAe,SAAU,iBAAkB,GAC3C,mBAAmB,KAAM,iBAAkB;AAE5C,oBAAe,gBAAiB,IAAI;AAEpC,eAAU,KAAM,IAAI;AACpB,eAAS,IAAI;AAEb,kBAAa,KAAM,IAAI,YAAa,iBAAkB;AACtD,kBAAY,IAAI;AAEhB,YAAO,KAAM,IAAI,MAAO,iBAAkB;AAC1C,YAAM,IAAI;AAAA,IAEX;AAAA,EAED;AAED;AAEA,IAAM,kBAAN,MAAsB;AAAA,EAErB,YAAa,OAAO,MAAM,YAAY,MAAM,YAAY,KAAK,WAAY;AAExE,SAAK,SAAS;AACd,SAAK,QAAQ;AACb,SAAK,aAAa;AAClB,SAAK,YAAY;AAEjB,UAAM,SAAS,KAAK,QACnB,UAAU,OAAO,QACjB,eAAe,IAAI,MAAO,OAAQ;AAEnC,UAAM,sBAAsB;AAAA,MAC3B,aAAa;AAAA,MACb,WAAW;AAAA,IACZ;AAEA,aAAU,IAAI,GAAG,MAAM,SAAS,EAAG,GAAI;AAEtC,YAAM,cAAc,OAAQ,CAAE,EAAE,kBAAmB,IAAK;AACxD,mBAAc,CAAE,IAAI;AACpB,kBAAY,WAAW;AAAA,IAExB;AAEA,SAAK,uBAAuB;AAE5B,SAAK,gBAAgB;AAGrB,SAAK,oBAAoB,IAAI,MAAO,OAAQ;AAE5C,SAAK,cAAc;AACnB,SAAK,oBAAoB;AAEzB,SAAK,wBAAwB;AAC7B,SAAK,qBAAqB;AAE1B,SAAK,OAAO;AACZ,SAAK,aAAa;AAIlB,SAAK,aAAa;AAIlB,SAAK,OAAO;AAEZ,SAAK,YAAY;AACjB,SAAK,sBAAsB;AAE3B,SAAK,SAAS;AACd,SAAK,mBAAmB;AAExB,SAAK,cAAc;AAEnB,SAAK,SAAS;AACd,SAAK,UAAU;AAEf,SAAK,oBAAoB;AAEzB,SAAK,mBAAmB;AACxB,SAAK,iBAAiB;AAAA,EAEvB;AAAA;AAAA,EAIA,OAAO;AAEN,SAAK,OAAO,gBAAiB,IAAK;AAElC,WAAO;AAAA,EAER;AAAA,EAEA,OAAO;AAEN,SAAK,OAAO,kBAAmB,IAAK;AAEpC,WAAO,KAAK,MAAM;AAAA,EAEnB;AAAA,EAEA,QAAQ;AAEP,SAAK,SAAS;AACd,SAAK,UAAU;AAEf,SAAK,OAAO;AACZ,SAAK,aAAa;AAClB,SAAK,aAAa;AAElB,WAAO,KAAK,WAAW,EAAE,YAAY;AAAA,EAEtC;AAAA,EAEA,YAAY;AAEX,WAAO,KAAK,WAAW,CAAE,KAAK,UAAU,KAAK,cAAc,KAC1D,KAAK,eAAe,QAAQ,KAAK,OAAO,gBAAiB,IAAK;AAAA,EAEhE;AAAA;AAAA,EAGA,cAAc;AAEb,WAAO,KAAK,OAAO,gBAAiB,IAAK;AAAA,EAE1C;AAAA,EAEA,QAAS,MAAO;AAEf,SAAK,aAAa;AAElB,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,MAAM,aAAc;AAE5B,SAAK,OAAO;AACZ,SAAK,cAAc;AAEnB,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,mBAAoB,QAAS;AAE5B,SAAK,SAAS;AAGd,SAAK,mBAAmB,KAAK,UAAU,SAAS;AAEhD,WAAO,KAAK,WAAW;AAAA,EAExB;AAAA;AAAA,EAGA,qBAAqB;AAEpB,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,OAAQ,UAAW;AAElB,WAAO,KAAK,gBAAiB,UAAU,GAAG,CAAE;AAAA,EAE7C;AAAA,EAEA,QAAS,UAAW;AAEnB,WAAO,KAAK,gBAAiB,UAAU,GAAG,CAAE;AAAA,EAE7C;AAAA,EAEA,cAAe,eAAe,UAAU,MAAO;AAE9C,kBAAc,QAAS,QAAS;AAChC,SAAK,OAAQ,QAAS;AAEtB,QAAK,MAAO;AAEX,YAAM,iBAAiB,KAAK,MAAM,UACjC,kBAAkB,cAAc,MAAM,UAEtC,gBAAgB,kBAAkB,gBAClC,gBAAgB,iBAAiB;AAElC,oBAAc,KAAM,GAAK,eAAe,QAAS;AACjD,WAAK,KAAM,eAAe,GAAK,QAAS;AAAA,IAEzC;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,cAAc,UAAU,MAAO;AAE3C,WAAO,aAAa,cAAe,MAAM,UAAU,IAAK;AAAA,EAEzD;AAAA,EAEA,aAAa;AAEZ,UAAM,oBAAoB,KAAK;AAE/B,QAAK,sBAAsB,MAAO;AAEjC,WAAK,qBAAqB;AAC1B,WAAK,OAAO,4BAA6B,iBAAkB;AAAA,IAE5D;AAEA,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,sBAAuB,WAAY;AAElC,SAAK,YAAY;AACjB,SAAK,sBAAsB,KAAK,SAAS,IAAI;AAE7C,WAAO,KAAK,YAAY;AAAA,EAEzB;AAAA;AAAA,EAGA,wBAAwB;AAEvB,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,YAAa,UAAW;AAEvB,SAAK,YAAY,KAAK,MAAM,WAAW;AAEvC,WAAO,KAAK,YAAY;AAAA,EAEzB;AAAA,EAEA,SAAU,QAAS;AAElB,SAAK,OAAO,OAAO;AACnB,SAAK,YAAY,OAAO;AAExB,WAAO,KAAK,YAAY;AAAA,EAEzB;AAAA,EAEA,KAAM,UAAW;AAEhB,WAAO,KAAK,KAAM,KAAK,qBAAqB,GAAG,QAAS;AAAA,EAEzD;AAAA,EAEA,KAAM,gBAAgB,cAAc,UAAW;AAE9C,UAAM,QAAQ,KAAK,QAClBC,OAAM,MAAM,MACZ,YAAY,KAAK;AAElB,QAAI,cAAc,KAAK;AAEvB,QAAK,gBAAgB,MAAO;AAE3B,oBAAc,MAAM,wBAAwB;AAC5C,WAAK,wBAAwB;AAAA,IAE9B;AAEA,UAAM,QAAQ,YAAY,oBACzB,SAAS,YAAY;AAEtB,UAAO,CAAE,IAAIA;AACb,UAAO,CAAE,IAAIA,OAAM;AAEnB,WAAQ,CAAE,IAAI,iBAAiB;AAC/B,WAAQ,CAAE,IAAI,eAAe;AAE7B,WAAO;AAAA,EAER;AAAA,EAEA,cAAc;AAEb,UAAM,uBAAuB,KAAK;AAElC,QAAK,yBAAyB,MAAO;AAEpC,WAAK,wBAAwB;AAC7B,WAAK,OAAO,4BAA6B,oBAAqB;AAAA,IAE/D;AAEA,WAAO;AAAA,EAER;AAAA;AAAA,EAIA,WAAW;AAEV,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,UAAU;AAET,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,UAAU;AAET,WAAO,KAAK,cAAc,KAAK,OAAO;AAAA,EAEvC;AAAA;AAAA,EAIA,QAAS,MAAM,WAAW,eAAe,WAAY;AAIpD,QAAK,CAAE,KAAK,SAAU;AAIrB,WAAK,cAAe,IAAK;AACzB;AAAA,IAED;AAEA,UAAM,YAAY,KAAK;AAEvB,QAAK,cAAc,MAAO;AAIzB,YAAM,eAAgB,OAAO,aAAc;AAC3C,UAAK,cAAc,KAAK,kBAAkB,GAAI;AAE7C,oBAAY;AAAA,MAEb,OAAO;AAGN,aAAK,aAAa;AAClB,oBAAY,gBAAgB;AAAA,MAE7B;AAAA,IAED;AAIA,iBAAa,KAAK,iBAAkB,IAAK;AACzC,UAAM,WAAW,KAAK,YAAa,SAAU;AAK7C,UAAM,SAAS,KAAK,cAAe,IAAK;AAExC,QAAK,SAAS,GAAI;AAEjB,YAAM,eAAe,KAAK;AAC1B,YAAM,iBAAiB,KAAK;AAE5B,cAAS,KAAK,WAAY;AAAA,QAEzB,KAAK;AAEJ,mBAAU,IAAI,GAAG,IAAI,aAAa,QAAQ,MAAM,GAAG,EAAG,GAAI;AAEzD,yBAAc,CAAE,EAAE,SAAU,QAAS;AACrC,2BAAgB,CAAE,EAAE,mBAAoB,MAAO;AAAA,UAEhD;AAEA;AAAA,QAED,KAAK;AAAA,QACL;AAEC,mBAAU,IAAI,GAAG,IAAI,aAAa,QAAQ,MAAM,GAAG,EAAG,GAAI;AAEzD,yBAAc,CAAE,EAAE,SAAU,QAAS;AACrC,2BAAgB,CAAE,EAAE,WAAY,WAAW,MAAO;AAAA,UAEnD;AAAA,MAEF;AAAA,IAED;AAAA,EAED;AAAA,EAEA,cAAe,MAAO;AAErB,QAAI,SAAS;AAEb,QAAK,KAAK,SAAU;AAEnB,eAAS,KAAK;AACd,YAAM,cAAc,KAAK;AAEzB,UAAK,gBAAgB,MAAO;AAE3B,cAAM,mBAAmB,YAAY,SAAU,IAAK,EAAG,CAAE;AAEzD,kBAAU;AAEV,YAAK,OAAO,YAAY,mBAAoB,CAAE,GAAI;AAEjD,eAAK,WAAW;AAEhB,cAAK,qBAAqB,GAAI;AAG7B,iBAAK,UAAU;AAAA,UAEhB;AAAA,QAED;AAAA,MAED;AAAA,IAED;AAEA,SAAK,mBAAmB;AACxB,WAAO;AAAA,EAER;AAAA,EAEA,iBAAkB,MAAO;AAExB,QAAI,YAAY;AAEhB,QAAK,CAAE,KAAK,QAAS;AAEpB,kBAAY,KAAK;AAEjB,YAAM,cAAc,KAAK;AAEzB,UAAK,gBAAgB,MAAO;AAE3B,cAAM,mBAAmB,YAAY,SAAU,IAAK,EAAG,CAAE;AAEzD,qBAAa;AAEb,YAAK,OAAO,YAAY,mBAAoB,CAAE,GAAI;AAEjD,eAAK,YAAY;AAEjB,cAAK,cAAc,GAAI;AAGtB,iBAAK,SAAS;AAAA,UAEf,OAAO;AAGN,iBAAK,YAAY;AAAA,UAElB;AAAA,QAED;AAAA,MAED;AAAA,IAED;AAEA,SAAK,sBAAsB;AAC3B,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,WAAY;AAExB,UAAM,WAAW,KAAK,MAAM;AAC5B,UAAM,OAAO,KAAK;AAElB,QAAI,OAAO,KAAK,OAAO;AACvB,QAAI,YAAY,KAAK;AAErB,UAAM,WAAa,SAAS;AAE5B,QAAK,cAAc,GAAI;AAEtB,UAAK,cAAc,GAAM,QAAO;AAEhC,aAAS,aAAc,YAAY,OAAQ,IAAM,WAAW,OAAO;AAAA,IAEpE;AAEA,QAAK,SAAS,UAAW;AAExB,UAAK,cAAc,IAAM;AAIxB,aAAK,aAAa;AAClB,aAAK,YAAa,MAAM,MAAM,KAAM;AAAA,MAErC;AAEA,mBAAa;AAEZ,YAAK,QAAQ,UAAW;AAEvB,iBAAO;AAAA,QAER,WAAY,OAAO,GAAI;AAEtB,iBAAO;AAAA,QAER,OAAO;AAEN,eAAK,OAAO;AAEZ,gBAAM;AAAA,QAEP;AAEA,YAAK,KAAK,kBAAoB,MAAK,SAAS;AAAA,YACvC,MAAK,UAAU;AAEpB,aAAK,OAAO;AAEZ,aAAK,OAAO,cAAe;AAAA,UAC1B,MAAM;AAAA,UAAY,QAAQ;AAAA,UAC1B,WAAW,YAAY,IAAI,KAAM;AAAA,QAClC,CAAE;AAAA,MAEH;AAAA,IAED,OAAO;AAEN,UAAK,cAAc,IAAM;AAIxB,YAAK,aAAa,GAAI;AAErB,sBAAY;AAEZ,eAAK,YAAa,MAAM,KAAK,gBAAgB,GAAG,QAAS;AAAA,QAE1D,OAAO;AAMN,eAAK,YAAa,KAAK,gBAAgB,GAAG,MAAM,QAAS;AAAA,QAE1D;AAAA,MAED;AAEA,UAAK,QAAQ,YAAY,OAAO,GAAI;AAInC,cAAM,YAAY,KAAK,MAAO,OAAO,QAAS;AAC9C,gBAAQ,WAAW;AAEnB,qBAAa,KAAK,IAAK,SAAU;AAEjC,cAAM,UAAU,KAAK,cAAc;AAEnC,YAAK,WAAW,GAAI;AAInB,cAAK,KAAK,kBAAoB,MAAK,SAAS;AAAA,cACvC,MAAK,UAAU;AAEpB,iBAAO,YAAY,IAAI,WAAW;AAElC,eAAK,OAAO;AAEZ,eAAK,OAAO,cAAe;AAAA,YAC1B,MAAM;AAAA,YAAY,QAAQ;AAAA,YAC1B,WAAW,YAAY,IAAI,IAAI;AAAA,UAChC,CAAE;AAAA,QAEH,OAAO;AAIN,cAAK,YAAY,GAAI;AAIpB,kBAAM,UAAU,YAAY;AAC5B,iBAAK,YAAa,SAAS,CAAE,SAAS,QAAS;AAAA,UAEhD,OAAO;AAEN,iBAAK,YAAa,OAAO,OAAO,QAAS;AAAA,UAE1C;AAEA,eAAK,aAAa;AAElB,eAAK,OAAO;AAEZ,eAAK,OAAO,cAAe;AAAA,YAC1B,MAAM;AAAA,YAAQ,QAAQ;AAAA,YAAM;AAAA,UAC7B,CAAE;AAAA,QAEH;AAAA,MAED,OAAO;AAEN,aAAK,OAAO;AAAA,MAEb;AAEA,UAAK,aAAc,YAAY,OAAQ,GAAI;AAI1C,eAAO,WAAW;AAAA,MAEnB;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,SAAS,OAAO,UAAW;AAEvC,UAAM,WAAW,KAAK;AAEtB,QAAK,UAAW;AAEf,eAAS,cAAc;AACvB,eAAS,YAAY;AAAA,IAEtB,OAAO;AAIN,UAAK,SAAU;AAEd,iBAAS,cAAc,KAAK,mBAAmB,kBAAkB;AAAA,MAElE,OAAO;AAEN,iBAAS,cAAc;AAAA,MAExB;AAEA,UAAK,OAAQ;AAEZ,iBAAS,YAAY,KAAK,iBAAiB,kBAAkB;AAAA,MAE9D,OAAO;AAEN,iBAAS,YAAc;AAAA,MAExB;AAAA,IAED;AAAA,EAED;AAAA,EAEA,gBAAiB,UAAU,WAAW,YAAa;AAElD,UAAM,QAAQ,KAAK,QAAQA,OAAM,MAAM;AACvC,QAAI,cAAc,KAAK;AAEvB,QAAK,gBAAgB,MAAO;AAE3B,oBAAc,MAAM,wBAAwB;AAC5C,WAAK,qBAAqB;AAAA,IAE3B;AAEA,UAAM,QAAQ,YAAY,oBACzB,SAAS,YAAY;AAEtB,UAAO,CAAE,IAAIA;AACb,WAAQ,CAAE,IAAI;AACd,UAAO,CAAE,IAAIA,OAAM;AACnB,WAAQ,CAAE,IAAI;AAEd,WAAO;AAAA,EAER;AAED;AAEA,IAAM,mCAAmC,IAAI,aAAc,CAAE;AAG7D,IAAM,iBAAN,cAA6B,gBAAgB;AAAA,EAE5C,YAAa,MAAO;AAEnB,UAAM;AAEN,SAAK,QAAQ;AACb,SAAK,mBAAmB;AACxB,SAAK,aAAa;AAClB,SAAK,OAAO;AACZ,SAAK,YAAY;AAAA,EAElB;AAAA,EAEA,YAAa,QAAQ,iBAAkB;AAEtC,UAAM,OAAO,OAAO,cAAc,KAAK,OACtC,SAAS,OAAO,MAAM,QACtB,UAAU,OAAO,QACjB,WAAW,OAAO,mBAClB,eAAe,OAAO,eACtB,WAAW,KAAK,MAChB,iBAAiB,KAAK;AAEvB,QAAI,iBAAiB,eAAgB,QAAS;AAE9C,QAAK,mBAAmB,QAAY;AAEnC,uBAAiB,CAAC;AAClB,qBAAgB,QAAS,IAAI;AAAA,IAE9B;AAEA,aAAU,IAAI,GAAG,MAAM,SAAS,EAAG,GAAI;AAEtC,YAAM,QAAQ,OAAQ,CAAE,GACvB,YAAY,MAAM;AAEnB,UAAI,UAAU,eAAgB,SAAU;AAExC,UAAK,YAAY,QAAY;AAE5B,UAAG,QAAQ;AACX,iBAAU,CAAE,IAAI;AAAA,MAEjB,OAAO;AAEN,kBAAU,SAAU,CAAE;AAEtB,YAAK,YAAY,QAAY;AAI5B,cAAK,QAAQ,gBAAgB,MAAO;AAEnC,cAAG,QAAQ;AACX,iBAAK,oBAAqB,SAAS,UAAU,SAAU;AAAA,UAExD;AAEA;AAAA,QAED;AAEA,cAAM,OAAO,mBAAmB,gBAC/B,kBAAmB,CAAE,EAAE,QAAQ;AAEhC,kBAAU,IAAI;AAAA,UACb,gBAAgB,OAAQ,MAAM,WAAW,IAAK;AAAA,UAC9C,MAAM;AAAA,UAAe,MAAM,aAAa;AAAA,QAAE;AAE3C,UAAG,QAAQ;AACX,aAAK,oBAAqB,SAAS,UAAU,SAAU;AAEvD,iBAAU,CAAE,IAAI;AAAA,MAEjB;AAEA,mBAAc,CAAE,EAAE,eAAe,QAAQ;AAAA,IAE1C;AAAA,EAED;AAAA,EAEA,gBAAiB,QAAS;AAEzB,QAAK,CAAE,KAAK,gBAAiB,MAAO,GAAI;AAEvC,UAAK,OAAO,gBAAgB,MAAO;AAKlC,cAAM,YAAa,OAAO,cAAc,KAAK,OAAQ,MACpD,WAAW,OAAO,MAAM,MACxB,iBAAiB,KAAK,eAAgB,QAAS;AAEhD,aAAK;AAAA,UAAa;AAAA,UACjB,kBAAkB,eAAe,aAAc,CAAE;AAAA,QAAE;AAEpD,aAAK,mBAAoB,QAAQ,UAAU,QAAS;AAAA,MAErD;AAEA,YAAM,WAAW,OAAO;AAGxB,eAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,MAAM,GAAG,EAAG,GAAI;AAErD,cAAM,UAAU,SAAU,CAAE;AAE5B,YAAK,QAAQ,eAAgB,GAAI;AAEhC,eAAK,aAAc,OAAQ;AAC3B,kBAAQ,kBAAkB;AAAA,QAE3B;AAAA,MAED;AAEA,WAAK,YAAa,MAAO;AAAA,IAE1B;AAAA,EAED;AAAA,EAEA,kBAAmB,QAAS;AAE3B,QAAK,KAAK,gBAAiB,MAAO,GAAI;AAErC,YAAM,WAAW,OAAO;AAGxB,eAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,MAAM,GAAG,EAAG,GAAI;AAErD,cAAM,UAAU,SAAU,CAAE;AAE5B,YAAK,EAAG,QAAQ,aAAa,GAAI;AAEhC,kBAAQ,qBAAqB;AAC7B,eAAK,iBAAkB,OAAQ;AAAA,QAEhC;AAAA,MAED;AAEA,WAAK,gBAAiB,MAAO;AAAA,IAE9B;AAAA,EAED;AAAA;AAAA,EAIA,qBAAqB;AAEpB,SAAK,WAAW,CAAC;AACjB,SAAK,kBAAkB;AAEvB,SAAK,iBAAiB,CAAC;AAQvB,SAAK,YAAY,CAAC;AAClB,SAAK,mBAAmB;AAExB,SAAK,yBAAyB,CAAC;AAG/B,SAAK,uBAAuB,CAAC;AAC7B,SAAK,8BAA8B;AAEnC,UAAM,QAAQ;AAEd,SAAK,QAAQ;AAAA,MAEZ,SAAS;AAAA,QACR,IAAI,QAAQ;AAEX,iBAAO,MAAM,SAAS;AAAA,QAEvB;AAAA,QACA,IAAI,QAAQ;AAEX,iBAAO,MAAM;AAAA,QAEd;AAAA,MACD;AAAA,MACA,UAAU;AAAA,QACT,IAAI,QAAQ;AAEX,iBAAO,MAAM,UAAU;AAAA,QAExB;AAAA,QACA,IAAI,QAAQ;AAEX,iBAAO,MAAM;AAAA,QAEd;AAAA,MACD;AAAA,MACA,qBAAqB;AAAA,QACpB,IAAI,QAAQ;AAEX,iBAAO,MAAM,qBAAqB;AAAA,QAEnC;AAAA,QACA,IAAI,QAAQ;AAEX,iBAAO,MAAM;AAAA,QAEd;AAAA,MACD;AAAA,IAED;AAAA,EAED;AAAA;AAAA,EAIA,gBAAiB,QAAS;AAEzB,UAAM,QAAQ,OAAO;AACrB,WAAO,UAAU,QAAQ,QAAQ,KAAK;AAAA,EAEvC;AAAA,EAEA,mBAAoB,QAAQ,UAAU,UAAW;AAEhD,UAAM,UAAU,KAAK,UACpB,gBAAgB,KAAK;AAEtB,QAAI,iBAAiB,cAAe,QAAS;AAE7C,QAAK,mBAAmB,QAAY;AAEnC,uBAAiB;AAAA,QAEhB,cAAc,CAAE,MAAO;AAAA,QACvB,cAAc,CAAC;AAAA,MAEhB;AAEA,aAAO,oBAAoB;AAE3B,oBAAe,QAAS,IAAI;AAAA,IAE7B,OAAO;AAEN,YAAM,eAAe,eAAe;AAEpC,aAAO,oBAAoB,aAAa;AACxC,mBAAa,KAAM,MAAO;AAAA,IAE3B;AAEA,WAAO,cAAc,QAAQ;AAC7B,YAAQ,KAAM,MAAO;AAErB,mBAAe,aAAc,QAAS,IAAI;AAAA,EAE3C;AAAA,EAEA,sBAAuB,QAAS;AAE/B,UAAM,UAAU,KAAK,UACpB,qBAAqB,QAAS,QAAQ,SAAS,CAAE,GACjD,aAAa,OAAO;AAErB,uBAAmB,cAAc;AACjC,YAAS,UAAW,IAAI;AACxB,YAAQ,IAAI;AAEZ,WAAO,cAAc;AAGrB,UAAM,WAAW,OAAO,MAAM,MAC7B,gBAAgB,KAAK,gBACrB,iBAAiB,cAAe,QAAS,GACzC,sBAAsB,eAAe,cAErC,kBACC,oBAAqB,oBAAoB,SAAS,CAAE,GAErD,mBAAmB,OAAO;AAE3B,oBAAgB,oBAAoB;AACpC,wBAAqB,gBAAiB,IAAI;AAC1C,wBAAoB,IAAI;AAExB,WAAO,oBAAoB;AAG3B,UAAM,eAAe,eAAe,cACnC,YAAa,OAAO,cAAc,KAAK,OAAQ;AAEhD,WAAO,aAAc,QAAS;AAE9B,QAAK,oBAAoB,WAAW,GAAI;AAEvC,aAAO,cAAe,QAAS;AAAA,IAEhC;AAEA,SAAK,iCAAkC,MAAO;AAAA,EAE/C;AAAA,EAEA,iCAAkC,QAAS;AAE1C,UAAM,WAAW,OAAO;AAExB,aAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,MAAM,GAAG,EAAG,GAAI;AAErD,YAAM,UAAU,SAAU,CAAE;AAE5B,UAAK,EAAG,QAAQ,mBAAmB,GAAI;AAEtC,aAAK,uBAAwB,OAAQ;AAAA,MAEtC;AAAA,IAED;AAAA,EAED;AAAA,EAEA,YAAa,QAAS;AAQrB,UAAM,UAAU,KAAK,UACpB,YAAY,OAAO,aAEnB,kBAAkB,KAAK,mBAEvB,sBAAsB,QAAS,eAAgB;AAEhD,WAAO,cAAc;AACrB,YAAS,eAAgB,IAAI;AAE7B,wBAAoB,cAAc;AAClC,YAAS,SAAU,IAAI;AAAA,EAExB;AAAA,EAEA,gBAAiB,QAAS;AAQzB,UAAM,UAAU,KAAK,UACpB,YAAY,OAAO,aAEnB,qBAAqB,EAAG,KAAK,iBAE7B,mBAAmB,QAAS,kBAAmB;AAEhD,WAAO,cAAc;AACrB,YAAS,kBAAmB,IAAI;AAEhC,qBAAiB,cAAc;AAC/B,YAAS,SAAU,IAAI;AAAA,EAExB;AAAA;AAAA,EAIA,oBAAqB,SAAS,UAAU,WAAY;AAEnD,UAAM,iBAAiB,KAAK,wBAC3B,WAAW,KAAK;AAEjB,QAAI,gBAAgB,eAAgB,QAAS;AAE7C,QAAK,kBAAkB,QAAY;AAElC,sBAAgB,CAAC;AACjB,qBAAgB,QAAS,IAAI;AAAA,IAE9B;AAEA,kBAAe,SAAU,IAAI;AAE7B,YAAQ,cAAc,SAAS;AAC/B,aAAS,KAAM,OAAQ;AAAA,EAExB;AAAA,EAEA,uBAAwB,SAAU;AAEjC,UAAM,WAAW,KAAK,WACrB,cAAc,QAAQ,SACtB,WAAW,YAAY,SAAS,MAChC,YAAY,YAAY,MACxB,iBAAiB,KAAK,wBACtB,gBAAgB,eAAgB,QAAS,GAEzC,sBAAsB,SAAU,SAAS,SAAS,CAAE,GACpD,aAAa,QAAQ;AAEtB,wBAAoB,cAAc;AAClC,aAAU,UAAW,IAAI;AACzB,aAAS,IAAI;AAEb,WAAO,cAAe,SAAU;AAEhC,QAAK,OAAO,KAAM,aAAc,EAAE,WAAW,GAAI;AAEhD,aAAO,eAAgB,QAAS;AAAA,IAEjC;AAAA,EAED;AAAA,EAEA,aAAc,SAAU;AAEvB,UAAM,WAAW,KAAK,WACrB,YAAY,QAAQ,aAEpB,kBAAkB,KAAK,oBAEvB,uBAAuB,SAAU,eAAgB;AAElD,YAAQ,cAAc;AACtB,aAAU,eAAgB,IAAI;AAE9B,yBAAqB,cAAc;AACnC,aAAU,SAAU,IAAI;AAAA,EAEzB;AAAA,EAEA,iBAAkB,SAAU;AAE3B,UAAM,WAAW,KAAK,WACrB,YAAY,QAAQ,aAEpB,qBAAqB,EAAG,KAAK,kBAE7B,oBAAoB,SAAU,kBAAmB;AAElD,YAAQ,cAAc;AACtB,aAAU,kBAAmB,IAAI;AAEjC,sBAAkB,cAAc;AAChC,aAAU,SAAU,IAAI;AAAA,EAEzB;AAAA;AAAA,EAKA,0BAA0B;AAEzB,UAAM,eAAe,KAAK,sBACzB,kBAAkB,KAAK;AAExB,QAAI,cAAc,aAAc,eAAgB;AAEhD,QAAK,gBAAgB,QAAY;AAEhC,oBAAc,IAAI;AAAA,QACjB,IAAI,aAAc,CAAE;AAAA,QAAG,IAAI,aAAc,CAAE;AAAA,QAC3C;AAAA,QAAG;AAAA,MAAiC;AAErC,kBAAY,eAAe;AAC3B,mBAAc,eAAgB,IAAI;AAAA,IAEnC;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,4BAA6B,aAAc;AAE1C,UAAM,eAAe,KAAK,sBACzB,YAAY,YAAY,cAExB,qBAAqB,EAAG,KAAK,6BAE7B,wBAAwB,aAAc,kBAAmB;AAE1D,gBAAY,eAAe;AAC3B,iBAAc,kBAAmB,IAAI;AAErC,0BAAsB,eAAe;AACrC,iBAAc,SAAU,IAAI;AAAA,EAE7B;AAAA;AAAA;AAAA;AAAA,EAKA,WAAY,MAAM,cAAc,WAAY;AAE3C,UAAM,OAAO,gBAAgB,KAAK,OACjC,WAAW,KAAK;AAEjB,QAAI,aAAa,OAAO,SAAS,WAAW,cAAc,WAAY,MAAM,IAAK,IAAI;AAErF,UAAM,WAAW,eAAe,OAAO,WAAW,OAAO;AAEzD,UAAM,iBAAiB,KAAK,eAAgB,QAAS;AACrD,QAAI,kBAAkB;AAEtB,QAAK,cAAc,QAAY;AAE9B,UAAK,eAAe,MAAO;AAE1B,oBAAY,WAAW;AAAA,MAExB,OAAO;AAEN,oBAAY;AAAA,MAEb;AAAA,IAED;AAEA,QAAK,mBAAmB,QAAY;AAEnC,YAAM,iBAAiB,eAAe,aAAc,QAAS;AAE7D,UAAK,mBAAmB,UAAa,eAAe,cAAc,WAAY;AAE7E,eAAO;AAAA,MAER;AAIA,wBAAkB,eAAe,aAAc,CAAE;AAGjD,UAAK,eAAe;AACnB,qBAAa,gBAAgB;AAAA,IAE/B;AAGA,QAAK,eAAe,KAAO,QAAO;AAGlC,UAAM,YAAY,IAAI,gBAAiB,MAAM,YAAY,cAAc,SAAU;AAEjF,SAAK,YAAa,WAAW,eAAgB;AAG7C,SAAK,mBAAoB,WAAW,UAAU,QAAS;AAEvD,WAAO;AAAA,EAER;AAAA;AAAA,EAGA,eAAgB,MAAM,cAAe;AAEpC,UAAM,OAAO,gBAAgB,KAAK,OACjC,WAAW,KAAK,MAEhB,aAAa,OAAO,SAAS,WAC5B,cAAc,WAAY,MAAM,IAAK,IAAI,MAE1C,WAAW,aAAa,WAAW,OAAO,MAE1C,iBAAiB,KAAK,eAAgB,QAAS;AAEhD,QAAK,mBAAmB,QAAY;AAEnC,aAAO,eAAe,aAAc,QAAS,KAAK;AAAA,IAEnD;AAEA,WAAO;AAAA,EAER;AAAA;AAAA,EAGA,gBAAgB;AAEf,UAAM,UAAU,KAAK,UACpB,WAAW,KAAK;AAEjB,aAAU,IAAI,WAAW,GAAG,KAAK,GAAG,EAAG,GAAI;AAE1C,cAAS,CAAE,EAAE,KAAK;AAAA,IAEnB;AAEA,WAAO;AAAA,EAER;AAAA;AAAA,EAGA,OAAQ,WAAY;AAEnB,iBAAa,KAAK;AAElB,UAAM,UAAU,KAAK,UACpB,WAAW,KAAK,iBAEhB,OAAO,KAAK,QAAQ,WACpB,gBAAgB,KAAK,KAAM,SAAU,GAErC,YAAY,KAAK,cAAc;AAIhC,aAAU,IAAI,GAAG,MAAM,UAAU,EAAG,GAAI;AAEvC,YAAM,SAAS,QAAS,CAAE;AAE1B,aAAO,QAAS,MAAM,WAAW,eAAe,SAAU;AAAA,IAE3D;AAIA,UAAM,WAAW,KAAK,WACrB,YAAY,KAAK;AAElB,aAAU,IAAI,GAAG,MAAM,WAAW,EAAG,GAAI;AAExC,eAAU,CAAE,EAAE,MAAO,SAAU;AAAA,IAEhC;AAEA,WAAO;AAAA,EAER;AAAA;AAAA,EAGA,QAAS,eAAgB;AAExB,SAAK,OAAO;AACZ,aAAU,IAAI,GAAG,IAAI,KAAK,SAAS,QAAQ,KAAO;AAEjD,WAAK,SAAU,CAAE,EAAE,OAAO;AAAA,IAE3B;AAEA,WAAO,KAAK,OAAQ,aAAc;AAAA,EAEnC;AAAA;AAAA,EAGA,UAAU;AAET,WAAO,KAAK;AAAA,EAEb;AAAA;AAAA,EAGA,YAAa,MAAO;AAEnB,UAAM,UAAU,KAAK,UACpB,WAAW,KAAK,MAChB,gBAAgB,KAAK,gBACrB,iBAAiB,cAAe,QAAS;AAE1C,QAAK,mBAAmB,QAAY;AAMnC,YAAM,kBAAkB,eAAe;AAEvC,eAAU,IAAI,GAAG,IAAI,gBAAgB,QAAQ,MAAM,GAAG,EAAG,GAAI;AAE5D,cAAM,SAAS,gBAAiB,CAAE;AAElC,aAAK,kBAAmB,MAAO;AAE/B,cAAM,aAAa,OAAO,aACzB,qBAAqB,QAAS,QAAQ,SAAS,CAAE;AAElD,eAAO,cAAc;AACrB,eAAO,oBAAoB;AAE3B,2BAAmB,cAAc;AACjC,gBAAS,UAAW,IAAI;AACxB,gBAAQ,IAAI;AAEZ,aAAK,iCAAkC,MAAO;AAAA,MAE/C;AAEA,aAAO,cAAe,QAAS;AAAA,IAEhC;AAAA,EAED;AAAA;AAAA,EAGA,YAAa,MAAO;AAEnB,UAAM,WAAW,KAAK,MACrB,gBAAgB,KAAK;AAEtB,eAAY,YAAY,eAAgB;AAEvC,YAAM,eAAe,cAAe,QAAS,EAAE,cAC9C,SAAS,aAAc,QAAS;AAEjC,UAAK,WAAW,QAAY;AAE3B,aAAK,kBAAmB,MAAO;AAC/B,aAAK,sBAAuB,MAAO;AAAA,MAEpC;AAAA,IAED;AAEA,UAAM,iBAAiB,KAAK,wBAC3B,gBAAgB,eAAgB,QAAS;AAE1C,QAAK,kBAAkB,QAAY;AAElC,iBAAY,aAAa,eAAgB;AAExC,cAAM,UAAU,cAAe,SAAU;AACzC,gBAAQ,qBAAqB;AAC7B,aAAK,uBAAwB,OAAQ;AAAA,MAEtC;AAAA,IAED;AAAA,EAED;AAAA;AAAA,EAGA,cAAe,MAAM,cAAe;AAEnC,UAAM,SAAS,KAAK,eAAgB,MAAM,YAAa;AAEvD,QAAK,WAAW,MAAO;AAEtB,WAAK,kBAAmB,MAAO;AAC/B,WAAK,sBAAuB,MAAO;AAAA,IAEpC;AAAA,EAED;AAED;AAEA,IAAM,UAAN,MAAM,SAAQ;AAAA,EAEb,YAAa,OAAQ;AAEpB,SAAK,QAAQ;AAAA,EAEd;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,SAAS,KAAK,MAAM,UAAU,SAAY,KAAK,QAAQ,KAAK,MAAM,MAAM,CAAE;AAAA,EAEtF;AAED;AAEA,IAAI,MAAM;AAEV,IAAM,gBAAN,cAA4B,gBAAgB;AAAA,EAE3C,cAAc;AAEb,UAAM;AAEN,SAAK,kBAAkB;AAEvB,WAAO,eAAgB,MAAM,MAAM,EAAE,OAAO,MAAO,CAAE;AAErD,SAAK,OAAO;AAEZ,SAAK,QAAQ;AACb,SAAK,WAAW,CAAC;AAAA,EAElB;AAAA,EAEA,IAAK,SAAU;AAEd,SAAK,SAAS,KAAM,OAAQ;AAE5B,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,SAAU;AAEjB,UAAM,QAAQ,KAAK,SAAS,QAAS,OAAQ;AAE7C,QAAK,UAAU,GAAM,MAAK,SAAS,OAAQ,OAAO,CAAE;AAEpD,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,MAAO;AAEf,SAAK,OAAO;AAEZ,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,OAAQ;AAEjB,SAAK,QAAQ;AAEb,WAAO;AAAA,EAER;AAAA,EAEA,UAAU;AAET,SAAK,cAAe,EAAE,MAAM,UAAU,CAAE;AAExC,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,QAAS;AAEd,SAAK,OAAO,OAAO;AACnB,SAAK,QAAQ,OAAO;AAEpB,UAAM,iBAAiB,OAAO;AAE9B,SAAK,SAAS,SAAS;AAEvB,aAAU,IAAI,GAAG,IAAI,eAAe,QAAQ,IAAI,GAAG,KAAO;AAEzD,YAAM,WAAW,MAAM,QAAS,eAAgB,CAAE,CAAE,IAAI,eAAgB,CAAE,IAAI,CAAE,eAAgB,CAAE,CAAE;AAEpG,eAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAO;AAE5C,aAAK,SAAS,KAAM,SAAU,CAAE,EAAE,MAAM,CAAE;AAAA,MAE3C;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAY,EAAE,KAAM,IAAK;AAAA,EAE1C;AAED;AAEA,IAAM,6BAAN,cAAyC,kBAAkB;AAAA,EAE1D,YAAa,OAAO,QAAQ,mBAAmB,GAAI;AAElD,UAAO,OAAO,MAAO;AAErB,SAAK,+BAA+B;AAEpC,SAAK,mBAAmB;AAAA,EAEzB;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,mBAAmB,OAAO;AAE/B,WAAO;AAAA,EAER;AAAA,EAEA,MAAO,MAAO;AAEb,UAAM,KAAK,MAAM,MAAO,IAAK;AAE7B,OAAG,mBAAmB,KAAK;AAE3B,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,MAAO;AAEd,UAAM,OAAO,MAAM,OAAQ,IAAK;AAEhC,SAAK,+BAA+B;AACpC,SAAK,mBAAmB,KAAK;AAE7B,WAAO;AAAA,EAER;AAED;AAEA,IAAM,oBAAN,MAAwB;AAAA,EAEvB,YAAa,QAAQ,MAAM,UAAU,aAAa,OAAQ;AAEzD,SAAK,sBAAsB;AAE3B,SAAK,OAAO;AAEZ,SAAK,SAAS;AACd,SAAK,OAAO;AACZ,SAAK,WAAW;AAChB,SAAK,cAAc;AACnB,SAAK,QAAQ;AAEb,SAAK,UAAU;AAAA,EAEhB;AAAA,EAEA,IAAI,YAAa,OAAQ;AAExB,QAAK,UAAU,KAAO,MAAK;AAAA,EAE5B;AAAA,EAEA,UAAW,QAAS;AAEnB,SAAK,SAAS;AAEd,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,MAAM,aAAc;AAE5B,SAAK,OAAO;AACZ,SAAK,cAAc;AAEnB,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,UAAW;AAEvB,SAAK,WAAW;AAEhB,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,OAAQ;AAEjB,SAAK,QAAQ;AAEb,WAAO;AAAA,EAER;AAED;AAEA,IAAM,UAAwB,IAAI,QAAQ;AAE1C,IAAM,YAAN,MAAgB;AAAA,EAEf,YAAa,QAAQ,WAAW,OAAO,GAAG,MAAM,UAAW;AAE1D,SAAK,MAAM,IAAI,IAAK,QAAQ,SAAU;AAGtC,SAAK,OAAO;AACZ,SAAK,MAAM;AACX,SAAK,SAAS;AACd,SAAK,SAAS,IAAI,OAAO;AAEzB,SAAK,SAAS;AAAA,MACb,MAAM,CAAC;AAAA,MACP,MAAM,EAAE,WAAW,EAAE;AAAA,MACrB,KAAK,CAAC;AAAA,MACN,QAAQ,EAAE,WAAW,EAAE;AAAA,MACvB,QAAQ,CAAC;AAAA,IACV;AAAA,EAED;AAAA,EAEA,IAAK,QAAQ,WAAY;AAIxB,SAAK,IAAI,IAAK,QAAQ,SAAU;AAAA,EAEjC;AAAA,EAEA,cAAe,QAAQ,QAAS;AAE/B,QAAK,OAAO,qBAAsB;AAEjC,WAAK,IAAI,OAAO,sBAAuB,OAAO,WAAY;AAC1D,WAAK,IAAI,UAAU,IAAK,OAAO,GAAG,OAAO,GAAG,GAAI,EAAE,UAAW,MAAO,EAAE,IAAK,KAAK,IAAI,MAAO,EAAE,UAAU;AACvG,WAAK,SAAS;AAAA,IAEf,WAAY,OAAO,sBAAuB;AAEzC,WAAK,IAAI,OAAO,IAAK,OAAO,GAAG,OAAO,IAAK,OAAO,OAAO,OAAO,QAAU,OAAO,OAAO,OAAO,IAAM,EAAE,UAAW,MAAO;AACzH,WAAK,IAAI,UAAU,IAAK,GAAG,GAAG,EAAI,EAAE,mBAAoB,OAAO,WAAY;AAC3E,WAAK,SAAS;AAAA,IAEf,OAAO;AAEN,cAAQ,MAAO,+CAA+C,OAAO,IAAK;AAAA,IAE3E;AAAA,EAED;AAAA,EAEA,oBAAqB,YAAa;AAEjC,YAAQ,SAAS,EAAE,gBAAiB,WAAW,WAAY;AAE3D,SAAK,IAAI,OAAO,sBAAuB,WAAW,WAAY;AAC9D,SAAK,IAAI,UAAU,IAAK,GAAG,GAAG,EAAI,EAAE,aAAc,OAAQ;AAE1D,WAAO;AAAA,EAER;AAAA,EAEA,gBAAiB,QAAQ,YAAY,MAAMhD,cAAa,CAAC,GAAI;AAE5D,cAAW,QAAQ,MAAMA,aAAY,SAAU;AAE/C,IAAAA,YAAW,KAAM,OAAQ;AAEzB,WAAOA;AAAA,EAER;AAAA,EAEA,iBAAkB,SAAS,YAAY,MAAMA,cAAa,CAAC,GAAI;AAE9D,aAAU,IAAI,GAAG,IAAI,QAAQ,QAAQ,IAAI,GAAG,KAAO;AAElD,gBAAW,QAAS,CAAE,GAAG,MAAMA,aAAY,SAAU;AAAA,IAEtD;AAEA,IAAAA,YAAW,KAAM,OAAQ;AAEzB,WAAOA;AAAA,EAER;AAED;AAEA,SAAS,QAAS,GAAG,GAAI;AAExB,SAAO,EAAE,WAAW,EAAE;AAEvB;AAEA,SAAS,UAAW,QAAQ,WAAWA,aAAY,WAAY;AAE9D,MAAI,YAAY;AAEhB,MAAK,OAAO,OAAO,KAAM,UAAU,MAAO,GAAI;AAE7C,UAAM,SAAS,OAAO,QAAS,WAAWA,WAAW;AAErD,QAAK,WAAW,MAAQ,aAAY;AAAA,EAErC;AAEA,MAAK,cAAc,QAAQ,cAAc,MAAO;AAE/C,UAAM,WAAW,OAAO;AAExB,aAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,IAAI,GAAG,KAAO;AAEnD,gBAAW,SAAU,CAAE,GAAG,WAAWA,aAAY,IAAK;AAAA,IAEvD;AAAA,EAED;AAED;AAQA,IAAM,YAAN,MAAgB;AAAA,EAEf,YAAa,SAAS,GAAG,MAAM,GAAG,QAAQ,GAAI;AAE7C,SAAK,SAAS;AACd,SAAK,MAAM;AACX,SAAK,QAAQ;AAEb,WAAO;AAAA,EAER;AAAA,EAEA,IAAK,QAAQ,KAAK,OAAQ;AAEzB,SAAK,SAAS;AACd,SAAK,MAAM;AACX,SAAK,QAAQ;AAEb,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAQ;AAEb,SAAK,SAAS,MAAM;AACpB,SAAK,MAAM,MAAM;AACjB,SAAK,QAAQ,MAAM;AAEnB,WAAO;AAAA,EAER;AAAA;AAAA,EAGA,WAAW;AAEV,UAAM,MAAM;AACZ,SAAK,MAAM,KAAK,IAAK,KAAK,KAAK,IAAK,KAAK,KAAK,KAAK,KAAK,GAAI,CAAE;AAE9D,WAAO;AAAA,EAER;AAAA,EAEA,eAAgB,GAAI;AAEnB,WAAO,KAAK,uBAAwB,EAAE,GAAG,EAAE,GAAG,EAAE,CAAE;AAAA,EAEnD;AAAA,EAEA,uBAAwB,GAAG,GAAG,GAAI;AAEjC,SAAK,SAAS,KAAK,KAAM,IAAI,IAAI,IAAI,IAAI,IAAI,CAAE;AAE/C,QAAK,KAAK,WAAW,GAAI;AAExB,WAAK,QAAQ;AACb,WAAK,MAAM;AAAA,IAEZ,OAAO;AAEN,WAAK,QAAQ,KAAK,MAAO,GAAG,CAAE;AAC9B,WAAK,MAAM,KAAK,KAAM,MAAO,IAAI,KAAK,QAAQ,IAAK,CAAE,CAAE;AAAA,IAExD;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAY,EAAE,KAAM,IAAK;AAAA,EAE1C;AAED;AAMA,IAAM,cAAN,MAAkB;AAAA,EAEjB,YAAa,SAAS,GAAG,QAAQ,GAAG,IAAI,GAAI;AAE3C,SAAK,SAAS;AACd,SAAK,QAAQ;AACb,SAAK,IAAI;AAET,WAAO;AAAA,EAER;AAAA,EAEA,IAAK,QAAQ,OAAO,GAAI;AAEvB,SAAK,SAAS;AACd,SAAK,QAAQ;AACb,SAAK,IAAI;AAET,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,OAAQ;AAEb,SAAK,SAAS,MAAM;AACpB,SAAK,QAAQ,MAAM;AACnB,SAAK,IAAI,MAAM;AAEf,WAAO;AAAA,EAER;AAAA,EAEA,eAAgB,GAAI;AAEnB,WAAO,KAAK,uBAAwB,EAAE,GAAG,EAAE,GAAG,EAAE,CAAE;AAAA,EAEnD;AAAA,EAEA,uBAAwB,GAAG,GAAG,GAAI;AAEjC,SAAK,SAAS,KAAK,KAAM,IAAI,IAAI,IAAI,CAAE;AACvC,SAAK,QAAQ,KAAK,MAAO,GAAG,CAAE;AAC9B,SAAK,IAAI;AAET,WAAO;AAAA,EAER;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAY,EAAE,KAAM,IAAK;AAAA,EAE1C;AAED;AAEA,IAAM,UAAN,MAAM,SAAQ;AAAA,EAEb,YAAa,KAAK,KAAK,KAAK,KAAM;AAEjC,aAAQ,UAAU,YAAY;AAE9B,SAAK,WAAW;AAAA,MACf;AAAA,MAAG;AAAA,MACH;AAAA,MAAG;AAAA,IACJ;AAEA,QAAK,QAAQ,QAAY;AAExB,WAAK,IAAK,KAAK,KAAK,KAAK,GAAI;AAAA,IAE9B;AAAA,EAED;AAAA,EAEA,WAAW;AAEV,SAAK;AAAA,MACJ;AAAA,MAAG;AAAA,MACH;AAAA,MAAG;AAAA,IACJ;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,OAAO,SAAS,GAAI;AAE9B,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,WAAK,SAAU,CAAE,IAAI,MAAO,IAAI,MAAO;AAAA,IAExC;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,IAAK,KAAK,KAAK,KAAK,KAAM;AAEzB,UAAM,KAAK,KAAK;AAEhB,OAAI,CAAE,IAAI;AAAK,OAAI,CAAE,IAAI;AACzB,OAAI,CAAE,IAAI;AAAK,OAAI,CAAE,IAAI;AAEzB,WAAO;AAAA,EAER;AAED;AAEA,IAAM,YAA0B,IAAI,QAAQ;AAE5C,IAAM,OAAN,MAAW;AAAA,EAEV,YAAa,MAAM,IAAI,QAAS,UAAY,QAAW,GAAG,MAAM,IAAI,QAAS,WAAY,SAAW,GAAI;AAEvG,SAAK,SAAS;AAEd,SAAK,MAAM;AACX,SAAK,MAAM;AAAA,EAEZ;AAAA,EAEA,IAAK,KAAK,KAAM;AAEf,SAAK,IAAI,KAAM,GAAI;AACnB,SAAK,IAAI,KAAM,GAAI;AAEnB,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,QAAS;AAEvB,SAAK,UAAU;AAEf,aAAU,IAAI,GAAG,KAAK,OAAO,QAAQ,IAAI,IAAI,KAAO;AAEnD,WAAK,cAAe,OAAQ,CAAE,CAAE;AAAA,IAEjC;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,qBAAsB,QAAQ,MAAO;AAEpC,UAAM,WAAW,UAAU,KAAM,IAAK,EAAE,eAAgB,GAAI;AAC5D,SAAK,IAAI,KAAM,MAAO,EAAE,IAAK,QAAS;AACtC,SAAK,IAAI,KAAM,MAAO,EAAE,IAAK,QAAS;AAEtC,WAAO;AAAA,EAER;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAY,EAAE,KAAM,IAAK;AAAA,EAE1C;AAAA,EAEA,KAAM,KAAM;AAEX,SAAK,IAAI,KAAM,IAAI,GAAI;AACvB,SAAK,IAAI,KAAM,IAAI,GAAI;AAEvB,WAAO;AAAA,EAER;AAAA,EAEA,YAAY;AAEX,SAAK,IAAI,IAAI,KAAK,IAAI,IAAI;AAC1B,SAAK,IAAI,IAAI,KAAK,IAAI,IAAI;AAE1B,WAAO;AAAA,EAER;AAAA,EAEA,UAAU;AAIT,WAAS,KAAK,IAAI,IAAI,KAAK,IAAI,KAAS,KAAK,IAAI,IAAI,KAAK,IAAI;AAAA,EAE/D;AAAA,EAEA,UAAW,QAAS;AAEnB,WAAO,KAAK,QAAQ,IAAI,OAAO,IAAK,GAAG,CAAE,IAAI,OAAO,WAAY,KAAK,KAAK,KAAK,GAAI,EAAE,eAAgB,GAAI;AAAA,EAE1G;AAAA,EAEA,QAAS,QAAS;AAEjB,WAAO,KAAK,QAAQ,IAAI,OAAO,IAAK,GAAG,CAAE,IAAI,OAAO,WAAY,KAAK,KAAK,KAAK,GAAI;AAAA,EAEpF;AAAA,EAEA,cAAe,OAAQ;AAEtB,SAAK,IAAI,IAAK,KAAM;AACpB,SAAK,IAAI,IAAK,KAAM;AAEpB,WAAO;AAAA,EAER;AAAA,EAEA,eAAgB,QAAS;AAExB,SAAK,IAAI,IAAK,MAAO;AACrB,SAAK,IAAI,IAAK,MAAO;AAErB,WAAO;AAAA,EAER;AAAA,EAEA,eAAgB,QAAS;AAExB,SAAK,IAAI,UAAW,CAAE,MAAO;AAC7B,SAAK,IAAI,UAAW,MAAO;AAE3B,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,OAAQ;AAEtB,WAAO,MAAM,KAAK,KAAK,IAAI,KAAK,MAAM,KAAK,KAAK,IAAI,KACnD,MAAM,KAAK,KAAK,IAAI,KAAK,MAAM,KAAK,KAAK,IAAI;AAAA,EAE/C;AAAA,EAEA,YAAa,KAAM;AAElB,WAAO,KAAK,IAAI,KAAK,IAAI,IAAI,KAAK,IAAI,IAAI,KAAK,KAAK,IAAI,KACvD,KAAK,IAAI,KAAK,IAAI,IAAI,KAAK,IAAI,IAAI,KAAK,KAAK,IAAI;AAAA,EAEnD;AAAA,EAEA,aAAc,OAAO,QAAS;AAK7B,WAAO,OAAO;AAAA,OACX,MAAM,IAAI,KAAK,IAAI,MAAQ,KAAK,IAAI,IAAI,KAAK,IAAI;AAAA,OACjD,MAAM,IAAI,KAAK,IAAI,MAAQ,KAAK,IAAI,IAAI,KAAK,IAAI;AAAA,IACpD;AAAA,EAED;AAAA,EAEA,cAAe,KAAM;AAIpB,WAAO,IAAI,IAAI,KAAK,KAAK,IAAI,KAAK,IAAI,IAAI,KAAK,KAAK,IAAI,KACvD,IAAI,IAAI,KAAK,KAAK,IAAI,KAAK,IAAI,IAAI,KAAK,KAAK,IAAI;AAAA,EAEnD;AAAA,EAEA,WAAY,OAAO,QAAS;AAE3B,WAAO,OAAO,KAAM,KAAM,EAAE,MAAO,KAAK,KAAK,KAAK,GAAI;AAAA,EAEvD;AAAA,EAEA,gBAAiB,OAAQ;AAExB,WAAO,KAAK,WAAY,OAAO,SAAU,EAAE,WAAY,KAAM;AAAA,EAE9D;AAAA,EAEA,UAAW,KAAM;AAEhB,SAAK,IAAI,IAAK,IAAI,GAAI;AACtB,SAAK,IAAI,IAAK,IAAI,GAAI;AAEtB,QAAK,KAAK,QAAQ,EAAI,MAAK,UAAU;AAErC,WAAO;AAAA,EAER;AAAA,EAEA,MAAO,KAAM;AAEZ,SAAK,IAAI,IAAK,IAAI,GAAI;AACtB,SAAK,IAAI,IAAK,IAAI,GAAI;AAEtB,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,QAAS;AAEnB,SAAK,IAAI,IAAK,MAAO;AACrB,SAAK,IAAI,IAAK,MAAO;AAErB,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,KAAM;AAEb,WAAO,IAAI,IAAI,OAAQ,KAAK,GAAI,KAAK,IAAI,IAAI,OAAQ,KAAK,GAAI;AAAA,EAE/D;AAED;AAEA,IAAM,UAAwB,IAAI,QAAQ;AAC1C,IAAM,YAA0B,IAAI,QAAQ;AAE5C,IAAM,QAAN,MAAY;AAAA,EAEX,YAAa,QAAQ,IAAI,QAAQ,GAAG,MAAM,IAAI,QAAQ,GAAI;AAEzD,SAAK,QAAQ;AACb,SAAK,MAAM;AAAA,EAEZ;AAAA,EAEA,IAAK,OAAO,KAAM;AAEjB,SAAK,MAAM,KAAM,KAAM;AACvB,SAAK,IAAI,KAAM,GAAI;AAEnB,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,MAAO;AAEZ,SAAK,MAAM,KAAM,KAAK,KAAM;AAC5B,SAAK,IAAI,KAAM,KAAK,GAAI;AAExB,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,QAAS;AAEnB,WAAO,OAAO,WAAY,KAAK,OAAO,KAAK,GAAI,EAAE,eAAgB,GAAI;AAAA,EAEtE;AAAA,EAEA,MAAO,QAAS;AAEf,WAAO,OAAO,WAAY,KAAK,KAAK,KAAK,KAAM;AAAA,EAEhD;AAAA,EAEA,aAAa;AAEZ,WAAO,KAAK,MAAM,kBAAmB,KAAK,GAAI;AAAA,EAE/C;AAAA,EAEA,WAAW;AAEV,WAAO,KAAK,MAAM,WAAY,KAAK,GAAI;AAAA,EAExC;AAAA,EAEA,GAAI,GAAG,QAAS;AAEf,WAAO,KAAK,MAAO,MAAO,EAAE,eAAgB,CAAE,EAAE,IAAK,KAAK,KAAM;AAAA,EAEjE;AAAA,EAEA,6BAA8B,OAAO,aAAc;AAElD,YAAQ,WAAY,OAAO,KAAK,KAAM;AACtC,cAAU,WAAY,KAAK,KAAK,KAAK,KAAM;AAE3C,UAAM,YAAY,UAAU,IAAK,SAAU;AAC3C,UAAM,kBAAkB,UAAU,IAAK,OAAQ;AAE/C,QAAI,IAAI,kBAAkB;AAE1B,QAAK,aAAc;AAElB,UAAI,MAAO,GAAG,GAAG,CAAE;AAAA,IAEpB;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,oBAAqB,OAAO,aAAa,QAAS;AAEjD,UAAM,IAAI,KAAK,6BAA8B,OAAO,WAAY;AAEhE,WAAO,KAAK,MAAO,MAAO,EAAE,eAAgB,CAAE,EAAE,IAAK,KAAK,KAAM;AAAA,EAEjE;AAAA,EAEA,aAAc,QAAS;AAEtB,SAAK,MAAM,aAAc,MAAO;AAChC,SAAK,IAAI,aAAc,MAAO;AAE9B,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,MAAO;AAEd,WAAO,KAAK,MAAM,OAAQ,KAAK,KAAM,KAAK,KAAK,IAAI,OAAQ,KAAK,GAAI;AAAA,EAErE;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAY,EAAE,KAAM,IAAK;AAAA,EAE1C;AAED;AAEA,IAAM,YAA0B,IAAI,QAAQ;AAE5C,IAAM,kBAAN,cAA8B,SAAS;AAAA,EAEtC,YAAa,OAAO,OAAQ;AAE3B,UAAM;AAEN,SAAK,QAAQ;AAEb,SAAK,mBAAmB;AAExB,SAAK,QAAQ;AAEb,SAAK,OAAO;AAEZ,UAAM,WAAW,IAAI,eAAe;AAEpC,UAAM,YAAY;AAAA,MACjB;AAAA,MAAG;AAAA,MAAG;AAAA,MAAI;AAAA,MAAG;AAAA,MAAG;AAAA,MAChB;AAAA,MAAG;AAAA,MAAG;AAAA,MAAI;AAAA,MAAG;AAAA,MAAG;AAAA,MAChB;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAK;AAAA,MAAG;AAAA,MACjB;AAAA,MAAG;AAAA,MAAG;AAAA,MAAI;AAAA,MAAG;AAAA,MAAG;AAAA,MAChB;AAAA,MAAG;AAAA,MAAG;AAAA,MAAI;AAAA,MAAG;AAAA,MAAK;AAAA,IACnB;AAEA,aAAU,IAAI,GAAG,IAAI,GAAG,IAAI,IAAI,IAAI,GAAG,KAAM,KAAO;AAEnD,YAAM,KAAO,IAAI,IAAM,KAAK,KAAK;AACjC,YAAM,KAAO,IAAI,IAAM,KAAK,KAAK;AAEjC,gBAAU;AAAA,QACT,KAAK,IAAK,EAAG;AAAA,QAAG,KAAK,IAAK,EAAG;AAAA,QAAG;AAAA,QAChC,KAAK,IAAK,EAAG;AAAA,QAAG,KAAK,IAAK,EAAG;AAAA,QAAG;AAAA,MACjC;AAAA,IAED;AAEA,aAAS,aAAc,YAAY,IAAI,uBAAwB,WAAW,CAAE,CAAE;AAE9E,UAAM,WAAW,IAAI,kBAAmB,EAAE,KAAK,OAAO,YAAY,MAAM,CAAE;AAE1E,SAAK,OAAO,IAAI,aAAc,UAAU,QAAS;AACjD,SAAK,IAAK,KAAK,IAAK;AAEpB,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,UAAU;AAET,SAAK,KAAK,SAAS,QAAQ;AAC3B,SAAK,KAAK,SAAS,QAAQ;AAAA,EAE5B;AAAA,EAEA,SAAS;AAER,SAAK,MAAM,kBAAmB,MAAM,KAAM;AAC1C,SAAK,MAAM,OAAO,kBAAmB,MAAM,KAAM;AAGjD,QAAK,KAAK,QAAS;AAElB,WAAK,OAAO,kBAAmB,IAAK;AAEpC,WAAK,OACH,KAAM,KAAK,OAAO,WAAY,EAC9B,OAAO,EACP,SAAU,KAAK,MAAM,WAAY;AAAA,IAEpC,OAAO;AAEN,WAAK,OAAO,KAAM,KAAK,MAAM,WAAY;AAAA,IAE1C;AAEA,SAAK,YAAY,KAAM,KAAK,MAAM,WAAY;AAE9C,UAAM,aAAa,KAAK,MAAM,WAAW,KAAK,MAAM,WAAW;AAC/D,UAAM,YAAY,aAAa,KAAK,IAAK,KAAK,MAAM,KAAM;AAE1D,SAAK,KAAK,MAAM,IAAK,WAAW,WAAW,UAAW;AAEtD,cAAU,sBAAuB,KAAK,MAAM,OAAO,WAAY;AAE/D,SAAK,KAAK,OAAQ,SAAU;AAE5B,QAAK,KAAK,UAAU,QAAY;AAE/B,WAAK,KAAK,SAAS,MAAM,IAAK,KAAK,KAAM;AAAA,IAE1C,OAAO;AAEN,WAAK,KAAK,SAAS,MAAM,KAAM,KAAK,MAAM,KAAM;AAAA,IAEjD;AAAA,EAED;AAED;AAEA,IAAM,YAA0B,IAAI,QAAQ;AAC5C,IAAM,cAA4B,IAAI,QAAQ;AAC9C,IAAM,kBAAgC,IAAI,QAAQ;AAGlD,IAAM,iBAAN,cAA6B,aAAa;AAAA,EAEzC,YAAa,QAAS;AAErB,UAAM,QAAQ,YAAa,MAAO;AAElC,UAAM,WAAW,IAAI,eAAe;AAEpC,UAAM,WAAW,CAAC;AAClB,UAAM,SAAS,CAAC;AAEhB,UAAM,SAAS,IAAI,MAAO,GAAG,GAAG,CAAE;AAClC,UAAM,SAAS,IAAI,MAAO,GAAG,GAAG,CAAE;AAElC,aAAU,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAO;AAEzC,YAAM,OAAO,MAAO,CAAE;AAEtB,UAAK,KAAK,UAAU,KAAK,OAAO,QAAS;AAExC,iBAAS,KAAM,GAAG,GAAG,CAAE;AACvB,iBAAS,KAAM,GAAG,GAAG,CAAE;AACvB,eAAO,KAAM,OAAO,GAAG,OAAO,GAAG,OAAO,CAAE;AAC1C,eAAO,KAAM,OAAO,GAAG,OAAO,GAAG,OAAO,CAAE;AAAA,MAE3C;AAAA,IAED;AAEA,aAAS,aAAc,YAAY,IAAI,uBAAwB,UAAU,CAAE,CAAE;AAC7E,aAAS,aAAc,SAAS,IAAI,uBAAwB,QAAQ,CAAE,CAAE;AAExE,UAAM,WAAW,IAAI,kBAAmB,EAAE,cAAc,MAAM,WAAW,OAAO,YAAY,OAAO,YAAY,OAAO,aAAa,KAAK,CAAE;AAE1I,UAAO,UAAU,QAAS;AAE1B,SAAK,mBAAmB;AAExB,SAAK,OAAO;AAEZ,SAAK,OAAO;AACZ,SAAK,QAAQ;AAEb,SAAK,SAAS,OAAO;AACrB,SAAK,mBAAmB;AAAA,EAEzB;AAAA,EAEA,kBAAmB,OAAQ;AAE1B,UAAM,QAAQ,KAAK;AAEnB,UAAM,WAAW,KAAK;AACtB,UAAM,WAAW,SAAS,aAAc,UAAW;AAEnD,oBAAgB,KAAM,KAAK,KAAK,WAAY,EAAE,OAAO;AAErD,aAAU,IAAI,GAAG,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAO;AAEhD,YAAM,OAAO,MAAO,CAAE;AAEtB,UAAK,KAAK,UAAU,KAAK,OAAO,QAAS;AAExC,oBAAY,iBAAkB,iBAAiB,KAAK,WAAY;AAChE,kBAAU,sBAAuB,WAAY;AAC7C,iBAAS,OAAQ,GAAG,UAAU,GAAG,UAAU,GAAG,UAAU,CAAE;AAE1D,oBAAY,iBAAkB,iBAAiB,KAAK,OAAO,WAAY;AACvE,kBAAU,sBAAuB,WAAY;AAC7C,iBAAS,OAAQ,IAAI,GAAG,UAAU,GAAG,UAAU,GAAG,UAAU,CAAE;AAE9D,aAAK;AAAA,MAEN;AAAA,IAED;AAEA,aAAS,aAAc,UAAW,EAAE,cAAc;AAElD,UAAM,kBAAmB,KAAM;AAAA,EAEhC;AAAA,EAEA,UAAU;AAET,SAAK,SAAS,QAAQ;AACtB,SAAK,SAAS,QAAQ;AAAA,EAEvB;AAED;AAGA,SAAS,YAAa,QAAS;AAE9B,QAAM,WAAW,CAAC;AAElB,MAAK,OAAO,WAAW,MAAO;AAE7B,aAAS,KAAM,MAAO;AAAA,EAEvB;AAEA,WAAU,IAAI,GAAG,IAAI,OAAO,SAAS,QAAQ,KAAO;AAEnD,aAAS,KAAK,MAAO,UAAU,YAAa,OAAO,SAAU,CAAE,CAAE,CAAE;AAAA,EAEpE;AAEA,SAAO;AAER;AAEA,IAAM,mBAAN,cAA+B,KAAK;AAAA,EAEnC,YAAa,OAAO,YAAY,OAAQ;AAEvC,UAAM,WAAW,IAAI,eAAgB,YAAY,GAAG,CAAE;AACtD,UAAM,WAAW,IAAI,kBAAmB,EAAE,WAAW,MAAM,KAAK,OAAO,YAAY,MAAM,CAAE;AAE3F,UAAO,UAAU,QAAS;AAE1B,SAAK,QAAQ;AAEb,SAAK,QAAQ;AAEb,SAAK,OAAO;AAEZ,SAAK,SAAS,KAAK,MAAM;AACzB,SAAK,mBAAmB;AAExB,SAAK,OAAO;AAAA,EA0Bb;AAAA,EAEA,UAAU;AAET,SAAK,SAAS,QAAQ;AACtB,SAAK,SAAS,QAAQ;AAAA,EAEvB;AAAA,EAEA,SAAS;AAER,SAAK,MAAM,kBAAmB,MAAM,KAAM;AAE1C,QAAK,KAAK,UAAU,QAAY;AAE/B,WAAK,SAAS,MAAM,IAAK,KAAK,KAAM;AAAA,IAErC,OAAO;AAEN,WAAK,SAAS,MAAM,KAAM,KAAK,MAAM,KAAM;AAAA,IAE5C;AAAA,EAiBD;AAED;AAEA,IAAM,YAA0B,IAAI,QAAQ;AAC5C,IAAM,UAAwB,IAAI,MAAM;AACxC,IAAM,UAAwB,IAAI,MAAM;AAExC,IAAM,wBAAN,cAAoC,SAAS;AAAA,EAE5C,YAAa,OAAO,MAAM,OAAQ;AAEjC,UAAM;AAEN,SAAK,QAAQ;AAEb,SAAK,SAAS,MAAM;AACpB,SAAK,mBAAmB;AAExB,SAAK,QAAQ;AAEb,SAAK,OAAO;AAEZ,UAAM,WAAW,IAAI,mBAAoB,IAAK;AAC9C,aAAS,QAAS,KAAK,KAAK,GAAI;AAEhC,SAAK,WAAW,IAAI,kBAAmB,EAAE,WAAW,MAAM,KAAK,OAAO,YAAY,MAAM,CAAE;AAC1F,QAAK,KAAK,UAAU,OAAY,MAAK,SAAS,eAAe;AAE7D,UAAM,WAAW,SAAS,aAAc,UAAW;AACnD,UAAM,SAAS,IAAI,aAAc,SAAS,QAAQ,CAAE;AAEpD,aAAS,aAAc,SAAS,IAAI,gBAAiB,QAAQ,CAAE,CAAE;AAEjE,SAAK,IAAK,IAAI,KAAM,UAAU,KAAK,QAAS,CAAE;AAE9C,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,UAAU;AAET,SAAK,SAAU,CAAE,EAAE,SAAS,QAAQ;AACpC,SAAK,SAAU,CAAE,EAAE,SAAS,QAAQ;AAAA,EAErC;AAAA,EAEA,SAAS;AAER,UAAM,OAAO,KAAK,SAAU,CAAE;AAE9B,QAAK,KAAK,UAAU,QAAY;AAE/B,WAAK,SAAS,MAAM,IAAK,KAAK,KAAM;AAAA,IAErC,OAAO;AAEN,YAAM,SAAS,KAAK,SAAS,aAAc,OAAQ;AAEnD,cAAQ,KAAM,KAAK,MAAM,KAAM;AAC/B,cAAQ,KAAM,KAAK,MAAM,WAAY;AAErC,eAAU,IAAI,GAAG,IAAI,OAAO,OAAO,IAAI,GAAG,KAAO;AAEhD,cAAM,QAAU,IAAM,IAAI,IAAQ,UAAU;AAE5C,eAAO,OAAQ,GAAG,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AAAA,MAE7C;AAEA,aAAO,cAAc;AAAA,IAEtB;AAEA,SAAK,MAAM,kBAAmB,MAAM,KAAM;AAE1C,SAAK,OAAQ,UAAU,sBAAuB,KAAK,MAAM,WAAY,EAAE,OAAO,CAAE;AAAA,EAEjF;AAED;AAEA,IAAM,aAAN,cAAyB,aAAa;AAAA,EAErC,YAAa,OAAO,IAAI,YAAY,IAAI,SAAS,SAAU,SAAS,SAAW;AAE9E,aAAS,IAAI,MAAO,MAAO;AAC3B,aAAS,IAAI,MAAO,MAAO;AAE3B,UAAM,SAAS,YAAY;AAC3B,UAAM,OAAO,OAAO;AACpB,UAAM,WAAW,OAAO;AAExB,UAAM,WAAW,CAAC,GAAG,SAAS,CAAC;AAE/B,aAAU,IAAI,GAAG,IAAI,GAAG,IAAI,CAAE,UAAU,KAAK,WAAW,KAAM,KAAK,MAAO;AAEzE,eAAS,KAAM,CAAE,UAAU,GAAG,GAAG,UAAU,GAAG,CAAE;AAChD,eAAS,KAAM,GAAG,GAAG,CAAE,UAAU,GAAG,GAAG,QAAS;AAEhD,YAAM,QAAQ,MAAM,SAAS,SAAS;AAEtC,YAAM,QAAS,QAAQ,CAAE;AAAG,WAAK;AACjC,YAAM,QAAS,QAAQ,CAAE;AAAG,WAAK;AACjC,YAAM,QAAS,QAAQ,CAAE;AAAG,WAAK;AACjC,YAAM,QAAS,QAAQ,CAAE;AAAG,WAAK;AAAA,IAElC;AAEA,UAAM,WAAW,IAAI,eAAe;AACpC,aAAS,aAAc,YAAY,IAAI,uBAAwB,UAAU,CAAE,CAAE;AAC7E,aAAS,aAAc,SAAS,IAAI,uBAAwB,QAAQ,CAAE,CAAE;AAExE,UAAM,WAAW,IAAI,kBAAmB,EAAE,cAAc,MAAM,YAAY,MAAM,CAAE;AAElF,UAAO,UAAU,QAAS;AAE1B,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,UAAU;AAET,SAAK,SAAS,QAAQ;AACtB,SAAK,SAAS,QAAQ;AAAA,EAEvB;AAED;AAEA,IAAM,kBAAN,cAA8B,aAAa;AAAA,EAE1C,YAAa,SAAS,IAAI,UAAU,IAAI,QAAQ,GAAG,YAAY,IAAI,SAAS,SAAU,SAAS,SAAW;AAEzG,aAAS,IAAI,MAAO,MAAO;AAC3B,aAAS,IAAI,MAAO,MAAO;AAE3B,UAAM,WAAW,CAAC;AAClB,UAAM,SAAS,CAAC;AAIhB,QAAK,UAAU,GAAI;AAElB,eAAU,IAAI,GAAG,IAAI,SAAS,KAAO;AAEpC,cAAM,IAAM,IAAI,WAAc,KAAK,KAAK;AAExC,cAAM,IAAI,KAAK,IAAK,CAAE,IAAI;AAC1B,cAAM,IAAI,KAAK,IAAK,CAAE,IAAI;AAE1B,iBAAS,KAAM,GAAG,GAAG,CAAE;AACvB,iBAAS,KAAM,GAAG,GAAG,CAAE;AAEvB,cAAM,QAAU,IAAI,IAAM,SAAS;AAEnC,eAAO,KAAM,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AACvC,eAAO,KAAM,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AAAA,MAExC;AAAA,IAED;AAIA,aAAU,IAAI,GAAG,IAAI,OAAO,KAAO;AAElC,YAAM,QAAU,IAAI,IAAM,SAAS;AAEnC,YAAM,IAAI,SAAW,SAAS,QAAQ;AAEtC,eAAU,IAAI,GAAG,IAAI,WAAW,KAAO;AAItC,YAAI,IAAM,IAAI,aAAgB,KAAK,KAAK;AAExC,YAAI,IAAI,KAAK,IAAK,CAAE,IAAI;AACxB,YAAI,IAAI,KAAK,IAAK,CAAE,IAAI;AAExB,iBAAS,KAAM,GAAG,GAAG,CAAE;AACvB,eAAO,KAAM,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AAIvC,aAAQ,IAAI,KAAM,aAAgB,KAAK,KAAK;AAE5C,YAAI,KAAK,IAAK,CAAE,IAAI;AACpB,YAAI,KAAK,IAAK,CAAE,IAAI;AAEpB,iBAAS,KAAM,GAAG,GAAG,CAAE;AACvB,eAAO,KAAM,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AAAA,MAExC;AAAA,IAED;AAEA,UAAM,WAAW,IAAI,eAAe;AACpC,aAAS,aAAc,YAAY,IAAI,uBAAwB,UAAU,CAAE,CAAE;AAC7E,aAAS,aAAc,SAAS,IAAI,uBAAwB,QAAQ,CAAE,CAAE;AAExE,UAAM,WAAW,IAAI,kBAAmB,EAAE,cAAc,MAAM,YAAY,MAAM,CAAE;AAElF,UAAO,UAAU,QAAS;AAE1B,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,UAAU;AAET,SAAK,SAAS,QAAQ;AACtB,SAAK,SAAS,QAAQ;AAAA,EAEvB;AAED;AAEA,IAAM,MAAoB,IAAI,QAAQ;AACtC,IAAM,MAAoB,IAAI,QAAQ;AACtC,IAAM,MAAoB,IAAI,QAAQ;AAEtC,IAAM,yBAAN,cAAqC,SAAS;AAAA,EAE7C,YAAa,OAAO,MAAM,OAAQ;AAEjC,UAAM;AAEN,SAAK,QAAQ;AAEb,SAAK,SAAS,MAAM;AACpB,SAAK,mBAAmB;AAExB,SAAK,QAAQ;AAEb,SAAK,OAAO;AAEZ,QAAK,SAAS,OAAY,QAAO;AAEjC,QAAI,WAAW,IAAI,eAAe;AAClC,aAAS,aAAc,YAAY,IAAI,uBAAwB;AAAA,MAC9D,CAAE;AAAA,MAAM;AAAA,MAAM;AAAA,MACd;AAAA,MAAM;AAAA,MAAM;AAAA,MACZ;AAAA,MAAM,CAAE;AAAA,MAAM;AAAA,MACd,CAAE;AAAA,MAAM,CAAE;AAAA,MAAM;AAAA,MAChB,CAAE;AAAA,MAAM;AAAA,MAAM;AAAA,IACf,GAAG,CAAE,CAAE;AAEP,UAAM,WAAW,IAAI,kBAAmB,EAAE,KAAK,OAAO,YAAY,MAAM,CAAE;AAE1E,SAAK,aAAa,IAAI,KAAM,UAAU,QAAS;AAC/C,SAAK,IAAK,KAAK,UAAW;AAE1B,eAAW,IAAI,eAAe;AAC9B,aAAS,aAAc,YAAY,IAAI,uBAAwB,CAAE,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE,GAAG,CAAE,CAAE;AAEzF,SAAK,aAAa,IAAI,KAAM,UAAU,QAAS;AAC/C,SAAK,IAAK,KAAK,UAAW;AAE1B,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,UAAU;AAET,SAAK,WAAW,SAAS,QAAQ;AACjC,SAAK,WAAW,SAAS,QAAQ;AACjC,SAAK,WAAW,SAAS,QAAQ;AACjC,SAAK,WAAW,SAAS,QAAQ;AAAA,EAElC;AAAA,EAEA,SAAS;AAER,SAAK,MAAM,kBAAmB,MAAM,KAAM;AAC1C,SAAK,MAAM,OAAO,kBAAmB,MAAM,KAAM;AAEjD,QAAI,sBAAuB,KAAK,MAAM,WAAY;AAClD,QAAI,sBAAuB,KAAK,MAAM,OAAO,WAAY;AACzD,QAAI,WAAY,KAAK,GAAI;AAEzB,SAAK,WAAW,OAAQ,GAAI;AAE5B,QAAK,KAAK,UAAU,QAAY;AAE/B,WAAK,WAAW,SAAS,MAAM,IAAK,KAAK,KAAM;AAC/C,WAAK,WAAW,SAAS,MAAM,IAAK,KAAK,KAAM;AAAA,IAEhD,OAAO;AAEN,WAAK,WAAW,SAAS,MAAM,KAAM,KAAK,MAAM,KAAM;AACtD,WAAK,WAAW,SAAS,MAAM,KAAM,KAAK,MAAM,KAAM;AAAA,IAEvD;AAEA,SAAK,WAAW,OAAQ,GAAI;AAC5B,SAAK,WAAW,MAAM,IAAI,IAAI,OAAO;AAAA,EAEtC;AAED;AAEA,IAAM,UAAwB,IAAI,QAAQ;AAC1C,IAAM,UAAwB,IAAI,OAAO;AASzC,IAAM,eAAN,cAA2B,aAAa;AAAA,EAEvC,YAAa,QAAS;AAErB,UAAM,WAAW,IAAI,eAAe;AACpC,UAAM,WAAW,IAAI,kBAAmB,EAAE,OAAO,UAAU,cAAc,MAAM,YAAY,MAAM,CAAE;AAEnG,UAAM,WAAW,CAAC;AAClB,UAAM,SAAS,CAAC;AAEhB,UAAM,WAAW,CAAC;AAIlB,YAAS,MAAM,IAAK;AACpB,YAAS,MAAM,IAAK;AACpB,YAAS,MAAM,IAAK;AACpB,YAAS,MAAM,IAAK;AAIpB,YAAS,MAAM,IAAK;AACpB,YAAS,MAAM,IAAK;AACpB,YAAS,MAAM,IAAK;AACpB,YAAS,MAAM,IAAK;AAIpB,YAAS,MAAM,IAAK;AACpB,YAAS,MAAM,IAAK;AACpB,YAAS,MAAM,IAAK;AACpB,YAAS,MAAM,IAAK;AAIpB,YAAS,KAAK,IAAK;AACnB,YAAS,KAAK,IAAK;AACnB,YAAS,KAAK,IAAK;AACnB,YAAS,KAAK,IAAK;AAInB,YAAS,MAAM,IAAK;AACpB,YAAS,MAAM,IAAK;AACpB,YAAS,MAAM,IAAK;AAIpB,YAAS,KAAK,GAAI;AAClB,YAAS,KAAK,GAAI;AAIlB,YAAS,OAAO,KAAM;AACtB,YAAS,OAAO,KAAM;AAEtB,YAAS,OAAO,KAAM;AACtB,YAAS,OAAO,KAAM;AAEtB,aAAS,QAAS,GAAG,GAAI;AAExB,eAAU,CAAE;AACZ,eAAU,CAAE;AAAA,IAEb;AAEA,aAAS,SAAU,IAAK;AAEvB,eAAS,KAAM,GAAG,GAAG,CAAE;AACvB,aAAO,KAAM,GAAG,GAAG,CAAE;AAErB,UAAK,SAAU,EAAG,MAAM,QAAY;AAEnC,iBAAU,EAAG,IAAI,CAAC;AAAA,MAEnB;AAEA,eAAU,EAAG,EAAE,KAAQ,SAAS,SAAS,IAAM,CAAE;AAAA,IAElD;AAEA,aAAS,aAAc,YAAY,IAAI,uBAAwB,UAAU,CAAE,CAAE;AAC7E,aAAS,aAAc,SAAS,IAAI,uBAAwB,QAAQ,CAAE,CAAE;AAExE,UAAO,UAAU,QAAS;AAE1B,SAAK,OAAO;AAEZ,SAAK,SAAS;AACd,QAAK,KAAK,OAAO,uBAAyB,MAAK,OAAO,uBAAuB;AAE7E,SAAK,SAAS,OAAO;AACrB,SAAK,mBAAmB;AAExB,SAAK,WAAW;AAEhB,SAAK,OAAO;AAIZ,UAAM,eAAe,IAAI,MAAO,QAAS;AACzC,UAAM,YAAY,IAAI,MAAO,QAAS;AACtC,UAAM,UAAU,IAAI,MAAO,KAAS;AACpC,UAAM,cAAc,IAAI,MAAO,QAAS;AACxC,UAAM,aAAa,IAAI,MAAO,OAAS;AAEvC,SAAK,UAAW,cAAc,WAAW,SAAS,aAAa,UAAW;AAAA,EAE3E;AAAA,EAEA,UAAW,SAAS,MAAM,IAAI,QAAQ,OAAQ;AAE7C,UAAM,WAAW,KAAK;AAEtB,UAAM,iBAAiB,SAAS,aAAc,OAAQ;AAItD,mBAAe,OAAQ,GAAG,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAAG,mBAAe,OAAQ,GAAG,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AACvH,mBAAe,OAAQ,GAAG,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAAG,mBAAe,OAAQ,GAAG,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AACvH,mBAAe,OAAQ,GAAG,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAAG,mBAAe,OAAQ,GAAG,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AACvH,mBAAe,OAAQ,GAAG,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAAG,mBAAe,OAAQ,GAAG,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAIvH,mBAAe,OAAQ,GAAG,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAAG,mBAAe,OAAQ,GAAG,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AACvH,mBAAe,OAAQ,IAAI,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAAG,mBAAe,OAAQ,IAAI,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AACzH,mBAAe,OAAQ,IAAI,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAAG,mBAAe,OAAQ,IAAI,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AACzH,mBAAe,OAAQ,IAAI,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAAG,mBAAe,OAAQ,IAAI,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAIzH,mBAAe,OAAQ,IAAI,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAAG,mBAAe,OAAQ,IAAI,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AACzH,mBAAe,OAAQ,IAAI,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAAG,mBAAe,OAAQ,IAAI,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AACzH,mBAAe,OAAQ,IAAI,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAAG,mBAAe,OAAQ,IAAI,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AACzH,mBAAe,OAAQ,IAAI,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAAG,mBAAe,OAAQ,IAAI,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAIzH,mBAAe,OAAQ,IAAI,KAAK,GAAG,KAAK,GAAG,KAAK,CAAE;AAAG,mBAAe,OAAQ,IAAI,KAAK,GAAG,KAAK,GAAG,KAAK,CAAE;AACvG,mBAAe,OAAQ,IAAI,KAAK,GAAG,KAAK,GAAG,KAAK,CAAE;AAAG,mBAAe,OAAQ,IAAI,KAAK,GAAG,KAAK,GAAG,KAAK,CAAE;AACvG,mBAAe,OAAQ,IAAI,KAAK,GAAG,KAAK,GAAG,KAAK,CAAE;AAAG,mBAAe,OAAQ,IAAI,KAAK,GAAG,KAAK,GAAG,KAAK,CAAE;AACvG,mBAAe,OAAQ,IAAI,KAAK,GAAG,KAAK,GAAG,KAAK,CAAE;AAAG,mBAAe,OAAQ,IAAI,KAAK,GAAG,KAAK,GAAG,KAAK,CAAE;AAIvG,mBAAe,OAAQ,IAAI,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAAG,mBAAe,OAAQ,IAAI,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAC3F,mBAAe,OAAQ,IAAI,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAAG,mBAAe,OAAQ,IAAI,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAC3F,mBAAe,OAAQ,IAAI,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAAG,mBAAe,OAAQ,IAAI,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAI3F,mBAAe,OAAQ,IAAI,OAAO,GAAG,OAAO,GAAG,OAAO,CAAE;AAAG,mBAAe,OAAQ,IAAI,OAAO,GAAG,OAAO,GAAG,OAAO,CAAE;AACnH,mBAAe,OAAQ,IAAI,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AAAG,mBAAe,OAAQ,IAAI,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AAI7G,mBAAe,OAAQ,IAAI,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AAAG,mBAAe,OAAQ,IAAI,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AAC7G,mBAAe,OAAQ,IAAI,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AAAG,mBAAe,OAAQ,IAAI,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AAE7G,mBAAe,OAAQ,IAAI,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AAAG,mBAAe,OAAQ,IAAI,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AAC7G,mBAAe,OAAQ,IAAI,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AAAG,mBAAe,OAAQ,IAAI,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AAE7G,mBAAe,cAAc;AAAA,EAE9B;AAAA,EAEA,SAAS;AAER,UAAM,WAAW,KAAK;AACtB,UAAM,WAAW,KAAK;AAEtB,UAAM,IAAI,GAAG,IAAI;AAKjB,YAAQ,wBAAwB,KAAM,KAAK,OAAO,uBAAwB;AAI1E,aAAU,KAAK,UAAU,UAAU,SAAS,GAAG,GAAG,EAAI;AACtD,aAAU,KAAK,UAAU,UAAU,SAAS,GAAG,GAAG,CAAE;AAIpD,aAAU,MAAM,UAAU,UAAU,SAAS,CAAE,GAAG,CAAE,GAAG,EAAI;AAC3D,aAAU,MAAM,UAAU,UAAU,SAAS,GAAG,CAAE,GAAG,EAAI;AACzD,aAAU,MAAM,UAAU,UAAU,SAAS,CAAE,GAAG,GAAG,EAAI;AACzD,aAAU,MAAM,UAAU,UAAU,SAAS,GAAG,GAAG,EAAI;AAIvD,aAAU,MAAM,UAAU,UAAU,SAAS,CAAE,GAAG,CAAE,GAAG,CAAE;AACzD,aAAU,MAAM,UAAU,UAAU,SAAS,GAAG,CAAE,GAAG,CAAE;AACvD,aAAU,MAAM,UAAU,UAAU,SAAS,CAAE,GAAG,GAAG,CAAE;AACvD,aAAU,MAAM,UAAU,UAAU,SAAS,GAAG,GAAG,CAAE;AAIrD,aAAU,MAAM,UAAU,UAAU,SAAS,IAAI,KAAK,IAAI,KAAK,EAAI;AACnE,aAAU,MAAM,UAAU,UAAU,SAAS,CAAE,IAAI,KAAK,IAAI,KAAK,EAAI;AACrE,aAAU,MAAM,UAAU,UAAU,SAAS,GAAG,IAAI,GAAG,EAAI;AAI3D,aAAU,OAAO,UAAU,UAAU,SAAS,CAAE,GAAG,GAAG,CAAE;AACxD,aAAU,OAAO,UAAU,UAAU,SAAS,GAAG,GAAG,CAAE;AACtD,aAAU,OAAO,UAAU,UAAU,SAAS,GAAG,CAAE,GAAG,CAAE;AACxD,aAAU,OAAO,UAAU,UAAU,SAAS,GAAG,GAAG,CAAE;AAEtD,aAAU,OAAO,UAAU,UAAU,SAAS,CAAE,GAAG,GAAG,EAAI;AAC1D,aAAU,OAAO,UAAU,UAAU,SAAS,GAAG,GAAG,EAAI;AACxD,aAAU,OAAO,UAAU,UAAU,SAAS,GAAG,CAAE,GAAG,EAAI;AAC1D,aAAU,OAAO,UAAU,UAAU,SAAS,GAAG,GAAG,EAAI;AAExD,aAAS,aAAc,UAAW,EAAE,cAAc;AAAA,EAEnD;AAAA,EAEA,UAAU;AAET,SAAK,SAAS,QAAQ;AACtB,SAAK,SAAS,QAAQ;AAAA,EAEvB;AAED;AAGA,SAAS,SAAU,OAAO,UAAU,UAAU,QAAQ,GAAG,GAAG,GAAI;AAE/D,UAAQ,IAAK,GAAG,GAAG,CAAE,EAAE,UAAW,MAAO;AAEzC,QAAM,SAAS,SAAU,KAAM;AAE/B,MAAK,WAAW,QAAY;AAE3B,UAAM,WAAW,SAAS,aAAc,UAAW;AAEnD,aAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,IAAI,GAAG,KAAO;AAEjD,eAAS,OAAQ,OAAQ,CAAE,GAAG,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAAA,IAE/D;AAAA,EAED;AAED;AAEA,IAAM,OAAqB,IAAI,KAAK;AAEpC,IAAM,YAAN,cAAwB,aAAa;AAAA,EAEpC,YAAa,QAAQ,QAAQ,UAAW;AAEvC,UAAM,UAAU,IAAI,YAAa,CAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE,CAAE;AAC5G,UAAM,YAAY,IAAI,aAAc,IAAI,CAAE;AAE1C,UAAM,WAAW,IAAI,eAAe;AACpC,aAAS,SAAU,IAAI,gBAAiB,SAAS,CAAE,CAAE;AACrD,aAAS,aAAc,YAAY,IAAI,gBAAiB,WAAW,CAAE,CAAE;AAEvE,UAAO,UAAU,IAAI,kBAAmB,EAAE,OAAc,YAAY,MAAM,CAAE,CAAE;AAE9E,SAAK,SAAS;AACd,SAAK,OAAO;AAEZ,SAAK,mBAAmB;AAExB,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,OAAQ,QAAS;AAEhB,QAAK,WAAW,QAAY;AAE3B,cAAQ,KAAM,qDAAsD;AAAA,IAErE;AAEA,QAAK,KAAK,WAAW,QAAY;AAEhC,WAAK,cAAe,KAAK,MAAO;AAAA,IAEjC;AAEA,QAAK,KAAK,QAAQ,EAAI;AAEtB,UAAM,MAAM,KAAK;AACjB,UAAM,MAAM,KAAK;AAkBjB,UAAM,WAAW,KAAK,SAAS,WAAW;AAC1C,UAAM,QAAQ,SAAS;AAEvB,UAAO,CAAE,IAAI,IAAI;AAAG,UAAO,CAAE,IAAI,IAAI;AAAG,UAAO,CAAE,IAAI,IAAI;AACzD,UAAO,CAAE,IAAI,IAAI;AAAG,UAAO,CAAE,IAAI,IAAI;AAAG,UAAO,CAAE,IAAI,IAAI;AACzD,UAAO,CAAE,IAAI,IAAI;AAAG,UAAO,CAAE,IAAI,IAAI;AAAG,UAAO,CAAE,IAAI,IAAI;AACzD,UAAO,CAAE,IAAI,IAAI;AAAG,UAAO,EAAG,IAAI,IAAI;AAAG,UAAO,EAAG,IAAI,IAAI;AAC3D,UAAO,EAAG,IAAI,IAAI;AAAG,UAAO,EAAG,IAAI,IAAI;AAAG,UAAO,EAAG,IAAI,IAAI;AAC5D,UAAO,EAAG,IAAI,IAAI;AAAG,UAAO,EAAG,IAAI,IAAI;AAAG,UAAO,EAAG,IAAI,IAAI;AAC5D,UAAO,EAAG,IAAI,IAAI;AAAG,UAAO,EAAG,IAAI,IAAI;AAAG,UAAO,EAAG,IAAI,IAAI;AAC5D,UAAO,EAAG,IAAI,IAAI;AAAG,UAAO,EAAG,IAAI,IAAI;AAAG,UAAO,EAAG,IAAI,IAAI;AAE5D,aAAS,cAAc;AAEvB,SAAK,SAAS,sBAAsB;AAAA,EAErC;AAAA,EAEA,cAAe,QAAS;AAEvB,SAAK,SAAS;AACd,SAAK,OAAO;AAEZ,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,QAAQ,WAAY;AAEzB,UAAM,KAAM,QAAQ,SAAU;AAE9B,SAAK,SAAS,OAAO;AAErB,WAAO;AAAA,EAER;AAAA,EAEA,UAAU;AAET,SAAK,SAAS,QAAQ;AACtB,SAAK,SAAS,QAAQ;AAAA,EAEvB;AAED;AAEA,IAAM,aAAN,cAAyB,aAAa;AAAA,EAErC,YAAa,KAAK,QAAQ,UAAW;AAEpC,UAAM,UAAU,IAAI,YAAa,CAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE,CAAE;AAE5G,UAAM,YAAY,CAAE,GAAG,GAAG,GAAG,IAAK,GAAG,GAAG,IAAK,IAAK,GAAG,GAAG,IAAK,GAAG,GAAG,GAAG,IAAK,IAAK,GAAG,IAAK,IAAK,IAAK,IAAK,GAAG,IAAK,EAAI;AAEnH,UAAM,WAAW,IAAI,eAAe;AAEpC,aAAS,SAAU,IAAI,gBAAiB,SAAS,CAAE,CAAE;AAErD,aAAS,aAAc,YAAY,IAAI,uBAAwB,WAAW,CAAE,CAAE;AAE9E,UAAO,UAAU,IAAI,kBAAmB,EAAE,OAAc,YAAY,MAAM,CAAE,CAAE;AAE9E,SAAK,MAAM;AAEX,SAAK,OAAO;AAEZ,SAAK,SAAS,sBAAsB;AAAA,EAErC;AAAA,EAEA,kBAAmB,OAAQ;AAE1B,UAAM,MAAM,KAAK;AAEjB,QAAK,IAAI,QAAQ,EAAI;AAErB,QAAI,UAAW,KAAK,QAAS;AAE7B,QAAI,QAAS,KAAK,KAAM;AAExB,SAAK,MAAM,eAAgB,GAAI;AAE/B,UAAM,kBAAmB,KAAM;AAAA,EAEhC;AAAA,EAEA,UAAU;AAET,SAAK,SAAS,QAAQ;AACtB,SAAK,SAAS,QAAQ;AAAA,EAEvB;AAED;AAEA,IAAM,cAAN,cAA0B,KAAK;AAAA,EAE9B,YAAa,OAAO,OAAO,GAAG,MAAM,UAAW;AAE9C,UAAM,QAAQ;AAEd,UAAM,YAAY,CAAE,GAAG,IAAK,GAAG,IAAK,GAAG,GAAG,IAAK,IAAK,GAAG,GAAG,GAAG,GAAG,IAAK,GAAG,GAAG,IAAK,IAAK,GAAG,GAAG,IAAK,GAAG,GAAG,GAAG,CAAE;AAE3G,UAAM,WAAW,IAAI,eAAe;AACpC,aAAS,aAAc,YAAY,IAAI,uBAAwB,WAAW,CAAE,CAAE;AAC9E,aAAS,sBAAsB;AAE/B,UAAO,UAAU,IAAI,kBAAmB,EAAE,OAAc,YAAY,MAAM,CAAE,CAAE;AAE9E,SAAK,OAAO;AAEZ,SAAK,QAAQ;AAEb,SAAK,OAAO;AAEZ,UAAM,aAAa,CAAE,GAAG,GAAG,GAAG,IAAK,GAAG,GAAG,IAAK,IAAK,GAAG,GAAG,GAAG,GAAG,IAAK,IAAK,GAAG,GAAG,IAAK,CAAE;AAEtF,UAAM,YAAY,IAAI,eAAe;AACrC,cAAU,aAAc,YAAY,IAAI,uBAAwB,YAAY,CAAE,CAAE;AAChF,cAAU,sBAAsB;AAEhC,SAAK,IAAK,IAAI,KAAM,WAAW,IAAI,kBAAmB,EAAE,OAAc,SAAS,KAAK,aAAa,MAAM,YAAY,OAAO,YAAY,MAAM,CAAE,CAAE,CAAE;AAAA,EAEnJ;AAAA,EAEA,kBAAmB,OAAQ;AAE1B,SAAK,SAAS,IAAK,GAAG,GAAG,CAAE;AAE3B,SAAK,MAAM,IAAK,MAAM,KAAK,MAAM,MAAM,KAAK,MAAM,CAAE;AAEpD,SAAK,OAAQ,KAAK,MAAM,MAAO;AAE/B,SAAK,WAAY,CAAE,KAAK,MAAM,QAAS;AAEvC,UAAM,kBAAmB,KAAM;AAAA,EAEhC;AAAA,EAEA,UAAU;AAET,SAAK,SAAS,QAAQ;AACtB,SAAK,SAAS,QAAQ;AACtB,SAAK,SAAU,CAAE,EAAE,SAAS,QAAQ;AACpC,SAAK,SAAU,CAAE,EAAE,SAAS,QAAQ;AAAA,EAErC;AAED;AAEA,IAAM,QAAsB,IAAI,QAAQ;AACxC,IAAI;AAAJ,IAAmB;AAEnB,IAAM,cAAN,cAA0B,SAAS;AAAA;AAAA,EAIlC,YAAa,MAAM,IAAI,QAAS,GAAG,GAAG,CAAE,GAAG,SAAS,IAAI,QAAS,GAAG,GAAG,CAAE,GAAG,SAAS,GAAG,QAAQ,UAAU,aAAa,SAAS,KAAK,YAAY,aAAa,KAAM;AAEnK,UAAM;AAEN,SAAK,OAAO;AAEZ,QAAK,kBAAkB,QAAY;AAElC,sBAAgB,IAAI,eAAe;AACnC,oBAAc,aAAc,YAAY,IAAI,uBAAwB,CAAE,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE,GAAG,CAAE,CAAE;AAE9F,sBAAgB,IAAI,iBAAkB,GAAG,KAAK,GAAG,GAAG,CAAE;AACtD,oBAAc,UAAW,GAAG,MAAO,CAAE;AAAA,IAEtC;AAEA,SAAK,SAAS,KAAM,MAAO;AAE3B,SAAK,OAAO,IAAI,KAAM,eAAe,IAAI,kBAAmB,EAAE,OAAc,YAAY,MAAM,CAAE,CAAE;AAClG,SAAK,KAAK,mBAAmB;AAC7B,SAAK,IAAK,KAAK,IAAK;AAEpB,SAAK,OAAO,IAAI,KAAM,eAAe,IAAI,kBAAmB,EAAE,OAAc,YAAY,MAAM,CAAE,CAAE;AAClG,SAAK,KAAK,mBAAmB;AAC7B,SAAK,IAAK,KAAK,IAAK;AAEpB,SAAK,aAAc,GAAI;AACvB,SAAK,UAAW,QAAQ,YAAY,SAAU;AAAA,EAE/C;AAAA,EAEA,aAAc,KAAM;AAInB,QAAK,IAAI,IAAI,SAAU;AAEtB,WAAK,WAAW,IAAK,GAAG,GAAG,GAAG,CAAE;AAAA,IAEjC,WAAY,IAAI,IAAI,UAAY;AAE/B,WAAK,WAAW,IAAK,GAAG,GAAG,GAAG,CAAE;AAAA,IAEjC,OAAO;AAEN,YAAM,IAAK,IAAI,GAAG,GAAG,CAAE,IAAI,CAAE,EAAE,UAAU;AAEzC,YAAM,UAAU,KAAK,KAAM,IAAI,CAAE;AAEjC,WAAK,WAAW,iBAAkB,OAAO,OAAQ;AAAA,IAElD;AAAA,EAED;AAAA,EAEA,UAAW,QAAQ,aAAa,SAAS,KAAK,YAAY,aAAa,KAAM;AAE5E,SAAK,KAAK,MAAM,IAAK,GAAG,KAAK,IAAK,MAAQ,SAAS,UAAW,GAAG,CAAE;AACnE,SAAK,KAAK,aAAa;AAEvB,SAAK,KAAK,MAAM,IAAK,WAAW,YAAY,SAAU;AACtD,SAAK,KAAK,SAAS,IAAI;AACvB,SAAK,KAAK,aAAa;AAAA,EAExB;AAAA,EAEA,SAAU,OAAQ;AAEjB,SAAK,KAAK,SAAS,MAAM,IAAK,KAAM;AACpC,SAAK,KAAK,SAAS,MAAM,IAAK,KAAM;AAAA,EAErC;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,QAAQ,KAAM;AAE1B,SAAK,KAAK,KAAM,OAAO,IAAK;AAC5B,SAAK,KAAK,KAAM,OAAO,IAAK;AAE5B,WAAO;AAAA,EAER;AAAA,EAEA,UAAU;AAET,SAAK,KAAK,SAAS,QAAQ;AAC3B,SAAK,KAAK,SAAS,QAAQ;AAC3B,SAAK,KAAK,SAAS,QAAQ;AAC3B,SAAK,KAAK,SAAS,QAAQ;AAAA,EAE5B;AAED;AAEA,IAAM,aAAN,cAAyB,aAAa;AAAA,EAErC,YAAa,OAAO,GAAI;AAEvB,UAAM,WAAW;AAAA,MAChB;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAM;AAAA,MAAG;AAAA,MAClB;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAM;AAAA,MAClB;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,IAChB;AAEA,UAAM,SAAS;AAAA,MACd;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAK;AAAA,MACjB;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAK;AAAA,MAAG;AAAA,MACjB;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAK;AAAA,IAClB;AAEA,UAAM,WAAW,IAAI,eAAe;AACpC,aAAS,aAAc,YAAY,IAAI,uBAAwB,UAAU,CAAE,CAAE;AAC7E,aAAS,aAAc,SAAS,IAAI,uBAAwB,QAAQ,CAAE,CAAE;AAExE,UAAM,WAAW,IAAI,kBAAmB,EAAE,cAAc,MAAM,YAAY,MAAM,CAAE;AAElF,UAAO,UAAU,QAAS;AAE1B,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,UAAW,YAAY,YAAY,YAAa;AAE/C,UAAM,QAAQ,IAAI,MAAM;AACxB,UAAM,QAAQ,KAAK,SAAS,WAAW,MAAM;AAE7C,UAAM,IAAK,UAAW;AACtB,UAAM,QAAS,OAAO,CAAE;AACxB,UAAM,QAAS,OAAO,CAAE;AAExB,UAAM,IAAK,UAAW;AACtB,UAAM,QAAS,OAAO,CAAE;AACxB,UAAM,QAAS,OAAO,CAAE;AAExB,UAAM,IAAK,UAAW;AACtB,UAAM,QAAS,OAAO,EAAG;AACzB,UAAM,QAAS,OAAO,EAAG;AAEzB,SAAK,SAAS,WAAW,MAAM,cAAc;AAE7C,WAAO;AAAA,EAER;AAAA,EAEA,UAAU;AAET,SAAK,SAAS,QAAQ;AACtB,SAAK,SAAS,QAAQ;AAAA,EAEvB;AAED;AAEA,IAAM,YAAN,MAAgB;AAAA,EAEf,cAAc;AAEb,SAAK,OAAO;AAEZ,SAAK,QAAQ,IAAI,MAAM;AAEvB,SAAK,WAAW,CAAC;AACjB,SAAK,cAAc;AAAA,EAEpB;AAAA,EAEA,OAAQ,GAAG,GAAI;AAEd,SAAK,cAAc,IAAI,KAAK;AAC5B,SAAK,SAAS,KAAM,KAAK,WAAY;AACrC,SAAK,YAAY,OAAQ,GAAG,CAAE;AAE9B,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,GAAG,GAAI;AAEd,SAAK,YAAY,OAAQ,GAAG,CAAE;AAE9B,WAAO;AAAA,EAER;AAAA,EAEA,iBAAkB,MAAM,MAAM,IAAI,IAAK;AAEtC,SAAK,YAAY,iBAAkB,MAAM,MAAM,IAAI,EAAG;AAEtD,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,OAAO,OAAO,OAAO,OAAO,IAAI,IAAK;AAEnD,SAAK,YAAY,cAAe,OAAO,OAAO,OAAO,OAAO,IAAI,EAAG;AAEnE,WAAO;AAAA,EAER;AAAA,EAEA,WAAY,KAAM;AAEjB,SAAK,YAAY,WAAY,GAAI;AAEjC,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,OAAQ;AAEjB,aAAS,gBAAiB,YAAa;AAEtC,YAAMiD,UAAS,CAAC;AAEhB,eAAU,IAAI,GAAG,IAAI,WAAW,QAAQ,IAAI,GAAG,KAAO;AAErD,cAAMC,WAAU,WAAY,CAAE;AAE9B,cAAMC,YAAW,IAAI,MAAM;AAC3B,QAAAA,UAAS,SAASD,SAAQ;AAE1B,QAAAD,QAAO,KAAME,SAAS;AAAA,MAEvB;AAEA,aAAOF;AAAA,IAER;AAEA,aAAS,qBAAsB,MAAM,WAAY;AAEhD,YAAM,UAAU,UAAU;AAM1B,UAAI,SAAS;AACb,eAAU,IAAI,UAAU,GAAG,IAAI,GAAG,IAAI,SAAS,IAAI,KAAO;AAEzD,YAAI,YAAY,UAAW,CAAE;AAC7B,YAAI,aAAa,UAAW,CAAE;AAE9B,YAAI,SAAS,WAAW,IAAI,UAAU;AACtC,YAAI,SAAS,WAAW,IAAI,UAAU;AAEtC,YAAK,KAAK,IAAK,MAAO,IAAI,OAAO,SAAU;AAG1C,cAAK,SAAS,GAAI;AAEjB,wBAAY,UAAW,CAAE;AAAG,qBAAS,CAAE;AACvC,yBAAa,UAAW,CAAE;AAAG,qBAAS,CAAE;AAAA,UAEzC;AAEA,cAAO,KAAK,IAAI,UAAU,KAAS,KAAK,IAAI,WAAW,EAAQ;AAE/D,cAAK,KAAK,MAAM,UAAU,GAAI;AAE7B,gBAAK,KAAK,MAAM,UAAU,EAAK,QAAO;AAAA,UAGvC,OAAO;AAEN,kBAAM,WAAW,UAAW,KAAK,IAAI,UAAU,KAAM,UAAW,KAAK,IAAI,UAAU;AACnF,gBAAK,aAAa,EAAO,QAAO;AAChC,gBAAK,WAAW,EAAQ;AACxB,qBAAS,CAAE;AAAA,UAEZ;AAAA,QAED,OAAO;AAGN,cAAK,KAAK,MAAM,UAAU,EAAM;AAEhC,cAAS,WAAW,KAAK,KAAK,KAAS,KAAK,KAAK,UAAU,KACrD,UAAU,KAAK,KAAK,KAAS,KAAK,KAAK,WAAW,EAAS,QAAO;AAAA,QAGzE;AAAA,MAED;AAEA,aAAO;AAAA,IAER;AAEA,UAAM,cAAc,WAAW;AAE/B,UAAM,WAAW,KAAK;AACtB,QAAK,SAAS,WAAW,EAAI,QAAO,CAAC;AAErC,QAAI,OAAO,SAAS;AACpB,UAAM,SAAS,CAAC;AAEhB,QAAK,SAAS,WAAW,GAAI;AAE5B,gBAAU,SAAU,CAAE;AACtB,iBAAW,IAAI,MAAM;AACrB,eAAS,SAAS,QAAQ;AAC1B,aAAO,KAAM,QAAS;AACtB,aAAO;AAAA,IAER;AAEA,QAAI,aAAa,CAAE,YAAa,SAAU,CAAE,EAAE,UAAU,CAAE;AAC1D,iBAAa,QAAQ,CAAE,aAAa;AAIpC,UAAM,mBAAmB,CAAC;AAC1B,UAAM,YAAY,CAAC;AACnB,QAAI,gBAAgB,CAAC;AACrB,QAAI,UAAU;AACd,QAAI;AAEJ,cAAW,OAAQ,IAAI;AACvB,kBAAe,OAAQ,IAAI,CAAC;AAE5B,aAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,IAAI,GAAG,KAAO;AAEnD,gBAAU,SAAU,CAAE;AACtB,kBAAY,QAAQ,UAAU;AAC9B,cAAQ,YAAa,SAAU;AAC/B,cAAQ,QAAQ,CAAE,QAAQ;AAE1B,UAAK,OAAQ;AAEZ,YAAO,CAAE,cAAkB,UAAW,OAAQ,EAAM;AAEpD,kBAAW,OAAQ,IAAI,EAAE,GAAG,IAAI,MAAM,GAAG,GAAG,UAAU;AACtD,kBAAW,OAAQ,EAAE,EAAE,SAAS,QAAQ;AAExC,YAAK,WAAa;AAClB,sBAAe,OAAQ,IAAI,CAAC;AAAA,MAI7B,OAAO;AAEN,sBAAe,OAAQ,EAAE,KAAM,EAAE,GAAG,SAAS,GAAG,UAAW,CAAE,EAAE,CAAE;AAAA,MAIlE;AAAA,IAED;AAGA,QAAK,CAAE,UAAW,CAAE,EAAI,QAAO,gBAAiB,QAAS;AAGzD,QAAK,UAAU,SAAS,GAAI;AAE3B,UAAI,YAAY;AAChB,UAAI,WAAW;AAEf,eAAU,OAAO,GAAG,OAAO,UAAU,QAAQ,OAAO,MAAM,QAAU;AAEnE,yBAAkB,IAAK,IAAI,CAAC;AAAA,MAE7B;AAEA,eAAU,OAAO,GAAG,OAAO,UAAU,QAAQ,OAAO,MAAM,QAAU;AAEnE,cAAM,MAAM,cAAe,IAAK;AAEhC,iBAAU,OAAO,GAAG,OAAO,IAAI,QAAQ,QAAU;AAEhD,gBAAM,KAAK,IAAK,IAAK;AACrB,cAAI,kBAAkB;AAEtB,mBAAU,QAAQ,GAAG,QAAQ,UAAU,QAAQ,SAAW;AAEzD,gBAAK,qBAAsB,GAAG,GAAG,UAAW,KAAM,EAAE,CAAE,GAAI;AAEzD,kBAAK,SAAS,MAAQ;AAEtB,kBAAK,iBAAkB;AAEtB,kCAAkB;AAClB,iCAAkB,KAAM,EAAE,KAAM,EAAG;AAAA,cAEpC,OAAO;AAEN,4BAAY;AAAA,cAEb;AAAA,YAED;AAAA,UAED;AAEA,cAAK,iBAAkB;AAEtB,6BAAkB,IAAK,EAAE,KAAM,EAAG;AAAA,UAEnC;AAAA,QAED;AAAA,MAED;AAEA,UAAK,WAAW,KAAK,cAAc,OAAQ;AAE1C,wBAAgB;AAAA,MAEjB;AAAA,IAED;AAEA,QAAI;AAEJ,aAAU,IAAI,GAAG,KAAK,UAAU,QAAQ,IAAI,IAAI,KAAO;AAEtD,iBAAW,UAAW,CAAE,EAAE;AAC1B,aAAO,KAAM,QAAS;AACtB,iBAAW,cAAe,CAAE;AAE5B,eAAU,IAAI,GAAG,KAAK,SAAS,QAAQ,IAAI,IAAI,KAAO;AAErD,iBAAS,MAAM,KAAM,SAAU,CAAE,EAAE,CAAE;AAAA,MAEtC;AAAA,IAED;AAIA,WAAO;AAAA,EAER;AAED;AAEA,IAAM,6BAAN,cAAyC,kBAAkB;AAAA;AAAA,EAE1D,YAAa,QAAQ,GAAG,SAAS,GAAG,QAAQ,GAAG,UAAU,CAAC,GAAI;AAE7D,YAAQ,KAAM,4JAA6J;AAE3K,UAAO,OAAO,QAAQ,EAAE,GAAG,SAAS,MAAM,CAAE;AAE5C,SAAK,+BAA+B;AAAA,EAErC;AAAA,EAEA,IAAI,UAAU;AAEb,WAAO,KAAK;AAAA,EAEb;AAED;AAEA,IAAK,OAAO,uBAAuB,aAAc;AAEhD,qBAAmB,cAAe,IAAI,YAAa,YAAY,EAAE,QAAQ;AAAA,IACxE,UAAU;AAAA,EACX,EAAE,CAAE,CAAE;AAEP;AAEA,IAAK,OAAO,WAAW,aAAc;AAEpC,MAAK,OAAO,WAAY;AAEvB,YAAQ,KAAM,yDAA0D;AAAA,EAEzE,OAAO;AAEN,WAAO,YAAY;AAAA,EAEpB;AAED;", - "names": ["tmp", "sign", "data", "tmp2", "indices", "intersects", "intersect", "width", "height", "depth", "fov", "aspect", "renderer", "scene", "alpha", "attributes", "precision", "x", "fill", "self", "_frustum", "drawBuffers", "scissor", "viewport", "_canvas", "texture", "i", "cameraL", "cameraR", "cameras", "cameraXR", "info", "chunkOffset", "_projScreenMatrix", "_vector3", "stencil", "drawCount", "materials", "currentRenderList", "parameters", "framebuffer", "l", "vertex", "detail", "radius", "azimuth", "px", "py", "bs", "contour", "p", "q", "json", "now", "shapes", "tmpPath", "tmpShape"] + "sources": [], + "sourcesContent": [], + "mappings": "", + "names": [] } diff --git a/site/interface/site/node_modules/.vite/deps/three_addons_loaders_GLTFLoader__js.js b/site/interface/site/node_modules/.vite/deps/three_addons_loaders_GLTFLoader__js.js new file mode 100644 index 0000000..8a0412e --- /dev/null +++ b/site/interface/site/node_modules/.vite/deps/three_addons_loaders_GLTFLoader__js.js @@ -0,0 +1,8 @@ +import { + GLTFLoader +} from "./chunk-LBH6F3OL.js"; +import "./chunk-33KXLYU5.js"; +export { + GLTFLoader +}; +//# sourceMappingURL=three_addons_loaders_GLTFLoader__js.js.map diff --git a/site/interface/site/node_modules/.vite/deps/three_addons_loaders_GLTFLoader__js.js.map b/site/interface/site/node_modules/.vite/deps/three_addons_loaders_GLTFLoader__js.js.map new file mode 100644 index 0000000..9865211 --- /dev/null +++ b/site/interface/site/node_modules/.vite/deps/three_addons_loaders_GLTFLoader__js.js.map @@ -0,0 +1,7 @@ +{ + "version": 3, + "sources": [], + "sourcesContent": [], + "mappings": "", + "names": [] +} diff --git a/site/interface/site/node_modules/.vite/deps/three_examples_jsm_Addons__js.js b/site/interface/site/node_modules/.vite/deps/three_examples_jsm_Addons__js.js new file mode 100644 index 0000000..8ee6f60 --- /dev/null +++ b/site/interface/site/node_modules/.vite/deps/three_examples_jsm_Addons__js.js @@ -0,0 +1,117702 @@ +import { + BufferGeometryUtils_exports, + GLTFLoader, + deepCloneAttribute, + mergeGeometries, + mergeGroups, + mergeVertices +} from "./chunk-LBH6F3OL.js"; +import { + ACESFilmicToneMapping, + AddEquation, + AddOperation, + AdditiveBlending, + AgXToneMapping, + AmbientLight, + AnimationClip, + AnimationMixer, + BackSide, + Bone, + BooleanKeyframeTrack, + Box2, + Box3, + Box3Helper, + BoxGeometry, + BufferAttribute, + BufferGeometry, + BufferGeometryLoader, + Camera, + CanvasTexture, + CapsuleGeometry, + CineonToneMapping, + ClampToEdgeWrapping, + Clock, + Color, + ColorKeyframeTrack, + ColorManagement, + CompressedArrayTexture, + CompressedCubeTexture, + CompressedTexture, + CompressedTextureLoader, + ConeGeometry, + CubeTexture, + Curve, + CustomBlending, + CylinderGeometry, + Data3DTexture, + DataTexture, + DataTextureLoader, + DataUtils, + DefaultLoadingManager, + DepthStencilFormat, + DepthTexture, + DirectionalLight, + DisplayP3ColorSpace, + DoubleSide, + DstAlphaFactor, + DstColorFactor, + DynamicDrawUsage, + EllipseCurve, + EqualStencilFunc, + EquirectangularReflectionMapping, + EquirectangularRefractionMapping, + Euler, + EventDispatcher, + ExtrudeGeometry, + FileLoader, + Float32BufferAttribute, + FloatType, + FramebufferTexture, + FrontSide, + Frustum, + GridHelper, + Group, + HalfFloatType, + IncrementStencilOp, + InstancedBufferGeometry, + InstancedInterleavedBuffer, + InstancedMesh, + Int32BufferAttribute, + InterleavedBuffer, + InterleavedBufferAttribute, + Interpolant, + InterpolateDiscrete, + InterpolateLinear, + Layers, + LightProbe, + Line, + Line3, + LineBasicMaterial, + LineSegments, + LinearDisplayP3ColorSpace, + LinearFilter, + LinearMipMapLinearFilter, + LinearMipmapLinearFilter, + LinearMipmapNearestFilter, + LinearSRGBColorSpace, + LinearToneMapping, + Loader, + LoaderUtils, + LoadingManager, + MOUSE, + Material, + MathUtils, + Matrix3, + Matrix4, + Mesh, + MeshBasicMaterial, + MeshDepthMaterial, + MeshLambertMaterial, + MeshNormalMaterial, + MeshPhongMaterial, + MeshPhysicalMaterial, + MeshStandardMaterial, + MirroredRepeatWrapping, + MultiplyOperation, + NearestFilter, + NearestMipmapLinearFilter, + NearestMipmapNearestFilter, + NeutralToneMapping, + NoBlending, + NoColorSpace, + NormalBlending, + NumberKeyframeTrack, + Object3D, + OctahedronGeometry, + OneMinusSrcAlphaFactor, + OrthographicCamera, + Path, + PerspectiveCamera, + Plane, + PlaneGeometry, + PointLight, + Points, + PointsMaterial, + PropertyBinding, + Quaternion, + QuaternionKeyframeTrack, + REVISION, + RGBADepthPacking, + RGBAFormat, + RGBA_ASTC_4x4_Format, + RGBA_ASTC_6x6_Format, + RGBA_BPTC_Format, + RGBA_ETC2_EAC_Format, + RGBA_PVRTC_2BPPV1_Format, + RGBA_PVRTC_4BPPV1_Format, + RGBA_S3TC_DXT1_Format, + RGBA_S3TC_DXT3_Format, + RGBA_S3TC_DXT5_Format, + RGB_BPTC_SIGNED_Format, + RGB_BPTC_UNSIGNED_Format, + RGB_ETC1_Format, + RGB_ETC2_Format, + RGB_PVRTC_2BPPV1_Format, + RGB_PVRTC_4BPPV1_Format, + RGB_S3TC_DXT1_Format, + RGFormat, + RGIntegerFormat, + RawShaderMaterial, + Ray, + Raycaster, + RectAreaLight, + RedFormat, + RedIntegerFormat, + ReinhardToneMapping, + RepeatWrapping, + SRGBColorSpace, + SRGBTransfer, + Scene, + ShaderChunk, + ShaderLib, + ShaderMaterial, + Shape, + ShapePath as ShapePath2, + ShapeUtils, + Skeleton, + SkeletonHelper, + SkinnedMesh, + Source, + Sphere, + SphereGeometry, + Spherical, + SphericalHarmonics3, + SpotLight, + Sprite, + SpriteMaterial, + SrcAlphaFactor, + StereoCamera, + TOUCH, + TangentSpaceNormalMap, + Texture, + TextureLoader, + TorusGeometry, + Triangle, + UVMapping, + Uint16BufferAttribute, + Uniform, + UniformsLib, + UniformsUtils, + UnsignedByteType, + UnsignedInt248Type, + UnsignedShortType, + Vector2, + Vector3, + Vector4, + VectorKeyframeTrack, + WebGLCubeRenderTarget, + WebGLRenderTarget, + WebGLRenderer, + WireframeGeometry, + ZeroFactor, + __export +} from "./chunk-33KXLYU5.js"; + +// node_modules/three/examples/jsm/animation/AnimationClipCreator.js +var AnimationClipCreator = class { + static CreateRotationAnimation(period, axis = "x") { + const times = [0, period], values2 = [0, 360]; + const trackName = ".rotation[" + axis + "]"; + const track = new NumberKeyframeTrack(trackName, times, values2); + return new AnimationClip(null, period, [track]); + } + static CreateScaleAxisAnimation(period, axis = "x") { + const times = [0, period], values2 = [0, 1]; + const trackName = ".scale[" + axis + "]"; + const track = new NumberKeyframeTrack(trackName, times, values2); + return new AnimationClip(null, period, [track]); + } + static CreateShakeAnimation(duration, shakeScale) { + const times = [], values2 = [], tmp = new Vector3(); + for (let i = 0; i < duration * 10; i++) { + times.push(i / 10); + tmp.set(Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1).multiply(shakeScale).toArray(values2, values2.length); + } + const trackName = ".position"; + const track = new VectorKeyframeTrack(trackName, times, values2); + return new AnimationClip(null, duration, [track]); + } + static CreatePulsationAnimation(duration, pulseScale) { + const times = [], values2 = [], tmp = new Vector3(); + for (let i = 0; i < duration * 10; i++) { + times.push(i / 10); + const scaleFactor = Math.random() * pulseScale; + tmp.set(scaleFactor, scaleFactor, scaleFactor).toArray(values2, values2.length); + } + const trackName = ".scale"; + const track = new VectorKeyframeTrack(trackName, times, values2); + return new AnimationClip(null, duration, [track]); + } + static CreateVisibilityAnimation(duration) { + const times = [0, duration / 2, duration], values2 = [true, false, true]; + const trackName = ".visible"; + const track = new BooleanKeyframeTrack(trackName, times, values2); + return new AnimationClip(null, duration, [track]); + } + static CreateMaterialColorAnimation(duration, colors) { + const times = [], values2 = [], timeStep = duration / colors.length; + for (let i = 0; i < colors.length; i++) { + times.push(i * timeStep); + const color = colors[i]; + values2.push(color.r, color.g, color.b); + } + const trackName = ".material.color"; + const track = new ColorKeyframeTrack(trackName, times, values2); + return new AnimationClip(null, duration, [track]); + } +}; + +// node_modules/three/examples/jsm/animation/CCDIKSolver.js +var _q = new Quaternion(); +var _targetPos = new Vector3(); +var _targetVec = new Vector3(); +var _effectorPos = new Vector3(); +var _effectorVec = new Vector3(); +var _linkPos = new Vector3(); +var _invLinkQ = new Quaternion(); +var _linkScale = new Vector3(); +var _axis = new Vector3(); +var _vector = new Vector3(); +var _matrix = new Matrix4(); +var CCDIKSolver = class { + /** + * @param {THREE.SkinnedMesh} mesh + * @param {Array} iks + */ + constructor(mesh, iks = []) { + this.mesh = mesh; + this.iks = iks; + this._valid(); + } + /** + * Update all IK bones. + * + * @return {CCDIKSolver} + */ + update() { + const iks = this.iks; + for (let i = 0, il = iks.length; i < il; i++) { + this.updateOne(iks[i]); + } + return this; + } + /** + * Update one IK bone + * + * @param {Object} ik parameter + * @return {CCDIKSolver} + */ + updateOne(ik) { + const bones = this.mesh.skeleton.bones; + const math = Math; + const effector = bones[ik.effector]; + const target = bones[ik.target]; + _targetPos.setFromMatrixPosition(target.matrixWorld); + const links = ik.links; + const iteration = ik.iteration !== void 0 ? ik.iteration : 1; + for (let i = 0; i < iteration; i++) { + let rotated = false; + for (let j = 0, jl = links.length; j < jl; j++) { + const link = bones[links[j].index]; + if (links[j].enabled === false) break; + const limitation = links[j].limitation; + const rotationMin = links[j].rotationMin; + const rotationMax = links[j].rotationMax; + link.matrixWorld.decompose(_linkPos, _invLinkQ, _linkScale); + _invLinkQ.invert(); + _effectorPos.setFromMatrixPosition(effector.matrixWorld); + _effectorVec.subVectors(_effectorPos, _linkPos); + _effectorVec.applyQuaternion(_invLinkQ); + _effectorVec.normalize(); + _targetVec.subVectors(_targetPos, _linkPos); + _targetVec.applyQuaternion(_invLinkQ); + _targetVec.normalize(); + let angle = _targetVec.dot(_effectorVec); + if (angle > 1) { + angle = 1; + } else if (angle < -1) { + angle = -1; + } + angle = math.acos(angle); + if (angle < 1e-5) continue; + if (ik.minAngle !== void 0 && angle < ik.minAngle) { + angle = ik.minAngle; + } + if (ik.maxAngle !== void 0 && angle > ik.maxAngle) { + angle = ik.maxAngle; + } + _axis.crossVectors(_effectorVec, _targetVec); + _axis.normalize(); + _q.setFromAxisAngle(_axis, angle); + link.quaternion.multiply(_q); + if (limitation !== void 0) { + let c2 = link.quaternion.w; + if (c2 > 1) c2 = 1; + const c22 = math.sqrt(1 - c2 * c2); + link.quaternion.set( + limitation.x * c22, + limitation.y * c22, + limitation.z * c22, + c2 + ); + } + if (rotationMin !== void 0) { + link.rotation.setFromVector3(_vector.setFromEuler(link.rotation).max(rotationMin)); + } + if (rotationMax !== void 0) { + link.rotation.setFromVector3(_vector.setFromEuler(link.rotation).min(rotationMax)); + } + link.updateMatrixWorld(true); + rotated = true; + } + if (!rotated) break; + } + return this; + } + /** + * Creates Helper + * + * @param {number} sphereSize + * @return {CCDIKHelper} + */ + createHelper(sphereSize) { + return new CCDIKHelper(this.mesh, this.iks, sphereSize); + } + // private methods + _valid() { + const iks = this.iks; + const bones = this.mesh.skeleton.bones; + for (let i = 0, il = iks.length; i < il; i++) { + const ik = iks[i]; + const effector = bones[ik.effector]; + const links = ik.links; + let link0, link1; + link0 = effector; + for (let j = 0, jl = links.length; j < jl; j++) { + link1 = bones[links[j].index]; + if (link0.parent !== link1) { + console.warn("THREE.CCDIKSolver: bone " + link0.name + " is not the child of bone " + link1.name); + } + link0 = link1; + } + } + } +}; +function getPosition(bone, matrixWorldInv) { + return _vector.setFromMatrixPosition(bone.matrixWorld).applyMatrix4(matrixWorldInv); +} +function setPositionOfBoneToAttributeArray(array, index2, bone, matrixWorldInv) { + const v = getPosition(bone, matrixWorldInv); + array[index2 * 3 + 0] = v.x; + array[index2 * 3 + 1] = v.y; + array[index2 * 3 + 2] = v.z; +} +var CCDIKHelper = class extends Object3D { + constructor(mesh, iks = [], sphereSize = 0.25) { + super(); + this.root = mesh; + this.iks = iks; + this.matrix.copy(mesh.matrixWorld); + this.matrixAutoUpdate = false; + this.sphereGeometry = new SphereGeometry(sphereSize, 16, 8); + this.targetSphereMaterial = new MeshBasicMaterial({ + color: new Color(16746632), + depthTest: false, + depthWrite: false, + transparent: true + }); + this.effectorSphereMaterial = new MeshBasicMaterial({ + color: new Color(8978312), + depthTest: false, + depthWrite: false, + transparent: true + }); + this.linkSphereMaterial = new MeshBasicMaterial({ + color: new Color(8947967), + depthTest: false, + depthWrite: false, + transparent: true + }); + this.lineMaterial = new LineBasicMaterial({ + color: new Color(16711680), + depthTest: false, + depthWrite: false, + transparent: true + }); + this._init(); + } + /** + * Updates IK bones visualization. + */ + updateMatrixWorld(force) { + const mesh = this.root; + if (this.visible) { + let offset = 0; + const iks = this.iks; + const bones = mesh.skeleton.bones; + _matrix.copy(mesh.matrixWorld).invert(); + for (let i = 0, il = iks.length; i < il; i++) { + const ik = iks[i]; + const targetBone = bones[ik.target]; + const effectorBone = bones[ik.effector]; + const targetMesh = this.children[offset++]; + const effectorMesh = this.children[offset++]; + targetMesh.position.copy(getPosition(targetBone, _matrix)); + effectorMesh.position.copy(getPosition(effectorBone, _matrix)); + for (let j = 0, jl = ik.links.length; j < jl; j++) { + const link = ik.links[j]; + const linkBone = bones[link.index]; + const linkMesh = this.children[offset++]; + linkMesh.position.copy(getPosition(linkBone, _matrix)); + } + const line2 = this.children[offset++]; + const array = line2.geometry.attributes.position.array; + setPositionOfBoneToAttributeArray(array, 0, targetBone, _matrix); + setPositionOfBoneToAttributeArray(array, 1, effectorBone, _matrix); + for (let j = 0, jl = ik.links.length; j < jl; j++) { + const link = ik.links[j]; + const linkBone = bones[link.index]; + setPositionOfBoneToAttributeArray(array, j + 2, linkBone, _matrix); + } + line2.geometry.attributes.position.needsUpdate = true; + } + } + this.matrix.copy(mesh.matrixWorld); + super.updateMatrixWorld(force); + } + /** + * Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app. + */ + dispose() { + this.sphereGeometry.dispose(); + this.targetSphereMaterial.dispose(); + this.effectorSphereMaterial.dispose(); + this.linkSphereMaterial.dispose(); + this.lineMaterial.dispose(); + const children = this.children; + for (let i = 0; i < children.length; i++) { + const child = children[i]; + if (child.isLine) child.geometry.dispose(); + } + } + // private method + _init() { + const scope = this; + const iks = this.iks; + function createLineGeometry(ik) { + const geometry = new BufferGeometry(); + const vertices = new Float32Array((2 + ik.links.length) * 3); + geometry.setAttribute("position", new BufferAttribute(vertices, 3)); + return geometry; + } + function createTargetMesh() { + return new Mesh(scope.sphereGeometry, scope.targetSphereMaterial); + } + function createEffectorMesh() { + return new Mesh(scope.sphereGeometry, scope.effectorSphereMaterial); + } + function createLinkMesh() { + return new Mesh(scope.sphereGeometry, scope.linkSphereMaterial); + } + function createLine(ik) { + return new Line(createLineGeometry(ik), scope.lineMaterial); + } + for (let i = 0, il = iks.length; i < il; i++) { + const ik = iks[i]; + this.add(createTargetMesh()); + this.add(createEffectorMesh()); + for (let j = 0, jl = ik.links.length; j < jl; j++) { + this.add(createLinkMesh()); + } + this.add(createLine(ik)); + } + } +}; + +// node_modules/three/examples/jsm/animation/MMDPhysics.js +var MMDPhysics = class { + /** + * @param {THREE.SkinnedMesh} mesh + * @param {Array} rigidBodyParams + * @param {Array} (optional) constraintParams + * @param {Object} params - (optional) + * @param {Number} params.unitStep - Default is 1 / 65. + * @param {Integer} params.maxStepNum - Default is 3. + * @param {Vector3} params.gravity - Default is ( 0, - 9.8 * 10, 0 ) + */ + constructor(mesh, rigidBodyParams, constraintParams = [], params = {}) { + if (typeof Ammo === "undefined") { + throw new Error("THREE.MMDPhysics: Import ammo.js https://github.com/kripken/ammo.js"); + } + this.manager = new ResourceManager(); + this.mesh = mesh; + this.unitStep = params.unitStep !== void 0 ? params.unitStep : 1 / 65; + this.maxStepNum = params.maxStepNum !== void 0 ? params.maxStepNum : 3; + this.gravity = new Vector3(0, -9.8 * 10, 0); + if (params.gravity !== void 0) this.gravity.copy(params.gravity); + this.world = params.world !== void 0 ? params.world : null; + this.bodies = []; + this.constraints = []; + this._init(mesh, rigidBodyParams, constraintParams); + } + /** + * Advances Physics calculation and updates bones. + * + * @param {Number} delta - time in second + * @return {MMDPhysics} + */ + update(delta) { + const manager = this.manager; + const mesh = this.mesh; + let isNonDefaultScale = false; + const position2 = manager.allocThreeVector3(); + const quaternion = manager.allocThreeQuaternion(); + const scale2 = manager.allocThreeVector3(); + mesh.matrixWorld.decompose(position2, quaternion, scale2); + if (scale2.x !== 1 || scale2.y !== 1 || scale2.z !== 1) { + isNonDefaultScale = true; + } + let parent2; + if (isNonDefaultScale) { + parent2 = mesh.parent; + if (parent2 !== null) mesh.parent = null; + scale2.copy(this.mesh.scale); + mesh.scale.set(1, 1, 1); + mesh.updateMatrixWorld(true); + } + this._updateRigidBodies(); + this._stepSimulation(delta); + this._updateBones(); + if (isNonDefaultScale) { + if (parent2 !== null) mesh.parent = parent2; + mesh.scale.copy(scale2); + } + manager.freeThreeVector3(scale2); + manager.freeThreeQuaternion(quaternion); + manager.freeThreeVector3(position2); + return this; + } + /** + * Resets rigid bodies transorm to current bone's. + * + * @return {MMDPhysics} + */ + reset() { + for (let i = 0, il = this.bodies.length; i < il; i++) { + this.bodies[i].reset(); + } + return this; + } + /** + * Warm ups Rigid bodies. Calculates cycles steps. + * + * @param {Integer} cycles + * @return {MMDPhysics} + */ + warmup(cycles) { + for (let i = 0; i < cycles; i++) { + this.update(1 / 60); + } + return this; + } + /** + * Sets gravity. + * + * @param {Vector3} gravity + * @return {MMDPhysicsHelper} + */ + setGravity(gravity) { + this.world.setGravity(new Ammo.btVector3(gravity.x, gravity.y, gravity.z)); + this.gravity.copy(gravity); + return this; + } + /** + * Creates MMDPhysicsHelper + * + * @return {MMDPhysicsHelper} + */ + createHelper() { + return new MMDPhysicsHelper(this.mesh, this); + } + // private methods + _init(mesh, rigidBodyParams, constraintParams) { + const manager = this.manager; + const parent2 = mesh.parent; + if (parent2 !== null) mesh.parent = null; + const currentPosition = manager.allocThreeVector3(); + const currentQuaternion = manager.allocThreeQuaternion(); + const currentScale = manager.allocThreeVector3(); + currentPosition.copy(mesh.position); + currentQuaternion.copy(mesh.quaternion); + currentScale.copy(mesh.scale); + mesh.position.set(0, 0, 0); + mesh.quaternion.set(0, 0, 0, 1); + mesh.scale.set(1, 1, 1); + mesh.updateMatrixWorld(true); + if (this.world === null) { + this.world = this._createWorld(); + this.setGravity(this.gravity); + } + this._initRigidBodies(rigidBodyParams); + this._initConstraints(constraintParams); + if (parent2 !== null) mesh.parent = parent2; + mesh.position.copy(currentPosition); + mesh.quaternion.copy(currentQuaternion); + mesh.scale.copy(currentScale); + mesh.updateMatrixWorld(true); + this.reset(); + manager.freeThreeVector3(currentPosition); + manager.freeThreeQuaternion(currentQuaternion); + manager.freeThreeVector3(currentScale); + } + _createWorld() { + const config = new Ammo.btDefaultCollisionConfiguration(); + const dispatcher = new Ammo.btCollisionDispatcher(config); + const cache = new Ammo.btDbvtBroadphase(); + const solver = new Ammo.btSequentialImpulseConstraintSolver(); + const world2 = new Ammo.btDiscreteDynamicsWorld(dispatcher, cache, solver, config); + return world2; + } + _initRigidBodies(rigidBodies) { + for (let i = 0, il = rigidBodies.length; i < il; i++) { + this.bodies.push(new RigidBody( + this.mesh, + this.world, + rigidBodies[i], + this.manager + )); + } + } + _initConstraints(constraints) { + for (let i = 0, il = constraints.length; i < il; i++) { + const params = constraints[i]; + const bodyA = this.bodies[params.rigidBodyIndex1]; + const bodyB = this.bodies[params.rigidBodyIndex2]; + this.constraints.push(new Constraint(this.mesh, this.world, bodyA, bodyB, params, this.manager)); + } + } + _stepSimulation(delta) { + const unitStep = this.unitStep; + let stepTime = delta; + let maxStepNum = (delta / unitStep | 0) + 1; + if (stepTime < unitStep) { + stepTime = unitStep; + maxStepNum = 1; + } + if (maxStepNum > this.maxStepNum) { + maxStepNum = this.maxStepNum; + } + this.world.stepSimulation(stepTime, maxStepNum, unitStep); + } + _updateRigidBodies() { + for (let i = 0, il = this.bodies.length; i < il; i++) { + this.bodies[i].updateFromBone(); + } + } + _updateBones() { + for (let i = 0, il = this.bodies.length; i < il; i++) { + this.bodies[i].updateBone(); + } + } +}; +var ResourceManager = class { + constructor() { + this.threeVector3s = []; + this.threeMatrix4s = []; + this.threeQuaternions = []; + this.threeEulers = []; + this.transforms = []; + this.quaternions = []; + this.vector3s = []; + } + allocThreeVector3() { + return this.threeVector3s.length > 0 ? this.threeVector3s.pop() : new Vector3(); + } + freeThreeVector3(v) { + this.threeVector3s.push(v); + } + allocThreeMatrix4() { + return this.threeMatrix4s.length > 0 ? this.threeMatrix4s.pop() : new Matrix4(); + } + freeThreeMatrix4(m) { + this.threeMatrix4s.push(m); + } + allocThreeQuaternion() { + return this.threeQuaternions.length > 0 ? this.threeQuaternions.pop() : new Quaternion(); + } + freeThreeQuaternion(q2) { + this.threeQuaternions.push(q2); + } + allocThreeEuler() { + return this.threeEulers.length > 0 ? this.threeEulers.pop() : new Euler(); + } + freeThreeEuler(e) { + this.threeEulers.push(e); + } + allocTransform() { + return this.transforms.length > 0 ? this.transforms.pop() : new Ammo.btTransform(); + } + freeTransform(t3) { + this.transforms.push(t3); + } + allocQuaternion() { + return this.quaternions.length > 0 ? this.quaternions.pop() : new Ammo.btQuaternion(); + } + freeQuaternion(q2) { + this.quaternions.push(q2); + } + allocVector3() { + return this.vector3s.length > 0 ? this.vector3s.pop() : new Ammo.btVector3(); + } + freeVector3(v) { + this.vector3s.push(v); + } + setIdentity(t3) { + t3.setIdentity(); + } + getBasis(t3) { + var q2 = this.allocQuaternion(); + t3.getBasis().getRotation(q2); + return q2; + } + getBasisAsMatrix3(t3) { + var q2 = this.getBasis(t3); + var m = this.quaternionToMatrix3(q2); + this.freeQuaternion(q2); + return m; + } + getOrigin(t3) { + return t3.getOrigin(); + } + setOrigin(t3, v) { + t3.getOrigin().setValue(v.x(), v.y(), v.z()); + } + copyOrigin(t1, t22) { + var o = t22.getOrigin(); + this.setOrigin(t1, o); + } + setBasis(t3, q2) { + t3.setRotation(q2); + } + setBasisFromMatrix3(t3, m) { + var q2 = this.matrix3ToQuaternion(m); + this.setBasis(t3, q2); + this.freeQuaternion(q2); + } + setOriginFromArray3(t3, a2) { + t3.getOrigin().setValue(a2[0], a2[1], a2[2]); + } + setOriginFromThreeVector3(t3, v) { + t3.getOrigin().setValue(v.x, v.y, v.z); + } + setBasisFromArray3(t3, a2) { + var thQ = this.allocThreeQuaternion(); + var thE = this.allocThreeEuler(); + thE.set(a2[0], a2[1], a2[2]); + this.setBasisFromThreeQuaternion(t3, thQ.setFromEuler(thE)); + this.freeThreeEuler(thE); + this.freeThreeQuaternion(thQ); + } + setBasisFromThreeQuaternion(t3, a2) { + var q2 = this.allocQuaternion(); + q2.setX(a2.x); + q2.setY(a2.y); + q2.setZ(a2.z); + q2.setW(a2.w); + this.setBasis(t3, q2); + this.freeQuaternion(q2); + } + multiplyTransforms(t1, t22) { + var t3 = this.allocTransform(); + this.setIdentity(t3); + var m1 = this.getBasisAsMatrix3(t1); + var m2 = this.getBasisAsMatrix3(t22); + var o1 = this.getOrigin(t1); + var o2 = this.getOrigin(t22); + var v12 = this.multiplyMatrix3ByVector3(m1, o2); + var v2 = this.addVector3(v12, o1); + this.setOrigin(t3, v2); + var m3 = this.multiplyMatrices3(m1, m2); + this.setBasisFromMatrix3(t3, m3); + this.freeVector3(v12); + this.freeVector3(v2); + return t3; + } + inverseTransform(t3) { + var t22 = this.allocTransform(); + var m1 = this.getBasisAsMatrix3(t3); + var o = this.getOrigin(t3); + var m2 = this.transposeMatrix3(m1); + var v12 = this.negativeVector3(o); + var v2 = this.multiplyMatrix3ByVector3(m2, v12); + this.setOrigin(t22, v2); + this.setBasisFromMatrix3(t22, m2); + this.freeVector3(v12); + this.freeVector3(v2); + return t22; + } + multiplyMatrices3(m1, m2) { + var m3 = []; + var v10 = this.rowOfMatrix3(m1, 0); + var v11 = this.rowOfMatrix3(m1, 1); + var v12 = this.rowOfMatrix3(m1, 2); + var v20 = this.columnOfMatrix3(m2, 0); + var v21 = this.columnOfMatrix3(m2, 1); + var v22 = this.columnOfMatrix3(m2, 2); + m3[0] = this.dotVectors3(v10, v20); + m3[1] = this.dotVectors3(v10, v21); + m3[2] = this.dotVectors3(v10, v22); + m3[3] = this.dotVectors3(v11, v20); + m3[4] = this.dotVectors3(v11, v21); + m3[5] = this.dotVectors3(v11, v22); + m3[6] = this.dotVectors3(v12, v20); + m3[7] = this.dotVectors3(v12, v21); + m3[8] = this.dotVectors3(v12, v22); + this.freeVector3(v10); + this.freeVector3(v11); + this.freeVector3(v12); + this.freeVector3(v20); + this.freeVector3(v21); + this.freeVector3(v22); + return m3; + } + addVector3(v12, v2) { + var v = this.allocVector3(); + v.setValue(v12.x() + v2.x(), v12.y() + v2.y(), v12.z() + v2.z()); + return v; + } + dotVectors3(v12, v2) { + return v12.x() * v2.x() + v12.y() * v2.y() + v12.z() * v2.z(); + } + rowOfMatrix3(m, i) { + var v = this.allocVector3(); + v.setValue(m[i * 3 + 0], m[i * 3 + 1], m[i * 3 + 2]); + return v; + } + columnOfMatrix3(m, i) { + var v = this.allocVector3(); + v.setValue(m[i + 0], m[i + 3], m[i + 6]); + return v; + } + negativeVector3(v) { + var v2 = this.allocVector3(); + v2.setValue(-v.x(), -v.y(), -v.z()); + return v2; + } + multiplyMatrix3ByVector3(m, v) { + var v4 = this.allocVector3(); + var v0 = this.rowOfMatrix3(m, 0); + var v12 = this.rowOfMatrix3(m, 1); + var v2 = this.rowOfMatrix3(m, 2); + var x2 = this.dotVectors3(v0, v); + var y2 = this.dotVectors3(v12, v); + var z = this.dotVectors3(v2, v); + v4.setValue(x2, y2, z); + this.freeVector3(v0); + this.freeVector3(v12); + this.freeVector3(v2); + return v4; + } + transposeMatrix3(m) { + var m2 = []; + m2[0] = m[0]; + m2[1] = m[3]; + m2[2] = m[6]; + m2[3] = m[1]; + m2[4] = m[4]; + m2[5] = m[7]; + m2[6] = m[2]; + m2[7] = m[5]; + m2[8] = m[8]; + return m2; + } + quaternionToMatrix3(q2) { + var m = []; + var x2 = q2.x(); + var y2 = q2.y(); + var z = q2.z(); + var w = q2.w(); + var xx = x2 * x2; + var yy = y2 * y2; + var zz = z * z; + var xy = x2 * y2; + var yz = y2 * z; + var zx = z * x2; + var xw = x2 * w; + var yw = y2 * w; + var zw = z * w; + m[0] = 1 - 2 * (yy + zz); + m[1] = 2 * (xy - zw); + m[2] = 2 * (zx + yw); + m[3] = 2 * (xy + zw); + m[4] = 1 - 2 * (zz + xx); + m[5] = 2 * (yz - xw); + m[6] = 2 * (zx - yw); + m[7] = 2 * (yz + xw); + m[8] = 1 - 2 * (xx + yy); + return m; + } + matrix3ToQuaternion(m) { + var t3 = m[0] + m[4] + m[8]; + var s, x2, y2, z, w; + if (t3 > 0) { + s = Math.sqrt(t3 + 1) * 2; + w = 0.25 * s; + x2 = (m[7] - m[5]) / s; + y2 = (m[2] - m[6]) / s; + z = (m[3] - m[1]) / s; + } else if (m[0] > m[4] && m[0] > m[8]) { + s = Math.sqrt(1 + m[0] - m[4] - m[8]) * 2; + w = (m[7] - m[5]) / s; + x2 = 0.25 * s; + y2 = (m[1] + m[3]) / s; + z = (m[2] + m[6]) / s; + } else if (m[4] > m[8]) { + s = Math.sqrt(1 + m[4] - m[0] - m[8]) * 2; + w = (m[2] - m[6]) / s; + x2 = (m[1] + m[3]) / s; + y2 = 0.25 * s; + z = (m[5] + m[7]) / s; + } else { + s = Math.sqrt(1 + m[8] - m[0] - m[4]) * 2; + w = (m[3] - m[1]) / s; + x2 = (m[2] + m[6]) / s; + y2 = (m[5] + m[7]) / s; + z = 0.25 * s; + } + var q2 = this.allocQuaternion(); + q2.setX(x2); + q2.setY(y2); + q2.setZ(z); + q2.setW(w); + return q2; + } +}; +var RigidBody = class { + constructor(mesh, world2, params, manager) { + this.mesh = mesh; + this.world = world2; + this.params = params; + this.manager = manager; + this.body = null; + this.bone = null; + this.boneOffsetForm = null; + this.boneOffsetFormInverse = null; + this._init(); + } + /** + * Resets rigid body transform to the current bone's. + * + * @return {RigidBody} + */ + reset() { + this._setTransformFromBone(); + return this; + } + /** + * Updates rigid body's transform from the current bone. + * + * @return {RidigBody} + */ + updateFromBone() { + if (this.params.boneIndex !== -1 && this.params.type === 0) { + this._setTransformFromBone(); + } + return this; + } + /** + * Updates bone from the current ridid body's transform. + * + * @return {RidigBody} + */ + updateBone() { + if (this.params.type === 0 || this.params.boneIndex === -1) { + return this; + } + this._updateBoneRotation(); + if (this.params.type === 1) { + this._updateBonePosition(); + } + this.bone.updateMatrixWorld(true); + if (this.params.type === 2) { + this._setPositionFromBone(); + } + return this; + } + // private methods + _init() { + function generateShape(p2) { + switch (p2.shapeType) { + case 0: + return new Ammo.btSphereShape(p2.width); + case 1: + return new Ammo.btBoxShape(new Ammo.btVector3(p2.width, p2.height, p2.depth)); + case 2: + return new Ammo.btCapsuleShape(p2.width, p2.height); + default: + throw new Error("unknown shape type " + p2.shapeType); + } + } + const manager = this.manager; + const params = this.params; + const bones = this.mesh.skeleton.bones; + const bone = params.boneIndex === -1 ? new Bone() : bones[params.boneIndex]; + const shape = generateShape(params); + const weight = params.type === 0 ? 0 : params.weight; + const localInertia = manager.allocVector3(); + localInertia.setValue(0, 0, 0); + if (weight !== 0) { + shape.calculateLocalInertia(weight, localInertia); + } + const boneOffsetForm = manager.allocTransform(); + manager.setIdentity(boneOffsetForm); + manager.setOriginFromArray3(boneOffsetForm, params.position); + manager.setBasisFromArray3(boneOffsetForm, params.rotation); + const vector = manager.allocThreeVector3(); + const boneForm = manager.allocTransform(); + manager.setIdentity(boneForm); + manager.setOriginFromThreeVector3(boneForm, bone.getWorldPosition(vector)); + const form = manager.multiplyTransforms(boneForm, boneOffsetForm); + const state = new Ammo.btDefaultMotionState(form); + const info = new Ammo.btRigidBodyConstructionInfo(weight, state, shape, localInertia); + info.set_m_friction(params.friction); + info.set_m_restitution(params.restitution); + const body = new Ammo.btRigidBody(info); + if (params.type === 0) { + body.setCollisionFlags(body.getCollisionFlags() | 2); + body.setActivationState(4); + } + body.setDamping(params.positionDamping, params.rotationDamping); + body.setSleepingThresholds(0, 0); + this.world.addRigidBody(body, 1 << params.groupIndex, params.groupTarget); + this.body = body; + this.bone = bone; + this.boneOffsetForm = boneOffsetForm; + this.boneOffsetFormInverse = manager.inverseTransform(boneOffsetForm); + manager.freeVector3(localInertia); + manager.freeTransform(form); + manager.freeTransform(boneForm); + manager.freeThreeVector3(vector); + } + _getBoneTransform() { + const manager = this.manager; + const p2 = manager.allocThreeVector3(); + const q2 = manager.allocThreeQuaternion(); + const s = manager.allocThreeVector3(); + this.bone.matrixWorld.decompose(p2, q2, s); + const tr = manager.allocTransform(); + manager.setOriginFromThreeVector3(tr, p2); + manager.setBasisFromThreeQuaternion(tr, q2); + const form = manager.multiplyTransforms(tr, this.boneOffsetForm); + manager.freeTransform(tr); + manager.freeThreeVector3(s); + manager.freeThreeQuaternion(q2); + manager.freeThreeVector3(p2); + return form; + } + _getWorldTransformForBone() { + const manager = this.manager; + const tr = this.body.getCenterOfMassTransform(); + return manager.multiplyTransforms(tr, this.boneOffsetFormInverse); + } + _setTransformFromBone() { + const manager = this.manager; + const form = this._getBoneTransform(); + this.body.setCenterOfMassTransform(form); + this.body.getMotionState().setWorldTransform(form); + manager.freeTransform(form); + } + _setPositionFromBone() { + const manager = this.manager; + const form = this._getBoneTransform(); + const tr = manager.allocTransform(); + this.body.getMotionState().getWorldTransform(tr); + manager.copyOrigin(tr, form); + this.body.setCenterOfMassTransform(tr); + this.body.getMotionState().setWorldTransform(tr); + manager.freeTransform(tr); + manager.freeTransform(form); + } + _updateBoneRotation() { + const manager = this.manager; + const tr = this._getWorldTransformForBone(); + const q2 = manager.getBasis(tr); + const thQ = manager.allocThreeQuaternion(); + const thQ2 = manager.allocThreeQuaternion(); + const thQ3 = manager.allocThreeQuaternion(); + thQ.set(q2.x(), q2.y(), q2.z(), q2.w()); + thQ2.setFromRotationMatrix(this.bone.matrixWorld); + thQ2.conjugate(); + thQ2.multiply(thQ); + thQ3.setFromRotationMatrix(this.bone.matrix); + this.bone.quaternion.copy(thQ2.multiply(thQ3).normalize()); + manager.freeThreeQuaternion(thQ); + manager.freeThreeQuaternion(thQ2); + manager.freeThreeQuaternion(thQ3); + manager.freeQuaternion(q2); + manager.freeTransform(tr); + } + _updateBonePosition() { + const manager = this.manager; + const tr = this._getWorldTransformForBone(); + const thV = manager.allocThreeVector3(); + const o = manager.getOrigin(tr); + thV.set(o.x(), o.y(), o.z()); + if (this.bone.parent) { + this.bone.parent.worldToLocal(thV); + } + this.bone.position.copy(thV); + manager.freeThreeVector3(thV); + manager.freeTransform(tr); + } +}; +var Constraint = class { + /** + * @param {THREE.SkinnedMesh} mesh + * @param {Ammo.btDiscreteDynamicsWorld} world + * @param {RigidBody} bodyA + * @param {RigidBody} bodyB + * @param {Object} params + * @param {ResourceManager} manager + */ + constructor(mesh, world2, bodyA, bodyB, params, manager) { + this.mesh = mesh; + this.world = world2; + this.bodyA = bodyA; + this.bodyB = bodyB; + this.params = params; + this.manager = manager; + this.constraint = null; + this._init(); + } + // private method + _init() { + const manager = this.manager; + const params = this.params; + const bodyA = this.bodyA; + const bodyB = this.bodyB; + const form = manager.allocTransform(); + manager.setIdentity(form); + manager.setOriginFromArray3(form, params.position); + manager.setBasisFromArray3(form, params.rotation); + const formA = manager.allocTransform(); + const formB = manager.allocTransform(); + bodyA.body.getMotionState().getWorldTransform(formA); + bodyB.body.getMotionState().getWorldTransform(formB); + const formInverseA = manager.inverseTransform(formA); + const formInverseB = manager.inverseTransform(formB); + const formA2 = manager.multiplyTransforms(formInverseA, form); + const formB2 = manager.multiplyTransforms(formInverseB, form); + const constraint = new Ammo.btGeneric6DofSpringConstraint(bodyA.body, bodyB.body, formA2, formB2, true); + const lll = manager.allocVector3(); + const lul = manager.allocVector3(); + const all = manager.allocVector3(); + const aul = manager.allocVector3(); + lll.setValue( + params.translationLimitation1[0], + params.translationLimitation1[1], + params.translationLimitation1[2] + ); + lul.setValue( + params.translationLimitation2[0], + params.translationLimitation2[1], + params.translationLimitation2[2] + ); + all.setValue( + params.rotationLimitation1[0], + params.rotationLimitation1[1], + params.rotationLimitation1[2] + ); + aul.setValue( + params.rotationLimitation2[0], + params.rotationLimitation2[1], + params.rotationLimitation2[2] + ); + constraint.setLinearLowerLimit(lll); + constraint.setLinearUpperLimit(lul); + constraint.setAngularLowerLimit(all); + constraint.setAngularUpperLimit(aul); + for (let i = 0; i < 3; i++) { + if (params.springPosition[i] !== 0) { + constraint.enableSpring(i, true); + constraint.setStiffness(i, params.springPosition[i]); + } + } + for (let i = 0; i < 3; i++) { + if (params.springRotation[i] !== 0) { + constraint.enableSpring(i + 3, true); + constraint.setStiffness(i + 3, params.springRotation[i]); + } + } + if (constraint.setParam !== void 0) { + for (let i = 0; i < 6; i++) { + constraint.setParam(2, 0.475, i); + } + } + this.world.addConstraint(constraint, true); + this.constraint = constraint; + manager.freeTransform(form); + manager.freeTransform(formA); + manager.freeTransform(formB); + manager.freeTransform(formInverseA); + manager.freeTransform(formInverseB); + manager.freeTransform(formA2); + manager.freeTransform(formB2); + manager.freeVector3(lll); + manager.freeVector3(lul); + manager.freeVector3(all); + manager.freeVector3(aul); + } +}; +var _position = new Vector3(); +var _quaternion = new Quaternion(); +var _scale = new Vector3(); +var _matrixWorldInv = new Matrix4(); +var MMDPhysicsHelper = class extends Object3D { + /** + * Visualize Rigid bodies + * + * @param {THREE.SkinnedMesh} mesh + * @param {Physics} physics + */ + constructor(mesh, physics) { + super(); + this.root = mesh; + this.physics = physics; + this.matrix.copy(mesh.matrixWorld); + this.matrixAutoUpdate = false; + this.materials = []; + this.materials.push( + new MeshBasicMaterial({ + color: new Color(16746632), + wireframe: true, + depthTest: false, + depthWrite: false, + opacity: 0.25, + transparent: true + }) + ); + this.materials.push( + new MeshBasicMaterial({ + color: new Color(8978312), + wireframe: true, + depthTest: false, + depthWrite: false, + opacity: 0.25, + transparent: true + }) + ); + this.materials.push( + new MeshBasicMaterial({ + color: new Color(8947967), + wireframe: true, + depthTest: false, + depthWrite: false, + opacity: 0.25, + transparent: true + }) + ); + this._init(); + } + /** + * Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app. + */ + dispose() { + const materials = this.materials; + const children = this.children; + for (let i = 0; i < materials.length; i++) { + materials[i].dispose(); + } + for (let i = 0; i < children.length; i++) { + const child = children[i]; + if (child.isMesh) child.geometry.dispose(); + } + } + /** + * Updates Rigid Bodies visualization. + */ + updateMatrixWorld(force) { + var mesh = this.root; + if (this.visible) { + var bodies = this.physics.bodies; + _matrixWorldInv.copy(mesh.matrixWorld).decompose(_position, _quaternion, _scale).compose(_position, _quaternion, _scale.set(1, 1, 1)).invert(); + for (var i = 0, il = bodies.length; i < il; i++) { + var body = bodies[i].body; + var child = this.children[i]; + var tr = body.getCenterOfMassTransform(); + var origin = tr.getOrigin(); + var rotation2 = tr.getRotation(); + child.position.set(origin.x(), origin.y(), origin.z()).applyMatrix4(_matrixWorldInv); + child.quaternion.setFromRotationMatrix(_matrixWorldInv).multiply( + _quaternion.set(rotation2.x(), rotation2.y(), rotation2.z(), rotation2.w()) + ); + } + } + this.matrix.copy(mesh.matrixWorld).decompose(_position, _quaternion, _scale).compose(_position, _quaternion, _scale.set(1, 1, 1)); + super.updateMatrixWorld(force); + } + // private method + _init() { + var bodies = this.physics.bodies; + function createGeometry(param2) { + switch (param2.shapeType) { + case 0: + return new SphereGeometry(param2.width, 16, 8); + case 1: + return new BoxGeometry(param2.width * 2, param2.height * 2, param2.depth * 2, 8, 8, 8); + case 2: + return new CapsuleGeometry(param2.width, param2.height, 8, 16); + default: + return null; + } + } + for (var i = 0, il = bodies.length; i < il; i++) { + var param = bodies[i].params; + this.add(new Mesh(createGeometry(param), this.materials[param.type])); + } + } +}; + +// node_modules/three/examples/jsm/animation/MMDAnimationHelper.js +var MMDAnimationHelper = class { + /** + * @param {Object} params - (optional) + * @param {boolean} params.sync - Whether animation durations of added objects are synched. Default is true. + * @param {Number} params.afterglow - Default is 0.0. + * @param {boolean} params.resetPhysicsOnLoop - Default is true. + */ + constructor(params = {}) { + this.meshes = []; + this.camera = null; + this.cameraTarget = new Object3D(); + this.cameraTarget.name = "target"; + this.audio = null; + this.audioManager = null; + this.objects = /* @__PURE__ */ new WeakMap(); + this.configuration = { + sync: params.sync !== void 0 ? params.sync : true, + afterglow: params.afterglow !== void 0 ? params.afterglow : 0, + resetPhysicsOnLoop: params.resetPhysicsOnLoop !== void 0 ? params.resetPhysicsOnLoop : true, + pmxAnimation: params.pmxAnimation !== void 0 ? params.pmxAnimation : false + }; + this.enabled = { + animation: true, + ik: true, + grant: true, + physics: true, + cameraAnimation: true + }; + this.onBeforePhysics = function() { + }; + this.sharedPhysics = false; + this.masterPhysics = null; + } + /** + * Adds an Three.js Object to helper and setups animation. + * The anmation durations of added objects are synched + * if this.configuration.sync is true. + * + * @param {THREE.SkinnedMesh|THREE.Camera|THREE.Audio} object + * @param {Object} params - (optional) + * @param {THREE.AnimationClip|Array} params.animation - Only for THREE.SkinnedMesh and THREE.Camera. Default is undefined. + * @param {boolean} params.physics - Only for THREE.SkinnedMesh. Default is true. + * @param {Integer} params.warmup - Only for THREE.SkinnedMesh and physics is true. Default is 60. + * @param {Number} params.unitStep - Only for THREE.SkinnedMesh and physics is true. Default is 1 / 65. + * @param {Integer} params.maxStepNum - Only for THREE.SkinnedMesh and physics is true. Default is 3. + * @param {Vector3} params.gravity - Only for THREE.SkinnedMesh and physics is true. Default ( 0, - 9.8 * 10, 0 ). + * @param {Number} params.delayTime - Only for THREE.Audio. Default is 0.0. + * @return {MMDAnimationHelper} + */ + add(object, params = {}) { + if (object.isSkinnedMesh) { + this._addMesh(object, params); + } else if (object.isCamera) { + this._setupCamera(object, params); + } else if (object.type === "Audio") { + this._setupAudio(object, params); + } else { + throw new Error("THREE.MMDAnimationHelper.add: accepts only THREE.SkinnedMesh or THREE.Camera or THREE.Audio instance."); + } + if (this.configuration.sync) this._syncDuration(); + return this; + } + /** + * Removes an Three.js Object from helper. + * + * @param {THREE.SkinnedMesh|THREE.Camera|THREE.Audio} object + * @return {MMDAnimationHelper} + */ + remove(object) { + if (object.isSkinnedMesh) { + this._removeMesh(object); + } else if (object.isCamera) { + this._clearCamera(object); + } else if (object.type === "Audio") { + this._clearAudio(object); + } else { + throw new Error("THREE.MMDAnimationHelper.remove: accepts only THREE.SkinnedMesh or THREE.Camera or THREE.Audio instance."); + } + if (this.configuration.sync) this._syncDuration(); + return this; + } + /** + * Updates the animation. + * + * @param {Number} delta + * @return {MMDAnimationHelper} + */ + update(delta) { + if (this.audioManager !== null) this.audioManager.control(delta); + for (let i = 0; i < this.meshes.length; i++) { + this._animateMesh(this.meshes[i], delta); + } + if (this.sharedPhysics) this._updateSharedPhysics(delta); + if (this.camera !== null) this._animateCamera(this.camera, delta); + return this; + } + /** + * Changes the pose of SkinnedMesh as VPD specifies. + * + * @param {THREE.SkinnedMesh} mesh + * @param {Object} vpd - VPD content parsed MMDParser + * @param {Object} params - (optional) + * @param {boolean} params.resetPose - Default is true. + * @param {boolean} params.ik - Default is true. + * @param {boolean} params.grant - Default is true. + * @return {MMDAnimationHelper} + */ + pose(mesh, vpd, params = {}) { + if (params.resetPose !== false) mesh.pose(); + const bones = mesh.skeleton.bones; + const boneParams = vpd.bones; + const boneNameDictionary = {}; + for (let i = 0, il = bones.length; i < il; i++) { + boneNameDictionary[bones[i].name] = i; + } + const vector = new Vector3(); + const quaternion = new Quaternion(); + for (let i = 0, il = boneParams.length; i < il; i++) { + const boneParam = boneParams[i]; + const boneIndex = boneNameDictionary[boneParam.name]; + if (boneIndex === void 0) continue; + const bone = bones[boneIndex]; + bone.position.add(vector.fromArray(boneParam.translation)); + bone.quaternion.multiply(quaternion.fromArray(boneParam.quaternion)); + } + mesh.updateMatrixWorld(true); + if (this.configuration.pmxAnimation && mesh.geometry.userData.MMD && mesh.geometry.userData.MMD.format === "pmx") { + const sortedBonesData = this._sortBoneDataArray(mesh.geometry.userData.MMD.bones.slice()); + const ikSolver = params.ik !== false ? this._createCCDIKSolver(mesh) : null; + const grantSolver = params.grant !== false ? this.createGrantSolver(mesh) : null; + this._animatePMXMesh(mesh, sortedBonesData, ikSolver, grantSolver); + } else { + if (params.ik !== false) { + this._createCCDIKSolver(mesh).update(); + } + if (params.grant !== false) { + this.createGrantSolver(mesh).update(); + } + } + return this; + } + /** + * Enabes/Disables an animation feature. + * + * @param {string} key + * @param {boolean} enabled + * @return {MMDAnimationHelper} + */ + enable(key2, enabled) { + if (this.enabled[key2] === void 0) { + throw new Error("THREE.MMDAnimationHelper.enable: unknown key " + key2); + } + this.enabled[key2] = enabled; + if (key2 === "physics") { + for (let i = 0, il = this.meshes.length; i < il; i++) { + this._optimizeIK(this.meshes[i], enabled); + } + } + return this; + } + /** + * Creates an GrantSolver instance. + * + * @param {THREE.SkinnedMesh} mesh + * @return {GrantSolver} + */ + createGrantSolver(mesh) { + return new GrantSolver(mesh, mesh.geometry.userData.MMD.grants); + } + // private methods + _addMesh(mesh, params) { + if (this.meshes.indexOf(mesh) >= 0) { + throw new Error("THREE.MMDAnimationHelper._addMesh: SkinnedMesh '" + mesh.name + "' has already been added."); + } + this.meshes.push(mesh); + this.objects.set(mesh, { looped: false }); + this._setupMeshAnimation(mesh, params.animation); + if (params.physics !== false) { + this._setupMeshPhysics(mesh, params); + } + return this; + } + _setupCamera(camera, params) { + if (this.camera === camera) { + throw new Error("THREE.MMDAnimationHelper._setupCamera: Camera '" + camera.name + "' has already been set."); + } + if (this.camera) this.clearCamera(this.camera); + this.camera = camera; + camera.add(this.cameraTarget); + this.objects.set(camera, {}); + if (params.animation !== void 0) { + this._setupCameraAnimation(camera, params.animation); + } + return this; + } + _setupAudio(audio, params) { + if (this.audio === audio) { + throw new Error("THREE.MMDAnimationHelper._setupAudio: Audio '" + audio.name + "' has already been set."); + } + if (this.audio) this.clearAudio(this.audio); + this.audio = audio; + this.audioManager = new AudioManager(audio, params); + this.objects.set(this.audioManager, { + duration: this.audioManager.duration + }); + return this; + } + _removeMesh(mesh) { + let found = false; + let writeIndex = 0; + for (let i = 0, il = this.meshes.length; i < il; i++) { + if (this.meshes[i] === mesh) { + this.objects.delete(mesh); + found = true; + continue; + } + this.meshes[writeIndex++] = this.meshes[i]; + } + if (!found) { + throw new Error("THREE.MMDAnimationHelper._removeMesh: SkinnedMesh '" + mesh.name + "' has not been added yet."); + } + this.meshes.length = writeIndex; + return this; + } + _clearCamera(camera) { + if (camera !== this.camera) { + throw new Error("THREE.MMDAnimationHelper._clearCamera: Camera '" + camera.name + "' has not been set yet."); + } + this.camera.remove(this.cameraTarget); + this.objects.delete(this.camera); + this.camera = null; + return this; + } + _clearAudio(audio) { + if (audio !== this.audio) { + throw new Error("THREE.MMDAnimationHelper._clearAudio: Audio '" + audio.name + "' has not been set yet."); + } + this.objects.delete(this.audioManager); + this.audio = null; + this.audioManager = null; + return this; + } + _setupMeshAnimation(mesh, animation) { + const objects = this.objects.get(mesh); + if (animation !== void 0) { + const animations = Array.isArray(animation) ? animation : [animation]; + objects.mixer = new AnimationMixer(mesh); + for (let i = 0, il = animations.length; i < il; i++) { + objects.mixer.clipAction(animations[i]).play(); + } + objects.mixer.addEventListener("loop", function(event) { + const tracks = event.action._clip.tracks; + if (tracks.length > 0 && tracks[0].name.slice(0, 6) !== ".bones") return; + objects.looped = true; + }); + } + objects.ikSolver = this._createCCDIKSolver(mesh); + objects.grantSolver = this.createGrantSolver(mesh); + return this; + } + _setupCameraAnimation(camera, animation) { + const animations = Array.isArray(animation) ? animation : [animation]; + const objects = this.objects.get(camera); + objects.mixer = new AnimationMixer(camera); + for (let i = 0, il = animations.length; i < il; i++) { + objects.mixer.clipAction(animations[i]).play(); + } + } + _setupMeshPhysics(mesh, params) { + const objects = this.objects.get(mesh); + if (params.world === void 0 && this.sharedPhysics) { + const masterPhysics = this._getMasterPhysics(); + if (masterPhysics !== null) world = masterPhysics.world; + } + objects.physics = this._createMMDPhysics(mesh, params); + if (objects.mixer && params.animationWarmup !== false) { + this._animateMesh(mesh, 0); + objects.physics.reset(); + } + objects.physics.warmup(params.warmup !== void 0 ? params.warmup : 60); + this._optimizeIK(mesh, true); + } + _animateMesh(mesh, delta) { + const objects = this.objects.get(mesh); + const mixer = objects.mixer; + const ikSolver = objects.ikSolver; + const grantSolver = objects.grantSolver; + const physics = objects.physics; + const looped = objects.looped; + if (mixer && this.enabled.animation) { + this._restoreBones(mesh); + mixer.update(delta); + this._saveBones(mesh); + if (this.configuration.pmxAnimation && mesh.geometry.userData.MMD && mesh.geometry.userData.MMD.format === "pmx") { + if (!objects.sortedBonesData) objects.sortedBonesData = this._sortBoneDataArray(mesh.geometry.userData.MMD.bones.slice()); + this._animatePMXMesh( + mesh, + objects.sortedBonesData, + ikSolver && this.enabled.ik ? ikSolver : null, + grantSolver && this.enabled.grant ? grantSolver : null + ); + } else { + if (ikSolver && this.enabled.ik) { + mesh.updateMatrixWorld(true); + ikSolver.update(); + } + if (grantSolver && this.enabled.grant) { + grantSolver.update(); + } + } + } + if (looped === true && this.enabled.physics) { + if (physics && this.configuration.resetPhysicsOnLoop) physics.reset(); + objects.looped = false; + } + if (physics && this.enabled.physics && !this.sharedPhysics) { + this.onBeforePhysics(mesh); + physics.update(delta); + } + } + // Sort bones in order by 1. transformationClass and 2. bone index. + // In PMX animation system, bone transformations should be processed + // in this order. + _sortBoneDataArray(boneDataArray) { + return boneDataArray.sort(function(a2, b3) { + if (a2.transformationClass !== b3.transformationClass) { + return a2.transformationClass - b3.transformationClass; + } else { + return a2.index - b3.index; + } + }); + } + // PMX Animation system is a bit too complex and doesn't great match to + // Three.js Animation system. This method attempts to simulate it as much as + // possible but doesn't perfectly simulate. + // This method is more costly than the regular one so + // you are recommended to set constructor parameter "pmxAnimation: true" + // only if your PMX model animation doesn't work well. + // If you need better method you would be required to write your own. + _animatePMXMesh(mesh, sortedBonesData, ikSolver, grantSolver) { + _quaternionIndex = 0; + _grantResultMap.clear(); + for (let i = 0, il = sortedBonesData.length; i < il; i++) { + updateOne(mesh, sortedBonesData[i].index, ikSolver, grantSolver); + } + mesh.updateMatrixWorld(true); + return this; + } + _animateCamera(camera, delta) { + const mixer = this.objects.get(camera).mixer; + if (mixer && this.enabled.cameraAnimation) { + mixer.update(delta); + camera.updateProjectionMatrix(); + camera.up.set(0, 1, 0); + camera.up.applyQuaternion(camera.quaternion); + camera.lookAt(this.cameraTarget.position); + } + } + _optimizeIK(mesh, physicsEnabled) { + const iks = mesh.geometry.userData.MMD.iks; + const bones = mesh.geometry.userData.MMD.bones; + for (let i = 0, il = iks.length; i < il; i++) { + const ik = iks[i]; + const links = ik.links; + for (let j = 0, jl = links.length; j < jl; j++) { + const link = links[j]; + if (physicsEnabled === true) { + link.enabled = bones[link.index].rigidBodyType > 0 ? false : true; + } else { + link.enabled = true; + } + } + } + } + _createCCDIKSolver(mesh) { + if (CCDIKSolver === void 0) { + throw new Error("THREE.MMDAnimationHelper: Import CCDIKSolver."); + } + return new CCDIKSolver(mesh, mesh.geometry.userData.MMD.iks); + } + _createMMDPhysics(mesh, params) { + if (MMDPhysics === void 0) { + throw new Error("THREE.MMDPhysics: Import MMDPhysics."); + } + return new MMDPhysics( + mesh, + mesh.geometry.userData.MMD.rigidBodies, + mesh.geometry.userData.MMD.constraints, + params + ); + } + /* + * Detects the longest duration and then sets it to them to sync. + * TODO: Not to access private properties ( ._actions and ._clip ) + */ + _syncDuration() { + let max2 = 0; + const objects = this.objects; + const meshes = this.meshes; + const camera = this.camera; + const audioManager = this.audioManager; + for (let i = 0, il = meshes.length; i < il; i++) { + const mixer = this.objects.get(meshes[i]).mixer; + if (mixer === void 0) continue; + for (let j = 0; j < mixer._actions.length; j++) { + const clip = mixer._actions[j]._clip; + if (!objects.has(clip)) { + objects.set(clip, { + duration: clip.duration + }); + } + max2 = Math.max(max2, objects.get(clip).duration); + } + } + if (camera !== null) { + const mixer = this.objects.get(camera).mixer; + if (mixer !== void 0) { + for (let i = 0, il = mixer._actions.length; i < il; i++) { + const clip = mixer._actions[i]._clip; + if (!objects.has(clip)) { + objects.set(clip, { + duration: clip.duration + }); + } + max2 = Math.max(max2, objects.get(clip).duration); + } + } + } + if (audioManager !== null) { + max2 = Math.max(max2, objects.get(audioManager).duration); + } + max2 += this.configuration.afterglow; + for (let i = 0, il = this.meshes.length; i < il; i++) { + const mixer = this.objects.get(this.meshes[i]).mixer; + if (mixer === void 0) continue; + for (let j = 0, jl = mixer._actions.length; j < jl; j++) { + mixer._actions[j]._clip.duration = max2; + } + } + if (camera !== null) { + const mixer = this.objects.get(camera).mixer; + if (mixer !== void 0) { + for (let i = 0, il = mixer._actions.length; i < il; i++) { + mixer._actions[i]._clip.duration = max2; + } + } + } + if (audioManager !== null) { + audioManager.duration = max2; + } + } + // workaround + _updatePropertyMixersBuffer(mesh) { + const mixer = this.objects.get(mesh).mixer; + const propertyMixers = mixer._bindings; + const accuIndex = mixer._accuIndex; + for (let i = 0, il = propertyMixers.length; i < il; i++) { + const propertyMixer = propertyMixers[i]; + const buffer = propertyMixer.buffer; + const stride = propertyMixer.valueSize; + const offset = (accuIndex + 1) * stride; + propertyMixer.binding.getValue(buffer, offset); + } + } + /* + * Avoiding these two issues by restore/save bones before/after mixer animation. + * + * 1. PropertyMixer used by AnimationMixer holds cache value in .buffer. + * Calculating IK, Grant, and Physics after mixer animation can break + * the cache coherency. + * + * 2. Applying Grant two or more times without reset the posing breaks model. + */ + _saveBones(mesh) { + const objects = this.objects.get(mesh); + const bones = mesh.skeleton.bones; + let backupBones = objects.backupBones; + if (backupBones === void 0) { + backupBones = new Float32Array(bones.length * 7); + objects.backupBones = backupBones; + } + for (let i = 0, il = bones.length; i < il; i++) { + const bone = bones[i]; + bone.position.toArray(backupBones, i * 7); + bone.quaternion.toArray(backupBones, i * 7 + 3); + } + } + _restoreBones(mesh) { + const objects = this.objects.get(mesh); + const backupBones = objects.backupBones; + if (backupBones === void 0) return; + const bones = mesh.skeleton.bones; + for (let i = 0, il = bones.length; i < il; i++) { + const bone = bones[i]; + bone.position.fromArray(backupBones, i * 7); + bone.quaternion.fromArray(backupBones, i * 7 + 3); + } + } + // experimental + _getMasterPhysics() { + if (this.masterPhysics !== null) return this.masterPhysics; + for (let i = 0, il = this.meshes.length; i < il; i++) { + const physics = this.meshes[i].physics; + if (physics !== void 0 && physics !== null) { + this.masterPhysics = physics; + return this.masterPhysics; + } + } + return null; + } + _updateSharedPhysics(delta) { + if (this.meshes.length === 0 || !this.enabled.physics || !this.sharedPhysics) return; + const physics = this._getMasterPhysics(); + if (physics === null) return; + for (let i = 0, il = this.meshes.length; i < il; i++) { + const p2 = this.meshes[i].physics; + if (p2 !== null && p2 !== void 0) { + p2.updateRigidBodies(); + } + } + physics.stepSimulation(delta); + for (let i = 0, il = this.meshes.length; i < il; i++) { + const p2 = this.meshes[i].physics; + if (p2 !== null && p2 !== void 0) { + p2.updateBones(); + } + } + } +}; +var _quaternions = []; +var _quaternionIndex = 0; +function getQuaternion() { + if (_quaternionIndex >= _quaternions.length) { + _quaternions.push(new Quaternion()); + } + return _quaternions[_quaternionIndex++]; +} +var _grantResultMap = /* @__PURE__ */ new Map(); +function updateOne(mesh, boneIndex, ikSolver, grantSolver) { + const bones = mesh.skeleton.bones; + const bonesData = mesh.geometry.userData.MMD.bones; + const boneData = bonesData[boneIndex]; + const bone = bones[boneIndex]; + if (_grantResultMap.has(boneIndex)) return; + const quaternion = getQuaternion(); + _grantResultMap.set(boneIndex, quaternion.copy(bone.quaternion)); + if (grantSolver && boneData.grant && !boneData.grant.isLocal && boneData.grant.affectRotation) { + const parentIndex = boneData.grant.parentIndex; + const ratio = boneData.grant.ratio; + if (!_grantResultMap.has(parentIndex)) { + updateOne(mesh, parentIndex, ikSolver, grantSolver); + } + grantSolver.addGrantRotation(bone, _grantResultMap.get(parentIndex), ratio); + } + if (ikSolver && boneData.ik) { + mesh.updateMatrixWorld(true); + ikSolver.updateOne(boneData.ik); + const links = boneData.ik.links; + for (let i = 0, il = links.length; i < il; i++) { + const link = links[i]; + if (link.enabled === false) continue; + const linkIndex = link.index; + if (_grantResultMap.has(linkIndex)) { + _grantResultMap.set(linkIndex, _grantResultMap.get(linkIndex).copy(bones[linkIndex].quaternion)); + } + } + } + quaternion.copy(bone.quaternion); +} +var AudioManager = class { + /** + * @param {THREE.Audio} audio + * @param {Object} params - (optional) + * @param {Nuumber} params.delayTime + */ + constructor(audio, params = {}) { + this.audio = audio; + this.elapsedTime = 0; + this.currentTime = 0; + this.delayTime = params.delayTime !== void 0 ? params.delayTime : 0; + this.audioDuration = this.audio.buffer.duration; + this.duration = this.audioDuration + this.delayTime; + } + /** + * @param {Number} delta + * @return {AudioManager} + */ + control(delta) { + this.elapsed += delta; + this.currentTime += delta; + if (this._shouldStopAudio()) this.audio.stop(); + if (this._shouldStartAudio()) this.audio.play(); + return this; + } + // private methods + _shouldStartAudio() { + if (this.audio.isPlaying) return false; + while (this.currentTime >= this.duration) { + this.currentTime -= this.duration; + } + if (this.currentTime < this.delayTime) return false; + if (this.currentTime - this.delayTime > this.audioDuration) return false; + return true; + } + _shouldStopAudio() { + return this.audio.isPlaying && this.currentTime >= this.duration; + } +}; +var _q2 = new Quaternion(); +var GrantSolver = class { + constructor(mesh, grants = []) { + this.mesh = mesh; + this.grants = grants; + } + /** + * Solve all the grant bones + * @return {GrantSolver} + */ + update() { + const grants = this.grants; + for (let i = 0, il = grants.length; i < il; i++) { + this.updateOne(grants[i]); + } + return this; + } + /** + * Solve a grant bone + * @param {Object} grant - grant parameter + * @return {GrantSolver} + */ + updateOne(grant) { + const bones = this.mesh.skeleton.bones; + const bone = bones[grant.index]; + const parentBone = bones[grant.parentIndex]; + if (grant.isLocal) { + if (grant.affectPosition) { + } + if (grant.affectRotation) { + } + } else { + if (grant.affectPosition) { + } + if (grant.affectRotation) { + this.addGrantRotation(bone, parentBone.quaternion, grant.ratio); + } + } + return this; + } + addGrantRotation(bone, q2, ratio) { + _q2.set(0, 0, 0, 1); + _q2.slerp(q2, ratio); + bone.quaternion.multiply(_q2); + return this; + } +}; + +// node_modules/three/examples/jsm/shaders/BokehShader2.js +var BokehShader = { + name: "BokehShader", + uniforms: { + "textureWidth": { value: 1 }, + "textureHeight": { value: 1 }, + "focalDepth": { value: 1 }, + "focalLength": { value: 24 }, + "fstop": { value: 0.9 }, + "tColor": { value: null }, + "tDepth": { value: null }, + "maxblur": { value: 1 }, + "showFocus": { value: 0 }, + "manualdof": { value: 0 }, + "vignetting": { value: 0 }, + "depthblur": { value: 0 }, + "threshold": { value: 0.5 }, + "gain": { value: 2 }, + "bias": { value: 0.5 }, + "fringe": { value: 0.7 }, + "znear": { value: 0.1 }, + "zfar": { value: 100 }, + "noise": { value: 1 }, + "dithering": { value: 1e-4 }, + "pentagon": { value: 0 }, + "shaderFocus": { value: 1 }, + "focusCoords": { value: new Vector2() } + }, + vertexShader: ( + /* glsl */ + ` + + varying vec2 vUv; + + void main() { + + vUv = uv; + gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); + + }` + ), + fragmentShader: ( + /* glsl */ + ` + + #include + + varying vec2 vUv; + + uniform sampler2D tColor; + uniform sampler2D tDepth; + uniform float textureWidth; + uniform float textureHeight; + + uniform float focalDepth; //focal distance value in meters, but you may use autofocus option below + uniform float focalLength; //focal length in mm + uniform float fstop; //f-stop value + uniform bool showFocus; //show debug focus point and focal range (red = focal point, green = focal range) + + /* + make sure that these two values are the same for your camera, otherwise distances will be wrong. + */ + + uniform float znear; // camera clipping start + uniform float zfar; // camera clipping end + + //------------------------------------------ + //user variables + + const int samples = SAMPLES; //samples on the first ring + const int rings = RINGS; //ring count + + const int maxringsamples = rings * samples; + + uniform bool manualdof; // manual dof calculation + float ndofstart = 1.0; // near dof blur start + float ndofdist = 2.0; // near dof blur falloff distance + float fdofstart = 1.0; // far dof blur start + float fdofdist = 3.0; // far dof blur falloff distance + + float CoC = 0.03; //circle of confusion size in mm (35mm film = 0.03mm) + + uniform bool vignetting; // use optical lens vignetting + + float vignout = 1.3; // vignetting outer border + float vignin = 0.0; // vignetting inner border + float vignfade = 22.0; // f-stops till vignete fades + + uniform bool shaderFocus; + // disable if you use external focalDepth value + + uniform vec2 focusCoords; + // autofocus point on screen (0.0,0.0 - left lower corner, 1.0,1.0 - upper right) + // if center of screen use vec2(0.5, 0.5); + + uniform float maxblur; + //clamp value of max blur (0.0 = no blur, 1.0 default) + + uniform float threshold; // highlight threshold; + uniform float gain; // highlight gain; + + uniform float bias; // bokeh edge bias + uniform float fringe; // bokeh chromatic aberration / fringing + + uniform bool noise; //use noise instead of pattern for sample dithering + + uniform float dithering; + + uniform bool depthblur; // blur the depth buffer + float dbsize = 1.25; // depth blur size + + /* + next part is experimental + not looking good with small sample and ring count + looks okay starting from samples = 4, rings = 4 + */ + + uniform bool pentagon; //use pentagon as bokeh shape? + float feather = 0.4; //pentagon shape feather + + //------------------------------------------ + + float penta(vec2 coords) { + //pentagonal shape + float scale = float(rings) - 1.3; + vec4 HS0 = vec4( 1.0, 0.0, 0.0, 1.0); + vec4 HS1 = vec4( 0.309016994, 0.951056516, 0.0, 1.0); + vec4 HS2 = vec4(-0.809016994, 0.587785252, 0.0, 1.0); + vec4 HS3 = vec4(-0.809016994,-0.587785252, 0.0, 1.0); + vec4 HS4 = vec4( 0.309016994,-0.951056516, 0.0, 1.0); + vec4 HS5 = vec4( 0.0 ,0.0 , 1.0, 1.0); + + vec4 one = vec4( 1.0 ); + + vec4 P = vec4((coords),vec2(scale, scale)); + + vec4 dist = vec4(0.0); + float inorout = -4.0; + + dist.x = dot( P, HS0 ); + dist.y = dot( P, HS1 ); + dist.z = dot( P, HS2 ); + dist.w = dot( P, HS3 ); + + dist = smoothstep( -feather, feather, dist ); + + inorout += dot( dist, one ); + + dist.x = dot( P, HS4 ); + dist.y = HS5.w - abs( P.z ); + + dist = smoothstep( -feather, feather, dist ); + inorout += dist.x; + + return clamp( inorout, 0.0, 1.0 ); + } + + float bdepth(vec2 coords) { + // Depth buffer blur + float d = 0.0; + float kernel[9]; + vec2 offset[9]; + + vec2 wh = vec2(1.0/textureWidth,1.0/textureHeight) * dbsize; + + offset[0] = vec2(-wh.x,-wh.y); + offset[1] = vec2( 0.0, -wh.y); + offset[2] = vec2( wh.x -wh.y); + + offset[3] = vec2(-wh.x, 0.0); + offset[4] = vec2( 0.0, 0.0); + offset[5] = vec2( wh.x, 0.0); + + offset[6] = vec2(-wh.x, wh.y); + offset[7] = vec2( 0.0, wh.y); + offset[8] = vec2( wh.x, wh.y); + + kernel[0] = 1.0/16.0; kernel[1] = 2.0/16.0; kernel[2] = 1.0/16.0; + kernel[3] = 2.0/16.0; kernel[4] = 4.0/16.0; kernel[5] = 2.0/16.0; + kernel[6] = 1.0/16.0; kernel[7] = 2.0/16.0; kernel[8] = 1.0/16.0; + + + for( int i=0; i<9; i++ ) { + float tmp = texture2D(tDepth, coords + offset[i]).r; + d += tmp * kernel[i]; + } + + return d; + } + + + vec3 color(vec2 coords,float blur) { + //processing the sample + + vec3 col = vec3(0.0); + vec2 texel = vec2(1.0/textureWidth,1.0/textureHeight); + + col.r = texture2D(tColor,coords + vec2(0.0,1.0)*texel*fringe*blur).r; + col.g = texture2D(tColor,coords + vec2(-0.866,-0.5)*texel*fringe*blur).g; + col.b = texture2D(tColor,coords + vec2(0.866,-0.5)*texel*fringe*blur).b; + + vec3 lumcoeff = vec3(0.299,0.587,0.114); + float lum = dot(col.rgb, lumcoeff); + float thresh = max((lum-threshold)*gain, 0.0); + return col+mix(vec3(0.0),col,thresh*blur); + } + + vec3 debugFocus(vec3 col, float blur, float depth) { + float edge = 0.002*depth; //distance based edge smoothing + float m = clamp(smoothstep(0.0,edge,blur),0.0,1.0); + float e = clamp(smoothstep(1.0-edge,1.0,blur),0.0,1.0); + + col = mix(col,vec3(1.0,0.5,0.0),(1.0-m)*0.6); + col = mix(col,vec3(0.0,0.5,1.0),((1.0-e)-(1.0-m))*0.2); + + return col; + } + + float linearize(float depth) { + return -zfar * znear / (depth * (zfar - znear) - zfar); + } + + float vignette() { + float dist = distance(vUv.xy, vec2(0.5,0.5)); + dist = smoothstep(vignout+(fstop/vignfade), vignin+(fstop/vignfade), dist); + return clamp(dist,0.0,1.0); + } + + float gather(float i, float j, int ringsamples, inout vec3 col, float w, float h, float blur) { + float rings2 = float(rings); + float step = PI*2.0 / float(ringsamples); + float pw = cos(j*step)*i; + float ph = sin(j*step)*i; + float p = 1.0; + if (pentagon) { + p = penta(vec2(pw,ph)); + } + col += color(vUv.xy + vec2(pw*w,ph*h), blur) * mix(1.0, i/rings2, bias) * p; + return 1.0 * mix(1.0, i /rings2, bias) * p; + } + + void main() { + //scene depth calculation + + float depth = linearize(texture2D(tDepth,vUv.xy).x); + + // Blur depth? + if ( depthblur ) { + depth = linearize(bdepth(vUv.xy)); + } + + //focal plane calculation + + float fDepth = focalDepth; + + if (shaderFocus) { + + fDepth = linearize(texture2D(tDepth,focusCoords).x); + + } + + // dof blur factor calculation + + float blur = 0.0; + + if (manualdof) { + float a = depth-fDepth; // Focal plane + float b = (a-fdofstart)/fdofdist; // Far DoF + float c = (-a-ndofstart)/ndofdist; // Near Dof + blur = (a>0.0) ? b : c; + } else { + float f = focalLength; // focal length in mm + float d = fDepth*1000.0; // focal plane in mm + float o = depth*1000.0; // depth in mm + + float a = (o*f)/(o-f); + float b = (d*f)/(d-f); + float c = (d-f)/(d*fstop*CoC); + + blur = abs(a-b)*c; + } + + blur = clamp(blur,0.0,1.0); + + // calculation of pattern for dithering + + vec2 noise = vec2(rand(vUv.xy), rand( vUv.xy + vec2( 0.4, 0.6 ) ) )*dithering*blur; + + // getting blur x and y step factor + + float w = (1.0/textureWidth)*blur*maxblur+noise.x; + float h = (1.0/textureHeight)*blur*maxblur+noise.y; + + // calculation of final color + + vec3 col = vec3(0.0); + + if(blur < 0.05) { + //some optimization thingy + col = texture2D(tColor, vUv.xy).rgb; + } else { + col = texture2D(tColor, vUv.xy).rgb; + float s = 1.0; + int ringsamples; + + for (int i = 1; i <= rings; i++) { + /*unboxstart*/ + ringsamples = i * samples; + + for (int j = 0 ; j < maxringsamples ; j++) { + if (j >= ringsamples) break; + s += gather(float(i), float(j), ringsamples, col, w, h, blur); + } + /*unboxend*/ + } + + col /= s; //divide by sample count + } + + if (showFocus) { + col = debugFocus(col, blur, depth); + } + + if (vignetting) { + col *= vignette(); + } + + gl_FragColor.rgb = col; + gl_FragColor.a = 1.0; + + #include + #include + }` + ) +}; +var BokehDepthShader = { + name: "BokehDepthShader", + uniforms: { + "mNear": { value: 1 }, + "mFar": { value: 1e3 } + }, + vertexShader: ( + /* glsl */ + ` + + varying float vViewZDepth; + + void main() { + + #include + #include + + vViewZDepth = - mvPosition.z; + + }` + ), + fragmentShader: ( + /* glsl */ + ` + + uniform float mNear; + uniform float mFar; + + varying float vViewZDepth; + + void main() { + + float color = 1.0 - smoothstep( mNear, mFar, vViewZDepth ); + gl_FragColor = vec4( vec3( color ), 1.0 ); + + }` + ) +}; + +// node_modules/three/examples/jsm/cameras/CinematicCamera.js +var CinematicCamera = class extends PerspectiveCamera { + constructor(fov, aspect, near, far) { + super(fov, aspect, near, far); + this.type = "CinematicCamera"; + this.postprocessing = { enabled: true }; + this.shaderSettings = { + rings: 3, + samples: 4 + }; + const depthShader = BokehDepthShader; + this.materialDepth = new ShaderMaterial({ + uniforms: depthShader.uniforms, + vertexShader: depthShader.vertexShader, + fragmentShader: depthShader.fragmentShader + }); + this.materialDepth.uniforms["mNear"].value = near; + this.materialDepth.uniforms["mFar"].value = far; + this.setLens(); + this.initPostProcessing(); + } + // providing fnumber and coc(Circle of Confusion) as extra arguments + // In case of cinematicCamera, having a default lens set is important + // if fnumber and coc are not provided, cinematicCamera tries to act as a basic PerspectiveCamera + setLens(focalLength = 35, filmGauge = 35, fNumber = 8, coc = 0.019) { + this.filmGauge = filmGauge; + this.setFocalLength(focalLength); + this.fNumber = fNumber; + this.coc = coc; + this.aperture = focalLength / this.fNumber; + this.hyperFocal = focalLength * focalLength / (this.aperture * this.coc); + } + linearize(depth) { + const zfar = this.far; + const znear = this.near; + return -zfar * znear / (depth * (zfar - znear) - zfar); + } + smoothstep(near, far, depth) { + const x2 = this.saturate((depth - near) / (far - near)); + return x2 * x2 * (3 - 2 * x2); + } + saturate(x2) { + return Math.max(0, Math.min(1, x2)); + } + // function for focusing at a distance from the camera + focusAt(focusDistance = 20) { + const focalLength = this.getFocalLength(); + this.focus = focusDistance; + this.nearPoint = this.hyperFocal * this.focus / (this.hyperFocal + (this.focus - focalLength)); + this.farPoint = this.hyperFocal * this.focus / (this.hyperFocal - (this.focus - focalLength)); + this.depthOfField = this.farPoint - this.nearPoint; + if (this.depthOfField < 0) this.depthOfField = 0; + this.sdistance = this.smoothstep(this.near, this.far, this.focus); + this.ldistance = this.linearize(1 - this.sdistance); + this.postprocessing.bokeh_uniforms["focalDepth"].value = this.ldistance; + } + initPostProcessing() { + if (this.postprocessing.enabled) { + this.postprocessing.scene = new Scene(); + this.postprocessing.camera = new OrthographicCamera(window.innerWidth / -2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / -2, -1e4, 1e4); + this.postprocessing.scene.add(this.postprocessing.camera); + this.postprocessing.rtTextureDepth = new WebGLRenderTarget(window.innerWidth, window.innerHeight); + this.postprocessing.rtTextureColor = new WebGLRenderTarget(window.innerWidth, window.innerHeight); + const bokeh_shader = BokehShader; + this.postprocessing.bokeh_uniforms = UniformsUtils.clone(bokeh_shader.uniforms); + this.postprocessing.bokeh_uniforms["tColor"].value = this.postprocessing.rtTextureColor.texture; + this.postprocessing.bokeh_uniforms["tDepth"].value = this.postprocessing.rtTextureDepth.texture; + this.postprocessing.bokeh_uniforms["manualdof"].value = 0; + this.postprocessing.bokeh_uniforms["shaderFocus"].value = 0; + this.postprocessing.bokeh_uniforms["fstop"].value = 2.8; + this.postprocessing.bokeh_uniforms["showFocus"].value = 1; + this.postprocessing.bokeh_uniforms["focalDepth"].value = 0.1; + this.postprocessing.bokeh_uniforms["znear"].value = this.near; + this.postprocessing.bokeh_uniforms["zfar"].value = this.near; + this.postprocessing.bokeh_uniforms["textureWidth"].value = window.innerWidth; + this.postprocessing.bokeh_uniforms["textureHeight"].value = window.innerHeight; + this.postprocessing.materialBokeh = new ShaderMaterial({ + uniforms: this.postprocessing.bokeh_uniforms, + vertexShader: bokeh_shader.vertexShader, + fragmentShader: bokeh_shader.fragmentShader, + defines: { + RINGS: this.shaderSettings.rings, + SAMPLES: this.shaderSettings.samples, + DEPTH_PACKING: 1 + } + }); + this.postprocessing.quad = new Mesh(new PlaneGeometry(window.innerWidth, window.innerHeight), this.postprocessing.materialBokeh); + this.postprocessing.quad.position.z = -500; + this.postprocessing.scene.add(this.postprocessing.quad); + } + } + renderCinematic(scene, renderer2) { + if (this.postprocessing.enabled) { + const currentRenderTarget = renderer2.getRenderTarget(); + renderer2.clear(); + scene.overrideMaterial = null; + renderer2.setRenderTarget(this.postprocessing.rtTextureColor); + renderer2.clear(); + renderer2.render(scene, this); + scene.overrideMaterial = this.materialDepth; + renderer2.setRenderTarget(this.postprocessing.rtTextureDepth); + renderer2.clear(); + renderer2.render(scene, this); + renderer2.setRenderTarget(null); + renderer2.render(this.postprocessing.scene, this.postprocessing.camera); + renderer2.setRenderTarget(currentRenderTarget); + } + } +}; + +// node_modules/three/examples/jsm/capabilities/WebGL.js +var WebGL = class { + static isWebGLAvailable() { + try { + const canvas = document.createElement("canvas"); + return !!(window.WebGLRenderingContext && (canvas.getContext("webgl") || canvas.getContext("experimental-webgl"))); + } catch (e) { + return false; + } + } + static isWebGL2Available() { + try { + const canvas = document.createElement("canvas"); + return !!(window.WebGL2RenderingContext && canvas.getContext("webgl2")); + } catch (e) { + return false; + } + } + static isColorSpaceAvailable(colorSpace) { + try { + const canvas = document.createElement("canvas"); + const ctx = window.WebGL2RenderingContext && canvas.getContext("webgl2"); + ctx.drawingBufferColorSpace = colorSpace; + return ctx.drawingBufferColorSpace === colorSpace; + } catch (e) { + return false; + } + } + static getWebGLErrorMessage() { + return this.getErrorMessage(1); + } + static getWebGL2ErrorMessage() { + return this.getErrorMessage(2); + } + static getErrorMessage(version) { + const names = { + 1: "WebGL", + 2: "WebGL 2" + }; + const contexts = { + 1: window.WebGLRenderingContext, + 2: window.WebGL2RenderingContext + }; + let message = 'Your $0 does not seem to support $1'; + const element = document.createElement("div"); + element.id = "webglmessage"; + element.style.fontFamily = "monospace"; + element.style.fontSize = "13px"; + element.style.fontWeight = "normal"; + element.style.textAlign = "center"; + element.style.background = "#fff"; + element.style.color = "#000"; + element.style.padding = "1.5em"; + element.style.width = "400px"; + element.style.margin = "5em auto 0"; + if (contexts[version]) { + message = message.replace("$0", "graphics card"); + } else { + message = message.replace("$0", "browser"); + } + message = message.replace("$1", names[version]); + element.innerHTML = message; + return element; + } +}; +var WebGL_default = WebGL; + +// node_modules/three/examples/jsm/controls/ArcballControls.js +var STATE = { + IDLE: Symbol(), + ROTATE: Symbol(), + PAN: Symbol(), + SCALE: Symbol(), + FOV: Symbol(), + FOCUS: Symbol(), + ZROTATE: Symbol(), + TOUCH_MULTI: Symbol(), + ANIMATION_FOCUS: Symbol(), + ANIMATION_ROTATE: Symbol() +}; +var INPUT = { + NONE: Symbol(), + ONE_FINGER: Symbol(), + ONE_FINGER_SWITCHED: Symbol(), + TWO_FINGER: Symbol(), + MULT_FINGER: Symbol(), + CURSOR: Symbol() +}; +var _center = { + x: 0, + y: 0 +}; +var _transformation = { + camera: new Matrix4(), + gizmos: new Matrix4() +}; +var _changeEvent = { type: "change" }; +var _startEvent = { type: "start" }; +var _endEvent = { type: "end" }; +var _raycaster = new Raycaster(); +var _offset = new Vector3(); +var _gizmoMatrixStateTemp = new Matrix4(); +var _cameraMatrixStateTemp = new Matrix4(); +var _scalePointTemp = new Vector3(); +var ArcballControls = class extends EventDispatcher { + constructor(camera, domElement, scene = null) { + super(); + this.camera = null; + this.domElement = domElement; + this.scene = scene; + this.target = new Vector3(); + this._currentTarget = new Vector3(); + this.radiusFactor = 0.67; + this.mouseActions = []; + this._mouseOp = null; + this._v2_1 = new Vector2(); + this._v3_1 = new Vector3(); + this._v3_2 = new Vector3(); + this._m4_1 = new Matrix4(); + this._m4_2 = new Matrix4(); + this._quat = new Quaternion(); + this._translationMatrix = new Matrix4(); + this._rotationMatrix = new Matrix4(); + this._scaleMatrix = new Matrix4(); + this._rotationAxis = new Vector3(); + this._cameraMatrixState = new Matrix4(); + this._cameraProjectionState = new Matrix4(); + this._fovState = 1; + this._upState = new Vector3(); + this._zoomState = 1; + this._nearPos = 0; + this._farPos = 0; + this._gizmoMatrixState = new Matrix4(); + this._up0 = new Vector3(); + this._zoom0 = 1; + this._fov0 = 0; + this._initialNear = 0; + this._nearPos0 = 0; + this._initialFar = 0; + this._farPos0 = 0; + this._cameraMatrixState0 = new Matrix4(); + this._gizmoMatrixState0 = new Matrix4(); + this._button = -1; + this._touchStart = []; + this._touchCurrent = []; + this._input = INPUT.NONE; + this._switchSensibility = 32; + this._startFingerDistance = 0; + this._currentFingerDistance = 0; + this._startFingerRotation = 0; + this._currentFingerRotation = 0; + this._devPxRatio = 0; + this._downValid = true; + this._nclicks = 0; + this._downEvents = []; + this._downStart = 0; + this._clickStart = 0; + this._maxDownTime = 250; + this._maxInterval = 300; + this._posThreshold = 24; + this._movementThreshold = 24; + this._currentCursorPosition = new Vector3(); + this._startCursorPosition = new Vector3(); + this._grid = null; + this._gridPosition = new Vector3(); + this._gizmos = new Group(); + this._curvePts = 128; + this._timeStart = -1; + this._animationId = -1; + this.focusAnimationTime = 500; + this._timePrev = 0; + this._timeCurrent = 0; + this._anglePrev = 0; + this._angleCurrent = 0; + this._cursorPosPrev = new Vector3(); + this._cursorPosCurr = new Vector3(); + this._wPrev = 0; + this._wCurr = 0; + this.adjustNearFar = false; + this.scaleFactor = 1.1; + this.dampingFactor = 25; + this.wMax = 20; + this.enableAnimations = true; + this.enableGrid = false; + this.cursorZoom = false; + this.minFov = 5; + this.maxFov = 90; + this.rotateSpeed = 1; + this.enabled = true; + this.enablePan = true; + this.enableRotate = true; + this.enableZoom = true; + this.enableGizmos = true; + this.minDistance = 0; + this.maxDistance = Infinity; + this.minZoom = 0; + this.maxZoom = Infinity; + this._tbRadius = 1; + this._state = STATE.IDLE; + this.setCamera(camera); + if (this.scene != null) { + this.scene.add(this._gizmos); + } + this.domElement.style.touchAction = "none"; + this._devPxRatio = window.devicePixelRatio; + this.initializeMouseActions(); + this._onContextMenu = onContextMenu.bind(this); + this._onWheel = onWheel.bind(this); + this._onPointerUp = onPointerUp.bind(this); + this._onPointerMove = onPointerMove.bind(this); + this._onPointerDown = onPointerDown.bind(this); + this._onPointerCancel = onPointerCancel.bind(this); + this._onWindowResize = onWindowResize.bind(this); + this.domElement.addEventListener("contextmenu", this._onContextMenu); + this.domElement.addEventListener("wheel", this._onWheel); + this.domElement.addEventListener("pointerdown", this._onPointerDown); + this.domElement.addEventListener("pointercancel", this._onPointerCancel); + window.addEventListener("resize", this._onWindowResize); + } + onSinglePanStart(event, operation) { + if (this.enabled) { + this.dispatchEvent(_startEvent); + this.setCenter(event.clientX, event.clientY); + switch (operation) { + case "PAN": + if (!this.enablePan) { + return; + } + if (this._animationId != -1) { + cancelAnimationFrame(this._animationId); + this._animationId = -1; + this._timeStart = -1; + this.activateGizmos(false); + this.dispatchEvent(_changeEvent); + } + this.updateTbState(STATE.PAN, true); + this._startCursorPosition.copy(this.unprojectOnTbPlane(this.camera, _center.x, _center.y, this.domElement)); + if (this.enableGrid) { + this.drawGrid(); + this.dispatchEvent(_changeEvent); + } + break; + case "ROTATE": + if (!this.enableRotate) { + return; + } + if (this._animationId != -1) { + cancelAnimationFrame(this._animationId); + this._animationId = -1; + this._timeStart = -1; + } + this.updateTbState(STATE.ROTATE, true); + this._startCursorPosition.copy(this.unprojectOnTbSurface(this.camera, _center.x, _center.y, this.domElement, this._tbRadius)); + this.activateGizmos(true); + if (this.enableAnimations) { + this._timePrev = this._timeCurrent = performance.now(); + this._angleCurrent = this._anglePrev = 0; + this._cursorPosPrev.copy(this._startCursorPosition); + this._cursorPosCurr.copy(this._cursorPosPrev); + this._wCurr = 0; + this._wPrev = this._wCurr; + } + this.dispatchEvent(_changeEvent); + break; + case "FOV": + if (!this.camera.isPerspectiveCamera || !this.enableZoom) { + return; + } + if (this._animationId != -1) { + cancelAnimationFrame(this._animationId); + this._animationId = -1; + this._timeStart = -1; + this.activateGizmos(false); + this.dispatchEvent(_changeEvent); + } + this.updateTbState(STATE.FOV, true); + this._startCursorPosition.setY(this.getCursorNDC(_center.x, _center.y, this.domElement).y * 0.5); + this._currentCursorPosition.copy(this._startCursorPosition); + break; + case "ZOOM": + if (!this.enableZoom) { + return; + } + if (this._animationId != -1) { + cancelAnimationFrame(this._animationId); + this._animationId = -1; + this._timeStart = -1; + this.activateGizmos(false); + this.dispatchEvent(_changeEvent); + } + this.updateTbState(STATE.SCALE, true); + this._startCursorPosition.setY(this.getCursorNDC(_center.x, _center.y, this.domElement).y * 0.5); + this._currentCursorPosition.copy(this._startCursorPosition); + break; + } + } + } + onSinglePanMove(event, opState) { + if (this.enabled) { + const restart = opState != this._state; + this.setCenter(event.clientX, event.clientY); + switch (opState) { + case STATE.PAN: + if (this.enablePan) { + if (restart) { + this.dispatchEvent(_endEvent); + this.dispatchEvent(_startEvent); + this.updateTbState(opState, true); + this._startCursorPosition.copy(this.unprojectOnTbPlane(this.camera, _center.x, _center.y, this.domElement)); + if (this.enableGrid) { + this.drawGrid(); + } + this.activateGizmos(false); + } else { + this._currentCursorPosition.copy(this.unprojectOnTbPlane(this.camera, _center.x, _center.y, this.domElement)); + this.applyTransformMatrix(this.pan(this._startCursorPosition, this._currentCursorPosition)); + } + } + break; + case STATE.ROTATE: + if (this.enableRotate) { + if (restart) { + this.dispatchEvent(_endEvent); + this.dispatchEvent(_startEvent); + this.updateTbState(opState, true); + this._startCursorPosition.copy(this.unprojectOnTbSurface(this.camera, _center.x, _center.y, this.domElement, this._tbRadius)); + if (this.enableGrid) { + this.disposeGrid(); + } + this.activateGizmos(true); + } else { + this._currentCursorPosition.copy(this.unprojectOnTbSurface(this.camera, _center.x, _center.y, this.domElement, this._tbRadius)); + const distance = this._startCursorPosition.distanceTo(this._currentCursorPosition); + const angle = this._startCursorPosition.angleTo(this._currentCursorPosition); + const amount = Math.max(distance / this._tbRadius, angle) * this.rotateSpeed; + this.applyTransformMatrix(this.rotate(this.calculateRotationAxis(this._startCursorPosition, this._currentCursorPosition), amount)); + if (this.enableAnimations) { + this._timePrev = this._timeCurrent; + this._timeCurrent = performance.now(); + this._anglePrev = this._angleCurrent; + this._angleCurrent = amount; + this._cursorPosPrev.copy(this._cursorPosCurr); + this._cursorPosCurr.copy(this._currentCursorPosition); + this._wPrev = this._wCurr; + this._wCurr = this.calculateAngularSpeed(this._anglePrev, this._angleCurrent, this._timePrev, this._timeCurrent); + } + } + } + break; + case STATE.SCALE: + if (this.enableZoom) { + if (restart) { + this.dispatchEvent(_endEvent); + this.dispatchEvent(_startEvent); + this.updateTbState(opState, true); + this._startCursorPosition.setY(this.getCursorNDC(_center.x, _center.y, this.domElement).y * 0.5); + this._currentCursorPosition.copy(this._startCursorPosition); + if (this.enableGrid) { + this.disposeGrid(); + } + this.activateGizmos(false); + } else { + const screenNotches = 8; + this._currentCursorPosition.setY(this.getCursorNDC(_center.x, _center.y, this.domElement).y * 0.5); + const movement = this._currentCursorPosition.y - this._startCursorPosition.y; + let size2 = 1; + if (movement < 0) { + size2 = 1 / Math.pow(this.scaleFactor, -movement * screenNotches); + } else if (movement > 0) { + size2 = Math.pow(this.scaleFactor, movement * screenNotches); + } + this._v3_1.setFromMatrixPosition(this._gizmoMatrixState); + this.applyTransformMatrix(this.scale(size2, this._v3_1)); + } + } + break; + case STATE.FOV: + if (this.enableZoom && this.camera.isPerspectiveCamera) { + if (restart) { + this.dispatchEvent(_endEvent); + this.dispatchEvent(_startEvent); + this.updateTbState(opState, true); + this._startCursorPosition.setY(this.getCursorNDC(_center.x, _center.y, this.domElement).y * 0.5); + this._currentCursorPosition.copy(this._startCursorPosition); + if (this.enableGrid) { + this.disposeGrid(); + } + this.activateGizmos(false); + } else { + const screenNotches = 8; + this._currentCursorPosition.setY(this.getCursorNDC(_center.x, _center.y, this.domElement).y * 0.5); + const movement = this._currentCursorPosition.y - this._startCursorPosition.y; + let size2 = 1; + if (movement < 0) { + size2 = 1 / Math.pow(this.scaleFactor, -movement * screenNotches); + } else if (movement > 0) { + size2 = Math.pow(this.scaleFactor, movement * screenNotches); + } + this._v3_1.setFromMatrixPosition(this._cameraMatrixState); + const x2 = this._v3_1.distanceTo(this._gizmos.position); + let xNew = x2 / size2; + xNew = MathUtils.clamp(xNew, this.minDistance, this.maxDistance); + const y2 = x2 * Math.tan(MathUtils.DEG2RAD * this._fovState * 0.5); + let newFov = MathUtils.RAD2DEG * (Math.atan(y2 / xNew) * 2); + newFov = MathUtils.clamp(newFov, this.minFov, this.maxFov); + const newDistance = y2 / Math.tan(MathUtils.DEG2RAD * (newFov / 2)); + size2 = x2 / newDistance; + this._v3_2.setFromMatrixPosition(this._gizmoMatrixState); + this.setFov(newFov); + this.applyTransformMatrix(this.scale(size2, this._v3_2, false)); + _offset.copy(this._gizmos.position).sub(this.camera.position).normalize().multiplyScalar(newDistance / x2); + this._m4_1.makeTranslation(_offset.x, _offset.y, _offset.z); + } + } + break; + } + this.dispatchEvent(_changeEvent); + } + } + onSinglePanEnd() { + if (this._state == STATE.ROTATE) { + if (!this.enableRotate) { + return; + } + if (this.enableAnimations) { + const deltaTime = performance.now() - this._timeCurrent; + if (deltaTime < 120) { + const w = Math.abs((this._wPrev + this._wCurr) / 2); + const self2 = this; + this._animationId = window.requestAnimationFrame(function(t3) { + self2.updateTbState(STATE.ANIMATION_ROTATE, true); + const rotationAxis = self2.calculateRotationAxis(self2._cursorPosPrev, self2._cursorPosCurr); + self2.onRotationAnim(t3, rotationAxis, Math.min(w, self2.wMax)); + }); + } else { + this.updateTbState(STATE.IDLE, false); + this.activateGizmos(false); + this.dispatchEvent(_changeEvent); + } + } else { + this.updateTbState(STATE.IDLE, false); + this.activateGizmos(false); + this.dispatchEvent(_changeEvent); + } + } else if (this._state == STATE.PAN || this._state == STATE.IDLE) { + this.updateTbState(STATE.IDLE, false); + if (this.enableGrid) { + this.disposeGrid(); + } + this.activateGizmos(false); + this.dispatchEvent(_changeEvent); + } + this.dispatchEvent(_endEvent); + } + onDoubleTap(event) { + if (this.enabled && this.enablePan && this.scene != null) { + this.dispatchEvent(_startEvent); + this.setCenter(event.clientX, event.clientY); + const hitP = this.unprojectOnObj(this.getCursorNDC(_center.x, _center.y, this.domElement), this.camera); + if (hitP != null && this.enableAnimations) { + const self2 = this; + if (this._animationId != -1) { + window.cancelAnimationFrame(this._animationId); + } + this._timeStart = -1; + this._animationId = window.requestAnimationFrame(function(t3) { + self2.updateTbState(STATE.ANIMATION_FOCUS, true); + self2.onFocusAnim(t3, hitP, self2._cameraMatrixState, self2._gizmoMatrixState); + }); + } else if (hitP != null && !this.enableAnimations) { + this.updateTbState(STATE.FOCUS, true); + this.focus(hitP, this.scaleFactor); + this.updateTbState(STATE.IDLE, false); + this.dispatchEvent(_changeEvent); + } + } + this.dispatchEvent(_endEvent); + } + onDoublePanStart() { + if (this.enabled && this.enablePan) { + this.dispatchEvent(_startEvent); + this.updateTbState(STATE.PAN, true); + this.setCenter((this._touchCurrent[0].clientX + this._touchCurrent[1].clientX) / 2, (this._touchCurrent[0].clientY + this._touchCurrent[1].clientY) / 2); + this._startCursorPosition.copy(this.unprojectOnTbPlane(this.camera, _center.x, _center.y, this.domElement, true)); + this._currentCursorPosition.copy(this._startCursorPosition); + this.activateGizmos(false); + } + } + onDoublePanMove() { + if (this.enabled && this.enablePan) { + this.setCenter((this._touchCurrent[0].clientX + this._touchCurrent[1].clientX) / 2, (this._touchCurrent[0].clientY + this._touchCurrent[1].clientY) / 2); + if (this._state != STATE.PAN) { + this.updateTbState(STATE.PAN, true); + this._startCursorPosition.copy(this._currentCursorPosition); + } + this._currentCursorPosition.copy(this.unprojectOnTbPlane(this.camera, _center.x, _center.y, this.domElement, true)); + this.applyTransformMatrix(this.pan(this._startCursorPosition, this._currentCursorPosition, true)); + this.dispatchEvent(_changeEvent); + } + } + onDoublePanEnd() { + this.updateTbState(STATE.IDLE, false); + this.dispatchEvent(_endEvent); + } + onRotateStart() { + if (this.enabled && this.enableRotate) { + this.dispatchEvent(_startEvent); + this.updateTbState(STATE.ZROTATE, true); + this._startFingerRotation = this.getAngle(this._touchCurrent[1], this._touchCurrent[0]) + this.getAngle(this._touchStart[1], this._touchStart[0]); + this._currentFingerRotation = this._startFingerRotation; + this.camera.getWorldDirection(this._rotationAxis); + if (!this.enablePan && !this.enableZoom) { + this.activateGizmos(true); + } + } + } + onRotateMove() { + if (this.enabled && this.enableRotate) { + this.setCenter((this._touchCurrent[0].clientX + this._touchCurrent[1].clientX) / 2, (this._touchCurrent[0].clientY + this._touchCurrent[1].clientY) / 2); + let rotationPoint; + if (this._state != STATE.ZROTATE) { + this.updateTbState(STATE.ZROTATE, true); + this._startFingerRotation = this._currentFingerRotation; + } + this._currentFingerRotation = this.getAngle(this._touchCurrent[1], this._touchCurrent[0]) + this.getAngle(this._touchStart[1], this._touchStart[0]); + if (!this.enablePan) { + rotationPoint = new Vector3().setFromMatrixPosition(this._gizmoMatrixState); + } else { + this._v3_2.setFromMatrixPosition(this._gizmoMatrixState); + rotationPoint = this.unprojectOnTbPlane(this.camera, _center.x, _center.y, this.domElement).applyQuaternion(this.camera.quaternion).multiplyScalar(1 / this.camera.zoom).add(this._v3_2); + } + const amount = MathUtils.DEG2RAD * (this._startFingerRotation - this._currentFingerRotation); + this.applyTransformMatrix(this.zRotate(rotationPoint, amount)); + this.dispatchEvent(_changeEvent); + } + } + onRotateEnd() { + this.updateTbState(STATE.IDLE, false); + this.activateGizmos(false); + this.dispatchEvent(_endEvent); + } + onPinchStart() { + if (this.enabled && this.enableZoom) { + this.dispatchEvent(_startEvent); + this.updateTbState(STATE.SCALE, true); + this._startFingerDistance = this.calculatePointersDistance(this._touchCurrent[0], this._touchCurrent[1]); + this._currentFingerDistance = this._startFingerDistance; + this.activateGizmos(false); + } + } + onPinchMove() { + if (this.enabled && this.enableZoom) { + this.setCenter((this._touchCurrent[0].clientX + this._touchCurrent[1].clientX) / 2, (this._touchCurrent[0].clientY + this._touchCurrent[1].clientY) / 2); + const minDistance = 12; + if (this._state != STATE.SCALE) { + this._startFingerDistance = this._currentFingerDistance; + this.updateTbState(STATE.SCALE, true); + } + this._currentFingerDistance = Math.max(this.calculatePointersDistance(this._touchCurrent[0], this._touchCurrent[1]), minDistance * this._devPxRatio); + const amount = this._currentFingerDistance / this._startFingerDistance; + let scalePoint; + if (!this.enablePan) { + scalePoint = this._gizmos.position; + } else { + if (this.camera.isOrthographicCamera) { + scalePoint = this.unprojectOnTbPlane(this.camera, _center.x, _center.y, this.domElement).applyQuaternion(this.camera.quaternion).multiplyScalar(1 / this.camera.zoom).add(this._gizmos.position); + } else if (this.camera.isPerspectiveCamera) { + scalePoint = this.unprojectOnTbPlane(this.camera, _center.x, _center.y, this.domElement).applyQuaternion(this.camera.quaternion).add(this._gizmos.position); + } + } + this.applyTransformMatrix(this.scale(amount, scalePoint)); + this.dispatchEvent(_changeEvent); + } + } + onPinchEnd() { + this.updateTbState(STATE.IDLE, false); + this.dispatchEvent(_endEvent); + } + onTriplePanStart() { + if (this.enabled && this.enableZoom) { + this.dispatchEvent(_startEvent); + this.updateTbState(STATE.SCALE, true); + let clientX = 0; + let clientY = 0; + const nFingers = this._touchCurrent.length; + for (let i = 0; i < nFingers; i++) { + clientX += this._touchCurrent[i].clientX; + clientY += this._touchCurrent[i].clientY; + } + this.setCenter(clientX / nFingers, clientY / nFingers); + this._startCursorPosition.setY(this.getCursorNDC(_center.x, _center.y, this.domElement).y * 0.5); + this._currentCursorPosition.copy(this._startCursorPosition); + } + } + onTriplePanMove() { + if (this.enabled && this.enableZoom) { + let clientX = 0; + let clientY = 0; + const nFingers = this._touchCurrent.length; + for (let i = 0; i < nFingers; i++) { + clientX += this._touchCurrent[i].clientX; + clientY += this._touchCurrent[i].clientY; + } + this.setCenter(clientX / nFingers, clientY / nFingers); + const screenNotches = 8; + this._currentCursorPosition.setY(this.getCursorNDC(_center.x, _center.y, this.domElement).y * 0.5); + const movement = this._currentCursorPosition.y - this._startCursorPosition.y; + let size2 = 1; + if (movement < 0) { + size2 = 1 / Math.pow(this.scaleFactor, -movement * screenNotches); + } else if (movement > 0) { + size2 = Math.pow(this.scaleFactor, movement * screenNotches); + } + this._v3_1.setFromMatrixPosition(this._cameraMatrixState); + const x2 = this._v3_1.distanceTo(this._gizmos.position); + let xNew = x2 / size2; + xNew = MathUtils.clamp(xNew, this.minDistance, this.maxDistance); + const y2 = x2 * Math.tan(MathUtils.DEG2RAD * this._fovState * 0.5); + let newFov = MathUtils.RAD2DEG * (Math.atan(y2 / xNew) * 2); + newFov = MathUtils.clamp(newFov, this.minFov, this.maxFov); + const newDistance = y2 / Math.tan(MathUtils.DEG2RAD * (newFov / 2)); + size2 = x2 / newDistance; + this._v3_2.setFromMatrixPosition(this._gizmoMatrixState); + this.setFov(newFov); + this.applyTransformMatrix(this.scale(size2, this._v3_2, false)); + _offset.copy(this._gizmos.position).sub(this.camera.position).normalize().multiplyScalar(newDistance / x2); + this._m4_1.makeTranslation(_offset.x, _offset.y, _offset.z); + this.dispatchEvent(_changeEvent); + } + } + onTriplePanEnd() { + this.updateTbState(STATE.IDLE, false); + this.dispatchEvent(_endEvent); + } + /** + * Set _center's x/y coordinates + * @param {Number} clientX + * @param {Number} clientY + */ + setCenter(clientX, clientY) { + _center.x = clientX; + _center.y = clientY; + } + /** + * Set default mouse actions + */ + initializeMouseActions() { + this.setMouseAction("PAN", 0, "CTRL"); + this.setMouseAction("PAN", 2); + this.setMouseAction("ROTATE", 0); + this.setMouseAction("ZOOM", "WHEEL"); + this.setMouseAction("ZOOM", 1); + this.setMouseAction("FOV", "WHEEL", "SHIFT"); + this.setMouseAction("FOV", 1, "SHIFT"); + } + /** + * Compare two mouse actions + * @param {Object} action1 + * @param {Object} action2 + * @returns {Boolean} True if action1 and action 2 are the same mouse action, false otherwise + */ + compareMouseAction(action1, action2) { + if (action1.operation == action2.operation) { + if (action1.mouse == action2.mouse && action1.key == action2.key) { + return true; + } else { + return false; + } + } else { + return false; + } + } + /** + * Set a new mouse action by specifying the operation to be performed and a mouse/key combination. In case of conflict, replaces the existing one + * @param {String} operation The operation to be performed ('PAN', 'ROTATE', 'ZOOM', 'FOV) + * @param {*} mouse A mouse button (0, 1, 2) or 'WHEEL' for wheel notches + * @param {*} key The keyboard modifier ('CTRL', 'SHIFT') or null if key is not needed + * @returns {Boolean} True if the mouse action has been successfully added, false otherwise + */ + setMouseAction(operation, mouse, key2 = null) { + const operationInput = ["PAN", "ROTATE", "ZOOM", "FOV"]; + const mouseInput = [0, 1, 2, "WHEEL"]; + const keyInput = ["CTRL", "SHIFT", null]; + let state; + if (!operationInput.includes(operation) || !mouseInput.includes(mouse) || !keyInput.includes(key2)) { + return false; + } + if (mouse == "WHEEL") { + if (operation != "ZOOM" && operation != "FOV") { + return false; + } + } + switch (operation) { + case "PAN": + state = STATE.PAN; + break; + case "ROTATE": + state = STATE.ROTATE; + break; + case "ZOOM": + state = STATE.SCALE; + break; + case "FOV": + state = STATE.FOV; + break; + } + const action = { + operation, + mouse, + key: key2, + state + }; + for (let i = 0; i < this.mouseActions.length; i++) { + if (this.mouseActions[i].mouse == action.mouse && this.mouseActions[i].key == action.key) { + this.mouseActions.splice(i, 1, action); + return true; + } + } + this.mouseActions.push(action); + return true; + } + /** + * Remove a mouse action by specifying its mouse/key combination + * @param {*} mouse A mouse button (0, 1, 2) or 'WHEEL' for wheel notches + * @param {*} key The keyboard modifier ('CTRL', 'SHIFT') or null if key is not needed + * @returns {Boolean} True if the operation has been succesfully removed, false otherwise + */ + unsetMouseAction(mouse, key2 = null) { + for (let i = 0; i < this.mouseActions.length; i++) { + if (this.mouseActions[i].mouse == mouse && this.mouseActions[i].key == key2) { + this.mouseActions.splice(i, 1); + return true; + } + } + return false; + } + /** + * Return the operation associated to a mouse/keyboard combination + * @param {*} mouse A mouse button (0, 1, 2) or 'WHEEL' for wheel notches + * @param {*} key The keyboard modifier ('CTRL', 'SHIFT') or null if key is not needed + * @returns The operation if it has been found, null otherwise + */ + getOpFromAction(mouse, key2) { + let action; + for (let i = 0; i < this.mouseActions.length; i++) { + action = this.mouseActions[i]; + if (action.mouse == mouse && action.key == key2) { + return action.operation; + } + } + if (key2 != null) { + for (let i = 0; i < this.mouseActions.length; i++) { + action = this.mouseActions[i]; + if (action.mouse == mouse && action.key == null) { + return action.operation; + } + } + } + return null; + } + /** + * Get the operation associated to mouse and key combination and returns the corresponding FSA state + * @param {Number} mouse Mouse button + * @param {String} key Keyboard modifier + * @returns The FSA state obtained from the operation associated to mouse/keyboard combination + */ + getOpStateFromAction(mouse, key2) { + let action; + for (let i = 0; i < this.mouseActions.length; i++) { + action = this.mouseActions[i]; + if (action.mouse == mouse && action.key == key2) { + return action.state; + } + } + if (key2 != null) { + for (let i = 0; i < this.mouseActions.length; i++) { + action = this.mouseActions[i]; + if (action.mouse == mouse && action.key == null) { + return action.state; + } + } + } + return null; + } + /** + * Calculate the angle between two pointers + * @param {PointerEvent} p1 + * @param {PointerEvent} p2 + * @returns {Number} The angle between two pointers in degrees + */ + getAngle(p1, p2) { + return Math.atan2(p2.clientY - p1.clientY, p2.clientX - p1.clientX) * 180 / Math.PI; + } + /** + * Update a PointerEvent inside current pointerevents array + * @param {PointerEvent} event + */ + updateTouchEvent(event) { + for (let i = 0; i < this._touchCurrent.length; i++) { + if (this._touchCurrent[i].pointerId == event.pointerId) { + this._touchCurrent.splice(i, 1, event); + break; + } + } + } + /** + * Apply a transformation matrix, to the camera and gizmos + * @param {Object} transformation Object containing matrices to apply to camera and gizmos + */ + applyTransformMatrix(transformation) { + if (transformation.camera != null) { + this._m4_1.copy(this._cameraMatrixState).premultiply(transformation.camera); + this._m4_1.decompose(this.camera.position, this.camera.quaternion, this.camera.scale); + this.camera.updateMatrix(); + if (this._state == STATE.ROTATE || this._state == STATE.ZROTATE || this._state == STATE.ANIMATION_ROTATE) { + this.camera.up.copy(this._upState).applyQuaternion(this.camera.quaternion); + } + } + if (transformation.gizmos != null) { + this._m4_1.copy(this._gizmoMatrixState).premultiply(transformation.gizmos); + this._m4_1.decompose(this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale); + this._gizmos.updateMatrix(); + } + if (this._state == STATE.SCALE || this._state == STATE.FOCUS || this._state == STATE.ANIMATION_FOCUS) { + this._tbRadius = this.calculateTbRadius(this.camera); + if (this.adjustNearFar) { + const cameraDistance = this.camera.position.distanceTo(this._gizmos.position); + const bb = new Box3(); + bb.setFromObject(this._gizmos); + const sphere = new Sphere(); + bb.getBoundingSphere(sphere); + const adjustedNearPosition = Math.max(this._nearPos0, sphere.radius + sphere.center.length()); + const regularNearPosition = cameraDistance - this._initialNear; + const minNearPos = Math.min(adjustedNearPosition, regularNearPosition); + this.camera.near = cameraDistance - minNearPos; + const adjustedFarPosition = Math.min(this._farPos0, -sphere.radius + sphere.center.length()); + const regularFarPosition = cameraDistance - this._initialFar; + const minFarPos = Math.min(adjustedFarPosition, regularFarPosition); + this.camera.far = cameraDistance - minFarPos; + this.camera.updateProjectionMatrix(); + } else { + let update = false; + if (this.camera.near != this._initialNear) { + this.camera.near = this._initialNear; + update = true; + } + if (this.camera.far != this._initialFar) { + this.camera.far = this._initialFar; + update = true; + } + if (update) { + this.camera.updateProjectionMatrix(); + } + } + } + } + /** + * Calculate the angular speed + * @param {Number} p0 Position at t0 + * @param {Number} p1 Position at t1 + * @param {Number} t0 Initial time in milliseconds + * @param {Number} t1 Ending time in milliseconds + */ + calculateAngularSpeed(p0, p1, t0, t1) { + const s = p1 - p0; + const t3 = (t1 - t0) / 1e3; + if (t3 == 0) { + return 0; + } + return s / t3; + } + /** + * Calculate the distance between two pointers + * @param {PointerEvent} p0 The first pointer + * @param {PointerEvent} p1 The second pointer + * @returns {number} The distance between the two pointers + */ + calculatePointersDistance(p0, p1) { + return Math.sqrt(Math.pow(p1.clientX - p0.clientX, 2) + Math.pow(p1.clientY - p0.clientY, 2)); + } + /** + * Calculate the rotation axis as the vector perpendicular between two vectors + * @param {Vector3} vec1 The first vector + * @param {Vector3} vec2 The second vector + * @returns {Vector3} The normalized rotation axis + */ + calculateRotationAxis(vec1, vec2) { + this._rotationMatrix.extractRotation(this._cameraMatrixState); + this._quat.setFromRotationMatrix(this._rotationMatrix); + this._rotationAxis.crossVectors(vec1, vec2).applyQuaternion(this._quat); + return this._rotationAxis.normalize().clone(); + } + /** + * Calculate the trackball radius so that gizmo's diamater will be 2/3 of the minimum side of the camera frustum + * @param {Camera} camera + * @returns {Number} The trackball radius + */ + calculateTbRadius(camera) { + const distance = camera.position.distanceTo(this._gizmos.position); + if (camera.type == "PerspectiveCamera") { + const halfFovV = MathUtils.DEG2RAD * camera.fov * 0.5; + const halfFovH = Math.atan(camera.aspect * Math.tan(halfFovV)); + return Math.tan(Math.min(halfFovV, halfFovH)) * distance * this.radiusFactor; + } else if (camera.type == "OrthographicCamera") { + return Math.min(camera.top, camera.right) * this.radiusFactor; + } + } + /** + * Focus operation consist of positioning the point of interest in front of the camera and a slightly zoom in + * @param {Vector3} point The point of interest + * @param {Number} size Scale factor + * @param {Number} amount Amount of operation to be completed (used for focus animations, default is complete full operation) + */ + focus(point, size2, amount = 1) { + _offset.copy(point).sub(this._gizmos.position).multiplyScalar(amount); + this._translationMatrix.makeTranslation(_offset.x, _offset.y, _offset.z); + _gizmoMatrixStateTemp.copy(this._gizmoMatrixState); + this._gizmoMatrixState.premultiply(this._translationMatrix); + this._gizmoMatrixState.decompose(this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale); + _cameraMatrixStateTemp.copy(this._cameraMatrixState); + this._cameraMatrixState.premultiply(this._translationMatrix); + this._cameraMatrixState.decompose(this.camera.position, this.camera.quaternion, this.camera.scale); + if (this.enableZoom) { + this.applyTransformMatrix(this.scale(size2, this._gizmos.position)); + } + this._gizmoMatrixState.copy(_gizmoMatrixStateTemp); + this._cameraMatrixState.copy(_cameraMatrixStateTemp); + } + /** + * Draw a grid and add it to the scene + */ + drawGrid() { + if (this.scene != null) { + const color = 8947848; + const multiplier = 3; + let size2, divisions, maxLength, tick; + if (this.camera.isOrthographicCamera) { + const width2 = this.camera.right - this.camera.left; + const height2 = this.camera.bottom - this.camera.top; + maxLength = Math.max(width2, height2); + tick = maxLength / 20; + size2 = maxLength / this.camera.zoom * multiplier; + divisions = size2 / tick * this.camera.zoom; + } else if (this.camera.isPerspectiveCamera) { + const distance = this.camera.position.distanceTo(this._gizmos.position); + const halfFovV = MathUtils.DEG2RAD * this.camera.fov * 0.5; + const halfFovH = Math.atan(this.camera.aspect * Math.tan(halfFovV)); + maxLength = Math.tan(Math.max(halfFovV, halfFovH)) * distance * 2; + tick = maxLength / 20; + size2 = maxLength * multiplier; + divisions = size2 / tick; + } + if (this._grid == null) { + this._grid = new GridHelper(size2, divisions, color, color); + this._grid.position.copy(this._gizmos.position); + this._gridPosition.copy(this._grid.position); + this._grid.quaternion.copy(this.camera.quaternion); + this._grid.rotateX(Math.PI * 0.5); + this.scene.add(this._grid); + } + } + } + /** + * Remove all listeners, stop animations and clean scene + */ + dispose() { + if (this._animationId != -1) { + window.cancelAnimationFrame(this._animationId); + } + this.domElement.removeEventListener("pointerdown", this._onPointerDown); + this.domElement.removeEventListener("pointercancel", this._onPointerCancel); + this.domElement.removeEventListener("wheel", this._onWheel); + this.domElement.removeEventListener("contextmenu", this._onContextMenu); + window.removeEventListener("pointermove", this._onPointerMove); + window.removeEventListener("pointerup", this._onPointerUp); + window.removeEventListener("resize", this._onWindowResize); + if (this.scene !== null) this.scene.remove(this._gizmos); + this.disposeGrid(); + } + /** + * remove the grid from the scene + */ + disposeGrid() { + if (this._grid != null && this.scene != null) { + this.scene.remove(this._grid); + this._grid = null; + } + } + /** + * Compute the easing out cubic function for ease out effect in animation + * @param {Number} t The absolute progress of the animation in the bound of 0 (beginning of the) and 1 (ending of animation) + * @returns {Number} Result of easing out cubic at time t + */ + easeOutCubic(t3) { + return 1 - Math.pow(1 - t3, 3); + } + /** + * Make rotation gizmos more or less visible + * @param {Boolean} isActive If true, make gizmos more visible + */ + activateGizmos(isActive) { + const gizmoX = this._gizmos.children[0]; + const gizmoY = this._gizmos.children[1]; + const gizmoZ = this._gizmos.children[2]; + if (isActive) { + gizmoX.material.setValues({ opacity: 1 }); + gizmoY.material.setValues({ opacity: 1 }); + gizmoZ.material.setValues({ opacity: 1 }); + } else { + gizmoX.material.setValues({ opacity: 0.6 }); + gizmoY.material.setValues({ opacity: 0.6 }); + gizmoZ.material.setValues({ opacity: 0.6 }); + } + } + /** + * Calculate the cursor position in NDC + * @param {number} x Cursor horizontal coordinate within the canvas + * @param {number} y Cursor vertical coordinate within the canvas + * @param {HTMLElement} canvas The canvas where the renderer draws its output + * @returns {Vector2} Cursor normalized position inside the canvas + */ + getCursorNDC(cursorX, cursorY, canvas) { + const canvasRect = canvas.getBoundingClientRect(); + this._v2_1.setX((cursorX - canvasRect.left) / canvasRect.width * 2 - 1); + this._v2_1.setY((canvasRect.bottom - cursorY) / canvasRect.height * 2 - 1); + return this._v2_1.clone(); + } + /** + * Calculate the cursor position inside the canvas x/y coordinates with the origin being in the center of the canvas + * @param {Number} x Cursor horizontal coordinate within the canvas + * @param {Number} y Cursor vertical coordinate within the canvas + * @param {HTMLElement} canvas The canvas where the renderer draws its output + * @returns {Vector2} Cursor position inside the canvas + */ + getCursorPosition(cursorX, cursorY, canvas) { + this._v2_1.copy(this.getCursorNDC(cursorX, cursorY, canvas)); + this._v2_1.x *= (this.camera.right - this.camera.left) * 0.5; + this._v2_1.y *= (this.camera.top - this.camera.bottom) * 0.5; + return this._v2_1.clone(); + } + /** + * Set the camera to be controlled + * @param {Camera} camera The virtual camera to be controlled + */ + setCamera(camera) { + camera.lookAt(this.target); + camera.updateMatrix(); + if (camera.type == "PerspectiveCamera") { + this._fov0 = camera.fov; + this._fovState = camera.fov; + } + this._cameraMatrixState0.copy(camera.matrix); + this._cameraMatrixState.copy(this._cameraMatrixState0); + this._cameraProjectionState.copy(camera.projectionMatrix); + this._zoom0 = camera.zoom; + this._zoomState = this._zoom0; + this._initialNear = camera.near; + this._nearPos0 = camera.position.distanceTo(this.target) - camera.near; + this._nearPos = this._initialNear; + this._initialFar = camera.far; + this._farPos0 = camera.position.distanceTo(this.target) - camera.far; + this._farPos = this._initialFar; + this._up0.copy(camera.up); + this._upState.copy(camera.up); + this.camera = camera; + this.camera.updateProjectionMatrix(); + this._tbRadius = this.calculateTbRadius(camera); + this.makeGizmos(this.target, this._tbRadius); + } + /** + * Set gizmos visibility + * @param {Boolean} value Value of gizmos visibility + */ + setGizmosVisible(value2) { + this._gizmos.visible = value2; + this.dispatchEvent(_changeEvent); + } + /** + * Set gizmos radius factor and redraws gizmos + * @param {Float} value Value of radius factor + */ + setTbRadius(value2) { + this.radiusFactor = value2; + this._tbRadius = this.calculateTbRadius(this.camera); + const curve = new EllipseCurve(0, 0, this._tbRadius, this._tbRadius); + const points = curve.getPoints(this._curvePts); + const curveGeometry = new BufferGeometry().setFromPoints(points); + for (const gizmo in this._gizmos.children) { + this._gizmos.children[gizmo].geometry = curveGeometry; + } + this.dispatchEvent(_changeEvent); + } + /** + * Creates the rotation gizmos matching trackball center and radius + * @param {Vector3} tbCenter The trackball center + * @param {number} tbRadius The trackball radius + */ + makeGizmos(tbCenter, tbRadius) { + const curve = new EllipseCurve(0, 0, tbRadius, tbRadius); + const points = curve.getPoints(this._curvePts); + const curveGeometry = new BufferGeometry().setFromPoints(points); + const curveMaterialX = new LineBasicMaterial({ color: 16744576, fog: false, transparent: true, opacity: 0.6 }); + const curveMaterialY = new LineBasicMaterial({ color: 8454016, fog: false, transparent: true, opacity: 0.6 }); + const curveMaterialZ = new LineBasicMaterial({ color: 8421631, fog: false, transparent: true, opacity: 0.6 }); + const gizmoX = new Line(curveGeometry, curveMaterialX); + const gizmoY = new Line(curveGeometry, curveMaterialY); + const gizmoZ = new Line(curveGeometry, curveMaterialZ); + const rotation2 = Math.PI * 0.5; + gizmoX.rotation.x = rotation2; + gizmoY.rotation.y = rotation2; + this._gizmoMatrixState0.identity().setPosition(tbCenter); + this._gizmoMatrixState.copy(this._gizmoMatrixState0); + if (this.camera.zoom !== 1) { + const size2 = 1 / this.camera.zoom; + this._scaleMatrix.makeScale(size2, size2, size2); + this._translationMatrix.makeTranslation(-tbCenter.x, -tbCenter.y, -tbCenter.z); + this._gizmoMatrixState.premultiply(this._translationMatrix).premultiply(this._scaleMatrix); + this._translationMatrix.makeTranslation(tbCenter.x, tbCenter.y, tbCenter.z); + this._gizmoMatrixState.premultiply(this._translationMatrix); + } + this._gizmoMatrixState.decompose(this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale); + this._gizmos.traverse(function(object) { + if (object.isLine) { + object.geometry.dispose(); + object.material.dispose(); + } + }); + this._gizmos.clear(); + this._gizmos.add(gizmoX); + this._gizmos.add(gizmoY); + this._gizmos.add(gizmoZ); + } + /** + * Perform animation for focus operation + * @param {Number} time Instant in which this function is called as performance.now() + * @param {Vector3} point Point of interest for focus operation + * @param {Matrix4} cameraMatrix Camera matrix + * @param {Matrix4} gizmoMatrix Gizmos matrix + */ + onFocusAnim(time2, point, cameraMatrix, gizmoMatrix) { + if (this._timeStart == -1) { + this._timeStart = time2; + } + if (this._state == STATE.ANIMATION_FOCUS) { + const deltaTime = time2 - this._timeStart; + const animTime = deltaTime / this.focusAnimationTime; + this._gizmoMatrixState.copy(gizmoMatrix); + if (animTime >= 1) { + this._gizmoMatrixState.decompose(this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale); + this.focus(point, this.scaleFactor); + this._timeStart = -1; + this.updateTbState(STATE.IDLE, false); + this.activateGizmos(false); + this.dispatchEvent(_changeEvent); + } else { + const amount = this.easeOutCubic(animTime); + const size2 = 1 - amount + this.scaleFactor * amount; + this._gizmoMatrixState.decompose(this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale); + this.focus(point, size2, amount); + this.dispatchEvent(_changeEvent); + const self2 = this; + this._animationId = window.requestAnimationFrame(function(t3) { + self2.onFocusAnim(t3, point, cameraMatrix, gizmoMatrix.clone()); + }); + } + } else { + this._animationId = -1; + this._timeStart = -1; + } + } + /** + * Perform animation for rotation operation + * @param {Number} time Instant in which this function is called as performance.now() + * @param {Vector3} rotationAxis Rotation axis + * @param {number} w0 Initial angular velocity + */ + onRotationAnim(time2, rotationAxis, w0) { + if (this._timeStart == -1) { + this._anglePrev = 0; + this._angleCurrent = 0; + this._timeStart = time2; + } + if (this._state == STATE.ANIMATION_ROTATE) { + const deltaTime = (time2 - this._timeStart) / 1e3; + const w = w0 + -this.dampingFactor * deltaTime; + if (w > 0) { + this._angleCurrent = 0.5 * -this.dampingFactor * Math.pow(deltaTime, 2) + w0 * deltaTime + 0; + this.applyTransformMatrix(this.rotate(rotationAxis, this._angleCurrent)); + this.dispatchEvent(_changeEvent); + const self2 = this; + this._animationId = window.requestAnimationFrame(function(t3) { + self2.onRotationAnim(t3, rotationAxis, w0); + }); + } else { + this._animationId = -1; + this._timeStart = -1; + this.updateTbState(STATE.IDLE, false); + this.activateGizmos(false); + this.dispatchEvent(_changeEvent); + } + } else { + this._animationId = -1; + this._timeStart = -1; + if (this._state != STATE.ROTATE) { + this.activateGizmos(false); + this.dispatchEvent(_changeEvent); + } + } + } + /** + * Perform pan operation moving camera between two points + * @param {Vector3} p0 Initial point + * @param {Vector3} p1 Ending point + * @param {Boolean} adjust If movement should be adjusted considering camera distance (Perspective only) + */ + pan(p0, p1, adjust = false) { + const movement = p0.clone().sub(p1); + if (this.camera.isOrthographicCamera) { + movement.multiplyScalar(1 / this.camera.zoom); + } else if (this.camera.isPerspectiveCamera && adjust) { + this._v3_1.setFromMatrixPosition(this._cameraMatrixState0); + this._v3_2.setFromMatrixPosition(this._gizmoMatrixState0); + const distanceFactor = this._v3_1.distanceTo(this._v3_2) / this.camera.position.distanceTo(this._gizmos.position); + movement.multiplyScalar(1 / distanceFactor); + } + this._v3_1.set(movement.x, movement.y, 0).applyQuaternion(this.camera.quaternion); + this._m4_1.makeTranslation(this._v3_1.x, this._v3_1.y, this._v3_1.z); + this.setTransformationMatrices(this._m4_1, this._m4_1); + return _transformation; + } + /** + * Reset trackball + */ + reset() { + this.camera.zoom = this._zoom0; + if (this.camera.isPerspectiveCamera) { + this.camera.fov = this._fov0; + } + this.camera.near = this._nearPos; + this.camera.far = this._farPos; + this._cameraMatrixState.copy(this._cameraMatrixState0); + this._cameraMatrixState.decompose(this.camera.position, this.camera.quaternion, this.camera.scale); + this.camera.up.copy(this._up0); + this.camera.updateMatrix(); + this.camera.updateProjectionMatrix(); + this._gizmoMatrixState.copy(this._gizmoMatrixState0); + this._gizmoMatrixState0.decompose(this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale); + this._gizmos.updateMatrix(); + this._tbRadius = this.calculateTbRadius(this.camera); + this.makeGizmos(this._gizmos.position, this._tbRadius); + this.camera.lookAt(this._gizmos.position); + this.updateTbState(STATE.IDLE, false); + this.dispatchEvent(_changeEvent); + } + /** + * Rotate the camera around an axis passing by trackball's center + * @param {Vector3} axis Rotation axis + * @param {number} angle Angle in radians + * @returns {Object} Object with 'camera' field containing transformation matrix resulting from the operation to be applied to the camera + */ + rotate(axis, angle) { + const point = this._gizmos.position; + this._translationMatrix.makeTranslation(-point.x, -point.y, -point.z); + this._rotationMatrix.makeRotationAxis(axis, -angle); + this._m4_1.makeTranslation(point.x, point.y, point.z); + this._m4_1.multiply(this._rotationMatrix); + this._m4_1.multiply(this._translationMatrix); + this.setTransformationMatrices(this._m4_1); + return _transformation; + } + copyState() { + let state; + if (this.camera.isOrthographicCamera) { + state = JSON.stringify({ arcballState: { + cameraFar: this.camera.far, + cameraMatrix: this.camera.matrix, + cameraNear: this.camera.near, + cameraUp: this.camera.up, + cameraZoom: this.camera.zoom, + gizmoMatrix: this._gizmos.matrix + } }); + } else if (this.camera.isPerspectiveCamera) { + state = JSON.stringify({ arcballState: { + cameraFar: this.camera.far, + cameraFov: this.camera.fov, + cameraMatrix: this.camera.matrix, + cameraNear: this.camera.near, + cameraUp: this.camera.up, + cameraZoom: this.camera.zoom, + gizmoMatrix: this._gizmos.matrix + } }); + } + navigator.clipboard.writeText(state); + } + pasteState() { + const self2 = this; + navigator.clipboard.readText().then(function resolved(value2) { + self2.setStateFromJSON(value2); + }); + } + /** + * Save the current state of the control. This can later be recover with .reset + */ + saveState() { + this._cameraMatrixState0.copy(this.camera.matrix); + this._gizmoMatrixState0.copy(this._gizmos.matrix); + this._nearPos = this.camera.near; + this._farPos = this.camera.far; + this._zoom0 = this.camera.zoom; + this._up0.copy(this.camera.up); + if (this.camera.isPerspectiveCamera) { + this._fov0 = this.camera.fov; + } + } + /** + * Perform uniform scale operation around a given point + * @param {Number} size Scale factor + * @param {Vector3} point Point around which scale + * @param {Boolean} scaleGizmos If gizmos should be scaled (Perspective only) + * @returns {Object} Object with 'camera' and 'gizmo' fields containing transformation matrices resulting from the operation to be applied to the camera and gizmos + */ + scale(size2, point, scaleGizmos = true) { + _scalePointTemp.copy(point); + let sizeInverse = 1 / size2; + if (this.camera.isOrthographicCamera) { + this.camera.zoom = this._zoomState; + this.camera.zoom *= size2; + if (this.camera.zoom > this.maxZoom) { + this.camera.zoom = this.maxZoom; + sizeInverse = this._zoomState / this.maxZoom; + } else if (this.camera.zoom < this.minZoom) { + this.camera.zoom = this.minZoom; + sizeInverse = this._zoomState / this.minZoom; + } + this.camera.updateProjectionMatrix(); + this._v3_1.setFromMatrixPosition(this._gizmoMatrixState); + this._scaleMatrix.makeScale(sizeInverse, sizeInverse, sizeInverse); + this._translationMatrix.makeTranslation(-this._v3_1.x, -this._v3_1.y, -this._v3_1.z); + this._m4_2.makeTranslation(this._v3_1.x, this._v3_1.y, this._v3_1.z).multiply(this._scaleMatrix); + this._m4_2.multiply(this._translationMatrix); + _scalePointTemp.sub(this._v3_1); + const amount = _scalePointTemp.clone().multiplyScalar(sizeInverse); + _scalePointTemp.sub(amount); + this._m4_1.makeTranslation(_scalePointTemp.x, _scalePointTemp.y, _scalePointTemp.z); + this._m4_2.premultiply(this._m4_1); + this.setTransformationMatrices(this._m4_1, this._m4_2); + return _transformation; + } else if (this.camera.isPerspectiveCamera) { + this._v3_1.setFromMatrixPosition(this._cameraMatrixState); + this._v3_2.setFromMatrixPosition(this._gizmoMatrixState); + let distance = this._v3_1.distanceTo(_scalePointTemp); + let amount = distance - distance * sizeInverse; + const newDistance = distance - amount; + if (newDistance < this.minDistance) { + sizeInverse = this.minDistance / distance; + amount = distance - distance * sizeInverse; + } else if (newDistance > this.maxDistance) { + sizeInverse = this.maxDistance / distance; + amount = distance - distance * sizeInverse; + } + _offset.copy(_scalePointTemp).sub(this._v3_1).normalize().multiplyScalar(amount); + this._m4_1.makeTranslation(_offset.x, _offset.y, _offset.z); + if (scaleGizmos) { + const pos = this._v3_2; + distance = pos.distanceTo(_scalePointTemp); + amount = distance - distance * sizeInverse; + _offset.copy(_scalePointTemp).sub(this._v3_2).normalize().multiplyScalar(amount); + this._translationMatrix.makeTranslation(pos.x, pos.y, pos.z); + this._scaleMatrix.makeScale(sizeInverse, sizeInverse, sizeInverse); + this._m4_2.makeTranslation(_offset.x, _offset.y, _offset.z).multiply(this._translationMatrix); + this._m4_2.multiply(this._scaleMatrix); + this._translationMatrix.makeTranslation(-pos.x, -pos.y, -pos.z); + this._m4_2.multiply(this._translationMatrix); + this.setTransformationMatrices(this._m4_1, this._m4_2); + } else { + this.setTransformationMatrices(this._m4_1); + } + return _transformation; + } + } + /** + * Set camera fov + * @param {Number} value fov to be setted + */ + setFov(value2) { + if (this.camera.isPerspectiveCamera) { + this.camera.fov = MathUtils.clamp(value2, this.minFov, this.maxFov); + this.camera.updateProjectionMatrix(); + } + } + /** + * Set values in transformation object + * @param {Matrix4} camera Transformation to be applied to the camera + * @param {Matrix4} gizmos Transformation to be applied to gizmos + */ + setTransformationMatrices(camera = null, gizmos = null) { + if (camera != null) { + if (_transformation.camera != null) { + _transformation.camera.copy(camera); + } else { + _transformation.camera = camera.clone(); + } + } else { + _transformation.camera = null; + } + if (gizmos != null) { + if (_transformation.gizmos != null) { + _transformation.gizmos.copy(gizmos); + } else { + _transformation.gizmos = gizmos.clone(); + } + } else { + _transformation.gizmos = null; + } + } + /** + * Rotate camera around its direction axis passing by a given point by a given angle + * @param {Vector3} point The point where the rotation axis is passing trough + * @param {Number} angle Angle in radians + * @returns The computed transormation matix + */ + zRotate(point, angle) { + this._rotationMatrix.makeRotationAxis(this._rotationAxis, angle); + this._translationMatrix.makeTranslation(-point.x, -point.y, -point.z); + this._m4_1.makeTranslation(point.x, point.y, point.z); + this._m4_1.multiply(this._rotationMatrix); + this._m4_1.multiply(this._translationMatrix); + this._v3_1.setFromMatrixPosition(this._gizmoMatrixState).sub(point); + this._v3_2.copy(this._v3_1).applyAxisAngle(this._rotationAxis, angle); + this._v3_2.sub(this._v3_1); + this._m4_2.makeTranslation(this._v3_2.x, this._v3_2.y, this._v3_2.z); + this.setTransformationMatrices(this._m4_1, this._m4_2); + return _transformation; + } + getRaycaster() { + return _raycaster; + } + /** + * Unproject the cursor on the 3D object surface + * @param {Vector2} cursor Cursor coordinates in NDC + * @param {Camera} camera Virtual camera + * @returns {Vector3} The point of intersection with the model, if exist, null otherwise + */ + unprojectOnObj(cursor, camera) { + const raycaster = this.getRaycaster(); + raycaster.near = camera.near; + raycaster.far = camera.far; + raycaster.setFromCamera(cursor, camera); + const intersect = raycaster.intersectObjects(this.scene.children, true); + for (let i = 0; i < intersect.length; i++) { + if (intersect[i].object.uuid != this._gizmos.uuid && intersect[i].face != null) { + return intersect[i].point.clone(); + } + } + return null; + } + /** + * Unproject the cursor on the trackball surface + * @param {Camera} camera The virtual camera + * @param {Number} cursorX Cursor horizontal coordinate on screen + * @param {Number} cursorY Cursor vertical coordinate on screen + * @param {HTMLElement} canvas The canvas where the renderer draws its output + * @param {number} tbRadius The trackball radius + * @returns {Vector3} The unprojected point on the trackball surface + */ + unprojectOnTbSurface(camera, cursorX, cursorY, canvas, tbRadius) { + if (camera.type == "OrthographicCamera") { + this._v2_1.copy(this.getCursorPosition(cursorX, cursorY, canvas)); + this._v3_1.set(this._v2_1.x, this._v2_1.y, 0); + const x2 = Math.pow(this._v2_1.x, 2); + const y2 = Math.pow(this._v2_1.y, 2); + const r2 = Math.pow(this._tbRadius, 2); + if (x2 + y2 <= r2 * 0.5) { + this._v3_1.setZ(Math.sqrt(r2 - (x2 + y2))); + } else { + this._v3_1.setZ(r2 * 0.5 / Math.sqrt(x2 + y2)); + } + return this._v3_1; + } else if (camera.type == "PerspectiveCamera") { + this._v2_1.copy(this.getCursorNDC(cursorX, cursorY, canvas)); + this._v3_1.set(this._v2_1.x, this._v2_1.y, -1); + this._v3_1.applyMatrix4(camera.projectionMatrixInverse); + const rayDir = this._v3_1.clone().normalize(); + const cameraGizmoDistance = camera.position.distanceTo(this._gizmos.position); + const radius2 = Math.pow(tbRadius, 2); + const h = this._v3_1.z; + const l2 = Math.sqrt(Math.pow(this._v3_1.x, 2) + Math.pow(this._v3_1.y, 2)); + if (l2 == 0) { + rayDir.set(this._v3_1.x, this._v3_1.y, tbRadius); + return rayDir; + } + const m = h / l2; + const q2 = cameraGizmoDistance; + let a2 = Math.pow(m, 2) + 1; + let b3 = 2 * m * q2; + let c2 = Math.pow(q2, 2) - radius2; + let delta = Math.pow(b3, 2) - 4 * a2 * c2; + if (delta >= 0) { + this._v2_1.setX((-b3 - Math.sqrt(delta)) / (2 * a2)); + this._v2_1.setY(m * this._v2_1.x + q2); + const angle = MathUtils.RAD2DEG * this._v2_1.angle(); + if (angle >= 45) { + const rayLength2 = Math.sqrt(Math.pow(this._v2_1.x, 2) + Math.pow(cameraGizmoDistance - this._v2_1.y, 2)); + rayDir.multiplyScalar(rayLength2); + rayDir.z += cameraGizmoDistance; + return rayDir; + } + } + a2 = m; + b3 = q2; + c2 = -radius2 * 0.5; + delta = Math.pow(b3, 2) - 4 * a2 * c2; + this._v2_1.setX((-b3 - Math.sqrt(delta)) / (2 * a2)); + this._v2_1.setY(m * this._v2_1.x + q2); + const rayLength = Math.sqrt(Math.pow(this._v2_1.x, 2) + Math.pow(cameraGizmoDistance - this._v2_1.y, 2)); + rayDir.multiplyScalar(rayLength); + rayDir.z += cameraGizmoDistance; + return rayDir; + } + } + /** + * Unproject the cursor on the plane passing through the center of the trackball orthogonal to the camera + * @param {Camera} camera The virtual camera + * @param {Number} cursorX Cursor horizontal coordinate on screen + * @param {Number} cursorY Cursor vertical coordinate on screen + * @param {HTMLElement} canvas The canvas where the renderer draws its output + * @param {Boolean} initialDistance If initial distance between camera and gizmos should be used for calculations instead of current (Perspective only) + * @returns {Vector3} The unprojected point on the trackball plane + */ + unprojectOnTbPlane(camera, cursorX, cursorY, canvas, initialDistance = false) { + if (camera.type == "OrthographicCamera") { + this._v2_1.copy(this.getCursorPosition(cursorX, cursorY, canvas)); + this._v3_1.set(this._v2_1.x, this._v2_1.y, 0); + return this._v3_1.clone(); + } else if (camera.type == "PerspectiveCamera") { + this._v2_1.copy(this.getCursorNDC(cursorX, cursorY, canvas)); + this._v3_1.set(this._v2_1.x, this._v2_1.y, -1); + this._v3_1.applyMatrix4(camera.projectionMatrixInverse); + const rayDir = this._v3_1.clone().normalize(); + const h = this._v3_1.z; + const l2 = Math.sqrt(Math.pow(this._v3_1.x, 2) + Math.pow(this._v3_1.y, 2)); + let cameraGizmoDistance; + if (initialDistance) { + cameraGizmoDistance = this._v3_1.setFromMatrixPosition(this._cameraMatrixState0).distanceTo(this._v3_2.setFromMatrixPosition(this._gizmoMatrixState0)); + } else { + cameraGizmoDistance = camera.position.distanceTo(this._gizmos.position); + } + if (l2 == 0) { + rayDir.set(0, 0, 0); + return rayDir; + } + const m = h / l2; + const q2 = cameraGizmoDistance; + const x2 = -q2 / m; + const rayLength = Math.sqrt(Math.pow(q2, 2) + Math.pow(x2, 2)); + rayDir.multiplyScalar(rayLength); + rayDir.z = 0; + return rayDir; + } + } + /** + * Update camera and gizmos state + */ + updateMatrixState() { + this._cameraMatrixState.copy(this.camera.matrix); + this._gizmoMatrixState.copy(this._gizmos.matrix); + if (this.camera.isOrthographicCamera) { + this._cameraProjectionState.copy(this.camera.projectionMatrix); + this.camera.updateProjectionMatrix(); + this._zoomState = this.camera.zoom; + } else if (this.camera.isPerspectiveCamera) { + this._fovState = this.camera.fov; + } + } + /** + * Update the trackball FSA + * @param {STATE} newState New state of the FSA + * @param {Boolean} updateMatrices If matriices state should be updated + */ + updateTbState(newState, updateMatrices) { + this._state = newState; + if (updateMatrices) { + this.updateMatrixState(); + } + } + update() { + const EPS2 = 1e-6; + if (this.target.equals(this._currentTarget) === false) { + this._gizmos.position.copy(this.target); + this._tbRadius = this.calculateTbRadius(this.camera); + this.makeGizmos(this.target, this._tbRadius); + this._currentTarget.copy(this.target); + } + if (this.camera.isOrthographicCamera) { + if (this.camera.zoom > this.maxZoom || this.camera.zoom < this.minZoom) { + const newZoom = MathUtils.clamp(this.camera.zoom, this.minZoom, this.maxZoom); + this.applyTransformMatrix(this.scale(newZoom / this.camera.zoom, this._gizmos.position, true)); + } + } else if (this.camera.isPerspectiveCamera) { + const distance = this.camera.position.distanceTo(this._gizmos.position); + if (distance > this.maxDistance + EPS2 || distance < this.minDistance - EPS2) { + const newDistance = MathUtils.clamp(distance, this.minDistance, this.maxDistance); + this.applyTransformMatrix(this.scale(newDistance / distance, this._gizmos.position)); + this.updateMatrixState(); + } + if (this.camera.fov < this.minFov || this.camera.fov > this.maxFov) { + this.camera.fov = MathUtils.clamp(this.camera.fov, this.minFov, this.maxFov); + this.camera.updateProjectionMatrix(); + } + const oldRadius = this._tbRadius; + this._tbRadius = this.calculateTbRadius(this.camera); + if (oldRadius < this._tbRadius - EPS2 || oldRadius > this._tbRadius + EPS2) { + const scale2 = (this._gizmos.scale.x + this._gizmos.scale.y + this._gizmos.scale.z) / 3; + const newRadius = this._tbRadius / scale2; + const curve = new EllipseCurve(0, 0, newRadius, newRadius); + const points = curve.getPoints(this._curvePts); + const curveGeometry = new BufferGeometry().setFromPoints(points); + for (const gizmo in this._gizmos.children) { + this._gizmos.children[gizmo].geometry = curveGeometry; + } + } + } + this.camera.lookAt(this._gizmos.position); + } + setStateFromJSON(json) { + const state = JSON.parse(json); + if (state.arcballState != void 0) { + this._cameraMatrixState.fromArray(state.arcballState.cameraMatrix.elements); + this._cameraMatrixState.decompose(this.camera.position, this.camera.quaternion, this.camera.scale); + this.camera.up.copy(state.arcballState.cameraUp); + this.camera.near = state.arcballState.cameraNear; + this.camera.far = state.arcballState.cameraFar; + this.camera.zoom = state.arcballState.cameraZoom; + if (this.camera.isPerspectiveCamera) { + this.camera.fov = state.arcballState.cameraFov; + } + this._gizmoMatrixState.fromArray(state.arcballState.gizmoMatrix.elements); + this._gizmoMatrixState.decompose(this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale); + this.camera.updateMatrix(); + this.camera.updateProjectionMatrix(); + this._gizmos.updateMatrix(); + this._tbRadius = this.calculateTbRadius(this.camera); + const gizmoTmp = new Matrix4().copy(this._gizmoMatrixState0); + this.makeGizmos(this._gizmos.position, this._tbRadius); + this._gizmoMatrixState0.copy(gizmoTmp); + this.camera.lookAt(this._gizmos.position); + this.updateTbState(STATE.IDLE, false); + this.dispatchEvent(_changeEvent); + } + } +}; +function onWindowResize() { + const scale2 = (this._gizmos.scale.x + this._gizmos.scale.y + this._gizmos.scale.z) / 3; + this._tbRadius = this.calculateTbRadius(this.camera); + const newRadius = this._tbRadius / scale2; + const curve = new EllipseCurve(0, 0, newRadius, newRadius); + const points = curve.getPoints(this._curvePts); + const curveGeometry = new BufferGeometry().setFromPoints(points); + for (const gizmo in this._gizmos.children) { + this._gizmos.children[gizmo].geometry = curveGeometry; + } + this.dispatchEvent(_changeEvent); +} +function onContextMenu(event) { + if (!this.enabled) { + return; + } + for (let i = 0; i < this.mouseActions.length; i++) { + if (this.mouseActions[i].mouse == 2) { + event.preventDefault(); + break; + } + } +} +function onPointerCancel() { + this._touchStart.splice(0, this._touchStart.length); + this._touchCurrent.splice(0, this._touchCurrent.length); + this._input = INPUT.NONE; +} +function onPointerDown(event) { + if (event.button == 0 && event.isPrimary) { + this._downValid = true; + this._downEvents.push(event); + this._downStart = performance.now(); + } else { + this._downValid = false; + } + if (event.pointerType == "touch" && this._input != INPUT.CURSOR) { + this._touchStart.push(event); + this._touchCurrent.push(event); + switch (this._input) { + case INPUT.NONE: + this._input = INPUT.ONE_FINGER; + this.onSinglePanStart(event, "ROTATE"); + window.addEventListener("pointermove", this._onPointerMove); + window.addEventListener("pointerup", this._onPointerUp); + break; + case INPUT.ONE_FINGER: + case INPUT.ONE_FINGER_SWITCHED: + this._input = INPUT.TWO_FINGER; + this.onRotateStart(); + this.onPinchStart(); + this.onDoublePanStart(); + break; + case INPUT.TWO_FINGER: + this._input = INPUT.MULT_FINGER; + this.onTriplePanStart(event); + break; + } + } else if (event.pointerType != "touch" && this._input == INPUT.NONE) { + let modifier = null; + if (event.ctrlKey || event.metaKey) { + modifier = "CTRL"; + } else if (event.shiftKey) { + modifier = "SHIFT"; + } + this._mouseOp = this.getOpFromAction(event.button, modifier); + if (this._mouseOp != null) { + window.addEventListener("pointermove", this._onPointerMove); + window.addEventListener("pointerup", this._onPointerUp); + this._input = INPUT.CURSOR; + this._button = event.button; + this.onSinglePanStart(event, this._mouseOp); + } + } +} +function onPointerMove(event) { + if (event.pointerType == "touch" && this._input != INPUT.CURSOR) { + switch (this._input) { + case INPUT.ONE_FINGER: + this.updateTouchEvent(event); + this.onSinglePanMove(event, STATE.ROTATE); + break; + case INPUT.ONE_FINGER_SWITCHED: + const movement = this.calculatePointersDistance(this._touchCurrent[0], event) * this._devPxRatio; + if (movement >= this._switchSensibility) { + this._input = INPUT.ONE_FINGER; + this.updateTouchEvent(event); + this.onSinglePanStart(event, "ROTATE"); + break; + } + break; + case INPUT.TWO_FINGER: + this.updateTouchEvent(event); + this.onRotateMove(); + this.onPinchMove(); + this.onDoublePanMove(); + break; + case INPUT.MULT_FINGER: + this.updateTouchEvent(event); + this.onTriplePanMove(event); + break; + } + } else if (event.pointerType != "touch" && this._input == INPUT.CURSOR) { + let modifier = null; + if (event.ctrlKey || event.metaKey) { + modifier = "CTRL"; + } else if (event.shiftKey) { + modifier = "SHIFT"; + } + const mouseOpState = this.getOpStateFromAction(this._button, modifier); + if (mouseOpState != null) { + this.onSinglePanMove(event, mouseOpState); + } + } + if (this._downValid) { + const movement = this.calculatePointersDistance(this._downEvents[this._downEvents.length - 1], event) * this._devPxRatio; + if (movement > this._movementThreshold) { + this._downValid = false; + } + } +} +function onPointerUp(event) { + if (event.pointerType == "touch" && this._input != INPUT.CURSOR) { + const nTouch = this._touchCurrent.length; + for (let i = 0; i < nTouch; i++) { + if (this._touchCurrent[i].pointerId == event.pointerId) { + this._touchCurrent.splice(i, 1); + this._touchStart.splice(i, 1); + break; + } + } + switch (this._input) { + case INPUT.ONE_FINGER: + case INPUT.ONE_FINGER_SWITCHED: + window.removeEventListener("pointermove", this._onPointerMove); + window.removeEventListener("pointerup", this._onPointerUp); + this._input = INPUT.NONE; + this.onSinglePanEnd(); + break; + case INPUT.TWO_FINGER: + this.onDoublePanEnd(event); + this.onPinchEnd(event); + this.onRotateEnd(event); + this._input = INPUT.ONE_FINGER_SWITCHED; + break; + case INPUT.MULT_FINGER: + if (this._touchCurrent.length == 0) { + window.removeEventListener("pointermove", this._onPointerMove); + window.removeEventListener("pointerup", this._onPointerUp); + this._input = INPUT.NONE; + this.onTriplePanEnd(); + } + break; + } + } else if (event.pointerType != "touch" && this._input == INPUT.CURSOR) { + window.removeEventListener("pointermove", this._onPointerMove); + window.removeEventListener("pointerup", this._onPointerUp); + this._input = INPUT.NONE; + this.onSinglePanEnd(); + this._button = -1; + } + if (event.isPrimary) { + if (this._downValid) { + const downTime = event.timeStamp - this._downEvents[this._downEvents.length - 1].timeStamp; + if (downTime <= this._maxDownTime) { + if (this._nclicks == 0) { + this._nclicks = 1; + this._clickStart = performance.now(); + } else { + const clickInterval = event.timeStamp - this._clickStart; + const movement = this.calculatePointersDistance(this._downEvents[1], this._downEvents[0]) * this._devPxRatio; + if (clickInterval <= this._maxInterval && movement <= this._posThreshold) { + this._nclicks = 0; + this._downEvents.splice(0, this._downEvents.length); + this.onDoubleTap(event); + } else { + this._nclicks = 1; + this._downEvents.shift(); + this._clickStart = performance.now(); + } + } + } else { + this._downValid = false; + this._nclicks = 0; + this._downEvents.splice(0, this._downEvents.length); + } + } else { + this._nclicks = 0; + this._downEvents.splice(0, this._downEvents.length); + } + } +} +function onWheel(event) { + if (this.enabled && this.enableZoom) { + let modifier = null; + if (event.ctrlKey || event.metaKey) { + modifier = "CTRL"; + } else if (event.shiftKey) { + modifier = "SHIFT"; + } + const mouseOp = this.getOpFromAction("WHEEL", modifier); + if (mouseOp != null) { + event.preventDefault(); + this.dispatchEvent(_startEvent); + const notchDeltaY = 125; + let sgn = event.deltaY / notchDeltaY; + let size2 = 1; + if (sgn > 0) { + size2 = 1 / this.scaleFactor; + } else if (sgn < 0) { + size2 = this.scaleFactor; + } + switch (mouseOp) { + case "ZOOM": + this.updateTbState(STATE.SCALE, true); + if (sgn > 0) { + size2 = 1 / Math.pow(this.scaleFactor, sgn); + } else if (sgn < 0) { + size2 = Math.pow(this.scaleFactor, -sgn); + } + if (this.cursorZoom && this.enablePan) { + let scalePoint; + if (this.camera.isOrthographicCamera) { + scalePoint = this.unprojectOnTbPlane(this.camera, event.clientX, event.clientY, this.domElement).applyQuaternion(this.camera.quaternion).multiplyScalar(1 / this.camera.zoom).add(this._gizmos.position); + } else if (this.camera.isPerspectiveCamera) { + scalePoint = this.unprojectOnTbPlane(this.camera, event.clientX, event.clientY, this.domElement).applyQuaternion(this.camera.quaternion).add(this._gizmos.position); + } + this.applyTransformMatrix(this.scale(size2, scalePoint)); + } else { + this.applyTransformMatrix(this.scale(size2, this._gizmos.position)); + } + if (this._grid != null) { + this.disposeGrid(); + this.drawGrid(); + } + this.updateTbState(STATE.IDLE, false); + this.dispatchEvent(_changeEvent); + this.dispatchEvent(_endEvent); + break; + case "FOV": + if (this.camera.isPerspectiveCamera) { + this.updateTbState(STATE.FOV, true); + if (event.deltaX != 0) { + sgn = event.deltaX / notchDeltaY; + size2 = 1; + if (sgn > 0) { + size2 = 1 / Math.pow(this.scaleFactor, sgn); + } else if (sgn < 0) { + size2 = Math.pow(this.scaleFactor, -sgn); + } + } + this._v3_1.setFromMatrixPosition(this._cameraMatrixState); + const x2 = this._v3_1.distanceTo(this._gizmos.position); + let xNew = x2 / size2; + xNew = MathUtils.clamp(xNew, this.minDistance, this.maxDistance); + const y2 = x2 * Math.tan(MathUtils.DEG2RAD * this.camera.fov * 0.5); + let newFov = MathUtils.RAD2DEG * (Math.atan(y2 / xNew) * 2); + if (newFov > this.maxFov) { + newFov = this.maxFov; + } else if (newFov < this.minFov) { + newFov = this.minFov; + } + const newDistance = y2 / Math.tan(MathUtils.DEG2RAD * (newFov / 2)); + size2 = x2 / newDistance; + this.setFov(newFov); + this.applyTransformMatrix(this.scale(size2, this._gizmos.position, false)); + } + if (this._grid != null) { + this.disposeGrid(); + this.drawGrid(); + } + this.updateTbState(STATE.IDLE, false); + this.dispatchEvent(_changeEvent); + this.dispatchEvent(_endEvent); + break; + } + } + } +} + +// node_modules/three/examples/jsm/controls/DragControls.js +var _plane = new Plane(); +var _raycaster2 = new Raycaster(); +var _pointer = new Vector2(); +var _offset2 = new Vector3(); +var _diff = new Vector2(); +var _previousPointer = new Vector2(); +var _intersection = new Vector3(); +var _worldPosition = new Vector3(); +var _inverseMatrix = new Matrix4(); +var _up = new Vector3(); +var _right = new Vector3(); +var DragControls = class extends EventDispatcher { + constructor(_objects, _camera2, _domElement) { + super(); + _domElement.style.touchAction = "none"; + let _selected = null, _hovered = null; + const _intersections = []; + this.mode = "translate"; + this.rotateSpeed = 1; + const scope = this; + function activate() { + _domElement.addEventListener("pointermove", onPointerMove3); + _domElement.addEventListener("pointerdown", onPointerDown3); + _domElement.addEventListener("pointerup", onPointerCancel2); + _domElement.addEventListener("pointerleave", onPointerCancel2); + } + function deactivate() { + _domElement.removeEventListener("pointermove", onPointerMove3); + _domElement.removeEventListener("pointerdown", onPointerDown3); + _domElement.removeEventListener("pointerup", onPointerCancel2); + _domElement.removeEventListener("pointerleave", onPointerCancel2); + _domElement.style.cursor = ""; + } + function dispose() { + deactivate(); + } + function getObjects() { + return _objects; + } + function setObjects(objects) { + _objects = objects; + } + function getRaycaster() { + return _raycaster2; + } + function onPointerMove3(event) { + if (scope.enabled === false) return; + updatePointer(event); + _raycaster2.setFromCamera(_pointer, _camera2); + if (_selected) { + if (scope.mode === "translate") { + if (_raycaster2.ray.intersectPlane(_plane, _intersection)) { + _selected.position.copy(_intersection.sub(_offset2).applyMatrix4(_inverseMatrix)); + } + } else if (scope.mode === "rotate") { + _diff.subVectors(_pointer, _previousPointer).multiplyScalar(scope.rotateSpeed); + _selected.rotateOnWorldAxis(_up, _diff.x); + _selected.rotateOnWorldAxis(_right.normalize(), -_diff.y); + } + scope.dispatchEvent({ type: "drag", object: _selected }); + _previousPointer.copy(_pointer); + } else { + if (event.pointerType === "mouse" || event.pointerType === "pen") { + _intersections.length = 0; + _raycaster2.setFromCamera(_pointer, _camera2); + _raycaster2.intersectObjects(_objects, scope.recursive, _intersections); + if (_intersections.length > 0) { + const object = _intersections[0].object; + _plane.setFromNormalAndCoplanarPoint(_camera2.getWorldDirection(_plane.normal), _worldPosition.setFromMatrixPosition(object.matrixWorld)); + if (_hovered !== object && _hovered !== null) { + scope.dispatchEvent({ type: "hoveroff", object: _hovered }); + _domElement.style.cursor = "auto"; + _hovered = null; + } + if (_hovered !== object) { + scope.dispatchEvent({ type: "hoveron", object }); + _domElement.style.cursor = "pointer"; + _hovered = object; + } + } else { + if (_hovered !== null) { + scope.dispatchEvent({ type: "hoveroff", object: _hovered }); + _domElement.style.cursor = "auto"; + _hovered = null; + } + } + } + } + _previousPointer.copy(_pointer); + } + function onPointerDown3(event) { + if (scope.enabled === false) return; + updatePointer(event); + _intersections.length = 0; + _raycaster2.setFromCamera(_pointer, _camera2); + _raycaster2.intersectObjects(_objects, scope.recursive, _intersections); + if (_intersections.length > 0) { + if (scope.transformGroup === true) { + _selected = findGroup(_intersections[0].object); + } else { + _selected = _intersections[0].object; + } + _plane.setFromNormalAndCoplanarPoint(_camera2.getWorldDirection(_plane.normal), _worldPosition.setFromMatrixPosition(_selected.matrixWorld)); + if (_raycaster2.ray.intersectPlane(_plane, _intersection)) { + if (scope.mode === "translate") { + _inverseMatrix.copy(_selected.parent.matrixWorld).invert(); + _offset2.copy(_intersection).sub(_worldPosition.setFromMatrixPosition(_selected.matrixWorld)); + } else if (scope.mode === "rotate") { + _up.set(0, 1, 0).applyQuaternion(_camera2.quaternion).normalize(); + _right.set(1, 0, 0).applyQuaternion(_camera2.quaternion).normalize(); + } + } + _domElement.style.cursor = "move"; + scope.dispatchEvent({ type: "dragstart", object: _selected }); + } + _previousPointer.copy(_pointer); + } + function onPointerCancel2() { + if (scope.enabled === false) return; + if (_selected) { + scope.dispatchEvent({ type: "dragend", object: _selected }); + _selected = null; + } + _domElement.style.cursor = _hovered ? "pointer" : "auto"; + } + function updatePointer(event) { + const rect = _domElement.getBoundingClientRect(); + _pointer.x = (event.clientX - rect.left) / rect.width * 2 - 1; + _pointer.y = -(event.clientY - rect.top) / rect.height * 2 + 1; + } + function findGroup(obj, group = null) { + if (obj.isGroup) group = obj; + if (obj.parent === null) return group; + return findGroup(obj.parent, group); + } + activate(); + this.enabled = true; + this.recursive = true; + this.transformGroup = false; + this.activate = activate; + this.deactivate = deactivate; + this.dispose = dispose; + this.getObjects = getObjects; + this.getRaycaster = getRaycaster; + this.setObjects = setObjects; + } +}; + +// node_modules/three/examples/jsm/controls/FirstPersonControls.js +var _lookDirection = new Vector3(); +var _spherical = new Spherical(); +var _target = new Vector3(); +var FirstPersonControls = class { + constructor(object, domElement) { + this.object = object; + this.domElement = domElement; + this.enabled = true; + this.movementSpeed = 1; + this.lookSpeed = 5e-3; + this.lookVertical = true; + this.autoForward = false; + this.activeLook = true; + this.heightSpeed = false; + this.heightCoef = 1; + this.heightMin = 0; + this.heightMax = 1; + this.constrainVertical = false; + this.verticalMin = 0; + this.verticalMax = Math.PI; + this.mouseDragOn = false; + this.autoSpeedFactor = 0; + this.pointerX = 0; + this.pointerY = 0; + this.moveForward = false; + this.moveBackward = false; + this.moveLeft = false; + this.moveRight = false; + this.viewHalfX = 0; + this.viewHalfY = 0; + let lat = 0; + let lon = 0; + this.handleResize = function() { + if (this.domElement === document) { + this.viewHalfX = window.innerWidth / 2; + this.viewHalfY = window.innerHeight / 2; + } else { + this.viewHalfX = this.domElement.offsetWidth / 2; + this.viewHalfY = this.domElement.offsetHeight / 2; + } + }; + this.onPointerDown = function(event) { + if (this.domElement !== document) { + this.domElement.focus(); + } + if (this.activeLook) { + switch (event.button) { + case 0: + this.moveForward = true; + break; + case 2: + this.moveBackward = true; + break; + } + } + this.mouseDragOn = true; + }; + this.onPointerUp = function(event) { + if (this.activeLook) { + switch (event.button) { + case 0: + this.moveForward = false; + break; + case 2: + this.moveBackward = false; + break; + } + } + this.mouseDragOn = false; + }; + this.onPointerMove = function(event) { + if (this.domElement === document) { + this.pointerX = event.pageX - this.viewHalfX; + this.pointerY = event.pageY - this.viewHalfY; + } else { + this.pointerX = event.pageX - this.domElement.offsetLeft - this.viewHalfX; + this.pointerY = event.pageY - this.domElement.offsetTop - this.viewHalfY; + } + }; + this.onKeyDown = function(event) { + switch (event.code) { + case "ArrowUp": + case "KeyW": + this.moveForward = true; + break; + case "ArrowLeft": + case "KeyA": + this.moveLeft = true; + break; + case "ArrowDown": + case "KeyS": + this.moveBackward = true; + break; + case "ArrowRight": + case "KeyD": + this.moveRight = true; + break; + case "KeyR": + this.moveUp = true; + break; + case "KeyF": + this.moveDown = true; + break; + } + }; + this.onKeyUp = function(event) { + switch (event.code) { + case "ArrowUp": + case "KeyW": + this.moveForward = false; + break; + case "ArrowLeft": + case "KeyA": + this.moveLeft = false; + break; + case "ArrowDown": + case "KeyS": + this.moveBackward = false; + break; + case "ArrowRight": + case "KeyD": + this.moveRight = false; + break; + case "KeyR": + this.moveUp = false; + break; + case "KeyF": + this.moveDown = false; + break; + } + }; + this.lookAt = function(x2, y2, z) { + if (x2.isVector3) { + _target.copy(x2); + } else { + _target.set(x2, y2, z); + } + this.object.lookAt(_target); + setOrientation(this); + return this; + }; + this.update = function() { + const targetPosition = new Vector3(); + return function update(delta) { + if (this.enabled === false) return; + if (this.heightSpeed) { + const y2 = MathUtils.clamp(this.object.position.y, this.heightMin, this.heightMax); + const heightDelta = y2 - this.heightMin; + this.autoSpeedFactor = delta * (heightDelta * this.heightCoef); + } else { + this.autoSpeedFactor = 0; + } + const actualMoveSpeed = delta * this.movementSpeed; + if (this.moveForward || this.autoForward && !this.moveBackward) this.object.translateZ(-(actualMoveSpeed + this.autoSpeedFactor)); + if (this.moveBackward) this.object.translateZ(actualMoveSpeed); + if (this.moveLeft) this.object.translateX(-actualMoveSpeed); + if (this.moveRight) this.object.translateX(actualMoveSpeed); + if (this.moveUp) this.object.translateY(actualMoveSpeed); + if (this.moveDown) this.object.translateY(-actualMoveSpeed); + let actualLookSpeed = delta * this.lookSpeed; + if (!this.activeLook) { + actualLookSpeed = 0; + } + let verticalLookRatio = 1; + if (this.constrainVertical) { + verticalLookRatio = Math.PI / (this.verticalMax - this.verticalMin); + } + lon -= this.pointerX * actualLookSpeed; + if (this.lookVertical) lat -= this.pointerY * actualLookSpeed * verticalLookRatio; + lat = Math.max(-85, Math.min(85, lat)); + let phi = MathUtils.degToRad(90 - lat); + const theta = MathUtils.degToRad(lon); + if (this.constrainVertical) { + phi = MathUtils.mapLinear(phi, 0, Math.PI, this.verticalMin, this.verticalMax); + } + const position2 = this.object.position; + targetPosition.setFromSphericalCoords(1, phi, theta).add(position2); + this.object.lookAt(targetPosition); + }; + }(); + this.dispose = function() { + this.domElement.removeEventListener("contextmenu", contextmenu); + this.domElement.removeEventListener("pointerdown", _onPointerDown); + this.domElement.removeEventListener("pointermove", _onPointerMove); + this.domElement.removeEventListener("pointerup", _onPointerUp); + window.removeEventListener("keydown", _onKeyDown); + window.removeEventListener("keyup", _onKeyUp); + }; + const _onPointerMove = this.onPointerMove.bind(this); + const _onPointerDown = this.onPointerDown.bind(this); + const _onPointerUp = this.onPointerUp.bind(this); + const _onKeyDown = this.onKeyDown.bind(this); + const _onKeyUp = this.onKeyUp.bind(this); + this.domElement.addEventListener("contextmenu", contextmenu); + this.domElement.addEventListener("pointerdown", _onPointerDown); + this.domElement.addEventListener("pointermove", _onPointerMove); + this.domElement.addEventListener("pointerup", _onPointerUp); + window.addEventListener("keydown", _onKeyDown); + window.addEventListener("keyup", _onKeyUp); + function setOrientation(controls) { + const quaternion = controls.object.quaternion; + _lookDirection.set(0, 0, -1).applyQuaternion(quaternion); + _spherical.setFromVector3(_lookDirection); + lat = 90 - MathUtils.radToDeg(_spherical.phi); + lon = MathUtils.radToDeg(_spherical.theta); + } + this.handleResize(); + setOrientation(this); + } +}; +function contextmenu(event) { + event.preventDefault(); +} + +// node_modules/three/examples/jsm/controls/FlyControls.js +var _changeEvent2 = { type: "change" }; +var FlyControls = class extends EventDispatcher { + constructor(object, domElement) { + super(); + this.object = object; + this.domElement = domElement; + this.enabled = true; + this.movementSpeed = 1; + this.rollSpeed = 5e-3; + this.dragToLook = false; + this.autoForward = false; + const scope = this; + const EPS2 = 1e-6; + const lastQuaternion = new Quaternion(); + const lastPosition = new Vector3(); + this.tmpQuaternion = new Quaternion(); + this.status = 0; + this.moveState = { up: 0, down: 0, left: 0, right: 0, forward: 0, back: 0, pitchUp: 0, pitchDown: 0, yawLeft: 0, yawRight: 0, rollLeft: 0, rollRight: 0 }; + this.moveVector = new Vector3(0, 0, 0); + this.rotationVector = new Vector3(0, 0, 0); + this.keydown = function(event) { + if (event.altKey || this.enabled === false) { + return; + } + switch (event.code) { + case "ShiftLeft": + case "ShiftRight": + this.movementSpeedMultiplier = 0.1; + break; + case "KeyW": + this.moveState.forward = 1; + break; + case "KeyS": + this.moveState.back = 1; + break; + case "KeyA": + this.moveState.left = 1; + break; + case "KeyD": + this.moveState.right = 1; + break; + case "KeyR": + this.moveState.up = 1; + break; + case "KeyF": + this.moveState.down = 1; + break; + case "ArrowUp": + this.moveState.pitchUp = 1; + break; + case "ArrowDown": + this.moveState.pitchDown = 1; + break; + case "ArrowLeft": + this.moveState.yawLeft = 1; + break; + case "ArrowRight": + this.moveState.yawRight = 1; + break; + case "KeyQ": + this.moveState.rollLeft = 1; + break; + case "KeyE": + this.moveState.rollRight = 1; + break; + } + this.updateMovementVector(); + this.updateRotationVector(); + }; + this.keyup = function(event) { + if (this.enabled === false) return; + switch (event.code) { + case "ShiftLeft": + case "ShiftRight": + this.movementSpeedMultiplier = 1; + break; + case "KeyW": + this.moveState.forward = 0; + break; + case "KeyS": + this.moveState.back = 0; + break; + case "KeyA": + this.moveState.left = 0; + break; + case "KeyD": + this.moveState.right = 0; + break; + case "KeyR": + this.moveState.up = 0; + break; + case "KeyF": + this.moveState.down = 0; + break; + case "ArrowUp": + this.moveState.pitchUp = 0; + break; + case "ArrowDown": + this.moveState.pitchDown = 0; + break; + case "ArrowLeft": + this.moveState.yawLeft = 0; + break; + case "ArrowRight": + this.moveState.yawRight = 0; + break; + case "KeyQ": + this.moveState.rollLeft = 0; + break; + case "KeyE": + this.moveState.rollRight = 0; + break; + } + this.updateMovementVector(); + this.updateRotationVector(); + }; + this.pointerdown = function(event) { + if (this.enabled === false) return; + if (this.dragToLook) { + this.status++; + } else { + switch (event.button) { + case 0: + this.moveState.forward = 1; + break; + case 2: + this.moveState.back = 1; + break; + } + this.updateMovementVector(); + } + }; + this.pointermove = function(event) { + if (this.enabled === false) return; + if (!this.dragToLook || this.status > 0) { + const container = this.getContainerDimensions(); + const halfWidth = container.size[0] / 2; + const halfHeight = container.size[1] / 2; + this.moveState.yawLeft = -(event.pageX - container.offset[0] - halfWidth) / halfWidth; + this.moveState.pitchDown = (event.pageY - container.offset[1] - halfHeight) / halfHeight; + this.updateRotationVector(); + } + }; + this.pointerup = function(event) { + if (this.enabled === false) return; + if (this.dragToLook) { + this.status--; + this.moveState.yawLeft = this.moveState.pitchDown = 0; + } else { + switch (event.button) { + case 0: + this.moveState.forward = 0; + break; + case 2: + this.moveState.back = 0; + break; + } + this.updateMovementVector(); + } + this.updateRotationVector(); + }; + this.pointercancel = function() { + if (this.enabled === false) return; + if (this.dragToLook) { + this.status = 0; + this.moveState.yawLeft = this.moveState.pitchDown = 0; + } else { + this.moveState.forward = 0; + this.moveState.back = 0; + this.updateMovementVector(); + } + this.updateRotationVector(); + }; + this.contextMenu = function(event) { + if (this.enabled === false) return; + event.preventDefault(); + }; + this.update = function(delta) { + if (this.enabled === false) return; + const moveMult = delta * scope.movementSpeed; + const rotMult = delta * scope.rollSpeed; + scope.object.translateX(scope.moveVector.x * moveMult); + scope.object.translateY(scope.moveVector.y * moveMult); + scope.object.translateZ(scope.moveVector.z * moveMult); + scope.tmpQuaternion.set(scope.rotationVector.x * rotMult, scope.rotationVector.y * rotMult, scope.rotationVector.z * rotMult, 1).normalize(); + scope.object.quaternion.multiply(scope.tmpQuaternion); + if (lastPosition.distanceToSquared(scope.object.position) > EPS2 || 8 * (1 - lastQuaternion.dot(scope.object.quaternion)) > EPS2) { + scope.dispatchEvent(_changeEvent2); + lastQuaternion.copy(scope.object.quaternion); + lastPosition.copy(scope.object.position); + } + }; + this.updateMovementVector = function() { + const forward = this.moveState.forward || this.autoForward && !this.moveState.back ? 1 : 0; + this.moveVector.x = -this.moveState.left + this.moveState.right; + this.moveVector.y = -this.moveState.down + this.moveState.up; + this.moveVector.z = -forward + this.moveState.back; + }; + this.updateRotationVector = function() { + this.rotationVector.x = -this.moveState.pitchDown + this.moveState.pitchUp; + this.rotationVector.y = -this.moveState.yawRight + this.moveState.yawLeft; + this.rotationVector.z = -this.moveState.rollRight + this.moveState.rollLeft; + }; + this.getContainerDimensions = function() { + if (this.domElement != document) { + return { + size: [this.domElement.offsetWidth, this.domElement.offsetHeight], + offset: [this.domElement.offsetLeft, this.domElement.offsetTop] + }; + } else { + return { + size: [window.innerWidth, window.innerHeight], + offset: [0, 0] + }; + } + }; + this.dispose = function() { + this.domElement.removeEventListener("contextmenu", _contextmenu); + this.domElement.removeEventListener("pointerdown", _pointerdown); + this.domElement.removeEventListener("pointermove", _pointermove); + this.domElement.removeEventListener("pointerup", _pointerup); + this.domElement.removeEventListener("pointercancel", _pointercancel); + window.removeEventListener("keydown", _keydown); + window.removeEventListener("keyup", _keyup); + }; + const _contextmenu = this.contextMenu.bind(this); + const _pointermove = this.pointermove.bind(this); + const _pointerdown = this.pointerdown.bind(this); + const _pointerup = this.pointerup.bind(this); + const _pointercancel = this.pointercancel.bind(this); + const _keydown = this.keydown.bind(this); + const _keyup = this.keyup.bind(this); + this.domElement.addEventListener("contextmenu", _contextmenu); + this.domElement.addEventListener("pointerdown", _pointerdown); + this.domElement.addEventListener("pointermove", _pointermove); + this.domElement.addEventListener("pointerup", _pointerup); + this.domElement.addEventListener("pointercancel", _pointercancel); + window.addEventListener("keydown", _keydown); + window.addEventListener("keyup", _keyup); + this.updateMovementVector(); + this.updateRotationVector(); + } +}; + +// node_modules/three/examples/jsm/controls/OrbitControls.js +var _changeEvent3 = { type: "change" }; +var _startEvent2 = { type: "start" }; +var _endEvent2 = { type: "end" }; +var _ray = new Ray(); +var _plane2 = new Plane(); +var TILT_LIMIT = Math.cos(70 * MathUtils.DEG2RAD); +var OrbitControls = class extends EventDispatcher { + constructor(object, domElement) { + super(); + this.object = object; + this.domElement = domElement; + this.domElement.style.touchAction = "none"; + this.enabled = true; + this.target = new Vector3(); + this.cursor = new Vector3(); + this.minDistance = 0; + this.maxDistance = Infinity; + this.minZoom = 0; + this.maxZoom = Infinity; + this.minTargetRadius = 0; + this.maxTargetRadius = Infinity; + this.minPolarAngle = 0; + this.maxPolarAngle = Math.PI; + this.minAzimuthAngle = -Infinity; + this.maxAzimuthAngle = Infinity; + this.enableDamping = false; + this.dampingFactor = 0.05; + this.enableZoom = true; + this.zoomSpeed = 1; + this.enableRotate = true; + this.rotateSpeed = 1; + this.enablePan = true; + this.panSpeed = 1; + this.screenSpacePanning = true; + this.keyPanSpeed = 7; + this.zoomToCursor = false; + this.autoRotate = false; + this.autoRotateSpeed = 2; + this.keys = { LEFT: "ArrowLeft", UP: "ArrowUp", RIGHT: "ArrowRight", BOTTOM: "ArrowDown" }; + this.mouseButtons = { LEFT: MOUSE.ROTATE, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.PAN }; + this.touches = { ONE: TOUCH.ROTATE, TWO: TOUCH.DOLLY_PAN }; + this.target0 = this.target.clone(); + this.position0 = this.object.position.clone(); + this.zoom0 = this.object.zoom; + this._domElementKeyEvents = null; + this.getPolarAngle = function() { + return spherical.phi; + }; + this.getAzimuthalAngle = function() { + return spherical.theta; + }; + this.getDistance = function() { + return this.object.position.distanceTo(this.target); + }; + this.listenToKeyEvents = function(domElement2) { + domElement2.addEventListener("keydown", onKeyDown); + this._domElementKeyEvents = domElement2; + }; + this.stopListenToKeyEvents = function() { + this._domElementKeyEvents.removeEventListener("keydown", onKeyDown); + this._domElementKeyEvents = null; + }; + this.saveState = function() { + scope.target0.copy(scope.target); + scope.position0.copy(scope.object.position); + scope.zoom0 = scope.object.zoom; + }; + this.reset = function() { + scope.target.copy(scope.target0); + scope.object.position.copy(scope.position0); + scope.object.zoom = scope.zoom0; + scope.object.updateProjectionMatrix(); + scope.dispatchEvent(_changeEvent3); + scope.update(); + state = STATE2.NONE; + }; + this.update = function() { + const offset = new Vector3(); + const quat = new Quaternion().setFromUnitVectors(object.up, new Vector3(0, 1, 0)); + const quatInverse = quat.clone().invert(); + const lastPosition = new Vector3(); + const lastQuaternion = new Quaternion(); + const lastTargetPosition = new Vector3(); + const twoPI = 2 * Math.PI; + return function update(deltaTime = null) { + const position2 = scope.object.position; + offset.copy(position2).sub(scope.target); + offset.applyQuaternion(quat); + spherical.setFromVector3(offset); + if (scope.autoRotate && state === STATE2.NONE) { + rotateLeft(getAutoRotationAngle(deltaTime)); + } + if (scope.enableDamping) { + spherical.theta += sphericalDelta.theta * scope.dampingFactor; + spherical.phi += sphericalDelta.phi * scope.dampingFactor; + } else { + spherical.theta += sphericalDelta.theta; + spherical.phi += sphericalDelta.phi; + } + let min = scope.minAzimuthAngle; + let max2 = scope.maxAzimuthAngle; + if (isFinite(min) && isFinite(max2)) { + if (min < -Math.PI) min += twoPI; + else if (min > Math.PI) min -= twoPI; + if (max2 < -Math.PI) max2 += twoPI; + else if (max2 > Math.PI) max2 -= twoPI; + if (min <= max2) { + spherical.theta = Math.max(min, Math.min(max2, spherical.theta)); + } else { + spherical.theta = spherical.theta > (min + max2) / 2 ? Math.max(min, spherical.theta) : Math.min(max2, spherical.theta); + } + } + spherical.phi = Math.max(scope.minPolarAngle, Math.min(scope.maxPolarAngle, spherical.phi)); + spherical.makeSafe(); + if (scope.enableDamping === true) { + scope.target.addScaledVector(panOffset, scope.dampingFactor); + } else { + scope.target.add(panOffset); + } + scope.target.sub(scope.cursor); + scope.target.clampLength(scope.minTargetRadius, scope.maxTargetRadius); + scope.target.add(scope.cursor); + let zoomChanged = false; + if (scope.zoomToCursor && performCursorZoom || scope.object.isOrthographicCamera) { + spherical.radius = clampDistance(spherical.radius); + } else { + const prevRadius = spherical.radius; + spherical.radius = clampDistance(spherical.radius * scale2); + zoomChanged = prevRadius != spherical.radius; + } + offset.setFromSpherical(spherical); + offset.applyQuaternion(quatInverse); + position2.copy(scope.target).add(offset); + scope.object.lookAt(scope.target); + if (scope.enableDamping === true) { + sphericalDelta.theta *= 1 - scope.dampingFactor; + sphericalDelta.phi *= 1 - scope.dampingFactor; + panOffset.multiplyScalar(1 - scope.dampingFactor); + } else { + sphericalDelta.set(0, 0, 0); + panOffset.set(0, 0, 0); + } + if (scope.zoomToCursor && performCursorZoom) { + let newRadius = null; + if (scope.object.isPerspectiveCamera) { + const prevRadius = offset.length(); + newRadius = clampDistance(prevRadius * scale2); + const radiusDelta = prevRadius - newRadius; + scope.object.position.addScaledVector(dollyDirection, radiusDelta); + scope.object.updateMatrixWorld(); + zoomChanged = !!radiusDelta; + } else if (scope.object.isOrthographicCamera) { + const mouseBefore = new Vector3(mouse.x, mouse.y, 0); + mouseBefore.unproject(scope.object); + const prevZoom = scope.object.zoom; + scope.object.zoom = Math.max(scope.minZoom, Math.min(scope.maxZoom, scope.object.zoom / scale2)); + scope.object.updateProjectionMatrix(); + zoomChanged = prevZoom !== scope.object.zoom; + const mouseAfter = new Vector3(mouse.x, mouse.y, 0); + mouseAfter.unproject(scope.object); + scope.object.position.sub(mouseAfter).add(mouseBefore); + scope.object.updateMatrixWorld(); + newRadius = offset.length(); + } else { + console.warn("WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled."); + scope.zoomToCursor = false; + } + if (newRadius !== null) { + if (this.screenSpacePanning) { + scope.target.set(0, 0, -1).transformDirection(scope.object.matrix).multiplyScalar(newRadius).add(scope.object.position); + } else { + _ray.origin.copy(scope.object.position); + _ray.direction.set(0, 0, -1).transformDirection(scope.object.matrix); + if (Math.abs(scope.object.up.dot(_ray.direction)) < TILT_LIMIT) { + object.lookAt(scope.target); + } else { + _plane2.setFromNormalAndCoplanarPoint(scope.object.up, scope.target); + _ray.intersectPlane(_plane2, scope.target); + } + } + } + } else if (scope.object.isOrthographicCamera) { + const prevZoom = scope.object.zoom; + scope.object.zoom = Math.max(scope.minZoom, Math.min(scope.maxZoom, scope.object.zoom / scale2)); + if (prevZoom !== scope.object.zoom) { + scope.object.updateProjectionMatrix(); + zoomChanged = true; + } + } + scale2 = 1; + performCursorZoom = false; + if (zoomChanged || lastPosition.distanceToSquared(scope.object.position) > EPS2 || 8 * (1 - lastQuaternion.dot(scope.object.quaternion)) > EPS2 || lastTargetPosition.distanceToSquared(scope.target) > EPS2) { + scope.dispatchEvent(_changeEvent3); + lastPosition.copy(scope.object.position); + lastQuaternion.copy(scope.object.quaternion); + lastTargetPosition.copy(scope.target); + return true; + } + return false; + }; + }(); + this.dispose = function() { + scope.domElement.removeEventListener("contextmenu", onContextMenu2); + scope.domElement.removeEventListener("pointerdown", onPointerDown3); + scope.domElement.removeEventListener("pointercancel", onPointerUp3); + scope.domElement.removeEventListener("wheel", onMouseWheel); + scope.domElement.removeEventListener("pointermove", onPointerMove3); + scope.domElement.removeEventListener("pointerup", onPointerUp3); + const document3 = scope.domElement.getRootNode(); + document3.removeEventListener("keydown", interceptControlDown, { capture: true }); + if (scope._domElementKeyEvents !== null) { + scope._domElementKeyEvents.removeEventListener("keydown", onKeyDown); + scope._domElementKeyEvents = null; + } + }; + const scope = this; + const STATE2 = { + NONE: -1, + ROTATE: 0, + DOLLY: 1, + PAN: 2, + TOUCH_ROTATE: 3, + TOUCH_PAN: 4, + TOUCH_DOLLY_PAN: 5, + TOUCH_DOLLY_ROTATE: 6 + }; + let state = STATE2.NONE; + const EPS2 = 1e-6; + const spherical = new Spherical(); + const sphericalDelta = new Spherical(); + let scale2 = 1; + const panOffset = new Vector3(); + const rotateStart = new Vector2(); + const rotateEnd = new Vector2(); + const rotateDelta = new Vector2(); + const panStart = new Vector2(); + const panEnd = new Vector2(); + const panDelta = new Vector2(); + const dollyStart = new Vector2(); + const dollyEnd = new Vector2(); + const dollyDelta = new Vector2(); + const dollyDirection = new Vector3(); + const mouse = new Vector2(); + let performCursorZoom = false; + const pointers = []; + const pointerPositions = {}; + let controlActive = false; + function getAutoRotationAngle(deltaTime) { + if (deltaTime !== null) { + return 2 * Math.PI / 60 * scope.autoRotateSpeed * deltaTime; + } else { + return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed; + } + } + function getZoomScale(delta) { + const normalizedDelta = Math.abs(delta * 0.01); + return Math.pow(0.95, scope.zoomSpeed * normalizedDelta); + } + function rotateLeft(angle) { + sphericalDelta.theta -= angle; + } + function rotateUp(angle) { + sphericalDelta.phi -= angle; + } + const panLeft = function() { + const v = new Vector3(); + return function panLeft2(distance, objectMatrix) { + v.setFromMatrixColumn(objectMatrix, 0); + v.multiplyScalar(-distance); + panOffset.add(v); + }; + }(); + const panUp = function() { + const v = new Vector3(); + return function panUp2(distance, objectMatrix) { + if (scope.screenSpacePanning === true) { + v.setFromMatrixColumn(objectMatrix, 1); + } else { + v.setFromMatrixColumn(objectMatrix, 0); + v.crossVectors(scope.object.up, v); + } + v.multiplyScalar(distance); + panOffset.add(v); + }; + }(); + const pan = function() { + const offset = new Vector3(); + return function pan2(deltaX, deltaY) { + const element = scope.domElement; + if (scope.object.isPerspectiveCamera) { + const position2 = scope.object.position; + offset.copy(position2).sub(scope.target); + let targetDistance = offset.length(); + targetDistance *= Math.tan(scope.object.fov / 2 * Math.PI / 180); + panLeft(2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix); + panUp(2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix); + } else if (scope.object.isOrthographicCamera) { + panLeft(deltaX * (scope.object.right - scope.object.left) / scope.object.zoom / element.clientWidth, scope.object.matrix); + panUp(deltaY * (scope.object.top - scope.object.bottom) / scope.object.zoom / element.clientHeight, scope.object.matrix); + } else { + console.warn("WARNING: OrbitControls.js encountered an unknown camera type - pan disabled."); + scope.enablePan = false; + } + }; + }(); + function dollyOut(dollyScale) { + if (scope.object.isPerspectiveCamera || scope.object.isOrthographicCamera) { + scale2 /= dollyScale; + } else { + console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."); + scope.enableZoom = false; + } + } + function dollyIn(dollyScale) { + if (scope.object.isPerspectiveCamera || scope.object.isOrthographicCamera) { + scale2 *= dollyScale; + } else { + console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."); + scope.enableZoom = false; + } + } + function updateZoomParameters(x2, y2) { + if (!scope.zoomToCursor) { + return; + } + performCursorZoom = true; + const rect = scope.domElement.getBoundingClientRect(); + const dx = x2 - rect.left; + const dy = y2 - rect.top; + const w = rect.width; + const h = rect.height; + mouse.x = dx / w * 2 - 1; + mouse.y = -(dy / h) * 2 + 1; + dollyDirection.set(mouse.x, mouse.y, 1).unproject(scope.object).sub(scope.object.position).normalize(); + } + function clampDistance(dist) { + return Math.max(scope.minDistance, Math.min(scope.maxDistance, dist)); + } + function handleMouseDownRotate(event) { + rotateStart.set(event.clientX, event.clientY); + } + function handleMouseDownDolly(event) { + updateZoomParameters(event.clientX, event.clientX); + dollyStart.set(event.clientX, event.clientY); + } + function handleMouseDownPan(event) { + panStart.set(event.clientX, event.clientY); + } + function handleMouseMoveRotate(event) { + rotateEnd.set(event.clientX, event.clientY); + rotateDelta.subVectors(rotateEnd, rotateStart).multiplyScalar(scope.rotateSpeed); + const element = scope.domElement; + rotateLeft(2 * Math.PI * rotateDelta.x / element.clientHeight); + rotateUp(2 * Math.PI * rotateDelta.y / element.clientHeight); + rotateStart.copy(rotateEnd); + scope.update(); + } + function handleMouseMoveDolly(event) { + dollyEnd.set(event.clientX, event.clientY); + dollyDelta.subVectors(dollyEnd, dollyStart); + if (dollyDelta.y > 0) { + dollyOut(getZoomScale(dollyDelta.y)); + } else if (dollyDelta.y < 0) { + dollyIn(getZoomScale(dollyDelta.y)); + } + dollyStart.copy(dollyEnd); + scope.update(); + } + function handleMouseMovePan(event) { + panEnd.set(event.clientX, event.clientY); + panDelta.subVectors(panEnd, panStart).multiplyScalar(scope.panSpeed); + pan(panDelta.x, panDelta.y); + panStart.copy(panEnd); + scope.update(); + } + function handleMouseWheel(event) { + updateZoomParameters(event.clientX, event.clientY); + if (event.deltaY < 0) { + dollyIn(getZoomScale(event.deltaY)); + } else if (event.deltaY > 0) { + dollyOut(getZoomScale(event.deltaY)); + } + scope.update(); + } + function handleKeyDown(event) { + let needsUpdate = false; + switch (event.code) { + case scope.keys.UP: + if (event.ctrlKey || event.metaKey || event.shiftKey) { + rotateUp(2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight); + } else { + pan(0, scope.keyPanSpeed); + } + needsUpdate = true; + break; + case scope.keys.BOTTOM: + if (event.ctrlKey || event.metaKey || event.shiftKey) { + rotateUp(-2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight); + } else { + pan(0, -scope.keyPanSpeed); + } + needsUpdate = true; + break; + case scope.keys.LEFT: + if (event.ctrlKey || event.metaKey || event.shiftKey) { + rotateLeft(2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight); + } else { + pan(scope.keyPanSpeed, 0); + } + needsUpdate = true; + break; + case scope.keys.RIGHT: + if (event.ctrlKey || event.metaKey || event.shiftKey) { + rotateLeft(-2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight); + } else { + pan(-scope.keyPanSpeed, 0); + } + needsUpdate = true; + break; + } + if (needsUpdate) { + event.preventDefault(); + scope.update(); + } + } + function handleTouchStartRotate(event) { + if (pointers.length === 1) { + rotateStart.set(event.pageX, event.pageY); + } else { + const position2 = getSecondPointerPosition(event); + const x2 = 0.5 * (event.pageX + position2.x); + const y2 = 0.5 * (event.pageY + position2.y); + rotateStart.set(x2, y2); + } + } + function handleTouchStartPan(event) { + if (pointers.length === 1) { + panStart.set(event.pageX, event.pageY); + } else { + const position2 = getSecondPointerPosition(event); + const x2 = 0.5 * (event.pageX + position2.x); + const y2 = 0.5 * (event.pageY + position2.y); + panStart.set(x2, y2); + } + } + function handleTouchStartDolly(event) { + const position2 = getSecondPointerPosition(event); + const dx = event.pageX - position2.x; + const dy = event.pageY - position2.y; + const distance = Math.sqrt(dx * dx + dy * dy); + dollyStart.set(0, distance); + } + function handleTouchStartDollyPan(event) { + if (scope.enableZoom) handleTouchStartDolly(event); + if (scope.enablePan) handleTouchStartPan(event); + } + function handleTouchStartDollyRotate(event) { + if (scope.enableZoom) handleTouchStartDolly(event); + if (scope.enableRotate) handleTouchStartRotate(event); + } + function handleTouchMoveRotate(event) { + if (pointers.length == 1) { + rotateEnd.set(event.pageX, event.pageY); + } else { + const position2 = getSecondPointerPosition(event); + const x2 = 0.5 * (event.pageX + position2.x); + const y2 = 0.5 * (event.pageY + position2.y); + rotateEnd.set(x2, y2); + } + rotateDelta.subVectors(rotateEnd, rotateStart).multiplyScalar(scope.rotateSpeed); + const element = scope.domElement; + rotateLeft(2 * Math.PI * rotateDelta.x / element.clientHeight); + rotateUp(2 * Math.PI * rotateDelta.y / element.clientHeight); + rotateStart.copy(rotateEnd); + } + function handleTouchMovePan(event) { + if (pointers.length === 1) { + panEnd.set(event.pageX, event.pageY); + } else { + const position2 = getSecondPointerPosition(event); + const x2 = 0.5 * (event.pageX + position2.x); + const y2 = 0.5 * (event.pageY + position2.y); + panEnd.set(x2, y2); + } + panDelta.subVectors(panEnd, panStart).multiplyScalar(scope.panSpeed); + pan(panDelta.x, panDelta.y); + panStart.copy(panEnd); + } + function handleTouchMoveDolly(event) { + const position2 = getSecondPointerPosition(event); + const dx = event.pageX - position2.x; + const dy = event.pageY - position2.y; + const distance = Math.sqrt(dx * dx + dy * dy); + dollyEnd.set(0, distance); + dollyDelta.set(0, Math.pow(dollyEnd.y / dollyStart.y, scope.zoomSpeed)); + dollyOut(dollyDelta.y); + dollyStart.copy(dollyEnd); + const centerX = (event.pageX + position2.x) * 0.5; + const centerY = (event.pageY + position2.y) * 0.5; + updateZoomParameters(centerX, centerY); + } + function handleTouchMoveDollyPan(event) { + if (scope.enableZoom) handleTouchMoveDolly(event); + if (scope.enablePan) handleTouchMovePan(event); + } + function handleTouchMoveDollyRotate(event) { + if (scope.enableZoom) handleTouchMoveDolly(event); + if (scope.enableRotate) handleTouchMoveRotate(event); + } + function onPointerDown3(event) { + if (scope.enabled === false) return; + if (pointers.length === 0) { + scope.domElement.setPointerCapture(event.pointerId); + scope.domElement.addEventListener("pointermove", onPointerMove3); + scope.domElement.addEventListener("pointerup", onPointerUp3); + } + if (isTrackingPointer(event)) return; + addPointer(event); + if (event.pointerType === "touch") { + onTouchStart(event); + } else { + onMouseDown(event); + } + } + function onPointerMove3(event) { + if (scope.enabled === false) return; + if (event.pointerType === "touch") { + onTouchMove(event); + } else { + onMouseMove2(event); + } + } + function onPointerUp3(event) { + removePointer(event); + switch (pointers.length) { + case 0: + scope.domElement.releasePointerCapture(event.pointerId); + scope.domElement.removeEventListener("pointermove", onPointerMove3); + scope.domElement.removeEventListener("pointerup", onPointerUp3); + scope.dispatchEvent(_endEvent2); + state = STATE2.NONE; + break; + case 1: + const pointerId = pointers[0]; + const position2 = pointerPositions[pointerId]; + onTouchStart({ pointerId, pageX: position2.x, pageY: position2.y }); + break; + } + } + function onMouseDown(event) { + let mouseAction; + switch (event.button) { + case 0: + mouseAction = scope.mouseButtons.LEFT; + break; + case 1: + mouseAction = scope.mouseButtons.MIDDLE; + break; + case 2: + mouseAction = scope.mouseButtons.RIGHT; + break; + default: + mouseAction = -1; + } + switch (mouseAction) { + case MOUSE.DOLLY: + if (scope.enableZoom === false) return; + handleMouseDownDolly(event); + state = STATE2.DOLLY; + break; + case MOUSE.ROTATE: + if (event.ctrlKey || event.metaKey || event.shiftKey) { + if (scope.enablePan === false) return; + handleMouseDownPan(event); + state = STATE2.PAN; + } else { + if (scope.enableRotate === false) return; + handleMouseDownRotate(event); + state = STATE2.ROTATE; + } + break; + case MOUSE.PAN: + if (event.ctrlKey || event.metaKey || event.shiftKey) { + if (scope.enableRotate === false) return; + handleMouseDownRotate(event); + state = STATE2.ROTATE; + } else { + if (scope.enablePan === false) return; + handleMouseDownPan(event); + state = STATE2.PAN; + } + break; + default: + state = STATE2.NONE; + } + if (state !== STATE2.NONE) { + scope.dispatchEvent(_startEvent2); + } + } + function onMouseMove2(event) { + switch (state) { + case STATE2.ROTATE: + if (scope.enableRotate === false) return; + handleMouseMoveRotate(event); + break; + case STATE2.DOLLY: + if (scope.enableZoom === false) return; + handleMouseMoveDolly(event); + break; + case STATE2.PAN: + if (scope.enablePan === false) return; + handleMouseMovePan(event); + break; + } + } + function onMouseWheel(event) { + if (scope.enabled === false || scope.enableZoom === false || state !== STATE2.NONE) return; + event.preventDefault(); + scope.dispatchEvent(_startEvent2); + handleMouseWheel(customWheelEvent(event)); + scope.dispatchEvent(_endEvent2); + } + function customWheelEvent(event) { + const mode = event.deltaMode; + const newEvent = { + clientX: event.clientX, + clientY: event.clientY, + deltaY: event.deltaY + }; + switch (mode) { + case 1: + newEvent.deltaY *= 16; + break; + case 2: + newEvent.deltaY *= 100; + break; + } + if (event.ctrlKey && !controlActive) { + newEvent.deltaY *= 10; + } + return newEvent; + } + function interceptControlDown(event) { + if (event.key === "Control") { + controlActive = true; + const document3 = scope.domElement.getRootNode(); + document3.addEventListener("keyup", interceptControlUp, { passive: true, capture: true }); + } + } + function interceptControlUp(event) { + if (event.key === "Control") { + controlActive = false; + const document3 = scope.domElement.getRootNode(); + document3.removeEventListener("keyup", interceptControlUp, { passive: true, capture: true }); + } + } + function onKeyDown(event) { + if (scope.enabled === false || scope.enablePan === false) return; + handleKeyDown(event); + } + function onTouchStart(event) { + trackPointer(event); + switch (pointers.length) { + case 1: + switch (scope.touches.ONE) { + case TOUCH.ROTATE: + if (scope.enableRotate === false) return; + handleTouchStartRotate(event); + state = STATE2.TOUCH_ROTATE; + break; + case TOUCH.PAN: + if (scope.enablePan === false) return; + handleTouchStartPan(event); + state = STATE2.TOUCH_PAN; + break; + default: + state = STATE2.NONE; + } + break; + case 2: + switch (scope.touches.TWO) { + case TOUCH.DOLLY_PAN: + if (scope.enableZoom === false && scope.enablePan === false) return; + handleTouchStartDollyPan(event); + state = STATE2.TOUCH_DOLLY_PAN; + break; + case TOUCH.DOLLY_ROTATE: + if (scope.enableZoom === false && scope.enableRotate === false) return; + handleTouchStartDollyRotate(event); + state = STATE2.TOUCH_DOLLY_ROTATE; + break; + default: + state = STATE2.NONE; + } + break; + default: + state = STATE2.NONE; + } + if (state !== STATE2.NONE) { + scope.dispatchEvent(_startEvent2); + } + } + function onTouchMove(event) { + trackPointer(event); + switch (state) { + case STATE2.TOUCH_ROTATE: + if (scope.enableRotate === false) return; + handleTouchMoveRotate(event); + scope.update(); + break; + case STATE2.TOUCH_PAN: + if (scope.enablePan === false) return; + handleTouchMovePan(event); + scope.update(); + break; + case STATE2.TOUCH_DOLLY_PAN: + if (scope.enableZoom === false && scope.enablePan === false) return; + handleTouchMoveDollyPan(event); + scope.update(); + break; + case STATE2.TOUCH_DOLLY_ROTATE: + if (scope.enableZoom === false && scope.enableRotate === false) return; + handleTouchMoveDollyRotate(event); + scope.update(); + break; + default: + state = STATE2.NONE; + } + } + function onContextMenu2(event) { + if (scope.enabled === false) return; + event.preventDefault(); + } + function addPointer(event) { + pointers.push(event.pointerId); + } + function removePointer(event) { + delete pointerPositions[event.pointerId]; + for (let i = 0; i < pointers.length; i++) { + if (pointers[i] == event.pointerId) { + pointers.splice(i, 1); + return; + } + } + } + function isTrackingPointer(event) { + for (let i = 0; i < pointers.length; i++) { + if (pointers[i] == event.pointerId) return true; + } + return false; + } + function trackPointer(event) { + let position2 = pointerPositions[event.pointerId]; + if (position2 === void 0) { + position2 = new Vector2(); + pointerPositions[event.pointerId] = position2; + } + position2.set(event.pageX, event.pageY); + } + function getSecondPointerPosition(event) { + const pointerId = event.pointerId === pointers[0] ? pointers[1] : pointers[0]; + return pointerPositions[pointerId]; + } + scope.domElement.addEventListener("contextmenu", onContextMenu2); + scope.domElement.addEventListener("pointerdown", onPointerDown3); + scope.domElement.addEventListener("pointercancel", onPointerUp3); + scope.domElement.addEventListener("wheel", onMouseWheel, { passive: false }); + const document2 = scope.domElement.getRootNode(); + document2.addEventListener("keydown", interceptControlDown, { passive: true, capture: true }); + this.update(); + } +}; + +// node_modules/three/examples/jsm/controls/MapControls.js +var MapControls = class extends OrbitControls { + constructor(object, domElement) { + super(object, domElement); + this.screenSpacePanning = false; + this.mouseButtons = { LEFT: MOUSE.PAN, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.ROTATE }; + this.touches = { ONE: TOUCH.PAN, TWO: TOUCH.DOLLY_ROTATE }; + } +}; + +// node_modules/three/examples/jsm/controls/PointerLockControls.js +var _euler = new Euler(0, 0, 0, "YXZ"); +var _vector2 = new Vector3(); +var _changeEvent4 = { type: "change" }; +var _lockEvent = { type: "lock" }; +var _unlockEvent = { type: "unlock" }; +var _PI_2 = Math.PI / 2; +var PointerLockControls = class extends EventDispatcher { + constructor(camera, domElement) { + super(); + this.camera = camera; + this.domElement = domElement; + this.isLocked = false; + this.minPolarAngle = 0; + this.maxPolarAngle = Math.PI; + this.pointerSpeed = 1; + this._onMouseMove = onMouseMove.bind(this); + this._onPointerlockChange = onPointerlockChange.bind(this); + this._onPointerlockError = onPointerlockError.bind(this); + this.connect(); + } + connect() { + this.domElement.ownerDocument.addEventListener("mousemove", this._onMouseMove); + this.domElement.ownerDocument.addEventListener("pointerlockchange", this._onPointerlockChange); + this.domElement.ownerDocument.addEventListener("pointerlockerror", this._onPointerlockError); + } + disconnect() { + this.domElement.ownerDocument.removeEventListener("mousemove", this._onMouseMove); + this.domElement.ownerDocument.removeEventListener("pointerlockchange", this._onPointerlockChange); + this.domElement.ownerDocument.removeEventListener("pointerlockerror", this._onPointerlockError); + } + dispose() { + this.disconnect(); + } + getObject() { + return this.camera; + } + getDirection(v) { + return v.set(0, 0, -1).applyQuaternion(this.camera.quaternion); + } + moveForward(distance) { + const camera = this.camera; + _vector2.setFromMatrixColumn(camera.matrix, 0); + _vector2.crossVectors(camera.up, _vector2); + camera.position.addScaledVector(_vector2, distance); + } + moveRight(distance) { + const camera = this.camera; + _vector2.setFromMatrixColumn(camera.matrix, 0); + camera.position.addScaledVector(_vector2, distance); + } + lock() { + this.domElement.requestPointerLock(); + } + unlock() { + this.domElement.ownerDocument.exitPointerLock(); + } +}; +function onMouseMove(event) { + if (this.isLocked === false) return; + const movementX = event.movementX || event.mozMovementX || event.webkitMovementX || 0; + const movementY = event.movementY || event.mozMovementY || event.webkitMovementY || 0; + const camera = this.camera; + _euler.setFromQuaternion(camera.quaternion); + _euler.y -= movementX * 2e-3 * this.pointerSpeed; + _euler.x -= movementY * 2e-3 * this.pointerSpeed; + _euler.x = Math.max(_PI_2 - this.maxPolarAngle, Math.min(_PI_2 - this.minPolarAngle, _euler.x)); + camera.quaternion.setFromEuler(_euler); + this.dispatchEvent(_changeEvent4); +} +function onPointerlockChange() { + if (this.domElement.ownerDocument.pointerLockElement === this.domElement) { + this.dispatchEvent(_lockEvent); + this.isLocked = true; + } else { + this.dispatchEvent(_unlockEvent); + this.isLocked = false; + } +} +function onPointerlockError() { + console.error("THREE.PointerLockControls: Unable to use Pointer Lock API"); +} + +// node_modules/three/examples/jsm/controls/TrackballControls.js +var _changeEvent5 = { type: "change" }; +var _startEvent3 = { type: "start" }; +var _endEvent3 = { type: "end" }; +var TrackballControls = class extends EventDispatcher { + constructor(object, domElement) { + super(); + const scope = this; + const STATE2 = { NONE: -1, ROTATE: 0, ZOOM: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_ZOOM_PAN: 4 }; + this.object = object; + this.domElement = domElement; + this.domElement.style.touchAction = "none"; + this.enabled = true; + this.screen = { left: 0, top: 0, width: 0, height: 0 }; + this.rotateSpeed = 1; + this.zoomSpeed = 1.2; + this.panSpeed = 0.3; + this.noRotate = false; + this.noZoom = false; + this.noPan = false; + this.staticMoving = false; + this.dynamicDampingFactor = 0.2; + this.minDistance = 0; + this.maxDistance = Infinity; + this.minZoom = 0; + this.maxZoom = Infinity; + this.keys = [ + "KeyA", + "KeyS", + "KeyD" + /*D*/ + ]; + this.mouseButtons = { LEFT: MOUSE.ROTATE, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.PAN }; + this.target = new Vector3(); + const EPS2 = 1e-6; + const lastPosition = new Vector3(); + let lastZoom = 1; + let _state = STATE2.NONE, _keyState = STATE2.NONE, _touchZoomDistanceStart = 0, _touchZoomDistanceEnd = 0, _lastAngle = 0; + const _eye = new Vector3(), _movePrev = new Vector2(), _moveCurr = new Vector2(), _lastAxis = new Vector3(), _zoomStart = new Vector2(), _zoomEnd = new Vector2(), _panStart = new Vector2(), _panEnd = new Vector2(), _pointers = [], _pointerPositions = {}; + this.target0 = this.target.clone(); + this.position0 = this.object.position.clone(); + this.up0 = this.object.up.clone(); + this.zoom0 = this.object.zoom; + this.handleResize = function() { + const box = scope.domElement.getBoundingClientRect(); + const d = scope.domElement.ownerDocument.documentElement; + scope.screen.left = box.left + window.pageXOffset - d.clientLeft; + scope.screen.top = box.top + window.pageYOffset - d.clientTop; + scope.screen.width = box.width; + scope.screen.height = box.height; + }; + const getMouseOnScreen = function() { + const vector = new Vector2(); + return function getMouseOnScreen2(pageX, pageY) { + vector.set( + (pageX - scope.screen.left) / scope.screen.width, + (pageY - scope.screen.top) / scope.screen.height + ); + return vector; + }; + }(); + const getMouseOnCircle = function() { + const vector = new Vector2(); + return function getMouseOnCircle2(pageX, pageY) { + vector.set( + (pageX - scope.screen.width * 0.5 - scope.screen.left) / (scope.screen.width * 0.5), + (scope.screen.height + 2 * (scope.screen.top - pageY)) / scope.screen.width + // screen.width intentional + ); + return vector; + }; + }(); + this.rotateCamera = function() { + const axis = new Vector3(), quaternion = new Quaternion(), eyeDirection = new Vector3(), objectUpDirection = new Vector3(), objectSidewaysDirection = new Vector3(), moveDirection = new Vector3(); + return function rotateCamera() { + moveDirection.set(_moveCurr.x - _movePrev.x, _moveCurr.y - _movePrev.y, 0); + let angle = moveDirection.length(); + if (angle) { + _eye.copy(scope.object.position).sub(scope.target); + eyeDirection.copy(_eye).normalize(); + objectUpDirection.copy(scope.object.up).normalize(); + objectSidewaysDirection.crossVectors(objectUpDirection, eyeDirection).normalize(); + objectUpDirection.setLength(_moveCurr.y - _movePrev.y); + objectSidewaysDirection.setLength(_moveCurr.x - _movePrev.x); + moveDirection.copy(objectUpDirection.add(objectSidewaysDirection)); + axis.crossVectors(moveDirection, _eye).normalize(); + angle *= scope.rotateSpeed; + quaternion.setFromAxisAngle(axis, angle); + _eye.applyQuaternion(quaternion); + scope.object.up.applyQuaternion(quaternion); + _lastAxis.copy(axis); + _lastAngle = angle; + } else if (!scope.staticMoving && _lastAngle) { + _lastAngle *= Math.sqrt(1 - scope.dynamicDampingFactor); + _eye.copy(scope.object.position).sub(scope.target); + quaternion.setFromAxisAngle(_lastAxis, _lastAngle); + _eye.applyQuaternion(quaternion); + scope.object.up.applyQuaternion(quaternion); + } + _movePrev.copy(_moveCurr); + }; + }(); + this.zoomCamera = function() { + let factor; + if (_state === STATE2.TOUCH_ZOOM_PAN) { + factor = _touchZoomDistanceStart / _touchZoomDistanceEnd; + _touchZoomDistanceStart = _touchZoomDistanceEnd; + if (scope.object.isPerspectiveCamera) { + _eye.multiplyScalar(factor); + } else if (scope.object.isOrthographicCamera) { + scope.object.zoom = MathUtils.clamp(scope.object.zoom / factor, scope.minZoom, scope.maxZoom); + if (lastZoom !== scope.object.zoom) { + scope.object.updateProjectionMatrix(); + } + } else { + console.warn("THREE.TrackballControls: Unsupported camera type"); + } + } else { + factor = 1 + (_zoomEnd.y - _zoomStart.y) * scope.zoomSpeed; + if (factor !== 1 && factor > 0) { + if (scope.object.isPerspectiveCamera) { + _eye.multiplyScalar(factor); + } else if (scope.object.isOrthographicCamera) { + scope.object.zoom = MathUtils.clamp(scope.object.zoom / factor, scope.minZoom, scope.maxZoom); + if (lastZoom !== scope.object.zoom) { + scope.object.updateProjectionMatrix(); + } + } else { + console.warn("THREE.TrackballControls: Unsupported camera type"); + } + } + if (scope.staticMoving) { + _zoomStart.copy(_zoomEnd); + } else { + _zoomStart.y += (_zoomEnd.y - _zoomStart.y) * this.dynamicDampingFactor; + } + } + }; + this.panCamera = function() { + const mouseChange = new Vector2(), objectUp = new Vector3(), pan = new Vector3(); + return function panCamera() { + mouseChange.copy(_panEnd).sub(_panStart); + if (mouseChange.lengthSq()) { + if (scope.object.isOrthographicCamera) { + const scale_x = (scope.object.right - scope.object.left) / scope.object.zoom / scope.domElement.clientWidth; + const scale_y = (scope.object.top - scope.object.bottom) / scope.object.zoom / scope.domElement.clientWidth; + mouseChange.x *= scale_x; + mouseChange.y *= scale_y; + } + mouseChange.multiplyScalar(_eye.length() * scope.panSpeed); + pan.copy(_eye).cross(scope.object.up).setLength(mouseChange.x); + pan.add(objectUp.copy(scope.object.up).setLength(mouseChange.y)); + scope.object.position.add(pan); + scope.target.add(pan); + if (scope.staticMoving) { + _panStart.copy(_panEnd); + } else { + _panStart.add(mouseChange.subVectors(_panEnd, _panStart).multiplyScalar(scope.dynamicDampingFactor)); + } + } + }; + }(); + this.checkDistances = function() { + if (!scope.noZoom || !scope.noPan) { + if (_eye.lengthSq() > scope.maxDistance * scope.maxDistance) { + scope.object.position.addVectors(scope.target, _eye.setLength(scope.maxDistance)); + _zoomStart.copy(_zoomEnd); + } + if (_eye.lengthSq() < scope.minDistance * scope.minDistance) { + scope.object.position.addVectors(scope.target, _eye.setLength(scope.minDistance)); + _zoomStart.copy(_zoomEnd); + } + } + }; + this.update = function() { + _eye.subVectors(scope.object.position, scope.target); + if (!scope.noRotate) { + scope.rotateCamera(); + } + if (!scope.noZoom) { + scope.zoomCamera(); + } + if (!scope.noPan) { + scope.panCamera(); + } + scope.object.position.addVectors(scope.target, _eye); + if (scope.object.isPerspectiveCamera) { + scope.checkDistances(); + scope.object.lookAt(scope.target); + if (lastPosition.distanceToSquared(scope.object.position) > EPS2) { + scope.dispatchEvent(_changeEvent5); + lastPosition.copy(scope.object.position); + } + } else if (scope.object.isOrthographicCamera) { + scope.object.lookAt(scope.target); + if (lastPosition.distanceToSquared(scope.object.position) > EPS2 || lastZoom !== scope.object.zoom) { + scope.dispatchEvent(_changeEvent5); + lastPosition.copy(scope.object.position); + lastZoom = scope.object.zoom; + } + } else { + console.warn("THREE.TrackballControls: Unsupported camera type"); + } + }; + this.reset = function() { + _state = STATE2.NONE; + _keyState = STATE2.NONE; + scope.target.copy(scope.target0); + scope.object.position.copy(scope.position0); + scope.object.up.copy(scope.up0); + scope.object.zoom = scope.zoom0; + scope.object.updateProjectionMatrix(); + _eye.subVectors(scope.object.position, scope.target); + scope.object.lookAt(scope.target); + scope.dispatchEvent(_changeEvent5); + lastPosition.copy(scope.object.position); + lastZoom = scope.object.zoom; + }; + function onPointerDown3(event) { + if (scope.enabled === false) return; + if (_pointers.length === 0) { + scope.domElement.setPointerCapture(event.pointerId); + scope.domElement.addEventListener("pointermove", onPointerMove3); + scope.domElement.addEventListener("pointerup", onPointerUp3); + } + addPointer(event); + if (event.pointerType === "touch") { + onTouchStart(event); + } else { + onMouseDown(event); + } + } + function onPointerMove3(event) { + if (scope.enabled === false) return; + if (event.pointerType === "touch") { + onTouchMove(event); + } else { + onMouseMove2(event); + } + } + function onPointerUp3(event) { + if (scope.enabled === false) return; + if (event.pointerType === "touch") { + onTouchEnd(event); + } else { + onMouseUp(); + } + removePointer(event); + if (_pointers.length === 0) { + scope.domElement.releasePointerCapture(event.pointerId); + scope.domElement.removeEventListener("pointermove", onPointerMove3); + scope.domElement.removeEventListener("pointerup", onPointerUp3); + } + } + function onPointerCancel2(event) { + removePointer(event); + } + function keydown(event) { + if (scope.enabled === false) return; + window.removeEventListener("keydown", keydown); + if (_keyState !== STATE2.NONE) { + return; + } else if (event.code === scope.keys[STATE2.ROTATE] && !scope.noRotate) { + _keyState = STATE2.ROTATE; + } else if (event.code === scope.keys[STATE2.ZOOM] && !scope.noZoom) { + _keyState = STATE2.ZOOM; + } else if (event.code === scope.keys[STATE2.PAN] && !scope.noPan) { + _keyState = STATE2.PAN; + } + } + function keyup() { + if (scope.enabled === false) return; + _keyState = STATE2.NONE; + window.addEventListener("keydown", keydown); + } + function onMouseDown(event) { + if (_state === STATE2.NONE) { + switch (event.button) { + case scope.mouseButtons.LEFT: + _state = STATE2.ROTATE; + break; + case scope.mouseButtons.MIDDLE: + _state = STATE2.ZOOM; + break; + case scope.mouseButtons.RIGHT: + _state = STATE2.PAN; + break; + } + } + const state = _keyState !== STATE2.NONE ? _keyState : _state; + if (state === STATE2.ROTATE && !scope.noRotate) { + _moveCurr.copy(getMouseOnCircle(event.pageX, event.pageY)); + _movePrev.copy(_moveCurr); + } else if (state === STATE2.ZOOM && !scope.noZoom) { + _zoomStart.copy(getMouseOnScreen(event.pageX, event.pageY)); + _zoomEnd.copy(_zoomStart); + } else if (state === STATE2.PAN && !scope.noPan) { + _panStart.copy(getMouseOnScreen(event.pageX, event.pageY)); + _panEnd.copy(_panStart); + } + scope.dispatchEvent(_startEvent3); + } + function onMouseMove2(event) { + const state = _keyState !== STATE2.NONE ? _keyState : _state; + if (state === STATE2.ROTATE && !scope.noRotate) { + _movePrev.copy(_moveCurr); + _moveCurr.copy(getMouseOnCircle(event.pageX, event.pageY)); + } else if (state === STATE2.ZOOM && !scope.noZoom) { + _zoomEnd.copy(getMouseOnScreen(event.pageX, event.pageY)); + } else if (state === STATE2.PAN && !scope.noPan) { + _panEnd.copy(getMouseOnScreen(event.pageX, event.pageY)); + } + } + function onMouseUp() { + _state = STATE2.NONE; + scope.dispatchEvent(_endEvent3); + } + function onMouseWheel(event) { + if (scope.enabled === false) return; + if (scope.noZoom === true) return; + event.preventDefault(); + switch (event.deltaMode) { + case 2: + _zoomStart.y -= event.deltaY * 0.025; + break; + case 1: + _zoomStart.y -= event.deltaY * 0.01; + break; + default: + _zoomStart.y -= event.deltaY * 25e-5; + break; + } + scope.dispatchEvent(_startEvent3); + scope.dispatchEvent(_endEvent3); + } + function onTouchStart(event) { + trackPointer(event); + switch (_pointers.length) { + case 1: + _state = STATE2.TOUCH_ROTATE; + _moveCurr.copy(getMouseOnCircle(_pointers[0].pageX, _pointers[0].pageY)); + _movePrev.copy(_moveCurr); + break; + default: + _state = STATE2.TOUCH_ZOOM_PAN; + const dx = _pointers[0].pageX - _pointers[1].pageX; + const dy = _pointers[0].pageY - _pointers[1].pageY; + _touchZoomDistanceEnd = _touchZoomDistanceStart = Math.sqrt(dx * dx + dy * dy); + const x2 = (_pointers[0].pageX + _pointers[1].pageX) / 2; + const y2 = (_pointers[0].pageY + _pointers[1].pageY) / 2; + _panStart.copy(getMouseOnScreen(x2, y2)); + _panEnd.copy(_panStart); + break; + } + scope.dispatchEvent(_startEvent3); + } + function onTouchMove(event) { + trackPointer(event); + switch (_pointers.length) { + case 1: + _movePrev.copy(_moveCurr); + _moveCurr.copy(getMouseOnCircle(event.pageX, event.pageY)); + break; + default: + const position2 = getSecondPointerPosition(event); + const dx = event.pageX - position2.x; + const dy = event.pageY - position2.y; + _touchZoomDistanceEnd = Math.sqrt(dx * dx + dy * dy); + const x2 = (event.pageX + position2.x) / 2; + const y2 = (event.pageY + position2.y) / 2; + _panEnd.copy(getMouseOnScreen(x2, y2)); + break; + } + } + function onTouchEnd(event) { + switch (_pointers.length) { + case 0: + _state = STATE2.NONE; + break; + case 1: + _state = STATE2.TOUCH_ROTATE; + _moveCurr.copy(getMouseOnCircle(event.pageX, event.pageY)); + _movePrev.copy(_moveCurr); + break; + case 2: + _state = STATE2.TOUCH_ZOOM_PAN; + for (let i = 0; i < _pointers.length; i++) { + if (_pointers[i].pointerId !== event.pointerId) { + const position2 = _pointerPositions[_pointers[i].pointerId]; + _moveCurr.copy(getMouseOnCircle(position2.x, position2.y)); + _movePrev.copy(_moveCurr); + break; + } + } + break; + } + scope.dispatchEvent(_endEvent3); + } + function contextmenu2(event) { + if (scope.enabled === false) return; + event.preventDefault(); + } + function addPointer(event) { + _pointers.push(event); + } + function removePointer(event) { + delete _pointerPositions[event.pointerId]; + for (let i = 0; i < _pointers.length; i++) { + if (_pointers[i].pointerId == event.pointerId) { + _pointers.splice(i, 1); + return; + } + } + } + function trackPointer(event) { + let position2 = _pointerPositions[event.pointerId]; + if (position2 === void 0) { + position2 = new Vector2(); + _pointerPositions[event.pointerId] = position2; + } + position2.set(event.pageX, event.pageY); + } + function getSecondPointerPosition(event) { + const pointer = event.pointerId === _pointers[0].pointerId ? _pointers[1] : _pointers[0]; + return _pointerPositions[pointer.pointerId]; + } + this.dispose = function() { + scope.domElement.removeEventListener("contextmenu", contextmenu2); + scope.domElement.removeEventListener("pointerdown", onPointerDown3); + scope.domElement.removeEventListener("pointercancel", onPointerCancel2); + scope.domElement.removeEventListener("wheel", onMouseWheel); + scope.domElement.removeEventListener("pointermove", onPointerMove3); + scope.domElement.removeEventListener("pointerup", onPointerUp3); + window.removeEventListener("keydown", keydown); + window.removeEventListener("keyup", keyup); + }; + this.domElement.addEventListener("contextmenu", contextmenu2); + this.domElement.addEventListener("pointerdown", onPointerDown3); + this.domElement.addEventListener("pointercancel", onPointerCancel2); + this.domElement.addEventListener("wheel", onMouseWheel, { passive: false }); + window.addEventListener("keydown", keydown); + window.addEventListener("keyup", keyup); + this.handleResize(); + this.update(); + } +}; + +// node_modules/three/examples/jsm/controls/TransformControls.js +var _raycaster3 = new Raycaster(); +var _tempVector = new Vector3(); +var _tempVector2 = new Vector3(); +var _tempQuaternion = new Quaternion(); +var _unit = { + X: new Vector3(1, 0, 0), + Y: new Vector3(0, 1, 0), + Z: new Vector3(0, 0, 1) +}; +var _changeEvent6 = { type: "change" }; +var _mouseDownEvent = { type: "mouseDown", mode: null }; +var _mouseUpEvent = { type: "mouseUp", mode: null }; +var _objectChangeEvent = { type: "objectChange" }; +var TransformControls = class extends Object3D { + constructor(camera, domElement) { + super(); + if (domElement === void 0) { + console.warn('THREE.TransformControls: The second parameter "domElement" is now mandatory.'); + domElement = document; + } + this.isTransformControls = true; + this.visible = false; + this.domElement = domElement; + this.domElement.style.touchAction = "none"; + const _gizmo = new TransformControlsGizmo(); + this._gizmo = _gizmo; + this.add(_gizmo); + const _plane5 = new TransformControlsPlane(); + this._plane = _plane5; + this.add(_plane5); + const scope = this; + function defineProperty(propName, defaultValue) { + let propValue = defaultValue; + Object.defineProperty(scope, propName, { + get: function() { + return propValue !== void 0 ? propValue : defaultValue; + }, + set: function(value2) { + if (propValue !== value2) { + propValue = value2; + _plane5[propName] = value2; + _gizmo[propName] = value2; + scope.dispatchEvent({ type: propName + "-changed", value: value2 }); + scope.dispatchEvent(_changeEvent6); + } + } + }); + scope[propName] = defaultValue; + _plane5[propName] = defaultValue; + _gizmo[propName] = defaultValue; + } + defineProperty("camera", camera); + defineProperty("object", void 0); + defineProperty("enabled", true); + defineProperty("axis", null); + defineProperty("mode", "translate"); + defineProperty("translationSnap", null); + defineProperty("rotationSnap", null); + defineProperty("scaleSnap", null); + defineProperty("space", "world"); + defineProperty("size", 1); + defineProperty("dragging", false); + defineProperty("showX", true); + defineProperty("showY", true); + defineProperty("showZ", true); + const worldPosition = new Vector3(); + const worldPositionStart = new Vector3(); + const worldQuaternion = new Quaternion(); + const worldQuaternionStart = new Quaternion(); + const cameraPosition = new Vector3(); + const cameraQuaternion = new Quaternion(); + const pointStart = new Vector3(); + const pointEnd = new Vector3(); + const rotationAxis = new Vector3(); + const rotationAngle = 0; + const eye = new Vector3(); + defineProperty("worldPosition", worldPosition); + defineProperty("worldPositionStart", worldPositionStart); + defineProperty("worldQuaternion", worldQuaternion); + defineProperty("worldQuaternionStart", worldQuaternionStart); + defineProperty("cameraPosition", cameraPosition); + defineProperty("cameraQuaternion", cameraQuaternion); + defineProperty("pointStart", pointStart); + defineProperty("pointEnd", pointEnd); + defineProperty("rotationAxis", rotationAxis); + defineProperty("rotationAngle", rotationAngle); + defineProperty("eye", eye); + this._offset = new Vector3(); + this._startNorm = new Vector3(); + this._endNorm = new Vector3(); + this._cameraScale = new Vector3(); + this._parentPosition = new Vector3(); + this._parentQuaternion = new Quaternion(); + this._parentQuaternionInv = new Quaternion(); + this._parentScale = new Vector3(); + this._worldScaleStart = new Vector3(); + this._worldQuaternionInv = new Quaternion(); + this._worldScale = new Vector3(); + this._positionStart = new Vector3(); + this._quaternionStart = new Quaternion(); + this._scaleStart = new Vector3(); + this._getPointer = getPointer.bind(this); + this._onPointerDown = onPointerDown2.bind(this); + this._onPointerHover = onPointerHover.bind(this); + this._onPointerMove = onPointerMove2.bind(this); + this._onPointerUp = onPointerUp2.bind(this); + this.domElement.addEventListener("pointerdown", this._onPointerDown); + this.domElement.addEventListener("pointermove", this._onPointerHover); + this.domElement.addEventListener("pointerup", this._onPointerUp); + } + // updateMatrixWorld updates key transformation variables + updateMatrixWorld(force) { + if (this.object !== void 0) { + this.object.updateMatrixWorld(); + if (this.object.parent === null) { + console.error("TransformControls: The attached 3D object must be a part of the scene graph."); + } else { + this.object.parent.matrixWorld.decompose(this._parentPosition, this._parentQuaternion, this._parentScale); + } + this.object.matrixWorld.decompose(this.worldPosition, this.worldQuaternion, this._worldScale); + this._parentQuaternionInv.copy(this._parentQuaternion).invert(); + this._worldQuaternionInv.copy(this.worldQuaternion).invert(); + } + this.camera.updateMatrixWorld(); + this.camera.matrixWorld.decompose(this.cameraPosition, this.cameraQuaternion, this._cameraScale); + if (this.camera.isOrthographicCamera) { + this.camera.getWorldDirection(this.eye).negate(); + } else { + this.eye.copy(this.cameraPosition).sub(this.worldPosition).normalize(); + } + super.updateMatrixWorld(force); + } + pointerHover(pointer) { + if (this.object === void 0 || this.dragging === true) return; + if (pointer !== null) _raycaster3.setFromCamera(pointer, this.camera); + const intersect = intersectObjectWithRay(this._gizmo.picker[this.mode], _raycaster3); + if (intersect) { + this.axis = intersect.object.name; + } else { + this.axis = null; + } + } + pointerDown(pointer) { + if (this.object === void 0 || this.dragging === true || pointer != null && pointer.button !== 0) return; + if (this.axis !== null) { + if (pointer !== null) _raycaster3.setFromCamera(pointer, this.camera); + const planeIntersect = intersectObjectWithRay(this._plane, _raycaster3, true); + if (planeIntersect) { + this.object.updateMatrixWorld(); + this.object.parent.updateMatrixWorld(); + this._positionStart.copy(this.object.position); + this._quaternionStart.copy(this.object.quaternion); + this._scaleStart.copy(this.object.scale); + this.object.matrixWorld.decompose(this.worldPositionStart, this.worldQuaternionStart, this._worldScaleStart); + this.pointStart.copy(planeIntersect.point).sub(this.worldPositionStart); + } + this.dragging = true; + _mouseDownEvent.mode = this.mode; + this.dispatchEvent(_mouseDownEvent); + } + } + pointerMove(pointer) { + const axis = this.axis; + const mode = this.mode; + const object = this.object; + let space = this.space; + if (mode === "scale") { + space = "local"; + } else if (axis === "E" || axis === "XYZE" || axis === "XYZ") { + space = "world"; + } + if (object === void 0 || axis === null || this.dragging === false || pointer !== null && pointer.button !== -1) return; + if (pointer !== null) _raycaster3.setFromCamera(pointer, this.camera); + const planeIntersect = intersectObjectWithRay(this._plane, _raycaster3, true); + if (!planeIntersect) return; + this.pointEnd.copy(planeIntersect.point).sub(this.worldPositionStart); + if (mode === "translate") { + this._offset.copy(this.pointEnd).sub(this.pointStart); + if (space === "local" && axis !== "XYZ") { + this._offset.applyQuaternion(this._worldQuaternionInv); + } + if (axis.indexOf("X") === -1) this._offset.x = 0; + if (axis.indexOf("Y") === -1) this._offset.y = 0; + if (axis.indexOf("Z") === -1) this._offset.z = 0; + if (space === "local" && axis !== "XYZ") { + this._offset.applyQuaternion(this._quaternionStart).divide(this._parentScale); + } else { + this._offset.applyQuaternion(this._parentQuaternionInv).divide(this._parentScale); + } + object.position.copy(this._offset).add(this._positionStart); + if (this.translationSnap) { + if (space === "local") { + object.position.applyQuaternion(_tempQuaternion.copy(this._quaternionStart).invert()); + if (axis.search("X") !== -1) { + object.position.x = Math.round(object.position.x / this.translationSnap) * this.translationSnap; + } + if (axis.search("Y") !== -1) { + object.position.y = Math.round(object.position.y / this.translationSnap) * this.translationSnap; + } + if (axis.search("Z") !== -1) { + object.position.z = Math.round(object.position.z / this.translationSnap) * this.translationSnap; + } + object.position.applyQuaternion(this._quaternionStart); + } + if (space === "world") { + if (object.parent) { + object.position.add(_tempVector.setFromMatrixPosition(object.parent.matrixWorld)); + } + if (axis.search("X") !== -1) { + object.position.x = Math.round(object.position.x / this.translationSnap) * this.translationSnap; + } + if (axis.search("Y") !== -1) { + object.position.y = Math.round(object.position.y / this.translationSnap) * this.translationSnap; + } + if (axis.search("Z") !== -1) { + object.position.z = Math.round(object.position.z / this.translationSnap) * this.translationSnap; + } + if (object.parent) { + object.position.sub(_tempVector.setFromMatrixPosition(object.parent.matrixWorld)); + } + } + } + } else if (mode === "scale") { + if (axis.search("XYZ") !== -1) { + let d = this.pointEnd.length() / this.pointStart.length(); + if (this.pointEnd.dot(this.pointStart) < 0) d *= -1; + _tempVector2.set(d, d, d); + } else { + _tempVector.copy(this.pointStart); + _tempVector2.copy(this.pointEnd); + _tempVector.applyQuaternion(this._worldQuaternionInv); + _tempVector2.applyQuaternion(this._worldQuaternionInv); + _tempVector2.divide(_tempVector); + if (axis.search("X") === -1) { + _tempVector2.x = 1; + } + if (axis.search("Y") === -1) { + _tempVector2.y = 1; + } + if (axis.search("Z") === -1) { + _tempVector2.z = 1; + } + } + object.scale.copy(this._scaleStart).multiply(_tempVector2); + if (this.scaleSnap) { + if (axis.search("X") !== -1) { + object.scale.x = Math.round(object.scale.x / this.scaleSnap) * this.scaleSnap || this.scaleSnap; + } + if (axis.search("Y") !== -1) { + object.scale.y = Math.round(object.scale.y / this.scaleSnap) * this.scaleSnap || this.scaleSnap; + } + if (axis.search("Z") !== -1) { + object.scale.z = Math.round(object.scale.z / this.scaleSnap) * this.scaleSnap || this.scaleSnap; + } + } + } else if (mode === "rotate") { + this._offset.copy(this.pointEnd).sub(this.pointStart); + const ROTATION_SPEED = 20 / this.worldPosition.distanceTo(_tempVector.setFromMatrixPosition(this.camera.matrixWorld)); + let _inPlaneRotation = false; + if (axis === "XYZE") { + this.rotationAxis.copy(this._offset).cross(this.eye).normalize(); + this.rotationAngle = this._offset.dot(_tempVector.copy(this.rotationAxis).cross(this.eye)) * ROTATION_SPEED; + } else if (axis === "X" || axis === "Y" || axis === "Z") { + this.rotationAxis.copy(_unit[axis]); + _tempVector.copy(_unit[axis]); + if (space === "local") { + _tempVector.applyQuaternion(this.worldQuaternion); + } + _tempVector.cross(this.eye); + if (_tempVector.length() === 0) { + _inPlaneRotation = true; + } else { + this.rotationAngle = this._offset.dot(_tempVector.normalize()) * ROTATION_SPEED; + } + } + if (axis === "E" || _inPlaneRotation) { + this.rotationAxis.copy(this.eye); + this.rotationAngle = this.pointEnd.angleTo(this.pointStart); + this._startNorm.copy(this.pointStart).normalize(); + this._endNorm.copy(this.pointEnd).normalize(); + this.rotationAngle *= this._endNorm.cross(this._startNorm).dot(this.eye) < 0 ? 1 : -1; + } + if (this.rotationSnap) this.rotationAngle = Math.round(this.rotationAngle / this.rotationSnap) * this.rotationSnap; + if (space === "local" && axis !== "E" && axis !== "XYZE") { + object.quaternion.copy(this._quaternionStart); + object.quaternion.multiply(_tempQuaternion.setFromAxisAngle(this.rotationAxis, this.rotationAngle)).normalize(); + } else { + this.rotationAxis.applyQuaternion(this._parentQuaternionInv); + object.quaternion.copy(_tempQuaternion.setFromAxisAngle(this.rotationAxis, this.rotationAngle)); + object.quaternion.multiply(this._quaternionStart).normalize(); + } + } + this.dispatchEvent(_changeEvent6); + this.dispatchEvent(_objectChangeEvent); + } + pointerUp(pointer) { + if (pointer !== null && pointer.button !== 0) return; + if (this.dragging && this.axis !== null) { + _mouseUpEvent.mode = this.mode; + this.dispatchEvent(_mouseUpEvent); + } + this.dragging = false; + this.axis = null; + } + dispose() { + this.domElement.removeEventListener("pointerdown", this._onPointerDown); + this.domElement.removeEventListener("pointermove", this._onPointerHover); + this.domElement.removeEventListener("pointermove", this._onPointerMove); + this.domElement.removeEventListener("pointerup", this._onPointerUp); + this.traverse(function(child) { + if (child.geometry) child.geometry.dispose(); + if (child.material) child.material.dispose(); + }); + } + // Set current object + attach(object) { + this.object = object; + this.visible = true; + return this; + } + // Detach from object + detach() { + this.object = void 0; + this.visible = false; + this.axis = null; + return this; + } + reset() { + if (!this.enabled) return; + if (this.dragging) { + this.object.position.copy(this._positionStart); + this.object.quaternion.copy(this._quaternionStart); + this.object.scale.copy(this._scaleStart); + this.dispatchEvent(_changeEvent6); + this.dispatchEvent(_objectChangeEvent); + this.pointStart.copy(this.pointEnd); + } + } + getRaycaster() { + return _raycaster3; + } + // TODO: deprecate + getMode() { + return this.mode; + } + setMode(mode) { + this.mode = mode; + } + setTranslationSnap(translationSnap) { + this.translationSnap = translationSnap; + } + setRotationSnap(rotationSnap) { + this.rotationSnap = rotationSnap; + } + setScaleSnap(scaleSnap) { + this.scaleSnap = scaleSnap; + } + setSize(size2) { + this.size = size2; + } + setSpace(space) { + this.space = space; + } +}; +function getPointer(event) { + if (this.domElement.ownerDocument.pointerLockElement) { + return { + x: 0, + y: 0, + button: event.button + }; + } else { + const rect = this.domElement.getBoundingClientRect(); + return { + x: (event.clientX - rect.left) / rect.width * 2 - 1, + y: -(event.clientY - rect.top) / rect.height * 2 + 1, + button: event.button + }; + } +} +function onPointerHover(event) { + if (!this.enabled) return; + switch (event.pointerType) { + case "mouse": + case "pen": + this.pointerHover(this._getPointer(event)); + break; + } +} +function onPointerDown2(event) { + if (!this.enabled) return; + if (!document.pointerLockElement) { + this.domElement.setPointerCapture(event.pointerId); + } + this.domElement.addEventListener("pointermove", this._onPointerMove); + this.pointerHover(this._getPointer(event)); + this.pointerDown(this._getPointer(event)); +} +function onPointerMove2(event) { + if (!this.enabled) return; + this.pointerMove(this._getPointer(event)); +} +function onPointerUp2(event) { + if (!this.enabled) return; + this.domElement.releasePointerCapture(event.pointerId); + this.domElement.removeEventListener("pointermove", this._onPointerMove); + this.pointerUp(this._getPointer(event)); +} +function intersectObjectWithRay(object, raycaster, includeInvisible) { + const allIntersections = raycaster.intersectObject(object, true); + for (let i = 0; i < allIntersections.length; i++) { + if (allIntersections[i].object.visible || includeInvisible) { + return allIntersections[i]; + } + } + return false; +} +var _tempEuler = new Euler(); +var _alignVector = new Vector3(0, 1, 0); +var _zeroVector = new Vector3(0, 0, 0); +var _lookAtMatrix = new Matrix4(); +var _tempQuaternion2 = new Quaternion(); +var _identityQuaternion = new Quaternion(); +var _dirVector = new Vector3(); +var _tempMatrix = new Matrix4(); +var _unitX = new Vector3(1, 0, 0); +var _unitY = new Vector3(0, 1, 0); +var _unitZ = new Vector3(0, 0, 1); +var _v1 = new Vector3(); +var _v2 = new Vector3(); +var _v3 = new Vector3(); +var TransformControlsGizmo = class extends Object3D { + constructor() { + super(); + this.isTransformControlsGizmo = true; + this.type = "TransformControlsGizmo"; + const gizmoMaterial = new MeshBasicMaterial({ + depthTest: false, + depthWrite: false, + fog: false, + toneMapped: false, + transparent: true + }); + const gizmoLineMaterial = new LineBasicMaterial({ + depthTest: false, + depthWrite: false, + fog: false, + toneMapped: false, + transparent: true + }); + const matInvisible = gizmoMaterial.clone(); + matInvisible.opacity = 0.15; + const matHelper = gizmoLineMaterial.clone(); + matHelper.opacity = 0.5; + const matRed = gizmoMaterial.clone(); + matRed.color.setHex(16711680); + const matGreen = gizmoMaterial.clone(); + matGreen.color.setHex(65280); + const matBlue = gizmoMaterial.clone(); + matBlue.color.setHex(255); + const matRedTransparent = gizmoMaterial.clone(); + matRedTransparent.color.setHex(16711680); + matRedTransparent.opacity = 0.5; + const matGreenTransparent = gizmoMaterial.clone(); + matGreenTransparent.color.setHex(65280); + matGreenTransparent.opacity = 0.5; + const matBlueTransparent = gizmoMaterial.clone(); + matBlueTransparent.color.setHex(255); + matBlueTransparent.opacity = 0.5; + const matWhiteTransparent = gizmoMaterial.clone(); + matWhiteTransparent.opacity = 0.25; + const matYellowTransparent = gizmoMaterial.clone(); + matYellowTransparent.color.setHex(16776960); + matYellowTransparent.opacity = 0.25; + const matYellow = gizmoMaterial.clone(); + matYellow.color.setHex(16776960); + const matGray = gizmoMaterial.clone(); + matGray.color.setHex(7895160); + const arrowGeometry = new CylinderGeometry(0, 0.04, 0.1, 12); + arrowGeometry.translate(0, 0.05, 0); + const scaleHandleGeometry = new BoxGeometry(0.08, 0.08, 0.08); + scaleHandleGeometry.translate(0, 0.04, 0); + const lineGeometry = new BufferGeometry(); + lineGeometry.setAttribute("position", new Float32BufferAttribute([0, 0, 0, 1, 0, 0], 3)); + const lineGeometry2 = new CylinderGeometry(75e-4, 75e-4, 0.5, 3); + lineGeometry2.translate(0, 0.25, 0); + function CircleGeometry(radius, arc) { + const geometry = new TorusGeometry(radius, 75e-4, 3, 64, arc * Math.PI * 2); + geometry.rotateY(Math.PI / 2); + geometry.rotateX(Math.PI / 2); + return geometry; + } + function TranslateHelperGeometry() { + const geometry = new BufferGeometry(); + geometry.setAttribute("position", new Float32BufferAttribute([0, 0, 0, 1, 1, 1], 3)); + return geometry; + } + const gizmoTranslate = { + X: [ + [new Mesh(arrowGeometry, matRed), [0.5, 0, 0], [0, 0, -Math.PI / 2]], + [new Mesh(arrowGeometry, matRed), [-0.5, 0, 0], [0, 0, Math.PI / 2]], + [new Mesh(lineGeometry2, matRed), [0, 0, 0], [0, 0, -Math.PI / 2]] + ], + Y: [ + [new Mesh(arrowGeometry, matGreen), [0, 0.5, 0]], + [new Mesh(arrowGeometry, matGreen), [0, -0.5, 0], [Math.PI, 0, 0]], + [new Mesh(lineGeometry2, matGreen)] + ], + Z: [ + [new Mesh(arrowGeometry, matBlue), [0, 0, 0.5], [Math.PI / 2, 0, 0]], + [new Mesh(arrowGeometry, matBlue), [0, 0, -0.5], [-Math.PI / 2, 0, 0]], + [new Mesh(lineGeometry2, matBlue), null, [Math.PI / 2, 0, 0]] + ], + XYZ: [ + [new Mesh(new OctahedronGeometry(0.1, 0), matWhiteTransparent.clone()), [0, 0, 0]] + ], + XY: [ + [new Mesh(new BoxGeometry(0.15, 0.15, 0.01), matBlueTransparent.clone()), [0.15, 0.15, 0]] + ], + YZ: [ + [new Mesh(new BoxGeometry(0.15, 0.15, 0.01), matRedTransparent.clone()), [0, 0.15, 0.15], [0, Math.PI / 2, 0]] + ], + XZ: [ + [new Mesh(new BoxGeometry(0.15, 0.15, 0.01), matGreenTransparent.clone()), [0.15, 0, 0.15], [-Math.PI / 2, 0, 0]] + ] + }; + const pickerTranslate = { + X: [ + [new Mesh(new CylinderGeometry(0.2, 0, 0.6, 4), matInvisible), [0.3, 0, 0], [0, 0, -Math.PI / 2]], + [new Mesh(new CylinderGeometry(0.2, 0, 0.6, 4), matInvisible), [-0.3, 0, 0], [0, 0, Math.PI / 2]] + ], + Y: [ + [new Mesh(new CylinderGeometry(0.2, 0, 0.6, 4), matInvisible), [0, 0.3, 0]], + [new Mesh(new CylinderGeometry(0.2, 0, 0.6, 4), matInvisible), [0, -0.3, 0], [0, 0, Math.PI]] + ], + Z: [ + [new Mesh(new CylinderGeometry(0.2, 0, 0.6, 4), matInvisible), [0, 0, 0.3], [Math.PI / 2, 0, 0]], + [new Mesh(new CylinderGeometry(0.2, 0, 0.6, 4), matInvisible), [0, 0, -0.3], [-Math.PI / 2, 0, 0]] + ], + XYZ: [ + [new Mesh(new OctahedronGeometry(0.2, 0), matInvisible)] + ], + XY: [ + [new Mesh(new BoxGeometry(0.2, 0.2, 0.01), matInvisible), [0.15, 0.15, 0]] + ], + YZ: [ + [new Mesh(new BoxGeometry(0.2, 0.2, 0.01), matInvisible), [0, 0.15, 0.15], [0, Math.PI / 2, 0]] + ], + XZ: [ + [new Mesh(new BoxGeometry(0.2, 0.2, 0.01), matInvisible), [0.15, 0, 0.15], [-Math.PI / 2, 0, 0]] + ] + }; + const helperTranslate = { + START: [ + [new Mesh(new OctahedronGeometry(0.01, 2), matHelper), null, null, null, "helper"] + ], + END: [ + [new Mesh(new OctahedronGeometry(0.01, 2), matHelper), null, null, null, "helper"] + ], + DELTA: [ + [new Line(TranslateHelperGeometry(), matHelper), null, null, null, "helper"] + ], + X: [ + [new Line(lineGeometry, matHelper.clone()), [-1e3, 0, 0], null, [1e6, 1, 1], "helper"] + ], + Y: [ + [new Line(lineGeometry, matHelper.clone()), [0, -1e3, 0], [0, 0, Math.PI / 2], [1e6, 1, 1], "helper"] + ], + Z: [ + [new Line(lineGeometry, matHelper.clone()), [0, 0, -1e3], [0, -Math.PI / 2, 0], [1e6, 1, 1], "helper"] + ] + }; + const gizmoRotate = { + XYZE: [ + [new Mesh(CircleGeometry(0.5, 1), matGray), null, [0, Math.PI / 2, 0]] + ], + X: [ + [new Mesh(CircleGeometry(0.5, 0.5), matRed)] + ], + Y: [ + [new Mesh(CircleGeometry(0.5, 0.5), matGreen), null, [0, 0, -Math.PI / 2]] + ], + Z: [ + [new Mesh(CircleGeometry(0.5, 0.5), matBlue), null, [0, Math.PI / 2, 0]] + ], + E: [ + [new Mesh(CircleGeometry(0.75, 1), matYellowTransparent), null, [0, Math.PI / 2, 0]] + ] + }; + const helperRotate = { + AXIS: [ + [new Line(lineGeometry, matHelper.clone()), [-1e3, 0, 0], null, [1e6, 1, 1], "helper"] + ] + }; + const pickerRotate = { + XYZE: [ + [new Mesh(new SphereGeometry(0.25, 10, 8), matInvisible)] + ], + X: [ + [new Mesh(new TorusGeometry(0.5, 0.1, 4, 24), matInvisible), [0, 0, 0], [0, -Math.PI / 2, -Math.PI / 2]] + ], + Y: [ + [new Mesh(new TorusGeometry(0.5, 0.1, 4, 24), matInvisible), [0, 0, 0], [Math.PI / 2, 0, 0]] + ], + Z: [ + [new Mesh(new TorusGeometry(0.5, 0.1, 4, 24), matInvisible), [0, 0, 0], [0, 0, -Math.PI / 2]] + ], + E: [ + [new Mesh(new TorusGeometry(0.75, 0.1, 2, 24), matInvisible)] + ] + }; + const gizmoScale = { + X: [ + [new Mesh(scaleHandleGeometry, matRed), [0.5, 0, 0], [0, 0, -Math.PI / 2]], + [new Mesh(lineGeometry2, matRed), [0, 0, 0], [0, 0, -Math.PI / 2]], + [new Mesh(scaleHandleGeometry, matRed), [-0.5, 0, 0], [0, 0, Math.PI / 2]] + ], + Y: [ + [new Mesh(scaleHandleGeometry, matGreen), [0, 0.5, 0]], + [new Mesh(lineGeometry2, matGreen)], + [new Mesh(scaleHandleGeometry, matGreen), [0, -0.5, 0], [0, 0, Math.PI]] + ], + Z: [ + [new Mesh(scaleHandleGeometry, matBlue), [0, 0, 0.5], [Math.PI / 2, 0, 0]], + [new Mesh(lineGeometry2, matBlue), [0, 0, 0], [Math.PI / 2, 0, 0]], + [new Mesh(scaleHandleGeometry, matBlue), [0, 0, -0.5], [-Math.PI / 2, 0, 0]] + ], + XY: [ + [new Mesh(new BoxGeometry(0.15, 0.15, 0.01), matBlueTransparent), [0.15, 0.15, 0]] + ], + YZ: [ + [new Mesh(new BoxGeometry(0.15, 0.15, 0.01), matRedTransparent), [0, 0.15, 0.15], [0, Math.PI / 2, 0]] + ], + XZ: [ + [new Mesh(new BoxGeometry(0.15, 0.15, 0.01), matGreenTransparent), [0.15, 0, 0.15], [-Math.PI / 2, 0, 0]] + ], + XYZ: [ + [new Mesh(new BoxGeometry(0.1, 0.1, 0.1), matWhiteTransparent.clone())] + ] + }; + const pickerScale = { + X: [ + [new Mesh(new CylinderGeometry(0.2, 0, 0.6, 4), matInvisible), [0.3, 0, 0], [0, 0, -Math.PI / 2]], + [new Mesh(new CylinderGeometry(0.2, 0, 0.6, 4), matInvisible), [-0.3, 0, 0], [0, 0, Math.PI / 2]] + ], + Y: [ + [new Mesh(new CylinderGeometry(0.2, 0, 0.6, 4), matInvisible), [0, 0.3, 0]], + [new Mesh(new CylinderGeometry(0.2, 0, 0.6, 4), matInvisible), [0, -0.3, 0], [0, 0, Math.PI]] + ], + Z: [ + [new Mesh(new CylinderGeometry(0.2, 0, 0.6, 4), matInvisible), [0, 0, 0.3], [Math.PI / 2, 0, 0]], + [new Mesh(new CylinderGeometry(0.2, 0, 0.6, 4), matInvisible), [0, 0, -0.3], [-Math.PI / 2, 0, 0]] + ], + XY: [ + [new Mesh(new BoxGeometry(0.2, 0.2, 0.01), matInvisible), [0.15, 0.15, 0]] + ], + YZ: [ + [new Mesh(new BoxGeometry(0.2, 0.2, 0.01), matInvisible), [0, 0.15, 0.15], [0, Math.PI / 2, 0]] + ], + XZ: [ + [new Mesh(new BoxGeometry(0.2, 0.2, 0.01), matInvisible), [0.15, 0, 0.15], [-Math.PI / 2, 0, 0]] + ], + XYZ: [ + [new Mesh(new BoxGeometry(0.2, 0.2, 0.2), matInvisible), [0, 0, 0]] + ] + }; + const helperScale = { + X: [ + [new Line(lineGeometry, matHelper.clone()), [-1e3, 0, 0], null, [1e6, 1, 1], "helper"] + ], + Y: [ + [new Line(lineGeometry, matHelper.clone()), [0, -1e3, 0], [0, 0, Math.PI / 2], [1e6, 1, 1], "helper"] + ], + Z: [ + [new Line(lineGeometry, matHelper.clone()), [0, 0, -1e3], [0, -Math.PI / 2, 0], [1e6, 1, 1], "helper"] + ] + }; + function setupGizmo(gizmoMap) { + const gizmo = new Object3D(); + for (const name2 in gizmoMap) { + for (let i = gizmoMap[name2].length; i--; ) { + const object = gizmoMap[name2][i][0].clone(); + const position2 = gizmoMap[name2][i][1]; + const rotation2 = gizmoMap[name2][i][2]; + const scale2 = gizmoMap[name2][i][3]; + const tag = gizmoMap[name2][i][4]; + object.name = name2; + object.tag = tag; + if (position2) { + object.position.set(position2[0], position2[1], position2[2]); + } + if (rotation2) { + object.rotation.set(rotation2[0], rotation2[1], rotation2[2]); + } + if (scale2) { + object.scale.set(scale2[0], scale2[1], scale2[2]); + } + object.updateMatrix(); + const tempGeometry = object.geometry.clone(); + tempGeometry.applyMatrix4(object.matrix); + object.geometry = tempGeometry; + object.renderOrder = Infinity; + object.position.set(0, 0, 0); + object.rotation.set(0, 0, 0); + object.scale.set(1, 1, 1); + gizmo.add(object); + } + } + return gizmo; + } + this.gizmo = {}; + this.picker = {}; + this.helper = {}; + this.add(this.gizmo["translate"] = setupGizmo(gizmoTranslate)); + this.add(this.gizmo["rotate"] = setupGizmo(gizmoRotate)); + this.add(this.gizmo["scale"] = setupGizmo(gizmoScale)); + this.add(this.picker["translate"] = setupGizmo(pickerTranslate)); + this.add(this.picker["rotate"] = setupGizmo(pickerRotate)); + this.add(this.picker["scale"] = setupGizmo(pickerScale)); + this.add(this.helper["translate"] = setupGizmo(helperTranslate)); + this.add(this.helper["rotate"] = setupGizmo(helperRotate)); + this.add(this.helper["scale"] = setupGizmo(helperScale)); + this.picker["translate"].visible = false; + this.picker["rotate"].visible = false; + this.picker["scale"].visible = false; + } + // updateMatrixWorld will update transformations and appearance of individual handles + updateMatrixWorld(force) { + const space = this.mode === "scale" ? "local" : this.space; + const quaternion = space === "local" ? this.worldQuaternion : _identityQuaternion; + this.gizmo["translate"].visible = this.mode === "translate"; + this.gizmo["rotate"].visible = this.mode === "rotate"; + this.gizmo["scale"].visible = this.mode === "scale"; + this.helper["translate"].visible = this.mode === "translate"; + this.helper["rotate"].visible = this.mode === "rotate"; + this.helper["scale"].visible = this.mode === "scale"; + let handles = []; + handles = handles.concat(this.picker[this.mode].children); + handles = handles.concat(this.gizmo[this.mode].children); + handles = handles.concat(this.helper[this.mode].children); + for (let i = 0; i < handles.length; i++) { + const handle = handles[i]; + handle.visible = true; + handle.rotation.set(0, 0, 0); + handle.position.copy(this.worldPosition); + let factor; + if (this.camera.isOrthographicCamera) { + factor = (this.camera.top - this.camera.bottom) / this.camera.zoom; + } else { + factor = this.worldPosition.distanceTo(this.cameraPosition) * Math.min(1.9 * Math.tan(Math.PI * this.camera.fov / 360) / this.camera.zoom, 7); + } + handle.scale.set(1, 1, 1).multiplyScalar(factor * this.size / 4); + if (handle.tag === "helper") { + handle.visible = false; + if (handle.name === "AXIS") { + handle.visible = !!this.axis; + if (this.axis === "X") { + _tempQuaternion.setFromEuler(_tempEuler.set(0, 0, 0)); + handle.quaternion.copy(quaternion).multiply(_tempQuaternion); + if (Math.abs(_alignVector.copy(_unitX).applyQuaternion(quaternion).dot(this.eye)) > 0.9) { + handle.visible = false; + } + } + if (this.axis === "Y") { + _tempQuaternion.setFromEuler(_tempEuler.set(0, 0, Math.PI / 2)); + handle.quaternion.copy(quaternion).multiply(_tempQuaternion); + if (Math.abs(_alignVector.copy(_unitY).applyQuaternion(quaternion).dot(this.eye)) > 0.9) { + handle.visible = false; + } + } + if (this.axis === "Z") { + _tempQuaternion.setFromEuler(_tempEuler.set(0, Math.PI / 2, 0)); + handle.quaternion.copy(quaternion).multiply(_tempQuaternion); + if (Math.abs(_alignVector.copy(_unitZ).applyQuaternion(quaternion).dot(this.eye)) > 0.9) { + handle.visible = false; + } + } + if (this.axis === "XYZE") { + _tempQuaternion.setFromEuler(_tempEuler.set(0, Math.PI / 2, 0)); + _alignVector.copy(this.rotationAxis); + handle.quaternion.setFromRotationMatrix(_lookAtMatrix.lookAt(_zeroVector, _alignVector, _unitY)); + handle.quaternion.multiply(_tempQuaternion); + handle.visible = this.dragging; + } + if (this.axis === "E") { + handle.visible = false; + } + } else if (handle.name === "START") { + handle.position.copy(this.worldPositionStart); + handle.visible = this.dragging; + } else if (handle.name === "END") { + handle.position.copy(this.worldPosition); + handle.visible = this.dragging; + } else if (handle.name === "DELTA") { + handle.position.copy(this.worldPositionStart); + handle.quaternion.copy(this.worldQuaternionStart); + _tempVector.set(1e-10, 1e-10, 1e-10).add(this.worldPositionStart).sub(this.worldPosition).multiplyScalar(-1); + _tempVector.applyQuaternion(this.worldQuaternionStart.clone().invert()); + handle.scale.copy(_tempVector); + handle.visible = this.dragging; + } else { + handle.quaternion.copy(quaternion); + if (this.dragging) { + handle.position.copy(this.worldPositionStart); + } else { + handle.position.copy(this.worldPosition); + } + if (this.axis) { + handle.visible = this.axis.search(handle.name) !== -1; + } + } + continue; + } + handle.quaternion.copy(quaternion); + if (this.mode === "translate" || this.mode === "scale") { + const AXIS_HIDE_THRESHOLD = 0.99; + const PLANE_HIDE_THRESHOLD = 0.2; + if (handle.name === "X") { + if (Math.abs(_alignVector.copy(_unitX).applyQuaternion(quaternion).dot(this.eye)) > AXIS_HIDE_THRESHOLD) { + handle.scale.set(1e-10, 1e-10, 1e-10); + handle.visible = false; + } + } + if (handle.name === "Y") { + if (Math.abs(_alignVector.copy(_unitY).applyQuaternion(quaternion).dot(this.eye)) > AXIS_HIDE_THRESHOLD) { + handle.scale.set(1e-10, 1e-10, 1e-10); + handle.visible = false; + } + } + if (handle.name === "Z") { + if (Math.abs(_alignVector.copy(_unitZ).applyQuaternion(quaternion).dot(this.eye)) > AXIS_HIDE_THRESHOLD) { + handle.scale.set(1e-10, 1e-10, 1e-10); + handle.visible = false; + } + } + if (handle.name === "XY") { + if (Math.abs(_alignVector.copy(_unitZ).applyQuaternion(quaternion).dot(this.eye)) < PLANE_HIDE_THRESHOLD) { + handle.scale.set(1e-10, 1e-10, 1e-10); + handle.visible = false; + } + } + if (handle.name === "YZ") { + if (Math.abs(_alignVector.copy(_unitX).applyQuaternion(quaternion).dot(this.eye)) < PLANE_HIDE_THRESHOLD) { + handle.scale.set(1e-10, 1e-10, 1e-10); + handle.visible = false; + } + } + if (handle.name === "XZ") { + if (Math.abs(_alignVector.copy(_unitY).applyQuaternion(quaternion).dot(this.eye)) < PLANE_HIDE_THRESHOLD) { + handle.scale.set(1e-10, 1e-10, 1e-10); + handle.visible = false; + } + } + } else if (this.mode === "rotate") { + _tempQuaternion2.copy(quaternion); + _alignVector.copy(this.eye).applyQuaternion(_tempQuaternion.copy(quaternion).invert()); + if (handle.name.search("E") !== -1) { + handle.quaternion.setFromRotationMatrix(_lookAtMatrix.lookAt(this.eye, _zeroVector, _unitY)); + } + if (handle.name === "X") { + _tempQuaternion.setFromAxisAngle(_unitX, Math.atan2(-_alignVector.y, _alignVector.z)); + _tempQuaternion.multiplyQuaternions(_tempQuaternion2, _tempQuaternion); + handle.quaternion.copy(_tempQuaternion); + } + if (handle.name === "Y") { + _tempQuaternion.setFromAxisAngle(_unitY, Math.atan2(_alignVector.x, _alignVector.z)); + _tempQuaternion.multiplyQuaternions(_tempQuaternion2, _tempQuaternion); + handle.quaternion.copy(_tempQuaternion); + } + if (handle.name === "Z") { + _tempQuaternion.setFromAxisAngle(_unitZ, Math.atan2(_alignVector.y, _alignVector.x)); + _tempQuaternion.multiplyQuaternions(_tempQuaternion2, _tempQuaternion); + handle.quaternion.copy(_tempQuaternion); + } + } + handle.visible = handle.visible && (handle.name.indexOf("X") === -1 || this.showX); + handle.visible = handle.visible && (handle.name.indexOf("Y") === -1 || this.showY); + handle.visible = handle.visible && (handle.name.indexOf("Z") === -1 || this.showZ); + handle.visible = handle.visible && (handle.name.indexOf("E") === -1 || this.showX && this.showY && this.showZ); + handle.material._color = handle.material._color || handle.material.color.clone(); + handle.material._opacity = handle.material._opacity || handle.material.opacity; + handle.material.color.copy(handle.material._color); + handle.material.opacity = handle.material._opacity; + if (this.enabled && this.axis) { + if (handle.name === this.axis) { + handle.material.color.setHex(16776960); + handle.material.opacity = 1; + } else if (this.axis.split("").some(function(a2) { + return handle.name === a2; + })) { + handle.material.color.setHex(16776960); + handle.material.opacity = 1; + } + } + } + super.updateMatrixWorld(force); + } +}; +var TransformControlsPlane = class extends Mesh { + constructor() { + super( + new PlaneGeometry(1e5, 1e5, 2, 2), + new MeshBasicMaterial({ visible: false, wireframe: true, side: DoubleSide, transparent: true, opacity: 0.1, toneMapped: false }) + ); + this.isTransformControlsPlane = true; + this.type = "TransformControlsPlane"; + } + updateMatrixWorld(force) { + let space = this.space; + this.position.copy(this.worldPosition); + if (this.mode === "scale") space = "local"; + _v1.copy(_unitX).applyQuaternion(space === "local" ? this.worldQuaternion : _identityQuaternion); + _v2.copy(_unitY).applyQuaternion(space === "local" ? this.worldQuaternion : _identityQuaternion); + _v3.copy(_unitZ).applyQuaternion(space === "local" ? this.worldQuaternion : _identityQuaternion); + _alignVector.copy(_v2); + switch (this.mode) { + case "translate": + case "scale": + switch (this.axis) { + case "X": + _alignVector.copy(this.eye).cross(_v1); + _dirVector.copy(_v1).cross(_alignVector); + break; + case "Y": + _alignVector.copy(this.eye).cross(_v2); + _dirVector.copy(_v2).cross(_alignVector); + break; + case "Z": + _alignVector.copy(this.eye).cross(_v3); + _dirVector.copy(_v3).cross(_alignVector); + break; + case "XY": + _dirVector.copy(_v3); + break; + case "YZ": + _dirVector.copy(_v1); + break; + case "XZ": + _alignVector.copy(_v3); + _dirVector.copy(_v2); + break; + case "XYZ": + case "E": + _dirVector.set(0, 0, 0); + break; + } + break; + case "rotate": + default: + _dirVector.set(0, 0, 0); + } + if (_dirVector.length() === 0) { + this.quaternion.copy(this.cameraQuaternion); + } else { + _tempMatrix.lookAt(_tempVector.set(0, 0, 0), _dirVector, _alignVector); + this.quaternion.setFromRotationMatrix(_tempMatrix); + } + super.updateMatrixWorld(force); + } +}; + +// node_modules/three/examples/jsm/csm/CSMFrustum.js +var inverseProjectionMatrix = new Matrix4(); +var CSMFrustum = class _CSMFrustum { + constructor(data2) { + data2 = data2 || {}; + this.vertices = { + near: [ + new Vector3(), + new Vector3(), + new Vector3(), + new Vector3() + ], + far: [ + new Vector3(), + new Vector3(), + new Vector3(), + new Vector3() + ] + }; + if (data2.projectionMatrix !== void 0) { + this.setFromProjectionMatrix(data2.projectionMatrix, data2.maxFar || 1e4); + } + } + setFromProjectionMatrix(projectionMatrix, maxFar) { + const isOrthographic = projectionMatrix.elements[2 * 4 + 3] === 0; + inverseProjectionMatrix.copy(projectionMatrix).invert(); + this.vertices.near[0].set(1, 1, -1); + this.vertices.near[1].set(1, -1, -1); + this.vertices.near[2].set(-1, -1, -1); + this.vertices.near[3].set(-1, 1, -1); + this.vertices.near.forEach(function(v) { + v.applyMatrix4(inverseProjectionMatrix); + }); + this.vertices.far[0].set(1, 1, 1); + this.vertices.far[1].set(1, -1, 1); + this.vertices.far[2].set(-1, -1, 1); + this.vertices.far[3].set(-1, 1, 1); + this.vertices.far.forEach(function(v) { + v.applyMatrix4(inverseProjectionMatrix); + const absZ = Math.abs(v.z); + if (isOrthographic) { + v.z *= Math.min(maxFar / absZ, 1); + } else { + v.multiplyScalar(Math.min(maxFar / absZ, 1)); + } + }); + return this.vertices; + } + split(breaks, target) { + while (breaks.length > target.length) { + target.push(new _CSMFrustum()); + } + target.length = breaks.length; + for (let i = 0; i < breaks.length; i++) { + const cascade = target[i]; + if (i === 0) { + for (let j = 0; j < 4; j++) { + cascade.vertices.near[j].copy(this.vertices.near[j]); + } + } else { + for (let j = 0; j < 4; j++) { + cascade.vertices.near[j].lerpVectors(this.vertices.near[j], this.vertices.far[j], breaks[i - 1]); + } + } + if (i === breaks.length - 1) { + for (let j = 0; j < 4; j++) { + cascade.vertices.far[j].copy(this.vertices.far[j]); + } + } else { + for (let j = 0; j < 4; j++) { + cascade.vertices.far[j].lerpVectors(this.vertices.near[j], this.vertices.far[j], breaks[i]); + } + } + } + } + toSpace(cameraMatrix, target) { + for (let i = 0; i < 4; i++) { + target.vertices.near[i].copy(this.vertices.near[i]).applyMatrix4(cameraMatrix); + target.vertices.far[i].copy(this.vertices.far[i]).applyMatrix4(cameraMatrix); + } + } +}; + +// node_modules/three/examples/jsm/csm/CSMShader.js +var CSMShader = { + lights_fragment_begin: ( + /* glsl */ + ` +vec3 geometryPosition = - vViewPosition; +vec3 geometryNormal = normal; +vec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition ); + +vec3 geometryClearcoatNormal = vec3( 0.0 ); + +#ifdef USE_CLEARCOAT + + geometryClearcoatNormal = clearcoatNormal; + +#endif + +#ifdef USE_IRIDESCENCE + float dotNVi = saturate( dot( normal, geometryViewDir ) ); + if ( material.iridescenceThickness == 0.0 ) { + material.iridescence = 0.0; + } else { + material.iridescence = saturate( material.iridescence ); + } + if ( material.iridescence > 0.0 ) { + material.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor ); + // Iridescence F0 approximation + material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi ); + } +#endif + +IncidentLight directLight; + +#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct ) + + PointLight pointLight; + #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0 + PointLightShadow pointLightShadow; + #endif + + #pragma unroll_loop_start + for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) { + + pointLight = pointLights[ i ]; + + getPointLightInfo( pointLight, geometryPosition, directLight ); + + #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS ) + pointLightShadow = pointLightShadows[ i ]; + directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0; + #endif + + RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); + + } + #pragma unroll_loop_end + +#endif + +#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct ) + + SpotLight spotLight; + vec4 spotColor; + vec3 spotLightCoord; + bool inSpotLightMap; + + #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0 + SpotLightShadow spotLightShadow; + #endif + + #pragma unroll_loop_start + for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) { + + spotLight = spotLights[ i ]; + + getSpotLightInfo( spotLight, geometryPosition, directLight ); + + // spot lights are ordered [shadows with maps, shadows without maps, maps without shadows, none] + #if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS ) + #define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX + #elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS ) + #define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS + #else + #define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS ) + #endif + #if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS ) + spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w; + inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) ); + spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy ); + directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color; + #endif + #undef SPOT_LIGHT_MAP_INDEX + + #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS ) + spotLightShadow = spotLightShadows[ i ]; + directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0; + + #endif + + RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); + + } + #pragma unroll_loop_end + +#endif + +#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct ) && defined( USE_CSM ) && defined( CSM_CASCADES ) + + DirectionalLight directionalLight; + float linearDepth = (vViewPosition.z) / (shadowFar - cameraNear); + #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0 + DirectionalLightShadow directionalLightShadow; + #endif + + #if defined( USE_SHADOWMAP ) && defined( CSM_FADE ) + vec2 cascade; + float cascadeCenter; + float closestEdge; + float margin; + float csmx; + float csmy; + + #pragma unroll_loop_start + for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) { + + directionalLight = directionalLights[ i ]; + getDirectionalLightInfo( directionalLight, directLight ); + + #if ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS ) + // NOTE: Depth gets larger away from the camera. + // cascade.x is closer, cascade.y is further + cascade = CSM_cascades[ i ]; + cascadeCenter = ( cascade.x + cascade.y ) / 2.0; + closestEdge = linearDepth < cascadeCenter ? cascade.x : cascade.y; + margin = 0.25 * pow( closestEdge, 2.0 ); + csmx = cascade.x - margin / 2.0; + csmy = cascade.y + margin / 2.0; + if( linearDepth >= csmx && ( linearDepth < csmy || UNROLLED_LOOP_INDEX == CSM_CASCADES - 1 ) ) { + + float dist = min( linearDepth - csmx, csmy - linearDepth ); + float ratio = clamp( dist / margin, 0.0, 1.0 ); + + vec3 prevColor = directLight.color; + directionalLightShadow = directionalLightShadows[ i ]; + directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0; + + bool shouldFadeLastCascade = UNROLLED_LOOP_INDEX == CSM_CASCADES - 1 && linearDepth > cascadeCenter; + directLight.color = mix( prevColor, directLight.color, shouldFadeLastCascade ? ratio : 1.0 ); + + ReflectedLight prevLight = reflectedLight; + RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); + + bool shouldBlend = UNROLLED_LOOP_INDEX != CSM_CASCADES - 1 || UNROLLED_LOOP_INDEX == CSM_CASCADES - 1 && linearDepth < cascadeCenter; + float blendRatio = shouldBlend ? ratio : 1.0; + + reflectedLight.directDiffuse = mix( prevLight.directDiffuse, reflectedLight.directDiffuse, blendRatio ); + reflectedLight.directSpecular = mix( prevLight.directSpecular, reflectedLight.directSpecular, blendRatio ); + reflectedLight.indirectDiffuse = mix( prevLight.indirectDiffuse, reflectedLight.indirectDiffuse, blendRatio ); + reflectedLight.indirectSpecular = mix( prevLight.indirectSpecular, reflectedLight.indirectSpecular, blendRatio ); + + } + #endif + + } + #pragma unroll_loop_end + #elif defined (USE_SHADOWMAP) + + #pragma unroll_loop_start + for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) { + + directionalLight = directionalLights[ i ]; + getDirectionalLightInfo( directionalLight, directLight ); + + #if ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS ) + + directionalLightShadow = directionalLightShadows[ i ]; + if(linearDepth >= CSM_cascades[UNROLLED_LOOP_INDEX].x && linearDepth < CSM_cascades[UNROLLED_LOOP_INDEX].y) directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0; + + if(linearDepth >= CSM_cascades[UNROLLED_LOOP_INDEX].x && (linearDepth < CSM_cascades[UNROLLED_LOOP_INDEX].y || UNROLLED_LOOP_INDEX == CSM_CASCADES - 1)) RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); + + #endif + + } + #pragma unroll_loop_end + + #elif ( NUM_DIR_LIGHT_SHADOWS > 0 ) + // note: no loop here - all CSM lights are in fact one light only + getDirectionalLightInfo( directionalLights[0], directLight ); + RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); + + #endif + + #if ( NUM_DIR_LIGHTS > NUM_DIR_LIGHT_SHADOWS) + // compute the lights not casting shadows (if any) + + #pragma unroll_loop_start + for ( int i = NUM_DIR_LIGHT_SHADOWS; i < NUM_DIR_LIGHTS; i ++ ) { + + directionalLight = directionalLights[ i ]; + + getDirectionalLightInfo( directionalLight, directLight ); + + RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); + + } + #pragma unroll_loop_end + + #endif + +#endif + + +#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct ) && !defined( USE_CSM ) && !defined( CSM_CASCADES ) + + DirectionalLight directionalLight; + #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0 + DirectionalLightShadow directionalLightShadow; + #endif + + #pragma unroll_loop_start + for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) { + + directionalLight = directionalLights[ i ]; + + getDirectionalLightInfo( directionalLight, directLight ); + + #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS ) + directionalLightShadow = directionalLightShadows[ i ]; + directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0; + #endif + + RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); + + } + #pragma unroll_loop_end + +#endif + +#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea ) + + RectAreaLight rectAreaLight; + + #pragma unroll_loop_start + for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) { + + rectAreaLight = rectAreaLights[ i ]; + RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); + + } + #pragma unroll_loop_end + +#endif + +#if defined( RE_IndirectDiffuse ) + + vec3 iblIrradiance = vec3( 0.0 ); + + vec3 irradiance = getAmbientLightIrradiance( ambientLightColor ); + + #if defined( USE_LIGHT_PROBES ) + + irradiance += getLightProbeIrradiance( lightProbe, geometryNormal ); + + #endif + + #if ( NUM_HEMI_LIGHTS > 0 ) + + #pragma unroll_loop_start + for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) { + + irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal ); + + } + #pragma unroll_loop_end + + #endif + +#endif + +#if defined( RE_IndirectSpecular ) + + vec3 radiance = vec3( 0.0 ); + vec3 clearcoatRadiance = vec3( 0.0 ); + +#endif +` + ), + lights_pars_begin: ( + /* glsl */ + ` +#if defined( USE_CSM ) && defined( CSM_CASCADES ) +uniform vec2 CSM_cascades[CSM_CASCADES]; +uniform float cameraNear; +uniform float shadowFar; +#endif + ` + ShaderChunk.lights_pars_begin + ) +}; + +// node_modules/three/examples/jsm/csm/CSM.js +var _cameraToLightMatrix = new Matrix4(); +var _lightSpaceFrustum = new CSMFrustum(); +var _center2 = new Vector3(); +var _bbox = new Box3(); +var _uniformArray = []; +var _logArray = []; +var _lightOrientationMatrix = new Matrix4(); +var _lightOrientationMatrixInverse = new Matrix4(); +var _up2 = new Vector3(0, 1, 0); +var CSM = class { + constructor(data2) { + this.camera = data2.camera; + this.parent = data2.parent; + this.cascades = data2.cascades || 3; + this.maxFar = data2.maxFar || 1e5; + this.mode = data2.mode || "practical"; + this.shadowMapSize = data2.shadowMapSize || 2048; + this.shadowBias = data2.shadowBias || 1e-6; + this.lightDirection = data2.lightDirection || new Vector3(1, -1, 1).normalize(); + this.lightIntensity = data2.lightIntensity || 3; + this.lightNear = data2.lightNear || 1; + this.lightFar = data2.lightFar || 2e3; + this.lightMargin = data2.lightMargin || 200; + this.customSplitsCallback = data2.customSplitsCallback; + this.fade = false; + this.mainFrustum = new CSMFrustum(); + this.frustums = []; + this.breaks = []; + this.lights = []; + this.shaders = /* @__PURE__ */ new Map(); + this.createLights(); + this.updateFrustums(); + this.injectInclude(); + } + createLights() { + for (let i = 0; i < this.cascades; i++) { + const light = new DirectionalLight(16777215, this.lightIntensity); + light.castShadow = true; + light.shadow.mapSize.width = this.shadowMapSize; + light.shadow.mapSize.height = this.shadowMapSize; + light.shadow.camera.near = this.lightNear; + light.shadow.camera.far = this.lightFar; + light.shadow.bias = this.shadowBias; + this.parent.add(light); + this.parent.add(light.target); + this.lights.push(light); + } + } + initCascades() { + const camera = this.camera; + camera.updateProjectionMatrix(); + this.mainFrustum.setFromProjectionMatrix(camera.projectionMatrix, this.maxFar); + this.mainFrustum.split(this.breaks, this.frustums); + } + updateShadowBounds() { + const frustums = this.frustums; + for (let i = 0; i < frustums.length; i++) { + const light = this.lights[i]; + const shadowCam = light.shadow.camera; + const frustum = this.frustums[i]; + const nearVerts = frustum.vertices.near; + const farVerts = frustum.vertices.far; + const point1 = farVerts[0]; + let point2; + if (point1.distanceTo(farVerts[2]) > point1.distanceTo(nearVerts[2])) { + point2 = farVerts[2]; + } else { + point2 = nearVerts[2]; + } + let squaredBBWidth = point1.distanceTo(point2); + if (this.fade) { + const camera = this.camera; + const far = Math.max(camera.far, this.maxFar); + const linearDepth = frustum.vertices.far[0].z / (far - camera.near); + const margin = 0.25 * Math.pow(linearDepth, 2) * (far - camera.near); + squaredBBWidth += margin; + } + shadowCam.left = -squaredBBWidth / 2; + shadowCam.right = squaredBBWidth / 2; + shadowCam.top = squaredBBWidth / 2; + shadowCam.bottom = -squaredBBWidth / 2; + shadowCam.updateProjectionMatrix(); + } + } + getBreaks() { + const camera = this.camera; + const far = Math.min(camera.far, this.maxFar); + this.breaks.length = 0; + switch (this.mode) { + case "uniform": + uniformSplit(this.cascades, camera.near, far, this.breaks); + break; + case "logarithmic": + logarithmicSplit(this.cascades, camera.near, far, this.breaks); + break; + case "practical": + practicalSplit(this.cascades, camera.near, far, 0.5, this.breaks); + break; + case "custom": + if (this.customSplitsCallback === void 0) console.error("CSM: Custom split scheme callback not defined."); + this.customSplitsCallback(this.cascades, camera.near, far, this.breaks); + break; + } + function uniformSplit(amount, near, far2, target) { + for (let i = 1; i < amount; i++) { + target.push((near + (far2 - near) * i / amount) / far2); + } + target.push(1); + } + function logarithmicSplit(amount, near, far2, target) { + for (let i = 1; i < amount; i++) { + target.push(near * (far2 / near) ** (i / amount) / far2); + } + target.push(1); + } + function practicalSplit(amount, near, far2, lambda, target) { + _uniformArray.length = 0; + _logArray.length = 0; + logarithmicSplit(amount, near, far2, _logArray); + uniformSplit(amount, near, far2, _uniformArray); + for (let i = 1; i < amount; i++) { + target.push(MathUtils.lerp(_uniformArray[i - 1], _logArray[i - 1], lambda)); + } + target.push(1); + } + } + update() { + const camera = this.camera; + const frustums = this.frustums; + _lightOrientationMatrix.lookAt(new Vector3(), this.lightDirection, _up2); + _lightOrientationMatrixInverse.copy(_lightOrientationMatrix).invert(); + for (let i = 0; i < frustums.length; i++) { + const light = this.lights[i]; + const shadowCam = light.shadow.camera; + const texelWidth = (shadowCam.right - shadowCam.left) / this.shadowMapSize; + const texelHeight = (shadowCam.top - shadowCam.bottom) / this.shadowMapSize; + _cameraToLightMatrix.multiplyMatrices(_lightOrientationMatrixInverse, camera.matrixWorld); + frustums[i].toSpace(_cameraToLightMatrix, _lightSpaceFrustum); + const nearVerts = _lightSpaceFrustum.vertices.near; + const farVerts = _lightSpaceFrustum.vertices.far; + _bbox.makeEmpty(); + for (let j = 0; j < 4; j++) { + _bbox.expandByPoint(nearVerts[j]); + _bbox.expandByPoint(farVerts[j]); + } + _bbox.getCenter(_center2); + _center2.z = _bbox.max.z + this.lightMargin; + _center2.x = Math.floor(_center2.x / texelWidth) * texelWidth; + _center2.y = Math.floor(_center2.y / texelHeight) * texelHeight; + _center2.applyMatrix4(_lightOrientationMatrix); + light.position.copy(_center2); + light.target.position.copy(_center2); + light.target.position.x += this.lightDirection.x; + light.target.position.y += this.lightDirection.y; + light.target.position.z += this.lightDirection.z; + } + } + injectInclude() { + ShaderChunk.lights_fragment_begin = CSMShader.lights_fragment_begin; + ShaderChunk.lights_pars_begin = CSMShader.lights_pars_begin; + } + setupMaterial(material) { + material.defines = material.defines || {}; + material.defines.USE_CSM = 1; + material.defines.CSM_CASCADES = this.cascades; + if (this.fade) { + material.defines.CSM_FADE = ""; + } + const breaksVec2 = []; + const scope = this; + const shaders2 = this.shaders; + material.onBeforeCompile = function(shader) { + const far = Math.min(scope.camera.far, scope.maxFar); + scope.getExtendedBreaks(breaksVec2); + shader.uniforms.CSM_cascades = { value: breaksVec2 }; + shader.uniforms.cameraNear = { value: scope.camera.near }; + shader.uniforms.shadowFar = { value: far }; + shaders2.set(material, shader); + }; + shaders2.set(material, null); + } + updateUniforms() { + const far = Math.min(this.camera.far, this.maxFar); + const shaders2 = this.shaders; + shaders2.forEach(function(shader, material) { + if (shader !== null) { + const uniforms = shader.uniforms; + this.getExtendedBreaks(uniforms.CSM_cascades.value); + uniforms.cameraNear.value = this.camera.near; + uniforms.shadowFar.value = far; + } + if (!this.fade && "CSM_FADE" in material.defines) { + delete material.defines.CSM_FADE; + material.needsUpdate = true; + } else if (this.fade && !("CSM_FADE" in material.defines)) { + material.defines.CSM_FADE = ""; + material.needsUpdate = true; + } + }, this); + } + getExtendedBreaks(target) { + while (target.length < this.breaks.length) { + target.push(new Vector2()); + } + target.length = this.breaks.length; + for (let i = 0; i < this.cascades; i++) { + const amount = this.breaks[i]; + const prev = this.breaks[i - 1] || 0; + target[i].x = prev; + target[i].y = amount; + } + } + updateFrustums() { + this.getBreaks(); + this.initCascades(); + this.updateShadowBounds(); + this.updateUniforms(); + } + remove() { + for (let i = 0; i < this.lights.length; i++) { + this.parent.remove(this.lights[i].target); + this.parent.remove(this.lights[i]); + } + } + dispose() { + const shaders2 = this.shaders; + shaders2.forEach(function(shader, material) { + delete material.onBeforeCompile; + delete material.defines.USE_CSM; + delete material.defines.CSM_CASCADES; + delete material.defines.CSM_FADE; + if (shader !== null) { + delete shader.uniforms.CSM_cascades; + delete shader.uniforms.cameraNear; + delete shader.uniforms.shadowFar; + } + material.needsUpdate = true; + }); + shaders2.clear(); + } +}; + +// node_modules/three/examples/jsm/csm/CSMHelper.js +var CSMHelper = class extends Group { + constructor(csm) { + super(); + this.csm = csm; + this.displayFrustum = true; + this.displayPlanes = true; + this.displayShadowBounds = true; + const indices = new Uint16Array([0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7]); + const positions = new Float32Array(24); + const frustumGeometry = new BufferGeometry(); + frustumGeometry.setIndex(new BufferAttribute(indices, 1)); + frustumGeometry.setAttribute("position", new BufferAttribute(positions, 3, false)); + const frustumLines = new LineSegments(frustumGeometry, new LineBasicMaterial()); + this.add(frustumLines); + this.frustumLines = frustumLines; + this.cascadeLines = []; + this.cascadePlanes = []; + this.shadowLines = []; + } + updateVisibility() { + const displayFrustum = this.displayFrustum; + const displayPlanes = this.displayPlanes; + const displayShadowBounds = this.displayShadowBounds; + const frustumLines = this.frustumLines; + const cascadeLines = this.cascadeLines; + const cascadePlanes = this.cascadePlanes; + const shadowLines = this.shadowLines; + for (let i = 0, l2 = cascadeLines.length; i < l2; i++) { + const cascadeLine = cascadeLines[i]; + const cascadePlane = cascadePlanes[i]; + const shadowLineGroup = shadowLines[i]; + cascadeLine.visible = displayFrustum; + cascadePlane.visible = displayFrustum && displayPlanes; + shadowLineGroup.visible = displayShadowBounds; + } + frustumLines.visible = displayFrustum; + } + update() { + const csm = this.csm; + const camera = csm.camera; + const cascades = csm.cascades; + const mainFrustum = csm.mainFrustum; + const frustums = csm.frustums; + const lights = csm.lights; + const frustumLines = this.frustumLines; + const frustumLinePositions = frustumLines.geometry.getAttribute("position"); + const cascadeLines = this.cascadeLines; + const cascadePlanes = this.cascadePlanes; + const shadowLines = this.shadowLines; + this.position.copy(camera.position); + this.quaternion.copy(camera.quaternion); + this.scale.copy(camera.scale); + this.updateMatrixWorld(true); + while (cascadeLines.length > cascades) { + this.remove(cascadeLines.pop()); + this.remove(cascadePlanes.pop()); + this.remove(shadowLines.pop()); + } + while (cascadeLines.length < cascades) { + const cascadeLine = new Box3Helper(new Box3(), 16777215); + const planeMat = new MeshBasicMaterial({ transparent: true, opacity: 0.1, depthWrite: false, side: DoubleSide }); + const cascadePlane = new Mesh(new PlaneGeometry(), planeMat); + const shadowLineGroup = new Group(); + const shadowLine = new Box3Helper(new Box3(), 16776960); + shadowLineGroup.add(shadowLine); + this.add(cascadeLine); + this.add(cascadePlane); + this.add(shadowLineGroup); + cascadeLines.push(cascadeLine); + cascadePlanes.push(cascadePlane); + shadowLines.push(shadowLineGroup); + } + for (let i = 0; i < cascades; i++) { + const frustum = frustums[i]; + const light = lights[i]; + const shadowCam = light.shadow.camera; + const farVerts2 = frustum.vertices.far; + const cascadeLine = cascadeLines[i]; + const cascadePlane = cascadePlanes[i]; + const shadowLineGroup = shadowLines[i]; + const shadowLine = shadowLineGroup.children[0]; + cascadeLine.box.min.copy(farVerts2[2]); + cascadeLine.box.max.copy(farVerts2[0]); + cascadeLine.box.max.z += 1e-4; + cascadePlane.position.addVectors(farVerts2[0], farVerts2[2]); + cascadePlane.position.multiplyScalar(0.5); + cascadePlane.scale.subVectors(farVerts2[0], farVerts2[2]); + cascadePlane.scale.z = 1e-4; + this.remove(shadowLineGroup); + shadowLineGroup.position.copy(shadowCam.position); + shadowLineGroup.quaternion.copy(shadowCam.quaternion); + shadowLineGroup.scale.copy(shadowCam.scale); + shadowLineGroup.updateMatrixWorld(true); + this.attach(shadowLineGroup); + shadowLine.box.min.set(shadowCam.bottom, shadowCam.left, -shadowCam.far); + shadowLine.box.max.set(shadowCam.top, shadowCam.right, -shadowCam.near); + } + const nearVerts = mainFrustum.vertices.near; + const farVerts = mainFrustum.vertices.far; + frustumLinePositions.setXYZ(0, farVerts[0].x, farVerts[0].y, farVerts[0].z); + frustumLinePositions.setXYZ(1, farVerts[3].x, farVerts[3].y, farVerts[3].z); + frustumLinePositions.setXYZ(2, farVerts[2].x, farVerts[2].y, farVerts[2].z); + frustumLinePositions.setXYZ(3, farVerts[1].x, farVerts[1].y, farVerts[1].z); + frustumLinePositions.setXYZ(4, nearVerts[0].x, nearVerts[0].y, nearVerts[0].z); + frustumLinePositions.setXYZ(5, nearVerts[3].x, nearVerts[3].y, nearVerts[3].z); + frustumLinePositions.setXYZ(6, nearVerts[2].x, nearVerts[2].y, nearVerts[2].z); + frustumLinePositions.setXYZ(7, nearVerts[1].x, nearVerts[1].y, nearVerts[1].z); + frustumLinePositions.needsUpdate = true; + } + dispose() { + const frustumLines = this.frustumLines; + const cascadeLines = this.cascadeLines; + const cascadePlanes = this.cascadePlanes; + const shadowLines = this.shadowLines; + frustumLines.geometry.dispose(); + frustumLines.material.dispose(); + const cascades = this.csm.cascades; + for (let i = 0; i < cascades; i++) { + const cascadeLine = cascadeLines[i]; + const cascadePlane = cascadePlanes[i]; + const shadowLineGroup = shadowLines[i]; + const shadowLine = shadowLineGroup.children[0]; + cascadeLine.dispose(); + cascadePlane.geometry.dispose(); + cascadePlane.material.dispose(); + shadowLine.dispose(); + } + } +}; + +// node_modules/three/examples/jsm/curves/CurveExtras.js +var CurveExtras_exports = {}; +__export(CurveExtras_exports, { + CinquefoilKnot: () => CinquefoilKnot, + DecoratedTorusKnot4a: () => DecoratedTorusKnot4a, + DecoratedTorusKnot4b: () => DecoratedTorusKnot4b, + DecoratedTorusKnot5a: () => DecoratedTorusKnot5a, + DecoratedTorusKnot5c: () => DecoratedTorusKnot5c, + FigureEightPolynomialKnot: () => FigureEightPolynomialKnot, + GrannyKnot: () => GrannyKnot, + HeartCurve: () => HeartCurve, + HelixCurve: () => HelixCurve, + KnotCurve: () => KnotCurve, + TorusKnot: () => TorusKnot, + TrefoilKnot: () => TrefoilKnot, + TrefoilPolynomialKnot: () => TrefoilPolynomialKnot, + VivianiCurve: () => VivianiCurve +}); +var GrannyKnot = class extends Curve { + getPoint(t3, optionalTarget = new Vector3()) { + const point = optionalTarget; + t3 = 2 * Math.PI * t3; + const x2 = -0.22 * Math.cos(t3) - 1.28 * Math.sin(t3) - 0.44 * Math.cos(3 * t3) - 0.78 * Math.sin(3 * t3); + const y2 = -0.1 * Math.cos(2 * t3) - 0.27 * Math.sin(2 * t3) + 0.38 * Math.cos(4 * t3) + 0.46 * Math.sin(4 * t3); + const z = 0.7 * Math.cos(3 * t3) - 0.4 * Math.sin(3 * t3); + return point.set(x2, y2, z).multiplyScalar(20); + } +}; +var HeartCurve = class extends Curve { + constructor(scale2 = 5) { + super(); + this.scale = scale2; + } + getPoint(t3, optionalTarget = new Vector3()) { + const point = optionalTarget; + t3 *= 2 * Math.PI; + const x2 = 16 * Math.pow(Math.sin(t3), 3); + const y2 = 13 * Math.cos(t3) - 5 * Math.cos(2 * t3) - 2 * Math.cos(3 * t3) - Math.cos(4 * t3); + const z = 0; + return point.set(x2, y2, z).multiplyScalar(this.scale); + } +}; +var VivianiCurve = class extends Curve { + constructor(scale2 = 70) { + super(); + this.scale = scale2; + } + getPoint(t3, optionalTarget = new Vector3()) { + const point = optionalTarget; + t3 = t3 * 4 * Math.PI; + const a2 = this.scale / 2; + const x2 = a2 * (1 + Math.cos(t3)); + const y2 = a2 * Math.sin(t3); + const z = 2 * a2 * Math.sin(t3 / 2); + return point.set(x2, y2, z); + } +}; +var KnotCurve = class extends Curve { + getPoint(t3, optionalTarget = new Vector3()) { + const point = optionalTarget; + t3 *= 2 * Math.PI; + const R4 = 10; + const s = 50; + const x2 = s * Math.sin(t3); + const y2 = Math.cos(t3) * (R4 + s * Math.cos(t3)); + const z = Math.sin(t3) * (R4 + s * Math.cos(t3)); + return point.set(x2, y2, z); + } +}; +var HelixCurve = class extends Curve { + getPoint(t3, optionalTarget = new Vector3()) { + const point = optionalTarget; + const a2 = 30; + const b3 = 150; + const t22 = 2 * Math.PI * t3 * b3 / 30; + const x2 = Math.cos(t22) * a2; + const y2 = Math.sin(t22) * a2; + const z = b3 * t3; + return point.set(x2, y2, z); + } +}; +var TrefoilKnot = class extends Curve { + constructor(scale2 = 10) { + super(); + this.scale = scale2; + } + getPoint(t3, optionalTarget = new Vector3()) { + const point = optionalTarget; + t3 *= Math.PI * 2; + const x2 = (2 + Math.cos(3 * t3)) * Math.cos(2 * t3); + const y2 = (2 + Math.cos(3 * t3)) * Math.sin(2 * t3); + const z = Math.sin(3 * t3); + return point.set(x2, y2, z).multiplyScalar(this.scale); + } +}; +var TorusKnot = class extends Curve { + constructor(scale2 = 10) { + super(); + this.scale = scale2; + } + getPoint(t3, optionalTarget = new Vector3()) { + const point = optionalTarget; + const p2 = 3; + const q2 = 4; + t3 *= Math.PI * 2; + const x2 = (2 + Math.cos(q2 * t3)) * Math.cos(p2 * t3); + const y2 = (2 + Math.cos(q2 * t3)) * Math.sin(p2 * t3); + const z = Math.sin(q2 * t3); + return point.set(x2, y2, z).multiplyScalar(this.scale); + } +}; +var CinquefoilKnot = class extends Curve { + constructor(scale2 = 10) { + super(); + this.scale = scale2; + } + getPoint(t3, optionalTarget = new Vector3()) { + const point = optionalTarget; + const p2 = 2; + const q2 = 5; + t3 *= Math.PI * 2; + const x2 = (2 + Math.cos(q2 * t3)) * Math.cos(p2 * t3); + const y2 = (2 + Math.cos(q2 * t3)) * Math.sin(p2 * t3); + const z = Math.sin(q2 * t3); + return point.set(x2, y2, z).multiplyScalar(this.scale); + } +}; +var TrefoilPolynomialKnot = class extends Curve { + constructor(scale2 = 10) { + super(); + this.scale = scale2; + } + getPoint(t3, optionalTarget = new Vector3()) { + const point = optionalTarget; + t3 = t3 * 4 - 2; + const x2 = Math.pow(t3, 3) - 3 * t3; + const y2 = Math.pow(t3, 4) - 4 * t3 * t3; + const z = 1 / 5 * Math.pow(t3, 5) - 2 * t3; + return point.set(x2, y2, z).multiplyScalar(this.scale); + } +}; +function scaleTo(x2, y2, t3) { + const r = y2 - x2; + return t3 * r + x2; +} +var FigureEightPolynomialKnot = class extends Curve { + constructor(scale2 = 1) { + super(); + this.scale = scale2; + } + getPoint(t3, optionalTarget = new Vector3()) { + const point = optionalTarget; + t3 = scaleTo(-4, 4, t3); + const x2 = 2 / 5 * t3 * (t3 * t3 - 7) * (t3 * t3 - 10); + const y2 = Math.pow(t3, 4) - 13 * t3 * t3; + const z = 1 / 10 * t3 * (t3 * t3 - 4) * (t3 * t3 - 9) * (t3 * t3 - 12); + return point.set(x2, y2, z).multiplyScalar(this.scale); + } +}; +var DecoratedTorusKnot4a = class extends Curve { + constructor(scale2 = 40) { + super(); + this.scale = scale2; + } + getPoint(t3, optionalTarget = new Vector3()) { + const point = optionalTarget; + t3 *= Math.PI * 2; + const x2 = Math.cos(2 * t3) * (1 + 0.6 * (Math.cos(5 * t3) + 0.75 * Math.cos(10 * t3))); + const y2 = Math.sin(2 * t3) * (1 + 0.6 * (Math.cos(5 * t3) + 0.75 * Math.cos(10 * t3))); + const z = 0.35 * Math.sin(5 * t3); + return point.set(x2, y2, z).multiplyScalar(this.scale); + } +}; +var DecoratedTorusKnot4b = class extends Curve { + constructor(scale2 = 40) { + super(); + this.scale = scale2; + } + getPoint(t3, optionalTarget = new Vector3()) { + const point = optionalTarget; + const fi = t3 * Math.PI * 2; + const x2 = Math.cos(2 * fi) * (1 + 0.45 * Math.cos(3 * fi) + 0.4 * Math.cos(9 * fi)); + const y2 = Math.sin(2 * fi) * (1 + 0.45 * Math.cos(3 * fi) + 0.4 * Math.cos(9 * fi)); + const z = 0.2 * Math.sin(9 * fi); + return point.set(x2, y2, z).multiplyScalar(this.scale); + } +}; +var DecoratedTorusKnot5a = class extends Curve { + constructor(scale2 = 40) { + super(); + this.scale = scale2; + } + getPoint(t3, optionalTarget = new Vector3()) { + const point = optionalTarget; + const fi = t3 * Math.PI * 2; + const x2 = Math.cos(3 * fi) * (1 + 0.3 * Math.cos(5 * fi) + 0.5 * Math.cos(10 * fi)); + const y2 = Math.sin(3 * fi) * (1 + 0.3 * Math.cos(5 * fi) + 0.5 * Math.cos(10 * fi)); + const z = 0.2 * Math.sin(20 * fi); + return point.set(x2, y2, z).multiplyScalar(this.scale); + } +}; +var DecoratedTorusKnot5c = class extends Curve { + constructor(scale2 = 40) { + super(); + this.scale = scale2; + } + getPoint(t3, optionalTarget = new Vector3()) { + const point = optionalTarget; + const fi = t3 * Math.PI * 2; + const x2 = Math.cos(4 * fi) * (1 + 0.5 * (Math.cos(5 * fi) + 0.4 * Math.cos(20 * fi))); + const y2 = Math.sin(4 * fi) * (1 + 0.5 * (Math.cos(5 * fi) + 0.4 * Math.cos(20 * fi))); + const z = 0.35 * Math.sin(15 * fi); + return point.set(x2, y2, z).multiplyScalar(this.scale); + } +}; + +// node_modules/three/examples/jsm/curves/NURBSUtils.js +var NURBSUtils_exports = {}; +__export(NURBSUtils_exports, { + calcBSplineDerivatives: () => calcBSplineDerivatives, + calcBSplinePoint: () => calcBSplinePoint, + calcBasisFunctionDerivatives: () => calcBasisFunctionDerivatives, + calcBasisFunctions: () => calcBasisFunctions, + calcKoverI: () => calcKoverI, + calcNURBSDerivatives: () => calcNURBSDerivatives, + calcRationalCurveDerivatives: () => calcRationalCurveDerivatives, + calcSurfacePoint: () => calcSurfacePoint, + calcVolumePoint: () => calcVolumePoint, + findSpan: () => findSpan +}); +function findSpan(p2, u, U) { + const n2 = U.length - p2 - 1; + if (u >= U[n2]) { + return n2 - 1; + } + if (u <= U[p2]) { + return p2; + } + let low = p2; + let high = n2; + let mid = Math.floor((low + high) / 2); + while (u < U[mid] || u >= U[mid + 1]) { + if (u < U[mid]) { + high = mid; + } else { + low = mid; + } + mid = Math.floor((low + high) / 2); + } + return mid; +} +function calcBasisFunctions(span, u, p2, U) { + const N = []; + const left = []; + const right = []; + N[0] = 1; + for (let j = 1; j <= p2; ++j) { + left[j] = u - U[span + 1 - j]; + right[j] = U[span + j] - u; + let saved = 0; + for (let r = 0; r < j; ++r) { + const rv = right[r + 1]; + const lv = left[j - r]; + const temp = N[r] / (rv + lv); + N[r] = saved + rv * temp; + saved = lv * temp; + } + N[j] = saved; + } + return N; +} +function calcBSplinePoint(p2, U, P, u) { + const span = findSpan(p2, u, U); + const N = calcBasisFunctions(span, u, p2, U); + const C2 = new Vector4(0, 0, 0, 0); + for (let j = 0; j <= p2; ++j) { + const point = P[span - p2 + j]; + const Nj = N[j]; + const wNj = point.w * Nj; + C2.x += point.x * wNj; + C2.y += point.y * wNj; + C2.z += point.z * wNj; + C2.w += point.w * Nj; + } + return C2; +} +function calcBasisFunctionDerivatives(span, u, p2, n2, U) { + const zeroArr = []; + for (let i = 0; i <= p2; ++i) + zeroArr[i] = 0; + const ders = []; + for (let i = 0; i <= n2; ++i) + ders[i] = zeroArr.slice(0); + const ndu = []; + for (let i = 0; i <= p2; ++i) + ndu[i] = zeroArr.slice(0); + ndu[0][0] = 1; + const left = zeroArr.slice(0); + const right = zeroArr.slice(0); + for (let j = 1; j <= p2; ++j) { + left[j] = u - U[span + 1 - j]; + right[j] = U[span + j] - u; + let saved = 0; + for (let r2 = 0; r2 < j; ++r2) { + const rv = right[r2 + 1]; + const lv = left[j - r2]; + ndu[j][r2] = rv + lv; + const temp = ndu[r2][j - 1] / ndu[j][r2]; + ndu[r2][j] = saved + rv * temp; + saved = lv * temp; + } + ndu[j][j] = saved; + } + for (let j = 0; j <= p2; ++j) { + ders[0][j] = ndu[j][p2]; + } + for (let r2 = 0; r2 <= p2; ++r2) { + let s1 = 0; + let s2 = 1; + const a2 = []; + for (let i = 0; i <= p2; ++i) { + a2[i] = zeroArr.slice(0); + } + a2[0][0] = 1; + for (let k2 = 1; k2 <= n2; ++k2) { + let d = 0; + const rk = r2 - k2; + const pk = p2 - k2; + if (r2 >= k2) { + a2[s2][0] = a2[s1][0] / ndu[pk + 1][rk]; + d = a2[s2][0] * ndu[rk][pk]; + } + const j1 = rk >= -1 ? 1 : -rk; + const j2 = r2 - 1 <= pk ? k2 - 1 : p2 - r2; + for (let j3 = j1; j3 <= j2; ++j3) { + a2[s2][j3] = (a2[s1][j3] - a2[s1][j3 - 1]) / ndu[pk + 1][rk + j3]; + d += a2[s2][j3] * ndu[rk + j3][pk]; + } + if (r2 <= pk) { + a2[s2][k2] = -a2[s1][k2 - 1] / ndu[pk + 1][r2]; + d += a2[s2][k2] * ndu[r2][pk]; + } + ders[k2][r2] = d; + const j = s1; + s1 = s2; + s2 = j; + } + } + let r = p2; + for (let k2 = 1; k2 <= n2; ++k2) { + for (let j = 0; j <= p2; ++j) { + ders[k2][j] *= r; + } + r *= p2 - k2; + } + return ders; +} +function calcBSplineDerivatives(p2, U, P, u, nd) { + const du = nd < p2 ? nd : p2; + const CK = []; + const span = findSpan(p2, u, U); + const nders = calcBasisFunctionDerivatives(span, u, p2, du, U); + const Pw = []; + for (let i = 0; i < P.length; ++i) { + const point = P[i].clone(); + const w = point.w; + point.x *= w; + point.y *= w; + point.z *= w; + Pw[i] = point; + } + for (let k2 = 0; k2 <= du; ++k2) { + const point = Pw[span - p2].clone().multiplyScalar(nders[k2][0]); + for (let j = 1; j <= p2; ++j) { + point.add(Pw[span - p2 + j].clone().multiplyScalar(nders[k2][j])); + } + CK[k2] = point; + } + for (let k2 = du + 1; k2 <= nd + 1; ++k2) { + CK[k2] = new Vector4(0, 0, 0); + } + return CK; +} +function calcKoverI(k2, i) { + let nom = 1; + for (let j = 2; j <= k2; ++j) { + nom *= j; + } + let denom = 1; + for (let j = 2; j <= i; ++j) { + denom *= j; + } + for (let j = 2; j <= k2 - i; ++j) { + denom *= j; + } + return nom / denom; +} +function calcRationalCurveDerivatives(Pders) { + const nd = Pders.length; + const Aders = []; + const wders = []; + for (let i = 0; i < nd; ++i) { + const point = Pders[i]; + Aders[i] = new Vector3(point.x, point.y, point.z); + wders[i] = point.w; + } + const CK = []; + for (let k2 = 0; k2 < nd; ++k2) { + const v = Aders[k2].clone(); + for (let i = 1; i <= k2; ++i) { + v.sub(CK[k2 - i].clone().multiplyScalar(calcKoverI(k2, i) * wders[i])); + } + CK[k2] = v.divideScalar(wders[0]); + } + return CK; +} +function calcNURBSDerivatives(p2, U, P, u, nd) { + const Pders = calcBSplineDerivatives(p2, U, P, u, nd); + return calcRationalCurveDerivatives(Pders); +} +function calcSurfacePoint(p2, q2, U, V, P, u, v, target) { + const uspan = findSpan(p2, u, U); + const vspan = findSpan(q2, v, V); + const Nu = calcBasisFunctions(uspan, u, p2, U); + const Nv = calcBasisFunctions(vspan, v, q2, V); + const temp = []; + for (let l2 = 0; l2 <= q2; ++l2) { + temp[l2] = new Vector4(0, 0, 0, 0); + for (let k2 = 0; k2 <= p2; ++k2) { + const point = P[uspan - p2 + k2][vspan - q2 + l2].clone(); + const w = point.w; + point.x *= w; + point.y *= w; + point.z *= w; + temp[l2].add(point.multiplyScalar(Nu[k2])); + } + } + const Sw = new Vector4(0, 0, 0, 0); + for (let l2 = 0; l2 <= q2; ++l2) { + Sw.add(temp[l2].multiplyScalar(Nv[l2])); + } + Sw.divideScalar(Sw.w); + target.set(Sw.x, Sw.y, Sw.z); +} +function calcVolumePoint(p2, q2, r, U, V, W, P, u, v, w, target) { + const uspan = findSpan(p2, u, U); + const vspan = findSpan(q2, v, V); + const wspan = findSpan(r, w, W); + const Nu = calcBasisFunctions(uspan, u, p2, U); + const Nv = calcBasisFunctions(vspan, v, q2, V); + const Nw = calcBasisFunctions(wspan, w, r, W); + const temp = []; + for (let m = 0; m <= r; ++m) { + temp[m] = []; + for (let l2 = 0; l2 <= q2; ++l2) { + temp[m][l2] = new Vector4(0, 0, 0, 0); + for (let k2 = 0; k2 <= p2; ++k2) { + const point = P[uspan - p2 + k2][vspan - q2 + l2][wspan - r + m].clone(); + const w2 = point.w; + point.x *= w2; + point.y *= w2; + point.z *= w2; + temp[m][l2].add(point.multiplyScalar(Nu[k2])); + } + } + } + const Sw = new Vector4(0, 0, 0, 0); + for (let m = 0; m <= r; ++m) { + for (let l2 = 0; l2 <= q2; ++l2) { + Sw.add(temp[m][l2].multiplyScalar(Nw[m]).multiplyScalar(Nv[l2])); + } + } + Sw.divideScalar(Sw.w); + target.set(Sw.x, Sw.y, Sw.z); +} + +// node_modules/three/examples/jsm/curves/NURBSCurve.js +var NURBSCurve = class extends Curve { + constructor(degree, knots, controlPoints, startKnot, endKnot) { + super(); + this.degree = degree; + this.knots = knots; + this.controlPoints = []; + this.startKnot = startKnot || 0; + this.endKnot = endKnot || this.knots.length - 1; + for (let i = 0; i < controlPoints.length; ++i) { + const point = controlPoints[i]; + this.controlPoints[i] = new Vector4(point.x, point.y, point.z, point.w); + } + } + getPoint(t3, optionalTarget = new Vector3()) { + const point = optionalTarget; + const u = this.knots[this.startKnot] + t3 * (this.knots[this.endKnot] - this.knots[this.startKnot]); + const hpoint = calcBSplinePoint(this.degree, this.knots, this.controlPoints, u); + if (hpoint.w !== 1) { + hpoint.divideScalar(hpoint.w); + } + return point.set(hpoint.x, hpoint.y, hpoint.z); + } + getTangent(t3, optionalTarget = new Vector3()) { + const tangent = optionalTarget; + const u = this.knots[0] + t3 * (this.knots[this.knots.length - 1] - this.knots[0]); + const ders = calcNURBSDerivatives(this.degree, this.knots, this.controlPoints, u, 1); + tangent.copy(ders[1]).normalize(); + return tangent; + } +}; + +// node_modules/three/examples/jsm/curves/NURBSSurface.js +var NURBSSurface = class { + constructor(degree1, degree2, knots1, knots2, controlPoints) { + this.degree1 = degree1; + this.degree2 = degree2; + this.knots1 = knots1; + this.knots2 = knots2; + this.controlPoints = []; + const len1 = knots1.length - degree1 - 1; + const len2 = knots2.length - degree2 - 1; + for (let i = 0; i < len1; ++i) { + this.controlPoints[i] = []; + for (let j = 0; j < len2; ++j) { + const point = controlPoints[i][j]; + this.controlPoints[i][j] = new Vector4(point.x, point.y, point.z, point.w); + } + } + } + getPoint(t1, t22, target) { + const u = this.knots1[0] + t1 * (this.knots1[this.knots1.length - 1] - this.knots1[0]); + const v = this.knots2[0] + t22 * (this.knots2[this.knots2.length - 1] - this.knots2[0]); + calcSurfacePoint(this.degree1, this.degree2, this.knots1, this.knots2, this.controlPoints, u, v, target); + } +}; + +// node_modules/three/examples/jsm/curves/NURBSVolume.js +var NURBSVolume = class { + constructor(degree1, degree2, degree3, knots1, knots2, knots3, controlPoints) { + this.degree1 = degree1; + this.degree2 = degree2; + this.degree3 = degree3; + this.knots1 = knots1; + this.knots2 = knots2; + this.knots3 = knots3; + this.controlPoints = []; + const len1 = knots1.length - degree1 - 1; + const len2 = knots2.length - degree2 - 1; + const len3 = knots3.length - degree3 - 1; + for (let i = 0; i < len1; ++i) { + this.controlPoints[i] = []; + for (let j = 0; j < len2; ++j) { + this.controlPoints[i][j] = []; + for (let k2 = 0; k2 < len3; ++k2) { + const point = controlPoints[i][j][k2]; + this.controlPoints[i][j][k2] = new Vector4(point.x, point.y, point.z, point.w); + } + } + } + } + getPoint(t1, t22, t3, target) { + const u = this.knots1[0] + t1 * (this.knots1[this.knots1.length - 1] - this.knots1[0]); + const v = this.knots2[0] + t22 * (this.knots2[this.knots2.length - 1] - this.knots2[0]); + const w = this.knots3[0] + t3 * (this.knots3[this.knots3.length - 1] - this.knots3[0]); + calcVolumePoint(this.degree1, this.degree2, this.degree3, this.knots1, this.knots2, this.knots3, this.controlPoints, u, v, w, target); + } +}; + +// node_modules/three/examples/jsm/effects/AnaglyphEffect.js +var AnaglyphEffect = class { + constructor(renderer2, width2 = 512, height2 = 512) { + this.colorMatrixLeft = new Matrix3().fromArray([ + 0.4561, + -0.0400822, + -0.0152161, + 0.500484, + -0.0378246, + -0.0205971, + 0.176381, + -0.0157589, + -546856e-8 + ]); + this.colorMatrixRight = new Matrix3().fromArray([ + -0.0434706, + 0.378476, + -0.0721527, + -0.0879388, + 0.73364, + -0.112961, + -155529e-8, + -0.0184503, + 1.2264 + ]); + const _camera2 = new OrthographicCamera(-1, 1, 1, -1, 0, 1); + const _scene = new Scene(); + const _stereo = new StereoCamera(); + const _params = { minFilter: LinearFilter, magFilter: NearestFilter, format: RGBAFormat }; + const _renderTargetL = new WebGLRenderTarget(width2, height2, _params); + const _renderTargetR = new WebGLRenderTarget(width2, height2, _params); + const _material = new ShaderMaterial({ + uniforms: { + "mapLeft": { value: _renderTargetL.texture }, + "mapRight": { value: _renderTargetR.texture }, + "colorMatrixLeft": { value: this.colorMatrixLeft }, + "colorMatrixRight": { value: this.colorMatrixRight } + }, + vertexShader: [ + "varying vec2 vUv;", + "void main() {", + " vUv = vec2( uv.x, uv.y );", + " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", + "}" + ].join("\n"), + fragmentShader: [ + "uniform sampler2D mapLeft;", + "uniform sampler2D mapRight;", + "varying vec2 vUv;", + "uniform mat3 colorMatrixLeft;", + "uniform mat3 colorMatrixRight;", + "void main() {", + " vec2 uv = vUv;", + " vec4 colorL = texture2D( mapLeft, uv );", + " vec4 colorR = texture2D( mapRight, uv );", + " vec3 color = clamp(", + " colorMatrixLeft * colorL.rgb +", + " colorMatrixRight * colorR.rgb, 0., 1. );", + " gl_FragColor = vec4(", + " color.r, color.g, color.b,", + " max( colorL.a, colorR.a ) );", + " #include ", + " #include ", + "}" + ].join("\n") + }); + const _mesh = new Mesh(new PlaneGeometry(2, 2), _material); + _scene.add(_mesh); + this.setSize = function(width3, height3) { + renderer2.setSize(width3, height3); + const pixelRatio = renderer2.getPixelRatio(); + _renderTargetL.setSize(width3 * pixelRatio, height3 * pixelRatio); + _renderTargetR.setSize(width3 * pixelRatio, height3 * pixelRatio); + }; + this.render = function(scene, camera) { + const currentRenderTarget = renderer2.getRenderTarget(); + if (scene.matrixWorldAutoUpdate === true) scene.updateMatrixWorld(); + if (camera.parent === null && camera.matrixWorldAutoUpdate === true) camera.updateMatrixWorld(); + _stereo.update(camera); + renderer2.setRenderTarget(_renderTargetL); + renderer2.clear(); + renderer2.render(scene, _stereo.cameraL); + renderer2.setRenderTarget(_renderTargetR); + renderer2.clear(); + renderer2.render(scene, _stereo.cameraR); + renderer2.setRenderTarget(null); + renderer2.render(_scene, _camera2); + renderer2.setRenderTarget(currentRenderTarget); + }; + this.dispose = function() { + _renderTargetL.dispose(); + _renderTargetR.dispose(); + _mesh.geometry.dispose(); + _mesh.material.dispose(); + }; + } +}; + +// node_modules/three/examples/jsm/effects/AsciiEffect.js +var AsciiEffect = class { + constructor(renderer2, charSet = " .:-=+*#%@", options = {}) { + const fResolution = options["resolution"] || 0.15; + const iScale = options["scale"] || 1; + const bColor = options["color"] || false; + const bAlpha = options["alpha"] || false; + const bBlock = options["block"] || false; + const bInvert = options["invert"] || false; + const strResolution = options["strResolution"] || "low"; + let width2, height2; + const domElement = document.createElement("div"); + domElement.style.cursor = "default"; + const oAscii = document.createElement("table"); + domElement.appendChild(oAscii); + let iWidth, iHeight; + let oImg; + this.setSize = function(w, h) { + width2 = w; + height2 = h; + renderer2.setSize(w, h); + initAsciiSize(); + }; + this.render = function(scene, camera) { + renderer2.render(scene, camera); + asciifyImage(oAscii); + }; + this.domElement = domElement; + function initAsciiSize() { + iWidth = Math.floor(width2 * fResolution); + iHeight = Math.floor(height2 * fResolution); + oCanvas.width = iWidth; + oCanvas.height = iHeight; + oImg = renderer2.domElement; + if (oImg.style.backgroundColor) { + oAscii.rows[0].cells[0].style.backgroundColor = oImg.style.backgroundColor; + oAscii.rows[0].cells[0].style.color = oImg.style.color; + } + oAscii.cellSpacing = 0; + oAscii.cellPadding = 0; + const oStyle = oAscii.style; + oStyle.whiteSpace = "pre"; + oStyle.margin = "0px"; + oStyle.padding = "0px"; + oStyle.letterSpacing = fLetterSpacing + "px"; + oStyle.fontFamily = strFont; + oStyle.fontSize = fFontSize + "px"; + oStyle.lineHeight = fLineHeight + "px"; + oStyle.textAlign = "left"; + oStyle.textDecoration = "none"; + } + const aDefaultCharList = " .,:;i1tfLCG08@".split(""); + const aDefaultColorCharList = " CGO08@".split(""); + const strFont = "courier new, monospace"; + const oCanvasImg = renderer2.domElement; + const oCanvas = document.createElement("canvas"); + if (!oCanvas.getContext) { + return; + } + const oCtx = oCanvas.getContext("2d"); + if (!oCtx.getImageData) { + return; + } + let aCharList = bColor ? aDefaultColorCharList : aDefaultCharList; + if (charSet) aCharList = charSet; + const fFontSize = 2 / fResolution * iScale; + const fLineHeight = 2 / fResolution * iScale; + let fLetterSpacing = 0; + if (strResolution == "low") { + switch (iScale) { + case 1: + fLetterSpacing = -1; + break; + case 2: + case 3: + fLetterSpacing = -2.1; + break; + case 4: + fLetterSpacing = -3.1; + break; + case 5: + fLetterSpacing = -4.15; + break; + } + } + if (strResolution == "medium") { + switch (iScale) { + case 1: + fLetterSpacing = 0; + break; + case 2: + fLetterSpacing = -1; + break; + case 3: + fLetterSpacing = -1.04; + break; + case 4: + case 5: + fLetterSpacing = -2.1; + break; + } + } + if (strResolution == "high") { + switch (iScale) { + case 1: + case 2: + fLetterSpacing = 0; + break; + case 3: + case 4: + case 5: + fLetterSpacing = -1; + break; + } + } + function asciifyImage(oAscii2) { + oCtx.clearRect(0, 0, iWidth, iHeight); + oCtx.drawImage(oCanvasImg, 0, 0, iWidth, iHeight); + const oImgData = oCtx.getImageData(0, 0, iWidth, iHeight).data; + let strChars = ""; + for (let y2 = 0; y2 < iHeight; y2 += 2) { + for (let x2 = 0; x2 < iWidth; x2++) { + const iOffset = (y2 * iWidth + x2) * 4; + const iRed = oImgData[iOffset]; + const iGreen = oImgData[iOffset + 1]; + const iBlue = oImgData[iOffset + 2]; + const iAlpha = oImgData[iOffset + 3]; + let iCharIdx; + let fBrightness; + fBrightness = (0.3 * iRed + 0.59 * iGreen + 0.11 * iBlue) / 255; + if (iAlpha == 0) { + fBrightness = 1; + } + iCharIdx = Math.floor((1 - fBrightness) * (aCharList.length - 1)); + if (bInvert) { + iCharIdx = aCharList.length - iCharIdx - 1; + } + let strThisChar = aCharList[iCharIdx]; + if (strThisChar === void 0 || strThisChar == " ") + strThisChar = " "; + if (bColor) { + strChars += "" + strThisChar + ""; + } else { + strChars += strThisChar; + } + } + strChars += "
"; + } + oAscii2.innerHTML = `${strChars}`; + } + } +}; + +// node_modules/three/examples/jsm/effects/OutlineEffect.js +var OutlineEffect = class { + constructor(renderer2, parameters = {}) { + this.enabled = true; + const defaultThickness = parameters.defaultThickness !== void 0 ? parameters.defaultThickness : 3e-3; + const defaultColor = new Color().fromArray(parameters.defaultColor !== void 0 ? parameters.defaultColor : [0, 0, 0]); + const defaultAlpha = parameters.defaultAlpha !== void 0 ? parameters.defaultAlpha : 1; + const defaultKeepAlive = parameters.defaultKeepAlive !== void 0 ? parameters.defaultKeepAlive : false; + const cache = {}; + const removeThresholdCount = 60; + const originalMaterials = {}; + const originalOnBeforeRenders = {}; + const uniformsOutline = { + outlineThickness: { value: defaultThickness }, + outlineColor: { value: defaultColor }, + outlineAlpha: { value: defaultAlpha } + }; + const vertexShader = [ + "#include ", + "#include ", + "#include ", + "#include ", + "#include ", + "#include ", + "#include ", + "#include ", + "uniform float outlineThickness;", + "vec4 calculateOutline( vec4 pos, vec3 normal, vec4 skinned ) {", + " float thickness = outlineThickness;", + " const float ratio = 1.0;", + // TODO: support outline thickness ratio for each vertex + " vec4 pos2 = projectionMatrix * modelViewMatrix * vec4( skinned.xyz + normal, 1.0 );", + // NOTE: subtract pos2 from pos because BackSide objectNormal is negative + " vec4 norm = normalize( pos - pos2 );", + " return pos + norm * thickness * pos.w * ratio;", + "}", + "void main() {", + " #include ", + " #include ", + " #include ", + " #include ", + " #include ", + " #include ", + " #include ", + " #include ", + " #include ", + " #include ", + " vec3 outlineNormal = - objectNormal;", + // the outline material is always rendered with BackSide + " gl_Position = calculateOutline( gl_Position, outlineNormal, vec4( transformed, 1.0 ) );", + " #include ", + " #include ", + " #include ", + "}" + ].join("\n"); + const fragmentShader = [ + "#include ", + "#include ", + "#include ", + "#include ", + "uniform vec3 outlineColor;", + "uniform float outlineAlpha;", + "void main() {", + " #include ", + " #include ", + " gl_FragColor = vec4( outlineColor, outlineAlpha );", + " #include ", + " #include ", + " #include ", + " #include ", + "}" + ].join("\n"); + function createMaterial() { + return new ShaderMaterial({ + type: "OutlineEffect", + uniforms: UniformsUtils.merge([ + UniformsLib["fog"], + UniformsLib["displacementmap"], + uniformsOutline + ]), + vertexShader, + fragmentShader, + side: BackSide + }); + } + function getOutlineMaterialFromCache(originalMaterial) { + let data2 = cache[originalMaterial.uuid]; + if (data2 === void 0) { + data2 = { + material: createMaterial(), + used: true, + keepAlive: defaultKeepAlive, + count: 0 + }; + cache[originalMaterial.uuid] = data2; + } + data2.used = true; + return data2.material; + } + function getOutlineMaterial(originalMaterial) { + const outlineMaterial = getOutlineMaterialFromCache(originalMaterial); + originalMaterials[outlineMaterial.uuid] = originalMaterial; + updateOutlineMaterial(outlineMaterial, originalMaterial); + return outlineMaterial; + } + function isCompatible(object) { + const geometry = object.geometry; + const hasNormals = geometry !== void 0 && geometry.attributes.normal !== void 0; + return object.isMesh === true && object.material !== void 0 && hasNormals === true; + } + function setOutlineMaterial(object) { + if (isCompatible(object) === false) return; + if (Array.isArray(object.material)) { + for (let i = 0, il = object.material.length; i < il; i++) { + object.material[i] = getOutlineMaterial(object.material[i]); + } + } else { + object.material = getOutlineMaterial(object.material); + } + originalOnBeforeRenders[object.uuid] = object.onBeforeRender; + object.onBeforeRender = onBeforeRender; + } + function restoreOriginalMaterial(object) { + if (isCompatible(object) === false) return; + if (Array.isArray(object.material)) { + for (let i = 0, il = object.material.length; i < il; i++) { + object.material[i] = originalMaterials[object.material[i].uuid]; + } + } else { + object.material = originalMaterials[object.material.uuid]; + } + object.onBeforeRender = originalOnBeforeRenders[object.uuid]; + } + function onBeforeRender(renderer3, scene, camera, geometry, material) { + const originalMaterial = originalMaterials[material.uuid]; + if (originalMaterial === void 0) return; + updateUniforms(material, originalMaterial); + } + function updateUniforms(material, originalMaterial) { + const outlineParameters = originalMaterial.userData.outlineParameters; + material.uniforms.outlineAlpha.value = originalMaterial.opacity; + if (outlineParameters !== void 0) { + if (outlineParameters.thickness !== void 0) material.uniforms.outlineThickness.value = outlineParameters.thickness; + if (outlineParameters.color !== void 0) material.uniforms.outlineColor.value.fromArray(outlineParameters.color); + if (outlineParameters.alpha !== void 0) material.uniforms.outlineAlpha.value = outlineParameters.alpha; + } + if (originalMaterial.displacementMap) { + material.uniforms.displacementMap.value = originalMaterial.displacementMap; + material.uniforms.displacementScale.value = originalMaterial.displacementScale; + material.uniforms.displacementBias.value = originalMaterial.displacementBias; + } + } + function updateOutlineMaterial(material, originalMaterial) { + if (material.name === "invisible") return; + const outlineParameters = originalMaterial.userData.outlineParameters; + material.fog = originalMaterial.fog; + material.toneMapped = originalMaterial.toneMapped; + material.premultipliedAlpha = originalMaterial.premultipliedAlpha; + material.displacementMap = originalMaterial.displacementMap; + if (outlineParameters !== void 0) { + if (originalMaterial.visible === false) { + material.visible = false; + } else { + material.visible = outlineParameters.visible !== void 0 ? outlineParameters.visible : true; + } + material.transparent = outlineParameters.alpha !== void 0 && outlineParameters.alpha < 1 ? true : originalMaterial.transparent; + if (outlineParameters.keepAlive !== void 0) cache[originalMaterial.uuid].keepAlive = outlineParameters.keepAlive; + } else { + material.transparent = originalMaterial.transparent; + material.visible = originalMaterial.visible; + } + if (originalMaterial.wireframe === true || originalMaterial.depthTest === false) material.visible = false; + if (originalMaterial.clippingPlanes) { + material.clipping = true; + material.clippingPlanes = originalMaterial.clippingPlanes; + material.clipIntersection = originalMaterial.clipIntersection; + material.clipShadows = originalMaterial.clipShadows; + } + material.version = originalMaterial.version; + } + function cleanupCache() { + let keys2; + keys2 = Object.keys(originalMaterials); + for (let i = 0, il = keys2.length; i < il; i++) { + originalMaterials[keys2[i]] = void 0; + } + keys2 = Object.keys(originalOnBeforeRenders); + for (let i = 0, il = keys2.length; i < il; i++) { + originalOnBeforeRenders[keys2[i]] = void 0; + } + keys2 = Object.keys(cache); + for (let i = 0, il = keys2.length; i < il; i++) { + const key2 = keys2[i]; + if (cache[key2].used === false) { + cache[key2].count++; + if (cache[key2].keepAlive === false && cache[key2].count > removeThresholdCount) { + delete cache[key2]; + } + } else { + cache[key2].used = false; + cache[key2].count = 0; + } + } + } + this.render = function(scene, camera) { + if (this.enabled === false) { + renderer2.render(scene, camera); + return; + } + const currentAutoClear = renderer2.autoClear; + renderer2.autoClear = this.autoClear; + renderer2.render(scene, camera); + renderer2.autoClear = currentAutoClear; + this.renderOutline(scene, camera); + }; + this.renderOutline = function(scene, camera) { + const currentAutoClear = renderer2.autoClear; + const currentSceneAutoUpdate = scene.matrixWorldAutoUpdate; + const currentSceneBackground = scene.background; + const currentShadowMapEnabled = renderer2.shadowMap.enabled; + scene.matrixWorldAutoUpdate = false; + scene.background = null; + renderer2.autoClear = false; + renderer2.shadowMap.enabled = false; + scene.traverse(setOutlineMaterial); + renderer2.render(scene, camera); + scene.traverse(restoreOriginalMaterial); + cleanupCache(); + scene.matrixWorldAutoUpdate = currentSceneAutoUpdate; + scene.background = currentSceneBackground; + renderer2.autoClear = currentAutoClear; + renderer2.shadowMap.enabled = currentShadowMapEnabled; + }; + this.autoClear = renderer2.autoClear; + this.domElement = renderer2.domElement; + this.shadowMap = renderer2.shadowMap; + this.clear = function(color, depth, stencil) { + renderer2.clear(color, depth, stencil); + }; + this.getPixelRatio = function() { + return renderer2.getPixelRatio(); + }; + this.setPixelRatio = function(value2) { + renderer2.setPixelRatio(value2); + }; + this.getSize = function(target) { + return renderer2.getSize(target); + }; + this.setSize = function(width2, height2, updateStyle) { + renderer2.setSize(width2, height2, updateStyle); + }; + this.setViewport = function(x2, y2, width2, height2) { + renderer2.setViewport(x2, y2, width2, height2); + }; + this.setScissor = function(x2, y2, width2, height2) { + renderer2.setScissor(x2, y2, width2, height2); + }; + this.setScissorTest = function(boolean) { + renderer2.setScissorTest(boolean); + }; + this.setRenderTarget = function(renderTarget) { + renderer2.setRenderTarget(renderTarget); + }; + } +}; + +// node_modules/three/examples/jsm/effects/ParallaxBarrierEffect.js +var ParallaxBarrierEffect = class { + constructor(renderer2) { + const _camera2 = new OrthographicCamera(-1, 1, 1, -1, 0, 1); + const _scene = new Scene(); + const _stereo = new StereoCamera(); + const _params = { minFilter: LinearFilter, magFilter: NearestFilter, format: RGBAFormat }; + const _renderTargetL = new WebGLRenderTarget(512, 512, _params); + const _renderTargetR = new WebGLRenderTarget(512, 512, _params); + const _material = new ShaderMaterial({ + uniforms: { + "mapLeft": { value: _renderTargetL.texture }, + "mapRight": { value: _renderTargetR.texture } + }, + vertexShader: [ + "varying vec2 vUv;", + "void main() {", + " vUv = vec2( uv.x, uv.y );", + " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", + "}" + ].join("\n"), + fragmentShader: [ + "uniform sampler2D mapLeft;", + "uniform sampler2D mapRight;", + "varying vec2 vUv;", + "void main() {", + " vec2 uv = vUv;", + " if ( ( mod( gl_FragCoord.y, 2.0 ) ) > 1.00 ) {", + " gl_FragColor = texture2D( mapLeft, uv );", + " } else {", + " gl_FragColor = texture2D( mapRight, uv );", + " }", + " #include ", + " #include ", + "}" + ].join("\n") + }); + const mesh = new Mesh(new PlaneGeometry(2, 2), _material); + _scene.add(mesh); + this.setSize = function(width2, height2) { + renderer2.setSize(width2, height2); + const pixelRatio = renderer2.getPixelRatio(); + _renderTargetL.setSize(width2 * pixelRatio, height2 * pixelRatio); + _renderTargetR.setSize(width2 * pixelRatio, height2 * pixelRatio); + }; + this.render = function(scene, camera) { + if (scene.matrixWorldAutoUpdate === true) scene.updateMatrixWorld(); + if (camera.parent === null && camera.matrixWorldAutoUpdate === true) camera.updateMatrixWorld(); + _stereo.update(camera); + renderer2.setRenderTarget(_renderTargetL); + renderer2.clear(); + renderer2.render(scene, _stereo.cameraL); + renderer2.setRenderTarget(_renderTargetR); + renderer2.clear(); + renderer2.render(scene, _stereo.cameraR); + renderer2.setRenderTarget(null); + renderer2.render(_scene, _camera2); + }; + } +}; + +// node_modules/three/examples/jsm/effects/PeppersGhostEffect.js +var PeppersGhostEffect = class { + constructor(renderer2) { + const scope = this; + scope.cameraDistance = 15; + scope.reflectFromAbove = false; + let _halfWidth, _width, _height; + const _cameraF = new PerspectiveCamera(); + const _cameraB = new PerspectiveCamera(); + const _cameraL = new PerspectiveCamera(); + const _cameraR = new PerspectiveCamera(); + const _position3 = new Vector3(); + const _quaternion4 = new Quaternion(); + const _scale5 = new Vector3(); + renderer2.autoClear = false; + this.setSize = function(width2, height2) { + _halfWidth = width2 / 2; + if (width2 < height2) { + _width = width2 / 3; + _height = width2 / 3; + } else { + _width = height2 / 3; + _height = height2 / 3; + } + renderer2.setSize(width2, height2); + }; + this.render = function(scene, camera) { + if (scene.matrixWorldAutoUpdate === true) scene.updateMatrixWorld(); + if (camera.parent === null && camera.matrixWorldAutoUpdate === true) camera.updateMatrixWorld(); + camera.matrixWorld.decompose(_position3, _quaternion4, _scale5); + _cameraF.position.copy(_position3); + _cameraF.quaternion.copy(_quaternion4); + _cameraF.translateZ(scope.cameraDistance); + _cameraF.lookAt(scene.position); + _cameraB.position.copy(_position3); + _cameraB.quaternion.copy(_quaternion4); + _cameraB.translateZ(-scope.cameraDistance); + _cameraB.lookAt(scene.position); + _cameraB.rotation.z += 180 * (Math.PI / 180); + _cameraL.position.copy(_position3); + _cameraL.quaternion.copy(_quaternion4); + _cameraL.translateX(-scope.cameraDistance); + _cameraL.lookAt(scene.position); + _cameraL.rotation.x += 90 * (Math.PI / 180); + _cameraR.position.copy(_position3); + _cameraR.quaternion.copy(_quaternion4); + _cameraR.translateX(scope.cameraDistance); + _cameraR.lookAt(scene.position); + _cameraR.rotation.x += 90 * (Math.PI / 180); + renderer2.clear(); + renderer2.setScissorTest(true); + renderer2.setScissor(_halfWidth - _width / 2, _height * 2, _width, _height); + renderer2.setViewport(_halfWidth - _width / 2, _height * 2, _width, _height); + if (scope.reflectFromAbove) { + renderer2.render(scene, _cameraB); + } else { + renderer2.render(scene, _cameraF); + } + renderer2.setScissor(_halfWidth - _width / 2, 0, _width, _height); + renderer2.setViewport(_halfWidth - _width / 2, 0, _width, _height); + if (scope.reflectFromAbove) { + renderer2.render(scene, _cameraF); + } else { + renderer2.render(scene, _cameraB); + } + renderer2.setScissor(_halfWidth - _width / 2 - _width, _height, _width, _height); + renderer2.setViewport(_halfWidth - _width / 2 - _width, _height, _width, _height); + if (scope.reflectFromAbove) { + renderer2.render(scene, _cameraR); + } else { + renderer2.render(scene, _cameraL); + } + renderer2.setScissor(_halfWidth + _width / 2, _height, _width, _height); + renderer2.setViewport(_halfWidth + _width / 2, _height, _width, _height); + if (scope.reflectFromAbove) { + renderer2.render(scene, _cameraL); + } else { + renderer2.render(scene, _cameraR); + } + renderer2.setScissorTest(false); + }; + } +}; + +// node_modules/three/examples/jsm/effects/StereoEffect.js +var StereoEffect = class { + constructor(renderer2) { + const _stereo = new StereoCamera(); + _stereo.aspect = 0.5; + const size2 = new Vector2(); + this.setEyeSeparation = function(eyeSep) { + _stereo.eyeSep = eyeSep; + }; + this.setSize = function(width2, height2) { + renderer2.setSize(width2, height2); + }; + this.render = function(scene, camera) { + if (scene.matrixWorldAutoUpdate === true) scene.updateMatrixWorld(); + if (camera.parent === null && camera.matrixWorldAutoUpdate === true) camera.updateMatrixWorld(); + _stereo.update(camera); + renderer2.getSize(size2); + if (renderer2.autoClear) renderer2.clear(); + renderer2.setScissorTest(true); + renderer2.setScissor(0, 0, size2.width / 2, size2.height); + renderer2.setViewport(0, 0, size2.width / 2, size2.height); + renderer2.render(scene, _stereo.cameraL); + renderer2.setScissor(size2.width / 2, 0, size2.width / 2, size2.height); + renderer2.setViewport(size2.width / 2, 0, size2.width / 2, size2.height); + renderer2.render(scene, _stereo.cameraR); + renderer2.setScissorTest(false); + }; + } +}; + +// node_modules/three/examples/jsm/environments/DebugEnvironment.js +var DebugEnvironment = class extends Scene { + constructor() { + super(); + const geometry = new BoxGeometry(); + geometry.deleteAttribute("uv"); + const roomMaterial = new MeshStandardMaterial({ metalness: 0, side: BackSide }); + const room = new Mesh(geometry, roomMaterial); + room.scale.setScalar(10); + this.add(room); + const mainLight = new PointLight(16777215, 50, 0, 2); + this.add(mainLight); + const material1 = new MeshLambertMaterial({ color: 16711680, emissive: 16777215, emissiveIntensity: 10 }); + const light1 = new Mesh(geometry, material1); + light1.position.set(-5, 2, 0); + light1.scale.set(0.1, 1, 1); + this.add(light1); + const material2 = new MeshLambertMaterial({ color: 65280, emissive: 16777215, emissiveIntensity: 10 }); + const light2 = new Mesh(geometry, material2); + light2.position.set(0, 5, 0); + light2.scale.set(1, 0.1, 1); + this.add(light2); + const material3 = new MeshLambertMaterial({ color: 255, emissive: 16777215, emissiveIntensity: 10 }); + const light3 = new Mesh(geometry, material3); + light3.position.set(2, 1, 5); + light3.scale.set(1.5, 2, 0.1); + this.add(light3); + } +}; + +// node_modules/three/examples/jsm/environments/RoomEnvironment.js +var RoomEnvironment = class extends Scene { + constructor(renderer2 = null) { + super(); + const geometry = new BoxGeometry(); + geometry.deleteAttribute("uv"); + const roomMaterial = new MeshStandardMaterial({ side: BackSide }); + const boxMaterial = new MeshStandardMaterial(); + const mainLight = new PointLight(16777215, 900, 28, 2); + mainLight.position.set(0.418, 16.199, 0.3); + this.add(mainLight); + const room = new Mesh(geometry, roomMaterial); + room.position.set(-0.757, 13.219, 0.717); + room.scale.set(31.713, 28.305, 28.591); + this.add(room); + const box1 = new Mesh(geometry, boxMaterial); + box1.position.set(-10.906, 2.009, 1.846); + box1.rotation.set(0, -0.195, 0); + box1.scale.set(2.328, 7.905, 4.651); + this.add(box1); + const box2 = new Mesh(geometry, boxMaterial); + box2.position.set(-5.607, -0.754, -0.758); + box2.rotation.set(0, 0.994, 0); + box2.scale.set(1.97, 1.534, 3.955); + this.add(box2); + const box3 = new Mesh(geometry, boxMaterial); + box3.position.set(6.167, 0.857, 7.803); + box3.rotation.set(0, 0.561, 0); + box3.scale.set(3.927, 6.285, 3.687); + this.add(box3); + const box4 = new Mesh(geometry, boxMaterial); + box4.position.set(-2.017, 0.018, 6.124); + box4.rotation.set(0, 0.333, 0); + box4.scale.set(2.002, 4.566, 2.064); + this.add(box4); + const box5 = new Mesh(geometry, boxMaterial); + box5.position.set(2.291, -0.756, -2.621); + box5.rotation.set(0, -0.286, 0); + box5.scale.set(1.546, 1.552, 1.496); + this.add(box5); + const box6 = new Mesh(geometry, boxMaterial); + box6.position.set(-2.193, -0.369, -5.547); + box6.rotation.set(0, 0.516, 0); + box6.scale.set(3.875, 3.487, 2.986); + this.add(box6); + const light1 = new Mesh(geometry, createAreaLightMaterial(50)); + light1.position.set(-16.116, 14.37, 8.208); + light1.scale.set(0.1, 2.428, 2.739); + this.add(light1); + const light2 = new Mesh(geometry, createAreaLightMaterial(50)); + light2.position.set(-16.109, 18.021, -8.207); + light2.scale.set(0.1, 2.425, 2.751); + this.add(light2); + const light3 = new Mesh(geometry, createAreaLightMaterial(17)); + light3.position.set(14.904, 12.198, -1.832); + light3.scale.set(0.15, 4.265, 6.331); + this.add(light3); + const light4 = new Mesh(geometry, createAreaLightMaterial(43)); + light4.position.set(-0.462, 8.89, 14.52); + light4.scale.set(4.38, 5.441, 0.088); + this.add(light4); + const light5 = new Mesh(geometry, createAreaLightMaterial(20)); + light5.position.set(3.235, 11.486, -12.541); + light5.scale.set(2.5, 2, 0.1); + this.add(light5); + const light6 = new Mesh(geometry, createAreaLightMaterial(100)); + light6.position.set(0, 20, 0); + light6.scale.set(1, 0.1, 1); + this.add(light6); + } + dispose() { + const resources = /* @__PURE__ */ new Set(); + this.traverse((object) => { + if (object.isMesh) { + resources.add(object.geometry); + resources.add(object.material); + } + }); + for (const resource of resources) { + resource.dispose(); + } + } +}; +function createAreaLightMaterial(intensity) { + const material = new MeshBasicMaterial(); + material.color.setScalar(intensity); + return material; +} + +// node_modules/three/examples/jsm/exporters/DRACOExporter.js +var DRACOExporter = class _DRACOExporter { + parse(object, options = {}) { + options = Object.assign({ + decodeSpeed: 5, + encodeSpeed: 5, + encoderMethod: _DRACOExporter.MESH_EDGEBREAKER_ENCODING, + quantization: [16, 8, 8, 8, 8], + exportUvs: true, + exportNormals: true, + exportColor: false + }, options); + if (DracoEncoderModule === void 0) { + throw new Error("THREE.DRACOExporter: required the draco_encoder to work."); + } + const geometry = object.geometry; + const dracoEncoder = DracoEncoderModule(); + const encoder = new dracoEncoder.Encoder(); + let builder; + let dracoObject; + if (object.isMesh === true) { + builder = new dracoEncoder.MeshBuilder(); + dracoObject = new dracoEncoder.Mesh(); + const vertices = geometry.getAttribute("position"); + builder.AddFloatAttributeToMesh(dracoObject, dracoEncoder.POSITION, vertices.count, vertices.itemSize, vertices.array); + const faces = geometry.getIndex(); + if (faces !== null) { + builder.AddFacesToMesh(dracoObject, faces.count / 3, faces.array); + } else { + const faces2 = new (vertices.count > 65535 ? Uint32Array : Uint16Array)(vertices.count); + for (let i = 0; i < faces2.length; i++) { + faces2[i] = i; + } + builder.AddFacesToMesh(dracoObject, vertices.count, faces2); + } + if (options.exportNormals === true) { + const normals = geometry.getAttribute("normal"); + if (normals !== void 0) { + builder.AddFloatAttributeToMesh(dracoObject, dracoEncoder.NORMAL, normals.count, normals.itemSize, normals.array); + } + } + if (options.exportUvs === true) { + const uvs = geometry.getAttribute("uv"); + if (uvs !== void 0) { + builder.AddFloatAttributeToMesh(dracoObject, dracoEncoder.TEX_COORD, uvs.count, uvs.itemSize, uvs.array); + } + } + if (options.exportColor === true) { + const colors = geometry.getAttribute("color"); + if (colors !== void 0) { + const array = createVertexColorSRGBArray(colors); + builder.AddFloatAttributeToMesh(dracoObject, dracoEncoder.COLOR, colors.count, colors.itemSize, array); + } + } + } else if (object.isPoints === true) { + builder = new dracoEncoder.PointCloudBuilder(); + dracoObject = new dracoEncoder.PointCloud(); + const vertices = geometry.getAttribute("position"); + builder.AddFloatAttribute(dracoObject, dracoEncoder.POSITION, vertices.count, vertices.itemSize, vertices.array); + if (options.exportColor === true) { + const colors = geometry.getAttribute("color"); + if (colors !== void 0) { + const array = createVertexColorSRGBArray(colors); + builder.AddFloatAttribute(dracoObject, dracoEncoder.COLOR, colors.count, colors.itemSize, array); + } + } + } else { + throw new Error("DRACOExporter: Unsupported object type."); + } + const encodedData = new dracoEncoder.DracoInt8Array(); + const encodeSpeed = options.encodeSpeed !== void 0 ? options.encodeSpeed : 5; + const decodeSpeed = options.decodeSpeed !== void 0 ? options.decodeSpeed : 5; + encoder.SetSpeedOptions(encodeSpeed, decodeSpeed); + if (options.encoderMethod !== void 0) { + encoder.SetEncodingMethod(options.encoderMethod); + } + if (options.quantization !== void 0) { + for (let i = 0; i < 5; i++) { + if (options.quantization[i] !== void 0) { + encoder.SetAttributeQuantization(i, options.quantization[i]); + } + } + } + let length2; + if (object.isMesh === true) { + length2 = encoder.EncodeMeshToDracoBuffer(dracoObject, encodedData); + } else { + length2 = encoder.EncodePointCloudToDracoBuffer(dracoObject, true, encodedData); + } + dracoEncoder.destroy(dracoObject); + if (length2 === 0) { + throw new Error("THREE.DRACOExporter: Draco encoding failed."); + } + const outputData = new Int8Array(new ArrayBuffer(length2)); + for (let i = 0; i < length2; i++) { + outputData[i] = encodedData.GetValue(i); + } + dracoEncoder.destroy(encodedData); + dracoEncoder.destroy(encoder); + dracoEncoder.destroy(builder); + return outputData; + } +}; +function createVertexColorSRGBArray(attribute) { + const _color5 = new Color(); + const count = attribute.count; + const itemSize = attribute.itemSize; + const array = new Float32Array(count * itemSize); + for (let i = 0, il = count; i < il; i++) { + _color5.fromBufferAttribute(attribute, i).convertLinearToSRGB(); + array[i * itemSize] = _color5.r; + array[i * itemSize + 1] = _color5.g; + array[i * itemSize + 2] = _color5.b; + if (itemSize === 4) { + array[i * itemSize + 3] = attribute.getW(i); + } + } + return array; +} +DRACOExporter.MESH_EDGEBREAKER_ENCODING = 1; +DRACOExporter.MESH_SEQUENTIAL_ENCODING = 0; +DRACOExporter.POINT_CLOUD = 0; +DRACOExporter.TRIANGULAR_MESH = 1; +DRACOExporter.INVALID = -1; +DRACOExporter.POSITION = 0; +DRACOExporter.NORMAL = 1; +DRACOExporter.COLOR = 2; +DRACOExporter.TEX_COORD = 3; +DRACOExporter.GENERIC = 4; + +// node_modules/three/examples/jsm/libs/fflate.module.js +var ch2 = {}; +var wk = function(c2, id, msg, transfer, cb) { + var w = new Worker(ch2[id] || (ch2[id] = URL.createObjectURL(new Blob([ + c2 + ';addEventListener("error",function(e){e=e.error;postMessage({$e$:[e.message,e.code,e.stack]})})' + ], { type: "text/javascript" })))); + w.onmessage = function(e) { + var d = e.data, ed = d.$e$; + if (ed) { + var err2 = new Error(ed[0]); + err2["code"] = ed[1]; + err2.stack = ed[2]; + cb(err2, null); + } else + cb(null, d); + }; + w.postMessage(msg, transfer); + return w; +}; +var u8 = Uint8Array; +var u16 = Uint16Array; +var i32 = Int32Array; +var fleb = new u8([ + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 1, + 1, + 1, + 1, + 2, + 2, + 2, + 2, + 3, + 3, + 3, + 3, + 4, + 4, + 4, + 4, + 5, + 5, + 5, + 5, + 0, + /* unused */ + 0, + 0, + /* impossible */ + 0 +]); +var fdeb = new u8([ + 0, + 0, + 0, + 0, + 1, + 1, + 2, + 2, + 3, + 3, + 4, + 4, + 5, + 5, + 6, + 6, + 7, + 7, + 8, + 8, + 9, + 9, + 10, + 10, + 11, + 11, + 12, + 12, + 13, + 13, + /* unused */ + 0, + 0 +]); +var clim = new u8([16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15]); +var freb = function(eb, start) { + var b3 = new u16(31); + for (var i = 0; i < 31; ++i) { + b3[i] = start += 1 << eb[i - 1]; + } + var r = new i32(b3[30]); + for (var i = 1; i < 30; ++i) { + for (var j = b3[i]; j < b3[i + 1]; ++j) { + r[j] = j - b3[i] << 5 | i; + } + } + return { b: b3, r }; +}; +var _a = freb(fleb, 2); +var fl = _a.b; +var revfl = _a.r; +fl[28] = 258, revfl[258] = 28; +var _b = freb(fdeb, 0); +var fd = _b.b; +var revfd = _b.r; +var rev = new u16(32768); +for (i = 0; i < 32768; ++i) { + x2 = (i & 43690) >> 1 | (i & 21845) << 1; + x2 = (x2 & 52428) >> 2 | (x2 & 13107) << 2; + x2 = (x2 & 61680) >> 4 | (x2 & 3855) << 4; + rev[i] = ((x2 & 65280) >> 8 | (x2 & 255) << 8) >> 1; +} +var x2; +var i; +var hMap = function(cd, mb, r) { + var s = cd.length; + var i = 0; + var l2 = new u16(mb); + for (; i < s; ++i) { + if (cd[i]) + ++l2[cd[i] - 1]; + } + var le = new u16(mb); + for (i = 1; i < mb; ++i) { + le[i] = le[i - 1] + l2[i - 1] << 1; + } + var co; + if (r) { + co = new u16(1 << mb); + var rvb = 15 - mb; + for (i = 0; i < s; ++i) { + if (cd[i]) { + var sv = i << 4 | cd[i]; + var r_1 = mb - cd[i]; + var v = le[cd[i] - 1]++ << r_1; + for (var m = v | (1 << r_1) - 1; v <= m; ++v) { + co[rev[v] >> rvb] = sv; + } + } + } + } else { + co = new u16(s); + for (i = 0; i < s; ++i) { + if (cd[i]) { + co[i] = rev[le[cd[i] - 1]++] >> 15 - cd[i]; + } + } + } + return co; +}; +var flt = new u8(288); +for (i = 0; i < 144; ++i) + flt[i] = 8; +var i; +for (i = 144; i < 256; ++i) + flt[i] = 9; +var i; +for (i = 256; i < 280; ++i) + flt[i] = 7; +var i; +for (i = 280; i < 288; ++i) + flt[i] = 8; +var i; +var fdt = new u8(32); +for (i = 0; i < 32; ++i) + fdt[i] = 5; +var i; +var flm = hMap(flt, 9, 0); +var flrm = hMap(flt, 9, 1); +var fdm = hMap(fdt, 5, 0); +var fdrm = hMap(fdt, 5, 1); +var max = function(a2) { + var m = a2[0]; + for (var i = 1; i < a2.length; ++i) { + if (a2[i] > m) + m = a2[i]; + } + return m; +}; +var bits = function(d, p2, m) { + var o = p2 / 8 | 0; + return (d[o] | d[o + 1] << 8) >> (p2 & 7) & m; +}; +var bits16 = function(d, p2) { + var o = p2 / 8 | 0; + return (d[o] | d[o + 1] << 8 | d[o + 2] << 16) >> (p2 & 7); +}; +var shft = function(p2) { + return (p2 + 7) / 8 | 0; +}; +var slc = function(v, s, e) { + if (s == null || s < 0) + s = 0; + if (e == null || e > v.length) + e = v.length; + return new u8(v.subarray(s, e)); +}; +var ec = [ + "unexpected EOF", + "invalid block type", + "invalid length/literal", + "invalid distance", + "stream finished", + "no stream handler", + , + "no callback", + "invalid UTF-8 data", + "extra field too long", + "date not in range 1980-2099", + "filename too long", + "stream finishing", + "invalid zip data" + // determined by unknown compression method +]; +var err = function(ind, msg, nt2) { + var e = new Error(msg || ec[ind]); + e.code = ind; + if (Error.captureStackTrace) + Error.captureStackTrace(e, err); + if (!nt2) + throw e; + return e; +}; +var inflt = function(dat, st, buf, dict) { + var sl = dat.length, dl = dict ? dict.length : 0; + if (!sl || st.f && !st.l) + return buf || new u8(0); + var noBuf = !buf; + var resize = noBuf || st.i != 2; + var noSt = st.i; + if (noBuf) + buf = new u8(sl * 3); + var cbuf = function(l3) { + var bl = buf.length; + if (l3 > bl) { + var nbuf = new u8(Math.max(bl * 2, l3)); + nbuf.set(buf); + buf = nbuf; + } + }; + var final = st.f || 0, pos = st.p || 0, bt = st.b || 0, lm = st.l, dm = st.d, lbt = st.m, dbt = st.n; + var tbts = sl * 8; + do { + if (!lm) { + final = bits(dat, pos, 1); + var type = bits(dat, pos + 1, 3); + pos += 3; + if (!type) { + var s = shft(pos) + 4, l2 = dat[s - 4] | dat[s - 3] << 8, t3 = s + l2; + if (t3 > sl) { + if (noSt) + err(0); + break; + } + if (resize) + cbuf(bt + l2); + buf.set(dat.subarray(s, t3), bt); + st.b = bt += l2, st.p = pos = t3 * 8, st.f = final; + continue; + } else if (type == 1) + lm = flrm, dm = fdrm, lbt = 9, dbt = 5; + else if (type == 2) { + var hLit = bits(dat, pos, 31) + 257, hcLen = bits(dat, pos + 10, 15) + 4; + var tl = hLit + bits(dat, pos + 5, 31) + 1; + pos += 14; + var ldt = new u8(tl); + var clt = new u8(19); + for (var i = 0; i < hcLen; ++i) { + clt[clim[i]] = bits(dat, pos + i * 3, 7); + } + pos += hcLen * 3; + var clb = max(clt), clbmsk = (1 << clb) - 1; + var clm = hMap(clt, clb, 1); + for (var i = 0; i < tl; ) { + var r = clm[bits(dat, pos, clbmsk)]; + pos += r & 15; + var s = r >> 4; + if (s < 16) { + ldt[i++] = s; + } else { + var c2 = 0, n2 = 0; + if (s == 16) + n2 = 3 + bits(dat, pos, 3), pos += 2, c2 = ldt[i - 1]; + else if (s == 17) + n2 = 3 + bits(dat, pos, 7), pos += 3; + else if (s == 18) + n2 = 11 + bits(dat, pos, 127), pos += 7; + while (n2--) + ldt[i++] = c2; + } + } + var lt = ldt.subarray(0, hLit), dt2 = ldt.subarray(hLit); + lbt = max(lt); + dbt = max(dt2); + lm = hMap(lt, lbt, 1); + dm = hMap(dt2, dbt, 1); + } else + err(1); + if (pos > tbts) { + if (noSt) + err(0); + break; + } + } + if (resize) + cbuf(bt + 131072); + var lms = (1 << lbt) - 1, dms = (1 << dbt) - 1; + var lpos = pos; + for (; ; lpos = pos) { + var c2 = lm[bits16(dat, pos) & lms], sym = c2 >> 4; + pos += c2 & 15; + if (pos > tbts) { + if (noSt) + err(0); + break; + } + if (!c2) + err(2); + if (sym < 256) + buf[bt++] = sym; + else if (sym == 256) { + lpos = pos, lm = null; + break; + } else { + var add2 = sym - 254; + if (sym > 264) { + var i = sym - 257, b3 = fleb[i]; + add2 = bits(dat, pos, (1 << b3) - 1) + fl[i]; + pos += b3; + } + var d = dm[bits16(dat, pos) & dms], dsym = d >> 4; + if (!d) + err(3); + pos += d & 15; + var dt2 = fd[dsym]; + if (dsym > 3) { + var b3 = fdeb[dsym]; + dt2 += bits16(dat, pos) & (1 << b3) - 1, pos += b3; + } + if (pos > tbts) { + if (noSt) + err(0); + break; + } + if (resize) + cbuf(bt + 131072); + var end = bt + add2; + if (bt < dt2) { + var shift = dl - dt2, dend = Math.min(dt2, end); + if (shift + bt < 0) + err(3); + for (; bt < dend; ++bt) + buf[bt] = dict[shift + bt]; + } + for (; bt < end; ++bt) + buf[bt] = buf[bt - dt2]; + } + } + st.l = lm, st.p = lpos, st.b = bt, st.f = final; + if (lm) + final = 1, st.m = lbt, st.d = dm, st.n = dbt; + } while (!final); + return bt != buf.length && noBuf ? slc(buf, 0, bt) : buf.subarray(0, bt); +}; +var wbits = function(d, p2, v) { + v <<= p2 & 7; + var o = p2 / 8 | 0; + d[o] |= v; + d[o + 1] |= v >> 8; +}; +var wbits16 = function(d, p2, v) { + v <<= p2 & 7; + var o = p2 / 8 | 0; + d[o] |= v; + d[o + 1] |= v >> 8; + d[o + 2] |= v >> 16; +}; +var hTree = function(d, mb) { + var t3 = []; + for (var i = 0; i < d.length; ++i) { + if (d[i]) + t3.push({ s: i, f: d[i] }); + } + var s = t3.length; + var t22 = t3.slice(); + if (!s) + return { t: et, l: 0 }; + if (s == 1) { + var v = new u8(t3[0].s + 1); + v[t3[0].s] = 1; + return { t: v, l: 1 }; + } + t3.sort(function(a2, b3) { + return a2.f - b3.f; + }); + t3.push({ s: -1, f: 25001 }); + var l2 = t3[0], r = t3[1], i0 = 0, i1 = 1, i2 = 2; + t3[0] = { s: -1, f: l2.f + r.f, l: l2, r }; + while (i1 != s - 1) { + l2 = t3[t3[i0].f < t3[i2].f ? i0++ : i2++]; + r = t3[i0 != i1 && t3[i0].f < t3[i2].f ? i0++ : i2++]; + t3[i1++] = { s: -1, f: l2.f + r.f, l: l2, r }; + } + var maxSym = t22[0].s; + for (var i = 1; i < s; ++i) { + if (t22[i].s > maxSym) + maxSym = t22[i].s; + } + var tr = new u16(maxSym + 1); + var mbt = ln(t3[i1 - 1], tr, 0); + if (mbt > mb) { + var i = 0, dt2 = 0; + var lft = mbt - mb, cst = 1 << lft; + t22.sort(function(a2, b3) { + return tr[b3.s] - tr[a2.s] || a2.f - b3.f; + }); + for (; i < s; ++i) { + var i2_1 = t22[i].s; + if (tr[i2_1] > mb) { + dt2 += cst - (1 << mbt - tr[i2_1]); + tr[i2_1] = mb; + } else + break; + } + dt2 >>= lft; + while (dt2 > 0) { + var i2_2 = t22[i].s; + if (tr[i2_2] < mb) + dt2 -= 1 << mb - tr[i2_2]++ - 1; + else + ++i; + } + for (; i >= 0 && dt2; --i) { + var i2_3 = t22[i].s; + if (tr[i2_3] == mb) { + --tr[i2_3]; + ++dt2; + } + } + mbt = mb; + } + return { t: new u8(tr), l: mbt }; +}; +var ln = function(n2, l2, d) { + return n2.s == -1 ? Math.max(ln(n2.l, l2, d + 1), ln(n2.r, l2, d + 1)) : l2[n2.s] = d; +}; +var lc = function(c2) { + var s = c2.length; + while (s && !c2[--s]) + ; + var cl = new u16(++s); + var cli = 0, cln = c2[0], cls = 1; + var w = function(v) { + cl[cli++] = v; + }; + for (var i = 1; i <= s; ++i) { + if (c2[i] == cln && i != s) + ++cls; + else { + if (!cln && cls > 2) { + for (; cls > 138; cls -= 138) + w(32754); + if (cls > 2) { + w(cls > 10 ? cls - 11 << 5 | 28690 : cls - 3 << 5 | 12305); + cls = 0; + } + } else if (cls > 3) { + w(cln), --cls; + for (; cls > 6; cls -= 6) + w(8304); + if (cls > 2) + w(cls - 3 << 5 | 8208), cls = 0; + } + while (cls--) + w(cln); + cls = 1; + cln = c2[i]; + } + } + return { c: cl.subarray(0, cli), n: s }; +}; +var clen = function(cf, cl) { + var l2 = 0; + for (var i = 0; i < cl.length; ++i) + l2 += cf[i] * cl[i]; + return l2; +}; +var wfblk = function(out, pos, dat) { + var s = dat.length; + var o = shft(pos + 2); + out[o] = s & 255; + out[o + 1] = s >> 8; + out[o + 2] = out[o] ^ 255; + out[o + 3] = out[o + 1] ^ 255; + for (var i = 0; i < s; ++i) + out[o + i + 4] = dat[i]; + return (o + 4 + s) * 8; +}; +var wblk = function(dat, out, final, syms, lf, df, eb, li, bs, bl, p2) { + wbits(out, p2++, final); + ++lf[256]; + var _a3 = hTree(lf, 15), dlt = _a3.t, mlb = _a3.l; + var _b3 = hTree(df, 15), ddt = _b3.t, mdb = _b3.l; + var _c = lc(dlt), lclt = _c.c, nlc = _c.n; + var _d = lc(ddt), lcdt = _d.c, ndc = _d.n; + var lcfreq = new u16(19); + for (var i = 0; i < lclt.length; ++i) + ++lcfreq[lclt[i] & 31]; + for (var i = 0; i < lcdt.length; ++i) + ++lcfreq[lcdt[i] & 31]; + var _e = hTree(lcfreq, 7), lct = _e.t, mlcb = _e.l; + var nlcc = 19; + for (; nlcc > 4 && !lct[clim[nlcc - 1]]; --nlcc) + ; + var flen = bl + 5 << 3; + var ftlen = clen(lf, flt) + clen(df, fdt) + eb; + var dtlen = clen(lf, dlt) + clen(df, ddt) + eb + 14 + 3 * nlcc + clen(lcfreq, lct) + 2 * lcfreq[16] + 3 * lcfreq[17] + 7 * lcfreq[18]; + if (bs >= 0 && flen <= ftlen && flen <= dtlen) + return wfblk(out, p2, dat.subarray(bs, bs + bl)); + var lm, ll, dm, dl; + wbits(out, p2, 1 + (dtlen < ftlen)), p2 += 2; + if (dtlen < ftlen) { + lm = hMap(dlt, mlb, 0), ll = dlt, dm = hMap(ddt, mdb, 0), dl = ddt; + var llm = hMap(lct, mlcb, 0); + wbits(out, p2, nlc - 257); + wbits(out, p2 + 5, ndc - 1); + wbits(out, p2 + 10, nlcc - 4); + p2 += 14; + for (var i = 0; i < nlcc; ++i) + wbits(out, p2 + 3 * i, lct[clim[i]]); + p2 += 3 * nlcc; + var lcts = [lclt, lcdt]; + for (var it = 0; it < 2; ++it) { + var clct = lcts[it]; + for (var i = 0; i < clct.length; ++i) { + var len = clct[i] & 31; + wbits(out, p2, llm[len]), p2 += lct[len]; + if (len > 15) + wbits(out, p2, clct[i] >> 5 & 127), p2 += clct[i] >> 12; + } + } + } else { + lm = flm, ll = flt, dm = fdm, dl = fdt; + } + for (var i = 0; i < li; ++i) { + var sym = syms[i]; + if (sym > 255) { + var len = sym >> 18 & 31; + wbits16(out, p2, lm[len + 257]), p2 += ll[len + 257]; + if (len > 7) + wbits(out, p2, sym >> 23 & 31), p2 += fleb[len]; + var dst = sym & 31; + wbits16(out, p2, dm[dst]), p2 += dl[dst]; + if (dst > 3) + wbits16(out, p2, sym >> 5 & 8191), p2 += fdeb[dst]; + } else { + wbits16(out, p2, lm[sym]), p2 += ll[sym]; + } + } + wbits16(out, p2, lm[256]); + return p2 + ll[256]; +}; +var deo = new i32([65540, 131080, 131088, 131104, 262176, 1048704, 1048832, 2114560, 2117632]); +var et = new u8(0); +var dflt = function(dat, lvl, plvl, pre, post2, st) { + var s = st.z || dat.length; + var o = new u8(pre + s + 5 * (1 + Math.ceil(s / 7e3)) + post2); + var w = o.subarray(pre, o.length - post2); + var lst = st.l; + var pos = (st.r || 0) & 7; + if (lvl) { + if (pos) + w[0] = st.r >> 3; + var opt = deo[lvl - 1]; + var n2 = opt >> 13, c2 = opt & 8191; + var msk_1 = (1 << plvl) - 1; + var prev = st.p || new u16(32768), head2 = st.h || new u16(msk_1 + 1); + var bs1_1 = Math.ceil(plvl / 3), bs2_1 = 2 * bs1_1; + var hsh = function(i2) { + return (dat[i2] ^ dat[i2 + 1] << bs1_1 ^ dat[i2 + 2] << bs2_1) & msk_1; + }; + var syms = new i32(25e3); + var lf = new u16(288), df = new u16(32); + var lc_1 = 0, eb = 0, i = st.i || 0, li = 0, wi = st.w || 0, bs = 0; + for (; i + 2 < s; ++i) { + var hv = hsh(i); + var imod = i & 32767, pimod = head2[hv]; + prev[imod] = pimod; + head2[hv] = imod; + if (wi <= i) { + var rem = s - i; + if ((lc_1 > 7e3 || li > 24576) && (rem > 423 || !lst)) { + pos = wblk(dat, w, 0, syms, lf, df, eb, li, bs, i - bs, pos); + li = lc_1 = eb = 0, bs = i; + for (var j = 0; j < 286; ++j) + lf[j] = 0; + for (var j = 0; j < 30; ++j) + df[j] = 0; + } + var l2 = 2, d = 0, ch_1 = c2, dif = imod - pimod & 32767; + if (rem > 2 && hv == hsh(i - dif)) { + var maxn = Math.min(n2, rem) - 1; + var maxd = Math.min(32767, i); + var ml = Math.min(258, rem); + while (dif <= maxd && --ch_1 && imod != pimod) { + if (dat[i + l2] == dat[i + l2 - dif]) { + var nl = 0; + for (; nl < ml && dat[i + nl] == dat[i + nl - dif]; ++nl) + ; + if (nl > l2) { + l2 = nl, d = dif; + if (nl > maxn) + break; + var mmd = Math.min(dif, nl - 2); + var md = 0; + for (var j = 0; j < mmd; ++j) { + var ti = i - dif + j & 32767; + var pti = prev[ti]; + var cd = ti - pti & 32767; + if (cd > md) + md = cd, pimod = ti; + } + } + } + imod = pimod, pimod = prev[imod]; + dif += imod - pimod & 32767; + } + } + if (d) { + syms[li++] = 268435456 | revfl[l2] << 18 | revfd[d]; + var lin = revfl[l2] & 31, din = revfd[d] & 31; + eb += fleb[lin] + fdeb[din]; + ++lf[257 + lin]; + ++df[din]; + wi = i + l2; + ++lc_1; + } else { + syms[li++] = dat[i]; + ++lf[dat[i]]; + } + } + } + for (i = Math.max(i, wi); i < s; ++i) { + syms[li++] = dat[i]; + ++lf[dat[i]]; + } + pos = wblk(dat, w, lst, syms, lf, df, eb, li, bs, i - bs, pos); + if (!lst) { + st.r = pos & 7 | w[pos / 8 | 0] << 3; + pos -= 7; + st.h = head2, st.p = prev, st.i = i, st.w = wi; + } + } else { + for (var i = st.w || 0; i < s + lst; i += 65535) { + var e = i + 65535; + if (e >= s) { + w[pos / 8 | 0] = lst; + e = s; + } + pos = wfblk(w, pos + 1, dat.subarray(i, e)); + } + st.i = s; + } + return slc(o, 0, pre + shft(pos) + post2); +}; +var crct = function() { + var t3 = new Int32Array(256); + for (var i = 0; i < 256; ++i) { + var c2 = i, k2 = 9; + while (--k2) + c2 = (c2 & 1 && -306674912) ^ c2 >>> 1; + t3[i] = c2; + } + return t3; +}(); +var crc = function() { + var c2 = -1; + return { + p: function(d) { + var cr = c2; + for (var i = 0; i < d.length; ++i) + cr = crct[cr & 255 ^ d[i]] ^ cr >>> 8; + c2 = cr; + }, + d: function() { + return ~c2; + } + }; +}; +var adler = function() { + var a2 = 1, b3 = 0; + return { + p: function(d) { + var n2 = a2, m = b3; + var l2 = d.length | 0; + for (var i = 0; i != l2; ) { + var e = Math.min(i + 2655, l2); + for (; i < e; ++i) + m += n2 += d[i]; + n2 = (n2 & 65535) + 15 * (n2 >> 16), m = (m & 65535) + 15 * (m >> 16); + } + a2 = n2, b3 = m; + }, + d: function() { + a2 %= 65521, b3 %= 65521; + return (a2 & 255) << 24 | (a2 & 65280) << 8 | (b3 & 255) << 8 | b3 >> 8; + } + }; +}; +var dopt = function(dat, opt, pre, post2, st) { + if (!st) { + st = { l: 1 }; + if (opt.dictionary) { + var dict = opt.dictionary.subarray(-32768); + var newDat = new u8(dict.length + dat.length); + newDat.set(dict); + newDat.set(dat, dict.length); + dat = newDat; + st.w = dict.length; + } + } + return dflt(dat, opt.level == null ? 6 : opt.level, opt.mem == null ? st.l ? Math.ceil(Math.max(8, Math.min(13, Math.log(dat.length))) * 1.5) : 20 : 12 + opt.mem, pre, post2, st); +}; +var mrg = function(a2, b3) { + var o = {}; + for (var k2 in a2) + o[k2] = a2[k2]; + for (var k2 in b3) + o[k2] = b3[k2]; + return o; +}; +var wcln = function(fn, fnStr, td2) { + var dt2 = fn(); + var st = fn.toString(); + var ks = st.slice(st.indexOf("[") + 1, st.lastIndexOf("]")).replace(/\s+/g, "").split(","); + for (var i = 0; i < dt2.length; ++i) { + var v = dt2[i], k2 = ks[i]; + if (typeof v == "function") { + fnStr += ";" + k2 + "="; + var st_1 = v.toString(); + if (v.prototype) { + if (st_1.indexOf("[native code]") != -1) { + var spInd = st_1.indexOf(" ", 8) + 1; + fnStr += st_1.slice(spInd, st_1.indexOf("(", spInd)); + } else { + fnStr += st_1; + for (var t3 in v.prototype) + fnStr += ";" + k2 + ".prototype." + t3 + "=" + v.prototype[t3].toString(); + } + } else + fnStr += st_1; + } else + td2[k2] = v; + } + return fnStr; +}; +var ch = []; +var cbfs = function(v) { + var tl = []; + for (var k2 in v) { + if (v[k2].buffer) { + tl.push((v[k2] = new v[k2].constructor(v[k2])).buffer); + } + } + return tl; +}; +var wrkr = function(fns, init, id, cb) { + if (!ch[id]) { + var fnStr = "", td_1 = {}, m = fns.length - 1; + for (var i = 0; i < m; ++i) + fnStr = wcln(fns[i], fnStr, td_1); + ch[id] = { c: wcln(fns[m], fnStr, td_1), e: td_1 }; + } + var td2 = mrg({}, ch[id].e); + return wk(ch[id].c + ";onmessage=function(e){for(var k in e.data)self[k]=e.data[k];onmessage=" + init.toString() + "}", id, td2, cbfs(td2), cb); +}; +var bInflt = function() { + return [u8, u16, i32, fleb, fdeb, clim, fl, fd, flrm, fdrm, rev, ec, hMap, max, bits, bits16, shft, slc, err, inflt, inflateSync, pbf, gopt]; +}; +var bDflt = function() { + return [u8, u16, i32, fleb, fdeb, clim, revfl, revfd, flm, flt, fdm, fdt, rev, deo, et, hMap, wbits, wbits16, hTree, ln, lc, clen, wfblk, wblk, shft, slc, dflt, dopt, deflateSync, pbf]; +}; +var guze = function() { + return [gzs, gzl]; +}; +var zule = function() { + return [zls]; +}; +var pbf = function(msg) { + return postMessage(msg, [msg.buffer]); +}; +var gopt = function(o) { + return o && { + out: o.size && new u8(o.size), + dictionary: o.dictionary + }; +}; +var astrm = function(strm) { + strm.ondata = function(dat, final) { + return postMessage([dat, final], [dat.buffer]); + }; + return function(ev) { + if (ev.data.length) { + strm.push(ev.data[0], ev.data[1]); + postMessage([ev.data[0].length]); + } else + strm.flush(); + }; +}; +var astrmify = function(fns, strm, opts, init, id, flush, ext) { + var t3; + var w = wrkr(fns, init, id, function(err2, dat) { + if (err2) + w.terminate(), strm.ondata.call(strm, err2); + else if (!Array.isArray(dat)) + ext(dat); + else if (dat.length == 1) { + strm.queuedSize -= dat[0]; + if (strm.ondrain) + strm.ondrain(dat[0]); + } else { + if (dat[1]) + w.terminate(); + strm.ondata.call(strm, err2, dat[0], dat[1]); + } + }); + w.postMessage(opts); + strm.queuedSize = 0; + strm.push = function(d, f) { + if (!strm.ondata) + err(5); + if (t3) + strm.ondata(err(4, 0, 1), null, !!f); + strm.queuedSize += d.length; + w.postMessage([d, t3 = f], [d.buffer]); + }; + strm.terminate = function() { + w.terminate(); + }; + if (flush) { + strm.flush = function() { + w.postMessage([]); + }; + } +}; +var b2 = function(d, b3) { + return d[b3] | d[b3 + 1] << 8; +}; +var b4 = function(d, b3) { + return (d[b3] | d[b3 + 1] << 8 | d[b3 + 2] << 16 | d[b3 + 3] << 24) >>> 0; +}; +var b8 = function(d, b3) { + return b4(d, b3) + b4(d, b3 + 4) * 4294967296; +}; +var wbytes = function(d, b3, v) { + for (; v; ++b3) + d[b3] = v, v >>>= 8; +}; +var gzh = function(c2, o) { + var fn = o.filename; + c2[0] = 31, c2[1] = 139, c2[2] = 8, c2[8] = o.level < 2 ? 4 : o.level == 9 ? 2 : 0, c2[9] = 3; + if (o.mtime != 0) + wbytes(c2, 4, Math.floor(new Date(o.mtime || Date.now()) / 1e3)); + if (fn) { + c2[3] = 8; + for (var i = 0; i <= fn.length; ++i) + c2[i + 10] = fn.charCodeAt(i); + } +}; +var gzs = function(d) { + if (d[0] != 31 || d[1] != 139 || d[2] != 8) + err(6, "invalid gzip data"); + var flg = d[3]; + var st = 10; + if (flg & 4) + st += (d[10] | d[11] << 8) + 2; + for (var zs = (flg >> 3 & 1) + (flg >> 4 & 1); zs > 0; zs -= !d[st++]) + ; + return st + (flg & 2); +}; +var gzl = function(d) { + var l2 = d.length; + return (d[l2 - 4] | d[l2 - 3] << 8 | d[l2 - 2] << 16 | d[l2 - 1] << 24) >>> 0; +}; +var gzhl = function(o) { + return 10 + (o.filename ? o.filename.length + 1 : 0); +}; +var zlh = function(c2, o) { + var lv = o.level, fl2 = lv == 0 ? 0 : lv < 6 ? 1 : lv == 9 ? 3 : 2; + c2[0] = 120, c2[1] = fl2 << 6 | (o.dictionary && 32); + c2[1] |= 31 - (c2[0] << 8 | c2[1]) % 31; + if (o.dictionary) { + var h = adler(); + h.p(o.dictionary); + wbytes(c2, 2, h.d()); + } +}; +var zls = function(d, dict) { + if ((d[0] & 15) != 8 || d[0] >> 4 > 7 || (d[0] << 8 | d[1]) % 31) + err(6, "invalid zlib data"); + if ((d[1] >> 5 & 1) == +!dict) + err(6, "invalid zlib data: " + (d[1] & 32 ? "need" : "unexpected") + " dictionary"); + return (d[1] >> 3 & 4) + 2; +}; +function StrmOpt(opts, cb) { + if (typeof opts == "function") + cb = opts, opts = {}; + this.ondata = cb; + return opts; +} +var Deflate = function() { + function Deflate2(opts, cb) { + if (typeof opts == "function") + cb = opts, opts = {}; + this.ondata = cb; + this.o = opts || {}; + this.s = { l: 0, i: 32768, w: 32768, z: 32768 }; + this.b = new u8(98304); + if (this.o.dictionary) { + var dict = this.o.dictionary.subarray(-32768); + this.b.set(dict, 32768 - dict.length); + this.s.i = 32768 - dict.length; + } + } + Deflate2.prototype.p = function(c2, f) { + this.ondata(dopt(c2, this.o, 0, 0, this.s), f); + }; + Deflate2.prototype.push = function(chunk, final) { + if (!this.ondata) + err(5); + if (this.s.l) + err(4); + var endLen = chunk.length + this.s.z; + if (endLen > this.b.length) { + if (endLen > 2 * this.b.length - 32768) { + var newBuf = new u8(endLen & -32768); + newBuf.set(this.b.subarray(0, this.s.z)); + this.b = newBuf; + } + var split = this.b.length - this.s.z; + this.b.set(chunk.subarray(0, split), this.s.z); + this.s.z = this.b.length; + this.p(this.b, false); + this.b.set(this.b.subarray(-32768)); + this.b.set(chunk.subarray(split), 32768); + this.s.z = chunk.length - split + 32768; + this.s.i = 32766, this.s.w = 32768; + } else { + this.b.set(chunk, this.s.z); + this.s.z += chunk.length; + } + this.s.l = final & 1; + if (this.s.z > this.s.w + 8191 || final) { + this.p(this.b, final || false); + this.s.w = this.s.i, this.s.i -= 2; + } + }; + Deflate2.prototype.flush = function() { + if (!this.ondata) + err(5); + if (this.s.l) + err(4); + this.p(this.b, false); + this.s.w = this.s.i, this.s.i -= 2; + }; + return Deflate2; +}(); +var AsyncDeflate = /* @__PURE__ */ function() { + function AsyncDeflate2(opts, cb) { + astrmify([ + bDflt, + function() { + return [astrm, Deflate]; + } + ], this, StrmOpt.call(this, opts, cb), function(ev) { + var strm = new Deflate(ev.data); + onmessage = astrm(strm); + }, 6, 1); + } + return AsyncDeflate2; +}(); +function deflateSync(data2, opts) { + return dopt(data2, opts || {}, 0, 0); +} +var Inflate = function() { + function Inflate2(opts, cb) { + if (typeof opts == "function") + cb = opts, opts = {}; + this.ondata = cb; + var dict = opts && opts.dictionary && opts.dictionary.subarray(-32768); + this.s = { i: 0, b: dict ? dict.length : 0 }; + this.o = new u8(32768); + this.p = new u8(0); + if (dict) + this.o.set(dict); + } + Inflate2.prototype.e = function(c2) { + if (!this.ondata) + err(5); + if (this.d) + err(4); + if (!this.p.length) + this.p = c2; + else if (c2.length) { + var n2 = new u8(this.p.length + c2.length); + n2.set(this.p), n2.set(c2, this.p.length), this.p = n2; + } + }; + Inflate2.prototype.c = function(final) { + this.s.i = +(this.d = final || false); + var bts = this.s.b; + var dt2 = inflt(this.p, this.s, this.o); + this.ondata(slc(dt2, bts, this.s.b), this.d); + this.o = slc(dt2, this.s.b - 32768), this.s.b = this.o.length; + this.p = slc(this.p, this.s.p / 8 | 0), this.s.p &= 7; + }; + Inflate2.prototype.push = function(chunk, final) { + this.e(chunk), this.c(final); + }; + return Inflate2; +}(); +var AsyncInflate = /* @__PURE__ */ function() { + function AsyncInflate2(opts, cb) { + astrmify([ + bInflt, + function() { + return [astrm, Inflate]; + } + ], this, StrmOpt.call(this, opts, cb), function(ev) { + var strm = new Inflate(ev.data); + onmessage = astrm(strm); + }, 7, 0); + } + return AsyncInflate2; +}(); +function inflateSync(data2, opts) { + return inflt(data2, { i: 2 }, opts && opts.out, opts && opts.dictionary); +} +var Gzip = function() { + function Gzip2(opts, cb) { + this.c = crc(); + this.l = 0; + this.v = 1; + Deflate.call(this, opts, cb); + } + Gzip2.prototype.push = function(chunk, final) { + this.c.p(chunk); + this.l += chunk.length; + Deflate.prototype.push.call(this, chunk, final); + }; + Gzip2.prototype.p = function(c2, f) { + var raw = dopt(c2, this.o, this.v && gzhl(this.o), f && 8, this.s); + if (this.v) + gzh(raw, this.o), this.v = 0; + if (f) + wbytes(raw, raw.length - 8, this.c.d()), wbytes(raw, raw.length - 4, this.l); + this.ondata(raw, f); + }; + Gzip2.prototype.flush = function() { + Deflate.prototype.flush.call(this); + }; + return Gzip2; +}(); +var Gunzip = function() { + function Gunzip2(opts, cb) { + this.v = 1; + this.r = 0; + Inflate.call(this, opts, cb); + } + Gunzip2.prototype.push = function(chunk, final) { + Inflate.prototype.e.call(this, chunk); + this.r += chunk.length; + if (this.v) { + var p2 = this.p.subarray(this.v - 1); + var s = p2.length > 3 ? gzs(p2) : 4; + if (s > p2.length) { + if (!final) + return; + } else if (this.v > 1 && this.onmember) { + this.onmember(this.r - p2.length); + } + this.p = p2.subarray(s), this.v = 0; + } + Inflate.prototype.c.call(this, final); + if (this.s.f && !this.s.l && !final) { + this.v = shft(this.s.p) + 9; + this.s = { i: 0 }; + this.o = new u8(0); + this.push(new u8(0), final); + } + }; + return Gunzip2; +}(); +var AsyncGunzip = /* @__PURE__ */ function() { + function AsyncGunzip2(opts, cb) { + var _this = this; + astrmify([ + bInflt, + guze, + function() { + return [astrm, Inflate, Gunzip]; + } + ], this, StrmOpt.call(this, opts, cb), function(ev) { + var strm = new Gunzip(ev.data); + strm.onmember = function(offset) { + return postMessage(offset); + }; + onmessage = astrm(strm); + }, 9, 0, function(offset) { + return _this.onmember && _this.onmember(offset); + }); + } + return AsyncGunzip2; +}(); +function gunzipSync(data2, opts) { + var st = gzs(data2); + if (st + 8 > data2.length) + err(6, "invalid gzip data"); + return inflt(data2.subarray(st, -8), { i: 2 }, opts && opts.out || new u8(gzl(data2)), opts && opts.dictionary); +} +var Zlib = function() { + function Zlib2(opts, cb) { + this.c = adler(); + this.v = 1; + Deflate.call(this, opts, cb); + } + Zlib2.prototype.push = function(chunk, final) { + this.c.p(chunk); + Deflate.prototype.push.call(this, chunk, final); + }; + Zlib2.prototype.p = function(c2, f) { + var raw = dopt(c2, this.o, this.v && (this.o.dictionary ? 6 : 2), f && 4, this.s); + if (this.v) + zlh(raw, this.o), this.v = 0; + if (f) + wbytes(raw, raw.length - 4, this.c.d()); + this.ondata(raw, f); + }; + Zlib2.prototype.flush = function() { + Deflate.prototype.flush.call(this); + }; + return Zlib2; +}(); +function zlibSync(data2, opts) { + if (!opts) + opts = {}; + var a2 = adler(); + a2.p(data2); + var d = dopt(data2, opts, opts.dictionary ? 6 : 2, 4); + return zlh(d, opts), wbytes(d, d.length - 4, a2.d()), d; +} +var Unzlib = function() { + function Unzlib2(opts, cb) { + Inflate.call(this, opts, cb); + this.v = opts && opts.dictionary ? 2 : 1; + } + Unzlib2.prototype.push = function(chunk, final) { + Inflate.prototype.e.call(this, chunk); + if (this.v) { + if (this.p.length < 6 && !final) + return; + this.p = this.p.subarray(zls(this.p, this.v - 1)), this.v = 0; + } + if (final) { + if (this.p.length < 4) + err(6, "invalid zlib data"); + this.p = this.p.subarray(0, -4); + } + Inflate.prototype.c.call(this, final); + }; + return Unzlib2; +}(); +var AsyncUnzlib = /* @__PURE__ */ function() { + function AsyncUnzlib2(opts, cb) { + astrmify([ + bInflt, + zule, + function() { + return [astrm, Inflate, Unzlib]; + } + ], this, StrmOpt.call(this, opts, cb), function(ev) { + var strm = new Unzlib(ev.data); + onmessage = astrm(strm); + }, 11, 0); + } + return AsyncUnzlib2; +}(); +function unzlibSync(data2, opts) { + return inflt(data2.subarray(zls(data2, opts && opts.dictionary), -4), { i: 2 }, opts && opts.out, opts && opts.dictionary); +} +var Decompress = function() { + function Decompress2(opts, cb) { + this.o = StrmOpt.call(this, opts, cb) || {}; + this.G = Gunzip; + this.I = Inflate; + this.Z = Unzlib; + } + Decompress2.prototype.i = function() { + var _this = this; + this.s.ondata = function(dat, final) { + _this.ondata(dat, final); + }; + }; + Decompress2.prototype.push = function(chunk, final) { + if (!this.ondata) + err(5); + if (!this.s) { + if (this.p && this.p.length) { + var n2 = new u8(this.p.length + chunk.length); + n2.set(this.p), n2.set(chunk, this.p.length); + } else + this.p = chunk; + if (this.p.length > 2) { + this.s = this.p[0] == 31 && this.p[1] == 139 && this.p[2] == 8 ? new this.G(this.o) : (this.p[0] & 15) != 8 || this.p[0] >> 4 > 7 || (this.p[0] << 8 | this.p[1]) % 31 ? new this.I(this.o) : new this.Z(this.o); + this.i(); + this.s.push(this.p, final); + this.p = null; + } + } else + this.s.push(chunk, final); + }; + return Decompress2; +}(); +var AsyncDecompress = function() { + function AsyncDecompress2(opts, cb) { + Decompress.call(this, opts, cb); + this.queuedSize = 0; + this.G = AsyncGunzip; + this.I = AsyncInflate; + this.Z = AsyncUnzlib; + } + AsyncDecompress2.prototype.i = function() { + var _this = this; + this.s.ondata = function(err2, dat, final) { + _this.ondata(err2, dat, final); + }; + this.s.ondrain = function(size2) { + _this.queuedSize -= size2; + if (_this.ondrain) + _this.ondrain(size2); + }; + }; + AsyncDecompress2.prototype.push = function(chunk, final) { + this.queuedSize += chunk.length; + Decompress.prototype.push.call(this, chunk, final); + }; + return AsyncDecompress2; +}(); +var fltn = function(d, p2, t3, o) { + for (var k2 in d) { + var val2 = d[k2], n2 = p2 + k2, op = o; + if (Array.isArray(val2)) + op = mrg(o, val2[1]), val2 = val2[0]; + if (val2 instanceof u8) + t3[n2] = [val2, op]; + else { + t3[n2 += "/"] = [new u8(0), op]; + fltn(val2, n2, t3, o); + } + } +}; +var te = typeof TextEncoder != "undefined" && new TextEncoder(); +var td = typeof TextDecoder != "undefined" && new TextDecoder(); +var tds = 0; +try { + td.decode(et, { stream: true }); + tds = 1; +} catch (e) { +} +var dutf8 = function(d) { + for (var r = "", i = 0; ; ) { + var c2 = d[i++]; + var eb = (c2 > 127) + (c2 > 223) + (c2 > 239); + if (i + eb > d.length) + return { s: r, r: slc(d, i - 1) }; + if (!eb) + r += String.fromCharCode(c2); + else if (eb == 3) { + c2 = ((c2 & 15) << 18 | (d[i++] & 63) << 12 | (d[i++] & 63) << 6 | d[i++] & 63) - 65536, r += String.fromCharCode(55296 | c2 >> 10, 56320 | c2 & 1023); + } else if (eb & 1) + r += String.fromCharCode((c2 & 31) << 6 | d[i++] & 63); + else + r += String.fromCharCode((c2 & 15) << 12 | (d[i++] & 63) << 6 | d[i++] & 63); + } +}; +var DecodeUTF8 = function() { + function DecodeUTF82(cb) { + this.ondata = cb; + if (tds) + this.t = new TextDecoder(); + else + this.p = et; + } + DecodeUTF82.prototype.push = function(chunk, final) { + if (!this.ondata) + err(5); + final = !!final; + if (this.t) { + this.ondata(this.t.decode(chunk, { stream: true }), final); + if (final) { + if (this.t.decode().length) + err(8); + this.t = null; + } + return; + } + if (!this.p) + err(4); + var dat = new u8(this.p.length + chunk.length); + dat.set(this.p); + dat.set(chunk, this.p.length); + var _a3 = dutf8(dat), s = _a3.s, r = _a3.r; + if (final) { + if (r.length) + err(8); + this.p = null; + } else + this.p = r; + this.ondata(s, final); + }; + return DecodeUTF82; +}(); +var EncodeUTF8 = function() { + function EncodeUTF82(cb) { + this.ondata = cb; + } + EncodeUTF82.prototype.push = function(chunk, final) { + if (!this.ondata) + err(5); + if (this.d) + err(4); + this.ondata(strToU8(chunk), this.d = final || false); + }; + return EncodeUTF82; +}(); +function strToU8(str, latin1) { + if (latin1) { + var ar_1 = new u8(str.length); + for (var i = 0; i < str.length; ++i) + ar_1[i] = str.charCodeAt(i); + return ar_1; + } + if (te) + return te.encode(str); + var l2 = str.length; + var ar = new u8(str.length + (str.length >> 1)); + var ai = 0; + var w = function(v) { + ar[ai++] = v; + }; + for (var i = 0; i < l2; ++i) { + if (ai + 5 > ar.length) { + var n2 = new u8(ai + 8 + (l2 - i << 1)); + n2.set(ar); + ar = n2; + } + var c2 = str.charCodeAt(i); + if (c2 < 128 || latin1) + w(c2); + else if (c2 < 2048) + w(192 | c2 >> 6), w(128 | c2 & 63); + else if (c2 > 55295 && c2 < 57344) + c2 = 65536 + (c2 & 1023 << 10) | str.charCodeAt(++i) & 1023, w(240 | c2 >> 18), w(128 | c2 >> 12 & 63), w(128 | c2 >> 6 & 63), w(128 | c2 & 63); + else + w(224 | c2 >> 12), w(128 | c2 >> 6 & 63), w(128 | c2 & 63); + } + return slc(ar, 0, ai); +} +function strFromU8(dat, latin1) { + if (latin1) { + var r = ""; + for (var i = 0; i < dat.length; i += 16384) + r += String.fromCharCode.apply(null, dat.subarray(i, i + 16384)); + return r; + } else if (td) { + return td.decode(dat); + } else { + var _a3 = dutf8(dat), s = _a3.s, r = _a3.r; + if (r.length) + err(8); + return s; + } +} +var dbf = function(l2) { + return l2 == 1 ? 3 : l2 < 6 ? 2 : l2 == 9 ? 1 : 0; +}; +var slzh = function(d, b3) { + return b3 + 30 + b2(d, b3 + 26) + b2(d, b3 + 28); +}; +var zh = function(d, b3, z) { + var fnl = b2(d, b3 + 28), fn = strFromU8(d.subarray(b3 + 46, b3 + 46 + fnl), !(b2(d, b3 + 8) & 2048)), es = b3 + 46 + fnl, bs = b4(d, b3 + 20); + var _a3 = z && bs == 4294967295 ? z64e(d, es) : [bs, b4(d, b3 + 24), b4(d, b3 + 42)], sc = _a3[0], su = _a3[1], off = _a3[2]; + return [b2(d, b3 + 10), sc, su, fn, es + b2(d, b3 + 30) + b2(d, b3 + 32), off]; +}; +var z64e = function(d, b3) { + for (; b2(d, b3) != 1; b3 += 4 + b2(d, b3 + 2)) + ; + return [b8(d, b3 + 12), b8(d, b3 + 4), b8(d, b3 + 20)]; +}; +var exfl = function(ex) { + var le = 0; + if (ex) { + for (var k2 in ex) { + var l2 = ex[k2].length; + if (l2 > 65535) + err(9); + le += l2 + 4; + } + } + return le; +}; +var wzh = function(d, b3, f, fn, u, c2, ce2, co) { + var fl2 = fn.length, ex = f.extra, col = co && co.length; + var exl = exfl(ex); + wbytes(d, b3, ce2 != null ? 33639248 : 67324752), b3 += 4; + if (ce2 != null) + d[b3++] = 20, d[b3++] = f.os; + d[b3] = 20, b3 += 2; + d[b3++] = f.flag << 1 | (c2 < 0 && 8), d[b3++] = u && 8; + d[b3++] = f.compression & 255, d[b3++] = f.compression >> 8; + var dt2 = new Date(f.mtime == null ? Date.now() : f.mtime), y2 = dt2.getFullYear() - 1980; + if (y2 < 0 || y2 > 119) + err(10); + wbytes(d, b3, y2 << 25 | dt2.getMonth() + 1 << 21 | dt2.getDate() << 16 | dt2.getHours() << 11 | dt2.getMinutes() << 5 | dt2.getSeconds() >> 1), b3 += 4; + if (c2 != -1) { + wbytes(d, b3, f.crc); + wbytes(d, b3 + 4, c2 < 0 ? -c2 - 2 : c2); + wbytes(d, b3 + 8, f.size); + } + wbytes(d, b3 + 12, fl2); + wbytes(d, b3 + 14, exl), b3 += 16; + if (ce2 != null) { + wbytes(d, b3, col); + wbytes(d, b3 + 6, f.attrs); + wbytes(d, b3 + 10, ce2), b3 += 14; + } + d.set(fn, b3); + b3 += fl2; + if (exl) { + for (var k2 in ex) { + var exf = ex[k2], l2 = exf.length; + wbytes(d, b3, +k2); + wbytes(d, b3 + 2, l2); + d.set(exf, b3 + 4), b3 += 4 + l2; + } + } + if (col) + d.set(co, b3), b3 += col; + return b3; +}; +var wzf = function(o, b3, c2, d, e) { + wbytes(o, b3, 101010256); + wbytes(o, b3 + 8, c2); + wbytes(o, b3 + 10, c2); + wbytes(o, b3 + 12, d); + wbytes(o, b3 + 16, e); +}; +var ZipPassThrough = function() { + function ZipPassThrough2(filename) { + this.filename = filename; + this.c = crc(); + this.size = 0; + this.compression = 0; + } + ZipPassThrough2.prototype.process = function(chunk, final) { + this.ondata(null, chunk, final); + }; + ZipPassThrough2.prototype.push = function(chunk, final) { + if (!this.ondata) + err(5); + this.c.p(chunk); + this.size += chunk.length; + if (final) + this.crc = this.c.d(); + this.process(chunk, final || false); + }; + return ZipPassThrough2; +}(); +var ZipDeflate = function() { + function ZipDeflate2(filename, opts) { + var _this = this; + if (!opts) + opts = {}; + ZipPassThrough.call(this, filename); + this.d = new Deflate(opts, function(dat, final) { + _this.ondata(null, dat, final); + }); + this.compression = 8; + this.flag = dbf(opts.level); + } + ZipDeflate2.prototype.process = function(chunk, final) { + try { + this.d.push(chunk, final); + } catch (e) { + this.ondata(e, null, final); + } + }; + ZipDeflate2.prototype.push = function(chunk, final) { + ZipPassThrough.prototype.push.call(this, chunk, final); + }; + return ZipDeflate2; +}(); +var AsyncZipDeflate = function() { + function AsyncZipDeflate2(filename, opts) { + var _this = this; + if (!opts) + opts = {}; + ZipPassThrough.call(this, filename); + this.d = new AsyncDeflate(opts, function(err2, dat, final) { + _this.ondata(err2, dat, final); + }); + this.compression = 8; + this.flag = dbf(opts.level); + this.terminate = this.d.terminate; + } + AsyncZipDeflate2.prototype.process = function(chunk, final) { + this.d.push(chunk, final); + }; + AsyncZipDeflate2.prototype.push = function(chunk, final) { + ZipPassThrough.prototype.push.call(this, chunk, final); + }; + return AsyncZipDeflate2; +}(); +var Zip = function() { + function Zip2(cb) { + this.ondata = cb; + this.u = []; + this.d = 1; + } + Zip2.prototype.add = function(file) { + var _this = this; + if (!this.ondata) + err(5); + if (this.d & 2) + this.ondata(err(4 + (this.d & 1) * 8, 0, 1), null, false); + else { + var f = strToU8(file.filename), fl_1 = f.length; + var com = file.comment, o = com && strToU8(com); + var u = fl_1 != file.filename.length || o && com.length != o.length; + var hl_1 = fl_1 + exfl(file.extra) + 30; + if (fl_1 > 65535) + this.ondata(err(11, 0, 1), null, false); + var header = new u8(hl_1); + wzh(header, 0, file, f, u, -1); + var chks_1 = [header]; + var pAll_1 = function() { + for (var _i = 0, chks_2 = chks_1; _i < chks_2.length; _i++) { + var chk = chks_2[_i]; + _this.ondata(null, chk, false); + } + chks_1 = []; + }; + var tr_1 = this.d; + this.d = 0; + var ind_1 = this.u.length; + var uf_1 = mrg(file, { + f, + u, + o, + t: function() { + if (file.terminate) + file.terminate(); + }, + r: function() { + pAll_1(); + if (tr_1) { + var nxt = _this.u[ind_1 + 1]; + if (nxt) + nxt.r(); + else + _this.d = 1; + } + tr_1 = 1; + } + }); + var cl_1 = 0; + file.ondata = function(err2, dat, final) { + if (err2) { + _this.ondata(err2, dat, final); + _this.terminate(); + } else { + cl_1 += dat.length; + chks_1.push(dat); + if (final) { + var dd = new u8(16); + wbytes(dd, 0, 134695760); + wbytes(dd, 4, file.crc); + wbytes(dd, 8, cl_1); + wbytes(dd, 12, file.size); + chks_1.push(dd); + uf_1.c = cl_1, uf_1.b = hl_1 + cl_1 + 16, uf_1.crc = file.crc, uf_1.size = file.size; + if (tr_1) + uf_1.r(); + tr_1 = 1; + } else if (tr_1) + pAll_1(); + } + }; + this.u.push(uf_1); + } + }; + Zip2.prototype.end = function() { + var _this = this; + if (this.d & 2) { + this.ondata(err(4 + (this.d & 1) * 8, 0, 1), null, true); + return; + } + if (this.d) + this.e(); + else + this.u.push({ + r: function() { + if (!(_this.d & 1)) + return; + _this.u.splice(-1, 1); + _this.e(); + }, + t: function() { + } + }); + this.d = 3; + }; + Zip2.prototype.e = function() { + var bt = 0, l2 = 0, tl = 0; + for (var _i = 0, _a3 = this.u; _i < _a3.length; _i++) { + var f = _a3[_i]; + tl += 46 + f.f.length + exfl(f.extra) + (f.o ? f.o.length : 0); + } + var out = new u8(tl + 22); + for (var _b3 = 0, _c = this.u; _b3 < _c.length; _b3++) { + var f = _c[_b3]; + wzh(out, bt, f, f.f, f.u, -f.c - 2, l2, f.o); + bt += 46 + f.f.length + exfl(f.extra) + (f.o ? f.o.length : 0), l2 += f.b; + } + wzf(out, bt, this.u.length, tl, l2); + this.ondata(null, out, true); + this.d = 2; + }; + Zip2.prototype.terminate = function() { + for (var _i = 0, _a3 = this.u; _i < _a3.length; _i++) { + var f = _a3[_i]; + f.t(); + } + this.d = 2; + }; + return Zip2; +}(); +function zipSync(data2, opts) { + if (!opts) + opts = {}; + var r = {}; + var files = []; + fltn(data2, "", r, opts); + var o = 0; + var tot = 0; + for (var fn in r) { + var _a3 = r[fn], file = _a3[0], p2 = _a3[1]; + var compression = p2.level == 0 ? 0 : 8; + var f = strToU8(fn), s = f.length; + var com = p2.comment, m = com && strToU8(com), ms = m && m.length; + var exl = exfl(p2.extra); + if (s > 65535) + err(11); + var d = compression ? deflateSync(file, p2) : file, l2 = d.length; + var c2 = crc(); + c2.p(file); + files.push(mrg(p2, { + size: file.length, + crc: c2.d(), + c: d, + f, + m, + u: s != fn.length || m && com.length != ms, + o, + compression + })); + o += 30 + s + exl + l2; + tot += 76 + 2 * (s + exl) + (ms || 0) + l2; + } + var out = new u8(tot + 22), oe = o, cdl = tot - o; + for (var i = 0; i < files.length; ++i) { + var f = files[i]; + wzh(out, f.o, f, f.f, f.u, f.c.length); + var badd = 30 + f.f.length + exfl(f.extra); + out.set(f.c, f.o + badd); + wzh(out, o, f, f.f, f.u, f.c.length, f.o, f.m), o += 16 + badd + (f.m ? f.m.length : 0); + } + wzf(out, o, files.length, cdl, oe); + return out; +} +var UnzipPassThrough = function() { + function UnzipPassThrough2() { + } + UnzipPassThrough2.prototype.push = function(data2, final) { + this.ondata(null, data2, final); + }; + UnzipPassThrough2.compression = 0; + return UnzipPassThrough2; +}(); +var UnzipInflate = function() { + function UnzipInflate2() { + var _this = this; + this.i = new Inflate(function(dat, final) { + _this.ondata(null, dat, final); + }); + } + UnzipInflate2.prototype.push = function(data2, final) { + try { + this.i.push(data2, final); + } catch (e) { + this.ondata(e, null, final); + } + }; + UnzipInflate2.compression = 8; + return UnzipInflate2; +}(); +var AsyncUnzipInflate = function() { + function AsyncUnzipInflate2(_, sz) { + var _this = this; + if (sz < 32e4) { + this.i = new Inflate(function(dat, final) { + _this.ondata(null, dat, final); + }); + } else { + this.i = new AsyncInflate(function(err2, dat, final) { + _this.ondata(err2, dat, final); + }); + this.terminate = this.i.terminate; + } + } + AsyncUnzipInflate2.prototype.push = function(data2, final) { + if (this.i.terminate) + data2 = slc(data2, 0); + this.i.push(data2, final); + }; + AsyncUnzipInflate2.compression = 8; + return AsyncUnzipInflate2; +}(); +var Unzip = function() { + function Unzip2(cb) { + this.onfile = cb; + this.k = []; + this.o = { + 0: UnzipPassThrough + }; + this.p = et; + } + Unzip2.prototype.push = function(chunk, final) { + var _this = this; + if (!this.onfile) + err(5); + if (!this.p) + err(4); + if (this.c > 0) { + var len = Math.min(this.c, chunk.length); + var toAdd = chunk.subarray(0, len); + this.c -= len; + if (this.d) + this.d.push(toAdd, !this.c); + else + this.k[0].push(toAdd); + chunk = chunk.subarray(len); + if (chunk.length) + return this.push(chunk, final); + } else { + var f = 0, i = 0, is = void 0, buf = void 0; + if (!this.p.length) + buf = chunk; + else if (!chunk.length) + buf = this.p; + else { + buf = new u8(this.p.length + chunk.length); + buf.set(this.p), buf.set(chunk, this.p.length); + } + var l2 = buf.length, oc = this.c, add2 = oc && this.d; + var _loop_2 = function() { + var _a3; + var sig = b4(buf, i); + if (sig == 67324752) { + f = 1, is = i; + this_1.d = null; + this_1.c = 0; + var bf = b2(buf, i + 6), cmp_1 = b2(buf, i + 8), u = bf & 2048, dd = bf & 8, fnl = b2(buf, i + 26), es = b2(buf, i + 28); + if (l2 > i + 30 + fnl + es) { + var chks_3 = []; + this_1.k.unshift(chks_3); + f = 2; + var sc_1 = b4(buf, i + 18), su_1 = b4(buf, i + 22); + var fn_1 = strFromU8(buf.subarray(i + 30, i += 30 + fnl), !u); + if (sc_1 == 4294967295) { + _a3 = dd ? [-2] : z64e(buf, i), sc_1 = _a3[0], su_1 = _a3[1]; + } else if (dd) + sc_1 = -1; + i += es; + this_1.c = sc_1; + var d_1; + var file_1 = { + name: fn_1, + compression: cmp_1, + start: function() { + if (!file_1.ondata) + err(5); + if (!sc_1) + file_1.ondata(null, et, true); + else { + var ctr = _this.o[cmp_1]; + if (!ctr) + file_1.ondata(err(14, "unknown compression type " + cmp_1, 1), null, false); + d_1 = sc_1 < 0 ? new ctr(fn_1) : new ctr(fn_1, sc_1, su_1); + d_1.ondata = function(err2, dat3, final2) { + file_1.ondata(err2, dat3, final2); + }; + for (var _i = 0, chks_4 = chks_3; _i < chks_4.length; _i++) { + var dat2 = chks_4[_i]; + d_1.push(dat2, false); + } + if (_this.k[0] == chks_3 && _this.c) + _this.d = d_1; + else + d_1.push(et, true); + } + }, + terminate: function() { + if (d_1 && d_1.terminate) + d_1.terminate(); + } + }; + if (sc_1 >= 0) + file_1.size = sc_1, file_1.originalSize = su_1; + this_1.onfile(file_1); + } + return "break"; + } else if (oc) { + if (sig == 134695760) { + is = i += 12 + (oc == -2 && 8), f = 3, this_1.c = 0; + return "break"; + } else if (sig == 33639248) { + is = i -= 4, f = 3, this_1.c = 0; + return "break"; + } + } + }; + var this_1 = this; + for (; i < l2 - 4; ++i) { + var state_1 = _loop_2(); + if (state_1 === "break") + break; + } + this.p = et; + if (oc < 0) { + var dat = f ? buf.subarray(0, is - 12 - (oc == -2 && 8) - (b4(buf, is - 16) == 134695760 && 4)) : buf.subarray(0, i); + if (add2) + add2.push(dat, !!f); + else + this.k[+(f == 2)].push(dat); + } + if (f & 2) + return this.push(buf.subarray(i), final); + this.p = buf.subarray(i); + } + if (final) { + if (this.c) + err(13); + this.p = null; + } + }; + Unzip2.prototype.register = function(decoder) { + this.o[decoder.compression] = decoder; + }; + return Unzip2; +}(); +function unzipSync(data2, opts) { + var files = {}; + var e = data2.length - 22; + for (; b4(data2, e) != 101010256; --e) { + if (!e || data2.length - e > 65558) + err(13); + } + ; + var c2 = b2(data2, e + 8); + if (!c2) + return {}; + var o = b4(data2, e + 16); + var z = o == 4294967295 || c2 == 65535; + if (z) { + var ze = b4(data2, e - 12); + z = b4(data2, ze) == 101075792; + if (z) { + c2 = b4(data2, ze + 32); + o = b4(data2, ze + 48); + } + } + var fltr = opts && opts.filter; + for (var i = 0; i < c2; ++i) { + var _a3 = zh(data2, o, z), c_2 = _a3[0], sc = _a3[1], su = _a3[2], fn = _a3[3], no = _a3[4], off = _a3[5], b3 = slzh(data2, off); + o = no; + if (!fltr || fltr({ + name: fn, + size: sc, + originalSize: su, + compression: c_2 + })) { + if (!c_2) + files[fn] = slc(data2, b3, b3 + sc); + else if (c_2 == 8) + files[fn] = inflateSync(data2.subarray(b3, b3 + sc), { out: new u8(su) }); + else + err(14, "unknown compression type " + c_2); + } + } + return files; +} + +// node_modules/three/examples/jsm/exporters/EXRExporter.js +var textEncoder = new TextEncoder(); +var NO_COMPRESSION = 0; +var ZIPS_COMPRESSION = 2; +var ZIP_COMPRESSION = 3; +var EXRExporter = class { + parse(arg1, arg2, arg3) { + if (!arg1 || !(arg1.isWebGLRenderer || arg1.isDataTexture)) { + throw Error("EXRExporter.parse: Unsupported first parameter, expected instance of WebGLRenderer or DataTexture."); + } else if (arg1.isWebGLRenderer) { + const renderer2 = arg1, renderTarget = arg2, options = arg3; + supportedRTT(renderTarget); + const info = buildInfoRTT(renderTarget, options), dataBuffer = getPixelData(renderer2, renderTarget, info), rawContentBuffer = reorganizeDataBuffer(dataBuffer, info), chunks = compressData(rawContentBuffer, info); + return fillData(chunks, info); + } else if (arg1.isDataTexture) { + const texture = arg1, options = arg2; + supportedDT(texture); + const info = buildInfoDT(texture, options), dataBuffer = texture.image.data, rawContentBuffer = reorganizeDataBuffer(dataBuffer, info), chunks = compressData(rawContentBuffer, info); + return fillData(chunks, info); + } + } +}; +function supportedRTT(renderTarget) { + if (!renderTarget || !renderTarget.isWebGLRenderTarget) { + throw Error("EXRExporter.parse: Unsupported second parameter, expected instance of WebGLRenderTarget."); + } + if (renderTarget.isWebGLCubeRenderTarget || renderTarget.isWebGL3DRenderTarget || renderTarget.isWebGLArrayRenderTarget) { + throw Error("EXRExporter.parse: Unsupported render target type, expected instance of WebGLRenderTarget."); + } + if (renderTarget.texture.type !== FloatType && renderTarget.texture.type !== HalfFloatType) { + throw Error("EXRExporter.parse: Unsupported WebGLRenderTarget texture type."); + } + if (renderTarget.texture.format !== RGBAFormat) { + throw Error("EXRExporter.parse: Unsupported WebGLRenderTarget texture format, expected RGBAFormat."); + } +} +function supportedDT(texture) { + if (texture.type !== FloatType && texture.type !== HalfFloatType) { + throw Error("EXRExporter.parse: Unsupported DataTexture texture type."); + } + if (texture.format !== RGBAFormat) { + throw Error("EXRExporter.parse: Unsupported DataTexture texture format, expected RGBAFormat."); + } + if (!texture.image.data) { + throw Error("EXRExporter.parse: Invalid DataTexture image data."); + } + if (texture.type === FloatType && texture.image.data.constructor.name !== "Float32Array") { + throw Error("EXRExporter.parse: DataTexture image data doesn't match type, expected 'Float32Array'."); + } + if (texture.type === HalfFloatType && texture.image.data.constructor.name !== "Uint16Array") { + throw Error("EXRExporter.parse: DataTexture image data doesn't match type, expected 'Uint16Array'."); + } +} +function buildInfoRTT(renderTarget, options = {}) { + const compressionSizes = { + 0: 1, + 2: 1, + 3: 16 + }; + const WIDTH = renderTarget.width, HEIGHT = renderTarget.height, TYPE = renderTarget.texture.type, FORMAT = renderTarget.texture.format, COMPRESSION = options.compression !== void 0 ? options.compression : ZIP_COMPRESSION, EXPORTER_TYPE = options.type !== void 0 ? options.type : HalfFloatType, OUT_TYPE = EXPORTER_TYPE === FloatType ? 2 : 1, COMPRESSION_SIZE = compressionSizes[COMPRESSION], NUM_CHANNELS = 4; + return { + width: WIDTH, + height: HEIGHT, + type: TYPE, + format: FORMAT, + compression: COMPRESSION, + blockLines: COMPRESSION_SIZE, + dataType: OUT_TYPE, + dataSize: 2 * OUT_TYPE, + numBlocks: Math.ceil(HEIGHT / COMPRESSION_SIZE), + numInputChannels: 4, + numOutputChannels: NUM_CHANNELS + }; +} +function buildInfoDT(texture, options = {}) { + const compressionSizes = { + 0: 1, + 2: 1, + 3: 16 + }; + const WIDTH = texture.image.width, HEIGHT = texture.image.height, TYPE = texture.type, FORMAT = texture.format, COMPRESSION = options.compression !== void 0 ? options.compression : ZIP_COMPRESSION, EXPORTER_TYPE = options.type !== void 0 ? options.type : HalfFloatType, OUT_TYPE = EXPORTER_TYPE === FloatType ? 2 : 1, COMPRESSION_SIZE = compressionSizes[COMPRESSION], NUM_CHANNELS = 4; + return { + width: WIDTH, + height: HEIGHT, + type: TYPE, + format: FORMAT, + compression: COMPRESSION, + blockLines: COMPRESSION_SIZE, + dataType: OUT_TYPE, + dataSize: 2 * OUT_TYPE, + numBlocks: Math.ceil(HEIGHT / COMPRESSION_SIZE), + numInputChannels: 4, + numOutputChannels: NUM_CHANNELS + }; +} +function getPixelData(renderer2, rtt, info) { + let dataBuffer; + if (info.type === FloatType) { + dataBuffer = new Float32Array(info.width * info.height * info.numInputChannels); + } else { + dataBuffer = new Uint16Array(info.width * info.height * info.numInputChannels); + } + renderer2.readRenderTargetPixels(rtt, 0, 0, info.width, info.height, dataBuffer); + return dataBuffer; +} +function reorganizeDataBuffer(inBuffer, info) { + const w = info.width, h = info.height, dec = { r: 0, g: 0, b: 0, a: 0 }, offset = { value: 0 }, cOffset = info.numOutputChannels == 4 ? 1 : 0, getValue = info.type == FloatType ? getFloat32 : getFloat16, setValue = info.dataType == 1 ? setFloat16 : setFloat32, outBuffer = new Uint8Array(info.width * info.height * info.numOutputChannels * info.dataSize), dv = new DataView(outBuffer.buffer); + for (let y2 = 0; y2 < h; ++y2) { + for (let x2 = 0; x2 < w; ++x2) { + const i = y2 * w * 4 + x2 * 4; + const r = getValue(inBuffer, i); + const g2 = getValue(inBuffer, i + 1); + const b3 = getValue(inBuffer, i + 2); + const a2 = getValue(inBuffer, i + 3); + const line2 = (h - y2 - 1) * w * (3 + cOffset) * info.dataSize; + decodeLinear(dec, r, g2, b3, a2); + offset.value = line2 + x2 * info.dataSize; + setValue(dv, dec.a, offset); + offset.value = line2 + cOffset * w * info.dataSize + x2 * info.dataSize; + setValue(dv, dec.b, offset); + offset.value = line2 + (1 + cOffset) * w * info.dataSize + x2 * info.dataSize; + setValue(dv, dec.g, offset); + offset.value = line2 + (2 + cOffset) * w * info.dataSize + x2 * info.dataSize; + setValue(dv, dec.r, offset); + } + } + return outBuffer; +} +function compressData(inBuffer, info) { + let compress, tmpBuffer, sum2 = 0; + const chunks = { data: new Array(), totalSize: 0 }, size2 = info.width * info.numOutputChannels * info.blockLines * info.dataSize; + switch (info.compression) { + case 0: + compress = compressNONE; + break; + case 2: + case 3: + compress = compressZIP; + break; + } + if (info.compression !== 0) { + tmpBuffer = new Uint8Array(size2); + } + for (let i = 0; i < info.numBlocks; ++i) { + const arr = inBuffer.subarray(size2 * i, size2 * (i + 1)); + const block = compress(arr, tmpBuffer); + sum2 += block.length; + chunks.data.push({ dataChunk: block, size: block.length }); + } + chunks.totalSize = sum2; + return chunks; +} +function compressNONE(data2) { + return data2; +} +function compressZIP(data2, tmpBuffer) { + let t1 = 0, t22 = Math.floor((data2.length + 1) / 2), s = 0; + const stop = data2.length - 1; + while (true) { + if (s > stop) break; + tmpBuffer[t1++] = data2[s++]; + if (s > stop) break; + tmpBuffer[t22++] = data2[s++]; + } + let p2 = tmpBuffer[0]; + for (let t3 = 1; t3 < tmpBuffer.length; t3++) { + const d = tmpBuffer[t3] - p2 + (128 + 256); + p2 = tmpBuffer[t3]; + tmpBuffer[t3] = d; + } + const deflate = zlibSync(tmpBuffer); + return deflate; +} +function fillHeader(outBuffer, chunks, info) { + const offset = { value: 0 }; + const dv = new DataView(outBuffer.buffer); + setUint32(dv, 20000630, offset); + setUint32(dv, 2, offset); + setString(dv, "compression", offset); + setString(dv, "compression", offset); + setUint32(dv, 1, offset); + setUint8(dv, info.compression, offset); + setString(dv, "screenWindowCenter", offset); + setString(dv, "v2f", offset); + setUint32(dv, 8, offset); + setUint32(dv, 0, offset); + setUint32(dv, 0, offset); + setString(dv, "screenWindowWidth", offset); + setString(dv, "float", offset); + setUint32(dv, 4, offset); + setFloat32(dv, 1, offset); + setString(dv, "pixelAspectRatio", offset); + setString(dv, "float", offset); + setUint32(dv, 4, offset); + setFloat32(dv, 1, offset); + setString(dv, "lineOrder", offset); + setString(dv, "lineOrder", offset); + setUint32(dv, 1, offset); + setUint8(dv, 0, offset); + setString(dv, "dataWindow", offset); + setString(dv, "box2i", offset); + setUint32(dv, 16, offset); + setUint32(dv, 0, offset); + setUint32(dv, 0, offset); + setUint32(dv, info.width - 1, offset); + setUint32(dv, info.height - 1, offset); + setString(dv, "displayWindow", offset); + setString(dv, "box2i", offset); + setUint32(dv, 16, offset); + setUint32(dv, 0, offset); + setUint32(dv, 0, offset); + setUint32(dv, info.width - 1, offset); + setUint32(dv, info.height - 1, offset); + setString(dv, "channels", offset); + setString(dv, "chlist", offset); + setUint32(dv, info.numOutputChannels * 18 + 1, offset); + setString(dv, "A", offset); + setUint32(dv, info.dataType, offset); + offset.value += 4; + setUint32(dv, 1, offset); + setUint32(dv, 1, offset); + setString(dv, "B", offset); + setUint32(dv, info.dataType, offset); + offset.value += 4; + setUint32(dv, 1, offset); + setUint32(dv, 1, offset); + setString(dv, "G", offset); + setUint32(dv, info.dataType, offset); + offset.value += 4; + setUint32(dv, 1, offset); + setUint32(dv, 1, offset); + setString(dv, "R", offset); + setUint32(dv, info.dataType, offset); + offset.value += 4; + setUint32(dv, 1, offset); + setUint32(dv, 1, offset); + setUint8(dv, 0, offset); + setUint8(dv, 0, offset); + let sum2 = offset.value + info.numBlocks * 8; + for (let i = 0; i < chunks.data.length; ++i) { + setUint64(dv, sum2, offset); + sum2 += chunks.data[i].size + 8; + } +} +function fillData(chunks, info) { + const TableSize = info.numBlocks * 8, HeaderSize = 259 + 18 * info.numOutputChannels, offset = { value: HeaderSize + TableSize }, outBuffer = new Uint8Array(HeaderSize + TableSize + chunks.totalSize + info.numBlocks * 8), dv = new DataView(outBuffer.buffer); + fillHeader(outBuffer, chunks, info); + for (let i = 0; i < chunks.data.length; ++i) { + const data2 = chunks.data[i].dataChunk; + const size2 = chunks.data[i].size; + setUint32(dv, i * info.blockLines, offset); + setUint32(dv, size2, offset); + outBuffer.set(data2, offset.value); + offset.value += size2; + } + return outBuffer; +} +function decodeLinear(dec, r, g2, b3, a2) { + dec.r = r; + dec.g = g2; + dec.b = b3; + dec.a = a2; +} +function setUint8(dv, value2, offset) { + dv.setUint8(offset.value, value2); + offset.value += 1; +} +function setUint32(dv, value2, offset) { + dv.setUint32(offset.value, value2, true); + offset.value += 4; +} +function setFloat16(dv, value2, offset) { + dv.setUint16(offset.value, DataUtils.toHalfFloat(value2), true); + offset.value += 2; +} +function setFloat32(dv, value2, offset) { + dv.setFloat32(offset.value, value2, true); + offset.value += 4; +} +function setUint64(dv, value2, offset) { + dv.setBigUint64(offset.value, BigInt(value2), true); + offset.value += 8; +} +function setString(dv, string, offset) { + const tmp = textEncoder.encode(string + "\0"); + for (let i = 0; i < tmp.length; ++i) { + setUint8(dv, tmp[i], offset); + } +} +function decodeFloat16(binary) { + const exponent = (binary & 31744) >> 10, fraction = binary & 1023; + return (binary >> 15 ? -1 : 1) * (exponent ? exponent === 31 ? fraction ? NaN : Infinity : Math.pow(2, exponent - 15) * (1 + fraction / 1024) : 6103515625e-14 * (fraction / 1024)); +} +function getFloat16(arr, i) { + return decodeFloat16(arr[i]); +} +function getFloat32(arr, i) { + return arr[i]; +} + +// node_modules/three/examples/jsm/utils/TextureUtils.js +var _renderer; +var fullscreenQuadGeometry; +var fullscreenQuadMaterial; +var fullscreenQuad; +function decompress(texture, maxTextureSize = Infinity, renderer2 = null) { + if (!fullscreenQuadGeometry) fullscreenQuadGeometry = new PlaneGeometry(2, 2, 1, 1); + if (!fullscreenQuadMaterial) fullscreenQuadMaterial = new ShaderMaterial({ + uniforms: { blitTexture: new Uniform(texture) }, + vertexShader: ` + varying vec2 vUv; + void main(){ + vUv = uv; + gl_Position = vec4(position.xy * 1.0,0.,.999999); + }`, + fragmentShader: ` + uniform sampler2D blitTexture; + varying vec2 vUv; + + void main(){ + gl_FragColor = vec4(vUv.xy, 0, 1); + + #ifdef IS_SRGB + gl_FragColor = sRGBTransferOETF( texture2D( blitTexture, vUv) ); + #else + gl_FragColor = texture2D( blitTexture, vUv); + #endif + }` + }); + fullscreenQuadMaterial.uniforms.blitTexture.value = texture; + fullscreenQuadMaterial.defines.IS_SRGB = texture.colorSpace == SRGBColorSpace; + fullscreenQuadMaterial.needsUpdate = true; + if (!fullscreenQuad) { + fullscreenQuad = new Mesh(fullscreenQuadGeometry, fullscreenQuadMaterial); + fullscreenQuad.frustumCulled = false; + } + const _camera2 = new PerspectiveCamera(); + const _scene = new Scene(); + _scene.add(fullscreenQuad); + if (renderer2 === null) { + renderer2 = _renderer = new WebGLRenderer({ antialias: false }); + } + const width2 = Math.min(texture.image.width, maxTextureSize); + const height2 = Math.min(texture.image.height, maxTextureSize); + renderer2.setSize(width2, height2); + renderer2.clear(); + renderer2.render(_scene, _camera2); + const canvas = document.createElement("canvas"); + const context = canvas.getContext("2d"); + canvas.width = width2; + canvas.height = height2; + context.drawImage(renderer2.domElement, 0, 0, width2, height2); + const readableTexture = new CanvasTexture(canvas); + readableTexture.minFilter = texture.minFilter; + readableTexture.magFilter = texture.magFilter; + readableTexture.wrapS = texture.wrapS; + readableTexture.wrapT = texture.wrapT; + readableTexture.name = texture.name; + if (_renderer) { + _renderer.forceContextLoss(); + _renderer.dispose(); + _renderer = null; + } + return readableTexture; +} + +// node_modules/three/examples/jsm/exporters/GLTFExporter.js +var KHR_mesh_quantization_ExtraAttrTypes = { + POSITION: [ + "byte", + "byte normalized", + "unsigned byte", + "unsigned byte normalized", + "short", + "short normalized", + "unsigned short", + "unsigned short normalized" + ], + NORMAL: [ + "byte normalized", + "short normalized" + ], + TANGENT: [ + "byte normalized", + "short normalized" + ], + TEXCOORD: [ + "byte", + "byte normalized", + "unsigned byte", + "short", + "short normalized", + "unsigned short" + ] +}; +var GLTFExporter = class { + constructor() { + this.pluginCallbacks = []; + this.register(function(writer) { + return new GLTFLightExtension(writer); + }); + this.register(function(writer) { + return new GLTFMaterialsUnlitExtension(writer); + }); + this.register(function(writer) { + return new GLTFMaterialsTransmissionExtension(writer); + }); + this.register(function(writer) { + return new GLTFMaterialsVolumeExtension(writer); + }); + this.register(function(writer) { + return new GLTFMaterialsIorExtension(writer); + }); + this.register(function(writer) { + return new GLTFMaterialsSpecularExtension(writer); + }); + this.register(function(writer) { + return new GLTFMaterialsClearcoatExtension(writer); + }); + this.register(function(writer) { + return new GLTFMaterialsDispersionExtension(writer); + }); + this.register(function(writer) { + return new GLTFMaterialsIridescenceExtension(writer); + }); + this.register(function(writer) { + return new GLTFMaterialsSheenExtension(writer); + }); + this.register(function(writer) { + return new GLTFMaterialsAnisotropyExtension(writer); + }); + this.register(function(writer) { + return new GLTFMaterialsEmissiveStrengthExtension(writer); + }); + this.register(function(writer) { + return new GLTFMaterialsBumpExtension(writer); + }); + this.register(function(writer) { + return new GLTFMeshGpuInstancing(writer); + }); + } + register(callback) { + if (this.pluginCallbacks.indexOf(callback) === -1) { + this.pluginCallbacks.push(callback); + } + return this; + } + unregister(callback) { + if (this.pluginCallbacks.indexOf(callback) !== -1) { + this.pluginCallbacks.splice(this.pluginCallbacks.indexOf(callback), 1); + } + return this; + } + /** + * Parse scenes and generate GLTF output + * @param {Scene or [THREE.Scenes]} input Scene or Array of THREE.Scenes + * @param {Function} onDone Callback on completed + * @param {Function} onError Callback on errors + * @param {Object} options options + */ + parse(input, onDone, onError, options) { + const writer = new GLTFWriter(); + const plugins = []; + for (let i = 0, il = this.pluginCallbacks.length; i < il; i++) { + plugins.push(this.pluginCallbacks[i](writer)); + } + writer.setPlugins(plugins); + writer.write(input, onDone, options).catch(onError); + } + parseAsync(input, options) { + const scope = this; + return new Promise(function(resolve, reject2) { + scope.parse(input, resolve, reject2, options); + }); + } +}; +var WEBGL_CONSTANTS = { + POINTS: 0, + LINES: 1, + LINE_LOOP: 2, + LINE_STRIP: 3, + TRIANGLES: 4, + TRIANGLE_STRIP: 5, + TRIANGLE_FAN: 6, + BYTE: 5120, + UNSIGNED_BYTE: 5121, + SHORT: 5122, + UNSIGNED_SHORT: 5123, + INT: 5124, + UNSIGNED_INT: 5125, + FLOAT: 5126, + ARRAY_BUFFER: 34962, + ELEMENT_ARRAY_BUFFER: 34963, + NEAREST: 9728, + LINEAR: 9729, + NEAREST_MIPMAP_NEAREST: 9984, + LINEAR_MIPMAP_NEAREST: 9985, + NEAREST_MIPMAP_LINEAR: 9986, + LINEAR_MIPMAP_LINEAR: 9987, + CLAMP_TO_EDGE: 33071, + MIRRORED_REPEAT: 33648, + REPEAT: 10497 +}; +var KHR_MESH_QUANTIZATION = "KHR_mesh_quantization"; +var THREE_TO_WEBGL = {}; +THREE_TO_WEBGL[NearestFilter] = WEBGL_CONSTANTS.NEAREST; +THREE_TO_WEBGL[NearestMipmapNearestFilter] = WEBGL_CONSTANTS.NEAREST_MIPMAP_NEAREST; +THREE_TO_WEBGL[NearestMipmapLinearFilter] = WEBGL_CONSTANTS.NEAREST_MIPMAP_LINEAR; +THREE_TO_WEBGL[LinearFilter] = WEBGL_CONSTANTS.LINEAR; +THREE_TO_WEBGL[LinearMipmapNearestFilter] = WEBGL_CONSTANTS.LINEAR_MIPMAP_NEAREST; +THREE_TO_WEBGL[LinearMipmapLinearFilter] = WEBGL_CONSTANTS.LINEAR_MIPMAP_LINEAR; +THREE_TO_WEBGL[ClampToEdgeWrapping] = WEBGL_CONSTANTS.CLAMP_TO_EDGE; +THREE_TO_WEBGL[RepeatWrapping] = WEBGL_CONSTANTS.REPEAT; +THREE_TO_WEBGL[MirroredRepeatWrapping] = WEBGL_CONSTANTS.MIRRORED_REPEAT; +var PATH_PROPERTIES = { + scale: "scale", + position: "translation", + quaternion: "rotation", + morphTargetInfluences: "weights" +}; +var DEFAULT_SPECULAR_COLOR = new Color(); +var GLB_HEADER_BYTES = 12; +var GLB_HEADER_MAGIC = 1179937895; +var GLB_VERSION = 2; +var GLB_CHUNK_PREFIX_BYTES = 8; +var GLB_CHUNK_TYPE_JSON = 1313821514; +var GLB_CHUNK_TYPE_BIN = 5130562; +function equalArray(array1, array2) { + return array1.length === array2.length && array1.every(function(element, index2) { + return element === array2[index2]; + }); +} +function stringToArrayBuffer(text2) { + return new TextEncoder().encode(text2).buffer; +} +function isIdentityMatrix(matrix3) { + return equalArray(matrix3.elements, [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]); +} +function getMinMax(attribute, start, count) { + const output = { + min: new Array(attribute.itemSize).fill(Number.POSITIVE_INFINITY), + max: new Array(attribute.itemSize).fill(Number.NEGATIVE_INFINITY) + }; + for (let i = start; i < start + count; i++) { + for (let a2 = 0; a2 < attribute.itemSize; a2++) { + let value2; + if (attribute.itemSize > 4) { + value2 = attribute.array[i * attribute.itemSize + a2]; + } else { + if (a2 === 0) value2 = attribute.getX(i); + else if (a2 === 1) value2 = attribute.getY(i); + else if (a2 === 2) value2 = attribute.getZ(i); + else if (a2 === 3) value2 = attribute.getW(i); + if (attribute.normalized === true) { + value2 = MathUtils.normalize(value2, attribute.array); + } + } + output.min[a2] = Math.min(output.min[a2], value2); + output.max[a2] = Math.max(output.max[a2], value2); + } + } + return output; +} +function getPaddedBufferSize(bufferSize) { + return Math.ceil(bufferSize / 4) * 4; +} +function getPaddedArrayBuffer(arrayBuffer, paddingByte = 0) { + const paddedLength = getPaddedBufferSize(arrayBuffer.byteLength); + if (paddedLength !== arrayBuffer.byteLength) { + const array = new Uint8Array(paddedLength); + array.set(new Uint8Array(arrayBuffer)); + if (paddingByte !== 0) { + for (let i = arrayBuffer.byteLength; i < paddedLength; i++) { + array[i] = paddingByte; + } + } + return array.buffer; + } + return arrayBuffer; +} +function getCanvas() { + if (typeof document === "undefined" && typeof OffscreenCanvas !== "undefined") { + return new OffscreenCanvas(1, 1); + } + return document.createElement("canvas"); +} +function getToBlobPromise(canvas, mimeType) { + if (canvas.toBlob !== void 0) { + return new Promise((resolve) => canvas.toBlob(resolve, mimeType)); + } + let quality; + if (mimeType === "image/jpeg") { + quality = 0.92; + } else if (mimeType === "image/webp") { + quality = 0.8; + } + return canvas.convertToBlob({ + type: mimeType, + quality + }); +} +var GLTFWriter = class { + constructor() { + this.plugins = []; + this.options = {}; + this.pending = []; + this.buffers = []; + this.byteOffset = 0; + this.buffers = []; + this.nodeMap = /* @__PURE__ */ new Map(); + this.skins = []; + this.extensionsUsed = {}; + this.extensionsRequired = {}; + this.uids = /* @__PURE__ */ new Map(); + this.uid = 0; + this.json = { + asset: { + version: "2.0", + generator: "THREE.GLTFExporter r" + REVISION + } + }; + this.cache = { + meshes: /* @__PURE__ */ new Map(), + attributes: /* @__PURE__ */ new Map(), + attributesNormalized: /* @__PURE__ */ new Map(), + materials: /* @__PURE__ */ new Map(), + textures: /* @__PURE__ */ new Map(), + images: /* @__PURE__ */ new Map() + }; + } + setPlugins(plugins) { + this.plugins = plugins; + } + /** + * Parse scenes and generate GLTF output + * @param {Scene or [THREE.Scenes]} input Scene or Array of THREE.Scenes + * @param {Function} onDone Callback on completed + * @param {Object} options options + */ + async write(input, onDone, options = {}) { + this.options = Object.assign({ + // default options + binary: false, + trs: false, + onlyVisible: true, + maxTextureSize: Infinity, + animations: [], + includeCustomExtensions: false + }, options); + if (this.options.animations.length > 0) { + this.options.trs = true; + } + this.processInput(input); + await Promise.all(this.pending); + const writer = this; + const buffers = writer.buffers; + const json = writer.json; + options = writer.options; + const extensionsUsed = writer.extensionsUsed; + const extensionsRequired = writer.extensionsRequired; + const blob = new Blob(buffers, { type: "application/octet-stream" }); + const extensionsUsedList = Object.keys(extensionsUsed); + const extensionsRequiredList = Object.keys(extensionsRequired); + if (extensionsUsedList.length > 0) json.extensionsUsed = extensionsUsedList; + if (extensionsRequiredList.length > 0) json.extensionsRequired = extensionsRequiredList; + if (json.buffers && json.buffers.length > 0) json.buffers[0].byteLength = blob.size; + if (options.binary === true) { + const reader = new FileReader(); + reader.readAsArrayBuffer(blob); + reader.onloadend = function() { + const binaryChunk = getPaddedArrayBuffer(reader.result); + const binaryChunkPrefix = new DataView(new ArrayBuffer(GLB_CHUNK_PREFIX_BYTES)); + binaryChunkPrefix.setUint32(0, binaryChunk.byteLength, true); + binaryChunkPrefix.setUint32(4, GLB_CHUNK_TYPE_BIN, true); + const jsonChunk = getPaddedArrayBuffer(stringToArrayBuffer(JSON.stringify(json)), 32); + const jsonChunkPrefix = new DataView(new ArrayBuffer(GLB_CHUNK_PREFIX_BYTES)); + jsonChunkPrefix.setUint32(0, jsonChunk.byteLength, true); + jsonChunkPrefix.setUint32(4, GLB_CHUNK_TYPE_JSON, true); + const header = new ArrayBuffer(GLB_HEADER_BYTES); + const headerView = new DataView(header); + headerView.setUint32(0, GLB_HEADER_MAGIC, true); + headerView.setUint32(4, GLB_VERSION, true); + const totalByteLength = GLB_HEADER_BYTES + jsonChunkPrefix.byteLength + jsonChunk.byteLength + binaryChunkPrefix.byteLength + binaryChunk.byteLength; + headerView.setUint32(8, totalByteLength, true); + const glbBlob = new Blob([ + header, + jsonChunkPrefix, + jsonChunk, + binaryChunkPrefix, + binaryChunk + ], { type: "application/octet-stream" }); + const glbReader = new FileReader(); + glbReader.readAsArrayBuffer(glbBlob); + glbReader.onloadend = function() { + onDone(glbReader.result); + }; + }; + } else { + if (json.buffers && json.buffers.length > 0) { + const reader = new FileReader(); + reader.readAsDataURL(blob); + reader.onloadend = function() { + const base64data = reader.result; + json.buffers[0].uri = base64data; + onDone(json); + }; + } else { + onDone(json); + } + } + } + /** + * Serializes a userData. + * + * @param {THREE.Object3D|THREE.Material} object + * @param {Object} objectDef + */ + serializeUserData(object, objectDef) { + if (Object.keys(object.userData).length === 0) return; + const options = this.options; + const extensionsUsed = this.extensionsUsed; + try { + const json = JSON.parse(JSON.stringify(object.userData)); + if (options.includeCustomExtensions && json.gltfExtensions) { + if (objectDef.extensions === void 0) objectDef.extensions = {}; + for (const extensionName in json.gltfExtensions) { + objectDef.extensions[extensionName] = json.gltfExtensions[extensionName]; + extensionsUsed[extensionName] = true; + } + delete json.gltfExtensions; + } + if (Object.keys(json).length > 0) objectDef.extras = json; + } catch (error) { + console.warn("THREE.GLTFExporter: userData of '" + object.name + "' won't be serialized because of JSON.stringify error - " + error.message); + } + } + /** + * Returns ids for buffer attributes. + * @param {Object} object + * @return {Integer} + */ + getUID(attribute, isRelativeCopy = false) { + if (this.uids.has(attribute) === false) { + const uids2 = /* @__PURE__ */ new Map(); + uids2.set(true, this.uid++); + uids2.set(false, this.uid++); + this.uids.set(attribute, uids2); + } + const uids = this.uids.get(attribute); + return uids.get(isRelativeCopy); + } + /** + * Checks if normal attribute values are normalized. + * + * @param {BufferAttribute} normal + * @returns {Boolean} + */ + isNormalizedNormalAttribute(normal) { + const cache = this.cache; + if (cache.attributesNormalized.has(normal)) return false; + const v = new Vector3(); + for (let i = 0, il = normal.count; i < il; i++) { + if (Math.abs(v.fromBufferAttribute(normal, i).length() - 1) > 5e-4) return false; + } + return true; + } + /** + * Creates normalized normal buffer attribute. + * + * @param {BufferAttribute} normal + * @returns {BufferAttribute} + * + */ + createNormalizedNormalAttribute(normal) { + const cache = this.cache; + if (cache.attributesNormalized.has(normal)) return cache.attributesNormalized.get(normal); + const attribute = normal.clone(); + const v = new Vector3(); + for (let i = 0, il = attribute.count; i < il; i++) { + v.fromBufferAttribute(attribute, i); + if (v.x === 0 && v.y === 0 && v.z === 0) { + v.setX(1); + } else { + v.normalize(); + } + attribute.setXYZ(i, v.x, v.y, v.z); + } + cache.attributesNormalized.set(normal, attribute); + return attribute; + } + /** + * Applies a texture transform, if present, to the map definition. Requires + * the KHR_texture_transform extension. + * + * @param {Object} mapDef + * @param {THREE.Texture} texture + */ + applyTextureTransform(mapDef, texture) { + let didTransform = false; + const transformDef = {}; + if (texture.offset.x !== 0 || texture.offset.y !== 0) { + transformDef.offset = texture.offset.toArray(); + didTransform = true; + } + if (texture.rotation !== 0) { + transformDef.rotation = texture.rotation; + didTransform = true; + } + if (texture.repeat.x !== 1 || texture.repeat.y !== 1) { + transformDef.scale = texture.repeat.toArray(); + didTransform = true; + } + if (didTransform) { + mapDef.extensions = mapDef.extensions || {}; + mapDef.extensions["KHR_texture_transform"] = transformDef; + this.extensionsUsed["KHR_texture_transform"] = true; + } + } + buildMetalRoughTexture(metalnessMap, roughnessMap) { + if (metalnessMap === roughnessMap) return metalnessMap; + function getEncodingConversion(map2) { + if (map2.colorSpace === SRGBColorSpace) { + return function SRGBToLinear(c2) { + return c2 < 0.04045 ? c2 * 0.0773993808 : Math.pow(c2 * 0.9478672986 + 0.0521327014, 2.4); + }; + } + return function LinearToLinear(c2) { + return c2; + }; + } + console.warn("THREE.GLTFExporter: Merged metalnessMap and roughnessMap textures."); + if (metalnessMap instanceof CompressedTexture) { + metalnessMap = decompress(metalnessMap); + } + if (roughnessMap instanceof CompressedTexture) { + roughnessMap = decompress(roughnessMap); + } + const metalness = metalnessMap ? metalnessMap.image : null; + const roughness = roughnessMap ? roughnessMap.image : null; + const width2 = Math.max(metalness ? metalness.width : 0, roughness ? roughness.width : 0); + const height2 = Math.max(metalness ? metalness.height : 0, roughness ? roughness.height : 0); + const canvas = getCanvas(); + canvas.width = width2; + canvas.height = height2; + const context = canvas.getContext("2d", { + willReadFrequently: true + }); + context.fillStyle = "#00ffff"; + context.fillRect(0, 0, width2, height2); + const composite = context.getImageData(0, 0, width2, height2); + if (metalness) { + context.drawImage(metalness, 0, 0, width2, height2); + const convert = getEncodingConversion(metalnessMap); + const data2 = context.getImageData(0, 0, width2, height2).data; + for (let i = 2; i < data2.length; i += 4) { + composite.data[i] = convert(data2[i] / 256) * 256; + } + } + if (roughness) { + context.drawImage(roughness, 0, 0, width2, height2); + const convert = getEncodingConversion(roughnessMap); + const data2 = context.getImageData(0, 0, width2, height2).data; + for (let i = 1; i < data2.length; i += 4) { + composite.data[i] = convert(data2[i] / 256) * 256; + } + } + context.putImageData(composite, 0, 0); + const reference = metalnessMap || roughnessMap; + const texture = reference.clone(); + texture.source = new Source(canvas); + texture.colorSpace = NoColorSpace; + texture.channel = (metalnessMap || roughnessMap).channel; + if (metalnessMap && roughnessMap && metalnessMap.channel !== roughnessMap.channel) { + console.warn("THREE.GLTFExporter: UV channels for metalnessMap and roughnessMap textures must match."); + } + return texture; + } + /** + * Process a buffer to append to the default one. + * @param {ArrayBuffer} buffer + * @return {Integer} + */ + processBuffer(buffer) { + const json = this.json; + const buffers = this.buffers; + if (!json.buffers) json.buffers = [{ byteLength: 0 }]; + buffers.push(buffer); + return 0; + } + /** + * Process and generate a BufferView + * @param {BufferAttribute} attribute + * @param {number} componentType + * @param {number} start + * @param {number} count + * @param {number} target (Optional) Target usage of the BufferView + * @return {Object} + */ + processBufferView(attribute, componentType, start, count, target) { + const json = this.json; + if (!json.bufferViews) json.bufferViews = []; + let componentSize; + switch (componentType) { + case WEBGL_CONSTANTS.BYTE: + case WEBGL_CONSTANTS.UNSIGNED_BYTE: + componentSize = 1; + break; + case WEBGL_CONSTANTS.SHORT: + case WEBGL_CONSTANTS.UNSIGNED_SHORT: + componentSize = 2; + break; + default: + componentSize = 4; + } + let byteStride = attribute.itemSize * componentSize; + if (target === WEBGL_CONSTANTS.ARRAY_BUFFER) { + byteStride = Math.ceil(byteStride / 4) * 4; + } + const byteLength = getPaddedBufferSize(count * byteStride); + const dataView = new DataView(new ArrayBuffer(byteLength)); + let offset = 0; + for (let i = start; i < start + count; i++) { + for (let a2 = 0; a2 < attribute.itemSize; a2++) { + let value2; + if (attribute.itemSize > 4) { + value2 = attribute.array[i * attribute.itemSize + a2]; + } else { + if (a2 === 0) value2 = attribute.getX(i); + else if (a2 === 1) value2 = attribute.getY(i); + else if (a2 === 2) value2 = attribute.getZ(i); + else if (a2 === 3) value2 = attribute.getW(i); + if (attribute.normalized === true) { + value2 = MathUtils.normalize(value2, attribute.array); + } + } + if (componentType === WEBGL_CONSTANTS.FLOAT) { + dataView.setFloat32(offset, value2, true); + } else if (componentType === WEBGL_CONSTANTS.INT) { + dataView.setInt32(offset, value2, true); + } else if (componentType === WEBGL_CONSTANTS.UNSIGNED_INT) { + dataView.setUint32(offset, value2, true); + } else if (componentType === WEBGL_CONSTANTS.SHORT) { + dataView.setInt16(offset, value2, true); + } else if (componentType === WEBGL_CONSTANTS.UNSIGNED_SHORT) { + dataView.setUint16(offset, value2, true); + } else if (componentType === WEBGL_CONSTANTS.BYTE) { + dataView.setInt8(offset, value2); + } else if (componentType === WEBGL_CONSTANTS.UNSIGNED_BYTE) { + dataView.setUint8(offset, value2); + } + offset += componentSize; + } + if (offset % byteStride !== 0) { + offset += byteStride - offset % byteStride; + } + } + const bufferViewDef = { + buffer: this.processBuffer(dataView.buffer), + byteOffset: this.byteOffset, + byteLength + }; + if (target !== void 0) bufferViewDef.target = target; + if (target === WEBGL_CONSTANTS.ARRAY_BUFFER) { + bufferViewDef.byteStride = byteStride; + } + this.byteOffset += byteLength; + json.bufferViews.push(bufferViewDef); + const output = { + id: json.bufferViews.length - 1, + byteLength: 0 + }; + return output; + } + /** + * Process and generate a BufferView from an image Blob. + * @param {Blob} blob + * @return {Promise} + */ + processBufferViewImage(blob) { + const writer = this; + const json = writer.json; + if (!json.bufferViews) json.bufferViews = []; + return new Promise(function(resolve) { + const reader = new FileReader(); + reader.readAsArrayBuffer(blob); + reader.onloadend = function() { + const buffer = getPaddedArrayBuffer(reader.result); + const bufferViewDef = { + buffer: writer.processBuffer(buffer), + byteOffset: writer.byteOffset, + byteLength: buffer.byteLength + }; + writer.byteOffset += buffer.byteLength; + resolve(json.bufferViews.push(bufferViewDef) - 1); + }; + }); + } + /** + * Process attribute to generate an accessor + * @param {BufferAttribute} attribute Attribute to process + * @param {THREE.BufferGeometry} geometry (Optional) Geometry used for truncated draw range + * @param {Integer} start (Optional) + * @param {Integer} count (Optional) + * @return {Integer|null} Index of the processed accessor on the "accessors" array + */ + processAccessor(attribute, geometry, start, count) { + const json = this.json; + const types = { + 1: "SCALAR", + 2: "VEC2", + 3: "VEC3", + 4: "VEC4", + 9: "MAT3", + 16: "MAT4" + }; + let componentType; + if (attribute.array.constructor === Float32Array) { + componentType = WEBGL_CONSTANTS.FLOAT; + } else if (attribute.array.constructor === Int32Array) { + componentType = WEBGL_CONSTANTS.INT; + } else if (attribute.array.constructor === Uint32Array) { + componentType = WEBGL_CONSTANTS.UNSIGNED_INT; + } else if (attribute.array.constructor === Int16Array) { + componentType = WEBGL_CONSTANTS.SHORT; + } else if (attribute.array.constructor === Uint16Array) { + componentType = WEBGL_CONSTANTS.UNSIGNED_SHORT; + } else if (attribute.array.constructor === Int8Array) { + componentType = WEBGL_CONSTANTS.BYTE; + } else if (attribute.array.constructor === Uint8Array) { + componentType = WEBGL_CONSTANTS.UNSIGNED_BYTE; + } else { + throw new Error("THREE.GLTFExporter: Unsupported bufferAttribute component type: " + attribute.array.constructor.name); + } + if (start === void 0) start = 0; + if (count === void 0 || count === Infinity) count = attribute.count; + if (count === 0) return null; + const minMax = getMinMax(attribute, start, count); + let bufferViewTarget; + if (geometry !== void 0) { + bufferViewTarget = attribute === geometry.index ? WEBGL_CONSTANTS.ELEMENT_ARRAY_BUFFER : WEBGL_CONSTANTS.ARRAY_BUFFER; + } + const bufferView = this.processBufferView(attribute, componentType, start, count, bufferViewTarget); + const accessorDef = { + bufferView: bufferView.id, + byteOffset: bufferView.byteOffset, + componentType, + count, + max: minMax.max, + min: minMax.min, + type: types[attribute.itemSize] + }; + if (attribute.normalized === true) accessorDef.normalized = true; + if (!json.accessors) json.accessors = []; + return json.accessors.push(accessorDef) - 1; + } + /** + * Process image + * @param {Image} image to process + * @param {Integer} format of the image (RGBAFormat) + * @param {Boolean} flipY before writing out the image + * @param {String} mimeType export format + * @return {Integer} Index of the processed texture in the "images" array + */ + processImage(image, format, flipY, mimeType = "image/png") { + if (image !== null) { + const writer = this; + const cache = writer.cache; + const json = writer.json; + const options = writer.options; + const pending = writer.pending; + if (!cache.images.has(image)) cache.images.set(image, {}); + const cachedImages = cache.images.get(image); + const key2 = mimeType + ":flipY/" + flipY.toString(); + if (cachedImages[key2] !== void 0) return cachedImages[key2]; + if (!json.images) json.images = []; + const imageDef = { mimeType }; + const canvas = getCanvas(); + canvas.width = Math.min(image.width, options.maxTextureSize); + canvas.height = Math.min(image.height, options.maxTextureSize); + const ctx = canvas.getContext("2d", { + willReadFrequently: true + }); + if (flipY === true) { + ctx.translate(0, canvas.height); + ctx.scale(1, -1); + } + if (image.data !== void 0) { + if (format !== RGBAFormat) { + console.error("GLTFExporter: Only RGBAFormat is supported.", format); + } + if (image.width > options.maxTextureSize || image.height > options.maxTextureSize) { + console.warn("GLTFExporter: Image size is bigger than maxTextureSize", image); + } + const data2 = new Uint8ClampedArray(image.height * image.width * 4); + for (let i = 0; i < data2.length; i += 4) { + data2[i + 0] = image.data[i + 0]; + data2[i + 1] = image.data[i + 1]; + data2[i + 2] = image.data[i + 2]; + data2[i + 3] = image.data[i + 3]; + } + ctx.putImageData(new ImageData(data2, image.width, image.height), 0, 0); + } else { + if (typeof HTMLImageElement !== "undefined" && image instanceof HTMLImageElement || typeof HTMLCanvasElement !== "undefined" && image instanceof HTMLCanvasElement || typeof ImageBitmap !== "undefined" && image instanceof ImageBitmap || typeof OffscreenCanvas !== "undefined" && image instanceof OffscreenCanvas) { + ctx.drawImage(image, 0, 0, canvas.width, canvas.height); + } else { + throw new Error("THREE.GLTFExporter: Invalid image type. Use HTMLImageElement, HTMLCanvasElement, ImageBitmap or OffscreenCanvas."); + } + } + if (options.binary === true) { + pending.push( + getToBlobPromise(canvas, mimeType).then((blob) => writer.processBufferViewImage(blob)).then((bufferViewIndex) => { + imageDef.bufferView = bufferViewIndex; + }) + ); + } else { + if (canvas.toDataURL !== void 0) { + imageDef.uri = canvas.toDataURL(mimeType); + } else { + pending.push( + getToBlobPromise(canvas, mimeType).then((blob) => new FileReader().readAsDataURL(blob)).then((dataURL) => { + imageDef.uri = dataURL; + }) + ); + } + } + const index2 = json.images.push(imageDef) - 1; + cachedImages[key2] = index2; + return index2; + } else { + throw new Error("THREE.GLTFExporter: No valid image data found. Unable to process texture."); + } + } + /** + * Process sampler + * @param {Texture} map Texture to process + * @return {Integer} Index of the processed texture in the "samplers" array + */ + processSampler(map2) { + const json = this.json; + if (!json.samplers) json.samplers = []; + const samplerDef = { + magFilter: THREE_TO_WEBGL[map2.magFilter], + minFilter: THREE_TO_WEBGL[map2.minFilter], + wrapS: THREE_TO_WEBGL[map2.wrapS], + wrapT: THREE_TO_WEBGL[map2.wrapT] + }; + return json.samplers.push(samplerDef) - 1; + } + /** + * Process texture + * @param {Texture} map Map to process + * @return {Integer} Index of the processed texture in the "textures" array + */ + processTexture(map2) { + const writer = this; + const options = writer.options; + const cache = this.cache; + const json = this.json; + if (cache.textures.has(map2)) return cache.textures.get(map2); + if (!json.textures) json.textures = []; + if (map2 instanceof CompressedTexture) { + map2 = decompress(map2, options.maxTextureSize); + } + let mimeType = map2.userData.mimeType; + if (mimeType === "image/webp") mimeType = "image/png"; + const textureDef = { + sampler: this.processSampler(map2), + source: this.processImage(map2.image, map2.format, map2.flipY, mimeType) + }; + if (map2.name) textureDef.name = map2.name; + this._invokeAll(function(ext) { + ext.writeTexture && ext.writeTexture(map2, textureDef); + }); + const index2 = json.textures.push(textureDef) - 1; + cache.textures.set(map2, index2); + return index2; + } + /** + * Process material + * @param {THREE.Material} material Material to process + * @return {Integer|null} Index of the processed material in the "materials" array + */ + processMaterial(material) { + const cache = this.cache; + const json = this.json; + if (cache.materials.has(material)) return cache.materials.get(material); + if (material.isShaderMaterial) { + console.warn("GLTFExporter: THREE.ShaderMaterial not supported."); + return null; + } + if (!json.materials) json.materials = []; + const materialDef = { pbrMetallicRoughness: {} }; + if (material.isMeshStandardMaterial !== true && material.isMeshBasicMaterial !== true) { + console.warn("GLTFExporter: Use MeshStandardMaterial or MeshBasicMaterial for best results."); + } + const color = material.color.toArray().concat([material.opacity]); + if (!equalArray(color, [1, 1, 1, 1])) { + materialDef.pbrMetallicRoughness.baseColorFactor = color; + } + if (material.isMeshStandardMaterial) { + materialDef.pbrMetallicRoughness.metallicFactor = material.metalness; + materialDef.pbrMetallicRoughness.roughnessFactor = material.roughness; + } else { + materialDef.pbrMetallicRoughness.metallicFactor = 0.5; + materialDef.pbrMetallicRoughness.roughnessFactor = 0.5; + } + if (material.metalnessMap || material.roughnessMap) { + const metalRoughTexture = this.buildMetalRoughTexture(material.metalnessMap, material.roughnessMap); + const metalRoughMapDef = { + index: this.processTexture(metalRoughTexture), + channel: metalRoughTexture.channel + }; + this.applyTextureTransform(metalRoughMapDef, metalRoughTexture); + materialDef.pbrMetallicRoughness.metallicRoughnessTexture = metalRoughMapDef; + } + if (material.map) { + const baseColorMapDef = { + index: this.processTexture(material.map), + texCoord: material.map.channel + }; + this.applyTextureTransform(baseColorMapDef, material.map); + materialDef.pbrMetallicRoughness.baseColorTexture = baseColorMapDef; + } + if (material.emissive) { + const emissive = material.emissive; + const maxEmissiveComponent = Math.max(emissive.r, emissive.g, emissive.b); + if (maxEmissiveComponent > 0) { + materialDef.emissiveFactor = material.emissive.toArray(); + } + if (material.emissiveMap) { + const emissiveMapDef = { + index: this.processTexture(material.emissiveMap), + texCoord: material.emissiveMap.channel + }; + this.applyTextureTransform(emissiveMapDef, material.emissiveMap); + materialDef.emissiveTexture = emissiveMapDef; + } + } + if (material.normalMap) { + const normalMapDef = { + index: this.processTexture(material.normalMap), + texCoord: material.normalMap.channel + }; + if (material.normalScale && material.normalScale.x !== 1) { + normalMapDef.scale = material.normalScale.x; + } + this.applyTextureTransform(normalMapDef, material.normalMap); + materialDef.normalTexture = normalMapDef; + } + if (material.aoMap) { + const occlusionMapDef = { + index: this.processTexture(material.aoMap), + texCoord: material.aoMap.channel + }; + if (material.aoMapIntensity !== 1) { + occlusionMapDef.strength = material.aoMapIntensity; + } + this.applyTextureTransform(occlusionMapDef, material.aoMap); + materialDef.occlusionTexture = occlusionMapDef; + } + if (material.transparent) { + materialDef.alphaMode = "BLEND"; + } else { + if (material.alphaTest > 0) { + materialDef.alphaMode = "MASK"; + materialDef.alphaCutoff = material.alphaTest; + } + } + if (material.side === DoubleSide) materialDef.doubleSided = true; + if (material.name !== "") materialDef.name = material.name; + this.serializeUserData(material, materialDef); + this._invokeAll(function(ext) { + ext.writeMaterial && ext.writeMaterial(material, materialDef); + }); + const index2 = json.materials.push(materialDef) - 1; + cache.materials.set(material, index2); + return index2; + } + /** + * Process mesh + * @param {THREE.Mesh} mesh Mesh to process + * @return {Integer|null} Index of the processed mesh in the "meshes" array + */ + processMesh(mesh) { + const cache = this.cache; + const json = this.json; + const meshCacheKeyParts = [mesh.geometry.uuid]; + if (Array.isArray(mesh.material)) { + for (let i = 0, l2 = mesh.material.length; i < l2; i++) { + meshCacheKeyParts.push(mesh.material[i].uuid); + } + } else { + meshCacheKeyParts.push(mesh.material.uuid); + } + const meshCacheKey = meshCacheKeyParts.join(":"); + if (cache.meshes.has(meshCacheKey)) return cache.meshes.get(meshCacheKey); + const geometry = mesh.geometry; + let mode; + if (mesh.isLineSegments) { + mode = WEBGL_CONSTANTS.LINES; + } else if (mesh.isLineLoop) { + mode = WEBGL_CONSTANTS.LINE_LOOP; + } else if (mesh.isLine) { + mode = WEBGL_CONSTANTS.LINE_STRIP; + } else if (mesh.isPoints) { + mode = WEBGL_CONSTANTS.POINTS; + } else { + mode = mesh.material.wireframe ? WEBGL_CONSTANTS.LINES : WEBGL_CONSTANTS.TRIANGLES; + } + const meshDef = {}; + const attributes = {}; + const primitives = []; + const targets = []; + const nameConversion = { + uv: "TEXCOORD_0", + uv1: "TEXCOORD_1", + uv2: "TEXCOORD_2", + uv3: "TEXCOORD_3", + color: "COLOR_0", + skinWeight: "WEIGHTS_0", + skinIndex: "JOINTS_0" + }; + const originalNormal = geometry.getAttribute("normal"); + if (originalNormal !== void 0 && !this.isNormalizedNormalAttribute(originalNormal)) { + console.warn("THREE.GLTFExporter: Creating normalized normal attribute from the non-normalized one."); + geometry.setAttribute("normal", this.createNormalizedNormalAttribute(originalNormal)); + } + let modifiedAttribute = null; + for (let attributeName in geometry.attributes) { + if (attributeName.slice(0, 5) === "morph") continue; + const attribute = geometry.attributes[attributeName]; + attributeName = nameConversion[attributeName] || attributeName.toUpperCase(); + const validVertexAttributes = /^(POSITION|NORMAL|TANGENT|TEXCOORD_\d+|COLOR_\d+|JOINTS_\d+|WEIGHTS_\d+)$/; + if (!validVertexAttributes.test(attributeName)) attributeName = "_" + attributeName; + if (cache.attributes.has(this.getUID(attribute))) { + attributes[attributeName] = cache.attributes.get(this.getUID(attribute)); + continue; + } + modifiedAttribute = null; + const array = attribute.array; + if (attributeName === "JOINTS_0" && !(array instanceof Uint16Array) && !(array instanceof Uint8Array)) { + console.warn('GLTFExporter: Attribute "skinIndex" converted to type UNSIGNED_SHORT.'); + modifiedAttribute = new BufferAttribute(new Uint16Array(array), attribute.itemSize, attribute.normalized); + } + const accessor = this.processAccessor(modifiedAttribute || attribute, geometry); + if (accessor !== null) { + if (!attributeName.startsWith("_")) { + this.detectMeshQuantization(attributeName, attribute); + } + attributes[attributeName] = accessor; + cache.attributes.set(this.getUID(attribute), accessor); + } + } + if (originalNormal !== void 0) geometry.setAttribute("normal", originalNormal); + if (Object.keys(attributes).length === 0) return null; + if (mesh.morphTargetInfluences !== void 0 && mesh.morphTargetInfluences.length > 0) { + const weights = []; + const targetNames = []; + const reverseDictionary = {}; + if (mesh.morphTargetDictionary !== void 0) { + for (const key2 in mesh.morphTargetDictionary) { + reverseDictionary[mesh.morphTargetDictionary[key2]] = key2; + } + } + for (let i = 0; i < mesh.morphTargetInfluences.length; ++i) { + const target = {}; + let warned = false; + for (const attributeName in geometry.morphAttributes) { + if (attributeName !== "position" && attributeName !== "normal") { + if (!warned) { + console.warn("GLTFExporter: Only POSITION and NORMAL morph are supported."); + warned = true; + } + continue; + } + const attribute = geometry.morphAttributes[attributeName][i]; + const gltfAttributeName = attributeName.toUpperCase(); + const baseAttribute = geometry.attributes[attributeName]; + if (cache.attributes.has(this.getUID(attribute, true))) { + target[gltfAttributeName] = cache.attributes.get(this.getUID(attribute, true)); + continue; + } + const relativeAttribute = attribute.clone(); + if (!geometry.morphTargetsRelative) { + for (let j = 0, jl = attribute.count; j < jl; j++) { + for (let a2 = 0; a2 < attribute.itemSize; a2++) { + if (a2 === 0) relativeAttribute.setX(j, attribute.getX(j) - baseAttribute.getX(j)); + if (a2 === 1) relativeAttribute.setY(j, attribute.getY(j) - baseAttribute.getY(j)); + if (a2 === 2) relativeAttribute.setZ(j, attribute.getZ(j) - baseAttribute.getZ(j)); + if (a2 === 3) relativeAttribute.setW(j, attribute.getW(j) - baseAttribute.getW(j)); + } + } + } + target[gltfAttributeName] = this.processAccessor(relativeAttribute, geometry); + cache.attributes.set(this.getUID(baseAttribute, true), target[gltfAttributeName]); + } + targets.push(target); + weights.push(mesh.morphTargetInfluences[i]); + if (mesh.morphTargetDictionary !== void 0) targetNames.push(reverseDictionary[i]); + } + meshDef.weights = weights; + if (targetNames.length > 0) { + meshDef.extras = {}; + meshDef.extras.targetNames = targetNames; + } + } + const isMultiMaterial = Array.isArray(mesh.material); + if (isMultiMaterial && geometry.groups.length === 0) return null; + let didForceIndices = false; + if (isMultiMaterial && geometry.index === null) { + const indices = []; + for (let i = 0, il = geometry.attributes.position.count; i < il; i++) { + indices[i] = i; + } + geometry.setIndex(indices); + didForceIndices = true; + } + const materials = isMultiMaterial ? mesh.material : [mesh.material]; + const groups = isMultiMaterial ? geometry.groups : [{ materialIndex: 0, start: void 0, count: void 0 }]; + for (let i = 0, il = groups.length; i < il; i++) { + const primitive = { + mode, + attributes + }; + this.serializeUserData(geometry, primitive); + if (targets.length > 0) primitive.targets = targets; + if (geometry.index !== null) { + let cacheKey = this.getUID(geometry.index); + if (groups[i].start !== void 0 || groups[i].count !== void 0) { + cacheKey += ":" + groups[i].start + ":" + groups[i].count; + } + if (cache.attributes.has(cacheKey)) { + primitive.indices = cache.attributes.get(cacheKey); + } else { + primitive.indices = this.processAccessor(geometry.index, geometry, groups[i].start, groups[i].count); + cache.attributes.set(cacheKey, primitive.indices); + } + if (primitive.indices === null) delete primitive.indices; + } + const material = this.processMaterial(materials[groups[i].materialIndex]); + if (material !== null) primitive.material = material; + primitives.push(primitive); + } + if (didForceIndices === true) { + geometry.setIndex(null); + } + meshDef.primitives = primitives; + if (!json.meshes) json.meshes = []; + this._invokeAll(function(ext) { + ext.writeMesh && ext.writeMesh(mesh, meshDef); + }); + const index2 = json.meshes.push(meshDef) - 1; + cache.meshes.set(meshCacheKey, index2); + return index2; + } + /** + * If a vertex attribute with a + * [non-standard data type](https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#meshes-overview) + * is used, it is checked whether it is a valid data type according to the + * [KHR_mesh_quantization](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_mesh_quantization/README.md) + * extension. + * In this case the extension is automatically added to the list of used extensions. + * + * @param {string} attributeName + * @param {THREE.BufferAttribute} attribute + */ + detectMeshQuantization(attributeName, attribute) { + if (this.extensionsUsed[KHR_MESH_QUANTIZATION]) return; + let attrType = void 0; + switch (attribute.array.constructor) { + case Int8Array: + attrType = "byte"; + break; + case Uint8Array: + attrType = "unsigned byte"; + break; + case Int16Array: + attrType = "short"; + break; + case Uint16Array: + attrType = "unsigned short"; + break; + default: + return; + } + if (attribute.normalized) attrType += " normalized"; + const attrNamePrefix = attributeName.split("_", 1)[0]; + if (KHR_mesh_quantization_ExtraAttrTypes[attrNamePrefix] && KHR_mesh_quantization_ExtraAttrTypes[attrNamePrefix].includes(attrType)) { + this.extensionsUsed[KHR_MESH_QUANTIZATION] = true; + this.extensionsRequired[KHR_MESH_QUANTIZATION] = true; + } + } + /** + * Process camera + * @param {THREE.Camera} camera Camera to process + * @return {Integer} Index of the processed mesh in the "camera" array + */ + processCamera(camera) { + const json = this.json; + if (!json.cameras) json.cameras = []; + const isOrtho = camera.isOrthographicCamera; + const cameraDef = { + type: isOrtho ? "orthographic" : "perspective" + }; + if (isOrtho) { + cameraDef.orthographic = { + xmag: camera.right * 2, + ymag: camera.top * 2, + zfar: camera.far <= 0 ? 1e-3 : camera.far, + znear: camera.near < 0 ? 0 : camera.near + }; + } else { + cameraDef.perspective = { + aspectRatio: camera.aspect, + yfov: MathUtils.degToRad(camera.fov), + zfar: camera.far <= 0 ? 1e-3 : camera.far, + znear: camera.near < 0 ? 0 : camera.near + }; + } + if (camera.name !== "") cameraDef.name = camera.type; + return json.cameras.push(cameraDef) - 1; + } + /** + * Creates glTF animation entry from AnimationClip object. + * + * Status: + * - Only properties listed in PATH_PROPERTIES may be animated. + * + * @param {THREE.AnimationClip} clip + * @param {THREE.Object3D} root + * @return {number|null} + */ + processAnimation(clip, root) { + const json = this.json; + const nodeMap = this.nodeMap; + if (!json.animations) json.animations = []; + clip = GLTFExporter.Utils.mergeMorphTargetTracks(clip.clone(), root); + const tracks = clip.tracks; + const channels = []; + const samplers = []; + for (let i = 0; i < tracks.length; ++i) { + const track = tracks[i]; + const trackBinding = PropertyBinding.parseTrackName(track.name); + let trackNode = PropertyBinding.findNode(root, trackBinding.nodeName); + const trackProperty = PATH_PROPERTIES[trackBinding.propertyName]; + if (trackBinding.objectName === "bones") { + if (trackNode.isSkinnedMesh === true) { + trackNode = trackNode.skeleton.getBoneByName(trackBinding.objectIndex); + } else { + trackNode = void 0; + } + } + if (!trackNode || !trackProperty) { + console.warn('THREE.GLTFExporter: Could not export animation track "%s".', track.name); + continue; + } + const inputItemSize = 1; + let outputItemSize = track.values.length / track.times.length; + if (trackProperty === PATH_PROPERTIES.morphTargetInfluences) { + outputItemSize /= trackNode.morphTargetInfluences.length; + } + let interpolation; + if (track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline === true) { + interpolation = "CUBICSPLINE"; + outputItemSize /= 3; + } else if (track.getInterpolation() === InterpolateDiscrete) { + interpolation = "STEP"; + } else { + interpolation = "LINEAR"; + } + samplers.push({ + input: this.processAccessor(new BufferAttribute(track.times, inputItemSize)), + output: this.processAccessor(new BufferAttribute(track.values, outputItemSize)), + interpolation + }); + channels.push({ + sampler: samplers.length - 1, + target: { + node: nodeMap.get(trackNode), + path: trackProperty + } + }); + } + json.animations.push({ + name: clip.name || "clip_" + json.animations.length, + samplers, + channels + }); + return json.animations.length - 1; + } + /** + * @param {THREE.Object3D} object + * @return {number|null} + */ + processSkin(object) { + const json = this.json; + const nodeMap = this.nodeMap; + const node = json.nodes[nodeMap.get(object)]; + const skeleton = object.skeleton; + if (skeleton === void 0) return null; + const rootJoint = object.skeleton.bones[0]; + if (rootJoint === void 0) return null; + const joints = []; + const inverseBindMatrices = new Float32Array(skeleton.bones.length * 16); + const temporaryBoneInverse = new Matrix4(); + for (let i = 0; i < skeleton.bones.length; ++i) { + joints.push(nodeMap.get(skeleton.bones[i])); + temporaryBoneInverse.copy(skeleton.boneInverses[i]); + temporaryBoneInverse.multiply(object.bindMatrix).toArray(inverseBindMatrices, i * 16); + } + if (json.skins === void 0) json.skins = []; + json.skins.push({ + inverseBindMatrices: this.processAccessor(new BufferAttribute(inverseBindMatrices, 16)), + joints, + skeleton: nodeMap.get(rootJoint) + }); + const skinIndex = node.skin = json.skins.length - 1; + return skinIndex; + } + /** + * Process Object3D node + * @param {THREE.Object3D} node Object3D to processNode + * @return {Integer} Index of the node in the nodes list + */ + processNode(object) { + const json = this.json; + const options = this.options; + const nodeMap = this.nodeMap; + if (!json.nodes) json.nodes = []; + const nodeDef = {}; + if (options.trs) { + const rotation2 = object.quaternion.toArray(); + const position2 = object.position.toArray(); + const scale2 = object.scale.toArray(); + if (!equalArray(rotation2, [0, 0, 0, 1])) { + nodeDef.rotation = rotation2; + } + if (!equalArray(position2, [0, 0, 0])) { + nodeDef.translation = position2; + } + if (!equalArray(scale2, [1, 1, 1])) { + nodeDef.scale = scale2; + } + } else { + if (object.matrixAutoUpdate) { + object.updateMatrix(); + } + if (isIdentityMatrix(object.matrix) === false) { + nodeDef.matrix = object.matrix.elements; + } + } + if (object.name !== "") nodeDef.name = String(object.name); + this.serializeUserData(object, nodeDef); + if (object.isMesh || object.isLine || object.isPoints) { + const meshIndex = this.processMesh(object); + if (meshIndex !== null) nodeDef.mesh = meshIndex; + } else if (object.isCamera) { + nodeDef.camera = this.processCamera(object); + } + if (object.isSkinnedMesh) this.skins.push(object); + if (object.children.length > 0) { + const children = []; + for (let i = 0, l2 = object.children.length; i < l2; i++) { + const child = object.children[i]; + if (child.visible || options.onlyVisible === false) { + const nodeIndex2 = this.processNode(child); + if (nodeIndex2 !== null) children.push(nodeIndex2); + } + } + if (children.length > 0) nodeDef.children = children; + } + this._invokeAll(function(ext) { + ext.writeNode && ext.writeNode(object, nodeDef); + }); + const nodeIndex = json.nodes.push(nodeDef) - 1; + nodeMap.set(object, nodeIndex); + return nodeIndex; + } + /** + * Process Scene + * @param {Scene} node Scene to process + */ + processScene(scene) { + const json = this.json; + const options = this.options; + if (!json.scenes) { + json.scenes = []; + json.scene = 0; + } + const sceneDef = {}; + if (scene.name !== "") sceneDef.name = scene.name; + json.scenes.push(sceneDef); + const nodes = []; + for (let i = 0, l2 = scene.children.length; i < l2; i++) { + const child = scene.children[i]; + if (child.visible || options.onlyVisible === false) { + const nodeIndex = this.processNode(child); + if (nodeIndex !== null) nodes.push(nodeIndex); + } + } + if (nodes.length > 0) sceneDef.nodes = nodes; + this.serializeUserData(scene, sceneDef); + } + /** + * Creates a Scene to hold a list of objects and parse it + * @param {Array} objects List of objects to process + */ + processObjects(objects) { + const scene = new Scene(); + scene.name = "AuxScene"; + for (let i = 0; i < objects.length; i++) { + scene.children.push(objects[i]); + } + this.processScene(scene); + } + /** + * @param {THREE.Object3D|Array} input + */ + processInput(input) { + const options = this.options; + input = input instanceof Array ? input : [input]; + this._invokeAll(function(ext) { + ext.beforeParse && ext.beforeParse(input); + }); + const objectsWithoutScene = []; + for (let i = 0; i < input.length; i++) { + if (input[i] instanceof Scene) { + this.processScene(input[i]); + } else { + objectsWithoutScene.push(input[i]); + } + } + if (objectsWithoutScene.length > 0) this.processObjects(objectsWithoutScene); + for (let i = 0; i < this.skins.length; ++i) { + this.processSkin(this.skins[i]); + } + for (let i = 0; i < options.animations.length; ++i) { + this.processAnimation(options.animations[i], input[0]); + } + this._invokeAll(function(ext) { + ext.afterParse && ext.afterParse(input); + }); + } + _invokeAll(func) { + for (let i = 0, il = this.plugins.length; i < il; i++) { + func(this.plugins[i]); + } + } +}; +var GLTFLightExtension = class { + constructor(writer) { + this.writer = writer; + this.name = "KHR_lights_punctual"; + } + writeNode(light, nodeDef) { + if (!light.isLight) return; + if (!light.isDirectionalLight && !light.isPointLight && !light.isSpotLight) { + console.warn("THREE.GLTFExporter: Only directional, point, and spot lights are supported.", light); + return; + } + const writer = this.writer; + const json = writer.json; + const extensionsUsed = writer.extensionsUsed; + const lightDef = {}; + if (light.name) lightDef.name = light.name; + lightDef.color = light.color.toArray(); + lightDef.intensity = light.intensity; + if (light.isDirectionalLight) { + lightDef.type = "directional"; + } else if (light.isPointLight) { + lightDef.type = "point"; + if (light.distance > 0) lightDef.range = light.distance; + } else if (light.isSpotLight) { + lightDef.type = "spot"; + if (light.distance > 0) lightDef.range = light.distance; + lightDef.spot = {}; + lightDef.spot.innerConeAngle = (1 - light.penumbra) * light.angle; + lightDef.spot.outerConeAngle = light.angle; + } + if (light.decay !== void 0 && light.decay !== 2) { + console.warn("THREE.GLTFExporter: Light decay may be lost. glTF is physically-based, and expects light.decay=2."); + } + if (light.target && (light.target.parent !== light || light.target.position.x !== 0 || light.target.position.y !== 0 || light.target.position.z !== -1)) { + console.warn("THREE.GLTFExporter: Light direction may be lost. For best results, make light.target a child of the light with position 0,0,-1."); + } + if (!extensionsUsed[this.name]) { + json.extensions = json.extensions || {}; + json.extensions[this.name] = { lights: [] }; + extensionsUsed[this.name] = true; + } + const lights = json.extensions[this.name].lights; + lights.push(lightDef); + nodeDef.extensions = nodeDef.extensions || {}; + nodeDef.extensions[this.name] = { light: lights.length - 1 }; + } +}; +var GLTFMaterialsUnlitExtension = class { + constructor(writer) { + this.writer = writer; + this.name = "KHR_materials_unlit"; + } + writeMaterial(material, materialDef) { + if (!material.isMeshBasicMaterial) return; + const writer = this.writer; + const extensionsUsed = writer.extensionsUsed; + materialDef.extensions = materialDef.extensions || {}; + materialDef.extensions[this.name] = {}; + extensionsUsed[this.name] = true; + materialDef.pbrMetallicRoughness.metallicFactor = 0; + materialDef.pbrMetallicRoughness.roughnessFactor = 0.9; + } +}; +var GLTFMaterialsClearcoatExtension = class { + constructor(writer) { + this.writer = writer; + this.name = "KHR_materials_clearcoat"; + } + writeMaterial(material, materialDef) { + if (!material.isMeshPhysicalMaterial || material.clearcoat === 0) return; + const writer = this.writer; + const extensionsUsed = writer.extensionsUsed; + const extensionDef = {}; + extensionDef.clearcoatFactor = material.clearcoat; + if (material.clearcoatMap) { + const clearcoatMapDef = { + index: writer.processTexture(material.clearcoatMap), + texCoord: material.clearcoatMap.channel + }; + writer.applyTextureTransform(clearcoatMapDef, material.clearcoatMap); + extensionDef.clearcoatTexture = clearcoatMapDef; + } + extensionDef.clearcoatRoughnessFactor = material.clearcoatRoughness; + if (material.clearcoatRoughnessMap) { + const clearcoatRoughnessMapDef = { + index: writer.processTexture(material.clearcoatRoughnessMap), + texCoord: material.clearcoatRoughnessMap.channel + }; + writer.applyTextureTransform(clearcoatRoughnessMapDef, material.clearcoatRoughnessMap); + extensionDef.clearcoatRoughnessTexture = clearcoatRoughnessMapDef; + } + if (material.clearcoatNormalMap) { + const clearcoatNormalMapDef = { + index: writer.processTexture(material.clearcoatNormalMap), + texCoord: material.clearcoatNormalMap.channel + }; + if (material.clearcoatNormalScale.x !== 1) clearcoatNormalMapDef.scale = material.clearcoatNormalScale.x; + writer.applyTextureTransform(clearcoatNormalMapDef, material.clearcoatNormalMap); + extensionDef.clearcoatNormalTexture = clearcoatNormalMapDef; + } + materialDef.extensions = materialDef.extensions || {}; + materialDef.extensions[this.name] = extensionDef; + extensionsUsed[this.name] = true; + } +}; +var GLTFMaterialsDispersionExtension = class { + constructor(writer) { + this.writer = writer; + this.name = "KHR_materials_dispersion"; + } + writeMaterial(material, materialDef) { + if (!material.isMeshPhysicalMaterial || material.dispersion === 0) return; + const writer = this.writer; + const extensionsUsed = writer.extensionsUsed; + const extensionDef = {}; + extensionDef.dispersion = material.dispersion; + materialDef.extensions = materialDef.extensions || {}; + materialDef.extensions[this.name] = extensionDef; + extensionsUsed[this.name] = true; + } +}; +var GLTFMaterialsIridescenceExtension = class { + constructor(writer) { + this.writer = writer; + this.name = "KHR_materials_iridescence"; + } + writeMaterial(material, materialDef) { + if (!material.isMeshPhysicalMaterial || material.iridescence === 0) return; + const writer = this.writer; + const extensionsUsed = writer.extensionsUsed; + const extensionDef = {}; + extensionDef.iridescenceFactor = material.iridescence; + if (material.iridescenceMap) { + const iridescenceMapDef = { + index: writer.processTexture(material.iridescenceMap), + texCoord: material.iridescenceMap.channel + }; + writer.applyTextureTransform(iridescenceMapDef, material.iridescenceMap); + extensionDef.iridescenceTexture = iridescenceMapDef; + } + extensionDef.iridescenceIor = material.iridescenceIOR; + extensionDef.iridescenceThicknessMinimum = material.iridescenceThicknessRange[0]; + extensionDef.iridescenceThicknessMaximum = material.iridescenceThicknessRange[1]; + if (material.iridescenceThicknessMap) { + const iridescenceThicknessMapDef = { + index: writer.processTexture(material.iridescenceThicknessMap), + texCoord: material.iridescenceThicknessMap.channel + }; + writer.applyTextureTransform(iridescenceThicknessMapDef, material.iridescenceThicknessMap); + extensionDef.iridescenceThicknessTexture = iridescenceThicknessMapDef; + } + materialDef.extensions = materialDef.extensions || {}; + materialDef.extensions[this.name] = extensionDef; + extensionsUsed[this.name] = true; + } +}; +var GLTFMaterialsTransmissionExtension = class { + constructor(writer) { + this.writer = writer; + this.name = "KHR_materials_transmission"; + } + writeMaterial(material, materialDef) { + if (!material.isMeshPhysicalMaterial || material.transmission === 0) return; + const writer = this.writer; + const extensionsUsed = writer.extensionsUsed; + const extensionDef = {}; + extensionDef.transmissionFactor = material.transmission; + if (material.transmissionMap) { + const transmissionMapDef = { + index: writer.processTexture(material.transmissionMap), + texCoord: material.transmissionMap.channel + }; + writer.applyTextureTransform(transmissionMapDef, material.transmissionMap); + extensionDef.transmissionTexture = transmissionMapDef; + } + materialDef.extensions = materialDef.extensions || {}; + materialDef.extensions[this.name] = extensionDef; + extensionsUsed[this.name] = true; + } +}; +var GLTFMaterialsVolumeExtension = class { + constructor(writer) { + this.writer = writer; + this.name = "KHR_materials_volume"; + } + writeMaterial(material, materialDef) { + if (!material.isMeshPhysicalMaterial || material.transmission === 0) return; + const writer = this.writer; + const extensionsUsed = writer.extensionsUsed; + const extensionDef = {}; + extensionDef.thicknessFactor = material.thickness; + if (material.thicknessMap) { + const thicknessMapDef = { + index: writer.processTexture(material.thicknessMap), + texCoord: material.thicknessMap.channel + }; + writer.applyTextureTransform(thicknessMapDef, material.thicknessMap); + extensionDef.thicknessTexture = thicknessMapDef; + } + extensionDef.attenuationDistance = material.attenuationDistance; + extensionDef.attenuationColor = material.attenuationColor.toArray(); + materialDef.extensions = materialDef.extensions || {}; + materialDef.extensions[this.name] = extensionDef; + extensionsUsed[this.name] = true; + } +}; +var GLTFMaterialsIorExtension = class { + constructor(writer) { + this.writer = writer; + this.name = "KHR_materials_ior"; + } + writeMaterial(material, materialDef) { + if (!material.isMeshPhysicalMaterial || material.ior === 1.5) return; + const writer = this.writer; + const extensionsUsed = writer.extensionsUsed; + const extensionDef = {}; + extensionDef.ior = material.ior; + materialDef.extensions = materialDef.extensions || {}; + materialDef.extensions[this.name] = extensionDef; + extensionsUsed[this.name] = true; + } +}; +var GLTFMaterialsSpecularExtension = class { + constructor(writer) { + this.writer = writer; + this.name = "KHR_materials_specular"; + } + writeMaterial(material, materialDef) { + if (!material.isMeshPhysicalMaterial || material.specularIntensity === 1 && material.specularColor.equals(DEFAULT_SPECULAR_COLOR) && !material.specularIntensityMap && !material.specularColorMap) return; + const writer = this.writer; + const extensionsUsed = writer.extensionsUsed; + const extensionDef = {}; + if (material.specularIntensityMap) { + const specularIntensityMapDef = { + index: writer.processTexture(material.specularIntensityMap), + texCoord: material.specularIntensityMap.channel + }; + writer.applyTextureTransform(specularIntensityMapDef, material.specularIntensityMap); + extensionDef.specularTexture = specularIntensityMapDef; + } + if (material.specularColorMap) { + const specularColorMapDef = { + index: writer.processTexture(material.specularColorMap), + texCoord: material.specularColorMap.channel + }; + writer.applyTextureTransform(specularColorMapDef, material.specularColorMap); + extensionDef.specularColorTexture = specularColorMapDef; + } + extensionDef.specularFactor = material.specularIntensity; + extensionDef.specularColorFactor = material.specularColor.toArray(); + materialDef.extensions = materialDef.extensions || {}; + materialDef.extensions[this.name] = extensionDef; + extensionsUsed[this.name] = true; + } +}; +var GLTFMaterialsSheenExtension = class { + constructor(writer) { + this.writer = writer; + this.name = "KHR_materials_sheen"; + } + writeMaterial(material, materialDef) { + if (!material.isMeshPhysicalMaterial || material.sheen == 0) return; + const writer = this.writer; + const extensionsUsed = writer.extensionsUsed; + const extensionDef = {}; + if (material.sheenRoughnessMap) { + const sheenRoughnessMapDef = { + index: writer.processTexture(material.sheenRoughnessMap), + texCoord: material.sheenRoughnessMap.channel + }; + writer.applyTextureTransform(sheenRoughnessMapDef, material.sheenRoughnessMap); + extensionDef.sheenRoughnessTexture = sheenRoughnessMapDef; + } + if (material.sheenColorMap) { + const sheenColorMapDef = { + index: writer.processTexture(material.sheenColorMap), + texCoord: material.sheenColorMap.channel + }; + writer.applyTextureTransform(sheenColorMapDef, material.sheenColorMap); + extensionDef.sheenColorTexture = sheenColorMapDef; + } + extensionDef.sheenRoughnessFactor = material.sheenRoughness; + extensionDef.sheenColorFactor = material.sheenColor.toArray(); + materialDef.extensions = materialDef.extensions || {}; + materialDef.extensions[this.name] = extensionDef; + extensionsUsed[this.name] = true; + } +}; +var GLTFMaterialsAnisotropyExtension = class { + constructor(writer) { + this.writer = writer; + this.name = "KHR_materials_anisotropy"; + } + writeMaterial(material, materialDef) { + if (!material.isMeshPhysicalMaterial || material.anisotropy == 0) return; + const writer = this.writer; + const extensionsUsed = writer.extensionsUsed; + const extensionDef = {}; + if (material.anisotropyMap) { + const anisotropyMapDef = { index: writer.processTexture(material.anisotropyMap) }; + writer.applyTextureTransform(anisotropyMapDef, material.anisotropyMap); + extensionDef.anisotropyTexture = anisotropyMapDef; + } + extensionDef.anisotropyStrength = material.anisotropy; + extensionDef.anisotropyRotation = material.anisotropyRotation; + materialDef.extensions = materialDef.extensions || {}; + materialDef.extensions[this.name] = extensionDef; + extensionsUsed[this.name] = true; + } +}; +var GLTFMaterialsEmissiveStrengthExtension = class { + constructor(writer) { + this.writer = writer; + this.name = "KHR_materials_emissive_strength"; + } + writeMaterial(material, materialDef) { + if (!material.isMeshStandardMaterial || material.emissiveIntensity === 1) return; + const writer = this.writer; + const extensionsUsed = writer.extensionsUsed; + const extensionDef = {}; + extensionDef.emissiveStrength = material.emissiveIntensity; + materialDef.extensions = materialDef.extensions || {}; + materialDef.extensions[this.name] = extensionDef; + extensionsUsed[this.name] = true; + } +}; +var GLTFMaterialsBumpExtension = class { + constructor(writer) { + this.writer = writer; + this.name = "EXT_materials_bump"; + } + writeMaterial(material, materialDef) { + if (!material.isMeshStandardMaterial || material.bumpScale === 1 && !material.bumpMap) return; + const writer = this.writer; + const extensionsUsed = writer.extensionsUsed; + const extensionDef = {}; + if (material.bumpMap) { + const bumpMapDef = { + index: writer.processTexture(material.bumpMap), + texCoord: material.bumpMap.channel + }; + writer.applyTextureTransform(bumpMapDef, material.bumpMap); + extensionDef.bumpTexture = bumpMapDef; + } + extensionDef.bumpFactor = material.bumpScale; + materialDef.extensions = materialDef.extensions || {}; + materialDef.extensions[this.name] = extensionDef; + extensionsUsed[this.name] = true; + } +}; +var GLTFMeshGpuInstancing = class { + constructor(writer) { + this.writer = writer; + this.name = "EXT_mesh_gpu_instancing"; + } + writeNode(object, nodeDef) { + if (!object.isInstancedMesh) return; + const writer = this.writer; + const mesh = object; + const translationAttr = new Float32Array(mesh.count * 3); + const rotationAttr = new Float32Array(mesh.count * 4); + const scaleAttr = new Float32Array(mesh.count * 3); + const matrix3 = new Matrix4(); + const position2 = new Vector3(); + const quaternion = new Quaternion(); + const scale2 = new Vector3(); + for (let i = 0; i < mesh.count; i++) { + mesh.getMatrixAt(i, matrix3); + matrix3.decompose(position2, quaternion, scale2); + position2.toArray(translationAttr, i * 3); + quaternion.toArray(rotationAttr, i * 4); + scale2.toArray(scaleAttr, i * 3); + } + const attributes = { + TRANSLATION: writer.processAccessor(new BufferAttribute(translationAttr, 3)), + ROTATION: writer.processAccessor(new BufferAttribute(rotationAttr, 4)), + SCALE: writer.processAccessor(new BufferAttribute(scaleAttr, 3)) + }; + if (mesh.instanceColor) + attributes._COLOR_0 = writer.processAccessor(mesh.instanceColor); + nodeDef.extensions = nodeDef.extensions || {}; + nodeDef.extensions[this.name] = { attributes }; + writer.extensionsUsed[this.name] = true; + writer.extensionsRequired[this.name] = true; + } +}; +GLTFExporter.Utils = { + insertKeyframe: function(track, time2) { + const tolerance = 1e-3; + const valueSize = track.getValueSize(); + const times = new track.TimeBufferType(track.times.length + 1); + const values2 = new track.ValueBufferType(track.values.length + valueSize); + const interpolant = track.createInterpolant(new track.ValueBufferType(valueSize)); + let index2; + if (track.times.length === 0) { + times[0] = time2; + for (let i = 0; i < valueSize; i++) { + values2[i] = 0; + } + index2 = 0; + } else if (time2 < track.times[0]) { + if (Math.abs(track.times[0] - time2) < tolerance) return 0; + times[0] = time2; + times.set(track.times, 1); + values2.set(interpolant.evaluate(time2), 0); + values2.set(track.values, valueSize); + index2 = 0; + } else if (time2 > track.times[track.times.length - 1]) { + if (Math.abs(track.times[track.times.length - 1] - time2) < tolerance) { + return track.times.length - 1; + } + times[times.length - 1] = time2; + times.set(track.times, 0); + values2.set(track.values, 0); + values2.set(interpolant.evaluate(time2), track.values.length); + index2 = times.length - 1; + } else { + for (let i = 0; i < track.times.length; i++) { + if (Math.abs(track.times[i] - time2) < tolerance) return i; + if (track.times[i] < time2 && track.times[i + 1] > time2) { + times.set(track.times.slice(0, i + 1), 0); + times[i + 1] = time2; + times.set(track.times.slice(i + 1), i + 2); + values2.set(track.values.slice(0, (i + 1) * valueSize), 0); + values2.set(interpolant.evaluate(time2), (i + 1) * valueSize); + values2.set(track.values.slice((i + 1) * valueSize), (i + 2) * valueSize); + index2 = i + 1; + break; + } + } + } + track.times = times; + track.values = values2; + return index2; + }, + mergeMorphTargetTracks: function(clip, root) { + const tracks = []; + const mergedTracks = {}; + const sourceTracks = clip.tracks; + for (let i = 0; i < sourceTracks.length; ++i) { + let sourceTrack = sourceTracks[i]; + const sourceTrackBinding = PropertyBinding.parseTrackName(sourceTrack.name); + const sourceTrackNode = PropertyBinding.findNode(root, sourceTrackBinding.nodeName); + if (sourceTrackBinding.propertyName !== "morphTargetInfluences" || sourceTrackBinding.propertyIndex === void 0) { + tracks.push(sourceTrack); + continue; + } + if (sourceTrack.createInterpolant !== sourceTrack.InterpolantFactoryMethodDiscrete && sourceTrack.createInterpolant !== sourceTrack.InterpolantFactoryMethodLinear) { + if (sourceTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline) { + throw new Error("THREE.GLTFExporter: Cannot merge tracks with glTF CUBICSPLINE interpolation."); + } + console.warn("THREE.GLTFExporter: Morph target interpolation mode not yet supported. Using LINEAR instead."); + sourceTrack = sourceTrack.clone(); + sourceTrack.setInterpolation(InterpolateLinear); + } + const targetCount = sourceTrackNode.morphTargetInfluences.length; + const targetIndex = sourceTrackNode.morphTargetDictionary[sourceTrackBinding.propertyIndex]; + if (targetIndex === void 0) { + throw new Error("THREE.GLTFExporter: Morph target name not found: " + sourceTrackBinding.propertyIndex); + } + let mergedTrack; + if (mergedTracks[sourceTrackNode.uuid] === void 0) { + mergedTrack = sourceTrack.clone(); + const values2 = new mergedTrack.ValueBufferType(targetCount * mergedTrack.times.length); + for (let j = 0; j < mergedTrack.times.length; j++) { + values2[j * targetCount + targetIndex] = mergedTrack.values[j]; + } + mergedTrack.name = (sourceTrackBinding.nodeName || "") + ".morphTargetInfluences"; + mergedTrack.values = values2; + mergedTracks[sourceTrackNode.uuid] = mergedTrack; + tracks.push(mergedTrack); + continue; + } + const sourceInterpolant = sourceTrack.createInterpolant(new sourceTrack.ValueBufferType(1)); + mergedTrack = mergedTracks[sourceTrackNode.uuid]; + for (let j = 0; j < mergedTrack.times.length; j++) { + mergedTrack.values[j * targetCount + targetIndex] = sourceInterpolant.evaluate(mergedTrack.times[j]); + } + for (let j = 0; j < sourceTrack.times.length; j++) { + const keyframeIndex = this.insertKeyframe(mergedTrack, sourceTrack.times[j]); + mergedTrack.values[keyframeIndex * targetCount + targetIndex] = sourceTrack.values[j]; + } + } + clip.tracks = tracks; + return clip; + } +}; + +// node_modules/three/examples/jsm/libs/ktx-parse.module.js +var t = 0; +var n = 2; +var l = 1; +var p = 1; +var y = 1; +var x = 2; +var E = 0; +var F = 1; +var X = 10; +var R = 0; +var Y = 1; +var q = 2; +var Q = 15; +var Z = 128; +var $ = 64; +var et2 = 16; +var nt = 0; +var ct = 9; +var gt = 15; +var yt = 16; +var dt = 22; +var Ot = 37; +var Ft = 43; +var $t = 76; +var se = 83; +var pe = 97; +var xe = 100; +var de = 103; +var Ae = 109; +var Sn = 165; +var In = 166; +var Si = class { + constructor() { + this.vkFormat = 0, this.typeSize = 1, this.pixelWidth = 0, this.pixelHeight = 0, this.pixelDepth = 0, this.layerCount = 0, this.faceCount = 1, this.supercompressionScheme = 0, this.levels = [], this.dataFormatDescriptor = [{ vendorId: 0, descriptorType: 0, descriptorBlockSize: 0, versionNumber: 2, colorModel: 0, colorPrimaries: 1, transferFunction: 2, flags: 0, texelBlockDimension: [0, 0, 0, 0], bytesPlane: [0, 0, 0, 0, 0, 0, 0, 0], samples: [] }], this.keyValue = {}, this.globalData = null; + } +}; +var Ii = class { + constructor(t3, e, n2, i) { + this._dataView = new DataView(t3.buffer, t3.byteOffset + e, n2), this._littleEndian = i, this._offset = 0; + } + _nextUint8() { + const t3 = this._dataView.getUint8(this._offset); + return this._offset += 1, t3; + } + _nextUint16() { + const t3 = this._dataView.getUint16(this._offset, this._littleEndian); + return this._offset += 2, t3; + } + _nextUint32() { + const t3 = this._dataView.getUint32(this._offset, this._littleEndian); + return this._offset += 4, t3; + } + _nextUint64() { + const t3 = this._dataView.getUint32(this._offset, this._littleEndian) + 2 ** 32 * this._dataView.getUint32(this._offset + 4, this._littleEndian); + return this._offset += 8, t3; + } + _nextInt32() { + const t3 = this._dataView.getInt32(this._offset, this._littleEndian); + return this._offset += 4, t3; + } + _skip(t3) { + return this._offset += t3, this; + } + _scan(t3, e = 0) { + const n2 = this._offset; + let i = 0; + for (; this._dataView.getUint8(this._offset) !== e && i < t3; ) i++, this._offset++; + return i < t3 && this._offset++, new Uint8Array(this._dataView.buffer, this._dataView.byteOffset + n2, i); + } +}; +var Oi = new Uint8Array([0]); +var Ti = [171, 75, 84, 88, 32, 50, 48, 187, 13, 10, 26, 10]; +function Vi(t3) { + return "undefined" != typeof TextEncoder ? new TextEncoder().encode(t3) : Buffer.from(t3); +} +function Ei(t3) { + return "undefined" != typeof TextDecoder ? new TextDecoder().decode(t3) : Buffer.from(t3).toString("utf8"); +} +function Fi(t3) { + let e = 0; + for (const n3 of t3) e += n3.byteLength; + const n2 = new Uint8Array(e); + let i = 0; + for (const e2 of t3) n2.set(new Uint8Array(e2), i), i += e2.byteLength; + return n2; +} +function Pi(t3) { + const e = new Uint8Array(t3.buffer, t3.byteOffset, Ti.length); + if (e[0] !== Ti[0] || e[1] !== Ti[1] || e[2] !== Ti[2] || e[3] !== Ti[3] || e[4] !== Ti[4] || e[5] !== Ti[5] || e[6] !== Ti[6] || e[7] !== Ti[7] || e[8] !== Ti[8] || e[9] !== Ti[9] || e[10] !== Ti[10] || e[11] !== Ti[11]) throw new Error("Missing KTX 2.0 identifier."); + const n2 = new Si(), i = 17 * Uint32Array.BYTES_PER_ELEMENT, s = new Ii(t3, Ti.length, i, true); + n2.vkFormat = s._nextUint32(), n2.typeSize = s._nextUint32(), n2.pixelWidth = s._nextUint32(), n2.pixelHeight = s._nextUint32(), n2.pixelDepth = s._nextUint32(), n2.layerCount = s._nextUint32(), n2.faceCount = s._nextUint32(); + const a2 = s._nextUint32(); + n2.supercompressionScheme = s._nextUint32(); + const r = s._nextUint32(), o = s._nextUint32(), l2 = s._nextUint32(), f = s._nextUint32(), U = s._nextUint64(), c2 = s._nextUint64(), h = new Ii(t3, Ti.length + i, 3 * a2 * 8, true); + for (let e2 = 0; e2 < a2; e2++) n2.levels.push({ levelData: new Uint8Array(t3.buffer, t3.byteOffset + h._nextUint64(), h._nextUint64()), uncompressedByteLength: h._nextUint64() }); + const _ = new Ii(t3, r, o, true), p2 = { vendorId: _._skip(4)._nextUint16(), descriptorType: _._nextUint16(), versionNumber: _._nextUint16(), descriptorBlockSize: _._nextUint16(), colorModel: _._nextUint8(), colorPrimaries: _._nextUint8(), transferFunction: _._nextUint8(), flags: _._nextUint8(), texelBlockDimension: [_._nextUint8(), _._nextUint8(), _._nextUint8(), _._nextUint8()], bytesPlane: [_._nextUint8(), _._nextUint8(), _._nextUint8(), _._nextUint8(), _._nextUint8(), _._nextUint8(), _._nextUint8(), _._nextUint8()], samples: [] }, g2 = (p2.descriptorBlockSize / 4 - 6) / 4; + for (let t4 = 0; t4 < g2; t4++) { + const e2 = { bitOffset: _._nextUint16(), bitLength: _._nextUint8(), channelType: _._nextUint8(), samplePosition: [_._nextUint8(), _._nextUint8(), _._nextUint8(), _._nextUint8()], sampleLower: -Infinity, sampleUpper: Infinity }; + 64 & e2.channelType ? (e2.sampleLower = _._nextInt32(), e2.sampleUpper = _._nextInt32()) : (e2.sampleLower = _._nextUint32(), e2.sampleUpper = _._nextUint32()), p2.samples[t4] = e2; + } + n2.dataFormatDescriptor.length = 0, n2.dataFormatDescriptor.push(p2); + const y2 = new Ii(t3, l2, f, true); + for (; y2._offset < f; ) { + const t4 = y2._nextUint32(), e2 = y2._scan(t4), i2 = Ei(e2), s2 = y2._scan(t4 - e2.byteLength); + n2.keyValue[i2] = i2.match(/^ktx/i) ? Ei(s2) : s2, y2._offset % 4 && y2._skip(4 - y2._offset % 4); + } + if (c2 <= 0) return n2; + const x2 = new Ii(t3, U, c2, true), u = x2._nextUint16(), b3 = x2._nextUint16(), d = x2._nextUint32(), m = x2._nextUint32(), w = x2._nextUint32(), D = x2._nextUint32(), B2 = []; + for (let t4 = 0; t4 < a2; t4++) B2.push({ imageFlags: x2._nextUint32(), rgbSliceByteOffset: x2._nextUint32(), rgbSliceByteLength: x2._nextUint32(), alphaSliceByteOffset: x2._nextUint32(), alphaSliceByteLength: x2._nextUint32() }); + const L = U + x2._offset, A2 = L + d, k2 = A2 + m, v = k2 + w, S = new Uint8Array(t3.buffer, t3.byteOffset + L, d), I2 = new Uint8Array(t3.buffer, t3.byteOffset + A2, m), O = new Uint8Array(t3.buffer, t3.byteOffset + k2, w), T = new Uint8Array(t3.buffer, t3.byteOffset + v, D); + return n2.globalData = { endpointCount: u, selectorCount: b3, imageDescs: B2, endpointsData: S, selectorsData: I2, tablesData: O, extendedData: T }, n2; +} +function Ci() { + return (Ci = Object.assign || function(t3) { + for (var e = 1; e < arguments.length; e++) { + var n2 = arguments[e]; + for (var i in n2) Object.prototype.hasOwnProperty.call(n2, i) && (t3[i] = n2[i]); + } + return t3; + }).apply(this, arguments); +} +var zi = { keepWriter: false }; +function Mi(t3, e = {}) { + e = Ci({}, zi, e); + let n2 = new ArrayBuffer(0); + if (t3.globalData) { + const e2 = new ArrayBuffer(20 + 5 * t3.globalData.imageDescs.length * 4), i2 = new DataView(e2); + i2.setUint16(0, t3.globalData.endpointCount, true), i2.setUint16(2, t3.globalData.selectorCount, true), i2.setUint32(4, t3.globalData.endpointsData.byteLength, true), i2.setUint32(8, t3.globalData.selectorsData.byteLength, true), i2.setUint32(12, t3.globalData.tablesData.byteLength, true), i2.setUint32(16, t3.globalData.extendedData.byteLength, true); + for (let e3 = 0; e3 < t3.globalData.imageDescs.length; e3++) { + const n3 = t3.globalData.imageDescs[e3]; + i2.setUint32(20 + 5 * e3 * 4 + 0, n3.imageFlags, true), i2.setUint32(20 + 5 * e3 * 4 + 4, n3.rgbSliceByteOffset, true), i2.setUint32(20 + 5 * e3 * 4 + 8, n3.rgbSliceByteLength, true), i2.setUint32(20 + 5 * e3 * 4 + 12, n3.alphaSliceByteOffset, true), i2.setUint32(20 + 5 * e3 * 4 + 16, n3.alphaSliceByteLength, true); + } + n2 = Fi([e2, t3.globalData.endpointsData, t3.globalData.selectorsData, t3.globalData.tablesData, t3.globalData.extendedData]); + } + const i = []; + let s = t3.keyValue; + e.keepWriter || (s = Ci({}, t3.keyValue, { KTXwriter: "KTX-Parse v0.3.1" })); + for (const t4 in s) { + const e2 = s[t4], n3 = Vi(t4), a3 = "string" == typeof e2 ? Vi(e2) : e2, r2 = n3.byteLength + 1 + a3.byteLength + 1, o2 = r2 % 4 ? 4 - r2 % 4 : 0; + i.push(Fi([new Uint32Array([r2]), n3, Oi, a3, Oi, new Uint8Array(o2).fill(0)])); + } + const a2 = Fi(i); + if (1 !== t3.dataFormatDescriptor.length || 0 !== t3.dataFormatDescriptor[0].descriptorType) throw new Error("Only BASICFORMAT Data Format Descriptor output supported."); + const r = t3.dataFormatDescriptor[0], o = new ArrayBuffer(28 + 16 * r.samples.length), l2 = new DataView(o), f = 24 + 16 * r.samples.length; + if (l2.setUint32(0, o.byteLength, true), l2.setUint16(4, r.vendorId, true), l2.setUint16(6, r.descriptorType, true), l2.setUint16(8, r.versionNumber, true), l2.setUint16(10, f, true), l2.setUint8(12, r.colorModel), l2.setUint8(13, r.colorPrimaries), l2.setUint8(14, r.transferFunction), l2.setUint8(15, r.flags), !Array.isArray(r.texelBlockDimension)) throw new Error("texelBlockDimension is now an array. For dimensionality `d`, set `d - 1`."); + l2.setUint8(16, r.texelBlockDimension[0]), l2.setUint8(17, r.texelBlockDimension[1]), l2.setUint8(18, r.texelBlockDimension[2]), l2.setUint8(19, r.texelBlockDimension[3]); + for (let t4 = 0; t4 < 8; t4++) l2.setUint8(20 + t4, r.bytesPlane[t4]); + for (let t4 = 0; t4 < r.samples.length; t4++) { + const e2 = r.samples[t4], n3 = 28 + 16 * t4; + if (e2.channelID) throw new Error("channelID has been renamed to channelType."); + l2.setUint16(n3 + 0, e2.bitOffset, true), l2.setUint8(n3 + 2, e2.bitLength), l2.setUint8(n3 + 3, e2.channelType), l2.setUint8(n3 + 4, e2.samplePosition[0]), l2.setUint8(n3 + 5, e2.samplePosition[1]), l2.setUint8(n3 + 6, e2.samplePosition[2]), l2.setUint8(n3 + 7, e2.samplePosition[3]), 64 & e2.channelType ? (l2.setInt32(n3 + 8, e2.sampleLower, true), l2.setInt32(n3 + 12, e2.sampleUpper, true)) : (l2.setUint32(n3 + 8, e2.sampleLower, true), l2.setUint32(n3 + 12, e2.sampleUpper, true)); + } + const U = Ti.length + 68 + 3 * t3.levels.length * 8, c2 = U + o.byteLength; + let h = n2.byteLength > 0 ? c2 + a2.byteLength : 0; + h % 8 && (h += 8 - h % 8); + const _ = [], p2 = new DataView(new ArrayBuffer(3 * t3.levels.length * 8)); + let g2 = (h || c2 + a2.byteLength) + n2.byteLength; + for (let e2 = 0; e2 < t3.levels.length; e2++) { + const n3 = t3.levels[e2]; + _.push(n3.levelData), p2.setBigUint64(24 * e2 + 0, BigInt(g2), true), p2.setBigUint64(24 * e2 + 8, BigInt(n3.levelData.byteLength), true), p2.setBigUint64(24 * e2 + 16, BigInt(n3.uncompressedByteLength), true), g2 += n3.levelData.byteLength; + } + const y2 = new ArrayBuffer(68), x2 = new DataView(y2); + return x2.setUint32(0, t3.vkFormat, true), x2.setUint32(4, t3.typeSize, true), x2.setUint32(8, t3.pixelWidth, true), x2.setUint32(12, t3.pixelHeight, true), x2.setUint32(16, t3.pixelDepth, true), x2.setUint32(20, t3.layerCount, true), x2.setUint32(24, t3.faceCount, true), x2.setUint32(28, t3.levels.length, true), x2.setUint32(32, t3.supercompressionScheme, true), x2.setUint32(36, U, true), x2.setUint32(40, o.byteLength, true), x2.setUint32(44, c2, true), x2.setUint32(48, a2.byteLength, true), x2.setBigUint64(52, BigInt(n2.byteLength > 0 ? h : 0), true), x2.setBigUint64(60, BigInt(n2.byteLength), true), new Uint8Array(Fi([new Uint8Array(Ti).buffer, y2, p2.buffer, o, a2, h > 0 ? new ArrayBuffer(h - (c2 + a2.byteLength)) : new ArrayBuffer(0), n2, ..._])); +} + +// node_modules/three/examples/jsm/exporters/KTX2Exporter.js +var VK_FORMAT_MAP = { + [RGBAFormat]: { + [FloatType]: { + [NoColorSpace]: Ae, + [LinearSRGBColorSpace]: Ae + }, + [HalfFloatType]: { + [NoColorSpace]: pe, + [LinearSRGBColorSpace]: pe + }, + [UnsignedByteType]: { + [NoColorSpace]: Ot, + [LinearSRGBColorSpace]: Ot, + [SRGBColorSpace]: Ft + } + }, + [RGFormat]: { + [FloatType]: { + [NoColorSpace]: de, + [LinearSRGBColorSpace]: de + }, + [HalfFloatType]: { + [NoColorSpace]: se, + [LinearSRGBColorSpace]: se + }, + [UnsignedByteType]: { + [NoColorSpace]: yt, + [LinearSRGBColorSpace]: yt, + [SRGBColorSpace]: dt + } + }, + [RedFormat]: { + [FloatType]: { + [NoColorSpace]: xe, + [LinearSRGBColorSpace]: xe + }, + [HalfFloatType]: { + [NoColorSpace]: $t, + [LinearSRGBColorSpace]: $t + }, + [UnsignedByteType]: { + [NoColorSpace]: ct, + [LinearSRGBColorSpace]: ct, + [SRGBColorSpace]: gt + } + } +}; +var KHR_DF_CHANNEL_MAP = { + 0: R, + 1: Y, + 2: q, + 3: Q +}; +var ERROR_INPUT = "THREE.KTX2Exporter: Supported inputs are DataTexture, Data3DTexture, or WebGLRenderer and WebGLRenderTarget."; +var ERROR_FORMAT = "THREE.KTX2Exporter: Supported formats are RGBAFormat, RGFormat, or RedFormat."; +var ERROR_TYPE = 'THREE.KTX2Exporter: Supported types are FloatType, HalfFloatType, or UnsignedByteType."'; +var ERROR_COLOR_SPACE = "THREE.KTX2Exporter: Supported color spaces are SRGBColorSpace (UnsignedByteType only), LinearSRGBColorSpace, or NoColorSpace."; +var KTX2Exporter = class { + parse(arg1, arg2) { + let texture; + if (arg1.isDataTexture || arg1.isData3DTexture) { + texture = arg1; + } else if (arg1.isWebGLRenderer && arg2.isWebGLRenderTarget) { + texture = toDataTexture(arg1, arg2); + } else { + throw new Error(ERROR_INPUT); + } + if (VK_FORMAT_MAP[texture.format] === void 0) { + throw new Error(ERROR_FORMAT); + } + if (VK_FORMAT_MAP[texture.format][texture.type] === void 0) { + throw new Error(ERROR_TYPE); + } + if (VK_FORMAT_MAP[texture.format][texture.type][texture.colorSpace] === void 0) { + throw new Error(ERROR_COLOR_SPACE); + } + const array = texture.image.data; + const channelCount = getChannelCount(texture); + const container = new Si(); + container.vkFormat = VK_FORMAT_MAP[texture.format][texture.type][texture.colorSpace]; + container.typeSize = array.BYTES_PER_ELEMENT; + container.pixelWidth = texture.image.width; + container.pixelHeight = texture.image.height; + if (texture.isData3DTexture) { + container.pixelDepth = texture.image.depth; + } + const basicDesc = container.dataFormatDescriptor[0]; + basicDesc.colorModel = l; + basicDesc.colorPrimaries = texture.colorSpace === NoColorSpace ? E : F; + basicDesc.transferFunction = texture.colorSpace === SRGBColorSpace ? x : y; + basicDesc.texelBlockDimension = [0, 0, 0, 0]; + basicDesc.bytesPlane = [ + container.typeSize * channelCount, + 0, + 0, + 0, + 0, + 0, + 0, + 0 + ]; + for (let i = 0; i < channelCount; ++i) { + let channelType = KHR_DF_CHANNEL_MAP[i]; + if (texture.colorSpace === LinearSRGBColorSpace || texture.colorSpace === NoColorSpace) { + channelType |= et2; + } + if (texture.type === FloatType || texture.type === HalfFloatType) { + channelType |= Z; + channelType |= $; + } + basicDesc.samples.push({ + channelType, + bitOffset: i * array.BYTES_PER_ELEMENT, + bitLength: array.BYTES_PER_ELEMENT * 8 - 1, + samplePosition: [0, 0, 0, 0], + sampleLower: texture.type === UnsignedByteType ? 0 : -1, + sampleUpper: texture.type === UnsignedByteType ? 255 : 1 + }); + } + container.levels = [{ + levelData: new Uint8Array(array.buffer, array.byteOffset, array.byteLength), + uncompressedByteLength: array.byteLength + }]; + container.keyValue["KTXwriter"] = `three.js ${REVISION}`; + return Mi(container, { keepWriter: true }); + } +}; +function toDataTexture(renderer2, rtt) { + const channelCount = getChannelCount(rtt.texture); + let view; + if (rtt.texture.type === FloatType) { + view = new Float32Array(rtt.width * rtt.height * channelCount); + } else if (rtt.texture.type === HalfFloatType) { + view = new Uint16Array(rtt.width * rtt.height * channelCount); + } else if (rtt.texture.type === UnsignedByteType) { + view = new Uint8Array(rtt.width * rtt.height * channelCount); + } else { + throw new Error(ERROR_TYPE); + } + renderer2.readRenderTargetPixels(rtt, 0, 0, rtt.width, rtt.height, view); + return new DataTexture(view, rtt.width, rtt.height, rtt.texture.format, rtt.texture.type); +} +function getChannelCount(texture) { + switch (texture.format) { + case RGBAFormat: + return 4; + case RGFormat: + case RGIntegerFormat: + return 2; + case RedFormat: + case RedIntegerFormat: + return 1; + default: + throw new Error(ERROR_FORMAT); + } +} + +// node_modules/three/examples/jsm/libs/mmdparser.module.js +function CharsetEncoder() { +} +CharsetEncoder.prototype.s2u = function(uint8Array) { + var t3 = this.s2uTable; + var str = ""; + var p2 = 0; + while (p2 < uint8Array.length) { + var key2 = uint8Array[p2++]; + if (!(key2 >= 0 && key2 <= 126 || key2 >= 161 && key2 <= 223) && p2 < uint8Array.length) { + key2 = key2 << 8 | uint8Array[p2++]; + } + if (t3[key2] === void 0) { + console.error("unknown char code " + key2 + "."); + return str; + } + str += String.fromCharCode(t3[key2]); + } + return str; +}; +CharsetEncoder.prototype.s2uTable = { + 0: 0, + 1: 1, + 2: 2, + 3: 3, + 4: 4, + 5: 5, + 6: 6, + 7: 7, + 8: 8, + 9: 9, + 10: 10, + 11: 11, + 12: 12, + 13: 13, + 14: 14, + 15: 15, + 16: 16, + 17: 17, + 18: 18, + 19: 19, + 20: 20, + 21: 21, + 22: 22, + 23: 23, + 24: 24, + 25: 25, + 26: 26, + 27: 27, + 28: 28, + 29: 29, + 30: 30, + 31: 31, + 32: 32, + 33: 33, + 34: 34, + 35: 35, + 36: 36, + 37: 37, + 38: 38, + 39: 39, + 40: 40, + 41: 41, + 42: 42, + 43: 43, + 44: 44, + 45: 45, + 46: 46, + 47: 47, + 48: 48, + 49: 49, + 50: 50, + 51: 51, + 52: 52, + 53: 53, + 54: 54, + 55: 55, + 56: 56, + 57: 57, + 58: 58, + 59: 59, + 60: 60, + 61: 61, + 62: 62, + 63: 63, + 64: 64, + 65: 65, + 66: 66, + 67: 67, + 68: 68, + 69: 69, + 70: 70, + 71: 71, + 72: 72, + 73: 73, + 74: 74, + 75: 75, + 76: 76, + 77: 77, + 78: 78, + 79: 79, + 80: 80, + 81: 81, + 82: 82, + 83: 83, + 84: 84, + 85: 85, + 86: 86, + 87: 87, + 88: 88, + 89: 89, + 90: 90, + 91: 91, + 92: 92, + 93: 93, + 94: 94, + 95: 95, + 96: 96, + 97: 97, + 98: 98, + 99: 99, + 100: 100, + 101: 101, + 102: 102, + 103: 103, + 104: 104, + 105: 105, + 106: 106, + 107: 107, + 108: 108, + 109: 109, + 110: 110, + 111: 111, + 112: 112, + 113: 113, + 114: 114, + 115: 115, + 116: 116, + 117: 117, + 118: 118, + 119: 119, + 120: 120, + 121: 121, + 122: 122, + 123: 123, + 124: 124, + 125: 125, + 126: 126, + 161: 65377, + 162: 65378, + 163: 65379, + 164: 65380, + 165: 65381, + 166: 65382, + 167: 65383, + 168: 65384, + 169: 65385, + 170: 65386, + 171: 65387, + 172: 65388, + 173: 65389, + 174: 65390, + 175: 65391, + 176: 65392, + 177: 65393, + 178: 65394, + 179: 65395, + 180: 65396, + 181: 65397, + 182: 65398, + 183: 65399, + 184: 65400, + 185: 65401, + 186: 65402, + 187: 65403, + 188: 65404, + 189: 65405, + 190: 65406, + 191: 65407, + 192: 65408, + 193: 65409, + 194: 65410, + 195: 65411, + 196: 65412, + 197: 65413, + 198: 65414, + 199: 65415, + 200: 65416, + 201: 65417, + 202: 65418, + 203: 65419, + 204: 65420, + 205: 65421, + 206: 65422, + 207: 65423, + 208: 65424, + 209: 65425, + 210: 65426, + 211: 65427, + 212: 65428, + 213: 65429, + 214: 65430, + 215: 65431, + 216: 65432, + 217: 65433, + 218: 65434, + 219: 65435, + 220: 65436, + 221: 65437, + 222: 65438, + 223: 65439, + 33088: 12288, + 33089: 12289, + 33090: 12290, + 33091: 65292, + 33092: 65294, + 33093: 12539, + 33094: 65306, + 33095: 65307, + 33096: 65311, + 33097: 65281, + 33098: 12443, + 33099: 12444, + 33100: 180, + 33101: 65344, + 33102: 168, + 33103: 65342, + 33104: 65507, + 33105: 65343, + 33106: 12541, + 33107: 12542, + 33108: 12445, + 33109: 12446, + 33110: 12291, + 33111: 20189, + 33112: 12293, + 33113: 12294, + 33114: 12295, + 33115: 12540, + 33116: 8213, + 33117: 8208, + 33118: 65295, + 33119: 65340, + 33120: 65374, + 33121: 8741, + 33122: 65372, + 33123: 8230, + 33124: 8229, + 33125: 8216, + 33126: 8217, + 33127: 8220, + 33128: 8221, + 33129: 65288, + 33130: 65289, + 33131: 12308, + 33132: 12309, + 33133: 65339, + 33134: 65341, + 33135: 65371, + 33136: 65373, + 33137: 12296, + 33138: 12297, + 33139: 12298, + 33140: 12299, + 33141: 12300, + 33142: 12301, + 33143: 12302, + 33144: 12303, + 33145: 12304, + 33146: 12305, + 33147: 65291, + 33148: 65293, + 33149: 177, + 33150: 215, + 33152: 247, + 33153: 65309, + 33154: 8800, + 33155: 65308, + 33156: 65310, + 33157: 8806, + 33158: 8807, + 33159: 8734, + 33160: 8756, + 33161: 9794, + 33162: 9792, + 33163: 176, + 33164: 8242, + 33165: 8243, + 33166: 8451, + 33167: 65509, + 33168: 65284, + 33169: 65504, + 33170: 65505, + 33171: 65285, + 33172: 65283, + 33173: 65286, + 33174: 65290, + 33175: 65312, + 33176: 167, + 33177: 9734, + 33178: 9733, + 33179: 9675, + 33180: 9679, + 33181: 9678, + 33182: 9671, + 33183: 9670, + 33184: 9633, + 33185: 9632, + 33186: 9651, + 33187: 9650, + 33188: 9661, + 33189: 9660, + 33190: 8251, + 33191: 12306, + 33192: 8594, + 33193: 8592, + 33194: 8593, + 33195: 8595, + 33196: 12307, + 33208: 8712, + 33209: 8715, + 33210: 8838, + 33211: 8839, + 33212: 8834, + 33213: 8835, + 33214: 8746, + 33215: 8745, + 33224: 8743, + 33225: 8744, + 33226: 65506, + 33227: 8658, + 33228: 8660, + 33229: 8704, + 33230: 8707, + 33242: 8736, + 33243: 8869, + 33244: 8978, + 33245: 8706, + 33246: 8711, + 33247: 8801, + 33248: 8786, + 33249: 8810, + 33250: 8811, + 33251: 8730, + 33252: 8765, + 33253: 8733, + 33254: 8757, + 33255: 8747, + 33256: 8748, + 33264: 8491, + 33265: 8240, + 33266: 9839, + 33267: 9837, + 33268: 9834, + 33269: 8224, + 33270: 8225, + 33271: 182, + 33276: 9711, + 33359: 65296, + 33360: 65297, + 33361: 65298, + 33362: 65299, + 33363: 65300, + 33364: 65301, + 33365: 65302, + 33366: 65303, + 33367: 65304, + 33368: 65305, + 33376: 65313, + 33377: 65314, + 33378: 65315, + 33379: 65316, + 33380: 65317, + 33381: 65318, + 33382: 65319, + 33383: 65320, + 33384: 65321, + 33385: 65322, + 33386: 65323, + 33387: 65324, + 33388: 65325, + 33389: 65326, + 33390: 65327, + 33391: 65328, + 33392: 65329, + 33393: 65330, + 33394: 65331, + 33395: 65332, + 33396: 65333, + 33397: 65334, + 33398: 65335, + 33399: 65336, + 33400: 65337, + 33401: 65338, + 33409: 65345, + 33410: 65346, + 33411: 65347, + 33412: 65348, + 33413: 65349, + 33414: 65350, + 33415: 65351, + 33416: 65352, + 33417: 65353, + 33418: 65354, + 33419: 65355, + 33420: 65356, + 33421: 65357, + 33422: 65358, + 33423: 65359, + 33424: 65360, + 33425: 65361, + 33426: 65362, + 33427: 65363, + 33428: 65364, + 33429: 65365, + 33430: 65366, + 33431: 65367, + 33432: 65368, + 33433: 65369, + 33434: 65370, + 33439: 12353, + 33440: 12354, + 33441: 12355, + 33442: 12356, + 33443: 12357, + 33444: 12358, + 33445: 12359, + 33446: 12360, + 33447: 12361, + 33448: 12362, + 33449: 12363, + 33450: 12364, + 33451: 12365, + 33452: 12366, + 33453: 12367, + 33454: 12368, + 33455: 12369, + 33456: 12370, + 33457: 12371, + 33458: 12372, + 33459: 12373, + 33460: 12374, + 33461: 12375, + 33462: 12376, + 33463: 12377, + 33464: 12378, + 33465: 12379, + 33466: 12380, + 33467: 12381, + 33468: 12382, + 33469: 12383, + 33470: 12384, + 33471: 12385, + 33472: 12386, + 33473: 12387, + 33474: 12388, + 33475: 12389, + 33476: 12390, + 33477: 12391, + 33478: 12392, + 33479: 12393, + 33480: 12394, + 33481: 12395, + 33482: 12396, + 33483: 12397, + 33484: 12398, + 33485: 12399, + 33486: 12400, + 33487: 12401, + 33488: 12402, + 33489: 12403, + 33490: 12404, + 33491: 12405, + 33492: 12406, + 33493: 12407, + 33494: 12408, + 33495: 12409, + 33496: 12410, + 33497: 12411, + 33498: 12412, + 33499: 12413, + 33500: 12414, + 33501: 12415, + 33502: 12416, + 33503: 12417, + 33504: 12418, + 33505: 12419, + 33506: 12420, + 33507: 12421, + 33508: 12422, + 33509: 12423, + 33510: 12424, + 33511: 12425, + 33512: 12426, + 33513: 12427, + 33514: 12428, + 33515: 12429, + 33516: 12430, + 33517: 12431, + 33518: 12432, + 33519: 12433, + 33520: 12434, + 33521: 12435, + 33600: 12449, + 33601: 12450, + 33602: 12451, + 33603: 12452, + 33604: 12453, + 33605: 12454, + 33606: 12455, + 33607: 12456, + 33608: 12457, + 33609: 12458, + 33610: 12459, + 33611: 12460, + 33612: 12461, + 33613: 12462, + 33614: 12463, + 33615: 12464, + 33616: 12465, + 33617: 12466, + 33618: 12467, + 33619: 12468, + 33620: 12469, + 33621: 12470, + 33622: 12471, + 33623: 12472, + 33624: 12473, + 33625: 12474, + 33626: 12475, + 33627: 12476, + 33628: 12477, + 33629: 12478, + 33630: 12479, + 33631: 12480, + 33632: 12481, + 33633: 12482, + 33634: 12483, + 33635: 12484, + 33636: 12485, + 33637: 12486, + 33638: 12487, + 33639: 12488, + 33640: 12489, + 33641: 12490, + 33642: 12491, + 33643: 12492, + 33644: 12493, + 33645: 12494, + 33646: 12495, + 33647: 12496, + 33648: 12497, + 33649: 12498, + 33650: 12499, + 33651: 12500, + 33652: 12501, + 33653: 12502, + 33654: 12503, + 33655: 12504, + 33656: 12505, + 33657: 12506, + 33658: 12507, + 33659: 12508, + 33660: 12509, + 33661: 12510, + 33662: 12511, + 33664: 12512, + 33665: 12513, + 33666: 12514, + 33667: 12515, + 33668: 12516, + 33669: 12517, + 33670: 12518, + 33671: 12519, + 33672: 12520, + 33673: 12521, + 33674: 12522, + 33675: 12523, + 33676: 12524, + 33677: 12525, + 33678: 12526, + 33679: 12527, + 33680: 12528, + 33681: 12529, + 33682: 12530, + 33683: 12531, + 33684: 12532, + 33685: 12533, + 33686: 12534, + 33695: 913, + 33696: 914, + 33697: 915, + 33698: 916, + 33699: 917, + 33700: 918, + 33701: 919, + 33702: 920, + 33703: 921, + 33704: 922, + 33705: 923, + 33706: 924, + 33707: 925, + 33708: 926, + 33709: 927, + 33710: 928, + 33711: 929, + 33712: 931, + 33713: 932, + 33714: 933, + 33715: 934, + 33716: 935, + 33717: 936, + 33718: 937, + 33727: 945, + 33728: 946, + 33729: 947, + 33730: 948, + 33731: 949, + 33732: 950, + 33733: 951, + 33734: 952, + 33735: 953, + 33736: 954, + 33737: 955, + 33738: 956, + 33739: 957, + 33740: 958, + 33741: 959, + 33742: 960, + 33743: 961, + 33744: 963, + 33745: 964, + 33746: 965, + 33747: 966, + 33748: 967, + 33749: 968, + 33750: 969, + 33856: 1040, + 33857: 1041, + 33858: 1042, + 33859: 1043, + 33860: 1044, + 33861: 1045, + 33862: 1025, + 33863: 1046, + 33864: 1047, + 33865: 1048, + 33866: 1049, + 33867: 1050, + 33868: 1051, + 33869: 1052, + 33870: 1053, + 33871: 1054, + 33872: 1055, + 33873: 1056, + 33874: 1057, + 33875: 1058, + 33876: 1059, + 33877: 1060, + 33878: 1061, + 33879: 1062, + 33880: 1063, + 33881: 1064, + 33882: 1065, + 33883: 1066, + 33884: 1067, + 33885: 1068, + 33886: 1069, + 33887: 1070, + 33888: 1071, + 33904: 1072, + 33905: 1073, + 33906: 1074, + 33907: 1075, + 33908: 1076, + 33909: 1077, + 33910: 1105, + 33911: 1078, + 33912: 1079, + 33913: 1080, + 33914: 1081, + 33915: 1082, + 33916: 1083, + 33917: 1084, + 33918: 1085, + 33920: 1086, + 33921: 1087, + 33922: 1088, + 33923: 1089, + 33924: 1090, + 33925: 1091, + 33926: 1092, + 33927: 1093, + 33928: 1094, + 33929: 1095, + 33930: 1096, + 33931: 1097, + 33932: 1098, + 33933: 1099, + 33934: 1100, + 33935: 1101, + 33936: 1102, + 33937: 1103, + 33951: 9472, + 33952: 9474, + 33953: 9484, + 33954: 9488, + 33955: 9496, + 33956: 9492, + 33957: 9500, + 33958: 9516, + 33959: 9508, + 33960: 9524, + 33961: 9532, + 33962: 9473, + 33963: 9475, + 33964: 9487, + 33965: 9491, + 33966: 9499, + 33967: 9495, + 33968: 9507, + 33969: 9523, + 33970: 9515, + 33971: 9531, + 33972: 9547, + 33973: 9504, + 33974: 9519, + 33975: 9512, + 33976: 9527, + 33977: 9535, + 33978: 9501, + 33979: 9520, + 33980: 9509, + 33981: 9528, + 33982: 9538, + 34624: 9312, + 34625: 9313, + 34626: 9314, + 34627: 9315, + 34628: 9316, + 34629: 9317, + 34630: 9318, + 34631: 9319, + 34632: 9320, + 34633: 9321, + 34634: 9322, + 34635: 9323, + 34636: 9324, + 34637: 9325, + 34638: 9326, + 34639: 9327, + 34640: 9328, + 34641: 9329, + 34642: 9330, + 34643: 9331, + 34644: 8544, + 34645: 8545, + 34646: 8546, + 34647: 8547, + 34648: 8548, + 34649: 8549, + 34650: 8550, + 34651: 8551, + 34652: 8552, + 34653: 8553, + 34655: 13129, + 34656: 13076, + 34657: 13090, + 34658: 13133, + 34659: 13080, + 34660: 13095, + 34661: 13059, + 34662: 13110, + 34663: 13137, + 34664: 13143, + 34665: 13069, + 34666: 13094, + 34667: 13091, + 34668: 13099, + 34669: 13130, + 34670: 13115, + 34671: 13212, + 34672: 13213, + 34673: 13214, + 34674: 13198, + 34675: 13199, + 34676: 13252, + 34677: 13217, + 34686: 13179, + 34688: 12317, + 34689: 12319, + 34690: 8470, + 34691: 13261, + 34692: 8481, + 34693: 12964, + 34694: 12965, + 34695: 12966, + 34696: 12967, + 34697: 12968, + 34698: 12849, + 34699: 12850, + 34700: 12857, + 34701: 13182, + 34702: 13181, + 34703: 13180, + 34704: 8786, + 34705: 8801, + 34706: 8747, + 34707: 8750, + 34708: 8721, + 34709: 8730, + 34710: 8869, + 34711: 8736, + 34712: 8735, + 34713: 8895, + 34714: 8757, + 34715: 8745, + 34716: 8746, + 34975: 20124, + 34976: 21782, + 34977: 23043, + 34978: 38463, + 34979: 21696, + 34980: 24859, + 34981: 25384, + 34982: 23030, + 34983: 36898, + 34984: 33909, + 34985: 33564, + 34986: 31312, + 34987: 24746, + 34988: 25569, + 34989: 28197, + 34990: 26093, + 34991: 33894, + 34992: 33446, + 34993: 39925, + 34994: 26771, + 34995: 22311, + 34996: 26017, + 34997: 25201, + 34998: 23451, + 34999: 22992, + 35e3: 34427, + 35001: 39156, + 35002: 32098, + 35003: 32190, + 35004: 39822, + 35005: 25110, + 35006: 31903, + 35007: 34999, + 35008: 23433, + 35009: 24245, + 35010: 25353, + 35011: 26263, + 35012: 26696, + 35013: 38343, + 35014: 38797, + 35015: 26447, + 35016: 20197, + 35017: 20234, + 35018: 20301, + 35019: 20381, + 35020: 20553, + 35021: 22258, + 35022: 22839, + 35023: 22996, + 35024: 23041, + 35025: 23561, + 35026: 24799, + 35027: 24847, + 35028: 24944, + 35029: 26131, + 35030: 26885, + 35031: 28858, + 35032: 30031, + 35033: 30064, + 35034: 31227, + 35035: 32173, + 35036: 32239, + 35037: 32963, + 35038: 33806, + 35039: 34915, + 35040: 35586, + 35041: 36949, + 35042: 36986, + 35043: 21307, + 35044: 20117, + 35045: 20133, + 35046: 22495, + 35047: 32946, + 35048: 37057, + 35049: 30959, + 35050: 19968, + 35051: 22769, + 35052: 28322, + 35053: 36920, + 35054: 31282, + 35055: 33576, + 35056: 33419, + 35057: 39983, + 35058: 20801, + 35059: 21360, + 35060: 21693, + 35061: 21729, + 35062: 22240, + 35063: 23035, + 35064: 24341, + 35065: 39154, + 35066: 28139, + 35067: 32996, + 35068: 34093, + 35136: 38498, + 35137: 38512, + 35138: 38560, + 35139: 38907, + 35140: 21515, + 35141: 21491, + 35142: 23431, + 35143: 28879, + 35144: 32701, + 35145: 36802, + 35146: 38632, + 35147: 21359, + 35148: 40284, + 35149: 31418, + 35150: 19985, + 35151: 30867, + 35152: 33276, + 35153: 28198, + 35154: 22040, + 35155: 21764, + 35156: 27421, + 35157: 34074, + 35158: 39995, + 35159: 23013, + 35160: 21417, + 35161: 28006, + 35162: 29916, + 35163: 38287, + 35164: 22082, + 35165: 20113, + 35166: 36939, + 35167: 38642, + 35168: 33615, + 35169: 39180, + 35170: 21473, + 35171: 21942, + 35172: 23344, + 35173: 24433, + 35174: 26144, + 35175: 26355, + 35176: 26628, + 35177: 27704, + 35178: 27891, + 35179: 27945, + 35180: 29787, + 35181: 30408, + 35182: 31310, + 35183: 38964, + 35184: 33521, + 35185: 34907, + 35186: 35424, + 35187: 37613, + 35188: 28082, + 35189: 30123, + 35190: 30410, + 35191: 39365, + 35192: 24742, + 35193: 35585, + 35194: 36234, + 35195: 38322, + 35196: 27022, + 35197: 21421, + 35198: 20870, + 35200: 22290, + 35201: 22576, + 35202: 22852, + 35203: 23476, + 35204: 24310, + 35205: 24616, + 35206: 25513, + 35207: 25588, + 35208: 27839, + 35209: 28436, + 35210: 28814, + 35211: 28948, + 35212: 29017, + 35213: 29141, + 35214: 29503, + 35215: 32257, + 35216: 33398, + 35217: 33489, + 35218: 34199, + 35219: 36960, + 35220: 37467, + 35221: 40219, + 35222: 22633, + 35223: 26044, + 35224: 27738, + 35225: 29989, + 35226: 20985, + 35227: 22830, + 35228: 22885, + 35229: 24448, + 35230: 24540, + 35231: 25276, + 35232: 26106, + 35233: 27178, + 35234: 27431, + 35235: 27572, + 35236: 29579, + 35237: 32705, + 35238: 35158, + 35239: 40236, + 35240: 40206, + 35241: 40644, + 35242: 23713, + 35243: 27798, + 35244: 33659, + 35245: 20740, + 35246: 23627, + 35247: 25014, + 35248: 33222, + 35249: 26742, + 35250: 29281, + 35251: 20057, + 35252: 20474, + 35253: 21368, + 35254: 24681, + 35255: 28201, + 35256: 31311, + 35257: 38899, + 35258: 19979, + 35259: 21270, + 35260: 20206, + 35261: 20309, + 35262: 20285, + 35263: 20385, + 35264: 20339, + 35265: 21152, + 35266: 21487, + 35267: 22025, + 35268: 22799, + 35269: 23233, + 35270: 23478, + 35271: 23521, + 35272: 31185, + 35273: 26247, + 35274: 26524, + 35275: 26550, + 35276: 27468, + 35277: 27827, + 35278: 28779, + 35279: 29634, + 35280: 31117, + 35281: 31166, + 35282: 31292, + 35283: 31623, + 35284: 33457, + 35285: 33499, + 35286: 33540, + 35287: 33655, + 35288: 33775, + 35289: 33747, + 35290: 34662, + 35291: 35506, + 35292: 22057, + 35293: 36008, + 35294: 36838, + 35295: 36942, + 35296: 38686, + 35297: 34442, + 35298: 20420, + 35299: 23784, + 35300: 25105, + 35301: 29273, + 35302: 30011, + 35303: 33253, + 35304: 33469, + 35305: 34558, + 35306: 36032, + 35307: 38597, + 35308: 39187, + 35309: 39381, + 35310: 20171, + 35311: 20250, + 35312: 35299, + 35313: 22238, + 35314: 22602, + 35315: 22730, + 35316: 24315, + 35317: 24555, + 35318: 24618, + 35319: 24724, + 35320: 24674, + 35321: 25040, + 35322: 25106, + 35323: 25296, + 35324: 25913, + 35392: 39745, + 35393: 26214, + 35394: 26800, + 35395: 28023, + 35396: 28784, + 35397: 30028, + 35398: 30342, + 35399: 32117, + 35400: 33445, + 35401: 34809, + 35402: 38283, + 35403: 38542, + 35404: 35997, + 35405: 20977, + 35406: 21182, + 35407: 22806, + 35408: 21683, + 35409: 23475, + 35410: 23830, + 35411: 24936, + 35412: 27010, + 35413: 28079, + 35414: 30861, + 35415: 33995, + 35416: 34903, + 35417: 35442, + 35418: 37799, + 35419: 39608, + 35420: 28012, + 35421: 39336, + 35422: 34521, + 35423: 22435, + 35424: 26623, + 35425: 34510, + 35426: 37390, + 35427: 21123, + 35428: 22151, + 35429: 21508, + 35430: 24275, + 35431: 25313, + 35432: 25785, + 35433: 26684, + 35434: 26680, + 35435: 27579, + 35436: 29554, + 35437: 30906, + 35438: 31339, + 35439: 35226, + 35440: 35282, + 35441: 36203, + 35442: 36611, + 35443: 37101, + 35444: 38307, + 35445: 38548, + 35446: 38761, + 35447: 23398, + 35448: 23731, + 35449: 27005, + 35450: 38989, + 35451: 38990, + 35452: 25499, + 35453: 31520, + 35454: 27179, + 35456: 27263, + 35457: 26806, + 35458: 39949, + 35459: 28511, + 35460: 21106, + 35461: 21917, + 35462: 24688, + 35463: 25324, + 35464: 27963, + 35465: 28167, + 35466: 28369, + 35467: 33883, + 35468: 35088, + 35469: 36676, + 35470: 19988, + 35471: 39993, + 35472: 21494, + 35473: 26907, + 35474: 27194, + 35475: 38788, + 35476: 26666, + 35477: 20828, + 35478: 31427, + 35479: 33970, + 35480: 37340, + 35481: 37772, + 35482: 22107, + 35483: 40232, + 35484: 26658, + 35485: 33541, + 35486: 33841, + 35487: 31909, + 35488: 21e3, + 35489: 33477, + 35490: 29926, + 35491: 20094, + 35492: 20355, + 35493: 20896, + 35494: 23506, + 35495: 21002, + 35496: 21208, + 35497: 21223, + 35498: 24059, + 35499: 21914, + 35500: 22570, + 35501: 23014, + 35502: 23436, + 35503: 23448, + 35504: 23515, + 35505: 24178, + 35506: 24185, + 35507: 24739, + 35508: 24863, + 35509: 24931, + 35510: 25022, + 35511: 25563, + 35512: 25954, + 35513: 26577, + 35514: 26707, + 35515: 26874, + 35516: 27454, + 35517: 27475, + 35518: 27735, + 35519: 28450, + 35520: 28567, + 35521: 28485, + 35522: 29872, + 35523: 29976, + 35524: 30435, + 35525: 30475, + 35526: 31487, + 35527: 31649, + 35528: 31777, + 35529: 32233, + 35530: 32566, + 35531: 32752, + 35532: 32925, + 35533: 33382, + 35534: 33694, + 35535: 35251, + 35536: 35532, + 35537: 36011, + 35538: 36996, + 35539: 37969, + 35540: 38291, + 35541: 38289, + 35542: 38306, + 35543: 38501, + 35544: 38867, + 35545: 39208, + 35546: 33304, + 35547: 20024, + 35548: 21547, + 35549: 23736, + 35550: 24012, + 35551: 29609, + 35552: 30284, + 35553: 30524, + 35554: 23721, + 35555: 32747, + 35556: 36107, + 35557: 38593, + 35558: 38929, + 35559: 38996, + 35560: 39e3, + 35561: 20225, + 35562: 20238, + 35563: 21361, + 35564: 21916, + 35565: 22120, + 35566: 22522, + 35567: 22855, + 35568: 23305, + 35569: 23492, + 35570: 23696, + 35571: 24076, + 35572: 24190, + 35573: 24524, + 35574: 25582, + 35575: 26426, + 35576: 26071, + 35577: 26082, + 35578: 26399, + 35579: 26827, + 35580: 26820, + 35648: 27231, + 35649: 24112, + 35650: 27589, + 35651: 27671, + 35652: 27773, + 35653: 30079, + 35654: 31048, + 35655: 23395, + 35656: 31232, + 35657: 32e3, + 35658: 24509, + 35659: 35215, + 35660: 35352, + 35661: 36020, + 35662: 36215, + 35663: 36556, + 35664: 36637, + 35665: 39138, + 35666: 39438, + 35667: 39740, + 35668: 20096, + 35669: 20605, + 35670: 20736, + 35671: 22931, + 35672: 23452, + 35673: 25135, + 35674: 25216, + 35675: 25836, + 35676: 27450, + 35677: 29344, + 35678: 30097, + 35679: 31047, + 35680: 32681, + 35681: 34811, + 35682: 35516, + 35683: 35696, + 35684: 25516, + 35685: 33738, + 35686: 38816, + 35687: 21513, + 35688: 21507, + 35689: 21931, + 35690: 26708, + 35691: 27224, + 35692: 35440, + 35693: 30759, + 35694: 26485, + 35695: 40653, + 35696: 21364, + 35697: 23458, + 35698: 33050, + 35699: 34384, + 35700: 36870, + 35701: 19992, + 35702: 20037, + 35703: 20167, + 35704: 20241, + 35705: 21450, + 35706: 21560, + 35707: 23470, + 35708: 24339, + 35709: 24613, + 35710: 25937, + 35712: 26429, + 35713: 27714, + 35714: 27762, + 35715: 27875, + 35716: 28792, + 35717: 29699, + 35718: 31350, + 35719: 31406, + 35720: 31496, + 35721: 32026, + 35722: 31998, + 35723: 32102, + 35724: 26087, + 35725: 29275, + 35726: 21435, + 35727: 23621, + 35728: 24040, + 35729: 25298, + 35730: 25312, + 35731: 25369, + 35732: 28192, + 35733: 34394, + 35734: 35377, + 35735: 36317, + 35736: 37624, + 35737: 28417, + 35738: 31142, + 35739: 39770, + 35740: 20136, + 35741: 20139, + 35742: 20140, + 35743: 20379, + 35744: 20384, + 35745: 20689, + 35746: 20807, + 35747: 31478, + 35748: 20849, + 35749: 20982, + 35750: 21332, + 35751: 21281, + 35752: 21375, + 35753: 21483, + 35754: 21932, + 35755: 22659, + 35756: 23777, + 35757: 24375, + 35758: 24394, + 35759: 24623, + 35760: 24656, + 35761: 24685, + 35762: 25375, + 35763: 25945, + 35764: 27211, + 35765: 27841, + 35766: 29378, + 35767: 29421, + 35768: 30703, + 35769: 33016, + 35770: 33029, + 35771: 33288, + 35772: 34126, + 35773: 37111, + 35774: 37857, + 35775: 38911, + 35776: 39255, + 35777: 39514, + 35778: 20208, + 35779: 20957, + 35780: 23597, + 35781: 26241, + 35782: 26989, + 35783: 23616, + 35784: 26354, + 35785: 26997, + 35786: 29577, + 35787: 26704, + 35788: 31873, + 35789: 20677, + 35790: 21220, + 35791: 22343, + 35792: 24062, + 35793: 37670, + 35794: 26020, + 35795: 27427, + 35796: 27453, + 35797: 29748, + 35798: 31105, + 35799: 31165, + 35800: 31563, + 35801: 32202, + 35802: 33465, + 35803: 33740, + 35804: 34943, + 35805: 35167, + 35806: 35641, + 35807: 36817, + 35808: 37329, + 35809: 21535, + 35810: 37504, + 35811: 20061, + 35812: 20534, + 35813: 21477, + 35814: 21306, + 35815: 29399, + 35816: 29590, + 35817: 30697, + 35818: 33510, + 35819: 36527, + 35820: 39366, + 35821: 39368, + 35822: 39378, + 35823: 20855, + 35824: 24858, + 35825: 34398, + 35826: 21936, + 35827: 31354, + 35828: 20598, + 35829: 23507, + 35830: 36935, + 35831: 38533, + 35832: 20018, + 35833: 27355, + 35834: 37351, + 35835: 23633, + 35836: 23624, + 35904: 25496, + 35905: 31391, + 35906: 27795, + 35907: 38772, + 35908: 36705, + 35909: 31402, + 35910: 29066, + 35911: 38536, + 35912: 31874, + 35913: 26647, + 35914: 32368, + 35915: 26705, + 35916: 37740, + 35917: 21234, + 35918: 21531, + 35919: 34219, + 35920: 35347, + 35921: 32676, + 35922: 36557, + 35923: 37089, + 35924: 21350, + 35925: 34952, + 35926: 31041, + 35927: 20418, + 35928: 20670, + 35929: 21009, + 35930: 20804, + 35931: 21843, + 35932: 22317, + 35933: 29674, + 35934: 22411, + 35935: 22865, + 35936: 24418, + 35937: 24452, + 35938: 24693, + 35939: 24950, + 35940: 24935, + 35941: 25001, + 35942: 25522, + 35943: 25658, + 35944: 25964, + 35945: 26223, + 35946: 26690, + 35947: 28179, + 35948: 30054, + 35949: 31293, + 35950: 31995, + 35951: 32076, + 35952: 32153, + 35953: 32331, + 35954: 32619, + 35955: 33550, + 35956: 33610, + 35957: 34509, + 35958: 35336, + 35959: 35427, + 35960: 35686, + 35961: 36605, + 35962: 38938, + 35963: 40335, + 35964: 33464, + 35965: 36814, + 35966: 39912, + 35968: 21127, + 35969: 25119, + 35970: 25731, + 35971: 28608, + 35972: 38553, + 35973: 26689, + 35974: 20625, + 35975: 27424, + 35976: 27770, + 35977: 28500, + 35978: 31348, + 35979: 32080, + 35980: 34880, + 35981: 35363, + 35982: 26376, + 35983: 20214, + 35984: 20537, + 35985: 20518, + 35986: 20581, + 35987: 20860, + 35988: 21048, + 35989: 21091, + 35990: 21927, + 35991: 22287, + 35992: 22533, + 35993: 23244, + 35994: 24314, + 35995: 25010, + 35996: 25080, + 35997: 25331, + 35998: 25458, + 35999: 26908, + 36e3: 27177, + 36001: 29309, + 36002: 29356, + 36003: 29486, + 36004: 30740, + 36005: 30831, + 36006: 32121, + 36007: 30476, + 36008: 32937, + 36009: 35211, + 36010: 35609, + 36011: 36066, + 36012: 36562, + 36013: 36963, + 36014: 37749, + 36015: 38522, + 36016: 38997, + 36017: 39443, + 36018: 40568, + 36019: 20803, + 36020: 21407, + 36021: 21427, + 36022: 24187, + 36023: 24358, + 36024: 28187, + 36025: 28304, + 36026: 29572, + 36027: 29694, + 36028: 32067, + 36029: 33335, + 36030: 35328, + 36031: 35578, + 36032: 38480, + 36033: 20046, + 36034: 20491, + 36035: 21476, + 36036: 21628, + 36037: 22266, + 36038: 22993, + 36039: 23396, + 36040: 24049, + 36041: 24235, + 36042: 24359, + 36043: 25144, + 36044: 25925, + 36045: 26543, + 36046: 28246, + 36047: 29392, + 36048: 31946, + 36049: 34996, + 36050: 32929, + 36051: 32993, + 36052: 33776, + 36053: 34382, + 36054: 35463, + 36055: 36328, + 36056: 37431, + 36057: 38599, + 36058: 39015, + 36059: 40723, + 36060: 20116, + 36061: 20114, + 36062: 20237, + 36063: 21320, + 36064: 21577, + 36065: 21566, + 36066: 23087, + 36067: 24460, + 36068: 24481, + 36069: 24735, + 36070: 26791, + 36071: 27278, + 36072: 29786, + 36073: 30849, + 36074: 35486, + 36075: 35492, + 36076: 35703, + 36077: 37264, + 36078: 20062, + 36079: 39881, + 36080: 20132, + 36081: 20348, + 36082: 20399, + 36083: 20505, + 36084: 20502, + 36085: 20809, + 36086: 20844, + 36087: 21151, + 36088: 21177, + 36089: 21246, + 36090: 21402, + 36091: 21475, + 36092: 21521, + 36160: 21518, + 36161: 21897, + 36162: 22353, + 36163: 22434, + 36164: 22909, + 36165: 23380, + 36166: 23389, + 36167: 23439, + 36168: 24037, + 36169: 24039, + 36170: 24055, + 36171: 24184, + 36172: 24195, + 36173: 24218, + 36174: 24247, + 36175: 24344, + 36176: 24658, + 36177: 24908, + 36178: 25239, + 36179: 25304, + 36180: 25511, + 36181: 25915, + 36182: 26114, + 36183: 26179, + 36184: 26356, + 36185: 26477, + 36186: 26657, + 36187: 26775, + 36188: 27083, + 36189: 27743, + 36190: 27946, + 36191: 28009, + 36192: 28207, + 36193: 28317, + 36194: 30002, + 36195: 30343, + 36196: 30828, + 36197: 31295, + 36198: 31968, + 36199: 32005, + 36200: 32024, + 36201: 32094, + 36202: 32177, + 36203: 32789, + 36204: 32771, + 36205: 32943, + 36206: 32945, + 36207: 33108, + 36208: 33167, + 36209: 33322, + 36210: 33618, + 36211: 34892, + 36212: 34913, + 36213: 35611, + 36214: 36002, + 36215: 36092, + 36216: 37066, + 36217: 37237, + 36218: 37489, + 36219: 30783, + 36220: 37628, + 36221: 38308, + 36222: 38477, + 36224: 38917, + 36225: 39321, + 36226: 39640, + 36227: 40251, + 36228: 21083, + 36229: 21163, + 36230: 21495, + 36231: 21512, + 36232: 22741, + 36233: 25335, + 36234: 28640, + 36235: 35946, + 36236: 36703, + 36237: 40633, + 36238: 20811, + 36239: 21051, + 36240: 21578, + 36241: 22269, + 36242: 31296, + 36243: 37239, + 36244: 40288, + 36245: 40658, + 36246: 29508, + 36247: 28425, + 36248: 33136, + 36249: 29969, + 36250: 24573, + 36251: 24794, + 36252: 39592, + 36253: 29403, + 36254: 36796, + 36255: 27492, + 36256: 38915, + 36257: 20170, + 36258: 22256, + 36259: 22372, + 36260: 22718, + 36261: 23130, + 36262: 24680, + 36263: 25031, + 36264: 26127, + 36265: 26118, + 36266: 26681, + 36267: 26801, + 36268: 28151, + 36269: 30165, + 36270: 32058, + 36271: 33390, + 36272: 39746, + 36273: 20123, + 36274: 20304, + 36275: 21449, + 36276: 21766, + 36277: 23919, + 36278: 24038, + 36279: 24046, + 36280: 26619, + 36281: 27801, + 36282: 29811, + 36283: 30722, + 36284: 35408, + 36285: 37782, + 36286: 35039, + 36287: 22352, + 36288: 24231, + 36289: 25387, + 36290: 20661, + 36291: 20652, + 36292: 20877, + 36293: 26368, + 36294: 21705, + 36295: 22622, + 36296: 22971, + 36297: 23472, + 36298: 24425, + 36299: 25165, + 36300: 25505, + 36301: 26685, + 36302: 27507, + 36303: 28168, + 36304: 28797, + 36305: 37319, + 36306: 29312, + 36307: 30741, + 36308: 30758, + 36309: 31085, + 36310: 25998, + 36311: 32048, + 36312: 33756, + 36313: 35009, + 36314: 36617, + 36315: 38555, + 36316: 21092, + 36317: 22312, + 36318: 26448, + 36319: 32618, + 36320: 36001, + 36321: 20916, + 36322: 22338, + 36323: 38442, + 36324: 22586, + 36325: 27018, + 36326: 32948, + 36327: 21682, + 36328: 23822, + 36329: 22524, + 36330: 30869, + 36331: 40442, + 36332: 20316, + 36333: 21066, + 36334: 21643, + 36335: 25662, + 36336: 26152, + 36337: 26388, + 36338: 26613, + 36339: 31364, + 36340: 31574, + 36341: 32034, + 36342: 37679, + 36343: 26716, + 36344: 39853, + 36345: 31545, + 36346: 21273, + 36347: 20874, + 36348: 21047, + 36416: 23519, + 36417: 25334, + 36418: 25774, + 36419: 25830, + 36420: 26413, + 36421: 27578, + 36422: 34217, + 36423: 38609, + 36424: 30352, + 36425: 39894, + 36426: 25420, + 36427: 37638, + 36428: 39851, + 36429: 30399, + 36430: 26194, + 36431: 19977, + 36432: 20632, + 36433: 21442, + 36434: 23665, + 36435: 24808, + 36436: 25746, + 36437: 25955, + 36438: 26719, + 36439: 29158, + 36440: 29642, + 36441: 29987, + 36442: 31639, + 36443: 32386, + 36444: 34453, + 36445: 35715, + 36446: 36059, + 36447: 37240, + 36448: 39184, + 36449: 26028, + 36450: 26283, + 36451: 27531, + 36452: 20181, + 36453: 20180, + 36454: 20282, + 36455: 20351, + 36456: 21050, + 36457: 21496, + 36458: 21490, + 36459: 21987, + 36460: 22235, + 36461: 22763, + 36462: 22987, + 36463: 22985, + 36464: 23039, + 36465: 23376, + 36466: 23629, + 36467: 24066, + 36468: 24107, + 36469: 24535, + 36470: 24605, + 36471: 25351, + 36472: 25903, + 36473: 23388, + 36474: 26031, + 36475: 26045, + 36476: 26088, + 36477: 26525, + 36478: 27490, + 36480: 27515, + 36481: 27663, + 36482: 29509, + 36483: 31049, + 36484: 31169, + 36485: 31992, + 36486: 32025, + 36487: 32043, + 36488: 32930, + 36489: 33026, + 36490: 33267, + 36491: 35222, + 36492: 35422, + 36493: 35433, + 36494: 35430, + 36495: 35468, + 36496: 35566, + 36497: 36039, + 36498: 36060, + 36499: 38604, + 36500: 39164, + 36501: 27503, + 36502: 20107, + 36503: 20284, + 36504: 20365, + 36505: 20816, + 36506: 23383, + 36507: 23546, + 36508: 24904, + 36509: 25345, + 36510: 26178, + 36511: 27425, + 36512: 28363, + 36513: 27835, + 36514: 29246, + 36515: 29885, + 36516: 30164, + 36517: 30913, + 36518: 31034, + 36519: 32780, + 36520: 32819, + 36521: 33258, + 36522: 33940, + 36523: 36766, + 36524: 27728, + 36525: 40575, + 36526: 24335, + 36527: 35672, + 36528: 40235, + 36529: 31482, + 36530: 36600, + 36531: 23437, + 36532: 38635, + 36533: 19971, + 36534: 21489, + 36535: 22519, + 36536: 22833, + 36537: 23241, + 36538: 23460, + 36539: 24713, + 36540: 28287, + 36541: 28422, + 36542: 30142, + 36543: 36074, + 36544: 23455, + 36545: 34048, + 36546: 31712, + 36547: 20594, + 36548: 26612, + 36549: 33437, + 36550: 23649, + 36551: 34122, + 36552: 32286, + 36553: 33294, + 36554: 20889, + 36555: 23556, + 36556: 25448, + 36557: 36198, + 36558: 26012, + 36559: 29038, + 36560: 31038, + 36561: 32023, + 36562: 32773, + 36563: 35613, + 36564: 36554, + 36565: 36974, + 36566: 34503, + 36567: 37034, + 36568: 20511, + 36569: 21242, + 36570: 23610, + 36571: 26451, + 36572: 28796, + 36573: 29237, + 36574: 37196, + 36575: 37320, + 36576: 37675, + 36577: 33509, + 36578: 23490, + 36579: 24369, + 36580: 24825, + 36581: 20027, + 36582: 21462, + 36583: 23432, + 36584: 25163, + 36585: 26417, + 36586: 27530, + 36587: 29417, + 36588: 29664, + 36589: 31278, + 36590: 33131, + 36591: 36259, + 36592: 37202, + 36593: 39318, + 36594: 20754, + 36595: 21463, + 36596: 21610, + 36597: 23551, + 36598: 25480, + 36599: 27193, + 36600: 32172, + 36601: 38656, + 36602: 22234, + 36603: 21454, + 36604: 21608, + 36672: 23447, + 36673: 23601, + 36674: 24030, + 36675: 20462, + 36676: 24833, + 36677: 25342, + 36678: 27954, + 36679: 31168, + 36680: 31179, + 36681: 32066, + 36682: 32333, + 36683: 32722, + 36684: 33261, + 36685: 33311, + 36686: 33936, + 36687: 34886, + 36688: 35186, + 36689: 35728, + 36690: 36468, + 36691: 36655, + 36692: 36913, + 36693: 37195, + 36694: 37228, + 36695: 38598, + 36696: 37276, + 36697: 20160, + 36698: 20303, + 36699: 20805, + 36700: 21313, + 36701: 24467, + 36702: 25102, + 36703: 26580, + 36704: 27713, + 36705: 28171, + 36706: 29539, + 36707: 32294, + 36708: 37325, + 36709: 37507, + 36710: 21460, + 36711: 22809, + 36712: 23487, + 36713: 28113, + 36714: 31069, + 36715: 32302, + 36716: 31899, + 36717: 22654, + 36718: 29087, + 36719: 20986, + 36720: 34899, + 36721: 36848, + 36722: 20426, + 36723: 23803, + 36724: 26149, + 36725: 30636, + 36726: 31459, + 36727: 33308, + 36728: 39423, + 36729: 20934, + 36730: 24490, + 36731: 26092, + 36732: 26991, + 36733: 27529, + 36734: 28147, + 36736: 28310, + 36737: 28516, + 36738: 30462, + 36739: 32020, + 36740: 24033, + 36741: 36981, + 36742: 37255, + 36743: 38918, + 36744: 20966, + 36745: 21021, + 36746: 25152, + 36747: 26257, + 36748: 26329, + 36749: 28186, + 36750: 24246, + 36751: 32210, + 36752: 32626, + 36753: 26360, + 36754: 34223, + 36755: 34295, + 36756: 35576, + 36757: 21161, + 36758: 21465, + 36759: 22899, + 36760: 24207, + 36761: 24464, + 36762: 24661, + 36763: 37604, + 36764: 38500, + 36765: 20663, + 36766: 20767, + 36767: 21213, + 36768: 21280, + 36769: 21319, + 36770: 21484, + 36771: 21736, + 36772: 21830, + 36773: 21809, + 36774: 22039, + 36775: 22888, + 36776: 22974, + 36777: 23100, + 36778: 23477, + 36779: 23558, + 36780: 23567, + 36781: 23569, + 36782: 23578, + 36783: 24196, + 36784: 24202, + 36785: 24288, + 36786: 24432, + 36787: 25215, + 36788: 25220, + 36789: 25307, + 36790: 25484, + 36791: 25463, + 36792: 26119, + 36793: 26124, + 36794: 26157, + 36795: 26230, + 36796: 26494, + 36797: 26786, + 36798: 27167, + 36799: 27189, + 36800: 27836, + 36801: 28040, + 36802: 28169, + 36803: 28248, + 36804: 28988, + 36805: 28966, + 36806: 29031, + 36807: 30151, + 36808: 30465, + 36809: 30813, + 36810: 30977, + 36811: 31077, + 36812: 31216, + 36813: 31456, + 36814: 31505, + 36815: 31911, + 36816: 32057, + 36817: 32918, + 36818: 33750, + 36819: 33931, + 36820: 34121, + 36821: 34909, + 36822: 35059, + 36823: 35359, + 36824: 35388, + 36825: 35412, + 36826: 35443, + 36827: 35937, + 36828: 36062, + 36829: 37284, + 36830: 37478, + 36831: 37758, + 36832: 37912, + 36833: 38556, + 36834: 38808, + 36835: 19978, + 36836: 19976, + 36837: 19998, + 36838: 20055, + 36839: 20887, + 36840: 21104, + 36841: 22478, + 36842: 22580, + 36843: 22732, + 36844: 23330, + 36845: 24120, + 36846: 24773, + 36847: 25854, + 36848: 26465, + 36849: 26454, + 36850: 27972, + 36851: 29366, + 36852: 30067, + 36853: 31331, + 36854: 33976, + 36855: 35698, + 36856: 37304, + 36857: 37664, + 36858: 22065, + 36859: 22516, + 36860: 39166, + 36928: 25325, + 36929: 26893, + 36930: 27542, + 36931: 29165, + 36932: 32340, + 36933: 32887, + 36934: 33394, + 36935: 35302, + 36936: 39135, + 36937: 34645, + 36938: 36785, + 36939: 23611, + 36940: 20280, + 36941: 20449, + 36942: 20405, + 36943: 21767, + 36944: 23072, + 36945: 23517, + 36946: 23529, + 36947: 24515, + 36948: 24910, + 36949: 25391, + 36950: 26032, + 36951: 26187, + 36952: 26862, + 36953: 27035, + 36954: 28024, + 36955: 28145, + 36956: 30003, + 36957: 30137, + 36958: 30495, + 36959: 31070, + 36960: 31206, + 36961: 32051, + 36962: 33251, + 36963: 33455, + 36964: 34218, + 36965: 35242, + 36966: 35386, + 36967: 36523, + 36968: 36763, + 36969: 36914, + 36970: 37341, + 36971: 38663, + 36972: 20154, + 36973: 20161, + 36974: 20995, + 36975: 22645, + 36976: 22764, + 36977: 23563, + 36978: 29978, + 36979: 23613, + 36980: 33102, + 36981: 35338, + 36982: 36805, + 36983: 38499, + 36984: 38765, + 36985: 31525, + 36986: 35535, + 36987: 38920, + 36988: 37218, + 36989: 22259, + 36990: 21416, + 36992: 36887, + 36993: 21561, + 36994: 22402, + 36995: 24101, + 36996: 25512, + 36997: 27700, + 36998: 28810, + 36999: 30561, + 37e3: 31883, + 37001: 32736, + 37002: 34928, + 37003: 36930, + 37004: 37204, + 37005: 37648, + 37006: 37656, + 37007: 38543, + 37008: 29790, + 37009: 39620, + 37010: 23815, + 37011: 23913, + 37012: 25968, + 37013: 26530, + 37014: 36264, + 37015: 38619, + 37016: 25454, + 37017: 26441, + 37018: 26905, + 37019: 33733, + 37020: 38935, + 37021: 38592, + 37022: 35070, + 37023: 28548, + 37024: 25722, + 37025: 23544, + 37026: 19990, + 37027: 28716, + 37028: 30045, + 37029: 26159, + 37030: 20932, + 37031: 21046, + 37032: 21218, + 37033: 22995, + 37034: 24449, + 37035: 24615, + 37036: 25104, + 37037: 25919, + 37038: 25972, + 37039: 26143, + 37040: 26228, + 37041: 26866, + 37042: 26646, + 37043: 27491, + 37044: 28165, + 37045: 29298, + 37046: 29983, + 37047: 30427, + 37048: 31934, + 37049: 32854, + 37050: 22768, + 37051: 35069, + 37052: 35199, + 37053: 35488, + 37054: 35475, + 37055: 35531, + 37056: 36893, + 37057: 37266, + 37058: 38738, + 37059: 38745, + 37060: 25993, + 37061: 31246, + 37062: 33030, + 37063: 38587, + 37064: 24109, + 37065: 24796, + 37066: 25114, + 37067: 26021, + 37068: 26132, + 37069: 26512, + 37070: 30707, + 37071: 31309, + 37072: 31821, + 37073: 32318, + 37074: 33034, + 37075: 36012, + 37076: 36196, + 37077: 36321, + 37078: 36447, + 37079: 30889, + 37080: 20999, + 37081: 25305, + 37082: 25509, + 37083: 25666, + 37084: 25240, + 37085: 35373, + 37086: 31363, + 37087: 31680, + 37088: 35500, + 37089: 38634, + 37090: 32118, + 37091: 33292, + 37092: 34633, + 37093: 20185, + 37094: 20808, + 37095: 21315, + 37096: 21344, + 37097: 23459, + 37098: 23554, + 37099: 23574, + 37100: 24029, + 37101: 25126, + 37102: 25159, + 37103: 25776, + 37104: 26643, + 37105: 26676, + 37106: 27849, + 37107: 27973, + 37108: 27927, + 37109: 26579, + 37110: 28508, + 37111: 29006, + 37112: 29053, + 37113: 26059, + 37114: 31359, + 37115: 31661, + 37116: 32218, + 37184: 32330, + 37185: 32680, + 37186: 33146, + 37187: 33307, + 37188: 33337, + 37189: 34214, + 37190: 35438, + 37191: 36046, + 37192: 36341, + 37193: 36984, + 37194: 36983, + 37195: 37549, + 37196: 37521, + 37197: 38275, + 37198: 39854, + 37199: 21069, + 37200: 21892, + 37201: 28472, + 37202: 28982, + 37203: 20840, + 37204: 31109, + 37205: 32341, + 37206: 33203, + 37207: 31950, + 37208: 22092, + 37209: 22609, + 37210: 23720, + 37211: 25514, + 37212: 26366, + 37213: 26365, + 37214: 26970, + 37215: 29401, + 37216: 30095, + 37217: 30094, + 37218: 30990, + 37219: 31062, + 37220: 31199, + 37221: 31895, + 37222: 32032, + 37223: 32068, + 37224: 34311, + 37225: 35380, + 37226: 38459, + 37227: 36961, + 37228: 40736, + 37229: 20711, + 37230: 21109, + 37231: 21452, + 37232: 21474, + 37233: 20489, + 37234: 21930, + 37235: 22766, + 37236: 22863, + 37237: 29245, + 37238: 23435, + 37239: 23652, + 37240: 21277, + 37241: 24803, + 37242: 24819, + 37243: 25436, + 37244: 25475, + 37245: 25407, + 37246: 25531, + 37248: 25805, + 37249: 26089, + 37250: 26361, + 37251: 24035, + 37252: 27085, + 37253: 27133, + 37254: 28437, + 37255: 29157, + 37256: 20105, + 37257: 30185, + 37258: 30456, + 37259: 31379, + 37260: 31967, + 37261: 32207, + 37262: 32156, + 37263: 32865, + 37264: 33609, + 37265: 33624, + 37266: 33900, + 37267: 33980, + 37268: 34299, + 37269: 35013, + 37270: 36208, + 37271: 36865, + 37272: 36973, + 37273: 37783, + 37274: 38684, + 37275: 39442, + 37276: 20687, + 37277: 22679, + 37278: 24974, + 37279: 33235, + 37280: 34101, + 37281: 36104, + 37282: 36896, + 37283: 20419, + 37284: 20596, + 37285: 21063, + 37286: 21363, + 37287: 24687, + 37288: 25417, + 37289: 26463, + 37290: 28204, + 37291: 36275, + 37292: 36895, + 37293: 20439, + 37294: 23646, + 37295: 36042, + 37296: 26063, + 37297: 32154, + 37298: 21330, + 37299: 34966, + 37300: 20854, + 37301: 25539, + 37302: 23384, + 37303: 23403, + 37304: 23562, + 37305: 25613, + 37306: 26449, + 37307: 36956, + 37308: 20182, + 37309: 22810, + 37310: 22826, + 37311: 27760, + 37312: 35409, + 37313: 21822, + 37314: 22549, + 37315: 22949, + 37316: 24816, + 37317: 25171, + 37318: 26561, + 37319: 33333, + 37320: 26965, + 37321: 38464, + 37322: 39364, + 37323: 39464, + 37324: 20307, + 37325: 22534, + 37326: 23550, + 37327: 32784, + 37328: 23729, + 37329: 24111, + 37330: 24453, + 37331: 24608, + 37332: 24907, + 37333: 25140, + 37334: 26367, + 37335: 27888, + 37336: 28382, + 37337: 32974, + 37338: 33151, + 37339: 33492, + 37340: 34955, + 37341: 36024, + 37342: 36864, + 37343: 36910, + 37344: 38538, + 37345: 40667, + 37346: 39899, + 37347: 20195, + 37348: 21488, + 37349: 22823, + 37350: 31532, + 37351: 37261, + 37352: 38988, + 37353: 40441, + 37354: 28381, + 37355: 28711, + 37356: 21331, + 37357: 21828, + 37358: 23429, + 37359: 25176, + 37360: 25246, + 37361: 25299, + 37362: 27810, + 37363: 28655, + 37364: 29730, + 37365: 35351, + 37366: 37944, + 37367: 28609, + 37368: 35582, + 37369: 33592, + 37370: 20967, + 37371: 34552, + 37372: 21482, + 37440: 21481, + 37441: 20294, + 37442: 36948, + 37443: 36784, + 37444: 22890, + 37445: 33073, + 37446: 24061, + 37447: 31466, + 37448: 36799, + 37449: 26842, + 37450: 35895, + 37451: 29432, + 37452: 40008, + 37453: 27197, + 37454: 35504, + 37455: 20025, + 37456: 21336, + 37457: 22022, + 37458: 22374, + 37459: 25285, + 37460: 25506, + 37461: 26086, + 37462: 27470, + 37463: 28129, + 37464: 28251, + 37465: 28845, + 37466: 30701, + 37467: 31471, + 37468: 31658, + 37469: 32187, + 37470: 32829, + 37471: 32966, + 37472: 34507, + 37473: 35477, + 37474: 37723, + 37475: 22243, + 37476: 22727, + 37477: 24382, + 37478: 26029, + 37479: 26262, + 37480: 27264, + 37481: 27573, + 37482: 30007, + 37483: 35527, + 37484: 20516, + 37485: 30693, + 37486: 22320, + 37487: 24347, + 37488: 24677, + 37489: 26234, + 37490: 27744, + 37491: 30196, + 37492: 31258, + 37493: 32622, + 37494: 33268, + 37495: 34584, + 37496: 36933, + 37497: 39347, + 37498: 31689, + 37499: 30044, + 37500: 31481, + 37501: 31569, + 37502: 33988, + 37504: 36880, + 37505: 31209, + 37506: 31378, + 37507: 33590, + 37508: 23265, + 37509: 30528, + 37510: 20013, + 37511: 20210, + 37512: 23449, + 37513: 24544, + 37514: 25277, + 37515: 26172, + 37516: 26609, + 37517: 27880, + 37518: 34411, + 37519: 34935, + 37520: 35387, + 37521: 37198, + 37522: 37619, + 37523: 39376, + 37524: 27159, + 37525: 28710, + 37526: 29482, + 37527: 33511, + 37528: 33879, + 37529: 36015, + 37530: 19969, + 37531: 20806, + 37532: 20939, + 37533: 21899, + 37534: 23541, + 37535: 24086, + 37536: 24115, + 37537: 24193, + 37538: 24340, + 37539: 24373, + 37540: 24427, + 37541: 24500, + 37542: 25074, + 37543: 25361, + 37544: 26274, + 37545: 26397, + 37546: 28526, + 37547: 29266, + 37548: 30010, + 37549: 30522, + 37550: 32884, + 37551: 33081, + 37552: 33144, + 37553: 34678, + 37554: 35519, + 37555: 35548, + 37556: 36229, + 37557: 36339, + 37558: 37530, + 37559: 38263, + 37560: 38914, + 37561: 40165, + 37562: 21189, + 37563: 25431, + 37564: 30452, + 37565: 26389, + 37566: 27784, + 37567: 29645, + 37568: 36035, + 37569: 37806, + 37570: 38515, + 37571: 27941, + 37572: 22684, + 37573: 26894, + 37574: 27084, + 37575: 36861, + 37576: 37786, + 37577: 30171, + 37578: 36890, + 37579: 22618, + 37580: 26626, + 37581: 25524, + 37582: 27131, + 37583: 20291, + 37584: 28460, + 37585: 26584, + 37586: 36795, + 37587: 34086, + 37588: 32180, + 37589: 37716, + 37590: 26943, + 37591: 28528, + 37592: 22378, + 37593: 22775, + 37594: 23340, + 37595: 32044, + 37596: 29226, + 37597: 21514, + 37598: 37347, + 37599: 40372, + 37600: 20141, + 37601: 20302, + 37602: 20572, + 37603: 20597, + 37604: 21059, + 37605: 35998, + 37606: 21576, + 37607: 22564, + 37608: 23450, + 37609: 24093, + 37610: 24213, + 37611: 24237, + 37612: 24311, + 37613: 24351, + 37614: 24716, + 37615: 25269, + 37616: 25402, + 37617: 25552, + 37618: 26799, + 37619: 27712, + 37620: 30855, + 37621: 31118, + 37622: 31243, + 37623: 32224, + 37624: 33351, + 37625: 35330, + 37626: 35558, + 37627: 36420, + 37628: 36883, + 37696: 37048, + 37697: 37165, + 37698: 37336, + 37699: 40718, + 37700: 27877, + 37701: 25688, + 37702: 25826, + 37703: 25973, + 37704: 28404, + 37705: 30340, + 37706: 31515, + 37707: 36969, + 37708: 37841, + 37709: 28346, + 37710: 21746, + 37711: 24505, + 37712: 25764, + 37713: 36685, + 37714: 36845, + 37715: 37444, + 37716: 20856, + 37717: 22635, + 37718: 22825, + 37719: 23637, + 37720: 24215, + 37721: 28155, + 37722: 32399, + 37723: 29980, + 37724: 36028, + 37725: 36578, + 37726: 39003, + 37727: 28857, + 37728: 20253, + 37729: 27583, + 37730: 28593, + 37731: 3e4, + 37732: 38651, + 37733: 20814, + 37734: 21520, + 37735: 22581, + 37736: 22615, + 37737: 22956, + 37738: 23648, + 37739: 24466, + 37740: 26007, + 37741: 26460, + 37742: 28193, + 37743: 30331, + 37744: 33759, + 37745: 36077, + 37746: 36884, + 37747: 37117, + 37748: 37709, + 37749: 30757, + 37750: 30778, + 37751: 21162, + 37752: 24230, + 37753: 22303, + 37754: 22900, + 37755: 24594, + 37756: 20498, + 37757: 20826, + 37758: 20908, + 37760: 20941, + 37761: 20992, + 37762: 21776, + 37763: 22612, + 37764: 22616, + 37765: 22871, + 37766: 23445, + 37767: 23798, + 37768: 23947, + 37769: 24764, + 37770: 25237, + 37771: 25645, + 37772: 26481, + 37773: 26691, + 37774: 26812, + 37775: 26847, + 37776: 30423, + 37777: 28120, + 37778: 28271, + 37779: 28059, + 37780: 28783, + 37781: 29128, + 37782: 24403, + 37783: 30168, + 37784: 31095, + 37785: 31561, + 37786: 31572, + 37787: 31570, + 37788: 31958, + 37789: 32113, + 37790: 21040, + 37791: 33891, + 37792: 34153, + 37793: 34276, + 37794: 35342, + 37795: 35588, + 37796: 35910, + 37797: 36367, + 37798: 36867, + 37799: 36879, + 37800: 37913, + 37801: 38518, + 37802: 38957, + 37803: 39472, + 37804: 38360, + 37805: 20685, + 37806: 21205, + 37807: 21516, + 37808: 22530, + 37809: 23566, + 37810: 24999, + 37811: 25758, + 37812: 27934, + 37813: 30643, + 37814: 31461, + 37815: 33012, + 37816: 33796, + 37817: 36947, + 37818: 37509, + 37819: 23776, + 37820: 40199, + 37821: 21311, + 37822: 24471, + 37823: 24499, + 37824: 28060, + 37825: 29305, + 37826: 30563, + 37827: 31167, + 37828: 31716, + 37829: 27602, + 37830: 29420, + 37831: 35501, + 37832: 26627, + 37833: 27233, + 37834: 20984, + 37835: 31361, + 37836: 26932, + 37837: 23626, + 37838: 40182, + 37839: 33515, + 37840: 23493, + 37841: 37193, + 37842: 28702, + 37843: 22136, + 37844: 23663, + 37845: 24775, + 37846: 25958, + 37847: 27788, + 37848: 35930, + 37849: 36929, + 37850: 38931, + 37851: 21585, + 37852: 26311, + 37853: 37389, + 37854: 22856, + 37855: 37027, + 37856: 20869, + 37857: 20045, + 37858: 20970, + 37859: 34201, + 37860: 35598, + 37861: 28760, + 37862: 25466, + 37863: 37707, + 37864: 26978, + 37865: 39348, + 37866: 32260, + 37867: 30071, + 37868: 21335, + 37869: 26976, + 37870: 36575, + 37871: 38627, + 37872: 27741, + 37873: 20108, + 37874: 23612, + 37875: 24336, + 37876: 36841, + 37877: 21250, + 37878: 36049, + 37879: 32905, + 37880: 34425, + 37881: 24319, + 37882: 26085, + 37883: 20083, + 37884: 20837, + 37952: 22914, + 37953: 23615, + 37954: 38894, + 37955: 20219, + 37956: 22922, + 37957: 24525, + 37958: 35469, + 37959: 28641, + 37960: 31152, + 37961: 31074, + 37962: 23527, + 37963: 33905, + 37964: 29483, + 37965: 29105, + 37966: 24180, + 37967: 24565, + 37968: 25467, + 37969: 25754, + 37970: 29123, + 37971: 31896, + 37972: 20035, + 37973: 24316, + 37974: 20043, + 37975: 22492, + 37976: 22178, + 37977: 24745, + 37978: 28611, + 37979: 32013, + 37980: 33021, + 37981: 33075, + 37982: 33215, + 37983: 36786, + 37984: 35223, + 37985: 34468, + 37986: 24052, + 37987: 25226, + 37988: 25773, + 37989: 35207, + 37990: 26487, + 37991: 27874, + 37992: 27966, + 37993: 29750, + 37994: 30772, + 37995: 23110, + 37996: 32629, + 37997: 33453, + 37998: 39340, + 37999: 20467, + 38e3: 24259, + 38001: 25309, + 38002: 25490, + 38003: 25943, + 38004: 26479, + 38005: 30403, + 38006: 29260, + 38007: 32972, + 38008: 32954, + 38009: 36649, + 38010: 37197, + 38011: 20493, + 38012: 22521, + 38013: 23186, + 38014: 26757, + 38016: 26995, + 38017: 29028, + 38018: 29437, + 38019: 36023, + 38020: 22770, + 38021: 36064, + 38022: 38506, + 38023: 36889, + 38024: 34687, + 38025: 31204, + 38026: 30695, + 38027: 33833, + 38028: 20271, + 38029: 21093, + 38030: 21338, + 38031: 25293, + 38032: 26575, + 38033: 27850, + 38034: 30333, + 38035: 31636, + 38036: 31893, + 38037: 33334, + 38038: 34180, + 38039: 36843, + 38040: 26333, + 38041: 28448, + 38042: 29190, + 38043: 32283, + 38044: 33707, + 38045: 39361, + 38046: 40614, + 38047: 20989, + 38048: 31665, + 38049: 30834, + 38050: 31672, + 38051: 32903, + 38052: 31560, + 38053: 27368, + 38054: 24161, + 38055: 32908, + 38056: 30033, + 38057: 30048, + 38058: 20843, + 38059: 37474, + 38060: 28300, + 38061: 30330, + 38062: 37271, + 38063: 39658, + 38064: 20240, + 38065: 32624, + 38066: 25244, + 38067: 31567, + 38068: 38309, + 38069: 40169, + 38070: 22138, + 38071: 22617, + 38072: 34532, + 38073: 38588, + 38074: 20276, + 38075: 21028, + 38076: 21322, + 38077: 21453, + 38078: 21467, + 38079: 24070, + 38080: 25644, + 38081: 26001, + 38082: 26495, + 38083: 27710, + 38084: 27726, + 38085: 29256, + 38086: 29359, + 38087: 29677, + 38088: 30036, + 38089: 32321, + 38090: 33324, + 38091: 34281, + 38092: 36009, + 38093: 31684, + 38094: 37318, + 38095: 29033, + 38096: 38930, + 38097: 39151, + 38098: 25405, + 38099: 26217, + 38100: 30058, + 38101: 30436, + 38102: 30928, + 38103: 34115, + 38104: 34542, + 38105: 21290, + 38106: 21329, + 38107: 21542, + 38108: 22915, + 38109: 24199, + 38110: 24444, + 38111: 24754, + 38112: 25161, + 38113: 25209, + 38114: 25259, + 38115: 26e3, + 38116: 27604, + 38117: 27852, + 38118: 30130, + 38119: 30382, + 38120: 30865, + 38121: 31192, + 38122: 32203, + 38123: 32631, + 38124: 32933, + 38125: 34987, + 38126: 35513, + 38127: 36027, + 38128: 36991, + 38129: 38750, + 38130: 39131, + 38131: 27147, + 38132: 31800, + 38133: 20633, + 38134: 23614, + 38135: 24494, + 38136: 26503, + 38137: 27608, + 38138: 29749, + 38139: 30473, + 38140: 32654, + 38208: 40763, + 38209: 26570, + 38210: 31255, + 38211: 21305, + 38212: 30091, + 38213: 39661, + 38214: 24422, + 38215: 33181, + 38216: 33777, + 38217: 32920, + 38218: 24380, + 38219: 24517, + 38220: 30050, + 38221: 31558, + 38222: 36924, + 38223: 26727, + 38224: 23019, + 38225: 23195, + 38226: 32016, + 38227: 30334, + 38228: 35628, + 38229: 20469, + 38230: 24426, + 38231: 27161, + 38232: 27703, + 38233: 28418, + 38234: 29922, + 38235: 31080, + 38236: 34920, + 38237: 35413, + 38238: 35961, + 38239: 24287, + 38240: 25551, + 38241: 30149, + 38242: 31186, + 38243: 33495, + 38244: 37672, + 38245: 37618, + 38246: 33948, + 38247: 34541, + 38248: 39981, + 38249: 21697, + 38250: 24428, + 38251: 25996, + 38252: 27996, + 38253: 28693, + 38254: 36007, + 38255: 36051, + 38256: 38971, + 38257: 25935, + 38258: 29942, + 38259: 19981, + 38260: 20184, + 38261: 22496, + 38262: 22827, + 38263: 23142, + 38264: 23500, + 38265: 20904, + 38266: 24067, + 38267: 24220, + 38268: 24598, + 38269: 25206, + 38270: 25975, + 38272: 26023, + 38273: 26222, + 38274: 28014, + 38275: 29238, + 38276: 31526, + 38277: 33104, + 38278: 33178, + 38279: 33433, + 38280: 35676, + 38281: 36e3, + 38282: 36070, + 38283: 36212, + 38284: 38428, + 38285: 38468, + 38286: 20398, + 38287: 25771, + 38288: 27494, + 38289: 33310, + 38290: 33889, + 38291: 34154, + 38292: 37096, + 38293: 23553, + 38294: 26963, + 38295: 39080, + 38296: 33914, + 38297: 34135, + 38298: 20239, + 38299: 21103, + 38300: 24489, + 38301: 24133, + 38302: 26381, + 38303: 31119, + 38304: 33145, + 38305: 35079, + 38306: 35206, + 38307: 28149, + 38308: 24343, + 38309: 25173, + 38310: 27832, + 38311: 20175, + 38312: 29289, + 38313: 39826, + 38314: 20998, + 38315: 21563, + 38316: 22132, + 38317: 22707, + 38318: 24996, + 38319: 25198, + 38320: 28954, + 38321: 22894, + 38322: 31881, + 38323: 31966, + 38324: 32027, + 38325: 38640, + 38326: 25991, + 38327: 32862, + 38328: 19993, + 38329: 20341, + 38330: 20853, + 38331: 22592, + 38332: 24163, + 38333: 24179, + 38334: 24330, + 38335: 26564, + 38336: 20006, + 38337: 34109, + 38338: 38281, + 38339: 38491, + 38340: 31859, + 38341: 38913, + 38342: 20731, + 38343: 22721, + 38344: 30294, + 38345: 30887, + 38346: 21029, + 38347: 30629, + 38348: 34065, + 38349: 31622, + 38350: 20559, + 38351: 22793, + 38352: 29255, + 38353: 31687, + 38354: 32232, + 38355: 36794, + 38356: 36820, + 38357: 36941, + 38358: 20415, + 38359: 21193, + 38360: 23081, + 38361: 24321, + 38362: 38829, + 38363: 20445, + 38364: 33303, + 38365: 37610, + 38366: 22275, + 38367: 25429, + 38368: 27497, + 38369: 29995, + 38370: 35036, + 38371: 36628, + 38372: 31298, + 38373: 21215, + 38374: 22675, + 38375: 24917, + 38376: 25098, + 38377: 26286, + 38378: 27597, + 38379: 31807, + 38380: 33769, + 38381: 20515, + 38382: 20472, + 38383: 21253, + 38384: 21574, + 38385: 22577, + 38386: 22857, + 38387: 23453, + 38388: 23792, + 38389: 23791, + 38390: 23849, + 38391: 24214, + 38392: 25265, + 38393: 25447, + 38394: 25918, + 38395: 26041, + 38396: 26379, + 38464: 27861, + 38465: 27873, + 38466: 28921, + 38467: 30770, + 38468: 32299, + 38469: 32990, + 38470: 33459, + 38471: 33804, + 38472: 34028, + 38473: 34562, + 38474: 35090, + 38475: 35370, + 38476: 35914, + 38477: 37030, + 38478: 37586, + 38479: 39165, + 38480: 40179, + 38481: 40300, + 38482: 20047, + 38483: 20129, + 38484: 20621, + 38485: 21078, + 38486: 22346, + 38487: 22952, + 38488: 24125, + 38489: 24536, + 38490: 24537, + 38491: 25151, + 38492: 26292, + 38493: 26395, + 38494: 26576, + 38495: 26834, + 38496: 20882, + 38497: 32033, + 38498: 32938, + 38499: 33192, + 38500: 35584, + 38501: 35980, + 38502: 36031, + 38503: 37502, + 38504: 38450, + 38505: 21536, + 38506: 38956, + 38507: 21271, + 38508: 20693, + 38509: 21340, + 38510: 22696, + 38511: 25778, + 38512: 26420, + 38513: 29287, + 38514: 30566, + 38515: 31302, + 38516: 37350, + 38517: 21187, + 38518: 27809, + 38519: 27526, + 38520: 22528, + 38521: 24140, + 38522: 22868, + 38523: 26412, + 38524: 32763, + 38525: 20961, + 38526: 30406, + 38528: 25705, + 38529: 30952, + 38530: 39764, + 38531: 40635, + 38532: 22475, + 38533: 22969, + 38534: 26151, + 38535: 26522, + 38536: 27598, + 38537: 21737, + 38538: 27097, + 38539: 24149, + 38540: 33180, + 38541: 26517, + 38542: 39850, + 38543: 26622, + 38544: 40018, + 38545: 26717, + 38546: 20134, + 38547: 20451, + 38548: 21448, + 38549: 25273, + 38550: 26411, + 38551: 27819, + 38552: 36804, + 38553: 20397, + 38554: 32365, + 38555: 40639, + 38556: 19975, + 38557: 24930, + 38558: 28288, + 38559: 28459, + 38560: 34067, + 38561: 21619, + 38562: 26410, + 38563: 39749, + 38564: 24051, + 38565: 31637, + 38566: 23724, + 38567: 23494, + 38568: 34588, + 38569: 28234, + 38570: 34001, + 38571: 31252, + 38572: 33032, + 38573: 22937, + 38574: 31885, + 38575: 27665, + 38576: 30496, + 38577: 21209, + 38578: 22818, + 38579: 28961, + 38580: 29279, + 38581: 30683, + 38582: 38695, + 38583: 40289, + 38584: 26891, + 38585: 23167, + 38586: 23064, + 38587: 20901, + 38588: 21517, + 38589: 21629, + 38590: 26126, + 38591: 30431, + 38592: 36855, + 38593: 37528, + 38594: 40180, + 38595: 23018, + 38596: 29277, + 38597: 28357, + 38598: 20813, + 38599: 26825, + 38600: 32191, + 38601: 32236, + 38602: 38754, + 38603: 40634, + 38604: 25720, + 38605: 27169, + 38606: 33538, + 38607: 22916, + 38608: 23391, + 38609: 27611, + 38610: 29467, + 38611: 30450, + 38612: 32178, + 38613: 32791, + 38614: 33945, + 38615: 20786, + 38616: 26408, + 38617: 40665, + 38618: 30446, + 38619: 26466, + 38620: 21247, + 38621: 39173, + 38622: 23588, + 38623: 25147, + 38624: 31870, + 38625: 36016, + 38626: 21839, + 38627: 24758, + 38628: 32011, + 38629: 38272, + 38630: 21249, + 38631: 20063, + 38632: 20918, + 38633: 22812, + 38634: 29242, + 38635: 32822, + 38636: 37326, + 38637: 24357, + 38638: 30690, + 38639: 21380, + 38640: 24441, + 38641: 32004, + 38642: 34220, + 38643: 35379, + 38644: 36493, + 38645: 38742, + 38646: 26611, + 38647: 34222, + 38648: 37971, + 38649: 24841, + 38650: 24840, + 38651: 27833, + 38652: 30290, + 38720: 35565, + 38721: 36664, + 38722: 21807, + 38723: 20305, + 38724: 20778, + 38725: 21191, + 38726: 21451, + 38727: 23461, + 38728: 24189, + 38729: 24736, + 38730: 24962, + 38731: 25558, + 38732: 26377, + 38733: 26586, + 38734: 28263, + 38735: 28044, + 38736: 29494, + 38737: 29495, + 38738: 30001, + 38739: 31056, + 38740: 35029, + 38741: 35480, + 38742: 36938, + 38743: 37009, + 38744: 37109, + 38745: 38596, + 38746: 34701, + 38747: 22805, + 38748: 20104, + 38749: 20313, + 38750: 19982, + 38751: 35465, + 38752: 36671, + 38753: 38928, + 38754: 20653, + 38755: 24188, + 38756: 22934, + 38757: 23481, + 38758: 24248, + 38759: 25562, + 38760: 25594, + 38761: 25793, + 38762: 26332, + 38763: 26954, + 38764: 27096, + 38765: 27915, + 38766: 28342, + 38767: 29076, + 38768: 29992, + 38769: 31407, + 38770: 32650, + 38771: 32768, + 38772: 33865, + 38773: 33993, + 38774: 35201, + 38775: 35617, + 38776: 36362, + 38777: 36965, + 38778: 38525, + 38779: 39178, + 38780: 24958, + 38781: 25233, + 38782: 27442, + 38784: 27779, + 38785: 28020, + 38786: 32716, + 38787: 32764, + 38788: 28096, + 38789: 32645, + 38790: 34746, + 38791: 35064, + 38792: 26469, + 38793: 33713, + 38794: 38972, + 38795: 38647, + 38796: 27931, + 38797: 32097, + 38798: 33853, + 38799: 37226, + 38800: 20081, + 38801: 21365, + 38802: 23888, + 38803: 27396, + 38804: 28651, + 38805: 34253, + 38806: 34349, + 38807: 35239, + 38808: 21033, + 38809: 21519, + 38810: 23653, + 38811: 26446, + 38812: 26792, + 38813: 29702, + 38814: 29827, + 38815: 30178, + 38816: 35023, + 38817: 35041, + 38818: 37324, + 38819: 38626, + 38820: 38520, + 38821: 24459, + 38822: 29575, + 38823: 31435, + 38824: 33870, + 38825: 25504, + 38826: 30053, + 38827: 21129, + 38828: 27969, + 38829: 28316, + 38830: 29705, + 38831: 30041, + 38832: 30827, + 38833: 31890, + 38834: 38534, + 38835: 31452, + 38836: 40845, + 38837: 20406, + 38838: 24942, + 38839: 26053, + 38840: 34396, + 38841: 20102, + 38842: 20142, + 38843: 20698, + 38844: 20001, + 38845: 20940, + 38846: 23534, + 38847: 26009, + 38848: 26753, + 38849: 28092, + 38850: 29471, + 38851: 30274, + 38852: 30637, + 38853: 31260, + 38854: 31975, + 38855: 33391, + 38856: 35538, + 38857: 36988, + 38858: 37327, + 38859: 38517, + 38860: 38936, + 38861: 21147, + 38862: 32209, + 38863: 20523, + 38864: 21400, + 38865: 26519, + 38866: 28107, + 38867: 29136, + 38868: 29747, + 38869: 33256, + 38870: 36650, + 38871: 38563, + 38872: 40023, + 38873: 40607, + 38874: 29792, + 38875: 22593, + 38876: 28057, + 38877: 32047, + 38878: 39006, + 38879: 20196, + 38880: 20278, + 38881: 20363, + 38882: 20919, + 38883: 21169, + 38884: 23994, + 38885: 24604, + 38886: 29618, + 38887: 31036, + 38888: 33491, + 38889: 37428, + 38890: 38583, + 38891: 38646, + 38892: 38666, + 38893: 40599, + 38894: 40802, + 38895: 26278, + 38896: 27508, + 38897: 21015, + 38898: 21155, + 38899: 28872, + 38900: 35010, + 38901: 24265, + 38902: 24651, + 38903: 24976, + 38904: 28451, + 38905: 29001, + 38906: 31806, + 38907: 32244, + 38908: 32879, + 38976: 34030, + 38977: 36899, + 38978: 37676, + 38979: 21570, + 38980: 39791, + 38981: 27347, + 38982: 28809, + 38983: 36034, + 38984: 36335, + 38985: 38706, + 38986: 21172, + 38987: 23105, + 38988: 24266, + 38989: 24324, + 38990: 26391, + 38991: 27004, + 38992: 27028, + 38993: 28010, + 38994: 28431, + 38995: 29282, + 38996: 29436, + 38997: 31725, + 38998: 32769, + 38999: 32894, + 39e3: 34635, + 39001: 37070, + 39002: 20845, + 39003: 40595, + 39004: 31108, + 39005: 32907, + 39006: 37682, + 39007: 35542, + 39008: 20525, + 39009: 21644, + 39010: 35441, + 39011: 27498, + 39012: 36036, + 39013: 33031, + 39014: 24785, + 39015: 26528, + 39016: 40434, + 39017: 20121, + 39018: 20120, + 39019: 39952, + 39020: 35435, + 39021: 34241, + 39022: 34152, + 39023: 26880, + 39024: 28286, + 39025: 30871, + 39026: 33109, + 39071: 24332, + 39072: 19984, + 39073: 19989, + 39074: 20010, + 39075: 20017, + 39076: 20022, + 39077: 20028, + 39078: 20031, + 39079: 20034, + 39080: 20054, + 39081: 20056, + 39082: 20098, + 39083: 20101, + 39084: 35947, + 39085: 20106, + 39086: 33298, + 39087: 24333, + 39088: 20110, + 39089: 20126, + 39090: 20127, + 39091: 20128, + 39092: 20130, + 39093: 20144, + 39094: 20147, + 39095: 20150, + 39096: 20174, + 39097: 20173, + 39098: 20164, + 39099: 20166, + 39100: 20162, + 39101: 20183, + 39102: 20190, + 39103: 20205, + 39104: 20191, + 39105: 20215, + 39106: 20233, + 39107: 20314, + 39108: 20272, + 39109: 20315, + 39110: 20317, + 39111: 20311, + 39112: 20295, + 39113: 20342, + 39114: 20360, + 39115: 20367, + 39116: 20376, + 39117: 20347, + 39118: 20329, + 39119: 20336, + 39120: 20369, + 39121: 20335, + 39122: 20358, + 39123: 20374, + 39124: 20760, + 39125: 20436, + 39126: 20447, + 39127: 20430, + 39128: 20440, + 39129: 20443, + 39130: 20433, + 39131: 20442, + 39132: 20432, + 39133: 20452, + 39134: 20453, + 39135: 20506, + 39136: 20520, + 39137: 20500, + 39138: 20522, + 39139: 20517, + 39140: 20485, + 39141: 20252, + 39142: 20470, + 39143: 20513, + 39144: 20521, + 39145: 20524, + 39146: 20478, + 39147: 20463, + 39148: 20497, + 39149: 20486, + 39150: 20547, + 39151: 20551, + 39152: 26371, + 39153: 20565, + 39154: 20560, + 39155: 20552, + 39156: 20570, + 39157: 20566, + 39158: 20588, + 39159: 20600, + 39160: 20608, + 39161: 20634, + 39162: 20613, + 39163: 20660, + 39164: 20658, + 39232: 20681, + 39233: 20682, + 39234: 20659, + 39235: 20674, + 39236: 20694, + 39237: 20702, + 39238: 20709, + 39239: 20717, + 39240: 20707, + 39241: 20718, + 39242: 20729, + 39243: 20725, + 39244: 20745, + 39245: 20737, + 39246: 20738, + 39247: 20758, + 39248: 20757, + 39249: 20756, + 39250: 20762, + 39251: 20769, + 39252: 20794, + 39253: 20791, + 39254: 20796, + 39255: 20795, + 39256: 20799, + 39257: 20800, + 39258: 20818, + 39259: 20812, + 39260: 20820, + 39261: 20834, + 39262: 31480, + 39263: 20841, + 39264: 20842, + 39265: 20846, + 39266: 20864, + 39267: 20866, + 39268: 22232, + 39269: 20876, + 39270: 20873, + 39271: 20879, + 39272: 20881, + 39273: 20883, + 39274: 20885, + 39275: 20886, + 39276: 20900, + 39277: 20902, + 39278: 20898, + 39279: 20905, + 39280: 20906, + 39281: 20907, + 39282: 20915, + 39283: 20913, + 39284: 20914, + 39285: 20912, + 39286: 20917, + 39287: 20925, + 39288: 20933, + 39289: 20937, + 39290: 20955, + 39291: 20960, + 39292: 34389, + 39293: 20969, + 39294: 20973, + 39296: 20976, + 39297: 20981, + 39298: 20990, + 39299: 20996, + 39300: 21003, + 39301: 21012, + 39302: 21006, + 39303: 21031, + 39304: 21034, + 39305: 21038, + 39306: 21043, + 39307: 21049, + 39308: 21071, + 39309: 21060, + 39310: 21067, + 39311: 21068, + 39312: 21086, + 39313: 21076, + 39314: 21098, + 39315: 21108, + 39316: 21097, + 39317: 21107, + 39318: 21119, + 39319: 21117, + 39320: 21133, + 39321: 21140, + 39322: 21138, + 39323: 21105, + 39324: 21128, + 39325: 21137, + 39326: 36776, + 39327: 36775, + 39328: 21164, + 39329: 21165, + 39330: 21180, + 39331: 21173, + 39332: 21185, + 39333: 21197, + 39334: 21207, + 39335: 21214, + 39336: 21219, + 39337: 21222, + 39338: 39149, + 39339: 21216, + 39340: 21235, + 39341: 21237, + 39342: 21240, + 39343: 21241, + 39344: 21254, + 39345: 21256, + 39346: 30008, + 39347: 21261, + 39348: 21264, + 39349: 21263, + 39350: 21269, + 39351: 21274, + 39352: 21283, + 39353: 21295, + 39354: 21297, + 39355: 21299, + 39356: 21304, + 39357: 21312, + 39358: 21318, + 39359: 21317, + 39360: 19991, + 39361: 21321, + 39362: 21325, + 39363: 20950, + 39364: 21342, + 39365: 21353, + 39366: 21358, + 39367: 22808, + 39368: 21371, + 39369: 21367, + 39370: 21378, + 39371: 21398, + 39372: 21408, + 39373: 21414, + 39374: 21413, + 39375: 21422, + 39376: 21424, + 39377: 21430, + 39378: 21443, + 39379: 31762, + 39380: 38617, + 39381: 21471, + 39382: 26364, + 39383: 29166, + 39384: 21486, + 39385: 21480, + 39386: 21485, + 39387: 21498, + 39388: 21505, + 39389: 21565, + 39390: 21568, + 39391: 21548, + 39392: 21549, + 39393: 21564, + 39394: 21550, + 39395: 21558, + 39396: 21545, + 39397: 21533, + 39398: 21582, + 39399: 21647, + 39400: 21621, + 39401: 21646, + 39402: 21599, + 39403: 21617, + 39404: 21623, + 39405: 21616, + 39406: 21650, + 39407: 21627, + 39408: 21632, + 39409: 21622, + 39410: 21636, + 39411: 21648, + 39412: 21638, + 39413: 21703, + 39414: 21666, + 39415: 21688, + 39416: 21669, + 39417: 21676, + 39418: 21700, + 39419: 21704, + 39420: 21672, + 39488: 21675, + 39489: 21698, + 39490: 21668, + 39491: 21694, + 39492: 21692, + 39493: 21720, + 39494: 21733, + 39495: 21734, + 39496: 21775, + 39497: 21780, + 39498: 21757, + 39499: 21742, + 39500: 21741, + 39501: 21754, + 39502: 21730, + 39503: 21817, + 39504: 21824, + 39505: 21859, + 39506: 21836, + 39507: 21806, + 39508: 21852, + 39509: 21829, + 39510: 21846, + 39511: 21847, + 39512: 21816, + 39513: 21811, + 39514: 21853, + 39515: 21913, + 39516: 21888, + 39517: 21679, + 39518: 21898, + 39519: 21919, + 39520: 21883, + 39521: 21886, + 39522: 21912, + 39523: 21918, + 39524: 21934, + 39525: 21884, + 39526: 21891, + 39527: 21929, + 39528: 21895, + 39529: 21928, + 39530: 21978, + 39531: 21957, + 39532: 21983, + 39533: 21956, + 39534: 21980, + 39535: 21988, + 39536: 21972, + 39537: 22036, + 39538: 22007, + 39539: 22038, + 39540: 22014, + 39541: 22013, + 39542: 22043, + 39543: 22009, + 39544: 22094, + 39545: 22096, + 39546: 29151, + 39547: 22068, + 39548: 22070, + 39549: 22066, + 39550: 22072, + 39552: 22123, + 39553: 22116, + 39554: 22063, + 39555: 22124, + 39556: 22122, + 39557: 22150, + 39558: 22144, + 39559: 22154, + 39560: 22176, + 39561: 22164, + 39562: 22159, + 39563: 22181, + 39564: 22190, + 39565: 22198, + 39566: 22196, + 39567: 22210, + 39568: 22204, + 39569: 22209, + 39570: 22211, + 39571: 22208, + 39572: 22216, + 39573: 22222, + 39574: 22225, + 39575: 22227, + 39576: 22231, + 39577: 22254, + 39578: 22265, + 39579: 22272, + 39580: 22271, + 39581: 22276, + 39582: 22281, + 39583: 22280, + 39584: 22283, + 39585: 22285, + 39586: 22291, + 39587: 22296, + 39588: 22294, + 39589: 21959, + 39590: 22300, + 39591: 22310, + 39592: 22327, + 39593: 22328, + 39594: 22350, + 39595: 22331, + 39596: 22336, + 39597: 22351, + 39598: 22377, + 39599: 22464, + 39600: 22408, + 39601: 22369, + 39602: 22399, + 39603: 22409, + 39604: 22419, + 39605: 22432, + 39606: 22451, + 39607: 22436, + 39608: 22442, + 39609: 22448, + 39610: 22467, + 39611: 22470, + 39612: 22484, + 39613: 22482, + 39614: 22483, + 39615: 22538, + 39616: 22486, + 39617: 22499, + 39618: 22539, + 39619: 22553, + 39620: 22557, + 39621: 22642, + 39622: 22561, + 39623: 22626, + 39624: 22603, + 39625: 22640, + 39626: 27584, + 39627: 22610, + 39628: 22589, + 39629: 22649, + 39630: 22661, + 39631: 22713, + 39632: 22687, + 39633: 22699, + 39634: 22714, + 39635: 22750, + 39636: 22715, + 39637: 22712, + 39638: 22702, + 39639: 22725, + 39640: 22739, + 39641: 22737, + 39642: 22743, + 39643: 22745, + 39644: 22744, + 39645: 22757, + 39646: 22748, + 39647: 22756, + 39648: 22751, + 39649: 22767, + 39650: 22778, + 39651: 22777, + 39652: 22779, + 39653: 22780, + 39654: 22781, + 39655: 22786, + 39656: 22794, + 39657: 22800, + 39658: 22811, + 39659: 26790, + 39660: 22821, + 39661: 22828, + 39662: 22829, + 39663: 22834, + 39664: 22840, + 39665: 22846, + 39666: 31442, + 39667: 22869, + 39668: 22864, + 39669: 22862, + 39670: 22874, + 39671: 22872, + 39672: 22882, + 39673: 22880, + 39674: 22887, + 39675: 22892, + 39676: 22889, + 39744: 22904, + 39745: 22913, + 39746: 22941, + 39747: 20318, + 39748: 20395, + 39749: 22947, + 39750: 22962, + 39751: 22982, + 39752: 23016, + 39753: 23004, + 39754: 22925, + 39755: 23001, + 39756: 23002, + 39757: 23077, + 39758: 23071, + 39759: 23057, + 39760: 23068, + 39761: 23049, + 39762: 23066, + 39763: 23104, + 39764: 23148, + 39765: 23113, + 39766: 23093, + 39767: 23094, + 39768: 23138, + 39769: 23146, + 39770: 23194, + 39771: 23228, + 39772: 23230, + 39773: 23243, + 39774: 23234, + 39775: 23229, + 39776: 23267, + 39777: 23255, + 39778: 23270, + 39779: 23273, + 39780: 23254, + 39781: 23290, + 39782: 23291, + 39783: 23308, + 39784: 23307, + 39785: 23318, + 39786: 23346, + 39787: 23248, + 39788: 23338, + 39789: 23350, + 39790: 23358, + 39791: 23363, + 39792: 23365, + 39793: 23360, + 39794: 23377, + 39795: 23381, + 39796: 23386, + 39797: 23387, + 39798: 23397, + 39799: 23401, + 39800: 23408, + 39801: 23411, + 39802: 23413, + 39803: 23416, + 39804: 25992, + 39805: 23418, + 39806: 23424, + 39808: 23427, + 39809: 23462, + 39810: 23480, + 39811: 23491, + 39812: 23495, + 39813: 23497, + 39814: 23508, + 39815: 23504, + 39816: 23524, + 39817: 23526, + 39818: 23522, + 39819: 23518, + 39820: 23525, + 39821: 23531, + 39822: 23536, + 39823: 23542, + 39824: 23539, + 39825: 23557, + 39826: 23559, + 39827: 23560, + 39828: 23565, + 39829: 23571, + 39830: 23584, + 39831: 23586, + 39832: 23592, + 39833: 23608, + 39834: 23609, + 39835: 23617, + 39836: 23622, + 39837: 23630, + 39838: 23635, + 39839: 23632, + 39840: 23631, + 39841: 23409, + 39842: 23660, + 39843: 23662, + 39844: 20066, + 39845: 23670, + 39846: 23673, + 39847: 23692, + 39848: 23697, + 39849: 23700, + 39850: 22939, + 39851: 23723, + 39852: 23739, + 39853: 23734, + 39854: 23740, + 39855: 23735, + 39856: 23749, + 39857: 23742, + 39858: 23751, + 39859: 23769, + 39860: 23785, + 39861: 23805, + 39862: 23802, + 39863: 23789, + 39864: 23948, + 39865: 23786, + 39866: 23819, + 39867: 23829, + 39868: 23831, + 39869: 23900, + 39870: 23839, + 39871: 23835, + 39872: 23825, + 39873: 23828, + 39874: 23842, + 39875: 23834, + 39876: 23833, + 39877: 23832, + 39878: 23884, + 39879: 23890, + 39880: 23886, + 39881: 23883, + 39882: 23916, + 39883: 23923, + 39884: 23926, + 39885: 23943, + 39886: 23940, + 39887: 23938, + 39888: 23970, + 39889: 23965, + 39890: 23980, + 39891: 23982, + 39892: 23997, + 39893: 23952, + 39894: 23991, + 39895: 23996, + 39896: 24009, + 39897: 24013, + 39898: 24019, + 39899: 24018, + 39900: 24022, + 39901: 24027, + 39902: 24043, + 39903: 24050, + 39904: 24053, + 39905: 24075, + 39906: 24090, + 39907: 24089, + 39908: 24081, + 39909: 24091, + 39910: 24118, + 39911: 24119, + 39912: 24132, + 39913: 24131, + 39914: 24128, + 39915: 24142, + 39916: 24151, + 39917: 24148, + 39918: 24159, + 39919: 24162, + 39920: 24164, + 39921: 24135, + 39922: 24181, + 39923: 24182, + 39924: 24186, + 39925: 40636, + 39926: 24191, + 39927: 24224, + 39928: 24257, + 39929: 24258, + 39930: 24264, + 39931: 24272, + 39932: 24271, + 4e4: 24278, + 40001: 24291, + 40002: 24285, + 40003: 24282, + 40004: 24283, + 40005: 24290, + 40006: 24289, + 40007: 24296, + 40008: 24297, + 40009: 24300, + 40010: 24305, + 40011: 24307, + 40012: 24304, + 40013: 24308, + 40014: 24312, + 40015: 24318, + 40016: 24323, + 40017: 24329, + 40018: 24413, + 40019: 24412, + 40020: 24331, + 40021: 24337, + 40022: 24342, + 40023: 24361, + 40024: 24365, + 40025: 24376, + 40026: 24385, + 40027: 24392, + 40028: 24396, + 40029: 24398, + 40030: 24367, + 40031: 24401, + 40032: 24406, + 40033: 24407, + 40034: 24409, + 40035: 24417, + 40036: 24429, + 40037: 24435, + 40038: 24439, + 40039: 24451, + 40040: 24450, + 40041: 24447, + 40042: 24458, + 40043: 24456, + 40044: 24465, + 40045: 24455, + 40046: 24478, + 40047: 24473, + 40048: 24472, + 40049: 24480, + 40050: 24488, + 40051: 24493, + 40052: 24508, + 40053: 24534, + 40054: 24571, + 40055: 24548, + 40056: 24568, + 40057: 24561, + 40058: 24541, + 40059: 24755, + 40060: 24575, + 40061: 24609, + 40062: 24672, + 40064: 24601, + 40065: 24592, + 40066: 24617, + 40067: 24590, + 40068: 24625, + 40069: 24603, + 40070: 24597, + 40071: 24619, + 40072: 24614, + 40073: 24591, + 40074: 24634, + 40075: 24666, + 40076: 24641, + 40077: 24682, + 40078: 24695, + 40079: 24671, + 40080: 24650, + 40081: 24646, + 40082: 24653, + 40083: 24675, + 40084: 24643, + 40085: 24676, + 40086: 24642, + 40087: 24684, + 40088: 24683, + 40089: 24665, + 40090: 24705, + 40091: 24717, + 40092: 24807, + 40093: 24707, + 40094: 24730, + 40095: 24708, + 40096: 24731, + 40097: 24726, + 40098: 24727, + 40099: 24722, + 40100: 24743, + 40101: 24715, + 40102: 24801, + 40103: 24760, + 40104: 24800, + 40105: 24787, + 40106: 24756, + 40107: 24560, + 40108: 24765, + 40109: 24774, + 40110: 24757, + 40111: 24792, + 40112: 24909, + 40113: 24853, + 40114: 24838, + 40115: 24822, + 40116: 24823, + 40117: 24832, + 40118: 24820, + 40119: 24826, + 40120: 24835, + 40121: 24865, + 40122: 24827, + 40123: 24817, + 40124: 24845, + 40125: 24846, + 40126: 24903, + 40127: 24894, + 40128: 24872, + 40129: 24871, + 40130: 24906, + 40131: 24895, + 40132: 24892, + 40133: 24876, + 40134: 24884, + 40135: 24893, + 40136: 24898, + 40137: 24900, + 40138: 24947, + 40139: 24951, + 40140: 24920, + 40141: 24921, + 40142: 24922, + 40143: 24939, + 40144: 24948, + 40145: 24943, + 40146: 24933, + 40147: 24945, + 40148: 24927, + 40149: 24925, + 40150: 24915, + 40151: 24949, + 40152: 24985, + 40153: 24982, + 40154: 24967, + 40155: 25004, + 40156: 24980, + 40157: 24986, + 40158: 24970, + 40159: 24977, + 40160: 25003, + 40161: 25006, + 40162: 25036, + 40163: 25034, + 40164: 25033, + 40165: 25079, + 40166: 25032, + 40167: 25027, + 40168: 25030, + 40169: 25018, + 40170: 25035, + 40171: 32633, + 40172: 25037, + 40173: 25062, + 40174: 25059, + 40175: 25078, + 40176: 25082, + 40177: 25076, + 40178: 25087, + 40179: 25085, + 40180: 25084, + 40181: 25086, + 40182: 25088, + 40183: 25096, + 40184: 25097, + 40185: 25101, + 40186: 25100, + 40187: 25108, + 40188: 25115, + 40256: 25118, + 40257: 25121, + 40258: 25130, + 40259: 25134, + 40260: 25136, + 40261: 25138, + 40262: 25139, + 40263: 25153, + 40264: 25166, + 40265: 25182, + 40266: 25187, + 40267: 25179, + 40268: 25184, + 40269: 25192, + 40270: 25212, + 40271: 25218, + 40272: 25225, + 40273: 25214, + 40274: 25234, + 40275: 25235, + 40276: 25238, + 40277: 25300, + 40278: 25219, + 40279: 25236, + 40280: 25303, + 40281: 25297, + 40282: 25275, + 40283: 25295, + 40284: 25343, + 40285: 25286, + 40286: 25812, + 40287: 25288, + 40288: 25308, + 40289: 25292, + 40290: 25290, + 40291: 25282, + 40292: 25287, + 40293: 25243, + 40294: 25289, + 40295: 25356, + 40296: 25326, + 40297: 25329, + 40298: 25383, + 40299: 25346, + 40300: 25352, + 40301: 25327, + 40302: 25333, + 40303: 25424, + 40304: 25406, + 40305: 25421, + 40306: 25628, + 40307: 25423, + 40308: 25494, + 40309: 25486, + 40310: 25472, + 40311: 25515, + 40312: 25462, + 40313: 25507, + 40314: 25487, + 40315: 25481, + 40316: 25503, + 40317: 25525, + 40318: 25451, + 40320: 25449, + 40321: 25534, + 40322: 25577, + 40323: 25536, + 40324: 25542, + 40325: 25571, + 40326: 25545, + 40327: 25554, + 40328: 25590, + 40329: 25540, + 40330: 25622, + 40331: 25652, + 40332: 25606, + 40333: 25619, + 40334: 25638, + 40335: 25654, + 40336: 25885, + 40337: 25623, + 40338: 25640, + 40339: 25615, + 40340: 25703, + 40341: 25711, + 40342: 25718, + 40343: 25678, + 40344: 25898, + 40345: 25749, + 40346: 25747, + 40347: 25765, + 40348: 25769, + 40349: 25736, + 40350: 25788, + 40351: 25818, + 40352: 25810, + 40353: 25797, + 40354: 25799, + 40355: 25787, + 40356: 25816, + 40357: 25794, + 40358: 25841, + 40359: 25831, + 40360: 33289, + 40361: 25824, + 40362: 25825, + 40363: 25260, + 40364: 25827, + 40365: 25839, + 40366: 25900, + 40367: 25846, + 40368: 25844, + 40369: 25842, + 40370: 25850, + 40371: 25856, + 40372: 25853, + 40373: 25880, + 40374: 25884, + 40375: 25861, + 40376: 25892, + 40377: 25891, + 40378: 25899, + 40379: 25908, + 40380: 25909, + 40381: 25911, + 40382: 25910, + 40383: 25912, + 40384: 30027, + 40385: 25928, + 40386: 25942, + 40387: 25941, + 40388: 25933, + 40389: 25944, + 40390: 25950, + 40391: 25949, + 40392: 25970, + 40393: 25976, + 40394: 25986, + 40395: 25987, + 40396: 35722, + 40397: 26011, + 40398: 26015, + 40399: 26027, + 40400: 26039, + 40401: 26051, + 40402: 26054, + 40403: 26049, + 40404: 26052, + 40405: 26060, + 40406: 26066, + 40407: 26075, + 40408: 26073, + 40409: 26080, + 40410: 26081, + 40411: 26097, + 40412: 26482, + 40413: 26122, + 40414: 26115, + 40415: 26107, + 40416: 26483, + 40417: 26165, + 40418: 26166, + 40419: 26164, + 40420: 26140, + 40421: 26191, + 40422: 26180, + 40423: 26185, + 40424: 26177, + 40425: 26206, + 40426: 26205, + 40427: 26212, + 40428: 26215, + 40429: 26216, + 40430: 26207, + 40431: 26210, + 40432: 26224, + 40433: 26243, + 40434: 26248, + 40435: 26254, + 40436: 26249, + 40437: 26244, + 40438: 26264, + 40439: 26269, + 40440: 26305, + 40441: 26297, + 40442: 26313, + 40443: 26302, + 40444: 26300, + 40512: 26308, + 40513: 26296, + 40514: 26326, + 40515: 26330, + 40516: 26336, + 40517: 26175, + 40518: 26342, + 40519: 26345, + 40520: 26352, + 40521: 26357, + 40522: 26359, + 40523: 26383, + 40524: 26390, + 40525: 26398, + 40526: 26406, + 40527: 26407, + 40528: 38712, + 40529: 26414, + 40530: 26431, + 40531: 26422, + 40532: 26433, + 40533: 26424, + 40534: 26423, + 40535: 26438, + 40536: 26462, + 40537: 26464, + 40538: 26457, + 40539: 26467, + 40540: 26468, + 40541: 26505, + 40542: 26480, + 40543: 26537, + 40544: 26492, + 40545: 26474, + 40546: 26508, + 40547: 26507, + 40548: 26534, + 40549: 26529, + 40550: 26501, + 40551: 26551, + 40552: 26607, + 40553: 26548, + 40554: 26604, + 40555: 26547, + 40556: 26601, + 40557: 26552, + 40558: 26596, + 40559: 26590, + 40560: 26589, + 40561: 26594, + 40562: 26606, + 40563: 26553, + 40564: 26574, + 40565: 26566, + 40566: 26599, + 40567: 27292, + 40568: 26654, + 40569: 26694, + 40570: 26665, + 40571: 26688, + 40572: 26701, + 40573: 26674, + 40574: 26702, + 40576: 26803, + 40577: 26667, + 40578: 26713, + 40579: 26723, + 40580: 26743, + 40581: 26751, + 40582: 26783, + 40583: 26767, + 40584: 26797, + 40585: 26772, + 40586: 26781, + 40587: 26779, + 40588: 26755, + 40589: 27310, + 40590: 26809, + 40591: 26740, + 40592: 26805, + 40593: 26784, + 40594: 26810, + 40595: 26895, + 40596: 26765, + 40597: 26750, + 40598: 26881, + 40599: 26826, + 40600: 26888, + 40601: 26840, + 40602: 26914, + 40603: 26918, + 40604: 26849, + 40605: 26892, + 40606: 26829, + 40607: 26836, + 40608: 26855, + 40609: 26837, + 40610: 26934, + 40611: 26898, + 40612: 26884, + 40613: 26839, + 40614: 26851, + 40615: 26917, + 40616: 26873, + 40617: 26848, + 40618: 26863, + 40619: 26920, + 40620: 26922, + 40621: 26906, + 40622: 26915, + 40623: 26913, + 40624: 26822, + 40625: 27001, + 40626: 26999, + 40627: 26972, + 40628: 27e3, + 40629: 26987, + 40630: 26964, + 40631: 27006, + 40632: 26990, + 40633: 26937, + 40634: 26996, + 40635: 26941, + 40636: 26969, + 40637: 26928, + 40638: 26977, + 40639: 26974, + 40640: 26973, + 40641: 27009, + 40642: 26986, + 40643: 27058, + 40644: 27054, + 40645: 27088, + 40646: 27071, + 40647: 27073, + 40648: 27091, + 40649: 27070, + 40650: 27086, + 40651: 23528, + 40652: 27082, + 40653: 27101, + 40654: 27067, + 40655: 27075, + 40656: 27047, + 40657: 27182, + 40658: 27025, + 40659: 27040, + 40660: 27036, + 40661: 27029, + 40662: 27060, + 40663: 27102, + 40664: 27112, + 40665: 27138, + 40666: 27163, + 40667: 27135, + 40668: 27402, + 40669: 27129, + 40670: 27122, + 40671: 27111, + 40672: 27141, + 40673: 27057, + 40674: 27166, + 40675: 27117, + 40676: 27156, + 40677: 27115, + 40678: 27146, + 40679: 27154, + 40680: 27329, + 40681: 27171, + 40682: 27155, + 40683: 27204, + 40684: 27148, + 40685: 27250, + 40686: 27190, + 40687: 27256, + 40688: 27207, + 40689: 27234, + 40690: 27225, + 40691: 27238, + 40692: 27208, + 40693: 27192, + 40694: 27170, + 40695: 27280, + 40696: 27277, + 40697: 27296, + 40698: 27268, + 40699: 27298, + 40700: 27299, + 40768: 27287, + 40769: 34327, + 40770: 27323, + 40771: 27331, + 40772: 27330, + 40773: 27320, + 40774: 27315, + 40775: 27308, + 40776: 27358, + 40777: 27345, + 40778: 27359, + 40779: 27306, + 40780: 27354, + 40781: 27370, + 40782: 27387, + 40783: 27397, + 40784: 34326, + 40785: 27386, + 40786: 27410, + 40787: 27414, + 40788: 39729, + 40789: 27423, + 40790: 27448, + 40791: 27447, + 40792: 30428, + 40793: 27449, + 40794: 39150, + 40795: 27463, + 40796: 27459, + 40797: 27465, + 40798: 27472, + 40799: 27481, + 40800: 27476, + 40801: 27483, + 40802: 27487, + 40803: 27489, + 40804: 27512, + 40805: 27513, + 40806: 27519, + 40807: 27520, + 40808: 27524, + 40809: 27523, + 40810: 27533, + 40811: 27544, + 40812: 27541, + 40813: 27550, + 40814: 27556, + 40815: 27562, + 40816: 27563, + 40817: 27567, + 40818: 27570, + 40819: 27569, + 40820: 27571, + 40821: 27575, + 40822: 27580, + 40823: 27590, + 40824: 27595, + 40825: 27603, + 40826: 27615, + 40827: 27628, + 40828: 27627, + 40829: 27635, + 40830: 27631, + 40832: 40638, + 40833: 27656, + 40834: 27667, + 40835: 27668, + 40836: 27675, + 40837: 27684, + 40838: 27683, + 40839: 27742, + 40840: 27733, + 40841: 27746, + 40842: 27754, + 40843: 27778, + 40844: 27789, + 40845: 27802, + 40846: 27777, + 40847: 27803, + 40848: 27774, + 40849: 27752, + 40850: 27763, + 40851: 27794, + 40852: 27792, + 40853: 27844, + 40854: 27889, + 40855: 27859, + 40856: 27837, + 40857: 27863, + 40858: 27845, + 40859: 27869, + 40860: 27822, + 40861: 27825, + 40862: 27838, + 40863: 27834, + 40864: 27867, + 40865: 27887, + 40866: 27865, + 40867: 27882, + 40868: 27935, + 40869: 34893, + 40870: 27958, + 40871: 27947, + 40872: 27965, + 40873: 27960, + 40874: 27929, + 40875: 27957, + 40876: 27955, + 40877: 27922, + 40878: 27916, + 40879: 28003, + 40880: 28051, + 40881: 28004, + 40882: 27994, + 40883: 28025, + 40884: 27993, + 40885: 28046, + 40886: 28053, + 40887: 28644, + 40888: 28037, + 40889: 28153, + 40890: 28181, + 40891: 28170, + 40892: 28085, + 40893: 28103, + 40894: 28134, + 40895: 28088, + 40896: 28102, + 40897: 28140, + 40898: 28126, + 40899: 28108, + 40900: 28136, + 40901: 28114, + 40902: 28101, + 40903: 28154, + 40904: 28121, + 40905: 28132, + 40906: 28117, + 40907: 28138, + 40908: 28142, + 40909: 28205, + 40910: 28270, + 40911: 28206, + 40912: 28185, + 40913: 28274, + 40914: 28255, + 40915: 28222, + 40916: 28195, + 40917: 28267, + 40918: 28203, + 40919: 28278, + 40920: 28237, + 40921: 28191, + 40922: 28227, + 40923: 28218, + 40924: 28238, + 40925: 28196, + 40926: 28415, + 40927: 28189, + 40928: 28216, + 40929: 28290, + 40930: 28330, + 40931: 28312, + 40932: 28361, + 40933: 28343, + 40934: 28371, + 40935: 28349, + 40936: 28335, + 40937: 28356, + 40938: 28338, + 40939: 28372, + 40940: 28373, + 40941: 28303, + 40942: 28325, + 40943: 28354, + 40944: 28319, + 40945: 28481, + 40946: 28433, + 40947: 28748, + 40948: 28396, + 40949: 28408, + 40950: 28414, + 40951: 28479, + 40952: 28402, + 40953: 28465, + 40954: 28399, + 40955: 28466, + 40956: 28364, + 57408: 28478, + 57409: 28435, + 57410: 28407, + 57411: 28550, + 57412: 28538, + 57413: 28536, + 57414: 28545, + 57415: 28544, + 57416: 28527, + 57417: 28507, + 57418: 28659, + 57419: 28525, + 57420: 28546, + 57421: 28540, + 57422: 28504, + 57423: 28558, + 57424: 28561, + 57425: 28610, + 57426: 28518, + 57427: 28595, + 57428: 28579, + 57429: 28577, + 57430: 28580, + 57431: 28601, + 57432: 28614, + 57433: 28586, + 57434: 28639, + 57435: 28629, + 57436: 28652, + 57437: 28628, + 57438: 28632, + 57439: 28657, + 57440: 28654, + 57441: 28635, + 57442: 28681, + 57443: 28683, + 57444: 28666, + 57445: 28689, + 57446: 28673, + 57447: 28687, + 57448: 28670, + 57449: 28699, + 57450: 28698, + 57451: 28532, + 57452: 28701, + 57453: 28696, + 57454: 28703, + 57455: 28720, + 57456: 28734, + 57457: 28722, + 57458: 28753, + 57459: 28771, + 57460: 28825, + 57461: 28818, + 57462: 28847, + 57463: 28913, + 57464: 28844, + 57465: 28856, + 57466: 28851, + 57467: 28846, + 57468: 28895, + 57469: 28875, + 57470: 28893, + 57472: 28889, + 57473: 28937, + 57474: 28925, + 57475: 28956, + 57476: 28953, + 57477: 29029, + 57478: 29013, + 57479: 29064, + 57480: 29030, + 57481: 29026, + 57482: 29004, + 57483: 29014, + 57484: 29036, + 57485: 29071, + 57486: 29179, + 57487: 29060, + 57488: 29077, + 57489: 29096, + 57490: 29100, + 57491: 29143, + 57492: 29113, + 57493: 29118, + 57494: 29138, + 57495: 29129, + 57496: 29140, + 57497: 29134, + 57498: 29152, + 57499: 29164, + 57500: 29159, + 57501: 29173, + 57502: 29180, + 57503: 29177, + 57504: 29183, + 57505: 29197, + 57506: 29200, + 57507: 29211, + 57508: 29224, + 57509: 29229, + 57510: 29228, + 57511: 29232, + 57512: 29234, + 57513: 29243, + 57514: 29244, + 57515: 29247, + 57516: 29248, + 57517: 29254, + 57518: 29259, + 57519: 29272, + 57520: 29300, + 57521: 29310, + 57522: 29314, + 57523: 29313, + 57524: 29319, + 57525: 29330, + 57526: 29334, + 57527: 29346, + 57528: 29351, + 57529: 29369, + 57530: 29362, + 57531: 29379, + 57532: 29382, + 57533: 29380, + 57534: 29390, + 57535: 29394, + 57536: 29410, + 57537: 29408, + 57538: 29409, + 57539: 29433, + 57540: 29431, + 57541: 20495, + 57542: 29463, + 57543: 29450, + 57544: 29468, + 57545: 29462, + 57546: 29469, + 57547: 29492, + 57548: 29487, + 57549: 29481, + 57550: 29477, + 57551: 29502, + 57552: 29518, + 57553: 29519, + 57554: 40664, + 57555: 29527, + 57556: 29546, + 57557: 29544, + 57558: 29552, + 57559: 29560, + 57560: 29557, + 57561: 29563, + 57562: 29562, + 57563: 29640, + 57564: 29619, + 57565: 29646, + 57566: 29627, + 57567: 29632, + 57568: 29669, + 57569: 29678, + 57570: 29662, + 57571: 29858, + 57572: 29701, + 57573: 29807, + 57574: 29733, + 57575: 29688, + 57576: 29746, + 57577: 29754, + 57578: 29781, + 57579: 29759, + 57580: 29791, + 57581: 29785, + 57582: 29761, + 57583: 29788, + 57584: 29801, + 57585: 29808, + 57586: 29795, + 57587: 29802, + 57588: 29814, + 57589: 29822, + 57590: 29835, + 57591: 29854, + 57592: 29863, + 57593: 29898, + 57594: 29903, + 57595: 29908, + 57596: 29681, + 57664: 29920, + 57665: 29923, + 57666: 29927, + 57667: 29929, + 57668: 29934, + 57669: 29938, + 57670: 29936, + 57671: 29937, + 57672: 29944, + 57673: 29943, + 57674: 29956, + 57675: 29955, + 57676: 29957, + 57677: 29964, + 57678: 29966, + 57679: 29965, + 57680: 29973, + 57681: 29971, + 57682: 29982, + 57683: 29990, + 57684: 29996, + 57685: 30012, + 57686: 30020, + 57687: 30029, + 57688: 30026, + 57689: 30025, + 57690: 30043, + 57691: 30022, + 57692: 30042, + 57693: 30057, + 57694: 30052, + 57695: 30055, + 57696: 30059, + 57697: 30061, + 57698: 30072, + 57699: 30070, + 57700: 30086, + 57701: 30087, + 57702: 30068, + 57703: 30090, + 57704: 30089, + 57705: 30082, + 57706: 30100, + 57707: 30106, + 57708: 30109, + 57709: 30117, + 57710: 30115, + 57711: 30146, + 57712: 30131, + 57713: 30147, + 57714: 30133, + 57715: 30141, + 57716: 30136, + 57717: 30140, + 57718: 30129, + 57719: 30157, + 57720: 30154, + 57721: 30162, + 57722: 30169, + 57723: 30179, + 57724: 30174, + 57725: 30206, + 57726: 30207, + 57728: 30204, + 57729: 30209, + 57730: 30192, + 57731: 30202, + 57732: 30194, + 57733: 30195, + 57734: 30219, + 57735: 30221, + 57736: 30217, + 57737: 30239, + 57738: 30247, + 57739: 30240, + 57740: 30241, + 57741: 30242, + 57742: 30244, + 57743: 30260, + 57744: 30256, + 57745: 30267, + 57746: 30279, + 57747: 30280, + 57748: 30278, + 57749: 30300, + 57750: 30296, + 57751: 30305, + 57752: 30306, + 57753: 30312, + 57754: 30313, + 57755: 30314, + 57756: 30311, + 57757: 30316, + 57758: 30320, + 57759: 30322, + 57760: 30326, + 57761: 30328, + 57762: 30332, + 57763: 30336, + 57764: 30339, + 57765: 30344, + 57766: 30347, + 57767: 30350, + 57768: 30358, + 57769: 30355, + 57770: 30361, + 57771: 30362, + 57772: 30384, + 57773: 30388, + 57774: 30392, + 57775: 30393, + 57776: 30394, + 57777: 30402, + 57778: 30413, + 57779: 30422, + 57780: 30418, + 57781: 30430, + 57782: 30433, + 57783: 30437, + 57784: 30439, + 57785: 30442, + 57786: 34351, + 57787: 30459, + 57788: 30472, + 57789: 30471, + 57790: 30468, + 57791: 30505, + 57792: 30500, + 57793: 30494, + 57794: 30501, + 57795: 30502, + 57796: 30491, + 57797: 30519, + 57798: 30520, + 57799: 30535, + 57800: 30554, + 57801: 30568, + 57802: 30571, + 57803: 30555, + 57804: 30565, + 57805: 30591, + 57806: 30590, + 57807: 30585, + 57808: 30606, + 57809: 30603, + 57810: 30609, + 57811: 30624, + 57812: 30622, + 57813: 30640, + 57814: 30646, + 57815: 30649, + 57816: 30655, + 57817: 30652, + 57818: 30653, + 57819: 30651, + 57820: 30663, + 57821: 30669, + 57822: 30679, + 57823: 30682, + 57824: 30684, + 57825: 30691, + 57826: 30702, + 57827: 30716, + 57828: 30732, + 57829: 30738, + 57830: 31014, + 57831: 30752, + 57832: 31018, + 57833: 30789, + 57834: 30862, + 57835: 30836, + 57836: 30854, + 57837: 30844, + 57838: 30874, + 57839: 30860, + 57840: 30883, + 57841: 30901, + 57842: 30890, + 57843: 30895, + 57844: 30929, + 57845: 30918, + 57846: 30923, + 57847: 30932, + 57848: 30910, + 57849: 30908, + 57850: 30917, + 57851: 30922, + 57852: 30956, + 57920: 30951, + 57921: 30938, + 57922: 30973, + 57923: 30964, + 57924: 30983, + 57925: 30994, + 57926: 30993, + 57927: 31001, + 57928: 31020, + 57929: 31019, + 57930: 31040, + 57931: 31072, + 57932: 31063, + 57933: 31071, + 57934: 31066, + 57935: 31061, + 57936: 31059, + 57937: 31098, + 57938: 31103, + 57939: 31114, + 57940: 31133, + 57941: 31143, + 57942: 40779, + 57943: 31146, + 57944: 31150, + 57945: 31155, + 57946: 31161, + 57947: 31162, + 57948: 31177, + 57949: 31189, + 57950: 31207, + 57951: 31212, + 57952: 31201, + 57953: 31203, + 57954: 31240, + 57955: 31245, + 57956: 31256, + 57957: 31257, + 57958: 31264, + 57959: 31263, + 57960: 31104, + 57961: 31281, + 57962: 31291, + 57963: 31294, + 57964: 31287, + 57965: 31299, + 57966: 31319, + 57967: 31305, + 57968: 31329, + 57969: 31330, + 57970: 31337, + 57971: 40861, + 57972: 31344, + 57973: 31353, + 57974: 31357, + 57975: 31368, + 57976: 31383, + 57977: 31381, + 57978: 31384, + 57979: 31382, + 57980: 31401, + 57981: 31432, + 57982: 31408, + 57984: 31414, + 57985: 31429, + 57986: 31428, + 57987: 31423, + 57988: 36995, + 57989: 31431, + 57990: 31434, + 57991: 31437, + 57992: 31439, + 57993: 31445, + 57994: 31443, + 57995: 31449, + 57996: 31450, + 57997: 31453, + 57998: 31457, + 57999: 31458, + 58e3: 31462, + 58001: 31469, + 58002: 31472, + 58003: 31490, + 58004: 31503, + 58005: 31498, + 58006: 31494, + 58007: 31539, + 58008: 31512, + 58009: 31513, + 58010: 31518, + 58011: 31541, + 58012: 31528, + 58013: 31542, + 58014: 31568, + 58015: 31610, + 58016: 31492, + 58017: 31565, + 58018: 31499, + 58019: 31564, + 58020: 31557, + 58021: 31605, + 58022: 31589, + 58023: 31604, + 58024: 31591, + 58025: 31600, + 58026: 31601, + 58027: 31596, + 58028: 31598, + 58029: 31645, + 58030: 31640, + 58031: 31647, + 58032: 31629, + 58033: 31644, + 58034: 31642, + 58035: 31627, + 58036: 31634, + 58037: 31631, + 58038: 31581, + 58039: 31641, + 58040: 31691, + 58041: 31681, + 58042: 31692, + 58043: 31695, + 58044: 31668, + 58045: 31686, + 58046: 31709, + 58047: 31721, + 58048: 31761, + 58049: 31764, + 58050: 31718, + 58051: 31717, + 58052: 31840, + 58053: 31744, + 58054: 31751, + 58055: 31763, + 58056: 31731, + 58057: 31735, + 58058: 31767, + 58059: 31757, + 58060: 31734, + 58061: 31779, + 58062: 31783, + 58063: 31786, + 58064: 31775, + 58065: 31799, + 58066: 31787, + 58067: 31805, + 58068: 31820, + 58069: 31811, + 58070: 31828, + 58071: 31823, + 58072: 31808, + 58073: 31824, + 58074: 31832, + 58075: 31839, + 58076: 31844, + 58077: 31830, + 58078: 31845, + 58079: 31852, + 58080: 31861, + 58081: 31875, + 58082: 31888, + 58083: 31908, + 58084: 31917, + 58085: 31906, + 58086: 31915, + 58087: 31905, + 58088: 31912, + 58089: 31923, + 58090: 31922, + 58091: 31921, + 58092: 31918, + 58093: 31929, + 58094: 31933, + 58095: 31936, + 58096: 31941, + 58097: 31938, + 58098: 31960, + 58099: 31954, + 58100: 31964, + 58101: 31970, + 58102: 39739, + 58103: 31983, + 58104: 31986, + 58105: 31988, + 58106: 31990, + 58107: 31994, + 58108: 32006, + 58176: 32002, + 58177: 32028, + 58178: 32021, + 58179: 32010, + 58180: 32069, + 58181: 32075, + 58182: 32046, + 58183: 32050, + 58184: 32063, + 58185: 32053, + 58186: 32070, + 58187: 32115, + 58188: 32086, + 58189: 32078, + 58190: 32114, + 58191: 32104, + 58192: 32110, + 58193: 32079, + 58194: 32099, + 58195: 32147, + 58196: 32137, + 58197: 32091, + 58198: 32143, + 58199: 32125, + 58200: 32155, + 58201: 32186, + 58202: 32174, + 58203: 32163, + 58204: 32181, + 58205: 32199, + 58206: 32189, + 58207: 32171, + 58208: 32317, + 58209: 32162, + 58210: 32175, + 58211: 32220, + 58212: 32184, + 58213: 32159, + 58214: 32176, + 58215: 32216, + 58216: 32221, + 58217: 32228, + 58218: 32222, + 58219: 32251, + 58220: 32242, + 58221: 32225, + 58222: 32261, + 58223: 32266, + 58224: 32291, + 58225: 32289, + 58226: 32274, + 58227: 32305, + 58228: 32287, + 58229: 32265, + 58230: 32267, + 58231: 32290, + 58232: 32326, + 58233: 32358, + 58234: 32315, + 58235: 32309, + 58236: 32313, + 58237: 32323, + 58238: 32311, + 58240: 32306, + 58241: 32314, + 58242: 32359, + 58243: 32349, + 58244: 32342, + 58245: 32350, + 58246: 32345, + 58247: 32346, + 58248: 32377, + 58249: 32362, + 58250: 32361, + 58251: 32380, + 58252: 32379, + 58253: 32387, + 58254: 32213, + 58255: 32381, + 58256: 36782, + 58257: 32383, + 58258: 32392, + 58259: 32393, + 58260: 32396, + 58261: 32402, + 58262: 32400, + 58263: 32403, + 58264: 32404, + 58265: 32406, + 58266: 32398, + 58267: 32411, + 58268: 32412, + 58269: 32568, + 58270: 32570, + 58271: 32581, + 58272: 32588, + 58273: 32589, + 58274: 32590, + 58275: 32592, + 58276: 32593, + 58277: 32597, + 58278: 32596, + 58279: 32600, + 58280: 32607, + 58281: 32608, + 58282: 32616, + 58283: 32617, + 58284: 32615, + 58285: 32632, + 58286: 32642, + 58287: 32646, + 58288: 32643, + 58289: 32648, + 58290: 32647, + 58291: 32652, + 58292: 32660, + 58293: 32670, + 58294: 32669, + 58295: 32666, + 58296: 32675, + 58297: 32687, + 58298: 32690, + 58299: 32697, + 58300: 32686, + 58301: 32694, + 58302: 32696, + 58303: 35697, + 58304: 32709, + 58305: 32710, + 58306: 32714, + 58307: 32725, + 58308: 32724, + 58309: 32737, + 58310: 32742, + 58311: 32745, + 58312: 32755, + 58313: 32761, + 58314: 39132, + 58315: 32774, + 58316: 32772, + 58317: 32779, + 58318: 32786, + 58319: 32792, + 58320: 32793, + 58321: 32796, + 58322: 32801, + 58323: 32808, + 58324: 32831, + 58325: 32827, + 58326: 32842, + 58327: 32838, + 58328: 32850, + 58329: 32856, + 58330: 32858, + 58331: 32863, + 58332: 32866, + 58333: 32872, + 58334: 32883, + 58335: 32882, + 58336: 32880, + 58337: 32886, + 58338: 32889, + 58339: 32893, + 58340: 32895, + 58341: 32900, + 58342: 32902, + 58343: 32901, + 58344: 32923, + 58345: 32915, + 58346: 32922, + 58347: 32941, + 58348: 20880, + 58349: 32940, + 58350: 32987, + 58351: 32997, + 58352: 32985, + 58353: 32989, + 58354: 32964, + 58355: 32986, + 58356: 32982, + 58357: 33033, + 58358: 33007, + 58359: 33009, + 58360: 33051, + 58361: 33065, + 58362: 33059, + 58363: 33071, + 58364: 33099, + 58432: 38539, + 58433: 33094, + 58434: 33086, + 58435: 33107, + 58436: 33105, + 58437: 33020, + 58438: 33137, + 58439: 33134, + 58440: 33125, + 58441: 33126, + 58442: 33140, + 58443: 33155, + 58444: 33160, + 58445: 33162, + 58446: 33152, + 58447: 33154, + 58448: 33184, + 58449: 33173, + 58450: 33188, + 58451: 33187, + 58452: 33119, + 58453: 33171, + 58454: 33193, + 58455: 33200, + 58456: 33205, + 58457: 33214, + 58458: 33208, + 58459: 33213, + 58460: 33216, + 58461: 33218, + 58462: 33210, + 58463: 33225, + 58464: 33229, + 58465: 33233, + 58466: 33241, + 58467: 33240, + 58468: 33224, + 58469: 33242, + 58470: 33247, + 58471: 33248, + 58472: 33255, + 58473: 33274, + 58474: 33275, + 58475: 33278, + 58476: 33281, + 58477: 33282, + 58478: 33285, + 58479: 33287, + 58480: 33290, + 58481: 33293, + 58482: 33296, + 58483: 33302, + 58484: 33321, + 58485: 33323, + 58486: 33336, + 58487: 33331, + 58488: 33344, + 58489: 33369, + 58490: 33368, + 58491: 33373, + 58492: 33370, + 58493: 33375, + 58494: 33380, + 58496: 33378, + 58497: 33384, + 58498: 33386, + 58499: 33387, + 58500: 33326, + 58501: 33393, + 58502: 33399, + 58503: 33400, + 58504: 33406, + 58505: 33421, + 58506: 33426, + 58507: 33451, + 58508: 33439, + 58509: 33467, + 58510: 33452, + 58511: 33505, + 58512: 33507, + 58513: 33503, + 58514: 33490, + 58515: 33524, + 58516: 33523, + 58517: 33530, + 58518: 33683, + 58519: 33539, + 58520: 33531, + 58521: 33529, + 58522: 33502, + 58523: 33542, + 58524: 33500, + 58525: 33545, + 58526: 33497, + 58527: 33589, + 58528: 33588, + 58529: 33558, + 58530: 33586, + 58531: 33585, + 58532: 33600, + 58533: 33593, + 58534: 33616, + 58535: 33605, + 58536: 33583, + 58537: 33579, + 58538: 33559, + 58539: 33560, + 58540: 33669, + 58541: 33690, + 58542: 33706, + 58543: 33695, + 58544: 33698, + 58545: 33686, + 58546: 33571, + 58547: 33678, + 58548: 33671, + 58549: 33674, + 58550: 33660, + 58551: 33717, + 58552: 33651, + 58553: 33653, + 58554: 33696, + 58555: 33673, + 58556: 33704, + 58557: 33780, + 58558: 33811, + 58559: 33771, + 58560: 33742, + 58561: 33789, + 58562: 33795, + 58563: 33752, + 58564: 33803, + 58565: 33729, + 58566: 33783, + 58567: 33799, + 58568: 33760, + 58569: 33778, + 58570: 33805, + 58571: 33826, + 58572: 33824, + 58573: 33725, + 58574: 33848, + 58575: 34054, + 58576: 33787, + 58577: 33901, + 58578: 33834, + 58579: 33852, + 58580: 34138, + 58581: 33924, + 58582: 33911, + 58583: 33899, + 58584: 33965, + 58585: 33902, + 58586: 33922, + 58587: 33897, + 58588: 33862, + 58589: 33836, + 58590: 33903, + 58591: 33913, + 58592: 33845, + 58593: 33994, + 58594: 33890, + 58595: 33977, + 58596: 33983, + 58597: 33951, + 58598: 34009, + 58599: 33997, + 58600: 33979, + 58601: 34010, + 58602: 34e3, + 58603: 33985, + 58604: 33990, + 58605: 34006, + 58606: 33953, + 58607: 34081, + 58608: 34047, + 58609: 34036, + 58610: 34071, + 58611: 34072, + 58612: 34092, + 58613: 34079, + 58614: 34069, + 58615: 34068, + 58616: 34044, + 58617: 34112, + 58618: 34147, + 58619: 34136, + 58620: 34120, + 58688: 34113, + 58689: 34306, + 58690: 34123, + 58691: 34133, + 58692: 34176, + 58693: 34212, + 58694: 34184, + 58695: 34193, + 58696: 34186, + 58697: 34216, + 58698: 34157, + 58699: 34196, + 58700: 34203, + 58701: 34282, + 58702: 34183, + 58703: 34204, + 58704: 34167, + 58705: 34174, + 58706: 34192, + 58707: 34249, + 58708: 34234, + 58709: 34255, + 58710: 34233, + 58711: 34256, + 58712: 34261, + 58713: 34269, + 58714: 34277, + 58715: 34268, + 58716: 34297, + 58717: 34314, + 58718: 34323, + 58719: 34315, + 58720: 34302, + 58721: 34298, + 58722: 34310, + 58723: 34338, + 58724: 34330, + 58725: 34352, + 58726: 34367, + 58727: 34381, + 58728: 20053, + 58729: 34388, + 58730: 34399, + 58731: 34407, + 58732: 34417, + 58733: 34451, + 58734: 34467, + 58735: 34473, + 58736: 34474, + 58737: 34443, + 58738: 34444, + 58739: 34486, + 58740: 34479, + 58741: 34500, + 58742: 34502, + 58743: 34480, + 58744: 34505, + 58745: 34851, + 58746: 34475, + 58747: 34516, + 58748: 34526, + 58749: 34537, + 58750: 34540, + 58752: 34527, + 58753: 34523, + 58754: 34543, + 58755: 34578, + 58756: 34566, + 58757: 34568, + 58758: 34560, + 58759: 34563, + 58760: 34555, + 58761: 34577, + 58762: 34569, + 58763: 34573, + 58764: 34553, + 58765: 34570, + 58766: 34612, + 58767: 34623, + 58768: 34615, + 58769: 34619, + 58770: 34597, + 58771: 34601, + 58772: 34586, + 58773: 34656, + 58774: 34655, + 58775: 34680, + 58776: 34636, + 58777: 34638, + 58778: 34676, + 58779: 34647, + 58780: 34664, + 58781: 34670, + 58782: 34649, + 58783: 34643, + 58784: 34659, + 58785: 34666, + 58786: 34821, + 58787: 34722, + 58788: 34719, + 58789: 34690, + 58790: 34735, + 58791: 34763, + 58792: 34749, + 58793: 34752, + 58794: 34768, + 58795: 38614, + 58796: 34731, + 58797: 34756, + 58798: 34739, + 58799: 34759, + 58800: 34758, + 58801: 34747, + 58802: 34799, + 58803: 34802, + 58804: 34784, + 58805: 34831, + 58806: 34829, + 58807: 34814, + 58808: 34806, + 58809: 34807, + 58810: 34830, + 58811: 34770, + 58812: 34833, + 58813: 34838, + 58814: 34837, + 58815: 34850, + 58816: 34849, + 58817: 34865, + 58818: 34870, + 58819: 34873, + 58820: 34855, + 58821: 34875, + 58822: 34884, + 58823: 34882, + 58824: 34898, + 58825: 34905, + 58826: 34910, + 58827: 34914, + 58828: 34923, + 58829: 34945, + 58830: 34942, + 58831: 34974, + 58832: 34933, + 58833: 34941, + 58834: 34997, + 58835: 34930, + 58836: 34946, + 58837: 34967, + 58838: 34962, + 58839: 34990, + 58840: 34969, + 58841: 34978, + 58842: 34957, + 58843: 34980, + 58844: 34992, + 58845: 35007, + 58846: 34993, + 58847: 35011, + 58848: 35012, + 58849: 35028, + 58850: 35032, + 58851: 35033, + 58852: 35037, + 58853: 35065, + 58854: 35074, + 58855: 35068, + 58856: 35060, + 58857: 35048, + 58858: 35058, + 58859: 35076, + 58860: 35084, + 58861: 35082, + 58862: 35091, + 58863: 35139, + 58864: 35102, + 58865: 35109, + 58866: 35114, + 58867: 35115, + 58868: 35137, + 58869: 35140, + 58870: 35131, + 58871: 35126, + 58872: 35128, + 58873: 35148, + 58874: 35101, + 58875: 35168, + 58876: 35166, + 58944: 35174, + 58945: 35172, + 58946: 35181, + 58947: 35178, + 58948: 35183, + 58949: 35188, + 58950: 35191, + 58951: 35198, + 58952: 35203, + 58953: 35208, + 58954: 35210, + 58955: 35219, + 58956: 35224, + 58957: 35233, + 58958: 35241, + 58959: 35238, + 58960: 35244, + 58961: 35247, + 58962: 35250, + 58963: 35258, + 58964: 35261, + 58965: 35263, + 58966: 35264, + 58967: 35290, + 58968: 35292, + 58969: 35293, + 58970: 35303, + 58971: 35316, + 58972: 35320, + 58973: 35331, + 58974: 35350, + 58975: 35344, + 58976: 35340, + 58977: 35355, + 58978: 35357, + 58979: 35365, + 58980: 35382, + 58981: 35393, + 58982: 35419, + 58983: 35410, + 58984: 35398, + 58985: 35400, + 58986: 35452, + 58987: 35437, + 58988: 35436, + 58989: 35426, + 58990: 35461, + 58991: 35458, + 58992: 35460, + 58993: 35496, + 58994: 35489, + 58995: 35473, + 58996: 35493, + 58997: 35494, + 58998: 35482, + 58999: 35491, + 59e3: 35524, + 59001: 35533, + 59002: 35522, + 59003: 35546, + 59004: 35563, + 59005: 35571, + 59006: 35559, + 59008: 35556, + 59009: 35569, + 59010: 35604, + 59011: 35552, + 59012: 35554, + 59013: 35575, + 59014: 35550, + 59015: 35547, + 59016: 35596, + 59017: 35591, + 59018: 35610, + 59019: 35553, + 59020: 35606, + 59021: 35600, + 59022: 35607, + 59023: 35616, + 59024: 35635, + 59025: 38827, + 59026: 35622, + 59027: 35627, + 59028: 35646, + 59029: 35624, + 59030: 35649, + 59031: 35660, + 59032: 35663, + 59033: 35662, + 59034: 35657, + 59035: 35670, + 59036: 35675, + 59037: 35674, + 59038: 35691, + 59039: 35679, + 59040: 35692, + 59041: 35695, + 59042: 35700, + 59043: 35709, + 59044: 35712, + 59045: 35724, + 59046: 35726, + 59047: 35730, + 59048: 35731, + 59049: 35734, + 59050: 35737, + 59051: 35738, + 59052: 35898, + 59053: 35905, + 59054: 35903, + 59055: 35912, + 59056: 35916, + 59057: 35918, + 59058: 35920, + 59059: 35925, + 59060: 35938, + 59061: 35948, + 59062: 35960, + 59063: 35962, + 59064: 35970, + 59065: 35977, + 59066: 35973, + 59067: 35978, + 59068: 35981, + 59069: 35982, + 59070: 35988, + 59071: 35964, + 59072: 35992, + 59073: 25117, + 59074: 36013, + 59075: 36010, + 59076: 36029, + 59077: 36018, + 59078: 36019, + 59079: 36014, + 59080: 36022, + 59081: 36040, + 59082: 36033, + 59083: 36068, + 59084: 36067, + 59085: 36058, + 59086: 36093, + 59087: 36090, + 59088: 36091, + 59089: 36100, + 59090: 36101, + 59091: 36106, + 59092: 36103, + 59093: 36111, + 59094: 36109, + 59095: 36112, + 59096: 40782, + 59097: 36115, + 59098: 36045, + 59099: 36116, + 59100: 36118, + 59101: 36199, + 59102: 36205, + 59103: 36209, + 59104: 36211, + 59105: 36225, + 59106: 36249, + 59107: 36290, + 59108: 36286, + 59109: 36282, + 59110: 36303, + 59111: 36314, + 59112: 36310, + 59113: 36300, + 59114: 36315, + 59115: 36299, + 59116: 36330, + 59117: 36331, + 59118: 36319, + 59119: 36323, + 59120: 36348, + 59121: 36360, + 59122: 36361, + 59123: 36351, + 59124: 36381, + 59125: 36382, + 59126: 36368, + 59127: 36383, + 59128: 36418, + 59129: 36405, + 59130: 36400, + 59131: 36404, + 59132: 36426, + 59200: 36423, + 59201: 36425, + 59202: 36428, + 59203: 36432, + 59204: 36424, + 59205: 36441, + 59206: 36452, + 59207: 36448, + 59208: 36394, + 59209: 36451, + 59210: 36437, + 59211: 36470, + 59212: 36466, + 59213: 36476, + 59214: 36481, + 59215: 36487, + 59216: 36485, + 59217: 36484, + 59218: 36491, + 59219: 36490, + 59220: 36499, + 59221: 36497, + 59222: 36500, + 59223: 36505, + 59224: 36522, + 59225: 36513, + 59226: 36524, + 59227: 36528, + 59228: 36550, + 59229: 36529, + 59230: 36542, + 59231: 36549, + 59232: 36552, + 59233: 36555, + 59234: 36571, + 59235: 36579, + 59236: 36604, + 59237: 36603, + 59238: 36587, + 59239: 36606, + 59240: 36618, + 59241: 36613, + 59242: 36629, + 59243: 36626, + 59244: 36633, + 59245: 36627, + 59246: 36636, + 59247: 36639, + 59248: 36635, + 59249: 36620, + 59250: 36646, + 59251: 36659, + 59252: 36667, + 59253: 36665, + 59254: 36677, + 59255: 36674, + 59256: 36670, + 59257: 36684, + 59258: 36681, + 59259: 36678, + 59260: 36686, + 59261: 36695, + 59262: 36700, + 59264: 36706, + 59265: 36707, + 59266: 36708, + 59267: 36764, + 59268: 36767, + 59269: 36771, + 59270: 36781, + 59271: 36783, + 59272: 36791, + 59273: 36826, + 59274: 36837, + 59275: 36834, + 59276: 36842, + 59277: 36847, + 59278: 36999, + 59279: 36852, + 59280: 36869, + 59281: 36857, + 59282: 36858, + 59283: 36881, + 59284: 36885, + 59285: 36897, + 59286: 36877, + 59287: 36894, + 59288: 36886, + 59289: 36875, + 59290: 36903, + 59291: 36918, + 59292: 36917, + 59293: 36921, + 59294: 36856, + 59295: 36943, + 59296: 36944, + 59297: 36945, + 59298: 36946, + 59299: 36878, + 59300: 36937, + 59301: 36926, + 59302: 36950, + 59303: 36952, + 59304: 36958, + 59305: 36968, + 59306: 36975, + 59307: 36982, + 59308: 38568, + 59309: 36978, + 59310: 36994, + 59311: 36989, + 59312: 36993, + 59313: 36992, + 59314: 37002, + 59315: 37001, + 59316: 37007, + 59317: 37032, + 59318: 37039, + 59319: 37041, + 59320: 37045, + 59321: 37090, + 59322: 37092, + 59323: 25160, + 59324: 37083, + 59325: 37122, + 59326: 37138, + 59327: 37145, + 59328: 37170, + 59329: 37168, + 59330: 37194, + 59331: 37206, + 59332: 37208, + 59333: 37219, + 59334: 37221, + 59335: 37225, + 59336: 37235, + 59337: 37234, + 59338: 37259, + 59339: 37257, + 59340: 37250, + 59341: 37282, + 59342: 37291, + 59343: 37295, + 59344: 37290, + 59345: 37301, + 59346: 37300, + 59347: 37306, + 59348: 37312, + 59349: 37313, + 59350: 37321, + 59351: 37323, + 59352: 37328, + 59353: 37334, + 59354: 37343, + 59355: 37345, + 59356: 37339, + 59357: 37372, + 59358: 37365, + 59359: 37366, + 59360: 37406, + 59361: 37375, + 59362: 37396, + 59363: 37420, + 59364: 37397, + 59365: 37393, + 59366: 37470, + 59367: 37463, + 59368: 37445, + 59369: 37449, + 59370: 37476, + 59371: 37448, + 59372: 37525, + 59373: 37439, + 59374: 37451, + 59375: 37456, + 59376: 37532, + 59377: 37526, + 59378: 37523, + 59379: 37531, + 59380: 37466, + 59381: 37583, + 59382: 37561, + 59383: 37559, + 59384: 37609, + 59385: 37647, + 59386: 37626, + 59387: 37700, + 59388: 37678, + 59456: 37657, + 59457: 37666, + 59458: 37658, + 59459: 37667, + 59460: 37690, + 59461: 37685, + 59462: 37691, + 59463: 37724, + 59464: 37728, + 59465: 37756, + 59466: 37742, + 59467: 37718, + 59468: 37808, + 59469: 37804, + 59470: 37805, + 59471: 37780, + 59472: 37817, + 59473: 37846, + 59474: 37847, + 59475: 37864, + 59476: 37861, + 59477: 37848, + 59478: 37827, + 59479: 37853, + 59480: 37840, + 59481: 37832, + 59482: 37860, + 59483: 37914, + 59484: 37908, + 59485: 37907, + 59486: 37891, + 59487: 37895, + 59488: 37904, + 59489: 37942, + 59490: 37931, + 59491: 37941, + 59492: 37921, + 59493: 37946, + 59494: 37953, + 59495: 37970, + 59496: 37956, + 59497: 37979, + 59498: 37984, + 59499: 37986, + 59500: 37982, + 59501: 37994, + 59502: 37417, + 59503: 38e3, + 59504: 38005, + 59505: 38007, + 59506: 38013, + 59507: 37978, + 59508: 38012, + 59509: 38014, + 59510: 38017, + 59511: 38015, + 59512: 38274, + 59513: 38279, + 59514: 38282, + 59515: 38292, + 59516: 38294, + 59517: 38296, + 59518: 38297, + 59520: 38304, + 59521: 38312, + 59522: 38311, + 59523: 38317, + 59524: 38332, + 59525: 38331, + 59526: 38329, + 59527: 38334, + 59528: 38346, + 59529: 28662, + 59530: 38339, + 59531: 38349, + 59532: 38348, + 59533: 38357, + 59534: 38356, + 59535: 38358, + 59536: 38364, + 59537: 38369, + 59538: 38373, + 59539: 38370, + 59540: 38433, + 59541: 38440, + 59542: 38446, + 59543: 38447, + 59544: 38466, + 59545: 38476, + 59546: 38479, + 59547: 38475, + 59548: 38519, + 59549: 38492, + 59550: 38494, + 59551: 38493, + 59552: 38495, + 59553: 38502, + 59554: 38514, + 59555: 38508, + 59556: 38541, + 59557: 38552, + 59558: 38549, + 59559: 38551, + 59560: 38570, + 59561: 38567, + 59562: 38577, + 59563: 38578, + 59564: 38576, + 59565: 38580, + 59566: 38582, + 59567: 38584, + 59568: 38585, + 59569: 38606, + 59570: 38603, + 59571: 38601, + 59572: 38605, + 59573: 35149, + 59574: 38620, + 59575: 38669, + 59576: 38613, + 59577: 38649, + 59578: 38660, + 59579: 38662, + 59580: 38664, + 59581: 38675, + 59582: 38670, + 59583: 38673, + 59584: 38671, + 59585: 38678, + 59586: 38681, + 59587: 38692, + 59588: 38698, + 59589: 38704, + 59590: 38713, + 59591: 38717, + 59592: 38718, + 59593: 38724, + 59594: 38726, + 59595: 38728, + 59596: 38722, + 59597: 38729, + 59598: 38748, + 59599: 38752, + 59600: 38756, + 59601: 38758, + 59602: 38760, + 59603: 21202, + 59604: 38763, + 59605: 38769, + 59606: 38777, + 59607: 38789, + 59608: 38780, + 59609: 38785, + 59610: 38778, + 59611: 38790, + 59612: 38795, + 59613: 38799, + 59614: 38800, + 59615: 38812, + 59616: 38824, + 59617: 38822, + 59618: 38819, + 59619: 38835, + 59620: 38836, + 59621: 38851, + 59622: 38854, + 59623: 38856, + 59624: 38859, + 59625: 38876, + 59626: 38893, + 59627: 40783, + 59628: 38898, + 59629: 31455, + 59630: 38902, + 59631: 38901, + 59632: 38927, + 59633: 38924, + 59634: 38968, + 59635: 38948, + 59636: 38945, + 59637: 38967, + 59638: 38973, + 59639: 38982, + 59640: 38991, + 59641: 38987, + 59642: 39019, + 59643: 39023, + 59644: 39024, + 59712: 39025, + 59713: 39028, + 59714: 39027, + 59715: 39082, + 59716: 39087, + 59717: 39089, + 59718: 39094, + 59719: 39108, + 59720: 39107, + 59721: 39110, + 59722: 39145, + 59723: 39147, + 59724: 39171, + 59725: 39177, + 59726: 39186, + 59727: 39188, + 59728: 39192, + 59729: 39201, + 59730: 39197, + 59731: 39198, + 59732: 39204, + 59733: 39200, + 59734: 39212, + 59735: 39214, + 59736: 39229, + 59737: 39230, + 59738: 39234, + 59739: 39241, + 59740: 39237, + 59741: 39248, + 59742: 39243, + 59743: 39249, + 59744: 39250, + 59745: 39244, + 59746: 39253, + 59747: 39319, + 59748: 39320, + 59749: 39333, + 59750: 39341, + 59751: 39342, + 59752: 39356, + 59753: 39391, + 59754: 39387, + 59755: 39389, + 59756: 39384, + 59757: 39377, + 59758: 39405, + 59759: 39406, + 59760: 39409, + 59761: 39410, + 59762: 39419, + 59763: 39416, + 59764: 39425, + 59765: 39439, + 59766: 39429, + 59767: 39394, + 59768: 39449, + 59769: 39467, + 59770: 39479, + 59771: 39493, + 59772: 39490, + 59773: 39488, + 59774: 39491, + 59776: 39486, + 59777: 39509, + 59778: 39501, + 59779: 39515, + 59780: 39511, + 59781: 39519, + 59782: 39522, + 59783: 39525, + 59784: 39524, + 59785: 39529, + 59786: 39531, + 59787: 39530, + 59788: 39597, + 59789: 39600, + 59790: 39612, + 59791: 39616, + 59792: 39631, + 59793: 39633, + 59794: 39635, + 59795: 39636, + 59796: 39646, + 59797: 39647, + 59798: 39650, + 59799: 39651, + 59800: 39654, + 59801: 39663, + 59802: 39659, + 59803: 39662, + 59804: 39668, + 59805: 39665, + 59806: 39671, + 59807: 39675, + 59808: 39686, + 59809: 39704, + 59810: 39706, + 59811: 39711, + 59812: 39714, + 59813: 39715, + 59814: 39717, + 59815: 39719, + 59816: 39720, + 59817: 39721, + 59818: 39722, + 59819: 39726, + 59820: 39727, + 59821: 39730, + 59822: 39748, + 59823: 39747, + 59824: 39759, + 59825: 39757, + 59826: 39758, + 59827: 39761, + 59828: 39768, + 59829: 39796, + 59830: 39827, + 59831: 39811, + 59832: 39825, + 59833: 39830, + 59834: 39831, + 59835: 39839, + 59836: 39840, + 59837: 39848, + 59838: 39860, + 59839: 39872, + 59840: 39882, + 59841: 39865, + 59842: 39878, + 59843: 39887, + 59844: 39889, + 59845: 39890, + 59846: 39907, + 59847: 39906, + 59848: 39908, + 59849: 39892, + 59850: 39905, + 59851: 39994, + 59852: 39922, + 59853: 39921, + 59854: 39920, + 59855: 39957, + 59856: 39956, + 59857: 39945, + 59858: 39955, + 59859: 39948, + 59860: 39942, + 59861: 39944, + 59862: 39954, + 59863: 39946, + 59864: 39940, + 59865: 39982, + 59866: 39963, + 59867: 39973, + 59868: 39972, + 59869: 39969, + 59870: 39984, + 59871: 40007, + 59872: 39986, + 59873: 40006, + 59874: 39998, + 59875: 40026, + 59876: 40032, + 59877: 40039, + 59878: 40054, + 59879: 40056, + 59880: 40167, + 59881: 40172, + 59882: 40176, + 59883: 40201, + 59884: 40200, + 59885: 40171, + 59886: 40195, + 59887: 40198, + 59888: 40234, + 59889: 40230, + 59890: 40367, + 59891: 40227, + 59892: 40223, + 59893: 40260, + 59894: 40213, + 59895: 40210, + 59896: 40257, + 59897: 40255, + 59898: 40254, + 59899: 40262, + 59900: 40264, + 59968: 40285, + 59969: 40286, + 59970: 40292, + 59971: 40273, + 59972: 40272, + 59973: 40281, + 59974: 40306, + 59975: 40329, + 59976: 40327, + 59977: 40363, + 59978: 40303, + 59979: 40314, + 59980: 40346, + 59981: 40356, + 59982: 40361, + 59983: 40370, + 59984: 40388, + 59985: 40385, + 59986: 40379, + 59987: 40376, + 59988: 40378, + 59989: 40390, + 59990: 40399, + 59991: 40386, + 59992: 40409, + 59993: 40403, + 59994: 40440, + 59995: 40422, + 59996: 40429, + 59997: 40431, + 59998: 40445, + 59999: 40474, + 6e4: 40475, + 60001: 40478, + 60002: 40565, + 60003: 40569, + 60004: 40573, + 60005: 40577, + 60006: 40584, + 60007: 40587, + 60008: 40588, + 60009: 40594, + 60010: 40597, + 60011: 40593, + 60012: 40605, + 60013: 40613, + 60014: 40617, + 60015: 40632, + 60016: 40618, + 60017: 40621, + 60018: 38753, + 60019: 40652, + 60020: 40654, + 60021: 40655, + 60022: 40656, + 60023: 40660, + 60024: 40668, + 60025: 40670, + 60026: 40669, + 60027: 40672, + 60028: 40677, + 60029: 40680, + 60030: 40687, + 60032: 40692, + 60033: 40694, + 60034: 40695, + 60035: 40697, + 60036: 40699, + 60037: 40700, + 60038: 40701, + 60039: 40711, + 60040: 40712, + 60041: 30391, + 60042: 40725, + 60043: 40737, + 60044: 40748, + 60045: 40766, + 60046: 40778, + 60047: 40786, + 60048: 40788, + 60049: 40803, + 60050: 40799, + 60051: 40800, + 60052: 40801, + 60053: 40806, + 60054: 40807, + 60055: 40812, + 60056: 40810, + 60057: 40823, + 60058: 40818, + 60059: 40822, + 60060: 40853, + 60061: 40860, + 60062: 40864, + 60063: 22575, + 60064: 27079, + 60065: 36953, + 60066: 29796, + 60067: 20956, + 60068: 29081, + 60736: 32394, + 60737: 35100, + 60738: 37704, + 60739: 37512, + 60740: 34012, + 60741: 20425, + 60742: 28859, + 60743: 26161, + 60744: 26824, + 60745: 37625, + 60746: 26363, + 60747: 24389, + 60748: 20008, + 60749: 20193, + 60750: 20220, + 60751: 20224, + 60752: 20227, + 60753: 20281, + 60754: 20310, + 60755: 20370, + 60756: 20362, + 60757: 20378, + 60758: 20372, + 60759: 20429, + 60760: 20544, + 60761: 20514, + 60762: 20479, + 60763: 20510, + 60764: 20550, + 60765: 20592, + 60766: 20546, + 60767: 20628, + 60768: 20724, + 60769: 20696, + 60770: 20810, + 60771: 20836, + 60772: 20893, + 60773: 20926, + 60774: 20972, + 60775: 21013, + 60776: 21148, + 60777: 21158, + 60778: 21184, + 60779: 21211, + 60780: 21248, + 60781: 21255, + 60782: 21284, + 60783: 21362, + 60784: 21395, + 60785: 21426, + 60786: 21469, + 60787: 64014, + 60788: 21660, + 60789: 21642, + 60790: 21673, + 60791: 21759, + 60792: 21894, + 60793: 22361, + 60794: 22373, + 60795: 22444, + 60796: 22472, + 60797: 22471, + 60798: 64015, + 60800: 64016, + 60801: 22686, + 60802: 22706, + 60803: 22795, + 60804: 22867, + 60805: 22875, + 60806: 22877, + 60807: 22883, + 60808: 22948, + 60809: 22970, + 60810: 23382, + 60811: 23488, + 60812: 29999, + 60813: 23512, + 60814: 23532, + 60815: 23582, + 60816: 23718, + 60817: 23738, + 60818: 23797, + 60819: 23847, + 60820: 23891, + 60821: 64017, + 60822: 23874, + 60823: 23917, + 60824: 23992, + 60825: 23993, + 60826: 24016, + 60827: 24353, + 60828: 24372, + 60829: 24423, + 60830: 24503, + 60831: 24542, + 60832: 24669, + 60833: 24709, + 60834: 24714, + 60835: 24798, + 60836: 24789, + 60837: 24864, + 60838: 24818, + 60839: 24849, + 60840: 24887, + 60841: 24880, + 60842: 24984, + 60843: 25107, + 60844: 25254, + 60845: 25589, + 60846: 25696, + 60847: 25757, + 60848: 25806, + 60849: 25934, + 60850: 26112, + 60851: 26133, + 60852: 26171, + 60853: 26121, + 60854: 26158, + 60855: 26142, + 60856: 26148, + 60857: 26213, + 60858: 26199, + 60859: 26201, + 60860: 64018, + 60861: 26227, + 60862: 26265, + 60863: 26272, + 60864: 26290, + 60865: 26303, + 60866: 26362, + 60867: 26382, + 60868: 63785, + 60869: 26470, + 60870: 26555, + 60871: 26706, + 60872: 26560, + 60873: 26625, + 60874: 26692, + 60875: 26831, + 60876: 64019, + 60877: 26984, + 60878: 64020, + 60879: 27032, + 60880: 27106, + 60881: 27184, + 60882: 27243, + 60883: 27206, + 60884: 27251, + 60885: 27262, + 60886: 27362, + 60887: 27364, + 60888: 27606, + 60889: 27711, + 60890: 27740, + 60891: 27782, + 60892: 27759, + 60893: 27866, + 60894: 27908, + 60895: 28039, + 60896: 28015, + 60897: 28054, + 60898: 28076, + 60899: 28111, + 60900: 28152, + 60901: 28146, + 60902: 28156, + 60903: 28217, + 60904: 28252, + 60905: 28199, + 60906: 28220, + 60907: 28351, + 60908: 28552, + 60909: 28597, + 60910: 28661, + 60911: 28677, + 60912: 28679, + 60913: 28712, + 60914: 28805, + 60915: 28843, + 60916: 28943, + 60917: 28932, + 60918: 29020, + 60919: 28998, + 60920: 28999, + 60921: 64021, + 60922: 29121, + 60923: 29182, + 60924: 29361, + 60992: 29374, + 60993: 29476, + 60994: 64022, + 60995: 29559, + 60996: 29629, + 60997: 29641, + 60998: 29654, + 60999: 29667, + 61e3: 29650, + 61001: 29703, + 61002: 29685, + 61003: 29734, + 61004: 29738, + 61005: 29737, + 61006: 29742, + 61007: 29794, + 61008: 29833, + 61009: 29855, + 61010: 29953, + 61011: 30063, + 61012: 30338, + 61013: 30364, + 61014: 30366, + 61015: 30363, + 61016: 30374, + 61017: 64023, + 61018: 30534, + 61019: 21167, + 61020: 30753, + 61021: 30798, + 61022: 30820, + 61023: 30842, + 61024: 31024, + 61025: 64024, + 61026: 64025, + 61027: 64026, + 61028: 31124, + 61029: 64027, + 61030: 31131, + 61031: 31441, + 61032: 31463, + 61033: 64028, + 61034: 31467, + 61035: 31646, + 61036: 64029, + 61037: 32072, + 61038: 32092, + 61039: 32183, + 61040: 32160, + 61041: 32214, + 61042: 32338, + 61043: 32583, + 61044: 32673, + 61045: 64030, + 61046: 33537, + 61047: 33634, + 61048: 33663, + 61049: 33735, + 61050: 33782, + 61051: 33864, + 61052: 33972, + 61053: 34131, + 61054: 34137, + 61056: 34155, + 61057: 64031, + 61058: 34224, + 61059: 64032, + 61060: 64033, + 61061: 34823, + 61062: 35061, + 61063: 35346, + 61064: 35383, + 61065: 35449, + 61066: 35495, + 61067: 35518, + 61068: 35551, + 61069: 64034, + 61070: 35574, + 61071: 35667, + 61072: 35711, + 61073: 36080, + 61074: 36084, + 61075: 36114, + 61076: 36214, + 61077: 64035, + 61078: 36559, + 61079: 64036, + 61080: 64037, + 61081: 36967, + 61082: 37086, + 61083: 64038, + 61084: 37141, + 61085: 37159, + 61086: 37338, + 61087: 37335, + 61088: 37342, + 61089: 37357, + 61090: 37358, + 61091: 37348, + 61092: 37349, + 61093: 37382, + 61094: 37392, + 61095: 37386, + 61096: 37434, + 61097: 37440, + 61098: 37436, + 61099: 37454, + 61100: 37465, + 61101: 37457, + 61102: 37433, + 61103: 37479, + 61104: 37543, + 61105: 37495, + 61106: 37496, + 61107: 37607, + 61108: 37591, + 61109: 37593, + 61110: 37584, + 61111: 64039, + 61112: 37589, + 61113: 37600, + 61114: 37587, + 61115: 37669, + 61116: 37665, + 61117: 37627, + 61118: 64040, + 61119: 37662, + 61120: 37631, + 61121: 37661, + 61122: 37634, + 61123: 37744, + 61124: 37719, + 61125: 37796, + 61126: 37830, + 61127: 37854, + 61128: 37880, + 61129: 37937, + 61130: 37957, + 61131: 37960, + 61132: 38290, + 61133: 63964, + 61134: 64041, + 61135: 38557, + 61136: 38575, + 61137: 38707, + 61138: 38715, + 61139: 38723, + 61140: 38733, + 61141: 38735, + 61142: 38737, + 61143: 38741, + 61144: 38999, + 61145: 39013, + 61146: 64042, + 61147: 64043, + 61148: 39207, + 61149: 64044, + 61150: 39326, + 61151: 39502, + 61152: 39641, + 61153: 39644, + 61154: 39797, + 61155: 39794, + 61156: 39823, + 61157: 39857, + 61158: 39867, + 61159: 39936, + 61160: 40304, + 61161: 40299, + 61162: 64045, + 61163: 40473, + 61164: 40657, + 61167: 8560, + 61168: 8561, + 61169: 8562, + 61170: 8563, + 61171: 8564, + 61172: 8565, + 61173: 8566, + 61174: 8567, + 61175: 8568, + 61176: 8569, + 61177: 65506, + 61178: 65508, + 61179: 65287, + 61180: 65282, + 61504: 57344, + 61505: 57345, + 61506: 57346, + 61507: 57347, + 61508: 57348, + 61509: 57349, + 61510: 57350, + 61511: 57351, + 61512: 57352, + 61513: 57353, + 61514: 57354, + 61515: 57355, + 61516: 57356, + 61517: 57357, + 61518: 57358, + 61519: 57359, + 61520: 57360, + 61521: 57361, + 61522: 57362, + 61523: 57363, + 61524: 57364, + 61525: 57365, + 61526: 57366, + 61527: 57367, + 61528: 57368, + 61529: 57369, + 61530: 57370, + 61531: 57371, + 61532: 57372, + 61533: 57373, + 61534: 57374, + 61535: 57375, + 61536: 57376, + 61537: 57377, + 61538: 57378, + 61539: 57379, + 61540: 57380, + 61541: 57381, + 61542: 57382, + 61543: 57383, + 61544: 57384, + 61545: 57385, + 61546: 57386, + 61547: 57387, + 61548: 57388, + 61549: 57389, + 61550: 57390, + 61551: 57391, + 61552: 57392, + 61553: 57393, + 61554: 57394, + 61555: 57395, + 61556: 57396, + 61557: 57397, + 61558: 57398, + 61559: 57399, + 61560: 57400, + 61561: 57401, + 61562: 57402, + 61563: 57403, + 61564: 57404, + 61565: 57405, + 61566: 57406, + 61568: 57407, + 61569: 57408, + 61570: 57409, + 61571: 57410, + 61572: 57411, + 61573: 57412, + 61574: 57413, + 61575: 57414, + 61576: 57415, + 61577: 57416, + 61578: 57417, + 61579: 57418, + 61580: 57419, + 61581: 57420, + 61582: 57421, + 61583: 57422, + 61584: 57423, + 61585: 57424, + 61586: 57425, + 61587: 57426, + 61588: 57427, + 61589: 57428, + 61590: 57429, + 61591: 57430, + 61592: 57431, + 61593: 57432, + 61594: 57433, + 61595: 57434, + 61596: 57435, + 61597: 57436, + 61598: 57437, + 61599: 57438, + 61600: 57439, + 61601: 57440, + 61602: 57441, + 61603: 57442, + 61604: 57443, + 61605: 57444, + 61606: 57445, + 61607: 57446, + 61608: 57447, + 61609: 57448, + 61610: 57449, + 61611: 57450, + 61612: 57451, + 61613: 57452, + 61614: 57453, + 61615: 57454, + 61616: 57455, + 61617: 57456, + 61618: 57457, + 61619: 57458, + 61620: 57459, + 61621: 57460, + 61622: 57461, + 61623: 57462, + 61624: 57463, + 61625: 57464, + 61626: 57465, + 61627: 57466, + 61628: 57467, + 61629: 57468, + 61630: 57469, + 61631: 57470, + 61632: 57471, + 61633: 57472, + 61634: 57473, + 61635: 57474, + 61636: 57475, + 61637: 57476, + 61638: 57477, + 61639: 57478, + 61640: 57479, + 61641: 57480, + 61642: 57481, + 61643: 57482, + 61644: 57483, + 61645: 57484, + 61646: 57485, + 61647: 57486, + 61648: 57487, + 61649: 57488, + 61650: 57489, + 61651: 57490, + 61652: 57491, + 61653: 57492, + 61654: 57493, + 61655: 57494, + 61656: 57495, + 61657: 57496, + 61658: 57497, + 61659: 57498, + 61660: 57499, + 61661: 57500, + 61662: 57501, + 61663: 57502, + 61664: 57503, + 61665: 57504, + 61666: 57505, + 61667: 57506, + 61668: 57507, + 61669: 57508, + 61670: 57509, + 61671: 57510, + 61672: 57511, + 61673: 57512, + 61674: 57513, + 61675: 57514, + 61676: 57515, + 61677: 57516, + 61678: 57517, + 61679: 57518, + 61680: 57519, + 61681: 57520, + 61682: 57521, + 61683: 57522, + 61684: 57523, + 61685: 57524, + 61686: 57525, + 61687: 57526, + 61688: 57527, + 61689: 57528, + 61690: 57529, + 61691: 57530, + 61692: 57531, + 61760: 57532, + 61761: 57533, + 61762: 57534, + 61763: 57535, + 61764: 57536, + 61765: 57537, + 61766: 57538, + 61767: 57539, + 61768: 57540, + 61769: 57541, + 61770: 57542, + 61771: 57543, + 61772: 57544, + 61773: 57545, + 61774: 57546, + 61775: 57547, + 61776: 57548, + 61777: 57549, + 61778: 57550, + 61779: 57551, + 61780: 57552, + 61781: 57553, + 61782: 57554, + 61783: 57555, + 61784: 57556, + 61785: 57557, + 61786: 57558, + 61787: 57559, + 61788: 57560, + 61789: 57561, + 61790: 57562, + 61791: 57563, + 61792: 57564, + 61793: 57565, + 61794: 57566, + 61795: 57567, + 61796: 57568, + 61797: 57569, + 61798: 57570, + 61799: 57571, + 61800: 57572, + 61801: 57573, + 61802: 57574, + 61803: 57575, + 61804: 57576, + 61805: 57577, + 61806: 57578, + 61807: 57579, + 61808: 57580, + 61809: 57581, + 61810: 57582, + 61811: 57583, + 61812: 57584, + 61813: 57585, + 61814: 57586, + 61815: 57587, + 61816: 57588, + 61817: 57589, + 61818: 57590, + 61819: 57591, + 61820: 57592, + 61821: 57593, + 61822: 57594, + 61824: 57595, + 61825: 57596, + 61826: 57597, + 61827: 57598, + 61828: 57599, + 61829: 57600, + 61830: 57601, + 61831: 57602, + 61832: 57603, + 61833: 57604, + 61834: 57605, + 61835: 57606, + 61836: 57607, + 61837: 57608, + 61838: 57609, + 61839: 57610, + 61840: 57611, + 61841: 57612, + 61842: 57613, + 61843: 57614, + 61844: 57615, + 61845: 57616, + 61846: 57617, + 61847: 57618, + 61848: 57619, + 61849: 57620, + 61850: 57621, + 61851: 57622, + 61852: 57623, + 61853: 57624, + 61854: 57625, + 61855: 57626, + 61856: 57627, + 61857: 57628, + 61858: 57629, + 61859: 57630, + 61860: 57631, + 61861: 57632, + 61862: 57633, + 61863: 57634, + 61864: 57635, + 61865: 57636, + 61866: 57637, + 61867: 57638, + 61868: 57639, + 61869: 57640, + 61870: 57641, + 61871: 57642, + 61872: 57643, + 61873: 57644, + 61874: 57645, + 61875: 57646, + 61876: 57647, + 61877: 57648, + 61878: 57649, + 61879: 57650, + 61880: 57651, + 61881: 57652, + 61882: 57653, + 61883: 57654, + 61884: 57655, + 61885: 57656, + 61886: 57657, + 61887: 57658, + 61888: 57659, + 61889: 57660, + 61890: 57661, + 61891: 57662, + 61892: 57663, + 61893: 57664, + 61894: 57665, + 61895: 57666, + 61896: 57667, + 61897: 57668, + 61898: 57669, + 61899: 57670, + 61900: 57671, + 61901: 57672, + 61902: 57673, + 61903: 57674, + 61904: 57675, + 61905: 57676, + 61906: 57677, + 61907: 57678, + 61908: 57679, + 61909: 57680, + 61910: 57681, + 61911: 57682, + 61912: 57683, + 61913: 57684, + 61914: 57685, + 61915: 57686, + 61916: 57687, + 61917: 57688, + 61918: 57689, + 61919: 57690, + 61920: 57691, + 61921: 57692, + 61922: 57693, + 61923: 57694, + 61924: 57695, + 61925: 57696, + 61926: 57697, + 61927: 57698, + 61928: 57699, + 61929: 57700, + 61930: 57701, + 61931: 57702, + 61932: 57703, + 61933: 57704, + 61934: 57705, + 61935: 57706, + 61936: 57707, + 61937: 57708, + 61938: 57709, + 61939: 57710, + 61940: 57711, + 61941: 57712, + 61942: 57713, + 61943: 57714, + 61944: 57715, + 61945: 57716, + 61946: 57717, + 61947: 57718, + 61948: 57719, + 62016: 57720, + 62017: 57721, + 62018: 57722, + 62019: 57723, + 62020: 57724, + 62021: 57725, + 62022: 57726, + 62023: 57727, + 62024: 57728, + 62025: 57729, + 62026: 57730, + 62027: 57731, + 62028: 57732, + 62029: 57733, + 62030: 57734, + 62031: 57735, + 62032: 57736, + 62033: 57737, + 62034: 57738, + 62035: 57739, + 62036: 57740, + 62037: 57741, + 62038: 57742, + 62039: 57743, + 62040: 57744, + 62041: 57745, + 62042: 57746, + 62043: 57747, + 62044: 57748, + 62045: 57749, + 62046: 57750, + 62047: 57751, + 62048: 57752, + 62049: 57753, + 62050: 57754, + 62051: 57755, + 62052: 57756, + 62053: 57757, + 62054: 57758, + 62055: 57759, + 62056: 57760, + 62057: 57761, + 62058: 57762, + 62059: 57763, + 62060: 57764, + 62061: 57765, + 62062: 57766, + 62063: 57767, + 62064: 57768, + 62065: 57769, + 62066: 57770, + 62067: 57771, + 62068: 57772, + 62069: 57773, + 62070: 57774, + 62071: 57775, + 62072: 57776, + 62073: 57777, + 62074: 57778, + 62075: 57779, + 62076: 57780, + 62077: 57781, + 62078: 57782, + 62080: 57783, + 62081: 57784, + 62082: 57785, + 62083: 57786, + 62084: 57787, + 62085: 57788, + 62086: 57789, + 62087: 57790, + 62088: 57791, + 62089: 57792, + 62090: 57793, + 62091: 57794, + 62092: 57795, + 62093: 57796, + 62094: 57797, + 62095: 57798, + 62096: 57799, + 62097: 57800, + 62098: 57801, + 62099: 57802, + 62100: 57803, + 62101: 57804, + 62102: 57805, + 62103: 57806, + 62104: 57807, + 62105: 57808, + 62106: 57809, + 62107: 57810, + 62108: 57811, + 62109: 57812, + 62110: 57813, + 62111: 57814, + 62112: 57815, + 62113: 57816, + 62114: 57817, + 62115: 57818, + 62116: 57819, + 62117: 57820, + 62118: 57821, + 62119: 57822, + 62120: 57823, + 62121: 57824, + 62122: 57825, + 62123: 57826, + 62124: 57827, + 62125: 57828, + 62126: 57829, + 62127: 57830, + 62128: 57831, + 62129: 57832, + 62130: 57833, + 62131: 57834, + 62132: 57835, + 62133: 57836, + 62134: 57837, + 62135: 57838, + 62136: 57839, + 62137: 57840, + 62138: 57841, + 62139: 57842, + 62140: 57843, + 62141: 57844, + 62142: 57845, + 62143: 57846, + 62144: 57847, + 62145: 57848, + 62146: 57849, + 62147: 57850, + 62148: 57851, + 62149: 57852, + 62150: 57853, + 62151: 57854, + 62152: 57855, + 62153: 57856, + 62154: 57857, + 62155: 57858, + 62156: 57859, + 62157: 57860, + 62158: 57861, + 62159: 57862, + 62160: 57863, + 62161: 57864, + 62162: 57865, + 62163: 57866, + 62164: 57867, + 62165: 57868, + 62166: 57869, + 62167: 57870, + 62168: 57871, + 62169: 57872, + 62170: 57873, + 62171: 57874, + 62172: 57875, + 62173: 57876, + 62174: 57877, + 62175: 57878, + 62176: 57879, + 62177: 57880, + 62178: 57881, + 62179: 57882, + 62180: 57883, + 62181: 57884, + 62182: 57885, + 62183: 57886, + 62184: 57887, + 62185: 57888, + 62186: 57889, + 62187: 57890, + 62188: 57891, + 62189: 57892, + 62190: 57893, + 62191: 57894, + 62192: 57895, + 62193: 57896, + 62194: 57897, + 62195: 57898, + 62196: 57899, + 62197: 57900, + 62198: 57901, + 62199: 57902, + 62200: 57903, + 62201: 57904, + 62202: 57905, + 62203: 57906, + 62204: 57907, + 62272: 57908, + 62273: 57909, + 62274: 57910, + 62275: 57911, + 62276: 57912, + 62277: 57913, + 62278: 57914, + 62279: 57915, + 62280: 57916, + 62281: 57917, + 62282: 57918, + 62283: 57919, + 62284: 57920, + 62285: 57921, + 62286: 57922, + 62287: 57923, + 62288: 57924, + 62289: 57925, + 62290: 57926, + 62291: 57927, + 62292: 57928, + 62293: 57929, + 62294: 57930, + 62295: 57931, + 62296: 57932, + 62297: 57933, + 62298: 57934, + 62299: 57935, + 62300: 57936, + 62301: 57937, + 62302: 57938, + 62303: 57939, + 62304: 57940, + 62305: 57941, + 62306: 57942, + 62307: 57943, + 62308: 57944, + 62309: 57945, + 62310: 57946, + 62311: 57947, + 62312: 57948, + 62313: 57949, + 62314: 57950, + 62315: 57951, + 62316: 57952, + 62317: 57953, + 62318: 57954, + 62319: 57955, + 62320: 57956, + 62321: 57957, + 62322: 57958, + 62323: 57959, + 62324: 57960, + 62325: 57961, + 62326: 57962, + 62327: 57963, + 62328: 57964, + 62329: 57965, + 62330: 57966, + 62331: 57967, + 62332: 57968, + 62333: 57969, + 62334: 57970, + 62336: 57971, + 62337: 57972, + 62338: 57973, + 62339: 57974, + 62340: 57975, + 62341: 57976, + 62342: 57977, + 62343: 57978, + 62344: 57979, + 62345: 57980, + 62346: 57981, + 62347: 57982, + 62348: 57983, + 62349: 57984, + 62350: 57985, + 62351: 57986, + 62352: 57987, + 62353: 57988, + 62354: 57989, + 62355: 57990, + 62356: 57991, + 62357: 57992, + 62358: 57993, + 62359: 57994, + 62360: 57995, + 62361: 57996, + 62362: 57997, + 62363: 57998, + 62364: 57999, + 62365: 58e3, + 62366: 58001, + 62367: 58002, + 62368: 58003, + 62369: 58004, + 62370: 58005, + 62371: 58006, + 62372: 58007, + 62373: 58008, + 62374: 58009, + 62375: 58010, + 62376: 58011, + 62377: 58012, + 62378: 58013, + 62379: 58014, + 62380: 58015, + 62381: 58016, + 62382: 58017, + 62383: 58018, + 62384: 58019, + 62385: 58020, + 62386: 58021, + 62387: 58022, + 62388: 58023, + 62389: 58024, + 62390: 58025, + 62391: 58026, + 62392: 58027, + 62393: 58028, + 62394: 58029, + 62395: 58030, + 62396: 58031, + 62397: 58032, + 62398: 58033, + 62399: 58034, + 62400: 58035, + 62401: 58036, + 62402: 58037, + 62403: 58038, + 62404: 58039, + 62405: 58040, + 62406: 58041, + 62407: 58042, + 62408: 58043, + 62409: 58044, + 62410: 58045, + 62411: 58046, + 62412: 58047, + 62413: 58048, + 62414: 58049, + 62415: 58050, + 62416: 58051, + 62417: 58052, + 62418: 58053, + 62419: 58054, + 62420: 58055, + 62421: 58056, + 62422: 58057, + 62423: 58058, + 62424: 58059, + 62425: 58060, + 62426: 58061, + 62427: 58062, + 62428: 58063, + 62429: 58064, + 62430: 58065, + 62431: 58066, + 62432: 58067, + 62433: 58068, + 62434: 58069, + 62435: 58070, + 62436: 58071, + 62437: 58072, + 62438: 58073, + 62439: 58074, + 62440: 58075, + 62441: 58076, + 62442: 58077, + 62443: 58078, + 62444: 58079, + 62445: 58080, + 62446: 58081, + 62447: 58082, + 62448: 58083, + 62449: 58084, + 62450: 58085, + 62451: 58086, + 62452: 58087, + 62453: 58088, + 62454: 58089, + 62455: 58090, + 62456: 58091, + 62457: 58092, + 62458: 58093, + 62459: 58094, + 62460: 58095, + 62528: 58096, + 62529: 58097, + 62530: 58098, + 62531: 58099, + 62532: 58100, + 62533: 58101, + 62534: 58102, + 62535: 58103, + 62536: 58104, + 62537: 58105, + 62538: 58106, + 62539: 58107, + 62540: 58108, + 62541: 58109, + 62542: 58110, + 62543: 58111, + 62544: 58112, + 62545: 58113, + 62546: 58114, + 62547: 58115, + 62548: 58116, + 62549: 58117, + 62550: 58118, + 62551: 58119, + 62552: 58120, + 62553: 58121, + 62554: 58122, + 62555: 58123, + 62556: 58124, + 62557: 58125, + 62558: 58126, + 62559: 58127, + 62560: 58128, + 62561: 58129, + 62562: 58130, + 62563: 58131, + 62564: 58132, + 62565: 58133, + 62566: 58134, + 62567: 58135, + 62568: 58136, + 62569: 58137, + 62570: 58138, + 62571: 58139, + 62572: 58140, + 62573: 58141, + 62574: 58142, + 62575: 58143, + 62576: 58144, + 62577: 58145, + 62578: 58146, + 62579: 58147, + 62580: 58148, + 62581: 58149, + 62582: 58150, + 62583: 58151, + 62584: 58152, + 62585: 58153, + 62586: 58154, + 62587: 58155, + 62588: 58156, + 62589: 58157, + 62590: 58158, + 62592: 58159, + 62593: 58160, + 62594: 58161, + 62595: 58162, + 62596: 58163, + 62597: 58164, + 62598: 58165, + 62599: 58166, + 62600: 58167, + 62601: 58168, + 62602: 58169, + 62603: 58170, + 62604: 58171, + 62605: 58172, + 62606: 58173, + 62607: 58174, + 62608: 58175, + 62609: 58176, + 62610: 58177, + 62611: 58178, + 62612: 58179, + 62613: 58180, + 62614: 58181, + 62615: 58182, + 62616: 58183, + 62617: 58184, + 62618: 58185, + 62619: 58186, + 62620: 58187, + 62621: 58188, + 62622: 58189, + 62623: 58190, + 62624: 58191, + 62625: 58192, + 62626: 58193, + 62627: 58194, + 62628: 58195, + 62629: 58196, + 62630: 58197, + 62631: 58198, + 62632: 58199, + 62633: 58200, + 62634: 58201, + 62635: 58202, + 62636: 58203, + 62637: 58204, + 62638: 58205, + 62639: 58206, + 62640: 58207, + 62641: 58208, + 62642: 58209, + 62643: 58210, + 62644: 58211, + 62645: 58212, + 62646: 58213, + 62647: 58214, + 62648: 58215, + 62649: 58216, + 62650: 58217, + 62651: 58218, + 62652: 58219, + 62653: 58220, + 62654: 58221, + 62655: 58222, + 62656: 58223, + 62657: 58224, + 62658: 58225, + 62659: 58226, + 62660: 58227, + 62661: 58228, + 62662: 58229, + 62663: 58230, + 62664: 58231, + 62665: 58232, + 62666: 58233, + 62667: 58234, + 62668: 58235, + 62669: 58236, + 62670: 58237, + 62671: 58238, + 62672: 58239, + 62673: 58240, + 62674: 58241, + 62675: 58242, + 62676: 58243, + 62677: 58244, + 62678: 58245, + 62679: 58246, + 62680: 58247, + 62681: 58248, + 62682: 58249, + 62683: 58250, + 62684: 58251, + 62685: 58252, + 62686: 58253, + 62687: 58254, + 62688: 58255, + 62689: 58256, + 62690: 58257, + 62691: 58258, + 62692: 58259, + 62693: 58260, + 62694: 58261, + 62695: 58262, + 62696: 58263, + 62697: 58264, + 62698: 58265, + 62699: 58266, + 62700: 58267, + 62701: 58268, + 62702: 58269, + 62703: 58270, + 62704: 58271, + 62705: 58272, + 62706: 58273, + 62707: 58274, + 62708: 58275, + 62709: 58276, + 62710: 58277, + 62711: 58278, + 62712: 58279, + 62713: 58280, + 62714: 58281, + 62715: 58282, + 62716: 58283, + 62784: 58284, + 62785: 58285, + 62786: 58286, + 62787: 58287, + 62788: 58288, + 62789: 58289, + 62790: 58290, + 62791: 58291, + 62792: 58292, + 62793: 58293, + 62794: 58294, + 62795: 58295, + 62796: 58296, + 62797: 58297, + 62798: 58298, + 62799: 58299, + 62800: 58300, + 62801: 58301, + 62802: 58302, + 62803: 58303, + 62804: 58304, + 62805: 58305, + 62806: 58306, + 62807: 58307, + 62808: 58308, + 62809: 58309, + 62810: 58310, + 62811: 58311, + 62812: 58312, + 62813: 58313, + 62814: 58314, + 62815: 58315, + 62816: 58316, + 62817: 58317, + 62818: 58318, + 62819: 58319, + 62820: 58320, + 62821: 58321, + 62822: 58322, + 62823: 58323, + 62824: 58324, + 62825: 58325, + 62826: 58326, + 62827: 58327, + 62828: 58328, + 62829: 58329, + 62830: 58330, + 62831: 58331, + 62832: 58332, + 62833: 58333, + 62834: 58334, + 62835: 58335, + 62836: 58336, + 62837: 58337, + 62838: 58338, + 62839: 58339, + 62840: 58340, + 62841: 58341, + 62842: 58342, + 62843: 58343, + 62844: 58344, + 62845: 58345, + 62846: 58346, + 62848: 58347, + 62849: 58348, + 62850: 58349, + 62851: 58350, + 62852: 58351, + 62853: 58352, + 62854: 58353, + 62855: 58354, + 62856: 58355, + 62857: 58356, + 62858: 58357, + 62859: 58358, + 62860: 58359, + 62861: 58360, + 62862: 58361, + 62863: 58362, + 62864: 58363, + 62865: 58364, + 62866: 58365, + 62867: 58366, + 62868: 58367, + 62869: 58368, + 62870: 58369, + 62871: 58370, + 62872: 58371, + 62873: 58372, + 62874: 58373, + 62875: 58374, + 62876: 58375, + 62877: 58376, + 62878: 58377, + 62879: 58378, + 62880: 58379, + 62881: 58380, + 62882: 58381, + 62883: 58382, + 62884: 58383, + 62885: 58384, + 62886: 58385, + 62887: 58386, + 62888: 58387, + 62889: 58388, + 62890: 58389, + 62891: 58390, + 62892: 58391, + 62893: 58392, + 62894: 58393, + 62895: 58394, + 62896: 58395, + 62897: 58396, + 62898: 58397, + 62899: 58398, + 62900: 58399, + 62901: 58400, + 62902: 58401, + 62903: 58402, + 62904: 58403, + 62905: 58404, + 62906: 58405, + 62907: 58406, + 62908: 58407, + 62909: 58408, + 62910: 58409, + 62911: 58410, + 62912: 58411, + 62913: 58412, + 62914: 58413, + 62915: 58414, + 62916: 58415, + 62917: 58416, + 62918: 58417, + 62919: 58418, + 62920: 58419, + 62921: 58420, + 62922: 58421, + 62923: 58422, + 62924: 58423, + 62925: 58424, + 62926: 58425, + 62927: 58426, + 62928: 58427, + 62929: 58428, + 62930: 58429, + 62931: 58430, + 62932: 58431, + 62933: 58432, + 62934: 58433, + 62935: 58434, + 62936: 58435, + 62937: 58436, + 62938: 58437, + 62939: 58438, + 62940: 58439, + 62941: 58440, + 62942: 58441, + 62943: 58442, + 62944: 58443, + 62945: 58444, + 62946: 58445, + 62947: 58446, + 62948: 58447, + 62949: 58448, + 62950: 58449, + 62951: 58450, + 62952: 58451, + 62953: 58452, + 62954: 58453, + 62955: 58454, + 62956: 58455, + 62957: 58456, + 62958: 58457, + 62959: 58458, + 62960: 58459, + 62961: 58460, + 62962: 58461, + 62963: 58462, + 62964: 58463, + 62965: 58464, + 62966: 58465, + 62967: 58466, + 62968: 58467, + 62969: 58468, + 62970: 58469, + 62971: 58470, + 62972: 58471, + 63040: 58472, + 63041: 58473, + 63042: 58474, + 63043: 58475, + 63044: 58476, + 63045: 58477, + 63046: 58478, + 63047: 58479, + 63048: 58480, + 63049: 58481, + 63050: 58482, + 63051: 58483, + 63052: 58484, + 63053: 58485, + 63054: 58486, + 63055: 58487, + 63056: 58488, + 63057: 58489, + 63058: 58490, + 63059: 58491, + 63060: 58492, + 63061: 58493, + 63062: 58494, + 63063: 58495, + 63064: 58496, + 63065: 58497, + 63066: 58498, + 63067: 58499, + 63068: 58500, + 63069: 58501, + 63070: 58502, + 63071: 58503, + 63072: 58504, + 63073: 58505, + 63074: 58506, + 63075: 58507, + 63076: 58508, + 63077: 58509, + 63078: 58510, + 63079: 58511, + 63080: 58512, + 63081: 58513, + 63082: 58514, + 63083: 58515, + 63084: 58516, + 63085: 58517, + 63086: 58518, + 63087: 58519, + 63088: 58520, + 63089: 58521, + 63090: 58522, + 63091: 58523, + 63092: 58524, + 63093: 58525, + 63094: 58526, + 63095: 58527, + 63096: 58528, + 63097: 58529, + 63098: 58530, + 63099: 58531, + 63100: 58532, + 63101: 58533, + 63102: 58534, + 63104: 58535, + 63105: 58536, + 63106: 58537, + 63107: 58538, + 63108: 58539, + 63109: 58540, + 63110: 58541, + 63111: 58542, + 63112: 58543, + 63113: 58544, + 63114: 58545, + 63115: 58546, + 63116: 58547, + 63117: 58548, + 63118: 58549, + 63119: 58550, + 63120: 58551, + 63121: 58552, + 63122: 58553, + 63123: 58554, + 63124: 58555, + 63125: 58556, + 63126: 58557, + 63127: 58558, + 63128: 58559, + 63129: 58560, + 63130: 58561, + 63131: 58562, + 63132: 58563, + 63133: 58564, + 63134: 58565, + 63135: 58566, + 63136: 58567, + 63137: 58568, + 63138: 58569, + 63139: 58570, + 63140: 58571, + 63141: 58572, + 63142: 58573, + 63143: 58574, + 63144: 58575, + 63145: 58576, + 63146: 58577, + 63147: 58578, + 63148: 58579, + 63149: 58580, + 63150: 58581, + 63151: 58582, + 63152: 58583, + 63153: 58584, + 63154: 58585, + 63155: 58586, + 63156: 58587, + 63157: 58588, + 63158: 58589, + 63159: 58590, + 63160: 58591, + 63161: 58592, + 63162: 58593, + 63163: 58594, + 63164: 58595, + 63165: 58596, + 63166: 58597, + 63167: 58598, + 63168: 58599, + 63169: 58600, + 63170: 58601, + 63171: 58602, + 63172: 58603, + 63173: 58604, + 63174: 58605, + 63175: 58606, + 63176: 58607, + 63177: 58608, + 63178: 58609, + 63179: 58610, + 63180: 58611, + 63181: 58612, + 63182: 58613, + 63183: 58614, + 63184: 58615, + 63185: 58616, + 63186: 58617, + 63187: 58618, + 63188: 58619, + 63189: 58620, + 63190: 58621, + 63191: 58622, + 63192: 58623, + 63193: 58624, + 63194: 58625, + 63195: 58626, + 63196: 58627, + 63197: 58628, + 63198: 58629, + 63199: 58630, + 63200: 58631, + 63201: 58632, + 63202: 58633, + 63203: 58634, + 63204: 58635, + 63205: 58636, + 63206: 58637, + 63207: 58638, + 63208: 58639, + 63209: 58640, + 63210: 58641, + 63211: 58642, + 63212: 58643, + 63213: 58644, + 63214: 58645, + 63215: 58646, + 63216: 58647, + 63217: 58648, + 63218: 58649, + 63219: 58650, + 63220: 58651, + 63221: 58652, + 63222: 58653, + 63223: 58654, + 63224: 58655, + 63225: 58656, + 63226: 58657, + 63227: 58658, + 63228: 58659, + 63296: 58660, + 63297: 58661, + 63298: 58662, + 63299: 58663, + 63300: 58664, + 63301: 58665, + 63302: 58666, + 63303: 58667, + 63304: 58668, + 63305: 58669, + 63306: 58670, + 63307: 58671, + 63308: 58672, + 63309: 58673, + 63310: 58674, + 63311: 58675, + 63312: 58676, + 63313: 58677, + 63314: 58678, + 63315: 58679, + 63316: 58680, + 63317: 58681, + 63318: 58682, + 63319: 58683, + 63320: 58684, + 63321: 58685, + 63322: 58686, + 63323: 58687, + 63324: 58688, + 63325: 58689, + 63326: 58690, + 63327: 58691, + 63328: 58692, + 63329: 58693, + 63330: 58694, + 63331: 58695, + 63332: 58696, + 63333: 58697, + 63334: 58698, + 63335: 58699, + 63336: 58700, + 63337: 58701, + 63338: 58702, + 63339: 58703, + 63340: 58704, + 63341: 58705, + 63342: 58706, + 63343: 58707, + 63344: 58708, + 63345: 58709, + 63346: 58710, + 63347: 58711, + 63348: 58712, + 63349: 58713, + 63350: 58714, + 63351: 58715, + 63352: 58716, + 63353: 58717, + 63354: 58718, + 63355: 58719, + 63356: 58720, + 63357: 58721, + 63358: 58722, + 63360: 58723, + 63361: 58724, + 63362: 58725, + 63363: 58726, + 63364: 58727, + 63365: 58728, + 63366: 58729, + 63367: 58730, + 63368: 58731, + 63369: 58732, + 63370: 58733, + 63371: 58734, + 63372: 58735, + 63373: 58736, + 63374: 58737, + 63375: 58738, + 63376: 58739, + 63377: 58740, + 63378: 58741, + 63379: 58742, + 63380: 58743, + 63381: 58744, + 63382: 58745, + 63383: 58746, + 63384: 58747, + 63385: 58748, + 63386: 58749, + 63387: 58750, + 63388: 58751, + 63389: 58752, + 63390: 58753, + 63391: 58754, + 63392: 58755, + 63393: 58756, + 63394: 58757, + 63395: 58758, + 63396: 58759, + 63397: 58760, + 63398: 58761, + 63399: 58762, + 63400: 58763, + 63401: 58764, + 63402: 58765, + 63403: 58766, + 63404: 58767, + 63405: 58768, + 63406: 58769, + 63407: 58770, + 63408: 58771, + 63409: 58772, + 63410: 58773, + 63411: 58774, + 63412: 58775, + 63413: 58776, + 63414: 58777, + 63415: 58778, + 63416: 58779, + 63417: 58780, + 63418: 58781, + 63419: 58782, + 63420: 58783, + 63421: 58784, + 63422: 58785, + 63423: 58786, + 63424: 58787, + 63425: 58788, + 63426: 58789, + 63427: 58790, + 63428: 58791, + 63429: 58792, + 63430: 58793, + 63431: 58794, + 63432: 58795, + 63433: 58796, + 63434: 58797, + 63435: 58798, + 63436: 58799, + 63437: 58800, + 63438: 58801, + 63439: 58802, + 63440: 58803, + 63441: 58804, + 63442: 58805, + 63443: 58806, + 63444: 58807, + 63445: 58808, + 63446: 58809, + 63447: 58810, + 63448: 58811, + 63449: 58812, + 63450: 58813, + 63451: 58814, + 63452: 58815, + 63453: 58816, + 63454: 58817, + 63455: 58818, + 63456: 58819, + 63457: 58820, + 63458: 58821, + 63459: 58822, + 63460: 58823, + 63461: 58824, + 63462: 58825, + 63463: 58826, + 63464: 58827, + 63465: 58828, + 63466: 58829, + 63467: 58830, + 63468: 58831, + 63469: 58832, + 63470: 58833, + 63471: 58834, + 63472: 58835, + 63473: 58836, + 63474: 58837, + 63475: 58838, + 63476: 58839, + 63477: 58840, + 63478: 58841, + 63479: 58842, + 63480: 58843, + 63481: 58844, + 63482: 58845, + 63483: 58846, + 63484: 58847, + 63552: 58848, + 63553: 58849, + 63554: 58850, + 63555: 58851, + 63556: 58852, + 63557: 58853, + 63558: 58854, + 63559: 58855, + 63560: 58856, + 63561: 58857, + 63562: 58858, + 63563: 58859, + 63564: 58860, + 63565: 58861, + 63566: 58862, + 63567: 58863, + 63568: 58864, + 63569: 58865, + 63570: 58866, + 63571: 58867, + 63572: 58868, + 63573: 58869, + 63574: 58870, + 63575: 58871, + 63576: 58872, + 63577: 58873, + 63578: 58874, + 63579: 58875, + 63580: 58876, + 63581: 58877, + 63582: 58878, + 63583: 58879, + 63584: 58880, + 63585: 58881, + 63586: 58882, + 63587: 58883, + 63588: 58884, + 63589: 58885, + 63590: 58886, + 63591: 58887, + 63592: 58888, + 63593: 58889, + 63594: 58890, + 63595: 58891, + 63596: 58892, + 63597: 58893, + 63598: 58894, + 63599: 58895, + 63600: 58896, + 63601: 58897, + 63602: 58898, + 63603: 58899, + 63604: 58900, + 63605: 58901, + 63606: 58902, + 63607: 58903, + 63608: 58904, + 63609: 58905, + 63610: 58906, + 63611: 58907, + 63612: 58908, + 63613: 58909, + 63614: 58910, + 63616: 58911, + 63617: 58912, + 63618: 58913, + 63619: 58914, + 63620: 58915, + 63621: 58916, + 63622: 58917, + 63623: 58918, + 63624: 58919, + 63625: 58920, + 63626: 58921, + 63627: 58922, + 63628: 58923, + 63629: 58924, + 63630: 58925, + 63631: 58926, + 63632: 58927, + 63633: 58928, + 63634: 58929, + 63635: 58930, + 63636: 58931, + 63637: 58932, + 63638: 58933, + 63639: 58934, + 63640: 58935, + 63641: 58936, + 63642: 58937, + 63643: 58938, + 63644: 58939, + 63645: 58940, + 63646: 58941, + 63647: 58942, + 63648: 58943, + 63649: 58944, + 63650: 58945, + 63651: 58946, + 63652: 58947, + 63653: 58948, + 63654: 58949, + 63655: 58950, + 63656: 58951, + 63657: 58952, + 63658: 58953, + 63659: 58954, + 63660: 58955, + 63661: 58956, + 63662: 58957, + 63663: 58958, + 63664: 58959, + 63665: 58960, + 63666: 58961, + 63667: 58962, + 63668: 58963, + 63669: 58964, + 63670: 58965, + 63671: 58966, + 63672: 58967, + 63673: 58968, + 63674: 58969, + 63675: 58970, + 63676: 58971, + 63677: 58972, + 63678: 58973, + 63679: 58974, + 63680: 58975, + 63681: 58976, + 63682: 58977, + 63683: 58978, + 63684: 58979, + 63685: 58980, + 63686: 58981, + 63687: 58982, + 63688: 58983, + 63689: 58984, + 63690: 58985, + 63691: 58986, + 63692: 58987, + 63693: 58988, + 63694: 58989, + 63695: 58990, + 63696: 58991, + 63697: 58992, + 63698: 58993, + 63699: 58994, + 63700: 58995, + 63701: 58996, + 63702: 58997, + 63703: 58998, + 63704: 58999, + 63705: 59e3, + 63706: 59001, + 63707: 59002, + 63708: 59003, + 63709: 59004, + 63710: 59005, + 63711: 59006, + 63712: 59007, + 63713: 59008, + 63714: 59009, + 63715: 59010, + 63716: 59011, + 63717: 59012, + 63718: 59013, + 63719: 59014, + 63720: 59015, + 63721: 59016, + 63722: 59017, + 63723: 59018, + 63724: 59019, + 63725: 59020, + 63726: 59021, + 63727: 59022, + 63728: 59023, + 63729: 59024, + 63730: 59025, + 63731: 59026, + 63732: 59027, + 63733: 59028, + 63734: 59029, + 63735: 59030, + 63736: 59031, + 63737: 59032, + 63738: 59033, + 63739: 59034, + 63740: 59035, + 64064: 8560, + 64065: 8561, + 64066: 8562, + 64067: 8563, + 64068: 8564, + 64069: 8565, + 64070: 8566, + 64071: 8567, + 64072: 8568, + 64073: 8569, + 64074: 8544, + 64075: 8545, + 64076: 8546, + 64077: 8547, + 64078: 8548, + 64079: 8549, + 64080: 8550, + 64081: 8551, + 64082: 8552, + 64083: 8553, + 64084: 65506, + 64085: 65508, + 64086: 65287, + 64087: 65282, + 64088: 12849, + 64089: 8470, + 64090: 8481, + 64091: 8757, + 64092: 32394, + 64093: 35100, + 64094: 37704, + 64095: 37512, + 64096: 34012, + 64097: 20425, + 64098: 28859, + 64099: 26161, + 64100: 26824, + 64101: 37625, + 64102: 26363, + 64103: 24389, + 64104: 20008, + 64105: 20193, + 64106: 20220, + 64107: 20224, + 64108: 20227, + 64109: 20281, + 64110: 20310, + 64111: 20370, + 64112: 20362, + 64113: 20378, + 64114: 20372, + 64115: 20429, + 64116: 20544, + 64117: 20514, + 64118: 20479, + 64119: 20510, + 64120: 20550, + 64121: 20592, + 64122: 20546, + 64123: 20628, + 64124: 20724, + 64125: 20696, + 64126: 20810, + 64128: 20836, + 64129: 20893, + 64130: 20926, + 64131: 20972, + 64132: 21013, + 64133: 21148, + 64134: 21158, + 64135: 21184, + 64136: 21211, + 64137: 21248, + 64138: 21255, + 64139: 21284, + 64140: 21362, + 64141: 21395, + 64142: 21426, + 64143: 21469, + 64144: 64014, + 64145: 21660, + 64146: 21642, + 64147: 21673, + 64148: 21759, + 64149: 21894, + 64150: 22361, + 64151: 22373, + 64152: 22444, + 64153: 22472, + 64154: 22471, + 64155: 64015, + 64156: 64016, + 64157: 22686, + 64158: 22706, + 64159: 22795, + 64160: 22867, + 64161: 22875, + 64162: 22877, + 64163: 22883, + 64164: 22948, + 64165: 22970, + 64166: 23382, + 64167: 23488, + 64168: 29999, + 64169: 23512, + 64170: 23532, + 64171: 23582, + 64172: 23718, + 64173: 23738, + 64174: 23797, + 64175: 23847, + 64176: 23891, + 64177: 64017, + 64178: 23874, + 64179: 23917, + 64180: 23992, + 64181: 23993, + 64182: 24016, + 64183: 24353, + 64184: 24372, + 64185: 24423, + 64186: 24503, + 64187: 24542, + 64188: 24669, + 64189: 24709, + 64190: 24714, + 64191: 24798, + 64192: 24789, + 64193: 24864, + 64194: 24818, + 64195: 24849, + 64196: 24887, + 64197: 24880, + 64198: 24984, + 64199: 25107, + 64200: 25254, + 64201: 25589, + 64202: 25696, + 64203: 25757, + 64204: 25806, + 64205: 25934, + 64206: 26112, + 64207: 26133, + 64208: 26171, + 64209: 26121, + 64210: 26158, + 64211: 26142, + 64212: 26148, + 64213: 26213, + 64214: 26199, + 64215: 26201, + 64216: 64018, + 64217: 26227, + 64218: 26265, + 64219: 26272, + 64220: 26290, + 64221: 26303, + 64222: 26362, + 64223: 26382, + 64224: 63785, + 64225: 26470, + 64226: 26555, + 64227: 26706, + 64228: 26560, + 64229: 26625, + 64230: 26692, + 64231: 26831, + 64232: 64019, + 64233: 26984, + 64234: 64020, + 64235: 27032, + 64236: 27106, + 64237: 27184, + 64238: 27243, + 64239: 27206, + 64240: 27251, + 64241: 27262, + 64242: 27362, + 64243: 27364, + 64244: 27606, + 64245: 27711, + 64246: 27740, + 64247: 27782, + 64248: 27759, + 64249: 27866, + 64250: 27908, + 64251: 28039, + 64252: 28015, + 64320: 28054, + 64321: 28076, + 64322: 28111, + 64323: 28152, + 64324: 28146, + 64325: 28156, + 64326: 28217, + 64327: 28252, + 64328: 28199, + 64329: 28220, + 64330: 28351, + 64331: 28552, + 64332: 28597, + 64333: 28661, + 64334: 28677, + 64335: 28679, + 64336: 28712, + 64337: 28805, + 64338: 28843, + 64339: 28943, + 64340: 28932, + 64341: 29020, + 64342: 28998, + 64343: 28999, + 64344: 64021, + 64345: 29121, + 64346: 29182, + 64347: 29361, + 64348: 29374, + 64349: 29476, + 64350: 64022, + 64351: 29559, + 64352: 29629, + 64353: 29641, + 64354: 29654, + 64355: 29667, + 64356: 29650, + 64357: 29703, + 64358: 29685, + 64359: 29734, + 64360: 29738, + 64361: 29737, + 64362: 29742, + 64363: 29794, + 64364: 29833, + 64365: 29855, + 64366: 29953, + 64367: 30063, + 64368: 30338, + 64369: 30364, + 64370: 30366, + 64371: 30363, + 64372: 30374, + 64373: 64023, + 64374: 30534, + 64375: 21167, + 64376: 30753, + 64377: 30798, + 64378: 30820, + 64379: 30842, + 64380: 31024, + 64381: 64024, + 64382: 64025, + 64384: 64026, + 64385: 31124, + 64386: 64027, + 64387: 31131, + 64388: 31441, + 64389: 31463, + 64390: 64028, + 64391: 31467, + 64392: 31646, + 64393: 64029, + 64394: 32072, + 64395: 32092, + 64396: 32183, + 64397: 32160, + 64398: 32214, + 64399: 32338, + 64400: 32583, + 64401: 32673, + 64402: 64030, + 64403: 33537, + 64404: 33634, + 64405: 33663, + 64406: 33735, + 64407: 33782, + 64408: 33864, + 64409: 33972, + 64410: 34131, + 64411: 34137, + 64412: 34155, + 64413: 64031, + 64414: 34224, + 64415: 64032, + 64416: 64033, + 64417: 34823, + 64418: 35061, + 64419: 35346, + 64420: 35383, + 64421: 35449, + 64422: 35495, + 64423: 35518, + 64424: 35551, + 64425: 64034, + 64426: 35574, + 64427: 35667, + 64428: 35711, + 64429: 36080, + 64430: 36084, + 64431: 36114, + 64432: 36214, + 64433: 64035, + 64434: 36559, + 64435: 64036, + 64436: 64037, + 64437: 36967, + 64438: 37086, + 64439: 64038, + 64440: 37141, + 64441: 37159, + 64442: 37338, + 64443: 37335, + 64444: 37342, + 64445: 37357, + 64446: 37358, + 64447: 37348, + 64448: 37349, + 64449: 37382, + 64450: 37392, + 64451: 37386, + 64452: 37434, + 64453: 37440, + 64454: 37436, + 64455: 37454, + 64456: 37465, + 64457: 37457, + 64458: 37433, + 64459: 37479, + 64460: 37543, + 64461: 37495, + 64462: 37496, + 64463: 37607, + 64464: 37591, + 64465: 37593, + 64466: 37584, + 64467: 64039, + 64468: 37589, + 64469: 37600, + 64470: 37587, + 64471: 37669, + 64472: 37665, + 64473: 37627, + 64474: 64040, + 64475: 37662, + 64476: 37631, + 64477: 37661, + 64478: 37634, + 64479: 37744, + 64480: 37719, + 64481: 37796, + 64482: 37830, + 64483: 37854, + 64484: 37880, + 64485: 37937, + 64486: 37957, + 64487: 37960, + 64488: 38290, + 64489: 63964, + 64490: 64041, + 64491: 38557, + 64492: 38575, + 64493: 38707, + 64494: 38715, + 64495: 38723, + 64496: 38733, + 64497: 38735, + 64498: 38737, + 64499: 38741, + 64500: 38999, + 64501: 39013, + 64502: 64042, + 64503: 64043, + 64504: 39207, + 64505: 64044, + 64506: 39326, + 64507: 39502, + 64508: 39641, + 64576: 39644, + 64577: 39797, + 64578: 39794, + 64579: 39823, + 64580: 39857, + 64581: 39867, + 64582: 39936, + 64583: 40304, + 64584: 40299, + 64585: 64045, + 64586: 40473, + 64587: 40657 +}; +function DataViewEx(buffer, littleEndian) { + this.dv = new DataView(buffer); + this.offset = 0; + this.littleEndian = littleEndian !== void 0 ? littleEndian : true; + this.encoder = new CharsetEncoder(); +} +DataViewEx.prototype = { + constructor: DataViewEx, + getInt8: function() { + var value2 = this.dv.getInt8(this.offset); + this.offset += 1; + return value2; + }, + getInt8Array: function(size2) { + var a2 = []; + for (var i = 0; i < size2; i++) { + a2.push(this.getInt8()); + } + return a2; + }, + getUint8: function() { + var value2 = this.dv.getUint8(this.offset); + this.offset += 1; + return value2; + }, + getUint8Array: function(size2) { + var a2 = []; + for (var i = 0; i < size2; i++) { + a2.push(this.getUint8()); + } + return a2; + }, + getInt16: function() { + var value2 = this.dv.getInt16(this.offset, this.littleEndian); + this.offset += 2; + return value2; + }, + getInt16Array: function(size2) { + var a2 = []; + for (var i = 0; i < size2; i++) { + a2.push(this.getInt16()); + } + return a2; + }, + getUint16: function() { + var value2 = this.dv.getUint16(this.offset, this.littleEndian); + this.offset += 2; + return value2; + }, + getUint16Array: function(size2) { + var a2 = []; + for (var i = 0; i < size2; i++) { + a2.push(this.getUint16()); + } + return a2; + }, + getInt32: function() { + var value2 = this.dv.getInt32(this.offset, this.littleEndian); + this.offset += 4; + return value2; + }, + getInt32Array: function(size2) { + var a2 = []; + for (var i = 0; i < size2; i++) { + a2.push(this.getInt32()); + } + return a2; + }, + getUint32: function() { + var value2 = this.dv.getUint32(this.offset, this.littleEndian); + this.offset += 4; + return value2; + }, + getUint32Array: function(size2) { + var a2 = []; + for (var i = 0; i < size2; i++) { + a2.push(this.getUint32()); + } + return a2; + }, + getFloat32: function() { + var value2 = this.dv.getFloat32(this.offset, this.littleEndian); + this.offset += 4; + return value2; + }, + getFloat32Array: function(size2) { + var a2 = []; + for (var i = 0; i < size2; i++) { + a2.push(this.getFloat32()); + } + return a2; + }, + getFloat64: function() { + var value2 = this.dv.getFloat64(this.offset, this.littleEndian); + this.offset += 8; + return value2; + }, + getFloat64Array: function(size2) { + var a2 = []; + for (var i = 0; i < size2; i++) { + a2.push(this.getFloat64()); + } + return a2; + }, + getIndex: function(type, isUnsigned) { + switch (type) { + case 1: + return isUnsigned === true ? this.getUint8() : this.getInt8(); + case 2: + return isUnsigned === true ? this.getUint16() : this.getInt16(); + case 4: + return this.getInt32(); + default: + throw "unknown number type " + type + " exception."; + } + }, + getIndexArray: function(type, size2, isUnsigned) { + var a2 = []; + for (var i = 0; i < size2; i++) { + a2.push(this.getIndex(type, isUnsigned)); + } + return a2; + }, + getChars: function(size2) { + var str = ""; + while (size2 > 0) { + var value2 = this.getUint8(); + size2--; + if (value2 === 0) { + break; + } + str += String.fromCharCode(value2); + } + while (size2 > 0) { + this.getUint8(); + size2--; + } + return str; + }, + getSjisStringsAsUnicode: function(size2) { + var a2 = []; + while (size2 > 0) { + var value2 = this.getUint8(); + size2--; + if (value2 === 0) { + break; + } + a2.push(value2); + } + while (size2 > 0) { + this.getUint8(); + size2--; + } + return this.encoder.s2u(new Uint8Array(a2)); + }, + getUnicodeStrings: function(size2) { + var str = ""; + while (size2 > 0) { + var value2 = this.getUint16(); + size2 -= 2; + if (value2 === 0) { + break; + } + str += String.fromCharCode(value2); + } + while (size2 > 0) { + this.getUint8(); + size2--; + } + return str; + }, + getTextBuffer: function() { + var size2 = this.getUint32(); + return this.getUnicodeStrings(size2); + } +}; +function DataCreationHelper() { +} +DataCreationHelper.prototype = { + constructor: DataCreationHelper, + leftToRightVector3: function(v) { + v[2] = -v[2]; + }, + leftToRightQuaternion: function(q2) { + q2[0] = -q2[0]; + q2[1] = -q2[1]; + }, + leftToRightEuler: function(r) { + r[0] = -r[0]; + r[1] = -r[1]; + }, + leftToRightIndexOrder: function(p2) { + var tmp = p2[2]; + p2[2] = p2[0]; + p2[0] = tmp; + }, + leftToRightVector3Range: function(v12, v2) { + var tmp = -v2[2]; + v2[2] = -v12[2]; + v12[2] = tmp; + }, + leftToRightEulerRange: function(r1, r2) { + var tmp1 = -r2[0]; + var tmp2 = -r2[1]; + r2[0] = -r1[0]; + r2[1] = -r1[1]; + r1[0] = tmp1; + r1[1] = tmp2; + } +}; +function Parser() { +} +Parser.prototype.parsePmd = function(buffer, leftToRight) { + var pmd = {}; + var dv = new DataViewEx(buffer); + pmd.metadata = {}; + pmd.metadata.format = "pmd"; + pmd.metadata.coordinateSystem = "left"; + var parseHeader = function() { + var metadata = pmd.metadata; + metadata.magic = dv.getChars(3); + if (metadata.magic !== "Pmd") { + throw "PMD file magic is not Pmd, but " + metadata.magic; + } + metadata.version = dv.getFloat32(); + metadata.modelName = dv.getSjisStringsAsUnicode(20); + metadata.comment = dv.getSjisStringsAsUnicode(256); + }; + var parseVertices = function() { + var parseVertex = function() { + var p2 = {}; + p2.position = dv.getFloat32Array(3); + p2.normal = dv.getFloat32Array(3); + p2.uv = dv.getFloat32Array(2); + p2.skinIndices = dv.getUint16Array(2); + p2.skinWeights = [dv.getUint8() / 100]; + p2.skinWeights.push(1 - p2.skinWeights[0]); + p2.edgeFlag = dv.getUint8(); + return p2; + }; + var metadata = pmd.metadata; + metadata.vertexCount = dv.getUint32(); + pmd.vertices = []; + for (var i = 0; i < metadata.vertexCount; i++) { + pmd.vertices.push(parseVertex()); + } + }; + var parseFaces = function() { + var parseFace = function() { + var p2 = {}; + p2.indices = dv.getUint16Array(3); + return p2; + }; + var metadata = pmd.metadata; + metadata.faceCount = dv.getUint32() / 3; + pmd.faces = []; + for (var i = 0; i < metadata.faceCount; i++) { + pmd.faces.push(parseFace()); + } + }; + var parseMaterials = function() { + var parseMaterial = function() { + var p2 = {}; + p2.diffuse = dv.getFloat32Array(4); + p2.shininess = dv.getFloat32(); + p2.specular = dv.getFloat32Array(3); + p2.ambient = dv.getFloat32Array(3); + p2.toonIndex = dv.getInt8(); + p2.edgeFlag = dv.getUint8(); + p2.faceCount = dv.getUint32() / 3; + p2.fileName = dv.getSjisStringsAsUnicode(20); + return p2; + }; + var metadata = pmd.metadata; + metadata.materialCount = dv.getUint32(); + pmd.materials = []; + for (var i = 0; i < metadata.materialCount; i++) { + pmd.materials.push(parseMaterial()); + } + }; + var parseBones = function() { + var parseBone = function() { + var p2 = {}; + p2.name = dv.getSjisStringsAsUnicode(20); + p2.parentIndex = dv.getInt16(); + p2.tailIndex = dv.getInt16(); + p2.type = dv.getUint8(); + p2.ikIndex = dv.getInt16(); + p2.position = dv.getFloat32Array(3); + return p2; + }; + var metadata = pmd.metadata; + metadata.boneCount = dv.getUint16(); + pmd.bones = []; + for (var i = 0; i < metadata.boneCount; i++) { + pmd.bones.push(parseBone()); + } + }; + var parseIks = function() { + var parseIk = function() { + var p2 = {}; + p2.target = dv.getUint16(); + p2.effector = dv.getUint16(); + p2.linkCount = dv.getUint8(); + p2.iteration = dv.getUint16(); + p2.maxAngle = dv.getFloat32(); + p2.links = []; + for (var i2 = 0; i2 < p2.linkCount; i2++) { + var link = {}; + link.index = dv.getUint16(); + p2.links.push(link); + } + return p2; + }; + var metadata = pmd.metadata; + metadata.ikCount = dv.getUint16(); + pmd.iks = []; + for (var i = 0; i < metadata.ikCount; i++) { + pmd.iks.push(parseIk()); + } + }; + var parseMorphs = function() { + var parseMorph = function() { + var p2 = {}; + p2.name = dv.getSjisStringsAsUnicode(20); + p2.elementCount = dv.getUint32(); + p2.type = dv.getUint8(); + p2.elements = []; + for (var i2 = 0; i2 < p2.elementCount; i2++) { + p2.elements.push({ + index: dv.getUint32(), + position: dv.getFloat32Array(3) + }); + } + return p2; + }; + var metadata = pmd.metadata; + metadata.morphCount = dv.getUint16(); + pmd.morphs = []; + for (var i = 0; i < metadata.morphCount; i++) { + pmd.morphs.push(parseMorph()); + } + }; + var parseMorphFrames = function() { + var parseMorphFrame = function() { + var p2 = {}; + p2.index = dv.getUint16(); + return p2; + }; + var metadata = pmd.metadata; + metadata.morphFrameCount = dv.getUint8(); + pmd.morphFrames = []; + for (var i = 0; i < metadata.morphFrameCount; i++) { + pmd.morphFrames.push(parseMorphFrame()); + } + }; + var parseBoneFrameNames = function() { + var parseBoneFrameName = function() { + var p2 = {}; + p2.name = dv.getSjisStringsAsUnicode(50); + return p2; + }; + var metadata = pmd.metadata; + metadata.boneFrameNameCount = dv.getUint8(); + pmd.boneFrameNames = []; + for (var i = 0; i < metadata.boneFrameNameCount; i++) { + pmd.boneFrameNames.push(parseBoneFrameName()); + } + }; + var parseBoneFrames = function() { + var parseBoneFrame = function() { + var p2 = {}; + p2.boneIndex = dv.getInt16(); + p2.frameIndex = dv.getUint8(); + return p2; + }; + var metadata = pmd.metadata; + metadata.boneFrameCount = dv.getUint32(); + pmd.boneFrames = []; + for (var i = 0; i < metadata.boneFrameCount; i++) { + pmd.boneFrames.push(parseBoneFrame()); + } + }; + var parseEnglishHeader = function() { + var metadata = pmd.metadata; + metadata.englishCompatibility = dv.getUint8(); + if (metadata.englishCompatibility > 0) { + metadata.englishModelName = dv.getSjisStringsAsUnicode(20); + metadata.englishComment = dv.getSjisStringsAsUnicode(256); + } + }; + var parseEnglishBoneNames = function() { + var parseEnglishBoneName = function() { + var p2 = {}; + p2.name = dv.getSjisStringsAsUnicode(20); + return p2; + }; + var metadata = pmd.metadata; + if (metadata.englishCompatibility === 0) { + return; + } + pmd.englishBoneNames = []; + for (var i = 0; i < metadata.boneCount; i++) { + pmd.englishBoneNames.push(parseEnglishBoneName()); + } + }; + var parseEnglishMorphNames = function() { + var parseEnglishMorphName = function() { + var p2 = {}; + p2.name = dv.getSjisStringsAsUnicode(20); + return p2; + }; + var metadata = pmd.metadata; + if (metadata.englishCompatibility === 0) { + return; + } + pmd.englishMorphNames = []; + for (var i = 0; i < metadata.morphCount - 1; i++) { + pmd.englishMorphNames.push(parseEnglishMorphName()); + } + }; + var parseEnglishBoneFrameNames = function() { + var parseEnglishBoneFrameName = function() { + var p2 = {}; + p2.name = dv.getSjisStringsAsUnicode(50); + return p2; + }; + var metadata = pmd.metadata; + if (metadata.englishCompatibility === 0) { + return; + } + pmd.englishBoneFrameNames = []; + for (var i = 0; i < metadata.boneFrameNameCount; i++) { + pmd.englishBoneFrameNames.push(parseEnglishBoneFrameName()); + } + }; + var parseToonTextures = function() { + var parseToonTexture = function() { + var p2 = {}; + p2.fileName = dv.getSjisStringsAsUnicode(100); + return p2; + }; + pmd.toonTextures = []; + for (var i = 0; i < 10; i++) { + pmd.toonTextures.push(parseToonTexture()); + } + }; + var parseRigidBodies = function() { + var parseRigidBody = function() { + var p2 = {}; + p2.name = dv.getSjisStringsAsUnicode(20); + p2.boneIndex = dv.getInt16(); + p2.groupIndex = dv.getUint8(); + p2.groupTarget = dv.getUint16(); + p2.shapeType = dv.getUint8(); + p2.width = dv.getFloat32(); + p2.height = dv.getFloat32(); + p2.depth = dv.getFloat32(); + p2.position = dv.getFloat32Array(3); + p2.rotation = dv.getFloat32Array(3); + p2.weight = dv.getFloat32(); + p2.positionDamping = dv.getFloat32(); + p2.rotationDamping = dv.getFloat32(); + p2.restitution = dv.getFloat32(); + p2.friction = dv.getFloat32(); + p2.type = dv.getUint8(); + return p2; + }; + var metadata = pmd.metadata; + metadata.rigidBodyCount = dv.getUint32(); + pmd.rigidBodies = []; + for (var i = 0; i < metadata.rigidBodyCount; i++) { + pmd.rigidBodies.push(parseRigidBody()); + } + }; + var parseConstraints = function() { + var parseConstraint = function() { + var p2 = {}; + p2.name = dv.getSjisStringsAsUnicode(20); + p2.rigidBodyIndex1 = dv.getUint32(); + p2.rigidBodyIndex2 = dv.getUint32(); + p2.position = dv.getFloat32Array(3); + p2.rotation = dv.getFloat32Array(3); + p2.translationLimitation1 = dv.getFloat32Array(3); + p2.translationLimitation2 = dv.getFloat32Array(3); + p2.rotationLimitation1 = dv.getFloat32Array(3); + p2.rotationLimitation2 = dv.getFloat32Array(3); + p2.springPosition = dv.getFloat32Array(3); + p2.springRotation = dv.getFloat32Array(3); + return p2; + }; + var metadata = pmd.metadata; + metadata.constraintCount = dv.getUint32(); + pmd.constraints = []; + for (var i = 0; i < metadata.constraintCount; i++) { + pmd.constraints.push(parseConstraint()); + } + }; + parseHeader(); + parseVertices(); + parseFaces(); + parseMaterials(); + parseBones(); + parseIks(); + parseMorphs(); + parseMorphFrames(); + parseBoneFrameNames(); + parseBoneFrames(); + parseEnglishHeader(); + parseEnglishBoneNames(); + parseEnglishMorphNames(); + parseEnglishBoneFrameNames(); + parseToonTextures(); + parseRigidBodies(); + parseConstraints(); + if (leftToRight === true) this.leftToRightModel(pmd); + return pmd; +}; +Parser.prototype.parsePmx = function(buffer, leftToRight) { + var pmx = {}; + var dv = new DataViewEx(buffer); + pmx.metadata = {}; + pmx.metadata.format = "pmx"; + pmx.metadata.coordinateSystem = "left"; + var parseHeader = function() { + var metadata = pmx.metadata; + metadata.magic = dv.getChars(4); + if (metadata.magic !== "PMX ") { + throw "PMX file magic is not PMX , but " + metadata.magic; + } + metadata.version = dv.getFloat32(); + if (metadata.version !== 2 && metadata.version !== 2.1) { + throw "PMX version " + metadata.version + " is not supported."; + } + metadata.headerSize = dv.getUint8(); + metadata.encoding = dv.getUint8(); + metadata.additionalUvNum = dv.getUint8(); + metadata.vertexIndexSize = dv.getUint8(); + metadata.textureIndexSize = dv.getUint8(); + metadata.materialIndexSize = dv.getUint8(); + metadata.boneIndexSize = dv.getUint8(); + metadata.morphIndexSize = dv.getUint8(); + metadata.rigidBodyIndexSize = dv.getUint8(); + metadata.modelName = dv.getTextBuffer(); + metadata.englishModelName = dv.getTextBuffer(); + metadata.comment = dv.getTextBuffer(); + metadata.englishComment = dv.getTextBuffer(); + }; + var parseVertices = function() { + var parseVertex = function() { + var p2 = {}; + p2.position = dv.getFloat32Array(3); + p2.normal = dv.getFloat32Array(3); + p2.uv = dv.getFloat32Array(2); + p2.auvs = []; + for (var i2 = 0; i2 < pmx.metadata.additionalUvNum; i2++) { + p2.auvs.push(dv.getFloat32Array(4)); + } + p2.type = dv.getUint8(); + var indexSize = metadata.boneIndexSize; + if (p2.type === 0) { + p2.skinIndices = dv.getIndexArray(indexSize, 1); + p2.skinWeights = [1]; + } else if (p2.type === 1) { + p2.skinIndices = dv.getIndexArray(indexSize, 2); + p2.skinWeights = dv.getFloat32Array(1); + p2.skinWeights.push(1 - p2.skinWeights[0]); + } else if (p2.type === 2) { + p2.skinIndices = dv.getIndexArray(indexSize, 4); + p2.skinWeights = dv.getFloat32Array(4); + } else if (p2.type === 3) { + p2.skinIndices = dv.getIndexArray(indexSize, 2); + p2.skinWeights = dv.getFloat32Array(1); + p2.skinWeights.push(1 - p2.skinWeights[0]); + p2.skinC = dv.getFloat32Array(3); + p2.skinR0 = dv.getFloat32Array(3); + p2.skinR1 = dv.getFloat32Array(3); + p2.type = 1; + } else { + throw "unsupport bone type " + p2.type + " exception."; + } + p2.edgeRatio = dv.getFloat32(); + return p2; + }; + var metadata = pmx.metadata; + metadata.vertexCount = dv.getUint32(); + pmx.vertices = []; + for (var i = 0; i < metadata.vertexCount; i++) { + pmx.vertices.push(parseVertex()); + } + }; + var parseFaces = function() { + var parseFace = function() { + var p2 = {}; + p2.indices = dv.getIndexArray(metadata.vertexIndexSize, 3, true); + return p2; + }; + var metadata = pmx.metadata; + metadata.faceCount = dv.getUint32() / 3; + pmx.faces = []; + for (var i = 0; i < metadata.faceCount; i++) { + pmx.faces.push(parseFace()); + } + }; + var parseTextures = function() { + var parseTexture = function() { + return dv.getTextBuffer(); + }; + var metadata = pmx.metadata; + metadata.textureCount = dv.getUint32(); + pmx.textures = []; + for (var i = 0; i < metadata.textureCount; i++) { + pmx.textures.push(parseTexture()); + } + }; + var parseMaterials = function() { + var parseMaterial = function() { + var p2 = {}; + p2.name = dv.getTextBuffer(); + p2.englishName = dv.getTextBuffer(); + p2.diffuse = dv.getFloat32Array(4); + p2.specular = dv.getFloat32Array(3); + p2.shininess = dv.getFloat32(); + p2.ambient = dv.getFloat32Array(3); + p2.flag = dv.getUint8(); + p2.edgeColor = dv.getFloat32Array(4); + p2.edgeSize = dv.getFloat32(); + p2.textureIndex = dv.getIndex(pmx.metadata.textureIndexSize); + p2.envTextureIndex = dv.getIndex(pmx.metadata.textureIndexSize); + p2.envFlag = dv.getUint8(); + p2.toonFlag = dv.getUint8(); + if (p2.toonFlag === 0) { + p2.toonIndex = dv.getIndex(pmx.metadata.textureIndexSize); + } else if (p2.toonFlag === 1) { + p2.toonIndex = dv.getInt8(); + } else { + throw "unknown toon flag " + p2.toonFlag + " exception."; + } + p2.comment = dv.getTextBuffer(); + p2.faceCount = dv.getUint32() / 3; + return p2; + }; + var metadata = pmx.metadata; + metadata.materialCount = dv.getUint32(); + pmx.materials = []; + for (var i = 0; i < metadata.materialCount; i++) { + pmx.materials.push(parseMaterial()); + } + }; + var parseBones = function() { + var parseBone = function() { + var p2 = {}; + p2.name = dv.getTextBuffer(); + p2.englishName = dv.getTextBuffer(); + p2.position = dv.getFloat32Array(3); + p2.parentIndex = dv.getIndex(pmx.metadata.boneIndexSize); + p2.transformationClass = dv.getUint32(); + p2.flag = dv.getUint16(); + if (p2.flag & 1) { + p2.connectIndex = dv.getIndex(pmx.metadata.boneIndexSize); + } else { + p2.offsetPosition = dv.getFloat32Array(3); + } + if (p2.flag & 256 || p2.flag & 512) { + var grant = {}; + grant.isLocal = (p2.flag & 128) !== 0 ? true : false; + grant.affectRotation = (p2.flag & 256) !== 0 ? true : false; + grant.affectPosition = (p2.flag & 512) !== 0 ? true : false; + grant.parentIndex = dv.getIndex(pmx.metadata.boneIndexSize); + grant.ratio = dv.getFloat32(); + p2.grant = grant; + } + if (p2.flag & 1024) { + p2.fixAxis = dv.getFloat32Array(3); + } + if (p2.flag & 2048) { + p2.localXVector = dv.getFloat32Array(3); + p2.localZVector = dv.getFloat32Array(3); + } + if (p2.flag & 8192) { + p2.key = dv.getUint32(); + } + if (p2.flag & 32) { + var ik = {}; + ik.effector = dv.getIndex(pmx.metadata.boneIndexSize); + ik.target = null; + ik.iteration = dv.getUint32(); + ik.maxAngle = dv.getFloat32(); + ik.linkCount = dv.getUint32(); + ik.links = []; + for (var i2 = 0; i2 < ik.linkCount; i2++) { + var link = {}; + link.index = dv.getIndex(pmx.metadata.boneIndexSize); + link.angleLimitation = dv.getUint8(); + if (link.angleLimitation === 1) { + link.lowerLimitationAngle = dv.getFloat32Array(3); + link.upperLimitationAngle = dv.getFloat32Array(3); + } + ik.links.push(link); + } + p2.ik = ik; + } + return p2; + }; + var metadata = pmx.metadata; + metadata.boneCount = dv.getUint32(); + pmx.bones = []; + for (var i = 0; i < metadata.boneCount; i++) { + pmx.bones.push(parseBone()); + } + }; + var parseMorphs = function() { + var parseMorph = function() { + var p2 = {}; + p2.name = dv.getTextBuffer(); + p2.englishName = dv.getTextBuffer(); + p2.panel = dv.getUint8(); + p2.type = dv.getUint8(); + p2.elementCount = dv.getUint32(); + p2.elements = []; + for (var i2 = 0; i2 < p2.elementCount; i2++) { + if (p2.type === 0) { + var m = {}; + m.index = dv.getIndex(pmx.metadata.morphIndexSize); + m.ratio = dv.getFloat32(); + p2.elements.push(m); + } else if (p2.type === 1) { + var m = {}; + m.index = dv.getIndex(pmx.metadata.vertexIndexSize, true); + m.position = dv.getFloat32Array(3); + p2.elements.push(m); + } else if (p2.type === 2) { + var m = {}; + m.index = dv.getIndex(pmx.metadata.boneIndexSize); + m.position = dv.getFloat32Array(3); + m.rotation = dv.getFloat32Array(4); + p2.elements.push(m); + } else if (p2.type === 3) { + var m = {}; + m.index = dv.getIndex(pmx.metadata.vertexIndexSize, true); + m.uv = dv.getFloat32Array(4); + p2.elements.push(m); + } else if (p2.type === 4) { + } else if (p2.type === 5) { + } else if (p2.type === 6) { + } else if (p2.type === 7) { + } else if (p2.type === 8) { + var m = {}; + m.index = dv.getIndex(pmx.metadata.materialIndexSize); + m.type = dv.getUint8(); + m.diffuse = dv.getFloat32Array(4); + m.specular = dv.getFloat32Array(3); + m.shininess = dv.getFloat32(); + m.ambient = dv.getFloat32Array(3); + m.edgeColor = dv.getFloat32Array(4); + m.edgeSize = dv.getFloat32(); + m.textureColor = dv.getFloat32Array(4); + m.sphereTextureColor = dv.getFloat32Array(4); + m.toonColor = dv.getFloat32Array(4); + p2.elements.push(m); + } + } + return p2; + }; + var metadata = pmx.metadata; + metadata.morphCount = dv.getUint32(); + pmx.morphs = []; + for (var i = 0; i < metadata.morphCount; i++) { + pmx.morphs.push(parseMorph()); + } + }; + var parseFrames = function() { + var parseFrame = function() { + var p2 = {}; + p2.name = dv.getTextBuffer(); + p2.englishName = dv.getTextBuffer(); + p2.type = dv.getUint8(); + p2.elementCount = dv.getUint32(); + p2.elements = []; + for (var i2 = 0; i2 < p2.elementCount; i2++) { + var e = {}; + e.target = dv.getUint8(); + e.index = e.target === 0 ? dv.getIndex(pmx.metadata.boneIndexSize) : dv.getIndex(pmx.metadata.morphIndexSize); + p2.elements.push(e); + } + return p2; + }; + var metadata = pmx.metadata; + metadata.frameCount = dv.getUint32(); + pmx.frames = []; + for (var i = 0; i < metadata.frameCount; i++) { + pmx.frames.push(parseFrame()); + } + }; + var parseRigidBodies = function() { + var parseRigidBody = function() { + var p2 = {}; + p2.name = dv.getTextBuffer(); + p2.englishName = dv.getTextBuffer(); + p2.boneIndex = dv.getIndex(pmx.metadata.boneIndexSize); + p2.groupIndex = dv.getUint8(); + p2.groupTarget = dv.getUint16(); + p2.shapeType = dv.getUint8(); + p2.width = dv.getFloat32(); + p2.height = dv.getFloat32(); + p2.depth = dv.getFloat32(); + p2.position = dv.getFloat32Array(3); + p2.rotation = dv.getFloat32Array(3); + p2.weight = dv.getFloat32(); + p2.positionDamping = dv.getFloat32(); + p2.rotationDamping = dv.getFloat32(); + p2.restitution = dv.getFloat32(); + p2.friction = dv.getFloat32(); + p2.type = dv.getUint8(); + return p2; + }; + var metadata = pmx.metadata; + metadata.rigidBodyCount = dv.getUint32(); + pmx.rigidBodies = []; + for (var i = 0; i < metadata.rigidBodyCount; i++) { + pmx.rigidBodies.push(parseRigidBody()); + } + }; + var parseConstraints = function() { + var parseConstraint = function() { + var p2 = {}; + p2.name = dv.getTextBuffer(); + p2.englishName = dv.getTextBuffer(); + p2.type = dv.getUint8(); + p2.rigidBodyIndex1 = dv.getIndex(pmx.metadata.rigidBodyIndexSize); + p2.rigidBodyIndex2 = dv.getIndex(pmx.metadata.rigidBodyIndexSize); + p2.position = dv.getFloat32Array(3); + p2.rotation = dv.getFloat32Array(3); + p2.translationLimitation1 = dv.getFloat32Array(3); + p2.translationLimitation2 = dv.getFloat32Array(3); + p2.rotationLimitation1 = dv.getFloat32Array(3); + p2.rotationLimitation2 = dv.getFloat32Array(3); + p2.springPosition = dv.getFloat32Array(3); + p2.springRotation = dv.getFloat32Array(3); + return p2; + }; + var metadata = pmx.metadata; + metadata.constraintCount = dv.getUint32(); + pmx.constraints = []; + for (var i = 0; i < metadata.constraintCount; i++) { + pmx.constraints.push(parseConstraint()); + } + }; + parseHeader(); + parseVertices(); + parseFaces(); + parseTextures(); + parseMaterials(); + parseBones(); + parseMorphs(); + parseFrames(); + parseRigidBodies(); + parseConstraints(); + if (leftToRight === true) this.leftToRightModel(pmx); + return pmx; +}; +Parser.prototype.parseVmd = function(buffer, leftToRight) { + var vmd = {}; + var dv = new DataViewEx(buffer); + vmd.metadata = {}; + vmd.metadata.coordinateSystem = "left"; + var parseHeader = function() { + var metadata = vmd.metadata; + metadata.magic = dv.getChars(30); + if (metadata.magic !== "Vocaloid Motion Data 0002") { + throw "VMD file magic is not Vocaloid Motion Data 0002, but " + metadata.magic; + } + metadata.name = dv.getSjisStringsAsUnicode(20); + }; + var parseMotions = function() { + var parseMotion = function() { + var p2 = {}; + p2.boneName = dv.getSjisStringsAsUnicode(15); + p2.frameNum = dv.getUint32(); + p2.position = dv.getFloat32Array(3); + p2.rotation = dv.getFloat32Array(4); + p2.interpolation = dv.getUint8Array(64); + return p2; + }; + var metadata = vmd.metadata; + metadata.motionCount = dv.getUint32(); + vmd.motions = []; + for (var i = 0; i < metadata.motionCount; i++) { + vmd.motions.push(parseMotion()); + } + }; + var parseMorphs = function() { + var parseMorph = function() { + var p2 = {}; + p2.morphName = dv.getSjisStringsAsUnicode(15); + p2.frameNum = dv.getUint32(); + p2.weight = dv.getFloat32(); + return p2; + }; + var metadata = vmd.metadata; + metadata.morphCount = dv.getUint32(); + vmd.morphs = []; + for (var i = 0; i < metadata.morphCount; i++) { + vmd.morphs.push(parseMorph()); + } + }; + var parseCameras = function() { + var parseCamera = function() { + var p2 = {}; + p2.frameNum = dv.getUint32(); + p2.distance = dv.getFloat32(); + p2.position = dv.getFloat32Array(3); + p2.rotation = dv.getFloat32Array(3); + p2.interpolation = dv.getUint8Array(24); + p2.fov = dv.getUint32(); + p2.perspective = dv.getUint8(); + return p2; + }; + var metadata = vmd.metadata; + metadata.cameraCount = dv.getUint32(); + vmd.cameras = []; + for (var i = 0; i < metadata.cameraCount; i++) { + vmd.cameras.push(parseCamera()); + } + }; + parseHeader(); + parseMotions(); + parseMorphs(); + parseCameras(); + if (leftToRight === true) this.leftToRightVmd(vmd); + return vmd; +}; +Parser.prototype.parseVpd = function(text2, leftToRight) { + var vpd = {}; + vpd.metadata = {}; + vpd.metadata.coordinateSystem = "left"; + vpd.bones = []; + var commentPatternG = /\/\/\w*(\r|\n|\r\n)/g; + var newlinePattern = /\r|\n|\r\n/; + var lines = text2.replace(commentPatternG, "").split(newlinePattern); + function throwError() { + throw "the file seems not vpd file."; + } + function checkMagic() { + if (lines[0] !== "Vocaloid Pose Data file") { + throwError(); + } + } + function parseHeader() { + if (lines.length < 4) { + throwError(); + } + vpd.metadata.parentFile = lines[2]; + vpd.metadata.boneCount = parseInt(lines[3]); + } + function parseBones() { + var boneHeaderPattern = /^\s*(Bone[0-9]+)\s*\{\s*(.*)$/; + var boneVectorPattern = /^\s*(-?[0-9]+\.[0-9]+)\s*,\s*(-?[0-9]+\.[0-9]+)\s*,\s*(-?[0-9]+\.[0-9]+)\s*;/; + var boneQuaternionPattern = /^\s*(-?[0-9]+\.[0-9]+)\s*,\s*(-?[0-9]+\.[0-9]+)\s*,\s*(-?[0-9]+\.[0-9]+)\s*,\s*(-?[0-9]+\.[0-9]+)\s*;/; + var boneFooterPattern = /^\s*}/; + var bones = vpd.bones; + var n2 = null; + var v = null; + var q2 = null; + for (var i = 4; i < lines.length; i++) { + var line2 = lines[i]; + var result; + result = line2.match(boneHeaderPattern); + if (result !== null) { + if (n2 !== null) { + throwError(); + } + n2 = result[2]; + } + result = line2.match(boneVectorPattern); + if (result !== null) { + if (v !== null) { + throwError(); + } + v = [ + parseFloat(result[1]), + parseFloat(result[2]), + parseFloat(result[3]) + ]; + } + result = line2.match(boneQuaternionPattern); + if (result !== null) { + if (q2 !== null) { + throwError(); + } + q2 = [ + parseFloat(result[1]), + parseFloat(result[2]), + parseFloat(result[3]), + parseFloat(result[4]) + ]; + } + result = line2.match(boneFooterPattern); + if (result !== null) { + if (n2 === null || v === null || q2 === null) { + throwError(); + } + bones.push({ + name: n2, + translation: v, + quaternion: q2 + }); + n2 = null; + v = null; + q2 = null; + } + } + if (n2 !== null || v !== null || q2 !== null) { + throwError(); + } + } + checkMagic(); + parseHeader(); + parseBones(); + if (leftToRight === true) this.leftToRightVpd(vpd); + return vpd; +}; +Parser.prototype.mergeVmds = function(vmds) { + var v = {}; + v.metadata = {}; + v.metadata.name = vmds[0].metadata.name; + v.metadata.coordinateSystem = vmds[0].metadata.coordinateSystem; + v.metadata.motionCount = 0; + v.metadata.morphCount = 0; + v.metadata.cameraCount = 0; + v.motions = []; + v.morphs = []; + v.cameras = []; + for (var i = 0; i < vmds.length; i++) { + var v2 = vmds[i]; + v.metadata.motionCount += v2.metadata.motionCount; + v.metadata.morphCount += v2.metadata.morphCount; + v.metadata.cameraCount += v2.metadata.cameraCount; + for (var j = 0; j < v2.metadata.motionCount; j++) { + v.motions.push(v2.motions[j]); + } + for (var j = 0; j < v2.metadata.morphCount; j++) { + v.morphs.push(v2.morphs[j]); + } + for (var j = 0; j < v2.metadata.cameraCount; j++) { + v.cameras.push(v2.cameras[j]); + } + } + return v; +}; +Parser.prototype.leftToRightModel = function(model) { + if (model.metadata.coordinateSystem === "right") { + return; + } + model.metadata.coordinateSystem = "right"; + var helper = new DataCreationHelper(); + for (var i = 0; i < model.metadata.vertexCount; i++) { + helper.leftToRightVector3(model.vertices[i].position); + helper.leftToRightVector3(model.vertices[i].normal); + } + for (var i = 0; i < model.metadata.faceCount; i++) { + helper.leftToRightIndexOrder(model.faces[i].indices); + } + for (var i = 0; i < model.metadata.boneCount; i++) { + helper.leftToRightVector3(model.bones[i].position); + } + for (var i = 0; i < model.metadata.morphCount; i++) { + var m = model.morphs[i]; + if (model.metadata.format === "pmx" && m.type !== 1) { + continue; + } + for (var j = 0; j < m.elements.length; j++) { + helper.leftToRightVector3(m.elements[j].position); + } + } + for (var i = 0; i < model.metadata.rigidBodyCount; i++) { + helper.leftToRightVector3(model.rigidBodies[i].position); + helper.leftToRightEuler(model.rigidBodies[i].rotation); + } + for (var i = 0; i < model.metadata.constraintCount; i++) { + helper.leftToRightVector3(model.constraints[i].position); + helper.leftToRightEuler(model.constraints[i].rotation); + helper.leftToRightVector3Range(model.constraints[i].translationLimitation1, model.constraints[i].translationLimitation2); + helper.leftToRightEulerRange(model.constraints[i].rotationLimitation1, model.constraints[i].rotationLimitation2); + } +}; +Parser.prototype.leftToRightVmd = function(vmd) { + if (vmd.metadata.coordinateSystem === "right") { + return; + } + vmd.metadata.coordinateSystem = "right"; + var helper = new DataCreationHelper(); + for (var i = 0; i < vmd.metadata.motionCount; i++) { + helper.leftToRightVector3(vmd.motions[i].position); + helper.leftToRightQuaternion(vmd.motions[i].rotation); + } + for (var i = 0; i < vmd.metadata.cameraCount; i++) { + helper.leftToRightVector3(vmd.cameras[i].position); + helper.leftToRightEuler(vmd.cameras[i].rotation); + } +}; +Parser.prototype.leftToRightVpd = function(vpd) { + if (vpd.metadata.coordinateSystem === "right") { + return; + } + vpd.metadata.coordinateSystem = "right"; + var helper = new DataCreationHelper(); + for (var i = 0; i < vpd.bones.length; i++) { + helper.leftToRightVector3(vpd.bones[i].translation); + helper.leftToRightQuaternion(vpd.bones[i].quaternion); + } +}; +var MMDParser = { + CharsetEncoder, + Parser +}; + +// node_modules/three/examples/jsm/exporters/MMDExporter.js +var MMDExporter = class { + /* TODO: implement + // mesh -> pmd + this.parsePmd = function ( object ) { + + }; + */ + /* TODO: implement + // mesh -> pmx + this.parsePmx = function ( object ) { + + }; + */ + /* TODO: implement + // animation + skeleton -> vmd + this.parseVmd = function ( object ) { + + }; + */ + /* + * skeleton -> vpd + * Returns Shift_JIS encoded Uint8Array. Otherwise return strings. + */ + parseVpd(skin, outputShiftJis, useOriginalBones) { + if (skin.isSkinnedMesh !== true) { + console.warn("THREE.MMDExporter: parseVpd() requires SkinnedMesh instance."); + return null; + } + function toStringsFromNumber(num) { + if (Math.abs(num) < 1e-6) num = 0; + let a2 = num.toString(); + if (a2.indexOf(".") === -1) { + a2 += "."; + } + a2 += "000000"; + const index2 = a2.indexOf("."); + const d = a2.slice(0, index2); + const p2 = a2.slice(index2 + 1, index2 + 7); + return d + "." + p2; + } + function toStringsFromArray(array2) { + const a2 = []; + for (let i = 0, il = array2.length; i < il; i++) { + a2.push(toStringsFromNumber(array2[i])); + } + return a2.join(","); + } + skin.updateMatrixWorld(true); + const bones = skin.skeleton.bones; + const bones2 = getBindBones(skin); + const position2 = new Vector3(); + const quaternion = new Quaternion(); + const quaternion2 = new Quaternion(); + const matrix3 = new Matrix4(); + const array = []; + array.push("Vocaloid Pose Data file"); + array.push(""); + array.push((skin.name !== "" ? skin.name.replace(/\s/g, "_") : "skin") + ".osm;"); + array.push(bones.length + ";"); + array.push(""); + for (let i = 0, il = bones.length; i < il; i++) { + const bone = bones[i]; + const bone2 = bones2[i]; + if (useOriginalBones === true && bone.userData.ik !== void 0 && bone.userData.ik.originalMatrix !== void 0) { + matrix3.fromArray(bone.userData.ik.originalMatrix); + } else { + matrix3.copy(bone.matrix); + } + position2.setFromMatrixPosition(matrix3); + quaternion.setFromRotationMatrix(matrix3); + const pArray = position2.sub(bone2.position).toArray(); + const qArray = quaternion2.copy(bone2.quaternion).conjugate().multiply(quaternion).toArray(); + pArray[2] = -pArray[2]; + qArray[0] = -qArray[0]; + qArray[1] = -qArray[1]; + array.push("Bone" + i + "{" + bone.name); + array.push(" " + toStringsFromArray(pArray) + ";"); + array.push(" " + toStringsFromArray(qArray) + ";"); + array.push("}"); + array.push(""); + } + array.push(""); + const lines = array.join("\n"); + return outputShiftJis === true ? unicodeToShiftjis(lines) : lines; + } +}; +var u2sTable; +function unicodeToShiftjis(str) { + if (u2sTable === void 0) { + const encoder = new MMDParser.CharsetEncoder(); + const table2 = encoder.s2uTable; + u2sTable = {}; + const keys2 = Object.keys(table2); + for (let i = 0, il = keys2.length; i < il; i++) { + let key2 = keys2[i]; + const value2 = table2[key2]; + key2 = parseInt(key2); + u2sTable[value2] = key2; + } + } + const array = []; + for (let i = 0, il = str.length; i < il; i++) { + const code = str.charCodeAt(i); + const value2 = u2sTable[code]; + if (value2 === void 0) { + throw new Error("cannot convert charcode 0x" + code.toString(16)); + } else if (value2 > 255) { + array.push(value2 >> 8 & 255); + array.push(value2 & 255); + } else { + array.push(value2 & 255); + } + } + return new Uint8Array(array); +} +function getBindBones(skin) { + const poseSkin = skin.clone(); + poseSkin.pose(); + return poseSkin.skeleton.bones; +} + +// node_modules/three/examples/jsm/exporters/OBJExporter.js +var OBJExporter = class { + parse(object) { + let output = ""; + let indexVertex = 0; + let indexVertexUvs = 0; + let indexNormals = 0; + const vertex = new Vector3(); + const color = new Color(); + const normal = new Vector3(); + const uv = new Vector2(); + const face = []; + function parseMesh(mesh) { + let nbVertex = 0; + let nbNormals = 0; + let nbVertexUvs = 0; + const geometry = mesh.geometry; + const normalMatrixWorld = new Matrix3(); + const vertices = geometry.getAttribute("position"); + const normals = geometry.getAttribute("normal"); + const uvs = geometry.getAttribute("uv"); + const indices = geometry.getIndex(); + output += "o " + mesh.name + "\n"; + if (mesh.material && mesh.material.name) { + output += "usemtl " + mesh.material.name + "\n"; + } + if (vertices !== void 0) { + for (let i = 0, l2 = vertices.count; i < l2; i++, nbVertex++) { + vertex.fromBufferAttribute(vertices, i); + vertex.applyMatrix4(mesh.matrixWorld); + output += "v " + vertex.x + " " + vertex.y + " " + vertex.z + "\n"; + } + } + if (uvs !== void 0) { + for (let i = 0, l2 = uvs.count; i < l2; i++, nbVertexUvs++) { + uv.fromBufferAttribute(uvs, i); + output += "vt " + uv.x + " " + uv.y + "\n"; + } + } + if (normals !== void 0) { + normalMatrixWorld.getNormalMatrix(mesh.matrixWorld); + for (let i = 0, l2 = normals.count; i < l2; i++, nbNormals++) { + normal.fromBufferAttribute(normals, i); + normal.applyMatrix3(normalMatrixWorld).normalize(); + output += "vn " + normal.x + " " + normal.y + " " + normal.z + "\n"; + } + } + if (indices !== null) { + for (let i = 0, l2 = indices.count; i < l2; i += 3) { + for (let m = 0; m < 3; m++) { + const j = indices.getX(i + m) + 1; + face[m] = indexVertex + j + (normals || uvs ? "/" + (uvs ? indexVertexUvs + j : "") + (normals ? "/" + (indexNormals + j) : "") : ""); + } + output += "f " + face.join(" ") + "\n"; + } + } else { + for (let i = 0, l2 = vertices.count; i < l2; i += 3) { + for (let m = 0; m < 3; m++) { + const j = i + m + 1; + face[m] = indexVertex + j + (normals || uvs ? "/" + (uvs ? indexVertexUvs + j : "") + (normals ? "/" + (indexNormals + j) : "") : ""); + } + output += "f " + face.join(" ") + "\n"; + } + } + indexVertex += nbVertex; + indexVertexUvs += nbVertexUvs; + indexNormals += nbNormals; + } + function parseLine(line2) { + let nbVertex = 0; + const geometry = line2.geometry; + const type = line2.type; + const vertices = geometry.getAttribute("position"); + output += "o " + line2.name + "\n"; + if (vertices !== void 0) { + for (let i = 0, l2 = vertices.count; i < l2; i++, nbVertex++) { + vertex.fromBufferAttribute(vertices, i); + vertex.applyMatrix4(line2.matrixWorld); + output += "v " + vertex.x + " " + vertex.y + " " + vertex.z + "\n"; + } + } + if (type === "Line") { + output += "l "; + for (let j = 1, l2 = vertices.count; j <= l2; j++) { + output += indexVertex + j + " "; + } + output += "\n"; + } + if (type === "LineSegments") { + for (let j = 1, k2 = j + 1, l2 = vertices.count; j < l2; j += 2, k2 = j + 1) { + output += "l " + (indexVertex + j) + " " + (indexVertex + k2) + "\n"; + } + } + indexVertex += nbVertex; + } + function parsePoints(points) { + let nbVertex = 0; + const geometry = points.geometry; + const vertices = geometry.getAttribute("position"); + const colors = geometry.getAttribute("color"); + output += "o " + points.name + "\n"; + if (vertices !== void 0) { + for (let i = 0, l2 = vertices.count; i < l2; i++, nbVertex++) { + vertex.fromBufferAttribute(vertices, i); + vertex.applyMatrix4(points.matrixWorld); + output += "v " + vertex.x + " " + vertex.y + " " + vertex.z; + if (colors !== void 0) { + color.fromBufferAttribute(colors, i).convertLinearToSRGB(); + output += " " + color.r + " " + color.g + " " + color.b; + } + output += "\n"; + } + output += "p "; + for (let j = 1, l2 = vertices.count; j <= l2; j++) { + output += indexVertex + j + " "; + } + output += "\n"; + } + indexVertex += nbVertex; + } + object.traverse(function(child) { + if (child.isMesh === true) { + parseMesh(child); + } + if (child.isLine === true) { + parseLine(child); + } + if (child.isPoints === true) { + parsePoints(child); + } + }); + return output; + } +}; + +// node_modules/three/examples/jsm/exporters/PLYExporter.js +var PLYExporter = class { + parse(object, onDone, options = {}) { + function traverseMeshes(cb) { + object.traverse(function(child) { + if (child.isMesh === true || child.isPoints) { + const mesh = child; + const geometry = mesh.geometry; + if (geometry.hasAttribute("position") === true) { + cb(mesh, geometry); + } + } + }); + } + const defaultOptions = { + binary: false, + excludeAttributes: [], + // normal, uv, color, index + littleEndian: false + }; + options = Object.assign(defaultOptions, options); + const excludeAttributes = options.excludeAttributes; + let includeIndices = true; + let includeNormals = false; + let includeColors = false; + let includeUVs = false; + let vertexCount = 0; + let faceCount = 0; + object.traverse(function(child) { + if (child.isMesh === true) { + const mesh = child; + const geometry = mesh.geometry; + const vertices = geometry.getAttribute("position"); + const normals = geometry.getAttribute("normal"); + const uvs = geometry.getAttribute("uv"); + const colors = geometry.getAttribute("color"); + const indices = geometry.getIndex(); + if (vertices === void 0) { + return; + } + vertexCount += vertices.count; + faceCount += indices ? indices.count / 3 : vertices.count / 3; + if (normals !== void 0) includeNormals = true; + if (uvs !== void 0) includeUVs = true; + if (colors !== void 0) includeColors = true; + } else if (child.isPoints) { + const mesh = child; + const geometry = mesh.geometry; + const vertices = geometry.getAttribute("position"); + const normals = geometry.getAttribute("normal"); + const colors = geometry.getAttribute("color"); + vertexCount += vertices.count; + if (normals !== void 0) includeNormals = true; + if (colors !== void 0) includeColors = true; + includeIndices = false; + } + }); + const tempColor = new Color(); + includeIndices = includeIndices && excludeAttributes.indexOf("index") === -1; + includeNormals = includeNormals && excludeAttributes.indexOf("normal") === -1; + includeColors = includeColors && excludeAttributes.indexOf("color") === -1; + includeUVs = includeUVs && excludeAttributes.indexOf("uv") === -1; + if (includeIndices && faceCount !== Math.floor(faceCount)) { + console.error( + "PLYExporter: Failed to generate a valid PLY file with triangle indices because the number of indices is not divisible by 3." + ); + return null; + } + const indexByteCount = 4; + let header = `ply +format ${options.binary ? options.littleEndian ? "binary_little_endian" : "binary_big_endian" : "ascii"} 1.0 +element vertex ${vertexCount} +property float x +property float y +property float z +`; + if (includeNormals === true) { + header += "property float nx\nproperty float ny\nproperty float nz\n"; + } + if (includeUVs === true) { + header += "property float s\nproperty float t\n"; + } + if (includeColors === true) { + header += "property uchar red\nproperty uchar green\nproperty uchar blue\n"; + } + if (includeIndices === true) { + header += `element face ${faceCount} +property list uchar int vertex_index +`; + } + header += "end_header\n"; + const vertex = new Vector3(); + const normalMatrixWorld = new Matrix3(); + let result = null; + if (options.binary === true) { + const headerBin = new TextEncoder().encode(header); + const vertexListLength = vertexCount * (4 * 3 + (includeNormals ? 4 * 3 : 0) + (includeColors ? 3 : 0) + (includeUVs ? 4 * 2 : 0)); + const faceListLength = includeIndices ? faceCount * (indexByteCount * 3 + 1) : 0; + const output = new DataView(new ArrayBuffer(headerBin.length + vertexListLength + faceListLength)); + new Uint8Array(output.buffer).set(headerBin, 0); + let vOffset = headerBin.length; + let fOffset = headerBin.length + vertexListLength; + let writtenVertices = 0; + traverseMeshes(function(mesh, geometry) { + const vertices = geometry.getAttribute("position"); + const normals = geometry.getAttribute("normal"); + const uvs = geometry.getAttribute("uv"); + const colors = geometry.getAttribute("color"); + const indices = geometry.getIndex(); + normalMatrixWorld.getNormalMatrix(mesh.matrixWorld); + for (let i = 0, l2 = vertices.count; i < l2; i++) { + vertex.fromBufferAttribute(vertices, i); + vertex.applyMatrix4(mesh.matrixWorld); + output.setFloat32(vOffset, vertex.x, options.littleEndian); + vOffset += 4; + output.setFloat32(vOffset, vertex.y, options.littleEndian); + vOffset += 4; + output.setFloat32(vOffset, vertex.z, options.littleEndian); + vOffset += 4; + if (includeNormals === true) { + if (normals != null) { + vertex.fromBufferAttribute(normals, i); + vertex.applyMatrix3(normalMatrixWorld).normalize(); + output.setFloat32(vOffset, vertex.x, options.littleEndian); + vOffset += 4; + output.setFloat32(vOffset, vertex.y, options.littleEndian); + vOffset += 4; + output.setFloat32(vOffset, vertex.z, options.littleEndian); + vOffset += 4; + } else { + output.setFloat32(vOffset, 0, options.littleEndian); + vOffset += 4; + output.setFloat32(vOffset, 0, options.littleEndian); + vOffset += 4; + output.setFloat32(vOffset, 0, options.littleEndian); + vOffset += 4; + } + } + if (includeUVs === true) { + if (uvs != null) { + output.setFloat32(vOffset, uvs.getX(i), options.littleEndian); + vOffset += 4; + output.setFloat32(vOffset, uvs.getY(i), options.littleEndian); + vOffset += 4; + } else { + output.setFloat32(vOffset, 0, options.littleEndian); + vOffset += 4; + output.setFloat32(vOffset, 0, options.littleEndian); + vOffset += 4; + } + } + if (includeColors === true) { + if (colors != null) { + tempColor.fromBufferAttribute(colors, i).convertLinearToSRGB(); + output.setUint8(vOffset, Math.floor(tempColor.r * 255)); + vOffset += 1; + output.setUint8(vOffset, Math.floor(tempColor.g * 255)); + vOffset += 1; + output.setUint8(vOffset, Math.floor(tempColor.b * 255)); + vOffset += 1; + } else { + output.setUint8(vOffset, 255); + vOffset += 1; + output.setUint8(vOffset, 255); + vOffset += 1; + output.setUint8(vOffset, 255); + vOffset += 1; + } + } + } + if (includeIndices === true) { + if (indices !== null) { + for (let i = 0, l2 = indices.count; i < l2; i += 3) { + output.setUint8(fOffset, 3); + fOffset += 1; + output.setUint32(fOffset, indices.getX(i + 0) + writtenVertices, options.littleEndian); + fOffset += indexByteCount; + output.setUint32(fOffset, indices.getX(i + 1) + writtenVertices, options.littleEndian); + fOffset += indexByteCount; + output.setUint32(fOffset, indices.getX(i + 2) + writtenVertices, options.littleEndian); + fOffset += indexByteCount; + } + } else { + for (let i = 0, l2 = vertices.count; i < l2; i += 3) { + output.setUint8(fOffset, 3); + fOffset += 1; + output.setUint32(fOffset, writtenVertices + i, options.littleEndian); + fOffset += indexByteCount; + output.setUint32(fOffset, writtenVertices + i + 1, options.littleEndian); + fOffset += indexByteCount; + output.setUint32(fOffset, writtenVertices + i + 2, options.littleEndian); + fOffset += indexByteCount; + } + } + } + writtenVertices += vertices.count; + }); + result = output.buffer; + } else { + let writtenVertices = 0; + let vertexList = ""; + let faceList = ""; + traverseMeshes(function(mesh, geometry) { + const vertices = geometry.getAttribute("position"); + const normals = geometry.getAttribute("normal"); + const uvs = geometry.getAttribute("uv"); + const colors = geometry.getAttribute("color"); + const indices = geometry.getIndex(); + normalMatrixWorld.getNormalMatrix(mesh.matrixWorld); + for (let i = 0, l2 = vertices.count; i < l2; i++) { + vertex.fromBufferAttribute(vertices, i); + vertex.applyMatrix4(mesh.matrixWorld); + let line2 = vertex.x + " " + vertex.y + " " + vertex.z; + if (includeNormals === true) { + if (normals != null) { + vertex.fromBufferAttribute(normals, i); + vertex.applyMatrix3(normalMatrixWorld).normalize(); + line2 += " " + vertex.x + " " + vertex.y + " " + vertex.z; + } else { + line2 += " 0 0 0"; + } + } + if (includeUVs === true) { + if (uvs != null) { + line2 += " " + uvs.getX(i) + " " + uvs.getY(i); + } else { + line2 += " 0 0"; + } + } + if (includeColors === true) { + if (colors != null) { + tempColor.fromBufferAttribute(colors, i).convertLinearToSRGB(); + line2 += " " + Math.floor(tempColor.r * 255) + " " + Math.floor(tempColor.g * 255) + " " + Math.floor(tempColor.b * 255); + } else { + line2 += " 255 255 255"; + } + } + vertexList += line2 + "\n"; + } + if (includeIndices === true) { + if (indices !== null) { + for (let i = 0, l2 = indices.count; i < l2; i += 3) { + faceList += `3 ${indices.getX(i + 0) + writtenVertices}`; + faceList += ` ${indices.getX(i + 1) + writtenVertices}`; + faceList += ` ${indices.getX(i + 2) + writtenVertices} +`; + } + } else { + for (let i = 0, l2 = vertices.count; i < l2; i += 3) { + faceList += `3 ${writtenVertices + i} ${writtenVertices + i + 1} ${writtenVertices + i + 2} +`; + } + } + faceCount += indices ? indices.count / 3 : vertices.count / 3; + } + writtenVertices += vertices.count; + }); + result = `${header}${vertexList}${includeIndices ? `${faceList} +` : "\n"}`; + } + if (typeof onDone === "function") requestAnimationFrame(() => onDone(result)); + return result; + } +}; + +// node_modules/three/examples/jsm/exporters/STLExporter.js +var STLExporter = class { + parse(scene, options = {}) { + options = Object.assign({ + binary: false + }, options); + const binary = options.binary; + const objects = []; + let triangles = 0; + scene.traverse(function(object) { + if (object.isMesh) { + const geometry = object.geometry; + const index2 = geometry.index; + const positionAttribute = geometry.getAttribute("position"); + triangles += index2 !== null ? index2.count / 3 : positionAttribute.count / 3; + objects.push({ + object3d: object, + geometry + }); + } + }); + let output; + let offset = 80; + if (binary === true) { + const bufferLength = triangles * 2 + triangles * 3 * 4 * 4 + 80 + 4; + const arrayBuffer = new ArrayBuffer(bufferLength); + output = new DataView(arrayBuffer); + output.setUint32(offset, triangles, true); + offset += 4; + } else { + output = ""; + output += "solid exported\n"; + } + const vA = new Vector3(); + const vB = new Vector3(); + const vC = new Vector3(); + const cb = new Vector3(); + const ab = new Vector3(); + const normal = new Vector3(); + for (let i = 0, il = objects.length; i < il; i++) { + const object = objects[i].object3d; + const geometry = objects[i].geometry; + const index2 = geometry.index; + const positionAttribute = geometry.getAttribute("position"); + if (index2 !== null) { + for (let j = 0; j < index2.count; j += 3) { + const a2 = index2.getX(j + 0); + const b3 = index2.getX(j + 1); + const c2 = index2.getX(j + 2); + writeFace(a2, b3, c2, positionAttribute, object); + } + } else { + for (let j = 0; j < positionAttribute.count; j += 3) { + const a2 = j + 0; + const b3 = j + 1; + const c2 = j + 2; + writeFace(a2, b3, c2, positionAttribute, object); + } + } + } + if (binary === false) { + output += "endsolid exported\n"; + } + return output; + function writeFace(a2, b3, c2, positionAttribute, object) { + vA.fromBufferAttribute(positionAttribute, a2); + vB.fromBufferAttribute(positionAttribute, b3); + vC.fromBufferAttribute(positionAttribute, c2); + if (object.isSkinnedMesh === true) { + object.applyBoneTransform(a2, vA); + object.applyBoneTransform(b3, vB); + object.applyBoneTransform(c2, vC); + } + vA.applyMatrix4(object.matrixWorld); + vB.applyMatrix4(object.matrixWorld); + vC.applyMatrix4(object.matrixWorld); + writeNormal(vA, vB, vC); + writeVertex(vA); + writeVertex(vB); + writeVertex(vC); + if (binary === true) { + output.setUint16(offset, 0, true); + offset += 2; + } else { + output += " endloop\n"; + output += " endfacet\n"; + } + } + function writeNormal(vA2, vB2, vC2) { + cb.subVectors(vC2, vB2); + ab.subVectors(vA2, vB2); + cb.cross(ab).normalize(); + normal.copy(cb).normalize(); + if (binary === true) { + output.setFloat32(offset, normal.x, true); + offset += 4; + output.setFloat32(offset, normal.y, true); + offset += 4; + output.setFloat32(offset, normal.z, true); + offset += 4; + } else { + output += " facet normal " + normal.x + " " + normal.y + " " + normal.z + "\n"; + output += " outer loop\n"; + } + } + function writeVertex(vertex) { + if (binary === true) { + output.setFloat32(offset, vertex.x, true); + offset += 4; + output.setFloat32(offset, vertex.y, true); + offset += 4; + output.setFloat32(offset, vertex.z, true); + offset += 4; + } else { + output += " vertex " + vertex.x + " " + vertex.y + " " + vertex.z + "\n"; + } + } + } +}; + +// node_modules/three/examples/jsm/exporters/USDZExporter.js +var USDZExporter = class { + parse(scene, onDone, onError, options) { + this.parseAsync(scene, options).then(onDone).catch(onError); + } + async parseAsync(scene, options = {}) { + options = Object.assign({ + ar: { + anchoring: { type: "plane" }, + planeAnchoring: { alignment: "horizontal" } + }, + includeAnchoringProperties: true, + quickLookCompatible: false, + maxTextureSize: 1024 + }, options); + const files = {}; + const modelFileName = "model.usda"; + files[modelFileName] = null; + let output = buildHeader(); + output += buildSceneStart(options); + const materials = {}; + const textures = {}; + scene.traverseVisible((object) => { + if (object.isMesh) { + const geometry = object.geometry; + const material = object.material; + if (material.isMeshStandardMaterial) { + const geometryFileName = "geometries/Geometry_" + geometry.id + ".usda"; + if (!(geometryFileName in files)) { + const meshObject = buildMeshObject(geometry); + files[geometryFileName] = buildUSDFileAsString(meshObject); + } + if (!(material.uuid in materials)) { + materials[material.uuid] = material; + } + output += buildXform(object, geometry, material); + } else { + console.warn("THREE.USDZExporter: Unsupported material type (USDZ only supports MeshStandardMaterial)", object); + } + } else if (object.isCamera) { + output += buildCamera(object); + } + }); + output += buildSceneEnd(); + output += buildMaterials(materials, textures, options.quickLookCompatible); + files[modelFileName] = strToU8(output); + output = null; + for (const id in textures) { + let texture = textures[id]; + if (texture.isCompressedTexture === true) { + texture = decompress(texture); + } + const canvas = imageToCanvas(texture.image, texture.flipY, options.maxTextureSize); + const blob = await new Promise((resolve) => canvas.toBlob(resolve, "image/png", 1)); + files[`textures/Texture_${id}.png`] = new Uint8Array(await blob.arrayBuffer()); + } + let offset = 0; + for (const filename in files) { + const file = files[filename]; + const headerSize = 34 + filename.length; + offset += headerSize; + const offsetMod64 = offset & 63; + if (offsetMod64 !== 4) { + const padLength = 64 - offsetMod64; + const padding = new Uint8Array(padLength); + files[filename] = [file, { extra: { 12345: padding } }]; + } + offset = file.length; + } + return zipSync(files, { level: 0 }); + } +}; +function imageToCanvas(image, flipY, maxTextureSize) { + if (typeof HTMLImageElement !== "undefined" && image instanceof HTMLImageElement || typeof HTMLCanvasElement !== "undefined" && image instanceof HTMLCanvasElement || typeof OffscreenCanvas !== "undefined" && image instanceof OffscreenCanvas || typeof ImageBitmap !== "undefined" && image instanceof ImageBitmap) { + const scale2 = maxTextureSize / Math.max(image.width, image.height); + const canvas = document.createElement("canvas"); + canvas.width = image.width * Math.min(1, scale2); + canvas.height = image.height * Math.min(1, scale2); + const context = canvas.getContext("2d"); + if (flipY === true) { + context.translate(0, canvas.height); + context.scale(1, -1); + } + context.drawImage(image, 0, 0, canvas.width, canvas.height); + return canvas; + } else { + throw new Error("THREE.USDZExporter: No valid image data found. Unable to process texture."); + } +} +var PRECISION = 7; +function buildHeader() { + return `#usda 1.0 +( + customLayerData = { + string creator = "Three.js USDZExporter" + } + defaultPrim = "Root" + metersPerUnit = 1 + upAxis = "Y" +) + +`; +} +function buildSceneStart(options) { + const alignment = options.includeAnchoringProperties === true ? ` + token preliminary:anchoring:type = "${options.ar.anchoring.type}" + token preliminary:planeAnchoring:alignment = "${options.ar.planeAnchoring.alignment}" + ` : ""; + return `def Xform "Root" +{ + def Scope "Scenes" ( + kind = "sceneLibrary" + ) + { + def Xform "Scene" ( + customData = { + bool preliminary_collidesWithEnvironment = 0 + string sceneName = "Scene" + } + sceneName = "Scene" + ) + {${alignment} +`; +} +function buildSceneEnd() { + return ` + } + } +} + +`; +} +function buildUSDFileAsString(dataToInsert) { + let output = buildHeader(); + output += dataToInsert; + return strToU8(output); +} +function buildXform(object, geometry, material) { + const name2 = "Object_" + object.id; + const transform2 = buildMatrix(object.matrixWorld); + if (object.matrixWorld.determinant() < 0) { + console.warn("THREE.USDZExporter: USDZ does not support negative scales", object); + } + return `def Xform "${name2}" ( + prepend references = @./geometries/Geometry_${geometry.id}.usda@ + prepend apiSchemas = ["MaterialBindingAPI"] +) +{ + matrix4d xformOp:transform = ${transform2} + uniform token[] xformOpOrder = ["xformOp:transform"] + + rel material:binding = +} + +`; +} +function buildMatrix(matrix3) { + const array = matrix3.elements; + return `( ${buildMatrixRow(array, 0)}, ${buildMatrixRow(array, 4)}, ${buildMatrixRow(array, 8)}, ${buildMatrixRow(array, 12)} )`; +} +function buildMatrixRow(array, offset) { + return `(${array[offset + 0]}, ${array[offset + 1]}, ${array[offset + 2]}, ${array[offset + 3]})`; +} +function buildMeshObject(geometry) { + const mesh = buildMesh(geometry); + return ` +def "Geometry" +{ +${mesh} +} +`; +} +function buildMesh(geometry) { + const name2 = "Geometry"; + const attributes = geometry.attributes; + const count = attributes.position.count; + return ` + def Mesh "${name2}" + { + int[] faceVertexCounts = [${buildMeshVertexCount(geometry)}] + int[] faceVertexIndices = [${buildMeshVertexIndices(geometry)}] + normal3f[] normals = [${buildVector3Array(attributes.normal, count)}] ( + interpolation = "vertex" + ) + point3f[] points = [${buildVector3Array(attributes.position, count)}] +${buildPrimvars(attributes)} + uniform token subdivisionScheme = "none" + } +`; +} +function buildMeshVertexCount(geometry) { + const count = geometry.index !== null ? geometry.index.count : geometry.attributes.position.count; + return Array(count / 3).fill(3).join(", "); +} +function buildMeshVertexIndices(geometry) { + const index2 = geometry.index; + const array = []; + if (index2 !== null) { + for (let i = 0; i < index2.count; i++) { + array.push(index2.getX(i)); + } + } else { + const length2 = geometry.attributes.position.count; + for (let i = 0; i < length2; i++) { + array.push(i); + } + } + return array.join(", "); +} +function buildVector3Array(attribute, count) { + if (attribute === void 0) { + console.warn("USDZExporter: Normals missing."); + return Array(count).fill("(0, 0, 0)").join(", "); + } + const array = []; + for (let i = 0; i < attribute.count; i++) { + const x2 = attribute.getX(i); + const y2 = attribute.getY(i); + const z = attribute.getZ(i); + array.push(`(${x2.toPrecision(PRECISION)}, ${y2.toPrecision(PRECISION)}, ${z.toPrecision(PRECISION)})`); + } + return array.join(", "); +} +function buildVector2Array(attribute) { + const array = []; + for (let i = 0; i < attribute.count; i++) { + const x2 = attribute.getX(i); + const y2 = attribute.getY(i); + array.push(`(${x2.toPrecision(PRECISION)}, ${1 - y2.toPrecision(PRECISION)})`); + } + return array.join(", "); +} +function buildPrimvars(attributes) { + let string = ""; + for (let i = 0; i < 4; i++) { + const id = i > 0 ? i : ""; + const attribute = attributes["uv" + id]; + if (attribute !== void 0) { + string += ` + texCoord2f[] primvars:st${id} = [${buildVector2Array(attribute)}] ( + interpolation = "vertex" + )`; + } + } + const colorAttribute = attributes.color; + if (colorAttribute !== void 0) { + const count = colorAttribute.count; + string += ` + color3f[] primvars:displayColor = [${buildVector3Array(colorAttribute, count)}] ( + interpolation = "vertex" + )`; + } + return string; +} +function buildMaterials(materials, textures, quickLookCompatible = false) { + const array = []; + for (const uuid in materials) { + const material = materials[uuid]; + array.push(buildMaterial(material, textures, quickLookCompatible)); + } + return `def "Materials" +{ +${array.join("")} +} + +`; +} +function buildMaterial(material, textures, quickLookCompatible = false) { + const pad = " "; + const inputs = []; + const samplers = []; + function buildTexture(texture, mapType, color) { + const id = texture.source.id + "_" + texture.flipY; + textures[id] = texture; + const uv = texture.channel > 0 ? "st" + texture.channel : "st"; + const WRAPPINGS = { + 1e3: "repeat", + // RepeatWrapping + 1001: "clamp", + // ClampToEdgeWrapping + 1002: "mirror" + // MirroredRepeatWrapping + }; + const repeat = texture.repeat.clone(); + const offset = texture.offset.clone(); + const rotation2 = texture.rotation; + const xRotationOffset = Math.sin(rotation2); + const yRotationOffset = Math.cos(rotation2); + offset.y = 1 - offset.y - repeat.y; + if (quickLookCompatible) { + offset.x = offset.x / repeat.x; + offset.y = offset.y / repeat.y; + offset.x += xRotationOffset / repeat.x; + offset.y += yRotationOffset - 1; + } else { + offset.x += xRotationOffset * repeat.x; + offset.y += (1 - yRotationOffset) * repeat.y; + } + return ` + def Shader "PrimvarReader_${mapType}" + { + uniform token info:id = "UsdPrimvarReader_float2" + float2 inputs:fallback = (0.0, 0.0) + token inputs:varname = "${uv}" + float2 outputs:result + } + + def Shader "Transform2d_${mapType}" + { + uniform token info:id = "UsdTransform2d" + token inputs:in.connect = + float inputs:rotation = ${(rotation2 * (180 / Math.PI)).toFixed(PRECISION)} + float2 inputs:scale = ${buildVector2(repeat)} + float2 inputs:translation = ${buildVector2(offset)} + float2 outputs:result + } + + def Shader "Texture_${texture.id}_${mapType}" + { + uniform token info:id = "UsdUVTexture" + asset inputs:file = @textures/Texture_${id}.png@ + float2 inputs:st.connect = + ${color !== void 0 ? "float4 inputs:scale = " + buildColor4(color) : ""} + token inputs:sourceColorSpace = "${texture.colorSpace === NoColorSpace ? "raw" : "sRGB"}" + token inputs:wrapS = "${WRAPPINGS[texture.wrapS]}" + token inputs:wrapT = "${WRAPPINGS[texture.wrapT]}" + float outputs:r + float outputs:g + float outputs:b + float3 outputs:rgb + ${material.transparent || material.alphaTest > 0 ? "float outputs:a" : ""} + }`; + } + if (material.side === DoubleSide) { + console.warn("THREE.USDZExporter: USDZ does not support double sided materials", material); + } + if (material.map !== null) { + inputs.push(`${pad}color3f inputs:diffuseColor.connect = `); + if (material.transparent) { + inputs.push(`${pad}float inputs:opacity.connect = `); + } else if (material.alphaTest > 0) { + inputs.push(`${pad}float inputs:opacity.connect = `); + inputs.push(`${pad}float inputs:opacityThreshold = ${material.alphaTest}`); + } + samplers.push(buildTexture(material.map, "diffuse", material.color)); + } else { + inputs.push(`${pad}color3f inputs:diffuseColor = ${buildColor(material.color)}`); + } + if (material.emissiveMap !== null) { + inputs.push(`${pad}color3f inputs:emissiveColor.connect = `); + samplers.push(buildTexture(material.emissiveMap, "emissive")); + } else if (material.emissive.getHex() > 0) { + inputs.push(`${pad}color3f inputs:emissiveColor = ${buildColor(material.emissive)}`); + } + if (material.normalMap !== null) { + inputs.push(`${pad}normal3f inputs:normal.connect = `); + samplers.push(buildTexture(material.normalMap, "normal")); + } + if (material.aoMap !== null) { + inputs.push(`${pad}float inputs:occlusion.connect = `); + samplers.push(buildTexture(material.aoMap, "occlusion")); + } + if (material.roughnessMap !== null && material.roughness === 1) { + inputs.push(`${pad}float inputs:roughness.connect = `); + samplers.push(buildTexture(material.roughnessMap, "roughness")); + } else { + inputs.push(`${pad}float inputs:roughness = ${material.roughness}`); + } + if (material.metalnessMap !== null && material.metalness === 1) { + inputs.push(`${pad}float inputs:metallic.connect = `); + samplers.push(buildTexture(material.metalnessMap, "metallic")); + } else { + inputs.push(`${pad}float inputs:metallic = ${material.metalness}`); + } + if (material.alphaMap !== null) { + inputs.push(`${pad}float inputs:opacity.connect = `); + inputs.push(`${pad}float inputs:opacityThreshold = 0.0001`); + samplers.push(buildTexture(material.alphaMap, "opacity")); + } else { + inputs.push(`${pad}float inputs:opacity = ${material.opacity}`); + } + if (material.isMeshPhysicalMaterial) { + inputs.push(`${pad}float inputs:clearcoat = ${material.clearcoat}`); + inputs.push(`${pad}float inputs:clearcoatRoughness = ${material.clearcoatRoughness}`); + inputs.push(`${pad}float inputs:ior = ${material.ior}`); + } + return ` + def Material "Material_${material.id}" + { + def Shader "PreviewSurface" + { + uniform token info:id = "UsdPreviewSurface" +${inputs.join("\n")} + int inputs:useSpecularWorkflow = 0 + token outputs:surface + } + + token outputs:surface.connect = + +${samplers.join("\n")} + + } +`; +} +function buildColor(color) { + return `(${color.r}, ${color.g}, ${color.b})`; +} +function buildColor4(color) { + return `(${color.r}, ${color.g}, ${color.b}, 1.0)`; +} +function buildVector2(vector) { + return `(${vector.x}, ${vector.y})`; +} +function buildCamera(camera) { + const name2 = camera.name ? camera.name : "Camera_" + camera.id; + const transform2 = buildMatrix(camera.matrixWorld); + if (camera.matrixWorld.determinant() < 0) { + console.warn("THREE.USDZExporter: USDZ does not support negative scales", camera); + } + if (camera.isOrthographicCamera) { + return `def Camera "${name2}" + { + matrix4d xformOp:transform = ${transform2} + uniform token[] xformOpOrder = ["xformOp:transform"] + + float2 clippingRange = (${camera.near.toPrecision(PRECISION)}, ${camera.far.toPrecision(PRECISION)}) + float horizontalAperture = ${((Math.abs(camera.left) + Math.abs(camera.right)) * 10).toPrecision(PRECISION)} + float verticalAperture = ${((Math.abs(camera.top) + Math.abs(camera.bottom)) * 10).toPrecision(PRECISION)} + token projection = "orthographic" + } + + `; + } else { + return `def Camera "${name2}" + { + matrix4d xformOp:transform = ${transform2} + uniform token[] xformOpOrder = ["xformOp:transform"] + + float2 clippingRange = (${camera.near.toPrecision(PRECISION)}, ${camera.far.toPrecision(PRECISION)}) + float focalLength = ${camera.getFocalLength().toPrecision(PRECISION)} + float focusDistance = ${camera.focus.toPrecision(PRECISION)} + float horizontalAperture = ${camera.getFilmWidth().toPrecision(PRECISION)} + token projection = "perspective" + float verticalAperture = ${camera.getFilmHeight().toPrecision(PRECISION)} + } + + `; + } +} + +// node_modules/three/examples/jsm/geometries/BoxLineGeometry.js +var BoxLineGeometry = class extends BufferGeometry { + constructor(width2 = 1, height2 = 1, depth = 1, widthSegments = 1, heightSegments = 1, depthSegments = 1) { + super(); + widthSegments = Math.floor(widthSegments); + heightSegments = Math.floor(heightSegments); + depthSegments = Math.floor(depthSegments); + const widthHalf = width2 / 2; + const heightHalf = height2 / 2; + const depthHalf = depth / 2; + const segmentWidth = width2 / widthSegments; + const segmentHeight = height2 / heightSegments; + const segmentDepth = depth / depthSegments; + const vertices = []; + let x2 = -widthHalf; + let y2 = -heightHalf; + let z = -depthHalf; + for (let i = 0; i <= widthSegments; i++) { + vertices.push(x2, -heightHalf, -depthHalf, x2, heightHalf, -depthHalf); + vertices.push(x2, heightHalf, -depthHalf, x2, heightHalf, depthHalf); + vertices.push(x2, heightHalf, depthHalf, x2, -heightHalf, depthHalf); + vertices.push(x2, -heightHalf, depthHalf, x2, -heightHalf, -depthHalf); + x2 += segmentWidth; + } + for (let i = 0; i <= heightSegments; i++) { + vertices.push(-widthHalf, y2, -depthHalf, widthHalf, y2, -depthHalf); + vertices.push(widthHalf, y2, -depthHalf, widthHalf, y2, depthHalf); + vertices.push(widthHalf, y2, depthHalf, -widthHalf, y2, depthHalf); + vertices.push(-widthHalf, y2, depthHalf, -widthHalf, y2, -depthHalf); + y2 += segmentHeight; + } + for (let i = 0; i <= depthSegments; i++) { + vertices.push(-widthHalf, -heightHalf, z, -widthHalf, heightHalf, z); + vertices.push(-widthHalf, heightHalf, z, widthHalf, heightHalf, z); + vertices.push(widthHalf, heightHalf, z, widthHalf, -heightHalf, z); + vertices.push(widthHalf, -heightHalf, z, -widthHalf, -heightHalf, z); + z += segmentDepth; + } + this.setAttribute("position", new Float32BufferAttribute(vertices, 3)); + } +}; + +// node_modules/three/examples/jsm/math/ConvexHull.js +var Visible = 0; +var Deleted = 1; +var _v12 = new Vector3(); +var _line3 = new Line3(); +var _plane3 = new Plane(); +var _closestPoint = new Vector3(); +var _triangle = new Triangle(); +var ConvexHull = class { + constructor() { + this.tolerance = -1; + this.faces = []; + this.newFaces = []; + this.assigned = new VertexList(); + this.unassigned = new VertexList(); + this.vertices = []; + } + setFromPoints(points) { + if (points.length >= 4) { + this.makeEmpty(); + for (let i = 0, l2 = points.length; i < l2; i++) { + this.vertices.push(new VertexNode(points[i])); + } + this.compute(); + } + return this; + } + setFromObject(object) { + const points = []; + object.updateMatrixWorld(true); + object.traverse(function(node) { + const geometry = node.geometry; + if (geometry !== void 0) { + const attribute = geometry.attributes.position; + if (attribute !== void 0) { + for (let i = 0, l2 = attribute.count; i < l2; i++) { + const point = new Vector3(); + point.fromBufferAttribute(attribute, i).applyMatrix4(node.matrixWorld); + points.push(point); + } + } + } + }); + return this.setFromPoints(points); + } + containsPoint(point) { + const faces = this.faces; + for (let i = 0, l2 = faces.length; i < l2; i++) { + const face = faces[i]; + if (face.distanceToPoint(point) > this.tolerance) return false; + } + return true; + } + intersectRay(ray, target) { + const faces = this.faces; + let tNear = -Infinity; + let tFar = Infinity; + for (let i = 0, l2 = faces.length; i < l2; i++) { + const face = faces[i]; + const vN = face.distanceToPoint(ray.origin); + const vD = face.normal.dot(ray.direction); + if (vN > 0 && vD >= 0) return null; + const t3 = vD !== 0 ? -vN / vD : 0; + if (t3 <= 0) continue; + if (vD > 0) { + tFar = Math.min(t3, tFar); + } else { + tNear = Math.max(t3, tNear); + } + if (tNear > tFar) { + return null; + } + } + if (tNear !== -Infinity) { + ray.at(tNear, target); + } else { + ray.at(tFar, target); + } + return target; + } + intersectsRay(ray) { + return this.intersectRay(ray, _v12) !== null; + } + makeEmpty() { + this.faces = []; + this.vertices = []; + return this; + } + // Adds a vertex to the 'assigned' list of vertices and assigns it to the given face + addVertexToFace(vertex, face) { + vertex.face = face; + if (face.outside === null) { + this.assigned.append(vertex); + } else { + this.assigned.insertBefore(face.outside, vertex); + } + face.outside = vertex; + return this; + } + // Removes a vertex from the 'assigned' list of vertices and from the given face + removeVertexFromFace(vertex, face) { + if (vertex === face.outside) { + if (vertex.next !== null && vertex.next.face === face) { + face.outside = vertex.next; + } else { + face.outside = null; + } + } + this.assigned.remove(vertex); + return this; + } + // Removes all the visible vertices that a given face is able to see which are stored in the 'assigned' vertex list + removeAllVerticesFromFace(face) { + if (face.outside !== null) { + const start = face.outside; + let end = face.outside; + while (end.next !== null && end.next.face === face) { + end = end.next; + } + this.assigned.removeSubList(start, end); + start.prev = end.next = null; + face.outside = null; + return start; + } + } + // Removes all the visible vertices that 'face' is able to see + deleteFaceVertices(face, absorbingFace) { + const faceVertices = this.removeAllVerticesFromFace(face); + if (faceVertices !== void 0) { + if (absorbingFace === void 0) { + this.unassigned.appendChain(faceVertices); + } else { + let vertex = faceVertices; + do { + const nextVertex = vertex.next; + const distance = absorbingFace.distanceToPoint(vertex.point); + if (distance > this.tolerance) { + this.addVertexToFace(vertex, absorbingFace); + } else { + this.unassigned.append(vertex); + } + vertex = nextVertex; + } while (vertex !== null); + } + } + return this; + } + // Reassigns as many vertices as possible from the unassigned list to the new faces + resolveUnassignedPoints(newFaces) { + if (this.unassigned.isEmpty() === false) { + let vertex = this.unassigned.first(); + do { + const nextVertex = vertex.next; + let maxDistance = this.tolerance; + let maxFace = null; + for (let i = 0; i < newFaces.length; i++) { + const face = newFaces[i]; + if (face.mark === Visible) { + const distance = face.distanceToPoint(vertex.point); + if (distance > maxDistance) { + maxDistance = distance; + maxFace = face; + } + if (maxDistance > 1e3 * this.tolerance) break; + } + } + if (maxFace !== null) { + this.addVertexToFace(vertex, maxFace); + } + vertex = nextVertex; + } while (vertex !== null); + } + return this; + } + // Computes the extremes of a simplex which will be the initial hull + computeExtremes() { + const min = new Vector3(); + const max2 = new Vector3(); + const minVertices = []; + const maxVertices = []; + for (let i = 0; i < 3; i++) { + minVertices[i] = maxVertices[i] = this.vertices[0]; + } + min.copy(this.vertices[0].point); + max2.copy(this.vertices[0].point); + for (let i = 0, l2 = this.vertices.length; i < l2; i++) { + const vertex = this.vertices[i]; + const point = vertex.point; + for (let j = 0; j < 3; j++) { + if (point.getComponent(j) < min.getComponent(j)) { + min.setComponent(j, point.getComponent(j)); + minVertices[j] = vertex; + } + } + for (let j = 0; j < 3; j++) { + if (point.getComponent(j) > max2.getComponent(j)) { + max2.setComponent(j, point.getComponent(j)); + maxVertices[j] = vertex; + } + } + } + this.tolerance = 3 * Number.EPSILON * (Math.max(Math.abs(min.x), Math.abs(max2.x)) + Math.max(Math.abs(min.y), Math.abs(max2.y)) + Math.max(Math.abs(min.z), Math.abs(max2.z))); + return { min: minVertices, max: maxVertices }; + } + // Computes the initial simplex assigning to its faces all the points + // that are candidates to form part of the hull + computeInitialHull() { + const vertices = this.vertices; + const extremes = this.computeExtremes(); + const min = extremes.min; + const max2 = extremes.max; + let maxDistance = 0; + let index2 = 0; + for (let i = 0; i < 3; i++) { + const distance = max2[i].point.getComponent(i) - min[i].point.getComponent(i); + if (distance > maxDistance) { + maxDistance = distance; + index2 = i; + } + } + const v0 = min[index2]; + const v12 = max2[index2]; + let v2; + let v3; + maxDistance = 0; + _line3.set(v0.point, v12.point); + for (let i = 0, l2 = this.vertices.length; i < l2; i++) { + const vertex = vertices[i]; + if (vertex !== v0 && vertex !== v12) { + _line3.closestPointToPoint(vertex.point, true, _closestPoint); + const distance = _closestPoint.distanceToSquared(vertex.point); + if (distance > maxDistance) { + maxDistance = distance; + v2 = vertex; + } + } + } + maxDistance = -1; + _plane3.setFromCoplanarPoints(v0.point, v12.point, v2.point); + for (let i = 0, l2 = this.vertices.length; i < l2; i++) { + const vertex = vertices[i]; + if (vertex !== v0 && vertex !== v12 && vertex !== v2) { + const distance = Math.abs(_plane3.distanceToPoint(vertex.point)); + if (distance > maxDistance) { + maxDistance = distance; + v3 = vertex; + } + } + } + const faces = []; + if (_plane3.distanceToPoint(v3.point) < 0) { + faces.push( + Face.create(v0, v12, v2), + Face.create(v3, v12, v0), + Face.create(v3, v2, v12), + Face.create(v3, v0, v2) + ); + for (let i = 0; i < 3; i++) { + const j = (i + 1) % 3; + faces[i + 1].getEdge(2).setTwin(faces[0].getEdge(j)); + faces[i + 1].getEdge(1).setTwin(faces[j + 1].getEdge(0)); + } + } else { + faces.push( + Face.create(v0, v2, v12), + Face.create(v3, v0, v12), + Face.create(v3, v12, v2), + Face.create(v3, v2, v0) + ); + for (let i = 0; i < 3; i++) { + const j = (i + 1) % 3; + faces[i + 1].getEdge(2).setTwin(faces[0].getEdge((3 - i) % 3)); + faces[i + 1].getEdge(0).setTwin(faces[j + 1].getEdge(1)); + } + } + for (let i = 0; i < 4; i++) { + this.faces.push(faces[i]); + } + for (let i = 0, l2 = vertices.length; i < l2; i++) { + const vertex = vertices[i]; + if (vertex !== v0 && vertex !== v12 && vertex !== v2 && vertex !== v3) { + maxDistance = this.tolerance; + let maxFace = null; + for (let j = 0; j < 4; j++) { + const distance = this.faces[j].distanceToPoint(vertex.point); + if (distance > maxDistance) { + maxDistance = distance; + maxFace = this.faces[j]; + } + } + if (maxFace !== null) { + this.addVertexToFace(vertex, maxFace); + } + } + } + return this; + } + // Removes inactive faces + reindexFaces() { + const activeFaces = []; + for (let i = 0; i < this.faces.length; i++) { + const face = this.faces[i]; + if (face.mark === Visible) { + activeFaces.push(face); + } + } + this.faces = activeFaces; + return this; + } + // Finds the next vertex to create faces with the current hull + nextVertexToAdd() { + if (this.assigned.isEmpty() === false) { + let eyeVertex, maxDistance = 0; + const eyeFace = this.assigned.first().face; + let vertex = eyeFace.outside; + do { + const distance = eyeFace.distanceToPoint(vertex.point); + if (distance > maxDistance) { + maxDistance = distance; + eyeVertex = vertex; + } + vertex = vertex.next; + } while (vertex !== null && vertex.face === eyeFace); + return eyeVertex; + } + } + // Computes a chain of half edges in CCW order called the 'horizon'. + // For an edge to be part of the horizon it must join a face that can see + // 'eyePoint' and a face that cannot see 'eyePoint'. + computeHorizon(eyePoint, crossEdge, face, horizon) { + this.deleteFaceVertices(face); + face.mark = Deleted; + let edge; + if (crossEdge === null) { + edge = crossEdge = face.getEdge(0); + } else { + edge = crossEdge.next; + } + do { + const twinEdge = edge.twin; + const oppositeFace = twinEdge.face; + if (oppositeFace.mark === Visible) { + if (oppositeFace.distanceToPoint(eyePoint) > this.tolerance) { + this.computeHorizon(eyePoint, twinEdge, oppositeFace, horizon); + } else { + horizon.push(edge); + } + } + edge = edge.next; + } while (edge !== crossEdge); + return this; + } + // Creates a face with the vertices 'eyeVertex.point', 'horizonEdge.tail' and 'horizonEdge.head' in CCW order + addAdjoiningFace(eyeVertex, horizonEdge) { + const face = Face.create(eyeVertex, horizonEdge.tail(), horizonEdge.head()); + this.faces.push(face); + face.getEdge(-1).setTwin(horizonEdge.twin); + return face.getEdge(0); + } + // Adds 'horizon.length' faces to the hull, each face will be linked with the + // horizon opposite face and the face on the left/right + addNewFaces(eyeVertex, horizon) { + this.newFaces = []; + let firstSideEdge = null; + let previousSideEdge = null; + for (let i = 0; i < horizon.length; i++) { + const horizonEdge = horizon[i]; + const sideEdge = this.addAdjoiningFace(eyeVertex, horizonEdge); + if (firstSideEdge === null) { + firstSideEdge = sideEdge; + } else { + sideEdge.next.setTwin(previousSideEdge); + } + this.newFaces.push(sideEdge.face); + previousSideEdge = sideEdge; + } + firstSideEdge.next.setTwin(previousSideEdge); + return this; + } + // Adds a vertex to the hull + addVertexToHull(eyeVertex) { + const horizon = []; + this.unassigned.clear(); + this.removeVertexFromFace(eyeVertex, eyeVertex.face); + this.computeHorizon(eyeVertex.point, null, eyeVertex.face, horizon); + this.addNewFaces(eyeVertex, horizon); + this.resolveUnassignedPoints(this.newFaces); + return this; + } + cleanup() { + this.assigned.clear(); + this.unassigned.clear(); + this.newFaces = []; + return this; + } + compute() { + let vertex; + this.computeInitialHull(); + while ((vertex = this.nextVertexToAdd()) !== void 0) { + this.addVertexToHull(vertex); + } + this.reindexFaces(); + this.cleanup(); + return this; + } +}; +var Face = class _Face { + constructor() { + this.normal = new Vector3(); + this.midpoint = new Vector3(); + this.area = 0; + this.constant = 0; + this.outside = null; + this.mark = Visible; + this.edge = null; + } + static create(a2, b3, c2) { + const face = new _Face(); + const e0 = new HalfEdge(a2, face); + const e1 = new HalfEdge(b3, face); + const e2 = new HalfEdge(c2, face); + e0.next = e2.prev = e1; + e1.next = e0.prev = e2; + e2.next = e1.prev = e0; + face.edge = e0; + return face.compute(); + } + getEdge(i) { + let edge = this.edge; + while (i > 0) { + edge = edge.next; + i--; + } + while (i < 0) { + edge = edge.prev; + i++; + } + return edge; + } + compute() { + const a2 = this.edge.tail(); + const b3 = this.edge.head(); + const c2 = this.edge.next.head(); + _triangle.set(a2.point, b3.point, c2.point); + _triangle.getNormal(this.normal); + _triangle.getMidpoint(this.midpoint); + this.area = _triangle.getArea(); + this.constant = this.normal.dot(this.midpoint); + return this; + } + distanceToPoint(point) { + return this.normal.dot(point) - this.constant; + } +}; +var HalfEdge = class { + constructor(vertex, face) { + this.vertex = vertex; + this.prev = null; + this.next = null; + this.twin = null; + this.face = face; + } + head() { + return this.vertex; + } + tail() { + return this.prev ? this.prev.vertex : null; + } + length() { + const head2 = this.head(); + const tail = this.tail(); + if (tail !== null) { + return tail.point.distanceTo(head2.point); + } + return -1; + } + lengthSquared() { + const head2 = this.head(); + const tail = this.tail(); + if (tail !== null) { + return tail.point.distanceToSquared(head2.point); + } + return -1; + } + setTwin(edge) { + this.twin = edge; + edge.twin = this; + return this; + } +}; +var VertexNode = class { + constructor(point) { + this.point = point; + this.prev = null; + this.next = null; + this.face = null; + } +}; +var VertexList = class { + constructor() { + this.head = null; + this.tail = null; + } + first() { + return this.head; + } + last() { + return this.tail; + } + clear() { + this.head = this.tail = null; + return this; + } + // Inserts a vertex before the target vertex + insertBefore(target, vertex) { + vertex.prev = target.prev; + vertex.next = target; + if (vertex.prev === null) { + this.head = vertex; + } else { + vertex.prev.next = vertex; + } + target.prev = vertex; + return this; + } + // Inserts a vertex after the target vertex + insertAfter(target, vertex) { + vertex.prev = target; + vertex.next = target.next; + if (vertex.next === null) { + this.tail = vertex; + } else { + vertex.next.prev = vertex; + } + target.next = vertex; + return this; + } + // Appends a vertex to the end of the linked list + append(vertex) { + if (this.head === null) { + this.head = vertex; + } else { + this.tail.next = vertex; + } + vertex.prev = this.tail; + vertex.next = null; + this.tail = vertex; + return this; + } + // Appends a chain of vertices where 'vertex' is the head. + appendChain(vertex) { + if (this.head === null) { + this.head = vertex; + } else { + this.tail.next = vertex; + } + vertex.prev = this.tail; + while (vertex.next !== null) { + vertex = vertex.next; + } + this.tail = vertex; + return this; + } + // Removes a vertex from the linked list + remove(vertex) { + if (vertex.prev === null) { + this.head = vertex.next; + } else { + vertex.prev.next = vertex.next; + } + if (vertex.next === null) { + this.tail = vertex.prev; + } else { + vertex.next.prev = vertex.prev; + } + return this; + } + // Removes a list of vertices whose 'head' is 'a' and whose 'tail' is b + removeSubList(a2, b3) { + if (a2.prev === null) { + this.head = b3.next; + } else { + a2.prev.next = b3.next; + } + if (b3.next === null) { + this.tail = a2.prev; + } else { + b3.next.prev = a2.prev; + } + return this; + } + isEmpty() { + return this.head === null; + } +}; + +// node_modules/three/examples/jsm/geometries/ConvexGeometry.js +var ConvexGeometry = class extends BufferGeometry { + constructor(points = []) { + super(); + const vertices = []; + const normals = []; + const convexHull = new ConvexHull().setFromPoints(points); + const faces = convexHull.faces; + for (let i = 0; i < faces.length; i++) { + const face = faces[i]; + let edge = face.edge; + do { + const point = edge.head().point; + vertices.push(point.x, point.y, point.z); + normals.push(face.normal.x, face.normal.y, face.normal.z); + edge = edge.next; + } while (edge !== face.edge); + } + this.setAttribute("position", new Float32BufferAttribute(vertices, 3)); + this.setAttribute("normal", new Float32BufferAttribute(normals, 3)); + } +}; + +// node_modules/three/examples/jsm/geometries/DecalGeometry.js +var DecalGeometry = class extends BufferGeometry { + constructor(mesh, position2, orientation, size2) { + super(); + const vertices = []; + const normals = []; + const uvs = []; + const plane = new Vector3(); + const projectorMatrix = new Matrix4(); + projectorMatrix.makeRotationFromEuler(orientation); + projectorMatrix.setPosition(position2); + const projectorMatrixInverse = new Matrix4(); + projectorMatrixInverse.copy(projectorMatrix).invert(); + generate(); + this.setAttribute("position", new Float32BufferAttribute(vertices, 3)); + this.setAttribute("normal", new Float32BufferAttribute(normals, 3)); + this.setAttribute("uv", new Float32BufferAttribute(uvs, 2)); + function generate() { + let decalVertices = []; + const vertex = new Vector3(); + const normal = new Vector3(); + const geometry = mesh.geometry; + const positionAttribute = geometry.attributes.position; + const normalAttribute = geometry.attributes.normal; + if (geometry.index !== null) { + const index2 = geometry.index; + for (let i = 0; i < index2.count; i++) { + vertex.fromBufferAttribute(positionAttribute, index2.getX(i)); + normal.fromBufferAttribute(normalAttribute, index2.getX(i)); + pushDecalVertex(decalVertices, vertex, normal); + } + } else { + for (let i = 0; i < positionAttribute.count; i++) { + vertex.fromBufferAttribute(positionAttribute, i); + normal.fromBufferAttribute(normalAttribute, i); + pushDecalVertex(decalVertices, vertex, normal); + } + } + decalVertices = clipGeometry(decalVertices, plane.set(1, 0, 0)); + decalVertices = clipGeometry(decalVertices, plane.set(-1, 0, 0)); + decalVertices = clipGeometry(decalVertices, plane.set(0, 1, 0)); + decalVertices = clipGeometry(decalVertices, plane.set(0, -1, 0)); + decalVertices = clipGeometry(decalVertices, plane.set(0, 0, 1)); + decalVertices = clipGeometry(decalVertices, plane.set(0, 0, -1)); + for (let i = 0; i < decalVertices.length; i++) { + const decalVertex = decalVertices[i]; + uvs.push( + 0.5 + decalVertex.position.x / size2.x, + 0.5 + decalVertex.position.y / size2.y + ); + decalVertex.position.applyMatrix4(projectorMatrix); + vertices.push(decalVertex.position.x, decalVertex.position.y, decalVertex.position.z); + normals.push(decalVertex.normal.x, decalVertex.normal.y, decalVertex.normal.z); + } + } + function pushDecalVertex(decalVertices, vertex, normal) { + vertex.applyMatrix4(mesh.matrixWorld); + vertex.applyMatrix4(projectorMatrixInverse); + normal.transformDirection(mesh.matrixWorld); + decalVertices.push(new DecalVertex(vertex.clone(), normal.clone())); + } + function clipGeometry(inVertices, plane2) { + const outVertices = []; + const s = 0.5 * Math.abs(size2.dot(plane2)); + for (let i = 0; i < inVertices.length; i += 3) { + let total = 0; + let nV1; + let nV2; + let nV3; + let nV4; + const d1 = inVertices[i + 0].position.dot(plane2) - s; + const d2 = inVertices[i + 1].position.dot(plane2) - s; + const d3 = inVertices[i + 2].position.dot(plane2) - s; + const v1Out = d1 > 0; + const v2Out = d2 > 0; + const v3Out = d3 > 0; + total = (v1Out ? 1 : 0) + (v2Out ? 1 : 0) + (v3Out ? 1 : 0); + switch (total) { + case 0: { + outVertices.push(inVertices[i]); + outVertices.push(inVertices[i + 1]); + outVertices.push(inVertices[i + 2]); + break; + } + case 1: { + if (v1Out) { + nV1 = inVertices[i + 1]; + nV2 = inVertices[i + 2]; + nV3 = clip(inVertices[i], nV1, plane2, s); + nV4 = clip(inVertices[i], nV2, plane2, s); + } + if (v2Out) { + nV1 = inVertices[i]; + nV2 = inVertices[i + 2]; + nV3 = clip(inVertices[i + 1], nV1, plane2, s); + nV4 = clip(inVertices[i + 1], nV2, plane2, s); + outVertices.push(nV3); + outVertices.push(nV2.clone()); + outVertices.push(nV1.clone()); + outVertices.push(nV2.clone()); + outVertices.push(nV3.clone()); + outVertices.push(nV4); + break; + } + if (v3Out) { + nV1 = inVertices[i]; + nV2 = inVertices[i + 1]; + nV3 = clip(inVertices[i + 2], nV1, plane2, s); + nV4 = clip(inVertices[i + 2], nV2, plane2, s); + } + outVertices.push(nV1.clone()); + outVertices.push(nV2.clone()); + outVertices.push(nV3); + outVertices.push(nV4); + outVertices.push(nV3.clone()); + outVertices.push(nV2.clone()); + break; + } + case 2: { + if (!v1Out) { + nV1 = inVertices[i].clone(); + nV2 = clip(nV1, inVertices[i + 1], plane2, s); + nV3 = clip(nV1, inVertices[i + 2], plane2, s); + outVertices.push(nV1); + outVertices.push(nV2); + outVertices.push(nV3); + } + if (!v2Out) { + nV1 = inVertices[i + 1].clone(); + nV2 = clip(nV1, inVertices[i + 2], plane2, s); + nV3 = clip(nV1, inVertices[i], plane2, s); + outVertices.push(nV1); + outVertices.push(nV2); + outVertices.push(nV3); + } + if (!v3Out) { + nV1 = inVertices[i + 2].clone(); + nV2 = clip(nV1, inVertices[i], plane2, s); + nV3 = clip(nV1, inVertices[i + 1], plane2, s); + outVertices.push(nV1); + outVertices.push(nV2); + outVertices.push(nV3); + } + break; + } + case 3: { + break; + } + } + } + return outVertices; + } + function clip(v0, v12, p2, s) { + const d0 = v0.position.dot(p2) - s; + const d1 = v12.position.dot(p2) - s; + const s0 = d0 / (d0 - d1); + const v = new DecalVertex( + new Vector3( + v0.position.x + s0 * (v12.position.x - v0.position.x), + v0.position.y + s0 * (v12.position.y - v0.position.y), + v0.position.z + s0 * (v12.position.z - v0.position.z) + ), + new Vector3( + v0.normal.x + s0 * (v12.normal.x - v0.normal.x), + v0.normal.y + s0 * (v12.normal.y - v0.normal.y), + v0.normal.z + s0 * (v12.normal.z - v0.normal.z) + ) + ); + return v; + } + } +}; +var DecalVertex = class { + constructor(position2, normal) { + this.position = position2; + this.normal = normal; + } + clone() { + return new this.constructor(this.position.clone(), this.normal.clone()); + } +}; + +// node_modules/three/examples/jsm/geometries/ParametricGeometry.js +var ParametricGeometry = class extends BufferGeometry { + constructor(func = (u, v, target) => target.set(u, v, Math.cos(u) * Math.sin(v)), slices = 8, stacks = 8) { + super(); + this.type = "ParametricGeometry"; + this.parameters = { + func, + slices, + stacks + }; + const indices = []; + const vertices = []; + const normals = []; + const uvs = []; + const EPS2 = 1e-5; + const normal = new Vector3(); + const p0 = new Vector3(), p1 = new Vector3(); + const pu = new Vector3(), pv = new Vector3(); + const sliceCount = slices + 1; + for (let i = 0; i <= stacks; i++) { + const v = i / stacks; + for (let j = 0; j <= slices; j++) { + const u = j / slices; + func(u, v, p0); + vertices.push(p0.x, p0.y, p0.z); + if (u - EPS2 >= 0) { + func(u - EPS2, v, p1); + pu.subVectors(p0, p1); + } else { + func(u + EPS2, v, p1); + pu.subVectors(p1, p0); + } + if (v - EPS2 >= 0) { + func(u, v - EPS2, p1); + pv.subVectors(p0, p1); + } else { + func(u, v + EPS2, p1); + pv.subVectors(p1, p0); + } + normal.crossVectors(pu, pv).normalize(); + normals.push(normal.x, normal.y, normal.z); + uvs.push(u, v); + } + } + for (let i = 0; i < stacks; i++) { + for (let j = 0; j < slices; j++) { + const a2 = i * sliceCount + j; + const b3 = i * sliceCount + j + 1; + const c2 = (i + 1) * sliceCount + j + 1; + const d = (i + 1) * sliceCount + j; + indices.push(a2, b3, d); + indices.push(b3, c2, d); + } + } + this.setIndex(indices); + this.setAttribute("position", new Float32BufferAttribute(vertices, 3)); + this.setAttribute("normal", new Float32BufferAttribute(normals, 3)); + this.setAttribute("uv", new Float32BufferAttribute(uvs, 2)); + } + copy(source) { + super.copy(source); + this.parameters = Object.assign({}, source.parameters); + return this; + } +}; + +// node_modules/three/examples/jsm/geometries/ParametricGeometries.js +var ParametricGeometries = { + klein: function(v, u, target) { + u *= Math.PI; + v *= 2 * Math.PI; + u = u * 2; + let x2, z; + if (u < Math.PI) { + x2 = 3 * Math.cos(u) * (1 + Math.sin(u)) + 2 * (1 - Math.cos(u) / 2) * Math.cos(u) * Math.cos(v); + z = -8 * Math.sin(u) - 2 * (1 - Math.cos(u) / 2) * Math.sin(u) * Math.cos(v); + } else { + x2 = 3 * Math.cos(u) * (1 + Math.sin(u)) + 2 * (1 - Math.cos(u) / 2) * Math.cos(v + Math.PI); + z = -8 * Math.sin(u); + } + const y2 = -2 * (1 - Math.cos(u) / 2) * Math.sin(v); + target.set(x2, y2, z); + }, + plane: function(width2, height2) { + return function(u, v, target) { + const x2 = u * width2; + const y2 = 0; + const z = v * height2; + target.set(x2, y2, z); + }; + }, + mobius: function(u, t3, target) { + u = u - 0.5; + const v = 2 * Math.PI * t3; + const a2 = 2; + const x2 = Math.cos(v) * (a2 + u * Math.cos(v / 2)); + const y2 = Math.sin(v) * (a2 + u * Math.cos(v / 2)); + const z = u * Math.sin(v / 2); + target.set(x2, y2, z); + }, + mobius3d: function(u, t3, target) { + u *= Math.PI; + t3 *= 2 * Math.PI; + u = u * 2; + const phi = u / 2; + const major = 2.25, a2 = 0.125, b3 = 0.65; + let x2 = a2 * Math.cos(t3) * Math.cos(phi) - b3 * Math.sin(t3) * Math.sin(phi); + const z = a2 * Math.cos(t3) * Math.sin(phi) + b3 * Math.sin(t3) * Math.cos(phi); + const y2 = (major + x2) * Math.sin(u); + x2 = (major + x2) * Math.cos(u); + target.set(x2, y2, z); + } +}; +ParametricGeometries.TubeGeometry = class TubeGeometry extends ParametricGeometry { + constructor(path, segments = 64, radius = 1, segmentsRadius = 8, closed = false) { + const numpoints = segments + 1; + const frames2 = path.computeFrenetFrames(segments, closed), tangents = frames2.tangents, normals = frames2.normals, binormals = frames2.binormals; + const position2 = new Vector3(); + function ParametricTube(u, v, target) { + v *= 2 * Math.PI; + const i = Math.floor(u * (numpoints - 1)); + path.getPointAt(u, position2); + const normal = normals[i]; + const binormal = binormals[i]; + const cx = -radius * Math.cos(v); + const cy = radius * Math.sin(v); + position2.x += cx * normal.x + cy * binormal.x; + position2.y += cx * normal.y + cy * binormal.y; + position2.z += cx * normal.z + cy * binormal.z; + target.copy(position2); + } + super(ParametricTube, segments, segmentsRadius); + this.tangents = tangents; + this.normals = normals; + this.binormals = binormals; + this.path = path; + this.segments = segments; + this.radius = radius; + this.segmentsRadius = segmentsRadius; + this.closed = closed; + } +}; +ParametricGeometries.TorusKnotGeometry = class TorusKnotGeometry extends ParametricGeometries.TubeGeometry { + constructor(radius = 200, tube = 40, segmentsT = 64, segmentsR = 8, p2 = 2, q2 = 3) { + class TorusKnotCurve extends Curve { + getPoint(t3, optionalTarget = new Vector3()) { + const point = optionalTarget; + t3 *= Math.PI * 2; + const r = 0.5; + const x2 = (1 + r * Math.cos(q2 * t3)) * Math.cos(p2 * t3); + const y2 = (1 + r * Math.cos(q2 * t3)) * Math.sin(p2 * t3); + const z = r * Math.sin(q2 * t3); + return point.set(x2, y2, z).multiplyScalar(radius); + } + } + const segments = segmentsT; + const radiusSegments = segmentsR; + const extrudePath = new TorusKnotCurve(); + super(extrudePath, segments, tube, radiusSegments, true, false); + this.radius = radius; + this.tube = tube; + this.segmentsT = segmentsT; + this.segmentsR = segmentsR; + this.p = p2; + this.q = q2; + } +}; +ParametricGeometries.SphereGeometry = class SphereGeometry2 extends ParametricGeometry { + constructor(size2, u, v) { + function sphere(u2, v2, target) { + u2 *= Math.PI; + v2 *= 2 * Math.PI; + const x2 = size2 * Math.sin(u2) * Math.cos(v2); + const y2 = size2 * Math.sin(u2) * Math.sin(v2); + const z = size2 * Math.cos(u2); + target.set(x2, y2, z); + } + super(sphere, u, v); + } +}; +ParametricGeometries.PlaneGeometry = class PlaneGeometry2 extends ParametricGeometry { + constructor(width2, depth, segmentsWidth, segmentsDepth) { + function plane(u, v, target) { + const x2 = u * width2; + const y2 = 0; + const z = v * depth; + target.set(x2, y2, z); + } + super(plane, segmentsWidth, segmentsDepth); + } +}; + +// node_modules/three/examples/jsm/geometries/RoundedBoxGeometry.js +var _tempNormal = new Vector3(); +function getUv(faceDirVector, normal, uvAxis, projectionAxis, radius, sideLength) { + const totArcLength = 2 * Math.PI * radius / 4; + const centerLength = Math.max(sideLength - 2 * radius, 0); + const halfArc = Math.PI / 4; + _tempNormal.copy(normal); + _tempNormal[projectionAxis] = 0; + _tempNormal.normalize(); + const arcUvRatio = 0.5 * totArcLength / (totArcLength + centerLength); + const arcAngleRatio = 1 - _tempNormal.angleTo(faceDirVector) / halfArc; + if (Math.sign(_tempNormal[uvAxis]) === 1) { + return arcAngleRatio * arcUvRatio; + } else { + const lenUv = centerLength / (totArcLength + centerLength); + return lenUv + arcUvRatio + arcUvRatio * (1 - arcAngleRatio); + } +} +var RoundedBoxGeometry = class extends BoxGeometry { + constructor(width2 = 1, height2 = 1, depth = 1, segments = 2, radius = 0.1) { + segments = segments * 2 + 1; + radius = Math.min(width2 / 2, height2 / 2, depth / 2, radius); + super(1, 1, 1, segments, segments, segments); + if (segments === 1) return; + const geometry2 = this.toNonIndexed(); + this.index = null; + this.attributes.position = geometry2.attributes.position; + this.attributes.normal = geometry2.attributes.normal; + this.attributes.uv = geometry2.attributes.uv; + const position2 = new Vector3(); + const normal = new Vector3(); + const box = new Vector3(width2, height2, depth).divideScalar(2).subScalar(radius); + const positions = this.attributes.position.array; + const normals = this.attributes.normal.array; + const uvs = this.attributes.uv.array; + const faceTris = positions.length / 6; + const faceDirVector = new Vector3(); + const halfSegmentSize = 0.5 / segments; + for (let i = 0, j = 0; i < positions.length; i += 3, j += 2) { + position2.fromArray(positions, i); + normal.copy(position2); + normal.x -= Math.sign(normal.x) * halfSegmentSize; + normal.y -= Math.sign(normal.y) * halfSegmentSize; + normal.z -= Math.sign(normal.z) * halfSegmentSize; + normal.normalize(); + positions[i + 0] = box.x * Math.sign(position2.x) + normal.x * radius; + positions[i + 1] = box.y * Math.sign(position2.y) + normal.y * radius; + positions[i + 2] = box.z * Math.sign(position2.z) + normal.z * radius; + normals[i + 0] = normal.x; + normals[i + 1] = normal.y; + normals[i + 2] = normal.z; + const side = Math.floor(i / faceTris); + switch (side) { + case 0: + faceDirVector.set(1, 0, 0); + uvs[j + 0] = getUv(faceDirVector, normal, "z", "y", radius, depth); + uvs[j + 1] = 1 - getUv(faceDirVector, normal, "y", "z", radius, height2); + break; + case 1: + faceDirVector.set(-1, 0, 0); + uvs[j + 0] = 1 - getUv(faceDirVector, normal, "z", "y", radius, depth); + uvs[j + 1] = 1 - getUv(faceDirVector, normal, "y", "z", radius, height2); + break; + case 2: + faceDirVector.set(0, 1, 0); + uvs[j + 0] = 1 - getUv(faceDirVector, normal, "x", "z", radius, width2); + uvs[j + 1] = getUv(faceDirVector, normal, "z", "x", radius, depth); + break; + case 3: + faceDirVector.set(0, -1, 0); + uvs[j + 0] = 1 - getUv(faceDirVector, normal, "x", "z", radius, width2); + uvs[j + 1] = 1 - getUv(faceDirVector, normal, "z", "x", radius, depth); + break; + case 4: + faceDirVector.set(0, 0, 1); + uvs[j + 0] = 1 - getUv(faceDirVector, normal, "x", "y", radius, width2); + uvs[j + 1] = 1 - getUv(faceDirVector, normal, "y", "x", radius, height2); + break; + case 5: + faceDirVector.set(0, 0, -1); + uvs[j + 0] = getUv(faceDirVector, normal, "x", "y", radius, width2); + uvs[j + 1] = 1 - getUv(faceDirVector, normal, "y", "x", radius, height2); + break; + } + } + } +}; + +// node_modules/three/examples/jsm/geometries/TeapotGeometry.js +var TeapotGeometry = class extends BufferGeometry { + constructor(size2 = 50, segments = 10, bottom = true, lid = true, body = true, fitLid = true, blinn = true) { + const teapotPatches = [ + /*rim*/ + 0, + 1, + 2, + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 3, + 16, + 17, + 18, + 7, + 19, + 20, + 21, + 11, + 22, + 23, + 24, + 15, + 25, + 26, + 27, + 18, + 28, + 29, + 30, + 21, + 31, + 32, + 33, + 24, + 34, + 35, + 36, + 27, + 37, + 38, + 39, + 30, + 40, + 41, + 0, + 33, + 42, + 43, + 4, + 36, + 44, + 45, + 8, + 39, + 46, + 47, + 12, + /*body*/ + 12, + 13, + 14, + 15, + 48, + 49, + 50, + 51, + 52, + 53, + 54, + 55, + 56, + 57, + 58, + 59, + 15, + 25, + 26, + 27, + 51, + 60, + 61, + 62, + 55, + 63, + 64, + 65, + 59, + 66, + 67, + 68, + 27, + 37, + 38, + 39, + 62, + 69, + 70, + 71, + 65, + 72, + 73, + 74, + 68, + 75, + 76, + 77, + 39, + 46, + 47, + 12, + 71, + 78, + 79, + 48, + 74, + 80, + 81, + 52, + 77, + 82, + 83, + 56, + 56, + 57, + 58, + 59, + 84, + 85, + 86, + 87, + 88, + 89, + 90, + 91, + 92, + 93, + 94, + 95, + 59, + 66, + 67, + 68, + 87, + 96, + 97, + 98, + 91, + 99, + 100, + 101, + 95, + 102, + 103, + 104, + 68, + 75, + 76, + 77, + 98, + 105, + 106, + 107, + 101, + 108, + 109, + 110, + 104, + 111, + 112, + 113, + 77, + 82, + 83, + 56, + 107, + 114, + 115, + 84, + 110, + 116, + 117, + 88, + 113, + 118, + 119, + 92, + /*handle*/ + 120, + 121, + 122, + 123, + 124, + 125, + 126, + 127, + 128, + 129, + 130, + 131, + 132, + 133, + 134, + 135, + 123, + 136, + 137, + 120, + 127, + 138, + 139, + 124, + 131, + 140, + 141, + 128, + 135, + 142, + 143, + 132, + 132, + 133, + 134, + 135, + 144, + 145, + 146, + 147, + 148, + 149, + 150, + 151, + 68, + 152, + 153, + 154, + 135, + 142, + 143, + 132, + 147, + 155, + 156, + 144, + 151, + 157, + 158, + 148, + 154, + 159, + 160, + 68, + /*spout*/ + 161, + 162, + 163, + 164, + 165, + 166, + 167, + 168, + 169, + 170, + 171, + 172, + 173, + 174, + 175, + 176, + 164, + 177, + 178, + 161, + 168, + 179, + 180, + 165, + 172, + 181, + 182, + 169, + 176, + 183, + 184, + 173, + 173, + 174, + 175, + 176, + 185, + 186, + 187, + 188, + 189, + 190, + 191, + 192, + 193, + 194, + 195, + 196, + 176, + 183, + 184, + 173, + 188, + 197, + 198, + 185, + 192, + 199, + 200, + 189, + 196, + 201, + 202, + 193, + /*lid*/ + 203, + 203, + 203, + 203, + 204, + 205, + 206, + 207, + 208, + 208, + 208, + 208, + 209, + 210, + 211, + 212, + 203, + 203, + 203, + 203, + 207, + 213, + 214, + 215, + 208, + 208, + 208, + 208, + 212, + 216, + 217, + 218, + 203, + 203, + 203, + 203, + 215, + 219, + 220, + 221, + 208, + 208, + 208, + 208, + 218, + 222, + 223, + 224, + 203, + 203, + 203, + 203, + 221, + 225, + 226, + 204, + 208, + 208, + 208, + 208, + 224, + 227, + 228, + 209, + 209, + 210, + 211, + 212, + 229, + 230, + 231, + 232, + 233, + 234, + 235, + 236, + 237, + 238, + 239, + 240, + 212, + 216, + 217, + 218, + 232, + 241, + 242, + 243, + 236, + 244, + 245, + 246, + 240, + 247, + 248, + 249, + 218, + 222, + 223, + 224, + 243, + 250, + 251, + 252, + 246, + 253, + 254, + 255, + 249, + 256, + 257, + 258, + 224, + 227, + 228, + 209, + 252, + 259, + 260, + 229, + 255, + 261, + 262, + 233, + 258, + 263, + 264, + 237, + /*bottom*/ + 265, + 265, + 265, + 265, + 266, + 267, + 268, + 269, + 270, + 271, + 272, + 273, + 92, + 119, + 118, + 113, + 265, + 265, + 265, + 265, + 269, + 274, + 275, + 276, + 273, + 277, + 278, + 279, + 113, + 112, + 111, + 104, + 265, + 265, + 265, + 265, + 276, + 280, + 281, + 282, + 279, + 283, + 284, + 285, + 104, + 103, + 102, + 95, + 265, + 265, + 265, + 265, + 282, + 286, + 287, + 266, + 285, + 288, + 289, + 270, + 95, + 94, + 93, + 92 + ]; + const teapotVertices = [ + 1.4, + 0, + 2.4, + 1.4, + -0.784, + 2.4, + 0.784, + -1.4, + 2.4, + 0, + -1.4, + 2.4, + 1.3375, + 0, + 2.53125, + 1.3375, + -0.749, + 2.53125, + 0.749, + -1.3375, + 2.53125, + 0, + -1.3375, + 2.53125, + 1.4375, + 0, + 2.53125, + 1.4375, + -0.805, + 2.53125, + 0.805, + -1.4375, + 2.53125, + 0, + -1.4375, + 2.53125, + 1.5, + 0, + 2.4, + 1.5, + -0.84, + 2.4, + 0.84, + -1.5, + 2.4, + 0, + -1.5, + 2.4, + -0.784, + -1.4, + 2.4, + -1.4, + -0.784, + 2.4, + -1.4, + 0, + 2.4, + -0.749, + -1.3375, + 2.53125, + -1.3375, + -0.749, + 2.53125, + -1.3375, + 0, + 2.53125, + -0.805, + -1.4375, + 2.53125, + -1.4375, + -0.805, + 2.53125, + -1.4375, + 0, + 2.53125, + -0.84, + -1.5, + 2.4, + -1.5, + -0.84, + 2.4, + -1.5, + 0, + 2.4, + -1.4, + 0.784, + 2.4, + -0.784, + 1.4, + 2.4, + 0, + 1.4, + 2.4, + -1.3375, + 0.749, + 2.53125, + -0.749, + 1.3375, + 2.53125, + 0, + 1.3375, + 2.53125, + -1.4375, + 0.805, + 2.53125, + -0.805, + 1.4375, + 2.53125, + 0, + 1.4375, + 2.53125, + -1.5, + 0.84, + 2.4, + -0.84, + 1.5, + 2.4, + 0, + 1.5, + 2.4, + 0.784, + 1.4, + 2.4, + 1.4, + 0.784, + 2.4, + 0.749, + 1.3375, + 2.53125, + 1.3375, + 0.749, + 2.53125, + 0.805, + 1.4375, + 2.53125, + 1.4375, + 0.805, + 2.53125, + 0.84, + 1.5, + 2.4, + 1.5, + 0.84, + 2.4, + 1.75, + 0, + 1.875, + 1.75, + -0.98, + 1.875, + 0.98, + -1.75, + 1.875, + 0, + -1.75, + 1.875, + 2, + 0, + 1.35, + 2, + -1.12, + 1.35, + 1.12, + -2, + 1.35, + 0, + -2, + 1.35, + 2, + 0, + 0.9, + 2, + -1.12, + 0.9, + 1.12, + -2, + 0.9, + 0, + -2, + 0.9, + -0.98, + -1.75, + 1.875, + -1.75, + -0.98, + 1.875, + -1.75, + 0, + 1.875, + -1.12, + -2, + 1.35, + -2, + -1.12, + 1.35, + -2, + 0, + 1.35, + -1.12, + -2, + 0.9, + -2, + -1.12, + 0.9, + -2, + 0, + 0.9, + -1.75, + 0.98, + 1.875, + -0.98, + 1.75, + 1.875, + 0, + 1.75, + 1.875, + -2, + 1.12, + 1.35, + -1.12, + 2, + 1.35, + 0, + 2, + 1.35, + -2, + 1.12, + 0.9, + -1.12, + 2, + 0.9, + 0, + 2, + 0.9, + 0.98, + 1.75, + 1.875, + 1.75, + 0.98, + 1.875, + 1.12, + 2, + 1.35, + 2, + 1.12, + 1.35, + 1.12, + 2, + 0.9, + 2, + 1.12, + 0.9, + 2, + 0, + 0.45, + 2, + -1.12, + 0.45, + 1.12, + -2, + 0.45, + 0, + -2, + 0.45, + 1.5, + 0, + 0.225, + 1.5, + -0.84, + 0.225, + 0.84, + -1.5, + 0.225, + 0, + -1.5, + 0.225, + 1.5, + 0, + 0.15, + 1.5, + -0.84, + 0.15, + 0.84, + -1.5, + 0.15, + 0, + -1.5, + 0.15, + -1.12, + -2, + 0.45, + -2, + -1.12, + 0.45, + -2, + 0, + 0.45, + -0.84, + -1.5, + 0.225, + -1.5, + -0.84, + 0.225, + -1.5, + 0, + 0.225, + -0.84, + -1.5, + 0.15, + -1.5, + -0.84, + 0.15, + -1.5, + 0, + 0.15, + -2, + 1.12, + 0.45, + -1.12, + 2, + 0.45, + 0, + 2, + 0.45, + -1.5, + 0.84, + 0.225, + -0.84, + 1.5, + 0.225, + 0, + 1.5, + 0.225, + -1.5, + 0.84, + 0.15, + -0.84, + 1.5, + 0.15, + 0, + 1.5, + 0.15, + 1.12, + 2, + 0.45, + 2, + 1.12, + 0.45, + 0.84, + 1.5, + 0.225, + 1.5, + 0.84, + 0.225, + 0.84, + 1.5, + 0.15, + 1.5, + 0.84, + 0.15, + -1.6, + 0, + 2.025, + -1.6, + -0.3, + 2.025, + -1.5, + -0.3, + 2.25, + -1.5, + 0, + 2.25, + -2.3, + 0, + 2.025, + -2.3, + -0.3, + 2.025, + -2.5, + -0.3, + 2.25, + -2.5, + 0, + 2.25, + -2.7, + 0, + 2.025, + -2.7, + -0.3, + 2.025, + -3, + -0.3, + 2.25, + -3, + 0, + 2.25, + -2.7, + 0, + 1.8, + -2.7, + -0.3, + 1.8, + -3, + -0.3, + 1.8, + -3, + 0, + 1.8, + -1.5, + 0.3, + 2.25, + -1.6, + 0.3, + 2.025, + -2.5, + 0.3, + 2.25, + -2.3, + 0.3, + 2.025, + -3, + 0.3, + 2.25, + -2.7, + 0.3, + 2.025, + -3, + 0.3, + 1.8, + -2.7, + 0.3, + 1.8, + -2.7, + 0, + 1.575, + -2.7, + -0.3, + 1.575, + -3, + -0.3, + 1.35, + -3, + 0, + 1.35, + -2.5, + 0, + 1.125, + -2.5, + -0.3, + 1.125, + -2.65, + -0.3, + 0.9375, + -2.65, + 0, + 0.9375, + -2, + -0.3, + 0.9, + -1.9, + -0.3, + 0.6, + -1.9, + 0, + 0.6, + -3, + 0.3, + 1.35, + -2.7, + 0.3, + 1.575, + -2.65, + 0.3, + 0.9375, + -2.5, + 0.3, + 1.125, + -1.9, + 0.3, + 0.6, + -2, + 0.3, + 0.9, + 1.7, + 0, + 1.425, + 1.7, + -0.66, + 1.425, + 1.7, + -0.66, + 0.6, + 1.7, + 0, + 0.6, + 2.6, + 0, + 1.425, + 2.6, + -0.66, + 1.425, + 3.1, + -0.66, + 0.825, + 3.1, + 0, + 0.825, + 2.3, + 0, + 2.1, + 2.3, + -0.25, + 2.1, + 2.4, + -0.25, + 2.025, + 2.4, + 0, + 2.025, + 2.7, + 0, + 2.4, + 2.7, + -0.25, + 2.4, + 3.3, + -0.25, + 2.4, + 3.3, + 0, + 2.4, + 1.7, + 0.66, + 0.6, + 1.7, + 0.66, + 1.425, + 3.1, + 0.66, + 0.825, + 2.6, + 0.66, + 1.425, + 2.4, + 0.25, + 2.025, + 2.3, + 0.25, + 2.1, + 3.3, + 0.25, + 2.4, + 2.7, + 0.25, + 2.4, + 2.8, + 0, + 2.475, + 2.8, + -0.25, + 2.475, + 3.525, + -0.25, + 2.49375, + 3.525, + 0, + 2.49375, + 2.9, + 0, + 2.475, + 2.9, + -0.15, + 2.475, + 3.45, + -0.15, + 2.5125, + 3.45, + 0, + 2.5125, + 2.8, + 0, + 2.4, + 2.8, + -0.15, + 2.4, + 3.2, + -0.15, + 2.4, + 3.2, + 0, + 2.4, + 3.525, + 0.25, + 2.49375, + 2.8, + 0.25, + 2.475, + 3.45, + 0.15, + 2.5125, + 2.9, + 0.15, + 2.475, + 3.2, + 0.15, + 2.4, + 2.8, + 0.15, + 2.4, + 0, + 0, + 3.15, + 0.8, + 0, + 3.15, + 0.8, + -0.45, + 3.15, + 0.45, + -0.8, + 3.15, + 0, + -0.8, + 3.15, + 0, + 0, + 2.85, + 0.2, + 0, + 2.7, + 0.2, + -0.112, + 2.7, + 0.112, + -0.2, + 2.7, + 0, + -0.2, + 2.7, + -0.45, + -0.8, + 3.15, + -0.8, + -0.45, + 3.15, + -0.8, + 0, + 3.15, + -0.112, + -0.2, + 2.7, + -0.2, + -0.112, + 2.7, + -0.2, + 0, + 2.7, + -0.8, + 0.45, + 3.15, + -0.45, + 0.8, + 3.15, + 0, + 0.8, + 3.15, + -0.2, + 0.112, + 2.7, + -0.112, + 0.2, + 2.7, + 0, + 0.2, + 2.7, + 0.45, + 0.8, + 3.15, + 0.8, + 0.45, + 3.15, + 0.112, + 0.2, + 2.7, + 0.2, + 0.112, + 2.7, + 0.4, + 0, + 2.55, + 0.4, + -0.224, + 2.55, + 0.224, + -0.4, + 2.55, + 0, + -0.4, + 2.55, + 1.3, + 0, + 2.55, + 1.3, + -0.728, + 2.55, + 0.728, + -1.3, + 2.55, + 0, + -1.3, + 2.55, + 1.3, + 0, + 2.4, + 1.3, + -0.728, + 2.4, + 0.728, + -1.3, + 2.4, + 0, + -1.3, + 2.4, + -0.224, + -0.4, + 2.55, + -0.4, + -0.224, + 2.55, + -0.4, + 0, + 2.55, + -0.728, + -1.3, + 2.55, + -1.3, + -0.728, + 2.55, + -1.3, + 0, + 2.55, + -0.728, + -1.3, + 2.4, + -1.3, + -0.728, + 2.4, + -1.3, + 0, + 2.4, + -0.4, + 0.224, + 2.55, + -0.224, + 0.4, + 2.55, + 0, + 0.4, + 2.55, + -1.3, + 0.728, + 2.55, + -0.728, + 1.3, + 2.55, + 0, + 1.3, + 2.55, + -1.3, + 0.728, + 2.4, + -0.728, + 1.3, + 2.4, + 0, + 1.3, + 2.4, + 0.224, + 0.4, + 2.55, + 0.4, + 0.224, + 2.55, + 0.728, + 1.3, + 2.55, + 1.3, + 0.728, + 2.55, + 0.728, + 1.3, + 2.4, + 1.3, + 0.728, + 2.4, + 0, + 0, + 0, + 1.425, + 0, + 0, + 1.425, + 0.798, + 0, + 0.798, + 1.425, + 0, + 0, + 1.425, + 0, + 1.5, + 0, + 0.075, + 1.5, + 0.84, + 0.075, + 0.84, + 1.5, + 0.075, + 0, + 1.5, + 0.075, + -0.798, + 1.425, + 0, + -1.425, + 0.798, + 0, + -1.425, + 0, + 0, + -0.84, + 1.5, + 0.075, + -1.5, + 0.84, + 0.075, + -1.5, + 0, + 0.075, + -1.425, + -0.798, + 0, + -0.798, + -1.425, + 0, + 0, + -1.425, + 0, + -1.5, + -0.84, + 0.075, + -0.84, + -1.5, + 0.075, + 0, + -1.5, + 0.075, + 0.798, + -1.425, + 0, + 1.425, + -0.798, + 0, + 0.84, + -1.5, + 0.075, + 1.5, + -0.84, + 0.075 + ]; + super(); + segments = Math.max(2, Math.floor(segments)); + const blinnScale = 1.3; + const maxHeight = 3.15 * (blinn ? 1 : blinnScale); + const maxHeight2 = maxHeight / 2; + const trueSize = size2 / maxHeight2; + let numTriangles = bottom ? (8 * segments - 4) * segments : 0; + numTriangles += lid ? (16 * segments - 4) * segments : 0; + numTriangles += body ? 40 * segments * segments : 0; + const indices = new Uint32Array(numTriangles * 3); + let numVertices = bottom ? 4 : 0; + numVertices += lid ? 8 : 0; + numVertices += body ? 20 : 0; + numVertices *= (segments + 1) * (segments + 1); + const vertices = new Float32Array(numVertices * 3); + const normals = new Float32Array(numVertices * 3); + const uvs = new Float32Array(numVertices * 2); + const ms = new Matrix4(); + ms.set( + -1, + 3, + -3, + 1, + 3, + -6, + 3, + 0, + -3, + 3, + 0, + 0, + 1, + 0, + 0, + 0 + ); + const g2 = []; + const sp = []; + const tp = []; + const dsp = []; + const dtp = []; + const mgm = []; + const vert = []; + const sdir = []; + const tdir = []; + const norm = new Vector3(); + let tcoord; + let sval; + let tval; + let p2; + let dsval = 0; + let dtval = 0; + const normOut = new Vector3(); + const gmx = new Matrix4(); + const tmtx = new Matrix4(); + const vsp = new Vector4(); + const vtp = new Vector4(); + const vdsp = new Vector4(); + const vdtp = new Vector4(); + const vsdir = new Vector3(); + const vtdir = new Vector3(); + const mst = ms.clone(); + mst.transpose(); + const notDegenerate = (vtx1, vtx2, vtx3) => ( + // if any vertex matches, return false + !(vertices[vtx1 * 3] === vertices[vtx2 * 3] && vertices[vtx1 * 3 + 1] === vertices[vtx2 * 3 + 1] && vertices[vtx1 * 3 + 2] === vertices[vtx2 * 3 + 2] || vertices[vtx1 * 3] === vertices[vtx3 * 3] && vertices[vtx1 * 3 + 1] === vertices[vtx3 * 3 + 1] && vertices[vtx1 * 3 + 2] === vertices[vtx3 * 3 + 2] || vertices[vtx2 * 3] === vertices[vtx3 * 3] && vertices[vtx2 * 3 + 1] === vertices[vtx3 * 3 + 1] && vertices[vtx2 * 3 + 2] === vertices[vtx3 * 3 + 2]) + ); + for (let i = 0; i < 3; i++) { + mgm[i] = new Matrix4(); + } + const minPatches = body ? 0 : 20; + const maxPatches = bottom ? 32 : 28; + const vertPerRow = segments + 1; + let surfCount = 0; + let vertCount = 0; + let normCount = 0; + let uvCount = 0; + let indexCount = 0; + for (let surf = minPatches; surf < maxPatches; surf++) { + if (lid || (surf < 20 || surf >= 28)) { + for (let i = 0; i < 3; i++) { + for (let r = 0; r < 4; r++) { + for (let c2 = 0; c2 < 4; c2++) { + g2[c2 * 4 + r] = teapotVertices[teapotPatches[surf * 16 + r * 4 + c2] * 3 + i]; + if (fitLid && (surf >= 20 && surf < 28) && i !== 2) { + g2[c2 * 4 + r] *= 1.077; + } + if (!blinn && i === 2) { + g2[c2 * 4 + r] *= blinnScale; + } + } + } + gmx.set(g2[0], g2[1], g2[2], g2[3], g2[4], g2[5], g2[6], g2[7], g2[8], g2[9], g2[10], g2[11], g2[12], g2[13], g2[14], g2[15]); + tmtx.multiplyMatrices(gmx, ms); + mgm[i].multiplyMatrices(mst, tmtx); + } + for (let sstep = 0; sstep <= segments; sstep++) { + const s = sstep / segments; + for (let tstep = 0; tstep <= segments; tstep++) { + const t3 = tstep / segments; + for (p2 = 4, sval = tval = 1; p2--; ) { + sp[p2] = sval; + tp[p2] = tval; + sval *= s; + tval *= t3; + if (p2 === 3) { + dsp[p2] = dtp[p2] = 0; + dsval = dtval = 1; + } else { + dsp[p2] = dsval * (3 - p2); + dtp[p2] = dtval * (3 - p2); + dsval *= s; + dtval *= t3; + } + } + vsp.fromArray(sp); + vtp.fromArray(tp); + vdsp.fromArray(dsp); + vdtp.fromArray(dtp); + for (let i = 0; i < 3; i++) { + tcoord = vsp.clone(); + tcoord.applyMatrix4(mgm[i]); + vert[i] = tcoord.dot(vtp); + tcoord = vdsp.clone(); + tcoord.applyMatrix4(mgm[i]); + sdir[i] = tcoord.dot(vtp); + tcoord = vsp.clone(); + tcoord.applyMatrix4(mgm[i]); + tdir[i] = tcoord.dot(vdtp); + } + vsdir.fromArray(sdir); + vtdir.fromArray(tdir); + norm.crossVectors(vtdir, vsdir); + norm.normalize(); + if (vert[0] === 0 && vert[1] === 0) { + normOut.set(0, vert[2] > maxHeight2 ? 1 : -1, 0); + } else { + normOut.set(norm.x, norm.z, -norm.y); + } + vertices[vertCount++] = trueSize * vert[0]; + vertices[vertCount++] = trueSize * (vert[2] - maxHeight2); + vertices[vertCount++] = -trueSize * vert[1]; + normals[normCount++] = normOut.x; + normals[normCount++] = normOut.y; + normals[normCount++] = normOut.z; + uvs[uvCount++] = 1 - t3; + uvs[uvCount++] = 1 - s; + } + } + for (let sstep = 0; sstep < segments; sstep++) { + for (let tstep = 0; tstep < segments; tstep++) { + const v12 = surfCount * vertPerRow * vertPerRow + sstep * vertPerRow + tstep; + const v2 = v12 + 1; + const v3 = v2 + vertPerRow; + const v4 = v12 + vertPerRow; + if (notDegenerate(v12, v2, v3)) { + indices[indexCount++] = v12; + indices[indexCount++] = v2; + indices[indexCount++] = v3; + } + if (notDegenerate(v12, v3, v4)) { + indices[indexCount++] = v12; + indices[indexCount++] = v3; + indices[indexCount++] = v4; + } + } + } + surfCount++; + } + } + this.setIndex(new BufferAttribute(indices, 1)); + this.setAttribute("position", new BufferAttribute(vertices, 3)); + this.setAttribute("normal", new BufferAttribute(normals, 3)); + this.setAttribute("uv", new BufferAttribute(uvs, 2)); + this.computeBoundingSphere(); + } +}; + +// node_modules/three/examples/jsm/geometries/TextGeometry.js +var TextGeometry = class extends ExtrudeGeometry { + constructor(text2, parameters = {}) { + const font = parameters.font; + if (font === void 0) { + super(); + } else { + const shapes = font.generateShapes(text2, parameters.size); + if (parameters.depth === void 0 && parameters.height !== void 0) { + console.warn("THREE.TextGeometry: .height is now depreciated. Please use .depth instead"); + } + parameters.depth = parameters.depth !== void 0 ? parameters.depth : parameters.height !== void 0 ? parameters.height : 50; + if (parameters.bevelThickness === void 0) parameters.bevelThickness = 10; + if (parameters.bevelSize === void 0) parameters.bevelSize = 8; + if (parameters.bevelEnabled === void 0) parameters.bevelEnabled = false; + super(shapes, parameters); + } + this.type = "TextGeometry"; + } +}; + +// node_modules/three/examples/jsm/helpers/LightProbeHelper.js +var LightProbeHelper = class extends Mesh { + constructor(lightProbe, size2) { + const material = new ShaderMaterial({ + type: "LightProbeHelperMaterial", + uniforms: { + sh: { value: lightProbe.sh.coefficients }, + // by reference + intensity: { value: lightProbe.intensity } + }, + vertexShader: [ + "varying vec3 vNormal;", + "void main() {", + " vNormal = normalize( normalMatrix * normal );", + " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", + "}" + ].join("\n"), + fragmentShader: [ + "#define RECIPROCAL_PI 0.318309886", + "vec3 inverseTransformDirection( in vec3 normal, in mat4 matrix ) {", + " // matrix is assumed to be orthogonal", + " return normalize( ( vec4( normal, 0.0 ) * matrix ).xyz );", + "}", + "// source: https://graphics.stanford.edu/papers/envmap/envmap.pdf", + "vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {", + " // normal is assumed to have unit length", + " float x = normal.x, y = normal.y, z = normal.z;", + " // band 0", + " vec3 result = shCoefficients[ 0 ] * 0.886227;", + " // band 1", + " result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;", + " result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;", + " result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;", + " // band 2", + " result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;", + " result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;", + " result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );", + " result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;", + " result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );", + " return result;", + "}", + "uniform vec3 sh[ 9 ]; // sh coefficients", + "uniform float intensity; // light probe intensity", + "varying vec3 vNormal;", + "void main() {", + " vec3 normal = normalize( vNormal );", + " vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );", + " vec3 irradiance = shGetIrradianceAt( worldNormal, sh );", + " vec3 outgoingLight = RECIPROCAL_PI * irradiance * intensity;", + " gl_FragColor = linearToOutputTexel( vec4( outgoingLight, 1.0 ) );", + "}" + ].join("\n") + }); + const geometry = new SphereGeometry(1, 32, 16); + super(geometry, material); + this.lightProbe = lightProbe; + this.size = size2; + this.type = "LightProbeHelper"; + this.onBeforeRender(); + } + dispose() { + this.geometry.dispose(); + this.material.dispose(); + } + onBeforeRender() { + this.position.copy(this.lightProbe.position); + this.scale.set(1, 1, 1).multiplyScalar(this.size); + this.material.uniforms.intensity.value = this.lightProbe.intensity; + } +}; + +// node_modules/three/examples/jsm/helpers/OctreeHelper.js +var OctreeHelper = class extends LineSegments { + constructor(octree, color = 16776960) { + super(new BufferGeometry(), new LineBasicMaterial({ color, toneMapped: false })); + this.octree = octree; + this.color = color; + this.type = "OctreeHelper"; + this.update(); + } + update() { + const vertices = []; + function traverse(tree) { + for (let i = 0; i < tree.length; i++) { + const min = tree[i].box.min; + const max2 = tree[i].box.max; + vertices.push(max2.x, max2.y, max2.z); + vertices.push(min.x, max2.y, max2.z); + vertices.push(min.x, max2.y, max2.z); + vertices.push(min.x, min.y, max2.z); + vertices.push(min.x, min.y, max2.z); + vertices.push(max2.x, min.y, max2.z); + vertices.push(max2.x, min.y, max2.z); + vertices.push(max2.x, max2.y, max2.z); + vertices.push(max2.x, max2.y, min.z); + vertices.push(min.x, max2.y, min.z); + vertices.push(min.x, max2.y, min.z); + vertices.push(min.x, min.y, min.z); + vertices.push(min.x, min.y, min.z); + vertices.push(max2.x, min.y, min.z); + vertices.push(max2.x, min.y, min.z); + vertices.push(max2.x, max2.y, min.z); + vertices.push(max2.x, max2.y, max2.z); + vertices.push(max2.x, max2.y, min.z); + vertices.push(min.x, max2.y, max2.z); + vertices.push(min.x, max2.y, min.z); + vertices.push(min.x, min.y, max2.z); + vertices.push(min.x, min.y, min.z); + vertices.push(max2.x, min.y, max2.z); + vertices.push(max2.x, min.y, min.z); + traverse(tree[i].subTrees); + } + } + traverse(this.octree.subTrees); + this.geometry.dispose(); + this.geometry = new BufferGeometry(); + this.geometry.setAttribute("position", new Float32BufferAttribute(vertices, 3)); + } + dispose() { + this.geometry.dispose(); + this.material.dispose(); + } +}; + +// node_modules/three/examples/jsm/helpers/PositionalAudioHelper.js +var PositionalAudioHelper = class extends Line { + constructor(audio, range = 1, divisionsInnerAngle = 16, divisionsOuterAngle = 2) { + const geometry = new BufferGeometry(); + const divisions = divisionsInnerAngle + divisionsOuterAngle * 2; + const positions = new Float32Array((divisions * 3 + 3) * 3); + geometry.setAttribute("position", new BufferAttribute(positions, 3)); + const materialInnerAngle = new LineBasicMaterial({ color: 65280 }); + const materialOuterAngle = new LineBasicMaterial({ color: 16776960 }); + super(geometry, [materialOuterAngle, materialInnerAngle]); + this.audio = audio; + this.range = range; + this.divisionsInnerAngle = divisionsInnerAngle; + this.divisionsOuterAngle = divisionsOuterAngle; + this.type = "PositionalAudioHelper"; + this.update(); + } + update() { + const audio = this.audio; + const range = this.range; + const divisionsInnerAngle = this.divisionsInnerAngle; + const divisionsOuterAngle = this.divisionsOuterAngle; + const coneInnerAngle = MathUtils.degToRad(audio.panner.coneInnerAngle); + const coneOuterAngle = MathUtils.degToRad(audio.panner.coneOuterAngle); + const halfConeInnerAngle = coneInnerAngle / 2; + const halfConeOuterAngle = coneOuterAngle / 2; + let start = 0; + let count = 0; + let i; + let stride; + const geometry = this.geometry; + const positionAttribute = geometry.attributes.position; + geometry.clearGroups(); + function generateSegment(from, to, divisions, materialIndex) { + const step = (to - from) / divisions; + positionAttribute.setXYZ(start, 0, 0, 0); + count++; + for (i = from; i < to; i += step) { + stride = start + count; + positionAttribute.setXYZ(stride, Math.sin(i) * range, 0, Math.cos(i) * range); + positionAttribute.setXYZ(stride + 1, Math.sin(Math.min(i + step, to)) * range, 0, Math.cos(Math.min(i + step, to)) * range); + positionAttribute.setXYZ(stride + 2, 0, 0, 0); + count += 3; + } + geometry.addGroup(start, count, materialIndex); + start += count; + count = 0; + } + generateSegment(-halfConeOuterAngle, -halfConeInnerAngle, divisionsOuterAngle, 0); + generateSegment(-halfConeInnerAngle, halfConeInnerAngle, divisionsInnerAngle, 1); + generateSegment(halfConeInnerAngle, halfConeOuterAngle, divisionsOuterAngle, 0); + positionAttribute.needsUpdate = true; + if (coneInnerAngle === coneOuterAngle) this.material[0].visible = false; + } + dispose() { + this.geometry.dispose(); + this.material[0].dispose(); + this.material[1].dispose(); + } +}; + +// node_modules/three/examples/jsm/helpers/RectAreaLightHelper.js +var RectAreaLightHelper = class extends Line { + constructor(light, color) { + const positions = [1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0, 1, 1, 0]; + const geometry = new BufferGeometry(); + geometry.setAttribute("position", new Float32BufferAttribute(positions, 3)); + geometry.computeBoundingSphere(); + const material = new LineBasicMaterial({ fog: false }); + super(geometry, material); + this.light = light; + this.color = color; + this.type = "RectAreaLightHelper"; + const positions2 = [1, 1, 0, -1, 1, 0, -1, -1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0]; + const geometry2 = new BufferGeometry(); + geometry2.setAttribute("position", new Float32BufferAttribute(positions2, 3)); + geometry2.computeBoundingSphere(); + this.add(new Mesh(geometry2, new MeshBasicMaterial({ side: BackSide, fog: false }))); + } + updateMatrixWorld() { + this.scale.set(0.5 * this.light.width, 0.5 * this.light.height, 1); + if (this.color !== void 0) { + this.material.color.set(this.color); + this.children[0].material.color.set(this.color); + } else { + this.material.color.copy(this.light.color).multiplyScalar(this.light.intensity); + const c2 = this.material.color; + const max2 = Math.max(c2.r, c2.g, c2.b); + if (max2 > 1) c2.multiplyScalar(1 / max2); + this.children[0].material.color.copy(this.material.color); + } + this.matrixWorld.extractRotation(this.light.matrixWorld).scale(this.scale).copyPosition(this.light.matrixWorld); + this.children[0].matrixWorld.copy(this.matrixWorld); + } + dispose() { + this.geometry.dispose(); + this.material.dispose(); + this.children[0].geometry.dispose(); + this.children[0].material.dispose(); + } +}; + +// node_modules/three/examples/jsm/helpers/TextureHelper.js +var TextureHelper = class extends Mesh { + constructor(texture, width2 = 1, height2 = 1, depth = 1) { + const material = new ShaderMaterial({ + type: "TextureHelperMaterial", + side: DoubleSide, + transparent: true, + uniforms: { + map: { value: texture }, + alpha: { value: getAlpha(texture) } + }, + vertexShader: [ + "attribute vec3 uvw;", + "varying vec3 vUvw;", + "void main() {", + " vUvw = uvw;", + " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", + "}" + ].join("\n"), + fragmentShader: [ + "precision highp float;", + "precision highp sampler2DArray;", + "precision highp sampler3D;", + "uniform {samplerType} map;", + "uniform float alpha;", + "varying vec3 vUvw;", + "vec4 textureHelper( in sampler2D map ) { return texture( map, vUvw.xy ); }", + "vec4 textureHelper( in sampler2DArray map ) { return texture( map, vUvw ); }", + "vec4 textureHelper( in sampler3D map ) { return texture( map, vUvw ); }", + "vec4 textureHelper( in samplerCube map ) { return texture( map, vUvw ); }", + "void main() {", + " gl_FragColor = linearToOutputTexel( vec4( textureHelper( map ).xyz, alpha ) );", + "}" + ].join("\n").replace("{samplerType}", getSamplerType(texture)) + }); + const geometry = texture.isCubeTexture ? createCubeGeometry(width2, height2, depth) : createSliceGeometry(texture, width2, height2, depth); + super(geometry, material); + this.texture = texture; + this.type = "TextureHelper"; + } + dispose() { + this.geometry.dispose(); + this.material.dispose(); + } +}; +function getSamplerType(texture) { + if (texture.isCubeTexture) { + return "samplerCube"; + } else if (texture.isDataArrayTexture || texture.isCompressedArrayTexture) { + return "sampler2DArray"; + } else if (texture.isData3DTexture || texture.isCompressed3DTexture) { + return "sampler3D"; + } else { + return "sampler2D"; + } +} +function getImageCount(texture) { + if (texture.isCubeTexture) { + return 6; + } else if (texture.isDataArrayTexture || texture.isCompressedArrayTexture) { + return texture.image.depth; + } else if (texture.isData3DTexture || texture.isCompressed3DTexture) { + return texture.image.depth; + } else { + return 1; + } +} +function getAlpha(texture) { + if (texture.isCubeTexture) { + return 1; + } else if (texture.isDataArrayTexture || texture.isCompressedArrayTexture) { + return Math.max(1 / texture.image.depth, 0.25); + } else if (texture.isData3DTexture || texture.isCompressed3DTexture) { + return Math.max(1 / texture.image.depth, 0.25); + } else { + return 1; + } +} +function createCubeGeometry(width2, height2, depth) { + const geometry = new BoxGeometry(width2, height2, depth); + const position2 = geometry.attributes.position; + const uv = geometry.attributes.uv; + const uvw = new BufferAttribute(new Float32Array(uv.count * 3), 3); + const _direction = new Vector3(); + for (let j = 0, jl = uv.count; j < jl; ++j) { + _direction.fromBufferAttribute(position2, j).normalize(); + const u = _direction.x; + const v = _direction.y; + const w = _direction.z; + uvw.setXYZ(j, u, v, w); + } + geometry.deleteAttribute("uv"); + geometry.setAttribute("uvw", uvw); + return geometry; +} +function createSliceGeometry(texture, width2, height2, depth) { + const sliceCount = getImageCount(texture); + const geometries = []; + for (let i = 0; i < sliceCount; ++i) { + const geometry = new PlaneGeometry(width2, height2); + if (sliceCount > 1) { + geometry.translate(0, 0, depth * (i / (sliceCount - 1) - 0.5)); + } + const uv = geometry.attributes.uv; + const uvw = new BufferAttribute(new Float32Array(uv.count * 3), 3); + for (let j = 0, jl = uv.count; j < jl; ++j) { + const u = uv.getX(j); + const v = texture.flipY ? uv.getY(j) : 1 - uv.getY(j); + const w = sliceCount === 1 ? 1 : texture.isDataArrayTexture || texture.isCompressedArrayTexture ? i : i / (sliceCount - 1); + uvw.setXYZ(j, u, v, w); + } + geometry.deleteAttribute("uv"); + geometry.setAttribute("uvw", uvw); + geometries.push(geometry); + } + return mergeGeometries(geometries); +} + +// node_modules/three/examples/jsm/helpers/VertexNormalsHelper.js +var _v13 = new Vector3(); +var _v22 = new Vector3(); +var _normalMatrix = new Matrix3(); +var VertexNormalsHelper = class extends LineSegments { + constructor(object, size2 = 1, color = 16711680) { + const geometry = new BufferGeometry(); + const nNormals = object.geometry.attributes.normal.count; + const positions = new Float32BufferAttribute(nNormals * 2 * 3, 3); + geometry.setAttribute("position", positions); + super(geometry, new LineBasicMaterial({ color, toneMapped: false })); + this.object = object; + this.size = size2; + this.type = "VertexNormalsHelper"; + this.matrixAutoUpdate = false; + this.update(); + } + update() { + this.object.updateMatrixWorld(true); + _normalMatrix.getNormalMatrix(this.object.matrixWorld); + const matrixWorld = this.object.matrixWorld; + const position2 = this.geometry.attributes.position; + const objGeometry = this.object.geometry; + if (objGeometry) { + const objPos = objGeometry.attributes.position; + const objNorm = objGeometry.attributes.normal; + let idx = 0; + for (let j = 0, jl = objPos.count; j < jl; j++) { + _v13.fromBufferAttribute(objPos, j).applyMatrix4(matrixWorld); + _v22.fromBufferAttribute(objNorm, j); + _v22.applyMatrix3(_normalMatrix).normalize().multiplyScalar(this.size).add(_v13); + position2.setXYZ(idx, _v13.x, _v13.y, _v13.z); + idx = idx + 1; + position2.setXYZ(idx, _v22.x, _v22.y, _v22.z); + idx = idx + 1; + } + } + position2.needsUpdate = true; + } + dispose() { + this.geometry.dispose(); + this.material.dispose(); + } +}; + +// node_modules/three/examples/jsm/helpers/VertexTangentsHelper.js +var _v14 = new Vector3(); +var _v23 = new Vector3(); +var VertexTangentsHelper = class extends LineSegments { + constructor(object, size2 = 1, color = 65535) { + const geometry = new BufferGeometry(); + const nTangents = object.geometry.attributes.tangent.count; + const positions = new Float32BufferAttribute(nTangents * 2 * 3, 3); + geometry.setAttribute("position", positions); + super(geometry, new LineBasicMaterial({ color, toneMapped: false })); + this.object = object; + this.size = size2; + this.type = "VertexTangentsHelper"; + this.matrixAutoUpdate = false; + this.update(); + } + update() { + this.object.updateMatrixWorld(true); + const matrixWorld = this.object.matrixWorld; + const position2 = this.geometry.attributes.position; + const objGeometry = this.object.geometry; + const objPos = objGeometry.attributes.position; + const objTan = objGeometry.attributes.tangent; + let idx = 0; + for (let j = 0, jl = objPos.count; j < jl; j++) { + _v14.fromBufferAttribute(objPos, j).applyMatrix4(matrixWorld); + _v23.fromBufferAttribute(objTan, j); + _v23.transformDirection(matrixWorld).multiplyScalar(this.size).add(_v14); + position2.setXYZ(idx, _v14.x, _v14.y, _v14.z); + idx = idx + 1; + position2.setXYZ(idx, _v23.x, _v23.y, _v23.z); + idx = idx + 1; + } + position2.needsUpdate = true; + } + dispose() { + this.geometry.dispose(); + this.material.dispose(); + } +}; + +// node_modules/three/examples/jsm/helpers/ViewHelper.js +var ViewHelper = class extends Object3D { + constructor(camera, domElement) { + super(); + this.isViewHelper = true; + this.animating = false; + this.center = new Vector3(); + const color1 = new Color("#ff4466"); + const color2 = new Color("#88ff44"); + const color3 = new Color("#4488ff"); + const color4 = new Color("#000000"); + const options = {}; + const interactiveObjects = []; + const raycaster = new Raycaster(); + const mouse = new Vector2(); + const dummy = new Object3D(); + const orthoCamera = new OrthographicCamera(-2, 2, 2, -2, 0, 4); + orthoCamera.position.set(0, 0, 2); + const geometry = new CylinderGeometry(0.04, 0.04, 0.8, 5).rotateZ(-Math.PI / 2).translate(0.4, 0, 0); + const xAxis2 = new Mesh(geometry, getAxisMaterial(color1)); + const yAxis2 = new Mesh(geometry, getAxisMaterial(color2)); + const zAxis2 = new Mesh(geometry, getAxisMaterial(color3)); + yAxis2.rotation.z = Math.PI / 2; + zAxis2.rotation.y = -Math.PI / 2; + this.add(xAxis2); + this.add(zAxis2); + this.add(yAxis2); + const spriteMaterial1 = getSpriteMaterial(color1); + const spriteMaterial2 = getSpriteMaterial(color2); + const spriteMaterial3 = getSpriteMaterial(color3); + const spriteMaterial4 = getSpriteMaterial(color4); + const posXAxisHelper = new Sprite(spriteMaterial1); + const posYAxisHelper = new Sprite(spriteMaterial2); + const posZAxisHelper = new Sprite(spriteMaterial3); + const negXAxisHelper = new Sprite(spriteMaterial4); + const negYAxisHelper = new Sprite(spriteMaterial4); + const negZAxisHelper = new Sprite(spriteMaterial4); + posXAxisHelper.position.x = 1; + posYAxisHelper.position.y = 1; + posZAxisHelper.position.z = 1; + negXAxisHelper.position.x = -1; + negYAxisHelper.position.y = -1; + negZAxisHelper.position.z = -1; + negXAxisHelper.material.opacity = 0.2; + negYAxisHelper.material.opacity = 0.2; + negZAxisHelper.material.opacity = 0.2; + posXAxisHelper.userData.type = "posX"; + posYAxisHelper.userData.type = "posY"; + posZAxisHelper.userData.type = "posZ"; + negXAxisHelper.userData.type = "negX"; + negYAxisHelper.userData.type = "negY"; + negZAxisHelper.userData.type = "negZ"; + this.add(posXAxisHelper); + this.add(posYAxisHelper); + this.add(posZAxisHelper); + this.add(negXAxisHelper); + this.add(negYAxisHelper); + this.add(negZAxisHelper); + interactiveObjects.push(posXAxisHelper); + interactiveObjects.push(posYAxisHelper); + interactiveObjects.push(posZAxisHelper); + interactiveObjects.push(negXAxisHelper); + interactiveObjects.push(negYAxisHelper); + interactiveObjects.push(negZAxisHelper); + const point = new Vector3(); + const dim = 128; + const turnRate = 2 * Math.PI; + this.render = function(renderer2) { + this.quaternion.copy(camera.quaternion).invert(); + this.updateMatrixWorld(); + point.set(0, 0, 1); + point.applyQuaternion(camera.quaternion); + const x2 = domElement.offsetWidth - dim; + renderer2.clearDepth(); + renderer2.getViewport(viewport); + renderer2.setViewport(x2, 0, dim, dim); + renderer2.render(this, orthoCamera); + renderer2.setViewport(viewport.x, viewport.y, viewport.z, viewport.w); + }; + const targetPosition = new Vector3(); + const targetQuaternion = new Quaternion(); + const q1 = new Quaternion(); + const q2 = new Quaternion(); + const viewport = new Vector4(); + let radius = 0; + this.handleClick = function(event) { + if (this.animating === true) return false; + const rect = domElement.getBoundingClientRect(); + const offsetX = rect.left + (domElement.offsetWidth - dim); + const offsetY = rect.top + (domElement.offsetHeight - dim); + mouse.x = (event.clientX - offsetX) / (rect.right - offsetX) * 2 - 1; + mouse.y = -((event.clientY - offsetY) / (rect.bottom - offsetY)) * 2 + 1; + raycaster.setFromCamera(mouse, orthoCamera); + const intersects = raycaster.intersectObjects(interactiveObjects); + if (intersects.length > 0) { + const intersection = intersects[0]; + const object = intersection.object; + prepareAnimationData(object, this.center); + this.animating = true; + return true; + } else { + return false; + } + }; + this.setLabels = function(labelX, labelY, labelZ) { + options.labelX = labelX; + options.labelY = labelY; + options.labelZ = labelZ; + updateLabels(); + }; + this.setLabelStyle = function(font, color, radius2) { + options.font = font; + options.color = color; + options.radius = radius2; + updateLabels(); + }; + this.update = function(delta) { + const step = delta * turnRate; + q1.rotateTowards(q2, step); + camera.position.set(0, 0, 1).applyQuaternion(q1).multiplyScalar(radius).add(this.center); + camera.quaternion.rotateTowards(targetQuaternion, step); + if (q1.angleTo(q2) === 0) { + this.animating = false; + } + }; + this.dispose = function() { + geometry.dispose(); + xAxis2.material.dispose(); + yAxis2.material.dispose(); + zAxis2.material.dispose(); + posXAxisHelper.material.map.dispose(); + posYAxisHelper.material.map.dispose(); + posZAxisHelper.material.map.dispose(); + negXAxisHelper.material.map.dispose(); + negYAxisHelper.material.map.dispose(); + negZAxisHelper.material.map.dispose(); + posXAxisHelper.material.dispose(); + posYAxisHelper.material.dispose(); + posZAxisHelper.material.dispose(); + negXAxisHelper.material.dispose(); + negYAxisHelper.material.dispose(); + negZAxisHelper.material.dispose(); + }; + function prepareAnimationData(object, focusPoint) { + switch (object.userData.type) { + case "posX": + targetPosition.set(1, 0, 0); + targetQuaternion.setFromEuler(new Euler(0, Math.PI * 0.5, 0)); + break; + case "posY": + targetPosition.set(0, 1, 0); + targetQuaternion.setFromEuler(new Euler(-Math.PI * 0.5, 0, 0)); + break; + case "posZ": + targetPosition.set(0, 0, 1); + targetQuaternion.setFromEuler(new Euler()); + break; + case "negX": + targetPosition.set(-1, 0, 0); + targetQuaternion.setFromEuler(new Euler(0, -Math.PI * 0.5, 0)); + break; + case "negY": + targetPosition.set(0, -1, 0); + targetQuaternion.setFromEuler(new Euler(Math.PI * 0.5, 0, 0)); + break; + case "negZ": + targetPosition.set(0, 0, -1); + targetQuaternion.setFromEuler(new Euler(0, Math.PI, 0)); + break; + default: + console.error("ViewHelper: Invalid axis."); + } + radius = camera.position.distanceTo(focusPoint); + targetPosition.multiplyScalar(radius).add(focusPoint); + dummy.position.copy(focusPoint); + dummy.lookAt(camera.position); + q1.copy(dummy.quaternion); + dummy.lookAt(targetPosition); + q2.copy(dummy.quaternion); + } + function getAxisMaterial(color) { + return new MeshBasicMaterial({ color, toneMapped: false }); + } + function getSpriteMaterial(color, text2) { + const { font = "24px Arial", color: labelColor = "#000000", radius: radius2 = 14 } = options; + const canvas = document.createElement("canvas"); + canvas.width = 64; + canvas.height = 64; + const context = canvas.getContext("2d"); + context.beginPath(); + context.arc(32, 32, radius2, 0, 2 * Math.PI); + context.closePath(); + context.fillStyle = color.getStyle(); + context.fill(); + if (text2) { + context.font = font; + context.textAlign = "center"; + context.fillStyle = labelColor; + context.fillText(text2, 32, 41); + } + const texture = new CanvasTexture(canvas); + texture.colorSpace = SRGBColorSpace; + return new SpriteMaterial({ map: texture, toneMapped: false }); + } + function updateLabels() { + posXAxisHelper.material.map.dispose(); + posYAxisHelper.material.map.dispose(); + posZAxisHelper.material.map.dispose(); + posXAxisHelper.material.dispose(); + posYAxisHelper.material.dispose(); + posZAxisHelper.material.dispose(); + posXAxisHelper.material = getSpriteMaterial(color1, options.labelX); + posYAxisHelper.material = getSpriteMaterial(color2, options.labelY); + posZAxisHelper.material = getSpriteMaterial(color3, options.labelZ); + } + } +}; + +// node_modules/three/examples/jsm/interactive/HTMLMesh.js +var HTMLMesh = class extends Mesh { + constructor(dom) { + const texture = new HTMLTexture(dom); + const geometry = new PlaneGeometry(texture.image.width * 1e-3, texture.image.height * 1e-3); + const material = new MeshBasicMaterial({ map: texture, toneMapped: false, transparent: true }); + super(geometry, material); + function onEvent(event) { + material.map.dispatchDOMEvent(event); + } + this.addEventListener("mousedown", onEvent); + this.addEventListener("mousemove", onEvent); + this.addEventListener("mouseup", onEvent); + this.addEventListener("click", onEvent); + this.dispose = function() { + geometry.dispose(); + material.dispose(); + material.map.dispose(); + canvases.delete(dom); + this.removeEventListener("mousedown", onEvent); + this.removeEventListener("mousemove", onEvent); + this.removeEventListener("mouseup", onEvent); + this.removeEventListener("click", onEvent); + }; + } +}; +var HTMLTexture = class extends CanvasTexture { + constructor(dom) { + super(html2canvas(dom)); + this.dom = dom; + this.anisotropy = 16; + this.colorSpace = SRGBColorSpace; + this.minFilter = LinearFilter; + this.magFilter = LinearFilter; + const observer = new MutationObserver(() => { + if (!this.scheduleUpdate) { + this.scheduleUpdate = setTimeout(() => this.update(), 16); + } + }); + const config = { attributes: true, childList: true, subtree: true, characterData: true }; + observer.observe(dom, config); + this.observer = observer; + } + dispatchDOMEvent(event) { + if (event.data) { + htmlevent(this.dom, event.type, event.data.x, event.data.y); + } + } + update() { + this.image = html2canvas(this.dom); + this.needsUpdate = true; + this.scheduleUpdate = null; + } + dispose() { + if (this.observer) { + this.observer.disconnect(); + } + this.scheduleUpdate = clearTimeout(this.scheduleUpdate); + super.dispose(); + } +}; +var canvases = /* @__PURE__ */ new WeakMap(); +function html2canvas(element) { + const range = document.createRange(); + const color = new Color(); + function Clipper(context2) { + const clips = []; + let isClipping = false; + function doClip() { + if (isClipping) { + isClipping = false; + context2.restore(); + } + if (clips.length === 0) return; + let minX = -Infinity, minY = -Infinity; + let maxX = Infinity, maxY = Infinity; + for (let i = 0; i < clips.length; i++) { + const clip = clips[i]; + minX = Math.max(minX, clip.x); + minY = Math.max(minY, clip.y); + maxX = Math.min(maxX, clip.x + clip.width); + maxY = Math.min(maxY, clip.y + clip.height); + } + context2.save(); + context2.beginPath(); + context2.rect(minX, minY, maxX - minX, maxY - minY); + context2.clip(); + isClipping = true; + } + return { + add: function(clip) { + clips.push(clip); + doClip(); + }, + remove: function() { + clips.pop(); + doClip(); + } + }; + } + function drawText(style, x2, y2, string) { + if (string !== "") { + if (style.textTransform === "uppercase") { + string = string.toUpperCase(); + } + context.font = style.fontWeight + " " + style.fontSize + " " + style.fontFamily; + context.textBaseline = "top"; + context.fillStyle = style.color; + context.fillText(string, x2, y2 + parseFloat(style.fontSize) * 0.1); + } + } + function buildRectPath(x2, y2, w, h, r) { + if (w < 2 * r) r = w / 2; + if (h < 2 * r) r = h / 2; + context.beginPath(); + context.moveTo(x2 + r, y2); + context.arcTo(x2 + w, y2, x2 + w, y2 + h, r); + context.arcTo(x2 + w, y2 + h, x2, y2 + h, r); + context.arcTo(x2, y2 + h, x2, y2, r); + context.arcTo(x2, y2, x2 + w, y2, r); + context.closePath(); + } + function drawBorder(style, which, x2, y2, width2, height2) { + const borderWidth = style[which + "Width"]; + const borderStyle = style[which + "Style"]; + const borderColor = style[which + "Color"]; + if (borderWidth !== "0px" && borderStyle !== "none" && borderColor !== "transparent" && borderColor !== "rgba(0, 0, 0, 0)") { + context.strokeStyle = borderColor; + context.lineWidth = parseFloat(borderWidth); + context.beginPath(); + context.moveTo(x2, y2); + context.lineTo(x2 + width2, y2 + height2); + context.stroke(); + } + } + function drawElement(element2, style) { + if (element2.nodeType === Node.COMMENT_NODE || element2.nodeName === "SCRIPT" || element2.style && element2.style.display === "none") { + return; + } + let x2 = 0, y2 = 0, width2 = 0, height2 = 0; + if (element2.nodeType === Node.TEXT_NODE) { + range.selectNode(element2); + const rect = range.getBoundingClientRect(); + x2 = rect.left - offset.left - 0.5; + y2 = rect.top - offset.top - 0.5; + width2 = rect.width; + height2 = rect.height; + drawText(style, x2, y2, element2.nodeValue.trim()); + } else if (element2 instanceof HTMLCanvasElement) { + const rect = element2.getBoundingClientRect(); + x2 = rect.left - offset.left - 0.5; + y2 = rect.top - offset.top - 0.5; + context.save(); + const dpr = window.devicePixelRatio; + context.scale(1 / dpr, 1 / dpr); + context.drawImage(element2, x2, y2); + context.restore(); + } else if (element2 instanceof HTMLImageElement) { + const rect = element2.getBoundingClientRect(); + x2 = rect.left - offset.left - 0.5; + y2 = rect.top - offset.top - 0.5; + width2 = rect.width; + height2 = rect.height; + context.drawImage(element2, x2, y2, width2, height2); + } else { + const rect = element2.getBoundingClientRect(); + x2 = rect.left - offset.left - 0.5; + y2 = rect.top - offset.top - 0.5; + width2 = rect.width; + height2 = rect.height; + style = window.getComputedStyle(element2); + buildRectPath(x2, y2, width2, height2, parseFloat(style.borderRadius)); + const backgroundColor = style.backgroundColor; + if (backgroundColor !== "transparent" && backgroundColor !== "rgba(0, 0, 0, 0)") { + context.fillStyle = backgroundColor; + context.fill(); + } + const borders = ["borderTop", "borderLeft", "borderBottom", "borderRight"]; + let match = true; + let prevBorder = null; + for (const border of borders) { + if (prevBorder !== null) { + match = style[border + "Width"] === style[prevBorder + "Width"] && style[border + "Color"] === style[prevBorder + "Color"] && style[border + "Style"] === style[prevBorder + "Style"]; + } + if (match === false) break; + prevBorder = border; + } + if (match === true) { + const width3 = parseFloat(style.borderTopWidth); + if (style.borderTopWidth !== "0px" && style.borderTopStyle !== "none" && style.borderTopColor !== "transparent" && style.borderTopColor !== "rgba(0, 0, 0, 0)") { + context.strokeStyle = style.borderTopColor; + context.lineWidth = width3; + context.stroke(); + } + } else { + drawBorder(style, "borderTop", x2, y2, width2, 0); + drawBorder(style, "borderLeft", x2, y2, 0, height2); + drawBorder(style, "borderBottom", x2, y2 + height2, width2, 0); + drawBorder(style, "borderRight", x2 + width2, y2, 0, height2); + } + if (element2 instanceof HTMLInputElement) { + let accentColor = style.accentColor; + if (accentColor === void 0 || accentColor === "auto") accentColor = style.color; + color.set(accentColor); + const luminance = Math.sqrt(0.299 * color.r ** 2 + 0.587 * color.g ** 2 + 0.114 * color.b ** 2); + const accentTextColor = luminance < 0.5 ? "white" : "#111111"; + if (element2.type === "radio") { + buildRectPath(x2, y2, width2, height2, height2); + context.fillStyle = "white"; + context.strokeStyle = accentColor; + context.lineWidth = 1; + context.fill(); + context.stroke(); + if (element2.checked) { + buildRectPath(x2 + 2, y2 + 2, width2 - 4, height2 - 4, height2); + context.fillStyle = accentColor; + context.strokeStyle = accentTextColor; + context.lineWidth = 2; + context.fill(); + context.stroke(); + } + } + if (element2.type === "checkbox") { + buildRectPath(x2, y2, width2, height2, 2); + context.fillStyle = element2.checked ? accentColor : "white"; + context.strokeStyle = element2.checked ? accentTextColor : accentColor; + context.lineWidth = 1; + context.stroke(); + context.fill(); + if (element2.checked) { + const currentTextAlign = context.textAlign; + context.textAlign = "center"; + const properties = { + color: accentTextColor, + fontFamily: style.fontFamily, + fontSize: height2 + "px", + fontWeight: "bold" + }; + drawText(properties, x2 + width2 / 2, y2, "✔"); + context.textAlign = currentTextAlign; + } + } + if (element2.type === "range") { + const [min, max2, value2] = ["min", "max", "value"].map((property2) => parseFloat(element2[property2])); + const position2 = (value2 - min) / (max2 - min) * (width2 - height2); + buildRectPath(x2, y2 + height2 / 4, width2, height2 / 2, height2 / 4); + context.fillStyle = accentTextColor; + context.strokeStyle = accentColor; + context.lineWidth = 1; + context.fill(); + context.stroke(); + buildRectPath(x2, y2 + height2 / 4, position2 + height2 / 2, height2 / 2, height2 / 4); + context.fillStyle = accentColor; + context.fill(); + buildRectPath(x2 + position2, y2, height2, height2, height2 / 2); + context.fillStyle = accentColor; + context.fill(); + } + if (element2.type === "color" || element2.type === "text" || element2.type === "number") { + clipper.add({ x: x2, y: y2, width: width2, height: height2 }); + drawText(style, x2 + parseInt(style.paddingLeft), y2 + parseInt(style.paddingTop), element2.value); + clipper.remove(); + } + } + } + const isClipping = style.overflow === "auto" || style.overflow === "hidden"; + if (isClipping) clipper.add({ x: x2, y: y2, width: width2, height: height2 }); + for (let i = 0; i < element2.childNodes.length; i++) { + drawElement(element2.childNodes[i], style); + } + if (isClipping) clipper.remove(); + } + const offset = element.getBoundingClientRect(); + let canvas = canvases.get(element); + if (canvas === void 0) { + canvas = document.createElement("canvas"); + canvas.width = offset.width; + canvas.height = offset.height; + canvases.set(element, canvas); + } + const context = canvas.getContext( + "2d" + /*, { alpha: false }*/ + ); + const clipper = new Clipper(context); + context.clearRect(0, 0, canvas.width, canvas.height); + drawElement(element); + return canvas; +} +function htmlevent(element, event, x2, y2) { + const mouseEventInit = { + clientX: x2 * element.offsetWidth + element.offsetLeft, + clientY: y2 * element.offsetHeight + element.offsetTop, + view: element.ownerDocument.defaultView + }; + window.dispatchEvent(new MouseEvent(event, mouseEventInit)); + const rect = element.getBoundingClientRect(); + x2 = x2 * rect.width + rect.left; + y2 = y2 * rect.height + rect.top; + function traverse(element2) { + if (element2.nodeType !== Node.TEXT_NODE && element2.nodeType !== Node.COMMENT_NODE) { + const rect2 = element2.getBoundingClientRect(); + if (x2 > rect2.left && x2 < rect2.right && y2 > rect2.top && y2 < rect2.bottom) { + element2.dispatchEvent(new MouseEvent(event, mouseEventInit)); + if (element2 instanceof HTMLInputElement && element2.type === "range" && (event === "mousedown" || event === "click")) { + const [min, max2] = ["min", "max"].map((property2) => parseFloat(element2[property2])); + const width2 = rect2.width; + const offsetX = x2 - rect2.x; + const proportion = offsetX / width2; + element2.value = min + (max2 - min) * proportion; + element2.dispatchEvent(new InputEvent("input", { bubbles: true })); + } + } + for (let i = 0; i < element2.childNodes.length; i++) { + traverse(element2.childNodes[i]); + } + } + } + traverse(element); +} + +// node_modules/three/examples/jsm/interactive/InteractiveGroup.js +var _pointer2 = new Vector2(); +var _event = { type: "", data: _pointer2 }; +var _raycaster4 = new Raycaster(); +var InteractiveGroup = class extends Group { + listenToPointerEvents(renderer2, camera) { + const scope = this; + const raycaster = new Raycaster(); + const element = renderer2.domElement; + function onPointerEvent(event) { + event.stopPropagation(); + const rect = renderer2.domElement.getBoundingClientRect(); + _pointer2.x = (event.clientX - rect.left) / rect.width * 2 - 1; + _pointer2.y = -(event.clientY - rect.top) / rect.height * 2 + 1; + raycaster.setFromCamera(_pointer2, camera); + const intersects = raycaster.intersectObjects(scope.children, false); + if (intersects.length > 0) { + const intersection = intersects[0]; + const object = intersection.object; + const uv = intersection.uv; + _event.type = event.type; + _event.data.set(uv.x, 1 - uv.y); + object.dispatchEvent(_event); + } + } + element.addEventListener("pointerdown", onPointerEvent); + element.addEventListener("pointerup", onPointerEvent); + element.addEventListener("pointermove", onPointerEvent); + element.addEventListener("mousedown", onPointerEvent); + element.addEventListener("mouseup", onPointerEvent); + element.addEventListener("mousemove", onPointerEvent); + element.addEventListener("click", onPointerEvent); + } + listenToXRControllerEvents(controller) { + const scope = this; + const events = { + "move": "mousemove", + "select": "click", + "selectstart": "mousedown", + "selectend": "mouseup" + }; + function onXRControllerEvent(event) { + const controller2 = event.target; + _raycaster4.setFromXRController(controller2); + const intersections = _raycaster4.intersectObjects(scope.children, false); + if (intersections.length > 0) { + const intersection = intersections[0]; + const object = intersection.object; + const uv = intersection.uv; + _event.type = events[event.type]; + _event.data.set(uv.x, 1 - uv.y); + object.dispatchEvent(_event); + } + } + controller.addEventListener("move", onXRControllerEvent); + controller.addEventListener("select", onXRControllerEvent); + controller.addEventListener("selectstart", onXRControllerEvent); + controller.addEventListener("selectend", onXRControllerEvent); + } +}; + +// node_modules/three/examples/jsm/interactive/SelectionBox.js +var _frustum = new Frustum(); +var _center3 = new Vector3(); +var _tmpPoint = new Vector3(); +var _vecNear = new Vector3(); +var _vecTopLeft = new Vector3(); +var _vecTopRight = new Vector3(); +var _vecDownRight = new Vector3(); +var _vecDownLeft = new Vector3(); +var _vecFarTopLeft = new Vector3(); +var _vecFarTopRight = new Vector3(); +var _vecFarDownRight = new Vector3(); +var _vecFarDownLeft = new Vector3(); +var _vectemp1 = new Vector3(); +var _vectemp2 = new Vector3(); +var _vectemp3 = new Vector3(); +var _matrix2 = new Matrix4(); +var _quaternion2 = new Quaternion(); +var _scale2 = new Vector3(); +var SelectionBox = class { + constructor(camera, scene, deep = Number.MAX_VALUE) { + this.camera = camera; + this.scene = scene; + this.startPoint = new Vector3(); + this.endPoint = new Vector3(); + this.collection = []; + this.instances = {}; + this.deep = deep; + } + select(startPoint, endPoint) { + this.startPoint = startPoint || this.startPoint; + this.endPoint = endPoint || this.endPoint; + this.collection = []; + this.updateFrustum(this.startPoint, this.endPoint); + this.searchChildInFrustum(_frustum, this.scene); + return this.collection; + } + updateFrustum(startPoint, endPoint) { + startPoint = startPoint || this.startPoint; + endPoint = endPoint || this.endPoint; + if (startPoint.x === endPoint.x) { + endPoint.x += Number.EPSILON; + } + if (startPoint.y === endPoint.y) { + endPoint.y += Number.EPSILON; + } + this.camera.updateProjectionMatrix(); + this.camera.updateMatrixWorld(); + if (this.camera.isPerspectiveCamera) { + _tmpPoint.copy(startPoint); + _tmpPoint.x = Math.min(startPoint.x, endPoint.x); + _tmpPoint.y = Math.max(startPoint.y, endPoint.y); + endPoint.x = Math.max(startPoint.x, endPoint.x); + endPoint.y = Math.min(startPoint.y, endPoint.y); + _vecNear.setFromMatrixPosition(this.camera.matrixWorld); + _vecTopLeft.copy(_tmpPoint); + _vecTopRight.set(endPoint.x, _tmpPoint.y, 0); + _vecDownRight.copy(endPoint); + _vecDownLeft.set(_tmpPoint.x, endPoint.y, 0); + _vecTopLeft.unproject(this.camera); + _vecTopRight.unproject(this.camera); + _vecDownRight.unproject(this.camera); + _vecDownLeft.unproject(this.camera); + _vectemp1.copy(_vecTopLeft).sub(_vecNear); + _vectemp2.copy(_vecTopRight).sub(_vecNear); + _vectemp3.copy(_vecDownRight).sub(_vecNear); + _vectemp1.normalize(); + _vectemp2.normalize(); + _vectemp3.normalize(); + _vectemp1.multiplyScalar(this.deep); + _vectemp2.multiplyScalar(this.deep); + _vectemp3.multiplyScalar(this.deep); + _vectemp1.add(_vecNear); + _vectemp2.add(_vecNear); + _vectemp3.add(_vecNear); + const planes = _frustum.planes; + planes[0].setFromCoplanarPoints(_vecNear, _vecTopLeft, _vecTopRight); + planes[1].setFromCoplanarPoints(_vecNear, _vecTopRight, _vecDownRight); + planes[2].setFromCoplanarPoints(_vecDownRight, _vecDownLeft, _vecNear); + planes[3].setFromCoplanarPoints(_vecDownLeft, _vecTopLeft, _vecNear); + planes[4].setFromCoplanarPoints(_vecTopRight, _vecDownRight, _vecDownLeft); + planes[5].setFromCoplanarPoints(_vectemp3, _vectemp2, _vectemp1); + planes[5].normal.multiplyScalar(-1); + } else if (this.camera.isOrthographicCamera) { + const left = Math.min(startPoint.x, endPoint.x); + const top = Math.max(startPoint.y, endPoint.y); + const right = Math.max(startPoint.x, endPoint.x); + const down = Math.min(startPoint.y, endPoint.y); + _vecTopLeft.set(left, top, -1); + _vecTopRight.set(right, top, -1); + _vecDownRight.set(right, down, -1); + _vecDownLeft.set(left, down, -1); + _vecFarTopLeft.set(left, top, 1); + _vecFarTopRight.set(right, top, 1); + _vecFarDownRight.set(right, down, 1); + _vecFarDownLeft.set(left, down, 1); + _vecTopLeft.unproject(this.camera); + _vecTopRight.unproject(this.camera); + _vecDownRight.unproject(this.camera); + _vecDownLeft.unproject(this.camera); + _vecFarTopLeft.unproject(this.camera); + _vecFarTopRight.unproject(this.camera); + _vecFarDownRight.unproject(this.camera); + _vecFarDownLeft.unproject(this.camera); + const planes = _frustum.planes; + planes[0].setFromCoplanarPoints(_vecTopLeft, _vecFarTopLeft, _vecFarTopRight); + planes[1].setFromCoplanarPoints(_vecTopRight, _vecFarTopRight, _vecFarDownRight); + planes[2].setFromCoplanarPoints(_vecFarDownRight, _vecFarDownLeft, _vecDownLeft); + planes[3].setFromCoplanarPoints(_vecFarDownLeft, _vecFarTopLeft, _vecTopLeft); + planes[4].setFromCoplanarPoints(_vecTopRight, _vecDownRight, _vecDownLeft); + planes[5].setFromCoplanarPoints(_vecFarDownRight, _vecFarTopRight, _vecFarTopLeft); + planes[5].normal.multiplyScalar(-1); + } else { + console.error("THREE.SelectionBox: Unsupported camera type."); + } + } + searchChildInFrustum(frustum, object) { + if (object.isMesh || object.isLine || object.isPoints) { + if (object.isInstancedMesh) { + this.instances[object.uuid] = []; + for (let instanceId = 0; instanceId < object.count; instanceId++) { + object.getMatrixAt(instanceId, _matrix2); + _matrix2.decompose(_center3, _quaternion2, _scale2); + _center3.applyMatrix4(object.matrixWorld); + if (frustum.containsPoint(_center3)) { + this.instances[object.uuid].push(instanceId); + } + } + } else { + if (object.geometry.boundingSphere === null) object.geometry.computeBoundingSphere(); + _center3.copy(object.geometry.boundingSphere.center); + _center3.applyMatrix4(object.matrixWorld); + if (frustum.containsPoint(_center3)) { + this.collection.push(object); + } + } + } + if (object.children.length > 0) { + for (let x2 = 0; x2 < object.children.length; x2++) { + this.searchChildInFrustum(frustum, object.children[x2]); + } + } + } +}; + +// node_modules/three/examples/jsm/interactive/SelectionHelper.js +var SelectionHelper = class { + constructor(renderer2, cssClassName) { + this.element = document.createElement("div"); + this.element.classList.add(cssClassName); + this.element.style.pointerEvents = "none"; + this.renderer = renderer2; + this.startPoint = new Vector2(); + this.pointTopLeft = new Vector2(); + this.pointBottomRight = new Vector2(); + this.isDown = false; + this.enabled = true; + this.onPointerDown = (function(event) { + if (this.enabled === false) return; + this.isDown = true; + this.onSelectStart(event); + }).bind(this); + this.onPointerMove = (function(event) { + if (this.enabled === false) return; + if (this.isDown) { + this.onSelectMove(event); + } + }).bind(this); + this.onPointerUp = (function() { + if (this.enabled === false) return; + this.isDown = false; + this.onSelectOver(); + }).bind(this); + this.renderer.domElement.addEventListener("pointerdown", this.onPointerDown); + this.renderer.domElement.addEventListener("pointermove", this.onPointerMove); + this.renderer.domElement.addEventListener("pointerup", this.onPointerUp); + } + dispose() { + this.renderer.domElement.removeEventListener("pointerdown", this.onPointerDown); + this.renderer.domElement.removeEventListener("pointermove", this.onPointerMove); + this.renderer.domElement.removeEventListener("pointerup", this.onPointerUp); + } + onSelectStart(event) { + this.element.style.display = "none"; + this.renderer.domElement.parentElement.appendChild(this.element); + this.element.style.left = event.clientX + "px"; + this.element.style.top = event.clientY + "px"; + this.element.style.width = "0px"; + this.element.style.height = "0px"; + this.startPoint.x = event.clientX; + this.startPoint.y = event.clientY; + } + onSelectMove(event) { + this.element.style.display = "block"; + this.pointBottomRight.x = Math.max(this.startPoint.x, event.clientX); + this.pointBottomRight.y = Math.max(this.startPoint.y, event.clientY); + this.pointTopLeft.x = Math.min(this.startPoint.x, event.clientX); + this.pointTopLeft.y = Math.min(this.startPoint.y, event.clientY); + this.element.style.left = this.pointTopLeft.x + "px"; + this.element.style.top = this.pointTopLeft.y + "px"; + this.element.style.width = this.pointBottomRight.x - this.pointTopLeft.x + "px"; + this.element.style.height = this.pointBottomRight.y - this.pointTopLeft.y + "px"; + } + onSelectOver() { + this.element.parentElement.removeChild(this.element); + } +}; + +// node_modules/three/examples/jsm/lights/LightProbeGenerator.js +var LightProbeGenerator = class { + // https://www.ppsloan.org/publications/StupidSH36.pdf + static fromCubeTexture(cubeTexture) { + let totalWeight = 0; + const coord = new Vector3(); + const dir = new Vector3(); + const color = new Color(); + const shBasis = [0, 0, 0, 0, 0, 0, 0, 0, 0]; + const sh = new SphericalHarmonics3(); + const shCoefficients = sh.coefficients; + for (let faceIndex = 0; faceIndex < 6; faceIndex++) { + const image = cubeTexture.image[faceIndex]; + const width2 = image.width; + const height2 = image.height; + const canvas = document.createElement("canvas"); + canvas.width = width2; + canvas.height = height2; + const context = canvas.getContext("2d"); + context.drawImage(image, 0, 0, width2, height2); + const imageData = context.getImageData(0, 0, width2, height2); + const data2 = imageData.data; + const imageWidth = imageData.width; + const pixelSize = 2 / imageWidth; + for (let i = 0, il = data2.length; i < il; i += 4) { + color.setRGB(data2[i] / 255, data2[i + 1] / 255, data2[i + 2] / 255); + convertColorToLinear(color, cubeTexture.colorSpace); + const pixelIndex = i / 4; + const col = -1 + (pixelIndex % imageWidth + 0.5) * pixelSize; + const row = 1 - (Math.floor(pixelIndex / imageWidth) + 0.5) * pixelSize; + switch (faceIndex) { + case 0: + coord.set(-1, row, -col); + break; + case 1: + coord.set(1, row, col); + break; + case 2: + coord.set(-col, 1, -row); + break; + case 3: + coord.set(-col, -1, row); + break; + case 4: + coord.set(-col, row, 1); + break; + case 5: + coord.set(col, row, -1); + break; + } + const lengthSq = coord.lengthSq(); + const weight = 4 / (Math.sqrt(lengthSq) * lengthSq); + totalWeight += weight; + dir.copy(coord).normalize(); + SphericalHarmonics3.getBasisAt(dir, shBasis); + for (let j = 0; j < 9; j++) { + shCoefficients[j].x += shBasis[j] * color.r * weight; + shCoefficients[j].y += shBasis[j] * color.g * weight; + shCoefficients[j].z += shBasis[j] * color.b * weight; + } + } + } + const norm = 4 * Math.PI / totalWeight; + for (let j = 0; j < 9; j++) { + shCoefficients[j].x *= norm; + shCoefficients[j].y *= norm; + shCoefficients[j].z *= norm; + } + return new LightProbe(sh); + } + static fromCubeRenderTarget(renderer2, cubeRenderTarget) { + let totalWeight = 0; + const coord = new Vector3(); + const dir = new Vector3(); + const color = new Color(); + const shBasis = [0, 0, 0, 0, 0, 0, 0, 0, 0]; + const sh = new SphericalHarmonics3(); + const shCoefficients = sh.coefficients; + const dataType = cubeRenderTarget.texture.type; + for (let faceIndex = 0; faceIndex < 6; faceIndex++) { + const imageWidth = cubeRenderTarget.width; + let data2; + if (dataType === HalfFloatType) { + data2 = new Uint16Array(imageWidth * imageWidth * 4); + } else { + data2 = new Uint8Array(imageWidth * imageWidth * 4); + } + renderer2.readRenderTargetPixels(cubeRenderTarget, 0, 0, imageWidth, imageWidth, data2, faceIndex); + const pixelSize = 2 / imageWidth; + for (let i = 0, il = data2.length; i < il; i += 4) { + let r, g2, b3; + if (dataType === HalfFloatType) { + r = DataUtils.fromHalfFloat(data2[i]); + g2 = DataUtils.fromHalfFloat(data2[i + 1]); + b3 = DataUtils.fromHalfFloat(data2[i + 2]); + } else { + r = data2[i] / 255; + g2 = data2[i + 1] / 255; + b3 = data2[i + 2] / 255; + } + color.setRGB(r, g2, b3); + convertColorToLinear(color, cubeRenderTarget.texture.colorSpace); + const pixelIndex = i / 4; + const col = -1 + (pixelIndex % imageWidth + 0.5) * pixelSize; + const row = 1 - (Math.floor(pixelIndex / imageWidth) + 0.5) * pixelSize; + switch (faceIndex) { + case 0: + coord.set(1, row, -col); + break; + case 1: + coord.set(-1, row, col); + break; + case 2: + coord.set(col, 1, -row); + break; + case 3: + coord.set(col, -1, row); + break; + case 4: + coord.set(col, row, 1); + break; + case 5: + coord.set(-col, row, -1); + break; + } + const lengthSq = coord.lengthSq(); + const weight = 4 / (Math.sqrt(lengthSq) * lengthSq); + totalWeight += weight; + dir.copy(coord).normalize(); + SphericalHarmonics3.getBasisAt(dir, shBasis); + for (let j = 0; j < 9; j++) { + shCoefficients[j].x += shBasis[j] * color.r * weight; + shCoefficients[j].y += shBasis[j] * color.g * weight; + shCoefficients[j].z += shBasis[j] * color.b * weight; + } + } + } + const norm = 4 * Math.PI / totalWeight; + for (let j = 0; j < 9; j++) { + shCoefficients[j].x *= norm; + shCoefficients[j].y *= norm; + shCoefficients[j].z *= norm; + } + return new LightProbe(sh); + } +}; +function convertColorToLinear(color, colorSpace) { + switch (colorSpace) { + case SRGBColorSpace: + color.convertSRGBToLinear(); + break; + case LinearSRGBColorSpace: + case NoColorSpace: + break; + default: + console.warn("WARNING: LightProbeGenerator convertColorToLinear() encountered an unsupported color space."); + break; + } + return color; +} + +// node_modules/three/examples/jsm/lights/RectAreaLightTexturesLib.js +var RectAreaLightTexturesLib = class { + static init() { + const LTC_MAT_1 = [1, 0, 0, 2e-5, 1, 0, 0, 503905e-9, 1, 0, 0, 201562e-8, 1, 0, 0, 453516e-8, 1, 0, 0, 806253e-8, 1, 0, 0, 0.0125978, 1, 0, 0, 0.018141, 1, 0, 0, 0.0246924, 1, 0, 0, 0.0322525, 1, 0, 0, 0.0408213, 1, 0, 0, 0.0503999, 1, 0, 0, 0.0609894, 1, 0, 0, 0.0725906, 1, 0, 0, 0.0852058, 1, 0, 0, 0.0988363, 1, 0, 0, 0.113484, 1, 0, 0, 0.129153, 1, 0, 0, 0.145839, 1, 0, 0, 0.163548, 1, 0, 0, 0.182266, 1, 0, 0, 0.201942, 1, 0, 0, 0.222314, 1, 0, 0, 0.241906, 1, 0, 0, 0.262314, 1, 0, 0, 0.285754, 1, 0, 0, 0.310159, 1, 0, 0, 0.335426, 1, 0, 0, 0.361341, 1, 0, 0, 0.387445, 1, 0, 0, 0.412784, 1, 0, 0, 0.438197, 1, 0, 0, 0.466966, 1, 0, 0, 0.49559, 1, 0, 0, 0.523448, 1, 0, 0, 0.549938, 1, 0, 0, 0.57979, 1, 0, 0, 0.608746, 1, 0, 0, 0.636185, 1, 0, 0, 0.664748, 1, 0, 0, 0.69313, 1, 0, 0, 0.71966, 1, 0, 0, 0.747662, 1, 0, 0, 0.774023, 1, 0, 0, 0.799775, 1, 0, 0, 0.825274, 1, 0, 0, 0.849156, 1, 0, 0, 0.873248, 1, 0, 0, 0.89532, 1, 0, 0, 0.917565, 1, 0, 0, 0.937863, 1, 0, 0, 0.958139, 1, 0, 0, 0.976563, 1, 0, 0, 0.994658, 1, 0, 0, 1.0112, 1, 0, 0, 1.02712, 1, 0, 0, 1.04189, 1, 0, 0, 1.05568, 1, 0, 0, 1.06877, 1, 0, 0, 1.08058, 1, 0, 0, 1.09194, 1, 0, 0, 1.10191, 1, 0, 0, 1.11161, 1, 0, 0, 1.1199, 1, 0, 0, 1.12813, 0.999547, -448815e-12, 0.0224417, 199902e-10, 0.999495, -113079e-10, 0.0224406, 503651e-9, 0.999496, -452317e-10, 0.0224406, 201461e-8, 0.999496, -101772e-9, 0.0224406, 453287e-8, 0.999495, -180928e-9, 0.0224406, 805845e-8, 0.999497, -282702e-9, 0.0224406, 0.0125914, 0.999496, -407096e-9, 0.0224406, 0.0181319, 0.999498, -554114e-9, 0.0224406, 0.02468, 0.999499, -723768e-9, 0.0224406, 0.0322363, 0.999495, -916058e-9, 0.0224405, 0.0408009, 0.999499, -113101e-8, 0.0224408, 0.050375, 0.999494, -136863e-8, 0.0224405, 0.0609586, 0.999489, -162896e-8, 0.0224401, 0.0725537, 0.999489, -191201e-8, 0.0224414, 0.0851619, 0.999498, -221787e-8, 0.0224413, 0.0987867, 0.999492, -254642e-8, 0.0224409, 0.113426, 0.999507, -289779e-8, 0.0224417, 0.129088, 0.999494, -32716e-7, 0.0224386, 0.145767, 0.999546, -36673e-7, 0.0224424, 0.163472, 0.999543, -408166e-8, 0.0224387, 0.182182, 0.999499, -450056e-8, 0.0224338, 0.201843, 0.999503, -483661e-8, 0.0224203, 0.222198, 0.999546, -452928e-8, 0.022315, 0.241714, 0.999508, -587403e-8, 0.0224329, 0.262184, 0.999509, -638806e-8, 0.0224271, 0.285609, 0.999501, -691028e-8, 0.0224166, 0.309998, 0.999539, -741979e-8, 0.0223989, 0.335262, 0.999454, -786282e-8, 0.0223675, 0.361154, 0.999529, -811928e-8, 0.0222828, 0.387224, 0.999503, -799941e-8, 0.0221063, 0.41252, 0.999561, -952753e-8, 0.0223057, 0.438006, 0.999557, -99134e-7, 0.0222065, 0.466735, 0.999541, -0.0100935, 0.0220402, 0.495332, 0.999562, -996821e-8, 0.0218067, 0.523197, 0.999556, -0.0105031, 0.0217096, 0.550223, 0.999561, -0.0114191, 0.0217215, 0.579498, 0.999588, -0.0111818, 0.0213357, 0.608416, 0.999633, -0.0107725, 0.0208689, 0.635965, 0.999527, -0.0121671, 0.0210149, 0.664476, 0.999508, -0.0116005, 0.020431, 0.692786, 0.999568, -0.0115604, 0.0199791, 0.719709, 0.999671, -0.0121117, 0.0197415, 0.74737, 0.999688, -0.0110769, 0.0188846, 0.773692, 0.99962, -0.0122368, 0.0188452, 0.799534, 0.999823, -0.0110325, 0.0178001, 0.825046, 0.999599, -0.0114923, 0.0174221, 0.849075, 0.999619, -0.0105923, 0.0164345, 0.872999, 0.999613, -0.0105988, 0.0158227, 0.895371, 0.99964, -979861e-8, 0.0148131, 0.917364, 0.99977, -967238e-8, 0.0140721, 0.938002, 0.999726, -869175e-8, 0.0129543, 0.957917, 0.99973, -866872e-8, 0.0122329, 0.976557, 0.999773, -731956e-8, 0.0108958, 0.994459, 0.999811, -756027e-8, 0.0102715, 1.01118, 0.999862, -583732e-8, 878781e-8, 1.02701, 0.999835, -631438e-8, 827529e-8, 1.04186, 0.999871, -450785e-8, 674583e-8, 1.05569, 0.999867, -486079e-8, 621041e-8, 1.06861, 0.999939, -322072e-8, 478301e-8, 1.08064, 0.999918, -318199e-8, 406395e-8, 1.09181, 1.00003, -193348e-8, 280682e-8, 1.10207, 0.999928, -153729e-8, 198741e-8, 1.11152, 0.999933, -623666e-9, 917714e-9, 1.12009, 1, -102387e-11, 907581e-12, 1.12813, 0.997866, -896716e-12, 0.0448334, 199584e-10, 0.997987, -225945e-10, 0.0448389, 502891e-9, 0.997987, -903781e-10, 0.0448388, 201156e-8, 0.997985, -203351e-9, 0.0448388, 452602e-8, 0.997986, -361514e-9, 0.0448388, 804629e-8, 0.997987, -56487e-8, 0.0448389, 0.0125724, 0.997988, -813423e-9, 0.0448389, 0.0181045, 0.997984, -110718e-8, 0.0448387, 0.0246427, 0.997985, -144616e-8, 0.0448388, 0.0321875, 0.997987, -183038e-8, 0.044839, 0.0407392, 0.997983, -225987e-8, 0.0448387, 0.0502986, 0.997991, -273467e-8, 0.0448389, 0.0608667, 0.997984, -325481e-8, 0.0448384, 0.0724444, 0.998002, -382043e-8, 0.044839, 0.0850348, 0.997997, -443145e-8, 0.0448396, 0.0986372, 0.998007, -508796e-8, 0.0448397, 0.113255, 0.998008, -578985e-8, 0.04484, 0.128891, 0.998003, -653683e-8, 0.0448384, 0.145548, 0.997983, -732713e-8, 0.0448358, 0.163221, 0.997985, -815454e-8, 0.0448358, 0.181899, 0.998005, -898985e-8, 0.0448286, 0.201533, 0.998026, -964404e-8, 0.0447934, 0.221821, 0.998055, -922677e-8, 0.044611, 0.241282, 0.99804, -0.0117361, 0.0448245, 0.261791, 0.998048, -0.0127628, 0.0448159, 0.285181, 0.998088, -0.0138055, 0.0447996, 0.30954, 0.998058, -0.0148206, 0.0447669, 0.334751, 0.998099, -0.0156998, 0.044697, 0.36061, 0.998116, -0.0161976, 0.0445122, 0.386603, 0.998195, -0.015945, 0.0441711, 0.411844, 0.998168, -0.0183947, 0.0444255, 0.43773, 0.998184, -0.0197913, 0.0443809, 0.466009, 0.998251, -0.0201426, 0.0440689, 0.494574, 0.998305, -0.0198847, 0.0435632, 0.522405, 0.998273, -0.0210577, 0.043414, 0.549967, 0.998254, -0.0227901, 0.0433943, 0.578655, 0.998349, -0.0223108, 0.0426529, 0.60758, 0.99843, -0.0223088, 0.042, 0.635524, 0.998373, -0.0241141, 0.0418987, 0.663621, 0.998425, -0.0231446, 0.0408118, 0.691906, 0.998504, -0.0233684, 0.0400565, 0.719339, 0.998443, -0.0241652, 0.0394634, 0.74643, 0.99848, -0.0228715, 0.0380002, 0.773086, 0.998569, -0.023519, 0.0372322, 0.798988, 0.998619, -0.0223108, 0.0356468, 0.824249, 0.998594, -0.0223105, 0.034523, 0.848808, 0.998622, -0.0213426, 0.0328887, 0.87227, 0.998669, -0.0207912, 0.0314374, 0.895157, 0.998705, -0.0198416, 0.0296925, 0.916769, 0.998786, -0.0189168, 0.0279634, 0.937773, 0.998888, -0.0178811, 0.0261597, 0.957431, 0.99906, -0.0166845, 0.0242159, 0.976495, 0.999038, -0.0155464, 0.0222638, 0.994169, 0.999237, -0.0141349, 0.0201967, 1.01112, 0.999378, -0.0129324, 0.0181744, 1.02692, 0.999433, -0.0113192, 0.0159898, 1.04174, 0.999439, -0.0101244, 0.0140385, 1.05559, 0.999614, -837456e-8, 0.0117826, 1.06852, 0.999722, -721769e-8, 983745e-8, 1.08069, 0.999817, -554067e-8, 769002e-8, 1.09176, 0.99983, -426961e-8, 5782e-6, 1.10211, 0.999964, -273904e-8, 374503e-8, 1.11152, 1.00001, -136739e-8, 187176e-8, 1.12031, 0.999946, 393227e-10, -28919e-9, 1.12804, 0.995847, -13435e-10, 0.0671785, 19916e-9, 0.995464, -338387e-10, 0.0671527, 501622e-9, 0.99547, -135355e-9, 0.0671531, 200649e-8, 0.995471, -30455e-8, 0.0671532, 451461e-8, 0.99547, -541423e-9, 0.0671531, 8026e-6, 0.995471, -84598e-8, 0.0671531, 0.0125407, 0.99547, -121823e-8, 0.0671531, 0.0180589, 0.99547, -165817e-8, 0.0671531, 0.0245806, 0.995463, -216583e-8, 0.0671526, 0.0321062, 0.995468, -274127e-8, 0.0671527, 0.0406366, 0.995474, -338447e-8, 0.0671534, 0.0501717, 0.995473, -409554e-8, 0.0671533, 0.0607131, 0.995478, -487451e-8, 0.0671531, 0.0722618, 0.995476, -572148e-8, 0.0671532, 0.0848191, 0.995477, -663658e-8, 0.0671539, 0.0983882, 0.995498, -761986e-8, 0.0671541, 0.112972, 0.995509, -867094e-8, 0.0671542, 0.128568, 0.995509, -978951e-8, 0.0671531, 0.145183, 0.995503, -0.0109725, 0.0671491, 0.162808, 0.995501, -0.012211, 0.0671465, 0.181441, 0.99553, -0.0134565, 0.0671371, 0.201015, 0.99555, -0.014391, 0.0670831, 0.221206, 0.99558, -0.014351, 0.0668883, 0.240813, 0.995577, -0.0173997, 0.0671055, 0.261257, 0.995602, -0.0191111, 0.0671178, 0.284467, 0.995623, -0.0206705, 0.0670946, 0.308765, 0.995658, -0.022184, 0.0670472, 0.333905, 0.995705, -0.0234832, 0.0669417, 0.359677, 0.995719, -0.0241933, 0.0666714, 0.385554, 0.995786, -0.0243539, 0.066266, 0.410951, 0.995887, -0.0271866, 0.0664367, 0.437163, 0.995944, -0.0296012, 0.0664931, 0.464842, 0.996004, -0.0301045, 0.0660105, 0.49332, 0.996128, -0.0298311, 0.0652694, 0.521131, 0.996253, -0.0316426, 0.0650739, 0.549167, 0.996244, -0.0339043, 0.0649433, 0.57737, 0.996309, -0.033329, 0.0638926, 0.606073, 0.996417, -0.0338935, 0.0630849, 0.634527, 0.996372, -0.0353104, 0.0625083, 0.66256, 0.996542, -0.0348942, 0.0611986, 0.690516, 0.996568, -0.0351614, 0.060069, 0.718317, 0.996711, -0.0354317, 0.0588522, 0.74528, 0.996671, -0.0349513, 0.0571902, 0.772061, 0.996865, -0.0345622, 0.0555321, 0.798089, 0.996802, -0.0342566, 0.0537816, 0.823178, 0.996992, -0.0330862, 0.0516095, 0.847949, 0.996944, -0.0324666, 0.0495537, 0.871431, 0.997146, -0.0309544, 0.0470302, 0.894357, 0.997189, -0.0299372, 0.0446043, 0.916142, 0.997471, -0.0281389, 0.0418812, 0.937193, 0.997515, -0.0268702, 0.0391823, 0.957, 0.997812, -0.0247166, 0.0361338, 0.975936, 0.998027, -0.0233525, 0.0333945, 0.99391, 0.998233, -0.0209839, 0.0301917, 1.01075, 0.998481, -0.0194309, 0.027271, 1.02669, 0.998859, -0.0169728, 0.0240162, 1.04173, 0.99894, -0.0152322, 0.0210517, 1.05551, 0.999132, -0.0127497, 0.0178632, 1.06856, 0.999369, -0.0108282, 0.014787, 1.08054, 0.999549, -845886e-8, 0.0116185, 1.09185, 0.999805, -63937e-7, 867209e-8, 1.10207, 0.99985, -414582e-8, 566823e-8, 1.1117, 0.999912, -207443e-8, 277562e-8, 1.12022, 1.00001, 870226e-10, -53766e-9, 1.12832, 0.991943, -178672e-11, 0.0893382, 198384e-10, 0.991952, -450183e-10, 0.089339, 499849e-9, 0.991956, -180074e-9, 0.0893394, 19994e-7, 0.991955, -405167e-9, 0.0893393, 449867e-8, 0.991953, -720298e-9, 0.0893391, 799764e-8, 0.991955, -112548e-8, 0.0893393, 0.0124964, 0.991957, -16207e-7, 0.0893395, 0.0179951, 0.991958, -220601e-8, 0.0893396, 0.0244939, 0.991947, -288137e-8, 0.0893385, 0.0319929, 0.991962, -364693e-8, 0.0893399, 0.0404933, 0.991965, -450264e-8, 0.0893399, 0.049995, 0.99198, -544862e-8, 0.0893411, 0.0604995, 0.99197, -648491e-8, 0.0893397, 0.0720074, 0.991976, -761164e-8, 0.089341, 0.0845207, 0.99198, -882891e-8, 0.0893405, 0.0980413, 0.991982, -0.0101367, 0.0893396, 0.112571, 0.992008, -0.011535, 0.0893415, 0.128115, 0.992026, -0.0130228, 0.0893414, 0.144672, 0.992064, -0.0145966, 0.0893418, 0.162241, 0.992041, -0.0162421, 0.0893359, 0.180801, 0.992086, -0.0178888, 0.0893214, 0.200302, 0.992157, -0.0190368, 0.0892401, 0.220332, 0.992181, -0.0195584, 0.0890525, 0.240144, 0.992175, -0.0227257, 0.0892153, 0.260728, 0.99221, -0.0254195, 0.089304, 0.283473, 0.99222, -0.0274883, 0.0892703, 0.307673, 0.992317, -0.0294905, 0.0892027, 0.332729, 0.992374, -0.0311861, 0.0890577, 0.358387, 0.992505, -0.0320656, 0.0886994, 0.384102, 0.992568, -0.0329715, 0.0883198, 0.409767, 0.992675, -0.036006, 0.0883602, 0.436145, 0.992746, -0.0392897, 0.0884591, 0.463217, 0.992873, -0.0399337, 0.0878287, 0.491557, 0.992934, -0.040231, 0.0870108, 0.519516, 0.993091, -0.0422013, 0.0865857, 0.547741, 0.993259, -0.0443503, 0.0861937, 0.575792, 0.993455, -0.0446368, 0.0851187, 0.604233, 0.993497, -0.0454299, 0.0840576, 0.632925, 0.993694, -0.0463296, 0.0829671, 0.660985, 0.993718, -0.0470619, 0.0817185, 0.688714, 0.993973, -0.0468838, 0.0800294, 0.716743, 0.994207, -0.046705, 0.0781286, 0.74377, 0.994168, -0.0469698, 0.0763337, 0.77042, 0.9945, -0.0456816, 0.0738184, 0.796659, 0.994356, -0.0455518, 0.0715545, 0.821868, 0.994747, -0.0439488, 0.0686085, 0.846572, 0.994937, -0.0430056, 0.065869, 0.870435, 0.995142, -0.0413414, 0.0626446, 0.893272, 0.995451, -0.0396521, 0.05929, 0.915376, 0.995445, -0.0378453, 0.0558503, 0.936196, 0.995967, -0.0355219, 0.0520949, 0.956376, 0.996094, -0.0335146, 0.048377, 0.975327, 0.996622, -0.030682, 0.0442575, 0.993471, 0.996938, -0.0285504, 0.0404693, 1.01052, 0.997383, -0.0253399, 0.0360903, 1.02637, 0.997714, -0.0231651, 0.0322176, 1.04139, 0.998249, -0.0198138, 0.0278433, 1.05542, 0.998596, -0.0174337, 0.0238759, 1.06846, 0.998946, -0.0141349, 0.0195944, 1.08056, 0.99928, -0.0115603, 0.0156279, 1.09181, 0.999507, -839065e-8, 0.0114607, 1.10213, 0.999697, -5666e-6, 763325e-8, 1.11169, 0.999869, -269902e-8, 364946e-8, 1.12042, 1.00001, 623836e-10, -319288e-10, 1.12832, 0.987221, -222675e-11, 0.111332, 197456e-10, 0.98739, -561116e-10, 0.111351, 497563e-9, 0.987448, -224453e-9, 0.111357, 199031e-8, 0.987441, -505019e-9, 0.111357, 44782e-7, 0.987442, -897816e-9, 0.111357, 796129e-8, 0.987442, -140284e-8, 0.111357, 0.0124396, 0.987444, -202012e-8, 0.111357, 0.0179132, 0.987442, -274964e-8, 0.111357, 0.0243824, 0.987446, -359147e-8, 0.111357, 0.0318474, 0.987435, -454562e-8, 0.111356, 0.0403086, 0.987461, -561225e-8, 0.111358, 0.0497678, 0.987458, -679125e-8, 0.111358, 0.0602239, 0.987443, -80828e-7, 0.111356, 0.0716792, 0.987476, -94872e-7, 0.111358, 0.0841364, 0.98749, -0.0110044, 0.111361, 0.097597, 0.987508, -0.0126344, 0.111362, 0.112062, 0.987494, -0.0143767, 0.111357, 0.127533, 0.987526, -0.0162307, 0.111359, 0.144015, 0.987558, -0.0181912, 0.111361, 0.161502, 0.987602, -0.0202393, 0.111355, 0.179979, 0.987692, -0.022273, 0.111346, 0.199386, 0.987702, -0.0235306, 0.111215, 0.219183, 0.987789, -0.0247628, 0.111061, 0.239202, 0.987776, -0.0280668, 0.111171, 0.259957, 0.987856, -0.0316751, 0.111327, 0.282198, 0.987912, -0.0342468, 0.111282, 0.306294, 0.988, -0.0367205, 0.111198, 0.331219, 0.988055, -0.0387766, 0.110994, 0.356708, 0.988241, -0.0397722, 0.110547, 0.382234, 0.988399, -0.0416076, 0.110198, 0.408227, 0.988539, -0.0448192, 0.110137, 0.434662, 0.988661, -0.0483793, 0.110143, 0.461442, 0.988967, -0.0495895, 0.109453, 0.489318, 0.989073, -0.0506797, 0.108628, 0.517516, 0.989274, -0.0526953, 0.108003, 0.545844, 0.989528, -0.054578, 0.107255, 0.573823, 0.989709, -0.0561503, 0.106294, 0.601944, 0.989991, -0.056866, 0.104896, 0.630855, 0.990392, -0.0572914, 0.103336, 0.658925, 0.990374, -0.0586224, 0.10189, 0.686661, 0.990747, -0.0584764, 0.099783, 0.714548, 0.991041, -0.0582662, 0.0974309, 0.74186, 0.991236, -0.0584118, 0.0951678, 0.768422, 0.991585, -0.0573055, 0.0921581, 0.794817, 0.991984, -0.0564241, 0.0891167, 0.820336, 0.9921, -0.0553608, 0.085805, 0.84493, 0.992749, -0.0533816, 0.0820354, 0.868961, 0.99288, -0.0518661, 0.0782181, 0.891931, 0.993511, -0.0492492, 0.0738935, 0.914186, 0.993617, -0.0471956, 0.0696402, 0.93532, 0.99411, -0.044216, 0.0649659, 0.95543, 0.994595, -0.0416654, 0.0603177, 0.974685, 0.994976, -0.0384314, 0.0553493, 0.992807, 0.995579, -0.0353491, 0.0503942, 1.00996, 0.996069, -0.0319787, 0.0452123, 1.02606, 0.996718, -0.028472, 0.0400112, 1.04114, 0.997173, -0.0250789, 0.0349456, 1.05517, 0.997818, -0.0213326, 0.029653, 1.0683, 0.998318, -0.0178509, 0.024549, 1.0805, 0.998853, -0.0141118, 0.0194197, 1.09177, 0.999218, -0.0105914, 0.0143869, 1.1022, 0.999594, -693474e-8, 943517e-8, 1.11175, 0.99975, -340478e-8, 464051e-8, 1.12056, 1.00001, 109172e-9, -112821e-9, 1.12853, 0.983383, -266524e-11, 0.133358, 196534e-10, 0.981942, -671009e-10, 0.133162, 494804e-9, 0.981946, -268405e-9, 0.133163, 197923e-8, 0.981944, -603912e-9, 0.133163, 445326e-8, 0.981941, -107362e-8, 0.133162, 791693e-8, 0.981946, -167755e-8, 0.133163, 0.0123703, 0.981944, -241569e-8, 0.133162, 0.0178135, 0.981945, -328807e-8, 0.133163, 0.0242466, 0.981945, -429472e-8, 0.133162, 0.03167, 0.981955, -543573e-8, 0.133164, 0.0400846, 0.981951, -671105e-8, 0.133163, 0.0494901, 0.981968, -812092e-8, 0.133165, 0.0598886, 0.981979, -966541e-8, 0.133166, 0.0712811, 0.981996, -0.0113446, 0.133168, 0.083669, 0.982014, -0.0131585, 0.133169, 0.0970533, 0.982011, -0.0151073, 0.133167, 0.111438, 0.982062, -0.0171906, 0.133172, 0.126826, 0.9821, -0.0194067, 0.133175, 0.143215, 0.982149, -0.0217502, 0.133176, 0.160609, 0.982163, -0.0241945, 0.133173, 0.178981, 0.982247, -0.0265907, 0.133148, 0.198249, 0.982291, -0.027916, 0.132974, 0.217795, 0.982396, -0.0299663, 0.132868, 0.238042, 0.982456, -0.0334544, 0.132934, 0.258901, 0.982499, -0.0378636, 0.133137, 0.280639, 0.982617, -0.0409274, 0.133085, 0.304604, 0.98274, -0.0438523, 0.132985, 0.329376, 0.982944, -0.0462288, 0.132728, 0.354697, 0.98308, -0.0475995, 0.132228, 0.380102, 0.983391, -0.0501901, 0.131924, 0.406256, 0.983514, -0.0535899, 0.131737, 0.432735, 0.98373, -0.0571858, 0.131567, 0.459359, 0.984056, -0.0592353, 0.130932, 0.486637, 0.984234, -0.0610488, 0.130092, 0.51509, 0.984748, -0.0630758, 0.12923, 0.543461, 0.985073, -0.0647398, 0.128174, 0.571376, 0.985195, -0.0671941, 0.127133, 0.599414, 0.985734, -0.0681345, 0.125576, 0.628134, 0.986241, -0.0686089, 0.123639, 0.656399, 0.986356, -0.0698511, 0.121834, 0.684258, 0.986894, -0.0700931, 0.119454, 0.711818, 0.987382, -0.0698321, 0.116718, 0.739511, 0.988109, -0.0693975, 0.113699, 0.766267, 0.988363, -0.0689584, 0.110454, 0.792456, 0.989112, -0.0672353, 0.106602, 0.81813, 0.989241, -0.0662034, 0.10267, 0.842889, 0.990333, -0.0638938, 0.0981381, 0.867204, 0.990591, -0.0618534, 0.0935388, 0.89038, 0.991106, -0.0593117, 0.088553, 0.912576, 0.991919, -0.0562676, 0.0832187, 0.934118, 0.992111, -0.0534085, 0.0778302, 0.954254, 0.992997, -0.0495459, 0.0720453, 0.973722, 0.993317, -0.0463707, 0.0663458, 0.991949, 0.994133, -0.0421245, 0.0601883, 1.00936, 0.994705, -0.0384977, 0.0542501, 1.02559, 0.995495, -0.0340956, 0.0479862, 1.04083, 0.996206, -0.030105, 0.041887, 1.05497, 0.996971, -0.0256095, 0.0355355, 1.06824, 0.997796, -0.0213932, 0.0293655, 1.08056, 0.998272, -0.0169612, 0.0232926, 1.09182, 0.998857, -0.0126756, 0.0172786, 1.10219, 0.99939, -832486e-8, 0.0113156, 1.11192, 0.999752, -410826e-8, 557892e-8, 1.12075, 1, 150957e-9, -119101e-9, 1.12885, 0.975169, -309397e-11, 0.154669, 195073e-10, 0.975439, -779608e-10, 0.154712, 491534e-9, 0.975464, -311847e-9, 0.154716, 196617e-8, 0.975464, -701656e-9, 0.154716, 442387e-8, 0.975462, -12474e-7, 0.154715, 78647e-7, 0.975461, -194906e-8, 0.154715, 0.0122886, 0.975464, -280667e-8, 0.154715, 0.0176959, 0.975468, -382025e-8, 0.154716, 0.0240867, 0.975471, -498985e-8, 0.154716, 0.0314612, 0.975472, -631541e-8, 0.154717, 0.0398199, 0.975486, -779719e-8, 0.154718, 0.0491639, 0.975489, -943505e-8, 0.154718, 0.0594932, 0.975509, -0.0112295, 0.154721, 0.0708113, 0.97554, -0.0131802, 0.154724, 0.0831176, 0.975557, -0.0152876, 0.154726, 0.096415, 0.975585, -0.0175512, 0.154728, 0.110705, 0.975605, -0.0199713, 0.154729, 0.125992, 0.975645, -0.0225447, 0.154729, 0.142272, 0.975711, -0.0252649, 0.154735, 0.159549, 0.975788, -0.0280986, 0.154736, 0.177805, 0.975872, -0.0308232, 0.154704, 0.196911, 0.975968, -0.0324841, 0.154525, 0.216324, 0.976063, -0.0351281, 0.154432, 0.236628, 0.976157, -0.0388618, 0.15446, 0.257539, 0.976204, -0.0437704, 0.154665, 0.278975, 0.976358, -0.047514, 0.154652, 0.302606, 0.976571, -0.0508638, 0.154535, 0.327204, 0.976725, -0.0534995, 0.154221, 0.352276, 0.977013, -0.0555547, 0.153737, 0.377696, 0.977294, -0.0586728, 0.153403, 0.403855, 0.977602, -0.0622715, 0.15312, 0.430333, 0.977932, -0.0658166, 0.152755, 0.456855, 0.978241, -0.0689877, 0.152233, 0.483668, 0.978602, -0.0712805, 0.15132, 0.512097, 0.979234, -0.0732775, 0.150235, 0.540455, 0.97977, -0.075163, 0.148978, 0.568486, 0.979995, -0.0778026, 0.147755, 0.596524, 0.98078, -0.0791854, 0.146019, 0.624825, 0.981628, -0.0799666, 0.143906, 0.653403, 0.982067, -0.0808532, 0.141561, 0.681445, 0.98271, -0.0816024, 0.139025, 0.708918, 0.983734, -0.0812511, 0.135764, 0.736594, 0.98431, -0.0806201, 0.132152, 0.763576, 0.985071, -0.0801605, 0.12846, 0.789797, 0.98618, -0.0784208, 0.124084, 0.815804, 0.986886, -0.0766643, 0.1193, 0.840869, 0.987485, -0.0747744, 0.114236, 0.864952, 0.988431, -0.0716701, 0.108654, 0.888431, 0.988886, -0.0691609, 0.102994, 0.910963, 0.990024, -0.0654048, 0.0967278, 0.932629, 0.990401, -0.0619765, 0.090384, 0.95313, 0.991093, -0.0579296, 0.0837885, 0.972587, 0.992018, -0.0536576, 0.0770171, 0.991184, 0.992536, -0.0493719, 0.0701486, 1.00863, 0.993421, -0.0444813, 0.062953, 1.02494, 0.993928, -0.040008, 0.0560455, 1.04017, 0.994994, -0.0347982, 0.04856, 1.05463, 0.995866, -0.0301017, 0.0416152, 1.06807, 0.996916, -0.0248225, 0.0342597, 1.08039, 0.997766, -0.0199229, 0.0271668, 1.09177, 0.998479, -0.0147422, 0.0201387, 1.10235, 0.99921, -980173e-8, 0.0131944, 1.11206, 0.999652, -47426e-7, 640712e-8, 1.12104, 0.999998, 891673e-10, -10379e-8, 1.12906, 0.967868, -351885e-11, 0.175947, 193569e-10, 0.968001, -886733e-10, 0.175972, 487782e-9, 0.96801, -354697e-9, 0.175973, 195115e-8, 0.968012, -798063e-9, 0.175974, 439006e-8, 0.968011, -141879e-8, 0.175973, 780461e-8, 0.968011, -221686e-8, 0.175973, 0.0121948, 0.968016, -319231e-8, 0.175974, 0.0175607, 0.968019, -434515e-8, 0.175974, 0.0239027, 0.968018, -567538e-8, 0.175974, 0.0312208, 0.968033, -718308e-8, 0.175977, 0.0395158, 0.968049, -886836e-8, 0.175979, 0.0487885, 0.968047, -0.0107312, 0.175978, 0.0590394, 0.968072, -0.0127719, 0.175981, 0.0702705, 0.968108, -0.0149905, 0.175986, 0.0824836, 0.968112, -0.0173866, 0.175985, 0.0956783, 0.968173, -0.0199611, 0.175993, 0.109862, 0.96827, -0.0227128, 0.176008, 0.125033, 0.968292, -0.025639, 0.17601, 0.141193, 0.968339, -0.0287299, 0.176007, 0.158336, 0.968389, -0.0319399, 0.176001, 0.176441, 0.968501, -0.034941, 0.175962, 0.195359, 0.968646, -0.0370812, 0.175793, 0.214686, 0.968789, -0.0402329, 0.175708, 0.234973, 0.96886, -0.0442601, 0.1757, 0.255871, 0.969013, -0.049398, 0.175876, 0.277238, 0.969242, -0.0539932, 0.17594, 0.300326, 0.969419, -0.0577299, 0.175781, 0.324702, 0.969763, -0.0605643, 0.175432, 0.349527, 0.970093, -0.0634488, 0.174992, 0.374976, 0.970361, -0.0670589, 0.174611, 0.401097, 0.970825, -0.0708246, 0.174226, 0.427496, 0.971214, -0.0742871, 0.173684, 0.453858, 0.971622, -0.0782608, 0.173186, 0.480637, 0.972175, -0.0813151, 0.172288, 0.508655, 0.972944, -0.0832678, 0.170979, 0.536973, 0.973595, -0.0855964, 0.169573, 0.565138, 0.974345, -0.0882163, 0.168152, 0.593222, 0.975233, -0.0901671, 0.166314, 0.621201, 0.976239, -0.0912111, 0.163931, 0.649919, 0.977289, -0.0916959, 0.161106, 0.678011, 0.978076, -0.0927061, 0.158272, 0.705717, 0.979533, -0.0925562, 0.15475, 0.733228, 0.980335, -0.0918159, 0.150638, 0.760454, 0.981808, -0.0908508, 0.146201, 0.786918, 0.983061, -0.0896172, 0.141386, 0.812953, 0.984148, -0.0871588, 0.135837, 0.838281, 0.985047, -0.0850624, 0.130135, 0.862594, 0.986219, -0.0818541, 0.123882, 0.88633, 0.987043, -0.0784523, 0.117126, 0.908952, 0.988107, -0.0749601, 0.110341, 0.930744, 0.988955, -0.0703548, 0.102885, 0.951728, 0.989426, -0.0662798, 0.0954167, 0.971166, 0.990421, -0.0610834, 0.0876331, 0.989984, 0.991032, -0.0562936, 0.0797785, 1.00765, 0.992041, -0.0508154, 0.0718166, 1.02434, 0.992794, -0.0454045, 0.0637125, 1.03976, 0.993691, -0.0398194, 0.0555338, 1.05418, 0.994778, -0.0341482, 0.0473388, 1.06772, 0.995915, -0.028428, 0.0391016, 1.08028, 0.997109, -0.022642, 0.0309953, 1.09185, 0.998095, -0.0168738, 0.0230288, 1.10247, 0.998985, -0.0111274, 0.0150722, 1.11229, 0.999581, -543881e-8, 740605e-8, 1.12131, 1.00003, 162239e-9, -105549e-9, 1.12946, 0.959505, -393734e-11, 0.196876, 191893e-10, 0.959599, -992157e-10, 0.196895, 483544e-9, 0.959641, -396868e-9, 0.196903, 19342e-7, 0.959599, -892948e-9, 0.196895, 435193e-8, 0.959603, -158747e-8, 0.196896, 77368e-7, 0.959604, -248042e-8, 0.196896, 0.0120888, 0.959605, -357184e-8, 0.196896, 0.0174082, 0.959605, -486169e-8, 0.196896, 0.0236949, 0.959613, -635008e-8, 0.196897, 0.0309497, 0.959619, -803696e-8, 0.196898, 0.0391725, 0.959636, -992255e-8, 0.196901, 0.0483649, 0.959634, -0.0120067, 0.1969, 0.0585266, 0.959675, -0.0142898, 0.196906, 0.0696609, 0.959712, -0.0167717, 0.196911, 0.0817678, 0.959752, -0.0194524, 0.196918, 0.0948494, 0.959807, -0.0223321, 0.196925, 0.10891, 0.959828, -0.0254091, 0.196924, 0.123947, 0.959906, -0.0286815, 0.196934, 0.139968, 0.960005, -0.0321371, 0.196944, 0.156968, 0.960071, -0.0357114, 0.196936, 0.17491, 0.960237, -0.0389064, 0.196882, 0.193597, 0.960367, -0.041623, 0.196731, 0.21285, 0.960562, -0.0452655, 0.196654, 0.233075, 0.960735, -0.0496207, 0.196643, 0.253941, 0.960913, -0.0549379, 0.196774, 0.275278, 0.961121, -0.0603414, 0.196893, 0.297733, 0.96139, -0.0644244, 0.196717, 0.321877, 0.961818, -0.067556, 0.196314, 0.346476, 0.962175, -0.0712709, 0.195917, 0.371907, 0.96255, -0.0752848, 0.1955, 0.397916, 0.963164, -0.0792073, 0.195026, 0.424229, 0.963782, -0.0828225, 0.194424, 0.450637, 0.964306, -0.0873119, 0.193831, 0.477288, 0.964923, -0.0911051, 0.192973, 0.504716, 0.966048, -0.093251, 0.19151, 0.533053, 0.967024, -0.0958983, 0.190013, 0.561366, 0.968038, -0.09835, 0.188253, 0.589464, 0.969152, -0.100754, 0.186257, 0.617433, 0.970557, -0.102239, 0.183775, 0.645801, 0.972104, -0.102767, 0.180645, 0.674278, 0.973203, -0.103492, 0.177242, 0.702004, 0.975123, -0.103793, 0.17345, 0.729529, 0.97641, -0.102839, 0.168886, 0.756712, 0.978313, -0.101687, 0.163892, 0.783801, 0.980036, -0.100314, 0.158439, 0.809671, 0.981339, -0.097836, 0.152211, 0.835402, 0.982794, -0.0950006, 0.145679, 0.860081, 0.984123, -0.0920994, 0.138949, 0.883757, 0.984918, -0.0878641, 0.131283, 0.90685, 0.985999, -0.083939, 0.123464, 0.928786, 0.987151, -0.0791234, 0.115324, 0.94983, 0.987827, -0.0739332, 0.106854, 0.96962, 0.988806, -0.0688088, 0.0982691, 0.98861, 0.989588, -0.0628962, 0.0893456, 1.00667, 0.990438, -0.0573146, 0.0805392, 1.02344, 0.991506, -0.0509433, 0.0713725, 1.03933, 0.992492, -0.0448724, 0.0623732, 1.05378, 0.993663, -0.0383497, 0.0530838, 1.06747, 0.994956, -0.0319593, 0.0439512, 1.08007, 0.99634, -0.025401, 0.0347803, 1.09182, 0.99761, -0.0189687, 0.0257954, 1.1025, 0.99863, -0.0124441, 0.0169893, 1.11247, 0.99947, -614003e-8, 829498e-8, 1.12151, 1.00008, 216624e-9, -146107e-9, 1.12993, 0.950129, -434955e-11, 0.217413, 190081e-10, 0.950264, -10957e-8, 0.217444, 47884e-8, 0.9503, -438299e-9, 0.217451, 191543e-8, 0.950246, -986124e-9, 0.21744, 430951e-8, 0.950246, -175311e-8, 0.21744, 766137e-8, 0.950245, -273923e-8, 0.21744, 0.011971, 0.950253, -394453e-8, 0.217441, 0.0172385, 0.950258, -536897e-8, 0.217442, 0.0234641, 0.950267, -701262e-8, 0.217444, 0.030648, 0.950277, -887551e-8, 0.217446, 0.038791, 0.950284, -0.0109576, 0.217446, 0.0478931, 0.950312, -0.0132591, 0.217451, 0.0579568, 0.950334, -0.01578, 0.217454, 0.0689821, 0.950378, -0.0185204, 0.217462, 0.0809714, 0.950417, -0.0214803, 0.217467, 0.0939265, 0.950488, -0.0246594, 0.217479, 0.10785, 0.950534, -0.0280565, 0.217483, 0.122743, 0.950633, -0.0316685, 0.217498, 0.138611, 0.950698, -0.0354787, 0.217499, 0.155442, 0.950844, -0.0394003, 0.217507, 0.173208, 0.950999, -0.0426812, 0.217419, 0.191605, 0.951221, -0.0461302, 0.217317, 0.21084, 0.951412, -0.0502131, 0.217238, 0.230945, 0.951623, -0.0549183, 0.21722, 0.251745, 0.951867, -0.0604493, 0.217306, 0.273001, 0.952069, -0.0665189, 0.217466, 0.294874, 0.952459, -0.0709179, 0.217266, 0.318732, 0.952996, -0.0746112, 0.216891, 0.34318, 0.953425, -0.0789252, 0.216503, 0.36849, 0.953885, -0.0833293, 0.216042, 0.394373, 0.954617, -0.087371, 0.215469, 0.420505, 0.955429, -0.0914054, 0.214802, 0.446907, 0.956068, -0.0961671, 0.214146, 0.473522, 0.957094, -0.10048, 0.213286, 0.50052, 0.958372, -0.103248, 0.211796, 0.528715, 0.959654, -0.106033, 0.21016, 0.557065, 0.961305, -0.108384, 0.208149, 0.585286, 0.962785, -0.111122, 0.206024, 0.613334, 0.964848, -0.112981, 0.203442, 0.641334, 0.966498, -0.113717, 0.19996, 0.669955, 0.968678, -0.114121, 0.196105, 0.698094, 0.970489, -0.114524, 0.191906, 0.725643, 0.972903, -0.113792, 0.186963, 0.752856, 0.974701, -0.112406, 0.181343, 0.780013, 0.976718, -0.110685, 0.175185, 0.806268, 0.978905, -0.108468, 0.168535, 0.832073, 0.980267, -0.105061, 0.161106, 0.857149, 0.981967, -0.101675, 0.153387, 0.881145, 0.983063, -0.0974492, 0.145199, 0.904255, 0.984432, -0.0925815, 0.136527, 0.926686, 0.985734, -0.0877983, 0.127584, 0.947901, 0.986228, -0.081884, 0.118125, 0.968111, 0.98719, -0.0761208, 0.108594, 0.98719, 0.988228, -0.0698196, 0.0989996, 1.00559, 0.989046, -0.0632739, 0.0890074, 1.02246, 0.990242, -0.056522, 0.0790832, 1.03841, 0.991252, -0.0495272, 0.0689182, 1.05347, 0.992542, -0.0425373, 0.0588592, 1.06724, 0.994096, -0.0353198, 0.0486833, 1.08009, 0.995593, -0.028235, 0.0385977, 1.09177, 0.99711, -0.0209511, 0.0286457, 1.10274, 0.998263, -0.0139289, 0.0188497, 1.11262, 0.999254, -67359e-7, 9208e-6, 1.12191, 0.999967, 141846e-9, -657764e-10, 1.13024, 0.935608, -474692e-11, 0.236466, 187817e-10, 0.93996, -11971e-8, 0.237568, 473646e-9, 0.939959, -478845e-9, 0.237567, 18946e-7, 0.939954, -10774e-7, 0.237566, 426284e-8, 0.939956, -191538e-8, 0.237566, 757842e-8, 0.939954, -299277e-8, 0.237566, 0.0118413, 0.93996, -430961e-8, 0.237567, 0.0170518, 0.939969, -586589e-8, 0.237569, 0.02321, 0.939982, -766166e-8, 0.237572, 0.0303164, 0.939987, -969686e-8, 0.237572, 0.0383711, 0.939997, -0.0119715, 0.237574, 0.0473751, 0.940031, -0.0144858, 0.237581, 0.0573298, 0.940073, -0.0172399, 0.237589, 0.0682366, 0.94012, -0.0202335, 0.237598, 0.080097, 0.940162, -0.0234663, 0.237604, 0.0929116, 0.940237, -0.0269387, 0.237615, 0.106686, 0.940328, -0.0306489, 0.237632, 0.121421, 0.940419, -0.0345917, 0.237645, 0.137115, 0.940522, -0.0387481, 0.237654, 0.153766, 0.940702, -0.0429906, 0.237661, 0.17133, 0.940871, -0.0465089, 0.237561, 0.189502, 0.941103, -0.050531, 0.23748, 0.208616, 0.941369, -0.0550657, 0.237423, 0.228595, 0.941641, -0.0601337, 0.237399, 0.249287, 0.941903, -0.0658804, 0.237443, 0.270467, 0.942224, -0.0722674, 0.237597, 0.292024, 0.942633, -0.0771788, 0.237419, 0.315272, 0.943172, -0.0815623, 0.237068, 0.339579, 0.943691, -0.0863973, 0.236682, 0.364717, 0.944382, -0.0911536, 0.236213, 0.390435, 0.945392, -0.0952967, 0.235562, 0.416425, 0.946185, -0.0998948, 0.234832, 0.442772, 0.947212, -0.104796, 0.234114, 0.469347, 0.948778, -0.10928, 0.233222, 0.496162, 0.950149, -0.113081, 0.231845, 0.523978, 0.951989, -0.115893, 0.230005, 0.552295, 0.953921, -0.11846, 0.227862, 0.580569, 0.955624, -0.12115, 0.225439, 0.608698, 0.958234, -0.123373, 0.222635, 0.636696, 0.960593, -0.124519, 0.219093, 0.665208, 0.963201, -0.124736, 0.214749, 0.693557, 0.965642, -0.125012, 0.210059, 0.721334, 0.968765, -0.124661, 0.204935, 0.748613, 0.971753, -0.122996, 0.198661, 0.776224, 0.973751, -0.120998, 0.191823, 0.802461, 0.976709, -0.118583, 0.184359, 0.828399, 0.977956, -0.115102, 0.176437, 0.853693, 0.979672, -0.111077, 0.167681, 0.877962, 0.981816, -0.10688, 0.158872, 0.901564, 0.98238, -0.101469, 0.149398, 0.924057, 0.983964, -0.0960013, 0.139436, 0.945751, 0.984933, -0.0899626, 0.12943, 0.966272, 0.985694, -0.0832973, 0.11894, 0.985741, 0.986822, -0.0767082, 0.108349, 1.00407, 0.987725, -0.0693614, 0.0976026, 1.02154, 0.98877, -0.06211, 0.086652, 1.03757, 0.990129, -0.0544143, 0.0756182, 1.05296, 0.991337, -0.046744, 0.0645753, 1.06683, 0.992978, -0.0387931, 0.0534683, 1.0798, 0.994676, -0.030973, 0.0424137, 1.09181, 0.99645, -0.0230311, 0.0314035, 1.10286, 0.997967, -0.0152065, 0.0206869, 1.11291, 0.99922, -744837e-8, 0.010155, 1.12237, 1.00002, 240209e-9, -752767e-10, 1.13089, 0.922948, -515351e-11, 0.255626, 186069e-10, 0.928785, -129623e-9, 0.257244, 468009e-9, 0.928761, -51849e-8, 0.257237, 187202e-8, 0.928751, -11666e-7, 0.257235, 421204e-8, 0.928751, -207395e-8, 0.257234, 74881e-7, 0.928754, -324055e-8, 0.257235, 0.0117002, 0.92876, -466639e-8, 0.257236, 0.0168486, 0.928763, -635149e-8, 0.257237, 0.0229334, 0.928774, -829584e-8, 0.257239, 0.029955, 0.928791, -0.0104995, 0.257243, 0.0379139, 0.928804, -0.0129623, 0.257245, 0.0468108, 0.928847, -0.0156846, 0.257255, 0.0566473, 0.92889, -0.0186661, 0.257263, 0.0674246, 0.928924, -0.0219067, 0.257268, 0.0791433, 0.928989, -0.0254066, 0.257282, 0.0918076, 0.92909, -0.0291651, 0.257301, 0.105419, 0.92918, -0.0331801, 0.257316, 0.119978, 0.92929, -0.0374469, 0.257332, 0.135491, 0.929453, -0.041939, 0.257357, 0.151948, 0.929586, -0.0464612, 0.257347, 0.169275, 0.929858, -0.0503426, 0.257269, 0.187257, 0.930125, -0.0548409, 0.257199, 0.206204, 0.930403, -0.0598063, 0.257149, 0.22601, 0.930726, -0.0652437, 0.257122, 0.246561, 0.931098, -0.0712376, 0.257153, 0.267618, 0.931396, -0.0777506, 0.257237, 0.288993, 0.931947, -0.0832374, 0.257124, 0.311527, 0.932579, -0.0883955, 0.25683, 0.335697, 0.933194, -0.0937037, 0.256444, 0.360634, 0.934013, -0.0987292, 0.255939, 0.386126, 0.935307, -0.103215, 0.255282, 0.412018, 0.936374, -0.108234, 0.254538, 0.438292, 0.93776, -0.113234, 0.253728, 0.464805, 0.939599, -0.118013, 0.25275, 0.491464, 0.941036, -0.122661, 0.251404, 0.518751, 0.94337, -0.125477, 0.249435, 0.547133, 0.945318, -0.128374, 0.247113, 0.575456, 0.947995, -0.130996, 0.244441, 0.60372, 0.950818, -0.133438, 0.241352, 0.63174, 0.954378, -0.135004, 0.237849, 0.659971, 0.957151, -0.135313, 0.233188, 0.688478, 0.960743, -0.13521, 0.228001, 0.716767, 0.964352, -0.135007, 0.222249, 0.744349, 0.967273, -0.133523, 0.21542, 0.771786, 0.969767, -0.131155, 0.208039, 0.798639, 0.973195, -0.128492, 0.200076, 0.824774, 0.975557, -0.125094, 0.191451, 0.850222, 0.977692, -0.120578, 0.18184, 0.874761, 0.98026, -0.115882, 0.172102, 0.898497, 0.981394, -0.110372, 0.161859, 0.921636, 0.982386, -0.10415, 0.15108, 0.943467, 0.983783, -0.0978128, 0.140407, 0.964045, 0.98422, -0.0906171, 0.129058, 0.98398, 0.985447, -0.0832921, 0.117614, 1.00276, 0.986682, -0.0754412, 0.10585, 1.02047, 0.987326, -0.0673885, 0.0940943, 1.03678, 0.988707, -0.0592565, 0.0822093, 1.05218, 0.990185, -0.050717, 0.070192, 1.06652, 0.991866, -0.0423486, 0.0582081, 1.07965, 0.993897, -0.0336118, 0.0460985, 1.09188, 0.995841, -0.0252178, 0.0342737, 1.10307, 0.997605, -0.0164893, 0.0224829, 1.11324, 0.999037, -817112e-8, 0.0110647, 1.12262, 1.00003, 291686e-9, -168673e-9, 1.13139, 0.915304, -552675e-11, 0.275999, 183285e-10, 0.91668, -139285e-9, 0.276414, 461914e-9, 0.916664, -55713e-8, 0.276409, 184763e-8, 0.916653, -125354e-8, 0.276406, 415715e-8, 0.916651, -222851e-8, 0.276405, 739053e-8, 0.916655, -348205e-8, 0.276406, 0.0115478, 0.916653, -501414e-8, 0.276405, 0.0166291, 0.916667, -682478e-8, 0.276409, 0.0226346, 0.91668, -891398e-8, 0.276412, 0.0295648, 0.91669, -0.0112817, 0.276413, 0.0374199, 0.916727, -0.013928, 0.276422, 0.0462016, 0.916759, -0.0168528, 0.276429, 0.0559101, 0.916793, -0.0200558, 0.276436, 0.0665466, 0.916849, -0.0235373, 0.276448, 0.0781139, 0.916964, -0.0272973, 0.276474, 0.0906156, 0.917047, -0.0313344, 0.276491, 0.104051, 0.917152, -0.0356465, 0.276511, 0.118424, 0.917286, -0.0402271, 0.276533, 0.133736, 0.917469, -0.0450408, 0.276564, 0.149978, 0.917686, -0.0497872, 0.276563, 0.167057, 0.917953, -0.0540937, 0.276493, 0.184846, 0.918228, -0.0590709, 0.276437, 0.203614, 0.918572, -0.0644277, 0.276398, 0.223212, 0.918918, -0.0702326, 0.276362, 0.243584, 0.919356, -0.076484, 0.276383, 0.264465, 0.919842, -0.0830808, 0.276434, 0.285701, 0.920451, -0.0892972, 0.276407, 0.307559, 0.921113, -0.095016, 0.276128, 0.331501, 0.921881, -0.100771, 0.275754, 0.356207, 0.923027, -0.106029, 0.275254, 0.381477, 0.924364, -0.111029, 0.274595, 0.40722, 0.925818, -0.116345, 0.273841, 0.433385, 0.92746, -0.121424, 0.272913, 0.459848, 0.929167, -0.12657, 0.271837, 0.486493, 0.931426, -0.131581, 0.270575, 0.513432, 0.934001, -0.135038, 0.268512, 0.541502, 0.936296, -0.138039, 0.266135, 0.569658, 0.939985, -0.140687, 0.263271, 0.598375, 0.943516, -0.143247, 0.260058, 0.626563, 0.94782, -0.145135, 0.256138, 0.654711, 0.951023, -0.145733, 0.251154, 0.683285, 0.955338, -0.145554, 0.245562, 0.711831, 0.959629, -0.145008, 0.239265, 0.739573, 0.963123, -0.144003, 0.232064, 0.767027, 0.966742, -0.141289, 0.224036, 0.794359, 0.969991, -0.138247, 0.215305, 0.820361, 0.973403, -0.134786, 0.206051, 0.846548, 0.975317, -0.129966, 0.195914, 0.871541, 0.977647, -0.12471, 0.185184, 0.895313, 0.980137, -0.119086, 0.174161, 0.918398, 0.981031, -0.112297, 0.162792, 0.940679, 0.982037, -0.105372, 0.150952, 0.961991, 0.983164, -0.097821, 0.138921, 0.981913, 0.983757, -0.0897245, 0.126611, 1.00109, 0.985036, -0.0815974, 0.114228, 1.01902, 0.986289, -0.0727725, 0.101389, 1.03604, 0.987329, -0.0639323, 0.0886476, 1.05149, 0.989193, -0.0548109, 0.0756837, 1.06619, 0.990716, -0.045687, 0.0627581, 1.07948, 0.992769, -0.0364315, 0.0498337, 1.09172, 0.99524, -0.0271761, 0.0370305, 1.1033, 0.997154, -0.0179609, 0.0243959, 1.11353, 0.998845, -878063e-8, 0.0119567, 1.12319, 1.00002, 259038e-9, -108146e-9, 1.13177, 0.903945, -591681e-11, 0.295126, 181226e-10, 0.903668, -148672e-9, 0.295037, 455367e-9, 0.903677, -594683e-9, 0.29504, 182145e-8, 0.903673, -133805e-8, 0.295039, 409831e-8, 0.903666, -237872e-8, 0.295036, 728584e-8, 0.903668, -371676e-8, 0.295037, 0.0113842, 0.903679, -535212e-8, 0.29504, 0.0163936, 0.903684, -728479e-8, 0.295041, 0.0223141, 0.903698, -951473e-8, 0.295044, 0.0291462, 0.903718, -0.0120419, 0.295049, 0.0368904, 0.903754, -0.0148664, 0.295058, 0.0455477, 0.903801, -0.017988, 0.29507, 0.0551194, 0.903851, -0.0214064, 0.295082, 0.0656058, 0.903921, -0.0251219, 0.295097, 0.0770109, 0.904002, -0.0291337, 0.295116, 0.0893354, 0.904111, -0.033441, 0.29514, 0.102583, 0.904246, -0.0380415, 0.295169, 0.116755, 0.904408, -0.0429258, 0.295202, 0.131853, 0.904637, -0.0480468, 0.295245, 0.147869, 0.904821, -0.0529208, 0.295214, 0.164658, 0.905163, -0.0577748, 0.295185, 0.182274, 0.905469, -0.0631763, 0.295143, 0.200828, 0.905851, -0.068917, 0.295112, 0.2202, 0.906322, -0.0750861, 0.295104, 0.240372, 0.906761, -0.0815855, 0.295086, 0.261082, 0.90735, -0.0882138, 0.295095, 0.282123, 0.908087, -0.095082, 0.295139, 0.303563, 0.908826, -0.101488, 0.29492, 0.327028, 0.909832, -0.107577, 0.294577, 0.351464, 0.911393, -0.113033, 0.294115, 0.376497, 0.912804, -0.118629, 0.293446, 0.402115, 0.914081, -0.124232, 0.292581, 0.428111, 0.91637, -0.129399, 0.29166, 0.454442, 0.91814, -0.134892, 0.290422, 0.481024, 0.921179, -0.140069, 0.289194, 0.507924, 0.924544, -0.144431, 0.287421, 0.535557, 0.927995, -0.147498, 0.284867, 0.563984, 0.931556, -0.150197, 0.281722, 0.5923, 0.935777, -0.152711, 0.278207, 0.620832, 0.940869, -0.154836, 0.274148, 0.649069, 0.945994, -0.155912, 0.269057, 0.677746, 0.949634, -0.155641, 0.262799, 0.706293, 0.955032, -0.154809, 0.256097, 0.734278, 0.95917, -0.153678, 0.248618, 0.761751, 0.962931, -0.151253, 0.239794, 0.789032, 0.966045, -0.147625, 0.230281, 0.815422, 0.96971, -0.143964, 0.220382, 0.841787, 0.972747, -0.139464, 0.209846, 0.867446, 0.975545, -0.133459, 0.198189, 0.892004, 0.978381, -0.127424, 0.186362, 0.915458, 0.979935, -0.120506, 0.173964, 0.937948, 0.980948, -0.11282, 0.161429, 0.959732, 0.982234, -0.104941, 0.148557, 0.980118, 0.982767, -0.0962905, 0.135508, 0.999463, 0.983544, -0.0873625, 0.122338, 1.01756, 0.984965, -0.0783447, 0.108669, 1.03492, 0.986233, -0.0684798, 0.0949911, 1.05087, 0.987796, -0.0590867, 0.0811386, 1.0656, 0.989885, -0.0489145, 0.0673099, 1.0794, 0.991821, -0.0391, 0.0535665, 1.09174, 0.99448, -0.029087, 0.0397529, 1.10341, 0.996769, -0.019114, 0.0261463, 1.11383, 0.998641, -947007e-8, 0.0128731, 1.1237, 0.999978, 446316e-9, -169093e-9, 1.13253, 0.888362, -627064e-11, 0.312578, 178215e-10, 0.889988, -157791e-9, 0.313148, 448451e-9, 0.889825, -631076e-9, 0.313092, 179356e-8, 0.88984, -141994e-8, 0.313097, 403554e-8, 0.889828, -25243e-7, 0.313092, 717429e-8, 0.889831, -394421e-8, 0.313093, 0.0112099, 0.889831, -567962e-8, 0.313093, 0.0161425, 0.889844, -773051e-8, 0.313096, 0.0219724, 0.889858, -0.0100968, 0.3131, 0.0286999, 0.889882, -0.0127786, 0.313106, 0.0363256, 0.889918, -0.0157757, 0.313116, 0.0448509, 0.889967, -0.0190878, 0.313129, 0.0542758, 0.89003, -0.022715, 0.313145, 0.0646032, 0.890108, -0.0266566, 0.313165, 0.0758339, 0.890218, -0.0309131, 0.313193, 0.0879729, 0.890351, -0.0354819, 0.313226, 0.101019, 0.89051, -0.0403613, 0.313263, 0.114979, 0.890672, -0.0455385, 0.313294, 0.129848, 0.890882, -0.0509444, 0.313333, 0.145616, 0.891189, -0.0559657, 0.313324, 0.162122, 0.891457, -0.0613123, 0.313281, 0.179524, 0.891856, -0.0671488, 0.313281, 0.197855, 0.892312, -0.0732732, 0.313268, 0.216991, 0.892819, -0.0797865, 0.313263, 0.236924, 0.893369, -0.0865269, 0.313247, 0.257433, 0.894045, -0.0931592, 0.313205, 0.278215, 0.894884, -0.100532, 0.313276, 0.299467, 0.895832, -0.107716, 0.313205, 0.322276, 0.897043, -0.114099, 0.312873, 0.34642, 0.898515, -0.119941, 0.312331, 0.371187, 0.900191, -0.126044, 0.311731, 0.396656, 0.90188, -0.131808, 0.310859, 0.422488, 0.904359, -0.137289, 0.309857, 0.448744, 0.906923, -0.142991, 0.308714, 0.475239, 0.910634, -0.148253, 0.307465, 0.501983, 0.914502, -0.153332, 0.305774, 0.529254, 0.919046, -0.156646, 0.303156, 0.557709, 0.923194, -0.159612, 0.299928, 0.586267, 0.928858, -0.162027, 0.296245, 0.614925, 0.934464, -0.164203, 0.291832, 0.643187, 0.939824, -0.165602, 0.286565, 0.671601, 0.944582, -0.165383, 0.280073, 0.700213, 0.949257, -0.164439, 0.272891, 0.728432, 0.954389, -0.162953, 0.264771, 0.756082, 0.958595, -0.161007, 0.255927, 0.78369, 0.962138, -0.157243, 0.245769, 0.810769, 0.966979, -0.152872, 0.235127, 0.836999, 0.969566, -0.148209, 0.22347, 0.862684, 0.972372, -0.142211, 0.211147, 0.887847, 0.975916, -0.135458, 0.198606, 0.911843, 0.978026, -0.128398, 0.185498, 0.934795, 0.979686, -0.120313, 0.17171, 0.956787, 0.980748, -0.11166, 0.158159, 0.978046, 0.981622, -0.103035, 0.144399, 0.997693, 0.982356, -0.0930328, 0.13001, 1.01642, 0.983308, -0.0834627, 0.115778, 1.03366, 0.985037, -0.0732249, 0.101327, 1.05014, 0.986493, -0.0628145, 0.086554, 1.06507, 0.988484, -0.0526556, 0.0720413, 1.07907, 0.991051, -0.0415744, 0.0571151, 1.09189, 0.993523, -0.0314275, 0.0426643, 1.10369, 0.99628, -0.0203603, 0.0279325, 1.11423, 0.998344, -0.0102446, 0.0138182, 1.12421, 0.999997, 42612e-8, -193628e-9, 1.1333, 0.871555, -660007e-11, 0.329176, 174749e-10, 0.875255, -166579e-9, 0.330571, 441051e-9, 0.875644, -666394e-9, 0.330718, 176441e-8, 0.875159, -149903e-8, 0.330536, 396899e-8, 0.87516, -266493e-8, 0.330536, 7056e-6, 0.875158, -416393e-8, 0.330535, 0.0110251, 0.87516, -599598e-8, 0.330535, 0.0158764, 0.875163, -816108e-8, 0.330536, 0.0216101, 0.875174, -0.0106591, 0.330538, 0.0282266, 0.875199, -0.0134899, 0.330545, 0.0357266, 0.875257, -0.0166538, 0.330563, 0.0441117, 0.875304, -0.0201501, 0.330575, 0.0533821, 0.875373, -0.0239785, 0.330595, 0.0635395, 0.875464, -0.0281389, 0.330619, 0.0745872, 0.875565, -0.0326301, 0.330645, 0.0865255, 0.875691, -0.0374516, 0.330676, 0.0993599, 0.875897, -0.0425993, 0.330733, 0.113093, 0.876091, -0.0480576, 0.330776, 0.127722, 0.876353, -0.0537216, 0.330826, 0.143227, 0.876649, -0.0589807, 0.330809, 0.159462, 0.877034, -0.0647865, 0.330819, 0.176642, 0.877443, -0.0709789, 0.330817, 0.194702, 0.877956, -0.0774782, 0.330832, 0.213577, 0.878499, -0.0843175, 0.330822, 0.233246, 0.879144, -0.0912714, 0.330804, 0.253512, 0.879982, -0.0980824, 0.330766, 0.274137, 0.88097, -0.105823, 0.330864, 0.295209, 0.882051, -0.113671, 0.330896, 0.317226, 0.883397, -0.120303, 0.330545, 0.341068, 0.884987, -0.12667, 0.330068, 0.365613, 0.886789, -0.133118, 0.329418, 0.390807, 0.889311, -0.139024, 0.328683, 0.416494, 0.891995, -0.144971, 0.327729, 0.442618, 0.895106, -0.150747, 0.326521, 0.469131, 0.899527, -0.156283, 0.325229, 0.495921, 0.90504, -0.161707, 0.32378, 0.523162, 0.909875, -0.165661, 0.32122, 0.55092, 0.91561, -0.168755, 0.317942, 0.579928, 0.921225, -0.171193, 0.313983, 0.608539, 0.927308, -0.17319, 0.309636, 0.636854, 0.933077, -0.174819, 0.304262, 0.66523, 0.938766, -0.175002, 0.297563, 0.693609, 0.943667, -0.173946, 0.289613, 0.722157, 0.949033, -0.172221, 0.281227, 0.750021, 0.953765, -0.169869, 0.271545, 0.777466, 0.95804, -0.166578, 0.261034, 0.804853, 0.962302, -0.161761, 0.249434, 0.831569, 0.966544, -0.156636, 0.237484, 0.857779, 0.969372, -0.150784, 0.224395, 0.883051, 0.972486, -0.143672, 0.210786, 0.907864, 0.975853, -0.135772, 0.196556, 0.931223, 0.977975, -0.127942, 0.182307, 0.954061, 0.979122, -0.118347, 0.167607, 0.97531, 0.980719, -0.109112, 0.152739, 0.995666, 0.981223, -0.0991789, 0.137932, 1.01475, 0.98216, -0.0883553, 0.122692, 1.03253, 0.983379, -0.0780825, 0.107493, 1.04917, 0.985434, -0.0665646, 0.0917791, 1.06464, 0.987332, -0.0557714, 0.0764949, 1.07896, 0.990004, -0.0442805, 0.060721, 1.09199, 0.992975, -0.0331676, 0.0452284, 1.10393, 0.995811, -0.0219547, 0.0297934, 1.11476, 0.9982, -0.0107613, 0.0146415, 1.12484, 1.00002, 248678e-9, -14555e-8, 1.13413, 0.859519, -693595e-11, 0.347264, 171673e-10, 0.859843, -17503e-8, 0.347394, 433219e-9, 0.859656, -700076e-9, 0.347319, 173277e-8, 0.859671, -157517e-8, 0.347325, 389875e-8, 0.859669, -280028e-8, 0.347324, 693112e-8, 0.85967, -43754e-7, 0.347324, 0.01083, 0.859665, -630049e-8, 0.347321, 0.0155954, 0.859685, -85755e-7, 0.347328, 0.0212278, 0.859694, -0.0112003, 0.347329, 0.0277273, 0.859718, -0.0141747, 0.347336, 0.0350946, 0.85976, -0.0174988, 0.347348, 0.0433314, 0.85982, -0.0211722, 0.347366, 0.0524384, 0.859892, -0.0251941, 0.347387, 0.0624168, 0.860006, -0.0295649, 0.347422, 0.0732708, 0.860122, -0.0342825, 0.347453, 0.0849999, 0.860282, -0.0393462, 0.347499, 0.0976102, 0.860482, -0.0447513, 0.347554, 0.111104, 0.860719, -0.0504775, 0.347614, 0.125479, 0.860998, -0.0563577, 0.347666, 0.140703, 0.861322, -0.0619473, 0.347662, 0.156681, 0.861724, -0.0681277, 0.347684, 0.173597, 0.862198, -0.0746567, 0.347709, 0.191371, 0.862733, -0.0815234, 0.347727, 0.209976, 0.863371, -0.0886643, 0.347744, 0.229351, 0.86414, -0.0957908, 0.347734, 0.24934, 0.865138, -0.102912, 0.34772, 0.269797, 0.866182, -0.110924, 0.3478, 0.290654, 0.867436, -0.119223, 0.347911, 0.312074, 0.869087, -0.126197, 0.347649, 0.335438, 0.870859, -0.133145, 0.347222, 0.359732, 0.872997, -0.139869, 0.346645, 0.38467, 0.875939, -0.146089, 0.345935, 0.41019, 0.879012, -0.152334, 0.345012, 0.436218, 0.883353, -0.15821, 0.343924, 0.462641, 0.888362, -0.164097, 0.342636, 0.489449, 0.895026, -0.169528, 0.341351, 0.516629, 0.900753, -0.174408, 0.339115, 0.544109, 0.906814, -0.17751, 0.335809, 0.572857, 0.912855, -0.180101, 0.331597, 0.601554, 0.919438, -0.182116, 0.32698, 0.630198, 0.925962, -0.183494, 0.321449, 0.658404, 0.931734, -0.184159, 0.314595, 0.686625, 0.93762, -0.18304, 0.306462, 0.71531, 0.943858, -0.181323, 0.297514, 0.744272, 0.948662, -0.178683, 0.287447, 0.771462, 0.953299, -0.175379, 0.276166, 0.798593, 0.957346, -0.170395, 0.263758, 0.8256, 0.962565, -0.165042, 0.251019, 0.852575, 0.966075, -0.158655, 0.237011, 0.878316, 0.969048, -0.151707, 0.222518, 0.90329, 0.972423, -0.143271, 0.207848, 0.927745, 0.975833, -0.134824, 0.192463, 0.950859, 0.977629, -0.125444, 0.1768, 0.972947, 0.978995, -0.114949, 0.161033, 0.993263, 0.980533, -0.104936, 0.145523, 1.01337, 0.980745, -0.0935577, 0.129799, 1.03128, 0.981814, -0.0822956, 0.113486, 1.04825, 0.983943, -0.0710082, 0.0972925, 1.06405, 0.986141, -0.0587931, 0.0808138, 1.0785, 0.988878, -0.0472755, 0.0644915, 1.09204, 0.992132, -0.0349128, 0.0478128, 1.10413, 0.9953, -0.0232407, 0.031621, 1.11527, 0.998117, -0.0112713, 0.0154935, 1.12551, 1.00003, 339743e-9, -195763e-9, 1.13504, 0.845441, -729126e-11, 0.364305, 169208e-10, 0.843588, -183164e-9, 0.363506, 425067e-9, 0.843412, -73253e-8, 0.36343, 169999e-8, 0.843401, -164818e-8, 0.363426, 382495e-8, 0.843399, -293008e-8, 0.363425, 679993e-8, 0.843401, -457822e-8, 0.363425, 0.010625, 0.843394, -659249e-8, 0.363421, 0.0153002, 0.843398, -897282e-8, 0.363421, 0.0208258, 0.843415, -0.0117191, 0.363426, 0.0272024, 0.843438, -0.0148312, 0.363432, 0.0344305, 0.843483, -0.018309, 0.363447, 0.0425116, 0.84356, -0.0221521, 0.363472, 0.0514471, 0.843646, -0.0263597, 0.363499, 0.061238, 0.843743, -0.0309315, 0.363527, 0.0718873, 0.84388, -0.0358658, 0.363569, 0.0833969, 0.844079, -0.0411624, 0.363631, 0.0957742, 0.844279, -0.0468128, 0.363688, 0.109015, 0.844549, -0.0527923, 0.363761, 0.123124, 0.844858, -0.0588204, 0.363817, 0.138044, 0.84522, -0.0647573, 0.36383, 0.153755, 0.845669, -0.0713181, 0.363879, 0.170394, 0.846155, -0.0781697, 0.363908, 0.187861, 0.846789, -0.0853913, 0.363969, 0.206176, 0.847502, -0.0928086, 0.363999, 0.225244, 0.8484, -0.10005, 0.363997, 0.244926, 0.849461, -0.107615, 0.364008, 0.265188, 0.850562, -0.115814, 0.364055, 0.28587, 0.851962, -0.124334, 0.364179, 0.306926, 0.854326, -0.131995, 0.364233, 0.329605, 0.856295, -0.139338, 0.363856, 0.35359, 0.858857, -0.146346, 0.363347, 0.37831, 0.862428, -0.152994, 0.362807, 0.403722, 0.866203, -0.159463, 0.361963, 0.429537, 0.871629, -0.165623, 0.36112, 0.456, 0.877365, -0.171649, 0.359917, 0.482773, 0.883744, -0.177151, 0.35848, 0.509705, 0.890693, -0.182381, 0.356523, 0.537215, 0.897278, -0.186076, 0.3533, 0.565493, 0.903958, -0.188602, 0.349095, 0.594293, 0.910908, -0.190755, 0.344215, 0.623165, 0.918117, -0.192063, 0.338606, 0.651573, 0.924644, -0.192758, 0.331544, 0.679869, 0.931054, -0.192238, 0.323163, 0.708668, 0.937303, -0.190035, 0.313529, 0.737201, 0.943387, -0.187162, 0.303152, 0.764977, 0.948494, -0.183876, 0.29146, 0.792683, 0.952546, -0.178901, 0.277917, 0.819228, 0.958077, -0.173173, 0.264753, 0.846559, 0.962462, -0.16645, 0.25002, 0.872962, 0.966569, -0.159452, 0.234873, 0.898729, 0.969108, -0.15074, 0.218752, 0.923126, 0.973072, -0.141523, 0.202673, 0.947278, 0.975452, -0.132075, 0.186326, 0.969938, 0.977784, -0.121257, 0.169396, 0.991325, 0.97899, -0.110182, 0.153044, 1.01123, 0.979777, -0.0989634, 0.136485, 1.0299, 0.980865, -0.0865894, 0.119343, 1.04727, 0.982432, -0.0746115, 0.102452, 1.06341, 0.984935, -0.0621822, 0.0852423, 1.07834, 0.987776, -0.0495694, 0.0678546, 1.092, 0.99103, -0.0372386, 0.0506917, 1.1043, 0.99474, -0.0244353, 0.0333316, 1.11576, 0.997768, -0.0121448, 0.0164348, 1.12617, 1.00003, 31774e-8, -169504e-9, 1.13598, 0.825551, -756799e-11, 0.378425, 165099e-10, 0.82664, -190922e-9, 0.378923, 416504e-9, 0.826323, -763495e-9, 0.378779, 16656e-7, 0.826359, -171789e-8, 0.378795, 374768e-8, 0.82636, -305402e-8, 0.378795, 666259e-8, 0.826368, -477185e-8, 0.378798, 0.0104104, 0.826364, -687131e-8, 0.378795, 0.0149912, 0.826368, -935232e-8, 0.378795, 0.0204054, 0.826376, -0.0122146, 0.378797, 0.0266532, 0.826399, -0.0154581, 0.378803, 0.0337355, 0.82646, -0.0190825, 0.378824, 0.0416537, 0.826525, -0.0230873, 0.378846, 0.0504091, 0.826614, -0.0274719, 0.378876, 0.0600032, 0.82674, -0.0322355, 0.378917, 0.0704393, 0.826888, -0.0373766, 0.378964, 0.0817195, 0.827078, -0.0428936, 0.379024, 0.0938492, 0.827318, -0.0487778, 0.379099, 0.106828, 0.82764, -0.0549935, 0.379199, 0.120659, 0.827926, -0.0611058, 0.379227, 0.13526, 0.828325, -0.0675054, 0.379275, 0.150713, 0.828801, -0.0743455, 0.379332, 0.167034, 0.8294, -0.0815523, 0.379415, 0.184209, 0.830094, -0.0890779, 0.379495, 0.202203, 0.8309, -0.096736, 0.379555, 0.220945, 0.831943, -0.104135, 0.379577, 0.240306, 0.833037, -0.112106, 0.379604, 0.260317, 0.834278, -0.120554, 0.379668, 0.2808, 0.836192, -0.129128, 0.3799, 0.301654, 0.838671, -0.137541, 0.380109, 0.323502, 0.840939, -0.14523, 0.379809, 0.347176, 0.844575, -0.15248, 0.379593, 0.371706, 0.848379, -0.159607, 0.37909, 0.39688, 0.853616, -0.166267, 0.378617, 0.422702, 0.858921, -0.172698, 0.377746, 0.448919, 0.865324, -0.178823, 0.376749, 0.475661, 0.872207, -0.184542, 0.375363, 0.502599, 0.880018, -0.189836, 0.373657, 0.529914, 0.88694, -0.194294, 0.370673, 0.557683, 0.894779, -0.197022, 0.36662, 0.586848, 0.902242, -0.199108, 0.36138, 0.615831, 0.909914, -0.200398, 0.355434, 0.644478, 0.917088, -0.20094, 0.348173, 0.672905, 0.923888, -0.200671, 0.339482, 0.701327, 0.930495, -0.198773, 0.32956, 0.730101, 0.937247, -0.195394, 0.318363, 0.758383, 0.943108, -0.191956, 0.306323, 0.786539, 0.948296, -0.187227, 0.292576, 0.813637, 0.953472, -0.181165, 0.278234, 0.840793, 0.958485, -0.174119, 0.263054, 0.867712, 0.962714, -0.166564, 0.246756, 0.893635, 0.966185, -0.158181, 0.229945, 0.919028, 0.970146, -0.148275, 0.212633, 0.943413, 0.973491, -0.138157, 0.195229, 0.966627, 0.975741, -0.127574, 0.178048, 0.988817, 0.977238, -0.11554, 0.160312, 1.00924, 0.978411, -0.10364, 0.142857, 1.02845, 0.979811, -0.0913122, 0.125317, 1.04648, 0.98116, -0.0782558, 0.107627, 1.06284, 0.983543, -0.0655957, 0.0895862, 1.07798, 0.986789, -0.0520411, 0.0713756, 1.092, 0.990292, -0.0389727, 0.053228, 1.10484, 0.994187, -0.025808, 0.0351945, 1.11642, 0.997499, -0.0126071, 0.0173198, 1.12703, 0.999999, 275604e-9, -148602e-9, 1.13674, 0.81075, -78735e-10, 0.394456, 161829e-10, 0.808692, -198293e-9, 0.393453, 407564e-9, 0.80846, -792877e-9, 0.39334, 162965e-8, 0.808595, -178416e-8, 0.393407, 366711e-8, 0.808597, -317182e-8, 0.393408, 651934e-8, 0.808598, -495589e-8, 0.393408, 0.0101866, 0.808591, -713627e-8, 0.393403, 0.0146689, 0.808592, -971285e-8, 0.393402, 0.0199667, 0.80861, -0.0126855, 0.393407, 0.0260803, 0.808633, -0.0160538, 0.393413, 0.0330107, 0.80868, -0.0198175, 0.393429, 0.0407589, 0.808748, -0.0239758, 0.393453, 0.0493264, 0.808854, -0.0285286, 0.39349, 0.0587161, 0.808992, -0.0334748, 0.39354, 0.0689304, 0.809141, -0.0388116, 0.393588, 0.0799707, 0.809352, -0.0445375, 0.39366, 0.0918432, 0.809608, -0.0506427, 0.393742, 0.104549, 0.809915, -0.0570708, 0.393834, 0.118085, 0.810253, -0.0633526, 0.393885, 0.132377, 0.810687, -0.0700966, 0.393953, 0.147537, 0.811233, -0.0772274, 0.394047, 0.163543, 0.811865, -0.0847629, 0.394148, 0.180394, 0.812648, -0.0925663, 0.394265, 0.198051, 0.813583, -0.100416, 0.394363, 0.216443, 0.814683, -0.108119, 0.394402, 0.235502, 0.815948, -0.11644, 0.394489, 0.255242, 0.817278, -0.125036, 0.394542, 0.275441, 0.819605, -0.133655, 0.39486, 0.296094, 0.822256, -0.142682, 0.395248, 0.317309, 0.825349, -0.150756, 0.395241, 0.340516, 0.829605, -0.158392, 0.395285, 0.364819, 0.83391, -0.165801, 0.394922, 0.389736, 0.839808, -0.172677, 0.394691, 0.415409, 0.845708, -0.179448, 0.394006, 0.441546, 0.853025, -0.185746, 0.393279, 0.46832, 0.859666, -0.191684, 0.391655, 0.495302, 0.86789, -0.197146, 0.390068, 0.52262, 0.875845, -0.201904, 0.38727, 0.550336, 0.882634, -0.205023, 0.382688, 0.578825, 0.891076, -0.207098, 0.377543, 0.608103, 0.900589, -0.208474, 0.371752, 0.63723, 0.90791, -0.209068, 0.364016, 0.665769, 0.915971, -0.208655, 0.355593, 0.694428, 0.923455, -0.20729, 0.345439, 0.723224, 0.931514, -0.203821, 0.334099, 0.751925, 0.937885, -0.19986, 0.321069, 0.780249, 0.943136, -0.194993, 0.306571, 0.8077, 0.948818, -0.189132, 0.291556, 0.83497, 0.954433, -0.181617, 0.275745, 0.86188, 0.959078, -0.173595, 0.258695, 0.888562, 0.962705, -0.164855, 0.240825, 0.914008, 0.966753, -0.155129, 0.22268, 0.939145, 0.970704, -0.144241, 0.204542, 0.963393, 0.973367, -0.133188, 0.185927, 0.985983, 0.975984, -0.121146, 0.167743, 1.00704, 0.976994, -0.108366, 0.149218, 1.02715, 0.978485, -0.0956746, 0.13131, 1.0455, 0.980074, -0.0820733, 0.112513, 1.06221, 0.98225, -0.0684061, 0.0938323, 1.07782, 0.98553, -0.0549503, 0.0749508, 1.09199, 0.989529, -0.0407857, 0.055848, 1.10508, 0.993536, -0.0271978, 0.0368581, 1.11684, 0.997247, -0.0132716, 0.0181845, 1.12789, 1, 431817e-9, -198809e-9, 1.13792, 0.785886, -812608e-11, 0.405036, 157669e-10, 0.790388, -205278e-9, 0.407355, 398297e-9, 0.790145, -820824e-9, 0.407231, 159263e-8, 0.790135, -184681e-8, 0.407226, 358336e-8, 0.790119, -328316e-8, 0.407218, 637039e-8, 0.790126, -512988e-8, 0.40722, 99539e-7, 0.79013, -738684e-8, 0.407221, 0.0143339, 0.790135, -0.0100538, 0.407221, 0.0195107, 0.790134, -0.0131306, 0.407217, 0.0254848, 0.79016, -0.0166169, 0.407224, 0.0322572, 0.790197, -0.020512, 0.407236, 0.0398284, 0.790273, -0.0248157, 0.407263, 0.0482014, 0.790381, -0.029527, 0.407304, 0.0573777, 0.790521, -0.0346446, 0.407355, 0.0673602, 0.790704, -0.0401665, 0.40742, 0.0781522, 0.790925, -0.0460896, 0.407499, 0.0897582, 0.791195, -0.0524017, 0.407589, 0.10218, 0.791522, -0.0590121, 0.407691, 0.11541, 0.791878, -0.0654876, 0.407748, 0.12939, 0.792361, -0.0725207, 0.407849, 0.144237, 0.792942, -0.0799844, 0.407963, 0.159924, 0.79362, -0.0877896, 0.408087, 0.176425, 0.794529, -0.0958451, 0.408259, 0.193733, 0.795521, -0.103827, 0.408362, 0.211756, 0.796778, -0.111937, 0.408482, 0.230524, 0.798027, -0.120521, 0.408547, 0.249967, 0.799813, -0.129242, 0.408721, 0.269926, 0.802387, -0.138048, 0.409148, 0.290338, 0.805279, -0.147301, 0.409641, 0.311193, 0.809251, -0.155895, 0.410154, 0.333611, 0.813733, -0.163942, 0.410297, 0.357615, 0.819081, -0.171666, 0.410373, 0.382339, 0.825427, -0.178905, 0.410348, 0.407828, 0.83172, -0.185812, 0.409486, 0.434034, 0.83877, -0.192318, 0.408776, 0.460493, 0.845817, -0.198249, 0.407176, 0.487346, 0.854664, -0.204034, 0.405719, 0.514832, 0.863495, -0.208908, 0.403282, 0.542401, 0.871883, -0.212765, 0.399293, 0.570683, 0.88065, -0.214911, 0.393803, 0.599947, 0.89004, -0.216214, 0.387536, 0.62932, 0.898476, -0.216745, 0.379846, 0.658319, 0.906738, -0.216387, 0.370625, 0.687138, 0.914844, -0.215053, 0.360139, 0.71601, 0.923877, -0.212007, 0.348849, 0.745124, 0.931925, -0.207481, 0.335639, 0.773366, 0.938054, -0.202418, 0.320798, 0.801636, 0.943895, -0.196507, 0.304772, 0.829055, 0.949468, -0.189009, 0.288033, 0.856097, 0.955152, -0.180539, 0.270532, 0.88301, 0.959403, -0.171437, 0.251639, 0.909296, 0.963309, -0.161661, 0.232563, 0.934868, 0.967399, -0.150425, 0.213231, 0.959662, 0.972009, -0.138659, 0.194247, 0.98302, 0.97433, -0.126595, 0.174718, 1.00517, 0.975823, -0.113205, 0.155518, 1.02566, 0.976371, -0.0996096, 0.136709, 1.04418, 0.978705, -0.0860754, 0.117571, 1.06146, 0.981477, -0.0714438, 0.0980046, 1.07777, 0.984263, -0.0572304, 0.0782181, 1.09214, 0.988423, -0.0428875, 0.0584052, 1.10553, 0.993, -0.0282442, 0.038522, 1.11758, 0.99704, -0.0140183, 0.0190148, 1.12864, 0.999913, 369494e-9, -145203e-9, 1.13901, 0.777662, -84153e-10, 0.423844, 154403e-10, 0.770458, -211714e-9, 0.419915, 38845e-8, 0.770716, -846888e-9, 0.420055, 155386e-8, 0.770982, -190567e-8, 0.420202, 349653e-8, 0.770981, -338782e-8, 0.420201, 621606e-8, 0.77098, -529338e-8, 0.4202, 971274e-8, 0.770983, -762223e-8, 0.4202, 0.0139867, 0.770985, -0.0103741, 0.420198, 0.0190381, 0.770996, -0.0135489, 0.4202, 0.0248677, 0.771029, -0.0171461, 0.420212, 0.0314764, 0.771052, -0.0211647, 0.420215, 0.0388648, 0.771131, -0.0256048, 0.420245, 0.047036, 0.771235, -0.0304647, 0.420284, 0.0559911, 0.771383, -0.0357436, 0.420341, 0.0657346, 0.771591, -0.0414392, 0.420423, 0.0762694, 0.771819, -0.0475462, 0.420506, 0.0875984, 0.772123, -0.0540506, 0.420617, 0.099727, 0.772464, -0.060797, 0.42072, 0.112637, 0.772855, -0.0675393, 0.420799, 0.126313, 0.773317, -0.0748323, 0.420893, 0.140824, 0.773981, -0.0825681, 0.421058, 0.15617, 0.774746, -0.0906307, 0.421226, 0.172322, 0.77566, -0.0988982, 0.421397, 0.189253, 0.776837, -0.106994, 0.421569, 0.206912, 0.778097, -0.115528, 0.421704, 0.225359, 0.779588, -0.124317, 0.421849, 0.24447, 0.781574, -0.133139, 0.422097, 0.264156, 0.784451, -0.142179, 0.422615, 0.284318, 0.787682, -0.15165, 0.423269, 0.304902, 0.792433, -0.160771, 0.424396, 0.3265, 0.797359, -0.169166, 0.424772, 0.35014, 0.803986, -0.177149, 0.425475, 0.374768, 0.809504, -0.184745, 0.424996, 0.399928, 0.815885, -0.19173, 0.424247, 0.425796, 0.823513, -0.198525, 0.423515, 0.452287, 0.832549, -0.204709, 0.422787, 0.479321, 0.841653, -0.210447, 0.421187, 0.506718, 0.850401, -0.215501, 0.418519, 0.53432, 0.859854, -0.219752, 0.414715, 0.56242, 0.869364, -0.222305, 0.409462, 0.591558, 0.878837, -0.223744, 0.402926, 0.621074, 0.888636, -0.224065, 0.395043, 0.650538, 0.898132, -0.223742, 0.38564, 0.679538, 0.907181, -0.222308, 0.375378, 0.708674, 0.915621, -0.219837, 0.363212, 0.737714, 0.9239, -0.215233, 0.349313, 0.767014, 0.931644, -0.209592, 0.334162, 0.795133, 0.938887, -0.203644, 0.317943, 0.823228, 0.945282, -0.196349, 0.300581, 0.850822, 0.950758, -0.18742, 0.282195, 0.877594, 0.956146, -0.177879, 0.262481, 0.904564, 0.960355, -0.167643, 0.242487, 0.930741, 0.965256, -0.156671, 0.222668, 0.955868, 0.968029, -0.144123, 0.201907, 0.979869, 0.97251, -0.131305, 0.18202, 1.00291, 0.974925, -0.118335, 0.161909, 1.02392, 0.975402, -0.103714, 0.142129, 1.0433, 0.976987, -0.089415, 0.122447, 1.06089, 0.979677, -0.0748858, 0.102248, 1.07713, 0.983184, -0.0596086, 0.0814851, 1.09218, 0.987466, -0.0447671, 0.0609484, 1.10585, 0.992348, -0.0295217, 0.0401835, 1.11829, 0.996674, -0.0143917, 0.0198163, 1.12966, 1.00003, 321364e-9, -149983e-9, 1.1402, 0.757901, -869074e-11, 0.436176, 151011e-10, 0.751195, -217848e-9, 0.432317, 378533e-9, 0.751178, -871373e-9, 0.432307, 15141e-7, 0.751195, -196061e-8, 0.432317, 34068e-7, 0.751198, -348552e-8, 0.432318, 605659e-8, 0.751195, -544599e-8, 0.432315, 946353e-8, 0.751207, -784203e-8, 0.43232, 0.013628, 0.751213, -0.0106732, 0.43232, 0.0185499, 0.751221, -0.0139393, 0.432319, 0.0242302, 0.751244, -0.0176398, 0.432325, 0.0306694, 0.7513, -0.0217743, 0.432348, 0.0378698, 0.751358, -0.0263412, 0.432367, 0.0458321, 0.751458, -0.0313396, 0.432404, 0.0545587, 0.751608, -0.0367682, 0.432464, 0.0640543, 0.7518, -0.0426246, 0.43254, 0.0743222, 0.752065, -0.0489031, 0.432645, 0.0853668, 0.752376, -0.0555828, 0.432762, 0.0971911, 0.752715, -0.0623861, 0.432859, 0.109768, 0.753137, -0.069415, 0.432958, 0.123126, 0.753676, -0.0770039, 0.433099, 0.137308, 0.754345, -0.084971, 0.433272, 0.15229, 0.755235, -0.0932681, 0.433504, 0.168075, 0.756186, -0.10171, 0.433693, 0.184625, 0.757363, -0.110019, 0.433857, 0.201897, 0.75884, -0.11887, 0.434102, 0.220014, 0.760467, -0.127881, 0.434306, 0.238778, 0.762969, -0.136766, 0.434751, 0.258172, 0.765823, -0.14612, 0.43529, 0.278062, 0.769676, -0.15566, 0.436236, 0.298437, 0.774909, -0.165177, 0.437754, 0.319532, 0.77994, -0.17402, 0.438343, 0.342505, 0.785757, -0.182201, 0.438609, 0.366693, 0.792487, -0.190104, 0.438762, 0.391668, 0.80038, -0.197438, 0.438795, 0.417494, 0.808494, -0.204365, 0.438226, 0.443933, 0.817695, -0.210714, 0.437283, 0.470929, 0.828111, -0.216651, 0.436087, 0.498569, 0.837901, -0.221804, 0.433717, 0.526165, 0.847813, -0.226318, 0.430133, 0.554155, 0.858314, -0.229297, 0.425213, 0.582822, 0.868891, -0.230999, 0.418576, 0.612847, 0.878941, -0.231155, 0.410405, 0.642445, 0.888809, -0.230935, 0.400544, 0.672024, 0.898089, -0.229343, 0.389613, 0.701366, 0.908081, -0.226886, 0.377197, 0.730763, 0.916819, -0.222676, 0.363397, 0.759642, 0.924968, -0.216835, 0.347437, 0.788775, 0.932906, -0.210245, 0.32995, 0.817135, 0.940025, -0.202992, 0.312262, 0.844912, 0.946101, -0.19436, 0.293313, 0.872164, 0.952835, -0.184125, 0.273638, 0.899443, 0.957347, -0.173657, 0.252385, 0.926389, 0.961434, -0.162204, 0.231038, 0.951947, 0.965522, -0.14979, 0.209834, 0.976751, 0.969412, -0.136307, 0.188821, 1.00022, 0.973902, -0.122527, 0.168013, 1.02229, 0.974045, -0.108213, 0.147634, 1.04199, 0.975775, -0.0927397, 0.12705, 1.06019, 0.978383, -0.0778212, 0.106309, 1.07711, 0.98211, -0.0621216, 0.0849279, 1.09245, 0.986517, -0.0463847, 0.0633519, 1.10651, 0.991696, -0.0309353, 0.0419698, 1.11903, 0.996349, -0.0150914, 0.0206272, 1.13073, 1.00003, 442449e-9, -231396e-9, 1.14146, 0.727498, -885074e-11, 0.441528, 145832e-10, 0.730897, -223525e-9, 0.443589, 368298e-9, 0.730796, -893996e-9, 0.443528, 147303e-8, 0.730805, -201149e-8, 0.443533, 331433e-8, 0.730814, -357596e-8, 0.443538, 589222e-8, 0.730815, -558734e-8, 0.443538, 920678e-8, 0.730822, -804544e-8, 0.44354, 0.0132582, 0.730836, -0.0109501, 0.443545, 0.0180468, 0.730848, -0.0143008, 0.443546, 0.0235732, 0.730871, -0.0180969, 0.443552, 0.0298382, 0.730915, -0.022338, 0.443567, 0.0368438, 0.730982, -0.0270225, 0.443591, 0.044591, 0.731076, -0.0321491, 0.443627, 0.0530831, 0.731245, -0.0377166, 0.443699, 0.0623243, 0.73144, -0.0437216, 0.443777, 0.0723181, 0.7317, -0.0501576, 0.443881, 0.0830691, 0.732034, -0.0569942, 0.444014, 0.0945809, 0.732388, -0.0638756, 0.444113, 0.106825, 0.732853, -0.071203, 0.444247, 0.119859, 0.733473, -0.0790076, 0.444442, 0.13369, 0.734195, -0.0871937, 0.444645, 0.148304, 0.735069, -0.095696, 0.444877, 0.163702, 0.736169, -0.10426, 0.445133, 0.179861, 0.73747, -0.112853, 0.44537, 0.196778, 0.738991, -0.12199, 0.445651, 0.214496, 0.740865, -0.131153, 0.445958, 0.232913, 0.743637, -0.140245, 0.446548, 0.251977, 0.746797, -0.149722, 0.447246, 0.271551, 0.751517, -0.159341, 0.448656, 0.291774, 0.756156, -0.169106, 0.449866, 0.312455, 0.761519, -0.178436, 0.450919, 0.334552, 0.768295, -0.186904, 0.451776, 0.358491, 0.776613, -0.195117, 0.452832, 0.383446, 0.783966, -0.202695, 0.45249, 0.408945, 0.793542, -0.20985, 0.452587, 0.435364, 0.803192, -0.216403, 0.451852, 0.462336, 0.813892, -0.22251, 0.450708, 0.48987, 0.824968, -0.227676, 0.4486, 0.517697, 0.835859, -0.232443, 0.445156, 0.545975, 0.846825, -0.235775, 0.440351, 0.574483, 0.858085, -0.237897, 0.433641, 0.604246, 0.868825, -0.238074, 0.425354, 0.634101, 0.879638, -0.237661, 0.415383, 0.664201, 0.889966, -0.236186, 0.404136, 0.693918, 0.899479, -0.233599, 0.390917, 0.723481, 0.908769, -0.229737, 0.376352, 0.75258, 0.917966, -0.223836, 0.360372, 0.781764, 0.926304, -0.217067, 0.342551, 0.811139, 0.934626, -0.209309, 0.324238, 0.839585, 0.941841, -0.20071, 0.304484, 0.867044, 0.94789, -0.190602, 0.283607, 0.894579, 0.954196, -0.179253, 0.262205, 0.921743, 0.958383, -0.167646, 0.239847, 0.948026, 0.963119, -0.155073, 0.218078, 0.973296, 0.966941, -0.141426, 0.195899, 0.998135, 0.970836, -0.126849, 0.174121, 1.02021, 0.973301, -0.112296, 0.153052, 1.04085, 0.97448, -0.0964965, 0.131733, 1.05946, 0.977045, -0.080489, 0.10997, 1.07693, 0.980751, -0.064844, 0.0881657, 1.09254, 0.985475, -0.0481938, 0.0657987, 1.10697, 0.991089, -0.0319185, 0.0435215, 1.12004, 0.996122, -0.0158088, 0.0214779, 1.13173, 1.00001, 372455e-9, -200295e-9, 1.14291, 0.708622, -907597e-11, 0.45304, 141962e-10, 0.711162, -228911e-9, 0.454662, 358052e-9, 0.709812, -914446e-9, 0.453797, 143034e-8, 0.709865, -205819e-8, 0.453834, 321935e-8, 0.709864, -365894e-8, 0.453833, 572331e-8, 0.709855, -571692e-8, 0.453826, 894278e-8, 0.709862, -823201e-8, 0.453828, 0.012878, 0.709875, -0.011204, 0.453832, 0.0175295, 0.709896, -0.0146323, 0.453839, 0.0228978, 0.709925, -0.0185163, 0.453847, 0.0289839, 0.709974, -0.0228551, 0.453866, 0.0357894, 0.710045, -0.0276473, 0.453892, 0.0433161, 0.710133, -0.032891, 0.453924, 0.0515665, 0.710292, -0.0385851, 0.453992, 0.0605458, 0.710485, -0.0447254, 0.45407, 0.0702574, 0.710769, -0.0513051, 0.454192, 0.0807077, 0.711106, -0.0582733, 0.454329, 0.091896, 0.711516, -0.0652866, 0.45446, 0.103814, 0.712071, -0.0728426, 0.454653, 0.116508, 0.712676, -0.0808307, 0.45484, 0.129968, 0.713476, -0.0892216, 0.455096, 0.144206, 0.714377, -0.0979047, 0.455346, 0.159212, 0.715579, -0.106531, 0.455647, 0.174973, 0.716977, -0.115492, 0.455961, 0.191504, 0.71862, -0.124821, 0.456315, 0.208835, 0.72084, -0.134079, 0.4568, 0.226869, 0.723786, -0.143427, 0.457521, 0.245582, 0.727464, -0.153061, 0.458475, 0.264957, 0.732771, -0.162768, 0.460239, 0.284948, 0.736515, -0.172627, 0.460899, 0.30522, 0.743519, -0.182487, 0.463225, 0.326717, 0.750041, -0.191295, 0.464027, 0.350113, 0.758589, -0.199746, 0.465227, 0.374782, 0.767703, -0.207584, 0.465877, 0.400226, 0.777484, -0.214973, 0.465996, 0.426442, 0.788792, -0.221796, 0.466019, 0.453688, 0.800194, -0.228038, 0.465083, 0.481246, 0.811234, -0.233346, 0.462506, 0.509086, 0.822859, -0.238073, 0.459257, 0.537338, 0.835082, -0.241764, 0.454863, 0.566108, 0.846332, -0.244241, 0.448163, 0.595126, 0.858355, -0.244736, 0.439709, 0.625574, 0.87034, -0.244278, 0.429837, 0.65617, 0.881027, -0.24255, 0.418002, 0.686029, 0.891007, -0.239912, 0.404325, 0.716039, 0.900874, -0.236133, 0.389222, 0.745518, 0.911072, -0.230672, 0.373269, 0.775026, 0.920359, -0.22356, 0.355083, 0.804521, 0.928604, -0.215591, 0.335533, 0.834045, 0.937175, -0.206503, 0.315278, 0.861612, 0.942825, -0.196684, 0.293653, 0.889131, 0.949805, -0.185116, 0.271503, 0.916853, 0.955535, -0.172703, 0.248821, 0.943541, 0.959843, -0.159978, 0.225591, 0.970132, 0.964393, -0.146375, 0.202719, 0.994709, 0.968008, -0.131269, 0.179928, 1.0186, 0.971013, -0.11569, 0.158007, 1.03928, 0.973334, -0.1003, 0.13624, 1.05887, 0.975775, -0.0833352, 0.1138, 1.07652, 0.979579, -0.0668981, 0.0913141, 1.09297, 0.984323, -0.0500902, 0.0683051, 1.10734, 0.990351, -0.0332377, 0.0451771, 1.12084, 0.995823, -0.0161491, 0.0221705, 1.13296, 1.0001, 234083e-9, -108712e-9, 1.14441, 0.683895, -924677e-11, 0.46015, 137429e-10, 0.68833, -233383e-9, 0.463134, 346865e-9, 0.688368, -933547e-9, 0.463159, 138748e-8, 0.688367, -210049e-8, 0.463159, 312187e-8, 0.688369, -373415e-8, 0.463159, 555004e-8, 0.688377, -583449e-8, 0.463163, 867216e-8, 0.688386, -840128e-8, 0.463166, 0.0124884, 0.688398, -0.0114343, 0.463169, 0.0169993, 0.688418, -0.0149329, 0.463175, 0.0222054, 0.688453, -0.0188964, 0.463188, 0.028108, 0.688515, -0.0233239, 0.463214, 0.0347085, 0.68857, -0.0282136, 0.463231, 0.0420091, 0.688679, -0.033564, 0.463276, 0.0500132, 0.688854, -0.0393733, 0.463356, 0.0587255, 0.689038, -0.0456354, 0.46343, 0.0681476, 0.689321, -0.0523433, 0.463553, 0.0782897, 0.689662, -0.059412, 0.463693, 0.0891501, 0.690188, -0.0665736, 0.4639, 0.100735, 0.690755, -0.0743106, 0.464107, 0.113074, 0.691405, -0.0824722, 0.464329, 0.126161, 0.692198, -0.0910484, 0.464585, 0.140007, 0.693196, -0.0998778, 0.464893, 0.154612, 0.69454, -0.108651, 0.465285, 0.169984, 0.695921, -0.117855, 0.465596, 0.186106, 0.697749, -0.12734, 0.466056, 0.203034, 0.700375, -0.136714, 0.466771, 0.220703, 0.703395, -0.146386, 0.467579, 0.239062, 0.707904, -0.156096, 0.469067, 0.258188, 0.711673, -0.165904, 0.469851, 0.277759, 0.717489, -0.175812, 0.471815, 0.297935, 0.724051, -0.185931, 0.47389, 0.318916, 0.731965, -0.195238, 0.47587, 0.341591, 0.741151, -0.204021, 0.477523, 0.366062, 0.751416, -0.212113, 0.478881, 0.391396, 0.761848, -0.21979, 0.479226, 0.417599, 0.771886, -0.2267, 0.478495, 0.444401, 0.783998, -0.232991, 0.477622, 0.472084, 0.796523, -0.238645, 0.475833, 0.500193, 0.808851, -0.243396, 0.472568, 0.52865, 0.821191, -0.247226, 0.467857, 0.557362, 0.834261, -0.250102, 0.461871, 0.586768, 0.846762, -0.251056, 0.453543, 0.617085, 0.859867, -0.250604, 0.443494, 0.647659, 0.871948, -0.248783, 0.431711, 0.678119, 0.882967, -0.245855, 0.417911, 0.708399, 0.892826, -0.242168, 0.401993, 0.738256, 0.90332, -0.237062, 0.385371, 0.767999, 0.913633, -0.22997, 0.366837, 0.798191, 0.922774, -0.221687, 0.346372, 0.827756, 0.931371, -0.212345, 0.325682, 0.856425, 0.938929, -0.20206, 0.303665, 0.884299, 0.944821, -0.190981, 0.280786, 0.912023, 0.951792, -0.178065, 0.2573, 0.939669, 0.957712, -0.164634, 0.233448, 0.96655, 0.961912, -0.150863, 0.209504, 0.992366, 0.966382, -0.13577, 0.18597, 1.01633, 0.969588, -0.119593, 0.162905, 1.03843, 0.971777, -0.103203, 0.14053, 1.05841, 0.97433, -0.0865888, 0.117909, 1.07632, 0.978686, -0.0690829, 0.0944101, 1.09326, 0.983281, -0.0516568, 0.0705671, 1.10796, 0.989562, -0.034558, 0.0468592, 1.12182, 0.995465, -0.0167808, 0.0229846, 1.1342, 0.999991, 373016e-9, -235606e-9, 1.1459, 0.662251, -939016e-11, 0.468575, 132714e-10, 0.666634, -237624e-9, 0.471675, 335842e-9, 0.666411, -950385e-9, 0.471516, 134321e-8, 0.666399, -213833e-8, 0.471509, 302221e-8, 0.666386, -38014e-7, 0.471499, 537283e-8, 0.666405, -593958e-8, 0.471511, 839533e-8, 0.666406, -855253e-8, 0.471508, 0.0120898, 0.666428, -0.0116401, 0.471519, 0.0164569, 0.666444, -0.0152015, 0.471522, 0.0214971, 0.66649, -0.0192362, 0.471543, 0.027212, 0.666537, -0.0237428, 0.471558, 0.033603, 0.666617, -0.0287198, 0.471591, 0.0406728, 0.666718, -0.0341647, 0.471631, 0.0484238, 0.666889, -0.0400759, 0.47171, 0.0568621, 0.667104, -0.0464479, 0.471805, 0.0659915, 0.667374, -0.0532677, 0.471923, 0.0758178, 0.667772, -0.0603805, 0.472098, 0.0863425, 0.668371, -0.0677392, 0.472363, 0.0975917, 0.668971, -0.0756028, 0.472596, 0.109567, 0.669696, -0.0839293, 0.472869, 0.122272, 0.670481, -0.0926683, 0.473126, 0.135718, 0.6715, -0.1016, 0.473442, 0.149914, 0.672911, -0.110566, 0.47389, 0.164882, 0.674512, -0.119984, 0.474354, 0.180602, 0.67651, -0.129574, 0.474922, 0.19711, 0.679292, -0.139106, 0.475764, 0.214371, 0.682798, -0.148993, 0.476886, 0.232405, 0.686955, -0.158737, 0.478179, 0.251153, 0.691406, -0.168754, 0.479432, 0.270436, 0.697438, -0.178703, 0.481481, 0.290374, 0.704761, -0.188955, 0.484143, 0.311044, 0.713599, -0.198814, 0.487007, 0.333003, 0.723194, -0.207869, 0.488962, 0.357144, 0.732601, -0.216189, 0.489815, 0.382169, 0.744193, -0.22398, 0.490888, 0.408227, 0.754907, -0.231156, 0.490355, 0.434928, 0.767403, -0.23747, 0.489548, 0.462599, 0.78107, -0.243503, 0.488274, 0.490908, 0.793893, -0.248114, 0.484843, 0.519421, 0.807296, -0.25222, 0.4803, 0.548561, 0.820529, -0.255265, 0.474097, 0.577772, 0.833716, -0.256741, 0.466041, 0.607782, 0.848403, -0.25637, 0.456547, 0.638807, 0.860755, -0.254804, 0.443946, 0.670058, 0.874012, -0.251834, 0.430852, 0.700749, 0.885619, -0.247867, 0.414903, 0.731446, 0.896069, -0.242634, 0.397276, 0.761191, 0.906266, -0.236093, 0.378535, 0.791053, 0.916759, -0.227543, 0.358038, 0.821298, 0.92523, -0.21783, 0.335705, 0.850747, 0.93436, -0.207534, 0.313797, 0.879258, 0.941631, -0.195983, 0.289671, 0.907734, 0.947564, -0.183567, 0.265319, 0.935206, 0.953681, -0.169345, 0.240815, 0.962739, 0.960008, -0.154909, 0.216119, 0.989227, 0.964145, -0.140161, 0.192096, 1.01465, 0.968171, -0.123411, 0.167855, 1.03737, 0.969859, -0.106525, 0.144817, 1.05767, 0.972666, -0.0891023, 0.12149, 1.0761, 0.977055, -0.0718094, 0.0975306, 1.09336, 0.982527, -0.0534213, 0.0730217, 1.10878, 0.989001, -0.0355579, 0.0483366, 1.12285, 0.99512, -0.0176383, 0.023938, 1.13548, 1.00007, 368831e-9, -211581e-9, 1.14744, 0.651047, -960845e-11, 0.484101, 12922e-9, 0.644145, -241347e-9, 0.478968, 324578e-9, 0.64396, -965142e-9, 0.478831, 129798e-8, 0.64396, -217154e-8, 0.47883, 292046e-8, 0.643968, -386049e-8, 0.478835, 519202e-8, 0.643974, -603186e-8, 0.478838, 81128e-7, 0.643977, -86854e-7, 0.478836, 0.011683, 0.643982, -0.0118207, 0.478834, 0.0159031, 0.644024, -0.0154374, 0.478856, 0.0207743, 0.644059, -0.0195343, 0.478868, 0.0262975, 0.644122, -0.0241103, 0.478896, 0.0324747, 0.644207, -0.0291638, 0.478933, 0.039309, 0.64432, -0.0346919, 0.478981, 0.0468029, 0.644481, -0.0406919, 0.479053, 0.0549614, 0.644722, -0.047159, 0.479169, 0.0637909, 0.645013, -0.0540748, 0.479302, 0.0732974, 0.645503, -0.0612001, 0.479541, 0.0834898, 0.646117, -0.0687303, 0.479829, 0.0943873, 0.646707, -0.0767846, 0.480061, 0.105991, 0.647431, -0.0852465, 0.480343, 0.11831, 0.64831, -0.0940719, 0.48066, 0.131348, 0.649486, -0.103056, 0.481083, 0.14514, 0.650864, -0.112261, 0.481528, 0.159676, 0.652604, -0.121852, 0.482102, 0.174979, 0.654825, -0.131505, 0.482813, 0.191079, 0.657876, -0.141189, 0.483876, 0.207927, 0.661339, -0.151239, 0.48499, 0.225586, 0.665463, -0.161091, 0.486279, 0.243947, 0.670542, -0.171235, 0.487968, 0.262957, 0.677361, -0.181347, 0.49053, 0.282781, 0.685672, -0.191679, 0.493862, 0.303311, 0.694551, -0.201781, 0.49699, 0.324607, 0.703753, -0.211164, 0.498884, 0.347916, 0.713703, -0.219675, 0.500086, 0.372628, 0.725911, -0.227836, 0.501554, 0.398694, 0.73862, -0.23533, 0.502193, 0.425529, 0.752118, -0.241786, 0.501811, 0.453209, 0.76579, -0.247865, 0.500185, 0.481381, 0.779568, -0.252696, 0.497159, 0.51011, 0.793991, -0.256802, 0.492765, 0.539322, 0.808182, -0.259942, 0.486827, 0.569078, 0.821698, -0.261703, 0.478386, 0.598818, 0.836009, -0.262006, 0.468772, 0.629762, 0.849824, -0.260333, 0.456352, 0.661366, 0.863888, -0.257398, 0.442533, 0.69295, 0.876585, -0.253264, 0.426573, 0.723608, 0.888665, -0.248026, 0.408964, 0.754378, 0.899537, -0.241487, 0.389677, 0.784761, 0.9094, -0.233463, 0.368516, 0.814688, 0.920166, -0.223397, 0.346624, 0.845009, 0.928899, -0.21255, 0.322717, 0.874431, 0.937156, -0.200869, 0.298698, 0.902922, 0.943861, -0.188387, 0.273491, 0.931356, 0.949557, -0.174341, 0.247866, 0.958854, 0.955862, -0.158994, 0.222496, 0.986098, 0.961721, -0.143664, 0.197522, 1.01229, 0.965976, -0.127412, 0.17302, 1.03571, 0.968652, -0.109798, 0.148954, 1.05699, 0.971084, -0.0916787, 0.125044, 1.07587, 0.975584, -0.0739634, 0.100577, 1.09372, 0.98122, -0.055322, 0.0753666, 1.10948, 0.988253, -0.0366825, 0.0498899, 1.12394, 0.99482, -0.0180389, 0.024611, 1.13694, 1.00001, 229839e-9, -188283e-9, 1.14919, 0.613867, -964198e-11, 0.479449, 123452e-10, 0.621485, -244534e-9, 0.485399, 313091e-9, 0.621429, -978202e-9, 0.485353, 125245e-8, 0.62112, -220004e-8, 0.485114, 281687e-8, 0.621119, -39111e-7, 0.485112, 500783e-8, 0.621122, -611091e-8, 0.485112, 782498e-8, 0.621133, -879922e-8, 0.485117, 0.0112687, 0.621152, -0.0119756, 0.485125, 0.0153394, 0.621183, -0.0156396, 0.485139, 0.0200382, 0.621227, -0.0197898, 0.485158, 0.0253663, 0.621298, -0.0244253, 0.485192, 0.0313261, 0.621388, -0.0295441, 0.485233, 0.0379204, 0.621507, -0.0351432, 0.485286, 0.0451523, 0.621693, -0.0412198, 0.485378, 0.0530277, 0.621933, -0.0477673, 0.485495, 0.0615522, 0.622232, -0.0547574, 0.485635, 0.0707316, 0.622809, -0.0619417, 0.485943, 0.0805883, 0.623407, -0.069625, 0.486232, 0.0911267, 0.62406, -0.077796, 0.486516, 0.102354, 0.624835, -0.0863731, 0.486838, 0.114279, 0.625758, -0.095251, 0.487188, 0.126902, 0.627043, -0.104299, 0.487695, 0.140285, 0.628438, -0.113724, 0.488163, 0.154397, 0.630325, -0.123417, 0.488858, 0.169267, 0.632801, -0.133137, 0.489754, 0.184941, 0.635784, -0.143052, 0.490815, 0.20136, 0.639406, -0.153132, 0.492048, 0.218643, 0.643872, -0.163143, 0.49363, 0.236615, 0.6499, -0.17333, 0.496009, 0.255449, 0.657201, -0.183622, 0.498994, 0.275006, 0.666221, -0.194019, 0.502888, 0.295354, 0.674419, -0.204192, 0.505459, 0.316244, 0.683729, -0.21406, 0.507771, 0.33849, 0.695584, -0.222854, 0.510245, 0.363166, 0.708583, -0.231315, 0.512293, 0.389071, 0.721233, -0.238911, 0.512747, 0.415737, 0.735134, -0.245657, 0.512482, 0.443331, 0.750179, -0.251879, 0.511526, 0.471891, 0.765073, -0.256911, 0.508935, 0.500892, 0.779794, -0.261144, 0.504341, 0.530294, 0.794801, -0.264316, 0.498515, 0.560144, 0.810339, -0.266276, 0.491015, 0.590213, 0.824818, -0.266981, 0.481126, 0.620865, 0.839375, -0.265778, 0.468685, 0.652687, 0.853043, -0.262748, 0.453925, 0.684759, 0.867335, -0.258474, 0.437912, 0.716209, 0.88037, -0.253187, 0.419648, 0.747508, 0.891711, -0.246476, 0.39982, 0.77797, 0.902896, -0.238735, 0.37879, 0.808586, 0.913601, -0.22885, 0.355891, 0.838843, 0.923019, -0.217656, 0.331773, 0.869014, 0.933432, -0.205539, 0.307356, 0.898512, 0.939691, -0.192595, 0.281321, 0.9269, 0.946938, -0.178945, 0.255441, 0.955297, 0.952372, -0.163587, 0.229013, 0.983231, 0.95909, -0.147214, 0.203179, 1.00971, 0.963675, -0.13064, 0.17792, 1.03438, 0.968247, -0.113121, 0.152898, 1.05625, 0.97001, -0.0945824, 0.128712, 1.07598, 0.974458, -0.0755648, 0.103349, 1.094, 0.980168, -0.0571998, 0.0776731, 1.1104, 0.987295, -0.0377994, 0.0514445, 1.12491, 0.994432, -0.0186417, 0.025429, 1.13851, 0.999975, 542714e-9, -282356e-9, 1.15108, 0.592656, -980249e-11, 0.486018, 119532e-10, 0.598467, -247275e-9, 0.490781, 301531e-9, 0.597934, -988317e-9, 0.490343, 120517e-8, 0.597903, -222366e-8, 0.490319, 27116e-7, 0.597913, -395315e-8, 0.490327, 482077e-8, 0.597919, -617653e-8, 0.490329, 753264e-8, 0.597936, -889375e-8, 0.490339, 0.0108478, 0.597956, -0.0121043, 0.490347, 0.0147668, 0.597992, -0.0158073, 0.490365, 0.0192905, 0.598032, -0.0200017, 0.490382, 0.0244204, 0.598109, -0.0246865, 0.49042, 0.0301593, 0.598215, -0.0298594, 0.490474, 0.03651, 0.59833, -0.0355167, 0.490524, 0.0434757, 0.598525, -0.0416559, 0.490624, 0.0510629, 0.598778, -0.0482692, 0.490753, 0.0592781, 0.599135, -0.0553114, 0.49094, 0.0681304, 0.599802, -0.062542, 0.491328, 0.0776467, 0.600361, -0.0703638, 0.491598, 0.0878184, 0.60101, -0.0786256, 0.491882, 0.0986573, 0.601811, -0.0872962, 0.492232, 0.11018, 0.602861, -0.0962284, 0.492684, 0.1224, 0.604167, -0.10538, 0.493213, 0.135354, 0.605693, -0.114896, 0.493799, 0.149034, 0.607682, -0.124654, 0.494576, 0.163469, 0.610672, -0.13456, 0.4959, 0.178747, 0.613313, -0.144581, 0.496713, 0.194723, 0.617603, -0.154703, 0.498499, 0.211617, 0.622174, -0.16489, 0.500188, 0.229183, 0.628855, -0.175164, 0.503072, 0.247786, 0.636963, -0.185565, 0.506798, 0.267116, 0.644866, -0.195911, 0.509719, 0.28702, 0.653741, -0.206104, 0.512776, 0.307763, 0.664942, -0.216447, 0.516812, 0.329631, 0.67633, -0.22552, 0.519181, 0.353515, 0.690012, -0.234316, 0.521681, 0.379226, 0.704243, -0.242032, 0.523129, 0.405901, 0.719396, -0.249172, 0.523768, 0.433585, 0.734471, -0.255543, 0.522541, 0.462085, 0.750539, -0.260697, 0.520217, 0.491233, 0.766365, -0.26501, 0.516293, 0.521094, 0.781677, -0.268409, 0.509708, 0.551014, 0.797132, -0.270399, 0.501944, 0.581463, 0.812655, -0.271247, 0.492025, 0.612402, 0.828592, -0.270708, 0.480424, 0.643798, 0.844044, -0.268085, 0.465955, 0.67682, 0.857305, -0.263459, 0.448425, 0.708496, 0.87114, -0.258151, 0.430243, 0.74046, 0.884936, -0.251171, 0.410578, 0.771583, 0.895772, -0.243305, 0.38862, 0.802234, 0.906961, -0.234037, 0.365214, 0.833179, 0.917775, -0.222714, 0.34116, 0.86353, 0.927883, -0.210175, 0.31572, 0.893557, 0.936617, -0.196925, 0.289159, 0.922976, 0.943384, -0.182788, 0.261996, 0.951606, 0.949713, -0.167965, 0.235324, 0.979958, 0.955818, -0.151109, 0.208408, 1.00765, 0.961344, -0.133834, 0.182591, 1.03329, 0.965469, -0.115987, 0.156958, 1.0557, 0.968693, -0.09746, 0.132239, 1.07583, 0.973165, -0.0778514, 0.106195, 1.09451, 0.979387, -0.0585067, 0.0797669, 1.11137, 0.98671, -0.0390409, 0.0530263, 1.12643, 0.994093, -0.019408, 0.0263163, 1.14016, 1.00002, 540029e-9, -194487e-9, 1.15299, 0.574483, -989066e-11, 0.494533, 114896e-10, 0.574478, -249127e-9, 0.494528, 289403e-9, 0.574607, -996811e-9, 0.494637, 115797e-8, 0.574396, -224241e-8, 0.494458, 260498e-8, 0.574377, -398632e-8, 0.49444, 463102e-8, 0.574386, -622836e-8, 0.494445, 723623e-8, 0.574401, -89683e-7, 0.494453, 0.010421, 0.574419, -0.0122056, 0.49446, 0.0141859, 0.574459, -0.0159396, 0.494481, 0.0185322, 0.574525, -0.0201692, 0.49452, 0.0234617, 0.574587, -0.0248924, 0.494547, 0.0289762, 0.574697, -0.0301074, 0.494604, 0.0350797, 0.574853, -0.0358114, 0.494688, 0.0417767, 0.575027, -0.041999, 0.494772, 0.0490718, 0.575294, -0.0486618, 0.494915, 0.0569728, 0.575733, -0.0557148, 0.495173, 0.0654955, 0.576356, -0.0630489, 0.495537, 0.0746612, 0.576944, -0.0709285, 0.495836, 0.0844615, 0.57765, -0.0792723, 0.496177, 0.0949142, 0.578491, -0.0880167, 0.496563, 0.10603, 0.579639, -0.0969462, 0.497096, 0.117841, 0.580989, -0.10622, 0.497684, 0.130367, 0.582587, -0.115861, 0.498337, 0.143609, 0.584951, -0.125605, 0.499414, 0.157625, 0.587602, -0.135608, 0.500518, 0.172413, 0.59076, -0.145742, 0.501767, 0.187999, 0.594992, -0.155934, 0.503542, 0.20445, 0.600656, -0.166303, 0.506135, 0.221764, 0.607816, -0.176681, 0.509542, 0.24002, 0.61522, -0.187071, 0.51263, 0.258992, 0.623702, -0.197465, 0.516021, 0.278773, 0.634192, -0.207816, 0.520422, 0.299377, 0.644936, -0.218183, 0.524073, 0.320802, 0.657888, -0.2278, 0.528049, 0.34384, 0.670666, -0.236747, 0.52986, 0.36916, 0.685626, -0.24484, 0.531892, 0.395867, 0.701304, -0.252071, 0.532727, 0.423488, 0.717727, -0.258714, 0.532146, 0.452201, 0.733914, -0.264211, 0.529883, 0.481579, 0.750529, -0.26859, 0.5259, 0.511558, 0.76747, -0.272046, 0.51999, 0.542042, 0.785189, -0.274225, 0.513083, 0.572799, 0.800954, -0.275189, 0.502936, 0.603816, 0.816962, -0.274946, 0.490921, 0.635461, 0.83336, -0.272695, 0.47684, 0.6676, 0.848143, -0.268223, 0.459405, 0.70051, 0.861818, -0.262768, 0.440319, 0.732902, 0.876828, -0.255872, 0.420123, 0.765084, 0.889312, -0.247703, 0.398379, 0.796391, 0.900412, -0.238381, 0.374496, 0.827333, 0.912251, -0.227783, 0.349874, 0.858385, 0.921792, -0.214832, 0.323181, 0.888652, 0.931273, -0.200949, 0.296624, 0.917763, 0.940295, -0.186537, 0.269211, 0.947878, 0.946812, -0.171538, 0.241447, 0.977016, 0.953588, -0.155254, 0.213829, 1.00501, 0.958841, -0.137156, 0.186807, 1.03179, 0.963746, -0.118699, 0.160706, 1.05502, 0.966468, -0.0998358, 0.135504, 1.07568, 0.971178, -0.0805186, 0.109131, 1.09479, 0.97831, -0.0599348, 0.0818293, 1.1123, 0.985886, -0.0399661, 0.0545872, 1.12771, 0.994021, -0.0198682, 0.0269405, 1.14186, 1.00009, 271022e-9, -12989e-8, 1.15514, 0.538716, -990918e-11, 0.486732, 109675e-10, 0.550656, -250642e-9, 0.497518, 277412e-9, 0.55057, -100265e-8, 0.497441, 110974e-8, 0.550903, -225672e-8, 0.497733, 249779e-8, 0.550568, -401046e-8, 0.497438, 443906e-8, 0.550574, -626613e-8, 0.49744, 693637e-8, 0.550591, -90226e-7, 0.497449, 998921e-8, 0.550623, -0.0122795, 0.497469, 0.0135984, 0.550667, -0.0160361, 0.497495, 0.0177654, 0.550724, -0.0202908, 0.497526, 0.0224915, 0.550792, -0.0250421, 0.497557, 0.0277795, 0.550918, -0.0302878, 0.49763, 0.0336334, 0.551058, -0.0360241, 0.497701, 0.0400573, 0.551276, -0.0422473, 0.497824, 0.0470585, 0.551551, -0.0489441, 0.497977, 0.0546433, 0.552074, -0.0559596, 0.498312, 0.0628367, 0.552681, -0.0633978, 0.498679, 0.071646, 0.553324, -0.0713176, 0.499031, 0.0810746, 0.554011, -0.0797268, 0.499365, 0.091129, 0.55488, -0.0885238, 0.499779, 0.101837, 0.556171, -0.0974417, 0.500444, 0.113239, 0.557498, -0.106841, 0.501025, 0.125316, 0.559299, -0.116533, 0.501864, 0.138128, 0.561647, -0.126298, 0.502967, 0.151695, 0.564347, -0.136388, 0.504129, 0.16604, 0.567863, -0.146576, 0.505713, 0.181207, 0.572569, -0.156832, 0.507953, 0.197259, 0.578919, -0.167323, 0.511186, 0.214258, 0.585387, -0.177712, 0.514042, 0.232038, 0.593134, -0.188184, 0.517484, 0.250733, 0.603295, -0.198717, 0.522345, 0.270454, 0.613854, -0.209177, 0.526751, 0.290807, 0.626092, -0.219644, 0.531595, 0.312202, 0.637868, -0.229494, 0.534721, 0.334435, 0.652458, -0.238718, 0.538304, 0.359184, 0.666985, -0.247061, 0.539875, 0.385637, 0.683301, -0.254652, 0.541042, 0.41328, 0.69998, -0.261376, 0.540735, 0.441903, 0.717824, -0.267085, 0.539139, 0.471609, 0.734617, -0.271465, 0.534958, 0.501446, 0.753663, -0.27528, 0.53032, 0.532571, 0.770512, -0.277617, 0.522134, 0.563641, 0.787356, -0.278525, 0.51206, 0.595067, 0.806252, -0.278512, 0.50119, 0.627226, 0.822061, -0.277023, 0.486791, 0.659402, 0.838959, -0.273175, 0.470467, 0.692874, 0.85379, -0.267238, 0.450688, 0.725702, 0.868268, -0.260327, 0.429741, 0.75832, 0.881994, -0.251946, 0.407223, 0.790189, 0.893885, -0.242432, 0.383214, 0.821625, 0.905118, -0.231904, 0.357297, 0.853011, 0.916045, -0.219545, 0.330733, 0.883773, 0.927614, -0.205378, 0.303916, 0.914435, 0.936005, -0.190388, 0.275941, 0.944502, 0.944533, -0.1749, 0.247493, 0.974439, 0.950758, -0.158588, 0.218996, 1.00286, 0.957078, -0.141027, 0.191559, 1.0304, 0.962448, -0.121507, 0.164457, 1.05466, 0.964993, -0.102068, 0.138636, 1.0761, 0.970017, -0.0822598, 0.111861, 1.09541, 0.97661, -0.062033, 0.0843438, 1.11317, 0.985073, -0.0409832, 0.0558496, 1.12911, 0.993515, -0.020146, 0.0275331, 1.1438, 1.00006, 27329e-8, -107883e-9, 1.15736, 0.525324, -999341e-11, 0.498153, 105385e-10, 0.526513, -251605e-9, 0.499277, 265329e-9, 0.526517, -100641e-8, 0.499282, 10613e-7, 0.526588, -226466e-8, 0.499337, 238823e-8, 0.526539, -40255e-7, 0.499302, 424535e-8, 0.526547, -628954e-8, 0.499306, 663364e-8, 0.526561, -905628e-8, 0.499313, 955337e-8, 0.526593, -0.0123253, 0.499334, 0.0130054, 0.526642, -0.0160957, 0.499365, 0.0169911, 0.5267, -0.0203661, 0.499396, 0.0215122, 0.526792, -0.0251347, 0.499451, 0.0265718, 0.526904, -0.0303985, 0.499511, 0.0321732, 0.527079, -0.0361554, 0.499617, 0.0383231, 0.527285, -0.0423982, 0.499731, 0.045026, 0.527602, -0.0491121, 0.499924, 0.0522936, 0.528166, -0.0561127, 0.500306, 0.0601528, 0.52879, -0.0635988, 0.5007, 0.0686059, 0.529421, -0.071581, 0.501048, 0.0776518, 0.530144, -0.0799854, 0.501421, 0.0873148, 0.531062, -0.0888032, 0.501884, 0.0976084, 0.532374, -0.0977643, 0.50259, 0.108588, 0.533828, -0.107197, 0.50329, 0.120234, 0.53581, -0.116887, 0.504312, 0.132602, 0.538063, -0.126755, 0.505365, 0.145721, 0.5409, -0.136819, 0.506668, 0.159617, 0.544882, -0.147117, 0.508731, 0.174369, 0.550238, -0.157446, 0.511601, 0.190028, 0.556038, -0.167988, 0.514431, 0.206587, 0.563031, -0.178364, 0.517808, 0.224046, 0.571543, -0.189007, 0.521937, 0.242503, 0.582255, -0.199546, 0.527415, 0.261977, 0.59272, -0.210084, 0.531682, 0.282162, 0.605648, -0.220448, 0.537123, 0.303426, 0.61785, -0.230593, 0.540664, 0.325323, 0.632223, -0.240238, 0.544467, 0.348993, 0.648819, -0.24887, 0.547594, 0.375462, 0.665825, -0.256657, 0.54912, 0.403024, 0.683389, -0.263711, 0.549294, 0.431773, 0.701495, -0.269666, 0.547649, 0.461494, 0.719197, -0.274169, 0.543786, 0.491623, 0.737906, -0.278124, 0.538644, 0.522994, 0.756652, -0.280632, 0.531057, 0.554775, 0.775279, -0.281741, 0.521972, 0.586441, 0.792688, -0.281652, 0.509613, 0.618596, 0.811894, -0.280345, 0.496497, 0.651462, 0.827938, -0.277128, 0.47968, 0.684023, 0.844837, -0.271646, 0.460688, 0.718024, 0.859239, -0.264397, 0.438872, 0.751207, 0.874088, -0.256144, 0.41577, 0.784232, 0.887693, -0.246311, 0.391369, 0.816191, 0.899402, -0.235497, 0.365872, 0.847828, 0.910973, -0.223631, 0.338618, 0.87934, 0.92204, -0.209874, 0.310803, 0.910325, 0.930987, -0.194265, 0.281802, 0.940695, 0.94, -0.178125, 0.252836, 0.970958, 0.948018, -0.161479, 0.224239, 1.00078, 0.955141, -0.144038, 0.195857, 1.0288, 0.960513, -0.124915, 0.168487, 1.05371, 0.963964, -0.104284, 0.141495, 1.07596, 0.968713, -0.0838732, 0.114437, 1.09628, 0.975524, -0.0635579, 0.0863105, 1.11448, 0.98431, -0.042291, 0.0574774, 1.13069, 0.992916, -0.0209131, 0.0284343, 1.14568, 0.999926, 743097e-9, -379265e-9, 1.15955, 0.501042, -998428e-11, 0.498726, 100306e-10, 0.502992, -252112e-9, 0.500665, 253283e-9, 0.502417, -100791e-8, 0.500092, 101259e-8, 0.502965, -226919e-8, 0.500621, 227978e-8, 0.502318, -403109e-8, 0.499994, 405011e-8, 0.502333, -629832e-8, 0.500005, 632868e-8, 0.502362, -906907e-8, 0.500027, 911446e-8, 0.502369, -0.0123423, 0.500023, 0.0124078, 0.50243, -0.0161178, 0.500066, 0.016211, 0.502493, -0.0203937, 0.500103, 0.0205256, 0.502592, -0.0251684, 0.500166, 0.0253548, 0.502707, -0.0304389, 0.50023, 0.0307029, 0.502881, -0.0362015, 0.500335, 0.0365753, 0.503124, -0.0424507, 0.500488, 0.0429798, 0.503443, -0.0491582, 0.500686, 0.0499268, 0.504083, -0.0561476, 0.501155, 0.0574541, 0.504668, -0.0636846, 0.501524, 0.0655408, 0.505319, -0.0716834, 0.501904, 0.0742072, 0.50609, -0.0800925, 0.502321, 0.0834699, 0.507122, -0.0888425, 0.502896, 0.0933603, 0.508414, -0.097855, 0.503603, 0.10391, 0.509955, -0.107304, 0.504416, 0.115113, 0.512061, -0.116921, 0.505565, 0.127054, 0.514419, -0.12689, 0.506732, 0.139709, 0.517529, -0.136934, 0.508338, 0.153173, 0.522085, -0.147327, 0.510987, 0.167528, 0.526986, -0.157612, 0.513527, 0.182708, 0.533122, -0.168213, 0.516717, 0.198881, 0.540807, -0.178688, 0.520832, 0.215986, 0.550687, -0.189511, 0.52632, 0.234335, 0.560567, -0.199998, 0.531009, 0.253375, 0.571698, -0.210652, 0.535839, 0.273499, 0.584364, -0.220917, 0.541091, 0.294355, 0.599066, -0.23137, 0.546875, 0.316525, 0.614148, -0.241206, 0.551306, 0.339671, 0.631157, -0.250379, 0.555187, 0.36531, 0.647919, -0.258397, 0.556595, 0.392767, 0.666112, -0.265528, 0.556949, 0.421397, 0.686158, -0.271827, 0.556617, 0.451433, 0.704838, -0.27674, 0.552975, 0.482131, 0.723957, -0.280733, 0.547814, 0.513458, 0.74262, -0.283359, 0.53997, 0.545446, 0.762009, -0.284541, 0.530422, 0.57775, 0.781314, -0.284507, 0.518546, 0.610434, 0.799116, -0.283309, 0.504178, 0.643178, 0.817604, -0.280378, 0.48843, 0.676248, 0.83459, -0.275619, 0.469457, 0.709698, 0.850974, -0.26856, 0.447698, 0.744245, 0.866747, -0.260094, 0.424791, 0.777695, 0.881412, -0.249929, 0.399913, 0.810392, 0.8936, -0.239137, 0.37308, 0.842872, 0.905943, -0.226818, 0.345705, 0.874677, 0.916408, -0.213699, 0.31706, 0.906257, 0.927215, -0.198428, 0.288444, 0.936881, 0.935625, -0.181643, 0.258329, 0.96795, 0.944076, -0.164386, 0.228488, 0.998216, 0.951229, -0.146339, 0.199763, 1.02689, 0.958793, -0.127709, 0.172153, 1.0535, 0.963219, -0.107244, 0.144989, 1.07646, 0.967562, -0.0857764, 0.11685, 1.09675, 0.974866, -0.0645377, 0.0880571, 1.11576, 0.983353, -0.0431732, 0.0587352, 1.13227, 0.992503, -0.0218356, 0.0294181, 1.1478, 1.00003, 605203e-9, -231013e-9, 1.16207, 0.482935, -101177e-10, 0.504695, 968142e-11, 0.477554, -251521e-9, 0.499071, 240676e-9, 0.477904, -100683e-8, 0.499436, 96342e-8, 0.478368, -226636e-8, 0.499899, 21687e-7, 0.477977, -402719e-8, 0.499513, 385384e-8, 0.477993, -629226e-8, 0.499525, 60221e-7, 0.478011, -906011e-8, 0.499536, 867289e-8, 0.478051, -0.0123305, 0.499566, 0.0118074, 0.478089, -0.016102, 0.499587, 0.0154269, 0.478171, -0.0203736, 0.499645, 0.0195341, 0.478254, -0.025143, 0.499692, 0.0241318, 0.47839, -0.0304071, 0.499779, 0.0292247, 0.478588, -0.0361631, 0.499911, 0.0348196, 0.478812, -0.0424023, 0.500046, 0.0409231, 0.479208, -0.0490724, 0.500326, 0.047552, 0.479841, -0.0560722, 0.500805, 0.0547377, 0.480392, -0.0636125, 0.501152, 0.0624607, 0.481068, -0.0716134, 0.501561, 0.0707473, 0.481898, -0.0800062, 0.502054, 0.0796118, 0.483022, -0.0886568, 0.502728, 0.0890974, 0.484332, -0.0977553, 0.503479, 0.0992099, 0.486126, -0.107173, 0.504546, 0.10999, 0.488066, -0.11677, 0.50557, 0.121476, 0.490521, -0.126725, 0.506849, 0.133672, 0.494232, -0.136793, 0.50911, 0.146731, 0.498302, -0.147116, 0.511345, 0.160577, 0.503565, -0.157446, 0.514344, 0.175335, 0.510902, -0.168121, 0.518824, 0.191207, 0.519263, -0.178799, 0.523666, 0.208058, 0.528204, -0.189407, 0.528296, 0.225875, 0.538854, -0.200145, 0.533724, 0.244782, 0.551278, -0.210701, 0.539833, 0.264753, 0.565222, -0.221303, 0.546131, 0.285745, 0.579403, -0.231688, 0.551496, 0.307592, 0.595469, -0.241718, 0.556809, 0.330582, 0.610929, -0.250992, 0.559641, 0.354995, 0.629433, -0.259602, 0.562379, 0.382471, 0.648504, -0.267038, 0.563676, 0.411126, 0.66756, -0.273388, 0.562092, 0.440924, 0.689143, -0.278788, 0.560807, 0.472118, 0.709056, -0.282783, 0.555701, 0.503774, 0.729855, -0.285836, 0.548698, 0.536364, 0.748954, -0.287078, 0.538544, 0.56895, 0.768373, -0.287133, 0.526711, 0.601991, 0.78827, -0.285839, 0.512511, 0.635403, 0.807465, -0.283238, 0.496323, 0.668797, 0.825194, -0.27906, 0.477638, 0.702584, 0.842203, -0.272286, 0.456253, 0.736393, 0.857749, -0.263854, 0.432412, 0.77096, 0.874799, -0.253943, 0.407806, 0.80489, 0.887497, -0.24237, 0.38033, 0.83771, 0.89966, -0.230278, 0.352446, 0.870376, 0.911753, -0.21646, 0.323268, 0.902256, 0.923011, -0.202071, 0.294314, 0.933306, 0.932375, -0.185519, 0.264104, 0.965177, 0.940537, -0.167604, 0.234035, 0.996303, 0.948904, -0.149068, 0.20412, 1.0261, 0.955263, -0.129539, 0.175431, 1.05304, 0.960303, -0.109932, 0.148116, 1.07617, 0.965512, -0.0880572, 0.119693, 1.09742, 0.973466, -0.0660548, 0.0901619, 1.11721, 0.98284, -0.0439228, 0.0599875, 1.13436, 0.992216, -0.0219588, 0.0298975, 1.15006, 0.999946, 119402e-9, -208547e-10, 1.16471, 0.447827, -100414e-10, 0.491543, 914833e-11, 0.454778, -251257e-9, 0.499172, 22891e-8, 0.453519, -100342e-8, 0.497787, 914184e-9, 0.45357, -225776e-8, 0.497847, 205701e-8, 0.453578, -401371e-8, 0.497855, 365705e-8, 0.45357, -627107e-8, 0.497841, 571453e-8, 0.453598, -902968e-8, 0.497864, 823019e-8, 0.453627, -0.0122888, 0.497882, 0.0112049, 0.453684, -0.0160475, 0.497923, 0.0146405, 0.453764, -0.0203044, 0.49798, 0.0185394, 0.453866, -0.0250576, 0.498049, 0.0229054, 0.453996, -0.0303028, 0.49813, 0.0277424, 0.454196, -0.0360379, 0.498267, 0.0330587, 0.454457, -0.0422521, 0.498445, 0.0388613, 0.454926, -0.0488393, 0.498812, 0.0451767, 0.455525, -0.0558653, 0.499272, 0.0520153, 0.456074, -0.0633772, 0.499625, 0.0593754, 0.456752, -0.0713606, 0.500049, 0.0672751, 0.457648, -0.07971, 0.500615, 0.0757447, 0.458849, -0.0883032, 0.501399, 0.0848231, 0.46029, -0.0974095, 0.502293, 0.0945135, 0.462, -0.106729, 0.503301, 0.104848, 0.464121, -0.116354, 0.504533, 0.115884, 0.466889, -0.126214, 0.506172, 0.127652, 0.470744, -0.136324, 0.508667, 0.14024, 0.47488, -0.146595, 0.510995, 0.153673, 0.480845, -0.157027, 0.514832, 0.168053, 0.488262, -0.167658, 0.519506, 0.183508, 0.496547, -0.178343, 0.524347, 0.199948, 0.506254, -0.188916, 0.52983, 0.217503, 0.517961, -0.199975, 0.536357, 0.236272, 0.531484, -0.210624, 0.543641, 0.256096, 0.545496, -0.221227, 0.550048, 0.277085, 0.559497, -0.231568, 0.555076, 0.298615, 0.575752, -0.241698, 0.560541, 0.321547, 0.591999, -0.251172, 0.564156, 0.345602, 0.610654, -0.260178, 0.567607, 0.371851, 0.630484, -0.268094, 0.56923, 0.40076, 0.651807, -0.274661, 0.569779, 0.430801, 0.67239, -0.280331, 0.566791, 0.461939, 0.693024, -0.284501, 0.562007, 0.493854, 0.715473, -0.287852, 0.555791, 0.526992, 0.736323, -0.28929, 0.546345, 0.560102, 0.755771, -0.289405, 0.534, 0.593543, 0.775424, -0.2881, 0.519114, 0.627256, 0.795447, -0.285562, 0.502543, 0.661464, 0.815319, -0.281416, 0.484773, 0.695206, 0.831769, -0.275523, 0.463445, 0.729044, 0.849464, -0.267516, 0.440269, 0.764069, 0.866775, -0.257584, 0.415049, 0.799089, 0.881252, -0.245817, 0.388049, 0.831948, 0.894209, -0.233127, 0.35889, 0.865526, 0.906922, -0.219579, 0.329915, 0.89818, 0.919686, -0.204491, 0.300441, 0.930013, 0.929044, -0.188962, 0.269445, 0.962061, 0.938393, -0.171079, 0.238402, 0.994214, 0.94661, -0.15199, 0.208204, 1.02533, 0.953095, -0.131953, 0.178653, 1.0529, 0.958644, -0.111233, 0.150684, 1.0771, 0.963925, -0.0903098, 0.122359, 1.09855, 0.971995, -0.0680505, 0.0923342, 1.11874, 0.981658, -0.0448512, 0.0614195, 1.13635, 0.991649, -0.0221931, 0.0303582, 1.15238, 0.999985, 393403e-9, -111086e-9, 1.16772, 0.396806, -971563e-11, 0.457671, 842355e-11, 0.429186, -249421e-9, 0.495017, 21625e-8, 0.429324, -998052e-9, 0.495173, 865322e-9, 0.429175, -224487e-8, 0.494999, 194637e-8, 0.429129, -399041e-8, 0.494952, 346004e-8, 0.429153, -623476e-8, 0.494974, 540684e-8, 0.429168, -89773e-7, 0.494983, 778714e-8, 0.429207, -0.0122175, 0.495012, 0.0106022, 0.429257, -0.0159542, 0.495047, 0.0138535, 0.429338, -0.0201864, 0.495106, 0.0175443, 0.429431, -0.0249104, 0.495165, 0.0216774, 0.429587, -0.0301252, 0.495279, 0.0262594, 0.429796, -0.0358249, 0.495432, 0.0312968, 0.430065, -0.0419972, 0.495621, 0.0367985, 0.430588, -0.0485144, 0.496061, 0.042798, 0.43113, -0.0555028, 0.496472, 0.0492914, 0.431743, -0.0629852, 0.496904, 0.0562907, 0.432448, -0.0709256, 0.497369, 0.0638056, 0.433414, -0.0791942, 0.498032, 0.071885, 0.434638, -0.0877346, 0.498854, 0.0805517, 0.43611, -0.0968056, 0.499812, 0.0898047, 0.437859, -0.106002, 0.500891, 0.0997142, 0.440017, -0.115648, 0.502198, 0.110289, 0.443236, -0.125427, 0.504389, 0.121644, 0.44697, -0.135492, 0.506809, 0.133769, 0.451689, -0.145746, 0.509858, 0.146787, 0.45811, -0.156219, 0.514247, 0.160793, 0.465305, -0.166834, 0.518816, 0.175791, 0.474085, -0.177546, 0.524331, 0.191906, 0.484808, -0.188262, 0.53104, 0.209199, 0.49732, -0.199346, 0.538511, 0.227825, 0.509693, -0.209951, 0.544554, 0.247269, 0.524367, -0.220533, 0.551616, 0.267978, 0.539228, -0.231082, 0.557368, 0.289672, 0.55644, -0.241342, 0.563782, 0.31268, 0.574204, -0.250964, 0.568851, 0.33651, 0.593388, -0.260306, 0.57312, 0.362219, 0.613358, -0.268667, 0.574916, 0.390322, 0.634512, -0.275591, 0.575053, 0.420478, 0.65563, -0.281328, 0.572404, 0.451614, 0.678265, -0.285948, 0.568893, 0.484112, 0.70011, -0.289408, 0.561878, 0.517348, 0.723005, -0.291328, 0.55359, 0.551355, 0.743744, -0.291418, 0.541099, 0.585109, 0.763949, -0.290252, 0.526489, 0.619487, 0.784186, -0.287648, 0.509496, 0.65404, 0.804304, -0.283782, 0.491484, 0.688649, 0.823629, -0.278067, 0.470517, 0.723133, 0.84094, -0.270588, 0.44705, 0.757163, 0.857852, -0.261188, 0.421252, 0.792816, 0.874934, -0.249313, 0.394191, 0.827248, 0.888709, -0.236492, 0.365359, 0.861074, 0.902589, -0.222185, 0.336016, 0.894417, 0.914201, -0.207314, 0.30527, 0.926825, 0.925978, -0.191146, 0.274532, 0.9595, 0.93512, -0.174135, 0.243393, 0.991583, 0.943656, -0.155231, 0.212414, 1.02356, 0.951719, -0.134403, 0.182005, 1.05239, 0.957164, -0.113023, 0.153043, 1.07754, 0.962656, -0.0914493, 0.124186, 1.09984, 0.970695, -0.0694179, 0.0941654, 1.12, 0.980749, -0.0466199, 0.0629671, 1.13849, 0.991205, -0.0227032, 0.0311146, 1.15494, 0.999884, 632388e-9, -254483e-9, 1.1706, 0.379821, -957289e-11, 0.460637, 789337e-11, 0.405188, -247483e-9, 0.491396, 204064e-9, 0.404796, -989434e-9, 0.490914, 815853e-9, 0.40483, -222607e-8, 0.490949, 183559e-8, 0.40473, -395723e-8, 0.49084, 326332e-8, 0.404731, -618287e-8, 0.490836, 509945e-8, 0.404768, -890258e-8, 0.490871, 734463e-8, 0.404791, -0.0121156, 0.490883, 999992e-8, 0.404857, -0.0158214, 0.490938, 0.0130676, 0.404943, -0.0200178, 0.491004, 0.0165503, 0.405059, -0.0247027, 0.491093, 0.0204521, 0.405213, -0.0298729, 0.491205, 0.0247788, 0.405399, -0.0355226, 0.491333, 0.0295373, 0.405731, -0.0416352, 0.491604, 0.034741, 0.406303, -0.0480807, 0.492116, 0.0404255, 0.406814, -0.0550458, 0.492506, 0.0465732, 0.407404, -0.0624652, 0.492926, 0.0532058, 0.408149, -0.0702958, 0.493442, 0.0603442, 0.409128, -0.0784623, 0.494136, 0.0680297, 0.410408, -0.087007, 0.495054, 0.0762786, 0.411813, -0.0959639, 0.495962, 0.0851046, 0.413735, -0.105075, 0.497257, 0.0945878, 0.416137, -0.114646, 0.498882, 0.104725, 0.41934, -0.124394, 0.501132, 0.11563, 0.423326, -0.134328, 0.503883, 0.127325, 0.428419, -0.14458, 0.50747, 0.139911, 0.43484, -0.154979, 0.511964, 0.153481, 0.442641, -0.165628, 0.517328, 0.168114, 0.452511, -0.176365, 0.524258, 0.183995, 0.463473, -0.187298, 0.531248, 0.200953, 0.475564, -0.198244, 0.538367, 0.219176, 0.488664, -0.208938, 0.545175, 0.238514, 0.504073, -0.219599, 0.553227, 0.259129, 0.520832, -0.230378, 0.560653, 0.280997, 0.538455, -0.240703, 0.567523, 0.303821, 0.55709, -0.250548, 0.573287, 0.327948, 0.576646, -0.259964, 0.577795, 0.353362, 0.596705, -0.268721, 0.580077, 0.380336, 0.618053, -0.276054, 0.58018, 0.4101, 0.640303, -0.282176, 0.578747, 0.44161, 0.662365, -0.286931, 0.574294, 0.474106, 0.684542, -0.290521, 0.567035, 0.507549, 0.707984, -0.292672, 0.558687, 0.541853, 0.730913, -0.293189, 0.547606, 0.576581, 0.752948, -0.292199, 0.533471, 0.61172, 0.773452, -0.289508, 0.516395, 0.646339, 0.794715, -0.285716, 0.497873, 0.682131, 0.814251, -0.280051, 0.476845, 0.716396, 0.833057, -0.272873, 0.453449, 0.751503, 0.84959, -0.263982, 0.427857, 0.786085, 0.867022, -0.252745, 0.400335, 0.821355, 0.882277, -0.239655, 0.371304, 0.85646, 0.895375, -0.225386, 0.340397, 0.890828, 0.909347, -0.209587, 0.310005, 0.923532, 0.921885, -0.193433, 0.2796, 0.956419, 0.932127, -0.176135, 0.247276, 0.989445, 0.941869, -0.157872, 0.216186, 1.02221, 0.949735, -0.137577, 0.185602, 1.05195, 0.956617, -0.115285, 0.155767, 1.07822, 0.961974, -0.0928418, 0.126103, 1.10149, 0.96972, -0.0700592, 0.0956758, 1.12207, 0.98012, -0.0474671, 0.0643269, 1.1408, 0.990825, -0.0238113, 0.0320863, 1.1577, 0.999876, 381574e-9, -812203e-10, 1.17403, 0.367636, -961342e-11, 0.469176, 753287e-11, 0.380377, -244772e-9, 0.485434, 191797e-9, 0.380416, -978857e-9, 0.485475, 767015e-9, 0.380376, -220165e-8, 0.485435, 172522e-8, 0.380419, -391408e-8, 0.485487, 306734e-8, 0.380438, -611549e-8, 0.485505, 479332e-8, 0.380462, -880558e-8, 0.485525, 690391e-8, 0.380496, -0.0119837, 0.485551, 940039e-8, 0.38056, -0.0156487, 0.485605, 0.0122848, 0.38064, -0.0197988, 0.485666, 0.0155601, 0.380767, -0.0244324, 0.48577, 0.0192313, 0.380909, -0.0295444, 0.485871, 0.0233032, 0.381142, -0.0351321, 0.48606, 0.0277861, 0.381472, -0.0411535, 0.486336, 0.0326939, 0.382015, -0.0475408, 0.486833, 0.0380565, 0.382523, -0.0544395, 0.487231, 0.0438615, 0.383129, -0.061784, 0.487683, 0.0501332, 0.383952, -0.0695085, 0.488313, 0.0568996, 0.38498, -0.0775819, 0.489077, 0.0641952, 0.386331, -0.0860443, 0.490113, 0.0720324, 0.387788, -0.0948406, 0.491099, 0.0804379, 0.389808, -0.103899, 0.492566, 0.0894899, 0.39252, -0.113313, 0.494601, 0.0992098, 0.395493, -0.123007, 0.496619, 0.109641, 0.399826, -0.132859, 0.499912, 0.120919, 0.405341, -0.143077, 0.504061, 0.133107, 0.411932, -0.153465, 0.508905, 0.146263, 0.420591, -0.164108, 0.515482, 0.160544, 0.43101, -0.174893, 0.523191, 0.176123, 0.441881, -0.185839, 0.53026, 0.192757, 0.453919, -0.196633, 0.537295, 0.210535, 0.468715, -0.207611, 0.546156, 0.229886, 0.485182, -0.218517, 0.555173, 0.250543, 0.501926, -0.229249, 0.562728, 0.27221, 0.51785, -0.239481, 0.567494, 0.294892, 0.536947, -0.249395, 0.573889, 0.318987, 0.557115, -0.259, 0.578831, 0.344348, 0.577966, -0.268075, 0.582055, 0.371223, 0.599489, -0.276115, 0.583307, 0.399834, 0.62479, -0.282523, 0.583902, 0.431415, 0.647504, -0.287663, 0.57953, 0.464301, 0.670601, -0.291538, 0.573103, 0.498123, 0.693539, -0.293842, 0.563731, 0.532662, 0.717385, -0.294681, 0.553169, 0.567925, 0.741533, -0.293717, 0.539908, 0.603502, 0.762142, -0.291156, 0.521902, 0.639074, 0.783014, -0.28719, 0.502815, 0.674439, 0.805158, -0.281773, 0.482598, 0.710497, 0.823646, -0.274682, 0.458949, 0.7456, 0.841879, -0.266184, 0.433129, 0.781085, 0.859515, -0.255682, 0.406064, 0.816, 0.875335, -0.242849, 0.376509, 0.851074, 0.890147, -0.228329, 0.345502, 0.886473, 0.903144, -0.212491, 0.31428, 0.920751, 0.916618, -0.195695, 0.282994, 0.954606, 0.927953, -0.178267, 0.251091, 0.988402, 0.937414, -0.159549, 0.219107, 1.02141, 0.946823, -0.140022, 0.18896, 1.05167, 0.954651, -0.118154, 0.158667, 1.07819, 0.959955, -0.0946636, 0.128808, 1.1025, 0.96858, -0.0711792, 0.0973787, 1.12391, 0.97938, -0.0475046, 0.0650965, 1.14322, 0.990498, -0.024059, 0.0326267, 1.16077, 0.999844, -512408e-10, 112444e-9, 1.17727, 0.316912, -934977e-11, 0.425996, 695559e-11, 0.356423, -241372e-9, 0.479108, 179562e-9, 0.356272, -965292e-9, 0.478897, 71811e-8, 0.356262, -217182e-8, 0.478894, 161574e-8, 0.356265, -386092e-8, 0.478895, 287261e-8, 0.356278, -60324e-7, 0.478905, 448907e-8, 0.356293, -868565e-8, 0.478914, 646572e-8, 0.356346, -0.0118207, 0.478965, 880438e-8, 0.356395, -0.0154355, 0.479001, 0.0115066, 0.356484, -0.019529, 0.479075, 0.0145762, 0.356609, -0.0240991, 0.47918, 0.018018, 0.356766, -0.0291413, 0.479305, 0.0218379, 0.357009, -0.0346498, 0.479512, 0.0260454, 0.357424, -0.0405462, 0.479909, 0.0306657, 0.357899, -0.0468825, 0.480337, 0.0357054, 0.358424, -0.0536887, 0.480771, 0.0411728, 0.359041, -0.0609416, 0.481242, 0.0470841, 0.359903, -0.0685239, 0.481943, 0.0534831, 0.360932, -0.0764883, 0.482741, 0.0603795, 0.362196, -0.0848364, 0.483688, 0.0678028, 0.363847, -0.0935002, 0.484947, 0.0758086, 0.365972, -0.102471, 0.486588, 0.0844173, 0.368741, -0.111751, 0.488787, 0.0937199, 0.372146, -0.121334, 0.491405, 0.103732, 0.377114, -0.131147, 0.495604, 0.114608, 0.38226, -0.141213, 0.499436, 0.126345, 0.389609, -0.151632, 0.505334, 0.139116, 0.397925, -0.162073, 0.51168, 0.152995, 0.407824, -0.172819, 0.518876, 0.168071, 0.420014, -0.183929, 0.527639, 0.184495, 0.434266, -0.195032, 0.537588, 0.20232, 0.447352, -0.205792, 0.544379, 0.221189, 0.463726, -0.216704, 0.553422, 0.241616, 0.481406, -0.227531, 0.562074, 0.263298, 0.498707, -0.238017, 0.568227, 0.286116, 0.518039, -0.247936, 0.574473, 0.3101, 0.538277, -0.257437, 0.579191, 0.335401, 0.561166, -0.266829, 0.584807, 0.362246, 0.583189, -0.275329, 0.586476, 0.390609, 0.606024, -0.28234, 0.585578, 0.420998, 0.632419, -0.287924, 0.584496, 0.454357, 0.656128, -0.291972, 0.577766, 0.488233, 0.679953, -0.29456, 0.56875, 0.523248, 0.704654, -0.295816, 0.558388, 0.559168, 0.729016, -0.295157, 0.544826, 0.595326, 0.752062, -0.292779, 0.528273, 0.631864, 0.773138, -0.288681, 0.508482, 0.667793, 0.794869, -0.283358, 0.487341, 0.704035, 0.815101, -0.27608, 0.46354, 0.739925, 0.834212, -0.26767, 0.438672, 0.775539, 0.852368, -0.257397, 0.411239, 0.810895, 0.870207, -0.245689, 0.3829, 0.846472, 0.884063, -0.231452, 0.351496, 0.881788, 0.898284, -0.215561, 0.31895, 0.917438, 0.912964, -0.198208, 0.287367, 0.952422, 0.924666, -0.180426, 0.254487, 0.987551, 0.934429, -0.161525, 0.222226, 1.02142, 0.943485, -0.141197, 0.191143, 1.05218, 0.9521, -0.120085, 0.161112, 1.07937, 0.957876, -0.0975881, 0.130982, 1.10403, 0.966943, -0.0726842, 0.0990553, 1.12616, 0.978313, -0.0483705, 0.0662818, 1.14619, 0.990048, -0.0239072, 0.0329243, 1.16413, 0.999984, 461885e-9, -772859e-10, 1.18099, 0.321287, -935049e-11, 0.455413, 659662e-11, 0.332595, -237513e-9, 0.471437, 167562e-9, 0.332729, -949964e-9, 0.471618, 670192e-9, 0.332305, -213618e-8, 0.471028, 150712e-8, 0.332326, -379765e-8, 0.471055, 267959e-8, 0.332344, -593353e-8, 0.471072, 418751e-8, 0.332356, -854349e-8, 0.471077, 603172e-8, 0.332403, -0.0116268, 0.471121, 821362e-8, 0.332461, -0.0151824, 0.47117, 0.0107357, 0.332552, -0.0192088, 0.471251, 0.0136014, 0.332657, -0.0237024, 0.47133, 0.0168152, 0.332835, -0.0286615, 0.471487, 0.0203853, 0.333083, -0.0340765, 0.471708, 0.0243212, 0.333547, -0.0398563, 0.47219, 0.0286518, 0.333989, -0.0460916, 0.472587, 0.0333763, 0.334532, -0.0527897, 0.473054, 0.0385084, 0.335167, -0.0599284, 0.473568, 0.0440638, 0.33608, -0.0673514, 0.474362, 0.0500962, 0.337146, -0.0752237, 0.475231, 0.0566022, 0.338462, -0.083418, 0.476282, 0.0636272, 0.34014, -0.0919382, 0.477615, 0.0712153, 0.342341, -0.100741, 0.479404, 0.079417, 0.345088, -0.109905, 0.481618, 0.0882631, 0.349049, -0.119369, 0.485081, 0.0978851, 0.353939, -0.129033, 0.489317, 0.108336, 0.359893, -0.139038, 0.494309, 0.119698, 0.366945, -0.149411, 0.499983, 0.132024, 0.375814, -0.159843, 0.507185, 0.145558, 0.387112, -0.170664, 0.516392, 0.160433, 0.40023, -0.181897, 0.526519, 0.176648, 0.412555, -0.192785, 0.53423, 0.193922, 0.427023, -0.203663, 0.542741, 0.212662, 0.443685, -0.214695, 0.552066, 0.232944, 0.461499, -0.225561, 0.560762, 0.254495, 0.480975, -0.236257, 0.569421, 0.277531, 0.501, -0.24639, 0.576101, 0.301724, 0.521691, -0.256101, 0.581493, 0.327112, 0.543478, -0.265289, 0.585221, 0.353917, 0.566094, -0.273938, 0.587614, 0.381941, 0.589578, -0.281679, 0.587991, 0.41172, 0.614583, -0.287655, 0.585928, 0.444148, 0.641813, -0.292228, 0.582092, 0.478617, 0.666189, -0.295172, 0.57398, 0.51397, 0.690475, -0.29648, 0.561676, 0.550118, 0.715543, -0.296203, 0.548758, 0.586933, 0.740405, -0.293999, 0.532792, 0.62384, 0.762183, -0.28998, 0.512735, 0.660723, 0.786069, -0.28478, 0.492402, 0.69807, 0.806812, -0.277568, 0.469058, 0.734422, 0.826987, -0.268951, 0.443017, 0.770946, 0.844588, -0.259049, 0.415501, 0.80699, 0.863725, -0.2471, 0.387328, 0.842107, 0.879137, -0.234157, 0.356108, 0.878078, 0.894634, -0.218719, 0.324315, 0.914058, 0.909162, -0.201293, 0.291813, 0.949922, 0.92072, -0.18267, 0.258474, 0.985337, 0.93158, -0.163212, 0.225593, 1.0205, 0.941238, -0.142771, 0.193986, 1.05273, 0.949293, -0.120956, 0.163392, 1.08075, 0.956226, -0.0985743, 0.132934, 1.10559, 0.96546, -0.075118, 0.101255, 1.12823, 0.977403, -0.0497921, 0.0675441, 1.149, 0.989648, -0.0241574, 0.0334681, 1.16765, 1.00001, 5762e-7, -184807e-9, 1.18519, 0.303474, -916603e-11, 0.4542, 61243e-10, 0.308894, -232869e-9, 0.462306, 155592e-9, 0.309426, -931661e-9, 0.463093, 622499e-9, 0.308643, -20949e-7, 0.461933, 139979e-8, 0.308651, -37242e-7, 0.461941, 248874e-8, 0.308662, -581873e-8, 0.46195, 388933e-8, 0.308687, -837818e-8, 0.461974, 560247e-8, 0.308728, -0.0114016, 0.462011, 762948e-8, 0.308789, -0.0148884, 0.462067, 997326e-8, 0.308882, -0.0188369, 0.462151, 0.0126375, 0.309007, -0.0232436, 0.462263, 0.0156271, 0.30918, -0.0281054, 0.462417, 0.0189498, 0.309442, -0.0334065, 0.462667, 0.0226167, 0.309901, -0.0390589, 0.463162, 0.0266614, 0.310331, -0.0452042, 0.463555, 0.0310715, 0.310858, -0.0517735, 0.464019, 0.0358698, 0.311576, -0.0587359, 0.464669, 0.0410848, 0.312436, -0.0660383, 0.465406, 0.0467453, 0.313526, -0.0737266, 0.466339, 0.0528718, 0.314903, -0.0817574, 0.467504, 0.0595039, 0.316814, -0.090167, 0.469226, 0.0666888, 0.318965, -0.0987555, 0.470981, 0.0744658, 0.322077, -0.107792, 0.473814, 0.082912, 0.325947, -0.117098, 0.477241, 0.0920846, 0.331008, -0.126602, 0.48184, 0.102137, 0.337893, -0.136619, 0.488334, 0.113135, 0.345106, -0.146838, 0.494415, 0.12511, 0.355111, -0.157357, 0.503275, 0.138356, 0.365095, -0.167955, 0.510966, 0.152686, 0.378344, -0.179157, 0.521508, 0.16856, 0.391599, -0.190143, 0.530455, 0.18561, 0.407786, -0.20123, 0.541275, 0.204308, 0.425294, -0.212456, 0.551784, 0.224623, 0.444021, -0.223568, 0.561493, 0.246172, 0.463418, -0.234154, 0.569886, 0.268979, 0.484077, -0.244546, 0.577116, 0.293411, 0.505513, -0.254301, 0.582914, 0.318936, 0.527672, -0.263564, 0.587208, 0.345856, 0.550565, -0.272332, 0.589277, 0.374054, 0.573656, -0.280011, 0.588426, 0.403276, 0.59827, -0.286924, 0.587504, 0.43474, 0.624731, -0.291994, 0.583401, 0.468767, 0.652396, -0.295159, 0.576997, 0.504411, 0.67732, -0.296954, 0.565863, 0.54114, 0.703147, -0.296877, 0.552316, 0.57816, 0.728715, -0.295147, 0.536773, 0.616124, 0.752448, -0.291275, 0.51771, 0.653885, 0.775169, -0.285905, 0.496087, 0.691537, 0.799307, -0.279064, 0.474232, 0.729251, 0.819482, -0.270294, 0.447676, 0.766267, 0.837659, -0.260032, 0.419656, 0.802616, 0.856903, -0.248497, 0.391328, 0.838583, 0.873325, -0.235252, 0.360285, 0.874711, 0.889788, -0.221126, 0.329215, 0.91077, 0.904486, -0.204304, 0.296392, 0.94653, 0.917711, -0.185562, 0.262159, 0.983828, 0.928969, -0.165635, 0.229142, 1.01955, 0.939707, -0.14442, 0.19673, 1.05317, 0.948167, -0.122147, 0.165095, 1.0823, 0.955222, -0.099098, 0.13451, 1.10791, 0.964401, -0.0755332, 0.102476, 1.1312, 0.976605, -0.0513817, 0.0689667, 1.15218, 0.989085, -0.0258499, 0.034506, 1.17129, 0.999908, 617773e-9, -271268e-9, 1.18961, 0.285803, -905752e-11, 0.452348, 572272e-11, 0.284689, -22732e-8, 0.450581, 143626e-9, 0.285263, -910214e-9, 0.451482, 575099e-9, 0.285302, -204784e-8, 0.451553, 129395e-8, 0.285318, -364057e-8, 0.451574, 23006e-7, 0.28533, -568813e-8, 0.451585, 359547e-8, 0.285361, -819001e-8, 0.451618, 517934e-8, 0.285397, -0.0111458, 0.45165, 7054e-6, 0.285447, -0.0145536, 0.451688, 922167e-8, 0.285527, -0.0184127, 0.451758, 0.0116869, 0.285688, -0.0227207, 0.451929, 0.0144555, 0.28584, -0.0274712, 0.452055, 0.0175341, 0.286136, -0.0326278, 0.452369, 0.0209406, 0.286574, -0.0381792, 0.452853, 0.0246965, 0.287012, -0.0441879, 0.453272, 0.0287996, 0.287542, -0.0506096, 0.453752, 0.033268, 0.288299, -0.0573634, 0.454488, 0.0381504, 0.289186, -0.0645458, 0.455294, 0.0434447, 0.290302, -0.0720405, 0.456301, 0.0491973, 0.291776, -0.0799046, 0.457648, 0.0554453, 0.29372, -0.088117, 0.459483, 0.0622311, 0.296052, -0.0965328, 0.461571, 0.0695992, 0.299563, -0.105409, 0.465085, 0.077658, 0.30335, -0.114553, 0.468506, 0.0864176, 0.309167, -0.123917, 0.474423, 0.0961078, 0.31529, -0.13381, 0.47995, 0.106643, 0.324163, -0.144021, 0.488592, 0.118322, 0.333272, -0.154382, 0.496461, 0.131133, 0.344224, -0.165015, 0.50562, 0.145208, 0.357733, -0.176168, 0.516719, 0.16073, 0.373046, -0.187468, 0.528513, 0.177807, 0.38788, -0.198488, 0.537713, 0.196072, 0.405133, -0.209545, 0.547999, 0.21605, 0.423845, -0.220724, 0.55759, 0.237484, 0.443777, -0.231518, 0.566246, 0.26039, 0.464824, -0.242035, 0.574326, 0.284835, 0.486635, -0.251898, 0.58037, 0.310518, 0.51012, -0.261304, 0.58568, 0.337678, 0.535301, -0.270384, 0.590197, 0.366242, 0.559193, -0.27841, 0.590569, 0.395873, 0.583544, -0.285325, 0.588161, 0.426857, 0.608834, -0.291113, 0.584249, 0.459477, 0.635753, -0.294882, 0.57763, 0.494734, 0.664367, -0.297088, 0.569479, 0.532023, 0.689688, -0.297364, 0.555064, 0.569629, 0.715732, -0.295949, 0.539522, 0.608124, 0.741307, -0.292259, 0.521613, 0.646231, 0.764949, -0.287063, 0.49969, 0.684938, 0.788599, -0.28012, 0.476747, 0.723548, 0.81048, -0.27153, 0.45116, 0.761135, 0.831372, -0.261289, 0.424101, 0.798916, 0.850092, -0.249559, 0.39443, 0.835952, 0.867777, -0.236348, 0.363849, 0.871606, 0.884632, -0.221569, 0.332477, 0.907843, 0.90047, -0.20618, 0.300667, 0.944187, 0.914524, -0.188771, 0.266552, 0.981371, 0.926892, -0.168362, 0.232349, 1.01841, 0.937951, -0.146761, 0.199359, 1.05308, 0.947236, -0.123813, 0.1675, 1.0839, 0.954367, -0.099984, 0.136166, 1.11047, 0.963907, -0.0759278, 0.103808, 1.13414, 0.976218, -0.0511367, 0.0697061, 1.15575, 0.988772, -0.0267415, 0.0352529, 1.17531, 0.999888, -520778e-9, 289926e-9, 1.19389, 0.263546, -883274e-11, 0.441896, 526783e-11, 0.262352, -221849e-9, 0.439889, 132311e-9, 0.262325, -886683e-9, 0.439848, 528824e-9, 0.26228, -199476e-8, 0.439765, 118975e-8, 0.262372, -354671e-8, 0.439922, 211568e-8, 0.26239, -554141e-8, 0.439941, 330652e-8, 0.262412, -797888e-8, 0.439961, 476346e-8, 0.262453, -0.0108584, 0.440002, 648818e-8, 0.262528, -0.0141788, 0.440085, 84835e-7, 0.262615, -0.017938, 0.440166, 0.0107533, 0.262744, -0.0221346, 0.440291, 0.0133044, 0.262939, -0.026762, 0.440493, 0.0161445, 0.263277, -0.0317573, 0.440889, 0.0192974, 0.26368, -0.0371832, 0.441338, 0.0227699, 0.264106, -0.0430371, 0.441753, 0.0265698, 0.264624, -0.0493035, 0.442227, 0.0307178, 0.265378, -0.0558669, 0.442985, 0.0352616, 0.266253, -0.0628718, 0.443795, 0.0401968, 0.267478, -0.0701569, 0.445008, 0.04559, 0.269062, -0.077845, 0.446599, 0.0514539, 0.270926, -0.0857941, 0.448349, 0.0578382, 0.273693, -0.0940773, 0.451221, 0.0648363, 0.276746, -0.102704, 0.454097, 0.0724389, 0.281693, -0.111735, 0.459517, 0.0808744, 0.287335, -0.121004, 0.46531, 0.0901551, 0.29448, -0.130734, 0.472605, 0.100371, 0.30257, -0.140777, 0.480251, 0.111644, 0.312465, -0.15111, 0.489444, 0.124111, 0.324856, -0.16189, 0.500919, 0.137979, 0.33774, -0.172946, 0.511317, 0.153163, 0.35255, -0.184152, 0.522684, 0.169817, 0.367786, -0.19522, 0.53248, 0.187886, 0.385474, -0.20632, 0.543326, 0.207634, 0.404976, -0.217744, 0.554109, 0.229165, 0.425203, -0.228691, 0.563395, 0.252068, 0.446704, -0.239299, 0.571565, 0.276471, 0.468951, -0.249348, 0.577935, 0.302323, 0.493487, -0.258933, 0.584309, 0.329882, 0.517861, -0.268009, 0.58773, 0.358525, 0.543309, -0.276238, 0.589612, 0.388585, 0.569704, -0.28356, 0.589294, 0.419787, 0.594871, -0.289497, 0.585137, 0.452114, 0.622555, -0.294452, 0.580356, 0.486466, 0.651167, -0.296918, 0.57185, 0.523079, 0.677332, -0.297647, 0.558428, 0.5611, 0.703718, -0.296321, 0.542232, 0.599592, 0.730262, -0.293339, 0.524541, 0.639138, 0.754304, -0.288036, 0.502691, 0.677978, 0.778051, -0.281018, 0.479212, 0.716537, 0.801557, -0.272414, 0.454071, 0.75586, 0.822559, -0.262419, 0.425952, 0.794477, 0.843051, -0.250702, 0.397313, 0.832664, 0.86232, -0.237264, 0.366534, 0.869876, 0.879044, -0.222716, 0.334816, 0.906973, 0.896362, -0.206827, 0.303143, 0.943558, 0.910342, -0.189659, 0.269699, 0.979759, 0.924119, -0.171108, 0.236411, 1.01718, 0.935374, -0.149579, 0.202224, 1.05289, 0.944295, -0.126295, 0.16989, 1.08496, 0.952227, -0.101511, 0.138089, 1.11256, 0.962041, -0.0766392, 0.105053, 1.1375, 0.97528, -0.0511967, 0.070329, 1.15983, 0.988476, -0.025463, 0.0351268, 1.17987, 0.999962, 286808e-10, 145564e-10, 1.19901, 0.227089, -841413e-11, 0.404216, 472707e-11, 0.239725, -215083e-9, 0.426708, 120833e-9, 0.239904, -860718e-9, 0.427028, 483555e-9, 0.239911, -193661e-8, 0.427039, 108806e-8, 0.239914, -344276e-8, 0.42704, 193457e-8, 0.239933, -537907e-8, 0.427064, 302363e-8, 0.239944, -774482e-8, 0.427065, 435604e-8, 0.239993, -0.01054, 0.427122, 593398e-8, 0.240052, -0.0137626, 0.427179, 775987e-8, 0.240148, -0.0174115, 0.427279, 983854e-8, 0.240278, -0.021484, 0.42741, 0.0121763, 0.240472, -0.0259729, 0.427618, 0.0147827, 0.240839, -0.0308131, 0.428086, 0.0176837, 0.241201, -0.0360893, 0.428482, 0.0208775, 0.241626, -0.0417723, 0.428907, 0.0243821, 0.242207, -0.0478337, 0.42952, 0.0282228, 0.24298, -0.0542199, 0.430332, 0.0324333, 0.243881, -0.0610015, 0.431222, 0.0370252, 0.245123, -0.0680874, 0.432512, 0.0420535, 0.24667, -0.0755482, 0.434088, 0.0475414, 0.248779, -0.0832873, 0.436323, 0.0535542, 0.251665, -0.0913546, 0.439509, 0.0601716, 0.255305, -0.0998489, 0.443478, 0.0674282, 0.260049, -0.108576, 0.448713, 0.0754673, 0.266192, -0.117754, 0.455524, 0.084339, 0.273158, -0.127294, 0.4627, 0.0941683, 0.282131, -0.137311, 0.472068, 0.10515, 0.293332, -0.147736, 0.483565, 0.117402, 0.304667, -0.158357, 0.493702, 0.130824, 0.317785, -0.169274, 0.504708, 0.145724, 0.333245, -0.180595, 0.517107, 0.16215, 0.349843, -0.191892, 0.528849, 0.180149, 0.367944, -0.203168, 0.540301, 0.199746, 0.387579, -0.214443, 0.551514, 0.221047, 0.408247, -0.225624, 0.560906, 0.243981, 0.43014, -0.236422, 0.56959, 0.268513, 0.452669, -0.24654, 0.576098, 0.294409, 0.476196, -0.256157, 0.580925, 0.322002, 0.501157, -0.265289, 0.584839, 0.351052, 0.527632, -0.273671, 0.587614, 0.3812, 0.555754, -0.281254, 0.589119, 0.412994, 0.581682, -0.287448, 0.585204, 0.445498, 0.608196, -0.292614, 0.579006, 0.479505, 0.635661, -0.296068, 0.571297, 0.514643, 0.664999, -0.297395, 0.560855, 0.552213, 0.691039, -0.296645, 0.544525, 0.591365, 0.7179, -0.293785, 0.526535, 0.630883, 0.744059, -0.289089, 0.50545, 0.670932, 0.76863, -0.282239, 0.482514, 0.710904, 0.793273, -0.273688, 0.457246, 0.750259, 0.814731, -0.26328, 0.428872, 0.78948, 0.835603, -0.251526, 0.399384, 0.828597, 0.85489, -0.238339, 0.368811, 0.866892, 0.872828, -0.223607, 0.336617, 0.90563, 0.889462, -0.207538, 0.303997, 0.943538, 0.904929, -0.190297, 0.270812, 0.980591, 0.919101, -0.172034, 0.237453, 1.01935, 0.930536, -0.152058, 0.204431, 1.05498, 0.941223, -0.129515, 0.172495, 1.08717, 0.94982, -0.104263, 0.140175, 1.11551, 0.960592, -0.0781944, 0.106465, 1.14098, 0.974629, -0.051688, 0.0711592, 1.16418, 0.98811, -0.0253929, 0.0354432, 1.18465, 1.00004, 804378e-9, -330876e-9, 1.20462, 0.214668, -821282e-11, 0.406619, 433582e-11, 0.218053, -208144e-9, 0.413025, 109887e-9, 0.217987, -832212e-9, 0.412901, 439362e-9, 0.217971, -187246e-8, 0.412876, 988623e-9, 0.217968, -332855e-8, 0.41286, 175772e-8, 0.217985, -520055e-8, 0.412882, 274729e-8, 0.218014, -748814e-8, 0.412916, 395842e-8, 0.218054, -0.0101901, 0.412957, 539274e-8, 0.218106, -0.0133057, 0.413005, 705348e-8, 0.218217, -0.0168342, 0.413139, 894581e-8, 0.218338, -0.0207707, 0.413258, 0.0110754, 0.21855, -0.0251001, 0.413509, 0.0134551, 0.218913, -0.0297861, 0.413992, 0.0161081, 0.219265, -0.0348956, 0.414383, 0.0190307, 0.219696, -0.0403909, 0.414839, 0.0222458, 0.220329, -0.0462003, 0.415567, 0.025792, 0.220989, -0.0524208, 0.41621, 0.0296637, 0.222027, -0.058948, 0.417385, 0.0339323, 0.223301, -0.0658208, 0.418779, 0.0386055, 0.224988, -0.0730347, 0.420665, 0.0437355, 0.227211, -0.0805274, 0.423198, 0.0493844, 0.230131, -0.088395, 0.426566, 0.0556135, 0.233908, -0.0966208, 0.43091, 0.0624829, 0.239092, -0.105223, 0.437148, 0.0701636, 0.245315, -0.11424, 0.444302, 0.0786949, 0.253166, -0.12368, 0.453262, 0.0882382, 0.262374, -0.133569, 0.463211, 0.0988682, 0.273145, -0.143836, 0.474271, 0.110727, 0.285512, -0.154577, 0.4863, 0.123945, 0.299512, -0.165501, 0.498817, 0.138581, 0.314287, -0.176698, 0.510341, 0.154676, 0.331083, -0.188066, 0.522583, 0.172459, 0.349615, -0.199597, 0.534879, 0.191979, 0.369318, -0.210843, 0.546083, 0.21309, 0.390377, -0.222068, 0.5562, 0.235998, 0.412411, -0.233059, 0.564704, 0.260518, 0.435715, -0.24357, 0.572314, 0.286795, 0.461196, -0.253356, 0.579395, 0.314559, 0.485587, -0.262362, 0.581985, 0.343581, 0.511908, -0.270895, 0.584347, 0.374367, 0.539798, -0.278452, 0.58505, 0.406015, 0.567974, -0.284877, 0.583344, 0.439168, 0.594303, -0.290124, 0.577348, 0.473005, 0.622951, -0.294183, 0.570751, 0.508534, 0.652404, -0.296389, 0.561541, 0.544764, 0.679291, -0.296605, 0.546426, 0.582927, 0.706437, -0.294095, 0.528599, 0.622681, 0.734485, -0.28978, 0.508676, 0.663567, 0.758841, -0.283363, 0.484768, 0.704092, 0.78537, -0.275015, 0.460434, 0.745101, 0.807315, -0.264689, 0.432166, 0.784712, 0.8271, -0.252597, 0.401807, 0.824241, 0.849191, -0.239154, 0.371458, 0.863803, 0.867046, -0.224451, 0.338873, 0.903063, 0.8852, -0.208342, 0.306175, 0.942763, 0.901771, -0.190684, 0.272759, 0.981559, 0.915958, -0.172105, 0.239306, 1.02048, 0.928046, -0.152214, 0.206071, 1.05765, 0.939961, -0.130247, 0.17367, 1.08999, 0.948711, -0.10672, 0.142201, 1.11829, 0.959305, -0.0808688, 0.108454, 1.14467, 0.973009, -0.0539145, 0.0728109, 1.16839, 0.987631, -0.0262947, 0.0360625, 1.19004, 0.999978, 132758e-8, -559424e-9, 1.21058, 0.193925, -793421e-11, 0.391974, 392537e-11, 0.196746, -200315e-9, 0.397675, 991033e-10, 0.19667, -801099e-9, 0.397521, 396342e-9, 0.196633, -180246e-8, 0.397445, 891829e-9, 0.196654, -320443e-8, 0.397482, 158582e-8, 0.196659, -500647e-8, 0.39748, 247867e-8, 0.196683, -72086e-7, 0.397506, 357167e-8, 0.196728, -981001e-8, 0.397562, 486675e-8, 0.196792, -0.0128096, 0.397633, 636707e-8, 0.19689, -0.0162055, 0.397746, 807752e-8, 0.197017, -0.0199943, 0.397884, 0.0100052, 0.19729, -0.024139, 0.39827, 0.0121691, 0.197583, -0.0286671, 0.398639, 0.0145755, 0.197927, -0.0335858, 0.399034, 0.0172355, 0.198383, -0.0388806, 0.399554, 0.0201718, 0.199002, -0.0444736, 0.400289, 0.0234194, 0.199739, -0.0504583, 0.401111, 0.026984, 0.200784, -0.056729, 0.402349, 0.0309217, 0.202075, -0.0633643, 0.403841, 0.0352496, 0.203898, -0.0703247, 0.406076, 0.0400313, 0.206199, -0.0775565, 0.408841, 0.0453282, 0.209252, -0.085184, 0.41259, 0.0511794, 0.213638, -0.0931994, 0.418288, 0.0577459, 0.21881, -0.101617, 0.424681, 0.0650508, 0.225642, -0.11052, 0.433429, 0.0732759, 0.233717, -0.119772, 0.442897, 0.0824683, 0.242823, -0.129505, 0.452888, 0.0927484, 0.254772, -0.139906, 0.466407, 0.104417, 0.266603, -0.150402, 0.477413, 0.117211, 0.28073, -0.161395, 0.490519, 0.131598, 0.295399, -0.172465, 0.50201, 0.147407, 0.312705, -0.183982, 0.515311, 0.165031, 0.331335, -0.195532, 0.52786, 0.184336, 0.351037, -0.206971, 0.5392, 0.205361, 0.372175, -0.218117, 0.54941, 0.228043, 0.394548, -0.229327, 0.558642, 0.25267, 0.419598, -0.240052, 0.567861, 0.279071, 0.443922, -0.249937, 0.573332, 0.306882, 0.471495, -0.259407, 0.58013, 0.33661, 0.496769, -0.267749, 0.580564, 0.367328, 0.524951, -0.275524, 0.581696, 0.399753, 0.55318, -0.282148, 0.579885, 0.433134, 0.581577, -0.287533, 0.575471, 0.467534, 0.609231, -0.291612, 0.567445, 0.502943, 0.637478, -0.293911, 0.557657, 0.53871, 0.667795, -0.295096, 0.546535, 0.576568, 0.694272, -0.294073, 0.529561, 0.614929, 0.722937, -0.290386, 0.510561, 0.655909, 0.749682, -0.284481, 0.487846, 0.697663, 0.774754, -0.276188, 0.462487, 0.738515, 0.799301, -0.266215, 0.43481, 0.779802, 0.820762, -0.254116, 0.404879, 0.820045, 0.843231, -0.240393, 0.374559, 0.860294, 0.861857, -0.225503, 0.341582, 0.900965, 0.880815, -0.209382, 0.308778, 0.941727, 0.89766, -0.19155, 0.275232, 0.980916, 0.912926, -0.172346, 0.240938, 1.02162, 0.926391, -0.151799, 0.207223, 1.0597, 0.938429, -0.129968, 0.17484, 1.09291, 0.947834, -0.10651, 0.142984, 1.12248, 0.958432, -0.0824098, 0.109902, 1.149, 0.972402, -0.0565242, 0.0744454, 1.1733, 0.987191, -0.028427, 0.0373794, 1.19538, 0.999975, 385685e-10, -4203e-8, 1.21676, 0.178114, -766075e-11, 0.385418, 354027e-11, 0.176074, -191966e-9, 0.381002, 887135e-10, 0.17601, -767549e-9, 0.380861, 354715e-9, 0.17598, -172696e-8, 0.380798, 798168e-9, 0.175994, -307012e-8, 0.380824, 141928e-8, 0.176017, -479684e-8, 0.380858, 221859e-8, 0.176019, -690648e-8, 0.380839, 319714e-8, 0.176072, -939888e-8, 0.380913, 43572e-7, 0.176131, -0.0122726, 0.380979, 5702e-6, 0.176239, -0.0155264, 0.38112, 723689e-8, 0.176371, -0.0191551, 0.381272, 896907e-8, 0.176638, -0.023117, 0.381669, 0.0109194, 0.176912, -0.0274633, 0.382015, 0.0130903, 0.177279, -0.032173, 0.382476, 0.0154949, 0.17774, -0.0372219, 0.383041, 0.0181669, 0.178344, -0.0426132, 0.38378, 0.0211209, 0.179153, -0.0483309, 0.384773, 0.0243899, 0.180197, -0.0543447, 0.386076, 0.0280062, 0.181581, -0.0607122, 0.387809, 0.032004, 0.18344, -0.0673855, 0.390205, 0.036453, 0.186139, -0.0743989, 0.393944, 0.0414162, 0.189432, -0.0817731, 0.39832, 0.0469394, 0.193795, -0.0895464, 0.404188, 0.0531442, 0.199641, -0.0978264, 0.4121, 0.0601374, 0.206679, -0.106499, 0.421425, 0.0680078, 0.214865, -0.115654, 0.431504, 0.076919, 0.224406, -0.125268, 0.442526, 0.0868835, 0.235876, -0.135475, 0.455465, 0.0981875, 0.248335, -0.146023, 0.4681, 0.110759, 0.262868, -0.157016, 0.482069, 0.124885, 0.278962, -0.168245, 0.496182, 0.140645, 0.295082, -0.17958, 0.507401, 0.157838, 0.313738, -0.191227, 0.520252, 0.17695, 0.333573, -0.202718, 0.531708, 0.197817, 0.356433, -0.214424, 0.544509, 0.220785, 0.378853, -0.225492, 0.55373, 0.245306, 0.402717, -0.236236, 0.561348, 0.271593, 0.428375, -0.246568, 0.568538, 0.299776, 0.454724, -0.255941, 0.573462, 0.329433, 0.482291, -0.264511, 0.576356, 0.360598, 0.509706, -0.272129, 0.576446, 0.393204, 0.538805, -0.278979, 0.575298, 0.427227, 0.568919, -0.284528, 0.572154, 0.462157, 0.596804, -0.288801, 0.564691, 0.497997, 0.625987, -0.291334, 0.555134, 0.534467, 0.656414, -0.292722, 0.545051, 0.571736, 0.683916, -0.292185, 0.528813, 0.610158, 0.711809, -0.290043, 0.51106, 0.649061, 0.739547, -0.285246, 0.490103, 0.690081, 0.766914, -0.277647, 0.465523, 0.732554, 0.791375, -0.267603, 0.437718, 0.773982, 0.814772, -0.256109, 0.40882, 0.81609, 0.836691, -0.242281, 0.377823, 0.856849, 0.856984, -0.227155, 0.34496, 0.898363, 0.876332, -0.210395, 0.311335, 0.939471, 0.894988, -0.192612, 0.277703, 0.980799, 0.911113, -0.173236, 0.243019, 1.02215, 0.924092, -0.152258, 0.209037, 1.06139, 0.936828, -0.129575, 0.175909, 1.09635, 0.946869, -0.10594, 0.143852, 1.12707, 0.958284, -0.081318, 0.110289, 1.15419, 0.972325, -0.0556133, 0.0747232, 1.17909, 0.986878, -0.0297899, 0.0383149, 1.20163, 0.999936, -197169e-8, 912402e-9, 1.22338, 0.151174, -720365e-11, 0.351531, 309789e-11, 0.155594, -18279e-8, 0.361806, 78608e-9, 0.156099, -731569e-9, 0.362982, 314615e-9, 0.156053, -164578e-8, 0.362869, 707845e-9, 0.156093, -29261e-7, 0.362961, 125884e-8, 0.156099, -457155e-8, 0.362959, 196783e-8, 0.15612, -658224e-8, 0.362982, 283622e-8, 0.156168, -895774e-8, 0.363048, 386625e-8, 0.156221, -0.0116962, 0.363101, 506109e-8, 0.156324, -0.0147973, 0.363241, 642675e-8, 0.156476, -0.0182503, 0.363448, 797175e-8, 0.156731, -0.0220266, 0.36384, 971484e-8, 0.156994, -0.026176, 0.364179, 0.0116575, 0.157341, -0.0306701, 0.36462, 0.0138207, 0.157867, -0.0354591, 0.365364, 0.0162356, 0.15846, -0.0406141, 0.366111, 0.0189092, 0.159308, -0.0460519, 0.367248, 0.021885, 0.160426, -0.0518096, 0.368767, 0.0252004, 0.161877, -0.0578906, 0.370745, 0.0288825, 0.163995, -0.0642812, 0.373831, 0.0330139, 0.16655, -0.0710067, 0.377366, 0.0376283, 0.170237, -0.0781522, 0.382799, 0.0428493, 0.175096, -0.0857172, 0.389915, 0.0487324, 0.181069, -0.0938025, 0.398487, 0.0554214, 0.188487, -0.102363, 0.408799, 0.0630189, 0.197029, -0.111343, 0.419991, 0.071634, 0.206684, -0.120812, 0.431455, 0.0812797, 0.218698, -0.131033, 0.445746, 0.0923651, 0.230726, -0.141373, 0.457471, 0.104545, 0.245516, -0.152387, 0.472388, 0.118449, 0.261551, -0.163628, 0.486671, 0.133923, 0.277437, -0.174814, 0.49762, 0.150849, 0.296662, -0.186713, 0.51162, 0.169924, 0.31795, -0.198513, 0.525435, 0.190848, 0.339422, -0.210119, 0.536267, 0.213504, 0.362143, -0.221354, 0.545982, 0.237947, 0.387198, -0.23224, 0.555364, 0.264427, 0.412349, -0.24257, 0.561489, 0.292519, 0.439274, -0.252284, 0.566903, 0.322561, 0.466779, -0.261023, 0.569614, 0.353952, 0.496011, -0.26899, 0.571589, 0.387278, 0.524964, -0.275498, 0.570325, 0.421356, 0.556518, -0.281449, 0.568792, 0.457314, 0.584363, -0.285526, 0.560268, 0.493199, 0.614214, -0.28844, 0.55205, 0.530276, 0.645684, -0.289777, 0.541906, 0.56855, 0.673446, -0.289722, 0.526464, 0.606927, 0.701924, -0.287792, 0.509872, 0.645945, 0.73037, -0.284315, 0.490649, 0.685564, 0.757405, -0.278804, 0.467964, 0.726511, 0.784025, -0.269543, 0.441468, 0.768601, 0.808255, -0.258117, 0.41216, 0.811321, 0.830739, -0.244728, 0.380606, 0.853496, 0.851914, -0.229428, 0.348111, 0.895374, 0.872586, -0.212508, 0.314732, 0.937674, 0.891581, -0.194025, 0.280338, 0.979869, 0.907641, -0.174711, 0.245203, 1.02253, 0.922233, -0.153509, 0.21077, 1.06371, 0.935878, -0.130418, 0.177399, 1.09972, 0.946338, -0.105558, 0.144507, 1.13124, 0.957265, -0.080059, 0.110508, 1.15973, 0.971668, -0.0539766, 0.0742311, 1.18515, 0.9866, -0.0277101, 0.0375224, 1.20858, 1.00021, -515531e-9, 135226e-9, 1.23135, 0.137468, -686011e-11, 0.345041, 273315e-11, 0.13703, -173378e-9, 0.343936, 690761e-10, 0.136986, -693048e-9, 0.34383, 276126e-9, 0.136964, -155931e-8, 0.343761, 621337e-9, 0.137003, -277211e-8, 0.343863, 110494e-8, 0.137012, -433103e-8, 0.343868, 172744e-8, 0.137043, -623606e-8, 0.343916, 249022e-8, 0.13709, -84868e-7, 0.343986, 339559e-8, 0.137145, -0.0110814, 0.344045, 444687e-8, 0.137242, -0.0140187, 0.344177, 565007e-8, 0.137431, -0.0172713, 0.344491, 701868e-8, 0.137644, -0.0208605, 0.344805, 856042e-8, 0.13791, -0.024792, 0.345172, 0.0102863, 0.138295, -0.0290461, 0.345734, 0.0122185, 0.138764, -0.0335957, 0.346371, 0.0143771, 0.139415, -0.038467, 0.347298, 0.0167894, 0.140272, -0.0436176, 0.348527, 0.0194895, 0.141457, -0.0491016, 0.350276, 0.0225043, 0.14303, -0.0548764, 0.352646, 0.0258962, 0.145289, -0.0610096, 0.356206, 0.0297168, 0.148502, -0.0674777, 0.361488, 0.0340562, 0.152188, -0.074345, 0.367103, 0.0389534, 0.157359, -0.0817442, 0.375247, 0.0445541, 0.16379, -0.0896334, 0.385064, 0.0509535, 0.171376, -0.098005, 0.396082, 0.0582611, 0.179901, -0.106817, 0.407418, 0.06654, 0.189892, -0.116239, 0.420031, 0.075994, 0.201838, -0.12627, 0.434321, 0.0867239, 0.214311, -0.136701, 0.447631, 0.0987517, 0.228902, -0.147616, 0.462046, 0.112353, 0.245107, -0.158871, 0.476942, 0.127605, 0.262292, -0.170261, 0.490285, 0.144469, 0.281215, -0.182017, 0.503783, 0.163282, 0.301058, -0.193729, 0.515505, 0.183873, 0.322752, -0.205512, 0.52682, 0.206466, 0.347547, -0.217214, 0.539473, 0.231194, 0.370969, -0.227966, 0.546625, 0.257288, 0.397533, -0.238555, 0.55472, 0.285789, 0.42398, -0.248278, 0.559468, 0.315746, 0.452928, -0.257422, 0.564095, 0.347724, 0.482121, -0.265306, 0.565426, 0.380922, 0.510438, -0.272043, 0.563205, 0.415639, 0.541188, -0.277614, 0.561087, 0.451702, 0.571667, -0.281927, 0.554922, 0.48845, 0.602432, -0.285015, 0.546838, 0.526442, 0.634126, -0.286512, 0.537415, 0.564896, 0.662816, -0.286388, 0.522906, 0.604037, 0.692411, -0.284734, 0.507003, 0.643795, 0.720946, -0.281297, 0.488398, 0.68298, 0.748293, -0.276262, 0.466353, 0.723466, 0.776931, -0.269978, 0.443573, 0.764565, 0.801065, -0.260305, 0.415279, 0.805838, 0.825843, -0.247426, 0.384773, 0.849985, 0.84807, -0.232437, 0.352555, 0.893174, 0.869122, -0.215806, 0.318642, 0.936564, 0.888963, -0.197307, 0.28381, 0.980253, 0.905547, -0.177203, 0.247888, 1.02463, 0.918554, -0.155542, 0.212904, 1.06714, 0.931395, -0.131948, 0.1787, 1.10451, 0.941749, -0.106723, 0.145902, 1.13694, 0.954551, -0.0804939, 0.111193, 1.1666, 0.970279, -0.0534239, 0.0744697, 1.19249, 0.986117, -0.0257452, 0.0368788, 1.21665, 0.999938, 190634e-8, -10291e-7, 1.23981, 0.118493, -647439e-11, 0.32272, 23772e-10, 0.118765, -163023e-9, 0.323456, 598573e-10, 0.118772, -65212e-8, 0.323477, 239447e-9, 0.118843, -146741e-8, 0.323657, 538881e-9, 0.118804, -260846e-8, 0.323553, 95826e-8, 0.118826, -407576e-8, 0.323595, 149845e-8, 0.118846, -586826e-8, 0.323617, 216047e-8, 0.118886, -798578e-8, 0.32367, 294679e-8, 0.118947, -0.0104273, 0.323753, 386124e-8, 0.119055, -0.0131909, 0.323922, 490999e-8, 0.119241, -0.0162444, 0.324251, 610804e-8, 0.11944, -0.0196339, 0.324544, 745805e-8, 0.119739, -0.0233378, 0.325026, 897805e-8, 0.12011, -0.0273179, 0.325586, 0.0106895, 0.120571, -0.0316143, 0.326231, 0.0126073, 0.12124, -0.0361939, 0.327264, 0.0147654, 0.122162, -0.0410511, 0.328733, 0.0172001, 0.123378, -0.0462233, 0.330659, 0.0199375, 0.125183, -0.0517109, 0.333754, 0.0230498, 0.127832, -0.0575652, 0.338507, 0.026597, 0.130909, -0.0637441, 0.343666, 0.0306345, 0.135221, -0.0704302, 0.351063, 0.035273, 0.14082, -0.0776364, 0.360604, 0.0406137, 0.146781, -0.0852293, 0.369638, 0.0466788, 0.155121, -0.0935351, 0.3827, 0.0537628, 0.16398, -0.102234, 0.39522, 0.0617985, 0.173926, -0.111465, 0.40793, 0.07097, 0.185137, -0.121296, 0.42105, 0.0813426, 0.19826, -0.13169, 0.435735, 0.0931596, 0.212938, -0.142614, 0.450932, 0.106547, 0.229046, -0.153884, 0.465726, 0.121575, 0.246246, -0.165382, 0.479461, 0.138286, 0.264637, -0.176806, 0.492106, 0.15666, 0.284959, -0.188793, 0.504774, 0.17728, 0.308157, -0.200763, 0.518805, 0.19988, 0.330951, -0.21239, 0.528231, 0.224293, 0.3549, -0.223521, 0.536376, 0.250541, 0.381502, -0.234169, 0.544846, 0.278902, 0.409529, -0.244077, 0.551717, 0.309227, 0.437523, -0.253363, 0.55517, 0.341426, 0.467624, -0.261659, 0.557772, 0.37518, 0.497268, -0.268498, 0.556442, 0.41007, 0.528294, -0.274018, 0.553915, 0.446445, 0.559053, -0.278169, 0.549153, 0.483779, 0.589329, -0.281229, 0.539878, 0.522249, 0.622503, -0.282902, 0.53162, 0.561754, 0.652382, -0.282815, 0.518119, 0.601544, 0.681847, -0.281247, 0.502187, 0.641574, 0.712285, -0.277986, 0.484824, 0.682633, 0.740094, -0.273017, 0.463483, 0.723426, 0.768478, -0.266692, 0.441299, 0.763747, 0.794556, -0.258358, 0.415238, 0.805565, 0.819408, -0.248807, 0.386912, 0.847254, 0.843411, -0.236214, 0.356165, 0.891091, 0.862397, -0.219794, 0.320562, 0.936174, 0.883113, -0.201768, 0.285322, 0.982562, 0.90023, -0.181672, 0.249713, 1.02862, 0.915192, -0.159279, 0.214546, 1.07163, 0.928458, -0.134725, 0.180285, 1.10995, 0.94069, -0.10913, 0.147119, 1.14354, 0.953409, -0.0821315, 0.112492, 1.17372, 0.969537, -0.0542677, 0.0752014, 1.20043, 0.985612, -0.0259096, 0.0370361, 1.22528, 0.999835, 298198e-8, -151801e-8, 1.24959, 0.10097, -602574e-11, 0.300277, 202619e-11, 0.101577, -152164e-9, 0.302077, 511662e-10, 0.101572, -608889e-9, 0.302066, 204751e-9, 0.101566, -136997e-8, 0.302047, 460753e-9, 0.101592, -243557e-8, 0.302114, 819497e-9, 0.101608, -38053e-7, 0.30214, 128154e-8, 0.101627, -547906e-8, 0.30216, 18483e-7, 0.101669, -745647e-8, 0.302224, 252223e-8, 0.101732, -973615e-8, 0.302318, 330716e-8, 0.101844, -0.0123097, 0.302513, 421061e-8, 0.102025, -0.0151681, 0.30285, 524481e-8, 0.102224, -0.0183334, 0.303166, 64154e-7, 0.102515, -0.0217819, 0.303654, 774063e-8, 0.102886, -0.0255067, 0.304243, 92398e-7, 0.103395, -0.029514, 0.305089, 0.0109339, 0.104109, -0.0337912, 0.306301, 0.0128561, 0.105074, -0.0383565, 0.30798, 0.0150338, 0.10654, -0.0432132, 0.310726, 0.0175228, 0.108478, -0.0484244, 0.314351, 0.0203648, 0.111015, -0.0539339, 0.319032, 0.0236325, 0.114682, -0.0598885, 0.32605, 0.0274188, 0.11911, -0.0663375, 0.334109, 0.0317905, 0.124736, -0.0733011, 0.344013, 0.0368502, 0.131479, -0.0807744, 0.355358, 0.0427104, 0.139283, -0.0888204, 0.367614, 0.0494788, 0.148054, -0.0973394, 0.380072, 0.0572367, 0.159037, -0.10665, 0.395678, 0.0662704, 0.169794, -0.116221, 0.40795, 0.0763192, 0.18314, -0.126632, 0.423546, 0.087956, 0.197515, -0.137383, 0.438213, 0.101042, 0.213514, -0.148641, 0.453248, 0.115827, 0.23065, -0.160117, 0.46688, 0.132283, 0.249148, -0.171807, 0.479962, 0.150644, 0.270219, -0.183695, 0.494618, 0.171073, 0.292338, -0.195574, 0.506937, 0.193378, 0.314999, -0.207205, 0.516463, 0.217585, 0.340991, -0.218955, 0.528123, 0.24428, 0.367982, -0.229917, 0.537025, 0.272784, 0.39432, -0.239737, 0.541627, 0.302742, 0.423364, -0.249048, 0.546466, 0.335112, 0.453751, -0.257329, 0.549466, 0.369032, 0.48416, -0.264623, 0.549503, 0.404577, 0.515262, -0.270411, 0.547008, 0.441337, 0.547036, -0.274581, 0.542249, 0.479162, 0.576614, -0.277266, 0.533015, 0.517904, 0.611143, -0.279144, 0.525512, 0.558508, 0.640989, -0.279001, 0.51154, 0.598995, 0.671182, -0.277324, 0.495641, 0.639935, 0.700848, -0.273908, 0.477526, 0.681017, 0.729862, -0.269063, 0.457955, 0.722764, 0.758273, -0.262282, 0.434846, 0.764349, 0.784121, -0.254281, 0.409203, 0.806206, 0.809798, -0.24505, 0.382694, 0.848617, 0.834953, -0.233861, 0.354034, 0.892445, 0.856817, -0.221308, 0.321764, 0.936263, 0.877609, -0.205996, 0.288118, 0.982401, 0.897489, -0.186702, 0.253277, 1.02975, 0.913792, -0.164618, 0.217963, 1.07488, 0.92785, -0.140023, 0.183221, 1.11487, 0.940378, -0.11328, 0.149385, 1.14947, 0.95273, -0.0853958, 0.114152, 1.1807, 0.969059, -0.0568698, 0.0769845, 1.20912, 0.985574, -0.0276502, 0.0381186, 1.23498, 0.999943, 239052e-8, -126861e-8, 1.25987, 0.0852715, -560067e-11, 0.279021, 171162e-11, 0.0854143, -140871e-9, 0.279483, 430516e-10, 0.0854191, -563385e-9, 0.2795, 172184e-9, 0.0854188, -126753e-8, 0.279493, 387464e-9, 0.0854229, -225337e-8, 0.279501, 68918e-8, 0.0854443, -352086e-8, 0.279549, 107803e-8, 0.0854697, -506962e-8, 0.279591, 155536e-8, 0.0855093, -689873e-8, 0.279652, 212354e-8, 0.0855724, -900821e-8, 0.279752, 278703e-8, 0.0856991, -0.0113799, 0.280011, 35551e-7, 0.085855, -0.0140314, 0.280297, 443449e-8, 0.0860682, -0.016963, 0.280682, 543636e-8, 0.086344, -0.0201438, 0.281159, 65788e-7, 0.0867426, -0.0235999, 0.281886, 787977e-8, 0.087239, -0.0273069, 0.282745, 93606e-7, 0.0879815, -0.031269, 0.284139, 0.011056, 0.0891258, -0.035531, 0.28647, 0.0130065, 0.0906909, -0.0400947, 0.289708, 0.0152495, 0.0927624, -0.0449638, 0.293904, 0.0178454, 0.0958376, -0.0502427, 0.300471, 0.0208915, 0.0995827, -0.0559514, 0.30806, 0.0244247, 0.104526, -0.0622152, 0.317874, 0.0285721, 0.110532, -0.0690046, 0.329332, 0.0334227, 0.117385, -0.0763068, 0.341217, 0.0390466, 0.12522, -0.084184, 0.353968, 0.0455786, 0.134037, -0.0925248, 0.366797, 0.0530773, 0.144014, -0.101487, 0.380209, 0.0617424, 0.156013, -0.111273, 0.395956, 0.071777, 0.168872, -0.121431, 0.41053, 0.0830905, 0.183089, -0.132105, 0.425073, 0.0959341, 0.198763, -0.143286, 0.439833, 0.110448, 0.216159, -0.154841, 0.454507, 0.126769, 0.234859, -0.166588, 0.468368, 0.14495, 0.255879, -0.178626, 0.482846, 0.165233, 0.27677, -0.190218, 0.493489, 0.187217, 0.301184, -0.202227, 0.506549, 0.211659, 0.325852, -0.213764, 0.5158, 0.237922, 0.352824, -0.22487, 0.525442, 0.26632, 0.380882, -0.235246, 0.532487, 0.296691, 0.410137, -0.244847, 0.537703, 0.329179, 0.439787, -0.253122, 0.540361, 0.363135, 0.472291, -0.260517, 0.542734, 0.399222, 0.501856, -0.266519, 0.538826, 0.436352, 0.534816, -0.270905, 0.535152, 0.474505, 0.565069, -0.273826, 0.525979, 0.513988, 0.597154, -0.275333, 0.516394, 0.554852, 0.630473, -0.275314, 0.506206, 0.596592, 0.660574, -0.273323, 0.489769, 0.638117, 0.692015, -0.270008, 0.472578, 0.680457, 0.720647, -0.265001, 0.452134, 0.723008, 0.750528, -0.258311, 0.430344, 0.765954, 0.777568, -0.250046, 0.405624, 0.809012, 0.80387, -0.240114, 0.378339, 0.852425, 0.828439, -0.228737, 0.349877, 0.895346, 0.851472, -0.216632, 0.318968, 0.940695, 0.873906, -0.202782, 0.287489, 0.987235, 0.89467, -0.187059, 0.254394, 1.03348, 0.912281, -0.168818, 0.221294, 1.07812, 0.927358, -0.146494, 0.18675, 1.11928, 0.940385, -0.120009, 0.152322, 1.15609, 0.952672, -0.0917183, 0.117514, 1.18875, 0.968496, -0.0620321, 0.0797405, 1.21821, 0.985236, -0.0314945, 0.0402383, 1.24523, 0.99998, -575153e-9, 110644e-9, 1.27133, 0.0702429, -512222e-11, 0.255273, 140947e-11, 0.0702981, -128826e-9, 0.255469, 354488e-10, 0.0703691, -515562e-9, 0.255727, 141874e-9, 0.0703805, -116e-5, 0.255754, 31929e-8, 0.0703961, -206224e-8, 0.255813, 567999e-9, 0.0704102, -322223e-8, 0.255839, 88871e-8, 0.0704298, -463928e-8, 0.255863, 128272e-8, 0.0704759, -631375e-8, 0.255953, 175283e-8, 0.0705434, -824317e-8, 0.256079, 230342e-8, 0.0706693, -0.010412, 0.25636, 29443e-7, 0.0708189, -0.0128439, 0.256647, 368031e-8, 0.0710364, -0.0155177, 0.257084, 452614e-8, 0.0713223, -0.0184374, 0.257637, 549706e-8, 0.0717182, -0.0216002, 0.258416, 661246e-8, 0.072321, -0.0249966, 0.259699, 790147e-8, 0.0731446, -0.0286566, 0.261475, 93884e-7, 0.0743352, -0.0325888, 0.264132, 0.0111186, 0.0760676, -0.036843, 0.26815, 0.013145, 0.078454, -0.0414292, 0.273636, 0.0155251, 0.0818618, -0.0464634, 0.281653, 0.0183525, 0.0857382, -0.0519478, 0.289992, 0.0216642, 0.0908131, -0.0579836, 0.30066, 0.0255956, 0.0967512, -0.0645124, 0.312204, 0.0301954, 0.103717, -0.0716505, 0.325001, 0.0356017, 0.111596, -0.0793232, 0.338129, 0.041896, 0.120933, -0.087645, 0.352853, 0.0492447, 0.130787, -0.096492, 0.366192, 0.0576749, 0.142311, -0.105973, 0.380864, 0.0673969, 0.155344, -0.116182, 0.396575, 0.0785899, 0.169535, -0.126815, 0.411443, 0.0912377, 0.185173, -0.138015, 0.426256, 0.105607, 0.201755, -0.149325, 0.439607, 0.121551, 0.221334, -0.161207, 0.455467, 0.139608, 0.241461, -0.173162, 0.469096, 0.159591, 0.26294, -0.18504, 0.481014, 0.18156, 0.286776, -0.196881, 0.493291, 0.205781, 0.311596, -0.208311, 0.503556, 0.231819, 0.338667, -0.219671, 0.513268, 0.260274, 0.366021, -0.230451, 0.519414, 0.290862, 0.395875, -0.240131, 0.526766, 0.323196, 0.425564, -0.248566, 0.52905, 0.357071, 0.457094, -0.256195, 0.530796, 0.393262, 0.488286, -0.262331, 0.528703, 0.430797, 0.522291, -0.267141, 0.52727, 0.470231, 0.554172, -0.270411, 0.519848, 0.510477, 0.586427, -0.271986, 0.510307, 0.551594, 0.619638, -0.27192, 0.499158, 0.593849, 0.650656, -0.269817, 0.483852, 0.636314, 0.68284, -0.266267, 0.467515, 0.679679, 0.714356, -0.26113, 0.44931, 0.723884, 0.742717, -0.254067, 0.425789, 0.767245, 0.770894, -0.245652, 0.401144, 0.811819, 0.797358, -0.235554, 0.374224, 0.856315, 0.823377, -0.223896, 0.346167, 0.901077, 0.847456, -0.210865, 0.316056, 0.946502, 0.870697, -0.196574, 0.284503, 0.993711, 0.891068, -0.180814, 0.251628, 1.04134, 0.909267, -0.163314, 0.219065, 1.08609, 0.925653, -0.143304, 0.186446, 1.12702, 0.940017, -0.121322, 0.153416, 1.16371, 0.952398, -0.0973872, 0.120334, 1.19712, 0.967568, -0.0698785, 0.08352, 1.22791, 0.984772, -0.0390031, 0.0439209, 1.25672, 1.00026, -70087e-7, 315668e-8, 1.28428, 0.0556653, -459654e-11, 0.227325, 112556e-11, 0.0565238, -116382e-9, 0.230826, 284985e-10, 0.0565717, -465666e-9, 0.231026, 114036e-9, 0.0565859, -104773e-8, 0.231079, 256656e-9, 0.0565761, -186255e-8, 0.231025, 45663e-8, 0.0565913, -291002e-8, 0.231058, 714664e-9, 0.0566108, -418998e-8, 0.231085, 103224e-8, 0.0566532, -570206e-8, 0.231169, 141202e-8, 0.0567473, -743666e-8, 0.231417, 186018e-8, 0.0568567, -940298e-8, 0.231661, 238264e-8, 0.0569859, -0.0115991, 0.231895, 298699e-8, 0.0572221, -0.0140096, 0.232456, 368957e-8, 0.057519, -0.0166508, 0.233096, 450303e-8, 0.0579534, -0.01951, 0.234094, 544945e-8, 0.0585922, -0.0225991, 0.235629, 655564e-8, 0.0595647, -0.0259416, 0.238106, 785724e-8, 0.0609109, -0.0295661, 0.241557, 939127e-8, 0.0628751, -0.0335126, 0.246652, 0.0112198, 0.0656908, -0.0378604, 0.254091, 0.0134168, 0.0691347, -0.0426543, 0.262666, 0.0160374, 0.0732165, -0.0478967, 0.272029, 0.0191514, 0.0782863, -0.0536716, 0.283007, 0.0228597, 0.0843973, -0.0600683, 0.295732, 0.0272829, 0.0913598, -0.0670095, 0.308779, 0.032484, 0.0994407, -0.0745516, 0.322886, 0.0385886, 0.108189, -0.082712, 0.336408, 0.0457133, 0.118574, -0.0914927, 0.351692, 0.0539832, 0.129989, -0.100854, 0.366502, 0.0635162, 0.142722, -0.110837, 0.381675, 0.0744386, 0.156654, -0.121353, 0.3963, 0.0868483, 0.172151, -0.132414, 0.411477, 0.100963, 0.188712, -0.143809, 0.42508, 0.116795, 0.208093, -0.155765, 0.441328, 0.134715, 0.227936, -0.167608, 0.454328, 0.154396, 0.249495, -0.179579, 0.467235, 0.176179, 0.27362, -0.191488, 0.480248, 0.200193, 0.296371, -0.202618, 0.487886, 0.225775, 0.324234, -0.214133, 0.499632, 0.25441, 0.353049, -0.225212, 0.509532, 0.285077, 0.381785, -0.234875, 0.514265, 0.317047, 0.414038, -0.244205, 0.521282, 0.351874, 0.445251, -0.252145, 0.522931, 0.388279, 0.476819, -0.258433, 0.520947, 0.425825, 0.509209, -0.263411, 0.517669, 0.465104, 0.542759, -0.266732, 0.512841, 0.505741, 0.574822, -0.268263, 0.503317, 0.547611, 0.609324, -0.268489, 0.493035, 0.590953, 0.641772, -0.266941, 0.478816, 0.63488, 0.674049, -0.263297, 0.462863, 0.679072, 0.705071, -0.257618, 0.442931, 0.723487, 0.734709, -0.250625, 0.421299, 0.768708, 0.763704, -0.24179, 0.397085, 0.814375, 0.791818, -0.231115, 0.370577, 0.859907, 0.817439, -0.21922, 0.34232, 0.906715, 0.843202, -0.205658, 0.312627, 0.953943, 0.866639, -0.190563, 0.280933, 1.00185, 0.888129, -0.173978, 0.248393, 1.05105, 0.907239, -0.155485, 0.216007, 1.09704, 0.923893, -0.134782, 0.183233, 1.13857, 0.938882, -0.11249, 0.150376, 1.17539, 0.952464, -0.0890706, 0.117177, 1.20924, 0.968529, -0.0646523, 0.0813095, 1.24055, 0.984763, -0.038606, 0.0439378, 1.27018, 1.00053, -0.01238, 598668e-8, 1.29873, 0.0437928, -409594e-11, 0.204012, 879224e-12, 0.0440166, -103395e-9, 0.205049, 221946e-10, 0.0440529, -413633e-9, 0.205225, 887981e-10, 0.0440493, -930594e-9, 0.2052, 199858e-9, 0.0439884, -165352e-8, 0.204901, 355495e-9, 0.0440716, -25849e-7, 0.205255, 556983e-9, 0.0440968, -372222e-8, 0.205311, 805326e-9, 0.0441359, -506478e-8, 0.205391, 110333e-8, 0.0442231, -660384e-8, 0.205638, 145768e-8, 0.0443254, -835246e-8, 0.205877, 187275e-8, 0.0444832, -0.0102992, 0.20627, 235938e-8, 0.0447001, -0.0124449, 0.206796, 29299e-7, 0.0450168, -0.0147935, 0.207593, 36005e-7, 0.0454816, -0.017336, 0.208819, 439246e-8, 0.0462446, -0.0201156, 0.211036, 533864e-8, 0.0473694, -0.0231568, 0.214388, 646984e-8, 0.0490191, -0.0264941, 0.219357, 783856e-8, 0.0512776, -0.030184, 0.226061, 950182e-8, 0.0541279, -0.0342661, 0.234094, 0.0115156, 0.0578989, -0.0388539, 0.244297, 0.0139687, 0.0620835, -0.0438735, 0.254457, 0.0169015, 0.0673497, -0.04951, 0.266706, 0.0204554, 0.0731759, -0.0556263, 0.278753, 0.0246606, 0.0803937, -0.0624585, 0.29309, 0.0297126, 0.0879287, -0.0697556, 0.305856, 0.0355868, 0.0970669, -0.0778795, 0.321059, 0.0425768, 0.106508, -0.0863541, 0.333873, 0.05056, 0.11776, -0.0955935, 0.349008, 0.0598972, 0.130081, -0.105438, 0.363776, 0.0706314, 0.144454, -0.115899, 0.380112, 0.0828822, 0.1596, -0.126827, 0.394843, 0.0967611, 0.176097, -0.138161, 0.409033, 0.112381, 0.194726, -0.149904, 0.424257, 0.129952, 0.213944, -0.161675, 0.436945, 0.149333, 0.235516, -0.173659, 0.450176, 0.170892, 0.260564, -0.185963, 0.466305, 0.194984, 0.285183, -0.197582, 0.477328, 0.220805, 0.311095, -0.208697, 0.486566, 0.248694, 0.338924, -0.219519, 0.494811, 0.279015, 0.369757, -0.229766, 0.504065, 0.311725, 0.3996, -0.238879, 0.507909, 0.345844, 0.430484, -0.246802, 0.509805, 0.381749, 0.46413, -0.253924, 0.511436, 0.420251, 0.497077, -0.259319, 0.508787, 0.459957, 0.530434, -0.263297, 0.50394, 0.501356, 0.565725, -0.265619, 0.49804, 0.544252, 0.599254, -0.265842, 0.487346, 0.587856, 0.631251, -0.263978, 0.472975, 0.631969, 0.663972, -0.26043, 0.457135, 0.677471, 0.697724, -0.255358, 0.439844, 0.723744, 0.727725, -0.248308, 0.417872, 0.770653, 0.756417, -0.239181, 0.39273, 0.817357, 0.785419, -0.22814, 0.367839, 0.864221, 0.81266, -0.215681, 0.339449, 0.912701, 0.839391, -0.201623, 0.309279, 0.962419, 0.86366, -0.185624, 0.278029, 1.0122, 0.885028, -0.16797, 0.245294, 1.06186, 0.904639, -0.148336, 0.212689, 1.10934, 0.922048, -0.12637, 0.179616, 1.15063, 0.936952, -0.102928, 0.146749, 1.18885, 0.951895, -0.0785268, 0.112733, 1.22352, 0.967198, -0.0530153, 0.0760056, 1.25681, 0.984405, -0.02649, 0.0383183, 1.28762, 1.00021, 70019e-8, -20039e-8, 1.31656, 0.0325964, -355447e-11, 0.176706, 655682e-12, 0.0329333, -899174e-10, 0.178527, 165869e-10, 0.0329181, -359637e-9, 0.178453, 663498e-10, 0.0329085, -808991e-9, 0.178383, 149332e-9, 0.0329181, -143826e-8, 0.178394, 265873e-9, 0.0329425, -224678e-8, 0.178517, 416597e-9, 0.0329511, -323575e-8, 0.17849, 603299e-9, 0.033011, -439875e-8, 0.178695, 829422e-9, 0.0330733, -574059e-8, 0.178843, 109908e-8, 0.0331857, -725896e-8, 0.179176, 141933e-8, 0.0333445, -895289e-8, 0.179618, 17999e-7, 0.0335674, -0.0108219, 0.180238, 225316e-8, 0.033939, -0.0128687, 0.181417, 279765e-8, 0.0345239, -0.015114, 0.183395, 34564e-7, 0.0354458, -0.017596, 0.186616, 425864e-8, 0.0368313, -0.0203524, 0.191547, 524936e-8, 0.0386115, -0.0234105, 0.197508, 647033e-8, 0.0410303, -0.0268509, 0.205395, 798121e-8, 0.0442245, -0.0307481, 0.215365, 98557e-7, 0.0478659, -0.0350863, 0.225595, 0.0121417, 0.0522416, -0.0399506, 0.236946, 0.0149385, 0.0574513, -0.045357, 0.249442, 0.0183189, 0.0631208, -0.0512863, 0.261222, 0.0223644, 0.0701124, -0.0579273, 0.275418, 0.0272418, 0.0777331, -0.0650652, 0.288989, 0.0329458, 0.0862709, -0.0728813, 0.302546, 0.0396819, 0.096103, -0.081363, 0.317164, 0.04757, 0.106976, -0.0904463, 0.331733, 0.0567012, 0.119175, -0.100105, 0.34661, 0.067202, 0.132919, -0.110375, 0.362249, 0.0792588, 0.147727, -0.121115, 0.376978, 0.0928672, 0.163618, -0.132299, 0.390681, 0.108228, 0.182234, -0.143887, 0.406571, 0.125502, 0.201809, -0.155827, 0.42042, 0.144836, 0.225041, -0.168357, 0.438411, 0.166706, 0.247621, -0.18004, 0.450368, 0.189909, 0.27097, -0.191536, 0.460083, 0.215251, 0.296658, -0.203024, 0.469765, 0.243164, 0.325892, -0.214056, 0.481837, 0.273388, 0.35406, -0.224104, 0.487474, 0.305344, 0.384372, -0.233489, 0.492773, 0.339741, 0.41749, -0.241874, 0.498451, 0.376287, 0.45013, -0.248834, 0.499632, 0.414195, 0.481285, -0.254658, 0.495233, 0.454077, 0.519183, -0.259367, 0.496401, 0.496352, 0.551544, -0.261818, 0.487686, 0.538798, 0.587349, -0.262964, 0.479453, 0.583626, 0.621679, -0.262128, 0.467709, 0.629451, 0.654991, -0.258998, 0.452123, 0.67566, 0.686873, -0.254119, 0.433495, 0.723248, 0.719801, -0.246946, 0.413657, 0.771156, 0.750355, -0.237709, 0.390366, 0.81989, 0.780033, -0.226549, 0.364947, 0.868601, 0.809254, -0.214186, 0.337256, 0.920034, 0.836576, -0.199639, 0.307395, 0.971706, 0.861774, -0.183169, 0.275431, 1.02479, 0.885707, -0.165111, 0.243431, 1.07837, 0.904742, -0.144363, 0.210921, 1.12783, 0.915604, -0.121305, 0.17647, 1.17254, 0.930959, -0.0962119, 0.143106, 1.21012, 0.948404, -0.069969, 0.108112, 1.24474, 0.967012, -0.0427586, 0.0708478, 1.27718, 0.984183, -0.0147043, 0.032335, 1.3083, 0.999577, 0.0142165, -726867e-8, 1.3382, 0.0229227, -299799e-11, 0.148623, 462391e-12, 0.0232194, -758796e-10, 0.15054, 117033e-10, 0.0232315, -303636e-9, 0.15063, 468397e-10, 0.0232354, -683189e-9, 0.150624, 105472e-9, 0.0232092, -12136e-7, 0.150445, 187744e-9, 0.0232523, -189765e-8, 0.150679, 294847e-9, 0.0232828, -273247e-8, 0.150789, 428013e-9, 0.0233371, -371287e-8, 0.150995, 591134e-9, 0.0234015, -484794e-8, 0.15118, 787642e-9, 0.023514, -612877e-8, 0.151562, 102547e-8, 0.023679, -756125e-8, 0.152116, 131351e-8, 0.0239559, -914651e-8, 0.153162, 166594e-8, 0.0244334, -0.010904, 0.155133, 210182e-8, 0.025139, -0.0128615, 0.158035, 264406e-8, 0.0262598, -0.0150628, 0.162751, 332923e-8, 0.0277875, -0.0175532, 0.168944, 419773e-8, 0.0298472, -0.0203981, 0.176835, 530034e-8, 0.0325444, -0.023655, 0.186686, 669777e-8, 0.0355581, -0.0272982, 0.196248, 842661e-8, 0.0392841, -0.0314457, 0.207352, 0.0105854, 0.0436815, -0.0361157, 0.219279, 0.0132458, 0.0485272, -0.0412932, 0.230728, 0.0164736, 0.0541574, -0.0470337, 0.242994, 0.0203715, 0.0609479, -0.0535002, 0.257042, 0.0250953, 0.0685228, -0.0605409, 0.27102, 0.0306856, 0.0768042, -0.0680553, 0.28406, 0.037193, 0.0864844, -0.0765011, 0.299186, 0.0449795, 0.0969415, -0.0852674, 0.3132, 0.0538316, 0.108478, -0.0947333, 0.327138, 0.0641149, 0.121705, -0.10481, 0.342345, 0.0759185, 0.136743, -0.115474, 0.358472, 0.0894116, 0.152986, -0.126536, 0.374067, 0.104562, 0.170397, -0.138061, 0.388267, 0.121632, 0.191392, -0.150203, 0.406467, 0.140996, 0.211566, -0.161751, 0.418641, 0.161696, 0.233567, -0.173407, 0.430418, 0.184557, 0.257769, -0.185397, 0.44277, 0.210092, 0.28531, -0.197048, 0.457191, 0.237827, 0.311726, -0.20784, 0.464712, 0.267253, 0.340537, -0.218345, 0.472539, 0.299332, 0.372921, -0.228306, 0.482331, 0.333988, 0.402924, -0.236665, 0.484378, 0.369722, 0.434475, -0.244097, 0.484717, 0.407836, 0.469736, -0.250547, 0.487093, 0.448465, 0.505045, -0.25511, 0.485575, 0.490263, 0.540262, -0.258444, 0.481225, 0.534495, 0.576347, -0.259903, 0.473481, 0.579451, 0.608656, -0.259572, 0.4603, 0.625604, 0.646679, -0.257908, 0.450341, 0.674511, 0.679902, -0.253663, 0.431561, 0.723269, 0.714159, -0.247419, 0.412684, 0.773263, 0.745345, -0.239122, 0.389388, 0.824182, 0.778248, -0.228837, 0.365361, 0.876634, 0.807208, -0.216197, 0.337667, 0.92945, 0.835019, -0.201772, 0.307197, 0.985261, 0.860261, -0.185291, 0.274205, 1.04299, 0.877601, -0.165809, 0.240178, 1.09816, 0.898211, -0.143897, 0.207571, 1.14694, 0.915789, -0.119513, 0.174904, 1.19008, 0.931831, -0.0932919, 0.141423, 1.2297, 0.949244, -0.0656528, 0.105603, 1.26553, 0.967527, -0.0370262, 0.0679551, 1.29986, 0.984139, -730117e-8, 0.0283133, 1.33252, 0.999713, 0.0234648, -0.0121785, 1.36397, 0.0152135, -245447e-11, 0.122795, 304092e-12, 0.0151652, -615778e-10, 0.122399, 76292e-10, 0.0151181, -245948e-9, 0.122023, 304802e-10, 0.0151203, -553394e-9, 0.12203, 686634e-10, 0.015125, -983841e-9, 0.122037, 122463e-9, 0.0151427, -153774e-8, 0.12214, 192706e-9, 0.0151708, -22103e-7, 0.122237, 281219e-9, 0.0152115, -300741e-8, 0.12238, 390804e-9, 0.0152877, -392494e-8, 0.1227, 526317e-9, 0.015412, -496597e-8, 0.123244, 69443e-8, 0.0156201, -613314e-8, 0.124228, 90547e-8, 0.0159658, -744113e-8, 0.125945, 11732e-7, 0.0165674, -892546e-8, 0.129098, 151888e-8, 0.017487, -0.010627, 0.133865, 197007e-8, 0.018839, -0.0126043, 0.140682, 25637e-7, 0.020554, -0.0148814, 0.148534, 333637e-8, 0.0226727, -0.0175123, 0.157381, 433738e-8, 0.0251879, -0.0205266, 0.166685, 561664e-8, 0.0283635, -0.0240319, 0.177796, 725563e-8, 0.0318694, -0.0279432, 0.188251, 928811e-8, 0.0361044, -0.0324313, 0.200038, 0.011835, 0.0406656, -0.0373527, 0.210685, 0.0149146, 0.0463846, -0.0430132, 0.224182, 0.0187254, 0.0525696, -0.0491013, 0.23634, 0.0232283, 0.0598083, -0.0559175, 0.250013, 0.0286521, 0.0679437, -0.0633657, 0.263981, 0.0350634, 0.0771181, -0.0714602, 0.278072, 0.0425882, 0.0881273, -0.0803502, 0.29511, 0.0514487, 0.0996628, -0.0896903, 0.309976, 0.0615766, 0.112702, -0.099644, 0.325611, 0.0732139, 0.126488, -0.109829, 0.339321, 0.0862324, 0.142625, -0.120859, 0.35574, 0.101275, 0.15953, -0.131956, 0.369845, 0.117892, 0.176991, -0.143145, 0.38146, 0.136205, 0.199715, -0.155292, 0.40052, 0.157252, 0.220787, -0.167066, 0.412055, 0.179966, 0.243697, -0.178396, 0.423133, 0.204418, 0.272106, -0.190433, 0.439524, 0.232141, 0.297637, -0.201265, 0.447041, 0.261109, 0.325273, -0.211834, 0.454488, 0.292627, 0.357219, -0.221889, 0.465004, 0.326669, 0.387362, -0.230729, 0.468527, 0.362426, 0.423131, -0.23924, 0.475836, 0.401533, 0.45543, -0.246067, 0.475017, 0.441902, 0.493393, -0.251557, 0.478017, 0.484239, 0.526253, -0.255571, 0.4709, 0.528586, 0.560554, -0.257752, 0.463167, 0.574346, 0.599306, -0.258076, 0.456452, 0.621655, 0.634541, -0.256471, 0.443725, 0.670492, 0.668907, -0.253283, 0.428719, 0.721943, 0.705619, -0.247562, 0.411348, 0.772477, 0.739034, -0.240626, 0.388939, 0.8264, 0.771408, -0.231493, 0.36425, 0.881702, 0.803312, -0.220125, 0.337321, 0.9385, 0.828457, -0.206645, 0.305364, 0.997437, 0.854819, -0.190664, 0.273715, 1.05693, 0.878666, -0.171429, 0.242218, 1.11251, 0.898404, -0.149235, 0.209556, 1.16398, 0.917416, -0.12435, 0.176863, 1.21014, 0.933133, -0.0972703, 0.142775, 1.25178, 0.95066, -0.0683607, 0.106735, 1.29028, 0.968589, -0.0378724, 0.0681609, 1.32703, 0.984776, -605712e-8, 0.0273966, 1.36158, 0.99994, 0.0263276, -0.0138124, 1.3943, 867437e-8, -186005e-11, 0.0928979, 173682e-12, 864003e-8, -466389e-10, 0.0925237, 435505e-11, 864593e-8, -186594e-9, 0.0925806, 174322e-10, 864095e-8, -419639e-9, 0.0924903, 392862e-10, 863851e-8, -746272e-9, 0.0924589, 702598e-10, 868531e-8, -116456e-8, 0.0929, 111188e-9, 869667e-8, -167711e-8, 0.0928529, 163867e-9, 874332e-8, -228051e-8, 0.0930914, 23104e-8, 882709e-8, -297864e-8, 0.0935679, 31741e-8, 898874e-8, -377557e-8, 0.0946165, 430186e-9, 929346e-8, -469247e-8, 0.0967406, 580383e-9, 978271e-8, -575491e-8, 0.100084, 783529e-9, 0.0105746, -701514e-8, 0.105447, 106304e-8, 0.0116949, -851797e-8, 0.112494, 144685e-8, 0.0130419, -0.0102757, 0.119876, 196439e-8, 0.0148375, -0.012381, 0.129034, 266433e-8, 0.0168725, -0.01482, 0.137812, 358364e-8, 0.0193689, -0.0176563, 0.147696, 478132e-8, 0.0222691, -0.0209211, 0.157795, 631721e-8, 0.0256891, -0.0246655, 0.168431, 826346e-8, 0.0294686, -0.0288597, 0.178587, 0.0106714, 0.0340412, -0.0336441, 0.190251, 0.0136629, 0.0393918, -0.039033, 0.202999, 0.0173272, 0.0453947, -0.0450087, 0.215655, 0.0217448, 0.0521936, -0.0515461, 0.228686, 0.0269941, 0.0600279, -0.058817, 0.242838, 0.033272, 0.0692398, -0.0667228, 0.258145, 0.0406457, 0.0793832, -0.0752401, 0.273565, 0.0492239, 0.0902297, -0.0841851, 0.287735, 0.0590105, 0.102014, -0.0936479, 0.301161, 0.0702021, 0.116054, -0.103967, 0.317438, 0.0832001, 0.13191, -0.114622, 0.334166, 0.0977951, 0.148239, -0.125452, 0.348192, 0.113985, 0.165809, -0.136453, 0.361094, 0.131928, 0.184616, -0.147648, 0.373534, 0.151811, 0.207491, -0.159607, 0.39101, 0.174476, 0.230106, -0.171119, 0.402504, 0.198798, 0.257036, -0.182906, 0.418032, 0.225796, 0.281172, -0.193605, 0.425468, 0.254027, 0.312034, -0.204771, 0.440379, 0.285713, 0.340402, -0.214988, 0.445406, 0.319196, 0.370231, -0.224711, 0.44968, 0.35537, 0.407105, -0.233516, 0.460747, 0.393838, 0.439037, -0.240801, 0.460624, 0.433747, 0.47781, -0.24762, 0.465957, 0.477234, 0.510655, -0.251823, 0.460054, 0.52044, 0.550584, -0.255552, 0.459172, 0.567853, 0.585872, -0.257036, 0.450311, 0.615943, 0.620466, -0.257535, 0.437763, 0.667693, 0.660496, -0.255248, 0.426639, 0.718988, 0.695578, -0.251141, 0.409185, 0.772503, 0.732176, -0.244718, 0.39015, 0.827023, 0.760782, -0.236782, 0.362594, 0.885651, 0.79422, -0.225923, 0.33711, 0.943756, 0.824521, -0.213855, 0.308272, 1.00874, 0.854964, -0.197723, 0.278529, 1.06764, 0.878065, -0.179209, 0.246208, 1.12836, 0.899834, -0.157569, 0.21329, 1.18318, 0.918815, -0.133206, 0.181038, 1.23161, 0.934934, -0.106545, 0.146993, 1.27644, 0.952115, -0.0780574, 0.111175, 1.31842, 0.96906, -0.0478279, 0.0728553, 1.35839, 0.985178, -0.0160014, 0.032579, 1.39697, 1.00039, 0.0173126, -95256e-7, 1.43312, 384146e-8, -124311e-11, 0.0613583, 778271e-13, 390023e-8, -314043e-10, 0.0622919, 196626e-11, 389971e-8, -125622e-9, 0.0622632, 787379e-11, 389491e-8, -282352e-9, 0.0620659, 1778e-8, 391618e-8, -502512e-9, 0.0624687, 320918e-10, 392662e-8, -784458e-9, 0.0625113, 515573e-10, 396053e-8, -112907e-8, 0.0628175, 778668e-10, 401911e-8, -153821e-8, 0.0633286, 113811e-9, 414994e-8, -20208e-7, 0.0646443, 16445e-8, 441223e-8, -260007e-8, 0.0673886, 237734e-9, 484427e-8, -33097e-7, 0.0716528, 345929e-9, 549109e-8, -418966e-8, 0.0774998, 505987e-9, 636293e-8, -527331e-8, 0.0844758, 739208e-9, 746566e-8, -660428e-8, 0.0921325, 107347e-8, 876625e-8, -818826e-8, 0.0997067, 153691e-8, 0.0103125, -0.0100811, 0.107433, 217153e-8, 0.0123309, -0.0123643, 0.117088, 303427e-8, 0.0146274, -0.0150007, 0.126438, 416018e-8, 0.0172295, -0.0180531, 0.135672, 561513e-8, 0.0204248, -0.0215962, 0.146244, 7478e-6, 0.0241597, -0.0256234, 0.157481, 981046e-8, 0.0284693, -0.0302209, 0.169125, 0.0127148, 0.033445, -0.0353333, 0.181659, 0.0162453, 0.0391251, -0.0410845, 0.1944, 0.0205417, 0.0454721, -0.0473451, 0.207082, 0.0256333, 0.0530983, -0.0542858, 0.221656, 0.0317036, 0.0615356, -0.0618384, 0.236036, 0.0388319, 0.0703363, -0.0697631, 0.248398, 0.046974, 0.0810391, -0.0784757, 0.263611, 0.0565246, 0.0920144, -0.0873488, 0.275857, 0.0671724, 0.105584, -0.0973652, 0.292555, 0.0798105, 0.119506, -0.107271, 0.306333, 0.0935945, 0.134434, -0.117608, 0.318888, 0.109106, 0.153399, -0.128938, 0.337552, 0.127074, 0.171258, -0.139944, 0.349955, 0.14643, 0.191059, -0.151288, 0.361545, 0.168, 0.215069, -0.163018, 0.378421, 0.192082, 0.237838, -0.174226, 0.38879, 0.217838, 0.266965, -0.186063, 0.405857, 0.246931, 0.292827, -0.196909, 0.414146, 0.277505, 0.324352, -0.207473, 0.426955, 0.310711, 0.354427, -0.217713, 0.433429, 0.346794, 0.389854, -0.227183, 0.443966, 0.385237, 0.420749, -0.235131, 0.44471, 0.424955, 0.459597, -0.242786, 0.451729, 0.468446, 0.495316, -0.248767, 0.45072, 0.513422, 0.534903, -0.253351, 0.450924, 0.560618, 0.572369, -0.256277, 0.445266, 0.609677, 0.612383, -0.2576, 0.438798, 0.660995, 0.644037, -0.256931, 0.421693, 0.713807, 0.686749, -0.254036, 0.4109, 0.767616, 0.719814, -0.249785, 0.390151, 0.82533, 0.754719, -0.244283, 0.367847, 0.888311, 0.792022, -0.235076, 0.345013, 0.948177, 0.822404, -0.225061, 0.316193, 1.01661, 0.853084, -0.211113, 0.287013, 1.08075, 0.879871, -0.19449, 0.255424, 1.14501, 0.901655, -0.174023, 0.222879, 1.20203, 0.919957, -0.1509, 0.18989, 1.25698, 0.938412, -0.124923, 0.15606, 1.30588, 0.953471, -0.0968139, 0.120512, 1.3529, 0.970451, -0.066734, 0.0828515, 1.3986, 0.985522, -0.034734, 0.0424458, 1.44148, 1.00099, -102222e-8, 678929e-9, 1.48398, 965494e-9, -627338e-12, 0.0306409, 197672e-13, 99168e-8, -158573e-10, 0.0314638, 499803e-12, 991068e-9, -634012e-10, 0.031363, 200682e-11, 974567e-9, -14144e-8, 0.03036, 457312e-11, 998079e-9, -252812e-9, 0.031496, 860131e-11, 102243e-8, -396506e-9, 0.0319955, 148288e-10, 107877e-8, -577593e-9, 0.0331376, 249141e-10, 121622e-8, -816816e-9, 0.0359396, 423011e-10, 14455e-7, -113761e-8, 0.0399652, 724613e-10, 178791e-8, -156959e-8, 0.0450556, 123929e-9, 225668e-8, -214064e-8, 0.0508025, 208531e-9, 285627e-8, -287655e-8, 0.0568443, 341969e-9, 35991e-7, -380271e-8, 0.0630892, 544158e-9, 455524e-8, -496264e-8, 0.0702204, 842423e-9, 569143e-8, -63793e-7, 0.0773426, 126704e-8, 716928e-8, -813531e-8, 0.0860839, 186642e-8, 885307e-8, -0.0101946, 0.0944079, 267014e-8, 0.0109316, -0.0126386, 0.103951, 374033e-8, 0.0133704, -0.0154876, 0.113786, 51304e-7, 0.0161525, -0.0187317, 0.123477, 688858e-8, 0.0194267, -0.0224652, 0.133986, 910557e-8, 0.0230967, -0.0265976, 0.143979, 0.0118074, 0.0273627, -0.0312848, 0.154645, 0.0151266, 0.0323898, -0.0365949, 0.166765, 0.0191791, 0.0379225, -0.0422914, 0.177932, 0.0239236, 0.0447501, -0.0487469, 0.19167, 0.0296568, 0.0519391, -0.0556398, 0.203224, 0.0362924, 0.0599464, -0.0631646, 0.215652, 0.0440585, 0.0702427, -0.0714308, 0.232089, 0.0531619, 0.0806902, -0.0800605, 0.245258, 0.0634564, 0.0923194, -0.0892815, 0.258609, 0.0752481, 0.106938, -0.09931, 0.276654, 0.0888914, 0.121238, -0.109575, 0.289847, 0.104055, 0.138817, -0.120461, 0.307566, 0.121266, 0.15595, -0.131209, 0.320117, 0.139944, 0.178418, -0.143049, 0.339677, 0.161591, 0.197875, -0.154074, 0.349886, 0.184303, 0.224368, -0.166307, 0.369352, 0.210669, 0.252213, -0.178051, 0.386242, 0.238895, 0.277321, -0.189335, 0.395294, 0.269182, 0.310332, -0.200683, 0.412148, 0.302508, 0.338809, -0.210856, 0.418266, 0.337264, 0.372678, -0.220655, 0.428723, 0.374881, 0.405632, -0.230053, 0.433887, 0.415656, 0.442293, -0.237993, 0.439911, 0.457982, 0.477256, -0.244897, 0.440175, 0.502831, 0.515592, -0.250657, 0.441079, 0.550277, 0.550969, -0.255459, 0.435219, 0.601102, 0.592883, -0.257696, 0.432882, 0.651785, 0.629092, -0.259894, 0.421054, 0.708961, 0.672033, -0.258592, 0.41177, 0.763806, 0.709147, -0.256525, 0.395267, 0.824249, 0.745367, -0.254677, 0.375013, 0.8951, 0.784715, -0.247892, 0.353906, 0.959317, 0.818107, -0.240162, 0.327801, 1.03153, 0.847895, -0.229741, 0.298821, 1.10601, 0.879603, -0.213084, 0.269115, 1.164, 0.902605, -0.195242, 0.236606, 1.22854, 0.922788, -0.174505, 0.203442, 1.29017, 0.944831, -0.150169, 0.169594, 1.34157, 0.959656, -0.124099, 0.135909, 1.3956, 0.972399, -0.0960626, 0.0990563, 1.45128, 0.986549, -0.0657097, 0.0602348, 1.50312, 1.00013, -0.0333558, 0.0186694, 1.55364, 619747e-11, -1e-7, 778326e-8, 796756e-16, 237499e-13, -999999e-13, 282592e-10, 114596e-15, 100292e-11, -166369e-11, 250354e-9, 677492e-14, 350752e-11, -637769e-11, 357289e-9, 631655e-13, 826445e-11, -174689e-10, 516179e-9, 31851e-11, 242481e-10, -450868e-10, 10223e-7, 130577e-11, 455631e-10, -89044e-9, 144302e-8, 374587e-11, 971222e-10, -178311e-9, 241912e-8, 102584e-10, 171403e-9, -313976e-9, 354938e-8, 236481e-10, 292747e-9, -520026e-9, 513765e-8, 496014e-10, 789827e-9, -118187e-8, 0.0238621, 139056e-9, 114093e-8, -171827e-8, 0.0286691, 244093e-9, 176119e-8, -249667e-8, 0.0368565, 420623e-9, 22233e-7, -333742e-8, 0.0400469, 65673e-8, 343382e-8, -481976e-8, 0.0535751, 109323e-8, 427602e-8, -600755e-8, 0.057099, 155268e-8, 461435e-8, -737637e-8, 0.0551084, 215031e-8, 695698e-8, -971401e-8, 0.0715767, 316529e-8, 867619e-8, -0.0120943, 0.0793314, 436995e-8, 0.0106694, -0.0148202, 0.0869391, 58959e-7, 0.0140351, -0.0183501, 0.101572, 798757e-8, 0.0168939, -0.022006, 0.11018, 0.0104233, 0.020197, -0.0261568, 0.119041, 0.0134167, 0.0254702, -0.0312778, 0.135404, 0.0173009, 0.0298384, -0.0362469, 0.1437, 0.0215428, 0.035159, -0.042237, 0.15512, 0.0268882, 0.0427685, -0.0488711, 0.17128, 0.033235, 0.0494848, -0.0557997, 0.181813, 0.0404443, 0.0592394, -0.0635578, 0.198745, 0.0490043, 0.0681463, -0.071838, 0.210497, 0.0588239, 0.0804753, -0.0809297, 0.228864, 0.0702835, 0.0942205, -0.0906488, 0.247008, 0.0834012, 0.106777, -0.100216, 0.258812, 0.0975952, 0.124471, -0.110827, 0.278617, 0.114162, 0.138389, -0.121193, 0.287049, 0.131983, 0.159543, -0.13253, 0.307151, 0.152541, 0.176432, -0.143611, 0.31564, 0.174673, 0.201723, -0.15548, 0.33538, 0.199842, 0.229721, -0.167166, 0.355256, 0.227097, 0.250206, -0.178238, 0.360047, 0.256014, 0.282118, -0.189905, 0.378761, 0.28855, 0.312821, -0.201033, 0.39181, 0.323348, 0.341482, -0.211584, 0.397716, 0.360564, 0.377368, -0.221314, 0.410141, 0.400004, 0.418229, -0.230474, 0.423485, 0.442371, 0.444881, -0.239443, 0.418874, 0.488796, 0.488899, -0.245987, 0.427545, 0.535012, 0.520317, -0.253948, 0.422147, 0.589678, 0.568566, -0.256616, 0.42719, 0.637683, 0.599607, -0.26376, 0.415114, 0.703363, 0.64222, -0.268687, 0.408715, 0.771363, 0.685698, -0.2694, 0.399722, 0.83574, 0.732327, -0.266642, 0.388651, 0.897764, 0.769873, -0.267712, 0.369198, 0.983312, 0.806733, -0.263479, 0.346802, 1.06222, 0.843466, -0.254575, 0.321368, 1.13477, 0.873008, -0.242749, 0.29211, 1.20712, 0.908438, -0.22725, 0.262143, 1.27465, 0.936321, -0.207621, 0.228876, 1.33203, 0.950353, -0.187932, 0.19484, 1.40439, 0.96442, -0.165154, 0.163178, 1.4732, 0.979856, -0.139302, 0.127531, 1.53574, 0.982561, -0.11134, 0.0903457, 1.59982, 0.996389, -0.0808124, 0.0489007, 1.6577]; + const LTC_MAT_2 = [1, 0, 0, 0, 1, 791421e-36, 0, 0, 1, 104392e-29, 0, 0, 1, 349405e-26, 0, 0, 1, 109923e-23, 0, 0, 1, 947414e-22, 0, 0, 1, 359627e-20, 0, 0, 1, 772053e-19, 0, 0, 1, 108799e-17, 0, 0, 1, 110655e-16, 0, 0, 1, 865818e-16, 0, 0, 0.999998, 545037e-15, 0, 0, 0.999994, 285095e-14, 0, 0, 0.999989, 126931e-13, 0, 0, 0.999973, 489938e-13, 0, 0, 0.999947, 166347e-12, 0, 0, 0.999894, 502694e-12, 0, 0, 0.999798, 136532e-11, 0, 0, 0.999617, 335898e-11, 0, 0, 0.999234, 752126e-11, 0, 0, 0.998258, 152586e-10, 0, 0, 0.99504, 266207e-10, 0, 0, 0.980816, 236802e-10, 0, 0, 0.967553, 207684e-11, 0, 0, 0.966877, 403733e-11, 0, 0, 0.965752, 741174e-11, 0, 0, 0.96382, 127746e-10, 0, 0, 0.960306, 202792e-10, 0, 0, 0.953619, 280232e-10, 0, 0, 0.941103, 278816e-10, 0, 0, 0.926619, 160221e-10, 0, 0, 0.920983, 235164e-10, 0, 0, 0.912293, 311924e-10, 0, 0.0158731, 0.899277, 348118e-10, 0, 0.0476191, 0.880884, 26041e-9, 0, 0.0793651, 0.870399, 338726e-10, 0, 0.111111, 0.856138, 392906e-10, 0, 0.142857, 0.837436, 372874e-10, 0, 0.174603, 0.820973, 392558e-10, 0, 0.206349, 0.803583, 434658e-10, 0, 0.238095, 0.782168, 40256e-9, 0, 0.269841, 0.764107, 448159e-10, 0, 0.301587, 0.743092, 457627e-10, 0, 0.333333, 0.721626, 455314e-10, 0, 0.365079, 0.700375, 477335e-10, 0, 0.396825, 0.677334, 461072e-10, 0, 0.428571, 0.655702, 484393e-10, 0, 0.460317, 0.632059, 464583e-10, 0, 0.492064, 0.610125, 483923e-10, 0, 0.52381, 0.58653, 464342e-10, 0, 0.555556, 0.564508, 477033e-10, 0, 0.587302, 0.541405, 459263e-10, 0, 0.619048, 0.519556, 46412e-9, 0, 0.650794, 0.497292, 448913e-10, 0, 0.68254, 0.475898, 445789e-10, 0, 0.714286, 0.454722, 433496e-10, 0, 0.746032, 0.434042, 423054e-10, 0, 0.777778, 0.414126, 413737e-10, 0, 0.809524, 0.394387, 397265e-10, 0, 0.84127, 0.375841, 390709e-10, 0, 0.873016, 0.357219, 369938e-10, 0, 0.904762, 0.340084, 365618e-10, 0, 0.936508, 0.322714, 342533e-10, 0, 0.968254, 0.306974, 339596e-10, 0, 1, 1, 101524e-23, 0, 0, 1, 10292e-22, 0, 0, 1, 130908e-23, 0, 0, 1, 473331e-23, 0, 0, 1, 625319e-22, 0, 0, 1, 107932e-20, 0, 0, 1, 163779e-19, 0, 0, 1, 203198e-18, 0, 0, 1, 204717e-17, 0, 0, 0.999999, 168995e-16, 0, 0, 0.999998, 115855e-15, 0, 0, 0.999996, 66947e-14, 0, 0, 0.999991, 330863e-14, 0, 0, 0.999983, 141737e-13, 0, 0, 0.999968, 532626e-13, 0, 0, 0.99994, 177431e-12, 0, 0, 0.999891, 528835e-12, 0, 0, 0.999797, 142169e-11, 0, 0, 0.999617, 347057e-11, 0, 0, 0.999227, 77231e-10, 0, 0, 0.998239, 155753e-10, 0, 0, 0.994937, 268495e-10, 0, 0, 0.980225, 213742e-10, 0, 0, 0.967549, 21631e-10, 0, 0, 0.966865, 417989e-11, 0, 0, 0.965739, 763341e-11, 0, 0, 0.963794, 130892e-10, 0, 0, 0.960244, 206456e-10, 0, 0, 0.953495, 282016e-10, 0, 148105e-9, 0.940876, 271581e-10, 0, 2454e-6, 0.926569, 164159e-10, 0, 867491e-8, 0.920905, 239521e-10, 0, 0.01956, 0.912169, 315127e-10, 0, 0.035433, 0.899095, 346626e-10, 0, 0.056294, 0.882209, 290223e-10, 0, 0.0818191, 0.870272, 342992e-10, 0, 0.111259, 0.855977, 394164e-10, 0, 0.142857, 0.837431, 372343e-10, 0, 0.174603, 0.820826, 396691e-10, 0, 0.206349, 0.803408, 435395e-10, 0, 0.238095, 0.782838, 419579e-10, 0, 0.269841, 0.763941, 450953e-10, 0, 0.301587, 0.742904, 455847e-10, 0, 0.333333, 0.721463, 458833e-10, 0, 0.365079, 0.700197, 477159e-10, 0, 0.396825, 0.677501, 470641e-10, 0, 0.428571, 0.655527, 484732e-10, 0, 0.460317, 0.6324, 476834e-10, 0, 0.492064, 0.609964, 484213e-10, 0, 0.52381, 0.586839, 475541e-10, 0, 0.555556, 0.564353, 476951e-10, 0, 0.587302, 0.541589, 467611e-10, 0, 0.619048, 0.519413, 463493e-10, 0, 0.650794, 0.497337, 453994e-10, 0, 0.68254, 0.475797, 445308e-10, 0, 0.714286, 0.454659, 435787e-10, 0, 0.746032, 0.434065, 424839e-10, 0, 0.777778, 0.414018, 41436e-9, 0, 0.809524, 0.39455, 401902e-10, 0, 0.84127, 0.375742, 390813e-10, 0, 0.873016, 0.357501, 377116e-10, 0, 0.904762, 0.339996, 36535e-9, 0, 0.936508, 0.323069, 351265e-10, 0, 0.968254, 0.306897, 339112e-10, 0, 1, 1, 10396e-19, 0, 0, 1, 104326e-20, 0, 0, 1, 110153e-20, 0, 0, 1, 144668e-20, 0, 0, 1, 34528e-19, 0, 0, 1, 175958e-19, 0, 0, 1, 12627e-17, 0, 0, 1, 936074e-18, 0, 0, 1, 645742e-17, 0, 0, 0.999998, 401228e-16, 0, 0, 0.999997, 222338e-15, 0, 0, 0.999995, 10967e-13, 0, 0, 0.999991, 482132e-14, 0, 0, 0.999981, 189434e-13, 0, 0, 0.999967, 667716e-13, 0, 0, 0.999938, 212066e-12, 0, 0, 0.999886, 60977e-11, 0, 0, 0.999792, 159504e-11, 0, 0, 0.999608, 381191e-11, 0, 0, 0.999209, 833727e-11, 0, 0, 0.998179, 165288e-10, 0, 0, 0.994605, 274387e-10, 0, 0, 0.979468, 167316e-10, 0, 0, 0.967529, 242877e-11, 0, 0, 0.966836, 461696e-11, 0, 0, 0.96569, 830977e-11, 0, 0, 0.963706, 140427e-10, 0, 244659e-11, 0.960063, 217353e-10, 0, 760774e-9, 0.953113, 286606e-10, 0, 367261e-8, 0.940192, 247691e-10, 0, 940263e-8, 0.927731, 195814e-10, 0, 0.018333, 0.920669, 252531e-10, 0, 0.0306825, 0.911799, 324277e-10, 0, 0.0465556, 0.89857, 340982e-10, 0, 0.0659521, 0.883283, 319622e-10, 0, 0.0887677, 0.86989, 35548e-9, 0, 0.114784, 0.855483, 397143e-10, 0, 0.143618, 0.837987, 391665e-10, 0, 0.174606, 0.820546, 411306e-10, 0, 0.206349, 0.802878, 436753e-10, 0, 0.238095, 0.783402, 444e-7, 0, 0.269841, 0.763439, 458726e-10, 0, 0.301587, 0.742925, 467097e-10, 0, 0.333333, 0.721633, 478887e-10, 0, 0.365079, 0.69985, 481251e-10, 0, 0.396825, 0.67783, 491811e-10, 0, 0.428571, 0.655126, 488199e-10, 0, 0.460318, 0.632697, 496025e-10, 0, 0.492064, 0.609613, 48829e-9, 0, 0.52381, 0.587098, 492754e-10, 0, 0.555556, 0.564119, 482625e-10, 0, 0.587302, 0.541813, 482807e-10, 0, 0.619048, 0.519342, 471552e-10, 0, 0.650794, 0.497514, 466765e-10, 0, 0.68254, 0.475879, 455582e-10, 0, 0.714286, 0.454789, 446007e-10, 0, 0.746032, 0.434217, 435382e-10, 0, 0.777778, 0.414086, 421753e-10, 0, 0.809524, 0.394744, 412093e-10, 0, 0.84127, 0.375782, 396634e-10, 0, 0.873016, 0.357707, 386419e-10, 0, 0.904762, 0.340038, 370345e-10, 0, 0.936508, 0.323284, 359725e-10, 0, 0.968254, 0.306954, 3436e-8, 0, 1, 1, 599567e-19, 0, 0, 1, 600497e-19, 0, 0, 1, 614839e-19, 0, 0, 1, 686641e-19, 0, 0, 1, 972658e-19, 0, 0, 1, 221271e-18, 0, 0, 1, 833195e-18, 0, 0, 1, 403601e-17, 0, 0, 0.999999, 206001e-16, 0, 0, 0.999998, 101739e-15, 0, 0, 0.999997, 470132e-15, 0, 0, 0.999993, 200436e-14, 0, 0, 0.999988, 783682e-14, 0, 0, 0.999979, 280338e-13, 0, 0, 0.999962, 917033e-13, 0, 0, 0.999933, 274514e-12, 0, 0, 0.999881, 753201e-12, 0, 0, 0.999783, 189826e-11, 0, 0, 0.999594, 440279e-11, 0, 0, 0.999178, 93898e-10, 0, 0, 0.998073, 181265e-10, 0, 0, 0.993993, 280487e-10, 0, 0, 0.979982, 149422e-10, 0, 0, 0.968145, 378481e-11, 0, 0, 0.966786, 53771e-10, 0, 0, 0.965611, 947508e-11, 0, 388934e-10, 0.963557, 156616e-10, 0, 9693e-7, 0.959752, 235144e-10, 0, 370329e-8, 0.952461, 291568e-10, 0, 868428e-8, 0.940193, 240102e-10, 0, 0.0161889, 0.929042, 231235e-10, 0, 0.0263948, 0.920266, 273968e-10, 0, 0.0394088, 0.911178, 337915e-10, 0, 0.0552818, 0.897873, 333629e-10, 0, 0.0740138, 0.884053, 351405e-10, 0, 0.0955539, 0.869455, 378034e-10, 0, 0.119795, 0.854655, 399378e-10, 0, 0.14656, 0.838347, 419108e-10, 0, 0.175573, 0.820693, 440831e-10, 0, 0.206388, 0.802277, 445599e-10, 0, 0.238095, 0.783634, 472691e-10, 0, 0.269841, 0.763159, 476984e-10, 0, 0.301587, 0.742914, 491487e-10, 0, 0.333333, 0.721662, 502312e-10, 0, 0.365079, 0.699668, 502817e-10, 0, 0.396825, 0.677839, 51406e-9, 0, 0.428571, 0.655091, 511095e-10, 0, 0.460317, 0.632665, 516067e-10, 0, 0.492064, 0.609734, 512255e-10, 0, 0.52381, 0.587043, 510263e-10, 0, 0.555556, 0.564298, 50565e-9, 0, 0.587302, 0.541769, 497951e-10, 0, 0.619048, 0.519529, 492698e-10, 0, 0.650794, 0.497574, 482066e-10, 0, 0.68254, 0.476028, 473689e-10, 0, 0.714286, 0.454961, 461941e-10, 0, 0.746032, 0.434341, 450618e-10, 0, 0.777778, 0.414364, 438355e-10, 0, 0.809524, 0.394832, 424196e-10, 0, 0.84127, 0.376109, 412563e-10, 0, 0.873016, 0.35779, 396226e-10, 0, 0.904762, 0.340379, 384886e-10, 0, 0.936508, 0.323385, 368214e-10, 0, 0.968254, 0.307295, 356636e-10, 0, 1, 1, 106465e-17, 0, 0, 1, 106555e-17, 0, 0, 1, 107966e-17, 0, 0, 1, 114601e-17, 0, 0, 1, 137123e-17, 0, 0, 1, 21243e-16, 0, 0, 0.999999, 489653e-17, 0, 0, 0.999999, 160283e-16, 0, 0, 0.999998, 62269e-15, 0, 0, 0.999997, 251859e-15, 0, 0, 0.999996, 996192e-15, 0, 0, 0.999992, 374531e-14, 0, 0, 0.999986, 132022e-13, 0, 0, 0.999975, 433315e-13, 0, 0, 0.999959, 131956e-12, 0, 0, 0.999927, 372249e-12, 0, 0, 0.999871, 972461e-12, 0, 0, 0.999771, 235343e-11, 0, 0, 0.999572, 52768e-10, 0, 0, 0.999133, 109237e-10, 0, 0, 0.997912, 203675e-10, 0, 0, 0.993008, 279396e-10, 0, 0, 0.980645, 139604e-10, 0, 0, 0.970057, 646596e-11, 0, 0, 0.966717, 65089e-10, 0, 474145e-10, 0.965497, 111863e-10, 0, 89544e-8, 0.96334, 179857e-10, 0, 32647e-7, 0.959294, 259045e-10, 0, 75144e-7, 0.951519, 292327e-10, 0, 0.0138734, 0.940517, 249769e-10, 0, 0.0224952, 0.93014, 26803e-9, 0, 0.0334828, 0.91972, 303656e-10, 0, 0.0468973, 0.910294, 353323e-10, 0, 0.0627703, 0.897701, 351002e-10, 0, 0.0811019, 0.884522, 388104e-10, 0, 0.10186, 0.869489, 412932e-10, 0, 0.124985, 0.853983, 415781e-10, 0, 0.150372, 0.838425, 454066e-10, 0, 0.177868, 0.820656, 471624e-10, 0, 0.207245, 0.801875, 475243e-10, 0, 0.238143, 0.783521, 505621e-10, 0, 0.269841, 0.763131, 50721e-9, 0, 0.301587, 0.74261, 523293e-10, 0, 0.333333, 0.72148, 528699e-10, 0, 0.365079, 0.699696, 538677e-10, 0, 0.396825, 0.677592, 539255e-10, 0, 0.428571, 0.65525, 546367e-10, 0, 0.460317, 0.632452, 541348e-10, 0, 0.492064, 0.609903, 544976e-10, 0, 0.52381, 0.586928, 536201e-10, 0, 0.555556, 0.564464, 535185e-10, 0, 0.587302, 0.541801, 524949e-10, 0, 0.619048, 0.519681, 51812e-9, 0, 0.650794, 0.497685, 507687e-10, 0, 0.68254, 0.47622, 496243e-10, 0, 0.714286, 0.455135, 485714e-10, 0, 0.746032, 0.4346, 471847e-10, 0, 0.777778, 0.414564, 459294e-10, 0, 0.809524, 0.395165, 444705e-10, 0, 0.84127, 0.376333, 430772e-10, 0, 0.873016, 0.358197, 416229e-10, 0, 0.904762, 0.34064, 401019e-10, 0, 0.936508, 0.323816, 386623e-10, 0, 0.968254, 0.307581, 370933e-10, 0, 1, 1, 991541e-17, 0, 0, 1, 992077e-17, 0, 0, 1, 100041e-16, 0, 0, 1, 10385e-15, 0, 0, 1, 115777e-16, 0, 0, 1, 150215e-16, 0, 0, 0.999999, 254738e-16, 0, 0, 0.999999, 598822e-16, 0, 0, 0.999998, 179597e-15, 0, 0, 0.999997, 602367e-15, 0, 0, 0.999994, 206835e-14, 0, 0, 0.99999, 694952e-14, 0, 0, 0.999984, 223363e-13, 0, 0, 0.999972, 678578e-13, 0, 0, 0.999952, 193571e-12, 0, 0, 0.999919, 516594e-12, 0, 0, 0.99986, 128739e-11, 0, 0, 0.999753, 299298e-11, 0, 0, 0.999546, 648258e-11, 0, 0, 0.999074, 129985e-10, 0, 0, 0.997671, 232176e-10, 0, 0, 0.991504, 256701e-10, 0, 0, 0.981148, 131141e-10, 0, 0, 0.971965, 869048e-11, 0, 280182e-10, 0.966624, 808301e-11, 0, 695475e-9, 0.965344, 135235e-10, 0, 265522e-8, 0.963048, 210592e-10, 0, 622975e-8, 0.958673, 287473e-10, 0, 0.0116234, 0.950262, 281379e-10, 0, 0.018976, 0.940836, 271089e-10, 0, 0.0283844, 0.930996, 30926e-9, 0, 0.0399151, 0.919848, 348359e-10, 0, 0.0536063, 0.909136, 366092e-10, 0, 0.0694793, 0.897554, 384162e-10, 0, 0.0875342, 0.884691, 430971e-10, 0, 0.107749, 0.869414, 447803e-10, 0, 0.130087, 0.853462, 452858e-10, 0, 0.154481, 0.838187, 495769e-10, 0, 0.180833, 0.820381, 502709e-10, 0, 0.209005, 0.801844, 522713e-10, 0, 0.238791, 0.783061, 541505e-10, 0, 0.269869, 0.763205, 553712e-10, 0, 0.301587, 0.742362, 564909e-10, 0, 0.333333, 0.721393, 572646e-10, 0, 0.365079, 0.699676, 581012e-10, 0, 0.396825, 0.677395, 58096e-9, 0, 0.428571, 0.655208, 585766e-10, 0, 0.460317, 0.632451, 583602e-10, 0, 0.492064, 0.609839, 580234e-10, 0, 0.52381, 0.587093, 577161e-10, 0, 0.555556, 0.564467, 568447e-10, 0, 0.587302, 0.542043, 563166e-10, 0, 0.619048, 0.519826, 55156e-9, 0, 0.650794, 0.497952, 541682e-10, 0, 0.68254, 0.476477, 528971e-10, 0, 0.714286, 0.455412, 514952e-10, 0, 0.746032, 0.434926, 502222e-10, 0, 0.777778, 0.4149, 485779e-10, 0, 0.809524, 0.395552, 472242e-10, 0, 0.84127, 0.376712, 454891e-10, 0, 0.873016, 0.358622, 440924e-10, 0, 0.904762, 0.341048, 422984e-10, 0, 0.936508, 0.324262, 408582e-10, 0, 0.968254, 0.308013, 390839e-10, 0, 1, 1, 613913e-16, 0, 0, 1, 614145e-16, 0, 0, 1, 617708e-16, 0, 0, 1, 633717e-16, 0, 0, 1, 681648e-16, 0, 0, 1, 808291e-16, 0, 0, 1, 114608e-15, 0, 0, 0.999998, 210507e-15, 0, 0, 0.999997, 499595e-15, 0, 0, 0.999995, 139897e-14, 0, 0, 0.999994, 419818e-14, 0, 0, 0.999988, 127042e-13, 0, 0, 0.999979, 375153e-13, 0, 0, 0.999965, 106206e-12, 0, 0, 0.999945, 285381e-12, 0, 0, 0.999908, 723611e-12, 0, 0, 0.999846, 17255e-10, 0, 0, 0.999733, 386104e-11, 0, 0, 0.999511, 808493e-11, 0, 0, 0.998993, 156884e-10, 0, 0, 0.997326, 265538e-10, 0, 0, 0.989706, 206466e-10, 0, 0, 0.981713, 130756e-10, 0, 70005e-10, 0.973636, 106473e-10, 0, 464797e-9, 0.966509, 10194e-9, 0, 201743e-8, 0.965149, 165881e-10, 0, 497549e-8, 0.962669, 249147e-10, 0, 953262e-8, 0.95786, 317449e-10, 0, 0.0158211, 0.949334, 281045e-10, 0, 0.0239343, 0.941041, 303263e-10, 0, 0.0339372, 0.931575, 356754e-10, 0, 0.0458738, 0.920102, 397075e-10, 0, 0.059772, 0.908002, 384886e-10, 0, 0.075645, 0.897269, 43027e-9, 0, 0.0934929, 0.884559, 479925e-10, 0, 0.113302, 0.869161, 48246e-9, 0, 0.135045, 0.853342, 509505e-10, 0, 0.158678, 0.837633, 542846e-10, 0, 0.184136, 0.820252, 554139e-10, 0, 0.211325, 0.801872, 581412e-10, 0, 0.240113, 0.782418, 585535e-10, 0, 0.270306, 0.7631, 610923e-10, 0, 0.301594, 0.742183, 613678e-10, 0, 0.333333, 0.721098, 627275e-10, 0, 0.365079, 0.699512, 629413e-10, 0, 0.396825, 0.677372, 636351e-10, 0, 0.428571, 0.655059, 633555e-10, 0, 0.460317, 0.632567, 636513e-10, 0, 0.492064, 0.609784, 628965e-10, 0, 0.52381, 0.587237, 625546e-10, 0, 0.555556, 0.564525, 615825e-10, 0, 0.587302, 0.542181, 605048e-10, 0, 0.619048, 0.520017, 596329e-10, 0, 0.650794, 0.498204, 581516e-10, 0, 0.68254, 0.476742, 569186e-10, 0, 0.714286, 0.455803, 553833e-10, 0, 0.746032, 0.435251, 537807e-10, 0, 0.777778, 0.415374, 522025e-10, 0, 0.809524, 0.395921, 503421e-10, 0, 0.84127, 0.377253, 488211e-10, 0, 0.873016, 0.359021, 468234e-10, 0, 0.904762, 0.341637, 453269e-10, 0, 0.936508, 0.3247, 433014e-10, 0, 0.968254, 0.308625, 418007e-10, 0, 1, 1, 286798e-15, 0, 0, 1, 286877e-15, 0, 0, 1, 288094e-15, 0, 0, 1, 293506e-15, 0, 0, 1, 309262e-15, 0, 0, 0.999999, 348593e-15, 0, 0, 0.999999, 444582e-15, 0, 0, 0.999998, 688591e-15, 0, 0, 0.999996, 134391e-14, 0, 0, 0.999993, 317438e-14, 0, 0, 0.999989, 835609e-14, 0, 0, 0.999983, 228677e-13, 0, 0, 0.999974, 623361e-13, 0, 0, 0.999959, 165225e-12, 0, 0, 0.999936, 419983e-12, 0, 0, 0.999896, 101546e-11, 0, 0, 0.99983, 232376e-11, 0, 0, 0.999709, 50156e-10, 0, 0, 0.999469, 10167e-9, 0, 0, 0.998886, 190775e-10, 0, 0, 0.996819, 300511e-10, 0, 0, 0.988837, 185092e-10, 0, 168222e-12, 0.982178, 134622e-10, 0, 259622e-9, 0.975017, 125961e-10, 0, 142595e-8, 0.967101, 13507e-9, 0, 382273e-8, 0.964905, 205003e-10, 0, 764164e-8, 0.96218, 29546e-9, 0, 0.0130121, 0.956821, 343738e-10, 0, 0.0200253, 0.948829, 305063e-10, 0, 0.0287452, 0.941092, 346487e-10, 0, 0.039218, 0.931883, 412061e-10, 0, 0.0514748, 0.920211, 444651e-10, 0, 0.0655351, 0.907307, 431252e-10, 0, 0.0814082, 0.89684, 490382e-10, 0, 0.0990939, 0.884119, 53334e-9, 0, 0.118583, 0.869148, 54114e-9, 0, 0.139856, 0.853377, 578536e-10, 0, 0.162882, 0.836753, 592285e-10, 0, 0.187615, 0.820063, 622787e-10, 0, 0.213991, 0.801694, 645492e-10, 0, 0.241918, 0.782116, 65353e-9, 0, 0.271267, 0.762673, 674344e-10, 0, 0.301847, 0.742133, 682788e-10, 0, 0.333333, 0.720779, 691959e-10, 0, 0.365079, 0.699386, 696817e-10, 0, 0.396826, 0.67732, 699583e-10, 0, 0.428572, 0.654888, 698447e-10, 0, 0.460318, 0.632499, 694063e-10, 0, 0.492064, 0.609825, 691612e-10, 0, 0.52381, 0.587287, 681576e-10, 0, 0.555556, 0.564743, 674138e-10, 0, 0.587302, 0.542409, 661617e-10, 0, 0.619048, 0.520282, 647785e-10, 0, 0.650794, 0.498506, 633836e-10, 0, 0.68254, 0.477102, 615905e-10, 0, 0.714286, 0.456167, 601013e-10, 0, 0.746032, 0.435728, 581457e-10, 0, 0.777778, 0.415809, 564215e-10, 0, 0.809524, 0.396517, 544997e-10, 0, 0.84127, 0.377737, 525061e-10, 0, 0.873016, 0.359698, 506831e-10, 0, 0.904762, 0.342164, 48568e-9, 0, 0.936508, 0.325417, 467826e-10, 0, 0.968254, 0.309186, 446736e-10, 0, 1, 1, 109018e-14, 0, 0, 1, 10904e-13, 0, 0, 1, 109393e-14, 0, 0, 1, 11095e-13, 0, 0, 1, 1154e-12, 0, 0, 1, 126089e-14, 0, 0, 0.999999, 15059e-13, 0, 0, 0.999997, 207899e-14, 0, 0, 0.999994, 348164e-14, 0, 0, 0.999993, 705728e-14, 0, 0, 0.999987, 163692e-13, 0, 0, 0.999981, 406033e-13, 0, 0, 0.999969, 10245e-11, 0, 0, 0.999953, 255023e-12, 0, 0, 0.999925, 61511e-11, 0, 0, 0.999881, 142218e-11, 0, 0, 0.99981, 313086e-11, 0, 0, 0.99968, 653119e-11, 0, 0, 0.999418, 12832e-9, 0, 0, 0.998748, 232497e-10, 0, 0, 0.996066, 329522e-10, 0, 0, 0.988379, 179613e-10, 0, 108799e-9, 0.982567, 143715e-10, 0, 921302e-9, 0.976097, 148096e-10, 0, 280738e-8, 0.968475, 178905e-10, 0, 596622e-8, 0.964606, 253921e-10, 0, 0.0105284, 0.961564, 348623e-10, 0, 0.0165848, 0.955517, 357612e-10, 0, 0.0242, 0.948381, 343493e-10, 0, 0.03342, 0.941095, 405849e-10, 0, 0.0442777, 0.931923, 475394e-10, 0, 0.0567958, 0.91996, 484328e-10, 0, 0.0709879, 0.907419, 502146e-10, 0, 0.086861, 0.89618, 561654e-10, 0, 0.104415, 0.88337, 587612e-10, 0, 0.123643, 0.869046, 618057e-10, 0, 0.144531, 0.853278, 657392e-10, 0, 0.167057, 0.836091, 66303e-9, 0, 0.191188, 0.819644, 704445e-10, 0, 0.216878, 0.801246, 714071e-10, 0, 0.244062, 0.782031, 740093e-10, 0, 0.272649, 0.762066, 74685e-9, 0, 0.302509, 0.741964, 766647e-10, 0, 0.333442, 0.720554, 766328e-10, 0, 0.365079, 0.699098, 777857e-10, 0, 0.396826, 0.677189, 774633e-10, 0, 0.428572, 0.65484, 776235e-10, 0, 0.460318, 0.632496, 770316e-10, 0, 0.492064, 0.609908, 762669e-10, 0, 0.52381, 0.587312, 753972e-10, 0, 0.555556, 0.564938, 739994e-10, 0, 0.587302, 0.542577, 728382e-10, 0, 0.619048, 0.52062, 71112e-9, 0, 0.650794, 0.498819, 694004e-10, 0, 0.68254, 0.477555, 675575e-10, 0, 0.714286, 0.456568, 653449e-10, 0, 0.746032, 0.436278, 636068e-10, 0, 0.777778, 0.41637, 613466e-10, 0, 0.809524, 0.397144, 594177e-10, 0, 0.84127, 0.378412, 570987e-10, 0, 0.873016, 0.360376, 550419e-10, 0, 0.904762, 0.342906, 527422e-10, 0, 0.936508, 0.326136, 506544e-10, 0, 0.968254, 0.30997, 484307e-10, 0, 1, 1, 354014e-14, 0, 0, 1, 354073e-14, 0, 0, 1, 354972e-14, 0, 0, 1, 358929e-14, 0, 0, 1, 370093e-14, 0, 0, 0.999999, 396194e-14, 0, 0, 0.999998, 453352e-14, 0, 0, 0.999997, 578828e-14, 0, 0, 0.999994, 863812e-14, 0, 0, 0.999991, 153622e-13, 0, 0, 0.999985, 316356e-13, 0, 0, 0.999977, 712781e-13, 0, 0, 0.999964, 166725e-12, 0, 0, 0.999945, 390501e-12, 0, 0, 0.999912, 895622e-12, 0, 0, 0.999866, 198428e-11, 0, 0, 0.999786, 421038e-11, 0, 0, 0.999647, 850239e-11, 0, 0, 0.999356, 162059e-10, 0, 0, 0.998563, 282652e-10, 0, 0, 0.994928, 336309e-10, 0, 244244e-10, 0.987999, 178458e-10, 0, 523891e-9, 0.982893, 159162e-10, 0, 194729e-8, 0.977044, 178056e-10, 0, 451099e-8, 0.969972, 230624e-10, 0, 835132e-8, 0.964237, 313922e-10, 0, 0.013561, 0.960791, 406145e-10, 0, 0.0202056, 0.954292, 372796e-10, 0, 0.0283321, 0.948052, 403199e-10, 0, 0.0379739, 0.940938, 479537e-10, 0, 0.0491551, 0.931689, 545292e-10, 0, 0.0618918, 0.91987, 54038e-9, 0, 0.0761941, 0.907665, 589909e-10, 0, 0.0920672, 0.895281, 642651e-10, 0, 0.109511, 0.882621, 659707e-10, 0, 0.12852, 0.86873, 709973e-10, 0, 0.149085, 0.853008, 742221e-10, 0, 0.171189, 0.835944, 761754e-10, 0, 0.194809, 0.818949, 797052e-10, 0, 0.21991, 0.800951, 812434e-10, 0, 0.246447, 0.781847, 838075e-10, 0, 0.274352, 0.761649, 84501e-9, 0, 0.303535, 0.74152, 860258e-10, 0, 0.333857, 0.720495, 866233e-10, 0, 0.365104, 0.698742, 868326e-10, 0, 0.396826, 0.677096, 87133e-9, 0, 0.428572, 0.654782, 863497e-10, 0, 0.460318, 0.632335, 860206e-10, 0, 0.492064, 0.610031, 849337e-10, 0, 0.52381, 0.587457, 838279e-10, 0, 0.555556, 0.56513, 82309e-9, 0, 0.587302, 0.542877, 803542e-10, 0, 0.619048, 0.5209, 786928e-10, 0, 0.650794, 0.499291, 765171e-10, 0, 0.68254, 0.477971, 744753e-10, 0, 0.714286, 0.457221, 72209e-9, 0, 0.746032, 0.436803, 697448e-10, 0, 0.777778, 0.417083, 675333e-10, 0, 0.809524, 0.397749, 648058e-10, 0, 0.84127, 0.379177, 625759e-10, 0, 0.873016, 0.361061, 598584e-10, 0, 0.904762, 0.343713, 575797e-10, 0, 0.936508, 0.326894, 549999e-10, 0, 0.968254, 0.310816, 527482e-10, 0, 1, 1, 10153e-12, 0, 0, 1, 101544e-13, 0, 0, 1, 101751e-13, 0, 0, 1, 102662e-13, 0, 0, 1, 10521e-12, 0, 0, 0.999999, 111049e-13, 0, 0, 0.999999, 123408e-13, 0, 0, 0.999996, 14924e-12, 0, 0, 0.999992, 204471e-13, 0, 0, 0.999989, 326539e-13, 0, 0, 0.99998, 603559e-13, 0, 0, 0.999971, 123936e-12, 0, 0, 0.999955, 269058e-12, 0, 0, 0.999933, 593604e-12, 0, 0, 0.999901, 129633e-11, 0, 0, 0.999847, 275621e-11, 0, 0, 0.999761, 564494e-11, 0, 0, 0.999607, 110485e-10, 0, 0, 0.999282, 204388e-10, 0, 0, 0.99831, 341084e-10, 0, 22038e-11, 0.993288, 294949e-10, 0, 242388e-9, 0.987855, 192736e-10, 0, 12503e-7, 0.983167, 182383e-10, 0, 32745e-7, 0.977908, 218633e-10, 0, 646321e-8, 0.971194, 290662e-10, 0, 0.0109133, 0.963867, 386401e-10, 0, 0.0166927, 0.95982, 462827e-10, 0, 0.0238494, 0.953497, 420705e-10, 0, 0.0324178, 0.947621, 477743e-10, 0, 0.0424225, 0.940611, 568258e-10, 0, 0.0538808, 0.931174, 618061e-10, 0, 0.0668047, 0.919919, 627098e-10, 0, 0.0812014, 0.907856, 694714e-10, 0, 0.0970745, 0.894509, 735008e-10, 0, 0.114424, 0.881954, 763369e-10, 0, 0.133246, 0.868309, 821896e-10, 0, 0.153534, 0.852511, 83769e-9, 0, 0.175275, 0.835821, 881615e-10, 0, 0.198453, 0.817981, 896368e-10, 0, 0.223042, 0.800504, 930906e-10, 0, 0.249009, 0.78141, 945056e-10, 0, 0.276304, 0.761427, 963605e-10, 0, 0.304862, 0.74094, 968088e-10, 0, 0.334584, 0.720233, 981481e-10, 0, 0.365322, 0.698592, 979122e-10, 0, 0.396826, 0.676763, 981057e-10, 0, 0.428571, 0.654808, 973956e-10, 0, 0.460318, 0.632326, 962619e-10, 0, 0.492064, 0.610049, 952996e-10, 0, 0.52381, 0.58763, 933334e-10, 0, 0.555556, 0.565261, 917573e-10, 0, 0.587302, 0.543244, 896636e-10, 0, 0.619048, 0.521273, 873304e-10, 0, 0.650794, 0.499818, 852648e-10, 0, 0.68254, 0.478536, 823961e-10, 0, 0.714286, 0.457826, 79939e-9, 0, 0.746032, 0.437549, 77126e-9, 0, 0.777778, 0.41776, 743043e-10, 0, 0.809524, 0.39863, 716426e-10, 0, 0.84127, 0.379954, 686456e-10, 0, 0.873016, 0.362025, 660514e-10, 0, 0.904762, 0.344581, 630755e-10, 0, 0.936508, 0.327909, 605439e-10, 0, 0.968254, 0.311736, 576345e-10, 0, 1, 1, 263344e-13, 0, 0, 1, 263373e-13, 0, 0, 1, 263815e-13, 0, 0, 1, 265753e-13, 0, 0, 1, 271132e-13, 0, 0, 0.999999, 283279e-13, 0, 0, 0.999997, 30833e-12, 0, 0, 0.999995, 358711e-13, 0, 0, 0.999992, 461266e-13, 0, 0, 0.999985, 67574e-12, 0, 0, 0.999977, 11358e-11, 0, 0, 0.999966, 213657e-12, 0, 0, 0.999948, 431151e-12, 0, 0, 0.999923, 896656e-12, 0, 0, 0.999884, 186603e-11, 0, 0, 0.999826, 381115e-11, 0, 0, 0.999732, 754184e-11, 0, 0, 0.999561, 143192e-10, 0, 0, 0.999191, 257061e-10, 0, 0, 0.997955, 405724e-10, 0, 744132e-10, 0.992228, 276537e-10, 0, 716477e-9, 0.987638, 208885e-10, 0, 22524e-7, 0.983395, 215226e-10, 0, 484816e-8, 0.978614, 270795e-10, 0, 860962e-8, 0.972389, 365282e-10, 0, 0.0136083, 0.964392, 474747e-10, 0, 0.0198941, 0.95861, 509141e-10, 0, 0.0275023, 0.952806, 48963e-9, 0, 0.0364584, 0.94712, 571119e-10, 0, 0.04678, 0.940104, 671704e-10, 0, 0.0584799, 0.930398, 687586e-10, 0, 0.0715665, 0.919866, 738161e-10, 0, 0.086045, 0.907853, 813235e-10, 0, 0.101918, 0.894078, 834582e-10, 0, 0.119186, 0.881177, 892093e-10, 0, 0.137845, 0.867575, 944548e-10, 0, 0.157891, 0.852107, 969607e-10, 0, 0.179316, 0.835502, 101456e-9, 0, 0.202106, 0.81756, 103256e-9, 0, 0.226243, 0.79984, 106954e-9, 0, 0.251704, 0.780998, 108066e-9, 0, 0.278451, 0.761132, 110111e-9, 0, 0.306436, 0.740429, 110459e-9, 0, 0.335586, 0.719836, 111219e-9, 0, 0.365796, 0.698467, 11145e-8, 0, 0.3969, 0.676446, 110393e-9, 0, 0.428571, 0.654635, 110035e-9, 0, 0.460318, 0.632411, 108548e-9, 0, 0.492064, 0.609986, 106963e-9, 0, 0.52381, 0.587872, 105238e-9, 0, 0.555556, 0.565528, 102665e-9, 0, 0.587302, 0.543563, 100543e-9, 0, 0.619048, 0.52176, 976182e-10, 0, 0.650794, 0.500188, 947099e-10, 0, 0.68254, 0.479204, 919929e-10, 0, 0.714286, 0.458413, 886139e-10, 0, 0.746032, 0.438314, 857839e-10, 0, 0.777778, 0.418573, 82411e-9, 0, 0.809524, 0.39947, 792211e-10, 0, 0.84127, 0.380892, 759546e-10, 0, 0.873016, 0.362953, 727571e-10, 0, 0.904762, 0.345601, 695738e-10, 0, 0.936508, 0.328895, 664907e-10, 0, 0.968254, 0.312808, 634277e-10, 0, 1, 1, 628647e-13, 0, 0, 1, 628705e-13, 0, 0, 1, 629587e-13, 0, 0, 1, 633441e-13, 0, 0, 0.999999, 644087e-13, 0, 0, 0.999998, 667856e-13, 0, 0, 0.999997, 715889e-13, 0, 0, 0.999995, 809577e-13, 0, 0, 0.999989, 992764e-13, 0, 0, 0.999983, 135834e-12, 0, 0, 0.999974, 210482e-12, 0, 0, 0.999959, 365215e-12, 0, 0, 0.999939, 686693e-12, 0, 0, 0.999911, 13472e-10, 0, 0, 0.999868, 26731e-10, 0, 0, 0.999804, 524756e-11, 0, 0, 0.9997, 100403e-10, 0, 0, 0.99951, 185019e-10, 0, 0, 0.999078, 322036e-10, 0, 620676e-11, 0.997428, 470002e-10, 0, 341552e-9, 0.99162, 287123e-10, 0, 143727e-8, 0.987479, 234706e-10, 0, 349201e-8, 0.983582, 260083e-10, 0, 66242e-7, 0.979186, 337927e-10, 0, 0.0109113, 0.97325, 454689e-10, 0, 0.0164064, 0.965221, 573759e-10, 0, 0.0231463, 0.957262, 544114e-10, 0, 0.0311571, 0.952211, 587006e-10, 0, 0.0404572, 0.946631, 692256e-10, 0, 0.0510592, 0.939391, 787819e-10, 0, 0.0629723, 0.929795, 792368e-10, 0, 0.0762025, 0.91965, 875075e-10, 0, 0.090753, 0.907737, 950903e-10, 0, 0.106626, 0.893899, 972963e-10, 0, 0.123822, 0.880239, 10459e-8, 0, 0.142337, 0.866562, 107689e-9, 0, 0.16217, 0.85164, 113081e-9, 0, 0.183314, 0.835021, 116636e-9, 0, 0.20576, 0.817311, 120074e-9, 0, 0.229496, 0.798845, 121921e-9, 0, 0.254502, 0.780479, 12475e-8, 0, 0.280753, 0.760694, 125255e-9, 0, 0.308212, 0.740142, 126719e-9, 0, 0.336825, 0.719248, 12636e-8, 0, 0.366517, 0.698209, 126712e-9, 0, 0.397167, 0.676398, 125769e-9, 0, 0.428578, 0.654378, 124432e-9, 0, 0.460318, 0.632484, 123272e-9, 0, 0.492064, 0.610113, 12085e-8, 0, 0.52381, 0.587931, 118411e-9, 0, 0.555556, 0.565872, 11569e-8, 0, 0.587302, 0.543814, 112521e-9, 0, 0.619048, 0.522265, 109737e-9, 0, 0.650794, 0.500835, 106228e-9, 0, 0.68254, 0.479818, 102591e-9, 0, 0.714286, 0.459258, 991288e-10, 0, 0.746032, 0.439061, 952325e-10, 0, 0.777778, 0.419552, 91895e-9, 0, 0.809524, 0.400399, 879051e-10, 0, 0.84127, 0.381976, 844775e-10, 0, 0.873016, 0.364009, 806316e-10, 0, 0.904762, 0.346761, 771848e-10, 0, 0.936508, 0.330049, 735429e-10, 0, 0.968254, 0.314018, 702103e-10, 0, 1, 1, 139968e-12, 0, 0, 1, 139979e-12, 0, 0, 1, 140145e-12, 0, 0, 1, 14087e-11, 0, 0, 0.999999, 142865e-12, 0, 0, 0.999998, 147279e-12, 0, 0, 0.999997, 156057e-12, 0, 0, 0.999992, 17276e-11, 0, 0, 0.999989, 204352e-12, 0, 0, 0.99998, 26494e-11, 0, 0, 0.999969, 383435e-12, 0, 0, 0.999953, 618641e-12, 0, 0, 0.999929, 108755e-11, 0, 0, 0.999898, 201497e-11, 0, 0, 0.999849, 381346e-11, 0, 0, 0.999778, 719815e-11, 0, 0, 0.999661, 133215e-10, 0, 0, 0.999451, 238313e-10, 0, 0, 0.998936, 401343e-10, 0, 113724e-9, 0.99662, 517346e-10, 0, 820171e-9, 0.991094, 304323e-10, 0, 238143e-8, 0.987487, 281757e-10, 0, 493527e-8, 0.983731, 320048e-10, 0, 856859e-8, 0.979647, 423905e-10, 0, 0.0133393, 0.973837, 562935e-10, 0, 0.0192863, 0.96584, 677442e-10, 0, 0.0264369, 0.956309, 623073e-10, 0, 0.03481, 0.951523, 704131e-10, 0, 0.0444184, 0.946003, 836594e-10, 0, 0.0552713, 0.938454, 911736e-10, 0, 0.0673749, 0.929279, 938264e-10, 0, 0.0807329, 0.919239, 103754e-9, 0, 0.0953479, 0.907293, 109928e-9, 0, 0.111221, 0.893936, 115257e-9, 0, 0.128352, 0.879674, 122265e-9, 0, 0.14674, 0.865668, 125733e-9, 0, 0.166382, 0.850998, 132305e-9, 0, 0.187276, 0.834498, 134844e-9, 0, 0.209413, 0.816903, 139276e-9, 0, 0.232786, 0.798235, 140984e-9, 0, 0.257382, 0.779724, 14378e-8, 0, 0.283181, 0.760251, 144623e-9, 0, 0.310156, 0.739808, 145228e-9, 0, 0.338269, 0.718762, 14539e-8, 0, 0.367461, 0.697815, 144432e-9, 0, 0.397646, 0.67631, 143893e-9, 0, 0.428685, 0.654278, 141846e-9, 0, 0.460318, 0.632347, 13935e-8, 0, 0.492064, 0.610296, 137138e-9, 0, 0.52381, 0.588039, 133806e-9, 0, 0.555556, 0.566218, 130755e-9, 0, 0.587302, 0.544346, 127128e-9, 0, 0.619048, 0.522701, 123002e-9, 0, 0.650794, 0.501542, 119443e-9, 0, 0.68254, 0.480508, 115055e-9, 0, 0.714286, 0.460092, 111032e-9, 0, 0.746032, 0.440021, 106635e-9, 0, 0.777778, 0.420446, 102162e-9, 0, 0.809524, 0.401512, 98184e-9, 0, 0.84127, 0.38299, 936497e-10, 0, 0.873016, 0.365232, 89813e-9, 0, 0.904762, 0.347865, 853073e-10, 0, 0.936508, 0.331342, 817068e-10, 0, 0.968254, 0.315202, 773818e-10, 0, 1, 1, 29368e-11, 0, 0, 1, 2937e-10, 0, 0, 1, 293998e-12, 0, 0, 1, 295298e-12, 0, 0, 0.999999, 298865e-12, 0, 0, 0.999998, 3067e-10, 0, 0, 0.999995, 322082e-12, 0, 0, 0.999992, 350767e-12, 0, 0, 0.999986, 403538e-12, 0, 0, 0.999976, 501372e-12, 0, 0, 0.999964, 68562e-11, 0, 0, 0.999945, 10374e-10, 0, 0, 0.999919, 171269e-11, 0, 0, 0.999882, 300175e-11, 0, 0, 0.999829, 542144e-11, 0, 0, 0.999749, 984182e-11, 0, 0, 0.99962, 176213e-10, 0, 0, 0.999382, 305995e-10, 0, 138418e-10, 0.998751, 496686e-10, 0, 389844e-9, 0.995344, 510733e-10, 0, 150343e-8, 0.990768, 345829e-10, 0, 352451e-8, 0.987464, 342841e-10, 0, 655379e-8, 0.983846, 399072e-10, 0, 0.0106554, 0.980007, 533219e-10, 0, 0.0158723, 0.974494, 696992e-10, 0, 0.0222333, 0.96622, 776754e-10, 0, 0.029758, 0.956273, 747718e-10, 0, 0.0384596, 0.950952, 864611e-10, 0, 0.0483473, 0.945215, 100464e-9, 0, 0.0594266, 0.937287, 103729e-9, 0, 0.0717019, 0.928649, 111665e-9, 0, 0.0851752, 0.918791, 12353e-8, 0, 0.0998479, 0.906685, 127115e-9, 0, 0.115721, 0.893706, 13628e-8, 0, 0.132794, 0.879248, 142427e-9, 0, 0.151067, 0.864685, 148091e-9, 0, 0.170538, 0.850032, 153517e-9, 0, 0.191204, 0.833853, 157322e-9, 0, 0.213063, 0.816353, 161086e-9, 0, 0.236107, 0.797834, 164111e-9, 0, 0.260329, 0.778831, 165446e-9, 0, 0.285714, 0.759756, 167492e-9, 0, 0.312243, 0.739419, 166928e-9, 0, 0.339887, 0.718491, 167e-6, 0, 0.368604, 0.697392, 165674e-9, 0, 0.398329, 0.676102, 163815e-9, 0, 0.428961, 0.654243, 162003e-9, 0, 0.460331, 0.632176, 158831e-9, 0, 0.492064, 0.610407, 155463e-9, 0, 0.52381, 0.588394, 152062e-9, 0, 0.555556, 0.56645, 147665e-9, 0, 0.587302, 0.5449, 14375e-8, 0, 0.619048, 0.523276, 138905e-9, 0, 0.650794, 0.502179, 134189e-9, 0, 0.68254, 0.481359, 129392e-9, 0, 0.714286, 0.46092, 124556e-9, 0, 0.746032, 0.441084, 11957e-8, 0, 0.777778, 0.421517, 114652e-9, 0, 0.809524, 0.402721, 109688e-9, 0, 0.84127, 0.384222, 104667e-9, 0, 0.873016, 0.366534, 999633e-10, 0, 0.904762, 0.349205, 950177e-10, 0, 0.936508, 0.332702, 907301e-10, 0, 0.968254, 0.316599, 859769e-10, 0, 1, 1, 585473e-12, 0, 0, 1, 585507e-12, 0, 0, 1, 58602e-11, 0, 0, 0.999999, 588259e-12, 0, 0, 0.999999, 594381e-12, 0, 0, 0.999998, 607754e-12, 0, 0, 0.999995, 633729e-12, 0, 0, 0.99999, 68137e-11, 0, 0, 0.999984, 767003e-12, 0, 0, 0.999973, 921212e-12, 0, 0, 0.999959, 120218e-11, 0, 0, 0.999936, 172024e-11, 0, 0, 0.999907, 268088e-11, 0, 0, 0.999866, 445512e-11, 0, 0, 0.999806, 768481e-11, 0, 0, 0.999716, 1342e-8, 0, 0, 0.999576, 232473e-10, 0, 0, 0.9993, 391694e-10, 0, 129917e-9, 0.998498, 608429e-10, 0, 845035e-9, 0.994132, 489743e-10, 0, 237616e-8, 0.99031, 384644e-10, 0, 484456e-8, 0.987409, 421768e-10, 0, 832472e-8, 0.983981, 504854e-10, 0, 0.0128643, 0.980268, 671028e-10, 0, 0.0184947, 0.974875, 852749e-10, 0, 0.025237, 0.966063, 85531e-9, 0, 0.0331046, 0.956779, 900588e-10, 0, 0.0421067, 0.950259, 10577e-8, 0, 0.0522487, 0.944239, 119458e-9, 0, 0.0635343, 0.936341, 122164e-9, 0, 0.0759654, 0.928047, 134929e-9, 0, 0.0895434, 0.918065, 145544e-9, 0, 0.104269, 0.906267, 150531e-9, 0, 0.120142, 0.893419, 161652e-9, 0, 0.137163, 0.878758, 16593e-8, 0, 0.15533, 0.863699, 174014e-9, 0, 0.174645, 0.848876, 177877e-9, 0, 0.195106, 0.833032, 184049e-9, 0, 0.21671, 0.815557, 186088e-9, 0, 0.239454, 0.797323, 19054e-8, 0, 0.263332, 0.778124, 191765e-9, 0, 0.288336, 0.758929, 192535e-9, 0, 0.314451, 0.738979, 192688e-9, 0, 0.341658, 0.718213, 191522e-9, 0, 0.369924, 0.696947, 190491e-9, 0, 0.399202, 0.675807, 187913e-9, 0, 0.429416, 0.654147, 184451e-9, 0, 0.460447, 0.63229, 181442e-9, 0, 0.492064, 0.610499, 177139e-9, 0, 0.523809, 0.588747, 172596e-9, 0, 0.555555, 0.566783, 167457e-9, 0, 0.587301, 0.545359, 162518e-9, 0, 0.619048, 0.523984, 156818e-9, 0, 0.650794, 0.502917, 151884e-9, 0, 0.68254, 0.482294, 145514e-9, 0, 0.714286, 0.461945, 140199e-9, 0, 0.746032, 0.442133, 134101e-9, 0, 0.777778, 0.422705, 128374e-9, 0, 0.809524, 0.403916, 122996e-9, 0, 0.84127, 0.38554, 116808e-9, 0, 0.873016, 0.367909, 111973e-9, 0, 0.904762, 0.350651, 105938e-9, 0, 0.936508, 0.334208, 101355e-9, 0, 0.968254, 0.318123, 957629e-10, 0, 1, 1, 111633e-11, 0, 0, 1, 111639e-11, 0, 0, 1, 111725e-11, 0, 0, 1, 112096e-11, 0, 0, 0.999999, 11311e-10, 0, 0, 0.999997, 115315e-11, 0, 0, 0.999995, 11956e-10, 0, 0, 0.999989, 127239e-11, 0, 0, 0.999981, 140772e-11, 0, 0, 0.999969, 164541e-11, 0, 0, 0.999952, 206607e-11, 0, 0, 0.999928, 281783e-11, 0, 0, 0.999895, 416835e-11, 0, 0, 0.999848, 658728e-11, 0, 0, 0.999781, 108648e-10, 0, 0, 0.999682, 182579e-10, 0, 0, 0.999523, 306003e-10, 0, 159122e-10, 0.999205, 499862e-10, 0, 391184e-9, 0.998131, 73306e-9, 0, 147534e-8, 0.993334, 513229e-10, 0, 34227e-7, 0.99016, 467783e-10, 0, 632232e-8, 0.987321, 523413e-10, 0, 0.0102295, 0.984099, 64267e-9, 0, 0.0151794, 0.980432, 843042e-10, 0, 0.0211947, 0.974976, 102819e-9, 0, 0.0282899, 0.966429, 996234e-10, 0, 0.0364739, 0.957633, 111074e-9, 0, 0.0457522, 0.949422, 128644e-9, 0, 0.0561278, 0.943045, 140076e-9, 0, 0.0676023, 0.935448, 146349e-9, 0, 0.0801762, 0.927225, 161854e-9, 0, 0.0938499, 0.917033, 169135e-9, 0, 0.108623, 0.905762, 179987e-9, 0, 0.124496, 0.892879, 189832e-9, 0, 0.141469, 0.878435, 195881e-9, 0, 0.159541, 0.863114, 20466e-8, 0, 0.178713, 0.84776, 209473e-9, 0, 0.198985, 0.832084, 214861e-9, 0, 0.220355, 0.814915, 217695e-9, 0, 0.242823, 0.796711, 220313e-9, 0, 0.266385, 0.777603, 22313e-8, 0, 0.291036, 0.757991, 222471e-9, 0, 0.316767, 0.738371, 222869e-9, 0, 0.343563, 0.717872, 221243e-9, 0, 0.371402, 0.696619, 218089e-9, 0, 0.400248, 0.675379, 21562e-8, 0, 0.430047, 0.65411, 21169e-8, 0, 0.460709, 0.63241, 206947e-9, 0, 0.492079, 0.61046, 201709e-9, 0, 0.52381, 0.58903, 196753e-9, 0, 0.555556, 0.567267, 189637e-9, 0, 0.587302, 0.545886, 184735e-9, 0, 0.619048, 0.524714, 177257e-9, 0, 0.650794, 0.503789, 171424e-9, 0, 0.68254, 0.483204, 164688e-9, 0, 0.714286, 0.462976, 157172e-9, 0, 0.746032, 0.443294, 151341e-9, 0, 0.777778, 0.423988, 143737e-9, 0, 0.809524, 0.405325, 138098e-9, 0, 0.84127, 0.386981, 130698e-9, 0, 0.873016, 0.369436, 125276e-9, 0, 0.904762, 0.35219, 118349e-9, 0, 0.936508, 0.335804, 11312e-8, 0, 0.968254, 0.319749, 106687e-9, 0, 1, 1, 204685e-11, 0, 0, 1, 204694e-11, 0, 0, 1, 204831e-11, 0, 0, 0.999999, 205428e-11, 0, 0, 0.999999, 207056e-11, 0, 0, 0.999997, 210581e-11, 0, 0, 0.999993, 21732e-10, 0, 0, 0.999987, 229365e-11, 0, 0, 0.999979, 250243e-11, 0, 0, 0.999965, 286127e-11, 0, 0, 0.999947, 348028e-11, 0, 0, 0.999918, 455588e-11, 0, 0, 0.999881, 643303e-11, 0, 0, 0.999828, 970064e-11, 0, 0, 0.999753, 153233e-10, 0, 0, 0.999642, 24793e-9, 0, 0, 0.999464, 402032e-10, 0, 122947e-9, 0.999089, 635852e-10, 0, 807414e-9, 0.997567, 857026e-10, 0, 227206e-8, 0.992903, 594912e-10, 0, 462812e-8, 0.990011, 578515e-10, 0, 794162e-8, 0.987192, 65399e-9, 0, 0.0122534, 0.98418, 819675e-10, 0, 0.0175888, 0.980491, 105514e-9, 0, 0.0239635, 0.974779, 121532e-9, 0, 0.031387, 0.96675, 119144e-9, 0, 0.0398644, 0.958248, 136125e-9, 0, 0.0493982, 0.948884, 155408e-9, 0, 0.0599896, 0.941673, 162281e-9, 0, 0.0716382, 0.934521, 176754e-9, 0, 0.0843437, 0.926205, 192873e-9, 0, 0.0981056, 0.916089, 200038e-9, 0, 0.112923, 0.904963, 213624e-9, 0, 0.128796, 0.892089, 221834e-9, 0, 0.145725, 0.878028, 232619e-9, 0, 0.163709, 0.86249, 238632e-9, 0, 0.182749, 0.846587, 247002e-9, 0, 0.202847, 0.830988, 250702e-9, 0, 0.224001, 0.814165, 255562e-9, 0, 0.246214, 0.796135, 257505e-9, 0, 0.269482, 0.777052, 258625e-9, 0, 0.293805, 0.757201, 258398e-9, 0, 0.319176, 0.737655, 256714e-9, 0, 0.345587, 0.717477, 255187e-9, 0, 0.373021, 0.696433, 251792e-9, 0, 0.401454, 0.675084, 247223e-9, 0, 0.430844, 0.653907, 242213e-9, 0, 0.461125, 0.632561, 237397e-9, 0, 0.492187, 0.610658, 229313e-9, 0, 0.52381, 0.589322, 224402e-9, 0, 0.555556, 0.567857, 216116e-9, 0, 0.587302, 0.54652, 209124e-9, 0, 0.619048, 0.525433, 201601e-9, 0, 0.650794, 0.504679, 192957e-9, 0, 0.68254, 0.484203, 186052e-9, 0, 0.714286, 0.464203, 177672e-9, 0, 0.746032, 0.444549, 170005e-9, 0, 0.777778, 0.425346, 162401e-9, 0, 0.809524, 0.406706, 1544e-7, 0, 0.84127, 0.388576, 147437e-9, 0, 0.873016, 0.37094, 139493e-9, 0, 0.904762, 0.353996, 133219e-9, 0, 0.936508, 0.337391, 125573e-9, 0, 0.968254, 0.321648, 119867e-9, 0, 1, 1, 362511e-11, 0, 0, 1, 362525e-11, 0, 0, 1, 362739e-11, 0, 0, 0.999999, 363673e-11, 0, 0, 0.999998, 366214e-11, 0, 0, 0.999996, 371698e-11, 0, 0, 0.999992, 382116e-11, 0, 0, 0.999986, 400554e-11, 0, 0, 0.999976, 432058e-11, 0, 0, 0.999961, 485194e-11, 0, 0, 0.999938, 574808e-11, 0, 0, 0.999908, 726643e-11, 0, 0, 0.999865, 984707e-11, 0, 0, 0.999807, 142217e-10, 0, 0, 0.999723, 215581e-10, 0, 0, 0.999602, 336114e-10, 0, 119113e-10, 0.999398, 527353e-10, 0, 355813e-9, 0.998946, 805809e-10, 0, 137768e-8, 0.996647, 942908e-10, 0, 322469e-8, 0.992298, 668733e-10, 0, 597897e-8, 0.989802, 716564e-10, 0, 968903e-8, 0.987019, 821355e-10, 0, 0.0143845, 0.984219, 104555e-9, 0, 0.0200831, 0.980425, 131245e-9, 0, 0.0267948, 0.974241, 139613e-9, 0, 0.034525, 0.967006, 145931e-9, 0, 0.0432757, 0.95893, 167153e-9, 0, 0.0530471, 0.949157, 188146e-9, 0, 0.0638386, 0.94062, 194625e-9, 0, 0.0756487, 0.933509, 213721e-9, 0, 0.0884762, 0.925088, 229616e-9, 0, 0.10232, 0.915178, 239638e-9, 0, 0.117178, 0.904093, 254814e-9, 0, 0.133051, 0.891337, 263685e-9, 0, 0.149939, 0.877326, 274789e-9, 0, 0.167841, 0.861794, 280534e-9, 0, 0.18676, 0.845758, 289534e-9, 0, 0.206696, 0.829792, 294446e-9, 0, 0.22765, 0.813037, 296877e-9, 0, 0.249625, 0.795285, 300217e-9, 0, 0.27262, 0.776323, 299826e-9, 0, 0.296636, 0.756673, 299787e-9, 0, 0.321671, 0.736856, 297867e-9, 0, 0.347718, 0.716883, 294052e-9, 0, 0.374768, 0.696089, 289462e-9, 0, 0.402804, 0.67505, 285212e-9, 0, 0.431796, 0.653509, 27653e-8, 0, 0.461695, 0.63258, 271759e-9, 0, 0.49242, 0.61104, 262811e-9, 0, 0.523822, 0.589567, 255151e-9, 0, 0.555556, 0.568322, 246434e-9, 0, 0.587302, 0.547235, 237061e-9, 0, 0.619048, 0.52616, 228343e-9, 0, 0.650794, 0.505716, 219236e-9, 0, 0.68254, 0.485274, 209595e-9, 0, 0.714286, 0.465411, 201011e-9, 0, 0.746032, 0.445854, 19109e-8, 0, 0.777778, 0.426911, 182897e-9, 0, 0.809524, 0.408222, 173569e-9, 0, 0.84127, 0.390307, 165496e-9, 0, 0.873016, 0.372624, 156799e-9, 0, 0.904762, 0.355804, 14917e-8, 0, 0.936508, 0.33924, 140907e-9, 0, 0.968254, 0.323534, 134062e-9, 0, 1, 1, 622487e-11, 0, 0, 1, 62251e-10, 0, 0, 1, 622837e-11, 0, 0, 0.999999, 624259e-11, 0, 0, 0.999998, 628127e-11, 0, 0, 0.999996, 636451e-11, 0, 0, 0.999991, 65218e-10, 0, 0, 0.999984, 679782e-11, 0, 0, 0.999973, 726361e-11, 0, 0, 0.999955, 803644e-11, 0, 0, 0.999931, 931397e-11, 0, 0, 0.999896, 114299e-10, 0, 0, 0.999847, 149402e-10, 0, 0, 0.999784, 207461e-10, 0, 0, 0.999692, 302493e-10, 0, 0, 0.999554, 454957e-10, 0, 997275e-10, 0.999326, 690762e-10, 0, 724813e-9, 0.998757, 101605e-9, 0, 20972e-7, 0.995367, 958745e-10, 0, 432324e-8, 0.99209, 832808e-10, 0, 746347e-8, 0.989517, 887601e-10, 0, 0.0115534, 0.987008, 10564e-8, 0, 0.0166134, 0.98421, 133179e-9, 0, 0.0226552, 0.98021, 161746e-9, 0, 0.0296838, 0.973676, 161821e-9, 0, 0.0377016, 0.967052, 178635e-9, 0, 0.0467079, 0.959385, 206765e-9, 0, 0.0567013, 0.949461, 22476e-8, 0, 0.0676796, 0.939578, 23574e-8, 0, 0.0796403, 0.932416, 25893e-8, 0, 0.0925812, 0.923759, 271228e-9, 0, 0.106501, 0.914223, 289165e-9, 0, 0.121397, 0.902942, 301156e-9, 0, 0.13727, 0.890419, 313852e-9, 0, 0.15412, 0.876639, 324408e-9, 0, 0.171946, 0.861316, 33249e-8, 0, 0.190751, 0.84496, 338497e-9, 0, 0.210537, 0.828427, 345861e-9, 0, 0.231305, 0.811871, 347863e-9, 0, 0.253057, 0.794397, 350225e-9, 0, 0.275797, 0.775726, 349915e-9, 0, 0.299525, 0.75617, 347297e-9, 0, 0.324242, 0.736091, 344232e-9, 0, 0.349947, 0.716213, 340835e-9, 0, 0.376633, 0.695736, 332369e-9, 0, 0.404289, 0.674961, 327943e-9, 0, 0.432895, 0.653518, 318533e-9, 0, 0.462415, 0.632574, 310391e-9, 0, 0.492788, 0.61134, 300755e-9, 0, 0.523909, 0.590017, 290506e-9, 0, 0.555556, 0.568752, 280446e-9, 0, 0.587302, 0.548061, 269902e-9, 0, 0.619048, 0.52711, 258815e-9, 0, 0.650794, 0.506682, 248481e-9, 0, 0.68254, 0.486524, 237141e-9, 0, 0.714286, 0.466812, 226872e-9, 0, 0.746032, 0.44732, 216037e-9, 0, 0.777778, 0.428473, 205629e-9, 0, 0.809524, 0.409921, 195691e-9, 0, 0.84127, 0.392028, 185457e-9, 0, 0.873016, 0.374606, 176436e-9, 0, 0.904762, 0.357601, 166508e-9, 0, 0.936508, 0.341348, 158385e-9, 0, 0.968254, 0.32542, 149203e-9, 0, 1, 1, 103967e-10, 0, 0, 1, 10397e-9, 0, 0, 1, 104019e-10, 0, 0, 0.999999, 104231e-10, 0, 0, 0.999998, 104806e-10, 0, 0, 0.999995, 106042e-10, 0, 0, 0.999991, 108366e-10, 0, 0, 0.999982, 112415e-10, 0, 0, 0.999968, 119174e-10, 0, 0, 0.99995, 130227e-10, 0, 0, 0.999922, 148176e-10, 0, 0, 0.999884, 177303e-10, 0, 0, 0.99983, 224564e-10, 0, 0, 0.999758, 300966e-10, 0, 0, 0.999654, 423193e-10, 0, 549083e-11, 0.999503, 614848e-10, 0, 296087e-9, 0.999237, 903576e-10, 0, 123144e-8, 0.998491, 1271e-7, 0, 295954e-8, 0.994594, 107754e-9, 0, 555829e-8, 0.99178, 103025e-9, 0, 907209e-8, 0.989265, 11154e-8, 0, 0.0135257, 0.986998, 136296e-9, 0, 0.0189327, 0.984137, 169154e-9, 0, 0.0252993, 0.979798, 196671e-9, 0, 0.0326272, 0.97337, 196678e-9, 0, 0.0409157, 0.967239, 223121e-9, 0, 0.0501623, 0.959543, 253809e-9, 0, 0.0603638, 0.949466, 265972e-9, 0, 0.0715171, 0.939074, 288372e-9, 0, 0.0836187, 0.931118, 310983e-9, 0, 0.0966657, 0.922525, 325561e-9, 0, 0.110656, 0.912983, 345725e-9, 0, 0.125588, 0.901617, 3556e-7, 0, 0.141461, 0.889487, 374012e-9, 0, 0.158275, 0.875787, 383445e-9, 0, 0.176031, 0.860654, 393972e-9, 0, 0.19473, 0.844417, 400311e-9, 0, 0.214374, 0.82741, 405004e-9, 0, 0.234967, 0.810545, 407378e-9, 0, 0.256512, 0.793312, 407351e-9, 0, 0.279011, 0.774847, 406563e-9, 0, 0.302468, 0.755621, 404903e-9, 0, 0.326887, 0.735511, 397486e-9, 0, 0.352266, 0.715435, 39357e-8, 0, 0.378605, 0.695403, 384739e-9, 0, 0.405897, 0.674681, 376108e-9, 0, 0.43413, 0.65359, 365997e-9, 0, 0.463277, 0.632471, 354957e-9, 0, 0.493295, 0.61151, 343593e-9, 0, 0.524106, 0.59064, 331841e-9, 0, 0.555561, 0.569386, 318891e-9, 0, 0.587302, 0.548785, 3072e-7, 0, 0.619048, 0.528146, 29361e-8, 0, 0.650794, 0.507872, 281709e-9, 0, 0.68254, 0.487805, 268627e-9, 0, 0.714286, 0.468196, 255887e-9, 0, 0.746032, 0.448922, 243997e-9, 0, 0.777778, 0.430093, 231662e-9, 0, 0.809524, 0.411845, 220339e-9, 0, 0.84127, 0.393808, 208694e-9, 0, 0.873016, 0.376615, 198045e-9, 0, 0.904762, 0.359655, 187375e-9, 0, 0.936508, 0.343452, 177371e-9, 0, 0.968254, 0.32765, 167525e-9, 0, 1, 1, 169351e-10, 0, 0, 1, 169356e-10, 0, 0, 1, 169427e-10, 0, 0, 0.999999, 169736e-10, 0, 0, 0.999998, 170575e-10, 0, 0, 0.999995, 172372e-10, 0, 0, 0.99999, 175739e-10, 0, 0, 0.999979, 181568e-10, 0, 0, 0.999966, 191206e-10, 0, 0, 0.999944, 20677e-9, 0, 0, 0.999912, 231644e-10, 0, 0, 0.999869, 271268e-10, 0, 0, 0.999811, 334272e-10, 0, 0, 0.99973, 433979e-10, 0, 0, 0.999617, 590083e-10, 0, 680315e-10, 0.999445, 829497e-10, 0, 612796e-9, 0.999138, 118019e-9, 0, 187408e-8, 0.998095, 156712e-9, 0, 395791e-8, 0.993919, 125054e-9, 0, 692144e-8, 0.991333, 126091e-9, 0, 0.0107962, 0.989226, 144912e-9, 0, 0.0155986, 0.986954, 175737e-9, 0, 0.0213364, 0.983982, 213883e-9, 0, 0.0280114, 0.979128, 234526e-9, 0, 0.0356226, 0.973327, 243725e-9, 0, 0.0441668, 0.967416, 2773e-7, 0, 0.0536399, 0.959729, 308799e-9, 0, 0.0640376, 0.949758, 322447e-9, 0, 0.0753554, 0.939173, 350021e-9, 0, 0.0875893, 0.9296, 370089e-9, 0, 0.100736, 0.921181, 391365e-9, 0, 0.114793, 0.91164, 413636e-9, 0, 0.129759, 0.900435, 427068e-9, 0, 0.145632, 0.888183, 441046e-9, 0, 0.162412, 0.874772, 454968e-9, 0, 0.180101, 0.859566, 461882e-9, 0, 0.1987, 0.843579, 471556e-9, 0, 0.218213, 0.826453, 474335e-9, 0, 0.238641, 0.809164, 477078e-9, 0, 0.259989, 0.792179, 47755e-8, 0, 0.282262, 0.773866, 472573e-9, 0, 0.305464, 0.754944, 469765e-9, 0, 0.329599, 0.735133, 462371e-9, 0, 0.35467, 0.714858, 453674e-9, 0, 0.380678, 0.694829, 443888e-9, 0, 0.407622, 0.674453, 432052e-9, 0, 0.435493, 0.653685, 420315e-9, 0, 0.464275, 0.632666, 406829e-9, 0, 0.493938, 0.611676, 392234e-9, 0, 0.524422, 0.591193, 379208e-9, 0, 0.555624, 0.570145, 36319e-8, 0, 0.587302, 0.549566, 349111e-9, 0, 0.619048, 0.529278, 334166e-9, 0, 0.650794, 0.509026, 318456e-9, 0, 0.68254, 0.489186, 30449e-8, 0, 0.714286, 0.469662, 289051e-9, 0, 0.746032, 0.450691, 275494e-9, 0, 0.777778, 0.431841, 261437e-9, 0, 0.809524, 0.413752, 247846e-9, 0, 0.84127, 0.395951, 235085e-9, 0, 0.873016, 0.378633, 222245e-9, 0, 0.904762, 0.36194, 210533e-9, 0, 0.936508, 0.345599, 198494e-9, 0, 0.968254, 0.329999, 188133e-9, 0, 1, 1, 269663e-10, 0, 0, 1, 26967e-9, 0, 0, 1, 269772e-10, 0, 0, 0.999999, 270214e-10, 0, 0, 0.999998, 271415e-10, 0, 0, 0.999994, 27398e-9, 0, 0, 0.999988, 278771e-10, 0, 0, 0.999977, 287019e-10, 0, 0, 0.999961, 300544e-10, 0, 0, 0.999937, 322138e-10, 0, 0, 0.999904, 356163e-10, 0, 0, 0.999854, 409465e-10, 0, 0, 0.99979, 492651e-10, 0, 0, 0.999699, 621722e-10, 0, 88288e-11, 0.999572, 819715e-10, 0, 223369e-9, 0.999381, 111689e-9, 0, 105414e-8, 0.999016, 153862e-9, 0, 26493e-7, 0.997437, 187667e-9, 0, 508608e-8, 0.993545, 155672e-9, 0, 840554e-8, 0.991135, 161455e-9, 0, 0.012629, 0.989157, 188241e-9, 0, 0.0177661, 0.986874, 226229e-9, 0, 0.0238198, 0.983714, 268668e-9, 0, 0.0307887, 0.978301, 277109e-9, 0, 0.0386688, 0.973227, 303446e-9, 0, 0.0474554, 0.967317, 341851e-9, 0, 0.0571428, 0.959477, 370885e-9, 0, 0.0677256, 0.950012, 392753e-9, 0, 0.0791988, 0.939484, 42781e-8, 0, 0.0915576, 0.928135, 443866e-9, 0, 0.104798, 0.919819, 472959e-9, 0, 0.118918, 0.910049, 491551e-9, 0, 0.133915, 0.899181, 512616e-9, 0, 0.149788, 0.886881, 523563e-9, 0, 0.166537, 0.87359, 540183e-9, 0, 0.184164, 0.858613, 547386e-9, 0, 0.202669, 0.842809, 554809e-9, 0, 0.222056, 0.825727, 558316e-9, 0, 0.242329, 0.808086, 557824e-9, 0, 0.263492, 0.790728, 556346e-9, 0, 0.285551, 0.772987, 552672e-9, 0, 0.30851, 0.7541, 543738e-9, 0, 0.332376, 0.734669, 536107e-9, 0, 0.357153, 0.714411, 523342e-9, 0, 0.382845, 0.694196, 512238e-9, 0, 0.409454, 0.674252, 497465e-9, 0, 0.436977, 0.65357, 481096e-9, 0, 0.465404, 0.632999, 467054e-9, 0, 0.494713, 0.611994, 448771e-9, 0, 0.524864, 0.591604, 431889e-9, 0, 0.555779, 0.571134, 415238e-9, 0, 0.587302, 0.550528, 396369e-9, 0, 0.619048, 0.530292, 379477e-9, 0, 0.650794, 0.510364, 361488e-9, 0, 0.68254, 0.490749, 343787e-9, 0, 0.714286, 0.471266, 327822e-9, 0, 0.746032, 0.452462, 310626e-9, 0, 0.777778, 0.433907, 295352e-9, 0, 0.809524, 0.415659, 279179e-9, 0, 0.84127, 0.398138, 264685e-9, 0, 0.873016, 0.380833, 249905e-9, 0, 0.904762, 0.364247, 236282e-9, 0, 0.936508, 0.348041, 222905e-9, 0, 0.968254, 0.332389, 210522e-9, 0, 1, 1, 420604e-10, 0, 0, 1, 420614e-10, 0, 0, 1, 420757e-10, 0, 0, 0.999999, 42138e-9, 0, 0, 0.999997, 423067e-10, 0, 0, 0.999993, 426668e-10, 0, 0, 0.999986, 433372e-10, 0, 0, 0.999974, 444857e-10, 0, 0, 0.999956, 463554e-10, 0, 0, 0.99993, 493105e-10, 0, 0, 0.999892, 539077e-10, 0, 0, 0.999838, 610005e-10, 0, 0, 0.999767, 718822e-10, 0, 0, 0.999666, 884581e-10, 0, 365471e-10, 0.999525, 113398e-9, 0, 485623e-9, 0.999311, 150043e-9, 0, 162096e-8, 0.998865, 200063e-9, 0, 355319e-8, 0.996278, 211014e-9, 0, 633818e-8, 0.992956, 189672e-9, 0, 0.0100043, 0.991017, 210262e-9, 0, 0.0145648, 0.989055, 244292e-9, 0, 0.0200237, 0.986741, 290481e-9, 0, 0.0263798, 0.983288, 334303e-9, 0, 0.033629, 0.977784, 340307e-9, 0, 0.0417652, 0.973037, 377864e-9, 0, 0.0507821, 0.967181, 4239e-7, 0, 0.060673, 0.958971, 443854e-9, 0, 0.0714314, 0.950093, 483039e-9, 0, 0.0830518, 0.939552, 517934e-9, 0, 0.0955288, 0.927678, 539449e-9, 0, 0.108859, 0.918278, 568604e-9, 0, 0.123038, 0.908449, 588505e-9, 0, 0.138065, 0.897713, 612473e-9, 0, 0.153938, 0.885533, 625575e-9, 0, 0.170657, 0.872131, 63854e-8, 0, 0.188224, 0.857517, 647034e-9, 0, 0.20664, 0.841796, 65209e-8, 0, 0.225909, 0.824726, 6544e-7, 0, 0.246035, 0.807297, 655744e-9, 0, 0.267022, 0.789058, 646716e-9, 0, 0.288878, 0.77189, 643898e-9, 0, 0.311607, 0.753082, 629973e-9, 0, 0.335216, 0.7341, 621564e-9, 0, 0.359713, 0.714094, 605171e-9, 0, 0.385103, 0.693839, 588752e-9, 0, 0.41139, 0.673891, 573294e-9, 0, 0.438576, 0.653565, 552682e-9, 0, 0.466656, 0.633326, 533446e-9, 0, 0.495617, 0.612582, 514635e-9, 0, 0.525431, 0.59205, 49303e-8, 0, 0.556041, 0.571918, 471842e-9, 0, 0.587338, 0.551572, 451713e-9, 0, 0.619048, 0.531553, 430049e-9, 0, 0.650794, 0.51175, 410445e-9, 0, 0.68254, 0.49238, 390098e-9, 0, 0.714286, 0.473143, 370033e-9, 0, 0.746032, 0.45423, 351205e-9, 0, 0.777778, 0.435963, 332049e-9, 0, 0.809524, 0.41787, 315021e-9, 0, 0.84127, 0.400387, 297315e-9, 0, 0.873016, 0.383332, 281385e-9, 0, 0.904762, 0.366665, 265397e-9, 0, 0.936508, 0.350633, 250601e-9, 0, 0.968254, 0.334964, 23589e-8, 0, 1, 1, 643736e-10, 0, 0, 1, 64375e-9, 0, 0, 1, 643947e-10, 0, 0, 0.999999, 64481e-9, 0, 0, 0.999997, 647143e-10, 0, 0, 0.999994, 652119e-10, 0, 0, 0.999985, 661359e-10, 0, 0, 0.999972, 677116e-10, 0, 0, 0.999952, 702599e-10, 0, 0, 0.999922, 742517e-10, 0, 0, 0.99988, 803906e-10, 0, 0, 0.99982, 897315e-10, 0, 0, 0.999741, 103838e-9, 0, 0, 0.999629, 12496e-8, 0, 149024e-9, 0.999474, 156161e-9, 0, 861027e-9, 0.999229, 201034e-9, 0, 231198e-8, 0.998662, 259069e-9, 0, 458147e-8, 0.995299, 245439e-9, 0, 770895e-8, 0.992732, 24498e-8, 0, 0.0117126, 0.990847, 273211e-9, 0, 0.0165989, 0.988911, 316492e-9, 0, 0.0223674, 0.98654, 37161e-8, 0, 0.0290135, 0.982636, 410352e-9, 0, 0.0365309, 0.977346, 421756e-9, 0, 0.0449117, 0.972909, 475578e-9, 0, 0.0541481, 0.966821, 522482e-9, 0, 0.0642326, 0.958686, 545008e-9, 0, 0.075158, 0.949754, 589286e-9, 0, 0.0869181, 0.939184, 619995e-9, 0, 0.0995074, 0.927505, 654266e-9, 0, 0.112922, 0.916606, 682362e-9, 0, 0.127157, 0.906707, 704286e-9, 0, 0.142212, 0.895937, 725909e-9, 0, 0.158085, 0.883913, 743939e-9, 0, 0.174776, 0.870642, 755157e-9, 0, 0.192287, 0.856241, 764387e-9, 0, 0.210619, 0.84069, 771032e-9, 0, 0.229775, 0.823728, 765906e-9, 0, 0.249761, 0.806481, 767604e-9, 0, 0.270582, 0.787924, 754385e-9, 0, 0.292243, 0.770588, 749668e-9, 0, 0.314753, 0.751991, 731613e-9, 0, 0.338118, 0.733407, 717655e-9, 0, 0.362347, 0.713688, 700604e-9, 0, 0.387447, 0.693595, 678765e-9, 0, 0.413424, 0.673426, 657042e-9, 0, 0.440284, 0.65359, 635892e-9, 0, 0.468027, 0.633576, 611569e-9, 0, 0.496645, 0.613144, 586011e-9, 0, 0.526122, 0.592711, 563111e-9, 0, 0.556417, 0.572722, 537699e-9, 0, 0.587451, 0.552762, 512556e-9, 0, 0.619048, 0.532985, 489757e-9, 0, 0.650794, 0.513219, 464139e-9, 0, 0.68254, 0.493992, 442193e-9, 0, 0.714286, 0.47509, 418629e-9, 0, 0.746032, 0.456287, 397045e-9, 0, 0.777778, 0.438152, 375504e-9, 0, 0.809524, 0.420294, 35492e-8, 0, 0.84127, 0.402749, 335327e-9, 0, 0.873016, 0.385879, 316422e-9, 0, 0.904762, 0.369352, 298333e-9, 0, 0.936508, 0.353301, 281417e-9, 0, 0.968254, 0.337781, 265203e-9, 0, 1, 1, 968267e-10, 0, 0, 1, 968284e-10, 0, 0, 1, 968556e-10, 0, 0, 0.999999, 969733e-10, 0, 0, 0.999997, 972913e-10, 0, 0, 0.999993, 979688e-10, 0, 0, 0.999984, 992239e-10, 0, 0, 0.999969, 101356e-9, 0, 0, 0.999946, 104784e-9, 0, 0, 0.999913, 110111e-9, 0, 0, 0.999868, 118217e-9, 0, 0, 0.999801, 130396e-9, 0, 0, 0.999712, 148523e-9, 0, 124907e-10, 0.999589, 175233e-9, 0, 355405e-9, 0.999416, 213999e-9, 0, 13528e-7, 0.999136, 268529e-9, 0, 312557e-8, 0.998367, 333088e-9, 0, 573045e-8, 0.994701, 304757e-9, 0, 919397e-8, 0.992497, 318031e-9, 0, 0.0135261, 0.990608, 353863e-9, 0, 0.0187278, 0.988715, 409044e-9, 0, 0.0247947, 0.986241, 472967e-9, 0, 0.0317196, 0.981696, 495104e-9, 0, 0.039494, 0.977097, 532873e-9, 0, 0.0481087, 0.972583, 594447e-9, 0, 0.0575549, 0.966142, 636867e-9, 0, 0.0678242, 0.95823, 669899e-9, 0, 0.0789089, 0.949677, 719499e-9, 0, 0.0908023, 0.939226, 750584e-9, 0, 0.103499, 0.927501, 793183e-9, 0, 0.116993, 0.915199, 81995e-8, 0, 0.131282, 0.90498, 847654e-9, 0, 0.146364, 0.894243, 868929e-9, 0, 0.162237, 0.882154, 884278e-9, 0, 0.178902, 0.869161, 898108e-9, 0, 0.196358, 0.854751, 901254e-9, 0, 0.21461, 0.839368, 90679e-8, 0, 0.23366, 0.822874, 901541e-9, 0, 0.253512, 0.805514, 897297e-9, 0, 0.274174, 0.78716, 881856e-9, 0, 0.29565, 0.769061, 870032e-9, 0, 0.31795, 0.751, 851719e-9, 0, 0.341081, 0.732614, 830671e-9, 0, 0.365053, 0.713171, 806569e-9, 0, 0.389874, 0.693472, 78338e-8, 0, 0.415553, 0.673528, 756404e-9, 0, 0.442098, 0.653397, 726872e-9, 0, 0.469512, 0.633781, 700494e-9, 0, 0.497794, 0.613877, 67105e-8, 0, 0.526935, 0.593506, 640361e-9, 0, 0.556908, 0.573667, 613502e-9, 0, 0.587657, 0.553932, 583177e-9, 0, 0.61906, 0.534345, 554375e-9, 0, 0.650794, 0.515042, 527811e-9, 0, 0.68254, 0.495674, 499367e-9, 0, 0.714286, 0.477132, 47429e-8, 0, 0.746032, 0.458609, 447726e-9, 0, 0.777778, 0.440354, 424205e-9, 0, 0.809524, 0.422765, 399549e-9, 0, 0.84127, 0.405472, 378315e-9, 0, 0.873016, 0.388482, 355327e-9, 0, 0.904762, 0.372191, 336122e-9, 0, 0.936508, 0.356099, 315247e-9, 0, 0.968254, 0.340737, 29794e-8, 0, 1, 1, 143327e-9, 0, 0, 1, 14333e-8, 0, 0, 1, 143366e-9, 0, 0, 0.999999, 143524e-9, 0, 0, 0.999996, 143952e-9, 0, 0, 0.999991, 144862e-9, 0, 0, 0.999981, 146544e-9, 0, 0, 0.999966, 149391e-9, 0, 0, 0.999941, 153946e-9, 0, 0, 0.999905, 160971e-9, 0, 0, 0.999852, 171562e-9, 0, 0, 0.99978, 18729e-8, 0, 0, 0.999681, 210386e-9, 0, 826239e-10, 0.999546, 243906e-9, 0, 664807e-9, 0.999352, 291739e-9, 0, 196192e-8, 0.999027, 357419e-9, 0, 405941e-8, 0.997886, 422349e-9, 0, 699664e-8, 0.99419, 385008e-9, 0, 0.0107896, 0.99214, 409775e-9, 0, 0.0154415, 0.990274, 456418e-9, 0, 0.0209488, 0.988455, 527008e-9, 0, 0.0273037, 0.985804, 597685e-9, 0, 0.0344969, 0.98103, 613124e-9, 0, 0.0425183, 0.976674, 668321e-9, 0, 0.0513575, 0.972021, 736985e-9, 0, 0.0610046, 0.965274, 773789e-9, 0, 0.0714508, 0.958046, 830852e-9, 0, 0.0826877, 0.949333, 875766e-9, 0, 0.0947085, 0.939135, 917088e-9, 0, 0.107507, 0.927119, 952244e-9, 0, 0.121078, 0.91469, 990626e-9, 0, 0.135419, 0.903006, 101304e-8, 0, 0.150526, 0.892368, 103834e-8, 0, 0.166399, 0.880231, 105002e-8, 0, 0.183038, 0.867432, 106331e-8, 0, 0.200443, 0.853208, 106783e-8, 0, 0.218618, 0.837956, 106458e-8, 0, 0.237566, 0.821772, 105945e-8, 0, 0.257291, 0.804328, 104685e-8, 0, 0.2778, 0.786465, 103178e-8, 0, 0.2991, 0.768004, 101077e-8, 0, 0.321199, 0.74972, 985504e-9, 0, 0.344106, 0.731682, 962893e-9, 0, 0.36783, 0.712813, 932146e-9, 0, 0.392383, 0.693139, 89871e-8, 0, 0.417774, 0.673566, 869678e-9, 0, 0.444013, 0.653483, 835525e-9, 0, 0.471107, 0.633891, 799853e-9, 0, 0.49906, 0.614433, 766838e-9, 0, 0.527869, 0.594586, 732227e-9, 0, 0.557517, 0.574769, 696442e-9, 0, 0.587966, 0.555149, 663935e-9, 0, 0.61913, 0.535898, 629826e-9, 0, 0.650794, 0.516753, 596486e-9, 0, 0.68254, 0.497816, 567078e-9, 0, 0.714286, 0.479034, 534399e-9, 0, 0.746032, 0.460975, 507013e-9, 0, 0.777778, 0.442935, 477421e-9, 0, 0.809524, 0.425263, 451101e-9, 0, 0.84127, 0.408248, 424964e-9, 0, 0.873016, 0.391339, 39993e-8, 0, 0.904762, 0.37513, 377619e-9, 0, 0.936508, 0.359172, 354418e-9, 0, 0.968254, 0.343876, 334823e-9, 0, 1, 1, 209042e-9, 0, 0, 1, 209045e-9, 0, 0, 1, 209093e-9, 0, 0, 0.999999, 209304e-9, 0, 0, 0.999996, 209871e-9, 0, 0, 0.999991, 211078e-9, 0, 0, 0.999979, 213304e-9, 0, 0, 0.999963, 217061e-9, 0, 0, 0.999933, 223042e-9, 0, 0, 0.999894, 232206e-9, 0, 0, 0.999837, 245901e-9, 0, 0, 0.999756, 266023e-9, 0, 102927e-11, 0.999648, 295204e-9, 0, 233468e-9, 0.999499, 336958e-9, 0, 108237e-8, 0.999283, 395563e-9, 0, 268832e-8, 0.998896, 473785e-9, 0, 511138e-8, 0.997006, 520008e-9, 0, 837705e-8, 0.993819, 497261e-9, 0, 0.0124928, 0.991632, 523722e-9, 0, 0.0174561, 0.989875, 587258e-9, 0, 0.0232596, 0.988109, 676329e-9, 0, 0.0298932, 0.985155, 747701e-9, 0, 0.0373453, 0.980479, 768803e-9, 0, 0.0456045, 0.976271, 841054e-9, 0, 0.0546593, 0.971347, 911469e-9, 0, 0.0644994, 0.964528, 953057e-9, 0, 0.0751152, 0.957632, 102221e-8, 0, 0.0864981, 0.948681, 106122e-8, 0, 0.0986407, 0.938716, 111857e-8, 0, 0.111537, 0.926629, 114762e-8, 0, 0.125182, 0.914025, 118995e-8, 0, 0.139571, 0.901026, 121228e-8, 0, 0.154703, 0.890358, 123946e-8, 0, 0.170576, 0.878283, 12527e-7, 0, 0.18719, 0.865459, 125536e-8, 0, 0.204547, 0.851407, 126134e-8, 0, 0.222648, 0.836276, 124759e-8, 0, 0.241498, 0.820436, 124443e-8, 0, 0.261101, 0.803253, 122071e-8, 0, 0.281465, 0.785562, 120107e-8, 0, 0.302595, 0.76718, 117762e-8, 0, 0.324501, 0.748551, 114289e-8, 0, 0.347192, 0.730564, 110872e-8, 0, 0.370679, 0.712253, 107636e-8, 0, 0.394973, 0.692867, 103646e-8, 0, 0.420085, 0.673695, 996793e-9, 0, 0.446027, 0.653912, 95675e-8, 0, 0.47281, 0.634129, 916739e-9, 0, 0.500441, 0.615004, 874401e-9, 0, 0.528921, 0.595587, 833411e-9, 0, 0.558244, 0.575965, 794556e-9, 0, 0.588384, 0.5566, 75196e-8, 0, 0.619281, 0.537428, 716381e-9, 0, 0.650795, 0.518623, 676558e-9, 0, 0.68254, 0.499964, 64074e-8, 0, 0.714286, 0.481356, 605984e-9, 0, 0.746032, 0.463279, 570256e-9, 0, 0.777778, 0.445673, 540138e-9, 0, 0.809524, 0.428032, 507299e-9, 0, 0.84127, 0.411112, 479553e-9, 0, 0.873016, 0.394444, 450737e-9, 0, 0.904762, 0.378247, 424269e-9, 0, 0.936508, 0.362415, 399111e-9, 0, 0.968254, 0.347103, 375274e-9, 0, 1, 1, 300729e-9, 0, 0, 1, 300733e-9, 0, 0, 1, 300797e-9, 0, 0, 0.999998, 301072e-9, 0, 0, 0.999996, 301817e-9, 0, 0, 0.999989, 303398e-9, 0, 0, 0.999977, 306309e-9, 0, 0, 0.999958, 311209e-9, 0, 0, 0.999927, 318975e-9, 0, 0, 0.999884, 330804e-9, 0, 0, 0.99982, 34834e-8, 0, 0, 0.999733, 373854e-9, 0, 326995e-10, 0.999613, 410424e-9, 0, 477174e-9, 0.999447, 462047e-9, 0, 161099e-8, 0.999204, 533322e-9, 0, 353153e-8, 0.998725, 624964e-9, 0, 627965e-8, 0.995871, 631786e-9, 0, 98693e-7, 0.993194, 632017e-9, 0, 0.0143011, 0.991541, 68923e-8, 0, 0.019568, 0.989773, 766892e-9, 0, 0.0256593, 0.987647, 863668e-9, 0, 0.0325625, 0.984193, 922089e-9, 0, 0.0402647, 0.980016, 970749e-9, 0, 0.0487532, 0.975859, 106027e-8, 0, 0.058016, 0.970514, 112239e-8, 0, 0.0680419, 0.963625, 117212e-8, 0, 0.0788208, 0.956959, 125211e-8, 0, 0.0903439, 0.947956, 129411e-8, 0, 0.102604, 0.93809, 135879e-8, 0, 0.115594, 0.92659, 139309e-8, 0, 0.129309, 0.913829, 143253e-8, 0, 0.143745, 0.90005, 145809e-8, 0, 0.158901, 0.888129, 14748e-7, 0, 0.174774, 0.87607, 148756e-8, 0, 0.191365, 0.863461, 148714e-8, 0, 0.208674, 0.849594, 148892e-8, 0, 0.226705, 0.834531, 146496e-8, 0, 0.245461, 0.81903, 14579e-7, 0, 0.264947, 0.802122, 143039e-8, 0, 0.28517, 0.78445, 139717e-8, 0, 0.306137, 0.766434, 136312e-8, 0, 0.327857, 0.747816, 132597e-8, 0, 0.350341, 0.729519, 128323e-8, 0, 0.373598, 0.711454, 123803e-8, 0, 0.397642, 0.692699, 119097e-8, 0, 0.422485, 0.673723, 114565e-8, 0, 0.448139, 0.654386, 109552e-8, 0, 0.474619, 0.634673, 104553e-8, 0, 0.501933, 0.615554, 99985e-8, 0, 0.530089, 0.596462, 948207e-9, 0, 0.559087, 0.577385, 902299e-9, 0, 0.588913, 0.558257, 856448e-9, 0, 0.619525, 0.5392, 810395e-9, 0, 0.650826, 0.520543, 768558e-9, 0, 0.68254, 0.502206, 7239e-7, 0, 0.714286, 0.48402, 685794e-9, 0, 0.746032, 0.465779, 64471e-8, 0, 0.777778, 0.448455, 609583e-9, 0, 0.809524, 0.431091, 57227e-8, 0, 0.84127, 0.414147, 54042e-8, 0, 0.873016, 0.39765, 506545e-9, 0, 0.904762, 0.381576, 477635e-9, 0, 0.936508, 0.365881, 448446e-9, 0, 0.968254, 0.350582, 421424e-9, 0, 1, 1, 427144e-9, 0, 0, 1, 427151e-9, 0, 0, 1, 427232e-9, 0, 0, 0.999998, 42759e-8, 0, 0, 0.999995, 428555e-9, 0, 0, 0.999988, 430603e-9, 0, 0, 0.999976, 434368e-9, 0, 0, 0.999952, 440688e-9, 0, 0, 0.999919, 450667e-9, 0, 0, 0.999871, 46578e-8, 0, 0, 0.999801, 488024e-9, 0, 0, 0.999704, 520092e-9, 0, 129791e-9, 0.999572, 565553e-9, 0, 821056e-9, 0.999389, 628906e-9, 0, 225241e-8, 0.999114, 714911e-9, 0, 449109e-8, 0.998488, 819218e-9, 0, 756249e-8, 0.995234, 80415e-8, 0, 0.0114716, 0.993021, 830181e-9, 0, 0.0162131, 0.991407, 902645e-9, 0, 0.021776, 0.989625, 996934e-9, 0, 0.0281471, 0.987064, 109707e-8, 0, 0.0353118, 0.983265, 114353e-8, 0, 0.0432562, 0.979535, 12272e-7, 0, 0.0519665, 0.975224, 132642e-8, 0, 0.0614298, 0.969574, 138092e-8, 0, 0.0716348, 0.963021, 145896e-8, 0, 0.0825709, 0.956046, 152834e-8, 0, 0.094229, 0.947136, 158217e-8, 0, 0.106602, 0.937313, 16347e-7, 0, 0.119682, 0.926073, 168383e-8, 0, 0.133465, 0.913121, 171627e-8, 0, 0.147947, 0.899165, 174229e-8, 0, 0.163125, 0.885891, 176137e-8, 0, 0.178998, 0.873783, 176406e-8, 0, 0.195566, 0.861331, 176156e-8, 0, 0.21283, 0.847569, 175346e-8, 0, 0.230793, 0.832785, 172753e-8, 0, 0.249459, 0.817442, 170204e-8, 0, 0.268832, 0.800613, 166576e-8, 0, 0.28892, 0.783597, 162909e-8, 0, 0.30973, 0.76571, 15826e-7, 0, 0.331271, 0.747021, 153106e-8, 0, 0.353554, 0.728593, 148036e-8, 0, 0.37659, 0.710661, 142808e-8, 0, 0.400391, 0.692426, 136906e-8, 0, 0.424973, 0.673623, 131066e-8, 0, 0.450347, 0.65494, 125569e-8, 0, 0.476531, 0.635448, 119517e-8, 0, 0.503535, 0.616221, 113828e-8, 0, 0.531372, 0.597531, 10816e-7, 0, 0.560047, 0.578795, 102673e-8, 0, 0.589554, 0.559892, 970985e-9, 0, 0.619869, 0.541307, 919773e-9, 0, 0.650923, 0.522608, 868479e-9, 0, 0.68254, 0.504484, 82137e-8, 0, 0.714286, 0.486603, 772916e-9, 0, 0.746032, 0.468802, 730353e-9, 0, 0.777778, 0.451172, 684955e-9, 0, 0.809524, 0.434348, 647565e-9, 0, 0.84127, 0.417445, 605863e-9, 0, 0.873016, 0.401077, 571885e-9, 0, 0.904762, 0.385039, 536034e-9, 0, 0.936508, 0.369483, 504227e-9, 0, 0.968254, 0.354272, 473165e-9, 0, 1, 1, 599525e-9, 0, 0, 1, 599533e-9, 0, 0, 1, 599639e-9, 0, 0, 0.999998, 600097e-9, 0, 0, 0.999994, 601336e-9, 0, 0, 0.999987, 603958e-9, 0, 0, 0.999972, 608775e-9, 0, 0, 0.999949, 616842e-9, 0, 0, 0.999912, 629534e-9, 0, 0, 0.999857, 648658e-9, 0, 0, 0.999781, 676615e-9, 0, 538873e-11, 0.999674, 716574e-9, 0, 308602e-9, 0.999528, 772641e-9, 0, 127003e-8, 0.999326, 849806e-9, 0, 300783e-8, 0.999009, 952682e-9, 0, 556637e-8, 0.998112, 106394e-8, 0, 895889e-8, 0.994496, 102228e-8, 0, 0.0131827, 0.992806, 108586e-8, 0, 0.0182277, 0.991211, 11759e-7, 0, 0.0240795, 0.989415, 128955e-8, 0, 0.030723, 0.986499, 139038e-8, 0, 0.0381418, 0.982679, 144539e-8, 0, 0.046321, 0.978839, 153954e-8, 0, 0.0552459, 0.974295, 164417e-8, 0, 0.0649034, 0.968784, 171517e-8, 0, 0.0752814, 0.962324, 180282e-8, 0, 0.0863693, 0.954956, 186387e-8, 0, 0.0981578, 0.94624, 193817e-8, 0, 0.110639, 0.936517, 198156e-8, 0, 0.123806, 0.925186, 203042e-8, 0, 0.137655, 0.91252, 20664e-7, 0, 0.15218, 0.898441, 207822e-8, 0, 0.16738, 0.884394, 20992e-7, 0, 0.183253, 0.871273, 208748e-8, 0, 0.199799, 0.859057, 208686e-8, 0, 0.21702, 0.845243, 205519e-8, 0, 0.234918, 0.830723, 202868e-8, 0, 0.253496, 0.815801, 199501e-8, 0, 0.272761, 0.79914, 194193e-8, 0, 0.292719, 0.782372, 188824e-8, 0, 0.313377, 0.76482, 183695e-8, 0, 0.334745, 0.746586, 177418e-8, 0, 0.356833, 0.7281, 170628e-8, 0, 0.379654, 0.709842, 164063e-8, 0, 0.403221, 0.692019, 157355e-8, 0, 0.427548, 0.67364, 150262e-8, 0, 0.452651, 0.655277, 143473e-8, 0, 0.478545, 0.636438, 136371e-8, 0, 0.505246, 0.617364, 129911e-8, 0, 0.532768, 0.598603, 123014e-8, 0, 0.561122, 0.580195, 116587e-8, 0, 0.590309, 0.561786, 110398e-8, 0, 0.620318, 0.543377, 104148e-8, 0, 0.651102, 0.525093, 983984e-9, 0, 0.682545, 0.506791, 92667e-8, 0, 0.714286, 0.489291, 874326e-9, 0, 0.746032, 0.471811, 821734e-9, 0, 0.777778, 0.454435, 774698e-9, 0, 0.809524, 0.437493, 727302e-9, 0, 0.84127, 0.420977, 684039e-9, 0, 0.873016, 0.404729, 64373e-8, 0, 0.904762, 0.388756, 60285e-8, 0, 0.936508, 0.373344, 56765e-8, 0, 0.968254, 0.358191, 531929e-9, 0, 1, 1, 832169e-9, 0, 0, 1, 832178e-9, 0, 0, 1, 83231e-8, 0, 0, 0.999998, 832893e-9, 0, 0, 0.999995, 834465e-9, 0, 0, 0.999985, 837791e-9, 0, 0, 0.999969, 843893e-9, 0, 0, 0.999944, 854086e-9, 0, 0, 0.999903, 870071e-9, 0, 0, 0.999843, 894042e-9, 0, 0, 0.999759, 928865e-9, 0, 531805e-10, 0.999643, 978242e-9, 0, 579365e-9, 0.99948, 104684e-8, 0, 182774e-8, 0.999255, 114012e-8, 0, 387804e-8, 0.998885, 126188e-8, 0, 675709e-8, 0.997405, 135888e-8, 0, 0.010468, 0.99424, 133626e-8, 0, 0.0150018, 0.992458, 140905e-8, 0, 0.0203443, 0.990929, 152305e-8, 0, 0.0264786, 0.989116, 165882e-8, 0, 0.0333875, 0.985624, 174128e-8, 0, 0.0410536, 0.982003, 182108e-8, 0, 0.0494609, 0.978336, 194498e-8, 0, 0.0585941, 0.973184, 202708e-8, 0, 0.0684396, 0.9678, 212166e-8, 0, 0.0789851, 0.961348, 221366e-8, 0, 0.0902199, 0.953841, 228219e-8, 0, 0.102134, 0.94534, 235662e-8, 0, 0.114721, 0.935552, 240572e-8, 0, 0.127972, 0.924064, 244405e-8, 0, 0.141884, 0.911827, 247557e-8, 0, 0.156451, 0.897731, 248374e-8, 0, 0.171672, 0.883409, 249863e-8, 0, 0.187545, 0.868625, 246688e-8, 0, 0.20407, 0.856529, 246523e-8, 0, 0.221249, 0.842999, 242368e-8, 0, 0.239083, 0.828505, 237354e-8, 0, 0.257578, 0.813825, 232588e-8, 0, 0.276738, 0.797813, 226731e-8, 0, 0.296569, 0.781097, 219704e-8, 0, 0.31708, 0.764038, 212394e-8, 0, 0.338281, 0.746067, 204786e-8, 0, 0.360181, 0.727687, 196728e-8, 0, 0.382794, 0.709571, 188779e-8, 0, 0.406133, 0.691503, 180532e-8, 0, 0.430213, 0.673673, 171849e-8, 0, 0.45505, 0.655732, 164147e-8, 0, 0.480662, 0.637399, 155858e-8, 0, 0.507065, 0.618616, 147641e-8, 0, 0.534278, 0.60005, 140125e-8, 0, 0.562313, 0.581713, 132441e-8, 0, 0.59118, 0.563546, 125014e-8, 0, 0.620875, 0.545605, 118249e-8, 0, 0.651373, 0.527559, 11116e-7, 0, 0.682593, 0.509764, 104979e-8, 0, 0.714286, 0.49193, 985977e-9, 0, 0.746032, 0.475011, 928592e-9, 0, 0.777778, 0.457878, 873466e-9, 0, 0.809524, 0.440979, 819585e-9, 0, 0.84127, 0.424613, 772365e-9, 0, 0.873016, 0.408549, 722195e-9, 0, 0.904762, 0.392771, 680014e-9, 0, 0.936508, 0.377317, 636797e-9, 0, 0.968254, 0.362352, 598318e-9, 0, 1, 1, 114313e-8, 0, 0, 1, 114314e-8, 0, 0, 0.999999, 114331e-8, 0, 0, 0.999998, 114404e-8, 0, 0, 0.999994, 114601e-8, 0, 0, 0.999984, 115019e-8, 0, 0, 0.999967, 115784e-8, 0, 0, 0.999937, 11706e-7, 0, 0, 0.999894, 119054e-8, 0, 0, 0.999828, 122031e-8, 0, 0, 0.999735, 126331e-8, 0, 169263e-9, 0.999606, 132382e-8, 0, 949167e-9, 0.999426, 14071e-7, 0, 249668e-8, 0.999173, 151895e-8, 0, 486392e-8, 0.99873, 166102e-8, 0, 806323e-8, 0.996243, 17023e-7, 0, 0.0120895, 0.993779, 172782e-8, 0, 0.0169288, 0.9919, 18108e-7, 0, 0.0225633, 0.990524, 196028e-8, 0, 0.028974, 0.98868, 212014e-8, 0, 0.036142, 0.984663, 217598e-8, 0, 0.044049, 0.981457, 230563e-8, 0, 0.0526781, 0.977608, 243966e-8, 0, 0.0620137, 0.972215, 251336e-8, 0, 0.0720418, 0.966798, 26285e-7, 0, 0.0827499, 0.960241, 271409e-8, 0, 0.0941271, 0.952489, 278381e-8, 0, 0.106164, 0.944127, 285399e-8, 0, 0.118852, 0.934282, 290994e-8, 0, 0.132185, 0.923271, 294558e-8, 0, 0.146157, 0.910803, 296269e-8, 0, 0.160766, 0.896705, 296803e-8, 0, 0.176007, 0.88238, 296637e-8, 0, 0.19188, 0.867116, 293163e-8, 0, 0.208385, 0.853636, 289418e-8, 0, 0.225523, 0.840469, 284663e-8, 0, 0.243296, 0.82639, 278594e-8, 0, 0.261709, 0.811759, 271618e-8, 0, 0.280767, 0.796113, 263187e-8, 0, 0.300476, 0.779518, 254589e-8, 0, 0.320845, 0.763142, 246003e-8, 0, 0.341883, 0.745464, 236529e-8, 0, 0.363601, 0.727491, 226536e-8, 0, 0.386011, 0.709414, 216375e-8, 0, 0.409128, 0.691396, 207127e-8, 0, 0.432967, 0.67368, 197106e-8, 0, 0.457545, 0.656049, 187022e-8, 0, 0.482881, 0.638188, 177605e-8, 0, 0.508992, 0.620177, 168482e-8, 0, 0.535899, 0.601506, 158909e-8, 0, 0.563619, 0.58362, 150583e-8, 0, 0.592165, 0.565496, 141791e-8, 0, 0.621544, 0.54789, 133693e-8, 0, 0.651743, 0.530323, 126038e-8, 0, 0.682709, 0.512795, 118556e-8, 0, 0.714286, 0.495199, 111527e-8, 0, 0.746032, 0.478101, 10489e-7, 0, 0.777778, 0.461511, 984264e-9, 0, 0.809524, 0.444879, 92591e-8, 0, 0.84127, 0.428424, 866582e-9, 0, 0.873016, 0.412495, 814463e-9, 0, 0.904762, 0.396975, 764498e-9, 0, 0.936508, 0.381614, 715967e-9, 0, 0.968254, 0.366732, 672483e-9, 0, 1, 1, 155501e-8, 0, 0, 1, 155503e-8, 0, 0, 1, 155524e-8, 0, 0, 0.999998, 155615e-8, 0, 0, 0.999994, 15586e-7, 0, 0, 0.999983, 156379e-8, 0, 0, 0.999963, 15733e-7, 0, 0, 0.999932, 158911e-8, 0, 0, 0.999882, 161376e-8, 0, 0, 0.99981, 165041e-8, 0, 100875e-10, 0.999708, 170304e-8, 0, 367658e-9, 0.999565, 177658e-8, 0, 14234e-7, 0.999368, 187688e-8, 0, 327939e-8, 0.999081, 200989e-8, 0, 596629e-8, 0.99852, 217177e-8, 0, 94852e-7, 0.99549, 21745e-7, 0, 0.013824, 0.993252, 222357e-8, 0, 0.0189642, 0.991727, 235022e-8, 0, 0.0248856, 0.989951, 250561e-8, 0, 0.0315669, 0.988029, 268829e-8, 0, 0.0389882, 0.984029, 27496e-7, 0, 0.0471302, 0.980683, 289793e-8, 0, 0.0559754, 0.976554, 303315e-8, 0, 0.0655081, 0.97139, 313257e-8, 0, 0.0757138, 0.965544, 323656e-8, 0, 0.08658, 0.95912, 333432e-8, 0, 0.0980954, 0.951183, 34039e-7, 0, 0.110251, 0.942974, 347515e-8, 0, 0.123038, 0.932642, 350381e-8, 0, 0.13645, 0.922158, 354519e-8, 0, 0.150482, 0.909404, 353851e-8, 0, 0.165129, 0.896071, 35435e-7, 0, 0.18039, 0.881206, 349936e-8, 0, 0.196263, 0.866077, 347256e-8, 0, 0.212748, 0.85093, 3415e-6, 0, 0.229847, 0.837703, 333367e-8, 0, 0.247561, 0.823878, 3249e-6, 0, 0.265895, 0.809449, 316347e-8, 0, 0.284854, 0.794379, 306351e-8, 0, 0.304445, 0.778138, 29499e-7, 0, 0.324675, 0.761997, 284099e-8, 0, 0.345555, 0.744938, 272104e-8, 0, 0.367095, 0.727212, 260715e-8, 0, 0.389309, 0.709549, 248855e-8, 0, 0.41221, 0.691704, 236783e-8, 0, 0.435814, 0.673689, 225178e-8, 0, 0.460138, 0.656453, 213765e-8, 0, 0.485203, 0.639128, 202178e-8, 0, 0.511028, 0.621512, 191443e-8, 0, 0.537634, 0.603598, 180977e-8, 0, 0.565041, 0.58559, 170456e-8, 0, 0.593268, 0.567852, 160927e-8, 0, 0.622327, 0.5503, 151395e-8, 0, 0.652217, 0.533033, 142499e-8, 0, 0.682907, 0.515942, 133955e-8, 0, 0.714296, 0.498814, 12602e-7, 0, 0.746032, 0.481595, 118188e-8, 0, 0.777778, 0.465117, 111171e-8, 0, 0.809524, 0.448865, 104091e-8, 0, 0.84127, 0.432711, 976618e-9, 0, 0.873016, 0.416822, 91859e-8, 0, 0.904762, 0.401272, 857704e-9, 0, 0.936508, 0.386226, 807172e-9, 0, 0.968254, 0.371321, 75464e-8, 0, 1, 1, 209596e-8, 0, 0, 1, 209598e-8, 0, 0, 1, 209624e-8, 0, 0, 0.999997, 209736e-8, 0, 0, 0.999991, 210039e-8, 0, 0, 0.999979, 210678e-8, 0, 0, 0.999959, 211847e-8, 0, 0, 0.999925, 21379e-7, 0, 0, 0.99987, 216809e-8, 0, 0, 0.999791, 221281e-8, 0, 681487e-10, 0.999677, 227669e-8, 0, 658161e-9, 0.999521, 236533e-8, 0, 200635e-8, 0.999301, 248514e-8, 0, 41779e-7, 0.998977, 264185e-8, 0, 718648e-8, 0.998191, 281695e-8, 0, 0.0110239, 0.994801, 278518e-8, 0, 0.015672, 0.993091, 288774e-8, 0, 0.0211091, 0.991571, 303931e-8, 0, 0.0273123, 0.9897, 321643e-8, 0, 0.034259, 0.987023, 337332e-8, 0, 0.0419282, 0.983289, 346146e-8, 0, 0.0502998, 0.979892, 363704e-8, 0, 0.0593562, 0.975111, 373601e-8, 0, 0.069081, 0.970351, 38842e-7, 0, 0.0794598, 0.964131, 397053e-8, 0, 0.0904798, 0.957747, 408078e-8, 0, 0.10213, 0.949536, 413533e-8, 0, 0.1144, 0.941372, 420305e-8, 0, 0.127284, 0.931049, 422815e-8, 0, 0.140772, 0.920647, 425048e-8, 0, 0.154862, 0.908033, 42281e-7, 0, 0.169548, 0.895028, 422026e-8, 0, 0.184828, 0.879968, 415042e-8, 0, 0.200701, 0.864875, 408821e-8, 0, 0.217167, 0.84918, 400909e-8, 0, 0.234227, 0.834934, 391178e-8, 0, 0.251884, 0.821397, 380066e-8, 0, 0.270141, 0.807135, 367974e-8, 0, 0.289004, 0.792363, 355172e-8, 0, 0.308479, 0.776661, 3411e-6, 0, 0.328575, 0.760705, 328123e-8, 0, 0.349301, 0.744408, 314003e-8, 0, 0.370668, 0.726994, 29906e-7, 0, 0.392689, 0.709598, 285034e-8, 0, 0.415379, 0.692112, 271179e-8, 0, 0.438754, 0.674435, 257185e-8, 0, 0.46283, 0.65676, 243425e-8, 0, 0.48763, 0.639982, 230351e-8, 0, 0.513173, 0.622983, 21777e-7, 0, 0.539482, 0.605471, 204991e-8, 0, 0.566579, 0.58796, 193759e-8, 0, 0.594488, 0.570463, 181976e-8, 0, 0.623226, 0.553058, 171497e-8, 0, 0.6528, 0.535894, 161109e-8, 0, 0.683198, 0.519089, 151394e-8, 0, 0.714354, 0.502454, 142122e-8, 0, 0.746032, 0.485681, 133488e-8, 0, 0.777778, 0.468935, 124975e-8, 0, 0.809524, 0.452951, 117309e-8, 0, 0.84127, 0.437139, 110155e-8, 0, 0.873016, 0.421446, 103124e-8, 0, 0.904762, 0.405951, 966387e-9, 0, 0.936508, 0.391003, 908119e-9, 0, 0.968254, 0.376198, 848057e-9, 0, 1, 1, 280076e-8, 0, 0, 1, 280078e-8, 0, 0, 0.999999, 280109e-8, 0, 0, 0.999997, 280246e-8, 0, 0, 0.999992, 280616e-8, 0, 0, 0.999979, 281396e-8, 0, 0, 0.999956, 282822e-8, 0, 0, 0.999916, 285186e-8, 0, 0, 0.999857, 28885e-7, 0, 0, 0.999768, 294259e-8, 0, 196026e-9, 0.999645, 301946e-8, 0, 104842e-8, 0.99947, 312541e-8, 0, 270199e-8, 0.999229, 326733e-8, 0, 519449e-8, 0.998852, 344992e-8, 0, 852602e-8, 0.997558, 361052e-8, 0, 0.0126804, 0.994417, 35898e-7, 0, 0.017635, 0.992824, 372393e-8, 0, 0.023365, 0.991344, 390695e-8, 0, 0.0298456, 0.989337, 410392e-8, 0, 0.0370529, 0.985811, 420987e-8, 0, 0.0449651, 0.982772, 437488e-8, 0, 0.0535615, 0.979001, 455069e-8, 0, 0.0628243, 0.974102, 464462e-8, 0, 0.0727368, 0.969197, 480577e-8, 0, 0.0832844, 0.962759, 487818e-8, 0, 0.0944545, 0.956207, 498176e-8, 0, 0.106236, 0.947909, 503392e-8, 0, 0.118619, 0.939596, 507474e-8, 0, 0.131595, 0.929642, 509798e-8, 0, 0.145159, 0.918807, 508476e-8, 0, 0.159305, 0.906921, 505634e-8, 0, 0.174028, 0.893312, 498845e-8, 0, 0.189327, 0.878933, 49133e-7, 0, 0.2052, 0.863986, 48259e-7, 0, 0.221647, 0.847936, 470848e-8, 0, 0.23867, 0.832253, 456889e-8, 0, 0.25627, 0.818619, 442726e-8, 0, 0.274453, 0.804788, 427677e-8, 0, 0.293222, 0.790241, 411906e-8, 0, 0.312585, 0.775162, 394833e-8, 0, 0.33255, 0.759463, 377366e-8, 0, 0.353126, 0.743598, 361026e-8, 0, 0.374324, 0.72697, 343627e-8, 0, 0.396158, 0.709646, 326422e-8, 0, 0.418641, 0.69277, 309717e-8, 0, 0.44179, 0.675371, 29356e-7, 0, 0.465624, 0.657863, 277712e-8, 0, 0.490163, 0.640772, 261738e-8, 0, 0.515429, 0.624441, 24737e-7, 0, 0.541445, 0.607497, 233125e-8, 0, 0.568236, 0.590438, 218994e-8, 0, 0.595828, 0.573224, 20664e-7, 0, 0.624242, 0.556168, 193526e-8, 0, 0.653496, 0.539232, 182463e-8, 0, 0.683588, 0.522352, 170735e-8, 0, 0.714482, 0.506172, 160555e-8, 0, 0.746032, 0.489842, 150451e-8, 0, 0.777778, 0.473463, 140938e-8, 0, 0.809524, 0.457266, 132568e-8, 0, 0.84127, 0.441609, 12376e-7, 0, 0.873016, 0.426348, 116265e-8, 0, 0.904762, 0.411002, 108935e-8, 0, 0.936508, 0.396045, 101946e-8, 0, 0.968254, 0.381448, 955665e-9, 0, 1, 1, 37121e-7, 0, 0, 1, 371213e-8, 0, 0, 1, 371251e-8, 0, 0, 0.999997, 371417e-8, 0, 0, 0.99999, 371863e-8, 0, 0, 0.999977, 372807e-8, 0, 0, 0.99995, 374529e-8, 0, 0, 0.999908, 37738e-7, 0, 0, 0.999843, 381789e-8, 0, 123596e-10, 0.999745, 388273e-8, 0, 407442e-9, 0.999608, 397443e-8, 0, 15447e-7, 0.999415, 409998e-8, 0, 351385e-8, 0.999143, 426662e-8, 0, 63316e-7, 0.9987, 447625e-8, 0, 998679e-8, 0.996363, 455323e-8, 0, 0.0144569, 0.994021, 461052e-8, 0, 0.0197151, 0.992372, 476359e-8, 0, 0.0257344, 0.991007, 499101e-8, 0, 0.0324882, 0.988767, 51972e-7, 0, 0.0399517, 0.984872, 528407e-8, 0, 0.0481022, 0.982004, 548926e-8, 0, 0.0569191, 0.977714, 564385e-8, 0, 0.0663839, 0.973076, 57693e-7, 0, 0.0764801, 0.967565, 58924e-7, 0, 0.0871928, 0.961384, 599629e-8, 0, 0.0985095, 0.954435, 605998e-8, 0, 0.110419, 0.946303, 61133e-7, 0, 0.122912, 0.937662, 612028e-8, 0, 0.13598, 0.927867, 612209e-8, 0, 0.149617, 0.916475, 604813e-8, 0, 0.163817, 0.90541, 603088e-8, 0, 0.178577, 0.891591, 592218e-8, 0, 0.193894, 0.877573, 578854e-8, 0, 0.209767, 0.862511, 566648e-8, 0, 0.226196, 0.846861, 551481e-8, 0, 0.243182, 0.83068, 533754e-8, 0, 0.260728, 0.815725, 515487e-8, 0, 0.278837, 0.802321, 49655e-7, 0, 0.297515, 0.787826, 475421e-8, 0, 0.316768, 0.773454, 456002e-8, 0, 0.336605, 0.758224, 434727e-8, 0, 0.357034, 0.74265, 414444e-8, 0, 0.378067, 0.726729, 393738e-8, 0, 0.399717, 0.710155, 373575e-8, 0, 0.421998, 0.693312, 353736e-8, 0, 0.444928, 0.67653, 334368e-8, 0, 0.468523, 0.659444, 315981e-8, 0, 0.492806, 0.642051, 297809e-8, 0, 0.517798, 0.625758, 280592e-8, 0, 0.543525, 0.609615, 264254e-8, 0, 0.570012, 0.592919, 248459e-8, 0, 0.597288, 0.576298, 233327e-8, 0, 0.625379, 0.559489, 219519e-8, 0, 0.654307, 0.542891, 205441e-8, 0, 0.684084, 0.526255, 193385e-8, 0, 0.714693, 0.509853, 180745e-8, 0, 0.746044, 0.494131, 169817e-8, 0, 0.777778, 0.478114, 15913e-7, 0, 0.809524, 0.462274, 148981e-8, 0, 0.84127, 0.446412, 139537e-8, 0, 0.873016, 0.431274, 130984e-8, 0, 0.904762, 0.41635, 122403e-8, 0, 0.936508, 0.401476, 114809e-8, 0, 0.968254, 0.386993, 107563e-8, 0, 1, 1, 488216e-8, 0, 0, 1, 48822e-7, 0, 0, 1, 488265e-8, 0, 0, 0.999997, 488463e-8, 0, 0, 0.999988, 488999e-8, 0, 0, 0.999974, 490129e-8, 0, 0, 0.999946, 492191e-8, 0, 0, 0.999897, 495598e-8, 0, 0, 0.999825, 500855e-8, 0, 744791e-10, 0.999718, 508559e-8, 0, 712744e-9, 0.999565, 5194e-6, 0, 215249e-8, 0.999352, 534147e-8, 0, 444576e-8, 0.999046, 553523e-8, 0, 759218e-8, 0.998492, 577016e-8, 0, 0.0115714, 0.995564, 578487e-8, 0, 0.0163557, 0.993339, 586414e-8, 0, 0.021915, 0.991834, 606002e-8, 0, 0.0282201, 0.990496, 633312e-8, 0, 0.0352433, 0.987826, 651941e-8, 0, 0.042959, 0.98383, 660842e-8, 0, 0.0513439, 0.98109, 685523e-8, 0, 0.0603772, 0.976131, 695778e-8, 0, 0.0700402, 0.971922, 714236e-8, 0, 0.0803163, 0.965901, 721437e-8, 0, 0.0911908, 0.959606, 732017e-8, 0, 0.102651, 0.952504, 735788e-8, 0, 0.114686, 0.944365, 738493e-8, 0, 0.127286, 0.935652, 737969e-8, 0, 0.140443, 0.925813, 733612e-8, 0, 0.154151, 0.914397, 723094e-8, 0, 0.168405, 0.903257, 714002e-8, 0, 0.183201, 0.890015, 700149e-8, 0, 0.198536, 0.876014, 682813e-8, 0, 0.214409, 0.861436, 665567e-8, 0, 0.23082, 0.845752, 644526e-8, 0, 0.24777, 0.829169, 621635e-8, 0, 0.265263, 0.813435, 597789e-8, 0, 0.283301, 0.799701, 575694e-8, 0, 0.301889, 0.785726, 549866e-8, 0, 0.321035, 0.77152, 52503e-7, 0, 0.340746, 0.75683, 499619e-8, 0, 0.361032, 0.741951, 47543e-7, 0, 0.381904, 0.726367, 45084e-7, 0, 0.403374, 0.710537, 426784e-8, 0, 0.425457, 0.693965, 403487e-8, 0, 0.448169, 0.677724, 38075e-7, 0, 0.47153, 0.66117, 359431e-8, 0, 0.495561, 0.644274, 338354e-8, 0, 0.520284, 0.627449, 318163e-8, 0, 0.545725, 0.611645, 299672e-8, 0, 0.571911, 0.595614, 281016e-8, 0, 0.598873, 0.579426, 264252e-8, 0, 0.62664, 0.563016, 247509e-8, 0, 0.655239, 0.546728, 232647e-8, 0, 0.684692, 0.530539, 217803e-8, 0, 0.714999, 0.514164, 204216e-8, 0, 0.746106, 0.498344, 191403e-8, 0, 0.777778, 0.482957, 179203e-8, 0, 0.809524, 0.467336, 167695e-8, 0, 0.84127, 0.451994, 157567e-8, 0, 0.873016, 0.436514, 147113e-8, 0, 0.904762, 0.42178, 138034e-8, 0, 0.936508, 0.407271, 129219e-8, 0, 0.968254, 0.392822, 12098e-7, 0, 1, 1, 637427e-8, 0, 0, 1, 637431e-8, 0, 0, 0.999999, 637485e-8, 0, 0, 0.999996, 637721e-8, 0, 0, 0.999987, 638357e-8, 0, 0, 0.999971, 6397e-6, 0, 0, 0.999939, 642142e-8, 0, 0, 0.999888, 646177e-8, 0, 0, 0.999807, 652387e-8, 0, 207916e-9, 0.999689, 661454e-8, 0, 112051e-8, 0.99952, 674155e-8, 0, 287719e-8, 0.999283, 691313e-8, 0, 550145e-8, 0.998936, 713598e-8, 0, 897928e-8, 0.998165, 738501e-8, 0, 0.0132829, 0.994847, 734388e-8, 0, 0.01838, 0.993182, 749991e-8, 0, 0.0242381, 0.991665, 77246e-7, 0, 0.030826, 0.989708, 797579e-8, 0, 0.0381152, 0.986663, 813011e-8, 0, 0.0460794, 0.983288, 830365e-8, 0, 0.0546951, 0.980104, 853496e-8, 0, 0.0639411, 0.974855, 861045e-8, 0, 0.0737988, 0.97045, 879133e-8, 0, 0.0842516, 0.964509, 886377e-8, 0, 0.0952848, 0.957594, 890346e-8, 0, 0.106886, 0.950546, 893289e-8, 0, 0.119044, 0.942225, 890074e-8, 0, 0.131749, 0.933365, 886826e-8, 0, 0.144994, 0.923202, 87316e-7, 0, 0.158772, 0.912605, 863082e-8, 0, 0.173078, 0.901099, 847403e-8, 0, 0.187908, 0.888177, 825838e-8, 0, 0.203261, 0.873955, 801834e-8, 0, 0.219134, 0.860091, 779026e-8, 0, 0.235527, 0.84434, 752478e-8, 0, 0.252443, 0.828517, 724074e-8, 0, 0.269883, 0.81239, 693769e-8, 0, 0.287851, 0.79721, 664817e-8, 0, 0.306352, 0.783489, 634763e-8, 0, 0.325393, 0.769514, 604221e-8, 0, 0.344981, 0.755419, 573568e-8, 0, 0.365126, 0.741083, 544359e-8, 0, 0.385839, 0.726059, 515515e-8, 0, 0.407132, 0.710809, 487139e-8, 0, 0.42902, 0.695052, 459846e-8, 0, 0.45152, 0.678886, 433412e-8, 0, 0.474651, 0.663042, 407981e-8, 0, 0.498433, 0.646634, 384264e-8, 0, 0.52289, 0.630117, 360897e-8, 0, 0.548048, 0.613804, 338863e-8, 0, 0.573936, 0.598338, 318486e-8, 0, 0.600584, 0.582687, 298377e-8, 0, 0.628027, 0.566809, 280082e-8, 0, 0.656295, 0.550817, 262255e-8, 0, 0.685417, 0.534937, 245835e-8, 0, 0.715406, 0.519151, 230574e-8, 0, 0.74624, 0.503118, 21549e-7, 0, 0.777778, 0.487723, 202008e-8, 0, 0.809524, 0.472725, 189355e-8, 0, 0.84127, 0.457599, 177108e-8, 0, 0.873016, 0.442558, 165843e-8, 0, 0.904762, 0.427624, 155494e-8, 0, 0.936508, 0.413171, 145273e-8, 0, 0.968254, 0.399122, 136454e-8, 0, 1, 1, 826496e-8, 0, 0, 1, 826499e-8, 0, 0, 1, 826564e-8, 0, 0, 0.999996, 826842e-8, 0, 0, 0.999987, 827589e-8, 0, 0, 0.999967, 829167e-8, 0, 0, 0.999933, 832037e-8, 0, 0, 0.999876, 836768e-8, 0, 109338e-10, 0.999786, 844031e-8, 0, 427145e-9, 0.999655, 854603e-8, 0, 16384e-7, 0.999468, 869337e-8, 0, 372392e-8, 0.999203, 8891e-6, 0, 668513e-8, 0.998803, 914387e-8, 0, 0.0104968, 0.99748, 935838e-8, 0, 0.015125, 0.994446, 933309e-8, 0, 0.0205338, 0.99292, 953084e-8, 0, 0.0266884, 0.991414, 97893e-7, 0, 0.0335565, 0.989049, 0.0100228, 0, 0.0411086, 0.98582, 0.0101664, 0, 0.0493181, 0.982441, 0.0103582, 0, 0.0581613, 0.978595, 0.0105292, 0, 0.0676169, 0.973495, 0.0106274, 0, 0.0776661, 0.968405, 0.0107261, 0, 0.0882926, 0.962717, 0.0108234, 0, 0.0994817, 0.955478, 0.0108102, 0, 0.111221, 0.948275, 0.0107914, 0, 0.123499, 0.940006, 0.0107161, 0, 0.136308, 0.930831, 0.0106309, 0, 0.149639, 0.920648, 0.0104083, 0, 0.163485, 0.910205, 0.0102312, 0, 0.177843, 0.898445, 0.0100051, 0, 0.192707, 0.885986, 971928e-8, 0, 0.208077, 0.872204, 940747e-8, 0, 0.22395, 0.858436, 91085e-7, 0, 0.240326, 0.843454, 876595e-8, 0, 0.257208, 0.827437, 839794e-8, 0, 0.274596, 0.811488, 803692e-8, 0, 0.292496, 0.796039, 767352e-8, 0, 0.310911, 0.781083, 73097e-7, 0, 0.329849, 0.767642, 694032e-8, 0, 0.349316, 0.753901, 657476e-8, 0, 0.369323, 0.740131, 622699e-8, 0, 0.38988, 0.725845, 58838e-7, 0, 0.410999, 0.710991, 555586e-8, 0, 0.432696, 0.696002, 523089e-8, 0, 0.454987, 0.680461, 492494e-8, 0, 0.47789, 0.664875, 463464e-8, 0, 0.501426, 0.649273, 435422e-8, 0, 0.52562, 0.63302, 40875e-7, 0, 0.550498, 0.61705, 384075e-8, 0, 0.576089, 0.601154, 359557e-8, 0, 0.602427, 0.586008, 337636e-8, 0, 0.629544, 0.570699, 316019e-8, 0, 0.657479, 0.555166, 296033e-8, 0, 0.686264, 0.539645, 277552e-8, 0, 0.715924, 0.524159, 259499e-8, 0, 0.746459, 0.508682, 243257e-8, 0, 0.777789, 0.493163, 227851e-8, 0, 0.809524, 0.478004, 213083e-8, 0, 0.84127, 0.46347, 199502e-8, 0, 0.873016, 0.448778, 186967e-8, 0, 0.904762, 0.434105, 174732e-8, 0, 0.936508, 0.419576, 163861e-8, 0, 0.968254, 0.405541, 153341e-8, 0, 1, 1, 0.0106462, 0, 0, 1, 0.0106462, 0, 0, 0.999999, 0.010647, 0, 0, 0.999995, 0.0106502, 0, 0, 0.999985, 0.0106589, 0, 0, 0.999964, 0.0106773, 0, 0, 0.999925, 0.0107106, 0, 0, 0.999861, 0.0107655, 0, 712986e-10, 0.999763, 0.0108497, 0, 743959e-9, 0.999616, 0.0109716, 0, 227361e-8, 0.999408, 0.0111408, 0, 46983e-7, 0.999112, 0.0113659, 0, 800158e-8, 0.998637, 0.0116475, 0, 0.0121493, 0.996223, 0.0117231, 0, 0.0171023, 0.994006, 0.0118064, 0, 0.0228218, 0.992444, 0.0120254, 0, 0.0292711, 0.991028, 0.0123314, 0, 0.036417, 0.98803, 0.0124954, 0, 0.0442295, 0.984816, 0.0126538, 0, 0.0526815, 0.981399, 0.0128537, 0, 0.0617492, 0.977085, 0.0129694, 0, 0.0714114, 0.972154, 0.013091, 0, 0.0816495, 0.966617, 0.0131166, 0, 0.0924472, 0.960628, 0.0131583, 0, 0.10379, 0.953295, 0.0131094, 0, 0.115665, 0.94575, 0.0129966, 0, 0.128062, 0.937654, 0.0128796, 0, 0.140972, 0.927716, 0.0126477, 0, 0.154387, 0.917932, 0.0123889, 0, 0.168301, 0.907719, 0.012131, 0, 0.182709, 0.89584, 0.0118013, 0, 0.197608, 0.883526, 0.0114145, 0, 0.212994, 0.870301, 0.0110075, 0, 0.228867, 0.856272, 0.0106019, 0, 0.245227, 0.842251, 0.0101938, 0, 0.262074, 0.826466, 973254e-8, 0, 0.279412, 0.810859, 92846e-7, 0, 0.297244, 0.795051, 883304e-8, 0, 0.315575, 0.780053, 840272e-8, 0, 0.334412, 0.76575, 796438e-8, 0, 0.35376, 0.752298, 752526e-8, 0, 0.373631, 0.739153, 711486e-8, 0, 0.394034, 0.725514, 670361e-8, 0, 0.414983, 0.711473, 632656e-8, 0, 0.436491, 0.696936, 595206e-8, 0, 0.458575, 0.682126, 559191e-8, 0, 0.481253, 0.667027, 525362e-8, 0, 0.504547, 0.651875, 493805e-8, 0, 0.528481, 0.636463, 462848e-8, 0, 0.553081, 0.620641, 433936e-8, 0, 0.578377, 0.604931, 407e-5, 0, 0.604404, 0.589549, 380864e-8, 0, 0.631197, 0.574712, 357049e-8, 0, 0.658795, 0.559775, 334466e-8, 0, 0.687238, 0.544514, 312505e-8, 0, 0.716559, 0.529555, 293199e-8, 0, 0.746776, 0.514402, 274204e-8, 0, 0.777849, 0.499302, 256647e-8, 0, 0.809524, 0.484114, 239901e-8, 0, 0.84127, 0.469308, 225148e-8, 0, 0.873016, 0.455133, 210178e-8, 0, 0.904762, 0.440939, 19727e-7, 0, 0.936508, 0.426627, 184382e-8, 0, 0.968254, 0.412509, 172548e-8, 0, 1, 1, 0.013628, 0, 0, 1, 0.0136281, 0, 0, 0.999999, 0.0136289, 0, 0, 0.999995, 0.0136327, 0, 0, 0.999983, 0.0136427, 0, 0, 0.99996, 0.0136638, 0, 0, 0.999917, 0.0137022, 0, 0, 0.999846, 0.0137652, 0, 204597e-9, 0.999736, 0.0138615, 0, 116837e-8, 0.999573, 0.0140007, 0, 303325e-8, 0.99934, 0.0141927, 0, 580613e-8, 0.999004, 0.0144457, 0, 945626e-8, 0.998407, 0.0147489, 0, 0.0139421, 0.995464, 0.014731, 0, 0.0192202, 0.993328, 0.0148283, 0, 0.0252495, 0.991799, 0.0150797, 0, 0.0319921, 0.990397, 0.0154316, 0, 0.0394138, 0.986835, 0.0155005, 0, 0.0474843, 0.983938, 0.0157308, 0, 0.0561763, 0.980154, 0.0158753, 0, 0.0654661, 0.975659, 0.0159581, 0, 0.0753326, 0.970171, 0.0159832, 0, 0.0857571, 0.964803, 0.0160084, 0, 0.0967236, 0.958366, 0.0159484, 0, 0.108218, 0.950613, 0.0158001, 0, 0.120227, 0.942874, 0.0155845, 0, 0.132741, 0.935005, 0.0154292, 0, 0.145751, 0.924991, 0.0150742, 0, 0.159249, 0.914814, 0.0146757, 0, 0.17323, 0.904743, 0.0143097, 0, 0.187687, 0.893216, 0.0138695, 0, 0.202619, 0.880769, 0.0133706, 0, 0.218021, 0.868136, 0.0128606, 0, 0.233894, 0.85469, 0.0123403, 0, 0.250238, 0.840593, 0.0118091, 0, 0.267052, 0.825808, 0.011253, 0, 0.284341, 0.81009, 0.0107099, 0, 0.302106, 0.79504, 0.0101636, 0, 0.320354, 0.779757, 964041e-8, 0, 0.33909, 0.764697, 911896e-8, 0, 0.358322, 0.750913, 859533e-8, 0, 0.378059, 0.738175, 811592e-8, 0, 0.398311, 0.725242, 764504e-8, 0, 0.41909, 0.711864, 718885e-8, 0, 0.440412, 0.698009, 675843e-8, 0, 0.462292, 0.683841, 634984e-8, 0, 0.484748, 0.669391, 595502e-8, 0, 0.507802, 0.654731, 558671e-8, 0, 0.531477, 0.639805, 523578e-8, 0, 0.555802, 0.624789, 490834e-8, 0, 0.580805, 0.609325, 459448e-8, 0, 0.606522, 0.593975, 430342e-8, 0, 0.63299, 0.578983, 403019e-8, 0, 0.66025, 0.564442, 37707e-7, 0, 0.688346, 0.549835, 35316e-7, 0, 0.717319, 0.535039, 330255e-8, 0, 0.7472, 0.520403, 308932e-8, 0, 0.777982, 0.505687, 289335e-8, 0, 0.809524, 0.490939, 270818e-8, 0, 0.84127, 0.476233, 25343e-7, 0, 0.873016, 0.461624, 237097e-8, 0, 0.904762, 0.447833, 222065e-8, 0, 0.936508, 0.433992, 207561e-8, 0, 0.968254, 0.420147, 194955e-8, 0, 1, 1, 0.0173415, 0, 0, 1, 0.0173416, 0, 0, 0.999999, 0.0173426, 0, 0, 0.999995, 0.0173468, 0, 0, 0.999983, 0.0173582, 0, 0, 0.999954, 0.0173822, 0, 0, 0.999908, 0.0174258, 0, 669501e-11, 0.999828, 0.0174973, 0, 427399e-9, 0.999705, 0.0176063, 0, 171019e-8, 0.999524, 0.0177631, 0, 39248e-7, 0.999263, 0.0179781, 0, 705382e-8, 0.998878, 0.018258, 0, 0.0110552, 0.998012, 0.0185551, 0, 0.0158812, 0.994614, 0.0184264, 0, 0.0214852, 0.993132, 0.0186385, 0, 0.0278239, 0.991563, 0.0189067, 0, 0.0348585, 0.989298, 0.0191577, 0, 0.0425544, 0.986036, 0.0192522, 0, 0.050881, 0.982558, 0.0194063, 0, 0.059811, 0.978531, 0.019486, 0, 0.0693209, 0.974198, 0.0195847, 0, 0.0793895, 0.968148, 0.0194749, 0, 0.0899984, 0.962565, 0.0194277, 0, 0.101132, 0.956041, 0.0192991, 0, 0.112775, 0.947749, 0.0189893, 0, 0.124917, 0.94018, 0.018704, 0, 0.137547, 0.93165, 0.0183458, 0, 0.150655, 0.921798, 0.0178775, 0, 0.164236, 0.911573, 0.0173618, 0, 0.178281, 0.901569, 0.0168482, 0, 0.192788, 0.890341, 0.016265, 0, 0.207752, 0.877835, 0.0156199, 0, 0.223171, 0.865472, 0.0149516, 0, 0.239044, 0.852905, 0.0143274, 0, 0.255371, 0.838906, 0.0136643, 0, 0.272153, 0.824888, 0.0129903, 0, 0.289393, 0.809977, 0.0123218, 0, 0.307093, 0.794697, 0.0116572, 0, 0.325259, 0.780028, 0.0110307, 0, 0.343896, 0.765124, 0.0104236, 0, 0.363012, 0.750411, 98219e-7, 0, 0.382617, 0.737264, 924397e-8, 0, 0.402719, 0.724799, 868719e-8, 0, 0.423332, 0.712253, 816476e-8, 0, 0.444469, 0.699267, 767262e-8, 0, 0.466146, 0.685618, 719746e-8, 0, 0.488383, 0.671736, 673916e-8, 0, 0.511199, 0.657777, 631937e-8, 0, 0.534618, 0.643497, 592411e-8, 0, 0.558668, 0.62889, 553928e-8, 0, 0.58338, 0.614299, 51934e-7, 0, 0.608787, 0.599197, 485985e-8, 0, 0.634929, 0.584175, 454357e-8, 0, 0.661849, 0.569541, 425787e-8, 0, 0.689594, 0.555193, 397905e-8, 0, 0.718211, 0.540947, 372364e-8, 0, 0.747742, 0.526593, 348599e-8, 0, 0.778205, 0.512335, 326103e-8, 0, 0.80953, 0.498017, 305137e-8, 0, 0.84127, 0.483609, 285485e-8, 0, 0.873016, 0.469368, 267472e-8, 0, 0.904762, 0.455037, 249945e-8, 0, 0.936508, 0.441493, 234792e-8, 0, 0.968254, 0.428147, 219936e-8, 0, 1, 1, 0.0219422, 0, 0, 1, 0.0219423, 0, 0, 0.999998, 0.0219434, 0, 0, 0.999993, 0.0219481, 0, 0, 0.999981, 0.021961, 0, 0, 0.999949, 0.0219879, 0, 0, 0.999896, 0.0220367, 0, 593194e-10, 0.999808, 0.0221167, 0, 75364e-8, 0.99967, 0.0222383, 0, 237884e-8, 0.999466, 0.0224125, 0, 495612e-8, 0.999174, 0.0226495, 0, 844887e-8, 0.998725, 0.0229525, 0, 0.0128058, 0.996979, 0.0231123, 0, 0.0179742, 0.994317, 0.0230742, 0, 0.0239047, 0.992781, 0.0232895, 0, 0.0305526, 0.991191, 0.0235734, 0, 0.0378786, 0.987787, 0.0236152, 0, 0.0458475, 0.985092, 0.0237994, 0, 0.0544287, 0.981121, 0.0238553, 0, 0.0635952, 0.976924, 0.0238706, 0, 0.0733233, 0.97218, 0.0238704, 0, 0.0835922, 0.965956, 0.0236598, 0, 0.0943839, 0.959998, 0.0234735, 0, 0.105682, 0.953245, 0.0232277, 0, 0.117474, 0.944445, 0.0226973, 0, 0.129747, 0.937087, 0.0223527, 0, 0.142491, 0.928341, 0.0218144, 0, 0.155697, 0.9184, 0.0211516, 0, 0.169358, 0.907959, 0.0204553, 0, 0.183469, 0.89808, 0.0197673, 0, 0.198024, 0.887047, 0.0189915, 0, 0.21302, 0.875221, 0.0182082, 0, 0.228455, 0.86269, 0.0173584, 0, 0.244329, 0.850735, 0.0165718, 0, 0.260639, 0.837545, 0.0157524, 0, 0.277389, 0.823639, 0.0149482, 0, 0.29458, 0.809699, 0.0141431, 0, 0.312216, 0.794797, 0.0133527, 0, 0.3303, 0.780578, 0.0126193, 0, 0.34884, 0.766019, 0.0118914, 0, 0.367842, 0.751447, 0.0111839, 0, 0.387315, 0.737275, 0.010514, 0, 0.40727, 0.724545, 987277e-8, 0, 0.427717, 0.712644, 926569e-8, 0, 0.448671, 0.700432, 869029e-8, 0, 0.470149, 0.687664, 814691e-8, 0, 0.492167, 0.674288, 763012e-8, 0, 0.514746, 0.660966, 714437e-8, 0, 0.537911, 0.647264, 668457e-8, 0, 0.561688, 0.633431, 626581e-8, 0, 0.586108, 0.619133, 585593e-8, 0, 0.611206, 0.604935, 548188e-8, 0, 0.637022, 0.590236, 513288e-8, 0, 0.663599, 0.575473, 47906e-7, 0, 0.690989, 0.561228, 448895e-8, 0, 0.719242, 0.547054, 420233e-8, 0, 0.748411, 0.533175, 392869e-8, 0, 0.778531, 0.519163, 367445e-8, 0, 0.809583, 0.505328, 344097e-8, 0, 0.84127, 0.491446, 322003e-8, 0, 0.873016, 0.477356, 301283e-8, 0, 0.904762, 0.46356, 282592e-8, 0, 0.936508, 0.449623, 264956e-8, 0, 0.968254, 0.436068, 246956e-8, 0, 1, 1, 0.0276135, 0, 0, 1, 0.0276136, 0, 0, 0.999998, 0.0276148, 0, 0, 0.999993, 0.0276201, 0, 0, 0.999976, 0.0276342, 0, 0, 0.999945, 0.027664, 0, 0, 0.999884, 0.0277179, 0, 18679e-8, 0.999784, 0.027806, 0, 119607e-8, 0.99963, 0.0279394, 0, 318407e-8, 0.999401, 0.0281295, 0, 613601e-8, 0.999066, 0.0283858, 0, 999963e-8, 0.998524, 0.0287027, 0, 0.0147164, 0.995702, 0.0286256, 0, 0.0202295, 0.993593, 0.0286733, 0, 0.0264876, 0.992067, 0.0288989, 0, 0.0334452, 0.990548, 0.0292135, 0, 0.0410621, 0.986775, 0.0291296, 0, 0.0493032, 0.984054, 0.0293099, 0, 0.0581381, 0.979481, 0.0291881, 0, 0.0675397, 0.975297, 0.0291598, 0, 0.0774848, 0.96981, 0.028954, 0, 0.0879528, 0.963524, 0.028628, 0, 0.0989258, 0.957398, 0.0283135, 0, 0.110388, 0.950088, 0.0278469, 0, 0.122327, 0.941538, 0.0271798, 0, 0.134729, 0.933332, 0.0265388, 0, 0.147587, 0.924392, 0.0257776, 0, 0.160889, 0.914581, 0.024916, 0, 0.174631, 0.904347, 0.0240242, 0, 0.188806, 0.894324, 0.0231229, 0, 0.203409, 0.883724, 0.022153, 0, 0.218437, 0.872207, 0.0211355, 0, 0.233888, 0.859927, 0.0201048, 0, 0.249761, 0.848373, 0.0191263, 0, 0.266056, 0.836023, 0.0181306, 0, 0.282774, 0.82289, 0.0171718, 0, 0.299917, 0.809324, 0.0162196, 0, 0.317488, 0.795361, 0.0152622, 0, 0.335493, 0.781253, 0.01439, 0, 0.353936, 0.767338, 0.013533, 0, 0.372825, 0.753156, 0.0127244, 0, 0.392168, 0.739122, 0.0119454, 0, 0.411976, 0.725358, 0.0112054, 0, 0.432259, 0.712949, 0.010487, 0, 0.453032, 0.701621, 984032e-8, 0, 0.47431, 0.689703, 921495e-8, 0, 0.496111, 0.677216, 862492e-8, 0, 0.518456, 0.664217, 806882e-8, 0, 0.541367, 0.65137, 755922e-8, 0, 0.564872, 0.638, 705705e-8, 0, 0.589001, 0.62453, 661266e-8, 0, 0.613789, 0.610601, 618432e-8, 0, 0.639277, 0.59676, 578033e-8, 0, 0.66551, 0.582433, 540927e-8, 0, 0.692539, 0.568026, 506104e-8, 0, 0.720422, 0.55414, 47353e-7, 0, 0.749216, 0.540178, 442889e-8, 0, 0.778974, 0.526513, 414363e-8, 0, 0.809711, 0.512954, 388237e-8, 0, 0.84127, 0.499403, 362875e-8, 0, 0.873016, 0.486026, 340827e-8, 0, 0.904762, 0.472345, 318598e-8, 0, 0.936508, 0.458828, 297635e-8, 0, 0.968254, 0.445379, 279447e-8, 0, 1, 1, 0.0345716, 0, 0, 1, 0.0345717, 0, 0, 0.999999, 0.034573, 0, 0, 0.999991, 0.0345787, 0, 0, 0.999974, 0.0345941, 0, 0, 0.999937, 0.0346263, 0, 188589e-11, 0.999869, 0.0346847, 0, 409238e-9, 0.999757, 0.0347798, 0, 17674e-7, 0.999582, 0.0349233, 0, 413658e-8, 0.999322, 0.0351265, 0, 747408e-8, 0.998939, 0.0353967, 0, 0.0117157, 0.998219, 0.0357018, 0, 0.0167966, 0.994974, 0.0354726, 0, 0.0226572, 0.993201, 0.0355621, 0, 0.0292445, 0.991573, 0.0357641, 0, 0.0365123, 0.989301, 0.0359252, 0, 0.0444203, 0.985712, 0.0358017, 0, 0.0529334, 0.982411, 0.0358353, 0, 0.0620214, 0.977827, 0.035617, 0, 0.0716574, 0.973278, 0.0354398, 0, 0.0818186, 0.967397, 0.0350483, 0, 0.0924846, 0.960696, 0.0344795, 0, 0.103638, 0.954349, 0.0339861, 0, 0.115263, 0.946066, 0.0331323, 0, 0.127348, 0.938012, 0.032359, 0, 0.13988, 0.929413, 0.0314413, 0, 0.152849, 0.920355, 0.0304103, 0, 0.166248, 0.910586, 0.0292785, 0, 0.18007, 0.900609, 0.0281391, 0, 0.194308, 0.890093, 0.0269103, 0, 0.208958, 0.880013, 0.0257269, 0, 0.224018, 0.869001, 0.0244671, 0, 0.239485, 0.85751, 0.0232252, 0, 0.255359, 0.84582, 0.0220117, 0, 0.271638, 0.834383, 0.0208274, 0, 0.288324, 0.822158, 0.0196628, 0, 0.305419, 0.809056, 0.0185306, 0, 0.322927, 0.795832, 0.0174174, 0, 0.340851, 0.782547, 0.0163758, 0, 0.359199, 0.7689, 0.015391, 0, 0.377975, 0.755526, 0.0144488, 0, 0.397189, 0.741681, 0.0135372, 0, 0.416851, 0.728178, 0.0126957, 0, 0.436971, 0.714642, 0.0118812, 0, 0.457564, 0.702756, 0.0111165, 0, 0.478644, 0.69175, 0.0104145, 0, 0.500229, 0.680159, 974439e-8, 0, 0.522339, 0.668073, 911926e-8, 0, 0.544997, 0.655405, 851393e-8, 0, 0.56823, 0.642921, 797637e-8, 0, 0.592068, 0.629993, 745119e-8, 0, 0.616546, 0.616828, 696972e-8, 0, 0.641705, 0.603305, 652425e-8, 0, 0.66759, 0.589833, 610188e-8, 0, 0.694255, 0.575945, 570834e-8, 0, 0.72176, 0.561745, 533384e-8, 0, 0.750168, 0.548277, 500001e-8, 0, 0.779545, 0.534467, 467582e-8, 0, 0.809933, 0.521032, 438092e-8, 0, 0.841272, 0.507877, 410348e-8, 0, 0.873016, 0.494654, 383618e-8, 0, 0.904762, 0.481592, 358699e-8, 0, 0.936508, 0.468509, 337281e-8, 0, 0.968254, 0.455293, 316196e-8, 0, 1, 1, 0.0430698, 0, 0, 1, 0.0430699, 0, 0, 0.999998, 0.0430713, 0, 0, 0.999991, 0.0430773, 0, 0, 0.99997, 0.0430936, 0, 0, 0.999928, 0.0431277, 0, 406396e-10, 0.999852, 0.0431893, 0, 744376e-9, 0.999724, 0.0432895, 0, 24806e-7, 0.999527, 0.0434397, 0, 524779e-8, 0.99923, 0.0436507, 0, 898164e-8, 0.998783, 0.0439255, 0, 0.0136083, 0.997507, 0.0441104, 0, 0.0190582, 0.994418, 0.0438225, 0, 0.0252694, 0.992864, 0.0439396, 0, 0.0321879, 0.991127, 0.0440962, 0, 0.039767, 0.987331, 0.0438408, 0, 0.0479667, 0.984819, 0.0438991, 0, 0.056752, 0.980384, 0.0435906, 0, 0.0660929, 0.975846, 0.0432543, 0, 0.075963, 0.970748, 0.0428293, 0, 0.0863398, 0.964303, 0.042153, 0, 0.0972035, 0.95772, 0.0414111, 0, 0.108537, 0.950747, 0.0405893, 0, 0.120325, 0.942533, 0.0394887, 0, 0.132554, 0.934045, 0.0383544, 0, 0.145215, 0.924942, 0.037057, 0, 0.158296, 0.915811, 0.0356993, 0, 0.17179, 0.90612, 0.0342401, 0, 0.185691, 0.896434, 0.0328078, 0, 0.199993, 0.886021, 0.031288, 0, 0.214691, 0.876081, 0.0297776, 0, 0.229782, 0.865608, 0.0282334, 0, 0.245265, 0.854924, 0.026749, 0, 0.261138, 0.843607, 0.02526, 0, 0.277401, 0.832456, 0.0238214, 0, 0.294056, 0.821342, 0.0224682, 0, 0.311104, 0.809303, 0.0211297, 0, 0.328548, 0.796468, 0.0198387, 0, 0.346394, 0.784046, 0.0186227, 0, 0.364645, 0.771262, 0.0174561, 0, 0.38331, 0.758118, 0.0163806, 0, 0.402396, 0.745075, 0.0153287, 0, 0.421912, 0.731926, 0.0143647, 0, 0.44187, 0.71863, 0.0134363, 0, 0.462283, 0.705414, 0.0125603, 0, 0.483165, 0.693792, 0.0117508, 0, 0.504535, 0.683108, 0.0110016, 0, 0.52641, 0.67183, 0.0102757, 0, 0.548816, 0.66015, 962044e-8, 0, 0.571776, 0.647907, 898031e-8, 0, 0.595323, 0.635734, 840811e-8, 0, 0.619489, 0.623208, 786211e-8, 0, 0.644317, 0.610438, 734953e-8, 0, 0.669852, 0.597345, 687688e-8, 0, 0.696148, 0.584138, 643469e-8, 0, 0.723267, 0.5707, 602236e-8, 0, 0.75128, 0.556966, 56324e-7, 0, 0.780258, 0.543607, 528277e-8, 0, 0.810268, 0.530213, 493999e-8, 0, 0.841311, 0.516912, 462265e-8, 0, 0.873016, 0.503916, 43307e-7, 0, 0.904762, 0.491146, 406858e-8, 0, 0.936508, 0.478439, 381436e-8, 0, 0.968254, 0.465834, 358003e-8, 0, 1, 1, 0.0534039, 0, 0, 1, 0.053404, 0, 0, 0.999998, 0.0534055, 0, 0, 0.999989, 0.0534116, 0, 0, 0.999968, 0.0534283, 0, 0, 0.999918, 0.0534633, 0, 155895e-9, 0.99983, 0.0535262, 0, 120914e-8, 0.999685, 0.0536281, 0, 334944e-8, 0.999461, 0.0537799, 0, 653077e-8, 0.999119, 0.0539902, 0, 0.0106718, 0.998582, 0.0542524, 0, 0.0156907, 0.995919, 0.0540318, 0, 0.0215147, 0.993735, 0.0538914, 0, 0.0280801, 0.992126, 0.0539557, 0, 0.0353323, 0.990266, 0.0540401, 0, 0.0432247, 0.986317, 0.0536064, 0, 0.0517172, 0.983213, 0.0534425, 0, 0.0607754, 0.978303, 0.0528622, 0, 0.0703698, 0.973665, 0.0523363, 0, 0.0804742, 0.968091, 0.0516165, 0, 0.0910667, 0.961026, 0.0505434, 0, 0.102128, 0.954333, 0.049523, 0, 0.113641, 0.946372, 0.0481698, 0, 0.125591, 0.938254, 0.0467674, 0, 0.137965, 0.929516, 0.0452341, 0, 0.150754, 0.920106, 0.0435083, 0, 0.163947, 0.910899, 0.0417399, 0, 0.177537, 0.901532, 0.0399389, 0, 0.191516, 0.891919, 0.0380901, 0, 0.205881, 0.882006, 0.0362341, 0, 0.220626, 0.871965, 0.0343444, 0, 0.235749, 0.862145, 0.0324832, 0, 0.251248, 0.852058, 0.0306681, 0, 0.267121, 0.84161, 0.0289097, 0, 0.283368, 0.830806, 0.0272079, 0, 0.299992, 0.820476, 0.0256089, 0, 0.316992, 0.809514, 0.0240394, 0, 0.334374, 0.797865, 0.0225379, 0, 0.35214, 0.785621, 0.0211235, 0, 0.370296, 0.773765, 0.0197908, 0, 0.388849, 0.761629, 0.0185235, 0, 0.407807, 0.748891, 0.0173358, 0, 0.427178, 0.736437, 0.0162305, 0, 0.446974, 0.723707, 0.0151778, 0, 0.467207, 0.710606, 0.0141791, 0, 0.487892, 0.698019, 0.0132592, 0, 0.509046, 0.686203, 0.0123887, 0, 0.530687, 0.675692, 0.0115976, 0, 0.552839, 0.664826, 0.0108325, 0, 0.575527, 0.65349, 0.0101348, 0, 0.59878, 0.641774, 947756e-8, 0, 0.622634, 0.629794, 886058e-8, 0, 0.647128, 0.617647, 828526e-8, 0, 0.672308, 0.60534, 775312e-8, 0, 0.698231, 0.592718, 726033e-8, 0, 0.724958, 0.579746, 679731e-8, 0, 0.752563, 0.566763, 636111e-8, 0, 0.781127, 0.553515, 595228e-8, 0, 0.810733, 0.540118, 556876e-8, 0, 0.841426, 0.527325, 523051e-8, 0, 0.873016, 0.514265, 490712e-8, 0, 0.904762, 0.501406, 460297e-8, 0, 0.936508, 0.488922, 431247e-8, 0, 0.968254, 0.476541, 40472e-7, 0, 1, 1, 0.0659184, 0, 0, 1, 0.0659185, 0, 0, 0.999998, 0.06592, 0, 0, 0.999988, 0.0659259, 0, 0, 0.999963, 0.0659423, 0, 0, 0.999907, 0.0659764, 0, 374198e-9, 0.999806, 0.0660376, 0, 182071e-8, 0.999639, 0.0661361, 0, 43894e-7, 0.999378, 0.0662814, 0, 800055e-8, 0.998985, 0.0664779, 0, 0.0125594, 0.998285, 0.0666914, 0, 0.0179786, 0.995071, 0.0661989, 0, 0.0241822, 0.993172, 0.0660454, 0, 0.031106, 0.991438, 0.0660105, 0, 0.0386952, 0.988428, 0.0656875, 0, 0.0469032, 0.985218, 0.0652913, 0, 0.0556905, 0.981128, 0.0647107, 0, 0.065023, 0.976015, 0.0638491, 0, 0.0748717, 0.97097, 0.062993, 0, 0.0852112, 0.964582, 0.0617927, 0, 0.0960199, 0.957383, 0.0603626, 0, 0.107279, 0.949969, 0.0588128, 0, 0.118971, 0.941843, 0.0570274, 0, 0.131084, 0.933624, 0.0551885, 0, 0.143604, 0.924543, 0.053122, 0, 0.156521, 0.914919, 0.0508897, 0, 0.169825, 0.905773, 0.0486418, 0, 0.18351, 0.896434, 0.0463364, 0, 0.197569, 0.887195, 0.0440623, 0, 0.211997, 0.877706, 0.0417799, 0, 0.226789, 0.867719, 0.03945, 0, 0.241944, 0.858587, 0.037243, 0, 0.257458, 0.849317, 0.0350956, 0, 0.273331, 0.839585, 0.0329852, 0, 0.289563, 0.829856, 0.0310028, 0, 0.306154, 0.819589, 0.0290953, 0, 0.323108, 0.809714, 0.0272738, 0, 0.340426, 0.79934, 0.0255631, 0, 0.358113, 0.788224, 0.0239175, 0, 0.376175, 0.776619, 0.0223831, 0, 0.394616, 0.76521, 0.0209298, 0, 0.413445, 0.753716, 0.0195786, 0, 0.432671, 0.741564, 0.0183001, 0, 0.452305, 0.729413, 0.0171259, 0, 0.472358, 0.717146, 0.0159933, 0, 0.492845, 0.70436, 0.0149495, 0, 0.513783, 0.69219, 0.0139681, 0, 0.535189, 0.680289, 0.0130577, 0, 0.557087, 0.669611, 0.0122198, 0, 0.5795, 0.659113, 0.0114174, 0, 0.602459, 0.648148, 0.0106729, 0, 0.625997, 0.636905, 998997e-8, 0, 0.650154, 0.625154, 934313e-8, 0, 0.674976, 0.613481, 874839e-8, 0, 0.700518, 0.60154, 818265e-8, 0, 0.726845, 0.58943, 766889e-8, 0, 0.754032, 0.576828, 717153e-8, 0, 0.782167, 0.564194, 672696e-8, 0, 0.811344, 0.551501, 630863e-8, 0, 0.841644, 0.538635, 592177e-8, 0, 0.873016, 0.525724, 554888e-8, 0, 0.904762, 0.513209, 520225e-8, 0, 0.936508, 0.500457, 488231e-8, 0, 0.968254, 0.48799, 457153e-8, 0, 1, 1, 0.0810131, 0, 0, 1, 0.0810133, 0, 0, 0.999997, 0.0810145, 0, 0, 0.999985, 0.08102, 0, 0, 0.999956, 0.0810347, 0, 195026e-10, 0.999893, 0.0810656, 0, 719316e-9, 0.999777, 0.0811205, 0, 259774e-8, 0.999583, 0.081208, 0, 561807e-8, 0.999281, 0.0813343, 0, 967472e-8, 0.998813, 0.0814969, 0, 0.0146627, 0.997597, 0.0815217, 0, 0.0204902, 0.994379, 0.0808502, 0, 0.0270802, 0.992744, 0.0806792, 0, 0.0343674, 0.990745, 0.0804589, 0, 0.0422974, 0.986646, 0.0796107, 0, 0.0508242, 0.983611, 0.0790913, 0, 0.0599087, 0.978869, 0.0780746, 0, 0.0695175, 0.973475, 0.0768218, 0, 0.0796223, 0.967845, 0.0754926, 0, 0.0901983, 0.960778, 0.0737063, 0, 0.101224, 0.953333, 0.0718052, 0, 0.112682, 0.945274, 0.0695946, 0, 0.124555, 0.936955, 0.0672492, 0, 0.136831, 0.928319, 0.0647732, 0, 0.149496, 0.919075, 0.0620947, 0, 0.162542, 0.909114, 0.0591816, 0, 0.175958, 0.900137, 0.0563917, 0, 0.189739, 0.891069, 0.0535392, 0, 0.203877, 0.882262, 0.0507642, 0, 0.218368, 0.873232, 0.0479793, 0, 0.233208, 0.864042, 0.045226, 0, 0.248393, 0.855002, 0.0425413, 0, 0.263923, 0.846569, 0.0400126, 0, 0.279796, 0.837714, 0.0375269, 0, 0.296012, 0.828918, 0.0352027, 0, 0.312573, 0.819783, 0.0330011, 0, 0.329479, 0.810129, 0.0308908, 0, 0.346734, 0.800866, 0.0289112, 0, 0.364342, 0.79093, 0.0270255, 0, 0.382307, 0.780593, 0.0252758, 0, 0.400637, 0.769511, 0.0236178, 0, 0.419337, 0.758558, 0.0220652, 0, 0.438418, 0.747632, 0.0206289, 0, 0.457889, 0.736146, 0.0192873, 0, 0.477761, 0.724093, 0.0180333, 0, 0.49805, 0.71234, 0.0168264, 0, 0.51877, 0.700201, 0.015746, 0, 0.53994, 0.687949, 0.0147027, 0, 0.561581, 0.676163, 0.0137512, 0, 0.583718, 0.665001, 0.0128655, 0, 0.60638, 0.65472, 0.0120366, 0, 0.629599, 0.644213, 0.0112604, 0, 0.653415, 0.633382, 0.0105413, 0, 0.677874, 0.62212, 986498e-8, 0, 0.70303, 0.610631, 923308e-8, 0, 0.728948, 0.599078, 864206e-8, 0, 0.755706, 0.587519, 811784e-8, 0, 0.783396, 0.575505, 761237e-8, 0, 0.812121, 0.563148, 713949e-8, 0, 0.841989, 0.550828, 668379e-8, 0, 0.873035, 0.538458, 627715e-8, 0, 0.904762, 0.525905, 588336e-8, 0, 0.936508, 0.513517, 552687e-8, 0, 0.968254, 0.501395, 519681e-8, 0, 1, 1, 0.0991506, 0, 0, 1, 0.0991504, 0, 0, 0.999996, 0.0991515, 0, 0, 0.999984, 0.0991558, 0, 0, 0.999947, 0.0991672, 0, 114389e-9, 0.999874, 0.0991912, 0, 121503e-8, 0.999739, 0.0992331, 0, 356108e-8, 0.999514, 0.0992983, 0, 705578e-8, 0.999159, 0.0993877, 0, 0.011574, 0.998586, 0.0994837, 0, 0.017003, 0.995731, 0.0988425, 0, 0.0232484, 0.993384, 0.098276, 0, 0.0302318, 0.991615, 0.0979269, 0, 0.0378884, 0.989029, 0.0973432, 0, 0.0461641, 0.985373, 0.0963539, 0, 0.0550136, 0.981278, 0.0952306, 0, 0.0643988, 0.975777, 0.0936233, 0, 0.0742868, 0.970526, 0.0920219, 0, 0.0846501, 0.963755, 0.0898912, 0, 0.0954644, 0.956676, 0.0876064, 0, 0.106709, 0.948099, 0.0847751, 0, 0.118367, 0.939718, 0.0818638, 0, 0.130423, 0.931305, 0.078857, 0, 0.142862, 0.922342, 0.0756127, 0, 0.155674, 0.912842, 0.0721473, 0, 0.168849, 0.903304, 0.0686195, 0, 0.182378, 0.89411, 0.0650589, 0, 0.196255, 0.885512, 0.0616022, 0, 0.210473, 0.877193, 0.0582434, 0, 0.225027, 0.86877, 0.0548979, 0, 0.239915, 0.860267, 0.0516095, 0, 0.255132, 0.851915, 0.048468, 0, 0.270678, 0.843912, 0.0454447, 0, 0.286551, 0.83604, 0.0425612, 0, 0.302751, 0.828245, 0.0398752, 0, 0.31928, 0.820159, 0.0373198, 0, 0.336138, 0.81167, 0.034916, 0, 0.35333, 0.802659, 0.0326402, 0, 0.370858, 0.793921, 0.0304901, 0, 0.388728, 0.784713, 0.0284857, 0, 0.406944, 0.774946, 0.0266186, 0, 0.425515, 0.76448, 0.0248593, 0, 0.444449, 0.753793, 0.0232114, 0, 0.463756, 0.743506, 0.0217039, 0, 0.483447, 0.732555, 0.0202841, 0, 0.503535, 0.720965, 0.0189648, 0, 0.524036, 0.709422, 0.0177189, 0, 0.544968, 0.697756, 0.0165626, 0, 0.56635, 0.685565, 0.015483, 0, 0.588208, 0.673987, 0.0144892, 0, 0.610569, 0.66244, 0.0135607, 0, 0.633466, 0.651675, 0.0126956, 0, 0.656936, 0.641598, 0.0118788, 0, 0.681025, 0.63121, 0.0111261, 0, 0.705788, 0.620514, 0.010437, 0, 0.731289, 0.609366, 978747e-8, 0, 0.757606, 0.598137, 917257e-8, 0, 0.784834, 0.586966, 859778e-8, 0, 0.813085, 0.575549, 806803e-8, 0, 0.842485, 0.563797, 757294e-8, 0, 0.87313, 0.551758, 710592e-8, 0, 0.904762, 0.539894, 66841e-7, 0, 0.936508, 0.527901, 627901e-8, 0, 0.968254, 0.515819, 590506e-8, 0, 1, 1, 0.120864, 0, 0, 1, 0.120864, 0, 0, 0.999996, 0.120864, 0, 0, 0.99998, 0.120867, 0, 0, 0.99994, 0.120872, 0, 323781e-9, 0.999852, 0.120884, 0, 188693e-8, 0.999693, 0.120903, 0, 473489e-8, 0.999426, 0.120929, 0, 872704e-8, 0.999002, 0.120955, 0, 0.0137237, 0.998235, 0.120918, 0, 0.0196068, 0.994608, 0.119764, 0, 0.0262803, 0.992997, 0.119265, 0, 0.0336657, 0.990968, 0.11863, 0, 0.0416987, 0.987002, 0.117261, 0, 0.0503261, 0.983524, 0.116009, 0, 0.0595035, 0.97875, 0.114252, 0, 0.0691935, 0.972652, 0.11193, 0, 0.0793645, 0.966613, 0.109555, 0, 0.0899894, 0.959275, 0.106612, 0, 0.101045, 0.951272, 0.103375, 0, 0.112512, 0.942323, 0.0996594, 0, 0.124372, 0.933679, 0.0958841, 0, 0.136611, 0.924822, 0.0919265, 0, 0.149216, 0.915742, 0.0878061, 0, 0.162176, 0.906348, 0.0834894, 0, 0.175482, 0.896883, 0.079085, 0, 0.189125, 0.88774, 0.0746745, 0, 0.203098, 0.87986, 0.0705773, 0, 0.217396, 0.871998, 0.0665005, 0, 0.232015, 0.864325, 0.0625413, 0, 0.24695, 0.856685, 0.0586781, 0, 0.2622, 0.84925, 0.0550063, 0, 0.277761, 0.841719, 0.0514727, 0, 0.293634, 0.834755, 0.0481398, 0, 0.309819, 0.827853, 0.0450172, 0, 0.326315, 0.820888, 0.0420969, 0, 0.343126, 0.813616, 0.0393702, 0, 0.360254, 0.805767, 0.0367771, 0, 0.377701, 0.797338, 0.0343274, 0, 0.395474, 0.789122, 0.0320529, 0, 0.413577, 0.780601, 0.0299485, 0, 0.432018, 0.771424, 0.0279812, 0, 0.450804, 0.761502, 0.0261054, 0, 0.469944, 0.751166, 0.0243942, 0, 0.489451, 0.741276, 0.0228087, 0, 0.509337, 0.730898, 0.0213265, 0, 0.529617, 0.719878, 0.0199307, 0, 0.550307, 0.708379, 0.0186574, 0, 0.571428, 0.697165, 0.0174446, 0, 0.593003, 0.685554, 0.0163144, 0, 0.615059, 0.673631, 0.015276, 0, 0.637628, 0.662385, 0.0143003, 0, 0.660746, 0.651059, 0.0134112, 0, 0.68446, 0.640451, 0.0125794, 0, 0.70882, 0.630536, 0.011793, 0, 0.733893, 0.620316, 0.0110547, 0, 0.759756, 0.609722, 0.0103668, 0, 0.786505, 0.598804, 973009e-8, 0, 0.814259, 0.587871, 912812e-8, 0, 0.843157, 0.577121, 858916e-8, 0, 0.87334, 0.566019, 807333e-8, 0, 0.904762, 0.554664, 759687e-8, 0, 0.936508, 0.543101, 714759e-8, 0, 0.968254, 0.531558, 673418e-8, 0, 1, 1, 0.146767, 0, 0, 1, 0.146767, 0, 0, 0.999997, 0.146767, 0, 0, 0.999977, 0.146765, 0, 320658e-11, 0.999929, 0.146762, 0, 682576e-9, 0.999823, 0.146753, 0, 276402e-8, 0.999633, 0.146735, 0, 614771e-8, 0.999314, 0.146699, 0, 0.0106613, 0.998796, 0.14662, 0, 0.0161546, 0.997124, 0.146107, 0, 0.0225063, 0.994062, 0.144857, 0, 0.0296198, 0.992154, 0.144011, 0, 0.037417, 0.989186, 0.142712, 0, 0.0458348, 0.985279, 0.140926, 0, 0.0548211, 0.980826, 0.13885, 0, 0.0643326, 0.975056, 0.136168, 0, 0.074333, 0.969005, 0.133217, 0, 0.0847917, 0.961554, 0.12959, 0, 0.0956828, 0.954206, 0.125886, 0, 0.106984, 0.945046, 0.121335, 0, 0.118675, 0.935678, 0.116492, 0, 0.130741, 0.926748, 0.111635, 0, 0.143166, 0.917764, 0.106625, 0, 0.155939, 0.908358, 0.101325, 0, 0.169049, 0.899219, 0.0960249, 0, 0.182487, 0.890089, 0.0906527, 0, 0.196245, 0.881488, 0.0853905, 0, 0.210317, 0.874031, 0.0804177, 0, 0.224697, 0.866932, 0.0756005, 0, 0.23938, 0.859976, 0.0709019, 0, 0.254364, 0.853375, 0.0664391, 0, 0.269646, 0.846971, 0.0622012, 0, 0.285223, 0.840483, 0.058129, 0, 0.301096, 0.833969, 0.0542762, 0, 0.317265, 0.82806, 0.0507042, 0, 0.333729, 0.822128, 0.047368, 0, 0.350491, 0.815989, 0.044272, 0, 0.367554, 0.809336, 0.0413444, 0, 0.38492, 0.802177, 0.038601, 0, 0.402594, 0.79441, 0.0360227, 0, 0.420582, 0.786573, 0.0336383, 0, 0.438891, 0.778619, 0.0314321, 0, 0.457527, 0.77, 0.029362, 0, 0.476499, 0.760698, 0.0274102, 0, 0.49582, 0.750932, 0.0256146, 0, 0.5155, 0.740993, 0.023974, 0, 0.535555, 0.731159, 0.0224182, 0, 0.556, 0.720836, 0.0209889, 0, 0.576855, 0.709913, 0.0196411, 0, 0.598143, 0.698415, 0.0183824, 0, 0.619888, 0.68745, 0.0172222, 0, 0.642123, 0.676154, 0.0161509, 0, 0.664883, 0.664383, 0.0151397, 0, 0.688211, 0.6533, 0.0141873, 0, 0.71216, 0.642072, 0.0133105, 0, 0.736792, 0.631412, 0.0124932, 0, 0.762186, 0.621622, 0.0117408, 0, 0.788439, 0.611681, 0.0110358, 0, 0.815672, 0.60142, 0.0103775, 0, 0.844034, 0.59083, 975623e-8, 0, 0.873699, 0.580254, 918084e-8, 0, 0.904765, 0.569841, 864721e-8, 0, 0.936508, 0.559224, 815731e-8, 0, 0.968254, 0.548315, 767924e-8, 0, 1, 1, 0.177563, 0, 0, 1, 0.177563, 0, 0, 0.999994, 0.177562, 0, 0, 0.999972, 0.177555, 0, 664171e-10, 0.999914, 0.177536, 0, 12276e-7, 0.999787, 0.177496, 0, 388025e-8, 0.999556, 0.17742, 0, 783463e-8, 0.999165, 0.177285, 0, 0.0128953, 0.9985, 0.177037, 0, 0.0189053, 0.995388, 0.175634, 0, 0.025742, 0.993102, 0.174375, 0, 0.033309, 0.990992, 0.173121, 0, 0.0415298, 0.986932, 0.170896, 0, 0.0503425, 0.982786, 0.16847, 0, 0.0596964, 0.977592, 0.165455, 0, 0.0695498, 0.971075, 0.161676, 0, 0.0798676, 0.963967, 0.157458, 0, 0.0906201, 0.956397, 0.152836, 0, 0.101783, 0.947489, 0.147467, 0, 0.113333, 0.937564, 0.14145, 0, 0.125254, 0.928182, 0.135383, 0, 0.137529, 0.919027, 0.129212, 0, 0.150144, 0.909618, 0.12276, 0, 0.163088, 0.900492, 0.116273, 0, 0.176351, 0.891671, 0.1098, 0, 0.189924, 0.883146, 0.103362, 0, 0.203799, 0.875151, 0.0970799, 0, 0.21797, 0.868338, 0.0911732, 0, 0.232433, 0.862033, 0.0854966, 0, 0.247182, 0.856107, 0.0800691, 0, 0.262216, 0.850644, 0.0749618, 0, 0.27753, 0.845261, 0.070079, 0, 0.293124, 0.839885, 0.0654321, 0, 0.308997, 0.834609, 0.0610975, 0, 0.325149, 0.829083, 0.0569741, 0, 0.341581, 0.82404, 0.0531736, 0, 0.358294, 0.818968, 0.049665, 0, 0.37529, 0.813496, 0.0463856, 0, 0.392573, 0.807533, 0.0433217, 0, 0.410148, 0.80099, 0.0404402, 0, 0.428019, 0.793891, 0.0377578, 0, 0.446192, 0.786281, 0.0352616, 0, 0.464676, 0.778773, 0.0329577, 0, 0.483478, 0.770737, 0.030808, 0, 0.502608, 0.762094, 0.0287964, 0, 0.522079, 0.752898, 0.0269254, 0, 0.541905, 0.743306, 0.0251926, 0, 0.5621, 0.733416, 0.023595, 0, 0.582684, 0.723742, 0.0221155, 0, 0.603677, 0.713542, 0.0207435, 0, 0.625106, 0.702755, 0.019434, 0, 0.646998, 0.691484, 0.0182046, 0, 0.66939, 0.680531, 0.0170771, 0, 0.692324, 0.66953, 0.0160339, 0, 0.715849, 0.658126, 0.0150677, 0, 0.740028, 0.646933, 0.0141551, 0, 0.764937, 0.636107, 0.0133179, 0, 0.790673, 0.625271, 0.0125284, 0, 0.817358, 0.615225, 0.0117937, 0, 0.84515, 0.605678, 0.0111181, 0, 0.874244, 0.59583, 0.0104759, 0, 0.904828, 0.585704, 986672e-8, 0, 0.936508, 0.575413, 929712e-8, 0, 0.968254, 0.565373, 876713e-8, 0, 1, 1, 0.214058, 0, 0, 0.999999, 0.214058, 0, 0, 0.999994, 0.214055, 0, 0, 0.999966, 0.214039, 0, 259642e-9, 0.999893, 0.213998, 0, 200075e-8, 0.999737, 0.21391, 0, 527775e-8, 0.999449, 0.213745, 0, 983959e-8, 0.99896, 0.213458, 0, 0.0154755, 0.9979, 0.212855, 0, 0.0220249, 0.994278, 0.210779, 0, 0.0293654, 0.992254, 0.20926, 0, 0.0374021, 0.98881, 0.206908, 0, 0.0460604, 0.984715, 0.204009, 0, 0.0552802, 0.979738, 0.200471, 0, 0.0650127, 0.972884, 0.195813, 0, 0.0752175, 0.965996, 0.190856, 0, 0.0858612, 0.957974, 0.185077, 0, 0.0969155, 0.949155, 0.17868, 0, 0.108356, 0.939288, 0.171513, 0, 0.120163, 0.928996, 0.163838, 0, 0.132319, 0.919563, 0.156246, 0, 0.144808, 0.910004, 0.148359, 0, 0.157618, 0.900791, 0.140417, 0, 0.170737, 0.892135, 0.132569, 0, 0.184155, 0.883803, 0.124741, 0, 0.197866, 0.876034, 0.117091, 0, 0.211861, 0.869219, 0.109835, 0, 0.226134, 0.863062, 0.102859, 0, 0.240682, 0.857795, 0.0962928, 0, 0.255499, 0.853009, 0.0900725, 0, 0.270583, 0.848603, 0.0842101, 0, 0.285931, 0.844335, 0.0786527, 0, 0.301542, 0.840208, 0.0734397, 0, 0.317415, 0.836035, 0.0685334, 0, 0.33355, 0.83172, 0.0639275, 0, 0.349948, 0.827135, 0.0595909, 0, 0.36661, 0.822797, 0.0556204, 0, 0.383539, 0.818387, 0.0519394, 0, 0.400738, 0.813565, 0.0485317, 0, 0.41821, 0.808142, 0.0453138, 0, 0.435961, 0.802212, 0.0423354, 0, 0.453997, 0.79573, 0.0395553, 0, 0.472324, 0.788741, 0.036988, 0, 0.490951, 0.781093, 0.0345688, 0, 0.509887, 0.773597, 0.0323297, 0, 0.529144, 0.765622, 0.0302719, 0, 0.548735, 0.757083, 0.0283477, 0, 0.568674, 0.747992, 0.0265562, 0, 0.588979, 0.738591, 0.0248844, 0, 0.609671, 0.728719, 0.0233342, 0, 0.630773, 0.719146, 0.0219081, 0, 0.652314, 0.709165, 0.0205711, 0, 0.674328, 0.69875, 0.0193248, 0, 0.696854, 0.687884, 0.0181582, 0, 0.719942, 0.676818, 0.0170746, 0, 0.743651, 0.666247, 0.0160718, 0, 0.768057, 0.655284, 0.0151262, 0, 0.793253, 0.64401, 0.0142561, 0, 0.819363, 0.633353, 0.0134327, 0, 0.846547, 0.622674, 0.012653, 0, 0.875017, 0.612265, 0.0119354, 0, 0.905021, 0.602455, 0.0112533, 0, 0.936508, 0.593147, 0.0106234, 0, 0.968254, 0.583592, 0.0100213, 0, 1, 1, 0.25717, 0, 0, 1, 0.25717, 0, 0, 0.999992, 0.257164, 0, 0, 0.999958, 0.257135, 0, 641715e-9, 0.999864, 0.25706, 0, 305314e-8, 0.999666, 0.256897, 0, 700975e-8, 0.999302, 0.256596, 0, 0.0122194, 0.998663, 0.25607, 0, 0.0184622, 0.995607, 0.254123, 0, 0.0255773, 0.993094, 0.252081, 0, 0.0334439, 0.9907, 0.249867, 0, 0.0419696, 0.98594, 0.246118, 0, 0.0510823, 0.981214, 0.242049, 0, 0.0607242, 0.974966, 0.236869, 0, 0.0708486, 0.967589, 0.230724, 0, 0.081417, 0.95915, 0.223635, 0, 0.0923974, 0.950257, 0.21596, 0, 0.103763, 0.940165, 0.207296, 0, 0.115491, 0.929396, 0.197901, 0, 0.127562, 0.919288, 0.188437, 0, 0.13996, 0.909428, 0.178762, 0, 0.15267, 0.900105, 0.169072, 0, 0.165679, 0.891418, 0.159478, 0, 0.178979, 0.883347, 0.15002, 0, 0.192558, 0.875992, 0.140813, 0, 0.20641, 0.869466, 0.13196, 0, 0.220529, 0.863699, 0.123501, 0, 0.234907, 0.858553, 0.115436, 0, 0.249542, 0.854379, 0.107901, 0, 0.264428, 0.850894, 0.10088, 0, 0.279564, 0.847632, 0.0942296, 0, 0.294947, 0.844571, 0.0879861, 0, 0.310575, 0.84163, 0.0821534, 0, 0.326448, 0.838542, 0.0766409, 0, 0.342566, 0.835412, 0.0715322, 0, 0.358929, 0.831899, 0.0666883, 0, 0.37554, 0.828177, 0.0622175, 0, 0.392399, 0.82416, 0.0580452, 0, 0.409511, 0.820393, 0.054267, 0, 0.426878, 0.816068, 0.0507172, 0, 0.444506, 0.811201, 0.0474041, 0, 0.4624, 0.805785, 0.0443174, 0, 0.480566, 0.799878, 0.0414562, 0, 0.499013, 0.793469, 0.0388147, 0, 0.517749, 0.786473, 0.0363453, 0, 0.536785, 0.778874, 0.0340225, 0, 0.556134, 0.771277, 0.0318599, 0, 0.575809, 0.763426, 0.0298859, 0, 0.595827, 0.755044, 0.0280357, 0, 0.616207, 0.746161, 0.0262979, 0, 0.636973, 0.737124, 0.0247295, 0, 0.65815, 0.72761, 0.0232514, 0, 0.679772, 0.717822, 0.0218755, 0, 0.701876, 0.708279, 0.0205942, 0, 0.724509, 0.698333, 0.0193947, 0, 0.74773, 0.68802, 0.0182717, 0, 0.771609, 0.677321, 0.0172044, 0, 0.79624, 0.666504, 0.0162122, 0, 0.821743, 0.656184, 0.0152924, 0, 0.84828, 0.64556, 0.0144326, 0, 0.876069, 0.634636, 0.0136157, 0, 0.905404, 0.624124, 0.0128612, 0, 0.936508, 0.613914, 0.0121435, 0, 0.968254, 0.603589, 0.0114887, 0, 1, 1, 0.307946, 0, 0, 0.999999, 0.307945, 0, 0, 0.999988, 0.307934, 0, 204479e-10, 0.999944, 0.307886, 0, 127833e-8, 0.999824, 0.307756, 0, 445047e-8, 0.999565, 0.30748, 0, 914673e-8, 0.999085, 0.306966, 0, 0.0150498, 0.998103, 0.306004, 0, 0.0219367, 0.994249, 0.303028, 0, 0.0296485, 0.991807, 0.300435, 0, 0.038068, 0.987773, 0.296554, 0, 0.0471062, 0.982673, 0.2916, 0, 0.0566942, 0.976623, 0.285641, 0, 0.0667768, 0.968757, 0.27815, 0, 0.0773099, 0.959849, 0.269529, 0, 0.088257, 0.950663, 0.260248, 0, 0.0995879, 0.940129, 0.249704, 0, 0.111277, 0.92895, 0.238291, 0, 0.123304, 0.917996, 0.226501, 0, 0.13565, 0.907813, 0.214669, 0, 0.148299, 0.898305, 0.202835, 0, 0.161237, 0.889626, 0.191158, 0, 0.174455, 0.88175, 0.179695, 0, 0.187941, 0.874715, 0.168548, 0, 0.201687, 0.868746, 0.15792, 0, 0.215687, 0.863703, 0.147807, 0, 0.229933, 0.859315, 0.138149, 0, 0.24442, 0.855538, 0.128993, 0, 0.259145, 0.852428, 0.120414, 0, 0.274103, 0.850168, 0.112498, 0, 0.289293, 0.848132, 0.105054, 0, 0.304711, 0.846291, 0.0981087, 0, 0.320357, 0.844431, 0.0915942, 0, 0.33623, 0.842493, 0.0855056, 0, 0.35233, 0.840368, 0.0798204, 0, 0.368658, 0.83798, 0.0745097, 0, 0.385214, 0.83523, 0.0695424, 0, 0.402002, 0.832091, 0.0649092, 0, 0.419023, 0.828667, 0.0606291, 0, 0.436282, 0.824805, 0.0566523, 0, 0.453782, 0.820988, 0.0530229, 0, 0.471529, 0.816635, 0.0496364, 0, 0.489528, 0.811725, 0.0464658, 0, 0.507788, 0.806316, 0.0435082, 0, 0.526317, 0.800469, 0.0407873, 0, 0.545124, 0.794107, 0.038255, 0, 0.564221, 0.787218, 0.0358825, 0, 0.583621, 0.779872, 0.0336785, 0, 0.603341, 0.772097, 0.0316379, 0, 0.623397, 0.764484, 0.0297379, 0, 0.643812, 0.756428, 0.0279581, 0, 0.664611, 0.748022, 0.0263153, 0, 0.685824, 0.739268, 0.0247799, 0, 0.707488, 0.73024, 0.0233385, 0, 0.729646, 0.720893, 0.0220035, 0, 0.752354, 0.71119, 0.0207555, 0, 0.77568, 0.701791, 0.0195843, 0, 0.799715, 0.692184, 0.0184891, 0, 0.824574, 0.682258, 0.0174541, 0, 0.850417, 0.67206, 0.0164873, 0, 0.877466, 0.661717, 0.0155959, 0, 0.90604, 0.651462, 0.0147519, 0, 0.936528, 0.641467, 0.0139727, 0, 0.968254, 0.631229, 0.0132363, 0, 1, 1, 0.367573, 0, 0, 0.999999, 0.367571, 0, 0, 0.999984, 0.367553, 0, 183382e-9, 0.999925, 0.367473, 0, 225254e-8, 0.999759, 0.367259, 0, 628165e-8, 0.99941, 0.366801, 0, 0.0117858, 0.998739, 0.365946, 0, 0.0184359, 0.995529, 0.363191, 0, 0.0260114, 0.992875, 0.360171, 0, 0.0343581, 0.989135, 0.355981, 0, 0.0433637, 0.984166, 0.350401, 0, 0.0529438, 0.977871, 0.343348, 0, 0.0630334, 0.96951, 0.334341, 0, 0.0735805, 0.959964, 0.323862, 0, 0.0845437, 0.950162, 0.312521, 0, 0.095889, 0.938882, 0.299577, 0, 0.107588, 0.926992, 0.285573, 0, 0.119617, 0.915589, 0.271212, 0, 0.131957, 0.904791, 0.256611, 0, 0.144591, 0.895177, 0.242224, 0, 0.157503, 0.886403, 0.227952, 0, 0.170682, 0.878957, 0.214192, 0, 0.184117, 0.872418, 0.200795, 0, 0.197799, 0.867029, 0.188015, 0, 0.21172, 0.862835, 0.175975, 0, 0.225873, 0.859411, 0.164526, 0, 0.240253, 0.856655, 0.153693, 0, 0.254854, 0.854519, 0.14352, 0, 0.269673, 0.852828, 0.13397, 0, 0.284707, 0.851412, 0.124984, 0, 0.299953, 0.850609, 0.116748, 0, 0.315408, 0.849855, 0.10905, 0, 0.331073, 0.849017, 0.101839, 0, 0.346946, 0.848079, 0.0951359, 0, 0.363028, 0.846911, 0.0888774, 0, 0.379318, 0.845445, 0.0830375, 0, 0.395818, 0.84362, 0.0775844, 0, 0.41253, 0.841411, 0.0725054, 0, 0.429457, 0.838768, 0.0677691, 0, 0.446602, 0.835801, 0.0634016, 0, 0.463968, 0.832341, 0.0593095, 0, 0.481561, 0.828424, 0.0555121, 0, 0.499386, 0.824312, 0.052024, 0, 0.51745, 0.819918, 0.0487865, 0, 0.535761, 0.815072, 0.0457801, 0, 0.554328, 0.809863, 0.0430184, 0, 0.573162, 0.804164, 0.0404245, 0, 0.592275, 0.798034, 0.0380146, 0, 0.611681, 0.791436, 0.0357436, 0, 0.631398, 0.784498, 0.0336475, 0, 0.651445, 0.777125, 0.0316666, 0, 0.671845, 0.769365, 0.0298122, 0, 0.692628, 0.761579, 0.0281001, 0, 0.713827, 0.753746, 0.0265049, 0, 0.735484, 0.745573, 0.0250067, 0, 0.75765, 0.737083, 0.0236026, 0, 0.78039, 0.728545, 0.0223302, 0, 0.803789, 0.719691, 0.0211243, 0, 0.82796, 0.710569, 0.0199983, 0, 0.853056, 0.701216, 0.0189569, 0, 0.879298, 0.692094, 0.0179702, 0, 0.907014, 0.682909, 0.0170418, 0, 0.936691, 0.673509, 0.0161732, 0, 0.968254, 0.663863, 0.0153406, 0, 1, 1, 0.437395, 0, 0, 0.999998, 0.437394, 0, 0, 0.99998, 0.437363, 0, 616704e-9, 0.999891, 0.437232, 0, 367925e-8, 0.999656, 0.436877, 0, 867446e-8, 0.999148, 0.436121, 0, 0.0150679, 0.997959, 0.434564, 0, 0.022531, 0.993464, 0.430134, 0, 0.0308507, 0.990606, 0.426077, 0, 0.0398805, 0.985027, 0.419397, 0, 0.0495148, 0.978491, 0.41118, 0, 0.0596749, 0.969643, 0.40048, 0, 0.0703001, 0.959189, 0.38769, 0, 0.0813427, 0.948223, 0.373575, 0, 0.0927641, 0.935955, 0.357622, 0, 0.104533, 0.923237, 0.34043, 0, 0.116624, 0.911074, 0.322735, 0, 0.129015, 0.899724, 0.30479, 0, 0.141687, 0.890189, 0.287392, 0, 0.154626, 0.881796, 0.270248, 0, 0.167818, 0.874781, 0.253659, 0, 0.181252, 0.869166, 0.237786, 0, 0.194918, 0.864725, 0.222618, 0, 0.208807, 0.861565, 0.208356, 0, 0.222913, 0.859284, 0.194867, 0, 0.237229, 0.857677, 0.18212, 0, 0.25175, 0.856714, 0.17018, 0, 0.266473, 0.856155, 0.158969, 0, 0.281392, 0.8558, 0.148413, 0, 0.296505, 0.855672, 0.138578, 0, 0.311811, 0.855538, 0.129345, 0, 0.327306, 0.855689, 0.120861, 0, 0.342991, 0.855767, 0.112969, 0, 0.358864, 0.855618, 0.105593, 0, 0.374925, 0.85525, 0.0987451, 0, 0.391176, 0.854583, 0.0923727, 0, 0.407616, 0.853534, 0.0864143, 0, 0.424249, 0.852061, 0.0808338, 0, 0.441076, 0.850253, 0.0756771, 0, 0.4581, 0.848004, 0.0708612, 0, 0.475324, 0.845333, 0.0663784, 0, 0.492754, 0.842376, 0.0622631, 0, 0.510394, 0.838956, 0.0584112, 0, 0.528251, 0.835121, 0.0548328, 0, 0.546331, 0.830842, 0.0514838, 0, 0.564644, 0.826212, 0.048355, 0, 0.583198, 0.821522, 0.0454714, 0, 0.602005, 0.816551, 0.0428263, 0, 0.621078, 0.811211, 0.0403612, 0, 0.640434, 0.805479, 0.038039, 0, 0.660089, 0.799409, 0.0358739, 0, 0.680066, 0.79306, 0.0338727, 0, 0.70039, 0.786395, 0.0319985, 0, 0.721094, 0.779416, 0.030241, 0, 0.742215, 0.77214, 0.0285951, 0, 0.7638, 0.764636, 0.0270747, 0, 0.785912, 0.756836, 0.0256354, 0, 0.808628, 0.749315, 0.0243027, 0, 0.832055, 0.741561, 0.0230497, 0, 0.856338, 0.733589, 0.0218801, 0, 0.88169, 0.725479, 0.020784, 0, 0.908441, 0.717255, 0.0197702, 0, 0.937125, 0.708829, 0.0188168, 0, 0.968254, 0.700191, 0.0179113, 0, 1, 1, 0.518937, 0, 0, 0.999998, 0.518933, 0, 0, 0.999967, 0.518883, 0, 147741e-8, 0.999832, 0.51866, 0, 573221e-8, 0.999466, 0.518057, 0, 0.011826, 0.998644, 0.516752, 0, 0.0192116, 0.994458, 0.512347, 0, 0.027573, 0.991223, 0.507675, 0, 0.0367099, 0.985515, 0.500188, 0, 0.046487, 0.978308, 0.490408, 0, 0.0568071, 0.968359, 0.477357, 0, 0.0675984, 0.95682, 0.461752, 0, 0.0788059, 0.943929, 0.443796, 0, 0.090386, 0.930224, 0.423893, 0, 0.102304, 0.916514, 0.402682, 0, 0.114532, 0.903653, 0.380914, 0, 0.127047, 0.892315, 0.359212, 0, 0.139828, 0.882942, 0.338102, 0, 0.152861, 0.875438, 0.31773, 0, 0.16613, 0.869642, 0.298186, 0, 0.179624, 0.865304, 0.279491, 0, 0.193332, 0.862382, 0.261804, 0, 0.207247, 0.860666, 0.245146, 0, 0.22136, 0.859788, 0.229406, 0, 0.235666, 0.859608, 0.214605, 0, 0.250158, 0.859912, 0.200691, 0, 0.264832, 0.86053, 0.187623, 0, 0.279684, 0.861368, 0.17539, 0, 0.294711, 0.862237, 0.163901, 0, 0.309911, 0.863127, 0.153175, 0, 0.32528, 0.863923, 0.143147, 0, 0.340819, 0.864567, 0.133781, 0, 0.356524, 0.865013, 0.125042, 0, 0.372397, 0.86539, 0.116952, 0, 0.388438, 0.865591, 0.109476, 0, 0.404645, 0.865517, 0.102542, 0, 0.421022, 0.865084, 0.0960688, 0, 0.437569, 0.864309, 0.0900499, 0, 0.454287, 0.863151, 0.0844328, 0, 0.471181, 0.861649, 0.0792218, 0, 0.488253, 0.859742, 0.0743482, 0, 0.505507, 0.857446, 0.0697963, 0, 0.522947, 0.854757, 0.0655364, 0, 0.54058, 0.851783, 0.061608, 0, 0.558412, 0.848516, 0.0579701, 0, 0.576449, 0.844897, 0.0545742, 0, 0.594701, 0.840956, 0.0514167, 0, 0.613178, 0.836676, 0.0484598, 0, 0.631892, 0.832075, 0.0456934, 0, 0.650856, 0.827191, 0.0431178, 0, 0.670088, 0.822295, 0.0407718, 0, 0.689606, 0.817294, 0.0386032, 0, 0.709434, 0.812013, 0.0365675, 0, 0.7296, 0.806465, 0.0346547, 0, 0.750138, 0.800691, 0.0328717, 0, 0.771093, 0.794709, 0.031211, 0, 0.792519, 0.788493, 0.0296504, 0, 0.814488, 0.782049, 0.0281782, 0, 0.837097, 0.775403, 0.0267965, 0, 0.860481, 0.76857, 0.0255002, 0, 0.884842, 0.761536, 0.0242759, 0, 0.910494, 0.754303, 0.0231142, 0, 0.937985, 0.74692, 0.0220305, 0, 0.968254, 0.739745, 0.0210192, 0, 1, 1, 0.613914, 0, 0, 0.999996, 0.613907, 0, 963597e-10, 0.999942, 0.613814, 0, 301247e-8, 0.999704, 0.613407, 0, 870385e-8, 0.999046, 0.612302, 0, 0.0160714, 0.995516, 0.608266, 0, 0.0245899, 0.991726, 0.602863, 0, 0.0339681, 0.985157, 0.593956, 0, 0.0440254, 0.97642, 0.581748, 0, 0.0546409, 0.964404, 0.565183, 0, 0.0657284, 0.950601, 0.545273, 0, 0.0772246, 0.935158, 0.522129, 0, 0.0890812, 0.919364, 0.496782, 0, 0.10126, 0.904754, 0.470571, 0, 0.113731, 0.89176, 0.444037, 0, 0.126469, 0.881492, 0.418322, 0, 0.139454, 0.873656, 0.393522, 0, 0.15267, 0.868053, 0.369795, 0, 0.166101, 0.864336, 0.347171, 0, 0.179736, 0.862259, 0.325737, 0, 0.193565, 0.861556, 0.305532, 0, 0.207578, 0.861776, 0.286416, 0, 0.221769, 0.862661, 0.268355, 0, 0.23613, 0.864015, 0.251334, 0, 0.250656, 0.865711, 0.235352, 0, 0.265343, 0.867519, 0.220302, 0, 0.280187, 0.869351, 0.206161, 0, 0.295183, 0.871144, 0.192908, 0, 0.31033, 0.872839, 0.180505, 0, 0.325624, 0.874307, 0.168848, 0, 0.341065, 0.875667, 0.158021, 0, 0.35665, 0.876758, 0.147877, 0, 0.37238, 0.87764, 0.138441, 0, 0.388253, 0.878237, 0.129627, 0, 0.404269, 0.878563, 0.121415, 0, 0.42043, 0.878572, 0.113741, 0, 0.436735, 0.87842, 0.106652, 0, 0.453187, 0.878057, 0.100097, 0, 0.469786, 0.877413, 0.0940128, 0, 0.486536, 0.87646, 0.0883462, 0, 0.503439, 0.875233, 0.0830924, 0, 0.520498, 0.8737, 0.0781975, 0, 0.537717, 0.871873, 0.07364, 0, 0.555102, 0.86978, 0.0694103, 0, 0.572657, 0.867405, 0.0654696, 0, 0.59039, 0.864751, 0.0617914, 0, 0.608307, 0.861818, 0.0583491, 0, 0.626419, 0.858645, 0.0551443, 0, 0.644733, 0.855307, 0.0521894, 0, 0.663264, 0.851736, 0.0494334, 0, 0.682025, 0.847927, 0.0468504, 0, 0.701032, 0.843888, 0.0444261, 0, 0.720308, 0.839629, 0.0421497, 0, 0.739875, 0.835158, 0.0400082, 0, 0.759764, 0.830509, 0.0380076, 0, 0.780014, 0.825714, 0.0361488, 0, 0.800673, 0.820729, 0.0343956, 0, 0.821803, 0.815751, 0.0327781, 0, 0.843492, 0.810752, 0.031275, 0, 0.86586, 0.805587, 0.0298542, 0, 0.889087, 0.800317, 0.0285397, 0, 0.913466, 0.79489, 0.0272948, 0, 0.93952, 0.789314, 0.0261139, 0, 0.96835, 0.783593, 0.0249938, 0, 1, 1, 0.724258, 0, 0, 0.999992, 0.724243, 0, 726889e-9, 0.99987, 0.724044, 0, 569574e-8, 0.999336, 0.72317, 0, 0.0131702, 0.996271, 0.719432, 0, 0.0220738, 0.991159, 0.712576, 0, 0.0319405, 0.982465, 0.700927, 0, 0.0425202, 0.97049, 0.684297, 0, 0.0536599, 0.953973, 0.661244, 0, 0.065258, 0.935546, 0.633804, 0, 0.0772427, 0.916596, 0.603071, 0, 0.0895616, 0.899353, 0.57105, 0, 0.102175, 0.885216, 0.539206, 0, 0.11505, 0.875076, 0.508714, 0, 0.128164, 0.868334, 0.479571, 0, 0.141495, 0.864414, 0.451796, 0, 0.155026, 0.862678, 0.425328, 0, 0.168745, 0.862835, 0.400352, 0, 0.182639, 0.864067, 0.376532, 0, 0.196699, 0.866086, 0.35391, 0, 0.210915, 0.868557, 0.332424, 0, 0.225282, 0.871271, 0.312053, 0, 0.239792, 0.874058, 0.292764, 0, 0.25444, 0.8768, 0.27453, 0, 0.269223, 0.87939, 0.257297, 0, 0.284135, 0.8819, 0.24114, 0, 0.299174, 0.884187, 0.225934, 0, 0.314337, 0.886262, 0.211669, 0, 0.329622, 0.888119, 0.198311, 0, 0.345026, 0.889709, 0.185783, 0, 0.360549, 0.891054, 0.174063, 0, 0.376189, 0.892196, 0.163143, 0, 0.391946, 0.893101, 0.152952, 0, 0.407819, 0.893803, 0.143475, 0, 0.423808, 0.894277, 0.134647, 0, 0.439914, 0.894532, 0.126434, 0, 0.456137, 0.894576, 0.1188, 0, 0.472479, 0.894393, 0.111694, 0, 0.48894, 0.893976, 0.105069, 0, 0.505523, 0.893346, 0.0989077, 0, 0.52223, 0.892502, 0.0931724, 0, 0.539064, 0.891441, 0.0878276, 0, 0.556028, 0.890276, 0.082903, 0, 0.573125, 0.888972, 0.0783505, 0, 0.590361, 0.887469, 0.0741083, 0, 0.607741, 0.885785, 0.0701633, 0, 0.62527, 0.883914, 0.0664835, 0, 0.642957, 0.881872, 0.0630567, 0, 0.660809, 0.879651, 0.0598527, 0, 0.678836, 0.877267, 0.0568615, 0, 0.69705, 0.874717, 0.05406, 0, 0.715465, 0.872012, 0.0514378, 0, 0.734098, 0.869157, 0.0489805, 0, 0.752968, 0.866155, 0.0466727, 0, 0.772101, 0.863014, 0.0445056, 0, 0.791529, 0.859748, 0.0424733, 0, 0.81129, 0.856416, 0.0405957, 0, 0.831438, 0.852958, 0.0388273, 0, 0.852044, 0.849382, 0.0371619, 0, 0.87321, 0.845694, 0.0355959, 0, 0.89509, 0.841893, 0.0341155, 0, 0.917932, 0.837981, 0.0327141, 0, 0.942204, 0.833963, 0.0313856, 0, 0.968981, 0.829847, 0.0301275, 0, 1, 1, 0.85214, 0, 0, 0.999969, 0.852095, 0, 279627e-8, 0.999483, 0.851408, 0, 0.0107635, 0.994545, 0.84579, 0, 0.0206454, 0.986188, 0.835231, 0, 0.0315756, 0.969847, 0.814687, 0, 0.0432021, 0.945951, 0.783735, 0, 0.0553396, 0.91917, 0.746074, 0, 0.0678766, 0.895488, 0.706938, 0, 0.0807395, 0.878232, 0.669534, 0, 0.0938767, 0.868252, 0.635168, 0, 0.10725, 0.863873, 0.603069, 0, 0.120832, 0.863369, 0.572514, 0, 0.134598, 0.86545, 0.543169, 0, 0.148533, 0.868803, 0.514578, 0, 0.16262, 0.872794, 0.486762, 0, 0.176849, 0.87702, 0.459811, 0, 0.19121, 0.881054, 0.433654, 0, 0.205694, 0.884974, 0.408574, 0, 0.220294, 0.888587, 0.384525, 0, 0.235005, 0.891877, 0.36156, 0, 0.24982, 0.894793, 0.339661, 0, 0.264737, 0.89743, 0.318913, 0, 0.279751, 0.899796, 0.299302, 0, 0.294859, 0.901943, 0.280843, 0, 0.310058, 0.903858, 0.263481, 0, 0.325346, 0.905574, 0.247197, 0, 0.340721, 0.907069, 0.231915, 0, 0.356181, 0.908379, 0.217614, 0, 0.371725, 0.90952, 0.20425, 0, 0.387353, 0.910483, 0.191758, 0, 0.403063, 0.91128, 0.180092, 0, 0.418854, 0.911936, 0.169222, 0, 0.434727, 0.912454, 0.159098, 0, 0.450682, 0.912835, 0.149668, 0, 0.466718, 0.913078, 0.140884, 0, 0.482837, 0.913192, 0.132709, 0, 0.499038, 0.913175, 0.125095, 0, 0.515324, 0.91304, 0.118012, 0, 0.531695, 0.912781, 0.111417, 0, 0.548153, 0.91241, 0.105281, 0, 0.5647, 0.911924, 0.0995691, 0, 0.581338, 0.911331, 0.0942531, 0, 0.59807, 0.910637, 0.0893076, 0, 0.6149, 0.90984, 0.0846998, 0, 0.63183, 0.908941, 0.0804044, 0, 0.648865, 0.907944, 0.0763984, 0, 0.666011, 0.906857, 0.0726638, 0, 0.683273, 0.90568, 0.0691783, 0, 0.700659, 0.904416, 0.0659222, 0, 0.718176, 0.903067, 0.0628782, 0, 0.735834, 0.901637, 0.0600307, 0, 0.753646, 0.900128, 0.0573647, 0, 0.771625, 0.898544, 0.0548668, 0, 0.78979, 0.89689, 0.052527, 0, 0.808162, 0.895165, 0.0503306, 0, 0.826771, 0.893371, 0.0482668, 0, 0.845654, 0.891572, 0.0463605, 0, 0.864863, 0.889763, 0.0445998, 0, 0.884472, 0.887894, 0.0429451, 0, 0.904592, 0.885967, 0.0413884, 0, 0.925407, 0.883984, 0.0399225, 0, 0.947271, 0.881945, 0.0385405, 0, 0.97105, 0.879854, 0.0372362, 0, 1, 0.999804, 0.995833, 0, 0, 0.938155, 0.933611, 0, 0.0158731, 0.864755, 0.854311, 0, 0.0317461, 0.888594, 0.865264, 0, 0.0476191, 0.905575, 0.863922, 0, 0.0634921, 0.915125, 0.850558, 0, 0.0793651, 0.920665, 0.829254, 0, 0.0952381, 0.924073, 0.802578, 0, 0.111111, 0.926304, 0.772211, 0, 0.126984, 0.927829, 0.739366, 0, 0.142857, 0.928924, 0.705033, 0, 0.15873, 0.92973, 0.670019, 0, 0.174603, 0.930339, 0.634993, 0, 0.190476, 0.930811, 0.600485, 0, 0.206349, 0.931191, 0.566897, 0, 0.222222, 0.93149, 0.534485, 0, 0.238095, 0.931737, 0.503429, 0, 0.253968, 0.931939, 0.473811, 0, 0.269841, 0.932108, 0.445668, 0, 0.285714, 0.93225, 0.418993, 0, 0.301587, 0.932371, 0.393762, 0, 0.31746, 0.932474, 0.369939, 0, 0.333333, 0.932562, 0.347479, 0, 0.349206, 0.932638, 0.326336, 0, 0.365079, 0.932703, 0.306462, 0, 0.380952, 0.93276, 0.287805, 0, 0.396825, 0.932809, 0.270313, 0, 0.412698, 0.932851, 0.253933, 0, 0.428571, 0.932887, 0.23861, 0, 0.444444, 0.932917, 0.224289, 0, 0.460317, 0.932943, 0.210917, 0, 0.47619, 0.932965, 0.19844, 0, 0.492063, 0.932982, 0.186807, 0, 0.507937, 0.932995, 0.175966, 0, 0.52381, 0.933005, 0.165869, 0, 0.539683, 0.933011, 0.156468, 0, 0.555556, 0.933013, 0.147719, 0, 0.571429, 0.933013, 0.139579, 0, 0.587302, 0.93301, 0.132007, 0, 0.603175, 0.933004, 0.124965, 0, 0.619048, 0.932994, 0.118416, 0, 0.634921, 0.932982, 0.112326, 0, 0.650794, 0.932968, 0.106663, 0, 0.666667, 0.93295, 0.101397, 0, 0.68254, 0.932931, 0.0964993, 0, 0.698413, 0.932908, 0.0919438, 0, 0.714286, 0.932883, 0.0877057, 0, 0.730159, 0.932856, 0.0837623, 0, 0.746032, 0.932827, 0.0800921, 0, 0.761905, 0.932796, 0.0766754, 0, 0.777778, 0.932762, 0.0734936, 0, 0.793651, 0.932727, 0.0705296, 0, 0.809524, 0.932689, 0.0677676, 0, 0.825397, 0.93265, 0.0651929, 0, 0.84127, 0.932609, 0.0627917, 0, 0.857143, 0.932565, 0.0605515, 0, 0.873016, 0.932521, 0.0584606, 0, 0.888889, 0.932474, 0.0565082, 0, 0.904762, 0.932427, 0.0546841, 0, 0.920635, 0.932377, 0.0529793, 0, 0.936508, 0.932326, 0.0513851, 0, 0.952381, 0.932274, 0.0498936, 0, 0.968254, 0.93222, 0.0484975, 0, 0.984127, 0.932164, 0.0471899, 0, 1]; + const ltc_float_1 = new Float32Array(LTC_MAT_1); + const ltc_float_2 = new Float32Array(LTC_MAT_2); + const LTC_FLOAT_1 = new DataTexture(ltc_float_1, 64, 64, RGBAFormat, FloatType, UVMapping, ClampToEdgeWrapping, ClampToEdgeWrapping, LinearFilter, NearestFilter, 1); + const LTC_FLOAT_2 = new DataTexture(ltc_float_2, 64, 64, RGBAFormat, FloatType, UVMapping, ClampToEdgeWrapping, ClampToEdgeWrapping, LinearFilter, NearestFilter, 1); + LTC_FLOAT_1.needsUpdate = true; + LTC_FLOAT_2.needsUpdate = true; + const ltc_half_1 = new Uint16Array(LTC_MAT_1.length); + LTC_MAT_1.forEach(function(x2, index2) { + ltc_half_1[index2] = DataUtils.toHalfFloat(x2); + }); + const ltc_half_2 = new Uint16Array(LTC_MAT_2.length); + LTC_MAT_2.forEach(function(x2, index2) { + ltc_half_2[index2] = DataUtils.toHalfFloat(x2); + }); + const LTC_HALF_1 = new DataTexture(ltc_half_1, 64, 64, RGBAFormat, HalfFloatType, UVMapping, ClampToEdgeWrapping, ClampToEdgeWrapping, LinearFilter, NearestFilter, 1); + const LTC_HALF_2 = new DataTexture(ltc_half_2, 64, 64, RGBAFormat, HalfFloatType, UVMapping, ClampToEdgeWrapping, ClampToEdgeWrapping, LinearFilter, NearestFilter, 1); + LTC_HALF_1.needsUpdate = true; + LTC_HALF_2.needsUpdate = true; + this.LTC_HALF_1 = LTC_HALF_1; + this.LTC_HALF_1 = LTC_HALF_2; + this.LTC_FLOAT_1 = LTC_FLOAT_1; + this.LTC_FLOAT_2 = LTC_FLOAT_2; + return this; + } +}; +RectAreaLightTexturesLib.LTC_HALF_1 = null; +RectAreaLightTexturesLib.LTC_HALF_1 = null; +RectAreaLightTexturesLib.LTC_FLOAT_1 = null; +RectAreaLightTexturesLib.LTC_FLOAT_2 = null; + +// node_modules/three/examples/jsm/lights/RectAreaLightUniformsLib.js +var RectAreaLightUniformsLib = class { + static init() { + RectAreaLightTexturesLib.init(); + const { LTC_FLOAT_1, LTC_FLOAT_2, LTC_HALF_1, LTC_HALF_2 } = RectAreaLightTexturesLib; + UniformsLib.LTC_FLOAT_1 = LTC_FLOAT_1; + UniformsLib.LTC_FLOAT_2 = LTC_FLOAT_2; + UniformsLib.LTC_HALF_1 = LTC_HALF_1; + UniformsLib.LTC_HALF_2 = LTC_HALF_2; + } +}; + +// node_modules/three/examples/jsm/lines/LineSegmentsGeometry.js +var _box = new Box3(); +var _vector3 = new Vector3(); +var LineSegmentsGeometry = class extends InstancedBufferGeometry { + constructor() { + super(); + this.isLineSegmentsGeometry = true; + this.type = "LineSegmentsGeometry"; + const positions = [-1, 2, 0, 1, 2, 0, -1, 1, 0, 1, 1, 0, -1, 0, 0, 1, 0, 0, -1, -1, 0, 1, -1, 0]; + const uvs = [-1, 2, 1, 2, -1, 1, 1, 1, -1, -1, 1, -1, -1, -2, 1, -2]; + const index2 = [0, 2, 1, 2, 3, 1, 2, 4, 3, 4, 5, 3, 4, 6, 5, 6, 7, 5]; + this.setIndex(index2); + this.setAttribute("position", new Float32BufferAttribute(positions, 3)); + this.setAttribute("uv", new Float32BufferAttribute(uvs, 2)); + } + applyMatrix4(matrix3) { + const start = this.attributes.instanceStart; + const end = this.attributes.instanceEnd; + if (start !== void 0) { + start.applyMatrix4(matrix3); + end.applyMatrix4(matrix3); + start.needsUpdate = true; + } + if (this.boundingBox !== null) { + this.computeBoundingBox(); + } + if (this.boundingSphere !== null) { + this.computeBoundingSphere(); + } + return this; + } + setPositions(array) { + let lineSegments; + if (array instanceof Float32Array) { + lineSegments = array; + } else if (Array.isArray(array)) { + lineSegments = new Float32Array(array); + } + const instanceBuffer = new InstancedInterleavedBuffer(lineSegments, 6, 1); + this.setAttribute("instanceStart", new InterleavedBufferAttribute(instanceBuffer, 3, 0)); + this.setAttribute("instanceEnd", new InterleavedBufferAttribute(instanceBuffer, 3, 3)); + this.computeBoundingBox(); + this.computeBoundingSphere(); + return this; + } + setColors(array) { + let colors; + if (array instanceof Float32Array) { + colors = array; + } else if (Array.isArray(array)) { + colors = new Float32Array(array); + } + const instanceColorBuffer = new InstancedInterleavedBuffer(colors, 6, 1); + this.setAttribute("instanceColorStart", new InterleavedBufferAttribute(instanceColorBuffer, 3, 0)); + this.setAttribute("instanceColorEnd", new InterleavedBufferAttribute(instanceColorBuffer, 3, 3)); + return this; + } + fromWireframeGeometry(geometry) { + this.setPositions(geometry.attributes.position.array); + return this; + } + fromEdgesGeometry(geometry) { + this.setPositions(geometry.attributes.position.array); + return this; + } + fromMesh(mesh) { + this.fromWireframeGeometry(new WireframeGeometry(mesh.geometry)); + return this; + } + fromLineSegments(lineSegments) { + const geometry = lineSegments.geometry; + this.setPositions(geometry.attributes.position.array); + return this; + } + computeBoundingBox() { + if (this.boundingBox === null) { + this.boundingBox = new Box3(); + } + const start = this.attributes.instanceStart; + const end = this.attributes.instanceEnd; + if (start !== void 0 && end !== void 0) { + this.boundingBox.setFromBufferAttribute(start); + _box.setFromBufferAttribute(end); + this.boundingBox.union(_box); + } + } + computeBoundingSphere() { + if (this.boundingSphere === null) { + this.boundingSphere = new Sphere(); + } + if (this.boundingBox === null) { + this.computeBoundingBox(); + } + const start = this.attributes.instanceStart; + const end = this.attributes.instanceEnd; + if (start !== void 0 && end !== void 0) { + const center = this.boundingSphere.center; + this.boundingBox.getCenter(center); + let maxRadiusSq = 0; + for (let i = 0, il = start.count; i < il; i++) { + _vector3.fromBufferAttribute(start, i); + maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(_vector3)); + _vector3.fromBufferAttribute(end, i); + maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(_vector3)); + } + this.boundingSphere.radius = Math.sqrt(maxRadiusSq); + if (isNaN(this.boundingSphere.radius)) { + console.error("THREE.LineSegmentsGeometry.computeBoundingSphere(): Computed radius is NaN. The instanced position data is likely to have NaN values.", this); + } + } + } + toJSON() { + } + applyMatrix(matrix3) { + console.warn("THREE.LineSegmentsGeometry: applyMatrix() has been renamed to applyMatrix4()."); + return this.applyMatrix4(matrix3); + } +}; + +// node_modules/three/examples/jsm/lines/LineMaterial.js +UniformsLib.line = { + worldUnits: { value: 1 }, + linewidth: { value: 1 }, + resolution: { value: new Vector2(1, 1) }, + dashOffset: { value: 0 }, + dashScale: { value: 1 }, + dashSize: { value: 1 }, + gapSize: { value: 1 } + // todo FIX - maybe change to totalSize +}; +ShaderLib["line"] = { + uniforms: UniformsUtils.merge([ + UniformsLib.common, + UniformsLib.fog, + UniformsLib.line + ]), + vertexShader: ( + /* glsl */ + ` + #include + #include + #include + #include + #include + + uniform float linewidth; + uniform vec2 resolution; + + attribute vec3 instanceStart; + attribute vec3 instanceEnd; + + attribute vec3 instanceColorStart; + attribute vec3 instanceColorEnd; + + #ifdef WORLD_UNITS + + varying vec4 worldPos; + varying vec3 worldStart; + varying vec3 worldEnd; + + #ifdef USE_DASH + + varying vec2 vUv; + + #endif + + #else + + varying vec2 vUv; + + #endif + + #ifdef USE_DASH + + uniform float dashScale; + attribute float instanceDistanceStart; + attribute float instanceDistanceEnd; + varying float vLineDistance; + + #endif + + void trimSegment( const in vec4 start, inout vec4 end ) { + + // trim end segment so it terminates between the camera plane and the near plane + + // conservative estimate of the near plane + float a = projectionMatrix[ 2 ][ 2 ]; // 3nd entry in 3th column + float b = projectionMatrix[ 3 ][ 2 ]; // 3nd entry in 4th column + float nearEstimate = - 0.5 * b / a; + + float alpha = ( nearEstimate - start.z ) / ( end.z - start.z ); + + end.xyz = mix( start.xyz, end.xyz, alpha ); + + } + + void main() { + + #ifdef USE_COLOR + + vColor.xyz = ( position.y < 0.5 ) ? instanceColorStart : instanceColorEnd; + + #endif + + #ifdef USE_DASH + + vLineDistance = ( position.y < 0.5 ) ? dashScale * instanceDistanceStart : dashScale * instanceDistanceEnd; + vUv = uv; + + #endif + + float aspect = resolution.x / resolution.y; + + // camera space + vec4 start = modelViewMatrix * vec4( instanceStart, 1.0 ); + vec4 end = modelViewMatrix * vec4( instanceEnd, 1.0 ); + + #ifdef WORLD_UNITS + + worldStart = start.xyz; + worldEnd = end.xyz; + + #else + + vUv = uv; + + #endif + + // special case for perspective projection, and segments that terminate either in, or behind, the camera plane + // clearly the gpu firmware has a way of addressing this issue when projecting into ndc space + // but we need to perform ndc-space calculations in the shader, so we must address this issue directly + // perhaps there is a more elegant solution -- WestLangley + + bool perspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 ); // 4th entry in the 3rd column + + if ( perspective ) { + + if ( start.z < 0.0 && end.z >= 0.0 ) { + + trimSegment( start, end ); + + } else if ( end.z < 0.0 && start.z >= 0.0 ) { + + trimSegment( end, start ); + + } + + } + + // clip space + vec4 clipStart = projectionMatrix * start; + vec4 clipEnd = projectionMatrix * end; + + // ndc space + vec3 ndcStart = clipStart.xyz / clipStart.w; + vec3 ndcEnd = clipEnd.xyz / clipEnd.w; + + // direction + vec2 dir = ndcEnd.xy - ndcStart.xy; + + // account for clip-space aspect ratio + dir.x *= aspect; + dir = normalize( dir ); + + #ifdef WORLD_UNITS + + vec3 worldDir = normalize( end.xyz - start.xyz ); + vec3 tmpFwd = normalize( mix( start.xyz, end.xyz, 0.5 ) ); + vec3 worldUp = normalize( cross( worldDir, tmpFwd ) ); + vec3 worldFwd = cross( worldDir, worldUp ); + worldPos = position.y < 0.5 ? start: end; + + // height offset + float hw = linewidth * 0.5; + worldPos.xyz += position.x < 0.0 ? hw * worldUp : - hw * worldUp; + + // don't extend the line if we're rendering dashes because we + // won't be rendering the endcaps + #ifndef USE_DASH + + // cap extension + worldPos.xyz += position.y < 0.5 ? - hw * worldDir : hw * worldDir; + + // add width to the box + worldPos.xyz += worldFwd * hw; + + // endcaps + if ( position.y > 1.0 || position.y < 0.0 ) { + + worldPos.xyz -= worldFwd * 2.0 * hw; + + } + + #endif + + // project the worldpos + vec4 clip = projectionMatrix * worldPos; + + // shift the depth of the projected points so the line + // segments overlap neatly + vec3 clipPose = ( position.y < 0.5 ) ? ndcStart : ndcEnd; + clip.z = clipPose.z * clip.w; + + #else + + vec2 offset = vec2( dir.y, - dir.x ); + // undo aspect ratio adjustment + dir.x /= aspect; + offset.x /= aspect; + + // sign flip + if ( position.x < 0.0 ) offset *= - 1.0; + + // endcaps + if ( position.y < 0.0 ) { + + offset += - dir; + + } else if ( position.y > 1.0 ) { + + offset += dir; + + } + + // adjust for linewidth + offset *= linewidth; + + // adjust for clip-space to screen-space conversion // maybe resolution should be based on viewport ... + offset /= resolution.y; + + // select end + vec4 clip = ( position.y < 0.5 ) ? clipStart : clipEnd; + + // back to clip space + offset *= clip.w; + + clip.xy += offset; + + #endif + + gl_Position = clip; + + vec4 mvPosition = ( position.y < 0.5 ) ? start : end; // this is an approximation + + #include + #include + #include + + } + ` + ), + fragmentShader: ( + /* glsl */ + ` + uniform vec3 diffuse; + uniform float opacity; + uniform float linewidth; + + #ifdef USE_DASH + + uniform float dashOffset; + uniform float dashSize; + uniform float gapSize; + + #endif + + varying float vLineDistance; + + #ifdef WORLD_UNITS + + varying vec4 worldPos; + varying vec3 worldStart; + varying vec3 worldEnd; + + #ifdef USE_DASH + + varying vec2 vUv; + + #endif + + #else + + varying vec2 vUv; + + #endif + + #include + #include + #include + #include + #include + + vec2 closestLineToLine(vec3 p1, vec3 p2, vec3 p3, vec3 p4) { + + float mua; + float mub; + + vec3 p13 = p1 - p3; + vec3 p43 = p4 - p3; + + vec3 p21 = p2 - p1; + + float d1343 = dot( p13, p43 ); + float d4321 = dot( p43, p21 ); + float d1321 = dot( p13, p21 ); + float d4343 = dot( p43, p43 ); + float d2121 = dot( p21, p21 ); + + float denom = d2121 * d4343 - d4321 * d4321; + + float numer = d1343 * d4321 - d1321 * d4343; + + mua = numer / denom; + mua = clamp( mua, 0.0, 1.0 ); + mub = ( d1343 + d4321 * ( mua ) ) / d4343; + mub = clamp( mub, 0.0, 1.0 ); + + return vec2( mua, mub ); + + } + + void main() { + + #include + + #ifdef USE_DASH + + if ( vUv.y < - 1.0 || vUv.y > 1.0 ) discard; // discard endcaps + + if ( mod( vLineDistance + dashOffset, dashSize + gapSize ) > dashSize ) discard; // todo - FIX + + #endif + + float alpha = opacity; + + #ifdef WORLD_UNITS + + // Find the closest points on the view ray and the line segment + vec3 rayEnd = normalize( worldPos.xyz ) * 1e5; + vec3 lineDir = worldEnd - worldStart; + vec2 params = closestLineToLine( worldStart, worldEnd, vec3( 0.0, 0.0, 0.0 ), rayEnd ); + + vec3 p1 = worldStart + lineDir * params.x; + vec3 p2 = rayEnd * params.y; + vec3 delta = p1 - p2; + float len = length( delta ); + float norm = len / linewidth; + + #ifndef USE_DASH + + #ifdef USE_ALPHA_TO_COVERAGE + + float dnorm = fwidth( norm ); + alpha = 1.0 - smoothstep( 0.5 - dnorm, 0.5 + dnorm, norm ); + + #else + + if ( norm > 0.5 ) { + + discard; + + } + + #endif + + #endif + + #else + + #ifdef USE_ALPHA_TO_COVERAGE + + // artifacts appear on some hardware if a derivative is taken within a conditional + float a = vUv.x; + float b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0; + float len2 = a * a + b * b; + float dlen = fwidth( len2 ); + + if ( abs( vUv.y ) > 1.0 ) { + + alpha = 1.0 - smoothstep( 1.0 - dlen, 1.0 + dlen, len2 ); + + } + + #else + + if ( abs( vUv.y ) > 1.0 ) { + + float a = vUv.x; + float b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0; + float len2 = a * a + b * b; + + if ( len2 > 1.0 ) discard; + + } + + #endif + + #endif + + vec4 diffuseColor = vec4( diffuse, alpha ); + + #include + #include + + gl_FragColor = vec4( diffuseColor.rgb, alpha ); + + #include + #include + #include + #include + + } + ` + ) +}; +var LineMaterial = class extends ShaderMaterial { + constructor(parameters) { + super({ + type: "LineMaterial", + uniforms: UniformsUtils.clone(ShaderLib["line"].uniforms), + vertexShader: ShaderLib["line"].vertexShader, + fragmentShader: ShaderLib["line"].fragmentShader, + clipping: true + // required for clipping support + }); + this.isLineMaterial = true; + this.setValues(parameters); + } + get color() { + return this.uniforms.diffuse.value; + } + set color(value2) { + this.uniforms.diffuse.value = value2; + } + get worldUnits() { + return "WORLD_UNITS" in this.defines; + } + set worldUnits(value2) { + if (value2 === true) { + this.defines.WORLD_UNITS = ""; + } else { + delete this.defines.WORLD_UNITS; + } + } + get linewidth() { + return this.uniforms.linewidth.value; + } + set linewidth(value2) { + if (!this.uniforms.linewidth) return; + this.uniforms.linewidth.value = value2; + } + get dashed() { + return "USE_DASH" in this.defines; + } + set dashed(value2) { + if (value2 === true !== this.dashed) { + this.needsUpdate = true; + } + if (value2 === true) { + this.defines.USE_DASH = ""; + } else { + delete this.defines.USE_DASH; + } + } + get dashScale() { + return this.uniforms.dashScale.value; + } + set dashScale(value2) { + this.uniforms.dashScale.value = value2; + } + get dashSize() { + return this.uniforms.dashSize.value; + } + set dashSize(value2) { + this.uniforms.dashSize.value = value2; + } + get dashOffset() { + return this.uniforms.dashOffset.value; + } + set dashOffset(value2) { + this.uniforms.dashOffset.value = value2; + } + get gapSize() { + return this.uniforms.gapSize.value; + } + set gapSize(value2) { + this.uniforms.gapSize.value = value2; + } + get opacity() { + return this.uniforms.opacity.value; + } + set opacity(value2) { + if (!this.uniforms) return; + this.uniforms.opacity.value = value2; + } + get resolution() { + return this.uniforms.resolution.value; + } + set resolution(value2) { + this.uniforms.resolution.value.copy(value2); + } + get alphaToCoverage() { + return "USE_ALPHA_TO_COVERAGE" in this.defines; + } + set alphaToCoverage(value2) { + if (!this.defines) return; + if (value2 === true !== this.alphaToCoverage) { + this.needsUpdate = true; + } + if (value2 === true) { + this.defines.USE_ALPHA_TO_COVERAGE = ""; + } else { + delete this.defines.USE_ALPHA_TO_COVERAGE; + } + } +}; + +// node_modules/three/examples/jsm/lines/LineSegments2.js +var _viewport = new Vector4(); +var _start = new Vector3(); +var _end = new Vector3(); +var _start4 = new Vector4(); +var _end4 = new Vector4(); +var _ssOrigin = new Vector4(); +var _ssOrigin3 = new Vector3(); +var _mvMatrix = new Matrix4(); +var _line = new Line3(); +var _closestPoint2 = new Vector3(); +var _box2 = new Box3(); +var _sphere = new Sphere(); +var _clipToWorldVector = new Vector4(); +var _ray2; +var _lineWidth; +function getWorldSpaceHalfWidth(camera, distance, resolution) { + _clipToWorldVector.set(0, 0, -distance, 1).applyMatrix4(camera.projectionMatrix); + _clipToWorldVector.multiplyScalar(1 / _clipToWorldVector.w); + _clipToWorldVector.x = _lineWidth / resolution.width; + _clipToWorldVector.y = _lineWidth / resolution.height; + _clipToWorldVector.applyMatrix4(camera.projectionMatrixInverse); + _clipToWorldVector.multiplyScalar(1 / _clipToWorldVector.w); + return Math.abs(Math.max(_clipToWorldVector.x, _clipToWorldVector.y)); +} +function raycastWorldUnits(lineSegments, intersects) { + const matrixWorld = lineSegments.matrixWorld; + const geometry = lineSegments.geometry; + const instanceStart = geometry.attributes.instanceStart; + const instanceEnd = geometry.attributes.instanceEnd; + const segmentCount = Math.min(geometry.instanceCount, instanceStart.count); + for (let i = 0, l2 = segmentCount; i < l2; i++) { + _line.start.fromBufferAttribute(instanceStart, i); + _line.end.fromBufferAttribute(instanceEnd, i); + _line.applyMatrix4(matrixWorld); + const pointOnLine = new Vector3(); + const point = new Vector3(); + _ray2.distanceSqToSegment(_line.start, _line.end, point, pointOnLine); + const isInside = point.distanceTo(pointOnLine) < _lineWidth * 0.5; + if (isInside) { + intersects.push({ + point, + pointOnLine, + distance: _ray2.origin.distanceTo(point), + object: lineSegments, + face: null, + faceIndex: i, + uv: null, + uv1: null + }); + } + } +} +function raycastScreenSpace(lineSegments, camera, intersects) { + const projectionMatrix = camera.projectionMatrix; + const material = lineSegments.material; + const resolution = material.resolution; + const matrixWorld = lineSegments.matrixWorld; + const geometry = lineSegments.geometry; + const instanceStart = geometry.attributes.instanceStart; + const instanceEnd = geometry.attributes.instanceEnd; + const segmentCount = Math.min(geometry.instanceCount, instanceStart.count); + const near = -camera.near; + _ray2.at(1, _ssOrigin); + _ssOrigin.w = 1; + _ssOrigin.applyMatrix4(camera.matrixWorldInverse); + _ssOrigin.applyMatrix4(projectionMatrix); + _ssOrigin.multiplyScalar(1 / _ssOrigin.w); + _ssOrigin.x *= resolution.x / 2; + _ssOrigin.y *= resolution.y / 2; + _ssOrigin.z = 0; + _ssOrigin3.copy(_ssOrigin); + _mvMatrix.multiplyMatrices(camera.matrixWorldInverse, matrixWorld); + for (let i = 0, l2 = segmentCount; i < l2; i++) { + _start4.fromBufferAttribute(instanceStart, i); + _end4.fromBufferAttribute(instanceEnd, i); + _start4.w = 1; + _end4.w = 1; + _start4.applyMatrix4(_mvMatrix); + _end4.applyMatrix4(_mvMatrix); + const isBehindCameraNear = _start4.z > near && _end4.z > near; + if (isBehindCameraNear) { + continue; + } + if (_start4.z > near) { + const deltaDist = _start4.z - _end4.z; + const t3 = (_start4.z - near) / deltaDist; + _start4.lerp(_end4, t3); + } else if (_end4.z > near) { + const deltaDist = _end4.z - _start4.z; + const t3 = (_end4.z - near) / deltaDist; + _end4.lerp(_start4, t3); + } + _start4.applyMatrix4(projectionMatrix); + _end4.applyMatrix4(projectionMatrix); + _start4.multiplyScalar(1 / _start4.w); + _end4.multiplyScalar(1 / _end4.w); + _start4.x *= resolution.x / 2; + _start4.y *= resolution.y / 2; + _end4.x *= resolution.x / 2; + _end4.y *= resolution.y / 2; + _line.start.copy(_start4); + _line.start.z = 0; + _line.end.copy(_end4); + _line.end.z = 0; + const param = _line.closestPointToPointParameter(_ssOrigin3, true); + _line.at(param, _closestPoint2); + const zPos = MathUtils.lerp(_start4.z, _end4.z, param); + const isInClipSpace = zPos >= -1 && zPos <= 1; + const isInside = _ssOrigin3.distanceTo(_closestPoint2) < _lineWidth * 0.5; + if (isInClipSpace && isInside) { + _line.start.fromBufferAttribute(instanceStart, i); + _line.end.fromBufferAttribute(instanceEnd, i); + _line.start.applyMatrix4(matrixWorld); + _line.end.applyMatrix4(matrixWorld); + const pointOnLine = new Vector3(); + const point = new Vector3(); + _ray2.distanceSqToSegment(_line.start, _line.end, point, pointOnLine); + intersects.push({ + point, + pointOnLine, + distance: _ray2.origin.distanceTo(point), + object: lineSegments, + face: null, + faceIndex: i, + uv: null, + uv1: null + }); + } + } +} +var LineSegments2 = class extends Mesh { + constructor(geometry = new LineSegmentsGeometry(), material = new LineMaterial({ color: Math.random() * 16777215 })) { + super(geometry, material); + this.isLineSegments2 = true; + this.type = "LineSegments2"; + } + // for backwards-compatibility, but could be a method of LineSegmentsGeometry... + computeLineDistances() { + const geometry = this.geometry; + const instanceStart = geometry.attributes.instanceStart; + const instanceEnd = geometry.attributes.instanceEnd; + const lineDistances = new Float32Array(2 * instanceStart.count); + for (let i = 0, j = 0, l2 = instanceStart.count; i < l2; i++, j += 2) { + _start.fromBufferAttribute(instanceStart, i); + _end.fromBufferAttribute(instanceEnd, i); + lineDistances[j] = j === 0 ? 0 : lineDistances[j - 1]; + lineDistances[j + 1] = lineDistances[j] + _start.distanceTo(_end); + } + const instanceDistanceBuffer = new InstancedInterleavedBuffer(lineDistances, 2, 1); + geometry.setAttribute("instanceDistanceStart", new InterleavedBufferAttribute(instanceDistanceBuffer, 1, 0)); + geometry.setAttribute("instanceDistanceEnd", new InterleavedBufferAttribute(instanceDistanceBuffer, 1, 1)); + return this; + } + raycast(raycaster, intersects) { + const worldUnits = this.material.worldUnits; + const camera = raycaster.camera; + if (camera === null && !worldUnits) { + console.error('LineSegments2: "Raycaster.camera" needs to be set in order to raycast against LineSegments2 while worldUnits is set to false.'); + } + const threshold = raycaster.params.Line2 !== void 0 ? raycaster.params.Line2.threshold || 0 : 0; + _ray2 = raycaster.ray; + const matrixWorld = this.matrixWorld; + const geometry = this.geometry; + const material = this.material; + _lineWidth = material.linewidth + threshold; + if (geometry.boundingSphere === null) { + geometry.computeBoundingSphere(); + } + _sphere.copy(geometry.boundingSphere).applyMatrix4(matrixWorld); + let sphereMargin; + if (worldUnits) { + sphereMargin = _lineWidth * 0.5; + } else { + const distanceToSphere = Math.max(camera.near, _sphere.distanceToPoint(_ray2.origin)); + sphereMargin = getWorldSpaceHalfWidth(camera, distanceToSphere, material.resolution); + } + _sphere.radius += sphereMargin; + if (_ray2.intersectsSphere(_sphere) === false) { + return; + } + if (geometry.boundingBox === null) { + geometry.computeBoundingBox(); + } + _box2.copy(geometry.boundingBox).applyMatrix4(matrixWorld); + let boxMargin; + if (worldUnits) { + boxMargin = _lineWidth * 0.5; + } else { + const distanceToBox = Math.max(camera.near, _box2.distanceToPoint(_ray2.origin)); + boxMargin = getWorldSpaceHalfWidth(camera, distanceToBox, material.resolution); + } + _box2.expandByScalar(boxMargin); + if (_ray2.intersectsBox(_box2) === false) { + return; + } + if (worldUnits) { + raycastWorldUnits(this, intersects); + } else { + raycastScreenSpace(this, camera, intersects); + } + } + onBeforeRender(renderer2) { + const uniforms = this.material.uniforms; + if (uniforms && uniforms.resolution) { + renderer2.getViewport(_viewport); + this.material.uniforms.resolution.value.set(_viewport.z, _viewport.w); + } + } +}; + +// node_modules/three/examples/jsm/lines/LineGeometry.js +var LineGeometry = class extends LineSegmentsGeometry { + constructor() { + super(); + this.isLineGeometry = true; + this.type = "LineGeometry"; + } + setPositions(array) { + const length2 = array.length - 3; + const points = new Float32Array(2 * length2); + for (let i = 0; i < length2; i += 3) { + points[2 * i] = array[i]; + points[2 * i + 1] = array[i + 1]; + points[2 * i + 2] = array[i + 2]; + points[2 * i + 3] = array[i + 3]; + points[2 * i + 4] = array[i + 4]; + points[2 * i + 5] = array[i + 5]; + } + super.setPositions(points); + return this; + } + setColors(array) { + const length2 = array.length - 3; + const colors = new Float32Array(2 * length2); + for (let i = 0; i < length2; i += 3) { + colors[2 * i] = array[i]; + colors[2 * i + 1] = array[i + 1]; + colors[2 * i + 2] = array[i + 2]; + colors[2 * i + 3] = array[i + 3]; + colors[2 * i + 4] = array[i + 4]; + colors[2 * i + 5] = array[i + 5]; + } + super.setColors(colors); + return this; + } + fromLine(line2) { + const geometry = line2.geometry; + this.setPositions(geometry.attributes.position.array); + return this; + } +}; + +// node_modules/three/examples/jsm/lines/Line2.js +var Line2 = class extends LineSegments2 { + constructor(geometry = new LineGeometry(), material = new LineMaterial({ color: Math.random() * 16777215 })) { + super(geometry, material); + this.isLine2 = true; + this.type = "Line2"; + } +}; + +// node_modules/three/examples/jsm/lines/Wireframe.js +var _start2 = new Vector3(); +var _end2 = new Vector3(); +var _viewport2 = new Vector4(); +var Wireframe = class extends Mesh { + constructor(geometry = new LineSegmentsGeometry(), material = new LineMaterial({ color: Math.random() * 16777215 })) { + super(geometry, material); + this.isWireframe = true; + this.type = "Wireframe"; + } + // for backwards-compatibility, but could be a method of LineSegmentsGeometry... + computeLineDistances() { + const geometry = this.geometry; + const instanceStart = geometry.attributes.instanceStart; + const instanceEnd = geometry.attributes.instanceEnd; + const lineDistances = new Float32Array(2 * instanceStart.count); + for (let i = 0, j = 0, l2 = instanceStart.count; i < l2; i++, j += 2) { + _start2.fromBufferAttribute(instanceStart, i); + _end2.fromBufferAttribute(instanceEnd, i); + lineDistances[j] = j === 0 ? 0 : lineDistances[j - 1]; + lineDistances[j + 1] = lineDistances[j] + _start2.distanceTo(_end2); + } + const instanceDistanceBuffer = new InstancedInterleavedBuffer(lineDistances, 2, 1); + geometry.setAttribute("instanceDistanceStart", new InterleavedBufferAttribute(instanceDistanceBuffer, 1, 0)); + geometry.setAttribute("instanceDistanceEnd", new InterleavedBufferAttribute(instanceDistanceBuffer, 1, 1)); + return this; + } + onBeforeRender(renderer2) { + const uniforms = this.material.uniforms; + if (uniforms && uniforms.resolution) { + renderer2.getViewport(_viewport2); + this.material.uniforms.resolution.value.set(_viewport2.z, _viewport2.w); + } + } +}; + +// node_modules/three/examples/jsm/lines/WireframeGeometry2.js +var WireframeGeometry2 = class extends LineSegmentsGeometry { + constructor(geometry) { + super(); + this.isWireframeGeometry2 = true; + this.type = "WireframeGeometry2"; + this.fromWireframeGeometry(new WireframeGeometry(geometry)); + } +}; + +// node_modules/three/examples/jsm/loaders/EXRLoader.js +var EXRLoader = class extends DataTextureLoader { + constructor(manager) { + super(manager); + this.type = HalfFloatType; + } + parse(buffer) { + const USHORT_RANGE = 1 << 16; + const BITMAP_SIZE = USHORT_RANGE >> 3; + const HUF_ENCBITS = 16; + const HUF_DECBITS = 14; + const HUF_ENCSIZE = (1 << HUF_ENCBITS) + 1; + const HUF_DECSIZE = 1 << HUF_DECBITS; + const HUF_DECMASK = HUF_DECSIZE - 1; + const NBITS = 16; + const A_OFFSET = 1 << NBITS - 1; + const MOD_MASK = (1 << NBITS) - 1; + const SHORT_ZEROCODE_RUN = 59; + const LONG_ZEROCODE_RUN = 63; + const SHORTEST_LONG_RUN = 2 + LONG_ZEROCODE_RUN - SHORT_ZEROCODE_RUN; + const ULONG_SIZE = 8; + const FLOAT32_SIZE = 4; + const INT32_SIZE = 4; + const INT16_SIZE = 2; + const INT8_SIZE = 1; + const STATIC_HUFFMAN = 0; + const DEFLATE = 1; + const UNKNOWN = 0; + const LOSSY_DCT = 1; + const RLE = 2; + const logBase = Math.pow(2.7182818, 2.2); + function reverseLutFromBitmap(bitmap, lut) { + let k2 = 0; + for (let i = 0; i < USHORT_RANGE; ++i) { + if (i == 0 || bitmap[i >> 3] & 1 << (i & 7)) { + lut[k2++] = i; + } + } + const n2 = k2 - 1; + while (k2 < USHORT_RANGE) lut[k2++] = 0; + return n2; + } + function hufClearDecTable(hdec) { + for (let i = 0; i < HUF_DECSIZE; i++) { + hdec[i] = {}; + hdec[i].len = 0; + hdec[i].lit = 0; + hdec[i].p = null; + } + } + const getBitsReturn = { l: 0, c: 0, lc: 0 }; + function getBits(nBits, c2, lc2, uInt8Array2, inOffset) { + while (lc2 < nBits) { + c2 = c2 << 8 | parseUint8Array(uInt8Array2, inOffset); + lc2 += 8; + } + lc2 -= nBits; + getBitsReturn.l = c2 >> lc2 & (1 << nBits) - 1; + getBitsReturn.c = c2; + getBitsReturn.lc = lc2; + } + const hufTableBuffer = new Array(59); + function hufCanonicalCodeTable(hcode) { + for (let i = 0; i <= 58; ++i) hufTableBuffer[i] = 0; + for (let i = 0; i < HUF_ENCSIZE; ++i) hufTableBuffer[hcode[i]] += 1; + let c2 = 0; + for (let i = 58; i > 0; --i) { + const nc = c2 + hufTableBuffer[i] >> 1; + hufTableBuffer[i] = c2; + c2 = nc; + } + for (let i = 0; i < HUF_ENCSIZE; ++i) { + const l2 = hcode[i]; + if (l2 > 0) hcode[i] = l2 | hufTableBuffer[l2]++ << 6; + } + } + function hufUnpackEncTable(uInt8Array2, inOffset, ni, im, iM, hcode) { + const p2 = inOffset; + let c2 = 0; + let lc2 = 0; + for (; im <= iM; im++) { + if (p2.value - inOffset.value > ni) return false; + getBits(6, c2, lc2, uInt8Array2, p2); + const l2 = getBitsReturn.l; + c2 = getBitsReturn.c; + lc2 = getBitsReturn.lc; + hcode[im] = l2; + if (l2 == LONG_ZEROCODE_RUN) { + if (p2.value - inOffset.value > ni) { + throw new Error("Something wrong with hufUnpackEncTable"); + } + getBits(8, c2, lc2, uInt8Array2, p2); + let zerun = getBitsReturn.l + SHORTEST_LONG_RUN; + c2 = getBitsReturn.c; + lc2 = getBitsReturn.lc; + if (im + zerun > iM + 1) { + throw new Error("Something wrong with hufUnpackEncTable"); + } + while (zerun--) hcode[im++] = 0; + im--; + } else if (l2 >= SHORT_ZEROCODE_RUN) { + let zerun = l2 - SHORT_ZEROCODE_RUN + 2; + if (im + zerun > iM + 1) { + throw new Error("Something wrong with hufUnpackEncTable"); + } + while (zerun--) hcode[im++] = 0; + im--; + } + } + hufCanonicalCodeTable(hcode); + } + function hufLength(code) { + return code & 63; + } + function hufCode(code) { + return code >> 6; + } + function hufBuildDecTable(hcode, im, iM, hdecod) { + for (; im <= iM; im++) { + const c2 = hufCode(hcode[im]); + const l2 = hufLength(hcode[im]); + if (c2 >> l2) { + throw new Error("Invalid table entry"); + } + if (l2 > HUF_DECBITS) { + const pl = hdecod[c2 >> l2 - HUF_DECBITS]; + if (pl.len) { + throw new Error("Invalid table entry"); + } + pl.lit++; + if (pl.p) { + const p2 = pl.p; + pl.p = new Array(pl.lit); + for (let i = 0; i < pl.lit - 1; ++i) { + pl.p[i] = p2[i]; + } + } else { + pl.p = new Array(1); + } + pl.p[pl.lit - 1] = im; + } else if (l2) { + let plOffset = 0; + for (let i = 1 << HUF_DECBITS - l2; i > 0; i--) { + const pl = hdecod[(c2 << HUF_DECBITS - l2) + plOffset]; + if (pl.len || pl.p) { + throw new Error("Invalid table entry"); + } + pl.len = l2; + pl.lit = im; + plOffset++; + } + } + } + return true; + } + const getCharReturn = { c: 0, lc: 0 }; + function getChar(c2, lc2, uInt8Array2, inOffset) { + c2 = c2 << 8 | parseUint8Array(uInt8Array2, inOffset); + lc2 += 8; + getCharReturn.c = c2; + getCharReturn.lc = lc2; + } + const getCodeReturn = { c: 0, lc: 0 }; + function getCode(po, rlc, c2, lc2, uInt8Array2, inOffset, outBuffer, outBufferOffset, outBufferEndOffset) { + if (po == rlc) { + if (lc2 < 8) { + getChar(c2, lc2, uInt8Array2, inOffset); + c2 = getCharReturn.c; + lc2 = getCharReturn.lc; + } + lc2 -= 8; + let cs = c2 >> lc2; + cs = new Uint8Array([cs])[0]; + if (outBufferOffset.value + cs > outBufferEndOffset) { + return false; + } + const s = outBuffer[outBufferOffset.value - 1]; + while (cs-- > 0) { + outBuffer[outBufferOffset.value++] = s; + } + } else if (outBufferOffset.value < outBufferEndOffset) { + outBuffer[outBufferOffset.value++] = po; + } else { + return false; + } + getCodeReturn.c = c2; + getCodeReturn.lc = lc2; + } + function UInt16(value2) { + return value2 & 65535; + } + function Int16(value2) { + const ref = UInt16(value2); + return ref > 32767 ? ref - 65536 : ref; + } + const wdec14Return = { a: 0, b: 0 }; + function wdec14(l2, h) { + const ls = Int16(l2); + const hs = Int16(h); + const hi = hs; + const ai = ls + (hi & 1) + (hi >> 1); + const as = ai; + const bs = ai - hi; + wdec14Return.a = as; + wdec14Return.b = bs; + } + function wdec16(l2, h) { + const m = UInt16(l2); + const d = UInt16(h); + const bb = m - (d >> 1) & MOD_MASK; + const aa = d + bb - A_OFFSET & MOD_MASK; + wdec14Return.a = aa; + wdec14Return.b = bb; + } + function wav2Decode(buffer2, j, nx, ox, ny, oy, mx) { + const w14 = mx < 1 << 14; + const n2 = nx > ny ? ny : nx; + let p2 = 1; + let p22; + let py; + while (p2 <= n2) p2 <<= 1; + p2 >>= 1; + p22 = p2; + p2 >>= 1; + while (p2 >= 1) { + py = 0; + const ey = py + oy * (ny - p22); + const oy1 = oy * p2; + const oy2 = oy * p22; + const ox1 = ox * p2; + const ox2 = ox * p22; + let i00, i01, i10, i11; + for (; py <= ey; py += oy2) { + let px = py; + const ex = py + ox * (nx - p22); + for (; px <= ex; px += ox2) { + const p01 = px + ox1; + const p10 = px + oy1; + const p11 = p10 + ox1; + if (w14) { + wdec14(buffer2[px + j], buffer2[p10 + j]); + i00 = wdec14Return.a; + i10 = wdec14Return.b; + wdec14(buffer2[p01 + j], buffer2[p11 + j]); + i01 = wdec14Return.a; + i11 = wdec14Return.b; + wdec14(i00, i01); + buffer2[px + j] = wdec14Return.a; + buffer2[p01 + j] = wdec14Return.b; + wdec14(i10, i11); + buffer2[p10 + j] = wdec14Return.a; + buffer2[p11 + j] = wdec14Return.b; + } else { + wdec16(buffer2[px + j], buffer2[p10 + j]); + i00 = wdec14Return.a; + i10 = wdec14Return.b; + wdec16(buffer2[p01 + j], buffer2[p11 + j]); + i01 = wdec14Return.a; + i11 = wdec14Return.b; + wdec16(i00, i01); + buffer2[px + j] = wdec14Return.a; + buffer2[p01 + j] = wdec14Return.b; + wdec16(i10, i11); + buffer2[p10 + j] = wdec14Return.a; + buffer2[p11 + j] = wdec14Return.b; + } + } + if (nx & p2) { + const p10 = px + oy1; + if (w14) + wdec14(buffer2[px + j], buffer2[p10 + j]); + else + wdec16(buffer2[px + j], buffer2[p10 + j]); + i00 = wdec14Return.a; + buffer2[p10 + j] = wdec14Return.b; + buffer2[px + j] = i00; + } + } + if (ny & p2) { + let px = py; + const ex = py + ox * (nx - p22); + for (; px <= ex; px += ox2) { + const p01 = px + ox1; + if (w14) + wdec14(buffer2[px + j], buffer2[p01 + j]); + else + wdec16(buffer2[px + j], buffer2[p01 + j]); + i00 = wdec14Return.a; + buffer2[p01 + j] = wdec14Return.b; + buffer2[px + j] = i00; + } + } + p22 = p2; + p2 >>= 1; + } + return py; + } + function hufDecode(encodingTable, decodingTable, uInt8Array2, inOffset, ni, rlc, no, outBuffer, outOffset) { + let c2 = 0; + let lc2 = 0; + const outBufferEndOffset = no; + const inOffsetEnd = Math.trunc(inOffset.value + (ni + 7) / 8); + while (inOffset.value < inOffsetEnd) { + getChar(c2, lc2, uInt8Array2, inOffset); + c2 = getCharReturn.c; + lc2 = getCharReturn.lc; + while (lc2 >= HUF_DECBITS) { + const index2 = c2 >> lc2 - HUF_DECBITS & HUF_DECMASK; + const pl = decodingTable[index2]; + if (pl.len) { + lc2 -= pl.len; + getCode(pl.lit, rlc, c2, lc2, uInt8Array2, inOffset, outBuffer, outOffset, outBufferEndOffset); + c2 = getCodeReturn.c; + lc2 = getCodeReturn.lc; + } else { + if (!pl.p) { + throw new Error("hufDecode issues"); + } + let j; + for (j = 0; j < pl.lit; j++) { + const l2 = hufLength(encodingTable[pl.p[j]]); + while (lc2 < l2 && inOffset.value < inOffsetEnd) { + getChar(c2, lc2, uInt8Array2, inOffset); + c2 = getCharReturn.c; + lc2 = getCharReturn.lc; + } + if (lc2 >= l2) { + if (hufCode(encodingTable[pl.p[j]]) == (c2 >> lc2 - l2 & (1 << l2) - 1)) { + lc2 -= l2; + getCode(pl.p[j], rlc, c2, lc2, uInt8Array2, inOffset, outBuffer, outOffset, outBufferEndOffset); + c2 = getCodeReturn.c; + lc2 = getCodeReturn.lc; + break; + } + } + } + if (j == pl.lit) { + throw new Error("hufDecode issues"); + } + } + } + } + const i = 8 - ni & 7; + c2 >>= i; + lc2 -= i; + while (lc2 > 0) { + const pl = decodingTable[c2 << HUF_DECBITS - lc2 & HUF_DECMASK]; + if (pl.len) { + lc2 -= pl.len; + getCode(pl.lit, rlc, c2, lc2, uInt8Array2, inOffset, outBuffer, outOffset, outBufferEndOffset); + c2 = getCodeReturn.c; + lc2 = getCodeReturn.lc; + } else { + throw new Error("hufDecode issues"); + } + } + return true; + } + function hufUncompress(uInt8Array2, inDataView, inOffset, nCompressed, outBuffer, nRaw) { + const outOffset = { value: 0 }; + const initialInOffset = inOffset.value; + const im = parseUint32(inDataView, inOffset); + const iM = parseUint32(inDataView, inOffset); + inOffset.value += 4; + const nBits = parseUint32(inDataView, inOffset); + inOffset.value += 4; + if (im < 0 || im >= HUF_ENCSIZE || iM < 0 || iM >= HUF_ENCSIZE) { + throw new Error("Something wrong with HUF_ENCSIZE"); + } + const freq = new Array(HUF_ENCSIZE); + const hdec = new Array(HUF_DECSIZE); + hufClearDecTable(hdec); + const ni = nCompressed - (inOffset.value - initialInOffset); + hufUnpackEncTable(uInt8Array2, inOffset, ni, im, iM, freq); + if (nBits > 8 * (nCompressed - (inOffset.value - initialInOffset))) { + throw new Error("Something wrong with hufUncompress"); + } + hufBuildDecTable(freq, im, iM, hdec); + hufDecode(freq, hdec, uInt8Array2, inOffset, nBits, iM, nRaw, outBuffer, outOffset); + } + function applyLut(lut, data2, nData) { + for (let i = 0; i < nData; ++i) { + data2[i] = lut[data2[i]]; + } + } + function predictor(source) { + for (let t3 = 1; t3 < source.length; t3++) { + const d = source[t3 - 1] + source[t3] - 128; + source[t3] = d; + } + } + function interleaveScalar(source, out) { + let t1 = 0; + let t22 = Math.floor((source.length + 1) / 2); + let s = 0; + const stop = source.length - 1; + while (true) { + if (s > stop) break; + out[s++] = source[t1++]; + if (s > stop) break; + out[s++] = source[t22++]; + } + } + function decodeRunLength(source) { + let size2 = source.byteLength; + const out = new Array(); + let p2 = 0; + const reader = new DataView(source); + while (size2 > 0) { + const l2 = reader.getInt8(p2++); + if (l2 < 0) { + const count = -l2; + size2 -= count + 1; + for (let i = 0; i < count; i++) { + out.push(reader.getUint8(p2++)); + } + } else { + const count = l2; + size2 -= 2; + const value2 = reader.getUint8(p2++); + for (let i = 0; i < count + 1; i++) { + out.push(value2); + } + } + } + return out; + } + function lossyDctDecode(cscSet, rowPtrs, channelData, acBuffer, dcBuffer, outBuffer) { + let dataView = new DataView(outBuffer.buffer); + const width2 = channelData[cscSet.idx[0]].width; + const height2 = channelData[cscSet.idx[0]].height; + const numComp = 3; + const numFullBlocksX = Math.floor(width2 / 8); + const numBlocksX = Math.ceil(width2 / 8); + const numBlocksY = Math.ceil(height2 / 8); + const leftoverX = width2 - (numBlocksX - 1) * 8; + const leftoverY = height2 - (numBlocksY - 1) * 8; + const currAcComp = { value: 0 }; + const currDcComp = new Array(numComp); + const dctData = new Array(numComp); + const halfZigBlock = new Array(numComp); + const rowBlock = new Array(numComp); + const rowOffsets = new Array(numComp); + for (let comp2 = 0; comp2 < numComp; ++comp2) { + rowOffsets[comp2] = rowPtrs[cscSet.idx[comp2]]; + currDcComp[comp2] = comp2 < 1 ? 0 : currDcComp[comp2 - 1] + numBlocksX * numBlocksY; + dctData[comp2] = new Float32Array(64); + halfZigBlock[comp2] = new Uint16Array(64); + rowBlock[comp2] = new Uint16Array(numBlocksX * 64); + } + for (let blocky = 0; blocky < numBlocksY; ++blocky) { + let maxY = 8; + if (blocky == numBlocksY - 1) + maxY = leftoverY; + let maxX = 8; + for (let blockx = 0; blockx < numBlocksX; ++blockx) { + if (blockx == numBlocksX - 1) + maxX = leftoverX; + for (let comp2 = 0; comp2 < numComp; ++comp2) { + halfZigBlock[comp2].fill(0); + halfZigBlock[comp2][0] = dcBuffer[currDcComp[comp2]++]; + unRleAC(currAcComp, acBuffer, halfZigBlock[comp2]); + unZigZag(halfZigBlock[comp2], dctData[comp2]); + dctInverse(dctData[comp2]); + } + if (numComp == 3) { + csc709Inverse(dctData); + } + for (let comp2 = 0; comp2 < numComp; ++comp2) { + convertToHalf(dctData[comp2], rowBlock[comp2], blockx * 64); + } + } + let offset2 = 0; + for (let comp2 = 0; comp2 < numComp; ++comp2) { + const type = channelData[cscSet.idx[comp2]].type; + for (let y2 = 8 * blocky; y2 < 8 * blocky + maxY; ++y2) { + offset2 = rowOffsets[comp2][y2]; + for (let blockx = 0; blockx < numFullBlocksX; ++blockx) { + const src = blockx * 64 + (y2 & 7) * 8; + dataView.setUint16(offset2 + 0 * INT16_SIZE * type, rowBlock[comp2][src + 0], true); + dataView.setUint16(offset2 + 1 * INT16_SIZE * type, rowBlock[comp2][src + 1], true); + dataView.setUint16(offset2 + 2 * INT16_SIZE * type, rowBlock[comp2][src + 2], true); + dataView.setUint16(offset2 + 3 * INT16_SIZE * type, rowBlock[comp2][src + 3], true); + dataView.setUint16(offset2 + 4 * INT16_SIZE * type, rowBlock[comp2][src + 4], true); + dataView.setUint16(offset2 + 5 * INT16_SIZE * type, rowBlock[comp2][src + 5], true); + dataView.setUint16(offset2 + 6 * INT16_SIZE * type, rowBlock[comp2][src + 6], true); + dataView.setUint16(offset2 + 7 * INT16_SIZE * type, rowBlock[comp2][src + 7], true); + offset2 += 8 * INT16_SIZE * type; + } + } + if (numFullBlocksX != numBlocksX) { + for (let y2 = 8 * blocky; y2 < 8 * blocky + maxY; ++y2) { + const offset3 = rowOffsets[comp2][y2] + 8 * numFullBlocksX * INT16_SIZE * type; + const src = numFullBlocksX * 64 + (y2 & 7) * 8; + for (let x2 = 0; x2 < maxX; ++x2) { + dataView.setUint16(offset3 + x2 * INT16_SIZE * type, rowBlock[comp2][src + x2], true); + } + } + } + } + } + const halfRow = new Uint16Array(width2); + dataView = new DataView(outBuffer.buffer); + for (let comp2 = 0; comp2 < numComp; ++comp2) { + channelData[cscSet.idx[comp2]].decoded = true; + const type = channelData[cscSet.idx[comp2]].type; + if (channelData[comp2].type != 2) continue; + for (let y2 = 0; y2 < height2; ++y2) { + const offset2 = rowOffsets[comp2][y2]; + for (let x2 = 0; x2 < width2; ++x2) { + halfRow[x2] = dataView.getUint16(offset2 + x2 * INT16_SIZE * type, true); + } + for (let x2 = 0; x2 < width2; ++x2) { + dataView.setFloat32(offset2 + x2 * INT16_SIZE * type, decodeFloat162(halfRow[x2]), true); + } + } + } + } + function unRleAC(currAcComp, acBuffer, halfZigBlock) { + let acValue; + let dctComp = 1; + while (dctComp < 64) { + acValue = acBuffer[currAcComp.value]; + if (acValue == 65280) { + dctComp = 64; + } else if (acValue >> 8 == 255) { + dctComp += acValue & 255; + } else { + halfZigBlock[dctComp] = acValue; + dctComp++; + } + currAcComp.value++; + } + } + function unZigZag(src, dst) { + dst[0] = decodeFloat162(src[0]); + dst[1] = decodeFloat162(src[1]); + dst[2] = decodeFloat162(src[5]); + dst[3] = decodeFloat162(src[6]); + dst[4] = decodeFloat162(src[14]); + dst[5] = decodeFloat162(src[15]); + dst[6] = decodeFloat162(src[27]); + dst[7] = decodeFloat162(src[28]); + dst[8] = decodeFloat162(src[2]); + dst[9] = decodeFloat162(src[4]); + dst[10] = decodeFloat162(src[7]); + dst[11] = decodeFloat162(src[13]); + dst[12] = decodeFloat162(src[16]); + dst[13] = decodeFloat162(src[26]); + dst[14] = decodeFloat162(src[29]); + dst[15] = decodeFloat162(src[42]); + dst[16] = decodeFloat162(src[3]); + dst[17] = decodeFloat162(src[8]); + dst[18] = decodeFloat162(src[12]); + dst[19] = decodeFloat162(src[17]); + dst[20] = decodeFloat162(src[25]); + dst[21] = decodeFloat162(src[30]); + dst[22] = decodeFloat162(src[41]); + dst[23] = decodeFloat162(src[43]); + dst[24] = decodeFloat162(src[9]); + dst[25] = decodeFloat162(src[11]); + dst[26] = decodeFloat162(src[18]); + dst[27] = decodeFloat162(src[24]); + dst[28] = decodeFloat162(src[31]); + dst[29] = decodeFloat162(src[40]); + dst[30] = decodeFloat162(src[44]); + dst[31] = decodeFloat162(src[53]); + dst[32] = decodeFloat162(src[10]); + dst[33] = decodeFloat162(src[19]); + dst[34] = decodeFloat162(src[23]); + dst[35] = decodeFloat162(src[32]); + dst[36] = decodeFloat162(src[39]); + dst[37] = decodeFloat162(src[45]); + dst[38] = decodeFloat162(src[52]); + dst[39] = decodeFloat162(src[54]); + dst[40] = decodeFloat162(src[20]); + dst[41] = decodeFloat162(src[22]); + dst[42] = decodeFloat162(src[33]); + dst[43] = decodeFloat162(src[38]); + dst[44] = decodeFloat162(src[46]); + dst[45] = decodeFloat162(src[51]); + dst[46] = decodeFloat162(src[55]); + dst[47] = decodeFloat162(src[60]); + dst[48] = decodeFloat162(src[21]); + dst[49] = decodeFloat162(src[34]); + dst[50] = decodeFloat162(src[37]); + dst[51] = decodeFloat162(src[47]); + dst[52] = decodeFloat162(src[50]); + dst[53] = decodeFloat162(src[56]); + dst[54] = decodeFloat162(src[59]); + dst[55] = decodeFloat162(src[61]); + dst[56] = decodeFloat162(src[35]); + dst[57] = decodeFloat162(src[36]); + dst[58] = decodeFloat162(src[48]); + dst[59] = decodeFloat162(src[49]); + dst[60] = decodeFloat162(src[57]); + dst[61] = decodeFloat162(src[58]); + dst[62] = decodeFloat162(src[62]); + dst[63] = decodeFloat162(src[63]); + } + function dctInverse(data2) { + const a2 = 0.5 * Math.cos(3.14159 / 4); + const b3 = 0.5 * Math.cos(3.14159 / 16); + const c2 = 0.5 * Math.cos(3.14159 / 8); + const d = 0.5 * Math.cos(3 * 3.14159 / 16); + const e = 0.5 * Math.cos(5 * 3.14159 / 16); + const f = 0.5 * Math.cos(3 * 3.14159 / 8); + const g2 = 0.5 * Math.cos(7 * 3.14159 / 16); + const alpha = new Array(4); + const beta = new Array(4); + const theta = new Array(4); + const gamma = new Array(4); + for (let row = 0; row < 8; ++row) { + const rowPtr = row * 8; + alpha[0] = c2 * data2[rowPtr + 2]; + alpha[1] = f * data2[rowPtr + 2]; + alpha[2] = c2 * data2[rowPtr + 6]; + alpha[3] = f * data2[rowPtr + 6]; + beta[0] = b3 * data2[rowPtr + 1] + d * data2[rowPtr + 3] + e * data2[rowPtr + 5] + g2 * data2[rowPtr + 7]; + beta[1] = d * data2[rowPtr + 1] - g2 * data2[rowPtr + 3] - b3 * data2[rowPtr + 5] - e * data2[rowPtr + 7]; + beta[2] = e * data2[rowPtr + 1] - b3 * data2[rowPtr + 3] + g2 * data2[rowPtr + 5] + d * data2[rowPtr + 7]; + beta[3] = g2 * data2[rowPtr + 1] - e * data2[rowPtr + 3] + d * data2[rowPtr + 5] - b3 * data2[rowPtr + 7]; + theta[0] = a2 * (data2[rowPtr + 0] + data2[rowPtr + 4]); + theta[3] = a2 * (data2[rowPtr + 0] - data2[rowPtr + 4]); + theta[1] = alpha[0] + alpha[3]; + theta[2] = alpha[1] - alpha[2]; + gamma[0] = theta[0] + theta[1]; + gamma[1] = theta[3] + theta[2]; + gamma[2] = theta[3] - theta[2]; + gamma[3] = theta[0] - theta[1]; + data2[rowPtr + 0] = gamma[0] + beta[0]; + data2[rowPtr + 1] = gamma[1] + beta[1]; + data2[rowPtr + 2] = gamma[2] + beta[2]; + data2[rowPtr + 3] = gamma[3] + beta[3]; + data2[rowPtr + 4] = gamma[3] - beta[3]; + data2[rowPtr + 5] = gamma[2] - beta[2]; + data2[rowPtr + 6] = gamma[1] - beta[1]; + data2[rowPtr + 7] = gamma[0] - beta[0]; + } + for (let column = 0; column < 8; ++column) { + alpha[0] = c2 * data2[16 + column]; + alpha[1] = f * data2[16 + column]; + alpha[2] = c2 * data2[48 + column]; + alpha[3] = f * data2[48 + column]; + beta[0] = b3 * data2[8 + column] + d * data2[24 + column] + e * data2[40 + column] + g2 * data2[56 + column]; + beta[1] = d * data2[8 + column] - g2 * data2[24 + column] - b3 * data2[40 + column] - e * data2[56 + column]; + beta[2] = e * data2[8 + column] - b3 * data2[24 + column] + g2 * data2[40 + column] + d * data2[56 + column]; + beta[3] = g2 * data2[8 + column] - e * data2[24 + column] + d * data2[40 + column] - b3 * data2[56 + column]; + theta[0] = a2 * (data2[column] + data2[32 + column]); + theta[3] = a2 * (data2[column] - data2[32 + column]); + theta[1] = alpha[0] + alpha[3]; + theta[2] = alpha[1] - alpha[2]; + gamma[0] = theta[0] + theta[1]; + gamma[1] = theta[3] + theta[2]; + gamma[2] = theta[3] - theta[2]; + gamma[3] = theta[0] - theta[1]; + data2[0 + column] = gamma[0] + beta[0]; + data2[8 + column] = gamma[1] + beta[1]; + data2[16 + column] = gamma[2] + beta[2]; + data2[24 + column] = gamma[3] + beta[3]; + data2[32 + column] = gamma[3] - beta[3]; + data2[40 + column] = gamma[2] - beta[2]; + data2[48 + column] = gamma[1] - beta[1]; + data2[56 + column] = gamma[0] - beta[0]; + } + } + function csc709Inverse(data2) { + for (let i = 0; i < 64; ++i) { + const y2 = data2[0][i]; + const cb = data2[1][i]; + const cr = data2[2][i]; + data2[0][i] = y2 + 1.5747 * cr; + data2[1][i] = y2 - 0.1873 * cb - 0.4682 * cr; + data2[2][i] = y2 + 1.8556 * cb; + } + } + function convertToHalf(src, dst, idx) { + for (let i = 0; i < 64; ++i) { + dst[idx + i] = DataUtils.toHalfFloat(toLinear(src[i])); + } + } + function toLinear(float) { + if (float <= 1) { + return Math.sign(float) * Math.pow(Math.abs(float), 2.2); + } else { + return Math.sign(float) * Math.pow(logBase, Math.abs(float) - 1); + } + } + function uncompressRAW(info) { + return new DataView(info.array.buffer, info.offset.value, info.size); + } + function uncompressRLE(info) { + const compressed = info.viewer.buffer.slice(info.offset.value, info.offset.value + info.size); + const rawBuffer = new Uint8Array(decodeRunLength(compressed)); + const tmpBuffer = new Uint8Array(rawBuffer.length); + predictor(rawBuffer); + interleaveScalar(rawBuffer, tmpBuffer); + return new DataView(tmpBuffer.buffer); + } + function uncompressZIP(info) { + const compressed = info.array.slice(info.offset.value, info.offset.value + info.size); + const rawBuffer = unzlibSync(compressed); + const tmpBuffer = new Uint8Array(rawBuffer.length); + predictor(rawBuffer); + interleaveScalar(rawBuffer, tmpBuffer); + return new DataView(tmpBuffer.buffer); + } + function uncompressPIZ(info) { + const inDataView = info.viewer; + const inOffset = { value: info.offset.value }; + const outBuffer = new Uint16Array(info.columns * info.lines * (info.inputChannels.length * info.type)); + const bitmap = new Uint8Array(BITMAP_SIZE); + let outBufferEnd = 0; + const pizChannelData = new Array(info.inputChannels.length); + for (let i = 0, il = info.inputChannels.length; i < il; i++) { + pizChannelData[i] = {}; + pizChannelData[i]["start"] = outBufferEnd; + pizChannelData[i]["end"] = pizChannelData[i]["start"]; + pizChannelData[i]["nx"] = info.columns; + pizChannelData[i]["ny"] = info.lines; + pizChannelData[i]["size"] = info.type; + outBufferEnd += pizChannelData[i].nx * pizChannelData[i].ny * pizChannelData[i].size; + } + const minNonZero = parseUint16(inDataView, inOffset); + const maxNonZero = parseUint16(inDataView, inOffset); + if (maxNonZero >= BITMAP_SIZE) { + throw new Error("Something is wrong with PIZ_COMPRESSION BITMAP_SIZE"); + } + if (minNonZero <= maxNonZero) { + for (let i = 0; i < maxNonZero - minNonZero + 1; i++) { + bitmap[i + minNonZero] = parseUint8(inDataView, inOffset); + } + } + const lut = new Uint16Array(USHORT_RANGE); + const maxValue = reverseLutFromBitmap(bitmap, lut); + const length2 = parseUint32(inDataView, inOffset); + hufUncompress(info.array, inDataView, inOffset, length2, outBuffer, outBufferEnd); + for (let i = 0; i < info.inputChannels.length; ++i) { + const cd = pizChannelData[i]; + for (let j = 0; j < pizChannelData[i].size; ++j) { + wav2Decode( + outBuffer, + cd.start + j, + cd.nx, + cd.size, + cd.ny, + cd.nx * cd.size, + maxValue + ); + } + } + applyLut(lut, outBuffer, outBufferEnd); + let tmpOffset = 0; + const tmpBuffer = new Uint8Array(outBuffer.buffer.byteLength); + for (let y2 = 0; y2 < info.lines; y2++) { + for (let c2 = 0; c2 < info.inputChannels.length; c2++) { + const cd = pizChannelData[c2]; + const n2 = cd.nx * cd.size; + const cp = new Uint8Array(outBuffer.buffer, cd.end * INT16_SIZE, n2 * INT16_SIZE); + tmpBuffer.set(cp, tmpOffset); + tmpOffset += n2 * INT16_SIZE; + cd.end += n2; + } + } + return new DataView(tmpBuffer.buffer); + } + function uncompressPXR(info) { + const compressed = info.array.slice(info.offset.value, info.offset.value + info.size); + const rawBuffer = unzlibSync(compressed); + const byteSize = info.inputChannels.length * info.lines * info.columns * info.totalBytes; + const tmpBuffer = new ArrayBuffer(byteSize); + const viewer = new DataView(tmpBuffer); + let tmpBufferEnd = 0; + let writePtr = 0; + const ptr = new Array(4); + for (let y2 = 0; y2 < info.lines; y2++) { + for (let c2 = 0; c2 < info.inputChannels.length; c2++) { + let pixel = 0; + const type = info.inputChannels[c2].pixelType; + switch (type) { + case 1: + ptr[0] = tmpBufferEnd; + ptr[1] = ptr[0] + info.columns; + tmpBufferEnd = ptr[1] + info.columns; + for (let j = 0; j < info.columns; ++j) { + const diff = rawBuffer[ptr[0]++] << 8 | rawBuffer[ptr[1]++]; + pixel += diff; + viewer.setUint16(writePtr, pixel, true); + writePtr += 2; + } + break; + case 2: + ptr[0] = tmpBufferEnd; + ptr[1] = ptr[0] + info.columns; + ptr[2] = ptr[1] + info.columns; + tmpBufferEnd = ptr[2] + info.columns; + for (let j = 0; j < info.columns; ++j) { + const diff = rawBuffer[ptr[0]++] << 24 | rawBuffer[ptr[1]++] << 16 | rawBuffer[ptr[2]++] << 8; + pixel += diff; + viewer.setUint32(writePtr, pixel, true); + writePtr += 4; + } + break; + } + } + } + return viewer; + } + function uncompressDWA(info) { + const inDataView = info.viewer; + const inOffset = { value: info.offset.value }; + const outBuffer = new Uint8Array(info.columns * info.lines * (info.inputChannels.length * info.type * INT16_SIZE)); + const dwaHeader = { + version: parseInt64(inDataView, inOffset), + unknownUncompressedSize: parseInt64(inDataView, inOffset), + unknownCompressedSize: parseInt64(inDataView, inOffset), + acCompressedSize: parseInt64(inDataView, inOffset), + dcCompressedSize: parseInt64(inDataView, inOffset), + rleCompressedSize: parseInt64(inDataView, inOffset), + rleUncompressedSize: parseInt64(inDataView, inOffset), + rleRawSize: parseInt64(inDataView, inOffset), + totalAcUncompressedCount: parseInt64(inDataView, inOffset), + totalDcUncompressedCount: parseInt64(inDataView, inOffset), + acCompression: parseInt64(inDataView, inOffset) + }; + if (dwaHeader.version < 2) + throw new Error("EXRLoader.parse: " + EXRHeader.compression + " version " + dwaHeader.version + " is unsupported"); + const channelRules = new Array(); + let ruleSize = parseUint16(inDataView, inOffset) - INT16_SIZE; + while (ruleSize > 0) { + const name2 = parseNullTerminatedString(inDataView.buffer, inOffset); + const value2 = parseUint8(inDataView, inOffset); + const compression = value2 >> 2 & 3; + const csc = (value2 >> 4) - 1; + const index2 = new Int8Array([csc])[0]; + const type = parseUint8(inDataView, inOffset); + channelRules.push({ + name: name2, + index: index2, + type, + compression + }); + ruleSize -= name2.length + 3; + } + const channels = EXRHeader.channels; + const channelData = new Array(info.inputChannels.length); + for (let i = 0; i < info.inputChannels.length; ++i) { + const cd = channelData[i] = {}; + const channel = channels[i]; + cd.name = channel.name; + cd.compression = UNKNOWN; + cd.decoded = false; + cd.type = channel.pixelType; + cd.pLinear = channel.pLinear; + cd.width = info.columns; + cd.height = info.lines; + } + const cscSet = { + idx: new Array(3) + }; + for (let offset2 = 0; offset2 < info.inputChannels.length; ++offset2) { + const cd = channelData[offset2]; + for (let i = 0; i < channelRules.length; ++i) { + const rule = channelRules[i]; + if (cd.name == rule.name) { + cd.compression = rule.compression; + if (rule.index >= 0) { + cscSet.idx[rule.index] = offset2; + } + cd.offset = offset2; + } + } + } + let acBuffer, dcBuffer, rleBuffer; + if (dwaHeader.acCompressedSize > 0) { + switch (dwaHeader.acCompression) { + case STATIC_HUFFMAN: + acBuffer = new Uint16Array(dwaHeader.totalAcUncompressedCount); + hufUncompress(info.array, inDataView, inOffset, dwaHeader.acCompressedSize, acBuffer, dwaHeader.totalAcUncompressedCount); + break; + case DEFLATE: + const compressed = info.array.slice(inOffset.value, inOffset.value + dwaHeader.totalAcUncompressedCount); + const data2 = unzlibSync(compressed); + acBuffer = new Uint16Array(data2.buffer); + inOffset.value += dwaHeader.totalAcUncompressedCount; + break; + } + } + if (dwaHeader.dcCompressedSize > 0) { + const zlibInfo = { + array: info.array, + offset: inOffset, + size: dwaHeader.dcCompressedSize + }; + dcBuffer = new Uint16Array(uncompressZIP(zlibInfo).buffer); + inOffset.value += dwaHeader.dcCompressedSize; + } + if (dwaHeader.rleRawSize > 0) { + const compressed = info.array.slice(inOffset.value, inOffset.value + dwaHeader.rleCompressedSize); + const data2 = unzlibSync(compressed); + rleBuffer = decodeRunLength(data2.buffer); + inOffset.value += dwaHeader.rleCompressedSize; + } + let outBufferEnd = 0; + const rowOffsets = new Array(channelData.length); + for (let i = 0; i < rowOffsets.length; ++i) { + rowOffsets[i] = new Array(); + } + for (let y2 = 0; y2 < info.lines; ++y2) { + for (let chan = 0; chan < channelData.length; ++chan) { + rowOffsets[chan].push(outBufferEnd); + outBufferEnd += channelData[chan].width * info.type * INT16_SIZE; + } + } + lossyDctDecode(cscSet, rowOffsets, channelData, acBuffer, dcBuffer, outBuffer); + for (let i = 0; i < channelData.length; ++i) { + const cd = channelData[i]; + if (cd.decoded) continue; + switch (cd.compression) { + case RLE: + let row = 0; + let rleOffset = 0; + for (let y2 = 0; y2 < info.lines; ++y2) { + let rowOffsetBytes = rowOffsets[i][row]; + for (let x2 = 0; x2 < cd.width; ++x2) { + for (let byte = 0; byte < INT16_SIZE * cd.type; ++byte) { + outBuffer[rowOffsetBytes++] = rleBuffer[rleOffset + byte * cd.width * cd.height]; + } + rleOffset++; + } + row++; + } + break; + case LOSSY_DCT: + default: + throw new Error("EXRLoader.parse: unsupported channel compression"); + } + } + return new DataView(outBuffer.buffer); + } + function parseNullTerminatedString(buffer2, offset2) { + const uintBuffer = new Uint8Array(buffer2); + let endOffset = 0; + while (uintBuffer[offset2.value + endOffset] != 0) { + endOffset += 1; + } + const stringValue = new TextDecoder().decode( + uintBuffer.slice(offset2.value, offset2.value + endOffset) + ); + offset2.value = offset2.value + endOffset + 1; + return stringValue; + } + function parseFixedLengthString(buffer2, offset2, size2) { + const stringValue = new TextDecoder().decode( + new Uint8Array(buffer2).slice(offset2.value, offset2.value + size2) + ); + offset2.value = offset2.value + size2; + return stringValue; + } + function parseRational(dataView, offset2) { + const x2 = parseInt32(dataView, offset2); + const y2 = parseUint32(dataView, offset2); + return [x2, y2]; + } + function parseTimecode(dataView, offset2) { + const x2 = parseUint32(dataView, offset2); + const y2 = parseUint32(dataView, offset2); + return [x2, y2]; + } + function parseInt32(dataView, offset2) { + const Int32 = dataView.getInt32(offset2.value, true); + offset2.value = offset2.value + INT32_SIZE; + return Int32; + } + function parseUint32(dataView, offset2) { + const Uint32 = dataView.getUint32(offset2.value, true); + offset2.value = offset2.value + INT32_SIZE; + return Uint32; + } + function parseUint8Array(uInt8Array2, offset2) { + const Uint8 = uInt8Array2[offset2.value]; + offset2.value = offset2.value + INT8_SIZE; + return Uint8; + } + function parseUint8(dataView, offset2) { + const Uint8 = dataView.getUint8(offset2.value); + offset2.value = offset2.value + INT8_SIZE; + return Uint8; + } + const parseInt64 = function(dataView, offset2) { + let int; + if ("getBigInt64" in DataView.prototype) { + int = Number(dataView.getBigInt64(offset2.value, true)); + } else { + int = dataView.getUint32(offset2.value + 4, true) + Number(dataView.getUint32(offset2.value, true) << 32); + } + offset2.value += ULONG_SIZE; + return int; + }; + function parseFloat32(dataView, offset2) { + const float = dataView.getFloat32(offset2.value, true); + offset2.value += FLOAT32_SIZE; + return float; + } + function decodeFloat32(dataView, offset2) { + return DataUtils.toHalfFloat(parseFloat32(dataView, offset2)); + } + function decodeFloat162(binary) { + const exponent = (binary & 31744) >> 10, fraction = binary & 1023; + return (binary >> 15 ? -1 : 1) * (exponent ? exponent === 31 ? fraction ? NaN : Infinity : Math.pow(2, exponent - 15) * (1 + fraction / 1024) : 6103515625e-14 * (fraction / 1024)); + } + function parseUint16(dataView, offset2) { + const Uint16 = dataView.getUint16(offset2.value, true); + offset2.value += INT16_SIZE; + return Uint16; + } + function parseFloat16(buffer2, offset2) { + return decodeFloat162(parseUint16(buffer2, offset2)); + } + function parseChlist(dataView, buffer2, offset2, size2) { + const startOffset = offset2.value; + const channels = []; + while (offset2.value < startOffset + size2 - 1) { + const name2 = parseNullTerminatedString(buffer2, offset2); + const pixelType = parseInt32(dataView, offset2); + const pLinear = parseUint8(dataView, offset2); + offset2.value += 3; + const xSampling = parseInt32(dataView, offset2); + const ySampling = parseInt32(dataView, offset2); + channels.push({ + name: name2, + pixelType, + pLinear, + xSampling, + ySampling + }); + } + offset2.value += 1; + return channels; + } + function parseChromaticities(dataView, offset2) { + const redX = parseFloat32(dataView, offset2); + const redY = parseFloat32(dataView, offset2); + const greenX = parseFloat32(dataView, offset2); + const greenY = parseFloat32(dataView, offset2); + const blueX = parseFloat32(dataView, offset2); + const blueY = parseFloat32(dataView, offset2); + const whiteX = parseFloat32(dataView, offset2); + const whiteY = parseFloat32(dataView, offset2); + return { redX, redY, greenX, greenY, blueX, blueY, whiteX, whiteY }; + } + function parseCompression(dataView, offset2) { + const compressionCodes = [ + "NO_COMPRESSION", + "RLE_COMPRESSION", + "ZIPS_COMPRESSION", + "ZIP_COMPRESSION", + "PIZ_COMPRESSION", + "PXR24_COMPRESSION", + "B44_COMPRESSION", + "B44A_COMPRESSION", + "DWAA_COMPRESSION", + "DWAB_COMPRESSION" + ]; + const compression = parseUint8(dataView, offset2); + return compressionCodes[compression]; + } + function parseBox2i(dataView, offset2) { + const xMin = parseInt32(dataView, offset2); + const yMin = parseInt32(dataView, offset2); + const xMax = parseInt32(dataView, offset2); + const yMax = parseInt32(dataView, offset2); + return { xMin, yMin, xMax, yMax }; + } + function parseLineOrder(dataView, offset2) { + const lineOrders = [ + "INCREASING_Y", + "DECREASING_Y", + "RANDOM_Y" + ]; + const lineOrder = parseUint8(dataView, offset2); + return lineOrders[lineOrder]; + } + function parseEnvmap(dataView, offset2) { + const envmaps = [ + "ENVMAP_LATLONG", + "ENVMAP_CUBE" + ]; + const envmap = parseUint8(dataView, offset2); + return envmaps[envmap]; + } + function parseTiledesc(dataView, offset2) { + const levelModes = [ + "ONE_LEVEL", + "MIPMAP_LEVELS", + "RIPMAP_LEVELS" + ]; + const roundingModes = [ + "ROUND_DOWN", + "ROUND_UP" + ]; + const xSize = parseUint32(dataView, offset2); + const ySize = parseUint32(dataView, offset2); + const modes = parseUint8(dataView, offset2); + return { + xSize, + ySize, + levelMode: levelModes[modes & 15], + roundingMode: roundingModes[modes >> 4] + }; + } + function parseV2f(dataView, offset2) { + const x2 = parseFloat32(dataView, offset2); + const y2 = parseFloat32(dataView, offset2); + return [x2, y2]; + } + function parseV3f(dataView, offset2) { + const x2 = parseFloat32(dataView, offset2); + const y2 = parseFloat32(dataView, offset2); + const z = parseFloat32(dataView, offset2); + return [x2, y2, z]; + } + function parseValue(dataView, buffer2, offset2, type, size2) { + if (type === "string" || type === "stringvector" || type === "iccProfile") { + return parseFixedLengthString(buffer2, offset2, size2); + } else if (type === "chlist") { + return parseChlist(dataView, buffer2, offset2, size2); + } else if (type === "chromaticities") { + return parseChromaticities(dataView, offset2); + } else if (type === "compression") { + return parseCompression(dataView, offset2); + } else if (type === "box2i") { + return parseBox2i(dataView, offset2); + } else if (type === "envmap") { + return parseEnvmap(dataView, offset2); + } else if (type === "tiledesc") { + return parseTiledesc(dataView, offset2); + } else if (type === "lineOrder") { + return parseLineOrder(dataView, offset2); + } else if (type === "float") { + return parseFloat32(dataView, offset2); + } else if (type === "v2f") { + return parseV2f(dataView, offset2); + } else if (type === "v3f") { + return parseV3f(dataView, offset2); + } else if (type === "int") { + return parseInt32(dataView, offset2); + } else if (type === "rational") { + return parseRational(dataView, offset2); + } else if (type === "timecode") { + return parseTimecode(dataView, offset2); + } else if (type === "preview") { + offset2.value += size2; + return "skipped"; + } else { + offset2.value += size2; + return void 0; + } + } + function roundLog2(x2, mode) { + const log22 = Math.log2(x2); + return mode == "ROUND_DOWN" ? Math.floor(log22) : Math.ceil(log22); + } + function calculateTileLevels(tiledesc, w, h) { + let num = 0; + switch (tiledesc.levelMode) { + case "ONE_LEVEL": + num = 1; + break; + case "MIPMAP_LEVELS": + num = roundLog2(Math.max(w, h), tiledesc.roundingMode) + 1; + break; + case "RIPMAP_LEVELS": + throw new Error("THREE.EXRLoader: RIPMAP_LEVELS tiles currently unsupported."); + } + return num; + } + function calculateTiles(count, dataSize, size2, roundingMode) { + const tiles = new Array(count); + for (let i = 0; i < count; i++) { + const b3 = 1 << i; + let s = dataSize / b3 | 0; + if (roundingMode == "ROUND_UP" && s * b3 < dataSize) s += 1; + const l2 = Math.max(s, 1); + tiles[i] = (l2 + size2 - 1) / size2 | 0; + } + return tiles; + } + function parseTiles() { + const EXRDecoder2 = this; + const offset2 = EXRDecoder2.offset; + const tmpOffset = { value: 0 }; + for (let tile = 0; tile < EXRDecoder2.tileCount; tile++) { + const tileX = parseInt32(EXRDecoder2.viewer, offset2); + const tileY = parseInt32(EXRDecoder2.viewer, offset2); + offset2.value += 8; + EXRDecoder2.size = parseUint32(EXRDecoder2.viewer, offset2); + const startX = tileX * EXRDecoder2.blockWidth; + const startY = tileY * EXRDecoder2.blockHeight; + EXRDecoder2.columns = startX + EXRDecoder2.blockWidth > EXRDecoder2.width ? EXRDecoder2.width - startX : EXRDecoder2.blockWidth; + EXRDecoder2.lines = startY + EXRDecoder2.blockHeight > EXRDecoder2.height ? EXRDecoder2.height - startY : EXRDecoder2.blockHeight; + const bytesBlockLine = EXRDecoder2.columns * EXRDecoder2.totalBytes; + const isCompressed = EXRDecoder2.size < EXRDecoder2.lines * bytesBlockLine; + const viewer = isCompressed ? EXRDecoder2.uncompress(EXRDecoder2) : uncompressRAW(EXRDecoder2); + offset2.value += EXRDecoder2.size; + for (let line2 = 0; line2 < EXRDecoder2.lines; line2++) { + const lineOffset = line2 * EXRDecoder2.columns * EXRDecoder2.totalBytes; + for (let channelID = 0; channelID < EXRDecoder2.inputChannels.length; channelID++) { + const name2 = EXRHeader.channels[channelID].name; + const lOff = EXRDecoder2.channelByteOffsets[name2] * EXRDecoder2.columns; + const cOff = EXRDecoder2.decodeChannels[name2]; + if (cOff === void 0) continue; + tmpOffset.value = lineOffset + lOff; + const outLineOffset = (EXRDecoder2.height - (1 + startY + line2)) * EXRDecoder2.outLineWidth; + for (let x2 = 0; x2 < EXRDecoder2.columns; x2++) { + const outIndex = outLineOffset + (x2 + startX) * EXRDecoder2.outputChannels + cOff; + EXRDecoder2.byteArray[outIndex] = EXRDecoder2.getter(viewer, tmpOffset); + } + } + } + } + } + function parseScanline() { + const EXRDecoder2 = this; + const offset2 = EXRDecoder2.offset; + const tmpOffset = { value: 0 }; + for (let scanlineBlockIdx = 0; scanlineBlockIdx < EXRDecoder2.height / EXRDecoder2.blockHeight; scanlineBlockIdx++) { + const line2 = parseInt32(EXRDecoder2.viewer, offset2) - EXRHeader.dataWindow.yMin; + EXRDecoder2.size = parseUint32(EXRDecoder2.viewer, offset2); + EXRDecoder2.lines = line2 + EXRDecoder2.blockHeight > EXRDecoder2.height ? EXRDecoder2.height - line2 : EXRDecoder2.blockHeight; + const bytesPerLine = EXRDecoder2.columns * EXRDecoder2.totalBytes; + const isCompressed = EXRDecoder2.size < EXRDecoder2.lines * bytesPerLine; + const viewer = isCompressed ? EXRDecoder2.uncompress(EXRDecoder2) : uncompressRAW(EXRDecoder2); + offset2.value += EXRDecoder2.size; + for (let line_y = 0; line_y < EXRDecoder2.blockHeight; line_y++) { + const scan_y = scanlineBlockIdx * EXRDecoder2.blockHeight; + const true_y = line_y + EXRDecoder2.scanOrder(scan_y); + if (true_y >= EXRDecoder2.height) continue; + const lineOffset = line_y * bytesPerLine; + const outLineOffset = (EXRDecoder2.height - 1 - true_y) * EXRDecoder2.outLineWidth; + for (let channelID = 0; channelID < EXRDecoder2.inputChannels.length; channelID++) { + const name2 = EXRHeader.channels[channelID].name; + const lOff = EXRDecoder2.channelByteOffsets[name2] * EXRDecoder2.columns; + const cOff = EXRDecoder2.decodeChannels[name2]; + if (cOff === void 0) continue; + tmpOffset.value = lineOffset + lOff; + for (let x2 = 0; x2 < EXRDecoder2.columns; x2++) { + const outIndex = outLineOffset + x2 * EXRDecoder2.outputChannels + cOff; + EXRDecoder2.byteArray[outIndex] = EXRDecoder2.getter(viewer, tmpOffset); + } + } + } + } + } + function parseHeader(dataView, buffer2, offset2) { + const EXRHeader2 = {}; + if (dataView.getUint32(0, true) != 20000630) { + throw new Error("THREE.EXRLoader: Provided file doesn't appear to be in OpenEXR format."); + } + EXRHeader2.version = dataView.getUint8(4); + const spec = dataView.getUint8(5); + EXRHeader2.spec = { + singleTile: !!(spec & 2), + longName: !!(spec & 4), + deepFormat: !!(spec & 8), + multiPart: !!(spec & 16) + }; + offset2.value = 8; + let keepReading = true; + while (keepReading) { + const attributeName = parseNullTerminatedString(buffer2, offset2); + if (attributeName == 0) { + keepReading = false; + } else { + const attributeType = parseNullTerminatedString(buffer2, offset2); + const attributeSize = parseUint32(dataView, offset2); + const attributeValue = parseValue(dataView, buffer2, offset2, attributeType, attributeSize); + if (attributeValue === void 0) { + console.warn(`THREE.EXRLoader: Skipped unknown header attribute type '${attributeType}'.`); + } else { + EXRHeader2[attributeName] = attributeValue; + } + } + } + if ((spec & ~6) != 0) { + console.error("THREE.EXRHeader:", EXRHeader2); + throw new Error("THREE.EXRLoader: Provided file is currently unsupported."); + } + return EXRHeader2; + } + function setupDecoder(EXRHeader2, dataView, uInt8Array2, offset2, outputType) { + const EXRDecoder2 = { + size: 0, + viewer: dataView, + array: uInt8Array2, + offset: offset2, + width: EXRHeader2.dataWindow.xMax - EXRHeader2.dataWindow.xMin + 1, + height: EXRHeader2.dataWindow.yMax - EXRHeader2.dataWindow.yMin + 1, + inputChannels: EXRHeader2.channels, + channelByteOffsets: {}, + scanOrder: null, + totalBytes: null, + columns: null, + lines: null, + type: null, + uncompress: null, + getter: null, + format: null, + colorSpace: LinearSRGBColorSpace + }; + switch (EXRHeader2.compression) { + case "NO_COMPRESSION": + EXRDecoder2.blockHeight = 1; + EXRDecoder2.uncompress = uncompressRAW; + break; + case "RLE_COMPRESSION": + EXRDecoder2.blockHeight = 1; + EXRDecoder2.uncompress = uncompressRLE; + break; + case "ZIPS_COMPRESSION": + EXRDecoder2.blockHeight = 1; + EXRDecoder2.uncompress = uncompressZIP; + break; + case "ZIP_COMPRESSION": + EXRDecoder2.blockHeight = 16; + EXRDecoder2.uncompress = uncompressZIP; + break; + case "PIZ_COMPRESSION": + EXRDecoder2.blockHeight = 32; + EXRDecoder2.uncompress = uncompressPIZ; + break; + case "PXR24_COMPRESSION": + EXRDecoder2.blockHeight = 16; + EXRDecoder2.uncompress = uncompressPXR; + break; + case "DWAA_COMPRESSION": + EXRDecoder2.blockHeight = 32; + EXRDecoder2.uncompress = uncompressDWA; + break; + case "DWAB_COMPRESSION": + EXRDecoder2.blockHeight = 256; + EXRDecoder2.uncompress = uncompressDWA; + break; + default: + throw new Error("EXRLoader.parse: " + EXRHeader2.compression + " is unsupported"); + } + const channels = {}; + for (const channel of EXRHeader2.channels) { + switch (channel.name) { + case "Y": + case "R": + case "G": + case "B": + case "A": + channels[channel.name] = true; + EXRDecoder2.type = channel.pixelType; + } + } + let fillAlpha = false; + if (channels.R && channels.G && channels.B) { + fillAlpha = !channels.A; + EXRDecoder2.outputChannels = 4; + EXRDecoder2.decodeChannels = { R: 0, G: 1, B: 2, A: 3 }; + } else if (channels.Y) { + EXRDecoder2.outputChannels = 1; + EXRDecoder2.decodeChannels = { Y: 0 }; + } else { + throw new Error("EXRLoader.parse: file contains unsupported data channels."); + } + if (EXRDecoder2.type == 1) { + switch (outputType) { + case FloatType: + EXRDecoder2.getter = parseFloat16; + break; + case HalfFloatType: + EXRDecoder2.getter = parseUint16; + break; + } + } else if (EXRDecoder2.type == 2) { + switch (outputType) { + case FloatType: + EXRDecoder2.getter = parseFloat32; + break; + case HalfFloatType: + EXRDecoder2.getter = decodeFloat32; + } + } else { + throw new Error("EXRLoader.parse: unsupported pixelType " + EXRDecoder2.type + " for " + EXRHeader2.compression + "."); + } + EXRDecoder2.columns = EXRDecoder2.width; + const size2 = EXRDecoder2.width * EXRDecoder2.height * EXRDecoder2.outputChannels; + switch (outputType) { + case FloatType: + EXRDecoder2.byteArray = new Float32Array(size2); + if (fillAlpha) + EXRDecoder2.byteArray.fill(1, 0, size2); + break; + case HalfFloatType: + EXRDecoder2.byteArray = new Uint16Array(size2); + if (fillAlpha) + EXRDecoder2.byteArray.fill(15360, 0, size2); + break; + default: + console.error("THREE.EXRLoader: unsupported type: ", outputType); + break; + } + let byteOffset = 0; + for (const channel of EXRHeader2.channels) { + if (EXRDecoder2.decodeChannels[channel.name] !== void 0) { + EXRDecoder2.channelByteOffsets[channel.name] = byteOffset; + } + byteOffset += channel.pixelType * 2; + } + EXRDecoder2.totalBytes = byteOffset; + EXRDecoder2.outLineWidth = EXRDecoder2.width * EXRDecoder2.outputChannels; + if (EXRHeader2.lineOrder === "INCREASING_Y") { + EXRDecoder2.scanOrder = (y2) => y2; + } else { + EXRDecoder2.scanOrder = (y2) => EXRDecoder2.height - 1 - y2; + } + if (EXRDecoder2.outputChannels == 4) { + EXRDecoder2.format = RGBAFormat; + EXRDecoder2.colorSpace = LinearSRGBColorSpace; + } else { + EXRDecoder2.format = RedFormat; + EXRDecoder2.colorSpace = NoColorSpace; + } + if (EXRHeader2.spec.singleTile) { + EXRDecoder2.blockHeight = EXRHeader2.tiles.ySize; + EXRDecoder2.blockWidth = EXRHeader2.tiles.xSize; + const numXLevels = calculateTileLevels(EXRHeader2.tiles, EXRDecoder2.width, EXRDecoder2.height); + const numXTiles = calculateTiles(numXLevels, EXRDecoder2.width, EXRHeader2.tiles.xSize, EXRHeader2.tiles.roundingMode); + const numYTiles = calculateTiles(numXLevels, EXRDecoder2.height, EXRHeader2.tiles.ySize, EXRHeader2.tiles.roundingMode); + EXRDecoder2.tileCount = numXTiles[0] * numYTiles[0]; + for (let l2 = 0; l2 < numXLevels; l2++) + for (let y2 = 0; y2 < numYTiles[l2]; y2++) + for (let x2 = 0; x2 < numXTiles[l2]; x2++) + parseInt64(dataView, offset2); + EXRDecoder2.decode = parseTiles.bind(EXRDecoder2); + } else { + EXRDecoder2.blockWidth = EXRDecoder2.width; + const blockCount = Math.ceil(EXRDecoder2.height / EXRDecoder2.blockHeight); + for (let i = 0; i < blockCount; i++) + parseInt64(dataView, offset2); + EXRDecoder2.decode = parseScanline.bind(EXRDecoder2); + } + return EXRDecoder2; + } + const offset = { value: 0 }; + const bufferDataView = new DataView(buffer); + const uInt8Array = new Uint8Array(buffer); + const EXRHeader = parseHeader(bufferDataView, buffer, offset); + const EXRDecoder = setupDecoder(EXRHeader, bufferDataView, uInt8Array, offset, this.type); + EXRDecoder.decode(); + return { + header: EXRHeader, + width: EXRDecoder.width, + height: EXRDecoder.height, + data: EXRDecoder.byteArray, + format: EXRDecoder.format, + colorSpace: EXRDecoder.colorSpace, + type: this.type + }; + } + setDataType(value2) { + this.type = value2; + return this; + } + load(url, onLoad, onProgress, onError) { + function onLoadCallback(texture, texData) { + texture.colorSpace = texData.colorSpace; + texture.minFilter = LinearFilter; + texture.magFilter = LinearFilter; + texture.generateMipmaps = false; + texture.flipY = false; + if (onLoad) onLoad(texture, texData); + } + return super.load(url, onLoadCallback, onProgress, onError); + } +}; + +// node_modules/three/examples/jsm/loaders/3DMLoader.js +var _taskCache = /* @__PURE__ */ new WeakMap(); +var Rhino3dmLoader = class extends Loader { + constructor(manager) { + super(manager); + this.libraryPath = ""; + this.libraryPending = null; + this.libraryBinary = null; + this.libraryConfig = {}; + this.url = ""; + this.workerLimit = 4; + this.workerPool = []; + this.workerNextTaskID = 1; + this.workerSourceURL = ""; + this.workerConfig = {}; + this.materials = []; + this.warnings = []; + } + setLibraryPath(path) { + this.libraryPath = path; + return this; + } + setWorkerLimit(workerLimit) { + this.workerLimit = workerLimit; + return this; + } + load(url, onLoad, onProgress, onError) { + const loader = new FileLoader(this.manager); + loader.setPath(this.path); + loader.setResponseType("arraybuffer"); + loader.setRequestHeader(this.requestHeader); + this.url = url; + loader.load(url, (buffer) => { + if (_taskCache.has(buffer)) { + const cachedTask = _taskCache.get(buffer); + return cachedTask.promise.then(onLoad).catch(onError); + } + this.decodeObjects(buffer, url).then((result) => { + result.userData.warnings = this.warnings; + onLoad(result); + }).catch((e) => onError(e)); + }, onProgress, onError); + } + debug() { + console.log("Task load: ", this.workerPool.map((worker) => worker._taskLoad)); + } + decodeObjects(buffer, url) { + let worker; + let taskID; + const taskCost = buffer.byteLength; + const objectPending = this._getWorker(taskCost).then((_worker) => { + worker = _worker; + taskID = this.workerNextTaskID++; + return new Promise((resolve, reject2) => { + worker._callbacks[taskID] = { resolve, reject: reject2 }; + worker.postMessage({ type: "decode", id: taskID, buffer }, [buffer]); + }); + }).then((message) => this._createGeometry(message.data)).catch((e) => { + throw e; + }); + objectPending.catch(() => true).then(() => { + if (worker && taskID) { + this._releaseTask(worker, taskID); + } + }); + _taskCache.set(buffer, { + url, + promise: objectPending + }); + return objectPending; + } + parse(data2, onLoad, onError) { + this.decodeObjects(data2, "").then((result) => { + result.userData.warnings = this.warnings; + onLoad(result); + }).catch((e) => onError(e)); + } + _compareMaterials(material) { + const mat = {}; + mat.name = material.name; + mat.color = {}; + mat.color.r = material.color.r; + mat.color.g = material.color.g; + mat.color.b = material.color.b; + mat.type = material.type; + mat.vertexColors = material.vertexColors; + const json = JSON.stringify(mat); + for (let i = 0; i < this.materials.length; i++) { + const m = this.materials[i]; + const _mat = {}; + _mat.name = m.name; + _mat.color = {}; + _mat.color.r = m.color.r; + _mat.color.g = m.color.g; + _mat.color.b = m.color.b; + _mat.type = m.type; + _mat.vertexColors = m.vertexColors; + if (JSON.stringify(_mat) === json) { + return m; + } + } + this.materials.push(material); + return material; + } + _createMaterial(material, renderEnvironment) { + if (material === void 0) { + return new MeshStandardMaterial({ + color: new Color(1, 1, 1), + metalness: 0.8, + name: Loader.DEFAULT_MATERIAL_NAME, + side: DoubleSide + }); + } + const mat = new MeshPhysicalMaterial({ + color: new Color(material.diffuseColor.r / 255, material.diffuseColor.g / 255, material.diffuseColor.b / 255), + emissive: new Color(material.emissionColor.r, material.emissionColor.g, material.emissionColor.b), + flatShading: material.disableLighting, + ior: material.indexOfRefraction, + name: material.name, + reflectivity: material.reflectivity, + opacity: 1 - material.transparency, + side: DoubleSide, + specularColor: material.specularColor, + transparent: material.transparency > 0 ? true : false + }); + mat.userData.id = material.id; + if (material.pbrSupported) { + const pbr = material.pbr; + mat.anisotropy = pbr.anisotropic; + mat.anisotropyRotation = pbr.anisotropicRotation; + mat.color = new Color(pbr.baseColor.r, pbr.baseColor.g, pbr.baseColor.b); + mat.clearcoat = pbr.clearcoat; + mat.clearcoatRoughness = pbr.clearcoatRoughness; + mat.metalness = pbr.metallic; + mat.transmission = 1 - pbr.opacity; + mat.roughness = pbr.roughness; + mat.sheen = pbr.sheen; + mat.specularIntensity = pbr.specular; + mat.thickness = pbr.subsurface; + } + if (material.pbrSupported && material.pbr.opacity === 0 && material.transparency === 1) { + mat.opacity = 0.2; + mat.transmission = 1; + } + const textureLoader = new TextureLoader(); + for (let i = 0; i < material.textures.length; i++) { + const texture = material.textures[i]; + if (texture.image !== null) { + const map2 = textureLoader.load(texture.image); + switch (texture.type) { + case "Bump": + mat.bumpMap = map2; + break; + case "Diffuse": + mat.map = map2; + break; + case "Emap": + mat.envMap = map2; + break; + case "Opacity": + mat.transmissionMap = map2; + break; + case "Transparency": + mat.alphaMap = map2; + mat.transparent = true; + break; + case "PBR_Alpha": + mat.alphaMap = map2; + mat.transparent = true; + break; + case "PBR_AmbientOcclusion": + mat.aoMap = map2; + break; + case "PBR_Anisotropic": + mat.anisotropyMap = map2; + break; + case "PBR_BaseColor": + mat.map = map2; + break; + case "PBR_Clearcoat": + mat.clearcoatMap = map2; + break; + case "PBR_ClearcoatBump": + mat.clearcoatNormalMap = map2; + break; + case "PBR_ClearcoatRoughness": + mat.clearcoatRoughnessMap = map2; + break; + case "PBR_Displacement": + mat.displacementMap = map2; + break; + case "PBR_Emission": + mat.emissiveMap = map2; + break; + case "PBR_Metallic": + mat.metalnessMap = map2; + break; + case "PBR_Roughness": + mat.roughnessMap = map2; + break; + case "PBR_Sheen": + mat.sheenColorMap = map2; + break; + case "PBR_Specular": + mat.specularColorMap = map2; + break; + case "PBR_Subsurface": + mat.thicknessMap = map2; + break; + default: + this.warnings.push({ + message: `THREE.3DMLoader: No conversion exists for 3dm ${texture.type}.`, + type: "no conversion" + }); + break; + } + map2.wrapS = texture.wrapU === 0 ? RepeatWrapping : ClampToEdgeWrapping; + map2.wrapT = texture.wrapV === 0 ? RepeatWrapping : ClampToEdgeWrapping; + if (texture.repeat) { + map2.repeat.set(texture.repeat[0], texture.repeat[1]); + } + } + } + if (renderEnvironment) { + new EXRLoader().load(renderEnvironment.image, function(texture) { + texture.mapping = THREE.EquirectangularReflectionMapping; + mat.envMap = texture; + }); + } + return mat; + } + _createGeometry(data2) { + const object = new Object3D(); + const instanceDefinitionObjects = []; + const instanceDefinitions = []; + const instanceReferences = []; + object.userData["layers"] = data2.layers; + object.userData["groups"] = data2.groups; + object.userData["settings"] = data2.settings; + object.userData.settings["renderSettings"] = data2.renderSettings; + object.userData["objectType"] = "File3dm"; + object.userData["materials"] = null; + object.name = this.url; + let objects = data2.objects; + const materials = data2.materials; + for (let i = 0; i < objects.length; i++) { + const obj = objects[i]; + const attributes = obj.attributes; + switch (obj.objectType) { + case "InstanceDefinition": + instanceDefinitions.push(obj); + break; + case "InstanceReference": + instanceReferences.push(obj); + break; + default: + let matId = null; + switch (attributes.materialSource.name) { + case "ObjectMaterialSource_MaterialFromLayer": + if (attributes.layerIndex >= 0) { + matId = data2.layers[attributes.layerIndex].renderMaterialIndex; + } + break; + case "ObjectMaterialSource_MaterialFromObject": + if (attributes.materialIndex >= 0) { + matId = attributes.materialIndex; + } + break; + } + let material = null; + if (matId >= 0) { + const rMaterial = materials[matId]; + material = this._createMaterial(rMaterial, data2.renderEnvironment); + } + const _object = this._createObject(obj, material); + if (_object === void 0) { + continue; + } + const layer = data2.layers[attributes.layerIndex]; + _object.visible = layer ? data2.layers[attributes.layerIndex].visible : true; + if (attributes.isInstanceDefinitionObject) { + instanceDefinitionObjects.push(_object); + } else { + object.add(_object); + } + break; + } + } + for (let i = 0; i < instanceDefinitions.length; i++) { + const iDef = instanceDefinitions[i]; + objects = []; + for (let j = 0; j < iDef.attributes.objectIds.length; j++) { + const objId = iDef.attributes.objectIds[j]; + for (let p2 = 0; p2 < instanceDefinitionObjects.length; p2++) { + const idoId = instanceDefinitionObjects[p2].userData.attributes.id; + if (objId === idoId) { + objects.push(instanceDefinitionObjects[p2]); + } + } + } + for (let j = 0; j < instanceReferences.length; j++) { + const iRef = instanceReferences[j]; + if (iRef.geometry.parentIdefId === iDef.attributes.id) { + const iRefObject = new Object3D(); + const xf = iRef.geometry.xform.array; + const matrix3 = new Matrix4(); + matrix3.set(...xf); + iRefObject.applyMatrix4(matrix3); + for (let p2 = 0; p2 < objects.length; p2++) { + iRefObject.add(objects[p2].clone(true)); + } + object.add(iRefObject); + } + } + } + object.userData["materials"] = this.materials; + object.name = ""; + return object; + } + _createObject(obj, mat) { + const loader = new BufferGeometryLoader(); + const attributes = obj.attributes; + let geometry, material, _color5, color; + switch (obj.objectType) { + case "Point": + case "PointSet": + geometry = loader.parse(obj.geometry); + if (geometry.attributes.hasOwnProperty("color")) { + material = new PointsMaterial({ vertexColors: true, sizeAttenuation: false, size: 2 }); + } else { + _color5 = attributes.drawColor; + color = new Color(_color5.r / 255, _color5.g / 255, _color5.b / 255); + material = new PointsMaterial({ color, sizeAttenuation: false, size: 2 }); + } + material = this._compareMaterials(material); + const points = new Points(geometry, material); + points.userData["attributes"] = attributes; + points.userData["objectType"] = obj.objectType; + if (attributes.name) { + points.name = attributes.name; + } + return points; + case "Mesh": + case "Extrusion": + case "SubD": + case "Brep": + if (obj.geometry === null) return; + geometry = loader.parse(obj.geometry); + if (mat === null) { + mat = this._createMaterial(); + } + if (geometry.attributes.hasOwnProperty("color")) { + mat.vertexColors = true; + } + mat = this._compareMaterials(mat); + const mesh = new Mesh(geometry, mat); + mesh.castShadow = attributes.castsShadows; + mesh.receiveShadow = attributes.receivesShadows; + mesh.userData["attributes"] = attributes; + mesh.userData["objectType"] = obj.objectType; + if (attributes.name) { + mesh.name = attributes.name; + } + return mesh; + case "Curve": + geometry = loader.parse(obj.geometry); + _color5 = attributes.drawColor; + color = new Color(_color5.r / 255, _color5.g / 255, _color5.b / 255); + material = new LineBasicMaterial({ color }); + material = this._compareMaterials(material); + const lines = new Line(geometry, material); + lines.userData["attributes"] = attributes; + lines.userData["objectType"] = obj.objectType; + if (attributes.name) { + lines.name = attributes.name; + } + return lines; + case "TextDot": + geometry = obj.geometry; + const ctx = document.createElement("canvas").getContext("2d"); + const font = `${geometry.fontHeight}px ${geometry.fontFace}`; + ctx.font = font; + const width2 = ctx.measureText(geometry.text).width + 10; + const height2 = geometry.fontHeight + 10; + const r = window.devicePixelRatio; + ctx.canvas.width = width2 * r; + ctx.canvas.height = height2 * r; + ctx.canvas.style.width = width2 + "px"; + ctx.canvas.style.height = height2 + "px"; + ctx.setTransform(r, 0, 0, r, 0, 0); + ctx.font = font; + ctx.textBaseline = "middle"; + ctx.textAlign = "center"; + color = attributes.drawColor; + ctx.fillStyle = `rgba(${color.r},${color.g},${color.b},${color.a})`; + ctx.fillRect(0, 0, width2, height2); + ctx.fillStyle = "white"; + ctx.fillText(geometry.text, width2 / 2, height2 / 2); + const texture = new CanvasTexture(ctx.canvas); + texture.minFilter = LinearFilter; + texture.wrapS = ClampToEdgeWrapping; + texture.wrapT = ClampToEdgeWrapping; + material = new SpriteMaterial({ map: texture, depthTest: false }); + const sprite = new Sprite(material); + sprite.position.set(geometry.point[0], geometry.point[1], geometry.point[2]); + sprite.scale.set(width2 / 10, height2 / 10, 1); + sprite.userData["attributes"] = attributes; + sprite.userData["objectType"] = obj.objectType; + if (attributes.name) { + sprite.name = attributes.name; + } + return sprite; + case "Light": + geometry = obj.geometry; + let light; + switch (geometry.lightStyle.name) { + case "LightStyle_WorldPoint": + light = new PointLight(); + light.castShadow = attributes.castsShadows; + light.position.set(geometry.location[0], geometry.location[1], geometry.location[2]); + light.shadow.normalBias = 0.1; + break; + case "LightStyle_WorldSpot": + light = new SpotLight(); + light.castShadow = attributes.castsShadows; + light.position.set(geometry.location[0], geometry.location[1], geometry.location[2]); + light.target.position.set(geometry.direction[0], geometry.direction[1], geometry.direction[2]); + light.angle = geometry.spotAngleRadians; + light.shadow.normalBias = 0.1; + break; + case "LightStyle_WorldRectangular": + light = new RectAreaLight(); + const width3 = Math.abs(geometry.width[2]); + const height3 = Math.abs(geometry.length[0]); + light.position.set(geometry.location[0] - height3 / 2, geometry.location[1], geometry.location[2] - width3 / 2); + light.height = height3; + light.width = width3; + light.lookAt(geometry.direction[0], geometry.direction[1], geometry.direction[2]); + break; + case "LightStyle_WorldDirectional": + light = new DirectionalLight(); + light.castShadow = attributes.castsShadows; + light.position.set(geometry.location[0], geometry.location[1], geometry.location[2]); + light.target.position.set(geometry.direction[0], geometry.direction[1], geometry.direction[2]); + light.shadow.normalBias = 0.1; + break; + case "LightStyle_WorldLinear": + break; + default: + break; + } + if (light) { + light.intensity = geometry.intensity; + _color5 = geometry.diffuse; + color = new Color(_color5.r / 255, _color5.g / 255, _color5.b / 255); + light.color = color; + light.userData["attributes"] = attributes; + light.userData["objectType"] = obj.objectType; + } + return light; + } + } + _initLibrary() { + if (!this.libraryPending) { + const jsLoader = new FileLoader(this.manager); + jsLoader.setPath(this.libraryPath); + const jsContent = new Promise((resolve, reject2) => { + jsLoader.load("rhino3dm.js", resolve, void 0, reject2); + }); + const binaryLoader = new FileLoader(this.manager); + binaryLoader.setPath(this.libraryPath); + binaryLoader.setResponseType("arraybuffer"); + const binaryContent = new Promise((resolve, reject2) => { + binaryLoader.load("rhino3dm.wasm", resolve, void 0, reject2); + }); + this.libraryPending = Promise.all([jsContent, binaryContent]).then(([jsContent2, binaryContent2]) => { + this.libraryConfig.wasmBinary = binaryContent2; + const fn = Rhino3dmWorker.toString(); + const body = [ + "/* rhino3dm.js */", + jsContent2, + "/* worker */", + fn.substring(fn.indexOf("{") + 1, fn.lastIndexOf("}")) + ].join("\n"); + this.workerSourceURL = URL.createObjectURL(new Blob([body])); + }); + } + return this.libraryPending; + } + _getWorker(taskCost) { + return this._initLibrary().then(() => { + if (this.workerPool.length < this.workerLimit) { + const worker2 = new Worker(this.workerSourceURL); + worker2._callbacks = {}; + worker2._taskCosts = {}; + worker2._taskLoad = 0; + worker2.postMessage({ + type: "init", + libraryConfig: this.libraryConfig + }); + worker2.onmessage = (e) => { + const message = e.data; + switch (message.type) { + case "warning": + this.warnings.push(message.data); + console.warn(message.data); + break; + case "decode": + worker2._callbacks[message.id].resolve(message); + break; + case "error": + worker2._callbacks[message.id].reject(message); + break; + default: + console.error('THREE.Rhino3dmLoader: Unexpected message, "' + message.type + '"'); + } + }; + this.workerPool.push(worker2); + } else { + this.workerPool.sort(function(a2, b3) { + return a2._taskLoad > b3._taskLoad ? -1 : 1; + }); + } + const worker = this.workerPool[this.workerPool.length - 1]; + worker._taskLoad += taskCost; + return worker; + }); + } + _releaseTask(worker, taskID) { + worker._taskLoad -= worker._taskCosts[taskID]; + delete worker._callbacks[taskID]; + delete worker._taskCosts[taskID]; + } + dispose() { + for (let i = 0; i < this.workerPool.length; ++i) { + this.workerPool[i].terminate(); + } + this.workerPool.length = 0; + return this; + } +}; +function Rhino3dmWorker() { + let libraryPending; + let libraryConfig; + let rhino; + let taskID; + onmessage = function(e) { + const message = e.data; + switch (message.type) { + case "init": + libraryConfig = message.libraryConfig; + const wasmBinary = libraryConfig.wasmBinary; + let RhinoModule; + libraryPending = new Promise(function(resolve) { + RhinoModule = { wasmBinary, onRuntimeInitialized: resolve }; + rhino3dm(RhinoModule); + }).then(() => { + rhino = RhinoModule; + }); + break; + case "decode": + taskID = message.id; + const buffer = message.buffer; + libraryPending.then(() => { + try { + const data2 = decodeObjects(rhino, buffer); + self.postMessage({ type: "decode", id: message.id, data: data2 }); + } catch (error) { + self.postMessage({ type: "error", id: message.id, error }); + } + }); + break; + } + }; + function decodeObjects(rhino2, buffer) { + const arr = new Uint8Array(buffer); + const doc = rhino2.File3dm.fromByteArray(arr); + const objects = []; + const materials = []; + const layers = []; + const views = []; + const namedViews = []; + const groups = []; + const strings = []; + const objs = doc.objects(); + const cnt = objs.count; + for (let i = 0; i < cnt; i++) { + const _object = objs.get(i); + const object = extractObjectData(_object, doc); + _object.delete(); + if (object) { + objects.push(object); + } + } + for (let i = 0; i < doc.instanceDefinitions().count; i++) { + const idef = doc.instanceDefinitions().get(i); + const idefAttributes = extractProperties(idef); + idefAttributes.objectIds = idef.getObjectIds(); + objects.push({ geometry: null, attributes: idefAttributes, objectType: "InstanceDefinition" }); + } + const textureTypes = [ + // rhino.TextureType.Bitmap, + rhino2.TextureType.Diffuse, + rhino2.TextureType.Bump, + rhino2.TextureType.Transparency, + rhino2.TextureType.Opacity, + rhino2.TextureType.Emap + ]; + const pbrTextureTypes = [ + rhino2.TextureType.PBR_BaseColor, + rhino2.TextureType.PBR_Subsurface, + rhino2.TextureType.PBR_SubsurfaceScattering, + rhino2.TextureType.PBR_SubsurfaceScatteringRadius, + rhino2.TextureType.PBR_Metallic, + rhino2.TextureType.PBR_Specular, + rhino2.TextureType.PBR_SpecularTint, + rhino2.TextureType.PBR_Roughness, + rhino2.TextureType.PBR_Anisotropic, + rhino2.TextureType.PBR_Anisotropic_Rotation, + rhino2.TextureType.PBR_Sheen, + rhino2.TextureType.PBR_SheenTint, + rhino2.TextureType.PBR_Clearcoat, + rhino2.TextureType.PBR_ClearcoatBump, + rhino2.TextureType.PBR_ClearcoatRoughness, + rhino2.TextureType.PBR_OpacityIor, + rhino2.TextureType.PBR_OpacityRoughness, + rhino2.TextureType.PBR_Emission, + rhino2.TextureType.PBR_AmbientOcclusion, + rhino2.TextureType.PBR_Displacement + ]; + for (let i = 0; i < doc.materials().count; i++) { + const _material = doc.materials().get(i); + const material = extractProperties(_material); + const textures = []; + textures.push(...extractTextures(_material, textureTypes, doc)); + material.pbrSupported = _material.physicallyBased().supported; + if (material.pbrSupported) { + textures.push(...extractTextures(_material, pbrTextureTypes, doc)); + material.pbr = extractProperties(_material.physicallyBased()); + } + material.textures = textures; + materials.push(material); + _material.delete(); + } + for (let i = 0; i < doc.layers().count; i++) { + const _layer = doc.layers().get(i); + const layer = extractProperties(_layer); + layers.push(layer); + _layer.delete(); + } + for (let i = 0; i < doc.views().count; i++) { + const _view = doc.views().get(i); + const view = extractProperties(_view); + views.push(view); + _view.delete(); + } + for (let i = 0; i < doc.namedViews().count; i++) { + const _namedView = doc.namedViews().get(i); + const namedView = extractProperties(_namedView); + namedViews.push(namedView); + _namedView.delete(); + } + for (let i = 0; i < doc.groups().count; i++) { + const _group = doc.groups().get(i); + const group = extractProperties(_group); + groups.push(group); + _group.delete(); + } + const settings = extractProperties(doc.settings()); + const strings_count = doc.strings().count; + for (let i = 0; i < strings_count; i++) { + strings.push(doc.strings().get(i)); + } + const reflectionId = doc.settings().renderSettings().renderEnvironments.reflectionId; + const rc = doc.renderContent(); + let renderEnvironment = null; + for (let i = 0; i < rc.count; i++) { + const content2 = rc.get(i); + switch (content2.kind) { + case "environment": + const id = content2.id; + if (id !== reflectionId) break; + const renderTexture = content2.findChild("texture"); + const fileName = renderTexture.fileName; + for (let j = 0; j < doc.embeddedFiles().count; j++) { + const _fileName = doc.embeddedFiles().get(j).fileName; + if (fileName === _fileName) { + const background = doc.getEmbeddedFileAsBase64(fileName); + const backgroundImage = "data:image/png;base64," + background; + renderEnvironment = { type: "renderEnvironment", image: backgroundImage, name: fileName }; + } + } + break; + } + } + const renderSettings = { + ambientLight: doc.settings().renderSettings().ambientLight, + backgroundColorTop: doc.settings().renderSettings().backgroundColorTop, + backgroundColorBottom: doc.settings().renderSettings().backgroundColorBottom, + useHiddenLights: doc.settings().renderSettings().useHiddenLights, + depthCue: doc.settings().renderSettings().depthCue, + flatShade: doc.settings().renderSettings().flatShade, + renderBackFaces: doc.settings().renderSettings().renderBackFaces, + renderPoints: doc.settings().renderSettings().renderPoints, + renderCurves: doc.settings().renderSettings().renderCurves, + renderIsoParams: doc.settings().renderSettings().renderIsoParams, + renderMeshEdges: doc.settings().renderSettings().renderMeshEdges, + renderAnnotations: doc.settings().renderSettings().renderAnnotations, + useViewportSize: doc.settings().renderSettings().useViewportSize, + scaleBackgroundToFit: doc.settings().renderSettings().scaleBackgroundToFit, + transparentBackground: doc.settings().renderSettings().transparentBackground, + imageDpi: doc.settings().renderSettings().imageDpi, + shadowMapLevel: doc.settings().renderSettings().shadowMapLevel, + namedView: doc.settings().renderSettings().namedView, + snapShot: doc.settings().renderSettings().snapShot, + specificViewport: doc.settings().renderSettings().specificViewport, + groundPlane: extractProperties(doc.settings().renderSettings().groundPlane), + safeFrame: extractProperties(doc.settings().renderSettings().safeFrame), + dithering: extractProperties(doc.settings().renderSettings().dithering), + skylight: extractProperties(doc.settings().renderSettings().skylight), + linearWorkflow: extractProperties(doc.settings().renderSettings().linearWorkflow), + renderChannels: extractProperties(doc.settings().renderSettings().renderChannels), + sun: extractProperties(doc.settings().renderSettings().sun), + renderEnvironments: extractProperties(doc.settings().renderSettings().renderEnvironments), + postEffects: extractProperties(doc.settings().renderSettings().postEffects) + }; + doc.delete(); + return { objects, materials, layers, views, namedViews, groups, strings, settings, renderSettings, renderEnvironment }; + } + function extractTextures(m, tTypes, d) { + const textures = []; + for (let i = 0; i < tTypes.length; i++) { + const _texture = m.getTexture(tTypes[i]); + if (_texture) { + let textureType = tTypes[i].constructor.name; + textureType = textureType.substring(12, textureType.length); + const texture = extractTextureData(_texture, textureType, d); + textures.push(texture); + _texture.delete(); + } + } + return textures; + } + function extractTextureData(t3, tType, d) { + const texture = { type: tType }; + const image = d.getEmbeddedFileAsBase64(t3.fileName); + texture.wrapU = t3.wrapU; + texture.wrapV = t3.wrapV; + texture.wrapW = t3.wrapW; + const uvw = t3.uvwTransform.toFloatArray(true); + texture.repeat = [uvw[0], uvw[5]]; + if (image) { + texture.image = "data:image/png;base64," + image; + } else { + self.postMessage({ + type: "warning", + id: taskID, + data: { + message: `THREE.3DMLoader: Image for ${tType} texture not embedded in file.`, + type: "missing resource" + } + }); + texture.image = null; + } + return texture; + } + function extractObjectData(object, doc) { + const _geometry2 = object.geometry(); + const _attributes = object.attributes(); + let objectType = _geometry2.objectType; + let geometry, attributes, position2, data2, mesh; + switch (objectType) { + case rhino.ObjectType.Curve: + const pts = curveToPoints(_geometry2, 100); + position2 = {}; + attributes = {}; + data2 = {}; + position2.itemSize = 3; + position2.type = "Float32Array"; + position2.array = []; + for (let j = 0; j < pts.length; j++) { + position2.array.push(pts[j][0]); + position2.array.push(pts[j][1]); + position2.array.push(pts[j][2]); + } + attributes.position = position2; + data2.attributes = attributes; + geometry = { data: data2 }; + break; + case rhino.ObjectType.Point: + const pt = _geometry2.location; + position2 = {}; + const color = {}; + attributes = {}; + data2 = {}; + position2.itemSize = 3; + position2.type = "Float32Array"; + position2.array = [pt[0], pt[1], pt[2]]; + const _color5 = _attributes.drawColor(doc); + color.itemSize = 3; + color.type = "Float32Array"; + color.array = [_color5.r / 255, _color5.g / 255, _color5.b / 255]; + attributes.position = position2; + attributes.color = color; + data2.attributes = attributes; + geometry = { data: data2 }; + break; + case rhino.ObjectType.PointSet: + case rhino.ObjectType.Mesh: + geometry = _geometry2.toThreejsJSON(); + break; + case rhino.ObjectType.Brep: + const faces = _geometry2.faces(); + mesh = new rhino.Mesh(); + for (let faceIndex = 0; faceIndex < faces.count; faceIndex++) { + const face = faces.get(faceIndex); + const _mesh = face.getMesh(rhino.MeshType.Any); + if (_mesh) { + mesh.append(_mesh); + _mesh.delete(); + } + face.delete(); + } + if (mesh.faces().count > 0) { + mesh.compact(); + geometry = mesh.toThreejsJSON(); + faces.delete(); + } + mesh.delete(); + break; + case rhino.ObjectType.Extrusion: + mesh = _geometry2.getMesh(rhino.MeshType.Any); + if (mesh) { + geometry = mesh.toThreejsJSON(); + mesh.delete(); + } + break; + case rhino.ObjectType.TextDot: + geometry = extractProperties(_geometry2); + break; + case rhino.ObjectType.Light: + geometry = extractProperties(_geometry2); + if (geometry.lightStyle.name === "LightStyle_WorldLinear") { + self.postMessage({ + type: "warning", + id: taskID, + data: { + message: `THREE.3DMLoader: No conversion exists for ${objectType.constructor.name} ${geometry.lightStyle.name}`, + type: "no conversion", + guid: _attributes.id + } + }); + } + break; + case rhino.ObjectType.InstanceReference: + geometry = extractProperties(_geometry2); + geometry.xform = extractProperties(_geometry2.xform); + geometry.xform.array = _geometry2.xform.toFloatArray(true); + break; + case rhino.ObjectType.SubD: + _geometry2.subdivide(3); + mesh = rhino.Mesh.createFromSubDControlNet(_geometry2, false); + if (mesh) { + geometry = mesh.toThreejsJSON(); + mesh.delete(); + } + break; + default: + self.postMessage({ + type: "warning", + id: taskID, + data: { + message: `THREE.3DMLoader: Conversion not implemented for ${objectType.constructor.name}`, + type: "not implemented", + guid: _attributes.id + } + }); + break; + } + if (geometry) { + attributes = extractProperties(_attributes); + attributes.geometry = extractProperties(_geometry2); + if (_attributes.groupCount > 0) { + attributes.groupIds = _attributes.getGroupList(); + } + if (_attributes.userStringCount > 0) { + attributes.userStrings = _attributes.getUserStrings(); + } + if (_geometry2.userStringCount > 0) { + attributes.geometry.userStrings = _geometry2.getUserStrings(); + } + if (_attributes.decals().count > 0) { + self.postMessage({ + type: "warning", + id: taskID, + data: { + message: "THREE.3DMLoader: No conversion exists for the decals associated with this object.", + type: "no conversion", + guid: _attributes.id + } + }); + } + attributes.drawColor = _attributes.drawColor(doc); + objectType = objectType.constructor.name; + objectType = objectType.substring(11, objectType.length); + return { geometry, attributes, objectType }; + } else { + self.postMessage({ + type: "warning", + id: taskID, + data: { + message: `THREE.3DMLoader: ${objectType.constructor.name} has no associated mesh geometry.`, + type: "missing mesh", + guid: _attributes.id + } + }); + } + } + function extractProperties(object) { + const result = {}; + for (const property2 in object) { + const value2 = object[property2]; + if (typeof value2 !== "function") { + if (typeof value2 === "object" && value2 !== null && value2.hasOwnProperty("constructor")) { + result[property2] = { name: value2.constructor.name, value: value2.value }; + } else if (typeof value2 === "object" && value2 !== null) { + result[property2] = extractProperties(value2); + } else { + result[property2] = value2; + } + } else { + } + } + return result; + } + function curveToPoints(curve, pointLimit) { + let pointCount = pointLimit; + let rc = []; + const ts = []; + if (curve instanceof rhino.LineCurve) { + return [curve.pointAtStart, curve.pointAtEnd]; + } + if (curve instanceof rhino.PolylineCurve) { + pointCount = curve.pointCount; + for (let i = 0; i < pointCount; i++) { + rc.push(curve.point(i)); + } + return rc; + } + if (curve instanceof rhino.PolyCurve) { + const segmentCount = curve.segmentCount; + for (let i = 0; i < segmentCount; i++) { + const segment = curve.segmentCurve(i); + const segmentArray = curveToPoints(segment, pointCount); + rc = rc.concat(segmentArray); + segment.delete(); + } + return rc; + } + if (curve instanceof rhino.ArcCurve) { + pointCount = Math.floor(curve.angleDegrees / 5); + pointCount = pointCount < 2 ? 2 : pointCount; + } + if (curve instanceof rhino.NurbsCurve && curve.degree === 1) { + const pLine = curve.tryGetPolyline(); + for (let i = 0; i < pLine.count; i++) { + rc.push(pLine.get(i)); + } + pLine.delete(); + return rc; + } + const domain = curve.domain; + const divisions = pointCount - 1; + for (let j = 0; j < pointCount; j++) { + const t3 = domain[0] + j / divisions * (domain[1] - domain[0]); + if (t3 === domain[0] || t3 === domain[1]) { + ts.push(t3); + continue; + } + const tan = curve.tangentAt(t3); + const prevTan = curve.tangentAt(ts.slice(-1)[0]); + const tS = tan[0] * tan[0] + tan[1] * tan[1] + tan[2] * tan[2]; + const ptS = prevTan[0] * prevTan[0] + prevTan[1] * prevTan[1] + prevTan[2] * prevTan[2]; + const denominator = Math.sqrt(tS * ptS); + let angle; + if (denominator === 0) { + angle = Math.PI / 2; + } else { + const theta = (tan.x * prevTan.x + tan.y * prevTan.y + tan.z * prevTan.z) / denominator; + angle = Math.acos(Math.max(-1, Math.min(1, theta))); + } + if (angle < 0.1) continue; + ts.push(t3); + } + rc = ts.map((t3) => curve.pointAt(t3)); + return rc; + } +} + +// node_modules/three/examples/jsm/loaders/3MFLoader.js +var COLOR_SPACE_3MF = SRGBColorSpace; +var ThreeMFLoader = class extends Loader { + constructor(manager) { + super(manager); + this.availableExtensions = []; + } + load(url, onLoad, onProgress, onError) { + const scope = this; + const loader = new FileLoader(scope.manager); + loader.setPath(scope.path); + loader.setResponseType("arraybuffer"); + loader.setRequestHeader(scope.requestHeader); + loader.setWithCredentials(scope.withCredentials); + loader.load(url, function(buffer) { + try { + onLoad(scope.parse(buffer)); + } catch (e) { + if (onError) { + onError(e); + } else { + console.error(e); + } + scope.manager.itemError(url); + } + }, onProgress, onError); + } + parse(data2) { + const scope = this; + const textureLoader = new TextureLoader(this.manager); + function loadDocument(data3) { + let zip = null; + let file = null; + let relsName; + let modelRelsName; + const modelPartNames = []; + const texturesPartNames = []; + let modelRels; + const modelParts = {}; + const printTicketParts = {}; + const texturesParts = {}; + const textDecoder = new TextDecoder(); + try { + zip = unzipSync(new Uint8Array(data3)); + } catch (e) { + if (e instanceof ReferenceError) { + console.error("THREE.3MFLoader: fflate missing and file is compressed."); + return null; + } + } + for (file in zip) { + if (file.match(/\_rels\/.rels$/)) { + relsName = file; + } else if (file.match(/3D\/_rels\/.*\.model\.rels$/)) { + modelRelsName = file; + } else if (file.match(/^3D\/.*\.model$/)) { + modelPartNames.push(file); + } else if (file.match(/^3D\/Textures?\/.*/)) { + texturesPartNames.push(file); + } + } + if (relsName === void 0) throw new Error("THREE.ThreeMFLoader: Cannot find relationship file `rels` in 3MF archive."); + const relsView = zip[relsName]; + const relsFileText = textDecoder.decode(relsView); + const rels = parseRelsXml(relsFileText); + if (modelRelsName) { + const relsView2 = zip[modelRelsName]; + const relsFileText2 = textDecoder.decode(relsView2); + modelRels = parseRelsXml(relsFileText2); + } + for (let i = 0; i < modelPartNames.length; i++) { + const modelPart = modelPartNames[i]; + const view = zip[modelPart]; + const fileText = textDecoder.decode(view); + const xmlData = new DOMParser().parseFromString(fileText, "application/xml"); + if (xmlData.documentElement.nodeName.toLowerCase() !== "model") { + console.error("THREE.3MFLoader: Error loading 3MF - no 3MF document found: ", modelPart); + } + const modelNode = xmlData.querySelector("model"); + const extensions = {}; + for (let i2 = 0; i2 < modelNode.attributes.length; i2++) { + const attr = modelNode.attributes[i2]; + if (attr.name.match(/^xmlns:(.+)$/)) { + extensions[attr.value] = RegExp.$1; + } + } + const modelData = parseModelNode(modelNode); + modelData["xml"] = modelNode; + if (0 < Object.keys(extensions).length) { + modelData["extensions"] = extensions; + } + modelParts[modelPart] = modelData; + } + for (let i = 0; i < texturesPartNames.length; i++) { + const texturesPartName = texturesPartNames[i]; + texturesParts[texturesPartName] = zip[texturesPartName].buffer; + } + return { + rels, + modelRels, + model: modelParts, + printTicket: printTicketParts, + texture: texturesParts + }; + } + function parseRelsXml(relsFileText) { + const relationships = []; + const relsXmlData = new DOMParser().parseFromString(relsFileText, "application/xml"); + const relsNodes = relsXmlData.querySelectorAll("Relationship"); + for (let i = 0; i < relsNodes.length; i++) { + const relsNode = relsNodes[i]; + const relationship = { + target: relsNode.getAttribute("Target"), + //required + id: relsNode.getAttribute("Id"), + //required + type: relsNode.getAttribute("Type") + //required + }; + relationships.push(relationship); + } + return relationships; + } + function parseMetadataNodes(metadataNodes) { + const metadataData = {}; + for (let i = 0; i < metadataNodes.length; i++) { + const metadataNode = metadataNodes[i]; + const name2 = metadataNode.getAttribute("name"); + const validNames = [ + "Title", + "Designer", + "Description", + "Copyright", + "LicenseTerms", + "Rating", + "CreationDate", + "ModificationDate" + ]; + if (0 <= validNames.indexOf(name2)) { + metadataData[name2] = metadataNode.textContent; + } + } + return metadataData; + } + function parseBasematerialsNode(basematerialsNode) { + const basematerialsData = { + id: basematerialsNode.getAttribute("id"), + // required + basematerials: [] + }; + const basematerialNodes = basematerialsNode.querySelectorAll("base"); + for (let i = 0; i < basematerialNodes.length; i++) { + const basematerialNode = basematerialNodes[i]; + const basematerialData = parseBasematerialNode(basematerialNode); + basematerialData.index = i; + basematerialsData.basematerials.push(basematerialData); + } + return basematerialsData; + } + function parseTexture2DNode(texture2DNode) { + const texture2dData = { + id: texture2DNode.getAttribute("id"), + // required + path: texture2DNode.getAttribute("path"), + // required + contenttype: texture2DNode.getAttribute("contenttype"), + // required + tilestyleu: texture2DNode.getAttribute("tilestyleu"), + tilestylev: texture2DNode.getAttribute("tilestylev"), + filter: texture2DNode.getAttribute("filter") + }; + return texture2dData; + } + function parseTextures2DGroupNode(texture2DGroupNode) { + const texture2DGroupData = { + id: texture2DGroupNode.getAttribute("id"), + // required + texid: texture2DGroupNode.getAttribute("texid"), + // required + displaypropertiesid: texture2DGroupNode.getAttribute("displaypropertiesid") + }; + const tex2coordNodes = texture2DGroupNode.querySelectorAll("tex2coord"); + const uvs = []; + for (let i = 0; i < tex2coordNodes.length; i++) { + const tex2coordNode = tex2coordNodes[i]; + const u = tex2coordNode.getAttribute("u"); + const v = tex2coordNode.getAttribute("v"); + uvs.push(parseFloat(u), parseFloat(v)); + } + texture2DGroupData["uvs"] = new Float32Array(uvs); + return texture2DGroupData; + } + function parseColorGroupNode(colorGroupNode) { + const colorGroupData = { + id: colorGroupNode.getAttribute("id"), + // required + displaypropertiesid: colorGroupNode.getAttribute("displaypropertiesid") + }; + const colorNodes = colorGroupNode.querySelectorAll("color"); + const colors = []; + const colorObject = new Color(); + for (let i = 0; i < colorNodes.length; i++) { + const colorNode = colorNodes[i]; + const color = colorNode.getAttribute("color"); + colorObject.setStyle(color.substring(0, 7), COLOR_SPACE_3MF); + colors.push(colorObject.r, colorObject.g, colorObject.b); + } + colorGroupData["colors"] = new Float32Array(colors); + return colorGroupData; + } + function parseMetallicDisplaypropertiesNode(metallicDisplaypropetiesNode) { + const metallicDisplaypropertiesData = { + id: metallicDisplaypropetiesNode.getAttribute("id") + // required + }; + const metallicNodes = metallicDisplaypropetiesNode.querySelectorAll("pbmetallic"); + const metallicData = []; + for (let i = 0; i < metallicNodes.length; i++) { + const metallicNode = metallicNodes[i]; + metallicData.push({ + name: metallicNode.getAttribute("name"), + // required + metallicness: parseFloat(metallicNode.getAttribute("metallicness")), + // required + roughness: parseFloat(metallicNode.getAttribute("roughness")) + // required + }); + } + metallicDisplaypropertiesData.data = metallicData; + return metallicDisplaypropertiesData; + } + function parseBasematerialNode(basematerialNode) { + const basematerialData = {}; + basematerialData["name"] = basematerialNode.getAttribute("name"); + basematerialData["displaycolor"] = basematerialNode.getAttribute("displaycolor"); + basematerialData["displaypropertiesid"] = basematerialNode.getAttribute("displaypropertiesid"); + return basematerialData; + } + function parseMeshNode(meshNode) { + const meshData = {}; + const vertices = []; + const vertexNodes = meshNode.querySelectorAll("vertices vertex"); + for (let i = 0; i < vertexNodes.length; i++) { + const vertexNode = vertexNodes[i]; + const x2 = vertexNode.getAttribute("x"); + const y2 = vertexNode.getAttribute("y"); + const z = vertexNode.getAttribute("z"); + vertices.push(parseFloat(x2), parseFloat(y2), parseFloat(z)); + } + meshData["vertices"] = new Float32Array(vertices); + const triangleProperties = []; + const triangles = []; + const triangleNodes = meshNode.querySelectorAll("triangles triangle"); + for (let i = 0; i < triangleNodes.length; i++) { + const triangleNode = triangleNodes[i]; + const v12 = triangleNode.getAttribute("v1"); + const v2 = triangleNode.getAttribute("v2"); + const v3 = triangleNode.getAttribute("v3"); + const p1 = triangleNode.getAttribute("p1"); + const p2 = triangleNode.getAttribute("p2"); + const p3 = triangleNode.getAttribute("p3"); + const pid = triangleNode.getAttribute("pid"); + const triangleProperty = {}; + triangleProperty["v1"] = parseInt(v12, 10); + triangleProperty["v2"] = parseInt(v2, 10); + triangleProperty["v3"] = parseInt(v3, 10); + triangles.push(triangleProperty["v1"], triangleProperty["v2"], triangleProperty["v3"]); + if (p1) { + triangleProperty["p1"] = parseInt(p1, 10); + } + if (p2) { + triangleProperty["p2"] = parseInt(p2, 10); + } + if (p3) { + triangleProperty["p3"] = parseInt(p3, 10); + } + if (pid) { + triangleProperty["pid"] = pid; + } + if (0 < Object.keys(triangleProperty).length) { + triangleProperties.push(triangleProperty); + } + } + meshData["triangleProperties"] = triangleProperties; + meshData["triangles"] = new Uint32Array(triangles); + return meshData; + } + function parseComponentsNode(componentsNode) { + const components = []; + const componentNodes = componentsNode.querySelectorAll("component"); + for (let i = 0; i < componentNodes.length; i++) { + const componentNode = componentNodes[i]; + const componentData = parseComponentNode(componentNode); + components.push(componentData); + } + return components; + } + function parseComponentNode(componentNode) { + const componentData = {}; + componentData["objectId"] = componentNode.getAttribute("objectid"); + const transform2 = componentNode.getAttribute("transform"); + if (transform2) { + componentData["transform"] = parseTransform(transform2); + } + return componentData; + } + function parseTransform(transform2) { + const t3 = []; + transform2.split(" ").forEach(function(s) { + t3.push(parseFloat(s)); + }); + const matrix3 = new Matrix4(); + matrix3.set( + t3[0], + t3[3], + t3[6], + t3[9], + t3[1], + t3[4], + t3[7], + t3[10], + t3[2], + t3[5], + t3[8], + t3[11], + 0, + 0, + 0, + 1 + ); + return matrix3; + } + function parseObjectNode(objectNode) { + const objectData = { + type: objectNode.getAttribute("type") + }; + const id = objectNode.getAttribute("id"); + if (id) { + objectData["id"] = id; + } + const pid = objectNode.getAttribute("pid"); + if (pid) { + objectData["pid"] = pid; + } + const pindex = objectNode.getAttribute("pindex"); + if (pindex) { + objectData["pindex"] = pindex; + } + const thumbnail = objectNode.getAttribute("thumbnail"); + if (thumbnail) { + objectData["thumbnail"] = thumbnail; + } + const partnumber = objectNode.getAttribute("partnumber"); + if (partnumber) { + objectData["partnumber"] = partnumber; + } + const name2 = objectNode.getAttribute("name"); + if (name2) { + objectData["name"] = name2; + } + const meshNode = objectNode.querySelector("mesh"); + if (meshNode) { + objectData["mesh"] = parseMeshNode(meshNode); + } + const componentsNode = objectNode.querySelector("components"); + if (componentsNode) { + objectData["components"] = parseComponentsNode(componentsNode); + } + return objectData; + } + function parseResourcesNode(resourcesNode) { + const resourcesData = {}; + resourcesData["basematerials"] = {}; + const basematerialsNodes = resourcesNode.querySelectorAll("basematerials"); + for (let i = 0; i < basematerialsNodes.length; i++) { + const basematerialsNode = basematerialsNodes[i]; + const basematerialsData = parseBasematerialsNode(basematerialsNode); + resourcesData["basematerials"][basematerialsData["id"]] = basematerialsData; + } + resourcesData["texture2d"] = {}; + const textures2DNodes = resourcesNode.querySelectorAll("texture2d"); + for (let i = 0; i < textures2DNodes.length; i++) { + const textures2DNode = textures2DNodes[i]; + const texture2DData = parseTexture2DNode(textures2DNode); + resourcesData["texture2d"][texture2DData["id"]] = texture2DData; + } + resourcesData["colorgroup"] = {}; + const colorGroupNodes = resourcesNode.querySelectorAll("colorgroup"); + for (let i = 0; i < colorGroupNodes.length; i++) { + const colorGroupNode = colorGroupNodes[i]; + const colorGroupData = parseColorGroupNode(colorGroupNode); + resourcesData["colorgroup"][colorGroupData["id"]] = colorGroupData; + } + resourcesData["pbmetallicdisplayproperties"] = {}; + const pbmetallicdisplaypropertiesNodes = resourcesNode.querySelectorAll("pbmetallicdisplayproperties"); + for (let i = 0; i < pbmetallicdisplaypropertiesNodes.length; i++) { + const pbmetallicdisplaypropertiesNode = pbmetallicdisplaypropertiesNodes[i]; + const pbmetallicdisplaypropertiesData = parseMetallicDisplaypropertiesNode(pbmetallicdisplaypropertiesNode); + resourcesData["pbmetallicdisplayproperties"][pbmetallicdisplaypropertiesData["id"]] = pbmetallicdisplaypropertiesData; + } + resourcesData["texture2dgroup"] = {}; + const textures2DGroupNodes = resourcesNode.querySelectorAll("texture2dgroup"); + for (let i = 0; i < textures2DGroupNodes.length; i++) { + const textures2DGroupNode = textures2DGroupNodes[i]; + const textures2DGroupData = parseTextures2DGroupNode(textures2DGroupNode); + resourcesData["texture2dgroup"][textures2DGroupData["id"]] = textures2DGroupData; + } + resourcesData["object"] = {}; + const objectNodes = resourcesNode.querySelectorAll("object"); + for (let i = 0; i < objectNodes.length; i++) { + const objectNode = objectNodes[i]; + const objectData = parseObjectNode(objectNode); + resourcesData["object"][objectData["id"]] = objectData; + } + return resourcesData; + } + function parseBuildNode(buildNode) { + const buildData = []; + const itemNodes = buildNode.querySelectorAll("item"); + for (let i = 0; i < itemNodes.length; i++) { + const itemNode = itemNodes[i]; + const buildItem = { + objectId: itemNode.getAttribute("objectid") + }; + const transform2 = itemNode.getAttribute("transform"); + if (transform2) { + buildItem["transform"] = parseTransform(transform2); + } + buildData.push(buildItem); + } + return buildData; + } + function parseModelNode(modelNode) { + const modelData = { unit: modelNode.getAttribute("unit") || "millimeter" }; + const metadataNodes = modelNode.querySelectorAll("metadata"); + if (metadataNodes) { + modelData["metadata"] = parseMetadataNodes(metadataNodes); + } + const resourcesNode = modelNode.querySelector("resources"); + if (resourcesNode) { + modelData["resources"] = parseResourcesNode(resourcesNode); + } + const buildNode = modelNode.querySelector("build"); + if (buildNode) { + modelData["build"] = parseBuildNode(buildNode); + } + return modelData; + } + function buildTexture(texture2dgroup, objects2, modelData, textureData) { + const texid = texture2dgroup.texid; + const texture2ds = modelData.resources.texture2d; + const texture2d = texture2ds[texid]; + if (texture2d) { + const data3 = textureData[texture2d.path]; + const type = texture2d.contenttype; + const blob = new Blob([data3], { type }); + const sourceURI = URL.createObjectURL(blob); + const texture = textureLoader.load(sourceURI, function() { + URL.revokeObjectURL(sourceURI); + }); + texture.colorSpace = COLOR_SPACE_3MF; + switch (texture2d.tilestyleu) { + case "wrap": + texture.wrapS = RepeatWrapping; + break; + case "mirror": + texture.wrapS = MirroredRepeatWrapping; + break; + case "none": + case "clamp": + texture.wrapS = ClampToEdgeWrapping; + break; + default: + texture.wrapS = RepeatWrapping; + } + switch (texture2d.tilestylev) { + case "wrap": + texture.wrapT = RepeatWrapping; + break; + case "mirror": + texture.wrapT = MirroredRepeatWrapping; + break; + case "none": + case "clamp": + texture.wrapT = ClampToEdgeWrapping; + break; + default: + texture.wrapT = RepeatWrapping; + } + switch (texture2d.filter) { + case "auto": + texture.magFilter = LinearFilter; + texture.minFilter = LinearMipmapLinearFilter; + break; + case "linear": + texture.magFilter = LinearFilter; + texture.minFilter = LinearFilter; + break; + case "nearest": + texture.magFilter = NearestFilter; + texture.minFilter = NearestFilter; + break; + default: + texture.magFilter = LinearFilter; + texture.minFilter = LinearMipmapLinearFilter; + } + return texture; + } else { + return null; + } + } + function buildBasematerialsMeshes(basematerials, triangleProperties, meshData, objects2, modelData, textureData, objectData) { + const objectPindex = objectData.pindex; + const materialMap = {}; + for (let i = 0, l2 = triangleProperties.length; i < l2; i++) { + const triangleProperty = triangleProperties[i]; + const pindex = triangleProperty.p1 !== void 0 ? triangleProperty.p1 : objectPindex; + if (materialMap[pindex] === void 0) materialMap[pindex] = []; + materialMap[pindex].push(triangleProperty); + } + const keys2 = Object.keys(materialMap); + const meshes = []; + for (let i = 0, l2 = keys2.length; i < l2; i++) { + const materialIndex = keys2[i]; + const trianglePropertiesProps = materialMap[materialIndex]; + const basematerialData = basematerials.basematerials[materialIndex]; + const material = getBuild(basematerialData, objects2, modelData, textureData, objectData, buildBasematerial); + const geometry = new BufferGeometry(); + const positionData = []; + const vertices = meshData.vertices; + for (let j = 0, jl = trianglePropertiesProps.length; j < jl; j++) { + const triangleProperty = trianglePropertiesProps[j]; + positionData.push(vertices[triangleProperty.v1 * 3 + 0]); + positionData.push(vertices[triangleProperty.v1 * 3 + 1]); + positionData.push(vertices[triangleProperty.v1 * 3 + 2]); + positionData.push(vertices[triangleProperty.v2 * 3 + 0]); + positionData.push(vertices[triangleProperty.v2 * 3 + 1]); + positionData.push(vertices[triangleProperty.v2 * 3 + 2]); + positionData.push(vertices[triangleProperty.v3 * 3 + 0]); + positionData.push(vertices[triangleProperty.v3 * 3 + 1]); + positionData.push(vertices[triangleProperty.v3 * 3 + 2]); + } + geometry.setAttribute("position", new Float32BufferAttribute(positionData, 3)); + const mesh = new Mesh(geometry, material); + meshes.push(mesh); + } + return meshes; + } + function buildTexturedMesh(texture2dgroup, triangleProperties, meshData, objects2, modelData, textureData, objectData) { + const geometry = new BufferGeometry(); + const positionData = []; + const uvData = []; + const vertices = meshData.vertices; + const uvs = texture2dgroup.uvs; + for (let i = 0, l2 = triangleProperties.length; i < l2; i++) { + const triangleProperty = triangleProperties[i]; + positionData.push(vertices[triangleProperty.v1 * 3 + 0]); + positionData.push(vertices[triangleProperty.v1 * 3 + 1]); + positionData.push(vertices[triangleProperty.v1 * 3 + 2]); + positionData.push(vertices[triangleProperty.v2 * 3 + 0]); + positionData.push(vertices[triangleProperty.v2 * 3 + 1]); + positionData.push(vertices[triangleProperty.v2 * 3 + 2]); + positionData.push(vertices[triangleProperty.v3 * 3 + 0]); + positionData.push(vertices[triangleProperty.v3 * 3 + 1]); + positionData.push(vertices[triangleProperty.v3 * 3 + 2]); + uvData.push(uvs[triangleProperty.p1 * 2 + 0]); + uvData.push(uvs[triangleProperty.p1 * 2 + 1]); + uvData.push(uvs[triangleProperty.p2 * 2 + 0]); + uvData.push(uvs[triangleProperty.p2 * 2 + 1]); + uvData.push(uvs[triangleProperty.p3 * 2 + 0]); + uvData.push(uvs[triangleProperty.p3 * 2 + 1]); + } + geometry.setAttribute("position", new Float32BufferAttribute(positionData, 3)); + geometry.setAttribute("uv", new Float32BufferAttribute(uvData, 2)); + const texture = getBuild(texture2dgroup, objects2, modelData, textureData, objectData, buildTexture); + const material = new MeshPhongMaterial({ map: texture, flatShading: true }); + const mesh = new Mesh(geometry, material); + return mesh; + } + function buildVertexColorMesh(colorgroup, triangleProperties, meshData, objectData) { + const geometry = new BufferGeometry(); + const positionData = []; + const colorData = []; + const vertices = meshData.vertices; + const colors = colorgroup.colors; + for (let i = 0, l2 = triangleProperties.length; i < l2; i++) { + const triangleProperty = triangleProperties[i]; + const v12 = triangleProperty.v1; + const v2 = triangleProperty.v2; + const v3 = triangleProperty.v3; + positionData.push(vertices[v12 * 3 + 0]); + positionData.push(vertices[v12 * 3 + 1]); + positionData.push(vertices[v12 * 3 + 2]); + positionData.push(vertices[v2 * 3 + 0]); + positionData.push(vertices[v2 * 3 + 1]); + positionData.push(vertices[v2 * 3 + 2]); + positionData.push(vertices[v3 * 3 + 0]); + positionData.push(vertices[v3 * 3 + 1]); + positionData.push(vertices[v3 * 3 + 2]); + const p1 = triangleProperty.p1 !== void 0 ? triangleProperty.p1 : objectData.pindex; + const p2 = triangleProperty.p2 !== void 0 ? triangleProperty.p2 : p1; + const p3 = triangleProperty.p3 !== void 0 ? triangleProperty.p3 : p1; + colorData.push(colors[p1 * 3 + 0]); + colorData.push(colors[p1 * 3 + 1]); + colorData.push(colors[p1 * 3 + 2]); + colorData.push(colors[p2 * 3 + 0]); + colorData.push(colors[p2 * 3 + 1]); + colorData.push(colors[p2 * 3 + 2]); + colorData.push(colors[p3 * 3 + 0]); + colorData.push(colors[p3 * 3 + 1]); + colorData.push(colors[p3 * 3 + 2]); + } + geometry.setAttribute("position", new Float32BufferAttribute(positionData, 3)); + geometry.setAttribute("color", new Float32BufferAttribute(colorData, 3)); + const material = new MeshPhongMaterial({ vertexColors: true, flatShading: true }); + const mesh = new Mesh(geometry, material); + return mesh; + } + function buildDefaultMesh(meshData) { + const geometry = new BufferGeometry(); + geometry.setIndex(new BufferAttribute(meshData["triangles"], 1)); + geometry.setAttribute("position", new BufferAttribute(meshData["vertices"], 3)); + const material = new MeshPhongMaterial({ + name: Loader.DEFAULT_MATERIAL_NAME, + color: 16777215, + flatShading: true + }); + const mesh = new Mesh(geometry, material); + return mesh; + } + function buildMeshes(resourceMap, meshData, objects2, modelData, textureData, objectData) { + const keys2 = Object.keys(resourceMap); + const meshes = []; + for (let i = 0, il = keys2.length; i < il; i++) { + const resourceId = keys2[i]; + const triangleProperties = resourceMap[resourceId]; + const resourceType = getResourceType(resourceId, modelData); + switch (resourceType) { + case "material": + const basematerials = modelData.resources.basematerials[resourceId]; + const newMeshes = buildBasematerialsMeshes(basematerials, triangleProperties, meshData, objects2, modelData, textureData, objectData); + for (let j = 0, jl = newMeshes.length; j < jl; j++) { + meshes.push(newMeshes[j]); + } + break; + case "texture": + const texture2dgroup = modelData.resources.texture2dgroup[resourceId]; + meshes.push(buildTexturedMesh(texture2dgroup, triangleProperties, meshData, objects2, modelData, textureData, objectData)); + break; + case "vertexColors": + const colorgroup = modelData.resources.colorgroup[resourceId]; + meshes.push(buildVertexColorMesh(colorgroup, triangleProperties, meshData, objectData)); + break; + case "default": + meshes.push(buildDefaultMesh(meshData)); + break; + default: + console.error("THREE.3MFLoader: Unsupported resource type."); + } + } + if (objectData.name) { + for (let i = 0; i < meshes.length; i++) { + meshes[i].name = objectData.name; + } + } + return meshes; + } + function getResourceType(pid, modelData) { + if (modelData.resources.texture2dgroup[pid] !== void 0) { + return "texture"; + } else if (modelData.resources.basematerials[pid] !== void 0) { + return "material"; + } else if (modelData.resources.colorgroup[pid] !== void 0) { + return "vertexColors"; + } else if (pid === "default") { + return "default"; + } else { + return void 0; + } + } + function analyzeObject(meshData, objectData) { + const resourceMap = {}; + const triangleProperties = meshData["triangleProperties"]; + const objectPid = objectData.pid; + for (let i = 0, l2 = triangleProperties.length; i < l2; i++) { + const triangleProperty = triangleProperties[i]; + let pid = triangleProperty.pid !== void 0 ? triangleProperty.pid : objectPid; + if (pid === void 0) pid = "default"; + if (resourceMap[pid] === void 0) resourceMap[pid] = []; + resourceMap[pid].push(triangleProperty); + } + return resourceMap; + } + function buildGroup(meshData, objects2, modelData, textureData, objectData) { + const group = new Group(); + const resourceMap = analyzeObject(meshData, objectData); + const meshes = buildMeshes(resourceMap, meshData, objects2, modelData, textureData, objectData); + for (let i = 0, l2 = meshes.length; i < l2; i++) { + group.add(meshes[i]); + } + return group; + } + function applyExtensions(extensions, meshData, modelXml) { + if (!extensions) { + return; + } + const availableExtensions = []; + const keys2 = Object.keys(extensions); + for (let i = 0; i < keys2.length; i++) { + const ns = keys2[i]; + for (let j = 0; j < scope.availableExtensions.length; j++) { + const extension = scope.availableExtensions[j]; + if (extension.ns === ns) { + availableExtensions.push(extension); + } + } + } + for (let i = 0; i < availableExtensions.length; i++) { + const extension = availableExtensions[i]; + extension.apply(modelXml, extensions[extension["ns"]], meshData); + } + } + function getBuild(data3, objects2, modelData, textureData, objectData, builder) { + if (data3.build !== void 0) return data3.build; + data3.build = builder(data3, objects2, modelData, textureData, objectData); + return data3.build; + } + function buildBasematerial(materialData, objects2, modelData) { + let material; + const displaypropertiesid = materialData.displaypropertiesid; + const pbmetallicdisplayproperties = modelData.resources.pbmetallicdisplayproperties; + if (displaypropertiesid !== null && pbmetallicdisplayproperties[displaypropertiesid] !== void 0) { + const pbmetallicdisplayproperty = pbmetallicdisplayproperties[displaypropertiesid]; + const metallicData = pbmetallicdisplayproperty.data[materialData.index]; + material = new MeshStandardMaterial({ flatShading: true, roughness: metallicData.roughness, metalness: metallicData.metallicness }); + } else { + material = new MeshPhongMaterial({ flatShading: true }); + } + material.name = materialData.name; + const displaycolor = materialData.displaycolor; + const color = displaycolor.substring(0, 7); + material.color.setStyle(color, COLOR_SPACE_3MF); + if (displaycolor.length === 9) { + material.opacity = parseInt(displaycolor.charAt(7) + displaycolor.charAt(8), 16) / 255; + } + return material; + } + function buildComposite(compositeData, objects2, modelData, textureData) { + const composite = new Group(); + for (let j = 0; j < compositeData.length; j++) { + const component = compositeData[j]; + let build2 = objects2[component.objectId]; + if (build2 === void 0) { + buildObject(component.objectId, objects2, modelData, textureData); + build2 = objects2[component.objectId]; + } + const object3D = build2.clone(); + const transform2 = component.transform; + if (transform2) { + object3D.applyMatrix4(transform2); + } + composite.add(object3D); + } + return composite; + } + function buildObject(objectId, objects2, modelData, textureData) { + const objectData = modelData["resources"]["object"][objectId]; + if (objectData["mesh"]) { + const meshData = objectData["mesh"]; + const extensions = modelData["extensions"]; + const modelXml = modelData["xml"]; + applyExtensions(extensions, meshData, modelXml); + objects2[objectData.id] = getBuild(meshData, objects2, modelData, textureData, objectData, buildGroup); + } else { + const compositeData = objectData["components"]; + objects2[objectData.id] = getBuild(compositeData, objects2, modelData, textureData, objectData, buildComposite); + } + if (objectData.name) { + objects2[objectData.id].name = objectData.name; + } + } + function buildObjects(data3mf2) { + const modelsData = data3mf2.model; + const modelRels = data3mf2.modelRels; + const objects2 = {}; + const modelsKeys = Object.keys(modelsData); + const textureData = {}; + if (modelRels) { + for (let i = 0, l2 = modelRels.length; i < l2; i++) { + const modelRel = modelRels[i]; + const textureKey = modelRel.target.substring(1); + if (data3mf2.texture[textureKey]) { + textureData[modelRel.target] = data3mf2.texture[textureKey]; + } + } + } + for (let i = 0; i < modelsKeys.length; i++) { + const modelsKey = modelsKeys[i]; + const modelData = modelsData[modelsKey]; + const objectIds = Object.keys(modelData["resources"]["object"]); + for (let j = 0; j < objectIds.length; j++) { + const objectId = objectIds[j]; + buildObject(objectId, objects2, modelData, textureData); + } + } + return objects2; + } + function fetch3DModelPart(rels) { + for (let i = 0; i < rels.length; i++) { + const rel = rels[i]; + const extension = rel.target.split(".").pop(); + if (extension.toLowerCase() === "model") return rel; + } + } + function build(objects2, data3mf2) { + const group = new Group(); + const relationship = fetch3DModelPart(data3mf2["rels"]); + const buildData = data3mf2.model[relationship["target"].substring(1)]["build"]; + for (let i = 0; i < buildData.length; i++) { + const buildItem = buildData[i]; + const object3D = objects2[buildItem["objectId"]].clone(); + const transform2 = buildItem["transform"]; + if (transform2) { + object3D.applyMatrix4(transform2); + } + group.add(object3D); + } + return group; + } + const data3mf = loadDocument(data2); + const objects = buildObjects(data3mf); + return build(objects, data3mf); + } + addExtension(extension) { + this.availableExtensions.push(extension); + } +}; + +// node_modules/three/examples/jsm/loaders/AMFLoader.js +var AMFLoader = class extends Loader { + constructor(manager) { + super(manager); + } + load(url, onLoad, onProgress, onError) { + const scope = this; + const loader = new FileLoader(scope.manager); + loader.setPath(scope.path); + loader.setResponseType("arraybuffer"); + loader.setRequestHeader(scope.requestHeader); + loader.setWithCredentials(scope.withCredentials); + loader.load(url, function(text2) { + try { + onLoad(scope.parse(text2)); + } catch (e) { + if (onError) { + onError(e); + } else { + console.error(e); + } + scope.manager.itemError(url); + } + }, onProgress, onError); + } + parse(data2) { + function loadDocument(data3) { + let view = new DataView(data3); + const magic = String.fromCharCode(view.getUint8(0), view.getUint8(1)); + if (magic === "PK") { + let zip = null; + let file = null; + console.log("THREE.AMFLoader: Loading Zip"); + try { + zip = unzipSync(new Uint8Array(data3)); + } catch (e) { + if (e instanceof ReferenceError) { + console.log("THREE.AMFLoader: fflate missing and file is compressed."); + return null; + } + } + for (file in zip) { + if (file.toLowerCase().slice(-4) === ".amf") { + break; + } + } + console.log("THREE.AMFLoader: Trying to load file asset: " + file); + view = new DataView(zip[file].buffer); + } + const fileText = new TextDecoder().decode(view); + const xmlData2 = new DOMParser().parseFromString(fileText, "application/xml"); + if (xmlData2.documentElement.nodeName.toLowerCase() !== "amf") { + console.log("THREE.AMFLoader: Error loading AMF - no AMF document found."); + return null; + } + return xmlData2; + } + function loadDocumentScale(node) { + let scale2 = 1; + let unit = "millimeter"; + if (node.documentElement.attributes.unit !== void 0) { + unit = node.documentElement.attributes.unit.value.toLowerCase(); + } + const scaleUnits = { + millimeter: 1, + inch: 25.4, + feet: 304.8, + meter: 1e3, + micron: 1e-3 + }; + if (scaleUnits[unit] !== void 0) { + scale2 = scaleUnits[unit]; + } + console.log("THREE.AMFLoader: Unit scale: " + scale2); + return scale2; + } + function loadMaterials(node) { + let matName = "AMF Material"; + const matId = node.attributes.id.textContent; + let color = { r: 1, g: 1, b: 1, a: 1 }; + let loadedMaterial = null; + for (let i2 = 0; i2 < node.childNodes.length; i2++) { + const matChildEl = node.childNodes[i2]; + if (matChildEl.nodeName === "metadata" && matChildEl.attributes.type !== void 0) { + if (matChildEl.attributes.type.value === "name") { + matName = matChildEl.textContent; + } + } else if (matChildEl.nodeName === "color") { + color = loadColor(matChildEl); + } + } + loadedMaterial = new MeshPhongMaterial({ + flatShading: true, + color: new Color(color.r, color.g, color.b), + name: matName + }); + if (color.a !== 1) { + loadedMaterial.transparent = true; + loadedMaterial.opacity = color.a; + } + return { id: matId, material: loadedMaterial }; + } + function loadColor(node) { + const color = { r: 1, g: 1, b: 1, a: 1 }; + for (let i2 = 0; i2 < node.childNodes.length; i2++) { + const matColor = node.childNodes[i2]; + if (matColor.nodeName === "r") { + color.r = matColor.textContent; + } else if (matColor.nodeName === "g") { + color.g = matColor.textContent; + } else if (matColor.nodeName === "b") { + color.b = matColor.textContent; + } else if (matColor.nodeName === "a") { + color.a = matColor.textContent; + } + } + return color; + } + function loadMeshVolume(node) { + const volume = { name: "", triangles: [], materialid: null }; + let currVolumeNode = node.firstElementChild; + if (node.attributes.materialid !== void 0) { + volume.materialId = node.attributes.materialid.nodeValue; + } + while (currVolumeNode) { + if (currVolumeNode.nodeName === "metadata") { + if (currVolumeNode.attributes.type !== void 0) { + if (currVolumeNode.attributes.type.value === "name") { + volume.name = currVolumeNode.textContent; + } + } + } else if (currVolumeNode.nodeName === "triangle") { + const v12 = currVolumeNode.getElementsByTagName("v1")[0].textContent; + const v2 = currVolumeNode.getElementsByTagName("v2")[0].textContent; + const v3 = currVolumeNode.getElementsByTagName("v3")[0].textContent; + volume.triangles.push(v12, v2, v3); + } + currVolumeNode = currVolumeNode.nextElementSibling; + } + return volume; + } + function loadMeshVertices(node) { + const vertArray = []; + const normalArray = []; + let currVerticesNode = node.firstElementChild; + while (currVerticesNode) { + if (currVerticesNode.nodeName === "vertex") { + let vNode = currVerticesNode.firstElementChild; + while (vNode) { + if (vNode.nodeName === "coordinates") { + const x2 = vNode.getElementsByTagName("x")[0].textContent; + const y2 = vNode.getElementsByTagName("y")[0].textContent; + const z = vNode.getElementsByTagName("z")[0].textContent; + vertArray.push(x2, y2, z); + } else if (vNode.nodeName === "normal") { + const nx = vNode.getElementsByTagName("nx")[0].textContent; + const ny = vNode.getElementsByTagName("ny")[0].textContent; + const nz = vNode.getElementsByTagName("nz")[0].textContent; + normalArray.push(nx, ny, nz); + } + vNode = vNode.nextElementSibling; + } + } + currVerticesNode = currVerticesNode.nextElementSibling; + } + return { "vertices": vertArray, "normals": normalArray }; + } + function loadObject(node) { + const objId = node.attributes.id.textContent; + const loadedObject = { name: "amfobject", meshes: [] }; + let currColor = null; + let currObjNode = node.firstElementChild; + while (currObjNode) { + if (currObjNode.nodeName === "metadata") { + if (currObjNode.attributes.type !== void 0) { + if (currObjNode.attributes.type.value === "name") { + loadedObject.name = currObjNode.textContent; + } + } + } else if (currObjNode.nodeName === "color") { + currColor = loadColor(currObjNode); + } else if (currObjNode.nodeName === "mesh") { + let currMeshNode = currObjNode.firstElementChild; + const mesh = { vertices: [], normals: [], volumes: [], color: currColor }; + while (currMeshNode) { + if (currMeshNode.nodeName === "vertices") { + const loadedVertices = loadMeshVertices(currMeshNode); + mesh.normals = mesh.normals.concat(loadedVertices.normals); + mesh.vertices = mesh.vertices.concat(loadedVertices.vertices); + } else if (currMeshNode.nodeName === "volume") { + mesh.volumes.push(loadMeshVolume(currMeshNode)); + } + currMeshNode = currMeshNode.nextElementSibling; + } + loadedObject.meshes.push(mesh); + } + currObjNode = currObjNode.nextElementSibling; + } + return { "id": objId, "obj": loadedObject }; + } + const xmlData = loadDocument(data2); + let amfName = ""; + let amfAuthor = ""; + const amfScale = loadDocumentScale(xmlData); + const amfMaterials = {}; + const amfObjects = {}; + const childNodes = xmlData.documentElement.childNodes; + let i, j; + for (i = 0; i < childNodes.length; i++) { + const child = childNodes[i]; + if (child.nodeName === "metadata") { + if (child.attributes.type !== void 0) { + if (child.attributes.type.value === "name") { + amfName = child.textContent; + } else if (child.attributes.type.value === "author") { + amfAuthor = child.textContent; + } + } + } else if (child.nodeName === "material") { + const loadedMaterial = loadMaterials(child); + amfMaterials[loadedMaterial.id] = loadedMaterial.material; + } else if (child.nodeName === "object") { + const loadedObject = loadObject(child); + amfObjects[loadedObject.id] = loadedObject.obj; + } + } + const sceneObject = new Group(); + const defaultMaterial = new MeshPhongMaterial({ + name: Loader.DEFAULT_MATERIAL_NAME, + color: 11184895, + flatShading: true + }); + sceneObject.name = amfName; + sceneObject.userData.author = amfAuthor; + sceneObject.userData.loader = "AMF"; + for (const id in amfObjects) { + const part = amfObjects[id]; + const meshes = part.meshes; + const newObject = new Group(); + newObject.name = part.name || ""; + for (i = 0; i < meshes.length; i++) { + let objDefaultMaterial = defaultMaterial; + const mesh = meshes[i]; + const vertices = new Float32BufferAttribute(mesh.vertices, 3); + let normals = null; + if (mesh.normals.length) { + normals = new Float32BufferAttribute(mesh.normals, 3); + } + if (mesh.color) { + const color = mesh.color; + objDefaultMaterial = defaultMaterial.clone(); + objDefaultMaterial.color = new Color(color.r, color.g, color.b); + if (color.a !== 1) { + objDefaultMaterial.transparent = true; + objDefaultMaterial.opacity = color.a; + } + } + const volumes = mesh.volumes; + for (j = 0; j < volumes.length; j++) { + const volume = volumes[j]; + const newGeometry = new BufferGeometry(); + let material = objDefaultMaterial; + newGeometry.setIndex(volume.triangles); + newGeometry.setAttribute("position", vertices.clone()); + if (normals) { + newGeometry.setAttribute("normal", normals.clone()); + } + if (amfMaterials[volume.materialId] !== void 0) { + material = amfMaterials[volume.materialId]; + } + newGeometry.scale(amfScale, amfScale, amfScale); + newObject.add(new Mesh(newGeometry, material.clone())); + } + } + sceneObject.add(newObject); + } + return sceneObject; + } +}; + +// node_modules/three/examples/jsm/loaders/BVHLoader.js +var BVHLoader = class extends Loader { + constructor(manager) { + super(manager); + this.animateBonePositions = true; + this.animateBoneRotations = true; + } + load(url, onLoad, onProgress, onError) { + const scope = this; + const loader = new FileLoader(scope.manager); + loader.setPath(scope.path); + loader.setRequestHeader(scope.requestHeader); + loader.setWithCredentials(scope.withCredentials); + loader.load(url, function(text2) { + try { + onLoad(scope.parse(text2)); + } catch (e) { + if (onError) { + onError(e); + } else { + console.error(e); + } + scope.manager.itemError(url); + } + }, onProgress, onError); + } + parse(text2) { + function readBvh(lines2) { + if (nextLine(lines2) !== "HIERARCHY") { + console.error("THREE.BVHLoader: HIERARCHY expected."); + } + const list = []; + const root = readNode(lines2, nextLine(lines2), list); + if (nextLine(lines2) !== "MOTION") { + console.error("THREE.BVHLoader: MOTION expected."); + } + let tokens = nextLine(lines2).split(/[\s]+/); + const numFrames = parseInt(tokens[1]); + if (isNaN(numFrames)) { + console.error("THREE.BVHLoader: Failed to read number of frames."); + } + tokens = nextLine(lines2).split(/[\s]+/); + const frameTime = parseFloat(tokens[2]); + if (isNaN(frameTime)) { + console.error("THREE.BVHLoader: Failed to read frame time."); + } + for (let i = 0; i < numFrames; i++) { + tokens = nextLine(lines2).split(/[\s]+/); + readFrameData(tokens, i * frameTime, root); + } + return list; + } + function readFrameData(data2, frameTime, bone) { + if (bone.type === "ENDSITE") return; + const keyframe = { + time: frameTime, + position: new Vector3(), + rotation: new Quaternion() + }; + bone.frames.push(keyframe); + const quat = new Quaternion(); + const vx = new Vector3(1, 0, 0); + const vy = new Vector3(0, 1, 0); + const vz = new Vector3(0, 0, 1); + for (let i = 0; i < bone.channels.length; i++) { + switch (bone.channels[i]) { + case "Xposition": + keyframe.position.x = parseFloat(data2.shift().trim()); + break; + case "Yposition": + keyframe.position.y = parseFloat(data2.shift().trim()); + break; + case "Zposition": + keyframe.position.z = parseFloat(data2.shift().trim()); + break; + case "Xrotation": + quat.setFromAxisAngle(vx, parseFloat(data2.shift().trim()) * Math.PI / 180); + keyframe.rotation.multiply(quat); + break; + case "Yrotation": + quat.setFromAxisAngle(vy, parseFloat(data2.shift().trim()) * Math.PI / 180); + keyframe.rotation.multiply(quat); + break; + case "Zrotation": + quat.setFromAxisAngle(vz, parseFloat(data2.shift().trim()) * Math.PI / 180); + keyframe.rotation.multiply(quat); + break; + default: + console.warn("THREE.BVHLoader: Invalid channel type."); + } + } + for (let i = 0; i < bone.children.length; i++) { + readFrameData(data2, frameTime, bone.children[i]); + } + } + function readNode(lines2, firstline, list) { + const node = { name: "", type: "", frames: [] }; + list.push(node); + let tokens = firstline.split(/[\s]+/); + if (tokens[0].toUpperCase() === "END" && tokens[1].toUpperCase() === "SITE") { + node.type = "ENDSITE"; + node.name = "ENDSITE"; + } else { + node.name = tokens[1]; + node.type = tokens[0].toUpperCase(); + } + if (nextLine(lines2) !== "{") { + console.error("THREE.BVHLoader: Expected opening { after type & name"); + } + tokens = nextLine(lines2).split(/[\s]+/); + if (tokens[0] !== "OFFSET") { + console.error("THREE.BVHLoader: Expected OFFSET but got: " + tokens[0]); + } + if (tokens.length !== 4) { + console.error("THREE.BVHLoader: Invalid number of values for OFFSET."); + } + const offset = new Vector3( + parseFloat(tokens[1]), + parseFloat(tokens[2]), + parseFloat(tokens[3]) + ); + if (isNaN(offset.x) || isNaN(offset.y) || isNaN(offset.z)) { + console.error("THREE.BVHLoader: Invalid values of OFFSET."); + } + node.offset = offset; + if (node.type !== "ENDSITE") { + tokens = nextLine(lines2).split(/[\s]+/); + if (tokens[0] !== "CHANNELS") { + console.error("THREE.BVHLoader: Expected CHANNELS definition."); + } + const numChannels = parseInt(tokens[1]); + node.channels = tokens.splice(2, numChannels); + node.children = []; + } + while (true) { + const line2 = nextLine(lines2); + if (line2 === "}") { + return node; + } else { + node.children.push(readNode(lines2, line2, list)); + } + } + } + function toTHREEBone(source, list) { + const bone = new Bone(); + list.push(bone); + bone.position.add(source.offset); + bone.name = source.name; + if (source.type !== "ENDSITE") { + for (let i = 0; i < source.children.length; i++) { + bone.add(toTHREEBone(source.children[i], list)); + } + } + return bone; + } + function toTHREEAnimation(bones2) { + const tracks = []; + for (let i = 0; i < bones2.length; i++) { + const bone = bones2[i]; + if (bone.type === "ENDSITE") + continue; + const times = []; + const positions = []; + const rotations = []; + for (let j = 0; j < bone.frames.length; j++) { + const frame = bone.frames[j]; + times.push(frame.time); + positions.push(frame.position.x + bone.offset.x); + positions.push(frame.position.y + bone.offset.y); + positions.push(frame.position.z + bone.offset.z); + rotations.push(frame.rotation.x); + rotations.push(frame.rotation.y); + rotations.push(frame.rotation.z); + rotations.push(frame.rotation.w); + } + if (scope.animateBonePositions) { + tracks.push(new VectorKeyframeTrack(bone.name + ".position", times, positions)); + } + if (scope.animateBoneRotations) { + tracks.push(new QuaternionKeyframeTrack(bone.name + ".quaternion", times, rotations)); + } + } + return new AnimationClip("animation", -1, tracks); + } + function nextLine(lines2) { + let line2; + while ((line2 = lines2.shift().trim()).length === 0) { + } + return line2; + } + const scope = this; + const lines = text2.split(/[\r\n]+/g); + const bones = readBvh(lines); + const threeBones = []; + toTHREEBone(bones[0], threeBones); + const threeClip = toTHREEAnimation(bones); + return { + skeleton: new Skeleton(threeBones), + clip: threeClip + }; + } +}; + +// node_modules/three/examples/jsm/loaders/TGALoader.js +var TGALoader = class extends DataTextureLoader { + constructor(manager) { + super(manager); + } + parse(buffer) { + function tgaCheckHeader(header2) { + switch (header2.image_type) { + case TGA_TYPE_INDEXED: + case TGA_TYPE_RLE_INDEXED: + if (header2.colormap_length > 256 || header2.colormap_size !== 24 || header2.colormap_type !== 1) { + throw new Error("THREE.TGALoader: Invalid type colormap data for indexed type."); + } + break; + case TGA_TYPE_RGB: + case TGA_TYPE_GREY: + case TGA_TYPE_RLE_RGB: + case TGA_TYPE_RLE_GREY: + if (header2.colormap_type) { + throw new Error("THREE.TGALoader: Invalid type colormap data for colormap type."); + } + break; + case TGA_TYPE_NO_DATA: + throw new Error("THREE.TGALoader: No data."); + default: + throw new Error("THREE.TGALoader: Invalid type " + header2.image_type); + } + if (header2.width <= 0 || header2.height <= 0) { + throw new Error("THREE.TGALoader: Invalid image size."); + } + if (header2.pixel_size !== 8 && header2.pixel_size !== 16 && header2.pixel_size !== 24 && header2.pixel_size !== 32) { + throw new Error("THREE.TGALoader: Invalid pixel size " + header2.pixel_size); + } + } + function tgaParse(use_rle2, use_pal2, header2, offset2, data2) { + let pixel_data, palettes; + const pixel_size = header2.pixel_size >> 3; + const pixel_total = header2.width * header2.height * pixel_size; + if (use_pal2) { + palettes = data2.subarray(offset2, offset2 += header2.colormap_length * (header2.colormap_size >> 3)); + } + if (use_rle2) { + pixel_data = new Uint8Array(pixel_total); + let c2, count, i; + let shift = 0; + const pixels = new Uint8Array(pixel_size); + while (shift < pixel_total) { + c2 = data2[offset2++]; + count = (c2 & 127) + 1; + if (c2 & 128) { + for (i = 0; i < pixel_size; ++i) { + pixels[i] = data2[offset2++]; + } + for (i = 0; i < count; ++i) { + pixel_data.set(pixels, shift + i * pixel_size); + } + shift += pixel_size * count; + } else { + count *= pixel_size; + for (i = 0; i < count; ++i) { + pixel_data[shift + i] = data2[offset2++]; + } + shift += count; + } + } + } else { + pixel_data = data2.subarray( + offset2, + offset2 += use_pal2 ? header2.width * header2.height : pixel_total + ); + } + return { + pixel_data, + palettes + }; + } + function tgaGetImageData8bits(imageData2, y_start, y_step, y_end, x_start, x_step, x_end, image, palettes) { + const colormap = palettes; + let color, i = 0, x2, y2; + const width2 = header.width; + for (y2 = y_start; y2 !== y_end; y2 += y_step) { + for (x2 = x_start; x2 !== x_end; x2 += x_step, i++) { + color = image[i]; + imageData2[(x2 + width2 * y2) * 4 + 3] = 255; + imageData2[(x2 + width2 * y2) * 4 + 2] = colormap[color * 3 + 0]; + imageData2[(x2 + width2 * y2) * 4 + 1] = colormap[color * 3 + 1]; + imageData2[(x2 + width2 * y2) * 4 + 0] = colormap[color * 3 + 2]; + } + } + return imageData2; + } + function tgaGetImageData16bits(imageData2, y_start, y_step, y_end, x_start, x_step, x_end, image) { + let color, i = 0, x2, y2; + const width2 = header.width; + for (y2 = y_start; y2 !== y_end; y2 += y_step) { + for (x2 = x_start; x2 !== x_end; x2 += x_step, i += 2) { + color = image[i + 0] + (image[i + 1] << 8); + imageData2[(x2 + width2 * y2) * 4 + 0] = (color & 31744) >> 7; + imageData2[(x2 + width2 * y2) * 4 + 1] = (color & 992) >> 2; + imageData2[(x2 + width2 * y2) * 4 + 2] = (color & 31) << 3; + imageData2[(x2 + width2 * y2) * 4 + 3] = color & 32768 ? 0 : 255; + } + } + return imageData2; + } + function tgaGetImageData24bits(imageData2, y_start, y_step, y_end, x_start, x_step, x_end, image) { + let i = 0, x2, y2; + const width2 = header.width; + for (y2 = y_start; y2 !== y_end; y2 += y_step) { + for (x2 = x_start; x2 !== x_end; x2 += x_step, i += 3) { + imageData2[(x2 + width2 * y2) * 4 + 3] = 255; + imageData2[(x2 + width2 * y2) * 4 + 2] = image[i + 0]; + imageData2[(x2 + width2 * y2) * 4 + 1] = image[i + 1]; + imageData2[(x2 + width2 * y2) * 4 + 0] = image[i + 2]; + } + } + return imageData2; + } + function tgaGetImageData32bits(imageData2, y_start, y_step, y_end, x_start, x_step, x_end, image) { + let i = 0, x2, y2; + const width2 = header.width; + for (y2 = y_start; y2 !== y_end; y2 += y_step) { + for (x2 = x_start; x2 !== x_end; x2 += x_step, i += 4) { + imageData2[(x2 + width2 * y2) * 4 + 2] = image[i + 0]; + imageData2[(x2 + width2 * y2) * 4 + 1] = image[i + 1]; + imageData2[(x2 + width2 * y2) * 4 + 0] = image[i + 2]; + imageData2[(x2 + width2 * y2) * 4 + 3] = image[i + 3]; + } + } + return imageData2; + } + function tgaGetImageDataGrey8bits(imageData2, y_start, y_step, y_end, x_start, x_step, x_end, image) { + let color, i = 0, x2, y2; + const width2 = header.width; + for (y2 = y_start; y2 !== y_end; y2 += y_step) { + for (x2 = x_start; x2 !== x_end; x2 += x_step, i++) { + color = image[i]; + imageData2[(x2 + width2 * y2) * 4 + 0] = color; + imageData2[(x2 + width2 * y2) * 4 + 1] = color; + imageData2[(x2 + width2 * y2) * 4 + 2] = color; + imageData2[(x2 + width2 * y2) * 4 + 3] = 255; + } + } + return imageData2; + } + function tgaGetImageDataGrey16bits(imageData2, y_start, y_step, y_end, x_start, x_step, x_end, image) { + let i = 0, x2, y2; + const width2 = header.width; + for (y2 = y_start; y2 !== y_end; y2 += y_step) { + for (x2 = x_start; x2 !== x_end; x2 += x_step, i += 2) { + imageData2[(x2 + width2 * y2) * 4 + 0] = image[i + 0]; + imageData2[(x2 + width2 * y2) * 4 + 1] = image[i + 0]; + imageData2[(x2 + width2 * y2) * 4 + 2] = image[i + 0]; + imageData2[(x2 + width2 * y2) * 4 + 3] = image[i + 1]; + } + } + return imageData2; + } + function getTgaRGBA(data2, width2, height2, image, palette) { + let x_start, y_start, x_step, y_step, x_end, y_end; + switch ((header.flags & TGA_ORIGIN_MASK) >> TGA_ORIGIN_SHIFT) { + default: + case TGA_ORIGIN_UL: + x_start = 0; + x_step = 1; + x_end = width2; + y_start = 0; + y_step = 1; + y_end = height2; + break; + case TGA_ORIGIN_BL: + x_start = 0; + x_step = 1; + x_end = width2; + y_start = height2 - 1; + y_step = -1; + y_end = -1; + break; + case TGA_ORIGIN_UR: + x_start = width2 - 1; + x_step = -1; + x_end = -1; + y_start = 0; + y_step = 1; + y_end = height2; + break; + case TGA_ORIGIN_BR: + x_start = width2 - 1; + x_step = -1; + x_end = -1; + y_start = height2 - 1; + y_step = -1; + y_end = -1; + break; + } + if (use_grey) { + switch (header.pixel_size) { + case 8: + tgaGetImageDataGrey8bits(data2, y_start, y_step, y_end, x_start, x_step, x_end, image); + break; + case 16: + tgaGetImageDataGrey16bits(data2, y_start, y_step, y_end, x_start, x_step, x_end, image); + break; + default: + throw new Error("THREE.TGALoader: Format not supported."); + break; + } + } else { + switch (header.pixel_size) { + case 8: + tgaGetImageData8bits(data2, y_start, y_step, y_end, x_start, x_step, x_end, image, palette); + break; + case 16: + tgaGetImageData16bits(data2, y_start, y_step, y_end, x_start, x_step, x_end, image); + break; + case 24: + tgaGetImageData24bits(data2, y_start, y_step, y_end, x_start, x_step, x_end, image); + break; + case 32: + tgaGetImageData32bits(data2, y_start, y_step, y_end, x_start, x_step, x_end, image); + break; + default: + throw new Error("THREE.TGALoader: Format not supported."); + break; + } + } + return data2; + } + const TGA_TYPE_NO_DATA = 0, TGA_TYPE_INDEXED = 1, TGA_TYPE_RGB = 2, TGA_TYPE_GREY = 3, TGA_TYPE_RLE_INDEXED = 9, TGA_TYPE_RLE_RGB = 10, TGA_TYPE_RLE_GREY = 11, TGA_ORIGIN_MASK = 48, TGA_ORIGIN_SHIFT = 4, TGA_ORIGIN_BL = 0, TGA_ORIGIN_BR = 1, TGA_ORIGIN_UL = 2, TGA_ORIGIN_UR = 3; + if (buffer.length < 19) throw new Error("THREE.TGALoader: Not enough data to contain header."); + let offset = 0; + const content2 = new Uint8Array(buffer), header = { + id_length: content2[offset++], + colormap_type: content2[offset++], + image_type: content2[offset++], + colormap_index: content2[offset++] | content2[offset++] << 8, + colormap_length: content2[offset++] | content2[offset++] << 8, + colormap_size: content2[offset++], + origin: [ + content2[offset++] | content2[offset++] << 8, + content2[offset++] | content2[offset++] << 8 + ], + width: content2[offset++] | content2[offset++] << 8, + height: content2[offset++] | content2[offset++] << 8, + pixel_size: content2[offset++], + flags: content2[offset++] + }; + tgaCheckHeader(header); + if (header.id_length + offset > buffer.length) { + throw new Error("THREE.TGALoader: No data."); + } + offset += header.id_length; + let use_rle = false, use_pal = false, use_grey = false; + switch (header.image_type) { + case TGA_TYPE_RLE_INDEXED: + use_rle = true; + use_pal = true; + break; + case TGA_TYPE_INDEXED: + use_pal = true; + break; + case TGA_TYPE_RLE_RGB: + use_rle = true; + break; + case TGA_TYPE_RGB: + break; + case TGA_TYPE_RLE_GREY: + use_rle = true; + use_grey = true; + break; + case TGA_TYPE_GREY: + use_grey = true; + break; + } + const imageData = new Uint8Array(header.width * header.height * 4); + const result = tgaParse(use_rle, use_pal, header, offset, content2); + getTgaRGBA(imageData, header.width, header.height, result.pixel_data, result.palettes); + return { + data: imageData, + width: header.width, + height: header.height, + flipY: true, + generateMipmaps: true, + minFilter: LinearMipmapLinearFilter + }; + } +}; + +// node_modules/three/examples/jsm/loaders/ColladaLoader.js +var ColladaLoader = class extends Loader { + load(url, onLoad, onProgress, onError) { + const scope = this; + const path = scope.path === "" ? LoaderUtils.extractUrlBase(url) : scope.path; + const loader = new FileLoader(scope.manager); + loader.setPath(scope.path); + loader.setRequestHeader(scope.requestHeader); + loader.setWithCredentials(scope.withCredentials); + loader.load(url, function(text2) { + try { + onLoad(scope.parse(text2, path)); + } catch (e) { + if (onError) { + onError(e); + } else { + console.error(e); + } + scope.manager.itemError(url); + } + }, onProgress, onError); + } + parse(text2, path) { + function getElementsByTagName(xml2, name2) { + const array = []; + const childNodes = xml2.childNodes; + for (let i = 0, l2 = childNodes.length; i < l2; i++) { + const child = childNodes[i]; + if (child.nodeName === name2) { + array.push(child); + } + } + return array; + } + function parseStrings(text3) { + if (text3.length === 0) return []; + const parts = text3.trim().split(/\s+/); + const array = new Array(parts.length); + for (let i = 0, l2 = parts.length; i < l2; i++) { + array[i] = parts[i]; + } + return array; + } + function parseFloats(text3) { + if (text3.length === 0) return []; + const parts = text3.trim().split(/\s+/); + const array = new Array(parts.length); + for (let i = 0, l2 = parts.length; i < l2; i++) { + array[i] = parseFloat(parts[i]); + } + return array; + } + function parseInts(text3) { + if (text3.length === 0) return []; + const parts = text3.trim().split(/\s+/); + const array = new Array(parts.length); + for (let i = 0, l2 = parts.length; i < l2; i++) { + array[i] = parseInt(parts[i]); + } + return array; + } + function parseId(text3) { + return text3.substring(1); + } + function generateId() { + return "three_default_" + count++; + } + function isEmpty2(object) { + return Object.keys(object).length === 0; + } + function parseAsset(xml2) { + return { + unit: parseAssetUnit(getElementsByTagName(xml2, "unit")[0]), + upAxis: parseAssetUpAxis(getElementsByTagName(xml2, "up_axis")[0]) + }; + } + function parseAssetUnit(xml2) { + if (xml2 !== void 0 && xml2.hasAttribute("meter") === true) { + return parseFloat(xml2.getAttribute("meter")); + } else { + return 1; + } + } + function parseAssetUpAxis(xml2) { + return xml2 !== void 0 ? xml2.textContent : "Y_UP"; + } + function parseLibrary(xml2, libraryName, nodeName, parser) { + const library2 = getElementsByTagName(xml2, libraryName)[0]; + if (library2 !== void 0) { + const elements = getElementsByTagName(library2, nodeName); + for (let i = 0; i < elements.length; i++) { + parser(elements[i]); + } + } + } + function buildLibrary(data2, builder) { + for (const name2 in data2) { + const object = data2[name2]; + object.build = builder(data2[name2]); + } + } + function getBuild(data2, builder) { + if (data2.build !== void 0) return data2.build; + data2.build = builder(data2); + return data2.build; + } + function parseAnimation(xml2) { + const data2 = { + sources: {}, + samplers: {}, + channels: {} + }; + let hasChildren = false; + for (let i = 0, l2 = xml2.childNodes.length; i < l2; i++) { + const child = xml2.childNodes[i]; + if (child.nodeType !== 1) continue; + let id; + switch (child.nodeName) { + case "source": + id = child.getAttribute("id"); + data2.sources[id] = parseSource(child); + break; + case "sampler": + id = child.getAttribute("id"); + data2.samplers[id] = parseAnimationSampler(child); + break; + case "channel": + id = child.getAttribute("target"); + data2.channels[id] = parseAnimationChannel(child); + break; + case "animation": + parseAnimation(child); + hasChildren = true; + break; + default: + console.log(child); + } + } + if (hasChildren === false) { + library.animations[xml2.getAttribute("id") || MathUtils.generateUUID()] = data2; + } + } + function parseAnimationSampler(xml2) { + const data2 = { + inputs: {} + }; + for (let i = 0, l2 = xml2.childNodes.length; i < l2; i++) { + const child = xml2.childNodes[i]; + if (child.nodeType !== 1) continue; + switch (child.nodeName) { + case "input": + const id = parseId(child.getAttribute("source")); + const semantic = child.getAttribute("semantic"); + data2.inputs[semantic] = id; + break; + } + } + return data2; + } + function parseAnimationChannel(xml2) { + const data2 = {}; + const target = xml2.getAttribute("target"); + let parts = target.split("/"); + const id = parts.shift(); + let sid = parts.shift(); + const arraySyntax = sid.indexOf("(") !== -1; + const memberSyntax = sid.indexOf(".") !== -1; + if (memberSyntax) { + parts = sid.split("."); + sid = parts.shift(); + data2.member = parts.shift(); + } else if (arraySyntax) { + const indices = sid.split("("); + sid = indices.shift(); + for (let i = 0; i < indices.length; i++) { + indices[i] = parseInt(indices[i].replace(/\)/, "")); + } + data2.indices = indices; + } + data2.id = id; + data2.sid = sid; + data2.arraySyntax = arraySyntax; + data2.memberSyntax = memberSyntax; + data2.sampler = parseId(xml2.getAttribute("source")); + return data2; + } + function buildAnimation(data2) { + const tracks = []; + const channels = data2.channels; + const samplers = data2.samplers; + const sources = data2.sources; + for (const target in channels) { + if (channels.hasOwnProperty(target)) { + const channel = channels[target]; + const sampler = samplers[channel.sampler]; + const inputId = sampler.inputs.INPUT; + const outputId = sampler.inputs.OUTPUT; + const inputSource = sources[inputId]; + const outputSource = sources[outputId]; + const animation = buildAnimationChannel(channel, inputSource, outputSource); + createKeyframeTracks(animation, tracks); + } + } + return tracks; + } + function getAnimation(id) { + return getBuild(library.animations[id], buildAnimation); + } + function buildAnimationChannel(channel, inputSource, outputSource) { + const node = library.nodes[channel.id]; + const object3D = getNode(node.id); + const transform2 = node.transforms[channel.sid]; + const defaultMatrix = node.matrix.clone().transpose(); + let time2, stride; + let i, il, j, jl; + const data2 = {}; + switch (transform2) { + case "matrix": + for (i = 0, il = inputSource.array.length; i < il; i++) { + time2 = inputSource.array[i]; + stride = i * outputSource.stride; + if (data2[time2] === void 0) data2[time2] = {}; + if (channel.arraySyntax === true) { + const value2 = outputSource.array[stride]; + const index2 = channel.indices[0] + 4 * channel.indices[1]; + data2[time2][index2] = value2; + } else { + for (j = 0, jl = outputSource.stride; j < jl; j++) { + data2[time2][j] = outputSource.array[stride + j]; + } + } + } + break; + case "translate": + console.warn('THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform2); + break; + case "rotate": + console.warn('THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform2); + break; + case "scale": + console.warn('THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform2); + break; + } + const keyframes = prepareAnimationData(data2, defaultMatrix); + const animation = { + name: object3D.uuid, + keyframes + }; + return animation; + } + function prepareAnimationData(data2, defaultMatrix) { + const keyframes = []; + for (const time2 in data2) { + keyframes.push({ time: parseFloat(time2), value: data2[time2] }); + } + keyframes.sort(ascending); + for (let i = 0; i < 16; i++) { + transformAnimationData(keyframes, i, defaultMatrix.elements[i]); + } + return keyframes; + function ascending(a2, b3) { + return a2.time - b3.time; + } + } + const position2 = new Vector3(); + const scale2 = new Vector3(); + const quaternion = new Quaternion(); + function createKeyframeTracks(animation, tracks) { + const keyframes = animation.keyframes; + const name2 = animation.name; + const times = []; + const positionData = []; + const quaternionData = []; + const scaleData = []; + for (let i = 0, l2 = keyframes.length; i < l2; i++) { + const keyframe = keyframes[i]; + const time2 = keyframe.time; + const value2 = keyframe.value; + matrix3.fromArray(value2).transpose(); + matrix3.decompose(position2, quaternion, scale2); + times.push(time2); + positionData.push(position2.x, position2.y, position2.z); + quaternionData.push(quaternion.x, quaternion.y, quaternion.z, quaternion.w); + scaleData.push(scale2.x, scale2.y, scale2.z); + } + if (positionData.length > 0) tracks.push(new VectorKeyframeTrack(name2 + ".position", times, positionData)); + if (quaternionData.length > 0) tracks.push(new QuaternionKeyframeTrack(name2 + ".quaternion", times, quaternionData)); + if (scaleData.length > 0) tracks.push(new VectorKeyframeTrack(name2 + ".scale", times, scaleData)); + return tracks; + } + function transformAnimationData(keyframes, property2, defaultValue) { + let keyframe; + let empty = true; + let i, l2; + for (i = 0, l2 = keyframes.length; i < l2; i++) { + keyframe = keyframes[i]; + if (keyframe.value[property2] === void 0) { + keyframe.value[property2] = null; + } else { + empty = false; + } + } + if (empty === true) { + for (i = 0, l2 = keyframes.length; i < l2; i++) { + keyframe = keyframes[i]; + keyframe.value[property2] = defaultValue; + } + } else { + createMissingKeyframes(keyframes, property2); + } + } + function createMissingKeyframes(keyframes, property2) { + let prev, next; + for (let i = 0, l2 = keyframes.length; i < l2; i++) { + const keyframe = keyframes[i]; + if (keyframe.value[property2] === null) { + prev = getPrev(keyframes, i, property2); + next = getNext(keyframes, i, property2); + if (prev === null) { + keyframe.value[property2] = next.value[property2]; + continue; + } + if (next === null) { + keyframe.value[property2] = prev.value[property2]; + continue; + } + interpolate(keyframe, prev, next, property2); + } + } + } + function getPrev(keyframes, i, property2) { + while (i >= 0) { + const keyframe = keyframes[i]; + if (keyframe.value[property2] !== null) return keyframe; + i--; + } + return null; + } + function getNext(keyframes, i, property2) { + while (i < keyframes.length) { + const keyframe = keyframes[i]; + if (keyframe.value[property2] !== null) return keyframe; + i++; + } + return null; + } + function interpolate(key2, prev, next, property2) { + if (next.time - prev.time === 0) { + key2.value[property2] = prev.value[property2]; + return; + } + key2.value[property2] = (key2.time - prev.time) * (next.value[property2] - prev.value[property2]) / (next.time - prev.time) + prev.value[property2]; + } + function parseAnimationClip(xml2) { + const data2 = { + name: xml2.getAttribute("id") || "default", + start: parseFloat(xml2.getAttribute("start") || 0), + end: parseFloat(xml2.getAttribute("end") || 0), + animations: [] + }; + for (let i = 0, l2 = xml2.childNodes.length; i < l2; i++) { + const child = xml2.childNodes[i]; + if (child.nodeType !== 1) continue; + switch (child.nodeName) { + case "instance_animation": + data2.animations.push(parseId(child.getAttribute("url"))); + break; + } + } + library.clips[xml2.getAttribute("id")] = data2; + } + function buildAnimationClip(data2) { + const tracks = []; + const name2 = data2.name; + const duration = data2.end - data2.start || -1; + const animations2 = data2.animations; + for (let i = 0, il = animations2.length; i < il; i++) { + const animationTracks = getAnimation(animations2[i]); + for (let j = 0, jl = animationTracks.length; j < jl; j++) { + tracks.push(animationTracks[j]); + } + } + return new AnimationClip(name2, duration, tracks); + } + function getAnimationClip(id) { + return getBuild(library.clips[id], buildAnimationClip); + } + function parseController(xml2) { + const data2 = {}; + for (let i = 0, l2 = xml2.childNodes.length; i < l2; i++) { + const child = xml2.childNodes[i]; + if (child.nodeType !== 1) continue; + switch (child.nodeName) { + case "skin": + data2.id = parseId(child.getAttribute("source")); + data2.skin = parseSkin(child); + break; + case "morph": + data2.id = parseId(child.getAttribute("source")); + console.warn("THREE.ColladaLoader: Morph target animation not supported yet."); + break; + } + } + library.controllers[xml2.getAttribute("id")] = data2; + } + function parseSkin(xml2) { + const data2 = { + sources: {} + }; + for (let i = 0, l2 = xml2.childNodes.length; i < l2; i++) { + const child = xml2.childNodes[i]; + if (child.nodeType !== 1) continue; + switch (child.nodeName) { + case "bind_shape_matrix": + data2.bindShapeMatrix = parseFloats(child.textContent); + break; + case "source": + const id = child.getAttribute("id"); + data2.sources[id] = parseSource(child); + break; + case "joints": + data2.joints = parseJoints(child); + break; + case "vertex_weights": + data2.vertexWeights = parseVertexWeights(child); + break; + } + } + return data2; + } + function parseJoints(xml2) { + const data2 = { + inputs: {} + }; + for (let i = 0, l2 = xml2.childNodes.length; i < l2; i++) { + const child = xml2.childNodes[i]; + if (child.nodeType !== 1) continue; + switch (child.nodeName) { + case "input": + const semantic = child.getAttribute("semantic"); + const id = parseId(child.getAttribute("source")); + data2.inputs[semantic] = id; + break; + } + } + return data2; + } + function parseVertexWeights(xml2) { + const data2 = { + inputs: {} + }; + for (let i = 0, l2 = xml2.childNodes.length; i < l2; i++) { + const child = xml2.childNodes[i]; + if (child.nodeType !== 1) continue; + switch (child.nodeName) { + case "input": + const semantic = child.getAttribute("semantic"); + const id = parseId(child.getAttribute("source")); + const offset = parseInt(child.getAttribute("offset")); + data2.inputs[semantic] = { id, offset }; + break; + case "vcount": + data2.vcount = parseInts(child.textContent); + break; + case "v": + data2.v = parseInts(child.textContent); + break; + } + } + return data2; + } + function buildController(data2) { + const build = { + id: data2.id + }; + const geometry = library.geometries[build.id]; + if (data2.skin !== void 0) { + build.skin = buildSkin(data2.skin); + geometry.sources.skinIndices = build.skin.indices; + geometry.sources.skinWeights = build.skin.weights; + } + return build; + } + function buildSkin(data2) { + const BONE_LIMIT = 4; + const build = { + joints: [], + // this must be an array to preserve the joint order + indices: { + array: [], + stride: BONE_LIMIT + }, + weights: { + array: [], + stride: BONE_LIMIT + } + }; + const sources = data2.sources; + const vertexWeights = data2.vertexWeights; + const vcount = vertexWeights.vcount; + const v = vertexWeights.v; + const jointOffset = vertexWeights.inputs.JOINT.offset; + const weightOffset = vertexWeights.inputs.WEIGHT.offset; + const jointSource = data2.sources[data2.joints.inputs.JOINT]; + const inverseSource = data2.sources[data2.joints.inputs.INV_BIND_MATRIX]; + const weights = sources[vertexWeights.inputs.WEIGHT.id].array; + let stride = 0; + let i, j, l2; + for (i = 0, l2 = vcount.length; i < l2; i++) { + const jointCount = vcount[i]; + const vertexSkinData = []; + for (j = 0; j < jointCount; j++) { + const skinIndex = v[stride + jointOffset]; + const weightId = v[stride + weightOffset]; + const skinWeight = weights[weightId]; + vertexSkinData.push({ index: skinIndex, weight: skinWeight }); + stride += 2; + } + vertexSkinData.sort(descending); + for (j = 0; j < BONE_LIMIT; j++) { + const d = vertexSkinData[j]; + if (d !== void 0) { + build.indices.array.push(d.index); + build.weights.array.push(d.weight); + } else { + build.indices.array.push(0); + build.weights.array.push(0); + } + } + } + if (data2.bindShapeMatrix) { + build.bindMatrix = new Matrix4().fromArray(data2.bindShapeMatrix).transpose(); + } else { + build.bindMatrix = new Matrix4().identity(); + } + for (i = 0, l2 = jointSource.array.length; i < l2; i++) { + const name2 = jointSource.array[i]; + const boneInverse = new Matrix4().fromArray(inverseSource.array, i * inverseSource.stride).transpose(); + build.joints.push({ name: name2, boneInverse }); + } + return build; + function descending(a2, b3) { + return b3.weight - a2.weight; + } + } + function getController(id) { + return getBuild(library.controllers[id], buildController); + } + function parseImage(xml2) { + const data2 = { + init_from: getElementsByTagName(xml2, "init_from")[0].textContent + }; + library.images[xml2.getAttribute("id")] = data2; + } + function buildImage(data2) { + if (data2.build !== void 0) return data2.build; + return data2.init_from; + } + function getImage(id) { + const data2 = library.images[id]; + if (data2 !== void 0) { + return getBuild(data2, buildImage); + } + console.warn("THREE.ColladaLoader: Couldn't find image with ID:", id); + return null; + } + function parseEffect(xml2) { + const data2 = {}; + for (let i = 0, l2 = xml2.childNodes.length; i < l2; i++) { + const child = xml2.childNodes[i]; + if (child.nodeType !== 1) continue; + switch (child.nodeName) { + case "profile_COMMON": + data2.profile = parseEffectProfileCOMMON(child); + break; + } + } + library.effects[xml2.getAttribute("id")] = data2; + } + function parseEffectProfileCOMMON(xml2) { + const data2 = { + surfaces: {}, + samplers: {} + }; + for (let i = 0, l2 = xml2.childNodes.length; i < l2; i++) { + const child = xml2.childNodes[i]; + if (child.nodeType !== 1) continue; + switch (child.nodeName) { + case "newparam": + parseEffectNewparam(child, data2); + break; + case "technique": + data2.technique = parseEffectTechnique(child); + break; + case "extra": + data2.extra = parseEffectExtra(child); + break; + } + } + return data2; + } + function parseEffectNewparam(xml2, data2) { + const sid = xml2.getAttribute("sid"); + for (let i = 0, l2 = xml2.childNodes.length; i < l2; i++) { + const child = xml2.childNodes[i]; + if (child.nodeType !== 1) continue; + switch (child.nodeName) { + case "surface": + data2.surfaces[sid] = parseEffectSurface(child); + break; + case "sampler2D": + data2.samplers[sid] = parseEffectSampler(child); + break; + } + } + } + function parseEffectSurface(xml2) { + const data2 = {}; + for (let i = 0, l2 = xml2.childNodes.length; i < l2; i++) { + const child = xml2.childNodes[i]; + if (child.nodeType !== 1) continue; + switch (child.nodeName) { + case "init_from": + data2.init_from = child.textContent; + break; + } + } + return data2; + } + function parseEffectSampler(xml2) { + const data2 = {}; + for (let i = 0, l2 = xml2.childNodes.length; i < l2; i++) { + const child = xml2.childNodes[i]; + if (child.nodeType !== 1) continue; + switch (child.nodeName) { + case "source": + data2.source = child.textContent; + break; + } + } + return data2; + } + function parseEffectTechnique(xml2) { + const data2 = {}; + for (let i = 0, l2 = xml2.childNodes.length; i < l2; i++) { + const child = xml2.childNodes[i]; + if (child.nodeType !== 1) continue; + switch (child.nodeName) { + case "constant": + case "lambert": + case "blinn": + case "phong": + data2.type = child.nodeName; + data2.parameters = parseEffectParameters(child); + break; + case "extra": + data2.extra = parseEffectExtra(child); + break; + } + } + return data2; + } + function parseEffectParameters(xml2) { + const data2 = {}; + for (let i = 0, l2 = xml2.childNodes.length; i < l2; i++) { + const child = xml2.childNodes[i]; + if (child.nodeType !== 1) continue; + switch (child.nodeName) { + case "emission": + case "diffuse": + case "specular": + case "bump": + case "ambient": + case "shininess": + case "transparency": + data2[child.nodeName] = parseEffectParameter(child); + break; + case "transparent": + data2[child.nodeName] = { + opaque: child.hasAttribute("opaque") ? child.getAttribute("opaque") : "A_ONE", + data: parseEffectParameter(child) + }; + break; + } + } + return data2; + } + function parseEffectParameter(xml2) { + const data2 = {}; + for (let i = 0, l2 = xml2.childNodes.length; i < l2; i++) { + const child = xml2.childNodes[i]; + if (child.nodeType !== 1) continue; + switch (child.nodeName) { + case "color": + data2[child.nodeName] = parseFloats(child.textContent); + break; + case "float": + data2[child.nodeName] = parseFloat(child.textContent); + break; + case "texture": + data2[child.nodeName] = { id: child.getAttribute("texture"), extra: parseEffectParameterTexture(child) }; + break; + } + } + return data2; + } + function parseEffectParameterTexture(xml2) { + const data2 = { + technique: {} + }; + for (let i = 0, l2 = xml2.childNodes.length; i < l2; i++) { + const child = xml2.childNodes[i]; + if (child.nodeType !== 1) continue; + switch (child.nodeName) { + case "extra": + parseEffectParameterTextureExtra(child, data2); + break; + } + } + return data2; + } + function parseEffectParameterTextureExtra(xml2, data2) { + for (let i = 0, l2 = xml2.childNodes.length; i < l2; i++) { + const child = xml2.childNodes[i]; + if (child.nodeType !== 1) continue; + switch (child.nodeName) { + case "technique": + parseEffectParameterTextureExtraTechnique(child, data2); + break; + } + } + } + function parseEffectParameterTextureExtraTechnique(xml2, data2) { + for (let i = 0, l2 = xml2.childNodes.length; i < l2; i++) { + const child = xml2.childNodes[i]; + if (child.nodeType !== 1) continue; + switch (child.nodeName) { + case "repeatU": + case "repeatV": + case "offsetU": + case "offsetV": + data2.technique[child.nodeName] = parseFloat(child.textContent); + break; + case "wrapU": + case "wrapV": + if (child.textContent.toUpperCase() === "TRUE") { + data2.technique[child.nodeName] = 1; + } else if (child.textContent.toUpperCase() === "FALSE") { + data2.technique[child.nodeName] = 0; + } else { + data2.technique[child.nodeName] = parseInt(child.textContent); + } + break; + case "bump": + data2[child.nodeName] = parseEffectExtraTechniqueBump(child); + break; + } + } + } + function parseEffectExtra(xml2) { + const data2 = {}; + for (let i = 0, l2 = xml2.childNodes.length; i < l2; i++) { + const child = xml2.childNodes[i]; + if (child.nodeType !== 1) continue; + switch (child.nodeName) { + case "technique": + data2.technique = parseEffectExtraTechnique(child); + break; + } + } + return data2; + } + function parseEffectExtraTechnique(xml2) { + const data2 = {}; + for (let i = 0, l2 = xml2.childNodes.length; i < l2; i++) { + const child = xml2.childNodes[i]; + if (child.nodeType !== 1) continue; + switch (child.nodeName) { + case "double_sided": + data2[child.nodeName] = parseInt(child.textContent); + break; + case "bump": + data2[child.nodeName] = parseEffectExtraTechniqueBump(child); + break; + } + } + return data2; + } + function parseEffectExtraTechniqueBump(xml2) { + const data2 = {}; + for (let i = 0, l2 = xml2.childNodes.length; i < l2; i++) { + const child = xml2.childNodes[i]; + if (child.nodeType !== 1) continue; + switch (child.nodeName) { + case "texture": + data2[child.nodeName] = { id: child.getAttribute("texture"), texcoord: child.getAttribute("texcoord"), extra: parseEffectParameterTexture(child) }; + break; + } + } + return data2; + } + function buildEffect(data2) { + return data2; + } + function getEffect(id) { + return getBuild(library.effects[id], buildEffect); + } + function parseMaterial(xml2) { + const data2 = { + name: xml2.getAttribute("name") + }; + for (let i = 0, l2 = xml2.childNodes.length; i < l2; i++) { + const child = xml2.childNodes[i]; + if (child.nodeType !== 1) continue; + switch (child.nodeName) { + case "instance_effect": + data2.url = parseId(child.getAttribute("url")); + break; + } + } + library.materials[xml2.getAttribute("id")] = data2; + } + function getTextureLoader(image) { + let loader; + let extension = image.slice((image.lastIndexOf(".") - 1 >>> 0) + 2); + extension = extension.toLowerCase(); + switch (extension) { + case "tga": + loader = tgaLoader; + break; + default: + loader = textureLoader; + } + return loader; + } + function buildMaterial2(data2) { + const effect2 = getEffect(data2.url); + const technique = effect2.profile.technique; + let material; + switch (technique.type) { + case "phong": + case "blinn": + material = new MeshPhongMaterial(); + break; + case "lambert": + material = new MeshLambertMaterial(); + break; + default: + material = new MeshBasicMaterial(); + break; + } + material.name = data2.name || ""; + function getTexture(textureObject, colorSpace = null) { + const sampler = effect2.profile.samplers[textureObject.id]; + let image = null; + if (sampler !== void 0) { + const surface = effect2.profile.surfaces[sampler.source]; + image = getImage(surface.init_from); + } else { + console.warn("THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530)."); + image = getImage(textureObject.id); + } + if (image !== null) { + const loader = getTextureLoader(image); + if (loader !== void 0) { + const texture = loader.load(image); + const extra = textureObject.extra; + if (extra !== void 0 && extra.technique !== void 0 && isEmpty2(extra.technique) === false) { + const technique2 = extra.technique; + texture.wrapS = technique2.wrapU ? RepeatWrapping : ClampToEdgeWrapping; + texture.wrapT = technique2.wrapV ? RepeatWrapping : ClampToEdgeWrapping; + texture.offset.set(technique2.offsetU || 0, technique2.offsetV || 0); + texture.repeat.set(technique2.repeatU || 1, technique2.repeatV || 1); + } else { + texture.wrapS = RepeatWrapping; + texture.wrapT = RepeatWrapping; + } + if (colorSpace !== null) { + texture.colorSpace = colorSpace; + } + return texture; + } else { + console.warn("THREE.ColladaLoader: Loader for texture %s not found.", image); + return null; + } + } else { + console.warn("THREE.ColladaLoader: Couldn't create texture with ID:", textureObject.id); + return null; + } + } + const parameters = technique.parameters; + for (const key2 in parameters) { + const parameter = parameters[key2]; + switch (key2) { + case "diffuse": + if (parameter.color) material.color.fromArray(parameter.color); + if (parameter.texture) material.map = getTexture(parameter.texture, SRGBColorSpace); + break; + case "specular": + if (parameter.color && material.specular) material.specular.fromArray(parameter.color); + if (parameter.texture) material.specularMap = getTexture(parameter.texture); + break; + case "bump": + if (parameter.texture) material.normalMap = getTexture(parameter.texture); + break; + case "ambient": + if (parameter.texture) material.lightMap = getTexture(parameter.texture, SRGBColorSpace); + break; + case "shininess": + if (parameter.float && material.shininess) material.shininess = parameter.float; + break; + case "emission": + if (parameter.color && material.emissive) material.emissive.fromArray(parameter.color); + if (parameter.texture) material.emissiveMap = getTexture(parameter.texture, SRGBColorSpace); + break; + } + } + material.color.convertSRGBToLinear(); + if (material.specular) material.specular.convertSRGBToLinear(); + if (material.emissive) material.emissive.convertSRGBToLinear(); + let transparent = parameters["transparent"]; + let transparency = parameters["transparency"]; + if (transparency === void 0 && transparent) { + transparency = { + float: 1 + }; + } + if (transparent === void 0 && transparency) { + transparent = { + opaque: "A_ONE", + data: { + color: [1, 1, 1, 1] + } + }; + } + if (transparent && transparency) { + if (transparent.data.texture) { + material.transparent = true; + } else { + const color = transparent.data.color; + switch (transparent.opaque) { + case "A_ONE": + material.opacity = color[3] * transparency.float; + break; + case "RGB_ZERO": + material.opacity = 1 - color[0] * transparency.float; + break; + case "A_ZERO": + material.opacity = 1 - color[3] * transparency.float; + break; + case "RGB_ONE": + material.opacity = color[0] * transparency.float; + break; + default: + console.warn('THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque); + } + if (material.opacity < 1) material.transparent = true; + } + } + if (technique.extra !== void 0 && technique.extra.technique !== void 0) { + const techniques = technique.extra.technique; + for (const k2 in techniques) { + const v = techniques[k2]; + switch (k2) { + case "double_sided": + material.side = v === 1 ? DoubleSide : FrontSide; + break; + case "bump": + material.normalMap = getTexture(v.texture); + material.normalScale = new Vector2(1, 1); + break; + } + } + } + return material; + } + function getMaterial2(id) { + return getBuild(library.materials[id], buildMaterial2); + } + function parseCamera(xml2) { + const data2 = { + name: xml2.getAttribute("name") + }; + for (let i = 0, l2 = xml2.childNodes.length; i < l2; i++) { + const child = xml2.childNodes[i]; + if (child.nodeType !== 1) continue; + switch (child.nodeName) { + case "optics": + data2.optics = parseCameraOptics(child); + break; + } + } + library.cameras[xml2.getAttribute("id")] = data2; + } + function parseCameraOptics(xml2) { + for (let i = 0; i < xml2.childNodes.length; i++) { + const child = xml2.childNodes[i]; + switch (child.nodeName) { + case "technique_common": + return parseCameraTechnique(child); + } + } + return {}; + } + function parseCameraTechnique(xml2) { + const data2 = {}; + for (let i = 0; i < xml2.childNodes.length; i++) { + const child = xml2.childNodes[i]; + switch (child.nodeName) { + case "perspective": + case "orthographic": + data2.technique = child.nodeName; + data2.parameters = parseCameraParameters(child); + break; + } + } + return data2; + } + function parseCameraParameters(xml2) { + const data2 = {}; + for (let i = 0; i < xml2.childNodes.length; i++) { + const child = xml2.childNodes[i]; + switch (child.nodeName) { + case "xfov": + case "yfov": + case "xmag": + case "ymag": + case "znear": + case "zfar": + case "aspect_ratio": + data2[child.nodeName] = parseFloat(child.textContent); + break; + } + } + return data2; + } + function buildCamera2(data2) { + let camera; + switch (data2.optics.technique) { + case "perspective": + camera = new PerspectiveCamera( + data2.optics.parameters.yfov, + data2.optics.parameters.aspect_ratio, + data2.optics.parameters.znear, + data2.optics.parameters.zfar + ); + break; + case "orthographic": + let ymag = data2.optics.parameters.ymag; + let xmag = data2.optics.parameters.xmag; + const aspectRatio = data2.optics.parameters.aspect_ratio; + xmag = xmag === void 0 ? ymag * aspectRatio : xmag; + ymag = ymag === void 0 ? xmag / aspectRatio : ymag; + xmag *= 0.5; + ymag *= 0.5; + camera = new OrthographicCamera( + -xmag, + xmag, + ymag, + -ymag, + // left, right, top, bottom + data2.optics.parameters.znear, + data2.optics.parameters.zfar + ); + break; + default: + camera = new PerspectiveCamera(); + break; + } + camera.name = data2.name || ""; + return camera; + } + function getCamera(id) { + const data2 = library.cameras[id]; + if (data2 !== void 0) { + return getBuild(data2, buildCamera2); + } + console.warn("THREE.ColladaLoader: Couldn't find camera with ID:", id); + return null; + } + function parseLight(xml2) { + let data2 = {}; + for (let i = 0, l2 = xml2.childNodes.length; i < l2; i++) { + const child = xml2.childNodes[i]; + if (child.nodeType !== 1) continue; + switch (child.nodeName) { + case "technique_common": + data2 = parseLightTechnique(child); + break; + } + } + library.lights[xml2.getAttribute("id")] = data2; + } + function parseLightTechnique(xml2) { + const data2 = {}; + for (let i = 0, l2 = xml2.childNodes.length; i < l2; i++) { + const child = xml2.childNodes[i]; + if (child.nodeType !== 1) continue; + switch (child.nodeName) { + case "directional": + case "point": + case "spot": + case "ambient": + data2.technique = child.nodeName; + data2.parameters = parseLightParameters(child); + } + } + return data2; + } + function parseLightParameters(xml2) { + const data2 = {}; + for (let i = 0, l2 = xml2.childNodes.length; i < l2; i++) { + const child = xml2.childNodes[i]; + if (child.nodeType !== 1) continue; + switch (child.nodeName) { + case "color": + const array = parseFloats(child.textContent); + data2.color = new Color().fromArray(array).convertSRGBToLinear(); + break; + case "falloff_angle": + data2.falloffAngle = parseFloat(child.textContent); + break; + case "quadratic_attenuation": + const f = parseFloat(child.textContent); + data2.distance = f ? Math.sqrt(1 / f) : 0; + break; + } + } + return data2; + } + function buildLight(data2) { + let light; + switch (data2.technique) { + case "directional": + light = new DirectionalLight(); + break; + case "point": + light = new PointLight(); + break; + case "spot": + light = new SpotLight(); + break; + case "ambient": + light = new AmbientLight(); + break; + } + if (data2.parameters.color) light.color.copy(data2.parameters.color); + if (data2.parameters.distance) light.distance = data2.parameters.distance; + return light; + } + function getLight(id) { + const data2 = library.lights[id]; + if (data2 !== void 0) { + return getBuild(data2, buildLight); + } + console.warn("THREE.ColladaLoader: Couldn't find light with ID:", id); + return null; + } + function parseGeometry(xml2) { + const data2 = { + name: xml2.getAttribute("name"), + sources: {}, + vertices: {}, + primitives: [] + }; + const mesh = getElementsByTagName(xml2, "mesh")[0]; + if (mesh === void 0) return; + for (let i = 0; i < mesh.childNodes.length; i++) { + const child = mesh.childNodes[i]; + if (child.nodeType !== 1) continue; + const id = child.getAttribute("id"); + switch (child.nodeName) { + case "source": + data2.sources[id] = parseSource(child); + break; + case "vertices": + data2.vertices = parseGeometryVertices(child); + break; + case "polygons": + console.warn("THREE.ColladaLoader: Unsupported primitive type: ", child.nodeName); + break; + case "lines": + case "linestrips": + case "polylist": + case "triangles": + data2.primitives.push(parseGeometryPrimitive(child)); + break; + default: + console.log(child); + } + } + library.geometries[xml2.getAttribute("id")] = data2; + } + function parseSource(xml2) { + const data2 = { + array: [], + stride: 3 + }; + for (let i = 0; i < xml2.childNodes.length; i++) { + const child = xml2.childNodes[i]; + if (child.nodeType !== 1) continue; + switch (child.nodeName) { + case "float_array": + data2.array = parseFloats(child.textContent); + break; + case "Name_array": + data2.array = parseStrings(child.textContent); + break; + case "technique_common": + const accessor = getElementsByTagName(child, "accessor")[0]; + if (accessor !== void 0) { + data2.stride = parseInt(accessor.getAttribute("stride")); + } + break; + } + } + return data2; + } + function parseGeometryVertices(xml2) { + const data2 = {}; + for (let i = 0; i < xml2.childNodes.length; i++) { + const child = xml2.childNodes[i]; + if (child.nodeType !== 1) continue; + data2[child.getAttribute("semantic")] = parseId(child.getAttribute("source")); + } + return data2; + } + function parseGeometryPrimitive(xml2) { + const primitive = { + type: xml2.nodeName, + material: xml2.getAttribute("material"), + count: parseInt(xml2.getAttribute("count")), + inputs: {}, + stride: 0, + hasUV: false + }; + for (let i = 0, l2 = xml2.childNodes.length; i < l2; i++) { + const child = xml2.childNodes[i]; + if (child.nodeType !== 1) continue; + switch (child.nodeName) { + case "input": + const id = parseId(child.getAttribute("source")); + const semantic = child.getAttribute("semantic"); + const offset = parseInt(child.getAttribute("offset")); + const set = parseInt(child.getAttribute("set")); + const inputname = set > 0 ? semantic + set : semantic; + primitive.inputs[inputname] = { id, offset }; + primitive.stride = Math.max(primitive.stride, offset + 1); + if (semantic === "TEXCOORD") primitive.hasUV = true; + break; + case "vcount": + primitive.vcount = parseInts(child.textContent); + break; + case "p": + primitive.p = parseInts(child.textContent); + break; + } + } + return primitive; + } + function groupPrimitives(primitives) { + const build = {}; + for (let i = 0; i < primitives.length; i++) { + const primitive = primitives[i]; + if (build[primitive.type] === void 0) build[primitive.type] = []; + build[primitive.type].push(primitive); + } + return build; + } + function checkUVCoordinates(primitives) { + let count2 = 0; + for (let i = 0, l2 = primitives.length; i < l2; i++) { + const primitive = primitives[i]; + if (primitive.hasUV === true) { + count2++; + } + } + if (count2 > 0 && count2 < primitives.length) { + primitives.uvsNeedsFix = true; + } + } + function buildGeometry(data2) { + const build = {}; + const sources = data2.sources; + const vertices = data2.vertices; + const primitives = data2.primitives; + if (primitives.length === 0) return {}; + const groupedPrimitives = groupPrimitives(primitives); + for (const type in groupedPrimitives) { + const primitiveType = groupedPrimitives[type]; + checkUVCoordinates(primitiveType); + build[type] = buildGeometryType(primitiveType, sources, vertices); + } + return build; + } + function buildGeometryType(primitives, sources, vertices) { + const build = {}; + const position3 = { array: [], stride: 0 }; + const normal = { array: [], stride: 0 }; + const uv = { array: [], stride: 0 }; + const uv1 = { array: [], stride: 0 }; + const color = { array: [], stride: 0 }; + const skinIndex = { array: [], stride: 4 }; + const skinWeight = { array: [], stride: 4 }; + const geometry = new BufferGeometry(); + const materialKeys = []; + let start = 0; + for (let p2 = 0; p2 < primitives.length; p2++) { + const primitive = primitives[p2]; + const inputs = primitive.inputs; + let count2 = 0; + switch (primitive.type) { + case "lines": + case "linestrips": + count2 = primitive.count * 2; + break; + case "triangles": + count2 = primitive.count * 3; + break; + case "polylist": + for (let g2 = 0; g2 < primitive.count; g2++) { + const vc = primitive.vcount[g2]; + switch (vc) { + case 3: + count2 += 3; + break; + case 4: + count2 += 6; + break; + default: + count2 += (vc - 2) * 3; + break; + } + } + break; + default: + console.warn("THREE.ColladaLoader: Unknow primitive type:", primitive.type); + } + geometry.addGroup(start, count2, p2); + start += count2; + if (primitive.material) { + materialKeys.push(primitive.material); + } + for (const name2 in inputs) { + const input = inputs[name2]; + switch (name2) { + case "VERTEX": + for (const key2 in vertices) { + const id = vertices[key2]; + switch (key2) { + case "POSITION": + const prevLength = position3.array.length; + buildGeometryData(primitive, sources[id], input.offset, position3.array); + position3.stride = sources[id].stride; + if (sources.skinWeights && sources.skinIndices) { + buildGeometryData(primitive, sources.skinIndices, input.offset, skinIndex.array); + buildGeometryData(primitive, sources.skinWeights, input.offset, skinWeight.array); + } + if (primitive.hasUV === false && primitives.uvsNeedsFix === true) { + const count3 = (position3.array.length - prevLength) / position3.stride; + for (let i = 0; i < count3; i++) { + uv.array.push(0, 0); + } + } + break; + case "NORMAL": + buildGeometryData(primitive, sources[id], input.offset, normal.array); + normal.stride = sources[id].stride; + break; + case "COLOR": + buildGeometryData(primitive, sources[id], input.offset, color.array); + color.stride = sources[id].stride; + break; + case "TEXCOORD": + buildGeometryData(primitive, sources[id], input.offset, uv.array); + uv.stride = sources[id].stride; + break; + case "TEXCOORD1": + buildGeometryData(primitive, sources[id], input.offset, uv1.array); + uv.stride = sources[id].stride; + break; + default: + console.warn('THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key2); + } + } + break; + case "NORMAL": + buildGeometryData(primitive, sources[input.id], input.offset, normal.array); + normal.stride = sources[input.id].stride; + break; + case "COLOR": + buildGeometryData(primitive, sources[input.id], input.offset, color.array, true); + color.stride = sources[input.id].stride; + break; + case "TEXCOORD": + buildGeometryData(primitive, sources[input.id], input.offset, uv.array); + uv.stride = sources[input.id].stride; + break; + case "TEXCOORD1": + buildGeometryData(primitive, sources[input.id], input.offset, uv1.array); + uv1.stride = sources[input.id].stride; + break; + } + } + } + if (position3.array.length > 0) geometry.setAttribute("position", new Float32BufferAttribute(position3.array, position3.stride)); + if (normal.array.length > 0) geometry.setAttribute("normal", new Float32BufferAttribute(normal.array, normal.stride)); + if (color.array.length > 0) geometry.setAttribute("color", new Float32BufferAttribute(color.array, color.stride)); + if (uv.array.length > 0) geometry.setAttribute("uv", new Float32BufferAttribute(uv.array, uv.stride)); + if (uv1.array.length > 0) geometry.setAttribute("uv1", new Float32BufferAttribute(uv1.array, uv1.stride)); + if (skinIndex.array.length > 0) geometry.setAttribute("skinIndex", new Float32BufferAttribute(skinIndex.array, skinIndex.stride)); + if (skinWeight.array.length > 0) geometry.setAttribute("skinWeight", new Float32BufferAttribute(skinWeight.array, skinWeight.stride)); + build.data = geometry; + build.type = primitives[0].type; + build.materialKeys = materialKeys; + return build; + } + function buildGeometryData(primitive, source, offset, array, isColor = false) { + const indices = primitive.p; + const stride = primitive.stride; + const vcount = primitive.vcount; + function pushVector(i) { + let index2 = indices[i + offset] * sourceStride; + const length2 = index2 + sourceStride; + for (; index2 < length2; index2++) { + array.push(sourceArray[index2]); + } + if (isColor) { + const startIndex = array.length - sourceStride - 1; + tempColor.setRGB( + array[startIndex + 0], + array[startIndex + 1], + array[startIndex + 2] + ).convertSRGBToLinear(); + array[startIndex + 0] = tempColor.r; + array[startIndex + 1] = tempColor.g; + array[startIndex + 2] = tempColor.b; + } + } + const sourceArray = source.array; + const sourceStride = source.stride; + if (primitive.vcount !== void 0) { + let index2 = 0; + for (let i = 0, l2 = vcount.length; i < l2; i++) { + const count2 = vcount[i]; + if (count2 === 4) { + const a2 = index2 + stride * 0; + const b3 = index2 + stride * 1; + const c2 = index2 + stride * 2; + const d = index2 + stride * 3; + pushVector(a2); + pushVector(b3); + pushVector(d); + pushVector(b3); + pushVector(c2); + pushVector(d); + } else if (count2 === 3) { + const a2 = index2 + stride * 0; + const b3 = index2 + stride * 1; + const c2 = index2 + stride * 2; + pushVector(a2); + pushVector(b3); + pushVector(c2); + } else if (count2 > 4) { + for (let k2 = 1, kl = count2 - 2; k2 <= kl; k2++) { + const a2 = index2 + stride * 0; + const b3 = index2 + stride * k2; + const c2 = index2 + stride * (k2 + 1); + pushVector(a2); + pushVector(b3); + pushVector(c2); + } + } + index2 += stride * count2; + } + } else { + for (let i = 0, l2 = indices.length; i < l2; i += stride) { + pushVector(i); + } + } + } + function getGeometry(id) { + return getBuild(library.geometries[id], buildGeometry); + } + function parseKinematicsModel(xml2) { + const data2 = { + name: xml2.getAttribute("name") || "", + joints: {}, + links: [] + }; + for (let i = 0; i < xml2.childNodes.length; i++) { + const child = xml2.childNodes[i]; + if (child.nodeType !== 1) continue; + switch (child.nodeName) { + case "technique_common": + parseKinematicsTechniqueCommon(child, data2); + break; + } + } + library.kinematicsModels[xml2.getAttribute("id")] = data2; + } + function buildKinematicsModel(data2) { + if (data2.build !== void 0) return data2.build; + return data2; + } + function getKinematicsModel(id) { + return getBuild(library.kinematicsModels[id], buildKinematicsModel); + } + function parseKinematicsTechniqueCommon(xml2, data2) { + for (let i = 0; i < xml2.childNodes.length; i++) { + const child = xml2.childNodes[i]; + if (child.nodeType !== 1) continue; + switch (child.nodeName) { + case "joint": + data2.joints[child.getAttribute("sid")] = parseKinematicsJoint(child); + break; + case "link": + data2.links.push(parseKinematicsLink(child)); + break; + } + } + } + function parseKinematicsJoint(xml2) { + let data2; + for (let i = 0; i < xml2.childNodes.length; i++) { + const child = xml2.childNodes[i]; + if (child.nodeType !== 1) continue; + switch (child.nodeName) { + case "prismatic": + case "revolute": + data2 = parseKinematicsJointParameter(child); + break; + } + } + return data2; + } + function parseKinematicsJointParameter(xml2) { + const data2 = { + sid: xml2.getAttribute("sid"), + name: xml2.getAttribute("name") || "", + axis: new Vector3(), + limits: { + min: 0, + max: 0 + }, + type: xml2.nodeName, + static: false, + zeroPosition: 0, + middlePosition: 0 + }; + for (let i = 0; i < xml2.childNodes.length; i++) { + const child = xml2.childNodes[i]; + if (child.nodeType !== 1) continue; + switch (child.nodeName) { + case "axis": + const array = parseFloats(child.textContent); + data2.axis.fromArray(array); + break; + case "limits": + const max2 = child.getElementsByTagName("max")[0]; + const min = child.getElementsByTagName("min")[0]; + data2.limits.max = parseFloat(max2.textContent); + data2.limits.min = parseFloat(min.textContent); + break; + } + } + if (data2.limits.min >= data2.limits.max) { + data2.static = true; + } + data2.middlePosition = (data2.limits.min + data2.limits.max) / 2; + return data2; + } + function parseKinematicsLink(xml2) { + const data2 = { + sid: xml2.getAttribute("sid"), + name: xml2.getAttribute("name") || "", + attachments: [], + transforms: [] + }; + for (let i = 0; i < xml2.childNodes.length; i++) { + const child = xml2.childNodes[i]; + if (child.nodeType !== 1) continue; + switch (child.nodeName) { + case "attachment_full": + data2.attachments.push(parseKinematicsAttachment(child)); + break; + case "matrix": + case "translate": + case "rotate": + data2.transforms.push(parseKinematicsTransform(child)); + break; + } + } + return data2; + } + function parseKinematicsAttachment(xml2) { + const data2 = { + joint: xml2.getAttribute("joint").split("/").pop(), + transforms: [], + links: [] + }; + for (let i = 0; i < xml2.childNodes.length; i++) { + const child = xml2.childNodes[i]; + if (child.nodeType !== 1) continue; + switch (child.nodeName) { + case "link": + data2.links.push(parseKinematicsLink(child)); + break; + case "matrix": + case "translate": + case "rotate": + data2.transforms.push(parseKinematicsTransform(child)); + break; + } + } + return data2; + } + function parseKinematicsTransform(xml2) { + const data2 = { + type: xml2.nodeName + }; + const array = parseFloats(xml2.textContent); + switch (data2.type) { + case "matrix": + data2.obj = new Matrix4(); + data2.obj.fromArray(array).transpose(); + break; + case "translate": + data2.obj = new Vector3(); + data2.obj.fromArray(array); + break; + case "rotate": + data2.obj = new Vector3(); + data2.obj.fromArray(array); + data2.angle = MathUtils.degToRad(array[3]); + break; + } + return data2; + } + function parsePhysicsModel(xml2) { + const data2 = { + name: xml2.getAttribute("name") || "", + rigidBodies: {} + }; + for (let i = 0; i < xml2.childNodes.length; i++) { + const child = xml2.childNodes[i]; + if (child.nodeType !== 1) continue; + switch (child.nodeName) { + case "rigid_body": + data2.rigidBodies[child.getAttribute("name")] = {}; + parsePhysicsRigidBody(child, data2.rigidBodies[child.getAttribute("name")]); + break; + } + } + library.physicsModels[xml2.getAttribute("id")] = data2; + } + function parsePhysicsRigidBody(xml2, data2) { + for (let i = 0; i < xml2.childNodes.length; i++) { + const child = xml2.childNodes[i]; + if (child.nodeType !== 1) continue; + switch (child.nodeName) { + case "technique_common": + parsePhysicsTechniqueCommon(child, data2); + break; + } + } + } + function parsePhysicsTechniqueCommon(xml2, data2) { + for (let i = 0; i < xml2.childNodes.length; i++) { + const child = xml2.childNodes[i]; + if (child.nodeType !== 1) continue; + switch (child.nodeName) { + case "inertia": + data2.inertia = parseFloats(child.textContent); + break; + case "mass": + data2.mass = parseFloats(child.textContent)[0]; + break; + } + } + } + function parseKinematicsScene(xml2) { + const data2 = { + bindJointAxis: [] + }; + for (let i = 0; i < xml2.childNodes.length; i++) { + const child = xml2.childNodes[i]; + if (child.nodeType !== 1) continue; + switch (child.nodeName) { + case "bind_joint_axis": + data2.bindJointAxis.push(parseKinematicsBindJointAxis(child)); + break; + } + } + library.kinematicsScenes[parseId(xml2.getAttribute("url"))] = data2; + } + function parseKinematicsBindJointAxis(xml2) { + const data2 = { + target: xml2.getAttribute("target").split("/").pop() + }; + for (let i = 0; i < xml2.childNodes.length; i++) { + const child = xml2.childNodes[i]; + if (child.nodeType !== 1) continue; + switch (child.nodeName) { + case "axis": + const param = child.getElementsByTagName("param")[0]; + data2.axis = param.textContent; + const tmpJointIndex = data2.axis.split("inst_").pop().split("axis")[0]; + data2.jointIndex = tmpJointIndex.substring(0, tmpJointIndex.length - 1); + break; + } + } + return data2; + } + function buildKinematicsScene(data2) { + if (data2.build !== void 0) return data2.build; + return data2; + } + function getKinematicsScene(id) { + return getBuild(library.kinematicsScenes[id], buildKinematicsScene); + } + function setupKinematics() { + const kinematicsModelId = Object.keys(library.kinematicsModels)[0]; + const kinematicsSceneId = Object.keys(library.kinematicsScenes)[0]; + const visualSceneId = Object.keys(library.visualScenes)[0]; + if (kinematicsModelId === void 0 || kinematicsSceneId === void 0) return; + const kinematicsModel = getKinematicsModel(kinematicsModelId); + const kinematicsScene = getKinematicsScene(kinematicsSceneId); + const visualScene = getVisualScene(visualSceneId); + const bindJointAxis = kinematicsScene.bindJointAxis; + const jointMap = {}; + for (let i = 0, l2 = bindJointAxis.length; i < l2; i++) { + const axis = bindJointAxis[i]; + const targetElement = collada.querySelector('[sid="' + axis.target + '"]'); + if (targetElement) { + const parentVisualElement = targetElement.parentElement; + connect(axis.jointIndex, parentVisualElement); + } + } + function connect(jointIndex, visualElement) { + const visualElementName = visualElement.getAttribute("name"); + const joint = kinematicsModel.joints[jointIndex]; + visualScene.traverse(function(object) { + if (object.name === visualElementName) { + jointMap[jointIndex] = { + object, + transforms: buildTransformList(visualElement), + joint, + position: joint.zeroPosition + }; + } + }); + } + const m0 = new Matrix4(); + kinematics = { + joints: kinematicsModel && kinematicsModel.joints, + getJointValue: function(jointIndex) { + const jointData = jointMap[jointIndex]; + if (jointData) { + return jointData.position; + } else { + console.warn("THREE.ColladaLoader: Joint " + jointIndex + " doesn't exist."); + } + }, + setJointValue: function(jointIndex, value2) { + const jointData = jointMap[jointIndex]; + if (jointData) { + const joint = jointData.joint; + if (value2 > joint.limits.max || value2 < joint.limits.min) { + console.warn("THREE.ColladaLoader: Joint " + jointIndex + " value " + value2 + " outside of limits (min: " + joint.limits.min + ", max: " + joint.limits.max + ")."); + } else if (joint.static) { + console.warn("THREE.ColladaLoader: Joint " + jointIndex + " is static."); + } else { + const object = jointData.object; + const axis = joint.axis; + const transforms = jointData.transforms; + matrix3.identity(); + for (let i = 0; i < transforms.length; i++) { + const transform2 = transforms[i]; + if (transform2.sid && transform2.sid.indexOf(jointIndex) !== -1) { + switch (joint.type) { + case "revolute": + matrix3.multiply(m0.makeRotationAxis(axis, MathUtils.degToRad(value2))); + break; + case "prismatic": + matrix3.multiply(m0.makeTranslation(axis.x * value2, axis.y * value2, axis.z * value2)); + break; + default: + console.warn("THREE.ColladaLoader: Unknown joint type: " + joint.type); + break; + } + } else { + switch (transform2.type) { + case "matrix": + matrix3.multiply(transform2.obj); + break; + case "translate": + matrix3.multiply(m0.makeTranslation(transform2.obj.x, transform2.obj.y, transform2.obj.z)); + break; + case "scale": + matrix3.scale(transform2.obj); + break; + case "rotate": + matrix3.multiply(m0.makeRotationAxis(transform2.obj, transform2.angle)); + break; + } + } + } + object.matrix.copy(matrix3); + object.matrix.decompose(object.position, object.quaternion, object.scale); + jointMap[jointIndex].position = value2; + } + } else { + console.log("THREE.ColladaLoader: " + jointIndex + " does not exist."); + } + } + }; + } + function buildTransformList(node) { + const transforms = []; + const xml2 = collada.querySelector('[id="' + node.id + '"]'); + for (let i = 0; i < xml2.childNodes.length; i++) { + const child = xml2.childNodes[i]; + if (child.nodeType !== 1) continue; + let array, vector2; + switch (child.nodeName) { + case "matrix": + array = parseFloats(child.textContent); + const matrix4 = new Matrix4().fromArray(array).transpose(); + transforms.push({ + sid: child.getAttribute("sid"), + type: child.nodeName, + obj: matrix4 + }); + break; + case "translate": + case "scale": + array = parseFloats(child.textContent); + vector2 = new Vector3().fromArray(array); + transforms.push({ + sid: child.getAttribute("sid"), + type: child.nodeName, + obj: vector2 + }); + break; + case "rotate": + array = parseFloats(child.textContent); + vector2 = new Vector3().fromArray(array); + const angle = MathUtils.degToRad(array[3]); + transforms.push({ + sid: child.getAttribute("sid"), + type: child.nodeName, + obj: vector2, + angle + }); + break; + } + } + return transforms; + } + function prepareNodes(xml2) { + const elements = xml2.getElementsByTagName("node"); + for (let i = 0; i < elements.length; i++) { + const element = elements[i]; + if (element.hasAttribute("id") === false) { + element.setAttribute("id", generateId()); + } + } + } + const matrix3 = new Matrix4(); + const vector = new Vector3(); + function parseNode(xml2) { + const data2 = { + name: xml2.getAttribute("name") || "", + type: xml2.getAttribute("type"), + id: xml2.getAttribute("id"), + sid: xml2.getAttribute("sid"), + matrix: new Matrix4(), + nodes: [], + instanceCameras: [], + instanceControllers: [], + instanceLights: [], + instanceGeometries: [], + instanceNodes: [], + transforms: {} + }; + for (let i = 0; i < xml2.childNodes.length; i++) { + const child = xml2.childNodes[i]; + if (child.nodeType !== 1) continue; + let array; + switch (child.nodeName) { + case "node": + data2.nodes.push(child.getAttribute("id")); + parseNode(child); + break; + case "instance_camera": + data2.instanceCameras.push(parseId(child.getAttribute("url"))); + break; + case "instance_controller": + data2.instanceControllers.push(parseNodeInstance(child)); + break; + case "instance_light": + data2.instanceLights.push(parseId(child.getAttribute("url"))); + break; + case "instance_geometry": + data2.instanceGeometries.push(parseNodeInstance(child)); + break; + case "instance_node": + data2.instanceNodes.push(parseId(child.getAttribute("url"))); + break; + case "matrix": + array = parseFloats(child.textContent); + data2.matrix.multiply(matrix3.fromArray(array).transpose()); + data2.transforms[child.getAttribute("sid")] = child.nodeName; + break; + case "translate": + array = parseFloats(child.textContent); + vector.fromArray(array); + data2.matrix.multiply(matrix3.makeTranslation(vector.x, vector.y, vector.z)); + data2.transforms[child.getAttribute("sid")] = child.nodeName; + break; + case "rotate": + array = parseFloats(child.textContent); + const angle = MathUtils.degToRad(array[3]); + data2.matrix.multiply(matrix3.makeRotationAxis(vector.fromArray(array), angle)); + data2.transforms[child.getAttribute("sid")] = child.nodeName; + break; + case "scale": + array = parseFloats(child.textContent); + data2.matrix.scale(vector.fromArray(array)); + data2.transforms[child.getAttribute("sid")] = child.nodeName; + break; + case "extra": + break; + default: + console.log(child); + } + } + if (hasNode(data2.id)) { + console.warn("THREE.ColladaLoader: There is already a node with ID %s. Exclude current node from further processing.", data2.id); + } else { + library.nodes[data2.id] = data2; + } + return data2; + } + function parseNodeInstance(xml2) { + const data2 = { + id: parseId(xml2.getAttribute("url")), + materials: {}, + skeletons: [] + }; + for (let i = 0; i < xml2.childNodes.length; i++) { + const child = xml2.childNodes[i]; + switch (child.nodeName) { + case "bind_material": + const instances = child.getElementsByTagName("instance_material"); + for (let j = 0; j < instances.length; j++) { + const instance = instances[j]; + const symbol = instance.getAttribute("symbol"); + const target = instance.getAttribute("target"); + data2.materials[symbol] = parseId(target); + } + break; + case "skeleton": + data2.skeletons.push(parseId(child.textContent)); + break; + default: + break; + } + } + return data2; + } + function buildSkeleton(skeletons, joints) { + const boneData = []; + const sortedBoneData = []; + let i, j, data2; + for (i = 0; i < skeletons.length; i++) { + const skeleton = skeletons[i]; + let root; + if (hasNode(skeleton)) { + root = getNode(skeleton); + buildBoneHierarchy(root, joints, boneData); + } else if (hasVisualScene(skeleton)) { + const visualScene = library.visualScenes[skeleton]; + const children = visualScene.children; + for (let j2 = 0; j2 < children.length; j2++) { + const child = children[j2]; + if (child.type === "JOINT") { + const root2 = getNode(child.id); + buildBoneHierarchy(root2, joints, boneData); + } + } + } else { + console.error("THREE.ColladaLoader: Unable to find root bone of skeleton with ID:", skeleton); + } + } + for (i = 0; i < joints.length; i++) { + for (j = 0; j < boneData.length; j++) { + data2 = boneData[j]; + if (data2.bone.name === joints[i].name) { + sortedBoneData[i] = data2; + data2.processed = true; + break; + } + } + } + for (i = 0; i < boneData.length; i++) { + data2 = boneData[i]; + if (data2.processed === false) { + sortedBoneData.push(data2); + data2.processed = true; + } + } + const bones = []; + const boneInverses = []; + for (i = 0; i < sortedBoneData.length; i++) { + data2 = sortedBoneData[i]; + bones.push(data2.bone); + boneInverses.push(data2.boneInverse); + } + return new Skeleton(bones, boneInverses); + } + function buildBoneHierarchy(root, joints, boneData) { + root.traverse(function(object) { + if (object.isBone === true) { + let boneInverse; + for (let i = 0; i < joints.length; i++) { + const joint = joints[i]; + if (joint.name === object.name) { + boneInverse = joint.boneInverse; + break; + } + } + if (boneInverse === void 0) { + boneInverse = new Matrix4(); + } + boneData.push({ bone: object, boneInverse, processed: false }); + } + }); + } + function buildNode(data2) { + const objects = []; + const matrix4 = data2.matrix; + const nodes = data2.nodes; + const type = data2.type; + const instanceCameras = data2.instanceCameras; + const instanceControllers = data2.instanceControllers; + const instanceLights = data2.instanceLights; + const instanceGeometries = data2.instanceGeometries; + const instanceNodes = data2.instanceNodes; + for (let i = 0, l2 = nodes.length; i < l2; i++) { + objects.push(getNode(nodes[i])); + } + for (let i = 0, l2 = instanceCameras.length; i < l2; i++) { + const instanceCamera = getCamera(instanceCameras[i]); + if (instanceCamera !== null) { + objects.push(instanceCamera.clone()); + } + } + for (let i = 0, l2 = instanceControllers.length; i < l2; i++) { + const instance = instanceControllers[i]; + const controller = getController(instance.id); + const geometries = getGeometry(controller.id); + const newObjects = buildObjects(geometries, instance.materials); + const skeletons = instance.skeletons; + const joints = controller.skin.joints; + const skeleton = buildSkeleton(skeletons, joints); + for (let j = 0, jl = newObjects.length; j < jl; j++) { + const object2 = newObjects[j]; + if (object2.isSkinnedMesh) { + object2.bind(skeleton, controller.skin.bindMatrix); + object2.normalizeSkinWeights(); + } + objects.push(object2); + } + } + for (let i = 0, l2 = instanceLights.length; i < l2; i++) { + const instanceLight = getLight(instanceLights[i]); + if (instanceLight !== null) { + objects.push(instanceLight.clone()); + } + } + for (let i = 0, l2 = instanceGeometries.length; i < l2; i++) { + const instance = instanceGeometries[i]; + const geometries = getGeometry(instance.id); + const newObjects = buildObjects(geometries, instance.materials); + for (let j = 0, jl = newObjects.length; j < jl; j++) { + objects.push(newObjects[j]); + } + } + for (let i = 0, l2 = instanceNodes.length; i < l2; i++) { + objects.push(getNode(instanceNodes[i]).clone()); + } + let object; + if (nodes.length === 0 && objects.length === 1) { + object = objects[0]; + } else { + object = type === "JOINT" ? new Bone() : new Group(); + for (let i = 0; i < objects.length; i++) { + object.add(objects[i]); + } + } + object.name = type === "JOINT" ? data2.sid : data2.name; + object.matrix.copy(matrix4); + object.matrix.decompose(object.position, object.quaternion, object.scale); + return object; + } + const fallbackMaterial = new MeshBasicMaterial({ + name: Loader.DEFAULT_MATERIAL_NAME, + color: 16711935 + }); + function resolveMaterialBinding(keys2, instanceMaterials) { + const materials = []; + for (let i = 0, l2 = keys2.length; i < l2; i++) { + const id = instanceMaterials[keys2[i]]; + if (id === void 0) { + console.warn("THREE.ColladaLoader: Material with key %s not found. Apply fallback material.", keys2[i]); + materials.push(fallbackMaterial); + } else { + materials.push(getMaterial2(id)); + } + } + return materials; + } + function buildObjects(geometries, instanceMaterials) { + const objects = []; + for (const type in geometries) { + const geometry = geometries[type]; + const materials = resolveMaterialBinding(geometry.materialKeys, instanceMaterials); + if (materials.length === 0) { + if (type === "lines" || type === "linestrips") { + materials.push(new LineBasicMaterial()); + } else { + materials.push(new MeshPhongMaterial()); + } + } + if (type === "lines" || type === "linestrips") { + for (let i = 0, l2 = materials.length; i < l2; i++) { + const material2 = materials[i]; + if (material2.isMeshPhongMaterial === true || material2.isMeshLambertMaterial === true) { + const lineMaterial = new LineBasicMaterial(); + lineMaterial.color.copy(material2.color); + lineMaterial.opacity = material2.opacity; + lineMaterial.transparent = material2.transparent; + materials[i] = lineMaterial; + } + } + } + const skinning = geometry.data.attributes.skinIndex !== void 0; + const material = materials.length === 1 ? materials[0] : materials; + let object; + switch (type) { + case "lines": + object = new LineSegments(geometry.data, material); + break; + case "linestrips": + object = new Line(geometry.data, material); + break; + case "triangles": + case "polylist": + if (skinning) { + object = new SkinnedMesh(geometry.data, material); + } else { + object = new Mesh(geometry.data, material); + } + break; + } + objects.push(object); + } + return objects; + } + function hasNode(id) { + return library.nodes[id] !== void 0; + } + function getNode(id) { + return getBuild(library.nodes[id], buildNode); + } + function parseVisualScene(xml2) { + const data2 = { + name: xml2.getAttribute("name"), + children: [] + }; + prepareNodes(xml2); + const elements = getElementsByTagName(xml2, "node"); + for (let i = 0; i < elements.length; i++) { + data2.children.push(parseNode(elements[i])); + } + library.visualScenes[xml2.getAttribute("id")] = data2; + } + function buildVisualScene(data2) { + const group = new Group(); + group.name = data2.name; + const children = data2.children; + for (let i = 0; i < children.length; i++) { + const child = children[i]; + group.add(getNode(child.id)); + } + return group; + } + function hasVisualScene(id) { + return library.visualScenes[id] !== void 0; + } + function getVisualScene(id) { + return getBuild(library.visualScenes[id], buildVisualScene); + } + function parseScene(xml2) { + const instance = getElementsByTagName(xml2, "instance_visual_scene")[0]; + return getVisualScene(parseId(instance.getAttribute("url"))); + } + function setupAnimations() { + const clips = library.clips; + if (isEmpty2(clips) === true) { + if (isEmpty2(library.animations) === false) { + const tracks = []; + for (const id in library.animations) { + const animationTracks = getAnimation(id); + for (let i = 0, l2 = animationTracks.length; i < l2; i++) { + tracks.push(animationTracks[i]); + } + } + animations.push(new AnimationClip("default", -1, tracks)); + } + } else { + for (const id in clips) { + animations.push(getAnimationClip(id)); + } + } + } + function parserErrorToText(parserError2) { + let result = ""; + const stack = [parserError2]; + while (stack.length) { + const node = stack.shift(); + if (node.nodeType === Node.TEXT_NODE) { + result += node.textContent; + } else { + result += "\n"; + stack.push.apply(stack, node.childNodes); + } + } + return result.trim(); + } + if (text2.length === 0) { + return { scene: new Scene() }; + } + const xml = new DOMParser().parseFromString(text2, "application/xml"); + const collada = getElementsByTagName(xml, "COLLADA")[0]; + const parserError = xml.getElementsByTagName("parsererror")[0]; + if (parserError !== void 0) { + const errorElement = getElementsByTagName(parserError, "div")[0]; + let errorText; + if (errorElement) { + errorText = errorElement.textContent; + } else { + errorText = parserErrorToText(parserError); + } + console.error("THREE.ColladaLoader: Failed to parse collada file.\n", errorText); + return null; + } + const version = collada.getAttribute("version"); + console.debug("THREE.ColladaLoader: File version", version); + const asset = parseAsset(getElementsByTagName(collada, "asset")[0]); + const textureLoader = new TextureLoader(this.manager); + textureLoader.setPath(this.resourcePath || path).setCrossOrigin(this.crossOrigin); + let tgaLoader; + if (TGALoader) { + tgaLoader = new TGALoader(this.manager); + tgaLoader.setPath(this.resourcePath || path); + } + const tempColor = new Color(); + const animations = []; + let kinematics = {}; + let count = 0; + const library = { + animations: {}, + clips: {}, + controllers: {}, + images: {}, + effects: {}, + materials: {}, + cameras: {}, + lights: {}, + geometries: {}, + nodes: {}, + visualScenes: {}, + kinematicsModels: {}, + physicsModels: {}, + kinematicsScenes: {} + }; + parseLibrary(collada, "library_animations", "animation", parseAnimation); + parseLibrary(collada, "library_animation_clips", "animation_clip", parseAnimationClip); + parseLibrary(collada, "library_controllers", "controller", parseController); + parseLibrary(collada, "library_images", "image", parseImage); + parseLibrary(collada, "library_effects", "effect", parseEffect); + parseLibrary(collada, "library_materials", "material", parseMaterial); + parseLibrary(collada, "library_cameras", "camera", parseCamera); + parseLibrary(collada, "library_lights", "light", parseLight); + parseLibrary(collada, "library_geometries", "geometry", parseGeometry); + parseLibrary(collada, "library_nodes", "node", parseNode); + parseLibrary(collada, "library_visual_scenes", "visual_scene", parseVisualScene); + parseLibrary(collada, "library_kinematics_models", "kinematics_model", parseKinematicsModel); + parseLibrary(collada, "library_physics_models", "physics_model", parsePhysicsModel); + parseLibrary(collada, "scene", "instance_kinematics_scene", parseKinematicsScene); + buildLibrary(library.animations, buildAnimation); + buildLibrary(library.clips, buildAnimationClip); + buildLibrary(library.controllers, buildController); + buildLibrary(library.images, buildImage); + buildLibrary(library.effects, buildEffect); + buildLibrary(library.materials, buildMaterial2); + buildLibrary(library.cameras, buildCamera2); + buildLibrary(library.lights, buildLight); + buildLibrary(library.geometries, buildGeometry); + buildLibrary(library.visualScenes, buildVisualScene); + setupAnimations(); + setupKinematics(); + const scene = parseScene(getElementsByTagName(collada, "scene")[0]); + scene.animations = animations; + if (asset.upAxis === "Z_UP") { + console.warn("THREE.ColladaLoader: You are loading an asset with a Z-UP coordinate system. The loader just rotates the asset to transform it into Y-UP. The vertex data are not converted, see #24289."); + scene.rotation.set(-Math.PI / 2, 0, 0); + } + scene.scale.multiplyScalar(asset.unit); + return { + get animations() { + console.warn("THREE.ColladaLoader: Please access animations over scene.animations now."); + return animations; + }, + kinematics, + library, + scene + }; + } +}; + +// node_modules/three/examples/jsm/loaders/DDSLoader.js +var DDSLoader = class extends CompressedTextureLoader { + constructor(manager) { + super(manager); + } + parse(buffer, loadMipmaps) { + const dds = { mipmaps: [], width: 0, height: 0, format: null, mipmapCount: 1 }; + const DDS_MAGIC = 542327876; + const DDSD_MIPMAPCOUNT = 131072; + const DDSCAPS2_CUBEMAP = 512; + const DDSCAPS2_CUBEMAP_POSITIVEX = 1024; + const DDSCAPS2_CUBEMAP_NEGATIVEX = 2048; + const DDSCAPS2_CUBEMAP_POSITIVEY = 4096; + const DDSCAPS2_CUBEMAP_NEGATIVEY = 8192; + const DDSCAPS2_CUBEMAP_POSITIVEZ = 16384; + const DDSCAPS2_CUBEMAP_NEGATIVEZ = 32768; + const DXGI_FORMAT_BC6H_UF16 = 95; + const DXGI_FORMAT_BC6H_SF16 = 96; + function fourCCToInt32(value2) { + return value2.charCodeAt(0) + (value2.charCodeAt(1) << 8) + (value2.charCodeAt(2) << 16) + (value2.charCodeAt(3) << 24); + } + function int32ToFourCC(value2) { + return String.fromCharCode( + value2 & 255, + value2 >> 8 & 255, + value2 >> 16 & 255, + value2 >> 24 & 255 + ); + } + function loadARGBMip(buffer2, dataOffset2, width2, height2) { + const dataLength = width2 * height2 * 4; + const srcBuffer = new Uint8Array(buffer2, dataOffset2, dataLength); + const byteArray = new Uint8Array(dataLength); + let dst = 0; + let src = 0; + for (let y2 = 0; y2 < height2; y2++) { + for (let x2 = 0; x2 < width2; x2++) { + const b3 = srcBuffer[src]; + src++; + const g2 = srcBuffer[src]; + src++; + const r = srcBuffer[src]; + src++; + const a2 = srcBuffer[src]; + src++; + byteArray[dst] = r; + dst++; + byteArray[dst] = g2; + dst++; + byteArray[dst] = b3; + dst++; + byteArray[dst] = a2; + dst++; + } + } + return byteArray; + } + const FOURCC_DXT1 = fourCCToInt32("DXT1"); + const FOURCC_DXT3 = fourCCToInt32("DXT3"); + const FOURCC_DXT5 = fourCCToInt32("DXT5"); + const FOURCC_ETC1 = fourCCToInt32("ETC1"); + const FOURCC_DX10 = fourCCToInt32("DX10"); + const headerLengthInt = 31; + const extendedHeaderLengthInt = 5; + const off_magic = 0; + const off_size = 1; + const off_flags = 2; + const off_height = 3; + const off_width = 4; + const off_mipmapCount = 7; + const off_pfFourCC = 21; + const off_RGBBitCount = 22; + const off_RBitMask = 23; + const off_GBitMask = 24; + const off_BBitMask = 25; + const off_ABitMask = 26; + const off_caps2 = 28; + const off_dxgiFormat = 0; + const header = new Int32Array(buffer, 0, headerLengthInt); + if (header[off_magic] !== DDS_MAGIC) { + console.error("THREE.DDSLoader.parse: Invalid magic number in DDS header."); + return dds; + } + let blockBytes; + const fourCC = header[off_pfFourCC]; + let isRGBAUncompressed = false; + let dataOffset = header[off_size] + 4; + switch (fourCC) { + case FOURCC_DXT1: + blockBytes = 8; + dds.format = RGB_S3TC_DXT1_Format; + break; + case FOURCC_DXT3: + blockBytes = 16; + dds.format = RGBA_S3TC_DXT3_Format; + break; + case FOURCC_DXT5: + blockBytes = 16; + dds.format = RGBA_S3TC_DXT5_Format; + break; + case FOURCC_ETC1: + blockBytes = 8; + dds.format = RGB_ETC1_Format; + break; + case FOURCC_DX10: + dataOffset += extendedHeaderLengthInt * 4; + const extendedHeader = new Int32Array(buffer, (headerLengthInt + 1) * 4, extendedHeaderLengthInt); + const dxgiFormat = extendedHeader[off_dxgiFormat]; + switch (dxgiFormat) { + case DXGI_FORMAT_BC6H_SF16: { + blockBytes = 16; + dds.format = RGB_BPTC_SIGNED_Format; + break; + } + case DXGI_FORMAT_BC6H_UF16: { + blockBytes = 16; + dds.format = RGB_BPTC_UNSIGNED_Format; + break; + } + default: { + console.error("THREE.DDSLoader.parse: Unsupported DXGI_FORMAT code ", dxgiFormat); + return dds; + } + } + break; + default: + if (header[off_RGBBitCount] === 32 && header[off_RBitMask] & 16711680 && header[off_GBitMask] & 65280 && header[off_BBitMask] & 255 && header[off_ABitMask] & 4278190080) { + isRGBAUncompressed = true; + blockBytes = 64; + dds.format = RGBAFormat; + } else { + console.error("THREE.DDSLoader.parse: Unsupported FourCC code ", int32ToFourCC(fourCC)); + return dds; + } + } + dds.mipmapCount = 1; + if (header[off_flags] & DDSD_MIPMAPCOUNT && loadMipmaps !== false) { + dds.mipmapCount = Math.max(1, header[off_mipmapCount]); + } + const caps2 = header[off_caps2]; + dds.isCubemap = caps2 & DDSCAPS2_CUBEMAP ? true : false; + if (dds.isCubemap && (!(caps2 & DDSCAPS2_CUBEMAP_POSITIVEX) || !(caps2 & DDSCAPS2_CUBEMAP_NEGATIVEX) || !(caps2 & DDSCAPS2_CUBEMAP_POSITIVEY) || !(caps2 & DDSCAPS2_CUBEMAP_NEGATIVEY) || !(caps2 & DDSCAPS2_CUBEMAP_POSITIVEZ) || !(caps2 & DDSCAPS2_CUBEMAP_NEGATIVEZ))) { + console.error("THREE.DDSLoader.parse: Incomplete cubemap faces"); + return dds; + } + dds.width = header[off_width]; + dds.height = header[off_height]; + const faces = dds.isCubemap ? 6 : 1; + for (let face = 0; face < faces; face++) { + let width2 = dds.width; + let height2 = dds.height; + for (let i = 0; i < dds.mipmapCount; i++) { + let byteArray, dataLength; + if (isRGBAUncompressed) { + byteArray = loadARGBMip(buffer, dataOffset, width2, height2); + dataLength = byteArray.length; + } else { + dataLength = Math.max(4, width2) / 4 * Math.max(4, height2) / 4 * blockBytes; + byteArray = new Uint8Array(buffer, dataOffset, dataLength); + } + const mipmap = { "data": byteArray, "width": width2, "height": height2 }; + dds.mipmaps.push(mipmap); + dataOffset += dataLength; + width2 = Math.max(width2 >> 1, 1); + height2 = Math.max(height2 >> 1, 1); + } + } + return dds; + } +}; + +// node_modules/three/examples/jsm/loaders/DRACOLoader.js +var _taskCache2 = /* @__PURE__ */ new WeakMap(); +var DRACOLoader = class extends Loader { + constructor(manager) { + super(manager); + this.decoderPath = ""; + this.decoderConfig = {}; + this.decoderBinary = null; + this.decoderPending = null; + this.workerLimit = 4; + this.workerPool = []; + this.workerNextTaskID = 1; + this.workerSourceURL = ""; + this.defaultAttributeIDs = { + position: "POSITION", + normal: "NORMAL", + color: "COLOR", + uv: "TEX_COORD" + }; + this.defaultAttributeTypes = { + position: "Float32Array", + normal: "Float32Array", + color: "Float32Array", + uv: "Float32Array" + }; + } + setDecoderPath(path) { + this.decoderPath = path; + return this; + } + setDecoderConfig(config) { + this.decoderConfig = config; + return this; + } + setWorkerLimit(workerLimit) { + this.workerLimit = workerLimit; + return this; + } + load(url, onLoad, onProgress, onError) { + const loader = new FileLoader(this.manager); + loader.setPath(this.path); + loader.setResponseType("arraybuffer"); + loader.setRequestHeader(this.requestHeader); + loader.setWithCredentials(this.withCredentials); + loader.load(url, (buffer) => { + this.parse(buffer, onLoad, onError); + }, onProgress, onError); + } + parse(buffer, onLoad, onError = () => { + }) { + this.decodeDracoFile(buffer, onLoad, null, null, SRGBColorSpace, onError).catch(onError); + } + decodeDracoFile(buffer, callback, attributeIDs, attributeTypes, vertexColorSpace = LinearSRGBColorSpace, onError = () => { + }) { + const taskConfig = { + attributeIDs: attributeIDs || this.defaultAttributeIDs, + attributeTypes: attributeTypes || this.defaultAttributeTypes, + useUniqueIDs: !!attributeIDs, + vertexColorSpace + }; + return this.decodeGeometry(buffer, taskConfig).then(callback).catch(onError); + } + decodeGeometry(buffer, taskConfig) { + const taskKey = JSON.stringify(taskConfig); + if (_taskCache2.has(buffer)) { + const cachedTask = _taskCache2.get(buffer); + if (cachedTask.key === taskKey) { + return cachedTask.promise; + } else if (buffer.byteLength === 0) { + throw new Error( + "THREE.DRACOLoader: Unable to re-decode a buffer with different settings. Buffer has already been transferred." + ); + } + } + let worker; + const taskID = this.workerNextTaskID++; + const taskCost = buffer.byteLength; + const geometryPending = this._getWorker(taskID, taskCost).then((_worker) => { + worker = _worker; + return new Promise((resolve, reject2) => { + worker._callbacks[taskID] = { resolve, reject: reject2 }; + worker.postMessage({ type: "decode", id: taskID, taskConfig, buffer }, [buffer]); + }); + }).then((message) => this._createGeometry(message.geometry)); + geometryPending.catch(() => true).then(() => { + if (worker && taskID) { + this._releaseTask(worker, taskID); + } + }); + _taskCache2.set(buffer, { + key: taskKey, + promise: geometryPending + }); + return geometryPending; + } + _createGeometry(geometryData) { + const geometry = new BufferGeometry(); + if (geometryData.index) { + geometry.setIndex(new BufferAttribute(geometryData.index.array, 1)); + } + for (let i = 0; i < geometryData.attributes.length; i++) { + const result = geometryData.attributes[i]; + const name2 = result.name; + const array = result.array; + const itemSize = result.itemSize; + const attribute = new BufferAttribute(array, itemSize); + if (name2 === "color") { + this._assignVertexColorSpace(attribute, result.vertexColorSpace); + attribute.normalized = array instanceof Float32Array === false; + } + geometry.setAttribute(name2, attribute); + } + return geometry; + } + _assignVertexColorSpace(attribute, inputColorSpace) { + if (inputColorSpace !== SRGBColorSpace) return; + const _color5 = new Color(); + for (let i = 0, il = attribute.count; i < il; i++) { + _color5.fromBufferAttribute(attribute, i).convertSRGBToLinear(); + attribute.setXYZ(i, _color5.r, _color5.g, _color5.b); + } + } + _loadLibrary(url, responseType) { + const loader = new FileLoader(this.manager); + loader.setPath(this.decoderPath); + loader.setResponseType(responseType); + loader.setWithCredentials(this.withCredentials); + return new Promise((resolve, reject2) => { + loader.load(url, resolve, void 0, reject2); + }); + } + preload() { + this._initDecoder(); + return this; + } + _initDecoder() { + if (this.decoderPending) return this.decoderPending; + const useJS = typeof WebAssembly !== "object" || this.decoderConfig.type === "js"; + const librariesPending = []; + if (useJS) { + librariesPending.push(this._loadLibrary("draco_decoder.js", "text")); + } else { + librariesPending.push(this._loadLibrary("draco_wasm_wrapper.js", "text")); + librariesPending.push(this._loadLibrary("draco_decoder.wasm", "arraybuffer")); + } + this.decoderPending = Promise.all(librariesPending).then((libraries) => { + const jsContent = libraries[0]; + if (!useJS) { + this.decoderConfig.wasmBinary = libraries[1]; + } + const fn = DRACOWorker.toString(); + const body = [ + "/* draco decoder */", + jsContent, + "", + "/* worker */", + fn.substring(fn.indexOf("{") + 1, fn.lastIndexOf("}")) + ].join("\n"); + this.workerSourceURL = URL.createObjectURL(new Blob([body])); + }); + return this.decoderPending; + } + _getWorker(taskID, taskCost) { + return this._initDecoder().then(() => { + if (this.workerPool.length < this.workerLimit) { + const worker2 = new Worker(this.workerSourceURL); + worker2._callbacks = {}; + worker2._taskCosts = {}; + worker2._taskLoad = 0; + worker2.postMessage({ type: "init", decoderConfig: this.decoderConfig }); + worker2.onmessage = function(e) { + const message = e.data; + switch (message.type) { + case "decode": + worker2._callbacks[message.id].resolve(message); + break; + case "error": + worker2._callbacks[message.id].reject(message); + break; + default: + console.error('THREE.DRACOLoader: Unexpected message, "' + message.type + '"'); + } + }; + this.workerPool.push(worker2); + } else { + this.workerPool.sort(function(a2, b3) { + return a2._taskLoad > b3._taskLoad ? -1 : 1; + }); + } + const worker = this.workerPool[this.workerPool.length - 1]; + worker._taskCosts[taskID] = taskCost; + worker._taskLoad += taskCost; + return worker; + }); + } + _releaseTask(worker, taskID) { + worker._taskLoad -= worker._taskCosts[taskID]; + delete worker._callbacks[taskID]; + delete worker._taskCosts[taskID]; + } + debug() { + console.log("Task load: ", this.workerPool.map((worker) => worker._taskLoad)); + } + dispose() { + for (let i = 0; i < this.workerPool.length; ++i) { + this.workerPool[i].terminate(); + } + this.workerPool.length = 0; + if (this.workerSourceURL !== "") { + URL.revokeObjectURL(this.workerSourceURL); + } + return this; + } +}; +function DRACOWorker() { + let decoderConfig; + let decoderPending; + onmessage = function(e) { + const message = e.data; + switch (message.type) { + case "init": + decoderConfig = message.decoderConfig; + decoderPending = new Promise(function(resolve) { + decoderConfig.onModuleLoaded = function(draco) { + resolve({ draco }); + }; + DracoDecoderModule(decoderConfig); + }); + break; + case "decode": + const buffer = message.buffer; + const taskConfig = message.taskConfig; + decoderPending.then((module2) => { + const draco = module2.draco; + const decoder = new draco.Decoder(); + try { + const geometry = decodeGeometry(draco, decoder, new Int8Array(buffer), taskConfig); + const buffers = geometry.attributes.map((attr) => attr.array.buffer); + if (geometry.index) buffers.push(geometry.index.array.buffer); + self.postMessage({ type: "decode", id: message.id, geometry }, buffers); + } catch (error) { + console.error(error); + self.postMessage({ type: "error", id: message.id, error: error.message }); + } finally { + draco.destroy(decoder); + } + }); + break; + } + }; + function decodeGeometry(draco, decoder, array, taskConfig) { + const attributeIDs = taskConfig.attributeIDs; + const attributeTypes = taskConfig.attributeTypes; + let dracoGeometry; + let decodingStatus; + const geometryType = decoder.GetEncodedGeometryType(array); + if (geometryType === draco.TRIANGULAR_MESH) { + dracoGeometry = new draco.Mesh(); + decodingStatus = decoder.DecodeArrayToMesh(array, array.byteLength, dracoGeometry); + } else if (geometryType === draco.POINT_CLOUD) { + dracoGeometry = new draco.PointCloud(); + decodingStatus = decoder.DecodeArrayToPointCloud(array, array.byteLength, dracoGeometry); + } else { + throw new Error("THREE.DRACOLoader: Unexpected geometry type."); + } + if (!decodingStatus.ok() || dracoGeometry.ptr === 0) { + throw new Error("THREE.DRACOLoader: Decoding failed: " + decodingStatus.error_msg()); + } + const geometry = { index: null, attributes: [] }; + for (const attributeName in attributeIDs) { + const attributeType = self[attributeTypes[attributeName]]; + let attribute; + let attributeID; + if (taskConfig.useUniqueIDs) { + attributeID = attributeIDs[attributeName]; + attribute = decoder.GetAttributeByUniqueId(dracoGeometry, attributeID); + } else { + attributeID = decoder.GetAttributeId(dracoGeometry, draco[attributeIDs[attributeName]]); + if (attributeID === -1) continue; + attribute = decoder.GetAttribute(dracoGeometry, attributeID); + } + const attributeResult = decodeAttribute(draco, decoder, dracoGeometry, attributeName, attributeType, attribute); + if (attributeName === "color") { + attributeResult.vertexColorSpace = taskConfig.vertexColorSpace; + } + geometry.attributes.push(attributeResult); + } + if (geometryType === draco.TRIANGULAR_MESH) { + geometry.index = decodeIndex(draco, decoder, dracoGeometry); + } + draco.destroy(dracoGeometry); + return geometry; + } + function decodeIndex(draco, decoder, dracoGeometry) { + const numFaces = dracoGeometry.num_faces(); + const numIndices = numFaces * 3; + const byteLength = numIndices * 4; + const ptr = draco._malloc(byteLength); + decoder.GetTrianglesUInt32Array(dracoGeometry, byteLength, ptr); + const index2 = new Uint32Array(draco.HEAPF32.buffer, ptr, numIndices).slice(); + draco._free(ptr); + return { array: index2, itemSize: 1 }; + } + function decodeAttribute(draco, decoder, dracoGeometry, attributeName, attributeType, attribute) { + const numComponents = attribute.num_components(); + const numPoints = dracoGeometry.num_points(); + const numValues = numPoints * numComponents; + const byteLength = numValues * attributeType.BYTES_PER_ELEMENT; + const dataType = getDracoDataType(draco, attributeType); + const ptr = draco._malloc(byteLength); + decoder.GetAttributeDataArrayForAllPoints(dracoGeometry, attribute, dataType, byteLength, ptr); + const array = new attributeType(draco.HEAPF32.buffer, ptr, numValues).slice(); + draco._free(ptr); + return { + name: attributeName, + array, + itemSize: numComponents + }; + } + function getDracoDataType(draco, attributeType) { + switch (attributeType) { + case Float32Array: + return draco.DT_FLOAT32; + case Int8Array: + return draco.DT_INT8; + case Int16Array: + return draco.DT_INT16; + case Int32Array: + return draco.DT_INT32; + case Uint8Array: + return draco.DT_UINT8; + case Uint16Array: + return draco.DT_UINT16; + case Uint32Array: + return draco.DT_UINT32; + } + } +} + +// node_modules/three/examples/jsm/loaders/FBXLoader.js +var fbxTree; +var connections; +var sceneGraph; +var FBXLoader = class extends Loader { + constructor(manager) { + super(manager); + } + load(url, onLoad, onProgress, onError) { + const scope = this; + const path = scope.path === "" ? LoaderUtils.extractUrlBase(url) : scope.path; + const loader = new FileLoader(this.manager); + loader.setPath(scope.path); + loader.setResponseType("arraybuffer"); + loader.setRequestHeader(scope.requestHeader); + loader.setWithCredentials(scope.withCredentials); + loader.load(url, function(buffer) { + try { + onLoad(scope.parse(buffer, path)); + } catch (e) { + if (onError) { + onError(e); + } else { + console.error(e); + } + scope.manager.itemError(url); + } + }, onProgress, onError); + } + parse(FBXBuffer, path) { + if (isFbxFormatBinary(FBXBuffer)) { + fbxTree = new BinaryParser().parse(FBXBuffer); + } else { + const FBXText = convertArrayBufferToString(FBXBuffer); + if (!isFbxFormatASCII(FBXText)) { + throw new Error("THREE.FBXLoader: Unknown format."); + } + if (getFbxVersion(FBXText) < 7e3) { + throw new Error("THREE.FBXLoader: FBX version not supported, FileVersion: " + getFbxVersion(FBXText)); + } + fbxTree = new TextParser().parse(FBXText); + } + const textureLoader = new TextureLoader(this.manager).setPath(this.resourcePath || path).setCrossOrigin(this.crossOrigin); + return new FBXTreeParser(textureLoader, this.manager).parse(fbxTree); + } +}; +var FBXTreeParser = class { + constructor(textureLoader, manager) { + this.textureLoader = textureLoader; + this.manager = manager; + } + parse() { + connections = this.parseConnections(); + const images = this.parseImages(); + const textures = this.parseTextures(images); + const materials = this.parseMaterials(textures); + const deformers = this.parseDeformers(); + const geometryMap = new GeometryParser().parse(deformers); + this.parseScene(deformers, geometryMap, materials); + return sceneGraph; + } + // Parses FBXTree.Connections which holds parent-child connections between objects (e.g. material -> texture, model->geometry ) + // and details the connection type + parseConnections() { + const connectionMap = /* @__PURE__ */ new Map(); + if ("Connections" in fbxTree) { + const rawConnections = fbxTree.Connections.connections; + rawConnections.forEach(function(rawConnection) { + const fromID = rawConnection[0]; + const toID = rawConnection[1]; + const relationship = rawConnection[2]; + if (!connectionMap.has(fromID)) { + connectionMap.set(fromID, { + parents: [], + children: [] + }); + } + const parentRelationship = { ID: toID, relationship }; + connectionMap.get(fromID).parents.push(parentRelationship); + if (!connectionMap.has(toID)) { + connectionMap.set(toID, { + parents: [], + children: [] + }); + } + const childRelationship = { ID: fromID, relationship }; + connectionMap.get(toID).children.push(childRelationship); + }); + } + return connectionMap; + } + // Parse FBXTree.Objects.Video for embedded image data + // These images are connected to textures in FBXTree.Objects.Textures + // via FBXTree.Connections. + parseImages() { + const images = {}; + const blobs = {}; + if ("Video" in fbxTree.Objects) { + const videoNodes = fbxTree.Objects.Video; + for (const nodeID in videoNodes) { + const videoNode = videoNodes[nodeID]; + const id = parseInt(nodeID); + images[id] = videoNode.RelativeFilename || videoNode.Filename; + if ("Content" in videoNode) { + const arrayBufferContent = videoNode.Content instanceof ArrayBuffer && videoNode.Content.byteLength > 0; + const base64Content = typeof videoNode.Content === "string" && videoNode.Content !== ""; + if (arrayBufferContent || base64Content) { + const image = this.parseImage(videoNodes[nodeID]); + blobs[videoNode.RelativeFilename || videoNode.Filename] = image; + } + } + } + } + for (const id in images) { + const filename = images[id]; + if (blobs[filename] !== void 0) images[id] = blobs[filename]; + else images[id] = images[id].split("\\").pop(); + } + return images; + } + // Parse embedded image data in FBXTree.Video.Content + parseImage(videoNode) { + const content2 = videoNode.Content; + const fileName = videoNode.RelativeFilename || videoNode.Filename; + const extension = fileName.slice(fileName.lastIndexOf(".") + 1).toLowerCase(); + let type; + switch (extension) { + case "bmp": + type = "image/bmp"; + break; + case "jpg": + case "jpeg": + type = "image/jpeg"; + break; + case "png": + type = "image/png"; + break; + case "tif": + type = "image/tiff"; + break; + case "tga": + if (this.manager.getHandler(".tga") === null) { + console.warn("FBXLoader: TGA loader not found, skipping ", fileName); + } + type = "image/tga"; + break; + default: + console.warn('FBXLoader: Image type "' + extension + '" is not supported.'); + return; + } + if (typeof content2 === "string") { + return "data:" + type + ";base64," + content2; + } else { + const array = new Uint8Array(content2); + return window.URL.createObjectURL(new Blob([array], { type })); + } + } + // Parse nodes in FBXTree.Objects.Texture + // These contain details such as UV scaling, cropping, rotation etc and are connected + // to images in FBXTree.Objects.Video + parseTextures(images) { + const textureMap = /* @__PURE__ */ new Map(); + if ("Texture" in fbxTree.Objects) { + const textureNodes = fbxTree.Objects.Texture; + for (const nodeID in textureNodes) { + const texture = this.parseTexture(textureNodes[nodeID], images); + textureMap.set(parseInt(nodeID), texture); + } + } + return textureMap; + } + // Parse individual node in FBXTree.Objects.Texture + parseTexture(textureNode, images) { + const texture = this.loadTexture(textureNode, images); + texture.ID = textureNode.id; + texture.name = textureNode.attrName; + const wrapModeU = textureNode.WrapModeU; + const wrapModeV = textureNode.WrapModeV; + const valueU = wrapModeU !== void 0 ? wrapModeU.value : 0; + const valueV = wrapModeV !== void 0 ? wrapModeV.value : 0; + texture.wrapS = valueU === 0 ? RepeatWrapping : ClampToEdgeWrapping; + texture.wrapT = valueV === 0 ? RepeatWrapping : ClampToEdgeWrapping; + if ("Scaling" in textureNode) { + const values2 = textureNode.Scaling.value; + texture.repeat.x = values2[0]; + texture.repeat.y = values2[1]; + } + if ("Translation" in textureNode) { + const values2 = textureNode.Translation.value; + texture.offset.x = values2[0]; + texture.offset.y = values2[1]; + } + return texture; + } + // load a texture specified as a blob or data URI, or via an external URL using TextureLoader + loadTexture(textureNode, images) { + const nonNativeExtensions = /* @__PURE__ */ new Set(["tga", "tif", "tiff", "exr", "dds", "hdr", "ktx2"]); + const extension = textureNode.FileName.split(".").pop().toLowerCase(); + const loader = nonNativeExtensions.has(extension) ? this.manager.getHandler(`.${extension}`) : this.textureLoader; + if (!loader) { + console.warn( + `FBXLoader: ${extension.toUpperCase()} loader not found, creating placeholder texture for`, + textureNode.RelativeFilename + ); + return new Texture(); + } + const loaderPath = loader.path; + if (!loaderPath) { + loader.setPath(this.textureLoader.path); + } + const children = connections.get(textureNode.id).children; + let fileName; + if (children !== void 0 && children.length > 0 && images[children[0].ID] !== void 0) { + fileName = images[children[0].ID]; + if (fileName.indexOf("blob:") === 0 || fileName.indexOf("data:") === 0) { + loader.setPath(void 0); + } + } + const texture = loader.load(fileName); + loader.setPath(loaderPath); + return texture; + } + // Parse nodes in FBXTree.Objects.Material + parseMaterials(textureMap) { + const materialMap = /* @__PURE__ */ new Map(); + if ("Material" in fbxTree.Objects) { + const materialNodes = fbxTree.Objects.Material; + for (const nodeID in materialNodes) { + const material = this.parseMaterial(materialNodes[nodeID], textureMap); + if (material !== null) materialMap.set(parseInt(nodeID), material); + } + } + return materialMap; + } + // Parse single node in FBXTree.Objects.Material + // Materials are connected to texture maps in FBXTree.Objects.Textures + // FBX format currently only supports Lambert and Phong shading models + parseMaterial(materialNode, textureMap) { + const ID = materialNode.id; + const name2 = materialNode.attrName; + let type = materialNode.ShadingModel; + if (typeof type === "object") { + type = type.value; + } + if (!connections.has(ID)) return null; + const parameters = this.parseParameters(materialNode, textureMap, ID); + let material; + switch (type.toLowerCase()) { + case "phong": + material = new MeshPhongMaterial(); + break; + case "lambert": + material = new MeshLambertMaterial(); + break; + default: + console.warn('THREE.FBXLoader: unknown material type "%s". Defaulting to MeshPhongMaterial.', type); + material = new MeshPhongMaterial(); + break; + } + material.setValues(parameters); + material.name = name2; + return material; + } + // Parse FBX material and return parameters suitable for a three.js material + // Also parse the texture map and return any textures associated with the material + parseParameters(materialNode, textureMap, ID) { + const parameters = {}; + if (materialNode.BumpFactor) { + parameters.bumpScale = materialNode.BumpFactor.value; + } + if (materialNode.Diffuse) { + parameters.color = new Color().fromArray(materialNode.Diffuse.value).convertSRGBToLinear(); + } else if (materialNode.DiffuseColor && (materialNode.DiffuseColor.type === "Color" || materialNode.DiffuseColor.type === "ColorRGB")) { + parameters.color = new Color().fromArray(materialNode.DiffuseColor.value).convertSRGBToLinear(); + } + if (materialNode.DisplacementFactor) { + parameters.displacementScale = materialNode.DisplacementFactor.value; + } + if (materialNode.Emissive) { + parameters.emissive = new Color().fromArray(materialNode.Emissive.value).convertSRGBToLinear(); + } else if (materialNode.EmissiveColor && (materialNode.EmissiveColor.type === "Color" || materialNode.EmissiveColor.type === "ColorRGB")) { + parameters.emissive = new Color().fromArray(materialNode.EmissiveColor.value).convertSRGBToLinear(); + } + if (materialNode.EmissiveFactor) { + parameters.emissiveIntensity = parseFloat(materialNode.EmissiveFactor.value); + } + if (materialNode.Opacity) { + parameters.opacity = parseFloat(materialNode.Opacity.value); + } + if (parameters.opacity < 1) { + parameters.transparent = true; + } + if (materialNode.ReflectionFactor) { + parameters.reflectivity = materialNode.ReflectionFactor.value; + } + if (materialNode.Shininess) { + parameters.shininess = materialNode.Shininess.value; + } + if (materialNode.Specular) { + parameters.specular = new Color().fromArray(materialNode.Specular.value).convertSRGBToLinear(); + } else if (materialNode.SpecularColor && materialNode.SpecularColor.type === "Color") { + parameters.specular = new Color().fromArray(materialNode.SpecularColor.value).convertSRGBToLinear(); + } + const scope = this; + connections.get(ID).children.forEach(function(child) { + const type = child.relationship; + switch (type) { + case "Bump": + parameters.bumpMap = scope.getTexture(textureMap, child.ID); + break; + case "Maya|TEX_ao_map": + parameters.aoMap = scope.getTexture(textureMap, child.ID); + break; + case "DiffuseColor": + case "Maya|TEX_color_map": + parameters.map = scope.getTexture(textureMap, child.ID); + if (parameters.map !== void 0) { + parameters.map.colorSpace = SRGBColorSpace; + } + break; + case "DisplacementColor": + parameters.displacementMap = scope.getTexture(textureMap, child.ID); + break; + case "EmissiveColor": + parameters.emissiveMap = scope.getTexture(textureMap, child.ID); + if (parameters.emissiveMap !== void 0) { + parameters.emissiveMap.colorSpace = SRGBColorSpace; + } + break; + case "NormalMap": + case "Maya|TEX_normal_map": + parameters.normalMap = scope.getTexture(textureMap, child.ID); + break; + case "ReflectionColor": + parameters.envMap = scope.getTexture(textureMap, child.ID); + if (parameters.envMap !== void 0) { + parameters.envMap.mapping = EquirectangularReflectionMapping; + parameters.envMap.colorSpace = SRGBColorSpace; + } + break; + case "SpecularColor": + parameters.specularMap = scope.getTexture(textureMap, child.ID); + if (parameters.specularMap !== void 0) { + parameters.specularMap.colorSpace = SRGBColorSpace; + } + break; + case "TransparentColor": + case "TransparencyFactor": + parameters.alphaMap = scope.getTexture(textureMap, child.ID); + parameters.transparent = true; + break; + case "AmbientColor": + case "ShininessExponent": + case "SpecularFactor": + case "VectorDisplacementColor": + default: + console.warn("THREE.FBXLoader: %s map is not supported in three.js, skipping texture.", type); + break; + } + }); + return parameters; + } + // get a texture from the textureMap for use by a material. + getTexture(textureMap, id) { + if ("LayeredTexture" in fbxTree.Objects && id in fbxTree.Objects.LayeredTexture) { + console.warn("THREE.FBXLoader: layered textures are not supported in three.js. Discarding all but first layer."); + id = connections.get(id).children[0].ID; + } + return textureMap.get(id); + } + // Parse nodes in FBXTree.Objects.Deformer + // Deformer node can contain skinning or Vertex Cache animation data, however only skinning is supported here + // Generates map of Skeleton-like objects for use later when generating and binding skeletons. + parseDeformers() { + const skeletons = {}; + const morphTargets = {}; + if ("Deformer" in fbxTree.Objects) { + const DeformerNodes = fbxTree.Objects.Deformer; + for (const nodeID in DeformerNodes) { + const deformerNode = DeformerNodes[nodeID]; + const relationships = connections.get(parseInt(nodeID)); + if (deformerNode.attrType === "Skin") { + const skeleton = this.parseSkeleton(relationships, DeformerNodes); + skeleton.ID = nodeID; + if (relationships.parents.length > 1) console.warn("THREE.FBXLoader: skeleton attached to more than one geometry is not supported."); + skeleton.geometryID = relationships.parents[0].ID; + skeletons[nodeID] = skeleton; + } else if (deformerNode.attrType === "BlendShape") { + const morphTarget = { + id: nodeID + }; + morphTarget.rawTargets = this.parseMorphTargets(relationships, DeformerNodes); + morphTarget.id = nodeID; + if (relationships.parents.length > 1) console.warn("THREE.FBXLoader: morph target attached to more than one geometry is not supported."); + morphTargets[nodeID] = morphTarget; + } + } + } + return { + skeletons, + morphTargets + }; + } + // Parse single nodes in FBXTree.Objects.Deformer + // The top level skeleton node has type 'Skin' and sub nodes have type 'Cluster' + // Each skin node represents a skeleton and each cluster node represents a bone + parseSkeleton(relationships, deformerNodes) { + const rawBones = []; + relationships.children.forEach(function(child) { + const boneNode = deformerNodes[child.ID]; + if (boneNode.attrType !== "Cluster") return; + const rawBone = { + ID: child.ID, + indices: [], + weights: [], + transformLink: new Matrix4().fromArray(boneNode.TransformLink.a) + // transform: new Matrix4().fromArray( boneNode.Transform.a ), + // linkMode: boneNode.Mode, + }; + if ("Indexes" in boneNode) { + rawBone.indices = boneNode.Indexes.a; + rawBone.weights = boneNode.Weights.a; + } + rawBones.push(rawBone); + }); + return { + rawBones, + bones: [] + }; + } + // The top level morph deformer node has type "BlendShape" and sub nodes have type "BlendShapeChannel" + parseMorphTargets(relationships, deformerNodes) { + const rawMorphTargets = []; + for (let i = 0; i < relationships.children.length; i++) { + const child = relationships.children[i]; + const morphTargetNode = deformerNodes[child.ID]; + const rawMorphTarget = { + name: morphTargetNode.attrName, + initialWeight: morphTargetNode.DeformPercent, + id: morphTargetNode.id, + fullWeights: morphTargetNode.FullWeights.a + }; + if (morphTargetNode.attrType !== "BlendShapeChannel") return; + rawMorphTarget.geoID = connections.get(parseInt(child.ID)).children.filter(function(child2) { + return child2.relationship === void 0; + })[0].ID; + rawMorphTargets.push(rawMorphTarget); + } + return rawMorphTargets; + } + // create the main Group() to be returned by the loader + parseScene(deformers, geometryMap, materialMap) { + sceneGraph = new Group(); + const modelMap = this.parseModels(deformers.skeletons, geometryMap, materialMap); + const modelNodes = fbxTree.Objects.Model; + const scope = this; + modelMap.forEach(function(model) { + const modelNode = modelNodes[model.ID]; + scope.setLookAtProperties(model, modelNode); + const parentConnections = connections.get(model.ID).parents; + parentConnections.forEach(function(connection) { + const parent2 = modelMap.get(connection.ID); + if (parent2 !== void 0) parent2.add(model); + }); + if (model.parent === null) { + sceneGraph.add(model); + } + }); + this.bindSkeleton(deformers.skeletons, geometryMap, modelMap); + this.addGlobalSceneSettings(); + sceneGraph.traverse(function(node) { + if (node.userData.transformData) { + if (node.parent) { + node.userData.transformData.parentMatrix = node.parent.matrix; + node.userData.transformData.parentMatrixWorld = node.parent.matrixWorld; + } + const transform2 = generateTransform(node.userData.transformData); + node.applyMatrix4(transform2); + node.updateWorldMatrix(); + } + }); + const animations = new AnimationParser().parse(); + if (sceneGraph.children.length === 1 && sceneGraph.children[0].isGroup) { + sceneGraph.children[0].animations = animations; + sceneGraph = sceneGraph.children[0]; + } + sceneGraph.animations = animations; + } + // parse nodes in FBXTree.Objects.Model + parseModels(skeletons, geometryMap, materialMap) { + const modelMap = /* @__PURE__ */ new Map(); + const modelNodes = fbxTree.Objects.Model; + for (const nodeID in modelNodes) { + const id = parseInt(nodeID); + const node = modelNodes[nodeID]; + const relationships = connections.get(id); + let model = this.buildSkeleton(relationships, skeletons, id, node.attrName); + if (!model) { + switch (node.attrType) { + case "Camera": + model = this.createCamera(relationships); + break; + case "Light": + model = this.createLight(relationships); + break; + case "Mesh": + model = this.createMesh(relationships, geometryMap, materialMap); + break; + case "NurbsCurve": + model = this.createCurve(relationships, geometryMap); + break; + case "LimbNode": + case "Root": + model = new Bone(); + break; + case "Null": + default: + model = new Group(); + break; + } + model.name = node.attrName ? PropertyBinding.sanitizeNodeName(node.attrName) : ""; + model.userData.originalName = node.attrName; + model.ID = id; + } + this.getTransformData(model, node); + modelMap.set(id, model); + } + return modelMap; + } + buildSkeleton(relationships, skeletons, id, name2) { + let bone = null; + relationships.parents.forEach(function(parent2) { + for (const ID in skeletons) { + const skeleton = skeletons[ID]; + skeleton.rawBones.forEach(function(rawBone, i) { + if (rawBone.ID === parent2.ID) { + const subBone = bone; + bone = new Bone(); + bone.matrixWorld.copy(rawBone.transformLink); + bone.name = name2 ? PropertyBinding.sanitizeNodeName(name2) : ""; + bone.userData.originalName = name2; + bone.ID = id; + skeleton.bones[i] = bone; + if (subBone !== null) { + bone.add(subBone); + } + } + }); + } + }); + return bone; + } + // create a PerspectiveCamera or OrthographicCamera + createCamera(relationships) { + let model; + let cameraAttribute; + relationships.children.forEach(function(child) { + const attr = fbxTree.Objects.NodeAttribute[child.ID]; + if (attr !== void 0) { + cameraAttribute = attr; + } + }); + if (cameraAttribute === void 0) { + model = new Object3D(); + } else { + let type = 0; + if (cameraAttribute.CameraProjectionType !== void 0 && cameraAttribute.CameraProjectionType.value === 1) { + type = 1; + } + let nearClippingPlane = 1; + if (cameraAttribute.NearPlane !== void 0) { + nearClippingPlane = cameraAttribute.NearPlane.value / 1e3; + } + let farClippingPlane = 1e3; + if (cameraAttribute.FarPlane !== void 0) { + farClippingPlane = cameraAttribute.FarPlane.value / 1e3; + } + let width2 = window.innerWidth; + let height2 = window.innerHeight; + if (cameraAttribute.AspectWidth !== void 0 && cameraAttribute.AspectHeight !== void 0) { + width2 = cameraAttribute.AspectWidth.value; + height2 = cameraAttribute.AspectHeight.value; + } + const aspect = width2 / height2; + let fov = 45; + if (cameraAttribute.FieldOfView !== void 0) { + fov = cameraAttribute.FieldOfView.value; + } + const focalLength = cameraAttribute.FocalLength ? cameraAttribute.FocalLength.value : null; + switch (type) { + case 0: + model = new PerspectiveCamera(fov, aspect, nearClippingPlane, farClippingPlane); + if (focalLength !== null) model.setFocalLength(focalLength); + break; + case 1: + model = new OrthographicCamera(-width2 / 2, width2 / 2, height2 / 2, -height2 / 2, nearClippingPlane, farClippingPlane); + break; + default: + console.warn("THREE.FBXLoader: Unknown camera type " + type + "."); + model = new Object3D(); + break; + } + } + return model; + } + // Create a DirectionalLight, PointLight or SpotLight + createLight(relationships) { + let model; + let lightAttribute; + relationships.children.forEach(function(child) { + const attr = fbxTree.Objects.NodeAttribute[child.ID]; + if (attr !== void 0) { + lightAttribute = attr; + } + }); + if (lightAttribute === void 0) { + model = new Object3D(); + } else { + let type; + if (lightAttribute.LightType === void 0) { + type = 0; + } else { + type = lightAttribute.LightType.value; + } + let color = 16777215; + if (lightAttribute.Color !== void 0) { + color = new Color().fromArray(lightAttribute.Color.value).convertSRGBToLinear(); + } + let intensity = lightAttribute.Intensity === void 0 ? 1 : lightAttribute.Intensity.value / 100; + if (lightAttribute.CastLightOnObject !== void 0 && lightAttribute.CastLightOnObject.value === 0) { + intensity = 0; + } + let distance = 0; + if (lightAttribute.FarAttenuationEnd !== void 0) { + if (lightAttribute.EnableFarAttenuation !== void 0 && lightAttribute.EnableFarAttenuation.value === 0) { + distance = 0; + } else { + distance = lightAttribute.FarAttenuationEnd.value; + } + } + const decay = 1; + switch (type) { + case 0: + model = new PointLight(color, intensity, distance, decay); + break; + case 1: + model = new DirectionalLight(color, intensity); + break; + case 2: + let angle = Math.PI / 3; + if (lightAttribute.InnerAngle !== void 0) { + angle = MathUtils.degToRad(lightAttribute.InnerAngle.value); + } + let penumbra = 0; + if (lightAttribute.OuterAngle !== void 0) { + penumbra = MathUtils.degToRad(lightAttribute.OuterAngle.value); + penumbra = Math.max(penumbra, 1); + } + model = new SpotLight(color, intensity, distance, angle, penumbra, decay); + break; + default: + console.warn("THREE.FBXLoader: Unknown light type " + lightAttribute.LightType.value + ", defaulting to a PointLight."); + model = new PointLight(color, intensity); + break; + } + if (lightAttribute.CastShadows !== void 0 && lightAttribute.CastShadows.value === 1) { + model.castShadow = true; + } + } + return model; + } + createMesh(relationships, geometryMap, materialMap) { + let model; + let geometry = null; + let material = null; + const materials = []; + relationships.children.forEach(function(child) { + if (geometryMap.has(child.ID)) { + geometry = geometryMap.get(child.ID); + } + if (materialMap.has(child.ID)) { + materials.push(materialMap.get(child.ID)); + } + }); + if (materials.length > 1) { + material = materials; + } else if (materials.length > 0) { + material = materials[0]; + } else { + material = new MeshPhongMaterial({ + name: Loader.DEFAULT_MATERIAL_NAME, + color: 13421772 + }); + materials.push(material); + } + if ("color" in geometry.attributes) { + materials.forEach(function(material2) { + material2.vertexColors = true; + }); + } + if (geometry.FBX_Deformer) { + model = new SkinnedMesh(geometry, material); + model.normalizeSkinWeights(); + } else { + model = new Mesh(geometry, material); + } + return model; + } + createCurve(relationships, geometryMap) { + const geometry = relationships.children.reduce(function(geo, child) { + if (geometryMap.has(child.ID)) geo = geometryMap.get(child.ID); + return geo; + }, null); + const material = new LineBasicMaterial({ + name: Loader.DEFAULT_MATERIAL_NAME, + color: 3342591, + linewidth: 1 + }); + return new Line(geometry, material); + } + // parse the model node for transform data + getTransformData(model, modelNode) { + const transformData = {}; + if ("InheritType" in modelNode) transformData.inheritType = parseInt(modelNode.InheritType.value); + if ("RotationOrder" in modelNode) transformData.eulerOrder = getEulerOrder(modelNode.RotationOrder.value); + else transformData.eulerOrder = "ZYX"; + if ("Lcl_Translation" in modelNode) transformData.translation = modelNode.Lcl_Translation.value; + if ("PreRotation" in modelNode) transformData.preRotation = modelNode.PreRotation.value; + if ("Lcl_Rotation" in modelNode) transformData.rotation = modelNode.Lcl_Rotation.value; + if ("PostRotation" in modelNode) transformData.postRotation = modelNode.PostRotation.value; + if ("Lcl_Scaling" in modelNode) transformData.scale = modelNode.Lcl_Scaling.value; + if ("ScalingOffset" in modelNode) transformData.scalingOffset = modelNode.ScalingOffset.value; + if ("ScalingPivot" in modelNode) transformData.scalingPivot = modelNode.ScalingPivot.value; + if ("RotationOffset" in modelNode) transformData.rotationOffset = modelNode.RotationOffset.value; + if ("RotationPivot" in modelNode) transformData.rotationPivot = modelNode.RotationPivot.value; + model.userData.transformData = transformData; + } + setLookAtProperties(model, modelNode) { + if ("LookAtProperty" in modelNode) { + const children = connections.get(model.ID).children; + children.forEach(function(child) { + if (child.relationship === "LookAtProperty") { + const lookAtTarget = fbxTree.Objects.Model[child.ID]; + if ("Lcl_Translation" in lookAtTarget) { + const pos = lookAtTarget.Lcl_Translation.value; + if (model.target !== void 0) { + model.target.position.fromArray(pos); + sceneGraph.add(model.target); + } else { + model.lookAt(new Vector3().fromArray(pos)); + } + } + } + }); + } + } + bindSkeleton(skeletons, geometryMap, modelMap) { + const bindMatrices = this.parsePoseNodes(); + for (const ID in skeletons) { + const skeleton = skeletons[ID]; + const parents = connections.get(parseInt(skeleton.ID)).parents; + parents.forEach(function(parent2) { + if (geometryMap.has(parent2.ID)) { + const geoID = parent2.ID; + const geoRelationships = connections.get(geoID); + geoRelationships.parents.forEach(function(geoConnParent) { + if (modelMap.has(geoConnParent.ID)) { + const model = modelMap.get(geoConnParent.ID); + model.bind(new Skeleton(skeleton.bones), bindMatrices[geoConnParent.ID]); + } + }); + } + }); + } + } + parsePoseNodes() { + const bindMatrices = {}; + if ("Pose" in fbxTree.Objects) { + const BindPoseNode = fbxTree.Objects.Pose; + for (const nodeID in BindPoseNode) { + if (BindPoseNode[nodeID].attrType === "BindPose" && BindPoseNode[nodeID].NbPoseNodes > 0) { + const poseNodes = BindPoseNode[nodeID].PoseNode; + if (Array.isArray(poseNodes)) { + poseNodes.forEach(function(poseNode) { + bindMatrices[poseNode.Node] = new Matrix4().fromArray(poseNode.Matrix.a); + }); + } else { + bindMatrices[poseNodes.Node] = new Matrix4().fromArray(poseNodes.Matrix.a); + } + } + } + } + return bindMatrices; + } + addGlobalSceneSettings() { + if ("GlobalSettings" in fbxTree) { + if ("AmbientColor" in fbxTree.GlobalSettings) { + const ambientColor = fbxTree.GlobalSettings.AmbientColor.value; + const r = ambientColor[0]; + const g2 = ambientColor[1]; + const b3 = ambientColor[2]; + if (r !== 0 || g2 !== 0 || b3 !== 0) { + const color = new Color(r, g2, b3).convertSRGBToLinear(); + sceneGraph.add(new AmbientLight(color, 1)); + } + } + if ("UnitScaleFactor" in fbxTree.GlobalSettings) { + sceneGraph.userData.unitScaleFactor = fbxTree.GlobalSettings.UnitScaleFactor.value; + } + } + } +}; +var GeometryParser = class { + constructor() { + this.negativeMaterialIndices = false; + } + // Parse nodes in FBXTree.Objects.Geometry + parse(deformers) { + const geometryMap = /* @__PURE__ */ new Map(); + if ("Geometry" in fbxTree.Objects) { + const geoNodes = fbxTree.Objects.Geometry; + for (const nodeID in geoNodes) { + const relationships = connections.get(parseInt(nodeID)); + const geo = this.parseGeometry(relationships, geoNodes[nodeID], deformers); + geometryMap.set(parseInt(nodeID), geo); + } + } + if (this.negativeMaterialIndices === true) { + console.warn("THREE.FBXLoader: The FBX file contains invalid (negative) material indices. The asset might not render as expected."); + } + return geometryMap; + } + // Parse single node in FBXTree.Objects.Geometry + parseGeometry(relationships, geoNode, deformers) { + switch (geoNode.attrType) { + case "Mesh": + return this.parseMeshGeometry(relationships, geoNode, deformers); + break; + case "NurbsCurve": + return this.parseNurbsGeometry(geoNode); + break; + } + } + // Parse single node mesh geometry in FBXTree.Objects.Geometry + parseMeshGeometry(relationships, geoNode, deformers) { + const skeletons = deformers.skeletons; + const morphTargets = []; + const modelNodes = relationships.parents.map(function(parent2) { + return fbxTree.Objects.Model[parent2.ID]; + }); + if (modelNodes.length === 0) return; + const skeleton = relationships.children.reduce(function(skeleton2, child) { + if (skeletons[child.ID] !== void 0) skeleton2 = skeletons[child.ID]; + return skeleton2; + }, null); + relationships.children.forEach(function(child) { + if (deformers.morphTargets[child.ID] !== void 0) { + morphTargets.push(deformers.morphTargets[child.ID]); + } + }); + const modelNode = modelNodes[0]; + const transformData = {}; + if ("RotationOrder" in modelNode) transformData.eulerOrder = getEulerOrder(modelNode.RotationOrder.value); + if ("InheritType" in modelNode) transformData.inheritType = parseInt(modelNode.InheritType.value); + if ("GeometricTranslation" in modelNode) transformData.translation = modelNode.GeometricTranslation.value; + if ("GeometricRotation" in modelNode) transformData.rotation = modelNode.GeometricRotation.value; + if ("GeometricScaling" in modelNode) transformData.scale = modelNode.GeometricScaling.value; + const transform2 = generateTransform(transformData); + return this.genGeometry(geoNode, skeleton, morphTargets, transform2); + } + // Generate a BufferGeometry from a node in FBXTree.Objects.Geometry + genGeometry(geoNode, skeleton, morphTargets, preTransform) { + const geo = new BufferGeometry(); + if (geoNode.attrName) geo.name = geoNode.attrName; + const geoInfo = this.parseGeoNode(geoNode, skeleton); + const buffers = this.genBuffers(geoInfo); + const positionAttribute = new Float32BufferAttribute(buffers.vertex, 3); + positionAttribute.applyMatrix4(preTransform); + geo.setAttribute("position", positionAttribute); + if (buffers.colors.length > 0) { + geo.setAttribute("color", new Float32BufferAttribute(buffers.colors, 3)); + } + if (skeleton) { + geo.setAttribute("skinIndex", new Uint16BufferAttribute(buffers.weightsIndices, 4)); + geo.setAttribute("skinWeight", new Float32BufferAttribute(buffers.vertexWeights, 4)); + geo.FBX_Deformer = skeleton; + } + if (buffers.normal.length > 0) { + const normalMatrix = new Matrix3().getNormalMatrix(preTransform); + const normalAttribute = new Float32BufferAttribute(buffers.normal, 3); + normalAttribute.applyNormalMatrix(normalMatrix); + geo.setAttribute("normal", normalAttribute); + } + buffers.uvs.forEach(function(uvBuffer, i) { + const name2 = i === 0 ? "uv" : `uv${i}`; + geo.setAttribute(name2, new Float32BufferAttribute(buffers.uvs[i], 2)); + }); + if (geoInfo.material && geoInfo.material.mappingType !== "AllSame") { + let prevMaterialIndex = buffers.materialIndex[0]; + let startIndex = 0; + buffers.materialIndex.forEach(function(currentIndex, i) { + if (currentIndex !== prevMaterialIndex) { + geo.addGroup(startIndex, i - startIndex, prevMaterialIndex); + prevMaterialIndex = currentIndex; + startIndex = i; + } + }); + if (geo.groups.length > 0) { + const lastGroup = geo.groups[geo.groups.length - 1]; + const lastIndex = lastGroup.start + lastGroup.count; + if (lastIndex !== buffers.materialIndex.length) { + geo.addGroup(lastIndex, buffers.materialIndex.length - lastIndex, prevMaterialIndex); + } + } + if (geo.groups.length === 0) { + geo.addGroup(0, buffers.materialIndex.length, buffers.materialIndex[0]); + } + } + this.addMorphTargets(geo, geoNode, morphTargets, preTransform); + return geo; + } + parseGeoNode(geoNode, skeleton) { + const geoInfo = {}; + geoInfo.vertexPositions = geoNode.Vertices !== void 0 ? geoNode.Vertices.a : []; + geoInfo.vertexIndices = geoNode.PolygonVertexIndex !== void 0 ? geoNode.PolygonVertexIndex.a : []; + if (geoNode.LayerElementColor) { + geoInfo.color = this.parseVertexColors(geoNode.LayerElementColor[0]); + } + if (geoNode.LayerElementMaterial) { + geoInfo.material = this.parseMaterialIndices(geoNode.LayerElementMaterial[0]); + } + if (geoNode.LayerElementNormal) { + geoInfo.normal = this.parseNormals(geoNode.LayerElementNormal[0]); + } + if (geoNode.LayerElementUV) { + geoInfo.uv = []; + let i = 0; + while (geoNode.LayerElementUV[i]) { + if (geoNode.LayerElementUV[i].UV) { + geoInfo.uv.push(this.parseUVs(geoNode.LayerElementUV[i])); + } + i++; + } + } + geoInfo.weightTable = {}; + if (skeleton !== null) { + geoInfo.skeleton = skeleton; + skeleton.rawBones.forEach(function(rawBone, i) { + rawBone.indices.forEach(function(index2, j) { + if (geoInfo.weightTable[index2] === void 0) geoInfo.weightTable[index2] = []; + geoInfo.weightTable[index2].push({ + id: i, + weight: rawBone.weights[j] + }); + }); + }); + } + return geoInfo; + } + genBuffers(geoInfo) { + const buffers = { + vertex: [], + normal: [], + colors: [], + uvs: [], + materialIndex: [], + vertexWeights: [], + weightsIndices: [] + }; + let polygonIndex = 0; + let faceLength = 0; + let displayedWeightsWarning = false; + let facePositionIndexes = []; + let faceNormals = []; + let faceColors = []; + let faceUVs = []; + let faceWeights = []; + let faceWeightIndices = []; + const scope = this; + geoInfo.vertexIndices.forEach(function(vertexIndex, polygonVertexIndex) { + let materialIndex; + let endOfFace = false; + if (vertexIndex < 0) { + vertexIndex = vertexIndex ^ -1; + endOfFace = true; + } + let weightIndices = []; + let weights = []; + facePositionIndexes.push(vertexIndex * 3, vertexIndex * 3 + 1, vertexIndex * 3 + 2); + if (geoInfo.color) { + const data2 = getData(polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.color); + faceColors.push(data2[0], data2[1], data2[2]); + } + if (geoInfo.skeleton) { + if (geoInfo.weightTable[vertexIndex] !== void 0) { + geoInfo.weightTable[vertexIndex].forEach(function(wt) { + weights.push(wt.weight); + weightIndices.push(wt.id); + }); + } + if (weights.length > 4) { + if (!displayedWeightsWarning) { + console.warn("THREE.FBXLoader: Vertex has more than 4 skinning weights assigned to vertex. Deleting additional weights."); + displayedWeightsWarning = true; + } + const wIndex = [0, 0, 0, 0]; + const Weight = [0, 0, 0, 0]; + weights.forEach(function(weight, weightIndex) { + let currentWeight = weight; + let currentIndex = weightIndices[weightIndex]; + Weight.forEach(function(comparedWeight, comparedWeightIndex, comparedWeightArray) { + if (currentWeight > comparedWeight) { + comparedWeightArray[comparedWeightIndex] = currentWeight; + currentWeight = comparedWeight; + const tmp = wIndex[comparedWeightIndex]; + wIndex[comparedWeightIndex] = currentIndex; + currentIndex = tmp; + } + }); + }); + weightIndices = wIndex; + weights = Weight; + } + while (weights.length < 4) { + weights.push(0); + weightIndices.push(0); + } + for (let i = 0; i < 4; ++i) { + faceWeights.push(weights[i]); + faceWeightIndices.push(weightIndices[i]); + } + } + if (geoInfo.normal) { + const data2 = getData(polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.normal); + faceNormals.push(data2[0], data2[1], data2[2]); + } + if (geoInfo.material && geoInfo.material.mappingType !== "AllSame") { + materialIndex = getData(polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.material)[0]; + if (materialIndex < 0) { + scope.negativeMaterialIndices = true; + materialIndex = 0; + } + } + if (geoInfo.uv) { + geoInfo.uv.forEach(function(uv, i) { + const data2 = getData(polygonVertexIndex, polygonIndex, vertexIndex, uv); + if (faceUVs[i] === void 0) { + faceUVs[i] = []; + } + faceUVs[i].push(data2[0]); + faceUVs[i].push(data2[1]); + }); + } + faceLength++; + if (endOfFace) { + scope.genFace(buffers, geoInfo, facePositionIndexes, materialIndex, faceNormals, faceColors, faceUVs, faceWeights, faceWeightIndices, faceLength); + polygonIndex++; + faceLength = 0; + facePositionIndexes = []; + faceNormals = []; + faceColors = []; + faceUVs = []; + faceWeights = []; + faceWeightIndices = []; + } + }); + return buffers; + } + // See https://www.khronos.org/opengl/wiki/Calculating_a_Surface_Normal + getNormalNewell(vertices) { + const normal = new Vector3(0, 0, 0); + for (let i = 0; i < vertices.length; i++) { + const current = vertices[i]; + const next = vertices[(i + 1) % vertices.length]; + normal.x += (current.y - next.y) * (current.z + next.z); + normal.y += (current.z - next.z) * (current.x + next.x); + normal.z += (current.x - next.x) * (current.y + next.y); + } + normal.normalize(); + return normal; + } + getNormalTangentAndBitangent(vertices) { + const normalVector = this.getNormalNewell(vertices); + const up = Math.abs(normalVector.z) > 0.5 ? new Vector3(0, 1, 0) : new Vector3(0, 0, 1); + const tangent = up.cross(normalVector).normalize(); + const bitangent = normalVector.clone().cross(tangent).normalize(); + return { + normal: normalVector, + tangent, + bitangent + }; + } + flattenVertex(vertex, normalTangent, normalBitangent) { + return new Vector2( + vertex.dot(normalTangent), + vertex.dot(normalBitangent) + ); + } + // Generate data for a single face in a geometry. If the face is a quad then split it into 2 tris + genFace(buffers, geoInfo, facePositionIndexes, materialIndex, faceNormals, faceColors, faceUVs, faceWeights, faceWeightIndices, faceLength) { + let triangles; + if (faceLength > 3) { + const vertices = []; + const positions = geoInfo.baseVertexPositions || geoInfo.vertexPositions; + for (let i = 0; i < facePositionIndexes.length; i += 3) { + vertices.push( + new Vector3( + positions[facePositionIndexes[i]], + positions[facePositionIndexes[i + 1]], + positions[facePositionIndexes[i + 2]] + ) + ); + } + const { tangent, bitangent } = this.getNormalTangentAndBitangent(vertices); + const triangulationInput = []; + for (const vertex of vertices) { + triangulationInput.push(this.flattenVertex(vertex, tangent, bitangent)); + } + triangles = ShapeUtils.triangulateShape(triangulationInput, []); + } else { + triangles = [[0, 1, 2]]; + } + for (const [i0, i1, i2] of triangles) { + buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[i0 * 3]]); + buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[i0 * 3 + 1]]); + buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[i0 * 3 + 2]]); + buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[i1 * 3]]); + buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[i1 * 3 + 1]]); + buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[i1 * 3 + 2]]); + buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[i2 * 3]]); + buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[i2 * 3 + 1]]); + buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[i2 * 3 + 2]]); + if (geoInfo.skeleton) { + buffers.vertexWeights.push(faceWeights[i0 * 4]); + buffers.vertexWeights.push(faceWeights[i0 * 4 + 1]); + buffers.vertexWeights.push(faceWeights[i0 * 4 + 2]); + buffers.vertexWeights.push(faceWeights[i0 * 4 + 3]); + buffers.vertexWeights.push(faceWeights[i1 * 4]); + buffers.vertexWeights.push(faceWeights[i1 * 4 + 1]); + buffers.vertexWeights.push(faceWeights[i1 * 4 + 2]); + buffers.vertexWeights.push(faceWeights[i1 * 4 + 3]); + buffers.vertexWeights.push(faceWeights[i2 * 4]); + buffers.vertexWeights.push(faceWeights[i2 * 4 + 1]); + buffers.vertexWeights.push(faceWeights[i2 * 4 + 2]); + buffers.vertexWeights.push(faceWeights[i2 * 4 + 3]); + buffers.weightsIndices.push(faceWeightIndices[i0 * 4]); + buffers.weightsIndices.push(faceWeightIndices[i0 * 4 + 1]); + buffers.weightsIndices.push(faceWeightIndices[i0 * 4 + 2]); + buffers.weightsIndices.push(faceWeightIndices[i0 * 4 + 3]); + buffers.weightsIndices.push(faceWeightIndices[i1 * 4]); + buffers.weightsIndices.push(faceWeightIndices[i1 * 4 + 1]); + buffers.weightsIndices.push(faceWeightIndices[i1 * 4 + 2]); + buffers.weightsIndices.push(faceWeightIndices[i1 * 4 + 3]); + buffers.weightsIndices.push(faceWeightIndices[i2 * 4]); + buffers.weightsIndices.push(faceWeightIndices[i2 * 4 + 1]); + buffers.weightsIndices.push(faceWeightIndices[i2 * 4 + 2]); + buffers.weightsIndices.push(faceWeightIndices[i2 * 4 + 3]); + } + if (geoInfo.color) { + buffers.colors.push(faceColors[i0 * 3]); + buffers.colors.push(faceColors[i0 * 3 + 1]); + buffers.colors.push(faceColors[i0 * 3 + 2]); + buffers.colors.push(faceColors[i1 * 3]); + buffers.colors.push(faceColors[i1 * 3 + 1]); + buffers.colors.push(faceColors[i1 * 3 + 2]); + buffers.colors.push(faceColors[i2 * 3]); + buffers.colors.push(faceColors[i2 * 3 + 1]); + buffers.colors.push(faceColors[i2 * 3 + 2]); + } + if (geoInfo.material && geoInfo.material.mappingType !== "AllSame") { + buffers.materialIndex.push(materialIndex); + buffers.materialIndex.push(materialIndex); + buffers.materialIndex.push(materialIndex); + } + if (geoInfo.normal) { + buffers.normal.push(faceNormals[i0 * 3]); + buffers.normal.push(faceNormals[i0 * 3 + 1]); + buffers.normal.push(faceNormals[i0 * 3 + 2]); + buffers.normal.push(faceNormals[i1 * 3]); + buffers.normal.push(faceNormals[i1 * 3 + 1]); + buffers.normal.push(faceNormals[i1 * 3 + 2]); + buffers.normal.push(faceNormals[i2 * 3]); + buffers.normal.push(faceNormals[i2 * 3 + 1]); + buffers.normal.push(faceNormals[i2 * 3 + 2]); + } + if (geoInfo.uv) { + geoInfo.uv.forEach(function(uv, j) { + if (buffers.uvs[j] === void 0) buffers.uvs[j] = []; + buffers.uvs[j].push(faceUVs[j][i0 * 2]); + buffers.uvs[j].push(faceUVs[j][i0 * 2 + 1]); + buffers.uvs[j].push(faceUVs[j][i1 * 2]); + buffers.uvs[j].push(faceUVs[j][i1 * 2 + 1]); + buffers.uvs[j].push(faceUVs[j][i2 * 2]); + buffers.uvs[j].push(faceUVs[j][i2 * 2 + 1]); + }); + } + } + } + addMorphTargets(parentGeo, parentGeoNode, morphTargets, preTransform) { + if (morphTargets.length === 0) return; + parentGeo.morphTargetsRelative = true; + parentGeo.morphAttributes.position = []; + const scope = this; + morphTargets.forEach(function(morphTarget) { + morphTarget.rawTargets.forEach(function(rawTarget) { + const morphGeoNode = fbxTree.Objects.Geometry[rawTarget.geoID]; + if (morphGeoNode !== void 0) { + scope.genMorphGeometry(parentGeo, parentGeoNode, morphGeoNode, preTransform, rawTarget.name); + } + }); + }); + } + // a morph geometry node is similar to a standard node, and the node is also contained + // in FBXTree.Objects.Geometry, however it can only have attributes for position, normal + // and a special attribute Index defining which vertices of the original geometry are affected + // Normal and position attributes only have data for the vertices that are affected by the morph + genMorphGeometry(parentGeo, parentGeoNode, morphGeoNode, preTransform, name2) { + const basePositions = parentGeoNode.Vertices !== void 0 ? parentGeoNode.Vertices.a : []; + const baseIndices = parentGeoNode.PolygonVertexIndex !== void 0 ? parentGeoNode.PolygonVertexIndex.a : []; + const morphPositionsSparse = morphGeoNode.Vertices !== void 0 ? morphGeoNode.Vertices.a : []; + const morphIndices = morphGeoNode.Indexes !== void 0 ? morphGeoNode.Indexes.a : []; + const length2 = parentGeo.attributes.position.count * 3; + const morphPositions = new Float32Array(length2); + for (let i = 0; i < morphIndices.length; i++) { + const morphIndex = morphIndices[i] * 3; + morphPositions[morphIndex] = morphPositionsSparse[i * 3]; + morphPositions[morphIndex + 1] = morphPositionsSparse[i * 3 + 1]; + morphPositions[morphIndex + 2] = morphPositionsSparse[i * 3 + 2]; + } + const morphGeoInfo = { + vertexIndices: baseIndices, + vertexPositions: morphPositions, + baseVertexPositions: basePositions + }; + const morphBuffers = this.genBuffers(morphGeoInfo); + const positionAttribute = new Float32BufferAttribute(morphBuffers.vertex, 3); + positionAttribute.name = name2 || morphGeoNode.attrName; + positionAttribute.applyMatrix4(preTransform); + parentGeo.morphAttributes.position.push(positionAttribute); + } + // Parse normal from FBXTree.Objects.Geometry.LayerElementNormal if it exists + parseNormals(NormalNode) { + const mappingType = NormalNode.MappingInformationType; + const referenceType = NormalNode.ReferenceInformationType; + const buffer = NormalNode.Normals.a; + let indexBuffer = []; + if (referenceType === "IndexToDirect") { + if ("NormalIndex" in NormalNode) { + indexBuffer = NormalNode.NormalIndex.a; + } else if ("NormalsIndex" in NormalNode) { + indexBuffer = NormalNode.NormalsIndex.a; + } + } + return { + dataSize: 3, + buffer, + indices: indexBuffer, + mappingType, + referenceType + }; + } + // Parse UVs from FBXTree.Objects.Geometry.LayerElementUV if it exists + parseUVs(UVNode) { + const mappingType = UVNode.MappingInformationType; + const referenceType = UVNode.ReferenceInformationType; + const buffer = UVNode.UV.a; + let indexBuffer = []; + if (referenceType === "IndexToDirect") { + indexBuffer = UVNode.UVIndex.a; + } + return { + dataSize: 2, + buffer, + indices: indexBuffer, + mappingType, + referenceType + }; + } + // Parse Vertex Colors from FBXTree.Objects.Geometry.LayerElementColor if it exists + parseVertexColors(ColorNode) { + const mappingType = ColorNode.MappingInformationType; + const referenceType = ColorNode.ReferenceInformationType; + const buffer = ColorNode.Colors.a; + let indexBuffer = []; + if (referenceType === "IndexToDirect") { + indexBuffer = ColorNode.ColorIndex.a; + } + for (let i = 0, c2 = new Color(); i < buffer.length; i += 4) { + c2.fromArray(buffer, i).convertSRGBToLinear().toArray(buffer, i); + } + return { + dataSize: 4, + buffer, + indices: indexBuffer, + mappingType, + referenceType + }; + } + // Parse mapping and material data in FBXTree.Objects.Geometry.LayerElementMaterial if it exists + parseMaterialIndices(MaterialNode) { + const mappingType = MaterialNode.MappingInformationType; + const referenceType = MaterialNode.ReferenceInformationType; + if (mappingType === "NoMappingInformation") { + return { + dataSize: 1, + buffer: [0], + indices: [0], + mappingType: "AllSame", + referenceType + }; + } + const materialIndexBuffer = MaterialNode.Materials.a; + const materialIndices = []; + for (let i = 0; i < materialIndexBuffer.length; ++i) { + materialIndices.push(i); + } + return { + dataSize: 1, + buffer: materialIndexBuffer, + indices: materialIndices, + mappingType, + referenceType + }; + } + // Generate a NurbGeometry from a node in FBXTree.Objects.Geometry + parseNurbsGeometry(geoNode) { + const order = parseInt(geoNode.Order); + if (isNaN(order)) { + console.error("THREE.FBXLoader: Invalid Order %s given for geometry ID: %s", geoNode.Order, geoNode.id); + return new BufferGeometry(); + } + const degree = order - 1; + const knots = geoNode.KnotVector.a; + const controlPoints = []; + const pointsValues = geoNode.Points.a; + for (let i = 0, l2 = pointsValues.length; i < l2; i += 4) { + controlPoints.push(new Vector4().fromArray(pointsValues, i)); + } + let startKnot, endKnot; + if (geoNode.Form === "Closed") { + controlPoints.push(controlPoints[0]); + } else if (geoNode.Form === "Periodic") { + startKnot = degree; + endKnot = knots.length - 1 - startKnot; + for (let i = 0; i < degree; ++i) { + controlPoints.push(controlPoints[i]); + } + } + const curve = new NURBSCurve(degree, knots, controlPoints, startKnot, endKnot); + const points = curve.getPoints(controlPoints.length * 12); + return new BufferGeometry().setFromPoints(points); + } +}; +var AnimationParser = class { + // take raw animation clips and turn them into three.js animation clips + parse() { + const animationClips = []; + const rawClips = this.parseClips(); + if (rawClips !== void 0) { + for (const key2 in rawClips) { + const rawClip = rawClips[key2]; + const clip = this.addClip(rawClip); + animationClips.push(clip); + } + } + return animationClips; + } + parseClips() { + if (fbxTree.Objects.AnimationCurve === void 0) return void 0; + const curveNodesMap = this.parseAnimationCurveNodes(); + this.parseAnimationCurves(curveNodesMap); + const layersMap = this.parseAnimationLayers(curveNodesMap); + const rawClips = this.parseAnimStacks(layersMap); + return rawClips; + } + // parse nodes in FBXTree.Objects.AnimationCurveNode + // each AnimationCurveNode holds data for an animation transform for a model (e.g. left arm rotation ) + // and is referenced by an AnimationLayer + parseAnimationCurveNodes() { + const rawCurveNodes = fbxTree.Objects.AnimationCurveNode; + const curveNodesMap = /* @__PURE__ */ new Map(); + for (const nodeID in rawCurveNodes) { + const rawCurveNode = rawCurveNodes[nodeID]; + if (rawCurveNode.attrName.match(/S|R|T|DeformPercent/) !== null) { + const curveNode = { + id: rawCurveNode.id, + attr: rawCurveNode.attrName, + curves: {} + }; + curveNodesMap.set(curveNode.id, curveNode); + } + } + return curveNodesMap; + } + // parse nodes in FBXTree.Objects.AnimationCurve and connect them up to + // previously parsed AnimationCurveNodes. Each AnimationCurve holds data for a single animated + // axis ( e.g. times and values of x rotation) + parseAnimationCurves(curveNodesMap) { + const rawCurves = fbxTree.Objects.AnimationCurve; + for (const nodeID in rawCurves) { + const animationCurve = { + id: rawCurves[nodeID].id, + times: rawCurves[nodeID].KeyTime.a.map(convertFBXTimeToSeconds), + values: rawCurves[nodeID].KeyValueFloat.a + }; + const relationships = connections.get(animationCurve.id); + if (relationships !== void 0) { + const animationCurveID = relationships.parents[0].ID; + const animationCurveRelationship = relationships.parents[0].relationship; + if (animationCurveRelationship.match(/X/)) { + curveNodesMap.get(animationCurveID).curves["x"] = animationCurve; + } else if (animationCurveRelationship.match(/Y/)) { + curveNodesMap.get(animationCurveID).curves["y"] = animationCurve; + } else if (animationCurveRelationship.match(/Z/)) { + curveNodesMap.get(animationCurveID).curves["z"] = animationCurve; + } else if (animationCurveRelationship.match(/DeformPercent/) && curveNodesMap.has(animationCurveID)) { + curveNodesMap.get(animationCurveID).curves["morph"] = animationCurve; + } + } + } + } + // parse nodes in FBXTree.Objects.AnimationLayer. Each layers holds references + // to various AnimationCurveNodes and is referenced by an AnimationStack node + // note: theoretically a stack can have multiple layers, however in practice there always seems to be one per stack + parseAnimationLayers(curveNodesMap) { + const rawLayers = fbxTree.Objects.AnimationLayer; + const layersMap = /* @__PURE__ */ new Map(); + for (const nodeID in rawLayers) { + const layerCurveNodes = []; + const connection = connections.get(parseInt(nodeID)); + if (connection !== void 0) { + const children = connection.children; + children.forEach(function(child, i) { + if (curveNodesMap.has(child.ID)) { + const curveNode = curveNodesMap.get(child.ID); + if (curveNode.curves.x !== void 0 || curveNode.curves.y !== void 0 || curveNode.curves.z !== void 0) { + if (layerCurveNodes[i] === void 0) { + const modelID = connections.get(child.ID).parents.filter(function(parent2) { + return parent2.relationship !== void 0; + })[0].ID; + if (modelID !== void 0) { + const rawModel = fbxTree.Objects.Model[modelID.toString()]; + if (rawModel === void 0) { + console.warn("THREE.FBXLoader: Encountered a unused curve.", child); + return; + } + const node = { + modelName: rawModel.attrName ? PropertyBinding.sanitizeNodeName(rawModel.attrName) : "", + ID: rawModel.id, + initialPosition: [0, 0, 0], + initialRotation: [0, 0, 0], + initialScale: [1, 1, 1] + }; + sceneGraph.traverse(function(child2) { + if (child2.ID === rawModel.id) { + node.transform = child2.matrix; + if (child2.userData.transformData) node.eulerOrder = child2.userData.transformData.eulerOrder; + } + }); + if (!node.transform) node.transform = new Matrix4(); + if ("PreRotation" in rawModel) node.preRotation = rawModel.PreRotation.value; + if ("PostRotation" in rawModel) node.postRotation = rawModel.PostRotation.value; + layerCurveNodes[i] = node; + } + } + if (layerCurveNodes[i]) layerCurveNodes[i][curveNode.attr] = curveNode; + } else if (curveNode.curves.morph !== void 0) { + if (layerCurveNodes[i] === void 0) { + const deformerID = connections.get(child.ID).parents.filter(function(parent2) { + return parent2.relationship !== void 0; + })[0].ID; + const morpherID = connections.get(deformerID).parents[0].ID; + const geoID = connections.get(morpherID).parents[0].ID; + const modelID = connections.get(geoID).parents[0].ID; + const rawModel = fbxTree.Objects.Model[modelID]; + const node = { + modelName: rawModel.attrName ? PropertyBinding.sanitizeNodeName(rawModel.attrName) : "", + morphName: fbxTree.Objects.Deformer[deformerID].attrName + }; + layerCurveNodes[i] = node; + } + layerCurveNodes[i][curveNode.attr] = curveNode; + } + } + }); + layersMap.set(parseInt(nodeID), layerCurveNodes); + } + } + return layersMap; + } + // parse nodes in FBXTree.Objects.AnimationStack. These are the top level node in the animation + // hierarchy. Each Stack node will be used to create a AnimationClip + parseAnimStacks(layersMap) { + const rawStacks = fbxTree.Objects.AnimationStack; + const rawClips = {}; + for (const nodeID in rawStacks) { + const children = connections.get(parseInt(nodeID)).children; + if (children.length > 1) { + console.warn("THREE.FBXLoader: Encountered an animation stack with multiple layers, this is currently not supported. Ignoring subsequent layers."); + } + const layer = layersMap.get(children[0].ID); + rawClips[nodeID] = { + name: rawStacks[nodeID].attrName, + layer + }; + } + return rawClips; + } + addClip(rawClip) { + let tracks = []; + const scope = this; + rawClip.layer.forEach(function(rawTracks) { + tracks = tracks.concat(scope.generateTracks(rawTracks)); + }); + return new AnimationClip(rawClip.name, -1, tracks); + } + generateTracks(rawTracks) { + const tracks = []; + let initialPosition = new Vector3(); + let initialScale = new Vector3(); + if (rawTracks.transform) rawTracks.transform.decompose(initialPosition, new Quaternion(), initialScale); + initialPosition = initialPosition.toArray(); + initialScale = initialScale.toArray(); + if (rawTracks.T !== void 0 && Object.keys(rawTracks.T.curves).length > 0) { + const positionTrack = this.generateVectorTrack(rawTracks.modelName, rawTracks.T.curves, initialPosition, "position"); + if (positionTrack !== void 0) tracks.push(positionTrack); + } + if (rawTracks.R !== void 0 && Object.keys(rawTracks.R.curves).length > 0) { + const rotationTrack = this.generateRotationTrack(rawTracks.modelName, rawTracks.R.curves, rawTracks.preRotation, rawTracks.postRotation, rawTracks.eulerOrder); + if (rotationTrack !== void 0) tracks.push(rotationTrack); + } + if (rawTracks.S !== void 0 && Object.keys(rawTracks.S.curves).length > 0) { + const scaleTrack = this.generateVectorTrack(rawTracks.modelName, rawTracks.S.curves, initialScale, "scale"); + if (scaleTrack !== void 0) tracks.push(scaleTrack); + } + if (rawTracks.DeformPercent !== void 0) { + const morphTrack = this.generateMorphTrack(rawTracks); + if (morphTrack !== void 0) tracks.push(morphTrack); + } + return tracks; + } + generateVectorTrack(modelName, curves, initialValue, type) { + const times = this.getTimesForAllAxes(curves); + const values2 = this.getKeyframeTrackValues(times, curves, initialValue); + return new VectorKeyframeTrack(modelName + "." + type, times, values2); + } + generateRotationTrack(modelName, curves, preRotation, postRotation, eulerOrder) { + let times; + let values2; + if (curves.x !== void 0 && curves.y !== void 0 && curves.z !== void 0) { + const result = this.interpolateRotations(curves.x, curves.y, curves.z, eulerOrder); + times = result[0]; + values2 = result[1]; + } + if (preRotation !== void 0) { + preRotation = preRotation.map(MathUtils.degToRad); + preRotation.push(eulerOrder); + preRotation = new Euler().fromArray(preRotation); + preRotation = new Quaternion().setFromEuler(preRotation); + } + if (postRotation !== void 0) { + postRotation = postRotation.map(MathUtils.degToRad); + postRotation.push(eulerOrder); + postRotation = new Euler().fromArray(postRotation); + postRotation = new Quaternion().setFromEuler(postRotation).invert(); + } + const quaternion = new Quaternion(); + const euler = new Euler(); + const quaternionValues = []; + if (!values2 || !times) return new QuaternionKeyframeTrack(modelName + ".quaternion", [0], [0]); + for (let i = 0; i < values2.length; i += 3) { + euler.set(values2[i], values2[i + 1], values2[i + 2], eulerOrder); + quaternion.setFromEuler(euler); + if (preRotation !== void 0) quaternion.premultiply(preRotation); + if (postRotation !== void 0) quaternion.multiply(postRotation); + if (i > 2) { + const prevQuat = new Quaternion().fromArray( + quaternionValues, + (i - 3) / 3 * 4 + ); + if (prevQuat.dot(quaternion) < 0) { + quaternion.set(-quaternion.x, -quaternion.y, -quaternion.z, -quaternion.w); + } + } + quaternion.toArray(quaternionValues, i / 3 * 4); + } + return new QuaternionKeyframeTrack(modelName + ".quaternion", times, quaternionValues); + } + generateMorphTrack(rawTracks) { + const curves = rawTracks.DeformPercent.curves.morph; + const values2 = curves.values.map(function(val2) { + return val2 / 100; + }); + const morphNum = sceneGraph.getObjectByName(rawTracks.modelName).morphTargetDictionary[rawTracks.morphName]; + return new NumberKeyframeTrack(rawTracks.modelName + ".morphTargetInfluences[" + morphNum + "]", curves.times, values2); + } + // For all animated objects, times are defined separately for each axis + // Here we'll combine the times into one sorted array without duplicates + getTimesForAllAxes(curves) { + let times = []; + if (curves.x !== void 0) times = times.concat(curves.x.times); + if (curves.y !== void 0) times = times.concat(curves.y.times); + if (curves.z !== void 0) times = times.concat(curves.z.times); + times = times.sort(function(a2, b3) { + return a2 - b3; + }); + if (times.length > 1) { + let targetIndex = 1; + let lastValue = times[0]; + for (let i = 1; i < times.length; i++) { + const currentValue = times[i]; + if (currentValue !== lastValue) { + times[targetIndex] = currentValue; + lastValue = currentValue; + targetIndex++; + } + } + times = times.slice(0, targetIndex); + } + return times; + } + getKeyframeTrackValues(times, curves, initialValue) { + const prevValue = initialValue; + const values2 = []; + let xIndex = -1; + let yIndex = -1; + let zIndex = -1; + times.forEach(function(time2) { + if (curves.x) xIndex = curves.x.times.indexOf(time2); + if (curves.y) yIndex = curves.y.times.indexOf(time2); + if (curves.z) zIndex = curves.z.times.indexOf(time2); + if (xIndex !== -1) { + const xValue = curves.x.values[xIndex]; + values2.push(xValue); + prevValue[0] = xValue; + } else { + values2.push(prevValue[0]); + } + if (yIndex !== -1) { + const yValue = curves.y.values[yIndex]; + values2.push(yValue); + prevValue[1] = yValue; + } else { + values2.push(prevValue[1]); + } + if (zIndex !== -1) { + const zValue = curves.z.values[zIndex]; + values2.push(zValue); + prevValue[2] = zValue; + } else { + values2.push(prevValue[2]); + } + }); + return values2; + } + // Rotations are defined as Euler angles which can have values of any size + // These will be converted to quaternions which don't support values greater than + // PI, so we'll interpolate large rotations + interpolateRotations(curvex, curvey, curvez, eulerOrder) { + const times = []; + const values2 = []; + times.push(curvex.times[0]); + values2.push(MathUtils.degToRad(curvex.values[0])); + values2.push(MathUtils.degToRad(curvey.values[0])); + values2.push(MathUtils.degToRad(curvez.values[0])); + for (let i = 1; i < curvex.values.length; i++) { + const initialValue = [ + curvex.values[i - 1], + curvey.values[i - 1], + curvez.values[i - 1] + ]; + if (isNaN(initialValue[0]) || isNaN(initialValue[1]) || isNaN(initialValue[2])) { + continue; + } + const initialValueRad = initialValue.map(MathUtils.degToRad); + const currentValue = [ + curvex.values[i], + curvey.values[i], + curvez.values[i] + ]; + if (isNaN(currentValue[0]) || isNaN(currentValue[1]) || isNaN(currentValue[2])) { + continue; + } + const currentValueRad = currentValue.map(MathUtils.degToRad); + const valuesSpan = [ + currentValue[0] - initialValue[0], + currentValue[1] - initialValue[1], + currentValue[2] - initialValue[2] + ]; + const absoluteSpan = [ + Math.abs(valuesSpan[0]), + Math.abs(valuesSpan[1]), + Math.abs(valuesSpan[2]) + ]; + if (absoluteSpan[0] >= 180 || absoluteSpan[1] >= 180 || absoluteSpan[2] >= 180) { + const maxAbsSpan = Math.max(...absoluteSpan); + const numSubIntervals = maxAbsSpan / 180; + const E1 = new Euler(...initialValueRad, eulerOrder); + const E2 = new Euler(...currentValueRad, eulerOrder); + const Q1 = new Quaternion().setFromEuler(E1); + const Q22 = new Quaternion().setFromEuler(E2); + if (Q1.dot(Q22)) { + Q22.set(-Q22.x, -Q22.y, -Q22.z, -Q22.w); + } + const initialTime = curvex.times[i - 1]; + const timeSpan = curvex.times[i] - initialTime; + const Q3 = new Quaternion(); + const E3 = new Euler(); + for (let t3 = 0; t3 < 1; t3 += 1 / numSubIntervals) { + Q3.copy(Q1.clone().slerp(Q22.clone(), t3)); + times.push(initialTime + t3 * timeSpan); + E3.setFromQuaternion(Q3, eulerOrder); + values2.push(E3.x); + values2.push(E3.y); + values2.push(E3.z); + } + } else { + times.push(curvex.times[i]); + values2.push(MathUtils.degToRad(curvex.values[i])); + values2.push(MathUtils.degToRad(curvey.values[i])); + values2.push(MathUtils.degToRad(curvez.values[i])); + } + } + return [times, values2]; + } +}; +var TextParser = class { + getPrevNode() { + return this.nodeStack[this.currentIndent - 2]; + } + getCurrentNode() { + return this.nodeStack[this.currentIndent - 1]; + } + getCurrentProp() { + return this.currentProp; + } + pushStack(node) { + this.nodeStack.push(node); + this.currentIndent += 1; + } + popStack() { + this.nodeStack.pop(); + this.currentIndent -= 1; + } + setCurrentProp(val2, name2) { + this.currentProp = val2; + this.currentPropName = name2; + } + parse(text2) { + this.currentIndent = 0; + this.allNodes = new FBXTree(); + this.nodeStack = []; + this.currentProp = []; + this.currentPropName = ""; + const scope = this; + const split = text2.split(/[\r\n]+/); + split.forEach(function(line2, i) { + const matchComment = line2.match(/^[\s\t]*;/); + const matchEmpty = line2.match(/^[\s\t]*$/); + if (matchComment || matchEmpty) return; + const matchBeginning = line2.match("^\\t{" + scope.currentIndent + "}(\\w+):(.*){", ""); + const matchProperty = line2.match("^\\t{" + scope.currentIndent + "}(\\w+):[\\s\\t\\r\\n](.*)"); + const matchEnd = line2.match("^\\t{" + (scope.currentIndent - 1) + "}}"); + if (matchBeginning) { + scope.parseNodeBegin(line2, matchBeginning); + } else if (matchProperty) { + scope.parseNodeProperty(line2, matchProperty, split[++i]); + } else if (matchEnd) { + scope.popStack(); + } else if (line2.match(/^[^\s\t}]/)) { + scope.parseNodePropertyContinued(line2); + } + }); + return this.allNodes; + } + parseNodeBegin(line2, property2) { + const nodeName = property2[1].trim().replace(/^"/, "").replace(/"$/, ""); + const nodeAttrs = property2[2].split(",").map(function(attr) { + return attr.trim().replace(/^"/, "").replace(/"$/, ""); + }); + const node = { name: nodeName }; + const attrs = this.parseNodeAttr(nodeAttrs); + const currentNode = this.getCurrentNode(); + if (this.currentIndent === 0) { + this.allNodes.add(nodeName, node); + } else { + if (nodeName in currentNode) { + if (nodeName === "PoseNode") { + currentNode.PoseNode.push(node); + } else if (currentNode[nodeName].id !== void 0) { + currentNode[nodeName] = {}; + currentNode[nodeName][currentNode[nodeName].id] = currentNode[nodeName]; + } + if (attrs.id !== "") currentNode[nodeName][attrs.id] = node; + } else if (typeof attrs.id === "number") { + currentNode[nodeName] = {}; + currentNode[nodeName][attrs.id] = node; + } else if (nodeName !== "Properties70") { + if (nodeName === "PoseNode") currentNode[nodeName] = [node]; + else currentNode[nodeName] = node; + } + } + if (typeof attrs.id === "number") node.id = attrs.id; + if (attrs.name !== "") node.attrName = attrs.name; + if (attrs.type !== "") node.attrType = attrs.type; + this.pushStack(node); + } + parseNodeAttr(attrs) { + let id = attrs[0]; + if (attrs[0] !== "") { + id = parseInt(attrs[0]); + if (isNaN(id)) { + id = attrs[0]; + } + } + let name2 = "", type = ""; + if (attrs.length > 1) { + name2 = attrs[1].replace(/^(\w+)::/, ""); + type = attrs[2]; + } + return { id, name: name2, type }; + } + parseNodeProperty(line2, property2, contentLine) { + let propName = property2[1].replace(/^"/, "").replace(/"$/, "").trim(); + let propValue = property2[2].replace(/^"/, "").replace(/"$/, "").trim(); + if (propName === "Content" && propValue === ",") { + propValue = contentLine.replace(/"/g, "").replace(/,$/, "").trim(); + } + const currentNode = this.getCurrentNode(); + const parentName = currentNode.name; + if (parentName === "Properties70") { + this.parseNodeSpecialProperty(line2, propName, propValue); + return; + } + if (propName === "C") { + const connProps = propValue.split(",").slice(1); + const from = parseInt(connProps[0]); + const to = parseInt(connProps[1]); + let rest = propValue.split(",").slice(3); + rest = rest.map(function(elem2) { + return elem2.trim().replace(/^"/, ""); + }); + propName = "connections"; + propValue = [from, to]; + append(propValue, rest); + if (currentNode[propName] === void 0) { + currentNode[propName] = []; + } + } + if (propName === "Node") currentNode.id = propValue; + if (propName in currentNode && Array.isArray(currentNode[propName])) { + currentNode[propName].push(propValue); + } else { + if (propName !== "a") currentNode[propName] = propValue; + else currentNode.a = propValue; + } + this.setCurrentProp(currentNode, propName); + if (propName === "a" && propValue.slice(-1) !== ",") { + currentNode.a = parseNumberArray(propValue); + } + } + parseNodePropertyContinued(line2) { + const currentNode = this.getCurrentNode(); + currentNode.a += line2; + if (line2.slice(-1) !== ",") { + currentNode.a = parseNumberArray(currentNode.a); + } + } + // parse "Property70" + parseNodeSpecialProperty(line2, propName, propValue) { + const props = propValue.split('",').map(function(prop) { + return prop.trim().replace(/^\"/, "").replace(/\s/, "_"); + }); + const innerPropName = props[0]; + const innerPropType1 = props[1]; + const innerPropType2 = props[2]; + const innerPropFlag = props[3]; + let innerPropValue = props[4]; + switch (innerPropType1) { + case "int": + case "enum": + case "bool": + case "ULongLong": + case "double": + case "Number": + case "FieldOfView": + innerPropValue = parseFloat(innerPropValue); + break; + case "Color": + case "ColorRGB": + case "Vector3D": + case "Lcl_Translation": + case "Lcl_Rotation": + case "Lcl_Scaling": + innerPropValue = parseNumberArray(innerPropValue); + break; + } + this.getPrevNode()[innerPropName] = { + "type": innerPropType1, + "type2": innerPropType2, + "flag": innerPropFlag, + "value": innerPropValue + }; + this.setCurrentProp(this.getPrevNode(), innerPropName); + } +}; +var BinaryParser = class { + parse(buffer) { + const reader = new BinaryReader(buffer); + reader.skip(23); + const version = reader.getUint32(); + if (version < 6400) { + throw new Error("THREE.FBXLoader: FBX version not supported, FileVersion: " + version); + } + const allNodes = new FBXTree(); + while (!this.endOfContent(reader)) { + const node = this.parseNode(reader, version); + if (node !== null) allNodes.add(node.name, node); + } + return allNodes; + } + // Check if reader has reached the end of content. + endOfContent(reader) { + if (reader.size() % 16 === 0) { + return (reader.getOffset() + 160 + 16 & ~15) >= reader.size(); + } else { + return reader.getOffset() + 160 + 16 >= reader.size(); + } + } + // recursively parse nodes until the end of the file is reached + parseNode(reader, version) { + const node = {}; + const endOffset = version >= 7500 ? reader.getUint64() : reader.getUint32(); + const numProperties = version >= 7500 ? reader.getUint64() : reader.getUint32(); + version >= 7500 ? reader.getUint64() : reader.getUint32(); + const nameLen = reader.getUint8(); + const name2 = reader.getString(nameLen); + if (endOffset === 0) return null; + const propertyList = []; + for (let i = 0; i < numProperties; i++) { + propertyList.push(this.parseProperty(reader)); + } + const id = propertyList.length > 0 ? propertyList[0] : ""; + const attrName = propertyList.length > 1 ? propertyList[1] : ""; + const attrType = propertyList.length > 2 ? propertyList[2] : ""; + node.singleProperty = numProperties === 1 && reader.getOffset() === endOffset ? true : false; + while (endOffset > reader.getOffset()) { + const subNode = this.parseNode(reader, version); + if (subNode !== null) this.parseSubNode(name2, node, subNode); + } + node.propertyList = propertyList; + if (typeof id === "number") node.id = id; + if (attrName !== "") node.attrName = attrName; + if (attrType !== "") node.attrType = attrType; + if (name2 !== "") node.name = name2; + return node; + } + parseSubNode(name2, node, subNode) { + if (subNode.singleProperty === true) { + const value2 = subNode.propertyList[0]; + if (Array.isArray(value2)) { + node[subNode.name] = subNode; + subNode.a = value2; + } else { + node[subNode.name] = value2; + } + } else if (name2 === "Connections" && subNode.name === "C") { + const array = []; + subNode.propertyList.forEach(function(property2, i) { + if (i !== 0) array.push(property2); + }); + if (node.connections === void 0) { + node.connections = []; + } + node.connections.push(array); + } else if (subNode.name === "Properties70") { + const keys2 = Object.keys(subNode); + keys2.forEach(function(key2) { + node[key2] = subNode[key2]; + }); + } else if (name2 === "Properties70" && subNode.name === "P") { + let innerPropName = subNode.propertyList[0]; + let innerPropType1 = subNode.propertyList[1]; + const innerPropType2 = subNode.propertyList[2]; + const innerPropFlag = subNode.propertyList[3]; + let innerPropValue; + if (innerPropName.indexOf("Lcl ") === 0) innerPropName = innerPropName.replace("Lcl ", "Lcl_"); + if (innerPropType1.indexOf("Lcl ") === 0) innerPropType1 = innerPropType1.replace("Lcl ", "Lcl_"); + if (innerPropType1 === "Color" || innerPropType1 === "ColorRGB" || innerPropType1 === "Vector" || innerPropType1 === "Vector3D" || innerPropType1.indexOf("Lcl_") === 0) { + innerPropValue = [ + subNode.propertyList[4], + subNode.propertyList[5], + subNode.propertyList[6] + ]; + } else { + innerPropValue = subNode.propertyList[4]; + } + node[innerPropName] = { + "type": innerPropType1, + "type2": innerPropType2, + "flag": innerPropFlag, + "value": innerPropValue + }; + } else if (node[subNode.name] === void 0) { + if (typeof subNode.id === "number") { + node[subNode.name] = {}; + node[subNode.name][subNode.id] = subNode; + } else { + node[subNode.name] = subNode; + } + } else { + if (subNode.name === "PoseNode") { + if (!Array.isArray(node[subNode.name])) { + node[subNode.name] = [node[subNode.name]]; + } + node[subNode.name].push(subNode); + } else if (node[subNode.name][subNode.id] === void 0) { + node[subNode.name][subNode.id] = subNode; + } + } + } + parseProperty(reader) { + const type = reader.getString(1); + let length2; + switch (type) { + case "C": + return reader.getBoolean(); + case "D": + return reader.getFloat64(); + case "F": + return reader.getFloat32(); + case "I": + return reader.getInt32(); + case "L": + return reader.getInt64(); + case "R": + length2 = reader.getUint32(); + return reader.getArrayBuffer(length2); + case "S": + length2 = reader.getUint32(); + return reader.getString(length2); + case "Y": + return reader.getInt16(); + case "b": + case "c": + case "d": + case "f": + case "i": + case "l": + const arrayLength = reader.getUint32(); + const encoding = reader.getUint32(); + const compressedLength = reader.getUint32(); + if (encoding === 0) { + switch (type) { + case "b": + case "c": + return reader.getBooleanArray(arrayLength); + case "d": + return reader.getFloat64Array(arrayLength); + case "f": + return reader.getFloat32Array(arrayLength); + case "i": + return reader.getInt32Array(arrayLength); + case "l": + return reader.getInt64Array(arrayLength); + } + } + const data2 = unzlibSync(new Uint8Array(reader.getArrayBuffer(compressedLength))); + const reader2 = new BinaryReader(data2.buffer); + switch (type) { + case "b": + case "c": + return reader2.getBooleanArray(arrayLength); + case "d": + return reader2.getFloat64Array(arrayLength); + case "f": + return reader2.getFloat32Array(arrayLength); + case "i": + return reader2.getInt32Array(arrayLength); + case "l": + return reader2.getInt64Array(arrayLength); + } + break; + default: + throw new Error("THREE.FBXLoader: Unknown property type " + type); + } + } +}; +var BinaryReader = class { + constructor(buffer, littleEndian) { + this.dv = new DataView(buffer); + this.offset = 0; + this.littleEndian = littleEndian !== void 0 ? littleEndian : true; + this._textDecoder = new TextDecoder(); + } + getOffset() { + return this.offset; + } + size() { + return this.dv.buffer.byteLength; + } + skip(length2) { + this.offset += length2; + } + // seems like true/false representation depends on exporter. + // true: 1 or 'Y'(=0x59), false: 0 or 'T'(=0x54) + // then sees LSB. + getBoolean() { + return (this.getUint8() & 1) === 1; + } + getBooleanArray(size2) { + const a2 = []; + for (let i = 0; i < size2; i++) { + a2.push(this.getBoolean()); + } + return a2; + } + getUint8() { + const value2 = this.dv.getUint8(this.offset); + this.offset += 1; + return value2; + } + getInt16() { + const value2 = this.dv.getInt16(this.offset, this.littleEndian); + this.offset += 2; + return value2; + } + getInt32() { + const value2 = this.dv.getInt32(this.offset, this.littleEndian); + this.offset += 4; + return value2; + } + getInt32Array(size2) { + const a2 = []; + for (let i = 0; i < size2; i++) { + a2.push(this.getInt32()); + } + return a2; + } + getUint32() { + const value2 = this.dv.getUint32(this.offset, this.littleEndian); + this.offset += 4; + return value2; + } + // JavaScript doesn't support 64-bit integer so calculate this here + // 1 << 32 will return 1 so using multiply operation instead here. + // There's a possibility that this method returns wrong value if the value + // is out of the range between Number.MAX_SAFE_INTEGER and Number.MIN_SAFE_INTEGER. + // TODO: safely handle 64-bit integer + getInt64() { + let low, high; + if (this.littleEndian) { + low = this.getUint32(); + high = this.getUint32(); + } else { + high = this.getUint32(); + low = this.getUint32(); + } + if (high & 2147483648) { + high = ~high & 4294967295; + low = ~low & 4294967295; + if (low === 4294967295) high = high + 1 & 4294967295; + low = low + 1 & 4294967295; + return -(high * 4294967296 + low); + } + return high * 4294967296 + low; + } + getInt64Array(size2) { + const a2 = []; + for (let i = 0; i < size2; i++) { + a2.push(this.getInt64()); + } + return a2; + } + // Note: see getInt64() comment + getUint64() { + let low, high; + if (this.littleEndian) { + low = this.getUint32(); + high = this.getUint32(); + } else { + high = this.getUint32(); + low = this.getUint32(); + } + return high * 4294967296 + low; + } + getFloat32() { + const value2 = this.dv.getFloat32(this.offset, this.littleEndian); + this.offset += 4; + return value2; + } + getFloat32Array(size2) { + const a2 = []; + for (let i = 0; i < size2; i++) { + a2.push(this.getFloat32()); + } + return a2; + } + getFloat64() { + const value2 = this.dv.getFloat64(this.offset, this.littleEndian); + this.offset += 8; + return value2; + } + getFloat64Array(size2) { + const a2 = []; + for (let i = 0; i < size2; i++) { + a2.push(this.getFloat64()); + } + return a2; + } + getArrayBuffer(size2) { + const value2 = this.dv.buffer.slice(this.offset, this.offset + size2); + this.offset += size2; + return value2; + } + getString(size2) { + const start = this.offset; + let a2 = new Uint8Array(this.dv.buffer, start, size2); + this.skip(size2); + const nullByte = a2.indexOf(0); + if (nullByte >= 0) a2 = new Uint8Array(this.dv.buffer, start, nullByte); + return this._textDecoder.decode(a2); + } +}; +var FBXTree = class { + add(key2, val2) { + this[key2] = val2; + } +}; +function isFbxFormatBinary(buffer) { + const CORRECT = "Kaydara FBX Binary \0"; + return buffer.byteLength >= CORRECT.length && CORRECT === convertArrayBufferToString(buffer, 0, CORRECT.length); +} +function isFbxFormatASCII(text2) { + const CORRECT = ["K", "a", "y", "d", "a", "r", "a", "\\", "F", "B", "X", "\\", "B", "i", "n", "a", "r", "y", "\\", "\\"]; + let cursor = 0; + function read(offset) { + const result = text2[offset - 1]; + text2 = text2.slice(cursor + offset); + cursor++; + return result; + } + for (let i = 0; i < CORRECT.length; ++i) { + const num = read(1); + if (num === CORRECT[i]) { + return false; + } + } + return true; +} +function getFbxVersion(text2) { + const versionRegExp = /FBXVersion: (\d+)/; + const match = text2.match(versionRegExp); + if (match) { + const version = parseInt(match[1]); + return version; + } + throw new Error("THREE.FBXLoader: Cannot find the version number for the file given."); +} +function convertFBXTimeToSeconds(time2) { + return time2 / 46186158e3; +} +var dataArray = []; +function getData(polygonVertexIndex, polygonIndex, vertexIndex, infoObject) { + let index2; + switch (infoObject.mappingType) { + case "ByPolygonVertex": + index2 = polygonVertexIndex; + break; + case "ByPolygon": + index2 = polygonIndex; + break; + case "ByVertice": + index2 = vertexIndex; + break; + case "AllSame": + index2 = infoObject.indices[0]; + break; + default: + console.warn("THREE.FBXLoader: unknown attribute mapping type " + infoObject.mappingType); + } + if (infoObject.referenceType === "IndexToDirect") index2 = infoObject.indices[index2]; + const from = index2 * infoObject.dataSize; + const to = from + infoObject.dataSize; + return slice(dataArray, infoObject.buffer, from, to); +} +var tempEuler = new Euler(); +var tempVec = new Vector3(); +function generateTransform(transformData) { + const lTranslationM = new Matrix4(); + const lPreRotationM = new Matrix4(); + const lRotationM = new Matrix4(); + const lPostRotationM = new Matrix4(); + const lScalingM = new Matrix4(); + const lScalingPivotM = new Matrix4(); + const lScalingOffsetM = new Matrix4(); + const lRotationOffsetM = new Matrix4(); + const lRotationPivotM = new Matrix4(); + const lParentGX = new Matrix4(); + const lParentLX = new Matrix4(); + const lGlobalT = new Matrix4(); + const inheritType = transformData.inheritType ? transformData.inheritType : 0; + if (transformData.translation) lTranslationM.setPosition(tempVec.fromArray(transformData.translation)); + if (transformData.preRotation) { + const array = transformData.preRotation.map(MathUtils.degToRad); + array.push(transformData.eulerOrder || Euler.DEFAULT_ORDER); + lPreRotationM.makeRotationFromEuler(tempEuler.fromArray(array)); + } + if (transformData.rotation) { + const array = transformData.rotation.map(MathUtils.degToRad); + array.push(transformData.eulerOrder || Euler.DEFAULT_ORDER); + lRotationM.makeRotationFromEuler(tempEuler.fromArray(array)); + } + if (transformData.postRotation) { + const array = transformData.postRotation.map(MathUtils.degToRad); + array.push(transformData.eulerOrder || Euler.DEFAULT_ORDER); + lPostRotationM.makeRotationFromEuler(tempEuler.fromArray(array)); + lPostRotationM.invert(); + } + if (transformData.scale) lScalingM.scale(tempVec.fromArray(transformData.scale)); + if (transformData.scalingOffset) lScalingOffsetM.setPosition(tempVec.fromArray(transformData.scalingOffset)); + if (transformData.scalingPivot) lScalingPivotM.setPosition(tempVec.fromArray(transformData.scalingPivot)); + if (transformData.rotationOffset) lRotationOffsetM.setPosition(tempVec.fromArray(transformData.rotationOffset)); + if (transformData.rotationPivot) lRotationPivotM.setPosition(tempVec.fromArray(transformData.rotationPivot)); + if (transformData.parentMatrixWorld) { + lParentLX.copy(transformData.parentMatrix); + lParentGX.copy(transformData.parentMatrixWorld); + } + const lLRM = lPreRotationM.clone().multiply(lRotationM).multiply(lPostRotationM); + const lParentGRM = new Matrix4(); + lParentGRM.extractRotation(lParentGX); + const lParentTM = new Matrix4(); + lParentTM.copyPosition(lParentGX); + const lParentGRSM = lParentTM.clone().invert().multiply(lParentGX); + const lParentGSM = lParentGRM.clone().invert().multiply(lParentGRSM); + const lLSM = lScalingM; + const lGlobalRS = new Matrix4(); + if (inheritType === 0) { + lGlobalRS.copy(lParentGRM).multiply(lLRM).multiply(lParentGSM).multiply(lLSM); + } else if (inheritType === 1) { + lGlobalRS.copy(lParentGRM).multiply(lParentGSM).multiply(lLRM).multiply(lLSM); + } else { + const lParentLSM = new Matrix4().scale(new Vector3().setFromMatrixScale(lParentLX)); + const lParentLSM_inv = lParentLSM.clone().invert(); + const lParentGSM_noLocal = lParentGSM.clone().multiply(lParentLSM_inv); + lGlobalRS.copy(lParentGRM).multiply(lLRM).multiply(lParentGSM_noLocal).multiply(lLSM); + } + const lRotationPivotM_inv = lRotationPivotM.clone().invert(); + const lScalingPivotM_inv = lScalingPivotM.clone().invert(); + let lTransform = lTranslationM.clone().multiply(lRotationOffsetM).multiply(lRotationPivotM).multiply(lPreRotationM).multiply(lRotationM).multiply(lPostRotationM).multiply(lRotationPivotM_inv).multiply(lScalingOffsetM).multiply(lScalingPivotM).multiply(lScalingM).multiply(lScalingPivotM_inv); + const lLocalTWithAllPivotAndOffsetInfo = new Matrix4().copyPosition(lTransform); + const lGlobalTranslation = lParentGX.clone().multiply(lLocalTWithAllPivotAndOffsetInfo); + lGlobalT.copyPosition(lGlobalTranslation); + lTransform = lGlobalT.clone().multiply(lGlobalRS); + lTransform.premultiply(lParentGX.invert()); + return lTransform; +} +function getEulerOrder(order) { + order = order || 0; + const enums = [ + "ZYX", + // -> XYZ extrinsic + "YZX", + // -> XZY extrinsic + "XZY", + // -> YZX extrinsic + "ZXY", + // -> YXZ extrinsic + "YXZ", + // -> ZXY extrinsic + "XYZ" + // -> ZYX extrinsic + //'SphericXYZ', // not possible to support + ]; + if (order === 6) { + console.warn("THREE.FBXLoader: unsupported Euler Order: Spherical XYZ. Animations and rotations may be incorrect."); + return enums[0]; + } + return enums[order]; +} +function parseNumberArray(value2) { + const array = value2.split(",").map(function(val2) { + return parseFloat(val2); + }); + return array; +} +function convertArrayBufferToString(buffer, from, to) { + if (from === void 0) from = 0; + if (to === void 0) to = buffer.byteLength; + return new TextDecoder().decode(new Uint8Array(buffer, from, to)); +} +function append(a2, b3) { + for (let i = 0, j = a2.length, l2 = b3.length; i < l2; i++, j++) { + a2[j] = b3[i]; + } +} +function slice(a2, b3, from, to) { + for (let i = from, j = 0; i < to; i++, j++) { + a2[j] = b3[i]; + } + return a2; +} + +// node_modules/three/examples/jsm/loaders/FontLoader.js +var FontLoader = class extends Loader { + constructor(manager) { + super(manager); + } + load(url, onLoad, onProgress, onError) { + const scope = this; + const loader = new FileLoader(this.manager); + loader.setPath(this.path); + loader.setRequestHeader(this.requestHeader); + loader.setWithCredentials(this.withCredentials); + loader.load(url, function(text2) { + const font = scope.parse(JSON.parse(text2)); + if (onLoad) onLoad(font); + }, onProgress, onError); + } + parse(json) { + return new Font(json); + } +}; +var Font = class { + constructor(data2) { + this.isFont = true; + this.type = "Font"; + this.data = data2; + } + generateShapes(text2, size2 = 100) { + const shapes = []; + const paths = createPaths(text2, size2, this.data); + for (let p2 = 0, pl = paths.length; p2 < pl; p2++) { + shapes.push(...paths[p2].toShapes()); + } + return shapes; + } +}; +function createPaths(text2, size2, data2) { + const chars = Array.from(text2); + const scale2 = size2 / data2.resolution; + const line_height = (data2.boundingBox.yMax - data2.boundingBox.yMin + data2.underlineThickness) * scale2; + const paths = []; + let offsetX = 0, offsetY = 0; + for (let i = 0; i < chars.length; i++) { + const char = chars[i]; + if (char === "\n") { + offsetX = 0; + offsetY -= line_height; + } else { + const ret = createPath2(char, scale2, offsetX, offsetY, data2); + offsetX += ret.offsetX; + paths.push(ret.path); + } + } + return paths; +} +function createPath2(char, scale2, offsetX, offsetY, data2) { + const glyph = data2.glyphs[char] || data2.glyphs["?"]; + if (!glyph) { + console.error('THREE.Font: character "' + char + '" does not exists in font family ' + data2.familyName + "."); + return; + } + const path = new ShapePath2(); + let x2, y2, cpx, cpy, cpx1, cpy1, cpx2, cpy2; + if (glyph.o) { + const outline = glyph._cachedOutline || (glyph._cachedOutline = glyph.o.split(" ")); + for (let i = 0, l2 = outline.length; i < l2; ) { + const action = outline[i++]; + switch (action) { + case "m": + x2 = outline[i++] * scale2 + offsetX; + y2 = outline[i++] * scale2 + offsetY; + path.moveTo(x2, y2); + break; + case "l": + x2 = outline[i++] * scale2 + offsetX; + y2 = outline[i++] * scale2 + offsetY; + path.lineTo(x2, y2); + break; + case "q": + cpx = outline[i++] * scale2 + offsetX; + cpy = outline[i++] * scale2 + offsetY; + cpx1 = outline[i++] * scale2 + offsetX; + cpy1 = outline[i++] * scale2 + offsetY; + path.quadraticCurveTo(cpx1, cpy1, cpx, cpy); + break; + case "b": + cpx = outline[i++] * scale2 + offsetX; + cpy = outline[i++] * scale2 + offsetY; + cpx1 = outline[i++] * scale2 + offsetX; + cpy1 = outline[i++] * scale2 + offsetY; + cpx2 = outline[i++] * scale2 + offsetX; + cpy2 = outline[i++] * scale2 + offsetY; + path.bezierCurveTo(cpx1, cpy1, cpx2, cpy2, cpx, cpy); + break; + } + } + } + return { offsetX: glyph.ha * scale2, path }; +} + +// node_modules/three/examples/jsm/loaders/GCodeLoader.js +var GCodeLoader = class extends Loader { + constructor(manager) { + super(manager); + this.splitLayer = false; + } + load(url, onLoad, onProgress, onError) { + const scope = this; + const loader = new FileLoader(scope.manager); + loader.setPath(scope.path); + loader.setRequestHeader(scope.requestHeader); + loader.setWithCredentials(scope.withCredentials); + loader.load(url, function(text2) { + try { + onLoad(scope.parse(text2)); + } catch (e) { + if (onError) { + onError(e); + } else { + console.error(e); + } + scope.manager.itemError(url); + } + }, onProgress, onError); + } + parse(data2) { + let state = { x: 0, y: 0, z: 0, e: 0, f: 0, extruding: false, relative: false }; + const layers = []; + let currentLayer = void 0; + const pathMaterial = new LineBasicMaterial({ color: 16711680 }); + pathMaterial.name = "path"; + const extrudingMaterial = new LineBasicMaterial({ color: 65280 }); + extrudingMaterial.name = "extruded"; + function newLayer(line2) { + currentLayer = { vertex: [], pathVertex: [], z: line2.z }; + layers.push(currentLayer); + } + function addSegment2(p1, p2) { + if (currentLayer === void 0) { + newLayer(p1); + } + if (state.extruding) { + currentLayer.vertex.push(p1.x, p1.y, p1.z); + currentLayer.vertex.push(p2.x, p2.y, p2.z); + } else { + currentLayer.pathVertex.push(p1.x, p1.y, p1.z); + currentLayer.pathVertex.push(p2.x, p2.y, p2.z); + } + } + function delta(v12, v2) { + return state.relative ? v2 : v2 - v12; + } + function absolute(v12, v2) { + return state.relative ? v12 + v2 : v2; + } + const lines = data2.replace(/;.+/g, "").split("\n"); + for (let i = 0; i < lines.length; i++) { + const tokens = lines[i].split(" "); + const cmd = tokens[0].toUpperCase(); + const args = {}; + tokens.splice(1).forEach(function(token) { + if (token[0] !== void 0) { + const key2 = token[0].toLowerCase(); + const value2 = parseFloat(token.substring(1)); + args[key2] = value2; + } + }); + if (cmd === "G0" || cmd === "G1") { + const line2 = { + x: args.x !== void 0 ? absolute(state.x, args.x) : state.x, + y: args.y !== void 0 ? absolute(state.y, args.y) : state.y, + z: args.z !== void 0 ? absolute(state.z, args.z) : state.z, + e: args.e !== void 0 ? absolute(state.e, args.e) : state.e, + f: args.f !== void 0 ? absolute(state.f, args.f) : state.f + }; + if (delta(state.e, line2.e) > 0) { + state.extruding = delta(state.e, line2.e) > 0; + if (currentLayer == void 0 || line2.z != currentLayer.z) { + newLayer(line2); + } + } + addSegment2(state, line2); + state = line2; + } else if (cmd === "G2" || cmd === "G3") { + } else if (cmd === "G90") { + state.relative = false; + } else if (cmd === "G91") { + state.relative = true; + } else if (cmd === "G92") { + const line2 = state; + line2.x = args.x !== void 0 ? args.x : line2.x; + line2.y = args.y !== void 0 ? args.y : line2.y; + line2.z = args.z !== void 0 ? args.z : line2.z; + line2.e = args.e !== void 0 ? args.e : line2.e; + } else { + } + } + function addObject(vertex, extruding, i) { + const geometry = new BufferGeometry(); + geometry.setAttribute("position", new Float32BufferAttribute(vertex, 3)); + const segments = new LineSegments(geometry, extruding ? extrudingMaterial : pathMaterial); + segments.name = "layer" + i; + object.add(segments); + } + const object = new Group(); + object.name = "gcode"; + if (this.splitLayer) { + for (let i = 0; i < layers.length; i++) { + const layer = layers[i]; + addObject(layer.vertex, true, i); + addObject(layer.pathVertex, false, i); + } + } else { + const vertex = [], pathVertex = []; + for (let i = 0; i < layers.length; i++) { + const layer = layers[i]; + const layerVertex = layer.vertex; + const layerPathVertex = layer.pathVertex; + for (let j = 0; j < layerVertex.length; j++) { + vertex.push(layerVertex[j]); + } + for (let j = 0; j < layerPathVertex.length; j++) { + pathVertex.push(layerPathVertex[j]); + } + } + addObject(vertex, true, layers.length); + addObject(pathVertex, false, layers.length); + } + object.rotation.set(-Math.PI / 2, 0, 0); + return object; + } +}; + +// node_modules/three/examples/jsm/loaders/RGBELoader.js +var RGBELoader = class extends DataTextureLoader { + constructor(manager) { + super(manager); + this.type = HalfFloatType; + } + // adapted from http://www.graphics.cornell.edu/~bjw/rgbe.html + parse(buffer) { + const rgbe_read_error = 1, rgbe_write_error = 2, rgbe_format_error = 3, rgbe_memory_error = 4, rgbe_error = function(rgbe_error_code, msg) { + switch (rgbe_error_code) { + case rgbe_read_error: + throw new Error("THREE.RGBELoader: Read Error: " + (msg || "")); + case rgbe_write_error: + throw new Error("THREE.RGBELoader: Write Error: " + (msg || "")); + case rgbe_format_error: + throw new Error("THREE.RGBELoader: Bad File Format: " + (msg || "")); + default: + case rgbe_memory_error: + throw new Error("THREE.RGBELoader: Memory Error: " + (msg || "")); + } + }, RGBE_VALID_PROGRAMTYPE = 1, RGBE_VALID_FORMAT = 2, RGBE_VALID_DIMENSIONS = 4, NEWLINE = "\n", fgets = function(buffer2, lineLimit, consume) { + const chunkSize = 128; + lineLimit = !lineLimit ? 1024 : lineLimit; + let p2 = buffer2.pos, i = -1, len = 0, s = "", chunk = String.fromCharCode.apply(null, new Uint16Array(buffer2.subarray(p2, p2 + chunkSize))); + while (0 > (i = chunk.indexOf(NEWLINE)) && len < lineLimit && p2 < buffer2.byteLength) { + s += chunk; + len += chunk.length; + p2 += chunkSize; + chunk += String.fromCharCode.apply(null, new Uint16Array(buffer2.subarray(p2, p2 + chunkSize))); + } + if (-1 < i) { + if (false !== consume) buffer2.pos += len + i + 1; + return s + chunk.slice(0, i); + } + return false; + }, RGBE_ReadHeader = function(buffer2) { + const magic_token_re = /^#\?(\S+)/, gamma_re = /^\s*GAMMA\s*=\s*(\d+(\.\d+)?)\s*$/, exposure_re = /^\s*EXPOSURE\s*=\s*(\d+(\.\d+)?)\s*$/, format_re = /^\s*FORMAT=(\S+)\s*$/, dimensions_re = /^\s*\-Y\s+(\d+)\s+\+X\s+(\d+)\s*$/, header = { + valid: 0, + /* indicate which fields are valid */ + string: "", + /* the actual header string */ + comments: "", + /* comments found in header */ + programtype: "RGBE", + /* listed at beginning of file to identify it after "#?". defaults to "RGBE" */ + format: "", + /* RGBE format, default 32-bit_rle_rgbe */ + gamma: 1, + /* image has already been gamma corrected with given gamma. defaults to 1.0 (no correction) */ + exposure: 1, + /* a value of 1.0 in an image corresponds to watts/steradian/m^2. defaults to 1.0 */ + width: 0, + height: 0 + /* image dimensions, width/height */ + }; + let line2, match; + if (buffer2.pos >= buffer2.byteLength || !(line2 = fgets(buffer2))) { + rgbe_error(rgbe_read_error, "no header found"); + } + if (!(match = line2.match(magic_token_re))) { + rgbe_error(rgbe_format_error, "bad initial token"); + } + header.valid |= RGBE_VALID_PROGRAMTYPE; + header.programtype = match[1]; + header.string += line2 + "\n"; + while (true) { + line2 = fgets(buffer2); + if (false === line2) break; + header.string += line2 + "\n"; + if ("#" === line2.charAt(0)) { + header.comments += line2 + "\n"; + continue; + } + if (match = line2.match(gamma_re)) { + header.gamma = parseFloat(match[1]); + } + if (match = line2.match(exposure_re)) { + header.exposure = parseFloat(match[1]); + } + if (match = line2.match(format_re)) { + header.valid |= RGBE_VALID_FORMAT; + header.format = match[1]; + } + if (match = line2.match(dimensions_re)) { + header.valid |= RGBE_VALID_DIMENSIONS; + header.height = parseInt(match[1], 10); + header.width = parseInt(match[2], 10); + } + if (header.valid & RGBE_VALID_FORMAT && header.valid & RGBE_VALID_DIMENSIONS) break; + } + if (!(header.valid & RGBE_VALID_FORMAT)) { + rgbe_error(rgbe_format_error, "missing format specifier"); + } + if (!(header.valid & RGBE_VALID_DIMENSIONS)) { + rgbe_error(rgbe_format_error, "missing image size specifier"); + } + return header; + }, RGBE_ReadPixels_RLE = function(buffer2, w2, h2) { + const scanline_width = w2; + if ( + // run length encoding is not allowed so read flat + scanline_width < 8 || scanline_width > 32767 || // this file is not run length encoded + (2 !== buffer2[0] || 2 !== buffer2[1] || buffer2[2] & 128) + ) { + return new Uint8Array(buffer2); + } + if (scanline_width !== (buffer2[2] << 8 | buffer2[3])) { + rgbe_error(rgbe_format_error, "wrong scanline width"); + } + const data_rgba = new Uint8Array(4 * w2 * h2); + if (!data_rgba.length) { + rgbe_error(rgbe_memory_error, "unable to allocate buffer space"); + } + let offset = 0, pos = 0; + const ptr_end = 4 * scanline_width; + const rgbeStart = new Uint8Array(4); + const scanline_buffer = new Uint8Array(ptr_end); + let num_scanlines = h2; + while (num_scanlines > 0 && pos < buffer2.byteLength) { + if (pos + 4 > buffer2.byteLength) { + rgbe_error(rgbe_read_error); + } + rgbeStart[0] = buffer2[pos++]; + rgbeStart[1] = buffer2[pos++]; + rgbeStart[2] = buffer2[pos++]; + rgbeStart[3] = buffer2[pos++]; + if (2 != rgbeStart[0] || 2 != rgbeStart[1] || (rgbeStart[2] << 8 | rgbeStart[3]) != scanline_width) { + rgbe_error(rgbe_format_error, "bad rgbe scanline format"); + } + let ptr = 0, count; + while (ptr < ptr_end && pos < buffer2.byteLength) { + count = buffer2[pos++]; + const isEncodedRun = count > 128; + if (isEncodedRun) count -= 128; + if (0 === count || ptr + count > ptr_end) { + rgbe_error(rgbe_format_error, "bad scanline data"); + } + if (isEncodedRun) { + const byteValue = buffer2[pos++]; + for (let i = 0; i < count; i++) { + scanline_buffer[ptr++] = byteValue; + } + } else { + scanline_buffer.set(buffer2.subarray(pos, pos + count), ptr); + ptr += count; + pos += count; + } + } + const l2 = scanline_width; + for (let i = 0; i < l2; i++) { + let off = 0; + data_rgba[offset] = scanline_buffer[i + off]; + off += scanline_width; + data_rgba[offset + 1] = scanline_buffer[i + off]; + off += scanline_width; + data_rgba[offset + 2] = scanline_buffer[i + off]; + off += scanline_width; + data_rgba[offset + 3] = scanline_buffer[i + off]; + offset += 4; + } + num_scanlines--; + } + return data_rgba; + }; + const RGBEByteToRGBFloat = function(sourceArray, sourceOffset, destArray, destOffset) { + const e = sourceArray[sourceOffset + 3]; + const scale2 = Math.pow(2, e - 128) / 255; + destArray[destOffset + 0] = sourceArray[sourceOffset + 0] * scale2; + destArray[destOffset + 1] = sourceArray[sourceOffset + 1] * scale2; + destArray[destOffset + 2] = sourceArray[sourceOffset + 2] * scale2; + destArray[destOffset + 3] = 1; + }; + const RGBEByteToRGBHalf = function(sourceArray, sourceOffset, destArray, destOffset) { + const e = sourceArray[sourceOffset + 3]; + const scale2 = Math.pow(2, e - 128) / 255; + destArray[destOffset + 0] = DataUtils.toHalfFloat(Math.min(sourceArray[sourceOffset + 0] * scale2, 65504)); + destArray[destOffset + 1] = DataUtils.toHalfFloat(Math.min(sourceArray[sourceOffset + 1] * scale2, 65504)); + destArray[destOffset + 2] = DataUtils.toHalfFloat(Math.min(sourceArray[sourceOffset + 2] * scale2, 65504)); + destArray[destOffset + 3] = DataUtils.toHalfFloat(1); + }; + const byteArray = new Uint8Array(buffer); + byteArray.pos = 0; + const rgbe_header_info = RGBE_ReadHeader(byteArray); + const w = rgbe_header_info.width, h = rgbe_header_info.height, image_rgba_data = RGBE_ReadPixels_RLE(byteArray.subarray(byteArray.pos), w, h); + let data2, type; + let numElements; + switch (this.type) { + case FloatType: + numElements = image_rgba_data.length / 4; + const floatArray = new Float32Array(numElements * 4); + for (let j = 0; j < numElements; j++) { + RGBEByteToRGBFloat(image_rgba_data, j * 4, floatArray, j * 4); + } + data2 = floatArray; + type = FloatType; + break; + case HalfFloatType: + numElements = image_rgba_data.length / 4; + const halfArray = new Uint16Array(numElements * 4); + for (let j = 0; j < numElements; j++) { + RGBEByteToRGBHalf(image_rgba_data, j * 4, halfArray, j * 4); + } + data2 = halfArray; + type = HalfFloatType; + break; + default: + throw new Error("THREE.RGBELoader: Unsupported type: " + this.type); + break; + } + return { + width: w, + height: h, + data: data2, + header: rgbe_header_info.string, + gamma: rgbe_header_info.gamma, + exposure: rgbe_header_info.exposure, + type + }; + } + setDataType(value2) { + this.type = value2; + return this; + } + load(url, onLoad, onProgress, onError) { + function onLoadCallback(texture, texData) { + switch (texture.type) { + case FloatType: + case HalfFloatType: + texture.colorSpace = LinearSRGBColorSpace; + texture.minFilter = LinearFilter; + texture.magFilter = LinearFilter; + texture.generateMipmaps = false; + texture.flipY = true; + break; + } + if (onLoad) onLoad(texture, texData); + } + return super.load(url, onLoadCallback, onProgress, onError); + } +}; + +// node_modules/three/examples/jsm/loaders/HDRCubeTextureLoader.js +var HDRCubeTextureLoader = class extends Loader { + constructor(manager) { + super(manager); + this.hdrLoader = new RGBELoader(); + this.type = HalfFloatType; + } + load(urls, onLoad, onProgress, onError) { + const texture = new CubeTexture(); + texture.type = this.type; + switch (texture.type) { + case FloatType: + texture.colorSpace = LinearSRGBColorSpace; + texture.minFilter = LinearFilter; + texture.magFilter = LinearFilter; + texture.generateMipmaps = false; + break; + case HalfFloatType: + texture.colorSpace = LinearSRGBColorSpace; + texture.minFilter = LinearFilter; + texture.magFilter = LinearFilter; + texture.generateMipmaps = false; + break; + } + const scope = this; + let loaded = 0; + function loadHDRData(i, onLoad2, onProgress2, onError2) { + new FileLoader(scope.manager).setPath(scope.path).setResponseType("arraybuffer").setWithCredentials(scope.withCredentials).load(urls[i], function(buffer) { + loaded++; + const texData = scope.hdrLoader.parse(buffer); + if (!texData) return; + if (texData.data !== void 0) { + const dataTexture = new DataTexture(texData.data, texData.width, texData.height); + dataTexture.type = texture.type; + dataTexture.colorSpace = texture.colorSpace; + dataTexture.format = texture.format; + dataTexture.minFilter = texture.minFilter; + dataTexture.magFilter = texture.magFilter; + dataTexture.generateMipmaps = texture.generateMipmaps; + texture.images[i] = dataTexture; + } + if (loaded === 6) { + texture.needsUpdate = true; + if (onLoad2) onLoad2(texture); + } + }, onProgress2, onError2); + } + for (let i = 0; i < urls.length; i++) { + loadHDRData(i, onLoad, onProgress, onError); + } + return texture; + } + setDataType(value2) { + this.type = value2; + this.hdrLoader.setDataType(value2); + return this; + } +}; + +// node_modules/three/examples/jsm/loaders/IESLoader.js +var IESLoader = class extends Loader { + constructor(manager) { + super(manager); + this.type = HalfFloatType; + } + _getIESValues(iesLamp, type) { + const width2 = 360; + const height2 = 180; + const size2 = width2 * height2; + const data2 = new Array(size2); + function interpolateCandelaValues(phi, theta) { + let phiIndex = 0, thetaIndex = 0; + let startTheta2 = 0, endTheta2 = 0, startPhi = 0, endPhi = 0; + for (let i = 0; i < iesLamp.numHorAngles - 1; ++i) { + if (theta < iesLamp.horAngles[i + 1] || i == iesLamp.numHorAngles - 2) { + thetaIndex = i; + startTheta2 = iesLamp.horAngles[i]; + endTheta2 = iesLamp.horAngles[i + 1]; + break; + } + } + for (let i = 0; i < iesLamp.numVerAngles - 1; ++i) { + if (phi < iesLamp.verAngles[i + 1] || i == iesLamp.numVerAngles - 2) { + phiIndex = i; + startPhi = iesLamp.verAngles[i]; + endPhi = iesLamp.verAngles[i + 1]; + break; + } + } + const deltaTheta = endTheta2 - startTheta2; + const deltaPhi = endPhi - startPhi; + if (deltaPhi === 0) + return 0; + const t1 = deltaTheta === 0 ? 0 : (theta - startTheta2) / deltaTheta; + const t22 = (phi - startPhi) / deltaPhi; + const nextThetaIndex = deltaTheta === 0 ? thetaIndex : thetaIndex + 1; + const v12 = MathUtils.lerp(iesLamp.candelaValues[thetaIndex][phiIndex], iesLamp.candelaValues[nextThetaIndex][phiIndex], t1); + const v2 = MathUtils.lerp(iesLamp.candelaValues[thetaIndex][phiIndex + 1], iesLamp.candelaValues[nextThetaIndex][phiIndex + 1], t1); + const v = MathUtils.lerp(v12, v2, t22); + return v; + } + const startTheta = iesLamp.horAngles[0], endTheta = iesLamp.horAngles[iesLamp.numHorAngles - 1]; + for (let i = 0; i < size2; ++i) { + let theta = i % width2; + const phi = Math.floor(i / width2); + if (endTheta - startTheta !== 0 && (theta < startTheta || theta >= endTheta)) { + theta %= endTheta * 2; + if (theta > endTheta) + theta = endTheta * 2 - theta; + } + data2[phi + theta * height2] = interpolateCandelaValues(phi, theta); + } + let result = null; + if (type === UnsignedByteType) result = Uint8Array.from(data2.map((v) => Math.min(v * 255, 255))); + else if (type === HalfFloatType) result = Uint16Array.from(data2.map((v) => DataUtils.toHalfFloat(v))); + else if (type === FloatType) result = Float32Array.from(data2); + else console.error("IESLoader: Unsupported type:", type); + return result; + } + load(url, onLoad, onProgress, onError) { + const loader = new FileLoader(this.manager); + loader.setResponseType("text"); + loader.setCrossOrigin(this.crossOrigin); + loader.setWithCredentials(this.withCredentials); + loader.setPath(this.path); + loader.setRequestHeader(this.requestHeader); + loader.load(url, (text2) => { + onLoad(this.parse(text2)); + }, onProgress, onError); + } + parse(text2) { + const type = this.type; + const iesLamp = new IESLamp(text2); + const data2 = this._getIESValues(iesLamp, type); + const texture = new DataTexture(data2, 180, 1, RedFormat, type); + texture.minFilter = LinearFilter; + texture.magFilter = LinearFilter; + texture.needsUpdate = true; + return texture; + } +}; +function IESLamp(text2) { + const _self = this; + const textArray = text2.split("\n"); + let lineNumber = 0; + let line2; + _self.verAngles = []; + _self.horAngles = []; + _self.candelaValues = []; + _self.tiltData = {}; + _self.tiltData.angles = []; + _self.tiltData.mulFactors = []; + function textToArray(text3) { + text3 = text3.replace(/^\s+|\s+$/g, ""); + text3 = text3.replace(/,/g, " "); + text3 = text3.replace(/\s\s+/g, " "); + const array = text3.split(" "); + return array; + } + function readArray(count, array) { + while (true) { + const line3 = textArray[lineNumber++]; + const lineData = textToArray(line3); + for (let i = 0; i < lineData.length; ++i) { + array.push(Number(lineData[i])); + } + if (array.length === count) + break; + } + } + function readTilt() { + let line3 = textArray[lineNumber++]; + let lineData = textToArray(line3); + _self.tiltData.lampToLumGeometry = Number(lineData[0]); + line3 = textArray[lineNumber++]; + lineData = textToArray(line3); + _self.tiltData.numAngles = Number(lineData[0]); + readArray(_self.tiltData.numAngles, _self.tiltData.angles); + readArray(_self.tiltData.numAngles, _self.tiltData.mulFactors); + } + function readLampValues() { + const values2 = []; + readArray(10, values2); + _self.count = Number(values2[0]); + _self.lumens = Number(values2[1]); + _self.multiplier = Number(values2[2]); + _self.numVerAngles = Number(values2[3]); + _self.numHorAngles = Number(values2[4]); + _self.gonioType = Number(values2[5]); + _self.units = Number(values2[6]); + _self.width = Number(values2[7]); + _self.length = Number(values2[8]); + _self.height = Number(values2[9]); + } + function readLampFactors() { + const values2 = []; + readArray(3, values2); + _self.ballFactor = Number(values2[0]); + _self.blpFactor = Number(values2[1]); + _self.inputWatts = Number(values2[2]); + } + while (true) { + line2 = textArray[lineNumber++]; + if (line2.includes("TILT")) { + break; + } + } + if (!line2.includes("NONE")) { + if (line2.includes("INCLUDE")) { + readTilt(); + } else { + } + } + readLampValues(); + readLampFactors(); + for (let i = 0; i < _self.numHorAngles; ++i) { + _self.candelaValues.push([]); + } + readArray(_self.numVerAngles, _self.verAngles); + readArray(_self.numHorAngles, _self.horAngles); + for (let i = 0; i < _self.numHorAngles; ++i) { + readArray(_self.numVerAngles, _self.candelaValues[i]); + } + for (let i = 0; i < _self.numHorAngles; ++i) { + for (let j = 0; j < _self.numVerAngles; ++j) { + _self.candelaValues[i][j] *= _self.candelaValues[i][j] * _self.multiplier * _self.ballFactor * _self.blpFactor; + } + } + let maxVal = -1; + for (let i = 0; i < _self.numHorAngles; ++i) { + for (let j = 0; j < _self.numVerAngles; ++j) { + const value2 = _self.candelaValues[i][j]; + maxVal = maxVal < value2 ? value2 : maxVal; + } + } + const bNormalize = true; + if (bNormalize && maxVal > 0) { + for (let i = 0; i < _self.numHorAngles; ++i) { + for (let j = 0; j < _self.numVerAngles; ++j) { + _self.candelaValues[i][j] /= maxVal; + } + } + } +} + +// node_modules/three/examples/jsm/loaders/KMZLoader.js +var KMZLoader = class extends Loader { + constructor(manager) { + super(manager); + } + load(url, onLoad, onProgress, onError) { + const scope = this; + const loader = new FileLoader(scope.manager); + loader.setPath(scope.path); + loader.setResponseType("arraybuffer"); + loader.setRequestHeader(scope.requestHeader); + loader.setWithCredentials(scope.withCredentials); + loader.load(url, function(text2) { + try { + onLoad(scope.parse(text2)); + } catch (e) { + if (onError) { + onError(e); + } else { + console.error(e); + } + scope.manager.itemError(url); + } + }, onProgress, onError); + } + parse(data2) { + function findFile(url) { + for (const path in zip) { + if (path.slice(-url.length) === url) { + return zip[path]; + } + } + } + const manager = new LoadingManager(); + manager.setURLModifier(function(url) { + const image = findFile(url); + if (image) { + console.log("Loading", url); + const blob = new Blob([image.buffer], { type: "application/octet-stream" }); + return URL.createObjectURL(blob); + } + return url; + }); + const zip = unzipSync(new Uint8Array(data2)); + if (zip["doc.kml"]) { + const xml = new DOMParser().parseFromString(strFromU8(zip["doc.kml"]), "application/xml"); + const model = xml.querySelector("Placemark Model Link href"); + if (model) { + const loader = new ColladaLoader(manager); + return loader.parse(strFromU8(zip[model.textContent])); + } + } else { + console.warn("KMZLoader: Missing doc.kml file."); + for (const path in zip) { + const extension = path.split(".").pop().toLowerCase(); + if (extension === "dae") { + const loader = new ColladaLoader(manager); + return loader.parse(strFromU8(zip[path])); + } + } + } + console.error("KMZLoader: Couldn't find .dae file."); + return { scene: new Group() }; + } +}; + +// node_modules/three/examples/jsm/utils/WorkerPool.js +var WorkerPool = class { + constructor(pool = 4) { + this.pool = pool; + this.queue = []; + this.workers = []; + this.workersResolve = []; + this.workerStatus = 0; + } + _initWorker(workerId) { + if (!this.workers[workerId]) { + const worker = this.workerCreator(); + worker.addEventListener("message", this._onMessage.bind(this, workerId)); + this.workers[workerId] = worker; + } + } + _getIdleWorker() { + for (let i = 0; i < this.pool; i++) + if (!(this.workerStatus & 1 << i)) return i; + return -1; + } + _onMessage(workerId, msg) { + const resolve = this.workersResolve[workerId]; + resolve && resolve(msg); + if (this.queue.length) { + const { resolve: resolve2, msg: msg2, transfer } = this.queue.shift(); + this.workersResolve[workerId] = resolve2; + this.workers[workerId].postMessage(msg2, transfer); + } else { + this.workerStatus ^= 1 << workerId; + } + } + setWorkerCreator(workerCreator) { + this.workerCreator = workerCreator; + } + setWorkerLimit(pool) { + this.pool = pool; + } + postMessage(msg, transfer) { + return new Promise((resolve) => { + const workerId = this._getIdleWorker(); + if (workerId !== -1) { + this._initWorker(workerId); + this.workerStatus |= 1 << workerId; + this.workersResolve[workerId] = resolve; + this.workers[workerId].postMessage(msg, transfer); + } else { + this.queue.push({ resolve, msg, transfer }); + } + }); + } + dispose() { + this.workers.forEach((worker) => worker.terminate()); + this.workersResolve.length = 0; + this.workers.length = 0; + this.queue.length = 0; + this.workerStatus = 0; + } +}; + +// node_modules/three/examples/jsm/libs/zstddec.module.js +var A; +var I; +var B; +var g = { env: { emscripten_notify_memory_growth: function(A2) { + B = new Uint8Array(I.exports.memory.buffer); +} } }; +var Q2 = class { + init() { + return A || (A = "undefined" != typeof fetch ? fetch("data:application/wasm;base64," + C).then((A2) => A2.arrayBuffer()).then((A2) => WebAssembly.instantiate(A2, g)).then(this._init) : WebAssembly.instantiate(Buffer.from(C, "base64"), g).then(this._init), A); + } + _init(A2) { + I = A2.instance, g.env.emscripten_notify_memory_growth(0); + } + decode(A2, g2 = 0) { + if (!I) throw new Error("ZSTDDecoder: Await .init() before decoding."); + const Q3 = A2.byteLength, C2 = I.exports.malloc(Q3); + B.set(A2, C2), g2 = g2 || Number(I.exports.ZSTD_findDecompressedSize(C2, Q3)); + const E2 = I.exports.malloc(g2), i = I.exports.ZSTD_decompress(E2, g2, C2, Q3), D = B.slice(E2, E2 + i); + return I.exports.free(C2), I.exports.free(E2), D; + } +}; +var C = "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"; + +// node_modules/three/examples/jsm/loaders/KTX2Loader.js +var _taskCache3 = /* @__PURE__ */ new WeakMap(); +var _activeLoaders = 0; +var _zstd; +var KTX2Loader = class _KTX2Loader extends Loader { + constructor(manager) { + super(manager); + this.transcoderPath = ""; + this.transcoderBinary = null; + this.transcoderPending = null; + this.workerPool = new WorkerPool(); + this.workerSourceURL = ""; + this.workerConfig = null; + if (typeof MSC_TRANSCODER !== "undefined") { + console.warn( + 'THREE.KTX2Loader: Please update to latest "basis_transcoder". "msc_basis_transcoder" is no longer supported in three.js r125+.' + ); + } + } + setTranscoderPath(path) { + this.transcoderPath = path; + return this; + } + setWorkerLimit(num) { + this.workerPool.setWorkerLimit(num); + return this; + } + async detectSupportAsync(renderer2) { + this.workerConfig = { + astcSupported: await renderer2.hasFeatureAsync("texture-compression-astc"), + etc1Supported: await renderer2.hasFeatureAsync("texture-compression-etc1"), + etc2Supported: await renderer2.hasFeatureAsync("texture-compression-etc2"), + dxtSupported: await renderer2.hasFeatureAsync("texture-compression-bc"), + bptcSupported: await renderer2.hasFeatureAsync("texture-compression-bptc"), + pvrtcSupported: await renderer2.hasFeatureAsync("texture-compression-pvrtc") + }; + return this; + } + detectSupport(renderer2) { + if (renderer2.isWebGPURenderer === true) { + this.workerConfig = { + astcSupported: renderer2.hasFeature("texture-compression-astc"), + etc1Supported: renderer2.hasFeature("texture-compression-etc1"), + etc2Supported: renderer2.hasFeature("texture-compression-etc2"), + dxtSupported: renderer2.hasFeature("texture-compression-bc"), + bptcSupported: renderer2.hasFeature("texture-compression-bptc"), + pvrtcSupported: renderer2.hasFeature("texture-compression-pvrtc") + }; + } else { + this.workerConfig = { + astcSupported: renderer2.extensions.has("WEBGL_compressed_texture_astc"), + etc1Supported: renderer2.extensions.has("WEBGL_compressed_texture_etc1"), + etc2Supported: renderer2.extensions.has("WEBGL_compressed_texture_etc"), + dxtSupported: renderer2.extensions.has("WEBGL_compressed_texture_s3tc"), + bptcSupported: renderer2.extensions.has("EXT_texture_compression_bptc"), + pvrtcSupported: renderer2.extensions.has("WEBGL_compressed_texture_pvrtc") || renderer2.extensions.has("WEBKIT_WEBGL_compressed_texture_pvrtc") + }; + } + return this; + } + init() { + if (!this.transcoderPending) { + const jsLoader = new FileLoader(this.manager); + jsLoader.setPath(this.transcoderPath); + jsLoader.setWithCredentials(this.withCredentials); + const jsContent = jsLoader.loadAsync("basis_transcoder.js"); + const binaryLoader = new FileLoader(this.manager); + binaryLoader.setPath(this.transcoderPath); + binaryLoader.setResponseType("arraybuffer"); + binaryLoader.setWithCredentials(this.withCredentials); + const binaryContent = binaryLoader.loadAsync("basis_transcoder.wasm"); + this.transcoderPending = Promise.all([jsContent, binaryContent]).then(([jsContent2, binaryContent2]) => { + const fn = _KTX2Loader.BasisWorker.toString(); + const body = [ + "/* constants */", + "let _EngineFormat = " + JSON.stringify(_KTX2Loader.EngineFormat), + "let _TranscoderFormat = " + JSON.stringify(_KTX2Loader.TranscoderFormat), + "let _BasisFormat = " + JSON.stringify(_KTX2Loader.BasisFormat), + "/* basis_transcoder.js */", + jsContent2, + "/* worker */", + fn.substring(fn.indexOf("{") + 1, fn.lastIndexOf("}")) + ].join("\n"); + this.workerSourceURL = URL.createObjectURL(new Blob([body])); + this.transcoderBinary = binaryContent2; + this.workerPool.setWorkerCreator(() => { + const worker = new Worker(this.workerSourceURL); + const transcoderBinary = this.transcoderBinary.slice(0); + worker.postMessage({ type: "init", config: this.workerConfig, transcoderBinary }, [transcoderBinary]); + return worker; + }); + }); + if (_activeLoaders > 0) { + console.warn( + "THREE.KTX2Loader: Multiple active KTX2 loaders may cause performance issues. Use a single KTX2Loader instance, or call .dispose() on old instances." + ); + } + _activeLoaders++; + } + return this.transcoderPending; + } + load(url, onLoad, onProgress, onError) { + if (this.workerConfig === null) { + throw new Error("THREE.KTX2Loader: Missing initialization with `.detectSupport( renderer )`."); + } + const loader = new FileLoader(this.manager); + loader.setResponseType("arraybuffer"); + loader.setWithCredentials(this.withCredentials); + loader.load(url, (buffer) => { + if (_taskCache3.has(buffer)) { + const cachedTask = _taskCache3.get(buffer); + return cachedTask.promise.then(onLoad).catch(onError); + } + this._createTexture(buffer).then((texture) => onLoad ? onLoad(texture) : null).catch(onError); + }, onProgress, onError); + } + _createTextureFrom(transcodeResult, container) { + const { faces, width: width2, height: height2, format, type, error, dfdFlags } = transcodeResult; + if (type === "error") return Promise.reject(error); + let texture; + if (container.faceCount === 6) { + texture = new CompressedCubeTexture(faces, format, UnsignedByteType); + } else { + const mipmaps = faces[0].mipmaps; + texture = container.layerCount > 1 ? new CompressedArrayTexture(mipmaps, width2, height2, container.layerCount, format, UnsignedByteType) : new CompressedTexture(mipmaps, width2, height2, format, UnsignedByteType); + } + texture.minFilter = faces[0].mipmaps.length === 1 ? LinearFilter : LinearMipmapLinearFilter; + texture.magFilter = LinearFilter; + texture.generateMipmaps = false; + texture.needsUpdate = true; + texture.colorSpace = parseColorSpace(container); + texture.premultiplyAlpha = !!(dfdFlags & p); + return texture; + } + /** + * @param {ArrayBuffer} buffer + * @param {object?} config + * @return {Promise} + */ + async _createTexture(buffer, config = {}) { + const container = Pi(new Uint8Array(buffer)); + if (container.vkFormat !== nt) { + return createRawTexture(container); + } + const taskConfig = config; + const texturePending = this.init().then(() => { + return this.workerPool.postMessage({ type: "transcode", buffer, taskConfig }, [buffer]); + }).then((e) => this._createTextureFrom(e.data, container)); + _taskCache3.set(buffer, { promise: texturePending }); + return texturePending; + } + dispose() { + this.workerPool.dispose(); + if (this.workerSourceURL) URL.revokeObjectURL(this.workerSourceURL); + _activeLoaders--; + return this; + } +}; +KTX2Loader.BasisFormat = { + ETC1S: 0, + UASTC_4x4: 1 +}; +KTX2Loader.TranscoderFormat = { + ETC1: 0, + ETC2: 1, + BC1: 2, + BC3: 3, + BC4: 4, + BC5: 5, + BC7_M6_OPAQUE_ONLY: 6, + BC7_M5: 7, + PVRTC1_4_RGB: 8, + PVRTC1_4_RGBA: 9, + ASTC_4x4: 10, + ATC_RGB: 11, + ATC_RGBA_INTERPOLATED_ALPHA: 12, + RGBA32: 13, + RGB565: 14, + BGR565: 15, + RGBA4444: 16 +}; +KTX2Loader.EngineFormat = { + RGBAFormat, + RGBA_ASTC_4x4_Format, + RGBA_BPTC_Format, + RGBA_ETC2_EAC_Format, + RGBA_PVRTC_4BPPV1_Format, + RGBA_S3TC_DXT5_Format, + RGB_ETC1_Format, + RGB_ETC2_Format, + RGB_PVRTC_4BPPV1_Format, + RGBA_S3TC_DXT1_Format +}; +KTX2Loader.BasisWorker = function() { + let config; + let transcoderPending; + let BasisModule; + const EngineFormat = _EngineFormat; + const TranscoderFormat = _TranscoderFormat; + const BasisFormat = _BasisFormat; + self.addEventListener("message", function(e) { + const message = e.data; + switch (message.type) { + case "init": + config = message.config; + init(message.transcoderBinary); + break; + case "transcode": + transcoderPending.then(() => { + try { + const { faces, buffers, width: width2, height: height2, hasAlpha, format, dfdFlags } = transcode(message.buffer); + self.postMessage({ type: "transcode", id: message.id, faces, width: width2, height: height2, hasAlpha, format, dfdFlags }, buffers); + } catch (error) { + console.error(error); + self.postMessage({ type: "error", id: message.id, error: error.message }); + } + }); + break; + } + }); + function init(wasmBinary) { + transcoderPending = new Promise((resolve) => { + BasisModule = { wasmBinary, onRuntimeInitialized: resolve }; + BASIS(BasisModule); + }).then(() => { + BasisModule.initializeBasis(); + if (BasisModule.KTX2File === void 0) { + console.warn("THREE.KTX2Loader: Please update Basis Universal transcoder."); + } + }); + } + function transcode(buffer) { + const ktx2File = new BasisModule.KTX2File(new Uint8Array(buffer)); + function cleanup() { + ktx2File.close(); + ktx2File.delete(); + } + if (!ktx2File.isValid()) { + cleanup(); + throw new Error("THREE.KTX2Loader: Invalid or unsupported .ktx2 file"); + } + const basisFormat = ktx2File.isUASTC() ? BasisFormat.UASTC_4x4 : BasisFormat.ETC1S; + const width2 = ktx2File.getWidth(); + const height2 = ktx2File.getHeight(); + const layerCount = ktx2File.getLayers() || 1; + const levelCount = ktx2File.getLevels(); + const faceCount = ktx2File.getFaces(); + const hasAlpha = ktx2File.getHasAlpha(); + const dfdFlags = ktx2File.getDFDFlags(); + const { transcoderFormat, engineFormat } = getTranscoderFormat(basisFormat, width2, height2, hasAlpha); + if (!width2 || !height2 || !levelCount) { + cleanup(); + throw new Error("THREE.KTX2Loader: Invalid texture"); + } + if (!ktx2File.startTranscoding()) { + cleanup(); + throw new Error("THREE.KTX2Loader: .startTranscoding failed"); + } + const faces = []; + const buffers = []; + for (let face = 0; face < faceCount; face++) { + const mipmaps = []; + for (let mip = 0; mip < levelCount; mip++) { + const layerMips = []; + let mipWidth, mipHeight; + for (let layer = 0; layer < layerCount; layer++) { + const levelInfo = ktx2File.getImageLevelInfo(mip, layer, face); + if (face === 0 && mip === 0 && layer === 0 && (levelInfo.origWidth % 4 !== 0 || levelInfo.origHeight % 4 !== 0)) { + console.warn("THREE.KTX2Loader: ETC1S and UASTC textures should use multiple-of-four dimensions."); + } + if (levelCount > 1) { + mipWidth = levelInfo.origWidth; + mipHeight = levelInfo.origHeight; + } else { + mipWidth = levelInfo.width; + mipHeight = levelInfo.height; + } + const dst = new Uint8Array(ktx2File.getImageTranscodedSizeInBytes(mip, layer, 0, transcoderFormat)); + const status = ktx2File.transcodeImage(dst, mip, layer, face, transcoderFormat, 0, -1, -1); + if (!status) { + cleanup(); + throw new Error("THREE.KTX2Loader: .transcodeImage failed."); + } + layerMips.push(dst); + } + const mipData = concat(layerMips); + mipmaps.push({ data: mipData, width: mipWidth, height: mipHeight }); + buffers.push(mipData.buffer); + } + faces.push({ mipmaps, width: width2, height: height2, format: engineFormat }); + } + cleanup(); + return { faces, buffers, width: width2, height: height2, hasAlpha, format: engineFormat, dfdFlags }; + } + const FORMAT_OPTIONS = [ + { + if: "astcSupported", + basisFormat: [BasisFormat.UASTC_4x4], + transcoderFormat: [TranscoderFormat.ASTC_4x4, TranscoderFormat.ASTC_4x4], + engineFormat: [EngineFormat.RGBA_ASTC_4x4_Format, EngineFormat.RGBA_ASTC_4x4_Format], + priorityETC1S: Infinity, + priorityUASTC: 1, + needsPowerOfTwo: false + }, + { + if: "bptcSupported", + basisFormat: [BasisFormat.ETC1S, BasisFormat.UASTC_4x4], + transcoderFormat: [TranscoderFormat.BC7_M5, TranscoderFormat.BC7_M5], + engineFormat: [EngineFormat.RGBA_BPTC_Format, EngineFormat.RGBA_BPTC_Format], + priorityETC1S: 3, + priorityUASTC: 2, + needsPowerOfTwo: false + }, + { + if: "dxtSupported", + basisFormat: [BasisFormat.ETC1S, BasisFormat.UASTC_4x4], + transcoderFormat: [TranscoderFormat.BC1, TranscoderFormat.BC3], + engineFormat: [EngineFormat.RGBA_S3TC_DXT1_Format, EngineFormat.RGBA_S3TC_DXT5_Format], + priorityETC1S: 4, + priorityUASTC: 5, + needsPowerOfTwo: false + }, + { + if: "etc2Supported", + basisFormat: [BasisFormat.ETC1S, BasisFormat.UASTC_4x4], + transcoderFormat: [TranscoderFormat.ETC1, TranscoderFormat.ETC2], + engineFormat: [EngineFormat.RGB_ETC2_Format, EngineFormat.RGBA_ETC2_EAC_Format], + priorityETC1S: 1, + priorityUASTC: 3, + needsPowerOfTwo: false + }, + { + if: "etc1Supported", + basisFormat: [BasisFormat.ETC1S, BasisFormat.UASTC_4x4], + transcoderFormat: [TranscoderFormat.ETC1], + engineFormat: [EngineFormat.RGB_ETC1_Format], + priorityETC1S: 2, + priorityUASTC: 4, + needsPowerOfTwo: false + }, + { + if: "pvrtcSupported", + basisFormat: [BasisFormat.ETC1S, BasisFormat.UASTC_4x4], + transcoderFormat: [TranscoderFormat.PVRTC1_4_RGB, TranscoderFormat.PVRTC1_4_RGBA], + engineFormat: [EngineFormat.RGB_PVRTC_4BPPV1_Format, EngineFormat.RGBA_PVRTC_4BPPV1_Format], + priorityETC1S: 5, + priorityUASTC: 6, + needsPowerOfTwo: true + } + ]; + const ETC1S_OPTIONS = FORMAT_OPTIONS.sort(function(a2, b3) { + return a2.priorityETC1S - b3.priorityETC1S; + }); + const UASTC_OPTIONS = FORMAT_OPTIONS.sort(function(a2, b3) { + return a2.priorityUASTC - b3.priorityUASTC; + }); + function getTranscoderFormat(basisFormat, width2, height2, hasAlpha) { + let transcoderFormat; + let engineFormat; + const options = basisFormat === BasisFormat.ETC1S ? ETC1S_OPTIONS : UASTC_OPTIONS; + for (let i = 0; i < options.length; i++) { + const opt = options[i]; + if (!config[opt.if]) continue; + if (!opt.basisFormat.includes(basisFormat)) continue; + if (hasAlpha && opt.transcoderFormat.length < 2) continue; + if (opt.needsPowerOfTwo && !(isPowerOfTwo(width2) && isPowerOfTwo(height2))) continue; + transcoderFormat = opt.transcoderFormat[hasAlpha ? 1 : 0]; + engineFormat = opt.engineFormat[hasAlpha ? 1 : 0]; + return { transcoderFormat, engineFormat }; + } + console.warn("THREE.KTX2Loader: No suitable compressed texture format found. Decoding to RGBA32."); + transcoderFormat = TranscoderFormat.RGBA32; + engineFormat = EngineFormat.RGBAFormat; + return { transcoderFormat, engineFormat }; + } + function isPowerOfTwo(value2) { + if (value2 <= 2) return true; + return (value2 & value2 - 1) === 0 && value2 !== 0; + } + function concat(arrays) { + if (arrays.length === 1) return arrays[0]; + let totalByteLength = 0; + for (let i = 0; i < arrays.length; i++) { + const array = arrays[i]; + totalByteLength += array.byteLength; + } + const result = new Uint8Array(totalByteLength); + let byteOffset = 0; + for (let i = 0; i < arrays.length; i++) { + const array = arrays[i]; + result.set(array, byteOffset); + byteOffset += array.byteLength; + } + return result; + } +}; +var UNCOMPRESSED_FORMATS = /* @__PURE__ */ new Set([RGBAFormat, RGFormat, RedFormat]); +var FORMAT_MAP = { + [Ae]: RGBAFormat, + [pe]: RGBAFormat, + [Ot]: RGBAFormat, + [Ft]: RGBAFormat, + [de]: RGFormat, + [se]: RGFormat, + [yt]: RGFormat, + [dt]: RGFormat, + [xe]: RedFormat, + [$t]: RedFormat, + [gt]: RedFormat, + [ct]: RedFormat, + [In]: RGBA_ASTC_6x6_Format, + [Sn]: RGBA_ASTC_6x6_Format +}; +var TYPE_MAP = { + [Ae]: FloatType, + [pe]: HalfFloatType, + [Ot]: UnsignedByteType, + [Ft]: UnsignedByteType, + [de]: FloatType, + [se]: HalfFloatType, + [yt]: UnsignedByteType, + [dt]: UnsignedByteType, + [xe]: FloatType, + [$t]: HalfFloatType, + [gt]: UnsignedByteType, + [ct]: UnsignedByteType, + [In]: UnsignedByteType, + [Sn]: UnsignedByteType +}; +async function createRawTexture(container) { + const { vkFormat } = container; + if (FORMAT_MAP[vkFormat] === void 0) { + throw new Error("THREE.KTX2Loader: Unsupported vkFormat."); + } + let zstd; + if (container.supercompressionScheme === n) { + if (!_zstd) { + _zstd = new Promise(async (resolve) => { + const zstd2 = new Q2(); + await zstd2.init(); + resolve(zstd2); + }); + } + zstd = await _zstd; + } + const mipmaps = []; + for (let levelIndex = 0; levelIndex < container.levels.length; levelIndex++) { + const levelWidth = Math.max(1, container.pixelWidth >> levelIndex); + const levelHeight = Math.max(1, container.pixelHeight >> levelIndex); + const levelDepth = container.pixelDepth ? Math.max(1, container.pixelDepth >> levelIndex) : 0; + const level = container.levels[levelIndex]; + let levelData; + if (container.supercompressionScheme === t) { + levelData = level.levelData; + } else if (container.supercompressionScheme === n) { + levelData = zstd.decode(level.levelData, level.uncompressedByteLength); + } else { + throw new Error("THREE.KTX2Loader: Unsupported supercompressionScheme."); + } + let data2; + if (TYPE_MAP[vkFormat] === FloatType) { + data2 = new Float32Array( + levelData.buffer, + levelData.byteOffset, + levelData.byteLength / Float32Array.BYTES_PER_ELEMENT + ); + } else if (TYPE_MAP[vkFormat] === HalfFloatType) { + data2 = new Uint16Array( + levelData.buffer, + levelData.byteOffset, + levelData.byteLength / Uint16Array.BYTES_PER_ELEMENT + ); + } else { + data2 = levelData; + } + mipmaps.push({ + data: data2, + width: levelWidth, + height: levelHeight, + depth: levelDepth + }); + } + let texture; + if (UNCOMPRESSED_FORMATS.has(FORMAT_MAP[vkFormat])) { + texture = container.pixelDepth === 0 ? new DataTexture(mipmaps[0].data, container.pixelWidth, container.pixelHeight) : new Data3DTexture(mipmaps[0].data, container.pixelWidth, container.pixelHeight, container.pixelDepth); + } else { + if (container.pixelDepth > 0) throw new Error("THREE.KTX2Loader: Unsupported pixelDepth."); + texture = new CompressedTexture(mipmaps, container.pixelWidth, container.pixelHeight); + } + texture.mipmaps = mipmaps; + texture.type = TYPE_MAP[vkFormat]; + texture.format = FORMAT_MAP[vkFormat]; + texture.colorSpace = parseColorSpace(container); + texture.needsUpdate = true; + return Promise.resolve(texture); +} +function parseColorSpace(container) { + const dfd = container.dataFormatDescriptor[0]; + if (dfd.colorPrimaries === F) { + return dfd.transferFunction === x ? SRGBColorSpace : LinearSRGBColorSpace; + } else if (dfd.colorPrimaries === X) { + return dfd.transferFunction === x ? DisplayP3ColorSpace : LinearDisplayP3ColorSpace; + } else if (dfd.colorPrimaries === E) { + return NoColorSpace; + } else { + console.warn(`THREE.KTX2Loader: Unsupported color primaries, "${dfd.colorPrimaries}"`); + return NoColorSpace; + } +} + +// node_modules/three/examples/jsm/loaders/KTXLoader.js +var KTXLoader = class extends CompressedTextureLoader { + constructor(manager) { + super(manager); + } + parse(buffer, loadMipmaps) { + const ktx = new KhronosTextureContainer(buffer, 1); + return { + mipmaps: ktx.mipmaps(loadMipmaps), + width: ktx.pixelWidth, + height: ktx.pixelHeight, + format: ktx.glInternalFormat, + isCubemap: ktx.numberOfFaces === 6, + mipmapCount: ktx.numberOfMipmapLevels + }; + } +}; +var HEADER_LEN = 12 + 13 * 4; +var COMPRESSED_2D = 0; +var KhronosTextureContainer = class { + /** + * @param {ArrayBuffer} arrayBuffer- contents of the KTX container file + * @param {number} facesExpected- should be either 1 or 6, based whether a cube texture or or + * @param {boolean} threeDExpected- provision for indicating that data should be a 3D texture, not implemented + * @param {boolean} textureArrayExpected- provision for indicating that data should be a texture array, not implemented + */ + constructor(arrayBuffer, facesExpected) { + this.arrayBuffer = arrayBuffer; + const identifier = new Uint8Array(this.arrayBuffer, 0, 12); + if (identifier[0] !== 171 || identifier[1] !== 75 || identifier[2] !== 84 || identifier[3] !== 88 || identifier[4] !== 32 || identifier[5] !== 49 || identifier[6] !== 49 || identifier[7] !== 187 || identifier[8] !== 13 || identifier[9] !== 10 || identifier[10] !== 26 || identifier[11] !== 10) { + console.error("texture missing KTX identifier"); + return; + } + const dataSize = Uint32Array.BYTES_PER_ELEMENT; + const headerDataView = new DataView(this.arrayBuffer, 12, 13 * dataSize); + const endianness = headerDataView.getUint32(0, true); + const littleEndian = endianness === 67305985; + this.glType = headerDataView.getUint32(1 * dataSize, littleEndian); + this.glTypeSize = headerDataView.getUint32(2 * dataSize, littleEndian); + this.glFormat = headerDataView.getUint32(3 * dataSize, littleEndian); + this.glInternalFormat = headerDataView.getUint32(4 * dataSize, littleEndian); + this.glBaseInternalFormat = headerDataView.getUint32(5 * dataSize, littleEndian); + this.pixelWidth = headerDataView.getUint32(6 * dataSize, littleEndian); + this.pixelHeight = headerDataView.getUint32(7 * dataSize, littleEndian); + this.pixelDepth = headerDataView.getUint32(8 * dataSize, littleEndian); + this.numberOfArrayElements = headerDataView.getUint32(9 * dataSize, littleEndian); + this.numberOfFaces = headerDataView.getUint32(10 * dataSize, littleEndian); + this.numberOfMipmapLevels = headerDataView.getUint32(11 * dataSize, littleEndian); + this.bytesOfKeyValueData = headerDataView.getUint32(12 * dataSize, littleEndian); + if (this.glType !== 0) { + console.warn("only compressed formats currently supported"); + return; + } else { + this.numberOfMipmapLevels = Math.max(1, this.numberOfMipmapLevels); + } + if (this.pixelHeight === 0 || this.pixelDepth !== 0) { + console.warn("only 2D textures currently supported"); + return; + } + if (this.numberOfArrayElements !== 0) { + console.warn("texture arrays not currently supported"); + return; + } + if (this.numberOfFaces !== facesExpected) { + console.warn("number of faces expected" + facesExpected + ", but found " + this.numberOfFaces); + return; + } + this.loadType = COMPRESSED_2D; + } + mipmaps(loadMipmaps) { + const mipmaps = []; + let dataOffset = HEADER_LEN + this.bytesOfKeyValueData; + let width2 = this.pixelWidth; + let height2 = this.pixelHeight; + const mipmapCount = loadMipmaps ? this.numberOfMipmapLevels : 1; + for (let level = 0; level < mipmapCount; level++) { + const imageSize = new Int32Array(this.arrayBuffer, dataOffset, 1)[0]; + dataOffset += 4; + for (let face = 0; face < this.numberOfFaces; face++) { + const byteArray = new Uint8Array(this.arrayBuffer, dataOffset, imageSize); + mipmaps.push({ "data": byteArray, "width": width2, "height": height2 }); + dataOffset += imageSize; + dataOffset += 3 - (imageSize + 3) % 4; + } + width2 = Math.max(1, width2 * 0.5); + height2 = Math.max(1, height2 * 0.5); + } + return mipmaps; + } +}; + +// node_modules/three/examples/jsm/loaders/LDrawLoader.js +var FINISH_TYPE_DEFAULT = 0; +var FINISH_TYPE_CHROME = 1; +var FINISH_TYPE_PEARLESCENT = 2; +var FINISH_TYPE_RUBBER = 3; +var FINISH_TYPE_MATTE_METALLIC = 4; +var FINISH_TYPE_METAL = 5; +var FILE_LOCATION_TRY_PARTS = 0; +var FILE_LOCATION_TRY_P = 1; +var FILE_LOCATION_TRY_MODELS = 2; +var FILE_LOCATION_AS_IS = 3; +var FILE_LOCATION_TRY_RELATIVE = 4; +var FILE_LOCATION_TRY_ABSOLUTE = 5; +var FILE_LOCATION_NOT_FOUND = 6; +var MAIN_COLOUR_CODE = "16"; +var MAIN_EDGE_COLOUR_CODE = "24"; +var COLOR_SPACE_LDRAW = SRGBColorSpace; +var _tempVec0 = new Vector3(); +var _tempVec1 = new Vector3(); +var LDrawConditionalLineMaterial = class extends ShaderMaterial { + constructor(parameters) { + super({ + uniforms: UniformsUtils.merge([ + UniformsLib.fog, + { + diffuse: { + value: new Color() + }, + opacity: { + value: 1 + } + } + ]), + vertexShader: ( + /* glsl */ + ` + attribute vec3 control0; + attribute vec3 control1; + attribute vec3 direction; + varying float discardFlag; + + #include + #include + #include + #include + #include + void main() { + #include + + vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 ); + gl_Position = projectionMatrix * mvPosition; + + // Transform the line segment ends and control points into camera clip space + vec4 c0 = projectionMatrix * modelViewMatrix * vec4( control0, 1.0 ); + vec4 c1 = projectionMatrix * modelViewMatrix * vec4( control1, 1.0 ); + vec4 p0 = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); + vec4 p1 = projectionMatrix * modelViewMatrix * vec4( position + direction, 1.0 ); + + c0.xy /= c0.w; + c1.xy /= c1.w; + p0.xy /= p0.w; + p1.xy /= p1.w; + + // Get the direction of the segment and an orthogonal vector + vec2 dir = p1.xy - p0.xy; + vec2 norm = vec2( -dir.y, dir.x ); + + // Get control point directions from the line + vec2 c0dir = c0.xy - p1.xy; + vec2 c1dir = c1.xy - p1.xy; + + // If the vectors to the controls points are pointed in different directions away + // from the line segment then the line should not be drawn. + float d0 = dot( normalize( norm ), normalize( c0dir ) ); + float d1 = dot( normalize( norm ), normalize( c1dir ) ); + discardFlag = float( sign( d0 ) != sign( d1 ) ); + + #include + #include + #include + } + ` + ), + fragmentShader: ( + /* glsl */ + ` + uniform vec3 diffuse; + uniform float opacity; + varying float discardFlag; + + #include + #include + #include + #include + #include + void main() { + + if ( discardFlag > 0.5 ) discard; + + #include + vec3 outgoingLight = vec3( 0.0 ); + vec4 diffuseColor = vec4( diffuse, opacity ); + #include + #include + outgoingLight = diffuseColor.rgb; // simple shader + gl_FragColor = vec4( outgoingLight, diffuseColor.a ); + #include + #include + #include + #include + } + ` + ) + }); + Object.defineProperties(this, { + opacity: { + get: function() { + return this.uniforms.opacity.value; + }, + set: function(value2) { + this.uniforms.opacity.value = value2; + } + }, + color: { + get: function() { + return this.uniforms.diffuse.value; + } + } + }); + this.setValues(parameters); + this.isLDrawConditionalLineMaterial = true; + } +}; +var ConditionalLineSegments = class extends LineSegments { + constructor(geometry, material) { + super(geometry, material); + this.isConditionalLine = true; + } +}; +function generateFaceNormals(faces) { + for (let i = 0, l2 = faces.length; i < l2; i++) { + const face = faces[i]; + const vertices = face.vertices; + const v0 = vertices[0]; + const v12 = vertices[1]; + const v2 = vertices[2]; + _tempVec0.subVectors(v12, v0); + _tempVec1.subVectors(v2, v12); + face.faceNormal = new Vector3().crossVectors(_tempVec0, _tempVec1).normalize(); + } +} +var _ray3 = new Ray(); +function smoothNormals(faces, lineSegments, checkSubSegments = false) { + const hashMultiplier = (1 + 1e-10) * 100; + function hashVertex(v) { + const x2 = ~~(v.x * hashMultiplier); + const y2 = ~~(v.y * hashMultiplier); + const z = ~~(v.z * hashMultiplier); + return `${x2},${y2},${z}`; + } + function hashEdge(v0, v12) { + return `${hashVertex(v0)}_${hashVertex(v12)}`; + } + function toNormalizedRay(v0, v12, targetRay) { + targetRay.direction.subVectors(v12, v0).normalize(); + const scalar = v0.dot(targetRay.direction); + targetRay.origin.copy(v0).addScaledVector(targetRay.direction, -scalar); + return targetRay; + } + function hashRay(ray) { + return hashEdge(ray.origin, ray.direction); + } + const hardEdges = /* @__PURE__ */ new Set(); + const hardEdgeRays = /* @__PURE__ */ new Map(); + const halfEdgeList = {}; + const normals = []; + for (let i = 0, l2 = lineSegments.length; i < l2; i++) { + const ls = lineSegments[i]; + const vertices = ls.vertices; + const v0 = vertices[0]; + const v12 = vertices[1]; + hardEdges.add(hashEdge(v0, v12)); + hardEdges.add(hashEdge(v12, v0)); + if (checkSubSegments) { + const ray = toNormalizedRay(v0, v12, new Ray()); + const rh1 = hashRay(ray); + if (!hardEdgeRays.has(rh1)) { + toNormalizedRay(v12, v0, ray); + const rh2 = hashRay(ray); + const info2 = { + ray, + distances: [] + }; + hardEdgeRays.set(rh1, info2); + hardEdgeRays.set(rh2, info2); + } + const info = hardEdgeRays.get(rh1); + let d0 = info.ray.direction.dot(v0); + let d1 = info.ray.direction.dot(v12); + if (d0 > d1) { + [d0, d1] = [d1, d0]; + } + info.distances.push(d0, d1); + } + } + for (let i = 0, l2 = faces.length; i < l2; i++) { + const tri = faces[i]; + const vertices = tri.vertices; + const vertCount = vertices.length; + for (let i2 = 0; i2 < vertCount; i2++) { + const index2 = i2; + const next = (i2 + 1) % vertCount; + const v0 = vertices[index2]; + const v12 = vertices[next]; + const hash = hashEdge(v0, v12); + if (hardEdges.has(hash)) { + continue; + } + if (checkSubSegments) { + toNormalizedRay(v0, v12, _ray3); + const rayHash = hashRay(_ray3); + if (hardEdgeRays.has(rayHash)) { + const info2 = hardEdgeRays.get(rayHash); + const { ray, distances } = info2; + let d0 = ray.direction.dot(v0); + let d1 = ray.direction.dot(v12); + if (d0 > d1) { + [d0, d1] = [d1, d0]; + } + let found = false; + for (let i3 = 0, l3 = distances.length; i3 < l3; i3 += 2) { + if (d0 >= distances[i3] && d1 <= distances[i3 + 1]) { + found = true; + break; + } + } + if (found) { + continue; + } + } + } + const info = { + index: index2, + tri + }; + halfEdgeList[hash] = info; + } + } + while (true) { + let halfEdge = null; + for (const key2 in halfEdgeList) { + halfEdge = halfEdgeList[key2]; + break; + } + if (halfEdge === null) { + break; + } + const queue = [halfEdge]; + while (queue.length > 0) { + const tri = queue.pop().tri; + const vertices = tri.vertices; + const vertNormals = tri.normals; + const faceNormal = tri.faceNormal; + const vertCount = vertices.length; + for (let i2 = 0; i2 < vertCount; i2++) { + const index2 = i2; + const next = (i2 + 1) % vertCount; + const v0 = vertices[index2]; + const v12 = vertices[next]; + const hash = hashEdge(v0, v12); + delete halfEdgeList[hash]; + const reverseHash = hashEdge(v12, v0); + const otherInfo = halfEdgeList[reverseHash]; + if (otherInfo) { + const otherTri = otherInfo.tri; + const otherIndex = otherInfo.index; + const otherNormals = otherTri.normals; + const otherVertCount = otherNormals.length; + const otherFaceNormal = otherTri.faceNormal; + if (Math.abs(otherTri.faceNormal.dot(tri.faceNormal)) < 0.25) { + continue; + } + if (reverseHash in halfEdgeList) { + queue.push(otherInfo); + delete halfEdgeList[reverseHash]; + } + const otherNext = (otherIndex + 1) % otherVertCount; + if (vertNormals[index2] && otherNormals[otherNext] && vertNormals[index2] !== otherNormals[otherNext]) { + otherNormals[otherNext].norm.add(vertNormals[index2].norm); + vertNormals[index2].norm = otherNormals[otherNext].norm; + } + let sharedNormal1 = vertNormals[index2] || otherNormals[otherNext]; + if (sharedNormal1 === null) { + sharedNormal1 = { norm: new Vector3() }; + normals.push(sharedNormal1.norm); + } + if (vertNormals[index2] === null) { + vertNormals[index2] = sharedNormal1; + sharedNormal1.norm.add(faceNormal); + } + if (otherNormals[otherNext] === null) { + otherNormals[otherNext] = sharedNormal1; + sharedNormal1.norm.add(otherFaceNormal); + } + if (vertNormals[next] && otherNormals[otherIndex] && vertNormals[next] !== otherNormals[otherIndex]) { + otherNormals[otherIndex].norm.add(vertNormals[next].norm); + vertNormals[next].norm = otherNormals[otherIndex].norm; + } + let sharedNormal2 = vertNormals[next] || otherNormals[otherIndex]; + if (sharedNormal2 === null) { + sharedNormal2 = { norm: new Vector3() }; + normals.push(sharedNormal2.norm); + } + if (vertNormals[next] === null) { + vertNormals[next] = sharedNormal2; + sharedNormal2.norm.add(faceNormal); + } + if (otherNormals[otherIndex] === null) { + otherNormals[otherIndex] = sharedNormal2; + sharedNormal2.norm.add(otherFaceNormal); + } + } + } + } + } + for (let i = 0, l2 = normals.length; i < l2; i++) { + normals[i].normalize(); + } +} +function isPartType(type) { + return type === "Part" || type === "Unofficial_Part"; +} +function isPrimitiveType(type) { + return /primitive/i.test(type) || type === "Subpart"; +} +var LineParser = class { + constructor(line2, lineNumber) { + this.line = line2; + this.lineLength = line2.length; + this.currentCharIndex = 0; + this.currentChar = " "; + this.lineNumber = lineNumber; + } + seekNonSpace() { + while (this.currentCharIndex < this.lineLength) { + this.currentChar = this.line.charAt(this.currentCharIndex); + if (this.currentChar !== " " && this.currentChar !== " ") { + return; + } + this.currentCharIndex++; + } + } + getToken() { + const pos0 = this.currentCharIndex++; + while (this.currentCharIndex < this.lineLength) { + this.currentChar = this.line.charAt(this.currentCharIndex); + if (this.currentChar === " " || this.currentChar === " ") { + break; + } + this.currentCharIndex++; + } + const pos1 = this.currentCharIndex; + this.seekNonSpace(); + return this.line.substring(pos0, pos1); + } + getVector() { + return new Vector3(parseFloat(this.getToken()), parseFloat(this.getToken()), parseFloat(this.getToken())); + } + getRemainingString() { + return this.line.substring(this.currentCharIndex, this.lineLength); + } + isAtTheEnd() { + return this.currentCharIndex >= this.lineLength; + } + setToEnd() { + this.currentCharIndex = this.lineLength; + } + getLineNumberString() { + return this.lineNumber >= 0 ? " at line " + this.lineNumber : ""; + } +}; +var LDrawParsedCache = class { + constructor(loader) { + this.loader = loader; + this._cache = {}; + } + cloneResult(original) { + const result = {}; + result.faces = original.faces.map((face) => { + return { + colorCode: face.colorCode, + material: face.material, + vertices: face.vertices.map((v) => v.clone()), + normals: face.normals.map(() => null), + faceNormal: null + }; + }); + result.conditionalSegments = original.conditionalSegments.map((face) => { + return { + colorCode: face.colorCode, + material: face.material, + vertices: face.vertices.map((v) => v.clone()), + controlPoints: face.controlPoints.map((v) => v.clone()) + }; + }); + result.lineSegments = original.lineSegments.map((face) => { + return { + colorCode: face.colorCode, + material: face.material, + vertices: face.vertices.map((v) => v.clone()) + }; + }); + result.type = original.type; + result.category = original.category; + result.keywords = original.keywords; + result.author = original.author; + result.subobjects = original.subobjects; + result.fileName = original.fileName; + result.totalFaces = original.totalFaces; + result.startingBuildingStep = original.startingBuildingStep; + result.materials = original.materials; + result.group = null; + return result; + } + async fetchData(fileName) { + let triedLowerCase = false; + let locationState = FILE_LOCATION_TRY_PARTS; + while (locationState !== FILE_LOCATION_NOT_FOUND) { + let subobjectURL = fileName; + switch (locationState) { + case FILE_LOCATION_AS_IS: + locationState = locationState + 1; + break; + case FILE_LOCATION_TRY_PARTS: + subobjectURL = "parts/" + subobjectURL; + locationState = locationState + 1; + break; + case FILE_LOCATION_TRY_P: + subobjectURL = "p/" + subobjectURL; + locationState = locationState + 1; + break; + case FILE_LOCATION_TRY_MODELS: + subobjectURL = "models/" + subobjectURL; + locationState = locationState + 1; + break; + case FILE_LOCATION_TRY_RELATIVE: + subobjectURL = fileName.substring(0, fileName.lastIndexOf("/") + 1) + subobjectURL; + locationState = locationState + 1; + break; + case FILE_LOCATION_TRY_ABSOLUTE: + if (triedLowerCase) { + locationState = FILE_LOCATION_NOT_FOUND; + } else { + fileName = fileName.toLowerCase(); + subobjectURL = fileName; + triedLowerCase = true; + locationState = FILE_LOCATION_TRY_PARTS; + } + break; + } + const loader = this.loader; + const fileLoader = new FileLoader(loader.manager); + fileLoader.setPath(loader.partsLibraryPath); + fileLoader.setRequestHeader(loader.requestHeader); + fileLoader.setWithCredentials(loader.withCredentials); + try { + const text2 = await fileLoader.loadAsync(subobjectURL); + return text2; + } catch (_) { + continue; + } + } + throw new Error('LDrawLoader: Subobject "' + fileName + '" could not be loaded.'); + } + parse(text2, fileName = null) { + const loader = this.loader; + const faces = []; + const lineSegments = []; + const conditionalSegments = []; + const subobjects = []; + const materials = {}; + const getLocalMaterial = (colorCode) => { + return materials[colorCode] || null; + }; + let type = "Model"; + let category = null; + let keywords = null; + let author = null; + let totalFaces = 0; + if (text2.indexOf("\r\n") !== -1) { + text2 = text2.replace(/\r\n/g, "\n"); + } + const lines = text2.split("\n"); + const numLines = lines.length; + let parsingEmbeddedFiles = false; + let currentEmbeddedFileName = null; + let currentEmbeddedText = null; + let bfcCertified = false; + let bfcCCW = true; + let bfcInverted = false; + let bfcCull = true; + let startingBuildingStep = false; + for (let lineIndex = 0; lineIndex < numLines; lineIndex++) { + const line2 = lines[lineIndex]; + if (line2.length === 0) continue; + if (parsingEmbeddedFiles) { + if (line2.startsWith("0 FILE ")) { + this.setData(currentEmbeddedFileName, currentEmbeddedText); + currentEmbeddedFileName = line2.substring(7); + currentEmbeddedText = ""; + } else { + currentEmbeddedText += line2 + "\n"; + } + continue; + } + const lp = new LineParser(line2, lineIndex + 1); + lp.seekNonSpace(); + if (lp.isAtTheEnd()) { + continue; + } + const lineType = lp.getToken(); + let material; + let colorCode; + let segment; + let ccw; + let doubleSided; + let v0, v12, v2, v3, c0, c1; + switch (lineType) { + case "0": + const meta2 = lp.getToken(); + if (meta2) { + switch (meta2) { + case "!LDRAW_ORG": + type = lp.getToken(); + break; + case "!COLOUR": + material = loader.parseColorMetaDirective(lp); + if (material) { + materials[material.userData.code] = material; + } else { + console.warn("LDrawLoader: Error parsing material" + lp.getLineNumberString()); + } + break; + case "!CATEGORY": + category = lp.getToken(); + break; + case "!KEYWORDS": + const newKeywords = lp.getRemainingString().split(","); + if (newKeywords.length > 0) { + if (!keywords) { + keywords = []; + } + newKeywords.forEach(function(keyword) { + keywords.push(keyword.trim()); + }); + } + break; + case "FILE": + if (lineIndex > 0) { + parsingEmbeddedFiles = true; + currentEmbeddedFileName = lp.getRemainingString(); + currentEmbeddedText = ""; + bfcCertified = false; + bfcCCW = true; + } + break; + case "BFC": + while (!lp.isAtTheEnd()) { + const token = lp.getToken(); + switch (token) { + case "CERTIFY": + case "NOCERTIFY": + bfcCertified = token === "CERTIFY"; + bfcCCW = true; + break; + case "CW": + case "CCW": + bfcCCW = token === "CCW"; + break; + case "INVERTNEXT": + bfcInverted = true; + break; + case "CLIP": + case "NOCLIP": + bfcCull = token === "CLIP"; + break; + default: + console.warn('THREE.LDrawLoader: BFC directive "' + token + '" is unknown.'); + break; + } + } + break; + case "STEP": + startingBuildingStep = true; + break; + case "Author:": + author = lp.getToken(); + break; + default: + break; + } + } + break; + case "1": + colorCode = lp.getToken(); + material = getLocalMaterial(colorCode); + const posX = parseFloat(lp.getToken()); + const posY = parseFloat(lp.getToken()); + const posZ = parseFloat(lp.getToken()); + const m0 = parseFloat(lp.getToken()); + const m1 = parseFloat(lp.getToken()); + const m2 = parseFloat(lp.getToken()); + const m3 = parseFloat(lp.getToken()); + const m4 = parseFloat(lp.getToken()); + const m5 = parseFloat(lp.getToken()); + const m6 = parseFloat(lp.getToken()); + const m7 = parseFloat(lp.getToken()); + const m8 = parseFloat(lp.getToken()); + const matrix3 = new Matrix4().set( + m0, + m1, + m2, + posX, + m3, + m4, + m5, + posY, + m6, + m7, + m8, + posZ, + 0, + 0, + 0, + 1 + ); + let fileName2 = lp.getRemainingString().trim().replace(/\\/g, "/"); + if (loader.fileMap[fileName2]) { + fileName2 = loader.fileMap[fileName2]; + } else { + if (fileName2.startsWith("s/")) { + fileName2 = "parts/" + fileName2; + } else if (fileName2.startsWith("48/")) { + fileName2 = "p/" + fileName2; + } + } + subobjects.push({ + material, + colorCode, + matrix: matrix3, + fileName: fileName2, + inverted: bfcInverted, + startingBuildingStep + }); + startingBuildingStep = false; + bfcInverted = false; + break; + case "2": + colorCode = lp.getToken(); + material = getLocalMaterial(colorCode); + v0 = lp.getVector(); + v12 = lp.getVector(); + segment = { + material, + colorCode, + vertices: [v0, v12] + }; + lineSegments.push(segment); + break; + case "5": + colorCode = lp.getToken(); + material = getLocalMaterial(colorCode); + v0 = lp.getVector(); + v12 = lp.getVector(); + c0 = lp.getVector(); + c1 = lp.getVector(); + segment = { + material, + colorCode, + vertices: [v0, v12], + controlPoints: [c0, c1] + }; + conditionalSegments.push(segment); + break; + case "3": + colorCode = lp.getToken(); + material = getLocalMaterial(colorCode); + ccw = bfcCCW; + doubleSided = !bfcCertified || !bfcCull; + if (ccw === true) { + v0 = lp.getVector(); + v12 = lp.getVector(); + v2 = lp.getVector(); + } else { + v2 = lp.getVector(); + v12 = lp.getVector(); + v0 = lp.getVector(); + } + faces.push({ + material, + colorCode, + faceNormal: null, + vertices: [v0, v12, v2], + normals: [null, null, null] + }); + totalFaces++; + if (doubleSided === true) { + faces.push({ + material, + colorCode, + faceNormal: null, + vertices: [v2, v12, v0], + normals: [null, null, null] + }); + totalFaces++; + } + break; + case "4": + colorCode = lp.getToken(); + material = getLocalMaterial(colorCode); + ccw = bfcCCW; + doubleSided = !bfcCertified || !bfcCull; + if (ccw === true) { + v0 = lp.getVector(); + v12 = lp.getVector(); + v2 = lp.getVector(); + v3 = lp.getVector(); + } else { + v3 = lp.getVector(); + v2 = lp.getVector(); + v12 = lp.getVector(); + v0 = lp.getVector(); + } + faces.push({ + material, + colorCode, + faceNormal: null, + vertices: [v0, v12, v2, v3], + normals: [null, null, null, null] + }); + totalFaces += 2; + if (doubleSided === true) { + faces.push({ + material, + colorCode, + faceNormal: null, + vertices: [v3, v2, v12, v0], + normals: [null, null, null, null] + }); + totalFaces += 2; + } + break; + default: + throw new Error('LDrawLoader: Unknown line type "' + lineType + '"' + lp.getLineNumberString() + "."); + } + } + if (parsingEmbeddedFiles) { + this.setData(currentEmbeddedFileName, currentEmbeddedText); + } + return { + faces, + conditionalSegments, + lineSegments, + type, + category, + keywords, + author, + subobjects, + totalFaces, + startingBuildingStep, + materials, + fileName, + group: null + }; + } + // returns an (optionally cloned) instance of the data + getData(fileName, clone2 = true) { + const key2 = fileName.toLowerCase(); + const result = this._cache[key2]; + if (result === null || result instanceof Promise) { + return null; + } + if (clone2) { + return this.cloneResult(result); + } else { + return result; + } + } + // kicks off a fetch and parse of the requested data if it hasn't already been loaded. Returns when + // the data is ready to use and can be retrieved synchronously with "getData". + async ensureDataLoaded(fileName) { + const key2 = fileName.toLowerCase(); + if (!(key2 in this._cache)) { + this._cache[key2] = this.fetchData(fileName).then((text2) => { + const info = this.parse(text2, fileName); + this._cache[key2] = info; + return info; + }); + } + await this._cache[key2]; + } + // sets the data in the cache from parsed data + setData(fileName, text2) { + const key2 = fileName.toLowerCase(); + this._cache[key2] = this.parse(text2, fileName); + } +}; +function getMaterialFromCode(colorCode, parentColorCode, materialHierarchy, forEdge) { + const isPassthrough = !forEdge && colorCode === MAIN_COLOUR_CODE || forEdge && colorCode === MAIN_EDGE_COLOUR_CODE; + if (isPassthrough) { + colorCode = parentColorCode; + } + return materialHierarchy[colorCode] || null; +} +var LDrawPartsGeometryCache = class { + constructor(loader) { + this.loader = loader; + this.parseCache = new LDrawParsedCache(loader); + this._cache = {}; + } + // Convert the given file information into a mesh by processing subobjects. + async processIntoMesh(info) { + const loader = this.loader; + const parseCache = this.parseCache; + const faceMaterials = /* @__PURE__ */ new Set(); + const processInfoSubobjects = async (info2, subobject = null) => { + const subobjects = info2.subobjects; + const promises = []; + for (let i = 0, l2 = subobjects.length; i < l2; i++) { + const subobject2 = subobjects[i]; + const promise = parseCache.ensureDataLoaded(subobject2.fileName).then(() => { + const subobjectInfo = parseCache.getData(subobject2.fileName, false); + if (!isPrimitiveType(subobjectInfo.type)) { + return this.loadModel(subobject2.fileName).catch((error) => { + console.warn(error); + return null; + }); + } + return processInfoSubobjects(parseCache.getData(subobject2.fileName), subobject2); + }); + promises.push(promise); + } + const group2 = new Group(); + group2.userData.category = info2.category; + group2.userData.keywords = info2.keywords; + group2.userData.author = info2.author; + group2.userData.type = info2.type; + group2.userData.fileName = info2.fileName; + info2.group = group2; + const subobjectInfos = await Promise.all(promises); + for (let i = 0, l2 = subobjectInfos.length; i < l2; i++) { + const subobject2 = info2.subobjects[i]; + const subobjectInfo = subobjectInfos[i]; + if (subobjectInfo === null) { + continue; + } + if (subobjectInfo.isGroup) { + const subobjectGroup = subobjectInfo; + subobject2.matrix.decompose(subobjectGroup.position, subobjectGroup.quaternion, subobjectGroup.scale); + subobjectGroup.userData.startingBuildingStep = subobject2.startingBuildingStep; + subobjectGroup.name = subobject2.fileName; + loader.applyMaterialsToMesh(subobjectGroup, subobject2.colorCode, info2.materials); + subobjectGroup.userData.colorCode = subobject2.colorCode; + group2.add(subobjectGroup); + continue; + } + if (subobjectInfo.group.children.length) { + group2.add(subobjectInfo.group); + } + const parentLineSegments = info2.lineSegments; + const parentConditionalSegments = info2.conditionalSegments; + const parentFaces = info2.faces; + const lineSegments = subobjectInfo.lineSegments; + const conditionalSegments = subobjectInfo.conditionalSegments; + const faces = subobjectInfo.faces; + const matrix3 = subobject2.matrix; + const inverted = subobject2.inverted; + const matrixScaleInverted = matrix3.determinant() < 0; + const colorCode = subobject2.colorCode; + const lineColorCode = colorCode === MAIN_COLOUR_CODE ? MAIN_EDGE_COLOUR_CODE : colorCode; + for (let i2 = 0, l3 = lineSegments.length; i2 < l3; i2++) { + const ls = lineSegments[i2]; + const vertices = ls.vertices; + vertices[0].applyMatrix4(matrix3); + vertices[1].applyMatrix4(matrix3); + ls.colorCode = ls.colorCode === MAIN_EDGE_COLOUR_CODE ? lineColorCode : ls.colorCode; + ls.material = ls.material || getMaterialFromCode(ls.colorCode, ls.colorCode, info2.materials, true); + parentLineSegments.push(ls); + } + for (let i2 = 0, l3 = conditionalSegments.length; i2 < l3; i2++) { + const os = conditionalSegments[i2]; + const vertices = os.vertices; + const controlPoints = os.controlPoints; + vertices[0].applyMatrix4(matrix3); + vertices[1].applyMatrix4(matrix3); + controlPoints[0].applyMatrix4(matrix3); + controlPoints[1].applyMatrix4(matrix3); + os.colorCode = os.colorCode === MAIN_EDGE_COLOUR_CODE ? lineColorCode : os.colorCode; + os.material = os.material || getMaterialFromCode(os.colorCode, os.colorCode, info2.materials, true); + parentConditionalSegments.push(os); + } + for (let i2 = 0, l3 = faces.length; i2 < l3; i2++) { + const tri = faces[i2]; + const vertices = tri.vertices; + for (let i3 = 0, l4 = vertices.length; i3 < l4; i3++) { + vertices[i3].applyMatrix4(matrix3); + } + tri.colorCode = tri.colorCode === MAIN_COLOUR_CODE ? colorCode : tri.colorCode; + tri.material = tri.material || getMaterialFromCode(tri.colorCode, colorCode, info2.materials, false); + faceMaterials.add(tri.colorCode); + if (matrixScaleInverted !== inverted) { + vertices.reverse(); + } + parentFaces.push(tri); + } + info2.totalFaces += subobjectInfo.totalFaces; + } + if (subobject) { + loader.applyMaterialsToMesh(group2, subobject.colorCode, info2.materials); + group2.userData.colorCode = subobject.colorCode; + } + return info2; + }; + for (let i = 0, l2 = info.faces; i < l2; i++) { + faceMaterials.add(info.faces[i].colorCode); + } + await processInfoSubobjects(info); + if (loader.smoothNormals) { + const checkSubSegments = faceMaterials.size > 1; + generateFaceNormals(info.faces); + smoothNormals(info.faces, info.lineSegments, checkSubSegments); + } + const group = info.group; + if (info.faces.length > 0) { + group.add(createObject(this.loader, info.faces, 3, false, info.totalFaces)); + } + if (info.lineSegments.length > 0) { + group.add(createObject(this.loader, info.lineSegments, 2)); + } + if (info.conditionalSegments.length > 0) { + group.add(createObject(this.loader, info.conditionalSegments, 2, true)); + } + return group; + } + hasCachedModel(fileName) { + return fileName !== null && fileName.toLowerCase() in this._cache; + } + async getCachedModel(fileName) { + if (fileName !== null && this.hasCachedModel(fileName)) { + const key2 = fileName.toLowerCase(); + const group = await this._cache[key2]; + return group.clone(); + } else { + return null; + } + } + // Loads and parses the model with the given file name. Returns a cached copy if available. + async loadModel(fileName) { + const parseCache = this.parseCache; + const key2 = fileName.toLowerCase(); + if (this.hasCachedModel(fileName)) { + return this.getCachedModel(fileName); + } else { + await parseCache.ensureDataLoaded(fileName); + const info = parseCache.getData(fileName); + const promise = this.processIntoMesh(info); + if (this.hasCachedModel(fileName)) { + return this.getCachedModel(fileName); + } + if (isPartType(info.type)) { + this._cache[key2] = promise; + } + const group = await promise; + return group.clone(); + } + } + // parses the given model text into a renderable object. Returns cached copy if available. + async parseModel(text2) { + const parseCache = this.parseCache; + const info = parseCache.parse(text2); + if (isPartType(info.type) && this.hasCachedModel(info.fileName)) { + return this.getCachedModel(info.fileName); + } + return this.processIntoMesh(info); + } +}; +function sortByMaterial(a2, b3) { + if (a2.colorCode === b3.colorCode) { + return 0; + } + if (a2.colorCode < b3.colorCode) { + return -1; + } + return 1; +} +function createObject(loader, elements, elementSize, isConditionalSegments = false, totalElements = null) { + elements.sort(sortByMaterial); + if (totalElements === null) { + totalElements = elements.length; + } + const positions = new Float32Array(elementSize * totalElements * 3); + const normals = elementSize === 3 ? new Float32Array(elementSize * totalElements * 3) : null; + const materials = []; + const quadArray = new Array(6); + const bufferGeometry = new BufferGeometry(); + let prevMaterial = null; + let index0 = 0; + let numGroupVerts = 0; + let offset = 0; + for (let iElem = 0, nElem = elements.length; iElem < nElem; iElem++) { + const elem2 = elements[iElem]; + let vertices = elem2.vertices; + if (vertices.length === 4) { + quadArray[0] = vertices[0]; + quadArray[1] = vertices[1]; + quadArray[2] = vertices[2]; + quadArray[3] = vertices[0]; + quadArray[4] = vertices[2]; + quadArray[5] = vertices[3]; + vertices = quadArray; + } + for (let j = 0, l2 = vertices.length; j < l2; j++) { + const v = vertices[j]; + const index2 = offset + j * 3; + positions[index2 + 0] = v.x; + positions[index2 + 1] = v.y; + positions[index2 + 2] = v.z; + } + if (elementSize === 3) { + if (!elem2.faceNormal) { + const v0 = vertices[0]; + const v12 = vertices[1]; + const v2 = vertices[2]; + _tempVec0.subVectors(v12, v0); + _tempVec1.subVectors(v2, v12); + elem2.faceNormal = new Vector3().crossVectors(_tempVec0, _tempVec1).normalize(); + } + let elemNormals = elem2.normals; + if (elemNormals.length === 4) { + quadArray[0] = elemNormals[0]; + quadArray[1] = elemNormals[1]; + quadArray[2] = elemNormals[2]; + quadArray[3] = elemNormals[0]; + quadArray[4] = elemNormals[2]; + quadArray[5] = elemNormals[3]; + elemNormals = quadArray; + } + for (let j = 0, l2 = elemNormals.length; j < l2; j++) { + let n2 = elem2.faceNormal; + if (elemNormals[j]) { + n2 = elemNormals[j].norm; + } + const index2 = offset + j * 3; + normals[index2 + 0] = n2.x; + normals[index2 + 1] = n2.y; + normals[index2 + 2] = n2.z; + } + } + if (prevMaterial !== elem2.colorCode) { + if (prevMaterial !== null) { + bufferGeometry.addGroup(index0, numGroupVerts, materials.length - 1); + } + const material = elem2.material; + if (material !== null) { + if (elementSize === 3) { + materials.push(material); + } else if (elementSize === 2) { + if (isConditionalSegments) { + const edgeMaterial = loader.edgeMaterialCache.get(material); + materials.push(loader.conditionalEdgeMaterialCache.get(edgeMaterial)); + } else { + materials.push(loader.edgeMaterialCache.get(material)); + } + } + } else { + materials.push(elem2.colorCode); + } + prevMaterial = elem2.colorCode; + index0 = offset / 3; + numGroupVerts = vertices.length; + } else { + numGroupVerts += vertices.length; + } + offset += 3 * vertices.length; + } + if (numGroupVerts > 0) { + bufferGeometry.addGroup(index0, Infinity, materials.length - 1); + } + bufferGeometry.setAttribute("position", new BufferAttribute(positions, 3)); + if (normals !== null) { + bufferGeometry.setAttribute("normal", new BufferAttribute(normals, 3)); + } + let object3d = null; + if (elementSize === 2) { + if (isConditionalSegments) { + object3d = new ConditionalLineSegments(bufferGeometry, materials.length === 1 ? materials[0] : materials); + } else { + object3d = new LineSegments(bufferGeometry, materials.length === 1 ? materials[0] : materials); + } + } else if (elementSize === 3) { + object3d = new Mesh(bufferGeometry, materials.length === 1 ? materials[0] : materials); + } + if (isConditionalSegments) { + object3d.isConditionalLine = true; + const controlArray0 = new Float32Array(elements.length * 3 * 2); + const controlArray1 = new Float32Array(elements.length * 3 * 2); + const directionArray = new Float32Array(elements.length * 3 * 2); + for (let i = 0, l2 = elements.length; i < l2; i++) { + const os = elements[i]; + const vertices = os.vertices; + const controlPoints = os.controlPoints; + const c0 = controlPoints[0]; + const c1 = controlPoints[1]; + const v0 = vertices[0]; + const v12 = vertices[1]; + const index2 = i * 3 * 2; + controlArray0[index2 + 0] = c0.x; + controlArray0[index2 + 1] = c0.y; + controlArray0[index2 + 2] = c0.z; + controlArray0[index2 + 3] = c0.x; + controlArray0[index2 + 4] = c0.y; + controlArray0[index2 + 5] = c0.z; + controlArray1[index2 + 0] = c1.x; + controlArray1[index2 + 1] = c1.y; + controlArray1[index2 + 2] = c1.z; + controlArray1[index2 + 3] = c1.x; + controlArray1[index2 + 4] = c1.y; + controlArray1[index2 + 5] = c1.z; + directionArray[index2 + 0] = v12.x - v0.x; + directionArray[index2 + 1] = v12.y - v0.y; + directionArray[index2 + 2] = v12.z - v0.z; + directionArray[index2 + 3] = v12.x - v0.x; + directionArray[index2 + 4] = v12.y - v0.y; + directionArray[index2 + 5] = v12.z - v0.z; + } + bufferGeometry.setAttribute("control0", new BufferAttribute(controlArray0, 3, false)); + bufferGeometry.setAttribute("control1", new BufferAttribute(controlArray1, 3, false)); + bufferGeometry.setAttribute("direction", new BufferAttribute(directionArray, 3, false)); + } + return object3d; +} +var LDrawLoader = class extends Loader { + constructor(manager) { + super(manager); + this.materials = []; + this.materialLibrary = {}; + this.edgeMaterialCache = /* @__PURE__ */ new WeakMap(); + this.conditionalEdgeMaterialCache = /* @__PURE__ */ new WeakMap(); + this.partsCache = new LDrawPartsGeometryCache(this); + this.fileMap = {}; + this.setMaterials([]); + this.smoothNormals = true; + this.partsLibraryPath = ""; + this.missingColorMaterial = new MeshStandardMaterial({ name: Loader.DEFAULT_MATERIAL_NAME, color: 16711935, roughness: 0.3, metalness: 0 }); + this.missingEdgeColorMaterial = new LineBasicMaterial({ name: Loader.DEFAULT_MATERIAL_NAME, color: 16711935 }); + this.missingConditionalEdgeColorMaterial = new LDrawConditionalLineMaterial({ name: Loader.DEFAULT_MATERIAL_NAME, fog: true, color: 16711935 }); + this.edgeMaterialCache.set(this.missingColorMaterial, this.missingEdgeColorMaterial); + this.conditionalEdgeMaterialCache.set(this.missingEdgeColorMaterial, this.missingConditionalEdgeColorMaterial); + } + setPartsLibraryPath(path) { + this.partsLibraryPath = path; + return this; + } + async preloadMaterials(url) { + const fileLoader = new FileLoader(this.manager); + fileLoader.setPath(this.path); + fileLoader.setRequestHeader(this.requestHeader); + fileLoader.setWithCredentials(this.withCredentials); + const text2 = await fileLoader.loadAsync(url); + const colorLineRegex = /^0 !COLOUR/; + const lines = text2.split(/[\n\r]/g); + const materials = []; + for (let i = 0, l2 = lines.length; i < l2; i++) { + const line2 = lines[i]; + if (colorLineRegex.test(line2)) { + const directive = line2.replace(colorLineRegex, ""); + const material = this.parseColorMetaDirective(new LineParser(directive)); + materials.push(material); + } + } + this.setMaterials(materials); + } + load(url, onLoad, onProgress, onError) { + const fileLoader = new FileLoader(this.manager); + fileLoader.setPath(this.path); + fileLoader.setRequestHeader(this.requestHeader); + fileLoader.setWithCredentials(this.withCredentials); + fileLoader.load(url, (text2) => { + this.partsCache.parseModel(text2, this.materialLibrary).then((group) => { + this.applyMaterialsToMesh(group, MAIN_COLOUR_CODE, this.materialLibrary, true); + this.computeBuildingSteps(group); + group.userData.fileName = url; + onLoad(group); + }).catch(onError); + }, onProgress, onError); + } + parse(text2, onLoad, onError) { + this.partsCache.parseModel(text2, this.materialLibrary).then((group) => { + this.applyMaterialsToMesh(group, MAIN_COLOUR_CODE, this.materialLibrary, true); + this.computeBuildingSteps(group); + group.userData.fileName = ""; + onLoad(group); + }).catch(onError); + } + setMaterials(materials) { + this.materialLibrary = {}; + this.materials = []; + for (let i = 0, l2 = materials.length; i < l2; i++) { + this.addMaterial(materials[i]); + } + this.addMaterial(this.parseColorMetaDirective(new LineParser("Main_Colour CODE 16 VALUE #FF8080 EDGE #333333"))); + this.addMaterial(this.parseColorMetaDirective(new LineParser("Edge_Colour CODE 24 VALUE #A0A0A0 EDGE #333333"))); + return this; + } + setFileMap(fileMap) { + this.fileMap = fileMap; + return this; + } + addMaterial(material) { + const matLib = this.materialLibrary; + if (!matLib[material.userData.code]) { + this.materials.push(material); + matLib[material.userData.code] = material; + } + return this; + } + getMaterial(colorCode) { + if (colorCode.startsWith("0x2")) { + const color = colorCode.substring(3); + return this.parseColorMetaDirective(new LineParser("Direct_Color_" + color + " CODE -1 VALUE #" + color + " EDGE #" + color)); + } + return this.materialLibrary[colorCode] || null; + } + // Applies the appropriate materials to a prebuilt hierarchy of geometry. Assumes that color codes are present + // in the material array if they need to be filled in. + applyMaterialsToMesh(group, parentColorCode, materialHierarchy, finalMaterialPass = false) { + const loader = this; + const parentIsPassthrough = parentColorCode === MAIN_COLOUR_CODE; + group.traverse((c2) => { + if (c2.isMesh || c2.isLineSegments) { + if (Array.isArray(c2.material)) { + for (let i = 0, l2 = c2.material.length; i < l2; i++) { + if (!c2.material[i].isMaterial) { + c2.material[i] = getMaterial2(c2, c2.material[i]); + } + } + } else if (!c2.material.isMaterial) { + c2.material = getMaterial2(c2, c2.material); + } + } + }); + function getMaterial2(c2, colorCode) { + if (parentIsPassthrough && !(colorCode in materialHierarchy) && !finalMaterialPass) { + return colorCode; + } + const forEdge = c2.isLineSegments || c2.isConditionalLine; + const isPassthrough = !forEdge && colorCode === MAIN_COLOUR_CODE || forEdge && colorCode === MAIN_EDGE_COLOUR_CODE; + if (isPassthrough) { + colorCode = parentColorCode; + } + let material = null; + if (colorCode in materialHierarchy) { + material = materialHierarchy[colorCode]; + } else if (finalMaterialPass) { + material = loader.getMaterial(colorCode); + if (material === null) { + console.warn(`LDrawLoader: Material properties for code ${colorCode} not available.`); + material = loader.missingColorMaterial; + } + } else { + return colorCode; + } + if (c2.isLineSegments) { + material = loader.edgeMaterialCache.get(material); + if (c2.isConditionalLine) { + material = loader.conditionalEdgeMaterialCache.get(material); + } + } + return material; + } + } + getMainMaterial() { + return this.getMaterial(MAIN_COLOUR_CODE); + } + getMainEdgeMaterial() { + const mat = this.getMaterial(MAIN_EDGE_COLOUR_CODE); + return mat ? this.edgeMaterialCache.get(mat) : null; + } + parseColorMetaDirective(lineParser) { + let code = null; + let fillColor = "#FF00FF"; + let edgeColor = "#FF00FF"; + let alpha = 1; + let isTransparent = false; + let luminance = 0; + let finishType = FINISH_TYPE_DEFAULT; + let edgeMaterial = null; + const name2 = lineParser.getToken(); + if (!name2) { + throw new Error('LDrawLoader: Material name was expected after "!COLOUR tag' + lineParser.getLineNumberString() + "."); + } + let token = null; + while (true) { + token = lineParser.getToken(); + if (!token) { + break; + } + if (!parseLuminance(token)) { + switch (token.toUpperCase()) { + case "CODE": + code = lineParser.getToken(); + break; + case "VALUE": + fillColor = lineParser.getToken(); + if (fillColor.startsWith("0x")) { + fillColor = "#" + fillColor.substring(2); + } else if (!fillColor.startsWith("#")) { + throw new Error("LDrawLoader: Invalid color while parsing material" + lineParser.getLineNumberString() + "."); + } + break; + case "EDGE": + edgeColor = lineParser.getToken(); + if (edgeColor.startsWith("0x")) { + edgeColor = "#" + edgeColor.substring(2); + } else if (!edgeColor.startsWith("#")) { + edgeMaterial = this.getMaterial(edgeColor); + if (!edgeMaterial) { + throw new Error("LDrawLoader: Invalid edge color while parsing material" + lineParser.getLineNumberString() + "."); + } + edgeMaterial = this.edgeMaterialCache.get(edgeMaterial); + } + break; + case "ALPHA": + alpha = parseInt(lineParser.getToken()); + if (isNaN(alpha)) { + throw new Error("LDrawLoader: Invalid alpha value in material definition" + lineParser.getLineNumberString() + "."); + } + alpha = Math.max(0, Math.min(1, alpha / 255)); + if (alpha < 1) { + isTransparent = true; + } + break; + case "LUMINANCE": + if (!parseLuminance(lineParser.getToken())) { + throw new Error("LDrawLoader: Invalid luminance value in material definition" + LineParser.getLineNumberString() + "."); + } + break; + case "CHROME": + finishType = FINISH_TYPE_CHROME; + break; + case "PEARLESCENT": + finishType = FINISH_TYPE_PEARLESCENT; + break; + case "RUBBER": + finishType = FINISH_TYPE_RUBBER; + break; + case "MATTE_METALLIC": + finishType = FINISH_TYPE_MATTE_METALLIC; + break; + case "METAL": + finishType = FINISH_TYPE_METAL; + break; + case "MATERIAL": + lineParser.setToEnd(); + break; + default: + throw new Error('LDrawLoader: Unknown token "' + token + '" while parsing material' + lineParser.getLineNumberString() + "."); + } + } + } + let material = null; + switch (finishType) { + case FINISH_TYPE_DEFAULT: + material = new MeshStandardMaterial({ roughness: 0.3, metalness: 0 }); + break; + case FINISH_TYPE_PEARLESCENT: + material = new MeshStandardMaterial({ roughness: 0.3, metalness: 0.25 }); + break; + case FINISH_TYPE_CHROME: + material = new MeshStandardMaterial({ roughness: 0, metalness: 1 }); + break; + case FINISH_TYPE_RUBBER: + material = new MeshStandardMaterial({ roughness: 0.9, metalness: 0 }); + break; + case FINISH_TYPE_MATTE_METALLIC: + material = new MeshStandardMaterial({ roughness: 0.8, metalness: 0.4 }); + break; + case FINISH_TYPE_METAL: + material = new MeshStandardMaterial({ roughness: 0.2, metalness: 0.85 }); + break; + default: + break; + } + material.color.setStyle(fillColor, COLOR_SPACE_LDRAW); + material.transparent = isTransparent; + material.premultipliedAlpha = true; + material.opacity = alpha; + material.depthWrite = !isTransparent; + material.polygonOffset = true; + material.polygonOffsetFactor = 1; + if (luminance !== 0) { + material.emissive.setStyle(fillColor, COLOR_SPACE_LDRAW).multiplyScalar(luminance); + } + if (!edgeMaterial) { + edgeMaterial = new LineBasicMaterial({ + color: new Color().setStyle(edgeColor, COLOR_SPACE_LDRAW), + transparent: isTransparent, + opacity: alpha, + depthWrite: !isTransparent + }); + edgeMaterial.color; + edgeMaterial.userData.code = code; + edgeMaterial.name = name2 + " - Edge"; + const conditionalEdgeMaterial = new LDrawConditionalLineMaterial({ + fog: true, + transparent: isTransparent, + depthWrite: !isTransparent, + color: new Color().setStyle(edgeColor, COLOR_SPACE_LDRAW), + opacity: alpha + }); + conditionalEdgeMaterial.userData.code = code; + conditionalEdgeMaterial.name = name2 + " - Conditional Edge"; + this.conditionalEdgeMaterialCache.set(edgeMaterial, conditionalEdgeMaterial); + } + material.userData.code = code; + material.name = name2; + this.edgeMaterialCache.set(material, edgeMaterial); + this.addMaterial(material); + return material; + function parseLuminance(token2) { + let lum; + if (token2.startsWith("LUMINANCE")) { + lum = parseInt(token2.substring(9)); + } else { + lum = parseInt(token2); + } + if (isNaN(lum)) { + return false; + } + luminance = Math.max(0, Math.min(1, lum / 255)); + return true; + } + } + computeBuildingSteps(model) { + let stepNumber = 0; + model.traverse((c2) => { + if (c2.isGroup) { + if (c2.userData.startingBuildingStep) { + stepNumber++; + } + c2.userData.buildingStep = stepNumber; + } + }); + model.userData.numBuildingSteps = stepNumber + 1; + } +}; + +// node_modules/three/examples/jsm/loaders/LUT3dlLoader.js +var LUT3dlLoader = class extends Loader { + constructor(manager) { + super(manager); + this.type = UnsignedByteType; + } + setType(type) { + if (type !== UnsignedByteType && type !== FloatType) { + throw new Error("LUT3dlLoader: Unsupported type"); + } + this.type = type; + return this; + } + load(url, onLoad, onProgress, onError) { + const loader = new FileLoader(this.manager); + loader.setPath(this.path); + loader.setResponseType("text"); + loader.load(url, (text2) => { + try { + onLoad(this.parse(text2)); + } catch (e) { + if (onError) { + onError(e); + } else { + console.error(e); + } + this.manager.itemError(url); + } + }, onProgress, onError); + } + parse(input) { + const regExpGridInfo = /^[\d ]+$/m; + const regExpDataPoints = /^([\d.e+-]+) +([\d.e+-]+) +([\d.e+-]+) *$/gm; + let result = regExpGridInfo.exec(input); + if (result === null) { + throw new Error("LUT3dlLoader: Missing grid information"); + } + const gridLines = result[0].trim().split(/\s+/g).map(Number); + const gridStep = gridLines[1] - gridLines[0]; + const size2 = gridLines.length; + const sizeSq = size2 ** 2; + for (let i = 1, l2 = gridLines.length; i < l2; ++i) { + if (gridStep !== gridLines[i] - gridLines[i - 1]) { + throw new Error("LUT3dlLoader: Inconsistent grid size"); + } + } + const dataFloat = new Float32Array(size2 ** 3 * 4); + let maxValue = 0; + let index2 = 0; + while ((result = regExpDataPoints.exec(input)) !== null) { + const r = Number(result[1]); + const g2 = Number(result[2]); + const b3 = Number(result[3]); + maxValue = Math.max(maxValue, r, g2, b3); + const bLayer = index2 % size2; + const gLayer = Math.floor(index2 / size2) % size2; + const rLayer = Math.floor(index2 / sizeSq) % size2; + const d4 = (bLayer * sizeSq + gLayer * size2 + rLayer) * 4; + dataFloat[d4 + 0] = r; + dataFloat[d4 + 1] = g2; + dataFloat[d4 + 2] = b3; + ++index2; + } + const bits2 = Math.ceil(Math.log2(maxValue)); + const maxBitValue = Math.pow(2, bits2); + const data2 = this.type === UnsignedByteType ? new Uint8Array(dataFloat.length) : dataFloat; + const scale2 = this.type === UnsignedByteType ? 255 : 1; + for (let i = 0, l2 = data2.length; i < l2; i += 4) { + const i1 = i + 1; + const i2 = i + 2; + const i3 = i + 3; + data2[i] = dataFloat[i] / maxBitValue * scale2; + data2[i1] = dataFloat[i1] / maxBitValue * scale2; + data2[i2] = dataFloat[i2] / maxBitValue * scale2; + data2[i3] = scale2; + } + const texture3D = new Data3DTexture(); + texture3D.image.data = data2; + texture3D.image.width = size2; + texture3D.image.height = size2; + texture3D.image.depth = size2; + texture3D.format = RGBAFormat; + texture3D.type = this.type; + texture3D.magFilter = LinearFilter; + texture3D.minFilter = LinearFilter; + texture3D.wrapS = ClampToEdgeWrapping; + texture3D.wrapT = ClampToEdgeWrapping; + texture3D.wrapR = ClampToEdgeWrapping; + texture3D.generateMipmaps = false; + texture3D.needsUpdate = true; + return { + size: size2, + texture3D + }; + } +}; + +// node_modules/three/examples/jsm/loaders/LUTCubeLoader.js +var LUTCubeLoader = class extends Loader { + constructor(manager) { + super(manager); + this.type = UnsignedByteType; + } + setType(type) { + if (type !== UnsignedByteType && type !== FloatType) { + throw new Error("LUTCubeLoader: Unsupported type"); + } + this.type = type; + return this; + } + load(url, onLoad, onProgress, onError) { + const loader = new FileLoader(this.manager); + loader.setPath(this.path); + loader.setResponseType("text"); + loader.load(url, (text2) => { + try { + onLoad(this.parse(text2)); + } catch (e) { + if (onError) { + onError(e); + } else { + console.error(e); + } + this.manager.itemError(url); + } + }, onProgress, onError); + } + parse(input) { + const regExpTitle = /TITLE +"([^"]*)"/; + const regExpSize = /LUT_3D_SIZE +(\d+)/; + const regExpDomainMin = /DOMAIN_MIN +([\d.]+) +([\d.]+) +([\d.]+)/; + const regExpDomainMax = /DOMAIN_MAX +([\d.]+) +([\d.]+) +([\d.]+)/; + const regExpDataPoints = /^([\d.e+-]+) +([\d.e+-]+) +([\d.e+-]+) *$/gm; + let result = regExpTitle.exec(input); + const title = result !== null ? result[1] : null; + result = regExpSize.exec(input); + if (result === null) { + throw new Error("LUTCubeLoader: Missing LUT_3D_SIZE information"); + } + const size2 = Number(result[1]); + const length2 = size2 ** 3 * 4; + const data2 = this.type === UnsignedByteType ? new Uint8Array(length2) : new Float32Array(length2); + const domainMin = new Vector3(0, 0, 0); + const domainMax = new Vector3(1, 1, 1); + result = regExpDomainMin.exec(input); + if (result !== null) { + domainMin.set(Number(result[1]), Number(result[2]), Number(result[3])); + } + result = regExpDomainMax.exec(input); + if (result !== null) { + domainMax.set(Number(result[1]), Number(result[2]), Number(result[3])); + } + if (domainMin.x > domainMax.x || domainMin.y > domainMax.y || domainMin.z > domainMax.z) { + throw new Error("LUTCubeLoader: Invalid input domain"); + } + const scale2 = this.type === UnsignedByteType ? 255 : 1; + let i = 0; + while ((result = regExpDataPoints.exec(input)) !== null) { + data2[i++] = Number(result[1]) * scale2; + data2[i++] = Number(result[2]) * scale2; + data2[i++] = Number(result[3]) * scale2; + data2[i++] = scale2; + } + const texture3D = new Data3DTexture(); + texture3D.image.data = data2; + texture3D.image.width = size2; + texture3D.image.height = size2; + texture3D.image.depth = size2; + texture3D.type = this.type; + texture3D.magFilter = LinearFilter; + texture3D.minFilter = LinearFilter; + texture3D.wrapS = ClampToEdgeWrapping; + texture3D.wrapT = ClampToEdgeWrapping; + texture3D.wrapR = ClampToEdgeWrapping; + texture3D.generateMipmaps = false; + texture3D.needsUpdate = true; + return { + title, + size: size2, + domainMin, + domainMax, + texture3D + }; + } +}; + +// node_modules/three/examples/jsm/loaders/lwo/LWO2Parser.js +var LWO2Parser = class { + constructor(IFFParser2) { + this.IFF = IFFParser2; + } + parseBlock() { + this.IFF.debugger.offset = this.IFF.reader.offset; + this.IFF.debugger.closeForms(); + const blockID = this.IFF.reader.getIDTag(); + let length2 = this.IFF.reader.getUint32(); + if (length2 > this.IFF.reader.dv.byteLength - this.IFF.reader.offset) { + this.IFF.reader.offset -= 4; + length2 = this.IFF.reader.getUint16(); + } + this.IFF.debugger.dataOffset = this.IFF.reader.offset; + this.IFF.debugger.length = length2; + switch (blockID) { + case "FORM": + this.IFF.parseForm(length2); + break; + case "ICON": + case "VMPA": + case "BBOX": + case "NORM": + case "PRE ": + case "POST": + case "KEY ": + case "SPAN": + case "TIME": + case "CLRS": + case "CLRA": + case "FILT": + case "DITH": + case "CONT": + case "BRIT": + case "SATR": + case "HUE ": + case "GAMM": + case "NEGA": + case "IFLT": + case "PFLT": + case "PROJ": + case "AXIS": + case "AAST": + case "PIXB": + case "AUVO": + case "STCK": + case "PROC": + case "VALU": + case "FUNC": + case "PNAM": + case "INAM": + case "GRST": + case "GREN": + case "GRPT": + case "FKEY": + case "IKEY": + case "CSYS": + case "OPAQ": + case "CMAP": + case "NLOC": + case "NZOM": + case "NVER": + case "NSRV": + case "NVSK": + case "NCRD": + case "WRPW": + case "WRPH": + case "NMOD": + case "NSEL": + case "NPRW": + case "NPLA": + case "NODS": + case "VERS": + case "ENUM": + case "TAG ": + case "OPAC": + case "CGMD": + case "CGTY": + case "CGST": + case "CGEN": + case "CGTS": + case "CGTE": + case "OSMP": + case "OMDE": + case "OUTR": + case "FLAG": + case "TRNL": + case "GLOW": + case "GVAL": + case "SHRP": + case "RFOP": + case "RSAN": + case "TROP": + case "RBLR": + case "TBLR": + case "CLRH": + case "CLRF": + case "ADTR": + case "LINE": + case "ALPH": + case "VCOL": + case "ENAB": + this.IFF.debugger.skipped = true; + this.IFF.reader.skip(length2); + break; + case "SURF": + this.IFF.parseSurfaceLwo2(length2); + break; + case "CLIP": + this.IFF.parseClipLwo2(length2); + break; + case "IPIX": + case "IMIP": + case "IMOD": + case "AMOD": + case "IINV": + case "INCR": + case "IAXS": + case "IFOT": + case "ITIM": + case "IWRL": + case "IUTI": + case "IINX": + case "IINY": + case "IINZ": + case "IREF": + if (length2 === 4) this.IFF.currentNode[blockID] = this.IFF.reader.getInt32(); + else this.IFF.reader.skip(length2); + break; + case "OTAG": + this.IFF.parseObjectTag(); + break; + case "LAYR": + this.IFF.parseLayer(length2); + break; + case "PNTS": + this.IFF.parsePoints(length2); + break; + case "VMAP": + this.IFF.parseVertexMapping(length2); + break; + case "AUVU": + case "AUVN": + this.IFF.reader.skip(length2 - 1); + this.IFF.reader.getVariableLengthIndex(); + break; + case "POLS": + this.IFF.parsePolygonList(length2); + break; + case "TAGS": + this.IFF.parseTagStrings(length2); + break; + case "PTAG": + this.IFF.parsePolygonTagMapping(length2); + break; + case "VMAD": + this.IFF.parseVertexMapping(length2, true); + break; + case "DESC": + this.IFF.currentForm.description = this.IFF.reader.getString(); + break; + case "TEXT": + case "CMNT": + case "NCOM": + this.IFF.currentForm.comment = this.IFF.reader.getString(); + break; + case "NAME": + this.IFF.currentForm.channelName = this.IFF.reader.getString(); + break; + case "WRAP": + this.IFF.currentForm.wrap = { w: this.IFF.reader.getUint16(), h: this.IFF.reader.getUint16() }; + break; + case "IMAG": + const index2 = this.IFF.reader.getVariableLengthIndex(); + this.IFF.currentForm.imageIndex = index2; + break; + case "OREF": + this.IFF.currentForm.referenceObject = this.IFF.reader.getString(); + break; + case "ROID": + this.IFF.currentForm.referenceObjectID = this.IFF.reader.getUint32(); + break; + case "SSHN": + this.IFF.currentSurface.surfaceShaderName = this.IFF.reader.getString(); + break; + case "AOVN": + this.IFF.currentSurface.surfaceCustomAOVName = this.IFF.reader.getString(); + break; + case "NSTA": + this.IFF.currentForm.disabled = this.IFF.reader.getUint16(); + break; + case "NRNM": + this.IFF.currentForm.realName = this.IFF.reader.getString(); + break; + case "NNME": + this.IFF.currentForm.refName = this.IFF.reader.getString(); + this.IFF.currentSurface.nodes[this.IFF.currentForm.refName] = this.IFF.currentForm; + break; + case "INME": + if (!this.IFF.currentForm.nodeName) this.IFF.currentForm.nodeName = []; + this.IFF.currentForm.nodeName.push(this.IFF.reader.getString()); + break; + case "IINN": + if (!this.IFF.currentForm.inputNodeName) this.IFF.currentForm.inputNodeName = []; + this.IFF.currentForm.inputNodeName.push(this.IFF.reader.getString()); + break; + case "IINM": + if (!this.IFF.currentForm.inputName) this.IFF.currentForm.inputName = []; + this.IFF.currentForm.inputName.push(this.IFF.reader.getString()); + break; + case "IONM": + if (!this.IFF.currentForm.inputOutputName) this.IFF.currentForm.inputOutputName = []; + this.IFF.currentForm.inputOutputName.push(this.IFF.reader.getString()); + break; + case "FNAM": + this.IFF.currentForm.fileName = this.IFF.reader.getString(); + break; + case "CHAN": + if (length2 === 4) this.IFF.currentForm.textureChannel = this.IFF.reader.getIDTag(); + else this.IFF.reader.skip(length2); + break; + case "SMAN": + const maxSmoothingAngle = this.IFF.reader.getFloat32(); + this.IFF.currentSurface.attributes.smooth = maxSmoothingAngle < 0 ? false : true; + break; + case "COLR": + this.IFF.currentSurface.attributes.Color = { value: this.IFF.reader.getFloat32Array(3) }; + this.IFF.reader.skip(2); + break; + case "LUMI": + this.IFF.currentSurface.attributes.Luminosity = { value: this.IFF.reader.getFloat32() }; + this.IFF.reader.skip(2); + break; + case "SPEC": + this.IFF.currentSurface.attributes.Specular = { value: this.IFF.reader.getFloat32() }; + this.IFF.reader.skip(2); + break; + case "DIFF": + this.IFF.currentSurface.attributes.Diffuse = { value: this.IFF.reader.getFloat32() }; + this.IFF.reader.skip(2); + break; + case "REFL": + this.IFF.currentSurface.attributes.Reflection = { value: this.IFF.reader.getFloat32() }; + this.IFF.reader.skip(2); + break; + case "GLOS": + this.IFF.currentSurface.attributes.Glossiness = { value: this.IFF.reader.getFloat32() }; + this.IFF.reader.skip(2); + break; + case "TRAN": + this.IFF.currentSurface.attributes.opacity = this.IFF.reader.getFloat32(); + this.IFF.reader.skip(2); + break; + case "BUMP": + this.IFF.currentSurface.attributes.bumpStrength = this.IFF.reader.getFloat32(); + this.IFF.reader.skip(2); + break; + case "SIDE": + this.IFF.currentSurface.attributes.side = this.IFF.reader.getUint16(); + break; + case "RIMG": + this.IFF.currentSurface.attributes.reflectionMap = this.IFF.reader.getVariableLengthIndex(); + break; + case "RIND": + this.IFF.currentSurface.attributes.refractiveIndex = this.IFF.reader.getFloat32(); + this.IFF.reader.skip(2); + break; + case "TIMG": + this.IFF.currentSurface.attributes.refractionMap = this.IFF.reader.getVariableLengthIndex(); + break; + case "IMAP": + this.IFF.reader.skip(2); + break; + case "TMAP": + this.IFF.debugger.skipped = true; + this.IFF.reader.skip(length2); + break; + case "IUVI": + this.IFF.currentNode.UVChannel = this.IFF.reader.getString(length2); + break; + case "IUTL": + this.IFF.currentNode.widthWrappingMode = this.IFF.reader.getUint32(); + break; + case "IVTL": + this.IFF.currentNode.heightWrappingMode = this.IFF.reader.getUint32(); + break; + case "BLOK": + break; + default: + this.IFF.parseUnknownCHUNK(blockID, length2); + } + if (blockID != "FORM") { + this.IFF.debugger.node = 1; + this.IFF.debugger.nodeID = blockID; + this.IFF.debugger.log(); + } + if (this.IFF.reader.offset >= this.IFF.currentFormEnd) { + this.IFF.currentForm = this.IFF.parentForm; + } + } +}; + +// node_modules/three/examples/jsm/loaders/lwo/LWO3Parser.js +var LWO3Parser = class { + constructor(IFFParser2) { + this.IFF = IFFParser2; + } + parseBlock() { + this.IFF.debugger.offset = this.IFF.reader.offset; + this.IFF.debugger.closeForms(); + const blockID = this.IFF.reader.getIDTag(); + const length2 = this.IFF.reader.getUint32(); + this.IFF.debugger.dataOffset = this.IFF.reader.offset; + this.IFF.debugger.length = length2; + switch (blockID) { + case "FORM": + this.IFF.parseForm(length2); + break; + case "ICON": + case "VMPA": + case "BBOX": + case "NORM": + case "PRE ": + case "POST": + case "KEY ": + case "SPAN": + case "TIME": + case "CLRS": + case "CLRA": + case "FILT": + case "DITH": + case "CONT": + case "BRIT": + case "SATR": + case "HUE ": + case "GAMM": + case "NEGA": + case "IFLT": + case "PFLT": + case "PROJ": + case "AXIS": + case "AAST": + case "PIXB": + case "STCK": + case "VALU": + case "PNAM": + case "INAM": + case "GRST": + case "GREN": + case "GRPT": + case "FKEY": + case "IKEY": + case "CSYS": + case "OPAQ": + case "CMAP": + case "NLOC": + case "NZOM": + case "NVER": + case "NSRV": + case "NCRD": + case "NMOD": + case "NSEL": + case "NPRW": + case "NPLA": + case "VERS": + case "ENUM": + case "TAG ": + case "CGMD": + case "CGTY": + case "CGST": + case "CGEN": + case "CGTS": + case "CGTE": + case "OSMP": + case "OMDE": + case "OUTR": + case "FLAG": + case "TRNL": + case "SHRP": + case "RFOP": + case "RSAN": + case "TROP": + case "RBLR": + case "TBLR": + case "CLRH": + case "CLRF": + case "ADTR": + case "GLOW": + case "LINE": + case "ALPH": + case "VCOL": + case "ENAB": + this.IFF.debugger.skipped = true; + this.IFF.reader.skip(length2); + break; + case "IPIX": + case "IMIP": + case "IMOD": + case "AMOD": + case "IINV": + case "INCR": + case "IAXS": + case "IFOT": + case "ITIM": + case "IWRL": + case "IUTI": + case "IINX": + case "IINY": + case "IINZ": + case "IREF": + if (length2 === 4) this.IFF.currentNode[blockID] = this.IFF.reader.getInt32(); + else this.IFF.reader.skip(length2); + break; + case "OTAG": + this.IFF.parseObjectTag(); + break; + case "LAYR": + this.IFF.parseLayer(length2); + break; + case "PNTS": + this.IFF.parsePoints(length2); + break; + case "VMAP": + this.IFF.parseVertexMapping(length2); + break; + case "POLS": + this.IFF.parsePolygonList(length2); + break; + case "TAGS": + this.IFF.parseTagStrings(length2); + break; + case "PTAG": + this.IFF.parsePolygonTagMapping(length2); + break; + case "VMAD": + this.IFF.parseVertexMapping(length2, true); + break; + case "DESC": + this.IFF.currentForm.description = this.IFF.reader.getString(); + break; + case "TEXT": + case "CMNT": + case "NCOM": + this.IFF.currentForm.comment = this.IFF.reader.getString(); + break; + case "NAME": + this.IFF.currentForm.channelName = this.IFF.reader.getString(); + break; + case "WRAP": + this.IFF.currentForm.wrap = { w: this.IFF.reader.getUint16(), h: this.IFF.reader.getUint16() }; + break; + case "IMAG": + const index2 = this.IFF.reader.getVariableLengthIndex(); + this.IFF.currentForm.imageIndex = index2; + break; + case "OREF": + this.IFF.currentForm.referenceObject = this.IFF.reader.getString(); + break; + case "ROID": + this.IFF.currentForm.referenceObjectID = this.IFF.reader.getUint32(); + break; + case "SSHN": + this.IFF.currentSurface.surfaceShaderName = this.IFF.reader.getString(); + break; + case "AOVN": + this.IFF.currentSurface.surfaceCustomAOVName = this.IFF.reader.getString(); + break; + case "NSTA": + this.IFF.currentForm.disabled = this.IFF.reader.getUint16(); + break; + case "NRNM": + this.IFF.currentForm.realName = this.IFF.reader.getString(); + break; + case "NNME": + this.IFF.currentForm.refName = this.IFF.reader.getString(); + this.IFF.currentSurface.nodes[this.IFF.currentForm.refName] = this.IFF.currentForm; + break; + case "INME": + if (!this.IFF.currentForm.nodeName) this.IFF.currentForm.nodeName = []; + this.IFF.currentForm.nodeName.push(this.IFF.reader.getString()); + break; + case "IINN": + if (!this.IFF.currentForm.inputNodeName) this.IFF.currentForm.inputNodeName = []; + this.IFF.currentForm.inputNodeName.push(this.IFF.reader.getString()); + break; + case "IINM": + if (!this.IFF.currentForm.inputName) this.IFF.currentForm.inputName = []; + this.IFF.currentForm.inputName.push(this.IFF.reader.getString()); + break; + case "IONM": + if (!this.IFF.currentForm.inputOutputName) this.IFF.currentForm.inputOutputName = []; + this.IFF.currentForm.inputOutputName.push(this.IFF.reader.getString()); + break; + case "FNAM": + this.IFF.currentForm.fileName = this.IFF.reader.getString(); + break; + case "CHAN": + if (length2 === 4) this.IFF.currentForm.textureChannel = this.IFF.reader.getIDTag(); + else this.IFF.reader.skip(length2); + break; + case "SMAN": + const maxSmoothingAngle = this.IFF.reader.getFloat32(); + this.IFF.currentSurface.attributes.smooth = maxSmoothingAngle < 0 ? false : true; + break; + case "COLR": + this.IFF.currentSurface.attributes.Color = { value: this.IFF.reader.getFloat32Array(3) }; + this.IFF.reader.skip(2); + break; + case "LUMI": + this.IFF.currentSurface.attributes.Luminosity = { value: this.IFF.reader.getFloat32() }; + this.IFF.reader.skip(2); + break; + case "SPEC": + this.IFF.currentSurface.attributes.Specular = { value: this.IFF.reader.getFloat32() }; + this.IFF.reader.skip(2); + break; + case "DIFF": + this.IFF.currentSurface.attributes.Diffuse = { value: this.IFF.reader.getFloat32() }; + this.IFF.reader.skip(2); + break; + case "REFL": + this.IFF.currentSurface.attributes.Reflection = { value: this.IFF.reader.getFloat32() }; + this.IFF.reader.skip(2); + break; + case "GLOS": + this.IFF.currentSurface.attributes.Glossiness = { value: this.IFF.reader.getFloat32() }; + this.IFF.reader.skip(2); + break; + case "TRAN": + this.IFF.currentSurface.attributes.opacity = this.IFF.reader.getFloat32(); + this.IFF.reader.skip(2); + break; + case "BUMP": + this.IFF.currentSurface.attributes.bumpStrength = this.IFF.reader.getFloat32(); + this.IFF.reader.skip(2); + break; + case "SIDE": + this.IFF.currentSurface.attributes.side = this.IFF.reader.getUint16(); + break; + case "RIMG": + this.IFF.currentSurface.attributes.reflectionMap = this.IFF.reader.getVariableLengthIndex(); + break; + case "RIND": + this.IFF.currentSurface.attributes.refractiveIndex = this.IFF.reader.getFloat32(); + this.IFF.reader.skip(2); + break; + case "TIMG": + this.IFF.currentSurface.attributes.refractionMap = this.IFF.reader.getVariableLengthIndex(); + break; + case "IMAP": + this.IFF.currentSurface.attributes.imageMapIndex = this.IFF.reader.getUint32(); + break; + case "IUVI": + this.IFF.currentNode.UVChannel = this.IFF.reader.getString(length2); + break; + case "IUTL": + this.IFF.currentNode.widthWrappingMode = this.IFF.reader.getUint32(); + break; + case "IVTL": + this.IFF.currentNode.heightWrappingMode = this.IFF.reader.getUint32(); + break; + default: + this.IFF.parseUnknownCHUNK(blockID, length2); + } + if (blockID != "FORM") { + this.IFF.debugger.node = 1; + this.IFF.debugger.nodeID = blockID; + this.IFF.debugger.log(); + } + if (this.IFF.reader.offset >= this.IFF.currentFormEnd) { + this.IFF.currentForm = this.IFF.parentForm; + } + } +}; + +// node_modules/three/examples/jsm/loaders/lwo/IFFParser.js +var IFFParser = class { + constructor() { + this.debugger = new Debugger(); + } + parse(buffer) { + this.reader = new DataViewReader(buffer); + this.tree = { + materials: {}, + layers: [], + tags: [], + textures: [] + }; + this.currentLayer = this.tree; + this.currentForm = this.tree; + this.parseTopForm(); + if (this.tree.format === void 0) return; + if (this.tree.format === "LWO2") { + this.parser = new LWO2Parser(this); + while (!this.reader.endOfFile()) this.parser.parseBlock(); + } else if (this.tree.format === "LWO3") { + this.parser = new LWO3Parser(this); + while (!this.reader.endOfFile()) this.parser.parseBlock(); + } + this.debugger.offset = this.reader.offset; + this.debugger.closeForms(); + return this.tree; + } + parseTopForm() { + this.debugger.offset = this.reader.offset; + var topForm = this.reader.getIDTag(); + if (topForm !== "FORM") { + console.warn("LWOLoader: Top-level FORM missing."); + return; + } + var length2 = this.reader.getUint32(); + this.debugger.dataOffset = this.reader.offset; + this.debugger.length = length2; + var type = this.reader.getIDTag(); + if (type === "LWO2") { + this.tree.format = type; + } else if (type === "LWO3") { + this.tree.format = type; + } + this.debugger.node = 0; + this.debugger.nodeID = type; + this.debugger.log(); + return; + } + /// + // FORM PARSING METHODS + /// + // Forms are organisational and can contain any number of sub chunks and sub forms + // FORM ::= 'FORM'[ID4], length[U4], type[ID4], ( chunk[CHUNK] | form[FORM] ) * } + parseForm(length2) { + var type = this.reader.getIDTag(); + switch (type) { + case "ISEQ": + case "ANIM": + case "STCC": + case "VPVL": + case "VPRM": + case "NROT": + case "WRPW": + case "WRPH": + case "FUNC": + case "FALL": + case "OPAC": + case "GRAD": + case "ENVS": + case "VMOP": + case "VMBG": + case "OMAX": + case "STEX": + case "CKBG": + case "CKEY": + case "VMLA": + case "VMLB": + this.debugger.skipped = true; + this.skipForm(length2); + break; + case "META": + case "NNDS": + case "NODS": + case "NDTA": + case "ADAT": + case "AOVS": + case "BLOK": + case "IBGC": + case "IOPC": + case "IIMG": + case "TXTR": + this.debugger.length = 4; + this.debugger.skipped = true; + break; + case "IFAL": + case "ISCL": + case "IPOS": + case "IROT": + case "IBMP": + case "IUTD": + case "IVTD": + this.parseTextureNodeAttribute(type); + break; + case "ENVL": + this.parseEnvelope(length2); + break; + case "CLIP": + if (this.tree.format === "LWO2") { + this.parseForm(length2); + } else { + this.parseClip(length2); + } + break; + case "STIL": + this.parseImage(); + break; + case "XREF": + this.reader.skip(8); + this.currentForm.referenceTexture = { + index: this.reader.getUint32(), + refName: this.reader.getString() + // internal unique ref + }; + break; + case "IMST": + this.parseImageStateForm(length2); + break; + case "SURF": + this.parseSurfaceForm(length2); + break; + case "VALU": + this.parseValueForm(length2); + break; + case "NTAG": + this.parseSubNode(length2); + break; + case "ATTR": + case "SATR": + this.setupForm("attributes", length2); + break; + case "NCON": + this.parseConnections(length2); + break; + case "SSHA": + this.parentForm = this.currentForm; + this.currentForm = this.currentSurface; + this.setupForm("surfaceShader", length2); + break; + case "SSHD": + this.setupForm("surfaceShaderData", length2); + break; + case "ENTR": + this.parseEntryForm(length2); + break; + case "IMAP": + this.parseImageMap(length2); + break; + case "TAMP": + this.parseXVAL("amplitude", length2); + break; + case "TMAP": + this.setupForm("textureMap", length2); + break; + case "CNTR": + this.parseXVAL3("center", length2); + break; + case "SIZE": + this.parseXVAL3("scale", length2); + break; + case "ROTA": + this.parseXVAL3("rotation", length2); + break; + default: + this.parseUnknownForm(type, length2); + } + this.debugger.node = 0; + this.debugger.nodeID = type; + this.debugger.log(); + } + setupForm(type, length2) { + if (!this.currentForm) this.currentForm = this.currentNode; + this.currentFormEnd = this.reader.offset + length2; + this.parentForm = this.currentForm; + if (!this.currentForm[type]) { + this.currentForm[type] = {}; + this.currentForm = this.currentForm[type]; + } else { + console.warn("LWOLoader: form already exists on parent: ", type, this.currentForm); + this.currentForm = this.currentForm[type]; + } + } + skipForm(length2) { + this.reader.skip(length2 - 4); + } + parseUnknownForm(type, length2) { + console.warn("LWOLoader: unknown FORM encountered: " + type, length2); + printBuffer(this.reader.dv.buffer, this.reader.offset, length2 - 4); + this.reader.skip(length2 - 4); + } + parseSurfaceForm(length2) { + this.reader.skip(8); + var name2 = this.reader.getString(); + var surface = { + attributes: {}, + // LWO2 style non-node attributes will go here + connections: {}, + name: name2, + inputName: name2, + nodes: {}, + source: this.reader.getString() + }; + this.tree.materials[name2] = surface; + this.currentSurface = surface; + this.parentForm = this.tree.materials; + this.currentForm = surface; + this.currentFormEnd = this.reader.offset + length2; + } + parseSurfaceLwo2(length2) { + var name2 = this.reader.getString(); + var surface = { + attributes: {}, + // LWO2 style non-node attributes will go here + connections: {}, + name: name2, + nodes: {}, + source: this.reader.getString() + }; + this.tree.materials[name2] = surface; + this.currentSurface = surface; + this.parentForm = this.tree.materials; + this.currentForm = surface; + this.currentFormEnd = this.reader.offset + length2; + } + parseSubNode(length2) { + this.reader.skip(8); + var name2 = this.reader.getString(); + var node = { + name: name2 + }; + this.currentForm = node; + this.currentNode = node; + this.currentFormEnd = this.reader.offset + length2; + } + // collect attributes from all nodes at the top level of a surface + parseConnections(length2) { + this.currentFormEnd = this.reader.offset + length2; + this.parentForm = this.currentForm; + this.currentForm = this.currentSurface.connections; + } + // surface node attribute data, e.g. specular, roughness etc + parseEntryForm(length2) { + this.reader.skip(8); + var name2 = this.reader.getString(); + this.currentForm = this.currentNode.attributes; + this.setupForm(name2, length2); + } + // parse values from material - doesn't match up to other LWO3 data types + // sub form of entry form + parseValueForm() { + this.reader.skip(8); + var valueType = this.reader.getString(); + if (valueType === "double") { + this.currentForm.value = this.reader.getUint64(); + } else if (valueType === "int") { + this.currentForm.value = this.reader.getUint32(); + } else if (valueType === "vparam") { + this.reader.skip(24); + this.currentForm.value = this.reader.getFloat64(); + } else if (valueType === "vparam3") { + this.reader.skip(24); + this.currentForm.value = this.reader.getFloat64Array(3); + } + } + // holds various data about texture node image state + // Data other thanmipMapLevel unknown + parseImageStateForm() { + this.reader.skip(8); + this.currentForm.mipMapLevel = this.reader.getFloat32(); + } + // LWO2 style image data node OR LWO3 textures defined at top level in editor (not as SURF node) + parseImageMap(length2) { + this.currentFormEnd = this.reader.offset + length2; + this.parentForm = this.currentForm; + if (!this.currentForm.maps) this.currentForm.maps = []; + var map2 = {}; + this.currentForm.maps.push(map2); + this.currentForm = map2; + this.reader.skip(10); + } + parseTextureNodeAttribute(type) { + this.reader.skip(28); + this.reader.skip(20); + switch (type) { + case "ISCL": + this.currentNode.scale = this.reader.getFloat32Array(3); + break; + case "IPOS": + this.currentNode.position = this.reader.getFloat32Array(3); + break; + case "IROT": + this.currentNode.rotation = this.reader.getFloat32Array(3); + break; + case "IFAL": + this.currentNode.falloff = this.reader.getFloat32Array(3); + break; + case "IBMP": + this.currentNode.amplitude = this.reader.getFloat32(); + break; + case "IUTD": + this.currentNode.uTiles = this.reader.getFloat32(); + break; + case "IVTD": + this.currentNode.vTiles = this.reader.getFloat32(); + break; + } + this.reader.skip(2); + } + // ENVL forms are currently ignored + parseEnvelope(length2) { + this.reader.skip(length2 - 4); + } + /// + // CHUNK PARSING METHODS + /// + // clips can either be defined inside a surface node, or at the top + // level and they have a different format in each case + parseClip(length2) { + var tag = this.reader.getIDTag(); + if (tag === "FORM") { + this.reader.skip(16); + this.currentNode.fileName = this.reader.getString(); + return; + } + this.reader.setOffset(this.reader.offset - 4); + this.currentFormEnd = this.reader.offset + length2; + this.parentForm = this.currentForm; + this.reader.skip(8); + var texture = { + index: this.reader.getUint32() + }; + this.tree.textures.push(texture); + this.currentForm = texture; + } + parseClipLwo2(length2) { + var texture = { + index: this.reader.getUint32(), + fileName: "" + }; + while (true) { + var tag = this.reader.getIDTag(); + var n_length = this.reader.getUint16(); + if (tag === "STIL") { + texture.fileName = this.reader.getString(); + break; + } + if (n_length >= length2) { + break; + } + } + this.tree.textures.push(texture); + this.currentForm = texture; + } + parseImage() { + this.reader.skip(8); + this.currentForm.fileName = this.reader.getString(); + } + parseXVAL(type, length2) { + var endOffset = this.reader.offset + length2 - 4; + this.reader.skip(8); + this.currentForm[type] = this.reader.getFloat32(); + this.reader.setOffset(endOffset); + } + parseXVAL3(type, length2) { + var endOffset = this.reader.offset + length2 - 4; + this.reader.skip(8); + this.currentForm[type] = { + x: this.reader.getFloat32(), + y: this.reader.getFloat32(), + z: this.reader.getFloat32() + }; + this.reader.setOffset(endOffset); + } + // Tags associated with an object + // OTAG { type[ID4], tag-string[S0] } + parseObjectTag() { + if (!this.tree.objectTags) this.tree.objectTags = {}; + this.tree.objectTags[this.reader.getIDTag()] = { + tagString: this.reader.getString() + }; + } + // Signals the start of a new layer. All the data chunks which follow will be included in this layer until another layer chunk is encountered. + // LAYR: number[U2], flags[U2], pivot[VEC12], name[S0], parent[U2] + parseLayer(length2) { + var number = this.reader.getUint16(); + var flags = this.reader.getUint16(); + var pivot = this.reader.getFloat32Array(3); + var layer = { + number, + flags, + // If the least significant bit of flags is set, the layer is hidden. + pivot: [-pivot[0], pivot[1], pivot[2]], + // Note: this seems to be superflous, as the geometry is translated when pivot is present + name: this.reader.getString() + }; + this.tree.layers.push(layer); + this.currentLayer = layer; + var parsedLength = 16 + stringOffset(this.currentLayer.name); + this.currentLayer.parent = parsedLength < length2 ? this.reader.getUint16() : -1; + } + // VEC12 * ( F4 + F4 + F4 ) array of x,y,z vectors + // Converting from left to right handed coordinate system: + // x -> -x and switch material FrontSide -> BackSide + parsePoints(length2) { + this.currentPoints = []; + for (var i = 0; i < length2 / 4; i += 3) { + this.currentPoints.push(-this.reader.getFloat32(), this.reader.getFloat32(), this.reader.getFloat32()); + } + } + // parse VMAP or VMAD + // Associates a set of floating-point vectors with a set of points. + // VMAP: { type[ID4], dimension[U2], name[S0], ( vert[VX], value[F4] # dimension ) * } + // VMAD Associates a set of floating-point vectors with the vertices of specific polygons. + // Similar to VMAP UVs, but associates with polygon vertices rather than points + // to solve to problem of UV seams: VMAD chunks are paired with VMAPs of the same name, + // if they exist. The vector values in the VMAD will then replace those in the + // corresponding VMAP, but only for calculations involving the specified polygons. + // VMAD { type[ID4], dimension[U2], name[S0], ( vert[VX], poly[VX], value[F4] # dimension ) * } + parseVertexMapping(length2, discontinuous) { + var finalOffset = this.reader.offset + length2; + var channelName = this.reader.getString(); + if (this.reader.offset === finalOffset) { + this.currentForm.UVChannel = channelName; + return; + } + this.reader.setOffset(this.reader.offset - stringOffset(channelName)); + var type = this.reader.getIDTag(); + this.reader.getUint16(); + var name2 = this.reader.getString(); + var remainingLength = length2 - 6 - stringOffset(name2); + switch (type) { + case "TXUV": + this.parseUVMapping(name2, finalOffset, discontinuous); + break; + case "MORF": + case "SPOT": + this.parseMorphTargets(name2, finalOffset, type); + break; + case "APSL": + case "NORM": + case "WGHT": + case "MNVW": + case "PICK": + case "RGB ": + case "RGBA": + this.reader.skip(remainingLength); + break; + default: + console.warn("LWOLoader: unknown vertex map type: " + type); + this.reader.skip(remainingLength); + } + } + parseUVMapping(name2, finalOffset, discontinuous) { + var uvIndices = []; + var polyIndices = []; + var uvs = []; + while (this.reader.offset < finalOffset) { + uvIndices.push(this.reader.getVariableLengthIndex()); + if (discontinuous) polyIndices.push(this.reader.getVariableLengthIndex()); + uvs.push(this.reader.getFloat32(), this.reader.getFloat32()); + } + if (discontinuous) { + if (!this.currentLayer.discontinuousUVs) this.currentLayer.discontinuousUVs = {}; + this.currentLayer.discontinuousUVs[name2] = { + uvIndices, + polyIndices, + uvs + }; + } else { + if (!this.currentLayer.uvs) this.currentLayer.uvs = {}; + this.currentLayer.uvs[name2] = { + uvIndices, + uvs + }; + } + } + parseMorphTargets(name2, finalOffset, type) { + var indices = []; + var points = []; + type = type === "MORF" ? "relative" : "absolute"; + while (this.reader.offset < finalOffset) { + indices.push(this.reader.getVariableLengthIndex()); + points.push(this.reader.getFloat32(), this.reader.getFloat32(), -this.reader.getFloat32()); + } + if (!this.currentLayer.morphTargets) this.currentLayer.morphTargets = {}; + this.currentLayer.morphTargets[name2] = { + indices, + points, + type + }; + } + // A list of polygons for the current layer. + // POLS { type[ID4], ( numvert+flags[U2], vert[VX] # numvert ) * } + parsePolygonList(length2) { + var finalOffset = this.reader.offset + length2; + var type = this.reader.getIDTag(); + var indices = []; + var polygonDimensions = []; + while (this.reader.offset < finalOffset) { + var numverts = this.reader.getUint16(); + numverts = numverts & 1023; + polygonDimensions.push(numverts); + for (var j = 0; j < numverts; j++) indices.push(this.reader.getVariableLengthIndex()); + } + var geometryData = { + type, + vertexIndices: indices, + polygonDimensions, + points: this.currentPoints + }; + if (polygonDimensions[0] === 1) geometryData.type = "points"; + else if (polygonDimensions[0] === 2) geometryData.type = "lines"; + this.currentLayer.geometry = geometryData; + } + // Lists the tag strings that can be associated with polygons by the PTAG chunk. + // TAGS { tag-string[S0] * } + parseTagStrings(length2) { + this.tree.tags = this.reader.getStringArray(length2); + } + // Associates tags of a given type with polygons in the most recent POLS chunk. + // PTAG { type[ID4], ( poly[VX], tag[U2] ) * } + parsePolygonTagMapping(length2) { + var finalOffset = this.reader.offset + length2; + var type = this.reader.getIDTag(); + if (type === "SURF") this.parseMaterialIndices(finalOffset); + else { + this.reader.skip(length2 - 4); + } + } + parseMaterialIndices(finalOffset) { + this.currentLayer.geometry.materialIndices = []; + while (this.reader.offset < finalOffset) { + var polygonIndex = this.reader.getVariableLengthIndex(); + var materialIndex = this.reader.getUint16(); + this.currentLayer.geometry.materialIndices.push(polygonIndex, materialIndex); + } + } + parseUnknownCHUNK(blockID, length2) { + console.warn("LWOLoader: unknown chunk type: " + blockID + " length: " + length2); + var data2 = this.reader.getString(length2); + this.currentForm[blockID] = data2; + } +}; +var DataViewReader = class { + constructor(buffer) { + this.dv = new DataView(buffer); + this.offset = 0; + this._textDecoder = new TextDecoder(); + this._bytes = new Uint8Array(buffer); + } + size() { + return this.dv.buffer.byteLength; + } + setOffset(offset) { + if (offset > 0 && offset < this.dv.buffer.byteLength) { + this.offset = offset; + } else { + console.error("LWOLoader: invalid buffer offset"); + } + } + endOfFile() { + if (this.offset >= this.size()) return true; + return false; + } + skip(length2) { + this.offset += length2; + } + getUint8() { + var value2 = this.dv.getUint8(this.offset); + this.offset += 1; + return value2; + } + getUint16() { + var value2 = this.dv.getUint16(this.offset); + this.offset += 2; + return value2; + } + getInt32() { + var value2 = this.dv.getInt32(this.offset, false); + this.offset += 4; + return value2; + } + getUint32() { + var value2 = this.dv.getUint32(this.offset, false); + this.offset += 4; + return value2; + } + getUint64() { + var low, high; + high = this.getUint32(); + low = this.getUint32(); + return high * 4294967296 + low; + } + getFloat32() { + var value2 = this.dv.getFloat32(this.offset, false); + this.offset += 4; + return value2; + } + getFloat32Array(size2) { + var a2 = []; + for (var i = 0; i < size2; i++) { + a2.push(this.getFloat32()); + } + return a2; + } + getFloat64() { + var value2 = this.dv.getFloat64(this.offset, this.littleEndian); + this.offset += 8; + return value2; + } + getFloat64Array(size2) { + var a2 = []; + for (var i = 0; i < size2; i++) { + a2.push(this.getFloat64()); + } + return a2; + } + // get variable-length index data type + // VX ::= index[U2] | (index + 0xFF000000)[U4] + // If the index value is less than 65,280 (0xFF00),then VX === U2 + // otherwise VX === U4 with bits 24-31 set + // When reading an index, if the first byte encountered is 255 (0xFF), then + // the four-byte form is being used and the first byte should be discarded or masked out. + getVariableLengthIndex() { + var firstByte = this.getUint8(); + if (firstByte === 255) { + return this.getUint8() * 65536 + this.getUint8() * 256 + this.getUint8(); + } + return firstByte * 256 + this.getUint8(); + } + // An ID tag is a sequence of 4 bytes containing 7-bit ASCII values + getIDTag() { + return this.getString(4); + } + getString(size2) { + if (size2 === 0) return; + const start = this.offset; + let result; + let length2; + if (size2) { + length2 = size2; + result = this._textDecoder.decode(new Uint8Array(this.dv.buffer, start, size2)); + } else { + length2 = this._bytes.indexOf(0, start) - start; + result = this._textDecoder.decode(new Uint8Array(this.dv.buffer, start, length2)); + length2++; + length2 += length2 % 2; + } + this.skip(length2); + return result; + } + getStringArray(size2) { + var a2 = this.getString(size2); + a2 = a2.split("\0"); + return a2.filter(Boolean); + } +}; +var Debugger = class { + constructor() { + this.active = false; + this.depth = 0; + this.formList = []; + } + enable() { + this.active = true; + } + log() { + if (!this.active) return; + var nodeType; + switch (this.node) { + case 0: + nodeType = "FORM"; + break; + case 1: + nodeType = "CHK"; + break; + case 2: + nodeType = "S-CHK"; + break; + } + console.log( + "| ".repeat(this.depth) + nodeType, + this.nodeID, + `( ${this.offset} ) -> ( ${this.dataOffset + this.length} )`, + this.node == 0 ? " {" : "", + this.skipped ? "SKIPPED" : "", + this.node == 0 && this.skipped ? "}" : "" + ); + if (this.node == 0 && !this.skipped) { + this.depth += 1; + this.formList.push(this.dataOffset + this.length); + } + this.skipped = false; + } + closeForms() { + if (!this.active) return; + for (var i = this.formList.length - 1; i >= 0; i--) { + if (this.offset >= this.formList[i]) { + this.depth -= 1; + console.log("| ".repeat(this.depth) + "}"); + this.formList.splice(-1, 1); + } + } + } +}; +function isEven(num) { + return num % 2; +} +function stringOffset(string) { + return string.length + 1 + (isEven(string.length + 1) ? 1 : 0); +} +function printBuffer(buffer, from, to) { + console.log(new TextDecoder().decode(new Uint8Array(buffer, from, to))); +} + +// node_modules/three/examples/jsm/loaders/LWOLoader.js +var _lwoTree; +var LWOLoader = class extends Loader { + constructor(manager, parameters = {}) { + super(manager); + this.resourcePath = parameters.resourcePath !== void 0 ? parameters.resourcePath : ""; + } + load(url, onLoad, onProgress, onError) { + const scope = this; + const path = scope.path === "" ? extractParentUrl(url, "Objects") : scope.path; + const modelName = url.split(path).pop().split(".")[0]; + const loader = new FileLoader(this.manager); + loader.setPath(scope.path); + loader.setResponseType("arraybuffer"); + loader.load(url, function(buffer) { + try { + onLoad(scope.parse(buffer, path, modelName)); + } catch (e) { + if (onError) { + onError(e); + } else { + console.error(e); + } + scope.manager.itemError(url); + } + }, onProgress, onError); + } + parse(iffBuffer, path, modelName) { + _lwoTree = new IFFParser().parse(iffBuffer); + const textureLoader = new TextureLoader(this.manager).setPath(this.resourcePath || path).setCrossOrigin(this.crossOrigin); + return new LWOTreeParser(textureLoader).parse(modelName); + } +}; +var LWOTreeParser = class { + constructor(textureLoader) { + this.textureLoader = textureLoader; + } + parse(modelName) { + this.materials = new MaterialParser(this.textureLoader).parse(); + this.defaultLayerName = modelName; + this.meshes = this.parseLayers(); + return { + materials: this.materials, + meshes: this.meshes + }; + } + parseLayers() { + const meshes = []; + const finalMeshes = []; + const geometryParser = new GeometryParser2(); + const scope = this; + _lwoTree.layers.forEach(function(layer) { + const geometry = geometryParser.parse(layer.geometry, layer); + const mesh = scope.parseMesh(geometry, layer); + meshes[layer.number] = mesh; + if (layer.parent === -1) finalMeshes.push(mesh); + else meshes[layer.parent].add(mesh); + }); + this.applyPivots(finalMeshes); + return finalMeshes; + } + parseMesh(geometry, layer) { + let mesh; + const materials = this.getMaterials(geometry.userData.matNames, layer.geometry.type); + if (layer.geometry.type === "points") mesh = new Points(geometry, materials); + else if (layer.geometry.type === "lines") mesh = new LineSegments(geometry, materials); + else mesh = new Mesh(geometry, materials); + if (layer.name) mesh.name = layer.name; + else mesh.name = this.defaultLayerName + "_layer_" + layer.number; + mesh.userData.pivot = layer.pivot; + return mesh; + } + // TODO: may need to be reversed in z to convert LWO to three.js coordinates + applyPivots(meshes) { + meshes.forEach(function(mesh) { + mesh.traverse(function(child) { + const pivot = child.userData.pivot; + child.position.x += pivot[0]; + child.position.y += pivot[1]; + child.position.z += pivot[2]; + if (child.parent) { + const parentPivot = child.parent.userData.pivot; + child.position.x -= parentPivot[0]; + child.position.y -= parentPivot[1]; + child.position.z -= parentPivot[2]; + } + }); + }); + } + getMaterials(namesArray, type) { + const materials = []; + const scope = this; + namesArray.forEach(function(name2, i) { + materials[i] = scope.getMaterialByName(name2); + }); + if (type === "points" || type === "lines") { + materials.forEach(function(mat, i) { + const spec = { + color: mat.color + }; + if (type === "points") { + spec.size = 0.1; + spec.map = mat.map; + materials[i] = new PointsMaterial(spec); + } else if (type === "lines") { + materials[i] = new LineBasicMaterial(spec); + } + }); + } + const filtered = materials.filter(Boolean); + if (filtered.length === 1) return filtered[0]; + return materials; + } + getMaterialByName(name2) { + return this.materials.filter(function(m) { + return m.name === name2; + })[0]; + } +}; +var MaterialParser = class { + constructor(textureLoader) { + this.textureLoader = textureLoader; + } + parse() { + const materials = []; + this.textures = {}; + for (const name2 in _lwoTree.materials) { + if (_lwoTree.format === "LWO3") { + materials.push(this.parseMaterial(_lwoTree.materials[name2], name2, _lwoTree.textures)); + } else if (_lwoTree.format === "LWO2") { + materials.push(this.parseMaterialLwo2(_lwoTree.materials[name2], name2, _lwoTree.textures)); + } + } + return materials; + } + parseMaterial(materialData, name2, textures) { + let params = { + name: name2, + side: this.getSide(materialData.attributes), + flatShading: this.getSmooth(materialData.attributes) + }; + const connections2 = this.parseConnections(materialData.connections, materialData.nodes); + const maps = this.parseTextureNodes(connections2.maps); + this.parseAttributeImageMaps(connections2.attributes, textures, maps, materialData.maps); + const attributes = this.parseAttributes(connections2.attributes, maps); + this.parseEnvMap(connections2, maps, attributes); + params = Object.assign(maps, params); + params = Object.assign(params, attributes); + const materialType = this.getMaterialType(connections2.attributes); + if (materialType !== MeshPhongMaterial) delete params.refractionRatio; + return new materialType(params); + } + parseMaterialLwo2(materialData, name2) { + let params = { + name: name2, + side: this.getSide(materialData.attributes), + flatShading: this.getSmooth(materialData.attributes) + }; + const attributes = this.parseAttributes(materialData.attributes, {}); + params = Object.assign(params, attributes); + return new MeshPhongMaterial(params); + } + // Note: converting from left to right handed coords by switching x -> -x in vertices, and + // then switching mat FrontSide -> BackSide + // NB: this means that FrontSide and BackSide have been switched! + getSide(attributes) { + if (!attributes.side) return BackSide; + switch (attributes.side) { + case 0: + case 1: + return BackSide; + case 2: + return FrontSide; + case 3: + return DoubleSide; + } + } + getSmooth(attributes) { + if (!attributes.smooth) return true; + return !attributes.smooth; + } + parseConnections(connections2, nodes) { + const materialConnections = { + maps: {} + }; + const inputName = connections2.inputName; + const inputNodeName = connections2.inputNodeName; + const nodeName = connections2.nodeName; + const scope = this; + inputName.forEach(function(name2, index2) { + if (name2 === "Material") { + const matNode = scope.getNodeByRefName(inputNodeName[index2], nodes); + materialConnections.attributes = matNode.attributes; + materialConnections.envMap = matNode.fileName; + materialConnections.name = inputNodeName[index2]; + } + }); + nodeName.forEach(function(name2, index2) { + if (name2 === materialConnections.name) { + materialConnections.maps[inputName[index2]] = scope.getNodeByRefName(inputNodeName[index2], nodes); + } + }); + return materialConnections; + } + getNodeByRefName(refName, nodes) { + for (const name2 in nodes) { + if (nodes[name2].refName === refName) return nodes[name2]; + } + } + parseTextureNodes(textureNodes) { + const maps = {}; + for (const name2 in textureNodes) { + const node = textureNodes[name2]; + const path = node.fileName; + if (!path) return; + const texture = this.loadTexture(path); + if (node.widthWrappingMode !== void 0) texture.wrapS = this.getWrappingType(node.widthWrappingMode); + if (node.heightWrappingMode !== void 0) texture.wrapT = this.getWrappingType(node.heightWrappingMode); + switch (name2) { + case "Color": + maps.map = texture; + maps.map.colorSpace = SRGBColorSpace; + break; + case "Roughness": + maps.roughnessMap = texture; + maps.roughness = 1; + break; + case "Specular": + maps.specularMap = texture; + maps.specularMap.colorSpace = SRGBColorSpace; + maps.specular = 16777215; + break; + case "Luminous": + maps.emissiveMap = texture; + maps.emissiveMap.colorSpace = SRGBColorSpace; + maps.emissive = 8421504; + break; + case "Luminous Color": + maps.emissive = 8421504; + break; + case "Metallic": + maps.metalnessMap = texture; + maps.metalness = 1; + break; + case "Transparency": + case "Alpha": + maps.alphaMap = texture; + maps.transparent = true; + break; + case "Normal": + maps.normalMap = texture; + if (node.amplitude !== void 0) maps.normalScale = new Vector2(node.amplitude, node.amplitude); + break; + case "Bump": + maps.bumpMap = texture; + break; + } + } + if (maps.roughnessMap && maps.specularMap) delete maps.specularMap; + return maps; + } + // maps can also be defined on individual material attributes, parse those here + // This occurs on Standard (Phong) surfaces + parseAttributeImageMaps(attributes, textures, maps) { + for (const name2 in attributes) { + const attribute = attributes[name2]; + if (attribute.maps) { + const mapData = attribute.maps[0]; + const path = this.getTexturePathByIndex(mapData.imageIndex, textures); + if (!path) return; + const texture = this.loadTexture(path); + if (mapData.wrap !== void 0) texture.wrapS = this.getWrappingType(mapData.wrap.w); + if (mapData.wrap !== void 0) texture.wrapT = this.getWrappingType(mapData.wrap.h); + switch (name2) { + case "Color": + maps.map = texture; + maps.map.colorSpace = SRGBColorSpace; + break; + case "Diffuse": + maps.aoMap = texture; + break; + case "Roughness": + maps.roughnessMap = texture; + maps.roughness = 1; + break; + case "Specular": + maps.specularMap = texture; + maps.specularMap.colorSpace = SRGBColorSpace; + maps.specular = 16777215; + break; + case "Luminosity": + maps.emissiveMap = texture; + maps.emissiveMap.colorSpace = SRGBColorSpace; + maps.emissive = 8421504; + break; + case "Metallic": + maps.metalnessMap = texture; + maps.metalness = 1; + break; + case "Transparency": + case "Alpha": + maps.alphaMap = texture; + maps.transparent = true; + break; + case "Normal": + maps.normalMap = texture; + break; + case "Bump": + maps.bumpMap = texture; + break; + } + } + } + } + parseAttributes(attributes, maps) { + const params = {}; + if (attributes.Color && !maps.map) { + params.color = new Color().fromArray(attributes.Color.value); + } else { + params.color = new Color(); + } + if (attributes.Transparency && attributes.Transparency.value !== 0) { + params.opacity = 1 - attributes.Transparency.value; + params.transparent = true; + } + if (attributes["Bump Height"]) params.bumpScale = attributes["Bump Height"].value * 0.1; + this.parsePhysicalAttributes(params, attributes, maps); + this.parseStandardAttributes(params, attributes, maps); + this.parsePhongAttributes(params, attributes, maps); + return params; + } + parsePhysicalAttributes(params, attributes) { + if (attributes.Clearcoat && attributes.Clearcoat.value > 0) { + params.clearcoat = attributes.Clearcoat.value; + if (attributes["Clearcoat Gloss"]) { + params.clearcoatRoughness = 0.5 * (1 - attributes["Clearcoat Gloss"].value); + } + } + } + parseStandardAttributes(params, attributes, maps) { + if (attributes.Luminous) { + params.emissiveIntensity = attributes.Luminous.value; + if (attributes["Luminous Color"] && !maps.emissive) { + params.emissive = new Color().fromArray(attributes["Luminous Color"].value); + } else { + params.emissive = new Color(8421504); + } + } + if (attributes.Roughness && !maps.roughnessMap) params.roughness = attributes.Roughness.value; + if (attributes.Metallic && !maps.metalnessMap) params.metalness = attributes.Metallic.value; + } + parsePhongAttributes(params, attributes, maps) { + if (attributes["Refraction Index"]) params.refractionRatio = 0.98 / attributes["Refraction Index"].value; + if (attributes.Diffuse) params.color.multiplyScalar(attributes.Diffuse.value); + if (attributes.Reflection) { + params.reflectivity = attributes.Reflection.value; + params.combine = AddOperation; + } + if (attributes.Luminosity) { + params.emissiveIntensity = attributes.Luminosity.value; + if (!maps.emissiveMap && !maps.map) { + params.emissive = params.color; + } else { + params.emissive = new Color(8421504); + } + } + if (!attributes.Roughness && attributes.Specular && !maps.specularMap) { + if (attributes["Color Highlight"]) { + params.specular = new Color().setScalar(attributes.Specular.value).lerp(params.color.clone().multiplyScalar(attributes.Specular.value), attributes["Color Highlight"].value); + } else { + params.specular = new Color().setScalar(attributes.Specular.value); + } + } + if (params.specular && attributes.Glossiness) params.shininess = 7 + Math.pow(2, attributes.Glossiness.value * 12 + 2); + } + parseEnvMap(connections2, maps, attributes) { + if (connections2.envMap) { + const envMap = this.loadTexture(connections2.envMap); + if (attributes.transparent && attributes.opacity < 0.999) { + envMap.mapping = EquirectangularRefractionMapping; + if (attributes.reflectivity !== void 0) { + delete attributes.reflectivity; + delete attributes.combine; + } + if (attributes.metalness !== void 0) { + attributes.metalness = 1; + } + attributes.opacity = 1; + } else envMap.mapping = EquirectangularReflectionMapping; + maps.envMap = envMap; + } + } + // get texture defined at top level by its index + getTexturePathByIndex(index2) { + let fileName = ""; + if (!_lwoTree.textures) return fileName; + _lwoTree.textures.forEach(function(texture) { + if (texture.index === index2) fileName = texture.fileName; + }); + return fileName; + } + loadTexture(path) { + if (!path) return null; + const texture = this.textureLoader.load( + path, + void 0, + void 0, + function() { + console.warn("LWOLoader: non-standard resource hierarchy. Use `resourcePath` parameter to specify root content directory."); + } + ); + return texture; + } + // 0 = Reset, 1 = Repeat, 2 = Mirror, 3 = Edge + getWrappingType(num) { + switch (num) { + case 0: + console.warn('LWOLoader: "Reset" texture wrapping type is not supported in three.js'); + return ClampToEdgeWrapping; + case 1: + return RepeatWrapping; + case 2: + return MirroredRepeatWrapping; + case 3: + return ClampToEdgeWrapping; + } + } + getMaterialType(nodeData) { + if (nodeData.Clearcoat && nodeData.Clearcoat.value > 0) return MeshPhysicalMaterial; + if (nodeData.Roughness) return MeshStandardMaterial; + return MeshPhongMaterial; + } +}; +var GeometryParser2 = class { + parse(geoData, layer) { + const geometry = new BufferGeometry(); + geometry.setAttribute("position", new Float32BufferAttribute(geoData.points, 3)); + const indices = this.splitIndices(geoData.vertexIndices, geoData.polygonDimensions); + geometry.setIndex(indices); + this.parseGroups(geometry, geoData); + geometry.computeVertexNormals(); + this.parseUVs(geometry, layer, indices); + this.parseMorphTargets(geometry, layer, indices); + geometry.translate(-layer.pivot[0], -layer.pivot[1], -layer.pivot[2]); + return geometry; + } + // split quads into tris + splitIndices(indices, polygonDimensions) { + const remappedIndices = []; + let i = 0; + polygonDimensions.forEach(function(dim) { + if (dim < 4) { + for (let k2 = 0; k2 < dim; k2++) remappedIndices.push(indices[i + k2]); + } else if (dim === 4) { + remappedIndices.push( + indices[i], + indices[i + 1], + indices[i + 2], + indices[i], + indices[i + 2], + indices[i + 3] + ); + } else if (dim > 4) { + for (let k2 = 1; k2 < dim - 1; k2++) { + remappedIndices.push(indices[i], indices[i + k2], indices[i + k2 + 1]); + } + console.warn("LWOLoader: polygons with greater than 4 sides are not supported"); + } + i += dim; + }); + return remappedIndices; + } + // NOTE: currently ignoring poly indices and assuming that they are intelligently ordered + parseGroups(geometry, geoData) { + const tags = _lwoTree.tags; + const matNames = []; + let elemSize = 3; + if (geoData.type === "lines") elemSize = 2; + if (geoData.type === "points") elemSize = 1; + const remappedIndices = this.splitMaterialIndices(geoData.polygonDimensions, geoData.materialIndices); + let indexNum = 0; + const indexPairs = {}; + let prevMaterialIndex; + let materialIndex; + let prevStart = 0; + let currentCount = 0; + for (let i = 0; i < remappedIndices.length; i += 2) { + materialIndex = remappedIndices[i + 1]; + if (i === 0) matNames[indexNum] = tags[materialIndex]; + if (prevMaterialIndex === void 0) prevMaterialIndex = materialIndex; + if (materialIndex !== prevMaterialIndex) { + let currentIndex; + if (indexPairs[tags[prevMaterialIndex]]) { + currentIndex = indexPairs[tags[prevMaterialIndex]]; + } else { + currentIndex = indexNum; + indexPairs[tags[prevMaterialIndex]] = indexNum; + matNames[indexNum] = tags[prevMaterialIndex]; + indexNum++; + } + geometry.addGroup(prevStart, currentCount, currentIndex); + prevStart += currentCount; + prevMaterialIndex = materialIndex; + currentCount = 0; + } + currentCount += elemSize; + } + if (geometry.groups.length > 0) { + let currentIndex; + if (indexPairs[tags[materialIndex]]) { + currentIndex = indexPairs[tags[materialIndex]]; + } else { + currentIndex = indexNum; + indexPairs[tags[materialIndex]] = indexNum; + matNames[indexNum] = tags[materialIndex]; + } + geometry.addGroup(prevStart, currentCount, currentIndex); + } + geometry.userData.matNames = matNames; + } + splitMaterialIndices(polygonDimensions, indices) { + const remappedIndices = []; + polygonDimensions.forEach(function(dim, i) { + if (dim <= 3) { + remappedIndices.push(indices[i * 2], indices[i * 2 + 1]); + } else if (dim === 4) { + remappedIndices.push(indices[i * 2], indices[i * 2 + 1], indices[i * 2], indices[i * 2 + 1]); + } else { + for (let k2 = 0; k2 < dim - 2; k2++) { + remappedIndices.push(indices[i * 2], indices[i * 2 + 1]); + } + } + }); + return remappedIndices; + } + // UV maps: + // 1: are defined via index into an array of points, not into a geometry + // - the geometry is also defined by an index into this array, but the indexes may not match + // 2: there can be any number of UV maps for a single geometry. Here these are combined, + // with preference given to the first map encountered + // 3: UV maps can be partial - that is, defined for only a part of the geometry + // 4: UV maps can be VMAP or VMAD (discontinuous, to allow for seams). In practice, most + // UV maps are defined as partially VMAP and partially VMAD + // VMADs are currently not supported + parseUVs(geometry, layer) { + const remappedUVs = Array.from(Array(geometry.attributes.position.count * 2), function() { + return 0; + }); + for (const name2 in layer.uvs) { + const uvs = layer.uvs[name2].uvs; + const uvIndices = layer.uvs[name2].uvIndices; + uvIndices.forEach(function(i, j) { + remappedUVs[i * 2] = uvs[j * 2]; + remappedUVs[i * 2 + 1] = uvs[j * 2 + 1]; + }); + } + geometry.setAttribute("uv", new Float32BufferAttribute(remappedUVs, 2)); + } + parseMorphTargets(geometry, layer) { + let num = 0; + for (const name2 in layer.morphTargets) { + const remappedPoints = geometry.attributes.position.array.slice(); + if (!geometry.morphAttributes.position) geometry.morphAttributes.position = []; + const morphPoints = layer.morphTargets[name2].points; + const morphIndices = layer.morphTargets[name2].indices; + const type = layer.morphTargets[name2].type; + morphIndices.forEach(function(i, j) { + if (type === "relative") { + remappedPoints[i * 3] += morphPoints[j * 3]; + remappedPoints[i * 3 + 1] += morphPoints[j * 3 + 1]; + remappedPoints[i * 3 + 2] += morphPoints[j * 3 + 2]; + } else { + remappedPoints[i * 3] = morphPoints[j * 3]; + remappedPoints[i * 3 + 1] = morphPoints[j * 3 + 1]; + remappedPoints[i * 3 + 2] = morphPoints[j * 3 + 2]; + } + }); + geometry.morphAttributes.position[num] = new Float32BufferAttribute(remappedPoints, 3); + geometry.morphAttributes.position[num].name = name2; + num++; + } + geometry.morphTargetsRelative = false; + } +}; +function extractParentUrl(url, dir) { + const index2 = url.indexOf(dir); + if (index2 === -1) return "./"; + return url.slice(0, index2); +} + +// node_modules/three/examples/jsm/loaders/LogLuvLoader.js +var LogLuvLoader = class extends DataTextureLoader { + constructor(manager) { + super(manager); + this.type = HalfFloatType; + } + parse(buffer) { + const ifds = UTIF.decode(buffer); + UTIF.decodeImage(buffer, ifds[0]); + const rgba = UTIF.toRGBA(ifds[0], this.type); + return { + width: ifds[0].width, + height: ifds[0].height, + data: rgba, + format: RGBAFormat, + type: this.type, + flipY: true + }; + } + setDataType(value2) { + this.type = value2; + return this; + } +}; +var UTIF = {}; +UTIF.decode = function(buff, prm) { + if (prm == null) prm = { parseMN: true, debug: false }; + var data2 = new Uint8Array(buff), offset = 0; + var id = UTIF._binBE.readASCII(data2, offset, 2); + offset += 2; + var bin = id == "II" ? UTIF._binLE : UTIF._binBE; + bin.readUshort(data2, offset); + offset += 2; + var ifdo = bin.readUint(data2, offset); + var ifds = []; + while (true) { + var cnt = bin.readUshort(data2, ifdo), typ = bin.readUshort(data2, ifdo + 4); + if (cnt != 0) { + if (typ < 1 || 13 < typ) { + console.log("error in TIFF"); + break; + } + } + UTIF._readIFD(bin, data2, ifdo, ifds, 0, prm); + ifdo = bin.readUint(data2, ifdo + 2 + cnt * 12); + if (ifdo == 0) break; + } + return ifds; +}; +UTIF.decodeImage = function(buff, img, ifds) { + if (img.data) return; + var data2 = new Uint8Array(buff); + var id = UTIF._binBE.readASCII(data2, 0, 2); + if (img["t256"] == null) return; + img.isLE = id == "II"; + img.width = img["t256"][0]; + img.height = img["t257"][0]; + var cmpr = img["t259"] ? img["t259"][0] : 1; + var fo = img["t266"] ? img["t266"][0] : 1; + if (img["t284"] && img["t284"][0] == 2) console.log("PlanarConfiguration 2 should not be used!"); + if (cmpr == 7 && img["t258"] && img["t258"].length > 3) img["t258"] = img["t258"].slice(0, 3); + var bipp; + if (img["t258"]) bipp = Math.min(32, img["t258"][0]) * img["t258"].length; + else bipp = img["t277"] ? img["t277"][0] : 1; + if (cmpr == 1 && img["t279"] != null && img["t278"] && img["t262"][0] == 32803) { + bipp = Math.round(img["t279"][0] * 8 / (img.width * img["t278"][0])); + } + var bipl = Math.ceil(img.width * bipp / 8) * 8; + var soff = img["t273"]; + if (soff == null) soff = img["t324"]; + var bcnt = img["t279"]; + if (cmpr == 1 && soff.length == 1) bcnt = [img.height * (bipl >>> 3)]; + if (bcnt == null) bcnt = img["t325"]; + var bytes = new Uint8Array(img.height * (bipl >>> 3)), bilen = 0; + if (img["t322"] != null) { + var tw = img["t322"][0], th = img["t323"][0]; + var tx = Math.floor((img.width + tw - 1) / tw); + var ty = Math.floor((img.height + th - 1) / th); + var tbuff = new Uint8Array(Math.ceil(tw * th * bipp / 8) | 0); + for (var y2 = 0; y2 < ty; y2++) + for (var x2 = 0; x2 < tx; x2++) { + var i = y2 * tx + x2; + for (var j = 0; j < tbuff.length; j++) tbuff[j] = 0; + UTIF.decode._decompress(img, ifds, data2, soff[i], bcnt[i], cmpr, tbuff, 0, fo); + if (cmpr == 6) bytes = tbuff; + else UTIF._copyTile(tbuff, Math.ceil(tw * bipp / 8) | 0, th, bytes, Math.ceil(img.width * bipp / 8) | 0, img.height, Math.ceil(x2 * tw * bipp / 8) | 0, y2 * th); + } + bilen = bytes.length * 8; + } else { + var rps = img["t278"] ? img["t278"][0] : img.height; + rps = Math.min(rps, img.height); + for (var i = 0; i < soff.length; i++) { + UTIF.decode._decompress(img, ifds, data2, soff[i], bcnt[i], cmpr, bytes, Math.ceil(bilen / 8) | 0, fo); + bilen += bipl * rps; + } + bilen = Math.min(bilen, bytes.length * 8); + } + img.data = new Uint8Array(bytes.buffer, 0, Math.ceil(bilen / 8) | 0); +}; +UTIF.decode._decompress = function(img, ifds, data2, off, len, cmpr, tgt, toff) { + if (cmpr == 34676) UTIF.decode._decodeLogLuv32(img, data2, off, len, tgt, toff); + else console.log("Unsupported compression", cmpr); + var bps = img["t258"] ? Math.min(32, img["t258"][0]) : 1; + var noc = img["t277"] ? img["t277"][0] : 1, bpp = bps * noc >>> 3, h = img["t278"] ? img["t278"][0] : img.height, bpl = Math.ceil(bps * noc * img.width / 8); + if (bps == 16 && !img.isLE && img["t33422"] == null) + for (var y2 = 0; y2 < h; y2++) { + var roff = toff + y2 * bpl; + for (var x2 = 1; x2 < bpl; x2 += 2) { + var t3 = tgt[roff + x2]; + tgt[roff + x2] = tgt[roff + x2 - 1]; + tgt[roff + x2 - 1] = t3; + } + } + if (img["t317"] && img["t317"][0] == 2) { + for (var y2 = 0; y2 < h; y2++) { + var ntoff = toff + y2 * bpl; + if (bps == 16) for (var j = bpp; j < bpl; j += 2) { + var nv = (tgt[ntoff + j + 1] << 8 | tgt[ntoff + j]) + (tgt[ntoff + j - bpp + 1] << 8 | tgt[ntoff + j - bpp]); + tgt[ntoff + j] = nv & 255; + tgt[ntoff + j + 1] = nv >>> 8 & 255; + } + else if (noc == 3) for (var j = 3; j < bpl; j += 3) { + tgt[ntoff + j] = tgt[ntoff + j] + tgt[ntoff + j - 3] & 255; + tgt[ntoff + j + 1] = tgt[ntoff + j + 1] + tgt[ntoff + j - 2] & 255; + tgt[ntoff + j + 2] = tgt[ntoff + j + 2] + tgt[ntoff + j - 1] & 255; + } + else for (var j = bpp; j < bpl; j++) tgt[ntoff + j] = tgt[ntoff + j] + tgt[ntoff + j - bpp] & 255; + } + } +}; +UTIF.decode._decodeLogLuv32 = function(img, data2, off, len, tgt, toff) { + var w = img.width, qw = w * 4; + var io = 0, out = new Uint8Array(qw); + while (io < len) { + var oo = 0; + while (oo < qw) { + var c2 = data2[off + io]; + io++; + if (c2 < 128) { + for (var j = 0; j < c2; j++) out[oo + j] = data2[off + io + j]; + oo += c2; + io += c2; + } else { + c2 = c2 - 126; + for (var j = 0; j < c2; j++) out[oo + j] = data2[off + io]; + oo += c2; + io++; + } + } + for (var x2 = 0; x2 < w; x2++) { + tgt[toff + 0] = out[x2]; + tgt[toff + 1] = out[x2 + w]; + tgt[toff + 2] = out[x2 + w * 2]; + tgt[toff + 4] = out[x2 + w * 3]; + toff += 6; + } + } +}; +UTIF.tags = {}; +UTIF._types = function() { + var main = new Array(250); + main.fill(0); + main = main.concat([0, 0, 0, 0, 4, 3, 3, 3, 3, 3, 0, 0, 3, 0, 0, 0, 3, 0, 0, 2, 2, 2, 2, 4, 3, 0, 0, 3, 4, 4, 3, 3, 5, 5, 3, 2, 5, 5, 0, 0, 0, 0, 4, 4, 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 3, 5, 5, 3, 0, 3, 3, 4, 4, 4, 3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]); + var rest = { 33432: 2, 33434: 5, 33437: 5, 34665: 4, 34850: 3, 34853: 4, 34855: 3, 34864: 3, 34866: 4, 36864: 7, 36867: 2, 36868: 2, 37121: 7, 37377: 10, 37378: 5, 37380: 10, 37381: 5, 37383: 3, 37384: 3, 37385: 3, 37386: 5, 37510: 7, 37520: 2, 37521: 2, 37522: 2, 40960: 7, 40961: 3, 40962: 4, 40963: 4, 40965: 4, 41486: 5, 41487: 5, 41488: 3, 41985: 3, 41986: 3, 41987: 3, 41988: 5, 41989: 3, 41990: 3, 41993: 3, 41994: 3, 41995: 7, 41996: 3, 42032: 2, 42033: 2, 42034: 5, 42036: 2, 42037: 2, 59932: 7 }; + return { + basic: { + main, + rest + }, + gps: { + main: [1, 2, 5, 2, 5, 1, 5, 5, 0, 9], + rest: { 18: 2, 29: 2 } + } + }; +}(); +UTIF._readIFD = function(bin, data2, offset, ifds, depth, prm) { + var cnt = bin.readUshort(data2, offset); + offset += 2; + var ifd = {}; + if (prm.debug) console.log(" ".repeat(depth), ifds.length - 1, ">>>----------------"); + for (var i = 0; i < cnt; i++) { + var tag = bin.readUshort(data2, offset); + offset += 2; + var type = bin.readUshort(data2, offset); + offset += 2; + var num = bin.readUint(data2, offset); + offset += 4; + var voff = bin.readUint(data2, offset); + offset += 4; + var arr = []; + if (type == 1 || type == 7) { + arr = new Uint8Array(data2.buffer, num < 5 ? offset - 4 : voff, num); + } + if (type == 2) { + var o0 = num < 5 ? offset - 4 : voff, c2 = data2[o0], len = Math.max(0, Math.min(num - 1, data2.length - o0)); + if (c2 < 128 || len == 0) arr.push(bin.readASCII(data2, o0, len)); + else arr = new Uint8Array(data2.buffer, o0, len); + } + if (type == 3) { + for (var j = 0; j < num; j++) arr.push(bin.readUshort(data2, (num < 3 ? offset - 4 : voff) + 2 * j)); + } + if (type == 4 || type == 13) { + for (var j = 0; j < num; j++) arr.push(bin.readUint(data2, (num < 2 ? offset - 4 : voff) + 4 * j)); + } + if (type == 5 || type == 10) { + var ri = type == 5 ? bin.readUint : bin.readInt; + for (var j = 0; j < num; j++) arr.push([ri(data2, voff + j * 8), ri(data2, voff + j * 8 + 4)]); + } + if (type == 8) { + for (var j = 0; j < num; j++) arr.push(bin.readShort(data2, (num < 3 ? offset - 4 : voff) + 2 * j)); + } + if (type == 9) { + for (var j = 0; j < num; j++) arr.push(bin.readInt(data2, (num < 2 ? offset - 4 : voff) + 4 * j)); + } + if (type == 11) { + for (var j = 0; j < num; j++) arr.push(bin.readFloat(data2, voff + j * 4)); + } + if (type == 12) { + for (var j = 0; j < num; j++) arr.push(bin.readDouble(data2, voff + j * 8)); + } + if (num != 0 && arr.length == 0) { + console.log(tag, "unknown TIFF tag type: ", type, "num:", num); + if (i == 0) return; + continue; + } + if (prm.debug) console.log(" ".repeat(depth), tag, type, UTIF.tags[tag], arr); + ifd["t" + tag] = arr; + if (tag == 330 || tag == 34665 || tag == 34853 || tag == 50740 && bin.readUshort(data2, bin.readUint(arr, 0)) < 300 || tag == 61440) { + var oarr = tag == 50740 ? [bin.readUint(arr, 0)] : arr; + var subfd = []; + for (var j = 0; j < oarr.length; j++) UTIF._readIFD(bin, data2, oarr[j], subfd, depth + 1, prm); + if (tag == 330) ifd.subIFD = subfd; + if (tag == 34665) ifd.exifIFD = subfd[0]; + if (tag == 34853) ifd.gpsiIFD = subfd[0]; + if (tag == 50740) ifd.dngPrvt = subfd[0]; + if (tag == 61440) ifd.fujiIFD = subfd[0]; + } + if (tag == 37500 && prm.parseMN) { + var mn = arr; + if (bin.readASCII(mn, 0, 5) == "Nikon") ifd.makerNote = UTIF["decode"](mn.slice(10).buffer)[0]; + else if (bin.readUshort(data2, voff) < 300 && bin.readUshort(data2, voff + 4) <= 12) { + var subsub = []; + UTIF._readIFD(bin, data2, voff, subsub, depth + 1, prm); + ifd.makerNote = subsub[0]; + } + } + } + ifds.push(ifd); + if (prm.debug) console.log(" ".repeat(depth), "<<<---------------"); + return offset; +}; +UTIF.toRGBA = function(out, type) { + const w = out.width, h = out.height, area = w * h, data2 = out.data; + let img; + switch (type) { + case HalfFloatType: + img = new Uint16Array(area * 4); + break; + case FloatType: + img = new Float32Array(area * 4); + break; + default: + throw new Error("THREE.LogLuvLoader: Unsupported texture data type: " + type); + } + let intp = out["t262"] ? out["t262"][0] : 2; + const bps = out["t258"] ? Math.min(32, out["t258"][0]) : 1; + if (out["t262"] == null && bps == 1) intp = 0; + if (intp == 32845) { + for (let y2 = 0; y2 < h; y2++) { + for (let x2 = 0; x2 < w; x2++) { + const si = (y2 * w + x2) * 6, qi = (y2 * w + x2) * 4; + let L = data2[si + 1] << 8 | data2[si]; + L = Math.pow(2, (L + 0.5) / 256 - 64); + const u = (data2[si + 3] + 0.5) / 410; + const v = (data2[si + 5] + 0.5) / 410; + const sX = 9 * u / (6 * u - 16 * v + 12); + const sY = 4 * v / (6 * u - 16 * v + 12); + const bY = L; + const X2 = sX * bY / sY, Y2 = bY, Z2 = (1 - sX - sY) * bY / sY; + const r = 2.69 * X2 - 1.276 * Y2 - 0.414 * Z2; + const g2 = -1.022 * X2 + 1.978 * Y2 + 0.044 * Z2; + const b3 = 0.061 * X2 - 0.224 * Y2 + 1.163 * Z2; + if (type === HalfFloatType) { + img[qi] = DataUtils.toHalfFloat(Math.min(r, 65504)); + img[qi + 1] = DataUtils.toHalfFloat(Math.min(g2, 65504)); + img[qi + 2] = DataUtils.toHalfFloat(Math.min(b3, 65504)); + img[qi + 3] = DataUtils.toHalfFloat(1); + } else { + img[qi] = r; + img[qi + 1] = g2; + img[qi + 2] = b3; + img[qi + 3] = 1; + } + } + } + } else { + throw new Error("THREE.LogLuvLoader: Unsupported Photometric interpretation: " + intp); + } + return img; +}; +UTIF._binBE = { + nextZero: function(data2, o) { + while (data2[o] != 0) o++; + return o; + }, + readUshort: function(buff, p2) { + return buff[p2] << 8 | buff[p2 + 1]; + }, + readShort: function(buff, p2) { + var a2 = UTIF._binBE.ui8; + a2[0] = buff[p2 + 1]; + a2[1] = buff[p2 + 0]; + return UTIF._binBE.i16[0]; + }, + readInt: function(buff, p2) { + var a2 = UTIF._binBE.ui8; + a2[0] = buff[p2 + 3]; + a2[1] = buff[p2 + 2]; + a2[2] = buff[p2 + 1]; + a2[3] = buff[p2 + 0]; + return UTIF._binBE.i32[0]; + }, + readUint: function(buff, p2) { + var a2 = UTIF._binBE.ui8; + a2[0] = buff[p2 + 3]; + a2[1] = buff[p2 + 2]; + a2[2] = buff[p2 + 1]; + a2[3] = buff[p2 + 0]; + return UTIF._binBE.ui32[0]; + }, + readASCII: function(buff, p2, l2) { + var s = ""; + for (var i = 0; i < l2; i++) s += String.fromCharCode(buff[p2 + i]); + return s; + }, + readFloat: function(buff, p2) { + var a2 = UTIF._binBE.ui8; + for (var i = 0; i < 4; i++) a2[i] = buff[p2 + 3 - i]; + return UTIF._binBE.fl32[0]; + }, + readDouble: function(buff, p2) { + var a2 = UTIF._binBE.ui8; + for (var i = 0; i < 8; i++) a2[i] = buff[p2 + 7 - i]; + return UTIF._binBE.fl64[0]; + }, + writeUshort: function(buff, p2, n2) { + buff[p2] = n2 >> 8 & 255; + buff[p2 + 1] = n2 & 255; + }, + writeInt: function(buff, p2, n2) { + var a2 = UTIF._binBE.ui8; + UTIF._binBE.i32[0] = n2; + buff[p2 + 3] = a2[0]; + buff[p2 + 2] = a2[1]; + buff[p2 + 1] = a2[2]; + buff[p2 + 0] = a2[3]; + }, + writeUint: function(buff, p2, n2) { + buff[p2] = n2 >> 24 & 255; + buff[p2 + 1] = n2 >> 16 & 255; + buff[p2 + 2] = n2 >> 8 & 255; + buff[p2 + 3] = n2 >> 0 & 255; + }, + writeASCII: function(buff, p2, s) { + for (var i = 0; i < s.length; i++) buff[p2 + i] = s.charCodeAt(i); + }, + writeDouble: function(buff, p2, n2) { + UTIF._binBE.fl64[0] = n2; + for (var i = 0; i < 8; i++) buff[p2 + i] = UTIF._binBE.ui8[7 - i]; + } +}; +UTIF._binBE.ui8 = new Uint8Array(8); +UTIF._binBE.i16 = new Int16Array(UTIF._binBE.ui8.buffer); +UTIF._binBE.i32 = new Int32Array(UTIF._binBE.ui8.buffer); +UTIF._binBE.ui32 = new Uint32Array(UTIF._binBE.ui8.buffer); +UTIF._binBE.fl32 = new Float32Array(UTIF._binBE.ui8.buffer); +UTIF._binBE.fl64 = new Float64Array(UTIF._binBE.ui8.buffer); +UTIF._binLE = { + nextZero: UTIF._binBE.nextZero, + readUshort: function(buff, p2) { + return buff[p2 + 1] << 8 | buff[p2]; + }, + readShort: function(buff, p2) { + var a2 = UTIF._binBE.ui8; + a2[0] = buff[p2 + 0]; + a2[1] = buff[p2 + 1]; + return UTIF._binBE.i16[0]; + }, + readInt: function(buff, p2) { + var a2 = UTIF._binBE.ui8; + a2[0] = buff[p2 + 0]; + a2[1] = buff[p2 + 1]; + a2[2] = buff[p2 + 2]; + a2[3] = buff[p2 + 3]; + return UTIF._binBE.i32[0]; + }, + readUint: function(buff, p2) { + var a2 = UTIF._binBE.ui8; + a2[0] = buff[p2 + 0]; + a2[1] = buff[p2 + 1]; + a2[2] = buff[p2 + 2]; + a2[3] = buff[p2 + 3]; + return UTIF._binBE.ui32[0]; + }, + readASCII: UTIF._binBE.readASCII, + readFloat: function(buff, p2) { + var a2 = UTIF._binBE.ui8; + for (var i = 0; i < 4; i++) a2[i] = buff[p2 + i]; + return UTIF._binBE.fl32[0]; + }, + readDouble: function(buff, p2) { + var a2 = UTIF._binBE.ui8; + for (var i = 0; i < 8; i++) a2[i] = buff[p2 + i]; + return UTIF._binBE.fl64[0]; + }, + writeUshort: function(buff, p2, n2) { + buff[p2] = n2 & 255; + buff[p2 + 1] = n2 >> 8 & 255; + }, + writeInt: function(buff, p2, n2) { + var a2 = UTIF._binBE.ui8; + UTIF._binBE.i32[0] = n2; + buff[p2 + 0] = a2[0]; + buff[p2 + 1] = a2[1]; + buff[p2 + 2] = a2[2]; + buff[p2 + 3] = a2[3]; + }, + writeUint: function(buff, p2, n2) { + buff[p2] = n2 >>> 0 & 255; + buff[p2 + 1] = n2 >>> 8 & 255; + buff[p2 + 2] = n2 >>> 16 & 255; + buff[p2 + 3] = n2 >>> 24 & 255; + }, + writeASCII: UTIF._binBE.writeASCII +}; +UTIF._copyTile = function(tb, tw, th, b3, w, h, xoff, yoff) { + var xlim = Math.min(tw, w - xoff); + var ylim = Math.min(th, h - yoff); + for (var y2 = 0; y2 < ylim; y2++) { + var tof = (yoff + y2) * w + xoff; + var sof = y2 * tw; + for (var x2 = 0; x2 < xlim; x2++) b3[tof + x2] = tb[sof + x2]; + } +}; + +// node_modules/three/examples/jsm/libs/lottie_canvas.module.js +var lottie = {}; +if (typeof document !== "undefined") { + function createTag(type) { + return document.createElement(type); + } + function extendPrototype(sources, destination) { + var i; + var len = sources.length; + var sourcePrototype; + for (i = 0; i < len; i += 1) { + sourcePrototype = sources[i].prototype; + for (var attr in sourcePrototype) { + if (Object.prototype.hasOwnProperty.call(sourcePrototype, attr)) destination.prototype[attr] = sourcePrototype[attr]; + } + } + } + function getDescriptor(object, prop) { + return Object.getOwnPropertyDescriptor(object, prop); + } + function createProxyFunction(prototype) { + function ProxyFunction() { + } + ProxyFunction.prototype = prototype; + return ProxyFunction; + } + function createSizedArray(len) { + return Array.apply(null, { length: len }); + } + function ProjectInterface$1() { + return {}; + } + function roundValues(flag) { + _shouldRoundValues = !!flag; + } + function bmRnd(value2) { + if (_shouldRoundValues) { + return Math.round(value2); + } + return value2; + } + function styleDiv(element) { + element.style.position = "absolute"; + element.style.top = 0; + element.style.left = 0; + element.style.display = "block"; + element.style.transformOrigin = "0 0"; + element.style.webkitTransformOrigin = "0 0"; + element.style.backfaceVisibility = "visible"; + element.style.webkitBackfaceVisibility = "visible"; + element.style.transformStyle = "preserve-3d"; + element.style.webkitTransformStyle = "preserve-3d"; + element.style.mozTransformStyle = "preserve-3d"; + } + function BMEnterFrameEvent(type, currentTime, totalTime, frameMultiplier) { + this.type = type; + this.currentTime = currentTime; + this.totalTime = totalTime; + this.direction = frameMultiplier < 0 ? -1 : 1; + } + function BMCompleteEvent(type, frameMultiplier) { + this.type = type; + this.direction = frameMultiplier < 0 ? -1 : 1; + } + function BMCompleteLoopEvent(type, totalLoops, currentLoop, frameMultiplier) { + this.type = type; + this.currentLoop = currentLoop; + this.totalLoops = totalLoops; + this.direction = frameMultiplier < 0 ? -1 : 1; + } + function BMSegmentStartEvent(type, firstFrame, totalFrames) { + this.type = type; + this.firstFrame = firstFrame; + this.totalFrames = totalFrames; + } + function BMDestroyEvent(type, target) { + this.type = type; + this.target = target; + } + function BMRenderFrameErrorEvent(nativeError, currentTime) { + this.type = "renderFrameError"; + this.nativeError = nativeError; + this.currentTime = currentTime; + } + function BMConfigErrorEvent(nativeError) { + this.type = "configError"; + this.nativeError = nativeError; + } + function BMAnimationConfigErrorEvent(type, nativeError) { + this.type = type; + this.nativeError = nativeError; + } + function HSVtoRGB(h, s, v) { + var r; + var g2; + var b3; + var i; + var f; + var p2; + var q2; + var t3; + i = Math.floor(h * 6); + f = h * 6 - i; + p2 = v * (1 - s); + q2 = v * (1 - f * s); + t3 = v * (1 - (1 - f) * s); + switch (i % 6) { + case 0: + r = v; + g2 = t3; + b3 = p2; + break; + case 1: + r = q2; + g2 = v; + b3 = p2; + break; + case 2: + r = p2; + g2 = v; + b3 = t3; + break; + case 3: + r = p2; + g2 = q2; + b3 = v; + break; + case 4: + r = t3; + g2 = p2; + b3 = v; + break; + case 5: + r = v; + g2 = p2; + b3 = q2; + break; + default: + break; + } + return [ + r, + g2, + b3 + ]; + } + function RGBtoHSV(r, g2, b3) { + var max2 = Math.max(r, g2, b3); + var min = Math.min(r, g2, b3); + var d = max2 - min; + var h; + var s = max2 === 0 ? 0 : d / max2; + var v = max2 / 255; + switch (max2) { + case min: + h = 0; + break; + case r: + h = g2 - b3 + d * (g2 < b3 ? 6 : 0); + h /= 6 * d; + break; + case g2: + h = b3 - r + d * 2; + h /= 6 * d; + break; + case b3: + h = r - g2 + d * 4; + h /= 6 * d; + break; + default: + break; + } + return [ + h, + s, + v + ]; + } + function addSaturationToRGB(color, offset) { + var hsv = RGBtoHSV(color[0] * 255, color[1] * 255, color[2] * 255); + hsv[1] += offset; + if (hsv[1] > 1) { + hsv[1] = 1; + } else if (hsv[1] <= 0) { + hsv[1] = 0; + } + return HSVtoRGB(hsv[0], hsv[1], hsv[2]); + } + function addBrightnessToRGB(color, offset) { + var hsv = RGBtoHSV(color[0] * 255, color[1] * 255, color[2] * 255); + hsv[2] += offset; + if (hsv[2] > 1) { + hsv[2] = 1; + } else if (hsv[2] < 0) { + hsv[2] = 0; + } + return HSVtoRGB(hsv[0], hsv[1], hsv[2]); + } + function addHueToRGB(color, offset) { + var hsv = RGBtoHSV(color[0] * 255, color[1] * 255, color[2] * 255); + hsv[0] += offset / 360; + if (hsv[0] > 1) { + hsv[0] -= 1; + } else if (hsv[0] < 0) { + hsv[0] += 1; + } + return HSVtoRGB(hsv[0], hsv[1], hsv[2]); + } + function createNS(type) { + return document.createElementNS(svgNS, type); + } + function BaseEvent() { + } + function getRenderer(key2) { + return renderers[key2]; + } + function bezFunction() { + var math = Math; + function pointOnLine2D(x1, y1, x2, y2, x3, y3) { + var det1 = x1 * y2 + y1 * x3 + x2 * y3 - x3 * y2 - y3 * x1 - x2 * y1; + return det1 > -1e-3 && det1 < 1e-3; + } + function pointOnLine3D(x1, y1, z1, x2, y2, z2, x3, y3, z3) { + if (z1 === 0 && z2 === 0 && z3 === 0) { + return pointOnLine2D(x1, y1, x2, y2, x3, y3); + } + var dist1 = math.sqrt(math.pow(x2 - x1, 2) + math.pow(y2 - y1, 2) + math.pow(z2 - z1, 2)); + var dist2 = math.sqrt(math.pow(x3 - x1, 2) + math.pow(y3 - y1, 2) + math.pow(z3 - z1, 2)); + var dist3 = math.sqrt(math.pow(x3 - x2, 2) + math.pow(y3 - y2, 2) + math.pow(z3 - z2, 2)); + var diffDist; + if (dist1 > dist2) { + if (dist1 > dist3) { + diffDist = dist1 - dist2 - dist3; + } else { + diffDist = dist3 - dist2 - dist1; + } + } else if (dist3 > dist2) { + diffDist = dist3 - dist2 - dist1; + } else { + diffDist = dist2 - dist1 - dist3; + } + return diffDist > -1e-4 && diffDist < 1e-4; + } + var getBezierLength = /* @__PURE__ */ function() { + return function(pt1, pt2, pt3, pt4) { + var curveSegments = getDefaultCurveSegments(); + var k2; + var i; + var len; + var ptCoord; + var perc; + var addedLength = 0; + var ptDistance; + var point = []; + var lastPoint = []; + var lengthData = bezierLengthPool.newElement(); + len = pt3.length; + for (k2 = 0; k2 < curveSegments; k2 += 1) { + perc = k2 / (curveSegments - 1); + ptDistance = 0; + for (i = 0; i < len; i += 1) { + ptCoord = bmPow(1 - perc, 3) * pt1[i] + 3 * bmPow(1 - perc, 2) * perc * pt3[i] + 3 * (1 - perc) * bmPow(perc, 2) * pt4[i] + bmPow(perc, 3) * pt2[i]; + point[i] = ptCoord; + if (lastPoint[i] !== null) { + ptDistance += bmPow(point[i] - lastPoint[i], 2); + } + lastPoint[i] = point[i]; + } + if (ptDistance) { + ptDistance = bmSqrt(ptDistance); + addedLength += ptDistance; + } + lengthData.percents[k2] = perc; + lengthData.lengths[k2] = addedLength; + } + lengthData.addedLength = addedLength; + return lengthData; + }; + }(); + function getSegmentsLength(shapeData) { + var segmentsLength = segmentsLengthPool.newElement(); + var closed = shapeData.c; + var pathV = shapeData.v; + var pathO = shapeData.o; + var pathI = shapeData.i; + var i; + var len = shapeData._length; + var lengths2 = segmentsLength.lengths; + var totalLength = 0; + for (i = 0; i < len - 1; i += 1) { + lengths2[i] = getBezierLength(pathV[i], pathV[i + 1], pathO[i], pathI[i + 1]); + totalLength += lengths2[i].addedLength; + } + if (closed && len) { + lengths2[i] = getBezierLength(pathV[i], pathV[0], pathO[i], pathI[0]); + totalLength += lengths2[i].addedLength; + } + segmentsLength.totalLength = totalLength; + return segmentsLength; + } + function BezierData(length2) { + this.segmentLength = 0; + this.points = new Array(length2); + } + function PointData(partial2, point) { + this.partialLength = partial2; + this.point = point; + } + var buildBezierData = /* @__PURE__ */ function() { + var storedData = {}; + return function(pt1, pt2, pt3, pt4) { + var bezierName = (pt1[0] + "_" + pt1[1] + "_" + pt2[0] + "_" + pt2[1] + "_" + pt3[0] + "_" + pt3[1] + "_" + pt4[0] + "_" + pt4[1]).replace(/\./g, "p"); + if (!storedData[bezierName]) { + var curveSegments = getDefaultCurveSegments(); + var k2; + var i; + var len; + var ptCoord; + var perc; + var addedLength = 0; + var ptDistance; + var point; + var lastPoint = null; + if (pt1.length === 2 && (pt1[0] !== pt2[0] || pt1[1] !== pt2[1]) && pointOnLine2D(pt1[0], pt1[1], pt2[0], pt2[1], pt1[0] + pt3[0], pt1[1] + pt3[1]) && pointOnLine2D(pt1[0], pt1[1], pt2[0], pt2[1], pt2[0] + pt4[0], pt2[1] + pt4[1])) { + curveSegments = 2; + } + var bezierData = new BezierData(curveSegments); + len = pt3.length; + for (k2 = 0; k2 < curveSegments; k2 += 1) { + point = createSizedArray(len); + perc = k2 / (curveSegments - 1); + ptDistance = 0; + for (i = 0; i < len; i += 1) { + ptCoord = bmPow(1 - perc, 3) * pt1[i] + 3 * bmPow(1 - perc, 2) * perc * (pt1[i] + pt3[i]) + 3 * (1 - perc) * bmPow(perc, 2) * (pt2[i] + pt4[i]) + bmPow(perc, 3) * pt2[i]; + point[i] = ptCoord; + if (lastPoint !== null) { + ptDistance += bmPow(point[i] - lastPoint[i], 2); + } + } + ptDistance = bmSqrt(ptDistance); + addedLength += ptDistance; + bezierData.points[k2] = new PointData(ptDistance, point); + lastPoint = point; + } + bezierData.segmentLength = addedLength; + storedData[bezierName] = bezierData; + } + return storedData[bezierName]; + }; + }(); + function getDistancePerc(perc, bezierData) { + var percents = bezierData.percents; + var lengths2 = bezierData.lengths; + var len = percents.length; + var initPos = bmFloor((len - 1) * perc); + var lengthPos = perc * bezierData.addedLength; + var lPerc = 0; + if (initPos === len - 1 || initPos === 0 || lengthPos === lengths2[initPos]) { + return percents[initPos]; + } + var dir = lengths2[initPos] > lengthPos ? -1 : 1; + var flag = true; + while (flag) { + if (lengths2[initPos] <= lengthPos && lengths2[initPos + 1] > lengthPos) { + lPerc = (lengthPos - lengths2[initPos]) / (lengths2[initPos + 1] - lengths2[initPos]); + flag = false; + } else { + initPos += dir; + } + if (initPos < 0 || initPos >= len - 1) { + if (initPos === len - 1) { + return percents[initPos]; + } + flag = false; + } + } + return percents[initPos] + (percents[initPos + 1] - percents[initPos]) * lPerc; + } + function getPointInSegment(pt1, pt2, pt3, pt4, percent, bezierData) { + var t1 = getDistancePerc(percent, bezierData); + var u1 = 1 - t1; + var ptX = math.round((u1 * u1 * u1 * pt1[0] + (t1 * u1 * u1 + u1 * t1 * u1 + u1 * u1 * t1) * pt3[0] + (t1 * t1 * u1 + u1 * t1 * t1 + t1 * u1 * t1) * pt4[0] + t1 * t1 * t1 * pt2[0]) * 1e3) / 1e3; + var ptY = math.round((u1 * u1 * u1 * pt1[1] + (t1 * u1 * u1 + u1 * t1 * u1 + u1 * u1 * t1) * pt3[1] + (t1 * t1 * u1 + u1 * t1 * t1 + t1 * u1 * t1) * pt4[1] + t1 * t1 * t1 * pt2[1]) * 1e3) / 1e3; + return [ptX, ptY]; + } + var bezierSegmentPoints = createTypedArray("float32", 8); + function getNewSegment(pt1, pt2, pt3, pt4, startPerc, endPerc, bezierData) { + if (startPerc < 0) { + startPerc = 0; + } else if (startPerc > 1) { + startPerc = 1; + } + var t0 = getDistancePerc(startPerc, bezierData); + endPerc = endPerc > 1 ? 1 : endPerc; + var t1 = getDistancePerc(endPerc, bezierData); + var i; + var len = pt1.length; + var u0 = 1 - t0; + var u1 = 1 - t1; + var u0u0u0 = u0 * u0 * u0; + var t0u0u0_3 = t0 * u0 * u0 * 3; + var t0t0u0_3 = t0 * t0 * u0 * 3; + var t0t0t0 = t0 * t0 * t0; + var u0u0u1 = u0 * u0 * u1; + var t0u0u1_3 = t0 * u0 * u1 + u0 * t0 * u1 + u0 * u0 * t1; + var t0t0u1_3 = t0 * t0 * u1 + u0 * t0 * t1 + t0 * u0 * t1; + var t0t0t1 = t0 * t0 * t1; + var u0u1u1 = u0 * u1 * u1; + var t0u1u1_3 = t0 * u1 * u1 + u0 * t1 * u1 + u0 * u1 * t1; + var t0t1u1_3 = t0 * t1 * u1 + u0 * t1 * t1 + t0 * u1 * t1; + var t0t1t1 = t0 * t1 * t1; + var u1u1u1 = u1 * u1 * u1; + var t1u1u1_3 = t1 * u1 * u1 + u1 * t1 * u1 + u1 * u1 * t1; + var t1t1u1_3 = t1 * t1 * u1 + u1 * t1 * t1 + t1 * u1 * t1; + var t1t1t1 = t1 * t1 * t1; + for (i = 0; i < len; i += 1) { + bezierSegmentPoints[i * 4] = math.round((u0u0u0 * pt1[i] + t0u0u0_3 * pt3[i] + t0t0u0_3 * pt4[i] + t0t0t0 * pt2[i]) * 1e3) / 1e3; + bezierSegmentPoints[i * 4 + 1] = math.round((u0u0u1 * pt1[i] + t0u0u1_3 * pt3[i] + t0t0u1_3 * pt4[i] + t0t0t1 * pt2[i]) * 1e3) / 1e3; + bezierSegmentPoints[i * 4 + 2] = math.round((u0u1u1 * pt1[i] + t0u1u1_3 * pt3[i] + t0t1u1_3 * pt4[i] + t0t1t1 * pt2[i]) * 1e3) / 1e3; + bezierSegmentPoints[i * 4 + 3] = math.round((u1u1u1 * pt1[i] + t1u1u1_3 * pt3[i] + t1t1u1_3 * pt4[i] + t1t1t1 * pt2[i]) * 1e3) / 1e3; + } + return bezierSegmentPoints; + } + return { + getSegmentsLength, + getNewSegment, + getPointInSegment, + buildBezierData, + pointOnLine2D, + pointOnLine3D + }; + } + function DynamicPropertyContainer() { + } + function ShapePath() { + this.c = false; + this._length = 0; + this._maxLength = 8; + this.v = createSizedArray(this._maxLength); + this.o = createSizedArray(this._maxLength); + this.i = createSizedArray(this._maxLength); + } + function ShapeCollection() { + this._length = 0; + this._maxLength = 4; + this.shapes = createSizedArray(this._maxLength); + } + function setLocation(href) { + setLocationHref(href); + } + function searchAnimations() { + if (standalone === true) { + animationManager.searchAnimations(animationData, standalone, renderer); + } else { + animationManager.searchAnimations(); + } + } + function setSubframeRendering(flag) { + setSubframeEnabled(flag); + } + function setPrefix(prefix) { + setIdPrefix(prefix); + } + function loadAnimation(params) { + if (standalone === true) { + params.animationData = JSON.parse(animationData); + } + return animationManager.loadAnimation(params); + } + function setQuality(value2) { + if (typeof value2 === "string") { + switch (value2) { + case "high": + setDefaultCurveSegments(200); + break; + default: + case "medium": + setDefaultCurveSegments(50); + break; + case "low": + setDefaultCurveSegments(10); + break; + } + } else if (!isNaN(value2) && value2 > 1) { + setDefaultCurveSegments(value2); + } + if (getDefaultCurveSegments() >= 50) { + roundValues(false); + } else { + roundValues(true); + } + } + function inBrowser() { + return typeof navigator !== "undefined"; + } + function installPlugin(type, plugin) { + if (type === "expressions") { + setExpressionsPlugin(plugin); + } + } + function getFactory(name2) { + switch (name2) { + case "propertyFactory": + return PropertyFactory; + case "shapePropertyFactory": + return ShapePropertyFactory; + case "matrix": + return Matrix; + default: + return null; + } + } + function checkReady() { + if (document.readyState === "complete") { + clearInterval(readyStateCheckInterval); + searchAnimations(); + } + } + function getQueryVariable(variable) { + var vars = queryString.split("&"); + for (var i = 0; i < vars.length; i += 1) { + var pair = vars[i].split("="); + if (decodeURIComponent(pair[0]) == variable) { + return decodeURIComponent(pair[1]); + } + } + return null; + } + function ShapeModifier() { + } + function TrimModifier() { + } + function PuckerAndBloatModifier() { + } + function RepeaterModifier() { + } + function RoundCornersModifier() { + } + function getFontProperties(fontData) { + var styles = fontData.fStyle ? fontData.fStyle.split(" ") : []; + var fWeight = "normal"; + var fStyle = "normal"; + var len = styles.length; + var styleName; + for (var i = 0; i < len; i += 1) { + styleName = styles[i].toLowerCase(); + switch (styleName) { + case "italic": + fStyle = "italic"; + break; + case "bold": + fWeight = "700"; + break; + case "black": + fWeight = "900"; + break; + case "medium": + fWeight = "500"; + break; + case "regular": + case "normal": + fWeight = "400"; + break; + case "light": + case "thin": + fWeight = "200"; + break; + default: + break; + } + } + return { + style: fStyle, + weight: fontData.fWeight || fWeight + }; + } + function RenderableElement() { + } + function SliderEffect(data2, elem2, container) { + this.p = PropertyFactory.getProp(elem2, data2.v, 0, 0, container); + } + function AngleEffect(data2, elem2, container) { + this.p = PropertyFactory.getProp(elem2, data2.v, 0, 0, container); + } + function ColorEffect(data2, elem2, container) { + this.p = PropertyFactory.getProp(elem2, data2.v, 1, 0, container); + } + function PointEffect(data2, elem2, container) { + this.p = PropertyFactory.getProp(elem2, data2.v, 1, 0, container); + } + function LayerIndexEffect(data2, elem2, container) { + this.p = PropertyFactory.getProp(elem2, data2.v, 0, 0, container); + } + function MaskIndexEffect(data2, elem2, container) { + this.p = PropertyFactory.getProp(elem2, data2.v, 0, 0, container); + } + function CheckboxEffect(data2, elem2, container) { + this.p = PropertyFactory.getProp(elem2, data2.v, 0, 0, container); + } + function NoValueEffect() { + this.p = {}; + } + function EffectsManager(data2, element) { + var effects = data2.ef || []; + this.effectElements = []; + var i; + var len = effects.length; + var effectItem; + for (i = 0; i < len; i += 1) { + effectItem = new GroupEffect(effects[i], element); + this.effectElements.push(effectItem); + } + } + function GroupEffect(data2, element) { + this.init(data2, element); + } + function BaseElement() { + } + function FrameElement() { + } + function FootageElement(data2, globalData2, comp2) { + this.initFrame(); + this.initRenderable(); + this.assetData = globalData2.getAssetData(data2.refId); + this.footageData = globalData2.imageLoader.getAsset(this.assetData); + this.initBaseData(data2, globalData2, comp2); + } + function AudioElement(data2, globalData2, comp2) { + this.initFrame(); + this.initRenderable(); + this.assetData = globalData2.getAssetData(data2.refId); + this.initBaseData(data2, globalData2, comp2); + this._isPlaying = false; + this._canPlay = false; + var assetPath = this.globalData.getAssetsPath(this.assetData); + this.audio = this.globalData.audioController.createAudio(assetPath); + this._currentTime = 0; + this.globalData.audioController.addAudio(this); + this._volumeMultiplier = 1; + this._volume = 1; + this._previousVolume = null; + this.tm = data2.tm ? PropertyFactory.getProp(this, data2.tm, 0, globalData2.frameRate, this) : { _placeholder: true }; + this.lv = PropertyFactory.getProp(this, data2.au && data2.au.lv ? data2.au.lv : { k: [100] }, 1, 0.01, this); + } + function BaseRenderer() { + } + function TransformElement() { + } + function MaskElement(data2, element, globalData2) { + this.data = data2; + this.element = element; + this.globalData = globalData2; + this.storedData = []; + this.masksProperties = this.data.masksProperties || []; + this.maskElement = null; + var defs = this.globalData.defs; + var i; + var len = this.masksProperties ? this.masksProperties.length : 0; + this.viewData = createSizedArray(len); + this.solidPath = ""; + var path; + var properties = this.masksProperties; + var count = 0; + var currentMasks = []; + var j; + var jLen; + var layerId = createElementID(); + var rect; + var expansor; + var feMorph; + var x2; + var maskType = "clipPath"; + var maskRef = "clip-path"; + for (i = 0; i < len; i += 1) { + if (properties[i].mode !== "a" && properties[i].mode !== "n" || properties[i].inv || properties[i].o.k !== 100 || properties[i].o.x) { + maskType = "mask"; + maskRef = "mask"; + } + if ((properties[i].mode === "s" || properties[i].mode === "i") && count === 0) { + rect = createNS("rect"); + rect.setAttribute("fill", "#ffffff"); + rect.setAttribute("width", this.element.comp.data.w || 0); + rect.setAttribute("height", this.element.comp.data.h || 0); + currentMasks.push(rect); + } else { + rect = null; + } + path = createNS("path"); + if (properties[i].mode === "n") { + this.viewData[i] = { + op: PropertyFactory.getProp(this.element, properties[i].o, 0, 0.01, this.element), + prop: ShapePropertyFactory.getShapeProp(this.element, properties[i], 3), + elem: path, + lastPath: "" + }; + defs.appendChild(path); + } else { + count += 1; + path.setAttribute("fill", properties[i].mode === "s" ? "#000000" : "#ffffff"); + path.setAttribute("clip-rule", "nonzero"); + var filterID; + if (properties[i].x.k !== 0) { + maskType = "mask"; + maskRef = "mask"; + x2 = PropertyFactory.getProp(this.element, properties[i].x, 0, null, this.element); + filterID = createElementID(); + expansor = createNS("filter"); + expansor.setAttribute("id", filterID); + feMorph = createNS("feMorphology"); + feMorph.setAttribute("operator", "erode"); + feMorph.setAttribute("in", "SourceGraphic"); + feMorph.setAttribute("radius", "0"); + expansor.appendChild(feMorph); + defs.appendChild(expansor); + path.setAttribute("stroke", properties[i].mode === "s" ? "#000000" : "#ffffff"); + } else { + feMorph = null; + x2 = null; + } + this.storedData[i] = { + elem: path, + x: x2, + expan: feMorph, + lastPath: "", + lastOperator: "", + filterId: filterID, + lastRadius: 0 + }; + if (properties[i].mode === "i") { + jLen = currentMasks.length; + var g2 = createNS("g"); + for (j = 0; j < jLen; j += 1) { + g2.appendChild(currentMasks[j]); + } + var mask2 = createNS("mask"); + mask2.setAttribute("mask-type", "alpha"); + mask2.setAttribute("id", layerId + "_" + count); + mask2.appendChild(path); + defs.appendChild(mask2); + g2.setAttribute("mask", "url(" + getLocationHref() + "#" + layerId + "_" + count + ")"); + currentMasks.length = 0; + currentMasks.push(g2); + } else { + currentMasks.push(path); + } + if (properties[i].inv && !this.solidPath) { + this.solidPath = this.createLayerSolidPath(); + } + this.viewData[i] = { + elem: path, + lastPath: "", + op: PropertyFactory.getProp(this.element, properties[i].o, 0, 0.01, this.element), + prop: ShapePropertyFactory.getShapeProp(this.element, properties[i], 3), + invRect: rect + }; + if (!this.viewData[i].prop.k) { + this.drawPath(properties[i], this.viewData[i].prop.v, this.viewData[i]); + } + } + } + this.maskElement = createNS(maskType); + len = currentMasks.length; + for (i = 0; i < len; i += 1) { + this.maskElement.appendChild(currentMasks[i]); + } + if (count > 0) { + this.maskElement.setAttribute("id", layerId); + this.element.maskedElement.setAttribute(maskRef, "url(" + getLocationHref() + "#" + layerId + ")"); + defs.appendChild(this.maskElement); + } + if (this.viewData.length) { + this.element.addRenderableComponent(this); + } + } + function SVGEffects(elem2) { + var i; + var source = "SourceGraphic"; + var len = elem2.data.ef ? elem2.data.ef.length : 0; + var filId = createElementID(); + var fil = filtersFactory.createFilter(filId, true); + var count = 0; + this.filters = []; + var filterManager; + for (i = 0; i < len; i += 1) { + filterManager = null; + var type = elem2.data.ef[i].ty; + if (registeredEffects[type]) { + var Effect = registeredEffects[type].effect; + filterManager = new Effect(fil, elem2.effectsManager.effectElements[i], elem2, idPrefix + count, source); + source = idPrefix + count; + if (registeredEffects[type].countsAsEffect) { + count += 1; + } + } + if (filterManager) { + this.filters.push(filterManager); + } + } + if (count) { + elem2.globalData.defs.appendChild(fil); + elem2.layerElement.setAttribute("filter", "url(" + getLocationHref() + "#" + filId + ")"); + } + if (this.filters.length) { + elem2.addRenderableComponent(this); + } + } + function registerEffect(id, effect2, countsAsEffect) { + registeredEffects[id] = { + effect: effect2, + countsAsEffect + }; + } + function SVGBaseElement() { + } + function HierarchyElement() { + } + function RenderableDOMElement() { + } + function IImageElement(data2, globalData2, comp2) { + this.assetData = globalData2.getAssetData(data2.refId); + this.initElement(data2, globalData2, comp2); + this.sourceRect = { + top: 0, + left: 0, + width: this.assetData.w, + height: this.assetData.h + }; + } + function ProcessedElement(element, position2) { + this.elem = element; + this.pos = position2; + } + function IShapeElement() { + } + function SVGShapeData(transformers, level, shape) { + this.caches = []; + this.styles = []; + this.transformers = transformers; + this.lStr = ""; + this.sh = shape; + this.lvl = level; + this._isAnimated = !!shape.k; + var i = 0; + var len = transformers.length; + while (i < len) { + if (transformers[i].mProps.dynamicProperties.length) { + this._isAnimated = true; + break; + } + i += 1; + } + } + function SVGStyleData(data2, level) { + this.data = data2; + this.type = data2.ty; + this.d = ""; + this.lvl = level; + this._mdf = false; + this.closed = data2.hd === true; + this.pElem = createNS("path"); + this.msElem = null; + } + function DashProperty(elem2, data2, renderer2, container) { + this.elem = elem2; + this.frameId = -1; + this.dataProps = createSizedArray(data2.length); + this.renderer = renderer2; + this.k = false; + this.dashStr = ""; + this.dashArray = createTypedArray("float32", data2.length ? data2.length - 1 : 0); + this.dashoffset = createTypedArray("float32", 1); + this.initDynamicPropertyContainer(container); + var i; + var len = data2.length || 0; + var prop; + for (i = 0; i < len; i += 1) { + prop = PropertyFactory.getProp(elem2, data2[i].v, 0, 0, this); + this.k = prop.k || this.k; + this.dataProps[i] = { n: data2[i].n, p: prop }; + } + if (!this.k) { + this.getValue(true); + } + this._isAnimated = this.k; + } + function SVGStrokeStyleData(elem2, data2, styleOb) { + this.initDynamicPropertyContainer(elem2); + this.getValue = this.iterateDynamicProperties; + this.o = PropertyFactory.getProp(elem2, data2.o, 0, 0.01, this); + this.w = PropertyFactory.getProp(elem2, data2.w, 0, null, this); + this.d = new DashProperty(elem2, data2.d || {}, "svg", this); + this.c = PropertyFactory.getProp(elem2, data2.c, 1, 255, this); + this.style = styleOb; + this._isAnimated = !!this._isAnimated; + } + function SVGFillStyleData(elem2, data2, styleOb) { + this.initDynamicPropertyContainer(elem2); + this.getValue = this.iterateDynamicProperties; + this.o = PropertyFactory.getProp(elem2, data2.o, 0, 0.01, this); + this.c = PropertyFactory.getProp(elem2, data2.c, 1, 255, this); + this.style = styleOb; + } + function SVGNoStyleData(elem2, data2, styleOb) { + this.initDynamicPropertyContainer(elem2); + this.getValue = this.iterateDynamicProperties; + this.style = styleOb; + } + function GradientProperty(elem2, data2, container) { + this.data = data2; + this.c = createTypedArray("uint8c", data2.p * 4); + var cLength = data2.k.k[0].s ? data2.k.k[0].s.length - data2.p * 4 : data2.k.k.length - data2.p * 4; + this.o = createTypedArray("float32", cLength); + this._cmdf = false; + this._omdf = false; + this._collapsable = this.checkCollapsable(); + this._hasOpacity = cLength; + this.initDynamicPropertyContainer(container); + this.prop = PropertyFactory.getProp(elem2, data2.k, 1, null, this); + this.k = this.prop.k; + this.getValue(true); + } + function SVGGradientFillStyleData(elem2, data2, styleOb) { + this.initDynamicPropertyContainer(elem2); + this.getValue = this.iterateDynamicProperties; + this.initGradientData(elem2, data2, styleOb); + } + function SVGGradientStrokeStyleData(elem2, data2, styleOb) { + this.initDynamicPropertyContainer(elem2); + this.getValue = this.iterateDynamicProperties; + this.w = PropertyFactory.getProp(elem2, data2.w, 0, null, this); + this.d = new DashProperty(elem2, data2.d || {}, "svg", this); + this.initGradientData(elem2, data2, styleOb); + this._isAnimated = !!this._isAnimated; + } + function ShapeGroupData() { + this.it = []; + this.prevViewData = []; + this.gr = createNS("g"); + } + function SVGTransformData(mProps, op, container) { + this.transform = { + mProps, + op, + container + }; + this.elements = []; + this._isAnimated = this.transform.mProps.dynamicProperties.length || this.transform.op.effectsSequence.length; + } + function SVGShapeElement(data2, globalData2, comp2) { + this.shapes = []; + this.shapesData = data2.shapes; + this.stylesList = []; + this.shapeModifiers = []; + this.itemsData = []; + this.processedElements = []; + this.animatedContents = []; + this.initElement(data2, globalData2, comp2); + this.prevViewData = []; + } + function LetterProps(o, sw, sc, fc, m, p2) { + this.o = o; + this.sw = sw; + this.sc = sc; + this.fc = fc; + this.m = m; + this.p = p2; + this._mdf = { + o: true, + sw: !!sw, + sc: !!sc, + fc: !!fc, + m: true, + p: true + }; + } + function TextProperty(elem2, data2) { + this._frameId = initialDefaultFrame; + this.pv = ""; + this.v = ""; + this.kf = false; + this._isFirstFrame = true; + this._mdf = false; + this.data = data2; + this.elem = elem2; + this.comp = this.elem.comp; + this.keysIndex = 0; + this.canResize = false; + this.minimumFontSize = 1; + this.effectsSequence = []; + this.currentData = { + ascent: 0, + boxWidth: this.defaultBoxWidth, + f: "", + fStyle: "", + fWeight: "", + fc: "", + j: "", + justifyOffset: "", + l: [], + lh: 0, + lineWidths: [], + ls: "", + of: "", + s: "", + sc: "", + sw: 0, + t: 0, + tr: 0, + sz: 0, + ps: null, + fillColorAnim: false, + strokeColorAnim: false, + strokeWidthAnim: false, + yOffset: 0, + finalSize: 0, + finalText: [], + finalLineHeight: 0, + __complete: false + }; + this.copyData(this.currentData, this.data.d.k[0].s); + if (!this.searchProperty()) { + this.completeTextData(this.currentData); + } + } + function TextAnimatorDataProperty(elem2, animatorProps, container) { + var defaultData = { propType: false }; + var getProp = PropertyFactory.getProp; + var textAnimatorAnimatables = animatorProps.a; + this.a = { + r: textAnimatorAnimatables.r ? getProp(elem2, textAnimatorAnimatables.r, 0, degToRads, container) : defaultData, + rx: textAnimatorAnimatables.rx ? getProp(elem2, textAnimatorAnimatables.rx, 0, degToRads, container) : defaultData, + ry: textAnimatorAnimatables.ry ? getProp(elem2, textAnimatorAnimatables.ry, 0, degToRads, container) : defaultData, + sk: textAnimatorAnimatables.sk ? getProp(elem2, textAnimatorAnimatables.sk, 0, degToRads, container) : defaultData, + sa: textAnimatorAnimatables.sa ? getProp(elem2, textAnimatorAnimatables.sa, 0, degToRads, container) : defaultData, + s: textAnimatorAnimatables.s ? getProp(elem2, textAnimatorAnimatables.s, 1, 0.01, container) : defaultData, + a: textAnimatorAnimatables.a ? getProp(elem2, textAnimatorAnimatables.a, 1, 0, container) : defaultData, + o: textAnimatorAnimatables.o ? getProp(elem2, textAnimatorAnimatables.o, 0, 0.01, container) : defaultData, + p: textAnimatorAnimatables.p ? getProp(elem2, textAnimatorAnimatables.p, 1, 0, container) : defaultData, + sw: textAnimatorAnimatables.sw ? getProp(elem2, textAnimatorAnimatables.sw, 0, 0, container) : defaultData, + sc: textAnimatorAnimatables.sc ? getProp(elem2, textAnimatorAnimatables.sc, 1, 0, container) : defaultData, + fc: textAnimatorAnimatables.fc ? getProp(elem2, textAnimatorAnimatables.fc, 1, 0, container) : defaultData, + fh: textAnimatorAnimatables.fh ? getProp(elem2, textAnimatorAnimatables.fh, 0, 0, container) : defaultData, + fs: textAnimatorAnimatables.fs ? getProp(elem2, textAnimatorAnimatables.fs, 0, 0.01, container) : defaultData, + fb: textAnimatorAnimatables.fb ? getProp(elem2, textAnimatorAnimatables.fb, 0, 0.01, container) : defaultData, + t: textAnimatorAnimatables.t ? getProp(elem2, textAnimatorAnimatables.t, 0, 0, container) : defaultData + }; + this.s = TextSelectorProp.getTextSelectorProp(elem2, animatorProps.s, container); + this.s.t = animatorProps.s.t; + } + function TextAnimatorProperty(textData, renderType, elem2) { + this._isFirstFrame = true; + this._hasMaskedPath = false; + this._frameId = -1; + this._textData = textData; + this._renderType = renderType; + this._elem = elem2; + this._animatorsData = createSizedArray(this._textData.a.length); + this._pathData = {}; + this._moreOptions = { + alignment: {} + }; + this.renderedLetters = []; + this.lettersChangedFlag = false; + this.initDynamicPropertyContainer(elem2); + } + function ITextElement() { + } + function SVGTextLottieElement(data2, globalData2, comp2) { + this.textSpans = []; + this.renderType = "svg"; + this.initElement(data2, globalData2, comp2); + } + function ISolidElement(data2, globalData2, comp2) { + this.initElement(data2, globalData2, comp2); + } + function NullElement(data2, globalData2, comp2) { + this.initFrame(); + this.initBaseData(data2, globalData2, comp2); + this.initFrame(); + this.initTransform(data2, globalData2, comp2); + this.initHierarchy(); + } + function SVGRendererBase() { + } + function ICompElement() { + } + function SVGCompElement(data2, globalData2, comp2) { + this.layers = data2.layers; + this.supports3d = true; + this.completeLayers = false; + this.pendingElements = []; + this.elements = this.layers ? createSizedArray(this.layers.length) : []; + this.initElement(data2, globalData2, comp2); + this.tm = data2.tm ? PropertyFactory.getProp(this, data2.tm, 0, globalData2.frameRate, this) : { _placeholder: true }; + } + function SVGRenderer(animationItem, config) { + this.animationItem = animationItem; + this.layers = null; + this.renderedFrame = -1; + this.svgElement = createNS("svg"); + var ariaLabel = ""; + if (config && config.title) { + var titleElement = createNS("title"); + var titleId = createElementID(); + titleElement.setAttribute("id", titleId); + titleElement.textContent = config.title; + this.svgElement.appendChild(titleElement); + ariaLabel += titleId; + } + if (config && config.description) { + var descElement = createNS("desc"); + var descId = createElementID(); + descElement.setAttribute("id", descId); + descElement.textContent = config.description; + this.svgElement.appendChild(descElement); + ariaLabel += " " + descId; + } + if (ariaLabel) { + this.svgElement.setAttribute("aria-labelledby", ariaLabel); + } + var defs = createNS("defs"); + this.svgElement.appendChild(defs); + var maskElement = createNS("g"); + this.svgElement.appendChild(maskElement); + this.layerElement = maskElement; + this.renderConfig = { + preserveAspectRatio: config && config.preserveAspectRatio || "xMidYMid meet", + imagePreserveAspectRatio: config && config.imagePreserveAspectRatio || "xMidYMid slice", + contentVisibility: config && config.contentVisibility || "visible", + progressiveLoad: config && config.progressiveLoad || false, + hideOnTransparent: !(config && config.hideOnTransparent === false), + viewBoxOnly: config && config.viewBoxOnly || false, + viewBoxSize: config && config.viewBoxSize || false, + className: config && config.className || "", + id: config && config.id || "", + focusable: config && config.focusable, + filterSize: { + width: config && config.filterSize && config.filterSize.width || "100%", + height: config && config.filterSize && config.filterSize.height || "100%", + x: config && config.filterSize && config.filterSize.x || "0%", + y: config && config.filterSize && config.filterSize.y || "0%" + }, + width: config && config.width, + height: config && config.height + }; + this.globalData = { + _mdf: false, + frameNum: -1, + defs, + renderConfig: this.renderConfig + }; + this.elements = []; + this.pendingElements = []; + this.destroyed = false; + this.rendererType = "svg"; + } + function CVContextData() { + this.saved = []; + this.cArrPos = 0; + this.cTr = new Matrix(); + this.cO = 1; + var i; + var len = 15; + this.savedOp = createTypedArray("float32", len); + for (i = 0; i < len; i += 1) { + this.saved[i] = createTypedArray("float32", 16); + } + this._length = len; + } + function ShapeTransformManager() { + this.sequences = {}; + this.sequenceList = []; + this.transform_key_count = 0; + } + function CVEffects() { + } + function CVMaskElement(data2, element) { + this.data = data2; + this.element = element; + this.masksProperties = this.data.masksProperties || []; + this.viewData = createSizedArray(this.masksProperties.length); + var i; + var len = this.masksProperties.length; + var hasMasks = false; + for (i = 0; i < len; i += 1) { + if (this.masksProperties[i].mode !== "n") { + hasMasks = true; + } + this.viewData[i] = ShapePropertyFactory.getShapeProp(this.element, this.masksProperties[i], 3); + } + this.hasMasks = hasMasks; + if (hasMasks) { + this.element.addRenderableComponent(this); + } + } + function CVBaseElement() { + } + function CVShapeData(element, data2, styles, transformsManager) { + this.styledShapes = []; + this.tr = [0, 0, 0, 0, 0, 0]; + var ty = 4; + if (data2.ty === "rc") { + ty = 5; + } else if (data2.ty === "el") { + ty = 6; + } else if (data2.ty === "sr") { + ty = 7; + } + this.sh = ShapePropertyFactory.getShapeProp(element, data2, ty, element); + var i; + var len = styles.length; + var styledShape; + for (i = 0; i < len; i += 1) { + if (!styles[i].closed) { + styledShape = { + transforms: transformsManager.addTransformSequence(styles[i].transforms), + trNodes: [] + }; + this.styledShapes.push(styledShape); + styles[i].elements.push(styledShape); + } + } + } + function CVShapeElement(data2, globalData2, comp2) { + this.shapes = []; + this.shapesData = data2.shapes; + this.stylesList = []; + this.itemsData = []; + this.prevViewData = []; + this.shapeModifiers = []; + this.processedElements = []; + this.transformsManager = new ShapeTransformManager(); + this.initElement(data2, globalData2, comp2); + } + function CVTextElement(data2, globalData2, comp2) { + this.textSpans = []; + this.yOffset = 0; + this.fillColorAnim = false; + this.strokeColorAnim = false; + this.strokeWidthAnim = false; + this.stroke = false; + this.fill = false; + this.justifyOffset = 0; + this.currentRender = null; + this.renderType = "canvas"; + this.values = { + fill: "rgba(0,0,0,0)", + stroke: "rgba(0,0,0,0)", + sWidth: 0, + fValue: "" + }; + this.initElement(data2, globalData2, comp2); + } + function CVImageElement(data2, globalData2, comp2) { + this.assetData = globalData2.getAssetData(data2.refId); + this.img = globalData2.imageLoader.getAsset(this.assetData); + this.initElement(data2, globalData2, comp2); + } + function CVSolidElement(data2, globalData2, comp2) { + this.initElement(data2, globalData2, comp2); + } + function CanvasRendererBase(animationItem, config) { + this.animationItem = animationItem; + this.renderConfig = { + clearCanvas: config && config.clearCanvas !== void 0 ? config.clearCanvas : true, + context: config && config.context || null, + progressiveLoad: config && config.progressiveLoad || false, + preserveAspectRatio: config && config.preserveAspectRatio || "xMidYMid meet", + imagePreserveAspectRatio: config && config.imagePreserveAspectRatio || "xMidYMid slice", + contentVisibility: config && config.contentVisibility || "visible", + className: config && config.className || "", + id: config && config.id || "" + }; + this.renderConfig.dpr = config && config.dpr || 1; + if (this.animationItem.wrapper) { + this.renderConfig.dpr = config && config.dpr || window.devicePixelRatio || 1; + } + this.renderedFrame = -1; + this.globalData = { + frameNum: -1, + _mdf: false, + renderConfig: this.renderConfig, + currentGlobalAlpha: -1 + }; + this.contextData = new CVContextData(); + this.elements = []; + this.pendingElements = []; + this.transformMat = new Matrix(); + this.completeLayers = false; + this.rendererType = "canvas"; + } + function CVCompElement(data2, globalData2, comp2) { + this.completeLayers = false; + this.layers = data2.layers; + this.pendingElements = []; + this.elements = createSizedArray(this.layers.length); + this.initElement(data2, globalData2, comp2); + this.tm = data2.tm ? PropertyFactory.getProp(this, data2.tm, 0, globalData2.frameRate, this) : { _placeholder: true }; + } + function CanvasRenderer(animationItem, config) { + this.animationItem = animationItem; + this.renderConfig = { + clearCanvas: config && config.clearCanvas !== void 0 ? config.clearCanvas : true, + context: config && config.context || null, + progressiveLoad: config && config.progressiveLoad || false, + preserveAspectRatio: config && config.preserveAspectRatio || "xMidYMid meet", + imagePreserveAspectRatio: config && config.imagePreserveAspectRatio || "xMidYMid slice", + contentVisibility: config && config.contentVisibility || "visible", + className: config && config.className || "", + id: config && config.id || "" + }; + this.renderConfig.dpr = config && config.dpr || 1; + if (this.animationItem.wrapper) { + this.renderConfig.dpr = config && config.dpr || window.devicePixelRatio || 1; + } + this.renderedFrame = -1; + this.globalData = { + frameNum: -1, + _mdf: false, + renderConfig: this.renderConfig, + currentGlobalAlpha: -1 + }; + this.contextData = new CVContextData(); + this.elements = []; + this.pendingElements = []; + this.transformMat = new Matrix(); + this.completeLayers = false; + this.rendererType = "canvas"; + } + function seedRandom(pool, math) { + var global = this, width2 = 256, chunks = 6, digits = 52, rngname = "random", startdenom = math.pow(width2, chunks), significance = math.pow(2, digits), overflow = significance * 2, mask2 = width2 - 1, nodecrypto; + function seedrandom(seed, options, callback) { + var key2 = []; + options = options === true ? { entropy: true } : options || {}; + var shortseed = mixkey(flatten2( + options.entropy ? [seed, tostring(pool)] : seed === null ? autoseed() : seed, + 3 + ), key2); + var arc4 = new ARC4(key2); + var prng = function() { + var n2 = arc4.g(chunks), d = startdenom, x2 = 0; + while (n2 < significance) { + n2 = (n2 + x2) * width2; + d *= width2; + x2 = arc4.g(1); + } + while (n2 >= overflow) { + n2 /= 2; + d /= 2; + x2 >>>= 1; + } + return (n2 + x2) / d; + }; + prng.int32 = function() { + return arc4.g(4) | 0; + }; + prng.quick = function() { + return arc4.g(4) / 4294967296; + }; + prng.double = prng; + mixkey(tostring(arc4.S), pool); + return (options.pass || callback || function(prng2, seed2, is_math_call, state) { + if (state) { + if (state.S) { + copy(state, arc4); + } + prng2.state = function() { + return copy(arc4, {}); + }; + } + if (is_math_call) { + math[rngname] = prng2; + return seed2; + } else return prng2; + })( + prng, + shortseed, + "global" in options ? options.global : this == math, + options.state + ); + } + math["seed" + rngname] = seedrandom; + function ARC4(key2) { + var t3, keylen = key2.length, me = this, i = 0, j = me.i = me.j = 0, s = me.S = []; + if (!keylen) { + key2 = [keylen++]; + } + while (i < width2) { + s[i] = i++; + } + for (i = 0; i < width2; i++) { + s[i] = s[j = mask2 & j + key2[i % keylen] + (t3 = s[i])]; + s[j] = t3; + } + me.g = function(count) { + var t4, r = 0, i2 = me.i, j2 = me.j, s2 = me.S; + while (count--) { + t4 = s2[i2 = mask2 & i2 + 1]; + r = r * width2 + s2[mask2 & (s2[i2] = s2[j2 = mask2 & j2 + t4]) + (s2[j2] = t4)]; + } + me.i = i2; + me.j = j2; + return r; + }; + } + function copy(f, t3) { + t3.i = f.i; + t3.j = f.j; + t3.S = f.S.slice(); + return t3; + } + function flatten2(obj, depth) { + var result = [], typ = typeof obj, prop; + if (depth && typ == "object") { + for (prop in obj) { + try { + result.push(flatten2(obj[prop], depth - 1)); + } catch (e) { + } + } + } + return result.length ? result : typ == "string" ? obj : obj + "\0"; + } + function mixkey(seed, key2) { + var stringseed = seed + "", smear, j = 0; + while (j < stringseed.length) { + key2[mask2 & j] = mask2 & (smear ^= key2[mask2 & j] * 19) + stringseed.charCodeAt(j++); + } + return tostring(key2); + } + function autoseed() { + try { + if (nodecrypto) { + return tostring(nodecrypto.randomBytes(width2)); + } + var out = new Uint8Array(width2); + (global.crypto || global.msCrypto).getRandomValues(out); + return tostring(out); + } catch (e) { + var browser = global.navigator, plugins = browser && browser.plugins; + return [+/* @__PURE__ */ new Date(), global, plugins, global.screen, tostring(pool)]; + } + } + function tostring(a2) { + return String.fromCharCode.apply(0, a2); + } + mixkey(math.random(), pool); + } + function initialize$2(BMMath2) { + seedRandom([], BMMath2); + } + function addPropertyDecorator() { + function loopOut2(type, duration, durationFlag) { + if (!this.k || !this.keyframes) { + return this.pv; + } + type = type ? type.toLowerCase() : ""; + var currentFrame = this.comp.renderedFrame; + var keyframes = this.keyframes; + var lastKeyFrame = keyframes[keyframes.length - 1].t; + if (currentFrame <= lastKeyFrame) { + return this.pv; + } + var cycleDuration; + var firstKeyFrame; + if (!durationFlag) { + if (!duration || duration > keyframes.length - 1) { + duration = keyframes.length - 1; + } + firstKeyFrame = keyframes[keyframes.length - 1 - duration].t; + cycleDuration = lastKeyFrame - firstKeyFrame; + } else { + if (!duration) { + cycleDuration = Math.max(0, lastKeyFrame - this.elem.data.ip); + } else { + cycleDuration = Math.abs(lastKeyFrame - this.elem.comp.globalData.frameRate * duration); + } + firstKeyFrame = lastKeyFrame - cycleDuration; + } + var i; + var len; + var ret; + if (type === "pingpong") { + var iterations = Math.floor((currentFrame - firstKeyFrame) / cycleDuration); + if (iterations % 2 !== 0) { + return this.getValueAtTime((cycleDuration - (currentFrame - firstKeyFrame) % cycleDuration + firstKeyFrame) / this.comp.globalData.frameRate, 0); + } + } else if (type === "offset") { + var initV = this.getValueAtTime(firstKeyFrame / this.comp.globalData.frameRate, 0); + var endV = this.getValueAtTime(lastKeyFrame / this.comp.globalData.frameRate, 0); + var current = this.getValueAtTime(((currentFrame - firstKeyFrame) % cycleDuration + firstKeyFrame) / this.comp.globalData.frameRate, 0); + var repeats = Math.floor((currentFrame - firstKeyFrame) / cycleDuration); + if (this.pv.length) { + ret = new Array(initV.length); + len = ret.length; + for (i = 0; i < len; i += 1) { + ret[i] = (endV[i] - initV[i]) * repeats + current[i]; + } + return ret; + } + return (endV - initV) * repeats + current; + } else if (type === "continue") { + var lastValue = this.getValueAtTime(lastKeyFrame / this.comp.globalData.frameRate, 0); + var nextLastValue = this.getValueAtTime((lastKeyFrame - 1e-3) / this.comp.globalData.frameRate, 0); + if (this.pv.length) { + ret = new Array(lastValue.length); + len = ret.length; + for (i = 0; i < len; i += 1) { + ret[i] = lastValue[i] + (lastValue[i] - nextLastValue[i]) * ((currentFrame - lastKeyFrame) / this.comp.globalData.frameRate) / 5e-4; + } + return ret; + } + return lastValue + (lastValue - nextLastValue) * ((currentFrame - lastKeyFrame) / 1e-3); + } + return this.getValueAtTime(((currentFrame - firstKeyFrame) % cycleDuration + firstKeyFrame) / this.comp.globalData.frameRate, 0); + } + function loopIn2(type, duration, durationFlag) { + if (!this.k) { + return this.pv; + } + type = type ? type.toLowerCase() : ""; + var currentFrame = this.comp.renderedFrame; + var keyframes = this.keyframes; + var firstKeyFrame = keyframes[0].t; + if (currentFrame >= firstKeyFrame) { + return this.pv; + } + var cycleDuration; + var lastKeyFrame; + if (!durationFlag) { + if (!duration || duration > keyframes.length - 1) { + duration = keyframes.length - 1; + } + lastKeyFrame = keyframes[duration].t; + cycleDuration = lastKeyFrame - firstKeyFrame; + } else { + if (!duration) { + cycleDuration = Math.max(0, this.elem.data.op - firstKeyFrame); + } else { + cycleDuration = Math.abs(this.elem.comp.globalData.frameRate * duration); + } + lastKeyFrame = firstKeyFrame + cycleDuration; + } + var i; + var len; + var ret; + if (type === "pingpong") { + var iterations = Math.floor((firstKeyFrame - currentFrame) / cycleDuration); + if (iterations % 2 === 0) { + return this.getValueAtTime(((firstKeyFrame - currentFrame) % cycleDuration + firstKeyFrame) / this.comp.globalData.frameRate, 0); + } + } else if (type === "offset") { + var initV = this.getValueAtTime(firstKeyFrame / this.comp.globalData.frameRate, 0); + var endV = this.getValueAtTime(lastKeyFrame / this.comp.globalData.frameRate, 0); + var current = this.getValueAtTime((cycleDuration - (firstKeyFrame - currentFrame) % cycleDuration + firstKeyFrame) / this.comp.globalData.frameRate, 0); + var repeats = Math.floor((firstKeyFrame - currentFrame) / cycleDuration) + 1; + if (this.pv.length) { + ret = new Array(initV.length); + len = ret.length; + for (i = 0; i < len; i += 1) { + ret[i] = current[i] - (endV[i] - initV[i]) * repeats; + } + return ret; + } + return current - (endV - initV) * repeats; + } else if (type === "continue") { + var firstValue = this.getValueAtTime(firstKeyFrame / this.comp.globalData.frameRate, 0); + var nextFirstValue = this.getValueAtTime((firstKeyFrame + 1e-3) / this.comp.globalData.frameRate, 0); + if (this.pv.length) { + ret = new Array(firstValue.length); + len = ret.length; + for (i = 0; i < len; i += 1) { + ret[i] = firstValue[i] + (firstValue[i] - nextFirstValue[i]) * (firstKeyFrame - currentFrame) / 1e-3; + } + return ret; + } + return firstValue + (firstValue - nextFirstValue) * (firstKeyFrame - currentFrame) / 1e-3; + } + return this.getValueAtTime((cycleDuration - ((firstKeyFrame - currentFrame) % cycleDuration + firstKeyFrame)) / this.comp.globalData.frameRate, 0); + } + function smooth2(width2, samples) { + if (!this.k) { + return this.pv; + } + width2 = (width2 || 0.4) * 0.5; + samples = Math.floor(samples || 5); + if (samples <= 1) { + return this.pv; + } + var currentTime = this.comp.renderedFrame / this.comp.globalData.frameRate; + var initFrame = currentTime - width2; + var endFrame = currentTime + width2; + var sampleFrequency = samples > 1 ? (endFrame - initFrame) / (samples - 1) : 1; + var i = 0; + var j = 0; + var value2; + if (this.pv.length) { + value2 = createTypedArray("float32", this.pv.length); + } else { + value2 = 0; + } + var sampleValue; + while (i < samples) { + sampleValue = this.getValueAtTime(initFrame + i * sampleFrequency); + if (this.pv.length) { + for (j = 0; j < this.pv.length; j += 1) { + value2[j] += sampleValue[j]; + } + } else { + value2 += sampleValue; + } + i += 1; + } + if (this.pv.length) { + for (j = 0; j < this.pv.length; j += 1) { + value2[j] /= samples; + } + } else { + value2 /= samples; + } + return value2; + } + function getTransformValueAtTime(time2) { + if (!this._transformCachingAtTime) { + this._transformCachingAtTime = { + v: new Matrix() + }; + } + var matrix3 = this._transformCachingAtTime.v; + matrix3.cloneFromProps(this.pre.props); + if (this.appliedTransformations < 1) { + var anchor = this.a.getValueAtTime(time2); + matrix3.translate( + -anchor[0] * this.a.mult, + -anchor[1] * this.a.mult, + anchor[2] * this.a.mult + ); + } + if (this.appliedTransformations < 2) { + var scale2 = this.s.getValueAtTime(time2); + matrix3.scale( + scale2[0] * this.s.mult, + scale2[1] * this.s.mult, + scale2[2] * this.s.mult + ); + } + if (this.sk && this.appliedTransformations < 3) { + var skew = this.sk.getValueAtTime(time2); + var skewAxis = this.sa.getValueAtTime(time2); + matrix3.skewFromAxis(-skew * this.sk.mult, skewAxis * this.sa.mult); + } + if (this.r && this.appliedTransformations < 4) { + var rotation2 = this.r.getValueAtTime(time2); + matrix3.rotate(-rotation2 * this.r.mult); + } else if (!this.r && this.appliedTransformations < 4) { + var rotationZ = this.rz.getValueAtTime(time2); + var rotationY = this.ry.getValueAtTime(time2); + var rotationX = this.rx.getValueAtTime(time2); + var orientation = this.or.getValueAtTime(time2); + matrix3.rotateZ(-rotationZ * this.rz.mult).rotateY(rotationY * this.ry.mult).rotateX(rotationX * this.rx.mult).rotateZ(-orientation[2] * this.or.mult).rotateY(orientation[1] * this.or.mult).rotateX(orientation[0] * this.or.mult); + } + if (this.data.p && this.data.p.s) { + var positionX = this.px.getValueAtTime(time2); + var positionY = this.py.getValueAtTime(time2); + if (this.data.p.z) { + var positionZ = this.pz.getValueAtTime(time2); + matrix3.translate( + positionX * this.px.mult, + positionY * this.py.mult, + -positionZ * this.pz.mult + ); + } else { + matrix3.translate(positionX * this.px.mult, positionY * this.py.mult, 0); + } + } else { + var position2 = this.p.getValueAtTime(time2); + matrix3.translate( + position2[0] * this.p.mult, + position2[1] * this.p.mult, + -position2[2] * this.p.mult + ); + } + return matrix3; + } + function getTransformStaticValueAtTime() { + return this.v.clone(new Matrix()); + } + var getTransformProperty = TransformPropertyFactory.getTransformProperty; + TransformPropertyFactory.getTransformProperty = function(elem2, data2, container) { + var prop = getTransformProperty(elem2, data2, container); + if (prop.dynamicProperties.length) { + prop.getValueAtTime = getTransformValueAtTime.bind(prop); + } else { + prop.getValueAtTime = getTransformStaticValueAtTime.bind(prop); + } + prop.setGroupProperty = expressionHelpers.setGroupProperty; + return prop; + }; + var propertyGetProp = PropertyFactory.getProp; + PropertyFactory.getProp = function(elem2, data2, type, mult, container) { + var prop = propertyGetProp(elem2, data2, type, mult, container); + if (prop.kf) { + prop.getValueAtTime = expressionHelpers.getValueAtTime.bind(prop); + } else { + prop.getValueAtTime = expressionHelpers.getStaticValueAtTime.bind(prop); + } + prop.setGroupProperty = expressionHelpers.setGroupProperty; + prop.loopOut = loopOut2; + prop.loopIn = loopIn2; + prop.smooth = smooth2; + prop.getVelocityAtTime = expressionHelpers.getVelocityAtTime.bind(prop); + prop.getSpeedAtTime = expressionHelpers.getSpeedAtTime.bind(prop); + prop.numKeys = data2.a === 1 ? data2.k.length : 0; + prop.propertyIndex = data2.ix; + var value2 = 0; + if (type !== 0) { + value2 = createTypedArray("float32", data2.a === 1 ? data2.k[0].s.length : data2.k.length); + } + prop._cachingAtTime = { + lastFrame: initialDefaultFrame, + lastIndex: 0, + value: value2 + }; + expressionHelpers.searchExpressions(elem2, data2, prop); + if (prop.k) { + container.addDynamicProperty(prop); + } + return prop; + }; + function getShapeValueAtTime(frameNum) { + if (!this._cachingAtTime) { + this._cachingAtTime = { + shapeValue: shapePool.clone(this.pv), + lastIndex: 0, + lastTime: initialDefaultFrame + }; + } + frameNum *= this.elem.globalData.frameRate; + frameNum -= this.offsetTime; + if (frameNum !== this._cachingAtTime.lastTime) { + this._cachingAtTime.lastIndex = this._cachingAtTime.lastTime < frameNum ? this._caching.lastIndex : 0; + this._cachingAtTime.lastTime = frameNum; + this.interpolateShape(frameNum, this._cachingAtTime.shapeValue, this._cachingAtTime); + } + return this._cachingAtTime.shapeValue; + } + var ShapePropertyConstructorFunction = ShapePropertyFactory.getConstructorFunction(); + var KeyframedShapePropertyConstructorFunction = ShapePropertyFactory.getKeyframedConstructorFunction(); + function ShapeExpressions() { + } + ShapeExpressions.prototype = { + vertices: function(prop, time2) { + if (this.k) { + this.getValue(); + } + var shapePath = this.v; + if (time2 !== void 0) { + shapePath = this.getValueAtTime(time2, 0); + } + var i; + var len = shapePath._length; + var vertices = shapePath[prop]; + var points = shapePath.v; + var arr = createSizedArray(len); + for (i = 0; i < len; i += 1) { + if (prop === "i" || prop === "o") { + arr[i] = [vertices[i][0] - points[i][0], vertices[i][1] - points[i][1]]; + } else { + arr[i] = [vertices[i][0], vertices[i][1]]; + } + } + return arr; + }, + points: function(time2) { + return this.vertices("v", time2); + }, + inTangents: function(time2) { + return this.vertices("i", time2); + }, + outTangents: function(time2) { + return this.vertices("o", time2); + }, + isClosed: function() { + return this.v.c; + }, + pointOnPath: function(perc, time2) { + var shapePath = this.v; + if (time2 !== void 0) { + shapePath = this.getValueAtTime(time2, 0); + } + if (!this._segmentsLength) { + this._segmentsLength = bez.getSegmentsLength(shapePath); + } + var segmentsLength = this._segmentsLength; + var lengths2 = segmentsLength.lengths; + var lengthPos = segmentsLength.totalLength * perc; + var i = 0; + var len = lengths2.length; + var accumulatedLength = 0; + var pt; + while (i < len) { + if (accumulatedLength + lengths2[i].addedLength > lengthPos) { + var initIndex = i; + var endIndex = shapePath.c && i === len - 1 ? 0 : i + 1; + var segmentPerc = (lengthPos - accumulatedLength) / lengths2[i].addedLength; + pt = bez.getPointInSegment(shapePath.v[initIndex], shapePath.v[endIndex], shapePath.o[initIndex], shapePath.i[endIndex], segmentPerc, lengths2[i]); + break; + } else { + accumulatedLength += lengths2[i].addedLength; + } + i += 1; + } + if (!pt) { + pt = shapePath.c ? [shapePath.v[0][0], shapePath.v[0][1]] : [shapePath.v[shapePath._length - 1][0], shapePath.v[shapePath._length - 1][1]]; + } + return pt; + }, + vectorOnPath: function(perc, time2, vectorType) { + if (perc == 1) { + perc = this.v.c; + } else if (perc == 0) { + perc = 0.999; + } + var pt1 = this.pointOnPath(perc, time2); + var pt2 = this.pointOnPath(perc + 1e-3, time2); + var xLength = pt2[0] - pt1[0]; + var yLength = pt2[1] - pt1[1]; + var magnitude = Math.sqrt(Math.pow(xLength, 2) + Math.pow(yLength, 2)); + if (magnitude === 0) { + return [0, 0]; + } + var unitVector = vectorType === "tangent" ? [xLength / magnitude, yLength / magnitude] : [-yLength / magnitude, xLength / magnitude]; + return unitVector; + }, + tangentOnPath: function(perc, time2) { + return this.vectorOnPath(perc, time2, "tangent"); + }, + normalOnPath: function(perc, time2) { + return this.vectorOnPath(perc, time2, "normal"); + }, + setGroupProperty: expressionHelpers.setGroupProperty, + getValueAtTime: expressionHelpers.getStaticValueAtTime + }; + extendPrototype([ShapeExpressions], ShapePropertyConstructorFunction); + extendPrototype([ShapeExpressions], KeyframedShapePropertyConstructorFunction); + KeyframedShapePropertyConstructorFunction.prototype.getValueAtTime = getShapeValueAtTime; + KeyframedShapePropertyConstructorFunction.prototype.initiateExpression = ExpressionManager.initiateExpression; + var propertyGetShapeProp = ShapePropertyFactory.getShapeProp; + ShapePropertyFactory.getShapeProp = function(elem2, data2, type, arr, trims) { + var prop = propertyGetShapeProp(elem2, data2, type, arr, trims); + prop.propertyIndex = data2.ix; + prop.lock = false; + if (type === 3) { + expressionHelpers.searchExpressions(elem2, data2.pt, prop); + } else if (type === 4) { + expressionHelpers.searchExpressions(elem2, data2.ks, prop); + } + if (prop.k) { + elem2.addDynamicProperty(prop); + } + return prop; + }; + } + function initialize$1() { + addPropertyDecorator(); + } + function addDecorator() { + function searchExpressions() { + if (this.data.d.x) { + this.calculateExpression = ExpressionManager.initiateExpression.bind(this)(this.elem, this.data.d, this); + this.addEffect(this.getExpressionValue.bind(this)); + return true; + } + return null; + } + TextProperty.prototype.getExpressionValue = function(currentValue, text2) { + var newValue = this.calculateExpression(text2); + if (currentValue.t !== newValue) { + var newData = {}; + this.copyData(newData, currentValue); + newData.t = newValue.toString(); + newData.__complete = false; + return newData; + } + return currentValue; + }; + TextProperty.prototype.searchProperty = function() { + var isKeyframed = this.searchKeyframes(); + var hasExpressions = this.searchExpressions(); + this.kf = isKeyframed || hasExpressions; + return this.kf; + }; + TextProperty.prototype.searchExpressions = searchExpressions; + } + function initialize() { + addDecorator(); + } + const svgNS = "http://www.w3.org/2000/svg"; + let locationHref = ""; + let _useWebWorker = false; + const initialDefaultFrame = -999999; + const setWebWorker = (flag) => { + _useWebWorker = !!flag; + }; + const getWebWorker = () => _useWebWorker; + const setLocationHref = (value2) => { + locationHref = value2; + }; + const getLocationHref = () => locationHref; + const audioControllerFactory = function() { + function AudioController(audioFactory) { + this.audios = []; + this.audioFactory = audioFactory; + this._volume = 1; + this._isMuted = false; + } + AudioController.prototype = { + addAudio: function(audio) { + this.audios.push(audio); + }, + pause: function() { + var i; + var len = this.audios.length; + for (i = 0; i < len; i += 1) { + this.audios[i].pause(); + } + }, + resume: function() { + var i; + var len = this.audios.length; + for (i = 0; i < len; i += 1) { + this.audios[i].resume(); + } + }, + setRate: function(rateValue) { + var i; + var len = this.audios.length; + for (i = 0; i < len; i += 1) { + this.audios[i].setRate(rateValue); + } + }, + createAudio: function(assetPath) { + if (this.audioFactory) { + return this.audioFactory(assetPath); + } + if (window.Howl) { + return new window.Howl({ + src: [assetPath] + }); + } + return { + isPlaying: false, + play: function() { + this.isPlaying = true; + }, + seek: function() { + this.isPlaying = false; + }, + playing: function() { + }, + rate: function() { + }, + setVolume: function() { + } + }; + }, + setAudioFactory: function(audioFactory) { + this.audioFactory = audioFactory; + }, + setVolume: function(value2) { + this._volume = value2; + this._updateVolume(); + }, + mute: function() { + this._isMuted = true; + this._updateVolume(); + }, + unmute: function() { + this._isMuted = false; + this._updateVolume(); + }, + getVolume: function() { + return this._volume; + }, + _updateVolume: function() { + var i; + var len = this.audios.length; + for (i = 0; i < len; i += 1) { + this.audios[i].volume(this._volume * (this._isMuted ? 0 : 1)); + } + } + }; + return function() { + return new AudioController(); + }; + }(); + const createTypedArray = function() { + function createRegularArray(type, len) { + var i = 0; + var arr = []; + var value2; + switch (type) { + case "int16": + case "uint8c": + value2 = 1; + break; + default: + value2 = 1.1; + break; + } + for (i = 0; i < len; i += 1) { + arr.push(value2); + } + return arr; + } + function createTypedArrayFactory(type, len) { + if (type === "float32") { + return new Float32Array(len); + } + if (type === "int16") { + return new Int16Array(len); + } + if (type === "uint8c") { + return new Uint8ClampedArray(len); + } + return createRegularArray(type, len); + } + if (typeof Uint8ClampedArray === "function" && typeof Float32Array === "function") { + return createTypedArrayFactory; + } + return createRegularArray; + }(); + let subframeEnabled = true; + let expressionsPlugin = null; + let idPrefix$1 = ""; + const isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent); + let _shouldRoundValues = false; + const bmPow = Math.pow; + const bmSqrt = Math.sqrt; + const bmFloor = Math.floor; + const bmMax = Math.max; + const bmMin = Math.min; + const BMMath = {}; + (function() { + var propertyNames = ["abs", "acos", "acosh", "asin", "asinh", "atan", "atanh", "atan2", "ceil", "cbrt", "expm1", "clz32", "cos", "cosh", "exp", "floor", "fround", "hypot", "imul", "log", "log1p", "log2", "log10", "max", "min", "pow", "random", "round", "sign", "sin", "sinh", "sqrt", "tan", "tanh", "trunc", "E", "LN10", "LN2", "LOG10E", "LOG2E", "PI", "SQRT1_2", "SQRT2"]; + var i; + var len = propertyNames.length; + for (i = 0; i < len; i += 1) { + BMMath[propertyNames[i]] = Math[propertyNames[i]]; + } + })(); + BMMath.random = Math.random; + BMMath.abs = function(val2) { + var tOfVal = typeof val2; + if (tOfVal === "object" && val2.length) { + var absArr = createSizedArray(val2.length); + var i; + var len = val2.length; + for (i = 0; i < len; i += 1) { + absArr[i] = Math.abs(val2[i]); + } + return absArr; + } + return Math.abs(val2); + }; + let defaultCurveSegments = 150; + const degToRads = Math.PI / 180; + const roundCorner = 0.5519; + const createElementID = /* @__PURE__ */ function() { + var _count = 0; + return function createID() { + _count += 1; + return idPrefix$1 + "__lottie_element_" + _count; + }; + }(); + const rgbToHex = function() { + var colorMap = []; + var i; + var hex; + for (i = 0; i < 256; i += 1) { + hex = i.toString(16); + colorMap[i] = hex.length === 1 ? "0" + hex : hex; + } + return function(r, g2, b3) { + if (r < 0) { + r = 0; + } + if (g2 < 0) { + g2 = 0; + } + if (b3 < 0) { + b3 = 0; + } + return "#" + colorMap[r] + colorMap[g2] + colorMap[b3]; + }; + }(); + const setSubframeEnabled = (flag) => { + subframeEnabled = !!flag; + }; + const getSubframeEnabled = () => subframeEnabled; + const setExpressionsPlugin = (value2) => { + expressionsPlugin = value2; + }; + const getExpressionsPlugin = () => expressionsPlugin; + const setDefaultCurveSegments = (value2) => { + defaultCurveSegments = value2; + }; + const getDefaultCurveSegments = () => defaultCurveSegments; + const setIdPrefix = (value2) => { + idPrefix$1 = value2; + }; + const getIdPrefix = () => idPrefix$1; + const dataManager = /* @__PURE__ */ function() { + var _counterId = 1; + var processes = []; + var workerFn; + var workerInstance; + var workerProxy = { + onmessage: function() { + }, + postMessage: function(path) { + workerFn({ + data: path + }); + } + }; + var _workerSelf = { + postMessage: function(data2) { + workerProxy.onmessage({ + data: data2 + }); + } + }; + function createWorker(fn) { + if (window.Worker && window.Blob && getWebWorker()) { + var blob = new Blob(["var _workerSelf = self; self.onmessage = ", fn.toString()], { type: "text/javascript" }); + var url = URL.createObjectURL(blob); + return new Worker(url); + } + workerFn = fn; + return workerProxy; + } + function setupWorker() { + if (!workerInstance) { + workerInstance = createWorker(function workerStart(e) { + function dataFunctionManager() { + function completeLayers(layers, comps) { + var layerData; + var i; + var len = layers.length; + var j; + var jLen; + var k2; + var kLen; + for (i = 0; i < len; i += 1) { + layerData = layers[i]; + if ("ks" in layerData && !layerData.completed) { + layerData.completed = true; + if (layerData.tt) { + layers[i - 1].td = layerData.tt; + } + if (layerData.hasMask) { + var maskProps = layerData.masksProperties; + jLen = maskProps.length; + for (j = 0; j < jLen; j += 1) { + if (maskProps[j].pt.k.i) { + convertPathsToAbsoluteValues(maskProps[j].pt.k); + } else { + kLen = maskProps[j].pt.k.length; + for (k2 = 0; k2 < kLen; k2 += 1) { + if (maskProps[j].pt.k[k2].s) { + convertPathsToAbsoluteValues(maskProps[j].pt.k[k2].s[0]); + } + if (maskProps[j].pt.k[k2].e) { + convertPathsToAbsoluteValues(maskProps[j].pt.k[k2].e[0]); + } + } + } + } + } + if (layerData.ty === 0) { + layerData.layers = findCompLayers(layerData.refId, comps); + completeLayers(layerData.layers, comps); + } else if (layerData.ty === 4) { + completeShapes(layerData.shapes); + } else if (layerData.ty === 5) { + completeText(layerData); + } + } + } + } + function completeChars(chars, assets) { + if (chars) { + var i = 0; + var len = chars.length; + for (i = 0; i < len; i += 1) { + if (chars[i].t === 1) { + chars[i].data.layers = findCompLayers(chars[i].data.refId, assets); + completeLayers(chars[i].data.layers, assets); + } + } + } + } + function findComp(id, comps) { + var i = 0; + var len = comps.length; + while (i < len) { + if (comps[i].id === id) { + return comps[i]; + } + i += 1; + } + return null; + } + function findCompLayers(id, comps) { + var comp2 = findComp(id, comps); + if (comp2) { + if (!comp2.layers.__used) { + comp2.layers.__used = true; + return comp2.layers; + } + return JSON.parse(JSON.stringify(comp2.layers)); + } + return null; + } + function completeShapes(arr) { + var i; + var len = arr.length; + var j; + var jLen; + for (i = len - 1; i >= 0; i -= 1) { + if (arr[i].ty === "sh") { + if (arr[i].ks.k.i) { + convertPathsToAbsoluteValues(arr[i].ks.k); + } else { + jLen = arr[i].ks.k.length; + for (j = 0; j < jLen; j += 1) { + if (arr[i].ks.k[j].s) { + convertPathsToAbsoluteValues(arr[i].ks.k[j].s[0]); + } + if (arr[i].ks.k[j].e) { + convertPathsToAbsoluteValues(arr[i].ks.k[j].e[0]); + } + } + } + } else if (arr[i].ty === "gr") { + completeShapes(arr[i].it); + } + } + } + function convertPathsToAbsoluteValues(path) { + var i; + var len = path.i.length; + for (i = 0; i < len; i += 1) { + path.i[i][0] += path.v[i][0]; + path.i[i][1] += path.v[i][1]; + path.o[i][0] += path.v[i][0]; + path.o[i][1] += path.v[i][1]; + } + } + function checkVersion(minimum, animVersionString) { + var animVersion = animVersionString ? animVersionString.split(".") : [100, 100, 100]; + if (minimum[0] > animVersion[0]) { + return true; + } + if (animVersion[0] > minimum[0]) { + return false; + } + if (minimum[1] > animVersion[1]) { + return true; + } + if (animVersion[1] > minimum[1]) { + return false; + } + if (minimum[2] > animVersion[2]) { + return true; + } + if (animVersion[2] > minimum[2]) { + return false; + } + return null; + } + var checkText = /* @__PURE__ */ function() { + var minimumVersion = [4, 4, 14]; + function updateTextLayer(textLayer) { + var documentData = textLayer.t.d; + textLayer.t.d = { + k: [ + { + s: documentData, + t: 0 + } + ] + }; + } + function iterateLayers(layers) { + var i; + var len = layers.length; + for (i = 0; i < len; i += 1) { + if (layers[i].ty === 5) { + updateTextLayer(layers[i]); + } + } + } + return function(animationData2) { + if (checkVersion(minimumVersion, animationData2.v)) { + iterateLayers(animationData2.layers); + if (animationData2.assets) { + var i; + var len = animationData2.assets.length; + for (i = 0; i < len; i += 1) { + if (animationData2.assets[i].layers) { + iterateLayers(animationData2.assets[i].layers); + } + } + } + } + }; + }(); + var checkChars = /* @__PURE__ */ function() { + var minimumVersion = [4, 7, 99]; + return function(animationData2) { + if (animationData2.chars && !checkVersion(minimumVersion, animationData2.v)) { + var i; + var len = animationData2.chars.length; + for (i = 0; i < len; i += 1) { + var charData = animationData2.chars[i]; + if (charData.data && charData.data.shapes) { + completeShapes(charData.data.shapes); + charData.data.ip = 0; + charData.data.op = 99999; + charData.data.st = 0; + charData.data.sr = 1; + charData.data.ks = { + p: { k: [0, 0], a: 0 }, + s: { k: [100, 100], a: 0 }, + a: { k: [0, 0], a: 0 }, + r: { k: 0, a: 0 }, + o: { k: 100, a: 0 } + }; + if (!animationData2.chars[i].t) { + charData.data.shapes.push( + { + ty: "no" + } + ); + charData.data.shapes[0].it.push( + { + p: { k: [0, 0], a: 0 }, + s: { k: [100, 100], a: 0 }, + a: { k: [0, 0], a: 0 }, + r: { k: 0, a: 0 }, + o: { k: 100, a: 0 }, + sk: { k: 0, a: 0 }, + sa: { k: 0, a: 0 }, + ty: "tr" + } + ); + } + } + } + } + }; + }(); + var checkPathProperties = /* @__PURE__ */ function() { + var minimumVersion = [5, 7, 15]; + function updateTextLayer(textLayer) { + var pathData = textLayer.t.p; + if (typeof pathData.a === "number") { + pathData.a = { + a: 0, + k: pathData.a + }; + } + if (typeof pathData.p === "number") { + pathData.p = { + a: 0, + k: pathData.p + }; + } + if (typeof pathData.r === "number") { + pathData.r = { + a: 0, + k: pathData.r + }; + } + } + function iterateLayers(layers) { + var i; + var len = layers.length; + for (i = 0; i < len; i += 1) { + if (layers[i].ty === 5) { + updateTextLayer(layers[i]); + } + } + } + return function(animationData2) { + if (checkVersion(minimumVersion, animationData2.v)) { + iterateLayers(animationData2.layers); + if (animationData2.assets) { + var i; + var len = animationData2.assets.length; + for (i = 0; i < len; i += 1) { + if (animationData2.assets[i].layers) { + iterateLayers(animationData2.assets[i].layers); + } + } + } + } + }; + }(); + var checkColors = /* @__PURE__ */ function() { + var minimumVersion = [4, 1, 9]; + function iterateShapes(shapes) { + var i; + var len = shapes.length; + var j; + var jLen; + for (i = 0; i < len; i += 1) { + if (shapes[i].ty === "gr") { + iterateShapes(shapes[i].it); + } else if (shapes[i].ty === "fl" || shapes[i].ty === "st") { + if (shapes[i].c.k && shapes[i].c.k[0].i) { + jLen = shapes[i].c.k.length; + for (j = 0; j < jLen; j += 1) { + if (shapes[i].c.k[j].s) { + shapes[i].c.k[j].s[0] /= 255; + shapes[i].c.k[j].s[1] /= 255; + shapes[i].c.k[j].s[2] /= 255; + shapes[i].c.k[j].s[3] /= 255; + } + if (shapes[i].c.k[j].e) { + shapes[i].c.k[j].e[0] /= 255; + shapes[i].c.k[j].e[1] /= 255; + shapes[i].c.k[j].e[2] /= 255; + shapes[i].c.k[j].e[3] /= 255; + } + } + } else { + shapes[i].c.k[0] /= 255; + shapes[i].c.k[1] /= 255; + shapes[i].c.k[2] /= 255; + shapes[i].c.k[3] /= 255; + } + } + } + } + function iterateLayers(layers) { + var i; + var len = layers.length; + for (i = 0; i < len; i += 1) { + if (layers[i].ty === 4) { + iterateShapes(layers[i].shapes); + } + } + } + return function(animationData2) { + if (checkVersion(minimumVersion, animationData2.v)) { + iterateLayers(animationData2.layers); + if (animationData2.assets) { + var i; + var len = animationData2.assets.length; + for (i = 0; i < len; i += 1) { + if (animationData2.assets[i].layers) { + iterateLayers(animationData2.assets[i].layers); + } + } + } + } + }; + }(); + var checkShapes = /* @__PURE__ */ function() { + var minimumVersion = [4, 4, 18]; + function completeClosingShapes(arr) { + var i; + var len = arr.length; + var j; + var jLen; + for (i = len - 1; i >= 0; i -= 1) { + if (arr[i].ty === "sh") { + if (arr[i].ks.k.i) { + arr[i].ks.k.c = arr[i].closed; + } else { + jLen = arr[i].ks.k.length; + for (j = 0; j < jLen; j += 1) { + if (arr[i].ks.k[j].s) { + arr[i].ks.k[j].s[0].c = arr[i].closed; + } + if (arr[i].ks.k[j].e) { + arr[i].ks.k[j].e[0].c = arr[i].closed; + } + } + } + } else if (arr[i].ty === "gr") { + completeClosingShapes(arr[i].it); + } + } + } + function iterateLayers(layers) { + var layerData; + var i; + var len = layers.length; + var j; + var jLen; + var k2; + var kLen; + for (i = 0; i < len; i += 1) { + layerData = layers[i]; + if (layerData.hasMask) { + var maskProps = layerData.masksProperties; + jLen = maskProps.length; + for (j = 0; j < jLen; j += 1) { + if (maskProps[j].pt.k.i) { + maskProps[j].pt.k.c = maskProps[j].cl; + } else { + kLen = maskProps[j].pt.k.length; + for (k2 = 0; k2 < kLen; k2 += 1) { + if (maskProps[j].pt.k[k2].s) { + maskProps[j].pt.k[k2].s[0].c = maskProps[j].cl; + } + if (maskProps[j].pt.k[k2].e) { + maskProps[j].pt.k[k2].e[0].c = maskProps[j].cl; + } + } + } + } + } + if (layerData.ty === 4) { + completeClosingShapes(layerData.shapes); + } + } + } + return function(animationData2) { + if (checkVersion(minimumVersion, animationData2.v)) { + iterateLayers(animationData2.layers); + if (animationData2.assets) { + var i; + var len = animationData2.assets.length; + for (i = 0; i < len; i += 1) { + if (animationData2.assets[i].layers) { + iterateLayers(animationData2.assets[i].layers); + } + } + } + } + }; + }(); + function completeData(animationData2) { + if (animationData2.__complete) { + return; + } + checkColors(animationData2); + checkText(animationData2); + checkChars(animationData2); + checkPathProperties(animationData2); + checkShapes(animationData2); + completeLayers(animationData2.layers, animationData2.assets); + completeChars(animationData2.chars, animationData2.assets); + animationData2.__complete = true; + } + function completeText(data2) { + if (data2.t.a.length === 0 && !("m" in data2.t.p)) { + } + } + var moduleOb = {}; + moduleOb.completeData = completeData; + moduleOb.checkColors = checkColors; + moduleOb.checkChars = checkChars; + moduleOb.checkPathProperties = checkPathProperties; + moduleOb.checkShapes = checkShapes; + moduleOb.completeLayers = completeLayers; + return moduleOb; + } + if (!_workerSelf.dataManager) { + _workerSelf.dataManager = dataFunctionManager(); + } + if (!_workerSelf.assetLoader) { + _workerSelf.assetLoader = /* @__PURE__ */ function() { + function formatResponse(xhr) { + var contentTypeHeader = xhr.getResponseHeader("content-type"); + if (contentTypeHeader && xhr.responseType === "json" && contentTypeHeader.indexOf("json") !== -1) { + return xhr.response; + } + if (xhr.response && typeof xhr.response === "object") { + return xhr.response; + } + if (xhr.response && typeof xhr.response === "string") { + return JSON.parse(xhr.response); + } + if (xhr.responseText) { + return JSON.parse(xhr.responseText); + } + return null; + } + function loadAsset(path, fullPath, callback, errorCallback) { + var response; + var xhr = new XMLHttpRequest(); + try { + xhr.responseType = "json"; + } catch (err2) { + } + xhr.onreadystatechange = function() { + if (xhr.readyState === 4) { + if (xhr.status === 200) { + response = formatResponse(xhr); + callback(response); + } else { + try { + response = formatResponse(xhr); + callback(response); + } catch (err2) { + if (errorCallback) { + errorCallback(err2); + } + } + } + } + }; + try { + xhr.open("GET", path, true); + } catch (error) { + xhr.open("GET", fullPath + "/" + path, true); + } + xhr.send(); + } + return { + load: loadAsset + }; + }(); + } + if (e.data.type === "loadAnimation") { + _workerSelf.assetLoader.load( + e.data.path, + e.data.fullPath, + function(data2) { + _workerSelf.dataManager.completeData(data2); + _workerSelf.postMessage({ + id: e.data.id, + payload: data2, + status: "success" + }); + }, + function() { + _workerSelf.postMessage({ + id: e.data.id, + status: "error" + }); + } + ); + } else if (e.data.type === "complete") { + var animation = e.data.animation; + _workerSelf.dataManager.completeData(animation); + _workerSelf.postMessage({ + id: e.data.id, + payload: animation, + status: "success" + }); + } else if (e.data.type === "loadData") { + _workerSelf.assetLoader.load( + e.data.path, + e.data.fullPath, + function(data2) { + _workerSelf.postMessage({ + id: e.data.id, + payload: data2, + status: "success" + }); + }, + function() { + _workerSelf.postMessage({ + id: e.data.id, + status: "error" + }); + } + ); + } + }); + workerInstance.onmessage = function(event) { + var data2 = event.data; + var id = data2.id; + var process = processes[id]; + processes[id] = null; + if (data2.status === "success") { + process.onComplete(data2.payload); + } else if (process.onError) { + process.onError(); + } + }; + } + } + function createProcess(onComplete, onError) { + _counterId += 1; + var id = "processId_" + _counterId; + processes[id] = { + onComplete, + onError + }; + return id; + } + function loadAnimation2(path, onComplete, onError) { + setupWorker(); + var processId = createProcess(onComplete, onError); + workerInstance.postMessage({ + type: "loadAnimation", + path, + fullPath: window.location.origin + window.location.pathname, + id: processId + }); + } + function loadData(path, onComplete, onError) { + setupWorker(); + var processId = createProcess(onComplete, onError); + workerInstance.postMessage({ + type: "loadData", + path, + fullPath: window.location.origin + window.location.pathname, + id: processId + }); + } + function completeAnimation(anim, onComplete, onError) { + setupWorker(); + var processId = createProcess(onComplete, onError); + workerInstance.postMessage({ + type: "complete", + animation: anim, + id: processId + }); + } + return { + loadAnimation: loadAnimation2, + loadData, + completeAnimation + }; + }(); + const ImagePreloader = function() { + var proxyImage = function() { + var canvas = createTag("canvas"); + canvas.width = 1; + canvas.height = 1; + var ctx = canvas.getContext("2d"); + ctx.fillStyle = "rgba(0,0,0,0)"; + ctx.fillRect(0, 0, 1, 1); + return canvas; + }(); + function imageLoaded() { + this.loadedAssets += 1; + if (this.loadedAssets === this.totalImages && this.loadedFootagesCount === this.totalFootages) { + if (this.imagesLoadedCb) { + this.imagesLoadedCb(null); + } + } + } + function footageLoaded() { + this.loadedFootagesCount += 1; + if (this.loadedAssets === this.totalImages && this.loadedFootagesCount === this.totalFootages) { + if (this.imagesLoadedCb) { + this.imagesLoadedCb(null); + } + } + } + function getAssetsPath(assetData, assetsPath, originalPath) { + var path = ""; + if (assetData.e) { + path = assetData.p; + } else if (assetsPath) { + var imagePath = assetData.p; + if (imagePath.indexOf("images/") !== -1) { + imagePath = imagePath.split("/")[1]; + } + path = assetsPath + imagePath; + } else { + path = originalPath; + path += assetData.u ? assetData.u : ""; + path += assetData.p; + } + return path; + } + function testImageLoaded(img) { + var _count = 0; + var intervalId = setInterval((function() { + var box = img.getBBox(); + if (box.width || _count > 500) { + this._imageLoaded(); + clearInterval(intervalId); + } + _count += 1; + }).bind(this), 50); + } + function createImageData(assetData) { + var path = getAssetsPath(assetData, this.assetsPath, this.path); + var img = createNS("image"); + if (isSafari) { + this.testImageLoaded(img); + } else { + img.addEventListener("load", this._imageLoaded, false); + } + img.addEventListener("error", (function() { + ob2.img = proxyImage; + this._imageLoaded(); + }).bind(this), false); + img.setAttributeNS("http://www.w3.org/1999/xlink", "href", path); + if (this._elementHelper.append) { + this._elementHelper.append(img); + } else { + this._elementHelper.appendChild(img); + } + var ob2 = { + img, + assetData + }; + return ob2; + } + function createImgData(assetData) { + var path = getAssetsPath(assetData, this.assetsPath, this.path); + var img = createTag("img"); + img.crossOrigin = "anonymous"; + img.addEventListener("load", this._imageLoaded, false); + img.addEventListener("error", (function() { + ob2.img = proxyImage; + this._imageLoaded(); + }).bind(this), false); + img.src = path; + var ob2 = { + img, + assetData + }; + return ob2; + } + function createFootageData(data2) { + var ob2 = { + assetData: data2 + }; + var path = getAssetsPath(data2, this.assetsPath, this.path); + dataManager.loadData(path, (function(footageData) { + ob2.img = footageData; + this._footageLoaded(); + }).bind(this), (function() { + ob2.img = {}; + this._footageLoaded(); + }).bind(this)); + return ob2; + } + function loadAssets(assets, cb) { + this.imagesLoadedCb = cb; + var i; + var len = assets.length; + for (i = 0; i < len; i += 1) { + if (!assets[i].layers) { + if (!assets[i].t || assets[i].t === "seq") { + this.totalImages += 1; + this.images.push(this._createImageData(assets[i])); + } else if (assets[i].t === 3) { + this.totalFootages += 1; + this.images.push(this.createFootageData(assets[i])); + } + } + } + } + function setPath(path) { + this.path = path || ""; + } + function setAssetsPath(path) { + this.assetsPath = path || ""; + } + function getAsset(assetData) { + var i = 0; + var len = this.images.length; + while (i < len) { + if (this.images[i].assetData === assetData) { + return this.images[i].img; + } + i += 1; + } + return null; + } + function destroy() { + this.imagesLoadedCb = null; + this.images.length = 0; + } + function loadedImages() { + return this.totalImages === this.loadedAssets; + } + function loadedFootages() { + return this.totalFootages === this.loadedFootagesCount; + } + function setCacheType(type, elementHelper) { + if (type === "svg") { + this._elementHelper = elementHelper; + this._createImageData = this.createImageData.bind(this); + } else { + this._createImageData = this.createImgData.bind(this); + } + } + function ImagePreloaderFactory() { + this._imageLoaded = imageLoaded.bind(this); + this._footageLoaded = footageLoaded.bind(this); + this.testImageLoaded = testImageLoaded.bind(this); + this.createFootageData = createFootageData.bind(this); + this.assetsPath = ""; + this.path = ""; + this.totalImages = 0; + this.totalFootages = 0; + this.loadedAssets = 0; + this.loadedFootagesCount = 0; + this.imagesLoadedCb = null; + this.images = []; + } + ImagePreloaderFactory.prototype = { + loadAssets, + setAssetsPath, + setPath, + loadedImages, + loadedFootages, + destroy, + getAsset, + createImgData, + createImageData, + imageLoaded, + footageLoaded, + setCacheType + }; + return ImagePreloaderFactory; + }(); + BaseEvent.prototype = { + triggerEvent: function(eventName, args) { + if (this._cbs[eventName]) { + var callbacks = this._cbs[eventName]; + for (var i = 0; i < callbacks.length; i += 1) { + callbacks[i](args); + } + } + }, + addEventListener: function(eventName, callback) { + if (!this._cbs[eventName]) { + this._cbs[eventName] = []; + } + this._cbs[eventName].push(callback); + return (function() { + this.removeEventListener(eventName, callback); + }).bind(this); + }, + removeEventListener: function(eventName, callback) { + if (!callback) { + this._cbs[eventName] = null; + } else if (this._cbs[eventName]) { + var i = 0; + var len = this._cbs[eventName].length; + while (i < len) { + if (this._cbs[eventName][i] === callback) { + this._cbs[eventName].splice(i, 1); + i -= 1; + len -= 1; + } + i += 1; + } + if (!this._cbs[eventName].length) { + this._cbs[eventName] = null; + } + } + } + }; + const markerParser = /* @__PURE__ */ function() { + function parsePayloadLines(payload) { + var lines = payload.split("\r\n"); + var keys2 = {}; + var line2; + var keysCount = 0; + for (var i = 0; i < lines.length; i += 1) { + line2 = lines[i].split(":"); + if (line2.length === 2) { + keys2[line2[0]] = line2[1].trim(); + keysCount += 1; + } + } + if (keysCount === 0) { + throw new Error(); + } + return keys2; + } + return function(_markers) { + var markers = []; + for (var i = 0; i < _markers.length; i += 1) { + var _marker = _markers[i]; + var markerData = { + time: _marker.tm, + duration: _marker.dr + }; + try { + markerData.payload = JSON.parse(_markers[i].cm); + } catch (_) { + try { + markerData.payload = parsePayloadLines(_markers[i].cm); + } catch (__) { + markerData.payload = { + name: _markers[i].cm + }; + } + } + markers.push(markerData); + } + return markers; + }; + }(); + const ProjectInterface = /* @__PURE__ */ function() { + function registerComposition(comp2) { + this.compositions.push(comp2); + } + return function() { + function _thisProjectFunction(name2) { + var i = 0; + var len = this.compositions.length; + while (i < len) { + if (this.compositions[i].data && this.compositions[i].data.nm === name2) { + if (this.compositions[i].prepareFrame && this.compositions[i].data.xt) { + this.compositions[i].prepareFrame(this.currentFrame); + } + return this.compositions[i].compInterface; + } + i += 1; + } + return null; + } + _thisProjectFunction.compositions = []; + _thisProjectFunction.currentFrame = 0; + _thisProjectFunction.registerComposition = registerComposition; + return _thisProjectFunction; + }; + }(); + const renderers = {}; + const registerRenderer = (key2, value2) => { + renderers[key2] = value2; + }; + const AnimationItem = function() { + this._cbs = []; + this.name = ""; + this.path = ""; + this.isLoaded = false; + this.currentFrame = 0; + this.currentRawFrame = 0; + this.firstFrame = 0; + this.totalFrames = 0; + this.frameRate = 0; + this.frameMult = 0; + this.playSpeed = 1; + this.playDirection = 1; + this.playCount = 0; + this.animationData = {}; + this.assets = []; + this.isPaused = true; + this.autoplay = false; + this.loop = true; + this.renderer = null; + this.animationID = createElementID(); + this.assetsPath = ""; + this.timeCompleted = 0; + this.segmentPos = 0; + this.isSubframeEnabled = getSubframeEnabled(); + this.segments = []; + this._idle = true; + this._completedLoop = false; + this.projectInterface = ProjectInterface(); + this.imagePreloader = new ImagePreloader(); + this.audioController = audioControllerFactory(); + this.markers = []; + this.configAnimation = this.configAnimation.bind(this); + this.onSetupError = this.onSetupError.bind(this); + this.onSegmentComplete = this.onSegmentComplete.bind(this); + this.drawnFrameEvent = new BMEnterFrameEvent("drawnFrame", 0, 0, 0); + }; + extendPrototype([BaseEvent], AnimationItem); + AnimationItem.prototype.setParams = function(params) { + if (params.wrapper || params.container) { + this.wrapper = params.wrapper || params.container; + } + var animType = "svg"; + if (params.animType) { + animType = params.animType; + } else if (params.renderer) { + animType = params.renderer; + } + const RendererClass = getRenderer(animType); + this.renderer = new RendererClass(this, params.rendererSettings); + this.imagePreloader.setCacheType(animType, this.renderer.globalData.defs); + this.renderer.setProjectInterface(this.projectInterface); + this.animType = animType; + if (params.loop === "" || params.loop === null || params.loop === void 0 || params.loop === true) { + this.loop = true; + } else if (params.loop === false) { + this.loop = false; + } else { + this.loop = parseInt(params.loop, 10); + } + this.autoplay = "autoplay" in params ? params.autoplay : true; + this.name = params.name ? params.name : ""; + this.autoloadSegments = Object.prototype.hasOwnProperty.call(params, "autoloadSegments") ? params.autoloadSegments : true; + this.assetsPath = params.assetsPath; + this.initialSegment = params.initialSegment; + if (params.audioFactory) { + this.audioController.setAudioFactory(params.audioFactory); + } + if (params.animationData) { + this.setupAnimation(params.animationData); + } else if (params.path) { + if (params.path.lastIndexOf("\\") !== -1) { + this.path = params.path.substr(0, params.path.lastIndexOf("\\") + 1); + } else { + this.path = params.path.substr(0, params.path.lastIndexOf("/") + 1); + } + this.fileName = params.path.substr(params.path.lastIndexOf("/") + 1); + this.fileName = this.fileName.substr(0, this.fileName.lastIndexOf(".json")); + dataManager.loadAnimation( + params.path, + this.configAnimation, + this.onSetupError + ); + } + }; + AnimationItem.prototype.onSetupError = function() { + this.trigger("data_failed"); + }; + AnimationItem.prototype.setupAnimation = function(data2) { + dataManager.completeAnimation( + data2, + this.configAnimation + ); + }; + AnimationItem.prototype.setData = function(wrapper, animationData2) { + if (animationData2) { + if (typeof animationData2 !== "object") { + animationData2 = JSON.parse(animationData2); + } + } + var params = { + wrapper, + animationData: animationData2 + }; + var wrapperAttributes = wrapper.attributes; + params.path = wrapperAttributes.getNamedItem("data-animation-path") ? wrapperAttributes.getNamedItem("data-animation-path").value : wrapperAttributes.getNamedItem("data-bm-path") ? wrapperAttributes.getNamedItem("data-bm-path").value : wrapperAttributes.getNamedItem("bm-path") ? wrapperAttributes.getNamedItem("bm-path").value : ""; + params.animType = wrapperAttributes.getNamedItem("data-anim-type") ? wrapperAttributes.getNamedItem("data-anim-type").value : wrapperAttributes.getNamedItem("data-bm-type") ? wrapperAttributes.getNamedItem("data-bm-type").value : wrapperAttributes.getNamedItem("bm-type") ? wrapperAttributes.getNamedItem("bm-type").value : wrapperAttributes.getNamedItem("data-bm-renderer") ? wrapperAttributes.getNamedItem("data-bm-renderer").value : wrapperAttributes.getNamedItem("bm-renderer") ? wrapperAttributes.getNamedItem("bm-renderer").value : "canvas"; + var loop = wrapperAttributes.getNamedItem("data-anim-loop") ? wrapperAttributes.getNamedItem("data-anim-loop").value : wrapperAttributes.getNamedItem("data-bm-loop") ? wrapperAttributes.getNamedItem("data-bm-loop").value : wrapperAttributes.getNamedItem("bm-loop") ? wrapperAttributes.getNamedItem("bm-loop").value : ""; + if (loop === "false") { + params.loop = false; + } else if (loop === "true") { + params.loop = true; + } else if (loop !== "") { + params.loop = parseInt(loop, 10); + } + var autoplay = wrapperAttributes.getNamedItem("data-anim-autoplay") ? wrapperAttributes.getNamedItem("data-anim-autoplay").value : wrapperAttributes.getNamedItem("data-bm-autoplay") ? wrapperAttributes.getNamedItem("data-bm-autoplay").value : wrapperAttributes.getNamedItem("bm-autoplay") ? wrapperAttributes.getNamedItem("bm-autoplay").value : true; + params.autoplay = autoplay !== "false"; + params.name = wrapperAttributes.getNamedItem("data-name") ? wrapperAttributes.getNamedItem("data-name").value : wrapperAttributes.getNamedItem("data-bm-name") ? wrapperAttributes.getNamedItem("data-bm-name").value : wrapperAttributes.getNamedItem("bm-name") ? wrapperAttributes.getNamedItem("bm-name").value : ""; + var prerender = wrapperAttributes.getNamedItem("data-anim-prerender") ? wrapperAttributes.getNamedItem("data-anim-prerender").value : wrapperAttributes.getNamedItem("data-bm-prerender") ? wrapperAttributes.getNamedItem("data-bm-prerender").value : wrapperAttributes.getNamedItem("bm-prerender") ? wrapperAttributes.getNamedItem("bm-prerender").value : ""; + if (prerender === "false") { + params.prerender = false; + } + this.setParams(params); + }; + AnimationItem.prototype.includeLayers = function(data2) { + if (data2.op > this.animationData.op) { + this.animationData.op = data2.op; + this.totalFrames = Math.floor(data2.op - this.animationData.ip); + } + var layers = this.animationData.layers; + var i; + var len = layers.length; + var newLayers = data2.layers; + var j; + var jLen = newLayers.length; + for (j = 0; j < jLen; j += 1) { + i = 0; + while (i < len) { + if (layers[i].id === newLayers[j].id) { + layers[i] = newLayers[j]; + break; + } + i += 1; + } + } + if (data2.chars || data2.fonts) { + this.renderer.globalData.fontManager.addChars(data2.chars); + this.renderer.globalData.fontManager.addFonts(data2.fonts, this.renderer.globalData.defs); + } + if (data2.assets) { + len = data2.assets.length; + for (i = 0; i < len; i += 1) { + this.animationData.assets.push(data2.assets[i]); + } + } + this.animationData.__complete = false; + dataManager.completeAnimation( + this.animationData, + this.onSegmentComplete + ); + }; + AnimationItem.prototype.onSegmentComplete = function(data2) { + this.animationData = data2; + var expressionsPlugin2 = getExpressionsPlugin(); + if (expressionsPlugin2) { + expressionsPlugin2.initExpressions(this); + } + this.loadNextSegment(); + }; + AnimationItem.prototype.loadNextSegment = function() { + var segments = this.animationData.segments; + if (!segments || segments.length === 0 || !this.autoloadSegments) { + this.trigger("data_ready"); + this.timeCompleted = this.totalFrames; + return; + } + var segment = segments.shift(); + this.timeCompleted = segment.time * this.frameRate; + var segmentPath = this.path + this.fileName + "_" + this.segmentPos + ".json"; + this.segmentPos += 1; + dataManager.loadData(segmentPath, this.includeLayers.bind(this), (function() { + this.trigger("data_failed"); + }).bind(this)); + }; + AnimationItem.prototype.loadSegments = function() { + var segments = this.animationData.segments; + if (!segments) { + this.timeCompleted = this.totalFrames; + } + this.loadNextSegment(); + }; + AnimationItem.prototype.imagesLoaded = function() { + this.trigger("loaded_images"); + this.checkLoaded(); + }; + AnimationItem.prototype.preloadImages = function() { + this.imagePreloader.setAssetsPath(this.assetsPath); + this.imagePreloader.setPath(this.path); + this.imagePreloader.loadAssets(this.animationData.assets, this.imagesLoaded.bind(this)); + }; + AnimationItem.prototype.configAnimation = function(animData) { + if (!this.renderer) { + return; + } + try { + this.animationData = animData; + if (this.initialSegment) { + this.totalFrames = Math.floor(this.initialSegment[1] - this.initialSegment[0]); + this.firstFrame = Math.round(this.initialSegment[0]); + } else { + this.totalFrames = Math.floor(this.animationData.op - this.animationData.ip); + this.firstFrame = Math.round(this.animationData.ip); + } + this.renderer.configAnimation(animData); + if (!animData.assets) { + animData.assets = []; + } + this.assets = this.animationData.assets; + this.frameRate = this.animationData.fr; + this.frameMult = this.animationData.fr / 1e3; + this.renderer.searchExtraCompositions(animData.assets); + this.markers = markerParser(animData.markers || []); + this.trigger("config_ready"); + this.preloadImages(); + this.loadSegments(); + this.updaFrameModifier(); + this.waitForFontsLoaded(); + if (this.isPaused) { + this.audioController.pause(); + } + } catch (error) { + this.triggerConfigError(error); + } + }; + AnimationItem.prototype.waitForFontsLoaded = function() { + if (!this.renderer) { + return; + } + if (this.renderer.globalData.fontManager.isLoaded) { + this.checkLoaded(); + } else { + setTimeout(this.waitForFontsLoaded.bind(this), 20); + } + }; + AnimationItem.prototype.checkLoaded = function() { + if (!this.isLoaded && this.renderer.globalData.fontManager.isLoaded && (this.imagePreloader.loadedImages() || this.renderer.rendererType !== "canvas") && this.imagePreloader.loadedFootages()) { + this.isLoaded = true; + var expressionsPlugin2 = getExpressionsPlugin(); + if (expressionsPlugin2) { + expressionsPlugin2.initExpressions(this); + } + this.renderer.initItems(); + setTimeout((function() { + this.trigger("DOMLoaded"); + }).bind(this), 0); + this.gotoFrame(); + if (this.autoplay) { + this.play(); + } + } + }; + AnimationItem.prototype.resize = function() { + this.renderer.updateContainerSize(); + }; + AnimationItem.prototype.setSubframe = function(flag) { + this.isSubframeEnabled = !!flag; + }; + AnimationItem.prototype.gotoFrame = function() { + this.currentFrame = this.isSubframeEnabled ? this.currentRawFrame : ~~this.currentRawFrame; + if (this.timeCompleted !== this.totalFrames && this.currentFrame > this.timeCompleted) { + this.currentFrame = this.timeCompleted; + } + this.trigger("enterFrame"); + this.renderFrame(); + this.trigger("drawnFrame"); + }; + AnimationItem.prototype.renderFrame = function() { + if (this.isLoaded === false || !this.renderer) { + return; + } + try { + this.renderer.renderFrame(this.currentFrame + this.firstFrame); + } catch (error) { + this.triggerRenderFrameError(error); + } + }; + AnimationItem.prototype.play = function(name2) { + if (name2 && this.name !== name2) { + return; + } + if (this.isPaused === true) { + this.isPaused = false; + this.trigger("_pause"); + this.audioController.resume(); + if (this._idle) { + this._idle = false; + this.trigger("_active"); + } + } + }; + AnimationItem.prototype.pause = function(name2) { + if (name2 && this.name !== name2) { + return; + } + if (this.isPaused === false) { + this.isPaused = true; + this.trigger("_play"); + this._idle = true; + this.trigger("_idle"); + this.audioController.pause(); + } + }; + AnimationItem.prototype.togglePause = function(name2) { + if (name2 && this.name !== name2) { + return; + } + if (this.isPaused === true) { + this.play(); + } else { + this.pause(); + } + }; + AnimationItem.prototype.stop = function(name2) { + if (name2 && this.name !== name2) { + return; + } + this.pause(); + this.playCount = 0; + this._completedLoop = false; + this.setCurrentRawFrameValue(0); + }; + AnimationItem.prototype.getMarkerData = function(markerName) { + var marker; + for (var i = 0; i < this.markers.length; i += 1) { + marker = this.markers[i]; + if (marker.payload && marker.payload.name === markerName) { + return marker; + } + } + return null; + }; + AnimationItem.prototype.goToAndStop = function(value2, isFrame, name2) { + if (name2 && this.name !== name2) { + return; + } + var numValue = Number(value2); + if (isNaN(numValue)) { + var marker = this.getMarkerData(value2); + if (marker) { + this.goToAndStop(marker.time, true); + } + } else if (isFrame) { + this.setCurrentRawFrameValue(value2); + } else { + this.setCurrentRawFrameValue(value2 * this.frameModifier); + } + this.pause(); + }; + AnimationItem.prototype.goToAndPlay = function(value2, isFrame, name2) { + if (name2 && this.name !== name2) { + return; + } + var numValue = Number(value2); + if (isNaN(numValue)) { + var marker = this.getMarkerData(value2); + if (marker) { + if (!marker.duration) { + this.goToAndStop(marker.time, true); + } else { + this.playSegments([marker.time, marker.time + marker.duration], true); + } + } + } else { + this.goToAndStop(numValue, isFrame, name2); + } + this.play(); + }; + AnimationItem.prototype.advanceTime = function(value2) { + if (this.isPaused === true || this.isLoaded === false) { + return; + } + var nextValue = this.currentRawFrame + value2 * this.frameModifier; + var _isComplete = false; + if (nextValue >= this.totalFrames - 1 && this.frameModifier > 0) { + if (!this.loop || this.playCount === this.loop) { + if (!this.checkSegments(nextValue > this.totalFrames ? nextValue % this.totalFrames : 0)) { + _isComplete = true; + nextValue = this.totalFrames - 1; + } + } else if (nextValue >= this.totalFrames) { + this.playCount += 1; + if (!this.checkSegments(nextValue % this.totalFrames)) { + this.setCurrentRawFrameValue(nextValue % this.totalFrames); + this._completedLoop = true; + this.trigger("loopComplete"); + } + } else { + this.setCurrentRawFrameValue(nextValue); + } + } else if (nextValue < 0) { + if (!this.checkSegments(nextValue % this.totalFrames)) { + if (this.loop && !(this.playCount-- <= 0 && this.loop !== true)) { + this.setCurrentRawFrameValue(this.totalFrames + nextValue % this.totalFrames); + if (!this._completedLoop) { + this._completedLoop = true; + } else { + this.trigger("loopComplete"); + } + } else { + _isComplete = true; + nextValue = 0; + } + } + } else { + this.setCurrentRawFrameValue(nextValue); + } + if (_isComplete) { + this.setCurrentRawFrameValue(nextValue); + this.pause(); + this.trigger("complete"); + } + }; + AnimationItem.prototype.adjustSegment = function(arr, offset) { + this.playCount = 0; + if (arr[1] < arr[0]) { + if (this.frameModifier > 0) { + if (this.playSpeed < 0) { + this.setSpeed(-this.playSpeed); + } else { + this.setDirection(-1); + } + } + this.totalFrames = arr[0] - arr[1]; + this.timeCompleted = this.totalFrames; + this.firstFrame = arr[1]; + this.setCurrentRawFrameValue(this.totalFrames - 1e-3 - offset); + } else if (arr[1] > arr[0]) { + if (this.frameModifier < 0) { + if (this.playSpeed < 0) { + this.setSpeed(-this.playSpeed); + } else { + this.setDirection(1); + } + } + this.totalFrames = arr[1] - arr[0]; + this.timeCompleted = this.totalFrames; + this.firstFrame = arr[0]; + this.setCurrentRawFrameValue(1e-3 + offset); + } + this.trigger("segmentStart"); + }; + AnimationItem.prototype.setSegment = function(init, end) { + var pendingFrame = -1; + if (this.isPaused) { + if (this.currentRawFrame + this.firstFrame < init) { + pendingFrame = init; + } else if (this.currentRawFrame + this.firstFrame > end) { + pendingFrame = end - init; + } + } + this.firstFrame = init; + this.totalFrames = end - init; + this.timeCompleted = this.totalFrames; + if (pendingFrame !== -1) { + this.goToAndStop(pendingFrame, true); + } + }; + AnimationItem.prototype.playSegments = function(arr, forceFlag) { + if (forceFlag) { + this.segments.length = 0; + } + if (typeof arr[0] === "object") { + var i; + var len = arr.length; + for (i = 0; i < len; i += 1) { + this.segments.push(arr[i]); + } + } else { + this.segments.push(arr); + } + if (this.segments.length && forceFlag) { + this.adjustSegment(this.segments.shift(), 0); + } + if (this.isPaused) { + this.play(); + } + }; + AnimationItem.prototype.resetSegments = function(forceFlag) { + this.segments.length = 0; + this.segments.push([this.animationData.ip, this.animationData.op]); + if (forceFlag) { + this.checkSegments(0); + } + }; + AnimationItem.prototype.checkSegments = function(offset) { + if (this.segments.length) { + this.adjustSegment(this.segments.shift(), offset); + return true; + } + return false; + }; + AnimationItem.prototype.destroy = function(name2) { + if (name2 && this.name !== name2 || !this.renderer) { + return; + } + this.renderer.destroy(); + this.imagePreloader.destroy(); + this.trigger("destroy"); + this._cbs = null; + this.onEnterFrame = null; + this.onLoopComplete = null; + this.onComplete = null; + this.onSegmentStart = null; + this.onDestroy = null; + this.renderer = null; + this.renderer = null; + this.imagePreloader = null; + this.projectInterface = null; + }; + AnimationItem.prototype.setCurrentRawFrameValue = function(value2) { + this.currentRawFrame = value2; + this.gotoFrame(); + }; + AnimationItem.prototype.setSpeed = function(val2) { + this.playSpeed = val2; + this.updaFrameModifier(); + }; + AnimationItem.prototype.setDirection = function(val2) { + this.playDirection = val2 < 0 ? -1 : 1; + this.updaFrameModifier(); + }; + AnimationItem.prototype.setVolume = function(val2, name2) { + if (name2 && this.name !== name2) { + return; + } + this.audioController.setVolume(val2); + }; + AnimationItem.prototype.getVolume = function() { + return this.audioController.getVolume(); + }; + AnimationItem.prototype.mute = function(name2) { + if (name2 && this.name !== name2) { + return; + } + this.audioController.mute(); + }; + AnimationItem.prototype.unmute = function(name2) { + if (name2 && this.name !== name2) { + return; + } + this.audioController.unmute(); + }; + AnimationItem.prototype.updaFrameModifier = function() { + this.frameModifier = this.frameMult * this.playSpeed * this.playDirection; + this.audioController.setRate(this.playSpeed * this.playDirection); + }; + AnimationItem.prototype.getPath = function() { + return this.path; + }; + AnimationItem.prototype.getAssetsPath = function(assetData) { + var path = ""; + if (assetData.e) { + path = assetData.p; + } else if (this.assetsPath) { + var imagePath = assetData.p; + if (imagePath.indexOf("images/") !== -1) { + imagePath = imagePath.split("/")[1]; + } + path = this.assetsPath + imagePath; + } else { + path = this.path; + path += assetData.u ? assetData.u : ""; + path += assetData.p; + } + return path; + }; + AnimationItem.prototype.getAssetData = function(id) { + var i = 0; + var len = this.assets.length; + while (i < len) { + if (id === this.assets[i].id) { + return this.assets[i]; + } + i += 1; + } + return null; + }; + AnimationItem.prototype.hide = function() { + this.renderer.hide(); + }; + AnimationItem.prototype.show = function() { + this.renderer.show(); + }; + AnimationItem.prototype.getDuration = function(isFrame) { + return isFrame ? this.totalFrames : this.totalFrames / this.frameRate; + }; + AnimationItem.prototype.updateDocumentData = function(path, documentData, index2) { + try { + var element = this.renderer.getElementByPath(path); + element.updateDocumentData(documentData, index2); + } catch (error) { + } + }; + AnimationItem.prototype.trigger = function(name2) { + if (this._cbs && this._cbs[name2]) { + switch (name2) { + case "enterFrame": + this.triggerEvent(name2, new BMEnterFrameEvent(name2, this.currentFrame, this.totalFrames, this.frameModifier)); + break; + case "drawnFrame": + this.drawnFrameEvent.currentTime = this.currentFrame; + this.drawnFrameEvent.totalTime = this.totalFrames; + this.drawnFrameEvent.direction = this.frameModifier; + this.triggerEvent(name2, this.drawnFrameEvent); + break; + case "loopComplete": + this.triggerEvent(name2, new BMCompleteLoopEvent(name2, this.loop, this.playCount, this.frameMult)); + break; + case "complete": + this.triggerEvent(name2, new BMCompleteEvent(name2, this.frameMult)); + break; + case "segmentStart": + this.triggerEvent(name2, new BMSegmentStartEvent(name2, this.firstFrame, this.totalFrames)); + break; + case "destroy": + this.triggerEvent(name2, new BMDestroyEvent(name2, this)); + break; + default: + this.triggerEvent(name2); + } + } + if (name2 === "enterFrame" && this.onEnterFrame) { + this.onEnterFrame.call(this, new BMEnterFrameEvent(name2, this.currentFrame, this.totalFrames, this.frameMult)); + } + if (name2 === "loopComplete" && this.onLoopComplete) { + this.onLoopComplete.call(this, new BMCompleteLoopEvent(name2, this.loop, this.playCount, this.frameMult)); + } + if (name2 === "complete" && this.onComplete) { + this.onComplete.call(this, new BMCompleteEvent(name2, this.frameMult)); + } + if (name2 === "segmentStart" && this.onSegmentStart) { + this.onSegmentStart.call(this, new BMSegmentStartEvent(name2, this.firstFrame, this.totalFrames)); + } + if (name2 === "destroy" && this.onDestroy) { + this.onDestroy.call(this, new BMDestroyEvent(name2, this)); + } + }; + AnimationItem.prototype.triggerRenderFrameError = function(nativeError) { + var error = new BMRenderFrameErrorEvent(nativeError, this.currentFrame); + this.triggerEvent("error", error); + if (this.onError) { + this.onError.call(this, error); + } + }; + AnimationItem.prototype.triggerConfigError = function(nativeError) { + var error = new BMConfigErrorEvent(nativeError, this.currentFrame); + this.triggerEvent("error", error); + if (this.onError) { + this.onError.call(this, error); + } + }; + const animationManager = function() { + var moduleOb = {}; + var registeredAnimations = []; + var initTime = 0; + var len = 0; + var playingAnimationsNum = 0; + var _stopped = true; + var _isFrozen = false; + function removeElement(ev) { + var i = 0; + var animItem = ev.target; + while (i < len) { + if (registeredAnimations[i].animation === animItem) { + registeredAnimations.splice(i, 1); + i -= 1; + len -= 1; + if (!animItem.isPaused) { + subtractPlayingCount(); + } + } + i += 1; + } + } + function registerAnimation(element, animationData2) { + if (!element) { + return null; + } + var i = 0; + while (i < len) { + if (registeredAnimations[i].elem === element && registeredAnimations[i].elem !== null) { + return registeredAnimations[i].animation; + } + i += 1; + } + var animItem = new AnimationItem(); + setupAnimation(animItem, element); + animItem.setData(element, animationData2); + return animItem; + } + function getRegisteredAnimations() { + var i; + var lenAnims = registeredAnimations.length; + var animations = []; + for (i = 0; i < lenAnims; i += 1) { + animations.push(registeredAnimations[i].animation); + } + return animations; + } + function addPlayingCount() { + playingAnimationsNum += 1; + activate(); + } + function subtractPlayingCount() { + playingAnimationsNum -= 1; + } + function setupAnimation(animItem, element) { + animItem.addEventListener("destroy", removeElement); + animItem.addEventListener("_active", addPlayingCount); + animItem.addEventListener("_idle", subtractPlayingCount); + registeredAnimations.push({ elem: element, animation: animItem }); + len += 1; + } + function loadAnimation2(params) { + var animItem = new AnimationItem(); + setupAnimation(animItem, null); + animItem.setParams(params); + return animItem; + } + function setSpeed(val2, animation) { + var i; + for (i = 0; i < len; i += 1) { + registeredAnimations[i].animation.setSpeed(val2, animation); + } + } + function setDirection(val2, animation) { + var i; + for (i = 0; i < len; i += 1) { + registeredAnimations[i].animation.setDirection(val2, animation); + } + } + function play(animation) { + var i; + for (i = 0; i < len; i += 1) { + registeredAnimations[i].animation.play(animation); + } + } + function resume(nowTime) { + var elapsedTime = nowTime - initTime; + var i; + for (i = 0; i < len; i += 1) { + registeredAnimations[i].animation.advanceTime(elapsedTime); + } + initTime = nowTime; + if (playingAnimationsNum && !_isFrozen) { + window.requestAnimationFrame(resume); + } else { + _stopped = true; + } + } + function first2(nowTime) { + initTime = nowTime; + window.requestAnimationFrame(resume); + } + function pause(animation) { + var i; + for (i = 0; i < len; i += 1) { + registeredAnimations[i].animation.pause(animation); + } + } + function goToAndStop(value2, isFrame, animation) { + var i; + for (i = 0; i < len; i += 1) { + registeredAnimations[i].animation.goToAndStop(value2, isFrame, animation); + } + } + function stop(animation) { + var i; + for (i = 0; i < len; i += 1) { + registeredAnimations[i].animation.stop(animation); + } + } + function togglePause(animation) { + var i; + for (i = 0; i < len; i += 1) { + registeredAnimations[i].animation.togglePause(animation); + } + } + function destroy(animation) { + var i; + for (i = len - 1; i >= 0; i -= 1) { + registeredAnimations[i].animation.destroy(animation); + } + } + function searchAnimations2(animationData2, standalone2, renderer2) { + var animElements = [].concat( + [].slice.call(document.getElementsByClassName("lottie")), + [].slice.call(document.getElementsByClassName("bodymovin")) + ); + var i; + var lenAnims = animElements.length; + for (i = 0; i < lenAnims; i += 1) { + if (renderer2) { + animElements[i].setAttribute("data-bm-type", renderer2); + } + registerAnimation(animElements[i], animationData2); + } + if (standalone2 && lenAnims === 0) { + if (!renderer2) { + renderer2 = "svg"; + } + var body = document.getElementsByTagName("body")[0]; + body.innerText = ""; + var div2 = createTag("div"); + div2.style.width = "100%"; + div2.style.height = "100%"; + div2.setAttribute("data-bm-type", renderer2); + body.appendChild(div2); + registerAnimation(div2, animationData2); + } + } + function resize() { + var i; + for (i = 0; i < len; i += 1) { + registeredAnimations[i].animation.resize(); + } + } + function activate() { + if (!_isFrozen && playingAnimationsNum) { + if (_stopped) { + window.requestAnimationFrame(first2); + _stopped = false; + } + } + } + function freeze() { + _isFrozen = true; + } + function unfreeze() { + _isFrozen = false; + activate(); + } + function setVolume(val2, animation) { + var i; + for (i = 0; i < len; i += 1) { + registeredAnimations[i].animation.setVolume(val2, animation); + } + } + function mute(animation) { + var i; + for (i = 0; i < len; i += 1) { + registeredAnimations[i].animation.mute(animation); + } + } + function unmute(animation) { + var i; + for (i = 0; i < len; i += 1) { + registeredAnimations[i].animation.unmute(animation); + } + } + moduleOb.registerAnimation = registerAnimation; + moduleOb.loadAnimation = loadAnimation2; + moduleOb.setSpeed = setSpeed; + moduleOb.setDirection = setDirection; + moduleOb.play = play; + moduleOb.pause = pause; + moduleOb.stop = stop; + moduleOb.togglePause = togglePause; + moduleOb.searchAnimations = searchAnimations2; + moduleOb.resize = resize; + moduleOb.goToAndStop = goToAndStop; + moduleOb.destroy = destroy; + moduleOb.freeze = freeze; + moduleOb.unfreeze = unfreeze; + moduleOb.setVolume = setVolume; + moduleOb.mute = mute; + moduleOb.unmute = unmute; + moduleOb.getRegisteredAnimations = getRegisteredAnimations; + return moduleOb; + }(); + const BezierFactory = function() { + var ob2 = {}; + ob2.getBezierEasing = getBezierEasing; + var beziers = {}; + function getBezierEasing(a2, b3, c2, d, nm) { + var str = nm || ("bez_" + a2 + "_" + b3 + "_" + c2 + "_" + d).replace(/\./g, "p"); + if (beziers[str]) { + return beziers[str]; + } + var bezEasing = new BezierEasing([a2, b3, c2, d]); + beziers[str] = bezEasing; + return bezEasing; + } + var NEWTON_ITERATIONS = 4; + var NEWTON_MIN_SLOPE = 1e-3; + var SUBDIVISION_PRECISION = 1e-7; + var SUBDIVISION_MAX_ITERATIONS = 10; + var kSplineTableSize = 11; + var kSampleStepSize = 1 / (kSplineTableSize - 1); + var float32ArraySupported = typeof Float32Array === "function"; + function A2(aA1, aA2) { + return 1 - 3 * aA2 + 3 * aA1; + } + function B2(aA1, aA2) { + return 3 * aA2 - 6 * aA1; + } + function C2(aA1) { + return 3 * aA1; + } + function calcBezier(aT, aA1, aA2) { + return ((A2(aA1, aA2) * aT + B2(aA1, aA2)) * aT + C2(aA1)) * aT; + } + function getSlope(aT, aA1, aA2) { + return 3 * A2(aA1, aA2) * aT * aT + 2 * B2(aA1, aA2) * aT + C2(aA1); + } + function binarySubdivide(aX, aA, aB, mX1, mX2) { + var currentX, currentT, i = 0; + do { + currentT = aA + (aB - aA) / 2; + currentX = calcBezier(currentT, mX1, mX2) - aX; + if (currentX > 0) { + aB = currentT; + } else { + aA = currentT; + } + } while (Math.abs(currentX) > SUBDIVISION_PRECISION && ++i < SUBDIVISION_MAX_ITERATIONS); + return currentT; + } + function newtonRaphsonIterate(aX, aGuessT, mX1, mX2) { + for (var i = 0; i < NEWTON_ITERATIONS; ++i) { + var currentSlope = getSlope(aGuessT, mX1, mX2); + if (currentSlope === 0) return aGuessT; + var currentX = calcBezier(aGuessT, mX1, mX2) - aX; + aGuessT -= currentX / currentSlope; + } + return aGuessT; + } + function BezierEasing(points) { + this._p = points; + this._mSampleValues = float32ArraySupported ? new Float32Array(kSplineTableSize) : new Array(kSplineTableSize); + this._precomputed = false; + this.get = this.get.bind(this); + } + BezierEasing.prototype = { + get: function(x2) { + var mX1 = this._p[0], mY1 = this._p[1], mX2 = this._p[2], mY2 = this._p[3]; + if (!this._precomputed) this._precompute(); + if (mX1 === mY1 && mX2 === mY2) return x2; + if (x2 === 0) return 0; + if (x2 === 1) return 1; + return calcBezier(this._getTForX(x2), mY1, mY2); + }, + // Private part + _precompute: function() { + var mX1 = this._p[0], mY1 = this._p[1], mX2 = this._p[2], mY2 = this._p[3]; + this._precomputed = true; + if (mX1 !== mY1 || mX2 !== mY2) { + this._calcSampleValues(); + } + }, + _calcSampleValues: function() { + var mX1 = this._p[0], mX2 = this._p[2]; + for (var i = 0; i < kSplineTableSize; ++i) { + this._mSampleValues[i] = calcBezier(i * kSampleStepSize, mX1, mX2); + } + }, + /** + * getTForX chose the fastest heuristic to determine the percentage value precisely from a given X projection. + */ + _getTForX: function(aX) { + var mX1 = this._p[0], mX2 = this._p[2], mSampleValues = this._mSampleValues; + var intervalStart = 0; + var currentSample = 1; + var lastSample = kSplineTableSize - 1; + for (; currentSample !== lastSample && mSampleValues[currentSample] <= aX; ++currentSample) { + intervalStart += kSampleStepSize; + } + --currentSample; + var dist = (aX - mSampleValues[currentSample]) / (mSampleValues[currentSample + 1] - mSampleValues[currentSample]); + var guessForT = intervalStart + dist * kSampleStepSize; + var initialSlope = getSlope(guessForT, mX1, mX2); + if (initialSlope >= NEWTON_MIN_SLOPE) { + return newtonRaphsonIterate(aX, guessForT, mX1, mX2); + } + if (initialSlope === 0) { + return guessForT; + } + return binarySubdivide(aX, intervalStart, intervalStart + kSampleStepSize, mX1, mX2); + } + }; + return ob2; + }(); + const pooling = /* @__PURE__ */ function() { + function double(arr) { + return arr.concat(createSizedArray(arr.length)); + } + return { + double + }; + }(); + const poolFactory = /* @__PURE__ */ function() { + return function(initialLength, _create, _release) { + var _length = 0; + var _maxLength = initialLength; + var pool = createSizedArray(_maxLength); + var ob2 = { + newElement, + release + }; + function newElement() { + var element; + if (_length) { + _length -= 1; + element = pool[_length]; + } else { + element = _create(); + } + return element; + } + function release(element) { + if (_length === _maxLength) { + pool = pooling.double(pool); + _maxLength *= 2; + } + if (_release) { + _release(element); + } + pool[_length] = element; + _length += 1; + } + return ob2; + }; + }(); + const bezierLengthPool = function() { + function create() { + return { + addedLength: 0, + percents: createTypedArray("float32", getDefaultCurveSegments()), + lengths: createTypedArray("float32", getDefaultCurveSegments()) + }; + } + return poolFactory(8, create); + }(); + const segmentsLengthPool = function() { + function create() { + return { + lengths: [], + totalLength: 0 + }; + } + function release(element) { + var i; + var len = element.lengths.length; + for (i = 0; i < len; i += 1) { + bezierLengthPool.release(element.lengths[i]); + } + element.lengths.length = 0; + } + return poolFactory(8, create, release); + }(); + const bez = bezFunction(); + const PropertyFactory = /* @__PURE__ */ function() { + var initFrame = initialDefaultFrame; + var mathAbs = Math.abs; + function interpolateValue(frameNum, caching) { + var offsetTime = this.offsetTime; + var newValue; + if (this.propType === "multidimensional") { + newValue = createTypedArray("float32", this.pv.length); + } + var iterationIndex = caching.lastIndex; + var i = iterationIndex; + var len = this.keyframes.length - 1; + var flag = true; + var keyData; + var nextKeyData; + var keyframeMetadata; + while (flag) { + keyData = this.keyframes[i]; + nextKeyData = this.keyframes[i + 1]; + if (i === len - 1 && frameNum >= nextKeyData.t - offsetTime) { + if (keyData.h) { + keyData = nextKeyData; + } + iterationIndex = 0; + break; + } + if (nextKeyData.t - offsetTime > frameNum) { + iterationIndex = i; + break; + } + if (i < len - 1) { + i += 1; + } else { + iterationIndex = 0; + flag = false; + } + } + keyframeMetadata = this.keyframesMetadata[i] || {}; + var k2; + var kLen; + var perc; + var jLen; + var j; + var fnc; + var nextKeyTime = nextKeyData.t - offsetTime; + var keyTime = keyData.t - offsetTime; + var endValue; + if (keyData.to) { + if (!keyframeMetadata.bezierData) { + keyframeMetadata.bezierData = bez.buildBezierData(keyData.s, nextKeyData.s || keyData.e, keyData.to, keyData.ti); + } + var bezierData = keyframeMetadata.bezierData; + if (frameNum >= nextKeyTime || frameNum < keyTime) { + var ind = frameNum >= nextKeyTime ? bezierData.points.length - 1 : 0; + kLen = bezierData.points[ind].point.length; + for (k2 = 0; k2 < kLen; k2 += 1) { + newValue[k2] = bezierData.points[ind].point[k2]; + } + } else { + if (keyframeMetadata.__fnct) { + fnc = keyframeMetadata.__fnct; + } else { + fnc = BezierFactory.getBezierEasing(keyData.o.x, keyData.o.y, keyData.i.x, keyData.i.y, keyData.n).get; + keyframeMetadata.__fnct = fnc; + } + perc = fnc((frameNum - keyTime) / (nextKeyTime - keyTime)); + var distanceInLine = bezierData.segmentLength * perc; + var segmentPerc; + var addedLength = caching.lastFrame < frameNum && caching._lastKeyframeIndex === i ? caching._lastAddedLength : 0; + j = caching.lastFrame < frameNum && caching._lastKeyframeIndex === i ? caching._lastPoint : 0; + flag = true; + jLen = bezierData.points.length; + while (flag) { + addedLength += bezierData.points[j].partialLength; + if (distanceInLine === 0 || perc === 0 || j === bezierData.points.length - 1) { + kLen = bezierData.points[j].point.length; + for (k2 = 0; k2 < kLen; k2 += 1) { + newValue[k2] = bezierData.points[j].point[k2]; + } + break; + } else if (distanceInLine >= addedLength && distanceInLine < addedLength + bezierData.points[j + 1].partialLength) { + segmentPerc = (distanceInLine - addedLength) / bezierData.points[j + 1].partialLength; + kLen = bezierData.points[j].point.length; + for (k2 = 0; k2 < kLen; k2 += 1) { + newValue[k2] = bezierData.points[j].point[k2] + (bezierData.points[j + 1].point[k2] - bezierData.points[j].point[k2]) * segmentPerc; + } + break; + } + if (j < jLen - 1) { + j += 1; + } else { + flag = false; + } + } + caching._lastPoint = j; + caching._lastAddedLength = addedLength - bezierData.points[j].partialLength; + caching._lastKeyframeIndex = i; + } + } else { + var outX; + var outY; + var inX; + var inY; + var keyValue; + len = keyData.s.length; + endValue = nextKeyData.s || keyData.e; + if (this.sh && keyData.h !== 1) { + if (frameNum >= nextKeyTime) { + newValue[0] = endValue[0]; + newValue[1] = endValue[1]; + newValue[2] = endValue[2]; + } else if (frameNum <= keyTime) { + newValue[0] = keyData.s[0]; + newValue[1] = keyData.s[1]; + newValue[2] = keyData.s[2]; + } else { + var quatStart = createQuaternion(keyData.s); + var quatEnd = createQuaternion(endValue); + var time2 = (frameNum - keyTime) / (nextKeyTime - keyTime); + quaternionToEuler(newValue, slerp(quatStart, quatEnd, time2)); + } + } else { + for (i = 0; i < len; i += 1) { + if (keyData.h !== 1) { + if (frameNum >= nextKeyTime) { + perc = 1; + } else if (frameNum < keyTime) { + perc = 0; + } else { + if (keyData.o.x.constructor === Array) { + if (!keyframeMetadata.__fnct) { + keyframeMetadata.__fnct = []; + } + if (!keyframeMetadata.__fnct[i]) { + outX = keyData.o.x[i] === void 0 ? keyData.o.x[0] : keyData.o.x[i]; + outY = keyData.o.y[i] === void 0 ? keyData.o.y[0] : keyData.o.y[i]; + inX = keyData.i.x[i] === void 0 ? keyData.i.x[0] : keyData.i.x[i]; + inY = keyData.i.y[i] === void 0 ? keyData.i.y[0] : keyData.i.y[i]; + fnc = BezierFactory.getBezierEasing(outX, outY, inX, inY).get; + keyframeMetadata.__fnct[i] = fnc; + } else { + fnc = keyframeMetadata.__fnct[i]; + } + } else if (!keyframeMetadata.__fnct) { + outX = keyData.o.x; + outY = keyData.o.y; + inX = keyData.i.x; + inY = keyData.i.y; + fnc = BezierFactory.getBezierEasing(outX, outY, inX, inY).get; + keyData.keyframeMetadata = fnc; + } else { + fnc = keyframeMetadata.__fnct; + } + perc = fnc((frameNum - keyTime) / (nextKeyTime - keyTime)); + } + } + endValue = nextKeyData.s || keyData.e; + keyValue = keyData.h === 1 ? keyData.s[i] : keyData.s[i] + (endValue[i] - keyData.s[i]) * perc; + if (this.propType === "multidimensional") { + newValue[i] = keyValue; + } else { + newValue = keyValue; + } + } + } + } + caching.lastIndex = iterationIndex; + return newValue; + } + function slerp(a2, b3, t3) { + var out = []; + var ax = a2[0]; + var ay = a2[1]; + var az = a2[2]; + var aw = a2[3]; + var bx = b3[0]; + var by = b3[1]; + var bz = b3[2]; + var bw = b3[3]; + var omega; + var cosom; + var sinom; + var scale0; + var scale1; + cosom = ax * bx + ay * by + az * bz + aw * bw; + if (cosom < 0) { + cosom = -cosom; + bx = -bx; + by = -by; + bz = -bz; + bw = -bw; + } + if (1 - cosom > 1e-6) { + omega = Math.acos(cosom); + sinom = Math.sin(omega); + scale0 = Math.sin((1 - t3) * omega) / sinom; + scale1 = Math.sin(t3 * omega) / sinom; + } else { + scale0 = 1 - t3; + scale1 = t3; + } + out[0] = scale0 * ax + scale1 * bx; + out[1] = scale0 * ay + scale1 * by; + out[2] = scale0 * az + scale1 * bz; + out[3] = scale0 * aw + scale1 * bw; + return out; + } + function quaternionToEuler(out, quat) { + var qx = quat[0]; + var qy = quat[1]; + var qz = quat[2]; + var qw = quat[3]; + var heading = Math.atan2(2 * qy * qw - 2 * qx * qz, 1 - 2 * qy * qy - 2 * qz * qz); + var attitude = Math.asin(2 * qx * qy + 2 * qz * qw); + var bank = Math.atan2(2 * qx * qw - 2 * qy * qz, 1 - 2 * qx * qx - 2 * qz * qz); + out[0] = heading / degToRads; + out[1] = attitude / degToRads; + out[2] = bank / degToRads; + } + function createQuaternion(values2) { + var heading = values2[0] * degToRads; + var attitude = values2[1] * degToRads; + var bank = values2[2] * degToRads; + var c1 = Math.cos(heading / 2); + var c2 = Math.cos(attitude / 2); + var c3 = Math.cos(bank / 2); + var s1 = Math.sin(heading / 2); + var s2 = Math.sin(attitude / 2); + var s3 = Math.sin(bank / 2); + var w = c1 * c2 * c3 - s1 * s2 * s3; + var x2 = s1 * s2 * c3 + c1 * c2 * s3; + var y2 = s1 * c2 * c3 + c1 * s2 * s3; + var z = c1 * s2 * c3 - s1 * c2 * s3; + return [x2, y2, z, w]; + } + function getValueAtCurrentTime() { + var frameNum = this.comp.renderedFrame - this.offsetTime; + var initTime = this.keyframes[0].t - this.offsetTime; + var endTime = this.keyframes[this.keyframes.length - 1].t - this.offsetTime; + if (!(frameNum === this._caching.lastFrame || this._caching.lastFrame !== initFrame && (this._caching.lastFrame >= endTime && frameNum >= endTime || this._caching.lastFrame < initTime && frameNum < initTime))) { + if (this._caching.lastFrame >= frameNum) { + this._caching._lastKeyframeIndex = -1; + this._caching.lastIndex = 0; + } + var renderResult = this.interpolateValue(frameNum, this._caching); + this.pv = renderResult; + } + this._caching.lastFrame = frameNum; + return this.pv; + } + function setVValue(val2) { + var multipliedValue; + if (this.propType === "unidimensional") { + multipliedValue = val2 * this.mult; + if (mathAbs(this.v - multipliedValue) > 1e-5) { + this.v = multipliedValue; + this._mdf = true; + } + } else { + var i = 0; + var len = this.v.length; + while (i < len) { + multipliedValue = val2[i] * this.mult; + if (mathAbs(this.v[i] - multipliedValue) > 1e-5) { + this.v[i] = multipliedValue; + this._mdf = true; + } + i += 1; + } + } + } + function processEffectsSequence() { + if (this.elem.globalData.frameId === this.frameId || !this.effectsSequence.length) { + return; + } + if (this.lock) { + this.setVValue(this.pv); + return; + } + this.lock = true; + this._mdf = this._isFirstFrame; + var i; + var len = this.effectsSequence.length; + var finalValue = this.kf ? this.pv : this.data.k; + for (i = 0; i < len; i += 1) { + finalValue = this.effectsSequence[i](finalValue); + } + this.setVValue(finalValue); + this._isFirstFrame = false; + this.lock = false; + this.frameId = this.elem.globalData.frameId; + } + function addEffect(effectFunction) { + this.effectsSequence.push(effectFunction); + this.container.addDynamicProperty(this); + } + function ValueProperty(elem2, data2, mult, container) { + this.propType = "unidimensional"; + this.mult = mult || 1; + this.data = data2; + this.v = mult ? data2.k * mult : data2.k; + this.pv = data2.k; + this._mdf = false; + this.elem = elem2; + this.container = container; + this.comp = elem2.comp; + this.k = false; + this.kf = false; + this.vel = 0; + this.effectsSequence = []; + this._isFirstFrame = true; + this.getValue = processEffectsSequence; + this.setVValue = setVValue; + this.addEffect = addEffect; + } + function MultiDimensionalProperty(elem2, data2, mult, container) { + this.propType = "multidimensional"; + this.mult = mult || 1; + this.data = data2; + this._mdf = false; + this.elem = elem2; + this.container = container; + this.comp = elem2.comp; + this.k = false; + this.kf = false; + this.frameId = -1; + var i; + var len = data2.k.length; + this.v = createTypedArray("float32", len); + this.pv = createTypedArray("float32", len); + this.vel = createTypedArray("float32", len); + for (i = 0; i < len; i += 1) { + this.v[i] = data2.k[i] * this.mult; + this.pv[i] = data2.k[i]; + } + this._isFirstFrame = true; + this.effectsSequence = []; + this.getValue = processEffectsSequence; + this.setVValue = setVValue; + this.addEffect = addEffect; + } + function KeyframedValueProperty(elem2, data2, mult, container) { + this.propType = "unidimensional"; + this.keyframes = data2.k; + this.keyframesMetadata = []; + this.offsetTime = elem2.data.st; + this.frameId = -1; + this._caching = { + lastFrame: initFrame, + lastIndex: 0, + value: 0, + _lastKeyframeIndex: -1 + }; + this.k = true; + this.kf = true; + this.data = data2; + this.mult = mult || 1; + this.elem = elem2; + this.container = container; + this.comp = elem2.comp; + this.v = initFrame; + this.pv = initFrame; + this._isFirstFrame = true; + this.getValue = processEffectsSequence; + this.setVValue = setVValue; + this.interpolateValue = interpolateValue; + this.effectsSequence = [getValueAtCurrentTime.bind(this)]; + this.addEffect = addEffect; + } + function KeyframedMultidimensionalProperty(elem2, data2, mult, container) { + this.propType = "multidimensional"; + var i; + var len = data2.k.length; + var s; + var e; + var to; + var ti; + for (i = 0; i < len - 1; i += 1) { + if (data2.k[i].to && data2.k[i].s && data2.k[i + 1] && data2.k[i + 1].s) { + s = data2.k[i].s; + e = data2.k[i + 1].s; + to = data2.k[i].to; + ti = data2.k[i].ti; + if (s.length === 2 && !(s[0] === e[0] && s[1] === e[1]) && bez.pointOnLine2D(s[0], s[1], e[0], e[1], s[0] + to[0], s[1] + to[1]) && bez.pointOnLine2D(s[0], s[1], e[0], e[1], e[0] + ti[0], e[1] + ti[1]) || s.length === 3 && !(s[0] === e[0] && s[1] === e[1] && s[2] === e[2]) && bez.pointOnLine3D(s[0], s[1], s[2], e[0], e[1], e[2], s[0] + to[0], s[1] + to[1], s[2] + to[2]) && bez.pointOnLine3D(s[0], s[1], s[2], e[0], e[1], e[2], e[0] + ti[0], e[1] + ti[1], e[2] + ti[2])) { + data2.k[i].to = null; + data2.k[i].ti = null; + } + if (s[0] === e[0] && s[1] === e[1] && to[0] === 0 && to[1] === 0 && ti[0] === 0 && ti[1] === 0) { + if (s.length === 2 || s[2] === e[2] && to[2] === 0 && ti[2] === 0) { + data2.k[i].to = null; + data2.k[i].ti = null; + } + } + } + } + this.effectsSequence = [getValueAtCurrentTime.bind(this)]; + this.data = data2; + this.keyframes = data2.k; + this.keyframesMetadata = []; + this.offsetTime = elem2.data.st; + this.k = true; + this.kf = true; + this._isFirstFrame = true; + this.mult = mult || 1; + this.elem = elem2; + this.container = container; + this.comp = elem2.comp; + this.getValue = processEffectsSequence; + this.setVValue = setVValue; + this.interpolateValue = interpolateValue; + this.frameId = -1; + var arrLen = data2.k[0].s.length; + this.v = createTypedArray("float32", arrLen); + this.pv = createTypedArray("float32", arrLen); + for (i = 0; i < arrLen; i += 1) { + this.v[i] = initFrame; + this.pv[i] = initFrame; + } + this._caching = { lastFrame: initFrame, lastIndex: 0, value: createTypedArray("float32", arrLen) }; + this.addEffect = addEffect; + } + function getProp(elem2, data2, type, mult, container) { + var p2; + if (!data2.k.length) { + p2 = new ValueProperty(elem2, data2, mult, container); + } else if (typeof data2.k[0] === "number") { + p2 = new MultiDimensionalProperty(elem2, data2, mult, container); + } else { + switch (type) { + case 0: + p2 = new KeyframedValueProperty(elem2, data2, mult, container); + break; + case 1: + p2 = new KeyframedMultidimensionalProperty(elem2, data2, mult, container); + break; + default: + break; + } + } + if (p2.effectsSequence.length) { + container.addDynamicProperty(p2); + } + return p2; + } + var ob2 = { + getProp + }; + return ob2; + }(); + DynamicPropertyContainer.prototype = { + addDynamicProperty: function(prop) { + if (this.dynamicProperties.indexOf(prop) === -1) { + this.dynamicProperties.push(prop); + this.container.addDynamicProperty(this); + this._isAnimated = true; + } + }, + iterateDynamicProperties: function() { + this._mdf = false; + var i; + var len = this.dynamicProperties.length; + for (i = 0; i < len; i += 1) { + this.dynamicProperties[i].getValue(); + if (this.dynamicProperties[i]._mdf) { + this._mdf = true; + } + } + }, + initDynamicPropertyContainer: function(container) { + this.container = container; + this.dynamicProperties = []; + this._mdf = false; + this._isAnimated = false; + } + }; + const pointPool = function() { + function create() { + return createTypedArray("float32", 2); + } + return poolFactory(8, create); + }(); + ShapePath.prototype.setPathData = function(closed, len) { + this.c = closed; + this.setLength(len); + var i = 0; + while (i < len) { + this.v[i] = pointPool.newElement(); + this.o[i] = pointPool.newElement(); + this.i[i] = pointPool.newElement(); + i += 1; + } + }; + ShapePath.prototype.setLength = function(len) { + while (this._maxLength < len) { + this.doubleArrayLength(); + } + this._length = len; + }; + ShapePath.prototype.doubleArrayLength = function() { + this.v = this.v.concat(createSizedArray(this._maxLength)); + this.i = this.i.concat(createSizedArray(this._maxLength)); + this.o = this.o.concat(createSizedArray(this._maxLength)); + this._maxLength *= 2; + }; + ShapePath.prototype.setXYAt = function(x2, y2, type, pos, replace) { + var arr; + this._length = Math.max(this._length, pos + 1); + if (this._length >= this._maxLength) { + this.doubleArrayLength(); + } + switch (type) { + case "v": + arr = this.v; + break; + case "i": + arr = this.i; + break; + case "o": + arr = this.o; + break; + default: + arr = []; + break; + } + if (!arr[pos] || arr[pos] && !replace) { + arr[pos] = pointPool.newElement(); + } + arr[pos][0] = x2; + arr[pos][1] = y2; + }; + ShapePath.prototype.setTripleAt = function(vX, vY, oX, oY, iX, iY, pos, replace) { + this.setXYAt(vX, vY, "v", pos, replace); + this.setXYAt(oX, oY, "o", pos, replace); + this.setXYAt(iX, iY, "i", pos, replace); + }; + ShapePath.prototype.reverse = function() { + var newPath = new ShapePath(); + newPath.setPathData(this.c, this._length); + var vertices = this.v; + var outPoints = this.o; + var inPoints = this.i; + var init = 0; + if (this.c) { + newPath.setTripleAt(vertices[0][0], vertices[0][1], inPoints[0][0], inPoints[0][1], outPoints[0][0], outPoints[0][1], 0, false); + init = 1; + } + var cnt = this._length - 1; + var len = this._length; + var i; + for (i = init; i < len; i += 1) { + newPath.setTripleAt(vertices[cnt][0], vertices[cnt][1], inPoints[cnt][0], inPoints[cnt][1], outPoints[cnt][0], outPoints[cnt][1], i, false); + cnt -= 1; + } + return newPath; + }; + const shapePool = function() { + function create() { + return new ShapePath(); + } + function release(shapePath) { + var len = shapePath._length; + var i; + for (i = 0; i < len; i += 1) { + pointPool.release(shapePath.v[i]); + pointPool.release(shapePath.i[i]); + pointPool.release(shapePath.o[i]); + shapePath.v[i] = null; + shapePath.i[i] = null; + shapePath.o[i] = null; + } + shapePath._length = 0; + shapePath.c = false; + } + function clone2(shape) { + var cloned = factory.newElement(); + var i; + var len = shape._length === void 0 ? shape.v.length : shape._length; + cloned.setLength(len); + cloned.c = shape.c; + for (i = 0; i < len; i += 1) { + cloned.setTripleAt(shape.v[i][0], shape.v[i][1], shape.o[i][0], shape.o[i][1], shape.i[i][0], shape.i[i][1], i); + } + return cloned; + } + var factory = poolFactory(4, create, release); + factory.clone = clone2; + return factory; + }(); + ShapeCollection.prototype.addShape = function(shapeData) { + if (this._length === this._maxLength) { + this.shapes = this.shapes.concat(createSizedArray(this._maxLength)); + this._maxLength *= 2; + } + this.shapes[this._length] = shapeData; + this._length += 1; + }; + ShapeCollection.prototype.releaseShapes = function() { + var i; + for (i = 0; i < this._length; i += 1) { + shapePool.release(this.shapes[i]); + } + this._length = 0; + }; + const shapeCollectionPool = function() { + var ob2 = { + newShapeCollection, + release + }; + var _length = 0; + var _maxLength = 4; + var pool = createSizedArray(_maxLength); + function newShapeCollection() { + var shapeCollection; + if (_length) { + _length -= 1; + shapeCollection = pool[_length]; + } else { + shapeCollection = new ShapeCollection(); + } + return shapeCollection; + } + function release(shapeCollection) { + var i; + var len = shapeCollection._length; + for (i = 0; i < len; i += 1) { + shapePool.release(shapeCollection.shapes[i]); + } + shapeCollection._length = 0; + if (_length === _maxLength) { + pool = pooling.double(pool); + _maxLength *= 2; + } + pool[_length] = shapeCollection; + _length += 1; + } + return ob2; + }(); + const ShapePropertyFactory = function() { + var initFrame = -999999; + function interpolateShape(frameNum, previousValue, caching) { + var iterationIndex = caching.lastIndex; + var keyPropS; + var keyPropE; + var isHold; + var j; + var k2; + var jLen; + var kLen; + var perc; + var vertexValue; + var kf = this.keyframes; + if (frameNum < kf[0].t - this.offsetTime) { + keyPropS = kf[0].s[0]; + isHold = true; + iterationIndex = 0; + } else if (frameNum >= kf[kf.length - 1].t - this.offsetTime) { + keyPropS = kf[kf.length - 1].s ? kf[kf.length - 1].s[0] : kf[kf.length - 2].e[0]; + isHold = true; + } else { + var i = iterationIndex; + var len = kf.length - 1; + var flag = true; + var keyData; + var nextKeyData; + var keyframeMetadata; + while (flag) { + keyData = kf[i]; + nextKeyData = kf[i + 1]; + if (nextKeyData.t - this.offsetTime > frameNum) { + break; + } + if (i < len - 1) { + i += 1; + } else { + flag = false; + } + } + keyframeMetadata = this.keyframesMetadata[i] || {}; + isHold = keyData.h === 1; + iterationIndex = i; + if (!isHold) { + if (frameNum >= nextKeyData.t - this.offsetTime) { + perc = 1; + } else if (frameNum < keyData.t - this.offsetTime) { + perc = 0; + } else { + var fnc; + if (keyframeMetadata.__fnct) { + fnc = keyframeMetadata.__fnct; + } else { + fnc = BezierFactory.getBezierEasing(keyData.o.x, keyData.o.y, keyData.i.x, keyData.i.y).get; + keyframeMetadata.__fnct = fnc; + } + perc = fnc((frameNum - (keyData.t - this.offsetTime)) / (nextKeyData.t - this.offsetTime - (keyData.t - this.offsetTime))); + } + keyPropE = nextKeyData.s ? nextKeyData.s[0] : keyData.e[0]; + } + keyPropS = keyData.s[0]; + } + jLen = previousValue._length; + kLen = keyPropS.i[0].length; + caching.lastIndex = iterationIndex; + for (j = 0; j < jLen; j += 1) { + for (k2 = 0; k2 < kLen; k2 += 1) { + vertexValue = isHold ? keyPropS.i[j][k2] : keyPropS.i[j][k2] + (keyPropE.i[j][k2] - keyPropS.i[j][k2]) * perc; + previousValue.i[j][k2] = vertexValue; + vertexValue = isHold ? keyPropS.o[j][k2] : keyPropS.o[j][k2] + (keyPropE.o[j][k2] - keyPropS.o[j][k2]) * perc; + previousValue.o[j][k2] = vertexValue; + vertexValue = isHold ? keyPropS.v[j][k2] : keyPropS.v[j][k2] + (keyPropE.v[j][k2] - keyPropS.v[j][k2]) * perc; + previousValue.v[j][k2] = vertexValue; + } + } + } + function interpolateShapeCurrentTime() { + var frameNum = this.comp.renderedFrame - this.offsetTime; + var initTime = this.keyframes[0].t - this.offsetTime; + var endTime = this.keyframes[this.keyframes.length - 1].t - this.offsetTime; + var lastFrame = this._caching.lastFrame; + if (!(lastFrame !== initFrame && (lastFrame < initTime && frameNum < initTime || lastFrame > endTime && frameNum > endTime))) { + this._caching.lastIndex = lastFrame < frameNum ? this._caching.lastIndex : 0; + this.interpolateShape(frameNum, this.pv, this._caching); + } + this._caching.lastFrame = frameNum; + return this.pv; + } + function resetShape() { + this.paths = this.localShapeCollection; + } + function shapesEqual(shape1, shape2) { + if (shape1._length !== shape2._length || shape1.c !== shape2.c) { + return false; + } + var i; + var len = shape1._length; + for (i = 0; i < len; i += 1) { + if (shape1.v[i][0] !== shape2.v[i][0] || shape1.v[i][1] !== shape2.v[i][1] || shape1.o[i][0] !== shape2.o[i][0] || shape1.o[i][1] !== shape2.o[i][1] || shape1.i[i][0] !== shape2.i[i][0] || shape1.i[i][1] !== shape2.i[i][1]) { + return false; + } + } + return true; + } + function setVValue(newPath) { + if (!shapesEqual(this.v, newPath)) { + this.v = shapePool.clone(newPath); + this.localShapeCollection.releaseShapes(); + this.localShapeCollection.addShape(this.v); + this._mdf = true; + this.paths = this.localShapeCollection; + } + } + function processEffectsSequence() { + if (this.elem.globalData.frameId === this.frameId) { + return; + } + if (!this.effectsSequence.length) { + this._mdf = false; + return; + } + if (this.lock) { + this.setVValue(this.pv); + return; + } + this.lock = true; + this._mdf = false; + var finalValue; + if (this.kf) { + finalValue = this.pv; + } else if (this.data.ks) { + finalValue = this.data.ks.k; + } else { + finalValue = this.data.pt.k; + } + var i; + var len = this.effectsSequence.length; + for (i = 0; i < len; i += 1) { + finalValue = this.effectsSequence[i](finalValue); + } + this.setVValue(finalValue); + this.lock = false; + this.frameId = this.elem.globalData.frameId; + } + function ShapeProperty(elem2, data2, type) { + this.propType = "shape"; + this.comp = elem2.comp; + this.container = elem2; + this.elem = elem2; + this.data = data2; + this.k = false; + this.kf = false; + this._mdf = false; + var pathData = type === 3 ? data2.pt.k : data2.ks.k; + this.v = shapePool.clone(pathData); + this.pv = shapePool.clone(this.v); + this.localShapeCollection = shapeCollectionPool.newShapeCollection(); + this.paths = this.localShapeCollection; + this.paths.addShape(this.v); + this.reset = resetShape; + this.effectsSequence = []; + } + function addEffect(effectFunction) { + this.effectsSequence.push(effectFunction); + this.container.addDynamicProperty(this); + } + ShapeProperty.prototype.interpolateShape = interpolateShape; + ShapeProperty.prototype.getValue = processEffectsSequence; + ShapeProperty.prototype.setVValue = setVValue; + ShapeProperty.prototype.addEffect = addEffect; + function KeyframedShapeProperty(elem2, data2, type) { + this.propType = "shape"; + this.comp = elem2.comp; + this.elem = elem2; + this.container = elem2; + this.offsetTime = elem2.data.st; + this.keyframes = type === 3 ? data2.pt.k : data2.ks.k; + this.keyframesMetadata = []; + this.k = true; + this.kf = true; + var len = this.keyframes[0].s[0].i.length; + this.v = shapePool.newElement(); + this.v.setPathData(this.keyframes[0].s[0].c, len); + this.pv = shapePool.clone(this.v); + this.localShapeCollection = shapeCollectionPool.newShapeCollection(); + this.paths = this.localShapeCollection; + this.paths.addShape(this.v); + this.lastFrame = initFrame; + this.reset = resetShape; + this._caching = { lastFrame: initFrame, lastIndex: 0 }; + this.effectsSequence = [interpolateShapeCurrentTime.bind(this)]; + } + KeyframedShapeProperty.prototype.getValue = processEffectsSequence; + KeyframedShapeProperty.prototype.interpolateShape = interpolateShape; + KeyframedShapeProperty.prototype.setVValue = setVValue; + KeyframedShapeProperty.prototype.addEffect = addEffect; + var EllShapeProperty = function() { + var cPoint = roundCorner; + function EllShapePropertyFactory(elem2, data2) { + this.v = shapePool.newElement(); + this.v.setPathData(true, 4); + this.localShapeCollection = shapeCollectionPool.newShapeCollection(); + this.paths = this.localShapeCollection; + this.localShapeCollection.addShape(this.v); + this.d = data2.d; + this.elem = elem2; + this.comp = elem2.comp; + this.frameId = -1; + this.initDynamicPropertyContainer(elem2); + this.p = PropertyFactory.getProp(elem2, data2.p, 1, 0, this); + this.s = PropertyFactory.getProp(elem2, data2.s, 1, 0, this); + if (this.dynamicProperties.length) { + this.k = true; + } else { + this.k = false; + this.convertEllToPath(); + } + } + EllShapePropertyFactory.prototype = { + reset: resetShape, + getValue: function() { + if (this.elem.globalData.frameId === this.frameId) { + return; + } + this.frameId = this.elem.globalData.frameId; + this.iterateDynamicProperties(); + if (this._mdf) { + this.convertEllToPath(); + } + }, + convertEllToPath: function() { + var p0 = this.p.v[0]; + var p1 = this.p.v[1]; + var s0 = this.s.v[0] / 2; + var s1 = this.s.v[1] / 2; + var _cw = this.d !== 3; + var _v = this.v; + _v.v[0][0] = p0; + _v.v[0][1] = p1 - s1; + _v.v[1][0] = _cw ? p0 + s0 : p0 - s0; + _v.v[1][1] = p1; + _v.v[2][0] = p0; + _v.v[2][1] = p1 + s1; + _v.v[3][0] = _cw ? p0 - s0 : p0 + s0; + _v.v[3][1] = p1; + _v.i[0][0] = _cw ? p0 - s0 * cPoint : p0 + s0 * cPoint; + _v.i[0][1] = p1 - s1; + _v.i[1][0] = _cw ? p0 + s0 : p0 - s0; + _v.i[1][1] = p1 - s1 * cPoint; + _v.i[2][0] = _cw ? p0 + s0 * cPoint : p0 - s0 * cPoint; + _v.i[2][1] = p1 + s1; + _v.i[3][0] = _cw ? p0 - s0 : p0 + s0; + _v.i[3][1] = p1 + s1 * cPoint; + _v.o[0][0] = _cw ? p0 + s0 * cPoint : p0 - s0 * cPoint; + _v.o[0][1] = p1 - s1; + _v.o[1][0] = _cw ? p0 + s0 : p0 - s0; + _v.o[1][1] = p1 + s1 * cPoint; + _v.o[2][0] = _cw ? p0 - s0 * cPoint : p0 + s0 * cPoint; + _v.o[2][1] = p1 + s1; + _v.o[3][0] = _cw ? p0 - s0 : p0 + s0; + _v.o[3][1] = p1 - s1 * cPoint; + } + }; + extendPrototype([DynamicPropertyContainer], EllShapePropertyFactory); + return EllShapePropertyFactory; + }(); + var StarShapeProperty = function() { + function StarShapePropertyFactory(elem2, data2) { + this.v = shapePool.newElement(); + this.v.setPathData(true, 0); + this.elem = elem2; + this.comp = elem2.comp; + this.data = data2; + this.frameId = -1; + this.d = data2.d; + this.initDynamicPropertyContainer(elem2); + if (data2.sy === 1) { + this.ir = PropertyFactory.getProp(elem2, data2.ir, 0, 0, this); + this.is = PropertyFactory.getProp(elem2, data2.is, 0, 0.01, this); + this.convertToPath = this.convertStarToPath; + } else { + this.convertToPath = this.convertPolygonToPath; + } + this.pt = PropertyFactory.getProp(elem2, data2.pt, 0, 0, this); + this.p = PropertyFactory.getProp(elem2, data2.p, 1, 0, this); + this.r = PropertyFactory.getProp(elem2, data2.r, 0, degToRads, this); + this.or = PropertyFactory.getProp(elem2, data2.or, 0, 0, this); + this.os = PropertyFactory.getProp(elem2, data2.os, 0, 0.01, this); + this.localShapeCollection = shapeCollectionPool.newShapeCollection(); + this.localShapeCollection.addShape(this.v); + this.paths = this.localShapeCollection; + if (this.dynamicProperties.length) { + this.k = true; + } else { + this.k = false; + this.convertToPath(); + } + } + StarShapePropertyFactory.prototype = { + reset: resetShape, + getValue: function() { + if (this.elem.globalData.frameId === this.frameId) { + return; + } + this.frameId = this.elem.globalData.frameId; + this.iterateDynamicProperties(); + if (this._mdf) { + this.convertToPath(); + } + }, + convertStarToPath: function() { + var numPts = Math.floor(this.pt.v) * 2; + var angle = Math.PI * 2 / numPts; + var longFlag = true; + var longRad = this.or.v; + var shortRad = this.ir.v; + var longRound = this.os.v; + var shortRound = this.is.v; + var longPerimSegment = 2 * Math.PI * longRad / (numPts * 2); + var shortPerimSegment = 2 * Math.PI * shortRad / (numPts * 2); + var i; + var rad; + var roundness; + var perimSegment; + var currentAng = -Math.PI / 2; + currentAng += this.r.v; + var dir = this.data.d === 3 ? -1 : 1; + this.v._length = 0; + for (i = 0; i < numPts; i += 1) { + rad = longFlag ? longRad : shortRad; + roundness = longFlag ? longRound : shortRound; + perimSegment = longFlag ? longPerimSegment : shortPerimSegment; + var x2 = rad * Math.cos(currentAng); + var y2 = rad * Math.sin(currentAng); + var ox = x2 === 0 && y2 === 0 ? 0 : y2 / Math.sqrt(x2 * x2 + y2 * y2); + var oy = x2 === 0 && y2 === 0 ? 0 : -x2 / Math.sqrt(x2 * x2 + y2 * y2); + x2 += +this.p.v[0]; + y2 += +this.p.v[1]; + this.v.setTripleAt(x2, y2, x2 - ox * perimSegment * roundness * dir, y2 - oy * perimSegment * roundness * dir, x2 + ox * perimSegment * roundness * dir, y2 + oy * perimSegment * roundness * dir, i, true); + longFlag = !longFlag; + currentAng += angle * dir; + } + }, + convertPolygonToPath: function() { + var numPts = Math.floor(this.pt.v); + var angle = Math.PI * 2 / numPts; + var rad = this.or.v; + var roundness = this.os.v; + var perimSegment = 2 * Math.PI * rad / (numPts * 4); + var i; + var currentAng = -Math.PI * 0.5; + var dir = this.data.d === 3 ? -1 : 1; + currentAng += this.r.v; + this.v._length = 0; + for (i = 0; i < numPts; i += 1) { + var x2 = rad * Math.cos(currentAng); + var y2 = rad * Math.sin(currentAng); + var ox = x2 === 0 && y2 === 0 ? 0 : y2 / Math.sqrt(x2 * x2 + y2 * y2); + var oy = x2 === 0 && y2 === 0 ? 0 : -x2 / Math.sqrt(x2 * x2 + y2 * y2); + x2 += +this.p.v[0]; + y2 += +this.p.v[1]; + this.v.setTripleAt(x2, y2, x2 - ox * perimSegment * roundness * dir, y2 - oy * perimSegment * roundness * dir, x2 + ox * perimSegment * roundness * dir, y2 + oy * perimSegment * roundness * dir, i, true); + currentAng += angle * dir; + } + this.paths.length = 0; + this.paths[0] = this.v; + } + }; + extendPrototype([DynamicPropertyContainer], StarShapePropertyFactory); + return StarShapePropertyFactory; + }(); + var RectShapeProperty = function() { + function RectShapePropertyFactory(elem2, data2) { + this.v = shapePool.newElement(); + this.v.c = true; + this.localShapeCollection = shapeCollectionPool.newShapeCollection(); + this.localShapeCollection.addShape(this.v); + this.paths = this.localShapeCollection; + this.elem = elem2; + this.comp = elem2.comp; + this.frameId = -1; + this.d = data2.d; + this.initDynamicPropertyContainer(elem2); + this.p = PropertyFactory.getProp(elem2, data2.p, 1, 0, this); + this.s = PropertyFactory.getProp(elem2, data2.s, 1, 0, this); + this.r = PropertyFactory.getProp(elem2, data2.r, 0, 0, this); + if (this.dynamicProperties.length) { + this.k = true; + } else { + this.k = false; + this.convertRectToPath(); + } + } + RectShapePropertyFactory.prototype = { + convertRectToPath: function() { + var p0 = this.p.v[0]; + var p1 = this.p.v[1]; + var v0 = this.s.v[0] / 2; + var v12 = this.s.v[1] / 2; + var round = bmMin(v0, v12, this.r.v); + var cPoint = round * (1 - roundCorner); + this.v._length = 0; + if (this.d === 2 || this.d === 1) { + this.v.setTripleAt(p0 + v0, p1 - v12 + round, p0 + v0, p1 - v12 + round, p0 + v0, p1 - v12 + cPoint, 0, true); + this.v.setTripleAt(p0 + v0, p1 + v12 - round, p0 + v0, p1 + v12 - cPoint, p0 + v0, p1 + v12 - round, 1, true); + if (round !== 0) { + this.v.setTripleAt(p0 + v0 - round, p1 + v12, p0 + v0 - round, p1 + v12, p0 + v0 - cPoint, p1 + v12, 2, true); + this.v.setTripleAt(p0 - v0 + round, p1 + v12, p0 - v0 + cPoint, p1 + v12, p0 - v0 + round, p1 + v12, 3, true); + this.v.setTripleAt(p0 - v0, p1 + v12 - round, p0 - v0, p1 + v12 - round, p0 - v0, p1 + v12 - cPoint, 4, true); + this.v.setTripleAt(p0 - v0, p1 - v12 + round, p0 - v0, p1 - v12 + cPoint, p0 - v0, p1 - v12 + round, 5, true); + this.v.setTripleAt(p0 - v0 + round, p1 - v12, p0 - v0 + round, p1 - v12, p0 - v0 + cPoint, p1 - v12, 6, true); + this.v.setTripleAt(p0 + v0 - round, p1 - v12, p0 + v0 - cPoint, p1 - v12, p0 + v0 - round, p1 - v12, 7, true); + } else { + this.v.setTripleAt(p0 - v0, p1 + v12, p0 - v0 + cPoint, p1 + v12, p0 - v0, p1 + v12, 2); + this.v.setTripleAt(p0 - v0, p1 - v12, p0 - v0, p1 - v12 + cPoint, p0 - v0, p1 - v12, 3); + } + } else { + this.v.setTripleAt(p0 + v0, p1 - v12 + round, p0 + v0, p1 - v12 + cPoint, p0 + v0, p1 - v12 + round, 0, true); + if (round !== 0) { + this.v.setTripleAt(p0 + v0 - round, p1 - v12, p0 + v0 - round, p1 - v12, p0 + v0 - cPoint, p1 - v12, 1, true); + this.v.setTripleAt(p0 - v0 + round, p1 - v12, p0 - v0 + cPoint, p1 - v12, p0 - v0 + round, p1 - v12, 2, true); + this.v.setTripleAt(p0 - v0, p1 - v12 + round, p0 - v0, p1 - v12 + round, p0 - v0, p1 - v12 + cPoint, 3, true); + this.v.setTripleAt(p0 - v0, p1 + v12 - round, p0 - v0, p1 + v12 - cPoint, p0 - v0, p1 + v12 - round, 4, true); + this.v.setTripleAt(p0 - v0 + round, p1 + v12, p0 - v0 + round, p1 + v12, p0 - v0 + cPoint, p1 + v12, 5, true); + this.v.setTripleAt(p0 + v0 - round, p1 + v12, p0 + v0 - cPoint, p1 + v12, p0 + v0 - round, p1 + v12, 6, true); + this.v.setTripleAt(p0 + v0, p1 + v12 - round, p0 + v0, p1 + v12 - round, p0 + v0, p1 + v12 - cPoint, 7, true); + } else { + this.v.setTripleAt(p0 - v0, p1 - v12, p0 - v0 + cPoint, p1 - v12, p0 - v0, p1 - v12, 1, true); + this.v.setTripleAt(p0 - v0, p1 + v12, p0 - v0, p1 + v12 - cPoint, p0 - v0, p1 + v12, 2, true); + this.v.setTripleAt(p0 + v0, p1 + v12, p0 + v0 - cPoint, p1 + v12, p0 + v0, p1 + v12, 3, true); + } + } + }, + getValue: function() { + if (this.elem.globalData.frameId === this.frameId) { + return; + } + this.frameId = this.elem.globalData.frameId; + this.iterateDynamicProperties(); + if (this._mdf) { + this.convertRectToPath(); + } + }, + reset: resetShape + }; + extendPrototype([DynamicPropertyContainer], RectShapePropertyFactory); + return RectShapePropertyFactory; + }(); + function getShapeProp(elem2, data2, type) { + var prop; + if (type === 3 || type === 4) { + var dataProp = type === 3 ? data2.pt : data2.ks; + var keys2 = dataProp.k; + if (keys2.length) { + prop = new KeyframedShapeProperty(elem2, data2, type); + } else { + prop = new ShapeProperty(elem2, data2, type); + } + } else if (type === 5) { + prop = new RectShapeProperty(elem2, data2); + } else if (type === 6) { + prop = new EllShapeProperty(elem2, data2); + } else if (type === 7) { + prop = new StarShapeProperty(elem2, data2); + } + if (prop.k) { + elem2.addDynamicProperty(prop); + } + return prop; + } + function getConstructorFunction() { + return ShapeProperty; + } + function getKeyframedConstructorFunction() { + return KeyframedShapeProperty; + } + var ob2 = {}; + ob2.getShapeProp = getShapeProp; + ob2.getConstructorFunction = getConstructorFunction; + ob2.getKeyframedConstructorFunction = getKeyframedConstructorFunction; + return ob2; + }(); + const Matrix = /* @__PURE__ */ function() { + var _cos = Math.cos; + var _sin = Math.sin; + var _tan = Math.tan; + var _rnd = Math.round; + function reset() { + this.props[0] = 1; + this.props[1] = 0; + this.props[2] = 0; + this.props[3] = 0; + this.props[4] = 0; + this.props[5] = 1; + this.props[6] = 0; + this.props[7] = 0; + this.props[8] = 0; + this.props[9] = 0; + this.props[10] = 1; + this.props[11] = 0; + this.props[12] = 0; + this.props[13] = 0; + this.props[14] = 0; + this.props[15] = 1; + return this; + } + function rotate(angle) { + if (angle === 0) { + return this; + } + var mCos = _cos(angle); + var mSin = _sin(angle); + return this._t(mCos, -mSin, 0, 0, mSin, mCos, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); + } + function rotateX(angle) { + if (angle === 0) { + return this; + } + var mCos = _cos(angle); + var mSin = _sin(angle); + return this._t(1, 0, 0, 0, 0, mCos, -mSin, 0, 0, mSin, mCos, 0, 0, 0, 0, 1); + } + function rotateY(angle) { + if (angle === 0) { + return this; + } + var mCos = _cos(angle); + var mSin = _sin(angle); + return this._t(mCos, 0, mSin, 0, 0, 1, 0, 0, -mSin, 0, mCos, 0, 0, 0, 0, 1); + } + function rotateZ(angle) { + if (angle === 0) { + return this; + } + var mCos = _cos(angle); + var mSin = _sin(angle); + return this._t(mCos, -mSin, 0, 0, mSin, mCos, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); + } + function shear(sx, sy) { + return this._t(1, sy, sx, 1, 0, 0); + } + function skew(ax, ay) { + return this.shear(_tan(ax), _tan(ay)); + } + function skewFromAxis(ax, angle) { + var mCos = _cos(angle); + var mSin = _sin(angle); + return this._t(mCos, mSin, 0, 0, -mSin, mCos, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)._t(1, 0, 0, 0, _tan(ax), 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)._t(mCos, -mSin, 0, 0, mSin, mCos, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); + } + function scale2(sx, sy, sz) { + if (!sz && sz !== 0) { + sz = 1; + } + if (sx === 1 && sy === 1 && sz === 1) { + return this; + } + return this._t(sx, 0, 0, 0, 0, sy, 0, 0, 0, 0, sz, 0, 0, 0, 0, 1); + } + function setTransform(a2, b3, c2, d, e, f, g2, h, i, j, k2, l2, m, n2, o, p2) { + this.props[0] = a2; + this.props[1] = b3; + this.props[2] = c2; + this.props[3] = d; + this.props[4] = e; + this.props[5] = f; + this.props[6] = g2; + this.props[7] = h; + this.props[8] = i; + this.props[9] = j; + this.props[10] = k2; + this.props[11] = l2; + this.props[12] = m; + this.props[13] = n2; + this.props[14] = o; + this.props[15] = p2; + return this; + } + function translate(tx, ty, tz) { + tz = tz || 0; + if (tx !== 0 || ty !== 0 || tz !== 0) { + return this._t(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, tx, ty, tz, 1); + } + return this; + } + function transform2(a2, b22, c2, d2, e2, f2, g2, h2, i2, j2, k2, l2, m2, n2, o2, p2) { + var _p2 = this.props; + if (a2 === 1 && b22 === 0 && c2 === 0 && d2 === 0 && e2 === 0 && f2 === 1 && g2 === 0 && h2 === 0 && i2 === 0 && j2 === 0 && k2 === 1 && l2 === 0) { + _p2[12] = _p2[12] * a2 + _p2[15] * m2; + _p2[13] = _p2[13] * f2 + _p2[15] * n2; + _p2[14] = _p2[14] * k2 + _p2[15] * o2; + _p2[15] *= p2; + this._identityCalculated = false; + return this; + } + var a1 = _p2[0]; + var b1 = _p2[1]; + var c1 = _p2[2]; + var d1 = _p2[3]; + var e1 = _p2[4]; + var f1 = _p2[5]; + var g1 = _p2[6]; + var h1 = _p2[7]; + var i1 = _p2[8]; + var j1 = _p2[9]; + var k1 = _p2[10]; + var l1 = _p2[11]; + var m1 = _p2[12]; + var n1 = _p2[13]; + var o1 = _p2[14]; + var p1 = _p2[15]; + _p2[0] = a1 * a2 + b1 * e2 + c1 * i2 + d1 * m2; + _p2[1] = a1 * b22 + b1 * f2 + c1 * j2 + d1 * n2; + _p2[2] = a1 * c2 + b1 * g2 + c1 * k2 + d1 * o2; + _p2[3] = a1 * d2 + b1 * h2 + c1 * l2 + d1 * p2; + _p2[4] = e1 * a2 + f1 * e2 + g1 * i2 + h1 * m2; + _p2[5] = e1 * b22 + f1 * f2 + g1 * j2 + h1 * n2; + _p2[6] = e1 * c2 + f1 * g2 + g1 * k2 + h1 * o2; + _p2[7] = e1 * d2 + f1 * h2 + g1 * l2 + h1 * p2; + _p2[8] = i1 * a2 + j1 * e2 + k1 * i2 + l1 * m2; + _p2[9] = i1 * b22 + j1 * f2 + k1 * j2 + l1 * n2; + _p2[10] = i1 * c2 + j1 * g2 + k1 * k2 + l1 * o2; + _p2[11] = i1 * d2 + j1 * h2 + k1 * l2 + l1 * p2; + _p2[12] = m1 * a2 + n1 * e2 + o1 * i2 + p1 * m2; + _p2[13] = m1 * b22 + n1 * f2 + o1 * j2 + p1 * n2; + _p2[14] = m1 * c2 + n1 * g2 + o1 * k2 + p1 * o2; + _p2[15] = m1 * d2 + n1 * h2 + o1 * l2 + p1 * p2; + this._identityCalculated = false; + return this; + } + function isIdentity() { + if (!this._identityCalculated) { + this._identity = !(this.props[0] !== 1 || this.props[1] !== 0 || this.props[2] !== 0 || this.props[3] !== 0 || this.props[4] !== 0 || this.props[5] !== 1 || this.props[6] !== 0 || this.props[7] !== 0 || this.props[8] !== 0 || this.props[9] !== 0 || this.props[10] !== 1 || this.props[11] !== 0 || this.props[12] !== 0 || this.props[13] !== 0 || this.props[14] !== 0 || this.props[15] !== 1); + this._identityCalculated = true; + } + return this._identity; + } + function equals2(matr) { + var i = 0; + while (i < 16) { + if (matr.props[i] !== this.props[i]) { + return false; + } + i += 1; + } + return true; + } + function clone2(matr) { + var i; + for (i = 0; i < 16; i += 1) { + matr.props[i] = this.props[i]; + } + return matr; + } + function cloneFromProps(props) { + var i; + for (i = 0; i < 16; i += 1) { + this.props[i] = props[i]; + } + } + function applyToPoint(x2, y2, z) { + return { + x: x2 * this.props[0] + y2 * this.props[4] + z * this.props[8] + this.props[12], + y: x2 * this.props[1] + y2 * this.props[5] + z * this.props[9] + this.props[13], + z: x2 * this.props[2] + y2 * this.props[6] + z * this.props[10] + this.props[14] + }; + } + function applyToX(x2, y2, z) { + return x2 * this.props[0] + y2 * this.props[4] + z * this.props[8] + this.props[12]; + } + function applyToY(x2, y2, z) { + return x2 * this.props[1] + y2 * this.props[5] + z * this.props[9] + this.props[13]; + } + function applyToZ(x2, y2, z) { + return x2 * this.props[2] + y2 * this.props[6] + z * this.props[10] + this.props[14]; + } + function getInverseMatrix() { + var determinant = this.props[0] * this.props[5] - this.props[1] * this.props[4]; + var a2 = this.props[5] / determinant; + var b3 = -this.props[1] / determinant; + var c2 = -this.props[4] / determinant; + var d = this.props[0] / determinant; + var e = (this.props[4] * this.props[13] - this.props[5] * this.props[12]) / determinant; + var f = -(this.props[0] * this.props[13] - this.props[1] * this.props[12]) / determinant; + var inverseMatrix = new Matrix(); + inverseMatrix.props[0] = a2; + inverseMatrix.props[1] = b3; + inverseMatrix.props[4] = c2; + inverseMatrix.props[5] = d; + inverseMatrix.props[12] = e; + inverseMatrix.props[13] = f; + return inverseMatrix; + } + function inversePoint(pt) { + var inverseMatrix = this.getInverseMatrix(); + return inverseMatrix.applyToPointArray(pt[0], pt[1], pt[2] || 0); + } + function inversePoints(pts) { + var i; + var len = pts.length; + var retPts = []; + for (i = 0; i < len; i += 1) { + retPts[i] = inversePoint(pts[i]); + } + return retPts; + } + function applyToTriplePoints(pt1, pt2, pt3) { + var arr = createTypedArray("float32", 6); + if (this.isIdentity()) { + arr[0] = pt1[0]; + arr[1] = pt1[1]; + arr[2] = pt2[0]; + arr[3] = pt2[1]; + arr[4] = pt3[0]; + arr[5] = pt3[1]; + } else { + var p0 = this.props[0]; + var p1 = this.props[1]; + var p4 = this.props[4]; + var p5 = this.props[5]; + var p12 = this.props[12]; + var p13 = this.props[13]; + arr[0] = pt1[0] * p0 + pt1[1] * p4 + p12; + arr[1] = pt1[0] * p1 + pt1[1] * p5 + p13; + arr[2] = pt2[0] * p0 + pt2[1] * p4 + p12; + arr[3] = pt2[0] * p1 + pt2[1] * p5 + p13; + arr[4] = pt3[0] * p0 + pt3[1] * p4 + p12; + arr[5] = pt3[0] * p1 + pt3[1] * p5 + p13; + } + return arr; + } + function applyToPointArray(x2, y2, z) { + var arr; + if (this.isIdentity()) { + arr = [x2, y2, z]; + } else { + arr = [ + x2 * this.props[0] + y2 * this.props[4] + z * this.props[8] + this.props[12], + x2 * this.props[1] + y2 * this.props[5] + z * this.props[9] + this.props[13], + x2 * this.props[2] + y2 * this.props[6] + z * this.props[10] + this.props[14] + ]; + } + return arr; + } + function applyToPointStringified(x2, y2) { + if (this.isIdentity()) { + return x2 + "," + y2; + } + var _p2 = this.props; + return Math.round((x2 * _p2[0] + y2 * _p2[4] + _p2[12]) * 100) / 100 + "," + Math.round((x2 * _p2[1] + y2 * _p2[5] + _p2[13]) * 100) / 100; + } + function toCSS() { + var i = 0; + var props = this.props; + var cssValue = "matrix3d("; + var v = 1e4; + while (i < 16) { + cssValue += _rnd(props[i] * v) / v; + cssValue += i === 15 ? ")" : ","; + i += 1; + } + return cssValue; + } + function roundMatrixProperty(val2) { + var v = 1e4; + if (val2 < 1e-6 && val2 > 0 || val2 > -1e-6 && val2 < 0) { + return _rnd(val2 * v) / v; + } + return val2; + } + function to2dCSS() { + var props = this.props; + var _a3 = roundMatrixProperty(props[0]); + var _b3 = roundMatrixProperty(props[1]); + var _c = roundMatrixProperty(props[4]); + var _d = roundMatrixProperty(props[5]); + var _e = roundMatrixProperty(props[12]); + var _f = roundMatrixProperty(props[13]); + return "matrix(" + _a3 + "," + _b3 + "," + _c + "," + _d + "," + _e + "," + _f + ")"; + } + return function() { + this.reset = reset; + this.rotate = rotate; + this.rotateX = rotateX; + this.rotateY = rotateY; + this.rotateZ = rotateZ; + this.skew = skew; + this.skewFromAxis = skewFromAxis; + this.shear = shear; + this.scale = scale2; + this.setTransform = setTransform; + this.translate = translate; + this.transform = transform2; + this.applyToPoint = applyToPoint; + this.applyToX = applyToX; + this.applyToY = applyToY; + this.applyToZ = applyToZ; + this.applyToPointArray = applyToPointArray; + this.applyToTriplePoints = applyToTriplePoints; + this.applyToPointStringified = applyToPointStringified; + this.toCSS = toCSS; + this.to2dCSS = to2dCSS; + this.clone = clone2; + this.cloneFromProps = cloneFromProps; + this.equals = equals2; + this.inversePoints = inversePoints; + this.inversePoint = inversePoint; + this.getInverseMatrix = getInverseMatrix; + this._t = this.transform; + this.isIdentity = isIdentity; + this._identity = true; + this._identityCalculated = false; + this.props = createTypedArray("float32", 16); + this.reset(); + }; + }(); + standalone = "__[STANDALONE]__"; + animationData = "__[ANIMATIONDATA]__"; + renderer = ""; + lottie.play = animationManager.play; + lottie.pause = animationManager.pause; + lottie.setLocationHref = setLocation; + lottie.togglePause = animationManager.togglePause; + lottie.setSpeed = animationManager.setSpeed; + lottie.setDirection = animationManager.setDirection; + lottie.stop = animationManager.stop; + lottie.searchAnimations = searchAnimations; + lottie.registerAnimation = animationManager.registerAnimation; + lottie.loadAnimation = loadAnimation; + lottie.setSubframeRendering = setSubframeRendering; + lottie.resize = animationManager.resize; + lottie.goToAndStop = animationManager.goToAndStop; + lottie.destroy = animationManager.destroy; + lottie.setQuality = setQuality; + lottie.inBrowser = inBrowser; + lottie.installPlugin = installPlugin; + lottie.freeze = animationManager.freeze; + lottie.unfreeze = animationManager.unfreeze; + lottie.setVolume = animationManager.setVolume; + lottie.mute = animationManager.mute; + lottie.unmute = animationManager.unmute; + lottie.getRegisteredAnimations = animationManager.getRegisteredAnimations; + lottie.useWebWorker = setWebWorker; + lottie.setIDPrefix = setPrefix; + lottie.__getFactory = getFactory; + lottie.version = "[[BM_VERSION]]"; + queryString = ""; + if (standalone) { + scripts = document.getElementsByTagName("script"); + index2 = scripts.length - 1; + myScript = scripts[index2] || { + src: "" + }; + queryString = myScript.src ? myScript.src.replace(/^[^\?]+\??/, "") : ""; + renderer = getQueryVariable("renderer"); + } + readyStateCheckInterval = setInterval(checkReady, 100); + try { + if (!(typeof exports === "object" && typeof module !== "undefined") && !(typeof define === "function" && define.amd)) { + window.bodymovin = lottie; + } + } catch (err2) { + } + const ShapeModifiers = function() { + var ob2 = {}; + var modifiers = {}; + ob2.registerModifier = registerModifier; + ob2.getModifier = getModifier; + function registerModifier(nm, factory) { + if (!modifiers[nm]) { + modifiers[nm] = factory; + } + } + function getModifier(nm, elem2, data2) { + return new modifiers[nm](elem2, data2); + } + return ob2; + }(); + ShapeModifier.prototype.initModifierProperties = function() { + }; + ShapeModifier.prototype.addShapeToModifier = function() { + }; + ShapeModifier.prototype.addShape = function(data2) { + if (!this.closed) { + data2.sh.container.addDynamicProperty(data2.sh); + var shapeData = { shape: data2.sh, data: data2, localShapeCollection: shapeCollectionPool.newShapeCollection() }; + this.shapes.push(shapeData); + this.addShapeToModifier(shapeData); + if (this._isAnimated) { + data2.setAsAnimated(); + } + } + }; + ShapeModifier.prototype.init = function(elem2, data2) { + this.shapes = []; + this.elem = elem2; + this.initDynamicPropertyContainer(elem2); + this.initModifierProperties(elem2, data2); + this.frameId = initialDefaultFrame; + this.closed = false; + this.k = false; + if (this.dynamicProperties.length) { + this.k = true; + } else { + this.getValue(true); + } + }; + ShapeModifier.prototype.processKeys = function() { + if (this.elem.globalData.frameId === this.frameId) { + return; + } + this.frameId = this.elem.globalData.frameId; + this.iterateDynamicProperties(); + }; + extendPrototype([DynamicPropertyContainer], ShapeModifier); + extendPrototype([ShapeModifier], TrimModifier); + TrimModifier.prototype.initModifierProperties = function(elem2, data2) { + this.s = PropertyFactory.getProp(elem2, data2.s, 0, 0.01, this); + this.e = PropertyFactory.getProp(elem2, data2.e, 0, 0.01, this); + this.o = PropertyFactory.getProp(elem2, data2.o, 0, 0, this); + this.sValue = 0; + this.eValue = 0; + this.getValue = this.processKeys; + this.m = data2.m; + this._isAnimated = !!this.s.effectsSequence.length || !!this.e.effectsSequence.length || !!this.o.effectsSequence.length; + }; + TrimModifier.prototype.addShapeToModifier = function(shapeData) { + shapeData.pathsData = []; + }; + TrimModifier.prototype.calculateShapeEdges = function(s, e, shapeLength, addedLength, totalModifierLength) { + var segments = []; + if (e <= 1) { + segments.push({ + s, + e + }); + } else if (s >= 1) { + segments.push({ + s: s - 1, + e: e - 1 + }); + } else { + segments.push({ + s, + e: 1 + }); + segments.push({ + s: 0, + e: e - 1 + }); + } + var shapeSegments = []; + var i; + var len = segments.length; + var segmentOb; + for (i = 0; i < len; i += 1) { + segmentOb = segments[i]; + if (!(segmentOb.e * totalModifierLength < addedLength || segmentOb.s * totalModifierLength > addedLength + shapeLength)) { + var shapeS; + var shapeE; + if (segmentOb.s * totalModifierLength <= addedLength) { + shapeS = 0; + } else { + shapeS = (segmentOb.s * totalModifierLength - addedLength) / shapeLength; + } + if (segmentOb.e * totalModifierLength >= addedLength + shapeLength) { + shapeE = 1; + } else { + shapeE = (segmentOb.e * totalModifierLength - addedLength) / shapeLength; + } + shapeSegments.push([shapeS, shapeE]); + } + } + if (!shapeSegments.length) { + shapeSegments.push([0, 0]); + } + return shapeSegments; + }; + TrimModifier.prototype.releasePathsData = function(pathsData) { + var i; + var len = pathsData.length; + for (i = 0; i < len; i += 1) { + segmentsLengthPool.release(pathsData[i]); + } + pathsData.length = 0; + return pathsData; + }; + TrimModifier.prototype.processShapes = function(_isFirstFrame) { + var s; + var e; + if (this._mdf || _isFirstFrame) { + var o = this.o.v % 360 / 360; + if (o < 0) { + o += 1; + } + if (this.s.v > 1) { + s = 1 + o; + } else if (this.s.v < 0) { + s = 0 + o; + } else { + s = this.s.v + o; + } + if (this.e.v > 1) { + e = 1 + o; + } else if (this.e.v < 0) { + e = 0 + o; + } else { + e = this.e.v + o; + } + if (s > e) { + var _s = s; + s = e; + e = _s; + } + s = Math.round(s * 1e4) * 1e-4; + e = Math.round(e * 1e4) * 1e-4; + this.sValue = s; + this.eValue = e; + } else { + s = this.sValue; + e = this.eValue; + } + var shapePaths; + var i; + var len = this.shapes.length; + var j; + var jLen; + var pathsData; + var pathData; + var totalShapeLength; + var totalModifierLength = 0; + if (e === s) { + for (i = 0; i < len; i += 1) { + this.shapes[i].localShapeCollection.releaseShapes(); + this.shapes[i].shape._mdf = true; + this.shapes[i].shape.paths = this.shapes[i].localShapeCollection; + if (this._mdf) { + this.shapes[i].pathsData.length = 0; + } + } + } else if (!(e === 1 && s === 0 || e === 0 && s === 1)) { + var segments = []; + var shapeData; + var localShapeCollection; + for (i = 0; i < len; i += 1) { + shapeData = this.shapes[i]; + if (!shapeData.shape._mdf && !this._mdf && !_isFirstFrame && this.m !== 2) { + shapeData.shape.paths = shapeData.localShapeCollection; + } else { + shapePaths = shapeData.shape.paths; + jLen = shapePaths._length; + totalShapeLength = 0; + if (!shapeData.shape._mdf && shapeData.pathsData.length) { + totalShapeLength = shapeData.totalShapeLength; + } else { + pathsData = this.releasePathsData(shapeData.pathsData); + for (j = 0; j < jLen; j += 1) { + pathData = bez.getSegmentsLength(shapePaths.shapes[j]); + pathsData.push(pathData); + totalShapeLength += pathData.totalLength; + } + shapeData.totalShapeLength = totalShapeLength; + shapeData.pathsData = pathsData; + } + totalModifierLength += totalShapeLength; + shapeData.shape._mdf = true; + } + } + var shapeS = s; + var shapeE = e; + var addedLength = 0; + var edges; + for (i = len - 1; i >= 0; i -= 1) { + shapeData = this.shapes[i]; + if (shapeData.shape._mdf) { + localShapeCollection = shapeData.localShapeCollection; + localShapeCollection.releaseShapes(); + if (this.m === 2 && len > 1) { + edges = this.calculateShapeEdges(s, e, shapeData.totalShapeLength, addedLength, totalModifierLength); + addedLength += shapeData.totalShapeLength; + } else { + edges = [[shapeS, shapeE]]; + } + jLen = edges.length; + for (j = 0; j < jLen; j += 1) { + shapeS = edges[j][0]; + shapeE = edges[j][1]; + segments.length = 0; + if (shapeE <= 1) { + segments.push({ + s: shapeData.totalShapeLength * shapeS, + e: shapeData.totalShapeLength * shapeE + }); + } else if (shapeS >= 1) { + segments.push({ + s: shapeData.totalShapeLength * (shapeS - 1), + e: shapeData.totalShapeLength * (shapeE - 1) + }); + } else { + segments.push({ + s: shapeData.totalShapeLength * shapeS, + e: shapeData.totalShapeLength + }); + segments.push({ + s: 0, + e: shapeData.totalShapeLength * (shapeE - 1) + }); + } + var newShapesData = this.addShapes(shapeData, segments[0]); + if (segments[0].s !== segments[0].e) { + if (segments.length > 1) { + var lastShapeInCollection = shapeData.shape.paths.shapes[shapeData.shape.paths._length - 1]; + if (lastShapeInCollection.c) { + var lastShape = newShapesData.pop(); + this.addPaths(newShapesData, localShapeCollection); + newShapesData = this.addShapes(shapeData, segments[1], lastShape); + } else { + this.addPaths(newShapesData, localShapeCollection); + newShapesData = this.addShapes(shapeData, segments[1]); + } + } + this.addPaths(newShapesData, localShapeCollection); + } + } + shapeData.shape.paths = localShapeCollection; + } + } + } else if (this._mdf) { + for (i = 0; i < len; i += 1) { + this.shapes[i].pathsData.length = 0; + this.shapes[i].shape._mdf = true; + } + } + }; + TrimModifier.prototype.addPaths = function(newPaths, localShapeCollection) { + var i; + var len = newPaths.length; + for (i = 0; i < len; i += 1) { + localShapeCollection.addShape(newPaths[i]); + } + }; + TrimModifier.prototype.addSegment = function(pt1, pt2, pt3, pt4, shapePath, pos, newShape) { + shapePath.setXYAt(pt2[0], pt2[1], "o", pos); + shapePath.setXYAt(pt3[0], pt3[1], "i", pos + 1); + if (newShape) { + shapePath.setXYAt(pt1[0], pt1[1], "v", pos); + } + shapePath.setXYAt(pt4[0], pt4[1], "v", pos + 1); + }; + TrimModifier.prototype.addSegmentFromArray = function(points, shapePath, pos, newShape) { + shapePath.setXYAt(points[1], points[5], "o", pos); + shapePath.setXYAt(points[2], points[6], "i", pos + 1); + if (newShape) { + shapePath.setXYAt(points[0], points[4], "v", pos); + } + shapePath.setXYAt(points[3], points[7], "v", pos + 1); + }; + TrimModifier.prototype.addShapes = function(shapeData, shapeSegment, shapePath) { + var pathsData = shapeData.pathsData; + var shapePaths = shapeData.shape.paths.shapes; + var i; + var len = shapeData.shape.paths._length; + var j; + var jLen; + var addedLength = 0; + var currentLengthData; + var segmentCount; + var lengths2; + var segment; + var shapes = []; + var initPos; + var newShape = true; + if (!shapePath) { + shapePath = shapePool.newElement(); + segmentCount = 0; + initPos = 0; + } else { + segmentCount = shapePath._length; + initPos = shapePath._length; + } + shapes.push(shapePath); + for (i = 0; i < len; i += 1) { + lengths2 = pathsData[i].lengths; + shapePath.c = shapePaths[i].c; + jLen = shapePaths[i].c ? lengths2.length : lengths2.length + 1; + for (j = 1; j < jLen; j += 1) { + currentLengthData = lengths2[j - 1]; + if (addedLength + currentLengthData.addedLength < shapeSegment.s) { + addedLength += currentLengthData.addedLength; + shapePath.c = false; + } else if (addedLength > shapeSegment.e) { + shapePath.c = false; + break; + } else { + if (shapeSegment.s <= addedLength && shapeSegment.e >= addedLength + currentLengthData.addedLength) { + this.addSegment(shapePaths[i].v[j - 1], shapePaths[i].o[j - 1], shapePaths[i].i[j], shapePaths[i].v[j], shapePath, segmentCount, newShape); + newShape = false; + } else { + segment = bez.getNewSegment(shapePaths[i].v[j - 1], shapePaths[i].v[j], shapePaths[i].o[j - 1], shapePaths[i].i[j], (shapeSegment.s - addedLength) / currentLengthData.addedLength, (shapeSegment.e - addedLength) / currentLengthData.addedLength, lengths2[j - 1]); + this.addSegmentFromArray(segment, shapePath, segmentCount, newShape); + newShape = false; + shapePath.c = false; + } + addedLength += currentLengthData.addedLength; + segmentCount += 1; + } + } + if (shapePaths[i].c && lengths2.length) { + currentLengthData = lengths2[j - 1]; + if (addedLength <= shapeSegment.e) { + var segmentLength = lengths2[j - 1].addedLength; + if (shapeSegment.s <= addedLength && shapeSegment.e >= addedLength + segmentLength) { + this.addSegment(shapePaths[i].v[j - 1], shapePaths[i].o[j - 1], shapePaths[i].i[0], shapePaths[i].v[0], shapePath, segmentCount, newShape); + newShape = false; + } else { + segment = bez.getNewSegment(shapePaths[i].v[j - 1], shapePaths[i].v[0], shapePaths[i].o[j - 1], shapePaths[i].i[0], (shapeSegment.s - addedLength) / segmentLength, (shapeSegment.e - addedLength) / segmentLength, lengths2[j - 1]); + this.addSegmentFromArray(segment, shapePath, segmentCount, newShape); + newShape = false; + shapePath.c = false; + } + } else { + shapePath.c = false; + } + addedLength += currentLengthData.addedLength; + segmentCount += 1; + } + if (shapePath._length) { + shapePath.setXYAt(shapePath.v[initPos][0], shapePath.v[initPos][1], "i", initPos); + shapePath.setXYAt(shapePath.v[shapePath._length - 1][0], shapePath.v[shapePath._length - 1][1], "o", shapePath._length - 1); + } + if (addedLength > shapeSegment.e) { + break; + } + if (i < len - 1) { + shapePath = shapePool.newElement(); + newShape = true; + shapes.push(shapePath); + segmentCount = 0; + } + } + return shapes; + }; + extendPrototype([ShapeModifier], PuckerAndBloatModifier); + PuckerAndBloatModifier.prototype.initModifierProperties = function(elem2, data2) { + this.getValue = this.processKeys; + this.amount = PropertyFactory.getProp(elem2, data2.a, 0, null, this); + this._isAnimated = !!this.amount.effectsSequence.length; + }; + PuckerAndBloatModifier.prototype.processPath = function(path, amount) { + var percent = amount / 100; + var centerPoint = [0, 0]; + var pathLength = path._length; + var i = 0; + for (i = 0; i < pathLength; i += 1) { + centerPoint[0] += path.v[i][0]; + centerPoint[1] += path.v[i][1]; + } + centerPoint[0] /= pathLength; + centerPoint[1] /= pathLength; + var clonedPath = shapePool.newElement(); + clonedPath.c = path.c; + var vX; + var vY; + var oX; + var oY; + var iX; + var iY; + for (i = 0; i < pathLength; i += 1) { + vX = path.v[i][0] + (centerPoint[0] - path.v[i][0]) * percent; + vY = path.v[i][1] + (centerPoint[1] - path.v[i][1]) * percent; + oX = path.o[i][0] + (centerPoint[0] - path.o[i][0]) * -percent; + oY = path.o[i][1] + (centerPoint[1] - path.o[i][1]) * -percent; + iX = path.i[i][0] + (centerPoint[0] - path.i[i][0]) * -percent; + iY = path.i[i][1] + (centerPoint[1] - path.i[i][1]) * -percent; + clonedPath.setTripleAt(vX, vY, oX, oY, iX, iY, i); + } + return clonedPath; + }; + PuckerAndBloatModifier.prototype.processShapes = function(_isFirstFrame) { + var shapePaths; + var i; + var len = this.shapes.length; + var j; + var jLen; + var amount = this.amount.v; + if (amount !== 0) { + var shapeData; + var localShapeCollection; + for (i = 0; i < len; i += 1) { + shapeData = this.shapes[i]; + localShapeCollection = shapeData.localShapeCollection; + if (!(!shapeData.shape._mdf && !this._mdf && !_isFirstFrame)) { + localShapeCollection.releaseShapes(); + shapeData.shape._mdf = true; + shapePaths = shapeData.shape.paths.shapes; + jLen = shapeData.shape.paths._length; + for (j = 0; j < jLen; j += 1) { + localShapeCollection.addShape(this.processPath(shapePaths[j], amount)); + } + } + shapeData.shape.paths = shapeData.localShapeCollection; + } + } + if (!this.dynamicProperties.length) { + this._mdf = false; + } + }; + const TransformPropertyFactory = function() { + var defaultVector = [0, 0]; + function applyToMatrix(mat) { + var _mdf = this._mdf; + this.iterateDynamicProperties(); + this._mdf = this._mdf || _mdf; + if (this.a) { + mat.translate(-this.a.v[0], -this.a.v[1], this.a.v[2]); + } + if (this.s) { + mat.scale(this.s.v[0], this.s.v[1], this.s.v[2]); + } + if (this.sk) { + mat.skewFromAxis(-this.sk.v, this.sa.v); + } + if (this.r) { + mat.rotate(-this.r.v); + } else { + mat.rotateZ(-this.rz.v).rotateY(this.ry.v).rotateX(this.rx.v).rotateZ(-this.or.v[2]).rotateY(this.or.v[1]).rotateX(this.or.v[0]); + } + if (this.data.p.s) { + if (this.data.p.z) { + mat.translate(this.px.v, this.py.v, -this.pz.v); + } else { + mat.translate(this.px.v, this.py.v, 0); + } + } else { + mat.translate(this.p.v[0], this.p.v[1], -this.p.v[2]); + } + } + function processKeys(forceRender) { + if (this.elem.globalData.frameId === this.frameId) { + return; + } + if (this._isDirty) { + this.precalculateMatrix(); + this._isDirty = false; + } + this.iterateDynamicProperties(); + if (this._mdf || forceRender) { + var frameRate2; + this.v.cloneFromProps(this.pre.props); + if (this.appliedTransformations < 1) { + this.v.translate(-this.a.v[0], -this.a.v[1], this.a.v[2]); + } + if (this.appliedTransformations < 2) { + this.v.scale(this.s.v[0], this.s.v[1], this.s.v[2]); + } + if (this.sk && this.appliedTransformations < 3) { + this.v.skewFromAxis(-this.sk.v, this.sa.v); + } + if (this.r && this.appliedTransformations < 4) { + this.v.rotate(-this.r.v); + } else if (!this.r && this.appliedTransformations < 4) { + this.v.rotateZ(-this.rz.v).rotateY(this.ry.v).rotateX(this.rx.v).rotateZ(-this.or.v[2]).rotateY(this.or.v[1]).rotateX(this.or.v[0]); + } + if (this.autoOriented) { + var v12; + var v2; + frameRate2 = this.elem.globalData.frameRate; + if (this.p && this.p.keyframes && this.p.getValueAtTime) { + if (this.p._caching.lastFrame + this.p.offsetTime <= this.p.keyframes[0].t) { + v12 = this.p.getValueAtTime((this.p.keyframes[0].t + 0.01) / frameRate2, 0); + v2 = this.p.getValueAtTime(this.p.keyframes[0].t / frameRate2, 0); + } else if (this.p._caching.lastFrame + this.p.offsetTime >= this.p.keyframes[this.p.keyframes.length - 1].t) { + v12 = this.p.getValueAtTime(this.p.keyframes[this.p.keyframes.length - 1].t / frameRate2, 0); + v2 = this.p.getValueAtTime((this.p.keyframes[this.p.keyframes.length - 1].t - 0.05) / frameRate2, 0); + } else { + v12 = this.p.pv; + v2 = this.p.getValueAtTime((this.p._caching.lastFrame + this.p.offsetTime - 0.01) / frameRate2, this.p.offsetTime); + } + } else if (this.px && this.px.keyframes && this.py.keyframes && this.px.getValueAtTime && this.py.getValueAtTime) { + v12 = []; + v2 = []; + var px = this.px; + var py = this.py; + if (px._caching.lastFrame + px.offsetTime <= px.keyframes[0].t) { + v12[0] = px.getValueAtTime((px.keyframes[0].t + 0.01) / frameRate2, 0); + v12[1] = py.getValueAtTime((py.keyframes[0].t + 0.01) / frameRate2, 0); + v2[0] = px.getValueAtTime(px.keyframes[0].t / frameRate2, 0); + v2[1] = py.getValueAtTime(py.keyframes[0].t / frameRate2, 0); + } else if (px._caching.lastFrame + px.offsetTime >= px.keyframes[px.keyframes.length - 1].t) { + v12[0] = px.getValueAtTime(px.keyframes[px.keyframes.length - 1].t / frameRate2, 0); + v12[1] = py.getValueAtTime(py.keyframes[py.keyframes.length - 1].t / frameRate2, 0); + v2[0] = px.getValueAtTime((px.keyframes[px.keyframes.length - 1].t - 0.01) / frameRate2, 0); + v2[1] = py.getValueAtTime((py.keyframes[py.keyframes.length - 1].t - 0.01) / frameRate2, 0); + } else { + v12 = [px.pv, py.pv]; + v2[0] = px.getValueAtTime((px._caching.lastFrame + px.offsetTime - 0.01) / frameRate2, px.offsetTime); + v2[1] = py.getValueAtTime((py._caching.lastFrame + py.offsetTime - 0.01) / frameRate2, py.offsetTime); + } + } else { + v2 = defaultVector; + v12 = v2; + } + this.v.rotate(-Math.atan2(v12[1] - v2[1], v12[0] - v2[0])); + } + if (this.data.p && this.data.p.s) { + if (this.data.p.z) { + this.v.translate(this.px.v, this.py.v, -this.pz.v); + } else { + this.v.translate(this.px.v, this.py.v, 0); + } + } else { + this.v.translate(this.p.v[0], this.p.v[1], -this.p.v[2]); + } + } + this.frameId = this.elem.globalData.frameId; + } + function precalculateMatrix() { + if (!this.a.k) { + this.pre.translate(-this.a.v[0], -this.a.v[1], this.a.v[2]); + this.appliedTransformations = 1; + } else { + return; + } + if (!this.s.effectsSequence.length) { + this.pre.scale(this.s.v[0], this.s.v[1], this.s.v[2]); + this.appliedTransformations = 2; + } else { + return; + } + if (this.sk) { + if (!this.sk.effectsSequence.length && !this.sa.effectsSequence.length) { + this.pre.skewFromAxis(-this.sk.v, this.sa.v); + this.appliedTransformations = 3; + } else { + return; + } + } + if (this.r) { + if (!this.r.effectsSequence.length) { + this.pre.rotate(-this.r.v); + this.appliedTransformations = 4; + } + } else if (!this.rz.effectsSequence.length && !this.ry.effectsSequence.length && !this.rx.effectsSequence.length && !this.or.effectsSequence.length) { + this.pre.rotateZ(-this.rz.v).rotateY(this.ry.v).rotateX(this.rx.v).rotateZ(-this.or.v[2]).rotateY(this.or.v[1]).rotateX(this.or.v[0]); + this.appliedTransformations = 4; + } + } + function autoOrient() { + } + function addDynamicProperty(prop) { + this._addDynamicProperty(prop); + this.elem.addDynamicProperty(prop); + this._isDirty = true; + } + function TransformProperty(elem2, data2, container) { + this.elem = elem2; + this.frameId = -1; + this.propType = "transform"; + this.data = data2; + this.v = new Matrix(); + this.pre = new Matrix(); + this.appliedTransformations = 0; + this.initDynamicPropertyContainer(container || elem2); + if (data2.p && data2.p.s) { + this.px = PropertyFactory.getProp(elem2, data2.p.x, 0, 0, this); + this.py = PropertyFactory.getProp(elem2, data2.p.y, 0, 0, this); + if (data2.p.z) { + this.pz = PropertyFactory.getProp(elem2, data2.p.z, 0, 0, this); + } + } else { + this.p = PropertyFactory.getProp(elem2, data2.p || { k: [0, 0, 0] }, 1, 0, this); + } + if (data2.rx) { + this.rx = PropertyFactory.getProp(elem2, data2.rx, 0, degToRads, this); + this.ry = PropertyFactory.getProp(elem2, data2.ry, 0, degToRads, this); + this.rz = PropertyFactory.getProp(elem2, data2.rz, 0, degToRads, this); + if (data2.or.k[0].ti) { + var i; + var len = data2.or.k.length; + for (i = 0; i < len; i += 1) { + data2.or.k[i].to = null; + data2.or.k[i].ti = null; + } + } + this.or = PropertyFactory.getProp(elem2, data2.or, 1, degToRads, this); + this.or.sh = true; + } else { + this.r = PropertyFactory.getProp(elem2, data2.r || { k: 0 }, 0, degToRads, this); + } + if (data2.sk) { + this.sk = PropertyFactory.getProp(elem2, data2.sk, 0, degToRads, this); + this.sa = PropertyFactory.getProp(elem2, data2.sa, 0, degToRads, this); + } + this.a = PropertyFactory.getProp(elem2, data2.a || { k: [0, 0, 0] }, 1, 0, this); + this.s = PropertyFactory.getProp(elem2, data2.s || { k: [100, 100, 100] }, 1, 0.01, this); + if (data2.o) { + this.o = PropertyFactory.getProp(elem2, data2.o, 0, 0.01, elem2); + } else { + this.o = { _mdf: false, v: 1 }; + } + this._isDirty = true; + if (!this.dynamicProperties.length) { + this.getValue(true); + } + } + TransformProperty.prototype = { + applyToMatrix, + getValue: processKeys, + precalculateMatrix, + autoOrient + }; + extendPrototype([DynamicPropertyContainer], TransformProperty); + TransformProperty.prototype.addDynamicProperty = addDynamicProperty; + TransformProperty.prototype._addDynamicProperty = DynamicPropertyContainer.prototype.addDynamicProperty; + function getTransformProperty(elem2, data2, container) { + return new TransformProperty(elem2, data2, container); + } + return { + getTransformProperty + }; + }(); + extendPrototype([ShapeModifier], RepeaterModifier); + RepeaterModifier.prototype.initModifierProperties = function(elem2, data2) { + this.getValue = this.processKeys; + this.c = PropertyFactory.getProp(elem2, data2.c, 0, null, this); + this.o = PropertyFactory.getProp(elem2, data2.o, 0, null, this); + this.tr = TransformPropertyFactory.getTransformProperty(elem2, data2.tr, this); + this.so = PropertyFactory.getProp(elem2, data2.tr.so, 0, 0.01, this); + this.eo = PropertyFactory.getProp(elem2, data2.tr.eo, 0, 0.01, this); + this.data = data2; + if (!this.dynamicProperties.length) { + this.getValue(true); + } + this._isAnimated = !!this.dynamicProperties.length; + this.pMatrix = new Matrix(); + this.rMatrix = new Matrix(); + this.sMatrix = new Matrix(); + this.tMatrix = new Matrix(); + this.matrix = new Matrix(); + }; + RepeaterModifier.prototype.applyTransforms = function(pMatrix, rMatrix, sMatrix, transform2, perc, inv) { + var dir = inv ? -1 : 1; + var scaleX = transform2.s.v[0] + (1 - transform2.s.v[0]) * (1 - perc); + var scaleY = transform2.s.v[1] + (1 - transform2.s.v[1]) * (1 - perc); + pMatrix.translate(transform2.p.v[0] * dir * perc, transform2.p.v[1] * dir * perc, transform2.p.v[2]); + rMatrix.translate(-transform2.a.v[0], -transform2.a.v[1], transform2.a.v[2]); + rMatrix.rotate(-transform2.r.v * dir * perc); + rMatrix.translate(transform2.a.v[0], transform2.a.v[1], transform2.a.v[2]); + sMatrix.translate(-transform2.a.v[0], -transform2.a.v[1], transform2.a.v[2]); + sMatrix.scale(inv ? 1 / scaleX : scaleX, inv ? 1 / scaleY : scaleY); + sMatrix.translate(transform2.a.v[0], transform2.a.v[1], transform2.a.v[2]); + }; + RepeaterModifier.prototype.init = function(elem2, arr, pos, elemsData) { + this.elem = elem2; + this.arr = arr; + this.pos = pos; + this.elemsData = elemsData; + this._currentCopies = 0; + this._elements = []; + this._groups = []; + this.frameId = -1; + this.initDynamicPropertyContainer(elem2); + this.initModifierProperties(elem2, arr[pos]); + while (pos > 0) { + pos -= 1; + this._elements.unshift(arr[pos]); + } + if (this.dynamicProperties.length) { + this.k = true; + } else { + this.getValue(true); + } + }; + RepeaterModifier.prototype.resetElements = function(elements) { + var i; + var len = elements.length; + for (i = 0; i < len; i += 1) { + elements[i]._processed = false; + if (elements[i].ty === "gr") { + this.resetElements(elements[i].it); + } + } + }; + RepeaterModifier.prototype.cloneElements = function(elements) { + var newElements = JSON.parse(JSON.stringify(elements)); + this.resetElements(newElements); + return newElements; + }; + RepeaterModifier.prototype.changeGroupRender = function(elements, renderFlag) { + var i; + var len = elements.length; + for (i = 0; i < len; i += 1) { + elements[i]._render = renderFlag; + if (elements[i].ty === "gr") { + this.changeGroupRender(elements[i].it, renderFlag); + } + } + }; + RepeaterModifier.prototype.processShapes = function(_isFirstFrame) { + var items; + var itemsTransform; + var i; + var dir; + var cont; + var hasReloaded = false; + if (this._mdf || _isFirstFrame) { + var copies = Math.ceil(this.c.v); + if (this._groups.length < copies) { + while (this._groups.length < copies) { + var group = { + it: this.cloneElements(this._elements), + ty: "gr" + }; + group.it.push({ + a: { a: 0, ix: 1, k: [0, 0] }, + nm: "Transform", + o: { a: 0, ix: 7, k: 100 }, + p: { a: 0, ix: 2, k: [0, 0] }, + r: { a: 1, ix: 6, k: [{ s: 0, e: 0, t: 0 }, { s: 0, e: 0, t: 1 }] }, + s: { a: 0, ix: 3, k: [100, 100] }, + sa: { a: 0, ix: 5, k: 0 }, + sk: { a: 0, ix: 4, k: 0 }, + ty: "tr" + }); + this.arr.splice(0, 0, group); + this._groups.splice(0, 0, group); + this._currentCopies += 1; + } + this.elem.reloadShapes(); + hasReloaded = true; + } + cont = 0; + var renderFlag; + for (i = 0; i <= this._groups.length - 1; i += 1) { + renderFlag = cont < copies; + this._groups[i]._render = renderFlag; + this.changeGroupRender(this._groups[i].it, renderFlag); + if (!renderFlag) { + var elems = this.elemsData[i].it; + var transformData = elems[elems.length - 1]; + if (transformData.transform.op.v !== 0) { + transformData.transform.op._mdf = true; + transformData.transform.op.v = 0; + } else { + transformData.transform.op._mdf = false; + } + } + cont += 1; + } + this._currentCopies = copies; + var offset = this.o.v; + var offsetModulo = offset % 1; + var roundOffset = offset > 0 ? Math.floor(offset) : Math.ceil(offset); + var pProps = this.pMatrix.props; + var rProps = this.rMatrix.props; + var sProps = this.sMatrix.props; + this.pMatrix.reset(); + this.rMatrix.reset(); + this.sMatrix.reset(); + this.tMatrix.reset(); + this.matrix.reset(); + var iteration = 0; + if (offset > 0) { + while (iteration < roundOffset) { + this.applyTransforms(this.pMatrix, this.rMatrix, this.sMatrix, this.tr, 1, false); + iteration += 1; + } + if (offsetModulo) { + this.applyTransforms(this.pMatrix, this.rMatrix, this.sMatrix, this.tr, offsetModulo, false); + iteration += offsetModulo; + } + } else if (offset < 0) { + while (iteration > roundOffset) { + this.applyTransforms(this.pMatrix, this.rMatrix, this.sMatrix, this.tr, 1, true); + iteration -= 1; + } + if (offsetModulo) { + this.applyTransforms(this.pMatrix, this.rMatrix, this.sMatrix, this.tr, -offsetModulo, true); + iteration -= offsetModulo; + } + } + i = this.data.m === 1 ? 0 : this._currentCopies - 1; + dir = this.data.m === 1 ? 1 : -1; + cont = this._currentCopies; + var j; + var jLen; + while (cont) { + items = this.elemsData[i].it; + itemsTransform = items[items.length - 1].transform.mProps.v.props; + jLen = itemsTransform.length; + items[items.length - 1].transform.mProps._mdf = true; + items[items.length - 1].transform.op._mdf = true; + items[items.length - 1].transform.op.v = this._currentCopies === 1 ? this.so.v : this.so.v + (this.eo.v - this.so.v) * (i / (this._currentCopies - 1)); + if (iteration !== 0) { + if (i !== 0 && dir === 1 || i !== this._currentCopies - 1 && dir === -1) { + this.applyTransforms(this.pMatrix, this.rMatrix, this.sMatrix, this.tr, 1, false); + } + this.matrix.transform(rProps[0], rProps[1], rProps[2], rProps[3], rProps[4], rProps[5], rProps[6], rProps[7], rProps[8], rProps[9], rProps[10], rProps[11], rProps[12], rProps[13], rProps[14], rProps[15]); + this.matrix.transform(sProps[0], sProps[1], sProps[2], sProps[3], sProps[4], sProps[5], sProps[6], sProps[7], sProps[8], sProps[9], sProps[10], sProps[11], sProps[12], sProps[13], sProps[14], sProps[15]); + this.matrix.transform(pProps[0], pProps[1], pProps[2], pProps[3], pProps[4], pProps[5], pProps[6], pProps[7], pProps[8], pProps[9], pProps[10], pProps[11], pProps[12], pProps[13], pProps[14], pProps[15]); + for (j = 0; j < jLen; j += 1) { + itemsTransform[j] = this.matrix.props[j]; + } + this.matrix.reset(); + } else { + this.matrix.reset(); + for (j = 0; j < jLen; j += 1) { + itemsTransform[j] = this.matrix.props[j]; + } + } + iteration += 1; + cont -= 1; + i += dir; + } + } else { + cont = this._currentCopies; + i = 0; + dir = 1; + while (cont) { + items = this.elemsData[i].it; + itemsTransform = items[items.length - 1].transform.mProps.v.props; + items[items.length - 1].transform.mProps._mdf = false; + items[items.length - 1].transform.op._mdf = false; + cont -= 1; + i += dir; + } + } + return hasReloaded; + }; + RepeaterModifier.prototype.addShape = function() { + }; + extendPrototype([ShapeModifier], RoundCornersModifier); + RoundCornersModifier.prototype.initModifierProperties = function(elem2, data2) { + this.getValue = this.processKeys; + this.rd = PropertyFactory.getProp(elem2, data2.r, 0, null, this); + this._isAnimated = !!this.rd.effectsSequence.length; + }; + RoundCornersModifier.prototype.processPath = function(path, round) { + var clonedPath = shapePool.newElement(); + clonedPath.c = path.c; + var i; + var len = path._length; + var currentV; + var currentI; + var currentO; + var closerV; + var distance; + var newPosPerc; + var index2 = 0; + var vX; + var vY; + var oX; + var oY; + var iX; + var iY; + for (i = 0; i < len; i += 1) { + currentV = path.v[i]; + currentO = path.o[i]; + currentI = path.i[i]; + if (currentV[0] === currentO[0] && currentV[1] === currentO[1] && currentV[0] === currentI[0] && currentV[1] === currentI[1]) { + if ((i === 0 || i === len - 1) && !path.c) { + clonedPath.setTripleAt(currentV[0], currentV[1], currentO[0], currentO[1], currentI[0], currentI[1], index2); + index2 += 1; + } else { + if (i === 0) { + closerV = path.v[len - 1]; + } else { + closerV = path.v[i - 1]; + } + distance = Math.sqrt(Math.pow(currentV[0] - closerV[0], 2) + Math.pow(currentV[1] - closerV[1], 2)); + newPosPerc = distance ? Math.min(distance / 2, round) / distance : 0; + iX = currentV[0] + (closerV[0] - currentV[0]) * newPosPerc; + vX = iX; + iY = currentV[1] - (currentV[1] - closerV[1]) * newPosPerc; + vY = iY; + oX = vX - (vX - currentV[0]) * roundCorner; + oY = vY - (vY - currentV[1]) * roundCorner; + clonedPath.setTripleAt(vX, vY, oX, oY, iX, iY, index2); + index2 += 1; + if (i === len - 1) { + closerV = path.v[0]; + } else { + closerV = path.v[i + 1]; + } + distance = Math.sqrt(Math.pow(currentV[0] - closerV[0], 2) + Math.pow(currentV[1] - closerV[1], 2)); + newPosPerc = distance ? Math.min(distance / 2, round) / distance : 0; + oX = currentV[0] + (closerV[0] - currentV[0]) * newPosPerc; + vX = oX; + oY = currentV[1] + (closerV[1] - currentV[1]) * newPosPerc; + vY = oY; + iX = vX - (vX - currentV[0]) * roundCorner; + iY = vY - (vY - currentV[1]) * roundCorner; + clonedPath.setTripleAt(vX, vY, oX, oY, iX, iY, index2); + index2 += 1; + } + } else { + clonedPath.setTripleAt(path.v[i][0], path.v[i][1], path.o[i][0], path.o[i][1], path.i[i][0], path.i[i][1], index2); + index2 += 1; + } + } + return clonedPath; + }; + RoundCornersModifier.prototype.processShapes = function(_isFirstFrame) { + var shapePaths; + var i; + var len = this.shapes.length; + var j; + var jLen; + var rd = this.rd.v; + if (rd !== 0) { + var shapeData; + var localShapeCollection; + for (i = 0; i < len; i += 1) { + shapeData = this.shapes[i]; + localShapeCollection = shapeData.localShapeCollection; + if (!(!shapeData.shape._mdf && !this._mdf && !_isFirstFrame)) { + localShapeCollection.releaseShapes(); + shapeData.shape._mdf = true; + shapePaths = shapeData.shape.paths.shapes; + jLen = shapeData.shape.paths._length; + for (j = 0; j < jLen; j += 1) { + localShapeCollection.addShape(this.processPath(shapePaths[j], rd)); + } + } + shapeData.shape.paths = shapeData.localShapeCollection; + } + } + if (!this.dynamicProperties.length) { + this._mdf = false; + } + }; + const FontManager = function() { + var maxWaitingTime = 5e3; + var emptyChar = { + w: 0, + size: 0, + shapes: [], + data: { + shapes: [] + } + }; + var combinedCharacters = []; + combinedCharacters = combinedCharacters.concat([ + 2304, + 2305, + 2306, + 2307, + 2362, + 2363, + 2364, + 2364, + 2366, + 2367, + 2368, + 2369, + 2370, + 2371, + 2372, + 2373, + 2374, + 2375, + 2376, + 2377, + 2378, + 2379, + 2380, + 2381, + 2382, + 2383, + 2387, + 2388, + 2389, + 2390, + 2391, + 2402, + 2403 + ]); + var surrogateModifiers = [ + "d83cdffb", + "d83cdffc", + "d83cdffd", + "d83cdffe", + "d83cdfff" + ]; + var zeroWidthJoiner = [65039, 8205]; + function trimFontOptions(font) { + var familyArray = font.split(","); + var i; + var len = familyArray.length; + var enabledFamilies = []; + for (i = 0; i < len; i += 1) { + if (familyArray[i] !== "sans-serif" && familyArray[i] !== "monospace") { + enabledFamilies.push(familyArray[i]); + } + } + return enabledFamilies.join(","); + } + function setUpNode(font, family) { + var parentNode = createTag("span"); + parentNode.setAttribute("aria-hidden", true); + parentNode.style.fontFamily = family; + var node = createTag("span"); + node.innerText = "giItT1WQy@!-/#"; + parentNode.style.position = "absolute"; + parentNode.style.left = "-10000px"; + parentNode.style.top = "-10000px"; + parentNode.style.fontSize = "300px"; + parentNode.style.fontVariant = "normal"; + parentNode.style.fontStyle = "normal"; + parentNode.style.fontWeight = "normal"; + parentNode.style.letterSpacing = "0"; + parentNode.appendChild(node); + document.body.appendChild(parentNode); + var width2 = node.offsetWidth; + node.style.fontFamily = trimFontOptions(font) + ", " + family; + return { node, w: width2, parent: parentNode }; + } + function checkLoadedFonts() { + var i; + var len = this.fonts.length; + var node; + var w; + var loadedCount = len; + for (i = 0; i < len; i += 1) { + if (this.fonts[i].loaded) { + loadedCount -= 1; + } else if (this.fonts[i].fOrigin === "n" || this.fonts[i].origin === 0) { + this.fonts[i].loaded = true; + } else { + node = this.fonts[i].monoCase.node; + w = this.fonts[i].monoCase.w; + if (node.offsetWidth !== w) { + loadedCount -= 1; + this.fonts[i].loaded = true; + } else { + node = this.fonts[i].sansCase.node; + w = this.fonts[i].sansCase.w; + if (node.offsetWidth !== w) { + loadedCount -= 1; + this.fonts[i].loaded = true; + } + } + if (this.fonts[i].loaded) { + this.fonts[i].sansCase.parent.parentNode.removeChild(this.fonts[i].sansCase.parent); + this.fonts[i].monoCase.parent.parentNode.removeChild(this.fonts[i].monoCase.parent); + } + } + } + if (loadedCount !== 0 && Date.now() - this.initTime < maxWaitingTime) { + setTimeout(this.checkLoadedFontsBinded, 20); + } else { + setTimeout(this.setIsLoadedBinded, 10); + } + } + function createHelper(fontData, def) { + var engine = document.body && def ? "svg" : "canvas"; + var helper; + var fontProps = getFontProperties(fontData); + if (engine === "svg") { + var tHelper = createNS("text"); + tHelper.style.fontSize = "100px"; + tHelper.setAttribute("font-family", fontData.fFamily); + tHelper.setAttribute("font-style", fontProps.style); + tHelper.setAttribute("font-weight", fontProps.weight); + tHelper.textContent = "1"; + if (fontData.fClass) { + tHelper.style.fontFamily = "inherit"; + tHelper.setAttribute("class", fontData.fClass); + } else { + tHelper.style.fontFamily = fontData.fFamily; + } + def.appendChild(tHelper); + helper = tHelper; + } else { + var tCanvasHelper = new OffscreenCanvas(500, 500).getContext("2d"); + tCanvasHelper.font = fontProps.style + " " + fontProps.weight + " 100px " + fontData.fFamily; + helper = tCanvasHelper; + } + function measure(text2) { + if (engine === "svg") { + helper.textContent = text2; + return helper.getComputedTextLength(); + } + return helper.measureText(text2).width; + } + return { + measureText: measure + }; + } + function addFonts(fontData, defs) { + if (!fontData) { + this.isLoaded = true; + return; + } + if (this.chars) { + this.isLoaded = true; + this.fonts = fontData.list; + return; + } + if (!document.body) { + this.isLoaded = true; + fontData.list.forEach((data2) => { + data2.helper = createHelper(data2); + data2.cache = {}; + }); + this.fonts = fontData.list; + return; + } + var fontArr = fontData.list; + var i; + var len = fontArr.length; + var _pendingFonts = len; + for (i = 0; i < len; i += 1) { + var shouldLoadFont = true; + var loadedSelector; + var j; + fontArr[i].loaded = false; + fontArr[i].monoCase = setUpNode(fontArr[i].fFamily, "monospace"); + fontArr[i].sansCase = setUpNode(fontArr[i].fFamily, "sans-serif"); + if (!fontArr[i].fPath) { + fontArr[i].loaded = true; + _pendingFonts -= 1; + } else if (fontArr[i].fOrigin === "p" || fontArr[i].origin === 3) { + loadedSelector = document.querySelectorAll('style[f-forigin="p"][f-family="' + fontArr[i].fFamily + '"], style[f-origin="3"][f-family="' + fontArr[i].fFamily + '"]'); + if (loadedSelector.length > 0) { + shouldLoadFont = false; + } + if (shouldLoadFont) { + var s = createTag("style"); + s.setAttribute("f-forigin", fontArr[i].fOrigin); + s.setAttribute("f-origin", fontArr[i].origin); + s.setAttribute("f-family", fontArr[i].fFamily); + s.type = "text/css"; + s.innerText = "@font-face {font-family: " + fontArr[i].fFamily + "; font-style: normal; src: url('" + fontArr[i].fPath + "');}"; + defs.appendChild(s); + } + } else if (fontArr[i].fOrigin === "g" || fontArr[i].origin === 1) { + loadedSelector = document.querySelectorAll('link[f-forigin="g"], link[f-origin="1"]'); + for (j = 0; j < loadedSelector.length; j += 1) { + if (loadedSelector[j].href.indexOf(fontArr[i].fPath) !== -1) { + shouldLoadFont = false; + } + } + if (shouldLoadFont) { + var l2 = createTag("link"); + l2.setAttribute("f-forigin", fontArr[i].fOrigin); + l2.setAttribute("f-origin", fontArr[i].origin); + l2.type = "text/css"; + l2.rel = "stylesheet"; + l2.href = fontArr[i].fPath; + document.body.appendChild(l2); + } + } else if (fontArr[i].fOrigin === "t" || fontArr[i].origin === 2) { + loadedSelector = document.querySelectorAll('script[f-forigin="t"], script[f-origin="2"]'); + for (j = 0; j < loadedSelector.length; j += 1) { + if (fontArr[i].fPath === loadedSelector[j].src) { + shouldLoadFont = false; + } + } + if (shouldLoadFont) { + var sc = createTag("link"); + sc.setAttribute("f-forigin", fontArr[i].fOrigin); + sc.setAttribute("f-origin", fontArr[i].origin); + sc.setAttribute("rel", "stylesheet"); + sc.setAttribute("href", fontArr[i].fPath); + defs.appendChild(sc); + } + } + fontArr[i].helper = createHelper(fontArr[i], defs); + fontArr[i].cache = {}; + this.fonts.push(fontArr[i]); + } + if (_pendingFonts === 0) { + this.isLoaded = true; + } else { + setTimeout(this.checkLoadedFonts.bind(this), 100); + } + } + function addChars(chars) { + if (!chars) { + return; + } + if (!this.chars) { + this.chars = []; + } + var i; + var len = chars.length; + var j; + var jLen = this.chars.length; + var found; + for (i = 0; i < len; i += 1) { + j = 0; + found = false; + while (j < jLen) { + if (this.chars[j].style === chars[i].style && this.chars[j].fFamily === chars[i].fFamily && this.chars[j].ch === chars[i].ch) { + found = true; + } + j += 1; + } + if (!found) { + this.chars.push(chars[i]); + jLen += 1; + } + } + } + function getCharData(char, style, font) { + var i = 0; + var len = this.chars.length; + while (i < len) { + if (this.chars[i].ch === char && this.chars[i].style === style && this.chars[i].fFamily === font) { + return this.chars[i]; + } + i += 1; + } + if ((typeof char === "string" && char.charCodeAt(0) !== 13 || !char) && console && console.warn && !this._warned) { + this._warned = true; + console.warn("Missing character from exported characters list: ", char, style, font); + } + return emptyChar; + } + function measureText(char, fontName, size2) { + var fontData = this.getFontByName(fontName); + var index2 = char.charCodeAt(0); + if (!fontData.cache[index2 + 1]) { + var tHelper = fontData.helper; + if (char === " ") { + var doubleSize = tHelper.measureText("|" + char + "|"); + var singleSize = tHelper.measureText("||"); + fontData.cache[index2 + 1] = (doubleSize - singleSize) / 100; + } else { + fontData.cache[index2 + 1] = tHelper.measureText(char) / 100; + } + } + return fontData.cache[index2 + 1] * size2; + } + function getFontByName(name2) { + var i = 0; + var len = this.fonts.length; + while (i < len) { + if (this.fonts[i].fName === name2) { + return this.fonts[i]; + } + i += 1; + } + return this.fonts[0]; + } + function isModifier(firstCharCode, secondCharCode) { + var sum2 = firstCharCode.toString(16) + secondCharCode.toString(16); + return surrogateModifiers.indexOf(sum2) !== -1; + } + function isZeroWidthJoiner(firstCharCode, secondCharCode) { + if (!secondCharCode) { + return firstCharCode === zeroWidthJoiner[1]; + } + return firstCharCode === zeroWidthJoiner[0] && secondCharCode === zeroWidthJoiner[1]; + } + function isCombinedCharacter(char) { + return combinedCharacters.indexOf(char) !== -1; + } + function setIsLoaded() { + this.isLoaded = true; + } + var Font3 = function() { + this.fonts = []; + this.chars = null; + this.typekitLoaded = 0; + this.isLoaded = false; + this._warned = false; + this.initTime = Date.now(); + this.setIsLoadedBinded = this.setIsLoaded.bind(this); + this.checkLoadedFontsBinded = this.checkLoadedFonts.bind(this); + }; + Font3.isModifier = isModifier; + Font3.isZeroWidthJoiner = isZeroWidthJoiner; + Font3.isCombinedCharacter = isCombinedCharacter; + var fontPrototype = { + addChars, + addFonts, + getCharData, + getFontByName, + measureText, + checkLoadedFonts, + setIsLoaded + }; + Font3.prototype = fontPrototype; + return Font3; + }(); + RenderableElement.prototype = { + initRenderable: function() { + this.isInRange = false; + this.hidden = false; + this.isTransparent = false; + this.renderableComponents = []; + }, + addRenderableComponent: function(component) { + if (this.renderableComponents.indexOf(component) === -1) { + this.renderableComponents.push(component); + } + }, + removeRenderableComponent: function(component) { + if (this.renderableComponents.indexOf(component) !== -1) { + this.renderableComponents.splice(this.renderableComponents.indexOf(component), 1); + } + }, + prepareRenderableFrame: function(num) { + this.checkLayerLimits(num); + }, + checkTransparency: function() { + if (this.finalTransform.mProp.o.v <= 0) { + if (!this.isTransparent && this.globalData.renderConfig.hideOnTransparent) { + this.isTransparent = true; + this.hide(); + } + } else if (this.isTransparent) { + this.isTransparent = false; + this.show(); + } + }, + /** + * @function + * Initializes frame related properties. + * + * @param {number} num + * current frame number in Layer's time + * + */ + checkLayerLimits: function(num) { + if (this.data.ip - this.data.st <= num && this.data.op - this.data.st > num) { + if (this.isInRange !== true) { + this.globalData._mdf = true; + this._mdf = true; + this.isInRange = true; + this.show(); + } + } else if (this.isInRange !== false) { + this.globalData._mdf = true; + this.isInRange = false; + this.hide(); + } + }, + renderRenderable: function() { + var i; + var len = this.renderableComponents.length; + for (i = 0; i < len; i += 1) { + this.renderableComponents[i].renderFrame(this._isFirstFrame); + } + }, + sourceRectAtTime: function() { + return { + top: 0, + left: 0, + width: 100, + height: 100 + }; + }, + getLayerSize: function() { + if (this.data.ty === 5) { + return { w: this.data.textData.width, h: this.data.textData.height }; + } + return { w: this.data.width, h: this.data.height }; + } + }; + const MaskManagerInterface = function() { + function MaskInterface(mask2, data2) { + this._mask = mask2; + this._data = data2; + } + Object.defineProperty(MaskInterface.prototype, "maskPath", { + get: function() { + if (this._mask.prop.k) { + this._mask.prop.getValue(); + } + return this._mask.prop; + } + }); + Object.defineProperty(MaskInterface.prototype, "maskOpacity", { + get: function() { + if (this._mask.op.k) { + this._mask.op.getValue(); + } + return this._mask.op.v * 100; + } + }); + var MaskManager = function(maskManager) { + var _masksInterfaces = createSizedArray(maskManager.viewData.length); + var i; + var len = maskManager.viewData.length; + for (i = 0; i < len; i += 1) { + _masksInterfaces[i] = new MaskInterface(maskManager.viewData[i], maskManager.masksProperties[i]); + } + var maskFunction = function(name2) { + i = 0; + while (i < len) { + if (maskManager.masksProperties[i].nm === name2) { + return _masksInterfaces[i]; + } + i += 1; + } + return null; + }; + return maskFunction; + }; + return MaskManager; + }(); + const ExpressionPropertyInterface = /* @__PURE__ */ function() { + var defaultUnidimensionalValue = { pv: 0, v: 0, mult: 1 }; + var defaultMultidimensionalValue = { pv: [0, 0, 0], v: [0, 0, 0], mult: 1 }; + function completeProperty(expressionValue, property2, type) { + Object.defineProperty(expressionValue, "velocity", { + get: function() { + return property2.getVelocityAtTime(property2.comp.currentFrame); + } + }); + expressionValue.numKeys = property2.keyframes ? property2.keyframes.length : 0; + expressionValue.key = function(pos) { + if (!expressionValue.numKeys) { + return 0; + } + var value2 = ""; + if ("s" in property2.keyframes[pos - 1]) { + value2 = property2.keyframes[pos - 1].s; + } else if ("e" in property2.keyframes[pos - 2]) { + value2 = property2.keyframes[pos - 2].e; + } else { + value2 = property2.keyframes[pos - 2].s; + } + var valueProp = type === "unidimensional" ? new Number(value2) : Object.assign({}, value2); + valueProp.time = property2.keyframes[pos - 1].t / property2.elem.comp.globalData.frameRate; + valueProp.value = type === "unidimensional" ? value2[0] : value2; + return valueProp; + }; + expressionValue.valueAtTime = property2.getValueAtTime; + expressionValue.speedAtTime = property2.getSpeedAtTime; + expressionValue.velocityAtTime = property2.getVelocityAtTime; + expressionValue.propertyGroup = property2.propertyGroup; + } + function UnidimensionalPropertyInterface(property2) { + if (!property2 || !("pv" in property2)) { + property2 = defaultUnidimensionalValue; + } + var mult = 1 / property2.mult; + var val2 = property2.pv * mult; + var expressionValue = new Number(val2); + expressionValue.value = val2; + completeProperty(expressionValue, property2, "unidimensional"); + return function() { + if (property2.k) { + property2.getValue(); + } + val2 = property2.v * mult; + if (expressionValue.value !== val2) { + expressionValue = new Number(val2); + expressionValue.value = val2; + completeProperty(expressionValue, property2, "unidimensional"); + } + return expressionValue; + }; + } + function MultidimensionalPropertyInterface(property2) { + if (!property2 || !("pv" in property2)) { + property2 = defaultMultidimensionalValue; + } + var mult = 1 / property2.mult; + var len = property2.data && property2.data.l || property2.pv.length; + var expressionValue = createTypedArray("float32", len); + var arrValue = createTypedArray("float32", len); + expressionValue.value = arrValue; + completeProperty(expressionValue, property2, "multidimensional"); + return function() { + if (property2.k) { + property2.getValue(); + } + for (var i = 0; i < len; i += 1) { + arrValue[i] = property2.v[i] * mult; + expressionValue[i] = arrValue[i]; + } + return expressionValue; + }; + } + function defaultGetter() { + return defaultUnidimensionalValue; + } + return function(property2) { + if (!property2) { + return defaultGetter; + } + if (property2.propType === "unidimensional") { + return UnidimensionalPropertyInterface(property2); + } + return MultidimensionalPropertyInterface(property2); + }; + }(); + const TransformExpressionInterface = /* @__PURE__ */ function() { + return function(transform2) { + function _thisFunction(name2) { + switch (name2) { + case "scale": + case "Scale": + case "ADBE Scale": + case 6: + return _thisFunction.scale; + case "rotation": + case "Rotation": + case "ADBE Rotation": + case "ADBE Rotate Z": + case 10: + return _thisFunction.rotation; + case "ADBE Rotate X": + return _thisFunction.xRotation; + case "ADBE Rotate Y": + return _thisFunction.yRotation; + case "position": + case "Position": + case "ADBE Position": + case 2: + return _thisFunction.position; + case "ADBE Position_0": + return _thisFunction.xPosition; + case "ADBE Position_1": + return _thisFunction.yPosition; + case "ADBE Position_2": + return _thisFunction.zPosition; + case "anchorPoint": + case "AnchorPoint": + case "Anchor Point": + case "ADBE AnchorPoint": + case 1: + return _thisFunction.anchorPoint; + case "opacity": + case "Opacity": + case 11: + return _thisFunction.opacity; + default: + return null; + } + } + Object.defineProperty(_thisFunction, "rotation", { + get: ExpressionPropertyInterface(transform2.r || transform2.rz) + }); + Object.defineProperty(_thisFunction, "zRotation", { + get: ExpressionPropertyInterface(transform2.rz || transform2.r) + }); + Object.defineProperty(_thisFunction, "xRotation", { + get: ExpressionPropertyInterface(transform2.rx) + }); + Object.defineProperty(_thisFunction, "yRotation", { + get: ExpressionPropertyInterface(transform2.ry) + }); + Object.defineProperty(_thisFunction, "scale", { + get: ExpressionPropertyInterface(transform2.s) + }); + var _px; + var _py; + var _pz; + var _transformFactory; + if (transform2.p) { + _transformFactory = ExpressionPropertyInterface(transform2.p); + } else { + _px = ExpressionPropertyInterface(transform2.px); + _py = ExpressionPropertyInterface(transform2.py); + if (transform2.pz) { + _pz = ExpressionPropertyInterface(transform2.pz); + } + } + Object.defineProperty(_thisFunction, "position", { + get: function() { + if (transform2.p) { + return _transformFactory(); + } + return [ + _px(), + _py(), + _pz ? _pz() : 0 + ]; + } + }); + Object.defineProperty(_thisFunction, "xPosition", { + get: ExpressionPropertyInterface(transform2.px) + }); + Object.defineProperty(_thisFunction, "yPosition", { + get: ExpressionPropertyInterface(transform2.py) + }); + Object.defineProperty(_thisFunction, "zPosition", { + get: ExpressionPropertyInterface(transform2.pz) + }); + Object.defineProperty(_thisFunction, "anchorPoint", { + get: ExpressionPropertyInterface(transform2.a) + }); + Object.defineProperty(_thisFunction, "opacity", { + get: ExpressionPropertyInterface(transform2.o) + }); + Object.defineProperty(_thisFunction, "skew", { + get: ExpressionPropertyInterface(transform2.sk) + }); + Object.defineProperty(_thisFunction, "skewAxis", { + get: ExpressionPropertyInterface(transform2.sa) + }); + Object.defineProperty(_thisFunction, "orientation", { + get: ExpressionPropertyInterface(transform2.or) + }); + return _thisFunction; + }; + }(); + const LayerExpressionInterface = /* @__PURE__ */ function() { + function getMatrix(time2) { + var toWorldMat = new Matrix(); + if (time2 !== void 0) { + var propMatrix = this._elem.finalTransform.mProp.getValueAtTime(time2); + propMatrix.clone(toWorldMat); + } else { + var transformMat = this._elem.finalTransform.mProp; + transformMat.applyToMatrix(toWorldMat); + } + return toWorldMat; + } + function toWorldVec(arr, time2) { + var toWorldMat = this.getMatrix(time2); + toWorldMat.props[12] = 0; + toWorldMat.props[13] = 0; + toWorldMat.props[14] = 0; + return this.applyPoint(toWorldMat, arr); + } + function toWorld2(arr, time2) { + var toWorldMat = this.getMatrix(time2); + return this.applyPoint(toWorldMat, arr); + } + function fromWorldVec(arr, time2) { + var toWorldMat = this.getMatrix(time2); + toWorldMat.props[12] = 0; + toWorldMat.props[13] = 0; + toWorldMat.props[14] = 0; + return this.invertPoint(toWorldMat, arr); + } + function fromWorld2(arr, time2) { + var toWorldMat = this.getMatrix(time2); + return this.invertPoint(toWorldMat, arr); + } + function applyPoint(matrix3, arr) { + if (this._elem.hierarchy && this._elem.hierarchy.length) { + var i; + var len = this._elem.hierarchy.length; + for (i = 0; i < len; i += 1) { + this._elem.hierarchy[i].finalTransform.mProp.applyToMatrix(matrix3); + } + } + return matrix3.applyToPointArray(arr[0], arr[1], arr[2] || 0); + } + function invertPoint(matrix3, arr) { + if (this._elem.hierarchy && this._elem.hierarchy.length) { + var i; + var len = this._elem.hierarchy.length; + for (i = 0; i < len; i += 1) { + this._elem.hierarchy[i].finalTransform.mProp.applyToMatrix(matrix3); + } + } + return matrix3.inversePoint(arr); + } + function fromComp2(arr) { + var toWorldMat = new Matrix(); + toWorldMat.reset(); + this._elem.finalTransform.mProp.applyToMatrix(toWorldMat); + if (this._elem.hierarchy && this._elem.hierarchy.length) { + var i; + var len = this._elem.hierarchy.length; + for (i = 0; i < len; i += 1) { + this._elem.hierarchy[i].finalTransform.mProp.applyToMatrix(toWorldMat); + } + return toWorldMat.inversePoint(arr); + } + return toWorldMat.inversePoint(arr); + } + function sampleImage() { + return [1, 1, 1, 1]; + } + return function(elem2) { + var transformInterface; + function _registerMaskInterface(maskManager) { + _thisLayerFunction.mask = new MaskManagerInterface(maskManager, elem2); + } + function _registerEffectsInterface(effects) { + _thisLayerFunction.effect = effects; + } + function _thisLayerFunction(name2) { + switch (name2) { + case "ADBE Root Vectors Group": + case "Contents": + case 2: + return _thisLayerFunction.shapeInterface; + case 1: + case 6: + case "Transform": + case "transform": + case "ADBE Transform Group": + return transformInterface; + case 4: + case "ADBE Effect Parade": + case "effects": + case "Effects": + return _thisLayerFunction.effect; + case "ADBE Text Properties": + return _thisLayerFunction.textInterface; + default: + return null; + } + } + _thisLayerFunction.getMatrix = getMatrix; + _thisLayerFunction.invertPoint = invertPoint; + _thisLayerFunction.applyPoint = applyPoint; + _thisLayerFunction.toWorld = toWorld2; + _thisLayerFunction.toWorldVec = toWorldVec; + _thisLayerFunction.fromWorld = fromWorld2; + _thisLayerFunction.fromWorldVec = fromWorldVec; + _thisLayerFunction.toComp = toWorld2; + _thisLayerFunction.fromComp = fromComp2; + _thisLayerFunction.sampleImage = sampleImage; + _thisLayerFunction.sourceRectAtTime = elem2.sourceRectAtTime.bind(elem2); + _thisLayerFunction._elem = elem2; + transformInterface = TransformExpressionInterface(elem2.finalTransform.mProp); + var anchorPointDescriptor = getDescriptor(transformInterface, "anchorPoint"); + Object.defineProperties(_thisLayerFunction, { + hasParent: { + get: function() { + return elem2.hierarchy.length; + } + }, + parent: { + get: function() { + return elem2.hierarchy[0].layerInterface; + } + }, + rotation: getDescriptor(transformInterface, "rotation"), + scale: getDescriptor(transformInterface, "scale"), + position: getDescriptor(transformInterface, "position"), + opacity: getDescriptor(transformInterface, "opacity"), + anchorPoint: anchorPointDescriptor, + anchor_point: anchorPointDescriptor, + transform: { + get: function() { + return transformInterface; + } + }, + active: { + get: function() { + return elem2.isInRange; + } + } + }); + _thisLayerFunction.startTime = elem2.data.st; + _thisLayerFunction.index = elem2.data.ind; + _thisLayerFunction.source = elem2.data.refId; + _thisLayerFunction.height = elem2.data.ty === 0 ? elem2.data.h : 100; + _thisLayerFunction.width = elem2.data.ty === 0 ? elem2.data.w : 100; + _thisLayerFunction.inPoint = elem2.data.ip / elem2.comp.globalData.frameRate; + _thisLayerFunction.outPoint = elem2.data.op / elem2.comp.globalData.frameRate; + _thisLayerFunction._name = elem2.data.nm; + _thisLayerFunction.registerMaskInterface = _registerMaskInterface; + _thisLayerFunction.registerEffectsInterface = _registerEffectsInterface; + return _thisLayerFunction; + }; + }(); + const propertyGroupFactory = /* @__PURE__ */ function() { + return function(interfaceFunction, parentPropertyGroup) { + return function(val2) { + val2 = val2 === void 0 ? 1 : val2; + if (val2 <= 0) { + return interfaceFunction; + } + return parentPropertyGroup(val2 - 1); + }; + }; + }(); + const PropertyInterface = /* @__PURE__ */ function() { + return function(propertyName, propertyGroup) { + var interfaceFunction = { + _name: propertyName + }; + function _propertyGroup(val2) { + val2 = val2 === void 0 ? 1 : val2; + if (val2 <= 0) { + return interfaceFunction; + } + return propertyGroup(val2 - 1); + } + return _propertyGroup; + }; + }(); + const EffectsExpressionInterface = /* @__PURE__ */ function() { + var ob2 = { + createEffectsInterface + }; + function createEffectsInterface(elem2, propertyGroup) { + if (elem2.effectsManager) { + var effectElements = []; + var effectsData = elem2.data.ef; + var i; + var len = elem2.effectsManager.effectElements.length; + for (i = 0; i < len; i += 1) { + effectElements.push(createGroupInterface(effectsData[i], elem2.effectsManager.effectElements[i], propertyGroup, elem2)); + } + var effects = elem2.data.ef || []; + var groupInterface = function(name2) { + i = 0; + len = effects.length; + while (i < len) { + if (name2 === effects[i].nm || name2 === effects[i].mn || name2 === effects[i].ix) { + return effectElements[i]; + } + i += 1; + } + return null; + }; + Object.defineProperty(groupInterface, "numProperties", { + get: function() { + return effects.length; + } + }); + return groupInterface; + } + return null; + } + function createGroupInterface(data2, elements, propertyGroup, elem2) { + function groupInterface(name2) { + var effects = data2.ef; + var i2 = 0; + var len2 = effects.length; + while (i2 < len2) { + if (name2 === effects[i2].nm || name2 === effects[i2].mn || name2 === effects[i2].ix) { + if (effects[i2].ty === 5) { + return effectElements[i2]; + } + return effectElements[i2](); + } + i2 += 1; + } + throw new Error(); + } + var _propertyGroup = propertyGroupFactory(groupInterface, propertyGroup); + var effectElements = []; + var i; + var len = data2.ef.length; + for (i = 0; i < len; i += 1) { + if (data2.ef[i].ty === 5) { + effectElements.push(createGroupInterface(data2.ef[i], elements.effectElements[i], elements.effectElements[i].propertyGroup, elem2)); + } else { + effectElements.push(createValueInterface(elements.effectElements[i], data2.ef[i].ty, elem2, _propertyGroup)); + } + } + if (data2.mn === "ADBE Color Control") { + Object.defineProperty(groupInterface, "color", { + get: function() { + return effectElements[0](); + } + }); + } + Object.defineProperties(groupInterface, { + numProperties: { + get: function() { + return data2.np; + } + }, + _name: { value: data2.nm }, + propertyGroup: { value: _propertyGroup } + }); + groupInterface.enabled = data2.en !== 0; + groupInterface.active = groupInterface.enabled; + return groupInterface; + } + function createValueInterface(element, type, elem2, propertyGroup) { + var expressionProperty = ExpressionPropertyInterface(element.p); + function interfaceFunction() { + if (type === 10) { + return elem2.comp.compInterface(element.p.v); + } + return expressionProperty(); + } + if (element.p.setGroupProperty) { + element.p.setGroupProperty(PropertyInterface("", propertyGroup)); + } + return interfaceFunction; + } + return ob2; + }(); + const CompExpressionInterface = /* @__PURE__ */ function() { + return function(comp2) { + function _thisLayerFunction(name2) { + var i = 0; + var len = comp2.layers.length; + while (i < len) { + if (comp2.layers[i].nm === name2 || comp2.layers[i].ind === name2) { + return comp2.elements[i].layerInterface; + } + i += 1; + } + return null; + } + Object.defineProperty(_thisLayerFunction, "_name", { value: comp2.data.nm }); + _thisLayerFunction.layer = _thisLayerFunction; + _thisLayerFunction.pixelAspect = 1; + _thisLayerFunction.height = comp2.data.h || comp2.globalData.compSize.h; + _thisLayerFunction.width = comp2.data.w || comp2.globalData.compSize.w; + _thisLayerFunction.pixelAspect = 1; + _thisLayerFunction.frameDuration = 1 / comp2.globalData.frameRate; + _thisLayerFunction.displayStartTime = 0; + _thisLayerFunction.numLayers = comp2.layers.length; + return _thisLayerFunction; + }; + }(); + const ShapePathInterface = /* @__PURE__ */ function() { + return function pathInterfaceFactory(shape, view, propertyGroup) { + var prop = view.sh; + function interfaceFunction(val2) { + if (val2 === "Shape" || val2 === "shape" || val2 === "Path" || val2 === "path" || val2 === "ADBE Vector Shape" || val2 === 2) { + return interfaceFunction.path; + } + return null; + } + var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup); + prop.setGroupProperty(PropertyInterface("Path", _propertyGroup)); + Object.defineProperties(interfaceFunction, { + path: { + get: function() { + if (prop.k) { + prop.getValue(); + } + return prop; + } + }, + shape: { + get: function() { + if (prop.k) { + prop.getValue(); + } + return prop; + } + }, + _name: { value: shape.nm }, + ix: { value: shape.ix }, + propertyIndex: { value: shape.ix }, + mn: { value: shape.mn }, + propertyGroup: { value: propertyGroup } + }); + return interfaceFunction; + }; + }(); + const ShapeExpressionInterface = /* @__PURE__ */ function() { + function iterateElements(shapes, view, propertyGroup) { + var arr = []; + var i; + var len = shapes ? shapes.length : 0; + for (i = 0; i < len; i += 1) { + if (shapes[i].ty === "gr") { + arr.push(groupInterfaceFactory(shapes[i], view[i], propertyGroup)); + } else if (shapes[i].ty === "fl") { + arr.push(fillInterfaceFactory(shapes[i], view[i], propertyGroup)); + } else if (shapes[i].ty === "st") { + arr.push(strokeInterfaceFactory(shapes[i], view[i], propertyGroup)); + } else if (shapes[i].ty === "tm") { + arr.push(trimInterfaceFactory(shapes[i], view[i], propertyGroup)); + } else if (shapes[i].ty === "tr") { + } else if (shapes[i].ty === "el") { + arr.push(ellipseInterfaceFactory(shapes[i], view[i], propertyGroup)); + } else if (shapes[i].ty === "sr") { + arr.push(starInterfaceFactory(shapes[i], view[i], propertyGroup)); + } else if (shapes[i].ty === "sh") { + arr.push(ShapePathInterface(shapes[i], view[i], propertyGroup)); + } else if (shapes[i].ty === "rc") { + arr.push(rectInterfaceFactory(shapes[i], view[i], propertyGroup)); + } else if (shapes[i].ty === "rd") { + arr.push(roundedInterfaceFactory(shapes[i], view[i], propertyGroup)); + } else if (shapes[i].ty === "rp") { + arr.push(repeaterInterfaceFactory(shapes[i], view[i], propertyGroup)); + } else if (shapes[i].ty === "gf") { + arr.push(gradientFillInterfaceFactory(shapes[i], view[i], propertyGroup)); + } else { + arr.push(defaultInterfaceFactory(shapes[i], view[i], propertyGroup)); + } + } + return arr; + } + function contentsInterfaceFactory(shape, view, propertyGroup) { + var interfaces; + var interfaceFunction = function _interfaceFunction(value2) { + var i = 0; + var len = interfaces.length; + while (i < len) { + if (interfaces[i]._name === value2 || interfaces[i].mn === value2 || interfaces[i].propertyIndex === value2 || interfaces[i].ix === value2 || interfaces[i].ind === value2) { + return interfaces[i]; + } + i += 1; + } + if (typeof value2 === "number") { + return interfaces[value2 - 1]; + } + return null; + }; + interfaceFunction.propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup); + interfaces = iterateElements(shape.it, view.it, interfaceFunction.propertyGroup); + interfaceFunction.numProperties = interfaces.length; + var transformInterface = transformInterfaceFactory(shape.it[shape.it.length - 1], view.it[view.it.length - 1], interfaceFunction.propertyGroup); + interfaceFunction.transform = transformInterface; + interfaceFunction.propertyIndex = shape.cix; + interfaceFunction._name = shape.nm; + return interfaceFunction; + } + function groupInterfaceFactory(shape, view, propertyGroup) { + var interfaceFunction = function _interfaceFunction(value2) { + switch (value2) { + case "ADBE Vectors Group": + case "Contents": + case 2: + return interfaceFunction.content; + default: + return interfaceFunction.transform; + } + }; + interfaceFunction.propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup); + var content2 = contentsInterfaceFactory(shape, view, interfaceFunction.propertyGroup); + var transformInterface = transformInterfaceFactory(shape.it[shape.it.length - 1], view.it[view.it.length - 1], interfaceFunction.propertyGroup); + interfaceFunction.content = content2; + interfaceFunction.transform = transformInterface; + Object.defineProperty(interfaceFunction, "_name", { + get: function() { + return shape.nm; + } + }); + interfaceFunction.numProperties = shape.np; + interfaceFunction.propertyIndex = shape.ix; + interfaceFunction.nm = shape.nm; + interfaceFunction.mn = shape.mn; + return interfaceFunction; + } + function fillInterfaceFactory(shape, view, propertyGroup) { + function interfaceFunction(val2) { + if (val2 === "Color" || val2 === "color") { + return interfaceFunction.color; + } + if (val2 === "Opacity" || val2 === "opacity") { + return interfaceFunction.opacity; + } + return null; + } + Object.defineProperties(interfaceFunction, { + color: { + get: ExpressionPropertyInterface(view.c) + }, + opacity: { + get: ExpressionPropertyInterface(view.o) + }, + _name: { value: shape.nm }, + mn: { value: shape.mn } + }); + view.c.setGroupProperty(PropertyInterface("Color", propertyGroup)); + view.o.setGroupProperty(PropertyInterface("Opacity", propertyGroup)); + return interfaceFunction; + } + function gradientFillInterfaceFactory(shape, view, propertyGroup) { + function interfaceFunction(val2) { + if (val2 === "Start Point" || val2 === "start point") { + return interfaceFunction.startPoint; + } + if (val2 === "End Point" || val2 === "end point") { + return interfaceFunction.endPoint; + } + if (val2 === "Opacity" || val2 === "opacity") { + return interfaceFunction.opacity; + } + return null; + } + Object.defineProperties(interfaceFunction, { + startPoint: { + get: ExpressionPropertyInterface(view.s) + }, + endPoint: { + get: ExpressionPropertyInterface(view.e) + }, + opacity: { + get: ExpressionPropertyInterface(view.o) + }, + type: { + get: function() { + return "a"; + } + }, + _name: { value: shape.nm }, + mn: { value: shape.mn } + }); + view.s.setGroupProperty(PropertyInterface("Start Point", propertyGroup)); + view.e.setGroupProperty(PropertyInterface("End Point", propertyGroup)); + view.o.setGroupProperty(PropertyInterface("Opacity", propertyGroup)); + return interfaceFunction; + } + function defaultInterfaceFactory() { + function interfaceFunction() { + return null; + } + return interfaceFunction; + } + function strokeInterfaceFactory(shape, view, propertyGroup) { + var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup); + var _dashPropertyGroup = propertyGroupFactory(dashOb, _propertyGroup); + function addPropertyToDashOb(i2) { + Object.defineProperty(dashOb, shape.d[i2].nm, { + get: ExpressionPropertyInterface(view.d.dataProps[i2].p) + }); + } + var i; + var len = shape.d ? shape.d.length : 0; + var dashOb = {}; + for (i = 0; i < len; i += 1) { + addPropertyToDashOb(i); + view.d.dataProps[i].p.setGroupProperty(_dashPropertyGroup); + } + function interfaceFunction(val2) { + if (val2 === "Color" || val2 === "color") { + return interfaceFunction.color; + } + if (val2 === "Opacity" || val2 === "opacity") { + return interfaceFunction.opacity; + } + if (val2 === "Stroke Width" || val2 === "stroke width") { + return interfaceFunction.strokeWidth; + } + return null; + } + Object.defineProperties(interfaceFunction, { + color: { + get: ExpressionPropertyInterface(view.c) + }, + opacity: { + get: ExpressionPropertyInterface(view.o) + }, + strokeWidth: { + get: ExpressionPropertyInterface(view.w) + }, + dash: { + get: function() { + return dashOb; + } + }, + _name: { value: shape.nm }, + mn: { value: shape.mn } + }); + view.c.setGroupProperty(PropertyInterface("Color", _propertyGroup)); + view.o.setGroupProperty(PropertyInterface("Opacity", _propertyGroup)); + view.w.setGroupProperty(PropertyInterface("Stroke Width", _propertyGroup)); + return interfaceFunction; + } + function trimInterfaceFactory(shape, view, propertyGroup) { + function interfaceFunction(val2) { + if (val2 === shape.e.ix || val2 === "End" || val2 === "end") { + return interfaceFunction.end; + } + if (val2 === shape.s.ix) { + return interfaceFunction.start; + } + if (val2 === shape.o.ix) { + return interfaceFunction.offset; + } + return null; + } + var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup); + interfaceFunction.propertyIndex = shape.ix; + view.s.setGroupProperty(PropertyInterface("Start", _propertyGroup)); + view.e.setGroupProperty(PropertyInterface("End", _propertyGroup)); + view.o.setGroupProperty(PropertyInterface("Offset", _propertyGroup)); + interfaceFunction.propertyIndex = shape.ix; + interfaceFunction.propertyGroup = propertyGroup; + Object.defineProperties(interfaceFunction, { + start: { + get: ExpressionPropertyInterface(view.s) + }, + end: { + get: ExpressionPropertyInterface(view.e) + }, + offset: { + get: ExpressionPropertyInterface(view.o) + }, + _name: { value: shape.nm } + }); + interfaceFunction.mn = shape.mn; + return interfaceFunction; + } + function transformInterfaceFactory(shape, view, propertyGroup) { + function interfaceFunction(value2) { + if (shape.a.ix === value2 || value2 === "Anchor Point") { + return interfaceFunction.anchorPoint; + } + if (shape.o.ix === value2 || value2 === "Opacity") { + return interfaceFunction.opacity; + } + if (shape.p.ix === value2 || value2 === "Position") { + return interfaceFunction.position; + } + if (shape.r.ix === value2 || value2 === "Rotation" || value2 === "ADBE Vector Rotation") { + return interfaceFunction.rotation; + } + if (shape.s.ix === value2 || value2 === "Scale") { + return interfaceFunction.scale; + } + if (shape.sk && shape.sk.ix === value2 || value2 === "Skew") { + return interfaceFunction.skew; + } + if (shape.sa && shape.sa.ix === value2 || value2 === "Skew Axis") { + return interfaceFunction.skewAxis; + } + return null; + } + var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup); + view.transform.mProps.o.setGroupProperty(PropertyInterface("Opacity", _propertyGroup)); + view.transform.mProps.p.setGroupProperty(PropertyInterface("Position", _propertyGroup)); + view.transform.mProps.a.setGroupProperty(PropertyInterface("Anchor Point", _propertyGroup)); + view.transform.mProps.s.setGroupProperty(PropertyInterface("Scale", _propertyGroup)); + view.transform.mProps.r.setGroupProperty(PropertyInterface("Rotation", _propertyGroup)); + if (view.transform.mProps.sk) { + view.transform.mProps.sk.setGroupProperty(PropertyInterface("Skew", _propertyGroup)); + view.transform.mProps.sa.setGroupProperty(PropertyInterface("Skew Angle", _propertyGroup)); + } + view.transform.op.setGroupProperty(PropertyInterface("Opacity", _propertyGroup)); + Object.defineProperties(interfaceFunction, { + opacity: { + get: ExpressionPropertyInterface(view.transform.mProps.o) + }, + position: { + get: ExpressionPropertyInterface(view.transform.mProps.p) + }, + anchorPoint: { + get: ExpressionPropertyInterface(view.transform.mProps.a) + }, + scale: { + get: ExpressionPropertyInterface(view.transform.mProps.s) + }, + rotation: { + get: ExpressionPropertyInterface(view.transform.mProps.r) + }, + skew: { + get: ExpressionPropertyInterface(view.transform.mProps.sk) + }, + skewAxis: { + get: ExpressionPropertyInterface(view.transform.mProps.sa) + }, + _name: { value: shape.nm } + }); + interfaceFunction.ty = "tr"; + interfaceFunction.mn = shape.mn; + interfaceFunction.propertyGroup = propertyGroup; + return interfaceFunction; + } + function ellipseInterfaceFactory(shape, view, propertyGroup) { + function interfaceFunction(value2) { + if (shape.p.ix === value2) { + return interfaceFunction.position; + } + if (shape.s.ix === value2) { + return interfaceFunction.size; + } + return null; + } + var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup); + interfaceFunction.propertyIndex = shape.ix; + var prop = view.sh.ty === "tm" ? view.sh.prop : view.sh; + prop.s.setGroupProperty(PropertyInterface("Size", _propertyGroup)); + prop.p.setGroupProperty(PropertyInterface("Position", _propertyGroup)); + Object.defineProperties(interfaceFunction, { + size: { + get: ExpressionPropertyInterface(prop.s) + }, + position: { + get: ExpressionPropertyInterface(prop.p) + }, + _name: { value: shape.nm } + }); + interfaceFunction.mn = shape.mn; + return interfaceFunction; + } + function starInterfaceFactory(shape, view, propertyGroup) { + function interfaceFunction(value2) { + if (shape.p.ix === value2) { + return interfaceFunction.position; + } + if (shape.r.ix === value2) { + return interfaceFunction.rotation; + } + if (shape.pt.ix === value2) { + return interfaceFunction.points; + } + if (shape.or.ix === value2 || value2 === "ADBE Vector Star Outer Radius") { + return interfaceFunction.outerRadius; + } + if (shape.os.ix === value2) { + return interfaceFunction.outerRoundness; + } + if (shape.ir && (shape.ir.ix === value2 || value2 === "ADBE Vector Star Inner Radius")) { + return interfaceFunction.innerRadius; + } + if (shape.is && shape.is.ix === value2) { + return interfaceFunction.innerRoundness; + } + return null; + } + var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup); + var prop = view.sh.ty === "tm" ? view.sh.prop : view.sh; + interfaceFunction.propertyIndex = shape.ix; + prop.or.setGroupProperty(PropertyInterface("Outer Radius", _propertyGroup)); + prop.os.setGroupProperty(PropertyInterface("Outer Roundness", _propertyGroup)); + prop.pt.setGroupProperty(PropertyInterface("Points", _propertyGroup)); + prop.p.setGroupProperty(PropertyInterface("Position", _propertyGroup)); + prop.r.setGroupProperty(PropertyInterface("Rotation", _propertyGroup)); + if (shape.ir) { + prop.ir.setGroupProperty(PropertyInterface("Inner Radius", _propertyGroup)); + prop.is.setGroupProperty(PropertyInterface("Inner Roundness", _propertyGroup)); + } + Object.defineProperties(interfaceFunction, { + position: { + get: ExpressionPropertyInterface(prop.p) + }, + rotation: { + get: ExpressionPropertyInterface(prop.r) + }, + points: { + get: ExpressionPropertyInterface(prop.pt) + }, + outerRadius: { + get: ExpressionPropertyInterface(prop.or) + }, + outerRoundness: { + get: ExpressionPropertyInterface(prop.os) + }, + innerRadius: { + get: ExpressionPropertyInterface(prop.ir) + }, + innerRoundness: { + get: ExpressionPropertyInterface(prop.is) + }, + _name: { value: shape.nm } + }); + interfaceFunction.mn = shape.mn; + return interfaceFunction; + } + function rectInterfaceFactory(shape, view, propertyGroup) { + function interfaceFunction(value2) { + if (shape.p.ix === value2) { + return interfaceFunction.position; + } + if (shape.r.ix === value2) { + return interfaceFunction.roundness; + } + if (shape.s.ix === value2 || value2 === "Size" || value2 === "ADBE Vector Rect Size") { + return interfaceFunction.size; + } + return null; + } + var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup); + var prop = view.sh.ty === "tm" ? view.sh.prop : view.sh; + interfaceFunction.propertyIndex = shape.ix; + prop.p.setGroupProperty(PropertyInterface("Position", _propertyGroup)); + prop.s.setGroupProperty(PropertyInterface("Size", _propertyGroup)); + prop.r.setGroupProperty(PropertyInterface("Rotation", _propertyGroup)); + Object.defineProperties(interfaceFunction, { + position: { + get: ExpressionPropertyInterface(prop.p) + }, + roundness: { + get: ExpressionPropertyInterface(prop.r) + }, + size: { + get: ExpressionPropertyInterface(prop.s) + }, + _name: { value: shape.nm } + }); + interfaceFunction.mn = shape.mn; + return interfaceFunction; + } + function roundedInterfaceFactory(shape, view, propertyGroup) { + function interfaceFunction(value2) { + if (shape.r.ix === value2 || value2 === "Round Corners 1") { + return interfaceFunction.radius; + } + return null; + } + var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup); + var prop = view; + interfaceFunction.propertyIndex = shape.ix; + prop.rd.setGroupProperty(PropertyInterface("Radius", _propertyGroup)); + Object.defineProperties(interfaceFunction, { + radius: { + get: ExpressionPropertyInterface(prop.rd) + }, + _name: { value: shape.nm } + }); + interfaceFunction.mn = shape.mn; + return interfaceFunction; + } + function repeaterInterfaceFactory(shape, view, propertyGroup) { + function interfaceFunction(value2) { + if (shape.c.ix === value2 || value2 === "Copies") { + return interfaceFunction.copies; + } + if (shape.o.ix === value2 || value2 === "Offset") { + return interfaceFunction.offset; + } + return null; + } + var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup); + var prop = view; + interfaceFunction.propertyIndex = shape.ix; + prop.c.setGroupProperty(PropertyInterface("Copies", _propertyGroup)); + prop.o.setGroupProperty(PropertyInterface("Offset", _propertyGroup)); + Object.defineProperties(interfaceFunction, { + copies: { + get: ExpressionPropertyInterface(prop.c) + }, + offset: { + get: ExpressionPropertyInterface(prop.o) + }, + _name: { value: shape.nm } + }); + interfaceFunction.mn = shape.mn; + return interfaceFunction; + } + return function(shapes, view, propertyGroup) { + var interfaces; + function _interfaceFunction(value2) { + if (typeof value2 === "number") { + value2 = value2 === void 0 ? 1 : value2; + if (value2 === 0) { + return propertyGroup; + } + return interfaces[value2 - 1]; + } + var i = 0; + var len = interfaces.length; + while (i < len) { + if (interfaces[i]._name === value2) { + return interfaces[i]; + } + i += 1; + } + return null; + } + function parentGroupWrapper() { + return propertyGroup; + } + _interfaceFunction.propertyGroup = propertyGroupFactory(_interfaceFunction, parentGroupWrapper); + interfaces = iterateElements(shapes, view, _interfaceFunction.propertyGroup); + _interfaceFunction.numProperties = interfaces.length; + _interfaceFunction._name = "Contents"; + return _interfaceFunction; + }; + }(); + const TextExpressionInterface = /* @__PURE__ */ function() { + return function(elem2) { + var _prevValue; + var _sourceText; + function _thisLayerFunction(name2) { + switch (name2) { + case "ADBE Text Document": + return _thisLayerFunction.sourceText; + default: + return null; + } + } + Object.defineProperty(_thisLayerFunction, "sourceText", { + get: function() { + elem2.textProperty.getValue(); + var stringValue = elem2.textProperty.currentData.t; + if (stringValue !== _prevValue) { + elem2.textProperty.currentData.t = _prevValue; + _sourceText = new String(stringValue); + _sourceText.value = stringValue || new String(stringValue); + } + return _sourceText; + } + }); + return _thisLayerFunction; + }; + }(); + const getBlendMode = /* @__PURE__ */ function() { + var blendModeEnums = { + 0: "source-over", + 1: "multiply", + 2: "screen", + 3: "overlay", + 4: "darken", + 5: "lighten", + 6: "color-dodge", + 7: "color-burn", + 8: "hard-light", + 9: "soft-light", + 10: "difference", + 11: "exclusion", + 12: "hue", + 13: "saturation", + 14: "color", + 15: "luminosity" + }; + return function(mode) { + return blendModeEnums[mode] || ""; + }; + }(); + extendPrototype([DynamicPropertyContainer], GroupEffect); + GroupEffect.prototype.getValue = GroupEffect.prototype.iterateDynamicProperties; + GroupEffect.prototype.init = function(data2, element) { + this.data = data2; + this.effectElements = []; + this.initDynamicPropertyContainer(element); + var i; + var len = this.data.ef.length; + var eff; + var effects = this.data.ef; + for (i = 0; i < len; i += 1) { + eff = null; + switch (effects[i].ty) { + case 0: + eff = new SliderEffect(effects[i], element, this); + break; + case 1: + eff = new AngleEffect(effects[i], element, this); + break; + case 2: + eff = new ColorEffect(effects[i], element, this); + break; + case 3: + eff = new PointEffect(effects[i], element, this); + break; + case 4: + case 7: + eff = new CheckboxEffect(effects[i], element, this); + break; + case 10: + eff = new LayerIndexEffect(effects[i], element, this); + break; + case 11: + eff = new MaskIndexEffect(effects[i], element, this); + break; + case 5: + eff = new EffectsManager(effects[i], element, this); + break; + default: + eff = new NoValueEffect(effects[i], element, this); + break; + } + if (eff) { + this.effectElements.push(eff); + } + } + }; + BaseElement.prototype = { + checkMasks: function() { + if (!this.data.hasMask) { + return false; + } + var i = 0; + var len = this.data.masksProperties.length; + while (i < len) { + if (this.data.masksProperties[i].mode !== "n" && this.data.masksProperties[i].cl !== false) { + return true; + } + i += 1; + } + return false; + }, + initExpressions: function() { + this.layerInterface = LayerExpressionInterface(this); + if (this.data.hasMask && this.maskManager) { + this.layerInterface.registerMaskInterface(this.maskManager); + } + var effectsInterface = EffectsExpressionInterface.createEffectsInterface(this, this.layerInterface); + this.layerInterface.registerEffectsInterface(effectsInterface); + if (this.data.ty === 0 || this.data.xt) { + this.compInterface = CompExpressionInterface(this); + } else if (this.data.ty === 4) { + this.layerInterface.shapeInterface = ShapeExpressionInterface(this.shapesData, this.itemsData, this.layerInterface); + this.layerInterface.content = this.layerInterface.shapeInterface; + } else if (this.data.ty === 5) { + this.layerInterface.textInterface = TextExpressionInterface(this); + this.layerInterface.text = this.layerInterface.textInterface; + } + }, + setBlendMode: function() { + var blendModeValue = getBlendMode(this.data.bm); + var elem2 = this.baseElement || this.layerElement; + elem2.style["mix-blend-mode"] = blendModeValue; + }, + initBaseData: function(data2, globalData2, comp2) { + this.globalData = globalData2; + this.comp = comp2; + this.data = data2; + this.layerId = createElementID(); + if (!this.data.sr) { + this.data.sr = 1; + } + this.effectsManager = new EffectsManager(this.data, this, this.dynamicProperties); + }, + getType: function() { + return this.type; + }, + sourceRectAtTime: function() { + } + }; + FrameElement.prototype = { + /** + * @function + * Initializes frame related properties. + * + */ + initFrame: function() { + this._isFirstFrame = false; + this.dynamicProperties = []; + this._mdf = false; + }, + /** + * @function + * Calculates all dynamic values + * + * @param {number} num + * current frame number in Layer's time + * @param {boolean} isVisible + * if layers is currently in range + * + */ + prepareProperties: function(num, isVisible) { + var i; + var len = this.dynamicProperties.length; + for (i = 0; i < len; i += 1) { + if (isVisible || this._isParent && this.dynamicProperties[i].propType === "transform") { + this.dynamicProperties[i].getValue(); + if (this.dynamicProperties[i]._mdf) { + this.globalData._mdf = true; + this._mdf = true; + } + } + } + }, + addDynamicProperty: function(prop) { + if (this.dynamicProperties.indexOf(prop) === -1) { + this.dynamicProperties.push(prop); + } + } + }; + const FootageInterface = /* @__PURE__ */ function() { + var outlineInterfaceFactory = function(elem2) { + var currentPropertyName = ""; + var currentProperty = elem2.getFootageData(); + function init() { + currentPropertyName = ""; + currentProperty = elem2.getFootageData(); + return searchProperty; + } + function searchProperty(value2) { + if (currentProperty[value2]) { + currentPropertyName = value2; + currentProperty = currentProperty[value2]; + if (typeof currentProperty === "object") { + return searchProperty; + } + return currentProperty; + } + var propertyNameIndex = value2.indexOf(currentPropertyName); + if (propertyNameIndex !== -1) { + var index2 = parseInt(value2.substr(propertyNameIndex + currentPropertyName.length), 10); + currentProperty = currentProperty[index2]; + if (typeof currentProperty === "object") { + return searchProperty; + } + return currentProperty; + } + return ""; + } + return init; + }; + var dataInterfaceFactory = function(elem2) { + function interfaceFunction(value2) { + if (value2 === "Outline") { + return interfaceFunction.outlineInterface(); + } + return null; + } + interfaceFunction._name = "Outline"; + interfaceFunction.outlineInterface = outlineInterfaceFactory(elem2); + return interfaceFunction; + }; + return function(elem2) { + function _interfaceFunction(value2) { + if (value2 === "Data") { + return _interfaceFunction.dataInterface; + } + return null; + } + _interfaceFunction._name = "Data"; + _interfaceFunction.dataInterface = dataInterfaceFactory(elem2); + return _interfaceFunction; + }; + }(); + FootageElement.prototype.prepareFrame = function() { + }; + extendPrototype([RenderableElement, BaseElement, FrameElement], FootageElement); + FootageElement.prototype.getBaseElement = function() { + return null; + }; + FootageElement.prototype.renderFrame = function() { + }; + FootageElement.prototype.destroy = function() { + }; + FootageElement.prototype.initExpressions = function() { + this.layerInterface = FootageInterface(this); + }; + FootageElement.prototype.getFootageData = function() { + return this.footageData; + }; + AudioElement.prototype.prepareFrame = function(num) { + this.prepareRenderableFrame(num, true); + this.prepareProperties(num, true); + if (!this.tm._placeholder) { + var timeRemapped = this.tm.v; + this._currentTime = timeRemapped; + } else { + this._currentTime = num / this.data.sr; + } + this._volume = this.lv.v[0]; + var totalVolume = this._volume * this._volumeMultiplier; + if (this._previousVolume !== totalVolume) { + this._previousVolume = totalVolume; + this.audio.volume(totalVolume); + } + }; + extendPrototype([RenderableElement, BaseElement, FrameElement], AudioElement); + AudioElement.prototype.renderFrame = function() { + if (this.isInRange && this._canPlay) { + if (!this._isPlaying) { + this.audio.play(); + this.audio.seek(this._currentTime / this.globalData.frameRate); + this._isPlaying = true; + } else if (!this.audio.playing() || Math.abs(this._currentTime / this.globalData.frameRate - this.audio.seek()) > 0.1) { + this.audio.seek(this._currentTime / this.globalData.frameRate); + } + } + }; + AudioElement.prototype.show = function() { + }; + AudioElement.prototype.hide = function() { + this.audio.pause(); + this._isPlaying = false; + }; + AudioElement.prototype.pause = function() { + this.audio.pause(); + this._isPlaying = false; + this._canPlay = false; + }; + AudioElement.prototype.resume = function() { + this._canPlay = true; + }; + AudioElement.prototype.setRate = function(rateValue) { + this.audio.rate(rateValue); + }; + AudioElement.prototype.volume = function(volumeValue) { + this._volumeMultiplier = volumeValue; + this._previousVolume = volumeValue * this._volume; + this.audio.volume(this._previousVolume); + }; + AudioElement.prototype.getBaseElement = function() { + return null; + }; + AudioElement.prototype.destroy = function() { + }; + AudioElement.prototype.sourceRectAtTime = function() { + }; + AudioElement.prototype.initExpressions = function() { + }; + BaseRenderer.prototype.checkLayers = function(num) { + var i; + var len = this.layers.length; + var data2; + this.completeLayers = true; + for (i = len - 1; i >= 0; i -= 1) { + if (!this.elements[i]) { + data2 = this.layers[i]; + if (data2.ip - data2.st <= num - this.layers[i].st && data2.op - data2.st > num - this.layers[i].st) { + this.buildItem(i); + } + } + this.completeLayers = this.elements[i] ? this.completeLayers : false; + } + this.checkPendingElements(); + }; + BaseRenderer.prototype.createItem = function(layer) { + switch (layer.ty) { + case 2: + return this.createImage(layer); + case 0: + return this.createComp(layer); + case 1: + return this.createSolid(layer); + case 3: + return this.createNull(layer); + case 4: + return this.createShape(layer); + case 5: + return this.createText(layer); + case 6: + return this.createAudio(layer); + case 13: + return this.createCamera(layer); + case 15: + return this.createFootage(layer); + default: + return this.createNull(layer); + } + }; + BaseRenderer.prototype.createCamera = function() { + throw new Error("You're using a 3d camera. Try the html renderer."); + }; + BaseRenderer.prototype.createAudio = function(data2) { + return new AudioElement(data2, this.globalData, this); + }; + BaseRenderer.prototype.createFootage = function(data2) { + return new FootageElement(data2, this.globalData, this); + }; + BaseRenderer.prototype.buildAllItems = function() { + var i; + var len = this.layers.length; + for (i = 0; i < len; i += 1) { + this.buildItem(i); + } + this.checkPendingElements(); + }; + BaseRenderer.prototype.includeLayers = function(newLayers) { + this.completeLayers = false; + var i; + var len = newLayers.length; + var j; + var jLen = this.layers.length; + for (i = 0; i < len; i += 1) { + j = 0; + while (j < jLen) { + if (this.layers[j].id === newLayers[i].id) { + this.layers[j] = newLayers[i]; + break; + } + j += 1; + } + } + }; + BaseRenderer.prototype.setProjectInterface = function(pInterface) { + this.globalData.projectInterface = pInterface; + }; + BaseRenderer.prototype.initItems = function() { + if (!this.globalData.progressiveLoad) { + this.buildAllItems(); + } + }; + BaseRenderer.prototype.buildElementParenting = function(element, parentName, hierarchy) { + var elements = this.elements; + var layers = this.layers; + var i = 0; + var len = layers.length; + while (i < len) { + if (layers[i].ind == parentName) { + if (!elements[i] || elements[i] === true) { + this.buildItem(i); + this.addPendingElement(element); + } else { + hierarchy.push(elements[i]); + elements[i].setAsParent(); + if (layers[i].parent !== void 0) { + this.buildElementParenting(element, layers[i].parent, hierarchy); + } else { + element.setHierarchy(hierarchy); + } + } + } + i += 1; + } + }; + BaseRenderer.prototype.addPendingElement = function(element) { + this.pendingElements.push(element); + }; + BaseRenderer.prototype.searchExtraCompositions = function(assets) { + var i; + var len = assets.length; + for (i = 0; i < len; i += 1) { + if (assets[i].xt) { + var comp2 = this.createComp(assets[i]); + comp2.initExpressions(); + this.globalData.projectInterface.registerComposition(comp2); + } + } + }; + BaseRenderer.prototype.getElementByPath = function(path) { + var pathValue = path.shift(); + var element; + if (typeof pathValue === "number") { + element = this.elements[pathValue]; + } else { + var i; + var len = this.elements.length; + for (i = 0; i < len; i += 1) { + if (this.elements[i].data.nm === pathValue) { + element = this.elements[i]; + break; + } + } + } + if (path.length === 0) { + return element; + } + return element.getElementByPath(path); + }; + BaseRenderer.prototype.setupGlobalData = function(animData, fontsContainer) { + this.globalData.fontManager = new FontManager(); + this.globalData.fontManager.addChars(animData.chars); + this.globalData.fontManager.addFonts(animData.fonts, fontsContainer); + this.globalData.getAssetData = this.animationItem.getAssetData.bind(this.animationItem); + this.globalData.getAssetsPath = this.animationItem.getAssetsPath.bind(this.animationItem); + this.globalData.imageLoader = this.animationItem.imagePreloader; + this.globalData.audioController = this.animationItem.audioController; + this.globalData.frameId = 0; + this.globalData.frameRate = animData.fr; + this.globalData.nm = animData.nm; + this.globalData.compSize = { + w: animData.w, + h: animData.h + }; + }; + TransformElement.prototype = { + initTransform: function() { + this.finalTransform = { + mProp: this.data.ks ? TransformPropertyFactory.getTransformProperty(this, this.data.ks, this) : { o: 0 }, + _matMdf: false, + _opMdf: false, + mat: new Matrix() + }; + if (this.data.ao) { + this.finalTransform.mProp.autoOriented = true; + } + if (this.data.ty !== 11) { + } + }, + renderTransform: function() { + this.finalTransform._opMdf = this.finalTransform.mProp.o._mdf || this._isFirstFrame; + this.finalTransform._matMdf = this.finalTransform.mProp._mdf || this._isFirstFrame; + if (this.hierarchy) { + var mat; + var finalMat = this.finalTransform.mat; + var i = 0; + var len = this.hierarchy.length; + if (!this.finalTransform._matMdf) { + while (i < len) { + if (this.hierarchy[i].finalTransform.mProp._mdf) { + this.finalTransform._matMdf = true; + break; + } + i += 1; + } + } + if (this.finalTransform._matMdf) { + mat = this.finalTransform.mProp.v.props; + finalMat.cloneFromProps(mat); + for (i = 0; i < len; i += 1) { + mat = this.hierarchy[i].finalTransform.mProp.v.props; + finalMat.transform(mat[0], mat[1], mat[2], mat[3], mat[4], mat[5], mat[6], mat[7], mat[8], mat[9], mat[10], mat[11], mat[12], mat[13], mat[14], mat[15]); + } + } + } + }, + globalToLocal: function(pt) { + var transforms = []; + transforms.push(this.finalTransform); + var flag = true; + var comp2 = this.comp; + while (flag) { + if (comp2.finalTransform) { + if (comp2.data.hasMask) { + transforms.splice(0, 0, comp2.finalTransform); + } + comp2 = comp2.comp; + } else { + flag = false; + } + } + var i; + var len = transforms.length; + var ptNew; + for (i = 0; i < len; i += 1) { + ptNew = transforms[i].mat.applyToPointArray(0, 0, 0); + pt = [pt[0] - ptNew[0], pt[1] - ptNew[1], 0]; + } + return pt; + }, + mHelper: new Matrix() + }; + MaskElement.prototype.getMaskProperty = function(pos) { + return this.viewData[pos].prop; + }; + MaskElement.prototype.renderFrame = function(isFirstFrame) { + var finalMat = this.element.finalTransform.mat; + var i; + var len = this.masksProperties.length; + for (i = 0; i < len; i += 1) { + if (this.viewData[i].prop._mdf || isFirstFrame) { + this.drawPath(this.masksProperties[i], this.viewData[i].prop.v, this.viewData[i]); + } + if (this.viewData[i].op._mdf || isFirstFrame) { + this.viewData[i].elem.setAttribute("fill-opacity", this.viewData[i].op.v); + } + if (this.masksProperties[i].mode !== "n") { + if (this.viewData[i].invRect && (this.element.finalTransform.mProp._mdf || isFirstFrame)) { + this.viewData[i].invRect.setAttribute("transform", finalMat.getInverseMatrix().to2dCSS()); + } + if (this.storedData[i].x && (this.storedData[i].x._mdf || isFirstFrame)) { + var feMorph = this.storedData[i].expan; + if (this.storedData[i].x.v < 0) { + if (this.storedData[i].lastOperator !== "erode") { + this.storedData[i].lastOperator = "erode"; + this.storedData[i].elem.setAttribute("filter", "url(" + getLocationHref() + "#" + this.storedData[i].filterId + ")"); + } + feMorph.setAttribute("radius", -this.storedData[i].x.v); + } else { + if (this.storedData[i].lastOperator !== "dilate") { + this.storedData[i].lastOperator = "dilate"; + this.storedData[i].elem.setAttribute("filter", null); + } + this.storedData[i].elem.setAttribute("stroke-width", this.storedData[i].x.v * 2); + } + } + } + } + }; + MaskElement.prototype.getMaskelement = function() { + return this.maskElement; + }; + MaskElement.prototype.createLayerSolidPath = function() { + var path = "M0,0 "; + path += " h" + this.globalData.compSize.w; + path += " v" + this.globalData.compSize.h; + path += " h-" + this.globalData.compSize.w; + path += " v-" + this.globalData.compSize.h + " "; + return path; + }; + MaskElement.prototype.drawPath = function(pathData, pathNodes, viewData) { + var pathString = " M" + pathNodes.v[0][0] + "," + pathNodes.v[0][1]; + var i; + var len; + len = pathNodes._length; + for (i = 1; i < len; i += 1) { + pathString += " C" + pathNodes.o[i - 1][0] + "," + pathNodes.o[i - 1][1] + " " + pathNodes.i[i][0] + "," + pathNodes.i[i][1] + " " + pathNodes.v[i][0] + "," + pathNodes.v[i][1]; + } + if (pathNodes.c && len > 1) { + pathString += " C" + pathNodes.o[i - 1][0] + "," + pathNodes.o[i - 1][1] + " " + pathNodes.i[0][0] + "," + pathNodes.i[0][1] + " " + pathNodes.v[0][0] + "," + pathNodes.v[0][1]; + } + if (viewData.lastPath !== pathString) { + var pathShapeValue = ""; + if (viewData.elem) { + if (pathNodes.c) { + pathShapeValue = pathData.inv ? this.solidPath + pathString : pathString; + } + viewData.elem.setAttribute("d", pathShapeValue); + } + viewData.lastPath = pathString; + } + }; + MaskElement.prototype.destroy = function() { + this.element = null; + this.globalData = null; + this.maskElement = null; + this.data = null; + this.masksProperties = null; + }; + const filtersFactory = function() { + var ob2 = {}; + ob2.createFilter = createFilter; + ob2.createAlphaToLuminanceFilter = createAlphaToLuminanceFilter; + function createFilter(filId, skipCoordinates) { + var fil = createNS("filter"); + fil.setAttribute("id", filId); + if (skipCoordinates !== true) { + fil.setAttribute("filterUnits", "objectBoundingBox"); + fil.setAttribute("x", "0%"); + fil.setAttribute("y", "0%"); + fil.setAttribute("width", "100%"); + fil.setAttribute("height", "100%"); + } + return fil; + } + function createAlphaToLuminanceFilter() { + var feColorMatrix = createNS("feColorMatrix"); + feColorMatrix.setAttribute("type", "matrix"); + feColorMatrix.setAttribute("color-interpolation-filters", "sRGB"); + feColorMatrix.setAttribute("values", "0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 1"); + return feColorMatrix; + } + return ob2; + }(); + const featureSupport = function() { + var ob2 = { + maskType: true + }; + if (/MSIE 10/i.test(navigator.userAgent) || /MSIE 9/i.test(navigator.userAgent) || /rv:11.0/i.test(navigator.userAgent) || /Edge\/\d./i.test(navigator.userAgent)) { + ob2.maskType = false; + } + return ob2; + }(); + registeredEffects = {}; + idPrefix = "filter_result_"; + SVGEffects.prototype.renderFrame = function(_isFirstFrame) { + var i; + var len = this.filters.length; + for (i = 0; i < len; i += 1) { + this.filters[i].renderFrame(_isFirstFrame); + } + }; + SVGBaseElement.prototype = { + initRendererElement: function() { + this.layerElement = createNS("g"); + }, + createContainerElements: function() { + this.matteElement = createNS("g"); + this.transformedElement = this.layerElement; + this.maskedElement = this.layerElement; + this._sizeChanged = false; + var layerElementParent = null; + var filId; + var fil; + var gg; + if (this.data.td) { + if (this.data.td == 3 || this.data.td == 1) { + var masker = createNS("mask"); + masker.setAttribute("id", this.layerId); + masker.setAttribute("mask-type", this.data.td == 3 ? "luminance" : "alpha"); + masker.appendChild(this.layerElement); + layerElementParent = masker; + this.globalData.defs.appendChild(masker); + if (!featureSupport.maskType && this.data.td == 1) { + masker.setAttribute("mask-type", "luminance"); + filId = createElementID(); + fil = filtersFactory.createFilter(filId); + this.globalData.defs.appendChild(fil); + fil.appendChild(filtersFactory.createAlphaToLuminanceFilter()); + gg = createNS("g"); + gg.appendChild(this.layerElement); + layerElementParent = gg; + masker.appendChild(gg); + gg.setAttribute("filter", "url(" + getLocationHref() + "#" + filId + ")"); + } + } else if (this.data.td == 2) { + var maskGroup = createNS("mask"); + maskGroup.setAttribute("id", this.layerId); + maskGroup.setAttribute("mask-type", "alpha"); + var maskGrouper = createNS("g"); + maskGroup.appendChild(maskGrouper); + filId = createElementID(); + fil = filtersFactory.createFilter(filId); + var feCTr = createNS("feComponentTransfer"); + feCTr.setAttribute("in", "SourceGraphic"); + fil.appendChild(feCTr); + var feFunc = createNS("feFuncA"); + feFunc.setAttribute("type", "table"); + feFunc.setAttribute("tableValues", "1.0 0.0"); + feCTr.appendChild(feFunc); + this.globalData.defs.appendChild(fil); + var alphaRect = createNS("rect"); + alphaRect.setAttribute("width", this.comp.data.w); + alphaRect.setAttribute("height", this.comp.data.h); + alphaRect.setAttribute("x", "0"); + alphaRect.setAttribute("y", "0"); + alphaRect.setAttribute("fill", "#ffffff"); + alphaRect.setAttribute("opacity", "0"); + maskGrouper.setAttribute("filter", "url(" + getLocationHref() + "#" + filId + ")"); + maskGrouper.appendChild(alphaRect); + maskGrouper.appendChild(this.layerElement); + layerElementParent = maskGrouper; + if (!featureSupport.maskType) { + maskGroup.setAttribute("mask-type", "luminance"); + fil.appendChild(filtersFactory.createAlphaToLuminanceFilter()); + gg = createNS("g"); + maskGrouper.appendChild(alphaRect); + gg.appendChild(this.layerElement); + layerElementParent = gg; + maskGrouper.appendChild(gg); + } + this.globalData.defs.appendChild(maskGroup); + } + } else if (this.data.tt) { + this.matteElement.appendChild(this.layerElement); + layerElementParent = this.matteElement; + this.baseElement = this.matteElement; + } else { + this.baseElement = this.layerElement; + } + if (this.data.ln) { + this.layerElement.setAttribute("id", this.data.ln); + } + if (this.data.cl) { + this.layerElement.setAttribute("class", this.data.cl); + } + if (this.data.ty === 0 && !this.data.hd) { + var cp = createNS("clipPath"); + var pt = createNS("path"); + pt.setAttribute("d", "M0,0 L" + this.data.w + ",0 L" + this.data.w + "," + this.data.h + " L0," + this.data.h + "z"); + var clipId = createElementID(); + cp.setAttribute("id", clipId); + cp.appendChild(pt); + this.globalData.defs.appendChild(cp); + if (this.checkMasks()) { + var cpGroup = createNS("g"); + cpGroup.setAttribute("clip-path", "url(" + getLocationHref() + "#" + clipId + ")"); + cpGroup.appendChild(this.layerElement); + this.transformedElement = cpGroup; + if (layerElementParent) { + layerElementParent.appendChild(this.transformedElement); + } else { + this.baseElement = this.transformedElement; + } + } else { + this.layerElement.setAttribute("clip-path", "url(" + getLocationHref() + "#" + clipId + ")"); + } + } + if (this.data.bm !== 0) { + this.setBlendMode(); + } + }, + renderElement: function() { + if (this.finalTransform._matMdf) { + this.transformedElement.setAttribute("transform", this.finalTransform.mat.to2dCSS()); + } + if (this.finalTransform._opMdf) { + this.transformedElement.setAttribute("opacity", this.finalTransform.mProp.o.v); + } + }, + destroyBaseElement: function() { + this.layerElement = null; + this.matteElement = null; + this.maskManager.destroy(); + }, + getBaseElement: function() { + if (this.data.hd) { + return null; + } + return this.baseElement; + }, + createRenderableComponents: function() { + this.maskManager = new MaskElement(this.data, this, this.globalData); + this.renderableEffectsManager = new SVGEffects(this); + }, + setMatte: function(id) { + if (!this.matteElement) { + return; + } + this.matteElement.setAttribute("mask", "url(" + getLocationHref() + "#" + id + ")"); + } + }; + HierarchyElement.prototype = { + /** + * @function + * Initializes hierarchy properties + * + */ + initHierarchy: function() { + this.hierarchy = []; + this._isParent = false; + this.checkParenting(); + }, + /** + * @function + * Sets layer's hierarchy. + * @param {array} hierarch + * layer's parent list + * + */ + setHierarchy: function(hierarchy) { + this.hierarchy = hierarchy; + }, + /** + * @function + * Sets layer as parent. + * + */ + setAsParent: function() { + this._isParent = true; + }, + /** + * @function + * Searches layer's parenting chain + * + */ + checkParenting: function() { + if (this.data.parent !== void 0) { + this.comp.buildElementParenting(this, this.data.parent, []); + } + } + }; + (function() { + var _prototype = { + initElement: function(data2, globalData2, comp2) { + this.initFrame(); + this.initBaseData(data2, globalData2, comp2); + this.initTransform(data2, globalData2, comp2); + this.initHierarchy(); + this.initRenderable(); + this.initRendererElement(); + this.createContainerElements(); + this.createRenderableComponents(); + this.createContent(); + this.hide(); + }, + hide: function() { + if (!this.hidden && (!this.isInRange || this.isTransparent)) { + var elem2 = this.baseElement || this.layerElement; + elem2.style.display = "none"; + this.hidden = true; + } + }, + show: function() { + if (this.isInRange && !this.isTransparent) { + if (!this.data.hd) { + var elem2 = this.baseElement || this.layerElement; + elem2.style.display = "block"; + } + this.hidden = false; + this._isFirstFrame = true; + } + }, + renderFrame: function() { + if (this.data.hd || this.hidden) { + return; + } + this.renderTransform(); + this.renderRenderable(); + this.renderElement(); + this.renderInnerContent(); + if (this._isFirstFrame) { + this._isFirstFrame = false; + } + }, + renderInnerContent: function() { + }, + prepareFrame: function(num) { + this._mdf = false; + this.prepareRenderableFrame(num); + this.prepareProperties(num, this.isInRange); + this.checkTransparency(); + }, + destroy: function() { + this.innerElem = null; + this.destroyBaseElement(); + } + }; + extendPrototype([RenderableElement, createProxyFunction(_prototype)], RenderableDOMElement); + })(); + extendPrototype([BaseElement, TransformElement, SVGBaseElement, HierarchyElement, FrameElement, RenderableDOMElement], IImageElement); + IImageElement.prototype.createContent = function() { + var assetPath = this.globalData.getAssetsPath(this.assetData); + this.innerElem = createNS("image"); + this.innerElem.setAttribute("width", this.assetData.w + "px"); + this.innerElem.setAttribute("height", this.assetData.h + "px"); + this.innerElem.setAttribute("preserveAspectRatio", this.assetData.pr || this.globalData.renderConfig.imagePreserveAspectRatio); + this.innerElem.setAttributeNS("http://www.w3.org/1999/xlink", "href", assetPath); + this.layerElement.appendChild(this.innerElem); + }; + IImageElement.prototype.sourceRectAtTime = function() { + return this.sourceRect; + }; + IShapeElement.prototype = { + addShapeToModifiers: function(data2) { + var i; + var len = this.shapeModifiers.length; + for (i = 0; i < len; i += 1) { + this.shapeModifiers[i].addShape(data2); + } + }, + isShapeInAnimatedModifiers: function(data2) { + var i = 0; + var len = this.shapeModifiers.length; + while (i < len) { + if (this.shapeModifiers[i].isAnimatedWithShape(data2)) { + return true; + } + } + return false; + }, + renderModifiers: function() { + if (!this.shapeModifiers.length) { + return; + } + var i; + var len = this.shapes.length; + for (i = 0; i < len; i += 1) { + this.shapes[i].sh.reset(); + } + len = this.shapeModifiers.length; + var shouldBreakProcess; + for (i = len - 1; i >= 0; i -= 1) { + shouldBreakProcess = this.shapeModifiers[i].processShapes(this._isFirstFrame); + if (shouldBreakProcess) { + break; + } + } + }, + searchProcessedElement: function(elem2) { + var elements = this.processedElements; + var i = 0; + var len = elements.length; + while (i < len) { + if (elements[i].elem === elem2) { + return elements[i].pos; + } + i += 1; + } + return 0; + }, + addProcessedElement: function(elem2, pos) { + var elements = this.processedElements; + var i = elements.length; + while (i) { + i -= 1; + if (elements[i].elem === elem2) { + elements[i].pos = pos; + return; + } + } + elements.push(new ProcessedElement(elem2, pos)); + }, + prepareFrame: function(num) { + this.prepareRenderableFrame(num); + this.prepareProperties(num, this.isInRange); + } + }; + const lineCapEnum = { + 1: "butt", + 2: "round", + 3: "square" + }; + const lineJoinEnum = { + 1: "miter", + 2: "round", + 3: "bevel" + }; + SVGShapeData.prototype.setAsAnimated = function() { + this._isAnimated = true; + }; + SVGStyleData.prototype.reset = function() { + this.d = ""; + this._mdf = false; + }; + DashProperty.prototype.getValue = function(forceRender) { + if (this.elem.globalData.frameId === this.frameId && !forceRender) { + return; + } + this.frameId = this.elem.globalData.frameId; + this.iterateDynamicProperties(); + this._mdf = this._mdf || forceRender; + if (this._mdf) { + var i = 0; + var len = this.dataProps.length; + if (this.renderer === "svg") { + this.dashStr = ""; + } + for (i = 0; i < len; i += 1) { + if (this.dataProps[i].n !== "o") { + if (this.renderer === "svg") { + this.dashStr += " " + this.dataProps[i].p.v; + } else { + this.dashArray[i] = this.dataProps[i].p.v; + } + } else { + this.dashoffset[0] = this.dataProps[i].p.v; + } + } + } + }; + extendPrototype([DynamicPropertyContainer], DashProperty); + extendPrototype([DynamicPropertyContainer], SVGStrokeStyleData); + extendPrototype([DynamicPropertyContainer], SVGFillStyleData); + extendPrototype([DynamicPropertyContainer], SVGNoStyleData); + GradientProperty.prototype.comparePoints = function(values2, points) { + var i = 0; + var len = this.o.length / 2; + var diff; + while (i < len) { + diff = Math.abs(values2[i * 4] - values2[points * 4 + i * 2]); + if (diff > 0.01) { + return false; + } + i += 1; + } + return true; + }; + GradientProperty.prototype.checkCollapsable = function() { + if (this.o.length / 2 !== this.c.length / 4) { + return false; + } + if (this.data.k.k[0].s) { + var i = 0; + var len = this.data.k.k.length; + while (i < len) { + if (!this.comparePoints(this.data.k.k[i].s, this.data.p)) { + return false; + } + i += 1; + } + } else if (!this.comparePoints(this.data.k.k, this.data.p)) { + return false; + } + return true; + }; + GradientProperty.prototype.getValue = function(forceRender) { + this.prop.getValue(); + this._mdf = false; + this._cmdf = false; + this._omdf = false; + if (this.prop._mdf || forceRender) { + var i; + var len = this.data.p * 4; + var mult; + var val2; + for (i = 0; i < len; i += 1) { + mult = i % 4 === 0 ? 100 : 255; + val2 = Math.round(this.prop.v[i] * mult); + if (this.c[i] !== val2) { + this.c[i] = val2; + this._cmdf = !forceRender; + } + } + if (this.o.length) { + len = this.prop.v.length; + for (i = this.data.p * 4; i < len; i += 1) { + mult = i % 2 === 0 ? 100 : 1; + val2 = i % 2 === 0 ? Math.round(this.prop.v[i] * 100) : this.prop.v[i]; + if (this.o[i - this.data.p * 4] !== val2) { + this.o[i - this.data.p * 4] = val2; + this._omdf = !forceRender; + } + } + } + this._mdf = !forceRender; + } + }; + extendPrototype([DynamicPropertyContainer], GradientProperty); + SVGGradientFillStyleData.prototype.initGradientData = function(elem2, data2, styleOb) { + this.o = PropertyFactory.getProp(elem2, data2.o, 0, 0.01, this); + this.s = PropertyFactory.getProp(elem2, data2.s, 1, null, this); + this.e = PropertyFactory.getProp(elem2, data2.e, 1, null, this); + this.h = PropertyFactory.getProp(elem2, data2.h || { k: 0 }, 0, 0.01, this); + this.a = PropertyFactory.getProp(elem2, data2.a || { k: 0 }, 0, degToRads, this); + this.g = new GradientProperty(elem2, data2.g, this); + this.style = styleOb; + this.stops = []; + this.setGradientData(styleOb.pElem, data2); + this.setGradientOpacity(data2, styleOb); + this._isAnimated = !!this._isAnimated; + }; + SVGGradientFillStyleData.prototype.setGradientData = function(pathElement, data2) { + var gradientId = createElementID(); + var gfill = createNS(data2.t === 1 ? "linearGradient" : "radialGradient"); + gfill.setAttribute("id", gradientId); + gfill.setAttribute("spreadMethod", "pad"); + gfill.setAttribute("gradientUnits", "userSpaceOnUse"); + var stops = []; + var stop; + var j; + var jLen; + jLen = data2.g.p * 4; + for (j = 0; j < jLen; j += 4) { + stop = createNS("stop"); + gfill.appendChild(stop); + stops.push(stop); + } + pathElement.setAttribute(data2.ty === "gf" ? "fill" : "stroke", "url(" + getLocationHref() + "#" + gradientId + ")"); + this.gf = gfill; + this.cst = stops; + }; + SVGGradientFillStyleData.prototype.setGradientOpacity = function(data2, styleOb) { + if (this.g._hasOpacity && !this.g._collapsable) { + var stop; + var j; + var jLen; + var mask2 = createNS("mask"); + var maskElement = createNS("path"); + mask2.appendChild(maskElement); + var opacityId = createElementID(); + var maskId = createElementID(); + mask2.setAttribute("id", maskId); + var opFill = createNS(data2.t === 1 ? "linearGradient" : "radialGradient"); + opFill.setAttribute("id", opacityId); + opFill.setAttribute("spreadMethod", "pad"); + opFill.setAttribute("gradientUnits", "userSpaceOnUse"); + jLen = data2.g.k.k[0].s ? data2.g.k.k[0].s.length : data2.g.k.k.length; + var stops = this.stops; + for (j = data2.g.p * 4; j < jLen; j += 2) { + stop = createNS("stop"); + stop.setAttribute("stop-color", "rgb(255,255,255)"); + opFill.appendChild(stop); + stops.push(stop); + } + maskElement.setAttribute(data2.ty === "gf" ? "fill" : "stroke", "url(" + getLocationHref() + "#" + opacityId + ")"); + if (data2.ty === "gs") { + maskElement.setAttribute("stroke-linecap", lineCapEnum[data2.lc || 2]); + maskElement.setAttribute("stroke-linejoin", lineJoinEnum[data2.lj || 2]); + if (data2.lj === 1) { + maskElement.setAttribute("stroke-miterlimit", data2.ml); + } + } + this.of = opFill; + this.ms = mask2; + this.ost = stops; + this.maskId = maskId; + styleOb.msElem = maskElement; + } + }; + extendPrototype([DynamicPropertyContainer], SVGGradientFillStyleData); + extendPrototype([SVGGradientFillStyleData, DynamicPropertyContainer], SVGGradientStrokeStyleData); + const buildShapeString = function(pathNodes, length2, closed, mat) { + if (length2 === 0) { + return ""; + } + var _o = pathNodes.o; + var _i = pathNodes.i; + var _v = pathNodes.v; + var i; + var shapeString = " M" + mat.applyToPointStringified(_v[0][0], _v[0][1]); + for (i = 1; i < length2; i += 1) { + shapeString += " C" + mat.applyToPointStringified(_o[i - 1][0], _o[i - 1][1]) + " " + mat.applyToPointStringified(_i[i][0], _i[i][1]) + " " + mat.applyToPointStringified(_v[i][0], _v[i][1]); + } + if (closed && length2) { + shapeString += " C" + mat.applyToPointStringified(_o[i - 1][0], _o[i - 1][1]) + " " + mat.applyToPointStringified(_i[0][0], _i[0][1]) + " " + mat.applyToPointStringified(_v[0][0], _v[0][1]); + shapeString += "z"; + } + return shapeString; + }; + const SVGElementsRenderer = function() { + var _identityMatrix = new Matrix(); + var _matrixHelper = new Matrix(); + var ob2 = { + createRenderFunction + }; + function createRenderFunction(data2) { + switch (data2.ty) { + case "fl": + return renderFill; + case "gf": + return renderGradient; + case "gs": + return renderGradientStroke; + case "st": + return renderStroke; + case "sh": + case "el": + case "rc": + case "sr": + return renderPath; + case "tr": + return renderContentTransform; + case "no": + return renderNoop; + default: + return null; + } + } + function renderContentTransform(styleData, itemData, isFirstFrame) { + if (isFirstFrame || itemData.transform.op._mdf) { + itemData.transform.container.setAttribute("opacity", itemData.transform.op.v); + } + if (isFirstFrame || itemData.transform.mProps._mdf) { + itemData.transform.container.setAttribute("transform", itemData.transform.mProps.v.to2dCSS()); + } + } + function renderNoop() { + } + function renderPath(styleData, itemData, isFirstFrame) { + var j; + var jLen; + var pathStringTransformed; + var redraw; + var pathNodes; + var l2; + var lLen = itemData.styles.length; + var lvl = itemData.lvl; + var paths; + var mat; + var props; + var iterations; + var k2; + for (l2 = 0; l2 < lLen; l2 += 1) { + redraw = itemData.sh._mdf || isFirstFrame; + if (itemData.styles[l2].lvl < lvl) { + mat = _matrixHelper.reset(); + iterations = lvl - itemData.styles[l2].lvl; + k2 = itemData.transformers.length - 1; + while (!redraw && iterations > 0) { + redraw = itemData.transformers[k2].mProps._mdf || redraw; + iterations -= 1; + k2 -= 1; + } + if (redraw) { + iterations = lvl - itemData.styles[l2].lvl; + k2 = itemData.transformers.length - 1; + while (iterations > 0) { + props = itemData.transformers[k2].mProps.v.props; + mat.transform(props[0], props[1], props[2], props[3], props[4], props[5], props[6], props[7], props[8], props[9], props[10], props[11], props[12], props[13], props[14], props[15]); + iterations -= 1; + k2 -= 1; + } + } + } else { + mat = _identityMatrix; + } + paths = itemData.sh.paths; + jLen = paths._length; + if (redraw) { + pathStringTransformed = ""; + for (j = 0; j < jLen; j += 1) { + pathNodes = paths.shapes[j]; + if (pathNodes && pathNodes._length) { + pathStringTransformed += buildShapeString(pathNodes, pathNodes._length, pathNodes.c, mat); + } + } + itemData.caches[l2] = pathStringTransformed; + } else { + pathStringTransformed = itemData.caches[l2]; + } + itemData.styles[l2].d += styleData.hd === true ? "" : pathStringTransformed; + itemData.styles[l2]._mdf = redraw || itemData.styles[l2]._mdf; + } + } + function renderFill(styleData, itemData, isFirstFrame) { + var styleElem = itemData.style; + if (itemData.c._mdf || isFirstFrame) { + styleElem.pElem.setAttribute("fill", "rgb(" + bmFloor(itemData.c.v[0]) + "," + bmFloor(itemData.c.v[1]) + "," + bmFloor(itemData.c.v[2]) + ")"); + } + if (itemData.o._mdf || isFirstFrame) { + styleElem.pElem.setAttribute("fill-opacity", itemData.o.v); + } + } + function renderGradientStroke(styleData, itemData, isFirstFrame) { + renderGradient(styleData, itemData, isFirstFrame); + renderStroke(styleData, itemData, isFirstFrame); + } + function renderGradient(styleData, itemData, isFirstFrame) { + var gfill = itemData.gf; + var hasOpacity = itemData.g._hasOpacity; + var pt1 = itemData.s.v; + var pt2 = itemData.e.v; + if (itemData.o._mdf || isFirstFrame) { + var attr = styleData.ty === "gf" ? "fill-opacity" : "stroke-opacity"; + itemData.style.pElem.setAttribute(attr, itemData.o.v); + } + if (itemData.s._mdf || isFirstFrame) { + var attr1 = styleData.t === 1 ? "x1" : "cx"; + var attr2 = attr1 === "x1" ? "y1" : "cy"; + gfill.setAttribute(attr1, pt1[0]); + gfill.setAttribute(attr2, pt1[1]); + if (hasOpacity && !itemData.g._collapsable) { + itemData.of.setAttribute(attr1, pt1[0]); + itemData.of.setAttribute(attr2, pt1[1]); + } + } + var stops; + var i; + var len; + var stop; + if (itemData.g._cmdf || isFirstFrame) { + stops = itemData.cst; + var cValues = itemData.g.c; + len = stops.length; + for (i = 0; i < len; i += 1) { + stop = stops[i]; + stop.setAttribute("offset", cValues[i * 4] + "%"); + stop.setAttribute("stop-color", "rgb(" + cValues[i * 4 + 1] + "," + cValues[i * 4 + 2] + "," + cValues[i * 4 + 3] + ")"); + } + } + if (hasOpacity && (itemData.g._omdf || isFirstFrame)) { + var oValues = itemData.g.o; + if (itemData.g._collapsable) { + stops = itemData.cst; + } else { + stops = itemData.ost; + } + len = stops.length; + for (i = 0; i < len; i += 1) { + stop = stops[i]; + if (!itemData.g._collapsable) { + stop.setAttribute("offset", oValues[i * 2] + "%"); + } + stop.setAttribute("stop-opacity", oValues[i * 2 + 1]); + } + } + if (styleData.t === 1) { + if (itemData.e._mdf || isFirstFrame) { + gfill.setAttribute("x2", pt2[0]); + gfill.setAttribute("y2", pt2[1]); + if (hasOpacity && !itemData.g._collapsable) { + itemData.of.setAttribute("x2", pt2[0]); + itemData.of.setAttribute("y2", pt2[1]); + } + } + } else { + var rad; + if (itemData.s._mdf || itemData.e._mdf || isFirstFrame) { + rad = Math.sqrt(Math.pow(pt1[0] - pt2[0], 2) + Math.pow(pt1[1] - pt2[1], 2)); + gfill.setAttribute("r", rad); + if (hasOpacity && !itemData.g._collapsable) { + itemData.of.setAttribute("r", rad); + } + } + if (itemData.e._mdf || itemData.h._mdf || itemData.a._mdf || isFirstFrame) { + if (!rad) { + rad = Math.sqrt(Math.pow(pt1[0] - pt2[0], 2) + Math.pow(pt1[1] - pt2[1], 2)); + } + var ang = Math.atan2(pt2[1] - pt1[1], pt2[0] - pt1[0]); + var percent = itemData.h.v; + if (percent >= 1) { + percent = 0.99; + } else if (percent <= -1) { + percent = -0.99; + } + var dist = rad * percent; + var x2 = Math.cos(ang + itemData.a.v) * dist + pt1[0]; + var y2 = Math.sin(ang + itemData.a.v) * dist + pt1[1]; + gfill.setAttribute("fx", x2); + gfill.setAttribute("fy", y2); + if (hasOpacity && !itemData.g._collapsable) { + itemData.of.setAttribute("fx", x2); + itemData.of.setAttribute("fy", y2); + } + } + } + } + function renderStroke(styleData, itemData, isFirstFrame) { + var styleElem = itemData.style; + var d = itemData.d; + if (d && (d._mdf || isFirstFrame) && d.dashStr) { + styleElem.pElem.setAttribute("stroke-dasharray", d.dashStr); + styleElem.pElem.setAttribute("stroke-dashoffset", d.dashoffset[0]); + } + if (itemData.c && (itemData.c._mdf || isFirstFrame)) { + styleElem.pElem.setAttribute("stroke", "rgb(" + bmFloor(itemData.c.v[0]) + "," + bmFloor(itemData.c.v[1]) + "," + bmFloor(itemData.c.v[2]) + ")"); + } + if (itemData.o._mdf || isFirstFrame) { + styleElem.pElem.setAttribute("stroke-opacity", itemData.o.v); + } + if (itemData.w._mdf || isFirstFrame) { + styleElem.pElem.setAttribute("stroke-width", itemData.w.v); + if (styleElem.msElem) { + styleElem.msElem.setAttribute("stroke-width", itemData.w.v); + } + } + } + return ob2; + }(); + extendPrototype([BaseElement, TransformElement, SVGBaseElement, IShapeElement, HierarchyElement, FrameElement, RenderableDOMElement], SVGShapeElement); + SVGShapeElement.prototype.initSecondaryElement = function() { + }; + SVGShapeElement.prototype.identityMatrix = new Matrix(); + SVGShapeElement.prototype.buildExpressionInterface = function() { + }; + SVGShapeElement.prototype.createContent = function() { + this.searchShapes(this.shapesData, this.itemsData, this.prevViewData, this.layerElement, 0, [], true); + this.filterUniqueShapes(); + }; + SVGShapeElement.prototype.filterUniqueShapes = function() { + var i; + var len = this.shapes.length; + var shape; + var j; + var jLen = this.stylesList.length; + var style; + var tempShapes = []; + var areAnimated = false; + for (j = 0; j < jLen; j += 1) { + style = this.stylesList[j]; + areAnimated = false; + tempShapes.length = 0; + for (i = 0; i < len; i += 1) { + shape = this.shapes[i]; + if (shape.styles.indexOf(style) !== -1) { + tempShapes.push(shape); + areAnimated = shape._isAnimated || areAnimated; + } + } + if (tempShapes.length > 1 && areAnimated) { + this.setShapesAsAnimated(tempShapes); + } + } + }; + SVGShapeElement.prototype.setShapesAsAnimated = function(shapes) { + var i; + var len = shapes.length; + for (i = 0; i < len; i += 1) { + shapes[i].setAsAnimated(); + } + }; + SVGShapeElement.prototype.createStyleElement = function(data2, level) { + var elementData; + var styleOb = new SVGStyleData(data2, level); + var pathElement = styleOb.pElem; + if (data2.ty === "st") { + elementData = new SVGStrokeStyleData(this, data2, styleOb); + } else if (data2.ty === "fl") { + elementData = new SVGFillStyleData(this, data2, styleOb); + } else if (data2.ty === "gf" || data2.ty === "gs") { + var GradientConstructor = data2.ty === "gf" ? SVGGradientFillStyleData : SVGGradientStrokeStyleData; + elementData = new GradientConstructor(this, data2, styleOb); + this.globalData.defs.appendChild(elementData.gf); + if (elementData.maskId) { + this.globalData.defs.appendChild(elementData.ms); + this.globalData.defs.appendChild(elementData.of); + pathElement.setAttribute("mask", "url(" + getLocationHref() + "#" + elementData.maskId + ")"); + } + } else if (data2.ty === "no") { + elementData = new SVGNoStyleData(this, data2, styleOb); + } + if (data2.ty === "st" || data2.ty === "gs") { + pathElement.setAttribute("stroke-linecap", lineCapEnum[data2.lc || 2]); + pathElement.setAttribute("stroke-linejoin", lineJoinEnum[data2.lj || 2]); + pathElement.setAttribute("fill-opacity", "0"); + if (data2.lj === 1) { + pathElement.setAttribute("stroke-miterlimit", data2.ml); + } + } + if (data2.r === 2) { + pathElement.setAttribute("fill-rule", "evenodd"); + } + if (data2.ln) { + pathElement.setAttribute("id", data2.ln); + } + if (data2.cl) { + pathElement.setAttribute("class", data2.cl); + } + if (data2.bm) { + pathElement.style["mix-blend-mode"] = getBlendMode(data2.bm); + } + this.stylesList.push(styleOb); + this.addToAnimatedContents(data2, elementData); + return elementData; + }; + SVGShapeElement.prototype.createGroupElement = function(data2) { + var elementData = new ShapeGroupData(); + if (data2.ln) { + elementData.gr.setAttribute("id", data2.ln); + } + if (data2.cl) { + elementData.gr.setAttribute("class", data2.cl); + } + if (data2.bm) { + elementData.gr.style["mix-blend-mode"] = getBlendMode(data2.bm); + } + return elementData; + }; + SVGShapeElement.prototype.createTransformElement = function(data2, container) { + var transformProperty = TransformPropertyFactory.getTransformProperty(this, data2, this); + var elementData = new SVGTransformData(transformProperty, transformProperty.o, container); + this.addToAnimatedContents(data2, elementData); + return elementData; + }; + SVGShapeElement.prototype.createShapeElement = function(data2, ownTransformers, level) { + var ty = 4; + if (data2.ty === "rc") { + ty = 5; + } else if (data2.ty === "el") { + ty = 6; + } else if (data2.ty === "sr") { + ty = 7; + } + var shapeProperty = ShapePropertyFactory.getShapeProp(this, data2, ty, this); + var elementData = new SVGShapeData(ownTransformers, level, shapeProperty); + this.shapes.push(elementData); + this.addShapeToModifiers(elementData); + this.addToAnimatedContents(data2, elementData); + return elementData; + }; + SVGShapeElement.prototype.addToAnimatedContents = function(data2, element) { + var i = 0; + var len = this.animatedContents.length; + while (i < len) { + if (this.animatedContents[i].element === element) { + return; + } + i += 1; + } + this.animatedContents.push({ + fn: SVGElementsRenderer.createRenderFunction(data2), + element, + data: data2 + }); + }; + SVGShapeElement.prototype.setElementStyles = function(elementData) { + var arr = elementData.styles; + var j; + var jLen = this.stylesList.length; + for (j = 0; j < jLen; j += 1) { + if (!this.stylesList[j].closed) { + arr.push(this.stylesList[j]); + } + } + }; + SVGShapeElement.prototype.reloadShapes = function() { + this._isFirstFrame = true; + var i; + var len = this.itemsData.length; + for (i = 0; i < len; i += 1) { + this.prevViewData[i] = this.itemsData[i]; + } + this.searchShapes(this.shapesData, this.itemsData, this.prevViewData, this.layerElement, 0, [], true); + this.filterUniqueShapes(); + len = this.dynamicProperties.length; + for (i = 0; i < len; i += 1) { + this.dynamicProperties[i].getValue(); + } + this.renderModifiers(); + }; + SVGShapeElement.prototype.searchShapes = function(arr, itemsData, prevViewData, container, level, transformers, render) { + var ownTransformers = [].concat(transformers); + var i; + var len = arr.length - 1; + var j; + var jLen; + var ownStyles = []; + var ownModifiers = []; + var currentTransform; + var modifier; + var processedPos; + for (i = len; i >= 0; i -= 1) { + processedPos = this.searchProcessedElement(arr[i]); + if (!processedPos) { + arr[i]._render = render; + } else { + itemsData[i] = prevViewData[processedPos - 1]; + } + if (arr[i].ty === "fl" || arr[i].ty === "st" || arr[i].ty === "gf" || arr[i].ty === "gs" || arr[i].ty === "no") { + if (!processedPos) { + itemsData[i] = this.createStyleElement(arr[i], level); + } else { + itemsData[i].style.closed = false; + } + if (arr[i]._render) { + if (itemsData[i].style.pElem.parentNode !== container) { + container.appendChild(itemsData[i].style.pElem); + } + } + ownStyles.push(itemsData[i].style); + } else if (arr[i].ty === "gr") { + if (!processedPos) { + itemsData[i] = this.createGroupElement(arr[i]); + } else { + jLen = itemsData[i].it.length; + for (j = 0; j < jLen; j += 1) { + itemsData[i].prevViewData[j] = itemsData[i].it[j]; + } + } + this.searchShapes(arr[i].it, itemsData[i].it, itemsData[i].prevViewData, itemsData[i].gr, level + 1, ownTransformers, render); + if (arr[i]._render) { + if (itemsData[i].gr.parentNode !== container) { + container.appendChild(itemsData[i].gr); + } + } + } else if (arr[i].ty === "tr") { + if (!processedPos) { + itemsData[i] = this.createTransformElement(arr[i], container); + } + currentTransform = itemsData[i].transform; + ownTransformers.push(currentTransform); + } else if (arr[i].ty === "sh" || arr[i].ty === "rc" || arr[i].ty === "el" || arr[i].ty === "sr") { + if (!processedPos) { + itemsData[i] = this.createShapeElement(arr[i], ownTransformers, level); + } + this.setElementStyles(itemsData[i]); + } else if (arr[i].ty === "tm" || arr[i].ty === "rd" || arr[i].ty === "ms" || arr[i].ty === "pb") { + if (!processedPos) { + modifier = ShapeModifiers.getModifier(arr[i].ty); + modifier.init(this, arr[i]); + itemsData[i] = modifier; + this.shapeModifiers.push(modifier); + } else { + modifier = itemsData[i]; + modifier.closed = false; + } + ownModifiers.push(modifier); + } else if (arr[i].ty === "rp") { + if (!processedPos) { + modifier = ShapeModifiers.getModifier(arr[i].ty); + itemsData[i] = modifier; + modifier.init(this, arr, i, itemsData); + this.shapeModifiers.push(modifier); + render = false; + } else { + modifier = itemsData[i]; + modifier.closed = true; + } + ownModifiers.push(modifier); + } + this.addProcessedElement(arr[i], i + 1); + } + len = ownStyles.length; + for (i = 0; i < len; i += 1) { + ownStyles[i].closed = true; + } + len = ownModifiers.length; + for (i = 0; i < len; i += 1) { + ownModifiers[i].closed = true; + } + }; + SVGShapeElement.prototype.renderInnerContent = function() { + this.renderModifiers(); + var i; + var len = this.stylesList.length; + for (i = 0; i < len; i += 1) { + this.stylesList[i].reset(); + } + this.renderShape(); + for (i = 0; i < len; i += 1) { + if (this.stylesList[i]._mdf || this._isFirstFrame) { + if (this.stylesList[i].msElem) { + this.stylesList[i].msElem.setAttribute("d", this.stylesList[i].d); + this.stylesList[i].d = "M0 0" + this.stylesList[i].d; + } + this.stylesList[i].pElem.setAttribute("d", this.stylesList[i].d || "M0 0"); + } + } + }; + SVGShapeElement.prototype.renderShape = function() { + var i; + var len = this.animatedContents.length; + var animatedContent; + for (i = 0; i < len; i += 1) { + animatedContent = this.animatedContents[i]; + if ((this._isFirstFrame || animatedContent.element._isAnimated) && animatedContent.data !== true) { + animatedContent.fn(animatedContent.data, animatedContent.element, this._isFirstFrame); + } + } + }; + SVGShapeElement.prototype.destroy = function() { + this.destroyBaseElement(); + this.shapesData = null; + this.itemsData = null; + }; + LetterProps.prototype.update = function(o, sw, sc, fc, m, p2) { + this._mdf.o = false; + this._mdf.sw = false; + this._mdf.sc = false; + this._mdf.fc = false; + this._mdf.m = false; + this._mdf.p = false; + var updated = false; + if (this.o !== o) { + this.o = o; + this._mdf.o = true; + updated = true; + } + if (this.sw !== sw) { + this.sw = sw; + this._mdf.sw = true; + updated = true; + } + if (this.sc !== sc) { + this.sc = sc; + this._mdf.sc = true; + updated = true; + } + if (this.fc !== fc) { + this.fc = fc; + this._mdf.fc = true; + updated = true; + } + if (this.m !== m) { + this.m = m; + this._mdf.m = true; + updated = true; + } + if (p2.length && (this.p[0] !== p2[0] || this.p[1] !== p2[1] || this.p[4] !== p2[4] || this.p[5] !== p2[5] || this.p[12] !== p2[12] || this.p[13] !== p2[13])) { + this.p = p2; + this._mdf.p = true; + updated = true; + } + return updated; + }; + TextProperty.prototype.defaultBoxWidth = [0, 0]; + TextProperty.prototype.copyData = function(obj, data2) { + for (var s in data2) { + if (Object.prototype.hasOwnProperty.call(data2, s)) { + obj[s] = data2[s]; + } + } + return obj; + }; + TextProperty.prototype.setCurrentData = function(data2) { + if (!data2.__complete) { + this.completeTextData(data2); + } + this.currentData = data2; + this.currentData.boxWidth = this.currentData.boxWidth || this.defaultBoxWidth; + this._mdf = true; + }; + TextProperty.prototype.searchProperty = function() { + return this.searchKeyframes(); + }; + TextProperty.prototype.searchKeyframes = function() { + this.kf = this.data.d.k.length > 1; + if (this.kf) { + this.addEffect(this.getKeyframeValue.bind(this)); + } + return this.kf; + }; + TextProperty.prototype.addEffect = function(effectFunction) { + this.effectsSequence.push(effectFunction); + this.elem.addDynamicProperty(this); + }; + TextProperty.prototype.getValue = function(_finalValue) { + if ((this.elem.globalData.frameId === this.frameId || !this.effectsSequence.length) && !_finalValue) { + return; + } + this.currentData.t = this.data.d.k[this.keysIndex].s.t; + var currentValue = this.currentData; + var currentIndex = this.keysIndex; + if (this.lock) { + this.setCurrentData(this.currentData); + return; + } + this.lock = true; + this._mdf = false; + var i; + var len = this.effectsSequence.length; + var finalValue = _finalValue || this.data.d.k[this.keysIndex].s; + for (i = 0; i < len; i += 1) { + if (currentIndex !== this.keysIndex) { + finalValue = this.effectsSequence[i](finalValue, finalValue.t); + } else { + finalValue = this.effectsSequence[i](this.currentData, finalValue.t); + } + } + if (currentValue !== finalValue) { + this.setCurrentData(finalValue); + } + this.v = this.currentData; + this.pv = this.v; + this.lock = false; + this.frameId = this.elem.globalData.frameId; + }; + TextProperty.prototype.getKeyframeValue = function() { + var textKeys = this.data.d.k; + var frameNum = this.elem.comp.renderedFrame; + var i = 0; + var len = textKeys.length; + while (i <= len - 1) { + if (i === len - 1 || textKeys[i + 1].t > frameNum) { + break; + } + i += 1; + } + if (this.keysIndex !== i) { + this.keysIndex = i; + } + return this.data.d.k[this.keysIndex].s; + }; + TextProperty.prototype.buildFinalText = function(text2) { + var charactersArray = []; + var i = 0; + var len = text2.length; + var charCode; + var secondCharCode; + var shouldCombine = false; + while (i < len) { + charCode = text2.charCodeAt(i); + if (FontManager.isCombinedCharacter(charCode)) { + charactersArray[charactersArray.length - 1] += text2.charAt(i); + } else if (charCode >= 55296 && charCode <= 56319) { + secondCharCode = text2.charCodeAt(i + 1); + if (secondCharCode >= 56320 && secondCharCode <= 57343) { + if (shouldCombine || FontManager.isModifier(charCode, secondCharCode)) { + charactersArray[charactersArray.length - 1] += text2.substr(i, 2); + shouldCombine = false; + } else { + charactersArray.push(text2.substr(i, 2)); + } + i += 1; + } else { + charactersArray.push(text2.charAt(i)); + } + } else if (charCode > 56319) { + secondCharCode = text2.charCodeAt(i + 1); + if (FontManager.isZeroWidthJoiner(charCode, secondCharCode)) { + shouldCombine = true; + charactersArray[charactersArray.length - 1] += text2.substr(i, 2); + i += 1; + } else { + charactersArray.push(text2.charAt(i)); + } + } else if (FontManager.isZeroWidthJoiner(charCode)) { + charactersArray[charactersArray.length - 1] += text2.charAt(i); + shouldCombine = true; + } else { + charactersArray.push(text2.charAt(i)); + } + i += 1; + } + return charactersArray; + }; + TextProperty.prototype.completeTextData = function(documentData) { + documentData.__complete = true; + var fontManager = this.elem.globalData.fontManager; + var data2 = this.data; + var letters = []; + var i; + var len; + var newLineFlag; + var index2 = 0; + var val2; + var anchorGrouping = data2.m.g; + var currentSize = 0; + var currentPos = 0; + var currentLine = 0; + var lineWidths = []; + var lineWidth = 0; + var maxLineWidth = 0; + var j; + var jLen; + var fontData = fontManager.getFontByName(documentData.f); + var charData; + var cLength = 0; + var fontProps = getFontProperties(fontData); + documentData.fWeight = fontProps.weight; + documentData.fStyle = fontProps.style; + documentData.finalSize = documentData.s; + documentData.finalText = this.buildFinalText(documentData.t); + len = documentData.finalText.length; + documentData.finalLineHeight = documentData.lh; + var trackingOffset = documentData.tr / 1e3 * documentData.finalSize; + var charCode; + if (documentData.sz) { + var flag = true; + var boxWidth = documentData.sz[0]; + var boxHeight = documentData.sz[1]; + var currentHeight; + var finalText; + while (flag) { + finalText = this.buildFinalText(documentData.t); + currentHeight = 0; + lineWidth = 0; + len = finalText.length; + trackingOffset = documentData.tr / 1e3 * documentData.finalSize; + var lastSpaceIndex = -1; + for (i = 0; i < len; i += 1) { + charCode = finalText[i].charCodeAt(0); + newLineFlag = false; + if (finalText[i] === " ") { + lastSpaceIndex = i; + } else if (charCode === 13 || charCode === 3) { + lineWidth = 0; + newLineFlag = true; + currentHeight += documentData.finalLineHeight || documentData.finalSize * 1.2; + } + if (fontManager.chars) { + charData = fontManager.getCharData(finalText[i], fontData.fStyle, fontData.fFamily); + cLength = newLineFlag ? 0 : charData.w * documentData.finalSize / 100; + } else { + cLength = fontManager.measureText(finalText[i], documentData.f, documentData.finalSize); + } + if (lineWidth + cLength > boxWidth && finalText[i] !== " ") { + if (lastSpaceIndex === -1) { + len += 1; + } else { + i = lastSpaceIndex; + } + currentHeight += documentData.finalLineHeight || documentData.finalSize * 1.2; + finalText.splice(i, lastSpaceIndex === i ? 1 : 0, "\r"); + lastSpaceIndex = -1; + lineWidth = 0; + } else { + lineWidth += cLength; + lineWidth += trackingOffset; + } + } + currentHeight += fontData.ascent * documentData.finalSize / 100; + if (this.canResize && documentData.finalSize > this.minimumFontSize && boxHeight < currentHeight) { + documentData.finalSize -= 1; + documentData.finalLineHeight = documentData.finalSize * documentData.lh / documentData.s; + } else { + documentData.finalText = finalText; + len = documentData.finalText.length; + flag = false; + } + } + } + lineWidth = -trackingOffset; + cLength = 0; + var uncollapsedSpaces = 0; + var currentChar; + for (i = 0; i < len; i += 1) { + newLineFlag = false; + currentChar = documentData.finalText[i]; + charCode = currentChar.charCodeAt(0); + if (charCode === 13 || charCode === 3) { + uncollapsedSpaces = 0; + lineWidths.push(lineWidth); + maxLineWidth = lineWidth > maxLineWidth ? lineWidth : maxLineWidth; + lineWidth = -2 * trackingOffset; + val2 = ""; + newLineFlag = true; + currentLine += 1; + } else { + val2 = currentChar; + } + if (fontManager.chars) { + charData = fontManager.getCharData(currentChar, fontData.fStyle, fontManager.getFontByName(documentData.f).fFamily); + cLength = newLineFlag ? 0 : charData.w * documentData.finalSize / 100; + } else { + cLength = fontManager.measureText(val2, documentData.f, documentData.finalSize); + } + if (currentChar === " ") { + uncollapsedSpaces += cLength + trackingOffset; + } else { + lineWidth += cLength + trackingOffset + uncollapsedSpaces; + uncollapsedSpaces = 0; + } + letters.push({ + l: cLength, + an: cLength, + add: currentSize, + n: newLineFlag, + anIndexes: [], + val: val2, + line: currentLine, + animatorJustifyOffset: 0 + }); + if (anchorGrouping == 2) { + currentSize += cLength; + if (val2 === "" || val2 === " " || i === len - 1) { + if (val2 === "" || val2 === " ") { + currentSize -= cLength; + } + while (currentPos <= i) { + letters[currentPos].an = currentSize; + letters[currentPos].ind = index2; + letters[currentPos].extra = cLength; + currentPos += 1; + } + index2 += 1; + currentSize = 0; + } + } else if (anchorGrouping == 3) { + currentSize += cLength; + if (val2 === "" || i === len - 1) { + if (val2 === "") { + currentSize -= cLength; + } + while (currentPos <= i) { + letters[currentPos].an = currentSize; + letters[currentPos].ind = index2; + letters[currentPos].extra = cLength; + currentPos += 1; + } + currentSize = 0; + index2 += 1; + } + } else { + letters[index2].ind = index2; + letters[index2].extra = 0; + index2 += 1; + } + } + documentData.l = letters; + maxLineWidth = lineWidth > maxLineWidth ? lineWidth : maxLineWidth; + lineWidths.push(lineWidth); + if (documentData.sz) { + documentData.boxWidth = documentData.sz[0]; + documentData.justifyOffset = 0; + } else { + documentData.boxWidth = maxLineWidth; + switch (documentData.j) { + case 1: + documentData.justifyOffset = -documentData.boxWidth; + break; + case 2: + documentData.justifyOffset = -documentData.boxWidth / 2; + break; + default: + documentData.justifyOffset = 0; + } + } + documentData.lineWidths = lineWidths; + var animators = data2.a; + var animatorData; + var letterData; + jLen = animators.length; + var based; + var ind; + var indexes = []; + for (j = 0; j < jLen; j += 1) { + animatorData = animators[j]; + if (animatorData.a.sc) { + documentData.strokeColorAnim = true; + } + if (animatorData.a.sw) { + documentData.strokeWidthAnim = true; + } + if (animatorData.a.fc || animatorData.a.fh || animatorData.a.fs || animatorData.a.fb) { + documentData.fillColorAnim = true; + } + ind = 0; + based = animatorData.s.b; + for (i = 0; i < len; i += 1) { + letterData = letters[i]; + letterData.anIndexes[j] = ind; + if (based == 1 && letterData.val !== "" || based == 2 && letterData.val !== "" && letterData.val !== " " || based == 3 && (letterData.n || letterData.val == " " || i == len - 1) || based == 4 && (letterData.n || i == len - 1)) { + if (animatorData.s.rn === 1) { + indexes.push(ind); + } + ind += 1; + } + } + data2.a[j].s.totalChars = ind; + var currentInd = -1; + var newInd; + if (animatorData.s.rn === 1) { + for (i = 0; i < len; i += 1) { + letterData = letters[i]; + if (currentInd != letterData.anIndexes[j]) { + currentInd = letterData.anIndexes[j]; + newInd = indexes.splice(Math.floor(Math.random() * indexes.length), 1)[0]; + } + letterData.anIndexes[j] = newInd; + } + } + } + documentData.yOffset = documentData.finalLineHeight || documentData.finalSize * 1.2; + documentData.ls = documentData.ls || 0; + documentData.ascent = fontData.ascent * documentData.finalSize / 100; + }; + TextProperty.prototype.updateDocumentData = function(newData, index2) { + index2 = index2 === void 0 ? this.keysIndex : index2; + var dData = this.copyData({}, this.data.d.k[index2].s); + dData = this.copyData(dData, newData); + this.data.d.k[index2].s = dData; + this.recalculate(index2); + this.elem.addDynamicProperty(this); + }; + TextProperty.prototype.recalculate = function(index2) { + var dData = this.data.d.k[index2].s; + dData.__complete = false; + this.keysIndex = 0; + this._isFirstFrame = true; + this.getValue(dData); + }; + TextProperty.prototype.canResizeFont = function(_canResize) { + this.canResize = _canResize; + this.recalculate(this.keysIndex); + this.elem.addDynamicProperty(this); + }; + TextProperty.prototype.setMinimumFontSize = function(_fontValue) { + this.minimumFontSize = Math.floor(_fontValue) || 1; + this.recalculate(this.keysIndex); + this.elem.addDynamicProperty(this); + }; + const TextSelectorProp = function() { + var max2 = Math.max; + var min = Math.min; + var floor = Math.floor; + function TextSelectorPropFactory(elem2, data2) { + this._currentTextLength = -1; + this.k = false; + this.data = data2; + this.elem = elem2; + this.comp = elem2.comp; + this.finalS = 0; + this.finalE = 0; + this.initDynamicPropertyContainer(elem2); + this.s = PropertyFactory.getProp(elem2, data2.s || { k: 0 }, 0, 0, this); + if ("e" in data2) { + this.e = PropertyFactory.getProp(elem2, data2.e, 0, 0, this); + } else { + this.e = { v: 100 }; + } + this.o = PropertyFactory.getProp(elem2, data2.o || { k: 0 }, 0, 0, this); + this.xe = PropertyFactory.getProp(elem2, data2.xe || { k: 0 }, 0, 0, this); + this.ne = PropertyFactory.getProp(elem2, data2.ne || { k: 0 }, 0, 0, this); + this.sm = PropertyFactory.getProp(elem2, data2.sm || { k: 100 }, 0, 0, this); + this.a = PropertyFactory.getProp(elem2, data2.a, 0, 0.01, this); + if (!this.dynamicProperties.length) { + this.getValue(); + } + } + TextSelectorPropFactory.prototype = { + getMult: function(ind) { + if (this._currentTextLength !== this.elem.textProperty.currentData.l.length) { + this.getValue(); + } + var x1 = 0; + var y1 = 0; + var x2 = 1; + var y2 = 1; + if (this.ne.v > 0) { + x1 = this.ne.v / 100; + } else { + y1 = -this.ne.v / 100; + } + if (this.xe.v > 0) { + x2 = 1 - this.xe.v / 100; + } else { + y2 = 1 + this.xe.v / 100; + } + var easer = BezierFactory.getBezierEasing(x1, y1, x2, y2).get; + var mult = 0; + var s = this.finalS; + var e = this.finalE; + var type = this.data.sh; + if (type === 2) { + if (e === s) { + mult = ind >= e ? 1 : 0; + } else { + mult = max2(0, min(0.5 / (e - s) + (ind - s) / (e - s), 1)); + } + mult = easer(mult); + } else if (type === 3) { + if (e === s) { + mult = ind >= e ? 0 : 1; + } else { + mult = 1 - max2(0, min(0.5 / (e - s) + (ind - s) / (e - s), 1)); + } + mult = easer(mult); + } else if (type === 4) { + if (e === s) { + mult = 0; + } else { + mult = max2(0, min(0.5 / (e - s) + (ind - s) / (e - s), 1)); + if (mult < 0.5) { + mult *= 2; + } else { + mult = 1 - 2 * (mult - 0.5); + } + } + mult = easer(mult); + } else if (type === 5) { + if (e === s) { + mult = 0; + } else { + var tot = e - s; + ind = min(max2(0, ind + 0.5 - s), e - s); + var x3 = -tot / 2 + ind; + var a2 = tot / 2; + mult = Math.sqrt(1 - x3 * x3 / (a2 * a2)); + } + mult = easer(mult); + } else if (type === 6) { + if (e === s) { + mult = 0; + } else { + ind = min(max2(0, ind + 0.5 - s), e - s); + mult = (1 + Math.cos(Math.PI + Math.PI * 2 * ind / (e - s))) / 2; + } + mult = easer(mult); + } else { + if (ind >= floor(s)) { + if (ind - s < 0) { + mult = max2(0, min(min(e, 1) - (s - ind), 1)); + } else { + mult = max2(0, min(e - ind, 1)); + } + } + mult = easer(mult); + } + if (this.sm.v !== 100) { + var smoothness = this.sm.v * 0.01; + if (smoothness === 0) { + smoothness = 1e-8; + } + var threshold = 0.5 - smoothness * 0.5; + if (mult < threshold) { + mult = 0; + } else { + mult = (mult - threshold) / smoothness; + if (mult > 1) { + mult = 1; + } + } + } + return mult * this.a.v; + }, + getValue: function(newCharsFlag) { + this.iterateDynamicProperties(); + this._mdf = newCharsFlag || this._mdf; + this._currentTextLength = this.elem.textProperty.currentData.l.length || 0; + if (newCharsFlag && this.data.r === 2) { + this.e.v = this._currentTextLength; + } + var divisor = this.data.r === 2 ? 1 : 100 / this.data.totalChars; + var o = this.o.v / divisor; + var s = this.s.v / divisor + o; + var e = this.e.v / divisor + o; + if (s > e) { + var _s = s; + s = e; + e = _s; + } + this.finalS = s; + this.finalE = e; + } + }; + extendPrototype([DynamicPropertyContainer], TextSelectorPropFactory); + function getTextSelectorProp(elem2, data2, arr) { + return new TextSelectorPropFactory(elem2, data2, arr); + } + return { + getTextSelectorProp + }; + }(); + TextAnimatorProperty.prototype.searchProperties = function() { + var i; + var len = this._textData.a.length; + var animatorProps; + var getProp = PropertyFactory.getProp; + for (i = 0; i < len; i += 1) { + animatorProps = this._textData.a[i]; + this._animatorsData[i] = new TextAnimatorDataProperty(this._elem, animatorProps, this); + } + if (this._textData.p && "m" in this._textData.p) { + this._pathData = { + a: getProp(this._elem, this._textData.p.a, 0, 0, this), + f: getProp(this._elem, this._textData.p.f, 0, 0, this), + l: getProp(this._elem, this._textData.p.l, 0, 0, this), + r: getProp(this._elem, this._textData.p.r, 0, 0, this), + p: getProp(this._elem, this._textData.p.p, 0, 0, this), + m: this._elem.maskManager.getMaskProperty(this._textData.p.m) + }; + this._hasMaskedPath = true; + } else { + this._hasMaskedPath = false; + } + this._moreOptions.alignment = getProp(this._elem, this._textData.m.a, 1, 0, this); + }; + TextAnimatorProperty.prototype.getMeasures = function(documentData, lettersChangedFlag) { + this.lettersChangedFlag = lettersChangedFlag; + if (!this._mdf && !this._isFirstFrame && !lettersChangedFlag && (!this._hasMaskedPath || !this._pathData.m._mdf)) { + return; + } + this._isFirstFrame = false; + var alignment = this._moreOptions.alignment.v; + var animators = this._animatorsData; + var textData = this._textData; + var matrixHelper = this.mHelper; + var renderType = this._renderType; + var renderedLettersCount = this.renderedLetters.length; + var xPos; + var yPos; + var i; + var len; + var letters = documentData.l; + var pathInfo; + var currentLength; + var currentPoint; + var segmentLength; + var flag; + var pointInd; + var segmentInd; + var prevPoint; + var points; + var segments; + var partialLength; + var totalLength; + var perc; + var tanAngle; + var mask2; + if (this._hasMaskedPath) { + mask2 = this._pathData.m; + if (!this._pathData.n || this._pathData._mdf) { + var paths = mask2.v; + if (this._pathData.r.v) { + paths = paths.reverse(); + } + pathInfo = { + tLength: 0, + segments: [] + }; + len = paths._length - 1; + var bezierData; + totalLength = 0; + for (i = 0; i < len; i += 1) { + bezierData = bez.buildBezierData( + paths.v[i], + paths.v[i + 1], + [paths.o[i][0] - paths.v[i][0], paths.o[i][1] - paths.v[i][1]], + [paths.i[i + 1][0] - paths.v[i + 1][0], paths.i[i + 1][1] - paths.v[i + 1][1]] + ); + pathInfo.tLength += bezierData.segmentLength; + pathInfo.segments.push(bezierData); + totalLength += bezierData.segmentLength; + } + i = len; + if (mask2.v.c) { + bezierData = bez.buildBezierData( + paths.v[i], + paths.v[0], + [paths.o[i][0] - paths.v[i][0], paths.o[i][1] - paths.v[i][1]], + [paths.i[0][0] - paths.v[0][0], paths.i[0][1] - paths.v[0][1]] + ); + pathInfo.tLength += bezierData.segmentLength; + pathInfo.segments.push(bezierData); + totalLength += bezierData.segmentLength; + } + this._pathData.pi = pathInfo; + } + pathInfo = this._pathData.pi; + currentLength = this._pathData.f.v; + segmentInd = 0; + pointInd = 1; + segmentLength = 0; + flag = true; + segments = pathInfo.segments; + if (currentLength < 0 && mask2.v.c) { + if (pathInfo.tLength < Math.abs(currentLength)) { + currentLength = -Math.abs(currentLength) % pathInfo.tLength; + } + segmentInd = segments.length - 1; + points = segments[segmentInd].points; + pointInd = points.length - 1; + while (currentLength < 0) { + currentLength += points[pointInd].partialLength; + pointInd -= 1; + if (pointInd < 0) { + segmentInd -= 1; + points = segments[segmentInd].points; + pointInd = points.length - 1; + } + } + } + points = segments[segmentInd].points; + prevPoint = points[pointInd - 1]; + currentPoint = points[pointInd]; + partialLength = currentPoint.partialLength; + } + len = letters.length; + xPos = 0; + yPos = 0; + var yOff = documentData.finalSize * 1.2 * 0.714; + var firstLine = true; + var animatorProps; + var animatorSelector; + var j; + var jLen; + var letterValue; + jLen = animators.length; + var mult; + var ind = -1; + var offf; + var xPathPos; + var yPathPos; + var initPathPos = currentLength; + var initSegmentInd = segmentInd; + var initPointInd = pointInd; + var currentLine = -1; + var elemOpacity; + var sc; + var sw; + var fc; + var k2; + var letterSw; + var letterSc; + var letterFc; + var letterM = ""; + var letterP = this.defaultPropsArray; + var letterO; + if (documentData.j === 2 || documentData.j === 1) { + var animatorJustifyOffset = 0; + var animatorFirstCharOffset = 0; + var justifyOffsetMult = documentData.j === 2 ? -0.5 : -1; + var lastIndex = 0; + var isNewLine = true; + for (i = 0; i < len; i += 1) { + if (letters[i].n) { + if (animatorJustifyOffset) { + animatorJustifyOffset += animatorFirstCharOffset; + } + while (lastIndex < i) { + letters[lastIndex].animatorJustifyOffset = animatorJustifyOffset; + lastIndex += 1; + } + animatorJustifyOffset = 0; + isNewLine = true; + } else { + for (j = 0; j < jLen; j += 1) { + animatorProps = animators[j].a; + if (animatorProps.t.propType) { + if (isNewLine && documentData.j === 2) { + animatorFirstCharOffset += animatorProps.t.v * justifyOffsetMult; + } + animatorSelector = animators[j].s; + mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars); + if (mult.length) { + animatorJustifyOffset += animatorProps.t.v * mult[0] * justifyOffsetMult; + } else { + animatorJustifyOffset += animatorProps.t.v * mult * justifyOffsetMult; + } + } + } + isNewLine = false; + } + } + if (animatorJustifyOffset) { + animatorJustifyOffset += animatorFirstCharOffset; + } + while (lastIndex < i) { + letters[lastIndex].animatorJustifyOffset = animatorJustifyOffset; + lastIndex += 1; + } + } + for (i = 0; i < len; i += 1) { + matrixHelper.reset(); + elemOpacity = 1; + if (letters[i].n) { + xPos = 0; + yPos += documentData.yOffset; + yPos += firstLine ? 1 : 0; + currentLength = initPathPos; + firstLine = false; + if (this._hasMaskedPath) { + segmentInd = initSegmentInd; + pointInd = initPointInd; + points = segments[segmentInd].points; + prevPoint = points[pointInd - 1]; + currentPoint = points[pointInd]; + partialLength = currentPoint.partialLength; + segmentLength = 0; + } + letterM = ""; + letterFc = ""; + letterSw = ""; + letterO = ""; + letterP = this.defaultPropsArray; + } else { + if (this._hasMaskedPath) { + if (currentLine !== letters[i].line) { + switch (documentData.j) { + case 1: + currentLength += totalLength - documentData.lineWidths[letters[i].line]; + break; + case 2: + currentLength += (totalLength - documentData.lineWidths[letters[i].line]) / 2; + break; + default: + break; + } + currentLine = letters[i].line; + } + if (ind !== letters[i].ind) { + if (letters[ind]) { + currentLength += letters[ind].extra; + } + currentLength += letters[i].an / 2; + ind = letters[i].ind; + } + currentLength += alignment[0] * letters[i].an * 5e-3; + var animatorOffset = 0; + for (j = 0; j < jLen; j += 1) { + animatorProps = animators[j].a; + if (animatorProps.p.propType) { + animatorSelector = animators[j].s; + mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars); + if (mult.length) { + animatorOffset += animatorProps.p.v[0] * mult[0]; + } else { + animatorOffset += animatorProps.p.v[0] * mult; + } + } + if (animatorProps.a.propType) { + animatorSelector = animators[j].s; + mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars); + if (mult.length) { + animatorOffset += animatorProps.a.v[0] * mult[0]; + } else { + animatorOffset += animatorProps.a.v[0] * mult; + } + } + } + flag = true; + if (this._pathData.a.v) { + currentLength = letters[0].an * 0.5 + (totalLength - this._pathData.f.v - letters[0].an * 0.5 - letters[letters.length - 1].an * 0.5) * ind / (len - 1); + currentLength += this._pathData.f.v; + } + while (flag) { + if (segmentLength + partialLength >= currentLength + animatorOffset || !points) { + perc = (currentLength + animatorOffset - segmentLength) / currentPoint.partialLength; + xPathPos = prevPoint.point[0] + (currentPoint.point[0] - prevPoint.point[0]) * perc; + yPathPos = prevPoint.point[1] + (currentPoint.point[1] - prevPoint.point[1]) * perc; + matrixHelper.translate(-alignment[0] * letters[i].an * 5e-3, -(alignment[1] * yOff) * 0.01); + flag = false; + } else if (points) { + segmentLength += currentPoint.partialLength; + pointInd += 1; + if (pointInd >= points.length) { + pointInd = 0; + segmentInd += 1; + if (!segments[segmentInd]) { + if (mask2.v.c) { + pointInd = 0; + segmentInd = 0; + points = segments[segmentInd].points; + } else { + segmentLength -= currentPoint.partialLength; + points = null; + } + } else { + points = segments[segmentInd].points; + } + } + if (points) { + prevPoint = currentPoint; + currentPoint = points[pointInd]; + partialLength = currentPoint.partialLength; + } + } + } + offf = letters[i].an / 2 - letters[i].add; + matrixHelper.translate(-offf, 0, 0); + } else { + offf = letters[i].an / 2 - letters[i].add; + matrixHelper.translate(-offf, 0, 0); + matrixHelper.translate(-alignment[0] * letters[i].an * 5e-3, -alignment[1] * yOff * 0.01, 0); + } + for (j = 0; j < jLen; j += 1) { + animatorProps = animators[j].a; + if (animatorProps.t.propType) { + animatorSelector = animators[j].s; + mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars); + if (xPos !== 0 || documentData.j !== 0) { + if (this._hasMaskedPath) { + if (mult.length) { + currentLength += animatorProps.t.v * mult[0]; + } else { + currentLength += animatorProps.t.v * mult; + } + } else if (mult.length) { + xPos += animatorProps.t.v * mult[0]; + } else { + xPos += animatorProps.t.v * mult; + } + } + } + } + if (documentData.strokeWidthAnim) { + sw = documentData.sw || 0; + } + if (documentData.strokeColorAnim) { + if (documentData.sc) { + sc = [documentData.sc[0], documentData.sc[1], documentData.sc[2]]; + } else { + sc = [0, 0, 0]; + } + } + if (documentData.fillColorAnim && documentData.fc) { + fc = [documentData.fc[0], documentData.fc[1], documentData.fc[2]]; + } + for (j = 0; j < jLen; j += 1) { + animatorProps = animators[j].a; + if (animatorProps.a.propType) { + animatorSelector = animators[j].s; + mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars); + if (mult.length) { + matrixHelper.translate(-animatorProps.a.v[0] * mult[0], -animatorProps.a.v[1] * mult[1], animatorProps.a.v[2] * mult[2]); + } else { + matrixHelper.translate(-animatorProps.a.v[0] * mult, -animatorProps.a.v[1] * mult, animatorProps.a.v[2] * mult); + } + } + } + for (j = 0; j < jLen; j += 1) { + animatorProps = animators[j].a; + if (animatorProps.s.propType) { + animatorSelector = animators[j].s; + mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars); + if (mult.length) { + matrixHelper.scale(1 + (animatorProps.s.v[0] - 1) * mult[0], 1 + (animatorProps.s.v[1] - 1) * mult[1], 1); + } else { + matrixHelper.scale(1 + (animatorProps.s.v[0] - 1) * mult, 1 + (animatorProps.s.v[1] - 1) * mult, 1); + } + } + } + for (j = 0; j < jLen; j += 1) { + animatorProps = animators[j].a; + animatorSelector = animators[j].s; + mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars); + if (animatorProps.sk.propType) { + if (mult.length) { + matrixHelper.skewFromAxis(-animatorProps.sk.v * mult[0], animatorProps.sa.v * mult[1]); + } else { + matrixHelper.skewFromAxis(-animatorProps.sk.v * mult, animatorProps.sa.v * mult); + } + } + if (animatorProps.r.propType) { + if (mult.length) { + matrixHelper.rotateZ(-animatorProps.r.v * mult[2]); + } else { + matrixHelper.rotateZ(-animatorProps.r.v * mult); + } + } + if (animatorProps.ry.propType) { + if (mult.length) { + matrixHelper.rotateY(animatorProps.ry.v * mult[1]); + } else { + matrixHelper.rotateY(animatorProps.ry.v * mult); + } + } + if (animatorProps.rx.propType) { + if (mult.length) { + matrixHelper.rotateX(animatorProps.rx.v * mult[0]); + } else { + matrixHelper.rotateX(animatorProps.rx.v * mult); + } + } + if (animatorProps.o.propType) { + if (mult.length) { + elemOpacity += (animatorProps.o.v * mult[0] - elemOpacity) * mult[0]; + } else { + elemOpacity += (animatorProps.o.v * mult - elemOpacity) * mult; + } + } + if (documentData.strokeWidthAnim && animatorProps.sw.propType) { + if (mult.length) { + sw += animatorProps.sw.v * mult[0]; + } else { + sw += animatorProps.sw.v * mult; + } + } + if (documentData.strokeColorAnim && animatorProps.sc.propType) { + for (k2 = 0; k2 < 3; k2 += 1) { + if (mult.length) { + sc[k2] += (animatorProps.sc.v[k2] - sc[k2]) * mult[0]; + } else { + sc[k2] += (animatorProps.sc.v[k2] - sc[k2]) * mult; + } + } + } + if (documentData.fillColorAnim && documentData.fc) { + if (animatorProps.fc.propType) { + for (k2 = 0; k2 < 3; k2 += 1) { + if (mult.length) { + fc[k2] += (animatorProps.fc.v[k2] - fc[k2]) * mult[0]; + } else { + fc[k2] += (animatorProps.fc.v[k2] - fc[k2]) * mult; + } + } + } + if (animatorProps.fh.propType) { + if (mult.length) { + fc = addHueToRGB(fc, animatorProps.fh.v * mult[0]); + } else { + fc = addHueToRGB(fc, animatorProps.fh.v * mult); + } + } + if (animatorProps.fs.propType) { + if (mult.length) { + fc = addSaturationToRGB(fc, animatorProps.fs.v * mult[0]); + } else { + fc = addSaturationToRGB(fc, animatorProps.fs.v * mult); + } + } + if (animatorProps.fb.propType) { + if (mult.length) { + fc = addBrightnessToRGB(fc, animatorProps.fb.v * mult[0]); + } else { + fc = addBrightnessToRGB(fc, animatorProps.fb.v * mult); + } + } + } + } + for (j = 0; j < jLen; j += 1) { + animatorProps = animators[j].a; + if (animatorProps.p.propType) { + animatorSelector = animators[j].s; + mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars); + if (this._hasMaskedPath) { + if (mult.length) { + matrixHelper.translate(0, animatorProps.p.v[1] * mult[0], -animatorProps.p.v[2] * mult[1]); + } else { + matrixHelper.translate(0, animatorProps.p.v[1] * mult, -animatorProps.p.v[2] * mult); + } + } else if (mult.length) { + matrixHelper.translate(animatorProps.p.v[0] * mult[0], animatorProps.p.v[1] * mult[1], -animatorProps.p.v[2] * mult[2]); + } else { + matrixHelper.translate(animatorProps.p.v[0] * mult, animatorProps.p.v[1] * mult, -animatorProps.p.v[2] * mult); + } + } + } + if (documentData.strokeWidthAnim) { + letterSw = sw < 0 ? 0 : sw; + } + if (documentData.strokeColorAnim) { + letterSc = "rgb(" + Math.round(sc[0] * 255) + "," + Math.round(sc[1] * 255) + "," + Math.round(sc[2] * 255) + ")"; + } + if (documentData.fillColorAnim && documentData.fc) { + letterFc = "rgb(" + Math.round(fc[0] * 255) + "," + Math.round(fc[1] * 255) + "," + Math.round(fc[2] * 255) + ")"; + } + if (this._hasMaskedPath) { + matrixHelper.translate(0, -documentData.ls); + matrixHelper.translate(0, alignment[1] * yOff * 0.01 + yPos, 0); + if (this._pathData.p.v) { + tanAngle = (currentPoint.point[1] - prevPoint.point[1]) / (currentPoint.point[0] - prevPoint.point[0]); + var rot = Math.atan(tanAngle) * 180 / Math.PI; + if (currentPoint.point[0] < prevPoint.point[0]) { + rot += 180; + } + matrixHelper.rotate(-rot * Math.PI / 180); + } + matrixHelper.translate(xPathPos, yPathPos, 0); + currentLength -= alignment[0] * letters[i].an * 5e-3; + if (letters[i + 1] && ind !== letters[i + 1].ind) { + currentLength += letters[i].an / 2; + currentLength += documentData.tr * 1e-3 * documentData.finalSize; + } + } else { + matrixHelper.translate(xPos, yPos, 0); + if (documentData.ps) { + matrixHelper.translate(documentData.ps[0], documentData.ps[1] + documentData.ascent, 0); + } + switch (documentData.j) { + case 1: + matrixHelper.translate(letters[i].animatorJustifyOffset + documentData.justifyOffset + (documentData.boxWidth - documentData.lineWidths[letters[i].line]), 0, 0); + break; + case 2: + matrixHelper.translate(letters[i].animatorJustifyOffset + documentData.justifyOffset + (documentData.boxWidth - documentData.lineWidths[letters[i].line]) / 2, 0, 0); + break; + default: + break; + } + matrixHelper.translate(0, -documentData.ls); + matrixHelper.translate(offf, 0, 0); + matrixHelper.translate(alignment[0] * letters[i].an * 5e-3, alignment[1] * yOff * 0.01, 0); + xPos += letters[i].l + documentData.tr * 1e-3 * documentData.finalSize; + } + if (renderType === "html") { + letterM = matrixHelper.toCSS(); + } else if (renderType === "svg") { + letterM = matrixHelper.to2dCSS(); + } else { + letterP = [matrixHelper.props[0], matrixHelper.props[1], matrixHelper.props[2], matrixHelper.props[3], matrixHelper.props[4], matrixHelper.props[5], matrixHelper.props[6], matrixHelper.props[7], matrixHelper.props[8], matrixHelper.props[9], matrixHelper.props[10], matrixHelper.props[11], matrixHelper.props[12], matrixHelper.props[13], matrixHelper.props[14], matrixHelper.props[15]]; + } + letterO = elemOpacity; + } + if (renderedLettersCount <= i) { + letterValue = new LetterProps(letterO, letterSw, letterSc, letterFc, letterM, letterP); + this.renderedLetters.push(letterValue); + renderedLettersCount += 1; + this.lettersChangedFlag = true; + } else { + letterValue = this.renderedLetters[i]; + this.lettersChangedFlag = letterValue.update(letterO, letterSw, letterSc, letterFc, letterM, letterP) || this.lettersChangedFlag; + } + } + }; + TextAnimatorProperty.prototype.getValue = function() { + if (this._elem.globalData.frameId === this._frameId) { + return; + } + this._frameId = this._elem.globalData.frameId; + this.iterateDynamicProperties(); + }; + TextAnimatorProperty.prototype.mHelper = new Matrix(); + TextAnimatorProperty.prototype.defaultPropsArray = []; + extendPrototype([DynamicPropertyContainer], TextAnimatorProperty); + ITextElement.prototype.initElement = function(data2, globalData2, comp2) { + this.lettersChangedFlag = true; + this.initFrame(); + this.initBaseData(data2, globalData2, comp2); + this.textProperty = new TextProperty(this, data2.t, this.dynamicProperties); + this.textAnimator = new TextAnimatorProperty(data2.t, this.renderType, this); + this.initTransform(data2, globalData2, comp2); + this.initHierarchy(); + this.initRenderable(); + this.initRendererElement(); + this.createContainerElements(); + this.createRenderableComponents(); + this.createContent(); + this.hide(); + this.textAnimator.searchProperties(this.dynamicProperties); + }; + ITextElement.prototype.prepareFrame = function(num) { + this._mdf = false; + this.prepareRenderableFrame(num); + this.prepareProperties(num, this.isInRange); + if (this.textProperty._mdf || this.textProperty._isFirstFrame) { + this.buildNewText(); + this.textProperty._isFirstFrame = false; + this.textProperty._mdf = false; + } + }; + ITextElement.prototype.createPathShape = function(matrixHelper, shapes) { + var j; + var jLen = shapes.length; + var pathNodes; + var shapeStr = ""; + for (j = 0; j < jLen; j += 1) { + if (shapes[j].ty === "sh") { + pathNodes = shapes[j].ks.k; + shapeStr += buildShapeString(pathNodes, pathNodes.i.length, true, matrixHelper); + } + } + return shapeStr; + }; + ITextElement.prototype.updateDocumentData = function(newData, index2) { + this.textProperty.updateDocumentData(newData, index2); + }; + ITextElement.prototype.canResizeFont = function(_canResize) { + this.textProperty.canResizeFont(_canResize); + }; + ITextElement.prototype.setMinimumFontSize = function(_fontSize) { + this.textProperty.setMinimumFontSize(_fontSize); + }; + ITextElement.prototype.applyTextPropertiesToMatrix = function(documentData, matrixHelper, lineNumber, xPos, yPos) { + if (documentData.ps) { + matrixHelper.translate(documentData.ps[0], documentData.ps[1] + documentData.ascent, 0); + } + matrixHelper.translate(0, -documentData.ls, 0); + switch (documentData.j) { + case 1: + matrixHelper.translate(documentData.justifyOffset + (documentData.boxWidth - documentData.lineWidths[lineNumber]), 0, 0); + break; + case 2: + matrixHelper.translate(documentData.justifyOffset + (documentData.boxWidth - documentData.lineWidths[lineNumber]) / 2, 0, 0); + break; + default: + break; + } + matrixHelper.translate(xPos, yPos, 0); + }; + ITextElement.prototype.buildColor = function(colorData) { + return "rgb(" + Math.round(colorData[0] * 255) + "," + Math.round(colorData[1] * 255) + "," + Math.round(colorData[2] * 255) + ")"; + }; + ITextElement.prototype.emptyProp = new LetterProps(); + ITextElement.prototype.destroy = function() { + }; + emptyShapeData = { + shapes: [] + }; + extendPrototype([BaseElement, TransformElement, SVGBaseElement, HierarchyElement, FrameElement, RenderableDOMElement, ITextElement], SVGTextLottieElement); + SVGTextLottieElement.prototype.createContent = function() { + if (this.data.singleShape && !this.globalData.fontManager.chars) { + this.textContainer = createNS("text"); + } + }; + SVGTextLottieElement.prototype.buildTextContents = function(textArray) { + var i = 0; + var len = textArray.length; + var textContents = []; + var currentTextContent = ""; + while (i < len) { + if (textArray[i] === String.fromCharCode(13) || textArray[i] === String.fromCharCode(3)) { + textContents.push(currentTextContent); + currentTextContent = ""; + } else { + currentTextContent += textArray[i]; + } + i += 1; + } + textContents.push(currentTextContent); + return textContents; + }; + SVGTextLottieElement.prototype.buildShapeData = function(data2, scale2) { + if (data2.shapes && data2.shapes.length) { + var shape = data2.shapes[0]; + if (shape.it) { + var shapeItem = shape.it[shape.it.length - 1]; + if (shapeItem.s) { + shapeItem.s.k[0] = scale2; + shapeItem.s.k[1] = scale2; + } + } + } + return data2; + }; + SVGTextLottieElement.prototype.buildNewText = function() { + this.addDynamicProperty(this); + var i; + var len; + var documentData = this.textProperty.currentData; + this.renderedLetters = createSizedArray(documentData ? documentData.l.length : 0); + if (documentData.fc) { + this.layerElement.setAttribute("fill", this.buildColor(documentData.fc)); + } else { + this.layerElement.setAttribute("fill", "rgba(0,0,0,0)"); + } + if (documentData.sc) { + this.layerElement.setAttribute("stroke", this.buildColor(documentData.sc)); + this.layerElement.setAttribute("stroke-width", documentData.sw); + } + this.layerElement.setAttribute("font-size", documentData.finalSize); + var fontData = this.globalData.fontManager.getFontByName(documentData.f); + if (fontData.fClass) { + this.layerElement.setAttribute("class", fontData.fClass); + } else { + this.layerElement.setAttribute("font-family", fontData.fFamily); + var fWeight = documentData.fWeight; + var fStyle = documentData.fStyle; + this.layerElement.setAttribute("font-style", fStyle); + this.layerElement.setAttribute("font-weight", fWeight); + } + this.layerElement.setAttribute("aria-label", documentData.t); + var letters = documentData.l || []; + var usesGlyphs = !!this.globalData.fontManager.chars; + len = letters.length; + var tSpan; + var matrixHelper = this.mHelper; + var shapeStr = ""; + var singleShape = this.data.singleShape; + var xPos = 0; + var yPos = 0; + var firstLine = true; + var trackingOffset = documentData.tr * 1e-3 * documentData.finalSize; + if (singleShape && !usesGlyphs && !documentData.sz) { + var tElement = this.textContainer; + var justify = "start"; + switch (documentData.j) { + case 1: + justify = "end"; + break; + case 2: + justify = "middle"; + break; + default: + justify = "start"; + break; + } + tElement.setAttribute("text-anchor", justify); + tElement.setAttribute("letter-spacing", trackingOffset); + var textContent = this.buildTextContents(documentData.finalText); + len = textContent.length; + yPos = documentData.ps ? documentData.ps[1] + documentData.ascent : 0; + for (i = 0; i < len; i += 1) { + tSpan = this.textSpans[i].span || createNS("tspan"); + tSpan.textContent = textContent[i]; + tSpan.setAttribute("x", 0); + tSpan.setAttribute("y", yPos); + tSpan.style.display = "inherit"; + tElement.appendChild(tSpan); + if (!this.textSpans[i]) { + this.textSpans[i] = { + span: null, + glyph: null + }; + } + this.textSpans[i].span = tSpan; + yPos += documentData.finalLineHeight; + } + this.layerElement.appendChild(tElement); + } else { + var cachedSpansLength = this.textSpans.length; + var charData; + for (i = 0; i < len; i += 1) { + if (!this.textSpans[i]) { + this.textSpans[i] = { + span: null, + childSpan: null, + glyph: null + }; + } + if (!usesGlyphs || !singleShape || i === 0) { + tSpan = cachedSpansLength > i ? this.textSpans[i].span : createNS(usesGlyphs ? "g" : "text"); + if (cachedSpansLength <= i) { + tSpan.setAttribute("stroke-linecap", "butt"); + tSpan.setAttribute("stroke-linejoin", "round"); + tSpan.setAttribute("stroke-miterlimit", "4"); + this.textSpans[i].span = tSpan; + if (usesGlyphs) { + var childSpan = createNS("g"); + tSpan.appendChild(childSpan); + this.textSpans[i].childSpan = childSpan; + } + this.textSpans[i].span = tSpan; + this.layerElement.appendChild(tSpan); + } + tSpan.style.display = "inherit"; + } + matrixHelper.reset(); + if (singleShape) { + if (letters[i].n) { + xPos = -trackingOffset; + yPos += documentData.yOffset; + yPos += firstLine ? 1 : 0; + firstLine = false; + } + this.applyTextPropertiesToMatrix(documentData, matrixHelper, letters[i].line, xPos, yPos); + xPos += letters[i].l || 0; + xPos += trackingOffset; + } + if (usesGlyphs) { + charData = this.globalData.fontManager.getCharData( + documentData.finalText[i], + fontData.fStyle, + this.globalData.fontManager.getFontByName(documentData.f).fFamily + ); + var glyphElement; + if (charData.t === 1) { + glyphElement = new SVGCompElement(charData.data, this.globalData, this); + } else { + var data2 = emptyShapeData; + if (charData.data && charData.data.shapes) { + data2 = this.buildShapeData(charData.data, documentData.finalSize); + } + glyphElement = new SVGShapeElement(data2, this.globalData, this); + } + if (this.textSpans[i].glyph) { + var glyph = this.textSpans[i].glyph; + this.textSpans[i].childSpan.removeChild(glyph.layerElement); + glyph.destroy(); + } + this.textSpans[i].glyph = glyphElement; + glyphElement._debug = true; + glyphElement.prepareFrame(0); + glyphElement.renderFrame(); + this.textSpans[i].childSpan.appendChild(glyphElement.layerElement); + if (charData.t === 1) { + this.textSpans[i].childSpan.setAttribute("transform", "scale(" + documentData.finalSize / 100 + "," + documentData.finalSize / 100 + ")"); + } + } else { + if (singleShape) { + tSpan.setAttribute("transform", "translate(" + matrixHelper.props[12] + "," + matrixHelper.props[13] + ")"); + } + tSpan.textContent = letters[i].val; + tSpan.setAttributeNS("http://www.w3.org/XML/1998/namespace", "xml:space", "preserve"); + } + } + if (singleShape && tSpan) { + tSpan.setAttribute("d", shapeStr); + } + } + while (i < this.textSpans.length) { + this.textSpans[i].span.style.display = "none"; + i += 1; + } + this._sizeChanged = true; + }; + SVGTextLottieElement.prototype.sourceRectAtTime = function() { + this.prepareFrame(this.comp.renderedFrame - this.data.st); + this.renderInnerContent(); + if (this._sizeChanged) { + this._sizeChanged = false; + var textBox = this.layerElement.getBBox(); + this.bbox = { + top: textBox.y, + left: textBox.x, + width: textBox.width, + height: textBox.height + }; + } + return this.bbox; + }; + SVGTextLottieElement.prototype.getValue = function() { + var i; + var len = this.textSpans.length; + var glyphElement; + this.renderedFrame = this.comp.renderedFrame; + for (i = 0; i < len; i += 1) { + glyphElement = this.textSpans[i].glyph; + if (glyphElement) { + glyphElement.prepareFrame(this.comp.renderedFrame - this.data.st); + if (glyphElement._mdf) { + this._mdf = true; + } + } + } + }; + SVGTextLottieElement.prototype.renderInnerContent = function() { + if (!this.data.singleShape || this._mdf) { + this.textAnimator.getMeasures(this.textProperty.currentData, this.lettersChangedFlag); + if (this.lettersChangedFlag || this.textAnimator.lettersChangedFlag) { + this._sizeChanged = true; + var i; + var len; + var renderedLetters = this.textAnimator.renderedLetters; + var letters = this.textProperty.currentData.l; + len = letters.length; + var renderedLetter; + var textSpan; + var glyphElement; + for (i = 0; i < len; i += 1) { + if (!letters[i].n) { + renderedLetter = renderedLetters[i]; + textSpan = this.textSpans[i].span; + glyphElement = this.textSpans[i].glyph; + if (glyphElement) { + glyphElement.renderFrame(); + } + if (renderedLetter._mdf.m) { + textSpan.setAttribute("transform", renderedLetter.m); + } + if (renderedLetter._mdf.o) { + textSpan.setAttribute("opacity", renderedLetter.o); + } + if (renderedLetter._mdf.sw) { + textSpan.setAttribute("stroke-width", renderedLetter.sw); + } + if (renderedLetter._mdf.sc) { + textSpan.setAttribute("stroke", renderedLetter.sc); + } + if (renderedLetter._mdf.fc) { + textSpan.setAttribute("fill", renderedLetter.fc); + } + } + } + } + } + }; + extendPrototype([IImageElement], ISolidElement); + ISolidElement.prototype.createContent = function() { + var rect = createNS("rect"); + rect.setAttribute("width", this.data.sw); + rect.setAttribute("height", this.data.sh); + rect.setAttribute("fill", this.data.sc); + this.layerElement.appendChild(rect); + }; + NullElement.prototype.prepareFrame = function(num) { + this.prepareProperties(num, true); + }; + NullElement.prototype.renderFrame = function() { + }; + NullElement.prototype.getBaseElement = function() { + return null; + }; + NullElement.prototype.destroy = function() { + }; + NullElement.prototype.sourceRectAtTime = function() { + }; + NullElement.prototype.hide = function() { + }; + extendPrototype([BaseElement, TransformElement, HierarchyElement, FrameElement], NullElement); + extendPrototype([BaseRenderer], SVGRendererBase); + SVGRendererBase.prototype.createNull = function(data2) { + return new NullElement(data2, this.globalData, this); + }; + SVGRendererBase.prototype.createShape = function(data2) { + return new SVGShapeElement(data2, this.globalData, this); + }; + SVGRendererBase.prototype.createText = function(data2) { + return new SVGTextLottieElement(data2, this.globalData, this); + }; + SVGRendererBase.prototype.createImage = function(data2) { + return new IImageElement(data2, this.globalData, this); + }; + SVGRendererBase.prototype.createSolid = function(data2) { + return new ISolidElement(data2, this.globalData, this); + }; + SVGRendererBase.prototype.configAnimation = function(animData) { + this.svgElement.setAttribute("xmlns", "http://www.w3.org/2000/svg"); + if (this.renderConfig.viewBoxSize) { + this.svgElement.setAttribute("viewBox", this.renderConfig.viewBoxSize); + } else { + this.svgElement.setAttribute("viewBox", "0 0 " + animData.w + " " + animData.h); + } + if (!this.renderConfig.viewBoxOnly) { + this.svgElement.setAttribute("width", animData.w); + this.svgElement.setAttribute("height", animData.h); + this.svgElement.style.width = "100%"; + this.svgElement.style.height = "100%"; + this.svgElement.style.transform = "translate3d(0,0,0)"; + this.svgElement.style.contentVisibility = this.renderConfig.contentVisibility; + } + if (this.renderConfig.width) { + this.svgElement.setAttribute("width", this.renderConfig.width); + } + if (this.renderConfig.height) { + this.svgElement.setAttribute("height", this.renderConfig.height); + } + if (this.renderConfig.className) { + this.svgElement.setAttribute("class", this.renderConfig.className); + } + if (this.renderConfig.id) { + this.svgElement.setAttribute("id", this.renderConfig.id); + } + if (this.renderConfig.focusable !== void 0) { + this.svgElement.setAttribute("focusable", this.renderConfig.focusable); + } + this.svgElement.setAttribute("preserveAspectRatio", this.renderConfig.preserveAspectRatio); + this.animationItem.wrapper.appendChild(this.svgElement); + var defs = this.globalData.defs; + this.setupGlobalData(animData, defs); + this.globalData.progressiveLoad = this.renderConfig.progressiveLoad; + this.data = animData; + var maskElement = createNS("clipPath"); + var rect = createNS("rect"); + rect.setAttribute("width", animData.w); + rect.setAttribute("height", animData.h); + rect.setAttribute("x", 0); + rect.setAttribute("y", 0); + var maskId = createElementID(); + maskElement.setAttribute("id", maskId); + maskElement.appendChild(rect); + this.layerElement.setAttribute("clip-path", "url(" + getLocationHref() + "#" + maskId + ")"); + defs.appendChild(maskElement); + this.layers = animData.layers; + this.elements = createSizedArray(animData.layers.length); + }; + SVGRendererBase.prototype.destroy = function() { + if (this.animationItem.wrapper) { + this.animationItem.wrapper.innerText = ""; + } + this.layerElement = null; + this.globalData.defs = null; + var i; + var len = this.layers ? this.layers.length : 0; + for (i = 0; i < len; i += 1) { + if (this.elements[i]) { + this.elements[i].destroy(); + } + } + this.elements.length = 0; + this.destroyed = true; + this.animationItem = null; + }; + SVGRendererBase.prototype.updateContainerSize = function() { + }; + SVGRendererBase.prototype.buildItem = function(pos) { + var elements = this.elements; + if (elements[pos] || this.layers[pos].ty === 99) { + return; + } + elements[pos] = true; + var element = this.createItem(this.layers[pos]); + elements[pos] = element; + if (getExpressionsPlugin()) { + if (this.layers[pos].ty === 0) { + this.globalData.projectInterface.registerComposition(element); + } + element.initExpressions(); + } + this.appendElementInPos(element, pos); + if (this.layers[pos].tt) { + if (!this.elements[pos - 1] || this.elements[pos - 1] === true) { + this.buildItem(pos - 1); + this.addPendingElement(element); + } else { + element.setMatte(elements[pos - 1].layerId); + } + } + }; + SVGRendererBase.prototype.checkPendingElements = function() { + while (this.pendingElements.length) { + var element = this.pendingElements.pop(); + element.checkParenting(); + if (element.data.tt) { + var i = 0; + var len = this.elements.length; + while (i < len) { + if (this.elements[i] === element) { + element.setMatte(this.elements[i - 1].layerId); + break; + } + i += 1; + } + } + } + }; + SVGRendererBase.prototype.renderFrame = function(num) { + if (this.renderedFrame === num || this.destroyed) { + return; + } + if (num === null) { + num = this.renderedFrame; + } else { + this.renderedFrame = num; + } + this.globalData.frameNum = num; + this.globalData.frameId += 1; + this.globalData.projectInterface.currentFrame = num; + this.globalData._mdf = false; + var i; + var len = this.layers.length; + if (!this.completeLayers) { + this.checkLayers(num); + } + for (i = len - 1; i >= 0; i -= 1) { + if (this.completeLayers || this.elements[i]) { + this.elements[i].prepareFrame(num - this.layers[i].st); + } + } + if (this.globalData._mdf) { + for (i = 0; i < len; i += 1) { + if (this.completeLayers || this.elements[i]) { + this.elements[i].renderFrame(); + } + } + } + }; + SVGRendererBase.prototype.appendElementInPos = function(element, pos) { + var newElement = element.getBaseElement(); + if (!newElement) { + return; + } + var i = 0; + var nextElement; + while (i < pos) { + if (this.elements[i] && this.elements[i] !== true && this.elements[i].getBaseElement()) { + nextElement = this.elements[i].getBaseElement(); + } + i += 1; + } + if (nextElement) { + this.layerElement.insertBefore(newElement, nextElement); + } else { + this.layerElement.appendChild(newElement); + } + }; + SVGRendererBase.prototype.hide = function() { + this.layerElement.style.display = "none"; + }; + SVGRendererBase.prototype.show = function() { + this.layerElement.style.display = "block"; + }; + extendPrototype([BaseElement, TransformElement, HierarchyElement, FrameElement, RenderableDOMElement], ICompElement); + ICompElement.prototype.initElement = function(data2, globalData2, comp2) { + this.initFrame(); + this.initBaseData(data2, globalData2, comp2); + this.initTransform(data2, globalData2, comp2); + this.initRenderable(); + this.initHierarchy(); + this.initRendererElement(); + this.createContainerElements(); + this.createRenderableComponents(); + if (this.data.xt || !globalData2.progressiveLoad) { + this.buildAllItems(); + } + this.hide(); + }; + ICompElement.prototype.prepareFrame = function(num) { + this._mdf = false; + this.prepareRenderableFrame(num); + this.prepareProperties(num, this.isInRange); + if (!this.isInRange && !this.data.xt) { + return; + } + if (!this.tm._placeholder) { + var timeRemapped = this.tm.v; + if (timeRemapped === this.data.op) { + timeRemapped = this.data.op - 1; + } + this.renderedFrame = timeRemapped; + } else { + this.renderedFrame = num / this.data.sr; + } + var i; + var len = this.elements.length; + if (!this.completeLayers) { + this.checkLayers(this.renderedFrame); + } + for (i = len - 1; i >= 0; i -= 1) { + if (this.completeLayers || this.elements[i]) { + this.elements[i].prepareFrame(this.renderedFrame - this.layers[i].st); + if (this.elements[i]._mdf) { + this._mdf = true; + } + } + } + }; + ICompElement.prototype.renderInnerContent = function() { + var i; + var len = this.layers.length; + for (i = 0; i < len; i += 1) { + if (this.completeLayers || this.elements[i]) { + this.elements[i].renderFrame(); + } + } + }; + ICompElement.prototype.setElements = function(elems) { + this.elements = elems; + }; + ICompElement.prototype.getElements = function() { + return this.elements; + }; + ICompElement.prototype.destroyElements = function() { + var i; + var len = this.layers.length; + for (i = 0; i < len; i += 1) { + if (this.elements[i]) { + this.elements[i].destroy(); + } + } + }; + ICompElement.prototype.destroy = function() { + this.destroyElements(); + this.destroyBaseElement(); + }; + extendPrototype([SVGRendererBase, ICompElement, SVGBaseElement], SVGCompElement); + SVGCompElement.prototype.createComp = function(data2) { + return new SVGCompElement(data2, this.globalData, this); + }; + extendPrototype([SVGRendererBase], SVGRenderer); + SVGRenderer.prototype.createComp = function(data2) { + return new SVGCompElement(data2, this.globalData, this); + }; + CVContextData.prototype.duplicate = function() { + var newLength = this._length * 2; + var currentSavedOp = this.savedOp; + this.savedOp = createTypedArray("float32", newLength); + this.savedOp.set(currentSavedOp); + var i = 0; + for (i = this._length; i < newLength; i += 1) { + this.saved[i] = createTypedArray("float32", 16); + } + this._length = newLength; + }; + CVContextData.prototype.reset = function() { + this.cArrPos = 0; + this.cTr.reset(); + this.cO = 1; + }; + ShapeTransformManager.prototype = { + addTransformSequence: function(transforms) { + var i; + var len = transforms.length; + var key2 = "_"; + for (i = 0; i < len; i += 1) { + key2 += transforms[i].transform.key + "_"; + } + var sequence = this.sequences[key2]; + if (!sequence) { + sequence = { + transforms: [].concat(transforms), + finalTransform: new Matrix(), + _mdf: false + }; + this.sequences[key2] = sequence; + this.sequenceList.push(sequence); + } + return sequence; + }, + processSequence: function(sequence, isFirstFrame) { + var i = 0; + var len = sequence.transforms.length; + var _mdf = isFirstFrame; + while (i < len && !isFirstFrame) { + if (sequence.transforms[i].transform.mProps._mdf) { + _mdf = true; + break; + } + i += 1; + } + if (_mdf) { + var props; + sequence.finalTransform.reset(); + for (i = len - 1; i >= 0; i -= 1) { + props = sequence.transforms[i].transform.mProps.v.props; + sequence.finalTransform.transform(props[0], props[1], props[2], props[3], props[4], props[5], props[6], props[7], props[8], props[9], props[10], props[11], props[12], props[13], props[14], props[15]); + } + } + sequence._mdf = _mdf; + }, + processSequences: function(isFirstFrame) { + var i; + var len = this.sequenceList.length; + for (i = 0; i < len; i += 1) { + this.processSequence(this.sequenceList[i], isFirstFrame); + } + }, + getNewKey: function() { + this.transform_key_count += 1; + return "_" + this.transform_key_count; + } + }; + CVEffects.prototype.renderFrame = function() { + }; + CVMaskElement.prototype.renderFrame = function() { + if (!this.hasMasks) { + return; + } + var transform2 = this.element.finalTransform.mat; + var ctx = this.element.canvasContext; + var i; + var len = this.masksProperties.length; + var pt; + var pts; + var data2; + ctx.beginPath(); + for (i = 0; i < len; i += 1) { + if (this.masksProperties[i].mode !== "n") { + if (this.masksProperties[i].inv) { + ctx.moveTo(0, 0); + ctx.lineTo(this.element.globalData.compSize.w, 0); + ctx.lineTo(this.element.globalData.compSize.w, this.element.globalData.compSize.h); + ctx.lineTo(0, this.element.globalData.compSize.h); + ctx.lineTo(0, 0); + } + data2 = this.viewData[i].v; + pt = transform2.applyToPointArray(data2.v[0][0], data2.v[0][1], 0); + ctx.moveTo(pt[0], pt[1]); + var j; + var jLen = data2._length; + for (j = 1; j < jLen; j += 1) { + pts = transform2.applyToTriplePoints(data2.o[j - 1], data2.i[j], data2.v[j]); + ctx.bezierCurveTo(pts[0], pts[1], pts[2], pts[3], pts[4], pts[5]); + } + pts = transform2.applyToTriplePoints(data2.o[j - 1], data2.i[0], data2.v[0]); + ctx.bezierCurveTo(pts[0], pts[1], pts[2], pts[3], pts[4], pts[5]); + } + } + this.element.globalData.renderer.save(true); + ctx.clip(); + }; + CVMaskElement.prototype.getMaskProperty = MaskElement.prototype.getMaskProperty; + CVMaskElement.prototype.destroy = function() { + this.element = null; + }; + CVBaseElement.prototype = { + createElements: function() { + }, + initRendererElement: function() { + }, + createContainerElements: function() { + this.canvasContext = this.globalData.canvasContext; + this.renderableEffectsManager = new CVEffects(this); + }, + createContent: function() { + }, + setBlendMode: function() { + var globalData2 = this.globalData; + if (globalData2.blendMode !== this.data.bm) { + globalData2.blendMode = this.data.bm; + var blendModeValue = getBlendMode(this.data.bm); + globalData2.canvasContext.globalCompositeOperation = blendModeValue; + } + }, + createRenderableComponents: function() { + this.maskManager = new CVMaskElement(this.data, this); + }, + hideElement: function() { + if (!this.hidden && (!this.isInRange || this.isTransparent)) { + this.hidden = true; + } + }, + showElement: function() { + if (this.isInRange && !this.isTransparent) { + this.hidden = false; + this._isFirstFrame = true; + this.maskManager._isFirstFrame = true; + } + }, + renderFrame: function() { + if (this.hidden || this.data.hd) { + return; + } + this.renderTransform(); + this.renderRenderable(); + this.setBlendMode(); + var forceRealStack = this.data.ty === 0; + this.globalData.renderer.save(forceRealStack); + this.globalData.renderer.ctxTransform(this.finalTransform.mat.props); + this.globalData.renderer.ctxOpacity(this.finalTransform.mProp.o.v); + this.renderInnerContent(); + this.globalData.renderer.restore(forceRealStack); + if (this.maskManager.hasMasks) { + this.globalData.renderer.restore(true); + } + if (this._isFirstFrame) { + this._isFirstFrame = false; + } + }, + destroy: function() { + this.canvasContext = null; + this.data = null; + this.globalData = null; + this.maskManager.destroy(); + }, + mHelper: new Matrix() + }; + CVBaseElement.prototype.hide = CVBaseElement.prototype.hideElement; + CVBaseElement.prototype.show = CVBaseElement.prototype.showElement; + CVShapeData.prototype.setAsAnimated = SVGShapeData.prototype.setAsAnimated; + extendPrototype([BaseElement, TransformElement, CVBaseElement, IShapeElement, HierarchyElement, FrameElement, RenderableElement], CVShapeElement); + CVShapeElement.prototype.initElement = RenderableDOMElement.prototype.initElement; + CVShapeElement.prototype.transformHelper = { opacity: 1, _opMdf: false }; + CVShapeElement.prototype.dashResetter = []; + CVShapeElement.prototype.createContent = function() { + this.searchShapes(this.shapesData, this.itemsData, this.prevViewData, true, []); + }; + CVShapeElement.prototype.createStyleElement = function(data2, transforms) { + var styleElem = { + data: data2, + type: data2.ty, + preTransforms: this.transformsManager.addTransformSequence(transforms), + transforms: [], + elements: [], + closed: data2.hd === true + }; + var elementData = {}; + if (data2.ty === "fl" || data2.ty === "st") { + elementData.c = PropertyFactory.getProp(this, data2.c, 1, 255, this); + if (!elementData.c.k) { + styleElem.co = "rgb(" + bmFloor(elementData.c.v[0]) + "," + bmFloor(elementData.c.v[1]) + "," + bmFloor(elementData.c.v[2]) + ")"; + } + } else if (data2.ty === "gf" || data2.ty === "gs") { + elementData.s = PropertyFactory.getProp(this, data2.s, 1, null, this); + elementData.e = PropertyFactory.getProp(this, data2.e, 1, null, this); + elementData.h = PropertyFactory.getProp(this, data2.h || { k: 0 }, 0, 0.01, this); + elementData.a = PropertyFactory.getProp(this, data2.a || { k: 0 }, 0, degToRads, this); + elementData.g = new GradientProperty(this, data2.g, this); + } + elementData.o = PropertyFactory.getProp(this, data2.o, 0, 0.01, this); + if (data2.ty === "st" || data2.ty === "gs") { + styleElem.lc = lineCapEnum[data2.lc || 2]; + styleElem.lj = lineJoinEnum[data2.lj || 2]; + if (data2.lj == 1) { + styleElem.ml = data2.ml; + } + elementData.w = PropertyFactory.getProp(this, data2.w, 0, null, this); + if (!elementData.w.k) { + styleElem.wi = elementData.w.v; + } + if (data2.d) { + var d = new DashProperty(this, data2.d, "canvas", this); + elementData.d = d; + if (!elementData.d.k) { + styleElem.da = elementData.d.dashArray; + styleElem.do = elementData.d.dashoffset[0]; + } + } + } else { + styleElem.r = data2.r === 2 ? "evenodd" : "nonzero"; + } + this.stylesList.push(styleElem); + elementData.style = styleElem; + return elementData; + }; + CVShapeElement.prototype.createGroupElement = function() { + var elementData = { + it: [], + prevViewData: [] + }; + return elementData; + }; + CVShapeElement.prototype.createTransformElement = function(data2) { + var elementData = { + transform: { + opacity: 1, + _opMdf: false, + key: this.transformsManager.getNewKey(), + op: PropertyFactory.getProp(this, data2.o, 0, 0.01, this), + mProps: TransformPropertyFactory.getTransformProperty(this, data2, this) + } + }; + return elementData; + }; + CVShapeElement.prototype.createShapeElement = function(data2) { + var elementData = new CVShapeData(this, data2, this.stylesList, this.transformsManager); + this.shapes.push(elementData); + this.addShapeToModifiers(elementData); + return elementData; + }; + CVShapeElement.prototype.reloadShapes = function() { + this._isFirstFrame = true; + var i; + var len = this.itemsData.length; + for (i = 0; i < len; i += 1) { + this.prevViewData[i] = this.itemsData[i]; + } + this.searchShapes(this.shapesData, this.itemsData, this.prevViewData, true, []); + len = this.dynamicProperties.length; + for (i = 0; i < len; i += 1) { + this.dynamicProperties[i].getValue(); + } + this.renderModifiers(); + this.transformsManager.processSequences(this._isFirstFrame); + }; + CVShapeElement.prototype.addTransformToStyleList = function(transform2) { + var i; + var len = this.stylesList.length; + for (i = 0; i < len; i += 1) { + if (!this.stylesList[i].closed) { + this.stylesList[i].transforms.push(transform2); + } + } + }; + CVShapeElement.prototype.removeTransformFromStyleList = function() { + var i; + var len = this.stylesList.length; + for (i = 0; i < len; i += 1) { + if (!this.stylesList[i].closed) { + this.stylesList[i].transforms.pop(); + } + } + }; + CVShapeElement.prototype.closeStyles = function(styles) { + var i; + var len = styles.length; + for (i = 0; i < len; i += 1) { + styles[i].closed = true; + } + }; + CVShapeElement.prototype.searchShapes = function(arr, itemsData, prevViewData, shouldRender, transforms) { + var i; + var len = arr.length - 1; + var j; + var jLen; + var ownStyles = []; + var ownModifiers = []; + var processedPos; + var modifier; + var currentTransform; + var ownTransforms = [].concat(transforms); + for (i = len; i >= 0; i -= 1) { + processedPos = this.searchProcessedElement(arr[i]); + if (!processedPos) { + arr[i]._shouldRender = shouldRender; + } else { + itemsData[i] = prevViewData[processedPos - 1]; + } + if (arr[i].ty === "fl" || arr[i].ty === "st" || arr[i].ty === "gf" || arr[i].ty === "gs") { + if (!processedPos) { + itemsData[i] = this.createStyleElement(arr[i], ownTransforms); + } else { + itemsData[i].style.closed = false; + } + ownStyles.push(itemsData[i].style); + } else if (arr[i].ty === "gr") { + if (!processedPos) { + itemsData[i] = this.createGroupElement(arr[i]); + } else { + jLen = itemsData[i].it.length; + for (j = 0; j < jLen; j += 1) { + itemsData[i].prevViewData[j] = itemsData[i].it[j]; + } + } + this.searchShapes(arr[i].it, itemsData[i].it, itemsData[i].prevViewData, shouldRender, ownTransforms); + } else if (arr[i].ty === "tr") { + if (!processedPos) { + currentTransform = this.createTransformElement(arr[i]); + itemsData[i] = currentTransform; + } + ownTransforms.push(itemsData[i]); + this.addTransformToStyleList(itemsData[i]); + } else if (arr[i].ty === "sh" || arr[i].ty === "rc" || arr[i].ty === "el" || arr[i].ty === "sr") { + if (!processedPos) { + itemsData[i] = this.createShapeElement(arr[i]); + } + } else if (arr[i].ty === "tm" || arr[i].ty === "rd" || arr[i].ty === "pb") { + if (!processedPos) { + modifier = ShapeModifiers.getModifier(arr[i].ty); + modifier.init(this, arr[i]); + itemsData[i] = modifier; + this.shapeModifiers.push(modifier); + } else { + modifier = itemsData[i]; + modifier.closed = false; + } + ownModifiers.push(modifier); + } else if (arr[i].ty === "rp") { + if (!processedPos) { + modifier = ShapeModifiers.getModifier(arr[i].ty); + itemsData[i] = modifier; + modifier.init(this, arr, i, itemsData); + this.shapeModifiers.push(modifier); + shouldRender = false; + } else { + modifier = itemsData[i]; + modifier.closed = true; + } + ownModifiers.push(modifier); + } + this.addProcessedElement(arr[i], i + 1); + } + this.removeTransformFromStyleList(); + this.closeStyles(ownStyles); + len = ownModifiers.length; + for (i = 0; i < len; i += 1) { + ownModifiers[i].closed = true; + } + }; + CVShapeElement.prototype.renderInnerContent = function() { + this.transformHelper.opacity = 1; + this.transformHelper._opMdf = false; + this.renderModifiers(); + this.transformsManager.processSequences(this._isFirstFrame); + this.renderShape(this.transformHelper, this.shapesData, this.itemsData, true); + }; + CVShapeElement.prototype.renderShapeTransform = function(parentTransform, groupTransform) { + if (parentTransform._opMdf || groupTransform.op._mdf || this._isFirstFrame) { + groupTransform.opacity = parentTransform.opacity; + groupTransform.opacity *= groupTransform.op.v; + groupTransform._opMdf = true; + } + }; + CVShapeElement.prototype.drawLayer = function() { + var i; + var len = this.stylesList.length; + var j; + var jLen; + var k2; + var kLen; + var elems; + var nodes; + var renderer2 = this.globalData.renderer; + var ctx = this.globalData.canvasContext; + var type; + var currentStyle; + for (i = 0; i < len; i += 1) { + currentStyle = this.stylesList[i]; + type = currentStyle.type; + if (!((type === "st" || type === "gs") && currentStyle.wi === 0 || !currentStyle.data._shouldRender || currentStyle.coOp === 0 || this.globalData.currentGlobalAlpha === 0)) { + renderer2.save(); + elems = currentStyle.elements; + if (type === "st" || type === "gs") { + ctx.strokeStyle = type === "st" ? currentStyle.co : currentStyle.grd; + ctx.lineWidth = currentStyle.wi; + ctx.lineCap = currentStyle.lc; + ctx.lineJoin = currentStyle.lj; + ctx.miterLimit = currentStyle.ml || 0; + } else { + ctx.fillStyle = type === "fl" ? currentStyle.co : currentStyle.grd; + } + renderer2.ctxOpacity(currentStyle.coOp); + if (type !== "st" && type !== "gs") { + ctx.beginPath(); + } + renderer2.ctxTransform(currentStyle.preTransforms.finalTransform.props); + jLen = elems.length; + for (j = 0; j < jLen; j += 1) { + if (type === "st" || type === "gs") { + ctx.beginPath(); + if (currentStyle.da) { + ctx.setLineDash(currentStyle.da); + ctx.lineDashOffset = currentStyle.do; + } + } + nodes = elems[j].trNodes; + kLen = nodes.length; + for (k2 = 0; k2 < kLen; k2 += 1) { + if (nodes[k2].t === "m") { + ctx.moveTo(nodes[k2].p[0], nodes[k2].p[1]); + } else if (nodes[k2].t === "c") { + ctx.bezierCurveTo(nodes[k2].pts[0], nodes[k2].pts[1], nodes[k2].pts[2], nodes[k2].pts[3], nodes[k2].pts[4], nodes[k2].pts[5]); + } else { + ctx.closePath(); + } + } + if (type === "st" || type === "gs") { + ctx.stroke(); + if (currentStyle.da) { + ctx.setLineDash(this.dashResetter); + } + } + } + if (type !== "st" && type !== "gs") { + ctx.fill(currentStyle.r); + } + renderer2.restore(); + } + } + }; + CVShapeElement.prototype.renderShape = function(parentTransform, items, data2, isMain) { + var i; + var len = items.length - 1; + var groupTransform; + groupTransform = parentTransform; + for (i = len; i >= 0; i -= 1) { + if (items[i].ty === "tr") { + groupTransform = data2[i].transform; + this.renderShapeTransform(parentTransform, groupTransform); + } else if (items[i].ty === "sh" || items[i].ty === "el" || items[i].ty === "rc" || items[i].ty === "sr") { + this.renderPath(items[i], data2[i]); + } else if (items[i].ty === "fl") { + this.renderFill(items[i], data2[i], groupTransform); + } else if (items[i].ty === "st") { + this.renderStroke(items[i], data2[i], groupTransform); + } else if (items[i].ty === "gf" || items[i].ty === "gs") { + this.renderGradientFill(items[i], data2[i], groupTransform); + } else if (items[i].ty === "gr") { + this.renderShape(groupTransform, items[i].it, data2[i].it); + } else if (items[i].ty === "tm") { + } + } + if (isMain) { + this.drawLayer(); + } + }; + CVShapeElement.prototype.renderStyledShape = function(styledShape, shape) { + if (this._isFirstFrame || shape._mdf || styledShape.transforms._mdf) { + var shapeNodes = styledShape.trNodes; + var paths = shape.paths; + var i; + var len; + var j; + var jLen = paths._length; + shapeNodes.length = 0; + var groupTransformMat = styledShape.transforms.finalTransform; + for (j = 0; j < jLen; j += 1) { + var pathNodes = paths.shapes[j]; + if (pathNodes && pathNodes.v) { + len = pathNodes._length; + for (i = 1; i < len; i += 1) { + if (i === 1) { + shapeNodes.push({ + t: "m", + p: groupTransformMat.applyToPointArray(pathNodes.v[0][0], pathNodes.v[0][1], 0) + }); + } + shapeNodes.push({ + t: "c", + pts: groupTransformMat.applyToTriplePoints(pathNodes.o[i - 1], pathNodes.i[i], pathNodes.v[i]) + }); + } + if (len === 1) { + shapeNodes.push({ + t: "m", + p: groupTransformMat.applyToPointArray(pathNodes.v[0][0], pathNodes.v[0][1], 0) + }); + } + if (pathNodes.c && len) { + shapeNodes.push({ + t: "c", + pts: groupTransformMat.applyToTriplePoints(pathNodes.o[i - 1], pathNodes.i[0], pathNodes.v[0]) + }); + shapeNodes.push({ + t: "z" + }); + } + } + } + styledShape.trNodes = shapeNodes; + } + }; + CVShapeElement.prototype.renderPath = function(pathData, itemData) { + if (pathData.hd !== true && pathData._shouldRender) { + var i; + var len = itemData.styledShapes.length; + for (i = 0; i < len; i += 1) { + this.renderStyledShape(itemData.styledShapes[i], itemData.sh); + } + } + }; + CVShapeElement.prototype.renderFill = function(styleData, itemData, groupTransform) { + var styleElem = itemData.style; + if (itemData.c._mdf || this._isFirstFrame) { + styleElem.co = "rgb(" + bmFloor(itemData.c.v[0]) + "," + bmFloor(itemData.c.v[1]) + "," + bmFloor(itemData.c.v[2]) + ")"; + } + if (itemData.o._mdf || groupTransform._opMdf || this._isFirstFrame) { + styleElem.coOp = itemData.o.v * groupTransform.opacity; + } + }; + CVShapeElement.prototype.renderGradientFill = function(styleData, itemData, groupTransform) { + var styleElem = itemData.style; + var grd; + if (!styleElem.grd || itemData.g._mdf || itemData.s._mdf || itemData.e._mdf || styleData.t !== 1 && (itemData.h._mdf || itemData.a._mdf)) { + var ctx = this.globalData.canvasContext; + var pt1 = itemData.s.v; + var pt2 = itemData.e.v; + if (styleData.t === 1) { + grd = ctx.createLinearGradient(pt1[0], pt1[1], pt2[0], pt2[1]); + } else { + var rad = Math.sqrt(Math.pow(pt1[0] - pt2[0], 2) + Math.pow(pt1[1] - pt2[1], 2)); + var ang = Math.atan2(pt2[1] - pt1[1], pt2[0] - pt1[0]); + var percent = itemData.h.v; + if (percent >= 1) { + percent = 0.99; + } else if (percent <= -1) { + percent = -0.99; + } + var dist = rad * percent; + var x2 = Math.cos(ang + itemData.a.v) * dist + pt1[0]; + var y2 = Math.sin(ang + itemData.a.v) * dist + pt1[1]; + grd = ctx.createRadialGradient(x2, y2, 0, pt1[0], pt1[1], rad); + } + var i; + var len = styleData.g.p; + var cValues = itemData.g.c; + var opacity = 1; + for (i = 0; i < len; i += 1) { + if (itemData.g._hasOpacity && itemData.g._collapsable) { + opacity = itemData.g.o[i * 2 + 1]; + } + grd.addColorStop(cValues[i * 4] / 100, "rgba(" + cValues[i * 4 + 1] + "," + cValues[i * 4 + 2] + "," + cValues[i * 4 + 3] + "," + opacity + ")"); + } + styleElem.grd = grd; + } + styleElem.coOp = itemData.o.v * groupTransform.opacity; + }; + CVShapeElement.prototype.renderStroke = function(styleData, itemData, groupTransform) { + var styleElem = itemData.style; + var d = itemData.d; + if (d && (d._mdf || this._isFirstFrame)) { + styleElem.da = d.dashArray; + styleElem.do = d.dashoffset[0]; + } + if (itemData.c._mdf || this._isFirstFrame) { + styleElem.co = "rgb(" + bmFloor(itemData.c.v[0]) + "," + bmFloor(itemData.c.v[1]) + "," + bmFloor(itemData.c.v[2]) + ")"; + } + if (itemData.o._mdf || groupTransform._opMdf || this._isFirstFrame) { + styleElem.coOp = itemData.o.v * groupTransform.opacity; + } + if (itemData.w._mdf || this._isFirstFrame) { + styleElem.wi = itemData.w.v; + } + }; + CVShapeElement.prototype.destroy = function() { + this.shapesData = null; + this.globalData = null; + this.canvasContext = null; + this.stylesList.length = 0; + this.itemsData.length = 0; + }; + extendPrototype([BaseElement, TransformElement, CVBaseElement, HierarchyElement, FrameElement, RenderableElement, ITextElement], CVTextElement); + CVTextElement.prototype.tHelper = createTag("canvas").getContext("2d"); + CVTextElement.prototype.buildNewText = function() { + var documentData = this.textProperty.currentData; + this.renderedLetters = createSizedArray(documentData.l ? documentData.l.length : 0); + var hasFill = false; + if (documentData.fc) { + hasFill = true; + this.values.fill = this.buildColor(documentData.fc); + } else { + this.values.fill = "rgba(0,0,0,0)"; + } + this.fill = hasFill; + var hasStroke = false; + if (documentData.sc) { + hasStroke = true; + this.values.stroke = this.buildColor(documentData.sc); + this.values.sWidth = documentData.sw; + } + var fontData = this.globalData.fontManager.getFontByName(documentData.f); + var i; + var len; + var letters = documentData.l; + var matrixHelper = this.mHelper; + this.stroke = hasStroke; + this.values.fValue = documentData.finalSize + "px " + this.globalData.fontManager.getFontByName(documentData.f).fFamily; + len = documentData.finalText.length; + var charData; + var shapeData; + var k2; + var kLen; + var shapes; + var j; + var jLen; + var pathNodes; + var commands; + var pathArr; + var singleShape = this.data.singleShape; + var trackingOffset = documentData.tr * 1e-3 * documentData.finalSize; + var xPos = 0; + var yPos = 0; + var firstLine = true; + var cnt = 0; + for (i = 0; i < len; i += 1) { + charData = this.globalData.fontManager.getCharData(documentData.finalText[i], fontData.fStyle, this.globalData.fontManager.getFontByName(documentData.f).fFamily); + shapeData = charData && charData.data || {}; + matrixHelper.reset(); + if (singleShape && letters[i].n) { + xPos = -trackingOffset; + yPos += documentData.yOffset; + yPos += firstLine ? 1 : 0; + firstLine = false; + } + shapes = shapeData.shapes ? shapeData.shapes[0].it : []; + jLen = shapes.length; + matrixHelper.scale(documentData.finalSize / 100, documentData.finalSize / 100); + if (singleShape) { + this.applyTextPropertiesToMatrix(documentData, matrixHelper, letters[i].line, xPos, yPos); + } + commands = createSizedArray(jLen - 1); + var commandsCounter = 0; + for (j = 0; j < jLen; j += 1) { + if (shapes[j].ty === "sh") { + kLen = shapes[j].ks.k.i.length; + pathNodes = shapes[j].ks.k; + pathArr = []; + for (k2 = 1; k2 < kLen; k2 += 1) { + if (k2 === 1) { + pathArr.push(matrixHelper.applyToX(pathNodes.v[0][0], pathNodes.v[0][1], 0), matrixHelper.applyToY(pathNodes.v[0][0], pathNodes.v[0][1], 0)); + } + pathArr.push(matrixHelper.applyToX(pathNodes.o[k2 - 1][0], pathNodes.o[k2 - 1][1], 0), matrixHelper.applyToY(pathNodes.o[k2 - 1][0], pathNodes.o[k2 - 1][1], 0), matrixHelper.applyToX(pathNodes.i[k2][0], pathNodes.i[k2][1], 0), matrixHelper.applyToY(pathNodes.i[k2][0], pathNodes.i[k2][1], 0), matrixHelper.applyToX(pathNodes.v[k2][0], pathNodes.v[k2][1], 0), matrixHelper.applyToY(pathNodes.v[k2][0], pathNodes.v[k2][1], 0)); + } + pathArr.push(matrixHelper.applyToX(pathNodes.o[k2 - 1][0], pathNodes.o[k2 - 1][1], 0), matrixHelper.applyToY(pathNodes.o[k2 - 1][0], pathNodes.o[k2 - 1][1], 0), matrixHelper.applyToX(pathNodes.i[0][0], pathNodes.i[0][1], 0), matrixHelper.applyToY(pathNodes.i[0][0], pathNodes.i[0][1], 0), matrixHelper.applyToX(pathNodes.v[0][0], pathNodes.v[0][1], 0), matrixHelper.applyToY(pathNodes.v[0][0], pathNodes.v[0][1], 0)); + commands[commandsCounter] = pathArr; + commandsCounter += 1; + } + } + if (singleShape) { + xPos += letters[i].l; + xPos += trackingOffset; + } + if (this.textSpans[cnt]) { + this.textSpans[cnt].elem = commands; + } else { + this.textSpans[cnt] = { elem: commands }; + } + cnt += 1; + } + }; + CVTextElement.prototype.renderInnerContent = function() { + var ctx = this.canvasContext; + ctx.font = this.values.fValue; + ctx.lineCap = "butt"; + ctx.lineJoin = "miter"; + ctx.miterLimit = 4; + if (!this.data.singleShape) { + this.textAnimator.getMeasures(this.textProperty.currentData, this.lettersChangedFlag); + } + var i; + var len; + var j; + var jLen; + var k2; + var kLen; + var renderedLetters = this.textAnimator.renderedLetters; + var letters = this.textProperty.currentData.l; + len = letters.length; + var renderedLetter; + var lastFill = null; + var lastStroke = null; + var lastStrokeW = null; + var commands; + var pathArr; + for (i = 0; i < len; i += 1) { + if (!letters[i].n) { + renderedLetter = renderedLetters[i]; + if (renderedLetter) { + this.globalData.renderer.save(); + this.globalData.renderer.ctxTransform(renderedLetter.p); + this.globalData.renderer.ctxOpacity(renderedLetter.o); + } + if (this.fill) { + if (renderedLetter && renderedLetter.fc) { + if (lastFill !== renderedLetter.fc) { + lastFill = renderedLetter.fc; + ctx.fillStyle = renderedLetter.fc; + } + } else if (lastFill !== this.values.fill) { + lastFill = this.values.fill; + ctx.fillStyle = this.values.fill; + } + commands = this.textSpans[i].elem; + jLen = commands.length; + this.globalData.canvasContext.beginPath(); + for (j = 0; j < jLen; j += 1) { + pathArr = commands[j]; + kLen = pathArr.length; + this.globalData.canvasContext.moveTo(pathArr[0], pathArr[1]); + for (k2 = 2; k2 < kLen; k2 += 6) { + this.globalData.canvasContext.bezierCurveTo(pathArr[k2], pathArr[k2 + 1], pathArr[k2 + 2], pathArr[k2 + 3], pathArr[k2 + 4], pathArr[k2 + 5]); + } + } + this.globalData.canvasContext.closePath(); + this.globalData.canvasContext.fill(); + } + if (this.stroke) { + if (renderedLetter && renderedLetter.sw) { + if (lastStrokeW !== renderedLetter.sw) { + lastStrokeW = renderedLetter.sw; + ctx.lineWidth = renderedLetter.sw; + } + } else if (lastStrokeW !== this.values.sWidth) { + lastStrokeW = this.values.sWidth; + ctx.lineWidth = this.values.sWidth; + } + if (renderedLetter && renderedLetter.sc) { + if (lastStroke !== renderedLetter.sc) { + lastStroke = renderedLetter.sc; + ctx.strokeStyle = renderedLetter.sc; + } + } else if (lastStroke !== this.values.stroke) { + lastStroke = this.values.stroke; + ctx.strokeStyle = this.values.stroke; + } + commands = this.textSpans[i].elem; + jLen = commands.length; + this.globalData.canvasContext.beginPath(); + for (j = 0; j < jLen; j += 1) { + pathArr = commands[j]; + kLen = pathArr.length; + this.globalData.canvasContext.moveTo(pathArr[0], pathArr[1]); + for (k2 = 2; k2 < kLen; k2 += 6) { + this.globalData.canvasContext.bezierCurveTo(pathArr[k2], pathArr[k2 + 1], pathArr[k2 + 2], pathArr[k2 + 3], pathArr[k2 + 4], pathArr[k2 + 5]); + } + } + this.globalData.canvasContext.closePath(); + this.globalData.canvasContext.stroke(); + } + if (renderedLetter) { + this.globalData.renderer.restore(); + } + } + } + }; + extendPrototype([BaseElement, TransformElement, CVBaseElement, HierarchyElement, FrameElement, RenderableElement], CVImageElement); + CVImageElement.prototype.initElement = SVGShapeElement.prototype.initElement; + CVImageElement.prototype.prepareFrame = IImageElement.prototype.prepareFrame; + CVImageElement.prototype.createContent = function() { + if (this.img.width && (this.assetData.w !== this.img.width || this.assetData.h !== this.img.height)) { + var canvas = createTag("canvas"); + canvas.width = this.assetData.w; + canvas.height = this.assetData.h; + var ctx = canvas.getContext("2d"); + var imgW = this.img.width; + var imgH = this.img.height; + var imgRel = imgW / imgH; + var canvasRel = this.assetData.w / this.assetData.h; + var widthCrop; + var heightCrop; + var par = this.assetData.pr || this.globalData.renderConfig.imagePreserveAspectRatio; + if (imgRel > canvasRel && par === "xMidYMid slice" || imgRel < canvasRel && par !== "xMidYMid slice") { + heightCrop = imgH; + widthCrop = heightCrop * canvasRel; + } else { + widthCrop = imgW; + heightCrop = widthCrop / canvasRel; + } + ctx.drawImage(this.img, (imgW - widthCrop) / 2, (imgH - heightCrop) / 2, widthCrop, heightCrop, 0, 0, this.assetData.w, this.assetData.h); + this.img = canvas; + } + }; + CVImageElement.prototype.renderInnerContent = function() { + this.canvasContext.drawImage(this.img, 0, 0); + }; + CVImageElement.prototype.destroy = function() { + this.img = null; + }; + extendPrototype([BaseElement, TransformElement, CVBaseElement, HierarchyElement, FrameElement, RenderableElement], CVSolidElement); + CVSolidElement.prototype.initElement = SVGShapeElement.prototype.initElement; + CVSolidElement.prototype.prepareFrame = IImageElement.prototype.prepareFrame; + CVSolidElement.prototype.renderInnerContent = function() { + var ctx = this.canvasContext; + ctx.fillStyle = this.data.sc; + ctx.fillRect(0, 0, this.data.sw, this.data.sh); + }; + extendPrototype([BaseRenderer], CanvasRendererBase); + CanvasRendererBase.prototype.createShape = function(data2) { + return new CVShapeElement(data2, this.globalData, this); + }; + CanvasRendererBase.prototype.createText = function(data2) { + return new CVTextElement(data2, this.globalData, this); + }; + CanvasRendererBase.prototype.createImage = function(data2) { + return new CVImageElement(data2, this.globalData, this); + }; + CanvasRendererBase.prototype.createSolid = function(data2) { + return new CVSolidElement(data2, this.globalData, this); + }; + CanvasRendererBase.prototype.createNull = SVGRenderer.prototype.createNull; + CanvasRendererBase.prototype.ctxTransform = function(props) { + if (props[0] === 1 && props[1] === 0 && props[4] === 0 && props[5] === 1 && props[12] === 0 && props[13] === 0) { + return; + } + if (!this.renderConfig.clearCanvas) { + this.canvasContext.transform(props[0], props[1], props[4], props[5], props[12], props[13]); + return; + } + this.transformMat.cloneFromProps(props); + var cProps = this.contextData.cTr.props; + this.transformMat.transform(cProps[0], cProps[1], cProps[2], cProps[3], cProps[4], cProps[5], cProps[6], cProps[7], cProps[8], cProps[9], cProps[10], cProps[11], cProps[12], cProps[13], cProps[14], cProps[15]); + this.contextData.cTr.cloneFromProps(this.transformMat.props); + var trProps = this.contextData.cTr.props; + this.canvasContext.setTransform(trProps[0], trProps[1], trProps[4], trProps[5], trProps[12], trProps[13]); + }; + CanvasRendererBase.prototype.ctxOpacity = function(op) { + if (!this.renderConfig.clearCanvas) { + this.canvasContext.globalAlpha *= op < 0 ? 0 : op; + this.globalData.currentGlobalAlpha = this.contextData.cO; + return; + } + this.contextData.cO *= op < 0 ? 0 : op; + if (this.globalData.currentGlobalAlpha !== this.contextData.cO) { + this.canvasContext.globalAlpha = this.contextData.cO; + this.globalData.currentGlobalAlpha = this.contextData.cO; + } + }; + CanvasRendererBase.prototype.reset = function() { + if (!this.renderConfig.clearCanvas) { + this.canvasContext.restore(); + return; + } + this.contextData.reset(); + }; + CanvasRendererBase.prototype.save = function(actionFlag) { + if (!this.renderConfig.clearCanvas) { + this.canvasContext.save(); + return; + } + if (actionFlag) { + this.canvasContext.save(); + } + var props = this.contextData.cTr.props; + if (this.contextData._length <= this.contextData.cArrPos) { + this.contextData.duplicate(); + } + var i; + var arr = this.contextData.saved[this.contextData.cArrPos]; + for (i = 0; i < 16; i += 1) { + arr[i] = props[i]; + } + this.contextData.savedOp[this.contextData.cArrPos] = this.contextData.cO; + this.contextData.cArrPos += 1; + }; + CanvasRendererBase.prototype.restore = function(actionFlag) { + if (!this.renderConfig.clearCanvas) { + this.canvasContext.restore(); + return; + } + if (actionFlag) { + this.canvasContext.restore(); + this.globalData.blendMode = "source-over"; + } + this.contextData.cArrPos -= 1; + var popped = this.contextData.saved[this.contextData.cArrPos]; + var i; + var arr = this.contextData.cTr.props; + for (i = 0; i < 16; i += 1) { + arr[i] = popped[i]; + } + this.canvasContext.setTransform(popped[0], popped[1], popped[4], popped[5], popped[12], popped[13]); + popped = this.contextData.savedOp[this.contextData.cArrPos]; + this.contextData.cO = popped; + if (this.globalData.currentGlobalAlpha !== popped) { + this.canvasContext.globalAlpha = popped; + this.globalData.currentGlobalAlpha = popped; + } + }; + CanvasRendererBase.prototype.configAnimation = function(animData) { + if (this.animationItem.wrapper) { + this.animationItem.container = createTag("canvas"); + var containerStyle = this.animationItem.container.style; + containerStyle.width = "100%"; + containerStyle.height = "100%"; + var origin = "0px 0px 0px"; + containerStyle.transformOrigin = origin; + containerStyle.mozTransformOrigin = origin; + containerStyle.webkitTransformOrigin = origin; + containerStyle["-webkit-transform"] = origin; + containerStyle.contentVisibility = this.renderConfig.contentVisibility; + this.animationItem.wrapper.appendChild(this.animationItem.container); + this.canvasContext = this.animationItem.container.getContext("2d"); + if (this.renderConfig.className) { + this.animationItem.container.setAttribute("class", this.renderConfig.className); + } + if (this.renderConfig.id) { + this.animationItem.container.setAttribute("id", this.renderConfig.id); + } + } else { + this.canvasContext = this.renderConfig.context; + } + this.data = animData; + this.layers = animData.layers; + this.transformCanvas = { + w: animData.w, + h: animData.h, + sx: 0, + sy: 0, + tx: 0, + ty: 0 + }; + this.setupGlobalData(animData, document.body); + this.globalData.canvasContext = this.canvasContext; + this.globalData.renderer = this; + this.globalData.isDashed = false; + this.globalData.progressiveLoad = this.renderConfig.progressiveLoad; + this.globalData.transformCanvas = this.transformCanvas; + this.elements = createSizedArray(animData.layers.length); + this.updateContainerSize(); + }; + CanvasRendererBase.prototype.updateContainerSize = function() { + this.reset(); + var elementWidth; + var elementHeight; + if (this.animationItem.wrapper && this.animationItem.container) { + elementWidth = this.animationItem.wrapper.offsetWidth; + elementHeight = this.animationItem.wrapper.offsetHeight; + this.animationItem.container.setAttribute("width", elementWidth * this.renderConfig.dpr); + this.animationItem.container.setAttribute("height", elementHeight * this.renderConfig.dpr); + } else { + elementWidth = this.canvasContext.canvas.width * this.renderConfig.dpr; + elementHeight = this.canvasContext.canvas.height * this.renderConfig.dpr; + } + var elementRel; + var animationRel; + if (this.renderConfig.preserveAspectRatio.indexOf("meet") !== -1 || this.renderConfig.preserveAspectRatio.indexOf("slice") !== -1) { + var par = this.renderConfig.preserveAspectRatio.split(" "); + var fillType = par[1] || "meet"; + var pos = par[0] || "xMidYMid"; + var xPos = pos.substr(0, 4); + var yPos = pos.substr(4); + elementRel = elementWidth / elementHeight; + animationRel = this.transformCanvas.w / this.transformCanvas.h; + if (animationRel > elementRel && fillType === "meet" || animationRel < elementRel && fillType === "slice") { + this.transformCanvas.sx = elementWidth / (this.transformCanvas.w / this.renderConfig.dpr); + this.transformCanvas.sy = elementWidth / (this.transformCanvas.w / this.renderConfig.dpr); + } else { + this.transformCanvas.sx = elementHeight / (this.transformCanvas.h / this.renderConfig.dpr); + this.transformCanvas.sy = elementHeight / (this.transformCanvas.h / this.renderConfig.dpr); + } + if (xPos === "xMid" && (animationRel < elementRel && fillType === "meet" || animationRel > elementRel && fillType === "slice")) { + this.transformCanvas.tx = (elementWidth - this.transformCanvas.w * (elementHeight / this.transformCanvas.h)) / 2 * this.renderConfig.dpr; + } else if (xPos === "xMax" && (animationRel < elementRel && fillType === "meet" || animationRel > elementRel && fillType === "slice")) { + this.transformCanvas.tx = (elementWidth - this.transformCanvas.w * (elementHeight / this.transformCanvas.h)) * this.renderConfig.dpr; + } else { + this.transformCanvas.tx = 0; + } + if (yPos === "YMid" && (animationRel > elementRel && fillType === "meet" || animationRel < elementRel && fillType === "slice")) { + this.transformCanvas.ty = (elementHeight - this.transformCanvas.h * (elementWidth / this.transformCanvas.w)) / 2 * this.renderConfig.dpr; + } else if (yPos === "YMax" && (animationRel > elementRel && fillType === "meet" || animationRel < elementRel && fillType === "slice")) { + this.transformCanvas.ty = (elementHeight - this.transformCanvas.h * (elementWidth / this.transformCanvas.w)) * this.renderConfig.dpr; + } else { + this.transformCanvas.ty = 0; + } + } else if (this.renderConfig.preserveAspectRatio === "none") { + this.transformCanvas.sx = elementWidth / (this.transformCanvas.w / this.renderConfig.dpr); + this.transformCanvas.sy = elementHeight / (this.transformCanvas.h / this.renderConfig.dpr); + this.transformCanvas.tx = 0; + this.transformCanvas.ty = 0; + } else { + this.transformCanvas.sx = this.renderConfig.dpr; + this.transformCanvas.sy = this.renderConfig.dpr; + this.transformCanvas.tx = 0; + this.transformCanvas.ty = 0; + } + this.transformCanvas.props = [this.transformCanvas.sx, 0, 0, 0, 0, this.transformCanvas.sy, 0, 0, 0, 0, 1, 0, this.transformCanvas.tx, this.transformCanvas.ty, 0, 1]; + this.ctxTransform(this.transformCanvas.props); + this.canvasContext.beginPath(); + this.canvasContext.rect(0, 0, this.transformCanvas.w, this.transformCanvas.h); + this.canvasContext.closePath(); + this.canvasContext.clip(); + this.renderFrame(this.renderedFrame, true); + }; + CanvasRendererBase.prototype.destroy = function() { + if (this.renderConfig.clearCanvas && this.animationItem.wrapper) { + this.animationItem.wrapper.innerText = ""; + } + var i; + var len = this.layers ? this.layers.length : 0; + for (i = len - 1; i >= 0; i -= 1) { + if (this.elements[i]) { + this.elements[i].destroy(); + } + } + this.elements.length = 0; + this.globalData.canvasContext = null; + this.animationItem.container = null; + this.destroyed = true; + }; + CanvasRendererBase.prototype.renderFrame = function(num, forceRender) { + if (this.renderedFrame === num && this.renderConfig.clearCanvas === true && !forceRender || this.destroyed || num === -1) { + return; + } + this.renderedFrame = num; + this.globalData.frameNum = num - this.animationItem._isFirstFrame; + this.globalData.frameId += 1; + this.globalData._mdf = !this.renderConfig.clearCanvas || forceRender; + this.globalData.projectInterface.currentFrame = num; + var i; + var len = this.layers.length; + if (!this.completeLayers) { + this.checkLayers(num); + } + for (i = 0; i < len; i += 1) { + if (this.completeLayers || this.elements[i]) { + this.elements[i].prepareFrame(num - this.layers[i].st); + } + } + if (this.globalData._mdf) { + if (this.renderConfig.clearCanvas === true) { + this.canvasContext.clearRect(0, 0, this.transformCanvas.w, this.transformCanvas.h); + } else { + this.save(); + } + for (i = len - 1; i >= 0; i -= 1) { + if (this.completeLayers || this.elements[i]) { + this.elements[i].renderFrame(); + } + } + if (this.renderConfig.clearCanvas !== true) { + this.restore(); + } + } + }; + CanvasRendererBase.prototype.buildItem = function(pos) { + var elements = this.elements; + if (elements[pos] || this.layers[pos].ty === 99) { + return; + } + var element = this.createItem(this.layers[pos], this, this.globalData); + elements[pos] = element; + element.initExpressions(); + }; + CanvasRendererBase.prototype.checkPendingElements = function() { + while (this.pendingElements.length) { + var element = this.pendingElements.pop(); + element.checkParenting(); + } + }; + CanvasRendererBase.prototype.hide = function() { + this.animationItem.container.style.display = "none"; + }; + CanvasRendererBase.prototype.show = function() { + this.animationItem.container.style.display = "block"; + }; + extendPrototype([CanvasRendererBase, ICompElement, CVBaseElement], CVCompElement); + CVCompElement.prototype.renderInnerContent = function() { + var ctx = this.canvasContext; + ctx.beginPath(); + ctx.moveTo(0, 0); + ctx.lineTo(this.data.w, 0); + ctx.lineTo(this.data.w, this.data.h); + ctx.lineTo(0, this.data.h); + ctx.lineTo(0, 0); + ctx.clip(); + var i; + var len = this.layers.length; + for (i = len - 1; i >= 0; i -= 1) { + if (this.completeLayers || this.elements[i]) { + this.elements[i].renderFrame(); + } + } + }; + CVCompElement.prototype.destroy = function() { + var i; + var len = this.layers.length; + for (i = len - 1; i >= 0; i -= 1) { + if (this.elements[i]) { + this.elements[i].destroy(); + } + } + this.layers = null; + this.elements = null; + }; + CVCompElement.prototype.createComp = function(data2) { + return new CVCompElement(data2, this.globalData, this); + }; + extendPrototype([CanvasRendererBase], CanvasRenderer); + CanvasRenderer.prototype.createComp = function(data2) { + return new CVCompElement(data2, this.globalData, this); + }; + registerRenderer("canvas", CanvasRenderer); + ShapeModifiers.registerModifier("tm", TrimModifier); + ShapeModifiers.registerModifier("pb", PuckerAndBloatModifier); + ShapeModifiers.registerModifier("rp", RepeaterModifier); + ShapeModifiers.registerModifier("rd", RoundCornersModifier); + const Expressions = function() { + var ob2 = {}; + ob2.initExpressions = initExpressions; + function initExpressions(animation) { + var stackCount = 0; + var registers = []; + function pushExpression() { + stackCount += 1; + } + function popExpression() { + stackCount -= 1; + if (stackCount === 0) { + releaseInstances(); + } + } + function registerExpressionProperty(expression) { + if (registers.indexOf(expression) === -1) { + registers.push(expression); + } + } + function releaseInstances() { + var i; + var len = registers.length; + for (i = 0; i < len; i += 1) { + registers[i].release(); + } + registers.length = 0; + } + animation.renderer.compInterface = CompExpressionInterface(animation.renderer); + animation.renderer.globalData.projectInterface.registerComposition(animation.renderer); + animation.renderer.globalData.pushExpression = pushExpression; + animation.renderer.globalData.popExpression = popExpression; + animation.renderer.globalData.registerExpressionProperty = registerExpressionProperty; + } + return ob2; + }(); + ; + propTypes = { + SHAPE: "shape" + }; + const ExpressionManager = function() { + "use strict"; + var ob = {}; + var Math = BMMath; + var window = null; + var document = null; + var XMLHttpRequest = null; + var fetch = null; + var frames = null; + initialize$2(BMMath); + function $bm_isInstanceOfArray(arr) { + return arr.constructor === Array || arr.constructor === Float32Array; + } + function isNumerable(tOfV, v) { + return tOfV === "number" || tOfV === "boolean" || tOfV === "string" || v instanceof Number; + } + function $bm_neg(a2) { + var tOfA = typeof a2; + if (tOfA === "number" || tOfA === "boolean" || a2 instanceof Number) { + return -a2; + } + if ($bm_isInstanceOfArray(a2)) { + var i; + var lenA = a2.length; + var retArr = []; + for (i = 0; i < lenA; i += 1) { + retArr[i] = -a2[i]; + } + return retArr; + } + if (a2.propType) { + return a2.v; + } + return -a2; + } + var easeInBez = BezierFactory.getBezierEasing(0.333, 0, 0.833, 0.833, "easeIn").get; + var easeOutBez = BezierFactory.getBezierEasing(0.167, 0.167, 0.667, 1, "easeOut").get; + var easeInOutBez = BezierFactory.getBezierEasing(0.33, 0, 0.667, 1, "easeInOut").get; + function sum(a2, b3) { + var tOfA = typeof a2; + var tOfB = typeof b3; + if (tOfA === "string" || tOfB === "string") { + return a2 + b3; + } + if (isNumerable(tOfA, a2) && isNumerable(tOfB, b3)) { + return a2 + b3; + } + if ($bm_isInstanceOfArray(a2) && isNumerable(tOfB, b3)) { + a2 = a2.slice(0); + a2[0] += b3; + return a2; + } + if (isNumerable(tOfA, a2) && $bm_isInstanceOfArray(b3)) { + b3 = b3.slice(0); + b3[0] = a2 + b3[0]; + return b3; + } + if ($bm_isInstanceOfArray(a2) && $bm_isInstanceOfArray(b3)) { + var i = 0; + var lenA = a2.length; + var lenB = b3.length; + var retArr = []; + while (i < lenA || i < lenB) { + if ((typeof a2[i] === "number" || a2[i] instanceof Number) && (typeof b3[i] === "number" || b3[i] instanceof Number)) { + retArr[i] = a2[i] + b3[i]; + } else { + retArr[i] = b3[i] === void 0 ? a2[i] : a2[i] || b3[i]; + } + i += 1; + } + return retArr; + } + return 0; + } + var add = sum; + function sub(a2, b3) { + var tOfA = typeof a2; + var tOfB = typeof b3; + if (isNumerable(tOfA, a2) && isNumerable(tOfB, b3)) { + if (tOfA === "string") { + a2 = parseInt(a2, 10); + } + if (tOfB === "string") { + b3 = parseInt(b3, 10); + } + return a2 - b3; + } + if ($bm_isInstanceOfArray(a2) && isNumerable(tOfB, b3)) { + a2 = a2.slice(0); + a2[0] -= b3; + return a2; + } + if (isNumerable(tOfA, a2) && $bm_isInstanceOfArray(b3)) { + b3 = b3.slice(0); + b3[0] = a2 - b3[0]; + return b3; + } + if ($bm_isInstanceOfArray(a2) && $bm_isInstanceOfArray(b3)) { + var i = 0; + var lenA = a2.length; + var lenB = b3.length; + var retArr = []; + while (i < lenA || i < lenB) { + if ((typeof a2[i] === "number" || a2[i] instanceof Number) && (typeof b3[i] === "number" || b3[i] instanceof Number)) { + retArr[i] = a2[i] - b3[i]; + } else { + retArr[i] = b3[i] === void 0 ? a2[i] : a2[i] || b3[i]; + } + i += 1; + } + return retArr; + } + return 0; + } + function mul(a2, b3) { + var tOfA = typeof a2; + var tOfB = typeof b3; + var arr; + if (isNumerable(tOfA, a2) && isNumerable(tOfB, b3)) { + return a2 * b3; + } + var i; + var len; + if ($bm_isInstanceOfArray(a2) && isNumerable(tOfB, b3)) { + len = a2.length; + arr = createTypedArray("float32", len); + for (i = 0; i < len; i += 1) { + arr[i] = a2[i] * b3; + } + return arr; + } + if (isNumerable(tOfA, a2) && $bm_isInstanceOfArray(b3)) { + len = b3.length; + arr = createTypedArray("float32", len); + for (i = 0; i < len; i += 1) { + arr[i] = a2 * b3[i]; + } + return arr; + } + return 0; + } + function div(a2, b3) { + var tOfA = typeof a2; + var tOfB = typeof b3; + var arr; + if (isNumerable(tOfA, a2) && isNumerable(tOfB, b3)) { + return a2 / b3; + } + var i; + var len; + if ($bm_isInstanceOfArray(a2) && isNumerable(tOfB, b3)) { + len = a2.length; + arr = createTypedArray("float32", len); + for (i = 0; i < len; i += 1) { + arr[i] = a2[i] / b3; + } + return arr; + } + if (isNumerable(tOfA, a2) && $bm_isInstanceOfArray(b3)) { + len = b3.length; + arr = createTypedArray("float32", len); + for (i = 0; i < len; i += 1) { + arr[i] = a2 / b3[i]; + } + return arr; + } + return 0; + } + function mod(a2, b3) { + if (typeof a2 === "string") { + a2 = parseInt(a2, 10); + } + if (typeof b3 === "string") { + b3 = parseInt(b3, 10); + } + return a2 % b3; + } + var $bm_sum = sum; + var $bm_sub = sub; + var $bm_mul = mul; + var $bm_div = div; + var $bm_mod = mod; + function clamp(num, min, max2) { + if (min > max2) { + var mm = max2; + max2 = min; + min = mm; + } + return Math.min(Math.max(num, min), max2); + } + function radiansToDegrees(val2) { + return val2 / degToRads; + } + var radians_to_degrees = radiansToDegrees; + function degreesToRadians(val2) { + return val2 * degToRads; + } + var degrees_to_radians = radiansToDegrees; + var helperLengthArray = [0, 0, 0, 0, 0, 0]; + function length(arr1, arr2) { + if (typeof arr1 === "number" || arr1 instanceof Number) { + arr2 = arr2 || 0; + return Math.abs(arr1 - arr2); + } + if (!arr2) { + arr2 = helperLengthArray; + } + var i; + var len = Math.min(arr1.length, arr2.length); + var addedLength = 0; + for (i = 0; i < len; i += 1) { + addedLength += Math.pow(arr2[i] - arr1[i], 2); + } + return Math.sqrt(addedLength); + } + function normalize(vec) { + return div(vec, length(vec)); + } + function rgbToHsl(val2) { + var r = val2[0]; + var g2 = val2[1]; + var b3 = val2[2]; + var max2 = Math.max(r, g2, b3); + var min = Math.min(r, g2, b3); + var h; + var s; + var l2 = (max2 + min) / 2; + if (max2 === min) { + h = 0; + s = 0; + } else { + var d = max2 - min; + s = l2 > 0.5 ? d / (2 - max2 - min) : d / (max2 + min); + switch (max2) { + case r: + h = (g2 - b3) / d + (g2 < b3 ? 6 : 0); + break; + case g2: + h = (b3 - r) / d + 2; + break; + case b3: + h = (r - g2) / d + 4; + break; + default: + break; + } + h /= 6; + } + return [h, s, l2, val2[3]]; + } + function hue2rgb(p2, q2, t3) { + if (t3 < 0) t3 += 1; + if (t3 > 1) t3 -= 1; + if (t3 < 1 / 6) return p2 + (q2 - p2) * 6 * t3; + if (t3 < 1 / 2) return q2; + if (t3 < 2 / 3) return p2 + (q2 - p2) * (2 / 3 - t3) * 6; + return p2; + } + function hslToRgb(val2) { + var h = val2[0]; + var s = val2[1]; + var l2 = val2[2]; + var r; + var g2; + var b3; + if (s === 0) { + r = l2; + b3 = l2; + g2 = l2; + } else { + var q2 = l2 < 0.5 ? l2 * (1 + s) : l2 + s - l2 * s; + var p2 = 2 * l2 - q2; + r = hue2rgb(p2, q2, h + 1 / 3); + g2 = hue2rgb(p2, q2, h); + b3 = hue2rgb(p2, q2, h - 1 / 3); + } + return [r, g2, b3, val2[3]]; + } + function linear(t3, tMin, tMax, value1, value2) { + if (value1 === void 0 || value2 === void 0) { + value1 = tMin; + value2 = tMax; + tMin = 0; + tMax = 1; + } + if (tMax < tMin) { + var _tMin = tMax; + tMax = tMin; + tMin = _tMin; + } + if (t3 <= tMin) { + return value1; + } + if (t3 >= tMax) { + return value2; + } + var perc = tMax === tMin ? 0 : (t3 - tMin) / (tMax - tMin); + if (!value1.length) { + return value1 + (value2 - value1) * perc; + } + var i; + var len = value1.length; + var arr = createTypedArray("float32", len); + for (i = 0; i < len; i += 1) { + arr[i] = value1[i] + (value2[i] - value1[i]) * perc; + } + return arr; + } + function random(min, max2) { + if (max2 === void 0) { + if (min === void 0) { + min = 0; + max2 = 1; + } else { + max2 = min; + min = void 0; + } + } + if (max2.length) { + var i; + var len = max2.length; + if (!min) { + min = createTypedArray("float32", len); + } + var arr = createTypedArray("float32", len); + var rnd = BMMath.random(); + for (i = 0; i < len; i += 1) { + arr[i] = min[i] + rnd * (max2[i] - min[i]); + } + return arr; + } + if (min === void 0) { + min = 0; + } + var rndm = BMMath.random(); + return min + rndm * (max2 - min); + } + function createPath(points, inTangents, outTangents, closed) { + var i; + var len = points.length; + var path = shapePool.newElement(); + path.setPathData(!!closed, len); + var arrPlaceholder = [0, 0]; + var inVertexPoint; + var outVertexPoint; + for (i = 0; i < len; i += 1) { + inVertexPoint = inTangents && inTangents[i] ? inTangents[i] : arrPlaceholder; + outVertexPoint = outTangents && outTangents[i] ? outTangents[i] : arrPlaceholder; + path.setTripleAt(points[i][0], points[i][1], outVertexPoint[0] + points[i][0], outVertexPoint[1] + points[i][1], inVertexPoint[0] + points[i][0], inVertexPoint[1] + points[i][1], i, true); + } + return path; + } + function initiateExpression(elem, data, property) { + var val = data.x; + var needsVelocity = /velocity(?![\w\d])/.test(val); + var _needsRandom = val.indexOf("random") !== -1; + var elemType = elem.data.ty; + var transform; + var $bm_transform; + var content; + var effect; + var thisProperty = property; + thisProperty.valueAtTime = thisProperty.getValueAtTime; + Object.defineProperty(thisProperty, "value", { + get: function() { + return thisProperty.v; + } + }); + elem.comp.frameDuration = 1 / elem.comp.globalData.frameRate; + elem.comp.displayStartTime = 0; + var inPoint = elem.data.ip / elem.comp.globalData.frameRate; + var outPoint = elem.data.op / elem.comp.globalData.frameRate; + var width = elem.data.sw ? elem.data.sw : 0; + var height = elem.data.sh ? elem.data.sh : 0; + var name = elem.data.nm; + var loopIn; + var loop_in; + var loopOut; + var loop_out; + var smooth; + var toWorld; + var fromWorld; + var fromComp; + var toComp; + var fromCompToSurface; + var position; + var rotation; + var anchorPoint; + var scale; + var thisLayer; + var thisComp; + var mask; + var valueAtTime; + var velocityAtTime; + var scoped_bm_rt; + var expression_function = eval("[function _expression_function(){" + val + ";scoped_bm_rt=$bm_rt}]")[0]; + var numKeys = property.kf ? data.k.length : 0; + var active = !this.data || this.data.hd !== true; + var wiggle = (function wiggle2(freq, amp) { + var iWiggle; + var j; + var lenWiggle = this.pv.length ? this.pv.length : 1; + var addedAmps = createTypedArray("float32", lenWiggle); + freq = 5; + var iterations = Math.floor(time * freq); + iWiggle = 0; + j = 0; + while (iWiggle < iterations) { + for (j = 0; j < lenWiggle; j += 1) { + addedAmps[j] += -amp + amp * 2 * BMMath.random(); + } + iWiggle += 1; + } + var periods = time * freq; + var perc = periods - Math.floor(periods); + var arr = createTypedArray("float32", lenWiggle); + if (lenWiggle > 1) { + for (j = 0; j < lenWiggle; j += 1) { + arr[j] = this.pv[j] + addedAmps[j] + (-amp + amp * 2 * BMMath.random()) * perc; + } + return arr; + } + return this.pv + addedAmps[0] + (-amp + amp * 2 * BMMath.random()) * perc; + }).bind(this); + if (thisProperty.loopIn) { + loopIn = thisProperty.loopIn.bind(thisProperty); + loop_in = loopIn; + } + if (thisProperty.loopOut) { + loopOut = thisProperty.loopOut.bind(thisProperty); + loop_out = loopOut; + } + if (thisProperty.smooth) { + smooth = thisProperty.smooth.bind(thisProperty); + } + function loopInDuration(type, duration) { + return loopIn(type, duration, true); + } + function loopOutDuration(type, duration) { + return loopOut(type, duration, true); + } + if (this.getValueAtTime) { + valueAtTime = this.getValueAtTime.bind(this); + } + if (this.getVelocityAtTime) { + velocityAtTime = this.getVelocityAtTime.bind(this); + } + var comp = elem.comp.globalData.projectInterface.bind(elem.comp.globalData.projectInterface); + function lookAt(elem1, elem2) { + var fVec = [elem2[0] - elem1[0], elem2[1] - elem1[1], elem2[2] - elem1[2]]; + var pitch = Math.atan2(fVec[0], Math.sqrt(fVec[1] * fVec[1] + fVec[2] * fVec[2])) / degToRads; + var yaw = -Math.atan2(fVec[1], fVec[2]) / degToRads; + return [yaw, pitch, 0]; + } + function easeOut(t3, tMin, tMax, val1, val2) { + return applyEase(easeOutBez, t3, tMin, tMax, val1, val2); + } + function easeIn(t3, tMin, tMax, val1, val2) { + return applyEase(easeInBez, t3, tMin, tMax, val1, val2); + } + function ease(t3, tMin, tMax, val1, val2) { + return applyEase(easeInOutBez, t3, tMin, tMax, val1, val2); + } + function applyEase(fn, t3, tMin, tMax, val1, val2) { + if (val1 === void 0) { + val1 = tMin; + val2 = tMax; + } else { + t3 = (t3 - tMin) / (tMax - tMin); + } + if (t3 > 1) { + t3 = 1; + } else if (t3 < 0) { + t3 = 0; + } + var mult = fn(t3); + if ($bm_isInstanceOfArray(val1)) { + var iKey; + var lenKey = val1.length; + var arr = createTypedArray("float32", lenKey); + for (iKey = 0; iKey < lenKey; iKey += 1) { + arr[iKey] = (val2[iKey] - val1[iKey]) * mult + val1[iKey]; + } + return arr; + } + return (val2 - val1) * mult + val1; + } + function nearestKey(time2) { + var iKey; + var lenKey = data.k.length; + var index2; + var keyTime; + if (!data.k.length || typeof data.k[0] === "number") { + index2 = 0; + keyTime = 0; + } else { + index2 = -1; + time2 *= elem.comp.globalData.frameRate; + if (time2 < data.k[0].t) { + index2 = 1; + keyTime = data.k[0].t; + } else { + for (iKey = 0; iKey < lenKey - 1; iKey += 1) { + if (time2 === data.k[iKey].t) { + index2 = iKey + 1; + keyTime = data.k[iKey].t; + break; + } else if (time2 > data.k[iKey].t && time2 < data.k[iKey + 1].t) { + if (time2 - data.k[iKey].t > data.k[iKey + 1].t - time2) { + index2 = iKey + 2; + keyTime = data.k[iKey + 1].t; + } else { + index2 = iKey + 1; + keyTime = data.k[iKey].t; + } + break; + } + } + if (index2 === -1) { + index2 = iKey + 1; + keyTime = data.k[iKey].t; + } + } + } + var obKey = {}; + obKey.index = index2; + obKey.time = keyTime / elem.comp.globalData.frameRate; + return obKey; + } + function key(ind) { + var obKey; + var iKey; + var lenKey; + if (!data.k.length || typeof data.k[0] === "number") { + throw new Error("The property has no keyframe at index " + ind); + } + ind -= 1; + obKey = { + time: data.k[ind].t / elem.comp.globalData.frameRate, + value: [] + }; + var arr = Object.prototype.hasOwnProperty.call(data.k[ind], "s") ? data.k[ind].s : data.k[ind - 1].e; + lenKey = arr.length; + for (iKey = 0; iKey < lenKey; iKey += 1) { + obKey[iKey] = arr[iKey]; + obKey.value[iKey] = arr[iKey]; + } + return obKey; + } + function framesToTime(fr, fps) { + if (!fps) { + fps = elem.comp.globalData.frameRate; + } + return fr / fps; + } + function timeToFrames(t3, fps) { + if (!t3 && t3 !== 0) { + t3 = time; + } + if (!fps) { + fps = elem.comp.globalData.frameRate; + } + return t3 * fps; + } + function seedRandom(seed) { + BMMath.seedrandom(randSeed + seed); + } + function sourceRectAtTime() { + return elem.sourceRectAtTime(); + } + function substring(init, end) { + if (typeof value === "string") { + if (end === void 0) { + return value.substring(init); + } + return value.substring(init, end); + } + return ""; + } + function substr(init, end) { + if (typeof value === "string") { + if (end === void 0) { + return value.substr(init); + } + return value.substr(init, end); + } + return ""; + } + function posterizeTime(framesPerSecond) { + time = framesPerSecond === 0 ? 0 : Math.floor(time * framesPerSecond) / framesPerSecond; + value = valueAtTime(time); + } + var time; + var velocity; + var value; + var text; + var textIndex; + var textTotal; + var selectorValue; + var index = elem.data.ind; + var hasParent = !!(elem.hierarchy && elem.hierarchy.length); + var parent; + var randSeed = Math.floor(Math.random() * 1e6); + var globalData = elem.globalData; + function executeExpression(_value) { + value = _value; + if (this.frameExpressionId === elem.globalData.frameId && this.propType !== "textSelector") { + return value; + } + if (this.propType === "textSelector") { + textIndex = this.textIndex; + textTotal = this.textTotal; + selectorValue = this.selectorValue; + } + if (!thisLayer) { + text = elem.layerInterface.text; + thisLayer = elem.layerInterface; + thisComp = elem.comp.compInterface; + toWorld = thisLayer.toWorld.bind(thisLayer); + fromWorld = thisLayer.fromWorld.bind(thisLayer); + fromComp = thisLayer.fromComp.bind(thisLayer); + toComp = thisLayer.toComp.bind(thisLayer); + mask = thisLayer.mask ? thisLayer.mask.bind(thisLayer) : null; + fromCompToSurface = fromComp; + } + if (!transform) { + transform = elem.layerInterface("ADBE Transform Group"); + $bm_transform = transform; + if (transform) { + anchorPoint = transform.anchorPoint; + } + } + if (elemType === 4 && !content) { + content = thisLayer("ADBE Root Vectors Group"); + } + if (!effect) { + effect = thisLayer(4); + } + hasParent = !!(elem.hierarchy && elem.hierarchy.length); + if (hasParent && !parent) { + parent = elem.hierarchy[0].layerInterface; + } + time = this.comp.renderedFrame / this.comp.globalData.frameRate; + if (_needsRandom) { + seedRandom(randSeed + time); + } + if (needsVelocity) { + velocity = velocityAtTime(time); + } + expression_function(); + this.frameExpressionId = elem.globalData.frameId; + scoped_bm_rt = scoped_bm_rt.propType === propTypes.SHAPE ? scoped_bm_rt.v : scoped_bm_rt; + return scoped_bm_rt; + } + executeExpression.__preventDeadCodeRemoval = [$bm_transform, anchorPoint, time, velocity, inPoint, outPoint, width, height, name, loop_in, loop_out, smooth, toComp, fromCompToSurface, toWorld, fromWorld, mask, position, rotation, scale, thisComp, numKeys, active, wiggle, loopInDuration, loopOutDuration, comp, lookAt, easeOut, easeIn, ease, nearestKey, key, text, textIndex, textTotal, selectorValue, framesToTime, timeToFrames, sourceRectAtTime, substring, substr, posterizeTime, index, globalData]; + return executeExpression; + } + ob.initiateExpression = initiateExpression; + ob.__preventDeadCodeRemoval = [window, document, XMLHttpRequest, fetch, frames, $bm_neg, add, $bm_sum, $bm_sub, $bm_mul, $bm_div, $bm_mod, clamp, radians_to_degrees, degreesToRadians, degrees_to_radians, normalize, rgbToHsl, hslToRgb, linear, random, createPath]; + return ob; + }(); + const expressionHelpers = /* @__PURE__ */ function() { + function searchExpressions(elem2, data2, prop) { + if (data2.x) { + prop.k = true; + prop.x = true; + prop.initiateExpression = ExpressionManager.initiateExpression; + prop.effectsSequence.push(prop.initiateExpression(elem2, data2, prop).bind(prop)); + } + } + function getValueAtTime(frameNum) { + frameNum *= this.elem.globalData.frameRate; + frameNum -= this.offsetTime; + if (frameNum !== this._cachingAtTime.lastFrame) { + this._cachingAtTime.lastIndex = this._cachingAtTime.lastFrame < frameNum ? this._cachingAtTime.lastIndex : 0; + this._cachingAtTime.value = this.interpolateValue(frameNum, this._cachingAtTime); + this._cachingAtTime.lastFrame = frameNum; + } + return this._cachingAtTime.value; + } + function getSpeedAtTime(frameNum) { + var delta = -0.01; + var v12 = this.getValueAtTime(frameNum); + var v2 = this.getValueAtTime(frameNum + delta); + var speed = 0; + if (v12.length) { + var i; + for (i = 0; i < v12.length; i += 1) { + speed += Math.pow(v2[i] - v12[i], 2); + } + speed = Math.sqrt(speed) * 100; + } else { + speed = 0; + } + return speed; + } + function getVelocityAtTime(frameNum) { + if (this.vel !== void 0) { + return this.vel; + } + var delta = -1e-3; + var v12 = this.getValueAtTime(frameNum); + var v2 = this.getValueAtTime(frameNum + delta); + var velocity2; + if (v12.length) { + velocity2 = createTypedArray("float32", v12.length); + var i; + for (i = 0; i < v12.length; i += 1) { + velocity2[i] = (v2[i] - v12[i]) / delta; + } + } else { + velocity2 = (v2 - v12) / delta; + } + return velocity2; + } + function getStaticValueAtTime() { + return this.pv; + } + function setGroupProperty(propertyGroup) { + this.propertyGroup = propertyGroup; + } + return { + searchExpressions, + getSpeedAtTime, + getVelocityAtTime, + getValueAtTime, + getStaticValueAtTime, + setGroupProperty + }; + }(); + setExpressionsPlugin(Expressions); + initialize$1(); + initialize(); +} +var standalone; +var animationData; +var renderer; +var queryString; +var scripts; +var index2; +var myScript; +var readyStateCheckInterval; +var registeredEffects; +var idPrefix; +var emptyShapeData; +var propTypes; + +// node_modules/three/examples/jsm/loaders/LottieLoader.js +var LottieLoader = class extends Loader { + setQuality(value2) { + this._quality = value2; + } + load(url, onLoad, onProgress, onError) { + const quality = this._quality || 1; + const texture = new CanvasTexture(); + texture.minFilter = NearestFilter; + texture.colorSpace = SRGBColorSpace; + const loader = new FileLoader(this.manager); + loader.setPath(this.path); + loader.setWithCredentials(this.withCredentials); + loader.load(url, function(text2) { + const data2 = JSON.parse(text2); + const container = document.createElement("div"); + container.style.width = data2.w + "px"; + container.style.height = data2.h + "px"; + document.body.appendChild(container); + const animation = lottie.loadAnimation({ + container, + animType: "canvas", + loop: true, + autoplay: true, + animationData: data2, + rendererSettings: { dpr: quality } + }); + texture.animation = animation; + texture.image = animation.container; + animation.addEventListener("enterFrame", function() { + texture.needsUpdate = true; + }); + container.style.display = "none"; + if (onLoad !== void 0) { + onLoad(texture); + } + }, onProgress, onError); + return texture; + } +}; + +// node_modules/three/examples/jsm/loaders/MD2Loader.js +var _normalData = [ + [-0.525731, 0, 0.850651], + [-0.442863, 0.238856, 0.864188], + [-0.295242, 0, 0.955423], + [-0.309017, 0.5, 0.809017], + [-0.16246, 0.262866, 0.951056], + [0, 0, 1], + [0, 0.850651, 0.525731], + [-0.147621, 0.716567, 0.681718], + [0.147621, 0.716567, 0.681718], + [0, 0.525731, 0.850651], + [0.309017, 0.5, 0.809017], + [0.525731, 0, 0.850651], + [0.295242, 0, 0.955423], + [0.442863, 0.238856, 0.864188], + [0.16246, 0.262866, 0.951056], + [-0.681718, 0.147621, 0.716567], + [-0.809017, 0.309017, 0.5], + [-0.587785, 0.425325, 0.688191], + [-0.850651, 0.525731, 0], + [-0.864188, 0.442863, 0.238856], + [-0.716567, 0.681718, 0.147621], + [-0.688191, 0.587785, 0.425325], + [-0.5, 0.809017, 0.309017], + [-0.238856, 0.864188, 0.442863], + [-0.425325, 0.688191, 0.587785], + [-0.716567, 0.681718, -0.147621], + [-0.5, 0.809017, -0.309017], + [-0.525731, 0.850651, 0], + [0, 0.850651, -0.525731], + [-0.238856, 0.864188, -0.442863], + [0, 0.955423, -0.295242], + [-0.262866, 0.951056, -0.16246], + [0, 1, 0], + [0, 0.955423, 0.295242], + [-0.262866, 0.951056, 0.16246], + [0.238856, 0.864188, 0.442863], + [0.262866, 0.951056, 0.16246], + [0.5, 0.809017, 0.309017], + [0.238856, 0.864188, -0.442863], + [0.262866, 0.951056, -0.16246], + [0.5, 0.809017, -0.309017], + [0.850651, 0.525731, 0], + [0.716567, 0.681718, 0.147621], + [0.716567, 0.681718, -0.147621], + [0.525731, 0.850651, 0], + [0.425325, 0.688191, 0.587785], + [0.864188, 0.442863, 0.238856], + [0.688191, 0.587785, 0.425325], + [0.809017, 0.309017, 0.5], + [0.681718, 0.147621, 0.716567], + [0.587785, 0.425325, 0.688191], + [0.955423, 0.295242, 0], + [1, 0, 0], + [0.951056, 0.16246, 0.262866], + [0.850651, -0.525731, 0], + [0.955423, -0.295242, 0], + [0.864188, -0.442863, 0.238856], + [0.951056, -0.16246, 0.262866], + [0.809017, -0.309017, 0.5], + [0.681718, -0.147621, 0.716567], + [0.850651, 0, 0.525731], + [0.864188, 0.442863, -0.238856], + [0.809017, 0.309017, -0.5], + [0.951056, 0.16246, -0.262866], + [0.525731, 0, -0.850651], + [0.681718, 0.147621, -0.716567], + [0.681718, -0.147621, -0.716567], + [0.850651, 0, -0.525731], + [0.809017, -0.309017, -0.5], + [0.864188, -0.442863, -0.238856], + [0.951056, -0.16246, -0.262866], + [0.147621, 0.716567, -0.681718], + [0.309017, 0.5, -0.809017], + [0.425325, 0.688191, -0.587785], + [0.442863, 0.238856, -0.864188], + [0.587785, 0.425325, -0.688191], + [0.688191, 0.587785, -0.425325], + [-0.147621, 0.716567, -0.681718], + [-0.309017, 0.5, -0.809017], + [0, 0.525731, -0.850651], + [-0.525731, 0, -0.850651], + [-0.442863, 0.238856, -0.864188], + [-0.295242, 0, -0.955423], + [-0.16246, 0.262866, -0.951056], + [0, 0, -1], + [0.295242, 0, -0.955423], + [0.16246, 0.262866, -0.951056], + [-0.442863, -0.238856, -0.864188], + [-0.309017, -0.5, -0.809017], + [-0.16246, -0.262866, -0.951056], + [0, -0.850651, -0.525731], + [-0.147621, -0.716567, -0.681718], + [0.147621, -0.716567, -0.681718], + [0, -0.525731, -0.850651], + [0.309017, -0.5, -0.809017], + [0.442863, -0.238856, -0.864188], + [0.16246, -0.262866, -0.951056], + [0.238856, -0.864188, -0.442863], + [0.5, -0.809017, -0.309017], + [0.425325, -0.688191, -0.587785], + [0.716567, -0.681718, -0.147621], + [0.688191, -0.587785, -0.425325], + [0.587785, -0.425325, -0.688191], + [0, -0.955423, -0.295242], + [0, -1, 0], + [0.262866, -0.951056, -0.16246], + [0, -0.850651, 0.525731], + [0, -0.955423, 0.295242], + [0.238856, -0.864188, 0.442863], + [0.262866, -0.951056, 0.16246], + [0.5, -0.809017, 0.309017], + [0.716567, -0.681718, 0.147621], + [0.525731, -0.850651, 0], + [-0.238856, -0.864188, -0.442863], + [-0.5, -0.809017, -0.309017], + [-0.262866, -0.951056, -0.16246], + [-0.850651, -0.525731, 0], + [-0.716567, -0.681718, -0.147621], + [-0.716567, -0.681718, 0.147621], + [-0.525731, -0.850651, 0], + [-0.5, -0.809017, 0.309017], + [-0.238856, -0.864188, 0.442863], + [-0.262866, -0.951056, 0.16246], + [-0.864188, -0.442863, 0.238856], + [-0.809017, -0.309017, 0.5], + [-0.688191, -0.587785, 0.425325], + [-0.681718, -0.147621, 0.716567], + [-0.442863, -0.238856, 0.864188], + [-0.587785, -0.425325, 0.688191], + [-0.309017, -0.5, 0.809017], + [-0.147621, -0.716567, 0.681718], + [-0.425325, -0.688191, 0.587785], + [-0.16246, -0.262866, 0.951056], + [0.442863, -0.238856, 0.864188], + [0.16246, -0.262866, 0.951056], + [0.309017, -0.5, 0.809017], + [0.147621, -0.716567, 0.681718], + [0, -0.525731, 0.850651], + [0.425325, -0.688191, 0.587785], + [0.587785, -0.425325, 0.688191], + [0.688191, -0.587785, 0.425325], + [-0.955423, 0.295242, 0], + [-0.951056, 0.16246, 0.262866], + [-1, 0, 0], + [-0.850651, 0, 0.525731], + [-0.955423, -0.295242, 0], + [-0.951056, -0.16246, 0.262866], + [-0.864188, 0.442863, -0.238856], + [-0.951056, 0.16246, -0.262866], + [-0.809017, 0.309017, -0.5], + [-0.864188, -0.442863, -0.238856], + [-0.951056, -0.16246, -0.262866], + [-0.809017, -0.309017, -0.5], + [-0.681718, 0.147621, -0.716567], + [-0.681718, -0.147621, -0.716567], + [-0.850651, 0, -0.525731], + [-0.688191, 0.587785, -0.425325], + [-0.587785, 0.425325, -0.688191], + [-0.425325, 0.688191, -0.587785], + [-0.425325, -0.688191, -0.587785], + [-0.587785, -0.425325, -0.688191], + [-0.688191, -0.587785, -0.425325] +]; +var MD2Loader = class extends Loader { + constructor(manager) { + super(manager); + } + load(url, onLoad, onProgress, onError) { + const scope = this; + const loader = new FileLoader(scope.manager); + loader.setPath(scope.path); + loader.setResponseType("arraybuffer"); + loader.setRequestHeader(scope.requestHeader); + loader.setWithCredentials(scope.withCredentials); + loader.load(url, function(buffer) { + try { + onLoad(scope.parse(buffer)); + } catch (e) { + if (onError) { + onError(e); + } else { + console.error(e); + } + scope.manager.itemError(url); + } + }, onProgress, onError); + } + parse(buffer) { + const data2 = new DataView(buffer); + const header = {}; + const headerNames = [ + "ident", + "version", + "skinwidth", + "skinheight", + "framesize", + "num_skins", + "num_vertices", + "num_st", + "num_tris", + "num_glcmds", + "num_frames", + "offset_skins", + "offset_st", + "offset_tris", + "offset_frames", + "offset_glcmds", + "offset_end" + ]; + for (let i = 0; i < headerNames.length; i++) { + header[headerNames[i]] = data2.getInt32(i * 4, true); + } + if (header.ident !== 844121161 || header.version !== 8) { + console.error("Not a valid MD2 file"); + return; + } + if (header.offset_end !== data2.byteLength) { + console.error("Corrupted MD2 file"); + return; + } + const geometry = new BufferGeometry(); + const uvsTemp = []; + let offset = header.offset_st; + for (let i = 0, l2 = header.num_st; i < l2; i++) { + const u = data2.getInt16(offset + 0, true); + const v = data2.getInt16(offset + 2, true); + uvsTemp.push(u / header.skinwidth, 1 - v / header.skinheight); + offset += 4; + } + offset = header.offset_tris; + const vertexIndices = []; + const uvIndices = []; + for (let i = 0, l2 = header.num_tris; i < l2; i++) { + vertexIndices.push( + data2.getUint16(offset + 0, true), + data2.getUint16(offset + 2, true), + data2.getUint16(offset + 4, true) + ); + uvIndices.push( + data2.getUint16(offset + 6, true), + data2.getUint16(offset + 8, true), + data2.getUint16(offset + 10, true) + ); + offset += 12; + } + const translation = new Vector3(); + const scale2 = new Vector3(); + const frames2 = []; + offset = header.offset_frames; + for (let i = 0, l2 = header.num_frames; i < l2; i++) { + scale2.set( + data2.getFloat32(offset + 0, true), + data2.getFloat32(offset + 4, true), + data2.getFloat32(offset + 8, true) + ); + translation.set( + data2.getFloat32(offset + 12, true), + data2.getFloat32(offset + 16, true), + data2.getFloat32(offset + 20, true) + ); + offset += 24; + const string = []; + for (let j = 0; j < 16; j++) { + const character = data2.getUint8(offset + j); + if (character === 0) break; + string[j] = character; + } + const frame = { + name: String.fromCharCode.apply(null, string), + vertices: [], + normals: [] + }; + offset += 16; + for (let j = 0; j < header.num_vertices; j++) { + let x2 = data2.getUint8(offset++); + let y2 = data2.getUint8(offset++); + let z = data2.getUint8(offset++); + const n2 = _normalData[data2.getUint8(offset++)]; + x2 = x2 * scale2.x + translation.x; + y2 = y2 * scale2.y + translation.y; + z = z * scale2.z + translation.z; + frame.vertices.push(x2, z, y2); + frame.normals.push(n2[0], n2[2], n2[1]); + } + frames2.push(frame); + } + const positions = []; + const normals = []; + const uvs = []; + const verticesTemp = frames2[0].vertices; + const normalsTemp = frames2[0].normals; + for (let i = 0, l2 = vertexIndices.length; i < l2; i++) { + const vertexIndex = vertexIndices[i]; + let stride = vertexIndex * 3; + const x2 = verticesTemp[stride]; + const y2 = verticesTemp[stride + 1]; + const z = verticesTemp[stride + 2]; + positions.push(x2, y2, z); + const nx = normalsTemp[stride]; + const ny = normalsTemp[stride + 1]; + const nz = normalsTemp[stride + 2]; + normals.push(nx, ny, nz); + const uvIndex = uvIndices[i]; + stride = uvIndex * 2; + const u = uvsTemp[stride]; + const v = uvsTemp[stride + 1]; + uvs.push(u, v); + } + geometry.setAttribute("position", new Float32BufferAttribute(positions, 3)); + geometry.setAttribute("normal", new Float32BufferAttribute(normals, 3)); + geometry.setAttribute("uv", new Float32BufferAttribute(uvs, 2)); + const morphPositions = []; + const morphNormals = []; + for (let i = 0, l2 = frames2.length; i < l2; i++) { + const frame = frames2[i]; + const attributeName = frame.name; + if (frame.vertices.length > 0) { + const positions2 = []; + for (let j = 0, jl = vertexIndices.length; j < jl; j++) { + const vertexIndex = vertexIndices[j]; + const stride = vertexIndex * 3; + const x2 = frame.vertices[stride]; + const y2 = frame.vertices[stride + 1]; + const z = frame.vertices[stride + 2]; + positions2.push(x2, y2, z); + } + const positionAttribute = new Float32BufferAttribute(positions2, 3); + positionAttribute.name = attributeName; + morphPositions.push(positionAttribute); + } + if (frame.normals.length > 0) { + const normals2 = []; + for (let j = 0, jl = vertexIndices.length; j < jl; j++) { + const vertexIndex = vertexIndices[j]; + const stride = vertexIndex * 3; + const nx = frame.normals[stride]; + const ny = frame.normals[stride + 1]; + const nz = frame.normals[stride + 2]; + normals2.push(nx, ny, nz); + } + const normalAttribute = new Float32BufferAttribute(normals2, 3); + normalAttribute.name = attributeName; + morphNormals.push(normalAttribute); + } + } + geometry.morphAttributes.position = morphPositions; + geometry.morphAttributes.normal = morphNormals; + geometry.morphTargetsRelative = false; + geometry.animations = AnimationClip.CreateClipsFromMorphTargetSequences(frames2, 10); + return geometry; + } +}; + +// node_modules/three/examples/jsm/loaders/MDDLoader.js +var MDDLoader = class extends Loader { + constructor(manager) { + super(manager); + } + load(url, onLoad, onProgress, onError) { + const scope = this; + const loader = new FileLoader(this.manager); + loader.setPath(this.path); + loader.setResponseType("arraybuffer"); + loader.load(url, function(data2) { + onLoad(scope.parse(data2)); + }, onProgress, onError); + } + parse(data2) { + const view = new DataView(data2); + const totalFrames = view.getUint32(0); + const totalPoints = view.getUint32(4); + let offset = 8; + const times = new Float32Array(totalFrames); + const values2 = new Float32Array(totalFrames * totalFrames).fill(0); + for (let i = 0; i < totalFrames; i++) { + times[i] = view.getFloat32(offset); + offset += 4; + values2[totalFrames * i + i] = 1; + } + const track = new NumberKeyframeTrack(".morphTargetInfluences", times, values2); + const clip = new AnimationClip("default", times[times.length - 1], [track]); + const morphTargets = []; + for (let i = 0; i < totalFrames; i++) { + const morphTarget = new Float32Array(totalPoints * 3); + for (let j = 0; j < totalPoints; j++) { + const stride = j * 3; + morphTarget[stride + 0] = view.getFloat32(offset); + offset += 4; + morphTarget[stride + 1] = view.getFloat32(offset); + offset += 4; + morphTarget[stride + 2] = view.getFloat32(offset); + offset += 4; + } + const attribute = new BufferAttribute(morphTarget, 3); + attribute.name = "morph_" + i; + morphTargets.push(attribute); + } + return { + morphTargets, + clip + }; + } +}; + +// node_modules/three/examples/jsm/shaders/MMDToonShader.js +var lights_mmd_toon_pars_fragment = ( + /* glsl */ + ` +varying vec3 vViewPosition; + +struct BlinnPhongMaterial { + + vec3 diffuseColor; + vec3 specularColor; + float specularShininess; + float specularStrength; + +}; + +void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) { + + vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color; + + reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); + + reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength; + +} + +void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) { + + reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); + +} + +#define RE_Direct RE_Direct_BlinnPhong +#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong +` +); +var mmd_toon_matcap_fragment = ( + /* glsl */ + ` +#ifdef USE_MATCAP + + vec3 viewDir = normalize( vViewPosition ); + vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) ); + vec3 y = cross( viewDir, x ); + vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5; // 0.495 to remove artifacts caused by undersized matcap disks + vec4 matcapColor = texture2D( matcap, uv ); + + #ifdef MATCAP_BLENDING_MULTIPLY + + outgoingLight *= matcapColor.rgb; + + #elif defined( MATCAP_BLENDING_ADD ) + + outgoingLight += matcapColor.rgb; + + #endif + +#endif +` +); +var MMDToonShader = { + name: "MMDToonShader", + defines: { + TOON: true, + MATCAP: true, + MATCAP_BLENDING_ADD: true + }, + uniforms: UniformsUtils.merge([ + ShaderLib.toon.uniforms, + ShaderLib.phong.uniforms, + ShaderLib.matcap.uniforms + ]), + vertexShader: ShaderLib.phong.vertexShader.replace( + "#include ", + "" + ).replace( + "#include ", + "" + ), + fragmentShader: ShaderLib.phong.fragmentShader.replace( + "#include ", + ` + #ifdef USE_MATCAP + uniform sampler2D matcap; + #endif + + #include + ` + ).replace( + "#include ", + ` + #include + ` + ).replace( + "#include ", + "" + ).replace( + "#include ", + lights_mmd_toon_pars_fragment + ).replace( + "#include ", + ` + ${mmd_toon_matcap_fragment} + ` + ) +}; + +// node_modules/three/examples/jsm/loaders/MMDLoader.js +var MMDLoader = class extends Loader { + constructor(manager) { + super(manager); + this.loader = new FileLoader(this.manager); + this.parser = null; + this.meshBuilder = new MeshBuilder(this.manager); + this.animationBuilder = new AnimationBuilder(); + } + /** + * @param {string} animationPath + * @return {MMDLoader} + */ + setAnimationPath(animationPath) { + this.animationPath = animationPath; + return this; + } + // Load MMD assets as Three.js Object + /** + * Loads Model file (.pmd or .pmx) as a SkinnedMesh. + * + * @param {string} url - url to Model(.pmd or .pmx) file + * @param {function} onLoad + * @param {function} onProgress + * @param {function} onError + */ + load(url, onLoad, onProgress, onError) { + const builder = this.meshBuilder.setCrossOrigin(this.crossOrigin); + let resourcePath; + if (this.resourcePath !== "") { + resourcePath = this.resourcePath; + } else if (this.path !== "") { + resourcePath = this.path; + } else { + resourcePath = LoaderUtils.extractUrlBase(url); + } + const parser = this._getParser(); + const extractModelExtension = this._extractModelExtension; + this.loader.setMimeType(void 0).setPath(this.path).setResponseType("arraybuffer").setRequestHeader(this.requestHeader).setWithCredentials(this.withCredentials).load(url, function(buffer) { + try { + const modelExtension = extractModelExtension(buffer); + if (modelExtension !== "pmd" && modelExtension !== "pmx") { + if (onError) onError(new Error("THREE.MMDLoader: Unknown model file extension ." + modelExtension + ".")); + return; + } + const data2 = modelExtension === "pmd" ? parser.parsePmd(buffer, true) : parser.parsePmx(buffer, true); + onLoad(builder.build(data2, resourcePath, onProgress, onError)); + } catch (e) { + if (onError) onError(e); + } + }, onProgress, onError); + } + /** + * Loads Motion file(s) (.vmd) as a AnimationClip. + * If two or more files are specified, they'll be merged. + * + * @param {string|Array} url - url(s) to animation(.vmd) file(s) + * @param {SkinnedMesh|THREE.Camera} object - tracks will be fitting to this object + * @param {function} onLoad + * @param {function} onProgress + * @param {function} onError + */ + loadAnimation(url, object, onLoad, onProgress, onError) { + const builder = this.animationBuilder; + this.loadVMD(url, function(vmd) { + onLoad(object.isCamera ? builder.buildCameraAnimation(vmd) : builder.build(vmd, object)); + }, onProgress, onError); + } + /** + * Loads mode file and motion file(s) as an object containing + * a SkinnedMesh and a AnimationClip. + * Tracks of AnimationClip are fitting to the model. + * + * @param {string} modelUrl - url to Model(.pmd or .pmx) file + * @param {string|Array{string}} vmdUrl - url(s) to animation(.vmd) file + * @param {function} onLoad + * @param {function} onProgress + * @param {function} onError + */ + loadWithAnimation(modelUrl, vmdUrl, onLoad, onProgress, onError) { + const scope = this; + this.load(modelUrl, function(mesh) { + scope.loadAnimation(vmdUrl, mesh, function(animation) { + onLoad({ + mesh, + animation + }); + }, onProgress, onError); + }, onProgress, onError); + } + // Load MMD assets as Object data parsed by MMDParser + /** + * Loads .pmd file as an Object. + * + * @param {string} url - url to .pmd file + * @param {function} onLoad + * @param {function} onProgress + * @param {function} onError + */ + loadPMD(url, onLoad, onProgress, onError) { + const parser = this._getParser(); + this.loader.setMimeType(void 0).setPath(this.path).setResponseType("arraybuffer").setRequestHeader(this.requestHeader).setWithCredentials(this.withCredentials).load(url, function(buffer) { + try { + onLoad(parser.parsePmd(buffer, true)); + } catch (e) { + if (onError) onError(e); + } + }, onProgress, onError); + } + /** + * Loads .pmx file as an Object. + * + * @param {string} url - url to .pmx file + * @param {function} onLoad + * @param {function} onProgress + * @param {function} onError + */ + loadPMX(url, onLoad, onProgress, onError) { + const parser = this._getParser(); + this.loader.setMimeType(void 0).setPath(this.path).setResponseType("arraybuffer").setRequestHeader(this.requestHeader).setWithCredentials(this.withCredentials).load(url, function(buffer) { + try { + onLoad(parser.parsePmx(buffer, true)); + } catch (e) { + if (onError) onError(e); + } + }, onProgress, onError); + } + /** + * Loads .vmd file as an Object. If two or more files are specified + * they'll be merged. + * + * @param {string|Array} url - url(s) to .vmd file(s) + * @param {function} onLoad + * @param {function} onProgress + * @param {function} onError + */ + loadVMD(url, onLoad, onProgress, onError) { + const urls = Array.isArray(url) ? url : [url]; + const vmds = []; + const vmdNum = urls.length; + const parser = this._getParser(); + this.loader.setMimeType(void 0).setPath(this.animationPath).setResponseType("arraybuffer").setRequestHeader(this.requestHeader).setWithCredentials(this.withCredentials); + for (let i = 0, il = urls.length; i < il; i++) { + this.loader.load(urls[i], function(buffer) { + try { + vmds.push(parser.parseVmd(buffer, true)); + if (vmds.length === vmdNum) onLoad(parser.mergeVmds(vmds)); + } catch (e) { + if (onError) onError(e); + } + }, onProgress, onError); + } + } + /** + * Loads .vpd file as an Object. + * + * @param {string} url - url to .vpd file + * @param {boolean} isUnicode + * @param {function} onLoad + * @param {function} onProgress + * @param {function} onError + */ + loadVPD(url, isUnicode, onLoad, onProgress, onError) { + const parser = this._getParser(); + this.loader.setMimeType(isUnicode ? void 0 : "text/plain; charset=shift_jis").setPath(this.animationPath).setResponseType("text").setRequestHeader(this.requestHeader).setWithCredentials(this.withCredentials).load(url, function(text2) { + try { + onLoad(parser.parseVpd(text2, true)); + } catch (e) { + if (onError) onError(e); + } + }, onProgress, onError); + } + // private methods + _extractModelExtension(buffer) { + const decoder = new TextDecoder("utf-8"); + const bytes = new Uint8Array(buffer, 0, 3); + return decoder.decode(bytes).toLowerCase(); + } + _getParser() { + if (this.parser === null) { + this.parser = new MMDParser.Parser(); + } + return this.parser; + } +}; +var DEFAULT_TOON_TEXTURES = [ + "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=", + "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/bWiiMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh8aBHZBl14e8wAAAABJRU5ErkJggg==", + "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOUlEQVRYR+3WMREAMAwDsYY/yoDI7MLwIiP40+RJklfcCCBAgAABAgTqArfb/QMCCBAgQIAAgbbAB3z/e0F3js2cAAAAAElFTkSuQmCC", + "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/B5ilMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh81dWyx0gFwKAAAAABJRU5ErkJggg==", + "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOklEQVRYR+3WoREAMAwDsWb/UQtCy9wxTOQJ/oQ8SXKKGwEECBAgQIBAXeDt7f4BAQQIECBAgEBb4AOz8Hzx7WLY4wAAAABJRU5ErkJggg==", + "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAABPUlEQVRYR+1XwW7CMAy1+f9fZOMysSEOEweEOPRNdm3HbdOyIhAcklPrOs/PLy9RygBALxzcCDQFmgJNgaZAU6Ap0BR4PwX8gsRMVLssMRH5HcpzJEaWL7EVg9F1IHRlyqQohgVr4FGUlUcMJSjcUlDw0zvjeun70cLWmneoyf7NgBTQSniBTQQSuJAZsOnnaczjIMb5hCiuHKxokCrJfVnrctyZL0PkJAJe1HMil4nxeyi3Ypfn1kX51jpPvo/JeCNC4PhVdHdJw2XjBR8brF8PEIhNVn12AgP7uHsTBguBn53MUZCqv7Lp07Pn5k1Ro+uWmUNn7D+M57rtk7aG0Vo73xyF/fbFf0bPJjDXngnGocDTdFhygZjwUQrMNrDcmZlQT50VJ/g/UwNyHpu778+yW+/ksOz/BFo54P4AsUXMfRq7XWsAAAAASUVORK5CYII=", + "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAACMElEQVRYR+2Xv4pTQRTGf2dubhLdICiii2KnYKHVolhauKWPoGAnNr6BD6CvIVaihYuI2i1ia0BY0MZGRHQXjZj/mSPnnskfNWiWZUlzJ5k7M2cm833nO5Mziej2DWWJRUoCpQKlAntSQCqgw39/iUWAGmh37jrRnVsKlgpiqmkoGVABA7E57fvY+pJDdgKqF6HzFCSADkDq+F6AHABtQ+UMVE5D7zXod7fFNhTEckTbj5XQgHzNN+5tQvc5NG7C6BNkp6D3EmpXHDR+dQAjFLchW3VS9rlw3JBh+B7ys5Cf9z0GW1C/7P32AyBAOAz1q4jGliIH3YPuBnSfQX4OGreTIgEYQb/pBDtPnEQ4CivXYPAWBk13oHrB54yA9QuSn2H4AcKRpEILDt0BUzj+RLR1V5EqjD66NPRBVpLcQwjHoHYJOhsQv6U4mnzmrIXJCFr4LDwm/xBUoboG9XX4cc9VKdYoSA2yk5NQLJaKDUjTBoveG3Z2TElTxwjNK4M3LEZgUdDdruvcXzKBpStgp2NPiWi3ks9ZXxIoFVi+AvHLdc9TqtjL3/aYjpPlrzOcEnK62Szhimdd7xX232zFDTgtxezOu3WNMRLjiKgjtOhHVMd1loynVHvOgjuIIJMaELEqhJAV/RCSLbWTcfPFakFgFlALTRRvx+ok6Hlp/Q+v3fmx90bMyUzaEAhmM3KvHlXTL5DxnbGf/1M8RNNACLL5MNtPxP/mypJAqcDSFfgFhpYqWUzhTEAAAAAASUVORK5CYII=", + "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=", + "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=", + "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=", + "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=" +]; +var NON_ALPHA_CHANNEL_FORMATS = [ + RGB_S3TC_DXT1_Format, + RGB_PVRTC_4BPPV1_Format, + RGB_PVRTC_2BPPV1_Format, + RGB_ETC1_Format, + RGB_ETC2_Format +]; +var MeshBuilder = class { + constructor(manager) { + this.crossOrigin = "anonymous"; + this.geometryBuilder = new GeometryBuilder(); + this.materialBuilder = new MaterialBuilder(manager); + } + /** + * @param {string} crossOrigin + * @return {MeshBuilder} + */ + setCrossOrigin(crossOrigin) { + this.crossOrigin = crossOrigin; + return this; + } + /** + * @param {Object} data - parsed PMD/PMX data + * @param {string} resourcePath + * @param {function} onProgress + * @param {function} onError + * @return {SkinnedMesh} + */ + build(data2, resourcePath, onProgress, onError) { + const geometry = this.geometryBuilder.build(data2); + const material = this.materialBuilder.setCrossOrigin(this.crossOrigin).setResourcePath(resourcePath).build(data2, geometry, onProgress, onError); + const mesh = new SkinnedMesh(geometry, material); + const skeleton = new Skeleton(initBones(mesh)); + mesh.bind(skeleton); + return mesh; + } +}; +function initBones(mesh) { + const geometry = mesh.geometry; + const bones = []; + if (geometry && geometry.bones !== void 0) { + for (let i = 0, il = geometry.bones.length; i < il; i++) { + const gbone = geometry.bones[i]; + const bone = new Bone(); + bones.push(bone); + bone.name = gbone.name; + bone.position.fromArray(gbone.pos); + bone.quaternion.fromArray(gbone.rotq); + if (gbone.scl !== void 0) bone.scale.fromArray(gbone.scl); + } + for (let i = 0, il = geometry.bones.length; i < il; i++) { + const gbone = geometry.bones[i]; + if (gbone.parent !== -1 && gbone.parent !== null && bones[gbone.parent] !== void 0) { + bones[gbone.parent].add(bones[i]); + } else { + mesh.add(bones[i]); + } + } + } + mesh.updateMatrixWorld(true); + return bones; +} +var GeometryBuilder = class { + /** + * @param {Object} data - parsed PMD/PMX data + * @return {BufferGeometry} + */ + build(data2) { + const positions = []; + const uvs = []; + const normals = []; + const indices = []; + const groups = []; + const bones = []; + const skinIndices = []; + const skinWeights = []; + const morphTargets = []; + const morphPositions = []; + const iks = []; + const grants = []; + const rigidBodies = []; + const constraints = []; + let offset = 0; + const boneTypeTable = {}; + for (let i = 0; i < data2.metadata.vertexCount; i++) { + const v = data2.vertices[i]; + for (let j = 0, jl = v.position.length; j < jl; j++) { + positions.push(v.position[j]); + } + for (let j = 0, jl = v.normal.length; j < jl; j++) { + normals.push(v.normal[j]); + } + for (let j = 0, jl = v.uv.length; j < jl; j++) { + uvs.push(v.uv[j]); + } + for (let j = 0; j < 4; j++) { + skinIndices.push(v.skinIndices.length - 1 >= j ? v.skinIndices[j] : 0); + } + for (let j = 0; j < 4; j++) { + skinWeights.push(v.skinWeights.length - 1 >= j ? v.skinWeights[j] : 0); + } + } + for (let i = 0; i < data2.metadata.faceCount; i++) { + const face = data2.faces[i]; + for (let j = 0, jl = face.indices.length; j < jl; j++) { + indices.push(face.indices[j]); + } + } + for (let i = 0; i < data2.metadata.materialCount; i++) { + const material = data2.materials[i]; + groups.push({ + offset: offset * 3, + count: material.faceCount * 3 + }); + offset += material.faceCount; + } + for (let i = 0; i < data2.metadata.rigidBodyCount; i++) { + const body = data2.rigidBodies[i]; + let value2 = boneTypeTable[body.boneIndex]; + value2 = value2 === void 0 ? body.type : Math.max(body.type, value2); + boneTypeTable[body.boneIndex] = value2; + } + for (let i = 0; i < data2.metadata.boneCount; i++) { + const boneData = data2.bones[i]; + const bone = { + index: i, + transformationClass: boneData.transformationClass, + parent: boneData.parentIndex, + name: boneData.name, + pos: boneData.position.slice(0, 3), + rotq: [0, 0, 0, 1], + scl: [1, 1, 1], + rigidBodyType: boneTypeTable[i] !== void 0 ? boneTypeTable[i] : -1 + }; + if (bone.parent !== -1) { + bone.pos[0] -= data2.bones[bone.parent].position[0]; + bone.pos[1] -= data2.bones[bone.parent].position[1]; + bone.pos[2] -= data2.bones[bone.parent].position[2]; + } + bones.push(bone); + } + if (data2.metadata.format === "pmd") { + for (let i = 0; i < data2.metadata.ikCount; i++) { + const ik = data2.iks[i]; + const param = { + target: ik.target, + effector: ik.effector, + iteration: ik.iteration, + maxAngle: ik.maxAngle * 4, + links: [] + }; + for (let j = 0, jl = ik.links.length; j < jl; j++) { + const link = {}; + link.index = ik.links[j].index; + link.enabled = true; + if (data2.bones[link.index].name.indexOf("ひざ") >= 0) { + link.limitation = new Vector3(1, 0, 0); + } + param.links.push(link); + } + iks.push(param); + } + } else { + for (let i = 0; i < data2.metadata.boneCount; i++) { + const ik = data2.bones[i].ik; + if (ik === void 0) continue; + const param = { + target: i, + effector: ik.effector, + iteration: ik.iteration, + maxAngle: ik.maxAngle, + links: [] + }; + for (let j = 0, jl = ik.links.length; j < jl; j++) { + const link = {}; + link.index = ik.links[j].index; + link.enabled = true; + if (ik.links[j].angleLimitation === 1) { + const rotationMin = ik.links[j].lowerLimitationAngle; + const rotationMax = ik.links[j].upperLimitationAngle; + const tmp1 = -rotationMax[0]; + const tmp2 = -rotationMax[1]; + rotationMax[0] = -rotationMin[0]; + rotationMax[1] = -rotationMin[1]; + rotationMin[0] = tmp1; + rotationMin[1] = tmp2; + link.rotationMin = new Vector3().fromArray(rotationMin); + link.rotationMax = new Vector3().fromArray(rotationMax); + } + param.links.push(link); + } + iks.push(param); + bones[i].ik = param; + } + } + if (data2.metadata.format === "pmx") { + let traverse = function(entry) { + if (entry.param) { + grants.push(entry.param); + bones[entry.param.index].grant = entry.param; + } + entry.visited = true; + for (let i = 0, il = entry.children.length; i < il; i++) { + const child = entry.children[i]; + if (!child.visited) traverse(child); + } + }; + const grantEntryMap = {}; + for (let i = 0; i < data2.metadata.boneCount; i++) { + const boneData = data2.bones[i]; + const grant = boneData.grant; + if (grant === void 0) continue; + const param = { + index: i, + parentIndex: grant.parentIndex, + ratio: grant.ratio, + isLocal: grant.isLocal, + affectRotation: grant.affectRotation, + affectPosition: grant.affectPosition, + transformationClass: boneData.transformationClass + }; + grantEntryMap[i] = { parent: null, children: [], param, visited: false }; + } + const rootEntry = { parent: null, children: [], param: null, visited: false }; + for (const boneIndex in grantEntryMap) { + const grantEntry = grantEntryMap[boneIndex]; + const parentGrantEntry = grantEntryMap[grantEntry.parentIndex] || rootEntry; + grantEntry.parent = parentGrantEntry; + parentGrantEntry.children.push(grantEntry); + } + traverse(rootEntry); + } + function updateAttributes(attribute, morph, ratio) { + for (let i = 0; i < morph.elementCount; i++) { + const element = morph.elements[i]; + let index2; + if (data2.metadata.format === "pmd") { + index2 = data2.morphs[0].elements[element.index].index; + } else { + index2 = element.index; + } + attribute.array[index2 * 3 + 0] += element.position[0] * ratio; + attribute.array[index2 * 3 + 1] += element.position[1] * ratio; + attribute.array[index2 * 3 + 2] += element.position[2] * ratio; + } + } + for (let i = 0; i < data2.metadata.morphCount; i++) { + const morph = data2.morphs[i]; + const params = { name: morph.name }; + const attribute = new Float32BufferAttribute(data2.metadata.vertexCount * 3, 3); + attribute.name = morph.name; + for (let j = 0; j < data2.metadata.vertexCount * 3; j++) { + attribute.array[j] = positions[j]; + } + if (data2.metadata.format === "pmd") { + if (i !== 0) { + updateAttributes(attribute, morph, 1); + } + } else { + if (morph.type === 0) { + for (let j = 0; j < morph.elementCount; j++) { + const morph2 = data2.morphs[morph.elements[j].index]; + const ratio = morph.elements[j].ratio; + if (morph2.type === 1) { + updateAttributes(attribute, morph2, ratio); + } else { + } + } + } else if (morph.type === 1) { + updateAttributes(attribute, morph, 1); + } else if (morph.type === 2) { + } else if (morph.type === 3) { + } else if (morph.type === 4) { + } else if (morph.type === 5) { + } else if (morph.type === 6) { + } else if (morph.type === 7) { + } else if (morph.type === 8) { + } + } + morphTargets.push(params); + morphPositions.push(attribute); + } + for (let i = 0; i < data2.metadata.rigidBodyCount; i++) { + const rigidBody = data2.rigidBodies[i]; + const params = {}; + for (const key2 in rigidBody) { + params[key2] = rigidBody[key2]; + } + if (data2.metadata.format === "pmx") { + if (params.boneIndex !== -1) { + const bone = data2.bones[params.boneIndex]; + params.position[0] -= bone.position[0]; + params.position[1] -= bone.position[1]; + params.position[2] -= bone.position[2]; + } + } + rigidBodies.push(params); + } + for (let i = 0; i < data2.metadata.constraintCount; i++) { + const constraint = data2.constraints[i]; + const params = {}; + for (const key2 in constraint) { + params[key2] = constraint[key2]; + } + const bodyA = rigidBodies[params.rigidBodyIndex1]; + const bodyB = rigidBodies[params.rigidBodyIndex2]; + if (bodyA.type !== 0 && bodyB.type === 2) { + if (bodyA.boneIndex !== -1 && bodyB.boneIndex !== -1 && data2.bones[bodyB.boneIndex].parentIndex === bodyA.boneIndex) { + bodyB.type = 1; + } + } + constraints.push(params); + } + const geometry = new BufferGeometry(); + geometry.setAttribute("position", new Float32BufferAttribute(positions, 3)); + geometry.setAttribute("normal", new Float32BufferAttribute(normals, 3)); + geometry.setAttribute("uv", new Float32BufferAttribute(uvs, 2)); + geometry.setAttribute("skinIndex", new Uint16BufferAttribute(skinIndices, 4)); + geometry.setAttribute("skinWeight", new Float32BufferAttribute(skinWeights, 4)); + geometry.setIndex(indices); + for (let i = 0, il = groups.length; i < il; i++) { + geometry.addGroup(groups[i].offset, groups[i].count, i); + } + geometry.bones = bones; + geometry.morphTargets = morphTargets; + geometry.morphAttributes.position = morphPositions; + geometry.morphTargetsRelative = false; + geometry.userData.MMD = { + bones, + iks, + grants, + rigidBodies, + constraints, + format: data2.metadata.format + }; + geometry.computeBoundingSphere(); + return geometry; + } +}; +var MaterialBuilder = class { + constructor(manager) { + this.manager = manager; + this.textureLoader = new TextureLoader(this.manager); + this.tgaLoader = null; + this.crossOrigin = "anonymous"; + this.resourcePath = void 0; + } + /** + * @param {string} crossOrigin + * @return {MaterialBuilder} + */ + setCrossOrigin(crossOrigin) { + this.crossOrigin = crossOrigin; + return this; + } + /** + * @param {string} resourcePath + * @return {MaterialBuilder} + */ + setResourcePath(resourcePath) { + this.resourcePath = resourcePath; + return this; + } + /** + * @param {Object} data - parsed PMD/PMX data + * @param {BufferGeometry} geometry - some properties are dependend on geometry + * @param {function} onProgress + * @param {function} onError + * @return {Array} + */ + build(data2, geometry) { + const materials = []; + const textures = {}; + this.textureLoader.setCrossOrigin(this.crossOrigin); + for (let i = 0; i < data2.metadata.materialCount; i++) { + const material = data2.materials[i]; + const params = { userData: { MMD: {} } }; + if (material.name !== void 0) params.name = material.name; + params.diffuse = new Color().setRGB( + material.diffuse[0], + material.diffuse[1], + material.diffuse[2], + SRGBColorSpace + ); + params.opacity = material.diffuse[3]; + params.specular = new Color().setRGB(...material.specular, SRGBColorSpace); + params.shininess = material.shininess; + params.emissive = new Color().setRGB(...material.ambient, SRGBColorSpace); + params.transparent = params.opacity !== 1; + params.fog = true; + params.blending = CustomBlending; + params.blendSrc = SrcAlphaFactor; + params.blendDst = OneMinusSrcAlphaFactor; + params.blendSrcAlpha = SrcAlphaFactor; + params.blendDstAlpha = DstAlphaFactor; + if (data2.metadata.format === "pmx" && (material.flag & 1) === 1) { + params.side = DoubleSide; + } else { + params.side = params.opacity === 1 ? FrontSide : DoubleSide; + } + if (data2.metadata.format === "pmd") { + if (material.fileName) { + const fileName = material.fileName; + const fileNames = fileName.split("*"); + params.map = this._loadTexture(fileNames[0], textures); + if (fileNames.length > 1) { + const extension = fileNames[1].slice(-4).toLowerCase(); + params.matcap = this._loadTexture( + fileNames[1], + textures + ); + params.matcapCombine = extension === ".sph" ? MultiplyOperation : AddOperation; + } + } + const toonFileName = material.toonIndex === -1 ? "toon00.bmp" : data2.toonTextures[material.toonIndex].fileName; + params.gradientMap = this._loadTexture( + toonFileName, + textures, + { + isToonTexture: true, + isDefaultToonTexture: this._isDefaultToonTexture(toonFileName) + } + ); + params.userData.outlineParameters = { + thickness: material.edgeFlag === 1 ? 3e-3 : 0, + color: [0, 0, 0], + alpha: 1, + visible: material.edgeFlag === 1 + }; + } else { + if (material.textureIndex !== -1) { + params.map = this._loadTexture(data2.textures[material.textureIndex], textures); + params.userData.MMD.mapFileName = data2.textures[material.textureIndex]; + } + if (material.envTextureIndex !== -1 && (material.envFlag === 1 || material.envFlag == 2)) { + params.matcap = this._loadTexture( + data2.textures[material.envTextureIndex], + textures + ); + params.userData.MMD.matcapFileName = data2.textures[material.envTextureIndex]; + params.matcapCombine = material.envFlag === 1 ? MultiplyOperation : AddOperation; + } + let toonFileName, isDefaultToon; + if (material.toonIndex === -1 || material.toonFlag !== 0) { + toonFileName = "toon" + ("0" + (material.toonIndex + 1)).slice(-2) + ".bmp"; + isDefaultToon = true; + } else { + toonFileName = data2.textures[material.toonIndex]; + isDefaultToon = false; + } + params.gradientMap = this._loadTexture( + toonFileName, + textures, + { + isToonTexture: true, + isDefaultToonTexture: isDefaultToon + } + ); + params.userData.outlineParameters = { + thickness: material.edgeSize / 300, + // TODO: better calculation? + color: material.edgeColor.slice(0, 3), + alpha: material.edgeColor[3], + visible: (material.flag & 16) !== 0 && material.edgeSize > 0 + }; + } + if (params.map !== void 0) { + if (!params.transparent) { + this._checkImageTransparency(params.map, geometry, i); + } + params.emissive.multiplyScalar(0.2); + } + materials.push(new MMDToonMaterial(params)); + } + if (data2.metadata.format === "pmx") { + let checkAlphaMorph = function(elements, materials2) { + for (let i = 0, il = elements.length; i < il; i++) { + const element = elements[i]; + if (element.index === -1) continue; + const material = materials2[element.index]; + if (material.opacity !== element.diffuse[3]) { + material.transparent = true; + } + } + }; + for (let i = 0, il = data2.morphs.length; i < il; i++) { + const morph = data2.morphs[i]; + const elements = morph.elements; + if (morph.type === 0) { + for (let j = 0, jl = elements.length; j < jl; j++) { + const morph2 = data2.morphs[elements[j].index]; + if (morph2.type !== 8) continue; + checkAlphaMorph(morph2.elements, materials); + } + } else if (morph.type === 8) { + checkAlphaMorph(elements, materials); + } + } + } + return materials; + } + // private methods + _getTGALoader() { + if (this.tgaLoader === null) { + if (TGALoader === void 0) { + throw new Error("THREE.MMDLoader: Import TGALoader"); + } + this.tgaLoader = new TGALoader(this.manager); + } + return this.tgaLoader; + } + _isDefaultToonTexture(name2) { + if (name2.length !== 10) return false; + return /toon(10|0[0-9])\.bmp/.test(name2); + } + _loadTexture(filePath, textures, params, onProgress, onError) { + params = params || {}; + const scope = this; + let fullPath; + if (params.isDefaultToonTexture === true) { + let index2; + try { + index2 = parseInt(filePath.match(/toon([0-9]{2})\.bmp$/)[1]); + } catch (e) { + console.warn("THREE.MMDLoader: " + filePath + " seems like a not right default texture path. Using toon00.bmp instead."); + index2 = 0; + } + fullPath = DEFAULT_TOON_TEXTURES[index2]; + } else { + fullPath = this.resourcePath + filePath; + } + if (textures[fullPath] !== void 0) return textures[fullPath]; + let loader = this.manager.getHandler(fullPath); + if (loader === null) { + loader = filePath.slice(-4).toLowerCase() === ".tga" ? this._getTGALoader() : this.textureLoader; + } + const texture = loader.load(fullPath, function(t3) { + if (params.isToonTexture === true) { + t3.image = scope._getRotatedImage(t3.image); + t3.magFilter = NearestFilter; + t3.minFilter = NearestFilter; + } + t3.flipY = false; + t3.wrapS = RepeatWrapping; + t3.wrapT = RepeatWrapping; + t3.colorSpace = SRGBColorSpace; + for (let i = 0; i < texture.readyCallbacks.length; i++) { + texture.readyCallbacks[i](texture); + } + delete texture.readyCallbacks; + }, onProgress, onError); + texture.readyCallbacks = []; + textures[fullPath] = texture; + return texture; + } + _getRotatedImage(image) { + const canvas = document.createElement("canvas"); + const context = canvas.getContext("2d"); + const width2 = image.width; + const height2 = image.height; + canvas.width = width2; + canvas.height = height2; + context.clearRect(0, 0, width2, height2); + context.translate(width2 / 2, height2 / 2); + context.rotate(0.5 * Math.PI); + context.translate(-width2 / 2, -height2 / 2); + context.drawImage(image, 0, 0); + return context.getImageData(0, 0, width2, height2); + } + // Check if the partial image area used by the texture is transparent. + _checkImageTransparency(map2, geometry, groupIndex) { + map2.readyCallbacks.push(function(texture) { + function createImageData(image) { + const canvas = document.createElement("canvas"); + canvas.width = image.width; + canvas.height = image.height; + const context = canvas.getContext("2d"); + context.drawImage(image, 0, 0); + return context.getImageData(0, 0, canvas.width, canvas.height); + } + function detectImageTransparency(image, uvs, indices) { + const width2 = image.width; + const height2 = image.height; + const data2 = image.data; + const threshold = 253; + if (data2.length / (width2 * height2) !== 4) return false; + for (let i = 0; i < indices.length; i += 3) { + const centerUV = { x: 0, y: 0 }; + for (let j = 0; j < 3; j++) { + const index2 = indices[i * 3 + j]; + const uv = { x: uvs[index2 * 2 + 0], y: uvs[index2 * 2 + 1] }; + if (getAlphaByUv(image, uv) < threshold) return true; + centerUV.x += uv.x; + centerUV.y += uv.y; + } + centerUV.x /= 3; + centerUV.y /= 3; + if (getAlphaByUv(image, centerUV) < threshold) return true; + } + return false; + } + function getAlphaByUv(image, uv) { + const width2 = image.width; + const height2 = image.height; + let x2 = Math.round(uv.x * width2) % width2; + let y2 = Math.round(uv.y * height2) % height2; + if (x2 < 0) x2 += width2; + if (y2 < 0) y2 += height2; + const index2 = y2 * width2 + x2; + return image.data[index2 * 4 + 3]; + } + if (texture.isCompressedTexture === true) { + if (NON_ALPHA_CHANNEL_FORMATS.includes(texture.format)) { + map2.transparent = false; + } else { + map2.transparent = true; + } + return; + } + const imageData = texture.image.data !== void 0 ? texture.image : createImageData(texture.image); + const group = geometry.groups[groupIndex]; + if (detectImageTransparency( + imageData, + geometry.attributes.uv.array, + geometry.index.array.slice(group.start, group.start + group.count) + )) { + map2.transparent = true; + } + }); + } +}; +var AnimationBuilder = class { + /** + * @param {Object} vmd - parsed VMD data + * @param {SkinnedMesh} mesh - tracks will be fitting to mesh + * @return {AnimationClip} + */ + build(vmd, mesh) { + const tracks = this.buildSkeletalAnimation(vmd, mesh).tracks; + const tracks2 = this.buildMorphAnimation(vmd, mesh).tracks; + for (let i = 0, il = tracks2.length; i < il; i++) { + tracks.push(tracks2[i]); + } + return new AnimationClip("", -1, tracks); + } + /** + * @param {Object} vmd - parsed VMD data + * @param {SkinnedMesh} mesh - tracks will be fitting to mesh + * @return {AnimationClip} + */ + buildSkeletalAnimation(vmd, mesh) { + function pushInterpolation(array, interpolation, index2) { + array.push(interpolation[index2 + 0] / 127); + array.push(interpolation[index2 + 8] / 127); + array.push(interpolation[index2 + 4] / 127); + array.push(interpolation[index2 + 12] / 127); + } + const tracks = []; + const motions = {}; + const bones = mesh.skeleton.bones; + const boneNameDictionary = {}; + for (let i = 0, il = bones.length; i < il; i++) { + boneNameDictionary[bones[i].name] = true; + } + for (let i = 0; i < vmd.metadata.motionCount; i++) { + const motion = vmd.motions[i]; + const boneName = motion.boneName; + if (boneNameDictionary[boneName] === void 0) continue; + motions[boneName] = motions[boneName] || []; + motions[boneName].push(motion); + } + for (const key2 in motions) { + const array = motions[key2]; + array.sort(function(a2, b3) { + return a2.frameNum - b3.frameNum; + }); + const times = []; + const positions = []; + const rotations = []; + const pInterpolations = []; + const rInterpolations = []; + const basePosition = mesh.skeleton.getBoneByName(key2).position.toArray(); + for (let i = 0, il = array.length; i < il; i++) { + const time2 = array[i].frameNum / 30; + const position2 = array[i].position; + const rotation2 = array[i].rotation; + const interpolation = array[i].interpolation; + times.push(time2); + for (let j = 0; j < 3; j++) positions.push(basePosition[j] + position2[j]); + for (let j = 0; j < 4; j++) rotations.push(rotation2[j]); + for (let j = 0; j < 3; j++) pushInterpolation(pInterpolations, interpolation, j); + pushInterpolation(rInterpolations, interpolation, 3); + } + const targetName = ".bones[" + key2 + "]"; + tracks.push(this._createTrack(targetName + ".position", VectorKeyframeTrack, times, positions, pInterpolations)); + tracks.push(this._createTrack(targetName + ".quaternion", QuaternionKeyframeTrack, times, rotations, rInterpolations)); + } + return new AnimationClip("", -1, tracks); + } + /** + * @param {Object} vmd - parsed VMD data + * @param {SkinnedMesh} mesh - tracks will be fitting to mesh + * @return {AnimationClip} + */ + buildMorphAnimation(vmd, mesh) { + const tracks = []; + const morphs = {}; + const morphTargetDictionary = mesh.morphTargetDictionary; + for (let i = 0; i < vmd.metadata.morphCount; i++) { + const morph = vmd.morphs[i]; + const morphName = morph.morphName; + if (morphTargetDictionary[morphName] === void 0) continue; + morphs[morphName] = morphs[morphName] || []; + morphs[morphName].push(morph); + } + for (const key2 in morphs) { + const array = morphs[key2]; + array.sort(function(a2, b3) { + return a2.frameNum - b3.frameNum; + }); + const times = []; + const values2 = []; + for (let i = 0, il = array.length; i < il; i++) { + times.push(array[i].frameNum / 30); + values2.push(array[i].weight); + } + tracks.push(new NumberKeyframeTrack(".morphTargetInfluences[" + morphTargetDictionary[key2] + "]", times, values2)); + } + return new AnimationClip("", -1, tracks); + } + /** + * @param {Object} vmd - parsed VMD data + * @return {AnimationClip} + */ + buildCameraAnimation(vmd) { + function pushVector3(array, vec) { + array.push(vec.x); + array.push(vec.y); + array.push(vec.z); + } + function pushQuaternion(array, q2) { + array.push(q2.x); + array.push(q2.y); + array.push(q2.z); + array.push(q2.w); + } + function pushInterpolation(array, interpolation, index2) { + array.push(interpolation[index2 * 4 + 0] / 127); + array.push(interpolation[index2 * 4 + 1] / 127); + array.push(interpolation[index2 * 4 + 2] / 127); + array.push(interpolation[index2 * 4 + 3] / 127); + } + const cameras = vmd.cameras === void 0 ? [] : vmd.cameras.slice(); + cameras.sort(function(a2, b3) { + return a2.frameNum - b3.frameNum; + }); + const times = []; + const centers = []; + const quaternions = []; + const positions = []; + const fovs = []; + const cInterpolations = []; + const qInterpolations = []; + const pInterpolations = []; + const fInterpolations = []; + const quaternion = new Quaternion(); + const euler = new Euler(); + const position2 = new Vector3(); + const center = new Vector3(); + for (let i = 0, il = cameras.length; i < il; i++) { + const motion = cameras[i]; + const time2 = motion.frameNum / 30; + const pos = motion.position; + const rot = motion.rotation; + const distance = motion.distance; + const fov = motion.fov; + const interpolation = motion.interpolation; + times.push(time2); + position2.set(0, 0, -distance); + center.set(pos[0], pos[1], pos[2]); + euler.set(-rot[0], -rot[1], -rot[2]); + quaternion.setFromEuler(euler); + position2.add(center); + position2.applyQuaternion(quaternion); + pushVector3(centers, center); + pushQuaternion(quaternions, quaternion); + pushVector3(positions, position2); + fovs.push(fov); + for (let j = 0; j < 3; j++) { + pushInterpolation(cInterpolations, interpolation, j); + } + pushInterpolation(qInterpolations, interpolation, 3); + for (let j = 0; j < 3; j++) { + pushInterpolation(pInterpolations, interpolation, 4); + } + pushInterpolation(fInterpolations, interpolation, 5); + } + const tracks = []; + tracks.push(this._createTrack("target.position", VectorKeyframeTrack, times, centers, cInterpolations)); + tracks.push(this._createTrack(".quaternion", QuaternionKeyframeTrack, times, quaternions, qInterpolations)); + tracks.push(this._createTrack(".position", VectorKeyframeTrack, times, positions, pInterpolations)); + tracks.push(this._createTrack(".fov", NumberKeyframeTrack, times, fovs, fInterpolations)); + return new AnimationClip("", -1, tracks); + } + // private method + _createTrack(node, typedKeyframeTrack, times, values2, interpolations) { + if (times.length > 2) { + times = times.slice(); + values2 = values2.slice(); + interpolations = interpolations.slice(); + const stride = values2.length / times.length; + const interpolateStride = interpolations.length / times.length; + let index2 = 1; + for (let aheadIndex = 2, endIndex = times.length; aheadIndex < endIndex; aheadIndex++) { + for (let i = 0; i < stride; i++) { + if (values2[index2 * stride + i] !== values2[(index2 - 1) * stride + i] || values2[index2 * stride + i] !== values2[aheadIndex * stride + i]) { + index2++; + break; + } + } + if (aheadIndex > index2) { + times[index2] = times[aheadIndex]; + for (let i = 0; i < stride; i++) { + values2[index2 * stride + i] = values2[aheadIndex * stride + i]; + } + for (let i = 0; i < interpolateStride; i++) { + interpolations[index2 * interpolateStride + i] = interpolations[aheadIndex * interpolateStride + i]; + } + } + } + times.length = index2 + 1; + values2.length = (index2 + 1) * stride; + interpolations.length = (index2 + 1) * interpolateStride; + } + const track = new typedKeyframeTrack(node, times, values2); + track.createInterpolant = function InterpolantFactoryMethodCubicBezier(result) { + return new CubicBezierInterpolation(this.times, this.values, this.getValueSize(), result, new Float32Array(interpolations)); + }; + return track; + } +}; +var CubicBezierInterpolation = class extends Interpolant { + constructor(parameterPositions, sampleValues, sampleSize, resultBuffer, params) { + super(parameterPositions, sampleValues, sampleSize, resultBuffer); + this.interpolationParams = params; + } + interpolate_(i1, t0, t3, t1) { + const result = this.resultBuffer; + const values2 = this.sampleValues; + const stride = this.valueSize; + const params = this.interpolationParams; + const offset1 = i1 * stride; + const offset0 = offset1 - stride; + const weight1 = t1 - t0 < 1 / 30 * 1.5 ? 0 : (t3 - t0) / (t1 - t0); + if (stride === 4) { + const x1 = params[i1 * 4 + 0]; + const x2 = params[i1 * 4 + 1]; + const y1 = params[i1 * 4 + 2]; + const y2 = params[i1 * 4 + 3]; + const ratio = this._calculate(x1, x2, y1, y2, weight1); + Quaternion.slerpFlat(result, 0, values2, offset0, values2, offset1, ratio); + } else if (stride === 3) { + for (let i = 0; i !== stride; ++i) { + const x1 = params[i1 * 12 + i * 4 + 0]; + const x2 = params[i1 * 12 + i * 4 + 1]; + const y1 = params[i1 * 12 + i * 4 + 2]; + const y2 = params[i1 * 12 + i * 4 + 3]; + const ratio = this._calculate(x1, x2, y1, y2, weight1); + result[i] = values2[offset0 + i] * (1 - ratio) + values2[offset1 + i] * ratio; + } + } else { + const x1 = params[i1 * 4 + 0]; + const x2 = params[i1 * 4 + 1]; + const y1 = params[i1 * 4 + 2]; + const y2 = params[i1 * 4 + 3]; + const ratio = this._calculate(x1, x2, y1, y2, weight1); + result[0] = values2[offset0] * (1 - ratio) + values2[offset1] * ratio; + } + return result; + } + _calculate(x1, x2, y1, y2, x3) { + let c2 = 0.5; + let t3 = c2; + let s = 1 - t3; + const loop = 15; + const eps = 1e-5; + const math = Math; + let sst3, stt3, ttt; + for (let i = 0; i < loop; i++) { + sst3 = 3 * s * s * t3; + stt3 = 3 * s * t3 * t3; + ttt = t3 * t3 * t3; + const ft2 = sst3 * x1 + stt3 * x2 + ttt - x3; + if (math.abs(ft2) < eps) break; + c2 /= 2; + t3 += ft2 < 0 ? c2 : -c2; + s = 1 - t3; + } + return sst3 * y1 + stt3 * y2 + ttt; + } +}; +var MMDToonMaterial = class extends ShaderMaterial { + constructor(parameters) { + super(); + this.isMMDToonMaterial = true; + this.type = "MMDToonMaterial"; + this._matcapCombine = AddOperation; + this.emissiveIntensity = 1; + this.normalMapType = TangentSpaceNormalMap; + this.combine = MultiplyOperation; + this.wireframeLinecap = "round"; + this.wireframeLinejoin = "round"; + this.flatShading = false; + this.lights = true; + this.vertexShader = MMDToonShader.vertexShader; + this.fragmentShader = MMDToonShader.fragmentShader; + this.defines = Object.assign({}, MMDToonShader.defines); + Object.defineProperty(this, "matcapCombine", { + get: function() { + return this._matcapCombine; + }, + set: function(value2) { + this._matcapCombine = value2; + switch (value2) { + case MultiplyOperation: + this.defines.MATCAP_BLENDING_MULTIPLY = true; + delete this.defines.MATCAP_BLENDING_ADD; + break; + default: + case AddOperation: + this.defines.MATCAP_BLENDING_ADD = true; + delete this.defines.MATCAP_BLENDING_MULTIPLY; + break; + } + } + }); + this.uniforms = UniformsUtils.clone(MMDToonShader.uniforms); + const exposePropertyNames = [ + "specular", + "opacity", + "diffuse", + "map", + "matcap", + "gradientMap", + "lightMap", + "lightMapIntensity", + "aoMap", + "aoMapIntensity", + "emissive", + "emissiveMap", + "bumpMap", + "bumpScale", + "normalMap", + "normalScale", + "displacemantBias", + "displacemantMap", + "displacemantScale", + "specularMap", + "alphaMap", + "reflectivity", + "refractionRatio" + ]; + for (const propertyName of exposePropertyNames) { + Object.defineProperty(this, propertyName, { + get: function() { + return this.uniforms[propertyName].value; + }, + set: function(value2) { + this.uniforms[propertyName].value = value2; + } + }); + } + this._shininess = 30; + Object.defineProperty(this, "shininess", { + get: function() { + return this._shininess; + }, + set: function(value2) { + this._shininess = value2; + this.uniforms.shininess.value = Math.max(this._shininess, 1e-4); + } + }); + Object.defineProperty( + this, + "color", + Object.getOwnPropertyDescriptor(this, "diffuse") + ); + this.setValues(parameters); + } + copy(source) { + super.copy(source); + this.matcapCombine = source.matcapCombine; + this.emissiveIntensity = source.emissiveIntensity; + this.normalMapType = source.normalMapType; + this.combine = source.combine; + this.wireframeLinecap = source.wireframeLinecap; + this.wireframeLinejoin = source.wireframeLinejoin; + this.flatShading = source.flatShading; + return this; + } +}; + +// node_modules/three/examples/jsm/loaders/MTLLoader.js +var MTLLoader = class extends Loader { + constructor(manager) { + super(manager); + } + /** + * Loads and parses a MTL asset from a URL. + * + * @param {String} url - URL to the MTL file. + * @param {Function} [onLoad] - Callback invoked with the loaded object. + * @param {Function} [onProgress] - Callback for download progress. + * @param {Function} [onError] - Callback for download errors. + * + * @see setPath setResourcePath + * + * @note In order for relative texture references to resolve correctly + * you must call setResourcePath() explicitly prior to load. + */ + load(url, onLoad, onProgress, onError) { + const scope = this; + const path = this.path === "" ? LoaderUtils.extractUrlBase(url) : this.path; + const loader = new FileLoader(this.manager); + loader.setPath(this.path); + loader.setRequestHeader(this.requestHeader); + loader.setWithCredentials(this.withCredentials); + loader.load(url, function(text2) { + try { + onLoad(scope.parse(text2, path)); + } catch (e) { + if (onError) { + onError(e); + } else { + console.error(e); + } + scope.manager.itemError(url); + } + }, onProgress, onError); + } + setMaterialOptions(value2) { + this.materialOptions = value2; + return this; + } + /** + * Parses a MTL file. + * + * @param {String} text - Content of MTL file + * @return {MaterialCreator} + * + * @see setPath setResourcePath + * + * @note In order for relative texture references to resolve correctly + * you must call setResourcePath() explicitly prior to parse. + */ + parse(text2, path) { + const lines = text2.split("\n"); + let info = {}; + const delimiter_pattern = /\s+/; + const materialsInfo = {}; + for (let i = 0; i < lines.length; i++) { + let line2 = lines[i]; + line2 = line2.trim(); + if (line2.length === 0 || line2.charAt(0) === "#") { + continue; + } + const pos = line2.indexOf(" "); + let key2 = pos >= 0 ? line2.substring(0, pos) : line2; + key2 = key2.toLowerCase(); + let value2 = pos >= 0 ? line2.substring(pos + 1) : ""; + value2 = value2.trim(); + if (key2 === "newmtl") { + info = { name: value2 }; + materialsInfo[value2] = info; + } else { + if (key2 === "ka" || key2 === "kd" || key2 === "ks" || key2 === "ke") { + const ss = value2.split(delimiter_pattern, 3); + info[key2] = [parseFloat(ss[0]), parseFloat(ss[1]), parseFloat(ss[2])]; + } else { + info[key2] = value2; + } + } + } + const materialCreator = new MaterialCreator(this.resourcePath || path, this.materialOptions); + materialCreator.setCrossOrigin(this.crossOrigin); + materialCreator.setManager(this.manager); + materialCreator.setMaterials(materialsInfo); + return materialCreator; + } +}; +var MaterialCreator = class { + constructor(baseUrl = "", options = {}) { + this.baseUrl = baseUrl; + this.options = options; + this.materialsInfo = {}; + this.materials = {}; + this.materialsArray = []; + this.nameLookup = {}; + this.crossOrigin = "anonymous"; + this.side = this.options.side !== void 0 ? this.options.side : FrontSide; + this.wrap = this.options.wrap !== void 0 ? this.options.wrap : RepeatWrapping; + } + setCrossOrigin(value2) { + this.crossOrigin = value2; + return this; + } + setManager(value2) { + this.manager = value2; + } + setMaterials(materialsInfo) { + this.materialsInfo = this.convert(materialsInfo); + this.materials = {}; + this.materialsArray = []; + this.nameLookup = {}; + } + convert(materialsInfo) { + if (!this.options) return materialsInfo; + const converted = {}; + for (const mn in materialsInfo) { + const mat = materialsInfo[mn]; + const covmat = {}; + converted[mn] = covmat; + for (const prop in mat) { + let save = true; + let value2 = mat[prop]; + const lprop = prop.toLowerCase(); + switch (lprop) { + case "kd": + case "ka": + case "ks": + if (this.options && this.options.normalizeRGB) { + value2 = [value2[0] / 255, value2[1] / 255, value2[2] / 255]; + } + if (this.options && this.options.ignoreZeroRGBs) { + if (value2[0] === 0 && value2[1] === 0 && value2[2] === 0) { + save = false; + } + } + break; + default: + break; + } + if (save) { + covmat[lprop] = value2; + } + } + } + return converted; + } + preload() { + for (const mn in this.materialsInfo) { + this.create(mn); + } + } + getIndex(materialName) { + return this.nameLookup[materialName]; + } + getAsArray() { + let index2 = 0; + for (const mn in this.materialsInfo) { + this.materialsArray[index2] = this.create(mn); + this.nameLookup[mn] = index2; + index2++; + } + return this.materialsArray; + } + create(materialName) { + if (this.materials[materialName] === void 0) { + this.createMaterial_(materialName); + } + return this.materials[materialName]; + } + createMaterial_(materialName) { + const scope = this; + const mat = this.materialsInfo[materialName]; + const params = { + name: materialName, + side: this.side + }; + function resolveURL(baseUrl, url) { + if (typeof url !== "string" || url === "") + return ""; + if (/^https?:\/\//i.test(url)) return url; + return baseUrl + url; + } + function setMapForType(mapType, value2) { + if (params[mapType]) return; + const texParams = scope.getTextureParams(value2, params); + const map2 = scope.loadTexture(resolveURL(scope.baseUrl, texParams.url)); + map2.repeat.copy(texParams.scale); + map2.offset.copy(texParams.offset); + map2.wrapS = scope.wrap; + map2.wrapT = scope.wrap; + if (mapType === "map" || mapType === "emissiveMap") { + map2.colorSpace = SRGBColorSpace; + } + params[mapType] = map2; + } + for (const prop in mat) { + const value2 = mat[prop]; + let n2; + if (value2 === "") continue; + switch (prop.toLowerCase()) { + case "kd": + params.color = new Color().fromArray(value2).convertSRGBToLinear(); + break; + case "ks": + params.specular = new Color().fromArray(value2).convertSRGBToLinear(); + break; + case "ke": + params.emissive = new Color().fromArray(value2).convertSRGBToLinear(); + break; + case "map_kd": + setMapForType("map", value2); + break; + case "map_ks": + setMapForType("specularMap", value2); + break; + case "map_ke": + setMapForType("emissiveMap", value2); + break; + case "norm": + setMapForType("normalMap", value2); + break; + case "map_bump": + case "bump": + setMapForType("bumpMap", value2); + break; + case "map_d": + setMapForType("alphaMap", value2); + params.transparent = true; + break; + case "ns": + params.shininess = parseFloat(value2); + break; + case "d": + n2 = parseFloat(value2); + if (n2 < 1) { + params.opacity = n2; + params.transparent = true; + } + break; + case "tr": + n2 = parseFloat(value2); + if (this.options && this.options.invertTrProperty) n2 = 1 - n2; + if (n2 > 0) { + params.opacity = 1 - n2; + params.transparent = true; + } + break; + default: + break; + } + } + this.materials[materialName] = new MeshPhongMaterial(params); + return this.materials[materialName]; + } + getTextureParams(value2, matParams) { + const texParams = { + scale: new Vector2(1, 1), + offset: new Vector2(0, 0) + }; + const items = value2.split(/\s+/); + let pos; + pos = items.indexOf("-bm"); + if (pos >= 0) { + matParams.bumpScale = parseFloat(items[pos + 1]); + items.splice(pos, 2); + } + pos = items.indexOf("-s"); + if (pos >= 0) { + texParams.scale.set(parseFloat(items[pos + 1]), parseFloat(items[pos + 2])); + items.splice(pos, 4); + } + pos = items.indexOf("-o"); + if (pos >= 0) { + texParams.offset.set(parseFloat(items[pos + 1]), parseFloat(items[pos + 2])); + items.splice(pos, 4); + } + texParams.url = items.join(" ").trim(); + return texParams; + } + loadTexture(url, mapping, onLoad, onProgress, onError) { + const manager = this.manager !== void 0 ? this.manager : DefaultLoadingManager; + let loader = manager.getHandler(url); + if (loader === null) { + loader = new TextureLoader(manager); + } + if (loader.setCrossOrigin) loader.setCrossOrigin(this.crossOrigin); + const texture = loader.load(url, onLoad, onProgress, onError); + if (mapping !== void 0) texture.mapping = mapping; + return texture; + } +}; + +// node_modules/three/examples/jsm/misc/VolumeSlice.js +var VolumeSlice = class { + constructor(volume, index2, axis) { + const slice2 = this; + this.volume = volume; + index2 = index2 || 0; + Object.defineProperty(this, "index", { + get: function() { + return index2; + }, + set: function(value2) { + index2 = value2; + slice2.geometryNeedsUpdate = true; + return index2; + } + }); + this.axis = axis || "z"; + this.canvas = document.createElement("canvas"); + this.canvasBuffer = document.createElement("canvas"); + this.updateGeometry(); + const canvasMap = new Texture(this.canvas); + canvasMap.minFilter = LinearFilter; + canvasMap.wrapS = canvasMap.wrapT = ClampToEdgeWrapping; + canvasMap.colorSpace = SRGBColorSpace; + const material = new MeshBasicMaterial({ map: canvasMap, side: DoubleSide, transparent: true }); + this.mesh = new Mesh(this.geometry, material); + this.mesh.matrixAutoUpdate = false; + this.geometryNeedsUpdate = true; + this.repaint(); + } + /** + * @member {Function} repaint Refresh the texture and the geometry if geometryNeedsUpdate is set to true + * @memberof VolumeSlice + */ + repaint() { + if (this.geometryNeedsUpdate) { + this.updateGeometry(); + } + const iLength = this.iLength, jLength = this.jLength, sliceAccess = this.sliceAccess, volume = this.volume, canvas = this.canvasBuffer, ctx = this.ctxBuffer; + const imgData = ctx.getImageData(0, 0, iLength, jLength); + const data2 = imgData.data; + const volumeData = volume.data; + const upperThreshold = volume.upperThreshold; + const lowerThreshold = volume.lowerThreshold; + const windowLow = volume.windowLow; + const windowHigh = volume.windowHigh; + let pixelCount = 0; + if (volume.dataType === "label") { + for (let j = 0; j < jLength; j++) { + for (let i = 0; i < iLength; i++) { + let label = volumeData[sliceAccess(i, j)]; + label = label >= this.colorMap.length ? label % this.colorMap.length + 1 : label; + const color = this.colorMap[label]; + data2[4 * pixelCount] = color >> 24 & 255; + data2[4 * pixelCount + 1] = color >> 16 & 255; + data2[4 * pixelCount + 2] = color >> 8 & 255; + data2[4 * pixelCount + 3] = color & 255; + pixelCount++; + } + } + } else { + for (let j = 0; j < jLength; j++) { + for (let i = 0; i < iLength; i++) { + let value2 = volumeData[sliceAccess(i, j)]; + let alpha = 255; + alpha = upperThreshold >= value2 ? lowerThreshold <= value2 ? alpha : 0 : 0; + value2 = Math.floor(255 * (value2 - windowLow) / (windowHigh - windowLow)); + value2 = value2 > 255 ? 255 : value2 < 0 ? 0 : value2 | 0; + data2[4 * pixelCount] = value2; + data2[4 * pixelCount + 1] = value2; + data2[4 * pixelCount + 2] = value2; + data2[4 * pixelCount + 3] = alpha; + pixelCount++; + } + } + } + ctx.putImageData(imgData, 0, 0); + this.ctx.drawImage(canvas, 0, 0, iLength, jLength, 0, 0, this.canvas.width, this.canvas.height); + this.mesh.material.map.needsUpdate = true; + } + /** + * @member {Function} Refresh the geometry according to axis and index + * @see Volume.extractPerpendicularPlane + * @memberof VolumeSlice + */ + updateGeometry() { + const extracted = this.volume.extractPerpendicularPlane(this.axis, this.index); + this.sliceAccess = extracted.sliceAccess; + this.jLength = extracted.jLength; + this.iLength = extracted.iLength; + this.matrix = extracted.matrix; + this.canvas.width = extracted.planeWidth; + this.canvas.height = extracted.planeHeight; + this.canvasBuffer.width = this.iLength; + this.canvasBuffer.height = this.jLength; + this.ctx = this.canvas.getContext("2d"); + this.ctxBuffer = this.canvasBuffer.getContext("2d"); + if (this.geometry) this.geometry.dispose(); + this.geometry = new PlaneGeometry(extracted.planeWidth, extracted.planeHeight); + if (this.mesh) { + this.mesh.geometry = this.geometry; + this.mesh.matrix.identity(); + this.mesh.applyMatrix4(this.matrix); + } + this.geometryNeedsUpdate = false; + } +}; + +// node_modules/three/examples/jsm/misc/Volume.js +var Volume = class { + constructor(xLength, yLength, zLength, type, arrayBuffer) { + if (xLength !== void 0) { + this.xLength = Number(xLength) || 1; + this.yLength = Number(yLength) || 1; + this.zLength = Number(zLength) || 1; + this.axisOrder = ["x", "y", "z"]; + switch (type) { + case "Uint8": + case "uint8": + case "uchar": + case "unsigned char": + case "uint8_t": + this.data = new Uint8Array(arrayBuffer); + break; + case "Int8": + case "int8": + case "signed char": + case "int8_t": + this.data = new Int8Array(arrayBuffer); + break; + case "Int16": + case "int16": + case "short": + case "short int": + case "signed short": + case "signed short int": + case "int16_t": + this.data = new Int16Array(arrayBuffer); + break; + case "Uint16": + case "uint16": + case "ushort": + case "unsigned short": + case "unsigned short int": + case "uint16_t": + this.data = new Uint16Array(arrayBuffer); + break; + case "Int32": + case "int32": + case "int": + case "signed int": + case "int32_t": + this.data = new Int32Array(arrayBuffer); + break; + case "Uint32": + case "uint32": + case "uint": + case "unsigned int": + case "uint32_t": + this.data = new Uint32Array(arrayBuffer); + break; + case "longlong": + case "long long": + case "long long int": + case "signed long long": + case "signed long long int": + case "int64": + case "int64_t": + case "ulonglong": + case "unsigned long long": + case "unsigned long long int": + case "uint64": + case "uint64_t": + throw new Error("Error in Volume constructor : this type is not supported in JavaScript"); + break; + case "Float32": + case "float32": + case "float": + this.data = new Float32Array(arrayBuffer); + break; + case "Float64": + case "float64": + case "double": + this.data = new Float64Array(arrayBuffer); + break; + default: + this.data = new Uint8Array(arrayBuffer); + } + if (this.data.length !== this.xLength * this.yLength * this.zLength) { + throw new Error("Error in Volume constructor, lengths are not matching arrayBuffer size"); + } + } + this.spacing = [1, 1, 1]; + this.offset = [0, 0, 0]; + this.matrix = new Matrix3(); + this.matrix.identity(); + let lowerThreshold = -Infinity; + Object.defineProperty(this, "lowerThreshold", { + get: function() { + return lowerThreshold; + }, + set: function(value2) { + lowerThreshold = value2; + this.sliceList.forEach(function(slice2) { + slice2.geometryNeedsUpdate = true; + }); + } + }); + let upperThreshold = Infinity; + Object.defineProperty(this, "upperThreshold", { + get: function() { + return upperThreshold; + }, + set: function(value2) { + upperThreshold = value2; + this.sliceList.forEach(function(slice2) { + slice2.geometryNeedsUpdate = true; + }); + } + }); + this.sliceList = []; + this.segmentation = false; + } + /** + * @member {Function} getData Shortcut for data[access(i,j,k)] + * @memberof Volume + * @param {number} i First coordinate + * @param {number} j Second coordinate + * @param {number} k Third coordinate + * @returns {number} value in the data array + */ + getData(i, j, k2) { + return this.data[k2 * this.xLength * this.yLength + j * this.xLength + i]; + } + /** + * @member {Function} access compute the index in the data array corresponding to the given coordinates in IJK system + * @memberof Volume + * @param {number} i First coordinate + * @param {number} j Second coordinate + * @param {number} k Third coordinate + * @returns {number} index + */ + access(i, j, k2) { + return k2 * this.xLength * this.yLength + j * this.xLength + i; + } + /** + * @member {Function} reverseAccess Retrieve the IJK coordinates of the voxel corresponding of the given index in the data + * @memberof Volume + * @param {number} index index of the voxel + * @returns {Array} [x,y,z] + */ + reverseAccess(index2) { + const z = Math.floor(index2 / (this.yLength * this.xLength)); + const y2 = Math.floor((index2 - z * this.yLength * this.xLength) / this.xLength); + const x2 = index2 - z * this.yLength * this.xLength - y2 * this.xLength; + return [x2, y2, z]; + } + /** + * @member {Function} map Apply a function to all the voxels, be careful, the value will be replaced + * @memberof Volume + * @param {Function} functionToMap A function to apply to every voxel, will be called with the following parameters : + * value of the voxel + * index of the voxel + * the data (TypedArray) + * @param {Object} context You can specify a context in which call the function, default if this Volume + * @returns {Volume} this + */ + map(functionToMap, context) { + const length2 = this.data.length; + context = context || this; + for (let i = 0; i < length2; i++) { + this.data[i] = functionToMap.call(context, this.data[i], i, this.data); + } + return this; + } + /** + * @member {Function} extractPerpendicularPlane Compute the orientation of the slice and returns all the information relative to the geometry such as sliceAccess, the plane matrix (orientation and position in RAS coordinate) and the dimensions of the plane in both coordinate system. + * @memberof Volume + * @param {string} axis the normal axis to the slice 'x' 'y' or 'z' + * @param {number} index the index of the slice + * @returns {Object} an object containing all the usefull information on the geometry of the slice + */ + extractPerpendicularPlane(axis, RASIndex) { + let firstSpacing, secondSpacing, positionOffset, IJKIndex; + const axisInIJK = new Vector3(), firstDirection = new Vector3(), secondDirection = new Vector3(), planeMatrix = new Matrix4().identity(), volume = this; + const dimensions = new Vector3(this.xLength, this.yLength, this.zLength); + switch (axis) { + case "x": + axisInIJK.set(1, 0, 0); + firstDirection.set(0, 0, -1); + secondDirection.set(0, -1, 0); + firstSpacing = this.spacing[this.axisOrder.indexOf("z")]; + secondSpacing = this.spacing[this.axisOrder.indexOf("y")]; + IJKIndex = new Vector3(RASIndex, 0, 0); + planeMatrix.multiply(new Matrix4().makeRotationY(Math.PI / 2)); + positionOffset = (volume.RASDimensions[0] - 1) / 2; + planeMatrix.setPosition(new Vector3(RASIndex - positionOffset, 0, 0)); + break; + case "y": + axisInIJK.set(0, 1, 0); + firstDirection.set(1, 0, 0); + secondDirection.set(0, 0, 1); + firstSpacing = this.spacing[this.axisOrder.indexOf("x")]; + secondSpacing = this.spacing[this.axisOrder.indexOf("z")]; + IJKIndex = new Vector3(0, RASIndex, 0); + planeMatrix.multiply(new Matrix4().makeRotationX(-Math.PI / 2)); + positionOffset = (volume.RASDimensions[1] - 1) / 2; + planeMatrix.setPosition(new Vector3(0, RASIndex - positionOffset, 0)); + break; + case "z": + default: + axisInIJK.set(0, 0, 1); + firstDirection.set(1, 0, 0); + secondDirection.set(0, -1, 0); + firstSpacing = this.spacing[this.axisOrder.indexOf("x")]; + secondSpacing = this.spacing[this.axisOrder.indexOf("y")]; + IJKIndex = new Vector3(0, 0, RASIndex); + positionOffset = (volume.RASDimensions[2] - 1) / 2; + planeMatrix.setPosition(new Vector3(0, 0, RASIndex - positionOffset)); + break; + } + if (!this.segmentation) { + firstDirection.applyMatrix4(volume.inverseMatrix).normalize(); + secondDirection.applyMatrix4(volume.inverseMatrix).normalize(); + axisInIJK.applyMatrix4(volume.inverseMatrix).normalize(); + } + firstDirection.arglet = "i"; + secondDirection.arglet = "j"; + const iLength = Math.floor(Math.abs(firstDirection.dot(dimensions))); + const jLength = Math.floor(Math.abs(secondDirection.dot(dimensions))); + const planeWidth = Math.abs(iLength * firstSpacing); + const planeHeight = Math.abs(jLength * secondSpacing); + IJKIndex = Math.abs(Math.round(IJKIndex.applyMatrix4(volume.inverseMatrix).dot(axisInIJK))); + const base = [new Vector3(1, 0, 0), new Vector3(0, 1, 0), new Vector3(0, 0, 1)]; + const iDirection = [firstDirection, secondDirection, axisInIJK].find(function(x2) { + return Math.abs(x2.dot(base[0])) > 0.9; + }); + const jDirection = [firstDirection, secondDirection, axisInIJK].find(function(x2) { + return Math.abs(x2.dot(base[1])) > 0.9; + }); + const kDirection = [firstDirection, secondDirection, axisInIJK].find(function(x2) { + return Math.abs(x2.dot(base[2])) > 0.9; + }); + function sliceAccess(i, j) { + const si = iDirection === axisInIJK ? IJKIndex : iDirection.arglet === "i" ? i : j; + const sj = jDirection === axisInIJK ? IJKIndex : jDirection.arglet === "i" ? i : j; + const sk = kDirection === axisInIJK ? IJKIndex : kDirection.arglet === "i" ? i : j; + const accessI = iDirection.dot(base[0]) > 0 ? si : volume.xLength - 1 - si; + const accessJ = jDirection.dot(base[1]) > 0 ? sj : volume.yLength - 1 - sj; + const accessK = kDirection.dot(base[2]) > 0 ? sk : volume.zLength - 1 - sk; + return volume.access(accessI, accessJ, accessK); + } + return { + iLength, + jLength, + sliceAccess, + matrix: planeMatrix, + planeWidth, + planeHeight + }; + } + /** + * @member {Function} extractSlice Returns a slice corresponding to the given axis and index + * The coordinate are given in the Right Anterior Superior coordinate format + * @memberof Volume + * @param {string} axis the normal axis to the slice 'x' 'y' or 'z' + * @param {number} index the index of the slice + * @returns {VolumeSlice} the extracted slice + */ + extractSlice(axis, index2) { + const slice2 = new VolumeSlice(this, index2, axis); + this.sliceList.push(slice2); + return slice2; + } + /** + * @member {Function} repaintAllSlices Call repaint on all the slices extracted from this volume + * @see VolumeSlice.repaint + * @memberof Volume + * @returns {Volume} this + */ + repaintAllSlices() { + this.sliceList.forEach(function(slice2) { + slice2.repaint(); + }); + return this; + } + /** + * @member {Function} computeMinMax Compute the minimum and the maximum of the data in the volume + * @memberof Volume + * @returns {Array} [min,max] + */ + computeMinMax() { + let min = Infinity; + let max2 = -Infinity; + const datasize = this.data.length; + let i = 0; + for (i = 0; i < datasize; i++) { + if (!isNaN(this.data[i])) { + const value2 = this.data[i]; + min = Math.min(min, value2); + max2 = Math.max(max2, value2); + } + } + this.min = min; + this.max = max2; + return [min, max2]; + } +}; + +// node_modules/three/examples/jsm/loaders/NRRDLoader.js +var NRRDLoader = class extends Loader { + constructor(manager) { + super(manager); + } + load(url, onLoad, onProgress, onError) { + const scope = this; + const loader = new FileLoader(scope.manager); + loader.setPath(scope.path); + loader.setResponseType("arraybuffer"); + loader.setRequestHeader(scope.requestHeader); + loader.setWithCredentials(scope.withCredentials); + loader.load(url, function(data2) { + try { + onLoad(scope.parse(data2)); + } catch (e) { + if (onError) { + onError(e); + } else { + console.error(e); + } + scope.manager.itemError(url); + } + }, onProgress, onError); + } + /** + * + * @param {boolean} segmentation is a option for user to choose + */ + setSegmentation(segmentation) { + this.segmentation = segmentation; + } + parse(data2) { + let _data = data2; + let _dataPointer = 0; + const _nativeLittleEndian = new Int8Array(new Int16Array([1]).buffer)[0] > 0; + const _littleEndian = true; + const headerObject = {}; + function scan(type, chunks) { + let _chunkSize = 1; + let _array_type = Uint8Array; + switch (type) { + case "uchar": + break; + case "schar": + _array_type = Int8Array; + break; + case "ushort": + _array_type = Uint16Array; + _chunkSize = 2; + break; + case "sshort": + _array_type = Int16Array; + _chunkSize = 2; + break; + case "uint": + _array_type = Uint32Array; + _chunkSize = 4; + break; + case "sint": + _array_type = Int32Array; + _chunkSize = 4; + break; + case "float": + _array_type = Float32Array; + _chunkSize = 4; + break; + case "complex": + _array_type = Float64Array; + _chunkSize = 8; + break; + case "double": + _array_type = Float64Array; + _chunkSize = 8; + break; + } + let _bytes2 = new _array_type(_data.slice( + _dataPointer, + _dataPointer += chunks * _chunkSize + )); + if (_nativeLittleEndian != _littleEndian) { + _bytes2 = flipEndianness(_bytes2, _chunkSize); + } + return _bytes2; + } + function flipEndianness(array, chunkSize) { + const u82 = new Uint8Array(array.buffer, array.byteOffset, array.byteLength); + for (let i2 = 0; i2 < array.byteLength; i2 += chunkSize) { + for (let j = i2 + chunkSize - 1, k2 = i2; j > k2; j--, k2++) { + const tmp = u82[k2]; + u82[k2] = u82[j]; + u82[j] = tmp; + } + } + return array; + } + function parseHeader(header) { + let data3, field, fn, i2, l2, m, _i, _len; + const lines = header.split(/\r?\n/); + for (_i = 0, _len = lines.length; _i < _len; _i++) { + l2 = lines[_i]; + if (l2.match(/NRRD\d+/)) { + headerObject.isNrrd = true; + } else if (!l2.match(/^#/) && (m = l2.match(/(.*):(.*)/))) { + field = m[1].trim(); + data3 = m[2].trim(); + fn = _fieldFunctions[field]; + if (fn) { + fn.call(headerObject, data3); + } else { + headerObject[field] = data3; + } + } + } + if (!headerObject.isNrrd) { + throw new Error("Not an NRRD file"); + } + if (headerObject.encoding === "bz2" || headerObject.encoding === "bzip2") { + throw new Error("Bzip is not supported"); + } + if (!headerObject.vectors) { + headerObject.vectors = []; + headerObject.vectors.push([1, 0, 0]); + headerObject.vectors.push([0, 1, 0]); + headerObject.vectors.push([0, 0, 1]); + if (headerObject.spacings) { + for (i2 = 0; i2 <= 2; i2++) { + if (!isNaN(headerObject.spacings[i2])) { + for (let j = 0; j <= 2; j++) { + headerObject.vectors[i2][j] *= headerObject.spacings[i2]; + } + } + } + } + } + } + function parseDataAsText(data3, start, end) { + let number = ""; + start = start || 0; + end = end || data3.length; + let value2; + const lengthOfTheResult = headerObject.sizes.reduce(function(previous, current) { + return previous * current; + }, 1); + let base = 10; + if (headerObject.encoding === "hex") { + base = 16; + } + const result = new headerObject.__array(lengthOfTheResult); + let resultIndex = 0; + let parsingFunction = parseInt; + if (headerObject.__array === Float32Array || headerObject.__array === Float64Array) { + parsingFunction = parseFloat; + } + for (let i2 = start; i2 < end; i2++) { + value2 = data3[i2]; + if ((value2 < 9 || value2 > 13) && value2 !== 32) { + number += String.fromCharCode(value2); + } else { + if (number !== "") { + result[resultIndex] = parsingFunction(number, base); + resultIndex++; + } + number = ""; + } + } + if (number !== "") { + result[resultIndex] = parsingFunction(number, base); + resultIndex++; + } + return result; + } + const _bytes = scan("uchar", data2.byteLength); + const _length = _bytes.length; + let _header = null; + let _data_start = 0; + let i; + for (i = 1; i < _length; i++) { + if (_bytes[i - 1] == 10 && _bytes[i] == 10) { + _header = this.parseChars(_bytes, 0, i - 2); + _data_start = i + 1; + break; + } + } + parseHeader(_header); + _data = _bytes.subarray(_data_start); + if (headerObject.encoding.substring(0, 2) === "gz") { + _data = gunzipSync(new Uint8Array(_data)); + } else if (headerObject.encoding === "ascii" || headerObject.encoding === "text" || headerObject.encoding === "txt" || headerObject.encoding === "hex") { + _data = parseDataAsText(_data); + } else if (headerObject.encoding === "raw") { + const _copy = new Uint8Array(_data.length); + for (let i2 = 0; i2 < _data.length; i2++) { + _copy[i2] = _data[i2]; + } + _data = _copy; + } + _data = _data.buffer; + const volume = new Volume(); + volume.header = headerObject; + volume.segmentation = this.segmentation; + volume.data = new headerObject.__array(_data); + const min_max = volume.computeMinMax(); + const min = min_max[0]; + const max2 = min_max[1]; + volume.windowLow = min; + volume.windowHigh = max2; + volume.dimensions = [headerObject.sizes[0], headerObject.sizes[1], headerObject.sizes[2]]; + volume.xLength = volume.dimensions[0]; + volume.yLength = volume.dimensions[1]; + volume.zLength = volume.dimensions[2]; + if (headerObject.vectors) { + const xIndex = headerObject.vectors.findIndex((vector) => vector[0] !== 0); + const yIndex = headerObject.vectors.findIndex((vector) => vector[1] !== 0); + const zIndex = headerObject.vectors.findIndex((vector) => vector[2] !== 0); + const axisOrder = []; + if (xIndex !== yIndex && xIndex !== zIndex && yIndex !== zIndex) { + axisOrder[xIndex] = "x"; + axisOrder[yIndex] = "y"; + axisOrder[zIndex] = "z"; + } else { + axisOrder[0] = "x"; + axisOrder[1] = "y"; + axisOrder[2] = "z"; + } + volume.axisOrder = axisOrder; + } else { + volume.axisOrder = ["x", "y", "z"]; + } + const spacingX = new Vector3().fromArray(headerObject.vectors[0]).length(); + const spacingY = new Vector3().fromArray(headerObject.vectors[1]).length(); + const spacingZ = new Vector3().fromArray(headerObject.vectors[2]).length(); + volume.spacing = [spacingX, spacingY, spacingZ]; + volume.matrix = new Matrix4(); + const transitionMatrix = new Matrix4(); + if (headerObject.space === "left-posterior-superior") { + transitionMatrix.set( + -1, + 0, + 0, + 0, + 0, + -1, + 0, + 0, + 0, + 0, + 1, + 0, + 0, + 0, + 0, + 1 + ); + } else if (headerObject.space === "left-anterior-superior") { + transitionMatrix.set( + 1, + 0, + 0, + 0, + 0, + 1, + 0, + 0, + 0, + 0, + -1, + 0, + 0, + 0, + 0, + 1 + ); + } + if (!headerObject.vectors) { + volume.matrix.set( + 1, + 0, + 0, + 0, + 0, + 1, + 0, + 0, + 0, + 0, + 1, + 0, + 0, + 0, + 0, + 1 + ); + } else { + const v = headerObject.vectors; + const ijk_to_transition = new Matrix4().set( + v[0][0], + v[1][0], + v[2][0], + 0, + v[0][1], + v[1][1], + v[2][1], + 0, + v[0][2], + v[1][2], + v[2][2], + 0, + 0, + 0, + 0, + 1 + ); + const transition_to_ras = new Matrix4().multiplyMatrices(ijk_to_transition, transitionMatrix); + volume.matrix = transition_to_ras; + } + volume.inverseMatrix = new Matrix4(); + volume.inverseMatrix.copy(volume.matrix).invert(); + volume.RASDimensions = [ + Math.floor(volume.xLength * spacingX), + Math.floor(volume.yLength * spacingY), + Math.floor(volume.zLength * spacingZ) + ]; + if (volume.lowerThreshold === -Infinity) { + volume.lowerThreshold = min; + } + if (volume.upperThreshold === Infinity) { + volume.upperThreshold = max2; + } + return volume; + } + parseChars(array, start, end) { + if (start === void 0) { + start = 0; + } + if (end === void 0) { + end = array.length; + } + let output = ""; + let i = 0; + for (i = start; i < end; ++i) { + output += String.fromCharCode(array[i]); + } + return output; + } +}; +var _fieldFunctions = { + type: function(data2) { + switch (data2) { + case "uchar": + case "unsigned char": + case "uint8": + case "uint8_t": + this.__array = Uint8Array; + break; + case "signed char": + case "int8": + case "int8_t": + this.__array = Int8Array; + break; + case "short": + case "short int": + case "signed short": + case "signed short int": + case "int16": + case "int16_t": + this.__array = Int16Array; + break; + case "ushort": + case "unsigned short": + case "unsigned short int": + case "uint16": + case "uint16_t": + this.__array = Uint16Array; + break; + case "int": + case "signed int": + case "int32": + case "int32_t": + this.__array = Int32Array; + break; + case "uint": + case "unsigned int": + case "uint32": + case "uint32_t": + this.__array = Uint32Array; + break; + case "float": + this.__array = Float32Array; + break; + case "double": + this.__array = Float64Array; + break; + default: + throw new Error("Unsupported NRRD data type: " + data2); + } + return this.type = data2; + }, + endian: function(data2) { + return this.endian = data2; + }, + encoding: function(data2) { + return this.encoding = data2; + }, + dimension: function(data2) { + return this.dim = parseInt(data2, 10); + }, + sizes: function(data2) { + let i; + return this.sizes = function() { + const _ref = data2.split(/\s+/); + const _results = []; + for (let _i = 0, _len = _ref.length; _i < _len; _i++) { + i = _ref[_i]; + _results.push(parseInt(i, 10)); + } + return _results; + }(); + }, + space: function(data2) { + return this.space = data2; + }, + "space origin": function(data2) { + return this.space_origin = data2.split("(")[1].split(")")[0].split(","); + }, + "space directions": function(data2) { + let f, v; + const parts = data2.match(/\(.*?\)/g); + return this.vectors = function() { + const _results = []; + for (let _i = 0, _len = parts.length; _i < _len; _i++) { + v = parts[_i]; + _results.push(function() { + const _ref = v.slice(1, -1).split(/,/); + const _results2 = []; + for (let _j = 0, _len2 = _ref.length; _j < _len2; _j++) { + f = _ref[_j]; + _results2.push(parseFloat(f)); + } + return _results2; + }()); + } + return _results; + }(); + }, + spacings: function(data2) { + let f; + const parts = data2.split(/\s+/); + return this.spacings = function() { + const _results = []; + for (let _i = 0, _len = parts.length; _i < _len; _i++) { + f = parts[_i]; + _results.push(parseFloat(f)); + } + return _results; + }(); + } +}; + +// node_modules/three/examples/jsm/loaders/OBJLoader.js +var _object_pattern = /^[og]\s*(.+)?/; +var _material_library_pattern = /^mtllib /; +var _material_use_pattern = /^usemtl /; +var _map_use_pattern = /^usemap /; +var _face_vertex_data_separator_pattern = /\s+/; +var _vA = new Vector3(); +var _vB = new Vector3(); +var _vC = new Vector3(); +var _ab = new Vector3(); +var _cb = new Vector3(); +var _color = new Color(); +function ParserState() { + const state = { + objects: [], + object: {}, + vertices: [], + normals: [], + colors: [], + uvs: [], + materials: {}, + materialLibraries: [], + startObject: function(name2, fromDeclaration) { + if (this.object && this.object.fromDeclaration === false) { + this.object.name = name2; + this.object.fromDeclaration = fromDeclaration !== false; + return; + } + const previousMaterial = this.object && typeof this.object.currentMaterial === "function" ? this.object.currentMaterial() : void 0; + if (this.object && typeof this.object._finalize === "function") { + this.object._finalize(true); + } + this.object = { + name: name2 || "", + fromDeclaration: fromDeclaration !== false, + geometry: { + vertices: [], + normals: [], + colors: [], + uvs: [], + hasUVIndices: false + }, + materials: [], + smooth: true, + startMaterial: function(name3, libraries) { + const previous = this._finalize(false); + if (previous && (previous.inherited || previous.groupCount <= 0)) { + this.materials.splice(previous.index, 1); + } + const material = { + index: this.materials.length, + name: name3 || "", + mtllib: Array.isArray(libraries) && libraries.length > 0 ? libraries[libraries.length - 1] : "", + smooth: previous !== void 0 ? previous.smooth : this.smooth, + groupStart: previous !== void 0 ? previous.groupEnd : 0, + groupEnd: -1, + groupCount: -1, + inherited: false, + clone: function(index2) { + const cloned = { + index: typeof index2 === "number" ? index2 : this.index, + name: this.name, + mtllib: this.mtllib, + smooth: this.smooth, + groupStart: 0, + groupEnd: -1, + groupCount: -1, + inherited: false + }; + cloned.clone = this.clone.bind(cloned); + return cloned; + } + }; + this.materials.push(material); + return material; + }, + currentMaterial: function() { + if (this.materials.length > 0) { + return this.materials[this.materials.length - 1]; + } + return void 0; + }, + _finalize: function(end) { + const lastMultiMaterial = this.currentMaterial(); + if (lastMultiMaterial && lastMultiMaterial.groupEnd === -1) { + lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3; + lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart; + lastMultiMaterial.inherited = false; + } + if (end && this.materials.length > 1) { + for (let mi2 = this.materials.length - 1; mi2 >= 0; mi2--) { + if (this.materials[mi2].groupCount <= 0) { + this.materials.splice(mi2, 1); + } + } + } + if (end && this.materials.length === 0) { + this.materials.push({ + name: "", + smooth: this.smooth + }); + } + return lastMultiMaterial; + } + }; + if (previousMaterial && previousMaterial.name && typeof previousMaterial.clone === "function") { + const declared = previousMaterial.clone(0); + declared.inherited = true; + this.object.materials.push(declared); + } + this.objects.push(this.object); + }, + finalize: function() { + if (this.object && typeof this.object._finalize === "function") { + this.object._finalize(true); + } + }, + parseVertexIndex: function(value2, len) { + const index2 = parseInt(value2, 10); + return (index2 >= 0 ? index2 - 1 : index2 + len / 3) * 3; + }, + parseNormalIndex: function(value2, len) { + const index2 = parseInt(value2, 10); + return (index2 >= 0 ? index2 - 1 : index2 + len / 3) * 3; + }, + parseUVIndex: function(value2, len) { + const index2 = parseInt(value2, 10); + return (index2 >= 0 ? index2 - 1 : index2 + len / 2) * 2; + }, + addVertex: function(a2, b3, c2) { + const src = this.vertices; + const dst = this.object.geometry.vertices; + dst.push(src[a2 + 0], src[a2 + 1], src[a2 + 2]); + dst.push(src[b3 + 0], src[b3 + 1], src[b3 + 2]); + dst.push(src[c2 + 0], src[c2 + 1], src[c2 + 2]); + }, + addVertexPoint: function(a2) { + const src = this.vertices; + const dst = this.object.geometry.vertices; + dst.push(src[a2 + 0], src[a2 + 1], src[a2 + 2]); + }, + addVertexLine: function(a2) { + const src = this.vertices; + const dst = this.object.geometry.vertices; + dst.push(src[a2 + 0], src[a2 + 1], src[a2 + 2]); + }, + addNormal: function(a2, b3, c2) { + const src = this.normals; + const dst = this.object.geometry.normals; + dst.push(src[a2 + 0], src[a2 + 1], src[a2 + 2]); + dst.push(src[b3 + 0], src[b3 + 1], src[b3 + 2]); + dst.push(src[c2 + 0], src[c2 + 1], src[c2 + 2]); + }, + addFaceNormal: function(a2, b3, c2) { + const src = this.vertices; + const dst = this.object.geometry.normals; + _vA.fromArray(src, a2); + _vB.fromArray(src, b3); + _vC.fromArray(src, c2); + _cb.subVectors(_vC, _vB); + _ab.subVectors(_vA, _vB); + _cb.cross(_ab); + _cb.normalize(); + dst.push(_cb.x, _cb.y, _cb.z); + dst.push(_cb.x, _cb.y, _cb.z); + dst.push(_cb.x, _cb.y, _cb.z); + }, + addColor: function(a2, b3, c2) { + const src = this.colors; + const dst = this.object.geometry.colors; + if (src[a2] !== void 0) dst.push(src[a2 + 0], src[a2 + 1], src[a2 + 2]); + if (src[b3] !== void 0) dst.push(src[b3 + 0], src[b3 + 1], src[b3 + 2]); + if (src[c2] !== void 0) dst.push(src[c2 + 0], src[c2 + 1], src[c2 + 2]); + }, + addUV: function(a2, b3, c2) { + const src = this.uvs; + const dst = this.object.geometry.uvs; + dst.push(src[a2 + 0], src[a2 + 1]); + dst.push(src[b3 + 0], src[b3 + 1]); + dst.push(src[c2 + 0], src[c2 + 1]); + }, + addDefaultUV: function() { + const dst = this.object.geometry.uvs; + dst.push(0, 0); + dst.push(0, 0); + dst.push(0, 0); + }, + addUVLine: function(a2) { + const src = this.uvs; + const dst = this.object.geometry.uvs; + dst.push(src[a2 + 0], src[a2 + 1]); + }, + addFace: function(a2, b3, c2, ua, ub, uc, na, nb, nc) { + const vLen = this.vertices.length; + let ia2 = this.parseVertexIndex(a2, vLen); + let ib = this.parseVertexIndex(b3, vLen); + let ic = this.parseVertexIndex(c2, vLen); + this.addVertex(ia2, ib, ic); + this.addColor(ia2, ib, ic); + if (na !== void 0 && na !== "") { + const nLen = this.normals.length; + ia2 = this.parseNormalIndex(na, nLen); + ib = this.parseNormalIndex(nb, nLen); + ic = this.parseNormalIndex(nc, nLen); + this.addNormal(ia2, ib, ic); + } else { + this.addFaceNormal(ia2, ib, ic); + } + if (ua !== void 0 && ua !== "") { + const uvLen = this.uvs.length; + ia2 = this.parseUVIndex(ua, uvLen); + ib = this.parseUVIndex(ub, uvLen); + ic = this.parseUVIndex(uc, uvLen); + this.addUV(ia2, ib, ic); + this.object.geometry.hasUVIndices = true; + } else { + this.addDefaultUV(); + } + }, + addPointGeometry: function(vertices) { + this.object.geometry.type = "Points"; + const vLen = this.vertices.length; + for (let vi = 0, l2 = vertices.length; vi < l2; vi++) { + const index2 = this.parseVertexIndex(vertices[vi], vLen); + this.addVertexPoint(index2); + this.addColor(index2); + } + }, + addLineGeometry: function(vertices, uvs) { + this.object.geometry.type = "Line"; + const vLen = this.vertices.length; + const uvLen = this.uvs.length; + for (let vi = 0, l2 = vertices.length; vi < l2; vi++) { + this.addVertexLine(this.parseVertexIndex(vertices[vi], vLen)); + } + for (let uvi = 0, l2 = uvs.length; uvi < l2; uvi++) { + this.addUVLine(this.parseUVIndex(uvs[uvi], uvLen)); + } + } + }; + state.startObject("", false); + return state; +} +var OBJLoader = class extends Loader { + constructor(manager) { + super(manager); + this.materials = null; + } + load(url, onLoad, onProgress, onError) { + const scope = this; + const loader = new FileLoader(this.manager); + loader.setPath(this.path); + loader.setRequestHeader(this.requestHeader); + loader.setWithCredentials(this.withCredentials); + loader.load(url, function(text2) { + try { + onLoad(scope.parse(text2)); + } catch (e) { + if (onError) { + onError(e); + } else { + console.error(e); + } + scope.manager.itemError(url); + } + }, onProgress, onError); + } + setMaterials(materials) { + this.materials = materials; + return this; + } + parse(text2) { + const state = new ParserState(); + if (text2.indexOf("\r\n") !== -1) { + text2 = text2.replace(/\r\n/g, "\n"); + } + if (text2.indexOf("\\\n") !== -1) { + text2 = text2.replace(/\\\n/g, ""); + } + const lines = text2.split("\n"); + let result = []; + for (let i = 0, l2 = lines.length; i < l2; i++) { + const line2 = lines[i].trimStart(); + if (line2.length === 0) continue; + const lineFirstChar = line2.charAt(0); + if (lineFirstChar === "#") continue; + if (lineFirstChar === "v") { + const data2 = line2.split(_face_vertex_data_separator_pattern); + switch (data2[0]) { + case "v": + state.vertices.push( + parseFloat(data2[1]), + parseFloat(data2[2]), + parseFloat(data2[3]) + ); + if (data2.length >= 7) { + _color.setRGB( + parseFloat(data2[4]), + parseFloat(data2[5]), + parseFloat(data2[6]) + ).convertSRGBToLinear(); + state.colors.push(_color.r, _color.g, _color.b); + } else { + state.colors.push(void 0, void 0, void 0); + } + break; + case "vn": + state.normals.push( + parseFloat(data2[1]), + parseFloat(data2[2]), + parseFloat(data2[3]) + ); + break; + case "vt": + state.uvs.push( + parseFloat(data2[1]), + parseFloat(data2[2]) + ); + break; + } + } else if (lineFirstChar === "f") { + const lineData = line2.slice(1).trim(); + const vertexData = lineData.split(_face_vertex_data_separator_pattern); + const faceVertices = []; + for (let j = 0, jl = vertexData.length; j < jl; j++) { + const vertex = vertexData[j]; + if (vertex.length > 0) { + const vertexParts = vertex.split("/"); + faceVertices.push(vertexParts); + } + } + const v12 = faceVertices[0]; + for (let j = 1, jl = faceVertices.length - 1; j < jl; j++) { + const v2 = faceVertices[j]; + const v3 = faceVertices[j + 1]; + state.addFace( + v12[0], + v2[0], + v3[0], + v12[1], + v2[1], + v3[1], + v12[2], + v2[2], + v3[2] + ); + } + } else if (lineFirstChar === "l") { + const lineParts = line2.substring(1).trim().split(" "); + let lineVertices = []; + const lineUVs = []; + if (line2.indexOf("/") === -1) { + lineVertices = lineParts; + } else { + for (let li = 0, llen = lineParts.length; li < llen; li++) { + const parts = lineParts[li].split("/"); + if (parts[0] !== "") lineVertices.push(parts[0]); + if (parts[1] !== "") lineUVs.push(parts[1]); + } + } + state.addLineGeometry(lineVertices, lineUVs); + } else if (lineFirstChar === "p") { + const lineData = line2.slice(1).trim(); + const pointData = lineData.split(" "); + state.addPointGeometry(pointData); + } else if ((result = _object_pattern.exec(line2)) !== null) { + const name2 = (" " + result[0].slice(1).trim()).slice(1); + state.startObject(name2); + } else if (_material_use_pattern.test(line2)) { + state.object.startMaterial(line2.substring(7).trim(), state.materialLibraries); + } else if (_material_library_pattern.test(line2)) { + state.materialLibraries.push(line2.substring(7).trim()); + } else if (_map_use_pattern.test(line2)) { + console.warn('THREE.OBJLoader: Rendering identifier "usemap" not supported. Textures must be defined in MTL files.'); + } else if (lineFirstChar === "s") { + result = line2.split(" "); + if (result.length > 1) { + const value2 = result[1].trim().toLowerCase(); + state.object.smooth = value2 !== "0" && value2 !== "off"; + } else { + state.object.smooth = true; + } + const material = state.object.currentMaterial(); + if (material) material.smooth = state.object.smooth; + } else { + if (line2 === "\0") continue; + console.warn('THREE.OBJLoader: Unexpected line: "' + line2 + '"'); + } + } + state.finalize(); + const container = new Group(); + container.materialLibraries = [].concat(state.materialLibraries); + const hasPrimitives = !(state.objects.length === 1 && state.objects[0].geometry.vertices.length === 0); + if (hasPrimitives === true) { + for (let i = 0, l2 = state.objects.length; i < l2; i++) { + const object = state.objects[i]; + const geometry = object.geometry; + const materials = object.materials; + const isLine = geometry.type === "Line"; + const isPoints = geometry.type === "Points"; + let hasVertexColors = false; + if (geometry.vertices.length === 0) continue; + const buffergeometry = new BufferGeometry(); + buffergeometry.setAttribute("position", new Float32BufferAttribute(geometry.vertices, 3)); + if (geometry.normals.length > 0) { + buffergeometry.setAttribute("normal", new Float32BufferAttribute(geometry.normals, 3)); + } + if (geometry.colors.length > 0) { + hasVertexColors = true; + buffergeometry.setAttribute("color", new Float32BufferAttribute(geometry.colors, 3)); + } + if (geometry.hasUVIndices === true) { + buffergeometry.setAttribute("uv", new Float32BufferAttribute(geometry.uvs, 2)); + } + const createdMaterials = []; + for (let mi2 = 0, miLen = materials.length; mi2 < miLen; mi2++) { + const sourceMaterial = materials[mi2]; + const materialHash = sourceMaterial.name + "_" + sourceMaterial.smooth + "_" + hasVertexColors; + let material = state.materials[materialHash]; + if (this.materials !== null) { + material = this.materials.create(sourceMaterial.name); + if (isLine && material && !(material instanceof LineBasicMaterial)) { + const materialLine = new LineBasicMaterial(); + Material.prototype.copy.call(materialLine, material); + materialLine.color.copy(material.color); + material = materialLine; + } else if (isPoints && material && !(material instanceof PointsMaterial)) { + const materialPoints = new PointsMaterial({ size: 10, sizeAttenuation: false }); + Material.prototype.copy.call(materialPoints, material); + materialPoints.color.copy(material.color); + materialPoints.map = material.map; + material = materialPoints; + } + } + if (material === void 0) { + if (isLine) { + material = new LineBasicMaterial(); + } else if (isPoints) { + material = new PointsMaterial({ size: 1, sizeAttenuation: false }); + } else { + material = new MeshPhongMaterial(); + } + material.name = sourceMaterial.name; + material.flatShading = sourceMaterial.smooth ? false : true; + material.vertexColors = hasVertexColors; + state.materials[materialHash] = material; + } + createdMaterials.push(material); + } + let mesh; + if (createdMaterials.length > 1) { + for (let mi2 = 0, miLen = materials.length; mi2 < miLen; mi2++) { + const sourceMaterial = materials[mi2]; + buffergeometry.addGroup(sourceMaterial.groupStart, sourceMaterial.groupCount, mi2); + } + if (isLine) { + mesh = new LineSegments(buffergeometry, createdMaterials); + } else if (isPoints) { + mesh = new Points(buffergeometry, createdMaterials); + } else { + mesh = new Mesh(buffergeometry, createdMaterials); + } + } else { + if (isLine) { + mesh = new LineSegments(buffergeometry, createdMaterials[0]); + } else if (isPoints) { + mesh = new Points(buffergeometry, createdMaterials[0]); + } else { + mesh = new Mesh(buffergeometry, createdMaterials[0]); + } + } + mesh.name = object.name; + container.add(mesh); + } + } else { + if (state.vertices.length > 0) { + const material = new PointsMaterial({ size: 1, sizeAttenuation: false }); + const buffergeometry = new BufferGeometry(); + buffergeometry.setAttribute("position", new Float32BufferAttribute(state.vertices, 3)); + if (state.colors.length > 0 && state.colors[0] !== void 0) { + buffergeometry.setAttribute("color", new Float32BufferAttribute(state.colors, 3)); + material.vertexColors = true; + } + const points = new Points(buffergeometry, material); + container.add(points); + } + } + return container; + } +}; + +// node_modules/three/examples/jsm/loaders/PCDLoader.js +var PCDLoader = class extends Loader { + constructor(manager) { + super(manager); + this.littleEndian = true; + } + load(url, onLoad, onProgress, onError) { + const scope = this; + const loader = new FileLoader(scope.manager); + loader.setPath(scope.path); + loader.setResponseType("arraybuffer"); + loader.setRequestHeader(scope.requestHeader); + loader.setWithCredentials(scope.withCredentials); + loader.load(url, function(data2) { + try { + onLoad(scope.parse(data2)); + } catch (e) { + if (onError) { + onError(e); + } else { + console.error(e); + } + scope.manager.itemError(url); + } + }, onProgress, onError); + } + parse(data2) { + function decompressLZF(inData, outLength) { + const inLength = inData.length; + const outData = new Uint8Array(outLength); + let inPtr = 0; + let outPtr = 0; + let ctrl; + let len; + let ref; + do { + ctrl = inData[inPtr++]; + if (ctrl < 1 << 5) { + ctrl++; + if (outPtr + ctrl > outLength) throw new Error("Output buffer is not large enough"); + if (inPtr + ctrl > inLength) throw new Error("Invalid compressed data"); + do { + outData[outPtr++] = inData[inPtr++]; + } while (--ctrl); + } else { + len = ctrl >> 5; + ref = outPtr - ((ctrl & 31) << 8) - 1; + if (inPtr >= inLength) throw new Error("Invalid compressed data"); + if (len === 7) { + len += inData[inPtr++]; + if (inPtr >= inLength) throw new Error("Invalid compressed data"); + } + ref -= inData[inPtr++]; + if (outPtr + len + 2 > outLength) throw new Error("Output buffer is not large enough"); + if (ref < 0) throw new Error("Invalid compressed data"); + if (ref >= outPtr) throw new Error("Invalid compressed data"); + do { + outData[outPtr++] = outData[ref++]; + } while (--len + 2); + } + } while (inPtr < inLength); + return outData; + } + function parseHeader(data3) { + const PCDheader2 = {}; + const result1 = data3.search(/[\r\n]DATA\s(\S*)\s/i); + const result2 = /[\r\n]DATA\s(\S*)\s/i.exec(data3.slice(result1 - 1)); + PCDheader2.data = result2[1]; + PCDheader2.headerLen = result2[0].length + result1; + PCDheader2.str = data3.slice(0, PCDheader2.headerLen); + PCDheader2.str = PCDheader2.str.replace(/#.*/gi, ""); + PCDheader2.version = /VERSION (.*)/i.exec(PCDheader2.str); + PCDheader2.fields = /FIELDS (.*)/i.exec(PCDheader2.str); + PCDheader2.size = /SIZE (.*)/i.exec(PCDheader2.str); + PCDheader2.type = /TYPE (.*)/i.exec(PCDheader2.str); + PCDheader2.count = /COUNT (.*)/i.exec(PCDheader2.str); + PCDheader2.width = /WIDTH (.*)/i.exec(PCDheader2.str); + PCDheader2.height = /HEIGHT (.*)/i.exec(PCDheader2.str); + PCDheader2.viewpoint = /VIEWPOINT (.*)/i.exec(PCDheader2.str); + PCDheader2.points = /POINTS (.*)/i.exec(PCDheader2.str); + if (PCDheader2.version !== null) + PCDheader2.version = parseFloat(PCDheader2.version[1]); + PCDheader2.fields = PCDheader2.fields !== null ? PCDheader2.fields[1].split(" ") : []; + if (PCDheader2.type !== null) + PCDheader2.type = PCDheader2.type[1].split(" "); + if (PCDheader2.width !== null) + PCDheader2.width = parseInt(PCDheader2.width[1]); + if (PCDheader2.height !== null) + PCDheader2.height = parseInt(PCDheader2.height[1]); + if (PCDheader2.viewpoint !== null) + PCDheader2.viewpoint = PCDheader2.viewpoint[1]; + if (PCDheader2.points !== null) + PCDheader2.points = parseInt(PCDheader2.points[1], 10); + if (PCDheader2.points === null) + PCDheader2.points = PCDheader2.width * PCDheader2.height; + if (PCDheader2.size !== null) { + PCDheader2.size = PCDheader2.size[1].split(" ").map(function(x2) { + return parseInt(x2, 10); + }); + } + if (PCDheader2.count !== null) { + PCDheader2.count = PCDheader2.count[1].split(" ").map(function(x2) { + return parseInt(x2, 10); + }); + } else { + PCDheader2.count = []; + for (let i = 0, l2 = PCDheader2.fields.length; i < l2; i++) { + PCDheader2.count.push(1); + } + } + PCDheader2.offset = {}; + let sizeSum = 0; + for (let i = 0, l2 = PCDheader2.fields.length; i < l2; i++) { + if (PCDheader2.data === "ascii") { + PCDheader2.offset[PCDheader2.fields[i]] = i; + } else { + PCDheader2.offset[PCDheader2.fields[i]] = sizeSum; + sizeSum += PCDheader2.size[i] * PCDheader2.count[i]; + } + } + PCDheader2.rowSize = sizeSum; + return PCDheader2; + } + const textData = new TextDecoder().decode(data2); + const PCDheader = parseHeader(textData); + const position2 = []; + const normal = []; + const color = []; + const intensity = []; + const label = []; + const c2 = new Color(); + if (PCDheader.data === "ascii") { + const offset = PCDheader.offset; + const pcdData = textData.slice(PCDheader.headerLen); + const lines = pcdData.split("\n"); + for (let i = 0, l2 = lines.length; i < l2; i++) { + if (lines[i] === "") continue; + const line2 = lines[i].split(" "); + if (offset.x !== void 0) { + position2.push(parseFloat(line2[offset.x])); + position2.push(parseFloat(line2[offset.y])); + position2.push(parseFloat(line2[offset.z])); + } + if (offset.rgb !== void 0) { + const rgb_field_index = PCDheader.fields.findIndex((field) => field === "rgb"); + const rgb_type = PCDheader.type[rgb_field_index]; + const float = parseFloat(line2[offset.rgb]); + let rgb = float; + if (rgb_type === "F") { + const farr = new Float32Array(1); + farr[0] = float; + rgb = new Int32Array(farr.buffer)[0]; + } + const r = (rgb >> 16 & 255) / 255; + const g2 = (rgb >> 8 & 255) / 255; + const b3 = (rgb >> 0 & 255) / 255; + c2.set(r, g2, b3).convertSRGBToLinear(); + color.push(c2.r, c2.g, c2.b); + } + if (offset.normal_x !== void 0) { + normal.push(parseFloat(line2[offset.normal_x])); + normal.push(parseFloat(line2[offset.normal_y])); + normal.push(parseFloat(line2[offset.normal_z])); + } + if (offset.intensity !== void 0) { + intensity.push(parseFloat(line2[offset.intensity])); + } + if (offset.label !== void 0) { + label.push(parseInt(line2[offset.label])); + } + } + } + if (PCDheader.data === "binary_compressed") { + const sizes = new Uint32Array(data2.slice(PCDheader.headerLen, PCDheader.headerLen + 8)); + const compressedSize = sizes[0]; + const decompressedSize = sizes[1]; + const decompressed = decompressLZF(new Uint8Array(data2, PCDheader.headerLen + 8, compressedSize), decompressedSize); + const dataview = new DataView(decompressed.buffer); + const offset = PCDheader.offset; + for (let i = 0; i < PCDheader.points; i++) { + if (offset.x !== void 0) { + const xIndex = PCDheader.fields.indexOf("x"); + const yIndex = PCDheader.fields.indexOf("y"); + const zIndex = PCDheader.fields.indexOf("z"); + position2.push(dataview.getFloat32(PCDheader.points * offset.x + PCDheader.size[xIndex] * i, this.littleEndian)); + position2.push(dataview.getFloat32(PCDheader.points * offset.y + PCDheader.size[yIndex] * i, this.littleEndian)); + position2.push(dataview.getFloat32(PCDheader.points * offset.z + PCDheader.size[zIndex] * i, this.littleEndian)); + } + if (offset.rgb !== void 0) { + const rgbIndex = PCDheader.fields.indexOf("rgb"); + const r = dataview.getUint8(PCDheader.points * offset.rgb + PCDheader.size[rgbIndex] * i + 2) / 255; + const g2 = dataview.getUint8(PCDheader.points * offset.rgb + PCDheader.size[rgbIndex] * i + 1) / 255; + const b3 = dataview.getUint8(PCDheader.points * offset.rgb + PCDheader.size[rgbIndex] * i + 0) / 255; + c2.set(r, g2, b3).convertSRGBToLinear(); + color.push(c2.r, c2.g, c2.b); + } + if (offset.normal_x !== void 0) { + const xIndex = PCDheader.fields.indexOf("normal_x"); + const yIndex = PCDheader.fields.indexOf("normal_y"); + const zIndex = PCDheader.fields.indexOf("normal_z"); + normal.push(dataview.getFloat32(PCDheader.points * offset.normal_x + PCDheader.size[xIndex] * i, this.littleEndian)); + normal.push(dataview.getFloat32(PCDheader.points * offset.normal_y + PCDheader.size[yIndex] * i, this.littleEndian)); + normal.push(dataview.getFloat32(PCDheader.points * offset.normal_z + PCDheader.size[zIndex] * i, this.littleEndian)); + } + if (offset.intensity !== void 0) { + const intensityIndex = PCDheader.fields.indexOf("intensity"); + intensity.push(dataview.getFloat32(PCDheader.points * offset.intensity + PCDheader.size[intensityIndex] * i, this.littleEndian)); + } + if (offset.label !== void 0) { + const labelIndex = PCDheader.fields.indexOf("label"); + label.push(dataview.getInt32(PCDheader.points * offset.label + PCDheader.size[labelIndex] * i, this.littleEndian)); + } + } + } + if (PCDheader.data === "binary") { + const dataview = new DataView(data2, PCDheader.headerLen); + const offset = PCDheader.offset; + for (let i = 0, row = 0; i < PCDheader.points; i++, row += PCDheader.rowSize) { + if (offset.x !== void 0) { + position2.push(dataview.getFloat32(row + offset.x, this.littleEndian)); + position2.push(dataview.getFloat32(row + offset.y, this.littleEndian)); + position2.push(dataview.getFloat32(row + offset.z, this.littleEndian)); + } + if (offset.rgb !== void 0) { + const r = dataview.getUint8(row + offset.rgb + 2) / 255; + const g2 = dataview.getUint8(row + offset.rgb + 1) / 255; + const b3 = dataview.getUint8(row + offset.rgb + 0) / 255; + c2.set(r, g2, b3).convertSRGBToLinear(); + color.push(c2.r, c2.g, c2.b); + } + if (offset.normal_x !== void 0) { + normal.push(dataview.getFloat32(row + offset.normal_x, this.littleEndian)); + normal.push(dataview.getFloat32(row + offset.normal_y, this.littleEndian)); + normal.push(dataview.getFloat32(row + offset.normal_z, this.littleEndian)); + } + if (offset.intensity !== void 0) { + intensity.push(dataview.getFloat32(row + offset.intensity, this.littleEndian)); + } + if (offset.label !== void 0) { + label.push(dataview.getInt32(row + offset.label, this.littleEndian)); + } + } + } + const geometry = new BufferGeometry(); + if (position2.length > 0) geometry.setAttribute("position", new Float32BufferAttribute(position2, 3)); + if (normal.length > 0) geometry.setAttribute("normal", new Float32BufferAttribute(normal, 3)); + if (color.length > 0) geometry.setAttribute("color", new Float32BufferAttribute(color, 3)); + if (intensity.length > 0) geometry.setAttribute("intensity", new Float32BufferAttribute(intensity, 1)); + if (label.length > 0) geometry.setAttribute("label", new Int32BufferAttribute(label, 1)); + geometry.computeBoundingSphere(); + const material = new PointsMaterial({ size: 5e-3 }); + if (color.length > 0) { + material.vertexColors = true; + } + return new Points(geometry, material); + } +}; + +// node_modules/three/examples/jsm/loaders/PDBLoader.js +var PDBLoader = class extends Loader { + constructor(manager) { + super(manager); + } + load(url, onLoad, onProgress, onError) { + const scope = this; + const loader = new FileLoader(scope.manager); + loader.setPath(scope.path); + loader.setRequestHeader(scope.requestHeader); + loader.setWithCredentials(scope.withCredentials); + loader.load(url, function(text2) { + try { + onLoad(scope.parse(text2)); + } catch (e) { + if (onError) { + onError(e); + } else { + console.error(e); + } + scope.manager.itemError(url); + } + }, onProgress, onError); + } + // Based on CanvasMol PDB parser + parse(text2) { + function trim(text3) { + return text3.replace(/^\s\s*/, "").replace(/\s\s*$/, ""); + } + function capitalize(text3) { + return text3.charAt(0).toUpperCase() + text3.slice(1).toLowerCase(); + } + function hash(s, e) { + return "s" + Math.min(s, e) + "e" + Math.max(s, e); + } + function parseBond(start, length2, satom, i) { + const eatom = parseInt(lines[i].slice(start, start + length2)); + if (eatom) { + const h = hash(satom, eatom); + if (_bhash[h] === void 0) { + _bonds.push([satom - 1, eatom - 1, 1]); + _bhash[h] = _bonds.length - 1; + } else { + } + } + } + function buildGeometry() { + const build = { + geometryAtoms: new BufferGeometry(), + geometryBonds: new BufferGeometry(), + json: { + atoms + } + }; + const geometryAtoms = build.geometryAtoms; + const geometryBonds = build.geometryBonds; + const verticesAtoms = []; + const colorsAtoms = []; + const verticesBonds = []; + const c2 = new Color(); + for (let i = 0, l2 = atoms.length; i < l2; i++) { + const atom = atoms[i]; + const x2 = atom[0]; + const y2 = atom[1]; + const z = atom[2]; + verticesAtoms.push(x2, y2, z); + const r = atom[3][0] / 255; + const g2 = atom[3][1] / 255; + const b3 = atom[3][2] / 255; + c2.set(r, g2, b3).convertSRGBToLinear(); + colorsAtoms.push(c2.r, c2.g, c2.b); + } + for (let i = 0, l2 = _bonds.length; i < l2; i++) { + const bond = _bonds[i]; + const start = bond[0]; + const end = bond[1]; + const startAtom = _atomMap[start]; + const endAtom = _atomMap[end]; + let x2 = startAtom[0]; + let y2 = startAtom[1]; + let z = startAtom[2]; + verticesBonds.push(x2, y2, z); + x2 = endAtom[0]; + y2 = endAtom[1]; + z = endAtom[2]; + verticesBonds.push(x2, y2, z); + } + geometryAtoms.setAttribute("position", new Float32BufferAttribute(verticesAtoms, 3)); + geometryAtoms.setAttribute("color", new Float32BufferAttribute(colorsAtoms, 3)); + geometryBonds.setAttribute("position", new Float32BufferAttribute(verticesBonds, 3)); + return build; + } + const CPK = { h: [255, 255, 255], he: [217, 255, 255], li: [204, 128, 255], be: [194, 255, 0], b: [255, 181, 181], c: [144, 144, 144], n: [48, 80, 248], o: [255, 13, 13], f: [144, 224, 80], ne: [179, 227, 245], na: [171, 92, 242], mg: [138, 255, 0], al: [191, 166, 166], si: [240, 200, 160], p: [255, 128, 0], s: [255, 255, 48], cl: [31, 240, 31], ar: [128, 209, 227], k: [143, 64, 212], ca: [61, 255, 0], sc: [230, 230, 230], ti: [191, 194, 199], v: [166, 166, 171], cr: [138, 153, 199], mn: [156, 122, 199], fe: [224, 102, 51], co: [240, 144, 160], ni: [80, 208, 80], cu: [200, 128, 51], zn: [125, 128, 176], ga: [194, 143, 143], ge: [102, 143, 143], as: [189, 128, 227], se: [255, 161, 0], br: [166, 41, 41], kr: [92, 184, 209], rb: [112, 46, 176], sr: [0, 255, 0], y: [148, 255, 255], zr: [148, 224, 224], nb: [115, 194, 201], mo: [84, 181, 181], tc: [59, 158, 158], ru: [36, 143, 143], rh: [10, 125, 140], pd: [0, 105, 133], ag: [192, 192, 192], cd: [255, 217, 143], in: [166, 117, 115], sn: [102, 128, 128], sb: [158, 99, 181], te: [212, 122, 0], i: [148, 0, 148], xe: [66, 158, 176], cs: [87, 23, 143], ba: [0, 201, 0], la: [112, 212, 255], ce: [255, 255, 199], pr: [217, 255, 199], nd: [199, 255, 199], pm: [163, 255, 199], sm: [143, 255, 199], eu: [97, 255, 199], gd: [69, 255, 199], tb: [48, 255, 199], dy: [31, 255, 199], ho: [0, 255, 156], er: [0, 230, 117], tm: [0, 212, 82], yb: [0, 191, 56], lu: [0, 171, 36], hf: [77, 194, 255], ta: [77, 166, 255], w: [33, 148, 214], re: [38, 125, 171], os: [38, 102, 150], ir: [23, 84, 135], pt: [208, 208, 224], au: [255, 209, 35], hg: [184, 184, 208], tl: [166, 84, 77], pb: [87, 89, 97], bi: [158, 79, 181], po: [171, 92, 0], at: [117, 79, 69], rn: [66, 130, 150], fr: [66, 0, 102], ra: [0, 125, 0], ac: [112, 171, 250], th: [0, 186, 255], pa: [0, 161, 255], u: [0, 143, 255], np: [0, 128, 255], pu: [0, 107, 255], am: [84, 92, 242], cm: [120, 92, 227], bk: [138, 79, 227], cf: [161, 54, 212], es: [179, 31, 212], fm: [179, 31, 186], md: [179, 13, 166], no: [189, 13, 135], lr: [199, 0, 102], rf: [204, 0, 89], db: [209, 0, 79], sg: [217, 0, 69], bh: [224, 0, 56], hs: [230, 0, 46], mt: [235, 0, 38], ds: [235, 0, 38], rg: [235, 0, 38], cn: [235, 0, 38], uut: [235, 0, 38], uuq: [235, 0, 38], uup: [235, 0, 38], uuh: [235, 0, 38], uus: [235, 0, 38], uuo: [235, 0, 38] }; + const atoms = []; + const _bonds = []; + const _bhash = {}; + const _atomMap = {}; + const lines = text2.split("\n"); + for (let i = 0, l2 = lines.length; i < l2; i++) { + if (lines[i].slice(0, 4) === "ATOM" || lines[i].slice(0, 6) === "HETATM") { + const x2 = parseFloat(lines[i].slice(30, 37)); + const y2 = parseFloat(lines[i].slice(38, 45)); + const z = parseFloat(lines[i].slice(46, 53)); + const index2 = parseInt(lines[i].slice(6, 11)) - 1; + let e = trim(lines[i].slice(76, 78)).toLowerCase(); + if (e === "") { + e = trim(lines[i].slice(12, 14)).toLowerCase(); + } + const atomData = [x2, y2, z, CPK[e], capitalize(e)]; + atoms.push(atomData); + _atomMap[index2] = atomData; + } else if (lines[i].slice(0, 6) === "CONECT") { + const satom = parseInt(lines[i].slice(6, 11)); + parseBond(11, 5, satom, i); + parseBond(16, 5, satom, i); + parseBond(21, 5, satom, i); + parseBond(26, 5, satom, i); + } + } + return buildGeometry(); + } +}; + +// node_modules/three/examples/jsm/loaders/PLYLoader.js +var _color2 = new Color(); +var PLYLoader = class extends Loader { + constructor(manager) { + super(manager); + this.propertyNameMapping = {}; + this.customPropertyMapping = {}; + } + load(url, onLoad, onProgress, onError) { + const scope = this; + const loader = new FileLoader(this.manager); + loader.setPath(this.path); + loader.setResponseType("arraybuffer"); + loader.setRequestHeader(this.requestHeader); + loader.setWithCredentials(this.withCredentials); + loader.load(url, function(text2) { + try { + onLoad(scope.parse(text2)); + } catch (e) { + if (onError) { + onError(e); + } else { + console.error(e); + } + scope.manager.itemError(url); + } + }, onProgress, onError); + } + setPropertyNameMapping(mapping) { + this.propertyNameMapping = mapping; + } + setCustomPropertyNameMapping(mapping) { + this.customPropertyMapping = mapping; + } + parse(data2) { + function parseHeader(data3, headerLength = 0) { + const patternHeader = /^ply([\s\S]*)end_header(\r\n|\r|\n)/; + let headerText = ""; + const result = patternHeader.exec(data3); + if (result !== null) { + headerText = result[1]; + } + const header = { + comments: [], + elements: [], + headerLength, + objInfo: "" + }; + const lines = headerText.split(/\r\n|\r|\n/); + let currentElement; + function make_ply_element_property(propertValues, propertyNameMapping) { + const property2 = { type: propertValues[0] }; + if (property2.type === "list") { + property2.name = propertValues[3]; + property2.countType = propertValues[1]; + property2.itemType = propertValues[2]; + } else { + property2.name = propertValues[1]; + } + if (property2.name in propertyNameMapping) { + property2.name = propertyNameMapping[property2.name]; + } + return property2; + } + for (let i = 0; i < lines.length; i++) { + let line2 = lines[i]; + line2 = line2.trim(); + if (line2 === "") continue; + const lineValues = line2.split(/\s+/); + const lineType = lineValues.shift(); + line2 = lineValues.join(" "); + switch (lineType) { + case "format": + header.format = lineValues[0]; + header.version = lineValues[1]; + break; + case "comment": + header.comments.push(line2); + break; + case "element": + if (currentElement !== void 0) { + header.elements.push(currentElement); + } + currentElement = {}; + currentElement.name = lineValues[0]; + currentElement.count = parseInt(lineValues[1]); + currentElement.properties = []; + break; + case "property": + currentElement.properties.push(make_ply_element_property(lineValues, scope.propertyNameMapping)); + break; + case "obj_info": + header.objInfo = line2; + break; + default: + console.log("unhandled", lineType, lineValues); + } + } + if (currentElement !== void 0) { + header.elements.push(currentElement); + } + return header; + } + function parseASCIINumber(n2, type) { + switch (type) { + case "char": + case "uchar": + case "short": + case "ushort": + case "int": + case "uint": + case "int8": + case "uint8": + case "int16": + case "uint16": + case "int32": + case "uint32": + return parseInt(n2); + case "float": + case "double": + case "float32": + case "float64": + return parseFloat(n2); + } + } + function parseASCIIElement(properties, tokens) { + const element = {}; + for (let i = 0; i < properties.length; i++) { + if (tokens.empty()) return null; + if (properties[i].type === "list") { + const list = []; + const n2 = parseASCIINumber(tokens.next(), properties[i].countType); + for (let j = 0; j < n2; j++) { + if (tokens.empty()) return null; + list.push(parseASCIINumber(tokens.next(), properties[i].itemType)); + } + element[properties[i].name] = list; + } else { + element[properties[i].name] = parseASCIINumber(tokens.next(), properties[i].type); + } + } + return element; + } + function createBuffer() { + const buffer = { + indices: [], + vertices: [], + normals: [], + uvs: [], + faceVertexUvs: [], + colors: [], + faceVertexColors: [] + }; + for (const customProperty of Object.keys(scope.customPropertyMapping)) { + buffer[customProperty] = []; + } + return buffer; + } + function mapElementAttributes(properties) { + const elementNames = properties.map((property2) => { + return property2.name; + }); + function findAttrName(names) { + for (let i = 0, l2 = names.length; i < l2; i++) { + const name2 = names[i]; + if (elementNames.includes(name2)) return name2; + } + return null; + } + return { + attrX: findAttrName(["x", "px", "posx"]) || "x", + attrY: findAttrName(["y", "py", "posy"]) || "y", + attrZ: findAttrName(["z", "pz", "posz"]) || "z", + attrNX: findAttrName(["nx", "normalx"]), + attrNY: findAttrName(["ny", "normaly"]), + attrNZ: findAttrName(["nz", "normalz"]), + attrS: findAttrName(["s", "u", "texture_u", "tx"]), + attrT: findAttrName(["t", "v", "texture_v", "ty"]), + attrR: findAttrName(["red", "diffuse_red", "r", "diffuse_r"]), + attrG: findAttrName(["green", "diffuse_green", "g", "diffuse_g"]), + attrB: findAttrName(["blue", "diffuse_blue", "b", "diffuse_b"]) + }; + } + function parseASCII(data3, header) { + const buffer = createBuffer(); + const patternBody = /end_header\s+(\S[\s\S]*\S|\S)\s*$/; + let body, matches; + if ((matches = patternBody.exec(data3)) !== null) { + body = matches[1].split(/\s+/); + } else { + body = []; + } + const tokens = new ArrayStream(body); + loop: for (let i = 0; i < header.elements.length; i++) { + const elementDesc = header.elements[i]; + const attributeMap = mapElementAttributes(elementDesc.properties); + for (let j = 0; j < elementDesc.count; j++) { + const element = parseASCIIElement(elementDesc.properties, tokens); + if (!element) break loop; + handleElement(buffer, elementDesc.name, element, attributeMap); + } + } + return postProcess(buffer); + } + function postProcess(buffer) { + let geometry2 = new BufferGeometry(); + if (buffer.indices.length > 0) { + geometry2.setIndex(buffer.indices); + } + geometry2.setAttribute("position", new Float32BufferAttribute(buffer.vertices, 3)); + if (buffer.normals.length > 0) { + geometry2.setAttribute("normal", new Float32BufferAttribute(buffer.normals, 3)); + } + if (buffer.uvs.length > 0) { + geometry2.setAttribute("uv", new Float32BufferAttribute(buffer.uvs, 2)); + } + if (buffer.colors.length > 0) { + geometry2.setAttribute("color", new Float32BufferAttribute(buffer.colors, 3)); + } + if (buffer.faceVertexUvs.length > 0 || buffer.faceVertexColors.length > 0) { + geometry2 = geometry2.toNonIndexed(); + if (buffer.faceVertexUvs.length > 0) geometry2.setAttribute("uv", new Float32BufferAttribute(buffer.faceVertexUvs, 2)); + if (buffer.faceVertexColors.length > 0) geometry2.setAttribute("color", new Float32BufferAttribute(buffer.faceVertexColors, 3)); + } + for (const customProperty of Object.keys(scope.customPropertyMapping)) { + if (buffer[customProperty].length > 0) { + geometry2.setAttribute( + customProperty, + new Float32BufferAttribute( + buffer[customProperty], + scope.customPropertyMapping[customProperty].length + ) + ); + } + } + geometry2.computeBoundingSphere(); + return geometry2; + } + function handleElement(buffer, elementName, element, cacheEntry) { + if (elementName === "vertex") { + buffer.vertices.push(element[cacheEntry.attrX], element[cacheEntry.attrY], element[cacheEntry.attrZ]); + if (cacheEntry.attrNX !== null && cacheEntry.attrNY !== null && cacheEntry.attrNZ !== null) { + buffer.normals.push(element[cacheEntry.attrNX], element[cacheEntry.attrNY], element[cacheEntry.attrNZ]); + } + if (cacheEntry.attrS !== null && cacheEntry.attrT !== null) { + buffer.uvs.push(element[cacheEntry.attrS], element[cacheEntry.attrT]); + } + if (cacheEntry.attrR !== null && cacheEntry.attrG !== null && cacheEntry.attrB !== null) { + _color2.setRGB( + element[cacheEntry.attrR] / 255, + element[cacheEntry.attrG] / 255, + element[cacheEntry.attrB] / 255 + ).convertSRGBToLinear(); + buffer.colors.push(_color2.r, _color2.g, _color2.b); + } + for (const customProperty of Object.keys(scope.customPropertyMapping)) { + for (const elementProperty of scope.customPropertyMapping[customProperty]) { + buffer[customProperty].push(element[elementProperty]); + } + } + } else if (elementName === "face") { + const vertex_indices = element.vertex_indices || element.vertex_index; + const texcoord = element.texcoord; + if (vertex_indices.length === 3) { + buffer.indices.push(vertex_indices[0], vertex_indices[1], vertex_indices[2]); + if (texcoord && texcoord.length === 6) { + buffer.faceVertexUvs.push(texcoord[0], texcoord[1]); + buffer.faceVertexUvs.push(texcoord[2], texcoord[3]); + buffer.faceVertexUvs.push(texcoord[4], texcoord[5]); + } + } else if (vertex_indices.length === 4) { + buffer.indices.push(vertex_indices[0], vertex_indices[1], vertex_indices[3]); + buffer.indices.push(vertex_indices[1], vertex_indices[2], vertex_indices[3]); + } + if (cacheEntry.attrR !== null && cacheEntry.attrG !== null && cacheEntry.attrB !== null) { + _color2.setRGB( + element[cacheEntry.attrR] / 255, + element[cacheEntry.attrG] / 255, + element[cacheEntry.attrB] / 255 + ).convertSRGBToLinear(); + buffer.faceVertexColors.push(_color2.r, _color2.g, _color2.b); + buffer.faceVertexColors.push(_color2.r, _color2.g, _color2.b); + buffer.faceVertexColors.push(_color2.r, _color2.g, _color2.b); + } + } + } + function binaryReadElement(at, properties) { + const element = {}; + let read = 0; + for (let i = 0; i < properties.length; i++) { + const property2 = properties[i]; + const valueReader = property2.valueReader; + if (property2.type === "list") { + const list = []; + const n2 = property2.countReader.read(at + read); + read += property2.countReader.size; + for (let j = 0; j < n2; j++) { + list.push(valueReader.read(at + read)); + read += valueReader.size; + } + element[property2.name] = list; + } else { + element[property2.name] = valueReader.read(at + read); + read += valueReader.size; + } + } + return [element, read]; + } + function setPropertyBinaryReaders(properties, body, little_endian) { + function getBinaryReader(dataview, type, little_endian2) { + switch (type) { + case "int8": + case "char": + return { read: (at) => { + return dataview.getInt8(at); + }, size: 1 }; + case "uint8": + case "uchar": + return { read: (at) => { + return dataview.getUint8(at); + }, size: 1 }; + case "int16": + case "short": + return { read: (at) => { + return dataview.getInt16(at, little_endian2); + }, size: 2 }; + case "uint16": + case "ushort": + return { read: (at) => { + return dataview.getUint16(at, little_endian2); + }, size: 2 }; + case "int32": + case "int": + return { read: (at) => { + return dataview.getInt32(at, little_endian2); + }, size: 4 }; + case "uint32": + case "uint": + return { read: (at) => { + return dataview.getUint32(at, little_endian2); + }, size: 4 }; + case "float32": + case "float": + return { read: (at) => { + return dataview.getFloat32(at, little_endian2); + }, size: 4 }; + case "float64": + case "double": + return { read: (at) => { + return dataview.getFloat64(at, little_endian2); + }, size: 8 }; + } + } + for (let i = 0, l2 = properties.length; i < l2; i++) { + const property2 = properties[i]; + if (property2.type === "list") { + property2.countReader = getBinaryReader(body, property2.countType, little_endian); + property2.valueReader = getBinaryReader(body, property2.itemType, little_endian); + } else { + property2.valueReader = getBinaryReader(body, property2.type, little_endian); + } + } + } + function parseBinary(data3, header) { + const buffer = createBuffer(); + const little_endian = header.format === "binary_little_endian"; + const body = new DataView(data3, header.headerLength); + let result, loc = 0; + for (let currentElement = 0; currentElement < header.elements.length; currentElement++) { + const elementDesc = header.elements[currentElement]; + const properties = elementDesc.properties; + const attributeMap = mapElementAttributes(properties); + setPropertyBinaryReaders(properties, body, little_endian); + for (let currentElementCount = 0; currentElementCount < elementDesc.count; currentElementCount++) { + result = binaryReadElement(loc, properties); + loc += result[1]; + const element = result[0]; + handleElement(buffer, elementDesc.name, element, attributeMap); + } + } + return postProcess(buffer); + } + function extractHeaderText(bytes) { + let i = 0; + let cont = true; + let line2 = ""; + const lines = []; + const startLine = new TextDecoder().decode(bytes.subarray(0, 5)); + const hasCRNL = /^ply\r\n/.test(startLine); + do { + const c2 = String.fromCharCode(bytes[i++]); + if (c2 !== "\n" && c2 !== "\r") { + line2 += c2; + } else { + if (line2 === "end_header") cont = false; + if (line2 !== "") { + lines.push(line2); + line2 = ""; + } + } + } while (cont && i < bytes.length); + if (hasCRNL === true) i++; + return { headerText: lines.join("\r") + "\r", headerLength: i }; + } + let geometry; + const scope = this; + if (data2 instanceof ArrayBuffer) { + const bytes = new Uint8Array(data2); + const { headerText, headerLength } = extractHeaderText(bytes); + const header = parseHeader(headerText, headerLength); + if (header.format === "ascii") { + const text2 = new TextDecoder().decode(bytes); + geometry = parseASCII(text2, header); + } else { + geometry = parseBinary(data2, header); + } + } else { + geometry = parseASCII(data2, parseHeader(data2)); + } + return geometry; + } +}; +var ArrayStream = class { + constructor(arr) { + this.arr = arr; + this.i = 0; + } + empty() { + return this.i >= this.arr.length; + } + next() { + return this.arr[this.i++]; + } +}; + +// node_modules/three/examples/jsm/loaders/PVRLoader.js +var PVRLoader = class extends CompressedTextureLoader { + constructor(manager) { + super(manager); + } + parse(buffer, loadMipmaps) { + const headerLengthInt = 13; + const header = new Uint32Array(buffer, 0, headerLengthInt); + const pvrDatas = { + buffer, + header, + loadMipmaps + }; + if (header[0] === 55727696) { + return _parseV3(pvrDatas); + } else if (header[11] === 559044176) { + return _parseV2(pvrDatas); + } else { + console.error("THREE.PVRLoader: Unknown PVR format."); + } + } +}; +function _parseV3(pvrDatas) { + const header = pvrDatas.header; + let bpp, format; + const metaLen = header[12], pixelFormat = header[2], height2 = header[6], width2 = header[7], numFaces = header[10], numMipmaps = header[11]; + switch (pixelFormat) { + case 0: + bpp = 2; + format = RGB_PVRTC_2BPPV1_Format; + break; + case 1: + bpp = 2; + format = RGBA_PVRTC_2BPPV1_Format; + break; + case 2: + bpp = 4; + format = RGB_PVRTC_4BPPV1_Format; + break; + case 3: + bpp = 4; + format = RGBA_PVRTC_4BPPV1_Format; + break; + default: + console.error("THREE.PVRLoader: Unsupported PVR format:", pixelFormat); + } + pvrDatas.dataPtr = 52 + metaLen; + pvrDatas.bpp = bpp; + pvrDatas.format = format; + pvrDatas.width = width2; + pvrDatas.height = height2; + pvrDatas.numSurfaces = numFaces; + pvrDatas.numMipmaps = numMipmaps; + pvrDatas.isCubemap = numFaces === 6; + return _extract(pvrDatas); +} +function _parseV2(pvrDatas) { + const header = pvrDatas.header; + const headerLength = header[0], height2 = header[1], width2 = header[2], numMipmaps = header[3], flags = header[4], bitmaskAlpha = header[10], numSurfs = header[12]; + const TYPE_MASK = 255; + const PVRTC_2 = 24, PVRTC_4 = 25; + const formatFlags = flags & TYPE_MASK; + let bpp, format; + const _hasAlpha = bitmaskAlpha > 0; + if (formatFlags === PVRTC_4) { + format = _hasAlpha ? RGBA_PVRTC_4BPPV1_Format : RGB_PVRTC_4BPPV1_Format; + bpp = 4; + } else if (formatFlags === PVRTC_2) { + format = _hasAlpha ? RGBA_PVRTC_2BPPV1_Format : RGB_PVRTC_2BPPV1_Format; + bpp = 2; + } else { + console.error("THREE.PVRLoader: Unknown PVR format:", formatFlags); + } + pvrDatas.dataPtr = headerLength; + pvrDatas.bpp = bpp; + pvrDatas.format = format; + pvrDatas.width = width2; + pvrDatas.height = height2; + pvrDatas.numSurfaces = numSurfs; + pvrDatas.numMipmaps = numMipmaps + 1; + pvrDatas.isCubemap = numSurfs === 6; + return _extract(pvrDatas); +} +function _extract(pvrDatas) { + const pvr = { + mipmaps: [], + width: pvrDatas.width, + height: pvrDatas.height, + format: pvrDatas.format, + mipmapCount: pvrDatas.numMipmaps, + isCubemap: pvrDatas.isCubemap + }; + const buffer = pvrDatas.buffer; + let dataOffset = pvrDatas.dataPtr, dataSize = 0, blockSize = 0, blockWidth = 0, blockHeight = 0, widthBlocks = 0, heightBlocks = 0; + const bpp = pvrDatas.bpp, numSurfs = pvrDatas.numSurfaces; + if (bpp === 2) { + blockWidth = 8; + blockHeight = 4; + } else { + blockWidth = 4; + blockHeight = 4; + } + blockSize = blockWidth * blockHeight * bpp / 8; + pvr.mipmaps.length = pvrDatas.numMipmaps * numSurfs; + let mipLevel = 0; + while (mipLevel < pvrDatas.numMipmaps) { + const sWidth = pvrDatas.width >> mipLevel, sHeight = pvrDatas.height >> mipLevel; + widthBlocks = sWidth / blockWidth; + heightBlocks = sHeight / blockHeight; + if (widthBlocks < 2) widthBlocks = 2; + if (heightBlocks < 2) heightBlocks = 2; + dataSize = widthBlocks * heightBlocks * blockSize; + for (let surfIndex = 0; surfIndex < numSurfs; surfIndex++) { + const byteArray = new Uint8Array(buffer, dataOffset, dataSize); + const mipmap = { + data: byteArray, + width: sWidth, + height: sHeight + }; + pvr.mipmaps[surfIndex * pvrDatas.numMipmaps + mipLevel] = mipmap; + dataOffset += dataSize; + } + mipLevel++; + } + return pvr; +} + +// node_modules/three/examples/jsm/loaders/UltraHDRLoader.js +var SRGB_TO_LINEAR = Array(1024).fill(0).map( + (_, value2) => Math.pow(value2 / 255 * 0.9478672986 + 0.0521327014, 2.4) +); +var UltraHDRLoader = class extends Loader { + constructor(manager) { + super(manager); + this.type = HalfFloatType; + } + setDataType(value2) { + this.type = value2; + return this; + } + parse(buffer, onLoad) { + const xmpMetadata = { + version: null, + baseRenditionIsHDR: null, + gainMapMin: null, + gainMapMax: null, + gamma: null, + offsetSDR: null, + offsetHDR: null, + hdrCapacityMin: null, + hdrCapacityMax: null + }; + const textDecoder = new TextDecoder(); + const data2 = new DataView(buffer); + let byteOffset = 0; + const sections = []; + while (byteOffset < data2.byteLength) { + const byte = data2.getUint8(byteOffset); + if (byte === 255) { + const leadingByte = data2.getUint8(byteOffset + 1); + if ([ + /* Valid section headers */ + 216, + // SOI + 224, + // APP0 + 225, + // APP1 + 226 + // APP2 + ].includes(leadingByte)) { + sections.push({ + sectionType: leadingByte, + section: [byte, leadingByte], + sectionOffset: byteOffset + 2 + }); + byteOffset += 2; + } else { + sections[sections.length - 1].section.push(byte, leadingByte); + byteOffset += 2; + } + } else { + sections[sections.length - 1].section.push(byte); + byteOffset++; + } + } + let primaryImage, gainmapImage; + for (let i = 0; i < sections.length; i++) { + const { sectionType, section, sectionOffset } = sections[i]; + if (sectionType === 224) { + } else if (sectionType === 225) { + this._parseXMPMetadata( + textDecoder.decode(new Uint8Array(section)), + xmpMetadata + ); + } else if (sectionType === 226) { + const sectionData = new DataView( + new Uint8Array(section.slice(2)).buffer + ); + const sectionHeader = sectionData.getUint32(2, false); + if (sectionHeader === 1297106432) { + const mpfLittleEndian = sectionData.getUint32(6) === 1229531648; + const mpfBytesOffset = 60; + const primaryImageSize = sectionData.getUint32( + mpfBytesOffset, + mpfLittleEndian + ); + const primaryImageOffset = sectionData.getUint32( + mpfBytesOffset + 4, + mpfLittleEndian + ); + const gainmapImageSize = sectionData.getUint32( + mpfBytesOffset + 16, + mpfLittleEndian + ); + const gainmapImageOffset = sectionData.getUint32(mpfBytesOffset + 20, mpfLittleEndian) + sectionOffset + 6; + primaryImage = new Uint8Array( + data2.buffer, + primaryImageOffset, + primaryImageSize + ); + gainmapImage = new Uint8Array( + data2.buffer, + gainmapImageOffset, + gainmapImageSize + ); + } + } + } + if (!xmpMetadata.version) { + throw new Error("THREE.UltraHDRLoader: Not a valid UltraHDR image"); + } + if (primaryImage && gainmapImage) { + this._applyGainmapToSDR( + xmpMetadata, + primaryImage, + gainmapImage, + (hdrBuffer, width2, height2) => { + onLoad({ + width: width2, + height: height2, + data: hdrBuffer, + format: RGBAFormat, + type: this.type + }); + }, + (error) => { + throw new Error(error); + } + ); + } else { + throw new Error("THREE.UltraHDRLoader: Could not parse UltraHDR images"); + } + } + load(url, onLoad, onProgress, onError) { + const texture = new DataTexture( + this.type === HalfFloatType ? new Uint16Array() : new Float32Array(), + 0, + 0, + RGBAFormat, + this.type, + UVMapping, + ClampToEdgeWrapping, + ClampToEdgeWrapping, + LinearFilter, + LinearMipMapLinearFilter, + 1, + LinearSRGBColorSpace + ); + texture.generateMipmaps = true; + texture.flipY = true; + const loader = new FileLoader(this.manager); + loader.setResponseType("arraybuffer"); + loader.setRequestHeader(this.requestHeader); + loader.setPath(this.path); + loader.setWithCredentials(this.withCredentials); + loader.load(url, (buffer) => { + try { + this.parse( + buffer, + (texData) => { + texture.image = { + data: texData.data, + width: texData.width, + height: texData.height + }; + texture.needsUpdate = true; + if (onLoad) onLoad(texture, texData); + } + ); + } catch (error) { + if (onError) onError(error); + console.error(error); + } + }, onProgress, onError); + return texture; + } + _parseXMPMetadata(xmpDataString, xmpMetadata) { + const domParser = new DOMParser(); + const xmpXml = domParser.parseFromString( + xmpDataString.substring( + xmpDataString.indexOf("<"), + xmpDataString.lastIndexOf(">") + 1 + ), + "text/xml" + ); + const [hasHDRContainerDescriptor] = xmpXml.getElementsByTagName( + "Container:Directory" + ); + if (hasHDRContainerDescriptor) { + } else { + const [gainmapNode] = xmpXml.getElementsByTagName("rdf:Description"); + xmpMetadata.version = gainmapNode.getAttribute("hdrgm:Version"); + xmpMetadata.baseRenditionIsHDR = gainmapNode.getAttribute("hdrgm:BaseRenditionIsHDR") === "True"; + xmpMetadata.gainMapMin = parseFloat( + gainmapNode.getAttribute("hdrgm:GainMapMin") || 0 + ); + xmpMetadata.gainMapMax = parseFloat( + gainmapNode.getAttribute("hdrgm:GainMapMax") || 1 + ); + xmpMetadata.gamma = parseFloat( + gainmapNode.getAttribute("hdrgm:Gamma") || 1 + ); + xmpMetadata.offsetSDR = parseFloat( + gainmapNode.getAttribute("hdrgm:OffsetSDR") / (1 / 64) + ); + xmpMetadata.offsetHDR = parseFloat( + gainmapNode.getAttribute("hdrgm:OffsetHDR") / (1 / 64) + ); + xmpMetadata.hdrCapacityMin = parseFloat( + gainmapNode.getAttribute("hdrgm:HDRCapacityMin") || 0 + ); + xmpMetadata.hdrCapacityMax = parseFloat( + gainmapNode.getAttribute("hdrgm:HDRCapacityMax") || 1 + ); + } + } + _srgbToLinear(value2) { + if (value2 / 255 < 0.04045) { + return value2 / 255 * 0.0773993808; + } + if (value2 < 1024) { + return SRGB_TO_LINEAR[~~value2]; + } + return Math.pow(value2 / 255 * 0.9478672986 + 0.0521327014, 2.4); + } + _applyGainmapToSDR(xmpMetadata, sdrBuffer, gainmapBuffer, onSuccess, onError) { + const getImageDataFromBuffer = (buffer) => new Promise((resolve, reject2) => { + const imageLoader = document.createElement("img"); + imageLoader.onload = () => { + const image = { + width: imageLoader.naturalWidth, + height: imageLoader.naturalHeight, + source: imageLoader + }; + URL.revokeObjectURL(imageLoader.src); + resolve(image); + }; + imageLoader.onerror = () => { + URL.revokeObjectURL(imageLoader.src); + reject2(); + }; + imageLoader.src = URL.createObjectURL( + new Blob([buffer], { type: "image/jpeg" }) + ); + }); + Promise.all([ + getImageDataFromBuffer(sdrBuffer), + getImageDataFromBuffer(gainmapBuffer) + ]).then(([sdrImage, gainmapImage]) => { + const sdrImageAspect = sdrImage.width / sdrImage.height; + const gainmapImageAspect = gainmapImage.width / gainmapImage.height; + if (sdrImageAspect !== gainmapImageAspect) { + onError( + "THREE.UltraHDRLoader Error: Aspect ratio mismatch between SDR and Gainmap images" + ); + return; + } + const canvas = document.createElement("canvas"); + const ctx = canvas.getContext("2d", { + willReadFrequently: true, + colorSpace: "srgb" + }); + canvas.width = sdrImage.width; + canvas.height = sdrImage.height; + ctx.drawImage( + gainmapImage.source, + 0, + 0, + gainmapImage.width, + gainmapImage.height, + 0, + 0, + sdrImage.width, + sdrImage.height + ); + const gainmapImageData = ctx.getImageData( + 0, + 0, + sdrImage.width, + sdrImage.height, + { colorSpace: "srgb" } + ); + ctx.drawImage(sdrImage.source, 0, 0); + const sdrImageData = ctx.getImageData( + 0, + 0, + sdrImage.width, + sdrImage.height, + { colorSpace: "srgb" } + ); + let hdrBuffer; + if (this.type === HalfFloatType) { + hdrBuffer = new Uint16Array(sdrImageData.data.length).fill(23544); + } else { + hdrBuffer = new Float32Array(sdrImageData.data.length).fill(255); + } + const maxDisplayBoost = Math.sqrt( + Math.pow( + /* 1.8 instead of 2 near-perfectly rectifies approximations introduced by precalculated SRGB_TO_LINEAR values */ + 1.8, + xmpMetadata.hdrCapacityMax + ) + ); + const unclampedWeightFactor = (Math.log2(maxDisplayBoost) - xmpMetadata.hdrCapacityMin) / (xmpMetadata.hdrCapacityMax - xmpMetadata.hdrCapacityMin); + const weightFactor = Math.min( + Math.max(unclampedWeightFactor, 0), + 1 + ); + const useGammaOne = xmpMetadata.gamma === 1; + for (let pixelIndex = 0; pixelIndex < sdrImageData.data.length; pixelIndex += 4) { + const x2 = pixelIndex / 4 % sdrImage.width; + const y2 = Math.floor(pixelIndex / 4 / sdrImage.width); + for (let channelIndex = 0; channelIndex < 3; channelIndex++) { + const sdrValue = sdrImageData.data[pixelIndex + channelIndex]; + const gainmapIndex = (y2 * sdrImage.width + x2) * 4 + channelIndex; + const gainmapValue = gainmapImageData.data[gainmapIndex] / 255; + const logRecovery = useGammaOne ? gainmapValue : Math.pow(gainmapValue, 1 / xmpMetadata.gamma); + const logBoost = xmpMetadata.gainMapMin * (1 - logRecovery) + xmpMetadata.gainMapMax * logRecovery; + const hdrValue = (sdrValue + xmpMetadata.offsetSDR) * (logBoost * weightFactor === 0 ? 1 : Math.pow(2, logBoost * weightFactor)) - xmpMetadata.offsetHDR; + const linearHDRValue = Math.min( + Math.max(this._srgbToLinear(hdrValue), 0), + 65504 + ); + hdrBuffer[pixelIndex + channelIndex] = this.type === HalfFloatType ? DataUtils.toHalfFloat(linearHDRValue) : linearHDRValue; + } + } + onSuccess(hdrBuffer, sdrImage.width, sdrImage.height); + }).catch(() => { + throw new Error( + "THREE.UltraHDRLoader Error: Could not parse UltraHDR images" + ); + }); + } +}; + +// node_modules/three/examples/jsm/loaders/RGBMLoader.js +var RGBMLoader = class extends DataTextureLoader { + constructor(manager) { + super(manager); + this.type = HalfFloatType; + this.maxRange = 7; + } + setDataType(value2) { + this.type = value2; + return this; + } + setMaxRange(value2) { + this.maxRange = value2; + return this; + } + loadCubemap(urls, onLoad, onProgress, onError) { + const texture = new CubeTexture(); + for (let i = 0; i < 6; i++) { + texture.images[i] = void 0; + } + let loaded = 0; + const scope = this; + function loadTexture(i) { + scope.load(urls[i], function(image) { + texture.images[i] = image; + loaded++; + if (loaded === 6) { + texture.needsUpdate = true; + if (onLoad) onLoad(texture); + } + }, void 0, onError); + } + for (let i = 0; i < urls.length; ++i) { + loadTexture(i); + } + texture.type = this.type; + texture.format = RGBAFormat; + texture.minFilter = LinearFilter; + texture.generateMipmaps = false; + return texture; + } + loadCubemapAsync(urls, onProgress) { + return new Promise((resolve, reject2) => { + this.loadCubemap(urls, resolve, onProgress, reject2); + }); + } + parse(buffer) { + const img = UPNG.decode(buffer); + const rgba = UPNG.toRGBA8(img)[0]; + const data2 = new Uint8Array(rgba); + const size2 = img.width * img.height * 4; + const output = this.type === HalfFloatType ? new Uint16Array(size2) : new Float32Array(size2); + for (let i = 0; i < data2.length; i += 4) { + const r = data2[i + 0] / 255; + const g2 = data2[i + 1] / 255; + const b3 = data2[i + 2] / 255; + const a2 = data2[i + 3] / 255; + if (this.type === HalfFloatType) { + output[i + 0] = DataUtils.toHalfFloat(Math.min(r * a2 * this.maxRange, 65504)); + output[i + 1] = DataUtils.toHalfFloat(Math.min(g2 * a2 * this.maxRange, 65504)); + output[i + 2] = DataUtils.toHalfFloat(Math.min(b3 * a2 * this.maxRange, 65504)); + output[i + 3] = DataUtils.toHalfFloat(1); + } else { + output[i + 0] = r * a2 * this.maxRange; + output[i + 1] = g2 * a2 * this.maxRange; + output[i + 2] = b3 * a2 * this.maxRange; + output[i + 3] = 1; + } + } + return { + width: img.width, + height: img.height, + data: output, + format: RGBAFormat, + type: this.type, + flipY: true + }; + } +}; +var UPNG = {}; +UPNG.toRGBA8 = function(out) { + var w = out.width, h = out.height; + if (out.tabs.acTL == null) return [UPNG.toRGBA8.decodeImage(out.data, w, h, out).buffer]; + var frms = []; + if (out.frames[0].data == null) out.frames[0].data = out.data; + var len = w * h * 4, img = new Uint8Array(len), empty = new Uint8Array(len), prev = new Uint8Array(len); + for (var i = 0; i < out.frames.length; i++) { + var frm = out.frames[i]; + var fx = frm.rect.x, fy = frm.rect.y, fw = frm.rect.width, fh = frm.rect.height; + var fdata = UPNG.toRGBA8.decodeImage(frm.data, fw, fh, out); + if (i != 0) for (var j = 0; j < len; j++) prev[j] = img[j]; + if (frm.blend == 0) UPNG._copyTile(fdata, fw, fh, img, w, h, fx, fy, 0); + else if (frm.blend == 1) UPNG._copyTile(fdata, fw, fh, img, w, h, fx, fy, 1); + frms.push(img.buffer.slice(0)); + if (frm.dispose == 1) UPNG._copyTile(empty, fw, fh, img, w, h, fx, fy, 0); + else if (frm.dispose == 2) for (var j = 0; j < len; j++) img[j] = prev[j]; + } + return frms; +}; +UPNG.toRGBA8.decodeImage = function(data2, w, h, out) { + var area = w * h, bpp = UPNG.decode._getBPP(out); + var bpl = Math.ceil(w * bpp / 8); + var bf = new Uint8Array(area * 4), bf32 = new Uint32Array(bf.buffer); + var ctype = out.ctype, depth = out.depth; + var rs = UPNG._bin.readUshort; + if (ctype == 6) { + var qarea = area << 2; + if (depth == 8) for (var i = 0; i < qarea; i += 4) { + bf[i] = data2[i]; + bf[i + 1] = data2[i + 1]; + bf[i + 2] = data2[i + 2]; + bf[i + 3] = data2[i + 3]; + } + if (depth == 16) for (var i = 0; i < qarea; i++) { + bf[i] = data2[i << 1]; + } + } else if (ctype == 2) { + var ts = out.tabs["tRNS"]; + if (ts == null) { + if (depth == 8) for (var i = 0; i < area; i++) { + var ti = i * 3; + bf32[i] = 255 << 24 | data2[ti + 2] << 16 | data2[ti + 1] << 8 | data2[ti]; + } + if (depth == 16) for (var i = 0; i < area; i++) { + var ti = i * 6; + bf32[i] = 255 << 24 | data2[ti + 4] << 16 | data2[ti + 2] << 8 | data2[ti]; + } + } else { + var tr = ts[0], tg = ts[1], tb = ts[2]; + if (depth == 8) for (var i = 0; i < area; i++) { + var qi = i << 2, ti = i * 3; + bf32[i] = 255 << 24 | data2[ti + 2] << 16 | data2[ti + 1] << 8 | data2[ti]; + if (data2[ti] == tr && data2[ti + 1] == tg && data2[ti + 2] == tb) bf[qi + 3] = 0; + } + if (depth == 16) for (var i = 0; i < area; i++) { + var qi = i << 2, ti = i * 6; + bf32[i] = 255 << 24 | data2[ti + 4] << 16 | data2[ti + 2] << 8 | data2[ti]; + if (rs(data2, ti) == tr && rs(data2, ti + 2) == tg && rs(data2, ti + 4) == tb) bf[qi + 3] = 0; + } + } + } else if (ctype == 3) { + var p2 = out.tabs["PLTE"], ap = out.tabs["tRNS"], tl = ap ? ap.length : 0; + if (depth == 1) for (var y2 = 0; y2 < h; y2++) { + var s0 = y2 * bpl, t0 = y2 * w; + for (var i = 0; i < w; i++) { + var qi = t0 + i << 2, j = data2[s0 + (i >> 3)] >> 7 - ((i & 7) << 0) & 1, cj = 3 * j; + bf[qi] = p2[cj]; + bf[qi + 1] = p2[cj + 1]; + bf[qi + 2] = p2[cj + 2]; + bf[qi + 3] = j < tl ? ap[j] : 255; + } + } + if (depth == 2) for (var y2 = 0; y2 < h; y2++) { + var s0 = y2 * bpl, t0 = y2 * w; + for (var i = 0; i < w; i++) { + var qi = t0 + i << 2, j = data2[s0 + (i >> 2)] >> 6 - ((i & 3) << 1) & 3, cj = 3 * j; + bf[qi] = p2[cj]; + bf[qi + 1] = p2[cj + 1]; + bf[qi + 2] = p2[cj + 2]; + bf[qi + 3] = j < tl ? ap[j] : 255; + } + } + if (depth == 4) for (var y2 = 0; y2 < h; y2++) { + var s0 = y2 * bpl, t0 = y2 * w; + for (var i = 0; i < w; i++) { + var qi = t0 + i << 2, j = data2[s0 + (i >> 1)] >> 4 - ((i & 1) << 2) & 15, cj = 3 * j; + bf[qi] = p2[cj]; + bf[qi + 1] = p2[cj + 1]; + bf[qi + 2] = p2[cj + 2]; + bf[qi + 3] = j < tl ? ap[j] : 255; + } + } + if (depth == 8) for (var i = 0; i < area; i++) { + var qi = i << 2, j = data2[i], cj = 3 * j; + bf[qi] = p2[cj]; + bf[qi + 1] = p2[cj + 1]; + bf[qi + 2] = p2[cj + 2]; + bf[qi + 3] = j < tl ? ap[j] : 255; + } + } else if (ctype == 4) { + if (depth == 8) for (var i = 0; i < area; i++) { + var qi = i << 2, di = i << 1, gr = data2[di]; + bf[qi] = gr; + bf[qi + 1] = gr; + bf[qi + 2] = gr; + bf[qi + 3] = data2[di + 1]; + } + if (depth == 16) for (var i = 0; i < area; i++) { + var qi = i << 2, di = i << 2, gr = data2[di]; + bf[qi] = gr; + bf[qi + 1] = gr; + bf[qi + 2] = gr; + bf[qi + 3] = data2[di + 2]; + } + } else if (ctype == 0) { + var tr = out.tabs["tRNS"] ? out.tabs["tRNS"] : -1; + for (var y2 = 0; y2 < h; y2++) { + var off = y2 * bpl, to = y2 * w; + if (depth == 1) for (var x2 = 0; x2 < w; x2++) { + var gr = 255 * (data2[off + (x2 >>> 3)] >>> 7 - (x2 & 7) & 1), al = gr == tr * 255 ? 0 : 255; + bf32[to + x2] = al << 24 | gr << 16 | gr << 8 | gr; + } + else if (depth == 2) for (var x2 = 0; x2 < w; x2++) { + var gr = 85 * (data2[off + (x2 >>> 2)] >>> 6 - ((x2 & 3) << 1) & 3), al = gr == tr * 85 ? 0 : 255; + bf32[to + x2] = al << 24 | gr << 16 | gr << 8 | gr; + } + else if (depth == 4) for (var x2 = 0; x2 < w; x2++) { + var gr = 17 * (data2[off + (x2 >>> 1)] >>> 4 - ((x2 & 1) << 2) & 15), al = gr == tr * 17 ? 0 : 255; + bf32[to + x2] = al << 24 | gr << 16 | gr << 8 | gr; + } + else if (depth == 8) for (var x2 = 0; x2 < w; x2++) { + var gr = data2[off + x2], al = gr == tr ? 0 : 255; + bf32[to + x2] = al << 24 | gr << 16 | gr << 8 | gr; + } + else if (depth == 16) for (var x2 = 0; x2 < w; x2++) { + var gr = data2[off + (x2 << 1)], al = rs(data2, off + (x2 << 1)) == tr ? 0 : 255; + bf32[to + x2] = al << 24 | gr << 16 | gr << 8 | gr; + } + } + } + return bf; +}; +UPNG.decode = function(buff) { + var data2 = new Uint8Array(buff), offset = 8, bin = UPNG._bin, rUs = bin.readUshort, rUi = bin.readUint; + var out = { tabs: {}, frames: [] }; + var dd = new Uint8Array(data2.length), doff = 0; + var fd2, foff = 0; + var text2, keyw, bfr; + var mgck = [137, 80, 78, 71, 13, 10, 26, 10]; + for (var i = 0; i < 8; i++) if (data2[i] != mgck[i]) throw new Error("The input is not a PNG file!"); + while (offset < data2.length) { + var len = bin.readUint(data2, offset); + offset += 4; + var type = bin.readASCII(data2, offset, 4); + offset += 4; + if (type == "IHDR") { + UPNG.decode._IHDR(data2, offset, out); + } else if (type == "CgBI") { + out.tabs[type] = data2.slice(offset, offset + 4); + } else if (type == "IDAT") { + for (var i = 0; i < len; i++) dd[doff + i] = data2[offset + i]; + doff += len; + } else if (type == "acTL") { + out.tabs[type] = { num_frames: rUi(data2, offset), num_plays: rUi(data2, offset + 4) }; + fd2 = new Uint8Array(data2.length); + } else if (type == "fcTL") { + if (foff != 0) { + var fr = out.frames[out.frames.length - 1]; + fr.data = UPNG.decode._decompress(out, fd2.slice(0, foff), fr.rect.width, fr.rect.height); + foff = 0; + } + var rct = { x: rUi(data2, offset + 12), y: rUi(data2, offset + 16), width: rUi(data2, offset + 4), height: rUi(data2, offset + 8) }; + var del = rUs(data2, offset + 22); + del = rUs(data2, offset + 20) / (del == 0 ? 100 : del); + var frm = { rect: rct, delay: Math.round(del * 1e3), dispose: data2[offset + 24], blend: data2[offset + 25] }; + out.frames.push(frm); + } else if (type == "fdAT") { + for (var i = 0; i < len - 4; i++) fd2[foff + i] = data2[offset + i + 4]; + foff += len - 4; + } else if (type == "pHYs") { + out.tabs[type] = [bin.readUint(data2, offset), bin.readUint(data2, offset + 4), data2[offset + 8]]; + } else if (type == "cHRM") { + out.tabs[type] = []; + for (var i = 0; i < 8; i++) out.tabs[type].push(bin.readUint(data2, offset + i * 4)); + } else if (type == "tEXt" || type == "zTXt") { + if (out.tabs[type] == null) out.tabs[type] = {}; + var nz = bin.nextZero(data2, offset); + keyw = bin.readASCII(data2, offset, nz - offset); + var tl = offset + len - nz - 1; + if (type == "tEXt") text2 = bin.readASCII(data2, nz + 1, tl); + else { + bfr = UPNG.decode._inflate(data2.slice(nz + 2, nz + 2 + tl)); + text2 = bin.readUTF8(bfr, 0, bfr.length); + } + out.tabs[type][keyw] = text2; + } else if (type == "iTXt") { + if (out.tabs[type] == null) out.tabs[type] = {}; + var nz = 0, off = offset; + nz = bin.nextZero(data2, off); + keyw = bin.readASCII(data2, off, nz - off); + off = nz + 1; + var cflag = data2[off]; + off += 2; + nz = bin.nextZero(data2, off); + bin.readASCII(data2, off, nz - off); + off = nz + 1; + nz = bin.nextZero(data2, off); + bin.readUTF8(data2, off, nz - off); + off = nz + 1; + var tl = len - (off - offset); + if (cflag == 0) text2 = bin.readUTF8(data2, off, tl); + else { + bfr = UPNG.decode._inflate(data2.slice(off, off + tl)); + text2 = bin.readUTF8(bfr, 0, bfr.length); + } + out.tabs[type][keyw] = text2; + } else if (type == "PLTE") { + out.tabs[type] = bin.readBytes(data2, offset, len); + } else if (type == "hIST") { + var pl = out.tabs["PLTE"].length / 3; + out.tabs[type] = []; + for (var i = 0; i < pl; i++) out.tabs[type].push(rUs(data2, offset + i * 2)); + } else if (type == "tRNS") { + if (out.ctype == 3) out.tabs[type] = bin.readBytes(data2, offset, len); + else if (out.ctype == 0) out.tabs[type] = rUs(data2, offset); + else if (out.ctype == 2) out.tabs[type] = [rUs(data2, offset), rUs(data2, offset + 2), rUs(data2, offset + 4)]; + } else if (type == "gAMA") out.tabs[type] = bin.readUint(data2, offset) / 1e5; + else if (type == "sRGB") out.tabs[type] = data2[offset]; + else if (type == "bKGD") { + if (out.ctype == 0 || out.ctype == 4) out.tabs[type] = [rUs(data2, offset)]; + else if (out.ctype == 2 || out.ctype == 6) out.tabs[type] = [rUs(data2, offset), rUs(data2, offset + 2), rUs(data2, offset + 4)]; + else if (out.ctype == 3) out.tabs[type] = data2[offset]; + } else if (type == "IEND") { + break; + } + offset += len; + bin.readUint(data2, offset); + offset += 4; + } + if (foff != 0) { + var fr = out.frames[out.frames.length - 1]; + fr.data = UPNG.decode._decompress(out, fd2.slice(0, foff), fr.rect.width, fr.rect.height); + } + out.data = UPNG.decode._decompress(out, dd, out.width, out.height); + delete out.compress; + delete out.interlace; + delete out.filter; + return out; +}; +UPNG.decode._decompress = function(out, dd, w, h) { + var bpp = UPNG.decode._getBPP(out), bpl = Math.ceil(w * bpp / 8), buff = new Uint8Array((bpl + 1 + out.interlace) * h); + if (out.tabs["CgBI"]) dd = UPNG.inflateRaw(dd, buff); + else dd = UPNG.decode._inflate(dd, buff); + if (out.interlace == 0) dd = UPNG.decode._filterZero(dd, out, 0, w, h); + else if (out.interlace == 1) dd = UPNG.decode._readInterlace(dd, out); + return dd; +}; +UPNG.decode._inflate = function(data2, buff) { + var out = UPNG["inflateRaw"](new Uint8Array(data2.buffer, 2, data2.length - 6), buff); + return out; +}; +UPNG.inflateRaw = function() { + var H = {}; + H.H = {}; + H.H.N = function(N, W) { + var R4 = Uint8Array, i = 0, m = 0, J = 0, h = 0, Q3 = 0, X2 = 0, u = 0, w = 0, d = 0, v, C2; + if (N[0] == 3 && N[1] == 0) return W ? W : new R4(0); + var V = H.H, n2 = V.b, A2 = V.e, l2 = V.R, M = V.n, I2 = V.A, e = V.Z, b3 = V.m, Z2 = W == null; + if (Z2) W = new R4(N.length >>> 2 << 5); + while (i == 0) { + i = n2(N, d, 1); + m = n2(N, d + 1, 2); + d += 3; + if (m == 0) { + if ((d & 7) != 0) d += 8 - (d & 7); + var D = (d >>> 3) + 4, q2 = N[D - 4] | N[D - 3] << 8; + if (Z2) W = H.H.W(W, w + q2); + W.set(new R4(N.buffer, N.byteOffset + D, q2), w); + d = D + q2 << 3; + w += q2; + continue; + } + if (Z2) W = H.H.W(W, w + (1 << 17)); + if (m == 1) { + v = b3.J; + C2 = b3.h; + X2 = (1 << 9) - 1; + u = (1 << 5) - 1; + } + if (m == 2) { + J = A2(N, d, 5) + 257; + h = A2(N, d + 5, 5) + 1; + Q3 = A2(N, d + 10, 4) + 4; + d += 14; + var j = 1; + for (var c2 = 0; c2 < 38; c2 += 2) { + b3.Q[c2] = 0; + b3.Q[c2 + 1] = 0; + } + for (var c2 = 0; c2 < Q3; c2++) { + var K = A2(N, d + c2 * 3, 3); + b3.Q[(b3.X[c2] << 1) + 1] = K; + if (K > j) j = K; + } + d += 3 * Q3; + M(b3.Q, j); + I2(b3.Q, j, b3.u); + v = b3.w; + C2 = b3.d; + d = l2(b3.u, (1 << j) - 1, J + h, N, d, b3.v); + var r = V.V(b3.v, 0, J, b3.C); + X2 = (1 << r) - 1; + var S = V.V(b3.v, J, h, b3.D); + u = (1 << S) - 1; + M(b3.C, r); + I2(b3.C, r, v); + M(b3.D, S); + I2(b3.D, S, C2); + } + while (true) { + var T = v[e(N, d) & X2]; + d += T & 15; + var p2 = T >>> 4; + if (p2 >>> 8 == 0) { + W[w++] = p2; + } else if (p2 == 256) { + break; + } else { + var z = w + p2 - 254; + if (p2 > 264) { + var _ = b3.q[p2 - 257]; + z = w + (_ >>> 3) + A2(N, d, _ & 7); + d += _ & 7; + } + var $2 = C2[e(N, d) & u]; + d += $2 & 15; + var s = $2 >>> 4, Y2 = b3.c[s], a2 = (Y2 >>> 4) + n2(N, d, Y2 & 15); + d += Y2 & 15; + while (w < z) { + W[w] = W[w++ - a2]; + W[w] = W[w++ - a2]; + W[w] = W[w++ - a2]; + W[w] = W[w++ - a2]; + } + w = z; + } + } + } + return W.length == w ? W : W.slice(0, w); + }; + H.H.W = function(N, W) { + var R4 = N.length; + if (W <= R4) return N; + var V = new Uint8Array(R4 << 1); + V.set(N, 0); + return V; + }; + H.H.R = function(N, W, R4, V, n2, A2) { + var l2 = H.H.e, M = H.H.Z, I2 = 0; + while (I2 < R4) { + var e = N[M(V, n2) & W]; + n2 += e & 15; + var b3 = e >>> 4; + if (b3 <= 15) { + A2[I2] = b3; + I2++; + } else { + var Z2 = 0, m = 0; + if (b3 == 16) { + m = 3 + l2(V, n2, 2); + n2 += 2; + Z2 = A2[I2 - 1]; + } else if (b3 == 17) { + m = 3 + l2(V, n2, 3); + n2 += 3; + } else if (b3 == 18) { + m = 11 + l2(V, n2, 7); + n2 += 7; + } + var J = I2 + m; + while (I2 < J) { + A2[I2] = Z2; + I2++; + } + } + } + return n2; + }; + H.H.V = function(N, W, R4, V) { + var n2 = 0, A2 = 0, l2 = V.length >>> 1; + while (A2 < R4) { + var M = N[A2 + W]; + V[A2 << 1] = 0; + V[(A2 << 1) + 1] = M; + if (M > n2) n2 = M; + A2++; + } + while (A2 < l2) { + V[A2 << 1] = 0; + V[(A2 << 1) + 1] = 0; + A2++; + } + return n2; + }; + H.H.n = function(N, W) { + var R4 = H.H.m, V = N.length, n2, A2, l2, M, I2, e = R4.j; + for (var M = 0; M <= W; M++) e[M] = 0; + for (M = 1; M < V; M += 2) e[N[M]]++; + var b3 = R4.K; + n2 = 0; + e[0] = 0; + for (A2 = 1; A2 <= W; A2++) { + n2 = n2 + e[A2 - 1] << 1; + b3[A2] = n2; + } + for (l2 = 0; l2 < V; l2 += 2) { + I2 = N[l2 + 1]; + if (I2 != 0) { + N[l2] = b3[I2]; + b3[I2]++; + } + } + }; + H.H.A = function(N, W, R4) { + var V = N.length, n2 = H.H.m, A2 = n2.r; + for (var l2 = 0; l2 < V; l2 += 2) if (N[l2 + 1] != 0) { + var M = l2 >> 1, I2 = N[l2 + 1], e = M << 4 | I2, b3 = W - I2, Z2 = N[l2] << b3, m = Z2 + (1 << b3); + while (Z2 != m) { + var J = A2[Z2] >>> 15 - W; + R4[J] = e; + Z2++; + } + } + }; + H.H.l = function(N, W) { + var R4 = H.H.m.r, V = 15 - W; + for (var n2 = 0; n2 < N.length; n2 += 2) { + var A2 = N[n2] << W - N[n2 + 1]; + N[n2] = R4[A2] >>> V; + } + }; + H.H.M = function(N, W, R4) { + R4 = R4 << (W & 7); + var V = W >>> 3; + N[V] |= R4; + N[V + 1] |= R4 >>> 8; + }; + H.H.I = function(N, W, R4) { + R4 = R4 << (W & 7); + var V = W >>> 3; + N[V] |= R4; + N[V + 1] |= R4 >>> 8; + N[V + 2] |= R4 >>> 16; + }; + H.H.e = function(N, W, R4) { + return (N[W >>> 3] | N[(W >>> 3) + 1] << 8) >>> (W & 7) & (1 << R4) - 1; + }; + H.H.b = function(N, W, R4) { + return (N[W >>> 3] | N[(W >>> 3) + 1] << 8 | N[(W >>> 3) + 2] << 16) >>> (W & 7) & (1 << R4) - 1; + }; + H.H.Z = function(N, W) { + return (N[W >>> 3] | N[(W >>> 3) + 1] << 8 | N[(W >>> 3) + 2] << 16) >>> (W & 7); + }; + H.H.i = function(N, W) { + return (N[W >>> 3] | N[(W >>> 3) + 1] << 8 | N[(W >>> 3) + 2] << 16 | N[(W >>> 3) + 3] << 24) >>> (W & 7); + }; + H.H.m = function() { + var N = Uint16Array, W = Uint32Array; + return { K: new N(16), j: new N(16), X: [16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15], S: [3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31, 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 999, 999, 999], T: [0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, 0, 0, 0], q: new N(32), p: [1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193, 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145, 8193, 12289, 16385, 24577, 65535, 65535], z: [0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 0, 0], c: new W(32), J: new N(512), _: [], h: new N(32), $: [], w: new N(32768), C: [], v: [], d: new N(32768), D: [], u: new N(512), Q: [], r: new N(1 << 15), s: new W(286), Y: new W(30), a: new W(19), t: new W(15e3), k: new N(1 << 16), g: new N(1 << 15) }; + }(); + (function() { + var N = H.H.m, W = 1 << 15; + for (var R4 = 0; R4 < W; R4++) { + var V = R4; + V = (V & 2863311530) >>> 1 | (V & 1431655765) << 1; + V = (V & 3435973836) >>> 2 | (V & 858993459) << 2; + V = (V & 4042322160) >>> 4 | (V & 252645135) << 4; + V = (V & 4278255360) >>> 8 | (V & 16711935) << 8; + N.r[R4] = (V >>> 16 | V << 16) >>> 17; + } + function n2(A2, l2, M) { + while (l2-- != 0) A2.push(0, M); + } + for (var R4 = 0; R4 < 32; R4++) { + N.q[R4] = N.S[R4] << 3 | N.T[R4]; + N.c[R4] = N.p[R4] << 4 | N.z[R4]; + } + n2(N._, 144, 8); + n2(N._, 255 - 143, 9); + n2(N._, 279 - 255, 7); + n2(N._, 287 - 279, 8); + H.H.n(N._, 9); + H.H.A(N._, 9, N.J); + H.H.l(N._, 9); + n2(N.$, 32, 5); + H.H.n(N.$, 5); + H.H.A(N.$, 5, N.h); + H.H.l(N.$, 5); + n2(N.Q, 19, 0); + n2(N.C, 286, 0); + n2(N.D, 30, 0); + n2(N.v, 320, 0); + })(); + return H.H.N; +}(); +UPNG.decode._readInterlace = function(data2, out) { + var w = out.width, h = out.height; + var bpp = UPNG.decode._getBPP(out), cbpp = bpp >> 3, bpl = Math.ceil(w * bpp / 8); + var img = new Uint8Array(h * bpl); + var di = 0; + var starting_row = [0, 0, 4, 0, 2, 0, 1]; + var starting_col = [0, 4, 0, 2, 0, 1, 0]; + var row_increment = [8, 8, 8, 4, 4, 2, 2]; + var col_increment = [8, 8, 4, 4, 2, 2, 1]; + var pass = 0; + while (pass < 7) { + var ri = row_increment[pass], ci = col_increment[pass]; + var sw = 0, sh = 0; + var cr = starting_row[pass]; + while (cr < h) { + cr += ri; + sh++; + } + var cc = starting_col[pass]; + while (cc < w) { + cc += ci; + sw++; + } + var bpll = Math.ceil(sw * bpp / 8); + UPNG.decode._filterZero(data2, out, di, sw, sh); + var y2 = 0, row = starting_row[pass]; + var val2; + while (row < h) { + var col = starting_col[pass]; + var cdi = di + y2 * bpll << 3; + while (col < w) { + if (bpp == 1) { + val2 = data2[cdi >> 3]; + val2 = val2 >> 7 - (cdi & 7) & 1; + img[row * bpl + (col >> 3)] |= val2 << 7 - ((col & 7) << 0); + } + if (bpp == 2) { + val2 = data2[cdi >> 3]; + val2 = val2 >> 6 - (cdi & 7) & 3; + img[row * bpl + (col >> 2)] |= val2 << 6 - ((col & 3) << 1); + } + if (bpp == 4) { + val2 = data2[cdi >> 3]; + val2 = val2 >> 4 - (cdi & 7) & 15; + img[row * bpl + (col >> 1)] |= val2 << 4 - ((col & 1) << 2); + } + if (bpp >= 8) { + var ii = row * bpl + col * cbpp; + for (var j = 0; j < cbpp; j++) img[ii + j] = data2[(cdi >> 3) + j]; + } + cdi += bpp; + col += ci; + } + y2++; + row += ri; + } + if (sw * sh != 0) di += sh * (1 + bpll); + pass = pass + 1; + } + return img; +}; +UPNG.decode._getBPP = function(out) { + var noc = [1, null, 3, 1, 2, null, 4][out.ctype]; + return noc * out.depth; +}; +UPNG.decode._filterZero = function(data2, out, off, w, h) { + var bpp = UPNG.decode._getBPP(out), bpl = Math.ceil(w * bpp / 8), paeth = UPNG.decode._paeth; + bpp = Math.ceil(bpp / 8); + var i, di, type = data2[off], x2 = 0; + if (type > 1) data2[off] = [0, 0, 1][type - 2]; + if (type == 3) for (x2 = bpp; x2 < bpl; x2++) data2[x2 + 1] = data2[x2 + 1] + (data2[x2 + 1 - bpp] >>> 1) & 255; + for (var y2 = 0; y2 < h; y2++) { + i = off + y2 * bpl; + di = i + y2 + 1; + type = data2[di - 1]; + x2 = 0; + if (type == 0) for (; x2 < bpl; x2++) data2[i + x2] = data2[di + x2]; + else if (type == 1) { + for (; x2 < bpp; x2++) data2[i + x2] = data2[di + x2]; + for (; x2 < bpl; x2++) data2[i + x2] = data2[di + x2] + data2[i + x2 - bpp]; + } else if (type == 2) { + for (; x2 < bpl; x2++) data2[i + x2] = data2[di + x2] + data2[i + x2 - bpl]; + } else if (type == 3) { + for (; x2 < bpp; x2++) data2[i + x2] = data2[di + x2] + (data2[i + x2 - bpl] >>> 1); + for (; x2 < bpl; x2++) data2[i + x2] = data2[di + x2] + (data2[i + x2 - bpl] + data2[i + x2 - bpp] >>> 1); + } else { + for (; x2 < bpp; x2++) data2[i + x2] = data2[di + x2] + paeth(0, data2[i + x2 - bpl], 0); + for (; x2 < bpl; x2++) data2[i + x2] = data2[di + x2] + paeth(data2[i + x2 - bpp], data2[i + x2 - bpl], data2[i + x2 - bpp - bpl]); + } + } + return data2; +}; +UPNG.decode._paeth = function(a2, b3, c2) { + var p2 = a2 + b3 - c2, pa2 = p2 - a2, pb = p2 - b3, pc = p2 - c2; + if (pa2 * pa2 <= pb * pb && pa2 * pa2 <= pc * pc) return a2; + else if (pb * pb <= pc * pc) return b3; + return c2; +}; +UPNG.decode._IHDR = function(data2, offset, out) { + var bin = UPNG._bin; + out.width = bin.readUint(data2, offset); + offset += 4; + out.height = bin.readUint(data2, offset); + offset += 4; + out.depth = data2[offset]; + offset++; + out.ctype = data2[offset]; + offset++; + out.compress = data2[offset]; + offset++; + out.filter = data2[offset]; + offset++; + out.interlace = data2[offset]; + offset++; +}; +UPNG._bin = { + nextZero: function(data2, p2) { + while (data2[p2] != 0) p2++; + return p2; + }, + readUshort: function(buff, p2) { + return buff[p2] << 8 | buff[p2 + 1]; + }, + writeUshort: function(buff, p2, n2) { + buff[p2] = n2 >> 8 & 255; + buff[p2 + 1] = n2 & 255; + }, + readUint: function(buff, p2) { + return buff[p2] * (256 * 256 * 256) + (buff[p2 + 1] << 16 | buff[p2 + 2] << 8 | buff[p2 + 3]); + }, + writeUint: function(buff, p2, n2) { + buff[p2] = n2 >> 24 & 255; + buff[p2 + 1] = n2 >> 16 & 255; + buff[p2 + 2] = n2 >> 8 & 255; + buff[p2 + 3] = n2 & 255; + }, + readASCII: function(buff, p2, l2) { + var s = ""; + for (var i = 0; i < l2; i++) s += String.fromCharCode(buff[p2 + i]); + return s; + }, + writeASCII: function(data2, p2, s) { + for (var i = 0; i < s.length; i++) data2[p2 + i] = s.charCodeAt(i); + }, + readBytes: function(buff, p2, l2) { + var arr = []; + for (var i = 0; i < l2; i++) arr.push(buff[p2 + i]); + return arr; + }, + pad: function(n2) { + return n2.length < 2 ? "0" + n2 : n2; + }, + readUTF8: function(buff, p2, l2) { + var s = "", ns; + for (var i = 0; i < l2; i++) s += "%" + UPNG._bin.pad(buff[p2 + i].toString(16)); + try { + ns = decodeURIComponent(s); + } catch (e) { + return UPNG._bin.readASCII(buff, p2, l2); + } + return ns; + } +}; +UPNG._copyTile = function(sb, sw, sh, tb, tw, th, xoff, yoff, mode) { + var w = Math.min(sw, tw), h = Math.min(sh, th); + var si = 0, ti = 0; + for (var y2 = 0; y2 < h; y2++) + for (var x2 = 0; x2 < w; x2++) { + if (xoff >= 0 && yoff >= 0) { + si = y2 * sw + x2 << 2; + ti = (yoff + y2) * tw + xoff + x2 << 2; + } else { + si = (-yoff + y2) * sw - xoff + x2 << 2; + ti = y2 * tw + x2 << 2; + } + if (mode == 0) { + tb[ti] = sb[si]; + tb[ti + 1] = sb[si + 1]; + tb[ti + 2] = sb[si + 2]; + tb[ti + 3] = sb[si + 3]; + } else if (mode == 1) { + var fa = sb[si + 3] * (1 / 255), fr = sb[si] * fa, fg = sb[si + 1] * fa, fb = sb[si + 2] * fa; + var ba = tb[ti + 3] * (1 / 255), br = tb[ti] * ba, bg = tb[ti + 1] * ba, bb = tb[ti + 2] * ba; + var ifa = 1 - fa, oa2 = fa + ba * ifa, ioa = oa2 == 0 ? 0 : 1 / oa2; + tb[ti + 3] = 255 * oa2; + tb[ti + 0] = (fr + br * ifa) * ioa; + tb[ti + 1] = (fg + bg * ifa) * ioa; + tb[ti + 2] = (fb + bb * ifa) * ioa; + } else if (mode == 2) { + var fa = sb[si + 3], fr = sb[si], fg = sb[si + 1], fb = sb[si + 2]; + var ba = tb[ti + 3], br = tb[ti], bg = tb[ti + 1], bb = tb[ti + 2]; + if (fa == ba && fr == br && fg == bg && fb == bb) { + tb[ti] = 0; + tb[ti + 1] = 0; + tb[ti + 2] = 0; + tb[ti + 3] = 0; + } else { + tb[ti] = fr; + tb[ti + 1] = fg; + tb[ti + 2] = fb; + tb[ti + 3] = fa; + } + } else if (mode == 3) { + var fa = sb[si + 3], fr = sb[si], fg = sb[si + 1], fb = sb[si + 2]; + var ba = tb[ti + 3], br = tb[ti], bg = tb[ti + 1], bb = tb[ti + 2]; + if (fa == ba && fr == br && fg == bg && fb == bb) continue; + if (fa < 220 && ba > 20) return false; + } + } + return true; +}; + +// node_modules/three/examples/jsm/loaders/STLLoader.js +var STLLoader = class extends Loader { + constructor(manager) { + super(manager); + } + load(url, onLoad, onProgress, onError) { + const scope = this; + const loader = new FileLoader(this.manager); + loader.setPath(this.path); + loader.setResponseType("arraybuffer"); + loader.setRequestHeader(this.requestHeader); + loader.setWithCredentials(this.withCredentials); + loader.load(url, function(text2) { + try { + onLoad(scope.parse(text2)); + } catch (e) { + if (onError) { + onError(e); + } else { + console.error(e); + } + scope.manager.itemError(url); + } + }, onProgress, onError); + } + parse(data2) { + function isBinary(data3) { + const reader = new DataView(data3); + const face_size = 32 / 8 * 3 + 32 / 8 * 3 * 3 + 16 / 8; + const n_faces = reader.getUint32(80, true); + const expect = 80 + 32 / 8 + n_faces * face_size; + if (expect === reader.byteLength) { + return true; + } + const solid = [115, 111, 108, 105, 100]; + for (let off = 0; off < 5; off++) { + if (matchDataViewAt(solid, reader, off)) return false; + } + return true; + } + function matchDataViewAt(query, reader, offset) { + for (let i = 0, il = query.length; i < il; i++) { + if (query[i] !== reader.getUint8(offset + i)) return false; + } + return true; + } + function parseBinary(data3) { + const reader = new DataView(data3); + const faces = reader.getUint32(80, true); + let r, g2, b3, hasColors = false, colors; + let defaultR, defaultG, defaultB, alpha; + for (let index2 = 0; index2 < 80 - 10; index2++) { + if (reader.getUint32(index2, false) == 1129270351 && reader.getUint8(index2 + 4) == 82 && reader.getUint8(index2 + 5) == 61) { + hasColors = true; + colors = new Float32Array(faces * 3 * 3); + defaultR = reader.getUint8(index2 + 6) / 255; + defaultG = reader.getUint8(index2 + 7) / 255; + defaultB = reader.getUint8(index2 + 8) / 255; + alpha = reader.getUint8(index2 + 9) / 255; + } + } + const dataOffset = 84; + const faceLength = 12 * 4 + 2; + const geometry = new BufferGeometry(); + const vertices = new Float32Array(faces * 3 * 3); + const normals = new Float32Array(faces * 3 * 3); + const color = new Color(); + for (let face = 0; face < faces; face++) { + const start = dataOffset + face * faceLength; + const normalX = reader.getFloat32(start, true); + const normalY = reader.getFloat32(start + 4, true); + const normalZ = reader.getFloat32(start + 8, true); + if (hasColors) { + const packedColor = reader.getUint16(start + 48, true); + if ((packedColor & 32768) === 0) { + r = (packedColor & 31) / 31; + g2 = (packedColor >> 5 & 31) / 31; + b3 = (packedColor >> 10 & 31) / 31; + } else { + r = defaultR; + g2 = defaultG; + b3 = defaultB; + } + } + for (let i = 1; i <= 3; i++) { + const vertexstart = start + i * 12; + const componentIdx = face * 3 * 3 + (i - 1) * 3; + vertices[componentIdx] = reader.getFloat32(vertexstart, true); + vertices[componentIdx + 1] = reader.getFloat32(vertexstart + 4, true); + vertices[componentIdx + 2] = reader.getFloat32(vertexstart + 8, true); + normals[componentIdx] = normalX; + normals[componentIdx + 1] = normalY; + normals[componentIdx + 2] = normalZ; + if (hasColors) { + color.set(r, g2, b3).convertSRGBToLinear(); + colors[componentIdx] = color.r; + colors[componentIdx + 1] = color.g; + colors[componentIdx + 2] = color.b; + } + } + } + geometry.setAttribute("position", new BufferAttribute(vertices, 3)); + geometry.setAttribute("normal", new BufferAttribute(normals, 3)); + if (hasColors) { + geometry.setAttribute("color", new BufferAttribute(colors, 3)); + geometry.hasColors = true; + geometry.alpha = alpha; + } + return geometry; + } + function parseASCII(data3) { + const geometry = new BufferGeometry(); + const patternSolid = /solid([\s\S]*?)endsolid/g; + const patternFace = /facet([\s\S]*?)endfacet/g; + const patternName = /solid\s(.+)/; + let faceCounter = 0; + const patternFloat = /[\s]+([+-]?(?:\d*)(?:\.\d*)?(?:[eE][+-]?\d+)?)/.source; + const patternVertex = new RegExp("vertex" + patternFloat + patternFloat + patternFloat, "g"); + const patternNormal = new RegExp("normal" + patternFloat + patternFloat + patternFloat, "g"); + const vertices = []; + const normals = []; + const groupNames = []; + const normal = new Vector3(); + let result; + let groupCount = 0; + let startVertex = 0; + let endVertex = 0; + while ((result = patternSolid.exec(data3)) !== null) { + startVertex = endVertex; + const solid = result[0]; + const name2 = (result = patternName.exec(solid)) !== null ? result[1] : ""; + groupNames.push(name2); + while ((result = patternFace.exec(solid)) !== null) { + let vertexCountPerFace = 0; + let normalCountPerFace = 0; + const text2 = result[0]; + while ((result = patternNormal.exec(text2)) !== null) { + normal.x = parseFloat(result[1]); + normal.y = parseFloat(result[2]); + normal.z = parseFloat(result[3]); + normalCountPerFace++; + } + while ((result = patternVertex.exec(text2)) !== null) { + vertices.push(parseFloat(result[1]), parseFloat(result[2]), parseFloat(result[3])); + normals.push(normal.x, normal.y, normal.z); + vertexCountPerFace++; + endVertex++; + } + if (normalCountPerFace !== 1) { + console.error("THREE.STLLoader: Something isn't right with the normal of face number " + faceCounter); + } + if (vertexCountPerFace !== 3) { + console.error("THREE.STLLoader: Something isn't right with the vertices of face number " + faceCounter); + } + faceCounter++; + } + const start = startVertex; + const count = endVertex - startVertex; + geometry.userData.groupNames = groupNames; + geometry.addGroup(start, count, groupCount); + groupCount++; + } + geometry.setAttribute("position", new Float32BufferAttribute(vertices, 3)); + geometry.setAttribute("normal", new Float32BufferAttribute(normals, 3)); + return geometry; + } + function ensureString(buffer) { + if (typeof buffer !== "string") { + return new TextDecoder().decode(buffer); + } + return buffer; + } + function ensureBinary(buffer) { + if (typeof buffer === "string") { + const array_buffer = new Uint8Array(buffer.length); + for (let i = 0; i < buffer.length; i++) { + array_buffer[i] = buffer.charCodeAt(i) & 255; + } + return array_buffer.buffer || array_buffer; + } else { + return buffer; + } + } + const binData = ensureBinary(data2); + return isBinary(binData) ? parseBinary(binData) : parseASCII(ensureString(data2)); + } +}; + +// node_modules/three/examples/jsm/loaders/SVGLoader.js +var COLOR_SPACE_SVG = SRGBColorSpace; +var SVGLoader = class _SVGLoader extends Loader { + constructor(manager) { + super(manager); + this.defaultDPI = 90; + this.defaultUnit = "px"; + } + load(url, onLoad, onProgress, onError) { + const scope = this; + const loader = new FileLoader(scope.manager); + loader.setPath(scope.path); + loader.setRequestHeader(scope.requestHeader); + loader.setWithCredentials(scope.withCredentials); + loader.load(url, function(text2) { + try { + onLoad(scope.parse(text2)); + } catch (e) { + if (onError) { + onError(e); + } else { + console.error(e); + } + scope.manager.itemError(url); + } + }, onProgress, onError); + } + parse(text2) { + const scope = this; + function parseNode(node, style) { + if (node.nodeType !== 1) return; + const transform2 = getNodeTransform(node); + let isDefsNode = false; + let path = null; + switch (node.nodeName) { + case "svg": + style = parseStyle(node, style); + break; + case "style": + parseCSSStylesheet(node); + break; + case "g": + style = parseStyle(node, style); + break; + case "path": + style = parseStyle(node, style); + if (node.hasAttribute("d")) path = parsePathNode(node); + break; + case "rect": + style = parseStyle(node, style); + path = parseRectNode(node); + break; + case "polygon": + style = parseStyle(node, style); + path = parsePolygonNode(node); + break; + case "polyline": + style = parseStyle(node, style); + path = parsePolylineNode(node); + break; + case "circle": + style = parseStyle(node, style); + path = parseCircleNode(node); + break; + case "ellipse": + style = parseStyle(node, style); + path = parseEllipseNode(node); + break; + case "line": + style = parseStyle(node, style); + path = parseLineNode(node); + break; + case "defs": + isDefsNode = true; + break; + case "use": + style = parseStyle(node, style); + const href = node.getAttributeNS("http://www.w3.org/1999/xlink", "href") || ""; + const usedNodeId = href.substring(1); + const usedNode = node.viewportElement.getElementById(usedNodeId); + if (usedNode) { + parseNode(usedNode, style); + } else { + console.warn("SVGLoader: 'use node' references non-existent node id: " + usedNodeId); + } + break; + default: + } + if (path) { + if (style.fill !== void 0 && style.fill !== "none") { + path.color.setStyle(style.fill, COLOR_SPACE_SVG); + } + transformPath(path, currentTransform); + paths.push(path); + path.userData = { node, style }; + } + const childNodes = node.childNodes; + for (let i = 0; i < childNodes.length; i++) { + const node2 = childNodes[i]; + if (isDefsNode && node2.nodeName !== "style" && node2.nodeName !== "defs") { + continue; + } + parseNode(node2, style); + } + if (transform2) { + transformStack.pop(); + if (transformStack.length > 0) { + currentTransform.copy(transformStack[transformStack.length - 1]); + } else { + currentTransform.identity(); + } + } + } + function parsePathNode(node) { + const path = new ShapePath2(); + const point = new Vector2(); + const control = new Vector2(); + const firstPoint = new Vector2(); + let isFirstPoint = true; + let doSetFirstPoint = false; + const d = node.getAttribute("d"); + if (d === "" || d === "none") return null; + const commands = d.match(/[a-df-z][^a-df-z]*/ig); + for (let i = 0, l2 = commands.length; i < l2; i++) { + const command = commands[i]; + const type = command.charAt(0); + const data3 = command.slice(1).trim(); + if (isFirstPoint === true) { + doSetFirstPoint = true; + isFirstPoint = false; + } + let numbers; + switch (type) { + case "M": + numbers = parseFloats(data3); + for (let j = 0, jl = numbers.length; j < jl; j += 2) { + point.x = numbers[j + 0]; + point.y = numbers[j + 1]; + control.x = point.x; + control.y = point.y; + if (j === 0) { + path.moveTo(point.x, point.y); + } else { + path.lineTo(point.x, point.y); + } + if (j === 0) firstPoint.copy(point); + } + break; + case "H": + numbers = parseFloats(data3); + for (let j = 0, jl = numbers.length; j < jl; j++) { + point.x = numbers[j]; + control.x = point.x; + control.y = point.y; + path.lineTo(point.x, point.y); + if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point); + } + break; + case "V": + numbers = parseFloats(data3); + for (let j = 0, jl = numbers.length; j < jl; j++) { + point.y = numbers[j]; + control.x = point.x; + control.y = point.y; + path.lineTo(point.x, point.y); + if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point); + } + break; + case "L": + numbers = parseFloats(data3); + for (let j = 0, jl = numbers.length; j < jl; j += 2) { + point.x = numbers[j + 0]; + point.y = numbers[j + 1]; + control.x = point.x; + control.y = point.y; + path.lineTo(point.x, point.y); + if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point); + } + break; + case "C": + numbers = parseFloats(data3); + for (let j = 0, jl = numbers.length; j < jl; j += 6) { + path.bezierCurveTo( + numbers[j + 0], + numbers[j + 1], + numbers[j + 2], + numbers[j + 3], + numbers[j + 4], + numbers[j + 5] + ); + control.x = numbers[j + 2]; + control.y = numbers[j + 3]; + point.x = numbers[j + 4]; + point.y = numbers[j + 5]; + if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point); + } + break; + case "S": + numbers = parseFloats(data3); + for (let j = 0, jl = numbers.length; j < jl; j += 4) { + path.bezierCurveTo( + getReflection(point.x, control.x), + getReflection(point.y, control.y), + numbers[j + 0], + numbers[j + 1], + numbers[j + 2], + numbers[j + 3] + ); + control.x = numbers[j + 0]; + control.y = numbers[j + 1]; + point.x = numbers[j + 2]; + point.y = numbers[j + 3]; + if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point); + } + break; + case "Q": + numbers = parseFloats(data3); + for (let j = 0, jl = numbers.length; j < jl; j += 4) { + path.quadraticCurveTo( + numbers[j + 0], + numbers[j + 1], + numbers[j + 2], + numbers[j + 3] + ); + control.x = numbers[j + 0]; + control.y = numbers[j + 1]; + point.x = numbers[j + 2]; + point.y = numbers[j + 3]; + if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point); + } + break; + case "T": + numbers = parseFloats(data3); + for (let j = 0, jl = numbers.length; j < jl; j += 2) { + const rx = getReflection(point.x, control.x); + const ry = getReflection(point.y, control.y); + path.quadraticCurveTo( + rx, + ry, + numbers[j + 0], + numbers[j + 1] + ); + control.x = rx; + control.y = ry; + point.x = numbers[j + 0]; + point.y = numbers[j + 1]; + if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point); + } + break; + case "A": + numbers = parseFloats(data3, [3, 4], 7); + for (let j = 0, jl = numbers.length; j < jl; j += 7) { + if (numbers[j + 5] == point.x && numbers[j + 6] == point.y) continue; + const start = point.clone(); + point.x = numbers[j + 5]; + point.y = numbers[j + 6]; + control.x = point.x; + control.y = point.y; + parseArcCommand( + path, + numbers[j], + numbers[j + 1], + numbers[j + 2], + numbers[j + 3], + numbers[j + 4], + start, + point + ); + if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point); + } + break; + case "m": + numbers = parseFloats(data3); + for (let j = 0, jl = numbers.length; j < jl; j += 2) { + point.x += numbers[j + 0]; + point.y += numbers[j + 1]; + control.x = point.x; + control.y = point.y; + if (j === 0) { + path.moveTo(point.x, point.y); + } else { + path.lineTo(point.x, point.y); + } + if (j === 0) firstPoint.copy(point); + } + break; + case "h": + numbers = parseFloats(data3); + for (let j = 0, jl = numbers.length; j < jl; j++) { + point.x += numbers[j]; + control.x = point.x; + control.y = point.y; + path.lineTo(point.x, point.y); + if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point); + } + break; + case "v": + numbers = parseFloats(data3); + for (let j = 0, jl = numbers.length; j < jl; j++) { + point.y += numbers[j]; + control.x = point.x; + control.y = point.y; + path.lineTo(point.x, point.y); + if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point); + } + break; + case "l": + numbers = parseFloats(data3); + for (let j = 0, jl = numbers.length; j < jl; j += 2) { + point.x += numbers[j + 0]; + point.y += numbers[j + 1]; + control.x = point.x; + control.y = point.y; + path.lineTo(point.x, point.y); + if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point); + } + break; + case "c": + numbers = parseFloats(data3); + for (let j = 0, jl = numbers.length; j < jl; j += 6) { + path.bezierCurveTo( + point.x + numbers[j + 0], + point.y + numbers[j + 1], + point.x + numbers[j + 2], + point.y + numbers[j + 3], + point.x + numbers[j + 4], + point.y + numbers[j + 5] + ); + control.x = point.x + numbers[j + 2]; + control.y = point.y + numbers[j + 3]; + point.x += numbers[j + 4]; + point.y += numbers[j + 5]; + if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point); + } + break; + case "s": + numbers = parseFloats(data3); + for (let j = 0, jl = numbers.length; j < jl; j += 4) { + path.bezierCurveTo( + getReflection(point.x, control.x), + getReflection(point.y, control.y), + point.x + numbers[j + 0], + point.y + numbers[j + 1], + point.x + numbers[j + 2], + point.y + numbers[j + 3] + ); + control.x = point.x + numbers[j + 0]; + control.y = point.y + numbers[j + 1]; + point.x += numbers[j + 2]; + point.y += numbers[j + 3]; + if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point); + } + break; + case "q": + numbers = parseFloats(data3); + for (let j = 0, jl = numbers.length; j < jl; j += 4) { + path.quadraticCurveTo( + point.x + numbers[j + 0], + point.y + numbers[j + 1], + point.x + numbers[j + 2], + point.y + numbers[j + 3] + ); + control.x = point.x + numbers[j + 0]; + control.y = point.y + numbers[j + 1]; + point.x += numbers[j + 2]; + point.y += numbers[j + 3]; + if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point); + } + break; + case "t": + numbers = parseFloats(data3); + for (let j = 0, jl = numbers.length; j < jl; j += 2) { + const rx = getReflection(point.x, control.x); + const ry = getReflection(point.y, control.y); + path.quadraticCurveTo( + rx, + ry, + point.x + numbers[j + 0], + point.y + numbers[j + 1] + ); + control.x = rx; + control.y = ry; + point.x = point.x + numbers[j + 0]; + point.y = point.y + numbers[j + 1]; + if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point); + } + break; + case "a": + numbers = parseFloats(data3, [3, 4], 7); + for (let j = 0, jl = numbers.length; j < jl; j += 7) { + if (numbers[j + 5] == 0 && numbers[j + 6] == 0) continue; + const start = point.clone(); + point.x += numbers[j + 5]; + point.y += numbers[j + 6]; + control.x = point.x; + control.y = point.y; + parseArcCommand( + path, + numbers[j], + numbers[j + 1], + numbers[j + 2], + numbers[j + 3], + numbers[j + 4], + start, + point + ); + if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point); + } + break; + case "Z": + case "z": + path.currentPath.autoClose = true; + if (path.currentPath.curves.length > 0) { + point.copy(firstPoint); + path.currentPath.currentPoint.copy(point); + isFirstPoint = true; + } + break; + default: + console.warn(command); + } + doSetFirstPoint = false; + } + return path; + } + function parseCSSStylesheet(node) { + if (!node.sheet || !node.sheet.cssRules || !node.sheet.cssRules.length) return; + for (let i = 0; i < node.sheet.cssRules.length; i++) { + const stylesheet = node.sheet.cssRules[i]; + if (stylesheet.type !== 1) continue; + const selectorList = stylesheet.selectorText.split(/,/gm).filter(Boolean).map((i2) => i2.trim()); + for (let j = 0; j < selectorList.length; j++) { + const definitions = Object.fromEntries( + Object.entries(stylesheet.style).filter(([, v]) => v !== "") + ); + stylesheets[selectorList[j]] = Object.assign( + stylesheets[selectorList[j]] || {}, + definitions + ); + } + } + } + function parseArcCommand(path, rx, ry, x_axis_rotation, large_arc_flag, sweep_flag, start, end) { + if (rx == 0 || ry == 0) { + path.lineTo(end.x, end.y); + return; + } + x_axis_rotation = x_axis_rotation * Math.PI / 180; + rx = Math.abs(rx); + ry = Math.abs(ry); + const dx2 = (start.x - end.x) / 2; + const dy2 = (start.y - end.y) / 2; + const x1p = Math.cos(x_axis_rotation) * dx2 + Math.sin(x_axis_rotation) * dy2; + const y1p = -Math.sin(x_axis_rotation) * dx2 + Math.cos(x_axis_rotation) * dy2; + let rxs = rx * rx; + let rys = ry * ry; + const x1ps = x1p * x1p; + const y1ps = y1p * y1p; + const cr = x1ps / rxs + y1ps / rys; + if (cr > 1) { + const s = Math.sqrt(cr); + rx = s * rx; + ry = s * ry; + rxs = rx * rx; + rys = ry * ry; + } + const dq = rxs * y1ps + rys * x1ps; + const pq = (rxs * rys - dq) / dq; + let q2 = Math.sqrt(Math.max(0, pq)); + if (large_arc_flag === sweep_flag) q2 = -q2; + const cxp = q2 * rx * y1p / ry; + const cyp = -q2 * ry * x1p / rx; + const cx = Math.cos(x_axis_rotation) * cxp - Math.sin(x_axis_rotation) * cyp + (start.x + end.x) / 2; + const cy = Math.sin(x_axis_rotation) * cxp + Math.cos(x_axis_rotation) * cyp + (start.y + end.y) / 2; + const theta = svgAngle(1, 0, (x1p - cxp) / rx, (y1p - cyp) / ry); + const delta = svgAngle((x1p - cxp) / rx, (y1p - cyp) / ry, (-x1p - cxp) / rx, (-y1p - cyp) / ry) % (Math.PI * 2); + path.currentPath.absellipse(cx, cy, rx, ry, theta, theta + delta, sweep_flag === 0, x_axis_rotation); + } + function svgAngle(ux, uy, vx, vy) { + const dot = ux * vx + uy * vy; + const len = Math.sqrt(ux * ux + uy * uy) * Math.sqrt(vx * vx + vy * vy); + let ang = Math.acos(Math.max(-1, Math.min(1, dot / len))); + if (ux * vy - uy * vx < 0) ang = -ang; + return ang; + } + function parseRectNode(node) { + const x2 = parseFloatWithUnits(node.getAttribute("x") || 0); + const y2 = parseFloatWithUnits(node.getAttribute("y") || 0); + const rx = parseFloatWithUnits(node.getAttribute("rx") || node.getAttribute("ry") || 0); + const ry = parseFloatWithUnits(node.getAttribute("ry") || node.getAttribute("rx") || 0); + const w = parseFloatWithUnits(node.getAttribute("width")); + const h = parseFloatWithUnits(node.getAttribute("height")); + const bci = 1 - 0.551915024494; + const path = new ShapePath2(); + path.moveTo(x2 + rx, y2); + path.lineTo(x2 + w - rx, y2); + if (rx !== 0 || ry !== 0) { + path.bezierCurveTo( + x2 + w - rx * bci, + y2, + x2 + w, + y2 + ry * bci, + x2 + w, + y2 + ry + ); + } + path.lineTo(x2 + w, y2 + h - ry); + if (rx !== 0 || ry !== 0) { + path.bezierCurveTo( + x2 + w, + y2 + h - ry * bci, + x2 + w - rx * bci, + y2 + h, + x2 + w - rx, + y2 + h + ); + } + path.lineTo(x2 + rx, y2 + h); + if (rx !== 0 || ry !== 0) { + path.bezierCurveTo( + x2 + rx * bci, + y2 + h, + x2, + y2 + h - ry * bci, + x2, + y2 + h - ry + ); + } + path.lineTo(x2, y2 + ry); + if (rx !== 0 || ry !== 0) { + path.bezierCurveTo(x2, y2 + ry * bci, x2 + rx * bci, y2, x2 + rx, y2); + } + return path; + } + function parsePolygonNode(node) { + function iterator(match, a2, b3) { + const x2 = parseFloatWithUnits(a2); + const y2 = parseFloatWithUnits(b3); + if (index2 === 0) { + path.moveTo(x2, y2); + } else { + path.lineTo(x2, y2); + } + index2++; + } + const regex = /([+-]?\d*\.?\d+(?:e[+-]?\d+)?)(?:,|\s)([+-]?\d*\.?\d+(?:e[+-]?\d+)?)/g; + const path = new ShapePath2(); + let index2 = 0; + node.getAttribute("points").replace(regex, iterator); + path.currentPath.autoClose = true; + return path; + } + function parsePolylineNode(node) { + function iterator(match, a2, b3) { + const x2 = parseFloatWithUnits(a2); + const y2 = parseFloatWithUnits(b3); + if (index2 === 0) { + path.moveTo(x2, y2); + } else { + path.lineTo(x2, y2); + } + index2++; + } + const regex = /([+-]?\d*\.?\d+(?:e[+-]?\d+)?)(?:,|\s)([+-]?\d*\.?\d+(?:e[+-]?\d+)?)/g; + const path = new ShapePath2(); + let index2 = 0; + node.getAttribute("points").replace(regex, iterator); + path.currentPath.autoClose = false; + return path; + } + function parseCircleNode(node) { + const x2 = parseFloatWithUnits(node.getAttribute("cx") || 0); + const y2 = parseFloatWithUnits(node.getAttribute("cy") || 0); + const r = parseFloatWithUnits(node.getAttribute("r") || 0); + const subpath = new Path(); + subpath.absarc(x2, y2, r, 0, Math.PI * 2); + const path = new ShapePath2(); + path.subPaths.push(subpath); + return path; + } + function parseEllipseNode(node) { + const x2 = parseFloatWithUnits(node.getAttribute("cx") || 0); + const y2 = parseFloatWithUnits(node.getAttribute("cy") || 0); + const rx = parseFloatWithUnits(node.getAttribute("rx") || 0); + const ry = parseFloatWithUnits(node.getAttribute("ry") || 0); + const subpath = new Path(); + subpath.absellipse(x2, y2, rx, ry, 0, Math.PI * 2); + const path = new ShapePath2(); + path.subPaths.push(subpath); + return path; + } + function parseLineNode(node) { + const x1 = parseFloatWithUnits(node.getAttribute("x1") || 0); + const y1 = parseFloatWithUnits(node.getAttribute("y1") || 0); + const x2 = parseFloatWithUnits(node.getAttribute("x2") || 0); + const y2 = parseFloatWithUnits(node.getAttribute("y2") || 0); + const path = new ShapePath2(); + path.moveTo(x1, y1); + path.lineTo(x2, y2); + path.currentPath.autoClose = false; + return path; + } + function parseStyle(node, style) { + style = Object.assign({}, style); + let stylesheetStyles = {}; + if (node.hasAttribute("class")) { + const classSelectors = node.getAttribute("class").split(/\s/).filter(Boolean).map((i) => i.trim()); + for (let i = 0; i < classSelectors.length; i++) { + stylesheetStyles = Object.assign(stylesheetStyles, stylesheets["." + classSelectors[i]]); + } + } + if (node.hasAttribute("id")) { + stylesheetStyles = Object.assign(stylesheetStyles, stylesheets["#" + node.getAttribute("id")]); + } + function addStyle(svgName, jsName, adjustFunction) { + if (adjustFunction === void 0) adjustFunction = function copy(v) { + if (v.startsWith("url")) console.warn("SVGLoader: url access in attributes is not implemented."); + return v; + }; + if (node.hasAttribute(svgName)) style[jsName] = adjustFunction(node.getAttribute(svgName)); + if (stylesheetStyles[svgName]) style[jsName] = adjustFunction(stylesheetStyles[svgName]); + if (node.style && node.style[svgName] !== "") style[jsName] = adjustFunction(node.style[svgName]); + } + function clamp2(v) { + return Math.max(0, Math.min(1, parseFloatWithUnits(v))); + } + function positive(v) { + return Math.max(0, parseFloatWithUnits(v)); + } + addStyle("fill", "fill"); + addStyle("fill-opacity", "fillOpacity", clamp2); + addStyle("fill-rule", "fillRule"); + addStyle("opacity", "opacity", clamp2); + addStyle("stroke", "stroke"); + addStyle("stroke-opacity", "strokeOpacity", clamp2); + addStyle("stroke-width", "strokeWidth", positive); + addStyle("stroke-linejoin", "strokeLineJoin"); + addStyle("stroke-linecap", "strokeLineCap"); + addStyle("stroke-miterlimit", "strokeMiterLimit", positive); + addStyle("visibility", "visibility"); + return style; + } + function getReflection(a2, b3) { + return a2 - (b3 - a2); + } + function parseFloats(input, flags, stride) { + if (typeof input !== "string") { + throw new TypeError("Invalid input: " + typeof input); + } + const RE = { + SEPARATOR: /[ \t\r\n\,.\-+]/, + WHITESPACE: /[ \t\r\n]/, + DIGIT: /[\d]/, + SIGN: /[-+]/, + POINT: /\./, + COMMA: /,/, + EXP: /e/i, + FLAGS: /[01]/ + }; + const SEP = 0; + const INT = 1; + const FLOAT = 2; + const EXP = 3; + let state = SEP; + let seenComma = true; + let number = "", exponent = ""; + const result = []; + function throwSyntaxError(current2, i, partial2) { + const error = new SyntaxError('Unexpected character "' + current2 + '" at index ' + i + "."); + error.partial = partial2; + throw error; + } + function newNumber() { + if (number !== "") { + if (exponent === "") result.push(Number(number)); + else result.push(Number(number) * Math.pow(10, Number(exponent))); + } + number = ""; + exponent = ""; + } + let current; + const length2 = input.length; + for (let i = 0; i < length2; i++) { + current = input[i]; + if (Array.isArray(flags) && flags.includes(result.length % stride) && RE.FLAGS.test(current)) { + state = INT; + number = current; + newNumber(); + continue; + } + if (state === SEP) { + if (RE.WHITESPACE.test(current)) { + continue; + } + if (RE.DIGIT.test(current) || RE.SIGN.test(current)) { + state = INT; + number = current; + continue; + } + if (RE.POINT.test(current)) { + state = FLOAT; + number = current; + continue; + } + if (RE.COMMA.test(current)) { + if (seenComma) { + throwSyntaxError(current, i, result); + } + seenComma = true; + } + } + if (state === INT) { + if (RE.DIGIT.test(current)) { + number += current; + continue; + } + if (RE.POINT.test(current)) { + number += current; + state = FLOAT; + continue; + } + if (RE.EXP.test(current)) { + state = EXP; + continue; + } + if (RE.SIGN.test(current) && number.length === 1 && RE.SIGN.test(number[0])) { + throwSyntaxError(current, i, result); + } + } + if (state === FLOAT) { + if (RE.DIGIT.test(current)) { + number += current; + continue; + } + if (RE.EXP.test(current)) { + state = EXP; + continue; + } + if (RE.POINT.test(current) && number[number.length - 1] === ".") { + throwSyntaxError(current, i, result); + } + } + if (state === EXP) { + if (RE.DIGIT.test(current)) { + exponent += current; + continue; + } + if (RE.SIGN.test(current)) { + if (exponent === "") { + exponent += current; + continue; + } + if (exponent.length === 1 && RE.SIGN.test(exponent)) { + throwSyntaxError(current, i, result); + } + } + } + if (RE.WHITESPACE.test(current)) { + newNumber(); + state = SEP; + seenComma = false; + } else if (RE.COMMA.test(current)) { + newNumber(); + state = SEP; + seenComma = true; + } else if (RE.SIGN.test(current)) { + newNumber(); + state = INT; + number = current; + } else if (RE.POINT.test(current)) { + newNumber(); + state = FLOAT; + number = current; + } else { + throwSyntaxError(current, i, result); + } + } + newNumber(); + return result; + } + const units = ["mm", "cm", "in", "pt", "pc", "px"]; + const unitConversion = { + "mm": { + "mm": 1, + "cm": 0.1, + "in": 1 / 25.4, + "pt": 72 / 25.4, + "pc": 6 / 25.4, + "px": -1 + }, + "cm": { + "mm": 10, + "cm": 1, + "in": 1 / 2.54, + "pt": 72 / 2.54, + "pc": 6 / 2.54, + "px": -1 + }, + "in": { + "mm": 25.4, + "cm": 2.54, + "in": 1, + "pt": 72, + "pc": 6, + "px": -1 + }, + "pt": { + "mm": 25.4 / 72, + "cm": 2.54 / 72, + "in": 1 / 72, + "pt": 1, + "pc": 6 / 72, + "px": -1 + }, + "pc": { + "mm": 25.4 / 6, + "cm": 2.54 / 6, + "in": 1 / 6, + "pt": 72 / 6, + "pc": 1, + "px": -1 + }, + "px": { + "px": 1 + } + }; + function parseFloatWithUnits(string) { + let theUnit = "px"; + if (typeof string === "string" || string instanceof String) { + for (let i = 0, n2 = units.length; i < n2; i++) { + const u = units[i]; + if (string.endsWith(u)) { + theUnit = u; + string = string.substring(0, string.length - u.length); + break; + } + } + } + let scale2 = void 0; + if (theUnit === "px" && scope.defaultUnit !== "px") { + scale2 = unitConversion["in"][scope.defaultUnit] / scope.defaultDPI; + } else { + scale2 = unitConversion[theUnit][scope.defaultUnit]; + if (scale2 < 0) { + scale2 = unitConversion[theUnit]["in"] * scope.defaultDPI; + } + } + return scale2 * parseFloat(string); + } + function getNodeTransform(node) { + if (!(node.hasAttribute("transform") || node.nodeName === "use" && (node.hasAttribute("x") || node.hasAttribute("y")))) { + return null; + } + const transform2 = parseNodeTransform(node); + if (transformStack.length > 0) { + transform2.premultiply(transformStack[transformStack.length - 1]); + } + currentTransform.copy(transform2); + transformStack.push(transform2); + return transform2; + } + function parseNodeTransform(node) { + const transform2 = new Matrix3(); + const currentTransform2 = tempTransform0; + if (node.nodeName === "use" && (node.hasAttribute("x") || node.hasAttribute("y"))) { + const tx = parseFloatWithUnits(node.getAttribute("x")); + const ty = parseFloatWithUnits(node.getAttribute("y")); + transform2.translate(tx, ty); + } + if (node.hasAttribute("transform")) { + const transformsTexts = node.getAttribute("transform").split(")"); + for (let tIndex = transformsTexts.length - 1; tIndex >= 0; tIndex--) { + const transformText = transformsTexts[tIndex].trim(); + if (transformText === "") continue; + const openParPos = transformText.indexOf("("); + const closeParPos = transformText.length; + if (openParPos > 0 && openParPos < closeParPos) { + const transformType = transformText.slice(0, openParPos); + const array = parseFloats(transformText.slice(openParPos + 1)); + currentTransform2.identity(); + switch (transformType) { + case "translate": + if (array.length >= 1) { + const tx = array[0]; + let ty = 0; + if (array.length >= 2) { + ty = array[1]; + } + currentTransform2.translate(tx, ty); + } + break; + case "rotate": + if (array.length >= 1) { + let angle = 0; + let cx = 0; + let cy = 0; + angle = array[0] * Math.PI / 180; + if (array.length >= 3) { + cx = array[1]; + cy = array[2]; + } + tempTransform1.makeTranslation(-cx, -cy); + tempTransform2.makeRotation(angle); + tempTransform3.multiplyMatrices(tempTransform2, tempTransform1); + tempTransform1.makeTranslation(cx, cy); + currentTransform2.multiplyMatrices(tempTransform1, tempTransform3); + } + break; + case "scale": + if (array.length >= 1) { + const scaleX = array[0]; + let scaleY = scaleX; + if (array.length >= 2) { + scaleY = array[1]; + } + currentTransform2.scale(scaleX, scaleY); + } + break; + case "skewX": + if (array.length === 1) { + currentTransform2.set( + 1, + Math.tan(array[0] * Math.PI / 180), + 0, + 0, + 1, + 0, + 0, + 0, + 1 + ); + } + break; + case "skewY": + if (array.length === 1) { + currentTransform2.set( + 1, + 0, + 0, + Math.tan(array[0] * Math.PI / 180), + 1, + 0, + 0, + 0, + 1 + ); + } + break; + case "matrix": + if (array.length === 6) { + currentTransform2.set( + array[0], + array[2], + array[4], + array[1], + array[3], + array[5], + 0, + 0, + 1 + ); + } + break; + } + } + transform2.premultiply(currentTransform2); + } + } + return transform2; + } + function transformPath(path, m) { + function transfVec2(v2) { + tempV3.set(v2.x, v2.y, 1).applyMatrix3(m); + v2.set(tempV3.x, tempV3.y); + } + function transfEllipseGeneric(curve) { + const a2 = curve.xRadius; + const b3 = curve.yRadius; + const cosTheta = Math.cos(curve.aRotation); + const sinTheta = Math.sin(curve.aRotation); + const v12 = new Vector3(a2 * cosTheta, a2 * sinTheta, 0); + const v2 = new Vector3(-b3 * sinTheta, b3 * cosTheta, 0); + const f1 = v12.applyMatrix3(m); + const f2 = v2.applyMatrix3(m); + const mF = tempTransform0.set( + f1.x, + f2.x, + 0, + f1.y, + f2.y, + 0, + 0, + 0, + 1 + ); + const mFInv = tempTransform1.copy(mF).invert(); + const mFInvT = tempTransform2.copy(mFInv).transpose(); + const mQ = mFInvT.multiply(mFInv); + const mQe = mQ.elements; + const ed = eigenDecomposition(mQe[0], mQe[1], mQe[4]); + const rt1sqrt = Math.sqrt(ed.rt1); + const rt2sqrt = Math.sqrt(ed.rt2); + curve.xRadius = 1 / rt1sqrt; + curve.yRadius = 1 / rt2sqrt; + curve.aRotation = Math.atan2(ed.sn, ed.cs); + const isFullEllipse = (curve.aEndAngle - curve.aStartAngle) % (2 * Math.PI) < Number.EPSILON; + if (!isFullEllipse) { + const mDsqrt = tempTransform1.set( + rt1sqrt, + 0, + 0, + 0, + rt2sqrt, + 0, + 0, + 0, + 1 + ); + const mRT = tempTransform2.set( + ed.cs, + ed.sn, + 0, + -ed.sn, + ed.cs, + 0, + 0, + 0, + 1 + ); + const mDRF = mDsqrt.multiply(mRT).multiply(mF); + const transformAngle = (phi) => { + const { x: cosR, y: sinR } = new Vector3(Math.cos(phi), Math.sin(phi), 0).applyMatrix3(mDRF); + return Math.atan2(sinR, cosR); + }; + curve.aStartAngle = transformAngle(curve.aStartAngle); + curve.aEndAngle = transformAngle(curve.aEndAngle); + if (isTransformFlipped(m)) { + curve.aClockwise = !curve.aClockwise; + } + } + } + function transfEllipseNoSkew(curve) { + const sx = getTransformScaleX(m); + const sy = getTransformScaleY(m); + curve.xRadius *= sx; + curve.yRadius *= sy; + const theta = sx > Number.EPSILON ? Math.atan2(m.elements[1], m.elements[0]) : Math.atan2(-m.elements[3], m.elements[4]); + curve.aRotation += theta; + if (isTransformFlipped(m)) { + curve.aStartAngle *= -1; + curve.aEndAngle *= -1; + curve.aClockwise = !curve.aClockwise; + } + } + const subPaths = path.subPaths; + for (let i = 0, n2 = subPaths.length; i < n2; i++) { + const subPath = subPaths[i]; + const curves = subPath.curves; + for (let j = 0; j < curves.length; j++) { + const curve = curves[j]; + if (curve.isLineCurve) { + transfVec2(curve.v1); + transfVec2(curve.v2); + } else if (curve.isCubicBezierCurve) { + transfVec2(curve.v0); + transfVec2(curve.v1); + transfVec2(curve.v2); + transfVec2(curve.v3); + } else if (curve.isQuadraticBezierCurve) { + transfVec2(curve.v0); + transfVec2(curve.v1); + transfVec2(curve.v2); + } else if (curve.isEllipseCurve) { + tempV2.set(curve.aX, curve.aY); + transfVec2(tempV2); + curve.aX = tempV2.x; + curve.aY = tempV2.y; + if (isTransformSkewed(m)) { + transfEllipseGeneric(curve); + } else { + transfEllipseNoSkew(curve); + } + } + } + } + } + function isTransformFlipped(m) { + const te2 = m.elements; + return te2[0] * te2[4] - te2[1] * te2[3] < 0; + } + function isTransformSkewed(m) { + const te2 = m.elements; + const basisDot = te2[0] * te2[3] + te2[1] * te2[4]; + if (basisDot === 0) return false; + const sx = getTransformScaleX(m); + const sy = getTransformScaleY(m); + return Math.abs(basisDot / (sx * sy)) > Number.EPSILON; + } + function getTransformScaleX(m) { + const te2 = m.elements; + return Math.sqrt(te2[0] * te2[0] + te2[1] * te2[1]); + } + function getTransformScaleY(m) { + const te2 = m.elements; + return Math.sqrt(te2[3] * te2[3] + te2[4] * te2[4]); + } + function eigenDecomposition(A2, B2, C2) { + let rt1, rt2, cs, sn, t3; + const sm = A2 + C2; + const df = A2 - C2; + const rt = Math.sqrt(df * df + 4 * B2 * B2); + if (sm > 0) { + rt1 = 0.5 * (sm + rt); + t3 = 1 / rt1; + rt2 = A2 * t3 * C2 - B2 * t3 * B2; + } else if (sm < 0) { + rt2 = 0.5 * (sm - rt); + } else { + rt1 = 0.5 * rt; + rt2 = -0.5 * rt; + } + if (df > 0) { + cs = df + rt; + } else { + cs = df - rt; + } + if (Math.abs(cs) > 2 * Math.abs(B2)) { + t3 = -2 * B2 / cs; + sn = 1 / Math.sqrt(1 + t3 * t3); + cs = t3 * sn; + } else if (Math.abs(B2) === 0) { + cs = 1; + sn = 0; + } else { + t3 = -0.5 * cs / B2; + cs = 1 / Math.sqrt(1 + t3 * t3); + sn = t3 * cs; + } + if (df > 0) { + t3 = cs; + cs = -sn; + sn = t3; + } + return { rt1, rt2, cs, sn }; + } + const paths = []; + const stylesheets = {}; + const transformStack = []; + const tempTransform0 = new Matrix3(); + const tempTransform1 = new Matrix3(); + const tempTransform2 = new Matrix3(); + const tempTransform3 = new Matrix3(); + const tempV2 = new Vector2(); + const tempV3 = new Vector3(); + const currentTransform = new Matrix3(); + const xml = new DOMParser().parseFromString(text2, "image/svg+xml"); + parseNode(xml.documentElement, { + fill: "#000", + fillOpacity: 1, + strokeOpacity: 1, + strokeWidth: 1, + strokeLineJoin: "miter", + strokeLineCap: "butt", + strokeMiterLimit: 4 + }); + const data2 = { paths, xml: xml.documentElement }; + return data2; + } + static createShapes(shapePath) { + const BIGNUMBER = 999999999; + const IntersectionLocationType = { + ORIGIN: 0, + DESTINATION: 1, + BETWEEN: 2, + LEFT: 3, + RIGHT: 4, + BEHIND: 5, + BEYOND: 6 + }; + const classifyResult = { + loc: IntersectionLocationType.ORIGIN, + t: 0 + }; + function findEdgeIntersection(a0, a1, b0, b1) { + const x1 = a0.x; + const x2 = a1.x; + const x3 = b0.x; + const x4 = b1.x; + const y1 = a0.y; + const y2 = a1.y; + const y3 = b0.y; + const y4 = b1.y; + const nom1 = (x4 - x3) * (y1 - y3) - (y4 - y3) * (x1 - x3); + const nom2 = (x2 - x1) * (y1 - y3) - (y2 - y1) * (x1 - x3); + const denom = (y4 - y3) * (x2 - x1) - (x4 - x3) * (y2 - y1); + const t1 = nom1 / denom; + const t22 = nom2 / denom; + if (denom === 0 && nom1 !== 0 || t1 <= 0 || t1 >= 1 || t22 < 0 || t22 > 1) { + return null; + } else if (nom1 === 0 && denom === 0) { + for (let i = 0; i < 2; i++) { + classifyPoint(i === 0 ? b0 : b1, a0, a1); + if (classifyResult.loc == IntersectionLocationType.ORIGIN) { + const point = i === 0 ? b0 : b1; + return { x: point.x, y: point.y, t: classifyResult.t }; + } else if (classifyResult.loc == IntersectionLocationType.BETWEEN) { + const x5 = +(x1 + classifyResult.t * (x2 - x1)).toPrecision(10); + const y5 = +(y1 + classifyResult.t * (y2 - y1)).toPrecision(10); + return { x: x5, y: y5, t: classifyResult.t }; + } + } + return null; + } else { + for (let i = 0; i < 2; i++) { + classifyPoint(i === 0 ? b0 : b1, a0, a1); + if (classifyResult.loc == IntersectionLocationType.ORIGIN) { + const point = i === 0 ? b0 : b1; + return { x: point.x, y: point.y, t: classifyResult.t }; + } + } + const x5 = +(x1 + t1 * (x2 - x1)).toPrecision(10); + const y5 = +(y1 + t1 * (y2 - y1)).toPrecision(10); + return { x: x5, y: y5, t: t1 }; + } + } + function classifyPoint(p2, edgeStart, edgeEnd) { + const ax = edgeEnd.x - edgeStart.x; + const ay = edgeEnd.y - edgeStart.y; + const bx = p2.x - edgeStart.x; + const by = p2.y - edgeStart.y; + const sa = ax * by - bx * ay; + if (p2.x === edgeStart.x && p2.y === edgeStart.y) { + classifyResult.loc = IntersectionLocationType.ORIGIN; + classifyResult.t = 0; + return; + } + if (p2.x === edgeEnd.x && p2.y === edgeEnd.y) { + classifyResult.loc = IntersectionLocationType.DESTINATION; + classifyResult.t = 1; + return; + } + if (sa < -Number.EPSILON) { + classifyResult.loc = IntersectionLocationType.LEFT; + return; + } + if (sa > Number.EPSILON) { + classifyResult.loc = IntersectionLocationType.RIGHT; + return; + } + if (ax * bx < 0 || ay * by < 0) { + classifyResult.loc = IntersectionLocationType.BEHIND; + return; + } + if (Math.sqrt(ax * ax + ay * ay) < Math.sqrt(bx * bx + by * by)) { + classifyResult.loc = IntersectionLocationType.BEYOND; + return; + } + let t3; + if (ax !== 0) { + t3 = bx / ax; + } else { + t3 = by / ay; + } + classifyResult.loc = IntersectionLocationType.BETWEEN; + classifyResult.t = t3; + } + function getIntersections(path1, path2) { + const intersectionsRaw = []; + const intersections = []; + for (let index2 = 1; index2 < path1.length; index2++) { + const path1EdgeStart = path1[index2 - 1]; + const path1EdgeEnd = path1[index2]; + for (let index22 = 1; index22 < path2.length; index22++) { + const path2EdgeStart = path2[index22 - 1]; + const path2EdgeEnd = path2[index22]; + const intersection = findEdgeIntersection(path1EdgeStart, path1EdgeEnd, path2EdgeStart, path2EdgeEnd); + if (intersection !== null && intersectionsRaw.find((i) => i.t <= intersection.t + Number.EPSILON && i.t >= intersection.t - Number.EPSILON) === void 0) { + intersectionsRaw.push(intersection); + intersections.push(new Vector2(intersection.x, intersection.y)); + } + } + } + return intersections; + } + function getScanlineIntersections(scanline, boundingBox, paths) { + const center = new Vector2(); + boundingBox.getCenter(center); + const allIntersections = []; + paths.forEach((path) => { + if (path.boundingBox.containsPoint(center)) { + const intersections = getIntersections(scanline, path.points); + intersections.forEach((p2) => { + allIntersections.push({ identifier: path.identifier, isCW: path.isCW, point: p2 }); + }); + } + }); + allIntersections.sort((i1, i2) => { + return i1.point.x - i2.point.x; + }); + return allIntersections; + } + function isHoleTo(simplePath, allPaths, scanlineMinX2, scanlineMaxX2, _fillRule) { + if (_fillRule === null || _fillRule === void 0 || _fillRule === "") { + _fillRule = "nonzero"; + } + const centerBoundingBox = new Vector2(); + simplePath.boundingBox.getCenter(centerBoundingBox); + const scanline = [new Vector2(scanlineMinX2, centerBoundingBox.y), new Vector2(scanlineMaxX2, centerBoundingBox.y)]; + const scanlineIntersections = getScanlineIntersections(scanline, simplePath.boundingBox, allPaths); + scanlineIntersections.sort((i1, i2) => { + return i1.point.x - i2.point.x; + }); + const baseIntersections = []; + const otherIntersections = []; + scanlineIntersections.forEach((i2) => { + if (i2.identifier === simplePath.identifier) { + baseIntersections.push(i2); + } else { + otherIntersections.push(i2); + } + }); + const firstXOfPath = baseIntersections[0].point.x; + const stack = []; + let i = 0; + while (i < otherIntersections.length && otherIntersections[i].point.x < firstXOfPath) { + if (stack.length > 0 && stack[stack.length - 1] === otherIntersections[i].identifier) { + stack.pop(); + } else { + stack.push(otherIntersections[i].identifier); + } + i++; + } + stack.push(simplePath.identifier); + if (_fillRule === "evenodd") { + const isHole = stack.length % 2 === 0 ? true : false; + const isHoleFor = stack[stack.length - 2]; + return { identifier: simplePath.identifier, isHole, for: isHoleFor }; + } else if (_fillRule === "nonzero") { + let isHole = true; + let isHoleFor = null; + let lastCWValue = null; + for (let i2 = 0; i2 < stack.length; i2++) { + const identifier = stack[i2]; + if (isHole) { + lastCWValue = allPaths[identifier].isCW; + isHole = false; + isHoleFor = identifier; + } else if (lastCWValue !== allPaths[identifier].isCW) { + lastCWValue = allPaths[identifier].isCW; + isHole = true; + } + } + return { identifier: simplePath.identifier, isHole, for: isHoleFor }; + } else { + console.warn('fill-rule: "' + _fillRule + '" is currently not implemented.'); + } + } + let scanlineMinX = BIGNUMBER; + let scanlineMaxX = -BIGNUMBER; + let simplePaths = shapePath.subPaths.map((p2) => { + const points = p2.getPoints(); + let maxY = -BIGNUMBER; + let minY = BIGNUMBER; + let maxX = -BIGNUMBER; + let minX = BIGNUMBER; + for (let i = 0; i < points.length; i++) { + const p3 = points[i]; + if (p3.y > maxY) { + maxY = p3.y; + } + if (p3.y < minY) { + minY = p3.y; + } + if (p3.x > maxX) { + maxX = p3.x; + } + if (p3.x < minX) { + minX = p3.x; + } + } + if (scanlineMaxX <= maxX) { + scanlineMaxX = maxX + 1; + } + if (scanlineMinX >= minX) { + scanlineMinX = minX - 1; + } + return { curves: p2.curves, points, isCW: ShapeUtils.isClockWise(points), identifier: -1, boundingBox: new Box2(new Vector2(minX, minY), new Vector2(maxX, maxY)) }; + }); + simplePaths = simplePaths.filter((sp) => sp.points.length > 1); + for (let identifier = 0; identifier < simplePaths.length; identifier++) { + simplePaths[identifier].identifier = identifier; + } + const isAHole = simplePaths.map((p2) => isHoleTo(p2, simplePaths, scanlineMinX, scanlineMaxX, shapePath.userData ? shapePath.userData.style.fillRule : void 0)); + const shapesToReturn = []; + simplePaths.forEach((p2) => { + const amIAHole = isAHole[p2.identifier]; + if (!amIAHole.isHole) { + const shape = new Shape(); + shape.curves = p2.curves; + const holes = isAHole.filter((h) => h.isHole && h.for === p2.identifier); + holes.forEach((h) => { + const hole = simplePaths[h.identifier]; + const path = new Path(); + path.curves = hole.curves; + shape.holes.push(path); + }); + shapesToReturn.push(shape); + } + }); + return shapesToReturn; + } + static getStrokeStyle(width2, color, lineJoin, lineCap, miterLimit) { + width2 = width2 !== void 0 ? width2 : 1; + color = color !== void 0 ? color : "#000"; + lineJoin = lineJoin !== void 0 ? lineJoin : "miter"; + lineCap = lineCap !== void 0 ? lineCap : "butt"; + miterLimit = miterLimit !== void 0 ? miterLimit : 4; + return { + strokeColor: color, + strokeWidth: width2, + strokeLineJoin: lineJoin, + strokeLineCap: lineCap, + strokeMiterLimit: miterLimit + }; + } + static pointsToStroke(points, style, arcDivisions, minDistance) { + const vertices = []; + const normals = []; + const uvs = []; + if (_SVGLoader.pointsToStrokeWithBuffers(points, style, arcDivisions, minDistance, vertices, normals, uvs) === 0) { + return null; + } + const geometry = new BufferGeometry(); + geometry.setAttribute("position", new Float32BufferAttribute(vertices, 3)); + geometry.setAttribute("normal", new Float32BufferAttribute(normals, 3)); + geometry.setAttribute("uv", new Float32BufferAttribute(uvs, 2)); + return geometry; + } + static pointsToStrokeWithBuffers(points, style, arcDivisions, minDistance, vertices, normals, uvs, vertexOffset) { + const tempV2_1 = new Vector2(); + const tempV2_2 = new Vector2(); + const tempV2_3 = new Vector2(); + const tempV2_4 = new Vector2(); + const tempV2_5 = new Vector2(); + const tempV2_6 = new Vector2(); + const tempV2_7 = new Vector2(); + const lastPointL = new Vector2(); + const lastPointR = new Vector2(); + const point0L = new Vector2(); + const point0R = new Vector2(); + const currentPointL = new Vector2(); + const currentPointR = new Vector2(); + const nextPointL = new Vector2(); + const nextPointR = new Vector2(); + const innerPoint = new Vector2(); + const outerPoint = new Vector2(); + arcDivisions = arcDivisions !== void 0 ? arcDivisions : 12; + minDistance = minDistance !== void 0 ? minDistance : 1e-3; + vertexOffset = vertexOffset !== void 0 ? vertexOffset : 0; + points = removeDuplicatedPoints(points); + const numPoints = points.length; + if (numPoints < 2) return 0; + const isClosed = points[0].equals(points[numPoints - 1]); + let currentPoint; + let previousPoint = points[0]; + let nextPoint; + const strokeWidth2 = style.strokeWidth / 2; + const deltaU = 1 / (numPoints - 1); + let u0 = 0, u1; + let innerSideModified; + let joinIsOnLeftSide; + let isMiter; + let initialJoinIsOnLeftSide = false; + let numVertices = 0; + let currentCoordinate = vertexOffset * 3; + let currentCoordinateUV = vertexOffset * 2; + getNormal(points[0], points[1], tempV2_1).multiplyScalar(strokeWidth2); + lastPointL.copy(points[0]).sub(tempV2_1); + lastPointR.copy(points[0]).add(tempV2_1); + point0L.copy(lastPointL); + point0R.copy(lastPointR); + for (let iPoint = 1; iPoint < numPoints; iPoint++) { + currentPoint = points[iPoint]; + if (iPoint === numPoints - 1) { + if (isClosed) { + nextPoint = points[1]; + } else nextPoint = void 0; + } else { + nextPoint = points[iPoint + 1]; + } + const normal1 = tempV2_1; + getNormal(previousPoint, currentPoint, normal1); + tempV2_3.copy(normal1).multiplyScalar(strokeWidth2); + currentPointL.copy(currentPoint).sub(tempV2_3); + currentPointR.copy(currentPoint).add(tempV2_3); + u1 = u0 + deltaU; + innerSideModified = false; + if (nextPoint !== void 0) { + getNormal(currentPoint, nextPoint, tempV2_2); + tempV2_3.copy(tempV2_2).multiplyScalar(strokeWidth2); + nextPointL.copy(currentPoint).sub(tempV2_3); + nextPointR.copy(currentPoint).add(tempV2_3); + joinIsOnLeftSide = true; + tempV2_3.subVectors(nextPoint, previousPoint); + if (normal1.dot(tempV2_3) < 0) { + joinIsOnLeftSide = false; + } + if (iPoint === 1) initialJoinIsOnLeftSide = joinIsOnLeftSide; + tempV2_3.subVectors(nextPoint, currentPoint); + tempV2_3.normalize(); + const dot = Math.abs(normal1.dot(tempV2_3)); + if (dot > Number.EPSILON) { + const miterSide = strokeWidth2 / dot; + tempV2_3.multiplyScalar(-miterSide); + tempV2_4.subVectors(currentPoint, previousPoint); + tempV2_5.copy(tempV2_4).setLength(miterSide).add(tempV2_3); + innerPoint.copy(tempV2_5).negate(); + const miterLength2 = tempV2_5.length(); + const segmentLengthPrev = tempV2_4.length(); + tempV2_4.divideScalar(segmentLengthPrev); + tempV2_6.subVectors(nextPoint, currentPoint); + const segmentLengthNext = tempV2_6.length(); + tempV2_6.divideScalar(segmentLengthNext); + if (tempV2_4.dot(innerPoint) < segmentLengthPrev && tempV2_6.dot(innerPoint) < segmentLengthNext) { + innerSideModified = true; + } + outerPoint.copy(tempV2_5).add(currentPoint); + innerPoint.add(currentPoint); + isMiter = false; + if (innerSideModified) { + if (joinIsOnLeftSide) { + nextPointR.copy(innerPoint); + currentPointR.copy(innerPoint); + } else { + nextPointL.copy(innerPoint); + currentPointL.copy(innerPoint); + } + } else { + makeSegmentTriangles(); + } + switch (style.strokeLineJoin) { + case "bevel": + makeSegmentWithBevelJoin(joinIsOnLeftSide, innerSideModified, u1); + break; + case "round": + createSegmentTrianglesWithMiddleSection(joinIsOnLeftSide, innerSideModified); + if (joinIsOnLeftSide) { + makeCircularSector(currentPoint, currentPointL, nextPointL, u1, 0); + } else { + makeCircularSector(currentPoint, nextPointR, currentPointR, u1, 1); + } + break; + case "miter": + case "miter-clip": + default: + const miterFraction = strokeWidth2 * style.strokeMiterLimit / miterLength2; + if (miterFraction < 1) { + if (style.strokeLineJoin !== "miter-clip") { + makeSegmentWithBevelJoin(joinIsOnLeftSide, innerSideModified, u1); + break; + } else { + createSegmentTrianglesWithMiddleSection(joinIsOnLeftSide, innerSideModified); + if (joinIsOnLeftSide) { + tempV2_6.subVectors(outerPoint, currentPointL).multiplyScalar(miterFraction).add(currentPointL); + tempV2_7.subVectors(outerPoint, nextPointL).multiplyScalar(miterFraction).add(nextPointL); + addVertex(currentPointL, u1, 0); + addVertex(tempV2_6, u1, 0); + addVertex(currentPoint, u1, 0.5); + addVertex(currentPoint, u1, 0.5); + addVertex(tempV2_6, u1, 0); + addVertex(tempV2_7, u1, 0); + addVertex(currentPoint, u1, 0.5); + addVertex(tempV2_7, u1, 0); + addVertex(nextPointL, u1, 0); + } else { + tempV2_6.subVectors(outerPoint, currentPointR).multiplyScalar(miterFraction).add(currentPointR); + tempV2_7.subVectors(outerPoint, nextPointR).multiplyScalar(miterFraction).add(nextPointR); + addVertex(currentPointR, u1, 1); + addVertex(tempV2_6, u1, 1); + addVertex(currentPoint, u1, 0.5); + addVertex(currentPoint, u1, 0.5); + addVertex(tempV2_6, u1, 1); + addVertex(tempV2_7, u1, 1); + addVertex(currentPoint, u1, 0.5); + addVertex(tempV2_7, u1, 1); + addVertex(nextPointR, u1, 1); + } + } + } else { + if (innerSideModified) { + if (joinIsOnLeftSide) { + addVertex(lastPointR, u0, 1); + addVertex(lastPointL, u0, 0); + addVertex(outerPoint, u1, 0); + addVertex(lastPointR, u0, 1); + addVertex(outerPoint, u1, 0); + addVertex(innerPoint, u1, 1); + } else { + addVertex(lastPointR, u0, 1); + addVertex(lastPointL, u0, 0); + addVertex(outerPoint, u1, 1); + addVertex(lastPointL, u0, 0); + addVertex(innerPoint, u1, 0); + addVertex(outerPoint, u1, 1); + } + if (joinIsOnLeftSide) { + nextPointL.copy(outerPoint); + } else { + nextPointR.copy(outerPoint); + } + } else { + if (joinIsOnLeftSide) { + addVertex(currentPointL, u1, 0); + addVertex(outerPoint, u1, 0); + addVertex(currentPoint, u1, 0.5); + addVertex(currentPoint, u1, 0.5); + addVertex(outerPoint, u1, 0); + addVertex(nextPointL, u1, 0); + } else { + addVertex(currentPointR, u1, 1); + addVertex(outerPoint, u1, 1); + addVertex(currentPoint, u1, 0.5); + addVertex(currentPoint, u1, 0.5); + addVertex(outerPoint, u1, 1); + addVertex(nextPointR, u1, 1); + } + } + isMiter = true; + } + break; + } + } else { + makeSegmentTriangles(); + } + } else { + makeSegmentTriangles(); + } + if (!isClosed && iPoint === numPoints - 1) { + addCapGeometry(points[0], point0L, point0R, joinIsOnLeftSide, true, u0); + } + u0 = u1; + previousPoint = currentPoint; + lastPointL.copy(nextPointL); + lastPointR.copy(nextPointR); + } + if (!isClosed) { + addCapGeometry(currentPoint, currentPointL, currentPointR, joinIsOnLeftSide, false, u1); + } else if (innerSideModified && vertices) { + let lastOuter = outerPoint; + let lastInner = innerPoint; + if (initialJoinIsOnLeftSide !== joinIsOnLeftSide) { + lastOuter = innerPoint; + lastInner = outerPoint; + } + if (joinIsOnLeftSide) { + if (isMiter || initialJoinIsOnLeftSide) { + lastInner.toArray(vertices, 0 * 3); + lastInner.toArray(vertices, 3 * 3); + if (isMiter) { + lastOuter.toArray(vertices, 1 * 3); + } + } + } else { + if (isMiter || !initialJoinIsOnLeftSide) { + lastInner.toArray(vertices, 1 * 3); + lastInner.toArray(vertices, 3 * 3); + if (isMiter) { + lastOuter.toArray(vertices, 0 * 3); + } + } + } + } + return numVertices; + function getNormal(p1, p2, result) { + result.subVectors(p2, p1); + return result.set(-result.y, result.x).normalize(); + } + function addVertex(position2, u, v) { + if (vertices) { + vertices[currentCoordinate] = position2.x; + vertices[currentCoordinate + 1] = position2.y; + vertices[currentCoordinate + 2] = 0; + if (normals) { + normals[currentCoordinate] = 0; + normals[currentCoordinate + 1] = 0; + normals[currentCoordinate + 2] = 1; + } + currentCoordinate += 3; + if (uvs) { + uvs[currentCoordinateUV] = u; + uvs[currentCoordinateUV + 1] = v; + currentCoordinateUV += 2; + } + } + numVertices += 3; + } + function makeCircularSector(center, p1, p2, u, v) { + tempV2_1.copy(p1).sub(center).normalize(); + tempV2_2.copy(p2).sub(center).normalize(); + let angle = Math.PI; + const dot = tempV2_1.dot(tempV2_2); + if (Math.abs(dot) < 1) angle = Math.abs(Math.acos(dot)); + angle /= arcDivisions; + tempV2_3.copy(p1); + for (let i = 0, il = arcDivisions - 1; i < il; i++) { + tempV2_4.copy(tempV2_3).rotateAround(center, angle); + addVertex(tempV2_3, u, v); + addVertex(tempV2_4, u, v); + addVertex(center, u, 0.5); + tempV2_3.copy(tempV2_4); + } + addVertex(tempV2_4, u, v); + addVertex(p2, u, v); + addVertex(center, u, 0.5); + } + function makeSegmentTriangles() { + addVertex(lastPointR, u0, 1); + addVertex(lastPointL, u0, 0); + addVertex(currentPointL, u1, 0); + addVertex(lastPointR, u0, 1); + addVertex(currentPointL, u1, 0); + addVertex(currentPointR, u1, 1); + } + function makeSegmentWithBevelJoin(joinIsOnLeftSide2, innerSideModified2, u) { + if (innerSideModified2) { + if (joinIsOnLeftSide2) { + addVertex(lastPointR, u0, 1); + addVertex(lastPointL, u0, 0); + addVertex(currentPointL, u1, 0); + addVertex(lastPointR, u0, 1); + addVertex(currentPointL, u1, 0); + addVertex(innerPoint, u1, 1); + addVertex(currentPointL, u, 0); + addVertex(nextPointL, u, 0); + addVertex(innerPoint, u, 0.5); + } else { + addVertex(lastPointR, u0, 1); + addVertex(lastPointL, u0, 0); + addVertex(currentPointR, u1, 1); + addVertex(lastPointL, u0, 0); + addVertex(innerPoint, u1, 0); + addVertex(currentPointR, u1, 1); + addVertex(currentPointR, u, 1); + addVertex(innerPoint, u, 0); + addVertex(nextPointR, u, 1); + } + } else { + if (joinIsOnLeftSide2) { + addVertex(currentPointL, u, 0); + addVertex(nextPointL, u, 0); + addVertex(currentPoint, u, 0.5); + } else { + addVertex(currentPointR, u, 1); + addVertex(nextPointR, u, 0); + addVertex(currentPoint, u, 0.5); + } + } + } + function createSegmentTrianglesWithMiddleSection(joinIsOnLeftSide2, innerSideModified2) { + if (innerSideModified2) { + if (joinIsOnLeftSide2) { + addVertex(lastPointR, u0, 1); + addVertex(lastPointL, u0, 0); + addVertex(currentPointL, u1, 0); + addVertex(lastPointR, u0, 1); + addVertex(currentPointL, u1, 0); + addVertex(innerPoint, u1, 1); + addVertex(currentPointL, u0, 0); + addVertex(currentPoint, u1, 0.5); + addVertex(innerPoint, u1, 1); + addVertex(currentPoint, u1, 0.5); + addVertex(nextPointL, u0, 0); + addVertex(innerPoint, u1, 1); + } else { + addVertex(lastPointR, u0, 1); + addVertex(lastPointL, u0, 0); + addVertex(currentPointR, u1, 1); + addVertex(lastPointL, u0, 0); + addVertex(innerPoint, u1, 0); + addVertex(currentPointR, u1, 1); + addVertex(currentPointR, u0, 1); + addVertex(innerPoint, u1, 0); + addVertex(currentPoint, u1, 0.5); + addVertex(currentPoint, u1, 0.5); + addVertex(innerPoint, u1, 0); + addVertex(nextPointR, u0, 1); + } + } + } + function addCapGeometry(center, p1, p2, joinIsOnLeftSide2, start, u) { + switch (style.strokeLineCap) { + case "round": + if (start) { + makeCircularSector(center, p2, p1, u, 0.5); + } else { + makeCircularSector(center, p1, p2, u, 0.5); + } + break; + case "square": + if (start) { + tempV2_1.subVectors(p1, center); + tempV2_2.set(tempV2_1.y, -tempV2_1.x); + tempV2_3.addVectors(tempV2_1, tempV2_2).add(center); + tempV2_4.subVectors(tempV2_2, tempV2_1).add(center); + if (joinIsOnLeftSide2) { + tempV2_3.toArray(vertices, 1 * 3); + tempV2_4.toArray(vertices, 0 * 3); + tempV2_4.toArray(vertices, 3 * 3); + } else { + tempV2_3.toArray(vertices, 1 * 3); + uvs[3 * 2 + 1] === 1 ? tempV2_4.toArray(vertices, 3 * 3) : tempV2_3.toArray(vertices, 3 * 3); + tempV2_4.toArray(vertices, 0 * 3); + } + } else { + tempV2_1.subVectors(p2, center); + tempV2_2.set(tempV2_1.y, -tempV2_1.x); + tempV2_3.addVectors(tempV2_1, tempV2_2).add(center); + tempV2_4.subVectors(tempV2_2, tempV2_1).add(center); + const vl = vertices.length; + if (joinIsOnLeftSide2) { + tempV2_3.toArray(vertices, vl - 1 * 3); + tempV2_4.toArray(vertices, vl - 2 * 3); + tempV2_4.toArray(vertices, vl - 4 * 3); + } else { + tempV2_4.toArray(vertices, vl - 2 * 3); + tempV2_3.toArray(vertices, vl - 1 * 3); + tempV2_4.toArray(vertices, vl - 4 * 3); + } + } + break; + case "butt": + default: + break; + } + } + function removeDuplicatedPoints(points2) { + let dupPoints = false; + for (let i = 1, n2 = points2.length - 1; i < n2; i++) { + if (points2[i].distanceTo(points2[i + 1]) < minDistance) { + dupPoints = true; + break; + } + } + if (!dupPoints) return points2; + const newPoints = []; + newPoints.push(points2[0]); + for (let i = 1, n2 = points2.length - 1; i < n2; i++) { + if (points2[i].distanceTo(points2[i + 1]) >= minDistance) { + newPoints.push(points2[i]); + } + } + newPoints.push(points2[points2.length - 1]); + return newPoints; + } + } +}; + +// node_modules/three/examples/jsm/loaders/TDSLoader.js +var TDSLoader = class extends Loader { + constructor(manager) { + super(manager); + this.debug = false; + this.group = null; + this.materials = []; + this.meshes = []; + } + /** + * Load 3ds file from url. + * + * @method load + * @param {[type]} url URL for the file. + * @param {Function} onLoad onLoad callback, receives group Object3D as argument. + * @param {Function} onProgress onProgress callback. + * @param {Function} onError onError callback. + */ + load(url, onLoad, onProgress, onError) { + const scope = this; + const path = this.path === "" ? LoaderUtils.extractUrlBase(url) : this.path; + const loader = new FileLoader(this.manager); + loader.setPath(this.path); + loader.setResponseType("arraybuffer"); + loader.setRequestHeader(this.requestHeader); + loader.setWithCredentials(this.withCredentials); + loader.load(url, function(data2) { + try { + onLoad(scope.parse(data2, path)); + } catch (e) { + if (onError) { + onError(e); + } else { + console.error(e); + } + scope.manager.itemError(url); + } + }, onProgress, onError); + } + /** + * Parse arraybuffer data and load 3ds file. + * + * @method parse + * @param {ArrayBuffer} arraybuffer Arraybuffer data to be loaded. + * @param {String} path Path for external resources. + * @return {Group} Group loaded from 3ds file. + */ + parse(arraybuffer, path) { + this.group = new Group(); + this.materials = []; + this.meshes = []; + this.readFile(arraybuffer, path); + for (let i = 0; i < this.meshes.length; i++) { + this.group.add(this.meshes[i]); + } + return this.group; + } + /** + * Decode file content to read 3ds data. + * + * @method readFile + * @param {ArrayBuffer} arraybuffer Arraybuffer data to be loaded. + * @param {String} path Path for external resources. + */ + readFile(arraybuffer, path) { + const data2 = new DataView(arraybuffer); + const chunk = new Chunk(data2, 0, this.debugMessage); + if (chunk.id === MLIBMAGIC || chunk.id === CMAGIC || chunk.id === M3DMAGIC) { + let next = chunk.readChunk(); + while (next) { + if (next.id === M3D_VERSION) { + const version = next.readDWord(); + this.debugMessage("3DS file version: " + version); + } else if (next.id === MDATA) { + this.readMeshData(next, path); + } else { + this.debugMessage("Unknown main chunk: " + next.hexId); + } + next = chunk.readChunk(); + } + } + this.debugMessage("Parsed " + this.meshes.length + " meshes"); + } + /** + * Read mesh data chunk. + * + * @method readMeshData + * @param {Chunk} chunk to read mesh from + * @param {String} path Path for external resources. + */ + readMeshData(chunk, path) { + let next = chunk.readChunk(); + while (next) { + if (next.id === MESH_VERSION) { + const version = +next.readDWord(); + this.debugMessage("Mesh Version: " + version); + } else if (next.id === MASTER_SCALE) { + const scale2 = next.readFloat(); + this.debugMessage("Master scale: " + scale2); + this.group.scale.set(scale2, scale2, scale2); + } else if (next.id === NAMED_OBJECT) { + this.debugMessage("Named Object"); + this.readNamedObject(next); + } else if (next.id === MAT_ENTRY) { + this.debugMessage("Material"); + this.readMaterialEntry(next, path); + } else { + this.debugMessage("Unknown MDATA chunk: " + next.hexId); + } + next = chunk.readChunk(); + } + } + /** + * Read named object chunk. + * + * @method readNamedObject + * @param {Chunk} chunk Chunk in use. + */ + readNamedObject(chunk) { + const name2 = chunk.readString(); + let next = chunk.readChunk(); + while (next) { + if (next.id === N_TRI_OBJECT) { + const mesh = this.readMesh(next); + mesh.name = name2; + this.meshes.push(mesh); + } else { + this.debugMessage("Unknown named object chunk: " + next.hexId); + } + next = chunk.readChunk(); + } + } + /** + * Read material data chunk and add it to the material list. + * + * @method readMaterialEntry + * @param {Chunk} chunk Chunk in use. + * @param {String} path Path for external resources. + */ + readMaterialEntry(chunk, path) { + let next = chunk.readChunk(); + const material = new MeshPhongMaterial(); + while (next) { + if (next.id === MAT_NAME) { + material.name = next.readString(); + this.debugMessage(" Name: " + material.name); + } else if (next.id === MAT_WIRE) { + this.debugMessage(" Wireframe"); + material.wireframe = true; + } else if (next.id === MAT_WIRE_SIZE) { + const value2 = next.readByte(); + material.wireframeLinewidth = value2; + this.debugMessage(" Wireframe Thickness: " + value2); + } else if (next.id === MAT_TWO_SIDE) { + material.side = DoubleSide; + this.debugMessage(" DoubleSided"); + } else if (next.id === MAT_ADDITIVE) { + this.debugMessage(" Additive Blending"); + material.blending = AdditiveBlending; + } else if (next.id === MAT_DIFFUSE) { + this.debugMessage(" Diffuse Color"); + material.color = this.readColor(next); + } else if (next.id === MAT_SPECULAR) { + this.debugMessage(" Specular Color"); + material.specular = this.readColor(next); + } else if (next.id === MAT_AMBIENT) { + this.debugMessage(" Ambient color"); + material.color = this.readColor(next); + } else if (next.id === MAT_SHININESS) { + const shininess = this.readPercentage(next); + material.shininess = shininess * 100; + this.debugMessage(" Shininess : " + shininess); + } else if (next.id === MAT_TRANSPARENCY) { + const transparency = this.readPercentage(next); + material.opacity = 1 - transparency; + this.debugMessage(" Transparency : " + transparency); + material.transparent = material.opacity < 1 ? true : false; + } else if (next.id === MAT_TEXMAP) { + this.debugMessage(" ColorMap"); + material.map = this.readMap(next, path); + } else if (next.id === MAT_BUMPMAP) { + this.debugMessage(" BumpMap"); + material.bumpMap = this.readMap(next, path); + } else if (next.id === MAT_OPACMAP) { + this.debugMessage(" OpacityMap"); + material.alphaMap = this.readMap(next, path); + } else if (next.id === MAT_SPECMAP) { + this.debugMessage(" SpecularMap"); + material.specularMap = this.readMap(next, path); + } else { + this.debugMessage(" Unknown material chunk: " + next.hexId); + } + next = chunk.readChunk(); + } + this.materials[material.name] = material; + } + /** + * Read mesh data chunk. + * + * @method readMesh + * @param {Chunk} chunk Chunk in use. + * @return {Mesh} The parsed mesh. + */ + readMesh(chunk) { + let next = chunk.readChunk(); + const geometry = new BufferGeometry(); + const material = new MeshPhongMaterial(); + const mesh = new Mesh(geometry, material); + mesh.name = "mesh"; + while (next) { + if (next.id === POINT_ARRAY) { + const points = next.readWord(); + this.debugMessage(" Vertex: " + points); + const vertices = []; + for (let i = 0; i < points; i++) { + vertices.push(next.readFloat()); + vertices.push(next.readFloat()); + vertices.push(next.readFloat()); + } + geometry.setAttribute("position", new Float32BufferAttribute(vertices, 3)); + } else if (next.id === FACE_ARRAY) { + this.readFaceArray(next, mesh); + } else if (next.id === TEX_VERTS) { + const texels = next.readWord(); + this.debugMessage(" UV: " + texels); + const uvs = []; + for (let i = 0; i < texels; i++) { + uvs.push(next.readFloat()); + uvs.push(next.readFloat()); + } + geometry.setAttribute("uv", new Float32BufferAttribute(uvs, 2)); + } else if (next.id === MESH_MATRIX) { + this.debugMessage(" Tranformation Matrix (TODO)"); + const values2 = []; + for (let i = 0; i < 12; i++) { + values2[i] = next.readFloat(); + } + const matrix3 = new Matrix4(); + matrix3.elements[0] = values2[0]; + matrix3.elements[1] = values2[6]; + matrix3.elements[2] = values2[3]; + matrix3.elements[3] = values2[9]; + matrix3.elements[4] = values2[2]; + matrix3.elements[5] = values2[8]; + matrix3.elements[6] = values2[5]; + matrix3.elements[7] = values2[11]; + matrix3.elements[8] = values2[1]; + matrix3.elements[9] = values2[7]; + matrix3.elements[10] = values2[4]; + matrix3.elements[11] = values2[10]; + matrix3.elements[12] = 0; + matrix3.elements[13] = 0; + matrix3.elements[14] = 0; + matrix3.elements[15] = 1; + matrix3.transpose(); + const inverse2 = new Matrix4(); + inverse2.copy(matrix3).invert(); + geometry.applyMatrix4(inverse2); + matrix3.decompose(mesh.position, mesh.quaternion, mesh.scale); + } else { + this.debugMessage(" Unknown mesh chunk: " + next.hexId); + } + next = chunk.readChunk(); + } + geometry.computeVertexNormals(); + return mesh; + } + /** + * Read face array data chunk. + * + * @method readFaceArray + * @param {Chunk} chunk Chunk in use. + * @param {Mesh} mesh Mesh to be filled with the data read. + */ + readFaceArray(chunk, mesh) { + const faces = chunk.readWord(); + this.debugMessage(" Faces: " + faces); + const index2 = []; + for (let i = 0; i < faces; ++i) { + index2.push(chunk.readWord(), chunk.readWord(), chunk.readWord()); + chunk.readWord(); + } + mesh.geometry.setIndex(index2); + let materialIndex = 0; + let start = 0; + while (!chunk.endOfChunk) { + const subchunk = chunk.readChunk(); + if (subchunk.id === MSH_MAT_GROUP) { + this.debugMessage(" Material Group"); + const group = this.readMaterialGroup(subchunk); + const count = group.index.length * 3; + mesh.geometry.addGroup(start, count, materialIndex); + start += count; + materialIndex++; + const material = this.materials[group.name]; + if (Array.isArray(mesh.material) === false) mesh.material = []; + if (material !== void 0) { + mesh.material.push(material); + } + } else { + this.debugMessage(" Unknown face array chunk: " + subchunk.hexId); + } + } + if (mesh.material.length === 1) mesh.material = mesh.material[0]; + } + /** + * Read texture map data chunk. + * + * @method readMap + * @param {Chunk} chunk Chunk in use. + * @param {String} path Path for external resources. + * @return {Texture} Texture read from this data chunk. + */ + readMap(chunk, path) { + let next = chunk.readChunk(); + let texture = {}; + const loader = new TextureLoader(this.manager); + loader.setPath(this.resourcePath || path).setCrossOrigin(this.crossOrigin); + while (next) { + if (next.id === MAT_MAPNAME) { + const name2 = next.readString(); + texture = loader.load(name2); + this.debugMessage(" File: " + path + name2); + } else if (next.id === MAT_MAP_UOFFSET) { + texture.offset.x = next.readFloat(); + this.debugMessage(" OffsetX: " + texture.offset.x); + } else if (next.id === MAT_MAP_VOFFSET) { + texture.offset.y = next.readFloat(); + this.debugMessage(" OffsetY: " + texture.offset.y); + } else if (next.id === MAT_MAP_USCALE) { + texture.repeat.x = next.readFloat(); + this.debugMessage(" RepeatX: " + texture.repeat.x); + } else if (next.id === MAT_MAP_VSCALE) { + texture.repeat.y = next.readFloat(); + this.debugMessage(" RepeatY: " + texture.repeat.y); + } else { + this.debugMessage(" Unknown map chunk: " + next.hexId); + } + next = chunk.readChunk(); + } + return texture; + } + /** + * Read material group data chunk. + * + * @method readMaterialGroup + * @param {Chunk} chunk Chunk in use. + * @return {Object} Object with name and index of the object. + */ + readMaterialGroup(chunk) { + const name2 = chunk.readString(); + const numFaces = chunk.readWord(); + this.debugMessage(" Name: " + name2); + this.debugMessage(" Faces: " + numFaces); + const index2 = []; + for (let i = 0; i < numFaces; ++i) { + index2.push(chunk.readWord()); + } + return { name: name2, index: index2 }; + } + /** + * Read a color value. + * + * @method readColor + * @param {Chunk} chunk Chunk. + * @return {Color} Color value read.. + */ + readColor(chunk) { + const subChunk = chunk.readChunk(); + const color = new Color(); + if (subChunk.id === COLOR_24 || subChunk.id === LIN_COLOR_24) { + const r = subChunk.readByte(); + const g2 = subChunk.readByte(); + const b3 = subChunk.readByte(); + color.setRGB(r / 255, g2 / 255, b3 / 255); + this.debugMessage(" Color: " + color.r + ", " + color.g + ", " + color.b); + } else if (subChunk.id === COLOR_F || subChunk.id === LIN_COLOR_F) { + const r = subChunk.readFloat(); + const g2 = subChunk.readFloat(); + const b3 = subChunk.readFloat(); + color.setRGB(r, g2, b3); + this.debugMessage(" Color: " + color.r + ", " + color.g + ", " + color.b); + } else { + this.debugMessage(" Unknown color chunk: " + subChunk.hexId); + } + return color; + } + /** + * Read percentage value. + * + * @method readPercentage + * @param {Chunk} chunk Chunk to read data from. + * @return {Number} Data read from the dataview. + */ + readPercentage(chunk) { + const subChunk = chunk.readChunk(); + switch (subChunk.id) { + case INT_PERCENTAGE: + return subChunk.readShort() / 100; + break; + case FLOAT_PERCENTAGE: + return subChunk.readFloat(); + break; + default: + this.debugMessage(" Unknown percentage chunk: " + subChunk.hexId); + return 0; + } + } + /** + * Print debug message to the console. + * + * Is controlled by a flag to show or hide debug messages. + * + * @method debugMessage + * @param {Object} message Debug message to print to the console. + */ + debugMessage(message) { + if (this.debug) { + console.log(message); + } + } +}; +var Chunk = class _Chunk { + /** + * Create a new chunk + * + * @class Chunk + * @param {DataView} data DataView to read from. + * @param {Number} position in data. + * @param {Function} debugMessage logging callback. + */ + constructor(data2, position2, debugMessage) { + this.data = data2; + this.offset = position2; + this.position = position2; + this.debugMessage = debugMessage; + if (this.debugMessage instanceof Function) { + this.debugMessage = function() { + }; + } + this.id = this.readWord(); + this.size = this.readDWord(); + this.end = this.offset + this.size; + if (this.end > data2.byteLength) { + this.debugMessage("Bad chunk size for chunk at " + position2); + } + } + /** + * read a sub cchunk. + * + * @method readChunk + * @return {Chunk | null} next sub chunk + */ + readChunk() { + if (this.endOfChunk) { + return null; + } + try { + const next = new _Chunk(this.data, this.position, this.debugMessage); + this.position += next.size; + return next; + } catch (e) { + this.debugMessage("Unable to read chunk at " + this.position); + return null; + } + } + /** + * return the ID of this chunk as Hex + * + * @method idToString + * @return {String} hex-string of id + */ + get hexId() { + return this.id.toString(16); + } + get endOfChunk() { + return this.position >= this.end; + } + /** + * Read byte value. + * + * @method readByte + * @return {Number} Data read from the dataview. + */ + readByte() { + const v = this.data.getUint8(this.position, true); + this.position += 1; + return v; + } + /** + * Read 32 bit float value. + * + * @method readFloat + * @return {Number} Data read from the dataview. + */ + readFloat() { + try { + const v = this.data.getFloat32(this.position, true); + this.position += 4; + return v; + } catch (e) { + this.debugMessage(e + " " + this.position + " " + this.data.byteLength); + return 0; + } + } + /** + * Read 32 bit signed integer value. + * + * @method readInt + * @return {Number} Data read from the dataview. + */ + readInt() { + const v = this.data.getInt32(this.position, true); + this.position += 4; + return v; + } + /** + * Read 16 bit signed integer value. + * + * @method readShort + * @return {Number} Data read from the dataview. + */ + readShort() { + const v = this.data.getInt16(this.position, true); + this.position += 2; + return v; + } + /** + * Read 64 bit unsigned integer value. + * + * @method readDWord + * @return {Number} Data read from the dataview. + */ + readDWord() { + const v = this.data.getUint32(this.position, true); + this.position += 4; + return v; + } + /** + * Read 32 bit unsigned integer value. + * + * @method readWord + * @return {Number} Data read from the dataview. + */ + readWord() { + const v = this.data.getUint16(this.position, true); + this.position += 2; + return v; + } + /** + * Read NULL terminated ASCII string value from chunk-pos. + * + * @method readString + * @return {String} Data read from the dataview. + */ + readString() { + let s = ""; + let c2 = this.readByte(); + while (c2) { + s += String.fromCharCode(c2); + c2 = this.readByte(); + } + return s; + } +}; +var M3DMAGIC = 19789; +var MLIBMAGIC = 15786; +var CMAGIC = 49725; +var M3D_VERSION = 2; +var COLOR_F = 16; +var COLOR_24 = 17; +var LIN_COLOR_24 = 18; +var LIN_COLOR_F = 19; +var INT_PERCENTAGE = 48; +var FLOAT_PERCENTAGE = 49; +var MDATA = 15677; +var MESH_VERSION = 15678; +var MASTER_SCALE = 256; +var MAT_ENTRY = 45055; +var MAT_NAME = 40960; +var MAT_AMBIENT = 40976; +var MAT_DIFFUSE = 40992; +var MAT_SPECULAR = 41008; +var MAT_SHININESS = 41024; +var MAT_TRANSPARENCY = 41040; +var MAT_TWO_SIDE = 41089; +var MAT_ADDITIVE = 41091; +var MAT_WIRE = 41093; +var MAT_WIRE_SIZE = 41095; +var MAT_TEXMAP = 41472; +var MAT_OPACMAP = 41488; +var MAT_BUMPMAP = 41520; +var MAT_SPECMAP = 41476; +var MAT_MAPNAME = 41728; +var MAT_MAP_USCALE = 41812; +var MAT_MAP_VSCALE = 41814; +var MAT_MAP_UOFFSET = 41816; +var MAT_MAP_VOFFSET = 41818; +var NAMED_OBJECT = 16384; +var N_TRI_OBJECT = 16640; +var POINT_ARRAY = 16656; +var FACE_ARRAY = 16672; +var MSH_MAT_GROUP = 16688; +var TEX_VERTS = 16704; +var MESH_MATRIX = 16736; + +// node_modules/three/examples/jsm/libs/utif.module.js +var UTIF2 = {}; +(function() { + "use strict"; + var W = function a1() { + function W2(p2) { + this.message = "JPEG error: " + p2; + } + W2.prototype = new Error(); + W2.prototype.name = "JpegError"; + W2.constructor = W2; + return W2; + }(), ak = function ag() { + var p2 = new Uint8Array([0, 1, 8, 16, 9, 2, 3, 10, 17, 24, 32, 25, 18, 11, 4, 5, 12, 19, 26, 33, 40, 48, 41, 34, 27, 20, 13, 6, 7, 14, 21, 28, 35, 42, 49, 56, 57, 50, 43, 36, 29, 22, 15, 23, 30, 37, 44, 51, 58, 59, 52, 45, 38, 31, 39, 46, 53, 60, 61, 54, 47, 55, 62, 63]), t3 = 4017, ac = 799, ah = 3406, ao = 2276, ar = 1567, ai = 3784, s = 5793, ad = 2896; + function ak2(Q3) { + if (Q3 == null) Q3 = {}; + if (Q3.w == null) Q3.w = -1; + this.V = Q3.n; + this.N = Q3.w; + } + function a5(Q3, h) { + var f = 0, G = [], n2, E2, a3 = 16, F2; + while (a3 > 0 && !Q3[a3 - 1]) { + a3--; + } + G.push({ children: [], index: 0 }); + var C2 = G[0]; + for (n2 = 0; n2 < a3; n2++) { + for (E2 = 0; E2 < Q3[n2]; E2++) { + C2 = G.pop(); + C2.children[C2.index] = h[f]; + while (C2.index > 0) { + C2 = G.pop(); + } + C2.index++; + G.push(C2); + while (G.length <= n2) { + G.push(F2 = { children: [], index: 0 }); + C2.children[C2.index] = F2.children; + C2 = F2; + } + f++; + } + if (n2 + 1 < a3) { + G.push(F2 = { children: [], index: 0 }); + C2.children[C2.index] = F2.children; + C2 = F2; + } + } + return G[0].children; + } + function a2(Q3, h, f) { + return 64 * ((Q3.P + 1) * h + f); + } + function a7(Q3, h, f, G, n2, E2, a3, C2, F2, d) { + if (d == null) d = false; + var T = f.m, U = f.Z, z = h, J = 0, V = 0, r = 0, D = 0, a8, q2 = 0, X2, O, _, N, e, K, x2 = 0, k2, g2, R4, c2; + function Y2() { + if (V > 0) { + V--; + return J >> V & 1; + } + J = Q3[h++]; + if (J === 255) { + var I2 = Q3[h++]; + if (I2) { + if (I2 === 220 && d) { + h += 2; + var l2 = Z2(Q3, h); + h += 2; + if (l2 > 0 && l2 !== f.s) { + throw new DNLMarkerError("Found DNL marker (0xFFDC) while parsing scan data", l2); + } + } else if (I2 === 217) { + if (d) { + var M = q2 * 8; + if (M > 0 && M < f.s / 10) { + throw new DNLMarkerError("Found EOI marker (0xFFD9) while parsing scan data, possibly caused by incorrect `scanLines` parameter", M); + } + } + throw new EOIMarkerError("Found EOI marker (0xFFD9) while parsing scan data"); + } + throw new W("unexpected marker"); + } + } + V = 7; + return J >>> 7; + } + function u(I2) { + var l2 = I2; + while (true) { + l2 = l2[Y2()]; + switch (typeof l2) { + case "number": + return l2; + case "object": + continue; + } + throw new W("invalid huffman sequence"); + } + } + function m(I2) { + var e2 = 0; + while (I2 > 0) { + e2 = e2 << 1 | Y2(); + I2--; + } + return e2; + } + function j(I2) { + if (I2 === 1) { + return Y2() === 1 ? 1 : -1; + } + var e2 = m(I2); + if (e2 >= 1 << I2 - 1) { + return e2; + } + return e2 + (-1 << I2) + 1; + } + function v(X3, I2) { + var l2 = u(X3.J), M = l2 === 0 ? 0 : j(l2), N2 = 1; + X3.D[I2] = X3.Q += M; + while (N2 < 64) { + var S = u(X3.i), i = S & 15, A2 = S >> 4; + if (i === 0) { + if (A2 < 15) { + break; + } + N2 += 16; + continue; + } + N2 += A2; + var o = p2[N2]; + X3.D[I2 + o] = j(i); + N2++; + } + } + function $2(X3, I2) { + var l2 = u(X3.J), M = l2 === 0 ? 0 : j(l2) << F2; + X3.D[I2] = X3.Q += M; + } + function b3(X3, I2) { + X3.D[I2] |= Y2() << F2; + } + function P(X3, I2) { + if (r > 0) { + r--; + return; + } + var N2 = E2, l2 = a3; + while (N2 <= l2) { + var M = u(X3.i), S = M & 15, i = M >> 4; + if (S === 0) { + if (i < 15) { + r = m(i) + (1 << i) - 1; + break; + } + N2 += 16; + continue; + } + N2 += i; + var A2 = p2[N2]; + X3.D[I2 + A2] = j(S) * (1 << F2); + N2++; + } + } + function a4(X3, I2) { + var N2 = E2, l2 = a3, M = 0, S, i; + while (N2 <= l2) { + var A2 = I2 + p2[N2], o = X3.D[A2] < 0 ? -1 : 1; + switch (D) { + case 0: + i = u(X3.i); + S = i & 15; + M = i >> 4; + if (S === 0) { + if (M < 15) { + r = m(M) + (1 << M); + D = 4; + } else { + M = 16; + D = 1; + } + } else { + if (S !== 1) { + throw new W("invalid ACn encoding"); + } + a8 = j(S); + D = M ? 2 : 3; + } + continue; + case 1: + case 2: + if (X3.D[A2]) { + X3.D[A2] += o * (Y2() << F2); + } else { + M--; + if (M === 0) { + D = D === 2 ? 3 : 0; + } + } + break; + case 3: + if (X3.D[A2]) { + X3.D[A2] += o * (Y2() << F2); + } else { + X3.D[A2] = a8 << F2; + D = 0; + } + break; + case 4: + if (X3.D[A2]) { + X3.D[A2] += o * (Y2() << F2); + } + break; + } + N2++; + } + if (D === 4) { + r--; + if (r === 0) { + D = 0; + } + } + } + function H(X3, I2, x3, l2, M) { + var S = x3 / T | 0, i = x3 % T; + q2 = S * X3.A + l2; + var A2 = i * X3.h + M, o = a2(X3, q2, A2); + I2(X3, o); + } + function w(X3, I2, x3) { + q2 = x3 / X3.P | 0; + var l2 = x3 % X3.P, M = a2(X3, q2, l2); + I2(X3, M); + } + var y2 = G.length; + if (U) { + if (E2 === 0) { + K = C2 === 0 ? $2 : b3; + } else { + K = C2 === 0 ? P : a4; + } + } else { + K = v; + } + if (y2 === 1) { + g2 = G[0].P * G[0].c; + } else { + g2 = T * f.R; + } + while (x2 <= g2) { + var L = n2 ? Math.min(g2 - x2, n2) : g2; + if (L > 0) { + for (O = 0; O < y2; O++) { + G[O].Q = 0; + } + r = 0; + if (y2 === 1) { + X2 = G[0]; + for (e = 0; e < L; e++) { + w(X2, K, x2); + x2++; + } + } else { + for (e = 0; e < L; e++) { + for (O = 0; O < y2; O++) { + X2 = G[O]; + R4 = X2.h; + c2 = X2.A; + for (_ = 0; _ < c2; _++) { + for (N = 0; N < R4; N++) { + H(X2, K, x2, _, N); + } + } + } + x2++; + } + } + } + V = 0; + k2 = an(Q3, h); + if (!k2) { + break; + } + if (k2.u) { + var a6 = L > 0 ? "unexpected" : "excessive"; + h = k2.offset; + } + if (k2.M >= 65488 && k2.M <= 65495) { + h += 2; + } else { + break; + } + } + return h - z; + } + function al(Q3, h, f) { + var G = Q3.$, n2 = Q3.D, E2, a3, C2, F2, d, T, U, z, J, V, Y2, u, m, j, v, $2, b3; + if (!G) { + throw new W("missing required Quantization Table."); + } + for (var r = 0; r < 64; r += 8) { + J = n2[h + r]; + V = n2[h + r + 1]; + Y2 = n2[h + r + 2]; + u = n2[h + r + 3]; + m = n2[h + r + 4]; + j = n2[h + r + 5]; + v = n2[h + r + 6]; + $2 = n2[h + r + 7]; + J *= G[r]; + if ((V | Y2 | u | m | j | v | $2) === 0) { + b3 = s * J + 512 >> 10; + f[r] = b3; + f[r + 1] = b3; + f[r + 2] = b3; + f[r + 3] = b3; + f[r + 4] = b3; + f[r + 5] = b3; + f[r + 6] = b3; + f[r + 7] = b3; + continue; + } + V *= G[r + 1]; + Y2 *= G[r + 2]; + u *= G[r + 3]; + m *= G[r + 4]; + j *= G[r + 5]; + v *= G[r + 6]; + $2 *= G[r + 7]; + E2 = s * J + 128 >> 8; + a3 = s * m + 128 >> 8; + C2 = Y2; + F2 = v; + d = ad * (V - $2) + 128 >> 8; + z = ad * (V + $2) + 128 >> 8; + T = u << 4; + U = j << 4; + E2 = E2 + a3 + 1 >> 1; + a3 = E2 - a3; + b3 = C2 * ai + F2 * ar + 128 >> 8; + C2 = C2 * ar - F2 * ai + 128 >> 8; + F2 = b3; + d = d + U + 1 >> 1; + U = d - U; + z = z + T + 1 >> 1; + T = z - T; + E2 = E2 + F2 + 1 >> 1; + F2 = E2 - F2; + a3 = a3 + C2 + 1 >> 1; + C2 = a3 - C2; + b3 = d * ao + z * ah + 2048 >> 12; + d = d * ah - z * ao + 2048 >> 12; + z = b3; + b3 = T * ac + U * t3 + 2048 >> 12; + T = T * t3 - U * ac + 2048 >> 12; + U = b3; + f[r] = E2 + z; + f[r + 7] = E2 - z; + f[r + 1] = a3 + U; + f[r + 6] = a3 - U; + f[r + 2] = C2 + T; + f[r + 5] = C2 - T; + f[r + 3] = F2 + d; + f[r + 4] = F2 - d; + } + for (var P = 0; P < 8; ++P) { + J = f[P]; + V = f[P + 8]; + Y2 = f[P + 16]; + u = f[P + 24]; + m = f[P + 32]; + j = f[P + 40]; + v = f[P + 48]; + $2 = f[P + 56]; + if ((V | Y2 | u | m | j | v | $2) === 0) { + b3 = s * J + 8192 >> 14; + if (b3 < -2040) { + b3 = 0; + } else if (b3 >= 2024) { + b3 = 255; + } else { + b3 = b3 + 2056 >> 4; + } + n2[h + P] = b3; + n2[h + P + 8] = b3; + n2[h + P + 16] = b3; + n2[h + P + 24] = b3; + n2[h + P + 32] = b3; + n2[h + P + 40] = b3; + n2[h + P + 48] = b3; + n2[h + P + 56] = b3; + continue; + } + E2 = s * J + 2048 >> 12; + a3 = s * m + 2048 >> 12; + C2 = Y2; + F2 = v; + d = ad * (V - $2) + 2048 >> 12; + z = ad * (V + $2) + 2048 >> 12; + T = u; + U = j; + E2 = (E2 + a3 + 1 >> 1) + 4112; + a3 = E2 - a3; + b3 = C2 * ai + F2 * ar + 2048 >> 12; + C2 = C2 * ar - F2 * ai + 2048 >> 12; + F2 = b3; + d = d + U + 1 >> 1; + U = d - U; + z = z + T + 1 >> 1; + T = z - T; + E2 = E2 + F2 + 1 >> 1; + F2 = E2 - F2; + a3 = a3 + C2 + 1 >> 1; + C2 = a3 - C2; + b3 = d * ao + z * ah + 2048 >> 12; + d = d * ah - z * ao + 2048 >> 12; + z = b3; + b3 = T * ac + U * t3 + 2048 >> 12; + T = T * t3 - U * ac + 2048 >> 12; + U = b3; + J = E2 + z; + $2 = E2 - z; + V = a3 + U; + v = a3 - U; + Y2 = C2 + T; + j = C2 - T; + u = F2 + d; + m = F2 - d; + if (J < 16) { + J = 0; + } else if (J >= 4080) { + J = 255; + } else { + J >>= 4; + } + if (V < 16) { + V = 0; + } else if (V >= 4080) { + V = 255; + } else { + V >>= 4; + } + if (Y2 < 16) { + Y2 = 0; + } else if (Y2 >= 4080) { + Y2 = 255; + } else { + Y2 >>= 4; + } + if (u < 16) { + u = 0; + } else if (u >= 4080) { + u = 255; + } else { + u >>= 4; + } + if (m < 16) { + m = 0; + } else if (m >= 4080) { + m = 255; + } else { + m >>= 4; + } + if (j < 16) { + j = 0; + } else if (j >= 4080) { + j = 255; + } else { + j >>= 4; + } + if (v < 16) { + v = 0; + } else if (v >= 4080) { + v = 255; + } else { + v >>= 4; + } + if ($2 < 16) { + $2 = 0; + } else if ($2 >= 4080) { + $2 = 255; + } else { + $2 >>= 4; + } + n2[h + P] = J; + n2[h + P + 8] = V; + n2[h + P + 16] = Y2; + n2[h + P + 24] = u; + n2[h + P + 32] = m; + n2[h + P + 40] = j; + n2[h + P + 48] = v; + n2[h + P + 56] = $2; + } + } + function a0(Q3, h) { + var f = h.P, G = h.c, n2 = new Int16Array(64); + for (var E2 = 0; E2 < G; E2++) { + for (var a3 = 0; a3 < f; a3++) { + var C2 = a2(h, E2, a3); + al(h, C2, n2); + } + } + return h.D; + } + function an(Q3, h, f) { + if (f == null) f = h; + var G = Q3.length - 1, n2 = f < h ? f : h; + if (h >= G) { + return null; + } + var E2 = Z2(Q3, h); + if (E2 >= 65472 && E2 <= 65534) { + return { u: null, M: E2, offset: h }; + } + var a3 = Z2(Q3, n2); + while (!(a3 >= 65472 && a3 <= 65534)) { + if (++n2 >= G) { + return null; + } + a3 = Z2(Q3, n2); + } + return { u: E2.toString(16), M: a3, offset: n2 }; + } + ak2.prototype = { parse(Q3, h) { + if (h == null) h = {}; + var f = h.F, E2 = 0, a3 = null, C2 = null, F2, d, T = 0; + function G() { + var o = Z2(Q3, E2); + E2 += 2; + var B2 = E2 + o - 2, V2 = an(Q3, B2, E2); + if (V2 && V2.u) { + B2 = V2.offset; + } + var ab = Q3.subarray(E2, B2); + E2 += ab.length; + return ab; + } + function n2(F3) { + var o = Math.ceil(F3.o / 8 / F3.X), B2 = Math.ceil(F3.s / 8 / F3.B); + for (var Y3 = 0; Y3 < F3.W.length; Y3++) { + R4 = F3.W[Y3]; + var ab = Math.ceil(Math.ceil(F3.o / 8) * R4.h / F3.X), af = Math.ceil(Math.ceil(F3.s / 8) * R4.A / F3.B), ap = o * R4.h, aq = B2 * R4.A, ae = 64 * aq * (ap + 1); + R4.D = new Int16Array(ae); + R4.P = ab; + R4.c = af; + } + F3.m = o; + F3.R = B2; + } + var U = [], z = [], J = [], V = Z2(Q3, E2); + E2 += 2; + if (V !== 65496) { + throw new W("SOI not found"); + } + V = Z2(Q3, E2); + E2 += 2; + markerLoop: while (V !== 65497) { + var Y2, u, m; + switch (V) { + case 65504: + case 65505: + case 65506: + case 65507: + case 65508: + case 65509: + case 65510: + case 65511: + case 65512: + case 65513: + case 65514: + case 65515: + case 65516: + case 65517: + case 65518: + case 65519: + case 65534: + var j = G(); + if (V === 65504) { + if (j[0] === 74 && j[1] === 70 && j[2] === 73 && j[3] === 70 && j[4] === 0) { + a3 = { version: { d: j[5], T: j[6] }, K: j[7], j: j[8] << 8 | j[9], H: j[10] << 8 | j[11], S: j[12], I: j[13], C: j.subarray(14, 14 + 3 * j[12] * j[13]) }; + } + } + if (V === 65518) { + if (j[0] === 65 && j[1] === 100 && j[2] === 111 && j[3] === 98 && j[4] === 101) { + C2 = { version: j[5] << 8 | j[6], k: j[7] << 8 | j[8], q: j[9] << 8 | j[10], a: j[11] }; + } + } + break; + case 65499: + var v = Z2(Q3, E2), b3; + E2 += 2; + var $2 = v + E2 - 2; + while (E2 < $2) { + var r = Q3[E2++], P = new Uint16Array(64); + if (r >> 4 === 0) { + for (u = 0; u < 64; u++) { + b3 = p2[u]; + P[b3] = Q3[E2++]; + } + } else if (r >> 4 === 1) { + for (u = 0; u < 64; u++) { + b3 = p2[u]; + P[b3] = Z2(Q3, E2); + E2 += 2; + } + } else { + throw new W("DQT - invalid table spec"); + } + U[r & 15] = P; + } + break; + case 65472: + case 65473: + case 65474: + if (F2) { + throw new W("Only single frame JPEGs supported"); + } + E2 += 2; + F2 = {}; + F2.G = V === 65473; + F2.Z = V === 65474; + F2.precision = Q3[E2++]; + var D = Z2(Q3, E2), a4, q2 = 0, H = 0; + E2 += 2; + F2.s = f || D; + F2.o = Z2(Q3, E2); + E2 += 2; + F2.W = []; + F2._ = {}; + var a8 = Q3[E2++]; + for (Y2 = 0; Y2 < a8; Y2++) { + a4 = Q3[E2]; + var w = Q3[E2 + 1] >> 4, y2 = Q3[E2 + 1] & 15; + if (q2 < w) { + q2 = w; + } + if (H < y2) { + H = y2; + } + var X2 = Q3[E2 + 2]; + m = F2.W.push({ h: w, A: y2, L: X2, $: null }); + F2._[a4] = m - 1; + E2 += 3; + } + F2.X = q2; + F2.B = H; + n2(F2); + break; + case 65476: + var O = Z2(Q3, E2); + E2 += 2; + for (Y2 = 2; Y2 < O; ) { + var _ = Q3[E2++], N = new Uint8Array(16), e = 0; + for (u = 0; u < 16; u++, E2++) { + e += N[u] = Q3[E2]; + } + var K = new Uint8Array(e); + for (u = 0; u < e; u++, E2++) { + K[u] = Q3[E2]; + } + Y2 += 17 + e; + (_ >> 4 === 0 ? J : z)[_ & 15] = a5(N, K); + } + break; + case 65501: + E2 += 2; + d = Z2(Q3, E2); + E2 += 2; + break; + case 65498: + var x2 = ++T === 1 && !f, R4; + E2 += 2; + var k2 = Q3[E2++], g2 = []; + for (Y2 = 0; Y2 < k2; Y2++) { + var c2 = Q3[E2++], L = F2._[c2]; + R4 = F2.W[L]; + R4.index = c2; + var a6 = Q3[E2++]; + R4.J = J[a6 >> 4]; + R4.i = z[a6 & 15]; + g2.push(R4); + } + var I2 = Q3[E2++], l2 = Q3[E2++], M = Q3[E2++]; + try { + var S = a7(Q3, E2, F2, g2, d, I2, l2, M >> 4, M & 15, x2); + E2 += S; + } catch (ex) { + if (ex instanceof DNLMarkerError) { + return this.parse(Q3, { F: ex.s }); + } else if (ex instanceof EOIMarkerError) { + break markerLoop; + } + throw ex; + } + break; + case 65500: + E2 += 4; + break; + case 65535: + if (Q3[E2] !== 255) { + E2--; + } + break; + default: + var i = an(Q3, E2 - 2, E2 - 3); + if (i && i.u) { + E2 = i.offset; + break; + } + if (E2 >= Q3.length - 1) { + break markerLoop; + } + throw new W("JpegImage.parse - unknown marker: " + V.toString(16)); + } + V = Z2(Q3, E2); + E2 += 2; + } + this.width = F2.o; + this.height = F2.s; + this.g = a3; + this.b = C2; + this.W = []; + for (Y2 = 0; Y2 < F2.W.length; Y2++) { + R4 = F2.W[Y2]; + var A2 = U[R4.L]; + if (A2) { + R4.$ = A2; + } + this.W.push({ index: R4.index, e: a0(F2, R4), l: R4.h / F2.X, t: R4.A / F2.B, P: R4.P, c: R4.c }); + } + this.p = this.W.length; + return void 0; + }, Y(Q3, h, f) { + if (f == null) f = false; + var G = this.width / Q3, n2 = this.height / h, E2, a3, C2, F2, d, T, U, z, J, V, Y2 = 0, u, m = this.W.length, j = Q3 * h * m, v = new Uint8ClampedArray(j), $2 = new Uint32Array(Q3), b3 = 4294967288, r; + for (U = 0; U < m; U++) { + E2 = this.W[U]; + a3 = E2.l * G; + C2 = E2.t * n2; + Y2 = U; + u = E2.e; + F2 = E2.P + 1 << 3; + if (a3 !== r) { + for (d = 0; d < Q3; d++) { + z = 0 | d * a3; + $2[d] = (z & b3) << 3 | z & 7; + } + r = a3; + } + for (T = 0; T < h; T++) { + z = 0 | T * C2; + V = F2 * (z & b3) | (z & 7) << 3; + for (d = 0; d < Q3; d++) { + v[Y2] = u[V + $2[d]]; + Y2 += m; + } + } + } + var P = this.V; + if (!f && m === 4 && !P) { + P = new Int32Array([-256, 255, -256, 255, -256, 255, -256, 255]); + } + if (P) { + for (U = 0; U < j; ) { + for (z = 0, J = 0; z < m; z++, U++, J += 2) { + v[U] = (v[U] * P[J] >> 8) + P[J + 1]; + } + } + } + return v; + }, get f() { + if (this.b) { + return !!this.b.a; + } + if (this.p === 3) { + if (this.N === 0) { + return false; + } else if (this.W[0].index === 82 && this.W[1].index === 71 && this.W[2].index === 66) { + return false; + } + return true; + } + if (this.N === 1) { + return true; + } + return false; + }, z: function aj(Q3) { + var h, f, G; + for (var n2 = 0, E2 = Q3.length; n2 < E2; n2 += 3) { + h = Q3[n2]; + f = Q3[n2 + 1]; + G = Q3[n2 + 2]; + Q3[n2] = h - 179.456 + 1.402 * G; + Q3[n2 + 1] = h + 135.459 - 0.344 * f - 0.714 * G; + Q3[n2 + 2] = h - 226.816 + 1.772 * f; + } + return Q3; + }, O: function aa(Q3) { + var h, f, G, n2, E2 = 0; + for (var a3 = 0, C2 = Q3.length; a3 < C2; a3 += 4) { + h = Q3[a3]; + f = Q3[a3 + 1]; + G = Q3[a3 + 2]; + n2 = Q3[a3 + 3]; + Q3[E2++] = -122.67195406894 + f * (-660635669420364e-19 * f + 437130475926232e-18 * G - 54080610064599e-18 * h + 48449797120281e-17 * n2 - 0.154362151871126) + G * (-957964378445773e-18 * G + 817076911346625e-18 * h - 0.00477271405408747 * n2 + 1.53380253221734) + h * (961250184130688e-18 * h - 0.00266257332283933 * n2 + 0.48357088451265) + n2 * (-336197177618394e-18 * n2 + 0.484791561490776); + Q3[E2++] = 107.268039397724 + f * (219927104525741e-19 * f - 640992018297945e-18 * G + 659397001245577e-18 * h + 426105652938837e-18 * n2 - 0.176491792462875) + G * (-778269941513683e-18 * G + 0.00130872261408275 * h + 770482631801132e-18 * n2 - 0.151051492775562) + h * (0.00126935368114843 * h - 0.00265090189010898 * n2 + 0.25802910206845) + n2 * (-318913117588328e-18 * n2 - 0.213742400323665); + Q3[E2++] = -20.810012546947 + f * (-570115196973677e-18 * f - 263409051004589e-19 * G + 0.0020741088115012 * h - 0.00288260236853442 * n2 + 0.814272968359295) + G * (-153496057440975e-19 * G - 132689043961446e-18 * h + 560833691242812e-18 * n2 - 0.195152027534049) + h * (0.00174418132927582 * h - 0.00255243321439347 * n2 + 0.116935020465145) + n2 * (-343531996510555e-18 * n2 + 0.24165260232407); + } + return Q3.subarray(0, E2); + }, r: function a3(Q3) { + var h, f, G; + for (var n2 = 0, E2 = Q3.length; n2 < E2; n2 += 4) { + h = Q3[n2]; + f = Q3[n2 + 1]; + G = Q3[n2 + 2]; + Q3[n2] = 434.456 - h - 1.402 * G; + Q3[n2 + 1] = 119.541 - h + 0.344 * f + 0.714 * G; + Q3[n2 + 2] = 481.816 - h - 1.772 * f; + } + return Q3; + }, U: function as(Q3) { + var h, f, G, n2, E2 = 0; + for (var a3 = 0, C2 = Q3.length; a3 < C2; a3 += 4) { + h = Q3[a3]; + f = Q3[a3 + 1]; + G = Q3[a3 + 2]; + n2 = Q3[a3 + 3]; + Q3[E2++] = 255 + h * (-6747147073602441e-20 * h + 8379262121013727e-19 * f + 2894718188643294e-19 * G + 0.003264231057537806 * n2 - 1.1185611867203937) + f * (26374107616089405e-21 * f - 8626949158638572e-20 * G - 2748769067499491e-19 * n2 - 0.02155688794978967) + G * (-3878099212869363e-20 * G - 3267808279485286e-19 * n2 + 0.0686742238595345) - n2 * (3361971776183937e-19 * n2 + 0.7430659151342254); + Q3[E2++] = 255 + h * (13596372813588848e-20 * h + 924537132573585e-18 * f + 10567359618683593e-20 * G + 4791864687436512e-19 * n2 - 0.3109689587515875) + f * (-23545346108370344e-20 * f + 2702845253534714e-19 * G + 0.0020200308977307156 * n2 - 0.7488052167015494) + G * (6834815998235662e-20 * G + 15168452363460973e-20 * n2 - 0.09751927774728933) - n2 * (3189131175883281e-19 * n2 + 0.7364883807733168); + Q3[E2++] = 255 + h * (13598650411385307e-21 * h + 12423956175490851e-20 * f + 4751985097583589e-19 * G - 36729317476630422e-22 * n2 - 0.05562186980264034) + f * (16141380598724676e-20 * f + 9692239130725186e-19 * G + 7782692450036253e-19 * n2 - 0.44015232367526463) + G * (5068882914068769e-22 * G + 0.0017778369011375071 * n2 - 0.7591454649749609) - n2 * (3435319965105553e-19 * n2 + 0.7063770186160144); + } + return Q3.subarray(0, E2); + }, getData: function(Q3) { + var h = Q3.width, f = Q3.height, G = Q3.forceRGB, n2 = Q3.isSourcePDF; + if (this.p > 4) { + throw new W("Unsupported color mode"); + } + var E2 = this.Y(h, f, n2); + if (this.p === 1 && G) { + var a3 = E2.length, C2 = new Uint8ClampedArray(a3 * 3), F2 = 0; + for (var d = 0; d < a3; d++) { + var T = E2[d]; + C2[F2++] = T; + C2[F2++] = T; + C2[F2++] = T; + } + return C2; + } else if (this.p === 3 && this.f) { + return this.z(E2); + } else if (this.p === 4) { + if (this.f) { + if (G) { + return this.O(E2); + } + return this.r(E2); + } else if (G) { + return this.U(E2); + } + } + return E2; + } }; + return ak2; + }(); + function a9(p2, t3) { + return p2[t3] << 24 >> 24; + } + function Z2(p2, t3) { + return p2[t3] << 8 | p2[t3 + 1]; + } + function am(p2, t3) { + return (p2[t3] << 24 | p2[t3 + 1] << 16 | p2[t3 + 2] << 8 | p2[t3 + 3]) >>> 0; + } + UTIF2.JpegDecoder = ak; +})(); +UTIF2.encodeImage = function(rgba, w, h, metadata) { + var idf = { + "t256": [w], + "t257": [h], + "t258": [8, 8, 8, 8], + "t259": [1], + "t262": [2], + "t273": [1e3], + // strips offset + "t277": [4], + "t278": [h], + /* rows per strip */ + "t279": [w * h * 4], + // strip byte counts + "t282": [[72, 1]], + "t283": [[72, 1]], + "t284": [1], + "t286": [[0, 1]], + "t287": [[0, 1]], + "t296": [1], + "t305": ["Photopea (UTIF.js)"], + "t338": [1] + }; + if (metadata) for (var i in metadata) idf[i] = metadata[i]; + var prfx = new Uint8Array(UTIF2.encode([idf])); + var img = new Uint8Array(rgba); + var data2 = new Uint8Array(1e3 + w * h * 4); + for (var i = 0; i < prfx.length; i++) data2[i] = prfx[i]; + for (var i = 0; i < img.length; i++) data2[1e3 + i] = img[i]; + return data2.buffer; +}; +UTIF2.encode = function(ifds) { + var LE = false; + var data2 = new Uint8Array(2e4), offset = 4, bin = LE ? UTIF2._binLE : UTIF2._binBE; + data2[0] = data2[1] = LE ? 73 : 77; + bin.writeUshort(data2, 2, 42); + var ifdo = 8; + bin.writeUint(data2, offset, ifdo); + offset += 4; + for (var i = 0; i < ifds.length; i++) { + var noffs = UTIF2._writeIFD(bin, UTIF2._types.basic, data2, ifdo, ifds[i]); + ifdo = noffs[1]; + if (i < ifds.length - 1) { + if ((ifdo & 3) != 0) ifdo += 4 - (ifdo & 3); + bin.writeUint(data2, noffs[0], ifdo); + } + } + return data2.slice(0, ifdo).buffer; +}; +UTIF2.decode = function(buff, prm) { + if (prm == null) prm = { parseMN: true, debug: false }; + var data2 = new Uint8Array(buff), offset = 0; + var id = UTIF2._binBE.readASCII(data2, offset, 2); + offset += 2; + var bin = id == "II" ? UTIF2._binLE : UTIF2._binBE; + var num = bin.readUshort(data2, offset); + offset += 2; + var ifdo = bin.readUint(data2, offset); + offset += 4; + var ifds = []; + while (true) { + var cnt = bin.readUshort(data2, ifdo), typ = bin.readUshort(data2, ifdo + 4); + if (cnt != 0) { + if (typ < 1 || 13 < typ) { + log("error in TIFF"); + break; + } + } + ; + UTIF2._readIFD(bin, data2, ifdo, ifds, 0, prm); + ifdo = bin.readUint(data2, ifdo + 2 + cnt * 12); + if (ifdo == 0) break; + } + return ifds; +}; +UTIF2.decodeImage = function(buff, img, ifds) { + if (img.data) return; + var data2 = new Uint8Array(buff); + var id = UTIF2._binBE.readASCII(data2, 0, 2); + if (img["t256"] == null) return; + img.isLE = id == "II"; + img.width = img["t256"][0]; + img.height = img["t257"][0]; + var cmpr = img["t259"] ? img["t259"][0] : 1; + var fo = img["t266"] ? img["t266"][0] : 1; + if (img["t284"] && img["t284"][0] == 2) log("PlanarConfiguration 2 should not be used!"); + if (cmpr == 7 && img["t258"] && img["t258"].length > 3) img["t258"] = img["t258"].slice(0, 3); + var spp = img["t277"] ? img["t277"][0] : 1; + var bps = img["t258"] ? img["t258"][0] : 1; + var bipp = bps * spp; + if (cmpr == 1 && img["t279"] != null && img["t278"] && img["t262"][0] == 32803) { + bipp = Math.round(img["t279"][0] * 8 / (img.width * img["t278"][0])); + } + if (img["t50885"] && img["t50885"][0] == 4) bipp = img["t258"][0] * 3; + var bipl = Math.ceil(img.width * bipp / 8) * 8; + var soff = img["t273"]; + if (soff == null || img["t322"]) soff = img["t324"]; + var bcnt = img["t279"]; + if (cmpr == 1 && soff.length == 1) bcnt = [img.height * (bipl >>> 3)]; + if (bcnt == null || img["t322"]) bcnt = img["t325"]; + var bytes = new Uint8Array(img.height * (bipl >>> 3)), bilen = 0; + if (img["t322"] != null) { + var tw = img["t322"][0], th = img["t323"][0]; + var tx = Math.floor((img.width + tw - 1) / tw); + var ty = Math.floor((img.height + th - 1) / th); + var tbuff = new Uint8Array(Math.ceil(tw * th * bipp / 8) | 0); + console.log("====", tx, ty); + for (var y2 = 0; y2 < ty; y2++) + for (var x2 = 0; x2 < tx; x2++) { + var i = y2 * tx + x2; + tbuff.fill(0); + UTIF2.decode._decompress(img, ifds, data2, soff[i], bcnt[i], cmpr, tbuff, 0, fo, tw, th); + if (cmpr == 6) bytes = tbuff; + else UTIF2._copyTile(tbuff, Math.ceil(tw * bipp / 8) | 0, th, bytes, Math.ceil(img.width * bipp / 8) | 0, img.height, Math.ceil(x2 * tw * bipp / 8) | 0, y2 * th); + } + bilen = bytes.length * 8; + } else { + if (soff == null) return; + var rps = img["t278"] ? img["t278"][0] : img.height; + rps = Math.min(rps, img.height); + for (var i = 0; i < soff.length; i++) { + UTIF2.decode._decompress(img, ifds, data2, soff[i], bcnt[i], cmpr, bytes, Math.ceil(bilen / 8) | 0, fo, img.width, rps); + bilen += bipl * rps; + } + bilen = Math.min(bilen, bytes.length * 8); + } + img.data = new Uint8Array(bytes.buffer, 0, Math.ceil(bilen / 8) | 0); +}; +UTIF2.decode._decompress = function(img, ifds, data2, off, len, cmpr, tgt, toff, fo, w, h) { + if (img["t271"] && img["t271"][0] == "Panasonic" && img["t45"] && img["t45"][0] == 6) cmpr = 34316; + if (false) { + } else if (cmpr == 1) for (var j = 0; j < len; j++) tgt[toff + j] = data2[off + j]; + else if (cmpr == 2) UTIF2.decode._decodeG2(data2, off, len, tgt, toff, w, fo); + else if (cmpr == 3) UTIF2.decode._decodeG3(data2, off, len, tgt, toff, w, fo, img["t292"] ? (img["t292"][0] & 1) == 1 : false); + else if (cmpr == 4) UTIF2.decode._decodeG4(data2, off, len, tgt, toff, w, fo); + else if (cmpr == 5) UTIF2.decode._decodeLZW(data2, off, len, tgt, toff, 8); + else if (cmpr == 6) UTIF2.decode._decodeOldJPEG(img, data2, off, len, tgt, toff); + else if (cmpr == 7 || cmpr == 34892) UTIF2.decode._decodeNewJPEG(img, data2, off, len, tgt, toff); + else if (cmpr == 8 || cmpr == 32946) { + var src = new Uint8Array(data2.buffer, off + 2, len - 6); + var bin = UTIF2._inflateRaw(src); + if (toff + bin.length <= tgt.length) tgt.set(bin, toff); + } else if (cmpr == 9) UTIF2.decode._decodeVC5(data2, off, len, tgt, toff, img["t33422"]); + else if (cmpr == 32767) UTIF2.decode._decodeARW(img, data2, off, len, tgt, toff); + else if (cmpr == 32773) UTIF2.decode._decodePackBits(data2, off, len, tgt, toff); + else if (cmpr == 32809) UTIF2.decode._decodeThunder(data2, off, len, tgt, toff); + else if (cmpr == 34316) UTIF2.decode._decodePanasonic(img, data2, off, len, tgt, toff); + else if (cmpr == 34713) + UTIF2.decode._decodeNikon(img, ifds, data2, off, len, tgt, toff); + else if (cmpr == 34676) UTIF2.decode._decodeLogLuv32(img, data2, off, len, tgt, toff); + else log("Unknown compression", cmpr); + var bps = img["t258"] ? Math.min(32, img["t258"][0]) : 1; + var noc = img["t277"] ? img["t277"][0] : 1, bpp = bps * noc >>> 3, bpl = Math.ceil(bps * noc * w / 8); + if (bps == 16 && !img.isLE && img["t33422"] == null) + for (var y2 = 0; y2 < h; y2++) { + var roff = toff + y2 * bpl; + for (var x2 = 1; x2 < bpl; x2 += 2) { + var t3 = tgt[roff + x2]; + tgt[roff + x2] = tgt[roff + x2 - 1]; + tgt[roff + x2 - 1] = t3; + } + } + if (img["t317"] && img["t317"][0] == 2) { + for (var y2 = 0; y2 < h; y2++) { + var ntoff = toff + y2 * bpl; + if (bps == 16) for (var j = bpp; j < bpl; j += 2) { + var nv = (tgt[ntoff + j + 1] << 8 | tgt[ntoff + j]) + (tgt[ntoff + j - bpp + 1] << 8 | tgt[ntoff + j - bpp]); + tgt[ntoff + j] = nv & 255; + tgt[ntoff + j + 1] = nv >>> 8 & 255; + } + else if (noc == 3) for (var j = 3; j < bpl; j += 3) { + tgt[ntoff + j] = tgt[ntoff + j] + tgt[ntoff + j - 3] & 255; + tgt[ntoff + j + 1] = tgt[ntoff + j + 1] + tgt[ntoff + j - 2] & 255; + tgt[ntoff + j + 2] = tgt[ntoff + j + 2] + tgt[ntoff + j - 1] & 255; + } + else for (var j = bpp; j < bpl; j++) tgt[ntoff + j] = tgt[ntoff + j] + tgt[ntoff + j - bpp] & 255; + } + } +}; +UTIF2.decode._decodePanasonic = function(img, data2, off, len, tgt, toff) { + var img_buffer = data2.buffer; + var rawWidth = img["t2"][0]; + var rawHeight = img["t3"][0]; + var bitsPerSample = img["t10"][0]; + var RW2_Format = img["t45"][0]; + var bidx = 0; + var imageIndex = 0; + var vpos = 0; + var byte = 0; + var arr_a, arr_b; + var bytes = RW2_Format == 6 ? new Uint32Array(18) : new Uint8Array(16); + var i, j, sh, pred = [0, 0], nonz = [0, 0], isOdd, idx = 0, pixel_base; + var row, col, crow; + var buffer = new Uint8Array(16384); + var result = new Uint16Array(tgt.buffer); + function getDataRaw(bits2) { + if (vpos == 0) { + var arr_a2 = new Uint8Array(img_buffer, off + imageIndex + 8184, 16384 - 8184); + var arr_b2 = new Uint8Array(img_buffer, off + imageIndex, 8184); + buffer.set(arr_a2); + buffer.set(arr_b2, arr_a2.length); + imageIndex += 16384; + } + if (RW2_Format == 5) { + for (i = 0; i < 16; i++) { + bytes[i] = buffer[vpos++]; + vpos &= 16383; + } + } else { + vpos = vpos - bits2 & 131071; + byte = vpos >> 3 ^ 16368; + return (buffer[byte] | buffer[byte + 1] << 8) >> (vpos & 7) & ~(-1 << bits2); + } + } + function getBufferDataRW6(i2) { + return buffer[vpos + 15 - i2]; + } + function readPageRW6() { + bytes[0] = getBufferDataRW6(0) << 6 | getBufferDataRW6(1) >> 2; + bytes[1] = ((getBufferDataRW6(1) & 3) << 12 | getBufferDataRW6(2) << 4 | getBufferDataRW6(3) >> 4) & 16383; + bytes[2] = getBufferDataRW6(3) >> 2 & 3; + bytes[3] = (getBufferDataRW6(3) & 3) << 8 | getBufferDataRW6(4); + bytes[4] = getBufferDataRW6(5) << 2 | getBufferDataRW6(6) >> 6; + bytes[5] = (getBufferDataRW6(6) & 63) << 4 | getBufferDataRW6(7) >> 4; + bytes[6] = getBufferDataRW6(7) >> 2 & 3; + bytes[7] = (getBufferDataRW6(7) & 3) << 8 | getBufferDataRW6(8); + bytes[8] = getBufferDataRW6(9) << 2 & 1020 | getBufferDataRW6(10) >> 6; + bytes[9] = (getBufferDataRW6(10) << 4 | getBufferDataRW6(11) >> 4) & 1023; + bytes[10] = getBufferDataRW6(11) >> 2 & 3; + bytes[11] = (getBufferDataRW6(11) & 3) << 8 | getBufferDataRW6(12); + bytes[12] = (getBufferDataRW6(13) << 2 & 1020 | getBufferDataRW6(14) >> 6) & 1023; + bytes[13] = (getBufferDataRW6(14) << 4 | getBufferDataRW6(15) >> 4) & 1023; + vpos += 16; + byte = 0; + } + function readPageRw6_bps12() { + bytes[0] = getBufferDataRW6(0) << 4 | getBufferDataRW6(1) >> 4; + bytes[1] = ((getBufferDataRW6(1) & 15) << 8 | getBufferDataRW6(2)) & 4095; + bytes[2] = getBufferDataRW6(3) >> 6 & 3; + bytes[3] = (getBufferDataRW6(3) & 63) << 2 | getBufferDataRW6(4) >> 6; + bytes[4] = (getBufferDataRW6(4) & 63) << 2 | getBufferDataRW6(5) >> 6; + bytes[5] = (getBufferDataRW6(5) & 63) << 2 | getBufferDataRW6(6) >> 6; + bytes[6] = getBufferDataRW6(6) >> 4 & 3; + bytes[7] = (getBufferDataRW6(6) & 15) << 4 | getBufferDataRW6(7) >> 4; + bytes[8] = (getBufferDataRW6(7) & 15) << 4 | getBufferDataRW6(8) >> 4; + bytes[9] = (getBufferDataRW6(8) & 15) << 4 | getBufferDataRW6(9) >> 4; + bytes[10] = getBufferDataRW6(9) >> 2 & 3; + bytes[11] = (getBufferDataRW6(9) & 3) << 6 | getBufferDataRW6(10) >> 2; + bytes[12] = (getBufferDataRW6(10) & 3) << 6 | getBufferDataRW6(11) >> 2; + bytes[13] = (getBufferDataRW6(11) & 3) << 6 | getBufferDataRW6(12) >> 2; + bytes[14] = getBufferDataRW6(12) & 3; + bytes[15] = getBufferDataRW6(13); + bytes[16] = getBufferDataRW6(14); + bytes[17] = getBufferDataRW6(15); + vpos += 16; + byte = 0; + } + function resetPredNonzeros() { + pred[0] = 0; + pred[1] = 0; + nonz[0] = 0; + nonz[1] = 0; + } + if (RW2_Format == 7) { + throw RW2_Format; + } else if (RW2_Format == 6) { + var is12bit = bitsPerSample == 12, readPageRw6Fn = is12bit ? readPageRw6_bps12 : readPageRW6, pixelsPerBlock = is12bit ? 14 : 11, pixelbase0 = is12bit ? 128 : 512, pixelbase_compare = is12bit ? 2048 : 8192, spix_compare = is12bit ? 16383 : 65535, pixel_mask = is12bit ? 4095 : 16383, blocksperrow = rawWidth / pixelsPerBlock, rowbytes = blocksperrow * 16, bufferSize = is12bit ? 18 : 14; + for (row = 0; row < rawHeight - 15; row += 16) { + var rowstoread = Math.min(16, rawHeight - row); + var readlen = rowbytes * rowstoread; + buffer = new Uint8Array(img_buffer, off + bidx, readlen); + vpos = 0; + bidx += readlen; + for (crow = 0, col = 0; crow < rowstoread; crow++, col = 0) { + idx = (row + crow) * rawWidth; + for (var rblock = 0; rblock < blocksperrow; rblock++) { + readPageRw6Fn(); + resetPredNonzeros(); + sh = 0; + pixel_base = 0; + for (i = 0; i < pixelsPerBlock; i++) { + isOdd = i & 1; + if (i % 3 == 2) { + var base = byte < bufferSize ? bytes[byte++] : 0; + if (base == 3) base = 4; + pixel_base = pixelbase0 << base; + sh = 1 << base; + } + var epixel = byte < bufferSize ? bytes[byte++] : 0; + if (pred[isOdd]) { + epixel *= sh; + if (pixel_base < pixelbase_compare && nonz[isOdd] > pixel_base) + epixel += nonz[isOdd] - pixel_base; + nonz[isOdd] = epixel; + } else { + pred[isOdd] = epixel; + if (epixel) + nonz[isOdd] = epixel; + else + epixel = nonz[isOdd]; + } + result[idx + col++] = epixel - 15 <= spix_compare ? epixel - 15 & spix_compare : epixel + 2147483633 >> 31 & pixel_mask; + } + } + } + } + } else if (RW2_Format == 5) { + var blockSize = bitsPerSample == 12 ? 10 : 9; + for (row = 0; row < rawHeight; row++) { + for (col = 0; col < rawWidth; col += blockSize) { + getDataRaw(0); + if (bitsPerSample == 12) { + result[idx++] = ((bytes[1] & 15) << 8) + bytes[0]; + result[idx++] = 16 * bytes[2] + (bytes[1] >> 4); + result[idx++] = ((bytes[4] & 15) << 8) + bytes[3]; + result[idx++] = 16 * bytes[5] + (bytes[4] >> 4); + result[idx++] = ((bytes[7] & 15) << 8) + bytes[6]; + result[idx++] = 16 * bytes[8] + (bytes[7] >> 4); + result[idx++] = ((bytes[10] & 15) << 8) + bytes[9]; + result[idx++] = 16 * bytes[11] + (bytes[10] >> 4); + result[idx++] = ((bytes[13] & 15) << 8) + bytes[12]; + result[idx++] = 16 * bytes[14] + (bytes[13] >> 4); + } else if (bitsPerSample == 14) { + result[idx++] = bytes[0] + ((bytes[1] & 63) << 8); + result[idx++] = (bytes[1] >> 6) + 4 * bytes[2] + ((bytes[3] & 15) << 10); + result[idx++] = (bytes[3] >> 4) + 16 * bytes[4] + ((bytes[5] & 3) << 12); + result[idx++] = ((bytes[5] & 252) >> 2) + (bytes[6] << 6); + result[idx++] = bytes[7] + ((bytes[8] & 63) << 8); + result[idx++] = (bytes[8] >> 6) + 4 * bytes[9] + ((bytes[10] & 15) << 10); + result[idx++] = (bytes[10] >> 4) + 16 * bytes[11] + ((bytes[12] & 3) << 12); + result[idx++] = ((bytes[12] & 252) >> 2) + (bytes[13] << 6); + result[idx++] = bytes[14] + ((bytes[15] & 63) << 8); + } + } + } + } else if (RW2_Format == 4) { + for (row = 0; row < rawHeight; row++) { + for (col = 0; col < rawWidth; col++) { + i = col % 14; + isOdd = i & 1; + if (i == 0) resetPredNonzeros(); + if (i % 3 == 2) + sh = 4 >> 3 - getDataRaw(2); + if (nonz[isOdd]) { + j = getDataRaw(8); + if (j != 0) { + pred[isOdd] -= 128 << sh; + if (pred[isOdd] < 0 || sh == 4) + pred[isOdd] &= ~(-1 << sh); + pred[isOdd] += j << sh; + } + } else { + nonz[isOdd] = getDataRaw(8); + if (nonz[isOdd] || i > 11) + pred[isOdd] = nonz[isOdd] << 4 | getDataRaw(4); + } + result[idx++] = pred[col & 1]; + } + } + } else throw RW2_Format; +}; +UTIF2.decode._decodeVC5 = function() { + var x2 = [1, 0, 1, 0, 2, 2, 1, 1, 3, 7, 1, 2, 5, 25, 1, 3, 6, 48, 1, 4, 6, 54, 1, 5, 7, 111, 1, 8, 7, 99, 1, 6, 7, 105, 12, 0, 7, 107, 1, 7, 8, 209, 20, 0, 8, 212, 1, 9, 8, 220, 1, 10, 9, 393, 1, 11, 9, 394, 32, 0, 9, 416, 1, 12, 9, 427, 1, 13, 10, 887, 1, 18, 10, 784, 1, 14, 10, 790, 1, 15, 10, 835, 60, 0, 10, 852, 1, 16, 10, 885, 1, 17, 11, 1571, 1, 19, 11, 1668, 1, 20, 11, 1669, 100, 0, 11, 1707, 1, 21, 11, 1772, 1, 22, 12, 3547, 1, 29, 12, 3164, 1, 24, 12, 3166, 1, 25, 12, 3140, 1, 23, 12, 3413, 1, 26, 12, 3537, 1, 27, 12, 3539, 1, 28, 13, 7093, 1, 35, 13, 6283, 1, 30, 13, 6331, 1, 31, 13, 6335, 180, 0, 13, 6824, 1, 32, 13, 7072, 1, 33, 13, 7077, 320, 0, 13, 7076, 1, 34, 14, 12565, 1, 36, 14, 12661, 1, 37, 14, 12669, 1, 38, 14, 13651, 1, 39, 14, 14184, 1, 40, 15, 28295, 1, 46, 15, 28371, 1, 47, 15, 25320, 1, 42, 15, 25336, 1, 43, 15, 25128, 1, 41, 15, 27300, 1, 44, 15, 28293, 1, 45, 16, 50259, 1, 48, 16, 50643, 1, 49, 16, 50675, 1, 50, 16, 56740, 1, 53, 16, 56584, 1, 51, 16, 56588, 1, 52, 17, 113483, 1, 61, 17, 113482, 1, 60, 17, 101285, 1, 55, 17, 101349, 1, 56, 17, 109205, 1, 57, 17, 109207, 1, 58, 17, 100516, 1, 54, 17, 113171, 1, 59, 18, 202568, 1, 62, 18, 202696, 1, 63, 18, 218408, 1, 64, 18, 218412, 1, 65, 18, 226340, 1, 66, 18, 226356, 1, 67, 18, 226358, 1, 68, 19, 402068, 1, 69, 19, 405138, 1, 70, 19, 405394, 1, 71, 19, 436818, 1, 72, 19, 436826, 1, 73, 19, 452714, 1, 75, 19, 452718, 1, 76, 19, 452682, 1, 74, 20, 804138, 1, 77, 20, 810279, 1, 78, 20, 810790, 1, 79, 20, 873638, 1, 80, 20, 873654, 1, 81, 20, 905366, 1, 82, 20, 905430, 1, 83, 20, 905438, 1, 84, 21, 1608278, 1, 85, 21, 1620557, 1, 86, 21, 1621582, 1, 87, 21, 1621583, 1, 88, 21, 1747310, 1, 89, 21, 1810734, 1, 90, 21, 1810735, 1, 91, 21, 1810863, 1, 92, 21, 1810879, 1, 93, 22, 3621725, 1, 99, 22, 3621757, 1, 100, 22, 3241112, 1, 94, 22, 3494556, 1, 95, 22, 3494557, 1, 96, 22, 3494622, 1, 97, 22, 3494623, 1, 98, 23, 6482227, 1, 102, 23, 6433117, 1, 101, 23, 6989117, 1, 103, 23, 6989119, 1, 105, 23, 6989118, 1, 104, 23, 7243449, 1, 106, 23, 7243512, 1, 107, 24, 13978233, 1, 111, 24, 12964453, 1, 109, 24, 12866232, 1, 108, 24, 14486897, 1, 113, 24, 13978232, 1, 110, 24, 14486896, 1, 112, 24, 14487026, 1, 114, 24, 14487027, 1, 115, 25, 25732598, 1, 225, 25, 25732597, 1, 189, 25, 25732596, 1, 188, 25, 25732595, 1, 203, 25, 25732594, 1, 202, 25, 25732593, 1, 197, 25, 25732592, 1, 207, 25, 25732591, 1, 169, 25, 25732590, 1, 223, 25, 25732589, 1, 159, 25, 25732522, 1, 235, 25, 25732579, 1, 152, 25, 25732575, 1, 192, 25, 25732489, 1, 179, 25, 25732573, 1, 201, 25, 25732472, 1, 172, 25, 25732576, 1, 149, 25, 25732488, 1, 178, 25, 25732566, 1, 120, 25, 25732571, 1, 219, 25, 25732577, 1, 150, 25, 25732487, 1, 127, 25, 25732506, 1, 211, 25, 25732548, 1, 125, 25, 25732588, 1, 158, 25, 25732486, 1, 247, 25, 25732467, 1, 238, 25, 25732508, 1, 163, 25, 25732552, 1, 228, 25, 25732603, 1, 183, 25, 25732513, 1, 217, 25, 25732587, 1, 168, 25, 25732520, 1, 122, 25, 25732484, 1, 128, 25, 25732562, 1, 249, 25, 25732505, 1, 187, 25, 25732504, 1, 186, 25, 25732483, 1, 136, 25, 25928905, 1, 181, 25, 25732560, 1, 255, 25, 25732500, 1, 230, 25, 25732482, 1, 135, 25, 25732555, 1, 233, 25, 25732568, 1, 222, 25, 25732583, 1, 145, 25, 25732481, 1, 134, 25, 25732586, 1, 167, 25, 25732521, 1, 248, 25, 25732518, 1, 209, 25, 25732480, 1, 243, 25, 25732512, 1, 216, 25, 25732509, 1, 164, 25, 25732547, 1, 140, 25, 25732479, 1, 157, 25, 25732544, 1, 239, 25, 25732574, 1, 191, 25, 25732564, 1, 251, 25, 25732478, 1, 156, 25, 25732546, 1, 139, 25, 25732498, 1, 242, 25, 25732557, 1, 133, 25, 25732477, 1, 162, 25, 25732515, 1, 213, 25, 25732584, 1, 165, 25, 25732514, 1, 212, 25, 25732476, 1, 227, 25, 25732494, 1, 198, 25, 25732531, 1, 236, 25, 25732530, 1, 234, 25, 25732529, 1, 117, 25, 25732528, 1, 215, 25, 25732527, 1, 124, 25, 25732526, 1, 123, 25, 25732525, 1, 254, 25, 25732524, 1, 253, 25, 25732523, 1, 148, 25, 25732570, 1, 218, 25, 25732580, 1, 146, 25, 25732581, 1, 147, 25, 25732569, 1, 224, 25, 25732533, 1, 143, 25, 25732540, 1, 184, 25, 25732541, 1, 185, 25, 25732585, 1, 166, 25, 25732556, 1, 132, 25, 25732485, 1, 129, 25, 25732563, 1, 250, 25, 25732578, 1, 151, 25, 25732501, 1, 119, 25, 25732502, 1, 193, 25, 25732536, 1, 176, 25, 25732496, 1, 245, 25, 25732553, 1, 229, 25, 25732516, 1, 206, 25, 25732582, 1, 144, 25, 25732517, 1, 208, 25, 25732558, 1, 137, 25, 25732543, 1, 241, 25, 25732466, 1, 237, 25, 25732507, 1, 190, 25, 25732542, 1, 240, 25, 25732551, 1, 131, 25, 25732554, 1, 232, 25, 25732565, 1, 252, 25, 25732475, 1, 171, 25, 25732493, 1, 205, 25, 25732492, 1, 204, 25, 25732491, 1, 118, 25, 25732490, 1, 214, 25, 25928904, 1, 180, 25, 25732549, 1, 126, 25, 25732602, 1, 182, 25, 25732539, 1, 175, 25, 25732545, 1, 141, 25, 25732559, 1, 138, 25, 25732537, 1, 177, 25, 25732534, 1, 153, 25, 25732503, 1, 194, 25, 25732606, 1, 160, 25, 25732567, 1, 121, 25, 25732538, 1, 174, 25, 25732497, 1, 246, 25, 25732550, 1, 130, 25, 25732572, 1, 200, 25, 25732474, 1, 170, 25, 25732511, 1, 221, 25, 25732601, 1, 196, 25, 25732532, 1, 142, 25, 25732519, 1, 210, 25, 25732495, 1, 199, 25, 25732605, 1, 155, 25, 25732535, 1, 154, 25, 25732499, 1, 244, 25, 25732510, 1, 220, 25, 25732600, 1, 195, 25, 25732607, 1, 161, 25, 25732604, 1, 231, 25, 25732473, 1, 173, 25, 25732599, 1, 226, 26, 51465122, 1, 116, 26, 51465123, 0, 1], o, C2, k2, P = [3, 3, 3, 3, 2, 2, 2, 1, 1, 1], V = 24576, ar = 16384, H = 8192, az = ar | H; + function d(t3) { + var E2 = t3[1], h = t3[0][E2 >>> 3] >>> 7 - (E2 & 7) & 1; + t3[1]++; + return h; + } + function ag(t3, E2) { + if (o == null) { + o = {}; + for (var h = 0; h < x2.length; h += 4) o[x2[h + 1]] = x2.slice(h, h + 4); + } + var L = d(t3), g2 = o[L]; + while (g2 == null) { + L = L << 1 | d(t3); + g2 = o[L]; + } + var n2 = g2[3]; + if (n2 != 0) n2 = d(t3) == 0 ? n2 : -n2; + E2[0] = g2[2]; + E2[1] = n2; + } + function m(t3, E2) { + for (var h = 0; h < E2; h++) { + if ((t3 & 1) == 1) t3++; + t3 = t3 >>> 1; + } + return t3; + } + function A2(t3, E2) { + return t3 >> E2; + } + function O(t3, E2, h, L, g2, n2) { + E2[h] = A2(A2(11 * t3[g2] - 4 * t3[g2 + n2] + t3[g2 + n2 + n2] + 4, 3) + t3[L], 1); + E2[h + n2] = A2(A2(5 * t3[g2] + 4 * t3[g2 + n2] - t3[g2 + n2 + n2] + 4, 3) - t3[L], 1); + } + function J(t3, E2, h, L, g2, n2) { + var W = t3[g2 - n2] - t3[g2 + n2], j = t3[g2], $2 = t3[L]; + E2[h] = A2(A2(W + 4, 3) + j + $2, 1); + E2[h + n2] = A2(A2(-W + 4, 3) + j - $2, 1); + } + function y2(t3, E2, h, L, g2, n2) { + E2[h] = A2(A2(5 * t3[g2] + 4 * t3[g2 - n2] - t3[g2 - n2 - n2] + 4, 3) + t3[L], 1); + E2[h + n2] = A2(A2(11 * t3[g2] - 4 * t3[g2 - n2] + t3[g2 - n2 - n2] + 4, 3) - t3[L], 1); + } + function q2(t3) { + t3 = t3 < 0 ? 0 : t3 > 4095 ? 4095 : t3; + t3 = k2[t3] >>> 2; + return t3; + } + function av(t3, E2, h, L, g2, n2) { + L = new Uint16Array(L.buffer); + var W = Date.now(), j = UTIF2._binBE, $2 = E2 + h, r, u, X2, I2, ax, a3, R4, ai, aa, ap, ah, ae, aD, al, i, aE, T, B2; + E2 += 4; + var a5 = n2[0] == 1; + while (E2 < $2) { + var S = j.readShort(t3, E2), s = j.readUshort(t3, E2 + 2); + E2 += 4; + if (S == 12) r = s; + else if (S == 20) u = s; + else if (S == 21) X2 = s; + else if (S == 48) I2 = s; + else if (S == 53) ax = s; + else if (S == 35) a3 = s; + else if (S == 62) R4 = s; + else if (S == 101) ai = s; + else if (S == 109) aa = s; + else if (S == 84) ap = s; + else if (S == 106) ah = s; + else if (S == 107) ae = s; + else if (S == 108) aD = s; + else if (S == 102) al = s; + else if (S == 104) i = s; + else if (S == 105) aE = s; + else { + var F2 = S < 0 ? -S : S, D = F2 & 65280, _ = 0; + if (F2 & az) { + if (F2 & H) { + _ = s & 65535; + _ += (F2 & 255) << 16; + } else { + _ = s & 65535; + } + } + if ((F2 & V) == V) { + if (T == null) { + T = []; + for (var M = 0; M < 4; M++) T[M] = new Int16Array((u >>> 1) * (X2 >>> 1)); + B2 = new Int16Array((u >>> 1) * (X2 >>> 1)); + C2 = new Int16Array(1024); + for (var M = 0; M < 1024; M++) { + var aG = M - 512, p2 = Math.abs(aG), r = Math.floor(768 * p2 * p2 * p2 / (255 * 255 * 255)) + p2; + C2[M] = Math.sign(aG) * r; + } + k2 = new Uint16Array(4096); + var aA = (1 << 16) - 1; + for (var M = 0; M < 4096; M++) { + var at = M, a1 = aA * (Math.pow(113, at / 4095) - 1) / 112; + k2[M] = Math.min(a1, aA); + } + } + var w = T[R4], v = m(u, 1 + P[I2]), N = m(X2, 1 + P[I2]); + if (I2 == 0) { + for (var b3 = 0; b3 < N; b3++) for (var G = 0; G < v; G++) { + var c2 = E2 + (b3 * v + G) * 2; + w[b3 * (u >>> 1) + G] = t3[c2] << 8 | t3[c2 + 1]; + } + } else { + var a7 = [t3, E2 * 8], a4 = [], ay = 0, aw = v * N, f = [0, 0], Q3 = 0, s = 0; + while (ay < aw) { + ag(a7, f); + Q3 = f[0]; + s = f[1]; + while (Q3 > 0) { + a4[ay++] = s; + Q3--; + } + } + var l2 = (I2 - 1) % 3, aF = l2 != 1 ? v : 0, a2 = l2 != 0 ? N : 0; + for (var b3 = 0; b3 < N; b3++) { + var af = (b3 + a2) * (u >>> 1) + aF, au = b3 * v; + for (var G = 0; G < v; G++) w[af + G] = C2[a4[au + G] + 512] * ax; + } + if (l2 == 2) { + var i = u >>> 1, an = v * 2, a9 = N * 2; + for (var b3 = 0; b3 < N; b3++) { + for (var G = 0; G < an; G++) { + var M = b3 * 2 * i + G, a6 = b3 * i + G, e = N * i + a6; + if (b3 == 0) O(w, B2, M, e, a6, i); + else if (b3 == N - 1) y2(w, B2, M, e, a6, i); + else J(w, B2, M, e, a6, i); + } + } + var Z2 = w; + w = B2; + B2 = Z2; + for (var b3 = 0; b3 < a9; b3++) { + for (var G = 0; G < v; G++) { + var M = b3 * i + 2 * G, a6 = b3 * i + G, e = v + a6; + if (G == 0) O(w, B2, M, e, a6, 1); + else if (G == v - 1) y2(w, B2, M, e, a6, 1); + else J(w, B2, M, e, a6, 1); + } + } + var Z2 = w; + w = B2; + B2 = Z2; + var aC = [], aB = 2 - ~~((I2 - 1) / 3); + for (var K = 0; K < 3; K++) aC[K] = aa >> 14 - K * 2 & 3; + var a62 = aC[aB]; + if (a62 != 0) for (var b3 = 0; b3 < a9; b3++) for (var G = 0; G < an; G++) { + var M = b3 * i + G; + w[M] = w[M] << a62; + } + } + } + if (I2 == 9 && R4 == 3) { + var a8 = T[0], ab = T[1], aq = T[2], as = T[3]; + for (var b3 = 0; b3 < X2; b3 += 2) for (var G = 0; G < u; G += 2) { + var U = b3 * u + G, c2 = (b3 >>> 1) * (u >>> 1) + (G >>> 1), z = a8[c2], ao = ab[c2] - 2048, ak = aq[c2] - 2048, ad = as[c2] - 2048, aj = (ao << 1) + z, a0 = (ak << 1) + z, aH = z + ad, am = z - ad; + if (a5) { + L[U] = q2(aH); + L[U + 1] = q2(a0); + L[U + u] = q2(aj); + L[U + u + 1] = q2(am); + } else { + L[U] = q2(aj); + L[U + 1] = q2(aH); + L[U + u] = q2(am); + L[U + u + 1] = q2(a0); + } + } + } + E2 += _ * 4; + } else if (F2 == 16388) { + E2 += _ * 4; + } else if (D == 8192 || D == 8448 || D == 9216) { + } else throw F2.toString(16); + } + } + console.log(Date.now() - W); + } + return av; +}(); +UTIF2.decode._decodeLogLuv32 = function(img, data2, off, len, tgt, toff) { + var w = img.width, qw = w * 4; + var io = 0, out = new Uint8Array(qw); + while (io < len) { + var oo = 0; + while (oo < qw) { + var c2 = data2[off + io]; + io++; + if (c2 < 128) { + for (var j = 0; j < c2; j++) out[oo + j] = data2[off + io + j]; + oo += c2; + io += c2; + } else { + c2 = c2 - 126; + for (var j = 0; j < c2; j++) out[oo + j] = data2[off + io]; + oo += c2; + io++; + } + } + for (var x2 = 0; x2 < w; x2++) { + tgt[toff + 0] = out[x2]; + tgt[toff + 1] = out[x2 + w]; + tgt[toff + 2] = out[x2 + w * 2]; + tgt[toff + 4] = out[x2 + w * 3]; + toff += 6; + } + } +}; +UTIF2.decode._ljpeg_diff = function(data2, prm, huff) { + var getbithuff = UTIF2.decode._getbithuff; + var len, diff; + len = getbithuff(data2, prm, huff[0], huff); + diff = getbithuff(data2, prm, len, 0); + if ((diff & 1 << len - 1) == 0) diff -= (1 << len) - 1; + return diff; +}; +UTIF2.decode._decodeARW = function(img, inp, off, src_length, tgt, toff) { + var raw_width = img["t256"][0], height2 = img["t257"][0], tiff_bps = img["t258"][0]; + var bin = img.isLE ? UTIF2._binLE : UTIF2._binBE; + var arw2 = raw_width * height2 == src_length || raw_width * height2 * 1.5 == src_length; + if (!arw2) { + height2 += 8; + var prm = [off, 0, 0, 0]; + var huff = new Uint16Array(32770); + var tab = [ + 3857, + 3856, + 3599, + 3342, + 3085, + 2828, + 2571, + 2314, + 2057, + 1800, + 1543, + 1286, + 1029, + 772, + 771, + 768, + 514, + 513 + ]; + var i, c2, n2, col, row, sum2 = 0; + var ljpeg_diff = UTIF2.decode._ljpeg_diff; + huff[0] = 15; + for (n2 = i = 0; i < 18; i++) { + var lim = 32768 >>> (tab[i] >>> 8); + for (var c2 = 0; c2 < lim; c2++) huff[++n2] = tab[i]; + } + for (col = raw_width; col--; ) + for (row = 0; row < height2 + 1; row += 2) { + if (row == height2) row = 1; + sum2 += ljpeg_diff(inp, prm, huff); + if (row < height2) { + var clr = sum2 & 4095; + UTIF2.decode._putsF(tgt, (row * raw_width + col) * tiff_bps, clr << 16 - tiff_bps); + } + } + return; + } + if (raw_width * height2 * 1.5 == src_length) { + for (var i = 0; i < src_length; i += 3) { + var b0 = inp[off + i + 0], b1 = inp[off + i + 1], b22 = inp[off + i + 2]; + tgt[toff + i] = b1 << 4 | b0 >>> 4; + tgt[toff + i + 1] = b0 << 4 | b22 >>> 4; + tgt[toff + i + 2] = b22 << 4 | b1 >>> 4; + } + return; + } + var pix = new Uint16Array(16); + var row, col, val2, max2, min, imax, imin, sh, bit, i, dp; + var data2 = new Uint8Array(raw_width + 1); + for (row = 0; row < height2; row++) { + for (var j = 0; j < raw_width; j++) data2[j] = inp[off++]; + for (dp = 0, col = 0; col < raw_width - 30; dp += 16) { + max2 = 2047 & (val2 = bin.readUint(data2, dp)); + min = 2047 & val2 >>> 11; + imax = 15 & val2 >>> 22; + imin = 15 & val2 >>> 26; + for (sh = 0; sh < 4 && 128 << sh <= max2 - min; sh++) ; + for (bit = 30, i = 0; i < 16; i++) + if (i == imax) pix[i] = max2; + else if (i == imin) pix[i] = min; + else { + pix[i] = ((bin.readUshort(data2, dp + (bit >> 3)) >>> (bit & 7) & 127) << sh) + min; + if (pix[i] > 2047) pix[i] = 2047; + bit += 7; + } + for (i = 0; i < 16; i++, col += 2) { + var clr = pix[i] << 1; + UTIF2.decode._putsF(tgt, (row * raw_width + col) * tiff_bps, clr << 16 - tiff_bps); + } + col -= col & 1 ? 1 : 31; + } + } +}; +UTIF2.decode._decodeNikon = function(img, imgs, data2, off, src_length, tgt, toff) { + var nikon_tree = [ + [ + 0, + 0, + 1, + 5, + 1, + 1, + 1, + 1, + 1, + 1, + 2, + 0, + 0, + 0, + 0, + 0, + 0, + /* 12-bit lossy */ + 5, + 4, + 3, + 6, + 2, + 7, + 1, + 0, + 8, + 9, + 11, + 10, + 12 + ], + [ + 0, + 0, + 1, + 5, + 1, + 1, + 1, + 1, + 1, + 1, + 2, + 0, + 0, + 0, + 0, + 0, + 0, + /* 12-bit lossy after split */ + 57, + 90, + 56, + 39, + 22, + 5, + 4, + 3, + 2, + 1, + 0, + 11, + 12, + 12 + ], + [ + 0, + 0, + 1, + 4, + 2, + 3, + 1, + 2, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + /* 12-bit lossless */ + 5, + 4, + 6, + 3, + 7, + 2, + 8, + 1, + 9, + 0, + 10, + 11, + 12 + ], + [ + 0, + 0, + 1, + 4, + 3, + 1, + 1, + 1, + 1, + 1, + 2, + 0, + 0, + 0, + 0, + 0, + 0, + /* 14-bit lossy */ + 5, + 6, + 4, + 7, + 8, + 3, + 9, + 2, + 1, + 0, + 10, + 11, + 12, + 13, + 14 + ], + [ + 0, + 0, + 1, + 5, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 2, + 0, + 0, + 0, + 0, + 0, + /* 14-bit lossy after split */ + 8, + 92, + 75, + 58, + 41, + 7, + 6, + 5, + 4, + 3, + 2, + 1, + 0, + 13, + 14 + ], + [ + 0, + 0, + 1, + 4, + 2, + 2, + 3, + 1, + 2, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + /* 14-bit lossless */ + 7, + 6, + 8, + 5, + 9, + 4, + 10, + 3, + 11, + 12, + 2, + 0, + 1, + 13, + 14 + ] + ]; + var raw_width = img["t256"][0], height2 = img["t257"][0], tiff_bps = img["t258"][0]; + var tree = 0, split = 0; + var make_decoder = UTIF2.decode._make_decoder; + var getbithuff = UTIF2.decode._getbithuff; + var mn = imgs[0].exifIFD.makerNote, md = mn["t150"] ? mn["t150"] : mn["t140"], mdo = 0; + var ver0 = md[mdo++], ver1 = md[mdo++]; + if (ver0 == 73 || ver1 == 88) mdo += 2110; + if (ver0 == 70) tree = 2; + if (tiff_bps == 14) tree += 3; + var vpred = [[0, 0], [0, 0]], bin = img.isLE ? UTIF2._binLE : UTIF2._binBE; + for (var i = 0; i < 2; i++) for (var j = 0; j < 2; j++) { + vpred[i][j] = bin.readShort(md, mdo); + mdo += 2; + } + var max2 = 1 << tiff_bps & 32767, step = 0; + var csize = bin.readShort(md, mdo); + mdo += 2; + if (csize > 1) step = Math.floor(max2 / (csize - 1)); + if (ver0 == 68 && ver1 == 32 && step > 0) split = bin.readShort(md, 562); + var i; + var row, col; + var len, shl, diff; + var min_v = 0; + var hpred = [0, 0]; + var huff = make_decoder(nikon_tree[tree]); + var prm = [off, 0, 0, 0]; + for (min_v = row = 0; row < height2; row++) { + if (split && row == split) { + huff = make_decoder(nikon_tree[tree + 1]); + } + for (col = 0; col < raw_width; col++) { + i = getbithuff(data2, prm, huff[0], huff); + len = i & 15; + shl = i >>> 4; + diff = (getbithuff(data2, prm, len - shl, 0) << 1) + 1 << shl >>> 1; + if ((diff & 1 << len - 1) == 0) + diff -= (1 << len) - (shl == 0 ? 1 : 0); + if (col < 2) hpred[col] = vpred[row & 1][col] += diff; + else hpred[col & 1] += diff; + var clr = Math.min(Math.max(hpred[col & 1], 0), (1 << tiff_bps) - 1); + var bti = (row * raw_width + col) * tiff_bps; + UTIF2.decode._putsF(tgt, bti, clr << 16 - tiff_bps); + } + } +}; +UTIF2.decode._putsF = function(dt2, pos, val2) { + val2 = val2 << 8 - (pos & 7); + var o = pos >>> 3; + dt2[o] |= val2 >>> 16; + dt2[o + 1] |= val2 >>> 8; + dt2[o + 2] |= val2; +}; +UTIF2.decode._getbithuff = function(data2, prm, nbits, huff) { + var zero_after_ff = 0; + var get_byte = UTIF2.decode._get_byte; + var c2; + var off = prm[0], bitbuf = prm[1], vbits = prm[2], reset = prm[3]; + if (nbits == 0 || vbits < 0) return 0; + while (!reset && vbits < nbits && (c2 = data2[off++]) != -1 && !(reset = zero_after_ff && c2 == 255 && data2[off++])) { + bitbuf = (bitbuf << 8) + c2; + vbits += 8; + } + c2 = bitbuf << 32 - vbits >>> 32 - nbits; + if (huff) { + vbits -= huff[c2 + 1] >>> 8; + c2 = huff[c2 + 1] & 255; + } else + vbits -= nbits; + if (vbits < 0) throw "e"; + prm[0] = off; + prm[1] = bitbuf; + prm[2] = vbits; + prm[3] = reset; + return c2; +}; +UTIF2.decode._make_decoder = function(source) { + var max2, len, h, i, j; + var huff = []; + for (max2 = 16; max2 != 0 && !source[max2]; max2--) ; + var si = 17; + huff[0] = max2; + for (h = len = 1; len <= max2; len++) + for (i = 0; i < source[len]; i++, ++si) + for (j = 0; j < 1 << max2 - len; j++) + if (h <= 1 << max2) + huff[h++] = len << 8 | source[si]; + return huff; +}; +UTIF2.decode._decodeNewJPEG = function(img, data2, off, len, tgt, toff) { + len = Math.min(len, data2.length - off); + var tables = img["t347"], tlen = tables ? tables.length : 0, buff = new Uint8Array(tlen + len); + if (tables) { + var SOI = 216, EOI2 = 217, boff = 0; + for (var i = 0; i < tlen - 1; i++) { + if (tables[i] == 255 && tables[i + 1] == EOI2) break; + buff[boff++] = tables[i]; + } + var byte1 = data2[off], byte2 = data2[off + 1]; + if (byte1 != 255 || byte2 != SOI) { + buff[boff++] = byte1; + buff[boff++] = byte2; + } + for (var i = 2; i < len; i++) buff[boff++] = data2[off + i]; + } else for (var i = 0; i < len; i++) buff[i] = data2[off + i]; + if (img["t262"][0] == 32803 || img["t259"][0] == 7 && img["t262"][0] == 34892) { + var bps = img["t258"][0]; + var out = UTIF2.LosslessJpegDecode(buff), olen = out.length; + if (false) { + } else if (bps == 16) { + if (img.isLE) for (var i = 0; i < olen; i++) { + tgt[toff + (i << 1)] = out[i] & 255; + tgt[toff + (i << 1) + 1] = out[i] >>> 8; + } + else for (var i = 0; i < olen; i++) { + tgt[toff + (i << 1)] = out[i] >>> 8; + tgt[toff + (i << 1) + 1] = out[i] & 255; + } + } else if (bps == 14 || bps == 12 || bps == 10) { + var rst = 16 - bps; + for (var i = 0; i < olen; i++) UTIF2.decode._putsF(tgt, i * bps, out[i] << rst); + } else if (bps == 8) { + for (var i = 0; i < olen; i++) tgt[toff + i] = out[i]; + } else throw new Error("unsupported bit depth " + bps); + } else { + var parser = new UTIF2.JpegDecoder(); + parser.parse(buff); + var decoded = parser.getData({ "width": parser.width, "height": parser.height, "forceRGB": true, "isSourcePDF": false }); + for (var i = 0; i < decoded.length; i++) tgt[toff + i] = decoded[i]; + } + if (img["t262"][0] == 6) img["t262"][0] = 2; +}; +UTIF2.decode._decodeOldJPEGInit = function(img, data2, off, len) { + var SOI = 216, EOI2 = 217, DQT = 219, DHT = 196, DRI = 221, SOF0 = 192, SOS2 = 218; + var joff = 0, soff = 0, tables, sosMarker2, isTiled = false, i, j, k2; + var jpgIchgFmt = img["t513"], jifoff = jpgIchgFmt ? jpgIchgFmt[0] : 0; + var jpgIchgFmtLen = img["t514"], jiflen = jpgIchgFmtLen ? jpgIchgFmtLen[0] : 0; + var soffTag = img["t324"] || img["t273"] || jpgIchgFmt; + var ycbcrss = img["t530"], ssx = 0, ssy = 0; + var spp = img["t277"] ? img["t277"][0] : 1; + var jpgresint = img["t515"]; + if (soffTag) { + soff = soffTag[0]; + isTiled = soffTag.length > 1; + } + if (!isTiled) { + if (data2[off] == 255 && data2[off + 1] == SOI) return { jpegOffset: off }; + if (jpgIchgFmt != null) { + if (data2[off + jifoff] == 255 && data2[off + jifoff + 1] == SOI) joff = off + jifoff; + else log("JPEGInterchangeFormat does not point to SOI"); + if (jpgIchgFmtLen == null) log("JPEGInterchangeFormatLength field is missing"); + else if (jifoff >= soff || jifoff + jiflen <= soff) log("JPEGInterchangeFormatLength field value is invalid"); + if (joff != null) return { jpegOffset: joff }; + } + } + if (ycbcrss != null) { + ssx = ycbcrss[0]; + ssy = ycbcrss[1]; + } + if (jpgIchgFmt != null) { + if (jpgIchgFmtLen != null) + if (jiflen >= 2 && jifoff + jiflen <= soff) { + if (data2[off + jifoff + jiflen - 2] == 255 && data2[off + jifoff + jiflen - 1] == SOI) tables = new Uint8Array(jiflen - 2); + else tables = new Uint8Array(jiflen); + for (i = 0; i < tables.length; i++) tables[i] = data2[off + jifoff + i]; + log("Incorrect JPEG interchange format: using JPEGInterchangeFormat offset to derive tables"); + } else log("JPEGInterchangeFormat+JPEGInterchangeFormatLength > offset to first strip or tile"); + } + if (tables == null) { + var ooff = 0, out = []; + out[ooff++] = 255; + out[ooff++] = SOI; + var qtables = img["t519"]; + if (qtables == null) throw new Error("JPEGQTables tag is missing"); + for (i = 0; i < qtables.length; i++) { + out[ooff++] = 255; + out[ooff++] = DQT; + out[ooff++] = 0; + out[ooff++] = 67; + out[ooff++] = i; + for (j = 0; j < 64; j++) out[ooff++] = data2[off + qtables[i] + j]; + } + for (k2 = 0; k2 < 2; k2++) { + var htables = img[k2 == 0 ? "t520" : "t521"]; + if (htables == null) throw new Error((k2 == 0 ? "JPEGDCTables" : "JPEGACTables") + " tag is missing"); + for (i = 0; i < htables.length; i++) { + out[ooff++] = 255; + out[ooff++] = DHT; + var nc = 19; + for (j = 0; j < 16; j++) nc += data2[off + htables[i] + j]; + out[ooff++] = nc >>> 8; + out[ooff++] = nc & 255; + out[ooff++] = i | k2 << 4; + for (j = 0; j < 16; j++) out[ooff++] = data2[off + htables[i] + j]; + for (j = 0; j < nc; j++) out[ooff++] = data2[off + htables[i] + 16 + j]; + } + } + out[ooff++] = 255; + out[ooff++] = SOF0; + out[ooff++] = 0; + out[ooff++] = 8 + 3 * spp; + out[ooff++] = 8; + out[ooff++] = img.height >>> 8 & 255; + out[ooff++] = img.height & 255; + out[ooff++] = img.width >>> 8 & 255; + out[ooff++] = img.width & 255; + out[ooff++] = spp; + if (spp == 1) { + out[ooff++] = 1; + out[ooff++] = 17; + out[ooff++] = 0; + } else for (i = 0; i < 3; i++) { + out[ooff++] = i + 1; + out[ooff++] = i != 0 ? 17 : (ssx & 15) << 4 | ssy & 15; + out[ooff++] = i; + } + if (jpgresint != null && jpgresint[0] != 0) { + out[ooff++] = 255; + out[ooff++] = DRI; + out[ooff++] = 0; + out[ooff++] = 4; + out[ooff++] = jpgresint[0] >>> 8 & 255; + out[ooff++] = jpgresint[0] & 255; + } + tables = new Uint8Array(out); + } + var sofpos = -1; + i = 0; + while (i < tables.length - 1) { + if (tables[i] == 255 && tables[i + 1] == SOF0) { + sofpos = i; + break; + } + i++; + } + if (sofpos == -1) { + var tmptab = new Uint8Array(tables.length + 10 + 3 * spp); + tmptab.set(tables); + var tmpoff = tables.length; + sofpos = tables.length; + tables = tmptab; + tables[tmpoff++] = 255; + tables[tmpoff++] = SOF0; + tables[tmpoff++] = 0; + tables[tmpoff++] = 8 + 3 * spp; + tables[tmpoff++] = 8; + tables[tmpoff++] = img.height >>> 8 & 255; + tables[tmpoff++] = img.height & 255; + tables[tmpoff++] = img.width >>> 8 & 255; + tables[tmpoff++] = img.width & 255; + tables[tmpoff++] = spp; + if (spp == 1) { + tables[tmpoff++] = 1; + tables[tmpoff++] = 17; + tables[tmpoff++] = 0; + } else for (i = 0; i < 3; i++) { + tables[tmpoff++] = i + 1; + tables[tmpoff++] = i != 0 ? 17 : (ssx & 15) << 4 | ssy & 15; + tables[tmpoff++] = i; + } + } + if (data2[soff] == 255 && data2[soff + 1] == SOS2) { + var soslen = data2[soff + 2] << 8 | data2[soff + 3]; + sosMarker2 = new Uint8Array(soslen + 2); + sosMarker2[0] = data2[soff]; + sosMarker2[1] = data2[soff + 1]; + sosMarker2[2] = data2[soff + 2]; + sosMarker2[3] = data2[soff + 3]; + for (i = 0; i < soslen - 2; i++) sosMarker2[i + 4] = data2[soff + i + 4]; + } else { + sosMarker2 = new Uint8Array(2 + 6 + 2 * spp); + var sosoff = 0; + sosMarker2[sosoff++] = 255; + sosMarker2[sosoff++] = SOS2; + sosMarker2[sosoff++] = 0; + sosMarker2[sosoff++] = 6 + 2 * spp; + sosMarker2[sosoff++] = spp; + if (spp == 1) { + sosMarker2[sosoff++] = 1; + sosMarker2[sosoff++] = 0; + } else for (i = 0; i < 3; i++) { + sosMarker2[sosoff++] = i + 1; + sosMarker2[sosoff++] = i << 4 | i; + } + sosMarker2[sosoff++] = 0; + sosMarker2[sosoff++] = 63; + sosMarker2[sosoff++] = 0; + } + return { jpegOffset: off, tables, sosMarker: sosMarker2, sofPosition: sofpos }; +}; +UTIF2.decode._decodeOldJPEG = function(img, data2, off, len, tgt, toff) { + var i, dlen, tlen, buff, buffoff; + var jpegData = UTIF2.decode._decodeOldJPEGInit(img, data2, off, len); + if (jpegData.jpegOffset != null) { + dlen = off + len - jpegData.jpegOffset; + buff = new Uint8Array(dlen); + for (i = 0; i < dlen; i++) buff[i] = data2[jpegData.jpegOffset + i]; + } else { + tlen = jpegData.tables.length; + buff = new Uint8Array(tlen + jpegData.sosMarker.length + len + 2); + buff.set(jpegData.tables); + buffoff = tlen; + buff[jpegData.sofPosition + 5] = img.height >>> 8 & 255; + buff[jpegData.sofPosition + 6] = img.height & 255; + buff[jpegData.sofPosition + 7] = img.width >>> 8 & 255; + buff[jpegData.sofPosition + 8] = img.width & 255; + if (data2[off] != 255 || data2[off + 1] != SOS) { + buff.set(jpegData.sosMarker, buffoff); + buffoff += sosMarker.length; + } + for (i = 0; i < len; i++) buff[buffoff++] = data2[off + i]; + buff[buffoff++] = 255; + buff[buffoff++] = EOI; + } + var parser = new UTIF2.JpegDecoder(); + parser.parse(buff); + var decoded = parser.getData({ "width": parser.width, "height": parser.height, "forceRGB": true, "isSourcePDF": false }); + for (var i = 0; i < decoded.length; i++) tgt[toff + i] = decoded[i]; + if (img["t262"] && img["t262"][0] == 6) img["t262"][0] = 2; +}; +UTIF2.decode._decodePackBits = function(data2, off, len, tgt, toff) { + var sa = new Int8Array(data2.buffer), ta = new Int8Array(tgt.buffer), lim = off + len; + while (off < lim) { + var n2 = sa[off]; + off++; + if (n2 >= 0 && n2 < 128) for (var i = 0; i < n2 + 1; i++) { + ta[toff] = sa[off]; + toff++; + off++; + } + if (n2 >= -127 && n2 < 0) { + for (var i = 0; i < -n2 + 1; i++) { + ta[toff] = sa[off]; + toff++; + } + off++; + } + } + return toff; +}; +UTIF2.decode._decodeThunder = function(data2, off, len, tgt, toff) { + var d2 = [0, 1, 0, -1], d3 = [0, 1, 2, 3, 0, -3, -2, -1]; + var lim = off + len, qoff = toff * 2, px = 0; + while (off < lim) { + var b3 = data2[off], msk = b3 >>> 6, n2 = b3 & 63; + off++; + if (msk == 3) { + px = n2 & 15; + tgt[qoff >>> 1] |= px << 4 * (1 - qoff & 1); + qoff++; + } + if (msk == 0) for (var i = 0; i < n2; i++) { + tgt[qoff >>> 1] |= px << 4 * (1 - qoff & 1); + qoff++; + } + if (msk == 2) for (var i = 0; i < 2; i++) { + var d = n2 >>> 3 * (1 - i) & 7; + if (d != 4) { + px += d3[d]; + tgt[qoff >>> 1] |= px << 4 * (1 - qoff & 1); + qoff++; + } + } + if (msk == 1) for (var i = 0; i < 3; i++) { + var d = n2 >>> 2 * (2 - i) & 3; + if (d != 2) { + px += d2[d]; + tgt[qoff >>> 1] |= px << 4 * (1 - qoff & 1); + qoff++; + } + } + } +}; +UTIF2.decode._dmap = { "1": 0, "011": 1, "000011": 2, "0000011": 3, "010": -1, "000010": -2, "0000010": -3 }; +UTIF2.decode._lens = function() { + var addKeys = function(lens, arr, i0, inc) { + for (var i = 0; i < arr.length; i++) lens[arr[i]] = i0 + i * inc; + }; + var termW = "00110101,000111,0111,1000,1011,1100,1110,1111,10011,10100,00111,01000,001000,000011,110100,110101,101010,101011,0100111,0001100,0001000,0010111,0000011,0000100,0101000,0101011,0010011,0100100,0011000,00000010,00000011,00011010,00011011,00010010,00010011,00010100,00010101,00010110,00010111,00101000,00101001,00101010,00101011,00101100,00101101,00000100,00000101,00001010,00001011,01010010,01010011,01010100,01010101,00100100,00100101,01011000,01011001,01011010,01011011,01001010,01001011,00110010,00110011,00110100"; + var termB = "0000110111,010,11,10,011,0011,0010,00011,000101,000100,0000100,0000101,0000111,00000100,00000111,000011000,0000010111,0000011000,0000001000,00001100111,00001101000,00001101100,00000110111,00000101000,00000010111,00000011000,000011001010,000011001011,000011001100,000011001101,000001101000,000001101001,000001101010,000001101011,000011010010,000011010011,000011010100,000011010101,000011010110,000011010111,000001101100,000001101101,000011011010,000011011011,000001010100,000001010101,000001010110,000001010111,000001100100,000001100101,000001010010,000001010011,000000100100,000000110111,000000111000,000000100111,000000101000,000001011000,000001011001,000000101011,000000101100,000001011010,000001100110,000001100111"; + var makeW = "11011,10010,010111,0110111,00110110,00110111,01100100,01100101,01101000,01100111,011001100,011001101,011010010,011010011,011010100,011010101,011010110,011010111,011011000,011011001,011011010,011011011,010011000,010011001,010011010,011000,010011011"; + var makeB = "0000001111,000011001000,000011001001,000001011011,000000110011,000000110100,000000110101,0000001101100,0000001101101,0000001001010,0000001001011,0000001001100,0000001001101,0000001110010,0000001110011,0000001110100,0000001110101,0000001110110,0000001110111,0000001010010,0000001010011,0000001010100,0000001010101,0000001011010,0000001011011,0000001100100,0000001100101"; + var makeA = "00000001000,00000001100,00000001101,000000010010,000000010011,000000010100,000000010101,000000010110,000000010111,000000011100,000000011101,000000011110,000000011111"; + termW = termW.split(","); + termB = termB.split(","); + makeW = makeW.split(","); + makeB = makeB.split(","); + makeA = makeA.split(","); + var lensW = {}, lensB = {}; + addKeys(lensW, termW, 0, 1); + addKeys(lensW, makeW, 64, 64); + addKeys(lensW, makeA, 1792, 64); + addKeys(lensB, termB, 0, 1); + addKeys(lensB, makeB, 64, 64); + addKeys(lensB, makeA, 1792, 64); + return [lensW, lensB]; +}(); +UTIF2.decode._decodeG4 = function(data2, off, slen, tgt, toff, w, fo) { + var U = UTIF2.decode, boff = off << 3, len = 0, wrd = ""; + var line2 = [], pline = []; + for (var i = 0; i < w; i++) pline.push(0); + pline = U._makeDiff(pline); + var a0 = 0, a1 = 0, a2 = 0, b1 = 0, b22 = 0, clr = 0; + var y2 = 0, mode = "", toRead = 0; + var bipl = Math.ceil(w / 8) * 8; + while (boff >>> 3 < off + slen) { + b1 = U._findDiff(pline, a0 + (a0 == 0 ? 0 : 1), 1 - clr), b22 = U._findDiff(pline, b1, clr); + var bit = 0; + if (fo == 1) bit = data2[boff >>> 3] >>> 7 - (boff & 7) & 1; + if (fo == 2) bit = data2[boff >>> 3] >>> (boff & 7) & 1; + boff++; + wrd += bit; + if (mode == "H") { + if (U._lens[clr][wrd] != null) { + var dl = U._lens[clr][wrd]; + wrd = ""; + len += dl; + if (dl < 64) { + U._addNtimes(line2, len, clr); + a0 += len; + clr = 1 - clr; + len = 0; + toRead--; + if (toRead == 0) mode = ""; + } + } + } else { + if (wrd == "0001") { + wrd = ""; + U._addNtimes(line2, b22 - a0, clr); + a0 = b22; + } + if (wrd == "001") { + wrd = ""; + mode = "H"; + toRead = 2; + } + if (U._dmap[wrd] != null) { + a1 = b1 + U._dmap[wrd]; + U._addNtimes(line2, a1 - a0, clr); + a0 = a1; + wrd = ""; + clr = 1 - clr; + } + } + if (line2.length == w && mode == "") { + U._writeBits(line2, tgt, toff * 8 + y2 * bipl); + clr = 0; + y2++; + a0 = 0; + pline = U._makeDiff(line2); + line2 = []; + } + } +}; +UTIF2.decode._findDiff = function(line2, x2, clr) { + for (var i = 0; i < line2.length; i += 2) if (line2[i] >= x2 && line2[i + 1] == clr) return line2[i]; +}; +UTIF2.decode._makeDiff = function(line2) { + var out = []; + if (line2[0] == 1) out.push(0, 1); + for (var i = 1; i < line2.length; i++) if (line2[i - 1] != line2[i]) out.push(i, line2[i]); + out.push(line2.length, 0, line2.length, 1); + return out; +}; +UTIF2.decode._decodeG2 = function(data2, off, slen, tgt, toff, w, fo) { + var U = UTIF2.decode, boff = off << 3, len = 0, wrd = ""; + var line2 = []; + var clr = 0; + var y2 = 0; + var bipl = Math.ceil(w / 8) * 8; + while (boff >>> 3 < off + slen) { + var bit = 0; + if (fo == 1) bit = data2[boff >>> 3] >>> 7 - (boff & 7) & 1; + if (fo == 2) bit = data2[boff >>> 3] >>> (boff & 7) & 1; + boff++; + wrd += bit; + len = U._lens[clr][wrd]; + if (len != null) { + U._addNtimes(line2, len, clr); + wrd = ""; + if (len < 64) clr = 1 - clr; + if (line2.length == w) { + U._writeBits(line2, tgt, toff * 8 + y2 * bipl); + line2 = []; + y2++; + clr = 0; + if ((boff & 7) != 0) boff += 8 - (boff & 7); + if (len >= 64) boff += 8; + } + } + } +}; +UTIF2.decode._decodeG3 = function(data2, off, slen, tgt, toff, w, fo, twoDim) { + var U = UTIF2.decode, boff = off << 3, len = 0, wrd = ""; + var line2 = [], pline = []; + for (var i = 0; i < w; i++) line2.push(0); + var a0 = 0, a1 = 0, a2 = 0, b1 = 0, b22 = 0, clr = 0; + var y2 = -1, mode = "", toRead = 0, is1D = true; + var bipl = Math.ceil(w / 8) * 8; + while (boff >>> 3 < off + slen) { + b1 = U._findDiff(pline, a0 + (a0 == 0 ? 0 : 1), 1 - clr), b22 = U._findDiff(pline, b1, clr); + var bit = 0; + if (fo == 1) bit = data2[boff >>> 3] >>> 7 - (boff & 7) & 1; + if (fo == 2) bit = data2[boff >>> 3] >>> (boff & 7) & 1; + boff++; + wrd += bit; + if (is1D) { + if (U._lens[clr][wrd] != null) { + var dl = U._lens[clr][wrd]; + wrd = ""; + len += dl; + if (dl < 64) { + U._addNtimes(line2, len, clr); + clr = 1 - clr; + len = 0; + } + } + } else { + if (mode == "H") { + if (U._lens[clr][wrd] != null) { + var dl = U._lens[clr][wrd]; + wrd = ""; + len += dl; + if (dl < 64) { + U._addNtimes(line2, len, clr); + a0 += len; + clr = 1 - clr; + len = 0; + toRead--; + if (toRead == 0) mode = ""; + } + } + } else { + if (wrd == "0001") { + wrd = ""; + U._addNtimes(line2, b22 - a0, clr); + a0 = b22; + } + if (wrd == "001") { + wrd = ""; + mode = "H"; + toRead = 2; + } + if (U._dmap[wrd] != null) { + a1 = b1 + U._dmap[wrd]; + U._addNtimes(line2, a1 - a0, clr); + a0 = a1; + wrd = ""; + clr = 1 - clr; + } + } + } + if (wrd.endsWith("000000000001")) { + if (y2 >= 0) U._writeBits(line2, tgt, toff * 8 + y2 * bipl); + if (twoDim) { + if (fo == 1) is1D = (data2[boff >>> 3] >>> 7 - (boff & 7) & 1) == 1; + if (fo == 2) is1D = (data2[boff >>> 3] >>> (boff & 7) & 1) == 1; + boff++; + } + wrd = ""; + clr = 0; + y2++; + a0 = 0; + pline = U._makeDiff(line2); + line2 = []; + } + } + if (line2.length == w) U._writeBits(line2, tgt, toff * 8 + y2 * bipl); +}; +UTIF2.decode._addNtimes = function(arr, n2, val2) { + for (var i = 0; i < n2; i++) arr.push(val2); +}; +UTIF2.decode._writeBits = function(bits2, tgt, boff) { + for (var i = 0; i < bits2.length; i++) tgt[boff + i >>> 3] |= bits2[i] << 7 - (boff + i & 7); +}; +UTIF2.decode._decodeLZW = UTIF2.decode._decodeLZW = function() { + var e, U, Z2, u, K = 0, V = 0, g2 = 0, N = 0, O = function() { + var S = e >>> 3, A2 = U[S] << 16 | U[S + 1] << 8 | U[S + 2], j = A2 >>> 24 - (e & 7) - V & (1 << V) - 1; + e += V; + return j; + }, h = new Uint32Array(4096 * 4), w = 0, m = function(S) { + if (S == w) return; + w = S; + g2 = 1 << S; + N = g2 + 1; + for (var A2 = 0; A2 < N + 1; A2++) { + h[4 * A2] = h[4 * A2 + 3] = A2; + h[4 * A2 + 1] = 65535; + h[4 * A2 + 2] = 1; + } + }, i = function(S) { + V = S + 1; + K = N + 1; + }, D = function(S) { + var A2 = S << 2, j = h[A2 + 2], a2 = u + j - 1; + while (A2 != 65535) { + Z2[a2--] = h[A2]; + A2 = h[A2 + 1]; + } + u += j; + }, L = function(S, A2) { + var j = K << 2, a2 = S << 2; + h[j] = h[(A2 << 2) + 3]; + h[j + 1] = a2; + h[j + 2] = h[a2 + 2] + 1; + h[j + 3] = h[a2 + 3]; + K++; + if (K + 1 == 1 << V && V != 12) V++; + }, T = function(S, A2, j, a2, n2, q2) { + e = A2 << 3; + U = S; + Z2 = a2; + u = n2; + var B2 = A2 + j << 3, _ = 0, t3 = 0; + m(q2); + i(q2); + while (e < B2 && (_ = O()) != N) { + if (_ == g2) { + i(q2); + _ = O(); + if (_ == N) break; + D(_); + } else { + if (_ < K) { + D(_); + L(t3, _); + } else { + L(t3, t3); + D(K - 1); + } + } + t3 = _; + } + return u; + }; + return T; +}(); +UTIF2.tags = {}; +UTIF2._types = function() { + var main = new Array(250); + main.fill(0); + main = main.concat([0, 0, 0, 0, 4, 3, 3, 3, 3, 3, 0, 0, 3, 0, 0, 0, 3, 0, 0, 2, 2, 2, 2, 4, 3, 0, 0, 3, 4, 4, 3, 3, 5, 5, 3, 2, 5, 5, 0, 0, 0, 0, 4, 4, 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 3, 5, 5, 3, 0, 3, 3, 4, 4, 4, 3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]); + var rest = { 33432: 2, 33434: 5, 33437: 5, 34665: 4, 34850: 3, 34853: 4, 34855: 3, 34864: 3, 34866: 4, 36864: 7, 36867: 2, 36868: 2, 37121: 7, 37377: 10, 37378: 5, 37380: 10, 37381: 5, 37383: 3, 37384: 3, 37385: 3, 37386: 5, 37510: 7, 37520: 2, 37521: 2, 37522: 2, 40960: 7, 40961: 3, 40962: 4, 40963: 4, 40965: 4, 41486: 5, 41487: 5, 41488: 3, 41985: 3, 41986: 3, 41987: 3, 41988: 5, 41989: 3, 41990: 3, 41993: 3, 41994: 3, 41995: 7, 41996: 3, 42032: 2, 42033: 2, 42034: 5, 42036: 2, 42037: 2, 59932: 7 }; + return { + basic: { + main, + rest + }, + gps: { + main: [1, 2, 5, 2, 5, 1, 5, 5, 0, 9], + rest: { 18: 2, 29: 2 } + } + }; +}(); +UTIF2._readIFD = function(bin, data2, offset, ifds, depth, prm) { + var cnt = bin.readUshort(data2, offset); + offset += 2; + var ifd = {}; + if (prm.debug) log(" ".repeat(depth), ifds.length - 1, ">>>----------------"); + for (var i = 0; i < cnt; i++) { + var tag = bin.readUshort(data2, offset); + offset += 2; + var type = bin.readUshort(data2, offset); + offset += 2; + var num = bin.readUint(data2, offset); + offset += 4; + var voff = bin.readUint(data2, offset); + offset += 4; + var arr = []; + if (type == 1 || type == 7) { + var no = num < 5 ? offset - 4 : voff; + if (no + num > data2.buffer.byteLength) num = data2.buffer.byteLength - no; + arr = new Uint8Array(data2.buffer, no, num); + } + if (type == 2) { + var o0 = num < 5 ? offset - 4 : voff, c2 = data2[o0], len = Math.max(0, Math.min(num - 1, data2.length - o0)); + if (c2 < 128 || len == 0) arr.push(bin.readASCII(data2, o0, len)); + else arr = new Uint8Array(data2.buffer, o0, len); + } + if (type == 3) { + for (var j = 0; j < num; j++) arr.push(bin.readUshort(data2, (num < 3 ? offset - 4 : voff) + 2 * j)); + } + if (type == 4 || type == 13) { + for (var j = 0; j < num; j++) arr.push(bin.readUint(data2, (num < 2 ? offset - 4 : voff) + 4 * j)); + } + if (type == 5 || type == 10) { + var ri = type == 5 ? bin.readUint : bin.readInt; + for (var j = 0; j < num; j++) arr.push([ri(data2, voff + j * 8), ri(data2, voff + j * 8 + 4)]); + } + if (type == 8) { + for (var j = 0; j < num; j++) arr.push(bin.readShort(data2, (num < 3 ? offset - 4 : voff) + 2 * j)); + } + if (type == 9) { + for (var j = 0; j < num; j++) arr.push(bin.readInt(data2, (num < 2 ? offset - 4 : voff) + 4 * j)); + } + if (type == 11) { + for (var j = 0; j < num; j++) arr.push(bin.readFloat(data2, voff + j * 4)); + } + if (type == 12) { + for (var j = 0; j < num; j++) arr.push(bin.readDouble(data2, voff + j * 8)); + } + if (num != 0 && arr.length == 0) { + log(tag, "unknown TIFF tag type: ", type, "num:", num); + if (i == 0) return; + continue; + } + if (prm.debug) log(" ".repeat(depth), tag, type, UTIF2.tags[tag], arr); + ifd["t" + tag] = arr; + if (tag == 330 && ifd["t272"] && ifd["t272"][0] == "DSLR-A100") { + } else if (tag == 330 || tag == 34665 || tag == 34853 || tag == 50740 && bin.readUshort(data2, bin.readUint(arr, 0)) < 300 || tag == 61440) { + var oarr = tag == 50740 ? [bin.readUint(arr, 0)] : arr; + var subfd = []; + for (var j = 0; j < oarr.length; j++) UTIF2._readIFD(bin, data2, oarr[j], subfd, depth + 1, prm); + if (tag == 330) ifd.subIFD = subfd; + if (tag == 34665) ifd.exifIFD = subfd[0]; + if (tag == 34853) ifd.gpsiIFD = subfd[0]; + if (tag == 50740) ifd.dngPrvt = subfd[0]; + if (tag == 61440) ifd.fujiIFD = subfd[0]; + } + if (tag == 37500 && prm.parseMN) { + var mn = arr; + if (bin.readASCII(mn, 0, 5) == "Nikon") ifd.makerNote = UTIF2["decode"](mn.slice(10).buffer)[0]; + else if (bin.readASCII(mn, 0, 5) == "OLYMP" || bin.readASCII(mn, 0, 9) == "OM SYSTEM") { + var inds = [8208, 8224, 8240, 8256, 8272]; + var subsub = []; + UTIF2._readIFD(bin, mn, mn[1] == 77 ? 16 : mn[5] == 85 ? 12 : 8, subsub, depth + 1, prm); + var obj = ifd.makerNote = subsub.pop(); + for (var j = 0; j < inds.length; j++) { + var k2 = "t" + inds[j]; + if (obj[k2] == null) continue; + UTIF2._readIFD(bin, mn, obj[k2][0], subsub, depth + 1, prm); + obj[k2] = subsub.pop(); + } + if (obj["t12288"]) { + UTIF2._readIFD(bin, obj["t12288"], 0, subsub, depth + 1, prm); + obj["t12288"] = subsub.pop(); + } + } else if (bin.readUshort(data2, voff) < 300 && bin.readUshort(data2, voff + 4) <= 12) { + var subsub = []; + UTIF2._readIFD(bin, data2, voff, subsub, depth + 1, prm); + ifd.makerNote = subsub[0]; + } + } + } + ifds.push(ifd); + if (prm.debug) log(" ".repeat(depth), "<<<---------------"); + return offset; +}; +UTIF2._writeIFD = function(bin, types, data2, offset, ifd) { + var keys2 = Object.keys(ifd), knum = keys2.length; + if (ifd["exifIFD"]) knum--; + if (ifd["gpsiIFD"]) knum--; + bin.writeUshort(data2, offset, knum); + offset += 2; + var eoff = offset + knum * 12 + 4; + for (var ki = 0; ki < keys2.length; ki++) { + var key2 = keys2[ki]; + if (key2 == "t34665" || key2 == "t34853") continue; + if (key2 == "exifIFD") key2 = "t34665"; + if (key2 == "gpsiIFD") key2 = "t34853"; + var tag = parseInt(key2.slice(1)), type = types.main[tag]; + if (type == null) type = types.rest[tag]; + if (type == null || type == 0) throw new Error("unknown type of tag: " + tag); + var val2 = ifd[key2]; + if (tag == 34665) { + var outp = UTIF2._writeIFD(bin, types, data2, eoff, ifd["exifIFD"]); + val2 = [eoff]; + eoff = outp[1]; + } + if (tag == 34853) { + var outp = UTIF2._writeIFD(bin, UTIF2._types.gps, data2, eoff, ifd["gpsiIFD"]); + val2 = [eoff]; + eoff = outp[1]; + } + if (type == 2) val2 = val2[0] + "\0"; + var num = val2.length; + bin.writeUshort(data2, offset, tag); + offset += 2; + bin.writeUshort(data2, offset, type); + offset += 2; + bin.writeUint(data2, offset, num); + offset += 4; + var dlen = [-1, 1, 1, 2, 4, 8, 0, 1, 0, 4, 8, 0, 8][type] * num; + var toff = offset; + if (dlen > 4) { + bin.writeUint(data2, offset, eoff); + toff = eoff; + } + if (type == 1 || type == 7) { + for (var i = 0; i < num; i++) data2[toff + i] = val2[i]; + } else if (type == 2) { + bin.writeASCII(data2, toff, val2); + } else if (type == 3) { + for (var i = 0; i < num; i++) bin.writeUshort(data2, toff + 2 * i, val2[i]); + } else if (type == 4) { + for (var i = 0; i < num; i++) bin.writeUint(data2, toff + 4 * i, val2[i]); + } else if (type == 5 || type == 10) { + var wr = type == 5 ? bin.writeUint : bin.writeInt; + for (var i = 0; i < num; i++) { + var v = val2[i], nu = v[0], de2 = v[1]; + if (nu == null) throw "e"; + wr(data2, toff + 8 * i, nu); + wr(data2, toff + 8 * i + 4, de2); + } + } else if (type == 9) { + for (var i = 0; i < num; i++) bin.writeInt(data2, toff + 4 * i, val2[i]); + } else if (type == 12) { + for (var i = 0; i < num; i++) bin.writeDouble(data2, toff + 8 * i, val2[i]); + } else throw type; + if (dlen > 4) { + dlen += dlen & 1; + eoff += dlen; + } + offset += 4; + } + return [offset, eoff]; +}; +UTIF2.toRGBA8 = function(out, scl) { + function gamma(x3) { + return x3 < 31308e-7 ? 12.92 * x3 : 1.055 * Math.pow(x3, 1 / 2.4) - 0.055; + } + var w = out.width, h = out.height, area = w * h, qarea = area * 4, data2 = out.data; + var img = new Uint8Array(area * 4); + var intp = out["t262"] ? out["t262"][0] : 2, bps = out["t258"] ? Math.min(32, out["t258"][0]) : 1; + if (out["t262"] == null && bps == 1) intp = 0; + var smpls = out["t277"] ? out["t277"][0] : out["t258"] ? out["t258"].length : [1, 1, 3, 1, 1, 4, 3][intp]; + var sfmt = out["t339"] ? out["t339"][0] : null; + if (intp == 1 && bps == 32 && sfmt != 3) throw "e"; + var bpl = Math.ceil(smpls * bps * w / 8); + if (false) { + } else if (intp == 0) { + scl = 1 / 256; + for (var y2 = 0; y2 < h; y2++) { + var off = y2 * bpl, io = y2 * w; + if (bps == 1) for (var i = 0; i < w; i++) { + var qi = io + i << 2, px = data2[off + (i >> 3)] >> 7 - (i & 7) & 1; + img[qi] = img[qi + 1] = img[qi + 2] = (1 - px) * 255; + img[qi + 3] = 255; + } + if (bps == 4) for (var i = 0; i < w; i++) { + var qi = io + i << 2, px = data2[off + (i >> 1)] >> 4 - 4 * (i & 1) & 15; + img[qi] = img[qi + 1] = img[qi + 2] = (15 - px) * 17; + img[qi + 3] = 255; + } + if (bps == 8) for (var i = 0; i < w; i++) { + var qi = io + i << 2, px = data2[off + i]; + img[qi] = img[qi + 1] = img[qi + 2] = 255 - px; + img[qi + 3] = 255; + } + if (bps == 16) for (var i = 0; i < w; i++) { + var qi = io + i << 2, o = off + 2 * i, px = data2[o + 1] << 8 | data2[o]; + img[qi] = img[qi + 1] = img[qi + 2] = Math.min(255, 255 - ~~(px * scl)); + img[qi + 3] = 255; + } + } + } else if (intp == 1) { + if (scl == null) scl = 1 / 256; + var f32 = (data2.length & 3) == 0 ? new Float32Array(data2.buffer) : null; + for (var y2 = 0; y2 < h; y2++) { + var off = y2 * bpl, io = y2 * w; + if (bps == 1) for (var i = 0; i < w; i++) { + var qi = io + i << 2, px = data2[off + (i >> 3)] >> 7 - (i & 7) & 1; + img[qi] = img[qi + 1] = img[qi + 2] = px * 255; + img[qi + 3] = 255; + } + if (bps == 2) for (var i = 0; i < w; i++) { + var qi = io + i << 2, px = data2[off + (i >> 2)] >> 6 - 2 * (i & 3) & 3; + img[qi] = img[qi + 1] = img[qi + 2] = px * 85; + img[qi + 3] = 255; + } + if (bps == 8) for (var i = 0; i < w; i++) { + var qi = io + i << 2, px = data2[off + i * smpls]; + img[qi] = img[qi + 1] = img[qi + 2] = px; + img[qi + 3] = 255; + } + if (bps == 16) for (var i = 0; i < w; i++) { + var qi = io + i << 2, o = off + 2 * i, px = data2[o + 1] << 8 | data2[o]; + img[qi] = img[qi + 1] = img[qi + 2] = Math.min(255, ~~(px * scl)); + img[qi + 3] = 255; + } + if (bps == 32) for (var i = 0; i < w; i++) { + var qi = io + i << 2, o = (off >>> 2) + i, px = f32[o]; + img[qi] = img[qi + 1] = img[qi + 2] = ~~(0.5 + 255 * px); + img[qi + 3] = 255; + } + } + } else if (intp == 2) { + if (bps == 8) { + if (smpls == 1) for (var i = 0; i < area; i++) { + img[4 * i] = img[4 * i + 1] = img[4 * i + 2] = data2[i]; + img[4 * i + 3] = 255; + } + if (smpls == 3) for (var i = 0; i < area; i++) { + var qi = i << 2, ti = i * 3; + img[qi] = data2[ti]; + img[qi + 1] = data2[ti + 1]; + img[qi + 2] = data2[ti + 2]; + img[qi + 3] = 255; + } + if (smpls >= 4) for (var i = 0; i < area; i++) { + var qi = i << 2, ti = i * smpls; + img[qi] = data2[ti]; + img[qi + 1] = data2[ti + 1]; + img[qi + 2] = data2[ti + 2]; + img[qi + 3] = data2[ti + 3]; + } + } else if (bps == 16) { + if (smpls == 4) for (var i = 0; i < area; i++) { + var qi = i << 2, ti = i * 8 + 1; + img[qi] = data2[ti]; + img[qi + 1] = data2[ti + 2]; + img[qi + 2] = data2[ti + 4]; + img[qi + 3] = data2[ti + 6]; + } + if (smpls == 3) for (var i = 0; i < area; i++) { + var qi = i << 2, ti = i * 6 + 1; + img[qi] = data2[ti]; + img[qi + 1] = data2[ti + 2]; + img[qi + 2] = data2[ti + 4]; + img[qi + 3] = 255; + } + } else if (bps == 32) { + var ndt = new Float32Array(data2.buffer); + var min = 0; + for (var i = 0; i < ndt.length; i++) min = Math.min(min, ndt[i]); + if (min < 0) for (var i = 0; i < data2.length; i += 4) { + var t3 = data2[i]; + data2[i] = data2[i + 3]; + data2[i + 3] = t3; + t3 = data2[i + 1]; + data2[i + 1] = data2[i + 2]; + data2[i + 2] = t3; + } + var pmap = []; + for (var i = 0; i < 65536; i++) pmap.push(gamma(i / 65535)); + for (var i = 0; i < ndt.length; i++) { + var cv = Math.max(0, Math.min(1, ndt[i])); + ndt[i] = pmap[~~(0.5 + cv * 65535)]; + } + if (smpls == 3) for (var i = 0; i < area; i++) { + var qi = i << 2, ti = i * 3; + img[qi] = ~~(0.5 + ndt[ti] * 255); + img[qi + 1] = ~~(0.5 + ndt[ti + 1] * 255); + img[qi + 2] = ~~(0.5 + ndt[ti + 2] * 255); + img[qi + 3] = 255; + } + else if (smpls == 4) for (var i = 0; i < area; i++) { + var qi = i << 2, ti = i * 4; + img[qi] = ~~(0.5 + ndt[ti] * 255); + img[qi + 1] = ~~(0.5 + ndt[ti + 1] * 255); + img[qi + 2] = ~~(0.5 + ndt[ti + 2] * 255); + img[qi + 3] = ~~(0.5 + ndt[ti + 3] * 255); + } + else throw smpls; + } else throw bps; + } else if (intp == 3) { + var map2 = out["t320"]; + var cn = 1 << bps; + var nexta = bps == 8 && smpls > 1 && out["t338"] && out["t338"][0] != 0; + for (var y2 = 0; y2 < h; y2++) + for (var x2 = 0; x2 < w; x2++) { + var i = y2 * w + x2; + var qi = i << 2, mi2 = 0; + var dof = y2 * bpl; + if (false) { + } else if (bps == 1) mi2 = data2[dof + (x2 >>> 3)] >>> 7 - (x2 & 7) & 1; + else if (bps == 2) mi2 = data2[dof + (x2 >>> 2)] >>> 6 - 2 * (x2 & 3) & 3; + else if (bps == 4) mi2 = data2[dof + (x2 >>> 1)] >>> 4 - 4 * (x2 & 1) & 15; + else if (bps == 8) mi2 = data2[dof + x2 * smpls]; + else throw bps; + img[qi] = map2[mi2] >> 8; + img[qi + 1] = map2[cn + mi2] >> 8; + img[qi + 2] = map2[cn + cn + mi2] >> 8; + img[qi + 3] = nexta ? data2[dof + x2 * smpls + 1] : 255; + } + } else if (intp == 5) { + var gotAlpha = smpls > 4 ? 1 : 0; + for (var i = 0; i < area; i++) { + var qi = i << 2, si = i * smpls; + if (window.UDOC) { + var C2 = data2[si], M = data2[si + 1], Y2 = data2[si + 2], K = data2[si + 3]; + var c2 = UDOC.C.cmykToRgb([C2 * (1 / 255), M * (1 / 255), Y2 * (1 / 255), K * (1 / 255)]); + img[qi] = ~~(0.5 + 255 * c2[0]); + img[qi + 1] = ~~(0.5 + 255 * c2[1]); + img[qi + 2] = ~~(0.5 + 255 * c2[2]); + } else { + var C2 = 255 - data2[si], M = 255 - data2[si + 1], Y2 = 255 - data2[si + 2], K = (255 - data2[si + 3]) * (1 / 255); + img[qi] = ~~(C2 * K + 0.5); + img[qi + 1] = ~~(M * K + 0.5); + img[qi + 2] = ~~(Y2 * K + 0.5); + } + img[qi + 3] = 255 * (1 - gotAlpha) + data2[si + 4] * gotAlpha; + } + } else if (intp == 6 && out["t278"]) { + var rps = out["t278"][0]; + for (var y2 = 0; y2 < h; y2 += rps) { + var i = y2 * w, len = rps * w; + for (var j = 0; j < len; j++) { + var qi = 4 * (i + j), si = 3 * i + 4 * (j >>> 1); + var Y2 = data2[si + (j & 1)], Cb = data2[si + 2] - 128, Cr = data2[si + 3] - 128; + var r = Y2 + ((Cr >> 2) + (Cr >> 3) + (Cr >> 5)); + var g2 = Y2 - ((Cb >> 2) + (Cb >> 4) + (Cb >> 5)) - ((Cr >> 1) + (Cr >> 3) + (Cr >> 4) + (Cr >> 5)); + var b3 = Y2 + (Cb + (Cb >> 1) + (Cb >> 2) + (Cb >> 6)); + img[qi] = Math.max(0, Math.min(255, r)); + img[qi + 1] = Math.max(0, Math.min(255, g2)); + img[qi + 2] = Math.max(0, Math.min(255, b3)); + img[qi + 3] = 255; + } + } + } else if (intp == 32845) { + for (var y2 = 0; y2 < h; y2++) + for (var x2 = 0; x2 < w; x2++) { + var si = (y2 * w + x2) * 6, qi = (y2 * w + x2) * 4; + var L = data2[si + 1] << 8 | data2[si]; + var L = Math.pow(2, (L + 0.5) / 256 - 64); + var u = (data2[si + 3] + 0.5) / 410; + var v = (data2[si + 5] + 0.5) / 410; + var sX = 9 * u / (6 * u - 16 * v + 12); + var sY = 4 * v / (6 * u - 16 * v + 12); + var bY = L; + var X2 = sX * bY / sY, Y2 = bY, Z2 = (1 - sX - sY) * bY / sY; + var r = 2.69 * X2 - 1.276 * Y2 - 0.414 * Z2; + var g2 = -1.022 * X2 + 1.978 * Y2 + 0.044 * Z2; + var b3 = 0.061 * X2 - 0.224 * Y2 + 1.163 * Z2; + img[qi] = gamma(Math.min(r, 1)) * 255; + img[qi + 1] = gamma(Math.min(g2, 1)) * 255; + img[qi + 2] = gamma(Math.min(b3, 1)) * 255; + img[qi + 3] = 255; + } + } else log("Unknown Photometric interpretation: " + intp); + return img; +}; +UTIF2.replaceIMG = function(imgs) { + if (imgs == null) imgs = document.getElementsByTagName("img"); + var sufs = ["tif", "tiff", "dng", "cr2", "nef"]; + for (var i = 0; i < imgs.length; i++) { + var img = imgs[i], src = img.getAttribute("src"); + if (src == null) continue; + var suff = src.split(".").pop().toLowerCase(); + if (sufs.indexOf(suff) == -1) continue; + var xhr = new XMLHttpRequest(); + UTIF2._xhrs.push(xhr); + UTIF2._imgs.push(img); + xhr.open("GET", src); + xhr.responseType = "arraybuffer"; + xhr.onload = UTIF2._imgLoaded; + xhr.send(); + } +}; +UTIF2._xhrs = []; +UTIF2._imgs = []; +UTIF2._imgLoaded = function(e) { + var ind = UTIF2._xhrs.indexOf(e.target), img = UTIF2._imgs[ind]; + UTIF2._xhrs.splice(ind, 1); + UTIF2._imgs.splice(ind, 1); + img.setAttribute("src", UTIF2.bufferToURI(e.target.response)); +}; +UTIF2.bufferToURI = function(buff) { + var ifds = UTIF2.decode(buff); + var vsns = ifds, ma = 0, page = vsns[0]; + if (ifds[0].subIFD) vsns = vsns.concat(ifds[0].subIFD); + for (var i = 0; i < vsns.length; i++) { + var img = vsns[i]; + if (img["t258"] == null || img["t258"].length < 3) continue; + var ar = img["t256"] * img["t257"]; + if (ar > ma) { + ma = ar; + page = img; + } + } + UTIF2.decodeImage(buff, page, ifds); + var rgba = UTIF2.toRGBA8(page), w = page.width, h = page.height; + var cnv = document.createElement("canvas"); + cnv.width = w; + cnv.height = h; + var ctx = cnv.getContext("2d"); + var imgd = new ImageData(new Uint8ClampedArray(rgba.buffer), w, h); + ctx.putImageData(imgd, 0, 0); + return cnv.toDataURL(); +}; +UTIF2._binBE = { + nextZero: function(data2, o) { + while (data2[o] != 0) o++; + return o; + }, + readUshort: function(buff, p2) { + return buff[p2] << 8 | buff[p2 + 1]; + }, + readShort: function(buff, p2) { + var a2 = UTIF2._binBE.ui8; + a2[0] = buff[p2 + 1]; + a2[1] = buff[p2 + 0]; + return UTIF2._binBE.i16[0]; + }, + readInt: function(buff, p2) { + var a2 = UTIF2._binBE.ui8; + a2[0] = buff[p2 + 3]; + a2[1] = buff[p2 + 2]; + a2[2] = buff[p2 + 1]; + a2[3] = buff[p2 + 0]; + return UTIF2._binBE.i32[0]; + }, + readUint: function(buff, p2) { + var a2 = UTIF2._binBE.ui8; + a2[0] = buff[p2 + 3]; + a2[1] = buff[p2 + 2]; + a2[2] = buff[p2 + 1]; + a2[3] = buff[p2 + 0]; + return UTIF2._binBE.ui32[0]; + }, + readASCII: function(buff, p2, l2) { + var s = ""; + for (var i = 0; i < l2; i++) s += String.fromCharCode(buff[p2 + i]); + return s; + }, + readFloat: function(buff, p2) { + var a2 = UTIF2._binBE.ui8; + for (var i = 0; i < 4; i++) a2[i] = buff[p2 + 3 - i]; + return UTIF2._binBE.fl32[0]; + }, + readDouble: function(buff, p2) { + var a2 = UTIF2._binBE.ui8; + for (var i = 0; i < 8; i++) a2[i] = buff[p2 + 7 - i]; + return UTIF2._binBE.fl64[0]; + }, + writeUshort: function(buff, p2, n2) { + buff[p2] = n2 >> 8 & 255; + buff[p2 + 1] = n2 & 255; + }, + writeInt: function(buff, p2, n2) { + var a2 = UTIF2._binBE.ui8; + UTIF2._binBE.i32[0] = n2; + buff[p2 + 3] = a2[0]; + buff[p2 + 2] = a2[1]; + buff[p2 + 1] = a2[2]; + buff[p2 + 0] = a2[3]; + }, + writeUint: function(buff, p2, n2) { + buff[p2] = n2 >> 24 & 255; + buff[p2 + 1] = n2 >> 16 & 255; + buff[p2 + 2] = n2 >> 8 & 255; + buff[p2 + 3] = n2 >> 0 & 255; + }, + writeASCII: function(buff, p2, s) { + for (var i = 0; i < s.length; i++) buff[p2 + i] = s.charCodeAt(i); + }, + writeDouble: function(buff, p2, n2) { + UTIF2._binBE.fl64[0] = n2; + for (var i = 0; i < 8; i++) buff[p2 + i] = UTIF2._binBE.ui8[7 - i]; + } +}; +UTIF2._binBE.ui8 = new Uint8Array(8); +UTIF2._binBE.i16 = new Int16Array(UTIF2._binBE.ui8.buffer); +UTIF2._binBE.i32 = new Int32Array(UTIF2._binBE.ui8.buffer); +UTIF2._binBE.ui32 = new Uint32Array(UTIF2._binBE.ui8.buffer); +UTIF2._binBE.fl32 = new Float32Array(UTIF2._binBE.ui8.buffer); +UTIF2._binBE.fl64 = new Float64Array(UTIF2._binBE.ui8.buffer); +UTIF2._binLE = { + nextZero: UTIF2._binBE.nextZero, + readUshort: function(buff, p2) { + return buff[p2 + 1] << 8 | buff[p2]; + }, + readShort: function(buff, p2) { + var a2 = UTIF2._binBE.ui8; + a2[0] = buff[p2 + 0]; + a2[1] = buff[p2 + 1]; + return UTIF2._binBE.i16[0]; + }, + readInt: function(buff, p2) { + var a2 = UTIF2._binBE.ui8; + a2[0] = buff[p2 + 0]; + a2[1] = buff[p2 + 1]; + a2[2] = buff[p2 + 2]; + a2[3] = buff[p2 + 3]; + return UTIF2._binBE.i32[0]; + }, + readUint: function(buff, p2) { + var a2 = UTIF2._binBE.ui8; + a2[0] = buff[p2 + 0]; + a2[1] = buff[p2 + 1]; + a2[2] = buff[p2 + 2]; + a2[3] = buff[p2 + 3]; + return UTIF2._binBE.ui32[0]; + }, + readASCII: UTIF2._binBE.readASCII, + readFloat: function(buff, p2) { + var a2 = UTIF2._binBE.ui8; + for (var i = 0; i < 4; i++) a2[i] = buff[p2 + i]; + return UTIF2._binBE.fl32[0]; + }, + readDouble: function(buff, p2) { + var a2 = UTIF2._binBE.ui8; + for (var i = 0; i < 8; i++) a2[i] = buff[p2 + i]; + return UTIF2._binBE.fl64[0]; + }, + writeUshort: function(buff, p2, n2) { + buff[p2] = n2 & 255; + buff[p2 + 1] = n2 >> 8 & 255; + }, + writeInt: function(buff, p2, n2) { + var a2 = UTIF2._binBE.ui8; + UTIF2._binBE.i32[0] = n2; + buff[p2 + 0] = a2[0]; + buff[p2 + 1] = a2[1]; + buff[p2 + 2] = a2[2]; + buff[p2 + 3] = a2[3]; + }, + writeUint: function(buff, p2, n2) { + buff[p2] = n2 >>> 0 & 255; + buff[p2 + 1] = n2 >>> 8 & 255; + buff[p2 + 2] = n2 >>> 16 & 255; + buff[p2 + 3] = n2 >>> 24 & 255; + }, + writeASCII: UTIF2._binBE.writeASCII +}; +UTIF2._copyTile = function(tb, tw, th, b3, w, h, xoff, yoff) { + var xlim = Math.min(tw, w - xoff); + var ylim = Math.min(th, h - yoff); + for (var y2 = 0; y2 < ylim; y2++) { + var tof = (yoff + y2) * w + xoff; + var sof = y2 * tw; + for (var x2 = 0; x2 < xlim; x2++) b3[tof + x2] = tb[sof + x2]; + } +}; +UTIF2._inflateRaw = function() { + var H = {}; + H.H = {}; + H.H.N = function(N, W) { + var R4 = Uint8Array, i = 0, m = 0, J = 0, h = 0, Q3 = 0, X2 = 0, u = 0, w = 0, d = 0, v, C2; + if (N[0] == 3 && N[1] == 0) return W ? W : new R4(0); + var V = H.H, n2 = V.b, A2 = V.e, l2 = V.R, M = V.n, I2 = V.A, e = V.Z, b3 = V.m, Z2 = W == null; + if (Z2) W = new R4(N.length >>> 2 << 5); + while (i == 0) { + i = n2(N, d, 1); + m = n2(N, d + 1, 2); + d += 3; + if (m == 0) { + if ((d & 7) != 0) d += 8 - (d & 7); + var D = (d >>> 3) + 4, q2 = N[D - 4] | N[D - 3] << 8; + if (Z2) W = H.H.W(W, w + q2); + W.set(new R4(N.buffer, N.byteOffset + D, q2), w); + d = D + q2 << 3; + w += q2; + continue; + } + if (Z2) W = H.H.W(W, w + (1 << 17)); + if (m == 1) { + v = b3.J; + C2 = b3.h; + X2 = (1 << 9) - 1; + u = (1 << 5) - 1; + } + if (m == 2) { + J = A2(N, d, 5) + 257; + h = A2(N, d + 5, 5) + 1; + Q3 = A2(N, d + 10, 4) + 4; + d += 14; + var E2 = d, j = 1; + for (var c2 = 0; c2 < 38; c2 += 2) { + b3.Q[c2] = 0; + b3.Q[c2 + 1] = 0; + } + for (var c2 = 0; c2 < Q3; c2++) { + var K = A2(N, d + c2 * 3, 3); + b3.Q[(b3.X[c2] << 1) + 1] = K; + if (K > j) j = K; + } + d += 3 * Q3; + M(b3.Q, j); + I2(b3.Q, j, b3.u); + v = b3.w; + C2 = b3.d; + d = l2(b3.u, (1 << j) - 1, J + h, N, d, b3.v); + var r = V.V(b3.v, 0, J, b3.C); + X2 = (1 << r) - 1; + var S = V.V(b3.v, J, h, b3.D); + u = (1 << S) - 1; + M(b3.C, r); + I2(b3.C, r, v); + M(b3.D, S); + I2(b3.D, S, C2); + } + while (true) { + var T = v[e(N, d) & X2]; + d += T & 15; + var p2 = T >>> 4; + if (p2 >>> 8 == 0) { + W[w++] = p2; + } else if (p2 == 256) { + break; + } else { + var z = w + p2 - 254; + if (p2 > 264) { + var _ = b3.q[p2 - 257]; + z = w + (_ >>> 3) + A2(N, d, _ & 7); + d += _ & 7; + } + var $2 = C2[e(N, d) & u]; + d += $2 & 15; + var s = $2 >>> 4, Y2 = b3.c[s], a2 = (Y2 >>> 4) + n2(N, d, Y2 & 15); + d += Y2 & 15; + while (w < z) { + W[w] = W[w++ - a2]; + W[w] = W[w++ - a2]; + W[w] = W[w++ - a2]; + W[w] = W[w++ - a2]; + } + w = z; + } + } + } + return W.length == w ? W : W.slice(0, w); + }; + H.H.W = function(N, W) { + var R4 = N.length; + if (W <= R4) return N; + var V = new Uint8Array(R4 << 1); + V.set(N, 0); + return V; + }; + H.H.R = function(N, W, R4, V, n2, A2) { + var l2 = H.H.e, M = H.H.Z, I2 = 0; + while (I2 < R4) { + var e = N[M(V, n2) & W]; + n2 += e & 15; + var b3 = e >>> 4; + if (b3 <= 15) { + A2[I2] = b3; + I2++; + } else { + var Z2 = 0, m = 0; + if (b3 == 16) { + m = 3 + l2(V, n2, 2); + n2 += 2; + Z2 = A2[I2 - 1]; + } else if (b3 == 17) { + m = 3 + l2(V, n2, 3); + n2 += 3; + } else if (b3 == 18) { + m = 11 + l2(V, n2, 7); + n2 += 7; + } + var J = I2 + m; + while (I2 < J) { + A2[I2] = Z2; + I2++; + } + } + } + return n2; + }; + H.H.V = function(N, W, R4, V) { + var n2 = 0, A2 = 0, l2 = V.length >>> 1; + while (A2 < R4) { + var M = N[A2 + W]; + V[A2 << 1] = 0; + V[(A2 << 1) + 1] = M; + if (M > n2) n2 = M; + A2++; + } + while (A2 < l2) { + V[A2 << 1] = 0; + V[(A2 << 1) + 1] = 0; + A2++; + } + return n2; + }; + H.H.n = function(N, W) { + var R4 = H.H.m, V = N.length, n2, A2, l2, M, I2, e = R4.j; + for (var M = 0; M <= W; M++) e[M] = 0; + for (M = 1; M < V; M += 2) e[N[M]]++; + var b3 = R4.K; + n2 = 0; + e[0] = 0; + for (A2 = 1; A2 <= W; A2++) { + n2 = n2 + e[A2 - 1] << 1; + b3[A2] = n2; + } + for (l2 = 0; l2 < V; l2 += 2) { + I2 = N[l2 + 1]; + if (I2 != 0) { + N[l2] = b3[I2]; + b3[I2]++; + } + } + }; + H.H.A = function(N, W, R4) { + var V = N.length, n2 = H.H.m, A2 = n2.r; + for (var l2 = 0; l2 < V; l2 += 2) if (N[l2 + 1] != 0) { + var M = l2 >> 1, I2 = N[l2 + 1], e = M << 4 | I2, b3 = W - I2, Z2 = N[l2] << b3, m = Z2 + (1 << b3); + while (Z2 != m) { + var J = A2[Z2] >>> 15 - W; + R4[J] = e; + Z2++; + } + } + }; + H.H.l = function(N, W) { + var R4 = H.H.m.r, V = 15 - W; + for (var n2 = 0; n2 < N.length; n2 += 2) { + var A2 = N[n2] << W - N[n2 + 1]; + N[n2] = R4[A2] >>> V; + } + }; + H.H.M = function(N, W, R4) { + R4 = R4 << (W & 7); + var V = W >>> 3; + N[V] |= R4; + N[V + 1] |= R4 >>> 8; + }; + H.H.I = function(N, W, R4) { + R4 = R4 << (W & 7); + var V = W >>> 3; + N[V] |= R4; + N[V + 1] |= R4 >>> 8; + N[V + 2] |= R4 >>> 16; + }; + H.H.e = function(N, W, R4) { + return (N[W >>> 3] | N[(W >>> 3) + 1] << 8) >>> (W & 7) & (1 << R4) - 1; + }; + H.H.b = function(N, W, R4) { + return (N[W >>> 3] | N[(W >>> 3) + 1] << 8 | N[(W >>> 3) + 2] << 16) >>> (W & 7) & (1 << R4) - 1; + }; + H.H.Z = function(N, W) { + return (N[W >>> 3] | N[(W >>> 3) + 1] << 8 | N[(W >>> 3) + 2] << 16) >>> (W & 7); + }; + H.H.i = function(N, W) { + return (N[W >>> 3] | N[(W >>> 3) + 1] << 8 | N[(W >>> 3) + 2] << 16 | N[(W >>> 3) + 3] << 24) >>> (W & 7); + }; + H.H.m = function() { + var N = Uint16Array, W = Uint32Array; + return { K: new N(16), j: new N(16), X: [16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15], S: [3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31, 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 999, 999, 999], T: [0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, 0, 0, 0], q: new N(32), p: [1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193, 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145, 8193, 12289, 16385, 24577, 65535, 65535], z: [0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 0, 0], c: new W(32), J: new N(512), _: [], h: new N(32), $: [], w: new N(32768), C: [], v: [], d: new N(32768), D: [], u: new N(512), Q: [], r: new N(1 << 15), s: new W(286), Y: new W(30), a: new W(19), t: new W(15e3), k: new N(1 << 16), g: new N(1 << 15) }; + }(); + (function() { + var N = H.H.m, W = 1 << 15; + for (var R4 = 0; R4 < W; R4++) { + var V = R4; + V = (V & 2863311530) >>> 1 | (V & 1431655765) << 1; + V = (V & 3435973836) >>> 2 | (V & 858993459) << 2; + V = (V & 4042322160) >>> 4 | (V & 252645135) << 4; + V = (V & 4278255360) >>> 8 | (V & 16711935) << 8; + N.r[R4] = (V >>> 16 | V << 16) >>> 17; + } + function n2(A2, l2, M) { + while (l2-- != 0) A2.push(0, M); + } + for (var R4 = 0; R4 < 32; R4++) { + N.q[R4] = N.S[R4] << 3 | N.T[R4]; + N.c[R4] = N.p[R4] << 4 | N.z[R4]; + } + n2(N._, 144, 8); + n2(N._, 255 - 143, 9); + n2(N._, 279 - 255, 7); + n2(N._, 287 - 279, 8); + H.H.n(N._, 9); + H.H.A(N._, 9, N.J); + H.H.l(N._, 9); + n2(N.$, 32, 5); + H.H.n(N.$, 5); + H.H.A(N.$, 5, N.h); + H.H.l(N.$, 5); + n2(N.Q, 19, 0); + n2(N.C, 286, 0); + n2(N.D, 30, 0); + n2(N.v, 320, 0); + })(); + return H.H.N; +}(); +UTIF2.LosslessJpegDecode = /* @__PURE__ */ function() { + var b3, O; + function l2() { + return b3[O++]; + } + function m() { + return b3[O++] << 8 | b3[O++]; + } + function a0(h) { + var V = l2(), I2 = [0, 0, 0, 255], f = [], G = 8; + for (var w = 0; w < 16; w++) f[w] = l2(); + for (var w = 0; w < 16; w++) { + for (var x2 = 0; x2 < f[w]; x2++) { + var T = z(I2, 0, w + 1, 1); + I2[T + 3] = l2(); + } + } + var E2 = new Uint8Array(1 << G); + h[V] = [new Uint8Array(I2), E2]; + for (var w = 0; w < 1 << G; w++) { + var s = G, _ = w, Y2 = 0, F2 = 0; + while (I2[Y2 + 3] == 255 && s != 0) { + F2 = _ >> --s & 1; + Y2 = I2[Y2 + F2]; + } + E2[w] = Y2; + } + } + function z(h, V, I2, f) { + if (h[V + 3] != 255) return 0; + if (I2 == 0) return V; + for (var w = 0; w < 2; w++) { + if (h[V + w] == 0) { + h[V + w] = h.length; + h.push(0, 0, f, 255); + } + var x2 = z(h, h[V + w], I2 - 1, f + 1); + if (x2 != 0) return x2; + } + return 0; + } + function i(h) { + var V = h.b, I2 = h.f; + while (V < 25 && h.a < h.d) { + var f = h.data[h.a++]; + if (f == 255 && !h.c) h.a++; + I2 = I2 << 8 | f; + V += 8; + } + if (V < 0) throw "e"; + h.b = V; + h.f = I2; + } + function H(h, V) { + if (V.b < h) i(V); + return V.f >> (V.b -= h) & 65535 >> 16 - h; + } + function g2(h, V) { + var I2 = h[0], f = 0, w = 255, x2 = 0; + if (V.b < 16) i(V); + var T = V.f >> V.b - 8 & 255; + f = h[1][T]; + w = I2[f + 3]; + V.b -= I2[f + 2]; + while (w == 255) { + x2 = V.f >> --V.b & 1; + f = I2[f + x2]; + w = I2[f + 3]; + } + return w; + } + function P(h, V) { + if (h < 32768 >> 16 - V) h += -(1 << V) + 1; + return h; + } + function a2(h, V) { + var I2 = g2(h, V); + if (I2 == 0) return 0; + if (I2 == 16) return -32768; + var f = H(I2, V); + return P(f, I2); + } + function X2(h, V, I2, f, w, x2) { + var T = 0; + for (var G = 0; G < x2; G++) { + var s = G * V; + for (var _ = 0; _ < V; _ += w) { + T++; + for (var Y2 = 0; Y2 < w; Y2++) h[s + _ + Y2] = a2(f[Y2], I2); + } + if (I2.e != 0 && T % I2.e == 0 && G != 0) { + var F2 = I2.a, t3 = I2.data; + while (t3[F2] != 255 || !(208 <= t3[F2 + 1] && t3[F2 + 1] <= 215)) F2--; + I2.a = F2 + 2; + I2.f = 0; + I2.b = 0; + } + } + } + function o(h, V) { + return P(H(h, V), h); + } + function a1(h, V, I2, f, w) { + var x2 = b3.length - O; + for (var T = 0; T < x2; T += 4) { + var G = b3[O + T]; + b3[O + T] = b3[O + T + 3]; + b3[O + T + 3] = G; + var G = b3[O + T + 1]; + b3[O + T + 1] = b3[O + T + 2]; + b3[O + T + 2] = G; + } + for (var E2 = 0; E2 < w; E2++) { + var s = 32768, _ = 32768; + for (var Y2 = 0; Y2 < V; Y2 += 2) { + var F2 = g2(f, I2), t3 = g2(f, I2); + if (F2 != 0) s += o(F2, I2); + if (t3 != 0) _ += o(t3, I2); + h[E2 * V + Y2] = s & 65535; + h[E2 * V + Y2 + 1] = _ & 65535; + } + } + } + function C2(h) { + b3 = h; + O = 0; + if (m() != 65496) throw "e"; + var V = [], I2 = 0, f = 0, w = 0, x2 = [], T = [], G = [], E2 = 0, s = 0, _ = 0; + while (true) { + var Y2 = m(); + if (Y2 == 65535) { + O--; + continue; + } + var F2 = m(); + if (Y2 == 65475) { + f = l2(); + s = m(); + _ = m(); + E2 = l2(); + for (var t3 = 0; t3 < E2; t3++) { + var a3 = l2(), J = l2(), r = l2(); + if (r != 0) throw "e"; + V[a3] = [t3, J >> 4, J & 15]; + } + } else if (Y2 == 65476) { + var a32 = O + F2 - 2; + while (O < a32) a0(T); + } else if (Y2 == 65498) { + O++; + for (var t3 = 0; t3 < E2; t3++) { + var a5 = l2(), v = V[a5]; + G[v[0]] = T[l2() >>> 4]; + x2[v[0]] = v.slice(1); + } + I2 = l2(); + O += 2; + break; + } else if (Y2 == 65501) { + w = m(); + } else { + O += F2 - 2; + } + } + var a4 = f > 8 ? Uint16Array : Uint8Array, $2 = new a4(s * _ * E2), M = { b: 0, f: 0, c: I2 == 8, a: O, data: b3, d: b3.length, e: w }; + if (M.c) a1($2, _ * E2, M, G[0], s); + else { + var c2 = [], p2 = 0, D = 0; + for (var t3 = 0; t3 < E2; t3++) { + var N = x2[t3], S = N[0], K = N[1]; + if (S > p2) p2 = S; + if (K > D) D = K; + c2.push(S * K); + } + if (p2 != 1 || D != 1) { + if (E2 != 3 || c2[1] != 1 || c2[2] != 1) throw "e"; + if (p2 != 2 || D != 1 && D != 2) throw "e"; + var u = [], Z2 = 0; + for (var t3 = 0; t3 < E2; t3++) { + for (var R4 = 0; R4 < c2[t3]; R4++) u.push(G[t3]); + Z2 += c2[t3]; + } + var B2 = _ / p2, e = s / D, d = B2 * e; + X2($2, B2 * Z2, M, u, Z2, e); + j($2, I2, B2, e, Z2 - 2, Z2, Z2, f); + var A2 = new Uint16Array(d * c2[0]); + if (p2 == 2 && D == 2) { + for (var t3 = 0; t3 < d; t3++) { + A2[4 * t3] = $2[6 * t3]; + A2[4 * t3 + 1] = $2[6 * t3 + 1]; + A2[4 * t3 + 2] = $2[6 * t3 + 2]; + A2[4 * t3 + 3] = $2[6 * t3 + 3]; + } + j(A2, I2, B2 * 4, e, 0, 1, 1, f); + for (var t3 = 0; t3 < d; t3++) { + $2[6 * t3] = A2[4 * t3]; + $2[6 * t3 + 1] = A2[4 * t3 + 1]; + $2[6 * t3 + 2] = A2[4 * t3 + 2]; + $2[6 * t3 + 3] = A2[4 * t3 + 3]; + } + } + if (p2 == 2 && D == 1) { + for (var t3 = 0; t3 < d; t3++) { + A2[2 * t3] = $2[4 * t3]; + A2[2 * t3 + 1] = $2[4 * t3 + 1]; + } + j(A2, I2, B2 * 2, e, 0, 1, 1, f); + for (var t3 = 0; t3 < d; t3++) { + $2[4 * t3] = A2[2 * t3]; + $2[4 * t3 + 1] = A2[2 * t3 + 1]; + } + } + var n2 = $2.slice(0); + for (var K = 0; K < s; K++) { + if (D == 2) for (var S = 0; S < _; S++) { + var q2 = (K * _ + S) * E2, k2 = ((K >>> 1) * B2 + (S >>> 1)) * Z2, y2 = (K & 1) * 2 + (S & 1); + $2[q2] = n2[k2 + y2]; + $2[q2 + 1] = n2[k2 + 4]; + $2[q2 + 2] = n2[k2 + 5]; + } + else for (var S = 0; S < _; S++) { + var q2 = (K * _ + S) * E2, k2 = (K * B2 + (S >>> 1)) * Z2, y2 = S & 1; + $2[q2] = n2[k2 + y2]; + $2[q2 + 1] = n2[k2 + 2]; + $2[q2 + 2] = n2[k2 + 3]; + } + } + } else { + X2($2, _ * E2, M, G, E2, s); + if (w == 0) j($2, I2, _, s, 0, E2, E2, f); + else { + var U = Math.floor(w / _); + for (var K = 0; K < s; K += U) { + var L = $2.slice(K * _ * E2, (K + U) * _ * E2); + j(L, I2, _, U, 0, E2, E2, f); + $2.set(L, K * _ * E2); + } + } + } + } + return $2; + } + function j(h, V, I2, f, w, x2, G, E2) { + var s = I2 * G; + for (var _ = w; _ < x2; _++) h[_] += 1 << E2 - 1; + for (var Y2 = G; Y2 < s; Y2 += G) for (var _ = w; _ < x2; _++) h[Y2 + _] += h[Y2 + _ - G]; + for (var F2 = 1; F2 < f; F2++) { + var t3 = F2 * s; + for (var _ = w; _ < x2; _++) h[t3 + _] += h[t3 + _ - s]; + for (var Y2 = G; Y2 < s; Y2 += G) { + for (var _ = w; _ < x2; _++) { + var a3 = t3 + Y2 + _, J = a3 - s, r = h[a3 - G], Q3 = 0; + if (V == 0) Q3 = 0; + else if (V == 1) Q3 = r; + else if (V == 2) Q3 = h[J]; + else if (V == 3) Q3 = h[J - G]; + else if (V == 4) Q3 = r + (h[J] - h[J - G]); + else if (V == 5) Q3 = r + (h[J] - h[J - G] >>> 1); + else if (V == 6) Q3 = h[J] + (r - h[J - G] >>> 1); + else if (V == 7) Q3 = r + h[J] >>> 1; + else throw V; + h[a3] += Q3; + } + } + } + } + return C2; +}(); +(function() { + var G = 0, F2 = 1, i = 2, b3 = 3, J = 4, N = 5, E2 = 6, s = 7, c2 = 8, T = 9, a3 = 10, f = 11, q2 = 12, M = 13, m = 14, x2 = 15, L = 16, $2 = 17, p2 = 18; + function a5(t3) { + var Z2 = UTIF2._binBE.readUshort, u = { b: Z2(t3, 0), i: t3[2], C: t3[3], u: t3[4], q: Z2(t3, 5), k: Z2(t3, 7), e: Z2(t3, 9), l: Z2(t3, 11), s: t3[13], d: Z2(t3, 14) }; + if (u.b != 18771 || u.i > 1 || u.q < 6 || u.q % 6 || u.e < 768 || u.e % 24 || u.l != 768 || u.k < u.l || u.k % u.l || u.k - u.e >= u.l || u.s > 16 || u.s != u.k / u.l || u.s != Math.ceil(u.e / u.l) || u.d != u.q / 6 || u.u != 12 && u.u != 14 && u.u != 16 || u.C != 16 && u.C != 0) { + throw "Invalid data"; + } + if (u.i == 0) { + throw "Not implemented. We need this file!"; + } + u.h = u.C == 16; + u.m = (u.h ? u.l * 2 / 3 : u.l >>> 1) | 0; + u.A = u.m + 2; + u.f = 64; + u.g = (1 << u.u) - 1; + u.n = 4 * u.u; + return u; + } + function a7(t3, Z2) { + var u = new Array(Z2.s), e = 4 * Z2.s, Q3 = 16 + e; + if (e & 12) Q3 += 16 - (e & 12); + for (var V = 0, O = 16; V < Z2.s; O += 4) { + var o = UTIF2._binBE.readUint(t3, O); + u[V] = t3.slice(Q3, Q3 + o); + u[V].j = 0; + u[V].a = 0; + Q3 += o; + V++; + } + if (Q3 != t3.length) throw "Invalid data"; + return u; + } + function a6(t3, Z2) { + for (var u = -Z2[4], e = 0; u <= Z2[4]; e++, u++) { + t3[e] = u <= -Z2[3] ? -4 : u <= -Z2[2] ? -3 : u <= -Z2[1] ? -2 : u < -Z2[0] ? -1 : u <= Z2[0] ? 0 : u < Z2[1] ? 1 : u < Z2[2] ? 2 : u < Z2[3] ? 3 : 4; + } + } + function a1(t3, Z2, u) { + var e = [Z2, 3 * Z2 + 18, 5 * Z2 + 67, 7 * Z2 + 276, u]; + t3.o = Z2; + t3.w = (e[4] + 2 * Z2) / (2 * Z2 + 1) + 1 | 0; + t3.v = Math.ceil(Math.log2(t3.w)); + t3.t = 9; + a6(t3.c, e); + } + function a2(t3) { + var Z2 = { c: new Int8Array(2 << t3.u) }; + a1(Z2, 0, t3.g); + return Z2; + } + function D(t3) { + var Z2 = [[], [], []], u = Math.max(2, t3.w + 32 >>> 6); + for (var e = 0; e < 3; e++) { + for (var Q3 = 0; Q3 < 41; Q3++) { + Z2[e][Q3] = [u, 1]; + } + } + return Z2; + } + function a4(t3) { + for (var Z2 = -1, u = 0; !u; Z2++) { + u = t3[t3.j] >>> 7 - t3.a & 1; + t3.a++; + t3.a &= 7; + if (!t3.a) t3.j++; + } + return Z2; + } + function K(t3, Z2) { + var u = 0, e = 8 - t3.a, Q3 = t3.j, V = t3.a; + if (Z2) { + if (Z2 >= e) { + do { + u <<= e; + Z2 -= e; + u |= t3[t3.j] & (1 << e) - 1; + t3.j++; + e = 8; + } while (Z2 >= 8); + } + if (Z2) { + u <<= Z2; + e -= Z2; + u |= t3[t3.j] >>> e & (1 << Z2) - 1; + } + t3.a = 8 - e; + } + return u; + } + function a0(t3, Z2) { + var u = 0; + if (Z2 < t3) { + while (u <= 14 && Z2 << ++u < t3) ; + } + return u; + } + function r(t3, Z2, u, e, Q3, V, O, o) { + if (o == null) o = 0; + var X2 = V + 1, k2 = X2 % 2, j = 0, I2 = 0, a10 = 0, l2, R4, w = e[Q3], S = e[Q3 - 1], H = e[Q3 - 2][X2], g2 = S[X2 - 1], Y2 = S[X2], P = S[X2 + 1], A2 = w[X2 - 1], v = w[X2 + 1], y2 = Math.abs, d, C2, n2, h; + if (k2) { + d = y2(P - Y2); + C2 = y2(H - Y2); + n2 = y2(g2 - Y2); + } + if (k2) { + h = d > n2 && C2 < d ? H + g2 : d < n2 && C2 < n2 ? H + P : P + g2; + h = h + 2 * Y2 >>> 2; + if (o) { + w[X2] = h; + return; + } + l2 = Z2.t * Z2.c[t3.g + Y2 - H] + Z2.c[t3.g + g2 - Y2]; + } else { + h = Y2 > g2 && Y2 > P || Y2 < g2 && Y2 < P ? v + A2 + 2 * Y2 >>> 2 : A2 + v >>> 1; + l2 = Z2.t * Z2.c[t3.g + Y2 - g2] + Z2.c[t3.g + g2 - A2]; + } + R4 = y2(l2); + var W = a4(u); + if (W < t3.n - Z2.v - 1) { + var z = a0(O[R4][0], O[R4][1]); + a10 = K(u, z) + (W << z); + } else { + a10 = K(u, Z2.v) + 1; + } + a10 = a10 & 1 ? -1 - (a10 >>> 1) : a10 >>> 1; + O[R4][0] += y2(a10); + if (O[R4][1] == t3.f) { + O[R4][0] >>>= 1; + O[R4][1] >>>= 1; + } + O[R4][1]++; + h = l2 < 0 ? h - a10 : h + a10; + if (t3.i) { + if (h < 0) h += Z2.w; + else if (h > t3.g) h -= Z2.w; + } + w[X2] = h >= 0 ? Math.min(h, t3.g) : 0; + } + function U(t3, Z2, u) { + var e = t3[0].length; + for (var Q3 = Z2; Q3 <= u; Q3++) { + t3[Q3][0] = t3[Q3 - 1][1]; + t3[Q3][e - 1] = t3[Q3 - 1][e - 2]; + } + } + function B2(t3) { + U(t3, s, q2); + U(t3, i, J); + U(t3, x2, $2); + } + function _(t3, Z2, u, e, Q3, V, O, o, X2, k2, j, I2, a10) { + var l2 = 0, R4 = 1, w = Q3 < M && Q3 > J; + while (R4 < t3.m) { + if (l2 < t3.m) { + r(t3, Z2, u, e, Q3, l2, O[X2], t3.h && (w && k2 || !w && (j || (l2 & I2) == a10))); + r(t3, Z2, u, e, V, l2, O[X2], t3.h && (!w && k2 || w && (j || (l2 & I2) == a10))); + l2 += 2; + } + if (l2 > 8) { + r(t3, Z2, u, e, Q3, R4, o[X2]); + r(t3, Z2, u, e, V, R4, o[X2]); + R4 += 2; + } + } + B2(e); + } + function a8(t3, Z2, u, e, Q3, V) { + _(t3, Z2, u, e, i, s, Q3, V, 0, 0, 1, 0, 8); + _(t3, Z2, u, e, c2, x2, Q3, V, 1, 0, 1, 0, 8); + _(t3, Z2, u, e, b3, T, Q3, V, 2, 1, 0, 3, 0); + _(t3, Z2, u, e, a3, L, Q3, V, 0, 0, 0, 3, 2); + _(t3, Z2, u, e, J, f, Q3, V, 1, 0, 0, 3, 2); + _(t3, Z2, u, e, q2, $2, Q3, V, 2, 1, 0, 3, 0); + } + function a9(t3, Z2, u, e, Q3, V) { + var O = V.length, o = t3.l; + if (Q3 + 1 == t3.s) o = t3.e - Q3 * t3.l; + var X2 = 6 * t3.e * e + Q3 * t3.l; + for (var k2 = 0; k2 < 6; k2++) { + for (var j = 0; j < o; j++) { + var I2 = V[k2 % O][j % O], a10; + if (I2 == 0) { + a10 = i + (k2 >>> 1); + } else if (I2 == 2) { + a10 = x2 + (k2 >>> 1); + } else { + a10 = s + k2; + } + var l2 = t3.h ? (j * 2 / 3 & 2147483646 | j % 3 & 1) + (j % 3 >>> 1) : j >>> 1; + Z2[X2 + j] = u[a10][l2 + 1]; + } + X2 += t3.e; + } + } + UTIF2._decompressRAF = function(t3, Z2) { + var u = a5(t3), e = a7(t3, u), Q3 = a2(u), V = new Int16Array(u.e * u.q); + if (Z2 == null) { + Z2 = u.h ? [[1, 1, 0, 1, 1, 2], [1, 1, 2, 1, 1, 0], [2, 0, 1, 0, 2, 1], [1, 1, 2, 1, 1, 0], [1, 1, 0, 1, 1, 2], [0, 2, 1, 2, 0, 1]] : [[0, 1], [3, 2]]; + } + var O = [[G, b3], [F2, J], [N, f], [E2, q2], [M, L], [m, $2]], o = []; + for (var X2 = 0; X2 < p2; X2++) { + o[X2] = new Uint16Array(u.A); + } + for (var k2 = 0; k2 < u.s; k2++) { + var j = D(Q3), I2 = D(Q3); + for (var X2 = 0; X2 < p2; X2++) { + for (var a10 = 0; a10 < u.A; a10++) { + o[X2][a10] = 0; + } + } + for (var l2 = 0; l2 < u.d; l2++) { + a8(u, Q3, e[k2], o, j, I2); + for (var X2 = 0; X2 < 6; X2++) { + for (var a10 = 0; a10 < u.A; a10++) { + o[O[X2][0]][a10] = o[O[X2][1]][a10]; + } + } + a9(u, V, o, l2, k2, Z2); + for (var X2 = i; X2 < p2; X2++) { + if ([N, E2, M, m].indexOf(X2) == -1) { + for (var a10 = 0; a10 < u.A; a10++) { + o[X2][a10] = 0; + } + } + } + B2(o); + } + } + return V; + }; +})(); +var utif_module_default = UTIF2; + +// node_modules/three/examples/jsm/loaders/TIFFLoader.js +var TIFFLoader = class extends DataTextureLoader { + constructor(manager) { + super(manager); + } + parse(buffer) { + const ifds = utif_module_default.decode(buffer); + utif_module_default.decodeImage(buffer, ifds[0]); + const rgba = utif_module_default.toRGBA8(ifds[0]); + return { + width: ifds[0].width, + height: ifds[0].height, + data: rgba, + flipY: true, + magFilter: LinearFilter, + minFilter: LinearMipmapLinearFilter + }; + } +}; + +// node_modules/three/examples/jsm/libs/opentype.module.js +if (!String.prototype.codePointAt) { + (function() { + var defineProperty = function() { + try { + var object = {}; + var $defineProperty = Object.defineProperty; + var result = $defineProperty(object, object, object) && $defineProperty; + } catch (error) { + } + return result; + }(); + var codePointAt = function(position2) { + if (this == null) { + throw TypeError(); + } + var string = String(this); + var size2 = string.length; + var index2 = position2 ? Number(position2) : 0; + if (index2 != index2) { + index2 = 0; + } + if (index2 < 0 || index2 >= size2) { + return void 0; + } + var first2 = string.charCodeAt(index2); + var second; + if ( + // check if it’s the start of a surrogate pair + first2 >= 55296 && first2 <= 56319 && // high surrogate + size2 > index2 + 1 + ) { + second = string.charCodeAt(index2 + 1); + if (second >= 56320 && second <= 57343) { + return (first2 - 55296) * 1024 + second - 56320 + 65536; + } + } + return first2; + }; + if (defineProperty) { + defineProperty(String.prototype, "codePointAt", { + "value": codePointAt, + "configurable": true, + "writable": true + }); + } else { + String.prototype.codePointAt = codePointAt; + } + })(); +} +var TINF_OK = 0; +var TINF_DATA_ERROR = -3; +function Tree() { + this.table = new Uint16Array(16); + this.trans = new Uint16Array(288); +} +function Data(source, dest) { + this.source = source; + this.sourceIndex = 0; + this.tag = 0; + this.bitcount = 0; + this.dest = dest; + this.destLen = 0; + this.ltree = new Tree(); + this.dtree = new Tree(); +} +var sltree = new Tree(); +var sdtree = new Tree(); +var length_bits = new Uint8Array(30); +var length_base = new Uint16Array(30); +var dist_bits = new Uint8Array(30); +var dist_base = new Uint16Array(30); +var clcidx = new Uint8Array([ + 16, + 17, + 18, + 0, + 8, + 7, + 9, + 6, + 10, + 5, + 11, + 4, + 12, + 3, + 13, + 2, + 14, + 1, + 15 +]); +var code_tree = new Tree(); +var lengths = new Uint8Array(288 + 32); +function tinf_build_bits_base(bits2, base, delta, first2) { + var i, sum2; + for (i = 0; i < delta; ++i) { + bits2[i] = 0; + } + for (i = 0; i < 30 - delta; ++i) { + bits2[i + delta] = i / delta | 0; + } + for (sum2 = first2, i = 0; i < 30; ++i) { + base[i] = sum2; + sum2 += 1 << bits2[i]; + } +} +function tinf_build_fixed_trees(lt, dt2) { + var i; + for (i = 0; i < 7; ++i) { + lt.table[i] = 0; + } + lt.table[7] = 24; + lt.table[8] = 152; + lt.table[9] = 112; + for (i = 0; i < 24; ++i) { + lt.trans[i] = 256 + i; + } + for (i = 0; i < 144; ++i) { + lt.trans[24 + i] = i; + } + for (i = 0; i < 8; ++i) { + lt.trans[24 + 144 + i] = 280 + i; + } + for (i = 0; i < 112; ++i) { + lt.trans[24 + 144 + 8 + i] = 144 + i; + } + for (i = 0; i < 5; ++i) { + dt2.table[i] = 0; + } + dt2.table[5] = 32; + for (i = 0; i < 32; ++i) { + dt2.trans[i] = i; + } +} +var offs = new Uint16Array(16); +function tinf_build_tree(t3, lengths2, off, num) { + var i, sum2; + for (i = 0; i < 16; ++i) { + t3.table[i] = 0; + } + for (i = 0; i < num; ++i) { + t3.table[lengths2[off + i]]++; + } + t3.table[0] = 0; + for (sum2 = 0, i = 0; i < 16; ++i) { + offs[i] = sum2; + sum2 += t3.table[i]; + } + for (i = 0; i < num; ++i) { + if (lengths2[off + i]) { + t3.trans[offs[lengths2[off + i]]++] = i; + } + } +} +function tinf_getbit(d) { + if (!d.bitcount--) { + d.tag = d.source[d.sourceIndex++]; + d.bitcount = 7; + } + var bit = d.tag & 1; + d.tag >>>= 1; + return bit; +} +function tinf_read_bits(d, num, base) { + if (!num) { + return base; + } + while (d.bitcount < 24) { + d.tag |= d.source[d.sourceIndex++] << d.bitcount; + d.bitcount += 8; + } + var val2 = d.tag & 65535 >>> 16 - num; + d.tag >>>= num; + d.bitcount -= num; + return val2 + base; +} +function tinf_decode_symbol(d, t3) { + while (d.bitcount < 24) { + d.tag |= d.source[d.sourceIndex++] << d.bitcount; + d.bitcount += 8; + } + var sum2 = 0, cur = 0, len = 0; + var tag = d.tag; + do { + cur = 2 * cur + (tag & 1); + tag >>>= 1; + ++len; + sum2 += t3.table[len]; + cur -= t3.table[len]; + } while (cur >= 0); + d.tag = tag; + d.bitcount -= len; + return t3.trans[sum2 + cur]; +} +function tinf_decode_trees(d, lt, dt2) { + var hlit, hdist, hclen; + var i, num, length2; + hlit = tinf_read_bits(d, 5, 257); + hdist = tinf_read_bits(d, 5, 1); + hclen = tinf_read_bits(d, 4, 4); + for (i = 0; i < 19; ++i) { + lengths[i] = 0; + } + for (i = 0; i < hclen; ++i) { + var clen2 = tinf_read_bits(d, 3, 0); + lengths[clcidx[i]] = clen2; + } + tinf_build_tree(code_tree, lengths, 0, 19); + for (num = 0; num < hlit + hdist; ) { + var sym = tinf_decode_symbol(d, code_tree); + switch (sym) { + case 16: + var prev = lengths[num - 1]; + for (length2 = tinf_read_bits(d, 2, 3); length2; --length2) { + lengths[num++] = prev; + } + break; + case 17: + for (length2 = tinf_read_bits(d, 3, 3); length2; --length2) { + lengths[num++] = 0; + } + break; + case 18: + for (length2 = tinf_read_bits(d, 7, 11); length2; --length2) { + lengths[num++] = 0; + } + break; + default: + lengths[num++] = sym; + break; + } + } + tinf_build_tree(lt, lengths, 0, hlit); + tinf_build_tree(dt2, lengths, hlit, hdist); +} +function tinf_inflate_block_data(d, lt, dt2) { + while (1) { + var sym = tinf_decode_symbol(d, lt); + if (sym === 256) { + return TINF_OK; + } + if (sym < 256) { + d.dest[d.destLen++] = sym; + } else { + var length2, dist, offs2; + var i; + sym -= 257; + length2 = tinf_read_bits(d, length_bits[sym], length_base[sym]); + dist = tinf_decode_symbol(d, dt2); + offs2 = d.destLen - tinf_read_bits(d, dist_bits[dist], dist_base[dist]); + for (i = offs2; i < offs2 + length2; ++i) { + d.dest[d.destLen++] = d.dest[i]; + } + } + } +} +function tinf_inflate_uncompressed_block(d) { + var length2, invlength; + var i; + while (d.bitcount > 8) { + d.sourceIndex--; + d.bitcount -= 8; + } + length2 = d.source[d.sourceIndex + 1]; + length2 = 256 * length2 + d.source[d.sourceIndex]; + invlength = d.source[d.sourceIndex + 3]; + invlength = 256 * invlength + d.source[d.sourceIndex + 2]; + if (length2 !== (~invlength & 65535)) { + return TINF_DATA_ERROR; + } + d.sourceIndex += 4; + for (i = length2; i; --i) { + d.dest[d.destLen++] = d.source[d.sourceIndex++]; + } + d.bitcount = 0; + return TINF_OK; +} +function tinf_uncompress(source, dest) { + var d = new Data(source, dest); + var bfinal, btype, res; + do { + bfinal = tinf_getbit(d); + btype = tinf_read_bits(d, 2, 0); + switch (btype) { + case 0: + res = tinf_inflate_uncompressed_block(d); + break; + case 1: + res = tinf_inflate_block_data(d, sltree, sdtree); + break; + case 2: + tinf_decode_trees(d, d.ltree, d.dtree); + res = tinf_inflate_block_data(d, d.ltree, d.dtree); + break; + default: + res = TINF_DATA_ERROR; + } + if (res !== TINF_OK) { + throw new Error("Data error"); + } + } while (!bfinal); + if (d.destLen < d.dest.length) { + if (typeof d.dest.slice === "function") { + return d.dest.slice(0, d.destLen); + } else { + return d.dest.subarray(0, d.destLen); + } + } + return d.dest; +} +tinf_build_fixed_trees(sltree, sdtree); +tinf_build_bits_base(length_bits, length_base, 4, 3); +tinf_build_bits_base(dist_bits, dist_base, 2, 1); +length_bits[28] = 0; +length_base[28] = 258; +var tinyInflate = tinf_uncompress; +function derive(v0, v12, v2, v3, t3) { + return Math.pow(1 - t3, 3) * v0 + 3 * Math.pow(1 - t3, 2) * t3 * v12 + 3 * (1 - t3) * Math.pow(t3, 2) * v2 + Math.pow(t3, 3) * v3; +} +function BoundingBox() { + this.x1 = Number.NaN; + this.y1 = Number.NaN; + this.x2 = Number.NaN; + this.y2 = Number.NaN; +} +BoundingBox.prototype.isEmpty = function() { + return isNaN(this.x1) || isNaN(this.y1) || isNaN(this.x2) || isNaN(this.y2); +}; +BoundingBox.prototype.addPoint = function(x2, y2) { + if (typeof x2 === "number") { + if (isNaN(this.x1) || isNaN(this.x2)) { + this.x1 = x2; + this.x2 = x2; + } + if (x2 < this.x1) { + this.x1 = x2; + } + if (x2 > this.x2) { + this.x2 = x2; + } + } + if (typeof y2 === "number") { + if (isNaN(this.y1) || isNaN(this.y2)) { + this.y1 = y2; + this.y2 = y2; + } + if (y2 < this.y1) { + this.y1 = y2; + } + if (y2 > this.y2) { + this.y2 = y2; + } + } +}; +BoundingBox.prototype.addX = function(x2) { + this.addPoint(x2, null); +}; +BoundingBox.prototype.addY = function(y2) { + this.addPoint(null, y2); +}; +BoundingBox.prototype.addBezier = function(x0, y0, x1, y1, x2, y2, x3, y3) { + var p0 = [x0, y0]; + var p1 = [x1, y1]; + var p2 = [x2, y2]; + var p3 = [x3, y3]; + this.addPoint(x0, y0); + this.addPoint(x3, y3); + for (var i = 0; i <= 1; i++) { + var b3 = 6 * p0[i] - 12 * p1[i] + 6 * p2[i]; + var a2 = -3 * p0[i] + 9 * p1[i] - 9 * p2[i] + 3 * p3[i]; + var c2 = 3 * p1[i] - 3 * p0[i]; + if (a2 === 0) { + if (b3 === 0) { + continue; + } + var t3 = -c2 / b3; + if (0 < t3 && t3 < 1) { + if (i === 0) { + this.addX(derive(p0[i], p1[i], p2[i], p3[i], t3)); + } + if (i === 1) { + this.addY(derive(p0[i], p1[i], p2[i], p3[i], t3)); + } + } + continue; + } + var b2ac = Math.pow(b3, 2) - 4 * c2 * a2; + if (b2ac < 0) { + continue; + } + var t1 = (-b3 + Math.sqrt(b2ac)) / (2 * a2); + if (0 < t1 && t1 < 1) { + if (i === 0) { + this.addX(derive(p0[i], p1[i], p2[i], p3[i], t1)); + } + if (i === 1) { + this.addY(derive(p0[i], p1[i], p2[i], p3[i], t1)); + } + } + var t22 = (-b3 - Math.sqrt(b2ac)) / (2 * a2); + if (0 < t22 && t22 < 1) { + if (i === 0) { + this.addX(derive(p0[i], p1[i], p2[i], p3[i], t22)); + } + if (i === 1) { + this.addY(derive(p0[i], p1[i], p2[i], p3[i], t22)); + } + } + } +}; +BoundingBox.prototype.addQuad = function(x0, y0, x1, y1, x2, y2) { + var cp1x = x0 + 2 / 3 * (x1 - x0); + var cp1y = y0 + 2 / 3 * (y1 - y0); + var cp2x = cp1x + 1 / 3 * (x2 - x0); + var cp2y = cp1y + 1 / 3 * (y2 - y0); + this.addBezier(x0, y0, cp1x, cp1y, cp2x, cp2y, x2, y2); +}; +function Path2() { + this.commands = []; + this.fill = "black"; + this.stroke = null; + this.strokeWidth = 1; +} +Path2.prototype.moveTo = function(x2, y2) { + this.commands.push({ + type: "M", + x: x2, + y: y2 + }); +}; +Path2.prototype.lineTo = function(x2, y2) { + this.commands.push({ + type: "L", + x: x2, + y: y2 + }); +}; +Path2.prototype.curveTo = Path2.prototype.bezierCurveTo = function(x1, y1, x2, y2, x3, y3) { + this.commands.push({ + type: "C", + x1, + y1, + x2, + y2, + x: x3, + y: y3 + }); +}; +Path2.prototype.quadTo = Path2.prototype.quadraticCurveTo = function(x1, y1, x2, y2) { + this.commands.push({ + type: "Q", + x1, + y1, + x: x2, + y: y2 + }); +}; +Path2.prototype.close = Path2.prototype.closePath = function() { + this.commands.push({ + type: "Z" + }); +}; +Path2.prototype.extend = function(pathOrCommands) { + if (pathOrCommands.commands) { + pathOrCommands = pathOrCommands.commands; + } else if (pathOrCommands instanceof BoundingBox) { + var box = pathOrCommands; + this.moveTo(box.x1, box.y1); + this.lineTo(box.x2, box.y1); + this.lineTo(box.x2, box.y2); + this.lineTo(box.x1, box.y2); + this.close(); + return; + } + Array.prototype.push.apply(this.commands, pathOrCommands); +}; +Path2.prototype.getBoundingBox = function() { + var box = new BoundingBox(); + var startX = 0; + var startY = 0; + var prevX = 0; + var prevY = 0; + for (var i = 0; i < this.commands.length; i++) { + var cmd = this.commands[i]; + switch (cmd.type) { + case "M": + box.addPoint(cmd.x, cmd.y); + startX = prevX = cmd.x; + startY = prevY = cmd.y; + break; + case "L": + box.addPoint(cmd.x, cmd.y); + prevX = cmd.x; + prevY = cmd.y; + break; + case "Q": + box.addQuad(prevX, prevY, cmd.x1, cmd.y1, cmd.x, cmd.y); + prevX = cmd.x; + prevY = cmd.y; + break; + case "C": + box.addBezier(prevX, prevY, cmd.x1, cmd.y1, cmd.x2, cmd.y2, cmd.x, cmd.y); + prevX = cmd.x; + prevY = cmd.y; + break; + case "Z": + prevX = startX; + prevY = startY; + break; + default: + throw new Error("Unexpected path command " + cmd.type); + } + } + if (box.isEmpty()) { + box.addPoint(0, 0); + } + return box; +}; +Path2.prototype.draw = function(ctx) { + ctx.beginPath(); + for (var i = 0; i < this.commands.length; i += 1) { + var cmd = this.commands[i]; + if (cmd.type === "M") { + ctx.moveTo(cmd.x, cmd.y); + } else if (cmd.type === "L") { + ctx.lineTo(cmd.x, cmd.y); + } else if (cmd.type === "C") { + ctx.bezierCurveTo(cmd.x1, cmd.y1, cmd.x2, cmd.y2, cmd.x, cmd.y); + } else if (cmd.type === "Q") { + ctx.quadraticCurveTo(cmd.x1, cmd.y1, cmd.x, cmd.y); + } else if (cmd.type === "Z") { + ctx.closePath(); + } + } + if (this.fill) { + ctx.fillStyle = this.fill; + ctx.fill(); + } + if (this.stroke) { + ctx.strokeStyle = this.stroke; + ctx.lineWidth = this.strokeWidth; + ctx.stroke(); + } +}; +Path2.prototype.toPathData = function(decimalPlaces) { + decimalPlaces = decimalPlaces !== void 0 ? decimalPlaces : 2; + function floatToString(v) { + if (Math.round(v) === v) { + return "" + Math.round(v); + } else { + return v.toFixed(decimalPlaces); + } + } + function packValues() { + var arguments$1 = arguments; + var s = ""; + for (var i2 = 0; i2 < arguments.length; i2 += 1) { + var v = arguments$1[i2]; + if (v >= 0 && i2 > 0) { + s += " "; + } + s += floatToString(v); + } + return s; + } + var d = ""; + for (var i = 0; i < this.commands.length; i += 1) { + var cmd = this.commands[i]; + if (cmd.type === "M") { + d += "M" + packValues(cmd.x, cmd.y); + } else if (cmd.type === "L") { + d += "L" + packValues(cmd.x, cmd.y); + } else if (cmd.type === "C") { + d += "C" + packValues(cmd.x1, cmd.y1, cmd.x2, cmd.y2, cmd.x, cmd.y); + } else if (cmd.type === "Q") { + d += "Q" + packValues(cmd.x1, cmd.y1, cmd.x, cmd.y); + } else if (cmd.type === "Z") { + d += "Z"; + } + } + return d; +}; +Path2.prototype.toSVG = function(decimalPlaces) { + var svg = '= 0 && v <= 255, "Byte value should be between 0 and 255."); + return [v]; +}; +sizeOf.BYTE = constant(1); +encode.CHAR = function(v) { + return [v.charCodeAt(0)]; +}; +sizeOf.CHAR = constant(1); +encode.CHARARRAY = function(v) { + if (typeof v === "undefined") { + v = ""; + console.warn("Undefined CHARARRAY encountered and treated as an empty string. This is probably caused by a missing glyph name."); + } + var b3 = []; + for (var i = 0; i < v.length; i += 1) { + b3[i] = v.charCodeAt(i); + } + return b3; +}; +sizeOf.CHARARRAY = function(v) { + if (typeof v === "undefined") { + return 0; + } + return v.length; +}; +encode.USHORT = function(v) { + return [v >> 8 & 255, v & 255]; +}; +sizeOf.USHORT = constant(2); +encode.SHORT = function(v) { + if (v >= LIMIT16) { + v = -(2 * LIMIT16 - v); + } + return [v >> 8 & 255, v & 255]; +}; +sizeOf.SHORT = constant(2); +encode.UINT24 = function(v) { + return [v >> 16 & 255, v >> 8 & 255, v & 255]; +}; +sizeOf.UINT24 = constant(3); +encode.ULONG = function(v) { + return [v >> 24 & 255, v >> 16 & 255, v >> 8 & 255, v & 255]; +}; +sizeOf.ULONG = constant(4); +encode.LONG = function(v) { + if (v >= LIMIT32) { + v = -(2 * LIMIT32 - v); + } + return [v >> 24 & 255, v >> 16 & 255, v >> 8 & 255, v & 255]; +}; +sizeOf.LONG = constant(4); +encode.FIXED = encode.ULONG; +sizeOf.FIXED = sizeOf.ULONG; +encode.FWORD = encode.SHORT; +sizeOf.FWORD = sizeOf.SHORT; +encode.UFWORD = encode.USHORT; +sizeOf.UFWORD = sizeOf.USHORT; +encode.LONGDATETIME = function(v) { + return [0, 0, 0, 0, v >> 24 & 255, v >> 16 & 255, v >> 8 & 255, v & 255]; +}; +sizeOf.LONGDATETIME = constant(8); +encode.TAG = function(v) { + check.argument(v.length === 4, "Tag should be exactly 4 ASCII characters."); + return [ + v.charCodeAt(0), + v.charCodeAt(1), + v.charCodeAt(2), + v.charCodeAt(3) + ]; +}; +sizeOf.TAG = constant(4); +encode.Card8 = encode.BYTE; +sizeOf.Card8 = sizeOf.BYTE; +encode.Card16 = encode.USHORT; +sizeOf.Card16 = sizeOf.USHORT; +encode.OffSize = encode.BYTE; +sizeOf.OffSize = sizeOf.BYTE; +encode.SID = encode.USHORT; +sizeOf.SID = sizeOf.USHORT; +encode.NUMBER = function(v) { + if (v >= -107 && v <= 107) { + return [v + 139]; + } else if (v >= 108 && v <= 1131) { + v = v - 108; + return [(v >> 8) + 247, v & 255]; + } else if (v >= -1131 && v <= -108) { + v = -v - 108; + return [(v >> 8) + 251, v & 255]; + } else if (v >= -32768 && v <= 32767) { + return encode.NUMBER16(v); + } else { + return encode.NUMBER32(v); + } +}; +sizeOf.NUMBER = function(v) { + return encode.NUMBER(v).length; +}; +encode.NUMBER16 = function(v) { + return [28, v >> 8 & 255, v & 255]; +}; +sizeOf.NUMBER16 = constant(3); +encode.NUMBER32 = function(v) { + return [29, v >> 24 & 255, v >> 16 & 255, v >> 8 & 255, v & 255]; +}; +sizeOf.NUMBER32 = constant(5); +encode.REAL = function(v) { + var value2 = v.toString(); + var m = /\.(\d*?)(?:9{5,20}|0{5,20})\d{0,2}(?:e(.+)|$)/.exec(value2); + if (m) { + var epsilon = parseFloat("1e" + ((m[2] ? +m[2] : 0) + m[1].length)); + value2 = (Math.round(v * epsilon) / epsilon).toString(); + } + var nibbles = ""; + for (var i = 0, ii = value2.length; i < ii; i += 1) { + var c2 = value2[i]; + if (c2 === "e") { + nibbles += value2[++i] === "-" ? "c" : "b"; + } else if (c2 === ".") { + nibbles += "a"; + } else if (c2 === "-") { + nibbles += "e"; + } else { + nibbles += c2; + } + } + nibbles += nibbles.length & 1 ? "f" : "ff"; + var out = [30]; + for (var i$1 = 0, ii$1 = nibbles.length; i$1 < ii$1; i$1 += 2) { + out.push(parseInt(nibbles.substr(i$1, 2), 16)); + } + return out; +}; +sizeOf.REAL = function(v) { + return encode.REAL(v).length; +}; +encode.NAME = encode.CHARARRAY; +sizeOf.NAME = sizeOf.CHARARRAY; +encode.STRING = encode.CHARARRAY; +sizeOf.STRING = sizeOf.CHARARRAY; +decode.UTF8 = function(data2, offset, numBytes) { + var codePoints = []; + var numChars = numBytes; + for (var j = 0; j < numChars; j++, offset += 1) { + codePoints[j] = data2.getUint8(offset); + } + return String.fromCharCode.apply(null, codePoints); +}; +decode.UTF16 = function(data2, offset, numBytes) { + var codePoints = []; + var numChars = numBytes / 2; + for (var j = 0; j < numChars; j++, offset += 2) { + codePoints[j] = data2.getUint16(offset); + } + return String.fromCharCode.apply(null, codePoints); +}; +encode.UTF16 = function(v) { + var b3 = []; + for (var i = 0; i < v.length; i += 1) { + var codepoint = v.charCodeAt(i); + b3[b3.length] = codepoint >> 8 & 255; + b3[b3.length] = codepoint & 255; + } + return b3; +}; +sizeOf.UTF16 = function(v) { + return v.length * 2; +}; +var eightBitMacEncodings = { + "x-mac-croatian": ( + // Python: 'mac_croatian' + "ÄÅÇÉÑÖÜáàâäãåçéèêëíìîïñóòôöõúùûü†°¢£§•¶ß®Š™´¨≠ŽØ∞±≤≥∆µ∂∑∏š∫ªºΩžø¿¡¬√ƒ≈ƫȅ ÀÃÕŒœĐ—“”‘’÷◊©⁄€‹›Æ»–·‚„‰ÂćÁčÈÍÎÏÌÓÔđÒÚÛÙıˆ˜¯πË˚¸Êæˇ" + ), + "x-mac-cyrillic": ( + // Python: 'mac_cyrillic' + "АБВГДЕЖЗИЙКЛМНОПРСТУФХЦЧШЩЪЫЬЭЮЯ†°Ґ£§•¶І®©™Ђђ≠Ѓѓ∞±≤≥іµґЈЄєЇїЉљЊњјЅ¬√ƒ≈∆«»… ЋћЌќѕ–—“”‘’÷„ЎўЏџ№Ёёяабвгдежзийклмнопрстуфхцчшщъыьэю" + ), + "x-mac-gaelic": ( + // http://unicode.org/Public/MAPPINGS/VENDORS/APPLE/GAELIC.TXT + "ÄÅÇÉÑÖÜáàâäãåçéèêëíìîïñóòôöõúùûü†°¢£§•¶ß®©™´¨≠ÆØḂ±≤≥ḃĊċḊḋḞḟĠġṀæøṁṖṗɼƒſṠ«»… ÀÃÕŒœ–—“”‘’ṡẛÿŸṪ€‹›Ŷŷṫ·Ỳỳ⁊ÂÊÁËÈÍÎÏÌÓÔ♣ÒÚÛÙıÝýŴŵẄẅẀẁẂẃ" + ), + "x-mac-greek": ( + // Python: 'mac_greek' + "Ĺ²É³ÖÜ΅àâä΄¨çéèê룙î‰ôö¦€ùûü†ΓΔΘΛΞΠß®©ΣΪ§≠°·Α±≤≥¥ΒΕΖΗΙΚΜΦΫΨΩάΝ¬ΟΡ≈Τ«»… ΥΧΆΈœ–―“”‘’÷ΉΊΌΎέήίόΏύαβψδεφγηιξκλμνοπώρστθωςχυζϊϋΐΰ­" + ), + "x-mac-icelandic": ( + // Python: 'mac_iceland' + "ÄÅÇÉÑÖÜáàâäãåçéèêëíìîïñóòôöõúùûüݰ¢£§•¶ß®©™´¨≠ÆØ∞±≤≥¥µ∂∑∏π∫ªºΩæø¿¡¬√ƒ≈∆«»… ÀÃÕŒœ–—“”‘’÷◊ÿŸ⁄€ÐðÞþý·‚„‰ÂÊÁËÈÍÎÏÌÓÔÒÚÛÙıˆ˜¯˘˙˚¸˝˛ˇ" + ), + "x-mac-inuit": ( + // http://unicode.org/Public/MAPPINGS/VENDORS/APPLE/INUIT.TXT + "ᐃᐄᐅᐆᐊᐋᐱᐲᐳᐴᐸᐹᑉᑎᑏᑐᑑᑕᑖᑦᑭᑮᑯᑰᑲᑳᒃᒋᒌᒍᒎᒐᒑ°ᒡᒥᒦ•¶ᒧ®©™ᒨᒪᒫᒻᓂᓃᓄᓅᓇᓈᓐᓯᓰᓱᓲᓴᓵᔅᓕᓖᓗᓘᓚᓛᓪᔨᔩᔪᔫᔭ… ᔮᔾᕕᕖᕗ–—“”‘’ᕘᕙᕚᕝᕆᕇᕈᕉᕋᕌᕐᕿᖀᖁᖂᖃᖄᖅᖏᖐᖑᖒᖓᖔᖕᙱᙲᙳᙴᙵᙶᖖᖠᖡᖢᖣᖤᖥᖦᕼŁł" + ), + "x-mac-ce": ( + // Python: 'mac_latin2' + "ÄĀāÉĄÖÜáąČäčĆć鏟ĎíďĒēĖóėôöõúĚěü†°Ę£§•¶ß®©™ę¨≠ģĮįĪ≤≥īĶ∂∑łĻļĽľĹĺŅņѬ√ńŇ∆«»… ňŐÕőŌ–—“”‘’÷◊ōŔŕŘ‹›řŖŗŠ‚„šŚśÁŤťÍŽžŪÓÔūŮÚůŰűŲųÝýķŻŁżĢˇ" + ), + macintosh: ( + // Python: 'mac_roman' + "ÄÅÇÉÑÖÜáàâäãåçéèêëíìîïñóòôöõúùûü†°¢£§•¶ß®©™´¨≠ÆØ∞±≤≥¥µ∂∑∏π∫ªºΩæø¿¡¬√ƒ≈∆«»… ÀÃÕŒœ–—“”‘’÷◊ÿŸ⁄€‹›fifl‡·‚„‰ÂÊÁËÈÍÎÏÌÓÔÒÚÛÙıˆ˜¯˘˙˚¸˝˛ˇ" + ), + "x-mac-romanian": ( + // Python: 'mac_romanian' + "ÄÅÇÉÑÖÜáàâäãåçéèêëíìîïñóòôöõúùûü†°¢£§•¶ß®©™´¨≠ĂȘ∞±≤≥¥µ∂∑∏π∫ªºΩăș¿¡¬√ƒ≈∆«»… ÀÃÕŒœ–—“”‘’÷◊ÿŸ⁄€‹›Țț‡·‚„‰ÂÊÁËÈÍÎÏÌÓÔÒÚÛÙıˆ˜¯˘˙˚¸˝˛ˇ" + ), + "x-mac-turkish": ( + // Python: 'mac_turkish' + "ÄÅÇÉÑÖÜáàâäãåçéèêëíìîïñóòôöõúùûü†°¢£§•¶ß®©™´¨≠ÆØ∞±≤≥¥µ∂∑∏π∫ªºΩæø¿¡¬√ƒ≈∆«»… ÀÃÕŒœ–—“”‘’÷◊ÿŸĞğİıŞş‡·‚„‰ÂÊÁËÈÍÎÏÌÓÔÒÚÛÙˆ˜¯˘˙˚¸˝˛ˇ" + ) +}; +decode.MACSTRING = function(dataView, offset, dataLength, encoding) { + var table2 = eightBitMacEncodings[encoding]; + if (table2 === void 0) { + return void 0; + } + var result = ""; + for (var i = 0; i < dataLength; i++) { + var c2 = dataView.getUint8(offset + i); + if (c2 <= 127) { + result += String.fromCharCode(c2); + } else { + result += table2[c2 & 127]; + } + } + return result; +}; +var macEncodingTableCache = typeof WeakMap === "function" && /* @__PURE__ */ new WeakMap(); +var macEncodingCacheKeys; +var getMacEncodingTable = function(encoding) { + if (!macEncodingCacheKeys) { + macEncodingCacheKeys = {}; + for (var e in eightBitMacEncodings) { + macEncodingCacheKeys[e] = new String(e); + } + } + var cacheKey = macEncodingCacheKeys[encoding]; + if (cacheKey === void 0) { + return void 0; + } + if (macEncodingTableCache) { + var cachedTable = macEncodingTableCache.get(cacheKey); + if (cachedTable !== void 0) { + return cachedTable; + } + } + var decodingTable = eightBitMacEncodings[encoding]; + if (decodingTable === void 0) { + return void 0; + } + var encodingTable = {}; + for (var i = 0; i < decodingTable.length; i++) { + encodingTable[decodingTable.charCodeAt(i)] = i + 128; + } + if (macEncodingTableCache) { + macEncodingTableCache.set(cacheKey, encodingTable); + } + return encodingTable; +}; +encode.MACSTRING = function(str, encoding) { + var table2 = getMacEncodingTable(encoding); + if (table2 === void 0) { + return void 0; + } + var result = []; + for (var i = 0; i < str.length; i++) { + var c2 = str.charCodeAt(i); + if (c2 >= 128) { + c2 = table2[c2]; + if (c2 === void 0) { + return void 0; + } + } + result[i] = c2; + } + return result; +}; +sizeOf.MACSTRING = function(str, encoding) { + var b3 = encode.MACSTRING(str, encoding); + if (b3 !== void 0) { + return b3.length; + } else { + return 0; + } +}; +function isByteEncodable(value2) { + return value2 >= -128 && value2 <= 127; +} +function encodeVarDeltaRunAsZeroes(deltas, pos, result) { + var runLength = 0; + var numDeltas = deltas.length; + while (pos < numDeltas && runLength < 64 && deltas[pos] === 0) { + ++pos; + ++runLength; + } + result.push(128 | runLength - 1); + return pos; +} +function encodeVarDeltaRunAsBytes(deltas, offset, result) { + var runLength = 0; + var numDeltas = deltas.length; + var pos = offset; + while (pos < numDeltas && runLength < 64) { + var value2 = deltas[pos]; + if (!isByteEncodable(value2)) { + break; + } + if (value2 === 0 && pos + 1 < numDeltas && deltas[pos + 1] === 0) { + break; + } + ++pos; + ++runLength; + } + result.push(runLength - 1); + for (var i = offset; i < pos; ++i) { + result.push(deltas[i] + 256 & 255); + } + return pos; +} +function encodeVarDeltaRunAsWords(deltas, offset, result) { + var runLength = 0; + var numDeltas = deltas.length; + var pos = offset; + while (pos < numDeltas && runLength < 64) { + var value2 = deltas[pos]; + if (value2 === 0) { + break; + } + if (isByteEncodable(value2) && pos + 1 < numDeltas && isByteEncodable(deltas[pos + 1])) { + break; + } + ++pos; + ++runLength; + } + result.push(64 | runLength - 1); + for (var i = offset; i < pos; ++i) { + var val2 = deltas[i]; + result.push(val2 + 65536 >> 8 & 255, val2 + 256 & 255); + } + return pos; +} +encode.VARDELTAS = function(deltas) { + var pos = 0; + var result = []; + while (pos < deltas.length) { + var value2 = deltas[pos]; + if (value2 === 0) { + pos = encodeVarDeltaRunAsZeroes(deltas, pos, result); + } else if (value2 >= -128 && value2 <= 127) { + pos = encodeVarDeltaRunAsBytes(deltas, pos, result); + } else { + pos = encodeVarDeltaRunAsWords(deltas, pos, result); + } + } + return result; +}; +encode.INDEX = function(l2) { + var offset = 1; + var offsets = [offset]; + var data2 = []; + for (var i = 0; i < l2.length; i += 1) { + var v = encode.OBJECT(l2[i]); + Array.prototype.push.apply(data2, v); + offset += v.length; + offsets.push(offset); + } + if (data2.length === 0) { + return [0, 0]; + } + var encodedOffsets = []; + var offSize = 1 + Math.floor(Math.log(offset) / Math.log(2)) / 8 | 0; + var offsetEncoder = [void 0, encode.BYTE, encode.USHORT, encode.UINT24, encode.ULONG][offSize]; + for (var i$1 = 0; i$1 < offsets.length; i$1 += 1) { + var encodedOffset = offsetEncoder(offsets[i$1]); + Array.prototype.push.apply(encodedOffsets, encodedOffset); + } + return Array.prototype.concat( + encode.Card16(l2.length), + encode.OffSize(offSize), + encodedOffsets, + data2 + ); +}; +sizeOf.INDEX = function(v) { + return encode.INDEX(v).length; +}; +encode.DICT = function(m) { + var d = []; + var keys2 = Object.keys(m); + var length2 = keys2.length; + for (var i = 0; i < length2; i += 1) { + var k2 = parseInt(keys2[i], 0); + var v = m[k2]; + d = d.concat(encode.OPERAND(v.value, v.type)); + d = d.concat(encode.OPERATOR(k2)); + } + return d; +}; +sizeOf.DICT = function(m) { + return encode.DICT(m).length; +}; +encode.OPERATOR = function(v) { + if (v < 1200) { + return [v]; + } else { + return [12, v - 1200]; + } +}; +encode.OPERAND = function(v, type) { + var d = []; + if (Array.isArray(type)) { + for (var i = 0; i < type.length; i += 1) { + check.argument(v.length === type.length, "Not enough arguments given for type" + type); + d = d.concat(encode.OPERAND(v[i], type[i])); + } + } else { + if (type === "SID") { + d = d.concat(encode.NUMBER(v)); + } else if (type === "offset") { + d = d.concat(encode.NUMBER32(v)); + } else if (type === "number") { + d = d.concat(encode.NUMBER(v)); + } else if (type === "real") { + d = d.concat(encode.REAL(v)); + } else { + throw new Error("Unknown operand type " + type); + } + } + return d; +}; +encode.OP = encode.BYTE; +sizeOf.OP = sizeOf.BYTE; +var wmm = typeof WeakMap === "function" && /* @__PURE__ */ new WeakMap(); +encode.CHARSTRING = function(ops) { + if (wmm) { + var cachedValue = wmm.get(ops); + if (cachedValue !== void 0) { + return cachedValue; + } + } + var d = []; + var length2 = ops.length; + for (var i = 0; i < length2; i += 1) { + var op = ops[i]; + d = d.concat(encode[op.type](op.value)); + } + if (wmm) { + wmm.set(ops, d); + } + return d; +}; +sizeOf.CHARSTRING = function(ops) { + return encode.CHARSTRING(ops).length; +}; +encode.OBJECT = function(v) { + var encodingFunction = encode[v.type]; + check.argument(encodingFunction !== void 0, "No encoding function for type " + v.type); + return encodingFunction(v.value); +}; +sizeOf.OBJECT = function(v) { + var sizeOfFunction = sizeOf[v.type]; + check.argument(sizeOfFunction !== void 0, "No sizeOf function for type " + v.type); + return sizeOfFunction(v.value); +}; +encode.TABLE = function(table2) { + var d = []; + var length2 = table2.fields.length; + var subtables = []; + var subtableOffsets = []; + for (var i = 0; i < length2; i += 1) { + var field = table2.fields[i]; + var encodingFunction = encode[field.type]; + check.argument(encodingFunction !== void 0, "No encoding function for field type " + field.type + " (" + field.name + ")"); + var value2 = table2[field.name]; + if (value2 === void 0) { + value2 = field.value; + } + var bytes = encodingFunction(value2); + if (field.type === "TABLE") { + subtableOffsets.push(d.length); + d = d.concat([0, 0]); + subtables.push(bytes); + } else { + d = d.concat(bytes); + } + } + for (var i$1 = 0; i$1 < subtables.length; i$1 += 1) { + var o = subtableOffsets[i$1]; + var offset = d.length; + check.argument(offset < 65536, "Table " + table2.tableName + " too big."); + d[o] = offset >> 8; + d[o + 1] = offset & 255; + d = d.concat(subtables[i$1]); + } + return d; +}; +sizeOf.TABLE = function(table2) { + var numBytes = 0; + var length2 = table2.fields.length; + for (var i = 0; i < length2; i += 1) { + var field = table2.fields[i]; + var sizeOfFunction = sizeOf[field.type]; + check.argument(sizeOfFunction !== void 0, "No sizeOf function for field type " + field.type + " (" + field.name + ")"); + var value2 = table2[field.name]; + if (value2 === void 0) { + value2 = field.value; + } + numBytes += sizeOfFunction(value2); + if (field.type === "TABLE") { + numBytes += 2; + } + } + return numBytes; +}; +encode.RECORD = encode.TABLE; +sizeOf.RECORD = sizeOf.TABLE; +encode.LITERAL = function(v) { + return v; +}; +sizeOf.LITERAL = function(v) { + return v.length; +}; +function Table(tableName, fields, options) { + if (fields.length && (fields[0].name !== "coverageFormat" || fields[0].value === 1)) { + for (var i = 0; i < fields.length; i += 1) { + var field = fields[i]; + this[field.name] = field.value; + } + } + this.tableName = tableName; + this.fields = fields; + if (options) { + var optionKeys = Object.keys(options); + for (var i$1 = 0; i$1 < optionKeys.length; i$1 += 1) { + var k2 = optionKeys[i$1]; + var v = options[k2]; + if (this[k2] !== void 0) { + this[k2] = v; + } + } + } +} +Table.prototype.encode = function() { + return encode.TABLE(this); +}; +Table.prototype.sizeOf = function() { + return sizeOf.TABLE(this); +}; +function ushortList(itemName, list, count) { + if (count === void 0) { + count = list.length; + } + var fields = new Array(list.length + 1); + fields[0] = { name: itemName + "Count", type: "USHORT", value: count }; + for (var i = 0; i < list.length; i++) { + fields[i + 1] = { name: itemName + i, type: "USHORT", value: list[i] }; + } + return fields; +} +function tableList(itemName, records, itemCallback) { + var count = records.length; + var fields = new Array(count + 1); + fields[0] = { name: itemName + "Count", type: "USHORT", value: count }; + for (var i = 0; i < count; i++) { + fields[i + 1] = { name: itemName + i, type: "TABLE", value: itemCallback(records[i], i) }; + } + return fields; +} +function recordList(itemName, records, itemCallback) { + var count = records.length; + var fields = []; + fields[0] = { name: itemName + "Count", type: "USHORT", value: count }; + for (var i = 0; i < count; i++) { + fields = fields.concat(itemCallback(records[i], i)); + } + return fields; +} +function Coverage(coverageTable) { + if (coverageTable.format === 1) { + Table.call( + this, + "coverageTable", + [{ name: "coverageFormat", type: "USHORT", value: 1 }].concat(ushortList("glyph", coverageTable.glyphs)) + ); + } else if (coverageTable.format === 2) { + Table.call( + this, + "coverageTable", + [{ name: "coverageFormat", type: "USHORT", value: 2 }].concat(recordList("rangeRecord", coverageTable.ranges, function(RangeRecord) { + return [ + { name: "startGlyphID", type: "USHORT", value: RangeRecord.start }, + { name: "endGlyphID", type: "USHORT", value: RangeRecord.end }, + { name: "startCoverageIndex", type: "USHORT", value: RangeRecord.index } + ]; + })) + ); + } else { + check.assert(false, "Coverage format must be 1 or 2."); + } +} +Coverage.prototype = Object.create(Table.prototype); +Coverage.prototype.constructor = Coverage; +function ScriptList(scriptListTable) { + Table.call( + this, + "scriptListTable", + recordList("scriptRecord", scriptListTable, function(scriptRecord, i) { + var script = scriptRecord.script; + var defaultLangSys = script.defaultLangSys; + check.assert(!!defaultLangSys, "Unable to write GSUB: script " + scriptRecord.tag + " has no default language system."); + return [ + { name: "scriptTag" + i, type: "TAG", value: scriptRecord.tag }, + { name: "script" + i, type: "TABLE", value: new Table("scriptTable", [ + { name: "defaultLangSys", type: "TABLE", value: new Table("defaultLangSys", [ + { name: "lookupOrder", type: "USHORT", value: 0 }, + { name: "reqFeatureIndex", type: "USHORT", value: defaultLangSys.reqFeatureIndex } + ].concat(ushortList("featureIndex", defaultLangSys.featureIndexes))) } + ].concat(recordList("langSys", script.langSysRecords, function(langSysRecord, i2) { + var langSys = langSysRecord.langSys; + return [ + { name: "langSysTag" + i2, type: "TAG", value: langSysRecord.tag }, + { name: "langSys" + i2, type: "TABLE", value: new Table("langSys", [ + { name: "lookupOrder", type: "USHORT", value: 0 }, + { name: "reqFeatureIndex", type: "USHORT", value: langSys.reqFeatureIndex } + ].concat(ushortList("featureIndex", langSys.featureIndexes))) } + ]; + }))) } + ]; + }) + ); +} +ScriptList.prototype = Object.create(Table.prototype); +ScriptList.prototype.constructor = ScriptList; +function FeatureList(featureListTable) { + Table.call( + this, + "featureListTable", + recordList("featureRecord", featureListTable, function(featureRecord, i) { + var feature = featureRecord.feature; + return [ + { name: "featureTag" + i, type: "TAG", value: featureRecord.tag }, + { name: "feature" + i, type: "TABLE", value: new Table("featureTable", [ + { name: "featureParams", type: "USHORT", value: feature.featureParams } + ].concat(ushortList("lookupListIndex", feature.lookupListIndexes))) } + ]; + }) + ); +} +FeatureList.prototype = Object.create(Table.prototype); +FeatureList.prototype.constructor = FeatureList; +function LookupList(lookupListTable, subtableMakers2) { + Table.call(this, "lookupListTable", tableList("lookup", lookupListTable, function(lookupTable) { + var subtableCallback = subtableMakers2[lookupTable.lookupType]; + check.assert(!!subtableCallback, "Unable to write GSUB lookup type " + lookupTable.lookupType + " tables."); + return new Table("lookupTable", [ + { name: "lookupType", type: "USHORT", value: lookupTable.lookupType }, + { name: "lookupFlag", type: "USHORT", value: lookupTable.lookupFlag } + ].concat(tableList("subtable", lookupTable.subtables, subtableCallback))); + })); +} +LookupList.prototype = Object.create(Table.prototype); +LookupList.prototype.constructor = LookupList; +var table = { + Table, + Record: Table, + Coverage, + ScriptList, + FeatureList, + LookupList, + ushortList, + tableList, + recordList +}; +function getByte(dataView, offset) { + return dataView.getUint8(offset); +} +function getUShort(dataView, offset) { + return dataView.getUint16(offset, false); +} +function getShort(dataView, offset) { + return dataView.getInt16(offset, false); +} +function getULong(dataView, offset) { + return dataView.getUint32(offset, false); +} +function getFixed(dataView, offset) { + var decimal = dataView.getInt16(offset, false); + var fraction = dataView.getUint16(offset + 2, false); + return decimal + fraction / 65535; +} +function getTag(dataView, offset) { + var tag = ""; + for (var i = offset; i < offset + 4; i += 1) { + tag += String.fromCharCode(dataView.getInt8(i)); + } + return tag; +} +function getOffset(dataView, offset, offSize) { + var v = 0; + for (var i = 0; i < offSize; i += 1) { + v <<= 8; + v += dataView.getUint8(offset + i); + } + return v; +} +function getBytes(dataView, startOffset, endOffset) { + var bytes = []; + for (var i = startOffset; i < endOffset; i += 1) { + bytes.push(dataView.getUint8(i)); + } + return bytes; +} +function bytesToString(bytes) { + var s = ""; + for (var i = 0; i < bytes.length; i += 1) { + s += String.fromCharCode(bytes[i]); + } + return s; +} +var typeOffsets = { + byte: 1, + uShort: 2, + short: 2, + uLong: 4, + fixed: 4, + longDateTime: 8, + tag: 4 +}; +function Parser2(data2, offset) { + this.data = data2; + this.offset = offset; + this.relativeOffset = 0; +} +Parser2.prototype.parseByte = function() { + var v = this.data.getUint8(this.offset + this.relativeOffset); + this.relativeOffset += 1; + return v; +}; +Parser2.prototype.parseChar = function() { + var v = this.data.getInt8(this.offset + this.relativeOffset); + this.relativeOffset += 1; + return v; +}; +Parser2.prototype.parseCard8 = Parser2.prototype.parseByte; +Parser2.prototype.parseUShort = function() { + var v = this.data.getUint16(this.offset + this.relativeOffset); + this.relativeOffset += 2; + return v; +}; +Parser2.prototype.parseCard16 = Parser2.prototype.parseUShort; +Parser2.prototype.parseSID = Parser2.prototype.parseUShort; +Parser2.prototype.parseOffset16 = Parser2.prototype.parseUShort; +Parser2.prototype.parseShort = function() { + var v = this.data.getInt16(this.offset + this.relativeOffset); + this.relativeOffset += 2; + return v; +}; +Parser2.prototype.parseF2Dot14 = function() { + var v = this.data.getInt16(this.offset + this.relativeOffset) / 16384; + this.relativeOffset += 2; + return v; +}; +Parser2.prototype.parseULong = function() { + var v = getULong(this.data, this.offset + this.relativeOffset); + this.relativeOffset += 4; + return v; +}; +Parser2.prototype.parseOffset32 = Parser2.prototype.parseULong; +Parser2.prototype.parseFixed = function() { + var v = getFixed(this.data, this.offset + this.relativeOffset); + this.relativeOffset += 4; + return v; +}; +Parser2.prototype.parseString = function(length2) { + var dataView = this.data; + var offset = this.offset + this.relativeOffset; + var string = ""; + this.relativeOffset += length2; + for (var i = 0; i < length2; i++) { + string += String.fromCharCode(dataView.getUint8(offset + i)); + } + return string; +}; +Parser2.prototype.parseTag = function() { + return this.parseString(4); +}; +Parser2.prototype.parseLongDateTime = function() { + var v = getULong(this.data, this.offset + this.relativeOffset + 4); + v -= 2082844800; + this.relativeOffset += 8; + return v; +}; +Parser2.prototype.parseVersion = function(minorBase) { + var major = getUShort(this.data, this.offset + this.relativeOffset); + var minor = getUShort(this.data, this.offset + this.relativeOffset + 2); + this.relativeOffset += 4; + if (minorBase === void 0) { + minorBase = 4096; + } + return major + minor / minorBase / 10; +}; +Parser2.prototype.skip = function(type, amount) { + if (amount === void 0) { + amount = 1; + } + this.relativeOffset += typeOffsets[type] * amount; +}; +Parser2.prototype.parseULongList = function(count) { + if (count === void 0) { + count = this.parseULong(); + } + var offsets = new Array(count); + var dataView = this.data; + var offset = this.offset + this.relativeOffset; + for (var i = 0; i < count; i++) { + offsets[i] = dataView.getUint32(offset); + offset += 4; + } + this.relativeOffset += count * 4; + return offsets; +}; +Parser2.prototype.parseOffset16List = Parser2.prototype.parseUShortList = function(count) { + if (count === void 0) { + count = this.parseUShort(); + } + var offsets = new Array(count); + var dataView = this.data; + var offset = this.offset + this.relativeOffset; + for (var i = 0; i < count; i++) { + offsets[i] = dataView.getUint16(offset); + offset += 2; + } + this.relativeOffset += count * 2; + return offsets; +}; +Parser2.prototype.parseShortList = function(count) { + var list = new Array(count); + var dataView = this.data; + var offset = this.offset + this.relativeOffset; + for (var i = 0; i < count; i++) { + list[i] = dataView.getInt16(offset); + offset += 2; + } + this.relativeOffset += count * 2; + return list; +}; +Parser2.prototype.parseByteList = function(count) { + var list = new Array(count); + var dataView = this.data; + var offset = this.offset + this.relativeOffset; + for (var i = 0; i < count; i++) { + list[i] = dataView.getUint8(offset++); + } + this.relativeOffset += count; + return list; +}; +Parser2.prototype.parseList = function(count, itemCallback) { + if (!itemCallback) { + itemCallback = count; + count = this.parseUShort(); + } + var list = new Array(count); + for (var i = 0; i < count; i++) { + list[i] = itemCallback.call(this); + } + return list; +}; +Parser2.prototype.parseList32 = function(count, itemCallback) { + if (!itemCallback) { + itemCallback = count; + count = this.parseULong(); + } + var list = new Array(count); + for (var i = 0; i < count; i++) { + list[i] = itemCallback.call(this); + } + return list; +}; +Parser2.prototype.parseRecordList = function(count, recordDescription) { + if (!recordDescription) { + recordDescription = count; + count = this.parseUShort(); + } + var records = new Array(count); + var fields = Object.keys(recordDescription); + for (var i = 0; i < count; i++) { + var rec = {}; + for (var j = 0; j < fields.length; j++) { + var fieldName = fields[j]; + var fieldType = recordDescription[fieldName]; + rec[fieldName] = fieldType.call(this); + } + records[i] = rec; + } + return records; +}; +Parser2.prototype.parseRecordList32 = function(count, recordDescription) { + if (!recordDescription) { + recordDescription = count; + count = this.parseULong(); + } + var records = new Array(count); + var fields = Object.keys(recordDescription); + for (var i = 0; i < count; i++) { + var rec = {}; + for (var j = 0; j < fields.length; j++) { + var fieldName = fields[j]; + var fieldType = recordDescription[fieldName]; + rec[fieldName] = fieldType.call(this); + } + records[i] = rec; + } + return records; +}; +Parser2.prototype.parseStruct = function(description) { + if (typeof description === "function") { + return description.call(this); + } else { + var fields = Object.keys(description); + var struct = {}; + for (var j = 0; j < fields.length; j++) { + var fieldName = fields[j]; + var fieldType = description[fieldName]; + struct[fieldName] = fieldType.call(this); + } + return struct; + } +}; +Parser2.prototype.parseValueRecord = function(valueFormat) { + if (valueFormat === void 0) { + valueFormat = this.parseUShort(); + } + if (valueFormat === 0) { + return; + } + var valueRecord = {}; + if (valueFormat & 1) { + valueRecord.xPlacement = this.parseShort(); + } + if (valueFormat & 2) { + valueRecord.yPlacement = this.parseShort(); + } + if (valueFormat & 4) { + valueRecord.xAdvance = this.parseShort(); + } + if (valueFormat & 8) { + valueRecord.yAdvance = this.parseShort(); + } + if (valueFormat & 16) { + valueRecord.xPlaDevice = void 0; + this.parseShort(); + } + if (valueFormat & 32) { + valueRecord.yPlaDevice = void 0; + this.parseShort(); + } + if (valueFormat & 64) { + valueRecord.xAdvDevice = void 0; + this.parseShort(); + } + if (valueFormat & 128) { + valueRecord.yAdvDevice = void 0; + this.parseShort(); + } + return valueRecord; +}; +Parser2.prototype.parseValueRecordList = function() { + var valueFormat = this.parseUShort(); + var valueCount = this.parseUShort(); + var values2 = new Array(valueCount); + for (var i = 0; i < valueCount; i++) { + values2[i] = this.parseValueRecord(valueFormat); + } + return values2; +}; +Parser2.prototype.parsePointer = function(description) { + var structOffset = this.parseOffset16(); + if (structOffset > 0) { + return new Parser2(this.data, this.offset + structOffset).parseStruct(description); + } + return void 0; +}; +Parser2.prototype.parsePointer32 = function(description) { + var structOffset = this.parseOffset32(); + if (structOffset > 0) { + return new Parser2(this.data, this.offset + structOffset).parseStruct(description); + } + return void 0; +}; +Parser2.prototype.parseListOfLists = function(itemCallback) { + var offsets = this.parseOffset16List(); + var count = offsets.length; + var relativeOffset = this.relativeOffset; + var list = new Array(count); + for (var i = 0; i < count; i++) { + var start = offsets[i]; + if (start === 0) { + list[i] = void 0; + continue; + } + this.relativeOffset = start; + if (itemCallback) { + var subOffsets = this.parseOffset16List(); + var subList = new Array(subOffsets.length); + for (var j = 0; j < subOffsets.length; j++) { + this.relativeOffset = start + subOffsets[j]; + subList[j] = itemCallback.call(this); + } + list[i] = subList; + } else { + list[i] = this.parseUShortList(); + } + } + this.relativeOffset = relativeOffset; + return list; +}; +Parser2.prototype.parseCoverage = function() { + var startOffset = this.offset + this.relativeOffset; + var format = this.parseUShort(); + var count = this.parseUShort(); + if (format === 1) { + return { + format: 1, + glyphs: this.parseUShortList(count) + }; + } else if (format === 2) { + var ranges = new Array(count); + for (var i = 0; i < count; i++) { + ranges[i] = { + start: this.parseUShort(), + end: this.parseUShort(), + index: this.parseUShort() + }; + } + return { + format: 2, + ranges + }; + } + throw new Error("0x" + startOffset.toString(16) + ": Coverage format must be 1 or 2."); +}; +Parser2.prototype.parseClassDef = function() { + var startOffset = this.offset + this.relativeOffset; + var format = this.parseUShort(); + if (format === 1) { + return { + format: 1, + startGlyph: this.parseUShort(), + classes: this.parseUShortList() + }; + } else if (format === 2) { + return { + format: 2, + ranges: this.parseRecordList({ + start: Parser2.uShort, + end: Parser2.uShort, + classId: Parser2.uShort + }) + }; + } + throw new Error("0x" + startOffset.toString(16) + ": ClassDef format must be 1 or 2."); +}; +Parser2.list = function(count, itemCallback) { + return function() { + return this.parseList(count, itemCallback); + }; +}; +Parser2.list32 = function(count, itemCallback) { + return function() { + return this.parseList32(count, itemCallback); + }; +}; +Parser2.recordList = function(count, recordDescription) { + return function() { + return this.parseRecordList(count, recordDescription); + }; +}; +Parser2.recordList32 = function(count, recordDescription) { + return function() { + return this.parseRecordList32(count, recordDescription); + }; +}; +Parser2.pointer = function(description) { + return function() { + return this.parsePointer(description); + }; +}; +Parser2.pointer32 = function(description) { + return function() { + return this.parsePointer32(description); + }; +}; +Parser2.tag = Parser2.prototype.parseTag; +Parser2.byte = Parser2.prototype.parseByte; +Parser2.uShort = Parser2.offset16 = Parser2.prototype.parseUShort; +Parser2.uShortList = Parser2.prototype.parseUShortList; +Parser2.uLong = Parser2.offset32 = Parser2.prototype.parseULong; +Parser2.uLongList = Parser2.prototype.parseULongList; +Parser2.struct = Parser2.prototype.parseStruct; +Parser2.coverage = Parser2.prototype.parseCoverage; +Parser2.classDef = Parser2.prototype.parseClassDef; +var langSysTable = { + reserved: Parser2.uShort, + reqFeatureIndex: Parser2.uShort, + featureIndexes: Parser2.uShortList +}; +Parser2.prototype.parseScriptList = function() { + return this.parsePointer(Parser2.recordList({ + tag: Parser2.tag, + script: Parser2.pointer({ + defaultLangSys: Parser2.pointer(langSysTable), + langSysRecords: Parser2.recordList({ + tag: Parser2.tag, + langSys: Parser2.pointer(langSysTable) + }) + }) + })) || []; +}; +Parser2.prototype.parseFeatureList = function() { + return this.parsePointer(Parser2.recordList({ + tag: Parser2.tag, + feature: Parser2.pointer({ + featureParams: Parser2.offset16, + lookupListIndexes: Parser2.uShortList + }) + })) || []; +}; +Parser2.prototype.parseLookupList = function(lookupTableParsers) { + return this.parsePointer(Parser2.list(Parser2.pointer(function() { + var lookupType = this.parseUShort(); + check.argument(1 <= lookupType && lookupType <= 9, "GPOS/GSUB lookup type " + lookupType + " unknown."); + var lookupFlag = this.parseUShort(); + var useMarkFilteringSet = lookupFlag & 16; + return { + lookupType, + lookupFlag, + subtables: this.parseList(Parser2.pointer(lookupTableParsers[lookupType])), + markFilteringSet: useMarkFilteringSet ? this.parseUShort() : void 0 + }; + }))) || []; +}; +Parser2.prototype.parseFeatureVariationsList = function() { + return this.parsePointer32(function() { + var majorVersion = this.parseUShort(); + var minorVersion = this.parseUShort(); + check.argument(majorVersion === 1 && minorVersion < 1, "GPOS/GSUB feature variations table unknown."); + var featureVariations = this.parseRecordList32({ + conditionSetOffset: Parser2.offset32, + featureTableSubstitutionOffset: Parser2.offset32 + }); + return featureVariations; + }) || []; +}; +var parse = { + getByte, + getCard8: getByte, + getUShort, + getCard16: getUShort, + getShort, + getULong, + getFixed, + getTag, + getOffset, + getBytes, + bytesToString, + Parser: Parser2 +}; +function parseCmapTableFormat12(cmap2, p2) { + p2.parseUShort(); + cmap2.length = p2.parseULong(); + cmap2.language = p2.parseULong(); + var groupCount; + cmap2.groupCount = groupCount = p2.parseULong(); + cmap2.glyphIndexMap = {}; + for (var i = 0; i < groupCount; i += 1) { + var startCharCode = p2.parseULong(); + var endCharCode = p2.parseULong(); + var startGlyphId = p2.parseULong(); + for (var c2 = startCharCode; c2 <= endCharCode; c2 += 1) { + cmap2.glyphIndexMap[c2] = startGlyphId; + startGlyphId++; + } + } +} +function parseCmapTableFormat4(cmap2, p2, data2, start, offset) { + cmap2.length = p2.parseUShort(); + cmap2.language = p2.parseUShort(); + var segCount; + cmap2.segCount = segCount = p2.parseUShort() >> 1; + p2.skip("uShort", 3); + cmap2.glyphIndexMap = {}; + var endCountParser = new parse.Parser(data2, start + offset + 14); + var startCountParser = new parse.Parser(data2, start + offset + 16 + segCount * 2); + var idDeltaParser = new parse.Parser(data2, start + offset + 16 + segCount * 4); + var idRangeOffsetParser = new parse.Parser(data2, start + offset + 16 + segCount * 6); + var glyphIndexOffset = start + offset + 16 + segCount * 8; + for (var i = 0; i < segCount - 1; i += 1) { + var glyphIndex = void 0; + var endCount = endCountParser.parseUShort(); + var startCount = startCountParser.parseUShort(); + var idDelta = idDeltaParser.parseShort(); + var idRangeOffset = idRangeOffsetParser.parseUShort(); + for (var c2 = startCount; c2 <= endCount; c2 += 1) { + if (idRangeOffset !== 0) { + glyphIndexOffset = idRangeOffsetParser.offset + idRangeOffsetParser.relativeOffset - 2; + glyphIndexOffset += idRangeOffset; + glyphIndexOffset += (c2 - startCount) * 2; + glyphIndex = parse.getUShort(data2, glyphIndexOffset); + if (glyphIndex !== 0) { + glyphIndex = glyphIndex + idDelta & 65535; + } + } else { + glyphIndex = c2 + idDelta & 65535; + } + cmap2.glyphIndexMap[c2] = glyphIndex; + } + } +} +function parseCmapTable(data2, start) { + var cmap2 = {}; + cmap2.version = parse.getUShort(data2, start); + check.argument(cmap2.version === 0, "cmap table version should be 0."); + cmap2.numTables = parse.getUShort(data2, start + 2); + var offset = -1; + for (var i = cmap2.numTables - 1; i >= 0; i -= 1) { + var platformId = parse.getUShort(data2, start + 4 + i * 8); + var encodingId = parse.getUShort(data2, start + 4 + i * 8 + 2); + if (platformId === 3 && (encodingId === 0 || encodingId === 1 || encodingId === 10) || platformId === 0 && (encodingId === 0 || encodingId === 1 || encodingId === 2 || encodingId === 3 || encodingId === 4)) { + offset = parse.getULong(data2, start + 4 + i * 8 + 4); + break; + } + } + if (offset === -1) { + throw new Error("No valid cmap sub-tables found."); + } + var p2 = new parse.Parser(data2, start + offset); + cmap2.format = p2.parseUShort(); + if (cmap2.format === 12) { + parseCmapTableFormat12(cmap2, p2); + } else if (cmap2.format === 4) { + parseCmapTableFormat4(cmap2, p2, data2, start, offset); + } else { + throw new Error("Only format 4 and 12 cmap tables are supported (found format " + cmap2.format + ")."); + } + return cmap2; +} +function addSegment(t3, code, glyphIndex) { + t3.segments.push({ + end: code, + start: code, + delta: -(code - glyphIndex), + offset: 0, + glyphIndex + }); +} +function addTerminatorSegment(t3) { + t3.segments.push({ + end: 65535, + start: 65535, + delta: 1, + offset: 0 + }); +} +function makeCmapTable(glyphs) { + var isPlan0Only = true; + var i; + for (i = glyphs.length - 1; i > 0; i -= 1) { + var g2 = glyphs.get(i); + if (g2.unicode > 65535) { + console.log("Adding CMAP format 12 (needed!)"); + isPlan0Only = false; + break; + } + } + var cmapTable = [ + { name: "version", type: "USHORT", value: 0 }, + { name: "numTables", type: "USHORT", value: isPlan0Only ? 1 : 2 }, + // CMAP 4 header + { name: "platformID", type: "USHORT", value: 3 }, + { name: "encodingID", type: "USHORT", value: 1 }, + { name: "offset", type: "ULONG", value: isPlan0Only ? 12 : 12 + 8 } + ]; + if (!isPlan0Only) { + cmapTable = cmapTable.concat([ + // CMAP 12 header + { name: "cmap12PlatformID", type: "USHORT", value: 3 }, + // We encode only for PlatformID = 3 (Windows) because it is supported everywhere + { name: "cmap12EncodingID", type: "USHORT", value: 10 }, + { name: "cmap12Offset", type: "ULONG", value: 0 } + ]); + } + cmapTable = cmapTable.concat([ + // CMAP 4 Subtable + { name: "format", type: "USHORT", value: 4 }, + { name: "cmap4Length", type: "USHORT", value: 0 }, + { name: "language", type: "USHORT", value: 0 }, + { name: "segCountX2", type: "USHORT", value: 0 }, + { name: "searchRange", type: "USHORT", value: 0 }, + { name: "entrySelector", type: "USHORT", value: 0 }, + { name: "rangeShift", type: "USHORT", value: 0 } + ]); + var t3 = new table.Table("cmap", cmapTable); + t3.segments = []; + for (i = 0; i < glyphs.length; i += 1) { + var glyph = glyphs.get(i); + for (var j = 0; j < glyph.unicodes.length; j += 1) { + addSegment(t3, glyph.unicodes[j], i); + } + t3.segments = t3.segments.sort(function(a2, b3) { + return a2.start - b3.start; + }); + } + addTerminatorSegment(t3); + var segCount = t3.segments.length; + var segCountToRemove = 0; + var endCounts = []; + var startCounts = []; + var idDeltas = []; + var idRangeOffsets = []; + var glyphIds = []; + var cmap12Groups = []; + for (i = 0; i < segCount; i += 1) { + var segment = t3.segments[i]; + if (segment.end <= 65535 && segment.start <= 65535) { + endCounts = endCounts.concat({ name: "end_" + i, type: "USHORT", value: segment.end }); + startCounts = startCounts.concat({ name: "start_" + i, type: "USHORT", value: segment.start }); + idDeltas = idDeltas.concat({ name: "idDelta_" + i, type: "SHORT", value: segment.delta }); + idRangeOffsets = idRangeOffsets.concat({ name: "idRangeOffset_" + i, type: "USHORT", value: segment.offset }); + if (segment.glyphId !== void 0) { + glyphIds = glyphIds.concat({ name: "glyph_" + i, type: "USHORT", value: segment.glyphId }); + } + } else { + segCountToRemove += 1; + } + if (!isPlan0Only && segment.glyphIndex !== void 0) { + cmap12Groups = cmap12Groups.concat({ name: "cmap12Start_" + i, type: "ULONG", value: segment.start }); + cmap12Groups = cmap12Groups.concat({ name: "cmap12End_" + i, type: "ULONG", value: segment.end }); + cmap12Groups = cmap12Groups.concat({ name: "cmap12Glyph_" + i, type: "ULONG", value: segment.glyphIndex }); + } + } + t3.segCountX2 = (segCount - segCountToRemove) * 2; + t3.searchRange = Math.pow(2, Math.floor(Math.log(segCount - segCountToRemove) / Math.log(2))) * 2; + t3.entrySelector = Math.log(t3.searchRange / 2) / Math.log(2); + t3.rangeShift = t3.segCountX2 - t3.searchRange; + t3.fields = t3.fields.concat(endCounts); + t3.fields.push({ name: "reservedPad", type: "USHORT", value: 0 }); + t3.fields = t3.fields.concat(startCounts); + t3.fields = t3.fields.concat(idDeltas); + t3.fields = t3.fields.concat(idRangeOffsets); + t3.fields = t3.fields.concat(glyphIds); + t3.cmap4Length = 14 + // Subtable header + endCounts.length * 2 + 2 + // reservedPad + startCounts.length * 2 + idDeltas.length * 2 + idRangeOffsets.length * 2 + glyphIds.length * 2; + if (!isPlan0Only) { + var cmap12Length = 16 + // Subtable header + cmap12Groups.length * 4; + t3.cmap12Offset = 12 + 2 * 2 + 4 + t3.cmap4Length; + t3.fields = t3.fields.concat([ + { name: "cmap12Format", type: "USHORT", value: 12 }, + { name: "cmap12Reserved", type: "USHORT", value: 0 }, + { name: "cmap12Length", type: "ULONG", value: cmap12Length }, + { name: "cmap12Language", type: "ULONG", value: 0 }, + { name: "cmap12nGroups", type: "ULONG", value: cmap12Groups.length / 3 } + ]); + t3.fields = t3.fields.concat(cmap12Groups); + } + return t3; +} +var cmap = { parse: parseCmapTable, make: makeCmapTable }; +var cffStandardStrings = [ + ".notdef", + "space", + "exclam", + "quotedbl", + "numbersign", + "dollar", + "percent", + "ampersand", + "quoteright", + "parenleft", + "parenright", + "asterisk", + "plus", + "comma", + "hyphen", + "period", + "slash", + "zero", + "one", + "two", + "three", + "four", + "five", + "six", + "seven", + "eight", + "nine", + "colon", + "semicolon", + "less", + "equal", + "greater", + "question", + "at", + "A", + "B", + "C", + "D", + "E", + "F", + "G", + "H", + "I", + "J", + "K", + "L", + "M", + "N", + "O", + "P", + "Q", + "R", + "S", + "T", + "U", + "V", + "W", + "X", + "Y", + "Z", + "bracketleft", + "backslash", + "bracketright", + "asciicircum", + "underscore", + "quoteleft", + "a", + "b", + "c", + "d", + "e", + "f", + "g", + "h", + "i", + "j", + "k", + "l", + "m", + "n", + "o", + "p", + "q", + "r", + "s", + "t", + "u", + "v", + "w", + "x", + "y", + "z", + "braceleft", + "bar", + "braceright", + "asciitilde", + "exclamdown", + "cent", + "sterling", + "fraction", + "yen", + "florin", + "section", + "currency", + "quotesingle", + "quotedblleft", + "guillemotleft", + "guilsinglleft", + "guilsinglright", + "fi", + "fl", + "endash", + "dagger", + "daggerdbl", + "periodcentered", + "paragraph", + "bullet", + "quotesinglbase", + "quotedblbase", + "quotedblright", + "guillemotright", + "ellipsis", + "perthousand", + "questiondown", + "grave", + "acute", + "circumflex", + "tilde", + "macron", + "breve", + "dotaccent", + "dieresis", + "ring", + "cedilla", + "hungarumlaut", + "ogonek", + "caron", + "emdash", + "AE", + "ordfeminine", + "Lslash", + "Oslash", + "OE", + "ordmasculine", + "ae", + "dotlessi", + "lslash", + "oslash", + "oe", + "germandbls", + "onesuperior", + "logicalnot", + "mu", + "trademark", + "Eth", + "onehalf", + "plusminus", + "Thorn", + "onequarter", + "divide", + "brokenbar", + "degree", + "thorn", + "threequarters", + "twosuperior", + "registered", + "minus", + "eth", + "multiply", + "threesuperior", + "copyright", + "Aacute", + "Acircumflex", + "Adieresis", + "Agrave", + "Aring", + "Atilde", + "Ccedilla", + "Eacute", + "Ecircumflex", + "Edieresis", + "Egrave", + "Iacute", + "Icircumflex", + "Idieresis", + "Igrave", + "Ntilde", + "Oacute", + "Ocircumflex", + "Odieresis", + "Ograve", + "Otilde", + "Scaron", + "Uacute", + "Ucircumflex", + "Udieresis", + "Ugrave", + "Yacute", + "Ydieresis", + "Zcaron", + "aacute", + "acircumflex", + "adieresis", + "agrave", + "aring", + "atilde", + "ccedilla", + "eacute", + "ecircumflex", + "edieresis", + "egrave", + "iacute", + "icircumflex", + "idieresis", + "igrave", + "ntilde", + "oacute", + "ocircumflex", + "odieresis", + "ograve", + "otilde", + "scaron", + "uacute", + "ucircumflex", + "udieresis", + "ugrave", + "yacute", + "ydieresis", + "zcaron", + "exclamsmall", + "Hungarumlautsmall", + "dollaroldstyle", + "dollarsuperior", + "ampersandsmall", + "Acutesmall", + "parenleftsuperior", + "parenrightsuperior", + "266 ff", + "onedotenleader", + "zerooldstyle", + "oneoldstyle", + "twooldstyle", + "threeoldstyle", + "fouroldstyle", + "fiveoldstyle", + "sixoldstyle", + "sevenoldstyle", + "eightoldstyle", + "nineoldstyle", + "commasuperior", + "threequartersemdash", + "periodsuperior", + "questionsmall", + "asuperior", + "bsuperior", + "centsuperior", + "dsuperior", + "esuperior", + "isuperior", + "lsuperior", + "msuperior", + "nsuperior", + "osuperior", + "rsuperior", + "ssuperior", + "tsuperior", + "ff", + "ffi", + "ffl", + "parenleftinferior", + "parenrightinferior", + "Circumflexsmall", + "hyphensuperior", + "Gravesmall", + "Asmall", + "Bsmall", + "Csmall", + "Dsmall", + "Esmall", + "Fsmall", + "Gsmall", + "Hsmall", + "Ismall", + "Jsmall", + "Ksmall", + "Lsmall", + "Msmall", + "Nsmall", + "Osmall", + "Psmall", + "Qsmall", + "Rsmall", + "Ssmall", + "Tsmall", + "Usmall", + "Vsmall", + "Wsmall", + "Xsmall", + "Ysmall", + "Zsmall", + "colonmonetary", + "onefitted", + "rupiah", + "Tildesmall", + "exclamdownsmall", + "centoldstyle", + "Lslashsmall", + "Scaronsmall", + "Zcaronsmall", + "Dieresissmall", + "Brevesmall", + "Caronsmall", + "Dotaccentsmall", + "Macronsmall", + "figuredash", + "hypheninferior", + "Ogoneksmall", + "Ringsmall", + "Cedillasmall", + "questiondownsmall", + "oneeighth", + "threeeighths", + "fiveeighths", + "seveneighths", + "onethird", + "twothirds", + "zerosuperior", + "foursuperior", + "fivesuperior", + "sixsuperior", + "sevensuperior", + "eightsuperior", + "ninesuperior", + "zeroinferior", + "oneinferior", + "twoinferior", + "threeinferior", + "fourinferior", + "fiveinferior", + "sixinferior", + "seveninferior", + "eightinferior", + "nineinferior", + "centinferior", + "dollarinferior", + "periodinferior", + "commainferior", + "Agravesmall", + "Aacutesmall", + "Acircumflexsmall", + "Atildesmall", + "Adieresissmall", + "Aringsmall", + "AEsmall", + "Ccedillasmall", + "Egravesmall", + "Eacutesmall", + "Ecircumflexsmall", + "Edieresissmall", + "Igravesmall", + "Iacutesmall", + "Icircumflexsmall", + "Idieresissmall", + "Ethsmall", + "Ntildesmall", + "Ogravesmall", + "Oacutesmall", + "Ocircumflexsmall", + "Otildesmall", + "Odieresissmall", + "OEsmall", + "Oslashsmall", + "Ugravesmall", + "Uacutesmall", + "Ucircumflexsmall", + "Udieresissmall", + "Yacutesmall", + "Thornsmall", + "Ydieresissmall", + "001.000", + "001.001", + "001.002", + "001.003", + "Black", + "Bold", + "Book", + "Light", + "Medium", + "Regular", + "Roman", + "Semibold" +]; +var cffStandardEncoding = [ + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "space", + "exclam", + "quotedbl", + "numbersign", + "dollar", + "percent", + "ampersand", + "quoteright", + "parenleft", + "parenright", + "asterisk", + "plus", + "comma", + "hyphen", + "period", + "slash", + "zero", + "one", + "two", + "three", + "four", + "five", + "six", + "seven", + "eight", + "nine", + "colon", + "semicolon", + "less", + "equal", + "greater", + "question", + "at", + "A", + "B", + "C", + "D", + "E", + "F", + "G", + "H", + "I", + "J", + "K", + "L", + "M", + "N", + "O", + "P", + "Q", + "R", + "S", + "T", + "U", + "V", + "W", + "X", + "Y", + "Z", + "bracketleft", + "backslash", + "bracketright", + "asciicircum", + "underscore", + "quoteleft", + "a", + "b", + "c", + "d", + "e", + "f", + "g", + "h", + "i", + "j", + "k", + "l", + "m", + "n", + "o", + "p", + "q", + "r", + "s", + "t", + "u", + "v", + "w", + "x", + "y", + "z", + "braceleft", + "bar", + "braceright", + "asciitilde", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "exclamdown", + "cent", + "sterling", + "fraction", + "yen", + "florin", + "section", + "currency", + "quotesingle", + "quotedblleft", + "guillemotleft", + "guilsinglleft", + "guilsinglright", + "fi", + "fl", + "", + "endash", + "dagger", + "daggerdbl", + "periodcentered", + "", + "paragraph", + "bullet", + "quotesinglbase", + "quotedblbase", + "quotedblright", + "guillemotright", + "ellipsis", + "perthousand", + "", + "questiondown", + "", + "grave", + "acute", + "circumflex", + "tilde", + "macron", + "breve", + "dotaccent", + "dieresis", + "", + "ring", + "cedilla", + "", + "hungarumlaut", + "ogonek", + "caron", + "emdash", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "AE", + "", + "ordfeminine", + "", + "", + "", + "", + "Lslash", + "Oslash", + "OE", + "ordmasculine", + "", + "", + "", + "", + "", + "ae", + "", + "", + "", + "dotlessi", + "", + "", + "lslash", + "oslash", + "oe", + "germandbls" +]; +var cffExpertEncoding = [ + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "space", + "exclamsmall", + "Hungarumlautsmall", + "", + "dollaroldstyle", + "dollarsuperior", + "ampersandsmall", + "Acutesmall", + "parenleftsuperior", + "parenrightsuperior", + "twodotenleader", + "onedotenleader", + "comma", + "hyphen", + "period", + "fraction", + "zerooldstyle", + "oneoldstyle", + "twooldstyle", + "threeoldstyle", + "fouroldstyle", + "fiveoldstyle", + "sixoldstyle", + "sevenoldstyle", + "eightoldstyle", + "nineoldstyle", + "colon", + "semicolon", + "commasuperior", + "threequartersemdash", + "periodsuperior", + "questionsmall", + "", + "asuperior", + "bsuperior", + "centsuperior", + "dsuperior", + "esuperior", + "", + "", + "isuperior", + "", + "", + "lsuperior", + "msuperior", + "nsuperior", + "osuperior", + "", + "", + "rsuperior", + "ssuperior", + "tsuperior", + "", + "ff", + "fi", + "fl", + "ffi", + "ffl", + "parenleftinferior", + "", + "parenrightinferior", + "Circumflexsmall", + "hyphensuperior", + "Gravesmall", + "Asmall", + "Bsmall", + "Csmall", + "Dsmall", + "Esmall", + "Fsmall", + "Gsmall", + "Hsmall", + "Ismall", + "Jsmall", + "Ksmall", + "Lsmall", + "Msmall", + "Nsmall", + "Osmall", + "Psmall", + "Qsmall", + "Rsmall", + "Ssmall", + "Tsmall", + "Usmall", + "Vsmall", + "Wsmall", + "Xsmall", + "Ysmall", + "Zsmall", + "colonmonetary", + "onefitted", + "rupiah", + "Tildesmall", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "exclamdownsmall", + "centoldstyle", + "Lslashsmall", + "", + "", + "Scaronsmall", + "Zcaronsmall", + "Dieresissmall", + "Brevesmall", + "Caronsmall", + "", + "Dotaccentsmall", + "", + "", + "Macronsmall", + "", + "", + "figuredash", + "hypheninferior", + "", + "", + "Ogoneksmall", + "Ringsmall", + "Cedillasmall", + "", + "", + "", + "onequarter", + "onehalf", + "threequarters", + "questiondownsmall", + "oneeighth", + "threeeighths", + "fiveeighths", + "seveneighths", + "onethird", + "twothirds", + "", + "", + "zerosuperior", + "onesuperior", + "twosuperior", + "threesuperior", + "foursuperior", + "fivesuperior", + "sixsuperior", + "sevensuperior", + "eightsuperior", + "ninesuperior", + "zeroinferior", + "oneinferior", + "twoinferior", + "threeinferior", + "fourinferior", + "fiveinferior", + "sixinferior", + "seveninferior", + "eightinferior", + "nineinferior", + "centinferior", + "dollarinferior", + "periodinferior", + "commainferior", + "Agravesmall", + "Aacutesmall", + "Acircumflexsmall", + "Atildesmall", + "Adieresissmall", + "Aringsmall", + "AEsmall", + "Ccedillasmall", + "Egravesmall", + "Eacutesmall", + "Ecircumflexsmall", + "Edieresissmall", + "Igravesmall", + "Iacutesmall", + "Icircumflexsmall", + "Idieresissmall", + "Ethsmall", + "Ntildesmall", + "Ogravesmall", + "Oacutesmall", + "Ocircumflexsmall", + "Otildesmall", + "Odieresissmall", + "OEsmall", + "Oslashsmall", + "Ugravesmall", + "Uacutesmall", + "Ucircumflexsmall", + "Udieresissmall", + "Yacutesmall", + "Thornsmall", + "Ydieresissmall" +]; +var standardNames = [ + ".notdef", + ".null", + "nonmarkingreturn", + "space", + "exclam", + "quotedbl", + "numbersign", + "dollar", + "percent", + "ampersand", + "quotesingle", + "parenleft", + "parenright", + "asterisk", + "plus", + "comma", + "hyphen", + "period", + "slash", + "zero", + "one", + "two", + "three", + "four", + "five", + "six", + "seven", + "eight", + "nine", + "colon", + "semicolon", + "less", + "equal", + "greater", + "question", + "at", + "A", + "B", + "C", + "D", + "E", + "F", + "G", + "H", + "I", + "J", + "K", + "L", + "M", + "N", + "O", + "P", + "Q", + "R", + "S", + "T", + "U", + "V", + "W", + "X", + "Y", + "Z", + "bracketleft", + "backslash", + "bracketright", + "asciicircum", + "underscore", + "grave", + "a", + "b", + "c", + "d", + "e", + "f", + "g", + "h", + "i", + "j", + "k", + "l", + "m", + "n", + "o", + "p", + "q", + "r", + "s", + "t", + "u", + "v", + "w", + "x", + "y", + "z", + "braceleft", + "bar", + "braceright", + "asciitilde", + "Adieresis", + "Aring", + "Ccedilla", + "Eacute", + "Ntilde", + "Odieresis", + "Udieresis", + "aacute", + "agrave", + "acircumflex", + "adieresis", + "atilde", + "aring", + "ccedilla", + "eacute", + "egrave", + "ecircumflex", + "edieresis", + "iacute", + "igrave", + "icircumflex", + "idieresis", + "ntilde", + "oacute", + "ograve", + "ocircumflex", + "odieresis", + "otilde", + "uacute", + "ugrave", + "ucircumflex", + "udieresis", + "dagger", + "degree", + "cent", + "sterling", + "section", + "bullet", + "paragraph", + "germandbls", + "registered", + "copyright", + "trademark", + "acute", + "dieresis", + "notequal", + "AE", + "Oslash", + "infinity", + "plusminus", + "lessequal", + "greaterequal", + "yen", + "mu", + "partialdiff", + "summation", + "product", + "pi", + "integral", + "ordfeminine", + "ordmasculine", + "Omega", + "ae", + "oslash", + "questiondown", + "exclamdown", + "logicalnot", + "radical", + "florin", + "approxequal", + "Delta", + "guillemotleft", + "guillemotright", + "ellipsis", + "nonbreakingspace", + "Agrave", + "Atilde", + "Otilde", + "OE", + "oe", + "endash", + "emdash", + "quotedblleft", + "quotedblright", + "quoteleft", + "quoteright", + "divide", + "lozenge", + "ydieresis", + "Ydieresis", + "fraction", + "currency", + "guilsinglleft", + "guilsinglright", + "fi", + "fl", + "daggerdbl", + "periodcentered", + "quotesinglbase", + "quotedblbase", + "perthousand", + "Acircumflex", + "Ecircumflex", + "Aacute", + "Edieresis", + "Egrave", + "Iacute", + "Icircumflex", + "Idieresis", + "Igrave", + "Oacute", + "Ocircumflex", + "apple", + "Ograve", + "Uacute", + "Ucircumflex", + "Ugrave", + "dotlessi", + "circumflex", + "tilde", + "macron", + "breve", + "dotaccent", + "ring", + "cedilla", + "hungarumlaut", + "ogonek", + "caron", + "Lslash", + "lslash", + "Scaron", + "scaron", + "Zcaron", + "zcaron", + "brokenbar", + "Eth", + "eth", + "Yacute", + "yacute", + "Thorn", + "thorn", + "minus", + "multiply", + "onesuperior", + "twosuperior", + "threesuperior", + "onehalf", + "onequarter", + "threequarters", + "franc", + "Gbreve", + "gbreve", + "Idotaccent", + "Scedilla", + "scedilla", + "Cacute", + "cacute", + "Ccaron", + "ccaron", + "dcroat" +]; +function DefaultEncoding(font) { + this.font = font; +} +DefaultEncoding.prototype.charToGlyphIndex = function(c2) { + var code = c2.codePointAt(0); + var glyphs = this.font.glyphs; + if (glyphs) { + for (var i = 0; i < glyphs.length; i += 1) { + var glyph = glyphs.get(i); + for (var j = 0; j < glyph.unicodes.length; j += 1) { + if (glyph.unicodes[j] === code) { + return i; + } + } + } + } + return null; +}; +function CmapEncoding(cmap2) { + this.cmap = cmap2; +} +CmapEncoding.prototype.charToGlyphIndex = function(c2) { + return this.cmap.glyphIndexMap[c2.codePointAt(0)] || 0; +}; +function CffEncoding(encoding, charset) { + this.encoding = encoding; + this.charset = charset; +} +CffEncoding.prototype.charToGlyphIndex = function(s) { + var code = s.codePointAt(0); + var charName = this.encoding[code]; + return this.charset.indexOf(charName); +}; +function GlyphNames(post2) { + switch (post2.version) { + case 1: + this.names = standardNames.slice(); + break; + case 2: + this.names = new Array(post2.numberOfGlyphs); + for (var i = 0; i < post2.numberOfGlyphs; i++) { + if (post2.glyphNameIndex[i] < standardNames.length) { + this.names[i] = standardNames[post2.glyphNameIndex[i]]; + } else { + this.names[i] = post2.names[post2.glyphNameIndex[i] - standardNames.length]; + } + } + break; + case 2.5: + this.names = new Array(post2.numberOfGlyphs); + for (var i$1 = 0; i$1 < post2.numberOfGlyphs; i$1++) { + this.names[i$1] = standardNames[i$1 + post2.glyphNameIndex[i$1]]; + } + break; + case 3: + this.names = []; + break; + default: + this.names = []; + break; + } +} +GlyphNames.prototype.nameToGlyphIndex = function(name2) { + return this.names.indexOf(name2); +}; +GlyphNames.prototype.glyphIndexToName = function(gid) { + return this.names[gid]; +}; +function addGlyphNamesAll(font) { + var glyph; + var glyphIndexMap = font.tables.cmap.glyphIndexMap; + var charCodes = Object.keys(glyphIndexMap); + for (var i = 0; i < charCodes.length; i += 1) { + var c2 = charCodes[i]; + var glyphIndex = glyphIndexMap[c2]; + glyph = font.glyphs.get(glyphIndex); + glyph.addUnicode(parseInt(c2)); + } + for (var i$1 = 0; i$1 < font.glyphs.length; i$1 += 1) { + glyph = font.glyphs.get(i$1); + if (font.cffEncoding) { + if (font.isCIDFont) { + glyph.name = "gid" + i$1; + } else { + glyph.name = font.cffEncoding.charset[i$1]; + } + } else if (font.glyphNames.names) { + glyph.name = font.glyphNames.glyphIndexToName(i$1); + } + } +} +function addGlyphNamesToUnicodeMap(font) { + font._IndexToUnicodeMap = {}; + var glyphIndexMap = font.tables.cmap.glyphIndexMap; + var charCodes = Object.keys(glyphIndexMap); + for (var i = 0; i < charCodes.length; i += 1) { + var c2 = charCodes[i]; + var glyphIndex = glyphIndexMap[c2]; + if (font._IndexToUnicodeMap[glyphIndex] === void 0) { + font._IndexToUnicodeMap[glyphIndex] = { + unicodes: [parseInt(c2)] + }; + } else { + font._IndexToUnicodeMap[glyphIndex].unicodes.push(parseInt(c2)); + } + } +} +function addGlyphNames(font, opt) { + if (opt.lowMemory) { + addGlyphNamesToUnicodeMap(font); + } else { + addGlyphNamesAll(font); + } +} +function line(ctx, x1, y1, x2, y2) { + ctx.beginPath(); + ctx.moveTo(x1, y1); + ctx.lineTo(x2, y2); + ctx.stroke(); +} +var draw = { line }; +function getPathDefinition(glyph, path) { + var _path = path || new Path2(); + return { + configurable: true, + get: function() { + if (typeof _path === "function") { + _path = _path(); + } + return _path; + }, + set: function(p2) { + _path = p2; + } + }; +} +function Glyph(options) { + this.bindConstructorValues(options); +} +Glyph.prototype.bindConstructorValues = function(options) { + this.index = options.index || 0; + this.name = options.name || null; + this.unicode = options.unicode || void 0; + this.unicodes = options.unicodes || options.unicode !== void 0 ? [options.unicode] : []; + if ("xMin" in options) { + this.xMin = options.xMin; + } + if ("yMin" in options) { + this.yMin = options.yMin; + } + if ("xMax" in options) { + this.xMax = options.xMax; + } + if ("yMax" in options) { + this.yMax = options.yMax; + } + if ("advanceWidth" in options) { + this.advanceWidth = options.advanceWidth; + } + Object.defineProperty(this, "path", getPathDefinition(this, options.path)); +}; +Glyph.prototype.addUnicode = function(unicode) { + if (this.unicodes.length === 0) { + this.unicode = unicode; + } + this.unicodes.push(unicode); +}; +Glyph.prototype.getBoundingBox = function() { + return this.path.getBoundingBox(); +}; +Glyph.prototype.getPath = function(x2, y2, fontSize, options, font) { + x2 = x2 !== void 0 ? x2 : 0; + y2 = y2 !== void 0 ? y2 : 0; + fontSize = fontSize !== void 0 ? fontSize : 72; + var commands; + var hPoints; + if (!options) { + options = {}; + } + var xScale = options.xScale; + var yScale = options.yScale; + if (options.hinting && font && font.hinting) { + hPoints = this.path && font.hinting.exec(this, fontSize); + } + if (hPoints) { + commands = font.hinting.getCommands(hPoints); + x2 = Math.round(x2); + y2 = Math.round(y2); + xScale = yScale = 1; + } else { + commands = this.path.commands; + var scale2 = 1 / (this.path.unitsPerEm || 1e3) * fontSize; + if (xScale === void 0) { + xScale = scale2; + } + if (yScale === void 0) { + yScale = scale2; + } + } + var p2 = new Path2(); + for (var i = 0; i < commands.length; i += 1) { + var cmd = commands[i]; + if (cmd.type === "M") { + p2.moveTo(x2 + cmd.x * xScale, y2 + -cmd.y * yScale); + } else if (cmd.type === "L") { + p2.lineTo(x2 + cmd.x * xScale, y2 + -cmd.y * yScale); + } else if (cmd.type === "Q") { + p2.quadraticCurveTo( + x2 + cmd.x1 * xScale, + y2 + -cmd.y1 * yScale, + x2 + cmd.x * xScale, + y2 + -cmd.y * yScale + ); + } else if (cmd.type === "C") { + p2.curveTo( + x2 + cmd.x1 * xScale, + y2 + -cmd.y1 * yScale, + x2 + cmd.x2 * xScale, + y2 + -cmd.y2 * yScale, + x2 + cmd.x * xScale, + y2 + -cmd.y * yScale + ); + } else if (cmd.type === "Z") { + p2.closePath(); + } + } + return p2; +}; +Glyph.prototype.getContours = function() { + if (this.points === void 0) { + return []; + } + var contours = []; + var currentContour = []; + for (var i = 0; i < this.points.length; i += 1) { + var pt = this.points[i]; + currentContour.push(pt); + if (pt.lastPointOfContour) { + contours.push(currentContour); + currentContour = []; + } + } + check.argument(currentContour.length === 0, "There are still points left in the current contour."); + return contours; +}; +Glyph.prototype.getMetrics = function() { + var commands = this.path.commands; + var xCoords = []; + var yCoords = []; + for (var i = 0; i < commands.length; i += 1) { + var cmd = commands[i]; + if (cmd.type !== "Z") { + xCoords.push(cmd.x); + yCoords.push(cmd.y); + } + if (cmd.type === "Q" || cmd.type === "C") { + xCoords.push(cmd.x1); + yCoords.push(cmd.y1); + } + if (cmd.type === "C") { + xCoords.push(cmd.x2); + yCoords.push(cmd.y2); + } + } + var metrics = { + xMin: Math.min.apply(null, xCoords), + yMin: Math.min.apply(null, yCoords), + xMax: Math.max.apply(null, xCoords), + yMax: Math.max.apply(null, yCoords), + leftSideBearing: this.leftSideBearing + }; + if (!isFinite(metrics.xMin)) { + metrics.xMin = 0; + } + if (!isFinite(metrics.xMax)) { + metrics.xMax = this.advanceWidth; + } + if (!isFinite(metrics.yMin)) { + metrics.yMin = 0; + } + if (!isFinite(metrics.yMax)) { + metrics.yMax = 0; + } + metrics.rightSideBearing = this.advanceWidth - metrics.leftSideBearing - (metrics.xMax - metrics.xMin); + return metrics; +}; +Glyph.prototype.draw = function(ctx, x2, y2, fontSize, options) { + this.getPath(x2, y2, fontSize, options).draw(ctx); +}; +Glyph.prototype.drawPoints = function(ctx, x2, y2, fontSize) { + function drawCircles(l2, x3, y3, scale3) { + ctx.beginPath(); + for (var j = 0; j < l2.length; j += 1) { + ctx.moveTo(x3 + l2[j].x * scale3, y3 + l2[j].y * scale3); + ctx.arc(x3 + l2[j].x * scale3, y3 + l2[j].y * scale3, 2, 0, Math.PI * 2, false); + } + ctx.closePath(); + ctx.fill(); + } + x2 = x2 !== void 0 ? x2 : 0; + y2 = y2 !== void 0 ? y2 : 0; + fontSize = fontSize !== void 0 ? fontSize : 24; + var scale2 = 1 / this.path.unitsPerEm * fontSize; + var blueCircles = []; + var redCircles = []; + var path = this.path; + for (var i = 0; i < path.commands.length; i += 1) { + var cmd = path.commands[i]; + if (cmd.x !== void 0) { + blueCircles.push({ x: cmd.x, y: -cmd.y }); + } + if (cmd.x1 !== void 0) { + redCircles.push({ x: cmd.x1, y: -cmd.y1 }); + } + if (cmd.x2 !== void 0) { + redCircles.push({ x: cmd.x2, y: -cmd.y2 }); + } + } + ctx.fillStyle = "blue"; + drawCircles(blueCircles, x2, y2, scale2); + ctx.fillStyle = "red"; + drawCircles(redCircles, x2, y2, scale2); +}; +Glyph.prototype.drawMetrics = function(ctx, x2, y2, fontSize) { + var scale2; + x2 = x2 !== void 0 ? x2 : 0; + y2 = y2 !== void 0 ? y2 : 0; + fontSize = fontSize !== void 0 ? fontSize : 24; + scale2 = 1 / this.path.unitsPerEm * fontSize; + ctx.lineWidth = 1; + ctx.strokeStyle = "black"; + draw.line(ctx, x2, -1e4, x2, 1e4); + draw.line(ctx, -1e4, y2, 1e4, y2); + var xMin = this.xMin || 0; + var yMin = this.yMin || 0; + var xMax = this.xMax || 0; + var yMax = this.yMax || 0; + var advanceWidth = this.advanceWidth || 0; + ctx.strokeStyle = "blue"; + draw.line(ctx, x2 + xMin * scale2, -1e4, x2 + xMin * scale2, 1e4); + draw.line(ctx, x2 + xMax * scale2, -1e4, x2 + xMax * scale2, 1e4); + draw.line(ctx, -1e4, y2 + -yMin * scale2, 1e4, y2 + -yMin * scale2); + draw.line(ctx, -1e4, y2 + -yMax * scale2, 1e4, y2 + -yMax * scale2); + ctx.strokeStyle = "green"; + draw.line(ctx, x2 + advanceWidth * scale2, -1e4, x2 + advanceWidth * scale2, 1e4); +}; +function defineDependentProperty(glyph, externalName, internalName) { + Object.defineProperty(glyph, externalName, { + get: function() { + glyph.path; + return glyph[internalName]; + }, + set: function(newValue) { + glyph[internalName] = newValue; + }, + enumerable: true, + configurable: true + }); +} +function GlyphSet(font, glyphs) { + this.font = font; + this.glyphs = {}; + if (Array.isArray(glyphs)) { + for (var i = 0; i < glyphs.length; i++) { + var glyph = glyphs[i]; + glyph.path.unitsPerEm = font.unitsPerEm; + this.glyphs[i] = glyph; + } + } + this.length = glyphs && glyphs.length || 0; +} +GlyphSet.prototype.get = function(index2) { + if (this.glyphs[index2] === void 0) { + this.font._push(index2); + if (typeof this.glyphs[index2] === "function") { + this.glyphs[index2] = this.glyphs[index2](); + } + var glyph = this.glyphs[index2]; + var unicodeObj = this.font._IndexToUnicodeMap[index2]; + if (unicodeObj) { + for (var j = 0; j < unicodeObj.unicodes.length; j++) { + glyph.addUnicode(unicodeObj.unicodes[j]); + } + } + if (this.font.cffEncoding) { + if (this.font.isCIDFont) { + glyph.name = "gid" + index2; + } else { + glyph.name = this.font.cffEncoding.charset[index2]; + } + } else if (this.font.glyphNames.names) { + glyph.name = this.font.glyphNames.glyphIndexToName(index2); + } + this.glyphs[index2].advanceWidth = this.font._hmtxTableData[index2].advanceWidth; + this.glyphs[index2].leftSideBearing = this.font._hmtxTableData[index2].leftSideBearing; + } else { + if (typeof this.glyphs[index2] === "function") { + this.glyphs[index2] = this.glyphs[index2](); + } + } + return this.glyphs[index2]; +}; +GlyphSet.prototype.push = function(index2, loader) { + this.glyphs[index2] = loader; + this.length++; +}; +function glyphLoader(font, index2) { + return new Glyph({ index: index2, font }); +} +function ttfGlyphLoader(font, index2, parseGlyph2, data2, position2, buildPath2) { + return function() { + var glyph = new Glyph({ index: index2, font }); + glyph.path = function() { + parseGlyph2(glyph, data2, position2); + var path = buildPath2(font.glyphs, glyph); + path.unitsPerEm = font.unitsPerEm; + return path; + }; + defineDependentProperty(glyph, "xMin", "_xMin"); + defineDependentProperty(glyph, "xMax", "_xMax"); + defineDependentProperty(glyph, "yMin", "_yMin"); + defineDependentProperty(glyph, "yMax", "_yMax"); + return glyph; + }; +} +function cffGlyphLoader(font, index2, parseCFFCharstring2, charstring) { + return function() { + var glyph = new Glyph({ index: index2, font }); + glyph.path = function() { + var path = parseCFFCharstring2(font, glyph, charstring); + path.unitsPerEm = font.unitsPerEm; + return path; + }; + return glyph; + }; +} +var glyphset = { GlyphSet, glyphLoader, ttfGlyphLoader, cffGlyphLoader }; +function equals(a2, b3) { + if (a2 === b3) { + return true; + } else if (Array.isArray(a2) && Array.isArray(b3)) { + if (a2.length !== b3.length) { + return false; + } + for (var i = 0; i < a2.length; i += 1) { + if (!equals(a2[i], b3[i])) { + return false; + } + } + return true; + } else { + return false; + } +} +function calcCFFSubroutineBias(subrs) { + var bias; + if (subrs.length < 1240) { + bias = 107; + } else if (subrs.length < 33900) { + bias = 1131; + } else { + bias = 32768; + } + return bias; +} +function parseCFFIndex(data2, start, conversionFn) { + var offsets = []; + var objects = []; + var count = parse.getCard16(data2, start); + var objectOffset; + var endOffset; + if (count !== 0) { + var offsetSize = parse.getByte(data2, start + 2); + objectOffset = start + (count + 1) * offsetSize + 2; + var pos = start + 3; + for (var i = 0; i < count + 1; i += 1) { + offsets.push(parse.getOffset(data2, pos, offsetSize)); + pos += offsetSize; + } + endOffset = objectOffset + offsets[count]; + } else { + endOffset = start + 2; + } + for (var i$1 = 0; i$1 < offsets.length - 1; i$1 += 1) { + var value2 = parse.getBytes(data2, objectOffset + offsets[i$1], objectOffset + offsets[i$1 + 1]); + if (conversionFn) { + value2 = conversionFn(value2); + } + objects.push(value2); + } + return { objects, startOffset: start, endOffset }; +} +function parseCFFIndexLowMemory(data2, start) { + var offsets = []; + var count = parse.getCard16(data2, start); + var objectOffset; + var endOffset; + if (count !== 0) { + var offsetSize = parse.getByte(data2, start + 2); + objectOffset = start + (count + 1) * offsetSize + 2; + var pos = start + 3; + for (var i = 0; i < count + 1; i += 1) { + offsets.push(parse.getOffset(data2, pos, offsetSize)); + pos += offsetSize; + } + endOffset = objectOffset + offsets[count]; + } else { + endOffset = start + 2; + } + return { offsets, startOffset: start, endOffset }; +} +function getCffIndexObject(i, offsets, data2, start, conversionFn) { + var count = parse.getCard16(data2, start); + var objectOffset = 0; + if (count !== 0) { + var offsetSize = parse.getByte(data2, start + 2); + objectOffset = start + (count + 1) * offsetSize + 2; + } + var value2 = parse.getBytes(data2, objectOffset + offsets[i], objectOffset + offsets[i + 1]); + if (conversionFn) { + value2 = conversionFn(value2); + } + return value2; +} +function parseFloatOperand(parser) { + var s = ""; + var eof = 15; + var lookup = ["0", "1", "2", "3", "4", "5", "6", "7", "8", "9", ".", "E", "E-", null, "-"]; + while (true) { + var b3 = parser.parseByte(); + var n1 = b3 >> 4; + var n2 = b3 & 15; + if (n1 === eof) { + break; + } + s += lookup[n1]; + if (n2 === eof) { + break; + } + s += lookup[n2]; + } + return parseFloat(s); +} +function parseOperand(parser, b0) { + var b1; + var b22; + var b3; + var b42; + if (b0 === 28) { + b1 = parser.parseByte(); + b22 = parser.parseByte(); + return b1 << 8 | b22; + } + if (b0 === 29) { + b1 = parser.parseByte(); + b22 = parser.parseByte(); + b3 = parser.parseByte(); + b42 = parser.parseByte(); + return b1 << 24 | b22 << 16 | b3 << 8 | b42; + } + if (b0 === 30) { + return parseFloatOperand(parser); + } + if (b0 >= 32 && b0 <= 246) { + return b0 - 139; + } + if (b0 >= 247 && b0 <= 250) { + b1 = parser.parseByte(); + return (b0 - 247) * 256 + b1 + 108; + } + if (b0 >= 251 && b0 <= 254) { + b1 = parser.parseByte(); + return -(b0 - 251) * 256 - b1 - 108; + } + throw new Error("Invalid b0 " + b0); +} +function entriesToObject(entries) { + var o = {}; + for (var i = 0; i < entries.length; i += 1) { + var key2 = entries[i][0]; + var values2 = entries[i][1]; + var value2 = void 0; + if (values2.length === 1) { + value2 = values2[0]; + } else { + value2 = values2; + } + if (o.hasOwnProperty(key2) && !isNaN(o[key2])) { + throw new Error("Object " + o + " already has key " + key2); + } + o[key2] = value2; + } + return o; +} +function parseCFFDict(data2, start, size2) { + start = start !== void 0 ? start : 0; + var parser = new parse.Parser(data2, start); + var entries = []; + var operands = []; + size2 = size2 !== void 0 ? size2 : data2.length; + while (parser.relativeOffset < size2) { + var op = parser.parseByte(); + if (op <= 21) { + if (op === 12) { + op = 1200 + parser.parseByte(); + } + entries.push([op, operands]); + operands = []; + } else { + operands.push(parseOperand(parser, op)); + } + } + return entriesToObject(entries); +} +function getCFFString(strings, index2) { + if (index2 <= 390) { + index2 = cffStandardStrings[index2]; + } else { + index2 = strings[index2 - 391]; + } + return index2; +} +function interpretDict(dict, meta2, strings) { + var newDict = {}; + var value2; + for (var i = 0; i < meta2.length; i += 1) { + var m = meta2[i]; + if (Array.isArray(m.type)) { + var values2 = []; + values2.length = m.type.length; + for (var j = 0; j < m.type.length; j++) { + value2 = dict[m.op] !== void 0 ? dict[m.op][j] : void 0; + if (value2 === void 0) { + value2 = m.value !== void 0 && m.value[j] !== void 0 ? m.value[j] : null; + } + if (m.type[j] === "SID") { + value2 = getCFFString(strings, value2); + } + values2[j] = value2; + } + newDict[m.name] = values2; + } else { + value2 = dict[m.op]; + if (value2 === void 0) { + value2 = m.value !== void 0 ? m.value : null; + } + if (m.type === "SID") { + value2 = getCFFString(strings, value2); + } + newDict[m.name] = value2; + } + } + return newDict; +} +function parseCFFHeader(data2, start) { + var header = {}; + header.formatMajor = parse.getCard8(data2, start); + header.formatMinor = parse.getCard8(data2, start + 1); + header.size = parse.getCard8(data2, start + 2); + header.offsetSize = parse.getCard8(data2, start + 3); + header.startOffset = start; + header.endOffset = start + 4; + return header; +} +var TOP_DICT_META = [ + { name: "version", op: 0, type: "SID" }, + { name: "notice", op: 1, type: "SID" }, + { name: "copyright", op: 1200, type: "SID" }, + { name: "fullName", op: 2, type: "SID" }, + { name: "familyName", op: 3, type: "SID" }, + { name: "weight", op: 4, type: "SID" }, + { name: "isFixedPitch", op: 1201, type: "number", value: 0 }, + { name: "italicAngle", op: 1202, type: "number", value: 0 }, + { name: "underlinePosition", op: 1203, type: "number", value: -100 }, + { name: "underlineThickness", op: 1204, type: "number", value: 50 }, + { name: "paintType", op: 1205, type: "number", value: 0 }, + { name: "charstringType", op: 1206, type: "number", value: 2 }, + { + name: "fontMatrix", + op: 1207, + type: ["real", "real", "real", "real", "real", "real"], + value: [1e-3, 0, 0, 1e-3, 0, 0] + }, + { name: "uniqueId", op: 13, type: "number" }, + { name: "fontBBox", op: 5, type: ["number", "number", "number", "number"], value: [0, 0, 0, 0] }, + { name: "strokeWidth", op: 1208, type: "number", value: 0 }, + { name: "xuid", op: 14, type: [], value: null }, + { name: "charset", op: 15, type: "offset", value: 0 }, + { name: "encoding", op: 16, type: "offset", value: 0 }, + { name: "charStrings", op: 17, type: "offset", value: 0 }, + { name: "private", op: 18, type: ["number", "offset"], value: [0, 0] }, + { name: "ros", op: 1230, type: ["SID", "SID", "number"] }, + { name: "cidFontVersion", op: 1231, type: "number", value: 0 }, + { name: "cidFontRevision", op: 1232, type: "number", value: 0 }, + { name: "cidFontType", op: 1233, type: "number", value: 0 }, + { name: "cidCount", op: 1234, type: "number", value: 8720 }, + { name: "uidBase", op: 1235, type: "number" }, + { name: "fdArray", op: 1236, type: "offset" }, + { name: "fdSelect", op: 1237, type: "offset" }, + { name: "fontName", op: 1238, type: "SID" } +]; +var PRIVATE_DICT_META = [ + { name: "subrs", op: 19, type: "offset", value: 0 }, + { name: "defaultWidthX", op: 20, type: "number", value: 0 }, + { name: "nominalWidthX", op: 21, type: "number", value: 0 } +]; +function parseCFFTopDict(data2, strings) { + var dict = parseCFFDict(data2, 0, data2.byteLength); + return interpretDict(dict, TOP_DICT_META, strings); +} +function parseCFFPrivateDict(data2, start, size2, strings) { + var dict = parseCFFDict(data2, start, size2); + return interpretDict(dict, PRIVATE_DICT_META, strings); +} +function gatherCFFTopDicts(data2, start, cffIndex, strings) { + var topDictArray = []; + for (var iTopDict = 0; iTopDict < cffIndex.length; iTopDict += 1) { + var topDictData = new DataView(new Uint8Array(cffIndex[iTopDict]).buffer); + var topDict = parseCFFTopDict(topDictData, strings); + topDict._subrs = []; + topDict._subrsBias = 0; + topDict._defaultWidthX = 0; + topDict._nominalWidthX = 0; + var privateSize = topDict.private[0]; + var privateOffset = topDict.private[1]; + if (privateSize !== 0 && privateOffset !== 0) { + var privateDict = parseCFFPrivateDict(data2, privateOffset + start, privateSize, strings); + topDict._defaultWidthX = privateDict.defaultWidthX; + topDict._nominalWidthX = privateDict.nominalWidthX; + if (privateDict.subrs !== 0) { + var subrOffset = privateOffset + privateDict.subrs; + var subrIndex = parseCFFIndex(data2, subrOffset + start); + topDict._subrs = subrIndex.objects; + topDict._subrsBias = calcCFFSubroutineBias(topDict._subrs); + } + topDict._privateDict = privateDict; + } + topDictArray.push(topDict); + } + return topDictArray; +} +function parseCFFCharset(data2, start, nGlyphs, strings) { + var sid; + var count; + var parser = new parse.Parser(data2, start); + nGlyphs -= 1; + var charset = [".notdef"]; + var format = parser.parseCard8(); + if (format === 0) { + for (var i = 0; i < nGlyphs; i += 1) { + sid = parser.parseSID(); + charset.push(getCFFString(strings, sid)); + } + } else if (format === 1) { + while (charset.length <= nGlyphs) { + sid = parser.parseSID(); + count = parser.parseCard8(); + for (var i$1 = 0; i$1 <= count; i$1 += 1) { + charset.push(getCFFString(strings, sid)); + sid += 1; + } + } + } else if (format === 2) { + while (charset.length <= nGlyphs) { + sid = parser.parseSID(); + count = parser.parseCard16(); + for (var i$2 = 0; i$2 <= count; i$2 += 1) { + charset.push(getCFFString(strings, sid)); + sid += 1; + } + } + } else { + throw new Error("Unknown charset format " + format); + } + return charset; +} +function parseCFFEncoding(data2, start, charset) { + var code; + var enc = {}; + var parser = new parse.Parser(data2, start); + var format = parser.parseCard8(); + if (format === 0) { + var nCodes = parser.parseCard8(); + for (var i = 0; i < nCodes; i += 1) { + code = parser.parseCard8(); + enc[code] = i; + } + } else if (format === 1) { + var nRanges = parser.parseCard8(); + code = 1; + for (var i$1 = 0; i$1 < nRanges; i$1 += 1) { + var first2 = parser.parseCard8(); + var nLeft = parser.parseCard8(); + for (var j = first2; j <= first2 + nLeft; j += 1) { + enc[j] = code; + code += 1; + } + } + } else { + throw new Error("Unknown encoding format " + format); + } + return new CffEncoding(enc, charset); +} +function parseCFFCharstring(font, glyph, code) { + var c1x; + var c1y; + var c2x; + var c2y; + var p2 = new Path2(); + var stack = []; + var nStems = 0; + var haveWidth = false; + var open = false; + var x2 = 0; + var y2 = 0; + var subrs; + var subrsBias; + var defaultWidthX; + var nominalWidthX; + if (font.isCIDFont) { + var fdIndex = font.tables.cff.topDict._fdSelect[glyph.index]; + var fdDict = font.tables.cff.topDict._fdArray[fdIndex]; + subrs = fdDict._subrs; + subrsBias = fdDict._subrsBias; + defaultWidthX = fdDict._defaultWidthX; + nominalWidthX = fdDict._nominalWidthX; + } else { + subrs = font.tables.cff.topDict._subrs; + subrsBias = font.tables.cff.topDict._subrsBias; + defaultWidthX = font.tables.cff.topDict._defaultWidthX; + nominalWidthX = font.tables.cff.topDict._nominalWidthX; + } + var width2 = defaultWidthX; + function newContour(x3, y3) { + if (open) { + p2.closePath(); + } + p2.moveTo(x3, y3); + open = true; + } + function parseStems() { + var hasWidthArg; + hasWidthArg = stack.length % 2 !== 0; + if (hasWidthArg && !haveWidth) { + width2 = stack.shift() + nominalWidthX; + } + nStems += stack.length >> 1; + stack.length = 0; + haveWidth = true; + } + function parse2(code2) { + var b1; + var b22; + var b3; + var b42; + var codeIndex; + var subrCode; + var jpx; + var jpy; + var c3x; + var c3y; + var c4x; + var c4y; + var i = 0; + while (i < code2.length) { + var v = code2[i]; + i += 1; + switch (v) { + case 1: + parseStems(); + break; + case 3: + parseStems(); + break; + case 4: + if (stack.length > 1 && !haveWidth) { + width2 = stack.shift() + nominalWidthX; + haveWidth = true; + } + y2 += stack.pop(); + newContour(x2, y2); + break; + case 5: + while (stack.length > 0) { + x2 += stack.shift(); + y2 += stack.shift(); + p2.lineTo(x2, y2); + } + break; + case 6: + while (stack.length > 0) { + x2 += stack.shift(); + p2.lineTo(x2, y2); + if (stack.length === 0) { + break; + } + y2 += stack.shift(); + p2.lineTo(x2, y2); + } + break; + case 7: + while (stack.length > 0) { + y2 += stack.shift(); + p2.lineTo(x2, y2); + if (stack.length === 0) { + break; + } + x2 += stack.shift(); + p2.lineTo(x2, y2); + } + break; + case 8: + while (stack.length > 0) { + c1x = x2 + stack.shift(); + c1y = y2 + stack.shift(); + c2x = c1x + stack.shift(); + c2y = c1y + stack.shift(); + x2 = c2x + stack.shift(); + y2 = c2y + stack.shift(); + p2.curveTo(c1x, c1y, c2x, c2y, x2, y2); + } + break; + case 10: + codeIndex = stack.pop() + subrsBias; + subrCode = subrs[codeIndex]; + if (subrCode) { + parse2(subrCode); + } + break; + case 11: + return; + case 12: + v = code2[i]; + i += 1; + switch (v) { + case 35: + c1x = x2 + stack.shift(); + c1y = y2 + stack.shift(); + c2x = c1x + stack.shift(); + c2y = c1y + stack.shift(); + jpx = c2x + stack.shift(); + jpy = c2y + stack.shift(); + c3x = jpx + stack.shift(); + c3y = jpy + stack.shift(); + c4x = c3x + stack.shift(); + c4y = c3y + stack.shift(); + x2 = c4x + stack.shift(); + y2 = c4y + stack.shift(); + stack.shift(); + p2.curveTo(c1x, c1y, c2x, c2y, jpx, jpy); + p2.curveTo(c3x, c3y, c4x, c4y, x2, y2); + break; + case 34: + c1x = x2 + stack.shift(); + c1y = y2; + c2x = c1x + stack.shift(); + c2y = c1y + stack.shift(); + jpx = c2x + stack.shift(); + jpy = c2y; + c3x = jpx + stack.shift(); + c3y = c2y; + c4x = c3x + stack.shift(); + c4y = y2; + x2 = c4x + stack.shift(); + p2.curveTo(c1x, c1y, c2x, c2y, jpx, jpy); + p2.curveTo(c3x, c3y, c4x, c4y, x2, y2); + break; + case 36: + c1x = x2 + stack.shift(); + c1y = y2 + stack.shift(); + c2x = c1x + stack.shift(); + c2y = c1y + stack.shift(); + jpx = c2x + stack.shift(); + jpy = c2y; + c3x = jpx + stack.shift(); + c3y = c2y; + c4x = c3x + stack.shift(); + c4y = c3y + stack.shift(); + x2 = c4x + stack.shift(); + p2.curveTo(c1x, c1y, c2x, c2y, jpx, jpy); + p2.curveTo(c3x, c3y, c4x, c4y, x2, y2); + break; + case 37: + c1x = x2 + stack.shift(); + c1y = y2 + stack.shift(); + c2x = c1x + stack.shift(); + c2y = c1y + stack.shift(); + jpx = c2x + stack.shift(); + jpy = c2y + stack.shift(); + c3x = jpx + stack.shift(); + c3y = jpy + stack.shift(); + c4x = c3x + stack.shift(); + c4y = c3y + stack.shift(); + if (Math.abs(c4x - x2) > Math.abs(c4y - y2)) { + x2 = c4x + stack.shift(); + } else { + y2 = c4y + stack.shift(); + } + p2.curveTo(c1x, c1y, c2x, c2y, jpx, jpy); + p2.curveTo(c3x, c3y, c4x, c4y, x2, y2); + break; + default: + console.log("Glyph " + glyph.index + ": unknown operator 1200" + v); + stack.length = 0; + } + break; + case 14: + if (stack.length > 0 && !haveWidth) { + width2 = stack.shift() + nominalWidthX; + haveWidth = true; + } + if (open) { + p2.closePath(); + open = false; + } + break; + case 18: + parseStems(); + break; + case 19: + case 20: + parseStems(); + i += nStems + 7 >> 3; + break; + case 21: + if (stack.length > 2 && !haveWidth) { + width2 = stack.shift() + nominalWidthX; + haveWidth = true; + } + y2 += stack.pop(); + x2 += stack.pop(); + newContour(x2, y2); + break; + case 22: + if (stack.length > 1 && !haveWidth) { + width2 = stack.shift() + nominalWidthX; + haveWidth = true; + } + x2 += stack.pop(); + newContour(x2, y2); + break; + case 23: + parseStems(); + break; + case 24: + while (stack.length > 2) { + c1x = x2 + stack.shift(); + c1y = y2 + stack.shift(); + c2x = c1x + stack.shift(); + c2y = c1y + stack.shift(); + x2 = c2x + stack.shift(); + y2 = c2y + stack.shift(); + p2.curveTo(c1x, c1y, c2x, c2y, x2, y2); + } + x2 += stack.shift(); + y2 += stack.shift(); + p2.lineTo(x2, y2); + break; + case 25: + while (stack.length > 6) { + x2 += stack.shift(); + y2 += stack.shift(); + p2.lineTo(x2, y2); + } + c1x = x2 + stack.shift(); + c1y = y2 + stack.shift(); + c2x = c1x + stack.shift(); + c2y = c1y + stack.shift(); + x2 = c2x + stack.shift(); + y2 = c2y + stack.shift(); + p2.curveTo(c1x, c1y, c2x, c2y, x2, y2); + break; + case 26: + if (stack.length % 2) { + x2 += stack.shift(); + } + while (stack.length > 0) { + c1x = x2; + c1y = y2 + stack.shift(); + c2x = c1x + stack.shift(); + c2y = c1y + stack.shift(); + x2 = c2x; + y2 = c2y + stack.shift(); + p2.curveTo(c1x, c1y, c2x, c2y, x2, y2); + } + break; + case 27: + if (stack.length % 2) { + y2 += stack.shift(); + } + while (stack.length > 0) { + c1x = x2 + stack.shift(); + c1y = y2; + c2x = c1x + stack.shift(); + c2y = c1y + stack.shift(); + x2 = c2x + stack.shift(); + y2 = c2y; + p2.curveTo(c1x, c1y, c2x, c2y, x2, y2); + } + break; + case 28: + b1 = code2[i]; + b22 = code2[i + 1]; + stack.push((b1 << 24 | b22 << 16) >> 16); + i += 2; + break; + case 29: + codeIndex = stack.pop() + font.gsubrsBias; + subrCode = font.gsubrs[codeIndex]; + if (subrCode) { + parse2(subrCode); + } + break; + case 30: + while (stack.length > 0) { + c1x = x2; + c1y = y2 + stack.shift(); + c2x = c1x + stack.shift(); + c2y = c1y + stack.shift(); + x2 = c2x + stack.shift(); + y2 = c2y + (stack.length === 1 ? stack.shift() : 0); + p2.curveTo(c1x, c1y, c2x, c2y, x2, y2); + if (stack.length === 0) { + break; + } + c1x = x2 + stack.shift(); + c1y = y2; + c2x = c1x + stack.shift(); + c2y = c1y + stack.shift(); + y2 = c2y + stack.shift(); + x2 = c2x + (stack.length === 1 ? stack.shift() : 0); + p2.curveTo(c1x, c1y, c2x, c2y, x2, y2); + } + break; + case 31: + while (stack.length > 0) { + c1x = x2 + stack.shift(); + c1y = y2; + c2x = c1x + stack.shift(); + c2y = c1y + stack.shift(); + y2 = c2y + stack.shift(); + x2 = c2x + (stack.length === 1 ? stack.shift() : 0); + p2.curveTo(c1x, c1y, c2x, c2y, x2, y2); + if (stack.length === 0) { + break; + } + c1x = x2; + c1y = y2 + stack.shift(); + c2x = c1x + stack.shift(); + c2y = c1y + stack.shift(); + x2 = c2x + stack.shift(); + y2 = c2y + (stack.length === 1 ? stack.shift() : 0); + p2.curveTo(c1x, c1y, c2x, c2y, x2, y2); + } + break; + default: + if (v < 32) { + console.log("Glyph " + glyph.index + ": unknown operator " + v); + } else if (v < 247) { + stack.push(v - 139); + } else if (v < 251) { + b1 = code2[i]; + i += 1; + stack.push((v - 247) * 256 + b1 + 108); + } else if (v < 255) { + b1 = code2[i]; + i += 1; + stack.push(-(v - 251) * 256 - b1 - 108); + } else { + b1 = code2[i]; + b22 = code2[i + 1]; + b3 = code2[i + 2]; + b42 = code2[i + 3]; + i += 4; + stack.push((b1 << 24 | b22 << 16 | b3 << 8 | b42) / 65536); + } + } + } + } + parse2(code); + glyph.advanceWidth = width2; + return p2; +} +function parseCFFFDSelect(data2, start, nGlyphs, fdArrayCount) { + var fdSelect = []; + var fdIndex; + var parser = new parse.Parser(data2, start); + var format = parser.parseCard8(); + if (format === 0) { + for (var iGid = 0; iGid < nGlyphs; iGid++) { + fdIndex = parser.parseCard8(); + if (fdIndex >= fdArrayCount) { + throw new Error("CFF table CID Font FDSelect has bad FD index value " + fdIndex + " (FD count " + fdArrayCount + ")"); + } + fdSelect.push(fdIndex); + } + } else if (format === 3) { + var nRanges = parser.parseCard16(); + var first2 = parser.parseCard16(); + if (first2 !== 0) { + throw new Error("CFF Table CID Font FDSelect format 3 range has bad initial GID " + first2); + } + var next; + for (var iRange = 0; iRange < nRanges; iRange++) { + fdIndex = parser.parseCard8(); + next = parser.parseCard16(); + if (fdIndex >= fdArrayCount) { + throw new Error("CFF table CID Font FDSelect has bad FD index value " + fdIndex + " (FD count " + fdArrayCount + ")"); + } + if (next > nGlyphs) { + throw new Error("CFF Table CID Font FDSelect format 3 range has bad GID " + next); + } + for (; first2 < next; first2++) { + fdSelect.push(fdIndex); + } + first2 = next; + } + if (next !== nGlyphs) { + throw new Error("CFF Table CID Font FDSelect format 3 range has bad final GID " + next); + } + } else { + throw new Error("CFF Table CID Font FDSelect table has unsupported format " + format); + } + return fdSelect; +} +function parseCFFTable(data2, start, font, opt) { + font.tables.cff = {}; + var header = parseCFFHeader(data2, start); + var nameIndex = parseCFFIndex(data2, header.endOffset, parse.bytesToString); + var topDictIndex = parseCFFIndex(data2, nameIndex.endOffset); + var stringIndex = parseCFFIndex(data2, topDictIndex.endOffset, parse.bytesToString); + var globalSubrIndex = parseCFFIndex(data2, stringIndex.endOffset); + font.gsubrs = globalSubrIndex.objects; + font.gsubrsBias = calcCFFSubroutineBias(font.gsubrs); + var topDictArray = gatherCFFTopDicts(data2, start, topDictIndex.objects, stringIndex.objects); + if (topDictArray.length !== 1) { + throw new Error("CFF table has too many fonts in 'FontSet' - count of fonts NameIndex.length = " + topDictArray.length); + } + var topDict = topDictArray[0]; + font.tables.cff.topDict = topDict; + if (topDict._privateDict) { + font.defaultWidthX = topDict._privateDict.defaultWidthX; + font.nominalWidthX = topDict._privateDict.nominalWidthX; + } + if (topDict.ros[0] !== void 0 && topDict.ros[1] !== void 0) { + font.isCIDFont = true; + } + if (font.isCIDFont) { + var fdArrayOffset = topDict.fdArray; + var fdSelectOffset = topDict.fdSelect; + if (fdArrayOffset === 0 || fdSelectOffset === 0) { + throw new Error("Font is marked as a CID font, but FDArray and/or FDSelect information is missing"); + } + fdArrayOffset += start; + var fdArrayIndex = parseCFFIndex(data2, fdArrayOffset); + var fdArray = gatherCFFTopDicts(data2, start, fdArrayIndex.objects, stringIndex.objects); + topDict._fdArray = fdArray; + fdSelectOffset += start; + topDict._fdSelect = parseCFFFDSelect(data2, fdSelectOffset, font.numGlyphs, fdArray.length); + } + var privateDictOffset = start + topDict.private[1]; + var privateDict = parseCFFPrivateDict(data2, privateDictOffset, topDict.private[0], stringIndex.objects); + font.defaultWidthX = privateDict.defaultWidthX; + font.nominalWidthX = privateDict.nominalWidthX; + if (privateDict.subrs !== 0) { + var subrOffset = privateDictOffset + privateDict.subrs; + var subrIndex = parseCFFIndex(data2, subrOffset); + font.subrs = subrIndex.objects; + font.subrsBias = calcCFFSubroutineBias(font.subrs); + } else { + font.subrs = []; + font.subrsBias = 0; + } + var charStringsIndex; + if (opt.lowMemory) { + charStringsIndex = parseCFFIndexLowMemory(data2, start + topDict.charStrings); + font.nGlyphs = charStringsIndex.offsets.length; + } else { + charStringsIndex = parseCFFIndex(data2, start + topDict.charStrings); + font.nGlyphs = charStringsIndex.objects.length; + } + var charset = parseCFFCharset(data2, start + topDict.charset, font.nGlyphs, stringIndex.objects); + if (topDict.encoding === 0) { + font.cffEncoding = new CffEncoding(cffStandardEncoding, charset); + } else if (topDict.encoding === 1) { + font.cffEncoding = new CffEncoding(cffExpertEncoding, charset); + } else { + font.cffEncoding = parseCFFEncoding(data2, start + topDict.encoding, charset); + } + font.encoding = font.encoding || font.cffEncoding; + font.glyphs = new glyphset.GlyphSet(font); + if (opt.lowMemory) { + font._push = function(i2) { + var charString2 = getCffIndexObject(i2, charStringsIndex.offsets, data2, start + topDict.charStrings); + font.glyphs.push(i2, glyphset.cffGlyphLoader(font, i2, parseCFFCharstring, charString2)); + }; + } else { + for (var i = 0; i < font.nGlyphs; i += 1) { + var charString = charStringsIndex.objects[i]; + font.glyphs.push(i, glyphset.cffGlyphLoader(font, i, parseCFFCharstring, charString)); + } + } +} +function encodeString(s, strings) { + var sid; + var i = cffStandardStrings.indexOf(s); + if (i >= 0) { + sid = i; + } + i = strings.indexOf(s); + if (i >= 0) { + sid = i + cffStandardStrings.length; + } else { + sid = cffStandardStrings.length + strings.length; + strings.push(s); + } + return sid; +} +function makeHeader() { + return new table.Record("Header", [ + { name: "major", type: "Card8", value: 1 }, + { name: "minor", type: "Card8", value: 0 }, + { name: "hdrSize", type: "Card8", value: 4 }, + { name: "major", type: "Card8", value: 1 } + ]); +} +function makeNameIndex(fontNames) { + var t3 = new table.Record("Name INDEX", [ + { name: "names", type: "INDEX", value: [] } + ]); + t3.names = []; + for (var i = 0; i < fontNames.length; i += 1) { + t3.names.push({ name: "name_" + i, type: "NAME", value: fontNames[i] }); + } + return t3; +} +function makeDict(meta2, attrs, strings) { + var m = {}; + for (var i = 0; i < meta2.length; i += 1) { + var entry = meta2[i]; + var value2 = attrs[entry.name]; + if (value2 !== void 0 && !equals(value2, entry.value)) { + if (entry.type === "SID") { + value2 = encodeString(value2, strings); + } + m[entry.op] = { name: entry.name, type: entry.type, value: value2 }; + } + } + return m; +} +function makeTopDict(attrs, strings) { + var t3 = new table.Record("Top DICT", [ + { name: "dict", type: "DICT", value: {} } + ]); + t3.dict = makeDict(TOP_DICT_META, attrs, strings); + return t3; +} +function makeTopDictIndex(topDict) { + var t3 = new table.Record("Top DICT INDEX", [ + { name: "topDicts", type: "INDEX", value: [] } + ]); + t3.topDicts = [{ name: "topDict_0", type: "TABLE", value: topDict }]; + return t3; +} +function makeStringIndex(strings) { + var t3 = new table.Record("String INDEX", [ + { name: "strings", type: "INDEX", value: [] } + ]); + t3.strings = []; + for (var i = 0; i < strings.length; i += 1) { + t3.strings.push({ name: "string_" + i, type: "STRING", value: strings[i] }); + } + return t3; +} +function makeGlobalSubrIndex() { + return new table.Record("Global Subr INDEX", [ + { name: "subrs", type: "INDEX", value: [] } + ]); +} +function makeCharsets(glyphNames, strings) { + var t3 = new table.Record("Charsets", [ + { name: "format", type: "Card8", value: 0 } + ]); + for (var i = 0; i < glyphNames.length; i += 1) { + var glyphName = glyphNames[i]; + var glyphSID = encodeString(glyphName, strings); + t3.fields.push({ name: "glyph_" + i, type: "SID", value: glyphSID }); + } + return t3; +} +function glyphToOps(glyph) { + var ops = []; + var path = glyph.path; + ops.push({ name: "width", type: "NUMBER", value: glyph.advanceWidth }); + var x2 = 0; + var y2 = 0; + for (var i = 0; i < path.commands.length; i += 1) { + var dx = void 0; + var dy = void 0; + var cmd = path.commands[i]; + if (cmd.type === "Q") { + var _13 = 1 / 3; + var _23 = 2 / 3; + cmd = { + type: "C", + x: cmd.x, + y: cmd.y, + x1: Math.round(_13 * x2 + _23 * cmd.x1), + y1: Math.round(_13 * y2 + _23 * cmd.y1), + x2: Math.round(_13 * cmd.x + _23 * cmd.x1), + y2: Math.round(_13 * cmd.y + _23 * cmd.y1) + }; + } + if (cmd.type === "M") { + dx = Math.round(cmd.x - x2); + dy = Math.round(cmd.y - y2); + ops.push({ name: "dx", type: "NUMBER", value: dx }); + ops.push({ name: "dy", type: "NUMBER", value: dy }); + ops.push({ name: "rmoveto", type: "OP", value: 21 }); + x2 = Math.round(cmd.x); + y2 = Math.round(cmd.y); + } else if (cmd.type === "L") { + dx = Math.round(cmd.x - x2); + dy = Math.round(cmd.y - y2); + ops.push({ name: "dx", type: "NUMBER", value: dx }); + ops.push({ name: "dy", type: "NUMBER", value: dy }); + ops.push({ name: "rlineto", type: "OP", value: 5 }); + x2 = Math.round(cmd.x); + y2 = Math.round(cmd.y); + } else if (cmd.type === "C") { + var dx1 = Math.round(cmd.x1 - x2); + var dy1 = Math.round(cmd.y1 - y2); + var dx2 = Math.round(cmd.x2 - cmd.x1); + var dy2 = Math.round(cmd.y2 - cmd.y1); + dx = Math.round(cmd.x - cmd.x2); + dy = Math.round(cmd.y - cmd.y2); + ops.push({ name: "dx1", type: "NUMBER", value: dx1 }); + ops.push({ name: "dy1", type: "NUMBER", value: dy1 }); + ops.push({ name: "dx2", type: "NUMBER", value: dx2 }); + ops.push({ name: "dy2", type: "NUMBER", value: dy2 }); + ops.push({ name: "dx", type: "NUMBER", value: dx }); + ops.push({ name: "dy", type: "NUMBER", value: dy }); + ops.push({ name: "rrcurveto", type: "OP", value: 8 }); + x2 = Math.round(cmd.x); + y2 = Math.round(cmd.y); + } + } + ops.push({ name: "endchar", type: "OP", value: 14 }); + return ops; +} +function makeCharStringsIndex(glyphs) { + var t3 = new table.Record("CharStrings INDEX", [ + { name: "charStrings", type: "INDEX", value: [] } + ]); + for (var i = 0; i < glyphs.length; i += 1) { + var glyph = glyphs.get(i); + var ops = glyphToOps(glyph); + t3.charStrings.push({ name: glyph.name, type: "CHARSTRING", value: ops }); + } + return t3; +} +function makePrivateDict(attrs, strings) { + var t3 = new table.Record("Private DICT", [ + { name: "dict", type: "DICT", value: {} } + ]); + t3.dict = makeDict(PRIVATE_DICT_META, attrs, strings); + return t3; +} +function makeCFFTable(glyphs, options) { + var t3 = new table.Table("CFF ", [ + { name: "header", type: "RECORD" }, + { name: "nameIndex", type: "RECORD" }, + { name: "topDictIndex", type: "RECORD" }, + { name: "stringIndex", type: "RECORD" }, + { name: "globalSubrIndex", type: "RECORD" }, + { name: "charsets", type: "RECORD" }, + { name: "charStringsIndex", type: "RECORD" }, + { name: "privateDict", type: "RECORD" } + ]); + var fontScale = 1 / options.unitsPerEm; + var attrs = { + version: options.version, + fullName: options.fullName, + familyName: options.familyName, + weight: options.weightName, + fontBBox: options.fontBBox || [0, 0, 0, 0], + fontMatrix: [fontScale, 0, 0, fontScale, 0, 0], + charset: 999, + encoding: 0, + charStrings: 999, + private: [0, 999] + }; + var privateAttrs = {}; + var glyphNames = []; + var glyph; + for (var i = 1; i < glyphs.length; i += 1) { + glyph = glyphs.get(i); + glyphNames.push(glyph.name); + } + var strings = []; + t3.header = makeHeader(); + t3.nameIndex = makeNameIndex([options.postScriptName]); + var topDict = makeTopDict(attrs, strings); + t3.topDictIndex = makeTopDictIndex(topDict); + t3.globalSubrIndex = makeGlobalSubrIndex(); + t3.charsets = makeCharsets(glyphNames, strings); + t3.charStringsIndex = makeCharStringsIndex(glyphs); + t3.privateDict = makePrivateDict(privateAttrs, strings); + t3.stringIndex = makeStringIndex(strings); + var startOffset = t3.header.sizeOf() + t3.nameIndex.sizeOf() + t3.topDictIndex.sizeOf() + t3.stringIndex.sizeOf() + t3.globalSubrIndex.sizeOf(); + attrs.charset = startOffset; + attrs.encoding = 0; + attrs.charStrings = attrs.charset + t3.charsets.sizeOf(); + attrs.private[1] = attrs.charStrings + t3.charStringsIndex.sizeOf(); + topDict = makeTopDict(attrs, strings); + t3.topDictIndex = makeTopDictIndex(topDict); + return t3; +} +var cff = { parse: parseCFFTable, make: makeCFFTable }; +function parseHeadTable(data2, start) { + var head2 = {}; + var p2 = new parse.Parser(data2, start); + head2.version = p2.parseVersion(); + head2.fontRevision = Math.round(p2.parseFixed() * 1e3) / 1e3; + head2.checkSumAdjustment = p2.parseULong(); + head2.magicNumber = p2.parseULong(); + check.argument(head2.magicNumber === 1594834165, "Font header has wrong magic number."); + head2.flags = p2.parseUShort(); + head2.unitsPerEm = p2.parseUShort(); + head2.created = p2.parseLongDateTime(); + head2.modified = p2.parseLongDateTime(); + head2.xMin = p2.parseShort(); + head2.yMin = p2.parseShort(); + head2.xMax = p2.parseShort(); + head2.yMax = p2.parseShort(); + head2.macStyle = p2.parseUShort(); + head2.lowestRecPPEM = p2.parseUShort(); + head2.fontDirectionHint = p2.parseShort(); + head2.indexToLocFormat = p2.parseShort(); + head2.glyphDataFormat = p2.parseShort(); + return head2; +} +function makeHeadTable(options) { + var timestamp = Math.round((/* @__PURE__ */ new Date()).getTime() / 1e3) + 2082844800; + var createdTimestamp = timestamp; + if (options.createdTimestamp) { + createdTimestamp = options.createdTimestamp + 2082844800; + } + return new table.Table("head", [ + { name: "version", type: "FIXED", value: 65536 }, + { name: "fontRevision", type: "FIXED", value: 65536 }, + { name: "checkSumAdjustment", type: "ULONG", value: 0 }, + { name: "magicNumber", type: "ULONG", value: 1594834165 }, + { name: "flags", type: "USHORT", value: 0 }, + { name: "unitsPerEm", type: "USHORT", value: 1e3 }, + { name: "created", type: "LONGDATETIME", value: createdTimestamp }, + { name: "modified", type: "LONGDATETIME", value: timestamp }, + { name: "xMin", type: "SHORT", value: 0 }, + { name: "yMin", type: "SHORT", value: 0 }, + { name: "xMax", type: "SHORT", value: 0 }, + { name: "yMax", type: "SHORT", value: 0 }, + { name: "macStyle", type: "USHORT", value: 0 }, + { name: "lowestRecPPEM", type: "USHORT", value: 0 }, + { name: "fontDirectionHint", type: "SHORT", value: 2 }, + { name: "indexToLocFormat", type: "SHORT", value: 0 }, + { name: "glyphDataFormat", type: "SHORT", value: 0 } + ], options); +} +var head = { parse: parseHeadTable, make: makeHeadTable }; +function parseHheaTable(data2, start) { + var hhea2 = {}; + var p2 = new parse.Parser(data2, start); + hhea2.version = p2.parseVersion(); + hhea2.ascender = p2.parseShort(); + hhea2.descender = p2.parseShort(); + hhea2.lineGap = p2.parseShort(); + hhea2.advanceWidthMax = p2.parseUShort(); + hhea2.minLeftSideBearing = p2.parseShort(); + hhea2.minRightSideBearing = p2.parseShort(); + hhea2.xMaxExtent = p2.parseShort(); + hhea2.caretSlopeRise = p2.parseShort(); + hhea2.caretSlopeRun = p2.parseShort(); + hhea2.caretOffset = p2.parseShort(); + p2.relativeOffset += 8; + hhea2.metricDataFormat = p2.parseShort(); + hhea2.numberOfHMetrics = p2.parseUShort(); + return hhea2; +} +function makeHheaTable(options) { + return new table.Table("hhea", [ + { name: "version", type: "FIXED", value: 65536 }, + { name: "ascender", type: "FWORD", value: 0 }, + { name: "descender", type: "FWORD", value: 0 }, + { name: "lineGap", type: "FWORD", value: 0 }, + { name: "advanceWidthMax", type: "UFWORD", value: 0 }, + { name: "minLeftSideBearing", type: "FWORD", value: 0 }, + { name: "minRightSideBearing", type: "FWORD", value: 0 }, + { name: "xMaxExtent", type: "FWORD", value: 0 }, + { name: "caretSlopeRise", type: "SHORT", value: 1 }, + { name: "caretSlopeRun", type: "SHORT", value: 0 }, + { name: "caretOffset", type: "SHORT", value: 0 }, + { name: "reserved1", type: "SHORT", value: 0 }, + { name: "reserved2", type: "SHORT", value: 0 }, + { name: "reserved3", type: "SHORT", value: 0 }, + { name: "reserved4", type: "SHORT", value: 0 }, + { name: "metricDataFormat", type: "SHORT", value: 0 }, + { name: "numberOfHMetrics", type: "USHORT", value: 0 } + ], options); +} +var hhea = { parse: parseHheaTable, make: makeHheaTable }; +function parseHmtxTableAll(data2, start, numMetrics, numGlyphs, glyphs) { + var advanceWidth; + var leftSideBearing; + var p2 = new parse.Parser(data2, start); + for (var i = 0; i < numGlyphs; i += 1) { + if (i < numMetrics) { + advanceWidth = p2.parseUShort(); + leftSideBearing = p2.parseShort(); + } + var glyph = glyphs.get(i); + glyph.advanceWidth = advanceWidth; + glyph.leftSideBearing = leftSideBearing; + } +} +function parseHmtxTableOnLowMemory(font, data2, start, numMetrics, numGlyphs) { + font._hmtxTableData = {}; + var advanceWidth; + var leftSideBearing; + var p2 = new parse.Parser(data2, start); + for (var i = 0; i < numGlyphs; i += 1) { + if (i < numMetrics) { + advanceWidth = p2.parseUShort(); + leftSideBearing = p2.parseShort(); + } + font._hmtxTableData[i] = { + advanceWidth, + leftSideBearing + }; + } +} +function parseHmtxTable(font, data2, start, numMetrics, numGlyphs, glyphs, opt) { + if (opt.lowMemory) { + parseHmtxTableOnLowMemory(font, data2, start, numMetrics, numGlyphs); + } else { + parseHmtxTableAll(data2, start, numMetrics, numGlyphs, glyphs); + } +} +function makeHmtxTable(glyphs) { + var t3 = new table.Table("hmtx", []); + for (var i = 0; i < glyphs.length; i += 1) { + var glyph = glyphs.get(i); + var advanceWidth = glyph.advanceWidth || 0; + var leftSideBearing = glyph.leftSideBearing || 0; + t3.fields.push({ name: "advanceWidth_" + i, type: "USHORT", value: advanceWidth }); + t3.fields.push({ name: "leftSideBearing_" + i, type: "SHORT", value: leftSideBearing }); + } + return t3; +} +var hmtx = { parse: parseHmtxTable, make: makeHmtxTable }; +function makeLtagTable(tags) { + var result = new table.Table("ltag", [ + { name: "version", type: "ULONG", value: 1 }, + { name: "flags", type: "ULONG", value: 0 }, + { name: "numTags", type: "ULONG", value: tags.length } + ]); + var stringPool = ""; + var stringPoolOffset = 12 + tags.length * 4; + for (var i = 0; i < tags.length; ++i) { + var pos = stringPool.indexOf(tags[i]); + if (pos < 0) { + pos = stringPool.length; + stringPool += tags[i]; + } + result.fields.push({ name: "offset " + i, type: "USHORT", value: stringPoolOffset + pos }); + result.fields.push({ name: "length " + i, type: "USHORT", value: tags[i].length }); + } + result.fields.push({ name: "stringPool", type: "CHARARRAY", value: stringPool }); + return result; +} +function parseLtagTable(data2, start) { + var p2 = new parse.Parser(data2, start); + var tableVersion = p2.parseULong(); + check.argument(tableVersion === 1, "Unsupported ltag table version."); + p2.skip("uLong", 1); + var numTags = p2.parseULong(); + var tags = []; + for (var i = 0; i < numTags; i++) { + var tag = ""; + var offset = start + p2.parseUShort(); + var length2 = p2.parseUShort(); + for (var j = offset; j < offset + length2; ++j) { + tag += String.fromCharCode(data2.getInt8(j)); + } + tags.push(tag); + } + return tags; +} +var ltag = { make: makeLtagTable, parse: parseLtagTable }; +function parseMaxpTable(data2, start) { + var maxp2 = {}; + var p2 = new parse.Parser(data2, start); + maxp2.version = p2.parseVersion(); + maxp2.numGlyphs = p2.parseUShort(); + if (maxp2.version === 1) { + maxp2.maxPoints = p2.parseUShort(); + maxp2.maxContours = p2.parseUShort(); + maxp2.maxCompositePoints = p2.parseUShort(); + maxp2.maxCompositeContours = p2.parseUShort(); + maxp2.maxZones = p2.parseUShort(); + maxp2.maxTwilightPoints = p2.parseUShort(); + maxp2.maxStorage = p2.parseUShort(); + maxp2.maxFunctionDefs = p2.parseUShort(); + maxp2.maxInstructionDefs = p2.parseUShort(); + maxp2.maxStackElements = p2.parseUShort(); + maxp2.maxSizeOfInstructions = p2.parseUShort(); + maxp2.maxComponentElements = p2.parseUShort(); + maxp2.maxComponentDepth = p2.parseUShort(); + } + return maxp2; +} +function makeMaxpTable(numGlyphs) { + return new table.Table("maxp", [ + { name: "version", type: "FIXED", value: 20480 }, + { name: "numGlyphs", type: "USHORT", value: numGlyphs } + ]); +} +var maxp = { parse: parseMaxpTable, make: makeMaxpTable }; +var nameTableNames = [ + "copyright", + // 0 + "fontFamily", + // 1 + "fontSubfamily", + // 2 + "uniqueID", + // 3 + "fullName", + // 4 + "version", + // 5 + "postScriptName", + // 6 + "trademark", + // 7 + "manufacturer", + // 8 + "designer", + // 9 + "description", + // 10 + "manufacturerURL", + // 11 + "designerURL", + // 12 + "license", + // 13 + "licenseURL", + // 14 + "reserved", + // 15 + "preferredFamily", + // 16 + "preferredSubfamily", + // 17 + "compatibleFullName", + // 18 + "sampleText", + // 19 + "postScriptFindFontName", + // 20 + "wwsFamily", + // 21 + "wwsSubfamily" + // 22 +]; +var macLanguages = { + 0: "en", + 1: "fr", + 2: "de", + 3: "it", + 4: "nl", + 5: "sv", + 6: "es", + 7: "da", + 8: "pt", + 9: "no", + 10: "he", + 11: "ja", + 12: "ar", + 13: "fi", + 14: "el", + 15: "is", + 16: "mt", + 17: "tr", + 18: "hr", + 19: "zh-Hant", + 20: "ur", + 21: "hi", + 22: "th", + 23: "ko", + 24: "lt", + 25: "pl", + 26: "hu", + 27: "es", + 28: "lv", + 29: "se", + 30: "fo", + 31: "fa", + 32: "ru", + 33: "zh", + 34: "nl-BE", + 35: "ga", + 36: "sq", + 37: "ro", + 38: "cz", + 39: "sk", + 40: "si", + 41: "yi", + 42: "sr", + 43: "mk", + 44: "bg", + 45: "uk", + 46: "be", + 47: "uz", + 48: "kk", + 49: "az-Cyrl", + 50: "az-Arab", + 51: "hy", + 52: "ka", + 53: "mo", + 54: "ky", + 55: "tg", + 56: "tk", + 57: "mn-CN", + 58: "mn", + 59: "ps", + 60: "ks", + 61: "ku", + 62: "sd", + 63: "bo", + 64: "ne", + 65: "sa", + 66: "mr", + 67: "bn", + 68: "as", + 69: "gu", + 70: "pa", + 71: "or", + 72: "ml", + 73: "kn", + 74: "ta", + 75: "te", + 76: "si", + 77: "my", + 78: "km", + 79: "lo", + 80: "vi", + 81: "id", + 82: "tl", + 83: "ms", + 84: "ms-Arab", + 85: "am", + 86: "ti", + 87: "om", + 88: "so", + 89: "sw", + 90: "rw", + 91: "rn", + 92: "ny", + 93: "mg", + 94: "eo", + 128: "cy", + 129: "eu", + 130: "ca", + 131: "la", + 132: "qu", + 133: "gn", + 134: "ay", + 135: "tt", + 136: "ug", + 137: "dz", + 138: "jv", + 139: "su", + 140: "gl", + 141: "af", + 142: "br", + 143: "iu", + 144: "gd", + 145: "gv", + 146: "ga", + 147: "to", + 148: "el-polyton", + 149: "kl", + 150: "az", + 151: "nn" +}; +var macLanguageToScript = { + 0: 0, + // langEnglish → smRoman + 1: 0, + // langFrench → smRoman + 2: 0, + // langGerman → smRoman + 3: 0, + // langItalian → smRoman + 4: 0, + // langDutch → smRoman + 5: 0, + // langSwedish → smRoman + 6: 0, + // langSpanish → smRoman + 7: 0, + // langDanish → smRoman + 8: 0, + // langPortuguese → smRoman + 9: 0, + // langNorwegian → smRoman + 10: 5, + // langHebrew → smHebrew + 11: 1, + // langJapanese → smJapanese + 12: 4, + // langArabic → smArabic + 13: 0, + // langFinnish → smRoman + 14: 6, + // langGreek → smGreek + 15: 0, + // langIcelandic → smRoman (modified) + 16: 0, + // langMaltese → smRoman + 17: 0, + // langTurkish → smRoman (modified) + 18: 0, + // langCroatian → smRoman (modified) + 19: 2, + // langTradChinese → smTradChinese + 20: 4, + // langUrdu → smArabic + 21: 9, + // langHindi → smDevanagari + 22: 21, + // langThai → smThai + 23: 3, + // langKorean → smKorean + 24: 29, + // langLithuanian → smCentralEuroRoman + 25: 29, + // langPolish → smCentralEuroRoman + 26: 29, + // langHungarian → smCentralEuroRoman + 27: 29, + // langEstonian → smCentralEuroRoman + 28: 29, + // langLatvian → smCentralEuroRoman + 29: 0, + // langSami → smRoman + 30: 0, + // langFaroese → smRoman (modified) + 31: 4, + // langFarsi → smArabic (modified) + 32: 7, + // langRussian → smCyrillic + 33: 25, + // langSimpChinese → smSimpChinese + 34: 0, + // langFlemish → smRoman + 35: 0, + // langIrishGaelic → smRoman (modified) + 36: 0, + // langAlbanian → smRoman + 37: 0, + // langRomanian → smRoman (modified) + 38: 29, + // langCzech → smCentralEuroRoman + 39: 29, + // langSlovak → smCentralEuroRoman + 40: 0, + // langSlovenian → smRoman (modified) + 41: 5, + // langYiddish → smHebrew + 42: 7, + // langSerbian → smCyrillic + 43: 7, + // langMacedonian → smCyrillic + 44: 7, + // langBulgarian → smCyrillic + 45: 7, + // langUkrainian → smCyrillic (modified) + 46: 7, + // langByelorussian → smCyrillic + 47: 7, + // langUzbek → smCyrillic + 48: 7, + // langKazakh → smCyrillic + 49: 7, + // langAzerbaijani → smCyrillic + 50: 4, + // langAzerbaijanAr → smArabic + 51: 24, + // langArmenian → smArmenian + 52: 23, + // langGeorgian → smGeorgian + 53: 7, + // langMoldavian → smCyrillic + 54: 7, + // langKirghiz → smCyrillic + 55: 7, + // langTajiki → smCyrillic + 56: 7, + // langTurkmen → smCyrillic + 57: 27, + // langMongolian → smMongolian + 58: 7, + // langMongolianCyr → smCyrillic + 59: 4, + // langPashto → smArabic + 60: 4, + // langKurdish → smArabic + 61: 4, + // langKashmiri → smArabic + 62: 4, + // langSindhi → smArabic + 63: 26, + // langTibetan → smTibetan + 64: 9, + // langNepali → smDevanagari + 65: 9, + // langSanskrit → smDevanagari + 66: 9, + // langMarathi → smDevanagari + 67: 13, + // langBengali → smBengali + 68: 13, + // langAssamese → smBengali + 69: 11, + // langGujarati → smGujarati + 70: 10, + // langPunjabi → smGurmukhi + 71: 12, + // langOriya → smOriya + 72: 17, + // langMalayalam → smMalayalam + 73: 16, + // langKannada → smKannada + 74: 14, + // langTamil → smTamil + 75: 15, + // langTelugu → smTelugu + 76: 18, + // langSinhalese → smSinhalese + 77: 19, + // langBurmese → smBurmese + 78: 20, + // langKhmer → smKhmer + 79: 22, + // langLao → smLao + 80: 30, + // langVietnamese → smVietnamese + 81: 0, + // langIndonesian → smRoman + 82: 0, + // langTagalog → smRoman + 83: 0, + // langMalayRoman → smRoman + 84: 4, + // langMalayArabic → smArabic + 85: 28, + // langAmharic → smEthiopic + 86: 28, + // langTigrinya → smEthiopic + 87: 28, + // langOromo → smEthiopic + 88: 0, + // langSomali → smRoman + 89: 0, + // langSwahili → smRoman + 90: 0, + // langKinyarwanda → smRoman + 91: 0, + // langRundi → smRoman + 92: 0, + // langNyanja → smRoman + 93: 0, + // langMalagasy → smRoman + 94: 0, + // langEsperanto → smRoman + 128: 0, + // langWelsh → smRoman (modified) + 129: 0, + // langBasque → smRoman + 130: 0, + // langCatalan → smRoman + 131: 0, + // langLatin → smRoman + 132: 0, + // langQuechua → smRoman + 133: 0, + // langGuarani → smRoman + 134: 0, + // langAymara → smRoman + 135: 7, + // langTatar → smCyrillic + 136: 4, + // langUighur → smArabic + 137: 26, + // langDzongkha → smTibetan + 138: 0, + // langJavaneseRom → smRoman + 139: 0, + // langSundaneseRom → smRoman + 140: 0, + // langGalician → smRoman + 141: 0, + // langAfrikaans → smRoman + 142: 0, + // langBreton → smRoman (modified) + 143: 28, + // langInuktitut → smEthiopic (modified) + 144: 0, + // langScottishGaelic → smRoman (modified) + 145: 0, + // langManxGaelic → smRoman (modified) + 146: 0, + // langIrishGaelicScript → smRoman (modified) + 147: 0, + // langTongan → smRoman + 148: 6, + // langGreekAncient → smRoman + 149: 0, + // langGreenlandic → smRoman + 150: 0, + // langAzerbaijanRoman → smRoman + 151: 0 + // langNynorsk → smRoman +}; +var windowsLanguages = { + 1078: "af", + 1052: "sq", + 1156: "gsw", + 1118: "am", + 5121: "ar-DZ", + 15361: "ar-BH", + 3073: "ar", + 2049: "ar-IQ", + 11265: "ar-JO", + 13313: "ar-KW", + 12289: "ar-LB", + 4097: "ar-LY", + 6145: "ary", + 8193: "ar-OM", + 16385: "ar-QA", + 1025: "ar-SA", + 10241: "ar-SY", + 7169: "aeb", + 14337: "ar-AE", + 9217: "ar-YE", + 1067: "hy", + 1101: "as", + 2092: "az-Cyrl", + 1068: "az", + 1133: "ba", + 1069: "eu", + 1059: "be", + 2117: "bn", + 1093: "bn-IN", + 8218: "bs-Cyrl", + 5146: "bs", + 1150: "br", + 1026: "bg", + 1027: "ca", + 3076: "zh-HK", + 5124: "zh-MO", + 2052: "zh", + 4100: "zh-SG", + 1028: "zh-TW", + 1155: "co", + 1050: "hr", + 4122: "hr-BA", + 1029: "cs", + 1030: "da", + 1164: "prs", + 1125: "dv", + 2067: "nl-BE", + 1043: "nl", + 3081: "en-AU", + 10249: "en-BZ", + 4105: "en-CA", + 9225: "en-029", + 16393: "en-IN", + 6153: "en-IE", + 8201: "en-JM", + 17417: "en-MY", + 5129: "en-NZ", + 13321: "en-PH", + 18441: "en-SG", + 7177: "en-ZA", + 11273: "en-TT", + 2057: "en-GB", + 1033: "en", + 12297: "en-ZW", + 1061: "et", + 1080: "fo", + 1124: "fil", + 1035: "fi", + 2060: "fr-BE", + 3084: "fr-CA", + 1036: "fr", + 5132: "fr-LU", + 6156: "fr-MC", + 4108: "fr-CH", + 1122: "fy", + 1110: "gl", + 1079: "ka", + 3079: "de-AT", + 1031: "de", + 5127: "de-LI", + 4103: "de-LU", + 2055: "de-CH", + 1032: "el", + 1135: "kl", + 1095: "gu", + 1128: "ha", + 1037: "he", + 1081: "hi", + 1038: "hu", + 1039: "is", + 1136: "ig", + 1057: "id", + 1117: "iu", + 2141: "iu-Latn", + 2108: "ga", + 1076: "xh", + 1077: "zu", + 1040: "it", + 2064: "it-CH", + 1041: "ja", + 1099: "kn", + 1087: "kk", + 1107: "km", + 1158: "quc", + 1159: "rw", + 1089: "sw", + 1111: "kok", + 1042: "ko", + 1088: "ky", + 1108: "lo", + 1062: "lv", + 1063: "lt", + 2094: "dsb", + 1134: "lb", + 1071: "mk", + 2110: "ms-BN", + 1086: "ms", + 1100: "ml", + 1082: "mt", + 1153: "mi", + 1146: "arn", + 1102: "mr", + 1148: "moh", + 1104: "mn", + 2128: "mn-CN", + 1121: "ne", + 1044: "nb", + 2068: "nn", + 1154: "oc", + 1096: "or", + 1123: "ps", + 1045: "pl", + 1046: "pt", + 2070: "pt-PT", + 1094: "pa", + 1131: "qu-BO", + 2155: "qu-EC", + 3179: "qu", + 1048: "ro", + 1047: "rm", + 1049: "ru", + 9275: "smn", + 4155: "smj-NO", + 5179: "smj", + 3131: "se-FI", + 1083: "se", + 2107: "se-SE", + 8251: "sms", + 6203: "sma-NO", + 7227: "sms", + 1103: "sa", + 7194: "sr-Cyrl-BA", + 3098: "sr", + 6170: "sr-Latn-BA", + 2074: "sr-Latn", + 1132: "nso", + 1074: "tn", + 1115: "si", + 1051: "sk", + 1060: "sl", + 11274: "es-AR", + 16394: "es-BO", + 13322: "es-CL", + 9226: "es-CO", + 5130: "es-CR", + 7178: "es-DO", + 12298: "es-EC", + 17418: "es-SV", + 4106: "es-GT", + 18442: "es-HN", + 2058: "es-MX", + 19466: "es-NI", + 6154: "es-PA", + 15370: "es-PY", + 10250: "es-PE", + 20490: "es-PR", + // Microsoft has defined two different language codes for + // “Spanish with modern sorting” and “Spanish with traditional + // sorting”. This makes sense for collation APIs, and it would be + // possible to express this in BCP 47 language tags via Unicode + // extensions (eg., es-u-co-trad is Spanish with traditional + // sorting). However, for storing names in fonts, the distinction + // does not make sense, so we give “es” in both cases. + 3082: "es", + 1034: "es", + 21514: "es-US", + 14346: "es-UY", + 8202: "es-VE", + 2077: "sv-FI", + 1053: "sv", + 1114: "syr", + 1064: "tg", + 2143: "tzm", + 1097: "ta", + 1092: "tt", + 1098: "te", + 1054: "th", + 1105: "bo", + 1055: "tr", + 1090: "tk", + 1152: "ug", + 1058: "uk", + 1070: "hsb", + 1056: "ur", + 2115: "uz-Cyrl", + 1091: "uz", + 1066: "vi", + 1106: "cy", + 1160: "wo", + 1157: "sah", + 1144: "ii", + 1130: "yo" +}; +function getLanguageCode(platformID, languageID, ltag2) { + switch (platformID) { + case 0: + if (languageID === 65535) { + return "und"; + } else if (ltag2) { + return ltag2[languageID]; + } + break; + case 1: + return macLanguages[languageID]; + case 3: + return windowsLanguages[languageID]; + } + return void 0; +} +var utf16 = "utf-16"; +var macScriptEncodings = { + 0: "macintosh", + // smRoman + 1: "x-mac-japanese", + // smJapanese + 2: "x-mac-chinesetrad", + // smTradChinese + 3: "x-mac-korean", + // smKorean + 6: "x-mac-greek", + // smGreek + 7: "x-mac-cyrillic", + // smCyrillic + 9: "x-mac-devanagai", + // smDevanagari + 10: "x-mac-gurmukhi", + // smGurmukhi + 11: "x-mac-gujarati", + // smGujarati + 12: "x-mac-oriya", + // smOriya + 13: "x-mac-bengali", + // smBengali + 14: "x-mac-tamil", + // smTamil + 15: "x-mac-telugu", + // smTelugu + 16: "x-mac-kannada", + // smKannada + 17: "x-mac-malayalam", + // smMalayalam + 18: "x-mac-sinhalese", + // smSinhalese + 19: "x-mac-burmese", + // smBurmese + 20: "x-mac-khmer", + // smKhmer + 21: "x-mac-thai", + // smThai + 22: "x-mac-lao", + // smLao + 23: "x-mac-georgian", + // smGeorgian + 24: "x-mac-armenian", + // smArmenian + 25: "x-mac-chinesesimp", + // smSimpChinese + 26: "x-mac-tibetan", + // smTibetan + 27: "x-mac-mongolian", + // smMongolian + 28: "x-mac-ethiopic", + // smEthiopic + 29: "x-mac-ce", + // smCentralEuroRoman + 30: "x-mac-vietnamese", + // smVietnamese + 31: "x-mac-extarabic" + // smExtArabic +}; +var macLanguageEncodings = { + 15: "x-mac-icelandic", + // langIcelandic + 17: "x-mac-turkish", + // langTurkish + 18: "x-mac-croatian", + // langCroatian + 24: "x-mac-ce", + // langLithuanian + 25: "x-mac-ce", + // langPolish + 26: "x-mac-ce", + // langHungarian + 27: "x-mac-ce", + // langEstonian + 28: "x-mac-ce", + // langLatvian + 30: "x-mac-icelandic", + // langFaroese + 37: "x-mac-romanian", + // langRomanian + 38: "x-mac-ce", + // langCzech + 39: "x-mac-ce", + // langSlovak + 40: "x-mac-ce", + // langSlovenian + 143: "x-mac-inuit", + // langInuktitut + 146: "x-mac-gaelic" + // langIrishGaelicScript +}; +function getEncoding(platformID, encodingID, languageID) { + switch (platformID) { + case 0: + return utf16; + case 1: + return macLanguageEncodings[languageID] || macScriptEncodings[encodingID]; + case 3: + if (encodingID === 1 || encodingID === 10) { + return utf16; + } + break; + } + return void 0; +} +function parseNameTable(data2, start, ltag2) { + var name2 = {}; + var p2 = new parse.Parser(data2, start); + var format = p2.parseUShort(); + var count = p2.parseUShort(); + var stringOffset2 = p2.offset + p2.parseUShort(); + for (var i = 0; i < count; i++) { + var platformID = p2.parseUShort(); + var encodingID = p2.parseUShort(); + var languageID = p2.parseUShort(); + var nameID = p2.parseUShort(); + var property2 = nameTableNames[nameID] || nameID; + var byteLength = p2.parseUShort(); + var offset = p2.parseUShort(); + var language = getLanguageCode(platformID, languageID, ltag2); + var encoding = getEncoding(platformID, encodingID, languageID); + if (encoding !== void 0 && language !== void 0) { + var text2 = void 0; + if (encoding === utf16) { + text2 = decode.UTF16(data2, stringOffset2 + offset, byteLength); + } else { + text2 = decode.MACSTRING(data2, stringOffset2 + offset, byteLength, encoding); + } + if (text2) { + var translations = name2[property2]; + if (translations === void 0) { + translations = name2[property2] = {}; + } + translations[language] = text2; + } + } + } + var langTagCount = 0; + if (format === 1) { + langTagCount = p2.parseUShort(); + } + return name2; +} +function reverseDict(dict) { + var result = {}; + for (var key2 in dict) { + result[dict[key2]] = parseInt(key2); + } + return result; +} +function makeNameRecord(platformID, encodingID, languageID, nameID, length2, offset) { + return new table.Record("NameRecord", [ + { name: "platformID", type: "USHORT", value: platformID }, + { name: "encodingID", type: "USHORT", value: encodingID }, + { name: "languageID", type: "USHORT", value: languageID }, + { name: "nameID", type: "USHORT", value: nameID }, + { name: "length", type: "USHORT", value: length2 }, + { name: "offset", type: "USHORT", value: offset } + ]); +} +function findSubArray(needle, haystack) { + var needleLength = needle.length; + var limit = haystack.length - needleLength + 1; + loop: + for (var pos = 0; pos < limit; pos++) { + for (; pos < limit; pos++) { + for (var k2 = 0; k2 < needleLength; k2++) { + if (haystack[pos + k2] !== needle[k2]) { + continue loop; + } + } + return pos; + } + } + return -1; +} +function addStringToPool(s, pool) { + var offset = findSubArray(s, pool); + if (offset < 0) { + offset = pool.length; + var i = 0; + var len = s.length; + for (; i < len; ++i) { + pool.push(s[i]); + } + } + return offset; +} +function makeNameTable(names, ltag2) { + var nameID; + var nameIDs = []; + var namesWithNumericKeys = {}; + var nameTableIds = reverseDict(nameTableNames); + for (var key2 in names) { + var id = nameTableIds[key2]; + if (id === void 0) { + id = key2; + } + nameID = parseInt(id); + if (isNaN(nameID)) { + throw new Error('Name table entry "' + key2 + '" does not exist, see nameTableNames for complete list.'); + } + namesWithNumericKeys[nameID] = names[key2]; + nameIDs.push(nameID); + } + var macLanguageIds = reverseDict(macLanguages); + var windowsLanguageIds = reverseDict(windowsLanguages); + var nameRecords = []; + var stringPool = []; + for (var i = 0; i < nameIDs.length; i++) { + nameID = nameIDs[i]; + var translations = namesWithNumericKeys[nameID]; + for (var lang in translations) { + var text2 = translations[lang]; + var macPlatform = 1; + var macLanguage = macLanguageIds[lang]; + var macScript = macLanguageToScript[macLanguage]; + var macEncoding = getEncoding(macPlatform, macScript, macLanguage); + var macName = encode.MACSTRING(text2, macEncoding); + if (macName === void 0) { + macPlatform = 0; + macLanguage = ltag2.indexOf(lang); + if (macLanguage < 0) { + macLanguage = ltag2.length; + ltag2.push(lang); + } + macScript = 4; + macName = encode.UTF16(text2); + } + var macNameOffset = addStringToPool(macName, stringPool); + nameRecords.push(makeNameRecord( + macPlatform, + macScript, + macLanguage, + nameID, + macName.length, + macNameOffset + )); + var winLanguage = windowsLanguageIds[lang]; + if (winLanguage !== void 0) { + var winName = encode.UTF16(text2); + var winNameOffset = addStringToPool(winName, stringPool); + nameRecords.push(makeNameRecord( + 3, + 1, + winLanguage, + nameID, + winName.length, + winNameOffset + )); + } + } + } + nameRecords.sort(function(a2, b3) { + return a2.platformID - b3.platformID || a2.encodingID - b3.encodingID || a2.languageID - b3.languageID || a2.nameID - b3.nameID; + }); + var t3 = new table.Table("name", [ + { name: "format", type: "USHORT", value: 0 }, + { name: "count", type: "USHORT", value: nameRecords.length }, + { name: "stringOffset", type: "USHORT", value: 6 + nameRecords.length * 12 } + ]); + for (var r = 0; r < nameRecords.length; r++) { + t3.fields.push({ name: "record_" + r, type: "RECORD", value: nameRecords[r] }); + } + t3.fields.push({ name: "strings", type: "LITERAL", value: stringPool }); + return t3; +} +var _name = { parse: parseNameTable, make: makeNameTable }; +var unicodeRanges = [ + { begin: 0, end: 127 }, + // Basic Latin + { begin: 128, end: 255 }, + // Latin-1 Supplement + { begin: 256, end: 383 }, + // Latin Extended-A + { begin: 384, end: 591 }, + // Latin Extended-B + { begin: 592, end: 687 }, + // IPA Extensions + { begin: 688, end: 767 }, + // Spacing Modifier Letters + { begin: 768, end: 879 }, + // Combining Diacritical Marks + { begin: 880, end: 1023 }, + // Greek and Coptic + { begin: 11392, end: 11519 }, + // Coptic + { begin: 1024, end: 1279 }, + // Cyrillic + { begin: 1328, end: 1423 }, + // Armenian + { begin: 1424, end: 1535 }, + // Hebrew + { begin: 42240, end: 42559 }, + // Vai + { begin: 1536, end: 1791 }, + // Arabic + { begin: 1984, end: 2047 }, + // NKo + { begin: 2304, end: 2431 }, + // Devanagari + { begin: 2432, end: 2559 }, + // Bengali + { begin: 2560, end: 2687 }, + // Gurmukhi + { begin: 2688, end: 2815 }, + // Gujarati + { begin: 2816, end: 2943 }, + // Oriya + { begin: 2944, end: 3071 }, + // Tamil + { begin: 3072, end: 3199 }, + // Telugu + { begin: 3200, end: 3327 }, + // Kannada + { begin: 3328, end: 3455 }, + // Malayalam + { begin: 3584, end: 3711 }, + // Thai + { begin: 3712, end: 3839 }, + // Lao + { begin: 4256, end: 4351 }, + // Georgian + { begin: 6912, end: 7039 }, + // Balinese + { begin: 4352, end: 4607 }, + // Hangul Jamo + { begin: 7680, end: 7935 }, + // Latin Extended Additional + { begin: 7936, end: 8191 }, + // Greek Extended + { begin: 8192, end: 8303 }, + // General Punctuation + { begin: 8304, end: 8351 }, + // Superscripts And Subscripts + { begin: 8352, end: 8399 }, + // Currency Symbol + { begin: 8400, end: 8447 }, + // Combining Diacritical Marks For Symbols + { begin: 8448, end: 8527 }, + // Letterlike Symbols + { begin: 8528, end: 8591 }, + // Number Forms + { begin: 8592, end: 8703 }, + // Arrows + { begin: 8704, end: 8959 }, + // Mathematical Operators + { begin: 8960, end: 9215 }, + // Miscellaneous Technical + { begin: 9216, end: 9279 }, + // Control Pictures + { begin: 9280, end: 9311 }, + // Optical Character Recognition + { begin: 9312, end: 9471 }, + // Enclosed Alphanumerics + { begin: 9472, end: 9599 }, + // Box Drawing + { begin: 9600, end: 9631 }, + // Block Elements + { begin: 9632, end: 9727 }, + // Geometric Shapes + { begin: 9728, end: 9983 }, + // Miscellaneous Symbols + { begin: 9984, end: 10175 }, + // Dingbats + { begin: 12288, end: 12351 }, + // CJK Symbols And Punctuation + { begin: 12352, end: 12447 }, + // Hiragana + { begin: 12448, end: 12543 }, + // Katakana + { begin: 12544, end: 12591 }, + // Bopomofo + { begin: 12592, end: 12687 }, + // Hangul Compatibility Jamo + { begin: 43072, end: 43135 }, + // Phags-pa + { begin: 12800, end: 13055 }, + // Enclosed CJK Letters And Months + { begin: 13056, end: 13311 }, + // CJK Compatibility + { begin: 44032, end: 55215 }, + // Hangul Syllables + { begin: 55296, end: 57343 }, + // Non-Plane 0 * + { begin: 67840, end: 67871 }, + // Phoenicia + { begin: 19968, end: 40959 }, + // CJK Unified Ideographs + { begin: 57344, end: 63743 }, + // Private Use Area (plane 0) + { begin: 12736, end: 12783 }, + // CJK Strokes + { begin: 64256, end: 64335 }, + // Alphabetic Presentation Forms + { begin: 64336, end: 65023 }, + // Arabic Presentation Forms-A + { begin: 65056, end: 65071 }, + // Combining Half Marks + { begin: 65040, end: 65055 }, + // Vertical Forms + { begin: 65104, end: 65135 }, + // Small Form Variants + { begin: 65136, end: 65279 }, + // Arabic Presentation Forms-B + { begin: 65280, end: 65519 }, + // Halfwidth And Fullwidth Forms + { begin: 65520, end: 65535 }, + // Specials + { begin: 3840, end: 4095 }, + // Tibetan + { begin: 1792, end: 1871 }, + // Syriac + { begin: 1920, end: 1983 }, + // Thaana + { begin: 3456, end: 3583 }, + // Sinhala + { begin: 4096, end: 4255 }, + // Myanmar + { begin: 4608, end: 4991 }, + // Ethiopic + { begin: 5024, end: 5119 }, + // Cherokee + { begin: 5120, end: 5759 }, + // Unified Canadian Aboriginal Syllabics + { begin: 5760, end: 5791 }, + // Ogham + { begin: 5792, end: 5887 }, + // Runic + { begin: 6016, end: 6143 }, + // Khmer + { begin: 6144, end: 6319 }, + // Mongolian + { begin: 10240, end: 10495 }, + // Braille Patterns + { begin: 40960, end: 42127 }, + // Yi Syllables + { begin: 5888, end: 5919 }, + // Tagalog + { begin: 66304, end: 66351 }, + // Old Italic + { begin: 66352, end: 66383 }, + // Gothic + { begin: 66560, end: 66639 }, + // Deseret + { begin: 118784, end: 119039 }, + // Byzantine Musical Symbols + { begin: 119808, end: 120831 }, + // Mathematical Alphanumeric Symbols + { begin: 1044480, end: 1048573 }, + // Private Use (plane 15) + { begin: 65024, end: 65039 }, + // Variation Selectors + { begin: 917504, end: 917631 }, + // Tags + { begin: 6400, end: 6479 }, + // Limbu + { begin: 6480, end: 6527 }, + // Tai Le + { begin: 6528, end: 6623 }, + // New Tai Lue + { begin: 6656, end: 6687 }, + // Buginese + { begin: 11264, end: 11359 }, + // Glagolitic + { begin: 11568, end: 11647 }, + // Tifinagh + { begin: 19904, end: 19967 }, + // Yijing Hexagram Symbols + { begin: 43008, end: 43055 }, + // Syloti Nagri + { begin: 65536, end: 65663 }, + // Linear B Syllabary + { begin: 65856, end: 65935 }, + // Ancient Greek Numbers + { begin: 66432, end: 66463 }, + // Ugaritic + { begin: 66464, end: 66527 }, + // Old Persian + { begin: 66640, end: 66687 }, + // Shavian + { begin: 66688, end: 66735 }, + // Osmanya + { begin: 67584, end: 67647 }, + // Cypriot Syllabary + { begin: 68096, end: 68191 }, + // Kharoshthi + { begin: 119552, end: 119647 }, + // Tai Xuan Jing Symbols + { begin: 73728, end: 74751 }, + // Cuneiform + { begin: 119648, end: 119679 }, + // Counting Rod Numerals + { begin: 7040, end: 7103 }, + // Sundanese + { begin: 7168, end: 7247 }, + // Lepcha + { begin: 7248, end: 7295 }, + // Ol Chiki + { begin: 43136, end: 43231 }, + // Saurashtra + { begin: 43264, end: 43311 }, + // Kayah Li + { begin: 43312, end: 43359 }, + // Rejang + { begin: 43520, end: 43615 }, + // Cham + { begin: 65936, end: 65999 }, + // Ancient Symbols + { begin: 66e3, end: 66047 }, + // Phaistos Disc + { begin: 66208, end: 66271 }, + // Carian + { begin: 127024, end: 127135 } + // Domino Tiles +]; +function getUnicodeRange(unicode) { + for (var i = 0; i < unicodeRanges.length; i += 1) { + var range = unicodeRanges[i]; + if (unicode >= range.begin && unicode < range.end) { + return i; + } + } + return -1; +} +function parseOS2Table(data2, start) { + var os22 = {}; + var p2 = new parse.Parser(data2, start); + os22.version = p2.parseUShort(); + os22.xAvgCharWidth = p2.parseShort(); + os22.usWeightClass = p2.parseUShort(); + os22.usWidthClass = p2.parseUShort(); + os22.fsType = p2.parseUShort(); + os22.ySubscriptXSize = p2.parseShort(); + os22.ySubscriptYSize = p2.parseShort(); + os22.ySubscriptXOffset = p2.parseShort(); + os22.ySubscriptYOffset = p2.parseShort(); + os22.ySuperscriptXSize = p2.parseShort(); + os22.ySuperscriptYSize = p2.parseShort(); + os22.ySuperscriptXOffset = p2.parseShort(); + os22.ySuperscriptYOffset = p2.parseShort(); + os22.yStrikeoutSize = p2.parseShort(); + os22.yStrikeoutPosition = p2.parseShort(); + os22.sFamilyClass = p2.parseShort(); + os22.panose = []; + for (var i = 0; i < 10; i++) { + os22.panose[i] = p2.parseByte(); + } + os22.ulUnicodeRange1 = p2.parseULong(); + os22.ulUnicodeRange2 = p2.parseULong(); + os22.ulUnicodeRange3 = p2.parseULong(); + os22.ulUnicodeRange4 = p2.parseULong(); + os22.achVendID = String.fromCharCode(p2.parseByte(), p2.parseByte(), p2.parseByte(), p2.parseByte()); + os22.fsSelection = p2.parseUShort(); + os22.usFirstCharIndex = p2.parseUShort(); + os22.usLastCharIndex = p2.parseUShort(); + os22.sTypoAscender = p2.parseShort(); + os22.sTypoDescender = p2.parseShort(); + os22.sTypoLineGap = p2.parseShort(); + os22.usWinAscent = p2.parseUShort(); + os22.usWinDescent = p2.parseUShort(); + if (os22.version >= 1) { + os22.ulCodePageRange1 = p2.parseULong(); + os22.ulCodePageRange2 = p2.parseULong(); + } + if (os22.version >= 2) { + os22.sxHeight = p2.parseShort(); + os22.sCapHeight = p2.parseShort(); + os22.usDefaultChar = p2.parseUShort(); + os22.usBreakChar = p2.parseUShort(); + os22.usMaxContent = p2.parseUShort(); + } + return os22; +} +function makeOS2Table(options) { + return new table.Table("OS/2", [ + { name: "version", type: "USHORT", value: 3 }, + { name: "xAvgCharWidth", type: "SHORT", value: 0 }, + { name: "usWeightClass", type: "USHORT", value: 0 }, + { name: "usWidthClass", type: "USHORT", value: 0 }, + { name: "fsType", type: "USHORT", value: 0 }, + { name: "ySubscriptXSize", type: "SHORT", value: 650 }, + { name: "ySubscriptYSize", type: "SHORT", value: 699 }, + { name: "ySubscriptXOffset", type: "SHORT", value: 0 }, + { name: "ySubscriptYOffset", type: "SHORT", value: 140 }, + { name: "ySuperscriptXSize", type: "SHORT", value: 650 }, + { name: "ySuperscriptYSize", type: "SHORT", value: 699 }, + { name: "ySuperscriptXOffset", type: "SHORT", value: 0 }, + { name: "ySuperscriptYOffset", type: "SHORT", value: 479 }, + { name: "yStrikeoutSize", type: "SHORT", value: 49 }, + { name: "yStrikeoutPosition", type: "SHORT", value: 258 }, + { name: "sFamilyClass", type: "SHORT", value: 0 }, + { name: "bFamilyType", type: "BYTE", value: 0 }, + { name: "bSerifStyle", type: "BYTE", value: 0 }, + { name: "bWeight", type: "BYTE", value: 0 }, + { name: "bProportion", type: "BYTE", value: 0 }, + { name: "bContrast", type: "BYTE", value: 0 }, + { name: "bStrokeVariation", type: "BYTE", value: 0 }, + { name: "bArmStyle", type: "BYTE", value: 0 }, + { name: "bLetterform", type: "BYTE", value: 0 }, + { name: "bMidline", type: "BYTE", value: 0 }, + { name: "bXHeight", type: "BYTE", value: 0 }, + { name: "ulUnicodeRange1", type: "ULONG", value: 0 }, + { name: "ulUnicodeRange2", type: "ULONG", value: 0 }, + { name: "ulUnicodeRange3", type: "ULONG", value: 0 }, + { name: "ulUnicodeRange4", type: "ULONG", value: 0 }, + { name: "achVendID", type: "CHARARRAY", value: "XXXX" }, + { name: "fsSelection", type: "USHORT", value: 0 }, + { name: "usFirstCharIndex", type: "USHORT", value: 0 }, + { name: "usLastCharIndex", type: "USHORT", value: 0 }, + { name: "sTypoAscender", type: "SHORT", value: 0 }, + { name: "sTypoDescender", type: "SHORT", value: 0 }, + { name: "sTypoLineGap", type: "SHORT", value: 0 }, + { name: "usWinAscent", type: "USHORT", value: 0 }, + { name: "usWinDescent", type: "USHORT", value: 0 }, + { name: "ulCodePageRange1", type: "ULONG", value: 0 }, + { name: "ulCodePageRange2", type: "ULONG", value: 0 }, + { name: "sxHeight", type: "SHORT", value: 0 }, + { name: "sCapHeight", type: "SHORT", value: 0 }, + { name: "usDefaultChar", type: "USHORT", value: 0 }, + { name: "usBreakChar", type: "USHORT", value: 0 }, + { name: "usMaxContext", type: "USHORT", value: 0 } + ], options); +} +var os2 = { parse: parseOS2Table, make: makeOS2Table, unicodeRanges, getUnicodeRange }; +function parsePostTable(data2, start) { + var post2 = {}; + var p2 = new parse.Parser(data2, start); + post2.version = p2.parseVersion(); + post2.italicAngle = p2.parseFixed(); + post2.underlinePosition = p2.parseShort(); + post2.underlineThickness = p2.parseShort(); + post2.isFixedPitch = p2.parseULong(); + post2.minMemType42 = p2.parseULong(); + post2.maxMemType42 = p2.parseULong(); + post2.minMemType1 = p2.parseULong(); + post2.maxMemType1 = p2.parseULong(); + switch (post2.version) { + case 1: + post2.names = standardNames.slice(); + break; + case 2: + post2.numberOfGlyphs = p2.parseUShort(); + post2.glyphNameIndex = new Array(post2.numberOfGlyphs); + for (var i = 0; i < post2.numberOfGlyphs; i++) { + post2.glyphNameIndex[i] = p2.parseUShort(); + } + post2.names = []; + for (var i$1 = 0; i$1 < post2.numberOfGlyphs; i$1++) { + if (post2.glyphNameIndex[i$1] >= standardNames.length) { + var nameLength = p2.parseChar(); + post2.names.push(p2.parseString(nameLength)); + } + } + break; + case 2.5: + post2.numberOfGlyphs = p2.parseUShort(); + post2.offset = new Array(post2.numberOfGlyphs); + for (var i$2 = 0; i$2 < post2.numberOfGlyphs; i$2++) { + post2.offset[i$2] = p2.parseChar(); + } + break; + } + return post2; +} +function makePostTable() { + return new table.Table("post", [ + { name: "version", type: "FIXED", value: 196608 }, + { name: "italicAngle", type: "FIXED", value: 0 }, + { name: "underlinePosition", type: "FWORD", value: 0 }, + { name: "underlineThickness", type: "FWORD", value: 0 }, + { name: "isFixedPitch", type: "ULONG", value: 0 }, + { name: "minMemType42", type: "ULONG", value: 0 }, + { name: "maxMemType42", type: "ULONG", value: 0 }, + { name: "minMemType1", type: "ULONG", value: 0 }, + { name: "maxMemType1", type: "ULONG", value: 0 } + ]); +} +var post = { parse: parsePostTable, make: makePostTable }; +var subtableParsers = new Array(9); +subtableParsers[1] = function parseLookup1() { + var start = this.offset + this.relativeOffset; + var substFormat = this.parseUShort(); + if (substFormat === 1) { + return { + substFormat: 1, + coverage: this.parsePointer(Parser2.coverage), + deltaGlyphId: this.parseUShort() + }; + } else if (substFormat === 2) { + return { + substFormat: 2, + coverage: this.parsePointer(Parser2.coverage), + substitute: this.parseOffset16List() + }; + } + check.assert(false, "0x" + start.toString(16) + ": lookup type 1 format must be 1 or 2."); +}; +subtableParsers[2] = function parseLookup2() { + var substFormat = this.parseUShort(); + check.argument(substFormat === 1, "GSUB Multiple Substitution Subtable identifier-format must be 1"); + return { + substFormat, + coverage: this.parsePointer(Parser2.coverage), + sequences: this.parseListOfLists() + }; +}; +subtableParsers[3] = function parseLookup3() { + var substFormat = this.parseUShort(); + check.argument(substFormat === 1, "GSUB Alternate Substitution Subtable identifier-format must be 1"); + return { + substFormat, + coverage: this.parsePointer(Parser2.coverage), + alternateSets: this.parseListOfLists() + }; +}; +subtableParsers[4] = function parseLookup4() { + var substFormat = this.parseUShort(); + check.argument(substFormat === 1, "GSUB ligature table identifier-format must be 1"); + return { + substFormat, + coverage: this.parsePointer(Parser2.coverage), + ligatureSets: this.parseListOfLists(function() { + return { + ligGlyph: this.parseUShort(), + components: this.parseUShortList(this.parseUShort() - 1) + }; + }) + }; +}; +var lookupRecordDesc = { + sequenceIndex: Parser2.uShort, + lookupListIndex: Parser2.uShort +}; +subtableParsers[5] = function parseLookup5() { + var start = this.offset + this.relativeOffset; + var substFormat = this.parseUShort(); + if (substFormat === 1) { + return { + substFormat, + coverage: this.parsePointer(Parser2.coverage), + ruleSets: this.parseListOfLists(function() { + var glyphCount2 = this.parseUShort(); + var substCount2 = this.parseUShort(); + return { + input: this.parseUShortList(glyphCount2 - 1), + lookupRecords: this.parseRecordList(substCount2, lookupRecordDesc) + }; + }) + }; + } else if (substFormat === 2) { + return { + substFormat, + coverage: this.parsePointer(Parser2.coverage), + classDef: this.parsePointer(Parser2.classDef), + classSets: this.parseListOfLists(function() { + var glyphCount2 = this.parseUShort(); + var substCount2 = this.parseUShort(); + return { + classes: this.parseUShortList(glyphCount2 - 1), + lookupRecords: this.parseRecordList(substCount2, lookupRecordDesc) + }; + }) + }; + } else if (substFormat === 3) { + var glyphCount = this.parseUShort(); + var substCount = this.parseUShort(); + return { + substFormat, + coverages: this.parseList(glyphCount, Parser2.pointer(Parser2.coverage)), + lookupRecords: this.parseRecordList(substCount, lookupRecordDesc) + }; + } + check.assert(false, "0x" + start.toString(16) + ": lookup type 5 format must be 1, 2 or 3."); +}; +subtableParsers[6] = function parseLookup6() { + var start = this.offset + this.relativeOffset; + var substFormat = this.parseUShort(); + if (substFormat === 1) { + return { + substFormat: 1, + coverage: this.parsePointer(Parser2.coverage), + chainRuleSets: this.parseListOfLists(function() { + return { + backtrack: this.parseUShortList(), + input: this.parseUShortList(this.parseShort() - 1), + lookahead: this.parseUShortList(), + lookupRecords: this.parseRecordList(lookupRecordDesc) + }; + }) + }; + } else if (substFormat === 2) { + return { + substFormat: 2, + coverage: this.parsePointer(Parser2.coverage), + backtrackClassDef: this.parsePointer(Parser2.classDef), + inputClassDef: this.parsePointer(Parser2.classDef), + lookaheadClassDef: this.parsePointer(Parser2.classDef), + chainClassSet: this.parseListOfLists(function() { + return { + backtrack: this.parseUShortList(), + input: this.parseUShortList(this.parseShort() - 1), + lookahead: this.parseUShortList(), + lookupRecords: this.parseRecordList(lookupRecordDesc) + }; + }) + }; + } else if (substFormat === 3) { + return { + substFormat: 3, + backtrackCoverage: this.parseList(Parser2.pointer(Parser2.coverage)), + inputCoverage: this.parseList(Parser2.pointer(Parser2.coverage)), + lookaheadCoverage: this.parseList(Parser2.pointer(Parser2.coverage)), + lookupRecords: this.parseRecordList(lookupRecordDesc) + }; + } + check.assert(false, "0x" + start.toString(16) + ": lookup type 6 format must be 1, 2 or 3."); +}; +subtableParsers[7] = function parseLookup7() { + var substFormat = this.parseUShort(); + check.argument(substFormat === 1, "GSUB Extension Substitution subtable identifier-format must be 1"); + var extensionLookupType = this.parseUShort(); + var extensionParser = new Parser2(this.data, this.offset + this.parseULong()); + return { + substFormat: 1, + lookupType: extensionLookupType, + extension: subtableParsers[extensionLookupType].call(extensionParser) + }; +}; +subtableParsers[8] = function parseLookup8() { + var substFormat = this.parseUShort(); + check.argument(substFormat === 1, "GSUB Reverse Chaining Contextual Single Substitution Subtable identifier-format must be 1"); + return { + substFormat, + coverage: this.parsePointer(Parser2.coverage), + backtrackCoverage: this.parseList(Parser2.pointer(Parser2.coverage)), + lookaheadCoverage: this.parseList(Parser2.pointer(Parser2.coverage)), + substitutes: this.parseUShortList() + }; +}; +function parseGsubTable(data2, start) { + start = start || 0; + var p2 = new Parser2(data2, start); + var tableVersion = p2.parseVersion(1); + check.argument(tableVersion === 1 || tableVersion === 1.1, "Unsupported GSUB table version."); + if (tableVersion === 1) { + return { + version: tableVersion, + scripts: p2.parseScriptList(), + features: p2.parseFeatureList(), + lookups: p2.parseLookupList(subtableParsers) + }; + } else { + return { + version: tableVersion, + scripts: p2.parseScriptList(), + features: p2.parseFeatureList(), + lookups: p2.parseLookupList(subtableParsers), + variations: p2.parseFeatureVariationsList() + }; + } +} +var subtableMakers = new Array(9); +subtableMakers[1] = function makeLookup1(subtable) { + if (subtable.substFormat === 1) { + return new table.Table("substitutionTable", [ + { name: "substFormat", type: "USHORT", value: 1 }, + { name: "coverage", type: "TABLE", value: new table.Coverage(subtable.coverage) }, + { name: "deltaGlyphID", type: "USHORT", value: subtable.deltaGlyphId } + ]); + } else { + return new table.Table("substitutionTable", [ + { name: "substFormat", type: "USHORT", value: 2 }, + { name: "coverage", type: "TABLE", value: new table.Coverage(subtable.coverage) } + ].concat(table.ushortList("substitute", subtable.substitute))); + } +}; +subtableMakers[2] = function makeLookup2(subtable) { + check.assert(subtable.substFormat === 1, "Lookup type 2 substFormat must be 1."); + return new table.Table("substitutionTable", [ + { name: "substFormat", type: "USHORT", value: 1 }, + { name: "coverage", type: "TABLE", value: new table.Coverage(subtable.coverage) } + ].concat(table.tableList("seqSet", subtable.sequences, function(sequenceSet) { + return new table.Table("sequenceSetTable", table.ushortList("sequence", sequenceSet)); + }))); +}; +subtableMakers[3] = function makeLookup3(subtable) { + check.assert(subtable.substFormat === 1, "Lookup type 3 substFormat must be 1."); + return new table.Table("substitutionTable", [ + { name: "substFormat", type: "USHORT", value: 1 }, + { name: "coverage", type: "TABLE", value: new table.Coverage(subtable.coverage) } + ].concat(table.tableList("altSet", subtable.alternateSets, function(alternateSet) { + return new table.Table("alternateSetTable", table.ushortList("alternate", alternateSet)); + }))); +}; +subtableMakers[4] = function makeLookup4(subtable) { + check.assert(subtable.substFormat === 1, "Lookup type 4 substFormat must be 1."); + return new table.Table("substitutionTable", [ + { name: "substFormat", type: "USHORT", value: 1 }, + { name: "coverage", type: "TABLE", value: new table.Coverage(subtable.coverage) } + ].concat(table.tableList("ligSet", subtable.ligatureSets, function(ligatureSet) { + return new table.Table("ligatureSetTable", table.tableList("ligature", ligatureSet, function(ligature) { + return new table.Table( + "ligatureTable", + [{ name: "ligGlyph", type: "USHORT", value: ligature.ligGlyph }].concat(table.ushortList("component", ligature.components, ligature.components.length + 1)) + ); + })); + }))); +}; +subtableMakers[6] = function makeLookup6(subtable) { + if (subtable.substFormat === 1) { + var returnTable = new table.Table("chainContextTable", [ + { name: "substFormat", type: "USHORT", value: subtable.substFormat }, + { name: "coverage", type: "TABLE", value: new table.Coverage(subtable.coverage) } + ].concat(table.tableList("chainRuleSet", subtable.chainRuleSets, function(chainRuleSet) { + return new table.Table("chainRuleSetTable", table.tableList("chainRule", chainRuleSet, function(chainRule) { + var tableData2 = table.ushortList("backtrackGlyph", chainRule.backtrack, chainRule.backtrack.length).concat(table.ushortList("inputGlyph", chainRule.input, chainRule.input.length + 1)).concat(table.ushortList("lookaheadGlyph", chainRule.lookahead, chainRule.lookahead.length)).concat(table.ushortList("substitution", [], chainRule.lookupRecords.length)); + chainRule.lookupRecords.forEach(function(record, i) { + tableData2 = tableData2.concat({ name: "sequenceIndex" + i, type: "USHORT", value: record.sequenceIndex }).concat({ name: "lookupListIndex" + i, type: "USHORT", value: record.lookupListIndex }); + }); + return new table.Table("chainRuleTable", tableData2); + })); + }))); + return returnTable; + } else if (subtable.substFormat === 2) { + check.assert(false, "lookup type 6 format 2 is not yet supported."); + } else if (subtable.substFormat === 3) { + var tableData = [ + { name: "substFormat", type: "USHORT", value: subtable.substFormat } + ]; + tableData.push({ name: "backtrackGlyphCount", type: "USHORT", value: subtable.backtrackCoverage.length }); + subtable.backtrackCoverage.forEach(function(coverage, i) { + tableData.push({ name: "backtrackCoverage" + i, type: "TABLE", value: new table.Coverage(coverage) }); + }); + tableData.push({ name: "inputGlyphCount", type: "USHORT", value: subtable.inputCoverage.length }); + subtable.inputCoverage.forEach(function(coverage, i) { + tableData.push({ name: "inputCoverage" + i, type: "TABLE", value: new table.Coverage(coverage) }); + }); + tableData.push({ name: "lookaheadGlyphCount", type: "USHORT", value: subtable.lookaheadCoverage.length }); + subtable.lookaheadCoverage.forEach(function(coverage, i) { + tableData.push({ name: "lookaheadCoverage" + i, type: "TABLE", value: new table.Coverage(coverage) }); + }); + tableData.push({ name: "substitutionCount", type: "USHORT", value: subtable.lookupRecords.length }); + subtable.lookupRecords.forEach(function(record, i) { + tableData = tableData.concat({ name: "sequenceIndex" + i, type: "USHORT", value: record.sequenceIndex }).concat({ name: "lookupListIndex" + i, type: "USHORT", value: record.lookupListIndex }); + }); + var returnTable$1 = new table.Table("chainContextTable", tableData); + return returnTable$1; + } + check.assert(false, "lookup type 6 format must be 1, 2 or 3."); +}; +function makeGsubTable(gsub2) { + return new table.Table("GSUB", [ + { name: "version", type: "ULONG", value: 65536 }, + { name: "scripts", type: "TABLE", value: new table.ScriptList(gsub2.scripts) }, + { name: "features", type: "TABLE", value: new table.FeatureList(gsub2.features) }, + { name: "lookups", type: "TABLE", value: new table.LookupList(gsub2.lookups, subtableMakers) } + ]); +} +var gsub = { parse: parseGsubTable, make: makeGsubTable }; +function parseMetaTable(data2, start) { + var p2 = new parse.Parser(data2, start); + var tableVersion = p2.parseULong(); + check.argument(tableVersion === 1, "Unsupported META table version."); + p2.parseULong(); + p2.parseULong(); + var numDataMaps = p2.parseULong(); + var tags = {}; + for (var i = 0; i < numDataMaps; i++) { + var tag = p2.parseTag(); + var dataOffset = p2.parseULong(); + var dataLength = p2.parseULong(); + var text2 = decode.UTF8(data2, start + dataOffset, dataLength); + tags[tag] = text2; + } + return tags; +} +function makeMetaTable(tags) { + var numTags = Object.keys(tags).length; + var stringPool = ""; + var stringPoolOffset = 16 + numTags * 12; + var result = new table.Table("meta", [ + { name: "version", type: "ULONG", value: 1 }, + { name: "flags", type: "ULONG", value: 0 }, + { name: "offset", type: "ULONG", value: stringPoolOffset }, + { name: "numTags", type: "ULONG", value: numTags } + ]); + for (var tag in tags) { + var pos = stringPool.length; + stringPool += tags[tag]; + result.fields.push({ name: "tag " + tag, type: "TAG", value: tag }); + result.fields.push({ name: "offset " + tag, type: "ULONG", value: stringPoolOffset + pos }); + result.fields.push({ name: "length " + tag, type: "ULONG", value: tags[tag].length }); + } + result.fields.push({ name: "stringPool", type: "CHARARRAY", value: stringPool }); + return result; +} +var meta = { parse: parseMetaTable, make: makeMetaTable }; +function parseColrTable(data2, start) { + var p2 = new Parser2(data2, start); + var version = p2.parseUShort(); + check.argument(version === 0, "Only COLRv0 supported."); + var numBaseGlyphRecords = p2.parseUShort(); + var baseGlyphRecordsOffset = p2.parseOffset32(); + var layerRecordsOffset = p2.parseOffset32(); + var numLayerRecords = p2.parseUShort(); + p2.relativeOffset = baseGlyphRecordsOffset; + var baseGlyphRecords = p2.parseRecordList(numBaseGlyphRecords, { + glyphID: Parser2.uShort, + firstLayerIndex: Parser2.uShort, + numLayers: Parser2.uShort + }); + p2.relativeOffset = layerRecordsOffset; + var layerRecords = p2.parseRecordList(numLayerRecords, { + glyphID: Parser2.uShort, + paletteIndex: Parser2.uShort + }); + return { + version, + baseGlyphRecords, + layerRecords + }; +} +function makeColrTable(ref) { + var version = ref.version; + if (version === void 0) version = 0; + var baseGlyphRecords = ref.baseGlyphRecords; + if (baseGlyphRecords === void 0) baseGlyphRecords = []; + var layerRecords = ref.layerRecords; + if (layerRecords === void 0) layerRecords = []; + check.argument(version === 0, "Only COLRv0 supported."); + var baseGlyphRecordsOffset = 14; + var layerRecordsOffset = baseGlyphRecordsOffset + baseGlyphRecords.length * 6; + return new table.Table("COLR", [ + { name: "version", type: "USHORT", value: version }, + { name: "numBaseGlyphRecords", type: "USHORT", value: baseGlyphRecords.length }, + { name: "baseGlyphRecordsOffset", type: "ULONG", value: baseGlyphRecordsOffset }, + { name: "layerRecordsOffset", type: "ULONG", value: layerRecordsOffset }, + { name: "numLayerRecords", type: "USHORT", value: layerRecords.length } + ].concat( + baseGlyphRecords.map(function(glyph, i) { + return [ + { name: "glyphID_" + i, type: "USHORT", value: glyph.glyphID }, + { name: "firstLayerIndex_" + i, type: "USHORT", value: glyph.firstLayerIndex }, + { name: "numLayers_" + i, type: "USHORT", value: glyph.numLayers } + ]; + }).flat(), + layerRecords.map(function(layer, i) { + return [ + { name: "LayerGlyphID_" + i, type: "USHORT", value: layer.glyphID }, + { name: "paletteIndex_" + i, type: "USHORT", value: layer.paletteIndex } + ]; + }).flat() + )); +} +var colr = { parse: parseColrTable, make: makeColrTable }; +function parseCpalTable(data2, start) { + var p2 = new Parser2(data2, start); + var version = p2.parseShort(); + var numPaletteEntries = p2.parseShort(); + var numPalettes = p2.parseShort(); + var numColorRecords = p2.parseShort(); + var colorRecordsArrayOffset = p2.parseOffset32(); + var colorRecordIndices = p2.parseUShortList(numPalettes); + p2.relativeOffset = colorRecordsArrayOffset; + var colorRecords = p2.parseULongList(numColorRecords); + return { + version, + numPaletteEntries, + colorRecords, + colorRecordIndices + }; +} +function makeCpalTable(ref) { + var version = ref.version; + if (version === void 0) version = 0; + var numPaletteEntries = ref.numPaletteEntries; + if (numPaletteEntries === void 0) numPaletteEntries = 0; + var colorRecords = ref.colorRecords; + if (colorRecords === void 0) colorRecords = []; + var colorRecordIndices = ref.colorRecordIndices; + if (colorRecordIndices === void 0) colorRecordIndices = [0]; + check.argument(version === 0, "Only CPALv0 are supported."); + check.argument(colorRecords.length, "No colorRecords given."); + check.argument(colorRecordIndices.length, "No colorRecordIndices given."); + check.argument(!numPaletteEntries && colorRecordIndices.length == 1, "Can't infer numPaletteEntries on multiple colorRecordIndices"); + return new table.Table("CPAL", [ + { name: "version", type: "USHORT", value: version }, + { name: "numPaletteEntries", type: "USHORT", value: numPaletteEntries || colorRecords.length }, + { name: "numPalettes", type: "USHORT", value: colorRecordIndices.length }, + { name: "numColorRecords", type: "USHORT", value: colorRecords.length }, + { name: "colorRecordsArrayOffset", type: "ULONG", value: 12 + 2 * colorRecordIndices.length } + ].concat( + colorRecordIndices.map(function(palette, i) { + return { name: "colorRecordIndices_" + i, type: "USHORT", value: palette }; + }), + colorRecords.map(function(color, i) { + return { name: "colorRecords_" + i, type: "ULONG", value: color }; + }) + )); +} +var cpal = { parse: parseCpalTable, make: makeCpalTable }; +function log2(v) { + return Math.log(v) / Math.log(2) | 0; +} +function computeCheckSum(bytes) { + while (bytes.length % 4 !== 0) { + bytes.push(0); + } + var sum2 = 0; + for (var i = 0; i < bytes.length; i += 4) { + sum2 += (bytes[i] << 24) + (bytes[i + 1] << 16) + (bytes[i + 2] << 8) + bytes[i + 3]; + } + sum2 %= Math.pow(2, 32); + return sum2; +} +function makeTableRecord(tag, checkSum, offset, length2) { + return new table.Record("Table Record", [ + { name: "tag", type: "TAG", value: tag !== void 0 ? tag : "" }, + { name: "checkSum", type: "ULONG", value: checkSum !== void 0 ? checkSum : 0 }, + { name: "offset", type: "ULONG", value: offset !== void 0 ? offset : 0 }, + { name: "length", type: "ULONG", value: length2 !== void 0 ? length2 : 0 } + ]); +} +function makeSfntTable(tables) { + var sfnt2 = new table.Table("sfnt", [ + { name: "version", type: "TAG", value: "OTTO" }, + { name: "numTables", type: "USHORT", value: 0 }, + { name: "searchRange", type: "USHORT", value: 0 }, + { name: "entrySelector", type: "USHORT", value: 0 }, + { name: "rangeShift", type: "USHORT", value: 0 } + ]); + sfnt2.tables = tables; + sfnt2.numTables = tables.length; + var highestPowerOf2 = Math.pow(2, log2(sfnt2.numTables)); + sfnt2.searchRange = 16 * highestPowerOf2; + sfnt2.entrySelector = log2(highestPowerOf2); + sfnt2.rangeShift = sfnt2.numTables * 16 - sfnt2.searchRange; + var recordFields = []; + var tableFields = []; + var offset = sfnt2.sizeOf() + makeTableRecord().sizeOf() * sfnt2.numTables; + while (offset % 4 !== 0) { + offset += 1; + tableFields.push({ name: "padding", type: "BYTE", value: 0 }); + } + for (var i = 0; i < tables.length; i += 1) { + var t3 = tables[i]; + check.argument(t3.tableName.length === 4, "Table name" + t3.tableName + " is invalid."); + var tableLength = t3.sizeOf(); + var tableRecord = makeTableRecord(t3.tableName, computeCheckSum(t3.encode()), offset, tableLength); + recordFields.push({ name: tableRecord.tag + " Table Record", type: "RECORD", value: tableRecord }); + tableFields.push({ name: t3.tableName + " table", type: "RECORD", value: t3 }); + offset += tableLength; + check.argument(!isNaN(offset), "Something went wrong calculating the offset."); + while (offset % 4 !== 0) { + offset += 1; + tableFields.push({ name: "padding", type: "BYTE", value: 0 }); + } + } + recordFields.sort(function(r1, r2) { + if (r1.value.tag > r2.value.tag) { + return 1; + } else { + return -1; + } + }); + sfnt2.fields = sfnt2.fields.concat(recordFields); + sfnt2.fields = sfnt2.fields.concat(tableFields); + return sfnt2; +} +function metricsForChar(font, chars, notFoundMetrics) { + for (var i = 0; i < chars.length; i += 1) { + var glyphIndex = font.charToGlyphIndex(chars[i]); + if (glyphIndex > 0) { + var glyph = font.glyphs.get(glyphIndex); + return glyph.getMetrics(); + } + } + return notFoundMetrics; +} +function average(vs) { + var sum2 = 0; + for (var i = 0; i < vs.length; i += 1) { + sum2 += vs[i]; + } + return sum2 / vs.length; +} +function fontToSfntTable(font) { + var xMins = []; + var yMins = []; + var xMaxs = []; + var yMaxs = []; + var advanceWidths = []; + var leftSideBearings = []; + var rightSideBearings = []; + var firstCharIndex; + var lastCharIndex = 0; + var ulUnicodeRange1 = 0; + var ulUnicodeRange2 = 0; + var ulUnicodeRange3 = 0; + var ulUnicodeRange4 = 0; + for (var i = 0; i < font.glyphs.length; i += 1) { + var glyph = font.glyphs.get(i); + var unicode = glyph.unicode | 0; + if (isNaN(glyph.advanceWidth)) { + throw new Error("Glyph " + glyph.name + " (" + i + "): advanceWidth is not a number."); + } + if (firstCharIndex > unicode || firstCharIndex === void 0) { + if (unicode > 0) { + firstCharIndex = unicode; + } + } + if (lastCharIndex < unicode) { + lastCharIndex = unicode; + } + var position2 = os2.getUnicodeRange(unicode); + if (position2 < 32) { + ulUnicodeRange1 |= 1 << position2; + } else if (position2 < 64) { + ulUnicodeRange2 |= 1 << position2 - 32; + } else if (position2 < 96) { + ulUnicodeRange3 |= 1 << position2 - 64; + } else if (position2 < 123) { + ulUnicodeRange4 |= 1 << position2 - 96; + } else { + throw new Error("Unicode ranges bits > 123 are reserved for internal usage"); + } + if (glyph.name === ".notdef") { + continue; + } + var metrics = glyph.getMetrics(); + xMins.push(metrics.xMin); + yMins.push(metrics.yMin); + xMaxs.push(metrics.xMax); + yMaxs.push(metrics.yMax); + leftSideBearings.push(metrics.leftSideBearing); + rightSideBearings.push(metrics.rightSideBearing); + advanceWidths.push(glyph.advanceWidth); + } + var globals = { + xMin: Math.min.apply(null, xMins), + yMin: Math.min.apply(null, yMins), + xMax: Math.max.apply(null, xMaxs), + yMax: Math.max.apply(null, yMaxs), + advanceWidthMax: Math.max.apply(null, advanceWidths), + advanceWidthAvg: average(advanceWidths), + minLeftSideBearing: Math.min.apply(null, leftSideBearings), + maxLeftSideBearing: Math.max.apply(null, leftSideBearings), + minRightSideBearing: Math.min.apply(null, rightSideBearings) + }; + globals.ascender = font.ascender; + globals.descender = font.descender; + var headTable = head.make({ + flags: 3, + // 00000011 (baseline for font at y=0; left sidebearing point at x=0) + unitsPerEm: font.unitsPerEm, + xMin: globals.xMin, + yMin: globals.yMin, + xMax: globals.xMax, + yMax: globals.yMax, + lowestRecPPEM: 3, + createdTimestamp: font.createdTimestamp + }); + var hheaTable = hhea.make({ + ascender: globals.ascender, + descender: globals.descender, + advanceWidthMax: globals.advanceWidthMax, + minLeftSideBearing: globals.minLeftSideBearing, + minRightSideBearing: globals.minRightSideBearing, + xMaxExtent: globals.maxLeftSideBearing + (globals.xMax - globals.xMin), + numberOfHMetrics: font.glyphs.length + }); + var maxpTable = maxp.make(font.glyphs.length); + var os2Table = os2.make(Object.assign({ + xAvgCharWidth: Math.round(globals.advanceWidthAvg), + usFirstCharIndex: firstCharIndex, + usLastCharIndex: lastCharIndex, + ulUnicodeRange1, + ulUnicodeRange2, + ulUnicodeRange3, + ulUnicodeRange4, + // See http://typophile.com/node/13081 for more info on vertical metrics. + // We get metrics for typical characters (such as "x" for xHeight). + // We provide some fallback characters if characters are unavailable: their + // ordering was chosen experimentally. + sTypoAscender: globals.ascender, + sTypoDescender: globals.descender, + sTypoLineGap: 0, + usWinAscent: globals.yMax, + usWinDescent: Math.abs(globals.yMin), + ulCodePageRange1: 1, + // FIXME: hard-code Latin 1 support for now + sxHeight: metricsForChar(font, "xyvw", { yMax: Math.round(globals.ascender / 2) }).yMax, + sCapHeight: metricsForChar(font, "HIKLEFJMNTZBDPRAGOQSUVWXY", globals).yMax, + usDefaultChar: font.hasChar(" ") ? 32 : 0, + // Use space as the default character, if available. + usBreakChar: font.hasChar(" ") ? 32 : 0 + // Use space as the break character, if available. + }, font.tables.os2)); + var hmtxTable = hmtx.make(font.glyphs); + var cmapTable = cmap.make(font.glyphs); + var englishFamilyName = font.getEnglishName("fontFamily"); + var englishStyleName = font.getEnglishName("fontSubfamily"); + var englishFullName = englishFamilyName + " " + englishStyleName; + var postScriptName = font.getEnglishName("postScriptName"); + if (!postScriptName) { + postScriptName = englishFamilyName.replace(/\s/g, "") + "-" + englishStyleName; + } + var names = {}; + for (var n2 in font.names) { + names[n2] = font.names[n2]; + } + if (!names.uniqueID) { + names.uniqueID = { en: font.getEnglishName("manufacturer") + ":" + englishFullName }; + } + if (!names.postScriptName) { + names.postScriptName = { en: postScriptName }; + } + if (!names.preferredFamily) { + names.preferredFamily = font.names.fontFamily; + } + if (!names.preferredSubfamily) { + names.preferredSubfamily = font.names.fontSubfamily; + } + var languageTags = []; + var nameTable = _name.make(names, languageTags); + var ltagTable = languageTags.length > 0 ? ltag.make(languageTags) : void 0; + var postTable = post.make(); + var cffTable = cff.make(font.glyphs, { + version: font.getEnglishName("version"), + fullName: englishFullName, + familyName: englishFamilyName, + weightName: englishStyleName, + postScriptName, + unitsPerEm: font.unitsPerEm, + fontBBox: [0, globals.yMin, globals.ascender, globals.advanceWidthMax] + }); + var metaTable = font.metas && Object.keys(font.metas).length > 0 ? meta.make(font.metas) : void 0; + var tables = [headTable, hheaTable, maxpTable, os2Table, nameTable, cmapTable, postTable, cffTable, hmtxTable]; + if (ltagTable) { + tables.push(ltagTable); + } + if (font.tables.gsub) { + tables.push(gsub.make(font.tables.gsub)); + } + if (font.tables.cpal) { + tables.push(cpal.make(font.tables.cpal)); + } + if (font.tables.colr) { + tables.push(colr.make(font.tables.colr)); + } + if (metaTable) { + tables.push(metaTable); + } + var sfntTable = makeSfntTable(tables); + var bytes = sfntTable.encode(); + var checkSum = computeCheckSum(bytes); + var tableFields = sfntTable.fields; + var checkSumAdjusted = false; + for (var i$1 = 0; i$1 < tableFields.length; i$1 += 1) { + if (tableFields[i$1].name === "head table") { + tableFields[i$1].value.checkSumAdjustment = 2981146554 - checkSum; + checkSumAdjusted = true; + break; + } + } + if (!checkSumAdjusted) { + throw new Error("Could not find head table with checkSum to adjust."); + } + return sfntTable; +} +var sfnt = { make: makeSfntTable, fontToTable: fontToSfntTable, computeCheckSum }; +function searchTag(arr, tag) { + var imin = 0; + var imax = arr.length - 1; + while (imin <= imax) { + var imid = imin + imax >>> 1; + var val2 = arr[imid].tag; + if (val2 === tag) { + return imid; + } else if (val2 < tag) { + imin = imid + 1; + } else { + imax = imid - 1; + } + } + return -imin - 1; +} +function binSearch(arr, value2) { + var imin = 0; + var imax = arr.length - 1; + while (imin <= imax) { + var imid = imin + imax >>> 1; + var val2 = arr[imid]; + if (val2 === value2) { + return imid; + } else if (val2 < value2) { + imin = imid + 1; + } else { + imax = imid - 1; + } + } + return -imin - 1; +} +function searchRange(ranges, value2) { + var range; + var imin = 0; + var imax = ranges.length - 1; + while (imin <= imax) { + var imid = imin + imax >>> 1; + range = ranges[imid]; + var start = range.start; + if (start === value2) { + return range; + } else if (start < value2) { + imin = imid + 1; + } else { + imax = imid - 1; + } + } + if (imin > 0) { + range = ranges[imin - 1]; + if (value2 > range.end) { + return 0; + } + return range; + } +} +function Layout(font, tableName) { + this.font = font; + this.tableName = tableName; +} +Layout.prototype = { + /** + * Binary search an object by "tag" property + * @instance + * @function searchTag + * @memberof opentype.Layout + * @param {Array} arr + * @param {string} tag + * @return {number} + */ + searchTag, + /** + * Binary search in a list of numbers + * @instance + * @function binSearch + * @memberof opentype.Layout + * @param {Array} arr + * @param {number} value + * @return {number} + */ + binSearch, + /** + * Get or create the Layout table (GSUB, GPOS etc). + * @param {boolean} create - Whether to create a new one. + * @return {Object} The GSUB or GPOS table. + */ + getTable: function(create) { + var layout = this.font.tables[this.tableName]; + if (!layout && create) { + layout = this.font.tables[this.tableName] = this.createDefaultTable(); + } + return layout; + }, + /** + * Returns all scripts in the substitution table. + * @instance + * @return {Array} + */ + getScriptNames: function() { + var layout = this.getTable(); + if (!layout) { + return []; + } + return layout.scripts.map(function(script) { + return script.tag; + }); + }, + /** + * Returns the best bet for a script name. + * Returns 'DFLT' if it exists. + * If not, returns 'latn' if it exists. + * If neither exist, returns undefined. + */ + getDefaultScriptName: function() { + var layout = this.getTable(); + if (!layout) { + return; + } + var hasLatn = false; + for (var i = 0; i < layout.scripts.length; i++) { + var name2 = layout.scripts[i].tag; + if (name2 === "DFLT") { + return name2; + } + if (name2 === "latn") { + hasLatn = true; + } + } + if (hasLatn) { + return "latn"; + } + }, + /** + * Returns all LangSysRecords in the given script. + * @instance + * @param {string} [script='DFLT'] + * @param {boolean} create - forces the creation of this script table if it doesn't exist. + * @return {Object} An object with tag and script properties. + */ + getScriptTable: function(script, create) { + var layout = this.getTable(create); + if (layout) { + script = script || "DFLT"; + var scripts = layout.scripts; + var pos = searchTag(layout.scripts, script); + if (pos >= 0) { + return scripts[pos].script; + } else if (create) { + var scr = { + tag: script, + script: { + defaultLangSys: { reserved: 0, reqFeatureIndex: 65535, featureIndexes: [] }, + langSysRecords: [] + } + }; + scripts.splice(-1 - pos, 0, scr); + return scr.script; + } + } + }, + /** + * Returns a language system table + * @instance + * @param {string} [script='DFLT'] + * @param {string} [language='dlft'] + * @param {boolean} create - forces the creation of this langSysTable if it doesn't exist. + * @return {Object} + */ + getLangSysTable: function(script, language, create) { + var scriptTable = this.getScriptTable(script, create); + if (scriptTable) { + if (!language || language === "dflt" || language === "DFLT") { + return scriptTable.defaultLangSys; + } + var pos = searchTag(scriptTable.langSysRecords, language); + if (pos >= 0) { + return scriptTable.langSysRecords[pos].langSys; + } else if (create) { + var langSysRecord = { + tag: language, + langSys: { reserved: 0, reqFeatureIndex: 65535, featureIndexes: [] } + }; + scriptTable.langSysRecords.splice(-1 - pos, 0, langSysRecord); + return langSysRecord.langSys; + } + } + }, + /** + * Get a specific feature table. + * @instance + * @param {string} [script='DFLT'] + * @param {string} [language='dlft'] + * @param {string} feature - One of the codes listed at https://www.microsoft.com/typography/OTSPEC/featurelist.htm + * @param {boolean} create - forces the creation of the feature table if it doesn't exist. + * @return {Object} + */ + getFeatureTable: function(script, language, feature, create) { + var langSysTable2 = this.getLangSysTable(script, language, create); + if (langSysTable2) { + var featureRecord; + var featIndexes = langSysTable2.featureIndexes; + var allFeatures = this.font.tables[this.tableName].features; + for (var i = 0; i < featIndexes.length; i++) { + featureRecord = allFeatures[featIndexes[i]]; + if (featureRecord.tag === feature) { + return featureRecord.feature; + } + } + if (create) { + var index2 = allFeatures.length; + check.assert(index2 === 0 || feature >= allFeatures[index2 - 1].tag, "Features must be added in alphabetical order."); + featureRecord = { + tag: feature, + feature: { params: 0, lookupListIndexes: [] } + }; + allFeatures.push(featureRecord); + featIndexes.push(index2); + return featureRecord.feature; + } + } + }, + /** + * Get the lookup tables of a given type for a script/language/feature. + * @instance + * @param {string} [script='DFLT'] + * @param {string} [language='dlft'] + * @param {string} feature - 4-letter feature code + * @param {number} lookupType - 1 to 9 + * @param {boolean} create - forces the creation of the lookup table if it doesn't exist, with no subtables. + * @return {Object[]} + */ + getLookupTables: function(script, language, feature, lookupType, create) { + var featureTable = this.getFeatureTable(script, language, feature, create); + var tables = []; + if (featureTable) { + var lookupTable; + var lookupListIndexes = featureTable.lookupListIndexes; + var allLookups = this.font.tables[this.tableName].lookups; + for (var i = 0; i < lookupListIndexes.length; i++) { + lookupTable = allLookups[lookupListIndexes[i]]; + if (lookupTable.lookupType === lookupType) { + tables.push(lookupTable); + } + } + if (tables.length === 0 && create) { + lookupTable = { + lookupType, + lookupFlag: 0, + subtables: [], + markFilteringSet: void 0 + }; + var index2 = allLookups.length; + allLookups.push(lookupTable); + lookupListIndexes.push(index2); + return [lookupTable]; + } + } + return tables; + }, + /** + * Find a glyph in a class definition table + * https://docs.microsoft.com/en-us/typography/opentype/spec/chapter2#class-definition-table + * @param {object} classDefTable - an OpenType Layout class definition table + * @param {number} glyphIndex - the index of the glyph to find + * @returns {number} -1 if not found + */ + getGlyphClass: function(classDefTable, glyphIndex) { + switch (classDefTable.format) { + case 1: + if (classDefTable.startGlyph <= glyphIndex && glyphIndex < classDefTable.startGlyph + classDefTable.classes.length) { + return classDefTable.classes[glyphIndex - classDefTable.startGlyph]; + } + return 0; + case 2: + var range = searchRange(classDefTable.ranges, glyphIndex); + return range ? range.classId : 0; + } + }, + /** + * Find a glyph in a coverage table + * https://docs.microsoft.com/en-us/typography/opentype/spec/chapter2#coverage-table + * @param {object} coverageTable - an OpenType Layout coverage table + * @param {number} glyphIndex - the index of the glyph to find + * @returns {number} -1 if not found + */ + getCoverageIndex: function(coverageTable, glyphIndex) { + switch (coverageTable.format) { + case 1: + var index2 = binSearch(coverageTable.glyphs, glyphIndex); + return index2 >= 0 ? index2 : -1; + case 2: + var range = searchRange(coverageTable.ranges, glyphIndex); + return range ? range.index + glyphIndex - range.start : -1; + } + }, + /** + * Returns the list of glyph indexes of a coverage table. + * Format 1: the list is stored raw + * Format 2: compact list as range records. + * @instance + * @param {Object} coverageTable + * @return {Array} + */ + expandCoverage: function(coverageTable) { + if (coverageTable.format === 1) { + return coverageTable.glyphs; + } else { + var glyphs = []; + var ranges = coverageTable.ranges; + for (var i = 0; i < ranges.length; i++) { + var range = ranges[i]; + var start = range.start; + var end = range.end; + for (var j = start; j <= end; j++) { + glyphs.push(j); + } + } + return glyphs; + } + } +}; +function Position(font) { + Layout.call(this, font, "gpos"); +} +Position.prototype = Layout.prototype; +Position.prototype.init = function() { + var script = this.getDefaultScriptName(); + this.defaultKerningTables = this.getKerningTables(script); +}; +Position.prototype.getKerningValue = function(kerningLookups, leftIndex, rightIndex) { + for (var i = 0; i < kerningLookups.length; i++) { + var subtables = kerningLookups[i].subtables; + for (var j = 0; j < subtables.length; j++) { + var subtable = subtables[j]; + var covIndex = this.getCoverageIndex(subtable.coverage, leftIndex); + if (covIndex < 0) { + continue; + } + switch (subtable.posFormat) { + case 1: + var pairSet = subtable.pairSets[covIndex]; + for (var k2 = 0; k2 < pairSet.length; k2++) { + var pair = pairSet[k2]; + if (pair.secondGlyph === rightIndex) { + return pair.value1 && pair.value1.xAdvance || 0; + } + } + break; + case 2: + var class1 = this.getGlyphClass(subtable.classDef1, leftIndex); + var class2 = this.getGlyphClass(subtable.classDef2, rightIndex); + var pair$1 = subtable.classRecords[class1][class2]; + return pair$1.value1 && pair$1.value1.xAdvance || 0; + } + } + } + return 0; +}; +Position.prototype.getKerningTables = function(script, language) { + if (this.font.tables.gpos) { + return this.getLookupTables(script, language, "kern", 2); + } +}; +function Substitution(font) { + Layout.call(this, font, "gsub"); +} +function arraysEqual(ar1, ar2) { + var n2 = ar1.length; + if (n2 !== ar2.length) { + return false; + } + for (var i = 0; i < n2; i++) { + if (ar1[i] !== ar2[i]) { + return false; + } + } + return true; +} +function getSubstFormat(lookupTable, format, defaultSubtable) { + var subtables = lookupTable.subtables; + for (var i = 0; i < subtables.length; i++) { + var subtable = subtables[i]; + if (subtable.substFormat === format) { + return subtable; + } + } + if (defaultSubtable) { + subtables.push(defaultSubtable); + return defaultSubtable; + } + return void 0; +} +Substitution.prototype = Layout.prototype; +Substitution.prototype.createDefaultTable = function() { + return { + version: 1, + scripts: [{ + tag: "DFLT", + script: { + defaultLangSys: { reserved: 0, reqFeatureIndex: 65535, featureIndexes: [] }, + langSysRecords: [] + } + }], + features: [], + lookups: [] + }; +}; +Substitution.prototype.getSingle = function(feature, script, language) { + var substitutions = []; + var lookupTables = this.getLookupTables(script, language, feature, 1); + for (var idx = 0; idx < lookupTables.length; idx++) { + var subtables = lookupTables[idx].subtables; + for (var i = 0; i < subtables.length; i++) { + var subtable = subtables[i]; + var glyphs = this.expandCoverage(subtable.coverage); + var j = void 0; + if (subtable.substFormat === 1) { + var delta = subtable.deltaGlyphId; + for (j = 0; j < glyphs.length; j++) { + var glyph = glyphs[j]; + substitutions.push({ sub: glyph, by: glyph + delta }); + } + } else { + var substitute = subtable.substitute; + for (j = 0; j < glyphs.length; j++) { + substitutions.push({ sub: glyphs[j], by: substitute[j] }); + } + } + } + } + return substitutions; +}; +Substitution.prototype.getMultiple = function(feature, script, language) { + var substitutions = []; + var lookupTables = this.getLookupTables(script, language, feature, 2); + for (var idx = 0; idx < lookupTables.length; idx++) { + var subtables = lookupTables[idx].subtables; + for (var i = 0; i < subtables.length; i++) { + var subtable = subtables[i]; + var glyphs = this.expandCoverage(subtable.coverage); + var j = void 0; + for (j = 0; j < glyphs.length; j++) { + var glyph = glyphs[j]; + var replacements = subtable.sequences[j]; + substitutions.push({ sub: glyph, by: replacements }); + } + } + } + return substitutions; +}; +Substitution.prototype.getAlternates = function(feature, script, language) { + var alternates = []; + var lookupTables = this.getLookupTables(script, language, feature, 3); + for (var idx = 0; idx < lookupTables.length; idx++) { + var subtables = lookupTables[idx].subtables; + for (var i = 0; i < subtables.length; i++) { + var subtable = subtables[i]; + var glyphs = this.expandCoverage(subtable.coverage); + var alternateSets = subtable.alternateSets; + for (var j = 0; j < glyphs.length; j++) { + alternates.push({ sub: glyphs[j], by: alternateSets[j] }); + } + } + } + return alternates; +}; +Substitution.prototype.getLigatures = function(feature, script, language) { + var ligatures = []; + var lookupTables = this.getLookupTables(script, language, feature, 4); + for (var idx = 0; idx < lookupTables.length; idx++) { + var subtables = lookupTables[idx].subtables; + for (var i = 0; i < subtables.length; i++) { + var subtable = subtables[i]; + var glyphs = this.expandCoverage(subtable.coverage); + var ligatureSets = subtable.ligatureSets; + for (var j = 0; j < glyphs.length; j++) { + var startGlyph = glyphs[j]; + var ligSet = ligatureSets[j]; + for (var k2 = 0; k2 < ligSet.length; k2++) { + var lig = ligSet[k2]; + ligatures.push({ + sub: [startGlyph].concat(lig.components), + by: lig.ligGlyph + }); + } + } + } + } + return ligatures; +}; +Substitution.prototype.addSingle = function(feature, substitution, script, language) { + var lookupTable = this.getLookupTables(script, language, feature, 1, true)[0]; + var subtable = getSubstFormat(lookupTable, 2, { + // lookup type 1 subtable, format 2, coverage format 1 + substFormat: 2, + coverage: { format: 1, glyphs: [] }, + substitute: [] + }); + check.assert(subtable.coverage.format === 1, "Single: unable to modify coverage table format " + subtable.coverage.format); + var coverageGlyph = substitution.sub; + var pos = this.binSearch(subtable.coverage.glyphs, coverageGlyph); + if (pos < 0) { + pos = -1 - pos; + subtable.coverage.glyphs.splice(pos, 0, coverageGlyph); + subtable.substitute.splice(pos, 0, 0); + } + subtable.substitute[pos] = substitution.by; +}; +Substitution.prototype.addMultiple = function(feature, substitution, script, language) { + check.assert(substitution.by instanceof Array && substitution.by.length > 1, 'Multiple: "by" must be an array of two or more ids'); + var lookupTable = this.getLookupTables(script, language, feature, 2, true)[0]; + var subtable = getSubstFormat(lookupTable, 1, { + // lookup type 2 subtable, format 1, coverage format 1 + substFormat: 1, + coverage: { format: 1, glyphs: [] }, + sequences: [] + }); + check.assert(subtable.coverage.format === 1, "Multiple: unable to modify coverage table format " + subtable.coverage.format); + var coverageGlyph = substitution.sub; + var pos = this.binSearch(subtable.coverage.glyphs, coverageGlyph); + if (pos < 0) { + pos = -1 - pos; + subtable.coverage.glyphs.splice(pos, 0, coverageGlyph); + subtable.sequences.splice(pos, 0, 0); + } + subtable.sequences[pos] = substitution.by; +}; +Substitution.prototype.addAlternate = function(feature, substitution, script, language) { + var lookupTable = this.getLookupTables(script, language, feature, 3, true)[0]; + var subtable = getSubstFormat(lookupTable, 1, { + // lookup type 3 subtable, format 1, coverage format 1 + substFormat: 1, + coverage: { format: 1, glyphs: [] }, + alternateSets: [] + }); + check.assert(subtable.coverage.format === 1, "Alternate: unable to modify coverage table format " + subtable.coverage.format); + var coverageGlyph = substitution.sub; + var pos = this.binSearch(subtable.coverage.glyphs, coverageGlyph); + if (pos < 0) { + pos = -1 - pos; + subtable.coverage.glyphs.splice(pos, 0, coverageGlyph); + subtable.alternateSets.splice(pos, 0, 0); + } + subtable.alternateSets[pos] = substitution.by; +}; +Substitution.prototype.addLigature = function(feature, ligature, script, language) { + var lookupTable = this.getLookupTables(script, language, feature, 4, true)[0]; + var subtable = lookupTable.subtables[0]; + if (!subtable) { + subtable = { + // lookup type 4 subtable, format 1, coverage format 1 + substFormat: 1, + coverage: { format: 1, glyphs: [] }, + ligatureSets: [] + }; + lookupTable.subtables[0] = subtable; + } + check.assert(subtable.coverage.format === 1, "Ligature: unable to modify coverage table format " + subtable.coverage.format); + var coverageGlyph = ligature.sub[0]; + var ligComponents = ligature.sub.slice(1); + var ligatureTable = { + ligGlyph: ligature.by, + components: ligComponents + }; + var pos = this.binSearch(subtable.coverage.glyphs, coverageGlyph); + if (pos >= 0) { + var ligatureSet = subtable.ligatureSets[pos]; + for (var i = 0; i < ligatureSet.length; i++) { + if (arraysEqual(ligatureSet[i].components, ligComponents)) { + return; + } + } + ligatureSet.push(ligatureTable); + } else { + pos = -1 - pos; + subtable.coverage.glyphs.splice(pos, 0, coverageGlyph); + subtable.ligatureSets.splice(pos, 0, [ligatureTable]); + } +}; +Substitution.prototype.getFeature = function(feature, script, language) { + if (/ss\d\d/.test(feature)) { + return this.getSingle(feature, script, language); + } + switch (feature) { + case "aalt": + case "salt": + return this.getSingle(feature, script, language).concat(this.getAlternates(feature, script, language)); + case "dlig": + case "liga": + case "rlig": + return this.getLigatures(feature, script, language); + case "ccmp": + return this.getMultiple(feature, script, language).concat(this.getLigatures(feature, script, language)); + case "stch": + return this.getMultiple(feature, script, language); + } + return void 0; +}; +Substitution.prototype.add = function(feature, sub2, script, language) { + if (/ss\d\d/.test(feature)) { + return this.addSingle(feature, sub2, script, language); + } + switch (feature) { + case "aalt": + case "salt": + if (typeof sub2.by === "number") { + return this.addSingle(feature, sub2, script, language); + } + return this.addAlternate(feature, sub2, script, language); + case "dlig": + case "liga": + case "rlig": + return this.addLigature(feature, sub2, script, language); + case "ccmp": + if (sub2.by instanceof Array) { + return this.addMultiple(feature, sub2, script, language); + } + return this.addLigature(feature, sub2, script, language); + } + return void 0; +}; +function checkArgument(expression, message) { + if (!expression) { + throw message; + } +} +function parseGlyphCoordinate(p2, flag, previousValue, shortVectorBitMask, sameBitMask) { + var v; + if ((flag & shortVectorBitMask) > 0) { + v = p2.parseByte(); + if ((flag & sameBitMask) === 0) { + v = -v; + } + v = previousValue + v; + } else { + if ((flag & sameBitMask) > 0) { + v = previousValue; + } else { + v = previousValue + p2.parseShort(); + } + } + return v; +} +function parseGlyph(glyph, data2, start) { + var p2 = new parse.Parser(data2, start); + glyph.numberOfContours = p2.parseShort(); + glyph._xMin = p2.parseShort(); + glyph._yMin = p2.parseShort(); + glyph._xMax = p2.parseShort(); + glyph._yMax = p2.parseShort(); + var flags; + var flag; + if (glyph.numberOfContours > 0) { + var endPointIndices = glyph.endPointIndices = []; + for (var i = 0; i < glyph.numberOfContours; i += 1) { + endPointIndices.push(p2.parseUShort()); + } + glyph.instructionLength = p2.parseUShort(); + glyph.instructions = []; + for (var i$1 = 0; i$1 < glyph.instructionLength; i$1 += 1) { + glyph.instructions.push(p2.parseByte()); + } + var numberOfCoordinates = endPointIndices[endPointIndices.length - 1] + 1; + flags = []; + for (var i$2 = 0; i$2 < numberOfCoordinates; i$2 += 1) { + flag = p2.parseByte(); + flags.push(flag); + if ((flag & 8) > 0) { + var repeatCount = p2.parseByte(); + for (var j = 0; j < repeatCount; j += 1) { + flags.push(flag); + i$2 += 1; + } + } + } + check.argument(flags.length === numberOfCoordinates, "Bad flags."); + if (endPointIndices.length > 0) { + var points = []; + var point; + if (numberOfCoordinates > 0) { + for (var i$3 = 0; i$3 < numberOfCoordinates; i$3 += 1) { + flag = flags[i$3]; + point = {}; + point.onCurve = !!(flag & 1); + point.lastPointOfContour = endPointIndices.indexOf(i$3) >= 0; + points.push(point); + } + var px = 0; + for (var i$4 = 0; i$4 < numberOfCoordinates; i$4 += 1) { + flag = flags[i$4]; + point = points[i$4]; + point.x = parseGlyphCoordinate(p2, flag, px, 2, 16); + px = point.x; + } + var py = 0; + for (var i$5 = 0; i$5 < numberOfCoordinates; i$5 += 1) { + flag = flags[i$5]; + point = points[i$5]; + point.y = parseGlyphCoordinate(p2, flag, py, 4, 32); + py = point.y; + } + } + glyph.points = points; + } else { + glyph.points = []; + } + } else if (glyph.numberOfContours === 0) { + glyph.points = []; + } else { + glyph.isComposite = true; + glyph.points = []; + glyph.components = []; + var moreComponents = true; + while (moreComponents) { + flags = p2.parseUShort(); + var component = { + glyphIndex: p2.parseUShort(), + xScale: 1, + scale01: 0, + scale10: 0, + yScale: 1, + dx: 0, + dy: 0 + }; + if ((flags & 1) > 0) { + if ((flags & 2) > 0) { + component.dx = p2.parseShort(); + component.dy = p2.parseShort(); + } else { + component.matchedPoints = [p2.parseUShort(), p2.parseUShort()]; + } + } else { + if ((flags & 2) > 0) { + component.dx = p2.parseChar(); + component.dy = p2.parseChar(); + } else { + component.matchedPoints = [p2.parseByte(), p2.parseByte()]; + } + } + if ((flags & 8) > 0) { + component.xScale = component.yScale = p2.parseF2Dot14(); + } else if ((flags & 64) > 0) { + component.xScale = p2.parseF2Dot14(); + component.yScale = p2.parseF2Dot14(); + } else if ((flags & 128) > 0) { + component.xScale = p2.parseF2Dot14(); + component.scale01 = p2.parseF2Dot14(); + component.scale10 = p2.parseF2Dot14(); + component.yScale = p2.parseF2Dot14(); + } + glyph.components.push(component); + moreComponents = !!(flags & 32); + } + if (flags & 256) { + glyph.instructionLength = p2.parseUShort(); + glyph.instructions = []; + for (var i$6 = 0; i$6 < glyph.instructionLength; i$6 += 1) { + glyph.instructions.push(p2.parseByte()); + } + } + } +} +function transformPoints(points, transform2) { + var newPoints = []; + for (var i = 0; i < points.length; i += 1) { + var pt = points[i]; + var newPt = { + x: transform2.xScale * pt.x + transform2.scale01 * pt.y + transform2.dx, + y: transform2.scale10 * pt.x + transform2.yScale * pt.y + transform2.dy, + onCurve: pt.onCurve, + lastPointOfContour: pt.lastPointOfContour + }; + newPoints.push(newPt); + } + return newPoints; +} +function getContours(points) { + var contours = []; + var currentContour = []; + for (var i = 0; i < points.length; i += 1) { + var pt = points[i]; + currentContour.push(pt); + if (pt.lastPointOfContour) { + contours.push(currentContour); + currentContour = []; + } + } + check.argument(currentContour.length === 0, "There are still points left in the current contour."); + return contours; +} +function getPath(points) { + var p2 = new Path2(); + if (!points) { + return p2; + } + var contours = getContours(points); + for (var contourIndex = 0; contourIndex < contours.length; ++contourIndex) { + var contour = contours[contourIndex]; + var prev = null; + var curr = contour[contour.length - 1]; + var next = contour[0]; + if (curr.onCurve) { + p2.moveTo(curr.x, curr.y); + } else { + if (next.onCurve) { + p2.moveTo(next.x, next.y); + } else { + var start = { x: (curr.x + next.x) * 0.5, y: (curr.y + next.y) * 0.5 }; + p2.moveTo(start.x, start.y); + } + } + for (var i = 0; i < contour.length; ++i) { + prev = curr; + curr = next; + next = contour[(i + 1) % contour.length]; + if (curr.onCurve) { + p2.lineTo(curr.x, curr.y); + } else { + var prev2 = prev; + var next2 = next; + if (!prev.onCurve) { + prev2 = { x: (curr.x + prev.x) * 0.5, y: (curr.y + prev.y) * 0.5 }; + } + if (!next.onCurve) { + next2 = { x: (curr.x + next.x) * 0.5, y: (curr.y + next.y) * 0.5 }; + } + p2.quadraticCurveTo(curr.x, curr.y, next2.x, next2.y); + } + } + p2.closePath(); + } + return p2; +} +function buildPath(glyphs, glyph) { + if (glyph.isComposite) { + for (var j = 0; j < glyph.components.length; j += 1) { + var component = glyph.components[j]; + var componentGlyph = glyphs.get(component.glyphIndex); + componentGlyph.getPath(); + if (componentGlyph.points) { + var transformedPoints = void 0; + if (component.matchedPoints === void 0) { + transformedPoints = transformPoints(componentGlyph.points, component); + } else { + if (component.matchedPoints[0] > glyph.points.length - 1 || component.matchedPoints[1] > componentGlyph.points.length - 1) { + throw Error("Matched points out of range in " + glyph.name); + } + var firstPt = glyph.points[component.matchedPoints[0]]; + var secondPt = componentGlyph.points[component.matchedPoints[1]]; + var transform2 = { + xScale: component.xScale, + scale01: component.scale01, + scale10: component.scale10, + yScale: component.yScale, + dx: 0, + dy: 0 + }; + secondPt = transformPoints([secondPt], transform2)[0]; + transform2.dx = firstPt.x - secondPt.x; + transform2.dy = firstPt.y - secondPt.y; + transformedPoints = transformPoints(componentGlyph.points, transform2); + } + glyph.points = glyph.points.concat(transformedPoints); + } + } + } + return getPath(glyph.points); +} +function parseGlyfTableAll(data2, start, loca2, font) { + var glyphs = new glyphset.GlyphSet(font); + for (var i = 0; i < loca2.length - 1; i += 1) { + var offset = loca2[i]; + var nextOffset = loca2[i + 1]; + if (offset !== nextOffset) { + glyphs.push(i, glyphset.ttfGlyphLoader(font, i, parseGlyph, data2, start + offset, buildPath)); + } else { + glyphs.push(i, glyphset.glyphLoader(font, i)); + } + } + return glyphs; +} +function parseGlyfTableOnLowMemory(data2, start, loca2, font) { + var glyphs = new glyphset.GlyphSet(font); + font._push = function(i) { + var offset = loca2[i]; + var nextOffset = loca2[i + 1]; + if (offset !== nextOffset) { + glyphs.push(i, glyphset.ttfGlyphLoader(font, i, parseGlyph, data2, start + offset, buildPath)); + } else { + glyphs.push(i, glyphset.glyphLoader(font, i)); + } + }; + return glyphs; +} +function parseGlyfTable(data2, start, loca2, font, opt) { + if (opt.lowMemory) { + return parseGlyfTableOnLowMemory(data2, start, loca2, font); + } else { + return parseGlyfTableAll(data2, start, loca2, font); + } +} +var glyf = { getPath, parse: parseGlyfTable }; +var instructionTable; +var exec; +var execGlyph; +var execComponent; +function Hinting(font) { + this.font = font; + this.getCommands = function(hPoints) { + return glyf.getPath(hPoints).commands; + }; + this._fpgmState = this._prepState = void 0; + this._errorState = 0; +} +function roundOff(v) { + return v; +} +function roundToGrid(v) { + return Math.sign(v) * Math.round(Math.abs(v)); +} +function roundToDoubleGrid(v) { + return Math.sign(v) * Math.round(Math.abs(v * 2)) / 2; +} +function roundToHalfGrid(v) { + return Math.sign(v) * (Math.round(Math.abs(v) + 0.5) - 0.5); +} +function roundUpToGrid(v) { + return Math.sign(v) * Math.ceil(Math.abs(v)); +} +function roundDownToGrid(v) { + return Math.sign(v) * Math.floor(Math.abs(v)); +} +var roundSuper = function(v) { + var period = this.srPeriod; + var phase = this.srPhase; + var threshold = this.srThreshold; + var sign = 1; + if (v < 0) { + v = -v; + sign = -1; + } + v += threshold - phase; + v = Math.trunc(v / period) * period; + v += phase; + if (v < 0) { + return phase * sign; + } + return v * sign; +}; +var xUnitVector = { + x: 1, + y: 0, + axis: "x", + // Gets the projected distance between two points. + // o1/o2 ... if true, respective original position is used. + distance: function(p1, p2, o1, o2) { + return (o1 ? p1.xo : p1.x) - (o2 ? p2.xo : p2.x); + }, + // Moves point p so the moved position has the same relative + // position to the moved positions of rp1 and rp2 than the + // original positions had. + // + // See APPENDIX on INTERPOLATE at the bottom of this file. + interpolate: function(p2, rp1, rp2, pv) { + var do1; + var do2; + var doa1; + var doa2; + var dm1; + var dm2; + var dt2; + if (!pv || pv === this) { + do1 = p2.xo - rp1.xo; + do2 = p2.xo - rp2.xo; + dm1 = rp1.x - rp1.xo; + dm2 = rp2.x - rp2.xo; + doa1 = Math.abs(do1); + doa2 = Math.abs(do2); + dt2 = doa1 + doa2; + if (dt2 === 0) { + p2.x = p2.xo + (dm1 + dm2) / 2; + return; + } + p2.x = p2.xo + (dm1 * doa2 + dm2 * doa1) / dt2; + return; + } + do1 = pv.distance(p2, rp1, true, true); + do2 = pv.distance(p2, rp2, true, true); + dm1 = pv.distance(rp1, rp1, false, true); + dm2 = pv.distance(rp2, rp2, false, true); + doa1 = Math.abs(do1); + doa2 = Math.abs(do2); + dt2 = doa1 + doa2; + if (dt2 === 0) { + xUnitVector.setRelative(p2, p2, (dm1 + dm2) / 2, pv, true); + return; + } + xUnitVector.setRelative(p2, p2, (dm1 * doa2 + dm2 * doa1) / dt2, pv, true); + }, + // Slope of line normal to this + normalSlope: Number.NEGATIVE_INFINITY, + // Sets the point 'p' relative to point 'rp' + // by the distance 'd'. + // + // See APPENDIX on SETRELATIVE at the bottom of this file. + // + // p ... point to set + // rp ... reference point + // d ... distance on projection vector + // pv ... projection vector (undefined = this) + // org ... if true, uses the original position of rp as reference. + setRelative: function(p2, rp, d, pv, org) { + if (!pv || pv === this) { + p2.x = (org ? rp.xo : rp.x) + d; + return; + } + var rpx = org ? rp.xo : rp.x; + var rpy = org ? rp.yo : rp.y; + var rpdx = rpx + d * pv.x; + var rpdy = rpy + d * pv.y; + p2.x = rpdx + (p2.y - rpdy) / pv.normalSlope; + }, + // Slope of vector line. + slope: 0, + // Touches the point p. + touch: function(p2) { + p2.xTouched = true; + }, + // Tests if a point p is touched. + touched: function(p2) { + return p2.xTouched; + }, + // Untouches the point p. + untouch: function(p2) { + p2.xTouched = false; + } +}; +var yUnitVector = { + x: 0, + y: 1, + axis: "y", + // Gets the projected distance between two points. + // o1/o2 ... if true, respective original position is used. + distance: function(p1, p2, o1, o2) { + return (o1 ? p1.yo : p1.y) - (o2 ? p2.yo : p2.y); + }, + // Moves point p so the moved position has the same relative + // position to the moved positions of rp1 and rp2 than the + // original positions had. + // + // See APPENDIX on INTERPOLATE at the bottom of this file. + interpolate: function(p2, rp1, rp2, pv) { + var do1; + var do2; + var doa1; + var doa2; + var dm1; + var dm2; + var dt2; + if (!pv || pv === this) { + do1 = p2.yo - rp1.yo; + do2 = p2.yo - rp2.yo; + dm1 = rp1.y - rp1.yo; + dm2 = rp2.y - rp2.yo; + doa1 = Math.abs(do1); + doa2 = Math.abs(do2); + dt2 = doa1 + doa2; + if (dt2 === 0) { + p2.y = p2.yo + (dm1 + dm2) / 2; + return; + } + p2.y = p2.yo + (dm1 * doa2 + dm2 * doa1) / dt2; + return; + } + do1 = pv.distance(p2, rp1, true, true); + do2 = pv.distance(p2, rp2, true, true); + dm1 = pv.distance(rp1, rp1, false, true); + dm2 = pv.distance(rp2, rp2, false, true); + doa1 = Math.abs(do1); + doa2 = Math.abs(do2); + dt2 = doa1 + doa2; + if (dt2 === 0) { + yUnitVector.setRelative(p2, p2, (dm1 + dm2) / 2, pv, true); + return; + } + yUnitVector.setRelative(p2, p2, (dm1 * doa2 + dm2 * doa1) / dt2, pv, true); + }, + // Slope of line normal to this. + normalSlope: 0, + // Sets the point 'p' relative to point 'rp' + // by the distance 'd' + // + // See APPENDIX on SETRELATIVE at the bottom of this file. + // + // p ... point to set + // rp ... reference point + // d ... distance on projection vector + // pv ... projection vector (undefined = this) + // org ... if true, uses the original position of rp as reference. + setRelative: function(p2, rp, d, pv, org) { + if (!pv || pv === this) { + p2.y = (org ? rp.yo : rp.y) + d; + return; + } + var rpx = org ? rp.xo : rp.x; + var rpy = org ? rp.yo : rp.y; + var rpdx = rpx + d * pv.x; + var rpdy = rpy + d * pv.y; + p2.y = rpdy + pv.normalSlope * (p2.x - rpdx); + }, + // Slope of vector line. + slope: Number.POSITIVE_INFINITY, + // Touches the point p. + touch: function(p2) { + p2.yTouched = true; + }, + // Tests if a point p is touched. + touched: function(p2) { + return p2.yTouched; + }, + // Untouches the point p. + untouch: function(p2) { + p2.yTouched = false; + } +}; +Object.freeze(xUnitVector); +Object.freeze(yUnitVector); +function UnitVector(x2, y2) { + this.x = x2; + this.y = y2; + this.axis = void 0; + this.slope = y2 / x2; + this.normalSlope = -x2 / y2; + Object.freeze(this); +} +UnitVector.prototype.distance = function(p1, p2, o1, o2) { + return this.x * xUnitVector.distance(p1, p2, o1, o2) + this.y * yUnitVector.distance(p1, p2, o1, o2); +}; +UnitVector.prototype.interpolate = function(p2, rp1, rp2, pv) { + var dm1; + var dm2; + var do1; + var do2; + var doa1; + var doa2; + var dt2; + do1 = pv.distance(p2, rp1, true, true); + do2 = pv.distance(p2, rp2, true, true); + dm1 = pv.distance(rp1, rp1, false, true); + dm2 = pv.distance(rp2, rp2, false, true); + doa1 = Math.abs(do1); + doa2 = Math.abs(do2); + dt2 = doa1 + doa2; + if (dt2 === 0) { + this.setRelative(p2, p2, (dm1 + dm2) / 2, pv, true); + return; + } + this.setRelative(p2, p2, (dm1 * doa2 + dm2 * doa1) / dt2, pv, true); +}; +UnitVector.prototype.setRelative = function(p2, rp, d, pv, org) { + pv = pv || this; + var rpx = org ? rp.xo : rp.x; + var rpy = org ? rp.yo : rp.y; + var rpdx = rpx + d * pv.x; + var rpdy = rpy + d * pv.y; + var pvns = pv.normalSlope; + var fvs = this.slope; + var px = p2.x; + var py = p2.y; + p2.x = (fvs * px - pvns * rpdx + rpdy - py) / (fvs - pvns); + p2.y = fvs * (p2.x - px) + py; +}; +UnitVector.prototype.touch = function(p2) { + p2.xTouched = true; + p2.yTouched = true; +}; +function getUnitVector(x2, y2) { + var d = Math.sqrt(x2 * x2 + y2 * y2); + x2 /= d; + y2 /= d; + if (x2 === 1 && y2 === 0) { + return xUnitVector; + } else if (x2 === 0 && y2 === 1) { + return yUnitVector; + } else { + return new UnitVector(x2, y2); + } +} +function HPoint(x2, y2, lastPointOfContour, onCurve) { + this.x = this.xo = Math.round(x2 * 64) / 64; + this.y = this.yo = Math.round(y2 * 64) / 64; + this.lastPointOfContour = lastPointOfContour; + this.onCurve = onCurve; + this.prevPointOnContour = void 0; + this.nextPointOnContour = void 0; + this.xTouched = false; + this.yTouched = false; + Object.preventExtensions(this); +} +HPoint.prototype.nextTouched = function(v) { + var p2 = this.nextPointOnContour; + while (!v.touched(p2) && p2 !== this) { + p2 = p2.nextPointOnContour; + } + return p2; +}; +HPoint.prototype.prevTouched = function(v) { + var p2 = this.prevPointOnContour; + while (!v.touched(p2) && p2 !== this) { + p2 = p2.prevPointOnContour; + } + return p2; +}; +var HPZero = Object.freeze(new HPoint(0, 0)); +var defaultState = { + cvCutIn: 17 / 16, + // control value cut in + deltaBase: 9, + deltaShift: 0.125, + loop: 1, + // loops some instructions + minDis: 1, + // minimum distance + autoFlip: true +}; +function State(env, prog) { + this.env = env; + this.stack = []; + this.prog = prog; + switch (env) { + case "glyf": + this.zp0 = this.zp1 = this.zp2 = 1; + this.rp0 = this.rp1 = this.rp2 = 0; + case "prep": + this.fv = this.pv = this.dpv = xUnitVector; + this.round = roundToGrid; + } +} +Hinting.prototype.exec = function(glyph, ppem) { + if (typeof ppem !== "number") { + throw new Error("Point size is not a number!"); + } + if (this._errorState > 2) { + return; + } + var font = this.font; + var prepState = this._prepState; + if (!prepState || prepState.ppem !== ppem) { + var fpgmState = this._fpgmState; + if (!fpgmState) { + State.prototype = defaultState; + fpgmState = this._fpgmState = new State("fpgm", font.tables.fpgm); + fpgmState.funcs = []; + fpgmState.font = font; + if (exports.DEBUG) { + console.log("---EXEC FPGM---"); + fpgmState.step = -1; + } + try { + exec(fpgmState); + } catch (e) { + console.log("Hinting error in FPGM:" + e); + this._errorState = 3; + return; + } + } + State.prototype = fpgmState; + prepState = this._prepState = new State("prep", font.tables.prep); + prepState.ppem = ppem; + var oCvt = font.tables.cvt; + if (oCvt) { + var cvt = prepState.cvt = new Array(oCvt.length); + var scale2 = ppem / font.unitsPerEm; + for (var c2 = 0; c2 < oCvt.length; c2++) { + cvt[c2] = oCvt[c2] * scale2; + } + } else { + prepState.cvt = []; + } + if (exports.DEBUG) { + console.log("---EXEC PREP---"); + prepState.step = -1; + } + try { + exec(prepState); + } catch (e) { + if (this._errorState < 2) { + console.log("Hinting error in PREP:" + e); + } + this._errorState = 2; + } + } + if (this._errorState > 1) { + return; + } + try { + return execGlyph(glyph, prepState); + } catch (e) { + if (this._errorState < 1) { + console.log("Hinting error:" + e); + console.log("Note: further hinting errors are silenced"); + } + this._errorState = 1; + return void 0; + } +}; +execGlyph = function(glyph, prepState) { + var xScale = prepState.ppem / prepState.font.unitsPerEm; + var yScale = xScale; + var components = glyph.components; + var contours; + var gZone; + var state; + State.prototype = prepState; + if (!components) { + state = new State("glyf", glyph.instructions); + if (exports.DEBUG) { + console.log("---EXEC GLYPH---"); + state.step = -1; + } + execComponent(glyph, state, xScale, yScale); + gZone = state.gZone; + } else { + var font = prepState.font; + gZone = []; + contours = []; + for (var i = 0; i < components.length; i++) { + var c2 = components[i]; + var cg = font.glyphs.get(c2.glyphIndex); + state = new State("glyf", cg.instructions); + if (exports.DEBUG) { + console.log("---EXEC COMP " + i + "---"); + state.step = -1; + } + execComponent(cg, state, xScale, yScale); + var dx = Math.round(c2.dx * xScale); + var dy = Math.round(c2.dy * yScale); + var gz = state.gZone; + var cc = state.contours; + for (var pi2 = 0; pi2 < gz.length; pi2++) { + var p2 = gz[pi2]; + p2.xTouched = p2.yTouched = false; + p2.xo = p2.x = p2.x + dx; + p2.yo = p2.y = p2.y + dy; + } + var gLen = gZone.length; + gZone.push.apply(gZone, gz); + for (var j = 0; j < cc.length; j++) { + contours.push(cc[j] + gLen); + } + } + if (glyph.instructions && !state.inhibitGridFit) { + state = new State("glyf", glyph.instructions); + state.gZone = state.z0 = state.z1 = state.z2 = gZone; + state.contours = contours; + gZone.push( + new HPoint(0, 0), + new HPoint(Math.round(glyph.advanceWidth * xScale), 0) + ); + if (exports.DEBUG) { + console.log("---EXEC COMPOSITE---"); + state.step = -1; + } + exec(state); + gZone.length -= 2; + } + } + return gZone; +}; +execComponent = function(glyph, state, xScale, yScale) { + var points = glyph.points || []; + var pLen = points.length; + var gZone = state.gZone = state.z0 = state.z1 = state.z2 = []; + var contours = state.contours = []; + var cp; + for (var i = 0; i < pLen; i++) { + cp = points[i]; + gZone[i] = new HPoint( + cp.x * xScale, + cp.y * yScale, + cp.lastPointOfContour, + cp.onCurve + ); + } + var sp; + var np; + for (var i$1 = 0; i$1 < pLen; i$1++) { + cp = gZone[i$1]; + if (!sp) { + sp = cp; + contours.push(i$1); + } + if (cp.lastPointOfContour) { + cp.nextPointOnContour = sp; + sp.prevPointOnContour = cp; + sp = void 0; + } else { + np = gZone[i$1 + 1]; + cp.nextPointOnContour = np; + np.prevPointOnContour = cp; + } + } + if (state.inhibitGridFit) { + return; + } + if (exports.DEBUG) { + console.log("PROCESSING GLYPH", state.stack); + for (var i$2 = 0; i$2 < pLen; i$2++) { + console.log(i$2, gZone[i$2].x, gZone[i$2].y); + } + } + gZone.push( + new HPoint(0, 0), + new HPoint(Math.round(glyph.advanceWidth * xScale), 0) + ); + exec(state); + gZone.length -= 2; + if (exports.DEBUG) { + console.log("FINISHED GLYPH", state.stack); + for (var i$3 = 0; i$3 < pLen; i$3++) { + console.log(i$3, gZone[i$3].x, gZone[i$3].y); + } + } +}; +exec = function(state) { + var prog = state.prog; + if (!prog) { + return; + } + var pLen = prog.length; + var ins; + for (state.ip = 0; state.ip < pLen; state.ip++) { + if (exports.DEBUG) { + state.step++; + } + ins = instructionTable[prog[state.ip]]; + if (!ins) { + throw new Error( + "unknown instruction: 0x" + Number(prog[state.ip]).toString(16) + ); + } + ins(state); + } +}; +function initTZone(state) { + var tZone = state.tZone = new Array(state.gZone.length); + for (var i = 0; i < tZone.length; i++) { + tZone[i] = new HPoint(0, 0); + } +} +function skip(state, handleElse) { + var prog = state.prog; + var ip = state.ip; + var nesting = 1; + var ins; + do { + ins = prog[++ip]; + if (ins === 88) { + nesting++; + } else if (ins === 89) { + nesting--; + } else if (ins === 64) { + ip += prog[ip + 1] + 1; + } else if (ins === 65) { + ip += 2 * prog[ip + 1] + 1; + } else if (ins >= 176 && ins <= 183) { + ip += ins - 176 + 1; + } else if (ins >= 184 && ins <= 191) { + ip += (ins - 184 + 1) * 2; + } else if (handleElse && nesting === 1 && ins === 27) { + break; + } + } while (nesting > 0); + state.ip = ip; +} +function SVTCA(v, state) { + if (exports.DEBUG) { + console.log(state.step, "SVTCA[" + v.axis + "]"); + } + state.fv = state.pv = state.dpv = v; +} +function SPVTCA(v, state) { + if (exports.DEBUG) { + console.log(state.step, "SPVTCA[" + v.axis + "]"); + } + state.pv = state.dpv = v; +} +function SFVTCA(v, state) { + if (exports.DEBUG) { + console.log(state.step, "SFVTCA[" + v.axis + "]"); + } + state.fv = v; +} +function SPVTL(a2, state) { + var stack = state.stack; + var p2i = stack.pop(); + var p1i = stack.pop(); + var p2 = state.z2[p2i]; + var p1 = state.z1[p1i]; + if (exports.DEBUG) { + console.log("SPVTL[" + a2 + "]", p2i, p1i); + } + var dx; + var dy; + if (!a2) { + dx = p1.x - p2.x; + dy = p1.y - p2.y; + } else { + dx = p2.y - p1.y; + dy = p1.x - p2.x; + } + state.pv = state.dpv = getUnitVector(dx, dy); +} +function SFVTL(a2, state) { + var stack = state.stack; + var p2i = stack.pop(); + var p1i = stack.pop(); + var p2 = state.z2[p2i]; + var p1 = state.z1[p1i]; + if (exports.DEBUG) { + console.log("SFVTL[" + a2 + "]", p2i, p1i); + } + var dx; + var dy; + if (!a2) { + dx = p1.x - p2.x; + dy = p1.y - p2.y; + } else { + dx = p2.y - p1.y; + dy = p1.x - p2.x; + } + state.fv = getUnitVector(dx, dy); +} +function SPVFS(state) { + var stack = state.stack; + var y2 = stack.pop(); + var x2 = stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "SPVFS[]", y2, x2); + } + state.pv = state.dpv = getUnitVector(x2, y2); +} +function SFVFS(state) { + var stack = state.stack; + var y2 = stack.pop(); + var x2 = stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "SPVFS[]", y2, x2); + } + state.fv = getUnitVector(x2, y2); +} +function GPV(state) { + var stack = state.stack; + var pv = state.pv; + if (exports.DEBUG) { + console.log(state.step, "GPV[]"); + } + stack.push(pv.x * 16384); + stack.push(pv.y * 16384); +} +function GFV(state) { + var stack = state.stack; + var fv = state.fv; + if (exports.DEBUG) { + console.log(state.step, "GFV[]"); + } + stack.push(fv.x * 16384); + stack.push(fv.y * 16384); +} +function SFVTPV(state) { + state.fv = state.pv; + if (exports.DEBUG) { + console.log(state.step, "SFVTPV[]"); + } +} +function ISECT(state) { + var stack = state.stack; + var pa0i = stack.pop(); + var pa1i = stack.pop(); + var pb0i = stack.pop(); + var pb1i = stack.pop(); + var pi2 = stack.pop(); + var z0 = state.z0; + var z1 = state.z1; + var pa0 = z0[pa0i]; + var pa1 = z0[pa1i]; + var pb0 = z1[pb0i]; + var pb1 = z1[pb1i]; + var p2 = state.z2[pi2]; + if (exports.DEBUG) { + console.log("ISECT[], ", pa0i, pa1i, pb0i, pb1i, pi2); + } + var x1 = pa0.x; + var y1 = pa0.y; + var x2 = pa1.x; + var y2 = pa1.y; + var x3 = pb0.x; + var y3 = pb0.y; + var x4 = pb1.x; + var y4 = pb1.y; + var div2 = (x1 - x2) * (y3 - y4) - (y1 - y2) * (x3 - x4); + var f1 = x1 * y2 - y1 * x2; + var f2 = x3 * y4 - y3 * x4; + p2.x = (f1 * (x3 - x4) - f2 * (x1 - x2)) / div2; + p2.y = (f1 * (y3 - y4) - f2 * (y1 - y2)) / div2; +} +function SRP0(state) { + state.rp0 = state.stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "SRP0[]", state.rp0); + } +} +function SRP1(state) { + state.rp1 = state.stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "SRP1[]", state.rp1); + } +} +function SRP2(state) { + state.rp2 = state.stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "SRP2[]", state.rp2); + } +} +function SZP0(state) { + var n2 = state.stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "SZP0[]", n2); + } + state.zp0 = n2; + switch (n2) { + case 0: + if (!state.tZone) { + initTZone(state); + } + state.z0 = state.tZone; + break; + case 1: + state.z0 = state.gZone; + break; + default: + throw new Error("Invalid zone pointer"); + } +} +function SZP1(state) { + var n2 = state.stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "SZP1[]", n2); + } + state.zp1 = n2; + switch (n2) { + case 0: + if (!state.tZone) { + initTZone(state); + } + state.z1 = state.tZone; + break; + case 1: + state.z1 = state.gZone; + break; + default: + throw new Error("Invalid zone pointer"); + } +} +function SZP2(state) { + var n2 = state.stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "SZP2[]", n2); + } + state.zp2 = n2; + switch (n2) { + case 0: + if (!state.tZone) { + initTZone(state); + } + state.z2 = state.tZone; + break; + case 1: + state.z2 = state.gZone; + break; + default: + throw new Error("Invalid zone pointer"); + } +} +function SZPS(state) { + var n2 = state.stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "SZPS[]", n2); + } + state.zp0 = state.zp1 = state.zp2 = n2; + switch (n2) { + case 0: + if (!state.tZone) { + initTZone(state); + } + state.z0 = state.z1 = state.z2 = state.tZone; + break; + case 1: + state.z0 = state.z1 = state.z2 = state.gZone; + break; + default: + throw new Error("Invalid zone pointer"); + } +} +function SLOOP(state) { + state.loop = state.stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "SLOOP[]", state.loop); + } +} +function RTG(state) { + if (exports.DEBUG) { + console.log(state.step, "RTG[]"); + } + state.round = roundToGrid; +} +function RTHG(state) { + if (exports.DEBUG) { + console.log(state.step, "RTHG[]"); + } + state.round = roundToHalfGrid; +} +function SMD(state) { + var d = state.stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "SMD[]", d); + } + state.minDis = d / 64; +} +function ELSE(state) { + if (exports.DEBUG) { + console.log(state.step, "ELSE[]"); + } + skip(state, false); +} +function JMPR(state) { + var o = state.stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "JMPR[]", o); + } + state.ip += o - 1; +} +function SCVTCI(state) { + var n2 = state.stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "SCVTCI[]", n2); + } + state.cvCutIn = n2 / 64; +} +function DUP(state) { + var stack = state.stack; + if (exports.DEBUG) { + console.log(state.step, "DUP[]"); + } + stack.push(stack[stack.length - 1]); +} +function POP(state) { + if (exports.DEBUG) { + console.log(state.step, "POP[]"); + } + state.stack.pop(); +} +function CLEAR(state) { + if (exports.DEBUG) { + console.log(state.step, "CLEAR[]"); + } + state.stack.length = 0; +} +function SWAP(state) { + var stack = state.stack; + var a2 = stack.pop(); + var b3 = stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "SWAP[]"); + } + stack.push(a2); + stack.push(b3); +} +function DEPTH(state) { + var stack = state.stack; + if (exports.DEBUG) { + console.log(state.step, "DEPTH[]"); + } + stack.push(stack.length); +} +function LOOPCALL(state) { + var stack = state.stack; + var fn = stack.pop(); + var c2 = stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "LOOPCALL[]", fn, c2); + } + var cip = state.ip; + var cprog = state.prog; + state.prog = state.funcs[fn]; + for (var i = 0; i < c2; i++) { + exec(state); + if (exports.DEBUG) { + console.log( + ++state.step, + i + 1 < c2 ? "next loopcall" : "done loopcall", + i + ); + } + } + state.ip = cip; + state.prog = cprog; +} +function CALL(state) { + var fn = state.stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "CALL[]", fn); + } + var cip = state.ip; + var cprog = state.prog; + state.prog = state.funcs[fn]; + exec(state); + state.ip = cip; + state.prog = cprog; + if (exports.DEBUG) { + console.log(++state.step, "returning from", fn); + } +} +function CINDEX(state) { + var stack = state.stack; + var k2 = stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "CINDEX[]", k2); + } + stack.push(stack[stack.length - k2]); +} +function MINDEX(state) { + var stack = state.stack; + var k2 = stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "MINDEX[]", k2); + } + stack.push(stack.splice(stack.length - k2, 1)[0]); +} +function FDEF(state) { + if (state.env !== "fpgm") { + throw new Error("FDEF not allowed here"); + } + var stack = state.stack; + var prog = state.prog; + var ip = state.ip; + var fn = stack.pop(); + var ipBegin = ip; + if (exports.DEBUG) { + console.log(state.step, "FDEF[]", fn); + } + while (prog[++ip] !== 45) { + } + state.ip = ip; + state.funcs[fn] = prog.slice(ipBegin + 1, ip); +} +function MDAP(round, state) { + var pi2 = state.stack.pop(); + var p2 = state.z0[pi2]; + var fv = state.fv; + var pv = state.pv; + if (exports.DEBUG) { + console.log(state.step, "MDAP[" + round + "]", pi2); + } + var d = pv.distance(p2, HPZero); + if (round) { + d = state.round(d); + } + fv.setRelative(p2, HPZero, d, pv); + fv.touch(p2); + state.rp0 = state.rp1 = pi2; +} +function IUP(v, state) { + var z2 = state.z2; + var pLen = z2.length - 2; + var cp; + var pp; + var np; + if (exports.DEBUG) { + console.log(state.step, "IUP[" + v.axis + "]"); + } + for (var i = 0; i < pLen; i++) { + cp = z2[i]; + if (v.touched(cp)) { + continue; + } + pp = cp.prevTouched(v); + if (pp === cp) { + continue; + } + np = cp.nextTouched(v); + if (pp === np) { + v.setRelative(cp, cp, v.distance(pp, pp, false, true), v, true); + } + v.interpolate(cp, pp, np, v); + } +} +function SHP(a2, state) { + var stack = state.stack; + var rpi = a2 ? state.rp1 : state.rp2; + var rp = (a2 ? state.z0 : state.z1)[rpi]; + var fv = state.fv; + var pv = state.pv; + var loop = state.loop; + var z2 = state.z2; + while (loop--) { + var pi2 = stack.pop(); + var p2 = z2[pi2]; + var d = pv.distance(rp, rp, false, true); + fv.setRelative(p2, p2, d, pv); + fv.touch(p2); + if (exports.DEBUG) { + console.log( + state.step, + (state.loop > 1 ? "loop " + (state.loop - loop) + ": " : "") + "SHP[" + (a2 ? "rp1" : "rp2") + "]", + pi2 + ); + } + } + state.loop = 1; +} +function SHC(a2, state) { + var stack = state.stack; + var rpi = a2 ? state.rp1 : state.rp2; + var rp = (a2 ? state.z0 : state.z1)[rpi]; + var fv = state.fv; + var pv = state.pv; + var ci = stack.pop(); + var sp = state.z2[state.contours[ci]]; + var p2 = sp; + if (exports.DEBUG) { + console.log(state.step, "SHC[" + a2 + "]", ci); + } + var d = pv.distance(rp, rp, false, true); + do { + if (p2 !== rp) { + fv.setRelative(p2, p2, d, pv); + } + p2 = p2.nextPointOnContour; + } while (p2 !== sp); +} +function SHZ(a2, state) { + var stack = state.stack; + var rpi = a2 ? state.rp1 : state.rp2; + var rp = (a2 ? state.z0 : state.z1)[rpi]; + var fv = state.fv; + var pv = state.pv; + var e = stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "SHZ[" + a2 + "]", e); + } + var z; + switch (e) { + case 0: + z = state.tZone; + break; + case 1: + z = state.gZone; + break; + default: + throw new Error("Invalid zone"); + } + var p2; + var d = pv.distance(rp, rp, false, true); + var pLen = z.length - 2; + for (var i = 0; i < pLen; i++) { + p2 = z[i]; + fv.setRelative(p2, p2, d, pv); + } +} +function SHPIX(state) { + var stack = state.stack; + var loop = state.loop; + var fv = state.fv; + var d = stack.pop() / 64; + var z2 = state.z2; + while (loop--) { + var pi2 = stack.pop(); + var p2 = z2[pi2]; + if (exports.DEBUG) { + console.log( + state.step, + (state.loop > 1 ? "loop " + (state.loop - loop) + ": " : "") + "SHPIX[]", + pi2, + d + ); + } + fv.setRelative(p2, p2, d); + fv.touch(p2); + } + state.loop = 1; +} +function IP(state) { + var stack = state.stack; + var rp1i = state.rp1; + var rp2i = state.rp2; + var loop = state.loop; + var rp1 = state.z0[rp1i]; + var rp2 = state.z1[rp2i]; + var fv = state.fv; + var pv = state.dpv; + var z2 = state.z2; + while (loop--) { + var pi2 = stack.pop(); + var p2 = z2[pi2]; + if (exports.DEBUG) { + console.log( + state.step, + (state.loop > 1 ? "loop " + (state.loop - loop) + ": " : "") + "IP[]", + pi2, + rp1i, + "<->", + rp2i + ); + } + fv.interpolate(p2, rp1, rp2, pv); + fv.touch(p2); + } + state.loop = 1; +} +function MSIRP(a2, state) { + var stack = state.stack; + var d = stack.pop() / 64; + var pi2 = stack.pop(); + var p2 = state.z1[pi2]; + var rp0 = state.z0[state.rp0]; + var fv = state.fv; + var pv = state.pv; + fv.setRelative(p2, rp0, d, pv); + fv.touch(p2); + if (exports.DEBUG) { + console.log(state.step, "MSIRP[" + a2 + "]", d, pi2); + } + state.rp1 = state.rp0; + state.rp2 = pi2; + if (a2) { + state.rp0 = pi2; + } +} +function ALIGNRP(state) { + var stack = state.stack; + var rp0i = state.rp0; + var rp0 = state.z0[rp0i]; + var loop = state.loop; + var fv = state.fv; + var pv = state.pv; + var z1 = state.z1; + while (loop--) { + var pi2 = stack.pop(); + var p2 = z1[pi2]; + if (exports.DEBUG) { + console.log( + state.step, + (state.loop > 1 ? "loop " + (state.loop - loop) + ": " : "") + "ALIGNRP[]", + pi2 + ); + } + fv.setRelative(p2, rp0, 0, pv); + fv.touch(p2); + } + state.loop = 1; +} +function RTDG(state) { + if (exports.DEBUG) { + console.log(state.step, "RTDG[]"); + } + state.round = roundToDoubleGrid; +} +function MIAP(round, state) { + var stack = state.stack; + var n2 = stack.pop(); + var pi2 = stack.pop(); + var p2 = state.z0[pi2]; + var fv = state.fv; + var pv = state.pv; + var cv = state.cvt[n2]; + if (exports.DEBUG) { + console.log( + state.step, + "MIAP[" + round + "]", + n2, + "(", + cv, + ")", + pi2 + ); + } + var d = pv.distance(p2, HPZero); + if (round) { + if (Math.abs(d - cv) < state.cvCutIn) { + d = cv; + } + d = state.round(d); + } + fv.setRelative(p2, HPZero, d, pv); + if (state.zp0 === 0) { + p2.xo = p2.x; + p2.yo = p2.y; + } + fv.touch(p2); + state.rp0 = state.rp1 = pi2; +} +function NPUSHB(state) { + var prog = state.prog; + var ip = state.ip; + var stack = state.stack; + var n2 = prog[++ip]; + if (exports.DEBUG) { + console.log(state.step, "NPUSHB[]", n2); + } + for (var i = 0; i < n2; i++) { + stack.push(prog[++ip]); + } + state.ip = ip; +} +function NPUSHW(state) { + var ip = state.ip; + var prog = state.prog; + var stack = state.stack; + var n2 = prog[++ip]; + if (exports.DEBUG) { + console.log(state.step, "NPUSHW[]", n2); + } + for (var i = 0; i < n2; i++) { + var w = prog[++ip] << 8 | prog[++ip]; + if (w & 32768) { + w = -((w ^ 65535) + 1); + } + stack.push(w); + } + state.ip = ip; +} +function WS(state) { + var stack = state.stack; + var store = state.store; + if (!store) { + store = state.store = []; + } + var v = stack.pop(); + var l2 = stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "WS", v, l2); + } + store[l2] = v; +} +function RS(state) { + var stack = state.stack; + var store = state.store; + var l2 = stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "RS", l2); + } + var v = store && store[l2] || 0; + stack.push(v); +} +function WCVTP(state) { + var stack = state.stack; + var v = stack.pop(); + var l2 = stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "WCVTP", v, l2); + } + state.cvt[l2] = v / 64; +} +function RCVT(state) { + var stack = state.stack; + var cvte = stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "RCVT", cvte); + } + stack.push(state.cvt[cvte] * 64); +} +function GC(a2, state) { + var stack = state.stack; + var pi2 = stack.pop(); + var p2 = state.z2[pi2]; + if (exports.DEBUG) { + console.log(state.step, "GC[" + a2 + "]", pi2); + } + stack.push(state.dpv.distance(p2, HPZero, a2, false) * 64); +} +function MD(a2, state) { + var stack = state.stack; + var pi2 = stack.pop(); + var pi1 = stack.pop(); + var p2 = state.z1[pi2]; + var p1 = state.z0[pi1]; + var d = state.dpv.distance(p1, p2, a2, a2); + if (exports.DEBUG) { + console.log(state.step, "MD[" + a2 + "]", pi2, pi1, "->", d); + } + state.stack.push(Math.round(d * 64)); +} +function MPPEM(state) { + if (exports.DEBUG) { + console.log(state.step, "MPPEM[]"); + } + state.stack.push(state.ppem); +} +function FLIPON(state) { + if (exports.DEBUG) { + console.log(state.step, "FLIPON[]"); + } + state.autoFlip = true; +} +function LT(state) { + var stack = state.stack; + var e2 = stack.pop(); + var e1 = stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "LT[]", e2, e1); + } + stack.push(e1 < e2 ? 1 : 0); +} +function LTEQ(state) { + var stack = state.stack; + var e2 = stack.pop(); + var e1 = stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "LTEQ[]", e2, e1); + } + stack.push(e1 <= e2 ? 1 : 0); +} +function GT(state) { + var stack = state.stack; + var e2 = stack.pop(); + var e1 = stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "GT[]", e2, e1); + } + stack.push(e1 > e2 ? 1 : 0); +} +function GTEQ(state) { + var stack = state.stack; + var e2 = stack.pop(); + var e1 = stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "GTEQ[]", e2, e1); + } + stack.push(e1 >= e2 ? 1 : 0); +} +function EQ(state) { + var stack = state.stack; + var e2 = stack.pop(); + var e1 = stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "EQ[]", e2, e1); + } + stack.push(e2 === e1 ? 1 : 0); +} +function NEQ(state) { + var stack = state.stack; + var e2 = stack.pop(); + var e1 = stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "NEQ[]", e2, e1); + } + stack.push(e2 !== e1 ? 1 : 0); +} +function ODD(state) { + var stack = state.stack; + var n2 = stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "ODD[]", n2); + } + stack.push(Math.trunc(n2) % 2 ? 1 : 0); +} +function EVEN(state) { + var stack = state.stack; + var n2 = stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "EVEN[]", n2); + } + stack.push(Math.trunc(n2) % 2 ? 0 : 1); +} +function IF(state) { + var test = state.stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "IF[]", test); + } + if (!test) { + skip(state, true); + if (exports.DEBUG) { + console.log(state.step, "EIF[]"); + } + } +} +function EIF(state) { + if (exports.DEBUG) { + console.log(state.step, "EIF[]"); + } +} +function AND(state) { + var stack = state.stack; + var e2 = stack.pop(); + var e1 = stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "AND[]", e2, e1); + } + stack.push(e2 && e1 ? 1 : 0); +} +function OR(state) { + var stack = state.stack; + var e2 = stack.pop(); + var e1 = stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "OR[]", e2, e1); + } + stack.push(e2 || e1 ? 1 : 0); +} +function NOT(state) { + var stack = state.stack; + var e = stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "NOT[]", e); + } + stack.push(e ? 0 : 1); +} +function DELTAP123(b3, state) { + var stack = state.stack; + var n2 = stack.pop(); + var fv = state.fv; + var pv = state.pv; + var ppem = state.ppem; + var base = state.deltaBase + (b3 - 1) * 16; + var ds = state.deltaShift; + var z0 = state.z0; + if (exports.DEBUG) { + console.log(state.step, "DELTAP[" + b3 + "]", n2, stack); + } + for (var i = 0; i < n2; i++) { + var pi2 = stack.pop(); + var arg = stack.pop(); + var appem = base + ((arg & 240) >> 4); + if (appem !== ppem) { + continue; + } + var mag = (arg & 15) - 8; + if (mag >= 0) { + mag++; + } + if (exports.DEBUG) { + console.log(state.step, "DELTAPFIX", pi2, "by", mag * ds); + } + var p2 = z0[pi2]; + fv.setRelative(p2, p2, mag * ds, pv); + } +} +function SDB(state) { + var stack = state.stack; + var n2 = stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "SDB[]", n2); + } + state.deltaBase = n2; +} +function SDS(state) { + var stack = state.stack; + var n2 = stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "SDS[]", n2); + } + state.deltaShift = Math.pow(0.5, n2); +} +function ADD(state) { + var stack = state.stack; + var n2 = stack.pop(); + var n1 = stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "ADD[]", n2, n1); + } + stack.push(n1 + n2); +} +function SUB(state) { + var stack = state.stack; + var n2 = stack.pop(); + var n1 = stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "SUB[]", n2, n1); + } + stack.push(n1 - n2); +} +function DIV(state) { + var stack = state.stack; + var n2 = stack.pop(); + var n1 = stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "DIV[]", n2, n1); + } + stack.push(n1 * 64 / n2); +} +function MUL(state) { + var stack = state.stack; + var n2 = stack.pop(); + var n1 = stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "MUL[]", n2, n1); + } + stack.push(n1 * n2 / 64); +} +function ABS(state) { + var stack = state.stack; + var n2 = stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "ABS[]", n2); + } + stack.push(Math.abs(n2)); +} +function NEG(state) { + var stack = state.stack; + var n2 = stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "NEG[]", n2); + } + stack.push(-n2); +} +function FLOOR(state) { + var stack = state.stack; + var n2 = stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "FLOOR[]", n2); + } + stack.push(Math.floor(n2 / 64) * 64); +} +function CEILING(state) { + var stack = state.stack; + var n2 = stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "CEILING[]", n2); + } + stack.push(Math.ceil(n2 / 64) * 64); +} +function ROUND(dt2, state) { + var stack = state.stack; + var n2 = stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "ROUND[]"); + } + stack.push(state.round(n2 / 64) * 64); +} +function WCVTF(state) { + var stack = state.stack; + var v = stack.pop(); + var l2 = stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "WCVTF[]", v, l2); + } + state.cvt[l2] = v * state.ppem / state.font.unitsPerEm; +} +function DELTAC123(b3, state) { + var stack = state.stack; + var n2 = stack.pop(); + var ppem = state.ppem; + var base = state.deltaBase + (b3 - 1) * 16; + var ds = state.deltaShift; + if (exports.DEBUG) { + console.log(state.step, "DELTAC[" + b3 + "]", n2, stack); + } + for (var i = 0; i < n2; i++) { + var c2 = stack.pop(); + var arg = stack.pop(); + var appem = base + ((arg & 240) >> 4); + if (appem !== ppem) { + continue; + } + var mag = (arg & 15) - 8; + if (mag >= 0) { + mag++; + } + var delta = mag * ds; + if (exports.DEBUG) { + console.log(state.step, "DELTACFIX", c2, "by", delta); + } + state.cvt[c2] += delta; + } +} +function SROUND(state) { + var n2 = state.stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "SROUND[]", n2); + } + state.round = roundSuper; + var period; + switch (n2 & 192) { + case 0: + period = 0.5; + break; + case 64: + period = 1; + break; + case 128: + period = 2; + break; + default: + throw new Error("invalid SROUND value"); + } + state.srPeriod = period; + switch (n2 & 48) { + case 0: + state.srPhase = 0; + break; + case 16: + state.srPhase = 0.25 * period; + break; + case 32: + state.srPhase = 0.5 * period; + break; + case 48: + state.srPhase = 0.75 * period; + break; + default: + throw new Error("invalid SROUND value"); + } + n2 &= 15; + if (n2 === 0) { + state.srThreshold = 0; + } else { + state.srThreshold = (n2 / 8 - 0.5) * period; + } +} +function S45ROUND(state) { + var n2 = state.stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "S45ROUND[]", n2); + } + state.round = roundSuper; + var period; + switch (n2 & 192) { + case 0: + period = Math.sqrt(2) / 2; + break; + case 64: + period = Math.sqrt(2); + break; + case 128: + period = 2 * Math.sqrt(2); + break; + default: + throw new Error("invalid S45ROUND value"); + } + state.srPeriod = period; + switch (n2 & 48) { + case 0: + state.srPhase = 0; + break; + case 16: + state.srPhase = 0.25 * period; + break; + case 32: + state.srPhase = 0.5 * period; + break; + case 48: + state.srPhase = 0.75 * period; + break; + default: + throw new Error("invalid S45ROUND value"); + } + n2 &= 15; + if (n2 === 0) { + state.srThreshold = 0; + } else { + state.srThreshold = (n2 / 8 - 0.5) * period; + } +} +function ROFF(state) { + if (exports.DEBUG) { + console.log(state.step, "ROFF[]"); + } + state.round = roundOff; +} +function RUTG(state) { + if (exports.DEBUG) { + console.log(state.step, "RUTG[]"); + } + state.round = roundUpToGrid; +} +function RDTG(state) { + if (exports.DEBUG) { + console.log(state.step, "RDTG[]"); + } + state.round = roundDownToGrid; +} +function SCANCTRL(state) { + var n2 = state.stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "SCANCTRL[]", n2); + } +} +function SDPVTL(a2, state) { + var stack = state.stack; + var p2i = stack.pop(); + var p1i = stack.pop(); + var p2 = state.z2[p2i]; + var p1 = state.z1[p1i]; + if (exports.DEBUG) { + console.log(state.step, "SDPVTL[" + a2 + "]", p2i, p1i); + } + var dx; + var dy; + if (!a2) { + dx = p1.x - p2.x; + dy = p1.y - p2.y; + } else { + dx = p2.y - p1.y; + dy = p1.x - p2.x; + } + state.dpv = getUnitVector(dx, dy); +} +function GETINFO(state) { + var stack = state.stack; + var sel = stack.pop(); + var r = 0; + if (exports.DEBUG) { + console.log(state.step, "GETINFO[]", sel); + } + if (sel & 1) { + r = 35; + } + if (sel & 32) { + r |= 4096; + } + stack.push(r); +} +function ROLL(state) { + var stack = state.stack; + var a2 = stack.pop(); + var b3 = stack.pop(); + var c2 = stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "ROLL[]"); + } + stack.push(b3); + stack.push(a2); + stack.push(c2); +} +function MAX(state) { + var stack = state.stack; + var e2 = stack.pop(); + var e1 = stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "MAX[]", e2, e1); + } + stack.push(Math.max(e1, e2)); +} +function MIN(state) { + var stack = state.stack; + var e2 = stack.pop(); + var e1 = stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "MIN[]", e2, e1); + } + stack.push(Math.min(e1, e2)); +} +function SCANTYPE(state) { + var n2 = state.stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "SCANTYPE[]", n2); + } +} +function INSTCTRL(state) { + var s = state.stack.pop(); + var v = state.stack.pop(); + if (exports.DEBUG) { + console.log(state.step, "INSTCTRL[]", s, v); + } + switch (s) { + case 1: + state.inhibitGridFit = !!v; + return; + case 2: + state.ignoreCvt = !!v; + return; + default: + throw new Error("invalid INSTCTRL[] selector"); + } +} +function PUSHB(n2, state) { + var stack = state.stack; + var prog = state.prog; + var ip = state.ip; + if (exports.DEBUG) { + console.log(state.step, "PUSHB[" + n2 + "]"); + } + for (var i = 0; i < n2; i++) { + stack.push(prog[++ip]); + } + state.ip = ip; +} +function PUSHW(n2, state) { + var ip = state.ip; + var prog = state.prog; + var stack = state.stack; + if (exports.DEBUG) { + console.log(state.ip, "PUSHW[" + n2 + "]"); + } + for (var i = 0; i < n2; i++) { + var w = prog[++ip] << 8 | prog[++ip]; + if (w & 32768) { + w = -((w ^ 65535) + 1); + } + stack.push(w); + } + state.ip = ip; +} +function MDRP_MIRP(indirect, setRp0, keepD, ro, dt2, state) { + var stack = state.stack; + var cvte = indirect && stack.pop(); + var pi2 = stack.pop(); + var rp0i = state.rp0; + var rp = state.z0[rp0i]; + var p2 = state.z1[pi2]; + var md = state.minDis; + var fv = state.fv; + var pv = state.dpv; + var od; + var d; + var sign; + var cv; + d = od = pv.distance(p2, rp, true, true); + sign = d >= 0 ? 1 : -1; + d = Math.abs(d); + if (indirect) { + cv = state.cvt[cvte]; + if (ro && Math.abs(d - cv) < state.cvCutIn) { + d = cv; + } + } + if (keepD && d < md) { + d = md; + } + if (ro) { + d = state.round(d); + } + fv.setRelative(p2, rp, sign * d, pv); + fv.touch(p2); + if (exports.DEBUG) { + console.log( + state.step, + (indirect ? "MIRP[" : "MDRP[") + (setRp0 ? "M" : "m") + (keepD ? ">" : "_") + (ro ? "R" : "_") + (dt2 === 0 ? "Gr" : dt2 === 1 ? "Bl" : dt2 === 2 ? "Wh" : "") + "]", + indirect ? cvte + "(" + state.cvt[cvte] + "," + cv + ")" : "", + pi2, + "(d =", + od, + "->", + sign * d, + ")" + ); + } + state.rp1 = state.rp0; + state.rp2 = pi2; + if (setRp0) { + state.rp0 = pi2; + } +} +instructionTable = [ + /* 0x00 */ + SVTCA.bind(void 0, yUnitVector), + /* 0x01 */ + SVTCA.bind(void 0, xUnitVector), + /* 0x02 */ + SPVTCA.bind(void 0, yUnitVector), + /* 0x03 */ + SPVTCA.bind(void 0, xUnitVector), + /* 0x04 */ + SFVTCA.bind(void 0, yUnitVector), + /* 0x05 */ + SFVTCA.bind(void 0, xUnitVector), + /* 0x06 */ + SPVTL.bind(void 0, 0), + /* 0x07 */ + SPVTL.bind(void 0, 1), + /* 0x08 */ + SFVTL.bind(void 0, 0), + /* 0x09 */ + SFVTL.bind(void 0, 1), + /* 0x0A */ + SPVFS, + /* 0x0B */ + SFVFS, + /* 0x0C */ + GPV, + /* 0x0D */ + GFV, + /* 0x0E */ + SFVTPV, + /* 0x0F */ + ISECT, + /* 0x10 */ + SRP0, + /* 0x11 */ + SRP1, + /* 0x12 */ + SRP2, + /* 0x13 */ + SZP0, + /* 0x14 */ + SZP1, + /* 0x15 */ + SZP2, + /* 0x16 */ + SZPS, + /* 0x17 */ + SLOOP, + /* 0x18 */ + RTG, + /* 0x19 */ + RTHG, + /* 0x1A */ + SMD, + /* 0x1B */ + ELSE, + /* 0x1C */ + JMPR, + /* 0x1D */ + SCVTCI, + /* 0x1E */ + void 0, + // TODO SSWCI + /* 0x1F */ + void 0, + // TODO SSW + /* 0x20 */ + DUP, + /* 0x21 */ + POP, + /* 0x22 */ + CLEAR, + /* 0x23 */ + SWAP, + /* 0x24 */ + DEPTH, + /* 0x25 */ + CINDEX, + /* 0x26 */ + MINDEX, + /* 0x27 */ + void 0, + // TODO ALIGNPTS + /* 0x28 */ + void 0, + /* 0x29 */ + void 0, + // TODO UTP + /* 0x2A */ + LOOPCALL, + /* 0x2B */ + CALL, + /* 0x2C */ + FDEF, + /* 0x2D */ + void 0, + // ENDF (eaten by FDEF) + /* 0x2E */ + MDAP.bind(void 0, 0), + /* 0x2F */ + MDAP.bind(void 0, 1), + /* 0x30 */ + IUP.bind(void 0, yUnitVector), + /* 0x31 */ + IUP.bind(void 0, xUnitVector), + /* 0x32 */ + SHP.bind(void 0, 0), + /* 0x33 */ + SHP.bind(void 0, 1), + /* 0x34 */ + SHC.bind(void 0, 0), + /* 0x35 */ + SHC.bind(void 0, 1), + /* 0x36 */ + SHZ.bind(void 0, 0), + /* 0x37 */ + SHZ.bind(void 0, 1), + /* 0x38 */ + SHPIX, + /* 0x39 */ + IP, + /* 0x3A */ + MSIRP.bind(void 0, 0), + /* 0x3B */ + MSIRP.bind(void 0, 1), + /* 0x3C */ + ALIGNRP, + /* 0x3D */ + RTDG, + /* 0x3E */ + MIAP.bind(void 0, 0), + /* 0x3F */ + MIAP.bind(void 0, 1), + /* 0x40 */ + NPUSHB, + /* 0x41 */ + NPUSHW, + /* 0x42 */ + WS, + /* 0x43 */ + RS, + /* 0x44 */ + WCVTP, + /* 0x45 */ + RCVT, + /* 0x46 */ + GC.bind(void 0, 0), + /* 0x47 */ + GC.bind(void 0, 1), + /* 0x48 */ + void 0, + // TODO SCFS + /* 0x49 */ + MD.bind(void 0, 0), + /* 0x4A */ + MD.bind(void 0, 1), + /* 0x4B */ + MPPEM, + /* 0x4C */ + void 0, + // TODO MPS + /* 0x4D */ + FLIPON, + /* 0x4E */ + void 0, + // TODO FLIPOFF + /* 0x4F */ + void 0, + // TODO DEBUG + /* 0x50 */ + LT, + /* 0x51 */ + LTEQ, + /* 0x52 */ + GT, + /* 0x53 */ + GTEQ, + /* 0x54 */ + EQ, + /* 0x55 */ + NEQ, + /* 0x56 */ + ODD, + /* 0x57 */ + EVEN, + /* 0x58 */ + IF, + /* 0x59 */ + EIF, + /* 0x5A */ + AND, + /* 0x5B */ + OR, + /* 0x5C */ + NOT, + /* 0x5D */ + DELTAP123.bind(void 0, 1), + /* 0x5E */ + SDB, + /* 0x5F */ + SDS, + /* 0x60 */ + ADD, + /* 0x61 */ + SUB, + /* 0x62 */ + DIV, + /* 0x63 */ + MUL, + /* 0x64 */ + ABS, + /* 0x65 */ + NEG, + /* 0x66 */ + FLOOR, + /* 0x67 */ + CEILING, + /* 0x68 */ + ROUND.bind(void 0, 0), + /* 0x69 */ + ROUND.bind(void 0, 1), + /* 0x6A */ + ROUND.bind(void 0, 2), + /* 0x6B */ + ROUND.bind(void 0, 3), + /* 0x6C */ + void 0, + // TODO NROUND[ab] + /* 0x6D */ + void 0, + // TODO NROUND[ab] + /* 0x6E */ + void 0, + // TODO NROUND[ab] + /* 0x6F */ + void 0, + // TODO NROUND[ab] + /* 0x70 */ + WCVTF, + /* 0x71 */ + DELTAP123.bind(void 0, 2), + /* 0x72 */ + DELTAP123.bind(void 0, 3), + /* 0x73 */ + DELTAC123.bind(void 0, 1), + /* 0x74 */ + DELTAC123.bind(void 0, 2), + /* 0x75 */ + DELTAC123.bind(void 0, 3), + /* 0x76 */ + SROUND, + /* 0x77 */ + S45ROUND, + /* 0x78 */ + void 0, + // TODO JROT[] + /* 0x79 */ + void 0, + // TODO JROF[] + /* 0x7A */ + ROFF, + /* 0x7B */ + void 0, + /* 0x7C */ + RUTG, + /* 0x7D */ + RDTG, + /* 0x7E */ + POP, + // actually SANGW, supposed to do only a pop though + /* 0x7F */ + POP, + // actually AA, supposed to do only a pop though + /* 0x80 */ + void 0, + // TODO FLIPPT + /* 0x81 */ + void 0, + // TODO FLIPRGON + /* 0x82 */ + void 0, + // TODO FLIPRGOFF + /* 0x83 */ + void 0, + /* 0x84 */ + void 0, + /* 0x85 */ + SCANCTRL, + /* 0x86 */ + SDPVTL.bind(void 0, 0), + /* 0x87 */ + SDPVTL.bind(void 0, 1), + /* 0x88 */ + GETINFO, + /* 0x89 */ + void 0, + // TODO IDEF + /* 0x8A */ + ROLL, + /* 0x8B */ + MAX, + /* 0x8C */ + MIN, + /* 0x8D */ + SCANTYPE, + /* 0x8E */ + INSTCTRL, + /* 0x8F */ + void 0, + /* 0x90 */ + void 0, + /* 0x91 */ + void 0, + /* 0x92 */ + void 0, + /* 0x93 */ + void 0, + /* 0x94 */ + void 0, + /* 0x95 */ + void 0, + /* 0x96 */ + void 0, + /* 0x97 */ + void 0, + /* 0x98 */ + void 0, + /* 0x99 */ + void 0, + /* 0x9A */ + void 0, + /* 0x9B */ + void 0, + /* 0x9C */ + void 0, + /* 0x9D */ + void 0, + /* 0x9E */ + void 0, + /* 0x9F */ + void 0, + /* 0xA0 */ + void 0, + /* 0xA1 */ + void 0, + /* 0xA2 */ + void 0, + /* 0xA3 */ + void 0, + /* 0xA4 */ + void 0, + /* 0xA5 */ + void 0, + /* 0xA6 */ + void 0, + /* 0xA7 */ + void 0, + /* 0xA8 */ + void 0, + /* 0xA9 */ + void 0, + /* 0xAA */ + void 0, + /* 0xAB */ + void 0, + /* 0xAC */ + void 0, + /* 0xAD */ + void 0, + /* 0xAE */ + void 0, + /* 0xAF */ + void 0, + /* 0xB0 */ + PUSHB.bind(void 0, 1), + /* 0xB1 */ + PUSHB.bind(void 0, 2), + /* 0xB2 */ + PUSHB.bind(void 0, 3), + /* 0xB3 */ + PUSHB.bind(void 0, 4), + /* 0xB4 */ + PUSHB.bind(void 0, 5), + /* 0xB5 */ + PUSHB.bind(void 0, 6), + /* 0xB6 */ + PUSHB.bind(void 0, 7), + /* 0xB7 */ + PUSHB.bind(void 0, 8), + /* 0xB8 */ + PUSHW.bind(void 0, 1), + /* 0xB9 */ + PUSHW.bind(void 0, 2), + /* 0xBA */ + PUSHW.bind(void 0, 3), + /* 0xBB */ + PUSHW.bind(void 0, 4), + /* 0xBC */ + PUSHW.bind(void 0, 5), + /* 0xBD */ + PUSHW.bind(void 0, 6), + /* 0xBE */ + PUSHW.bind(void 0, 7), + /* 0xBF */ + PUSHW.bind(void 0, 8), + /* 0xC0 */ + MDRP_MIRP.bind(void 0, 0, 0, 0, 0, 0), + /* 0xC1 */ + MDRP_MIRP.bind(void 0, 0, 0, 0, 0, 1), + /* 0xC2 */ + MDRP_MIRP.bind(void 0, 0, 0, 0, 0, 2), + /* 0xC3 */ + MDRP_MIRP.bind(void 0, 0, 0, 0, 0, 3), + /* 0xC4 */ + MDRP_MIRP.bind(void 0, 0, 0, 0, 1, 0), + /* 0xC5 */ + MDRP_MIRP.bind(void 0, 0, 0, 0, 1, 1), + /* 0xC6 */ + MDRP_MIRP.bind(void 0, 0, 0, 0, 1, 2), + /* 0xC7 */ + MDRP_MIRP.bind(void 0, 0, 0, 0, 1, 3), + /* 0xC8 */ + MDRP_MIRP.bind(void 0, 0, 0, 1, 0, 0), + /* 0xC9 */ + MDRP_MIRP.bind(void 0, 0, 0, 1, 0, 1), + /* 0xCA */ + MDRP_MIRP.bind(void 0, 0, 0, 1, 0, 2), + /* 0xCB */ + MDRP_MIRP.bind(void 0, 0, 0, 1, 0, 3), + /* 0xCC */ + MDRP_MIRP.bind(void 0, 0, 0, 1, 1, 0), + /* 0xCD */ + MDRP_MIRP.bind(void 0, 0, 0, 1, 1, 1), + /* 0xCE */ + MDRP_MIRP.bind(void 0, 0, 0, 1, 1, 2), + /* 0xCF */ + MDRP_MIRP.bind(void 0, 0, 0, 1, 1, 3), + /* 0xD0 */ + MDRP_MIRP.bind(void 0, 0, 1, 0, 0, 0), + /* 0xD1 */ + MDRP_MIRP.bind(void 0, 0, 1, 0, 0, 1), + /* 0xD2 */ + MDRP_MIRP.bind(void 0, 0, 1, 0, 0, 2), + /* 0xD3 */ + MDRP_MIRP.bind(void 0, 0, 1, 0, 0, 3), + /* 0xD4 */ + MDRP_MIRP.bind(void 0, 0, 1, 0, 1, 0), + /* 0xD5 */ + MDRP_MIRP.bind(void 0, 0, 1, 0, 1, 1), + /* 0xD6 */ + MDRP_MIRP.bind(void 0, 0, 1, 0, 1, 2), + /* 0xD7 */ + MDRP_MIRP.bind(void 0, 0, 1, 0, 1, 3), + /* 0xD8 */ + MDRP_MIRP.bind(void 0, 0, 1, 1, 0, 0), + /* 0xD9 */ + MDRP_MIRP.bind(void 0, 0, 1, 1, 0, 1), + /* 0xDA */ + MDRP_MIRP.bind(void 0, 0, 1, 1, 0, 2), + /* 0xDB */ + MDRP_MIRP.bind(void 0, 0, 1, 1, 0, 3), + /* 0xDC */ + MDRP_MIRP.bind(void 0, 0, 1, 1, 1, 0), + /* 0xDD */ + MDRP_MIRP.bind(void 0, 0, 1, 1, 1, 1), + /* 0xDE */ + MDRP_MIRP.bind(void 0, 0, 1, 1, 1, 2), + /* 0xDF */ + MDRP_MIRP.bind(void 0, 0, 1, 1, 1, 3), + /* 0xE0 */ + MDRP_MIRP.bind(void 0, 1, 0, 0, 0, 0), + /* 0xE1 */ + MDRP_MIRP.bind(void 0, 1, 0, 0, 0, 1), + /* 0xE2 */ + MDRP_MIRP.bind(void 0, 1, 0, 0, 0, 2), + /* 0xE3 */ + MDRP_MIRP.bind(void 0, 1, 0, 0, 0, 3), + /* 0xE4 */ + MDRP_MIRP.bind(void 0, 1, 0, 0, 1, 0), + /* 0xE5 */ + MDRP_MIRP.bind(void 0, 1, 0, 0, 1, 1), + /* 0xE6 */ + MDRP_MIRP.bind(void 0, 1, 0, 0, 1, 2), + /* 0xE7 */ + MDRP_MIRP.bind(void 0, 1, 0, 0, 1, 3), + /* 0xE8 */ + MDRP_MIRP.bind(void 0, 1, 0, 1, 0, 0), + /* 0xE9 */ + MDRP_MIRP.bind(void 0, 1, 0, 1, 0, 1), + /* 0xEA */ + MDRP_MIRP.bind(void 0, 1, 0, 1, 0, 2), + /* 0xEB */ + MDRP_MIRP.bind(void 0, 1, 0, 1, 0, 3), + /* 0xEC */ + MDRP_MIRP.bind(void 0, 1, 0, 1, 1, 0), + /* 0xED */ + MDRP_MIRP.bind(void 0, 1, 0, 1, 1, 1), + /* 0xEE */ + MDRP_MIRP.bind(void 0, 1, 0, 1, 1, 2), + /* 0xEF */ + MDRP_MIRP.bind(void 0, 1, 0, 1, 1, 3), + /* 0xF0 */ + MDRP_MIRP.bind(void 0, 1, 1, 0, 0, 0), + /* 0xF1 */ + MDRP_MIRP.bind(void 0, 1, 1, 0, 0, 1), + /* 0xF2 */ + MDRP_MIRP.bind(void 0, 1, 1, 0, 0, 2), + /* 0xF3 */ + MDRP_MIRP.bind(void 0, 1, 1, 0, 0, 3), + /* 0xF4 */ + MDRP_MIRP.bind(void 0, 1, 1, 0, 1, 0), + /* 0xF5 */ + MDRP_MIRP.bind(void 0, 1, 1, 0, 1, 1), + /* 0xF6 */ + MDRP_MIRP.bind(void 0, 1, 1, 0, 1, 2), + /* 0xF7 */ + MDRP_MIRP.bind(void 0, 1, 1, 0, 1, 3), + /* 0xF8 */ + MDRP_MIRP.bind(void 0, 1, 1, 1, 0, 0), + /* 0xF9 */ + MDRP_MIRP.bind(void 0, 1, 1, 1, 0, 1), + /* 0xFA */ + MDRP_MIRP.bind(void 0, 1, 1, 1, 0, 2), + /* 0xFB */ + MDRP_MIRP.bind(void 0, 1, 1, 1, 0, 3), + /* 0xFC */ + MDRP_MIRP.bind(void 0, 1, 1, 1, 1, 0), + /* 0xFD */ + MDRP_MIRP.bind(void 0, 1, 1, 1, 1, 1), + /* 0xFE */ + MDRP_MIRP.bind(void 0, 1, 1, 1, 1, 2), + /* 0xFF */ + MDRP_MIRP.bind(void 0, 1, 1, 1, 1, 3) +]; +function Token(char) { + this.char = char; + this.state = {}; + this.activeState = null; +} +function ContextRange(startIndex, endOffset, contextName) { + this.contextName = contextName; + this.startIndex = startIndex; + this.endOffset = endOffset; +} +function ContextChecker(contextName, checkStart, checkEnd) { + this.contextName = contextName; + this.openRange = null; + this.ranges = []; + this.checkStart = checkStart; + this.checkEnd = checkEnd; +} +function ContextParams(context, currentIndex) { + this.context = context; + this.index = currentIndex; + this.length = context.length; + this.current = context[currentIndex]; + this.backtrack = context.slice(0, currentIndex); + this.lookahead = context.slice(currentIndex + 1); +} +function Event(eventId) { + this.eventId = eventId; + this.subscribers = []; +} +function initializeCoreEvents(events) { + var this$1 = this; + var coreEvents = [ + "start", + "end", + "next", + "newToken", + "contextStart", + "contextEnd", + "insertToken", + "removeToken", + "removeRange", + "replaceToken", + "replaceRange", + "composeRUD", + "updateContextsRanges" + ]; + coreEvents.forEach(function(eventId) { + Object.defineProperty(this$1.events, eventId, { + value: new Event(eventId) + }); + }); + if (!!events) { + coreEvents.forEach(function(eventId) { + var event = events[eventId]; + if (typeof event === "function") { + this$1.events[eventId].subscribe(event); + } + }); + } + var requiresContextUpdate = [ + "insertToken", + "removeToken", + "removeRange", + "replaceToken", + "replaceRange", + "composeRUD" + ]; + requiresContextUpdate.forEach(function(eventId) { + this$1.events[eventId].subscribe( + this$1.updateContextsRanges + ); + }); +} +function Tokenizer(events) { + this.tokens = []; + this.registeredContexts = {}; + this.contextCheckers = []; + this.events = {}; + this.registeredModifiers = []; + initializeCoreEvents.call(this, events); +} +Token.prototype.setState = function(key2, value2) { + this.state[key2] = value2; + this.activeState = { key: key2, value: this.state[key2] }; + return this.activeState; +}; +Token.prototype.getState = function(stateId) { + return this.state[stateId] || null; +}; +Tokenizer.prototype.inboundIndex = function(index2) { + return index2 >= 0 && index2 < this.tokens.length; +}; +Tokenizer.prototype.composeRUD = function(RUDs) { + var this$1 = this; + var silent = true; + var state = RUDs.map(function(RUD) { + return this$1[RUD[0]].apply(this$1, RUD.slice(1).concat(silent)); + }); + var hasFAILObject = function(obj) { + return typeof obj === "object" && obj.hasOwnProperty("FAIL"); + }; + if (state.every(hasFAILObject)) { + return { + FAIL: "composeRUD: one or more operations hasn't completed successfully", + report: state.filter(hasFAILObject) + }; + } + this.dispatch("composeRUD", [state.filter(function(op) { + return !hasFAILObject(op); + })]); +}; +Tokenizer.prototype.replaceRange = function(startIndex, offset, tokens, silent) { + offset = offset !== null ? offset : this.tokens.length; + var isTokenType = tokens.every(function(token) { + return token instanceof Token; + }); + if (!isNaN(startIndex) && this.inboundIndex(startIndex) && isTokenType) { + var replaced = this.tokens.splice.apply( + this.tokens, + [startIndex, offset].concat(tokens) + ); + if (!silent) { + this.dispatch("replaceToken", [startIndex, offset, tokens]); + } + return [replaced, tokens]; + } else { + return { FAIL: "replaceRange: invalid tokens or startIndex." }; + } +}; +Tokenizer.prototype.replaceToken = function(index2, token, silent) { + if (!isNaN(index2) && this.inboundIndex(index2) && token instanceof Token) { + var replaced = this.tokens.splice(index2, 1, token); + if (!silent) { + this.dispatch("replaceToken", [index2, token]); + } + return [replaced[0], token]; + } else { + return { FAIL: "replaceToken: invalid token or index." }; + } +}; +Tokenizer.prototype.removeRange = function(startIndex, offset, silent) { + offset = !isNaN(offset) ? offset : this.tokens.length; + var tokens = this.tokens.splice(startIndex, offset); + if (!silent) { + this.dispatch("removeRange", [tokens, startIndex, offset]); + } + return tokens; +}; +Tokenizer.prototype.removeToken = function(index2, silent) { + if (!isNaN(index2) && this.inboundIndex(index2)) { + var token = this.tokens.splice(index2, 1); + if (!silent) { + this.dispatch("removeToken", [token, index2]); + } + return token; + } else { + return { FAIL: "removeToken: invalid token index." }; + } +}; +Tokenizer.prototype.insertToken = function(tokens, index2, silent) { + var tokenType = tokens.every( + function(token) { + return token instanceof Token; + } + ); + if (tokenType) { + this.tokens.splice.apply( + this.tokens, + [index2, 0].concat(tokens) + ); + if (!silent) { + this.dispatch("insertToken", [tokens, index2]); + } + return tokens; + } else { + return { FAIL: "insertToken: invalid token(s)." }; + } +}; +Tokenizer.prototype.registerModifier = function(modifierId, condition, modifier) { + this.events.newToken.subscribe(function(token, contextParams) { + var conditionParams = [token, contextParams]; + var canApplyModifier = condition === null || condition.apply(this, conditionParams) === true; + var modifierParams = [token, contextParams]; + if (canApplyModifier) { + var newStateValue = modifier.apply(this, modifierParams); + token.setState(modifierId, newStateValue); + } + }); + this.registeredModifiers.push(modifierId); +}; +Event.prototype.subscribe = function(eventHandler) { + if (typeof eventHandler === "function") { + return this.subscribers.push(eventHandler) - 1; + } else { + return { FAIL: "invalid '" + this.eventId + "' event handler" }; + } +}; +Event.prototype.unsubscribe = function(subsId) { + this.subscribers.splice(subsId, 1); +}; +ContextParams.prototype.setCurrentIndex = function(index2) { + this.index = index2; + this.current = this.context[index2]; + this.backtrack = this.context.slice(0, index2); + this.lookahead = this.context.slice(index2 + 1); +}; +ContextParams.prototype.get = function(offset) { + switch (true) { + case offset === 0: + return this.current; + case (offset < 0 && Math.abs(offset) <= this.backtrack.length): + return this.backtrack.slice(offset)[0]; + case (offset > 0 && offset <= this.lookahead.length): + return this.lookahead[offset - 1]; + default: + return null; + } +}; +Tokenizer.prototype.rangeToText = function(range) { + if (range instanceof ContextRange) { + return this.getRangeTokens(range).map(function(token) { + return token.char; + }).join(""); + } +}; +Tokenizer.prototype.getText = function() { + return this.tokens.map(function(token) { + return token.char; + }).join(""); +}; +Tokenizer.prototype.getContext = function(contextName) { + var context = this.registeredContexts[contextName]; + return !!context ? context : null; +}; +Tokenizer.prototype.on = function(eventName, eventHandler) { + var event = this.events[eventName]; + if (!!event) { + return event.subscribe(eventHandler); + } else { + return null; + } +}; +Tokenizer.prototype.dispatch = function(eventName, args) { + var this$1 = this; + var event = this.events[eventName]; + if (event instanceof Event) { + event.subscribers.forEach(function(subscriber) { + subscriber.apply(this$1, args || []); + }); + } +}; +Tokenizer.prototype.registerContextChecker = function(contextName, contextStartCheck, contextEndCheck) { + if (!!this.getContext(contextName)) { + return { + FAIL: "context name '" + contextName + "' is already registered." + }; + } + if (typeof contextStartCheck !== "function") { + return { + FAIL: "missing context start check." + }; + } + if (typeof contextEndCheck !== "function") { + return { + FAIL: "missing context end check." + }; + } + var contextCheckers = new ContextChecker( + contextName, + contextStartCheck, + contextEndCheck + ); + this.registeredContexts[contextName] = contextCheckers; + this.contextCheckers.push(contextCheckers); + return contextCheckers; +}; +Tokenizer.prototype.getRangeTokens = function(range) { + var endIndex = range.startIndex + range.endOffset; + return [].concat( + this.tokens.slice(range.startIndex, endIndex) + ); +}; +Tokenizer.prototype.getContextRanges = function(contextName) { + var context = this.getContext(contextName); + if (!!context) { + return context.ranges; + } else { + return { FAIL: "context checker '" + contextName + "' is not registered." }; + } +}; +Tokenizer.prototype.resetContextsRanges = function() { + var registeredContexts = this.registeredContexts; + for (var contextName in registeredContexts) { + if (registeredContexts.hasOwnProperty(contextName)) { + var context = registeredContexts[contextName]; + context.ranges = []; + } + } +}; +Tokenizer.prototype.updateContextsRanges = function() { + this.resetContextsRanges(); + var chars = this.tokens.map(function(token) { + return token.char; + }); + for (var i = 0; i < chars.length; i++) { + var contextParams = new ContextParams(chars, i); + this.runContextCheck(contextParams); + } + this.dispatch("updateContextsRanges", [this.registeredContexts]); +}; +Tokenizer.prototype.setEndOffset = function(offset, contextName) { + var startIndex = this.getContext(contextName).openRange.startIndex; + var range = new ContextRange(startIndex, offset, contextName); + var ranges = this.getContext(contextName).ranges; + range.rangeId = contextName + "." + ranges.length; + ranges.push(range); + this.getContext(contextName).openRange = null; + return range; +}; +Tokenizer.prototype.runContextCheck = function(contextParams) { + var this$1 = this; + var index2 = contextParams.index; + this.contextCheckers.forEach(function(contextChecker) { + var contextName = contextChecker.contextName; + var openRange = this$1.getContext(contextName).openRange; + if (!openRange && contextChecker.checkStart(contextParams)) { + openRange = new ContextRange(index2, null, contextName); + this$1.getContext(contextName).openRange = openRange; + this$1.dispatch("contextStart", [contextName, index2]); + } + if (!!openRange && contextChecker.checkEnd(contextParams)) { + var offset = index2 - openRange.startIndex + 1; + var range = this$1.setEndOffset(offset, contextName); + this$1.dispatch("contextEnd", [contextName, range]); + } + }); +}; +Tokenizer.prototype.tokenize = function(text2) { + this.tokens = []; + this.resetContextsRanges(); + var chars = Array.from(text2); + this.dispatch("start"); + for (var i = 0; i < chars.length; i++) { + var char = chars[i]; + var contextParams = new ContextParams(chars, i); + this.dispatch("next", [contextParams]); + this.runContextCheck(contextParams); + var token = new Token(char); + this.tokens.push(token); + this.dispatch("newToken", [token, contextParams]); + } + this.dispatch("end", [this.tokens]); + return this.tokens; +}; +function isArabicChar(c2) { + return /[\u0600-\u065F\u066A-\u06D2\u06FA-\u06FF]/.test(c2); +} +function isIsolatedArabicChar(char) { + return /[\u0630\u0690\u0621\u0631\u0661\u0671\u0622\u0632\u0672\u0692\u06C2\u0623\u0673\u0693\u06C3\u0624\u0694\u06C4\u0625\u0675\u0695\u06C5\u06E5\u0676\u0696\u06C6\u0627\u0677\u0697\u06C7\u0648\u0688\u0698\u06C8\u0689\u0699\u06C9\u068A\u06CA\u066B\u068B\u06CB\u068C\u068D\u06CD\u06FD\u068E\u06EE\u06FE\u062F\u068F\u06CF\u06EF]/.test(char); +} +function isTashkeelArabicChar(char) { + return /[\u0600-\u0605\u060C-\u060E\u0610-\u061B\u061E\u064B-\u065F\u0670\u06D6-\u06DC\u06DF-\u06E4\u06E7\u06E8\u06EA-\u06ED]/.test(char); +} +function isLatinChar(c2) { + return /[A-z]/.test(c2); +} +function isWhiteSpace(c2) { + return /\s/.test(c2); +} +function FeatureQuery(font) { + this.font = font; + this.features = {}; +} +function SubstitutionAction(action) { + this.id = action.id; + this.tag = action.tag; + this.substitution = action.substitution; +} +function lookupCoverage(glyphIndex, coverage) { + if (!glyphIndex) { + return -1; + } + switch (coverage.format) { + case 1: + return coverage.glyphs.indexOf(glyphIndex); + case 2: + var ranges = coverage.ranges; + for (var i = 0; i < ranges.length; i++) { + var range = ranges[i]; + if (glyphIndex >= range.start && glyphIndex <= range.end) { + var offset = glyphIndex - range.start; + return range.index + offset; + } + } + break; + default: + return -1; + } + return -1; +} +function singleSubstitutionFormat1(glyphIndex, subtable) { + var substituteIndex = lookupCoverage(glyphIndex, subtable.coverage); + if (substituteIndex === -1) { + return null; + } + return glyphIndex + subtable.deltaGlyphId; +} +function singleSubstitutionFormat2(glyphIndex, subtable) { + var substituteIndex = lookupCoverage(glyphIndex, subtable.coverage); + if (substituteIndex === -1) { + return null; + } + return subtable.substitute[substituteIndex]; +} +function lookupCoverageList(coverageList, contextParams) { + var lookupList = []; + for (var i = 0; i < coverageList.length; i++) { + var coverage = coverageList[i]; + var glyphIndex = contextParams.current; + glyphIndex = Array.isArray(glyphIndex) ? glyphIndex[0] : glyphIndex; + var lookupIndex = lookupCoverage(glyphIndex, coverage); + if (lookupIndex !== -1) { + lookupList.push(lookupIndex); + } + } + if (lookupList.length !== coverageList.length) { + return -1; + } + return lookupList; +} +function chainingSubstitutionFormat3(contextParams, subtable) { + var lookupsCount = subtable.inputCoverage.length + subtable.lookaheadCoverage.length + subtable.backtrackCoverage.length; + if (contextParams.context.length < lookupsCount) { + return []; + } + var inputLookups = lookupCoverageList( + subtable.inputCoverage, + contextParams + ); + if (inputLookups === -1) { + return []; + } + var lookaheadOffset = subtable.inputCoverage.length - 1; + if (contextParams.lookahead.length < subtable.lookaheadCoverage.length) { + return []; + } + var lookaheadContext = contextParams.lookahead.slice(lookaheadOffset); + while (lookaheadContext.length && isTashkeelArabicChar(lookaheadContext[0].char)) { + lookaheadContext.shift(); + } + var lookaheadParams = new ContextParams(lookaheadContext, 0); + var lookaheadLookups = lookupCoverageList( + subtable.lookaheadCoverage, + lookaheadParams + ); + var backtrackContext = [].concat(contextParams.backtrack); + backtrackContext.reverse(); + while (backtrackContext.length && isTashkeelArabicChar(backtrackContext[0].char)) { + backtrackContext.shift(); + } + if (backtrackContext.length < subtable.backtrackCoverage.length) { + return []; + } + var backtrackParams = new ContextParams(backtrackContext, 0); + var backtrackLookups = lookupCoverageList( + subtable.backtrackCoverage, + backtrackParams + ); + var contextRulesMatch = inputLookups.length === subtable.inputCoverage.length && lookaheadLookups.length === subtable.lookaheadCoverage.length && backtrackLookups.length === subtable.backtrackCoverage.length; + var substitutions = []; + if (contextRulesMatch) { + for (var i = 0; i < subtable.lookupRecords.length; i++) { + var lookupRecord = subtable.lookupRecords[i]; + var lookupListIndex = lookupRecord.lookupListIndex; + var lookupTable = this.getLookupByIndex(lookupListIndex); + for (var s = 0; s < lookupTable.subtables.length; s++) { + var subtable$1 = lookupTable.subtables[s]; + var lookup = this.getLookupMethod(lookupTable, subtable$1); + var substitutionType = this.getSubstitutionType(lookupTable, subtable$1); + if (substitutionType === "12") { + for (var n2 = 0; n2 < inputLookups.length; n2++) { + var glyphIndex = contextParams.get(n2); + var substitution = lookup(glyphIndex); + if (substitution) { + substitutions.push(substitution); + } + } + } + } + } + } + return substitutions; +} +function ligatureSubstitutionFormat1(contextParams, subtable) { + var glyphIndex = contextParams.current; + var ligSetIndex = lookupCoverage(glyphIndex, subtable.coverage); + if (ligSetIndex === -1) { + return null; + } + var ligature; + var ligatureSet = subtable.ligatureSets[ligSetIndex]; + for (var s = 0; s < ligatureSet.length; s++) { + ligature = ligatureSet[s]; + for (var l2 = 0; l2 < ligature.components.length; l2++) { + var lookaheadItem = contextParams.lookahead[l2]; + var component = ligature.components[l2]; + if (lookaheadItem !== component) { + break; + } + if (l2 === ligature.components.length - 1) { + return ligature; + } + } + } + return null; +} +function decompositionSubstitutionFormat1(glyphIndex, subtable) { + var substituteIndex = lookupCoverage(glyphIndex, subtable.coverage); + if (substituteIndex === -1) { + return null; + } + return subtable.sequences[substituteIndex]; +} +FeatureQuery.prototype.getDefaultScriptFeaturesIndexes = function() { + var scripts = this.font.tables.gsub.scripts; + for (var s = 0; s < scripts.length; s++) { + var script = scripts[s]; + if (script.tag === "DFLT") { + return script.script.defaultLangSys.featureIndexes; + } + } + return []; +}; +FeatureQuery.prototype.getScriptFeaturesIndexes = function(scriptTag) { + var tables = this.font.tables; + if (!tables.gsub) { + return []; + } + if (!scriptTag) { + return this.getDefaultScriptFeaturesIndexes(); + } + var scripts = this.font.tables.gsub.scripts; + for (var i = 0; i < scripts.length; i++) { + var script = scripts[i]; + if (script.tag === scriptTag && script.script.defaultLangSys) { + return script.script.defaultLangSys.featureIndexes; + } else { + var langSysRecords = script.langSysRecords; + if (!!langSysRecords) { + for (var j = 0; j < langSysRecords.length; j++) { + var langSysRecord = langSysRecords[j]; + if (langSysRecord.tag === scriptTag) { + var langSys = langSysRecord.langSys; + return langSys.featureIndexes; + } + } + } + } + } + return this.getDefaultScriptFeaturesIndexes(); +}; +FeatureQuery.prototype.mapTagsToFeatures = function(features, scriptTag) { + var tags = {}; + for (var i = 0; i < features.length; i++) { + var tag = features[i].tag; + var feature = features[i].feature; + tags[tag] = feature; + } + this.features[scriptTag].tags = tags; +}; +FeatureQuery.prototype.getScriptFeatures = function(scriptTag) { + var features = this.features[scriptTag]; + if (this.features.hasOwnProperty(scriptTag)) { + return features; + } + var featuresIndexes = this.getScriptFeaturesIndexes(scriptTag); + if (!featuresIndexes) { + return null; + } + var gsub2 = this.font.tables.gsub; + features = featuresIndexes.map(function(index2) { + return gsub2.features[index2]; + }); + this.features[scriptTag] = features; + this.mapTagsToFeatures(features, scriptTag); + return features; +}; +FeatureQuery.prototype.getSubstitutionType = function(lookupTable, subtable) { + var lookupType = lookupTable.lookupType.toString(); + var substFormat = subtable.substFormat.toString(); + return lookupType + substFormat; +}; +FeatureQuery.prototype.getLookupMethod = function(lookupTable, subtable) { + var this$1 = this; + var substitutionType = this.getSubstitutionType(lookupTable, subtable); + switch (substitutionType) { + case "11": + return function(glyphIndex) { + return singleSubstitutionFormat1.apply( + this$1, + [glyphIndex, subtable] + ); + }; + case "12": + return function(glyphIndex) { + return singleSubstitutionFormat2.apply( + this$1, + [glyphIndex, subtable] + ); + }; + case "63": + return function(contextParams) { + return chainingSubstitutionFormat3.apply( + this$1, + [contextParams, subtable] + ); + }; + case "41": + return function(contextParams) { + return ligatureSubstitutionFormat1.apply( + this$1, + [contextParams, subtable] + ); + }; + case "21": + return function(glyphIndex) { + return decompositionSubstitutionFormat1.apply( + this$1, + [glyphIndex, subtable] + ); + }; + default: + throw new Error( + "lookupType: " + lookupTable.lookupType + " - substFormat: " + subtable.substFormat + " is not yet supported" + ); + } +}; +FeatureQuery.prototype.lookupFeature = function(query) { + var contextParams = query.contextParams; + var currentIndex = contextParams.index; + var feature = this.getFeature({ + tag: query.tag, + script: query.script + }); + if (!feature) { + return new Error( + "font '" + this.font.names.fullName.en + "' doesn't support feature '" + query.tag + "' for script '" + query.script + "'." + ); + } + var lookups = this.getFeatureLookups(feature); + var substitutions = [].concat(contextParams.context); + for (var l2 = 0; l2 < lookups.length; l2++) { + var lookupTable = lookups[l2]; + var subtables = this.getLookupSubtables(lookupTable); + for (var s = 0; s < subtables.length; s++) { + var subtable = subtables[s]; + var substType = this.getSubstitutionType(lookupTable, subtable); + var lookup = this.getLookupMethod(lookupTable, subtable); + var substitution = void 0; + switch (substType) { + case "11": + substitution = lookup(contextParams.current); + if (substitution) { + substitutions.splice(currentIndex, 1, new SubstitutionAction({ + id: 11, + tag: query.tag, + substitution + })); + } + break; + case "12": + substitution = lookup(contextParams.current); + if (substitution) { + substitutions.splice(currentIndex, 1, new SubstitutionAction({ + id: 12, + tag: query.tag, + substitution + })); + } + break; + case "63": + substitution = lookup(contextParams); + if (Array.isArray(substitution) && substitution.length) { + substitutions.splice(currentIndex, 1, new SubstitutionAction({ + id: 63, + tag: query.tag, + substitution + })); + } + break; + case "41": + substitution = lookup(contextParams); + if (substitution) { + substitutions.splice(currentIndex, 1, new SubstitutionAction({ + id: 41, + tag: query.tag, + substitution + })); + } + break; + case "21": + substitution = lookup(contextParams.current); + if (substitution) { + substitutions.splice(currentIndex, 1, new SubstitutionAction({ + id: 21, + tag: query.tag, + substitution + })); + } + break; + } + contextParams = new ContextParams(substitutions, currentIndex); + if (Array.isArray(substitution) && !substitution.length) { + continue; + } + substitution = null; + } + } + return substitutions.length ? substitutions : null; +}; +FeatureQuery.prototype.supports = function(query) { + if (!query.script) { + return false; + } + this.getScriptFeatures(query.script); + var supportedScript = this.features.hasOwnProperty(query.script); + if (!query.tag) { + return supportedScript; + } + var supportedFeature = this.features[query.script].some(function(feature) { + return feature.tag === query.tag; + }); + return supportedScript && supportedFeature; +}; +FeatureQuery.prototype.getLookupSubtables = function(lookupTable) { + return lookupTable.subtables || null; +}; +FeatureQuery.prototype.getLookupByIndex = function(index2) { + var lookups = this.font.tables.gsub.lookups; + return lookups[index2] || null; +}; +FeatureQuery.prototype.getFeatureLookups = function(feature) { + return feature.lookupListIndexes.map(this.getLookupByIndex.bind(this)); +}; +FeatureQuery.prototype.getFeature = function getFeature(query) { + if (!this.font) { + return { FAIL: "No font was found" }; + } + if (!this.features.hasOwnProperty(query.script)) { + this.getScriptFeatures(query.script); + } + var scriptFeatures = this.features[query.script]; + if (!scriptFeatures) { + return { FAIL: "No feature for script " + query.script }; + } + if (!scriptFeatures.tags[query.tag]) { + return null; + } + return this.features[query.script].tags[query.tag]; +}; +function arabicWordStartCheck(contextParams) { + var char = contextParams.current; + var prevChar = contextParams.get(-1); + return ( + // ? arabic first char + prevChar === null && isArabicChar(char) || // ? arabic char preceded with a non arabic char + !isArabicChar(prevChar) && isArabicChar(char) + ); +} +function arabicWordEndCheck(contextParams) { + var nextChar = contextParams.get(1); + return ( + // ? last arabic char + nextChar === null || // ? next char is not arabic + !isArabicChar(nextChar) + ); +} +var arabicWordCheck = { + startCheck: arabicWordStartCheck, + endCheck: arabicWordEndCheck +}; +function arabicSentenceStartCheck(contextParams) { + var char = contextParams.current; + var prevChar = contextParams.get(-1); + return ( + // ? an arabic char preceded with a non arabic char + (isArabicChar(char) || isTashkeelArabicChar(char)) && !isArabicChar(prevChar) + ); +} +function arabicSentenceEndCheck(contextParams) { + var nextChar = contextParams.get(1); + switch (true) { + case nextChar === null: + return true; + case (!isArabicChar(nextChar) && !isTashkeelArabicChar(nextChar)): + var nextIsWhitespace = isWhiteSpace(nextChar); + if (!nextIsWhitespace) { + return true; + } + if (nextIsWhitespace) { + var arabicCharAhead = false; + arabicCharAhead = contextParams.lookahead.some( + function(c2) { + return isArabicChar(c2) || isTashkeelArabicChar(c2); + } + ); + if (!arabicCharAhead) { + return true; + } + } + break; + default: + return false; + } +} +var arabicSentenceCheck = { + startCheck: arabicSentenceStartCheck, + endCheck: arabicSentenceEndCheck +}; +function singleSubstitutionFormat1$1(action, tokens, index2) { + tokens[index2].setState(action.tag, action.substitution); +} +function singleSubstitutionFormat2$1(action, tokens, index2) { + tokens[index2].setState(action.tag, action.substitution); +} +function chainingSubstitutionFormat3$1(action, tokens, index2) { + action.substitution.forEach(function(subst, offset) { + var token = tokens[index2 + offset]; + token.setState(action.tag, subst); + }); +} +function ligatureSubstitutionFormat1$1(action, tokens, index2) { + var token = tokens[index2]; + token.setState(action.tag, action.substitution.ligGlyph); + var compsCount = action.substitution.components.length; + for (var i = 0; i < compsCount; i++) { + token = tokens[index2 + i + 1]; + token.setState("deleted", true); + } +} +var SUBSTITUTIONS = { + 11: singleSubstitutionFormat1$1, + 12: singleSubstitutionFormat2$1, + 63: chainingSubstitutionFormat3$1, + 41: ligatureSubstitutionFormat1$1 +}; +function applySubstitution(action, tokens, index2) { + if (action instanceof SubstitutionAction && SUBSTITUTIONS[action.id]) { + SUBSTITUTIONS[action.id](action, tokens, index2); + } +} +function willConnectPrev(charContextParams) { + var backtrack = [].concat(charContextParams.backtrack); + for (var i = backtrack.length - 1; i >= 0; i--) { + var prevChar = backtrack[i]; + var isolated = isIsolatedArabicChar(prevChar); + var tashkeel = isTashkeelArabicChar(prevChar); + if (!isolated && !tashkeel) { + return true; + } + if (isolated) { + return false; + } + } + return false; +} +function willConnectNext(charContextParams) { + if (isIsolatedArabicChar(charContextParams.current)) { + return false; + } + for (var i = 0; i < charContextParams.lookahead.length; i++) { + var nextChar = charContextParams.lookahead[i]; + var tashkeel = isTashkeelArabicChar(nextChar); + if (!tashkeel) { + return true; + } + } + return false; +} +function arabicPresentationForms(range) { + var this$1 = this; + var script = "arab"; + var tags = this.featuresTags[script]; + var tokens = this.tokenizer.getRangeTokens(range); + if (tokens.length === 1) { + return; + } + var contextParams = new ContextParams( + tokens.map( + function(token) { + return token.getState("glyphIndex"); + } + ), + 0 + ); + var charContextParams = new ContextParams( + tokens.map( + function(token) { + return token.char; + } + ), + 0 + ); + tokens.forEach(function(token, index2) { + if (isTashkeelArabicChar(token.char)) { + return; + } + contextParams.setCurrentIndex(index2); + charContextParams.setCurrentIndex(index2); + var CONNECT = 0; + if (willConnectPrev(charContextParams)) { + CONNECT |= 1; + } + if (willConnectNext(charContextParams)) { + CONNECT |= 2; + } + var tag; + switch (CONNECT) { + case 1: + tag = "fina"; + break; + case 2: + tag = "init"; + break; + case 3: + tag = "medi"; + break; + } + if (tags.indexOf(tag) === -1) { + return; + } + var substitutions = this$1.query.lookupFeature({ + tag, + script, + contextParams + }); + if (substitutions instanceof Error) { + return console.info(substitutions.message); + } + substitutions.forEach(function(action, index3) { + if (action instanceof SubstitutionAction) { + applySubstitution(action, tokens, index3); + contextParams.context[index3] = action.substitution; + } + }); + }); +} +function getContextParams(tokens, index2) { + var context = tokens.map(function(token) { + return token.activeState.value; + }); + return new ContextParams(context, index2 || 0); +} +function arabicRequiredLigatures(range) { + var this$1 = this; + var script = "arab"; + var tokens = this.tokenizer.getRangeTokens(range); + var contextParams = getContextParams(tokens); + contextParams.context.forEach(function(glyphIndex, index2) { + contextParams.setCurrentIndex(index2); + var substitutions = this$1.query.lookupFeature({ + tag: "rlig", + script, + contextParams + }); + if (substitutions.length) { + substitutions.forEach( + function(action) { + return applySubstitution(action, tokens, index2); + } + ); + contextParams = getContextParams(tokens); + } + }); +} +function latinWordStartCheck(contextParams) { + var char = contextParams.current; + var prevChar = contextParams.get(-1); + return ( + // ? latin first char + prevChar === null && isLatinChar(char) || // ? latin char preceded with a non latin char + !isLatinChar(prevChar) && isLatinChar(char) + ); +} +function latinWordEndCheck(contextParams) { + var nextChar = contextParams.get(1); + return ( + // ? last latin char + nextChar === null || // ? next char is not latin + !isLatinChar(nextChar) + ); +} +var latinWordCheck = { + startCheck: latinWordStartCheck, + endCheck: latinWordEndCheck +}; +function getContextParams$1(tokens, index2) { + var context = tokens.map(function(token) { + return token.activeState.value; + }); + return new ContextParams(context, index2 || 0); +} +function latinLigature(range) { + var this$1 = this; + var script = "latn"; + var tokens = this.tokenizer.getRangeTokens(range); + var contextParams = getContextParams$1(tokens); + contextParams.context.forEach(function(glyphIndex, index2) { + contextParams.setCurrentIndex(index2); + var substitutions = this$1.query.lookupFeature({ + tag: "liga", + script, + contextParams + }); + if (substitutions.length) { + substitutions.forEach( + function(action) { + return applySubstitution(action, tokens, index2); + } + ); + contextParams = getContextParams$1(tokens); + } + }); +} +function Bidi(baseDir) { + this.baseDir = baseDir || "ltr"; + this.tokenizer = new Tokenizer(); + this.featuresTags = {}; +} +Bidi.prototype.setText = function(text2) { + this.text = text2; +}; +Bidi.prototype.contextChecks = { + latinWordCheck, + arabicWordCheck, + arabicSentenceCheck +}; +function registerContextChecker(checkId) { + var check2 = this.contextChecks[checkId + "Check"]; + return this.tokenizer.registerContextChecker( + checkId, + check2.startCheck, + check2.endCheck + ); +} +function tokenizeText() { + registerContextChecker.call(this, "latinWord"); + registerContextChecker.call(this, "arabicWord"); + registerContextChecker.call(this, "arabicSentence"); + return this.tokenizer.tokenize(this.text); +} +function reverseArabicSentences() { + var this$1 = this; + var ranges = this.tokenizer.getContextRanges("arabicSentence"); + ranges.forEach(function(range) { + var rangeTokens = this$1.tokenizer.getRangeTokens(range); + this$1.tokenizer.replaceRange( + range.startIndex, + range.endOffset, + rangeTokens.reverse() + ); + }); +} +Bidi.prototype.registerFeatures = function(script, tags) { + var this$1 = this; + var supportedTags = tags.filter( + function(tag) { + return this$1.query.supports({ script, tag }); + } + ); + if (!this.featuresTags.hasOwnProperty(script)) { + this.featuresTags[script] = supportedTags; + } else { + this.featuresTags[script] = this.featuresTags[script].concat(supportedTags); + } +}; +Bidi.prototype.applyFeatures = function(font, features) { + if (!font) { + throw new Error( + "No valid font was provided to apply features" + ); + } + if (!this.query) { + this.query = new FeatureQuery(font); + } + for (var f = 0; f < features.length; f++) { + var feature = features[f]; + if (!this.query.supports({ script: feature.script })) { + continue; + } + this.registerFeatures(feature.script, feature.tags); + } +}; +Bidi.prototype.registerModifier = function(modifierId, condition, modifier) { + this.tokenizer.registerModifier(modifierId, condition, modifier); +}; +function checkGlyphIndexStatus() { + if (this.tokenizer.registeredModifiers.indexOf("glyphIndex") === -1) { + throw new Error( + "glyphIndex modifier is required to apply arabic presentation features." + ); + } +} +function applyArabicPresentationForms() { + var this$1 = this; + var script = "arab"; + if (!this.featuresTags.hasOwnProperty(script)) { + return; + } + checkGlyphIndexStatus.call(this); + var ranges = this.tokenizer.getContextRanges("arabicWord"); + ranges.forEach(function(range) { + arabicPresentationForms.call(this$1, range); + }); +} +function applyArabicRequireLigatures() { + var this$1 = this; + var script = "arab"; + if (!this.featuresTags.hasOwnProperty(script)) { + return; + } + var tags = this.featuresTags[script]; + if (tags.indexOf("rlig") === -1) { + return; + } + checkGlyphIndexStatus.call(this); + var ranges = this.tokenizer.getContextRanges("arabicWord"); + ranges.forEach(function(range) { + arabicRequiredLigatures.call(this$1, range); + }); +} +function applyLatinLigatures() { + var this$1 = this; + var script = "latn"; + if (!this.featuresTags.hasOwnProperty(script)) { + return; + } + var tags = this.featuresTags[script]; + if (tags.indexOf("liga") === -1) { + return; + } + checkGlyphIndexStatus.call(this); + var ranges = this.tokenizer.getContextRanges("latinWord"); + ranges.forEach(function(range) { + latinLigature.call(this$1, range); + }); +} +Bidi.prototype.checkContextReady = function(contextId) { + return !!this.tokenizer.getContext(contextId); +}; +Bidi.prototype.applyFeaturesToContexts = function() { + if (this.checkContextReady("arabicWord")) { + applyArabicPresentationForms.call(this); + applyArabicRequireLigatures.call(this); + } + if (this.checkContextReady("latinWord")) { + applyLatinLigatures.call(this); + } + if (this.checkContextReady("arabicSentence")) { + reverseArabicSentences.call(this); + } +}; +Bidi.prototype.processText = function(text2) { + if (!this.text || this.text !== text2) { + this.setText(text2); + tokenizeText.call(this); + this.applyFeaturesToContexts(); + } +}; +Bidi.prototype.getBidiText = function(text2) { + this.processText(text2); + return this.tokenizer.getText(); +}; +Bidi.prototype.getTextGlyphs = function(text2) { + this.processText(text2); + var indexes = []; + for (var i = 0; i < this.tokenizer.tokens.length; i++) { + var token = this.tokenizer.tokens[i]; + if (token.state.deleted) { + continue; + } + var index2 = token.activeState.value; + indexes.push(Array.isArray(index2) ? index2[0] : index2); + } + return indexes; +}; +function Font2(options) { + options = options || {}; + options.tables = options.tables || {}; + if (!options.empty) { + checkArgument(options.familyName, "When creating a new Font object, familyName is required."); + checkArgument(options.styleName, "When creating a new Font object, styleName is required."); + checkArgument(options.unitsPerEm, "When creating a new Font object, unitsPerEm is required."); + checkArgument(options.ascender, "When creating a new Font object, ascender is required."); + checkArgument(options.descender <= 0, "When creating a new Font object, negative descender value is required."); + this.names = { + fontFamily: { en: options.familyName || " " }, + fontSubfamily: { en: options.styleName || " " }, + fullName: { en: options.fullName || options.familyName + " " + options.styleName }, + // postScriptName may not contain any whitespace + postScriptName: { en: options.postScriptName || (options.familyName + options.styleName).replace(/\s/g, "") }, + designer: { en: options.designer || " " }, + designerURL: { en: options.designerURL || " " }, + manufacturer: { en: options.manufacturer || " " }, + manufacturerURL: { en: options.manufacturerURL || " " }, + license: { en: options.license || " " }, + licenseURL: { en: options.licenseURL || " " }, + version: { en: options.version || "Version 0.1" }, + description: { en: options.description || " " }, + copyright: { en: options.copyright || " " }, + trademark: { en: options.trademark || " " } + }; + this.unitsPerEm = options.unitsPerEm || 1e3; + this.ascender = options.ascender; + this.descender = options.descender; + this.createdTimestamp = options.createdTimestamp; + this.tables = Object.assign(options.tables, { + os2: Object.assign({ + usWeightClass: options.weightClass || this.usWeightClasses.MEDIUM, + usWidthClass: options.widthClass || this.usWidthClasses.MEDIUM, + fsSelection: options.fsSelection || this.fsSelectionValues.REGULAR + }, options.tables.os2) + }); + } + this.supported = true; + this.glyphs = new glyphset.GlyphSet(this, options.glyphs || []); + this.encoding = new DefaultEncoding(this); + this.position = new Position(this); + this.substitution = new Substitution(this); + this.tables = this.tables || {}; + this._push = null; + this._hmtxTableData = {}; + Object.defineProperty(this, "hinting", { + get: function() { + if (this._hinting) { + return this._hinting; + } + if (this.outlinesFormat === "truetype") { + return this._hinting = new Hinting(this); + } + } + }); +} +Font2.prototype.hasChar = function(c2) { + return this.encoding.charToGlyphIndex(c2) !== null; +}; +Font2.prototype.charToGlyphIndex = function(s) { + return this.encoding.charToGlyphIndex(s); +}; +Font2.prototype.charToGlyph = function(c2) { + var glyphIndex = this.charToGlyphIndex(c2); + var glyph = this.glyphs.get(glyphIndex); + if (!glyph) { + glyph = this.glyphs.get(0); + } + return glyph; +}; +Font2.prototype.updateFeatures = function(options) { + return this.defaultRenderOptions.features.map(function(feature) { + if (feature.script === "latn") { + return { + script: "latn", + tags: feature.tags.filter(function(tag) { + return options[tag]; + }) + }; + } else { + return feature; + } + }); +}; +Font2.prototype.stringToGlyphs = function(s, options) { + var this$1 = this; + var bidi = new Bidi(); + var charToGlyphIndexMod = function(token) { + return this$1.charToGlyphIndex(token.char); + }; + bidi.registerModifier("glyphIndex", null, charToGlyphIndexMod); + var features = options ? this.updateFeatures(options.features) : this.defaultRenderOptions.features; + bidi.applyFeatures(this, features); + var indexes = bidi.getTextGlyphs(s); + var length2 = indexes.length; + var glyphs = new Array(length2); + var notdef = this.glyphs.get(0); + for (var i = 0; i < length2; i += 1) { + glyphs[i] = this.glyphs.get(indexes[i]) || notdef; + } + return glyphs; +}; +Font2.prototype.nameToGlyphIndex = function(name2) { + return this.glyphNames.nameToGlyphIndex(name2); +}; +Font2.prototype.nameToGlyph = function(name2) { + var glyphIndex = this.nameToGlyphIndex(name2); + var glyph = this.glyphs.get(glyphIndex); + if (!glyph) { + glyph = this.glyphs.get(0); + } + return glyph; +}; +Font2.prototype.glyphIndexToName = function(gid) { + if (!this.glyphNames.glyphIndexToName) { + return ""; + } + return this.glyphNames.glyphIndexToName(gid); +}; +Font2.prototype.getKerningValue = function(leftGlyph, rightGlyph) { + leftGlyph = leftGlyph.index || leftGlyph; + rightGlyph = rightGlyph.index || rightGlyph; + var gposKerning = this.position.defaultKerningTables; + if (gposKerning) { + return this.position.getKerningValue(gposKerning, leftGlyph, rightGlyph); + } + return this.kerningPairs[leftGlyph + "," + rightGlyph] || 0; +}; +Font2.prototype.defaultRenderOptions = { + kerning: true, + features: [ + /** + * these 4 features are required to render Arabic text properly + * and shouldn't be turned off when rendering arabic text. + */ + { script: "arab", tags: ["init", "medi", "fina", "rlig"] }, + { script: "latn", tags: ["liga", "rlig"] } + ] +}; +Font2.prototype.forEachGlyph = function(text2, x2, y2, fontSize, options, callback) { + x2 = x2 !== void 0 ? x2 : 0; + y2 = y2 !== void 0 ? y2 : 0; + fontSize = fontSize !== void 0 ? fontSize : 72; + options = Object.assign({}, this.defaultRenderOptions, options); + var fontScale = 1 / this.unitsPerEm * fontSize; + var glyphs = this.stringToGlyphs(text2, options); + var kerningLookups; + if (options.kerning) { + var script = options.script || this.position.getDefaultScriptName(); + kerningLookups = this.position.getKerningTables(script, options.language); + } + for (var i = 0; i < glyphs.length; i += 1) { + var glyph = glyphs[i]; + callback.call(this, glyph, x2, y2, fontSize, options); + if (glyph.advanceWidth) { + x2 += glyph.advanceWidth * fontScale; + } + if (options.kerning && i < glyphs.length - 1) { + var kerningValue = kerningLookups ? this.position.getKerningValue(kerningLookups, glyph.index, glyphs[i + 1].index) : this.getKerningValue(glyph, glyphs[i + 1]); + x2 += kerningValue * fontScale; + } + if (options.letterSpacing) { + x2 += options.letterSpacing * fontSize; + } else if (options.tracking) { + x2 += options.tracking / 1e3 * fontSize; + } + } + return x2; +}; +Font2.prototype.getPath = function(text2, x2, y2, fontSize, options) { + var fullPath = new Path2(); + this.forEachGlyph(text2, x2, y2, fontSize, options, function(glyph, gX, gY, gFontSize) { + var glyphPath = glyph.getPath(gX, gY, gFontSize, options, this); + fullPath.extend(glyphPath); + }); + return fullPath; +}; +Font2.prototype.getPaths = function(text2, x2, y2, fontSize, options) { + var glyphPaths = []; + this.forEachGlyph(text2, x2, y2, fontSize, options, function(glyph, gX, gY, gFontSize) { + var glyphPath = glyph.getPath(gX, gY, gFontSize, options, this); + glyphPaths.push(glyphPath); + }); + return glyphPaths; +}; +Font2.prototype.getAdvanceWidth = function(text2, fontSize, options) { + return this.forEachGlyph(text2, 0, 0, fontSize, options, function() { + }); +}; +Font2.prototype.draw = function(ctx, text2, x2, y2, fontSize, options) { + this.getPath(text2, x2, y2, fontSize, options).draw(ctx); +}; +Font2.prototype.drawPoints = function(ctx, text2, x2, y2, fontSize, options) { + this.forEachGlyph(text2, x2, y2, fontSize, options, function(glyph, gX, gY, gFontSize) { + glyph.drawPoints(ctx, gX, gY, gFontSize); + }); +}; +Font2.prototype.drawMetrics = function(ctx, text2, x2, y2, fontSize, options) { + this.forEachGlyph(text2, x2, y2, fontSize, options, function(glyph, gX, gY, gFontSize) { + glyph.drawMetrics(ctx, gX, gY, gFontSize); + }); +}; +Font2.prototype.getEnglishName = function(name2) { + var translations = this.names[name2]; + if (translations) { + return translations.en; + } +}; +Font2.prototype.validate = function() { + var _this = this; + function assert(predicate, message) { + } + function assertNamePresent(name2) { + var englishName = _this.getEnglishName(name2); + assert(englishName && englishName.trim().length > 0); + } + assertNamePresent("fontFamily"); + assertNamePresent("weightName"); + assertNamePresent("manufacturer"); + assertNamePresent("copyright"); + assertNamePresent("version"); + assert(this.unitsPerEm > 0); +}; +Font2.prototype.toTables = function() { + return sfnt.fontToTable(this); +}; +Font2.prototype.toBuffer = function() { + console.warn("Font.toBuffer is deprecated. Use Font.toArrayBuffer instead."); + return this.toArrayBuffer(); +}; +Font2.prototype.toArrayBuffer = function() { + var sfntTable = this.toTables(); + var bytes = sfntTable.encode(); + var buffer = new ArrayBuffer(bytes.length); + var intArray = new Uint8Array(buffer); + for (var i = 0; i < bytes.length; i++) { + intArray[i] = bytes[i]; + } + return buffer; +}; +Font2.prototype.download = function(fileName) { + var familyName = this.getEnglishName("fontFamily"); + var styleName = this.getEnglishName("fontSubfamily"); + fileName = fileName || familyName.replace(/\s/g, "") + "-" + styleName + ".otf"; + var arrayBuffer = this.toArrayBuffer(); + window.URL = window.URL || window.webkitURL; + if (window.URL) { + var dataView = new DataView(arrayBuffer); + var blob = new Blob([dataView], { type: "font/opentype" }); + var link = document.createElement("a"); + link.href = window.URL.createObjectURL(blob); + link.download = fileName; + var event = document.createEvent("MouseEvents"); + event.initEvent("click", true, false); + link.dispatchEvent(event); + } else { + console.warn("Font file could not be downloaded. Try using a different browser."); + } +}; +Font2.prototype.fsSelectionValues = { + ITALIC: 1, + //1 + UNDERSCORE: 2, + //2 + NEGATIVE: 4, + //4 + OUTLINED: 8, + //8 + STRIKEOUT: 16, + //16 + BOLD: 32, + //32 + REGULAR: 64, + //64 + USER_TYPO_METRICS: 128, + //128 + WWS: 256, + //256 + OBLIQUE: 512 + //512 +}; +Font2.prototype.usWidthClasses = { + ULTRA_CONDENSED: 1, + EXTRA_CONDENSED: 2, + CONDENSED: 3, + SEMI_CONDENSED: 4, + MEDIUM: 5, + SEMI_EXPANDED: 6, + EXPANDED: 7, + EXTRA_EXPANDED: 8, + ULTRA_EXPANDED: 9 +}; +Font2.prototype.usWeightClasses = { + THIN: 100, + EXTRA_LIGHT: 200, + LIGHT: 300, + NORMAL: 400, + MEDIUM: 500, + SEMI_BOLD: 600, + BOLD: 700, + EXTRA_BOLD: 800, + BLACK: 900 +}; +function addName(name2, names) { + var nameString = JSON.stringify(name2); + var nameID = 256; + for (var nameKey in names) { + var n2 = parseInt(nameKey); + if (!n2 || n2 < 256) { + continue; + } + if (JSON.stringify(names[nameKey]) === nameString) { + return n2; + } + if (nameID <= n2) { + nameID = n2 + 1; + } + } + names[nameID] = name2; + return nameID; +} +function makeFvarAxis(n2, axis, names) { + var nameID = addName(axis.name, names); + return [ + { name: "tag_" + n2, type: "TAG", value: axis.tag }, + { name: "minValue_" + n2, type: "FIXED", value: axis.minValue << 16 }, + { name: "defaultValue_" + n2, type: "FIXED", value: axis.defaultValue << 16 }, + { name: "maxValue_" + n2, type: "FIXED", value: axis.maxValue << 16 }, + { name: "flags_" + n2, type: "USHORT", value: 0 }, + { name: "nameID_" + n2, type: "USHORT", value: nameID } + ]; +} +function parseFvarAxis(data2, start, names) { + var axis = {}; + var p2 = new parse.Parser(data2, start); + axis.tag = p2.parseTag(); + axis.minValue = p2.parseFixed(); + axis.defaultValue = p2.parseFixed(); + axis.maxValue = p2.parseFixed(); + p2.skip("uShort", 1); + axis.name = names[p2.parseUShort()] || {}; + return axis; +} +function makeFvarInstance(n2, inst, axes, names) { + var nameID = addName(inst.name, names); + var fields = [ + { name: "nameID_" + n2, type: "USHORT", value: nameID }, + { name: "flags_" + n2, type: "USHORT", value: 0 } + ]; + for (var i = 0; i < axes.length; ++i) { + var axisTag = axes[i].tag; + fields.push({ + name: "axis_" + n2 + " " + axisTag, + type: "FIXED", + value: inst.coordinates[axisTag] << 16 + }); + } + return fields; +} +function parseFvarInstance(data2, start, axes, names) { + var inst = {}; + var p2 = new parse.Parser(data2, start); + inst.name = names[p2.parseUShort()] || {}; + p2.skip("uShort", 1); + inst.coordinates = {}; + for (var i = 0; i < axes.length; ++i) { + inst.coordinates[axes[i].tag] = p2.parseFixed(); + } + return inst; +} +function makeFvarTable(fvar2, names) { + var result = new table.Table("fvar", [ + { name: "version", type: "ULONG", value: 65536 }, + { name: "offsetToData", type: "USHORT", value: 0 }, + { name: "countSizePairs", type: "USHORT", value: 2 }, + { name: "axisCount", type: "USHORT", value: fvar2.axes.length }, + { name: "axisSize", type: "USHORT", value: 20 }, + { name: "instanceCount", type: "USHORT", value: fvar2.instances.length }, + { name: "instanceSize", type: "USHORT", value: 4 + fvar2.axes.length * 4 } + ]); + result.offsetToData = result.sizeOf(); + for (var i = 0; i < fvar2.axes.length; i++) { + result.fields = result.fields.concat(makeFvarAxis(i, fvar2.axes[i], names)); + } + for (var j = 0; j < fvar2.instances.length; j++) { + result.fields = result.fields.concat(makeFvarInstance(j, fvar2.instances[j], fvar2.axes, names)); + } + return result; +} +function parseFvarTable(data2, start, names) { + var p2 = new parse.Parser(data2, start); + var tableVersion = p2.parseULong(); + check.argument(tableVersion === 65536, "Unsupported fvar table version."); + var offsetToData = p2.parseOffset16(); + p2.skip("uShort", 1); + var axisCount = p2.parseUShort(); + var axisSize = p2.parseUShort(); + var instanceCount = p2.parseUShort(); + var instanceSize = p2.parseUShort(); + var axes = []; + for (var i = 0; i < axisCount; i++) { + axes.push(parseFvarAxis(data2, start + offsetToData + i * axisSize, names)); + } + var instances = []; + var instanceStart = start + offsetToData + axisCount * axisSize; + for (var j = 0; j < instanceCount; j++) { + instances.push(parseFvarInstance(data2, instanceStart + j * instanceSize, axes, names)); + } + return { axes, instances }; +} +var fvar = { make: makeFvarTable, parse: parseFvarTable }; +var attachList = function() { + return { + coverage: this.parsePointer(Parser2.coverage), + attachPoints: this.parseList(Parser2.pointer(Parser2.uShortList)) + }; +}; +var caretValue = function() { + var format = this.parseUShort(); + check.argument( + format === 1 || format === 2 || format === 3, + "Unsupported CaretValue table version." + ); + if (format === 1) { + return { coordinate: this.parseShort() }; + } else if (format === 2) { + return { pointindex: this.parseShort() }; + } else if (format === 3) { + return { coordinate: this.parseShort() }; + } +}; +var ligGlyph = function() { + return this.parseList(Parser2.pointer(caretValue)); +}; +var ligCaretList = function() { + return { + coverage: this.parsePointer(Parser2.coverage), + ligGlyphs: this.parseList(Parser2.pointer(ligGlyph)) + }; +}; +var markGlyphSets = function() { + this.parseUShort(); + return this.parseList(Parser2.pointer(Parser2.coverage)); +}; +function parseGDEFTable(data2, start) { + start = start || 0; + var p2 = new Parser2(data2, start); + var tableVersion = p2.parseVersion(1); + check.argument( + tableVersion === 1 || tableVersion === 1.2 || tableVersion === 1.3, + "Unsupported GDEF table version." + ); + var gdef2 = { + version: tableVersion, + classDef: p2.parsePointer(Parser2.classDef), + attachList: p2.parsePointer(attachList), + ligCaretList: p2.parsePointer(ligCaretList), + markAttachClassDef: p2.parsePointer(Parser2.classDef) + }; + if (tableVersion >= 1.2) { + gdef2.markGlyphSets = p2.parsePointer(markGlyphSets); + } + return gdef2; +} +var gdef = { parse: parseGDEFTable }; +var subtableParsers$1 = new Array(10); +subtableParsers$1[1] = function parseLookup12() { + var start = this.offset + this.relativeOffset; + var posformat = this.parseUShort(); + if (posformat === 1) { + return { + posFormat: 1, + coverage: this.parsePointer(Parser2.coverage), + value: this.parseValueRecord() + }; + } else if (posformat === 2) { + return { + posFormat: 2, + coverage: this.parsePointer(Parser2.coverage), + values: this.parseValueRecordList() + }; + } + check.assert(false, "0x" + start.toString(16) + ": GPOS lookup type 1 format must be 1 or 2."); +}; +subtableParsers$1[2] = function parseLookup22() { + var start = this.offset + this.relativeOffset; + var posFormat = this.parseUShort(); + check.assert(posFormat === 1 || posFormat === 2, "0x" + start.toString(16) + ": GPOS lookup type 2 format must be 1 or 2."); + var coverage = this.parsePointer(Parser2.coverage); + var valueFormat1 = this.parseUShort(); + var valueFormat2 = this.parseUShort(); + if (posFormat === 1) { + return { + posFormat, + coverage, + valueFormat1, + valueFormat2, + pairSets: this.parseList(Parser2.pointer(Parser2.list(function() { + return { + // pairValueRecord + secondGlyph: this.parseUShort(), + value1: this.parseValueRecord(valueFormat1), + value2: this.parseValueRecord(valueFormat2) + }; + }))) + }; + } else if (posFormat === 2) { + var classDef1 = this.parsePointer(Parser2.classDef); + var classDef2 = this.parsePointer(Parser2.classDef); + var class1Count = this.parseUShort(); + var class2Count = this.parseUShort(); + return { + // Class Pair Adjustment + posFormat, + coverage, + valueFormat1, + valueFormat2, + classDef1, + classDef2, + class1Count, + class2Count, + classRecords: this.parseList(class1Count, Parser2.list(class2Count, function() { + return { + value1: this.parseValueRecord(valueFormat1), + value2: this.parseValueRecord(valueFormat2) + }; + })) + }; + } +}; +subtableParsers$1[3] = function parseLookup32() { + return { error: "GPOS Lookup 3 not supported" }; +}; +subtableParsers$1[4] = function parseLookup42() { + return { error: "GPOS Lookup 4 not supported" }; +}; +subtableParsers$1[5] = function parseLookup52() { + return { error: "GPOS Lookup 5 not supported" }; +}; +subtableParsers$1[6] = function parseLookup62() { + return { error: "GPOS Lookup 6 not supported" }; +}; +subtableParsers$1[7] = function parseLookup72() { + return { error: "GPOS Lookup 7 not supported" }; +}; +subtableParsers$1[8] = function parseLookup82() { + return { error: "GPOS Lookup 8 not supported" }; +}; +subtableParsers$1[9] = function parseLookup9() { + return { error: "GPOS Lookup 9 not supported" }; +}; +function parseGposTable(data2, start) { + start = start || 0; + var p2 = new Parser2(data2, start); + var tableVersion = p2.parseVersion(1); + check.argument(tableVersion === 1 || tableVersion === 1.1, "Unsupported GPOS table version " + tableVersion); + if (tableVersion === 1) { + return { + version: tableVersion, + scripts: p2.parseScriptList(), + features: p2.parseFeatureList(), + lookups: p2.parseLookupList(subtableParsers$1) + }; + } else { + return { + version: tableVersion, + scripts: p2.parseScriptList(), + features: p2.parseFeatureList(), + lookups: p2.parseLookupList(subtableParsers$1), + variations: p2.parseFeatureVariationsList() + }; + } +} +var subtableMakers$1 = new Array(10); +function makeGposTable(gpos2) { + return new table.Table("GPOS", [ + { name: "version", type: "ULONG", value: 65536 }, + { name: "scripts", type: "TABLE", value: new table.ScriptList(gpos2.scripts) }, + { name: "features", type: "TABLE", value: new table.FeatureList(gpos2.features) }, + { name: "lookups", type: "TABLE", value: new table.LookupList(gpos2.lookups, subtableMakers$1) } + ]); +} +var gpos = { parse: parseGposTable, make: makeGposTable }; +function parseWindowsKernTable(p2) { + var pairs = {}; + p2.skip("uShort"); + var subtableVersion = p2.parseUShort(); + check.argument(subtableVersion === 0, "Unsupported kern sub-table version."); + p2.skip("uShort", 2); + var nPairs = p2.parseUShort(); + p2.skip("uShort", 3); + for (var i = 0; i < nPairs; i += 1) { + var leftIndex = p2.parseUShort(); + var rightIndex = p2.parseUShort(); + var value2 = p2.parseShort(); + pairs[leftIndex + "," + rightIndex] = value2; + } + return pairs; +} +function parseMacKernTable(p2) { + var pairs = {}; + p2.skip("uShort"); + var nTables = p2.parseULong(); + if (nTables > 1) { + console.warn("Only the first kern subtable is supported."); + } + p2.skip("uLong"); + var coverage = p2.parseUShort(); + var subtableVersion = coverage & 255; + p2.skip("uShort"); + if (subtableVersion === 0) { + var nPairs = p2.parseUShort(); + p2.skip("uShort", 3); + for (var i = 0; i < nPairs; i += 1) { + var leftIndex = p2.parseUShort(); + var rightIndex = p2.parseUShort(); + var value2 = p2.parseShort(); + pairs[leftIndex + "," + rightIndex] = value2; + } + } + return pairs; +} +function parseKernTable(data2, start) { + var p2 = new parse.Parser(data2, start); + var tableVersion = p2.parseUShort(); + if (tableVersion === 0) { + return parseWindowsKernTable(p2); + } else if (tableVersion === 1) { + return parseMacKernTable(p2); + } else { + throw new Error("Unsupported kern table version (" + tableVersion + ")."); + } +} +var kern = { parse: parseKernTable }; +function parseLocaTable(data2, start, numGlyphs, shortVersion) { + var p2 = new parse.Parser(data2, start); + var parseFn = shortVersion ? p2.parseUShort : p2.parseULong; + var glyphOffsets = []; + for (var i = 0; i < numGlyphs + 1; i += 1) { + var glyphOffset = parseFn.call(p2); + if (shortVersion) { + glyphOffset *= 2; + } + glyphOffsets.push(glyphOffset); + } + return glyphOffsets; +} +var loca = { parse: parseLocaTable }; +function loadFromUrl(url, callback) { + var request = new XMLHttpRequest(); + request.open("get", url, true); + request.responseType = "arraybuffer"; + request.onload = function() { + if (request.response) { + return callback(null, request.response); + } else { + return callback("Font could not be loaded: " + request.statusText); + } + }; + request.onerror = function() { + callback("Font could not be loaded"); + }; + request.send(); +} +function parseOpenTypeTableEntries(data2, numTables) { + var tableEntries = []; + var p2 = 12; + for (var i = 0; i < numTables; i += 1) { + var tag = parse.getTag(data2, p2); + var checksum = parse.getULong(data2, p2 + 4); + var offset = parse.getULong(data2, p2 + 8); + var length2 = parse.getULong(data2, p2 + 12); + tableEntries.push({ tag, checksum, offset, length: length2, compression: false }); + p2 += 16; + } + return tableEntries; +} +function parseWOFFTableEntries(data2, numTables) { + var tableEntries = []; + var p2 = 44; + for (var i = 0; i < numTables; i += 1) { + var tag = parse.getTag(data2, p2); + var offset = parse.getULong(data2, p2 + 4); + var compLength = parse.getULong(data2, p2 + 8); + var origLength = parse.getULong(data2, p2 + 12); + var compression = void 0; + if (compLength < origLength) { + compression = "WOFF"; + } else { + compression = false; + } + tableEntries.push({ + tag, + offset, + compression, + compressedLength: compLength, + length: origLength + }); + p2 += 20; + } + return tableEntries; +} +function uncompressTable(data2, tableEntry) { + if (tableEntry.compression === "WOFF") { + var inBuffer = new Uint8Array(data2.buffer, tableEntry.offset + 2, tableEntry.compressedLength - 2); + var outBuffer = new Uint8Array(tableEntry.length); + tinyInflate(inBuffer, outBuffer); + if (outBuffer.byteLength !== tableEntry.length) { + throw new Error("Decompression error: " + tableEntry.tag + " decompressed length doesn't match recorded length"); + } + var view = new DataView(outBuffer.buffer, 0); + return { data: view, offset: 0 }; + } else { + return { data: data2, offset: tableEntry.offset }; + } +} +function parseBuffer(buffer, opt) { + opt = opt === void 0 || opt === null ? {} : opt; + var indexToLocFormat; + var ltagTable; + var font = new Font2({ empty: true }); + var data2 = new DataView(buffer, 0); + var numTables; + var tableEntries = []; + var signature = parse.getTag(data2, 0); + if (signature === String.fromCharCode(0, 1, 0, 0) || signature === "true" || signature === "typ1") { + font.outlinesFormat = "truetype"; + numTables = parse.getUShort(data2, 4); + tableEntries = parseOpenTypeTableEntries(data2, numTables); + } else if (signature === "OTTO") { + font.outlinesFormat = "cff"; + numTables = parse.getUShort(data2, 4); + tableEntries = parseOpenTypeTableEntries(data2, numTables); + } else if (signature === "wOFF") { + var flavor = parse.getTag(data2, 4); + if (flavor === String.fromCharCode(0, 1, 0, 0)) { + font.outlinesFormat = "truetype"; + } else if (flavor === "OTTO") { + font.outlinesFormat = "cff"; + } else { + throw new Error("Unsupported OpenType flavor " + signature); + } + numTables = parse.getUShort(data2, 12); + tableEntries = parseWOFFTableEntries(data2, numTables); + } else { + throw new Error("Unsupported OpenType signature " + signature); + } + var cffTableEntry; + var fvarTableEntry; + var glyfTableEntry; + var gdefTableEntry; + var gposTableEntry; + var gsubTableEntry; + var hmtxTableEntry; + var kernTableEntry; + var locaTableEntry; + var nameTableEntry; + var metaTableEntry; + var p2; + for (var i = 0; i < numTables; i += 1) { + var tableEntry = tableEntries[i]; + var table2 = void 0; + switch (tableEntry.tag) { + case "cmap": + table2 = uncompressTable(data2, tableEntry); + font.tables.cmap = cmap.parse(table2.data, table2.offset); + font.encoding = new CmapEncoding(font.tables.cmap); + break; + case "cvt ": + table2 = uncompressTable(data2, tableEntry); + p2 = new parse.Parser(table2.data, table2.offset); + font.tables.cvt = p2.parseShortList(tableEntry.length / 2); + break; + case "fvar": + fvarTableEntry = tableEntry; + break; + case "fpgm": + table2 = uncompressTable(data2, tableEntry); + p2 = new parse.Parser(table2.data, table2.offset); + font.tables.fpgm = p2.parseByteList(tableEntry.length); + break; + case "head": + table2 = uncompressTable(data2, tableEntry); + font.tables.head = head.parse(table2.data, table2.offset); + font.unitsPerEm = font.tables.head.unitsPerEm; + indexToLocFormat = font.tables.head.indexToLocFormat; + break; + case "hhea": + table2 = uncompressTable(data2, tableEntry); + font.tables.hhea = hhea.parse(table2.data, table2.offset); + font.ascender = font.tables.hhea.ascender; + font.descender = font.tables.hhea.descender; + font.numberOfHMetrics = font.tables.hhea.numberOfHMetrics; + break; + case "hmtx": + hmtxTableEntry = tableEntry; + break; + case "ltag": + table2 = uncompressTable(data2, tableEntry); + ltagTable = ltag.parse(table2.data, table2.offset); + break; + case "COLR": + table2 = uncompressTable(data2, tableEntry); + font.tables.colr = colr.parse(table2.data, table2.offset); + break; + case "CPAL": + table2 = uncompressTable(data2, tableEntry); + font.tables.cpal = cpal.parse(table2.data, table2.offset); + break; + case "maxp": + table2 = uncompressTable(data2, tableEntry); + font.tables.maxp = maxp.parse(table2.data, table2.offset); + font.numGlyphs = font.tables.maxp.numGlyphs; + break; + case "name": + nameTableEntry = tableEntry; + break; + case "OS/2": + table2 = uncompressTable(data2, tableEntry); + font.tables.os2 = os2.parse(table2.data, table2.offset); + break; + case "post": + table2 = uncompressTable(data2, tableEntry); + font.tables.post = post.parse(table2.data, table2.offset); + font.glyphNames = new GlyphNames(font.tables.post); + break; + case "prep": + table2 = uncompressTable(data2, tableEntry); + p2 = new parse.Parser(table2.data, table2.offset); + font.tables.prep = p2.parseByteList(tableEntry.length); + break; + case "glyf": + glyfTableEntry = tableEntry; + break; + case "loca": + locaTableEntry = tableEntry; + break; + case "CFF ": + cffTableEntry = tableEntry; + break; + case "kern": + kernTableEntry = tableEntry; + break; + case "GDEF": + gdefTableEntry = tableEntry; + break; + case "GPOS": + gposTableEntry = tableEntry; + break; + case "GSUB": + gsubTableEntry = tableEntry; + break; + case "meta": + metaTableEntry = tableEntry; + break; + } + } + var nameTable = uncompressTable(data2, nameTableEntry); + font.tables.name = _name.parse(nameTable.data, nameTable.offset, ltagTable); + font.names = font.tables.name; + if (glyfTableEntry && locaTableEntry) { + var shortVersion = indexToLocFormat === 0; + var locaTable = uncompressTable(data2, locaTableEntry); + var locaOffsets = loca.parse(locaTable.data, locaTable.offset, font.numGlyphs, shortVersion); + var glyfTable = uncompressTable(data2, glyfTableEntry); + font.glyphs = glyf.parse(glyfTable.data, glyfTable.offset, locaOffsets, font, opt); + } else if (cffTableEntry) { + var cffTable = uncompressTable(data2, cffTableEntry); + cff.parse(cffTable.data, cffTable.offset, font, opt); + } else { + throw new Error("Font doesn't contain TrueType or CFF outlines."); + } + var hmtxTable = uncompressTable(data2, hmtxTableEntry); + hmtx.parse(font, hmtxTable.data, hmtxTable.offset, font.numberOfHMetrics, font.numGlyphs, font.glyphs, opt); + addGlyphNames(font, opt); + if (kernTableEntry) { + var kernTable = uncompressTable(data2, kernTableEntry); + font.kerningPairs = kern.parse(kernTable.data, kernTable.offset); + } else { + font.kerningPairs = {}; + } + if (gdefTableEntry) { + var gdefTable = uncompressTable(data2, gdefTableEntry); + font.tables.gdef = gdef.parse(gdefTable.data, gdefTable.offset); + } + if (gposTableEntry) { + var gposTable = uncompressTable(data2, gposTableEntry); + font.tables.gpos = gpos.parse(gposTable.data, gposTable.offset); + font.position.init(); + } + if (gsubTableEntry) { + var gsubTable = uncompressTable(data2, gsubTableEntry); + font.tables.gsub = gsub.parse(gsubTable.data, gsubTable.offset); + } + if (fvarTableEntry) { + var fvarTable = uncompressTable(data2, fvarTableEntry); + font.tables.fvar = fvar.parse(fvarTable.data, fvarTable.offset, font.names); + } + if (metaTableEntry) { + var metaTable = uncompressTable(data2, metaTableEntry); + font.tables.meta = meta.parse(metaTable.data, metaTable.offset); + font.metas = font.tables.meta; + } + return font; +} +function load(url, callback, opt) { + opt = opt === void 0 || opt === null ? {} : opt; + return new Promise(function(resolve, reject2) { + loadFromUrl(url, function(err2, arrayBuffer) { + if (err2) { + if (callback) { + return callback(err2); + } else { + reject2(err2); + } + } + var font; + try { + font = parseBuffer(arrayBuffer, opt); + } catch (e) { + if (callback) { + return callback(e, null); + } else { + reject2(e); + } + } + if (callback) { + return callback(null, font); + } else { + resolve(font); + } + }); + }); +} +var opentype = Object.freeze({ + __proto__: null, + Font: Font2, + Glyph, + Path: Path2, + BoundingBox, + _parse: parse, + parse: parseBuffer, + load +}); +var opentype_module_default = opentype; + +// node_modules/three/examples/jsm/loaders/TTFLoader.js +var TTFLoader = class extends Loader { + constructor(manager) { + super(manager); + this.reversed = false; + } + load(url, onLoad, onProgress, onError) { + const scope = this; + const loader = new FileLoader(this.manager); + loader.setPath(this.path); + loader.setResponseType("arraybuffer"); + loader.setRequestHeader(this.requestHeader); + loader.setWithCredentials(this.withCredentials); + loader.load(url, function(buffer) { + try { + onLoad(scope.parse(buffer)); + } catch (e) { + if (onError) { + onError(e); + } else { + console.error(e); + } + scope.manager.itemError(url); + } + }, onProgress, onError); + } + parse(arraybuffer) { + function convert(font, reversed) { + const round = Math.round; + const glyphs = {}; + const scale2 = 1e5 / ((font.unitsPerEm || 2048) * 72); + const glyphIndexMap = font.encoding.cmap.glyphIndexMap; + const unicodes = Object.keys(glyphIndexMap); + for (let i = 0; i < unicodes.length; i++) { + const unicode = unicodes[i]; + const glyph = font.glyphs.glyphs[glyphIndexMap[unicode]]; + if (unicode !== void 0) { + const token = { + ha: round(glyph.advanceWidth * scale2), + x_min: round(glyph.xMin * scale2), + x_max: round(glyph.xMax * scale2), + o: "" + }; + if (reversed) { + glyph.path.commands = reverseCommands(glyph.path.commands); + } + glyph.path.commands.forEach(function(command) { + if (command.type.toLowerCase() === "c") { + command.type = "b"; + } + token.o += command.type.toLowerCase() + " "; + if (command.x !== void 0 && command.y !== void 0) { + token.o += round(command.x * scale2) + " " + round(command.y * scale2) + " "; + } + if (command.x1 !== void 0 && command.y1 !== void 0) { + token.o += round(command.x1 * scale2) + " " + round(command.y1 * scale2) + " "; + } + if (command.x2 !== void 0 && command.y2 !== void 0) { + token.o += round(command.x2 * scale2) + " " + round(command.y2 * scale2) + " "; + } + }); + glyphs[String.fromCodePoint(glyph.unicode)] = token; + } + } + return { + glyphs, + familyName: font.getEnglishName("fullName"), + ascender: round(font.ascender * scale2), + descender: round(font.descender * scale2), + underlinePosition: font.tables.post.underlinePosition, + underlineThickness: font.tables.post.underlineThickness, + boundingBox: { + xMin: font.tables.head.xMin, + xMax: font.tables.head.xMax, + yMin: font.tables.head.yMin, + yMax: font.tables.head.yMax + }, + resolution: 1e3, + original_font_information: font.tables.name + }; + } + function reverseCommands(commands) { + const paths = []; + let path; + commands.forEach(function(c2) { + if (c2.type.toLowerCase() === "m") { + path = [c2]; + paths.push(path); + } else if (c2.type.toLowerCase() !== "z") { + path.push(c2); + } + }); + const reversed = []; + paths.forEach(function(p2) { + const result = { + type: "m", + x: p2[p2.length - 1].x, + y: p2[p2.length - 1].y + }; + reversed.push(result); + for (let i = p2.length - 1; i > 0; i--) { + const command = p2[i]; + const result2 = { type: command.type }; + if (command.x2 !== void 0 && command.y2 !== void 0) { + result2.x1 = command.x2; + result2.y1 = command.y2; + result2.x2 = command.x1; + result2.y2 = command.y1; + } else if (command.x1 !== void 0 && command.y1 !== void 0) { + result2.x1 = command.x1; + result2.y1 = command.y1; + } + result2.x = p2[i - 1].x; + result2.y = p2[i - 1].y; + reversed.push(result2); + } + }); + return reversed; + } + return convert(opentype_module_default.parse(arraybuffer), this.reversed); + } +}; + +// node_modules/three/examples/jsm/loaders/TiltLoader.js +var TiltLoader = class extends Loader { + load(url, onLoad, onProgress, onError) { + const scope = this; + const loader = new FileLoader(this.manager); + loader.setPath(this.path); + loader.setResponseType("arraybuffer"); + loader.setWithCredentials(this.withCredentials); + loader.load(url, function(buffer) { + try { + onLoad(scope.parse(buffer)); + } catch (e) { + if (onError) { + onError(e); + } else { + console.error(e); + } + scope.manager.itemError(url); + } + }, onProgress, onError); + } + parse(buffer) { + const group = new Group(); + const zip = unzipSync(new Uint8Array(buffer.slice(16))); + const metadata = JSON.parse(strFromU8(zip["metadata.json"])); + const data2 = new DataView(zip["data.sketch"].buffer); + const num_strokes = data2.getInt32(16, true); + const brushes = {}; + let offset = 20; + for (let i = 0; i < num_strokes; i++) { + const brush_index = data2.getInt32(offset, true); + const brush_color = [ + data2.getFloat32(offset + 4, true), + data2.getFloat32(offset + 8, true), + data2.getFloat32(offset + 12, true), + data2.getFloat32(offset + 16, true) + ]; + const brush_size = data2.getFloat32(offset + 20, true); + const stroke_mask = data2.getUint32(offset + 24, true); + const controlpoint_mask = data2.getUint32(offset + 28, true); + let offset_stroke_mask = 0; + let offset_controlpoint_mask = 0; + for (let j = 0; j < 4; j++) { + const byte = 1 << j; + if ((stroke_mask & byte) > 0) offset_stroke_mask += 4; + if ((controlpoint_mask & byte) > 0) offset_controlpoint_mask += 4; + } + offset = offset + 28 + offset_stroke_mask + 4; + const num_control_points = data2.getInt32(offset, true); + const positions = new Float32Array(num_control_points * 3); + const quaternions = new Float32Array(num_control_points * 4); + offset = offset + 4; + for (let j = 0, k2 = 0; j < positions.length; j += 3, k2 += 4) { + positions[j + 0] = data2.getFloat32(offset + 0, true); + positions[j + 1] = data2.getFloat32(offset + 4, true); + positions[j + 2] = data2.getFloat32(offset + 8, true); + quaternions[k2 + 0] = data2.getFloat32(offset + 12, true); + quaternions[k2 + 1] = data2.getFloat32(offset + 16, true); + quaternions[k2 + 2] = data2.getFloat32(offset + 20, true); + quaternions[k2 + 3] = data2.getFloat32(offset + 24, true); + offset = offset + 28 + offset_controlpoint_mask; + } + if (brush_index in brushes === false) { + brushes[brush_index] = []; + } + brushes[brush_index].push([positions, quaternions, brush_size, brush_color]); + } + for (const brush_index in brushes) { + const geometry = new StrokeGeometry(brushes[brush_index]); + const material = getMaterial(metadata.BrushIndex[brush_index]); + group.add(new Mesh(geometry, material)); + } + return group; + } +}; +var StrokeGeometry = class extends BufferGeometry { + constructor(strokes) { + super(); + const vertices = []; + const colors = []; + const uvs = []; + const position2 = new Vector3(); + const prevPosition = new Vector3(); + const quaternion = new Quaternion(); + const prevQuaternion = new Quaternion(); + const vector1 = new Vector3(); + const vector2 = new Vector3(); + const vector3 = new Vector3(); + const vector4 = new Vector3(); + const color = new Color(); + for (const k2 in strokes) { + const stroke = strokes[k2]; + const positions = stroke[0]; + const quaternions = stroke[1]; + const size2 = stroke[2]; + const rgba = stroke[3]; + const alpha = stroke[3][3]; + color.fromArray(rgba).convertSRGBToLinear(); + prevPosition.fromArray(positions, 0); + prevQuaternion.fromArray(quaternions, 0); + for (let i = 3, j = 4, l2 = positions.length; i < l2; i += 3, j += 4) { + position2.fromArray(positions, i); + quaternion.fromArray(quaternions, j); + vector1.set(-size2, 0, 0); + vector1.applyQuaternion(quaternion); + vector1.add(position2); + vector2.set(size2, 0, 0); + vector2.applyQuaternion(quaternion); + vector2.add(position2); + vector3.set(size2, 0, 0); + vector3.applyQuaternion(prevQuaternion); + vector3.add(prevPosition); + vector4.set(-size2, 0, 0); + vector4.applyQuaternion(prevQuaternion); + vector4.add(prevPosition); + vertices.push(vector1.x, vector1.y, -vector1.z); + vertices.push(vector2.x, vector2.y, -vector2.z); + vertices.push(vector4.x, vector4.y, -vector4.z); + vertices.push(vector2.x, vector2.y, -vector2.z); + vertices.push(vector3.x, vector3.y, -vector3.z); + vertices.push(vector4.x, vector4.y, -vector4.z); + prevPosition.copy(position2); + prevQuaternion.copy(quaternion); + colors.push(...color, alpha); + colors.push(...color, alpha); + colors.push(...color, alpha); + colors.push(...color, alpha); + colors.push(...color, alpha); + colors.push(...color, alpha); + const p1 = i / l2; + const p2 = (i - 3) / l2; + uvs.push(p1, 0); + uvs.push(p1, 1); + uvs.push(p2, 0); + uvs.push(p1, 1); + uvs.push(p2, 1); + uvs.push(p2, 0); + } + } + this.setAttribute("position", new BufferAttribute(new Float32Array(vertices), 3)); + this.setAttribute("color", new BufferAttribute(new Float32Array(colors), 4)); + this.setAttribute("uv", new BufferAttribute(new Float32Array(uvs), 2)); + } +}; +var BRUSH_LIST_ARRAY = { + "89d104cd-d012-426b-b5b3-bbaee63ac43c": "Bubbles", + "700f3aa8-9a7c-2384-8b8a-ea028905dd8c": "CelVinyl", + "0f0ff7b2-a677-45eb-a7d6-0cd7206f4816": "ChromaticWave", + "1161af82-50cf-47db-9706-0c3576d43c43": "CoarseBristles", + "79168f10-6961-464a-8be1-57ed364c5600": "CoarseBristlesSingleSided", + "1caa6d7d-f015-3f54-3a4b-8b5354d39f81": "Comet", + "c8313697-2563-47fc-832e-290f4c04b901": "DiamondHull", + "4391aaaa-df73-4396-9e33-31e4e4930b27": "Disco", + "d1d991f2-e7a0-4cf1-b328-f57e915e6260": "DotMarker", + "6a1cf9f9-032c-45ec-9b1d-a6680bee30f7": "Dots", + "0d3889f3-3ede-470c-8af4-f44813306126": "DoubleTaperedFlat", + "0d3889f3-3ede-470c-8af4-de4813306126": "DoubleTaperedMarker", + "d0262945-853c-4481-9cbd-88586bed93cb": "DuctTape", + "3ca16e2f-bdcd-4da2-8631-dcef342f40f1": "DuctTapeSingleSided", + "f6e85de3-6dcc-4e7f-87fd-cee8c3d25d51": "Electricity", + "02ffb866-7fb2-4d15-b761-1012cefb1360": "Embers", + "cb92b597-94ca-4255-b017-0e3f42f12f9e": "Fire", + "2d35bcf0-e4d8-452c-97b1-3311be063130": "Flat", + "55303bc4-c749-4a72-98d9-d23e68e76e18": "FlatDeprecated", + "280c0a7a-aad8-416c-a7d2-df63d129ca70": "FlatSingleSided", + "cf019139-d41c-4eb0-a1d0-5cf54b0a42f3": "Highlighter", + "6a1cf9f9-032c-45ec-9b6e-a6680bee32e9": "HyperGrid", + "dce872c2-7b49-4684-b59b-c45387949c5c": "Hypercolor", + "e8ef32b1-baa8-460a-9c2c-9cf8506794f5": "HypercolorSingleSided", + "2f212815-f4d3-c1a4-681a-feeaf9c6dc37": "Icing", + "f5c336cf-5108-4b40-ade9-c687504385ab": "Ink", + "c0012095-3ffd-4040-8ee1-fc180d346eaa": "InkSingleSided", + "4a76a27a-44d8-4bfe-9a8c-713749a499b0": "Leaves", + "ea19de07-d0c0-4484-9198-18489a3c1487": "LeavesSingleSided", + "2241cd32-8ba2-48a5-9ee7-2caef7e9ed62": "Light", + "4391aaaa-df81-4396-9e33-31e4e4930b27": "LightWire", + "d381e0f5-3def-4a0d-8853-31e9200bcbda": "Lofted", + "429ed64a-4e97-4466-84d3-145a861ef684": "Marker", + "79348357-432d-4746-8e29-0e25c112e3aa": "MatteHull", + "b2ffef01-eaaa-4ab5-aa64-95a2c4f5dbc6": "NeonPulse", + "f72ec0e7-a844-4e38-82e3-140c44772699": "OilPaint", + "c515dad7-4393-4681-81ad-162ef052241b": "OilPaintSingleSided", + "f1114e2e-eb8d-4fde-915a-6e653b54e9f5": "Paper", + "759f1ebd-20cd-4720-8d41-234e0da63716": "PaperSingleSided", + "e0abbc80-0f80-e854-4970-8924a0863dcc": "Petal", + "c33714d1-b2f9-412e-bd50-1884c9d46336": "Plasma", + "ad1ad437-76e2-450d-a23a-e17f8310b960": "Rainbow", + "faaa4d44-fcfb-4177-96be-753ac0421ba3": "ShinyHull", + "70d79cca-b159-4f35-990c-f02193947fe8": "Smoke", + "d902ed8b-d0d1-476c-a8de-878a79e3a34c": "Snow", + "accb32f5-4509-454f-93f8-1df3fd31df1b": "SoftHighlighter", + "cf7f0059-7aeb-53a4-2b67-c83d863a9ffa": "Spikes", + "8dc4a70c-d558-4efd-a5ed-d4e860f40dc3": "Splatter", + "7a1c8107-50c5-4b70-9a39-421576d6617e": "SplatterSingleSided", + "0eb4db27-3f82-408d-b5a1-19ebd7d5b711": "Stars", + "44bb800a-fbc3-4592-8426-94ecb05ddec3": "Streamers", + "0077f88c-d93a-42f3-b59b-b31c50cdb414": "Taffy", + "b468c1fb-f254-41ed-8ec9-57030bc5660c": "TaperedFlat", + "c8ccb53d-ae13-45ef-8afb-b730d81394eb": "TaperedFlatSingleSided", + "d90c6ad8-af0f-4b54-b422-e0f92abe1b3c": "TaperedMarker", + "1a26b8c0-8a07-4f8a-9fac-d2ef36e0cad0": "TaperedMarker_Flat", + "75b32cf0-fdd6-4d89-a64b-e2a00b247b0f": "ThickPaint", + "fdf0326a-c0d1-4fed-b101-9db0ff6d071f": "ThickPaintSingleSided", + "4391385a-df73-4396-9e33-31e4e4930b27": "Toon", + "a8fea537-da7c-4d4b-817f-24f074725d6d": "UnlitHull", + "d229d335-c334-495a-a801-660ac8a87360": "VelvetInk", + "10201aa3-ebc2-42d8-84b7-2e63f6eeb8ab": "Waveform", + "b67c0e81-ce6d-40a8-aeb0-ef036b081aa3": "WetPaint", + "dea67637-cd1a-27e4-c9b1-52f4bbcb84e5": "WetPaintSingleSided", + "5347acf0-a8e2-47b6-8346-30c70719d763": "WigglyGraphite", + "e814fef1-97fd-7194-4a2f-50c2bb918be2": "WigglyGraphiteSingleSided", + "4391385a-cf83-4396-9e33-31e4e4930b27": "Wire" +}; +var common = { + "colors": { + "BloomColor": ` + vec3 BloomColor(vec3 color, float gain) { + // Guarantee that there's at least a little bit of all 3 channels. + // This makes fully-saturated strokes (which only have 2 non-zero + // color channels) eventually clip to white rather than to a secondary. + float cmin = length(color.rgb) * .05; + color.rgb = max(color.rgb, vec3(cmin, cmin, cmin)); + // If we try to remove this pow() from .a, it brightens up + // pressure-sensitive strokes; looks better as-is. + color = pow(color, vec3(2.2)); + color.rgb *= 2. * exp(gain * 10.); + return color; + } + `, + "LinearToSrgb": ` + vec3 LinearToSrgb(vec3 color) { + // Approximation http://chilliant.blogspot.com/2012/08/srgb-approximations-for-hlsl.html + vec3 linearColor = color.rgb; + vec3 S1 = sqrt(linearColor); + vec3 S2 = sqrt(S1); + vec3 S3 = sqrt(S2); + color.rgb = 0.662002687 * S1 + 0.684122060 * S2 - 0.323583601 * S3 - 0.0225411470 * linearColor; + return color; + } + `, + "hsv": ` + // uniform sampler2D lookupTex; + vec4 lookup(vec4 textureColor) { + return textureColor; + } + + vec3 lookup(vec3 textureColor) { + return textureColor; + } + + vec3 hsv2rgb( vec3 hsv ) { + vec3 rgb = clamp( abs(mod(hsv.x*6.0+vec3(0.0,4.0,2.0),6.0)-3.0)-1.0, 0.0, 1.0 ); + return hsv.z * mix( vec3(1.0), rgb, hsv.y); + } + + vec3 rgb2hsv( vec3 rgb ) { + vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); + vec4 p = mix(vec4(rgb.bg, K.wz), vec4(rgb.gb, K.xy), step(rgb.b, rgb.g)); + vec4 q = mix(vec4(p.xyw, rgb.r), vec4(rgb.r, p.yzx), step(p.x, rgb.r)); + + float d = q.x - min(q.w, q.y); + float e = 1.0e-10; + + return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); + } + `, + "SrgbToLinear": ` + vec3 SrgbToLinear(vec3 color) { + // Approximation http://chilliant.blogspot.com/2012/08/srgb-approximations-for-hlsl.html + vec3 sRGB = color.rgb; + color.rgb = sRGB * (sRGB * (sRGB * 0.305306011 + 0.682171111) + 0.012522878); + return color; + } + ` + } +}; +var shaders = null; +function getShaders() { + if (shaders === null) { + const loader = new TextureLoader().setPath("./textures/tiltbrush/"); + shaders = { + "Light": { + uniforms: { + mainTex: { value: loader.load("Light.webp") }, + alphaTest: { value: 0.067 }, + emission_gain: { value: 0.45 }, + alpha: { value: 1 } + }, + vertexShader: ` + precision highp float; + precision highp int; + + attribute vec2 uv; + attribute vec4 color; + attribute vec3 position; + + uniform mat4 modelMatrix; + uniform mat4 modelViewMatrix; + uniform mat4 projectionMatrix; + uniform mat4 viewMatrix; + uniform mat3 normalMatrix; + uniform vec3 cameraPosition; + + varying vec2 vUv; + varying vec3 vColor; + + ${common.colors.LinearToSrgb} + ${common.colors.hsv} + + void main() { + + vUv = uv; + + vColor = lookup(color.rgb); + + vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 ); + + gl_Position = projectionMatrix * mvPosition; + + } + `, + fragmentShader: ` + precision highp float; + precision highp int; + + uniform float emission_gain; + + uniform sampler2D mainTex; + uniform float alphaTest; + + varying vec2 vUv; + varying vec3 vColor; + + ${common.colors.BloomColor} + ${common.colors.SrgbToLinear} + + void main(){ + vec4 col = texture2D(mainTex, vUv); + vec3 color = vColor; + color = BloomColor(color, emission_gain); + color = color * col.rgb; + color = color * col.a; + color = SrgbToLinear(color); + gl_FragColor = vec4(color, 1.0); + } + `, + side: 2, + transparent: true, + depthFunc: 2, + depthWrite: true, + depthTest: false, + blending: 5, + blendDst: 201, + blendDstAlpha: 201, + blendEquation: 100, + blendEquationAlpha: 100, + blendSrc: 201, + blendSrcAlpha: 201 + } + }; + } + return shaders; +} +function getMaterial(GUID) { + const name2 = BRUSH_LIST_ARRAY[GUID]; + switch (name2) { + case "Light": + return new RawShaderMaterial(getShaders().Light); + default: + return new MeshBasicMaterial({ vertexColors: true, side: DoubleSide }); + } +} + +// node_modules/three/examples/jsm/loaders/USDZLoader.js +var USDAParser = class { + parse(text2) { + const data2 = {}; + const lines = text2.split("\n"); + let string = null; + let target = data2; + const stack = [data2]; + for (const line2 of lines) { + if (line2.includes("=")) { + const assignment = line2.split("="); + const lhs = assignment[0].trim(); + const rhs = assignment[1].trim(); + if (rhs.endsWith("{")) { + const group = {}; + stack.push(group); + target[lhs] = group; + target = group; + } else if (rhs.endsWith("(")) { + const values2 = rhs.slice(0, -1); + target[lhs] = values2; + const meta2 = {}; + stack.push(meta2); + target = meta2; + } else { + target[lhs] = rhs; + } + } else if (line2.endsWith("{")) { + const group = target[string] || {}; + stack.push(group); + target[string] = group; + target = group; + } else if (line2.endsWith("}")) { + stack.pop(); + if (stack.length === 0) continue; + target = stack[stack.length - 1]; + } else if (line2.endsWith("(")) { + const meta2 = {}; + stack.push(meta2); + string = line2.split("(")[0].trim() || string; + target[string] = meta2; + target = meta2; + } else if (line2.endsWith(")")) { + stack.pop(); + target = stack[stack.length - 1]; + } else { + string = line2.trim(); + } + } + return data2; + } +}; +var USDZLoader = class extends Loader { + constructor(manager) { + super(manager); + } + load(url, onLoad, onProgress, onError) { + const scope = this; + const loader = new FileLoader(scope.manager); + loader.setPath(scope.path); + loader.setResponseType("arraybuffer"); + loader.setRequestHeader(scope.requestHeader); + loader.setWithCredentials(scope.withCredentials); + loader.load(url, function(text2) { + try { + onLoad(scope.parse(text2)); + } catch (e) { + if (onError) { + onError(e); + } else { + console.error(e); + } + scope.manager.itemError(url); + } + }, onProgress, onError); + } + parse(buffer) { + const parser = new USDAParser(); + function parseAssets(zip2) { + const data2 = {}; + const loader = new FileLoader(); + loader.setResponseType("arraybuffer"); + for (const filename in zip2) { + if (filename.endsWith("png")) { + const blob = new Blob([zip2[filename]], { type: { type: "image/png" } }); + data2[filename] = URL.createObjectURL(blob); + } + if (filename.endsWith("usd") || filename.endsWith("usda")) { + if (isCrateFile(zip2[filename])) { + throw Error("THREE.USDZLoader: Crate files (.usdc or binary .usd) are not supported."); + } + const text3 = strFromU8(zip2[filename]); + data2[filename] = parser.parse(text3); + } + } + return data2; + } + function isCrateFile(buffer2) { + const fileHeader = buffer2.slice(0, 7); + const crateHeader = new Uint8Array([80, 88, 82, 45, 85, 83, 68, 67]); + return fileHeader.every((value2, index2) => value2 === crateHeader[index2]); + } + function findUSD(zip2) { + if (zip2.length < 1) return void 0; + const firstFileName = Object.keys(zip2)[0]; + let isCrate = false; + if (firstFileName.endsWith("usda")) return zip2[firstFileName]; + if (firstFileName.endsWith("usdc")) { + isCrate = true; + } else if (firstFileName.endsWith("usd")) { + if (!isCrateFile(zip2[firstFileName])) { + return zip2[firstFileName]; + } else { + isCrate = true; + } + } + if (isCrate) { + throw Error("THREE.USDZLoader: Crate files (.usdc or binary .usd) are not supported."); + } + } + const zip = unzipSync(new Uint8Array(buffer)); + const assets = parseAssets(zip); + const file = findUSD(zip); + const text2 = strFromU8(file); + const root = parser.parse(text2); + function findMeshGeometry(data2) { + if (!data2) return void 0; + if ("prepend references" in data2) { + const reference = data2["prepend references"]; + const parts = reference.split("@"); + const path = parts[1].replace(/^.\//, ""); + const id = parts[2].replace(/^<\//, "").replace(/>$/, ""); + return findGeometry(assets[path], id); + } + return findGeometry(data2); + } + function findGeometry(data2, id) { + if (!data2) return void 0; + if (id !== void 0) { + const def = `def Mesh "${id}"`; + if (def in data2) { + return data2[def]; + } + } + for (const name2 in data2) { + const object = data2[name2]; + if (name2.startsWith("def Mesh")) { + return object; + } + if (typeof object === "object") { + const geometry = findGeometry(object); + if (geometry) return geometry; + } + } + } + function buildGeometry(data2) { + if (!data2) return void 0; + const geometry = new BufferGeometry(); + let indices = null; + let counts = null; + let uvs = null; + let positionsLength = -1; + if ("int[] faceVertexIndices" in data2) { + indices = JSON.parse(data2["int[] faceVertexIndices"]); + } + if ("int[] faceVertexCounts" in data2) { + counts = JSON.parse(data2["int[] faceVertexCounts"]); + indices = toTriangleIndices(indices, counts); + } + if ("point3f[] points" in data2) { + const positions = JSON.parse(data2["point3f[] points"].replace(/[()]*/g, "")); + positionsLength = positions.length; + let attribute = new BufferAttribute(new Float32Array(positions), 3); + if (indices !== null) attribute = toFlatBufferAttribute(attribute, indices); + geometry.setAttribute("position", attribute); + } + if ("float2[] primvars:st" in data2) { + data2["texCoord2f[] primvars:st"] = data2["float2[] primvars:st"]; + } + if ("texCoord2f[] primvars:st" in data2) { + uvs = JSON.parse(data2["texCoord2f[] primvars:st"].replace(/[()]*/g, "")); + let attribute = new BufferAttribute(new Float32Array(uvs), 2); + if (indices !== null) attribute = toFlatBufferAttribute(attribute, indices); + geometry.setAttribute("uv", attribute); + } + if ("int[] primvars:st:indices" in data2 && uvs !== null) { + const attribute = new BufferAttribute(new Float32Array(uvs), 2); + let indices2 = JSON.parse(data2["int[] primvars:st:indices"]); + indices2 = toTriangleIndices(indices2, counts); + geometry.setAttribute("uv", toFlatBufferAttribute(attribute, indices2)); + } + if ("normal3f[] normals" in data2) { + const normals = JSON.parse(data2["normal3f[] normals"].replace(/[()]*/g, "")); + let attribute = new BufferAttribute(new Float32Array(normals), 3); + if (normals.length === positionsLength) { + if (indices !== null) attribute = toFlatBufferAttribute(attribute, indices); + } else { + let indices2 = Array.from(Array(normals.length / 3).keys()); + indices2 = toTriangleIndices(indices2, counts); + attribute = toFlatBufferAttribute(attribute, indices2); + } + geometry.setAttribute("normal", attribute); + } else { + geometry.computeVertexNormals(); + } + return geometry; + } + function toTriangleIndices(rawIndices, counts) { + const indices = []; + for (let i = 0; i < counts.length; i++) { + const count = counts[i]; + const stride = i * count; + if (count === 3) { + const a2 = rawIndices[stride + 0]; + const b3 = rawIndices[stride + 1]; + const c2 = rawIndices[stride + 2]; + indices.push(a2, b3, c2); + } else if (count === 4) { + const a2 = rawIndices[stride + 0]; + const b3 = rawIndices[stride + 1]; + const c2 = rawIndices[stride + 2]; + const d = rawIndices[stride + 3]; + indices.push(a2, b3, c2); + indices.push(a2, c2, d); + } else { + console.warn("THREE.USDZLoader: Face vertex count of %s unsupported.", count); + } + } + return indices; + } + function toFlatBufferAttribute(attribute, indices) { + const array = attribute.array; + const itemSize = attribute.itemSize; + const array2 = new array.constructor(indices.length * itemSize); + let index2 = 0, index22 = 0; + for (let i = 0, l2 = indices.length; i < l2; i++) { + index2 = indices[i] * itemSize; + for (let j = 0; j < itemSize; j++) { + array2[index22++] = array[index2++]; + } + } + return new BufferAttribute(array2, itemSize); + } + function findMeshMaterial(data2) { + if (!data2) return void 0; + if ("rel material:binding" in data2) { + const reference = data2["rel material:binding"]; + const id = reference.replace(/^<\//, "").replace(/>$/, ""); + const parts = id.split("/"); + return findMaterial(root, ` "${parts[1]}"`); + } + return findMaterial(data2); + } + function findMaterial(data2, id = "") { + for (const name2 in data2) { + const object = data2[name2]; + if (name2.startsWith("def Material" + id)) { + return object; + } + if (typeof object === "object") { + const material = findMaterial(object, id); + if (material) return material; + } + } + } + function setTextureParams(map2, data_value) { + if (data_value["float inputs:rotation"]) { + map2.rotation = parseFloat(data_value["float inputs:rotation"]); + } + if (data_value["float2 inputs:scale"]) { + map2.repeat = new Vector2().fromArray(JSON.parse("[" + data_value["float2 inputs:scale"].replace(/[()]*/g, "") + "]")); + } + if (data_value["float2 inputs:translation"]) { + map2.offset = new Vector2().fromArray(JSON.parse("[" + data_value["float2 inputs:translation"].replace(/[()]*/g, "") + "]")); + } + } + function buildMaterial2(data2) { + const material = new MeshPhysicalMaterial(); + if (data2 !== void 0) { + const surfaceConnection = data2["token outputs:surface.connect"]; + const surfaceName = /(\w+).output/.exec(surfaceConnection)[1]; + const surface = data2[`def Shader "${surfaceName}"`]; + if (surface !== void 0) { + if ("color3f inputs:diffuseColor.connect" in surface) { + const path = surface["color3f inputs:diffuseColor.connect"]; + const sampler = findTexture(root, /(\w+).output/.exec(path)[1]); + material.map = buildTexture(sampler); + material.map.colorSpace = SRGBColorSpace; + if ('def Shader "Transform2d_diffuse"' in data2) { + setTextureParams(material.map, data2['def Shader "Transform2d_diffuse"']); + } + } else if ("color3f inputs:diffuseColor" in surface) { + const color = surface["color3f inputs:diffuseColor"].replace(/[()]*/g, ""); + material.color.fromArray(JSON.parse("[" + color + "]")); + } + if ("color3f inputs:emissiveColor.connect" in surface) { + const path = surface["color3f inputs:emissiveColor.connect"]; + const sampler = findTexture(root, /(\w+).output/.exec(path)[1]); + material.emissiveMap = buildTexture(sampler); + material.emissiveMap.colorSpace = SRGBColorSpace; + material.emissive.set(16777215); + if ('def Shader "Transform2d_emissive"' in data2) { + setTextureParams(material.emissiveMap, data2['def Shader "Transform2d_emissive"']); + } + } else if ("color3f inputs:emissiveColor" in surface) { + const color = surface["color3f inputs:emissiveColor"].replace(/[()]*/g, ""); + material.emissive.fromArray(JSON.parse("[" + color + "]")); + } + if ("normal3f inputs:normal.connect" in surface) { + const path = surface["normal3f inputs:normal.connect"]; + const sampler = findTexture(root, /(\w+).output/.exec(path)[1]); + material.normalMap = buildTexture(sampler); + material.normalMap.colorSpace = NoColorSpace; + if ('def Shader "Transform2d_normal"' in data2) { + setTextureParams(material.normalMap, data2['def Shader "Transform2d_normal"']); + } + } + if ("float inputs:roughness.connect" in surface) { + const path = surface["float inputs:roughness.connect"]; + const sampler = findTexture(root, /(\w+).output/.exec(path)[1]); + material.roughness = 1; + material.roughnessMap = buildTexture(sampler); + material.roughnessMap.colorSpace = NoColorSpace; + if ('def Shader "Transform2d_roughness"' in data2) { + setTextureParams(material.roughnessMap, data2['def Shader "Transform2d_roughness"']); + } + } else if ("float inputs:roughness" in surface) { + material.roughness = parseFloat(surface["float inputs:roughness"]); + } + if ("float inputs:metallic.connect" in surface) { + const path = surface["float inputs:metallic.connect"]; + const sampler = findTexture(root, /(\w+).output/.exec(path)[1]); + material.metalness = 1; + material.metalnessMap = buildTexture(sampler); + material.metalnessMap.colorSpace = NoColorSpace; + if ('def Shader "Transform2d_metallic"' in data2) { + setTextureParams(material.metalnessMap, data2['def Shader "Transform2d_metallic"']); + } + } else if ("float inputs:metallic" in surface) { + material.metalness = parseFloat(surface["float inputs:metallic"]); + } + if ("float inputs:clearcoat.connect" in surface) { + const path = surface["float inputs:clearcoat.connect"]; + const sampler = findTexture(root, /(\w+).output/.exec(path)[1]); + material.clearcoat = 1; + material.clearcoatMap = buildTexture(sampler); + material.clearcoatMap.colorSpace = NoColorSpace; + if ('def Shader "Transform2d_clearcoat"' in data2) { + setTextureParams(material.clearcoatMap, data2['def Shader "Transform2d_clearcoat"']); + } + } else if ("float inputs:clearcoat" in surface) { + material.clearcoat = parseFloat(surface["float inputs:clearcoat"]); + } + if ("float inputs:clearcoatRoughness.connect" in surface) { + const path = surface["float inputs:clearcoatRoughness.connect"]; + const sampler = findTexture(root, /(\w+).output/.exec(path)[1]); + material.clearcoatRoughness = 1; + material.clearcoatRoughnessMap = buildTexture(sampler); + material.clearcoatRoughnessMap.colorSpace = NoColorSpace; + if ('def Shader "Transform2d_clearcoatRoughness"' in data2) { + setTextureParams(material.clearcoatRoughnessMap, data2['def Shader "Transform2d_clearcoatRoughness"']); + } + } else if ("float inputs:clearcoatRoughness" in surface) { + material.clearcoatRoughness = parseFloat(surface["float inputs:clearcoatRoughness"]); + } + if ("float inputs:ior" in surface) { + material.ior = parseFloat(surface["float inputs:ior"]); + } + if ("float inputs:occlusion.connect" in surface) { + const path = surface["float inputs:occlusion.connect"]; + const sampler = findTexture(root, /(\w+).output/.exec(path)[1]); + material.aoMap = buildTexture(sampler); + material.aoMap.colorSpace = NoColorSpace; + if ('def Shader "Transform2d_occlusion"' in data2) { + setTextureParams(material.aoMap, data2['def Shader "Transform2d_occlusion"']); + } + } + } + } + return material; + } + function findTexture(data2, id) { + for (const name2 in data2) { + const object = data2[name2]; + if (name2.startsWith(`def Shader "${id}"`)) { + return object; + } + if (typeof object === "object") { + const texture = findTexture(object, id); + if (texture) return texture; + } + } + } + function buildTexture(data2) { + if ("asset inputs:file" in data2) { + const path = data2["asset inputs:file"].replace(/@*/g, "").trim(); + const loader = new TextureLoader(); + const texture = loader.load(assets[path]); + const map2 = { + '"clamp"': ClampToEdgeWrapping, + '"mirror"': MirroredRepeatWrapping, + '"repeat"': RepeatWrapping + }; + if ("token inputs:wrapS" in data2) { + texture.wrapS = map2[data2["token inputs:wrapS"]]; + } + if ("token inputs:wrapT" in data2) { + texture.wrapT = map2[data2["token inputs:wrapT"]]; + } + return texture; + } + return null; + } + function buildObject(data2) { + const geometry = buildGeometry(findMeshGeometry(data2)); + const material = buildMaterial2(findMeshMaterial(data2)); + const mesh = geometry ? new Mesh(geometry, material) : new Object3D(); + if ("matrix4d xformOp:transform" in data2) { + const array = JSON.parse("[" + data2["matrix4d xformOp:transform"].replace(/[()]*/g, "") + "]"); + mesh.matrix.fromArray(array); + mesh.matrix.decompose(mesh.position, mesh.quaternion, mesh.scale); + } + return mesh; + } + function buildHierarchy(data2, group2) { + for (const name2 in data2) { + if (name2.startsWith("def Scope")) { + buildHierarchy(data2[name2], group2); + } else if (name2.startsWith("def Xform")) { + const mesh = buildObject(data2[name2]); + if (/def Xform "(\w+)"/.test(name2)) { + mesh.name = /def Xform "(\w+)"/.exec(name2)[1]; + } + group2.add(mesh); + buildHierarchy(data2[name2], mesh); + } + } + } + const group = new Group(); + buildHierarchy(root, group); + return group; + } +}; + +// node_modules/three/examples/jsm/loaders/VOXLoader.js +var VOXLoader = class extends Loader { + load(url, onLoad, onProgress, onError) { + const scope = this; + const loader = new FileLoader(scope.manager); + loader.setPath(scope.path); + loader.setResponseType("arraybuffer"); + loader.setRequestHeader(scope.requestHeader); + loader.load(url, function(buffer) { + try { + onLoad(scope.parse(buffer)); + } catch (e) { + if (onError) { + onError(e); + } else { + console.error(e); + } + scope.manager.itemError(url); + } + }, onProgress, onError); + } + parse(buffer) { + const data2 = new DataView(buffer); + const id = data2.getUint32(0, true); + const version = data2.getUint32(4, true); + if (id !== 542658390) { + console.error("THREE.VOXLoader: Invalid VOX file."); + return; + } + if (version !== 150) { + console.error("THREE.VOXLoader: Invalid VOX file. Unsupported version:", version); + return; + } + const DEFAULT_PALETTE = [ + 0, + 4294967295, + 4291624959, + 4288282623, + 4284940287, + 4281597951, + 4278255615, + 4294954239, + 4291611903, + 4288269567, + 4284927231, + 4281584895, + 4278242559, + 4294941183, + 4291598847, + 4288256511, + 4284914175, + 4281571839, + 4278229503, + 4294928127, + 4291585791, + 4288243455, + 4284901119, + 4281558783, + 4278216447, + 4294915071, + 4291572735, + 4288230399, + 4284888063, + 4281545727, + 4278203391, + 4294902015, + 4291559679, + 4288217343, + 4284875007, + 4281532671, + 4278190335, + 4294967244, + 4291624908, + 4288282572, + 4284940236, + 4281597900, + 4278255564, + 4294954188, + 4291611852, + 4288269516, + 4284927180, + 4281584844, + 4278242508, + 4294941132, + 4291598796, + 4288256460, + 4284914124, + 4281571788, + 4278229452, + 4294928076, + 4291585740, + 4288243404, + 4284901068, + 4281558732, + 4278216396, + 4294915020, + 4291572684, + 4288230348, + 4284888012, + 4281545676, + 4278203340, + 4294901964, + 4291559628, + 4288217292, + 4284874956, + 4281532620, + 4278190284, + 4294967193, + 4291624857, + 4288282521, + 4284940185, + 4281597849, + 4278255513, + 4294954137, + 4291611801, + 4288269465, + 4284927129, + 4281584793, + 4278242457, + 4294941081, + 4291598745, + 4288256409, + 4284914073, + 4281571737, + 4278229401, + 4294928025, + 4291585689, + 4288243353, + 4284901017, + 4281558681, + 4278216345, + 4294914969, + 4291572633, + 4288230297, + 4284887961, + 4281545625, + 4278203289, + 4294901913, + 4291559577, + 4288217241, + 4284874905, + 4281532569, + 4278190233, + 4294967142, + 4291624806, + 4288282470, + 4284940134, + 4281597798, + 4278255462, + 4294954086, + 4291611750, + 4288269414, + 4284927078, + 4281584742, + 4278242406, + 4294941030, + 4291598694, + 4288256358, + 4284914022, + 4281571686, + 4278229350, + 4294927974, + 4291585638, + 4288243302, + 4284900966, + 4281558630, + 4278216294, + 4294914918, + 4291572582, + 4288230246, + 4284887910, + 4281545574, + 4278203238, + 4294901862, + 4291559526, + 4288217190, + 4284874854, + 4281532518, + 4278190182, + 4294967091, + 4291624755, + 4288282419, + 4284940083, + 4281597747, + 4278255411, + 4294954035, + 4291611699, + 4288269363, + 4284927027, + 4281584691, + 4278242355, + 4294940979, + 4291598643, + 4288256307, + 4284913971, + 4281571635, + 4278229299, + 4294927923, + 4291585587, + 4288243251, + 4284900915, + 4281558579, + 4278216243, + 4294914867, + 4291572531, + 4288230195, + 4284887859, + 4281545523, + 4278203187, + 4294901811, + 4291559475, + 4288217139, + 4284874803, + 4281532467, + 4278190131, + 4294967040, + 4291624704, + 4288282368, + 4284940032, + 4281597696, + 4278255360, + 4294953984, + 4291611648, + 4288269312, + 4284926976, + 4281584640, + 4278242304, + 4294940928, + 4291598592, + 4288256256, + 4284913920, + 4281571584, + 4278229248, + 4294927872, + 4291585536, + 4288243200, + 4284900864, + 4281558528, + 4278216192, + 4294914816, + 4291572480, + 4288230144, + 4284887808, + 4281545472, + 4278203136, + 4294901760, + 4291559424, + 4288217088, + 4284874752, + 4281532416, + 4278190318, + 4278190301, + 4278190267, + 4278190250, + 4278190216, + 4278190199, + 4278190165, + 4278190148, + 4278190114, + 4278190097, + 4278251008, + 4278246656, + 4278237952, + 4278233600, + 4278224896, + 4278220544, + 4278211840, + 4278207488, + 4278198784, + 4278194432, + 4293787648, + 4292673536, + 4290445312, + 4289331200, + 4287102976, + 4285988864, + 4283760640, + 4282646528, + 4280418304, + 4279304192, + 4293848814, + 4292730333, + 4290493371, + 4289374890, + 4287137928, + 4286019447, + 4283782485, + 4282664004, + 4280427042, + 4279308561 + ]; + let i = 8; + let chunk; + const chunks = []; + while (i < data2.byteLength) { + let id2 = ""; + for (let j = 0; j < 4; j++) { + id2 += String.fromCharCode(data2.getUint8(i++)); + } + const chunkSize = data2.getUint32(i, true); + i += 4; + i += 4; + if (id2 === "SIZE") { + const x2 = data2.getUint32(i, true); + i += 4; + const y2 = data2.getUint32(i, true); + i += 4; + const z = data2.getUint32(i, true); + i += 4; + chunk = { + palette: DEFAULT_PALETTE, + size: { x: x2, y: y2, z } + }; + chunks.push(chunk); + i += chunkSize - 3 * 4; + } else if (id2 === "XYZI") { + const numVoxels = data2.getUint32(i, true); + i += 4; + chunk.data = new Uint8Array(buffer, i, numVoxels * 4); + i += numVoxels * 4; + } else if (id2 === "RGBA") { + const palette = [0]; + for (let j = 0; j < 256; j++) { + palette[j + 1] = data2.getUint32(i, true); + i += 4; + } + chunk.palette = palette; + } else { + i += chunkSize; + } + } + return chunks; + } +}; +var VOXMesh = class extends Mesh { + constructor(chunk) { + const data2 = chunk.data; + const size2 = chunk.size; + const palette = chunk.palette; + const vertices = []; + const colors = []; + const nx = [0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 1, 0, 1, 0, 0, 0, 1]; + const px = [1, 0, 0, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0]; + const py = [0, 0, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1]; + const ny = [0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 1, 0, 1, 0, 0, 0, 1, 0]; + const nz = [0, 0, 1, 0, 0, 0, 1, 0, 1, 1, 0, 0, 1, 0, 1, 0, 0, 0]; + const pz = [0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 0, 0, 1, 0, 1, 1, 1]; + const _color5 = new Color(); + function add2(tile, x2, y2, z, r, g2, b3) { + x2 -= size2.x / 2; + y2 -= size2.z / 2; + z += size2.y / 2; + for (let i = 0; i < 18; i += 3) { + _color5.setRGB(r, g2, b3, SRGBColorSpace); + vertices.push(tile[i + 0] + x2, tile[i + 1] + y2, tile[i + 2] + z); + colors.push(_color5.r, _color5.g, _color5.b); + } + } + const offsety = size2.x; + const offsetz = size2.x * size2.y; + const array = new Uint8Array(size2.x * size2.y * size2.z); + for (let j = 0; j < data2.length; j += 4) { + const x2 = data2[j + 0]; + const y2 = data2[j + 1]; + const z = data2[j + 2]; + const index2 = x2 + y2 * offsety + z * offsetz; + array[index2] = 255; + } + let hasColors = false; + for (let j = 0; j < data2.length; j += 4) { + const x2 = data2[j + 0]; + const y2 = data2[j + 1]; + const z = data2[j + 2]; + const c2 = data2[j + 3]; + const hex = palette[c2]; + const r = (hex >> 0 & 255) / 255; + const g2 = (hex >> 8 & 255) / 255; + const b3 = (hex >> 16 & 255) / 255; + if (r > 0 || g2 > 0 || b3 > 0) hasColors = true; + const index2 = x2 + y2 * offsety + z * offsetz; + if (array[index2 + 1] === 0 || x2 === size2.x - 1) add2(px, x2, z, -y2, r, g2, b3); + if (array[index2 - 1] === 0 || x2 === 0) add2(nx, x2, z, -y2, r, g2, b3); + if (array[index2 + offsety] === 0 || y2 === size2.y - 1) add2(ny, x2, z, -y2, r, g2, b3); + if (array[index2 - offsety] === 0 || y2 === 0) add2(py, x2, z, -y2, r, g2, b3); + if (array[index2 + offsetz] === 0 || z === size2.z - 1) add2(pz, x2, z, -y2, r, g2, b3); + if (array[index2 - offsetz] === 0 || z === 0) add2(nz, x2, z, -y2, r, g2, b3); + } + const geometry = new BufferGeometry(); + geometry.setAttribute("position", new Float32BufferAttribute(vertices, 3)); + geometry.computeVertexNormals(); + const material = new MeshStandardMaterial(); + if (hasColors) { + geometry.setAttribute("color", new Float32BufferAttribute(colors, 3)); + material.vertexColors = true; + } + super(geometry, material); + } +}; +var VOXData3DTexture = class extends Data3DTexture { + constructor(chunk) { + const data2 = chunk.data; + const size2 = chunk.size; + const offsety = size2.x; + const offsetz = size2.x * size2.y; + const array = new Uint8Array(size2.x * size2.y * size2.z); + for (let j = 0; j < data2.length; j += 4) { + const x2 = data2[j + 0]; + const y2 = data2[j + 1]; + const z = data2[j + 2]; + const index2 = x2 + y2 * offsety + z * offsetz; + array[index2] = 255; + } + super(array, size2.x, size2.y, size2.z); + this.format = RedFormat; + this.minFilter = NearestFilter; + this.magFilter = LinearFilter; + this.unpackAlignment = 1; + this.needsUpdate = true; + } +}; + +// node_modules/three/examples/jsm/libs/chevrotain.module.min.js +var R2 = (t3, e) => () => (e || (e = { exports: {} }, t3(e.exports, e)), e.exports); +var Er = R2((Pt) => { + "use strict"; + Object.defineProperty(Pt, "__esModule", { value: true }); + Pt.VERSION = void 0; + Pt.VERSION = "9.0.1"; +}); +var k = R2((exports, module) => { + "use strict"; + var __spreadArray = exports && exports.__spreadArray || function(t3, e) { + for (var r = 0, n2 = e.length, i = t3.length; r < n2; r++, i++) t3[i] = e[r]; + return t3; + }; + Object.defineProperty(exports, "__esModule", { value: true }); + exports.toFastProperties = exports.timer = exports.peek = exports.isES2015MapSupported = exports.PRINT_WARNING = exports.PRINT_ERROR = exports.packArray = exports.IDENTITY = exports.NOOP = exports.merge = exports.groupBy = exports.defaults = exports.assignNoOverwrite = exports.assign = exports.zipObject = exports.sortBy = exports.indexOf = exports.some = exports.difference = exports.every = exports.isObject = exports.isRegExp = exports.isArray = exports.partial = exports.uniq = exports.compact = exports.reduce = exports.findAll = exports.find = exports.cloneObj = exports.cloneArr = exports.contains = exports.has = exports.pick = exports.reject = exports.filter = exports.dropRight = exports.drop = exports.isFunction = exports.isUndefined = exports.isString = exports.forEach = exports.last = exports.first = exports.flatten = exports.map = exports.mapValues = exports.values = exports.keys = exports.isEmpty = void 0; + function isEmpty(t3) { + return t3 && t3.length === 0; + } + exports.isEmpty = isEmpty; + function keys(t3) { + return t3 == null ? [] : Object.keys(t3); + } + exports.keys = keys; + function values(t3) { + for (var e = [], r = Object.keys(t3), n2 = 0; n2 < r.length; n2++) e.push(t3[r[n2]]); + return e; + } + exports.values = values; + function mapValues(t3, e) { + for (var r = [], n2 = keys(t3), i = 0; i < n2.length; i++) { + var a2 = n2[i]; + r.push(e.call(null, t3[a2], a2)); + } + return r; + } + exports.mapValues = mapValues; + function map(t3, e) { + for (var r = [], n2 = 0; n2 < t3.length; n2++) r.push(e.call(null, t3[n2], n2)); + return r; + } + exports.map = map; + function flatten(t3) { + for (var e = [], r = 0; r < t3.length; r++) { + var n2 = t3[r]; + Array.isArray(n2) ? e = e.concat(flatten(n2)) : e.push(n2); + } + return e; + } + exports.flatten = flatten; + function first(t3) { + return isEmpty(t3) ? void 0 : t3[0]; + } + exports.first = first; + function last(t3) { + var e = t3 && t3.length; + return e ? t3[e - 1] : void 0; + } + exports.last = last; + function forEach(t3, e) { + if (Array.isArray(t3)) for (var r = 0; r < t3.length; r++) e.call(null, t3[r], r); + else if (isObject(t3)) for (var n2 = keys(t3), r = 0; r < n2.length; r++) { + var i = n2[r], a2 = t3[i]; + e.call(null, a2, i); + } + else throw Error("non exhaustive match"); + } + exports.forEach = forEach; + function isString(t3) { + return typeof t3 == "string"; + } + exports.isString = isString; + function isUndefined(t3) { + return t3 === void 0; + } + exports.isUndefined = isUndefined; + function isFunction(t3) { + return t3 instanceof Function; + } + exports.isFunction = isFunction; + function drop(t3, e) { + return e === void 0 && (e = 1), t3.slice(e, t3.length); + } + exports.drop = drop; + function dropRight(t3, e) { + return e === void 0 && (e = 1), t3.slice(0, t3.length - e); + } + exports.dropRight = dropRight; + function filter(t3, e) { + var r = []; + if (Array.isArray(t3)) for (var n2 = 0; n2 < t3.length; n2++) { + var i = t3[n2]; + e.call(null, i) && r.push(i); + } + return r; + } + exports.filter = filter; + function reject(t3, e) { + return filter(t3, function(r) { + return !e(r); + }); + } + exports.reject = reject; + function pick(t3, e) { + for (var r = Object.keys(t3), n2 = {}, i = 0; i < r.length; i++) { + var a2 = r[i], o = t3[a2]; + e(o) && (n2[a2] = o); + } + return n2; + } + exports.pick = pick; + function has(t3, e) { + return isObject(t3) ? t3.hasOwnProperty(e) : false; + } + exports.has = has; + function contains(t3, e) { + return find(t3, function(r) { + return r === e; + }) !== void 0; + } + exports.contains = contains; + function cloneArr(t3) { + for (var e = [], r = 0; r < t3.length; r++) e.push(t3[r]); + return e; + } + exports.cloneArr = cloneArr; + function cloneObj(t3) { + var e = {}; + for (var r in t3) Object.prototype.hasOwnProperty.call(t3, r) && (e[r] = t3[r]); + return e; + } + exports.cloneObj = cloneObj; + function find(t3, e) { + for (var r = 0; r < t3.length; r++) { + var n2 = t3[r]; + if (e.call(null, n2)) return n2; + } + } + exports.find = find; + function findAll(t3, e) { + for (var r = [], n2 = 0; n2 < t3.length; n2++) { + var i = t3[n2]; + e.call(null, i) && r.push(i); + } + return r; + } + exports.findAll = findAll; + function reduce(t3, e, r) { + for (var n2 = Array.isArray(t3), i = n2 ? t3 : values(t3), a2 = n2 ? [] : keys(t3), o = r, s = 0; s < i.length; s++) o = e.call(null, o, i[s], n2 ? s : a2[s]); + return o; + } + exports.reduce = reduce; + function compact(t3) { + return reject(t3, function(e) { + return e == null; + }); + } + exports.compact = compact; + function uniq(t3, e) { + e === void 0 && (e = function(n2) { + return n2; + }); + var r = []; + return reduce(t3, function(n2, i) { + var a2 = e(i); + return contains(r, a2) ? n2 : (r.push(a2), n2.concat(i)); + }, []); + } + exports.uniq = uniq; + function partial(t3) { + for (var e = [], r = 1; r < arguments.length; r++) e[r - 1] = arguments[r]; + var n2 = [null], i = n2.concat(e); + return Function.bind.apply(t3, i); + } + exports.partial = partial; + function isArray(t3) { + return Array.isArray(t3); + } + exports.isArray = isArray; + function isRegExp(t3) { + return t3 instanceof RegExp; + } + exports.isRegExp = isRegExp; + function isObject(t3) { + return t3 instanceof Object; + } + exports.isObject = isObject; + function every(t3, e) { + for (var r = 0; r < t3.length; r++) if (!e(t3[r], r)) return false; + return true; + } + exports.every = every; + function difference(t3, e) { + return reject(t3, function(r) { + return contains(e, r); + }); + } + exports.difference = difference; + function some(t3, e) { + for (var r = 0; r < t3.length; r++) if (e(t3[r])) return true; + return false; + } + exports.some = some; + function indexOf(t3, e) { + for (var r = 0; r < t3.length; r++) if (t3[r] === e) return r; + return -1; + } + exports.indexOf = indexOf; + function sortBy(t3, e) { + var r = cloneArr(t3); + return r.sort(function(n2, i) { + return e(n2) - e(i); + }), r; + } + exports.sortBy = sortBy; + function zipObject(t3, e) { + if (t3.length !== e.length) throw Error("can't zipObject with different number of keys and values!"); + for (var r = {}, n2 = 0; n2 < t3.length; n2++) r[t3[n2]] = e[n2]; + return r; + } + exports.zipObject = zipObject; + function assign(t3) { + for (var e = [], r = 1; r < arguments.length; r++) e[r - 1] = arguments[r]; + for (var n2 = 0; n2 < e.length; n2++) for (var i = e[n2], a2 = keys(i), o = 0; o < a2.length; o++) { + var s = a2[o]; + t3[s] = i[s]; + } + return t3; + } + exports.assign = assign; + function assignNoOverwrite(t3) { + for (var e = [], r = 1; r < arguments.length; r++) e[r - 1] = arguments[r]; + for (var n2 = 0; n2 < e.length; n2++) for (var i = e[n2], a2 = keys(i), o = 0; o < a2.length; o++) { + var s = a2[o]; + has(t3, s) || (t3[s] = i[s]); + } + return t3; + } + exports.assignNoOverwrite = assignNoOverwrite; + function defaults() { + for (var t3 = [], e = 0; e < arguments.length; e++) t3[e] = arguments[e]; + return assignNoOverwrite.apply(void 0, __spreadArray([{}], t3)); + } + exports.defaults = defaults; + function groupBy(t3, e) { + var r = {}; + return forEach(t3, function(n2) { + var i = e(n2), a2 = r[i]; + a2 ? a2.push(n2) : r[i] = [n2]; + }), r; + } + exports.groupBy = groupBy; + function merge(t3, e) { + for (var r = cloneObj(t3), n2 = keys(e), i = 0; i < n2.length; i++) { + var a2 = n2[i], o = e[a2]; + r[a2] = o; + } + return r; + } + exports.merge = merge; + function NOOP() { + } + exports.NOOP = NOOP; + function IDENTITY(t3) { + return t3; + } + exports.IDENTITY = IDENTITY; + function packArray(t3) { + for (var e = [], r = 0; r < t3.length; r++) { + var n2 = t3[r]; + e.push(n2 !== void 0 ? n2 : void 0); + } + return e; + } + exports.packArray = packArray; + function PRINT_ERROR(t3) { + console && console.error && console.error("Error: " + t3); + } + exports.PRINT_ERROR = PRINT_ERROR; + function PRINT_WARNING(t3) { + console && console.warn && console.warn("Warning: " + t3); + } + exports.PRINT_WARNING = PRINT_WARNING; + function isES2015MapSupported() { + return typeof Map == "function"; + } + exports.isES2015MapSupported = isES2015MapSupported; + function peek(t3) { + return t3[t3.length - 1]; + } + exports.peek = peek; + function timer(t3) { + var e = (/* @__PURE__ */ new Date()).getTime(), r = t3(), n2 = (/* @__PURE__ */ new Date()).getTime(), i = n2 - e; + return { time: i, value: r }; + } + exports.timer = timer; + function toFastProperties(toBecomeFast) { + function FakeConstructor() { + } + FakeConstructor.prototype = toBecomeFast; + var fakeInstance = new FakeConstructor(); + function fakeAccess() { + return typeof fakeInstance.bar; + } + return fakeAccess(), fakeAccess(), toBecomeFast; + eval(toBecomeFast); + } + exports.toFastProperties = toFastProperties; +}); +var xt = R2((sn, St) => { + (function(t3, e) { + typeof define == "function" && define.amd ? define([], e) : typeof St == "object" && St.exports ? St.exports = e() : t3.regexpToAst = e(); + })(typeof self != "undefined" ? self : sn, function() { + function t3() { + } + t3.prototype.saveState = function() { + return { idx: this.idx, input: this.input, groupIdx: this.groupIdx }; + }, t3.prototype.restoreState = function(u) { + this.idx = u.idx, this.input = u.input, this.groupIdx = u.groupIdx; + }, t3.prototype.pattern = function(u) { + this.idx = 0, this.input = u, this.groupIdx = 0, this.consumeChar("/"); + var d = this.disjunction(); + this.consumeChar("/"); + for (var A2 = { type: "Flags", loc: { begin: this.idx, end: u.length }, global: false, ignoreCase: false, multiLine: false, unicode: false, sticky: false }; this.isRegExpFlag(); ) switch (this.popChar()) { + case "g": + o(A2, "global"); + break; + case "i": + o(A2, "ignoreCase"); + break; + case "m": + o(A2, "multiLine"); + break; + case "u": + o(A2, "unicode"); + break; + case "y": + o(A2, "sticky"); + break; + } + if (this.idx !== this.input.length) throw Error("Redundant input: " + this.input.substring(this.idx)); + return { type: "Pattern", flags: A2, value: d, loc: this.loc(0) }; + }, t3.prototype.disjunction = function() { + var u = [], d = this.idx; + for (u.push(this.alternative()); this.peekChar() === "|"; ) this.consumeChar("|"), u.push(this.alternative()); + return { type: "Disjunction", value: u, loc: this.loc(d) }; + }, t3.prototype.alternative = function() { + for (var u = [], d = this.idx; this.isTerm(); ) u.push(this.term()); + return { type: "Alternative", value: u, loc: this.loc(d) }; + }, t3.prototype.term = function() { + return this.isAssertion() ? this.assertion() : this.atom(); + }, t3.prototype.assertion = function() { + var u = this.idx; + switch (this.popChar()) { + case "^": + return { type: "StartAnchor", loc: this.loc(u) }; + case "$": + return { type: "EndAnchor", loc: this.loc(u) }; + case "\\": + switch (this.popChar()) { + case "b": + return { type: "WordBoundary", loc: this.loc(u) }; + case "B": + return { type: "NonWordBoundary", loc: this.loc(u) }; + } + throw Error("Invalid Assertion Escape"); + case "(": + this.consumeChar("?"); + var d; + switch (this.popChar()) { + case "=": + d = "Lookahead"; + break; + case "!": + d = "NegativeLookahead"; + break; + } + s(d); + var A2 = this.disjunction(); + return this.consumeChar(")"), { type: d, value: A2, loc: this.loc(u) }; + } + c2(); + }, t3.prototype.quantifier = function(u) { + var d, A2 = this.idx; + switch (this.popChar()) { + case "*": + d = { atLeast: 0, atMost: Infinity }; + break; + case "+": + d = { atLeast: 1, atMost: Infinity }; + break; + case "?": + d = { atLeast: 0, atMost: 1 }; + break; + case "{": + var _ = this.integerIncludingZero(); + switch (this.popChar()) { + case "}": + d = { atLeast: _, atMost: _ }; + break; + case ",": + var g2; + this.isDigit() ? (g2 = this.integerIncludingZero(), d = { atLeast: _, atMost: g2 }) : d = { atLeast: _, atMost: Infinity }, this.consumeChar("}"); + break; + } + if (u === true && d === void 0) return; + s(d); + break; + } + if (!(u === true && d === void 0)) return s(d), this.peekChar(0) === "?" ? (this.consumeChar("?"), d.greedy = false) : d.greedy = true, d.type = "Quantifier", d.loc = this.loc(A2), d; + }, t3.prototype.atom = function() { + var u, d = this.idx; + switch (this.peekChar()) { + case ".": + u = this.dotAll(); + break; + case "\\": + u = this.atomEscape(); + break; + case "[": + u = this.characterClass(); + break; + case "(": + u = this.group(); + break; + } + return u === void 0 && this.isPatternCharacter() && (u = this.patternCharacter()), s(u), u.loc = this.loc(d), this.isQuantifier() && (u.quantifier = this.quantifier()), u; + }, t3.prototype.dotAll = function() { + return this.consumeChar("."), { type: "Set", complement: true, value: [i(` +`), i("\r"), i("\u2028"), i("\u2029")] }; + }, t3.prototype.atomEscape = function() { + switch (this.consumeChar("\\"), this.peekChar()) { + case "1": + case "2": + case "3": + case "4": + case "5": + case "6": + case "7": + case "8": + case "9": + return this.decimalEscapeAtom(); + case "d": + case "D": + case "s": + case "S": + case "w": + case "W": + return this.characterClassEscape(); + case "f": + case "n": + case "r": + case "t": + case "v": + return this.controlEscapeAtom(); + case "c": + return this.controlLetterEscapeAtom(); + case "0": + return this.nulCharacterAtom(); + case "x": + return this.hexEscapeSequenceAtom(); + case "u": + return this.regExpUnicodeEscapeSequenceAtom(); + default: + return this.identityEscapeAtom(); + } + }, t3.prototype.decimalEscapeAtom = function() { + var u = this.positiveInteger(); + return { type: "GroupBackReference", value: u }; + }, t3.prototype.characterClassEscape = function() { + var u, d = false; + switch (this.popChar()) { + case "d": + u = p2; + break; + case "D": + u = p2, d = true; + break; + case "s": + u = m; + break; + case "S": + u = m, d = true; + break; + case "w": + u = l2; + break; + case "W": + u = l2, d = true; + break; + } + return s(u), { type: "Set", value: u, complement: d }; + }, t3.prototype.controlEscapeAtom = function() { + var u; + switch (this.popChar()) { + case "f": + u = i("\f"); + break; + case "n": + u = i(` +`); + break; + case "r": + u = i("\r"); + break; + case "t": + u = i(" "); + break; + case "v": + u = i("\v"); + break; + } + return s(u), { type: "Character", value: u }; + }, t3.prototype.controlLetterEscapeAtom = function() { + this.consumeChar("c"); + var u = this.popChar(); + if (/[a-zA-Z]/.test(u) === false) throw Error("Invalid "); + var d = u.toUpperCase().charCodeAt(0) - 64; + return { type: "Character", value: d }; + }, t3.prototype.nulCharacterAtom = function() { + return this.consumeChar("0"), { type: "Character", value: i("\0") }; + }, t3.prototype.hexEscapeSequenceAtom = function() { + return this.consumeChar("x"), this.parseHexDigits(2); + }, t3.prototype.regExpUnicodeEscapeSequenceAtom = function() { + return this.consumeChar("u"), this.parseHexDigits(4); + }, t3.prototype.identityEscapeAtom = function() { + var u = this.popChar(); + return { type: "Character", value: i(u) }; + }, t3.prototype.classPatternCharacterAtom = function() { + switch (this.peekChar()) { + case ` +`: + case "\r": + case "\u2028": + case "\u2029": + case "\\": + case "]": + throw Error("TBD"); + default: + var u = this.popChar(); + return { type: "Character", value: i(u) }; + } + }, t3.prototype.characterClass = function() { + var u = [], d = false; + for (this.consumeChar("["), this.peekChar(0) === "^" && (this.consumeChar("^"), d = true); this.isClassAtom(); ) { + var A2 = this.classAtom(), _ = A2.type === "Character"; + if (_ && this.isRangeDash()) { + this.consumeChar("-"); + var g2 = this.classAtom(), y2 = g2.type === "Character"; + if (y2) { + if (g2.value < A2.value) throw Error("Range out of order in character class"); + u.push({ from: A2.value, to: g2.value }); + } else a2(A2.value, u), u.push(i("-")), a2(g2.value, u); + } else a2(A2.value, u); + } + return this.consumeChar("]"), { type: "Set", complement: d, value: u }; + }, t3.prototype.classAtom = function() { + switch (this.peekChar()) { + case "]": + case ` +`: + case "\r": + case "\u2028": + case "\u2029": + throw Error("TBD"); + case "\\": + return this.classEscape(); + default: + return this.classPatternCharacterAtom(); + } + }, t3.prototype.classEscape = function() { + switch (this.consumeChar("\\"), this.peekChar()) { + case "b": + return this.consumeChar("b"), { type: "Character", value: i("\b") }; + case "d": + case "D": + case "s": + case "S": + case "w": + case "W": + return this.characterClassEscape(); + case "f": + case "n": + case "r": + case "t": + case "v": + return this.controlEscapeAtom(); + case "c": + return this.controlLetterEscapeAtom(); + case "0": + return this.nulCharacterAtom(); + case "x": + return this.hexEscapeSequenceAtom(); + case "u": + return this.regExpUnicodeEscapeSequenceAtom(); + default: + return this.identityEscapeAtom(); + } + }, t3.prototype.group = function() { + var u = true; + switch (this.consumeChar("("), this.peekChar(0)) { + case "?": + this.consumeChar("?"), this.consumeChar(":"), u = false; + break; + default: + this.groupIdx++; + break; + } + var d = this.disjunction(); + this.consumeChar(")"); + var A2 = { type: "Group", capturing: u, value: d }; + return u && (A2.idx = this.groupIdx), A2; + }, t3.prototype.positiveInteger = function() { + var u = this.popChar(); + if (n2.test(u) === false) throw Error("Expecting a positive integer"); + for (; r.test(this.peekChar(0)); ) u += this.popChar(); + return parseInt(u, 10); + }, t3.prototype.integerIncludingZero = function() { + var u = this.popChar(); + if (r.test(u) === false) throw Error("Expecting an integer"); + for (; r.test(this.peekChar(0)); ) u += this.popChar(); + return parseInt(u, 10); + }, t3.prototype.patternCharacter = function() { + var u = this.popChar(); + switch (u) { + case ` +`: + case "\r": + case "\u2028": + case "\u2029": + case "^": + case "$": + case "\\": + case ".": + case "*": + case "+": + case "?": + case "(": + case ")": + case "[": + case "|": + throw Error("TBD"); + default: + return { type: "Character", value: i(u) }; + } + }, t3.prototype.isRegExpFlag = function() { + switch (this.peekChar(0)) { + case "g": + case "i": + case "m": + case "u": + case "y": + return true; + default: + return false; + } + }, t3.prototype.isRangeDash = function() { + return this.peekChar() === "-" && this.isClassAtom(1); + }, t3.prototype.isDigit = function() { + return r.test(this.peekChar(0)); + }, t3.prototype.isClassAtom = function(u) { + switch (u === void 0 && (u = 0), this.peekChar(u)) { + case "]": + case ` +`: + case "\r": + case "\u2028": + case "\u2029": + return false; + default: + return true; + } + }, t3.prototype.isTerm = function() { + return this.isAtom() || this.isAssertion(); + }, t3.prototype.isAtom = function() { + if (this.isPatternCharacter()) return true; + switch (this.peekChar(0)) { + case ".": + case "\\": + case "[": + case "(": + return true; + default: + return false; + } + }, t3.prototype.isAssertion = function() { + switch (this.peekChar(0)) { + case "^": + case "$": + return true; + case "\\": + switch (this.peekChar(1)) { + case "b": + case "B": + return true; + default: + return false; + } + case "(": + return this.peekChar(1) === "?" && (this.peekChar(2) === "=" || this.peekChar(2) === "!"); + default: + return false; + } + }, t3.prototype.isQuantifier = function() { + var u = this.saveState(); + try { + return this.quantifier(true) !== void 0; + } catch (d) { + return false; + } finally { + this.restoreState(u); + } + }, t3.prototype.isPatternCharacter = function() { + switch (this.peekChar()) { + case "^": + case "$": + case "\\": + case ".": + case "*": + case "+": + case "?": + case "(": + case ")": + case "[": + case "|": + case "/": + case ` +`: + case "\r": + case "\u2028": + case "\u2029": + return false; + default: + return true; + } + }, t3.prototype.parseHexDigits = function(u) { + for (var d = "", A2 = 0; A2 < u; A2++) { + var _ = this.popChar(); + if (e.test(_) === false) throw Error("Expecting a HexDecimal digits"); + d += _; + } + var g2 = parseInt(d, 16); + return { type: "Character", value: g2 }; + }, t3.prototype.peekChar = function(u) { + return u === void 0 && (u = 0), this.input[this.idx + u]; + }, t3.prototype.popChar = function() { + var u = this.peekChar(0); + return this.consumeChar(), u; + }, t3.prototype.consumeChar = function(u) { + if (u !== void 0 && this.input[this.idx] !== u) throw Error("Expected: '" + u + "' but found: '" + this.input[this.idx] + "' at offset: " + this.idx); + if (this.idx >= this.input.length) throw Error("Unexpected end of input"); + this.idx++; + }, t3.prototype.loc = function(u) { + return { begin: u, end: this.idx }; + }; + var e = /[0-9a-fA-F]/, r = /[0-9]/, n2 = /[1-9]/; + function i(u) { + return u.charCodeAt(0); + } + function a2(u, d) { + u.length !== void 0 ? u.forEach(function(A2) { + d.push(A2); + }) : d.push(u); + } + function o(u, d) { + if (u[d] === true) throw "duplicate flag " + d; + u[d] = true; + } + function s(u) { + if (u === void 0) throw Error("Internal Error - Should never get here!"); + } + function c2() { + throw Error("Internal Error - Should never get here!"); + } + var f, p2 = []; + for (f = i("0"); f <= i("9"); f++) p2.push(f); + var l2 = [i("_")].concat(p2); + for (f = i("a"); f <= i("z"); f++) l2.push(f); + for (f = i("A"); f <= i("Z"); f++) l2.push(f); + var m = [i(" "), i("\f"), i(` +`), i("\r"), i(" "), i("\v"), i(" "), i(" "), i(" "), i(" "), i(" "), i(" "), i(" "), i(" "), i(" "), i(" "), i(" "), i(" "), i(" "), i(" "), i("\u2028"), i("\u2029"), i(" "), i(" "), i(" "), i("\uFEFF")]; + function v() { + } + return v.prototype.visitChildren = function(u) { + for (var d in u) { + var A2 = u[d]; + u.hasOwnProperty(d) && (A2.type !== void 0 ? this.visit(A2) : Array.isArray(A2) && A2.forEach(function(_) { + this.visit(_); + }, this)); + } + }, v.prototype.visit = function(u) { + switch (u.type) { + case "Pattern": + this.visitPattern(u); + break; + case "Flags": + this.visitFlags(u); + break; + case "Disjunction": + this.visitDisjunction(u); + break; + case "Alternative": + this.visitAlternative(u); + break; + case "StartAnchor": + this.visitStartAnchor(u); + break; + case "EndAnchor": + this.visitEndAnchor(u); + break; + case "WordBoundary": + this.visitWordBoundary(u); + break; + case "NonWordBoundary": + this.visitNonWordBoundary(u); + break; + case "Lookahead": + this.visitLookahead(u); + break; + case "NegativeLookahead": + this.visitNegativeLookahead(u); + break; + case "Character": + this.visitCharacter(u); + break; + case "Set": + this.visitSet(u); + break; + case "Group": + this.visitGroup(u); + break; + case "GroupBackReference": + this.visitGroupBackReference(u); + break; + case "Quantifier": + this.visitQuantifier(u); + break; + } + this.visitChildren(u); + }, v.prototype.visitPattern = function(u) { + }, v.prototype.visitFlags = function(u) { + }, v.prototype.visitDisjunction = function(u) { + }, v.prototype.visitAlternative = function(u) { + }, v.prototype.visitStartAnchor = function(u) { + }, v.prototype.visitEndAnchor = function(u) { + }, v.prototype.visitWordBoundary = function(u) { + }, v.prototype.visitNonWordBoundary = function(u) { + }, v.prototype.visitLookahead = function(u) { + }, v.prototype.visitNegativeLookahead = function(u) { + }, v.prototype.visitCharacter = function(u) { + }, v.prototype.visitSet = function(u) { + }, v.prototype.visitGroup = function(u) { + }, v.prototype.visitGroupBackReference = function(u) { + }, v.prototype.visitQuantifier = function(u) { + }, { RegExpParser: t3, BaseRegExpVisitor: v, VERSION: "0.5.0" }; + }); +}); +var Lt = R2((He) => { + "use strict"; + Object.defineProperty(He, "__esModule", { value: true }); + He.clearRegExpParserCache = He.getRegExpAst = void 0; + var Ga = xt(), Ct = {}, Wa = new Ga.RegExpParser(); + function Ba(t3) { + var e = t3.toString(); + if (Ct.hasOwnProperty(e)) return Ct[e]; + var r = Wa.pattern(e); + return Ct[e] = r, r; + } + He.getRegExpAst = Ba; + function qa() { + Ct = {}; + } + He.clearRegExpParserCache = qa; +}); +var pn = R2((re) => { + "use strict"; + var ja = re && re.__extends || /* @__PURE__ */ function() { + var t3 = function(e, r) { + return t3 = Object.setPrototypeOf || { __proto__: [] } instanceof Array && function(n2, i) { + n2.__proto__ = i; + } || function(n2, i) { + for (var a2 in i) Object.prototype.hasOwnProperty.call(i, a2) && (n2[a2] = i[a2]); + }, t3(e, r); + }; + return function(e, r) { + if (typeof r != "function" && r !== null) throw new TypeError("Class extends value " + String(r) + " is not a constructor or null"); + t3(e, r); + function n2() { + this.constructor = e; + } + e.prototype = r === null ? Object.create(r) : (n2.prototype = r.prototype, new n2()); + }; + }(); + Object.defineProperty(re, "__esModule", { value: true }); + re.canMatchCharCode = re.firstCharOptimizedIndices = re.getOptimizedStartCodesIndices = re.failedOptimizationPrefixMsg = void 0; + var un = xt(), pe2 = k(), cn = Lt(), Ce = Tr(), ln2 = "Complement Sets are not supported for first char optimization"; + re.failedOptimizationPrefixMsg = `Unable to use "first char" lexer optimizations: +`; + function Va(t3, e) { + e === void 0 && (e = false); + try { + var r = cn.getRegExpAst(t3), n2 = Mt(r.value, {}, r.flags.ignoreCase); + return n2; + } catch (a2) { + if (a2.message === ln2) e && pe2.PRINT_WARNING("" + re.failedOptimizationPrefixMsg + (" Unable to optimize: < " + t3.toString() + ` > +`) + ` Complement Sets cannot be automatically optimized. + This will disable the lexer's first char optimizations. + See: https://chevrotain.io/docs/guide/resolving_lexer_errors.html#COMPLEMENT for details.`); + else { + var i = ""; + e && (i = ` + This will disable the lexer's first char optimizations. + See: https://chevrotain.io/docs/guide/resolving_lexer_errors.html#REGEXP_PARSING for details.`), pe2.PRINT_ERROR(re.failedOptimizationPrefixMsg + ` +` + (" Failed parsing: < " + t3.toString() + ` > +`) + (" Using the regexp-to-ast library version: " + un.VERSION + ` +`) + " Please open an issue at: https://github.com/bd82/regexp-to-ast/issues" + i); + } + } + return []; + } + re.getOptimizedStartCodesIndices = Va; + function Mt(t3, e, r) { + switch (t3.type) { + case "Disjunction": + for (var n2 = 0; n2 < t3.value.length; n2++) Mt(t3.value[n2], e, r); + break; + case "Alternative": + for (var i = t3.value, n2 = 0; n2 < i.length; n2++) { + var a2 = i[n2]; + switch (a2.type) { + case "EndAnchor": + case "GroupBackReference": + case "Lookahead": + case "NegativeLookahead": + case "StartAnchor": + case "WordBoundary": + case "NonWordBoundary": + continue; + } + var o = a2; + switch (o.type) { + case "Character": + bt(o.value, e, r); + break; + case "Set": + if (o.complement === true) throw Error(ln2); + pe2.forEach(o.value, function(f) { + if (typeof f == "number") bt(f, e, r); + else { + var p2 = f; + if (r === true) for (var l2 = p2.from; l2 <= p2.to; l2++) bt(l2, e, r); + else { + for (var l2 = p2.from; l2 <= p2.to && l2 < Ce.minOptimizationVal; l2++) bt(l2, e, r); + if (p2.to >= Ce.minOptimizationVal) for (var m = p2.from >= Ce.minOptimizationVal ? p2.from : Ce.minOptimizationVal, v = p2.to, u = Ce.charCodeToOptimizedIndex(m), d = Ce.charCodeToOptimizedIndex(v), A2 = u; A2 <= d; A2++) e[A2] = A2; + } + } + }); + break; + case "Group": + Mt(o.value, e, r); + break; + default: + throw Error("Non Exhaustive Match"); + } + var s = o.quantifier !== void 0 && o.quantifier.atLeast === 0; + if (o.type === "Group" && yr(o) === false || o.type !== "Group" && s === false) break; + } + break; + default: + throw Error("non exhaustive match!"); + } + return pe2.values(e); + } + re.firstCharOptimizedIndices = Mt; + function bt(t3, e, r) { + var n2 = Ce.charCodeToOptimizedIndex(t3); + e[n2] = n2, r === true && Ka(t3, e); + } + function Ka(t3, e) { + var r = String.fromCharCode(t3), n2 = r.toUpperCase(); + if (n2 !== r) { + var i = Ce.charCodeToOptimizedIndex(n2.charCodeAt(0)); + e[i] = i; + } else { + var a2 = r.toLowerCase(); + if (a2 !== r) { + var i = Ce.charCodeToOptimizedIndex(a2.charCodeAt(0)); + e[i] = i; + } + } + } + function fn(t3, e) { + return pe2.find(t3.value, function(r) { + if (typeof r == "number") return pe2.contains(e, r); + var n2 = r; + return pe2.find(e, function(i) { + return n2.from <= i && i <= n2.to; + }) !== void 0; + }); + } + function yr(t3) { + return t3.quantifier && t3.quantifier.atLeast === 0 ? true : t3.value ? pe2.isArray(t3.value) ? pe2.every(t3.value, yr) : yr(t3.value) : false; + } + var za = function(t3) { + ja(e, t3); + function e(r) { + var n2 = t3.call(this) || this; + return n2.targetCharCodes = r, n2.found = false, n2; + } + return e.prototype.visitChildren = function(r) { + if (this.found !== true) { + switch (r.type) { + case "Lookahead": + this.visitLookahead(r); + return; + case "NegativeLookahead": + this.visitNegativeLookahead(r); + return; + } + t3.prototype.visitChildren.call(this, r); + } + }, e.prototype.visitCharacter = function(r) { + pe2.contains(this.targetCharCodes, r.value) && (this.found = true); + }, e.prototype.visitSet = function(r) { + r.complement ? fn(r, this.targetCharCodes) === void 0 && (this.found = true) : fn(r, this.targetCharCodes) !== void 0 && (this.found = true); + }, e; + }(un.BaseRegExpVisitor); + function Ha(t3, e) { + if (e instanceof RegExp) { + var r = cn.getRegExpAst(e), n2 = new za(t3); + return n2.visit(r), n2.found; + } else return pe2.find(e, function(i) { + return pe2.contains(t3, i.charCodeAt(0)); + }) !== void 0; + } + re.canMatchCharCode = Ha; +}); +var Tr = R2((T) => { + "use strict"; + var hn = T && T.__extends || /* @__PURE__ */ function() { + var t3 = function(e, r) { + return t3 = Object.setPrototypeOf || { __proto__: [] } instanceof Array && function(n2, i) { + n2.__proto__ = i; + } || function(n2, i) { + for (var a2 in i) Object.prototype.hasOwnProperty.call(i, a2) && (n2[a2] = i[a2]); + }, t3(e, r); + }; + return function(e, r) { + if (typeof r != "function" && r !== null) throw new TypeError("Class extends value " + String(r) + " is not a constructor or null"); + t3(e, r); + function n2() { + this.constructor = e; + } + e.prototype = r === null ? Object.create(r) : (n2.prototype = r.prototype, new n2()); + }; + }(); + Object.defineProperty(T, "__esModule", { value: true }); + T.charCodeToOptimizedIndex = T.minOptimizationVal = T.buildLineBreakIssueMessage = T.LineTerminatorOptimizedTester = T.isShortPattern = T.isCustomPattern = T.cloneEmptyGroups = T.performWarningRuntimeChecks = T.performRuntimeChecks = T.addStickyFlag = T.addStartOfInput = T.findUnreachablePatterns = T.findModesThatDoNotExist = T.findInvalidGroupType = T.findDuplicatePatterns = T.findUnsupportedFlags = T.findStartOfInputAnchor = T.findEmptyMatchRegExps = T.findEndOfInputAnchor = T.findInvalidPatterns = T.findMissingPatterns = T.validatePatterns = T.analyzeTokenTypes = T.enableSticky = T.disableSticky = T.SUPPORT_STICKY = T.MODES = T.DEFAULT_MODE = void 0; + var dn = xt(), F2 = ft(), h = k(), Ye = pn(), vn = Lt(), Ae2 = "PATTERN"; + T.DEFAULT_MODE = "defaultMode"; + T.MODES = "modes"; + T.SUPPORT_STICKY = typeof new RegExp("(?:)").sticky == "boolean"; + function Ya() { + T.SUPPORT_STICKY = false; + } + T.disableSticky = Ya; + function Xa() { + T.SUPPORT_STICKY = true; + } + T.enableSticky = Xa; + function Za(t3, e) { + e = h.defaults(e, { useSticky: T.SUPPORT_STICKY, debug: false, safeMode: false, positionTracking: "full", lineTerminatorCharacters: ["\r", ` +`], tracer: function(g2, y2) { + return y2(); + } }); + var r = e.tracer; + r("initCharCodeToOptimizedIndexMap", function() { + $a(); + }); + var n2; + r("Reject Lexer.NA", function() { + n2 = h.reject(t3, function(g2) { + return g2[Ae2] === F2.Lexer.NA; + }); + }); + var i = false, a2; + r("Transform Patterns", function() { + i = false, a2 = h.map(n2, function(g2) { + var y2 = g2[Ae2]; + if (h.isRegExp(y2)) { + var b3 = y2.source; + return b3.length === 1 && b3 !== "^" && b3 !== "$" && b3 !== "." && !y2.ignoreCase ? b3 : b3.length === 2 && b3[0] === "\\" && !h.contains(["d", "D", "s", "S", "t", "r", "n", "t", "0", "c", "b", "B", "f", "v", "w", "W"], b3[1]) ? b3[1] : e.useSticky ? gr(y2) : _r(y2); + } else { + if (h.isFunction(y2)) return i = true, { exec: y2 }; + if (h.has(y2, "exec")) return i = true, y2; + if (typeof y2 == "string") { + if (y2.length === 1) return y2; + var L = y2.replace(/[\\^$.*+?()[\]{}|]/g, "\\$&"), se2 = new RegExp(L); + return e.useSticky ? gr(se2) : _r(se2); + } else throw Error("non exhaustive match"); + } + }); + }); + var o, s, c2, f, p2; + r("misc mapping", function() { + o = h.map(n2, function(g2) { + return g2.tokenTypeIdx; + }), s = h.map(n2, function(g2) { + var y2 = g2.GROUP; + if (y2 !== F2.Lexer.SKIPPED) { + if (h.isString(y2)) return y2; + if (h.isUndefined(y2)) return false; + throw Error("non exhaustive match"); + } + }), c2 = h.map(n2, function(g2) { + var y2 = g2.LONGER_ALT; + if (y2) { + var b3 = h.indexOf(n2, y2); + return b3; + } + }), f = h.map(n2, function(g2) { + return g2.PUSH_MODE; + }), p2 = h.map(n2, function(g2) { + return h.has(g2, "POP_MODE"); + }); + }); + var l2; + r("Line Terminator Handling", function() { + var g2 = Tn(e.lineTerminatorCharacters); + l2 = h.map(n2, function(y2) { + return false; + }), e.positionTracking !== "onlyOffset" && (l2 = h.map(n2, function(y2) { + if (h.has(y2, "LINE_BREAKS")) return y2.LINE_BREAKS; + if (En(y2, g2) === false) return Ye.canMatchCharCode(g2, y2.PATTERN); + })); + }); + var m, v, u, d; + r("Misc Mapping #2", function() { + m = h.map(n2, Ar), v = h.map(a2, mn), u = h.reduce(n2, function(g2, y2) { + var b3 = y2.GROUP; + return h.isString(b3) && b3 !== F2.Lexer.SKIPPED && (g2[b3] = []), g2; + }, {}), d = h.map(a2, function(g2, y2) { + return { pattern: a2[y2], longerAlt: c2[y2], canLineTerminator: l2[y2], isCustom: m[y2], short: v[y2], group: s[y2], push: f[y2], pop: p2[y2], tokenTypeIdx: o[y2], tokenType: n2[y2] }; + }); + }); + var A2 = true, _ = []; + return e.safeMode || r("First Char Optimization", function() { + _ = h.reduce(n2, function(g2, y2, b3) { + if (typeof y2.PATTERN == "string") { + var L = y2.PATTERN.charCodeAt(0), se2 = Or(L); + Rr(g2, se2, d[b3]); + } else if (h.isArray(y2.START_CHARS_HINT)) { + var fe; + h.forEach(y2.START_CHARS_HINT, function(ue) { + var Q3 = typeof ue == "string" ? ue.charCodeAt(0) : ue, te2 = Or(Q3); + fe !== te2 && (fe = te2, Rr(g2, te2, d[b3])); + }); + } else if (h.isRegExp(y2.PATTERN)) if (y2.PATTERN.unicode) A2 = false, e.ensureOptimizations && h.PRINT_ERROR("" + Ye.failedOptimizationPrefixMsg + (" Unable to analyze < " + y2.PATTERN.toString() + ` > pattern. +`) + ` The regexp unicode flag is not currently supported by the regexp-to-ast library. + This will disable the lexer's first char optimizations. + For details See: https://chevrotain.io/docs/guide/resolving_lexer_errors.html#UNICODE_OPTIMIZE`); + else { + var Z2 = Ye.getOptimizedStartCodesIndices(y2.PATTERN, e.ensureOptimizations); + h.isEmpty(Z2) && (A2 = false), h.forEach(Z2, function(ue) { + Rr(g2, ue, d[b3]); + }); + } + else e.ensureOptimizations && h.PRINT_ERROR("" + Ye.failedOptimizationPrefixMsg + (" TokenType: <" + y2.name + `> is using a custom token pattern without providing parameter. +`) + ` This will disable the lexer's first char optimizations. + For details See: https://chevrotain.io/docs/guide/resolving_lexer_errors.html#CUSTOM_OPTIMIZE`), A2 = false; + return g2; + }, []); + }), r("ArrayPacking", function() { + _ = h.packArray(_); + }), { emptyGroups: u, patternIdxToConfig: d, charCodeToPatternIdxToConfig: _, hasCustom: i, canBeOptimized: A2 }; + } + T.analyzeTokenTypes = Za; + function Ja(t3, e) { + var r = [], n2 = yn(t3); + r = r.concat(n2.errors); + var i = _n(n2.valid), a2 = i.valid; + return r = r.concat(i.errors), r = r.concat(Qa(a2)), r = r.concat(gn(a2)), r = r.concat(An(a2, e)), r = r.concat(Rn(a2)), r; + } + T.validatePatterns = Ja; + function Qa(t3) { + var e = [], r = h.filter(t3, function(n2) { + return h.isRegExp(n2[Ae2]); + }); + return e = e.concat(On(r)), e = e.concat(In2(r)), e = e.concat(kn(r)), e = e.concat(Pn(r)), e = e.concat(Nn(r)), e; + } + function yn(t3) { + var e = h.filter(t3, function(i) { + return !h.has(i, Ae2); + }), r = h.map(e, function(i) { + return { message: "Token Type: ->" + i.name + "<- missing static 'PATTERN' property", type: F2.LexerDefinitionErrorType.MISSING_PATTERN, tokenTypes: [i] }; + }), n2 = h.difference(t3, e); + return { errors: r, valid: n2 }; + } + T.findMissingPatterns = yn; + function _n(t3) { + var e = h.filter(t3, function(i) { + var a2 = i[Ae2]; + return !h.isRegExp(a2) && !h.isFunction(a2) && !h.has(a2, "exec") && !h.isString(a2); + }), r = h.map(e, function(i) { + return { message: "Token Type: ->" + i.name + "<- static 'PATTERN' can only be a RegExp, a Function matching the {CustomPatternMatcherFunc} type or an Object matching the {ICustomPattern} interface.", type: F2.LexerDefinitionErrorType.INVALID_PATTERN, tokenTypes: [i] }; + }), n2 = h.difference(t3, e); + return { errors: r, valid: n2 }; + } + T.findInvalidPatterns = _n; + var eo = /[^\\][\$]/; + function On(t3) { + var e = function(i) { + hn(a2, i); + function a2() { + var o = i !== null && i.apply(this, arguments) || this; + return o.found = false, o; + } + return a2.prototype.visitEndAnchor = function(o) { + this.found = true; + }, a2; + }(dn.BaseRegExpVisitor), r = h.filter(t3, function(i) { + var a2 = i[Ae2]; + try { + var o = vn.getRegExpAst(a2), s = new e(); + return s.visit(o), s.found; + } catch (c2) { + return eo.test(a2.source); + } + }), n2 = h.map(r, function(i) { + return { message: `Unexpected RegExp Anchor Error: + Token Type: ->` + i.name + `<- static 'PATTERN' cannot contain end of input anchor '$' + See chevrotain.io/docs/guide/resolving_lexer_errors.html#ANCHORS for details.`, type: F2.LexerDefinitionErrorType.EOI_ANCHOR_FOUND, tokenTypes: [i] }; + }); + return n2; + } + T.findEndOfInputAnchor = On; + function Nn(t3) { + var e = h.filter(t3, function(n2) { + var i = n2[Ae2]; + return i.test(""); + }), r = h.map(e, function(n2) { + return { message: "Token Type: ->" + n2.name + "<- static 'PATTERN' must not match an empty string", type: F2.LexerDefinitionErrorType.EMPTY_MATCH_PATTERN, tokenTypes: [n2] }; + }); + return r; + } + T.findEmptyMatchRegExps = Nn; + var to = /[^\\[][\^]|^\^/; + function In2(t3) { + var e = function(i) { + hn(a2, i); + function a2() { + var o = i !== null && i.apply(this, arguments) || this; + return o.found = false, o; + } + return a2.prototype.visitStartAnchor = function(o) { + this.found = true; + }, a2; + }(dn.BaseRegExpVisitor), r = h.filter(t3, function(i) { + var a2 = i[Ae2]; + try { + var o = vn.getRegExpAst(a2), s = new e(); + return s.visit(o), s.found; + } catch (c2) { + return to.test(a2.source); + } + }), n2 = h.map(r, function(i) { + return { message: `Unexpected RegExp Anchor Error: + Token Type: ->` + i.name + `<- static 'PATTERN' cannot contain start of input anchor '^' + See https://chevrotain.io/docs/guide/resolving_lexer_errors.html#ANCHORS for details.`, type: F2.LexerDefinitionErrorType.SOI_ANCHOR_FOUND, tokenTypes: [i] }; + }); + return n2; + } + T.findStartOfInputAnchor = In2; + function kn(t3) { + var e = h.filter(t3, function(n2) { + var i = n2[Ae2]; + return i instanceof RegExp && (i.multiline || i.global); + }), r = h.map(e, function(n2) { + return { message: "Token Type: ->" + n2.name + "<- static 'PATTERN' may NOT contain global('g') or multiline('m')", type: F2.LexerDefinitionErrorType.UNSUPPORTED_FLAGS_FOUND, tokenTypes: [n2] }; + }); + return r; + } + T.findUnsupportedFlags = kn; + function Pn(t3) { + var e = [], r = h.map(t3, function(a2) { + return h.reduce(t3, function(o, s) { + return a2.PATTERN.source === s.PATTERN.source && !h.contains(e, s) && s.PATTERN !== F2.Lexer.NA && (e.push(s), o.push(s)), o; + }, []); + }); + r = h.compact(r); + var n2 = h.filter(r, function(a2) { + return a2.length > 1; + }), i = h.map(n2, function(a2) { + var o = h.map(a2, function(c2) { + return c2.name; + }), s = h.first(a2).PATTERN; + return { message: "The same RegExp pattern ->" + s + "<-" + ("has been used in all of the following Token Types: " + o.join(", ") + " <-"), type: F2.LexerDefinitionErrorType.DUPLICATE_PATTERNS_FOUND, tokenTypes: a2 }; + }); + return i; + } + T.findDuplicatePatterns = Pn; + function gn(t3) { + var e = h.filter(t3, function(n2) { + if (!h.has(n2, "GROUP")) return false; + var i = n2.GROUP; + return i !== F2.Lexer.SKIPPED && i !== F2.Lexer.NA && !h.isString(i); + }), r = h.map(e, function(n2) { + return { message: "Token Type: ->" + n2.name + "<- static 'GROUP' can only be Lexer.SKIPPED/Lexer.NA/A String", type: F2.LexerDefinitionErrorType.INVALID_GROUP_TYPE_FOUND, tokenTypes: [n2] }; + }); + return r; + } + T.findInvalidGroupType = gn; + function An(t3, e) { + var r = h.filter(t3, function(i) { + return i.PUSH_MODE !== void 0 && !h.contains(e, i.PUSH_MODE); + }), n2 = h.map(r, function(i) { + var a2 = "Token Type: ->" + i.name + "<- static 'PUSH_MODE' value cannot refer to a Lexer Mode ->" + i.PUSH_MODE + "<-which does not exist"; + return { message: a2, type: F2.LexerDefinitionErrorType.PUSH_MODE_DOES_NOT_EXIST, tokenTypes: [i] }; + }); + return n2; + } + T.findModesThatDoNotExist = An; + function Rn(t3) { + var e = [], r = h.reduce(t3, function(n2, i, a2) { + var o = i.PATTERN; + return o === F2.Lexer.NA || (h.isString(o) ? n2.push({ str: o, idx: a2, tokenType: i }) : h.isRegExp(o) && no(o) && n2.push({ str: o.source, idx: a2, tokenType: i })), n2; + }, []); + return h.forEach(t3, function(n2, i) { + h.forEach(r, function(a2) { + var o = a2.str, s = a2.idx, c2 = a2.tokenType; + if (i < s && ro(o, n2.PATTERN)) { + var f = "Token: ->" + c2.name + `<- can never be matched. +` + ("Because it appears AFTER the Token Type ->" + n2.name + "<-") + `in the lexer's definition. +See https://chevrotain.io/docs/guide/resolving_lexer_errors.html#UNREACHABLE`; + e.push({ message: f, type: F2.LexerDefinitionErrorType.UNREACHABLE_PATTERN, tokenTypes: [n2, c2] }); + } + }); + }), e; + } + T.findUnreachablePatterns = Rn; + function ro(t3, e) { + if (h.isRegExp(e)) { + var r = e.exec(t3); + return r !== null && r.index === 0; + } else { + if (h.isFunction(e)) return e(t3, 0, [], {}); + if (h.has(e, "exec")) return e.exec(t3, 0, [], {}); + if (typeof e == "string") return e === t3; + throw Error("non exhaustive match"); + } + } + function no(t3) { + var e = [".", "\\", "[", "]", "|", "^", "$", "(", ")", "?", "*", "+", "{"]; + return h.find(e, function(r) { + return t3.source.indexOf(r) !== -1; + }) === void 0; + } + function _r(t3) { + var e = t3.ignoreCase ? "i" : ""; + return new RegExp("^(?:" + t3.source + ")", e); + } + T.addStartOfInput = _r; + function gr(t3) { + var e = t3.ignoreCase ? "iy" : "y"; + return new RegExp("" + t3.source, e); + } + T.addStickyFlag = gr; + function io(t3, e, r) { + var n2 = []; + return h.has(t3, T.DEFAULT_MODE) || n2.push({ message: "A MultiMode Lexer cannot be initialized without a <" + T.DEFAULT_MODE + `> property in its definition +`, type: F2.LexerDefinitionErrorType.MULTI_MODE_LEXER_WITHOUT_DEFAULT_MODE }), h.has(t3, T.MODES) || n2.push({ message: "A MultiMode Lexer cannot be initialized without a <" + T.MODES + `> property in its definition +`, type: F2.LexerDefinitionErrorType.MULTI_MODE_LEXER_WITHOUT_MODES_PROPERTY }), h.has(t3, T.MODES) && h.has(t3, T.DEFAULT_MODE) && !h.has(t3.modes, t3.defaultMode) && n2.push({ message: "A MultiMode Lexer cannot be initialized with a " + T.DEFAULT_MODE + ": <" + t3.defaultMode + `>which does not exist +`, type: F2.LexerDefinitionErrorType.MULTI_MODE_LEXER_DEFAULT_MODE_VALUE_DOES_NOT_EXIST }), h.has(t3, T.MODES) && h.forEach(t3.modes, function(i, a2) { + h.forEach(i, function(o, s) { + h.isUndefined(o) && n2.push({ message: "A Lexer cannot be initialized using an undefined Token Type. Mode:" + ("<" + a2 + "> at index: <" + s + `> +`), type: F2.LexerDefinitionErrorType.LEXER_DEFINITION_CANNOT_CONTAIN_UNDEFINED }); + }); + }), n2; + } + T.performRuntimeChecks = io; + function ao(t3, e, r) { + var n2 = [], i = false, a2 = h.compact(h.flatten(h.mapValues(t3.modes, function(c2) { + return c2; + }))), o = h.reject(a2, function(c2) { + return c2[Ae2] === F2.Lexer.NA; + }), s = Tn(r); + return e && h.forEach(o, function(c2) { + var f = En(c2, s); + if (f !== false) { + var p2 = Sn2(c2, f), l2 = { message: p2, type: f.issue, tokenType: c2 }; + n2.push(l2); + } else h.has(c2, "LINE_BREAKS") ? c2.LINE_BREAKS === true && (i = true) : Ye.canMatchCharCode(s, c2.PATTERN) && (i = true); + }), e && !i && n2.push({ message: `Warning: No LINE_BREAKS Found. + This Lexer has been defined to track line and column information, + But none of the Token Types can be identified as matching a line terminator. + See https://chevrotain.io/docs/guide/resolving_lexer_errors.html#LINE_BREAKS + for details.`, type: F2.LexerDefinitionErrorType.NO_LINE_BREAKS_FLAGS }), n2; + } + T.performWarningRuntimeChecks = ao; + function oo(t3) { + var e = {}, r = h.keys(t3); + return h.forEach(r, function(n2) { + var i = t3[n2]; + if (h.isArray(i)) e[n2] = []; + else throw Error("non exhaustive match"); + }), e; + } + T.cloneEmptyGroups = oo; + function Ar(t3) { + var e = t3.PATTERN; + if (h.isRegExp(e)) return false; + if (h.isFunction(e)) return true; + if (h.has(e, "exec")) return true; + if (h.isString(e)) return false; + throw Error("non exhaustive match"); + } + T.isCustomPattern = Ar; + function mn(t3) { + return h.isString(t3) && t3.length === 1 ? t3.charCodeAt(0) : false; + } + T.isShortPattern = mn; + T.LineTerminatorOptimizedTester = { test: function(t3) { + for (var e = t3.length, r = this.lastIndex; r < e; r++) { + var n2 = t3.charCodeAt(r); + if (n2 === 10) return this.lastIndex = r + 1, true; + if (n2 === 13) return t3.charCodeAt(r + 1) === 10 ? this.lastIndex = r + 2 : this.lastIndex = r + 1, true; + } + return false; + }, lastIndex: 0 }; + function En(t3, e) { + if (h.has(t3, "LINE_BREAKS")) return false; + if (h.isRegExp(t3.PATTERN)) { + try { + Ye.canMatchCharCode(e, t3.PATTERN); + } catch (r) { + return { issue: F2.LexerDefinitionErrorType.IDENTIFY_TERMINATOR, errMsg: r.message }; + } + return false; + } else { + if (h.isString(t3.PATTERN)) return false; + if (Ar(t3)) return { issue: F2.LexerDefinitionErrorType.CUSTOM_LINE_BREAK }; + throw Error("non exhaustive match"); + } + } + function Sn2(t3, e) { + if (e.issue === F2.LexerDefinitionErrorType.IDENTIFY_TERMINATOR) return `Warning: unable to identify line terminator usage in pattern. +` + (" The problem is in the <" + t3.name + `> Token Type +`) + (" Root cause: " + e.errMsg + `. +`) + " For details See: https://chevrotain.io/docs/guide/resolving_lexer_errors.html#IDENTIFY_TERMINATOR"; + if (e.issue === F2.LexerDefinitionErrorType.CUSTOM_LINE_BREAK) return `Warning: A Custom Token Pattern should specify the option. +` + (" The problem is in the <" + t3.name + `> Token Type +`) + " For details See: https://chevrotain.io/docs/guide/resolving_lexer_errors.html#CUSTOM_LINE_BREAK"; + throw Error("non exhaustive match"); + } + T.buildLineBreakIssueMessage = Sn2; + function Tn(t3) { + var e = h.map(t3, function(r) { + return h.isString(r) && r.length > 0 ? r.charCodeAt(0) : r; + }); + return e; + } + function Rr(t3, e, r) { + t3[e] === void 0 ? t3[e] = [r] : t3[e].push(r); + } + T.minOptimizationVal = 256; + var Ft2 = []; + function Or(t3) { + return t3 < T.minOptimizationVal ? t3 : Ft2[t3]; + } + T.charCodeToOptimizedIndex = Or; + function $a() { + if (h.isEmpty(Ft2)) { + Ft2 = new Array(65536); + for (var t3 = 0; t3 < 65536; t3++) Ft2[t3] = t3 > 255 ? 255 + ~~(t3 / 255) : t3; + } + } +}); +var Xe = R2((N) => { + "use strict"; + Object.defineProperty(N, "__esModule", { value: true }); + N.isTokenType = N.hasExtendingTokensTypesMapProperty = N.hasExtendingTokensTypesProperty = N.hasCategoriesProperty = N.hasShortKeyProperty = N.singleAssignCategoriesToksMap = N.assignCategoriesMapProp = N.assignCategoriesTokensProp = N.assignTokenDefaultProps = N.expandCategories = N.augmentTokenTypes = N.tokenIdxToClass = N.tokenShortNameIdx = N.tokenStructuredMatcherNoCategories = N.tokenStructuredMatcher = void 0; + var V = k(); + function so(t3, e) { + var r = t3.tokenTypeIdx; + return r === e.tokenTypeIdx ? true : e.isParent === true && e.categoryMatchesMap[r] === true; + } + N.tokenStructuredMatcher = so; + function uo(t3, e) { + return t3.tokenTypeIdx === e.tokenTypeIdx; + } + N.tokenStructuredMatcherNoCategories = uo; + N.tokenShortNameIdx = 1; + N.tokenIdxToClass = {}; + function co(t3) { + var e = xn(t3); + Cn(e), Mn(e), Ln(e), V.forEach(e, function(r) { + r.isParent = r.categoryMatches.length > 0; + }); + } + N.augmentTokenTypes = co; + function xn(t3) { + for (var e = V.cloneArr(t3), r = t3, n2 = true; n2; ) { + r = V.compact(V.flatten(V.map(r, function(a2) { + return a2.CATEGORIES; + }))); + var i = V.difference(r, e); + e = e.concat(i), V.isEmpty(i) ? n2 = false : r = i; + } + return e; + } + N.expandCategories = xn; + function Cn(t3) { + V.forEach(t3, function(e) { + bn(e) || (N.tokenIdxToClass[N.tokenShortNameIdx] = e, e.tokenTypeIdx = N.tokenShortNameIdx++), Nr(e) && !V.isArray(e.CATEGORIES) && (e.CATEGORIES = [e.CATEGORIES]), Nr(e) || (e.CATEGORIES = []), Fn(e) || (e.categoryMatches = []), wn(e) || (e.categoryMatchesMap = {}); + }); + } + N.assignTokenDefaultProps = Cn; + function Ln(t3) { + V.forEach(t3, function(e) { + e.categoryMatches = [], V.forEach(e.categoryMatchesMap, function(r, n2) { + e.categoryMatches.push(N.tokenIdxToClass[n2].tokenTypeIdx); + }); + }); + } + N.assignCategoriesTokensProp = Ln; + function Mn(t3) { + V.forEach(t3, function(e) { + Ir([], e); + }); + } + N.assignCategoriesMapProp = Mn; + function Ir(t3, e) { + V.forEach(t3, function(r) { + e.categoryMatchesMap[r.tokenTypeIdx] = true; + }), V.forEach(e.CATEGORIES, function(r) { + var n2 = t3.concat(e); + V.contains(n2, r) || Ir(n2, r); + }); + } + N.singleAssignCategoriesToksMap = Ir; + function bn(t3) { + return V.has(t3, "tokenTypeIdx"); + } + N.hasShortKeyProperty = bn; + function Nr(t3) { + return V.has(t3, "CATEGORIES"); + } + N.hasCategoriesProperty = Nr; + function Fn(t3) { + return V.has(t3, "categoryMatches"); + } + N.hasExtendingTokensTypesProperty = Fn; + function wn(t3) { + return V.has(t3, "categoryMatchesMap"); + } + N.hasExtendingTokensTypesMapProperty = wn; + function lo(t3) { + return V.has(t3, "tokenTypeIdx"); + } + N.isTokenType = lo; +}); +var kr = R2((wt) => { + "use strict"; + Object.defineProperty(wt, "__esModule", { value: true }); + wt.defaultLexerErrorProvider = void 0; + wt.defaultLexerErrorProvider = { buildUnableToPopLexerModeMessage: function(t3) { + return "Unable to pop Lexer Mode after encountering Token ->" + t3.image + "<- The Mode Stack is empty"; + }, buildUnexpectedCharactersMessage: function(t3, e, r, n2, i) { + return "unexpected character: ->" + t3.charAt(e) + "<- at offset: " + e + "," + (" skipped " + r + " characters."); + } }; +}); +var ft = R2((qe) => { + "use strict"; + Object.defineProperty(qe, "__esModule", { value: true }); + qe.Lexer = qe.LexerDefinitionErrorType = void 0; + var Ee = Tr(), w = k(), fo = Xe(), po = kr(), ho = Lt(), vo; + (function(t3) { + t3[t3.MISSING_PATTERN = 0] = "MISSING_PATTERN", t3[t3.INVALID_PATTERN = 1] = "INVALID_PATTERN", t3[t3.EOI_ANCHOR_FOUND = 2] = "EOI_ANCHOR_FOUND", t3[t3.UNSUPPORTED_FLAGS_FOUND = 3] = "UNSUPPORTED_FLAGS_FOUND", t3[t3.DUPLICATE_PATTERNS_FOUND = 4] = "DUPLICATE_PATTERNS_FOUND", t3[t3.INVALID_GROUP_TYPE_FOUND = 5] = "INVALID_GROUP_TYPE_FOUND", t3[t3.PUSH_MODE_DOES_NOT_EXIST = 6] = "PUSH_MODE_DOES_NOT_EXIST", t3[t3.MULTI_MODE_LEXER_WITHOUT_DEFAULT_MODE = 7] = "MULTI_MODE_LEXER_WITHOUT_DEFAULT_MODE", t3[t3.MULTI_MODE_LEXER_WITHOUT_MODES_PROPERTY = 8] = "MULTI_MODE_LEXER_WITHOUT_MODES_PROPERTY", t3[t3.MULTI_MODE_LEXER_DEFAULT_MODE_VALUE_DOES_NOT_EXIST = 9] = "MULTI_MODE_LEXER_DEFAULT_MODE_VALUE_DOES_NOT_EXIST", t3[t3.LEXER_DEFINITION_CANNOT_CONTAIN_UNDEFINED = 10] = "LEXER_DEFINITION_CANNOT_CONTAIN_UNDEFINED", t3[t3.SOI_ANCHOR_FOUND = 11] = "SOI_ANCHOR_FOUND", t3[t3.EMPTY_MATCH_PATTERN = 12] = "EMPTY_MATCH_PATTERN", t3[t3.NO_LINE_BREAKS_FLAGS = 13] = "NO_LINE_BREAKS_FLAGS", t3[t3.UNREACHABLE_PATTERN = 14] = "UNREACHABLE_PATTERN", t3[t3.IDENTIFY_TERMINATOR = 15] = "IDENTIFY_TERMINATOR", t3[t3.CUSTOM_LINE_BREAK = 16] = "CUSTOM_LINE_BREAK"; + })(vo = qe.LexerDefinitionErrorType || (qe.LexerDefinitionErrorType = {})); + var pt = { deferDefinitionErrorsHandling: false, positionTracking: "full", lineTerminatorsPattern: /\n|\r\n?/g, lineTerminatorCharacters: [` +`, "\r"], ensureOptimizations: false, safeMode: false, errorMessageProvider: po.defaultLexerErrorProvider, traceInitPerf: false, skipValidations: false }; + Object.freeze(pt); + var mo = function() { + function t3(e, r) { + var n2 = this; + if (r === void 0 && (r = pt), this.lexerDefinition = e, this.lexerDefinitionErrors = [], this.lexerDefinitionWarning = [], this.patternIdxToConfig = {}, this.charCodeToPatternIdxToConfig = {}, this.modes = [], this.emptyGroups = {}, this.config = void 0, this.trackStartLines = true, this.trackEndLines = true, this.hasCustom = false, this.canModeBeOptimized = {}, typeof r == "boolean") throw Error(`The second argument to the Lexer constructor is now an ILexerConfig Object. +a boolean 2nd argument is no longer supported`); + this.config = w.merge(pt, r); + var i = this.config.traceInitPerf; + i === true ? (this.traceInitMaxIdent = Infinity, this.traceInitPerf = true) : typeof i == "number" && (this.traceInitMaxIdent = i, this.traceInitPerf = true), this.traceInitIndent = -1, this.TRACE_INIT("Lexer Constructor", function() { + var a2, o = true; + n2.TRACE_INIT("Lexer Config handling", function() { + if (n2.config.lineTerminatorsPattern === pt.lineTerminatorsPattern) n2.config.lineTerminatorsPattern = Ee.LineTerminatorOptimizedTester; + else if (n2.config.lineTerminatorCharacters === pt.lineTerminatorCharacters) throw Error(`Error: Missing property on the Lexer config. + For details See: https://chevrotain.io/docs/guide/resolving_lexer_errors.html#MISSING_LINE_TERM_CHARS`); + if (r.safeMode && r.ensureOptimizations) throw Error('"safeMode" and "ensureOptimizations" flags are mutually exclusive.'); + n2.trackStartLines = /full|onlyStart/i.test(n2.config.positionTracking), n2.trackEndLines = /full/i.test(n2.config.positionTracking), w.isArray(e) ? (a2 = { modes: {} }, a2.modes[Ee.DEFAULT_MODE] = w.cloneArr(e), a2[Ee.DEFAULT_MODE] = Ee.DEFAULT_MODE) : (o = false, a2 = w.cloneObj(e)); + }), n2.config.skipValidations === false && (n2.TRACE_INIT("performRuntimeChecks", function() { + n2.lexerDefinitionErrors = n2.lexerDefinitionErrors.concat(Ee.performRuntimeChecks(a2, n2.trackStartLines, n2.config.lineTerminatorCharacters)); + }), n2.TRACE_INIT("performWarningRuntimeChecks", function() { + n2.lexerDefinitionWarning = n2.lexerDefinitionWarning.concat(Ee.performWarningRuntimeChecks(a2, n2.trackStartLines, n2.config.lineTerminatorCharacters)); + })), a2.modes = a2.modes ? a2.modes : {}, w.forEach(a2.modes, function(p2, l2) { + a2.modes[l2] = w.reject(p2, function(m) { + return w.isUndefined(m); + }); + }); + var s = w.keys(a2.modes); + if (w.forEach(a2.modes, function(p2, l2) { + n2.TRACE_INIT("Mode: <" + l2 + "> processing", function() { + if (n2.modes.push(l2), n2.config.skipValidations === false && n2.TRACE_INIT("validatePatterns", function() { + n2.lexerDefinitionErrors = n2.lexerDefinitionErrors.concat(Ee.validatePatterns(p2, s)); + }), w.isEmpty(n2.lexerDefinitionErrors)) { + fo.augmentTokenTypes(p2); + var m; + n2.TRACE_INIT("analyzeTokenTypes", function() { + m = Ee.analyzeTokenTypes(p2, { lineTerminatorCharacters: n2.config.lineTerminatorCharacters, positionTracking: r.positionTracking, ensureOptimizations: r.ensureOptimizations, safeMode: r.safeMode, tracer: n2.TRACE_INIT.bind(n2) }); + }), n2.patternIdxToConfig[l2] = m.patternIdxToConfig, n2.charCodeToPatternIdxToConfig[l2] = m.charCodeToPatternIdxToConfig, n2.emptyGroups = w.merge(n2.emptyGroups, m.emptyGroups), n2.hasCustom = m.hasCustom || n2.hasCustom, n2.canModeBeOptimized[l2] = m.canBeOptimized; + } + }); + }), n2.defaultMode = a2.defaultMode, !w.isEmpty(n2.lexerDefinitionErrors) && !n2.config.deferDefinitionErrorsHandling) { + var c2 = w.map(n2.lexerDefinitionErrors, function(p2) { + return p2.message; + }), f = c2.join(`----------------------- +`); + throw new Error(`Errors detected in definition of Lexer: +` + f); + } + w.forEach(n2.lexerDefinitionWarning, function(p2) { + w.PRINT_WARNING(p2.message); + }), n2.TRACE_INIT("Choosing sub-methods implementations", function() { + if (Ee.SUPPORT_STICKY ? (n2.chopInput = w.IDENTITY, n2.match = n2.matchWithTest) : (n2.updateLastIndex = w.NOOP, n2.match = n2.matchWithExec), o && (n2.handleModes = w.NOOP), n2.trackStartLines === false && (n2.computeNewColumn = w.IDENTITY), n2.trackEndLines === false && (n2.updateTokenEndLineColumnLocation = w.NOOP), /full/i.test(n2.config.positionTracking)) n2.createTokenInstance = n2.createFullToken; + else if (/onlyStart/i.test(n2.config.positionTracking)) n2.createTokenInstance = n2.createStartOnlyToken; + else if (/onlyOffset/i.test(n2.config.positionTracking)) n2.createTokenInstance = n2.createOffsetOnlyToken; + else throw Error('Invalid config option: "' + n2.config.positionTracking + '"'); + n2.hasCustom ? (n2.addToken = n2.addTokenUsingPush, n2.handlePayload = n2.handlePayloadWithCustom) : (n2.addToken = n2.addTokenUsingMemberAccess, n2.handlePayload = n2.handlePayloadNoCustom); + }), n2.TRACE_INIT("Failed Optimization Warnings", function() { + var p2 = w.reduce(n2.canModeBeOptimized, function(l2, m, v) { + return m === false && l2.push(v), l2; + }, []); + if (r.ensureOptimizations && !w.isEmpty(p2)) throw Error("Lexer Modes: < " + p2.join(", ") + ` > cannot be optimized. + Disable the "ensureOptimizations" lexer config flag to silently ignore this and run the lexer in an un-optimized mode. + Or inspect the console log for details on how to resolve these issues.`); + }), n2.TRACE_INIT("clearRegExpParserCache", function() { + ho.clearRegExpParserCache(); + }), n2.TRACE_INIT("toFastProperties", function() { + w.toFastProperties(n2); + }); + }); + } + return t3.prototype.tokenize = function(e, r) { + if (r === void 0 && (r = this.defaultMode), !w.isEmpty(this.lexerDefinitionErrors)) { + var n2 = w.map(this.lexerDefinitionErrors, function(o) { + return o.message; + }), i = n2.join(`----------------------- +`); + throw new Error(`Unable to Tokenize because Errors detected in definition of Lexer: +` + i); + } + var a2 = this.tokenizeInternal(e, r); + return a2; + }, t3.prototype.tokenizeInternal = function(e, r) { + var n2 = this, i, a2, o, s, c2, f, p2, l2, m, v, u, d, A2, _, g2, y2 = e, b3 = y2.length, L = 0, se2 = 0, fe = this.hasCustom ? 0 : Math.floor(e.length / 10), Z2 = new Array(fe), ue = [], Q3 = this.trackStartLines ? 1 : void 0, te2 = this.trackStartLines ? 1 : void 0, xe2 = Ee.cloneEmptyGroups(this.emptyGroups), it = this.trackStartLines, at = this.config.lineTerminatorsPattern, Ke = 0, we = [], ot = [], It = [], Qr = []; + Object.freeze(Qr); + var st = void 0; + function Jr() { + return we; + } + function en(J) { + var lt = Ee.charCodeToOptimizedIndex(J), ze = ot[lt]; + return ze === void 0 ? Qr : ze; + } + var wa = function(J) { + if (It.length === 1 && J.tokenType.PUSH_MODE === void 0) { + var lt = n2.config.errorMessageProvider.buildUnableToPopLexerModeMessage(J); + ue.push({ offset: J.startOffset, line: J.startLine !== void 0 ? J.startLine : void 0, column: J.startColumn !== void 0 ? J.startColumn : void 0, length: J.image.length, message: lt }); + } else { + It.pop(); + var ze = w.last(It); + we = n2.patternIdxToConfig[ze], ot = n2.charCodeToPatternIdxToConfig[ze], Ke = we.length; + var Ua = n2.canModeBeOptimized[ze] && n2.config.safeMode === false; + ot && Ua ? st = en : st = Jr; + } + }; + function tn(J) { + It.push(J), ot = this.charCodeToPatternIdxToConfig[J], we = this.patternIdxToConfig[J], Ke = we.length, Ke = we.length; + var lt = this.canModeBeOptimized[J] && this.config.safeMode === false; + ot && lt ? st = en : st = Jr; + } + tn.call(this, r); + for (var me; L < b3; ) { + c2 = null; + var rn = y2.charCodeAt(L), nn = st(rn), Da = nn.length; + for (i = 0; i < Da; i++) { + me = nn[i]; + var De = me.pattern; + f = null; + var ut = me.short; + if (ut !== false ? rn === ut && (c2 = De) : me.isCustom === true ? (g2 = De.exec(y2, L, Z2, xe2), g2 !== null ? (c2 = g2[0], g2.payload !== void 0 && (f = g2.payload)) : c2 = null) : (this.updateLastIndex(De, L), c2 = this.match(De, e, L)), c2 !== null) { + if (s = me.longerAlt, s !== void 0) { + var fr = we[s], pr = fr.pattern; + p2 = null, fr.isCustom === true ? (g2 = pr.exec(y2, L, Z2, xe2), g2 !== null ? (o = g2[0], g2.payload !== void 0 && (p2 = g2.payload)) : o = null) : (this.updateLastIndex(pr, L), o = this.match(pr, e, L)), o && o.length > c2.length && (c2 = o, f = p2, me = fr); + } + break; + } + } + if (c2 !== null) { + if (l2 = c2.length, m = me.group, m !== void 0 && (v = me.tokenTypeIdx, u = this.createTokenInstance(c2, L, v, me.tokenType, Q3, te2, l2), this.handlePayload(u, f), m === false ? se2 = this.addToken(Z2, se2, u) : xe2[m].push(u)), e = this.chopInput(e, l2), L = L + l2, te2 = this.computeNewColumn(te2, l2), it === true && me.canLineTerminator === true) { + var kt = 0, hr = void 0, dr = void 0; + at.lastIndex = 0; + do + hr = at.test(c2), hr === true && (dr = at.lastIndex - 1, kt++); + while (hr === true); + kt !== 0 && (Q3 = Q3 + kt, te2 = l2 - dr, this.updateTokenEndLineColumnLocation(u, m, dr, kt, Q3, te2, l2)); + } + this.handleModes(me, wa, tn, u); + } else { + for (var vr = L, an = Q3, on = te2, ct2 = false; !ct2 && L < b3; ) for (A2 = y2.charCodeAt(L), e = this.chopInput(e, 1), L++, a2 = 0; a2 < Ke; a2++) { + var mr = we[a2], De = mr.pattern, ut = mr.short; + if (ut !== false ? y2.charCodeAt(L) === ut && (ct2 = true) : mr.isCustom === true ? ct2 = De.exec(y2, L, Z2, xe2) !== null : (this.updateLastIndex(De, L), ct2 = De.exec(e) !== null), ct2 === true) break; + } + d = L - vr, _ = this.config.errorMessageProvider.buildUnexpectedCharactersMessage(y2, vr, d, an, on), ue.push({ offset: vr, line: an, column: on, length: d, message: _ }); + } + } + return this.hasCustom || (Z2.length = se2), { tokens: Z2, groups: xe2, errors: ue }; + }, t3.prototype.handleModes = function(e, r, n2, i) { + if (e.pop === true) { + var a2 = e.push; + r(i), a2 !== void 0 && n2.call(this, a2); + } else e.push !== void 0 && n2.call(this, e.push); + }, t3.prototype.chopInput = function(e, r) { + return e.substring(r); + }, t3.prototype.updateLastIndex = function(e, r) { + e.lastIndex = r; + }, t3.prototype.updateTokenEndLineColumnLocation = function(e, r, n2, i, a2, o, s) { + var c2, f; + r !== void 0 && (c2 = n2 === s - 1, f = c2 ? -1 : 0, i === 1 && c2 === true || (e.endLine = a2 + f, e.endColumn = o - 1 + -f)); + }, t3.prototype.computeNewColumn = function(e, r) { + return e + r; + }, t3.prototype.createTokenInstance = function() { + for (var e = [], r = 0; r < arguments.length; r++) e[r] = arguments[r]; + return null; + }, t3.prototype.createOffsetOnlyToken = function(e, r, n2, i) { + return { image: e, startOffset: r, tokenTypeIdx: n2, tokenType: i }; + }, t3.prototype.createStartOnlyToken = function(e, r, n2, i, a2, o) { + return { image: e, startOffset: r, startLine: a2, startColumn: o, tokenTypeIdx: n2, tokenType: i }; + }, t3.prototype.createFullToken = function(e, r, n2, i, a2, o, s) { + return { image: e, startOffset: r, endOffset: r + s - 1, startLine: a2, endLine: a2, startColumn: o, endColumn: o + s - 1, tokenTypeIdx: n2, tokenType: i }; + }, t3.prototype.addToken = function(e, r, n2) { + return 666; + }, t3.prototype.addTokenUsingPush = function(e, r, n2) { + return e.push(n2), r; + }, t3.prototype.addTokenUsingMemberAccess = function(e, r, n2) { + return e[r] = n2, r++, r; + }, t3.prototype.handlePayload = function(e, r) { + }, t3.prototype.handlePayloadNoCustom = function(e, r) { + }, t3.prototype.handlePayloadWithCustom = function(e, r) { + r !== null && (e.payload = r); + }, t3.prototype.match = function(e, r, n2) { + return null; + }, t3.prototype.matchWithTest = function(e, r, n2) { + var i = e.test(r); + return i === true ? r.substring(n2, e.lastIndex) : null; + }, t3.prototype.matchWithExec = function(e, r) { + var n2 = e.exec(r); + return n2 !== null ? n2[0] : n2; + }, t3.prototype.TRACE_INIT = function(e, r) { + if (this.traceInitPerf === true) { + this.traceInitIndent++; + var n2 = new Array(this.traceInitIndent + 1).join(" "); + this.traceInitIndent < this.traceInitMaxIdent && console.log(n2 + "--> <" + e + ">"); + var i = w.timer(r), a2 = i.time, o = i.value, s = a2 > 10 ? console.warn : console.log; + return this.traceInitIndent < this.traceInitMaxIdent && s(n2 + "<-- <" + e + "> time: " + a2 + "ms"), this.traceInitIndent--, o; + } else return r(); + }, t3.SKIPPED = "This marks a skipped Token pattern, this means each token identified by it willbe consumed and then thrown into oblivion, this can be used to for example to completely ignore whitespace.", t3.NA = /NOT_APPLICABLE/, t3; + }(); + qe.Lexer = mo; +}); +var Ue = R2((H) => { + "use strict"; + Object.defineProperty(H, "__esModule", { value: true }); + H.tokenMatcher = H.createTokenInstance = H.EOF = H.createToken = H.hasTokenLabel = H.tokenName = H.tokenLabel = void 0; + var Te = k(), Eo = ft(), Pr = Xe(); + function To(t3) { + return Dn(t3) ? t3.LABEL : t3.name; + } + H.tokenLabel = To; + function yo(t3) { + return t3.name; + } + H.tokenName = yo; + function Dn(t3) { + return Te.isString(t3.LABEL) && t3.LABEL !== ""; + } + H.hasTokenLabel = Dn; + var _o = "parent", Un = "categories", Gn = "label", Wn = "group", Bn = "push_mode", qn = "pop_mode", jn = "longer_alt", Vn = "line_breaks", Kn = "start_chars_hint"; + function zn(t3) { + return go(t3); + } + H.createToken = zn; + function go(t3) { + var e = t3.pattern, r = {}; + if (r.name = t3.name, Te.isUndefined(e) || (r.PATTERN = e), Te.has(t3, _o)) throw `The parent property is no longer supported. +See: https://github.com/chevrotain/chevrotain/issues/564#issuecomment-349062346 for details.`; + return Te.has(t3, Un) && (r.CATEGORIES = t3[Un]), Pr.augmentTokenTypes([r]), Te.has(t3, Gn) && (r.LABEL = t3[Gn]), Te.has(t3, Wn) && (r.GROUP = t3[Wn]), Te.has(t3, qn) && (r.POP_MODE = t3[qn]), Te.has(t3, Bn) && (r.PUSH_MODE = t3[Bn]), Te.has(t3, jn) && (r.LONGER_ALT = t3[jn]), Te.has(t3, Vn) && (r.LINE_BREAKS = t3[Vn]), Te.has(t3, Kn) && (r.START_CHARS_HINT = t3[Kn]), r; + } + H.EOF = zn({ name: "EOF", pattern: Eo.Lexer.NA }); + Pr.augmentTokenTypes([H.EOF]); + function Ao(t3, e, r, n2, i, a2, o, s) { + return { image: e, startOffset: r, endOffset: n2, startLine: i, endLine: a2, startColumn: o, endColumn: s, tokenTypeIdx: t3.tokenTypeIdx, tokenType: t3 }; + } + H.createTokenInstance = Ao; + function Ro(t3, e) { + return Pr.tokenStructuredMatcher(t3, e); + } + H.tokenMatcher = Ro; +}); +var ne = R2((S) => { + "use strict"; + var Le = S && S.__extends || /* @__PURE__ */ function() { + var t3 = function(e, r) { + return t3 = Object.setPrototypeOf || { __proto__: [] } instanceof Array && function(n2, i) { + n2.__proto__ = i; + } || function(n2, i) { + for (var a2 in i) Object.prototype.hasOwnProperty.call(i, a2) && (n2[a2] = i[a2]); + }, t3(e, r); + }; + return function(e, r) { + if (typeof r != "function" && r !== null) throw new TypeError("Class extends value " + String(r) + " is not a constructor or null"); + t3(e, r); + function n2() { + this.constructor = e; + } + e.prototype = r === null ? Object.create(r) : (n2.prototype = r.prototype, new n2()); + }; + }(); + Object.defineProperty(S, "__esModule", { value: true }); + S.serializeProduction = S.serializeGrammar = S.Terminal = S.Alternation = S.RepetitionWithSeparator = S.Repetition = S.RepetitionMandatoryWithSeparator = S.RepetitionMandatory = S.Option = S.Alternative = S.Rule = S.NonTerminal = S.AbstractProduction = void 0; + var G = k(), Oo = Ue(), Re = function() { + function t3(e) { + this._definition = e; + } + return Object.defineProperty(t3.prototype, "definition", { get: function() { + return this._definition; + }, set: function(e) { + this._definition = e; + }, enumerable: false, configurable: true }), t3.prototype.accept = function(e) { + e.visit(this), G.forEach(this.definition, function(r) { + r.accept(e); + }); + }, t3; + }(); + S.AbstractProduction = Re; + var Hn = function(t3) { + Le(e, t3); + function e(r) { + var n2 = t3.call(this, []) || this; + return n2.idx = 1, G.assign(n2, G.pick(r, function(i) { + return i !== void 0; + })), n2; + } + return Object.defineProperty(e.prototype, "definition", { get: function() { + return this.referencedRule !== void 0 ? this.referencedRule.definition : []; + }, set: function(r) { + }, enumerable: false, configurable: true }), e.prototype.accept = function(r) { + r.visit(this); + }, e; + }(Re); + S.NonTerminal = Hn; + var Yn = function(t3) { + Le(e, t3); + function e(r) { + var n2 = t3.call(this, r.definition) || this; + return n2.orgText = "", G.assign(n2, G.pick(r, function(i) { + return i !== void 0; + })), n2; + } + return e; + }(Re); + S.Rule = Yn; + var Xn = function(t3) { + Le(e, t3); + function e(r) { + var n2 = t3.call(this, r.definition) || this; + return n2.ignoreAmbiguities = false, G.assign(n2, G.pick(r, function(i) { + return i !== void 0; + })), n2; + } + return e; + }(Re); + S.Alternative = Xn; + var $n = function(t3) { + Le(e, t3); + function e(r) { + var n2 = t3.call(this, r.definition) || this; + return n2.idx = 1, G.assign(n2, G.pick(r, function(i) { + return i !== void 0; + })), n2; + } + return e; + }(Re); + S.Option = $n; + var Zn = function(t3) { + Le(e, t3); + function e(r) { + var n2 = t3.call(this, r.definition) || this; + return n2.idx = 1, G.assign(n2, G.pick(r, function(i) { + return i !== void 0; + })), n2; + } + return e; + }(Re); + S.RepetitionMandatory = Zn; + var Qn = function(t3) { + Le(e, t3); + function e(r) { + var n2 = t3.call(this, r.definition) || this; + return n2.idx = 1, G.assign(n2, G.pick(r, function(i) { + return i !== void 0; + })), n2; + } + return e; + }(Re); + S.RepetitionMandatoryWithSeparator = Qn; + var Jn = function(t3) { + Le(e, t3); + function e(r) { + var n2 = t3.call(this, r.definition) || this; + return n2.idx = 1, G.assign(n2, G.pick(r, function(i) { + return i !== void 0; + })), n2; + } + return e; + }(Re); + S.Repetition = Jn; + var ei = function(t3) { + Le(e, t3); + function e(r) { + var n2 = t3.call(this, r.definition) || this; + return n2.idx = 1, G.assign(n2, G.pick(r, function(i) { + return i !== void 0; + })), n2; + } + return e; + }(Re); + S.RepetitionWithSeparator = ei; + var ti = function(t3) { + Le(e, t3); + function e(r) { + var n2 = t3.call(this, r.definition) || this; + return n2.idx = 1, n2.ignoreAmbiguities = false, n2.hasPredicates = false, G.assign(n2, G.pick(r, function(i) { + return i !== void 0; + })), n2; + } + return Object.defineProperty(e.prototype, "definition", { get: function() { + return this._definition; + }, set: function(r) { + this._definition = r; + }, enumerable: false, configurable: true }), e; + }(Re); + S.Alternation = ti; + var Dt = function() { + function t3(e) { + this.idx = 1, G.assign(this, G.pick(e, function(r) { + return r !== void 0; + })); + } + return t3.prototype.accept = function(e) { + e.visit(this); + }, t3; + }(); + S.Terminal = Dt; + function No(t3) { + return G.map(t3, ht); + } + S.serializeGrammar = No; + function ht(t3) { + function e(i) { + return G.map(i, ht); + } + if (t3 instanceof Hn) return { type: "NonTerminal", name: t3.nonTerminalName, idx: t3.idx }; + if (t3 instanceof Xn) return { type: "Alternative", definition: e(t3.definition) }; + if (t3 instanceof $n) return { type: "Option", idx: t3.idx, definition: e(t3.definition) }; + if (t3 instanceof Zn) return { type: "RepetitionMandatory", idx: t3.idx, definition: e(t3.definition) }; + if (t3 instanceof Qn) return { type: "RepetitionMandatoryWithSeparator", idx: t3.idx, separator: ht(new Dt({ terminalType: t3.separator })), definition: e(t3.definition) }; + if (t3 instanceof ei) return { type: "RepetitionWithSeparator", idx: t3.idx, separator: ht(new Dt({ terminalType: t3.separator })), definition: e(t3.definition) }; + if (t3 instanceof Jn) return { type: "Repetition", idx: t3.idx, definition: e(t3.definition) }; + if (t3 instanceof ti) return { type: "Alternation", idx: t3.idx, definition: e(t3.definition) }; + if (t3 instanceof Dt) { + var r = { type: "Terminal", name: t3.terminalType.name, label: Oo.tokenLabel(t3.terminalType), idx: t3.idx }, n2 = t3.terminalType.PATTERN; + return t3.terminalType.PATTERN && (r.pattern = G.isRegExp(n2) ? n2.source : n2), r; + } else { + if (t3 instanceof Yn) return { type: "Rule", name: t3.name, orgText: t3.orgText, definition: e(t3.definition) }; + throw Error("non exhaustive match"); + } + } + S.serializeProduction = ht; +}); +var Gt = R2((Ut) => { + "use strict"; + Object.defineProperty(Ut, "__esModule", { value: true }); + Ut.RestWalker = void 0; + var Sr = k(), ie = ne(), Io = function() { + function t3() { + } + return t3.prototype.walk = function(e, r) { + var n2 = this; + r === void 0 && (r = []), Sr.forEach(e.definition, function(i, a2) { + var o = Sr.drop(e.definition, a2 + 1); + if (i instanceof ie.NonTerminal) n2.walkProdRef(i, o, r); + else if (i instanceof ie.Terminal) n2.walkTerminal(i, o, r); + else if (i instanceof ie.Alternative) n2.walkFlat(i, o, r); + else if (i instanceof ie.Option) n2.walkOption(i, o, r); + else if (i instanceof ie.RepetitionMandatory) n2.walkAtLeastOne(i, o, r); + else if (i instanceof ie.RepetitionMandatoryWithSeparator) n2.walkAtLeastOneSep(i, o, r); + else if (i instanceof ie.RepetitionWithSeparator) n2.walkManySep(i, o, r); + else if (i instanceof ie.Repetition) n2.walkMany(i, o, r); + else if (i instanceof ie.Alternation) n2.walkOr(i, o, r); + else throw Error("non exhaustive match"); + }); + }, t3.prototype.walkTerminal = function(e, r, n2) { + }, t3.prototype.walkProdRef = function(e, r, n2) { + }, t3.prototype.walkFlat = function(e, r, n2) { + var i = r.concat(n2); + this.walk(e, i); + }, t3.prototype.walkOption = function(e, r, n2) { + var i = r.concat(n2); + this.walk(e, i); + }, t3.prototype.walkAtLeastOne = function(e, r, n2) { + var i = [new ie.Option({ definition: e.definition })].concat(r, n2); + this.walk(e, i); + }, t3.prototype.walkAtLeastOneSep = function(e, r, n2) { + var i = ri(e, r, n2); + this.walk(e, i); + }, t3.prototype.walkMany = function(e, r, n2) { + var i = [new ie.Option({ definition: e.definition })].concat(r, n2); + this.walk(e, i); + }, t3.prototype.walkManySep = function(e, r, n2) { + var i = ri(e, r, n2); + this.walk(e, i); + }, t3.prototype.walkOr = function(e, r, n2) { + var i = this, a2 = r.concat(n2); + Sr.forEach(e.definition, function(o) { + var s = new ie.Alternative({ definition: [o] }); + i.walk(s, a2); + }); + }, t3; + }(); + Ut.RestWalker = Io; + function ri(t3, e, r) { + var n2 = [new ie.Option({ definition: [new ie.Terminal({ terminalType: t3.separator })].concat(t3.definition) })], i = n2.concat(e, r); + return i; + } +}); +var $e = R2((Wt) => { + "use strict"; + Object.defineProperty(Wt, "__esModule", { value: true }); + Wt.GAstVisitor = void 0; + var Oe = ne(), ko = function() { + function t3() { + } + return t3.prototype.visit = function(e) { + var r = e; + switch (r.constructor) { + case Oe.NonTerminal: + return this.visitNonTerminal(r); + case Oe.Alternative: + return this.visitAlternative(r); + case Oe.Option: + return this.visitOption(r); + case Oe.RepetitionMandatory: + return this.visitRepetitionMandatory(r); + case Oe.RepetitionMandatoryWithSeparator: + return this.visitRepetitionMandatoryWithSeparator(r); + case Oe.RepetitionWithSeparator: + return this.visitRepetitionWithSeparator(r); + case Oe.Repetition: + return this.visitRepetition(r); + case Oe.Alternation: + return this.visitAlternation(r); + case Oe.Terminal: + return this.visitTerminal(r); + case Oe.Rule: + return this.visitRule(r); + default: + throw Error("non exhaustive match"); + } + }, t3.prototype.visitNonTerminal = function(e) { + }, t3.prototype.visitAlternative = function(e) { + }, t3.prototype.visitOption = function(e) { + }, t3.prototype.visitRepetition = function(e) { + }, t3.prototype.visitRepetitionMandatory = function(e) { + }, t3.prototype.visitRepetitionMandatoryWithSeparator = function(e) { + }, t3.prototype.visitRepetitionWithSeparator = function(e) { + }, t3.prototype.visitAlternation = function(e) { + }, t3.prototype.visitTerminal = function(e) { + }, t3.prototype.visitRule = function(e) { + }, t3; + }(); + Wt.GAstVisitor = ko; +}); +var vt = R2((X2) => { + "use strict"; + var Po = X2 && X2.__extends || /* @__PURE__ */ function() { + var t3 = function(e, r) { + return t3 = Object.setPrototypeOf || { __proto__: [] } instanceof Array && function(n2, i) { + n2.__proto__ = i; + } || function(n2, i) { + for (var a2 in i) Object.prototype.hasOwnProperty.call(i, a2) && (n2[a2] = i[a2]); + }, t3(e, r); + }; + return function(e, r) { + if (typeof r != "function" && r !== null) throw new TypeError("Class extends value " + String(r) + " is not a constructor or null"); + t3(e, r); + function n2() { + this.constructor = e; + } + e.prototype = r === null ? Object.create(r) : (n2.prototype = r.prototype, new n2()); + }; + }(); + Object.defineProperty(X2, "__esModule", { value: true }); + X2.collectMethods = X2.DslMethodsCollectorVisitor = X2.getProductionDslName = X2.isBranchingProd = X2.isOptionalProd = X2.isSequenceProd = void 0; + var dt2 = k(), W = ne(), So = $e(); + function xo(t3) { + return t3 instanceof W.Alternative || t3 instanceof W.Option || t3 instanceof W.Repetition || t3 instanceof W.RepetitionMandatory || t3 instanceof W.RepetitionMandatoryWithSeparator || t3 instanceof W.RepetitionWithSeparator || t3 instanceof W.Terminal || t3 instanceof W.Rule; + } + X2.isSequenceProd = xo; + function xr(t3, e) { + e === void 0 && (e = []); + var r = t3 instanceof W.Option || t3 instanceof W.Repetition || t3 instanceof W.RepetitionWithSeparator; + return r ? true : t3 instanceof W.Alternation ? dt2.some(t3.definition, function(n2) { + return xr(n2, e); + }) : t3 instanceof W.NonTerminal && dt2.contains(e, t3) ? false : t3 instanceof W.AbstractProduction ? (t3 instanceof W.NonTerminal && e.push(t3), dt2.every(t3.definition, function(n2) { + return xr(n2, e); + })) : false; + } + X2.isOptionalProd = xr; + function Co(t3) { + return t3 instanceof W.Alternation; + } + X2.isBranchingProd = Co; + function Lo(t3) { + if (t3 instanceof W.NonTerminal) return "SUBRULE"; + if (t3 instanceof W.Option) return "OPTION"; + if (t3 instanceof W.Alternation) return "OR"; + if (t3 instanceof W.RepetitionMandatory) return "AT_LEAST_ONE"; + if (t3 instanceof W.RepetitionMandatoryWithSeparator) return "AT_LEAST_ONE_SEP"; + if (t3 instanceof W.RepetitionWithSeparator) return "MANY_SEP"; + if (t3 instanceof W.Repetition) return "MANY"; + if (t3 instanceof W.Terminal) return "CONSUME"; + throw Error("non exhaustive match"); + } + X2.getProductionDslName = Lo; + var ni = function(t3) { + Po(e, t3); + function e() { + var r = t3 !== null && t3.apply(this, arguments) || this; + return r.separator = "-", r.dslMethods = { option: [], alternation: [], repetition: [], repetitionWithSeparator: [], repetitionMandatory: [], repetitionMandatoryWithSeparator: [] }, r; + } + return e.prototype.reset = function() { + this.dslMethods = { option: [], alternation: [], repetition: [], repetitionWithSeparator: [], repetitionMandatory: [], repetitionMandatoryWithSeparator: [] }; + }, e.prototype.visitTerminal = function(r) { + var n2 = r.terminalType.name + this.separator + "Terminal"; + dt2.has(this.dslMethods, n2) || (this.dslMethods[n2] = []), this.dslMethods[n2].push(r); + }, e.prototype.visitNonTerminal = function(r) { + var n2 = r.nonTerminalName + this.separator + "Terminal"; + dt2.has(this.dslMethods, n2) || (this.dslMethods[n2] = []), this.dslMethods[n2].push(r); + }, e.prototype.visitOption = function(r) { + this.dslMethods.option.push(r); + }, e.prototype.visitRepetitionWithSeparator = function(r) { + this.dslMethods.repetitionWithSeparator.push(r); + }, e.prototype.visitRepetitionMandatory = function(r) { + this.dslMethods.repetitionMandatory.push(r); + }, e.prototype.visitRepetitionMandatoryWithSeparator = function(r) { + this.dslMethods.repetitionMandatoryWithSeparator.push(r); + }, e.prototype.visitRepetition = function(r) { + this.dslMethods.repetition.push(r); + }, e.prototype.visitAlternation = function(r) { + this.dslMethods.alternation.push(r); + }, e; + }(So.GAstVisitor); + X2.DslMethodsCollectorVisitor = ni; + var Bt = new ni(); + function Mo(t3) { + Bt.reset(), t3.accept(Bt); + var e = Bt.dslMethods; + return Bt.reset(), e; + } + X2.collectMethods = Mo; +}); +var Lr = R2((Ne) => { + "use strict"; + Object.defineProperty(Ne, "__esModule", { value: true }); + Ne.firstForTerminal = Ne.firstForBranching = Ne.firstForSequence = Ne.first = void 0; + var qt = k(), ii = ne(), Cr = vt(); + function jt(t3) { + if (t3 instanceof ii.NonTerminal) return jt(t3.referencedRule); + if (t3 instanceof ii.Terminal) return si(t3); + if (Cr.isSequenceProd(t3)) return ai(t3); + if (Cr.isBranchingProd(t3)) return oi(t3); + throw Error("non exhaustive match"); + } + Ne.first = jt; + function ai(t3) { + for (var e = [], r = t3.definition, n2 = 0, i = r.length > n2, a2, o = true; i && o; ) a2 = r[n2], o = Cr.isOptionalProd(a2), e = e.concat(jt(a2)), n2 = n2 + 1, i = r.length > n2; + return qt.uniq(e); + } + Ne.firstForSequence = ai; + function oi(t3) { + var e = qt.map(t3.definition, function(r) { + return jt(r); + }); + return qt.uniq(qt.flatten(e)); + } + Ne.firstForBranching = oi; + function si(t3) { + return [t3.terminalType]; + } + Ne.firstForTerminal = si; +}); +var Mr = R2((Vt) => { + "use strict"; + Object.defineProperty(Vt, "__esModule", { value: true }); + Vt.IN = void 0; + Vt.IN = "_~IN~_"; +}); +var pi = R2((he) => { + "use strict"; + var bo = he && he.__extends || /* @__PURE__ */ function() { + var t3 = function(e, r) { + return t3 = Object.setPrototypeOf || { __proto__: [] } instanceof Array && function(n2, i) { + n2.__proto__ = i; + } || function(n2, i) { + for (var a2 in i) Object.prototype.hasOwnProperty.call(i, a2) && (n2[a2] = i[a2]); + }, t3(e, r); + }; + return function(e, r) { + if (typeof r != "function" && r !== null) throw new TypeError("Class extends value " + String(r) + " is not a constructor or null"); + t3(e, r); + function n2() { + this.constructor = e; + } + e.prototype = r === null ? Object.create(r) : (n2.prototype = r.prototype, new n2()); + }; + }(); + Object.defineProperty(he, "__esModule", { value: true }); + he.buildInProdFollowPrefix = he.buildBetweenProdsFollowPrefix = he.computeAllProdsFollows = he.ResyncFollowsWalker = void 0; + var Fo = Gt(), wo = Lr(), ui = k(), ci = Mr(), Do = ne(), fi = function(t3) { + bo(e, t3); + function e(r) { + var n2 = t3.call(this) || this; + return n2.topProd = r, n2.follows = {}, n2; + } + return e.prototype.startWalking = function() { + return this.walk(this.topProd), this.follows; + }, e.prototype.walkTerminal = function(r, n2, i) { + }, e.prototype.walkProdRef = function(r, n2, i) { + var a2 = li(r.referencedRule, r.idx) + this.topProd.name, o = n2.concat(i), s = new Do.Alternative({ definition: o }), c2 = wo.first(s); + this.follows[a2] = c2; + }, e; + }(Fo.RestWalker); + he.ResyncFollowsWalker = fi; + function Uo(t3) { + var e = {}; + return ui.forEach(t3, function(r) { + var n2 = new fi(r).startWalking(); + ui.assign(e, n2); + }), e; + } + he.computeAllProdsFollows = Uo; + function li(t3, e) { + return t3.name + e + ci.IN; + } + he.buildBetweenProdsFollowPrefix = li; + function Go(t3) { + var e = t3.terminalType.name; + return e + t3.idx + ci.IN; + } + he.buildInProdFollowPrefix = Go; +}); +var mt = R2((Me) => { + "use strict"; + Object.defineProperty(Me, "__esModule", { value: true }); + Me.defaultGrammarValidatorErrorProvider = Me.defaultGrammarResolverErrorProvider = Me.defaultParserErrorProvider = void 0; + var Ze = Ue(), Wo = k(), ye = k(), br = ne(), hi = vt(); + Me.defaultParserErrorProvider = { buildMismatchTokenMessage: function(t3) { + var e = t3.expected, r = t3.actual, n2 = t3.previous, i = t3.ruleName, a2 = Ze.hasTokenLabel(e), o = a2 ? "--> " + Ze.tokenLabel(e) + " <--" : "token of type --> " + e.name + " <--", s = "Expecting " + o + " but found --> '" + r.image + "' <--"; + return s; + }, buildNotAllInputParsedMessage: function(t3) { + var e = t3.firstRedundant, r = t3.ruleName; + return "Redundant input, expecting EOF but found: " + e.image; + }, buildNoViableAltMessage: function(t3) { + var e = t3.expectedPathsPerAlt, r = t3.actual, n2 = t3.previous, i = t3.customUserDescription, a2 = t3.ruleName, o = "Expecting: ", s = ye.first(r).image, c2 = ` +but found: '` + s + "'"; + if (i) return o + i + c2; + var f = ye.reduce(e, function(v, u) { + return v.concat(u); + }, []), p2 = ye.map(f, function(v) { + return "[" + ye.map(v, function(u) { + return Ze.tokenLabel(u); + }).join(", ") + "]"; + }), l2 = ye.map(p2, function(v, u) { + return " " + (u + 1) + ". " + v; + }), m = `one of these possible Token sequences: +` + l2.join(` +`); + return o + m + c2; + }, buildEarlyExitMessage: function(t3) { + var e = t3.expectedIterationPaths, r = t3.actual, n2 = t3.customUserDescription, i = t3.ruleName, a2 = "Expecting: ", o = ye.first(r).image, s = ` +but found: '` + o + "'"; + if (n2) return a2 + n2 + s; + var c2 = ye.map(e, function(p2) { + return "[" + ye.map(p2, function(l2) { + return Ze.tokenLabel(l2); + }).join(",") + "]"; + }), f = `expecting at least one iteration which starts with one of these possible Token sequences:: + ` + ("<" + c2.join(" ,") + ">"); + return a2 + f + s; + } }; + Object.freeze(Me.defaultParserErrorProvider); + Me.defaultGrammarResolverErrorProvider = { buildRuleNotFoundError: function(t3, e) { + var r = "Invalid grammar, reference to a rule which is not defined: ->" + e.nonTerminalName + `<- +inside top level rule: ->` + t3.name + "<-"; + return r; + } }; + Me.defaultGrammarValidatorErrorProvider = { buildDuplicateFoundError: function(t3, e) { + function r(p2) { + return p2 instanceof br.Terminal ? p2.terminalType.name : p2 instanceof br.NonTerminal ? p2.nonTerminalName : ""; + } + var n2 = t3.name, i = ye.first(e), a2 = i.idx, o = hi.getProductionDslName(i), s = r(i), c2 = a2 > 0, f = "->" + o + (c2 ? a2 : "") + "<- " + (s ? "with argument: ->" + s + "<-" : "") + ` + appears more than once (` + e.length + " times) in the top level rule: ->" + n2 + `<-. + For further details see: https://chevrotain.io/docs/FAQ.html#NUMERICAL_SUFFIXES + `; + return f = f.replace(/[ \t]+/g, " "), f = f.replace(/\s\s+/g, ` +`), f; + }, buildNamespaceConflictError: function(t3) { + var e = `Namespace conflict found in grammar. +` + ("The grammar has both a Terminal(Token) and a Non-Terminal(Rule) named: <" + t3.name + `>. +`) + `To resolve this make sure each Terminal and Non-Terminal names are unique +This is easy to accomplish by using the convention that Terminal names start with an uppercase letter +and Non-Terminal names start with a lower case letter.`; + return e; + }, buildAlternationPrefixAmbiguityError: function(t3) { + var e = ye.map(t3.prefixPath, function(i) { + return Ze.tokenLabel(i); + }).join(", "), r = t3.alternation.idx === 0 ? "" : t3.alternation.idx, n2 = "Ambiguous alternatives: <" + t3.ambiguityIndices.join(" ,") + `> due to common lookahead prefix +` + ("in inside <" + t3.topLevelRule.name + `> Rule, +`) + ("<" + e + `> may appears as a prefix path in all these alternatives. +`) + `See: https://chevrotain.io/docs/guide/resolving_grammar_errors.html#COMMON_PREFIX +For Further details.`; + return n2; + }, buildAlternationAmbiguityError: function(t3) { + var e = ye.map(t3.prefixPath, function(i) { + return Ze.tokenLabel(i); + }).join(", "), r = t3.alternation.idx === 0 ? "" : t3.alternation.idx, n2 = "Ambiguous Alternatives Detected: <" + t3.ambiguityIndices.join(" ,") + "> in " + (" inside <" + t3.topLevelRule.name + `> Rule, +`) + ("<" + e + `> may appears as a prefix path in all these alternatives. +`); + return n2 = n2 + `See: https://chevrotain.io/docs/guide/resolving_grammar_errors.html#AMBIGUOUS_ALTERNATIVES +For Further details.`, n2; + }, buildEmptyRepetitionError: function(t3) { + var e = hi.getProductionDslName(t3.repetition); + t3.repetition.idx !== 0 && (e += t3.repetition.idx); + var r = "The repetition <" + e + "> within Rule <" + t3.topLevelRule.name + `> can never consume any tokens. +This could lead to an infinite loop.`; + return r; + }, buildTokenNameError: function(t3) { + return "deprecated"; + }, buildEmptyAlternationError: function(t3) { + var e = "Ambiguous empty alternative: <" + (t3.emptyChoiceIdx + 1) + ">" + (" in inside <" + t3.topLevelRule.name + `> Rule. +`) + "Only the last alternative may be an empty alternative."; + return e; + }, buildTooManyAlternativesError: function(t3) { + var e = `An Alternation cannot have more than 256 alternatives: +` + (" inside <" + t3.topLevelRule.name + `> Rule. + has ` + (t3.alternation.definition.length + 1) + " alternatives."); + return e; + }, buildLeftRecursionError: function(t3) { + var e = t3.topLevelRule.name, r = Wo.map(t3.leftRecursionPath, function(a2) { + return a2.name; + }), n2 = e + " --> " + r.concat([e]).join(" --> "), i = `Left Recursion found in grammar. +` + ("rule: <" + e + `> can be invoked from itself (directly or indirectly) +`) + (`without consuming any Tokens. The grammar path that causes this is: + ` + n2 + ` +`) + ` To fix this refactor your grammar to remove the left recursion. +see: https://en.wikipedia.org/wiki/LL_parser#Left_Factoring.`; + return i; + }, buildInvalidRuleNameError: function(t3) { + return "deprecated"; + }, buildDuplicateRuleNameError: function(t3) { + var e; + t3.topLevelRule instanceof br.Rule ? e = t3.topLevelRule.name : e = t3.topLevelRule; + var r = "Duplicate definition, rule: ->" + e + "<- is already defined in the grammar: ->" + t3.grammarName + "<-"; + return r; + } }; +}); +var mi = R2((Ge) => { + "use strict"; + var Bo = Ge && Ge.__extends || /* @__PURE__ */ function() { + var t3 = function(e, r) { + return t3 = Object.setPrototypeOf || { __proto__: [] } instanceof Array && function(n2, i) { + n2.__proto__ = i; + } || function(n2, i) { + for (var a2 in i) Object.prototype.hasOwnProperty.call(i, a2) && (n2[a2] = i[a2]); + }, t3(e, r); + }; + return function(e, r) { + if (typeof r != "function" && r !== null) throw new TypeError("Class extends value " + String(r) + " is not a constructor or null"); + t3(e, r); + function n2() { + this.constructor = e; + } + e.prototype = r === null ? Object.create(r) : (n2.prototype = r.prototype, new n2()); + }; + }(); + Object.defineProperty(Ge, "__esModule", { value: true }); + Ge.GastRefResolverVisitor = Ge.resolveGrammar = void 0; + var qo = ce(), di = k(), jo = $e(); + function Vo(t3, e) { + var r = new vi(t3, e); + return r.resolveRefs(), r.errors; + } + Ge.resolveGrammar = Vo; + var vi = function(t3) { + Bo(e, t3); + function e(r, n2) { + var i = t3.call(this) || this; + return i.nameToTopRule = r, i.errMsgProvider = n2, i.errors = [], i; + } + return e.prototype.resolveRefs = function() { + var r = this; + di.forEach(di.values(this.nameToTopRule), function(n2) { + r.currTopLevel = n2, n2.accept(r); + }); + }, e.prototype.visitNonTerminal = function(r) { + var n2 = this.nameToTopRule[r.nonTerminalName]; + if (n2) r.referencedRule = n2; + else { + var i = this.errMsgProvider.buildRuleNotFoundError(this.currTopLevel, r); + this.errors.push({ message: i, type: qo.ParserDefinitionErrorType.UNRESOLVED_SUBRULE_REF, ruleName: this.currTopLevel.name, unresolvedRefName: r.nonTerminalName }); + } + }, e; + }(jo.GAstVisitor); + Ge.GastRefResolverVisitor = vi; +}); +var Tt = R2((j) => { + "use strict"; + var je = j && j.__extends || /* @__PURE__ */ function() { + var t3 = function(e, r) { + return t3 = Object.setPrototypeOf || { __proto__: [] } instanceof Array && function(n2, i) { + n2.__proto__ = i; + } || function(n2, i) { + for (var a2 in i) Object.prototype.hasOwnProperty.call(i, a2) && (n2[a2] = i[a2]); + }, t3(e, r); + }; + return function(e, r) { + if (typeof r != "function" && r !== null) throw new TypeError("Class extends value " + String(r) + " is not a constructor or null"); + t3(e, r); + function n2() { + this.constructor = e; + } + e.prototype = r === null ? Object.create(r) : (n2.prototype = r.prototype, new n2()); + }; + }(); + Object.defineProperty(j, "__esModule", { value: true }); + j.nextPossibleTokensAfter = j.possiblePathsFrom = j.NextTerminalAfterAtLeastOneSepWalker = j.NextTerminalAfterAtLeastOneWalker = j.NextTerminalAfterManySepWalker = j.NextTerminalAfterManyWalker = j.AbstractNextTerminalAfterProductionWalker = j.NextAfterTokenWalker = j.AbstractNextPossibleTokensWalker = void 0; + var Ei2 = Gt(), I2 = k(), Ko = Lr(), O = ne(), Ti2 = function(t3) { + je(e, t3); + function e(r, n2) { + var i = t3.call(this) || this; + return i.topProd = r, i.path = n2, i.possibleTokTypes = [], i.nextProductionName = "", i.nextProductionOccurrence = 0, i.found = false, i.isAtEndOfPath = false, i; + } + return e.prototype.startWalking = function() { + if (this.found = false, this.path.ruleStack[0] !== this.topProd.name) throw Error("The path does not start with the walker's top Rule!"); + return this.ruleStack = I2.cloneArr(this.path.ruleStack).reverse(), this.occurrenceStack = I2.cloneArr(this.path.occurrenceStack).reverse(), this.ruleStack.pop(), this.occurrenceStack.pop(), this.updateExpectedNext(), this.walk(this.topProd), this.possibleTokTypes; + }, e.prototype.walk = function(r, n2) { + n2 === void 0 && (n2 = []), this.found || t3.prototype.walk.call(this, r, n2); + }, e.prototype.walkProdRef = function(r, n2, i) { + if (r.referencedRule.name === this.nextProductionName && r.idx === this.nextProductionOccurrence) { + var a2 = n2.concat(i); + this.updateExpectedNext(), this.walk(r.referencedRule, a2); + } + }, e.prototype.updateExpectedNext = function() { + I2.isEmpty(this.ruleStack) ? (this.nextProductionName = "", this.nextProductionOccurrence = 0, this.isAtEndOfPath = true) : (this.nextProductionName = this.ruleStack.pop(), this.nextProductionOccurrence = this.occurrenceStack.pop()); + }, e; + }(Ei2.RestWalker); + j.AbstractNextPossibleTokensWalker = Ti2; + var zo = function(t3) { + je(e, t3); + function e(r, n2) { + var i = t3.call(this, r, n2) || this; + return i.path = n2, i.nextTerminalName = "", i.nextTerminalOccurrence = 0, i.nextTerminalName = i.path.lastTok.name, i.nextTerminalOccurrence = i.path.lastTokOccurrence, i; + } + return e.prototype.walkTerminal = function(r, n2, i) { + if (this.isAtEndOfPath && r.terminalType.name === this.nextTerminalName && r.idx === this.nextTerminalOccurrence && !this.found) { + var a2 = n2.concat(i), o = new O.Alternative({ definition: a2 }); + this.possibleTokTypes = Ko.first(o), this.found = true; + } + }, e; + }(Ti2); + j.NextAfterTokenWalker = zo; + var Et = function(t3) { + je(e, t3); + function e(r, n2) { + var i = t3.call(this) || this; + return i.topRule = r, i.occurrence = n2, i.result = { token: void 0, occurrence: void 0, isEndOfRule: void 0 }, i; + } + return e.prototype.startWalking = function() { + return this.walk(this.topRule), this.result; + }, e; + }(Ei2.RestWalker); + j.AbstractNextTerminalAfterProductionWalker = Et; + var Ho = function(t3) { + je(e, t3); + function e() { + return t3 !== null && t3.apply(this, arguments) || this; + } + return e.prototype.walkMany = function(r, n2, i) { + if (r.idx === this.occurrence) { + var a2 = I2.first(n2.concat(i)); + this.result.isEndOfRule = a2 === void 0, a2 instanceof O.Terminal && (this.result.token = a2.terminalType, this.result.occurrence = a2.idx); + } else t3.prototype.walkMany.call(this, r, n2, i); + }, e; + }(Et); + j.NextTerminalAfterManyWalker = Ho; + var Yo = function(t3) { + je(e, t3); + function e() { + return t3 !== null && t3.apply(this, arguments) || this; + } + return e.prototype.walkManySep = function(r, n2, i) { + if (r.idx === this.occurrence) { + var a2 = I2.first(n2.concat(i)); + this.result.isEndOfRule = a2 === void 0, a2 instanceof O.Terminal && (this.result.token = a2.terminalType, this.result.occurrence = a2.idx); + } else t3.prototype.walkManySep.call(this, r, n2, i); + }, e; + }(Et); + j.NextTerminalAfterManySepWalker = Yo; + var Xo = function(t3) { + je(e, t3); + function e() { + return t3 !== null && t3.apply(this, arguments) || this; + } + return e.prototype.walkAtLeastOne = function(r, n2, i) { + if (r.idx === this.occurrence) { + var a2 = I2.first(n2.concat(i)); + this.result.isEndOfRule = a2 === void 0, a2 instanceof O.Terminal && (this.result.token = a2.terminalType, this.result.occurrence = a2.idx); + } else t3.prototype.walkAtLeastOne.call(this, r, n2, i); + }, e; + }(Et); + j.NextTerminalAfterAtLeastOneWalker = Xo; + var $o = function(t3) { + je(e, t3); + function e() { + return t3 !== null && t3.apply(this, arguments) || this; + } + return e.prototype.walkAtLeastOneSep = function(r, n2, i) { + if (r.idx === this.occurrence) { + var a2 = I2.first(n2.concat(i)); + this.result.isEndOfRule = a2 === void 0, a2 instanceof O.Terminal && (this.result.token = a2.terminalType, this.result.occurrence = a2.idx); + } else t3.prototype.walkAtLeastOneSep.call(this, r, n2, i); + }, e; + }(Et); + j.NextTerminalAfterAtLeastOneSepWalker = $o; + function yi(t3, e, r) { + r === void 0 && (r = []), r = I2.cloneArr(r); + var n2 = [], i = 0; + function a2(f) { + return f.concat(I2.drop(t3, i + 1)); + } + function o(f) { + var p2 = yi(a2(f), e, r); + return n2.concat(p2); + } + for (; r.length < e && i < t3.length; ) { + var s = t3[i]; + if (s instanceof O.Alternative) return o(s.definition); + if (s instanceof O.NonTerminal) return o(s.definition); + if (s instanceof O.Option) n2 = o(s.definition); + else if (s instanceof O.RepetitionMandatory) { + var c2 = s.definition.concat([new O.Repetition({ definition: s.definition })]); + return o(c2); + } else if (s instanceof O.RepetitionMandatoryWithSeparator) { + var c2 = [new O.Alternative({ definition: s.definition }), new O.Repetition({ definition: [new O.Terminal({ terminalType: s.separator })].concat(s.definition) })]; + return o(c2); + } else if (s instanceof O.RepetitionWithSeparator) { + var c2 = s.definition.concat([new O.Repetition({ definition: [new O.Terminal({ terminalType: s.separator })].concat(s.definition) })]); + n2 = o(c2); + } else if (s instanceof O.Repetition) { + var c2 = s.definition.concat([new O.Repetition({ definition: s.definition })]); + n2 = o(c2); + } else { + if (s instanceof O.Alternation) return I2.forEach(s.definition, function(f) { + I2.isEmpty(f.definition) === false && (n2 = o(f.definition)); + }), n2; + if (s instanceof O.Terminal) r.push(s.terminalType); + else throw Error("non exhaustive match"); + } + i++; + } + return n2.push({ partialPath: r, suffixDef: I2.drop(t3, i) }), n2; + } + j.possiblePathsFrom = yi; + function Qo(t3, e, r, n2) { + var i = "EXIT_NONE_TERMINAL", a2 = [i], o = "EXIT_ALTERNATIVE", s = false, c2 = e.length, f = c2 - n2 - 1, p2 = [], l2 = []; + for (l2.push({ idx: -1, def: t3, ruleStack: [], occurrenceStack: [] }); !I2.isEmpty(l2); ) { + var m = l2.pop(); + if (m === o) { + s && I2.last(l2).idx <= f && l2.pop(); + continue; + } + var v = m.def, u = m.idx, d = m.ruleStack, A2 = m.occurrenceStack; + if (!I2.isEmpty(v)) { + var _ = v[0]; + if (_ === i) { + var g2 = { idx: u, def: I2.drop(v), ruleStack: I2.dropRight(d), occurrenceStack: I2.dropRight(A2) }; + l2.push(g2); + } else if (_ instanceof O.Terminal) if (u < c2 - 1) { + var y2 = u + 1, b3 = e[y2]; + if (r(b3, _.terminalType)) { + var g2 = { idx: y2, def: I2.drop(v), ruleStack: d, occurrenceStack: A2 }; + l2.push(g2); + } + } else if (u === c2 - 1) p2.push({ nextTokenType: _.terminalType, nextTokenOccurrence: _.idx, ruleStack: d, occurrenceStack: A2 }), s = true; + else throw Error("non exhaustive match"); + else if (_ instanceof O.NonTerminal) { + var L = I2.cloneArr(d); + L.push(_.nonTerminalName); + var se2 = I2.cloneArr(A2); + se2.push(_.idx); + var g2 = { idx: u, def: _.definition.concat(a2, I2.drop(v)), ruleStack: L, occurrenceStack: se2 }; + l2.push(g2); + } else if (_ instanceof O.Option) { + var fe = { idx: u, def: I2.drop(v), ruleStack: d, occurrenceStack: A2 }; + l2.push(fe), l2.push(o); + var Z2 = { idx: u, def: _.definition.concat(I2.drop(v)), ruleStack: d, occurrenceStack: A2 }; + l2.push(Z2); + } else if (_ instanceof O.RepetitionMandatory) { + var ue = new O.Repetition({ definition: _.definition, idx: _.idx }), Q3 = _.definition.concat([ue], I2.drop(v)), g2 = { idx: u, def: Q3, ruleStack: d, occurrenceStack: A2 }; + l2.push(g2); + } else if (_ instanceof O.RepetitionMandatoryWithSeparator) { + var te2 = new O.Terminal({ terminalType: _.separator }), ue = new O.Repetition({ definition: [te2].concat(_.definition), idx: _.idx }), Q3 = _.definition.concat([ue], I2.drop(v)), g2 = { idx: u, def: Q3, ruleStack: d, occurrenceStack: A2 }; + l2.push(g2); + } else if (_ instanceof O.RepetitionWithSeparator) { + var fe = { idx: u, def: I2.drop(v), ruleStack: d, occurrenceStack: A2 }; + l2.push(fe), l2.push(o); + var te2 = new O.Terminal({ terminalType: _.separator }), xe2 = new O.Repetition({ definition: [te2].concat(_.definition), idx: _.idx }), Q3 = _.definition.concat([xe2], I2.drop(v)), Z2 = { idx: u, def: Q3, ruleStack: d, occurrenceStack: A2 }; + l2.push(Z2); + } else if (_ instanceof O.Repetition) { + var fe = { idx: u, def: I2.drop(v), ruleStack: d, occurrenceStack: A2 }; + l2.push(fe), l2.push(o); + var xe2 = new O.Repetition({ definition: _.definition, idx: _.idx }), Q3 = _.definition.concat([xe2], I2.drop(v)), Z2 = { idx: u, def: Q3, ruleStack: d, occurrenceStack: A2 }; + l2.push(Z2); + } else if (_ instanceof O.Alternation) for (var it = _.definition.length - 1; it >= 0; it--) { + var at = _.definition[it], Ke = { idx: u, def: at.definition.concat(I2.drop(v)), ruleStack: d, occurrenceStack: A2 }; + l2.push(Ke), l2.push(o); + } + else if (_ instanceof O.Alternative) l2.push({ idx: u, def: _.definition.concat(I2.drop(v)), ruleStack: d, occurrenceStack: A2 }); + else if (_ instanceof O.Rule) l2.push(Zo(_, u, d, A2)); + else throw Error("non exhaustive match"); + } + } + return p2; + } + j.nextPossibleTokensAfter = Qo; + function Zo(t3, e, r, n2) { + var i = I2.cloneArr(r); + i.push(t3.name); + var a2 = I2.cloneArr(n2); + return a2.push(1), { idx: e, def: t3.definition, ruleStack: i, occurrenceStack: a2 }; + } +}); +var yt2 = R2((C2) => { + "use strict"; + var _i = C2 && C2.__extends || /* @__PURE__ */ function() { + var t3 = function(e, r) { + return t3 = Object.setPrototypeOf || { __proto__: [] } instanceof Array && function(n2, i) { + n2.__proto__ = i; + } || function(n2, i) { + for (var a2 in i) Object.prototype.hasOwnProperty.call(i, a2) && (n2[a2] = i[a2]); + }, t3(e, r); + }; + return function(e, r) { + if (typeof r != "function" && r !== null) throw new TypeError("Class extends value " + String(r) + " is not a constructor or null"); + t3(e, r); + function n2() { + this.constructor = e; + } + e.prototype = r === null ? Object.create(r) : (n2.prototype = r.prototype, new n2()); + }; + }(); + Object.defineProperty(C2, "__esModule", { value: true }); + C2.areTokenCategoriesNotUsed = C2.isStrictPrefixOfPath = C2.containsPath = C2.getLookaheadPathsForOptionalProd = C2.getLookaheadPathsForOr = C2.lookAheadSequenceFromAlternatives = C2.buildSingleAlternativeLookaheadFunction = C2.buildAlternativesLookAheadFunc = C2.buildLookaheadFuncForOptionalProd = C2.buildLookaheadFuncForOr = C2.getProdType = C2.PROD_TYPE = void 0; + var D = k(), gi = Tt(), Jo = Gt(), Kt = Xe(), We = ne(), es = $e(), z; + (function(t3) { + t3[t3.OPTION = 0] = "OPTION", t3[t3.REPETITION = 1] = "REPETITION", t3[t3.REPETITION_MANDATORY = 2] = "REPETITION_MANDATORY", t3[t3.REPETITION_MANDATORY_WITH_SEPARATOR = 3] = "REPETITION_MANDATORY_WITH_SEPARATOR", t3[t3.REPETITION_WITH_SEPARATOR = 4] = "REPETITION_WITH_SEPARATOR", t3[t3.ALTERNATION = 5] = "ALTERNATION"; + })(z = C2.PROD_TYPE || (C2.PROD_TYPE = {})); + function ts(t3) { + if (t3 instanceof We.Option) return z.OPTION; + if (t3 instanceof We.Repetition) return z.REPETITION; + if (t3 instanceof We.RepetitionMandatory) return z.REPETITION_MANDATORY; + if (t3 instanceof We.RepetitionMandatoryWithSeparator) return z.REPETITION_MANDATORY_WITH_SEPARATOR; + if (t3 instanceof We.RepetitionWithSeparator) return z.REPETITION_WITH_SEPARATOR; + if (t3 instanceof We.Alternation) return z.ALTERNATION; + throw Error("non exhaustive match"); + } + C2.getProdType = ts; + function rs(t3, e, r, n2, i, a2) { + var o = Ai(t3, e, r), s = Fr(o) ? Kt.tokenStructuredMatcherNoCategories : Kt.tokenStructuredMatcher; + return a2(o, n2, s, i); + } + C2.buildLookaheadFuncForOr = rs; + function ns(t3, e, r, n2, i, a2) { + var o = Ri(t3, e, i, r), s = Fr(o) ? Kt.tokenStructuredMatcherNoCategories : Kt.tokenStructuredMatcher; + return a2(o[0], s, n2); + } + C2.buildLookaheadFuncForOptionalProd = ns; + function is(t3, e, r, n2) { + var i = t3.length, a2 = D.every(t3, function(c2) { + return D.every(c2, function(f) { + return f.length === 1; + }); + }); + if (e) return function(c2) { + for (var f = D.map(c2, function(y2) { + return y2.GATE; + }), p2 = 0; p2 < i; p2++) { + var l2 = t3[p2], m = l2.length, v = f[p2]; + if (v !== void 0 && v.call(this) === false) continue; + e: for (var u = 0; u < m; u++) { + for (var d = l2[u], A2 = d.length, _ = 0; _ < A2; _++) { + var g2 = this.LA(_ + 1); + if (r(g2, d[_]) === false) continue e; + } + return p2; + } + } + }; + if (a2 && !n2) { + var o = D.map(t3, function(c2) { + return D.flatten(c2); + }), s = D.reduce(o, function(c2, f, p2) { + return D.forEach(f, function(l2) { + D.has(c2, l2.tokenTypeIdx) || (c2[l2.tokenTypeIdx] = p2), D.forEach(l2.categoryMatches, function(m) { + D.has(c2, m) || (c2[m] = p2); + }); + }), c2; + }, []); + return function() { + var c2 = this.LA(1); + return s[c2.tokenTypeIdx]; + }; + } else return function() { + for (var c2 = 0; c2 < i; c2++) { + var f = t3[c2], p2 = f.length; + e: for (var l2 = 0; l2 < p2; l2++) { + for (var m = f[l2], v = m.length, u = 0; u < v; u++) { + var d = this.LA(u + 1); + if (r(d, m[u]) === false) continue e; + } + return c2; + } + } + }; + } + C2.buildAlternativesLookAheadFunc = is; + function as(t3, e, r) { + var n2 = D.every(t3, function(f) { + return f.length === 1; + }), i = t3.length; + if (n2 && !r) { + var a2 = D.flatten(t3); + if (a2.length === 1 && D.isEmpty(a2[0].categoryMatches)) { + var o = a2[0], s = o.tokenTypeIdx; + return function() { + return this.LA(1).tokenTypeIdx === s; + }; + } else { + var c2 = D.reduce(a2, function(f, p2, l2) { + return f[p2.tokenTypeIdx] = true, D.forEach(p2.categoryMatches, function(m) { + f[m] = true; + }), f; + }, []); + return function() { + var f = this.LA(1); + return c2[f.tokenTypeIdx] === true; + }; + } + } else return function() { + e: for (var f = 0; f < i; f++) { + for (var p2 = t3[f], l2 = p2.length, m = 0; m < l2; m++) { + var v = this.LA(m + 1); + if (e(v, p2[m]) === false) continue e; + } + return true; + } + return false; + }; + } + C2.buildSingleAlternativeLookaheadFunction = as; + var os = function(t3) { + _i(e, t3); + function e(r, n2, i) { + var a2 = t3.call(this) || this; + return a2.topProd = r, a2.targetOccurrence = n2, a2.targetProdType = i, a2; + } + return e.prototype.startWalking = function() { + return this.walk(this.topProd), this.restDef; + }, e.prototype.checkIsTarget = function(r, n2, i, a2) { + return r.idx === this.targetOccurrence && this.targetProdType === n2 ? (this.restDef = i.concat(a2), true) : false; + }, e.prototype.walkOption = function(r, n2, i) { + this.checkIsTarget(r, z.OPTION, n2, i) || t3.prototype.walkOption.call(this, r, n2, i); + }, e.prototype.walkAtLeastOne = function(r, n2, i) { + this.checkIsTarget(r, z.REPETITION_MANDATORY, n2, i) || t3.prototype.walkOption.call(this, r, n2, i); + }, e.prototype.walkAtLeastOneSep = function(r, n2, i) { + this.checkIsTarget(r, z.REPETITION_MANDATORY_WITH_SEPARATOR, n2, i) || t3.prototype.walkOption.call(this, r, n2, i); + }, e.prototype.walkMany = function(r, n2, i) { + this.checkIsTarget(r, z.REPETITION, n2, i) || t3.prototype.walkOption.call(this, r, n2, i); + }, e.prototype.walkManySep = function(r, n2, i) { + this.checkIsTarget(r, z.REPETITION_WITH_SEPARATOR, n2, i) || t3.prototype.walkOption.call(this, r, n2, i); + }, e; + }(Jo.RestWalker), Oi2 = function(t3) { + _i(e, t3); + function e(r, n2, i) { + var a2 = t3.call(this) || this; + return a2.targetOccurrence = r, a2.targetProdType = n2, a2.targetRef = i, a2.result = [], a2; + } + return e.prototype.checkIsTarget = function(r, n2) { + r.idx === this.targetOccurrence && this.targetProdType === n2 && (this.targetRef === void 0 || r === this.targetRef) && (this.result = r.definition); + }, e.prototype.visitOption = function(r) { + this.checkIsTarget(r, z.OPTION); + }, e.prototype.visitRepetition = function(r) { + this.checkIsTarget(r, z.REPETITION); + }, e.prototype.visitRepetitionMandatory = function(r) { + this.checkIsTarget(r, z.REPETITION_MANDATORY); + }, e.prototype.visitRepetitionMandatoryWithSeparator = function(r) { + this.checkIsTarget(r, z.REPETITION_MANDATORY_WITH_SEPARATOR); + }, e.prototype.visitRepetitionWithSeparator = function(r) { + this.checkIsTarget(r, z.REPETITION_WITH_SEPARATOR); + }, e.prototype.visitAlternation = function(r) { + this.checkIsTarget(r, z.ALTERNATION); + }, e; + }(es.GAstVisitor); + function Ni(t3) { + for (var e = new Array(t3), r = 0; r < t3; r++) e[r] = []; + return e; + } + function wr(t3) { + for (var e = [""], r = 0; r < t3.length; r++) { + for (var n2 = t3[r], i = [], a2 = 0; a2 < e.length; a2++) { + var o = e[a2]; + i.push(o + "_" + n2.tokenTypeIdx); + for (var s = 0; s < n2.categoryMatches.length; s++) { + var c2 = "_" + n2.categoryMatches[s]; + i.push(o + c2); + } + } + e = i; + } + return e; + } + function ss(t3, e, r) { + for (var n2 = 0; n2 < t3.length; n2++) if (n2 !== r) for (var i = t3[n2], a2 = 0; a2 < e.length; a2++) { + var o = e[a2]; + if (i[o] === true) return false; + } + return true; + } + function Dr(t3, e) { + for (var r = D.map(t3, function(p2) { + return gi.possiblePathsFrom([p2], 1); + }), n2 = Ni(r.length), i = D.map(r, function(p2) { + var l2 = {}; + return D.forEach(p2, function(m) { + var v = wr(m.partialPath); + D.forEach(v, function(u) { + l2[u] = true; + }); + }), l2; + }), a2 = r, o = 1; o <= e; o++) { + var s = a2; + a2 = Ni(s.length); + for (var c2 = function(p2) { + for (var l2 = s[p2], m = 0; m < l2.length; m++) { + var v = l2[m].partialPath, u = l2[m].suffixDef, d = wr(v), A2 = ss(i, d, p2); + if (A2 || D.isEmpty(u) || v.length === e) { + var _ = n2[p2]; + if (Ii2(_, v) === false) { + _.push(v); + for (var g2 = 0; g2 < d.length; g2++) { + var y2 = d[g2]; + i[p2][y2] = true; + } + } + } else { + var b3 = gi.possiblePathsFrom(u, o + 1, v); + a2[p2] = a2[p2].concat(b3), D.forEach(b3, function(L) { + var se2 = wr(L.partialPath); + D.forEach(se2, function(fe) { + i[p2][fe] = true; + }); + }); + } + } + }, f = 0; f < s.length; f++) c2(f); + } + return n2; + } + C2.lookAheadSequenceFromAlternatives = Dr; + function Ai(t3, e, r, n2) { + var i = new Oi2(t3, z.ALTERNATION, n2); + return e.accept(i), Dr(i.result, r); + } + C2.getLookaheadPathsForOr = Ai; + function Ri(t3, e, r, n2) { + var i = new Oi2(t3, r); + e.accept(i); + var a2 = i.result, o = new os(e, t3, r), s = o.startWalking(), c2 = new We.Alternative({ definition: a2 }), f = new We.Alternative({ definition: s }); + return Dr([c2, f], n2); + } + C2.getLookaheadPathsForOptionalProd = Ri; + function Ii2(t3, e) { + e: for (var r = 0; r < t3.length; r++) { + var n2 = t3[r]; + if (n2.length === e.length) { + for (var i = 0; i < n2.length; i++) { + var a2 = e[i], o = n2[i], s = a2 === o || o.categoryMatchesMap[a2.tokenTypeIdx] !== void 0; + if (s === false) continue e; + } + return true; + } + } + return false; + } + C2.containsPath = Ii2; + function us(t3, e) { + return t3.length < e.length && D.every(t3, function(r, n2) { + var i = e[n2]; + return r === i || i.categoryMatchesMap[r.tokenTypeIdx]; + }); + } + C2.isStrictPrefixOfPath = us; + function Fr(t3) { + return D.every(t3, function(e) { + return D.every(e, function(r) { + return D.every(r, function(n2) { + return D.isEmpty(n2.categoryMatches); + }); + }); + }); + } + C2.areTokenCategoriesNotUsed = Fr; +}); +var jr = R2((x2) => { + "use strict"; + var Ur = x2 && x2.__extends || /* @__PURE__ */ function() { + var t3 = function(e, r) { + return t3 = Object.setPrototypeOf || { __proto__: [] } instanceof Array && function(n2, i) { + n2.__proto__ = i; + } || function(n2, i) { + for (var a2 in i) Object.prototype.hasOwnProperty.call(i, a2) && (n2[a2] = i[a2]); + }, t3(e, r); + }; + return function(e, r) { + if (typeof r != "function" && r !== null) throw new TypeError("Class extends value " + String(r) + " is not a constructor or null"); + t3(e, r); + function n2() { + this.constructor = e; + } + e.prototype = r === null ? Object.create(r) : (n2.prototype = r.prototype, new n2()); + }; + }(); + Object.defineProperty(x2, "__esModule", { value: true }); + x2.checkPrefixAlternativesAmbiguities = x2.validateSomeNonEmptyLookaheadPath = x2.validateTooManyAlts = x2.RepetionCollector = x2.validateAmbiguousAlternationAlternatives = x2.validateEmptyOrAlternative = x2.getFirstNoneTerminal = x2.validateNoLeftRecursion = x2.validateRuleIsOverridden = x2.validateRuleDoesNotAlreadyExist = x2.OccurrenceValidationCollector = x2.identifyProductionForDuplicates = x2.validateGrammar = void 0; + var M = k(), B2 = k(), Ie = ce(), Gr = vt(), Qe = yt2(), cs = Tt(), _e = ne(), Wr = $e(); + function ps(t3, e, r, n2, i) { + var a2 = M.map(t3, function(v) { + return ls(v, n2); + }), o = M.map(t3, function(v) { + return Br(v, v, n2); + }), s = [], c2 = [], f = []; + B2.every(o, B2.isEmpty) && (s = B2.map(t3, function(v) { + return Pi2(v, n2); + }), c2 = B2.map(t3, function(v) { + return Si2(v, e, n2); + }), f = Ci2(t3, e, n2)); + var p2 = fs(t3, r, n2), l2 = B2.map(t3, function(v) { + return xi(v, n2); + }), m = B2.map(t3, function(v) { + return ki(v, t3, i, n2); + }); + return M.flatten(a2.concat(f, o, s, c2, p2, l2, m)); + } + x2.validateGrammar = ps; + function ls(t3, e) { + var r = new bi(); + t3.accept(r); + var n2 = r.allProductions, i = M.groupBy(n2, Li), a2 = M.pick(i, function(s) { + return s.length > 1; + }), o = M.map(M.values(a2), function(s) { + var c2 = M.first(s), f = e.buildDuplicateFoundError(t3, s), p2 = Gr.getProductionDslName(c2), l2 = { message: f, type: Ie.ParserDefinitionErrorType.DUPLICATE_PRODUCTIONS, ruleName: t3.name, dslName: p2, occurrence: c2.idx }, m = Mi2(c2); + return m && (l2.parameter = m), l2; + }); + return o; + } + function Li(t3) { + return Gr.getProductionDslName(t3) + "_#_" + t3.idx + "_#_" + Mi2(t3); + } + x2.identifyProductionForDuplicates = Li; + function Mi2(t3) { + return t3 instanceof _e.Terminal ? t3.terminalType.name : t3 instanceof _e.NonTerminal ? t3.nonTerminalName : ""; + } + var bi = function(t3) { + Ur(e, t3); + function e() { + var r = t3 !== null && t3.apply(this, arguments) || this; + return r.allProductions = [], r; + } + return e.prototype.visitNonTerminal = function(r) { + this.allProductions.push(r); + }, e.prototype.visitOption = function(r) { + this.allProductions.push(r); + }, e.prototype.visitRepetitionWithSeparator = function(r) { + this.allProductions.push(r); + }, e.prototype.visitRepetitionMandatory = function(r) { + this.allProductions.push(r); + }, e.prototype.visitRepetitionMandatoryWithSeparator = function(r) { + this.allProductions.push(r); + }, e.prototype.visitRepetition = function(r) { + this.allProductions.push(r); + }, e.prototype.visitAlternation = function(r) { + this.allProductions.push(r); + }, e.prototype.visitTerminal = function(r) { + this.allProductions.push(r); + }, e; + }(Wr.GAstVisitor); + x2.OccurrenceValidationCollector = bi; + function ki(t3, e, r, n2) { + var i = [], a2 = B2.reduce(e, function(s, c2) { + return c2.name === t3.name ? s + 1 : s; + }, 0); + if (a2 > 1) { + var o = n2.buildDuplicateRuleNameError({ topLevelRule: t3, grammarName: r }); + i.push({ message: o, type: Ie.ParserDefinitionErrorType.DUPLICATE_RULE_NAME, ruleName: t3.name }); + } + return i; + } + x2.validateRuleDoesNotAlreadyExist = ki; + function hs(t3, e, r) { + var n2 = [], i; + return M.contains(e, t3) || (i = "Invalid rule override, rule: ->" + t3 + "<- cannot be overridden in the grammar: ->" + r + "<-as it is not defined in any of the super grammars ", n2.push({ message: i, type: Ie.ParserDefinitionErrorType.INVALID_RULE_OVERRIDE, ruleName: t3 })), n2; + } + x2.validateRuleIsOverridden = hs; + function Br(t3, e, r, n2) { + n2 === void 0 && (n2 = []); + var i = [], a2 = _t(e.definition); + if (M.isEmpty(a2)) return []; + var o = t3.name, s = M.contains(a2, t3); + s && i.push({ message: r.buildLeftRecursionError({ topLevelRule: t3, leftRecursionPath: n2 }), type: Ie.ParserDefinitionErrorType.LEFT_RECURSION, ruleName: o }); + var c2 = M.difference(a2, n2.concat([t3])), f = M.map(c2, function(p2) { + var l2 = M.cloneArr(n2); + return l2.push(p2), Br(t3, p2, r, l2); + }); + return i.concat(M.flatten(f)); + } + x2.validateNoLeftRecursion = Br; + function _t(t3) { + var e = []; + if (M.isEmpty(t3)) return e; + var r = M.first(t3); + if (r instanceof _e.NonTerminal) e.push(r.referencedRule); + else if (r instanceof _e.Alternative || r instanceof _e.Option || r instanceof _e.RepetitionMandatory || r instanceof _e.RepetitionMandatoryWithSeparator || r instanceof _e.RepetitionWithSeparator || r instanceof _e.Repetition) e = e.concat(_t(r.definition)); + else if (r instanceof _e.Alternation) e = M.flatten(M.map(r.definition, function(o) { + return _t(o.definition); + })); + else if (!(r instanceof _e.Terminal)) throw Error("non exhaustive match"); + var n2 = Gr.isOptionalProd(r), i = t3.length > 1; + if (n2 && i) { + var a2 = M.drop(t3); + return e.concat(_t(a2)); + } else return e; + } + x2.getFirstNoneTerminal = _t; + var qr = function(t3) { + Ur(e, t3); + function e() { + var r = t3 !== null && t3.apply(this, arguments) || this; + return r.alternations = [], r; + } + return e.prototype.visitAlternation = function(r) { + this.alternations.push(r); + }, e; + }(Wr.GAstVisitor); + function Pi2(t3, e) { + var r = new qr(); + t3.accept(r); + var n2 = r.alternations, i = M.reduce(n2, function(a2, o) { + var s = M.dropRight(o.definition), c2 = M.map(s, function(f, p2) { + var l2 = cs.nextPossibleTokensAfter([f], [], null, 1); + return M.isEmpty(l2) ? { message: e.buildEmptyAlternationError({ topLevelRule: t3, alternation: o, emptyChoiceIdx: p2 }), type: Ie.ParserDefinitionErrorType.NONE_LAST_EMPTY_ALT, ruleName: t3.name, occurrence: o.idx, alternative: p2 + 1 } : null; + }); + return a2.concat(M.compact(c2)); + }, []); + return i; + } + x2.validateEmptyOrAlternative = Pi2; + function Si2(t3, e, r) { + var n2 = new qr(); + t3.accept(n2); + var i = n2.alternations; + i = B2.reject(i, function(o) { + return o.ignoreAmbiguities === true; + }); + var a2 = M.reduce(i, function(o, s) { + var c2 = s.idx, f = s.maxLookahead || e, p2 = Qe.getLookaheadPathsForOr(c2, t3, f, s), l2 = ds(p2, s, t3, r), m = Fi2(p2, s, t3, r); + return o.concat(l2, m); + }, []); + return a2; + } + x2.validateAmbiguousAlternationAlternatives = Si2; + var wi = function(t3) { + Ur(e, t3); + function e() { + var r = t3 !== null && t3.apply(this, arguments) || this; + return r.allProductions = [], r; + } + return e.prototype.visitRepetitionWithSeparator = function(r) { + this.allProductions.push(r); + }, e.prototype.visitRepetitionMandatory = function(r) { + this.allProductions.push(r); + }, e.prototype.visitRepetitionMandatoryWithSeparator = function(r) { + this.allProductions.push(r); + }, e.prototype.visitRepetition = function(r) { + this.allProductions.push(r); + }, e; + }(Wr.GAstVisitor); + x2.RepetionCollector = wi; + function xi(t3, e) { + var r = new qr(); + t3.accept(r); + var n2 = r.alternations, i = M.reduce(n2, function(a2, o) { + return o.definition.length > 255 && a2.push({ message: e.buildTooManyAlternativesError({ topLevelRule: t3, alternation: o }), type: Ie.ParserDefinitionErrorType.TOO_MANY_ALTS, ruleName: t3.name, occurrence: o.idx }), a2; + }, []); + return i; + } + x2.validateTooManyAlts = xi; + function Ci2(t3, e, r) { + var n2 = []; + return B2.forEach(t3, function(i) { + var a2 = new wi(); + i.accept(a2); + var o = a2.allProductions; + B2.forEach(o, function(s) { + var c2 = Qe.getProdType(s), f = s.maxLookahead || e, p2 = s.idx, l2 = Qe.getLookaheadPathsForOptionalProd(p2, i, c2, f), m = l2[0]; + if (B2.isEmpty(B2.flatten(m))) { + var v = r.buildEmptyRepetitionError({ topLevelRule: i, repetition: s }); + n2.push({ message: v, type: Ie.ParserDefinitionErrorType.NO_NON_EMPTY_LOOKAHEAD, ruleName: i.name }); + } + }); + }), n2; + } + x2.validateSomeNonEmptyLookaheadPath = Ci2; + function ds(t3, e, r, n2) { + var i = [], a2 = B2.reduce(t3, function(s, c2, f) { + return e.definition[f].ignoreAmbiguities === true || B2.forEach(c2, function(p2) { + var l2 = [f]; + B2.forEach(t3, function(m, v) { + f !== v && Qe.containsPath(m, p2) && e.definition[v].ignoreAmbiguities !== true && l2.push(v); + }), l2.length > 1 && !Qe.containsPath(i, p2) && (i.push(p2), s.push({ alts: l2, path: p2 })); + }), s; + }, []), o = M.map(a2, function(s) { + var c2 = B2.map(s.alts, function(p2) { + return p2 + 1; + }), f = n2.buildAlternationAmbiguityError({ topLevelRule: r, alternation: e, ambiguityIndices: c2, prefixPath: s.path }); + return { message: f, type: Ie.ParserDefinitionErrorType.AMBIGUOUS_ALTS, ruleName: r.name, occurrence: e.idx, alternatives: [s.alts] }; + }); + return o; + } + function Fi2(t3, e, r, n2) { + var i = [], a2 = B2.reduce(t3, function(o, s, c2) { + var f = B2.map(s, function(p2) { + return { idx: c2, path: p2 }; + }); + return o.concat(f); + }, []); + return B2.forEach(a2, function(o) { + var s = e.definition[o.idx]; + if (s.ignoreAmbiguities !== true) { + var c2 = o.idx, f = o.path, p2 = B2.findAll(a2, function(m) { + return e.definition[m.idx].ignoreAmbiguities !== true && m.idx < c2 && Qe.isStrictPrefixOfPath(m.path, f); + }), l2 = B2.map(p2, function(m) { + var v = [m.idx + 1, c2 + 1], u = e.idx === 0 ? "" : e.idx, d = n2.buildAlternationPrefixAmbiguityError({ topLevelRule: r, alternation: e, ambiguityIndices: v, prefixPath: m.path }); + return { message: d, type: Ie.ParserDefinitionErrorType.AMBIGUOUS_PREFIX_ALTS, ruleName: r.name, occurrence: u, alternatives: v }; + }); + i = i.concat(l2); + } + }), i; + } + x2.checkPrefixAlternativesAmbiguities = Fi2; + function fs(t3, e, r) { + var n2 = [], i = B2.map(e, function(a2) { + return a2.name; + }); + return B2.forEach(t3, function(a2) { + var o = a2.name; + if (B2.contains(i, o)) { + var s = r.buildNamespaceConflictError(a2); + n2.push({ message: s, type: Ie.ParserDefinitionErrorType.CONFLICT_TOKENS_RULES_NAMESPACE, ruleName: o }); + } + }), n2; + } +}); +var Ui = R2((Je) => { + "use strict"; + Object.defineProperty(Je, "__esModule", { value: true }); + Je.validateGrammar = Je.resolveGrammar = void 0; + var Vr = k(), vs = mi(), ms = jr(), Di = mt(); + function Es(t3) { + t3 = Vr.defaults(t3, { errMsgProvider: Di.defaultGrammarResolverErrorProvider }); + var e = {}; + return Vr.forEach(t3.rules, function(r) { + e[r.name] = r; + }), vs.resolveGrammar(e, t3.errMsgProvider); + } + Je.resolveGrammar = Es; + function Ts(t3) { + return t3 = Vr.defaults(t3, { errMsgProvider: Di.defaultGrammarValidatorErrorProvider }), ms.validateGrammar(t3.rules, t3.maxLookahead, t3.tokenTypes, t3.errMsgProvider, t3.grammarName); + } + Je.validateGrammar = Ts; +}); +var et3 = R2((ae) => { + "use strict"; + var gt2 = ae && ae.__extends || /* @__PURE__ */ function() { + var t3 = function(e, r) { + return t3 = Object.setPrototypeOf || { __proto__: [] } instanceof Array && function(n2, i) { + n2.__proto__ = i; + } || function(n2, i) { + for (var a2 in i) Object.prototype.hasOwnProperty.call(i, a2) && (n2[a2] = i[a2]); + }, t3(e, r); + }; + return function(e, r) { + if (typeof r != "function" && r !== null) throw new TypeError("Class extends value " + String(r) + " is not a constructor or null"); + t3(e, r); + function n2() { + this.constructor = e; + } + e.prototype = r === null ? Object.create(r) : (n2.prototype = r.prototype, new n2()); + }; + }(); + Object.defineProperty(ae, "__esModule", { value: true }); + ae.EarlyExitException = ae.NotAllInputParsedException = ae.NoViableAltException = ae.MismatchedTokenException = ae.isRecognitionException = void 0; + var ys = k(), Gi = "MismatchedTokenException", Wi = "NoViableAltException", Bi = "EarlyExitException", qi = "NotAllInputParsedException", ji = [Gi, Wi, Bi, qi]; + Object.freeze(ji); + function _s(t3) { + return ys.contains(ji, t3.name); + } + ae.isRecognitionException = _s; + var zt = function(t3) { + gt2(e, t3); + function e(r, n2) { + var i = this.constructor, a2 = t3.call(this, r) || this; + return a2.token = n2, a2.resyncedTokens = [], Object.setPrototypeOf(a2, i.prototype), Error.captureStackTrace && Error.captureStackTrace(a2, a2.constructor), a2; + } + return e; + }(Error), gs = function(t3) { + gt2(e, t3); + function e(r, n2, i) { + var a2 = t3.call(this, r, n2) || this; + return a2.previousToken = i, a2.name = Gi, a2; + } + return e; + }(zt); + ae.MismatchedTokenException = gs; + var As = function(t3) { + gt2(e, t3); + function e(r, n2, i) { + var a2 = t3.call(this, r, n2) || this; + return a2.previousToken = i, a2.name = Wi, a2; + } + return e; + }(zt); + ae.NoViableAltException = As; + var Rs = function(t3) { + gt2(e, t3); + function e(r, n2) { + var i = t3.call(this, r, n2) || this; + return i.name = qi, i; + } + return e; + }(zt); + ae.NotAllInputParsedException = Rs; + var Os = function(t3) { + gt2(e, t3); + function e(r, n2, i) { + var a2 = t3.call(this, r, n2) || this; + return a2.previousToken = i, a2.name = Bi, a2; + } + return e; + }(zt); + ae.EarlyExitException = Os; +}); +var zr = R2(($2) => { + "use strict"; + Object.defineProperty($2, "__esModule", { value: true }); + $2.attemptInRepetitionRecovery = $2.Recoverable = $2.InRuleRecoveryException = $2.IN_RULE_RECOVERY_EXCEPTION = $2.EOF_FOLLOW_KEY = void 0; + var Ht = Ue(), de2 = k(), Ns = et3(), Is = Mr(), ks = ce(); + $2.EOF_FOLLOW_KEY = {}; + $2.IN_RULE_RECOVERY_EXCEPTION = "InRuleRecoveryException"; + function Kr(t3) { + this.name = $2.IN_RULE_RECOVERY_EXCEPTION, this.message = t3; + } + $2.InRuleRecoveryException = Kr; + Kr.prototype = Error.prototype; + var Ps = function() { + function t3() { + } + return t3.prototype.initRecoverable = function(e) { + this.firstAfterRepMap = {}, this.resyncFollows = {}, this.recoveryEnabled = de2.has(e, "recoveryEnabled") ? e.recoveryEnabled : ks.DEFAULT_PARSER_CONFIG.recoveryEnabled, this.recoveryEnabled && (this.attemptInRepetitionRecovery = Vi2); + }, t3.prototype.getTokenToInsert = function(e) { + var r = Ht.createTokenInstance(e, "", NaN, NaN, NaN, NaN, NaN, NaN); + return r.isInsertedInRecovery = true, r; + }, t3.prototype.canTokenTypeBeInsertedInRecovery = function(e) { + return true; + }, t3.prototype.tryInRepetitionRecovery = function(e, r, n2, i) { + for (var a2 = this, o = this.findReSyncTokenType(), s = this.exportLexerState(), c2 = [], f = false, p2 = this.LA(1), l2 = this.LA(1), m = function() { + var v = a2.LA(0), u = a2.errorMessageProvider.buildMismatchTokenMessage({ expected: i, actual: p2, previous: v, ruleName: a2.getCurrRuleFullName() }), d = new Ns.MismatchedTokenException(u, p2, a2.LA(0)); + d.resyncedTokens = de2.dropRight(c2), a2.SAVE_ERROR(d); + }; !f; ) if (this.tokenMatcher(l2, i)) { + m(); + return; + } else if (n2.call(this)) { + m(), e.apply(this, r); + return; + } else this.tokenMatcher(l2, o) ? f = true : (l2 = this.SKIP_TOKEN(), this.addToResyncTokens(l2, c2)); + this.importLexerState(s); + }, t3.prototype.shouldInRepetitionRecoveryBeTried = function(e, r, n2) { + return !(n2 === false || e === void 0 || r === void 0 || this.tokenMatcher(this.LA(1), e) || this.isBackTracking() || this.canPerformInRuleRecovery(e, this.getFollowsForInRuleRecovery(e, r))); + }, t3.prototype.getFollowsForInRuleRecovery = function(e, r) { + var n2 = this.getCurrentGrammarPath(e, r), i = this.getNextPossibleTokenTypes(n2); + return i; + }, t3.prototype.tryInRuleRecovery = function(e, r) { + if (this.canRecoverWithSingleTokenInsertion(e, r)) { + var n2 = this.getTokenToInsert(e); + return n2; + } + if (this.canRecoverWithSingleTokenDeletion(e)) { + var i = this.SKIP_TOKEN(); + return this.consumeToken(), i; + } + throw new Kr("sad sad panda"); + }, t3.prototype.canPerformInRuleRecovery = function(e, r) { + return this.canRecoverWithSingleTokenInsertion(e, r) || this.canRecoverWithSingleTokenDeletion(e); + }, t3.prototype.canRecoverWithSingleTokenInsertion = function(e, r) { + var n2 = this; + if (!this.canTokenTypeBeInsertedInRecovery(e) || de2.isEmpty(r)) return false; + var i = this.LA(1), a2 = de2.find(r, function(o) { + return n2.tokenMatcher(i, o); + }) !== void 0; + return a2; + }, t3.prototype.canRecoverWithSingleTokenDeletion = function(e) { + var r = this.tokenMatcher(this.LA(2), e); + return r; + }, t3.prototype.isInCurrentRuleReSyncSet = function(e) { + var r = this.getCurrFollowKey(), n2 = this.getFollowSetFromFollowKey(r); + return de2.contains(n2, e); + }, t3.prototype.findReSyncTokenType = function() { + for (var e = this.flattenFollowSet(), r = this.LA(1), n2 = 2; ; ) { + var i = r.tokenType; + if (de2.contains(e, i)) return i; + r = this.LA(n2), n2++; + } + }, t3.prototype.getCurrFollowKey = function() { + if (this.RULE_STACK.length === 1) return $2.EOF_FOLLOW_KEY; + var e = this.getLastExplicitRuleShortName(), r = this.getLastExplicitRuleOccurrenceIndex(), n2 = this.getPreviousExplicitRuleShortName(); + return { ruleName: this.shortRuleNameToFullName(e), idxInCallingRule: r, inRule: this.shortRuleNameToFullName(n2) }; + }, t3.prototype.buildFullFollowKeyStack = function() { + var e = this, r = this.RULE_STACK, n2 = this.RULE_OCCURRENCE_STACK; + return de2.map(r, function(i, a2) { + return a2 === 0 ? $2.EOF_FOLLOW_KEY : { ruleName: e.shortRuleNameToFullName(i), idxInCallingRule: n2[a2], inRule: e.shortRuleNameToFullName(r[a2 - 1]) }; + }); + }, t3.prototype.flattenFollowSet = function() { + var e = this, r = de2.map(this.buildFullFollowKeyStack(), function(n2) { + return e.getFollowSetFromFollowKey(n2); + }); + return de2.flatten(r); + }, t3.prototype.getFollowSetFromFollowKey = function(e) { + if (e === $2.EOF_FOLLOW_KEY) return [Ht.EOF]; + var r = e.ruleName + e.idxInCallingRule + Is.IN + e.inRule; + return this.resyncFollows[r]; + }, t3.prototype.addToResyncTokens = function(e, r) { + return this.tokenMatcher(e, Ht.EOF) || r.push(e), r; + }, t3.prototype.reSyncTo = function(e) { + for (var r = [], n2 = this.LA(1); this.tokenMatcher(n2, e) === false; ) n2 = this.SKIP_TOKEN(), this.addToResyncTokens(n2, r); + return de2.dropRight(r); + }, t3.prototype.attemptInRepetitionRecovery = function(e, r, n2, i, a2, o, s) { + }, t3.prototype.getCurrentGrammarPath = function(e, r) { + var n2 = this.getHumanReadableRuleStack(), i = de2.cloneArr(this.RULE_OCCURRENCE_STACK), a2 = { ruleStack: n2, occurrenceStack: i, lastTok: e, lastTokOccurrence: r }; + return a2; + }, t3.prototype.getHumanReadableRuleStack = function() { + var e = this; + return de2.map(this.RULE_STACK, function(r) { + return e.shortRuleNameToFullName(r); + }); + }, t3; + }(); + $2.Recoverable = Ps; + function Vi2(t3, e, r, n2, i, a2, o) { + var s = this.getKeyForAutomaticLookahead(n2, i), c2 = this.firstAfterRepMap[s]; + if (c2 === void 0) { + var f = this.getCurrRuleFullName(), p2 = this.getGAstProductions()[f], l2 = new a2(p2, i); + c2 = l2.startWalking(), this.firstAfterRepMap[s] = c2; + } + var m = c2.token, v = c2.occurrence, u = c2.isEndOfRule; + this.RULE_STACK.length === 1 && u && m === void 0 && (m = Ht.EOF, v = 1), this.shouldInRepetitionRecoveryBeTried(m, v, o) && this.tryInRepetitionRecovery(t3, e, r, m); + } + $2.attemptInRepetitionRecovery = Vi2; +}); +var Yt = R2((P) => { + "use strict"; + Object.defineProperty(P, "__esModule", { value: true }); + P.getKeyForAutomaticLookahead = P.AT_LEAST_ONE_SEP_IDX = P.MANY_SEP_IDX = P.AT_LEAST_ONE_IDX = P.MANY_IDX = P.OPTION_IDX = P.OR_IDX = P.BITS_FOR_ALT_IDX = P.BITS_FOR_RULE_IDX = P.BITS_FOR_OCCURRENCE_IDX = P.BITS_FOR_METHOD_TYPE = void 0; + P.BITS_FOR_METHOD_TYPE = 4; + P.BITS_FOR_OCCURRENCE_IDX = 8; + P.BITS_FOR_RULE_IDX = 12; + P.BITS_FOR_ALT_IDX = 8; + P.OR_IDX = 1 << P.BITS_FOR_OCCURRENCE_IDX; + P.OPTION_IDX = 2 << P.BITS_FOR_OCCURRENCE_IDX; + P.MANY_IDX = 3 << P.BITS_FOR_OCCURRENCE_IDX; + P.AT_LEAST_ONE_IDX = 4 << P.BITS_FOR_OCCURRENCE_IDX; + P.MANY_SEP_IDX = 5 << P.BITS_FOR_OCCURRENCE_IDX; + P.AT_LEAST_ONE_SEP_IDX = 6 << P.BITS_FOR_OCCURRENCE_IDX; + function Ss(t3, e, r) { + return r | e | t3; + } + P.getKeyForAutomaticLookahead = Ss; + var ic = 32 - P.BITS_FOR_ALT_IDX; +}); +var zi2 = R2((Xt) => { + "use strict"; + Object.defineProperty(Xt, "__esModule", { value: true }); + Xt.LooksAhead = void 0; + var be = yt2(), ge = k(), Ki = ce(), Fe = Yt(), Ve = vt(), xs = function() { + function t3() { + } + return t3.prototype.initLooksAhead = function(e) { + this.dynamicTokensEnabled = ge.has(e, "dynamicTokensEnabled") ? e.dynamicTokensEnabled : Ki.DEFAULT_PARSER_CONFIG.dynamicTokensEnabled, this.maxLookahead = ge.has(e, "maxLookahead") ? e.maxLookahead : Ki.DEFAULT_PARSER_CONFIG.maxLookahead, this.lookAheadFuncsCache = ge.isES2015MapSupported() ? /* @__PURE__ */ new Map() : [], ge.isES2015MapSupported() ? (this.getLaFuncFromCache = this.getLaFuncFromMap, this.setLaFuncCache = this.setLaFuncCacheUsingMap) : (this.getLaFuncFromCache = this.getLaFuncFromObj, this.setLaFuncCache = this.setLaFuncUsingObj); + }, t3.prototype.preComputeLookaheadFunctions = function(e) { + var r = this; + ge.forEach(e, function(n2) { + r.TRACE_INIT(n2.name + " Rule Lookahead", function() { + var i = Ve.collectMethods(n2), a2 = i.alternation, o = i.repetition, s = i.option, c2 = i.repetitionMandatory, f = i.repetitionMandatoryWithSeparator, p2 = i.repetitionWithSeparator; + ge.forEach(a2, function(l2) { + var m = l2.idx === 0 ? "" : l2.idx; + r.TRACE_INIT("" + Ve.getProductionDslName(l2) + m, function() { + var v = be.buildLookaheadFuncForOr(l2.idx, n2, l2.maxLookahead || r.maxLookahead, l2.hasPredicates, r.dynamicTokensEnabled, r.lookAheadBuilderForAlternatives), u = Fe.getKeyForAutomaticLookahead(r.fullRuleNameToShort[n2.name], Fe.OR_IDX, l2.idx); + r.setLaFuncCache(u, v); + }); + }), ge.forEach(o, function(l2) { + r.computeLookaheadFunc(n2, l2.idx, Fe.MANY_IDX, be.PROD_TYPE.REPETITION, l2.maxLookahead, Ve.getProductionDslName(l2)); + }), ge.forEach(s, function(l2) { + r.computeLookaheadFunc(n2, l2.idx, Fe.OPTION_IDX, be.PROD_TYPE.OPTION, l2.maxLookahead, Ve.getProductionDslName(l2)); + }), ge.forEach(c2, function(l2) { + r.computeLookaheadFunc(n2, l2.idx, Fe.AT_LEAST_ONE_IDX, be.PROD_TYPE.REPETITION_MANDATORY, l2.maxLookahead, Ve.getProductionDslName(l2)); + }), ge.forEach(f, function(l2) { + r.computeLookaheadFunc(n2, l2.idx, Fe.AT_LEAST_ONE_SEP_IDX, be.PROD_TYPE.REPETITION_MANDATORY_WITH_SEPARATOR, l2.maxLookahead, Ve.getProductionDslName(l2)); + }), ge.forEach(p2, function(l2) { + r.computeLookaheadFunc(n2, l2.idx, Fe.MANY_SEP_IDX, be.PROD_TYPE.REPETITION_WITH_SEPARATOR, l2.maxLookahead, Ve.getProductionDslName(l2)); + }); + }); + }); + }, t3.prototype.computeLookaheadFunc = function(e, r, n2, i, a2, o) { + var s = this; + this.TRACE_INIT("" + o + (r === 0 ? "" : r), function() { + var c2 = be.buildLookaheadFuncForOptionalProd(r, e, a2 || s.maxLookahead, s.dynamicTokensEnabled, i, s.lookAheadBuilderForOptional), f = Fe.getKeyForAutomaticLookahead(s.fullRuleNameToShort[e.name], n2, r); + s.setLaFuncCache(f, c2); + }); + }, t3.prototype.lookAheadBuilderForOptional = function(e, r, n2) { + return be.buildSingleAlternativeLookaheadFunction(e, r, n2); + }, t3.prototype.lookAheadBuilderForAlternatives = function(e, r, n2, i) { + return be.buildAlternativesLookAheadFunc(e, r, n2, i); + }, t3.prototype.getKeyForAutomaticLookahead = function(e, r) { + var n2 = this.getLastExplicitRuleShortName(); + return Fe.getKeyForAutomaticLookahead(n2, e, r); + }, t3.prototype.getLaFuncFromCache = function(e) { + }, t3.prototype.getLaFuncFromMap = function(e) { + return this.lookAheadFuncsCache.get(e); + }, t3.prototype.getLaFuncFromObj = function(e) { + return this.lookAheadFuncsCache[e]; + }, t3.prototype.setLaFuncCache = function(e, r) { + }, t3.prototype.setLaFuncCacheUsingMap = function(e, r) { + this.lookAheadFuncsCache.set(e, r); + }, t3.prototype.setLaFuncUsingObj = function(e, r) { + this.lookAheadFuncsCache[e] = r; + }, t3; + }(); + Xt.LooksAhead = xs; +}); +var Hi = R2((ke) => { + "use strict"; + Object.defineProperty(ke, "__esModule", { value: true }); + ke.addNoneTerminalToCst = ke.addTerminalToCst = ke.setNodeLocationFull = ke.setNodeLocationOnlyOffset = void 0; + function Cs(t3, e) { + isNaN(t3.startOffset) === true ? (t3.startOffset = e.startOffset, t3.endOffset = e.endOffset) : t3.endOffset < e.endOffset && (t3.endOffset = e.endOffset); + } + ke.setNodeLocationOnlyOffset = Cs; + function Ls(t3, e) { + isNaN(t3.startOffset) === true ? (t3.startOffset = e.startOffset, t3.startColumn = e.startColumn, t3.startLine = e.startLine, t3.endOffset = e.endOffset, t3.endColumn = e.endColumn, t3.endLine = e.endLine) : t3.endOffset < e.endOffset && (t3.endOffset = e.endOffset, t3.endColumn = e.endColumn, t3.endLine = e.endLine); + } + ke.setNodeLocationFull = Ls; + function Ms(t3, e, r) { + t3.children[r] === void 0 ? t3.children[r] = [e] : t3.children[r].push(e); + } + ke.addTerminalToCst = Ms; + function bs(t3, e, r) { + t3.children[e] === void 0 ? t3.children[e] = [r] : t3.children[e].push(r); + } + ke.addNoneTerminalToCst = bs; +}); +var Hr = R2((Be) => { + "use strict"; + Object.defineProperty(Be, "__esModule", { value: true }); + Be.defineNameProp = Be.functionName = Be.classNameFromInstance = void 0; + var Fs = k(); + function ws(t3) { + return Yi(t3.constructor); + } + Be.classNameFromInstance = ws; + var Xi = "name"; + function Yi(t3) { + var e = t3.name; + return e || "anonymous"; + } + Be.functionName = Yi; + function Ds(t3, e) { + var r = Object.getOwnPropertyDescriptor(t3, Xi); + return Fs.isUndefined(r) || r.configurable ? (Object.defineProperty(t3, Xi, { enumerable: false, configurable: true, writable: false, value: e }), true) : false; + } + Be.defineNameProp = Ds; +}); +var ea = R2((Y2) => { + "use strict"; + Object.defineProperty(Y2, "__esModule", { value: true }); + Y2.validateRedundantMethods = Y2.validateMissingCstMethods = Y2.validateVisitor = Y2.CstVisitorDefinitionError = Y2.createBaseVisitorConstructorWithDefaults = Y2.createBaseSemanticVisitorConstructor = Y2.defaultVisit = void 0; + var ve = k(), At = Hr(); + function $i(t3, e) { + for (var r = ve.keys(t3), n2 = r.length, i = 0; i < n2; i++) for (var a2 = r[i], o = t3[a2], s = o.length, c2 = 0; c2 < s; c2++) { + var f = o[c2]; + f.tokenTypeIdx === void 0 && this[f.name](f.children, e); + } + } + Y2.defaultVisit = $i; + function Us(t3, e) { + var r = function() { + }; + At.defineNameProp(r, t3 + "BaseSemantics"); + var n2 = { visit: function(i, a2) { + if (ve.isArray(i) && (i = i[0]), !ve.isUndefined(i)) return this[i.name](i.children, a2); + }, validateVisitor: function() { + var i = Zi(this, e); + if (!ve.isEmpty(i)) { + var a2 = ve.map(i, function(o) { + return o.msg; + }); + throw Error("Errors Detected in CST Visitor <" + At.functionName(this.constructor) + `>: + ` + ("" + a2.join(` + +`).replace(/\n/g, ` + `))); + } + } }; + return r.prototype = n2, r.prototype.constructor = r, r._RULE_NAMES = e, r; + } + Y2.createBaseSemanticVisitorConstructor = Us; + function Gs(t3, e, r) { + var n2 = function() { + }; + At.defineNameProp(n2, t3 + "BaseSemanticsWithDefaults"); + var i = Object.create(r.prototype); + return ve.forEach(e, function(a2) { + i[a2] = $i; + }), n2.prototype = i, n2.prototype.constructor = n2, n2; + } + Y2.createBaseVisitorConstructorWithDefaults = Gs; + var Yr; + (function(t3) { + t3[t3.REDUNDANT_METHOD = 0] = "REDUNDANT_METHOD", t3[t3.MISSING_METHOD = 1] = "MISSING_METHOD"; + })(Yr = Y2.CstVisitorDefinitionError || (Y2.CstVisitorDefinitionError = {})); + function Zi(t3, e) { + var r = Qi(t3, e), n2 = Ji(t3, e); + return r.concat(n2); + } + Y2.validateVisitor = Zi; + function Qi(t3, e) { + var r = ve.map(e, function(n2) { + if (!ve.isFunction(t3[n2])) return { msg: "Missing visitor method: <" + n2 + "> on " + At.functionName(t3.constructor) + " CST Visitor.", type: Yr.MISSING_METHOD, methodName: n2 }; + }); + return ve.compact(r); + } + Y2.validateMissingCstMethods = Qi; + var Ws = ["constructor", "visit", "validateVisitor"]; + function Ji(t3, e) { + var r = []; + for (var n2 in t3) ve.isFunction(t3[n2]) && !ve.contains(Ws, n2) && !ve.contains(e, n2) && r.push({ msg: "Redundant visitor method: <" + n2 + "> on " + At.functionName(t3.constructor) + ` CST Visitor +There is no Grammar Rule corresponding to this method's name. +`, type: Yr.REDUNDANT_METHOD, methodName: n2 }); + return r; + } + Y2.validateRedundantMethods = Ji; +}); +var ra = R2(($t2) => { + "use strict"; + Object.defineProperty($t2, "__esModule", { value: true }); + $t2.TreeBuilder = void 0; + var tt = Hi(), K = k(), ta = ea(), Bs = ce(), qs = function() { + function t3() { + } + return t3.prototype.initTreeBuilder = function(e) { + if (this.CST_STACK = [], this.outputCst = e.outputCst, this.nodeLocationTracking = K.has(e, "nodeLocationTracking") ? e.nodeLocationTracking : Bs.DEFAULT_PARSER_CONFIG.nodeLocationTracking, !this.outputCst) this.cstInvocationStateUpdate = K.NOOP, this.cstFinallyStateUpdate = K.NOOP, this.cstPostTerminal = K.NOOP, this.cstPostNonTerminal = K.NOOP, this.cstPostRule = K.NOOP; + else if (/full/i.test(this.nodeLocationTracking)) this.recoveryEnabled ? (this.setNodeLocationFromToken = tt.setNodeLocationFull, this.setNodeLocationFromNode = tt.setNodeLocationFull, this.cstPostRule = K.NOOP, this.setInitialNodeLocation = this.setInitialNodeLocationFullRecovery) : (this.setNodeLocationFromToken = K.NOOP, this.setNodeLocationFromNode = K.NOOP, this.cstPostRule = this.cstPostRuleFull, this.setInitialNodeLocation = this.setInitialNodeLocationFullRegular); + else if (/onlyOffset/i.test(this.nodeLocationTracking)) this.recoveryEnabled ? (this.setNodeLocationFromToken = tt.setNodeLocationOnlyOffset, this.setNodeLocationFromNode = tt.setNodeLocationOnlyOffset, this.cstPostRule = K.NOOP, this.setInitialNodeLocation = this.setInitialNodeLocationOnlyOffsetRecovery) : (this.setNodeLocationFromToken = K.NOOP, this.setNodeLocationFromNode = K.NOOP, this.cstPostRule = this.cstPostRuleOnlyOffset, this.setInitialNodeLocation = this.setInitialNodeLocationOnlyOffsetRegular); + else if (/none/i.test(this.nodeLocationTracking)) this.setNodeLocationFromToken = K.NOOP, this.setNodeLocationFromNode = K.NOOP, this.cstPostRule = K.NOOP, this.setInitialNodeLocation = K.NOOP; + else throw Error('Invalid config option: "' + e.nodeLocationTracking + '"'); + }, t3.prototype.setInitialNodeLocationOnlyOffsetRecovery = function(e) { + e.location = { startOffset: NaN, endOffset: NaN }; + }, t3.prototype.setInitialNodeLocationOnlyOffsetRegular = function(e) { + e.location = { startOffset: this.LA(1).startOffset, endOffset: NaN }; + }, t3.prototype.setInitialNodeLocationFullRecovery = function(e) { + e.location = { startOffset: NaN, startLine: NaN, startColumn: NaN, endOffset: NaN, endLine: NaN, endColumn: NaN }; + }, t3.prototype.setInitialNodeLocationFullRegular = function(e) { + var r = this.LA(1); + e.location = { startOffset: r.startOffset, startLine: r.startLine, startColumn: r.startColumn, endOffset: NaN, endLine: NaN, endColumn: NaN }; + }, t3.prototype.cstInvocationStateUpdate = function(e, r) { + var n2 = { name: e, children: {} }; + this.setInitialNodeLocation(n2), this.CST_STACK.push(n2); + }, t3.prototype.cstFinallyStateUpdate = function() { + this.CST_STACK.pop(); + }, t3.prototype.cstPostRuleFull = function(e) { + var r = this.LA(0), n2 = e.location; + n2.startOffset <= r.startOffset ? (n2.endOffset = r.endOffset, n2.endLine = r.endLine, n2.endColumn = r.endColumn) : (n2.startOffset = NaN, n2.startLine = NaN, n2.startColumn = NaN); + }, t3.prototype.cstPostRuleOnlyOffset = function(e) { + var r = this.LA(0), n2 = e.location; + n2.startOffset <= r.startOffset ? n2.endOffset = r.endOffset : n2.startOffset = NaN; + }, t3.prototype.cstPostTerminal = function(e, r) { + var n2 = this.CST_STACK[this.CST_STACK.length - 1]; + tt.addTerminalToCst(n2, r, e), this.setNodeLocationFromToken(n2.location, r); + }, t3.prototype.cstPostNonTerminal = function(e, r) { + var n2 = this.CST_STACK[this.CST_STACK.length - 1]; + tt.addNoneTerminalToCst(n2, r, e), this.setNodeLocationFromNode(n2.location, e.location); + }, t3.prototype.getBaseCstVisitorConstructor = function() { + if (K.isUndefined(this.baseCstVisitorConstructor)) { + var e = ta.createBaseSemanticVisitorConstructor(this.className, K.keys(this.gastProductionsCache)); + return this.baseCstVisitorConstructor = e, e; + } + return this.baseCstVisitorConstructor; + }, t3.prototype.getBaseCstVisitorConstructorWithDefaults = function() { + if (K.isUndefined(this.baseCstVisitorWithDefaultsConstructor)) { + var e = ta.createBaseVisitorConstructorWithDefaults(this.className, K.keys(this.gastProductionsCache), this.getBaseCstVisitorConstructor()); + return this.baseCstVisitorWithDefaultsConstructor = e, e; + } + return this.baseCstVisitorWithDefaultsConstructor; + }, t3.prototype.getLastExplicitRuleShortName = function() { + var e = this.RULE_STACK; + return e[e.length - 1]; + }, t3.prototype.getPreviousExplicitRuleShortName = function() { + var e = this.RULE_STACK; + return e[e.length - 2]; + }, t3.prototype.getLastExplicitRuleOccurrenceIndex = function() { + var e = this.RULE_OCCURRENCE_STACK; + return e[e.length - 1]; + }, t3; + }(); + $t2.TreeBuilder = qs; +}); +var ia = R2((Zt) => { + "use strict"; + Object.defineProperty(Zt, "__esModule", { value: true }); + Zt.LexerAdapter = void 0; + var na = ce(), js = function() { + function t3() { + } + return t3.prototype.initLexerAdapter = function() { + this.tokVector = [], this.tokVectorLength = 0, this.currIdx = -1; + }, Object.defineProperty(t3.prototype, "input", { get: function() { + return this.tokVector; + }, set: function(e) { + if (this.selfAnalysisDone !== true) throw Error("Missing invocation at the end of the Parser's constructor."); + this.reset(), this.tokVector = e, this.tokVectorLength = e.length; + }, enumerable: false, configurable: true }), t3.prototype.SKIP_TOKEN = function() { + return this.currIdx <= this.tokVector.length - 2 ? (this.consumeToken(), this.LA(1)) : na.END_OF_FILE; + }, t3.prototype.LA = function(e) { + var r = this.currIdx + e; + return r < 0 || this.tokVectorLength <= r ? na.END_OF_FILE : this.tokVector[r]; + }, t3.prototype.consumeToken = function() { + this.currIdx++; + }, t3.prototype.exportLexerState = function() { + return this.currIdx; + }, t3.prototype.importLexerState = function(e) { + this.currIdx = e; + }, t3.prototype.resetLexerState = function() { + this.currIdx = -1; + }, t3.prototype.moveToTerminatedState = function() { + this.currIdx = this.tokVector.length - 1; + }, t3.prototype.getLexerPosition = function() { + return this.exportLexerState(); + }, t3; + }(); + Zt.LexerAdapter = js; +}); +var oa = R2((Qt) => { + "use strict"; + Object.defineProperty(Qt, "__esModule", { value: true }); + Qt.RecognizerApi = void 0; + var aa = k(), Vs = et3(), Xr = ce(), Ks = mt(), zs = jr(), Hs = ne(), Ys = function() { + function t3() { + } + return t3.prototype.ACTION = function(e) { + return e.call(this); + }, t3.prototype.consume = function(e, r, n2) { + return this.consumeInternal(r, e, n2); + }, t3.prototype.subrule = function(e, r, n2) { + return this.subruleInternal(r, e, n2); + }, t3.prototype.option = function(e, r) { + return this.optionInternal(r, e); + }, t3.prototype.or = function(e, r) { + return this.orInternal(r, e); + }, t3.prototype.many = function(e, r) { + return this.manyInternal(e, r); + }, t3.prototype.atLeastOne = function(e, r) { + return this.atLeastOneInternal(e, r); + }, t3.prototype.CONSUME = function(e, r) { + return this.consumeInternal(e, 0, r); + }, t3.prototype.CONSUME1 = function(e, r) { + return this.consumeInternal(e, 1, r); + }, t3.prototype.CONSUME2 = function(e, r) { + return this.consumeInternal(e, 2, r); + }, t3.prototype.CONSUME3 = function(e, r) { + return this.consumeInternal(e, 3, r); + }, t3.prototype.CONSUME4 = function(e, r) { + return this.consumeInternal(e, 4, r); + }, t3.prototype.CONSUME5 = function(e, r) { + return this.consumeInternal(e, 5, r); + }, t3.prototype.CONSUME6 = function(e, r) { + return this.consumeInternal(e, 6, r); + }, t3.prototype.CONSUME7 = function(e, r) { + return this.consumeInternal(e, 7, r); + }, t3.prototype.CONSUME8 = function(e, r) { + return this.consumeInternal(e, 8, r); + }, t3.prototype.CONSUME9 = function(e, r) { + return this.consumeInternal(e, 9, r); + }, t3.prototype.SUBRULE = function(e, r) { + return this.subruleInternal(e, 0, r); + }, t3.prototype.SUBRULE1 = function(e, r) { + return this.subruleInternal(e, 1, r); + }, t3.prototype.SUBRULE2 = function(e, r) { + return this.subruleInternal(e, 2, r); + }, t3.prototype.SUBRULE3 = function(e, r) { + return this.subruleInternal(e, 3, r); + }, t3.prototype.SUBRULE4 = function(e, r) { + return this.subruleInternal(e, 4, r); + }, t3.prototype.SUBRULE5 = function(e, r) { + return this.subruleInternal(e, 5, r); + }, t3.prototype.SUBRULE6 = function(e, r) { + return this.subruleInternal(e, 6, r); + }, t3.prototype.SUBRULE7 = function(e, r) { + return this.subruleInternal(e, 7, r); + }, t3.prototype.SUBRULE8 = function(e, r) { + return this.subruleInternal(e, 8, r); + }, t3.prototype.SUBRULE9 = function(e, r) { + return this.subruleInternal(e, 9, r); + }, t3.prototype.OPTION = function(e) { + return this.optionInternal(e, 0); + }, t3.prototype.OPTION1 = function(e) { + return this.optionInternal(e, 1); + }, t3.prototype.OPTION2 = function(e) { + return this.optionInternal(e, 2); + }, t3.prototype.OPTION3 = function(e) { + return this.optionInternal(e, 3); + }, t3.prototype.OPTION4 = function(e) { + return this.optionInternal(e, 4); + }, t3.prototype.OPTION5 = function(e) { + return this.optionInternal(e, 5); + }, t3.prototype.OPTION6 = function(e) { + return this.optionInternal(e, 6); + }, t3.prototype.OPTION7 = function(e) { + return this.optionInternal(e, 7); + }, t3.prototype.OPTION8 = function(e) { + return this.optionInternal(e, 8); + }, t3.prototype.OPTION9 = function(e) { + return this.optionInternal(e, 9); + }, t3.prototype.OR = function(e) { + return this.orInternal(e, 0); + }, t3.prototype.OR1 = function(e) { + return this.orInternal(e, 1); + }, t3.prototype.OR2 = function(e) { + return this.orInternal(e, 2); + }, t3.prototype.OR3 = function(e) { + return this.orInternal(e, 3); + }, t3.prototype.OR4 = function(e) { + return this.orInternal(e, 4); + }, t3.prototype.OR5 = function(e) { + return this.orInternal(e, 5); + }, t3.prototype.OR6 = function(e) { + return this.orInternal(e, 6); + }, t3.prototype.OR7 = function(e) { + return this.orInternal(e, 7); + }, t3.prototype.OR8 = function(e) { + return this.orInternal(e, 8); + }, t3.prototype.OR9 = function(e) { + return this.orInternal(e, 9); + }, t3.prototype.MANY = function(e) { + this.manyInternal(0, e); + }, t3.prototype.MANY1 = function(e) { + this.manyInternal(1, e); + }, t3.prototype.MANY2 = function(e) { + this.manyInternal(2, e); + }, t3.prototype.MANY3 = function(e) { + this.manyInternal(3, e); + }, t3.prototype.MANY4 = function(e) { + this.manyInternal(4, e); + }, t3.prototype.MANY5 = function(e) { + this.manyInternal(5, e); + }, t3.prototype.MANY6 = function(e) { + this.manyInternal(6, e); + }, t3.prototype.MANY7 = function(e) { + this.manyInternal(7, e); + }, t3.prototype.MANY8 = function(e) { + this.manyInternal(8, e); + }, t3.prototype.MANY9 = function(e) { + this.manyInternal(9, e); + }, t3.prototype.MANY_SEP = function(e) { + this.manySepFirstInternal(0, e); + }, t3.prototype.MANY_SEP1 = function(e) { + this.manySepFirstInternal(1, e); + }, t3.prototype.MANY_SEP2 = function(e) { + this.manySepFirstInternal(2, e); + }, t3.prototype.MANY_SEP3 = function(e) { + this.manySepFirstInternal(3, e); + }, t3.prototype.MANY_SEP4 = function(e) { + this.manySepFirstInternal(4, e); + }, t3.prototype.MANY_SEP5 = function(e) { + this.manySepFirstInternal(5, e); + }, t3.prototype.MANY_SEP6 = function(e) { + this.manySepFirstInternal(6, e); + }, t3.prototype.MANY_SEP7 = function(e) { + this.manySepFirstInternal(7, e); + }, t3.prototype.MANY_SEP8 = function(e) { + this.manySepFirstInternal(8, e); + }, t3.prototype.MANY_SEP9 = function(e) { + this.manySepFirstInternal(9, e); + }, t3.prototype.AT_LEAST_ONE = function(e) { + this.atLeastOneInternal(0, e); + }, t3.prototype.AT_LEAST_ONE1 = function(e) { + return this.atLeastOneInternal(1, e); + }, t3.prototype.AT_LEAST_ONE2 = function(e) { + this.atLeastOneInternal(2, e); + }, t3.prototype.AT_LEAST_ONE3 = function(e) { + this.atLeastOneInternal(3, e); + }, t3.prototype.AT_LEAST_ONE4 = function(e) { + this.atLeastOneInternal(4, e); + }, t3.prototype.AT_LEAST_ONE5 = function(e) { + this.atLeastOneInternal(5, e); + }, t3.prototype.AT_LEAST_ONE6 = function(e) { + this.atLeastOneInternal(6, e); + }, t3.prototype.AT_LEAST_ONE7 = function(e) { + this.atLeastOneInternal(7, e); + }, t3.prototype.AT_LEAST_ONE8 = function(e) { + this.atLeastOneInternal(8, e); + }, t3.prototype.AT_LEAST_ONE9 = function(e) { + this.atLeastOneInternal(9, e); + }, t3.prototype.AT_LEAST_ONE_SEP = function(e) { + this.atLeastOneSepFirstInternal(0, e); + }, t3.prototype.AT_LEAST_ONE_SEP1 = function(e) { + this.atLeastOneSepFirstInternal(1, e); + }, t3.prototype.AT_LEAST_ONE_SEP2 = function(e) { + this.atLeastOneSepFirstInternal(2, e); + }, t3.prototype.AT_LEAST_ONE_SEP3 = function(e) { + this.atLeastOneSepFirstInternal(3, e); + }, t3.prototype.AT_LEAST_ONE_SEP4 = function(e) { + this.atLeastOneSepFirstInternal(4, e); + }, t3.prototype.AT_LEAST_ONE_SEP5 = function(e) { + this.atLeastOneSepFirstInternal(5, e); + }, t3.prototype.AT_LEAST_ONE_SEP6 = function(e) { + this.atLeastOneSepFirstInternal(6, e); + }, t3.prototype.AT_LEAST_ONE_SEP7 = function(e) { + this.atLeastOneSepFirstInternal(7, e); + }, t3.prototype.AT_LEAST_ONE_SEP8 = function(e) { + this.atLeastOneSepFirstInternal(8, e); + }, t3.prototype.AT_LEAST_ONE_SEP9 = function(e) { + this.atLeastOneSepFirstInternal(9, e); + }, t3.prototype.RULE = function(e, r, n2) { + if (n2 === void 0 && (n2 = Xr.DEFAULT_RULE_CONFIG), aa.contains(this.definedRulesNames, e)) { + var i = Ks.defaultGrammarValidatorErrorProvider.buildDuplicateRuleNameError({ topLevelRule: e, grammarName: this.className }), a2 = { message: i, type: Xr.ParserDefinitionErrorType.DUPLICATE_RULE_NAME, ruleName: e }; + this.definitionErrors.push(a2); + } + this.definedRulesNames.push(e); + var o = this.defineRule(e, r, n2); + return this[e] = o, o; + }, t3.prototype.OVERRIDE_RULE = function(e, r, n2) { + n2 === void 0 && (n2 = Xr.DEFAULT_RULE_CONFIG); + var i = []; + i = i.concat(zs.validateRuleIsOverridden(e, this.definedRulesNames, this.className)), this.definitionErrors = this.definitionErrors.concat(i); + var a2 = this.defineRule(e, r, n2); + return this[e] = a2, a2; + }, t3.prototype.BACKTRACK = function(e, r) { + return function() { + this.isBackTrackingStack.push(1); + var n2 = this.saveRecogState(); + try { + return e.apply(this, r), true; + } catch (i) { + if (Vs.isRecognitionException(i)) return false; + throw i; + } finally { + this.reloadRecogState(n2), this.isBackTrackingStack.pop(); + } + }; + }, t3.prototype.getGAstProductions = function() { + return this.gastProductionsCache; + }, t3.prototype.getSerializedGastProductions = function() { + return Hs.serializeGrammar(aa.values(this.gastProductionsCache)); + }, t3; + }(); + Qt.RecognizerApi = Ys; +}); +var la = R2((Jt) => { + "use strict"; + Object.defineProperty(Jt, "__esModule", { value: true }); + Jt.RecognizerEngine = void 0; + var q2 = k(), le = Yt(), er = et3(), sa = yt2(), rt = Tt(), ua = ce(), Xs = zr(), ca = Ue(), Rt = Xe(), $s = Hr(), Zs = function() { + function t3() { + } + return t3.prototype.initRecognizerEngine = function(e, r) { + if (this.className = $s.classNameFromInstance(this), this.shortRuleNameToFull = {}, this.fullRuleNameToShort = {}, this.ruleShortNameIdx = 256, this.tokenMatcher = Rt.tokenStructuredMatcherNoCategories, this.definedRulesNames = [], this.tokensMap = {}, this.isBackTrackingStack = [], this.RULE_STACK = [], this.RULE_OCCURRENCE_STACK = [], this.gastProductionsCache = {}, q2.has(r, "serializedGrammar")) throw Error(`The Parser's configuration can no longer contain a property. + See: https://chevrotain.io/docs/changes/BREAKING_CHANGES.html#_6-0-0 + For Further details.`); + if (q2.isArray(e)) { + if (q2.isEmpty(e)) throw Error(`A Token Vocabulary cannot be empty. + Note that the first argument for the parser constructor + is no longer a Token vector (since v4.0).`); + if (typeof e[0].startOffset == "number") throw Error(`The Parser constructor no longer accepts a token vector as the first argument. + See: https://chevrotain.io/docs/changes/BREAKING_CHANGES.html#_4-0-0 + For Further details.`); + } + if (q2.isArray(e)) this.tokensMap = q2.reduce(e, function(o, s) { + return o[s.name] = s, o; + }, {}); + else if (q2.has(e, "modes") && q2.every(q2.flatten(q2.values(e.modes)), Rt.isTokenType)) { + var n2 = q2.flatten(q2.values(e.modes)), i = q2.uniq(n2); + this.tokensMap = q2.reduce(i, function(o, s) { + return o[s.name] = s, o; + }, {}); + } else if (q2.isObject(e)) this.tokensMap = q2.cloneObj(e); + else throw new Error(" argument must be An Array of Token constructors, A dictionary of Token constructors or an IMultiModeLexerDefinition"); + this.tokensMap.EOF = ca.EOF; + var a2 = q2.every(q2.values(e), function(o) { + return q2.isEmpty(o.categoryMatches); + }); + this.tokenMatcher = a2 ? Rt.tokenStructuredMatcherNoCategories : Rt.tokenStructuredMatcher, Rt.augmentTokenTypes(q2.values(this.tokensMap)); + }, t3.prototype.defineRule = function(e, r, n2) { + if (this.selfAnalysisDone) throw Error("Grammar rule <" + e + `> may not be defined after the 'performSelfAnalysis' method has been called' +Make sure that all grammar rule definitions are done before 'performSelfAnalysis' is called.`); + var i = q2.has(n2, "resyncEnabled") ? n2.resyncEnabled : ua.DEFAULT_RULE_CONFIG.resyncEnabled, a2 = q2.has(n2, "recoveryValueFunc") ? n2.recoveryValueFunc : ua.DEFAULT_RULE_CONFIG.recoveryValueFunc, o = this.ruleShortNameIdx << le.BITS_FOR_METHOD_TYPE + le.BITS_FOR_OCCURRENCE_IDX; + this.ruleShortNameIdx++, this.shortRuleNameToFull[o] = e, this.fullRuleNameToShort[e] = o; + function s(p2) { + try { + if (this.outputCst === true) { + r.apply(this, p2); + var l2 = this.CST_STACK[this.CST_STACK.length - 1]; + return this.cstPostRule(l2), l2; + } else return r.apply(this, p2); + } catch (m) { + return this.invokeRuleCatch(m, i, a2); + } finally { + this.ruleFinallyStateUpdate(); + } + } + var c2 = function(p2, l2) { + return p2 === void 0 && (p2 = 0), this.ruleInvocationStateUpdate(o, e, p2), s.call(this, l2); + }, f = "ruleName"; + return c2[f] = e, c2.originalGrammarAction = r, c2; + }, t3.prototype.invokeRuleCatch = function(e, r, n2) { + var i = this.RULE_STACK.length === 1, a2 = r && !this.isBackTracking() && this.recoveryEnabled; + if (er.isRecognitionException(e)) { + var o = e; + if (a2) { + var s = this.findReSyncTokenType(); + if (this.isInCurrentRuleReSyncSet(s)) if (o.resyncedTokens = this.reSyncTo(s), this.outputCst) { + var c2 = this.CST_STACK[this.CST_STACK.length - 1]; + return c2.recoveredNode = true, c2; + } else return n2(); + else { + if (this.outputCst) { + var c2 = this.CST_STACK[this.CST_STACK.length - 1]; + c2.recoveredNode = true, o.partialCstResult = c2; + } + throw o; + } + } else { + if (i) return this.moveToTerminatedState(), n2(); + throw o; + } + } else throw e; + }, t3.prototype.optionInternal = function(e, r) { + var n2 = this.getKeyForAutomaticLookahead(le.OPTION_IDX, r); + return this.optionInternalLogic(e, r, n2); + }, t3.prototype.optionInternalLogic = function(e, r, n2) { + var i = this, a2 = this.getLaFuncFromCache(n2), o, s; + if (e.DEF !== void 0) { + if (o = e.DEF, s = e.GATE, s !== void 0) { + var c2 = a2; + a2 = function() { + return s.call(i) && c2.call(i); + }; + } + } else o = e; + if (a2.call(this) === true) return o.call(this); + }, t3.prototype.atLeastOneInternal = function(e, r) { + var n2 = this.getKeyForAutomaticLookahead(le.AT_LEAST_ONE_IDX, e); + return this.atLeastOneInternalLogic(e, r, n2); + }, t3.prototype.atLeastOneInternalLogic = function(e, r, n2) { + var i = this, a2 = this.getLaFuncFromCache(n2), o, s; + if (r.DEF !== void 0) { + if (o = r.DEF, s = r.GATE, s !== void 0) { + var c2 = a2; + a2 = function() { + return s.call(i) && c2.call(i); + }; + } + } else o = r; + if (a2.call(this) === true) for (var f = this.doSingleRepetition(o); a2.call(this) === true && f === true; ) f = this.doSingleRepetition(o); + else throw this.raiseEarlyExitException(e, sa.PROD_TYPE.REPETITION_MANDATORY, r.ERR_MSG); + this.attemptInRepetitionRecovery(this.atLeastOneInternal, [e, r], a2, le.AT_LEAST_ONE_IDX, e, rt.NextTerminalAfterAtLeastOneWalker); + }, t3.prototype.atLeastOneSepFirstInternal = function(e, r) { + var n2 = this.getKeyForAutomaticLookahead(le.AT_LEAST_ONE_SEP_IDX, e); + this.atLeastOneSepFirstInternalLogic(e, r, n2); + }, t3.prototype.atLeastOneSepFirstInternalLogic = function(e, r, n2) { + var i = this, a2 = r.DEF, o = r.SEP, s = this.getLaFuncFromCache(n2); + if (s.call(this) === true) { + a2.call(this); + for (var c2 = function() { + return i.tokenMatcher(i.LA(1), o); + }; this.tokenMatcher(this.LA(1), o) === true; ) this.CONSUME(o), a2.call(this); + this.attemptInRepetitionRecovery(this.repetitionSepSecondInternal, [e, o, c2, a2, rt.NextTerminalAfterAtLeastOneSepWalker], c2, le.AT_LEAST_ONE_SEP_IDX, e, rt.NextTerminalAfterAtLeastOneSepWalker); + } else throw this.raiseEarlyExitException(e, sa.PROD_TYPE.REPETITION_MANDATORY_WITH_SEPARATOR, r.ERR_MSG); + }, t3.prototype.manyInternal = function(e, r) { + var n2 = this.getKeyForAutomaticLookahead(le.MANY_IDX, e); + return this.manyInternalLogic(e, r, n2); + }, t3.prototype.manyInternalLogic = function(e, r, n2) { + var i = this, a2 = this.getLaFuncFromCache(n2), o, s; + if (r.DEF !== void 0) { + if (o = r.DEF, s = r.GATE, s !== void 0) { + var c2 = a2; + a2 = function() { + return s.call(i) && c2.call(i); + }; + } + } else o = r; + for (var f = true; a2.call(this) === true && f === true; ) f = this.doSingleRepetition(o); + this.attemptInRepetitionRecovery(this.manyInternal, [e, r], a2, le.MANY_IDX, e, rt.NextTerminalAfterManyWalker, f); + }, t3.prototype.manySepFirstInternal = function(e, r) { + var n2 = this.getKeyForAutomaticLookahead(le.MANY_SEP_IDX, e); + this.manySepFirstInternalLogic(e, r, n2); + }, t3.prototype.manySepFirstInternalLogic = function(e, r, n2) { + var i = this, a2 = r.DEF, o = r.SEP, s = this.getLaFuncFromCache(n2); + if (s.call(this) === true) { + a2.call(this); + for (var c2 = function() { + return i.tokenMatcher(i.LA(1), o); + }; this.tokenMatcher(this.LA(1), o) === true; ) this.CONSUME(o), a2.call(this); + this.attemptInRepetitionRecovery(this.repetitionSepSecondInternal, [e, o, c2, a2, rt.NextTerminalAfterManySepWalker], c2, le.MANY_SEP_IDX, e, rt.NextTerminalAfterManySepWalker); + } + }, t3.prototype.repetitionSepSecondInternal = function(e, r, n2, i, a2) { + for (; n2(); ) this.CONSUME(r), i.call(this); + this.attemptInRepetitionRecovery(this.repetitionSepSecondInternal, [e, r, n2, i, a2], n2, le.AT_LEAST_ONE_SEP_IDX, e, a2); + }, t3.prototype.doSingleRepetition = function(e) { + var r = this.getLexerPosition(); + e.call(this); + var n2 = this.getLexerPosition(); + return n2 > r; + }, t3.prototype.orInternal = function(e, r) { + var n2 = this.getKeyForAutomaticLookahead(le.OR_IDX, r), i = q2.isArray(e) ? e : e.DEF, a2 = this.getLaFuncFromCache(n2), o = a2.call(this, i); + if (o !== void 0) { + var s = i[o]; + return s.ALT.call(this); + } + this.raiseNoAltException(r, e.ERR_MSG); + }, t3.prototype.ruleFinallyStateUpdate = function() { + if (this.RULE_STACK.pop(), this.RULE_OCCURRENCE_STACK.pop(), this.cstFinallyStateUpdate(), this.RULE_STACK.length === 0 && this.isAtEndOfInput() === false) { + var e = this.LA(1), r = this.errorMessageProvider.buildNotAllInputParsedMessage({ firstRedundant: e, ruleName: this.getCurrRuleFullName() }); + this.SAVE_ERROR(new er.NotAllInputParsedException(r, e)); + } + }, t3.prototype.subruleInternal = function(e, r, n2) { + var i; + try { + var a2 = n2 !== void 0 ? n2.ARGS : void 0; + return i = e.call(this, r, a2), this.cstPostNonTerminal(i, n2 !== void 0 && n2.LABEL !== void 0 ? n2.LABEL : e.ruleName), i; + } catch (o) { + this.subruleInternalError(o, n2, e.ruleName); + } + }, t3.prototype.subruleInternalError = function(e, r, n2) { + throw er.isRecognitionException(e) && e.partialCstResult !== void 0 && (this.cstPostNonTerminal(e.partialCstResult, r !== void 0 && r.LABEL !== void 0 ? r.LABEL : n2), delete e.partialCstResult), e; + }, t3.prototype.consumeInternal = function(e, r, n2) { + var i; + try { + var a2 = this.LA(1); + this.tokenMatcher(a2, e) === true ? (this.consumeToken(), i = a2) : this.consumeInternalError(e, a2, n2); + } catch (o) { + i = this.consumeInternalRecovery(e, r, o); + } + return this.cstPostTerminal(n2 !== void 0 && n2.LABEL !== void 0 ? n2.LABEL : e.name, i), i; + }, t3.prototype.consumeInternalError = function(e, r, n2) { + var i, a2 = this.LA(0); + throw n2 !== void 0 && n2.ERR_MSG ? i = n2.ERR_MSG : i = this.errorMessageProvider.buildMismatchTokenMessage({ expected: e, actual: r, previous: a2, ruleName: this.getCurrRuleFullName() }), this.SAVE_ERROR(new er.MismatchedTokenException(i, r, a2)); + }, t3.prototype.consumeInternalRecovery = function(e, r, n2) { + if (this.recoveryEnabled && n2.name === "MismatchedTokenException" && !this.isBackTracking()) { + var i = this.getFollowsForInRuleRecovery(e, r); + try { + return this.tryInRuleRecovery(e, i); + } catch (a2) { + throw a2.name === Xs.IN_RULE_RECOVERY_EXCEPTION ? n2 : a2; + } + } else throw n2; + }, t3.prototype.saveRecogState = function() { + var e = this.errors, r = q2.cloneArr(this.RULE_STACK); + return { errors: e, lexerState: this.exportLexerState(), RULE_STACK: r, CST_STACK: this.CST_STACK }; + }, t3.prototype.reloadRecogState = function(e) { + this.errors = e.errors, this.importLexerState(e.lexerState), this.RULE_STACK = e.RULE_STACK; + }, t3.prototype.ruleInvocationStateUpdate = function(e, r, n2) { + this.RULE_OCCURRENCE_STACK.push(n2), this.RULE_STACK.push(e), this.cstInvocationStateUpdate(r, e); + }, t3.prototype.isBackTracking = function() { + return this.isBackTrackingStack.length !== 0; + }, t3.prototype.getCurrRuleFullName = function() { + var e = this.getLastExplicitRuleShortName(); + return this.shortRuleNameToFull[e]; + }, t3.prototype.shortRuleNameToFullName = function(e) { + return this.shortRuleNameToFull[e]; + }, t3.prototype.isAtEndOfInput = function() { + return this.tokenMatcher(this.LA(1), ca.EOF); + }, t3.prototype.reset = function() { + this.resetLexerState(), this.isBackTrackingStack = [], this.errors = [], this.RULE_STACK = [], this.CST_STACK = [], this.RULE_OCCURRENCE_STACK = []; + }, t3; + }(); + Jt.RecognizerEngine = Zs; +}); +var pa = R2((tr) => { + "use strict"; + Object.defineProperty(tr, "__esModule", { value: true }); + tr.ErrorHandler = void 0; + var $r = et3(), Zr = k(), fa = yt2(), Qs = ce(), Js = function() { + function t3() { + } + return t3.prototype.initErrorHandler = function(e) { + this._errors = [], this.errorMessageProvider = Zr.has(e, "errorMessageProvider") ? e.errorMessageProvider : Qs.DEFAULT_PARSER_CONFIG.errorMessageProvider; + }, t3.prototype.SAVE_ERROR = function(e) { + if ($r.isRecognitionException(e)) return e.context = { ruleStack: this.getHumanReadableRuleStack(), ruleOccurrenceStack: Zr.cloneArr(this.RULE_OCCURRENCE_STACK) }, this._errors.push(e), e; + throw Error("Trying to save an Error which is not a RecognitionException"); + }, Object.defineProperty(t3.prototype, "errors", { get: function() { + return Zr.cloneArr(this._errors); + }, set: function(e) { + this._errors = e; + }, enumerable: false, configurable: true }), t3.prototype.raiseEarlyExitException = function(e, r, n2) { + for (var i = this.getCurrRuleFullName(), a2 = this.getGAstProductions()[i], o = fa.getLookaheadPathsForOptionalProd(e, a2, r, this.maxLookahead), s = o[0], c2 = [], f = 1; f <= this.maxLookahead; f++) c2.push(this.LA(f)); + var p2 = this.errorMessageProvider.buildEarlyExitMessage({ expectedIterationPaths: s, actual: c2, previous: this.LA(0), customUserDescription: n2, ruleName: i }); + throw this.SAVE_ERROR(new $r.EarlyExitException(p2, this.LA(1), this.LA(0))); + }, t3.prototype.raiseNoAltException = function(e, r) { + for (var n2 = this.getCurrRuleFullName(), i = this.getGAstProductions()[n2], a2 = fa.getLookaheadPathsForOr(e, i, this.maxLookahead), o = [], s = 1; s <= this.maxLookahead; s++) o.push(this.LA(s)); + var c2 = this.LA(0), f = this.errorMessageProvider.buildNoViableAltMessage({ expectedPathsPerAlt: a2, actual: o, previous: c2, customUserDescription: r, ruleName: this.getCurrRuleFullName() }); + throw this.SAVE_ERROR(new $r.NoViableAltException(f, this.LA(1), c2)); + }, t3; + }(); + tr.ErrorHandler = Js; +}); +var va = R2((rr) => { + "use strict"; + Object.defineProperty(rr, "__esModule", { value: true }); + rr.ContentAssist = void 0; + var ha = Tt(), da = k(), eu = function() { + function t3() { + } + return t3.prototype.initContentAssist = function() { + }, t3.prototype.computeContentAssist = function(e, r) { + var n2 = this.gastProductionsCache[e]; + if (da.isUndefined(n2)) throw Error("Rule ->" + e + "<- does not exist in this grammar."); + return ha.nextPossibleTokensAfter([n2], r, this.tokenMatcher, this.maxLookahead); + }, t3.prototype.getNextPossibleTokenTypes = function(e) { + var r = da.first(e.ruleStack), n2 = this.getGAstProductions(), i = n2[r], a2 = new ha.NextAfterTokenWalker(i, e).startWalking(); + return a2; + }, t3; + }(); + rr.ContentAssist = eu; +}); +var Ra = R2((nr) => { + "use strict"; + Object.defineProperty(nr, "__esModule", { value: true }); + nr.GastRecorder = void 0; + var oe = k(), Pe = ne(), tu = ft(), ma = Xe(), Ea = Ue(), ru = ce(), nu = Yt(), ir = { description: "This Object indicates the Parser is during Recording Phase" }; + Object.freeze(ir); + var Ta = true, ya = Math.pow(2, nu.BITS_FOR_OCCURRENCE_IDX) - 1, _a3 = Ea.createToken({ name: "RECORDING_PHASE_TOKEN", pattern: tu.Lexer.NA }); + ma.augmentTokenTypes([_a3]); + var ga = Ea.createTokenInstance(_a3, `This IToken indicates the Parser is in Recording Phase + See: https://chevrotain.io/docs/guide/internals.html#grammar-recording for details`, -1, -1, -1, -1, -1, -1); + Object.freeze(ga); + var iu = { name: `This CSTNode indicates the Parser is in Recording Phase + See: https://chevrotain.io/docs/guide/internals.html#grammar-recording for details`, children: {} }, ou = function() { + function t3() { + } + return t3.prototype.initGastRecorder = function(e) { + this.recordingProdStack = [], this.RECORDING_PHASE = false; + }, t3.prototype.enableRecording = function() { + var e = this; + this.RECORDING_PHASE = true, this.TRACE_INIT("Enable Recording", function() { + for (var r = function(i) { + var a2 = i > 0 ? i : ""; + e["CONSUME" + a2] = function(o, s) { + return this.consumeInternalRecord(o, i, s); + }, e["SUBRULE" + a2] = function(o, s) { + return this.subruleInternalRecord(o, i, s); + }, e["OPTION" + a2] = function(o) { + return this.optionInternalRecord(o, i); + }, e["OR" + a2] = function(o) { + return this.orInternalRecord(o, i); + }, e["MANY" + a2] = function(o) { + this.manyInternalRecord(i, o); + }, e["MANY_SEP" + a2] = function(o) { + this.manySepFirstInternalRecord(i, o); + }, e["AT_LEAST_ONE" + a2] = function(o) { + this.atLeastOneInternalRecord(i, o); + }, e["AT_LEAST_ONE_SEP" + a2] = function(o) { + this.atLeastOneSepFirstInternalRecord(i, o); + }; + }, n2 = 0; n2 < 10; n2++) r(n2); + e.consume = function(i, a2, o) { + return this.consumeInternalRecord(a2, i, o); + }, e.subrule = function(i, a2, o) { + return this.subruleInternalRecord(a2, i, o); + }, e.option = function(i, a2) { + return this.optionInternalRecord(a2, i); + }, e.or = function(i, a2) { + return this.orInternalRecord(a2, i); + }, e.many = function(i, a2) { + this.manyInternalRecord(i, a2); + }, e.atLeastOne = function(i, a2) { + this.atLeastOneInternalRecord(i, a2); + }, e.ACTION = e.ACTION_RECORD, e.BACKTRACK = e.BACKTRACK_RECORD, e.LA = e.LA_RECORD; + }); + }, t3.prototype.disableRecording = function() { + var e = this; + this.RECORDING_PHASE = false, this.TRACE_INIT("Deleting Recording methods", function() { + for (var r = 0; r < 10; r++) { + var n2 = r > 0 ? r : ""; + delete e["CONSUME" + n2], delete e["SUBRULE" + n2], delete e["OPTION" + n2], delete e["OR" + n2], delete e["MANY" + n2], delete e["MANY_SEP" + n2], delete e["AT_LEAST_ONE" + n2], delete e["AT_LEAST_ONE_SEP" + n2]; + } + delete e.consume, delete e.subrule, delete e.option, delete e.or, delete e.many, delete e.atLeastOne, delete e.ACTION, delete e.BACKTRACK, delete e.LA; + }); + }, t3.prototype.ACTION_RECORD = function(e) { + }, t3.prototype.BACKTRACK_RECORD = function(e, r) { + return function() { + return true; + }; + }, t3.prototype.LA_RECORD = function(e) { + return ru.END_OF_FILE; + }, t3.prototype.topLevelRuleRecord = function(e, r) { + try { + var n2 = new Pe.Rule({ definition: [], name: e }); + return n2.name = e, this.recordingProdStack.push(n2), r.call(this), this.recordingProdStack.pop(), n2; + } catch (i) { + if (i.KNOWN_RECORDER_ERROR !== true) try { + i.message = i.message + ` + This error was thrown during the "grammar recording phase" For more info see: + https://chevrotain.io/docs/guide/internals.html#grammar-recording`; + } catch (a2) { + throw i; + } + throw i; + } + }, t3.prototype.optionInternalRecord = function(e, r) { + return Ot2.call(this, Pe.Option, e, r); + }, t3.prototype.atLeastOneInternalRecord = function(e, r) { + Ot2.call(this, Pe.RepetitionMandatory, r, e); + }, t3.prototype.atLeastOneSepFirstInternalRecord = function(e, r) { + Ot2.call(this, Pe.RepetitionMandatoryWithSeparator, r, e, Ta); + }, t3.prototype.manyInternalRecord = function(e, r) { + Ot2.call(this, Pe.Repetition, r, e); + }, t3.prototype.manySepFirstInternalRecord = function(e, r) { + Ot2.call(this, Pe.RepetitionWithSeparator, r, e, Ta); + }, t3.prototype.orInternalRecord = function(e, r) { + return au.call(this, e, r); + }, t3.prototype.subruleInternalRecord = function(e, r, n2) { + if (ar(r), !e || oe.has(e, "ruleName") === false) { + var i = new Error(" argument is invalid" + (" expecting a Parser method reference but got: <" + JSON.stringify(e) + ">") + (` + inside top level rule: <` + this.recordingProdStack[0].name + ">")); + throw i.KNOWN_RECORDER_ERROR = true, i; + } + var a2 = oe.peek(this.recordingProdStack), o = e.ruleName, s = new Pe.NonTerminal({ idx: r, nonTerminalName: o, referencedRule: void 0 }); + return a2.definition.push(s), this.outputCst ? iu : ir; + }, t3.prototype.consumeInternalRecord = function(e, r, n2) { + if (ar(r), !ma.hasShortKeyProperty(e)) { + var i = new Error(" argument is invalid" + (" expecting a TokenType reference but got: <" + JSON.stringify(e) + ">") + (` + inside top level rule: <` + this.recordingProdStack[0].name + ">")); + throw i.KNOWN_RECORDER_ERROR = true, i; + } + var a2 = oe.peek(this.recordingProdStack), o = new Pe.Terminal({ idx: r, terminalType: e }); + return a2.definition.push(o), ga; + }, t3; + }(); + nr.GastRecorder = ou; + function Ot2(t3, e, r, n2) { + n2 === void 0 && (n2 = false), ar(r); + var i = oe.peek(this.recordingProdStack), a2 = oe.isFunction(e) ? e : e.DEF, o = new t3({ definition: [], idx: r }); + return n2 && (o.separator = e.SEP), oe.has(e, "MAX_LOOKAHEAD") && (o.maxLookahead = e.MAX_LOOKAHEAD), this.recordingProdStack.push(o), a2.call(this), i.definition.push(o), this.recordingProdStack.pop(), ir; + } + function au(t3, e) { + var r = this; + ar(e); + var n2 = oe.peek(this.recordingProdStack), i = oe.isArray(t3) === false, a2 = i === false ? t3 : t3.DEF, o = new Pe.Alternation({ definition: [], idx: e, ignoreAmbiguities: i && t3.IGNORE_AMBIGUITIES === true }); + oe.has(t3, "MAX_LOOKAHEAD") && (o.maxLookahead = t3.MAX_LOOKAHEAD); + var s = oe.some(a2, function(c2) { + return oe.isFunction(c2.GATE); + }); + return o.hasPredicates = s, n2.definition.push(o), oe.forEach(a2, function(c2) { + var f = new Pe.Alternative({ definition: [] }); + o.definition.push(f), oe.has(c2, "IGNORE_AMBIGUITIES") ? f.ignoreAmbiguities = c2.IGNORE_AMBIGUITIES : oe.has(c2, "GATE") && (f.ignoreAmbiguities = true), r.recordingProdStack.push(f), c2.ALT.call(r), r.recordingProdStack.pop(); + }), ir; + } + function Aa(t3) { + return t3 === 0 ? "" : "" + t3; + } + function ar(t3) { + if (t3 < 0 || t3 > ya) { + var e = new Error("Invalid DSL Method idx value: <" + t3 + `> + ` + ("Idx value must be a none negative value smaller than " + (ya + 1))); + throw e.KNOWN_RECORDER_ERROR = true, e; + } + } +}); +var Na = R2((or) => { + "use strict"; + Object.defineProperty(or, "__esModule", { value: true }); + or.PerformanceTracer = void 0; + var Oa = k(), su = ce(), uu = function() { + function t3() { + } + return t3.prototype.initPerformanceTracer = function(e) { + if (Oa.has(e, "traceInitPerf")) { + var r = e.traceInitPerf, n2 = typeof r == "number"; + this.traceInitMaxIdent = n2 ? r : Infinity, this.traceInitPerf = n2 ? r > 0 : r; + } else this.traceInitMaxIdent = 0, this.traceInitPerf = su.DEFAULT_PARSER_CONFIG.traceInitPerf; + this.traceInitIndent = -1; + }, t3.prototype.TRACE_INIT = function(e, r) { + if (this.traceInitPerf === true) { + this.traceInitIndent++; + var n2 = new Array(this.traceInitIndent + 1).join(" "); + this.traceInitIndent < this.traceInitMaxIdent && console.log(n2 + "--> <" + e + ">"); + var i = Oa.timer(r), a2 = i.time, o = i.value, s = a2 > 10 ? console.warn : console.log; + return this.traceInitIndent < this.traceInitMaxIdent && s(n2 + "<-- <" + e + "> time: " + a2 + "ms"), this.traceInitIndent--, o; + } else return r(); + }, t3; + }(); + or.PerformanceTracer = uu; +}); +var Ia = R2((sr) => { + "use strict"; + Object.defineProperty(sr, "__esModule", { value: true }); + sr.applyMixins = void 0; + function cu(t3, e) { + e.forEach(function(r) { + var n2 = r.prototype; + Object.getOwnPropertyNames(n2).forEach(function(i) { + if (i !== "constructor") { + var a2 = Object.getOwnPropertyDescriptor(n2, i); + a2 && (a2.get || a2.set) ? Object.defineProperty(t3.prototype, i, a2) : t3.prototype[i] = r.prototype[i]; + } + }); + }); + } + sr.applyMixins = cu; +}); +var ce = R2((U) => { + "use strict"; + var ka = U && U.__extends || /* @__PURE__ */ function() { + var t3 = function(e, r) { + return t3 = Object.setPrototypeOf || { __proto__: [] } instanceof Array && function(n2, i) { + n2.__proto__ = i; + } || function(n2, i) { + for (var a2 in i) Object.prototype.hasOwnProperty.call(i, a2) && (n2[a2] = i[a2]); + }, t3(e, r); + }; + return function(e, r) { + if (typeof r != "function" && r !== null) throw new TypeError("Class extends value " + String(r) + " is not a constructor or null"); + t3(e, r); + function n2() { + this.constructor = e; + } + e.prototype = r === null ? Object.create(r) : (n2.prototype = r.prototype, new n2()); + }; + }(); + Object.defineProperty(U, "__esModule", { value: true }); + U.EmbeddedActionsParser = U.CstParser = U.Parser = U.EMPTY_ALT = U.ParserDefinitionErrorType = U.DEFAULT_RULE_CONFIG = U.DEFAULT_PARSER_CONFIG = U.END_OF_FILE = void 0; + var ee = k(), lu = pi(), Pa = Ue(), Sa = mt(), xa = Ui(), fu = zr(), pu = zi2(), hu = ra(), du = ia(), vu = oa(), mu = la(), Eu = pa(), Tu = va(), yu = Ra(), _u = Na(), gu = Ia(); + U.END_OF_FILE = Pa.createTokenInstance(Pa.EOF, "", NaN, NaN, NaN, NaN, NaN, NaN); + Object.freeze(U.END_OF_FILE); + U.DEFAULT_PARSER_CONFIG = Object.freeze({ recoveryEnabled: false, maxLookahead: 3, dynamicTokensEnabled: false, outputCst: true, errorMessageProvider: Sa.defaultParserErrorProvider, nodeLocationTracking: "none", traceInitPerf: false, skipValidations: false }); + U.DEFAULT_RULE_CONFIG = Object.freeze({ recoveryValueFunc: function() { + }, resyncEnabled: true }); + var Au; + (function(t3) { + t3[t3.INVALID_RULE_NAME = 0] = "INVALID_RULE_NAME", t3[t3.DUPLICATE_RULE_NAME = 1] = "DUPLICATE_RULE_NAME", t3[t3.INVALID_RULE_OVERRIDE = 2] = "INVALID_RULE_OVERRIDE", t3[t3.DUPLICATE_PRODUCTIONS = 3] = "DUPLICATE_PRODUCTIONS", t3[t3.UNRESOLVED_SUBRULE_REF = 4] = "UNRESOLVED_SUBRULE_REF", t3[t3.LEFT_RECURSION = 5] = "LEFT_RECURSION", t3[t3.NONE_LAST_EMPTY_ALT = 6] = "NONE_LAST_EMPTY_ALT", t3[t3.AMBIGUOUS_ALTS = 7] = "AMBIGUOUS_ALTS", t3[t3.CONFLICT_TOKENS_RULES_NAMESPACE = 8] = "CONFLICT_TOKENS_RULES_NAMESPACE", t3[t3.INVALID_TOKEN_NAME = 9] = "INVALID_TOKEN_NAME", t3[t3.NO_NON_EMPTY_LOOKAHEAD = 10] = "NO_NON_EMPTY_LOOKAHEAD", t3[t3.AMBIGUOUS_PREFIX_ALTS = 11] = "AMBIGUOUS_PREFIX_ALTS", t3[t3.TOO_MANY_ALTS = 12] = "TOO_MANY_ALTS"; + })(Au = U.ParserDefinitionErrorType || (U.ParserDefinitionErrorType = {})); + function Ru(t3) { + return t3 === void 0 && (t3 = void 0), function() { + return t3; + }; + } + U.EMPTY_ALT = Ru; + var ur = function() { + function t3(e, r) { + this.definitionErrors = [], this.selfAnalysisDone = false; + var n2 = this; + if (n2.initErrorHandler(r), n2.initLexerAdapter(), n2.initLooksAhead(r), n2.initRecognizerEngine(e, r), n2.initRecoverable(r), n2.initTreeBuilder(r), n2.initContentAssist(), n2.initGastRecorder(r), n2.initPerformanceTracer(r), ee.has(r, "ignoredIssues")) throw new Error(`The IParserConfig property has been deprecated. + Please use the flag on the relevant DSL method instead. + See: https://chevrotain.io/docs/guide/resolving_grammar_errors.html#IGNORING_AMBIGUITIES + For further details.`); + this.skipValidations = ee.has(r, "skipValidations") ? r.skipValidations : U.DEFAULT_PARSER_CONFIG.skipValidations; + } + return t3.performSelfAnalysis = function(e) { + throw Error("The **static** `performSelfAnalysis` method has been deprecated. \nUse the **instance** method with the same name instead."); + }, t3.prototype.performSelfAnalysis = function() { + var e = this; + this.TRACE_INIT("performSelfAnalysis", function() { + var r; + e.selfAnalysisDone = true; + var n2 = e.className; + e.TRACE_INIT("toFastProps", function() { + ee.toFastProperties(e); + }), e.TRACE_INIT("Grammar Recording", function() { + try { + e.enableRecording(), ee.forEach(e.definedRulesNames, function(a2) { + var o = e[a2], s = o.originalGrammarAction, c2 = void 0; + e.TRACE_INIT(a2 + " Rule", function() { + c2 = e.topLevelRuleRecord(a2, s); + }), e.gastProductionsCache[a2] = c2; + }); + } finally { + e.disableRecording(); + } + }); + var i = []; + if (e.TRACE_INIT("Grammar Resolving", function() { + i = xa.resolveGrammar({ rules: ee.values(e.gastProductionsCache) }), e.definitionErrors = e.definitionErrors.concat(i); + }), e.TRACE_INIT("Grammar Validations", function() { + if (ee.isEmpty(i) && e.skipValidations === false) { + var a2 = xa.validateGrammar({ rules: ee.values(e.gastProductionsCache), maxLookahead: e.maxLookahead, tokenTypes: ee.values(e.tokensMap), errMsgProvider: Sa.defaultGrammarValidatorErrorProvider, grammarName: n2 }); + e.definitionErrors = e.definitionErrors.concat(a2); + } + }), ee.isEmpty(e.definitionErrors) && (e.recoveryEnabled && e.TRACE_INIT("computeAllProdsFollows", function() { + var a2 = lu.computeAllProdsFollows(ee.values(e.gastProductionsCache)); + e.resyncFollows = a2; + }), e.TRACE_INIT("ComputeLookaheadFunctions", function() { + e.preComputeLookaheadFunctions(ee.values(e.gastProductionsCache)); + })), !t3.DEFER_DEFINITION_ERRORS_HANDLING && !ee.isEmpty(e.definitionErrors)) throw r = ee.map(e.definitionErrors, function(a2) { + return a2.message; + }), new Error(`Parser Definition Errors detected: + ` + r.join(` +------------------------------- +`)); + }); + }, t3.DEFER_DEFINITION_ERRORS_HANDLING = false, t3; + }(); + U.Parser = ur; + gu.applyMixins(ur, [fu.Recoverable, pu.LooksAhead, hu.TreeBuilder, du.LexerAdapter, mu.RecognizerEngine, vu.RecognizerApi, Eu.ErrorHandler, Tu.ContentAssist, yu.GastRecorder, _u.PerformanceTracer]); + var Ou = function(t3) { + ka(e, t3); + function e(r, n2) { + n2 === void 0 && (n2 = U.DEFAULT_PARSER_CONFIG); + var i = this, a2 = ee.cloneObj(n2); + return a2.outputCst = true, i = t3.call(this, r, a2) || this, i; + } + return e; + }(ur); + U.CstParser = Ou; + var Nu = function(t3) { + ka(e, t3); + function e(r, n2) { + n2 === void 0 && (n2 = U.DEFAULT_PARSER_CONFIG); + var i = this, a2 = ee.cloneObj(n2); + return a2.outputCst = false, i = t3.call(this, r, a2) || this, i; + } + return e; + }(ur); + U.EmbeddedActionsParser = Nu; +}); +var La = R2((cr) => { + "use strict"; + Object.defineProperty(cr, "__esModule", { value: true }); + cr.createSyntaxDiagramsCode = void 0; + var Ca = Er(); + function Iu(t3, e) { + var r = e === void 0 ? {} : e, n2 = r.resourceBase, i = n2 === void 0 ? "https://unpkg.com/chevrotain@" + Ca.VERSION + "/diagrams/" : n2, a2 = r.css, o = a2 === void 0 ? "https://unpkg.com/chevrotain@" + Ca.VERSION + "/diagrams/diagrams.css" : a2, s = ` + + + + + +`, c2 = ` + +`, f = ` +\n\n\n\n`,p=`\n
\n`,l=`\n\n`,m=`\n\n`;return s+c+f+p+l+m}cr.createSyntaxDiagramsCode=Iu});var Fa=R(E=>{\"use strict\";Object.defineProperty(E,\"__esModule\",{value:!0});E.Parser=E.createSyntaxDiagramsCode=E.clearCache=E.GAstVisitor=E.serializeProduction=E.serializeGrammar=E.Terminal=E.Rule=E.RepetitionWithSeparator=E.RepetitionMandatoryWithSeparator=E.RepetitionMandatory=E.Repetition=E.Option=E.NonTerminal=E.Alternative=E.Alternation=E.defaultLexerErrorProvider=E.NoViableAltException=E.NotAllInputParsedException=E.MismatchedTokenException=E.isRecognitionException=E.EarlyExitException=E.defaultParserErrorProvider=E.tokenName=E.tokenMatcher=E.tokenLabel=E.EOF=E.createTokenInstance=E.createToken=E.LexerDefinitionErrorType=E.Lexer=E.EMPTY_ALT=E.ParserDefinitionErrorType=E.EmbeddedActionsParser=E.CstParser=E.VERSION=void 0;var ku=Er();Object.defineProperty(E,\"VERSION\",{enumerable:!0,get:function(){return ku.VERSION}});var lr=ce();Object.defineProperty(E,\"CstParser\",{enumerable:!0,get:function(){return lr.CstParser}});Object.defineProperty(E,\"EmbeddedActionsParser\",{enumerable:!0,get:function(){return lr.EmbeddedActionsParser}});Object.defineProperty(E,\"ParserDefinitionErrorType\",{enumerable:!0,get:function(){return lr.ParserDefinitionErrorType}});Object.defineProperty(E,\"EMPTY_ALT\",{enumerable:!0,get:function(){return lr.EMPTY_ALT}});var Ma=ft();Object.defineProperty(E,\"Lexer\",{enumerable:!0,get:function(){return Ma.Lexer}});Object.defineProperty(E,\"LexerDefinitionErrorType\",{enumerable:!0,get:function(){return Ma.LexerDefinitionErrorType}});var nt=Ue();Object.defineProperty(E,\"createToken\",{enumerable:!0,get:function(){return nt.createToken}});Object.defineProperty(E,\"createTokenInstance\",{enumerable:!0,get:function(){return nt.createTokenInstance}});Object.defineProperty(E,\"EOF\",{enumerable:!0,get:function(){return nt.EOF}});Object.defineProperty(E,\"tokenLabel\",{enumerable:!0,get:function(){return nt.tokenLabel}});Object.defineProperty(E,\"tokenMatcher\",{enumerable:!0,get:function(){return nt.tokenMatcher}});Object.defineProperty(E,\"tokenName\",{enumerable:!0,get:function(){return nt.tokenName}});var Pu=mt();Object.defineProperty(E,\"defaultParserErrorProvider\",{enumerable:!0,get:function(){return Pu.defaultParserErrorProvider}});var Nt=et();Object.defineProperty(E,\"EarlyExitException\",{enumerable:!0,get:function(){return Nt.EarlyExitException}});Object.defineProperty(E,\"isRecognitionException\",{enumerable:!0,get:function(){return Nt.isRecognitionException}});Object.defineProperty(E,\"MismatchedTokenException\",{enumerable:!0,get:function(){return Nt.MismatchedTokenException}});Object.defineProperty(E,\"NotAllInputParsedException\",{enumerable:!0,get:function(){return Nt.NotAllInputParsedException}});Object.defineProperty(E,\"NoViableAltException\",{enumerable:!0,get:function(){return Nt.NoViableAltException}});var Su=kr();Object.defineProperty(E,\"defaultLexerErrorProvider\",{enumerable:!0,get:function(){return Su.defaultLexerErrorProvider}});var Se=ne();Object.defineProperty(E,\"Alternation\",{enumerable:!0,get:function(){return Se.Alternation}});Object.defineProperty(E,\"Alternative\",{enumerable:!0,get:function(){return Se.Alternative}});Object.defineProperty(E,\"NonTerminal\",{enumerable:!0,get:function(){return Se.NonTerminal}});Object.defineProperty(E,\"Option\",{enumerable:!0,get:function(){return Se.Option}});Object.defineProperty(E,\"Repetition\",{enumerable:!0,get:function(){return Se.Repetition}});Object.defineProperty(E,\"RepetitionMandatory\",{enumerable:!0,get:function(){return Se.RepetitionMandatory}});Object.defineProperty(E,\"RepetitionMandatoryWithSeparator\",{enumerable:!0,get:function(){return Se.RepetitionMandatoryWithSeparator}});Object.defineProperty(E,\"RepetitionWithSeparator\",{enumerable:!0,get:function(){return Se.RepetitionWithSeparator}});Object.defineProperty(E,\"Rule\",{enumerable:!0,get:function(){return Se.Rule}});Object.defineProperty(E,\"Terminal\",{enumerable:!0,get:function(){return Se.Terminal}});var ba=ne();Object.defineProperty(E,\"serializeGrammar\",{enumerable:!0,get:function(){return ba.serializeGrammar}});Object.defineProperty(E,\"serializeProduction\",{enumerable:!0,get:function(){return ba.serializeProduction}});var xu=$e();Object.defineProperty(E,\"GAstVisitor\",{enumerable:!0,get:function(){return xu.GAstVisitor}});function Cu(){console.warn(`The clearCache function was 'soft' removed from the Chevrotain API.\n\t It performs no action other than printing this message.\n\t Please avoid using it as it will be completely removed in the future`)}E.clearCache=Cu;var Lu=La();Object.defineProperty(E,\"createSyntaxDiagramsCode\",{enumerable:!0,get:function(){return Lu.createSyntaxDiagramsCode}});var Mu=function(){function t(){throw new Error(`The Parser class has been deprecated, use CstParser or EmbeddedActionsParser instead.\nSee: https://chevrotain.io/docs/changes/BREAKING_CHANGES.html#_7-0-0`)}return t}();E.Parser=Mu});export default Fa();\n", "import {\n\tBackSide,\n\tBoxGeometry,\n\tBufferAttribute,\n\tBufferGeometry,\n\tClampToEdgeWrapping,\n\tColor,\n\tConeGeometry,\n\tCylinderGeometry,\n\tDataTexture,\n\tDoubleSide,\n\tFileLoader,\n\tFloat32BufferAttribute,\n\tFrontSide,\n\tGroup,\n\tLineBasicMaterial,\n\tLineSegments,\n\tLoader,\n\tLoaderUtils,\n\tMesh,\n\tMeshBasicMaterial,\n\tMeshPhongMaterial,\n\tObject3D,\n\tPoints,\n\tPointsMaterial,\n\tQuaternion,\n\tRepeatWrapping,\n\tScene,\n\tShapeUtils,\n\tSphereGeometry,\n\tSRGBColorSpace,\n\tTextureLoader,\n\tVector2,\n\tVector3\n} from 'three';\nimport chevrotain from '../libs/chevrotain.module.min.js';\n\n\nclass VRMLLoader extends Loader {\n\n\tconstructor( manager ) {\n\n\t\tsuper( manager );\n\n\t}\n\n\tload( url, onLoad, onProgress, onError ) {\n\n\t\tconst scope = this;\n\n\t\tconst path = ( scope.path === '' ) ? LoaderUtils.extractUrlBase( url ) : scope.path;\n\n\t\tconst loader = new FileLoader( scope.manager );\n\t\tloader.setPath( scope.path );\n\t\tloader.setRequestHeader( scope.requestHeader );\n\t\tloader.setWithCredentials( scope.withCredentials );\n\t\tloader.load( url, function ( text ) {\n\n\t\t\ttry {\n\n\t\t\t\tonLoad( scope.parse( text, path ) );\n\n\t\t\t} catch ( e ) {\n\n\t\t\t\tif ( onError ) {\n\n\t\t\t\t\tonError( e );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tconsole.error( e );\n\n\t\t\t\t}\n\n\t\t\t\tscope.manager.itemError( url );\n\n\t\t\t}\n\n\t\t}, onProgress, onError );\n\n\t}\n\n\tparse( data, path ) {\n\n\t\tconst nodeMap = {};\n\n\t\tfunction generateVRMLTree( data ) {\n\n\t\t\t// create lexer, parser and visitor\n\n\t\t\tconst tokenData = createTokens();\n\n\t\t\tconst lexer = new VRMLLexer( tokenData.tokens );\n\t\t\tconst parser = new VRMLParser( tokenData.tokenVocabulary );\n\t\t\tconst visitor = createVisitor( parser.getBaseCstVisitorConstructor() );\n\n\t\t\t// lexing\n\n\t\t\tconst lexingResult = lexer.lex( data );\n\t\t\tparser.input = lexingResult.tokens;\n\n\t\t\t// parsing\n\n\t\t\tconst cstOutput = parser.vrml();\n\n\t\t\tif ( parser.errors.length > 0 ) {\n\n\t\t\t\tconsole.error( parser.errors );\n\n\t\t\t\tthrow Error( 'THREE.VRMLLoader: Parsing errors detected.' );\n\n\t\t\t}\n\n\t\t\t// actions\n\n\t\t\tconst ast = visitor.visit( cstOutput );\n\n\t\t\treturn ast;\n\n\t\t}\n\n\t\tfunction createTokens() {\n\n\t\t\tconst createToken = chevrotain.createToken;\n\n\t\t\t// from http://gun.teipir.gr/VRML-amgem/spec/part1/concepts.html#SyntaxBasics\n\n\t\t\tconst RouteIdentifier = createToken( { name: 'RouteIdentifier', pattern: /[^\\x30-\\x39\\0-\\x20\\x22\\x27\\x23\\x2b\\x2c\\x2d\\x2e\\x5b\\x5d\\x5c\\x7b\\x7d][^\\0-\\x20\\x22\\x27\\x23\\x2b\\x2c\\x2d\\x2e\\x5b\\x5d\\x5c\\x7b\\x7d]*[\\.][^\\x30-\\x39\\0-\\x20\\x22\\x27\\x23\\x2b\\x2c\\x2d\\x2e\\x5b\\x5d\\x5c\\x7b\\x7d][^\\0-\\x20\\x22\\x27\\x23\\x2b\\x2c\\x2d\\x2e\\x5b\\x5d\\x5c\\x7b\\x7d]*/ } );\n\t\t\tconst Identifier = createToken( { name: 'Identifier', pattern: /[^\\x30-\\x39\\0-\\x20\\x22\\x27\\x23\\x2b\\x2c\\x2d\\x2e\\x5b\\x5d\\x5c\\x7b\\x7d]([^\\0-\\x20\\x22\\x27\\x23\\x2b\\x2c\\x2e\\x5b\\x5d\\x5c\\x7b\\x7d])*/, longer_alt: RouteIdentifier } );\n\n\t\t\t// from http://gun.teipir.gr/VRML-amgem/spec/part1/nodesRef.html\n\n\t\t\tconst nodeTypes = [\n\t\t\t\t'Anchor', 'Billboard', 'Collision', 'Group', 'Transform', // grouping nodes\n\t\t\t\t'Inline', 'LOD', 'Switch', // special groups\n\t\t\t\t'AudioClip', 'DirectionalLight', 'PointLight', 'Script', 'Shape', 'Sound', 'SpotLight', 'WorldInfo', // common nodes\n\t\t\t\t'CylinderSensor', 'PlaneSensor', 'ProximitySensor', 'SphereSensor', 'TimeSensor', 'TouchSensor', 'VisibilitySensor', // sensors\n\t\t\t\t'Box', 'Cone', 'Cylinder', 'ElevationGrid', 'Extrusion', 'IndexedFaceSet', 'IndexedLineSet', 'PointSet', 'Sphere', // geometries\n\t\t\t\t'Color', 'Coordinate', 'Normal', 'TextureCoordinate', // geometric properties\n\t\t\t\t'Appearance', 'FontStyle', 'ImageTexture', 'Material', 'MovieTexture', 'PixelTexture', 'TextureTransform', // appearance\n\t\t\t\t'ColorInterpolator', 'CoordinateInterpolator', 'NormalInterpolator', 'OrientationInterpolator', 'PositionInterpolator', 'ScalarInterpolator', // interpolators\n\t\t\t\t'Background', 'Fog', 'NavigationInfo', 'Viewpoint', // bindable nodes\n\t\t\t\t'Text' // Text must be placed at the end of the regex so there are no matches for TextureTransform and TextureCoordinate\n\t\t\t];\n\n\t\t\t//\n\n\t\t\tconst Version = createToken( {\n\t\t\t\tname: 'Version',\n\t\t\t\tpattern: /#VRML.*/,\n\t\t\t\tlonger_alt: Identifier\n\t\t\t} );\n\n\t\t\tconst NodeName = createToken( {\n\t\t\t\tname: 'NodeName',\n\t\t\t\tpattern: new RegExp( nodeTypes.join( '|' ) ),\n\t\t\t\tlonger_alt: Identifier\n\t\t\t} );\n\n\t\t\tconst DEF = createToken( {\n\t\t\t\tname: 'DEF',\n\t\t\t\tpattern: /DEF/,\n\t\t\t\tlonger_alt: Identifier\n\t\t\t} );\n\n\t\t\tconst USE = createToken( {\n\t\t\t\tname: 'USE',\n\t\t\t\tpattern: /USE/,\n\t\t\t\tlonger_alt: Identifier\n\t\t\t} );\n\n\t\t\tconst ROUTE = createToken( {\n\t\t\t\tname: 'ROUTE',\n\t\t\t\tpattern: /ROUTE/,\n\t\t\t\tlonger_alt: Identifier\n\t\t\t} );\n\n\t\t\tconst TO = createToken( {\n\t\t\t\tname: 'TO',\n\t\t\t\tpattern: /TO/,\n\t\t\t\tlonger_alt: Identifier\n\t\t\t} );\n\n\t\t\t//\n\n\t\t\tconst StringLiteral = createToken( { name: 'StringLiteral', pattern: /\"(?:[^\\\\\"\\n\\r]|\\\\[bfnrtv\"\\\\/]|\\\\u[0-9a-fA-F][0-9a-fA-F][0-9a-fA-F][0-9a-fA-F])*\"/ } );\n\t\t\tconst HexLiteral = createToken( { name: 'HexLiteral', pattern: /0[xX][0-9a-fA-F]+/ } );\n\t\t\tconst NumberLiteral = createToken( { name: 'NumberLiteral', pattern: /[-+]?[0-9]*\\.?[0-9]+([eE][-+]?[0-9]+)?/ } );\n\t\t\tconst TrueLiteral = createToken( { name: 'TrueLiteral', pattern: /TRUE/ } );\n\t\t\tconst FalseLiteral = createToken( { name: 'FalseLiteral', pattern: /FALSE/ } );\n\t\t\tconst NullLiteral = createToken( { name: 'NullLiteral', pattern: /NULL/ } );\n\t\t\tconst LSquare = createToken( { name: 'LSquare', pattern: /\\[/ } );\n\t\t\tconst RSquare = createToken( { name: 'RSquare', pattern: /]/ } );\n\t\t\tconst LCurly = createToken( { name: 'LCurly', pattern: /{/ } );\n\t\t\tconst RCurly = createToken( { name: 'RCurly', pattern: /}/ } );\n\t\t\tconst Comment = createToken( {\n\t\t\t\tname: 'Comment',\n\t\t\t\tpattern: /#.*/,\n\t\t\t\tgroup: chevrotain.Lexer.SKIPPED\n\t\t\t} );\n\n\t\t\t// commas, blanks, tabs, newlines and carriage returns are whitespace characters wherever they appear outside of string fields\n\n\t\t\tconst WhiteSpace = createToken( {\n\t\t\t\tname: 'WhiteSpace',\n\t\t\t\tpattern: /[ ,\\s]/,\n\t\t\t\tgroup: chevrotain.Lexer.SKIPPED\n\t\t\t} );\n\n\t\t\tconst tokens = [\n\t\t\t\tWhiteSpace,\n\t\t\t\t// keywords appear before the Identifier\n\t\t\t\tNodeName,\n\t\t\t\tDEF,\n\t\t\t\tUSE,\n\t\t\t\tROUTE,\n\t\t\t\tTO,\n\t\t\t\tTrueLiteral,\n\t\t\t\tFalseLiteral,\n\t\t\t\tNullLiteral,\n\t\t\t\t// the Identifier must appear after the keywords because all keywords are valid identifiers\n\t\t\t\tVersion,\n\t\t\t\tIdentifier,\n\t\t\t\tRouteIdentifier,\n\t\t\t\tStringLiteral,\n\t\t\t\tHexLiteral,\n\t\t\t\tNumberLiteral,\n\t\t\t\tLSquare,\n\t\t\t\tRSquare,\n\t\t\t\tLCurly,\n\t\t\t\tRCurly,\n\t\t\t\tComment\n\t\t\t];\n\n\t\t\tconst tokenVocabulary = {};\n\n\t\t\tfor ( let i = 0, l = tokens.length; i < l; i ++ ) {\n\n\t\t\t\tconst token = tokens[ i ];\n\n\t\t\t\ttokenVocabulary[ token.name ] = token;\n\n\t\t\t}\n\n\t\t\treturn { tokens: tokens, tokenVocabulary: tokenVocabulary };\n\n\t\t}\n\n\n\t\tfunction createVisitor( BaseVRMLVisitor ) {\n\n\t\t\t// the visitor is created dynmaically based on the given base class\n\n\t\t\tclass VRMLToASTVisitor extends BaseVRMLVisitor {\n\n\t\t\t\tconstructor() {\n\n\t\t\t\t\tsuper();\n\n\t\t\t\t\tthis.validateVisitor();\n\n\t\t\t\t}\n\n\t\t\t\tvrml( ctx ) {\n\n\t\t\t\t\tconst data = {\n\t\t\t\t\t\tversion: this.visit( ctx.version ),\n\t\t\t\t\t\tnodes: [],\n\t\t\t\t\t\troutes: []\n\t\t\t\t\t};\n\n\t\t\t\t\tfor ( let i = 0, l = ctx.node.length; i < l; i ++ ) {\n\n\t\t\t\t\t\tconst node = ctx.node[ i ];\n\n\t\t\t\t\t\tdata.nodes.push( this.visit( node ) );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( ctx.route ) {\n\n\t\t\t\t\t\tfor ( let i = 0, l = ctx.route.length; i < l; i ++ ) {\n\n\t\t\t\t\t\t\tconst route = ctx.route[ i ];\n\n\t\t\t\t\t\t\tdata.routes.push( this.visit( route ) );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t\treturn data;\n\n\t\t\t\t}\n\n\t\t\t\tversion( ctx ) {\n\n\t\t\t\t\treturn ctx.Version[ 0 ].image;\n\n\t\t\t\t}\n\n\t\t\t\tnode( ctx ) {\n\n\t\t\t\t\tconst data = {\n\t\t\t\t\t\tname: ctx.NodeName[ 0 ].image,\n\t\t\t\t\t\tfields: []\n\t\t\t\t\t};\n\n\t\t\t\t\tif ( ctx.field ) {\n\n\t\t\t\t\t\tfor ( let i = 0, l = ctx.field.length; i < l; i ++ ) {\n\n\t\t\t\t\t\t\tconst field = ctx.field[ i ];\n\n\t\t\t\t\t\t\tdata.fields.push( this.visit( field ) );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t\t// DEF\n\n\t\t\t\t\tif ( ctx.def ) {\n\n\t\t\t\t\t\tdata.DEF = this.visit( ctx.def[ 0 ] );\n\n\t\t\t\t\t}\n\n\t\t\t\t\treturn data;\n\n\t\t\t\t}\n\n\t\t\t\tfield( ctx ) {\n\n\t\t\t\t\tconst data = {\n\t\t\t\t\t\tname: ctx.Identifier[ 0 ].image,\n\t\t\t\t\t\ttype: null,\n\t\t\t\t\t\tvalues: null\n\t\t\t\t\t};\n\n\t\t\t\t\tlet result;\n\n\t\t\t\t\t// SFValue\n\n\t\t\t\t\tif ( ctx.singleFieldValue ) {\n\n\t\t\t\t\t\tresult = this.visit( ctx.singleFieldValue[ 0 ] );\n\n\t\t\t\t\t}\n\n\t\t\t\t\t// MFValue\n\n\t\t\t\t\tif ( ctx.multiFieldValue ) {\n\n\t\t\t\t\t\tresult = this.visit( ctx.multiFieldValue[ 0 ] );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tdata.type = result.type;\n\t\t\t\t\tdata.values = result.values;\n\n\t\t\t\t\treturn data;\n\n\t\t\t\t}\n\n\t\t\t\tdef( ctx ) {\n\n\t\t\t\t\treturn ( ctx.Identifier || ctx.NodeName )[ 0 ].image;\n\n\t\t\t\t}\n\n\t\t\t\tuse( ctx ) {\n\n\t\t\t\t\treturn { USE: ( ctx.Identifier || ctx.NodeName )[ 0 ].image };\n\n\t\t\t\t}\n\n\t\t\t\tsingleFieldValue( ctx ) {\n\n\t\t\t\t\treturn processField( this, ctx );\n\n\t\t\t\t}\n\n\t\t\t\tmultiFieldValue( ctx ) {\n\n\t\t\t\t\treturn processField( this, ctx );\n\n\t\t\t\t}\n\n\t\t\t\troute( ctx ) {\n\n\t\t\t\t\tconst data = {\n\t\t\t\t\t\tFROM: ctx.RouteIdentifier[ 0 ].image,\n\t\t\t\t\t\tTO: ctx.RouteIdentifier[ 1 ].image\n\t\t\t\t\t};\n\n\t\t\t\t\treturn data;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tfunction processField( scope, ctx ) {\n\n\t\t\t\tconst field = {\n\t\t\t\t\ttype: null,\n\t\t\t\t\tvalues: []\n\t\t\t\t};\n\n\t\t\t\tif ( ctx.node ) {\n\n\t\t\t\t\tfield.type = 'node';\n\n\t\t\t\t\tfor ( let i = 0, l = ctx.node.length; i < l; i ++ ) {\n\n\t\t\t\t\t\tconst node = ctx.node[ i ];\n\n\t\t\t\t\t\tfield.values.push( scope.visit( node ) );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tif ( ctx.use ) {\n\n\t\t\t\t\tfield.type = 'use';\n\n\t\t\t\t\tfor ( let i = 0, l = ctx.use.length; i < l; i ++ ) {\n\n\t\t\t\t\t\tconst use = ctx.use[ i ];\n\n\t\t\t\t\t\tfield.values.push( scope.visit( use ) );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tif ( ctx.StringLiteral ) {\n\n\t\t\t\t\tfield.type = 'string';\n\n\t\t\t\t\tfor ( let i = 0, l = ctx.StringLiteral.length; i < l; i ++ ) {\n\n\t\t\t\t\t\tconst stringLiteral = ctx.StringLiteral[ i ];\n\n\t\t\t\t\t\tfield.values.push( stringLiteral.image.replace( /'|\"/g, '' ) );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tif ( ctx.NumberLiteral ) {\n\n\t\t\t\t\tfield.type = 'number';\n\n\t\t\t\t\tfor ( let i = 0, l = ctx.NumberLiteral.length; i < l; i ++ ) {\n\n\t\t\t\t\t\tconst numberLiteral = ctx.NumberLiteral[ i ];\n\n\t\t\t\t\t\tfield.values.push( parseFloat( numberLiteral.image ) );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tif ( ctx.HexLiteral ) {\n\n\t\t\t\t\tfield.type = 'hex';\n\n\t\t\t\t\tfor ( let i = 0, l = ctx.HexLiteral.length; i < l; i ++ ) {\n\n\t\t\t\t\t\tconst hexLiteral = ctx.HexLiteral[ i ];\n\n\t\t\t\t\t\tfield.values.push( hexLiteral.image );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tif ( ctx.TrueLiteral ) {\n\n\t\t\t\t\tfield.type = 'boolean';\n\n\t\t\t\t\tfor ( let i = 0, l = ctx.TrueLiteral.length; i < l; i ++ ) {\n\n\t\t\t\t\t\tconst trueLiteral = ctx.TrueLiteral[ i ];\n\n\t\t\t\t\t\tif ( trueLiteral.image === 'TRUE' ) field.values.push( true );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tif ( ctx.FalseLiteral ) {\n\n\t\t\t\t\tfield.type = 'boolean';\n\n\t\t\t\t\tfor ( let i = 0, l = ctx.FalseLiteral.length; i < l; i ++ ) {\n\n\t\t\t\t\t\tconst falseLiteral = ctx.FalseLiteral[ i ];\n\n\t\t\t\t\t\tif ( falseLiteral.image === 'FALSE' ) field.values.push( false );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tif ( ctx.NullLiteral ) {\n\n\t\t\t\t\tfield.type = 'null';\n\n\t\t\t\t\tctx.NullLiteral.forEach( function () {\n\n\t\t\t\t\t\tfield.values.push( null );\n\n\t\t\t\t\t} );\n\n\t\t\t\t}\n\n\t\t\t\treturn field;\n\n\t\t\t}\n\n\t\t\treturn new VRMLToASTVisitor();\n\n\t\t}\n\n\t\tfunction parseTree( tree ) {\n\n\t\t\t// console.log( JSON.stringify( tree, null, 2 ) );\n\n\t\t\tconst nodes = tree.nodes;\n\t\t\tconst scene = new Scene();\n\n\t\t\t// first iteration: build nodemap based on DEF statements\n\n\t\t\tfor ( let i = 0, l = nodes.length; i < l; i ++ ) {\n\n\t\t\t\tconst node = nodes[ i ];\n\n\t\t\t\tbuildNodeMap( node );\n\n\t\t\t}\n\n\t\t\t// second iteration: build nodes\n\n\t\t\tfor ( let i = 0, l = nodes.length; i < l; i ++ ) {\n\n\t\t\t\tconst node = nodes[ i ];\n\t\t\t\tconst object = getNode( node );\n\n\t\t\t\tif ( object instanceof Object3D ) scene.add( object );\n\n\t\t\t\tif ( node.name === 'WorldInfo' ) scene.userData.worldInfo = object;\n\n\t\t\t}\n\n\t\t\treturn scene;\n\n\t\t}\n\n\t\tfunction buildNodeMap( node ) {\n\n\t\t\tif ( node.DEF ) {\n\n\t\t\t\tnodeMap[ node.DEF ] = node;\n\n\t\t\t}\n\n\t\t\tconst fields = node.fields;\n\n\t\t\tfor ( let i = 0, l = fields.length; i < l; i ++ ) {\n\n\t\t\t\tconst field = fields[ i ];\n\n\t\t\t\tif ( field.type === 'node' ) {\n\n\t\t\t\t\tconst fieldValues = field.values;\n\n\t\t\t\t\tfor ( let j = 0, jl = fieldValues.length; j < jl; j ++ ) {\n\n\t\t\t\t\t\tbuildNodeMap( fieldValues[ j ] );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\n\t\t\t}\n\n\t\t}\n\n\n\t\tfunction getNode( node ) {\n\n\t\t\t// handle case where a node refers to a different one\n\n\t\t\tif ( node.USE ) {\n\n\t\t\t\treturn resolveUSE( node.USE );\n\n\t\t\t}\n\n\t\t\tif ( node.build !== undefined ) return node.build;\n\n\t\t\tnode.build = buildNode( node );\n\n\t\t\treturn node.build;\n\n\t\t}\n\n\t\t// node builder\n\n\t\tfunction buildNode( node ) {\n\n\t\t\tconst nodeName = node.name;\n\t\t\tlet build;\n\n\t\t\tswitch ( nodeName ) {\n\n\t\t\t\tcase 'Anchor':\n\t\t\t\tcase 'Group':\n\t\t\t\tcase 'Transform':\n\t\t\t\tcase 'Collision':\n\t\t\t\t\tbuild = buildGroupingNode( node );\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'Background':\n\t\t\t\t\tbuild = buildBackgroundNode( node );\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'Shape':\n\t\t\t\t\tbuild = buildShapeNode( node );\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'Appearance':\n\t\t\t\t\tbuild = buildAppearanceNode( node );\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'Material':\n\t\t\t\t\tbuild = buildMaterialNode( node );\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'ImageTexture':\n\t\t\t\t\tbuild = buildImageTextureNode( node );\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'PixelTexture':\n\t\t\t\t\tbuild = buildPixelTextureNode( node );\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'TextureTransform':\n\t\t\t\t\tbuild = buildTextureTransformNode( node );\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'IndexedFaceSet':\n\t\t\t\t\tbuild = buildIndexedFaceSetNode( node );\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'IndexedLineSet':\n\t\t\t\t\tbuild = buildIndexedLineSetNode( node );\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'PointSet':\n\t\t\t\t\tbuild = buildPointSetNode( node );\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'Box':\n\t\t\t\t\tbuild = buildBoxNode( node );\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'Cone':\n\t\t\t\t\tbuild = buildConeNode( node );\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'Cylinder':\n\t\t\t\t\tbuild = buildCylinderNode( node );\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'Sphere':\n\t\t\t\t\tbuild = buildSphereNode( node );\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'ElevationGrid':\n\t\t\t\t\tbuild = buildElevationGridNode( node );\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'Extrusion':\n\t\t\t\t\tbuild = buildExtrusionNode( node );\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'Color':\n\t\t\t\tcase 'Coordinate':\n\t\t\t\tcase 'Normal':\n\t\t\t\tcase 'TextureCoordinate':\n\t\t\t\t\tbuild = buildGeometricNode( node );\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'WorldInfo':\n\t\t\t\t\tbuild = buildWorldInfoNode( node );\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'Billboard':\n\n\t\t\t\tcase 'Inline':\n\t\t\t\tcase 'LOD':\n\t\t\t\tcase 'Switch':\n\n\t\t\t\tcase 'AudioClip':\n\t\t\t\tcase 'DirectionalLight':\n\t\t\t\tcase 'PointLight':\n\t\t\t\tcase 'Script':\n\t\t\t\tcase 'Sound':\n\t\t\t\tcase 'SpotLight':\n\n\t\t\t\tcase 'CylinderSensor':\n\t\t\t\tcase 'PlaneSensor':\n\t\t\t\tcase 'ProximitySensor':\n\t\t\t\tcase 'SphereSensor':\n\t\t\t\tcase 'TimeSensor':\n\t\t\t\tcase 'TouchSensor':\n\t\t\t\tcase 'VisibilitySensor':\n\n\t\t\t\tcase 'Text':\n\n\t\t\t\tcase 'FontStyle':\n\t\t\t\tcase 'MovieTexture':\n\n\t\t\t\tcase 'ColorInterpolator':\n\t\t\t\tcase 'CoordinateInterpolator':\n\t\t\t\tcase 'NormalInterpolator':\n\t\t\t\tcase 'OrientationInterpolator':\n\t\t\t\tcase 'PositionInterpolator':\n\t\t\t\tcase 'ScalarInterpolator':\n\n\t\t\t\tcase 'Fog':\n\t\t\t\tcase 'NavigationInfo':\n\t\t\t\tcase 'Viewpoint':\n\t\t\t\t\t// node not supported yet\n\t\t\t\t\tbreak;\n\n\t\t\t\tdefault:\n\t\t\t\t\tconsole.warn( 'THREE.VRMLLoader: Unknown node:', nodeName );\n\t\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t\tif ( build !== undefined && node.DEF !== undefined && build.hasOwnProperty( 'name' ) === true ) {\n\n\t\t\t\tbuild.name = node.DEF;\n\n\t\t\t}\n\n\t\t\treturn build;\n\n\t\t}\n\n\t\tfunction buildGroupingNode( node ) {\n\n\t\t\tconst object = new Group();\n\n\t\t\t//\n\n\t\t\tconst fields = node.fields;\n\n\t\t\tfor ( let i = 0, l = fields.length; i < l; i ++ ) {\n\n\t\t\t\tconst field = fields[ i ];\n\t\t\t\tconst fieldName = field.name;\n\t\t\t\tconst fieldValues = field.values;\n\n\t\t\t\tswitch ( fieldName ) {\n\n\t\t\t\t\tcase 'bboxCenter':\n\t\t\t\t\t\t// field not supported\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'bboxSize':\n\t\t\t\t\t\t// field not supported\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'center':\n\t\t\t\t\t\t// field not supported\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'children':\n\t\t\t\t\t\tparseFieldChildren( fieldValues, object );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'description':\n\t\t\t\t\t\t// field not supported\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'collide':\n\t\t\t\t\t\t// field not supported\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'parameter':\n\t\t\t\t\t\t// field not supported\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'rotation':\n\t\t\t\t\t\tconst axis = new Vector3( fieldValues[ 0 ], fieldValues[ 1 ], fieldValues[ 2 ] ).normalize();\n\t\t\t\t\t\tconst angle = fieldValues[ 3 ];\n\t\t\t\t\t\tobject.quaternion.setFromAxisAngle( axis, angle );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'scale':\n\t\t\t\t\t\tobject.scale.set( fieldValues[ 0 ], fieldValues[ 1 ], fieldValues[ 2 ] );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'scaleOrientation':\n\t\t\t\t\t\t// field not supported\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'translation':\n\t\t\t\t\t\tobject.position.set( fieldValues[ 0 ], fieldValues[ 1 ], fieldValues[ 2 ] );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'proxy':\n\t\t\t\t\t\t// field not supported\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'url':\n\t\t\t\t\t\t// field not supported\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tdefault:\n\t\t\t\t\t\tconsole.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn object;\n\n\t\t}\n\n\t\tfunction buildBackgroundNode( node ) {\n\n\t\t\tconst group = new Group();\n\n\t\t\tlet groundAngle, groundColor;\n\t\t\tlet skyAngle, skyColor;\n\n\t\t\tconst fields = node.fields;\n\n\t\t\tfor ( let i = 0, l = fields.length; i < l; i ++ ) {\n\n\t\t\t\tconst field = fields[ i ];\n\t\t\t\tconst fieldName = field.name;\n\t\t\t\tconst fieldValues = field.values;\n\n\t\t\t\tswitch ( fieldName ) {\n\n\t\t\t\t\tcase 'groundAngle':\n\t\t\t\t\t\tgroundAngle = fieldValues;\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'groundColor':\n\t\t\t\t\t\tgroundColor = fieldValues;\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'backUrl':\n\t\t\t\t\t\t// field not supported\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'bottomUrl':\n\t\t\t\t\t\t// field not supported\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'frontUrl':\n\t\t\t\t\t\t// field not supported\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'leftUrl':\n\t\t\t\t\t\t// field not supported\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'rightUrl':\n\t\t\t\t\t\t// field not supported\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'topUrl':\n\t\t\t\t\t\t// field not supported\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'skyAngle':\n\t\t\t\t\t\tskyAngle = fieldValues;\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'skyColor':\n\t\t\t\t\t\tskyColor = fieldValues;\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tdefault:\n\t\t\t\t\t\tconsole.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tconst radius = 10000;\n\n\t\t\t// sky\n\n\t\t\tif ( skyColor ) {\n\n\t\t\t\tconst skyGeometry = new SphereGeometry( radius, 32, 16 );\n\t\t\t\tconst skyMaterial = new MeshBasicMaterial( { fog: false, side: BackSide, depthWrite: false, depthTest: false } );\n\n\t\t\t\tif ( skyColor.length > 3 ) {\n\n\t\t\t\t\tpaintFaces( skyGeometry, radius, skyAngle, toColorArray( skyColor ), true );\n\t\t\t\t\tskyMaterial.vertexColors = true;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tskyMaterial.color.setRGB( skyColor[ 0 ], skyColor[ 1 ], skyColor[ 2 ] );\n\t\t\t\t\tskyMaterial.color.convertSRGBToLinear();\n\n\t\t\t\t}\n\n\t\t\t\tconst sky = new Mesh( skyGeometry, skyMaterial );\n\t\t\t\tgroup.add( sky );\n\n\t\t\t}\n\n\t\t\t// ground\n\n\t\t\tif ( groundColor ) {\n\n\t\t\t\tif ( groundColor.length > 0 ) {\n\n\t\t\t\t\tconst groundGeometry = new SphereGeometry( radius, 32, 16, 0, 2 * Math.PI, 0.5 * Math.PI, 1.5 * Math.PI );\n\t\t\t\t\tconst groundMaterial = new MeshBasicMaterial( { fog: false, side: BackSide, vertexColors: true, depthWrite: false, depthTest: false } );\n\n\t\t\t\t\tpaintFaces( groundGeometry, radius, groundAngle, toColorArray( groundColor ), false );\n\n\t\t\t\t\tconst ground = new Mesh( groundGeometry, groundMaterial );\n\t\t\t\t\tgroup.add( ground );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// render background group first\n\n\t\t\tgroup.renderOrder = - Infinity;\n\n\t\t\treturn group;\n\n\t\t}\n\n\t\tfunction buildShapeNode( node ) {\n\n\t\t\tconst fields = node.fields;\n\n\t\t\t// if the appearance field is NULL or unspecified, lighting is off and the unlit object color is (0, 0, 0)\n\n\t\t\tlet material = new MeshBasicMaterial( {\n\t\t\t\tname: Loader.DEFAULT_MATERIAL_NAME,\n\t\t\t\tcolor: 0x000000\n\t\t\t} );\n\t\t\tlet geometry;\n\n\t\t\tfor ( let i = 0, l = fields.length; i < l; i ++ ) {\n\n\t\t\t\tconst field = fields[ i ];\n\t\t\t\tconst fieldName = field.name;\n\t\t\t\tconst fieldValues = field.values;\n\n\t\t\t\tswitch ( fieldName ) {\n\n\t\t\t\t\tcase 'appearance':\n\t\t\t\t\t\tif ( fieldValues[ 0 ] !== null ) {\n\n\t\t\t\t\t\t\tmaterial = getNode( fieldValues[ 0 ] );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'geometry':\n\t\t\t\t\t\tif ( fieldValues[ 0 ] !== null ) {\n\n\t\t\t\t\t\t\tgeometry = getNode( fieldValues[ 0 ] );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tdefault:\n\t\t\t\t\t\tconsole.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// build 3D object\n\n\t\t\tlet object;\n\n\t\t\tif ( geometry && geometry.attributes.position ) {\n\n\t\t\t\tconst type = geometry._type;\n\n\t\t\t\tif ( type === 'points' ) { // points\n\n\t\t\t\t\tconst pointsMaterial = new PointsMaterial( {\n\t\t\t\t\t\tname: Loader.DEFAULT_MATERIAL_NAME,\n\t\t\t\t\t\tcolor: 0xffffff,\n\t\t\t\t\t\topacity: material.opacity,\n\t\t\t\t\t\ttransparent: material.transparent\n\t\t\t\t\t} );\n\n\t\t\t\t\tif ( geometry.attributes.color !== undefined ) {\n\n\t\t\t\t\t\tpointsMaterial.vertexColors = true;\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\t// if the color field is NULL and there is a material defined for the appearance affecting this PointSet, then use the emissiveColor of the material to draw the points\n\n\t\t\t\t\t\tif ( material.isMeshPhongMaterial ) {\n\n\t\t\t\t\t\t\tpointsMaterial.color.copy( material.emissive );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t\tobject = new Points( geometry, pointsMaterial );\n\n\t\t\t\t} else if ( type === 'line' ) { // lines\n\n\t\t\t\t\tconst lineMaterial = new LineBasicMaterial( {\n\t\t\t\t\t\tname: Loader.DEFAULT_MATERIAL_NAME,\n\t\t\t\t\t\tcolor: 0xffffff,\n\t\t\t\t\t\topacity: material.opacity,\n\t\t\t\t\t\ttransparent: material.transparent\n\t\t\t\t\t} );\n\n\t\t\t\t\tif ( geometry.attributes.color !== undefined ) {\n\n\t\t\t\t\t\tlineMaterial.vertexColors = true;\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\t// if the color field is NULL and there is a material defined for the appearance affecting this IndexedLineSet, then use the emissiveColor of the material to draw the lines\n\n\t\t\t\t\t\tif ( material.isMeshPhongMaterial ) {\n\n\t\t\t\t\t\t\tlineMaterial.color.copy( material.emissive );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t\tobject = new LineSegments( geometry, lineMaterial );\n\n\t\t\t\t} else { // consider meshes\n\n\t\t\t\t\t// check \"solid\" hint (it's placed in the geometry but affects the material)\n\n\t\t\t\t\tif ( geometry._solid !== undefined ) {\n\n\t\t\t\t\t\tmaterial.side = ( geometry._solid ) ? FrontSide : DoubleSide;\n\n\t\t\t\t\t}\n\n\t\t\t\t\t// check for vertex colors\n\n\t\t\t\t\tif ( geometry.attributes.color !== undefined ) {\n\n\t\t\t\t\t\tmaterial.vertexColors = true;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tobject = new Mesh( geometry, material );\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tobject = new Object3D();\n\n\t\t\t\t// if the geometry field is NULL or no vertices are defined the object is not drawn\n\n\t\t\t\tobject.visible = false;\n\n\t\t\t}\n\n\t\t\treturn object;\n\n\t\t}\n\n\t\tfunction buildAppearanceNode( node ) {\n\n\t\t\tlet material = new MeshPhongMaterial();\n\t\t\tlet transformData;\n\n\t\t\tconst fields = node.fields;\n\n\t\t\tfor ( let i = 0, l = fields.length; i < l; i ++ ) {\n\n\t\t\t\tconst field = fields[ i ];\n\t\t\t\tconst fieldName = field.name;\n\t\t\t\tconst fieldValues = field.values;\n\n\t\t\t\tswitch ( fieldName ) {\n\n\t\t\t\t\tcase 'material':\n\t\t\t\t\t\tif ( fieldValues[ 0 ] !== null ) {\n\n\t\t\t\t\t\t\tconst materialData = getNode( fieldValues[ 0 ] );\n\n\t\t\t\t\t\t\tif ( materialData.diffuseColor ) material.color.copy( materialData.diffuseColor );\n\t\t\t\t\t\t\tif ( materialData.emissiveColor ) material.emissive.copy( materialData.emissiveColor );\n\t\t\t\t\t\t\tif ( materialData.shininess ) material.shininess = materialData.shininess;\n\t\t\t\t\t\t\tif ( materialData.specularColor ) material.specular.copy( materialData.specularColor );\n\t\t\t\t\t\t\tif ( materialData.transparency ) material.opacity = 1 - materialData.transparency;\n\t\t\t\t\t\t\tif ( materialData.transparency > 0 ) material.transparent = true;\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t// if the material field is NULL or unspecified, lighting is off and the unlit object color is (0, 0, 0)\n\n\t\t\t\t\t\t\tmaterial = new MeshBasicMaterial( {\n\t\t\t\t\t\t\t\tname: Loader.DEFAULT_MATERIAL_NAME,\n\t\t\t\t\t\t\t\tcolor: 0x000000\n\t\t\t\t\t\t\t} );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'texture':\n\t\t\t\t\t\tconst textureNode = fieldValues[ 0 ];\n\t\t\t\t\t\tif ( textureNode !== null ) {\n\n\t\t\t\t\t\t\tif ( textureNode.name === 'ImageTexture' || textureNode.name === 'PixelTexture' ) {\n\n\t\t\t\t\t\t\t\tmaterial.map = getNode( textureNode );\n\n\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\t// MovieTexture not supported yet\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'textureTransform':\n\t\t\t\t\t\tif ( fieldValues[ 0 ] !== null ) {\n\n\t\t\t\t\t\t\ttransformData = getNode( fieldValues[ 0 ] );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tdefault:\n\t\t\t\t\t\tconsole.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// only apply texture transform data if a texture was defined\n\n\t\t\tif ( material.map ) {\n\n\t\t\t\t// respect VRML lighting model\n\n\t\t\t\tif ( material.map.__type ) {\n\n\t\t\t\t\tswitch ( material.map.__type ) {\n\n\t\t\t\t\t\tcase TEXTURE_TYPE.INTENSITY_ALPHA:\n\t\t\t\t\t\t\tmaterial.opacity = 1; // ignore transparency\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase TEXTURE_TYPE.RGB:\n\t\t\t\t\t\t\tmaterial.color.set( 0xffffff ); // ignore material color\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tcase TEXTURE_TYPE.RGBA:\n\t\t\t\t\t\t\tmaterial.color.set( 0xffffff ); // ignore material color\n\t\t\t\t\t\t\tmaterial.opacity = 1; // ignore transparency\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\tdefault:\n\n\t\t\t\t\t}\n\n\t\t\t\t\tdelete material.map.__type;\n\n\t\t\t\t}\n\n\t\t\t\t// apply texture transform\n\n\t\t\t\tif ( transformData ) {\n\n\t\t\t\t\tmaterial.map.center.copy( transformData.center );\n\t\t\t\t\tmaterial.map.rotation = transformData.rotation;\n\t\t\t\t\tmaterial.map.repeat.copy( transformData.scale );\n\t\t\t\t\tmaterial.map.offset.copy( transformData.translation );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn material;\n\n\t\t}\n\n\t\tfunction buildMaterialNode( node ) {\n\n\t\t\tconst materialData = {};\n\n\t\t\tconst fields = node.fields;\n\n\t\t\tfor ( let i = 0, l = fields.length; i < l; i ++ ) {\n\n\t\t\t\tconst field = fields[ i ];\n\t\t\t\tconst fieldName = field.name;\n\t\t\t\tconst fieldValues = field.values;\n\n\t\t\t\tswitch ( fieldName ) {\n\n\t\t\t\t\tcase 'ambientIntensity':\n\t\t\t\t\t\t// field not supported\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'diffuseColor':\n\t\t\t\t\t\tmaterialData.diffuseColor = new Color( fieldValues[ 0 ], fieldValues[ 1 ], fieldValues[ 2 ] );\n\t\t\t\t\t\tmaterialData.diffuseColor.convertSRGBToLinear();\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'emissiveColor':\n\t\t\t\t\t\tmaterialData.emissiveColor = new Color( fieldValues[ 0 ], fieldValues[ 1 ], fieldValues[ 2 ] );\n\t\t\t\t\t\tmaterialData.emissiveColor.convertSRGBToLinear();\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'shininess':\n\t\t\t\t\t\tmaterialData.shininess = fieldValues[ 0 ];\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'specularColor':\n\t\t\t\t\t\tmaterialData.specularColor = new Color( fieldValues[ 0 ], fieldValues[ 1 ], fieldValues[ 2 ] );\n\t\t\t\t\t\tmaterialData.specularColor.convertSRGBToLinear();\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'transparency':\n\t\t\t\t\t\tmaterialData.transparency = fieldValues[ 0 ];\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tdefault:\n\t\t\t\t\t\tconsole.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn materialData;\n\n\t\t}\n\n\t\tfunction parseHexColor( hex, textureType, color ) {\n\n\t\t\tlet value;\n\n\t\t\tswitch ( textureType ) {\n\n\t\t\t\tcase TEXTURE_TYPE.INTENSITY:\n\t\t\t\t\t// Intensity texture: A one-component image specifies one-byte hexadecimal or integer values representing the intensity of the image\n\t\t\t\t\tvalue = parseInt( hex );\n\t\t\t\t\tcolor.r = value;\n\t\t\t\t\tcolor.g = value;\n\t\t\t\t\tcolor.b = value;\n\t\t\t\t\tcolor.a = 1;\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase TEXTURE_TYPE.INTENSITY_ALPHA:\n\t\t\t\t\t// Intensity+Alpha texture: A two-component image specifies the intensity in the first (high) byte and the alpha opacity in the second (low) byte.\n\t\t\t\t\tvalue = parseInt( '0x' + hex.substring( 2, 4 ) );\n\t\t\t\t\tcolor.r = value;\n\t\t\t\t\tcolor.g = value;\n\t\t\t\t\tcolor.b = value;\n\t\t\t\t\tcolor.a = parseInt( '0x' + hex.substring( 4, 6 ) );\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase TEXTURE_TYPE.RGB:\n\t\t\t\t\t// RGB texture: Pixels in a three-component image specify the red component in the first (high) byte, followed by the green and blue components\n\t\t\t\t\tcolor.r = parseInt( '0x' + hex.substring( 2, 4 ) );\n\t\t\t\t\tcolor.g = parseInt( '0x' + hex.substring( 4, 6 ) );\n\t\t\t\t\tcolor.b = parseInt( '0x' + hex.substring( 6, 8 ) );\n\t\t\t\t\tcolor.a = 1;\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase TEXTURE_TYPE.RGBA:\n\t\t\t\t\t// RGBA texture: Four-component images specify the alpha opacity byte after red/green/blue\n\t\t\t\t\tcolor.r = parseInt( '0x' + hex.substring( 2, 4 ) );\n\t\t\t\t\tcolor.g = parseInt( '0x' + hex.substring( 4, 6 ) );\n\t\t\t\t\tcolor.b = parseInt( '0x' + hex.substring( 6, 8 ) );\n\t\t\t\t\tcolor.a = parseInt( '0x' + hex.substring( 8, 10 ) );\n\t\t\t\t\tbreak;\n\n\t\t\t\tdefault:\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction getTextureType( num_components ) {\n\n\t\t\tlet type;\n\n\t\t\tswitch ( num_components ) {\n\n\t\t\t\tcase 1:\n\t\t\t\t\ttype = TEXTURE_TYPE.INTENSITY;\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 2:\n\t\t\t\t\ttype = TEXTURE_TYPE.INTENSITY_ALPHA;\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 3:\n\t\t\t\t\ttype = TEXTURE_TYPE.RGB;\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 4:\n\t\t\t\t\ttype = TEXTURE_TYPE.RGBA;\n\t\t\t\t\tbreak;\n\n\t\t\t\tdefault:\n\n\t\t\t}\n\n\t\t\treturn type;\n\n\t\t}\n\n\t\tfunction buildPixelTextureNode( node ) {\n\n\t\t\tlet texture;\n\t\t\tlet wrapS = RepeatWrapping;\n\t\t\tlet wrapT = RepeatWrapping;\n\n\t\t\tconst fields = node.fields;\n\n\t\t\tfor ( let i = 0, l = fields.length; i < l; i ++ ) {\n\n\t\t\t\tconst field = fields[ i ];\n\t\t\t\tconst fieldName = field.name;\n\t\t\t\tconst fieldValues = field.values;\n\n\t\t\t\tswitch ( fieldName ) {\n\n\t\t\t\t\tcase 'image':\n\t\t\t\t\t\tconst width = fieldValues[ 0 ];\n\t\t\t\t\t\tconst height = fieldValues[ 1 ];\n\t\t\t\t\t\tconst num_components = fieldValues[ 2 ];\n\n\t\t\t\t\t\tconst textureType = getTextureType( num_components );\n\n\t\t\t\t\t\tconst data = new Uint8Array( 4 * width * height );\n\n\t\t\t\t\t\tconst color = { r: 0, g: 0, b: 0, a: 0 };\n\n\t\t\t\t\t\tfor ( let j = 3, k = 0, jl = fieldValues.length; j < jl; j ++, k ++ ) {\n\n\t\t\t\t\t\t\tparseHexColor( fieldValues[ j ], textureType, color );\n\n\t\t\t\t\t\t\tconst stride = k * 4;\n\n\t\t\t\t\t\t\tdata[ stride + 0 ] = color.r;\n\t\t\t\t\t\t\tdata[ stride + 1 ] = color.g;\n\t\t\t\t\t\t\tdata[ stride + 2 ] = color.b;\n\t\t\t\t\t\t\tdata[ stride + 3 ] = color.a;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\ttexture = new DataTexture( data, width, height );\n\t\t\t\t\t\ttexture.colorSpace = SRGBColorSpace;\n\t\t\t\t\t\ttexture.needsUpdate = true;\n\t\t\t\t\t\ttexture.__type = textureType; // needed for material modifications\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'repeatS':\n\t\t\t\t\t\tif ( fieldValues[ 0 ] === false ) wrapS = ClampToEdgeWrapping;\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'repeatT':\n\t\t\t\t\t\tif ( fieldValues[ 0 ] === false ) wrapT = ClampToEdgeWrapping;\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tdefault:\n\t\t\t\t\t\tconsole.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( texture ) {\n\n\t\t\t\ttexture.wrapS = wrapS;\n\t\t\t\ttexture.wrapT = wrapT;\n\n\t\t\t}\n\n\t\t\treturn texture;\n\n\t\t}\n\n\t\tfunction buildImageTextureNode( node ) {\n\n\t\t\tlet texture;\n\t\t\tlet wrapS = RepeatWrapping;\n\t\t\tlet wrapT = RepeatWrapping;\n\n\t\t\tconst fields = node.fields;\n\n\t\t\tfor ( let i = 0, l = fields.length; i < l; i ++ ) {\n\n\t\t\t\tconst field = fields[ i ];\n\t\t\t\tconst fieldName = field.name;\n\t\t\t\tconst fieldValues = field.values;\n\n\t\t\t\tswitch ( fieldName ) {\n\n\t\t\t\t\tcase 'url':\n\t\t\t\t\t\tconst url = fieldValues[ 0 ];\n\t\t\t\t\t\tif ( url ) texture = textureLoader.load( url );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'repeatS':\n\t\t\t\t\t\tif ( fieldValues[ 0 ] === false ) wrapS = ClampToEdgeWrapping;\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'repeatT':\n\t\t\t\t\t\tif ( fieldValues[ 0 ] === false ) wrapT = ClampToEdgeWrapping;\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tdefault:\n\t\t\t\t\t\tconsole.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( texture ) {\n\n\t\t\t\ttexture.wrapS = wrapS;\n\t\t\t\ttexture.wrapT = wrapT;\n\t\t\t\ttexture.colorSpace = SRGBColorSpace;\n\n\t\t\t}\n\n\t\t\treturn texture;\n\n\t\t}\n\n\t\tfunction buildTextureTransformNode( node ) {\n\n\t\t\tconst transformData = {\n\t\t\t\tcenter: new Vector2(),\n\t\t\t\trotation: new Vector2(),\n\t\t\t\tscale: new Vector2(),\n\t\t\t\ttranslation: new Vector2()\n\t\t\t};\n\n\t\t\tconst fields = node.fields;\n\n\t\t\tfor ( let i = 0, l = fields.length; i < l; i ++ ) {\n\n\t\t\t\tconst field = fields[ i ];\n\t\t\t\tconst fieldName = field.name;\n\t\t\t\tconst fieldValues = field.values;\n\n\t\t\t\tswitch ( fieldName ) {\n\n\t\t\t\t\tcase 'center':\n\t\t\t\t\t\ttransformData.center.set( fieldValues[ 0 ], fieldValues[ 1 ] );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'rotation':\n\t\t\t\t\t\ttransformData.rotation = fieldValues[ 0 ];\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'scale':\n\t\t\t\t\t\ttransformData.scale.set( fieldValues[ 0 ], fieldValues[ 1 ] );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'translation':\n\t\t\t\t\t\ttransformData.translation.set( fieldValues[ 0 ], fieldValues[ 1 ] );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tdefault:\n\t\t\t\t\t\tconsole.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn transformData;\n\n\t\t}\n\n\t\tfunction buildGeometricNode( node ) {\n\n\t\t\treturn node.fields[ 0 ].values;\n\n\t\t}\n\n\t\tfunction buildWorldInfoNode( node ) {\n\n\t\t\tconst worldInfo = {};\n\n\t\t\tconst fields = node.fields;\n\n\t\t\tfor ( let i = 0, l = fields.length; i < l; i ++ ) {\n\n\t\t\t\tconst field = fields[ i ];\n\t\t\t\tconst fieldName = field.name;\n\t\t\t\tconst fieldValues = field.values;\n\n\t\t\t\tswitch ( fieldName ) {\n\n\t\t\t\t\tcase 'title':\n\t\t\t\t\t\tworldInfo.title = fieldValues[ 0 ];\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'info':\n\t\t\t\t\t\tworldInfo.info = fieldValues;\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tdefault:\n\t\t\t\t\t\tconsole.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn worldInfo;\n\n\t\t}\n\n\t\tfunction buildIndexedFaceSetNode( node ) {\n\n\t\t\tlet color, coord, normal, texCoord;\n\t\t\tlet ccw = true, solid = true, creaseAngle = 0;\n\t\t\tlet colorIndex, coordIndex, normalIndex, texCoordIndex;\n\t\t\tlet colorPerVertex = true, normalPerVertex = true;\n\n\t\t\tconst fields = node.fields;\n\n\t\t\tfor ( let i = 0, l = fields.length; i < l; i ++ ) {\n\n\t\t\t\tconst field = fields[ i ];\n\t\t\t\tconst fieldName = field.name;\n\t\t\t\tconst fieldValues = field.values;\n\n\t\t\t\tswitch ( fieldName ) {\n\n\t\t\t\t\tcase 'color':\n\t\t\t\t\t\tconst colorNode = fieldValues[ 0 ];\n\n\t\t\t\t\t\tif ( colorNode !== null ) {\n\n\t\t\t\t\t\t\tcolor = getNode( colorNode );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'coord':\n\t\t\t\t\t\tconst coordNode = fieldValues[ 0 ];\n\n\t\t\t\t\t\tif ( coordNode !== null ) {\n\n\t\t\t\t\t\t\tcoord = getNode( coordNode );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'normal':\n\t\t\t\t\t\tconst normalNode = fieldValues[ 0 ];\n\n\t\t\t\t\t\tif ( normalNode !== null ) {\n\n\t\t\t\t\t\t\tnormal = getNode( normalNode );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'texCoord':\n\t\t\t\t\t\tconst texCoordNode = fieldValues[ 0 ];\n\n\t\t\t\t\t\tif ( texCoordNode !== null ) {\n\n\t\t\t\t\t\t\ttexCoord = getNode( texCoordNode );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'ccw':\n\t\t\t\t\t\tccw = fieldValues[ 0 ];\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'colorIndex':\n\t\t\t\t\t\tcolorIndex = fieldValues;\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'colorPerVertex':\n\t\t\t\t\t\tcolorPerVertex = fieldValues[ 0 ];\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'convex':\n\t\t\t\t\t\t// field not supported\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'coordIndex':\n\t\t\t\t\t\tcoordIndex = fieldValues;\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'creaseAngle':\n\t\t\t\t\t\tcreaseAngle = fieldValues[ 0 ];\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'normalIndex':\n\t\t\t\t\t\tnormalIndex = fieldValues;\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'normalPerVertex':\n\t\t\t\t\t\tnormalPerVertex = fieldValues[ 0 ];\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'solid':\n\t\t\t\t\t\tsolid = fieldValues[ 0 ];\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'texCoordIndex':\n\t\t\t\t\t\ttexCoordIndex = fieldValues;\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tdefault:\n\t\t\t\t\t\tconsole.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( coordIndex === undefined ) {\n\n\t\t\t\tconsole.warn( 'THREE.VRMLLoader: Missing coordIndex.' );\n\n\t\t\t\treturn new BufferGeometry(); // handle VRML files with incomplete geometry definition\n\n\t\t\t}\n\n\t\t\tconst triangulatedCoordIndex = triangulateFaceIndex( coordIndex, ccw );\n\n\t\t\tlet colorAttribute;\n\t\t\tlet normalAttribute;\n\t\t\tlet uvAttribute;\n\n\t\t\tif ( color ) {\n\n\t\t\t\tif ( colorPerVertex === true ) {\n\n\t\t\t\t\tif ( colorIndex && colorIndex.length > 0 ) {\n\n\t\t\t\t\t\t// if the colorIndex field is not empty, then it is used to choose colors for each vertex of the IndexedFaceSet.\n\n\t\t\t\t\t\tconst triangulatedColorIndex = triangulateFaceIndex( colorIndex, ccw );\n\t\t\t\t\t\tcolorAttribute = computeAttributeFromIndexedData( triangulatedCoordIndex, triangulatedColorIndex, color, 3 );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\t// if the colorIndex field is empty, then the coordIndex field is used to choose colors from the Color node\n\n\t\t\t\t\t\tcolorAttribute = toNonIndexedAttribute( triangulatedCoordIndex, new Float32BufferAttribute( color, 3 ) );\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\tif ( colorIndex && colorIndex.length > 0 ) {\n\n\t\t\t\t\t\t// if the colorIndex field is not empty, then they are used to choose one color for each face of the IndexedFaceSet\n\n\t\t\t\t\t\tconst flattenFaceColors = flattenData( color, colorIndex );\n\t\t\t\t\t\tconst triangulatedFaceColors = triangulateFaceData( flattenFaceColors, coordIndex );\n\t\t\t\t\t\tcolorAttribute = computeAttributeFromFaceData( triangulatedCoordIndex, triangulatedFaceColors );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\t// if the colorIndex field is empty, then the color are applied to each face of the IndexedFaceSet in order\n\n\t\t\t\t\t\tconst triangulatedFaceColors = triangulateFaceData( color, coordIndex );\n\t\t\t\t\t\tcolorAttribute = computeAttributeFromFaceData( triangulatedCoordIndex, triangulatedFaceColors );\n\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tconvertColorsToLinearSRGB( colorAttribute );\n\n\t\t\t}\n\n\t\t\tif ( normal ) {\n\n\t\t\t\tif ( normalPerVertex === true ) {\n\n\t\t\t\t\t// consider vertex normals\n\n\t\t\t\t\tif ( normalIndex && normalIndex.length > 0 ) {\n\n\t\t\t\t\t\t// if the normalIndex field is not empty, then it is used to choose normals for each vertex of the IndexedFaceSet.\n\n\t\t\t\t\t\tconst triangulatedNormalIndex = triangulateFaceIndex( normalIndex, ccw );\n\t\t\t\t\t\tnormalAttribute = computeAttributeFromIndexedData( triangulatedCoordIndex, triangulatedNormalIndex, normal, 3 );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\t// if the normalIndex field is empty, then the coordIndex field is used to choose normals from the Normal node\n\n\t\t\t\t\t\tnormalAttribute = toNonIndexedAttribute( triangulatedCoordIndex, new Float32BufferAttribute( normal, 3 ) );\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// consider face normals\n\n\t\t\t\t\tif ( normalIndex && normalIndex.length > 0 ) {\n\n\t\t\t\t\t\t// if the normalIndex field is not empty, then they are used to choose one normal for each face of the IndexedFaceSet\n\n\t\t\t\t\t\tconst flattenFaceNormals = flattenData( normal, normalIndex );\n\t\t\t\t\t\tconst triangulatedFaceNormals = triangulateFaceData( flattenFaceNormals, coordIndex );\n\t\t\t\t\t\tnormalAttribute = computeAttributeFromFaceData( triangulatedCoordIndex, triangulatedFaceNormals );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\t// if the normalIndex field is empty, then the normals are applied to each face of the IndexedFaceSet in order\n\n\t\t\t\t\t\tconst triangulatedFaceNormals = triangulateFaceData( normal, coordIndex );\n\t\t\t\t\t\tnormalAttribute = computeAttributeFromFaceData( triangulatedCoordIndex, triangulatedFaceNormals );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\t// if the normal field is NULL, then the loader should automatically generate normals, using creaseAngle to determine if and how normals are smoothed across shared vertices\n\n\t\t\t\tnormalAttribute = computeNormalAttribute( triangulatedCoordIndex, coord, creaseAngle );\n\n\t\t\t}\n\n\t\t\tif ( texCoord ) {\n\n\t\t\t\t// texture coordinates are always defined on vertex level\n\n\t\t\t\tif ( texCoordIndex && texCoordIndex.length > 0 ) {\n\n\t\t\t\t\t// if the texCoordIndex field is not empty, then it is used to choose texture coordinates for each vertex of the IndexedFaceSet.\n\n\t\t\t\t\tconst triangulatedTexCoordIndex = triangulateFaceIndex( texCoordIndex, ccw );\n\t\t\t\t\tuvAttribute = computeAttributeFromIndexedData( triangulatedCoordIndex, triangulatedTexCoordIndex, texCoord, 2 );\n\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// if the texCoordIndex field is empty, then the coordIndex array is used to choose texture coordinates from the TextureCoordinate node\n\n\t\t\t\t\tuvAttribute = toNonIndexedAttribute( triangulatedCoordIndex, new Float32BufferAttribute( texCoord, 2 ) );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tconst geometry = new BufferGeometry();\n\t\t\tconst positionAttribute = toNonIndexedAttribute( triangulatedCoordIndex, new Float32BufferAttribute( coord, 3 ) );\n\n\t\t\tgeometry.setAttribute( 'position', positionAttribute );\n\t\t\tgeometry.setAttribute( 'normal', normalAttribute );\n\n\t\t\t// optional attributes\n\n\t\t\tif ( colorAttribute ) geometry.setAttribute( 'color', colorAttribute );\n\t\t\tif ( uvAttribute ) geometry.setAttribute( 'uv', uvAttribute );\n\n\t\t\t// \"solid\" influences the material so let's store it for later use\n\n\t\t\tgeometry._solid = solid;\n\t\t\tgeometry._type = 'mesh';\n\n\t\t\treturn geometry;\n\n\t\t}\n\n\t\tfunction buildIndexedLineSetNode( node ) {\n\n\t\t\tlet color, coord;\n\t\t\tlet colorIndex, coordIndex;\n\t\t\tlet colorPerVertex = true;\n\n\t\t\tconst fields = node.fields;\n\n\t\t\tfor ( let i = 0, l = fields.length; i < l; i ++ ) {\n\n\t\t\t\tconst field = fields[ i ];\n\t\t\t\tconst fieldName = field.name;\n\t\t\t\tconst fieldValues = field.values;\n\n\t\t\t\tswitch ( fieldName ) {\n\n\t\t\t\t\tcase 'color':\n\t\t\t\t\t\tconst colorNode = fieldValues[ 0 ];\n\n\t\t\t\t\t\tif ( colorNode !== null ) {\n\n\t\t\t\t\t\t\tcolor = getNode( colorNode );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'coord':\n\t\t\t\t\t\tconst coordNode = fieldValues[ 0 ];\n\n\t\t\t\t\t\tif ( coordNode !== null ) {\n\n\t\t\t\t\t\t\tcoord = getNode( coordNode );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'colorIndex':\n\t\t\t\t\t\tcolorIndex = fieldValues;\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'colorPerVertex':\n\t\t\t\t\t\tcolorPerVertex = fieldValues[ 0 ];\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'coordIndex':\n\t\t\t\t\t\tcoordIndex = fieldValues;\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tdefault:\n\t\t\t\t\t\tconsole.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// build lines\n\n\t\t\tlet colorAttribute;\n\n\t\t\tconst expandedLineIndex = expandLineIndex( coordIndex ); // create an index for three.js's linesegment primitive\n\n\t\t\tif ( color ) {\n\n\t\t\t\tif ( colorPerVertex === true ) {\n\n\t\t\t\t\tif ( colorIndex.length > 0 ) {\n\n\t\t\t\t\t\t// if the colorIndex field is not empty, then one color is used for each polyline of the IndexedLineSet.\n\n\t\t\t\t\t\tconst expandedColorIndex = expandLineIndex( colorIndex ); // compute colors for each line segment (rendering primitve)\n\t\t\t\t\t\tcolorAttribute = computeAttributeFromIndexedData( expandedLineIndex, expandedColorIndex, color, 3 ); // compute data on vertex level\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\t// if the colorIndex field is empty, then the colors are applied to each polyline of the IndexedLineSet in order.\n\n\t\t\t\t\t\tcolorAttribute = toNonIndexedAttribute( expandedLineIndex, new Float32BufferAttribute( color, 3 ) );\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\tif ( colorIndex.length > 0 ) {\n\n\t\t\t\t\t\t// if the colorIndex field is not empty, then colors are applied to each vertex of the IndexedLineSet\n\n\t\t\t\t\t\tconst flattenLineColors = flattenData( color, colorIndex ); // compute colors for each VRML primitve\n\t\t\t\t\t\tconst expandedLineColors = expandLineData( flattenLineColors, coordIndex ); // compute colors for each line segment (rendering primitve)\n\t\t\t\t\t\tcolorAttribute = computeAttributeFromLineData( expandedLineIndex, expandedLineColors ); // compute data on vertex level\n\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\t// if the colorIndex field is empty, then the coordIndex field is used to choose colors from the Color node\n\n\t\t\t\t\t\tconst expandedLineColors = expandLineData( color, coordIndex ); // compute colors for each line segment (rendering primitve)\n\t\t\t\t\t\tcolorAttribute = computeAttributeFromLineData( expandedLineIndex, expandedLineColors ); // compute data on vertex level\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tconvertColorsToLinearSRGB( colorAttribute );\n\n\t\t\t}\n\n\t\t\t//\n\n\t\t\tconst geometry = new BufferGeometry();\n\n\t\t\tconst positionAttribute = toNonIndexedAttribute( expandedLineIndex, new Float32BufferAttribute( coord, 3 ) );\n\t\t\tgeometry.setAttribute( 'position', positionAttribute );\n\n\t\t\tif ( colorAttribute ) geometry.setAttribute( 'color', colorAttribute );\n\n\t\t\tgeometry._type = 'line';\n\n\t\t\treturn geometry;\n\n\t\t}\n\n\t\tfunction buildPointSetNode( node ) {\n\n\t\t\tlet color, coord;\n\n\t\t\tconst fields = node.fields;\n\n\t\t\tfor ( let i = 0, l = fields.length; i < l; i ++ ) {\n\n\t\t\t\tconst field = fields[ i ];\n\t\t\t\tconst fieldName = field.name;\n\t\t\t\tconst fieldValues = field.values;\n\n\t\t\t\tswitch ( fieldName ) {\n\n\t\t\t\t\tcase 'color':\n\t\t\t\t\t\tconst colorNode = fieldValues[ 0 ];\n\n\t\t\t\t\t\tif ( colorNode !== null ) {\n\n\t\t\t\t\t\t\tcolor = getNode( colorNode );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'coord':\n\t\t\t\t\t\tconst coordNode = fieldValues[ 0 ];\n\n\t\t\t\t\t\tif ( coordNode !== null ) {\n\n\t\t\t\t\t\t\tcoord = getNode( coordNode );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tbreak;\n\n\n\t\t\t\t\tdefault:\n\t\t\t\t\t\tconsole.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tconst geometry = new BufferGeometry();\n\n\t\t\tgeometry.setAttribute( 'position', new Float32BufferAttribute( coord, 3 ) );\n\n\t\t\tif ( color ) {\n\n\t\t\t\tconst colorAttribute = new Float32BufferAttribute( color, 3 );\n\t\t\t\tconvertColorsToLinearSRGB( colorAttribute );\n\n\t\t\t\tgeometry.setAttribute( 'color', colorAttribute );\n\n\t\t\t}\n\n\t\t\tgeometry._type = 'points';\n\n\t\t\treturn geometry;\n\n\t\t}\n\n\t\tfunction buildBoxNode( node ) {\n\n\t\t\tconst size = new Vector3( 2, 2, 2 );\n\n\t\t\tconst fields = node.fields;\n\n\t\t\tfor ( let i = 0, l = fields.length; i < l; i ++ ) {\n\n\t\t\t\tconst field = fields[ i ];\n\t\t\t\tconst fieldName = field.name;\n\t\t\t\tconst fieldValues = field.values;\n\n\t\t\t\tswitch ( fieldName ) {\n\n\t\t\t\t\tcase 'size':\n\t\t\t\t\t\tsize.x = fieldValues[ 0 ];\n\t\t\t\t\t\tsize.y = fieldValues[ 1 ];\n\t\t\t\t\t\tsize.z = fieldValues[ 2 ];\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tdefault:\n\t\t\t\t\t\tconsole.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tconst geometry = new BoxGeometry( size.x, size.y, size.z );\n\n\t\t\treturn geometry;\n\n\t\t}\n\n\t\tfunction buildConeNode( node ) {\n\n\t\t\tlet radius = 1, height = 2, openEnded = false;\n\n\t\t\tconst fields = node.fields;\n\n\t\t\tfor ( let i = 0, l = fields.length; i < l; i ++ ) {\n\n\t\t\t\tconst field = fields[ i ];\n\t\t\t\tconst fieldName = field.name;\n\t\t\t\tconst fieldValues = field.values;\n\n\t\t\t\tswitch ( fieldName ) {\n\n\t\t\t\t\tcase 'bottom':\n\t\t\t\t\t\topenEnded = ! fieldValues[ 0 ];\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'bottomRadius':\n\t\t\t\t\t\tradius = fieldValues[ 0 ];\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'height':\n\t\t\t\t\t\theight = fieldValues[ 0 ];\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'side':\n\t\t\t\t\t\t// field not supported\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tdefault:\n\t\t\t\t\t\tconsole.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tconst geometry = new ConeGeometry( radius, height, 16, 1, openEnded );\n\n\t\t\treturn geometry;\n\n\t\t}\n\n\t\tfunction buildCylinderNode( node ) {\n\n\t\t\tlet radius = 1, height = 2;\n\n\t\t\tconst fields = node.fields;\n\n\t\t\tfor ( let i = 0, l = fields.length; i < l; i ++ ) {\n\n\t\t\t\tconst field = fields[ i ];\n\t\t\t\tconst fieldName = field.name;\n\t\t\t\tconst fieldValues = field.values;\n\n\t\t\t\tswitch ( fieldName ) {\n\n\t\t\t\t\tcase 'bottom':\n\t\t\t\t\t\t// field not supported\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'radius':\n\t\t\t\t\t\tradius = fieldValues[ 0 ];\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'height':\n\t\t\t\t\t\theight = fieldValues[ 0 ];\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'side':\n\t\t\t\t\t\t// field not supported\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'top':\n\t\t\t\t\t\t// field not supported\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tdefault:\n\t\t\t\t\t\tconsole.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tconst geometry = new CylinderGeometry( radius, radius, height, 16, 1 );\n\n\t\t\treturn geometry;\n\n\t\t}\n\n\t\tfunction buildSphereNode( node ) {\n\n\t\t\tlet radius = 1;\n\n\t\t\tconst fields = node.fields;\n\n\t\t\tfor ( let i = 0, l = fields.length; i < l; i ++ ) {\n\n\t\t\t\tconst field = fields[ i ];\n\t\t\t\tconst fieldName = field.name;\n\t\t\t\tconst fieldValues = field.values;\n\n\t\t\t\tswitch ( fieldName ) {\n\n\t\t\t\t\tcase 'radius':\n\t\t\t\t\t\tradius = fieldValues[ 0 ];\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tdefault:\n\t\t\t\t\t\tconsole.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tconst geometry = new SphereGeometry( radius, 16, 16 );\n\n\t\t\treturn geometry;\n\n\t\t}\n\n\t\tfunction buildElevationGridNode( node ) {\n\n\t\t\tlet color;\n\t\t\tlet normal;\n\t\t\tlet texCoord;\n\t\t\tlet height;\n\n\t\t\tlet colorPerVertex = true;\n\t\t\tlet normalPerVertex = true;\n\t\t\tlet solid = true;\n\t\t\tlet ccw = true;\n\t\t\tlet creaseAngle = 0;\n\t\t\tlet xDimension = 2;\n\t\t\tlet zDimension = 2;\n\t\t\tlet xSpacing = 1;\n\t\t\tlet zSpacing = 1;\n\n\t\t\tconst fields = node.fields;\n\n\t\t\tfor ( let i = 0, l = fields.length; i < l; i ++ ) {\n\n\t\t\t\tconst field = fields[ i ];\n\t\t\t\tconst fieldName = field.name;\n\t\t\t\tconst fieldValues = field.values;\n\n\t\t\t\tswitch ( fieldName ) {\n\n\t\t\t\t\tcase 'color':\n\t\t\t\t\t\tconst colorNode = fieldValues[ 0 ];\n\n\t\t\t\t\t\tif ( colorNode !== null ) {\n\n\t\t\t\t\t\t\tcolor = getNode( colorNode );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'normal':\n\t\t\t\t\t\tconst normalNode = fieldValues[ 0 ];\n\n\t\t\t\t\t\tif ( normalNode !== null ) {\n\n\t\t\t\t\t\t\tnormal = getNode( normalNode );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'texCoord':\n\t\t\t\t\t\tconst texCoordNode = fieldValues[ 0 ];\n\n\t\t\t\t\t\tif ( texCoordNode !== null ) {\n\n\t\t\t\t\t\t\ttexCoord = getNode( texCoordNode );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'height':\n\t\t\t\t\t\theight = fieldValues;\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'ccw':\n\t\t\t\t\t\tccw = fieldValues[ 0 ];\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'colorPerVertex':\n\t\t\t\t\t\tcolorPerVertex = fieldValues[ 0 ];\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'creaseAngle':\n\t\t\t\t\t\tcreaseAngle = fieldValues[ 0 ];\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'normalPerVertex':\n\t\t\t\t\t\tnormalPerVertex = fieldValues[ 0 ];\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'solid':\n\t\t\t\t\t\tsolid = fieldValues[ 0 ];\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'xDimension':\n\t\t\t\t\t\txDimension = fieldValues[ 0 ];\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'xSpacing':\n\t\t\t\t\t\txSpacing = fieldValues[ 0 ];\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'zDimension':\n\t\t\t\t\t\tzDimension = fieldValues[ 0 ];\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'zSpacing':\n\t\t\t\t\t\tzSpacing = fieldValues[ 0 ];\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tdefault:\n\t\t\t\t\t\tconsole.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// vertex data\n\n\t\t\tconst vertices = [];\n\t\t\tconst normals = [];\n\t\t\tconst colors = [];\n\t\t\tconst uvs = [];\n\n\t\t\tfor ( let i = 0; i < zDimension; i ++ ) {\n\n\t\t\t\tfor ( let j = 0; j < xDimension; j ++ ) {\n\n\t\t\t\t\t// compute a row major index\n\n\t\t\t\t\tconst index = ( i * xDimension ) + j;\n\n\t\t\t\t\t// vertices\n\n\t\t\t\t\tconst x = xSpacing * i;\n\t\t\t\t\tconst y = height[ index ];\n\t\t\t\t\tconst z = zSpacing * j;\n\n\t\t\t\t\tvertices.push( x, y, z );\n\n\t\t\t\t\t// colors\n\n\t\t\t\t\tif ( color && colorPerVertex === true ) {\n\n\t\t\t\t\t\tconst r = color[ index * 3 + 0 ];\n\t\t\t\t\t\tconst g = color[ index * 3 + 1 ];\n\t\t\t\t\t\tconst b = color[ index * 3 + 2 ];\n\n\t\t\t\t\t\tcolors.push( r, g, b );\n\n\t\t\t\t\t}\n\n\t\t\t\t\t// normals\n\n\t\t\t\t\tif ( normal && normalPerVertex === true ) {\n\n\t\t\t\t\t\tconst xn = normal[ index * 3 + 0 ];\n\t\t\t\t\t\tconst yn = normal[ index * 3 + 1 ];\n\t\t\t\t\t\tconst zn = normal[ index * 3 + 2 ];\n\n\t\t\t\t\t\tnormals.push( xn, yn, zn );\n\n\t\t\t\t\t}\n\n\t\t\t\t\t// uvs\n\n\t\t\t\t\tif ( texCoord ) {\n\n\t\t\t\t\t\tconst s = texCoord[ index * 2 + 0 ];\n\t\t\t\t\t\tconst t = texCoord[ index * 2 + 1 ];\n\n\t\t\t\t\t\tuvs.push( s, t );\n\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tuvs.push( i / ( xDimension - 1 ), j / ( zDimension - 1 ) );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// indices\n\n\t\t\tconst indices = [];\n\n\t\t\tfor ( let i = 0; i < xDimension - 1; i ++ ) {\n\n\t\t\t\tfor ( let j = 0; j < zDimension - 1; j ++ ) {\n\n\t\t\t\t\t// from https://tecfa.unige.ch/guides/vrml/vrml97/spec/part1/nodesRef.html#ElevationGrid\n\n\t\t\t\t\tconst a = i + j * xDimension;\n\t\t\t\t\tconst b = i + ( j + 1 ) * xDimension;\n\t\t\t\t\tconst c = ( i + 1 ) + ( j + 1 ) * xDimension;\n\t\t\t\t\tconst d = ( i + 1 ) + j * xDimension;\n\n\t\t\t\t\t// faces\n\n\t\t\t\t\tif ( ccw === true ) {\n\n\t\t\t\t\t\tindices.push( a, c, b );\n\t\t\t\t\t\tindices.push( c, a, d );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tindices.push( a, b, c );\n\t\t\t\t\t\tindices.push( c, d, a );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t//\n\n\t\t\tconst positionAttribute = toNonIndexedAttribute( indices, new Float32BufferAttribute( vertices, 3 ) );\n\t\t\tconst uvAttribute = toNonIndexedAttribute( indices, new Float32BufferAttribute( uvs, 2 ) );\n\t\t\tlet colorAttribute;\n\t\t\tlet normalAttribute;\n\n\t\t\t// color attribute\n\n\t\t\tif ( color ) {\n\n\t\t\t\tif ( colorPerVertex === false ) {\n\n\t\t\t\t\tfor ( let i = 0; i < xDimension - 1; i ++ ) {\n\n\t\t\t\t\t\tfor ( let j = 0; j < zDimension - 1; j ++ ) {\n\n\t\t\t\t\t\t\tconst index = i + j * ( xDimension - 1 );\n\n\t\t\t\t\t\t\tconst r = color[ index * 3 + 0 ];\n\t\t\t\t\t\t\tconst g = color[ index * 3 + 1 ];\n\t\t\t\t\t\t\tconst b = color[ index * 3 + 2 ];\n\n\t\t\t\t\t\t\t// one color per quad\n\n\t\t\t\t\t\t\tcolors.push( r, g, b ); colors.push( r, g, b ); colors.push( r, g, b );\n\t\t\t\t\t\t\tcolors.push( r, g, b ); colors.push( r, g, b ); colors.push( r, g, b );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t\tcolorAttribute = new Float32BufferAttribute( colors, 3 );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tcolorAttribute = toNonIndexedAttribute( indices, new Float32BufferAttribute( colors, 3 ) );\n\n\t\t\t\t}\n\n\t\t\t\tconvertColorsToLinearSRGB( colorAttribute );\n\n\t\t\t}\n\n\t\t\t// normal attribute\n\n\t\t\tif ( normal ) {\n\n\t\t\t\tif ( normalPerVertex === false ) {\n\n\t\t\t\t\tfor ( let i = 0; i < xDimension - 1; i ++ ) {\n\n\t\t\t\t\t\tfor ( let j = 0; j < zDimension - 1; j ++ ) {\n\n\t\t\t\t\t\t\tconst index = i + j * ( xDimension - 1 );\n\n\t\t\t\t\t\t\tconst xn = normal[ index * 3 + 0 ];\n\t\t\t\t\t\t\tconst yn = normal[ index * 3 + 1 ];\n\t\t\t\t\t\t\tconst zn = normal[ index * 3 + 2 ];\n\n\t\t\t\t\t\t\t// one normal per quad\n\n\t\t\t\t\t\t\tnormals.push( xn, yn, zn ); normals.push( xn, yn, zn ); normals.push( xn, yn, zn );\n\t\t\t\t\t\t\tnormals.push( xn, yn, zn ); normals.push( xn, yn, zn ); normals.push( xn, yn, zn );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t\tnormalAttribute = new Float32BufferAttribute( normals, 3 );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tnormalAttribute = toNonIndexedAttribute( indices, new Float32BufferAttribute( normals, 3 ) );\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tnormalAttribute = computeNormalAttribute( indices, vertices, creaseAngle );\n\n\t\t\t}\n\n\t\t\t// build geometry\n\n\t\t\tconst geometry = new BufferGeometry();\n\t\t\tgeometry.setAttribute( 'position', positionAttribute );\n\t\t\tgeometry.setAttribute( 'normal', normalAttribute );\n\t\t\tgeometry.setAttribute( 'uv', uvAttribute );\n\n\t\t\tif ( colorAttribute ) geometry.setAttribute( 'color', colorAttribute );\n\n\t\t\t// \"solid\" influences the material so let's store it for later use\n\n\t\t\tgeometry._solid = solid;\n\t\t\tgeometry._type = 'mesh';\n\n\t\t\treturn geometry;\n\n\t\t}\n\n\t\tfunction buildExtrusionNode( node ) {\n\n\t\t\tlet crossSection = [ 1, 1, 1, - 1, - 1, - 1, - 1, 1, 1, 1 ];\n\t\t\tlet spine = [ 0, 0, 0, 0, 1, 0 ];\n\t\t\tlet scale;\n\t\t\tlet orientation;\n\n\t\t\tlet beginCap = true;\n\t\t\tlet ccw = true;\n\t\t\tlet creaseAngle = 0;\n\t\t\tlet endCap = true;\n\t\t\tlet solid = true;\n\n\t\t\tconst fields = node.fields;\n\n\t\t\tfor ( let i = 0, l = fields.length; i < l; i ++ ) {\n\n\t\t\t\tconst field = fields[ i ];\n\t\t\t\tconst fieldName = field.name;\n\t\t\t\tconst fieldValues = field.values;\n\n\t\t\t\tswitch ( fieldName ) {\n\n\t\t\t\t\tcase 'beginCap':\n\t\t\t\t\t\tbeginCap = fieldValues[ 0 ];\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'ccw':\n\t\t\t\t\t\tccw = fieldValues[ 0 ];\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'convex':\n\t\t\t\t\t\t// field not supported\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'creaseAngle':\n\t\t\t\t\t\tcreaseAngle = fieldValues[ 0 ];\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'crossSection':\n\t\t\t\t\t\tcrossSection = fieldValues;\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'endCap':\n\t\t\t\t\t\tendCap = fieldValues[ 0 ];\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'orientation':\n\t\t\t\t\t\torientation = fieldValues;\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'scale':\n\t\t\t\t\t\tscale = fieldValues;\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'solid':\n\t\t\t\t\t\tsolid = fieldValues[ 0 ];\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tcase 'spine':\n\t\t\t\t\t\tspine = fieldValues; // only extrusion along the Y-axis are supported so far\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\tdefault:\n\t\t\t\t\t\tconsole.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tconst crossSectionClosed = ( crossSection[ 0 ] === crossSection[ crossSection.length - 2 ] && crossSection[ 1 ] === crossSection[ crossSection.length - 1 ] );\n\n\t\t\t// vertices\n\n\t\t\tconst vertices = [];\n\t\t\tconst spineVector = new Vector3();\n\t\t\tconst scaling = new Vector3();\n\n\t\t\tconst axis = new Vector3();\n\t\t\tconst vertex = new Vector3();\n\t\t\tconst quaternion = new Quaternion();\n\n\t\t\tfor ( let i = 0, j = 0, o = 0, il = spine.length; i < il; i += 3, j += 2, o += 4 ) {\n\n\t\t\t\tspineVector.fromArray( spine, i );\n\n\t\t\t\tscaling.x = scale ? scale[ j + 0 ] : 1;\n\t\t\t\tscaling.y = 1;\n\t\t\t\tscaling.z = scale ? scale[ j + 1 ] : 1;\n\n\t\t\t\taxis.x = orientation ? orientation[ o + 0 ] : 0;\n\t\t\t\taxis.y = orientation ? orientation[ o + 1 ] : 0;\n\t\t\t\taxis.z = orientation ? orientation[ o + 2 ] : 1;\n\t\t\t\tconst angle = orientation ? orientation[ o + 3 ] : 0;\n\n\t\t\t\tfor ( let k = 0, kl = crossSection.length; k < kl; k += 2 ) {\n\n\t\t\t\t\tvertex.x = crossSection[ k + 0 ];\n\t\t\t\t\tvertex.y = 0;\n\t\t\t\t\tvertex.z = crossSection[ k + 1 ];\n\n\t\t\t\t\t// scale\n\n\t\t\t\t\tvertex.multiply( scaling );\n\n\t\t\t\t\t// rotate\n\n\t\t\t\t\tquaternion.setFromAxisAngle( axis, angle );\n\t\t\t\t\tvertex.applyQuaternion( quaternion );\n\n\t\t\t\t\t// translate\n\n\t\t\t\t\tvertex.add( spineVector );\n\n\t\t\t\t\tvertices.push( vertex.x, vertex.y, vertex.z );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// indices\n\n\t\t\tconst indices = [];\n\n\t\t\tconst spineCount = spine.length / 3;\n\t\t\tconst crossSectionCount = crossSection.length / 2;\n\n\t\t\tfor ( let i = 0; i < spineCount - 1; i ++ ) {\n\n\t\t\t\tfor ( let j = 0; j < crossSectionCount - 1; j ++ ) {\n\n\t\t\t\t\tconst a = j + i * crossSectionCount;\n\t\t\t\t\tlet b = ( j + 1 ) + i * crossSectionCount;\n\t\t\t\t\tconst c = j + ( i + 1 ) * crossSectionCount;\n\t\t\t\t\tlet d = ( j + 1 ) + ( i + 1 ) * crossSectionCount;\n\n\t\t\t\t\tif ( ( j === crossSectionCount - 2 ) && ( crossSectionClosed === true ) ) {\n\n\t\t\t\t\t\tb = i * crossSectionCount;\n\t\t\t\t\t\td = ( i + 1 ) * crossSectionCount;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( ccw === true ) {\n\n\t\t\t\t\t\tindices.push( a, b, c );\n\t\t\t\t\t\tindices.push( c, b, d );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tindices.push( a, c, b );\n\t\t\t\t\t\tindices.push( c, d, b );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// triangulate cap\n\n\t\t\tif ( beginCap === true || endCap === true ) {\n\n\t\t\t\tconst contour = [];\n\n\t\t\t\tfor ( let i = 0, l = crossSection.length; i < l; i += 2 ) {\n\n\t\t\t\t\tcontour.push( new Vector2( crossSection[ i ], crossSection[ i + 1 ] ) );\n\n\t\t\t\t}\n\n\t\t\t\tconst faces = ShapeUtils.triangulateShape( contour, [] );\n\t\t\t\tconst capIndices = [];\n\n\t\t\t\tfor ( let i = 0, l = faces.length; i < l; i ++ ) {\n\n\t\t\t\t\tconst face = faces[ i ];\n\n\t\t\t\t\tcapIndices.push( face[ 0 ], face[ 1 ], face[ 2 ] );\n\n\t\t\t\t}\n\n\t\t\t\t// begin cap\n\n\t\t\t\tif ( beginCap === true ) {\n\n\t\t\t\t\tfor ( let i = 0, l = capIndices.length; i < l; i += 3 ) {\n\n\t\t\t\t\t\tif ( ccw === true ) {\n\n\t\t\t\t\t\t\tindices.push( capIndices[ i + 0 ], capIndices[ i + 1 ], capIndices[ i + 2 ] );\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tindices.push( capIndices[ i + 0 ], capIndices[ i + 2 ], capIndices[ i + 1 ] );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\t// end cap\n\n\t\t\t\tif ( endCap === true ) {\n\n\t\t\t\t\tconst indexOffset = crossSectionCount * ( spineCount - 1 ); // references to the first vertex of the last cross section\n\n\t\t\t\t\tfor ( let i = 0, l = capIndices.length; i < l; i += 3 ) {\n\n\t\t\t\t\t\tif ( ccw === true ) {\n\n\t\t\t\t\t\t\tindices.push( indexOffset + capIndices[ i + 0 ], indexOffset + capIndices[ i + 2 ], indexOffset + capIndices[ i + 1 ] );\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tindices.push( indexOffset + capIndices[ i + 0 ], indexOffset + capIndices[ i + 1 ], indexOffset + capIndices[ i + 2 ] );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tconst positionAttribute = toNonIndexedAttribute( indices, new Float32BufferAttribute( vertices, 3 ) );\n\t\t\tconst normalAttribute = computeNormalAttribute( indices, vertices, creaseAngle );\n\n\t\t\tconst geometry = new BufferGeometry();\n\t\t\tgeometry.setAttribute( 'position', positionAttribute );\n\t\t\tgeometry.setAttribute( 'normal', normalAttribute );\n\t\t\t// no uvs yet\n\n\t\t\t// \"solid\" influences the material so let's store it for later use\n\n\t\t\tgeometry._solid = solid;\n\t\t\tgeometry._type = 'mesh';\n\n\t\t\treturn geometry;\n\n\t\t}\n\n\t\t// helper functions\n\n\t\tfunction resolveUSE( identifier ) {\n\n\t\t\tconst node = nodeMap[ identifier ];\n\t\t\tconst build = getNode( node );\n\n\t\t\t// because the same 3D objects can have different transformations, it's necessary to clone them.\n\t\t\t// materials can be influenced by the geometry (e.g. vertex normals). cloning is necessary to avoid\n\t\t\t// any side effects\n\n\t\t\treturn ( build.isObject3D || build.isMaterial ) ? build.clone() : build;\n\n\t\t}\n\n\t\tfunction parseFieldChildren( children, owner ) {\n\n\t\t\tfor ( let i = 0, l = children.length; i < l; i ++ ) {\n\n\t\t\t\tconst object = getNode( children[ i ] );\n\n\t\t\t\tif ( object instanceof Object3D ) owner.add( object );\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction triangulateFaceIndex( index, ccw ) {\n\n\t\t\tconst indices = [];\n\n\t\t\t// since face defintions can have more than three vertices, it's necessary to\n\t\t\t// perform a simple triangulation\n\n\t\t\tlet start = 0;\n\n\t\t\tfor ( let i = 0, l = index.length; i < l; i ++ ) {\n\n\t\t\t\tconst i1 = index[ start ];\n\t\t\t\tconst i2 = index[ i + ( ccw ? 1 : 2 ) ];\n\t\t\t\tconst i3 = index[ i + ( ccw ? 2 : 1 ) ];\n\n\t\t\t\tindices.push( i1, i2, i3 );\n\n\t\t\t\t// an index of -1 indicates that the current face has ended and the next one begins\n\n\t\t\t\tif ( index[ i + 3 ] === - 1 || i + 3 >= l ) {\n\n\t\t\t\t\ti += 3;\n\t\t\t\t\tstart = i + 1;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn indices;\n\n\t\t}\n\n\t\tfunction triangulateFaceData( data, index ) {\n\n\t\t\tconst triangulatedData = [];\n\n\t\t\tlet start = 0;\n\n\t\t\tfor ( let i = 0, l = index.length; i < l; i ++ ) {\n\n\t\t\t\tconst stride = start * 3;\n\n\t\t\t\tconst x = data[ stride ];\n\t\t\t\tconst y = data[ stride + 1 ];\n\t\t\t\tconst z = data[ stride + 2 ];\n\n\t\t\t\ttriangulatedData.push( x, y, z );\n\n\t\t\t\t// an index of -1 indicates that the current face has ended and the next one begins\n\n\t\t\t\tif ( index[ i + 3 ] === - 1 || i + 3 >= l ) {\n\n\t\t\t\t\ti += 3;\n\t\t\t\t\tstart ++;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn triangulatedData;\n\n\t\t}\n\n\t\tfunction flattenData( data, index ) {\n\n\t\t\tconst flattenData = [];\n\n\t\t\tfor ( let i = 0, l = index.length; i < l; i ++ ) {\n\n\t\t\t\tconst i1 = index[ i ];\n\n\t\t\t\tconst stride = i1 * 3;\n\n\t\t\t\tconst x = data[ stride ];\n\t\t\t\tconst y = data[ stride + 1 ];\n\t\t\t\tconst z = data[ stride + 2 ];\n\n\t\t\t\tflattenData.push( x, y, z );\n\n\t\t\t}\n\n\t\t\treturn flattenData;\n\n\t\t}\n\n\t\tfunction expandLineIndex( index ) {\n\n\t\t\tconst indices = [];\n\n\t\t\tfor ( let i = 0, l = index.length; i < l; i ++ ) {\n\n\t\t\t\tconst i1 = index[ i ];\n\t\t\t\tconst i2 = index[ i + 1 ];\n\n\t\t\t\tindices.push( i1, i2 );\n\n\t\t\t\t// an index of -1 indicates that the current line has ended and the next one begins\n\n\t\t\t\tif ( index[ i + 2 ] === - 1 || i + 2 >= l ) {\n\n\t\t\t\t\ti += 2;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn indices;\n\n\t\t}\n\n\t\tfunction expandLineData( data, index ) {\n\n\t\t\tconst triangulatedData = [];\n\n\t\t\tlet start = 0;\n\n\t\t\tfor ( let i = 0, l = index.length; i < l; i ++ ) {\n\n\t\t\t\tconst stride = start * 3;\n\n\t\t\t\tconst x = data[ stride ];\n\t\t\t\tconst y = data[ stride + 1 ];\n\t\t\t\tconst z = data[ stride + 2 ];\n\n\t\t\t\ttriangulatedData.push( x, y, z );\n\n\t\t\t\t// an index of -1 indicates that the current line has ended and the next one begins\n\n\t\t\t\tif ( index[ i + 2 ] === - 1 || i + 2 >= l ) {\n\n\t\t\t\t\ti += 2;\n\t\t\t\t\tstart ++;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn triangulatedData;\n\n\t\t}\n\n\t\tconst vA = new Vector3();\n\t\tconst vB = new Vector3();\n\t\tconst vC = new Vector3();\n\n\t\tconst uvA = new Vector2();\n\t\tconst uvB = new Vector2();\n\t\tconst uvC = new Vector2();\n\n\t\tfunction computeAttributeFromIndexedData( coordIndex, index, data, itemSize ) {\n\n\t\t\tconst array = [];\n\n\t\t\t// we use the coordIndex.length as delimiter since normalIndex must contain at least as many indices\n\n\t\t\tfor ( let i = 0, l = coordIndex.length; i < l; i += 3 ) {\n\n\t\t\t\tconst a = index[ i ];\n\t\t\t\tconst b = index[ i + 1 ];\n\t\t\t\tconst c = index[ i + 2 ];\n\n\t\t\t\tif ( itemSize === 2 ) {\n\n\t\t\t\t\tuvA.fromArray( data, a * itemSize );\n\t\t\t\t\tuvB.fromArray( data, b * itemSize );\n\t\t\t\t\tuvC.fromArray( data, c * itemSize );\n\n\t\t\t\t\tarray.push( uvA.x, uvA.y );\n\t\t\t\t\tarray.push( uvB.x, uvB.y );\n\t\t\t\t\tarray.push( uvC.x, uvC.y );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tvA.fromArray( data, a * itemSize );\n\t\t\t\t\tvB.fromArray( data, b * itemSize );\n\t\t\t\t\tvC.fromArray( data, c * itemSize );\n\n\t\t\t\t\tarray.push( vA.x, vA.y, vA.z );\n\t\t\t\t\tarray.push( vB.x, vB.y, vB.z );\n\t\t\t\t\tarray.push( vC.x, vC.y, vC.z );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn new Float32BufferAttribute( array, itemSize );\n\n\t\t}\n\n\t\tfunction computeAttributeFromFaceData( index, faceData ) {\n\n\t\t\tconst array = [];\n\n\t\t\tfor ( let i = 0, j = 0, l = index.length; i < l; i += 3, j ++ ) {\n\n\t\t\t\tvA.fromArray( faceData, j * 3 );\n\n\t\t\t\tarray.push( vA.x, vA.y, vA.z );\n\t\t\t\tarray.push( vA.x, vA.y, vA.z );\n\t\t\t\tarray.push( vA.x, vA.y, vA.z );\n\n\t\t\t}\n\n\t\t\treturn new Float32BufferAttribute( array, 3 );\n\n\t\t}\n\n\t\tfunction computeAttributeFromLineData( index, lineData ) {\n\n\t\t\tconst array = [];\n\n\t\t\tfor ( let i = 0, j = 0, l = index.length; i < l; i += 2, j ++ ) {\n\n\t\t\t\tvA.fromArray( lineData, j * 3 );\n\n\t\t\t\tarray.push( vA.x, vA.y, vA.z );\n\t\t\t\tarray.push( vA.x, vA.y, vA.z );\n\n\t\t\t}\n\n\t\t\treturn new Float32BufferAttribute( array, 3 );\n\n\t\t}\n\n\t\tfunction toNonIndexedAttribute( indices, attribute ) {\n\n\t\t\tconst array = attribute.array;\n\t\t\tconst itemSize = attribute.itemSize;\n\n\t\t\tconst array2 = new array.constructor( indices.length * itemSize );\n\n\t\t\tlet index = 0, index2 = 0;\n\n\t\t\tfor ( let i = 0, l = indices.length; i < l; i ++ ) {\n\n\t\t\t\tindex = indices[ i ] * itemSize;\n\n\t\t\t\tfor ( let j = 0; j < itemSize; j ++ ) {\n\n\t\t\t\t\tarray2[ index2 ++ ] = array[ index ++ ];\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn new Float32BufferAttribute( array2, itemSize );\n\n\t\t}\n\n\t\tconst ab = new Vector3();\n\t\tconst cb = new Vector3();\n\n\t\tfunction computeNormalAttribute( index, coord, creaseAngle ) {\n\n\t\t\tconst faces = [];\n\t\t\tconst vertexNormals = {};\n\n\t\t\t// prepare face and raw vertex normals\n\n\t\t\tfor ( let i = 0, l = index.length; i < l; i += 3 ) {\n\n\t\t\t\tconst a = index[ i ];\n\t\t\t\tconst b = index[ i + 1 ];\n\t\t\t\tconst c = index[ i + 2 ];\n\n\t\t\t\tconst face = new Face( a, b, c );\n\n\t\t\t\tvA.fromArray( coord, a * 3 );\n\t\t\t\tvB.fromArray( coord, b * 3 );\n\t\t\t\tvC.fromArray( coord, c * 3 );\n\n\t\t\t\tcb.subVectors( vC, vB );\n\t\t\t\tab.subVectors( vA, vB );\n\t\t\t\tcb.cross( ab );\n\n\t\t\t\tcb.normalize();\n\n\t\t\t\tface.normal.copy( cb );\n\n\t\t\t\tif ( vertexNormals[ a ] === undefined ) vertexNormals[ a ] = [];\n\t\t\t\tif ( vertexNormals[ b ] === undefined ) vertexNormals[ b ] = [];\n\t\t\t\tif ( vertexNormals[ c ] === undefined ) vertexNormals[ c ] = [];\n\n\t\t\t\tvertexNormals[ a ].push( face.normal );\n\t\t\t\tvertexNormals[ b ].push( face.normal );\n\t\t\t\tvertexNormals[ c ].push( face.normal );\n\n\t\t\t\tfaces.push( face );\n\n\t\t\t}\n\n\t\t\t// compute vertex normals and build final geometry\n\n\t\t\tconst normals = [];\n\n\t\t\tfor ( let i = 0, l = faces.length; i < l; i ++ ) {\n\n\t\t\t\tconst face = faces[ i ];\n\n\t\t\t\tconst nA = weightedNormal( vertexNormals[ face.a ], face.normal, creaseAngle );\n\t\t\t\tconst nB = weightedNormal( vertexNormals[ face.b ], face.normal, creaseAngle );\n\t\t\t\tconst nC = weightedNormal( vertexNormals[ face.c ], face.normal, creaseAngle );\n\n\t\t\t\tvA.fromArray( coord, face.a * 3 );\n\t\t\t\tvB.fromArray( coord, face.b * 3 );\n\t\t\t\tvC.fromArray( coord, face.c * 3 );\n\n\t\t\t\tnormals.push( nA.x, nA.y, nA.z );\n\t\t\t\tnormals.push( nB.x, nB.y, nB.z );\n\t\t\t\tnormals.push( nC.x, nC.y, nC.z );\n\n\t\t\t}\n\n\t\t\treturn new Float32BufferAttribute( normals, 3 );\n\n\t\t}\n\n\t\tfunction weightedNormal( normals, vector, creaseAngle ) {\n\n\t\t\tconst normal = new Vector3();\n\n\t\t\tif ( creaseAngle === 0 ) {\n\n\t\t\t\tnormal.copy( vector );\n\n\t\t\t} else {\n\n\t\t\t\tfor ( let i = 0, l = normals.length; i < l; i ++ ) {\n\n\t\t\t\t\tif ( normals[ i ].angleTo( vector ) < creaseAngle ) {\n\n\t\t\t\t\t\tnormal.add( normals[ i ] );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn normal.normalize();\n\n\t\t}\n\n\t\tfunction toColorArray( colors ) {\n\n\t\t\tconst array = [];\n\n\t\t\tfor ( let i = 0, l = colors.length; i < l; i += 3 ) {\n\n\t\t\t\tarray.push( new Color( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] ) );\n\n\t\t\t}\n\n\t\t\treturn array;\n\n\t\t}\n\n\t\tfunction convertColorsToLinearSRGB( attribute ) {\n\n\t\t\tconst color = new Color();\n\n\t\t\tfor ( let i = 0; i < attribute.count; i ++ ) {\n\n\t\t\t\tcolor.fromBufferAttribute( attribute, i );\n\t\t\t\tcolor.convertSRGBToLinear();\n\n\t\t\t\tattribute.setXYZ( i, color.r, color.g, color.b );\n\n\t\t\t}\n\n\t\t}\n\n\t\t/**\n\t\t * Vertically paints the faces interpolating between the\n\t\t * specified colors at the specified angels. This is used for the Background\n\t\t * node, but could be applied to other nodes with multiple faces as well.\n\t\t *\n\t\t * When used with the Background node, default is directionIsDown is true if\n\t\t * interpolating the skyColor down from the Zenith. When interpolationg up from\n\t\t * the Nadir i.e. interpolating the groundColor, the directionIsDown is false.\n\t\t *\n\t\t * The first angle is never specified, it is the Zenith (0 rad). Angles are specified\n\t\t * in radians. The geometry is thought a sphere, but could be anything. The color interpolation\n\t\t * is linear along the Y axis in any case.\n\t\t *\n\t\t * You must specify one more color than you have angles at the beginning of the colors array.\n\t\t * This is the color of the Zenith (the top of the shape).\n\t\t *\n\t\t * @param {BufferGeometry} geometry\n\t\t * @param {number} radius\n\t\t * @param {array} angles\n\t\t * @param {array} colors\n\t\t * @param {boolean} topDown - Whether to work top down or bottom up.\n\t\t */\n\t\tfunction paintFaces( geometry, radius, angles, colors, topDown ) {\n\n\t\t\t// compute threshold values\n\n\t\t\tconst thresholds = [];\n\t\t\tconst startAngle = ( topDown === true ) ? 0 : Math.PI;\n\n\t\t\tfor ( let i = 0, l = colors.length; i < l; i ++ ) {\n\n\t\t\t\tlet angle = ( i === 0 ) ? 0 : angles[ i - 1 ];\n\t\t\t\tangle = ( topDown === true ) ? angle : ( startAngle - angle );\n\n\t\t\t\tconst point = new Vector3();\n\t\t\t\tpoint.setFromSphericalCoords( radius, angle, 0 );\n\n\t\t\t\tthresholds.push( point );\n\n\t\t\t}\n\n\t\t\t// generate vertex colors\n\n\t\t\tconst indices = geometry.index;\n\t\t\tconst positionAttribute = geometry.attributes.position;\n\t\t\tconst colorAttribute = new BufferAttribute( new Float32Array( geometry.attributes.position.count * 3 ), 3 );\n\n\t\t\tconst position = new Vector3();\n\t\t\tconst color = new Color();\n\n\t\t\tfor ( let i = 0; i < indices.count; i ++ ) {\n\n\t\t\t\tconst index = indices.getX( i );\n\t\t\t\tposition.fromBufferAttribute( positionAttribute, index );\n\n\t\t\t\tlet thresholdIndexA, thresholdIndexB;\n\t\t\t\tlet t = 1;\n\n\t\t\t\tfor ( let j = 1; j < thresholds.length; j ++ ) {\n\n\t\t\t\t\tthresholdIndexA = j - 1;\n\t\t\t\t\tthresholdIndexB = j;\n\n\t\t\t\t\tconst thresholdA = thresholds[ thresholdIndexA ];\n\t\t\t\t\tconst thresholdB = thresholds[ thresholdIndexB ];\n\n\t\t\t\t\tif ( topDown === true ) {\n\n\t\t\t\t\t\t// interpolation for sky color\n\n\t\t\t\t\t\tif ( position.y <= thresholdA.y && position.y > thresholdB.y ) {\n\n\t\t\t\t\t\t\tt = Math.abs( thresholdA.y - position.y ) / Math.abs( thresholdA.y - thresholdB.y );\n\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\t// interpolation for ground color\n\n\t\t\t\t\t\tif ( position.y >= thresholdA.y && position.y < thresholdB.y ) {\n\n\t\t\t\t\t\t\tt = Math.abs( thresholdA.y - position.y ) / Math.abs( thresholdA.y - thresholdB.y );\n\n\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tconst colorA = colors[ thresholdIndexA ];\n\t\t\t\tconst colorB = colors[ thresholdIndexB ];\n\n\t\t\t\tcolor.copy( colorA ).lerp( colorB, t ).convertSRGBToLinear();\n\n\t\t\t\tcolorAttribute.setXYZ( index, color.r, color.g, color.b );\n\n\t\t\t}\n\n\t\t\tgeometry.setAttribute( 'color', colorAttribute );\n\n\t\t}\n\n\t\t//\n\n\t\tconst textureLoader = new TextureLoader( this.manager );\n\t\ttextureLoader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );\n\n\t\t// check version (only 2.0 is supported)\n\n\t\tif ( data.indexOf( '#VRML V2.0' ) === - 1 ) {\n\n\t\t\tthrow Error( 'THREE.VRMLLexer: Version of VRML asset not supported.' );\n\n\t\t}\n\n\t\t// create JSON representing the tree structure of the VRML asset\n\n\t\tconst tree = generateVRMLTree( data );\n\n\t\t// parse the tree structure to a three.js scene\n\n\t\tconst scene = parseTree( tree );\n\n\t\treturn scene;\n\n\t}\n\n}\n\nclass VRMLLexer {\n\n\tconstructor( tokens ) {\n\n\t\tthis.lexer = new chevrotain.Lexer( tokens );\n\n\t}\n\n\tlex( inputText ) {\n\n\t\tconst lexingResult = this.lexer.tokenize( inputText );\n\n\t\tif ( lexingResult.errors.length > 0 ) {\n\n\t\t\tconsole.error( lexingResult.errors );\n\n\t\t\tthrow Error( 'THREE.VRMLLexer: Lexing errors detected.' );\n\n\t\t}\n\n\t\treturn lexingResult;\n\n\t}\n\n}\n\nconst CstParser = chevrotain.CstParser;\n\nclass VRMLParser extends CstParser {\n\n\tconstructor( tokenVocabulary ) {\n\n\t\tsuper( tokenVocabulary );\n\n\t\tconst $ = this;\n\n\t\tconst Version = tokenVocabulary[ 'Version' ];\n\t\tconst LCurly = tokenVocabulary[ 'LCurly' ];\n\t\tconst RCurly = tokenVocabulary[ 'RCurly' ];\n\t\tconst LSquare = tokenVocabulary[ 'LSquare' ];\n\t\tconst RSquare = tokenVocabulary[ 'RSquare' ];\n\t\tconst Identifier = tokenVocabulary[ 'Identifier' ];\n\t\tconst RouteIdentifier = tokenVocabulary[ 'RouteIdentifier' ];\n\t\tconst StringLiteral = tokenVocabulary[ 'StringLiteral' ];\n\t\tconst HexLiteral = tokenVocabulary[ 'HexLiteral' ];\n\t\tconst NumberLiteral = tokenVocabulary[ 'NumberLiteral' ];\n\t\tconst TrueLiteral = tokenVocabulary[ 'TrueLiteral' ];\n\t\tconst FalseLiteral = tokenVocabulary[ 'FalseLiteral' ];\n\t\tconst NullLiteral = tokenVocabulary[ 'NullLiteral' ];\n\t\tconst DEF = tokenVocabulary[ 'DEF' ];\n\t\tconst USE = tokenVocabulary[ 'USE' ];\n\t\tconst ROUTE = tokenVocabulary[ 'ROUTE' ];\n\t\tconst TO = tokenVocabulary[ 'TO' ];\n\t\tconst NodeName = tokenVocabulary[ 'NodeName' ];\n\n\t\t$.RULE( 'vrml', function () {\n\n\t\t\t$.SUBRULE( $.version );\n\t\t\t$.AT_LEAST_ONE( function () {\n\n\t\t\t\t$.SUBRULE( $.node );\n\n\t\t\t} );\n\t\t\t$.MANY( function () {\n\n\t\t\t\t$.SUBRULE( $.route );\n\n\t\t\t} );\n\n\t\t} );\n\n\t\t$.RULE( 'version', function () {\n\n\t\t\t$.CONSUME( Version );\n\n\t\t} );\n\n\t\t$.RULE( 'node', function () {\n\n\t\t\t$.OPTION( function () {\n\n\t\t\t\t$.SUBRULE( $.def );\n\n\t\t\t} );\n\n\t\t\t$.CONSUME( NodeName );\n\t\t\t$.CONSUME( LCurly );\n\t\t\t$.MANY( function () {\n\n\t\t\t\t$.SUBRULE( $.field );\n\n\t\t\t} );\n\t\t\t$.CONSUME( RCurly );\n\n\t\t} );\n\n\t\t$.RULE( 'field', function () {\n\n\t\t\t$.CONSUME( Identifier );\n\n\t\t\t$.OR2( [\n\t\t\t\t{ ALT: function () {\n\n\t\t\t\t\t$.SUBRULE( $.singleFieldValue );\n\n\t\t\t\t} },\n\t\t\t\t{ ALT: function () {\n\n\t\t\t\t\t$.SUBRULE( $.multiFieldValue );\n\n\t\t\t\t} }\n\t\t\t] );\n\n\t\t} );\n\n\t\t$.RULE( 'def', function () {\n\n\t\t\t$.CONSUME( DEF );\n\t\t\t$.OR( [\n\t\t\t\t{ ALT: function () {\n\n\t\t\t\t\t$.CONSUME( Identifier );\n\n\t\t\t\t} },\n\t\t\t\t{ ALT: function () {\n\n\t\t\t\t\t$.CONSUME( NodeName );\n\n\t\t\t\t} }\n\t\t\t] );\n\n\t\t} );\n\n\t\t$.RULE( 'use', function () {\n\n\t\t\t$.CONSUME( USE );\n\t\t\t$.OR( [\n\t\t\t\t{ ALT: function () {\n\n\t\t\t\t\t$.CONSUME( Identifier );\n\n\t\t\t\t} },\n\t\t\t\t{ ALT: function () {\n\n\t\t\t\t\t$.CONSUME( NodeName );\n\n\t\t\t\t} }\n\t\t\t] );\n\n\t\t} );\n\n\t\t$.RULE( 'singleFieldValue', function () {\n\n\t\t\t$.AT_LEAST_ONE( function () {\n\n\t\t\t\t$.OR( [\n\t\t\t\t\t{ ALT: function () {\n\n\t\t\t\t\t\t$.SUBRULE( $.node );\n\n\t\t\t\t\t} },\n\t\t\t\t\t{ ALT: function () {\n\n\t\t\t\t\t\t$.SUBRULE( $.use );\n\n\t\t\t\t\t} },\n\t\t\t\t\t{ ALT: function () {\n\n\t\t\t\t\t\t$.CONSUME( StringLiteral );\n\n\t\t\t\t\t} },\n\t\t\t\t\t{ ALT: function () {\n\n\t\t\t\t\t\t$.CONSUME( HexLiteral );\n\n\t\t\t\t\t} },\n\t\t\t\t\t{ ALT: function () {\n\n\t\t\t\t\t\t$.CONSUME( NumberLiteral );\n\n\t\t\t\t\t} },\n\t\t\t\t\t{ ALT: function () {\n\n\t\t\t\t\t\t$.CONSUME( TrueLiteral );\n\n\t\t\t\t\t} },\n\t\t\t\t\t{ ALT: function () {\n\n\t\t\t\t\t\t$.CONSUME( FalseLiteral );\n\n\t\t\t\t\t} },\n\t\t\t\t\t{ ALT: function () {\n\n\t\t\t\t\t\t$.CONSUME( NullLiteral );\n\n\t\t\t\t\t} }\n\t\t\t\t] );\n\n\n\t\t\t} );\n\n\t\t} );\n\n\t\t$.RULE( 'multiFieldValue', function () {\n\n\t\t\t$.CONSUME( LSquare );\n\t\t\t$.MANY( function () {\n\n\t\t\t\t$.OR( [\n\t\t\t\t\t{ ALT: function () {\n\n\t\t\t\t\t\t$.SUBRULE( $.node );\n\n\t\t\t\t\t} },\n\t\t\t\t\t{ ALT: function () {\n\n\t\t\t\t\t\t$.SUBRULE( $.use );\n\n\t\t\t\t\t} },\n\t\t\t\t\t{ ALT: function () {\n\n\t\t\t\t\t\t$.CONSUME( StringLiteral );\n\n\t\t\t\t\t} },\n\t\t\t\t\t{ ALT: function () {\n\n\t\t\t\t\t\t$.CONSUME( HexLiteral );\n\n\t\t\t\t\t} },\n\t\t\t\t\t{ ALT: function () {\n\n\t\t\t\t\t\t$.CONSUME( NumberLiteral );\n\n\t\t\t\t\t} },\n\t\t\t\t\t{ ALT: function () {\n\n\t\t\t\t\t\t$.CONSUME( NullLiteral );\n\n\t\t\t\t\t} }\n\t\t\t\t] );\n\n\t\t\t} );\n\t\t\t$.CONSUME( RSquare );\n\n\t\t} );\n\n\t\t$.RULE( 'route', function () {\n\n\t\t\t$.CONSUME( ROUTE );\n\t\t\t$.CONSUME( RouteIdentifier );\n\t\t\t$.CONSUME( TO );\n\t\t\t$.CONSUME2( RouteIdentifier );\n\n\t\t} );\n\n\t\tthis.performSelfAnalysis();\n\n\t}\n\n}\n\nclass Face {\n\n\tconstructor( a, b, c ) {\n\n\t\tthis.a = a;\n\t\tthis.b = b;\n\t\tthis.c = c;\n\t\tthis.normal = new Vector3();\n\n\t}\n\n}\n\nconst TEXTURE_TYPE = {\n\tINTENSITY: 1,\n\tINTENSITY_ALPHA: 2,\n\tRGB: 3,\n\tRGBA: 4\n};\n\nexport { VRMLLoader };\n", "import {\n\tBufferAttribute,\n\tBufferGeometry,\n\tColor,\n\tFileLoader,\n\tFloat32BufferAttribute,\n\tLoader\n} from 'three';\nimport * as fflate from '../libs/fflate.module.js';\n\nclass VTKLoader extends Loader {\n\n\tconstructor( manager ) {\n\n\t\tsuper( manager );\n\n\t}\n\n\tload( url, onLoad, onProgress, onError ) {\n\n\t\tconst scope = this;\n\n\t\tconst loader = new FileLoader( scope.manager );\n\t\tloader.setPath( scope.path );\n\t\tloader.setResponseType( 'arraybuffer' );\n\t\tloader.setRequestHeader( scope.requestHeader );\n\t\tloader.setWithCredentials( scope.withCredentials );\n\t\tloader.load( url, function ( text ) {\n\n\t\t\ttry {\n\n\t\t\t\tonLoad( scope.parse( text ) );\n\n\t\t\t} catch ( e ) {\n\n\t\t\t\tif ( onError ) {\n\n\t\t\t\t\tonError( e );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tconsole.error( e );\n\n\t\t\t\t}\n\n\t\t\t\tscope.manager.itemError( url );\n\n\t\t\t}\n\n\t\t}, onProgress, onError );\n\n\t}\n\n\tparse( data ) {\n\n\t\tfunction parseASCII( data ) {\n\n\t\t\t// connectivity of the triangles\n\t\t\tconst indices = [];\n\n\t\t\t// triangles vertices\n\t\t\tconst positions = [];\n\n\t\t\t// red, green, blue colors in the range 0 to 1\n\t\t\tconst colors = [];\n\n\t\t\t// normal vector, one per vertex\n\t\t\tconst normals = [];\n\n\t\t\tlet result;\n\n\t\t\t// pattern for detecting the end of a number sequence\n\t\t\tconst patWord = /^[^\\d.\\s-]+/;\n\n\t\t\t// pattern for reading vertices, 3 floats or integers\n\t\t\tconst pat3Floats = /(\\-?\\d+\\.?[\\d\\-\\+e]*)\\s+(\\-?\\d+\\.?[\\d\\-\\+e]*)\\s+(\\-?\\d+\\.?[\\d\\-\\+e]*)/g;\n\n\t\t\t// pattern for connectivity, an integer followed by any number of ints\n\t\t\t// the first integer is the number of polygon nodes\n\t\t\tconst patConnectivity = /^(\\d+)\\s+([\\s\\d]*)/;\n\n\t\t\t// indicates start of vertex data section\n\t\t\tconst patPOINTS = /^POINTS /;\n\n\t\t\t// indicates start of polygon connectivity section\n\t\t\tconst patPOLYGONS = /^POLYGONS /;\n\n\t\t\t// indicates start of triangle strips section\n\t\t\tconst patTRIANGLE_STRIPS = /^TRIANGLE_STRIPS /;\n\n\t\t\t// POINT_DATA number_of_values\n\t\t\tconst patPOINT_DATA = /^POINT_DATA[ ]+(\\d+)/;\n\n\t\t\t// CELL_DATA number_of_polys\n\t\t\tconst patCELL_DATA = /^CELL_DATA[ ]+(\\d+)/;\n\n\t\t\t// Start of color section\n\t\t\tconst patCOLOR_SCALARS = /^COLOR_SCALARS[ ]+(\\w+)[ ]+3/;\n\n\t\t\t// NORMALS Normals float\n\t\t\tconst patNORMALS = /^NORMALS[ ]+(\\w+)[ ]+(\\w+)/;\n\n\t\t\tlet inPointsSection = false;\n\t\t\tlet inPolygonsSection = false;\n\t\t\tlet inTriangleStripSection = false;\n\t\t\tlet inPointDataSection = false;\n\t\t\tlet inCellDataSection = false;\n\t\t\tlet inColorSection = false;\n\t\t\tlet inNormalsSection = false;\n\n\t\t\tconst color = new Color();\n\n\t\t\tconst lines = data.split( '\\n' );\n\n\t\t\tfor ( const i in lines ) {\n\n\t\t\t\tconst line = lines[ i ].trim();\n\n\t\t\t\tif ( line.indexOf( 'DATASET' ) === 0 ) {\n\n\t\t\t\t\tconst dataset = line.split( ' ' )[ 1 ];\n\n\t\t\t\t\tif ( dataset !== 'POLYDATA' ) throw new Error( 'Unsupported DATASET type: ' + dataset );\n\n\t\t\t\t} else if ( inPointsSection ) {\n\n\t\t\t\t\t// get the vertices\n\t\t\t\t\twhile ( ( result = pat3Floats.exec( line ) ) !== null ) {\n\n\t\t\t\t\t\tif ( patWord.exec( line ) !== null ) break;\n\n\t\t\t\t\t\tconst x = parseFloat( result[ 1 ] );\n\t\t\t\t\t\tconst y = parseFloat( result[ 2 ] );\n\t\t\t\t\t\tconst z = parseFloat( result[ 3 ] );\n\t\t\t\t\t\tpositions.push( x, y, z );\n\n\t\t\t\t\t}\n\n\t\t\t\t} else if ( inPolygonsSection ) {\n\n\t\t\t\t\tif ( ( result = patConnectivity.exec( line ) ) !== null ) {\n\n\t\t\t\t\t\t// numVertices i0 i1 i2 ...\n\t\t\t\t\t\tconst numVertices = parseInt( result[ 1 ] );\n\t\t\t\t\t\tconst inds = result[ 2 ].split( /\\s+/ );\n\n\t\t\t\t\t\tif ( numVertices >= 3 ) {\n\n\t\t\t\t\t\t\tconst i0 = parseInt( inds[ 0 ] );\n\t\t\t\t\t\t\tlet k = 1;\n\t\t\t\t\t\t\t// split the polygon in numVertices - 2 triangles\n\t\t\t\t\t\t\tfor ( let j = 0; j < numVertices - 2; ++ j ) {\n\n\t\t\t\t\t\t\t\tconst i1 = parseInt( inds[ k ] );\n\t\t\t\t\t\t\t\tconst i2 = parseInt( inds[ k + 1 ] );\n\t\t\t\t\t\t\t\tindices.push( i0, i1, i2 );\n\t\t\t\t\t\t\t\tk ++;\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t} else if ( inTriangleStripSection ) {\n\n\t\t\t\t\tif ( ( result = patConnectivity.exec( line ) ) !== null ) {\n\n\t\t\t\t\t\t// numVertices i0 i1 i2 ...\n\t\t\t\t\t\tconst numVertices = parseInt( result[ 1 ] );\n\t\t\t\t\t\tconst inds = result[ 2 ].split( /\\s+/ );\n\n\t\t\t\t\t\tif ( numVertices >= 3 ) {\n\n\t\t\t\t\t\t\t// split the polygon in numVertices - 2 triangles\n\t\t\t\t\t\t\tfor ( let j = 0; j < numVertices - 2; j ++ ) {\n\n\t\t\t\t\t\t\t\tif ( j % 2 === 1 ) {\n\n\t\t\t\t\t\t\t\t\tconst i0 = parseInt( inds[ j ] );\n\t\t\t\t\t\t\t\t\tconst i1 = parseInt( inds[ j + 2 ] );\n\t\t\t\t\t\t\t\t\tconst i2 = parseInt( inds[ j + 1 ] );\n\t\t\t\t\t\t\t\t\tindices.push( i0, i1, i2 );\n\n\t\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\t\tconst i0 = parseInt( inds[ j ] );\n\t\t\t\t\t\t\t\t\tconst i1 = parseInt( inds[ j + 1 ] );\n\t\t\t\t\t\t\t\t\tconst i2 = parseInt( inds[ j + 2 ] );\n\t\t\t\t\t\t\t\t\tindices.push( i0, i1, i2 );\n\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t} else if ( inPointDataSection || inCellDataSection ) {\n\n\t\t\t\t\tif ( inColorSection ) {\n\n\t\t\t\t\t\t// Get the colors\n\n\t\t\t\t\t\twhile ( ( result = pat3Floats.exec( line ) ) !== null ) {\n\n\t\t\t\t\t\t\tif ( patWord.exec( line ) !== null ) break;\n\n\t\t\t\t\t\t\tconst r = parseFloat( result[ 1 ] );\n\t\t\t\t\t\t\tconst g = parseFloat( result[ 2 ] );\n\t\t\t\t\t\t\tconst b = parseFloat( result[ 3 ] );\n\n\t\t\t\t\t\t\tcolor.set( r, g, b ).convertSRGBToLinear();\n\n\t\t\t\t\t\t\tcolors.push( color.r, color.g, color.b );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t} else if ( inNormalsSection ) {\n\n\t\t\t\t\t\t// Get the normal vectors\n\n\t\t\t\t\t\twhile ( ( result = pat3Floats.exec( line ) ) !== null ) {\n\n\t\t\t\t\t\t\tif ( patWord.exec( line ) !== null ) break;\n\n\t\t\t\t\t\t\tconst nx = parseFloat( result[ 1 ] );\n\t\t\t\t\t\t\tconst ny = parseFloat( result[ 2 ] );\n\t\t\t\t\t\t\tconst nz = parseFloat( result[ 3 ] );\n\t\t\t\t\t\t\tnormals.push( nx, ny, nz );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tif ( patPOLYGONS.exec( line ) !== null ) {\n\n\t\t\t\t\tinPolygonsSection = true;\n\t\t\t\t\tinPointsSection = false;\n\t\t\t\t\tinTriangleStripSection = false;\n\n\t\t\t\t} else if ( patPOINTS.exec( line ) !== null ) {\n\n\t\t\t\t\tinPolygonsSection = false;\n\t\t\t\t\tinPointsSection = true;\n\t\t\t\t\tinTriangleStripSection = false;\n\n\t\t\t\t} else if ( patTRIANGLE_STRIPS.exec( line ) !== null ) {\n\n\t\t\t\t\tinPolygonsSection = false;\n\t\t\t\t\tinPointsSection = false;\n\t\t\t\t\tinTriangleStripSection = true;\n\n\t\t\t\t} else if ( patPOINT_DATA.exec( line ) !== null ) {\n\n\t\t\t\t\tinPointDataSection = true;\n\t\t\t\t\tinPointsSection = false;\n\t\t\t\t\tinPolygonsSection = false;\n\t\t\t\t\tinTriangleStripSection = false;\n\n\t\t\t\t} else if ( patCELL_DATA.exec( line ) !== null ) {\n\n\t\t\t\t\tinCellDataSection = true;\n\t\t\t\t\tinPointsSection = false;\n\t\t\t\t\tinPolygonsSection = false;\n\t\t\t\t\tinTriangleStripSection = false;\n\n\t\t\t\t} else if ( patCOLOR_SCALARS.exec( line ) !== null ) {\n\n\t\t\t\t\tinColorSection = true;\n\t\t\t\t\tinNormalsSection = false;\n\t\t\t\t\tinPointsSection = false;\n\t\t\t\t\tinPolygonsSection = false;\n\t\t\t\t\tinTriangleStripSection = false;\n\n\t\t\t\t} else if ( patNORMALS.exec( line ) !== null ) {\n\n\t\t\t\t\tinNormalsSection = true;\n\t\t\t\t\tinColorSection = false;\n\t\t\t\t\tinPointsSection = false;\n\t\t\t\t\tinPolygonsSection = false;\n\t\t\t\t\tinTriangleStripSection = false;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tlet geometry = new BufferGeometry();\n\t\t\tgeometry.setIndex( indices );\n\t\t\tgeometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );\n\n\t\t\tif ( normals.length === positions.length ) {\n\n\t\t\t\tgeometry.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );\n\n\t\t\t}\n\n\t\t\tif ( colors.length !== indices.length ) {\n\n\t\t\t\t// stagger\n\n\t\t\t\tif ( colors.length === positions.length ) {\n\n\t\t\t\t\tgeometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\t// cell\n\n\t\t\t\tgeometry = geometry.toNonIndexed();\n\t\t\t\tconst numTriangles = geometry.attributes.position.count / 3;\n\n\t\t\t\tif ( colors.length === ( numTriangles * 3 ) ) {\n\n\t\t\t\t\tconst newColors = [];\n\n\t\t\t\t\tfor ( let i = 0; i < numTriangles; i ++ ) {\n\n\t\t\t\t\t\tconst r = colors[ 3 * i + 0 ];\n\t\t\t\t\t\tconst g = colors[ 3 * i + 1 ];\n\t\t\t\t\t\tconst b = colors[ 3 * i + 2 ];\n\n\t\t\t\t\t\tcolor.set( r, g, b ).convertSRGBToLinear();\n\n\t\t\t\t\t\tnewColors.push( color.r, color.g, color.b );\n\t\t\t\t\t\tnewColors.push( color.r, color.g, color.b );\n\t\t\t\t\t\tnewColors.push( color.r, color.g, color.b );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tgeometry.setAttribute( 'color', new Float32BufferAttribute( newColors, 3 ) );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn geometry;\n\n\t\t}\n\n\t\tfunction parseBinary( data ) {\n\n\t\t\tconst buffer = new Uint8Array( data );\n\t\t\tconst dataView = new DataView( data );\n\n\t\t\t// Points and normals, by default, are empty\n\t\t\tlet points = [];\n\t\t\tlet normals = [];\n\t\t\tlet indices = [];\n\n\t\t\tlet index = 0;\n\n\t\t\tfunction findString( buffer, start ) {\n\n\t\t\t\tlet index = start;\n\t\t\t\tlet c = buffer[ index ];\n\t\t\t\tconst s = [];\n\t\t\t\twhile ( c !== 10 ) {\n\n\t\t\t\t\ts.push( String.fromCharCode( c ) );\n\t\t\t\t\tindex ++;\n\t\t\t\t\tc = buffer[ index ];\n\n\t\t\t\t}\n\n\t\t\t\treturn { start: start,\n\t\t\t\t\tend: index,\n\t\t\t\t\tnext: index + 1,\n\t\t\t\t\tparsedString: s.join( '' ) };\n\n\t\t\t}\n\n\t\t\tlet state, line;\n\n\t\t\twhile ( true ) {\n\n\t\t\t\t// Get a string\n\t\t\t\tstate = findString( buffer, index );\n\t\t\t\tline = state.parsedString;\n\n\t\t\t\tif ( line.indexOf( 'DATASET' ) === 0 ) {\n\n\t\t\t\t\tconst dataset = line.split( ' ' )[ 1 ];\n\n\t\t\t\t\tif ( dataset !== 'POLYDATA' ) throw new Error( 'Unsupported DATASET type: ' + dataset );\n\n\t\t\t\t} else if ( line.indexOf( 'POINTS' ) === 0 ) {\n\n\t\t\t\t\t// Add the points\n\t\t\t\t\tconst numberOfPoints = parseInt( line.split( ' ' )[ 1 ], 10 );\n\n\t\t\t\t\t// Each point is 3 4-byte floats\n\t\t\t\t\tconst count = numberOfPoints * 4 * 3;\n\n\t\t\t\t\tpoints = new Float32Array( numberOfPoints * 3 );\n\n\t\t\t\t\tlet pointIndex = state.next;\n\t\t\t\t\tfor ( let i = 0; i < numberOfPoints; i ++ ) {\n\n\t\t\t\t\t\tpoints[ 3 * i ] = dataView.getFloat32( pointIndex, false );\n\t\t\t\t\t\tpoints[ 3 * i + 1 ] = dataView.getFloat32( pointIndex + 4, false );\n\t\t\t\t\t\tpoints[ 3 * i + 2 ] = dataView.getFloat32( pointIndex + 8, false );\n\t\t\t\t\t\tpointIndex = pointIndex + 12;\n\n\t\t\t\t\t}\n\n\t\t\t\t\t// increment our next pointer\n\t\t\t\t\tstate.next = state.next + count + 1;\n\n\t\t\t\t} else if ( line.indexOf( 'TRIANGLE_STRIPS' ) === 0 ) {\n\n\t\t\t\t\tconst numberOfStrips = parseInt( line.split( ' ' )[ 1 ], 10 );\n\t\t\t\t\tconst size = parseInt( line.split( ' ' )[ 2 ], 10 );\n\t\t\t\t\t// 4 byte integers\n\t\t\t\t\tconst count = size * 4;\n\n\t\t\t\t\tindices = new Uint32Array( 3 * size - 9 * numberOfStrips );\n\t\t\t\t\tlet indicesIndex = 0;\n\n\t\t\t\t\tlet pointIndex = state.next;\n\t\t\t\t\tfor ( let i = 0; i < numberOfStrips; i ++ ) {\n\n\t\t\t\t\t\t// For each strip, read the first value, then record that many more points\n\t\t\t\t\t\tconst indexCount = dataView.getInt32( pointIndex, false );\n\t\t\t\t\t\tconst strip = [];\n\t\t\t\t\t\tpointIndex += 4;\n\t\t\t\t\t\tfor ( let s = 0; s < indexCount; s ++ ) {\n\n\t\t\t\t\t\t\tstrip.push( dataView.getInt32( pointIndex, false ) );\n\t\t\t\t\t\t\tpointIndex += 4;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\t// retrieves the n-2 triangles from the triangle strip\n\t\t\t\t\t\tfor ( let j = 0; j < indexCount - 2; j ++ ) {\n\n\t\t\t\t\t\t\tif ( j % 2 ) {\n\n\t\t\t\t\t\t\t\tindices[ indicesIndex ++ ] = strip[ j ];\n\t\t\t\t\t\t\t\tindices[ indicesIndex ++ ] = strip[ j + 2 ];\n\t\t\t\t\t\t\t\tindices[ indicesIndex ++ ] = strip[ j + 1 ];\n\n\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\tindices[ indicesIndex ++ ] = strip[ j ];\n\t\t\t\t\t\t\t\tindices[ indicesIndex ++ ] = strip[ j + 1 ];\n\t\t\t\t\t\t\t\tindices[ indicesIndex ++ ] = strip[ j + 2 ];\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t\t// increment our next pointer\n\t\t\t\t\tstate.next = state.next + count + 1;\n\n\t\t\t\t} else if ( line.indexOf( 'POLYGONS' ) === 0 ) {\n\n\t\t\t\t\tconst numberOfStrips = parseInt( line.split( ' ' )[ 1 ], 10 );\n\t\t\t\t\tconst size = parseInt( line.split( ' ' )[ 2 ], 10 );\n\t\t\t\t\t// 4 byte integers\n\t\t\t\t\tconst count = size * 4;\n\n\t\t\t\t\tindices = new Uint32Array( 3 * size - 9 * numberOfStrips );\n\t\t\t\t\tlet indicesIndex = 0;\n\n\t\t\t\t\tlet pointIndex = state.next;\n\t\t\t\t\tfor ( let i = 0; i < numberOfStrips; i ++ ) {\n\n\t\t\t\t\t\t// For each strip, read the first value, then record that many more points\n\t\t\t\t\t\tconst indexCount = dataView.getInt32( pointIndex, false );\n\t\t\t\t\t\tconst strip = [];\n\t\t\t\t\t\tpointIndex += 4;\n\t\t\t\t\t\tfor ( let s = 0; s < indexCount; s ++ ) {\n\n\t\t\t\t\t\t\tstrip.push( dataView.getInt32( pointIndex, false ) );\n\t\t\t\t\t\t\tpointIndex += 4;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\t// divide the polygon in n-2 triangle\n\t\t\t\t\t\tfor ( let j = 1; j < indexCount - 1; j ++ ) {\n\n\t\t\t\t\t\t\tindices[ indicesIndex ++ ] = strip[ 0 ];\n\t\t\t\t\t\t\tindices[ indicesIndex ++ ] = strip[ j ];\n\t\t\t\t\t\t\tindices[ indicesIndex ++ ] = strip[ j + 1 ];\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t\t// increment our next pointer\n\t\t\t\t\tstate.next = state.next + count + 1;\n\n\t\t\t\t} else if ( line.indexOf( 'POINT_DATA' ) === 0 ) {\n\n\t\t\t\t\tconst numberOfPoints = parseInt( line.split( ' ' )[ 1 ], 10 );\n\n\t\t\t\t\t// Grab the next line\n\t\t\t\t\tstate = findString( buffer, state.next );\n\n\t\t\t\t\t// Now grab the binary data\n\t\t\t\t\tconst count = numberOfPoints * 4 * 3;\n\n\t\t\t\t\tnormals = new Float32Array( numberOfPoints * 3 );\n\t\t\t\t\tlet pointIndex = state.next;\n\t\t\t\t\tfor ( let i = 0; i < numberOfPoints; i ++ ) {\n\n\t\t\t\t\t\tnormals[ 3 * i ] = dataView.getFloat32( pointIndex, false );\n\t\t\t\t\t\tnormals[ 3 * i + 1 ] = dataView.getFloat32( pointIndex + 4, false );\n\t\t\t\t\t\tnormals[ 3 * i + 2 ] = dataView.getFloat32( pointIndex + 8, false );\n\t\t\t\t\t\tpointIndex += 12;\n\n\t\t\t\t\t}\n\n\t\t\t\t\t// Increment past our data\n\t\t\t\t\tstate.next = state.next + count;\n\n\t\t\t\t}\n\n\t\t\t\t// Increment index\n\t\t\t\tindex = state.next;\n\n\t\t\t\tif ( index >= buffer.byteLength ) {\n\n\t\t\t\t\tbreak;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tconst geometry = new BufferGeometry();\n\t\t\tgeometry.setIndex( new BufferAttribute( indices, 1 ) );\n\t\t\tgeometry.setAttribute( 'position', new BufferAttribute( points, 3 ) );\n\n\t\t\tif ( normals.length === points.length ) {\n\n\t\t\t\tgeometry.setAttribute( 'normal', new BufferAttribute( normals, 3 ) );\n\n\t\t\t}\n\n\t\t\treturn geometry;\n\n\t\t}\n\n\t\tfunction Float32Concat( first, second ) {\n\n\t\t\tconst firstLength = first.length, result = new Float32Array( firstLength + second.length );\n\n\t\t\tresult.set( first );\n\t\t\tresult.set( second, firstLength );\n\n\t\t\treturn result;\n\n\t\t}\n\n\t\tfunction Int32Concat( first, second ) {\n\n\t\t\tconst firstLength = first.length, result = new Int32Array( firstLength + second.length );\n\n\t\t\tresult.set( first );\n\t\t\tresult.set( second, firstLength );\n\n\t\t\treturn result;\n\n\t\t}\n\n\t\tfunction parseXML( stringFile ) {\n\n\t\t\t// Changes XML to JSON, based on https://davidwalsh.name/convert-xml-json\n\n\t\t\tfunction xmlToJson( xml ) {\n\n\t\t\t\t// Create the return object\n\t\t\t\tlet obj = {};\n\n\t\t\t\tif ( xml.nodeType === 1 ) { // element\n\n\t\t\t\t\t// do attributes\n\n\t\t\t\t\tif ( xml.attributes ) {\n\n\t\t\t\t\t\tif ( xml.attributes.length > 0 ) {\n\n\t\t\t\t\t\t\tobj[ 'attributes' ] = {};\n\n\t\t\t\t\t\t\tfor ( let j = 0; j < xml.attributes.length; j ++ ) {\n\n\t\t\t\t\t\t\t\tconst attribute = xml.attributes.item( j );\n\t\t\t\t\t\t\t\tobj[ 'attributes' ][ attribute.nodeName ] = attribute.nodeValue.trim();\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t} else if ( xml.nodeType === 3 ) { // text\n\n\t\t\t\t\tobj = xml.nodeValue.trim();\n\n\t\t\t\t}\n\n\t\t\t\t// do children\n\t\t\t\tif ( xml.hasChildNodes() ) {\n\n\t\t\t\t\tfor ( let i = 0; i < xml.childNodes.length; i ++ ) {\n\n\t\t\t\t\t\tconst item = xml.childNodes.item( i );\n\t\t\t\t\t\tconst nodeName = item.nodeName;\n\n\t\t\t\t\t\tif ( typeof obj[ nodeName ] === 'undefined' ) {\n\n\t\t\t\t\t\t\tconst tmp = xmlToJson( item );\n\n\t\t\t\t\t\t\tif ( tmp !== '' ) {\n\n\t\t\t\t\t\t\t\tif ( Array.isArray( tmp[ '#text' ] ) ) {\n\n\t\t\t\t\t\t\t\t\ttmp[ '#text' ] = tmp[ '#text' ][ 0 ];\n\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\tobj[ nodeName ] = tmp;\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tif ( typeof obj[ nodeName ].push === 'undefined' ) {\n\n\t\t\t\t\t\t\t\tconst old = obj[ nodeName ];\n\t\t\t\t\t\t\t\tobj[ nodeName ] = [ old ];\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\tconst tmp = xmlToJson( item );\n\n\t\t\t\t\t\t\tif ( tmp !== '' ) {\n\n\t\t\t\t\t\t\t\tif ( Array.isArray( tmp[ '#text' ] ) ) {\n\n\t\t\t\t\t\t\t\t\ttmp[ '#text' ] = tmp[ '#text' ][ 0 ];\n\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\tobj[ nodeName ].push( tmp );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\treturn obj;\n\n\t\t\t}\n\n\t\t\t// Taken from Base64-js\n\t\t\tfunction Base64toByteArray( b64 ) {\n\n\t\t\t\tconst Arr = typeof Uint8Array !== 'undefined' ? Uint8Array : Array;\n\t\t\t\tconst revLookup = [];\n\t\t\t\tconst code = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';\n\n\t\t\t\tfor ( let i = 0, l = code.length; i < l; ++ i ) {\n\n\t\t\t\t\trevLookup[ code.charCodeAt( i ) ] = i;\n\n\t\t\t\t}\n\n\t\t\t\trevLookup[ '-'.charCodeAt( 0 ) ] = 62;\n\t\t\t\trevLookup[ '_'.charCodeAt( 0 ) ] = 63;\n\n\t\t\t\tconst len = b64.length;\n\n\t\t\t\tif ( len % 4 > 0 ) {\n\n\t\t\t\t\tthrow new Error( 'Invalid string. Length must be a multiple of 4' );\n\n\t\t\t\t}\n\n\t\t\t\tconst placeHolders = b64[ len - 2 ] === '=' ? 2 : b64[ len - 1 ] === '=' ? 1 : 0;\n\t\t\t\tconst arr = new Arr( len * 3 / 4 - placeHolders );\n\t\t\t\tconst l = placeHolders > 0 ? len - 4 : len;\n\n\t\t\t\tlet L = 0;\n\t\t\t\tlet i, j;\n\n\t\t\t\tfor ( i = 0, j = 0; i < l; i += 4, j += 3 ) {\n\n\t\t\t\t\tconst tmp = ( revLookup[ b64.charCodeAt( i ) ] << 18 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] << 12 ) | ( revLookup[ b64.charCodeAt( i + 2 ) ] << 6 ) | revLookup[ b64.charCodeAt( i + 3 ) ];\n\t\t\t\t\tarr[ L ++ ] = ( tmp & 0xFF0000 ) >> 16;\n\t\t\t\t\tarr[ L ++ ] = ( tmp & 0xFF00 ) >> 8;\n\t\t\t\t\tarr[ L ++ ] = tmp & 0xFF;\n\n\t\t\t\t}\n\n\t\t\t\tif ( placeHolders === 2 ) {\n\n\t\t\t\t\tconst tmp = ( revLookup[ b64.charCodeAt( i ) ] << 2 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] >> 4 );\n\t\t\t\t\tarr[ L ++ ] = tmp & 0xFF;\n\n\t\t\t\t} else if ( placeHolders === 1 ) {\n\n\t\t\t\t\tconst tmp = ( revLookup[ b64.charCodeAt( i ) ] << 10 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] << 4 ) | ( revLookup[ b64.charCodeAt( i + 2 ) ] >> 2 );\n\t\t\t\t\tarr[ L ++ ] = ( tmp >> 8 ) & 0xFF;\n\t\t\t\t\tarr[ L ++ ] = tmp & 0xFF;\n\n\t\t\t\t}\n\n\t\t\t\treturn arr;\n\n\t\t\t}\n\n\t\t\tfunction parseDataArray( ele, compressed ) {\n\n\t\t\t\tlet numBytes = 0;\n\n\t\t\t\tif ( json.attributes.header_type === 'UInt64' ) {\n\n\t\t\t\t\tnumBytes = 8;\n\n\t\t\t\t}\telse if ( json.attributes.header_type === 'UInt32' ) {\n\n\t\t\t\t\tnumBytes = 4;\n\n\t\t\t\t}\n\n\t\t\t\tlet txt, content;\n\n\t\t\t\t// Check the format\n\t\t\t\tif ( ele.attributes.format === 'binary' && compressed ) {\n\n\t\t\t\t\tif ( ele.attributes.type === 'Float32' ) {\n\n\t\t\t\t\t\ttxt = new Float32Array( );\n\n\t\t\t\t\t} else if ( ele.attributes.type === 'Int32' || ele.attributes.type === 'Int64' ) {\n\n\t\t\t\t\t\ttxt = new Int32Array( );\n\n\t\t\t\t\t}\n\n\t\t\t\t\t// VTP data with the header has the following structure:\n\t\t\t\t\t// [#blocks][#u-size][#p-size][#c-size-1][#c-size-2]...[#c-size-#blocks][DATA]\n\t\t\t\t\t//\n\t\t\t\t\t// Each token is an integer value whose type is specified by \"header_type\" at the top of the file (UInt32 if no type specified). The token meanings are:\n\t\t\t\t\t// [#blocks] = Number of blocks\n\t\t\t\t\t// [#u-size] = Block size before compression\n\t\t\t\t\t// [#p-size] = Size of last partial block (zero if it not needed)\n\t\t\t\t\t// [#c-size-i] = Size in bytes of block i after compression\n\t\t\t\t\t//\n\t\t\t\t\t// The [DATA] portion stores contiguously every block appended together. The offset from the beginning of the data section to the beginning of a block is\n\t\t\t\t\t// computed by summing the compressed block sizes from preceding blocks according to the header.\n\n\t\t\t\t\tconst textNode = ele[ '#text' ];\n\t\t\t\t\tconst rawData = Array.isArray( textNode ) ? textNode[ 0 ] : textNode;\n\n\t\t\t\t\tconst byteData = Base64toByteArray( rawData );\n\n\t\t\t\t\t// Each data point consists of 8 bits regardless of the header type\n\t\t\t\t\tconst dataPointSize = 8;\n\n\t\t\t\t\tlet blocks = byteData[ 0 ];\n\t\t\t\t\tfor ( let i = 1; i < numBytes - 1; i ++ ) {\n\n\t\t\t\t\t\tblocks = blocks | ( byteData[ i ] << ( i * dataPointSize ) );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tlet headerSize = ( blocks + 3 ) * numBytes;\n\t\t\t\t\tconst padding = ( ( headerSize % 3 ) > 0 ) ? 3 - ( headerSize % 3 ) : 0;\n\t\t\t\t\theaderSize = headerSize + padding;\n\n\t\t\t\t\tconst dataOffsets = [];\n\t\t\t\t\tlet currentOffset = headerSize;\n\t\t\t\t\tdataOffsets.push( currentOffset );\n\n\t\t\t\t\t// Get the blocks sizes after the compression.\n\t\t\t\t\t// There are three blocks before c-size-i, so we skip 3*numBytes\n\t\t\t\t\tconst cSizeStart = 3 * numBytes;\n\n\t\t\t\t\tfor ( let i = 0; i < blocks; i ++ ) {\n\n\t\t\t\t\t\tlet currentBlockSize = byteData[ i * numBytes + cSizeStart ];\n\n\t\t\t\t\t\tfor ( let j = 1; j < numBytes - 1; j ++ ) {\n\n\t\t\t\t\t\t\tcurrentBlockSize = currentBlockSize | ( byteData[ i * numBytes + cSizeStart + j ] << ( j * dataPointSize ) );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tcurrentOffset = currentOffset + currentBlockSize;\n\t\t\t\t\t\tdataOffsets.push( currentOffset );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfor ( let i = 0; i < dataOffsets.length - 1; i ++ ) {\n\n\t\t\t\t\t\tconst data = fflate.unzlibSync( byteData.slice( dataOffsets[ i ], dataOffsets[ i + 1 ] ) );\n\t\t\t\t\t\tcontent = data.buffer;\n\n\t\t\t\t\t\tif ( ele.attributes.type === 'Float32' ) {\n\n\t\t\t\t\t\t\tcontent = new Float32Array( content );\n\t\t\t\t\t\t\ttxt = Float32Concat( txt, content );\n\n\t\t\t\t\t\t} else if ( ele.attributes.type === 'Int32' || ele.attributes.type === 'Int64' ) {\n\n\t\t\t\t\t\t\tcontent = new Int32Array( content );\n\t\t\t\t\t\t\ttxt = Int32Concat( txt, content );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t\tdelete ele[ '#text' ];\n\n\t\t\t\t\tif ( ele.attributes.type === 'Int64' ) {\n\n\t\t\t\t\t\tif ( ele.attributes.format === 'binary' ) {\n\n\t\t\t\t\t\t\ttxt = txt.filter( function ( el, idx ) {\n\n\t\t\t\t\t\t\t\tif ( idx % 2 !== 1 ) return true;\n\n\t\t\t\t\t\t\t} );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\tif ( ele.attributes.format === 'binary' && ! compressed ) {\n\n\t\t\t\t\t\tcontent = Base64toByteArray( ele[ '#text' ] );\n\n\t\t\t\t\t\t// VTP data for the uncompressed case has the following structure:\n\t\t\t\t\t\t// [#bytes][DATA]\n\t\t\t\t\t\t// where \"[#bytes]\" is an integer value specifying the number of bytes in the block of data following it.\n\t\t\t\t\t\tcontent = content.slice( numBytes ).buffer;\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tif ( ele[ '#text' ] ) {\n\n\t\t\t\t\t\t\tcontent = ele[ '#text' ].split( /\\s+/ ).filter( function ( el ) {\n\n\t\t\t\t\t\t\t\tif ( el !== '' ) return el;\n\n\t\t\t\t\t\t\t} );\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tcontent = new Int32Array( 0 ).buffer;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t\tdelete ele[ '#text' ];\n\n\t\t\t\t\t// Get the content and optimize it\n\t\t\t\t\tif ( ele.attributes.type === 'Float32' ) {\n\n\t\t\t\t\t\ttxt = new Float32Array( content );\n\n\t\t\t\t\t} else if ( ele.attributes.type === 'Int32' ) {\n\n\t\t\t\t\t\ttxt = new Int32Array( content );\n\n\t\t\t\t\t} else if ( ele.attributes.type === 'Int64' ) {\n\n\t\t\t\t\t\ttxt = new Int32Array( content );\n\n\t\t\t\t\t\tif ( ele.attributes.format === 'binary' ) {\n\n\t\t\t\t\t\t\ttxt = txt.filter( function ( el, idx ) {\n\n\t\t\t\t\t\t\t\tif ( idx % 2 !== 1 ) return true;\n\n\t\t\t\t\t\t\t} );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t} // endif ( ele.attributes.format === 'binary' && compressed )\n\n\t\t\t\treturn txt;\n\n\t\t\t}\n\n\t\t\t// Main part\n\t\t\t// Get Dom\n\t\t\tconst dom = new DOMParser().parseFromString( stringFile, 'application/xml' );\n\n\t\t\t// Get the doc\n\t\t\tconst doc = dom.documentElement;\n\t\t\t// Convert to json\n\t\t\tconst json = xmlToJson( doc );\n\t\t\tlet points = [];\n\t\t\tlet normals = [];\n\t\t\tlet indices = [];\n\n\t\t\tif ( json.AppendedData ) {\n\n\t\t\t\tconst appendedData = json.AppendedData[ '#text' ].slice( 1 );\n\t\t\t\tconst piece = json.PolyData.Piece;\n\n\t\t\t\tconst sections = [ 'PointData', 'CellData', 'Points', 'Verts', 'Lines', 'Strips', 'Polys' ];\n\t\t\t\tlet sectionIndex = 0;\n\n\t\t\t\tconst offsets = sections.map( s => {\n\n\t\t\t\t\tconst sect = piece[ s ];\n\n\t\t\t\t\tif ( sect && sect.DataArray ) {\n\n\t\t\t\t\t\tconst arr = Array.isArray( sect.DataArray ) ? sect.DataArray : [ sect.DataArray ];\n\n\t\t\t\t\t\treturn arr.map( a => a.attributes.offset );\n\n\t\t\t\t\t}\n\n\t\t\t\t\treturn [];\n\n\t\t\t\t} ).flat();\n\n\t\t\t\tfor ( const sect of sections ) {\n\n\t\t\t\t\tconst section = piece[ sect ];\n\n\t\t\t\t\tif ( section && section.DataArray ) {\n\n\t\t\t\t\t\tif ( Array.isArray( section.DataArray ) ) {\n\n\t\t\t\t\t\t\tfor ( const sectionEle of section.DataArray ) {\n\n\t\t\t\t\t\t\t\tsectionEle[ '#text' ] = appendedData.slice( offsets[ sectionIndex ], offsets[ sectionIndex + 1 ] );\n\t\t\t\t\t\t\t\tsectionEle.attributes.format = 'binary';\n\t\t\t\t\t\t\t\tsectionIndex ++;\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tsection.DataArray[ '#text' ] = appendedData.slice( offsets[ sectionIndex ], offsets[ sectionIndex + 1 ] );\n\t\t\t\t\t\t\tsection.DataArray.attributes.format = 'binary';\n\t\t\t\t\t\t\tsectionIndex ++;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( json.PolyData ) {\n\n\t\t\t\tconst piece = json.PolyData.Piece;\n\t\t\t\tconst compressed = json.attributes.hasOwnProperty( 'compressor' );\n\n\t\t\t\t// Can be optimized\n\t\t\t\t// Loop through the sections\n\t\t\t\tconst sections = [ 'PointData', 'Points', 'Strips', 'Polys' ];// +['CellData', 'Verts', 'Lines'];\n\t\t\t\tlet sectionIndex = 0;\n\t\t\t\tconst numberOfSections = sections.length;\n\n\t\t\t\twhile ( sectionIndex < numberOfSections ) {\n\n\t\t\t\t\tconst section = piece[ sections[ sectionIndex ] ];\n\n\t\t\t\t\t// If it has a DataArray in it\n\n\t\t\t\t\tif ( section && section.DataArray ) {\n\n\t\t\t\t\t\t// Depending on the number of DataArrays\n\n\t\t\t\t\t\tlet arr;\n\n\t\t\t\t\t\tif ( Array.isArray( section.DataArray ) ) {\n\n\t\t\t\t\t\t\tarr = section.DataArray;\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tarr = [ section.DataArray ];\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tlet dataArrayIndex = 0;\n\t\t\t\t\t\tconst numberOfDataArrays = arr.length;\n\n\t\t\t\t\t\twhile ( dataArrayIndex < numberOfDataArrays ) {\n\n\t\t\t\t\t\t\t// Parse the DataArray\n\t\t\t\t\t\t\tif ( ( '#text' in arr[ dataArrayIndex ] ) && ( arr[ dataArrayIndex ][ '#text' ].length > 0 ) ) {\n\n\t\t\t\t\t\t\t\tarr[ dataArrayIndex ].text = parseDataArray( arr[ dataArrayIndex ], compressed );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\tdataArrayIndex ++;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tswitch ( sections[ sectionIndex ] ) {\n\n\t\t\t\t\t\t\t// if iti is point data\n\t\t\t\t\t\t\tcase 'PointData':\n\n\t\t\t\t\t\t\t\t{\n\n\t\t\t\t\t\t\t\t\tconst numberOfPoints = parseInt( piece.attributes.NumberOfPoints );\n\t\t\t\t\t\t\t\t\tconst normalsName = section.attributes.Normals;\n\n\t\t\t\t\t\t\t\t\tif ( numberOfPoints > 0 ) {\n\n\t\t\t\t\t\t\t\t\t\tfor ( let i = 0, len = arr.length; i < len; i ++ ) {\n\n\t\t\t\t\t\t\t\t\t\t\tif ( normalsName === arr[ i ].attributes.Name ) {\n\n\t\t\t\t\t\t\t\t\t\t\t\tconst components = arr[ i ].attributes.NumberOfComponents;\n\t\t\t\t\t\t\t\t\t\t\t\tnormals = new Float32Array( numberOfPoints * components );\n\t\t\t\t\t\t\t\t\t\t\t\tnormals.set( arr[ i ].text, 0 );\n\n\t\t\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t\t// if it is points\n\t\t\t\t\t\t\tcase 'Points':\n\n\t\t\t\t\t\t\t\t{\n\n\t\t\t\t\t\t\t\t\tconst numberOfPoints = parseInt( piece.attributes.NumberOfPoints );\n\n\t\t\t\t\t\t\t\t\tif ( numberOfPoints > 0 ) {\n\n\t\t\t\t\t\t\t\t\t\tconst components = section.DataArray.attributes.NumberOfComponents;\n\t\t\t\t\t\t\t\t\t\tpoints = new Float32Array( numberOfPoints * components );\n\t\t\t\t\t\t\t\t\t\tpoints.set( section.DataArray.text, 0 );\n\n\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t\t// if it is strips\n\t\t\t\t\t\t\tcase 'Strips':\n\n\t\t\t\t\t\t\t\t{\n\n\t\t\t\t\t\t\t\t\tconst numberOfStrips = parseInt( piece.attributes.NumberOfStrips );\n\n\t\t\t\t\t\t\t\t\tif ( numberOfStrips > 0 ) {\n\n\t\t\t\t\t\t\t\t\t\tconst connectivity = new Int32Array( section.DataArray[ 0 ].text.length );\n\t\t\t\t\t\t\t\t\t\tconst offset = new Int32Array( section.DataArray[ 1 ].text.length );\n\t\t\t\t\t\t\t\t\t\tconnectivity.set( section.DataArray[ 0 ].text, 0 );\n\t\t\t\t\t\t\t\t\t\toffset.set( section.DataArray[ 1 ].text, 0 );\n\n\t\t\t\t\t\t\t\t\t\tconst size = numberOfStrips + connectivity.length;\n\t\t\t\t\t\t\t\t\t\tindices = new Uint32Array( 3 * size - 9 * numberOfStrips );\n\n\t\t\t\t\t\t\t\t\t\tlet indicesIndex = 0;\n\n\t\t\t\t\t\t\t\t\t\tfor ( let i = 0, len = numberOfStrips; i < len; i ++ ) {\n\n\t\t\t\t\t\t\t\t\t\t\tconst strip = [];\n\n\t\t\t\t\t\t\t\t\t\t\tfor ( let s = 0, len1 = offset[ i ], len0 = 0; s < len1 - len0; s ++ ) {\n\n\t\t\t\t\t\t\t\t\t\t\t\tstrip.push( connectivity[ s ] );\n\n\t\t\t\t\t\t\t\t\t\t\t\tif ( i > 0 ) len0 = offset[ i - 1 ];\n\n\t\t\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t\t\t\tfor ( let j = 0, len1 = offset[ i ], len0 = 0; j < len1 - len0 - 2; j ++ ) {\n\n\t\t\t\t\t\t\t\t\t\t\t\tif ( j % 2 ) {\n\n\t\t\t\t\t\t\t\t\t\t\t\t\tindices[ indicesIndex ++ ] = strip[ j ];\n\t\t\t\t\t\t\t\t\t\t\t\t\tindices[ indicesIndex ++ ] = strip[ j + 2 ];\n\t\t\t\t\t\t\t\t\t\t\t\t\tindices[ indicesIndex ++ ] = strip[ j + 1 ];\n\n\t\t\t\t\t\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\t\t\t\t\t\tindices[ indicesIndex ++ ] = strip[ j ];\n\t\t\t\t\t\t\t\t\t\t\t\t\tindices[ indicesIndex ++ ] = strip[ j + 1 ];\n\t\t\t\t\t\t\t\t\t\t\t\t\tindices[ indicesIndex ++ ] = strip[ j + 2 ];\n\n\t\t\t\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t\t\t\t\tif ( i > 0 ) len0 = offset[ i - 1 ];\n\n\t\t\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t\t// if it is polys\n\t\t\t\t\t\t\tcase 'Polys':\n\n\t\t\t\t\t\t\t\t{\n\n\t\t\t\t\t\t\t\t\tconst numberOfPolys = parseInt( piece.attributes.NumberOfPolys );\n\n\t\t\t\t\t\t\t\t\tif ( numberOfPolys > 0 ) {\n\n\t\t\t\t\t\t\t\t\t\tconst connectivity = new Int32Array( section.DataArray[ 0 ].text.length );\n\t\t\t\t\t\t\t\t\t\tconst offset = new Int32Array( section.DataArray[ 1 ].text.length );\n\t\t\t\t\t\t\t\t\t\tconnectivity.set( section.DataArray[ 0 ].text, 0 );\n\t\t\t\t\t\t\t\t\t\toffset.set( section.DataArray[ 1 ].text, 0 );\n\n\t\t\t\t\t\t\t\t\t\tconst size = numberOfPolys + connectivity.length;\n\t\t\t\t\t\t\t\t\t\tindices = new Uint32Array( 3 * size - 9 * numberOfPolys );\n\t\t\t\t\t\t\t\t\t\tlet indicesIndex = 0, connectivityIndex = 0;\n\t\t\t\t\t\t\t\t\t\tlet i = 0, len0 = 0;\n\t\t\t\t\t\t\t\t\t\tconst len = numberOfPolys;\n\n\t\t\t\t\t\t\t\t\t\twhile ( i < len ) {\n\n\t\t\t\t\t\t\t\t\t\t\tconst poly = [];\n\t\t\t\t\t\t\t\t\t\t\tlet s = 0;\n\t\t\t\t\t\t\t\t\t\t\tconst len1 = offset[ i ];\n\n\t\t\t\t\t\t\t\t\t\t\twhile ( s < len1 - len0 ) {\n\n\t\t\t\t\t\t\t\t\t\t\t\tpoly.push( connectivity[ connectivityIndex ++ ] );\n\t\t\t\t\t\t\t\t\t\t\t\ts ++;\n\n\t\t\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t\t\t\tlet j = 1;\n\n\t\t\t\t\t\t\t\t\t\t\twhile ( j < len1 - len0 - 1 ) {\n\n\t\t\t\t\t\t\t\t\t\t\t\tindices[ indicesIndex ++ ] = poly[ 0 ];\n\t\t\t\t\t\t\t\t\t\t\t\tindices[ indicesIndex ++ ] = poly[ j ];\n\t\t\t\t\t\t\t\t\t\t\t\tindices[ indicesIndex ++ ] = poly[ j + 1 ];\n\t\t\t\t\t\t\t\t\t\t\t\tj ++;\n\n\t\t\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t\t\t\ti ++;\n\t\t\t\t\t\t\t\t\t\t\tlen0 = offset[ i - 1 ];\n\n\t\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t\tdefault:\n\t\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t\tsectionIndex ++;\n\n\t\t\t\t}\n\n\t\t\t\tconst geometry = new BufferGeometry();\n\t\t\t\tgeometry.setIndex( new BufferAttribute( indices, 1 ) );\n\t\t\t\tgeometry.setAttribute( 'position', new BufferAttribute( points, 3 ) );\n\n\t\t\t\tif ( normals.length === points.length ) {\n\n\t\t\t\t\tgeometry.setAttribute( 'normal', new BufferAttribute( normals, 3 ) );\n\n\t\t\t\t}\n\n\t\t\t\treturn geometry;\n\n\t\t\t} else {\n\n\t\t\t\tthrow new Error( 'Unsupported DATASET type' );\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst textDecoder = new TextDecoder();\n\n\t\t// get the 5 first lines of the files to check if there is the key word binary\n\t\tconst meta = textDecoder.decode( new Uint8Array( data, 0, 250 ) ).split( '\\n' );\n\n\t\tif ( meta[ 0 ].indexOf( 'xml' ) !== - 1 ) {\n\n\t\t\treturn parseXML( textDecoder.decode( data ) );\n\n\t\t} else if ( meta[ 2 ].includes( 'ASCII' ) ) {\n\n\t\t\treturn parseASCII( textDecoder.decode( data ) );\n\n\t\t} else {\n\n\t\t\treturn parseBinary( data );\n\n\t\t}\n\n\t}\n\n}\n\nexport { VTKLoader };\n", "import {\n\tBufferGeometry,\n\tColor,\n\tFileLoader,\n\tFloat32BufferAttribute,\n\tLoader\n} from 'three';\n\nclass XYZLoader extends Loader {\n\n\tload( url, onLoad, onProgress, onError ) {\n\n\t\tconst scope = this;\n\n\t\tconst loader = new FileLoader( this.manager );\n\t\tloader.setPath( this.path );\n\t\tloader.setRequestHeader( this.requestHeader );\n\t\tloader.setWithCredentials( this.withCredentials );\n\t\tloader.load( url, function ( text ) {\n\n\t\t\ttry {\n\n\t\t\t\tonLoad( scope.parse( text ) );\n\n\t\t\t} catch ( e ) {\n\n\t\t\t\tif ( onError ) {\n\n\t\t\t\t\tonError( e );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tconsole.error( e );\n\n\t\t\t\t}\n\n\t\t\t\tscope.manager.itemError( url );\n\n\t\t\t}\n\n\t\t}, onProgress, onError );\n\n\t}\n\n\tparse( text ) {\n\n\t\tconst lines = text.split( '\\n' );\n\n\t\tconst vertices = [];\n\t\tconst colors = [];\n\t\tconst color = new Color();\n\n\t\tfor ( let line of lines ) {\n\n\t\t\tline = line.trim();\n\n\t\t\tif ( line.charAt( 0 ) === '#' ) continue; // skip comments\n\n\t\t\tconst lineValues = line.split( /\\s+/ );\n\n\t\t\tif ( lineValues.length === 3 ) {\n\n\t\t\t\t// XYZ\n\n\t\t\t\tvertices.push( parseFloat( lineValues[ 0 ] ) );\n\t\t\t\tvertices.push( parseFloat( lineValues[ 1 ] ) );\n\t\t\t\tvertices.push( parseFloat( lineValues[ 2 ] ) );\n\n\t\t\t}\n\n\t\t\tif ( lineValues.length === 6 ) {\n\n\t\t\t\t// XYZRGB\n\n\t\t\t\tvertices.push( parseFloat( lineValues[ 0 ] ) );\n\t\t\t\tvertices.push( parseFloat( lineValues[ 1 ] ) );\n\t\t\t\tvertices.push( parseFloat( lineValues[ 2 ] ) );\n\n\t\t\t\tconst r = parseFloat( lineValues[ 3 ] ) / 255;\n\t\t\t\tconst g = parseFloat( lineValues[ 4 ] ) / 255;\n\t\t\t\tconst b = parseFloat( lineValues[ 5 ] ) / 255;\n\n\t\t\t\tcolor.set( r, g, b ).convertSRGBToLinear();\n\n\t\t\t\tcolors.push( color.r, color.g, color.b );\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst geometry = new BufferGeometry();\n\t\tgeometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );\n\n\t\tif ( colors.length > 0 ) {\n\n\t\t\tgeometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );\n\n\t\t}\n\n\t\treturn geometry;\n\n\t}\n\n}\n\nexport { XYZLoader };\n", "/**\n * MeshGouraudMaterial\n *\n * Lambert illumination model with Gouraud (per-vertex) shading\n *\n */\n\nimport { UniformsUtils, UniformsLib, ShaderMaterial, Color, MultiplyOperation } from 'three';\n\nconst GouraudShader = {\n\n\tname: 'GouraudShader',\n\n\tuniforms: UniformsUtils.merge( [\n\t\tUniformsLib.common,\n\t\tUniformsLib.specularmap,\n\t\tUniformsLib.envmap,\n\t\tUniformsLib.aomap,\n\t\tUniformsLib.lightmap,\n\t\tUniformsLib.emissivemap,\n\t\tUniformsLib.fog,\n\t\tUniformsLib.lights,\n\t\t{\n\t\t\temissive: { value: new Color( 0x000000 ) }\n\t\t}\n\t] ),\n\n\tvertexShader: /* glsl */`\n\n\t\t#define GOURAUD\n\n\t\tvarying vec3 vLightFront;\n\t\tvarying vec3 vIndirectFront;\n\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvarying vec3 vLightBack;\n\t\t\tvarying vec3 vIndirectBack;\n\t\t#endif\n\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\n\t\tvoid main() {\n\n\t\t\t#include \n\t\t\t#include \n\t\t\t#include \n\n\t\t\t#include \n\t\t\t#include \n\t\t\t#include \n\t\t\t#include \n\t\t\t#include \n\n\t\t\t#include \n\t\t\t#include \n\t\t\t#include \n\t\t\t#include \n\t\t\t#include \n\t\t\t#include \n\n\t\t\t#include \n\t\t\t#include \n\n\t\t\t// inlining legacy \n\n\t\t\tvec3 diffuse = vec3( 1.0 );\n\n\t\t\tvec3 geometryPosition = mvPosition.xyz;\n\t\t\tvec3 geometryNormal = normalize( transformedNormal );\n\t\t\tvec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\n\n\t\t\tvec3 backGeometryNormal = - geometryNormal;\n\n\t\t\tvLightFront = vec3( 0.0 );\n\t\t\tvIndirectFront = vec3( 0.0 );\n\t\t\t#ifdef DOUBLE_SIDED\n\t\t\t\tvLightBack = vec3( 0.0 );\n\t\t\t\tvIndirectBack = vec3( 0.0 );\n\t\t\t#endif\n\n\t\t\tIncidentLight directLight;\n\t\t\tfloat dotNL;\n\t\t\tvec3 directLightColor_Diffuse;\n\n\t\t\tvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\n\n\t\t\t#if defined( USE_LIGHT_PROBES )\n\n\t\t\t\tvIndirectFront += getLightProbeIrradiance( lightProbe, geometryNormal );\n\n\t\t\t#endif\n\n\t\t\t#ifdef DOUBLE_SIDED\n\n\t\t\t\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\n\t\t\t\t#if defined( USE_LIGHT_PROBES )\n\n\t\t\t\t\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometryNormal );\n\n\t\t\t\t#endif\n\n\t\t\t#endif\n\n\t\t\t#if NUM_POINT_LIGHTS > 0\n\n\t\t\t\t#pragma unroll_loop_start\n\t\t\t\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\n\t\t\t\t\tgetPointLightInfo( pointLights[ i ], geometryPosition, directLight );\n\n\t\t\t\t\tdotNL = dot( geometryNormal, directLight.direction );\n\t\t\t\t\tdirectLightColor_Diffuse = directLight.color;\n\n\t\t\t\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\n\t\t\t\t\t#ifdef DOUBLE_SIDED\n\n\t\t\t\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\n\t\t\t\t\t#endif\n\n\t\t\t\t}\n\t\t\t\t#pragma unroll_loop_end\n\n\t\t\t#endif\n\n\t\t\t#if NUM_SPOT_LIGHTS > 0\n\n\t\t\t\t#pragma unroll_loop_start\n\t\t\t\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\n\t\t\t\t\tgetSpotLightInfo( spotLights[ i ], geometryPosition, directLight );\n\n\t\t\t\t\tdotNL = dot( geometryNormal, directLight.direction );\n\t\t\t\t\tdirectLightColor_Diffuse = directLight.color;\n\n\t\t\t\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\n\t\t\t\t\t#ifdef DOUBLE_SIDED\n\n\t\t\t\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\n\t\t\t\t\t#endif\n\t\t\t\t}\n\t\t\t\t#pragma unroll_loop_end\n\n\t\t\t#endif\n\n\t\t\t#if NUM_DIR_LIGHTS > 0\n\n\t\t\t\t#pragma unroll_loop_start\n\t\t\t\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\n\t\t\t\t\tgetDirectionalLightInfo( directionalLights[ i ], directLight );\n\n\t\t\t\t\tdotNL = dot( geometryNormal, directLight.direction );\n\t\t\t\t\tdirectLightColor_Diffuse = directLight.color;\n\n\t\t\t\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\n\t\t\t\t\t#ifdef DOUBLE_SIDED\n\n\t\t\t\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\n\t\t\t\t\t#endif\n\n\t\t\t\t}\n\t\t\t\t#pragma unroll_loop_end\n\n\t\t\t#endif\n\n\t\t\t#if NUM_HEMI_LIGHTS > 0\n\n\t\t\t\t#pragma unroll_loop_start\n\t\t\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\n\t\t\t\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );\n\n\t\t\t\t\t#ifdef DOUBLE_SIDED\n\n\t\t\t\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometryNormal );\n\n\t\t\t\t\t#endif\n\n\t\t\t\t}\n\t\t\t\t#pragma unroll_loop_end\n\n\t\t\t#endif\n\n\t\t\t#include \n\t\t\t#include \n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\t#define GOURAUD\n\n\t\tuniform vec3 diffuse;\n\t\tuniform vec3 emissive;\n\t\tuniform float opacity;\n\n\t\tvarying vec3 vLightFront;\n\t\tvarying vec3 vIndirectFront;\n\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvarying vec3 vLightBack;\n\t\t\tvarying vec3 vIndirectBack;\n\t\t#endif\n\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\n\t\tvoid main() {\n\n\t\t\t#include \n\n\t\t\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t\t\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t\t\tvec3 totalEmissiveRadiance = emissive;\n\n\t\t\t#include \n\t\t\t#include \n\t\t\t#include \n\t\t\t#include \n\t\t\t#include \n\t\t\t#include \n\t\t\t#include \n\n\t\t\t// accumulation\n\n\t\t\t#ifdef DOUBLE_SIDED\n\n\t\t\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\n\t\t\t#else\n\n\t\t\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\n\t\t\t#endif\n\n\t\t\t#ifdef USE_LIGHTMAP\n\n\t\t\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\t\t\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\t\t\t\treflectedLight.indirectDiffuse += lightMapIrradiance;\n\n\t\t\t#endif\n\n\t\t\treflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );\n\n\t\t\t#ifdef DOUBLE_SIDED\n\n\t\t\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\n\t\t\t#else\n\n\t\t\t\treflectedLight.directDiffuse = vLightFront;\n\n\t\t\t#endif\n\n\t\t\treflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();\n\n\t\t\t// modulation\n\n\t\t\t#include \n\n\t\t\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\n\t\t\t#include \n\n\t\t\t#include \n\t\t\t#include \n\t\t\t#include \n\t\t\t#include \n\t\t\t#include \n\t\t\t#include \n\n\t\t}`\n\n};\n\n//\n\nclass MeshGouraudMaterial extends ShaderMaterial {\n\n\tconstructor( parameters ) {\n\n\t\tsuper();\n\n\t\tthis.isMeshGouraudMaterial = true;\n\n\t\tthis.type = 'MeshGouraudMaterial';\n\n\t\t//this.color = new THREE.Color( 0xffffff ); // diffuse\n\n\t\t//this.map = null;\n\n\t\t//this.lightMap = null;\n\t\t//this.lightMapIntensity = 1.0;\n\n\t\t//this.aoMap = null;\n\t\t//this.aoMapIntensity = 1.0;\n\n\t\t//this.emissive = new THREE.Color( 0x000000 );\n\t\t//this.emissiveIntensity = 1.0;\n\t\t//this.emissiveMap = null;\n\n\t\t//this.specularMap = null;\n\n\t\t//this.alphaMap = null;\n\n\t\t//this.envMap = null;\n\t\tthis.combine = MultiplyOperation; // combine has no uniform\n\t\t//this.reflectivity = 1;\n\t\t//this.refractionRatio = 0.98;\n\n\t\tthis.fog = false; // set to use scene fog\n\t\tthis.lights = true; // set to use scene lights\n\t\tthis.clipping = false; // set to use user-defined clipping planes\n\n\t\tconst shader = GouraudShader;\n\n\t\tthis.defines = Object.assign( {}, shader.defines );\n\t\tthis.uniforms = UniformsUtils.clone( shader.uniforms );\n\t\tthis.vertexShader = shader.vertexShader;\n\t\tthis.fragmentShader = shader.fragmentShader;\n\n\t\tconst exposePropertyNames = [\n\t\t\t'map', 'lightMap', 'lightMapIntensity', 'aoMap', 'aoMapIntensity',\n\t\t\t'emissive', 'emissiveIntensity', 'emissiveMap', 'specularMap', 'alphaMap',\n\t\t\t'envMap', 'reflectivity', 'refractionRatio', 'opacity', 'diffuse'\n\t\t];\n\n\t\tfor ( const propertyName of exposePropertyNames ) {\n\n\t\t\tObject.defineProperty( this, propertyName, {\n\n\t\t\t\tget: function () {\n\n\t\t\t\t\treturn this.uniforms[ propertyName ].value;\n\n\t\t\t\t},\n\n\t\t\t\tset: function ( value ) {\n\n\t\t\t\t\tthis.uniforms[ propertyName ].value = value;\n\n\t\t\t\t}\n\n\t\t\t} );\n\n\t\t}\n\n\t\tObject.defineProperty( this, 'color', Object.getOwnPropertyDescriptor( this, 'diffuse' ) );\n\n\t\tthis.setValues( parameters );\n\n\t}\n\n\tcopy( source ) {\n\n\t\tsuper.copy( source );\n\n\t\tthis.color.copy( source.color );\n\n\t\tthis.map = source.map;\n\n\t\tthis.lightMap = source.lightMap;\n\t\tthis.lightMapIntensity = source.lightMapIntensity;\n\n\t\tthis.aoMap = source.aoMap;\n\t\tthis.aoMapIntensity = source.aoMapIntensity;\n\n\t\tthis.emissive.copy( source.emissive );\n\t\tthis.emissiveMap = source.emissiveMap;\n\t\tthis.emissiveIntensity = source.emissiveIntensity;\n\n\t\tthis.specularMap = source.specularMap;\n\n\t\tthis.alphaMap = source.alphaMap;\n\n\t\tthis.envMap = source.envMap;\n\t\tthis.combine = source.combine;\n\t\tthis.reflectivity = source.reflectivity;\n\t\tthis.refractionRatio = source.refractionRatio;\n\n\t\tthis.wireframe = source.wireframe;\n\t\tthis.wireframeLinewidth = source.wireframeLinewidth;\n\t\tthis.wireframeLinecap = source.wireframeLinecap;\n\t\tthis.wireframeLinejoin = source.wireframeLinejoin;\n\n\t\tthis.fog = source.fog;\n\n\t\treturn this;\n\n\t}\n\n}\n\nexport { MeshGouraudMaterial };\n", "import {\n\tVector3\n} from 'three';\n\nclass Capsule {\n\n\tconstructor( start = new Vector3( 0, 0, 0 ), end = new Vector3( 0, 1, 0 ), radius = 1 ) {\n\n\t\tthis.start = start;\n\t\tthis.end = end;\n\t\tthis.radius = radius;\n\n\t}\n\n\tclone() {\n\n\t\treturn new Capsule( this.start.clone(), this.end.clone(), this.radius );\n\n\t}\n\n\tset( start, end, radius ) {\n\n\t\tthis.start.copy( start );\n\t\tthis.end.copy( end );\n\t\tthis.radius = radius;\n\n\t}\n\n\tcopy( capsule ) {\n\n\t\tthis.start.copy( capsule.start );\n\t\tthis.end.copy( capsule.end );\n\t\tthis.radius = capsule.radius;\n\n\t}\n\n\tgetCenter( target ) {\n\n\t\treturn target.copy( this.end ).add( this.start ).multiplyScalar( 0.5 );\n\n\t}\n\n\ttranslate( v ) {\n\n\t\tthis.start.add( v );\n\t\tthis.end.add( v );\n\n\t}\n\n\tcheckAABBAxis( p1x, p1y, p2x, p2y, minx, maxx, miny, maxy, radius ) {\n\n\t\treturn (\n\t\t\t( minx - p1x < radius || minx - p2x < radius ) &&\n\t\t\t( p1x - maxx < radius || p2x - maxx < radius ) &&\n\t\t\t( miny - p1y < radius || miny - p2y < radius ) &&\n\t\t\t( p1y - maxy < radius || p2y - maxy < radius )\n\t\t);\n\n\t}\n\n\tintersectsBox( box ) {\n\n\t\treturn (\n\t\t\tthis.checkAABBAxis(\n\t\t\t\tthis.start.x, this.start.y, this.end.x, this.end.y,\n\t\t\t\tbox.min.x, box.max.x, box.min.y, box.max.y,\n\t\t\t\tthis.radius ) &&\n\t\t\tthis.checkAABBAxis(\n\t\t\t\tthis.start.x, this.start.z, this.end.x, this.end.z,\n\t\t\t\tbox.min.x, box.max.x, box.min.z, box.max.z,\n\t\t\t\tthis.radius ) &&\n\t\t\tthis.checkAABBAxis(\n\t\t\t\tthis.start.y, this.start.z, this.end.y, this.end.z,\n\t\t\t\tbox.min.y, box.max.y, box.min.z, box.max.z,\n\t\t\t\tthis.radius )\n\t\t);\n\n\t}\n\n}\n\nexport { Capsule };\n", "import { MathUtils } from 'three';\n\nconst _hsl = {};\n\nclass ColorConverter {\n\n\tstatic setHSV( color, h, s, v ) {\n\n\t\t// https://gist.github.com/xpansive/1337890#file-index-js\n\n\t\th = MathUtils.euclideanModulo( h, 1 );\n\t\ts = MathUtils.clamp( s, 0, 1 );\n\t\tv = MathUtils.clamp( v, 0, 1 );\n\n\t\treturn color.setHSL( h, ( s * v ) / ( ( h = ( 2 - s ) * v ) < 1 ? h : ( 2 - h ) ), h * 0.5 );\n\n\t}\n\n\tstatic getHSV( color, target ) {\n\n\t\tcolor.getHSL( _hsl );\n\n\t\t// based on https://gist.github.com/xpansive/1337890#file-index-js\n\t\t_hsl.s *= ( _hsl.l < 0.5 ) ? _hsl.l : ( 1 - _hsl.l );\n\n\t\ttarget.h = _hsl.h;\n\t\ttarget.s = 2 * _hsl.s / ( _hsl.l + _hsl.s );\n\t\ttarget.v = _hsl.l + _hsl.s;\n\n\t\treturn target;\n\n\t}\n\n}\n\nexport { ColorConverter };\n", "// https://cs.nyu.edu/~perlin/noise/\n\nconst _p = [ 151, 160, 137, 91, 90, 15, 131, 13, 201, 95, 96, 53, 194, 233, 7, 225, 140, 36, 103, 30, 69, 142, 8, 99, 37, 240, 21, 10,\n\t 23, 190, 6, 148, 247, 120, 234, 75, 0, 26, 197, 62, 94, 252, 219, 203, 117, 35, 11, 32, 57, 177, 33, 88, 237, 149, 56, 87,\n\t 174, 20, 125, 136, 171, 168, 68, 175, 74, 165, 71, 134, 139, 48, 27, 166, 77, 146, 158, 231, 83, 111, 229, 122, 60, 211,\n\t 133, 230, 220, 105, 92, 41, 55, 46, 245, 40, 244, 102, 143, 54, 65, 25, 63, 161, 1, 216, 80, 73, 209, 76, 132, 187, 208,\n\t 89, 18, 169, 200, 196, 135, 130, 116, 188, 159, 86, 164, 100, 109, 198, 173, 186, 3, 64, 52, 217, 226, 250, 124, 123, 5,\n\t 202, 38, 147, 118, 126, 255, 82, 85, 212, 207, 206, 59, 227, 47, 16, 58, 17, 182, 189, 28, 42, 223, 183, 170, 213, 119,\n\t 248, 152, 2, 44, 154, 163, 70, 221, 153, 101, 155, 167, 43, 172, 9, 129, 22, 39, 253, 19, 98, 108, 110, 79, 113, 224, 232,\n\t 178, 185, 112, 104, 218, 246, 97, 228, 251, 34, 242, 193, 238, 210, 144, 12, 191, 179, 162, 241, 81, 51, 145, 235, 249,\n\t 14, 239, 107, 49, 192, 214, 31, 181, 199, 106, 157, 184, 84, 204, 176, 115, 121, 50, 45, 127, 4, 150, 254, 138, 236, 205,\n\t 93, 222, 114, 67, 29, 24, 72, 243, 141, 128, 195, 78, 66, 215, 61, 156, 180 ];\n\nfor ( let i = 0; i < 256; i ++ ) {\n\n\t_p[ 256 + i ] = _p[ i ];\n\n}\n\nfunction fade( t ) {\n\n\treturn t * t * t * ( t * ( t * 6 - 15 ) + 10 );\n\n}\n\nfunction lerp( t, a, b ) {\n\n\treturn a + t * ( b - a );\n\n}\n\nfunction grad( hash, x, y, z ) {\n\n\tconst h = hash & 15;\n\tconst u = h < 8 ? x : y, v = h < 4 ? y : h == 12 || h == 14 ? x : z;\n\treturn ( ( h & 1 ) == 0 ? u : - u ) + ( ( h & 2 ) == 0 ? v : - v );\n\n}\n\nclass ImprovedNoise {\n\n\tnoise( x, y, z ) {\n\n\t\tconst floorX = Math.floor( x ), floorY = Math.floor( y ), floorZ = Math.floor( z );\n\n\t\tconst X = floorX & 255, Y = floorY & 255, Z = floorZ & 255;\n\n\t\tx -= floorX;\n\t\ty -= floorY;\n\t\tz -= floorZ;\n\n\t\tconst xMinus1 = x - 1, yMinus1 = y - 1, zMinus1 = z - 1;\n\n\t\tconst u = fade( x ), v = fade( y ), w = fade( z );\n\n\t\tconst A = _p[ X ] + Y, AA = _p[ A ] + Z, AB = _p[ A + 1 ] + Z, B = _p[ X + 1 ] + Y, BA = _p[ B ] + Z, BB = _p[ B + 1 ] + Z;\n\n\t\treturn lerp( w, lerp( v, lerp( u, grad( _p[ AA ], x, y, z ),\n\t\t\tgrad( _p[ BA ], xMinus1, y, z ) ),\n\t\tlerp( u, grad( _p[ AB ], x, yMinus1, z ),\n\t\t\tgrad( _p[ BB ], xMinus1, yMinus1, z ) ) ),\n\t\tlerp( v, lerp( u, grad( _p[ AA + 1 ], x, y, zMinus1 ),\n\t\t\tgrad( _p[ BA + 1 ], xMinus1, y, zMinus1 ) ),\n\t\tlerp( u, grad( _p[ AB + 1 ], x, yMinus1, zMinus1 ),\n\t\t\tgrad( _p[ BB + 1 ], xMinus1, yMinus1, zMinus1 ) ) ) );\n\n\t}\n\n}\n\nexport { ImprovedNoise };\n", "import {\n\tColor,\n\tLinearSRGBColorSpace,\n\tMathUtils\n} from 'three';\n\nclass Lut {\n\n \tconstructor( colormap, count = 32 ) {\n\n\t\tthis.isLut = true;\n\n\t\tthis.lut = [];\n\t\tthis.map = [];\n\t\tthis.n = 0;\n\t\tthis.minV = 0;\n\t\tthis.maxV = 1;\n\n\t\tthis.setColorMap( colormap, count );\n\n\t}\n\n\tset( value ) {\n\n\t\tif ( value.isLut === true ) {\n\n\t\t\tthis.copy( value );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tsetMin( min ) {\n\n\t\tthis.minV = min;\n\n\t\treturn this;\n\n\t}\n\n\tsetMax( max ) {\n\n\t\tthis.maxV = max;\n\n\t\treturn this;\n\n\t}\n\n\tsetColorMap( colormap, count = 32 ) {\n\n\t\tthis.map = ColorMapKeywords[ colormap ] || ColorMapKeywords.rainbow;\n\t\tthis.n = count;\n\n\t\tconst step = 1.0 / this.n;\n\t\tconst minColor = new Color();\n\t\tconst maxColor = new Color();\n\n\t\tthis.lut.length = 0;\n\n\t\t// sample at 0\n\n\t\tthis.lut.push( new Color( this.map[ 0 ][ 1 ] ) );\n\n\t\t// sample at 1/n, ..., (n-1)/n\n\n\t\tfor ( let i = 1; i < count; i ++ ) {\n\n\t\t\tconst alpha = i * step;\n\n\t\t\tfor ( let j = 0; j < this.map.length - 1; j ++ ) {\n\n\t\t\t\tif ( alpha > this.map[ j ][ 0 ] && alpha <= this.map[ j + 1 ][ 0 ] ) {\n\n\t\t\t\t\tconst min = this.map[ j ][ 0 ];\n\t\t\t\t\tconst max = this.map[ j + 1 ][ 0 ];\n\n\t\t\t\t\tminColor.setHex( this.map[ j ][ 1 ], LinearSRGBColorSpace );\n\t\t\t\t\tmaxColor.setHex( this.map[ j + 1 ][ 1 ], LinearSRGBColorSpace );\n\n\t\t\t\t\tconst color = new Color().lerpColors( minColor, maxColor, ( alpha - min ) / ( max - min ) );\n\n\t\t\t\t\tthis.lut.push( color );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\t// sample at 1\n\n\t\tthis.lut.push( new Color( this.map[ this.map.length - 1 ][ 1 ] ) );\n\n\t\treturn this;\n\n\t}\n\n\tcopy( lut ) {\n\n\t\tthis.lut = lut.lut;\n\t\tthis.map = lut.map;\n\t\tthis.n = lut.n;\n\t\tthis.minV = lut.minV;\n\t\tthis.maxV = lut.maxV;\n\n\t\treturn this;\n\n\t}\n\n\tgetColor( alpha ) {\n\n\t\talpha = MathUtils.clamp( alpha, this.minV, this.maxV );\n\n\t\talpha = ( alpha - this.minV ) / ( this.maxV - this.minV );\n\n\t\tconst colorPosition = Math.round( alpha * this.n );\n\n\t\treturn this.lut[ colorPosition ];\n\n\t}\n\n\taddColorMap( name, arrayOfColors ) {\n\n\t\tColorMapKeywords[ name ] = arrayOfColors;\n\n\t\treturn this;\n\n\t}\n\n\tcreateCanvas() {\n\n\t\tconst canvas = document.createElement( 'canvas' );\n\t\tcanvas.width = 1;\n\t\tcanvas.height = this.n;\n\n\t\tthis.updateCanvas( canvas );\n\n\t\treturn canvas;\n\n\t}\n\n\tupdateCanvas( canvas ) {\n\n\t\tconst ctx = canvas.getContext( '2d', { alpha: false } );\n\n\t\tconst imageData = ctx.getImageData( 0, 0, 1, this.n );\n\n\t\tconst data = imageData.data;\n\n\t\tlet k = 0;\n\n\t\tconst step = 1.0 / this.n;\n\n\t\tconst minColor = new Color();\n\t\tconst maxColor = new Color();\n\t\tconst finalColor = new Color();\n\n\t\tfor ( let i = 1; i >= 0; i -= step ) {\n\n\t\t\tfor ( let j = this.map.length - 1; j >= 0; j -- ) {\n\n\t\t\t\tif ( i < this.map[ j ][ 0 ] && i >= this.map[ j - 1 ][ 0 ] ) {\n\n\t\t\t\t\tconst min = this.map[ j - 1 ][ 0 ];\n\t\t\t\t\tconst max = this.map[ j ][ 0 ];\n\n\t\t\t\t\tminColor.setHex( this.map[ j - 1 ][ 1 ], LinearSRGBColorSpace );\n\t\t\t\t\tmaxColor.setHex( this.map[ j ][ 1 ], LinearSRGBColorSpace );\n\n\t\t\t\t\tfinalColor.lerpColors( minColor, maxColor, ( i - min ) / ( max - min ) );\n\n\t\t\t\t\tdata[ k * 4 ] = Math.round( finalColor.r * 255 );\n\t\t\t\t\tdata[ k * 4 + 1 ] = Math.round( finalColor.g * 255 );\n\t\t\t\t\tdata[ k * 4 + 2 ] = Math.round( finalColor.b * 255 );\n\t\t\t\t\tdata[ k * 4 + 3 ] = 255;\n\n\t\t\t\t\tk += 1;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tctx.putImageData( imageData, 0, 0 );\n\n\t\treturn canvas;\n\n\t}\n\n}\n\nconst ColorMapKeywords = {\n\n\t'rainbow': [[ 0.0, 0x0000FF ], [ 0.2, 0x00FFFF ], [ 0.5, 0x00FF00 ], [ 0.8, 0xFFFF00 ], [ 1.0, 0xFF0000 ]],\n\t'cooltowarm': [[ 0.0, 0x3C4EC2 ], [ 0.2, 0x9BBCFF ], [ 0.5, 0xDCDCDC ], [ 0.8, 0xF6A385 ], [ 1.0, 0xB40426 ]],\n\t'blackbody': [[ 0.0, 0x000000 ], [ 0.2, 0x780000 ], [ 0.5, 0xE63200 ], [ 0.8, 0xFFFF00 ], [ 1.0, 0xFFFFFF ]],\n\t'grayscale': [[ 0.0, 0x000000 ], [ 0.2, 0x404040 ], [ 0.5, 0x7F7F80 ], [ 0.8, 0xBFBFBF ], [ 1.0, 0xFFFFFF ]]\n\n};\n\nexport { Lut, ColorMapKeywords };\n", "import {\n\tTriangle,\n\tVector2,\n\tVector3\n} from 'three';\n\n/**\n * Utility class for sampling weighted random points on the surface of a mesh.\n *\n * Building the sampler is a one-time O(n) operation. Once built, any number of\n * random samples may be selected in O(logn) time. Memory usage is O(n).\n *\n * References:\n * - http://www.joesfer.com/?p=84\n * - https://stackoverflow.com/a/4322940/1314762\n */\n\nconst _face = new Triangle();\nconst _color = new Vector3();\nconst _uva = new Vector2(), _uvb = new Vector2(), _uvc = new Vector2();\n\nclass MeshSurfaceSampler {\n\n\tconstructor( mesh ) {\n\n\t\tthis.geometry = mesh.geometry;\n\t\tthis.randomFunction = Math.random;\n\n\t\tthis.indexAttribute = this.geometry.index;\n\t\tthis.positionAttribute = this.geometry.getAttribute( 'position' );\n\t\tthis.normalAttribute = this.geometry.getAttribute( 'normal' );\n\t\tthis.colorAttribute = this.geometry.getAttribute( 'color' );\n\t\tthis.uvAttribute = this.geometry.getAttribute( 'uv' );\n\t\tthis.weightAttribute = null;\n\n\t\tthis.distribution = null;\n\n\t}\n\n\tsetWeightAttribute( name ) {\n\n\t\tthis.weightAttribute = name ? this.geometry.getAttribute( name ) : null;\n\n\t\treturn this;\n\n\t}\n\n\tbuild() {\n\n\t\tconst indexAttribute = this.indexAttribute;\n\t\tconst positionAttribute = this.positionAttribute;\n\t\tconst weightAttribute = this.weightAttribute;\n\n\t\tconst totalFaces = indexAttribute ? ( indexAttribute.count / 3 ) : ( positionAttribute.count / 3 );\n\t\tconst faceWeights = new Float32Array( totalFaces );\n\n\t\t// Accumulate weights for each mesh face.\n\n\t\tfor ( let i = 0; i < totalFaces; i ++ ) {\n\n\t\t\tlet faceWeight = 1;\n\n\t\t\tlet i0 = 3 * i;\n\t\t\tlet i1 = 3 * i + 1;\n\t\t\tlet i2 = 3 * i + 2;\n\n\t\t\tif ( indexAttribute ) {\n\n\t\t\t\ti0 = indexAttribute.getX( i0 );\n\t\t\t\ti1 = indexAttribute.getX( i1 );\n\t\t\t\ti2 = indexAttribute.getX( i2 );\n\n\t\t\t}\n\n\t\t\tif ( weightAttribute ) {\n\n\t\t\t\tfaceWeight = weightAttribute.getX( i0 )\n\t\t\t\t\t+ weightAttribute.getX( i1 )\n\t\t\t\t\t+ weightAttribute.getX( i2 );\n\n\t\t\t}\n\n\t\t\t_face.a.fromBufferAttribute( positionAttribute, i0 );\n\t\t\t_face.b.fromBufferAttribute( positionAttribute, i1 );\n\t\t\t_face.c.fromBufferAttribute( positionAttribute, i2 );\n\t\t\tfaceWeight *= _face.getArea();\n\n\t\t\tfaceWeights[ i ] = faceWeight;\n\n\t\t}\n\n\t\t// Store cumulative total face weights in an array, where weight index\n\t\t// corresponds to face index.\n\n\t\tconst distribution = new Float32Array( totalFaces );\n\t\tlet cumulativeTotal = 0;\n\n\t\tfor ( let i = 0; i < totalFaces; i ++ ) {\n\n\t\t\tcumulativeTotal += faceWeights[ i ];\n\t\t\tdistribution[ i ] = cumulativeTotal;\n\n\t\t}\n\n\t\tthis.distribution = distribution;\n\t\treturn this;\n\n\t}\n\n\tsetRandomGenerator( randomFunction ) {\n\n\t\tthis.randomFunction = randomFunction;\n\t\treturn this;\n\n\t}\n\n\tsample( targetPosition, targetNormal, targetColor, targetUV ) {\n\n\t\tconst faceIndex = this.sampleFaceIndex();\n\t\treturn this.sampleFace( faceIndex, targetPosition, targetNormal, targetColor, targetUV );\n\n\t}\n\n\tsampleFaceIndex() {\n\n\t\tconst cumulativeTotal = this.distribution[ this.distribution.length - 1 ];\n\t\treturn this.binarySearch( this.randomFunction() * cumulativeTotal );\n\n\t}\n\n\tbinarySearch( x ) {\n\n\t\tconst dist = this.distribution;\n\t\tlet start = 0;\n\t\tlet end = dist.length - 1;\n\n\t\tlet index = - 1;\n\n\t\twhile ( start <= end ) {\n\n\t\t\tconst mid = Math.ceil( ( start + end ) / 2 );\n\n\t\t\tif ( mid === 0 || dist[ mid - 1 ] <= x && dist[ mid ] > x ) {\n\n\t\t\t\tindex = mid;\n\n\t\t\t\tbreak;\n\n\t\t\t} else if ( x < dist[ mid ] ) {\n\n\t\t\t\tend = mid - 1;\n\n\t\t\t} else {\n\n\t\t\t\tstart = mid + 1;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn index;\n\n\t}\n\n\tsampleFace( faceIndex, targetPosition, targetNormal, targetColor, targetUV ) {\n\n\t\tlet u = this.randomFunction();\n\t\tlet v = this.randomFunction();\n\n\t\tif ( u + v > 1 ) {\n\n\t\t\tu = 1 - u;\n\t\t\tv = 1 - v;\n\n\t\t}\n\n\t\t// get the vertex attribute indices\n\t\tconst indexAttribute = this.indexAttribute;\n\t\tlet i0 = faceIndex * 3;\n\t\tlet i1 = faceIndex * 3 + 1;\n\t\tlet i2 = faceIndex * 3 + 2;\n\t\tif ( indexAttribute ) {\n\n\t\t\ti0 = indexAttribute.getX( i0 );\n\t\t\ti1 = indexAttribute.getX( i1 );\n\t\t\ti2 = indexAttribute.getX( i2 );\n\n\t\t}\n\n\t\t_face.a.fromBufferAttribute( this.positionAttribute, i0 );\n\t\t_face.b.fromBufferAttribute( this.positionAttribute, i1 );\n\t\t_face.c.fromBufferAttribute( this.positionAttribute, i2 );\n\n\t\ttargetPosition\n\t\t\t.set( 0, 0, 0 )\n\t\t\t.addScaledVector( _face.a, u )\n\t\t\t.addScaledVector( _face.b, v )\n\t\t\t.addScaledVector( _face.c, 1 - ( u + v ) );\n\n\t\tif ( targetNormal !== undefined ) {\n\n\t\t\tif ( this.normalAttribute !== undefined ) {\n\n\t\t\t\t_face.a.fromBufferAttribute( this.normalAttribute, i0 );\n\t\t\t\t_face.b.fromBufferAttribute( this.normalAttribute, i1 );\n\t\t\t\t_face.c.fromBufferAttribute( this.normalAttribute, i2 );\n\t\t\t\ttargetNormal.set( 0, 0, 0 ).addScaledVector( _face.a, u ).addScaledVector( _face.b, v ).addScaledVector( _face.c, 1 - ( u + v ) ).normalize();\n\n\t\t\t} else {\n\n\t\t\t\t_face.getNormal( targetNormal );\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( targetColor !== undefined && this.colorAttribute !== undefined ) {\n\n\t\t\t_face.a.fromBufferAttribute( this.colorAttribute, i0 );\n\t\t\t_face.b.fromBufferAttribute( this.colorAttribute, i1 );\n\t\t\t_face.c.fromBufferAttribute( this.colorAttribute, i2 );\n\n\t\t\t_color\n\t\t\t\t.set( 0, 0, 0 )\n\t\t\t\t.addScaledVector( _face.a, u )\n\t\t\t\t.addScaledVector( _face.b, v )\n\t\t\t\t.addScaledVector( _face.c, 1 - ( u + v ) );\n\n\t\t\ttargetColor.r = _color.x;\n\t\t\ttargetColor.g = _color.y;\n\t\t\ttargetColor.b = _color.z;\n\n\t\t}\n\n\t\tif ( targetUV !== undefined && this.uvAttribute !== undefined ) {\n\n\t\t\t_uva.fromBufferAttribute( this.uvAttribute, i0 );\n\t\t\t_uvb.fromBufferAttribute( this.uvAttribute, i1 );\n\t\t\t_uvc.fromBufferAttribute( this.uvAttribute, i2 );\n\t\t\ttargetUV.set( 0, 0 ).addScaledVector( _uva, u ).addScaledVector( _uvb, v ).addScaledVector( _uvc, 1 - ( u + v ) );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n}\n\nexport { MeshSurfaceSampler };\n", "import {\n\tBox3,\n\tMathUtils,\n\tMatrix4,\n\tMatrix3,\n\tRay,\n\tVector3\n} from 'three';\n\n// module scope helper variables\n\nconst a = {\n\tc: null, // center\n\tu: [ new Vector3(), new Vector3(), new Vector3() ], // basis vectors\n\te: [] // half width\n};\n\nconst b = {\n\tc: null, // center\n\tu: [ new Vector3(), new Vector3(), new Vector3() ], // basis vectors\n\te: [] // half width\n};\n\nconst R = [[], [], []];\nconst AbsR = [[], [], []];\nconst t = [];\n\nconst xAxis = new Vector3();\nconst yAxis = new Vector3();\nconst zAxis = new Vector3();\nconst v1 = new Vector3();\nconst size = new Vector3();\nconst closestPoint = new Vector3();\nconst rotationMatrix = new Matrix3();\nconst aabb = new Box3();\nconst matrix = new Matrix4();\nconst inverse = new Matrix4();\nconst localRay = new Ray();\n\n// OBB\n\nclass OBB {\n\n\tconstructor( center = new Vector3(), halfSize = new Vector3(), rotation = new Matrix3() ) {\n\n\t\tthis.center = center;\n\t\tthis.halfSize = halfSize;\n\t\tthis.rotation = rotation;\n\n\t}\n\n\tset( center, halfSize, rotation ) {\n\n\t\tthis.center = center;\n\t\tthis.halfSize = halfSize;\n\t\tthis.rotation = rotation;\n\n\t\treturn this;\n\n\t}\n\n\tcopy( obb ) {\n\n\t\tthis.center.copy( obb.center );\n\t\tthis.halfSize.copy( obb.halfSize );\n\t\tthis.rotation.copy( obb.rotation );\n\n\t\treturn this;\n\n\t}\n\n\tclone() {\n\n\t\treturn new this.constructor().copy( this );\n\n\t}\n\n\tgetSize( result ) {\n\n\t\treturn result.copy( this.halfSize ).multiplyScalar( 2 );\n\n\t}\n\n\t/**\n\t* Reference: Closest Point on OBB to Point in Real-Time Collision Detection\n\t* by Christer Ericson (chapter 5.1.4)\n\t*/\n\tclampPoint( point, result ) {\n\n\t\tconst halfSize = this.halfSize;\n\n\t\tv1.subVectors( point, this.center );\n\t\tthis.rotation.extractBasis( xAxis, yAxis, zAxis );\n\n\t\t// start at the center position of the OBB\n\n\t\tresult.copy( this.center );\n\n\t\t// project the target onto the OBB axes and walk towards that point\n\n\t\tconst x = MathUtils.clamp( v1.dot( xAxis ), - halfSize.x, halfSize.x );\n\t\tresult.add( xAxis.multiplyScalar( x ) );\n\n\t\tconst y = MathUtils.clamp( v1.dot( yAxis ), - halfSize.y, halfSize.y );\n\t\tresult.add( yAxis.multiplyScalar( y ) );\n\n\t\tconst z = MathUtils.clamp( v1.dot( zAxis ), - halfSize.z, halfSize.z );\n\t\tresult.add( zAxis.multiplyScalar( z ) );\n\n\t\treturn result;\n\n\t}\n\n\tcontainsPoint( point ) {\n\n\t\tv1.subVectors( point, this.center );\n\t\tthis.rotation.extractBasis( xAxis, yAxis, zAxis );\n\n\t\t// project v1 onto each axis and check if these points lie inside the OBB\n\n\t\treturn Math.abs( v1.dot( xAxis ) ) <= this.halfSize.x &&\n\t\t\t\tMath.abs( v1.dot( yAxis ) ) <= this.halfSize.y &&\n\t\t\t\tMath.abs( v1.dot( zAxis ) ) <= this.halfSize.z;\n\n\t}\n\n\tintersectsBox3( box3 ) {\n\n\t\treturn this.intersectsOBB( obb.fromBox3( box3 ) );\n\n\t}\n\n\tintersectsSphere( sphere ) {\n\n\t\t// find the point on the OBB closest to the sphere center\n\n\t\tthis.clampPoint( sphere.center, closestPoint );\n\n\t\t// if that point is inside the sphere, the OBB and sphere intersect\n\n\t\treturn closestPoint.distanceToSquared( sphere.center ) <= ( sphere.radius * sphere.radius );\n\n\t}\n\n\t/**\n\t* Reference: OBB-OBB Intersection in Real-Time Collision Detection\n\t* by Christer Ericson (chapter 4.4.1)\n\t*\n\t*/\n\tintersectsOBB( obb, epsilon = Number.EPSILON ) {\n\n\t\t// prepare data structures (the code uses the same nomenclature like the reference)\n\n\t\ta.c = this.center;\n\t\ta.e[ 0 ] = this.halfSize.x;\n\t\ta.e[ 1 ] = this.halfSize.y;\n\t\ta.e[ 2 ] = this.halfSize.z;\n\t\tthis.rotation.extractBasis( a.u[ 0 ], a.u[ 1 ], a.u[ 2 ] );\n\n\t\tb.c = obb.center;\n\t\tb.e[ 0 ] = obb.halfSize.x;\n\t\tb.e[ 1 ] = obb.halfSize.y;\n\t\tb.e[ 2 ] = obb.halfSize.z;\n\t\tobb.rotation.extractBasis( b.u[ 0 ], b.u[ 1 ], b.u[ 2 ] );\n\n\t\t// compute rotation matrix expressing b in a's coordinate frame\n\n\t\tfor ( let i = 0; i < 3; i ++ ) {\n\n\t\t\tfor ( let j = 0; j < 3; j ++ ) {\n\n\t\t\t\tR[ i ][ j ] = a.u[ i ].dot( b.u[ j ] );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// compute translation vector\n\n\t\tv1.subVectors( b.c, a.c );\n\n\t\t// bring translation into a's coordinate frame\n\n\t\tt[ 0 ] = v1.dot( a.u[ 0 ] );\n\t\tt[ 1 ] = v1.dot( a.u[ 1 ] );\n\t\tt[ 2 ] = v1.dot( a.u[ 2 ] );\n\n\t\t// compute common subexpressions. Add in an epsilon term to\n\t\t// counteract arithmetic errors when two edges are parallel and\n\t\t// their cross product is (near) null\n\n\t\tfor ( let i = 0; i < 3; i ++ ) {\n\n\t\t\tfor ( let j = 0; j < 3; j ++ ) {\n\n\t\t\t\tAbsR[ i ][ j ] = Math.abs( R[ i ][ j ] ) + epsilon;\n\n\t\t\t}\n\n\t\t}\n\n\t\tlet ra, rb;\n\n\t\t// test axes L = A0, L = A1, L = A2\n\n\t\tfor ( let i = 0; i < 3; i ++ ) {\n\n\t\t\tra = a.e[ i ];\n\t\t\trb = b.e[ 0 ] * AbsR[ i ][ 0 ] + b.e[ 1 ] * AbsR[ i ][ 1 ] + b.e[ 2 ] * AbsR[ i ][ 2 ];\n\t\t\tif ( Math.abs( t[ i ] ) > ra + rb ) return false;\n\n\n\t\t}\n\n\t\t// test axes L = B0, L = B1, L = B2\n\n\t\tfor ( let i = 0; i < 3; i ++ ) {\n\n\t\t\tra = a.e[ 0 ] * AbsR[ 0 ][ i ] + a.e[ 1 ] * AbsR[ 1 ][ i ] + a.e[ 2 ] * AbsR[ 2 ][ i ];\n\t\t\trb = b.e[ i ];\n\t\t\tif ( Math.abs( t[ 0 ] * R[ 0 ][ i ] + t[ 1 ] * R[ 1 ][ i ] + t[ 2 ] * R[ 2 ][ i ] ) > ra + rb ) return false;\n\n\t\t}\n\n\t\t// test axis L = A0 x B0\n\n\t\tra = a.e[ 1 ] * AbsR[ 2 ][ 0 ] + a.e[ 2 ] * AbsR[ 1 ][ 0 ];\n\t\trb = b.e[ 1 ] * AbsR[ 0 ][ 2 ] + b.e[ 2 ] * AbsR[ 0 ][ 1 ];\n\t\tif ( Math.abs( t[ 2 ] * R[ 1 ][ 0 ] - t[ 1 ] * R[ 2 ][ 0 ] ) > ra + rb ) return false;\n\n\t\t// test axis L = A0 x B1\n\n\t\tra = a.e[ 1 ] * AbsR[ 2 ][ 1 ] + a.e[ 2 ] * AbsR[ 1 ][ 1 ];\n\t\trb = b.e[ 0 ] * AbsR[ 0 ][ 2 ] + b.e[ 2 ] * AbsR[ 0 ][ 0 ];\n\t\tif ( Math.abs( t[ 2 ] * R[ 1 ][ 1 ] - t[ 1 ] * R[ 2 ][ 1 ] ) > ra + rb ) return false;\n\n\t\t// test axis L = A0 x B2\n\n\t\tra = a.e[ 1 ] * AbsR[ 2 ][ 2 ] + a.e[ 2 ] * AbsR[ 1 ][ 2 ];\n\t\trb = b.e[ 0 ] * AbsR[ 0 ][ 1 ] + b.e[ 1 ] * AbsR[ 0 ][ 0 ];\n\t\tif ( Math.abs( t[ 2 ] * R[ 1 ][ 2 ] - t[ 1 ] * R[ 2 ][ 2 ] ) > ra + rb ) return false;\n\n\t\t// test axis L = A1 x B0\n\n\t\tra = a.e[ 0 ] * AbsR[ 2 ][ 0 ] + a.e[ 2 ] * AbsR[ 0 ][ 0 ];\n\t\trb = b.e[ 1 ] * AbsR[ 1 ][ 2 ] + b.e[ 2 ] * AbsR[ 1 ][ 1 ];\n\t\tif ( Math.abs( t[ 0 ] * R[ 2 ][ 0 ] - t[ 2 ] * R[ 0 ][ 0 ] ) > ra + rb ) return false;\n\n\t\t// test axis L = A1 x B1\n\n\t\tra = a.e[ 0 ] * AbsR[ 2 ][ 1 ] + a.e[ 2 ] * AbsR[ 0 ][ 1 ];\n\t\trb = b.e[ 0 ] * AbsR[ 1 ][ 2 ] + b.e[ 2 ] * AbsR[ 1 ][ 0 ];\n\t\tif ( Math.abs( t[ 0 ] * R[ 2 ][ 1 ] - t[ 2 ] * R[ 0 ][ 1 ] ) > ra + rb ) return false;\n\n\t\t// test axis L = A1 x B2\n\n\t\tra = a.e[ 0 ] * AbsR[ 2 ][ 2 ] + a.e[ 2 ] * AbsR[ 0 ][ 2 ];\n\t\trb = b.e[ 0 ] * AbsR[ 1 ][ 1 ] + b.e[ 1 ] * AbsR[ 1 ][ 0 ];\n\t\tif ( Math.abs( t[ 0 ] * R[ 2 ][ 2 ] - t[ 2 ] * R[ 0 ][ 2 ] ) > ra + rb ) return false;\n\n\t\t// test axis L = A2 x B0\n\n\t\tra = a.e[ 0 ] * AbsR[ 1 ][ 0 ] + a.e[ 1 ] * AbsR[ 0 ][ 0 ];\n\t\trb = b.e[ 1 ] * AbsR[ 2 ][ 2 ] + b.e[ 2 ] * AbsR[ 2 ][ 1 ];\n\t\tif ( Math.abs( t[ 1 ] * R[ 0 ][ 0 ] - t[ 0 ] * R[ 1 ][ 0 ] ) > ra + rb ) return false;\n\n\t\t// test axis L = A2 x B1\n\n\t\tra = a.e[ 0 ] * AbsR[ 1 ][ 1 ] + a.e[ 1 ] * AbsR[ 0 ][ 1 ];\n\t\trb = b.e[ 0 ] * AbsR[ 2 ][ 2 ] + b.e[ 2 ] * AbsR[ 2 ][ 0 ];\n\t\tif ( Math.abs( t[ 1 ] * R[ 0 ][ 1 ] - t[ 0 ] * R[ 1 ][ 1 ] ) > ra + rb ) return false;\n\n\t\t// test axis L = A2 x B2\n\n\t\tra = a.e[ 0 ] * AbsR[ 1 ][ 2 ] + a.e[ 1 ] * AbsR[ 0 ][ 2 ];\n\t\trb = b.e[ 0 ] * AbsR[ 2 ][ 1 ] + b.e[ 1 ] * AbsR[ 2 ][ 0 ];\n\t\tif ( Math.abs( t[ 1 ] * R[ 0 ][ 2 ] - t[ 0 ] * R[ 1 ][ 2 ] ) > ra + rb ) return false;\n\n\t\t// since no separating axis is found, the OBBs must be intersecting\n\n\t\treturn true;\n\n\t}\n\n\t/**\n\t* Reference: Testing Box Against Plane in Real-Time Collision Detection\n\t* by Christer Ericson (chapter 5.2.3)\n\t*/\n\tintersectsPlane( plane ) {\n\n\t\tthis.rotation.extractBasis( xAxis, yAxis, zAxis );\n\n\t\t// compute the projection interval radius of this OBB onto L(t) = this->center + t * p.normal;\n\n\t\tconst r = this.halfSize.x * Math.abs( plane.normal.dot( xAxis ) ) +\n\t\t\t\tthis.halfSize.y * Math.abs( plane.normal.dot( yAxis ) ) +\n\t\t\t\tthis.halfSize.z * Math.abs( plane.normal.dot( zAxis ) );\n\n\t\t// compute distance of the OBB's center from the plane\n\n\t\tconst d = plane.normal.dot( this.center ) - plane.constant;\n\n\t\t// Intersection occurs when distance d falls within [-r,+r] interval\n\n\t\treturn Math.abs( d ) <= r;\n\n\t}\n\n\t/**\n\t* Performs a ray/OBB intersection test and stores the intersection point\n\t* to the given 3D vector. If no intersection is detected, *null* is returned.\n\t*/\n\tintersectRay( ray, result ) {\n\n\t\t// the idea is to perform the intersection test in the local space\n\t\t// of the OBB.\n\n\t\tthis.getSize( size );\n\t\taabb.setFromCenterAndSize( v1.set( 0, 0, 0 ), size );\n\n\t\t// create a 4x4 transformation matrix\n\n\t\tmatrix.setFromMatrix3( this.rotation );\n\t\tmatrix.setPosition( this.center );\n\n\t\t// transform ray to the local space of the OBB\n\n\t\tinverse.copy( matrix ).invert();\n\t\tlocalRay.copy( ray ).applyMatrix4( inverse );\n\n\t\t// perform ray <-> AABB intersection test\n\n\t\tif ( localRay.intersectBox( aabb, result ) ) {\n\n\t\t\t// transform the intersection point back to world space\n\n\t\t\treturn result.applyMatrix4( matrix );\n\n\t\t} else {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t}\n\n\t/**\n\t* Performs a ray/OBB intersection test. Returns either true or false if\n\t* there is a intersection or not.\n\t*/\n\tintersectsRay( ray ) {\n\n\t\treturn this.intersectRay( ray, v1 ) !== null;\n\n\t}\n\n\tfromBox3( box3 ) {\n\n\t\tbox3.getCenter( this.center );\n\n\t\tbox3.getSize( this.halfSize ).multiplyScalar( 0.5 );\n\n\t\tthis.rotation.identity();\n\n\t\treturn this;\n\n\t}\n\n\tequals( obb ) {\n\n\t\treturn obb.center.equals( this.center ) &&\n\t\t\tobb.halfSize.equals( this.halfSize ) &&\n\t\t\tobb.rotation.equals( this.rotation );\n\n\t}\n\n\tapplyMatrix4( matrix ) {\n\n\t\tconst e = matrix.elements;\n\n\t\tlet sx = v1.set( e[ 0 ], e[ 1 ], e[ 2 ] ).length();\n\t\tconst sy = v1.set( e[ 4 ], e[ 5 ], e[ 6 ] ).length();\n\t\tconst sz = v1.set( e[ 8 ], e[ 9 ], e[ 10 ] ).length();\n\n\t\tconst det = matrix.determinant();\n\t\tif ( det < 0 ) sx = - sx;\n\n\t\trotationMatrix.setFromMatrix4( matrix );\n\n\t\tconst invSX = 1 / sx;\n\t\tconst invSY = 1 / sy;\n\t\tconst invSZ = 1 / sz;\n\n\t\trotationMatrix.elements[ 0 ] *= invSX;\n\t\trotationMatrix.elements[ 1 ] *= invSX;\n\t\trotationMatrix.elements[ 2 ] *= invSX;\n\n\t\trotationMatrix.elements[ 3 ] *= invSY;\n\t\trotationMatrix.elements[ 4 ] *= invSY;\n\t\trotationMatrix.elements[ 5 ] *= invSY;\n\n\t\trotationMatrix.elements[ 6 ] *= invSZ;\n\t\trotationMatrix.elements[ 7 ] *= invSZ;\n\t\trotationMatrix.elements[ 8 ] *= invSZ;\n\n\t\tthis.rotation.multiply( rotationMatrix );\n\n\t\tthis.halfSize.x *= sx;\n\t\tthis.halfSize.y *= sy;\n\t\tthis.halfSize.z *= sz;\n\n\t\tv1.setFromMatrixPosition( matrix );\n\t\tthis.center.add( v1 );\n\n\t\treturn this;\n\n\t}\n\n}\n\nconst obb = new OBB();\n\nexport { OBB };\n", "import {\n\tBox3,\n\tLine3,\n\tPlane,\n\tSphere,\n\tTriangle,\n\tVector3,\n\tLayers\n} from 'three';\nimport { Capsule } from '../math/Capsule.js';\n\n\nconst _v1 = new Vector3();\nconst _v2 = new Vector3();\nconst _point1 = new Vector3();\nconst _point2 = new Vector3();\nconst _plane = new Plane();\nconst _line1 = new Line3();\nconst _line2 = new Line3();\nconst _sphere = new Sphere();\nconst _capsule = new Capsule();\n\nconst _temp1 = new Vector3();\nconst _temp2 = new Vector3();\nconst _temp3 = new Vector3();\nconst EPS = 1e-10;\n\nfunction lineToLineClosestPoints( line1, line2, target1 = null, target2 = null ) {\n\n\tconst r = _temp1.copy( line1.end ).sub( line1.start );\n\tconst s = _temp2.copy( line2.end ).sub( line2.start );\n\tconst w = _temp3.copy( line2.start ).sub( line1.start );\n\n\tconst a = r.dot( s ),\n\t\tb = r.dot( r ),\n\t\tc = s.dot( s ),\n\t\td = s.dot( w ),\n\t\te = r.dot( w );\n\n\tlet t1, t2;\n\tconst divisor = b * c - a * a;\n\n\tif ( Math.abs( divisor ) < EPS ) {\n\n\t\tconst d1 = - d / c;\n\t\tconst d2 = ( a - d ) / c;\n\n\t\tif ( Math.abs( d1 - 0.5 ) < Math.abs( d2 - 0.5 ) ) {\n\n\t\t\tt1 = 0;\n\t\t\tt2 = d1;\n\n\t\t} else {\n\n\t\t\tt1 = 1;\n\t\t\tt2 = d2;\n\n\t\t}\n\n\t} else {\n\n\t\tt1 = ( d * a + e * c ) / divisor;\n\t\tt2 = ( t1 * a - d ) / c;\n\n\t}\n\n\tt2 = Math.max( 0, Math.min( 1, t2 ) );\n\tt1 = Math.max( 0, Math.min( 1, t1 ) );\n\n\tif ( target1 ) {\n\n\t\ttarget1.copy( r ).multiplyScalar( t1 ).add( line1.start );\n\n\t}\n\n\tif ( target2 ) {\n\n\t\ttarget2.copy( s ).multiplyScalar( t2 ).add( line2.start );\n\n\t}\n\n}\n\nclass Octree {\n\n\tconstructor( box ) {\n\n\t\tthis.box = box;\n\t\tthis.bounds = new Box3();\n\n\t\tthis.subTrees = [];\n\t\tthis.triangles = [];\n\t\tthis.layers = new Layers();\n\n\t}\n\n\taddTriangle( triangle ) {\n\n\t\tthis.bounds.min.x = Math.min( this.bounds.min.x, triangle.a.x, triangle.b.x, triangle.c.x );\n\t\tthis.bounds.min.y = Math.min( this.bounds.min.y, triangle.a.y, triangle.b.y, triangle.c.y );\n\t\tthis.bounds.min.z = Math.min( this.bounds.min.z, triangle.a.z, triangle.b.z, triangle.c.z );\n\t\tthis.bounds.max.x = Math.max( this.bounds.max.x, triangle.a.x, triangle.b.x, triangle.c.x );\n\t\tthis.bounds.max.y = Math.max( this.bounds.max.y, triangle.a.y, triangle.b.y, triangle.c.y );\n\t\tthis.bounds.max.z = Math.max( this.bounds.max.z, triangle.a.z, triangle.b.z, triangle.c.z );\n\n\t\tthis.triangles.push( triangle );\n\n\t\treturn this;\n\n\t}\n\n\tcalcBox() {\n\n\t\tthis.box = this.bounds.clone();\n\n\t\t// offset small amount to account for regular grid\n\t\tthis.box.min.x -= 0.01;\n\t\tthis.box.min.y -= 0.01;\n\t\tthis.box.min.z -= 0.01;\n\n\t\treturn this;\n\n\t}\n\n\tsplit( level ) {\n\n\t\tif ( ! this.box ) return;\n\n\t\tconst subTrees = [];\n\t\tconst halfsize = _v2.copy( this.box.max ).sub( this.box.min ).multiplyScalar( 0.5 );\n\n\t\tfor ( let x = 0; x < 2; x ++ ) {\n\n\t\t\tfor ( let y = 0; y < 2; y ++ ) {\n\n\t\t\t\tfor ( let z = 0; z < 2; z ++ ) {\n\n\t\t\t\t\tconst box = new Box3();\n\t\t\t\t\tconst v = _v1.set( x, y, z );\n\n\t\t\t\t\tbox.min.copy( this.box.min ).add( v.multiply( halfsize ) );\n\t\t\t\t\tbox.max.copy( box.min ).add( halfsize );\n\n\t\t\t\t\tsubTrees.push( new Octree( box ) );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tlet triangle;\n\n\t\twhile ( triangle = this.triangles.pop() ) {\n\n\t\t\tfor ( let i = 0; i < subTrees.length; i ++ ) {\n\n\t\t\t\tif ( subTrees[ i ].box.intersectsTriangle( triangle ) ) {\n\n\t\t\t\t\tsubTrees[ i ].triangles.push( triangle );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tfor ( let i = 0; i < subTrees.length; i ++ ) {\n\n\t\t\tconst len = subTrees[ i ].triangles.length;\n\n\t\t\tif ( len > 8 && level < 16 ) {\n\n\t\t\t\tsubTrees[ i ].split( level + 1 );\n\n\t\t\t}\n\n\t\t\tif ( len !== 0 ) {\n\n\t\t\t\tthis.subTrees.push( subTrees[ i ] );\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tbuild() {\n\n\t\tthis.calcBox();\n\t\tthis.split( 0 );\n\n\t\treturn this;\n\n\t}\n\n\tgetRayTriangles( ray, triangles ) {\n\n\t\tfor ( let i = 0; i < this.subTrees.length; i ++ ) {\n\n\t\t\tconst subTree = this.subTrees[ i ];\n\t\t\tif ( ! ray.intersectsBox( subTree.box ) ) continue;\n\n\t\t\tif ( subTree.triangles.length > 0 ) {\n\n\t\t\t\tfor ( let j = 0; j < subTree.triangles.length; j ++ ) {\n\n\t\t\t\t\tif ( triangles.indexOf( subTree.triangles[ j ] ) === - 1 ) triangles.push( subTree.triangles[ j ] );\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tsubTree.getRayTriangles( ray, triangles );\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn triangles;\n\n\t}\n\n\ttriangleCapsuleIntersect( capsule, triangle ) {\n\n\t\ttriangle.getPlane( _plane );\n\n\t\tconst d1 = _plane.distanceToPoint( capsule.start ) - capsule.radius;\n\t\tconst d2 = _plane.distanceToPoint( capsule.end ) - capsule.radius;\n\n\t\tif ( ( d1 > 0 && d2 > 0 ) || ( d1 < - capsule.radius && d2 < - capsule.radius ) ) {\n\n\t\t\treturn false;\n\n\t\t}\n\n\t\tconst delta = Math.abs( d1 / ( Math.abs( d1 ) + Math.abs( d2 ) ) );\n\t\tconst intersectPoint = _v1.copy( capsule.start ).lerp( capsule.end, delta );\n\n\t\tif ( triangle.containsPoint( intersectPoint ) ) {\n\n\t\t\treturn { normal: _plane.normal.clone(), point: intersectPoint.clone(), depth: Math.abs( Math.min( d1, d2 ) ) };\n\n\t\t}\n\n\t\tconst r2 = capsule.radius * capsule.radius;\n\n\t\tconst line1 = _line1.set( capsule.start, capsule.end );\n\n\t\tconst lines = [\n\t\t\t[ triangle.a, triangle.b ],\n\t\t\t[ triangle.b, triangle.c ],\n\t\t\t[ triangle.c, triangle.a ]\n\t\t];\n\n\t\tfor ( let i = 0; i < lines.length; i ++ ) {\n\n\t\t\tconst line2 = _line2.set( lines[ i ][ 0 ], lines[ i ][ 1 ] );\n\n\t\t\tlineToLineClosestPoints( line1, line2, _point1, _point2 );\n\n\t\t\tif ( _point1.distanceToSquared( _point2 ) < r2 ) {\n\n\t\t\t\treturn {\n\t\t\t\t\tnormal: _point1.clone().sub( _point2 ).normalize(),\n\t\t\t\t\tpoint: _point2.clone(),\n\t\t\t\t\tdepth: capsule.radius - _point1.distanceTo( _point2 )\n\t\t\t\t};\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn false;\n\n\t}\n\n\ttriangleSphereIntersect( sphere, triangle ) {\n\n\t\ttriangle.getPlane( _plane );\n\n\t\tif ( ! sphere.intersectsPlane( _plane ) ) return false;\n\n\t\tconst depth = Math.abs( _plane.distanceToSphere( sphere ) );\n\t\tconst r2 = sphere.radius * sphere.radius - depth * depth;\n\n\t\tconst plainPoint = _plane.projectPoint( sphere.center, _v1 );\n\n\t\tif ( triangle.containsPoint( sphere.center ) ) {\n\n\t\t\treturn { normal: _plane.normal.clone(), point: plainPoint.clone(), depth: Math.abs( _plane.distanceToSphere( sphere ) ) };\n\n\t\t}\n\n\t\tconst lines = [\n\t\t\t[ triangle.a, triangle.b ],\n\t\t\t[ triangle.b, triangle.c ],\n\t\t\t[ triangle.c, triangle.a ]\n\t\t];\n\n\t\tfor ( let i = 0; i < lines.length; i ++ ) {\n\n\t\t\t_line1.set( lines[ i ][ 0 ], lines[ i ][ 1 ] );\n\t\t\t_line1.closestPointToPoint( plainPoint, true, _v2 );\n\n\t\t\tconst d = _v2.distanceToSquared( sphere.center );\n\n\t\t\tif ( d < r2 ) {\n\n\t\t\t\treturn { normal: sphere.center.clone().sub( _v2 ).normalize(), point: _v2.clone(), depth: sphere.radius - Math.sqrt( d ) };\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn false;\n\n\t}\n\n\tgetSphereTriangles( sphere, triangles ) {\n\n\t\tfor ( let i = 0; i < this.subTrees.length; i ++ ) {\n\n\t\t\tconst subTree = this.subTrees[ i ];\n\n\t\t\tif ( ! sphere.intersectsBox( subTree.box ) ) continue;\n\n\t\t\tif ( subTree.triangles.length > 0 ) {\n\n\t\t\t\tfor ( let j = 0; j < subTree.triangles.length; j ++ ) {\n\n\t\t\t\t\tif ( triangles.indexOf( subTree.triangles[ j ] ) === - 1 ) triangles.push( subTree.triangles[ j ] );\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tsubTree.getSphereTriangles( sphere, triangles );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tgetCapsuleTriangles( capsule, triangles ) {\n\n\t\tfor ( let i = 0; i < this.subTrees.length; i ++ ) {\n\n\t\t\tconst subTree = this.subTrees[ i ];\n\n\t\t\tif ( ! capsule.intersectsBox( subTree.box ) ) continue;\n\n\t\t\tif ( subTree.triangles.length > 0 ) {\n\n\t\t\t\tfor ( let j = 0; j < subTree.triangles.length; j ++ ) {\n\n\t\t\t\t\tif ( triangles.indexOf( subTree.triangles[ j ] ) === - 1 ) triangles.push( subTree.triangles[ j ] );\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tsubTree.getCapsuleTriangles( capsule, triangles );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tsphereIntersect( sphere ) {\n\n\t\t_sphere.copy( sphere );\n\n\t\tconst triangles = [];\n\t\tlet result, hit = false;\n\n\t\tthis.getSphereTriangles( sphere, triangles );\n\n\t\tfor ( let i = 0; i < triangles.length; i ++ ) {\n\n\t\t\tif ( result = this.triangleSphereIntersect( _sphere, triangles[ i ] ) ) {\n\n\t\t\t\thit = true;\n\n\t\t\t\t_sphere.center.add( result.normal.multiplyScalar( result.depth ) );\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( hit ) {\n\n\t\t\tconst collisionVector = _sphere.center.clone().sub( sphere.center );\n\t\t\tconst depth = collisionVector.length();\n\n\t\t\treturn { normal: collisionVector.normalize(), depth: depth };\n\n\t\t}\n\n\t\treturn false;\n\n\t}\n\n\tcapsuleIntersect( capsule ) {\n\n\t\t_capsule.copy( capsule );\n\n\t\tconst triangles = [];\n\t\tlet result, hit = false;\n\n\t\tthis.getCapsuleTriangles( _capsule, triangles );\n\n\t\tfor ( let i = 0; i < triangles.length; i ++ ) {\n\n\t\t\tif ( result = this.triangleCapsuleIntersect( _capsule, triangles[ i ] ) ) {\n\n\t\t\t\thit = true;\n\n\t\t\t\t_capsule.translate( result.normal.multiplyScalar( result.depth ) );\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( hit ) {\n\n\t\t\tconst collisionVector = _capsule.getCenter( new Vector3() ).sub( capsule.getCenter( _v1 ) );\n\t\t\tconst depth = collisionVector.length();\n\n\t\t\treturn { normal: collisionVector.normalize(), depth: depth };\n\n\t\t}\n\n\t\treturn false;\n\n\t}\n\n\trayIntersect( ray ) {\n\n\t\tif ( ray.direction.length() === 0 ) return;\n\n\t\tconst triangles = [];\n\t\tlet triangle, position, distance = 1e100;\n\n\t\tthis.getRayTriangles( ray, triangles );\n\n\t\tfor ( let i = 0; i < triangles.length; i ++ ) {\n\n\t\t\tconst result = ray.intersectTriangle( triangles[ i ].a, triangles[ i ].b, triangles[ i ].c, true, _v1 );\n\n\t\t\tif ( result ) {\n\n\t\t\t\tconst newdistance = result.sub( ray.origin ).length();\n\n\t\t\t\tif ( distance > newdistance ) {\n\n\t\t\t\t\tposition = result.clone().add( ray.origin );\n\t\t\t\t\tdistance = newdistance;\n\t\t\t\t\ttriangle = triangles[ i ];\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn distance < 1e100 ? { distance: distance, triangle: triangle, position: position } : false;\n\n\t}\n\n\tfromGraphNode( group ) {\n\n\t\tgroup.updateWorldMatrix( true, true );\n\n\t\tgroup.traverse( ( obj ) => {\n\n\t\t\tif ( obj.isMesh === true ) {\n\n\t\t\t\tif ( this.layers.test( obj.layers ) ) {\n\n\t\t\t\t\tlet geometry, isTemp = false;\n\n\t\t\t\t\tif ( obj.geometry.index !== null ) {\n\n\t\t\t\t\t\tisTemp = true;\n\t\t\t\t\t\tgeometry = obj.geometry.toNonIndexed();\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tgeometry = obj.geometry;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tconst positionAttribute = geometry.getAttribute( 'position' );\n\n\t\t\t\t\tfor ( let i = 0; i < positionAttribute.count; i += 3 ) {\n\n\t\t\t\t\t\tconst v1 = new Vector3().fromBufferAttribute( positionAttribute, i );\n\t\t\t\t\t\tconst v2 = new Vector3().fromBufferAttribute( positionAttribute, i + 1 );\n\t\t\t\t\t\tconst v3 = new Vector3().fromBufferAttribute( positionAttribute, i + 2 );\n\n\t\t\t\t\t\tv1.applyMatrix4( obj.matrixWorld );\n\t\t\t\t\t\tv2.applyMatrix4( obj.matrixWorld );\n\t\t\t\t\t\tv3.applyMatrix4( obj.matrixWorld );\n\n\t\t\t\t\t\tthis.addTriangle( new Triangle( v1, v2, v3 ) );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( isTemp ) {\n\n\t\t\t\t\t\tgeometry.dispose();\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} );\n\n\t\tthis.build();\n\n\t\treturn this;\n\n\t}\n\n\tclear() {\n\n\t\tthis.box = null;\n\t\tthis.bounds.makeEmpty();\n\n\t\tthis.subTrees.length = 0;\n\t\tthis.triangles.length = 0;\n\n\t\treturn this;\n\n\t}\n\n}\n\nexport { Octree };\n", "// Ported from Stefan Gustavson's java implementation\n// http://staffwww.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf\n// Read Stefan's excellent paper for details on how this code works.\n//\n// Sean McCullough banksean@gmail.com\n//\n// Added 4D noise\n\n/**\n * You can pass in a random number generator object if you like.\n * It is assumed to have a random() method.\n */\nclass SimplexNoise {\n\n\tconstructor( r = Math ) {\n\n\t\tthis.grad3 = [[ 1, 1, 0 ], [ - 1, 1, 0 ], [ 1, - 1, 0 ], [ - 1, - 1, 0 ],\n\t\t\t[ 1, 0, 1 ], [ - 1, 0, 1 ], [ 1, 0, - 1 ], [ - 1, 0, - 1 ],\n\t\t\t[ 0, 1, 1 ], [ 0, - 1, 1 ], [ 0, 1, - 1 ], [ 0, - 1, - 1 ]];\n\n\t\tthis.grad4 = [[ 0, 1, 1, 1 ], [ 0, 1, 1, - 1 ], [ 0, 1, - 1, 1 ], [ 0, 1, - 1, - 1 ],\n\t\t\t[ 0, - 1, 1, 1 ], [ 0, - 1, 1, - 1 ], [ 0, - 1, - 1, 1 ], [ 0, - 1, - 1, - 1 ],\n\t\t\t[ 1, 0, 1, 1 ], [ 1, 0, 1, - 1 ], [ 1, 0, - 1, 1 ], [ 1, 0, - 1, - 1 ],\n\t\t\t[ - 1, 0, 1, 1 ], [ - 1, 0, 1, - 1 ], [ - 1, 0, - 1, 1 ], [ - 1, 0, - 1, - 1 ],\n\t\t\t[ 1, 1, 0, 1 ], [ 1, 1, 0, - 1 ], [ 1, - 1, 0, 1 ], [ 1, - 1, 0, - 1 ],\n\t\t\t[ - 1, 1, 0, 1 ], [ - 1, 1, 0, - 1 ], [ - 1, - 1, 0, 1 ], [ - 1, - 1, 0, - 1 ],\n\t\t\t[ 1, 1, 1, 0 ], [ 1, 1, - 1, 0 ], [ 1, - 1, 1, 0 ], [ 1, - 1, - 1, 0 ],\n\t\t\t[ - 1, 1, 1, 0 ], [ - 1, 1, - 1, 0 ], [ - 1, - 1, 1, 0 ], [ - 1, - 1, - 1, 0 ]];\n\n\t\tthis.p = [];\n\n\t\tfor ( let i = 0; i < 256; i ++ ) {\n\n\t\t\tthis.p[ i ] = Math.floor( r.random() * 256 );\n\n\t\t}\n\n\t\t// To remove the need for index wrapping, double the permutation table length\n\t\tthis.perm = [];\n\n\t\tfor ( let i = 0; i < 512; i ++ ) {\n\n\t\t\tthis.perm[ i ] = this.p[ i & 255 ];\n\n\t\t}\n\n\t\t// A lookup table to traverse the simplex around a given point in 4D.\n\t\t// Details can be found where this table is used, in the 4D noise method.\n\t\tthis.simplex = [\n\t\t\t[ 0, 1, 2, 3 ], [ 0, 1, 3, 2 ], [ 0, 0, 0, 0 ], [ 0, 2, 3, 1 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 1, 2, 3, 0 ],\n\t\t\t[ 0, 2, 1, 3 ], [ 0, 0, 0, 0 ], [ 0, 3, 1, 2 ], [ 0, 3, 2, 1 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 1, 3, 2, 0 ],\n\t\t\t[ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ],\n\t\t\t[ 1, 2, 0, 3 ], [ 0, 0, 0, 0 ], [ 1, 3, 0, 2 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 2, 3, 0, 1 ], [ 2, 3, 1, 0 ],\n\t\t\t[ 1, 0, 2, 3 ], [ 1, 0, 3, 2 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 2, 0, 3, 1 ], [ 0, 0, 0, 0 ], [ 2, 1, 3, 0 ],\n\t\t\t[ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ],\n\t\t\t[ 2, 0, 1, 3 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 3, 0, 1, 2 ], [ 3, 0, 2, 1 ], [ 0, 0, 0, 0 ], [ 3, 1, 2, 0 ],\n\t\t\t[ 2, 1, 0, 3 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 3, 1, 0, 2 ], [ 0, 0, 0, 0 ], [ 3, 2, 0, 1 ], [ 3, 2, 1, 0 ]];\n\n\t}\n\n\tdot( g, x, y ) {\n\n\t\treturn g[ 0 ] * x + g[ 1 ] * y;\n\n\t}\n\n\tdot3( g, x, y, z ) {\n\n\t\treturn g[ 0 ] * x + g[ 1 ] * y + g[ 2 ] * z;\n\n\t}\n\n\tdot4( g, x, y, z, w ) {\n\n\t\treturn g[ 0 ] * x + g[ 1 ] * y + g[ 2 ] * z + g[ 3 ] * w;\n\n\t}\n\n\tnoise( xin, yin ) {\n\n\t\tlet n0; // Noise contributions from the three corners\n\t\tlet n1;\n\t\tlet n2;\n\t\t// Skew the input space to determine which simplex cell we're in\n\t\tconst F2 = 0.5 * ( Math.sqrt( 3.0 ) - 1.0 );\n\t\tconst s = ( xin + yin ) * F2; // Hairy factor for 2D\n\t\tconst i = Math.floor( xin + s );\n\t\tconst j = Math.floor( yin + s );\n\t\tconst G2 = ( 3.0 - Math.sqrt( 3.0 ) ) / 6.0;\n\t\tconst t = ( i + j ) * G2;\n\t\tconst X0 = i - t; // Unskew the cell origin back to (x,y) space\n\t\tconst Y0 = j - t;\n\t\tconst x0 = xin - X0; // The x,y distances from the cell origin\n\t\tconst y0 = yin - Y0;\n\n\t\t// For the 2D case, the simplex shape is an equilateral triangle.\n\t\t// Determine which simplex we are in.\n\t\tlet i1; // Offsets for second (middle) corner of simplex in (i,j) coords\n\n\t\tlet j1;\n\t\tif ( x0 > y0 ) {\n\n\t\t\ti1 = 1; j1 = 0;\n\n\t\t\t// lower triangle, XY order: (0,0)->(1,0)->(1,1)\n\n\t\t}\telse {\n\n\t\t\ti1 = 0; j1 = 1;\n\n\t\t} // upper triangle, YX order: (0,0)->(0,1)->(1,1)\n\n\t\t// A step of (1,0) in (i,j) means a step of (1-c,-c) in (x,y), and\n\t\t// a step of (0,1) in (i,j) means a step of (-c,1-c) in (x,y), where\n\t\t// c = (3-sqrt(3))/6\n\t\tconst x1 = x0 - i1 + G2; // Offsets for middle corner in (x,y) unskewed coords\n\t\tconst y1 = y0 - j1 + G2;\n\t\tconst x2 = x0 - 1.0 + 2.0 * G2; // Offsets for last corner in (x,y) unskewed coords\n\t\tconst y2 = y0 - 1.0 + 2.0 * G2;\n\t\t// Work out the hashed gradient indices of the three simplex corners\n\t\tconst ii = i & 255;\n\t\tconst jj = j & 255;\n\t\tconst gi0 = this.perm[ ii + this.perm[ jj ] ] % 12;\n\t\tconst gi1 = this.perm[ ii + i1 + this.perm[ jj + j1 ] ] % 12;\n\t\tconst gi2 = this.perm[ ii + 1 + this.perm[ jj + 1 ] ] % 12;\n\t\t// Calculate the contribution from the three corners\n\t\tlet t0 = 0.5 - x0 * x0 - y0 * y0;\n\t\tif ( t0 < 0 ) n0 = 0.0;\n\t\telse {\n\n\t\t\tt0 *= t0;\n\t\t\tn0 = t0 * t0 * this.dot( this.grad3[ gi0 ], x0, y0 ); // (x,y) of grad3 used for 2D gradient\n\n\t\t}\n\n\t\tlet t1 = 0.5 - x1 * x1 - y1 * y1;\n\t\tif ( t1 < 0 ) n1 = 0.0;\n\t\telse {\n\n\t\t\tt1 *= t1;\n\t\t\tn1 = t1 * t1 * this.dot( this.grad3[ gi1 ], x1, y1 );\n\n\t\t}\n\n\t\tlet t2 = 0.5 - x2 * x2 - y2 * y2;\n\t\tif ( t2 < 0 ) n2 = 0.0;\n\t\telse {\n\n\t\t\tt2 *= t2;\n\t\t\tn2 = t2 * t2 * this.dot( this.grad3[ gi2 ], x2, y2 );\n\n\t\t}\n\n\t\t// Add contributions from each corner to get the final noise value.\n\t\t// The result is scaled to return values in the interval [-1,1].\n\t\treturn 70.0 * ( n0 + n1 + n2 );\n\n\t}\n\n\t// 3D simplex noise\n\tnoise3d( xin, yin, zin ) {\n\n\t\tlet n0; // Noise contributions from the four corners\n\t\tlet n1;\n\t\tlet n2;\n\t\tlet n3;\n\t\t// Skew the input space to determine which simplex cell we're in\n\t\tconst F3 = 1.0 / 3.0;\n\t\tconst s = ( xin + yin + zin ) * F3; // Very nice and simple skew factor for 3D\n\t\tconst i = Math.floor( xin + s );\n\t\tconst j = Math.floor( yin + s );\n\t\tconst k = Math.floor( zin + s );\n\t\tconst G3 = 1.0 / 6.0; // Very nice and simple unskew factor, too\n\t\tconst t = ( i + j + k ) * G3;\n\t\tconst X0 = i - t; // Unskew the cell origin back to (x,y,z) space\n\t\tconst Y0 = j - t;\n\t\tconst Z0 = k - t;\n\t\tconst x0 = xin - X0; // The x,y,z distances from the cell origin\n\t\tconst y0 = yin - Y0;\n\t\tconst z0 = zin - Z0;\n\n\t\t// For the 3D case, the simplex shape is a slightly irregular tetrahedron.\n\t\t// Determine which simplex we are in.\n\t\tlet i1; // Offsets for second corner of simplex in (i,j,k) coords\n\n\t\tlet j1;\n\t\tlet k1;\n\t\tlet i2; // Offsets for third corner of simplex in (i,j,k) coords\n\t\tlet j2;\n\t\tlet k2;\n\t\tif ( x0 >= y0 ) {\n\n\t\t\tif ( y0 >= z0 ) {\n\n\t\t\t\ti1 = 1; j1 = 0; k1 = 0; i2 = 1; j2 = 1; k2 = 0;\n\n\t\t\t\t// X Y Z order\n\n\t\t\t} else if ( x0 >= z0 ) {\n\n\t\t\t\ti1 = 1; j1 = 0; k1 = 0; i2 = 1; j2 = 0; k2 = 1;\n\n\t\t\t\t// X Z Y order\n\n\t\t\t} else {\n\n\t\t\t\ti1 = 0; j1 = 0; k1 = 1; i2 = 1; j2 = 0; k2 = 1;\n\n\t\t\t} // Z X Y order\n\n\t\t} else { // x0 y0 ) ? 32 : 0;\n\t\tconst c2 = ( x0 > z0 ) ? 16 : 0;\n\t\tconst c3 = ( y0 > z0 ) ? 8 : 0;\n\t\tconst c4 = ( x0 > w0 ) ? 4 : 0;\n\t\tconst c5 = ( y0 > w0 ) ? 2 : 0;\n\t\tconst c6 = ( z0 > w0 ) ? 1 : 0;\n\t\tconst c = c1 + c2 + c3 + c4 + c5 + c6;\n\n\t\t// simplex[c] is a 4-vector with the numbers 0, 1, 2 and 3 in some order.\n\t\t// Many values of c will never occur, since e.g. x>y>z>w makes x= 3 ? 1 : 0;\n\t\tconst j1 = simplex[ c ][ 1 ] >= 3 ? 1 : 0;\n\t\tconst k1 = simplex[ c ][ 2 ] >= 3 ? 1 : 0;\n\t\tconst l1 = simplex[ c ][ 3 ] >= 3 ? 1 : 0;\n\t\t// The number 2 in the \"simplex\" array is at the second largest coordinate.\n\t\tconst i2 = simplex[ c ][ 0 ] >= 2 ? 1 : 0;\n\t\tconst j2 = simplex[ c ][ 1 ] >= 2 ? 1 : 0;\n\t\tconst k2 = simplex[ c ][ 2 ] >= 2 ? 1 : 0;\n\t\tconst l2 = simplex[ c ][ 3 ] >= 2 ? 1 : 0;\n\t\t// The number 1 in the \"simplex\" array is at the second smallest coordinate.\n\t\tconst i3 = simplex[ c ][ 0 ] >= 1 ? 1 : 0;\n\t\tconst j3 = simplex[ c ][ 1 ] >= 1 ? 1 : 0;\n\t\tconst k3 = simplex[ c ][ 2 ] >= 1 ? 1 : 0;\n\t\tconst l3 = simplex[ c ][ 3 ] >= 1 ? 1 : 0;\n\t\t// The fifth corner has all coordinate offsets = 1, so no need to look that up.\n\t\tconst x1 = x0 - i1 + G4; // Offsets for second corner in (x,y,z,w) coords\n\t\tconst y1 = y0 - j1 + G4;\n\t\tconst z1 = z0 - k1 + G4;\n\t\tconst w1 = w0 - l1 + G4;\n\t\tconst x2 = x0 - i2 + 2.0 * G4; // Offsets for third corner in (x,y,z,w) coords\n\t\tconst y2 = y0 - j2 + 2.0 * G4;\n\t\tconst z2 = z0 - k2 + 2.0 * G4;\n\t\tconst w2 = w0 - l2 + 2.0 * G4;\n\t\tconst x3 = x0 - i3 + 3.0 * G4; // Offsets for fourth corner in (x,y,z,w) coords\n\t\tconst y3 = y0 - j3 + 3.0 * G4;\n\t\tconst z3 = z0 - k3 + 3.0 * G4;\n\t\tconst w3 = w0 - l3 + 3.0 * G4;\n\t\tconst x4 = x0 - 1.0 + 4.0 * G4; // Offsets for last corner in (x,y,z,w) coords\n\t\tconst y4 = y0 - 1.0 + 4.0 * G4;\n\t\tconst z4 = z0 - 1.0 + 4.0 * G4;\n\t\tconst w4 = w0 - 1.0 + 4.0 * G4;\n\t\t// Work out the hashed gradient indices of the five simplex corners\n\t\tconst ii = i & 255;\n\t\tconst jj = j & 255;\n\t\tconst kk = k & 255;\n\t\tconst ll = l & 255;\n\t\tconst gi0 = perm[ ii + perm[ jj + perm[ kk + perm[ ll ] ] ] ] % 32;\n\t\tconst gi1 = perm[ ii + i1 + perm[ jj + j1 + perm[ kk + k1 + perm[ ll + l1 ] ] ] ] % 32;\n\t\tconst gi2 = perm[ ii + i2 + perm[ jj + j2 + perm[ kk + k2 + perm[ ll + l2 ] ] ] ] % 32;\n\t\tconst gi3 = perm[ ii + i3 + perm[ jj + j3 + perm[ kk + k3 + perm[ ll + l3 ] ] ] ] % 32;\n\t\tconst gi4 = perm[ ii + 1 + perm[ jj + 1 + perm[ kk + 1 + perm[ ll + 1 ] ] ] ] % 32;\n\t\t// Calculate the contribution from the five corners\n\t\tlet t0 = 0.6 - x0 * x0 - y0 * y0 - z0 * z0 - w0 * w0;\n\t\tif ( t0 < 0 ) n0 = 0.0;\n\t\telse {\n\n\t\t\tt0 *= t0;\n\t\t\tn0 = t0 * t0 * this.dot4( grad4[ gi0 ], x0, y0, z0, w0 );\n\n\t\t}\n\n\t\tlet t1 = 0.6 - x1 * x1 - y1 * y1 - z1 * z1 - w1 * w1;\n\t\tif ( t1 < 0 ) n1 = 0.0;\n\t\telse {\n\n\t\t\tt1 *= t1;\n\t\t\tn1 = t1 * t1 * this.dot4( grad4[ gi1 ], x1, y1, z1, w1 );\n\n\t\t}\n\n\t\tlet t2 = 0.6 - x2 * x2 - y2 * y2 - z2 * z2 - w2 * w2;\n\t\tif ( t2 < 0 ) n2 = 0.0;\n\t\telse {\n\n\t\t\tt2 *= t2;\n\t\t\tn2 = t2 * t2 * this.dot4( grad4[ gi2 ], x2, y2, z2, w2 );\n\n\t\t}\n\n\t\tlet t3 = 0.6 - x3 * x3 - y3 * y3 - z3 * z3 - w3 * w3;\n\t\tif ( t3 < 0 ) n3 = 0.0;\n\t\telse {\n\n\t\t\tt3 *= t3;\n\t\t\tn3 = t3 * t3 * this.dot4( grad4[ gi3 ], x3, y3, z3, w3 );\n\n\t\t}\n\n\t\tlet t4 = 0.6 - x4 * x4 - y4 * y4 - z4 * z4 - w4 * w4;\n\t\tif ( t4 < 0 ) n4 = 0.0;\n\t\telse {\n\n\t\t\tt4 *= t4;\n\t\t\tn4 = t4 * t4 * this.dot4( grad4[ gi4 ], x4, y4, z4, w4 );\n\n\t\t}\n\n\t\t// Sum up and scale the result to cover the range [-1,1]\n\t\treturn 27.0 * ( n0 + n1 + n2 + n3 + n4 );\n\n\t}\n\n}\n\nexport { SimplexNoise };\n", "import {\n\tLine3,\n\tMesh,\n\tPlane,\n\tVector3\n} from 'three';\nimport { ConvexGeometry } from '../geometries/ConvexGeometry.js';\n\n/**\n * @fileoverview This class can be used to subdivide a convex Geometry object into pieces.\n *\n * Usage:\n *\n * Use the function prepareBreakableObject to prepare a Mesh object to be broken.\n *\n * Then, call the various functions to subdivide the object (subdivideByImpact, cutByPlane)\n *\n * Sub-objects that are product of subdivision don't need prepareBreakableObject to be called on them.\n *\n * Requisites for the object:\n *\n * - Mesh object must have a buffer geometry and a material\n *\n * - Vertex normals must be planar (not smoothed)\n *\n * - The geometry must be convex (this is not checked in the library). You can create convex\n * geometries with ConvexGeometry. The BoxGeometry, SphereGeometry and other convex primitives\n * can also be used.\n *\n * Note: This lib adds member variables to object's userData member (see prepareBreakableObject function)\n * Use with caution and read the code when using with other libs.\n *\n * @param {double} minSizeForBreak Min size a debris can have to break.\n * @param {double} smallDelta Max distance to consider that a point belongs to a plane.\n *\n*/\n\nconst _v1 = new Vector3();\n\nclass ConvexObjectBreaker {\n\n\tconstructor( minSizeForBreak = 1.4, smallDelta = 0.0001 ) {\n\n\t\tthis.minSizeForBreak = minSizeForBreak;\n\t\tthis.smallDelta = smallDelta;\n\n\t\tthis.tempLine1 = new Line3();\n\t\tthis.tempPlane1 = new Plane();\n\t\tthis.tempPlane2 = new Plane();\n\t\tthis.tempPlane_Cut = new Plane();\n\t\tthis.tempCM1 = new Vector3();\n\t\tthis.tempCM2 = new Vector3();\n\t\tthis.tempVector3 = new Vector3();\n\t\tthis.tempVector3_2 = new Vector3();\n\t\tthis.tempVector3_3 = new Vector3();\n\t\tthis.tempVector3_P0 = new Vector3();\n\t\tthis.tempVector3_P1 = new Vector3();\n\t\tthis.tempVector3_P2 = new Vector3();\n\t\tthis.tempVector3_N0 = new Vector3();\n\t\tthis.tempVector3_N1 = new Vector3();\n\t\tthis.tempVector3_AB = new Vector3();\n\t\tthis.tempVector3_CB = new Vector3();\n\t\tthis.tempResultObjects = { object1: null, object2: null };\n\n\t\tthis.segments = [];\n\t\tconst n = 30 * 30;\n\t\tfor ( let i = 0; i < n; i ++ ) this.segments[ i ] = false;\n\n\t}\n\n\tprepareBreakableObject( object, mass, velocity, angularVelocity, breakable ) {\n\n\t\t// object is a Object3d (normally a Mesh), must have a buffer geometry, and it must be convex.\n\t\t// Its material property is propagated to its children (sub-pieces)\n\t\t// mass must be > 0\n\n\t\tconst userData = object.userData;\n\t\tuserData.mass = mass;\n\t\tuserData.velocity = velocity.clone();\n\t\tuserData.angularVelocity = angularVelocity.clone();\n\t\tuserData.breakable = breakable;\n\n\t}\n\n\t/*\n\t * @param {int} maxRadialIterations Iterations for radial cuts.\n\t * @param {int} maxRandomIterations Max random iterations for not-radial cuts\n\t *\n\t * Returns the array of pieces\n\t */\n\tsubdivideByImpact( object, pointOfImpact, normal, maxRadialIterations, maxRandomIterations ) {\n\n\t\tconst debris = [];\n\n\t\tconst tempPlane1 = this.tempPlane1;\n\t\tconst tempPlane2 = this.tempPlane2;\n\n\t\tthis.tempVector3.addVectors( pointOfImpact, normal );\n\t\ttempPlane1.setFromCoplanarPoints( pointOfImpact, object.position, this.tempVector3 );\n\n\t\tconst maxTotalIterations = maxRandomIterations + maxRadialIterations;\n\n\t\tconst scope = this;\n\n\t\tfunction subdivideRadial( subObject, startAngle, endAngle, numIterations ) {\n\n\t\t\tif ( Math.random() < numIterations * 0.05 || numIterations > maxTotalIterations ) {\n\n\t\t\t\tdebris.push( subObject );\n\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t\tlet angle = Math.PI;\n\n\t\t\tif ( numIterations === 0 ) {\n\n\t\t\t\ttempPlane2.normal.copy( tempPlane1.normal );\n\t\t\t\ttempPlane2.constant = tempPlane1.constant;\n\n\t\t\t} else {\n\n\t\t\t\tif ( numIterations <= maxRadialIterations ) {\n\n\t\t\t\t\tangle = ( endAngle - startAngle ) * ( 0.2 + 0.6 * Math.random() ) + startAngle;\n\n\t\t\t\t\t// Rotate tempPlane2 at impact point around normal axis and the angle\n\t\t\t\t\tscope.tempVector3_2.copy( object.position ).sub( pointOfImpact ).applyAxisAngle( normal, angle ).add( pointOfImpact );\n\t\t\t\t\ttempPlane2.setFromCoplanarPoints( pointOfImpact, scope.tempVector3, scope.tempVector3_2 );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tangle = ( ( 0.5 * ( numIterations & 1 ) ) + 0.2 * ( 2 - Math.random() ) ) * Math.PI;\n\n\t\t\t\t\t// Rotate tempPlane2 at object position around normal axis and the angle\n\t\t\t\t\tscope.tempVector3_2.copy( pointOfImpact ).sub( subObject.position ).applyAxisAngle( normal, angle ).add( subObject.position );\n\t\t\t\t\tscope.tempVector3_3.copy( normal ).add( subObject.position );\n\t\t\t\t\ttempPlane2.setFromCoplanarPoints( subObject.position, scope.tempVector3_3, scope.tempVector3_2 );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// Perform the cut\n\t\t\tscope.cutByPlane( subObject, tempPlane2, scope.tempResultObjects );\n\n\t\t\tconst obj1 = scope.tempResultObjects.object1;\n\t\t\tconst obj2 = scope.tempResultObjects.object2;\n\n\t\t\tif ( obj1 ) {\n\n\t\t\t\tsubdivideRadial( obj1, startAngle, angle, numIterations + 1 );\n\n\t\t\t}\n\n\t\t\tif ( obj2 ) {\n\n\t\t\t\tsubdivideRadial( obj2, angle, endAngle, numIterations + 1 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tsubdivideRadial( object, 0, 2 * Math.PI, 0 );\n\n\t\treturn debris;\n\n\t}\n\n\tcutByPlane( object, plane, output ) {\n\n\t\t// Returns breakable objects in output.object1 and output.object2 members, the resulting 2 pieces of the cut.\n\t\t// object2 can be null if the plane doesn't cut the object.\n\t\t// object1 can be null only in case of internal error\n\t\t// Returned value is number of pieces, 0 for error.\n\n\t\tconst geometry = object.geometry;\n\t\tconst coords = geometry.attributes.position.array;\n\t\tconst normals = geometry.attributes.normal.array;\n\n\t\tconst numPoints = coords.length / 3;\n\t\tlet numFaces = numPoints / 3;\n\n\t\tlet indices = geometry.getIndex();\n\n\t\tif ( indices ) {\n\n\t\t\tindices = indices.array;\n\t\t\tnumFaces = indices.length / 3;\n\n\t\t}\n\n\t\tfunction getVertexIndex( faceIdx, vert ) {\n\n\t\t\t// vert = 0, 1 or 2.\n\n\t\t\tconst idx = faceIdx * 3 + vert;\n\n\t\t\treturn indices ? indices[ idx ] : idx;\n\n\t\t}\n\n\t\tconst points1 = [];\n\t\tconst points2 = [];\n\n\t\tconst delta = this.smallDelta;\n\n\t\t// Reset segments mark\n\t\tconst numPointPairs = numPoints * numPoints;\n\t\tfor ( let i = 0; i < numPointPairs; i ++ ) this.segments[ i ] = false;\n\n\t\tconst p0 = this.tempVector3_P0;\n\t\tconst p1 = this.tempVector3_P1;\n\t\tconst n0 = this.tempVector3_N0;\n\t\tconst n1 = this.tempVector3_N1;\n\n\t\t// Iterate through the faces to mark edges shared by coplanar faces\n\t\tfor ( let i = 0; i < numFaces - 1; i ++ ) {\n\n\t\t\tconst a1 = getVertexIndex( i, 0 );\n\t\t\tconst b1 = getVertexIndex( i, 1 );\n\t\t\tconst c1 = getVertexIndex( i, 2 );\n\n\t\t\t// Assuming all 3 vertices have the same normal\n\t\t\tn0.set( normals[ a1 ], normals[ a1 ] + 1, normals[ a1 ] + 2 );\n\n\t\t\tfor ( let j = i + 1; j < numFaces; j ++ ) {\n\n\t\t\t\tconst a2 = getVertexIndex( j, 0 );\n\t\t\t\tconst b2 = getVertexIndex( j, 1 );\n\t\t\t\tconst c2 = getVertexIndex( j, 2 );\n\n\t\t\t\t// Assuming all 3 vertices have the same normal\n\t\t\t\tn1.set( normals[ a2 ], normals[ a2 ] + 1, normals[ a2 ] + 2 );\n\n\t\t\t\tconst coplanar = 1 - n0.dot( n1 ) < delta;\n\n\t\t\t\tif ( coplanar ) {\n\n\t\t\t\t\tif ( a1 === a2 || a1 === b2 || a1 === c2 ) {\n\n\t\t\t\t\t\tif ( b1 === a2 || b1 === b2 || b1 === c2 ) {\n\n\t\t\t\t\t\t\tthis.segments[ a1 * numPoints + b1 ] = true;\n\t\t\t\t\t\t\tthis.segments[ b1 * numPoints + a1 ] = true;\n\n\t\t\t\t\t\t}\telse {\n\n\t\t\t\t\t\t\tthis.segments[ c1 * numPoints + a1 ] = true;\n\t\t\t\t\t\t\tthis.segments[ a1 * numPoints + c1 ] = true;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\telse if ( b1 === a2 || b1 === b2 || b1 === c2 ) {\n\n\t\t\t\t\t\tthis.segments[ c1 * numPoints + b1 ] = true;\n\t\t\t\t\t\tthis.segments[ b1 * numPoints + c1 ] = true;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\t// Transform the plane to object local space\n\t\tconst localPlane = this.tempPlane_Cut;\n\t\tobject.updateMatrix();\n\t\tConvexObjectBreaker.transformPlaneToLocalSpace( plane, object.matrix, localPlane );\n\n\t\t// Iterate through the faces adding points to both pieces\n\t\tfor ( let i = 0; i < numFaces; i ++ ) {\n\n\t\t\tconst va = getVertexIndex( i, 0 );\n\t\t\tconst vb = getVertexIndex( i, 1 );\n\t\t\tconst vc = getVertexIndex( i, 2 );\n\n\t\t\tfor ( let segment = 0; segment < 3; segment ++ ) {\n\n\t\t\t\tconst i0 = segment === 0 ? va : ( segment === 1 ? vb : vc );\n\t\t\t\tconst i1 = segment === 0 ? vb : ( segment === 1 ? vc : va );\n\n\t\t\t\tconst segmentState = this.segments[ i0 * numPoints + i1 ];\n\n\t\t\t\tif ( segmentState ) continue; // The segment already has been processed in another face\n\n\t\t\t\t// Mark segment as processed (also inverted segment)\n\t\t\t\tthis.segments[ i0 * numPoints + i1 ] = true;\n\t\t\t\tthis.segments[ i1 * numPoints + i0 ] = true;\n\n\t\t\t\tp0.set( coords[ 3 * i0 ], coords[ 3 * i0 + 1 ], coords[ 3 * i0 + 2 ] );\n\t\t\t\tp1.set( coords[ 3 * i1 ], coords[ 3 * i1 + 1 ], coords[ 3 * i1 + 2 ] );\n\n\t\t\t\t// mark: 1 for negative side, 2 for positive side, 3 for coplanar point\n\t\t\t\tlet mark0 = 0;\n\n\t\t\t\tlet d = localPlane.distanceToPoint( p0 );\n\n\t\t\t\tif ( d > delta ) {\n\n\t\t\t\t\tmark0 = 2;\n\t\t\t\t\tpoints2.push( p0.clone() );\n\n\t\t\t\t} else if ( d < - delta ) {\n\n\t\t\t\t\tmark0 = 1;\n\t\t\t\t\tpoints1.push( p0.clone() );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tmark0 = 3;\n\t\t\t\t\tpoints1.push( p0.clone() );\n\t\t\t\t\tpoints2.push( p0.clone() );\n\n\t\t\t\t}\n\n\t\t\t\t// mark: 1 for negative side, 2 for positive side, 3 for coplanar point\n\t\t\t\tlet mark1 = 0;\n\n\t\t\t\td = localPlane.distanceToPoint( p1 );\n\n\t\t\t\tif ( d > delta ) {\n\n\t\t\t\t\tmark1 = 2;\n\t\t\t\t\tpoints2.push( p1.clone() );\n\n\t\t\t\t} else if ( d < - delta ) {\n\n\t\t\t\t\tmark1 = 1;\n\t\t\t\t\tpoints1.push( p1.clone() );\n\n\t\t\t\t}\telse {\n\n\t\t\t\t\tmark1 = 3;\n\t\t\t\t\tpoints1.push( p1.clone() );\n\t\t\t\t\tpoints2.push( p1.clone() );\n\n\t\t\t\t}\n\n\t\t\t\tif ( ( mark0 === 1 && mark1 === 2 ) || ( mark0 === 2 && mark1 === 1 ) ) {\n\n\t\t\t\t\t// Intersection of segment with the plane\n\n\t\t\t\t\tthis.tempLine1.start.copy( p0 );\n\t\t\t\t\tthis.tempLine1.end.copy( p1 );\n\n\t\t\t\t\tlet intersection = new Vector3();\n\t\t\t\t\tintersection = localPlane.intersectLine( this.tempLine1, intersection );\n\n\t\t\t\t\tif ( intersection === null ) {\n\n\t\t\t\t\t\t// Shouldn't happen\n\t\t\t\t\t\tconsole.error( 'Internal error: segment does not intersect plane.' );\n\t\t\t\t\t\toutput.segmentedObject1 = null;\n\t\t\t\t\t\toutput.segmentedObject2 = null;\n\t\t\t\t\t\treturn 0;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tpoints1.push( intersection );\n\t\t\t\t\tpoints2.push( intersection.clone() );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\t// Calculate debris mass (very fast and imprecise):\n\t\tconst newMass = object.userData.mass * 0.5;\n\n\t\t// Calculate debris Center of Mass (again fast and imprecise)\n\t\tthis.tempCM1.set( 0, 0, 0 );\n\t\tlet radius1 = 0;\n\t\tconst numPoints1 = points1.length;\n\n\t\tif ( numPoints1 > 0 ) {\n\n\t\t\tfor ( let i = 0; i < numPoints1; i ++ ) this.tempCM1.add( points1[ i ] );\n\n\t\t\tthis.tempCM1.divideScalar( numPoints1 );\n\t\t\tfor ( let i = 0; i < numPoints1; i ++ ) {\n\n\t\t\t\tconst p = points1[ i ];\n\t\t\t\tp.sub( this.tempCM1 );\n\t\t\t\tradius1 = Math.max( radius1, p.x, p.y, p.z );\n\n\t\t\t}\n\n\t\t\tthis.tempCM1.add( object.position );\n\n\t\t}\n\n\t\tthis.tempCM2.set( 0, 0, 0 );\n\t\tlet radius2 = 0;\n\t\tconst numPoints2 = points2.length;\n\t\tif ( numPoints2 > 0 ) {\n\n\t\t\tfor ( let i = 0; i < numPoints2; i ++ ) this.tempCM2.add( points2[ i ] );\n\n\t\t\tthis.tempCM2.divideScalar( numPoints2 );\n\t\t\tfor ( let i = 0; i < numPoints2; i ++ ) {\n\n\t\t\t\tconst p = points2[ i ];\n\t\t\t\tp.sub( this.tempCM2 );\n\t\t\t\tradius2 = Math.max( radius2, p.x, p.y, p.z );\n\n\t\t\t}\n\n\t\t\tthis.tempCM2.add( object.position );\n\n\t\t}\n\n\t\tlet object1 = null;\n\t\tlet object2 = null;\n\n\t\tlet numObjects = 0;\n\n\t\tif ( numPoints1 > 4 ) {\n\n\t\t\tobject1 = new Mesh( new ConvexGeometry( points1 ), object.material );\n\t\t\tobject1.position.copy( this.tempCM1 );\n\t\t\tobject1.quaternion.copy( object.quaternion );\n\n\t\t\tthis.prepareBreakableObject( object1, newMass, object.userData.velocity, object.userData.angularVelocity, 2 * radius1 > this.minSizeForBreak );\n\n\t\t\tnumObjects ++;\n\n\t\t}\n\n\t\tif ( numPoints2 > 4 ) {\n\n\t\t\tobject2 = new Mesh( new ConvexGeometry( points2 ), object.material );\n\t\t\tobject2.position.copy( this.tempCM2 );\n\t\t\tobject2.quaternion.copy( object.quaternion );\n\n\t\t\tthis.prepareBreakableObject( object2, newMass, object.userData.velocity, object.userData.angularVelocity, 2 * radius2 > this.minSizeForBreak );\n\n\t\t\tnumObjects ++;\n\n\t\t}\n\n\t\toutput.object1 = object1;\n\t\toutput.object2 = object2;\n\n\t\treturn numObjects;\n\n\t}\n\n\tstatic transformFreeVector( v, m ) {\n\n\t\t// input:\n\t\t// vector interpreted as a free vector\n\t\t// THREE.Matrix4 orthogonal matrix (matrix without scale)\n\n\t\tconst x = v.x, y = v.y, z = v.z;\n\t\tconst e = m.elements;\n\n\t\tv.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z;\n\t\tv.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z;\n\t\tv.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z;\n\n\t\treturn v;\n\n\t}\n\n\tstatic transformFreeVectorInverse( v, m ) {\n\n\t\t// input:\n\t\t// vector interpreted as a free vector\n\t\t// THREE.Matrix4 orthogonal matrix (matrix without scale)\n\n\t\tconst x = v.x, y = v.y, z = v.z;\n\t\tconst e = m.elements;\n\n\t\tv.x = e[ 0 ] * x + e[ 1 ] * y + e[ 2 ] * z;\n\t\tv.y = e[ 4 ] * x + e[ 5 ] * y + e[ 6 ] * z;\n\t\tv.z = e[ 8 ] * x + e[ 9 ] * y + e[ 10 ] * z;\n\n\t\treturn v;\n\n\t}\n\n\tstatic transformTiedVectorInverse( v, m ) {\n\n\t\t// input:\n\t\t// vector interpreted as a tied (ordinary) vector\n\t\t// THREE.Matrix4 orthogonal matrix (matrix without scale)\n\n\t\tconst x = v.x, y = v.y, z = v.z;\n\t\tconst e = m.elements;\n\n\t\tv.x = e[ 0 ] * x + e[ 1 ] * y + e[ 2 ] * z - e[ 12 ];\n\t\tv.y = e[ 4 ] * x + e[ 5 ] * y + e[ 6 ] * z - e[ 13 ];\n\t\tv.z = e[ 8 ] * x + e[ 9 ] * y + e[ 10 ] * z - e[ 14 ];\n\n\t\treturn v;\n\n\t}\n\n\tstatic transformPlaneToLocalSpace( plane, m, resultPlane ) {\n\n\t\tresultPlane.normal.copy( plane.normal );\n\t\tresultPlane.constant = plane.constant;\n\n\t\tconst referencePoint = ConvexObjectBreaker.transformTiedVectorInverse( plane.coplanarPoint( _v1 ), m );\n\n\t\tConvexObjectBreaker.transformFreeVectorInverse( resultPlane.normal, m );\n\n\t\t// recalculate constant (like in setFromNormalAndCoplanarPoint)\n\t\tresultPlane.constant = - referencePoint.dot( resultPlane.normal );\n\n\t}\n\n}\n\nexport { ConvexObjectBreaker };\n", "import {\n\tBufferGeometry,\n\tFloat32BufferAttribute,\n\tOrthographicCamera,\n\tMesh\n} from 'three';\n\nclass Pass {\n\n\tconstructor() {\n\n\t\tthis.isPass = true;\n\n\t\t// if set to true, the pass is processed by the composer\n\t\tthis.enabled = true;\n\n\t\t// if set to true, the pass indicates to swap read and write buffer after rendering\n\t\tthis.needsSwap = true;\n\n\t\t// if set to true, the pass clears its buffer before rendering\n\t\tthis.clear = false;\n\n\t\t// if set to true, the result of the pass is rendered to screen. This is set automatically by EffectComposer.\n\t\tthis.renderToScreen = false;\n\n\t}\n\n\tsetSize( /* width, height */ ) {}\n\n\trender( /* renderer, writeBuffer, readBuffer, deltaTime, maskActive */ ) {\n\n\t\tconsole.error( 'THREE.Pass: .render() must be implemented in derived pass.' );\n\n\t}\n\n\tdispose() {}\n\n}\n\n// Helper for passes that need to fill the viewport with a single quad.\n\nconst _camera = new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );\n\n// https://github.com/mrdoob/three.js/pull/21358\n\nclass FullscreenTriangleGeometry extends BufferGeometry {\n\n\tconstructor() {\n\n\t\tsuper();\n\n\t\tthis.setAttribute( 'position', new Float32BufferAttribute( [ - 1, 3, 0, - 1, - 1, 0, 3, - 1, 0 ], 3 ) );\n\t\tthis.setAttribute( 'uv', new Float32BufferAttribute( [ 0, 2, 0, 0, 2, 0 ], 2 ) );\n\n\t}\n\n}\n\nconst _geometry = new FullscreenTriangleGeometry();\n\nclass FullScreenQuad {\n\n\tconstructor( material ) {\n\n\t\tthis._mesh = new Mesh( _geometry, material );\n\n\t}\n\n\tdispose() {\n\n\t\tthis._mesh.geometry.dispose();\n\n\t}\n\n\trender( renderer ) {\n\n\t\trenderer.render( this._mesh, _camera );\n\n\t}\n\n\tget material() {\n\n\t\treturn this._mesh.material;\n\n\t}\n\n\tset material( value ) {\n\n\t\tthis._mesh.material = value;\n\n\t}\n\n}\n\nexport { Pass, FullScreenQuad };\n", "import {\n\tClampToEdgeWrapping,\n\tDataTexture,\n\tFloatType,\n\tNearestFilter,\n\tRGBAFormat,\n\tShaderMaterial,\n\tWebGLRenderTarget\n} from 'three';\n\nimport { FullScreenQuad } from '../postprocessing/Pass.js';\n\n/**\n * GPUComputationRenderer, based on SimulationRenderer by zz85\n *\n * The GPUComputationRenderer uses the concept of variables. These variables are RGBA float textures that hold 4 floats\n * for each compute element (texel)\n *\n * Each variable has a fragment shader that defines the computation made to obtain the variable in question.\n * You can use as many variables you need, and make dependencies so you can use textures of other variables in the shader\n * (the sampler uniforms are added automatically) Most of the variables will need themselves as dependency.\n *\n * The renderer has actually two render targets per variable, to make ping-pong. Textures from the current frame are used\n * as inputs to render the textures of the next frame.\n *\n * The render targets of the variables can be used as input textures for your visualization shaders.\n *\n * Variable names should be valid identifiers and should not collide with THREE GLSL used identifiers.\n * a common approach could be to use 'texture' prefixing the variable name; i.e texturePosition, textureVelocity...\n *\n * The size of the computation (sizeX * sizeY) is defined as 'resolution' automatically in the shader. For example:\n * #DEFINE resolution vec2( 1024.0, 1024.0 )\n *\n * -------------\n *\n * Basic use:\n *\n * // Initialization...\n *\n * // Create computation renderer\n * const gpuCompute = new GPUComputationRenderer( 1024, 1024, renderer );\n *\n * // Create initial state float textures\n * const pos0 = gpuCompute.createTexture();\n * const vel0 = gpuCompute.createTexture();\n * // and fill in here the texture data...\n *\n * // Add texture variables\n * const velVar = gpuCompute.addVariable( \"textureVelocity\", fragmentShaderVel, vel0 );\n * const posVar = gpuCompute.addVariable( \"texturePosition\", fragmentShaderPos, pos0 );\n *\n * // Add variable dependencies\n * gpuCompute.setVariableDependencies( velVar, [ velVar, posVar ] );\n * gpuCompute.setVariableDependencies( posVar, [ velVar, posVar ] );\n *\n * // Add custom uniforms\n * velVar.material.uniforms.time = { value: 0.0 };\n *\n * // Check for completeness\n * const error = gpuCompute.init();\n * if ( error !== null ) {\n *\t\tconsole.error( error );\n * }\n *\n *\n * // In each frame...\n *\n * // Compute!\n * gpuCompute.compute();\n *\n * // Update texture uniforms in your visualization materials with the gpu renderer output\n * myMaterial.uniforms.myTexture.value = gpuCompute.getCurrentRenderTarget( posVar ).texture;\n *\n * // Do your rendering\n * renderer.render( myScene, myCamera );\n *\n * -------------\n *\n * Also, you can use utility functions to create ShaderMaterial and perform computations (rendering between textures)\n * Note that the shaders can have multiple input textures.\n *\n * const myFilter1 = gpuCompute.createShaderMaterial( myFilterFragmentShader1, { theTexture: { value: null } } );\n * const myFilter2 = gpuCompute.createShaderMaterial( myFilterFragmentShader2, { theTexture: { value: null } } );\n *\n * const inputTexture = gpuCompute.createTexture();\n *\n * // Fill in here inputTexture...\n *\n * myFilter1.uniforms.theTexture.value = inputTexture;\n *\n * const myRenderTarget = gpuCompute.createRenderTarget();\n * myFilter2.uniforms.theTexture.value = myRenderTarget.texture;\n *\n * const outputRenderTarget = gpuCompute.createRenderTarget();\n *\n * // Now use the output texture where you want:\n * myMaterial.uniforms.map.value = outputRenderTarget.texture;\n *\n * // And compute each frame, before rendering to screen:\n * gpuCompute.doRenderTarget( myFilter1, myRenderTarget );\n * gpuCompute.doRenderTarget( myFilter2, outputRenderTarget );\n *\n *\n *\n * @param {int} sizeX Computation problem size is always 2d: sizeX * sizeY elements.\n * @param {int} sizeY Computation problem size is always 2d: sizeX * sizeY elements.\n * @param {WebGLRenderer} renderer The renderer\n */\n\nclass GPUComputationRenderer {\n\n\tconstructor( sizeX, sizeY, renderer ) {\n\n\t\tthis.variables = [];\n\n\t\tthis.currentTextureIndex = 0;\n\n\t\tlet dataType = FloatType;\n\n\t\tconst passThruUniforms = {\n\t\t\tpassThruTexture: { value: null }\n\t\t};\n\n\t\tconst passThruShader = createShaderMaterial( getPassThroughFragmentShader(), passThruUniforms );\n\n\t\tconst quad = new FullScreenQuad( passThruShader );\n\n\t\tthis.setDataType = function ( type ) {\n\n\t\t\tdataType = type;\n\t\t\treturn this;\n\n\t\t};\n\n\t\tthis.addVariable = function ( variableName, computeFragmentShader, initialValueTexture ) {\n\n\t\t\tconst material = this.createShaderMaterial( computeFragmentShader );\n\n\t\t\tconst variable = {\n\t\t\t\tname: variableName,\n\t\t\t\tinitialValueTexture: initialValueTexture,\n\t\t\t\tmaterial: material,\n\t\t\t\tdependencies: null,\n\t\t\t\trenderTargets: [],\n\t\t\t\twrapS: null,\n\t\t\t\twrapT: null,\n\t\t\t\tminFilter: NearestFilter,\n\t\t\t\tmagFilter: NearestFilter\n\t\t\t};\n\n\t\t\tthis.variables.push( variable );\n\n\t\t\treturn variable;\n\n\t\t};\n\n\t\tthis.setVariableDependencies = function ( variable, dependencies ) {\n\n\t\t\tvariable.dependencies = dependencies;\n\n\t\t};\n\n\t\tthis.init = function () {\n\n\t\t\tif ( renderer.capabilities.maxVertexTextures === 0 ) {\n\n\t\t\t\treturn 'No support for vertex shader textures.';\n\n\t\t\t}\n\n\t\t\tfor ( let i = 0; i < this.variables.length; i ++ ) {\n\n\t\t\t\tconst variable = this.variables[ i ];\n\n\t\t\t\t// Creates rendertargets and initialize them with input texture\n\t\t\t\tvariable.renderTargets[ 0 ] = this.createRenderTarget( sizeX, sizeY, variable.wrapS, variable.wrapT, variable.minFilter, variable.magFilter );\n\t\t\t\tvariable.renderTargets[ 1 ] = this.createRenderTarget( sizeX, sizeY, variable.wrapS, variable.wrapT, variable.minFilter, variable.magFilter );\n\t\t\t\tthis.renderTexture( variable.initialValueTexture, variable.renderTargets[ 0 ] );\n\t\t\t\tthis.renderTexture( variable.initialValueTexture, variable.renderTargets[ 1 ] );\n\n\t\t\t\t// Adds dependencies uniforms to the ShaderMaterial\n\t\t\t\tconst material = variable.material;\n\t\t\t\tconst uniforms = material.uniforms;\n\n\t\t\t\tif ( variable.dependencies !== null ) {\n\n\t\t\t\t\tfor ( let d = 0; d < variable.dependencies.length; d ++ ) {\n\n\t\t\t\t\t\tconst depVar = variable.dependencies[ d ];\n\n\t\t\t\t\t\tif ( depVar.name !== variable.name ) {\n\n\t\t\t\t\t\t\t// Checks if variable exists\n\t\t\t\t\t\t\tlet found = false;\n\n\t\t\t\t\t\t\tfor ( let j = 0; j < this.variables.length; j ++ ) {\n\n\t\t\t\t\t\t\t\tif ( depVar.name === this.variables[ j ].name ) {\n\n\t\t\t\t\t\t\t\t\tfound = true;\n\t\t\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\tif ( ! found ) {\n\n\t\t\t\t\t\t\t\treturn 'Variable dependency not found. Variable=' + variable.name + ', dependency=' + depVar.name;\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tuniforms[ depVar.name ] = { value: null };\n\n\t\t\t\t\t\tmaterial.fragmentShader = '\\nuniform sampler2D ' + depVar.name + ';\\n' + material.fragmentShader;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tthis.currentTextureIndex = 0;\n\n\t\t\treturn null;\n\n\t\t};\n\n\t\tthis.compute = function () {\n\n\t\t\tconst currentTextureIndex = this.currentTextureIndex;\n\t\t\tconst nextTextureIndex = this.currentTextureIndex === 0 ? 1 : 0;\n\n\t\t\tfor ( let i = 0, il = this.variables.length; i < il; i ++ ) {\n\n\t\t\t\tconst variable = this.variables[ i ];\n\n\t\t\t\t// Sets texture dependencies uniforms\n\t\t\t\tif ( variable.dependencies !== null ) {\n\n\t\t\t\t\tconst uniforms = variable.material.uniforms;\n\n\t\t\t\t\tfor ( let d = 0, dl = variable.dependencies.length; d < dl; d ++ ) {\n\n\t\t\t\t\t\tconst depVar = variable.dependencies[ d ];\n\n\t\t\t\t\t\tuniforms[ depVar.name ].value = depVar.renderTargets[ currentTextureIndex ].texture;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\t// Performs the computation for this variable\n\t\t\t\tthis.doRenderTarget( variable.material, variable.renderTargets[ nextTextureIndex ] );\n\n\t\t\t}\n\n\t\t\tthis.currentTextureIndex = nextTextureIndex;\n\n\t\t};\n\n\t\tthis.getCurrentRenderTarget = function ( variable ) {\n\n\t\t\treturn variable.renderTargets[ this.currentTextureIndex ];\n\n\t\t};\n\n\t\tthis.getAlternateRenderTarget = function ( variable ) {\n\n\t\t\treturn variable.renderTargets[ this.currentTextureIndex === 0 ? 1 : 0 ];\n\n\t\t};\n\n\t\tthis.dispose = function () {\n\n\t\t\tquad.dispose();\n\n\t\t\tconst variables = this.variables;\n\n\t\t\tfor ( let i = 0; i < variables.length; i ++ ) {\n\n\t\t\t\tconst variable = variables[ i ];\n\n\t\t\t\tif ( variable.initialValueTexture ) variable.initialValueTexture.dispose();\n\n\t\t\t\tconst renderTargets = variable.renderTargets;\n\n\t\t\t\tfor ( let j = 0; j < renderTargets.length; j ++ ) {\n\n\t\t\t\t\tconst renderTarget = renderTargets[ j ];\n\t\t\t\t\trenderTarget.dispose();\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t};\n\n\t\tfunction addResolutionDefine( materialShader ) {\n\n\t\t\tmaterialShader.defines.resolution = 'vec2( ' + sizeX.toFixed( 1 ) + ', ' + sizeY.toFixed( 1 ) + ' )';\n\n\t\t}\n\n\t\tthis.addResolutionDefine = addResolutionDefine;\n\n\n\t\t// The following functions can be used to compute things manually\n\n\t\tfunction createShaderMaterial( computeFragmentShader, uniforms ) {\n\n\t\t\tuniforms = uniforms || {};\n\n\t\t\tconst material = new ShaderMaterial( {\n\t\t\t\tname: 'GPUComputationShader',\n\t\t\t\tuniforms: uniforms,\n\t\t\t\tvertexShader: getPassThroughVertexShader(),\n\t\t\t\tfragmentShader: computeFragmentShader\n\t\t\t} );\n\n\t\t\taddResolutionDefine( material );\n\n\t\t\treturn material;\n\n\t\t}\n\n\t\tthis.createShaderMaterial = createShaderMaterial;\n\n\t\tthis.createRenderTarget = function ( sizeXTexture, sizeYTexture, wrapS, wrapT, minFilter, magFilter ) {\n\n\t\t\tsizeXTexture = sizeXTexture || sizeX;\n\t\t\tsizeYTexture = sizeYTexture || sizeY;\n\n\t\t\twrapS = wrapS || ClampToEdgeWrapping;\n\t\t\twrapT = wrapT || ClampToEdgeWrapping;\n\n\t\t\tminFilter = minFilter || NearestFilter;\n\t\t\tmagFilter = magFilter || NearestFilter;\n\n\t\t\tconst renderTarget = new WebGLRenderTarget( sizeXTexture, sizeYTexture, {\n\t\t\t\twrapS: wrapS,\n\t\t\t\twrapT: wrapT,\n\t\t\t\tminFilter: minFilter,\n\t\t\t\tmagFilter: magFilter,\n\t\t\t\tformat: RGBAFormat,\n\t\t\t\ttype: dataType,\n\t\t\t\tdepthBuffer: false\n\t\t\t} );\n\n\t\t\treturn renderTarget;\n\n\t\t};\n\n\t\tthis.createTexture = function () {\n\n\t\t\tconst data = new Float32Array( sizeX * sizeY * 4 );\n\t\t\tconst texture = new DataTexture( data, sizeX, sizeY, RGBAFormat, FloatType );\n\t\t\ttexture.needsUpdate = true;\n\t\t\treturn texture;\n\n\t\t};\n\n\t\tthis.renderTexture = function ( input, output ) {\n\n\t\t\t// Takes a texture, and render out in rendertarget\n\t\t\t// input = Texture\n\t\t\t// output = RenderTarget\n\n\t\t\tpassThruUniforms.passThruTexture.value = input;\n\n\t\t\tthis.doRenderTarget( passThruShader, output );\n\n\t\t\tpassThruUniforms.passThruTexture.value = null;\n\n\t\t};\n\n\t\tthis.doRenderTarget = function ( material, output ) {\n\n\t\t\tconst currentRenderTarget = renderer.getRenderTarget();\n\n\t\t\tconst currentXrEnabled = renderer.xr.enabled;\n\t\t\tconst currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;\n\n\t\t\trenderer.xr.enabled = false; // Avoid camera modification\n\t\t\trenderer.shadowMap.autoUpdate = false; // Avoid re-computing shadows\n\t\t\tquad.material = material;\n\t\t\trenderer.setRenderTarget( output );\n\t\t\tquad.render( renderer );\n\t\t\tquad.material = passThruShader;\n\n\t\t\trenderer.xr.enabled = currentXrEnabled;\n\t\t\trenderer.shadowMap.autoUpdate = currentShadowAutoUpdate;\n\n\t\t\trenderer.setRenderTarget( currentRenderTarget );\n\n\t\t};\n\n\t\t// Shaders\n\n\t\tfunction getPassThroughVertexShader() {\n\n\t\t\treturn\t'void main()\t{\\n' +\n\t\t\t\t\t'\\n' +\n\t\t\t\t\t'\tgl_Position = vec4( position, 1.0 );\\n' +\n\t\t\t\t\t'\\n' +\n\t\t\t\t\t'}\\n';\n\n\t\t}\n\n\t\tfunction getPassThroughFragmentShader() {\n\n\t\t\treturn\t'uniform sampler2D passThruTexture;\\n' +\n\t\t\t\t\t'\\n' +\n\t\t\t\t\t'void main() {\\n' +\n\t\t\t\t\t'\\n' +\n\t\t\t\t\t'\tvec2 uv = gl_FragCoord.xy / resolution.xy;\\n' +\n\t\t\t\t\t'\\n' +\n\t\t\t\t\t'\tgl_FragColor = texture2D( passThruTexture, uv );\\n' +\n\t\t\t\t\t'\\n' +\n\t\t\t\t\t'}\\n';\n\n\t\t}\n\n\t}\n\n}\n\nexport { GPUComputationRenderer };\n", "import {\n\tObject3D,\n\tQuaternion,\n\tVector3\n} from 'three';\n\nconst _translationObject = new Vector3();\nconst _quaternionObject = new Quaternion();\nconst _scaleObject = new Vector3();\n\nconst _translationWorld = new Vector3();\nconst _quaternionWorld = new Quaternion();\nconst _scaleWorld = new Vector3();\n\nclass Gyroscope extends Object3D {\n\n\tconstructor() {\n\n\t\tsuper();\n\n\t}\n\n\tupdateMatrixWorld( force ) {\n\n\t\tthis.matrixAutoUpdate && this.updateMatrix();\n\n\t\t// update matrixWorld\n\n\t\tif ( this.matrixWorldNeedsUpdate || force ) {\n\n\t\t\tif ( this.parent !== null ) {\n\n\t\t\t\tthis.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );\n\n\t\t\t\tthis.matrixWorld.decompose( _translationWorld, _quaternionWorld, _scaleWorld );\n\t\t\t\tthis.matrix.decompose( _translationObject, _quaternionObject, _scaleObject );\n\n\t\t\t\tthis.matrixWorld.compose( _translationWorld, _quaternionObject, _scaleWorld );\n\n\n\t\t\t} else {\n\n\t\t\t\tthis.matrixWorld.copy( this.matrix );\n\n\t\t\t}\n\n\n\t\t\tthis.matrixWorldNeedsUpdate = false;\n\n\t\t\tforce = true;\n\n\t\t}\n\n\t\t// update children\n\n\t\tfor ( let i = 0, l = this.children.length; i < l; i ++ ) {\n\n\t\t\tthis.children[ i ].updateMatrixWorld( force );\n\n\t\t}\n\n\t}\n\n}\n\nexport { Gyroscope };\n", "import {\n\tAnimationMixer,\n\tBox3,\n\tMesh,\n\tMeshLambertMaterial,\n\tObject3D,\n\tTextureLoader,\n\tUVMapping,\n\tSRGBColorSpace\n} from 'three';\nimport { MD2Loader } from '../loaders/MD2Loader.js';\n\nclass MD2Character {\n\n\tconstructor() {\n\n\t\tthis.scale = 1;\n\t\tthis.animationFPS = 6;\n\n\t\tthis.root = new Object3D();\n\n\t\tthis.meshBody = null;\n\t\tthis.meshWeapon = null;\n\n\t\tthis.skinsBody = [];\n\t\tthis.skinsWeapon = [];\n\n\t\tthis.weapons = [];\n\n\t\tthis.activeAnimation = null;\n\n\t\tthis.mixer = null;\n\n\t\tthis.onLoadComplete = function () {};\n\n\t\tthis.loadCounter = 0;\n\n\t}\n\n\tloadParts( config ) {\n\n\t\tconst scope = this;\n\n\t\tfunction createPart( geometry, skinMap ) {\n\n\t\t\tconst materialWireframe = new MeshLambertMaterial( { color: 0xffaa00, wireframe: true } );\n\t\t\tconst materialTexture = new MeshLambertMaterial( { color: 0xffffff, wireframe: false, map: skinMap } );\n\n\t\t\t//\n\n\t\t\tconst mesh = new Mesh( geometry, materialTexture );\n\t\t\tmesh.rotation.y = - Math.PI / 2;\n\n\t\t\tmesh.castShadow = true;\n\t\t\tmesh.receiveShadow = true;\n\n\t\t\t//\n\n\t\t\tmesh.materialTexture = materialTexture;\n\t\t\tmesh.materialWireframe = materialWireframe;\n\n\t\t\treturn mesh;\n\n\t\t}\n\n\t\tfunction loadTextures( baseUrl, textureUrls ) {\n\n\t\t\tconst textureLoader = new TextureLoader();\n\t\t\tconst textures = [];\n\n\t\t\tfor ( let i = 0; i < textureUrls.length; i ++ ) {\n\n\t\t\t\ttextures[ i ] = textureLoader.load( baseUrl + textureUrls[ i ], checkLoadingComplete );\n\t\t\t\ttextures[ i ].mapping = UVMapping;\n\t\t\t\ttextures[ i ].name = textureUrls[ i ];\n\t\t\t\ttextures[ i ].colorSpace = SRGBColorSpace;\n\n\t\t\t}\n\n\t\t\treturn textures;\n\n\t\t}\n\n\t\tfunction checkLoadingComplete() {\n\n\t\t\tscope.loadCounter -= 1;\n\n\t\t\tif ( scope.loadCounter === 0 ) scope.onLoadComplete();\n\n\t\t}\n\n\t\tthis.loadCounter = config.weapons.length * 2 + config.skins.length + 1;\n\n\t\tconst weaponsTextures = [];\n\t\tfor ( let i = 0; i < config.weapons.length; i ++ ) weaponsTextures[ i ] = config.weapons[ i ][ 1 ];\n\t\t// SKINS\n\n\t\tthis.skinsBody = loadTextures( config.baseUrl + 'skins/', config.skins );\n\t\tthis.skinsWeapon = loadTextures( config.baseUrl + 'skins/', weaponsTextures );\n\n\t\t// BODY\n\n\t\tconst loader = new MD2Loader();\n\n\t\tloader.load( config.baseUrl + config.body, function ( geo ) {\n\n\t\t\tconst boundingBox = new Box3();\n\t\t\tboundingBox.setFromBufferAttribute( geo.attributes.position );\n\n\t\t\tscope.root.position.y = - scope.scale * boundingBox.min.y;\n\n\t\t\tconst mesh = createPart( geo, scope.skinsBody[ 0 ] );\n\t\t\tmesh.scale.set( scope.scale, scope.scale, scope.scale );\n\n\t\t\tscope.root.add( mesh );\n\n\t\t\tscope.meshBody = mesh;\n\n\t\t\tscope.meshBody.clipOffset = 0;\n\t\t\tscope.activeAnimationClipName = mesh.geometry.animations[ 0 ].name;\n\n\t\t\tscope.mixer = new AnimationMixer( mesh );\n\n\t\t\tcheckLoadingComplete();\n\n\t\t} );\n\n\t\t// WEAPONS\n\n\t\tconst generateCallback = function ( index, name ) {\n\n\t\t\treturn function ( geo ) {\n\n\t\t\t\tconst mesh = createPart( geo, scope.skinsWeapon[ index ] );\n\t\t\t\tmesh.scale.set( scope.scale, scope.scale, scope.scale );\n\t\t\t\tmesh.visible = false;\n\n\t\t\t\tmesh.name = name;\n\n\t\t\t\tscope.root.add( mesh );\n\n\t\t\t\tscope.weapons[ index ] = mesh;\n\t\t\t\tscope.meshWeapon = mesh;\n\n\t\t\t\tcheckLoadingComplete();\n\n\t\t\t};\n\n\t\t};\n\n\t\tfor ( let i = 0; i < config.weapons.length; i ++ ) {\n\n\t\t\tloader.load( config.baseUrl + config.weapons[ i ][ 0 ], generateCallback( i, config.weapons[ i ][ 0 ] ) );\n\n\t\t}\n\n\t}\n\n\tsetPlaybackRate( rate ) {\n\n\t\tif ( rate !== 0 ) {\n\n\t\t\tthis.mixer.timeScale = 1 / rate;\n\n\t\t} else {\n\n\t\t\tthis.mixer.timeScale = 0;\n\n\t\t}\n\n\t}\n\n\tsetWireframe( wireframeEnabled ) {\n\n\t\tif ( wireframeEnabled ) {\n\n\t\t\tif ( this.meshBody ) this.meshBody.material = this.meshBody.materialWireframe;\n\t\t\tif ( this.meshWeapon ) this.meshWeapon.material = this.meshWeapon.materialWireframe;\n\n\t\t} else {\n\n\t\t\tif ( this.meshBody ) this.meshBody.material = this.meshBody.materialTexture;\n\t\t\tif ( this.meshWeapon ) this.meshWeapon.material = this.meshWeapon.materialTexture;\n\n\t\t}\n\n\t}\n\n\tsetSkin( index ) {\n\n\t\tif ( this.meshBody && this.meshBody.material.wireframe === false ) {\n\n\t\t\tthis.meshBody.material.map = this.skinsBody[ index ];\n\n\t\t}\n\n\t}\n\n\tsetWeapon( index ) {\n\n\t\tfor ( let i = 0; i < this.weapons.length; i ++ ) this.weapons[ i ].visible = false;\n\n\t\tconst activeWeapon = this.weapons[ index ];\n\n\t\tif ( activeWeapon ) {\n\n\t\t\tactiveWeapon.visible = true;\n\t\t\tthis.meshWeapon = activeWeapon;\n\n\t\t\tthis.syncWeaponAnimation();\n\n\t\t}\n\n\t}\n\n\tsetAnimation( clipName ) {\n\n\t\tif ( this.meshBody ) {\n\n\t\t\tif ( this.meshBody.activeAction ) {\n\n\t\t\t\tthis.meshBody.activeAction.stop();\n\t\t\t\tthis.meshBody.activeAction = null;\n\n\t\t\t}\n\n\t\t\tconst action = this.mixer.clipAction( clipName, this.meshBody );\n\n\t\t\tif ( action ) {\n\n\t\t\t\tthis.meshBody.activeAction = action.play();\n\n\t\t\t}\n\n\t\t}\n\n\t\tthis.activeClipName = clipName;\n\n\t\tthis.syncWeaponAnimation();\n\n\t}\n\n\tsyncWeaponAnimation() {\n\n\t\tconst clipName = this.activeClipName;\n\n\t\tif ( this.meshWeapon ) {\n\n\t\t\tif ( this.meshWeapon.activeAction ) {\n\n\t\t\t\tthis.meshWeapon.activeAction.stop();\n\t\t\t\tthis.meshWeapon.activeAction = null;\n\n\t\t\t}\n\n\t\t\tconst action = this.mixer.clipAction( clipName, this.meshWeapon );\n\n\t\t\tif ( action ) {\n\n\t\t\t\tthis.meshWeapon.activeAction = action.syncWith( this.meshBody.activeAction ).play();\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tupdate( delta ) {\n\n\t\tif ( this.mixer ) this.mixer.update( delta );\n\n\t}\n\n}\n\nexport { MD2Character };\n", "import {\n\tMathUtils,\n\tMesh\n} from 'three';\n\nclass MorphBlendMesh extends Mesh {\n\n\tconstructor( geometry, material ) {\n\n\t\tsuper( geometry, material );\n\n\t\tthis.animationsMap = {};\n\t\tthis.animationsList = [];\n\n\t\t// prepare default animation\n\t\t// (all frames played together in 1 second)\n\n\t\tconst numFrames = Object.keys( this.morphTargetDictionary ).length;\n\n\t\tconst name = '__default';\n\n\t\tconst startFrame = 0;\n\t\tconst endFrame = numFrames - 1;\n\n\t\tconst fps = numFrames / 1;\n\n\t\tthis.createAnimation( name, startFrame, endFrame, fps );\n\t\tthis.setAnimationWeight( name, 1 );\n\n\t}\n\n\tcreateAnimation( name, start, end, fps ) {\n\n\t\tconst animation = {\n\n\t\t\tstart: start,\n\t\t\tend: end,\n\n\t\t\tlength: end - start + 1,\n\n\t\t\tfps: fps,\n\t\t\tduration: ( end - start ) / fps,\n\n\t\t\tlastFrame: 0,\n\t\t\tcurrentFrame: 0,\n\n\t\t\tactive: false,\n\n\t\t\ttime: 0,\n\t\t\tdirection: 1,\n\t\t\tweight: 1,\n\n\t\t\tdirectionBackwards: false,\n\t\t\tmirroredLoop: false\n\n\t\t};\n\n\t\tthis.animationsMap[ name ] = animation;\n\t\tthis.animationsList.push( animation );\n\n\t}\n\n\tautoCreateAnimations( fps ) {\n\n\t\tconst pattern = /([a-z]+)_?(\\d+)/i;\n\n\t\tlet firstAnimation;\n\n\t\tconst frameRanges = {};\n\n\t\tlet i = 0;\n\n\t\tfor ( const key in this.morphTargetDictionary ) {\n\n\t\t\tconst chunks = key.match( pattern );\n\n\t\t\tif ( chunks && chunks.length > 1 ) {\n\n\t\t\t\tconst name = chunks[ 1 ];\n\n\t\t\t\tif ( ! frameRanges[ name ] ) frameRanges[ name ] = { start: Infinity, end: - Infinity };\n\n\t\t\t\tconst range = frameRanges[ name ];\n\n\t\t\t\tif ( i < range.start ) range.start = i;\n\t\t\t\tif ( i > range.end ) range.end = i;\n\n\t\t\t\tif ( ! firstAnimation ) firstAnimation = name;\n\n\t\t\t}\n\n\t\t\ti ++;\n\n\t\t}\n\n\t\tfor ( const name in frameRanges ) {\n\n\t\t\tconst range = frameRanges[ name ];\n\t\t\tthis.createAnimation( name, range.start, range.end, fps );\n\n\t\t}\n\n\t\tthis.firstAnimation = firstAnimation;\n\n\t}\n\n\tsetAnimationDirectionForward( name ) {\n\n\t\tconst animation = this.animationsMap[ name ];\n\n\t\tif ( animation ) {\n\n\t\t\tanimation.direction = 1;\n\t\t\tanimation.directionBackwards = false;\n\n\t\t}\n\n\t}\n\n\tsetAnimationDirectionBackward( name ) {\n\n\t\tconst animation = this.animationsMap[ name ];\n\n\t\tif ( animation ) {\n\n\t\t\tanimation.direction = - 1;\n\t\t\tanimation.directionBackwards = true;\n\n\t\t}\n\n\t}\n\n\tsetAnimationFPS( name, fps ) {\n\n\t\tconst animation = this.animationsMap[ name ];\n\n\t\tif ( animation ) {\n\n\t\t\tanimation.fps = fps;\n\t\t\tanimation.duration = ( animation.end - animation.start ) / animation.fps;\n\n\t\t}\n\n\t}\n\n\tsetAnimationDuration( name, duration ) {\n\n\t\tconst animation = this.animationsMap[ name ];\n\n\t\tif ( animation ) {\n\n\t\t\tanimation.duration = duration;\n\t\t\tanimation.fps = ( animation.end - animation.start ) / animation.duration;\n\n\t\t}\n\n\t}\n\n\tsetAnimationWeight( name, weight ) {\n\n\t\tconst animation = this.animationsMap[ name ];\n\n\t\tif ( animation ) {\n\n\t\t\tanimation.weight = weight;\n\n\t\t}\n\n\t}\n\n\tsetAnimationTime( name, time ) {\n\n\t\tconst animation = this.animationsMap[ name ];\n\n\t\tif ( animation ) {\n\n\t\t\tanimation.time = time;\n\n\t\t}\n\n\t}\n\n\tgetAnimationTime( name ) {\n\n\t\tlet time = 0;\n\n\t\tconst animation = this.animationsMap[ name ];\n\n\t\tif ( animation ) {\n\n\t\t\ttime = animation.time;\n\n\t\t}\n\n\t\treturn time;\n\n\t}\n\n\tgetAnimationDuration( name ) {\n\n\t\tlet duration = - 1;\n\n\t\tconst animation = this.animationsMap[ name ];\n\n\t\tif ( animation ) {\n\n\t\t\tduration = animation.duration;\n\n\t\t}\n\n\t\treturn duration;\n\n\t}\n\n\tplayAnimation( name ) {\n\n\t\tconst animation = this.animationsMap[ name ];\n\n\t\tif ( animation ) {\n\n\t\t\tanimation.time = 0;\n\t\t\tanimation.active = true;\n\n\t\t} else {\n\n\t\t\tconsole.warn( 'THREE.MorphBlendMesh: animation[' + name + '] undefined in .playAnimation()' );\n\n\t\t}\n\n\t}\n\n\tstopAnimation( name ) {\n\n\t\tconst animation = this.animationsMap[ name ];\n\n\t\tif ( animation ) {\n\n\t\t\tanimation.active = false;\n\n\t\t}\n\n\t}\n\n\tupdate( delta ) {\n\n\t\tfor ( let i = 0, il = this.animationsList.length; i < il; i ++ ) {\n\n\t\t\tconst animation = this.animationsList[ i ];\n\n\t\t\tif ( ! animation.active ) continue;\n\n\t\t\tconst frameTime = animation.duration / animation.length;\n\n\t\t\tanimation.time += animation.direction * delta;\n\n\t\t\tif ( animation.mirroredLoop ) {\n\n\t\t\t\tif ( animation.time > animation.duration || animation.time < 0 ) {\n\n\t\t\t\t\tanimation.direction *= - 1;\n\n\t\t\t\t\tif ( animation.time > animation.duration ) {\n\n\t\t\t\t\t\tanimation.time = animation.duration;\n\t\t\t\t\t\tanimation.directionBackwards = true;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( animation.time < 0 ) {\n\n\t\t\t\t\t\tanimation.time = 0;\n\t\t\t\t\t\tanimation.directionBackwards = false;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tanimation.time = animation.time % animation.duration;\n\n\t\t\t\tif ( animation.time < 0 ) animation.time += animation.duration;\n\n\t\t\t}\n\n\t\t\tconst keyframe = animation.start + MathUtils.clamp( Math.floor( animation.time / frameTime ), 0, animation.length - 1 );\n\t\t\tconst weight = animation.weight;\n\n\t\t\tif ( keyframe !== animation.currentFrame ) {\n\n\t\t\t\tthis.morphTargetInfluences[ animation.lastFrame ] = 0;\n\t\t\t\tthis.morphTargetInfluences[ animation.currentFrame ] = 1 * weight;\n\n\t\t\t\tthis.morphTargetInfluences[ keyframe ] = 0;\n\n\t\t\t\tanimation.lastFrame = animation.currentFrame;\n\t\t\t\tanimation.currentFrame = keyframe;\n\n\t\t\t}\n\n\t\t\tlet mix = ( animation.time % frameTime ) / frameTime;\n\n\t\t\tif ( animation.directionBackwards ) mix = 1 - mix;\n\n\t\t\tif ( animation.currentFrame !== animation.lastFrame ) {\n\n\t\t\t\tthis.morphTargetInfluences[ animation.currentFrame ] = mix * weight;\n\t\t\t\tthis.morphTargetInfluences[ animation.lastFrame ] = ( 1 - mix ) * weight;\n\n\t\t\t} else {\n\n\t\t\t\tthis.morphTargetInfluences[ animation.currentFrame ] = weight;\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n}\n\nexport { MorphBlendMesh };\n", "import {\n\tBox3,\n\tMathUtils,\n\tMeshLambertMaterial,\n\tObject3D,\n\tTextureLoader,\n\tUVMapping,\n\tSRGBColorSpace\n} from 'three';\nimport { MD2Loader } from '../loaders/MD2Loader.js';\nimport { MorphBlendMesh } from '../misc/MorphBlendMesh.js';\n\nclass MD2CharacterComplex {\n\n\tconstructor() {\n\n\t\tthis.scale = 1;\n\n\t\t// animation parameters\n\n\t\tthis.animationFPS = 6;\n\t\tthis.transitionFrames = 15;\n\n\t\t// movement model parameters\n\n\t\tthis.maxSpeed = 275;\n\t\tthis.maxReverseSpeed = - 275;\n\n\t\tthis.frontAcceleration = 600;\n\t\tthis.backAcceleration = 600;\n\n\t\tthis.frontDecceleration = 600;\n\n\t\tthis.angularSpeed = 2.5;\n\n\t\t// rig\n\n\t\tthis.root = new Object3D();\n\n\t\tthis.meshBody = null;\n\t\tthis.meshWeapon = null;\n\n\t\tthis.controls = null;\n\n\t\t// skins\n\n\t\tthis.skinsBody = [];\n\t\tthis.skinsWeapon = [];\n\n\t\tthis.weapons = [];\n\n\t\tthis.currentSkin = undefined;\n\n\t\t//\n\n\t\tthis.onLoadComplete = function () {};\n\n\t\t// internals\n\n\t\tthis.meshes = [];\n\t\tthis.animations = {};\n\n\t\tthis.loadCounter = 0;\n\n\t\t// internal movement control variables\n\n\t\tthis.speed = 0;\n\t\tthis.bodyOrientation = 0;\n\n\t\tthis.walkSpeed = this.maxSpeed;\n\t\tthis.crouchSpeed = this.maxSpeed * 0.5;\n\n\t\t// internal animation parameters\n\n\t\tthis.activeAnimation = null;\n\t\tthis.oldAnimation = null;\n\n\t\t// API\n\n\t}\n\n\tenableShadows( enable ) {\n\n\t\tfor ( let i = 0; i < this.meshes.length; i ++ ) {\n\n\t\t\tthis.meshes[ i ].castShadow = enable;\n\t\t\tthis.meshes[ i ].receiveShadow = enable;\n\n\t\t}\n\n\t}\n\n\tsetVisible( enable ) {\n\n\t\tfor ( let i = 0; i < this.meshes.length; i ++ ) {\n\n\t\t\tthis.meshes[ i ].visible = enable;\n\t\t\tthis.meshes[ i ].visible = enable;\n\n\t\t}\n\n\t}\n\n\tshareParts( original ) {\n\n\t\tthis.animations = original.animations;\n\t\tthis.walkSpeed = original.walkSpeed;\n\t\tthis.crouchSpeed = original.crouchSpeed;\n\n\t\tthis.skinsBody = original.skinsBody;\n\t\tthis.skinsWeapon = original.skinsWeapon;\n\n\t\t// BODY\n\n\t\tconst mesh = this._createPart( original.meshBody.geometry, this.skinsBody[ 0 ] );\n\t\tmesh.scale.set( this.scale, this.scale, this.scale );\n\n\t\tthis.root.position.y = original.root.position.y;\n\t\tthis.root.add( mesh );\n\n\t\tthis.meshBody = mesh;\n\n\t\tthis.meshes.push( mesh );\n\n\t\t// WEAPONS\n\n\t\tfor ( let i = 0; i < original.weapons.length; i ++ ) {\n\n\t\t\tconst meshWeapon = this._createPart( original.weapons[ i ].geometry, this.skinsWeapon[ i ] );\n\t\t\tmeshWeapon.scale.set( this.scale, this.scale, this.scale );\n\t\t\tmeshWeapon.visible = false;\n\n\t\t\tmeshWeapon.name = original.weapons[ i ].name;\n\n\t\t\tthis.root.add( meshWeapon );\n\n\t\t\tthis.weapons[ i ] = meshWeapon;\n\t\t\tthis.meshWeapon = meshWeapon;\n\n\t\t\tthis.meshes.push( meshWeapon );\n\n\t\t}\n\n\t}\n\n\tloadParts( config ) {\n\n\t\tconst scope = this;\n\n\t\tfunction loadTextures( baseUrl, textureUrls ) {\n\n\t\t\tconst textureLoader = new TextureLoader();\n\t\t\tconst textures = [];\n\n\t\t\tfor ( let i = 0; i < textureUrls.length; i ++ ) {\n\n\t\t\t\ttextures[ i ] = textureLoader.load( baseUrl + textureUrls[ i ], checkLoadingComplete );\n\t\t\t\ttextures[ i ].mapping = UVMapping;\n\t\t\t\ttextures[ i ].name = textureUrls[ i ];\n\t\t\t\ttextures[ i ].colorSpace = SRGBColorSpace;\n\n\t\t\t}\n\n\t\t\treturn textures;\n\n\t\t}\n\n\t\tfunction checkLoadingComplete() {\n\n\t\t\tscope.loadCounter -= 1;\n\t\t\tif ( scope.loadCounter === 0 ) \tscope.onLoadComplete();\n\n\t\t}\n\n\t\tthis.animations = config.animations;\n\t\tthis.walkSpeed = config.walkSpeed;\n\t\tthis.crouchSpeed = config.crouchSpeed;\n\n\t\tthis.loadCounter = config.weapons.length * 2 + config.skins.length + 1;\n\n\t\tconst weaponsTextures = [];\n\t\tfor ( let i = 0; i < config.weapons.length; i ++ ) weaponsTextures[ i ] = config.weapons[ i ][ 1 ];\n\n\t\t// SKINS\n\n\t\tthis.skinsBody = loadTextures( config.baseUrl + 'skins/', config.skins );\n\t\tthis.skinsWeapon = loadTextures( config.baseUrl + 'skins/', weaponsTextures );\n\n\t\t// BODY\n\n\t\tconst loader = new MD2Loader();\n\n\t\tloader.load( config.baseUrl + config.body, function ( geo ) {\n\n\t\t\tconst boundingBox = new Box3();\n\t\t\tboundingBox.setFromBufferAttribute( geo.attributes.position );\n\n\t\t\tscope.root.position.y = - scope.scale * boundingBox.min.y;\n\n\t\t\tconst mesh = scope._createPart( geo, scope.skinsBody[ 0 ] );\n\t\t\tmesh.scale.set( scope.scale, scope.scale, scope.scale );\n\n\t\t\tscope.root.add( mesh );\n\n\t\t\tscope.meshBody = mesh;\n\t\t\tscope.meshes.push( mesh );\n\n\t\t\tcheckLoadingComplete();\n\n\t\t} );\n\n\t\t// WEAPONS\n\n\t\tconst generateCallback = function ( index, name ) {\n\n\t\t\treturn function ( geo ) {\n\n\t\t\t\tconst mesh = scope._createPart( geo, scope.skinsWeapon[ index ] );\n\t\t\t\tmesh.scale.set( scope.scale, scope.scale, scope.scale );\n\t\t\t\tmesh.visible = false;\n\n\t\t\t\tmesh.name = name;\n\n\t\t\t\tscope.root.add( mesh );\n\n\t\t\t\tscope.weapons[ index ] = mesh;\n\t\t\t\tscope.meshWeapon = mesh;\n\t\t\t\tscope.meshes.push( mesh );\n\n\t\t\t\tcheckLoadingComplete();\n\n\t\t\t};\n\n\t\t};\n\n\t\tfor ( let i = 0; i < config.weapons.length; i ++ ) {\n\n\t\t\tloader.load( config.baseUrl + config.weapons[ i ][ 0 ], generateCallback( i, config.weapons[ i ][ 0 ] ) );\n\n\t\t}\n\n\t}\n\n\tsetPlaybackRate( rate ) {\n\n\t\tif ( this.meshBody ) this.meshBody.duration = this.meshBody.baseDuration / rate;\n\t\tif ( this.meshWeapon ) this.meshWeapon.duration = this.meshWeapon.baseDuration / rate;\n\n\t}\n\n\tsetWireframe( wireframeEnabled ) {\n\n\t\tif ( wireframeEnabled ) {\n\n\t\t\tif ( this.meshBody ) this.meshBody.material = this.meshBody.materialWireframe;\n\t\t\tif ( this.meshWeapon ) this.meshWeapon.material = this.meshWeapon.materialWireframe;\n\n\t\t} else {\n\n\t\t\tif ( this.meshBody ) this.meshBody.material = this.meshBody.materialTexture;\n\t\t\tif ( this.meshWeapon ) this.meshWeapon.material = this.meshWeapon.materialTexture;\n\n\t\t}\n\n\t}\n\n\tsetSkin( index ) {\n\n\t\tif ( this.meshBody && this.meshBody.material.wireframe === false ) {\n\n\t\t\tthis.meshBody.material.map = this.skinsBody[ index ];\n\t\t\tthis.currentSkin = index;\n\n\t\t}\n\n\t}\n\n\tsetWeapon( index ) {\n\n\t\tfor ( let i = 0; i < this.weapons.length; i ++ ) this.weapons[ i ].visible = false;\n\n\t\tconst activeWeapon = this.weapons[ index ];\n\n\t\tif ( activeWeapon ) {\n\n\t\t\tactiveWeapon.visible = true;\n\t\t\tthis.meshWeapon = activeWeapon;\n\n\t\t\tif ( this.activeAnimation ) {\n\n\t\t\t\tactiveWeapon.playAnimation( this.activeAnimation );\n\t\t\t\tthis.meshWeapon.setAnimationTime( this.activeAnimation, this.meshBody.getAnimationTime( this.activeAnimation ) );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tsetAnimation( animationName ) {\n\n\t\tif ( animationName === this.activeAnimation || ! animationName ) return;\n\n\t\tif ( this.meshBody ) {\n\n\t\t\tthis.meshBody.setAnimationWeight( animationName, 0 );\n\t\t\tthis.meshBody.playAnimation( animationName );\n\n\t\t\tthis.oldAnimation = this.activeAnimation;\n\t\t\tthis.activeAnimation = animationName;\n\n\t\t\tthis.blendCounter = this.transitionFrames;\n\n\t\t}\n\n\t\tif ( this.meshWeapon ) {\n\n\t\t\tthis.meshWeapon.setAnimationWeight( animationName, 0 );\n\t\t\tthis.meshWeapon.playAnimation( animationName );\n\n\t\t}\n\n\n\t}\n\n\tupdate( delta ) {\n\n\t\tif ( this.controls ) this.updateMovementModel( delta );\n\n\t\tif ( this.animations ) {\n\n\t\t\tthis.updateBehaviors();\n\t\t\tthis.updateAnimations( delta );\n\n\t\t}\n\n\t}\n\n\tupdateAnimations( delta ) {\n\n\t\tlet mix = 1;\n\n\t\tif ( this.blendCounter > 0 ) {\n\n\t\t\tmix = ( this.transitionFrames - this.blendCounter ) / this.transitionFrames;\n\t\t\tthis.blendCounter -= 1;\n\n\t\t}\n\n\t\tif ( this.meshBody ) {\n\n\t\t\tthis.meshBody.update( delta );\n\n\t\t\tthis.meshBody.setAnimationWeight( this.activeAnimation, mix );\n\t\t\tthis.meshBody.setAnimationWeight( this.oldAnimation, 1 - mix );\n\n\t\t}\n\n\t\tif ( this.meshWeapon ) {\n\n\t\t\tthis.meshWeapon.update( delta );\n\n\t\t\tthis.meshWeapon.setAnimationWeight( this.activeAnimation, mix );\n\t\t\tthis.meshWeapon.setAnimationWeight( this.oldAnimation, 1 - mix );\n\n\t\t}\n\n\t}\n\n\tupdateBehaviors() {\n\n\t\tconst controls = this.controls;\n\t\tconst animations = this.animations;\n\n\t\tlet moveAnimation, idleAnimation;\n\n\t\t// crouch vs stand\n\n\t\tif ( controls.crouch ) {\n\n\t\t\tmoveAnimation = animations[ 'crouchMove' ];\n\t\t\tidleAnimation = animations[ 'crouchIdle' ];\n\n\t\t} else {\n\n\t\t\tmoveAnimation = animations[ 'move' ];\n\t\t\tidleAnimation = animations[ 'idle' ];\n\n\t\t}\n\n\t\t// actions\n\n\t\tif ( controls.jump ) {\n\n\t\t\tmoveAnimation = animations[ 'jump' ];\n\t\t\tidleAnimation = animations[ 'jump' ];\n\n\t\t}\n\n\t\tif ( controls.attack ) {\n\n\t\t\tif ( controls.crouch ) {\n\n\t\t\t\tmoveAnimation = animations[ 'crouchAttack' ];\n\t\t\t\tidleAnimation = animations[ 'crouchAttack' ];\n\n\t\t\t} else {\n\n\t\t\t\tmoveAnimation = animations[ 'attack' ];\n\t\t\t\tidleAnimation = animations[ 'attack' ];\n\n\t\t\t}\n\n\t\t}\n\n\t\t// set animations\n\n\t\tif ( controls.moveForward || controls.moveBackward || controls.moveLeft || controls.moveRight ) {\n\n\t\t\tif ( this.activeAnimation !== moveAnimation ) {\n\n\t\t\t\tthis.setAnimation( moveAnimation );\n\n\t\t\t}\n\n\t\t}\n\n\n\t\tif ( Math.abs( this.speed ) < 0.2 * this.maxSpeed && ! ( controls.moveLeft || controls.moveRight || controls.moveForward || controls.moveBackward ) ) {\n\n\t\t\tif ( this.activeAnimation !== idleAnimation ) {\n\n\t\t\t\tthis.setAnimation( idleAnimation );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// set animation direction\n\n\t\tif ( controls.moveForward ) {\n\n\t\t\tif ( this.meshBody ) {\n\n\t\t\t\tthis.meshBody.setAnimationDirectionForward( this.activeAnimation );\n\t\t\t\tthis.meshBody.setAnimationDirectionForward( this.oldAnimation );\n\n\t\t\t}\n\n\t\t\tif ( this.meshWeapon ) {\n\n\t\t\t\tthis.meshWeapon.setAnimationDirectionForward( this.activeAnimation );\n\t\t\t\tthis.meshWeapon.setAnimationDirectionForward( this.oldAnimation );\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( controls.moveBackward ) {\n\n\t\t\tif ( this.meshBody ) {\n\n\t\t\t\tthis.meshBody.setAnimationDirectionBackward( this.activeAnimation );\n\t\t\t\tthis.meshBody.setAnimationDirectionBackward( this.oldAnimation );\n\n\t\t\t}\n\n\t\t\tif ( this.meshWeapon ) {\n\n\t\t\t\tthis.meshWeapon.setAnimationDirectionBackward( this.activeAnimation );\n\t\t\t\tthis.meshWeapon.setAnimationDirectionBackward( this.oldAnimation );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tupdateMovementModel( delta ) {\n\n\t\tfunction exponentialEaseOut( k ) {\n\n\t\t\treturn k === 1 ? 1 : - Math.pow( 2, - 10 * k ) + 1;\n\n\t\t}\n\n\t\tconst controls = this.controls;\n\n\t\t// speed based on controls\n\n\t\tif ( controls.crouch ) \tthis.maxSpeed = this.crouchSpeed;\n\t\telse this.maxSpeed = this.walkSpeed;\n\n\t\tthis.maxReverseSpeed = - this.maxSpeed;\n\n\t\tif ( controls.moveForward ) this.speed = MathUtils.clamp( this.speed + delta * this.frontAcceleration, this.maxReverseSpeed, this.maxSpeed );\n\t\tif ( controls.moveBackward ) this.speed = MathUtils.clamp( this.speed - delta * this.backAcceleration, this.maxReverseSpeed, this.maxSpeed );\n\n\t\t// orientation based on controls\n\t\t// (don't just stand while turning)\n\n\t\tconst dir = 1;\n\n\t\tif ( controls.moveLeft ) {\n\n\t\t\tthis.bodyOrientation += delta * this.angularSpeed;\n\t\t\tthis.speed = MathUtils.clamp( this.speed + dir * delta * this.frontAcceleration, this.maxReverseSpeed, this.maxSpeed );\n\n\t\t}\n\n\t\tif ( controls.moveRight ) {\n\n\t\t\tthis.bodyOrientation -= delta * this.angularSpeed;\n\t\t\tthis.speed = MathUtils.clamp( this.speed + dir * delta * this.frontAcceleration, this.maxReverseSpeed, this.maxSpeed );\n\n\t\t}\n\n\t\t// speed decay\n\n\t\tif ( ! ( controls.moveForward || controls.moveBackward ) ) {\n\n\t\t\tif ( this.speed > 0 ) {\n\n\t\t\t\tconst k = exponentialEaseOut( this.speed / this.maxSpeed );\n\t\t\t\tthis.speed = MathUtils.clamp( this.speed - k * delta * this.frontDecceleration, 0, this.maxSpeed );\n\n\t\t\t} else {\n\n\t\t\t\tconst k = exponentialEaseOut( this.speed / this.maxReverseSpeed );\n\t\t\t\tthis.speed = MathUtils.clamp( this.speed + k * delta * this.backAcceleration, this.maxReverseSpeed, 0 );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// displacement\n\n\t\tconst forwardDelta = this.speed * delta;\n\n\t\tthis.root.position.x += Math.sin( this.bodyOrientation ) * forwardDelta;\n\t\tthis.root.position.z += Math.cos( this.bodyOrientation ) * forwardDelta;\n\n\t\t// steering\n\n\t\tthis.root.rotation.y = this.bodyOrientation;\n\n\t}\n\n\t// internal\n\n\t_createPart( geometry, skinMap ) {\n\n\t\tconst materialWireframe = new MeshLambertMaterial( { color: 0xffaa00, wireframe: true } );\n\t\tconst materialTexture = new MeshLambertMaterial( { color: 0xffffff, wireframe: false, map: skinMap } );\n\n\t\t//\n\n\t\tconst mesh = new MorphBlendMesh( geometry, materialTexture );\n\t\tmesh.rotation.y = - Math.PI / 2;\n\n\t\t//\n\n\t\tmesh.materialTexture = materialTexture;\n\t\tmesh.materialWireframe = materialWireframe;\n\n\t\t//\n\n\t\tmesh.autoCreateAnimations( this.animationFPS );\n\n\t\treturn mesh;\n\n\t}\n\n}\n\nexport { MD2CharacterComplex };\n", "import {\n\tAnimationClip,\n\tAnimationMixer,\n\tMesh\n} from 'three';\n\nclass MorphAnimMesh extends Mesh {\n\n\tconstructor( geometry, material ) {\n\n\t\tsuper( geometry, material );\n\n\t\tthis.type = 'MorphAnimMesh';\n\n\t\tthis.mixer = new AnimationMixer( this );\n\t\tthis.activeAction = null;\n\n\t}\n\n\tsetDirectionForward() {\n\n\t\tthis.mixer.timeScale = 1.0;\n\n\t}\n\n\tsetDirectionBackward() {\n\n\t\tthis.mixer.timeScale = - 1.0;\n\n\t}\n\n\tplayAnimation( label, fps ) {\n\n\t\tif ( this.activeAction ) {\n\n\t\t\tthis.activeAction.stop();\n\t\t\tthis.activeAction = null;\n\n\t\t}\n\n\t\tconst clip = AnimationClip.findByName( this, label );\n\n\t\tif ( clip ) {\n\n\t\t\tconst action = this.mixer.clipAction( clip );\n\t\t\taction.timeScale = ( clip.tracks.length * fps ) / clip.duration;\n\t\t\tthis.activeAction = action.play();\n\n\t\t} else {\n\n\t\t\tthrow new Error( 'THREE.MorphAnimMesh: animations[' + label + '] undefined in .playAnimation()' );\n\n\t\t}\n\n\t}\n\n\tupdateAnimation( delta ) {\n\n\t\tthis.mixer.update( delta );\n\n\t}\n\n\tcopy( source, recursive ) {\n\n\t\tsuper.copy( source, recursive );\n\n\t\tthis.mixer = new AnimationMixer( this );\n\n\t\treturn this;\n\n\t}\n\n}\n\nexport { MorphAnimMesh };\n", "/**\n * potpack - by [@mourner](https://github.com/mourner)\n * \n * A tiny JavaScript function for packing 2D rectangles into a near-square container, \n * which is useful for generating CSS sprites and WebGL textures. Similar to \n * [shelf-pack](https://github.com/mapbox/shelf-pack), but static (you can't add items \n * once a layout is generated), and aims for maximal space utilization.\n *\n * A variation of algorithms used in [rectpack2D](https://github.com/TeamHypersomnia/rectpack2D)\n * and [bin-pack](https://github.com/bryanburgers/bin-pack), which are in turn based \n * on [this article by Blackpawn](http://blackpawn.com/texts/lightmaps/default.html).\n * \n * @license\n * ISC License\n * \n * Copyright (c) 2018, Mapbox\n * \n * Permission to use, copy, modify, and/or distribute this software for any purpose\n * with or without fee is hereby granted, provided that the above copyright notice\n * and this permission notice appear in all copies.\n * \n * THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\n * REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND\n * FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\n * INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS\n * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER\n * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF\n * THIS SOFTWARE.\n */\n\nfunction potpack(boxes) {\n\n\t// calculate total box area and maximum box width\n\tlet area = 0;\n\tlet maxWidth = 0;\n\t\n\tfor (const box of boxes) {\n\t\tarea += box.w * box.h;\n\t\tmaxWidth = Math.max(maxWidth, box.w);\n\t}\n\t\n\t// sort the boxes for insertion by height, descending\n\tboxes.sort((a, b) => b.h - a.h);\n\t\n\t// aim for a squarish resulting container,\n\t// slightly adjusted for sub-100% space utilization\n\tconst startWidth = Math.max(Math.ceil(Math.sqrt(area / 0.95)), maxWidth);\n\t\n\t// start with a single empty space, unbounded at the bottom\n\tconst spaces = [{x: 0, y: 0, w: startWidth, h: Infinity}];\n\t\n\tlet width = 0;\n\tlet height = 0;\n\t\n\tfor (const box of boxes) {\n\t\t// look through spaces backwards so that we check smaller spaces first\n\t\tfor (let i = spaces.length - 1; i >= 0; i--) {\n\t\t\tconst space = spaces[i];\n\t\t\t\n\t\t\t// look for empty spaces that can accommodate the current box\n\t\t\tif (box.w > space.w || box.h > space.h) continue;\n\t\t\t\n\t\t\t// found the space; add the box to its top-left corner\n\t\t\t// |-------|-------|\n\t\t\t// | box | |\n\t\t\t// |_______| |\n\t\t\t// | space |\n\t\t\t// |_______________|\n\t\t\tbox.x = space.x;\n\t\t\tbox.y = space.y;\n\t\t\t\n\t\t\theight = Math.max(height, box.y + box.h);\n\t\t\twidth = Math.max(width, box.x + box.w);\n\t\t\t\n\t\t\tif (box.w === space.w && box.h === space.h) {\n\t\t\t\t// space matches the box exactly; remove it\n\t\t\t\tconst last = spaces.pop();\n\t\t\t\tif (i < spaces.length) spaces[i] = last;\n\t\t\t\n\t\t\t} else if (box.h === space.h) {\n\t\t\t\t// space matches the box height; update it accordingly\n\t\t\t\t// |-------|---------------|\n\t\t\t\t// | box | updated space |\n\t\t\t\t// |_______|_______________|\n\t\t\t\tspace.x += box.w;\n\t\t\t\tspace.w -= box.w;\n\t\t\t\n\t\t\t} else if (box.w === space.w) {\n\t\t\t\t// space matches the box width; update it accordingly\n\t\t\t\t// |---------------|\n\t\t\t\t// | box |\n\t\t\t\t// |_______________|\n\t\t\t\t// | updated space |\n\t\t\t\t// |_______________|\n\t\t\t\tspace.y += box.h;\n\t\t\t\tspace.h -= box.h;\n\t\t\t\n\t\t\t} else {\n\t\t\t\t// otherwise the box splits the space into two spaces\n\t\t\t\t// |-------|-----------|\n\t\t\t\t// | box | new space |\n\t\t\t\t// |_______|___________|\n\t\t\t\t// | updated space |\n\t\t\t\t// |___________________|\n\t\t\t\tspaces.push({\n\t\t\t\t\tx: space.x + box.w,\n\t\t\t\t\ty: space.y,\n\t\t\t\t\tw: space.w - box.w,\n\t\t\t\t\th: box.h\n\t\t\t\t});\n\t\t\t\tspace.y += box.h;\n\t\t\t\tspace.h -= box.h;\n\t\t\t}\n\t\t\tbreak;\n\t\t}\n\t}\n\t\n\treturn {\n\t\tw: width, // container width\n\t\th: height, // container height\n\t\tfill: (area / (width * height)) || 0 // space utilization\n\t};\n}\n\nexport { potpack };", "import * as THREE from 'three';\nimport { potpack } from '../libs/potpack.module.js';\n\n/**\n * Progressive Light Map Accumulator, by [zalo](https://github.com/zalo/)\n *\n * To use, simply construct a `ProgressiveLightMap` object,\n * `plmap.addObjectsToLightMap(object)` an array of semi-static\n * objects and lights to the class once, and then call\n * `plmap.update(camera)` every frame to begin accumulating\n * lighting samples.\n *\n * This should begin accumulating lightmaps which apply to\n * your objects, so you can start jittering lighting to achieve\n * the texture-space effect you're looking for.\n *\n * @param {WebGLRenderer} renderer A WebGL Rendering Context\n * @param {number} res The side-long dimension of you total lightmap\n */\nclass ProgressiveLightMap {\n\n\tconstructor( renderer, res = 1024 ) {\n\n\t\tthis.renderer = renderer;\n\t\tthis.res = res;\n\t\tthis.lightMapContainers = [];\n\t\tthis.compiled = false;\n\t\tthis.scene = new THREE.Scene();\n\t\tthis.scene.background = null;\n\t\tthis.tinyTarget = new THREE.WebGLRenderTarget( 1, 1 );\n\t\tthis.buffer1Active = false;\n\t\tthis.firstUpdate = true;\n\t\tthis.warned = false;\n\n\t\t// Create the Progressive LightMap Texture\n\t\tconst format = /(Android|iPad|iPhone|iPod)/g.test( navigator.userAgent ) ? THREE.HalfFloatType : THREE.FloatType;\n\t\tthis.progressiveLightMap1 = new THREE.WebGLRenderTarget( this.res, this.res, { type: format } );\n\t\tthis.progressiveLightMap2 = new THREE.WebGLRenderTarget( this.res, this.res, { type: format } );\n\t\tthis.progressiveLightMap2.texture.channel = 1;\n\n\t\t// Inject some spicy new logic into a standard phong material\n\t\tthis.uvMat = new THREE.MeshPhongMaterial();\n\t\tthis.uvMat.uniforms = {};\n\t\tthis.uvMat.onBeforeCompile = ( shader ) => {\n\n\t\t\t// Vertex Shader: Set Vertex Positions to the Unwrapped UV Positions\n\t\t\tshader.vertexShader =\n\t\t\t\t'attribute vec2 uv1;\\n' +\n\t\t\t\t'#define USE_LIGHTMAP\\n' +\n\t\t\t\t'#define LIGHTMAP_UV uv1\\n' +\n\t\t\t\tshader.vertexShader.slice( 0, - 1 ) +\n\t\t\t\t'\tgl_Position = vec4((LIGHTMAP_UV - 0.5) * 2.0, 1.0, 1.0); }';\n\n\t\t\t// Fragment Shader: Set Pixels to average in the Previous frame's Shadows\n\t\t\tconst bodyStart = shader.fragmentShader.indexOf( 'void main() {' );\n\t\t\tshader.fragmentShader =\n\t\t\t\t'#define USE_LIGHTMAP\\n' +\n\t\t\t\tshader.fragmentShader.slice( 0, bodyStart ) +\n\t\t\t\t'\tuniform sampler2D previousShadowMap;\\n\tuniform float averagingWindow;\\n' +\n\t\t\t\tshader.fragmentShader.slice( bodyStart - 1, - 1 ) +\n\t\t\t\t`\\nvec3 texelOld = texture2D(previousShadowMap, vLightMapUv).rgb;\n\t\t\t\tgl_FragColor.rgb = mix(texelOld, gl_FragColor.rgb, 1.0/averagingWindow);\n\t\t\t}`;\n\n\t\t\t// Set the Previous Frame's Texture Buffer and Averaging Window\n\t\t\tshader.uniforms.previousShadowMap = { value: this.progressiveLightMap1.texture };\n\t\t\tshader.uniforms.averagingWindow = { value: 100 };\n\n\t\t\tthis.uvMat.uniforms = shader.uniforms;\n\n\t\t\t// Set the new Shader to this\n\t\t\tthis.uvMat.userData.shader = shader;\n\n\t\t\tthis.compiled = true;\n\n\t\t};\n\n\t}\n\n\t/**\n\t * Sets these objects' materials' lightmaps and modifies their uv1's.\n\t * @param {Object3D} objects An array of objects and lights to set up your lightmap.\n\t */\n\taddObjectsToLightMap( objects ) {\n\n\t\t// Prepare list of UV bounding boxes for packing later...\n\t\tthis.uv_boxes = []; const padding = 3 / this.res;\n\n\t\tfor ( let ob = 0; ob < objects.length; ob ++ ) {\n\n\t\t\tconst object = objects[ ob ];\n\n\t\t\t// If this object is a light, simply add it to the internal scene\n\t\t\tif ( object.isLight ) {\n\n\t\t\t\tthis.scene.attach( object ); continue;\n\n\t\t\t}\n\n\t\t\tif ( ! object.geometry.hasAttribute( 'uv' ) ) {\n\n\t\t\t\tconsole.warn( 'All lightmap objects need UVs!' ); continue;\n\n\t\t\t}\n\n\t\t\tif ( this.blurringPlane == null ) {\n\n\t\t\t\tthis._initializeBlurPlane( this.res, this.progressiveLightMap1 );\n\n\t\t\t}\n\n\t\t\t// Apply the lightmap to the object\n\t\t\tobject.material.lightMap = this.progressiveLightMap2.texture;\n\t\t\tobject.material.dithering = true;\n\t\t\tobject.castShadow = true;\n\t\t\tobject.receiveShadow = true;\n\t\t\tobject.renderOrder = 1000 + ob;\n\n\t\t\t// Prepare UV boxes for potpack\n\t\t\t// TODO: Size these by object surface area\n\t\t\tthis.uv_boxes.push( { w: 1 + ( padding * 2 ),\n\t\t\t\t\t\t\t\t h: 1 + ( padding * 2 ), index: ob } );\n\n\t\t\tthis.lightMapContainers.push( { basicMat: object.material, object: object } );\n\n\t\t\tthis.compiled = false;\n\n\t\t}\n\n\t\t// Pack the objects' lightmap UVs into the same global space\n\t\tconst dimensions = potpack( this.uv_boxes );\n\t\tthis.uv_boxes.forEach( ( box ) => {\n\n\t\t\tconst uv1 = objects[ box.index ].geometry.getAttribute( 'uv' ).clone();\n\t\t\tfor ( let i = 0; i < uv1.array.length; i += uv1.itemSize ) {\n\n\t\t\t\tuv1.array[ i ] = ( uv1.array[ i ] + box.x + padding ) / dimensions.w;\n\t\t\t\tuv1.array[ i + 1 ] = ( uv1.array[ i + 1 ] + box.y + padding ) / dimensions.h;\n\n\t\t\t}\n\n\t\t\tobjects[ box.index ].geometry.setAttribute( 'uv1', uv1 );\n\t\t\tobjects[ box.index ].geometry.getAttribute( 'uv1' ).needsUpdate = true;\n\n\t\t} );\n\n\t}\n\n\t/**\n\t * This function renders each mesh one at a time into their respective surface maps\n\t * @param {Camera} camera Standard Rendering Camera\n\t * @param {number} blendWindow When >1, samples will accumulate over time.\n\t * @param {boolean} blurEdges Whether to fix UV Edges via blurring\n\t */\n\tupdate( camera, blendWindow = 100, blurEdges = true ) {\n\n\t\tif ( this.blurringPlane == null ) {\n\n\t\t\treturn;\n\n\t\t}\n\n\t\t// Store the original Render Target\n\t\tconst oldTarget = this.renderer.getRenderTarget();\n\n\t\t// The blurring plane applies blur to the seams of the lightmap\n\t\tthis.blurringPlane.visible = blurEdges;\n\n\t\t// Steal the Object3D from the real world to our special dimension\n\t\tfor ( let l = 0; l < this.lightMapContainers.length; l ++ ) {\n\n\t\t\tthis.lightMapContainers[ l ].object.oldScene =\n\t\t\t\tthis.lightMapContainers[ l ].object.parent;\n\t\t\tthis.scene.attach( this.lightMapContainers[ l ].object );\n\n\t\t}\n\n\t\t// Render once normally to initialize everything\n\t\tif ( this.firstUpdate ) {\n\n\t\t\tthis.renderer.setRenderTarget( this.tinyTarget ); // Tiny for Speed\n\t\t\tthis.renderer.render( this.scene, camera );\n\t\t\tthis.firstUpdate = false;\n\n\t\t}\n\n\t\t// Set each object's material to the UV Unwrapped Surface Mapping Version\n\t\tfor ( let l = 0; l < this.lightMapContainers.length; l ++ ) {\n\n\t\t\tthis.uvMat.uniforms.averagingWindow = { value: blendWindow };\n\t\t\tthis.lightMapContainers[ l ].object.material = this.uvMat;\n\t\t\tthis.lightMapContainers[ l ].object.oldFrustumCulled =\n\t\t\t\tthis.lightMapContainers[ l ].object.frustumCulled;\n\t\t\tthis.lightMapContainers[ l ].object.frustumCulled = false;\n\n\t\t}\n\n\t\t// Ping-pong two surface buffers for reading/writing\n\t\tconst activeMap = this.buffer1Active ? this.progressiveLightMap1 : this.progressiveLightMap2;\n\t\tconst inactiveMap = this.buffer1Active ? this.progressiveLightMap2 : this.progressiveLightMap1;\n\n\t\t// Render the object's surface maps\n\t\tthis.renderer.setRenderTarget( activeMap );\n\t\tthis.uvMat.uniforms.previousShadowMap = { value: inactiveMap.texture };\n\t\tthis.blurringPlane.material.uniforms.previousShadowMap = { value: inactiveMap.texture };\n\t\tthis.buffer1Active = ! this.buffer1Active;\n\t\tthis.renderer.render( this.scene, camera );\n\n\t\t// Restore the object's Real-time Material and add it back to the original world\n\t\tfor ( let l = 0; l < this.lightMapContainers.length; l ++ ) {\n\n\t\t\tthis.lightMapContainers[ l ].object.frustumCulled =\n\t\t\t\tthis.lightMapContainers[ l ].object.oldFrustumCulled;\n\t\t\tthis.lightMapContainers[ l ].object.material = this.lightMapContainers[ l ].basicMat;\n\t\t\tthis.lightMapContainers[ l ].object.oldScene.attach( this.lightMapContainers[ l ].object );\n\n\t\t}\n\n\t\t// Restore the original Render Target\n\t\tthis.renderer.setRenderTarget( oldTarget );\n\n\t}\n\n\t/** DEBUG\n\t * Draw the lightmap in the main scene. Call this after adding the objects to it.\n\t * @param {boolean} visible Whether the debug plane should be visible\n\t * @param {Vector3} position Where the debug plane should be drawn\n\t*/\n\tshowDebugLightmap( visible, position = undefined ) {\n\n\t\tif ( this.lightMapContainers.length == 0 ) {\n\n\t\t\tif ( ! this.warned ) {\n\n\t\t\t\tconsole.warn( 'Call this after adding the objects!' ); this.warned = true;\n\n\t\t\t}\n\n\t\t\treturn;\n\n\t\t}\n\n\t\tif ( this.labelMesh == null ) {\n\n\t\t\tthis.labelMaterial = new THREE.MeshBasicMaterial(\n\t\t\t\t{ map: this.progressiveLightMap1.texture, side: THREE.DoubleSide } );\n\t\t\tthis.labelPlane = new THREE.PlaneGeometry( 100, 100 );\n\t\t\tthis.labelMesh = new THREE.Mesh( this.labelPlane, this.labelMaterial );\n\t\t\tthis.labelMesh.position.y = 250;\n\t\t\tthis.lightMapContainers[ 0 ].object.parent.add( this.labelMesh );\n\n\t\t}\n\n\t\tif ( position != undefined ) {\n\n\t\t\tthis.labelMesh.position.copy( position );\n\n\t\t}\n\n\t\tthis.labelMesh.visible = visible;\n\n\t}\n\n\t/**\n\t * INTERNAL Creates the Blurring Plane\n\t * @param {number} res The square resolution of this object's lightMap.\n\t * @param {WebGLRenderTexture} lightMap The lightmap to initialize the plane with.\n\t */\n\t_initializeBlurPlane( res, lightMap = null ) {\n\n\t\tconst blurMaterial = new THREE.MeshBasicMaterial();\n\t\tblurMaterial.uniforms = { previousShadowMap: { value: null },\n\t\t\t\t\t\t\t\t pixelOffset: { value: 1.0 / res },\n\t\t\t\t\t\t\t\t polygonOffset: true, polygonOffsetFactor: - 1, polygonOffsetUnits: 3.0 };\n\t\tblurMaterial.onBeforeCompile = ( shader ) => {\n\n\t\t\t// Vertex Shader: Set Vertex Positions to the Unwrapped UV Positions\n\t\t\tshader.vertexShader =\n\t\t\t\t'#define USE_UV\\n' +\n\t\t\t\tshader.vertexShader.slice( 0, - 1 ) +\n\t\t\t\t'\tgl_Position = vec4((uv - 0.5) * 2.0, 1.0, 1.0); }';\n\n\t\t\t// Fragment Shader: Set Pixels to 9-tap box blur the current frame's Shadows\n\t\t\tconst bodyStart\t= shader.fragmentShader.indexOf( 'void main() {' );\n\t\t\tshader.fragmentShader =\n\t\t\t\t'#define USE_UV\\n' +\n\t\t\t\tshader.fragmentShader.slice( 0, bodyStart ) +\n\t\t\t\t'\tuniform sampler2D previousShadowMap;\\n\tuniform float pixelOffset;\\n' +\n\t\t\t\tshader.fragmentShader.slice( bodyStart - 1, - 1 ) +\n\t\t\t\t\t`\tgl_FragColor.rgb = (\n\t\t\t\t\t\t\t\t\ttexture2D(previousShadowMap, vUv + vec2( pixelOffset, 0.0 )).rgb +\n\t\t\t\t\t\t\t\t\ttexture2D(previousShadowMap, vUv + vec2( 0.0 , pixelOffset)).rgb +\n\t\t\t\t\t\t\t\t\ttexture2D(previousShadowMap, vUv + vec2( 0.0 , -pixelOffset)).rgb +\n\t\t\t\t\t\t\t\t\ttexture2D(previousShadowMap, vUv + vec2(-pixelOffset, 0.0 )).rgb +\n\t\t\t\t\t\t\t\t\ttexture2D(previousShadowMap, vUv + vec2( pixelOffset, pixelOffset)).rgb +\n\t\t\t\t\t\t\t\t\ttexture2D(previousShadowMap, vUv + vec2(-pixelOffset, pixelOffset)).rgb +\n\t\t\t\t\t\t\t\t\ttexture2D(previousShadowMap, vUv + vec2( pixelOffset, -pixelOffset)).rgb +\n\t\t\t\t\t\t\t\t\ttexture2D(previousShadowMap, vUv + vec2(-pixelOffset, -pixelOffset)).rgb)/8.0;\n\t\t\t\t}`;\n\n\t\t\t// Set the LightMap Accumulation Buffer\n\t\t\tshader.uniforms.previousShadowMap = { value: lightMap.texture };\n\t\t\tshader.uniforms.pixelOffset = { value: 0.5 / res };\n\t\t\tblurMaterial.uniforms = shader.uniforms;\n\n\t\t\t// Set the new Shader to this\n\t\t\tblurMaterial.userData.shader = shader;\n\n\t\t\tthis.compiled = true;\n\n\t\t};\n\n\t\tthis.blurringPlane = new THREE.Mesh( new THREE.PlaneGeometry( 1, 1 ), blurMaterial );\n\t\tthis.blurringPlane.name = 'Blurring Plane';\n\t\tthis.blurringPlane.frustumCulled = false;\n\t\tthis.blurringPlane.renderOrder = 0;\n\t\tthis.blurringPlane.material.depthWrite = false;\n\t\tthis.scene.add( this.blurringPlane );\n\n\t}\n\n}\n\nexport { ProgressiveLightMap };\n", "import {\n\tBufferAttribute,\n\tBufferGeometry,\n\tColor,\n\tQuaternion,\n\tRaycaster,\n\tSRGBColorSpace,\n\tVector3\n} from 'three';\n\nclass RollerCoasterGeometry extends BufferGeometry {\n\n\tconstructor( curve, divisions ) {\n\n\t\tsuper();\n\n\t\tconst vertices = [];\n\t\tconst normals = [];\n\t\tconst colors = [];\n\n\t\tconst color1 = [ 1, 1, 1 ];\n\t\tconst color2 = [ 1, 1, 0 ];\n\n\t\tconst up = new Vector3( 0, 1, 0 );\n\t\tconst forward = new Vector3();\n\t\tconst right = new Vector3();\n\n\t\tconst quaternion = new Quaternion();\n\t\tconst prevQuaternion = new Quaternion();\n\t\tprevQuaternion.setFromAxisAngle( up, Math.PI / 2 );\n\n\t\tconst point = new Vector3();\n\t\tconst prevPoint = new Vector3();\n\t\tprevPoint.copy( curve.getPointAt( 0 ) );\n\n\t\t// shapes\n\n\t\tconst step = [\n\t\t\tnew Vector3( - 0.225, 0, 0 ),\n\t\t\tnew Vector3( 0, - 0.050, 0 ),\n\t\t\tnew Vector3( 0, - 0.175, 0 ),\n\n\t\t\tnew Vector3( 0, - 0.050, 0 ),\n\t\t\tnew Vector3( 0.225, 0, 0 ),\n\t\t\tnew Vector3( 0, - 0.175, 0 )\n\t\t];\n\n\t\tconst PI2 = Math.PI * 2;\n\n\t\tlet sides = 5;\n\t\tconst tube1 = [];\n\n\t\tfor ( let i = 0; i < sides; i ++ ) {\n\n\t\t\tconst angle = ( i / sides ) * PI2;\n\t\t\ttube1.push( new Vector3( Math.sin( angle ) * 0.06, Math.cos( angle ) * 0.06, 0 ) );\n\n\t\t}\n\n\t\tsides = 6;\n\t\tconst tube2 = [];\n\n\t\tfor ( let i = 0; i < sides; i ++ ) {\n\n\t\t\tconst angle = ( i / sides ) * PI2;\n\t\t\ttube2.push( new Vector3( Math.sin( angle ) * 0.025, Math.cos( angle ) * 0.025, 0 ) );\n\n\t\t}\n\n\t\tconst vector = new Vector3();\n\t\tconst normal = new Vector3();\n\n\t\tfunction drawShape( shape, color ) {\n\n\t\t\tnormal.set( 0, 0, - 1 ).applyQuaternion( quaternion );\n\n\t\t\tfor ( let j = 0; j < shape.length; j ++ ) {\n\n\t\t\t\tvector.copy( shape[ j ] );\n\t\t\t\tvector.applyQuaternion( quaternion );\n\t\t\t\tvector.add( point );\n\n\t\t\t\tvertices.push( vector.x, vector.y, vector.z );\n\t\t\t\tnormals.push( normal.x, normal.y, normal.z );\n\t\t\t\tcolors.push( color[ 0 ], color[ 1 ], color[ 2 ] );\n\n\t\t\t}\n\n\t\t\tnormal.set( 0, 0, 1 ).applyQuaternion( quaternion );\n\n\t\t\tfor ( let j = shape.length - 1; j >= 0; j -- ) {\n\n\t\t\t\tvector.copy( shape[ j ] );\n\t\t\t\tvector.applyQuaternion( quaternion );\n\t\t\t\tvector.add( point );\n\n\t\t\t\tvertices.push( vector.x, vector.y, vector.z );\n\t\t\t\tnormals.push( normal.x, normal.y, normal.z );\n\t\t\t\tcolors.push( color[ 0 ], color[ 1 ], color[ 2 ] );\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst vector1 = new Vector3();\n\t\tconst vector2 = new Vector3();\n\t\tconst vector3 = new Vector3();\n\t\tconst vector4 = new Vector3();\n\n\t\tconst normal1 = new Vector3();\n\t\tconst normal2 = new Vector3();\n\t\tconst normal3 = new Vector3();\n\t\tconst normal4 = new Vector3();\n\n\t\tfunction extrudeShape( shape, offset, color ) {\n\n\t\t\tfor ( let j = 0, jl = shape.length; j < jl; j ++ ) {\n\n\t\t\t\tconst point1 = shape[ j ];\n\t\t\t\tconst point2 = shape[ ( j + 1 ) % jl ];\n\n\t\t\t\tvector1.copy( point1 ).add( offset );\n\t\t\t\tvector1.applyQuaternion( quaternion );\n\t\t\t\tvector1.add( point );\n\n\t\t\t\tvector2.copy( point2 ).add( offset );\n\t\t\t\tvector2.applyQuaternion( quaternion );\n\t\t\t\tvector2.add( point );\n\n\t\t\t\tvector3.copy( point2 ).add( offset );\n\t\t\t\tvector3.applyQuaternion( prevQuaternion );\n\t\t\t\tvector3.add( prevPoint );\n\n\t\t\t\tvector4.copy( point1 ).add( offset );\n\t\t\t\tvector4.applyQuaternion( prevQuaternion );\n\t\t\t\tvector4.add( prevPoint );\n\n\t\t\t\tvertices.push( vector1.x, vector1.y, vector1.z );\n\t\t\t\tvertices.push( vector2.x, vector2.y, vector2.z );\n\t\t\t\tvertices.push( vector4.x, vector4.y, vector4.z );\n\n\t\t\t\tvertices.push( vector2.x, vector2.y, vector2.z );\n\t\t\t\tvertices.push( vector3.x, vector3.y, vector3.z );\n\t\t\t\tvertices.push( vector4.x, vector4.y, vector4.z );\n\n\t\t\t\t//\n\n\t\t\t\tnormal1.copy( point1 );\n\t\t\t\tnormal1.applyQuaternion( quaternion );\n\t\t\t\tnormal1.normalize();\n\n\t\t\t\tnormal2.copy( point2 );\n\t\t\t\tnormal2.applyQuaternion( quaternion );\n\t\t\t\tnormal2.normalize();\n\n\t\t\t\tnormal3.copy( point2 );\n\t\t\t\tnormal3.applyQuaternion( prevQuaternion );\n\t\t\t\tnormal3.normalize();\n\n\t\t\t\tnormal4.copy( point1 );\n\t\t\t\tnormal4.applyQuaternion( prevQuaternion );\n\t\t\t\tnormal4.normalize();\n\n\t\t\t\tnormals.push( normal1.x, normal1.y, normal1.z );\n\t\t\t\tnormals.push( normal2.x, normal2.y, normal2.z );\n\t\t\t\tnormals.push( normal4.x, normal4.y, normal4.z );\n\n\t\t\t\tnormals.push( normal2.x, normal2.y, normal2.z );\n\t\t\t\tnormals.push( normal3.x, normal3.y, normal3.z );\n\t\t\t\tnormals.push( normal4.x, normal4.y, normal4.z );\n\n\t\t\t\tcolors.push( color[ 0 ], color[ 1 ], color[ 2 ] );\n\t\t\t\tcolors.push( color[ 0 ], color[ 1 ], color[ 2 ] );\n\t\t\t\tcolors.push( color[ 0 ], color[ 1 ], color[ 2 ] );\n\n\t\t\t\tcolors.push( color[ 0 ], color[ 1 ], color[ 2 ] );\n\t\t\t\tcolors.push( color[ 0 ], color[ 1 ], color[ 2 ] );\n\t\t\t\tcolors.push( color[ 0 ], color[ 1 ], color[ 2 ] );\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst offset = new Vector3();\n\n\t\tfor ( let i = 1; i <= divisions; i ++ ) {\n\n\t\t\tpoint.copy( curve.getPointAt( i / divisions ) );\n\n\t\t\tup.set( 0, 1, 0 );\n\n\t\t\tforward.subVectors( point, prevPoint ).normalize();\n\t\t\tright.crossVectors( up, forward ).normalize();\n\t\t\tup.crossVectors( forward, right );\n\n\t\t\tconst angle = Math.atan2( forward.x, forward.z );\n\n\t\t\tquaternion.setFromAxisAngle( up, angle );\n\n\t\t\tif ( i % 2 === 0 ) {\n\n\t\t\t\tdrawShape( step, color2 );\n\n\t\t\t}\n\n\t\t\textrudeShape( tube1, offset.set( 0, - 0.125, 0 ), color2 );\n\t\t\textrudeShape( tube2, offset.set( 0.2, 0, 0 ), color1 );\n\t\t\textrudeShape( tube2, offset.set( - 0.2, 0, 0 ), color1 );\n\n\t\t\tprevPoint.copy( point );\n\t\t\tprevQuaternion.copy( quaternion );\n\n\t\t}\n\n\t\t// console.log( vertices.length );\n\n\t\tthis.setAttribute( 'position', new BufferAttribute( new Float32Array( vertices ), 3 ) );\n\t\tthis.setAttribute( 'normal', new BufferAttribute( new Float32Array( normals ), 3 ) );\n\t\tthis.setAttribute( 'color', new BufferAttribute( new Float32Array( colors ), 3 ) );\n\n\t}\n\n}\n\nclass RollerCoasterLiftersGeometry extends BufferGeometry {\n\n\tconstructor( curve, divisions ) {\n\n\t\tsuper();\n\n\t\tconst vertices = [];\n\t\tconst normals = [];\n\n\t\tconst quaternion = new Quaternion();\n\n\t\tconst up = new Vector3( 0, 1, 0 );\n\n\t\tconst point = new Vector3();\n\t\tconst tangent = new Vector3();\n\n\t\t// shapes\n\n\t\tconst tube1 = [\n\t\t\tnew Vector3( 0, 0.05, - 0.05 ),\n\t\t\tnew Vector3( 0, 0.05, 0.05 ),\n\t\t\tnew Vector3( 0, - 0.05, 0 )\n\t\t];\n\n\t\tconst tube2 = [\n\t\t\tnew Vector3( - 0.05, 0, 0.05 ),\n\t\t\tnew Vector3( - 0.05, 0, - 0.05 ),\n\t\t\tnew Vector3( 0.05, 0, 0 )\n\t\t];\n\n\t\tconst tube3 = [\n\t\t\tnew Vector3( 0.05, 0, - 0.05 ),\n\t\t\tnew Vector3( 0.05, 0, 0.05 ),\n\t\t\tnew Vector3( - 0.05, 0, 0 )\n\t\t];\n\n\t\tconst vector1 = new Vector3();\n\t\tconst vector2 = new Vector3();\n\t\tconst vector3 = new Vector3();\n\t\tconst vector4 = new Vector3();\n\n\t\tconst normal1 = new Vector3();\n\t\tconst normal2 = new Vector3();\n\t\tconst normal3 = new Vector3();\n\t\tconst normal4 = new Vector3();\n\n\t\tfunction extrudeShape( shape, fromPoint, toPoint ) {\n\n\t\t\tfor ( let j = 0, jl = shape.length; j < jl; j ++ ) {\n\n\t\t\t\tconst point1 = shape[ j ];\n\t\t\t\tconst point2 = shape[ ( j + 1 ) % jl ];\n\n\t\t\t\tvector1.copy( point1 );\n\t\t\t\tvector1.applyQuaternion( quaternion );\n\t\t\t\tvector1.add( fromPoint );\n\n\t\t\t\tvector2.copy( point2 );\n\t\t\t\tvector2.applyQuaternion( quaternion );\n\t\t\t\tvector2.add( fromPoint );\n\n\t\t\t\tvector3.copy( point2 );\n\t\t\t\tvector3.applyQuaternion( quaternion );\n\t\t\t\tvector3.add( toPoint );\n\n\t\t\t\tvector4.copy( point1 );\n\t\t\t\tvector4.applyQuaternion( quaternion );\n\t\t\t\tvector4.add( toPoint );\n\n\t\t\t\tvertices.push( vector1.x, vector1.y, vector1.z );\n\t\t\t\tvertices.push( vector2.x, vector2.y, vector2.z );\n\t\t\t\tvertices.push( vector4.x, vector4.y, vector4.z );\n\n\t\t\t\tvertices.push( vector2.x, vector2.y, vector2.z );\n\t\t\t\tvertices.push( vector3.x, vector3.y, vector3.z );\n\t\t\t\tvertices.push( vector4.x, vector4.y, vector4.z );\n\n\t\t\t\t//\n\n\t\t\t\tnormal1.copy( point1 );\n\t\t\t\tnormal1.applyQuaternion( quaternion );\n\t\t\t\tnormal1.normalize();\n\n\t\t\t\tnormal2.copy( point2 );\n\t\t\t\tnormal2.applyQuaternion( quaternion );\n\t\t\t\tnormal2.normalize();\n\n\t\t\t\tnormal3.copy( point2 );\n\t\t\t\tnormal3.applyQuaternion( quaternion );\n\t\t\t\tnormal3.normalize();\n\n\t\t\t\tnormal4.copy( point1 );\n\t\t\t\tnormal4.applyQuaternion( quaternion );\n\t\t\t\tnormal4.normalize();\n\n\t\t\t\tnormals.push( normal1.x, normal1.y, normal1.z );\n\t\t\t\tnormals.push( normal2.x, normal2.y, normal2.z );\n\t\t\t\tnormals.push( normal4.x, normal4.y, normal4.z );\n\n\t\t\t\tnormals.push( normal2.x, normal2.y, normal2.z );\n\t\t\t\tnormals.push( normal3.x, normal3.y, normal3.z );\n\t\t\t\tnormals.push( normal4.x, normal4.y, normal4.z );\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst fromPoint = new Vector3();\n\t\tconst toPoint = new Vector3();\n\n\t\tfor ( let i = 1; i <= divisions; i ++ ) {\n\n\t\t\tpoint.copy( curve.getPointAt( i / divisions ) );\n\t\t\ttangent.copy( curve.getTangentAt( i / divisions ) );\n\n\t\t\tconst angle = Math.atan2( tangent.x, tangent.z );\n\n\t\t\tquaternion.setFromAxisAngle( up, angle );\n\n\t\t\t//\n\n\t\t\tif ( point.y > 10 ) {\n\n\t\t\t\tfromPoint.set( - 0.75, - 0.35, 0 );\n\t\t\t\tfromPoint.applyQuaternion( quaternion );\n\t\t\t\tfromPoint.add( point );\n\n\t\t\t\ttoPoint.set( 0.75, - 0.35, 0 );\n\t\t\t\ttoPoint.applyQuaternion( quaternion );\n\t\t\t\ttoPoint.add( point );\n\n\t\t\t\textrudeShape( tube1, fromPoint, toPoint );\n\n\t\t\t\tfromPoint.set( - 0.7, - 0.3, 0 );\n\t\t\t\tfromPoint.applyQuaternion( quaternion );\n\t\t\t\tfromPoint.add( point );\n\n\t\t\t\ttoPoint.set( - 0.7, - point.y, 0 );\n\t\t\t\ttoPoint.applyQuaternion( quaternion );\n\t\t\t\ttoPoint.add( point );\n\n\t\t\t\textrudeShape( tube2, fromPoint, toPoint );\n\n\t\t\t\tfromPoint.set( 0.7, - 0.3, 0 );\n\t\t\t\tfromPoint.applyQuaternion( quaternion );\n\t\t\t\tfromPoint.add( point );\n\n\t\t\t\ttoPoint.set( 0.7, - point.y, 0 );\n\t\t\t\ttoPoint.applyQuaternion( quaternion );\n\t\t\t\ttoPoint.add( point );\n\n\t\t\t\textrudeShape( tube3, fromPoint, toPoint );\n\n\t\t\t} else {\n\n\t\t\t\tfromPoint.set( 0, - 0.2, 0 );\n\t\t\t\tfromPoint.applyQuaternion( quaternion );\n\t\t\t\tfromPoint.add( point );\n\n\t\t\t\ttoPoint.set( 0, - point.y, 0 );\n\t\t\t\ttoPoint.applyQuaternion( quaternion );\n\t\t\t\ttoPoint.add( point );\n\n\t\t\t\textrudeShape( tube3, fromPoint, toPoint );\n\n\t\t\t}\n\n\t\t}\n\n\t\tthis.setAttribute( 'position', new BufferAttribute( new Float32Array( vertices ), 3 ) );\n\t\tthis.setAttribute( 'normal', new BufferAttribute( new Float32Array( normals ), 3 ) );\n\n\t}\n\n}\n\nclass RollerCoasterShadowGeometry extends BufferGeometry {\n\n\tconstructor( curve, divisions ) {\n\n\t\tsuper();\n\n\t\tconst vertices = [];\n\n\t\tconst up = new Vector3( 0, 1, 0 );\n\t\tconst forward = new Vector3();\n\n\t\tconst quaternion = new Quaternion();\n\t\tconst prevQuaternion = new Quaternion();\n\t\tprevQuaternion.setFromAxisAngle( up, Math.PI / 2 );\n\n\t\tconst point = new Vector3();\n\n\t\tconst prevPoint = new Vector3();\n\t\tprevPoint.copy( curve.getPointAt( 0 ) );\n\t\tprevPoint.y = 0;\n\n\t\tconst vector1 = new Vector3();\n\t\tconst vector2 = new Vector3();\n\t\tconst vector3 = new Vector3();\n\t\tconst vector4 = new Vector3();\n\n\t\tfor ( let i = 1; i <= divisions; i ++ ) {\n\n\t\t\tpoint.copy( curve.getPointAt( i / divisions ) );\n\t\t\tpoint.y = 0;\n\n\t\t\tforward.subVectors( point, prevPoint );\n\n\t\t\tconst angle = Math.atan2( forward.x, forward.z );\n\n\t\t\tquaternion.setFromAxisAngle( up, angle );\n\n\t\t\tvector1.set( - 0.3, 0, 0 );\n\t\t\tvector1.applyQuaternion( quaternion );\n\t\t\tvector1.add( point );\n\n\t\t\tvector2.set( 0.3, 0, 0 );\n\t\t\tvector2.applyQuaternion( quaternion );\n\t\t\tvector2.add( point );\n\n\t\t\tvector3.set( 0.3, 0, 0 );\n\t\t\tvector3.applyQuaternion( prevQuaternion );\n\t\t\tvector3.add( prevPoint );\n\n\t\t\tvector4.set( - 0.3, 0, 0 );\n\t\t\tvector4.applyQuaternion( prevQuaternion );\n\t\t\tvector4.add( prevPoint );\n\n\t\t\tvertices.push( vector1.x, vector1.y, vector1.z );\n\t\t\tvertices.push( vector2.x, vector2.y, vector2.z );\n\t\t\tvertices.push( vector4.x, vector4.y, vector4.z );\n\n\t\t\tvertices.push( vector2.x, vector2.y, vector2.z );\n\t\t\tvertices.push( vector3.x, vector3.y, vector3.z );\n\t\t\tvertices.push( vector4.x, vector4.y, vector4.z );\n\n\t\t\tprevPoint.copy( point );\n\t\t\tprevQuaternion.copy( quaternion );\n\n\t\t}\n\n\t\tthis.setAttribute( 'position', new BufferAttribute( new Float32Array( vertices ), 3 ) );\n\n\t}\n\n}\n\nclass SkyGeometry extends BufferGeometry {\n\n\tconstructor() {\n\n\t\tsuper();\n\n\t\tconst vertices = [];\n\n\t\tfor ( let i = 0; i < 100; i ++ ) {\n\n\t\t\tconst x = Math.random() * 800 - 400;\n\t\t\tconst y = Math.random() * 50 + 50;\n\t\t\tconst z = Math.random() * 800 - 400;\n\n\t\t\tconst size = Math.random() * 40 + 20;\n\n\t\t\tvertices.push( x - size, y, z - size );\n\t\t\tvertices.push( x + size, y, z - size );\n\t\t\tvertices.push( x - size, y, z + size );\n\n\t\t\tvertices.push( x + size, y, z - size );\n\t\t\tvertices.push( x + size, y, z + size );\n\t\t\tvertices.push( x - size, y, z + size );\n\n\t\t}\n\n\n\t\tthis.setAttribute( 'position', new BufferAttribute( new Float32Array( vertices ), 3 ) );\n\n\t}\n\n}\n\nclass TreesGeometry extends BufferGeometry {\n\n\tconstructor( landscape ) {\n\n\t\tsuper();\n\n\t\tconst vertices = [];\n\t\tconst colors = [];\n\n\t\tconst raycaster = new Raycaster();\n\t\traycaster.ray.direction.set( 0, - 1, 0 );\n\n\t\tconst _color = new Color();\n\n\t\tfor ( let i = 0; i < 2000; i ++ ) {\n\n\t\t\tconst x = Math.random() * 500 - 250;\n\t\t\tconst z = Math.random() * 500 - 250;\n\n\t\t\traycaster.ray.origin.set( x, 50, z );\n\n\t\t\tconst intersections = raycaster.intersectObject( landscape );\n\n\t\t\tif ( intersections.length === 0 ) continue;\n\n\t\t\tconst y = intersections[ 0 ].point.y;\n\n\t\t\tconst height = Math.random() * 5 + 0.5;\n\n\t\t\tlet angle = Math.random() * Math.PI * 2;\n\n\t\t\tvertices.push( x + Math.sin( angle ), y, z + Math.cos( angle ) );\n\t\t\tvertices.push( x, y + height, z );\n\t\t\tvertices.push( x + Math.sin( angle + Math.PI ), y, z + Math.cos( angle + Math.PI ) );\n\n\t\t\tangle += Math.PI / 2;\n\n\t\t\tvertices.push( x + Math.sin( angle ), y, z + Math.cos( angle ) );\n\t\t\tvertices.push( x, y + height, z );\n\t\t\tvertices.push( x + Math.sin( angle + Math.PI ), y, z + Math.cos( angle + Math.PI ) );\n\n\t\t\tconst random = Math.random() * 0.1;\n\n\t\t\tfor ( let j = 0; j < 6; j ++ ) {\n\n\t\t\t\t_color.setRGB( 0.2 + random, 0.4 + random, 0, SRGBColorSpace );\n\n\t\t\t\tcolors.push( _color.r, _color.g, _color.b );\n\n\t\t\t}\n\n\t\t}\n\n\t\tthis.setAttribute( 'position', new BufferAttribute( new Float32Array( vertices ), 3 ) );\n\t\tthis.setAttribute( 'color', new BufferAttribute( new Float32Array( colors ), 3 ) );\n\n\t}\n\n}\n\nexport { RollerCoasterGeometry, RollerCoasterLiftersGeometry, RollerCoasterShadowGeometry, SkyGeometry, TreesGeometry };\n", "class Timer {\n\n\tconstructor() {\n\n\t\tthis._previousTime = 0;\n\t\tthis._currentTime = 0;\n\t\tthis._startTime = now();\n\n\t\tthis._delta = 0;\n\t\tthis._elapsed = 0;\n\n\t\tthis._timescale = 1;\n\n\t\t// use Page Visibility API to avoid large time delta values\n\n\t\tthis._usePageVisibilityAPI = ( typeof document !== 'undefined' && document.hidden !== undefined );\n\n\t\tif ( this._usePageVisibilityAPI === true ) {\n\n\t\t\tthis._pageVisibilityHandler = handleVisibilityChange.bind( this );\n\n\t\t\tdocument.addEventListener( 'visibilitychange', this._pageVisibilityHandler, false );\n\n\t\t}\n\n\t}\n\n\tgetDelta() {\n\n\t\treturn this._delta / 1000;\n\n\t}\n\n\tgetElapsed() {\n\n\t\treturn this._elapsed / 1000;\n\n\t}\n\n\tgetTimescale() {\n\n\t\treturn this._timescale;\n\n\t}\n\n\tsetTimescale( timescale ) {\n\n\t\tthis._timescale = timescale;\n\n\t\treturn this;\n\n\t}\n\n\treset() {\n\n\t\tthis._currentTime = now() - this._startTime;\n\n\t\treturn this;\n\n\t}\n\n\tdispose() {\n\n\t\tif ( this._usePageVisibilityAPI === true ) {\n\n\t\t\tdocument.removeEventListener( 'visibilitychange', this._pageVisibilityHandler );\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n\tupdate( timestamp ) {\n\n\n\t\tif ( this._usePageVisibilityAPI === true && document.hidden === true ) {\n\n\t\t\tthis._delta = 0;\n\n\t\t} else {\n\n\t\t\tthis._previousTime = this._currentTime;\n\t\t\tthis._currentTime = ( timestamp !== undefined ? timestamp : now() ) - this._startTime;\n\n\t\t\tthis._delta = ( this._currentTime - this._previousTime ) * this._timescale;\n\t\t\tthis._elapsed += this._delta; // _elapsed is the accumulation of all previous deltas\n\n\t\t}\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass FixedTimer extends Timer {\n\n\tconstructor( fps = 60 ) {\n\n\t\tsuper();\n\t\tthis._delta = ( 1 / fps ) * 1000;\n\n\t}\n\n\tupdate() {\n\n\t\tthis._elapsed += ( this._delta * this._timescale ); // _elapsed is the accumulation of all previous deltas\n\n\t\treturn this;\n\n\t}\n\n}\n\nfunction now() {\n\n\treturn ( typeof performance === 'undefined' ? Date : performance ).now();\n\n}\n\nfunction handleVisibilityChange() {\n\n\tif ( document.hidden === false ) this.reset();\n\n}\n\nexport { Timer, FixedTimer };\n", "import {\n\tBufferAttribute,\n\tBufferGeometry,\n\tColor,\n\tDynamicDrawUsage,\n\tMatrix4,\n\tMesh,\n\tMeshStandardMaterial,\n\tVector3\n} from 'three';\n\nfunction TubePainter() {\n\n\tconst BUFFER_SIZE = 1000000 * 3;\n\n\tconst positions = new BufferAttribute( new Float32Array( BUFFER_SIZE ), 3 );\n\tpositions.usage = DynamicDrawUsage;\n\n\tconst normals = new BufferAttribute( new Float32Array( BUFFER_SIZE ), 3 );\n\tnormals.usage = DynamicDrawUsage;\n\n\tconst colors = new BufferAttribute( new Float32Array( BUFFER_SIZE ), 3 );\n\tcolors.usage = DynamicDrawUsage;\n\n\tconst geometry = new BufferGeometry();\n\tgeometry.setAttribute( 'position', positions );\n\tgeometry.setAttribute( 'normal', normals );\n\tgeometry.setAttribute( 'color', colors );\n\tgeometry.drawRange.count = 0;\n\n\tconst material = new MeshStandardMaterial( {\n\t\tvertexColors: true\n\t} );\n\n\tconst mesh = new Mesh( geometry, material );\n\tmesh.frustumCulled = false;\n\n\t//\n\n\tfunction getPoints( size ) {\n\n\t\tconst PI2 = Math.PI * 2;\n\n\t\tconst sides = 10;\n\t\tconst array = [];\n\t\tconst radius = 0.01 * size;\n\n\t\tfor ( let i = 0; i < sides; i ++ ) {\n\n\t\t\tconst angle = ( i / sides ) * PI2;\n\t\t\tarray.push( new Vector3( Math.sin( angle ) * radius, Math.cos( angle ) * radius, 0 ) );\n\n\t\t}\n\n\t\treturn array;\n\n\t}\n\n\t//\n\n\tconst vector1 = new Vector3();\n\tconst vector2 = new Vector3();\n\tconst vector3 = new Vector3();\n\tconst vector4 = new Vector3();\n\n\tconst color = new Color( 0xffffff );\n\tlet size = 1;\n\n\tfunction stroke( position1, position2, matrix1, matrix2 ) {\n\n\t\tif ( position1.distanceToSquared( position2 ) === 0 ) return;\n\n\t\tlet count = geometry.drawRange.count;\n\n\t\tconst points = getPoints( size );\n\n\t\tfor ( let i = 0, il = points.length; i < il; i ++ ) {\n\n\t\t\tconst vertex1 = points[ i ];\n\t\t\tconst vertex2 = points[ ( i + 1 ) % il ];\n\n\t\t\t// positions\n\n\t\t\tvector1.copy( vertex1 ).applyMatrix4( matrix2 ).add( position2 );\n\t\t\tvector2.copy( vertex2 ).applyMatrix4( matrix2 ).add( position2 );\n\t\t\tvector3.copy( vertex2 ).applyMatrix4( matrix1 ).add( position1 );\n\t\t\tvector4.copy( vertex1 ).applyMatrix4( matrix1 ).add( position1 );\n\n\t\t\tvector1.toArray( positions.array, ( count + 0 ) * 3 );\n\t\t\tvector2.toArray( positions.array, ( count + 1 ) * 3 );\n\t\t\tvector4.toArray( positions.array, ( count + 2 ) * 3 );\n\n\t\t\tvector2.toArray( positions.array, ( count + 3 ) * 3 );\n\t\t\tvector3.toArray( positions.array, ( count + 4 ) * 3 );\n\t\t\tvector4.toArray( positions.array, ( count + 5 ) * 3 );\n\n\t\t\t// normals\n\n\t\t\tvector1.copy( vertex1 ).applyMatrix4( matrix2 ).normalize();\n\t\t\tvector2.copy( vertex2 ).applyMatrix4( matrix2 ).normalize();\n\t\t\tvector3.copy( vertex2 ).applyMatrix4( matrix1 ).normalize();\n\t\t\tvector4.copy( vertex1 ).applyMatrix4( matrix1 ).normalize();\n\n\t\t\tvector1.toArray( normals.array, ( count + 0 ) * 3 );\n\t\t\tvector2.toArray( normals.array, ( count + 1 ) * 3 );\n\t\t\tvector4.toArray( normals.array, ( count + 2 ) * 3 );\n\n\t\t\tvector2.toArray( normals.array, ( count + 3 ) * 3 );\n\t\t\tvector3.toArray( normals.array, ( count + 4 ) * 3 );\n\t\t\tvector4.toArray( normals.array, ( count + 5 ) * 3 );\n\n\t\t\t// colors\n\n\t\t\tcolor.toArray( colors.array, ( count + 0 ) * 3 );\n\t\t\tcolor.toArray( colors.array, ( count + 1 ) * 3 );\n\t\t\tcolor.toArray( colors.array, ( count + 2 ) * 3 );\n\n\t\t\tcolor.toArray( colors.array, ( count + 3 ) * 3 );\n\t\t\tcolor.toArray( colors.array, ( count + 4 ) * 3 );\n\t\t\tcolor.toArray( colors.array, ( count + 5 ) * 3 );\n\n\t\t\tcount += 6;\n\n\t\t}\n\n\t\tgeometry.drawRange.count = count;\n\n\t}\n\n\t//\n\n\tconst up = new Vector3( 0, 1, 0 );\n\n\tconst point1 = new Vector3();\n\tconst point2 = new Vector3();\n\n\tconst matrix1 = new Matrix4();\n\tconst matrix2 = new Matrix4();\n\n\tfunction moveTo( position ) {\n\n\t\tpoint1.copy( position );\n\t\tmatrix1.lookAt( point2, point1, up );\n\n\t\tpoint2.copy( position );\n\t\tmatrix2.copy( matrix1 );\n\n\t}\n\n\tfunction lineTo( position ) {\n\n\t\tpoint1.copy( position );\n\t\tmatrix1.lookAt( point2, point1, up );\n\n\t\tstroke( point1, point2, matrix1, matrix2 );\n\n\t\tpoint2.copy( point1 );\n\t\tmatrix2.copy( matrix1 );\n\n\t}\n\n\tfunction setSize( value ) {\n\n\t\tsize = value;\n\n\t}\n\n\t//\n\n\tlet count = 0;\n\n\tfunction update() {\n\n\t\tconst start = count;\n\t\tconst end = geometry.drawRange.count;\n\n\t\tif ( start === end ) return;\n\n\t\tpositions.addUpdateRange( start * 3, ( end - start ) * 3 );\n\t\tpositions.needsUpdate = true;\n\n\t\tnormals.addUpdateRange( start * 3, ( end - start ) * 3 );\n\t\tnormals.needsUpdate = true;\n\n\t\tcolors.addUpdateRange( start * 3, ( end - start ) * 3 );\n\t\tcolors.needsUpdate = true;\n\n\t\tcount = geometry.drawRange.count;\n\n\t}\n\n\treturn {\n\t\tmesh: mesh,\n\t\tmoveTo: moveTo,\n\t\tlineTo: lineTo,\n\t\tsetSize: setSize,\n\t\tupdate: update\n\t};\n\n}\n\nexport { TubePainter };\n", "// Original src: https://github.com/zz85/threejs-path-flow\nconst CHANNELS = 4;\nconst TEXTURE_WIDTH = 1024;\nconst TEXTURE_HEIGHT = 4;\n\nimport {\n\tDataTexture,\n\tDataUtils,\n\tRGBAFormat,\n\tHalfFloatType,\n\tRepeatWrapping,\n\tMesh,\n\tInstancedMesh,\n\tLinearFilter,\n\tDynamicDrawUsage,\n\tMatrix4\n} from 'three';\n\n/**\n * Make a new DataTexture to store the descriptions of the curves.\n *\n * @param { number } numberOfCurves the number of curves needed to be described by this texture.\n */\nexport function initSplineTexture( numberOfCurves = 1 ) {\n\n\tconst dataArray = new Uint16Array( TEXTURE_WIDTH * TEXTURE_HEIGHT * numberOfCurves * CHANNELS );\n\tconst dataTexture = new DataTexture(\n\t\tdataArray,\n\t\tTEXTURE_WIDTH,\n\t\tTEXTURE_HEIGHT * numberOfCurves,\n\t\tRGBAFormat,\n\t\tHalfFloatType\n\t);\n\n\tdataTexture.wrapS = RepeatWrapping;\n\tdataTexture.wrapY = RepeatWrapping;\n\tdataTexture.magFilter = LinearFilter;\n\tdataTexture.minFilter = LinearFilter;\n\tdataTexture.needsUpdate = true;\n\n\treturn dataTexture;\n\n}\n\n/**\n * Write the curve description to the data texture\n *\n * @param { DataTexture } texture The DataTexture to write to\n * @param { Curve } splineCurve The curve to describe\n * @param { number } offset Which curve slot to write to\n */\nexport function updateSplineTexture( texture, splineCurve, offset = 0 ) {\n\n\tconst numberOfPoints = Math.floor( TEXTURE_WIDTH * ( TEXTURE_HEIGHT / 4 ) );\n\tsplineCurve.arcLengthDivisions = numberOfPoints / 2;\n\tsplineCurve.updateArcLengths();\n\tconst points = splineCurve.getSpacedPoints( numberOfPoints );\n\tconst frenetFrames = splineCurve.computeFrenetFrames( numberOfPoints, true );\n\n\tfor ( let i = 0; i < numberOfPoints; i ++ ) {\n\n\t\tconst rowOffset = Math.floor( i / TEXTURE_WIDTH );\n\t\tconst rowIndex = i % TEXTURE_WIDTH;\n\n\t\tlet pt = points[ i ];\n\t\tsetTextureValue( texture, rowIndex, pt.x, pt.y, pt.z, 0 + rowOffset + ( TEXTURE_HEIGHT * offset ) );\n\t\tpt = frenetFrames.tangents[ i ];\n\t\tsetTextureValue( texture, rowIndex, pt.x, pt.y, pt.z, 1 + rowOffset + ( TEXTURE_HEIGHT * offset ) );\n\t\tpt = frenetFrames.normals[ i ];\n\t\tsetTextureValue( texture, rowIndex, pt.x, pt.y, pt.z, 2 + rowOffset + ( TEXTURE_HEIGHT * offset ) );\n\t\tpt = frenetFrames.binormals[ i ];\n\t\tsetTextureValue( texture, rowIndex, pt.x, pt.y, pt.z, 3 + rowOffset + ( TEXTURE_HEIGHT * offset ) );\n\n\t}\n\n\ttexture.needsUpdate = true;\n\n}\n\n\nfunction setTextureValue( texture, index, x, y, z, o ) {\n\n\tconst image = texture.image;\n\tconst { data } = image;\n\tconst i = CHANNELS * TEXTURE_WIDTH * o; // Row Offset\n\tdata[ index * CHANNELS + i + 0 ] = DataUtils.toHalfFloat( x );\n\tdata[ index * CHANNELS + i + 1 ] = DataUtils.toHalfFloat( y );\n\tdata[ index * CHANNELS + i + 2 ] = DataUtils.toHalfFloat( z );\n\tdata[ index * CHANNELS + i + 3 ] = DataUtils.toHalfFloat( 1 );\n\n}\n\n/**\n * Create a new set of uniforms for describing the curve modifier\n *\n * @param { DataTexture } Texture which holds the curve description\n */\nexport function getUniforms( splineTexture ) {\n\n\tconst uniforms = {\n\t\tspineTexture: { value: splineTexture },\n\t\tpathOffset: { type: 'f', value: 0 }, // time of path curve\n\t\tpathSegment: { type: 'f', value: 1 }, // fractional length of path\n\t\tspineOffset: { type: 'f', value: 161 },\n\t\tspineLength: { type: 'f', value: 400 },\n\t\tflow: { type: 'i', value: 1 },\n\t};\n\treturn uniforms;\n\n}\n\nexport function modifyShader( material, uniforms, numberOfCurves = 1 ) {\n\n\tif ( material.__ok ) return;\n\tmaterial.__ok = true;\n\n\tmaterial.onBeforeCompile = ( shader ) => {\n\n\t\tif ( shader.__modified ) return;\n\t\tshader.__modified = true;\n\n\t\tObject.assign( shader.uniforms, uniforms );\n\n\t\tconst vertexShader = `\n\t\tuniform sampler2D spineTexture;\n\t\tuniform float pathOffset;\n\t\tuniform float pathSegment;\n\t\tuniform float spineOffset;\n\t\tuniform float spineLength;\n\t\tuniform int flow;\n\n\t\tfloat textureLayers = ${TEXTURE_HEIGHT * numberOfCurves}.;\n\t\tfloat textureStacks = ${TEXTURE_HEIGHT / 4}.;\n\n\t\t${shader.vertexShader}\n\t\t`\n\t\t// chunk import moved in front of modified shader below\n\t\t\t.replace( '#include ', '' )\n\n\t\t\t// vec3 transformedNormal declaration overriden below\n\t\t\t.replace( '#include ', '' )\n\n\t\t\t// vec3 transformed declaration overriden below\n\t\t\t.replace( '#include ', '' )\n\n\t\t\t// shader override\n\t\t\t.replace(\n\t\t\t\t/void\\s*main\\s*\\(\\)\\s*\\{/,\n\t\t\t\t`\nvoid main() {\n#include \n\nvec4 worldPos = modelMatrix * vec4(position, 1.);\n\nbool bend = flow > 0;\nfloat xWeight = bend ? 0. : 1.;\n\n#ifdef USE_INSTANCING\nfloat pathOffsetFromInstanceMatrix = instanceMatrix[3][2];\nfloat spineLengthFromInstanceMatrix = instanceMatrix[3][0];\nfloat spinePortion = bend ? (worldPos.x + spineOffset) / spineLengthFromInstanceMatrix : 0.;\nfloat mt = (spinePortion * pathSegment + pathOffset + pathOffsetFromInstanceMatrix)*textureStacks;\n#else\nfloat spinePortion = bend ? (worldPos.x + spineOffset) / spineLength : 0.;\nfloat mt = (spinePortion * pathSegment + pathOffset)*textureStacks;\n#endif\n\nmt = mod(mt, textureStacks);\nfloat rowOffset = floor(mt);\n\n#ifdef USE_INSTANCING\nrowOffset += instanceMatrix[3][1] * ${TEXTURE_HEIGHT}.;\n#endif\n\nvec3 spinePos = texture2D(spineTexture, vec2(mt, (0. + rowOffset + 0.5) / textureLayers)).xyz;\nvec3 a = texture2D(spineTexture, vec2(mt, (1. + rowOffset + 0.5) / textureLayers)).xyz;\nvec3 b = texture2D(spineTexture, vec2(mt, (2. + rowOffset + 0.5) / textureLayers)).xyz;\nvec3 c = texture2D(spineTexture, vec2(mt, (3. + rowOffset + 0.5) / textureLayers)).xyz;\nmat3 basis = mat3(a, b, c);\n\nvec3 transformed = basis\n\t* vec3(worldPos.x * xWeight, worldPos.y * 1., worldPos.z * 1.)\n\t+ spinePos;\n\nvec3 transformedNormal = normalMatrix * (basis * objectNormal);\n\t\t\t` ).replace(\n\t\t\t\t'#include ',\n\t\t\t\t`vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );\n\t\t\t\tgl_Position = projectionMatrix * mvPosition;`\n\t\t\t);\n\n\t\tshader.vertexShader = vertexShader;\n\n\t};\n\n}\n\n/**\n * A helper class for making meshes bend aroudn curves\n */\nexport class Flow {\n\n\t/**\n\t * @param {Mesh} mesh The mesh to clone and modify to bend around the curve\n\t * @param {number} numberOfCurves The amount of space that should preallocated for additional curves\n\t */\n\tconstructor( mesh, numberOfCurves = 1 ) {\n\n\t\tconst obj3D = mesh.clone();\n\t\tconst splineTexure = initSplineTexture( numberOfCurves );\n\t\tconst uniforms = getUniforms( splineTexure );\n\t\tobj3D.traverse( function ( child ) {\n\n\t\t\tif (\n\t\t\t\tchild instanceof Mesh ||\n\t\t\t\tchild instanceof InstancedMesh\n\t\t\t) {\n\n\t\t\t\tif ( Array.isArray( child.material ) ) {\n\n\t\t\t\t\tconst materials = [];\n\n\t\t\t\t\tfor ( const material of child.material ) {\n\n\t\t\t\t\t\tconst newMaterial = material.clone();\n\t\t\t\t\t\tmodifyShader( newMaterial, uniforms, numberOfCurves );\n\t\t\t\t\t\tmaterials.push( newMaterial );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tchild.material = materials;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tchild.material = child.material.clone();\n\t\t\t\t\tmodifyShader( child.material, uniforms, numberOfCurves );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} );\n\n\t\tthis.curveArray = new Array( numberOfCurves );\n\t\tthis.curveLengthArray = new Array( numberOfCurves );\n\n\t\tthis.object3D = obj3D;\n\t\tthis.splineTexure = splineTexure;\n\t\tthis.uniforms = uniforms;\n\n\t}\n\n\tupdateCurve( index, curve ) {\n\n\t\tif ( index >= this.curveArray.length ) throw Error( 'Index out of range for Flow' );\n\t\tconst curveLength = curve.getLength();\n\t\tthis.uniforms.spineLength.value = curveLength;\n\t\tthis.curveLengthArray[ index ] = curveLength;\n\t\tthis.curveArray[ index ] = curve;\n\t\tupdateSplineTexture( this.splineTexure, curve, index );\n\n\t}\n\n\tmoveAlongCurve( amount ) {\n\n\t\tthis.uniforms.pathOffset.value += amount;\n\n\t}\n\n}\nconst matrix = new Matrix4();\n\n/**\n * A helper class for creating instanced versions of flow, where the instances are placed on the curve.\n */\nexport class InstancedFlow extends Flow {\n\n\t/**\n\t *\n\t * @param {number} count The number of instanced elements\n\t * @param {number} curveCount The number of curves to preallocate for\n\t * @param {Geometry} geometry The geometry to use for the instanced mesh\n\t * @param {Material} material The material to use for the instanced mesh\n\t */\n\tconstructor( count, curveCount, geometry, material ) {\n\n\t\tconst mesh = new InstancedMesh(\n\t\t\tgeometry,\n\t\t\tmaterial,\n\t\t\tcount\n\t\t);\n\t\tmesh.instanceMatrix.setUsage( DynamicDrawUsage );\n\t\tmesh.frustumCulled = false;\n\t\tsuper( mesh, curveCount );\n\n\t\tthis.offsets = new Array( count ).fill( 0 );\n\t\tthis.whichCurve = new Array( count ).fill( 0 );\n\n\t}\n\n\t/**\n\t * The extra information about which curve and curve position is stored in the translation components of the matrix for the instanced objects\n\t * This writes that information to the matrix and marks it as needing update.\n\t *\n\t * @param {number} index of the instanced element to update\n\t */\n\twriteChanges( index ) {\n\n\t\tmatrix.makeTranslation(\n\t\t\tthis.curveLengthArray[ this.whichCurve[ index ] ],\n\t\t\tthis.whichCurve[ index ],\n\t\t\tthis.offsets[ index ]\n\t\t);\n\t\tthis.object3D.setMatrixAt( index, matrix );\n\t\tthis.object3D.instanceMatrix.needsUpdate = true;\n\n\t}\n\n\t/**\n\t * Move an individual element along the curve by a specific amount\n\t *\n\t * @param {number} index Which element to update\n\t * @param {number} offset Move by how much\n\t */\n\tmoveIndividualAlongCurve( index, offset ) {\n\n\t\tthis.offsets[ index ] += offset;\n\t\tthis.writeChanges( index );\n\n\t}\n\n\t/**\n\t * Select which curve to use for an element\n\t *\n\t * @param {number} index the index of the instanced element to update\n\t * @param {number} curveNo the index of the curve it should use\n\t */\n\tsetCurve( index, curveNo ) {\n\n\t\tif ( isNaN( curveNo ) ) throw Error( 'curve index being set is Not a Number (NaN)' );\n\t\tthis.whichCurve[ index ] = curveNo;\n\t\tthis.writeChanges( index );\n\n\t}\n\n}\n", "import {\n\tBufferAttribute,\n\tBufferGeometry,\n\tVector3\n} from 'three';\nimport * as BufferGeometryUtils from '../utils/BufferGeometryUtils.js';\n\nconst _A = new Vector3();\nconst _B = new Vector3();\nconst _C = new Vector3();\n\nclass EdgeSplitModifier {\n\n\tmodify( geometry, cutOffAngle, tryKeepNormals = true ) {\n\n\t\tfunction computeNormals() {\n\n\t\t\tnormals = new Float32Array( indexes.length * 3 );\n\n\t\t\tfor ( let i = 0; i < indexes.length; i += 3 ) {\n\n\t\t\t\tlet index = indexes[ i ];\n\n\t\t\t\t_A.set(\n\t\t\t\t\tpositions[ 3 * index ],\n\t\t\t\t\tpositions[ 3 * index + 1 ],\n\t\t\t\t\tpositions[ 3 * index + 2 ] );\n\n\t\t\t\tindex = indexes[ i + 1 ];\n\t\t\t\t_B.set(\n\t\t\t\t\tpositions[ 3 * index ],\n\t\t\t\t\tpositions[ 3 * index + 1 ],\n\t\t\t\t\tpositions[ 3 * index + 2 ] );\n\n\t\t\t\tindex = indexes[ i + 2 ];\n\t\t\t\t_C.set(\n\t\t\t\t\tpositions[ 3 * index ],\n\t\t\t\t\tpositions[ 3 * index + 1 ],\n\t\t\t\t\tpositions[ 3 * index + 2 ] );\n\n\t\t\t\t_C.sub( _B );\n\t\t\t\t_A.sub( _B );\n\n\t\t\t\tconst normal = _C.cross( _A ).normalize();\n\n\t\t\t\tfor ( let j = 0; j < 3; j ++ ) {\n\n\t\t\t\t\tnormals[ 3 * ( i + j ) ] = normal.x;\n\t\t\t\t\tnormals[ 3 * ( i + j ) + 1 ] = normal.y;\n\t\t\t\t\tnormals[ 3 * ( i + j ) + 2 ] = normal.z;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\n\t\tfunction mapPositionsToIndexes() {\n\n\t\t\tpointToIndexMap = Array( positions.length / 3 );\n\n\t\t\tfor ( let i = 0; i < indexes.length; i ++ ) {\n\n\t\t\t\tconst index = indexes[ i ];\n\n\t\t\t\tif ( pointToIndexMap[ index ] == null ) {\n\n\t\t\t\t\tpointToIndexMap[ index ] = [];\n\n\t\t\t\t}\n\n\t\t\t\tpointToIndexMap[ index ].push( i );\n\n\t\t\t}\n\n\t\t}\n\n\n\t\tfunction edgeSplitToGroups( indexes, cutOff, firstIndex ) {\n\n\t\t\t_A.set( normals[ 3 * firstIndex ], normals[ 3 * firstIndex + 1 ], normals[ 3 * firstIndex + 2 ] ).normalize();\n\n\t\t\tconst result = {\n\t\t\t\tsplitGroup: [],\n\t\t\t\tcurrentGroup: [ firstIndex ]\n\t\t\t};\n\n\t\t\tfor ( const j of indexes ) {\n\n\t\t\t\tif ( j !== firstIndex ) {\n\n\t\t\t\t\t_B.set( normals[ 3 * j ], normals[ 3 * j + 1 ], normals[ 3 * j + 2 ] ).normalize();\n\n\t\t\t\t\tif ( _B.dot( _A ) < cutOff ) {\n\n\t\t\t\t\t\tresult.splitGroup.push( j );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tresult.currentGroup.push( j );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn result;\n\n\t\t}\n\n\n\t\tfunction edgeSplit( indexes, cutOff, original = null ) {\n\n\t\t\tif ( indexes.length === 0 ) return;\n\n\t\t\tconst groupResults = [];\n\n\t\t\tfor ( const index of indexes ) {\n\n\t\t\t\tgroupResults.push( edgeSplitToGroups( indexes, cutOff, index ) );\n\n\t\t\t}\n\n\t\t\tlet result = groupResults[ 0 ];\n\n\t\t\tfor ( const groupResult of groupResults ) {\n\n\t\t\t\tif ( groupResult.currentGroup.length > result.currentGroup.length ) {\n\n\t\t\t\t\tresult = groupResult;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\n\t\t\tif ( original != null ) {\n\n\t\t\t\tsplitIndexes.push( {\n\t\t\t\t\toriginal: original,\n\t\t\t\t\tindexes: result.currentGroup\n\t\t\t\t} );\n\n\t\t\t}\n\n\t\t\tif ( result.splitGroup.length ) {\n\n\t\t\t\tedgeSplit( result.splitGroup, cutOff, original || result.currentGroup[ 0 ] );\n\n\t\t\t}\n\n\t\t}\n\n\t\tlet hadNormals = false;\n\t\tlet oldNormals = null;\n\n\t\tif ( geometry.attributes.normal ) {\n\n\t\t\thadNormals = true;\n\n\t\t\tgeometry = geometry.clone();\n\n\t\t\tif ( tryKeepNormals === true && geometry.index !== null ) {\n\n\t\t\t\toldNormals = geometry.attributes.normal.array;\n\n\t\t\t}\n\n\t\t\tgeometry.deleteAttribute( 'normal' );\n\n\t\t}\n\n\t\tif ( geometry.index == null ) {\n\n\t\t\tgeometry = BufferGeometryUtils.mergeVertices( geometry );\n\n\t\t}\n\n\t\tconst indexes = geometry.index.array;\n\t\tconst positions = geometry.getAttribute( 'position' ).array;\n\n\t\tlet normals;\n\t\tlet pointToIndexMap;\n\n\t\tcomputeNormals();\n\t\tmapPositionsToIndexes();\n\n\t\tconst splitIndexes = [];\n\n\t\tfor ( const vertexIndexes of pointToIndexMap ) {\n\n\t\t\tedgeSplit( vertexIndexes, Math.cos( cutOffAngle ) - 0.001 );\n\n\t\t}\n\n\t\tconst newAttributes = {};\n\t\tfor ( const name of Object.keys( geometry.attributes ) ) {\n\n\t\t\tconst oldAttribute = geometry.attributes[ name ];\n\t\t\tconst newArray = new oldAttribute.array.constructor( ( indexes.length + splitIndexes.length ) * oldAttribute.itemSize );\n\t\t\tnewArray.set( oldAttribute.array );\n\t\t\tnewAttributes[ name ] = new BufferAttribute( newArray, oldAttribute.itemSize, oldAttribute.normalized );\n\n\t\t}\n\n\t\tconst newIndexes = new Uint32Array( indexes.length );\n\t\tnewIndexes.set( indexes );\n\n\t\tfor ( let i = 0; i < splitIndexes.length; i ++ ) {\n\n\t\t\tconst split = splitIndexes[ i ];\n\t\t\tconst index = indexes[ split.original ];\n\n\t\t\tfor ( const attribute of Object.values( newAttributes ) ) {\n\n\t\t\t\tfor ( let j = 0; j < attribute.itemSize; j ++ ) {\n\n\t\t\t\t\tattribute.array[ ( indexes.length + i ) * attribute.itemSize + j ] =\n\t\t\t\t\t\tattribute.array[ index * attribute.itemSize + j ];\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tfor ( const j of split.indexes ) {\n\n\t\t\t\tnewIndexes[ j ] = indexes.length + i;\n\n\t\t\t}\n\n\t\t}\n\n\t\tgeometry = new BufferGeometry();\n\t\tgeometry.setIndex( new BufferAttribute( newIndexes, 1 ) );\n\n\t\tfor ( const name of Object.keys( newAttributes ) ) {\n\n\t\t\tgeometry.setAttribute( name, newAttributes[ name ] );\n\n\t\t}\n\n\t\tif ( hadNormals ) {\n\n\t\t\tgeometry.computeVertexNormals();\n\n\t\t\tif ( oldNormals !== null ) {\n\n\t\t\t\tconst changedNormals = new Array( oldNormals.length / 3 ).fill( false );\n\n\t\t\t\tfor ( const splitData of splitIndexes )\n\t\t\t\t\tchangedNormals[ splitData.original ] = true;\n\n\t\t\t\tfor ( let i = 0; i < changedNormals.length; i ++ ) {\n\n\t\t\t\t\tif ( changedNormals[ i ] === false ) {\n\n\t\t\t\t\t\tfor ( let j = 0; j < 3; j ++ )\n\t\t\t\t\t\t\tgeometry.attributes.normal.array[ 3 * i + j ] = oldNormals[ 3 * i + j ];\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn geometry;\n\n\t}\n\n}\n\n\n\nexport { EdgeSplitModifier };\n", "import {\n\tBufferGeometry,\n\tColor,\n\tFloat32BufferAttribute,\n\tVector2,\n\tVector3,\n\tVector4\n} from 'three';\nimport * as BufferGeometryUtils from '../utils/BufferGeometryUtils.js';\n\n/**\n *\tSimplification Geometry Modifier\n * - based on code and technique\n *\t - by Stan Melax in 1998\n *\t - Progressive Mesh type Polygon Reduction Algorithm\n * - http://www.melax.com/polychop/\n */\n\nconst _cb = new Vector3(), _ab = new Vector3();\n\nclass SimplifyModifier {\n\n\tmodify( geometry, count ) {\n\n\t\tgeometry = geometry.clone();\n\n\t\t// currently morphAttributes are not supported\n\t\tdelete geometry.morphAttributes.position;\n\t\tdelete geometry.morphAttributes.normal;\n\t\tconst attributes = geometry.attributes;\n\n\t\t// this modifier can only process indexed and non-indexed geomtries with at least a position attribute\n\n\t\tfor ( const name in attributes ) {\n\n\t\t\tif ( name !== 'position' && name !== 'uv' && name !== 'normal' && name !== 'tangent' && name !== 'color' ) geometry.deleteAttribute( name );\n\n\t\t}\n\n\t\tgeometry = BufferGeometryUtils.mergeVertices( geometry );\n\n\t\t//\n\t\t// put data of original geometry in different data structures\n\t\t//\n\n\t\tconst vertices = [];\n\t\tconst faces = [];\n\n\t\t// add vertices\n\n\t\tconst positionAttribute = geometry.getAttribute( 'position' );\n\t\tconst uvAttribute = geometry.getAttribute( 'uv' );\n\t\tconst normalAttribute = geometry.getAttribute( 'normal' );\n\t\tconst tangentAttribute = geometry.getAttribute( 'tangent' );\n\t\tconst colorAttribute = geometry.getAttribute( 'color' );\n\n\t\tlet t = null;\n\t\tlet v2 = null;\n\t\tlet nor = null;\n\t\tlet col = null;\n\n\t\tfor ( let i = 0; i < positionAttribute.count; i ++ ) {\n\n\t\t\tconst v = new Vector3().fromBufferAttribute( positionAttribute, i );\n\t\t\tif ( uvAttribute ) {\n\n\t\t\t\tv2 = new Vector2().fromBufferAttribute( uvAttribute, i );\n\n\t\t\t}\n\n\t\t\tif ( normalAttribute ) {\n\n\t\t\t\tnor = new Vector3().fromBufferAttribute( normalAttribute, i );\n\n\t\t\t}\n\n\t\t\tif ( tangentAttribute ) {\n\n\t\t\t\tt = new Vector4().fromBufferAttribute( tangentAttribute, i );\n\n\t\t\t}\n\n\t\t\tif ( colorAttribute ) {\n\n\t\t\t\tcol = new Color().fromBufferAttribute( colorAttribute, i );\n\n\t\t\t}\n\n\t\t\tconst vertex = new Vertex( v, v2, nor, t, col );\n\t\t\tvertices.push( vertex );\n\n\t\t}\n\n\t\t// add faces\n\n\t\tlet index = geometry.getIndex();\n\n\t\tif ( index !== null ) {\n\n\t\t\tfor ( let i = 0; i < index.count; i += 3 ) {\n\n\t\t\t\tconst a = index.getX( i );\n\t\t\t\tconst b = index.getX( i + 1 );\n\t\t\t\tconst c = index.getX( i + 2 );\n\n\t\t\t\tconst triangle = new Triangle( vertices[ a ], vertices[ b ], vertices[ c ], a, b, c );\n\t\t\t\tfaces.push( triangle );\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tfor ( let i = 0; i < positionAttribute.count; i += 3 ) {\n\n\t\t\t\tconst a = i;\n\t\t\t\tconst b = i + 1;\n\t\t\t\tconst c = i + 2;\n\n\t\t\t\tconst triangle = new Triangle( vertices[ a ], vertices[ b ], vertices[ c ], a, b, c );\n\t\t\t\tfaces.push( triangle );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// compute all edge collapse costs\n\n\t\tfor ( let i = 0, il = vertices.length; i < il; i ++ ) {\n\n\t\t\tcomputeEdgeCostAtVertex( vertices[ i ] );\n\n\t\t}\n\n\t\tlet nextVertex;\n\n\t\tlet z = count;\n\n\t\twhile ( z -- ) {\n\n\t\t\tnextVertex = minimumCostEdge( vertices );\n\n\t\t\tif ( ! nextVertex ) {\n\n\t\t\t\tconsole.log( 'THREE.SimplifyModifier: No next vertex' );\n\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t\tcollapse( vertices, faces, nextVertex, nextVertex.collapseNeighbor );\n\n\t\t}\n\n\t\t//\n\n\t\tconst simplifiedGeometry = new BufferGeometry();\n\t\tconst position = [];\n\t\tconst uv = [];\n\t\tconst normal = [];\n\t\tconst tangent = [];\n\t\tconst color = [];\n\n\t\tindex = [];\n\n\t\t//\n\n\t\tfor ( let i = 0; i < vertices.length; i ++ ) {\n\n\t\t\tconst vertex = vertices[ i ];\n\t\t\tposition.push( vertex.position.x, vertex.position.y, vertex.position.z );\n\t\t\tif ( vertex.uv ) {\n\n\t\t\t\tuv.push( vertex.uv.x, vertex.uv.y );\n\n\t\t\t}\n\n\t\t\tif ( vertex.normal ) {\n\n\t\t\t\tnormal.push( vertex.normal.x, vertex.normal.y, vertex.normal.z );\n\n\t\t\t}\n\n\t\t\tif ( vertex.tangent ) {\n\n\t\t\t\ttangent.push( vertex.tangent.x, vertex.tangent.y, vertex.tangent.z, vertex.tangent.w );\n\n\t\t\t}\n\n\t\t\tif ( vertex.color ) {\n\n\t\t\t\tcolor.push( vertex.color.r, vertex.color.g, vertex.color.b );\n\n\t\t\t}\n\n\n\t\t\t// cache final index to GREATLY speed up faces reconstruction\n\t\t\tvertex.id = i;\n\n\t\t}\n\n\t\t//\n\n\t\tfor ( let i = 0; i < faces.length; i ++ ) {\n\n\t\t\tconst face = faces[ i ];\n\t\t\tindex.push( face.v1.id, face.v2.id, face.v3.id );\n\n\t\t}\n\n\t\tsimplifiedGeometry.setAttribute( 'position', new Float32BufferAttribute( position, 3 ) );\n\t\tif ( uv.length > 0 ) simplifiedGeometry.setAttribute( 'uv', new Float32BufferAttribute( uv, 2 ) );\n\t\tif ( normal.length > 0 ) simplifiedGeometry.setAttribute( 'normal', new Float32BufferAttribute( normal, 3 ) );\n\t\tif ( tangent.length > 0 ) simplifiedGeometry.setAttribute( 'tangent', new Float32BufferAttribute( tangent, 4 ) );\n\t\tif ( color.length > 0 ) simplifiedGeometry.setAttribute( 'color', new Float32BufferAttribute( color, 3 ) );\n\n\t\tsimplifiedGeometry.setIndex( index );\n\n\t\treturn simplifiedGeometry;\n\n\t}\n\n}\n\nfunction pushIfUnique( array, object ) {\n\n\tif ( array.indexOf( object ) === - 1 ) array.push( object );\n\n}\n\nfunction removeFromArray( array, object ) {\n\n\tconst k = array.indexOf( object );\n\tif ( k > - 1 ) array.splice( k, 1 );\n\n}\n\nfunction computeEdgeCollapseCost( u, v ) {\n\n\t// if we collapse edge uv by moving u to v then how\n\t// much different will the model change, i.e. the \"error\".\n\n\tconst edgelength = v.position.distanceTo( u.position );\n\tlet curvature = 0;\n\n\tconst sideFaces = [];\n\n\t// find the \"sides\" triangles that are on the edge uv\n\tfor ( let i = 0, il = u.faces.length; i < il; i ++ ) {\n\n\t\tconst face = u.faces[ i ];\n\n\t\tif ( face.hasVertex( v ) ) {\n\n\t\t\tsideFaces.push( face );\n\n\t\t}\n\n\t}\n\n\t// use the triangle facing most away from the sides\n\t// to determine our curvature term\n\tfor ( let i = 0, il = u.faces.length; i < il; i ++ ) {\n\n\t\tlet minCurvature = 1;\n\t\tconst face = u.faces[ i ];\n\n\t\tfor ( let j = 0; j < sideFaces.length; j ++ ) {\n\n\t\t\tconst sideFace = sideFaces[ j ];\n\t\t\t// use dot product of face normals.\n\t\t\tconst dotProd = face.normal.dot( sideFace.normal );\n\t\t\tminCurvature = Math.min( minCurvature, ( 1.001 - dotProd ) / 2 );\n\n\t\t}\n\n\t\tcurvature = Math.max( curvature, minCurvature );\n\n\t}\n\n\t// crude approach in attempt to preserve borders\n\t// though it seems not to be totally correct\n\tconst borders = 0;\n\n\tif ( sideFaces.length < 2 ) {\n\n\t\t// we add some arbitrary cost for borders,\n\t\t// borders += 10;\n\t\tcurvature = 1;\n\n\t}\n\n\tconst amt = edgelength * curvature + borders;\n\n\treturn amt;\n\n}\n\nfunction computeEdgeCostAtVertex( v ) {\n\n\t// compute the edge collapse cost for all edges that start\n\t// from vertex v. Since we are only interested in reducing\n\t// the object by selecting the min cost edge at each step, we\n\t// only cache the cost of the least cost edge at this vertex\n\t// (in member variable collapse) as well as the value of the\n\t// cost (in member variable collapseCost).\n\n\tif ( v.neighbors.length === 0 ) {\n\n\t\t// collapse if no neighbors.\n\t\tv.collapseNeighbor = null;\n\t\tv.collapseCost = - 0.01;\n\n\t\treturn;\n\n\t}\n\n\tv.collapseCost = 100000;\n\tv.collapseNeighbor = null;\n\n\t// search all neighboring edges for \"least cost\" edge\n\tfor ( let i = 0; i < v.neighbors.length; i ++ ) {\n\n\t\tconst collapseCost = computeEdgeCollapseCost( v, v.neighbors[ i ] );\n\n\t\tif ( ! v.collapseNeighbor ) {\n\n\t\t\tv.collapseNeighbor = v.neighbors[ i ];\n\t\t\tv.collapseCost = collapseCost;\n\t\t\tv.minCost = collapseCost;\n\t\t\tv.totalCost = 0;\n\t\t\tv.costCount = 0;\n\n\t\t}\n\n\t\tv.costCount ++;\n\t\tv.totalCost += collapseCost;\n\n\t\tif ( collapseCost < v.minCost ) {\n\n\t\t\tv.collapseNeighbor = v.neighbors[ i ];\n\t\t\tv.minCost = collapseCost;\n\n\t\t}\n\n\t}\n\n\t// we average the cost of collapsing at this vertex\n\tv.collapseCost = v.totalCost / v.costCount;\n\t// v.collapseCost = v.minCost;\n\n}\n\nfunction removeVertex( v, vertices ) {\n\n\tconsole.assert( v.faces.length === 0 );\n\n\twhile ( v.neighbors.length ) {\n\n\t\tconst n = v.neighbors.pop();\n\t\tremoveFromArray( n.neighbors, v );\n\n\t}\n\n\tremoveFromArray( vertices, v );\n\n}\n\nfunction removeFace( f, faces ) {\n\n\tremoveFromArray( faces, f );\n\n\tif ( f.v1 ) removeFromArray( f.v1.faces, f );\n\tif ( f.v2 ) removeFromArray( f.v2.faces, f );\n\tif ( f.v3 ) removeFromArray( f.v3.faces, f );\n\n\t// TODO optimize this!\n\tconst vs = [ f.v1, f.v2, f.v3 ];\n\n\tfor ( let i = 0; i < 3; i ++ ) {\n\n\t\tconst v1 = vs[ i ];\n\t\tconst v2 = vs[ ( i + 1 ) % 3 ];\n\n\t\tif ( ! v1 || ! v2 ) continue;\n\n\t\tv1.removeIfNonNeighbor( v2 );\n\t\tv2.removeIfNonNeighbor( v1 );\n\n\t}\n\n}\n\nfunction collapse( vertices, faces, u, v ) {\n\n\t// Collapse the edge uv by moving vertex u onto v\n\n\tif ( ! v ) {\n\n\t\t// u is a vertex all by itself so just delete it..\n\t\tremoveVertex( u, vertices );\n\t\treturn;\n\n\t}\n\n\tif ( v.uv ) {\n\n\t\tu.uv.copy( v.uv );\n\n\t}\n\n\tif ( v.normal ) {\n\n\t\tv.normal.add( u.normal ).normalize();\n\n\t}\n\n\tif ( v.tangent ) {\n\n\t\tv.tangent.add( u.tangent ).normalize();\n\n\t}\n\n\tconst tmpVertices = [];\n\n\tfor ( let i = 0; i < u.neighbors.length; i ++ ) {\n\n\t\ttmpVertices.push( u.neighbors[ i ] );\n\n\t}\n\n\n\t// delete triangles on edge uv:\n\tfor ( let i = u.faces.length - 1; i >= 0; i -- ) {\n\n\t\tif ( u.faces[ i ] && u.faces[ i ].hasVertex( v ) ) {\n\n\t\t\tremoveFace( u.faces[ i ], faces );\n\n\t\t}\n\n\t}\n\n\t// update remaining triangles to have v instead of u\n\tfor ( let i = u.faces.length - 1; i >= 0; i -- ) {\n\n\t\tu.faces[ i ].replaceVertex( u, v );\n\n\t}\n\n\n\tremoveVertex( u, vertices );\n\n\t// recompute the edge collapse costs in neighborhood\n\tfor ( let i = 0; i < tmpVertices.length; i ++ ) {\n\n\t\tcomputeEdgeCostAtVertex( tmpVertices[ i ] );\n\n\t}\n\n}\n\n\n\nfunction minimumCostEdge( vertices ) {\n\n\t// O(n * n) approach. TODO optimize this\n\n\tlet least = vertices[ 0 ];\n\n\tfor ( let i = 0; i < vertices.length; i ++ ) {\n\n\t\tif ( vertices[ i ].collapseCost < least.collapseCost ) {\n\n\t\t\tleast = vertices[ i ];\n\n\t\t}\n\n\t}\n\n\treturn least;\n\n}\n\n// we use a triangle class to represent structure of face slightly differently\n\nclass Triangle {\n\n\tconstructor( v1, v2, v3, a, b, c ) {\n\n\t\tthis.a = a;\n\t\tthis.b = b;\n\t\tthis.c = c;\n\n\t\tthis.v1 = v1;\n\t\tthis.v2 = v2;\n\t\tthis.v3 = v3;\n\n\t\tthis.normal = new Vector3();\n\n\t\tthis.computeNormal();\n\n\t\tv1.faces.push( this );\n\t\tv1.addUniqueNeighbor( v2 );\n\t\tv1.addUniqueNeighbor( v3 );\n\n\t\tv2.faces.push( this );\n\t\tv2.addUniqueNeighbor( v1 );\n\t\tv2.addUniqueNeighbor( v3 );\n\n\n\t\tv3.faces.push( this );\n\t\tv3.addUniqueNeighbor( v1 );\n\t\tv3.addUniqueNeighbor( v2 );\n\n\t}\n\n\tcomputeNormal() {\n\n\t\tconst vA = this.v1.position;\n\t\tconst vB = this.v2.position;\n\t\tconst vC = this.v3.position;\n\n\t\t_cb.subVectors( vC, vB );\n\t\t_ab.subVectors( vA, vB );\n\t\t_cb.cross( _ab ).normalize();\n\n\t\tthis.normal.copy( _cb );\n\n\t}\n\n\thasVertex( v ) {\n\n\t\treturn v === this.v1 || v === this.v2 || v === this.v3;\n\n\t}\n\n\treplaceVertex( oldv, newv ) {\n\n\t\tif ( oldv === this.v1 ) this.v1 = newv;\n\t\telse if ( oldv === this.v2 ) this.v2 = newv;\n\t\telse if ( oldv === this.v3 ) this.v3 = newv;\n\n\t\tremoveFromArray( oldv.faces, this );\n\t\tnewv.faces.push( this );\n\n\n\t\toldv.removeIfNonNeighbor( this.v1 );\n\t\tthis.v1.removeIfNonNeighbor( oldv );\n\n\t\toldv.removeIfNonNeighbor( this.v2 );\n\t\tthis.v2.removeIfNonNeighbor( oldv );\n\n\t\toldv.removeIfNonNeighbor( this.v3 );\n\t\tthis.v3.removeIfNonNeighbor( oldv );\n\n\t\tthis.v1.addUniqueNeighbor( this.v2 );\n\t\tthis.v1.addUniqueNeighbor( this.v3 );\n\n\t\tthis.v2.addUniqueNeighbor( this.v1 );\n\t\tthis.v2.addUniqueNeighbor( this.v3 );\n\n\t\tthis.v3.addUniqueNeighbor( this.v1 );\n\t\tthis.v3.addUniqueNeighbor( this.v2 );\n\n\t\tthis.computeNormal();\n\n\t}\n\n}\n\nclass Vertex {\n\n\tconstructor( v, uv, normal, tangent, color ) {\n\n\t\tthis.position = v;\n\t\tthis.uv = uv;\n\t\tthis.normal = normal;\n\t\tthis.tangent = tangent;\n\t\tthis.color = color;\n\n\t\tthis.id = - 1; // external use position in vertices list (for e.g. face generation)\n\n\t\tthis.faces = []; // faces vertex is connected\n\t\tthis.neighbors = []; // neighbouring vertices aka \"adjacentVertices\"\n\n\t\t// these will be computed in computeEdgeCostAtVertex()\n\t\tthis.collapseCost = 0; // cost of collapsing this vertex, the less the better. aka objdist\n\t\tthis.collapseNeighbor = null; // best candinate for collapsing\n\n\t}\n\n\taddUniqueNeighbor( vertex ) {\n\n\t\tpushIfUnique( this.neighbors, vertex );\n\n\t}\n\n\tremoveIfNonNeighbor( n ) {\n\n\t\tconst neighbors = this.neighbors;\n\t\tconst faces = this.faces;\n\n\t\tconst offset = neighbors.indexOf( n );\n\n\t\tif ( offset === - 1 ) return;\n\n\t\tfor ( let i = 0; i < faces.length; i ++ ) {\n\n\t\t\tif ( faces[ i ].hasVertex( n ) ) return;\n\n\t\t}\n\n\t\tneighbors.splice( offset, 1 );\n\n\t}\n\n}\n\nexport { SimplifyModifier };\n", "import {\n\tBufferGeometry,\n\tColor,\n\tFloat32BufferAttribute,\n\tVector2,\n\tVector3\n} from 'three';\n\n/**\n * Break faces with edges longer than maxEdgeLength\n */\n\nclass TessellateModifier {\n\n\tconstructor( maxEdgeLength = 0.1, maxIterations = 6 ) {\n\n\t\tthis.maxEdgeLength = maxEdgeLength;\n\t\tthis.maxIterations = maxIterations;\n\n\t}\n\n\tmodify( geometry ) {\n\n\t\tif ( geometry.index !== null ) {\n\n\t\t\tgeometry = geometry.toNonIndexed();\n\n\t\t}\n\n\t\t//\n\n\t\tconst maxIterations = this.maxIterations;\n\t\tconst maxEdgeLengthSquared = this.maxEdgeLength * this.maxEdgeLength;\n\n\t\tconst va = new Vector3();\n\t\tconst vb = new Vector3();\n\t\tconst vc = new Vector3();\n\t\tconst vm = new Vector3();\n\t\tconst vs = [ va, vb, vc, vm ];\n\n\t\tconst na = new Vector3();\n\t\tconst nb = new Vector3();\n\t\tconst nc = new Vector3();\n\t\tconst nm = new Vector3();\n\t\tconst ns = [ na, nb, nc, nm ];\n\n\t\tconst ca = new Color();\n\t\tconst cb = new Color();\n\t\tconst cc = new Color();\n\t\tconst cm = new Color();\n\t\tconst cs = [ ca, cb, cc, cm ];\n\n\t\tconst ua = new Vector2();\n\t\tconst ub = new Vector2();\n\t\tconst uc = new Vector2();\n\t\tconst um = new Vector2();\n\t\tconst us = [ ua, ub, uc, um ];\n\n\t\tconst u2a = new Vector2();\n\t\tconst u2b = new Vector2();\n\t\tconst u2c = new Vector2();\n\t\tconst u2m = new Vector2();\n\t\tconst u2s = [ u2a, u2b, u2c, u2m ];\n\n\t\tconst attributes = geometry.attributes;\n\t\tconst hasNormals = attributes.normal !== undefined;\n\t\tconst hasColors = attributes.color !== undefined;\n\t\tconst hasUVs = attributes.uv !== undefined;\n\t\tconst hasUV1s = attributes.uv1 !== undefined;\n\n\t\tlet positions = attributes.position.array;\n\t\tlet normals = hasNormals ? attributes.normal.array : null;\n\t\tlet colors = hasColors ? attributes.color.array : null;\n\t\tlet uvs = hasUVs ? attributes.uv.array : null;\n\t\tlet uv1s = hasUV1s ? attributes.uv1.array : null;\n\n\t\tlet positions2 = positions;\n\t\tlet normals2 = normals;\n\t\tlet colors2 = colors;\n\t\tlet uvs2 = uvs;\n\t\tlet uv1s2 = uv1s;\n\n\t\tlet iteration = 0;\n\t\tlet tessellating = true;\n\n\t\tfunction addTriangle( a, b, c ) {\n\n\t\t\tconst v1 = vs[ a ];\n\t\t\tconst v2 = vs[ b ];\n\t\t\tconst v3 = vs[ c ];\n\n\t\t\tpositions2.push( v1.x, v1.y, v1.z );\n\t\t\tpositions2.push( v2.x, v2.y, v2.z );\n\t\t\tpositions2.push( v3.x, v3.y, v3.z );\n\n\t\t\tif ( hasNormals ) {\n\n\t\t\t\tconst n1 = ns[ a ];\n\t\t\t\tconst n2 = ns[ b ];\n\t\t\t\tconst n3 = ns[ c ];\n\n\t\t\t\tnormals2.push( n1.x, n1.y, n1.z );\n\t\t\t\tnormals2.push( n2.x, n2.y, n2.z );\n\t\t\t\tnormals2.push( n3.x, n3.y, n3.z );\n\n\t\t\t}\n\n\t\t\tif ( hasColors ) {\n\n\t\t\t\tconst c1 = cs[ a ];\n\t\t\t\tconst c2 = cs[ b ];\n\t\t\t\tconst c3 = cs[ c ];\n\n\t\t\t\tcolors2.push( c1.r, c1.g, c1.b );\n\t\t\t\tcolors2.push( c2.r, c2.g, c2.b );\n\t\t\t\tcolors2.push( c3.r, c3.g, c3.b );\n\n\t\t\t}\n\n\t\t\tif ( hasUVs ) {\n\n\t\t\t\tconst u1 = us[ a ];\n\t\t\t\tconst u2 = us[ b ];\n\t\t\t\tconst u3 = us[ c ];\n\n\t\t\t\tuvs2.push( u1.x, u1.y );\n\t\t\t\tuvs2.push( u2.x, u2.y );\n\t\t\t\tuvs2.push( u3.x, u3.y );\n\n\t\t\t}\n\n\t\t\tif ( hasUV1s ) {\n\n\t\t\t\tconst u21 = u2s[ a ];\n\t\t\t\tconst u22 = u2s[ b ];\n\t\t\t\tconst u23 = u2s[ c ];\n\n\t\t\t\tuv1s2.push( u21.x, u21.y );\n\t\t\t\tuv1s2.push( u22.x, u22.y );\n\t\t\t\tuv1s2.push( u23.x, u23.y );\n\n\t\t\t}\n\n\t\t}\n\n\t\twhile ( tessellating && iteration < maxIterations ) {\n\n\t\t\titeration ++;\n\t\t\ttessellating = false;\n\n\t\t\tpositions = positions2;\n\t\t\tpositions2 = [];\n\n\t\t\tif ( hasNormals ) {\n\n\t\t\t\tnormals = normals2;\n\t\t\t\tnormals2 = [];\n\n\t\t\t}\n\n\t\t\tif ( hasColors ) {\n\n\t\t\t\tcolors = colors2;\n\t\t\t\tcolors2 = [];\n\n\t\t\t}\n\n\t\t\tif ( hasUVs ) {\n\n\t\t\t\tuvs = uvs2;\n\t\t\t\tuvs2 = [];\n\n\t\t\t}\n\n\t\t\tif ( hasUV1s ) {\n\n\t\t\t\tuv1s = uv1s2;\n\t\t\t\tuv1s2 = [];\n\n\t\t\t}\n\n\t\t\tfor ( let i = 0, i2 = 0, il = positions.length; i < il; i += 9, i2 += 6 ) {\n\n\t\t\t\tva.fromArray( positions, i + 0 );\n\t\t\t\tvb.fromArray( positions, i + 3 );\n\t\t\t\tvc.fromArray( positions, i + 6 );\n\n\t\t\t\tif ( hasNormals ) {\n\n\t\t\t\t\tna.fromArray( normals, i + 0 );\n\t\t\t\t\tnb.fromArray( normals, i + 3 );\n\t\t\t\t\tnc.fromArray( normals, i + 6 );\n\n\t\t\t\t}\n\n\t\t\t\tif ( hasColors ) {\n\n\t\t\t\t\tca.fromArray( colors, i + 0 );\n\t\t\t\t\tcb.fromArray( colors, i + 3 );\n\t\t\t\t\tcc.fromArray( colors, i + 6 );\n\n\t\t\t\t}\n\n\t\t\t\tif ( hasUVs ) {\n\n\t\t\t\t\tua.fromArray( uvs, i2 + 0 );\n\t\t\t\t\tub.fromArray( uvs, i2 + 2 );\n\t\t\t\t\tuc.fromArray( uvs, i2 + 4 );\n\n\t\t\t\t}\n\n\t\t\t\tif ( hasUV1s ) {\n\n\t\t\t\t\tu2a.fromArray( uv1s, i2 + 0 );\n\t\t\t\t\tu2b.fromArray( uv1s, i2 + 2 );\n\t\t\t\t\tu2c.fromArray( uv1s, i2 + 4 );\n\n\t\t\t\t}\n\n\t\t\t\tconst dab = va.distanceToSquared( vb );\n\t\t\t\tconst dbc = vb.distanceToSquared( vc );\n\t\t\t\tconst dac = va.distanceToSquared( vc );\n\n\t\t\t\tif ( dab > maxEdgeLengthSquared || dbc > maxEdgeLengthSquared || dac > maxEdgeLengthSquared ) {\n\n\t\t\t\t\ttessellating = true;\n\n\t\t\t\t\tif ( dab >= dbc && dab >= dac ) {\n\n\t\t\t\t\t\tvm.lerpVectors( va, vb, 0.5 );\n\t\t\t\t\t\tif ( hasNormals ) nm.lerpVectors( na, nb, 0.5 );\n\t\t\t\t\t\tif ( hasColors ) cm.lerpColors( ca, cb, 0.5 );\n\t\t\t\t\t\tif ( hasUVs ) um.lerpVectors( ua, ub, 0.5 );\n\t\t\t\t\t\tif ( hasUV1s ) u2m.lerpVectors( u2a, u2b, 0.5 );\n\n\t\t\t\t\t\taddTriangle( 0, 3, 2 );\n\t\t\t\t\t\taddTriangle( 3, 1, 2 );\n\n\t\t\t\t\t} else if ( dbc >= dab && dbc >= dac ) {\n\n\t\t\t\t\t\tvm.lerpVectors( vb, vc, 0.5 );\n\t\t\t\t\t\tif ( hasNormals ) nm.lerpVectors( nb, nc, 0.5 );\n\t\t\t\t\t\tif ( hasColors ) cm.lerpColors( cb, cc, 0.5 );\n\t\t\t\t\t\tif ( hasUVs ) um.lerpVectors( ub, uc, 0.5 );\n\t\t\t\t\t\tif ( hasUV1s ) u2m.lerpVectors( u2b, u2c, 0.5 );\n\n\t\t\t\t\t\taddTriangle( 0, 1, 3 );\n\t\t\t\t\t\taddTriangle( 3, 2, 0 );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tvm.lerpVectors( va, vc, 0.5 );\n\t\t\t\t\t\tif ( hasNormals ) nm.lerpVectors( na, nc, 0.5 );\n\t\t\t\t\t\tif ( hasColors ) cm.lerpColors( ca, cc, 0.5 );\n\t\t\t\t\t\tif ( hasUVs ) um.lerpVectors( ua, uc, 0.5 );\n\t\t\t\t\t\tif ( hasUV1s ) u2m.lerpVectors( u2a, u2c, 0.5 );\n\n\t\t\t\t\t\taddTriangle( 0, 1, 3 );\n\t\t\t\t\t\taddTriangle( 3, 1, 2 );\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\taddTriangle( 0, 1, 2 );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst geometry2 = new BufferGeometry();\n\n\t\tgeometry2.setAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) );\n\n\t\tif ( hasNormals ) {\n\n\t\t\tgeometry2.setAttribute( 'normal', new Float32BufferAttribute( normals2, 3 ) );\n\n\t\t}\n\n\t\tif ( hasColors ) {\n\n\t\t\tgeometry2.setAttribute( 'color', new Float32BufferAttribute( colors2, 3 ) );\n\n\t\t}\n\n\t\tif ( hasUVs ) {\n\n\t\t\tgeometry2.setAttribute( 'uv', new Float32BufferAttribute( uvs2, 2 ) );\n\n\t\t}\n\n\t\tif ( hasUV1s ) {\n\n\t\t\tgeometry2.setAttribute( 'uv1', new Float32BufferAttribute( uv1s2, 2 ) );\n\n\t\t}\n\n\t\treturn geometry2;\n\n\t}\n\n}\n\nexport { TessellateModifier };\n", "import { Mesh, MeshBasicMaterial, SphereGeometry, Vector3 } from 'three';\n\n/**\n * A ground-projected skybox. The height is how far the camera that took the photo was above the ground - \n * a larger value will magnify the downward part of the image. By default the object is centered at the camera, \n * so it is often helpful to set skybox.position.y = height to put the ground at the origin. Set the radius \n * large enough to ensure your user's camera stays inside.\n */\n\nclass GroundedSkybox extends Mesh {\n\n\tconstructor( map, height, radius, resolution = 128 ) {\n\n\t\tif ( height <= 0 || radius <= 0 || resolution <= 0 ) {\n\n\t\t\tthrow new Error( 'GroundedSkybox height, radius, and resolution must be positive.' );\n\n\t\t}\n\n\t\tconst geometry = new SphereGeometry( radius, 2 * resolution, resolution );\n\t\tgeometry.scale( 1, 1, -1 );\n\n\t\tconst pos = geometry.getAttribute( 'position' );\n\t\tconst tmp = new Vector3();\n\n\t\tfor ( let i = 0; i < pos.count; ++ i ) {\n\n\t\t\ttmp.fromBufferAttribute( pos, i );\n\t\t\tif ( tmp.y < 0 ) {\n\n\t\t\t\t// Smooth out the transition from flat floor to sphere:\n\t\t\t\tconst y1 = - height * 3 / 2;\n\t\t\t\tconst f =\n\t\t\t\t\t\ttmp.y < y1 ? - height / tmp.y : ( 1 - tmp.y * tmp.y / ( 3 * y1 * y1 ) );\n\t\t\t\ttmp.multiplyScalar( f );\n\t\t\t\ttmp.toArray( pos.array, 3 * i );\n\n\t\t\t}\n\n\t\t}\n\n\t\tpos.needsUpdate = true;\n\n\t\tsuper( geometry, new MeshBasicMaterial( { map, depthWrite: false } ) );\n\n\t}\n\n}\n\nexport { GroundedSkybox };\n", "import {\n\tAdditiveBlending,\n\tBox2,\n\tBufferGeometry,\n\tColor,\n\tFramebufferTexture,\n\tInterleavedBuffer,\n\tInterleavedBufferAttribute,\n\tMesh,\n\tMeshBasicMaterial,\n\tRawShaderMaterial,\n\tUnsignedByteType,\n\tVector2,\n\tVector3,\n\tVector4\n} from 'three';\n\nclass Lensflare extends Mesh {\n\n\tconstructor() {\n\n\t\tsuper( Lensflare.Geometry, new MeshBasicMaterial( { opacity: 0, transparent: true } ) );\n\n\t\tthis.isLensflare = true;\n\n\t\tthis.type = 'Lensflare';\n\t\tthis.frustumCulled = false;\n\t\tthis.renderOrder = Infinity;\n\n\t\t//\n\n\t\tconst positionScreen = new Vector3();\n\t\tconst positionView = new Vector3();\n\n\t\t// textures\n\n\t\tconst tempMap = new FramebufferTexture( 16, 16 );\n\t\tconst occlusionMap = new FramebufferTexture( 16, 16 );\n\n\t\tlet currentType = UnsignedByteType;\n\n\t\t// material\n\n\t\tconst geometry = Lensflare.Geometry;\n\n\t\tconst material1a = new RawShaderMaterial( {\n\t\t\tuniforms: {\n\t\t\t\t'scale': { value: null },\n\t\t\t\t'screenPosition': { value: null }\n\t\t\t},\n\t\t\tvertexShader: /* glsl */`\n\n\t\t\t\tprecision highp float;\n\n\t\t\t\tuniform vec3 screenPosition;\n\t\t\t\tuniform vec2 scale;\n\n\t\t\t\tattribute vec3 position;\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tgl_Position = vec4( position.xy * scale + screenPosition.xy, screenPosition.z, 1.0 );\n\n\t\t\t\t}`,\n\n\t\t\tfragmentShader: /* glsl */`\n\n\t\t\t\tprecision highp float;\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tgl_FragColor = vec4( 1.0, 0.0, 1.0, 1.0 );\n\n\t\t\t\t}`,\n\t\t\tdepthTest: true,\n\t\t\tdepthWrite: false,\n\t\t\ttransparent: false\n\t\t} );\n\n\t\tconst material1b = new RawShaderMaterial( {\n\t\t\tuniforms: {\n\t\t\t\t'map': { value: tempMap },\n\t\t\t\t'scale': { value: null },\n\t\t\t\t'screenPosition': { value: null }\n\t\t\t},\n\t\t\tvertexShader: /* glsl */`\n\n\t\t\t\tprecision highp float;\n\n\t\t\t\tuniform vec3 screenPosition;\n\t\t\t\tuniform vec2 scale;\n\n\t\t\t\tattribute vec3 position;\n\t\t\t\tattribute vec2 uv;\n\n\t\t\t\tvarying vec2 vUV;\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvUV = uv;\n\n\t\t\t\t\tgl_Position = vec4( position.xy * scale + screenPosition.xy, screenPosition.z, 1.0 );\n\n\t\t\t\t}`,\n\n\t\t\tfragmentShader: /* glsl */`\n\n\t\t\t\tprecision highp float;\n\n\t\t\t\tuniform sampler2D map;\n\n\t\t\t\tvarying vec2 vUV;\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tgl_FragColor = texture2D( map, vUV );\n\n\t\t\t\t}`,\n\t\t\tdepthTest: false,\n\t\t\tdepthWrite: false,\n\t\t\ttransparent: false\n\t\t} );\n\n\t\t// the following object is used for occlusionMap generation\n\n\t\tconst mesh1 = new Mesh( geometry, material1a );\n\n\t\t//\n\n\t\tconst elements = [];\n\n\t\tconst shader = LensflareElement.Shader;\n\n\t\tconst material2 = new RawShaderMaterial( {\n\t\t\tname: shader.name,\n\t\t\tuniforms: {\n\t\t\t\t'map': { value: null },\n\t\t\t\t'occlusionMap': { value: occlusionMap },\n\t\t\t\t'color': { value: new Color( 0xffffff ) },\n\t\t\t\t'scale': { value: new Vector2() },\n\t\t\t\t'screenPosition': { value: new Vector3() }\n\t\t\t},\n\t\t\tvertexShader: shader.vertexShader,\n\t\t\tfragmentShader: shader.fragmentShader,\n\t\t\tblending: AdditiveBlending,\n\t\t\ttransparent: true,\n\t\t\tdepthWrite: false\n\t\t} );\n\n\t\tconst mesh2 = new Mesh( geometry, material2 );\n\n\t\tthis.addElement = function ( element ) {\n\n\t\t\telements.push( element );\n\n\t\t};\n\n\t\t//\n\n\t\tconst scale = new Vector2();\n\t\tconst screenPositionPixels = new Vector2();\n\t\tconst validArea = new Box2();\n\t\tconst viewport = new Vector4();\n\n\t\tthis.onBeforeRender = function ( renderer, scene, camera ) {\n\n\t\t\trenderer.getCurrentViewport( viewport );\n\n\t\t\tconst renderTarget = renderer.getRenderTarget();\n\t\t\tconst type = ( renderTarget !== null ) ? renderTarget.texture.type : UnsignedByteType;\n\n\t\t\tif ( currentType !== type ) {\n\n\t\t\t\ttempMap.dispose();\n\t\t\t\tocclusionMap.dispose();\n\n\t\t\t\ttempMap.type = occlusionMap.type = type;\n\n\t\t\t\tcurrentType = type;\n\n\t\t\t}\n\n\t\t\tconst invAspect = viewport.w / viewport.z;\n\t\t\tconst halfViewportWidth = viewport.z / 2.0;\n\t\t\tconst halfViewportHeight = viewport.w / 2.0;\n\n\t\t\tlet size = 16 / viewport.w;\n\t\t\tscale.set( size * invAspect, size );\n\n\t\t\tvalidArea.min.set( viewport.x, viewport.y );\n\t\t\tvalidArea.max.set( viewport.x + ( viewport.z - 16 ), viewport.y + ( viewport.w - 16 ) );\n\n\t\t\t// calculate position in screen space\n\n\t\t\tpositionView.setFromMatrixPosition( this.matrixWorld );\n\t\t\tpositionView.applyMatrix4( camera.matrixWorldInverse );\n\n\t\t\tif ( positionView.z > 0 ) return; // lensflare is behind the camera\n\n\t\t\tpositionScreen.copy( positionView ).applyMatrix4( camera.projectionMatrix );\n\n\t\t\t// horizontal and vertical coordinate of the lower left corner of the pixels to copy\n\n\t\t\tscreenPositionPixels.x = viewport.x + ( positionScreen.x * halfViewportWidth ) + halfViewportWidth - 8;\n\t\t\tscreenPositionPixels.y = viewport.y + ( positionScreen.y * halfViewportHeight ) + halfViewportHeight - 8;\n\n\t\t\t// screen cull\n\n\t\t\tif ( validArea.containsPoint( screenPositionPixels ) ) {\n\n\t\t\t\t// save current RGB to temp texture\n\n\t\t\t\trenderer.copyFramebufferToTexture( tempMap, screenPositionPixels );\n\n\t\t\t\t// render pink quad\n\n\t\t\t\tlet uniforms = material1a.uniforms;\n\t\t\t\tuniforms[ 'scale' ].value = scale;\n\t\t\t\tuniforms[ 'screenPosition' ].value = positionScreen;\n\n\t\t\t\trenderer.renderBufferDirect( camera, null, geometry, material1a, mesh1, null );\n\n\t\t\t\t// copy result to occlusionMap\n\n\t\t\t\trenderer.copyFramebufferToTexture( occlusionMap, screenPositionPixels );\n\n\t\t\t\t// restore graphics\n\n\t\t\t\tuniforms = material1b.uniforms;\n\t\t\t\tuniforms[ 'scale' ].value = scale;\n\t\t\t\tuniforms[ 'screenPosition' ].value = positionScreen;\n\n\t\t\t\trenderer.renderBufferDirect( camera, null, geometry, material1b, mesh1, null );\n\n\t\t\t\t// render elements\n\n\t\t\t\tconst vecX = - positionScreen.x * 2;\n\t\t\t\tconst vecY = - positionScreen.y * 2;\n\n\t\t\t\tfor ( let i = 0, l = elements.length; i < l; i ++ ) {\n\n\t\t\t\t\tconst element = elements[ i ];\n\n\t\t\t\t\tconst uniforms = material2.uniforms;\n\n\t\t\t\t\tuniforms[ 'color' ].value.copy( element.color );\n\t\t\t\t\tuniforms[ 'map' ].value = element.texture;\n\t\t\t\t\tuniforms[ 'screenPosition' ].value.x = positionScreen.x + vecX * element.distance;\n\t\t\t\t\tuniforms[ 'screenPosition' ].value.y = positionScreen.y + vecY * element.distance;\n\n\t\t\t\t\tsize = element.size / viewport.w;\n\t\t\t\t\tconst invAspect = viewport.w / viewport.z;\n\n\t\t\t\t\tuniforms[ 'scale' ].value.set( size * invAspect, size );\n\n\t\t\t\t\tmaterial2.uniformsNeedUpdate = true;\n\n\t\t\t\t\trenderer.renderBufferDirect( camera, null, geometry, material2, mesh2, null );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t};\n\n\t\tthis.dispose = function () {\n\n\t\t\tmaterial1a.dispose();\n\t\t\tmaterial1b.dispose();\n\t\t\tmaterial2.dispose();\n\n\t\t\ttempMap.dispose();\n\t\t\tocclusionMap.dispose();\n\n\t\t\tfor ( let i = 0, l = elements.length; i < l; i ++ ) {\n\n\t\t\t\telements[ i ].texture.dispose();\n\n\t\t\t}\n\n\t\t};\n\n\t}\n\n}\n\n//\n\nclass LensflareElement {\n\n\tconstructor( texture, size = 1, distance = 0, color = new Color( 0xffffff ) ) {\n\n\t\tthis.texture = texture;\n\t\tthis.size = size;\n\t\tthis.distance = distance;\n\t\tthis.color = color;\n\n\t}\n\n}\n\nLensflareElement.Shader = {\n\n\tname: 'LensflareElementShader',\n\n\tuniforms: {\n\n\t\t'map': { value: null },\n\t\t'occlusionMap': { value: null },\n\t\t'color': { value: null },\n\t\t'scale': { value: null },\n\t\t'screenPosition': { value: null }\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tprecision highp float;\n\n\t\tuniform vec3 screenPosition;\n\t\tuniform vec2 scale;\n\n\t\tuniform sampler2D occlusionMap;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\n\t\tvarying vec2 vUV;\n\t\tvarying float vVisibility;\n\n\t\tvoid main() {\n\n\t\t\tvUV = uv;\n\n\t\t\tvec2 pos = position.xy;\n\n\t\t\tvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\n\t\t\tvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\n\t\t\tvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\n\t\t\tvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\n\t\t\tvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\n\t\t\tvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\n\t\t\tvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\n\t\t\tvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\n\t\t\tvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\n\n\t\t\tvVisibility = visibility.r / 9.0;\n\t\t\tvVisibility *= 1.0 - visibility.g / 9.0;\n\t\t\tvVisibility *= visibility.b / 9.0;\n\n\t\t\tgl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\tprecision highp float;\n\n\t\tuniform sampler2D map;\n\t\tuniform vec3 color;\n\n\t\tvarying vec2 vUV;\n\t\tvarying float vVisibility;\n\n\t\tvoid main() {\n\n\t\t\tvec4 texture = texture2D( map, vUV );\n\t\t\ttexture.a *= vVisibility;\n\t\t\tgl_FragColor = texture;\n\t\t\tgl_FragColor.rgb *= color;\n\n\t\t}`\n\n};\n\nLensflare.Geometry = ( function () {\n\n\tconst geometry = new BufferGeometry();\n\n\tconst float32Array = new Float32Array( [\n\t\t- 1, - 1, 0, 0, 0,\n\t\t1, - 1, 0, 1, 0,\n\t\t1, 1, 0, 1, 1,\n\t\t- 1, 1, 0, 0, 1\n\t] );\n\n\tconst interleavedBuffer = new InterleavedBuffer( float32Array, 5 );\n\n\tgeometry.setIndex( [ 0, 1, 2,\t0, 2, 3 ] );\n\tgeometry.setAttribute( 'position', new InterleavedBufferAttribute( interleavedBuffer, 3, 0, false ) );\n\tgeometry.setAttribute( 'uv', new InterleavedBufferAttribute( interleavedBuffer, 2, 3, false ) );\n\n\treturn geometry;\n\n} )();\n\nexport { Lensflare, LensflareElement };\n", "import {\n\tBufferAttribute,\n\tBufferGeometry,\n\tColor,\n\tDynamicDrawUsage,\n\tMesh,\n\tSphere,\n\tVector3\n} from 'three';\n\n/**\n * Port of http://webglsamples.org/blob/blob.html\n */\n\nclass MarchingCubes extends Mesh {\n\n\tconstructor( resolution, material, enableUvs = false, enableColors = false, maxPolyCount = 10000 ) {\n\n\t\tconst geometry = new BufferGeometry();\n\n\t\tsuper( geometry, material );\n\n\t\tthis.isMarchingCubes = true;\n\n\t\tconst scope = this;\n\n\t\t// temp buffers used in polygonize\n\n\t\tconst vlist = new Float32Array( 12 * 3 );\n\t\tconst nlist = new Float32Array( 12 * 3 );\n\t\tconst clist = new Float32Array( 12 * 3 );\n\n\t\tthis.enableUvs = enableUvs;\n\t\tthis.enableColors = enableColors;\n\n\t\t// functions have to be object properties\n\t\t// prototype functions kill performance\n\t\t// (tested and it was 4x slower !!!)\n\n\t\tthis.init = function ( resolution ) {\n\n\t\t\tthis.resolution = resolution;\n\n\t\t\t// parameters\n\n\t\t\tthis.isolation = 80.0;\n\n\t\t\t// size of field, 32 is pushing it in Javascript :)\n\n\t\t\tthis.size = resolution;\n\t\t\tthis.size2 = this.size * this.size;\n\t\t\tthis.size3 = this.size2 * this.size;\n\t\t\tthis.halfsize = this.size / 2.0;\n\n\t\t\t// deltas\n\n\t\t\tthis.delta = 2.0 / this.size;\n\t\t\tthis.yd = this.size;\n\t\t\tthis.zd = this.size2;\n\n\t\t\tthis.field = new Float32Array( this.size3 );\n\t\t\tthis.normal_cache = new Float32Array( this.size3 * 3 );\n\t\t\tthis.palette = new Float32Array( this.size3 * 3 );\n\n\t\t\t//\n\n\t\t\tthis.count = 0;\n\n\t\t\tconst maxVertexCount = maxPolyCount * 3;\n\n\t\t\tthis.positionArray = new Float32Array( maxVertexCount * 3 );\n\t\t\tconst positionAttribute = new BufferAttribute( this.positionArray, 3 );\n\t\t\tpositionAttribute.setUsage( DynamicDrawUsage );\n\t\t\tgeometry.setAttribute( 'position', positionAttribute );\n\n\t\t\tthis.normalArray = new Float32Array( maxVertexCount * 3 );\n\t\t\tconst normalAttribute = new BufferAttribute( this.normalArray, 3 );\n\t\t\tnormalAttribute.setUsage( DynamicDrawUsage );\n\t\t\tgeometry.setAttribute( 'normal', normalAttribute );\n\n\t\t\tif ( this.enableUvs ) {\n\n\t\t\t\tthis.uvArray = new Float32Array( maxVertexCount * 2 );\n\t\t\t\tconst uvAttribute = new BufferAttribute( this.uvArray, 2 );\n\t\t\t\tuvAttribute.setUsage( DynamicDrawUsage );\n\t\t\t\tgeometry.setAttribute( 'uv', uvAttribute );\n\n\t\t\t}\n\n\t\t\tif ( this.enableColors ) {\n\n\t\t\t\tthis.colorArray = new Float32Array( maxVertexCount * 3 );\n\t\t\t\tconst colorAttribute = new BufferAttribute( this.colorArray, 3 );\n\t\t\t\tcolorAttribute.setUsage( DynamicDrawUsage );\n\t\t\t\tgeometry.setAttribute( 'color', colorAttribute );\n\n\t\t\t}\n\n\t\t\tgeometry.boundingSphere = new Sphere( new Vector3(), 1 );\n\n\t\t};\n\n\t\t///////////////////////\n\t\t// Polygonization\n\t\t///////////////////////\n\n\t\tfunction lerp( a, b, t ) {\n\n\t\t\treturn a + ( b - a ) * t;\n\n\t\t}\n\n\t\tfunction VIntX( q, offset, isol, x, y, z, valp1, valp2, c_offset1, c_offset2 ) {\n\n\t\t\tconst mu = ( isol - valp1 ) / ( valp2 - valp1 ),\n\t\t\t\tnc = scope.normal_cache;\n\n\t\t\tvlist[ offset + 0 ] = x + mu * scope.delta;\n\t\t\tvlist[ offset + 1 ] = y;\n\t\t\tvlist[ offset + 2 ] = z;\n\n\t\t\tnlist[ offset + 0 ] = lerp( nc[ q + 0 ], nc[ q + 3 ], mu );\n\t\t\tnlist[ offset + 1 ] = lerp( nc[ q + 1 ], nc[ q + 4 ], mu );\n\t\t\tnlist[ offset + 2 ] = lerp( nc[ q + 2 ], nc[ q + 5 ], mu );\n\n\t\t\tclist[ offset + 0 ] = lerp( scope.palette[ c_offset1 * 3 + 0 ], scope.palette[ c_offset2 * 3 + 0 ], mu );\n\t\t\tclist[ offset + 1 ] = lerp( scope.palette[ c_offset1 * 3 + 1 ], scope.palette[ c_offset2 * 3 + 1 ], mu );\n\t\t\tclist[ offset + 2 ] = lerp( scope.palette[ c_offset1 * 3 + 2 ], scope.palette[ c_offset2 * 3 + 2 ], mu );\n\n\t\t}\n\n\t\tfunction VIntY( q, offset, isol, x, y, z, valp1, valp2, c_offset1, c_offset2 ) {\n\n\t\t\tconst mu = ( isol - valp1 ) / ( valp2 - valp1 ),\n\t\t\t\tnc = scope.normal_cache;\n\n\t\t\tvlist[ offset + 0 ] = x;\n\t\t\tvlist[ offset + 1 ] = y + mu * scope.delta;\n\t\t\tvlist[ offset + 2 ] = z;\n\n\t\t\tconst q2 = q + scope.yd * 3;\n\n\t\t\tnlist[ offset + 0 ] = lerp( nc[ q + 0 ], nc[ q2 + 0 ], mu );\n\t\t\tnlist[ offset + 1 ] = lerp( nc[ q + 1 ], nc[ q2 + 1 ], mu );\n\t\t\tnlist[ offset + 2 ] = lerp( nc[ q + 2 ], nc[ q2 + 2 ], mu );\n\n\t\t\tclist[ offset + 0 ] = lerp( scope.palette[ c_offset1 * 3 + 0 ], scope.palette[ c_offset2 * 3 + 0 ], mu );\n\t\t\tclist[ offset + 1 ] = lerp( scope.palette[ c_offset1 * 3 + 1 ], scope.palette[ c_offset2 * 3 + 1 ], mu );\n\t\t\tclist[ offset + 2 ] = lerp( scope.palette[ c_offset1 * 3 + 2 ], scope.palette[ c_offset2 * 3 + 2 ], mu );\n\n\t\t}\n\n\t\tfunction VIntZ( q, offset, isol, x, y, z, valp1, valp2, c_offset1, c_offset2 ) {\n\n\t\t\tconst mu = ( isol - valp1 ) / ( valp2 - valp1 ),\n\t\t\t\tnc = scope.normal_cache;\n\n\t\t\tvlist[ offset + 0 ] = x;\n\t\t\tvlist[ offset + 1 ] = y;\n\t\t\tvlist[ offset + 2 ] = z + mu * scope.delta;\n\n\t\t\tconst q2 = q + scope.zd * 3;\n\n\t\t\tnlist[ offset + 0 ] = lerp( nc[ q + 0 ], nc[ q2 + 0 ], mu );\n\t\t\tnlist[ offset + 1 ] = lerp( nc[ q + 1 ], nc[ q2 + 1 ], mu );\n\t\t\tnlist[ offset + 2 ] = lerp( nc[ q + 2 ], nc[ q2 + 2 ], mu );\n\n\t\t\tclist[ offset + 0 ] = lerp( scope.palette[ c_offset1 * 3 + 0 ], scope.palette[ c_offset2 * 3 + 0 ], mu );\n\t\t\tclist[ offset + 1 ] = lerp( scope.palette[ c_offset1 * 3 + 1 ], scope.palette[ c_offset2 * 3 + 1 ], mu );\n\t\t\tclist[ offset + 2 ] = lerp( scope.palette[ c_offset1 * 3 + 2 ], scope.palette[ c_offset2 * 3 + 2 ], mu );\n\n\t\t}\n\n\t\tfunction compNorm( q ) {\n\n\t\t\tconst q3 = q * 3;\n\n\t\t\tif ( scope.normal_cache[ q3 ] === 0.0 ) {\n\n\t\t\t\tscope.normal_cache[ q3 + 0 ] = scope.field[ q - 1 ] - scope.field[ q + 1 ];\n\t\t\t\tscope.normal_cache[ q3 + 1 ] =\n\t\t\t\t\tscope.field[ q - scope.yd ] - scope.field[ q + scope.yd ];\n\t\t\t\tscope.normal_cache[ q3 + 2 ] =\n\t\t\t\t\tscope.field[ q - scope.zd ] - scope.field[ q + scope.zd ];\n\n\t\t\t}\n\n\t\t}\n\n\t\t// Returns total number of triangles. Fills triangles.\n\t\t// (this is where most of time is spent - it's inner work of O(n3) loop )\n\n\t\tfunction polygonize( fx, fy, fz, q, isol ) {\n\n\t\t\t// cache indices\n\t\t\tconst q1 = q + 1,\n\t\t\t\tqy = q + scope.yd,\n\t\t\t\tqz = q + scope.zd,\n\t\t\t\tq1y = q1 + scope.yd,\n\t\t\t\tq1z = q1 + scope.zd,\n\t\t\t\tqyz = q + scope.yd + scope.zd,\n\t\t\t\tq1yz = q1 + scope.yd + scope.zd;\n\n\t\t\tlet cubeindex = 0;\n\t\t\tconst field0 = scope.field[ q ],\n\t\t\t\tfield1 = scope.field[ q1 ],\n\t\t\t\tfield2 = scope.field[ qy ],\n\t\t\t\tfield3 = scope.field[ q1y ],\n\t\t\t\tfield4 = scope.field[ qz ],\n\t\t\t\tfield5 = scope.field[ q1z ],\n\t\t\t\tfield6 = scope.field[ qyz ],\n\t\t\t\tfield7 = scope.field[ q1yz ];\n\n\t\t\tif ( field0 < isol ) cubeindex |= 1;\n\t\t\tif ( field1 < isol ) cubeindex |= 2;\n\t\t\tif ( field2 < isol ) cubeindex |= 8;\n\t\t\tif ( field3 < isol ) cubeindex |= 4;\n\t\t\tif ( field4 < isol ) cubeindex |= 16;\n\t\t\tif ( field5 < isol ) cubeindex |= 32;\n\t\t\tif ( field6 < isol ) cubeindex |= 128;\n\t\t\tif ( field7 < isol ) cubeindex |= 64;\n\n\t\t\t// if cube is entirely in/out of the surface - bail, nothing to draw\n\n\t\t\tconst bits = edgeTable[ cubeindex ];\n\t\t\tif ( bits === 0 ) return 0;\n\n\t\t\tconst d = scope.delta,\n\t\t\t\tfx2 = fx + d,\n\t\t\t\tfy2 = fy + d,\n\t\t\t\tfz2 = fz + d;\n\n\t\t\t// top of the cube\n\n\t\t\tif ( bits & 1 ) {\n\n\t\t\t\tcompNorm( q );\n\t\t\t\tcompNorm( q1 );\n\t\t\t\tVIntX( q * 3, 0, isol, fx, fy, fz, field0, field1, q, q1 );\n\n\t\t\t}\n\n\t\t\tif ( bits & 2 ) {\n\n\t\t\t\tcompNorm( q1 );\n\t\t\t\tcompNorm( q1y );\n\t\t\t\tVIntY( q1 * 3, 3, isol, fx2, fy, fz, field1, field3, q1, q1y );\n\n\t\t\t}\n\n\t\t\tif ( bits & 4 ) {\n\n\t\t\t\tcompNorm( qy );\n\t\t\t\tcompNorm( q1y );\n\t\t\t\tVIntX( qy * 3, 6, isol, fx, fy2, fz, field2, field3, qy, q1y );\n\n\t\t\t}\n\n\t\t\tif ( bits & 8 ) {\n\n\t\t\t\tcompNorm( q );\n\t\t\t\tcompNorm( qy );\n\t\t\t\tVIntY( q * 3, 9, isol, fx, fy, fz, field0, field2, q, qy );\n\n\t\t\t}\n\n\t\t\t// bottom of the cube\n\n\t\t\tif ( bits & 16 ) {\n\n\t\t\t\tcompNorm( qz );\n\t\t\t\tcompNorm( q1z );\n\t\t\t\tVIntX( qz * 3, 12, isol, fx, fy, fz2, field4, field5, qz, q1z );\n\n\t\t\t}\n\n\t\t\tif ( bits & 32 ) {\n\n\t\t\t\tcompNorm( q1z );\n\t\t\t\tcompNorm( q1yz );\n\t\t\t\tVIntY(\n\t\t\t\t\tq1z * 3,\n\t\t\t\t\t15,\n\t\t\t\t\tisol,\n\t\t\t\t\tfx2,\n\t\t\t\t\tfy,\n\t\t\t\t\tfz2,\n\t\t\t\t\tfield5,\n\t\t\t\t\tfield7,\n\t\t\t\t\tq1z,\n\t\t\t\t\tq1yz\n\t\t\t\t);\n\n\t\t\t}\n\n\t\t\tif ( bits & 64 ) {\n\n\t\t\t\tcompNorm( qyz );\n\t\t\t\tcompNorm( q1yz );\n\t\t\t\tVIntX(\n\t\t\t\t\tqyz * 3,\n\t\t\t\t\t18,\n\t\t\t\t\tisol,\n\t\t\t\t\tfx,\n\t\t\t\t\tfy2,\n\t\t\t\t\tfz2,\n\t\t\t\t\tfield6,\n\t\t\t\t\tfield7,\n\t\t\t\t\tqyz,\n\t\t\t\t\tq1yz\n\t\t\t\t);\n\n\t\t\t}\n\n\t\t\tif ( bits & 128 ) {\n\n\t\t\t\tcompNorm( qz );\n\t\t\t\tcompNorm( qyz );\n\t\t\t\tVIntY( qz * 3, 21, isol, fx, fy, fz2, field4, field6, qz, qyz );\n\n\t\t\t}\n\n\t\t\t// vertical lines of the cube\n\t\t\tif ( bits & 256 ) {\n\n\t\t\t\tcompNorm( q );\n\t\t\t\tcompNorm( qz );\n\t\t\t\tVIntZ( q * 3, 24, isol, fx, fy, fz, field0, field4, q, qz );\n\n\t\t\t}\n\n\t\t\tif ( bits & 512 ) {\n\n\t\t\t\tcompNorm( q1 );\n\t\t\t\tcompNorm( q1z );\n\t\t\t\tVIntZ( q1 * 3, 27, isol, fx2, fy, fz, field1, field5, q1, q1z );\n\n\t\t\t}\n\n\t\t\tif ( bits & 1024 ) {\n\n\t\t\t\tcompNorm( q1y );\n\t\t\t\tcompNorm( q1yz );\n\t\t\t\tVIntZ(\n\t\t\t\t\tq1y * 3,\n\t\t\t\t\t30,\n\t\t\t\t\tisol,\n\t\t\t\t\tfx2,\n\t\t\t\t\tfy2,\n\t\t\t\t\tfz,\n\t\t\t\t\tfield3,\n\t\t\t\t\tfield7,\n\t\t\t\t\tq1y,\n\t\t\t\t\tq1yz\n\t\t\t\t);\n\n\t\t\t}\n\n\t\t\tif ( bits & 2048 ) {\n\n\t\t\t\tcompNorm( qy );\n\t\t\t\tcompNorm( qyz );\n\t\t\t\tVIntZ( qy * 3, 33, isol, fx, fy2, fz, field2, field6, qy, qyz );\n\n\t\t\t}\n\n\t\t\tcubeindex <<= 4; // re-purpose cubeindex into an offset into triTable\n\n\t\t\tlet o1,\n\t\t\t\to2,\n\t\t\t\to3,\n\t\t\t\tnumtris = 0,\n\t\t\t\ti = 0;\n\n\t\t\t// here is where triangles are created\n\n\t\t\twhile ( triTable[ cubeindex + i ] != - 1 ) {\n\n\t\t\t\to1 = cubeindex + i;\n\t\t\t\to2 = o1 + 1;\n\t\t\t\to3 = o1 + 2;\n\n\t\t\t\tposnormtriv(\n\t\t\t\t\tvlist,\n\t\t\t\t\tnlist,\n\t\t\t\t\tclist,\n\t\t\t\t\t3 * triTable[ o1 ],\n\t\t\t\t\t3 * triTable[ o2 ],\n\t\t\t\t\t3 * triTable[ o3 ]\n\t\t\t\t);\n\n\t\t\t\ti += 3;\n\t\t\t\tnumtris ++;\n\n\t\t\t}\n\n\t\t\treturn numtris;\n\n\t\t}\n\n\t\tfunction posnormtriv( pos, norm, colors, o1, o2, o3 ) {\n\n\t\t\tconst c = scope.count * 3;\n\n\t\t\t// positions\n\n\t\t\tscope.positionArray[ c + 0 ] = pos[ o1 ];\n\t\t\tscope.positionArray[ c + 1 ] = pos[ o1 + 1 ];\n\t\t\tscope.positionArray[ c + 2 ] = pos[ o1 + 2 ];\n\n\t\t\tscope.positionArray[ c + 3 ] = pos[ o2 ];\n\t\t\tscope.positionArray[ c + 4 ] = pos[ o2 + 1 ];\n\t\t\tscope.positionArray[ c + 5 ] = pos[ o2 + 2 ];\n\n\t\t\tscope.positionArray[ c + 6 ] = pos[ o3 ];\n\t\t\tscope.positionArray[ c + 7 ] = pos[ o3 + 1 ];\n\t\t\tscope.positionArray[ c + 8 ] = pos[ o3 + 2 ];\n\n\t\t\t// normals\n\n\t\t\tif ( scope.material.flatShading === true ) {\n\n\t\t\t\tconst nx = ( norm[ o1 + 0 ] + norm[ o2 + 0 ] + norm[ o3 + 0 ] ) / 3;\n\t\t\t\tconst ny = ( norm[ o1 + 1 ] + norm[ o2 + 1 ] + norm[ o3 + 1 ] ) / 3;\n\t\t\t\tconst nz = ( norm[ o1 + 2 ] + norm[ o2 + 2 ] + norm[ o3 + 2 ] ) / 3;\n\n\t\t\t\tscope.normalArray[ c + 0 ] = nx;\n\t\t\t\tscope.normalArray[ c + 1 ] = ny;\n\t\t\t\tscope.normalArray[ c + 2 ] = nz;\n\n\t\t\t\tscope.normalArray[ c + 3 ] = nx;\n\t\t\t\tscope.normalArray[ c + 4 ] = ny;\n\t\t\t\tscope.normalArray[ c + 5 ] = nz;\n\n\t\t\t\tscope.normalArray[ c + 6 ] = nx;\n\t\t\t\tscope.normalArray[ c + 7 ] = ny;\n\t\t\t\tscope.normalArray[ c + 8 ] = nz;\n\n\t\t\t} else {\n\n\t\t\t\tscope.normalArray[ c + 0 ] = norm[ o1 + 0 ];\n\t\t\t\tscope.normalArray[ c + 1 ] = norm[ o1 + 1 ];\n\t\t\t\tscope.normalArray[ c + 2 ] = norm[ o1 + 2 ];\n\n\t\t\t\tscope.normalArray[ c + 3 ] = norm[ o2 + 0 ];\n\t\t\t\tscope.normalArray[ c + 4 ] = norm[ o2 + 1 ];\n\t\t\t\tscope.normalArray[ c + 5 ] = norm[ o2 + 2 ];\n\n\t\t\t\tscope.normalArray[ c + 6 ] = norm[ o3 + 0 ];\n\t\t\t\tscope.normalArray[ c + 7 ] = norm[ o3 + 1 ];\n\t\t\t\tscope.normalArray[ c + 8 ] = norm[ o3 + 2 ];\n\n\t\t\t}\n\n\t\t\t// uvs\n\n\t\t\tif ( scope.enableUvs ) {\n\n\t\t\t\tconst d = scope.count * 2;\n\n\t\t\t\tscope.uvArray[ d + 0 ] = pos[ o1 + 0 ];\n\t\t\t\tscope.uvArray[ d + 1 ] = pos[ o1 + 2 ];\n\n\t\t\t\tscope.uvArray[ d + 2 ] = pos[ o2 + 0 ];\n\t\t\t\tscope.uvArray[ d + 3 ] = pos[ o2 + 2 ];\n\n\t\t\t\tscope.uvArray[ d + 4 ] = pos[ o3 + 0 ];\n\t\t\t\tscope.uvArray[ d + 5 ] = pos[ o3 + 2 ];\n\n\t\t\t}\n\n\t\t\t// colors\n\n\t\t\tif ( scope.enableColors ) {\n\n\t\t\t\tscope.colorArray[ c + 0 ] = colors[ o1 + 0 ];\n\t\t\t\tscope.colorArray[ c + 1 ] = colors[ o1 + 1 ];\n\t\t\t\tscope.colorArray[ c + 2 ] = colors[ o1 + 2 ];\n\n\t\t\t\tscope.colorArray[ c + 3 ] = colors[ o2 + 0 ];\n\t\t\t\tscope.colorArray[ c + 4 ] = colors[ o2 + 1 ];\n\t\t\t\tscope.colorArray[ c + 5 ] = colors[ o2 + 2 ];\n\n\t\t\t\tscope.colorArray[ c + 6 ] = colors[ o3 + 0 ];\n\t\t\t\tscope.colorArray[ c + 7 ] = colors[ o3 + 1 ];\n\t\t\t\tscope.colorArray[ c + 8 ] = colors[ o3 + 2 ];\n\n\t\t\t}\n\n\t\t\tscope.count += 3;\n\n\t\t}\n\n\t\t/////////////////////////////////////\n\t\t// Metaballs\n\t\t/////////////////////////////////////\n\n\t\t// Adds a reciprocal ball (nice and blobby) that, to be fast, fades to zero after\n\t\t// a fixed distance, determined by strength and subtract.\n\n\t\tthis.addBall = function ( ballx, bally, ballz, strength, subtract, colors ) {\n\n\t\t\tconst sign = Math.sign( strength );\n\t\t\tstrength = Math.abs( strength );\n\t\t\tconst userDefineColor = ! ( colors === undefined || colors === null );\n\t\t\tlet ballColor = new Color( ballx, bally, ballz );\n\n\t\t\tif ( userDefineColor ) {\n\n\t\t\t\ttry {\n\n\t\t\t\t\tballColor =\n\t\t\t\t\t\tcolors instanceof Color\n\t\t\t\t\t\t\t? colors\n\t\t\t\t\t\t\t: Array.isArray( colors )\n\t\t\t\t\t\t\t\t? new Color(\n\t\t\t\t\t\t\t\t\tMath.min( Math.abs( colors[ 0 ] ), 1 ),\n\t\t\t\t\t\t\t\t\tMath.min( Math.abs( colors[ 1 ] ), 1 ),\n\t\t\t\t\t\t\t\t\tMath.min( Math.abs( colors[ 2 ] ), 1 )\n\t\t\t\t\t\t\t )\n\t\t\t\t\t\t\t\t: new Color( colors );\n\n\t\t\t\t} catch ( err ) {\n\n\t\t\t\t\tballColor = new Color( ballx, bally, ballz );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// Let's solve the equation to find the radius:\n\t\t\t// 1.0 / (0.000001 + radius^2) * strength - subtract = 0\n\t\t\t// strength / (radius^2) = subtract\n\t\t\t// strength = subtract * radius^2\n\t\t\t// radius^2 = strength / subtract\n\t\t\t// radius = sqrt(strength / subtract)\n\n\t\t\tconst radius = this.size * Math.sqrt( strength / subtract ),\n\t\t\t\tzs = ballz * this.size,\n\t\t\t\tys = bally * this.size,\n\t\t\t\txs = ballx * this.size;\n\n\t\t\tlet min_z = Math.floor( zs - radius );\n\t\t\tif ( min_z < 1 ) min_z = 1;\n\t\t\tlet max_z = Math.floor( zs + radius );\n\t\t\tif ( max_z > this.size - 1 ) max_z = this.size - 1;\n\t\t\tlet min_y = Math.floor( ys - radius );\n\t\t\tif ( min_y < 1 ) min_y = 1;\n\t\t\tlet max_y = Math.floor( ys + radius );\n\t\t\tif ( max_y > this.size - 1 ) max_y = this.size - 1;\n\t\t\tlet min_x = Math.floor( xs - radius );\n\t\t\tif ( min_x < 1 ) min_x = 1;\n\t\t\tlet max_x = Math.floor( xs + radius );\n\t\t\tif ( max_x > this.size - 1 ) max_x = this.size - 1;\n\n\t\t\t// Don't polygonize in the outer layer because normals aren't\n\t\t\t// well-defined there.\n\n\t\t\tlet x, y, z, y_offset, z_offset, fx, fy, fz, fz2, fy2, val;\n\n\t\t\tfor ( z = min_z; z < max_z; z ++ ) {\n\n\t\t\t\tz_offset = this.size2 * z;\n\t\t\t\tfz = z / this.size - ballz;\n\t\t\t\tfz2 = fz * fz;\n\n\t\t\t\tfor ( y = min_y; y < max_y; y ++ ) {\n\n\t\t\t\t\ty_offset = z_offset + this.size * y;\n\t\t\t\t\tfy = y / this.size - bally;\n\t\t\t\t\tfy2 = fy * fy;\n\n\t\t\t\t\tfor ( x = min_x; x < max_x; x ++ ) {\n\n\t\t\t\t\t\tfx = x / this.size - ballx;\n\t\t\t\t\t\tval = strength / ( 0.000001 + fx * fx + fy2 + fz2 ) - subtract;\n\t\t\t\t\t\tif ( val > 0.0 ) {\n\n\t\t\t\t\t\t\tthis.field[ y_offset + x ] += val * sign;\n\n\t\t\t\t\t\t\t// optimization\n\t\t\t\t\t\t\t// http://www.geisswerks.com/ryan/BLOBS/blobs.html\n\t\t\t\t\t\t\tconst ratio =\n\t\t\t\t\t\t\t\tMath.sqrt( ( x - xs ) * ( x - xs ) + ( y - ys ) * ( y - ys ) + ( z - zs ) * ( z - zs ) ) / radius;\n\t\t\t\t\t\t\tconst contrib =\n\t\t\t\t\t\t\t\t1 - ratio * ratio * ratio * ( ratio * ( ratio * 6 - 15 ) + 10 );\n\t\t\t\t\t\t\tthis.palette[ ( y_offset + x ) * 3 + 0 ] += ballColor.r * contrib;\n\t\t\t\t\t\t\tthis.palette[ ( y_offset + x ) * 3 + 1 ] += ballColor.g * contrib;\n\t\t\t\t\t\t\tthis.palette[ ( y_offset + x ) * 3 + 2 ] += ballColor.b * contrib;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t};\n\n\t\tthis.addPlaneX = function ( strength, subtract ) {\n\n\t\t\t// cache attribute lookups\n\t\t\tconst size = this.size,\n\t\t\t\tyd = this.yd,\n\t\t\t\tzd = this.zd,\n\t\t\t\tfield = this.field;\n\n\t\t\tlet x,\n\t\t\t\ty,\n\t\t\t\tz,\n\t\t\t\txx,\n\t\t\t\tval,\n\t\t\t\txdiv,\n\t\t\t\tcxy,\n\t\t\t\tdist = size * Math.sqrt( strength / subtract );\n\n\t\t\tif ( dist > size ) dist = size;\n\n\t\t\tfor ( x = 0; x < dist; x ++ ) {\n\n\t\t\t\txdiv = x / size;\n\t\t\t\txx = xdiv * xdiv;\n\t\t\t\tval = strength / ( 0.0001 + xx ) - subtract;\n\n\t\t\t\tif ( val > 0.0 ) {\n\n\t\t\t\t\tfor ( y = 0; y < size; y ++ ) {\n\n\t\t\t\t\t\tcxy = x + y * yd;\n\n\t\t\t\t\t\tfor ( z = 0; z < size; z ++ ) {\n\n\t\t\t\t\t\t\tfield[ zd * z + cxy ] += val;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t};\n\n\t\tthis.addPlaneY = function ( strength, subtract ) {\n\n\t\t\t// cache attribute lookups\n\t\t\tconst size = this.size,\n\t\t\t\tyd = this.yd,\n\t\t\t\tzd = this.zd,\n\t\t\t\tfield = this.field;\n\n\t\t\tlet x,\n\t\t\t\ty,\n\t\t\t\tz,\n\t\t\t\tyy,\n\t\t\t\tval,\n\t\t\t\tydiv,\n\t\t\t\tcy,\n\t\t\t\tcxy,\n\t\t\t\tdist = size * Math.sqrt( strength / subtract );\n\n\t\t\tif ( dist > size ) dist = size;\n\n\t\t\tfor ( y = 0; y < dist; y ++ ) {\n\n\t\t\t\tydiv = y / size;\n\t\t\t\tyy = ydiv * ydiv;\n\t\t\t\tval = strength / ( 0.0001 + yy ) - subtract;\n\n\t\t\t\tif ( val > 0.0 ) {\n\n\t\t\t\t\tcy = y * yd;\n\n\t\t\t\t\tfor ( x = 0; x < size; x ++ ) {\n\n\t\t\t\t\t\tcxy = cy + x;\n\n\t\t\t\t\t\tfor ( z = 0; z < size; z ++ ) field[ zd * z + cxy ] += val;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t};\n\n\t\tthis.addPlaneZ = function ( strength, subtract ) {\n\n\t\t\t// cache attribute lookups\n\n\t\t\tconst size = this.size,\n\t\t\t\tyd = this.yd,\n\t\t\t\tzd = this.zd,\n\t\t\t\tfield = this.field;\n\n\t\t\tlet x,\n\t\t\t\ty,\n\t\t\t\tz,\n\t\t\t\tzz,\n\t\t\t\tval,\n\t\t\t\tzdiv,\n\t\t\t\tcz,\n\t\t\t\tcyz,\n\t\t\t\tdist = size * Math.sqrt( strength / subtract );\n\n\t\t\tif ( dist > size ) dist = size;\n\n\t\t\tfor ( z = 0; z < dist; z ++ ) {\n\n\t\t\t\tzdiv = z / size;\n\t\t\t\tzz = zdiv * zdiv;\n\t\t\t\tval = strength / ( 0.0001 + zz ) - subtract;\n\t\t\t\tif ( val > 0.0 ) {\n\n\t\t\t\t\tcz = zd * z;\n\n\t\t\t\t\tfor ( y = 0; y < size; y ++ ) {\n\n\t\t\t\t\t\tcyz = cz + y * yd;\n\n\t\t\t\t\t\tfor ( x = 0; x < size; x ++ ) field[ cyz + x ] += val;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t};\n\n\t\t/////////////////////////////////////\n\t\t// Updates\n\t\t/////////////////////////////////////\n\n\t\tthis.setCell = function ( x, y, z, value ) {\n\n\t\t\tconst index = this.size2 * z + this.size * y + x;\n\t\t\tthis.field[ index ] = value;\n\n\t\t};\n\n\t\tthis.getCell = function ( x, y, z ) {\n\n\t\t\tconst index = this.size2 * z + this.size * y + x;\n\t\t\treturn this.field[ index ];\n\n\t\t};\n\n\t\tthis.blur = function ( intensity = 1 ) {\n\n\t\t\tconst field = this.field;\n\t\t\tconst fieldCopy = field.slice();\n\t\t\tconst size = this.size;\n\t\t\tconst size2 = this.size2;\n\t\t\tfor ( let x = 0; x < size; x ++ ) {\n\n\t\t\t\tfor ( let y = 0; y < size; y ++ ) {\n\n\t\t\t\t\tfor ( let z = 0; z < size; z ++ ) {\n\n\t\t\t\t\t\tconst index = size2 * z + size * y + x;\n\t\t\t\t\t\tlet val = fieldCopy[ index ];\n\t\t\t\t\t\tlet count = 1;\n\n\t\t\t\t\t\tfor ( let x2 = - 1; x2 <= 1; x2 += 2 ) {\n\n\t\t\t\t\t\t\tconst x3 = x2 + x;\n\t\t\t\t\t\t\tif ( x3 < 0 || x3 >= size ) continue;\n\n\t\t\t\t\t\t\tfor ( let y2 = - 1; y2 <= 1; y2 += 2 ) {\n\n\t\t\t\t\t\t\t\tconst y3 = y2 + y;\n\t\t\t\t\t\t\t\tif ( y3 < 0 || y3 >= size ) continue;\n\n\t\t\t\t\t\t\t\tfor ( let z2 = - 1; z2 <= 1; z2 += 2 ) {\n\n\t\t\t\t\t\t\t\t\tconst z3 = z2 + z;\n\t\t\t\t\t\t\t\t\tif ( z3 < 0 || z3 >= size ) continue;\n\n\t\t\t\t\t\t\t\t\tconst index2 = size2 * z3 + size * y3 + x3;\n\t\t\t\t\t\t\t\t\tconst val2 = fieldCopy[ index2 ];\n\n\t\t\t\t\t\t\t\t\tcount ++;\n\t\t\t\t\t\t\t\t\tval += intensity * ( val2 - val ) / count;\n\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tfield[ index ] = val;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t};\n\n\t\tthis.reset = function () {\n\n\t\t\t// wipe the normal cache\n\n\t\t\tfor ( let i = 0; i < this.size3; i ++ ) {\n\n\t\t\t\tthis.normal_cache[ i * 3 ] = 0.0;\n\t\t\t\tthis.field[ i ] = 0.0;\n\t\t\t\tthis.palette[ i * 3 ] = this.palette[ i * 3 + 1 ] = this.palette[\n\t\t\t\t\ti * 3 + 2\n\t\t\t\t] = 0.0;\n\n\t\t\t}\n\n\t\t};\n\n\t\tthis.update = function () {\n\n\t\t\tthis.count = 0;\n\n\t\t\t// Triangulate. Yeah, this is slow.\n\n\t\t\tconst smin2 = this.size - 2;\n\n\t\t\tfor ( let z = 1; z < smin2; z ++ ) {\n\n\t\t\t\tconst z_offset = this.size2 * z;\n\t\t\t\tconst fz = ( z - this.halfsize ) / this.halfsize; //+ 1\n\n\t\t\t\tfor ( let y = 1; y < smin2; y ++ ) {\n\n\t\t\t\t\tconst y_offset = z_offset + this.size * y;\n\t\t\t\t\tconst fy = ( y - this.halfsize ) / this.halfsize; //+ 1\n\n\t\t\t\t\tfor ( let x = 1; x < smin2; x ++ ) {\n\n\t\t\t\t\t\tconst fx = ( x - this.halfsize ) / this.halfsize; //+ 1\n\t\t\t\t\t\tconst q = y_offset + x;\n\n\t\t\t\t\t\t polygonize( fx, fy, fz, q, this.isolation );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// set the draw range to only the processed triangles\n\n\t\t\tthis.geometry.setDrawRange( 0, this.count );\n\n\t\t\t// update geometry data\n\n\t\t\tgeometry.getAttribute( 'position' ).needsUpdate = true;\n\t\t\tgeometry.getAttribute( 'normal' ).needsUpdate = true;\n\n\t\t\tif ( this.enableUvs ) geometry.getAttribute( 'uv' ).needsUpdate = true;\n\t\t\tif ( this.enableColors ) geometry.getAttribute( 'color' ).needsUpdate = true;\n\n\t\t\t// safety check\n\n\t\t\tif ( this.count / 3 > maxPolyCount ) console.warn( 'THREE.MarchingCubes: Geometry buffers too small for rendering. Please create an instance with a higher poly count.' );\n\n\t\t};\n\n\t\tthis.init( resolution );\n\n\t}\n\n}\n\n/////////////////////////////////////\n// Marching cubes lookup tables\n/////////////////////////////////////\n\n// These tables are straight from Paul Bourke's page:\n// http://paulbourke.net/geometry/polygonise/\n// who in turn got them from Cory Gene Bloyd.\n\nconst edgeTable = new Int32Array( [\n\t0x0, 0x109, 0x203, 0x30a, 0x406, 0x50f, 0x605, 0x70c,\n\t0x80c, 0x905, 0xa0f, 0xb06, 0xc0a, 0xd03, 0xe09, 0xf00,\n\t0x190, 0x99, 0x393, 0x29a, 0x596, 0x49f, 0x795, 0x69c,\n\t0x99c, 0x895, 0xb9f, 0xa96, 0xd9a, 0xc93, 0xf99, 0xe90,\n\t0x230, 0x339, 0x33, 0x13a, 0x636, 0x73f, 0x435, 0x53c,\n\t0xa3c, 0xb35, 0x83f, 0x936, 0xe3a, 0xf33, 0xc39, 0xd30,\n\t0x3a0, 0x2a9, 0x1a3, 0xaa, 0x7a6, 0x6af, 0x5a5, 0x4ac,\n\t0xbac, 0xaa5, 0x9af, 0x8a6, 0xfaa, 0xea3, 0xda9, 0xca0,\n\t0x460, 0x569, 0x663, 0x76a, 0x66, 0x16f, 0x265, 0x36c,\n\t0xc6c, 0xd65, 0xe6f, 0xf66, 0x86a, 0x963, 0xa69, 0xb60,\n\t0x5f0, 0x4f9, 0x7f3, 0x6fa, 0x1f6, 0xff, 0x3f5, 0x2fc,\n\t0xdfc, 0xcf5, 0xfff, 0xef6, 0x9fa, 0x8f3, 0xbf9, 0xaf0,\n\t0x650, 0x759, 0x453, 0x55a, 0x256, 0x35f, 0x55, 0x15c,\n\t0xe5c, 0xf55, 0xc5f, 0xd56, 0xa5a, 0xb53, 0x859, 0x950,\n\t0x7c0, 0x6c9, 0x5c3, 0x4ca, 0x3c6, 0x2cf, 0x1c5, 0xcc,\n\t0xfcc, 0xec5, 0xdcf, 0xcc6, 0xbca, 0xac3, 0x9c9, 0x8c0,\n\t0x8c0, 0x9c9, 0xac3, 0xbca, 0xcc6, 0xdcf, 0xec5, 0xfcc,\n\t0xcc, 0x1c5, 0x2cf, 0x3c6, 0x4ca, 0x5c3, 0x6c9, 0x7c0,\n\t0x950, 0x859, 0xb53, 0xa5a, 0xd56, 0xc5f, 0xf55, 0xe5c,\n\t0x15c, 0x55, 0x35f, 0x256, 0x55a, 0x453, 0x759, 0x650,\n\t0xaf0, 0xbf9, 0x8f3, 0x9fa, 0xef6, 0xfff, 0xcf5, 0xdfc,\n\t0x2fc, 0x3f5, 0xff, 0x1f6, 0x6fa, 0x7f3, 0x4f9, 0x5f0,\n\t0xb60, 0xa69, 0x963, 0x86a, 0xf66, 0xe6f, 0xd65, 0xc6c,\n\t0x36c, 0x265, 0x16f, 0x66, 0x76a, 0x663, 0x569, 0x460,\n\t0xca0, 0xda9, 0xea3, 0xfaa, 0x8a6, 0x9af, 0xaa5, 0xbac,\n\t0x4ac, 0x5a5, 0x6af, 0x7a6, 0xaa, 0x1a3, 0x2a9, 0x3a0,\n\t0xd30, 0xc39, 0xf33, 0xe3a, 0x936, 0x83f, 0xb35, 0xa3c,\n\t0x53c, 0x435, 0x73f, 0x636, 0x13a, 0x33, 0x339, 0x230,\n\t0xe90, 0xf99, 0xc93, 0xd9a, 0xa96, 0xb9f, 0x895, 0x99c,\n\t0x69c, 0x795, 0x49f, 0x596, 0x29a, 0x393, 0x99, 0x190,\n\t0xf00, 0xe09, 0xd03, 0xc0a, 0xb06, 0xa0f, 0x905, 0x80c,\n\t0x70c, 0x605, 0x50f, 0x406, 0x30a, 0x203, 0x109, 0x0 ] );\n\nconst triTable = new Int32Array( [\n\t- 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t0, 8, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t0, 1, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t1, 8, 3, 9, 8, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t0, 8, 3, 1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t9, 2, 10, 0, 2, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t2, 8, 3, 2, 10, 8, 10, 9, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t0, 11, 2, 8, 11, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t1, 9, 0, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t1, 11, 2, 1, 9, 11, 9, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t3, 10, 1, 11, 10, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t0, 10, 1, 0, 8, 10, 8, 11, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t3, 9, 0, 3, 11, 9, 11, 10, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t9, 8, 10, 10, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t4, 7, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t4, 3, 0, 7, 3, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t0, 1, 9, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t4, 1, 9, 4, 7, 1, 7, 3, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t1, 2, 10, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t3, 4, 7, 3, 0, 4, 1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t9, 2, 10, 9, 0, 2, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t2, 10, 9, 2, 9, 7, 2, 7, 3, 7, 9, 4, - 1, - 1, - 1, - 1,\n\t8, 4, 7, 3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t11, 4, 7, 11, 2, 4, 2, 0, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t9, 0, 1, 8, 4, 7, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t4, 7, 11, 9, 4, 11, 9, 11, 2, 9, 2, 1, - 1, - 1, - 1, - 1,\n\t3, 10, 1, 3, 11, 10, 7, 8, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t1, 11, 10, 1, 4, 11, 1, 0, 4, 7, 11, 4, - 1, - 1, - 1, - 1,\n\t4, 7, 8, 9, 0, 11, 9, 11, 10, 11, 0, 3, - 1, - 1, - 1, - 1,\n\t4, 7, 11, 4, 11, 9, 9, 11, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t9, 5, 4, 0, 8, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t0, 5, 4, 1, 5, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t8, 5, 4, 8, 3, 5, 3, 1, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t1, 2, 10, 9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t3, 0, 8, 1, 2, 10, 4, 9, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t5, 2, 10, 5, 4, 2, 4, 0, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t2, 10, 5, 3, 2, 5, 3, 5, 4, 3, 4, 8, - 1, - 1, - 1, - 1,\n\t9, 5, 4, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t0, 11, 2, 0, 8, 11, 4, 9, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t0, 5, 4, 0, 1, 5, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t2, 1, 5, 2, 5, 8, 2, 8, 11, 4, 8, 5, - 1, - 1, - 1, - 1,\n\t10, 3, 11, 10, 1, 3, 9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t4, 9, 5, 0, 8, 1, 8, 10, 1, 8, 11, 10, - 1, - 1, - 1, - 1,\n\t5, 4, 0, 5, 0, 11, 5, 11, 10, 11, 0, 3, - 1, - 1, - 1, - 1,\n\t5, 4, 8, 5, 8, 10, 10, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t9, 7, 8, 5, 7, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t9, 3, 0, 9, 5, 3, 5, 7, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t0, 7, 8, 0, 1, 7, 1, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t1, 5, 3, 3, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t9, 7, 8, 9, 5, 7, 10, 1, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t10, 1, 2, 9, 5, 0, 5, 3, 0, 5, 7, 3, - 1, - 1, - 1, - 1,\n\t8, 0, 2, 8, 2, 5, 8, 5, 7, 10, 5, 2, - 1, - 1, - 1, - 1,\n\t2, 10, 5, 2, 5, 3, 3, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t7, 9, 5, 7, 8, 9, 3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t9, 5, 7, 9, 7, 2, 9, 2, 0, 2, 7, 11, - 1, - 1, - 1, - 1,\n\t2, 3, 11, 0, 1, 8, 1, 7, 8, 1, 5, 7, - 1, - 1, - 1, - 1,\n\t11, 2, 1, 11, 1, 7, 7, 1, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t9, 5, 8, 8, 5, 7, 10, 1, 3, 10, 3, 11, - 1, - 1, - 1, - 1,\n\t5, 7, 0, 5, 0, 9, 7, 11, 0, 1, 0, 10, 11, 10, 0, - 1,\n\t11, 10, 0, 11, 0, 3, 10, 5, 0, 8, 0, 7, 5, 7, 0, - 1,\n\t11, 10, 5, 7, 11, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t0, 8, 3, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t9, 0, 1, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t1, 8, 3, 1, 9, 8, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t1, 6, 5, 2, 6, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t1, 6, 5, 1, 2, 6, 3, 0, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t9, 6, 5, 9, 0, 6, 0, 2, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t5, 9, 8, 5, 8, 2, 5, 2, 6, 3, 2, 8, - 1, - 1, - 1, - 1,\n\t2, 3, 11, 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t11, 0, 8, 11, 2, 0, 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t0, 1, 9, 2, 3, 11, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t5, 10, 6, 1, 9, 2, 9, 11, 2, 9, 8, 11, - 1, - 1, - 1, - 1,\n\t6, 3, 11, 6, 5, 3, 5, 1, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t0, 8, 11, 0, 11, 5, 0, 5, 1, 5, 11, 6, - 1, - 1, - 1, - 1,\n\t3, 11, 6, 0, 3, 6, 0, 6, 5, 0, 5, 9, - 1, - 1, - 1, - 1,\n\t6, 5, 9, 6, 9, 11, 11, 9, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t5, 10, 6, 4, 7, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t4, 3, 0, 4, 7, 3, 6, 5, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t1, 9, 0, 5, 10, 6, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t10, 6, 5, 1, 9, 7, 1, 7, 3, 7, 9, 4, - 1, - 1, - 1, - 1,\n\t6, 1, 2, 6, 5, 1, 4, 7, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t1, 2, 5, 5, 2, 6, 3, 0, 4, 3, 4, 7, - 1, - 1, - 1, - 1,\n\t8, 4, 7, 9, 0, 5, 0, 6, 5, 0, 2, 6, - 1, - 1, - 1, - 1,\n\t7, 3, 9, 7, 9, 4, 3, 2, 9, 5, 9, 6, 2, 6, 9, - 1,\n\t3, 11, 2, 7, 8, 4, 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t5, 10, 6, 4, 7, 2, 4, 2, 0, 2, 7, 11, - 1, - 1, - 1, - 1,\n\t0, 1, 9, 4, 7, 8, 2, 3, 11, 5, 10, 6, - 1, - 1, - 1, - 1,\n\t9, 2, 1, 9, 11, 2, 9, 4, 11, 7, 11, 4, 5, 10, 6, - 1,\n\t8, 4, 7, 3, 11, 5, 3, 5, 1, 5, 11, 6, - 1, - 1, - 1, - 1,\n\t5, 1, 11, 5, 11, 6, 1, 0, 11, 7, 11, 4, 0, 4, 11, - 1,\n\t0, 5, 9, 0, 6, 5, 0, 3, 6, 11, 6, 3, 8, 4, 7, - 1,\n\t6, 5, 9, 6, 9, 11, 4, 7, 9, 7, 11, 9, - 1, - 1, - 1, - 1,\n\t10, 4, 9, 6, 4, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t4, 10, 6, 4, 9, 10, 0, 8, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t10, 0, 1, 10, 6, 0, 6, 4, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t8, 3, 1, 8, 1, 6, 8, 6, 4, 6, 1, 10, - 1, - 1, - 1, - 1,\n\t1, 4, 9, 1, 2, 4, 2, 6, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t3, 0, 8, 1, 2, 9, 2, 4, 9, 2, 6, 4, - 1, - 1, - 1, - 1,\n\t0, 2, 4, 4, 2, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t8, 3, 2, 8, 2, 4, 4, 2, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t10, 4, 9, 10, 6, 4, 11, 2, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t0, 8, 2, 2, 8, 11, 4, 9, 10, 4, 10, 6, - 1, - 1, - 1, - 1,\n\t3, 11, 2, 0, 1, 6, 0, 6, 4, 6, 1, 10, - 1, - 1, - 1, - 1,\n\t6, 4, 1, 6, 1, 10, 4, 8, 1, 2, 1, 11, 8, 11, 1, - 1,\n\t9, 6, 4, 9, 3, 6, 9, 1, 3, 11, 6, 3, - 1, - 1, - 1, - 1,\n\t8, 11, 1, 8, 1, 0, 11, 6, 1, 9, 1, 4, 6, 4, 1, - 1,\n\t3, 11, 6, 3, 6, 0, 0, 6, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t6, 4, 8, 11, 6, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t7, 10, 6, 7, 8, 10, 8, 9, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t0, 7, 3, 0, 10, 7, 0, 9, 10, 6, 7, 10, - 1, - 1, - 1, - 1,\n\t10, 6, 7, 1, 10, 7, 1, 7, 8, 1, 8, 0, - 1, - 1, - 1, - 1,\n\t10, 6, 7, 10, 7, 1, 1, 7, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t1, 2, 6, 1, 6, 8, 1, 8, 9, 8, 6, 7, - 1, - 1, - 1, - 1,\n\t2, 6, 9, 2, 9, 1, 6, 7, 9, 0, 9, 3, 7, 3, 9, - 1,\n\t7, 8, 0, 7, 0, 6, 6, 0, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t7, 3, 2, 6, 7, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t2, 3, 11, 10, 6, 8, 10, 8, 9, 8, 6, 7, - 1, - 1, - 1, - 1,\n\t2, 0, 7, 2, 7, 11, 0, 9, 7, 6, 7, 10, 9, 10, 7, - 1,\n\t1, 8, 0, 1, 7, 8, 1, 10, 7, 6, 7, 10, 2, 3, 11, - 1,\n\t11, 2, 1, 11, 1, 7, 10, 6, 1, 6, 7, 1, - 1, - 1, - 1, - 1,\n\t8, 9, 6, 8, 6, 7, 9, 1, 6, 11, 6, 3, 1, 3, 6, - 1,\n\t0, 9, 1, 11, 6, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t7, 8, 0, 7, 0, 6, 3, 11, 0, 11, 6, 0, - 1, - 1, - 1, - 1,\n\t7, 11, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t3, 0, 8, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t0, 1, 9, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t8, 1, 9, 8, 3, 1, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t10, 1, 2, 6, 11, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t1, 2, 10, 3, 0, 8, 6, 11, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t2, 9, 0, 2, 10, 9, 6, 11, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t6, 11, 7, 2, 10, 3, 10, 8, 3, 10, 9, 8, - 1, - 1, - 1, - 1,\n\t7, 2, 3, 6, 2, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t7, 0, 8, 7, 6, 0, 6, 2, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t2, 7, 6, 2, 3, 7, 0, 1, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t1, 6, 2, 1, 8, 6, 1, 9, 8, 8, 7, 6, - 1, - 1, - 1, - 1,\n\t10, 7, 6, 10, 1, 7, 1, 3, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t10, 7, 6, 1, 7, 10, 1, 8, 7, 1, 0, 8, - 1, - 1, - 1, - 1,\n\t0, 3, 7, 0, 7, 10, 0, 10, 9, 6, 10, 7, - 1, - 1, - 1, - 1,\n\t7, 6, 10, 7, 10, 8, 8, 10, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t6, 8, 4, 11, 8, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t3, 6, 11, 3, 0, 6, 0, 4, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t8, 6, 11, 8, 4, 6, 9, 0, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t9, 4, 6, 9, 6, 3, 9, 3, 1, 11, 3, 6, - 1, - 1, - 1, - 1,\n\t6, 8, 4, 6, 11, 8, 2, 10, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t1, 2, 10, 3, 0, 11, 0, 6, 11, 0, 4, 6, - 1, - 1, - 1, - 1,\n\t4, 11, 8, 4, 6, 11, 0, 2, 9, 2, 10, 9, - 1, - 1, - 1, - 1,\n\t10, 9, 3, 10, 3, 2, 9, 4, 3, 11, 3, 6, 4, 6, 3, - 1,\n\t8, 2, 3, 8, 4, 2, 4, 6, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t0, 4, 2, 4, 6, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t1, 9, 0, 2, 3, 4, 2, 4, 6, 4, 3, 8, - 1, - 1, - 1, - 1,\n\t1, 9, 4, 1, 4, 2, 2, 4, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t8, 1, 3, 8, 6, 1, 8, 4, 6, 6, 10, 1, - 1, - 1, - 1, - 1,\n\t10, 1, 0, 10, 0, 6, 6, 0, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t4, 6, 3, 4, 3, 8, 6, 10, 3, 0, 3, 9, 10, 9, 3, - 1,\n\t10, 9, 4, 6, 10, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t4, 9, 5, 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t0, 8, 3, 4, 9, 5, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t5, 0, 1, 5, 4, 0, 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t11, 7, 6, 8, 3, 4, 3, 5, 4, 3, 1, 5, - 1, - 1, - 1, - 1,\n\t9, 5, 4, 10, 1, 2, 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t6, 11, 7, 1, 2, 10, 0, 8, 3, 4, 9, 5, - 1, - 1, - 1, - 1,\n\t7, 6, 11, 5, 4, 10, 4, 2, 10, 4, 0, 2, - 1, - 1, - 1, - 1,\n\t3, 4, 8, 3, 5, 4, 3, 2, 5, 10, 5, 2, 11, 7, 6, - 1,\n\t7, 2, 3, 7, 6, 2, 5, 4, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t9, 5, 4, 0, 8, 6, 0, 6, 2, 6, 8, 7, - 1, - 1, - 1, - 1,\n\t3, 6, 2, 3, 7, 6, 1, 5, 0, 5, 4, 0, - 1, - 1, - 1, - 1,\n\t6, 2, 8, 6, 8, 7, 2, 1, 8, 4, 8, 5, 1, 5, 8, - 1,\n\t9, 5, 4, 10, 1, 6, 1, 7, 6, 1, 3, 7, - 1, - 1, - 1, - 1,\n\t1, 6, 10, 1, 7, 6, 1, 0, 7, 8, 7, 0, 9, 5, 4, - 1,\n\t4, 0, 10, 4, 10, 5, 0, 3, 10, 6, 10, 7, 3, 7, 10, - 1,\n\t7, 6, 10, 7, 10, 8, 5, 4, 10, 4, 8, 10, - 1, - 1, - 1, - 1,\n\t6, 9, 5, 6, 11, 9, 11, 8, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t3, 6, 11, 0, 6, 3, 0, 5, 6, 0, 9, 5, - 1, - 1, - 1, - 1,\n\t0, 11, 8, 0, 5, 11, 0, 1, 5, 5, 6, 11, - 1, - 1, - 1, - 1,\n\t6, 11, 3, 6, 3, 5, 5, 3, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t1, 2, 10, 9, 5, 11, 9, 11, 8, 11, 5, 6, - 1, - 1, - 1, - 1,\n\t0, 11, 3, 0, 6, 11, 0, 9, 6, 5, 6, 9, 1, 2, 10, - 1,\n\t11, 8, 5, 11, 5, 6, 8, 0, 5, 10, 5, 2, 0, 2, 5, - 1,\n\t6, 11, 3, 6, 3, 5, 2, 10, 3, 10, 5, 3, - 1, - 1, - 1, - 1,\n\t5, 8, 9, 5, 2, 8, 5, 6, 2, 3, 8, 2, - 1, - 1, - 1, - 1,\n\t9, 5, 6, 9, 6, 0, 0, 6, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t1, 5, 8, 1, 8, 0, 5, 6, 8, 3, 8, 2, 6, 2, 8, - 1,\n\t1, 5, 6, 2, 1, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t1, 3, 6, 1, 6, 10, 3, 8, 6, 5, 6, 9, 8, 9, 6, - 1,\n\t10, 1, 0, 10, 0, 6, 9, 5, 0, 5, 6, 0, - 1, - 1, - 1, - 1,\n\t0, 3, 8, 5, 6, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t10, 5, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t11, 5, 10, 7, 5, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t11, 5, 10, 11, 7, 5, 8, 3, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t5, 11, 7, 5, 10, 11, 1, 9, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t10, 7, 5, 10, 11, 7, 9, 8, 1, 8, 3, 1, - 1, - 1, - 1, - 1,\n\t11, 1, 2, 11, 7, 1, 7, 5, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t0, 8, 3, 1, 2, 7, 1, 7, 5, 7, 2, 11, - 1, - 1, - 1, - 1,\n\t9, 7, 5, 9, 2, 7, 9, 0, 2, 2, 11, 7, - 1, - 1, - 1, - 1,\n\t7, 5, 2, 7, 2, 11, 5, 9, 2, 3, 2, 8, 9, 8, 2, - 1,\n\t2, 5, 10, 2, 3, 5, 3, 7, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t8, 2, 0, 8, 5, 2, 8, 7, 5, 10, 2, 5, - 1, - 1, - 1, - 1,\n\t9, 0, 1, 5, 10, 3, 5, 3, 7, 3, 10, 2, - 1, - 1, - 1, - 1,\n\t9, 8, 2, 9, 2, 1, 8, 7, 2, 10, 2, 5, 7, 5, 2, - 1,\n\t1, 3, 5, 3, 7, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t0, 8, 7, 0, 7, 1, 1, 7, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t9, 0, 3, 9, 3, 5, 5, 3, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t9, 8, 7, 5, 9, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t5, 8, 4, 5, 10, 8, 10, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t5, 0, 4, 5, 11, 0, 5, 10, 11, 11, 3, 0, - 1, - 1, - 1, - 1,\n\t0, 1, 9, 8, 4, 10, 8, 10, 11, 10, 4, 5, - 1, - 1, - 1, - 1,\n\t10, 11, 4, 10, 4, 5, 11, 3, 4, 9, 4, 1, 3, 1, 4, - 1,\n\t2, 5, 1, 2, 8, 5, 2, 11, 8, 4, 5, 8, - 1, - 1, - 1, - 1,\n\t0, 4, 11, 0, 11, 3, 4, 5, 11, 2, 11, 1, 5, 1, 11, - 1,\n\t0, 2, 5, 0, 5, 9, 2, 11, 5, 4, 5, 8, 11, 8, 5, - 1,\n\t9, 4, 5, 2, 11, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t2, 5, 10, 3, 5, 2, 3, 4, 5, 3, 8, 4, - 1, - 1, - 1, - 1,\n\t5, 10, 2, 5, 2, 4, 4, 2, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t3, 10, 2, 3, 5, 10, 3, 8, 5, 4, 5, 8, 0, 1, 9, - 1,\n\t5, 10, 2, 5, 2, 4, 1, 9, 2, 9, 4, 2, - 1, - 1, - 1, - 1,\n\t8, 4, 5, 8, 5, 3, 3, 5, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t0, 4, 5, 1, 0, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t8, 4, 5, 8, 5, 3, 9, 0, 5, 0, 3, 5, - 1, - 1, - 1, - 1,\n\t9, 4, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t4, 11, 7, 4, 9, 11, 9, 10, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t0, 8, 3, 4, 9, 7, 9, 11, 7, 9, 10, 11, - 1, - 1, - 1, - 1,\n\t1, 10, 11, 1, 11, 4, 1, 4, 0, 7, 4, 11, - 1, - 1, - 1, - 1,\n\t3, 1, 4, 3, 4, 8, 1, 10, 4, 7, 4, 11, 10, 11, 4, - 1,\n\t4, 11, 7, 9, 11, 4, 9, 2, 11, 9, 1, 2, - 1, - 1, - 1, - 1,\n\t9, 7, 4, 9, 11, 7, 9, 1, 11, 2, 11, 1, 0, 8, 3, - 1,\n\t11, 7, 4, 11, 4, 2, 2, 4, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t11, 7, 4, 11, 4, 2, 8, 3, 4, 3, 2, 4, - 1, - 1, - 1, - 1,\n\t2, 9, 10, 2, 7, 9, 2, 3, 7, 7, 4, 9, - 1, - 1, - 1, - 1,\n\t9, 10, 7, 9, 7, 4, 10, 2, 7, 8, 7, 0, 2, 0, 7, - 1,\n\t3, 7, 10, 3, 10, 2, 7, 4, 10, 1, 10, 0, 4, 0, 10, - 1,\n\t1, 10, 2, 8, 7, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t4, 9, 1, 4, 1, 7, 7, 1, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t4, 9, 1, 4, 1, 7, 0, 8, 1, 8, 7, 1, - 1, - 1, - 1, - 1,\n\t4, 0, 3, 7, 4, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t4, 8, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t9, 10, 8, 10, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t3, 0, 9, 3, 9, 11, 11, 9, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t0, 1, 10, 0, 10, 8, 8, 10, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t3, 1, 10, 11, 3, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t1, 2, 11, 1, 11, 9, 9, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t3, 0, 9, 3, 9, 11, 1, 2, 9, 2, 11, 9, - 1, - 1, - 1, - 1,\n\t0, 2, 11, 8, 0, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t3, 2, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t2, 3, 8, 2, 8, 10, 10, 8, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t9, 10, 2, 0, 9, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t2, 3, 8, 2, 8, 10, 0, 1, 8, 1, 10, 8, - 1, - 1, - 1, - 1,\n\t1, 10, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t1, 3, 8, 9, 1, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t0, 9, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t0, 3, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,\n\t- 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1 ] );\n\nexport { MarchingCubes, edgeTable, triTable };\n", "import {\n\tColor,\n\tMatrix4,\n\tMesh,\n\tPerspectiveCamera,\n\tPlane,\n\tShaderMaterial,\n\tUniformsUtils,\n\tVector3,\n\tVector4,\n\tWebGLRenderTarget,\n\tHalfFloatType\n} from 'three';\n\nclass Reflector extends Mesh {\n\n\tconstructor( geometry, options = {} ) {\n\n\t\tsuper( geometry );\n\n\t\tthis.isReflector = true;\n\n\t\tthis.type = 'Reflector';\n\t\tthis.camera = new PerspectiveCamera();\n\n\t\tconst scope = this;\n\n\t\tconst color = ( options.color !== undefined ) ? new Color( options.color ) : new Color( 0x7F7F7F );\n\t\tconst textureWidth = options.textureWidth || 512;\n\t\tconst textureHeight = options.textureHeight || 512;\n\t\tconst clipBias = options.clipBias || 0;\n\t\tconst shader = options.shader || Reflector.ReflectorShader;\n\t\tconst multisample = ( options.multisample !== undefined ) ? options.multisample : 4;\n\n\t\t//\n\n\t\tconst reflectorPlane = new Plane();\n\t\tconst normal = new Vector3();\n\t\tconst reflectorWorldPosition = new Vector3();\n\t\tconst cameraWorldPosition = new Vector3();\n\t\tconst rotationMatrix = new Matrix4();\n\t\tconst lookAtPosition = new Vector3( 0, 0, - 1 );\n\t\tconst clipPlane = new Vector4();\n\n\t\tconst view = new Vector3();\n\t\tconst target = new Vector3();\n\t\tconst q = new Vector4();\n\n\t\tconst textureMatrix = new Matrix4();\n\t\tconst virtualCamera = this.camera;\n\n\t\tconst renderTarget = new WebGLRenderTarget( textureWidth, textureHeight, { samples: multisample, type: HalfFloatType } );\n\n\t\tconst material = new ShaderMaterial( {\n\t\t\tname: ( shader.name !== undefined ) ? shader.name : 'unspecified',\n\t\t\tuniforms: UniformsUtils.clone( shader.uniforms ),\n\t\t\tfragmentShader: shader.fragmentShader,\n\t\t\tvertexShader: shader.vertexShader\n\t\t} );\n\n\t\tmaterial.uniforms[ 'tDiffuse' ].value = renderTarget.texture;\n\t\tmaterial.uniforms[ 'color' ].value = color;\n\t\tmaterial.uniforms[ 'textureMatrix' ].value = textureMatrix;\n\n\t\tthis.material = material;\n\n\t\tthis.onBeforeRender = function ( renderer, scene, camera ) {\n\n\t\t\treflectorWorldPosition.setFromMatrixPosition( scope.matrixWorld );\n\t\t\tcameraWorldPosition.setFromMatrixPosition( camera.matrixWorld );\n\n\t\t\trotationMatrix.extractRotation( scope.matrixWorld );\n\n\t\t\tnormal.set( 0, 0, 1 );\n\t\t\tnormal.applyMatrix4( rotationMatrix );\n\n\t\t\tview.subVectors( reflectorWorldPosition, cameraWorldPosition );\n\n\t\t\t// Avoid rendering when reflector is facing away\n\n\t\t\tif ( view.dot( normal ) > 0 ) return;\n\n\t\t\tview.reflect( normal ).negate();\n\t\t\tview.add( reflectorWorldPosition );\n\n\t\t\trotationMatrix.extractRotation( camera.matrixWorld );\n\n\t\t\tlookAtPosition.set( 0, 0, - 1 );\n\t\t\tlookAtPosition.applyMatrix4( rotationMatrix );\n\t\t\tlookAtPosition.add( cameraWorldPosition );\n\n\t\t\ttarget.subVectors( reflectorWorldPosition, lookAtPosition );\n\t\t\ttarget.reflect( normal ).negate();\n\t\t\ttarget.add( reflectorWorldPosition );\n\n\t\t\tvirtualCamera.position.copy( view );\n\t\t\tvirtualCamera.up.set( 0, 1, 0 );\n\t\t\tvirtualCamera.up.applyMatrix4( rotationMatrix );\n\t\t\tvirtualCamera.up.reflect( normal );\n\t\t\tvirtualCamera.lookAt( target );\n\n\t\t\tvirtualCamera.far = camera.far; // Used in WebGLBackground\n\n\t\t\tvirtualCamera.updateMatrixWorld();\n\t\t\tvirtualCamera.projectionMatrix.copy( camera.projectionMatrix );\n\n\t\t\t// Update the texture matrix\n\t\t\ttextureMatrix.set(\n\t\t\t\t0.5, 0.0, 0.0, 0.5,\n\t\t\t\t0.0, 0.5, 0.0, 0.5,\n\t\t\t\t0.0, 0.0, 0.5, 0.5,\n\t\t\t\t0.0, 0.0, 0.0, 1.0\n\t\t\t);\n\t\t\ttextureMatrix.multiply( virtualCamera.projectionMatrix );\n\t\t\ttextureMatrix.multiply( virtualCamera.matrixWorldInverse );\n\t\t\ttextureMatrix.multiply( scope.matrixWorld );\n\n\t\t\t// Now update projection matrix with new clip plane, implementing code from: http://www.terathon.com/code/oblique.html\n\t\t\t// Paper explaining this technique: http://www.terathon.com/lengyel/Lengyel-Oblique.pdf\n\t\t\treflectorPlane.setFromNormalAndCoplanarPoint( normal, reflectorWorldPosition );\n\t\t\treflectorPlane.applyMatrix4( virtualCamera.matrixWorldInverse );\n\n\t\t\tclipPlane.set( reflectorPlane.normal.x, reflectorPlane.normal.y, reflectorPlane.normal.z, reflectorPlane.constant );\n\n\t\t\tconst projectionMatrix = virtualCamera.projectionMatrix;\n\n\t\t\tq.x = ( Math.sign( clipPlane.x ) + projectionMatrix.elements[ 8 ] ) / projectionMatrix.elements[ 0 ];\n\t\t\tq.y = ( Math.sign( clipPlane.y ) + projectionMatrix.elements[ 9 ] ) / projectionMatrix.elements[ 5 ];\n\t\t\tq.z = - 1.0;\n\t\t\tq.w = ( 1.0 + projectionMatrix.elements[ 10 ] ) / projectionMatrix.elements[ 14 ];\n\n\t\t\t// Calculate the scaled plane vector\n\t\t\tclipPlane.multiplyScalar( 2.0 / clipPlane.dot( q ) );\n\n\t\t\t// Replacing the third row of the projection matrix\n\t\t\tprojectionMatrix.elements[ 2 ] = clipPlane.x;\n\t\t\tprojectionMatrix.elements[ 6 ] = clipPlane.y;\n\t\t\tprojectionMatrix.elements[ 10 ] = clipPlane.z + 1.0 - clipBias;\n\t\t\tprojectionMatrix.elements[ 14 ] = clipPlane.w;\n\n\t\t\t// Render\n\t\t\tscope.visible = false;\n\n\t\t\tconst currentRenderTarget = renderer.getRenderTarget();\n\n\t\t\tconst currentXrEnabled = renderer.xr.enabled;\n\t\t\tconst currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;\n\n\t\t\trenderer.xr.enabled = false; // Avoid camera modification\n\t\t\trenderer.shadowMap.autoUpdate = false; // Avoid re-computing shadows\n\n\t\t\trenderer.setRenderTarget( renderTarget );\n\n\t\t\trenderer.state.buffers.depth.setMask( true ); // make sure the depth buffer is writable so it can be properly cleared, see #18897\n\n\t\t\tif ( renderer.autoClear === false ) renderer.clear();\n\t\t\trenderer.render( scene, virtualCamera );\n\n\t\t\trenderer.xr.enabled = currentXrEnabled;\n\t\t\trenderer.shadowMap.autoUpdate = currentShadowAutoUpdate;\n\n\t\t\trenderer.setRenderTarget( currentRenderTarget );\n\n\t\t\t// Restore viewport\n\n\t\t\tconst viewport = camera.viewport;\n\n\t\t\tif ( viewport !== undefined ) {\n\n\t\t\t\trenderer.state.viewport( viewport );\n\n\t\t\t}\n\n\t\t\tscope.visible = true;\n\n\t\t};\n\n\t\tthis.getRenderTarget = function () {\n\n\t\t\treturn renderTarget;\n\n\t\t};\n\n\t\tthis.dispose = function () {\n\n\t\t\trenderTarget.dispose();\n\t\t\tscope.material.dispose();\n\n\t\t};\n\n\t}\n\n}\n\nReflector.ReflectorShader = {\n\n\tname: 'ReflectorShader',\n\n\tuniforms: {\n\n\t\t'color': {\n\t\t\tvalue: null\n\t\t},\n\n\t\t'tDiffuse': {\n\t\t\tvalue: null\n\t\t},\n\n\t\t'textureMatrix': {\n\t\t\tvalue: null\n\t\t}\n\n\t},\n\n\tvertexShader: /* glsl */`\n\t\tuniform mat4 textureMatrix;\n\t\tvarying vec4 vUv;\n\n\t\t#include \n\t\t#include \n\n\t\tvoid main() {\n\n\t\t\tvUv = textureMatrix * vec4( position, 1.0 );\n\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t\t#include \n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\t\tuniform vec3 color;\n\t\tuniform sampler2D tDiffuse;\n\t\tvarying vec4 vUv;\n\n\t\t#include \n\n\t\tfloat blendOverlay( float base, float blend ) {\n\n\t\t\treturn( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );\n\n\t\t}\n\n\t\tvec3 blendOverlay( vec3 base, vec3 blend ) {\n\n\t\t\treturn vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ), blendOverlay( base.b, blend.b ) );\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\t#include \n\n\t\t\tvec4 base = texture2DProj( tDiffuse, vUv );\n\t\t\tgl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );\n\n\t\t\t#include \n\t\t\t#include \n\n\t\t}`\n};\n\nexport { Reflector };\n", "import {\n\tColor,\n\tMatrix4,\n\tMesh,\n\tPerspectiveCamera,\n\tShaderMaterial,\n\tUniformsUtils,\n\tVector2,\n\tVector3,\n\tWebGLRenderTarget,\n\tDepthTexture,\n\tUnsignedShortType,\n\tNearestFilter,\n\tPlane,\n\tHalfFloatType\n} from 'three';\n\nclass ReflectorForSSRPass extends Mesh {\n\n\tconstructor( geometry, options = {} ) {\n\n\t\tsuper( geometry );\n\n\t\tthis.isReflectorForSSRPass = true;\n\n\t\tthis.type = 'ReflectorForSSRPass';\n\n\t\tconst scope = this;\n\n\t\tconst color = ( options.color !== undefined ) ? new Color( options.color ) : new Color( 0x7F7F7F );\n\t\tconst textureWidth = options.textureWidth || 512;\n\t\tconst textureHeight = options.textureHeight || 512;\n\t\tconst clipBias = options.clipBias || 0;\n\t\tconst shader = options.shader || ReflectorForSSRPass.ReflectorShader;\n\t\tconst useDepthTexture = options.useDepthTexture === true;\n\t\tconst yAxis = new Vector3( 0, 1, 0 );\n\t\tconst vecTemp0 = new Vector3();\n\t\tconst vecTemp1 = new Vector3();\n\n\t\t//\n\n\t\tscope.needsUpdate = false;\n\t\tscope.maxDistance = ReflectorForSSRPass.ReflectorShader.uniforms.maxDistance.value;\n\t\tscope.opacity = ReflectorForSSRPass.ReflectorShader.uniforms.opacity.value;\n\t\tscope.color = color;\n\t\tscope.resolution = options.resolution || new Vector2( window.innerWidth, window.innerHeight );\n\n\n\t\tscope._distanceAttenuation = ReflectorForSSRPass.ReflectorShader.defines.DISTANCE_ATTENUATION;\n\t\tObject.defineProperty( scope, 'distanceAttenuation', {\n\t\t\tget() {\n\n\t\t\t\treturn scope._distanceAttenuation;\n\n\t\t\t},\n\t\t\tset( val ) {\n\n\t\t\t\tif ( scope._distanceAttenuation === val ) return;\n\t\t\t\tscope._distanceAttenuation = val;\n\t\t\t\tscope.material.defines.DISTANCE_ATTENUATION = val;\n\t\t\t\tscope.material.needsUpdate = true;\n\n\t\t\t}\n\t\t} );\n\n\t\tscope._fresnel = ReflectorForSSRPass.ReflectorShader.defines.FRESNEL;\n\t\tObject.defineProperty( scope, 'fresnel', {\n\t\t\tget() {\n\n\t\t\t\treturn scope._fresnel;\n\n\t\t\t},\n\t\t\tset( val ) {\n\n\t\t\t\tif ( scope._fresnel === val ) return;\n\t\t\t\tscope._fresnel = val;\n\t\t\t\tscope.material.defines.FRESNEL = val;\n\t\t\t\tscope.material.needsUpdate = true;\n\n\t\t\t}\n\t\t} );\n\n\t\tconst normal = new Vector3();\n\t\tconst reflectorWorldPosition = new Vector3();\n\t\tconst cameraWorldPosition = new Vector3();\n\t\tconst rotationMatrix = new Matrix4();\n\t\tconst lookAtPosition = new Vector3( 0, 0, - 1 );\n\n\t\tconst view = new Vector3();\n\t\tconst target = new Vector3();\n\n\t\tconst textureMatrix = new Matrix4();\n\t\tconst virtualCamera = new PerspectiveCamera();\n\n\t\tlet depthTexture;\n\n\t\tif ( useDepthTexture ) {\n\n\t\t\tdepthTexture = new DepthTexture();\n\t\t\tdepthTexture.type = UnsignedShortType;\n\t\t\tdepthTexture.minFilter = NearestFilter;\n\t\t\tdepthTexture.magFilter = NearestFilter;\n\n\t\t}\n\n\t\tconst parameters = {\n\t\t\tdepthTexture: useDepthTexture ? depthTexture : null,\n\t\t\ttype: HalfFloatType\n\t\t};\n\n\t\tconst renderTarget = new WebGLRenderTarget( textureWidth, textureHeight, parameters );\n\n\t\tconst material = new ShaderMaterial( {\n\t\t\tname: ( shader.name !== undefined ) ? shader.name : 'unspecified',\n\t\t\ttransparent: useDepthTexture,\n\t\t\tdefines: Object.assign( {}, ReflectorForSSRPass.ReflectorShader.defines, {\n\t\t\t\tuseDepthTexture\n\t\t\t} ),\n\t\t\tuniforms: UniformsUtils.clone( shader.uniforms ),\n\t\t\tfragmentShader: shader.fragmentShader,\n\t\t\tvertexShader: shader.vertexShader\n\t\t} );\n\n\t\tmaterial.uniforms[ 'tDiffuse' ].value = renderTarget.texture;\n\t\tmaterial.uniforms[ 'color' ].value = scope.color;\n\t\tmaterial.uniforms[ 'textureMatrix' ].value = textureMatrix;\n\t\tif ( useDepthTexture ) {\n\n\t\t\tmaterial.uniforms[ 'tDepth' ].value = renderTarget.depthTexture;\n\n\t\t}\n\n\t\tthis.material = material;\n\n\t\tconst globalPlane = new Plane( new Vector3( 0, 1, 0 ), clipBias );\n\t\tconst globalPlanes = [ globalPlane ];\n\n\t\tthis.doRender = function ( renderer, scene, camera ) {\n\n\t\t\tmaterial.uniforms[ 'maxDistance' ].value = scope.maxDistance;\n\t\t\tmaterial.uniforms[ 'color' ].value = scope.color;\n\t\t\tmaterial.uniforms[ 'opacity' ].value = scope.opacity;\n\n\t\t\tvecTemp0.copy( camera.position ).normalize();\n\t\t\tvecTemp1.copy( vecTemp0 ).reflect( yAxis );\n\t\t\tmaterial.uniforms[ 'fresnelCoe' ].value = ( vecTemp0.dot( vecTemp1 ) + 1. ) / 2.; // TODO: Also need to use glsl viewPosition and viewNormal per pixel.\n\n\t\t\treflectorWorldPosition.setFromMatrixPosition( scope.matrixWorld );\n\t\t\tcameraWorldPosition.setFromMatrixPosition( camera.matrixWorld );\n\n\t\t\trotationMatrix.extractRotation( scope.matrixWorld );\n\n\t\t\tnormal.set( 0, 0, 1 );\n\t\t\tnormal.applyMatrix4( rotationMatrix );\n\n\t\t\tview.subVectors( reflectorWorldPosition, cameraWorldPosition );\n\n\t\t\t// Avoid rendering when reflector is facing away\n\n\t\t\tif ( view.dot( normal ) > 0 ) return;\n\n\t\t\tview.reflect( normal ).negate();\n\t\t\tview.add( reflectorWorldPosition );\n\n\t\t\trotationMatrix.extractRotation( camera.matrixWorld );\n\n\t\t\tlookAtPosition.set( 0, 0, - 1 );\n\t\t\tlookAtPosition.applyMatrix4( rotationMatrix );\n\t\t\tlookAtPosition.add( cameraWorldPosition );\n\n\t\t\ttarget.subVectors( reflectorWorldPosition, lookAtPosition );\n\t\t\ttarget.reflect( normal ).negate();\n\t\t\ttarget.add( reflectorWorldPosition );\n\n\t\t\tvirtualCamera.position.copy( view );\n\t\t\tvirtualCamera.up.set( 0, 1, 0 );\n\t\t\tvirtualCamera.up.applyMatrix4( rotationMatrix );\n\t\t\tvirtualCamera.up.reflect( normal );\n\t\t\tvirtualCamera.lookAt( target );\n\n\t\t\tvirtualCamera.far = camera.far; // Used in WebGLBackground\n\n\t\t\tvirtualCamera.updateMatrixWorld();\n\t\t\tvirtualCamera.projectionMatrix.copy( camera.projectionMatrix );\n\n\t\t\tmaterial.uniforms[ 'virtualCameraNear' ].value = camera.near;\n\t\t\tmaterial.uniforms[ 'virtualCameraFar' ].value = camera.far;\n\t\t\tmaterial.uniforms[ 'virtualCameraMatrixWorld' ].value = virtualCamera.matrixWorld;\n\t\t\tmaterial.uniforms[ 'virtualCameraProjectionMatrix' ].value = camera.projectionMatrix;\n\t\t\tmaterial.uniforms[ 'virtualCameraProjectionMatrixInverse' ].value = camera.projectionMatrixInverse;\n\t\t\tmaterial.uniforms[ 'resolution' ].value = scope.resolution;\n\n\t\t\t// Update the texture matrix\n\t\t\ttextureMatrix.set(\n\t\t\t\t0.5, 0.0, 0.0, 0.5,\n\t\t\t\t0.0, 0.5, 0.0, 0.5,\n\t\t\t\t0.0, 0.0, 0.5, 0.5,\n\t\t\t\t0.0, 0.0, 0.0, 1.0\n\t\t\t);\n\t\t\ttextureMatrix.multiply( virtualCamera.projectionMatrix );\n\t\t\ttextureMatrix.multiply( virtualCamera.matrixWorldInverse );\n\t\t\ttextureMatrix.multiply( scope.matrixWorld );\n\n\t\t\t// scope.visible = false;\n\n\t\t\tconst currentRenderTarget = renderer.getRenderTarget();\n\n\t\t\tconst currentXrEnabled = renderer.xr.enabled;\n\t\t\tconst currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;\n\t\t\tconst currentClippingPlanes = renderer.clippingPlanes;\n\n\t\t\trenderer.xr.enabled = false; // Avoid camera modification\n\t\t\trenderer.shadowMap.autoUpdate = false; // Avoid re-computing shadows\n\t\t\trenderer.clippingPlanes = globalPlanes;\n\n\t\t\trenderer.setRenderTarget( renderTarget );\n\n\t\t\trenderer.state.buffers.depth.setMask( true ); // make sure the depth buffer is writable so it can be properly cleared, see #18897\n\n\t\t\tif ( renderer.autoClear === false ) renderer.clear();\n\t\t\trenderer.render( scene, virtualCamera );\n\n\t\t\trenderer.xr.enabled = currentXrEnabled;\n\t\t\trenderer.shadowMap.autoUpdate = currentShadowAutoUpdate;\n\t\t\trenderer.clippingPlanes = currentClippingPlanes;\n\n\t\t\trenderer.setRenderTarget( currentRenderTarget );\n\n\t\t\t// Restore viewport\n\n\t\t\tconst viewport = camera.viewport;\n\n\t\t\tif ( viewport !== undefined ) {\n\n\t\t\t\trenderer.state.viewport( viewport );\n\n\t\t\t}\n\n\t\t\t// scope.visible = true;\n\n\t\t};\n\n\t\tthis.getRenderTarget = function () {\n\n\t\t\treturn renderTarget;\n\n\t\t};\n\n\t}\n\n}\n\nReflectorForSSRPass.ReflectorShader = {\n\n\tname: 'ReflectorShader',\n\n\tdefines: {\n\t\tDISTANCE_ATTENUATION: true,\n\t\tFRESNEL: true,\n\t},\n\n\tuniforms: {\n\n\t\tcolor: { value: null },\n\t\ttDiffuse: { value: null },\n\t\ttDepth: { value: null },\n\t\ttextureMatrix: { value: new Matrix4() },\n\t\tmaxDistance: { value: 180 },\n\t\topacity: { value: 0.5 },\n\t\tfresnelCoe: { value: null },\n\t\tvirtualCameraNear: { value: null },\n\t\tvirtualCameraFar: { value: null },\n\t\tvirtualCameraProjectionMatrix: { value: new Matrix4() },\n\t\tvirtualCameraMatrixWorld: { value: new Matrix4() },\n\t\tvirtualCameraProjectionMatrixInverse: { value: new Matrix4() },\n\t\tresolution: { value: new Vector2() },\n\n\t},\n\n\tvertexShader: /* glsl */`\n\t\tuniform mat4 textureMatrix;\n\t\tvarying vec4 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = textureMatrix * vec4( position, 1.0 );\n\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\t\tuniform vec3 color;\n\t\tuniform sampler2D tDiffuse;\n\t\tuniform sampler2D tDepth;\n\t\tuniform float maxDistance;\n\t\tuniform float opacity;\n\t\tuniform float fresnelCoe;\n\t\tuniform float virtualCameraNear;\n\t\tuniform float virtualCameraFar;\n\t\tuniform mat4 virtualCameraProjectionMatrix;\n\t\tuniform mat4 virtualCameraProjectionMatrixInverse;\n\t\tuniform mat4 virtualCameraMatrixWorld;\n\t\tuniform vec2 resolution;\n\t\tvarying vec4 vUv;\n\t\t#include \n\t\tfloat blendOverlay( float base, float blend ) {\n\t\t\treturn( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );\n\t\t}\n\t\tvec3 blendOverlay( vec3 base, vec3 blend ) {\n\t\t\treturn vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ), blendOverlay( base.b, blend.b ) );\n\t\t}\n\t\tfloat getDepth( const in vec2 uv ) {\n\t\t\treturn texture2D( tDepth, uv ).x;\n\t\t}\n\t\tfloat getViewZ( const in float depth ) {\n\t\t\treturn perspectiveDepthToViewZ( depth, virtualCameraNear, virtualCameraFar );\n\t\t}\n\t\tvec3 getViewPosition( const in vec2 uv, const in float depth/*clip space*/, const in float clipW ) {\n\t\t\tvec4 clipPosition = vec4( ( vec3( uv, depth ) - 0.5 ) * 2.0, 1.0 );//ndc\n\t\t\tclipPosition *= clipW; //clip\n\t\t\treturn ( virtualCameraProjectionMatrixInverse * clipPosition ).xyz;//view\n\t\t}\n\t\tvoid main() {\n\t\t\tvec4 base = texture2DProj( tDiffuse, vUv );\n\t\t\t#ifdef useDepthTexture\n\t\t\t\tvec2 uv=(gl_FragCoord.xy-.5)/resolution.xy;\n\t\t\t\tuv.x=1.-uv.x;\n\t\t\t\tfloat depth = texture2DProj( tDepth, vUv ).r;\n\t\t\t\tfloat viewZ = getViewZ( depth );\n\t\t\t\tfloat clipW = virtualCameraProjectionMatrix[2][3] * viewZ+virtualCameraProjectionMatrix[3][3];\n\t\t\t\tvec3 viewPosition=getViewPosition( uv, depth, clipW );\n\t\t\t\tvec3 worldPosition=(virtualCameraMatrixWorld*vec4(viewPosition,1)).xyz;\n\t\t\t\tif(worldPosition.y>maxDistance) discard;\n\t\t\t\tfloat op=opacity;\n\t\t\t\t#ifdef DISTANCE_ATTENUATION\n\t\t\t\t\tfloat ratio=1.-(worldPosition.y/maxDistance);\n\t\t\t\t\tfloat attenuation=ratio*ratio;\n\t\t\t\t\top=opacity*attenuation;\n\t\t\t\t#endif\n\t\t\t\t#ifdef FRESNEL\n\t\t\t\t\top*=fresnelCoe;\n\t\t\t\t#endif\n\t\t\t\tgl_FragColor = vec4( blendOverlay( base.rgb, color ), op );\n\t\t\t#else\n\t\t\t\tgl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );\n\t\t\t#endif\n\t\t}\n\t`,\n};\n\nexport { ReflectorForSSRPass };\n", "import {\n\tColor,\n\tMatrix4,\n\tMesh,\n\tPerspectiveCamera,\n\tPlane,\n\tQuaternion,\n\tShaderMaterial,\n\tUniformsUtils,\n\tVector3,\n\tVector4,\n\tWebGLRenderTarget,\n\tHalfFloatType\n} from 'three';\n\nclass Refractor extends Mesh {\n\n\tconstructor( geometry, options = {} ) {\n\n\t\tsuper( geometry );\n\n\t\tthis.isRefractor = true;\n\n\t\tthis.type = 'Refractor';\n\t\tthis.camera = new PerspectiveCamera();\n\n\t\tconst scope = this;\n\n\t\tconst color = ( options.color !== undefined ) ? new Color( options.color ) : new Color( 0x7F7F7F );\n\t\tconst textureWidth = options.textureWidth || 512;\n\t\tconst textureHeight = options.textureHeight || 512;\n\t\tconst clipBias = options.clipBias || 0;\n\t\tconst shader = options.shader || Refractor.RefractorShader;\n\t\tconst multisample = ( options.multisample !== undefined ) ? options.multisample : 4;\n\n\t\t//\n\n\t\tconst virtualCamera = this.camera;\n\t\tvirtualCamera.matrixAutoUpdate = false;\n\t\tvirtualCamera.userData.refractor = true;\n\n\t\t//\n\n\t\tconst refractorPlane = new Plane();\n\t\tconst textureMatrix = new Matrix4();\n\n\t\t// render target\n\n\t\tconst renderTarget = new WebGLRenderTarget( textureWidth, textureHeight, { samples: multisample, type: HalfFloatType } );\n\n\t\t// material\n\n\t\tthis.material = new ShaderMaterial( {\n\t\t\tname: ( shader.name !== undefined ) ? shader.name : 'unspecified',\n\t\t\tuniforms: UniformsUtils.clone( shader.uniforms ),\n\t\t\tvertexShader: shader.vertexShader,\n\t\t\tfragmentShader: shader.fragmentShader,\n\t\t\ttransparent: true // ensures, refractors are drawn from farthest to closest\n\t\t} );\n\n\t\tthis.material.uniforms[ 'color' ].value = color;\n\t\tthis.material.uniforms[ 'tDiffuse' ].value = renderTarget.texture;\n\t\tthis.material.uniforms[ 'textureMatrix' ].value = textureMatrix;\n\n\t\t// functions\n\n\t\tconst visible = ( function () {\n\n\t\t\tconst refractorWorldPosition = new Vector3();\n\t\t\tconst cameraWorldPosition = new Vector3();\n\t\t\tconst rotationMatrix = new Matrix4();\n\n\t\t\tconst view = new Vector3();\n\t\t\tconst normal = new Vector3();\n\n\t\t\treturn function visible( camera ) {\n\n\t\t\t\trefractorWorldPosition.setFromMatrixPosition( scope.matrixWorld );\n\t\t\t\tcameraWorldPosition.setFromMatrixPosition( camera.matrixWorld );\n\n\t\t\t\tview.subVectors( refractorWorldPosition, cameraWorldPosition );\n\n\t\t\t\trotationMatrix.extractRotation( scope.matrixWorld );\n\n\t\t\t\tnormal.set( 0, 0, 1 );\n\t\t\t\tnormal.applyMatrix4( rotationMatrix );\n\n\t\t\t\treturn view.dot( normal ) < 0;\n\n\t\t\t};\n\n\t\t} )();\n\n\t\tconst updateRefractorPlane = ( function () {\n\n\t\t\tconst normal = new Vector3();\n\t\t\tconst position = new Vector3();\n\t\t\tconst quaternion = new Quaternion();\n\t\t\tconst scale = new Vector3();\n\n\t\t\treturn function updateRefractorPlane() {\n\n\t\t\t\tscope.matrixWorld.decompose( position, quaternion, scale );\n\t\t\t\tnormal.set( 0, 0, 1 ).applyQuaternion( quaternion ).normalize();\n\n\t\t\t\t// flip the normal because we want to cull everything above the plane\n\n\t\t\t\tnormal.negate();\n\n\t\t\t\trefractorPlane.setFromNormalAndCoplanarPoint( normal, position );\n\n\t\t\t};\n\n\t\t} )();\n\n\t\tconst updateVirtualCamera = ( function () {\n\n\t\t\tconst clipPlane = new Plane();\n\t\t\tconst clipVector = new Vector4();\n\t\t\tconst q = new Vector4();\n\n\t\t\treturn function updateVirtualCamera( camera ) {\n\n\t\t\t\tvirtualCamera.matrixWorld.copy( camera.matrixWorld );\n\t\t\t\tvirtualCamera.matrixWorldInverse.copy( virtualCamera.matrixWorld ).invert();\n\t\t\t\tvirtualCamera.projectionMatrix.copy( camera.projectionMatrix );\n\t\t\t\tvirtualCamera.far = camera.far; // used in WebGLBackground\n\n\t\t\t\t// The following code creates an oblique view frustum for clipping.\n\t\t\t\t// see: Lengyel, Eric. “Oblique View Frustum Depth Projection and Clipping”.\n\t\t\t\t// Journal of Game Development, Vol. 1, No. 2 (2005), Charles River Media, pp. 5–16\n\n\t\t\t\tclipPlane.copy( refractorPlane );\n\t\t\t\tclipPlane.applyMatrix4( virtualCamera.matrixWorldInverse );\n\n\t\t\t\tclipVector.set( clipPlane.normal.x, clipPlane.normal.y, clipPlane.normal.z, clipPlane.constant );\n\n\t\t\t\t// calculate the clip-space corner point opposite the clipping plane and\n\t\t\t\t// transform it into camera space by multiplying it by the inverse of the projection matrix\n\n\t\t\t\tconst projectionMatrix = virtualCamera.projectionMatrix;\n\n\t\t\t\tq.x = ( Math.sign( clipVector.x ) + projectionMatrix.elements[ 8 ] ) / projectionMatrix.elements[ 0 ];\n\t\t\t\tq.y = ( Math.sign( clipVector.y ) + projectionMatrix.elements[ 9 ] ) / projectionMatrix.elements[ 5 ];\n\t\t\t\tq.z = - 1.0;\n\t\t\t\tq.w = ( 1.0 + projectionMatrix.elements[ 10 ] ) / projectionMatrix.elements[ 14 ];\n\n\t\t\t\t// calculate the scaled plane vector\n\n\t\t\t\tclipVector.multiplyScalar( 2.0 / clipVector.dot( q ) );\n\n\t\t\t\t// replacing the third row of the projection matrix\n\n\t\t\t\tprojectionMatrix.elements[ 2 ] = clipVector.x;\n\t\t\t\tprojectionMatrix.elements[ 6 ] = clipVector.y;\n\t\t\t\tprojectionMatrix.elements[ 10 ] = clipVector.z + 1.0 - clipBias;\n\t\t\t\tprojectionMatrix.elements[ 14 ] = clipVector.w;\n\n\t\t\t};\n\n\t\t} )();\n\n\t\t// This will update the texture matrix that is used for projective texture mapping in the shader.\n\t\t// see: http://developer.download.nvidia.com/assets/gamedev/docs/projective_texture_mapping.pdf\n\n\t\tfunction updateTextureMatrix( camera ) {\n\n\t\t\t// this matrix does range mapping to [ 0, 1 ]\n\n\t\t\ttextureMatrix.set(\n\t\t\t\t0.5, 0.0, 0.0, 0.5,\n\t\t\t\t0.0, 0.5, 0.0, 0.5,\n\t\t\t\t0.0, 0.0, 0.5, 0.5,\n\t\t\t\t0.0, 0.0, 0.0, 1.0\n\t\t\t);\n\n\t\t\t// we use \"Object Linear Texgen\", so we need to multiply the texture matrix T\n\t\t\t// (matrix above) with the projection and view matrix of the virtual camera\n\t\t\t// and the model matrix of the refractor\n\n\t\t\ttextureMatrix.multiply( camera.projectionMatrix );\n\t\t\ttextureMatrix.multiply( camera.matrixWorldInverse );\n\t\t\ttextureMatrix.multiply( scope.matrixWorld );\n\n\t\t}\n\n\t\t//\n\n\t\tfunction render( renderer, scene, camera ) {\n\n\t\t\tscope.visible = false;\n\n\t\t\tconst currentRenderTarget = renderer.getRenderTarget();\n\t\t\tconst currentXrEnabled = renderer.xr.enabled;\n\t\t\tconst currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;\n\n\t\t\trenderer.xr.enabled = false; // avoid camera modification\n\t\t\trenderer.shadowMap.autoUpdate = false; // avoid re-computing shadows\n\n\t\t\trenderer.setRenderTarget( renderTarget );\n\t\t\tif ( renderer.autoClear === false ) renderer.clear();\n\t\t\trenderer.render( scene, virtualCamera );\n\n\t\t\trenderer.xr.enabled = currentXrEnabled;\n\t\t\trenderer.shadowMap.autoUpdate = currentShadowAutoUpdate;\n\t\t\trenderer.setRenderTarget( currentRenderTarget );\n\n\t\t\t// restore viewport\n\n\t\t\tconst viewport = camera.viewport;\n\n\t\t\tif ( viewport !== undefined ) {\n\n\t\t\t\trenderer.state.viewport( viewport );\n\n\t\t\t}\n\n\t\t\tscope.visible = true;\n\n\t\t}\n\n\t\t//\n\n\t\tthis.onBeforeRender = function ( renderer, scene, camera ) {\n\n\t\t\t// ensure refractors are rendered only once per frame\n\n\t\t\tif ( camera.userData.refractor === true ) return;\n\n\t\t\t// avoid rendering when the refractor is viewed from behind\n\n\t\t\tif ( ! visible( camera ) === true ) return;\n\n\t\t\t// update\n\n\t\t\tupdateRefractorPlane();\n\n\t\t\tupdateTextureMatrix( camera );\n\n\t\t\tupdateVirtualCamera( camera );\n\n\t\t\trender( renderer, scene, camera );\n\n\t\t};\n\n\t\tthis.getRenderTarget = function () {\n\n\t\t\treturn renderTarget;\n\n\t\t};\n\n\t\tthis.dispose = function () {\n\n\t\t\trenderTarget.dispose();\n\t\t\tscope.material.dispose();\n\n\t\t};\n\n\t}\n\n}\n\nRefractor.RefractorShader = {\n\n\tname: 'RefractorShader',\n\n\tuniforms: {\n\n\t\t'color': {\n\t\t\tvalue: null\n\t\t},\n\n\t\t'tDiffuse': {\n\t\t\tvalue: null\n\t\t},\n\n\t\t'textureMatrix': {\n\t\t\tvalue: null\n\t\t}\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tuniform mat4 textureMatrix;\n\n\t\tvarying vec4 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = textureMatrix * vec4( position, 1.0 );\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\tuniform vec3 color;\n\t\tuniform sampler2D tDiffuse;\n\n\t\tvarying vec4 vUv;\n\n\t\tfloat blendOverlay( float base, float blend ) {\n\n\t\t\treturn( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );\n\n\t\t}\n\n\t\tvec3 blendOverlay( vec3 base, vec3 blend ) {\n\n\t\t\treturn vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ), blendOverlay( base.b, blend.b ) );\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvec4 base = texture2DProj( tDiffuse, vUv );\n\t\t\tgl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );\n\n\t\t\t#include \n\t\t\t#include \n\n\t\t}`\n\n};\n\nexport { Refractor };\n", "import {\n\tMatrix4,\n\tMesh,\n\tMeshBasicMaterial,\n\tEqualStencilFunc,\n\tIncrementStencilOp\n} from 'three';\n\n/**\n * A shadow Mesh that follows a shadow-casting Mesh in the scene, but is confined to a single plane.\n */\n\nconst _shadowMatrix = new Matrix4();\n\nclass ShadowMesh extends Mesh {\n\n\tconstructor( mesh ) {\n\n\t\tconst shadowMaterial = new MeshBasicMaterial( {\n\n\t\t\tcolor: 0x000000,\n\t\t\ttransparent: true,\n\t\t\topacity: 0.6,\n\t\t\tdepthWrite: false,\n\t\t\tstencilWrite: true,\n\t\t\tstencilFunc: EqualStencilFunc,\n\t\t\tstencilRef: 0,\n\t\t\tstencilZPass: IncrementStencilOp\n\n\t\t} );\n\n\t\tsuper( mesh.geometry, shadowMaterial );\n\n\t\tthis.isShadowMesh = true;\n\n\t\tthis.meshMatrix = mesh.matrixWorld;\n\n\t\tthis.frustumCulled = false;\n\t\tthis.matrixAutoUpdate = false;\n\n\t}\n\n\tupdate( plane, lightPosition4D ) {\n\n\t\t// based on https://www.opengl.org/archives/resources/features/StencilTalk/tsld021.htm\n\n\t\tconst dot = plane.normal.x * lightPosition4D.x +\n\t\t\t plane.normal.y * lightPosition4D.y +\n\t\t\t plane.normal.z * lightPosition4D.z +\n\t\t\t - plane.constant * lightPosition4D.w;\n\n\t\tconst sme = _shadowMatrix.elements;\n\n\t\tsme[ 0 ] = dot - lightPosition4D.x * plane.normal.x;\n\t\tsme[ 4 ] = - lightPosition4D.x * plane.normal.y;\n\t\tsme[ 8 ] = - lightPosition4D.x * plane.normal.z;\n\t\tsme[ 12 ] = - lightPosition4D.x * - plane.constant;\n\n\t\tsme[ 1 ] = - lightPosition4D.y * plane.normal.x;\n\t\tsme[ 5 ] = dot - lightPosition4D.y * plane.normal.y;\n\t\tsme[ 9 ] = - lightPosition4D.y * plane.normal.z;\n\t\tsme[ 13 ] = - lightPosition4D.y * - plane.constant;\n\n\t\tsme[ 2 ] = - lightPosition4D.z * plane.normal.x;\n\t\tsme[ 6 ] = - lightPosition4D.z * plane.normal.y;\n\t\tsme[ 10 ] = dot - lightPosition4D.z * plane.normal.z;\n\t\tsme[ 14 ] = - lightPosition4D.z * - plane.constant;\n\n\t\tsme[ 3 ] = - lightPosition4D.w * plane.normal.x;\n\t\tsme[ 7 ] = - lightPosition4D.w * plane.normal.y;\n\t\tsme[ 11 ] = - lightPosition4D.w * plane.normal.z;\n\t\tsme[ 15 ] = dot - lightPosition4D.w * - plane.constant;\n\n\t\tthis.matrix.multiplyMatrices( _shadowMatrix, this.meshMatrix );\n\n\t}\n\n}\n\nexport { ShadowMesh };\n", "import {\n\tBackSide,\n\tBoxGeometry,\n\tMesh,\n\tShaderMaterial,\n\tUniformsUtils,\n\tVector3\n} from 'three';\n\n/**\n * Based on \"A Practical Analytic Model for Daylight\"\n * aka The Preetham Model, the de facto standard analytic skydome model\n * https://www.researchgate.net/publication/220720443_A_Practical_Analytic_Model_for_Daylight\n *\n * First implemented by Simon Wallner\n * http://simonwallner.at/project/atmospheric-scattering/\n *\n * Improved by Martin Upitis\n * http://blenderartists.org/forum/showthread.php?245954-preethams-sky-impementation-HDR\n *\n * Three.js integration by zz85 http://twitter.com/blurspline\n*/\n\nclass Sky extends Mesh {\n\n\tconstructor() {\n\n\t\tconst shader = Sky.SkyShader;\n\n\t\tconst material = new ShaderMaterial( {\n\t\t\tname: shader.name,\n\t\t\tuniforms: UniformsUtils.clone( shader.uniforms ),\n\t\t\tvertexShader: shader.vertexShader,\n\t\t\tfragmentShader: shader.fragmentShader,\n\t\t\tside: BackSide,\n\t\t\tdepthWrite: false\n\t\t} );\n\n\t\tsuper( new BoxGeometry( 1, 1, 1 ), material );\n\n\t\tthis.isSky = true;\n\n\t}\n\n}\n\nSky.SkyShader = {\n\n\tname: 'SkyShader',\n\n\tuniforms: {\n\t\t'turbidity': { value: 2 },\n\t\t'rayleigh': { value: 1 },\n\t\t'mieCoefficient': { value: 0.005 },\n\t\t'mieDirectionalG': { value: 0.8 },\n\t\t'sunPosition': { value: new Vector3() },\n\t\t'up': { value: new Vector3( 0, 1, 0 ) }\n\t},\n\n\tvertexShader: /* glsl */`\n\t\tuniform vec3 sunPosition;\n\t\tuniform float rayleigh;\n\t\tuniform float turbidity;\n\t\tuniform float mieCoefficient;\n\t\tuniform vec3 up;\n\n\t\tvarying vec3 vWorldPosition;\n\t\tvarying vec3 vSunDirection;\n\t\tvarying float vSunfade;\n\t\tvarying vec3 vBetaR;\n\t\tvarying vec3 vBetaM;\n\t\tvarying float vSunE;\n\n\t\t// constants for atmospheric scattering\n\t\tconst float e = 2.71828182845904523536028747135266249775724709369995957;\n\t\tconst float pi = 3.141592653589793238462643383279502884197169;\n\n\t\t// wavelength of used primaries, according to preetham\n\t\tconst vec3 lambda = vec3( 680E-9, 550E-9, 450E-9 );\n\t\t// this pre-calcuation replaces older TotalRayleigh(vec3 lambda) function:\n\t\t// (8.0 * pow(pi, 3.0) * pow(pow(n, 2.0) - 1.0, 2.0) * (6.0 + 3.0 * pn)) / (3.0 * N * pow(lambda, vec3(4.0)) * (6.0 - 7.0 * pn))\n\t\tconst vec3 totalRayleigh = vec3( 5.804542996261093E-6, 1.3562911419845635E-5, 3.0265902468824876E-5 );\n\n\t\t// mie stuff\n\t\t// K coefficient for the primaries\n\t\tconst float v = 4.0;\n\t\tconst vec3 K = vec3( 0.686, 0.678, 0.666 );\n\t\t// MieConst = pi * pow( ( 2.0 * pi ) / lambda, vec3( v - 2.0 ) ) * K\n\t\tconst vec3 MieConst = vec3( 1.8399918514433978E14, 2.7798023919660528E14, 4.0790479543861094E14 );\n\n\t\t// earth shadow hack\n\t\t// cutoffAngle = pi / 1.95;\n\t\tconst float cutoffAngle = 1.6110731556870734;\n\t\tconst float steepness = 1.5;\n\t\tconst float EE = 1000.0;\n\n\t\tfloat sunIntensity( float zenithAngleCos ) {\n\t\t\tzenithAngleCos = clamp( zenithAngleCos, -1.0, 1.0 );\n\t\t\treturn EE * max( 0.0, 1.0 - pow( e, -( ( cutoffAngle - acos( zenithAngleCos ) ) / steepness ) ) );\n\t\t}\n\n\t\tvec3 totalMie( float T ) {\n\t\t\tfloat c = ( 0.2 * T ) * 10E-18;\n\t\t\treturn 0.434 * c * MieConst;\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n\t\t\tvWorldPosition = worldPosition.xyz;\n\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\tgl_Position.z = gl_Position.w; // set z to camera.far\n\n\t\t\tvSunDirection = normalize( sunPosition );\n\n\t\t\tvSunE = sunIntensity( dot( vSunDirection, up ) );\n\n\t\t\tvSunfade = 1.0 - clamp( 1.0 - exp( ( sunPosition.y / 450000.0 ) ), 0.0, 1.0 );\n\n\t\t\tfloat rayleighCoefficient = rayleigh - ( 1.0 * ( 1.0 - vSunfade ) );\n\n\t\t\t// extinction (absorbtion + out scattering)\n\t\t\t// rayleigh coefficients\n\t\t\tvBetaR = totalRayleigh * rayleighCoefficient;\n\n\t\t\t// mie coefficients\n\t\t\tvBetaM = totalMie( turbidity ) * mieCoefficient;\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\t\tvarying vec3 vWorldPosition;\n\t\tvarying vec3 vSunDirection;\n\t\tvarying float vSunfade;\n\t\tvarying vec3 vBetaR;\n\t\tvarying vec3 vBetaM;\n\t\tvarying float vSunE;\n\n\t\tuniform float mieDirectionalG;\n\t\tuniform vec3 up;\n\n\t\t// constants for atmospheric scattering\n\t\tconst float pi = 3.141592653589793238462643383279502884197169;\n\n\t\tconst float n = 1.0003; // refractive index of air\n\t\tconst float N = 2.545E25; // number of molecules per unit volume for air at 288.15K and 1013mb (sea level -45 celsius)\n\n\t\t// optical length at zenith for molecules\n\t\tconst float rayleighZenithLength = 8.4E3;\n\t\tconst float mieZenithLength = 1.25E3;\n\t\t// 66 arc seconds -> degrees, and the cosine of that\n\t\tconst float sunAngularDiameterCos = 0.999956676946448443553574619906976478926848692873900859324;\n\n\t\t// 3.0 / ( 16.0 * pi )\n\t\tconst float THREE_OVER_SIXTEENPI = 0.05968310365946075;\n\t\t// 1.0 / ( 4.0 * pi )\n\t\tconst float ONE_OVER_FOURPI = 0.07957747154594767;\n\n\t\tfloat rayleighPhase( float cosTheta ) {\n\t\t\treturn THREE_OVER_SIXTEENPI * ( 1.0 + pow( cosTheta, 2.0 ) );\n\t\t}\n\n\t\tfloat hgPhase( float cosTheta, float g ) {\n\t\t\tfloat g2 = pow( g, 2.0 );\n\t\t\tfloat inverse = 1.0 / pow( 1.0 - 2.0 * g * cosTheta + g2, 1.5 );\n\t\t\treturn ONE_OVER_FOURPI * ( ( 1.0 - g2 ) * inverse );\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvec3 direction = normalize( vWorldPosition - cameraPosition );\n\n\t\t\t// optical length\n\t\t\t// cutoff angle at 90 to avoid singularity in next formula.\n\t\t\tfloat zenithAngle = acos( max( 0.0, dot( up, direction ) ) );\n\t\t\tfloat inverse = 1.0 / ( cos( zenithAngle ) + 0.15 * pow( 93.885 - ( ( zenithAngle * 180.0 ) / pi ), -1.253 ) );\n\t\t\tfloat sR = rayleighZenithLength * inverse;\n\t\t\tfloat sM = mieZenithLength * inverse;\n\n\t\t\t// combined extinction factor\n\t\t\tvec3 Fex = exp( -( vBetaR * sR + vBetaM * sM ) );\n\n\t\t\t// in scattering\n\t\t\tfloat cosTheta = dot( direction, vSunDirection );\n\n\t\t\tfloat rPhase = rayleighPhase( cosTheta * 0.5 + 0.5 );\n\t\t\tvec3 betaRTheta = vBetaR * rPhase;\n\n\t\t\tfloat mPhase = hgPhase( cosTheta, mieDirectionalG );\n\t\t\tvec3 betaMTheta = vBetaM * mPhase;\n\n\t\t\tvec3 Lin = pow( vSunE * ( ( betaRTheta + betaMTheta ) / ( vBetaR + vBetaM ) ) * ( 1.0 - Fex ), vec3( 1.5 ) );\n\t\t\tLin *= mix( vec3( 1.0 ), pow( vSunE * ( ( betaRTheta + betaMTheta ) / ( vBetaR + vBetaM ) ) * Fex, vec3( 1.0 / 2.0 ) ), clamp( pow( 1.0 - dot( up, vSunDirection ), 5.0 ), 0.0, 1.0 ) );\n\n\t\t\t// nightsky\n\t\t\tfloat theta = acos( direction.y ); // elevation --> y-axis, [-pi/2, pi/2]\n\t\t\tfloat phi = atan( direction.z, direction.x ); // azimuth --> x-axis [-pi/2, pi/2]\n\t\t\tvec2 uv = vec2( phi, theta ) / vec2( 2.0 * pi, pi ) + vec2( 0.5, 0.0 );\n\t\t\tvec3 L0 = vec3( 0.1 ) * Fex;\n\n\t\t\t// composition + solar disc\n\t\t\tfloat sundisk = smoothstep( sunAngularDiameterCos, sunAngularDiameterCos + 0.00002, cosTheta );\n\t\t\tL0 += ( vSunE * 19000.0 * Fex ) * sundisk;\n\n\t\t\tvec3 texColor = ( Lin + L0 ) * 0.04 + vec3( 0.0, 0.0003, 0.00075 );\n\n\t\t\tvec3 retColor = pow( texColor, vec3( 1.0 / ( 1.2 + ( 1.2 * vSunfade ) ) ) );\n\n\t\t\tgl_FragColor = vec4( retColor, 1.0 );\n\n\t\t\t#include \n\t\t\t#include \n\n\t\t}`\n\n};\n\nexport { Sky };\n", "import {\n\tColor,\n\tFrontSide,\n\tMatrix4,\n\tMesh,\n\tPerspectiveCamera,\n\tPlane,\n\tShaderMaterial,\n\tUniformsLib,\n\tUniformsUtils,\n\tVector3,\n\tVector4,\n\tWebGLRenderTarget\n} from 'three';\n\n/**\n * Work based on :\n * https://github.com/Slayvin: Flat mirror for three.js\n * https://home.adelphi.edu/~stemkoski/ : An implementation of water shader based on the flat mirror\n * http://29a.ch/ && http://29a.ch/slides/2012/webglwater/ : Water shader explanations in WebGL\n */\n\nclass Water extends Mesh {\n\n\tconstructor( geometry, options = {} ) {\n\n\t\tsuper( geometry );\n\n\t\tthis.isWater = true;\n\n\t\tconst scope = this;\n\n\t\tconst textureWidth = options.textureWidth !== undefined ? options.textureWidth : 512;\n\t\tconst textureHeight = options.textureHeight !== undefined ? options.textureHeight : 512;\n\n\t\tconst clipBias = options.clipBias !== undefined ? options.clipBias : 0.0;\n\t\tconst alpha = options.alpha !== undefined ? options.alpha : 1.0;\n\t\tconst time = options.time !== undefined ? options.time : 0.0;\n\t\tconst normalSampler = options.waterNormals !== undefined ? options.waterNormals : null;\n\t\tconst sunDirection = options.sunDirection !== undefined ? options.sunDirection : new Vector3( 0.70707, 0.70707, 0.0 );\n\t\tconst sunColor = new Color( options.sunColor !== undefined ? options.sunColor : 0xffffff );\n\t\tconst waterColor = new Color( options.waterColor !== undefined ? options.waterColor : 0x7F7F7F );\n\t\tconst eye = options.eye !== undefined ? options.eye : new Vector3( 0, 0, 0 );\n\t\tconst distortionScale = options.distortionScale !== undefined ? options.distortionScale : 20.0;\n\t\tconst side = options.side !== undefined ? options.side : FrontSide;\n\t\tconst fog = options.fog !== undefined ? options.fog : false;\n\n\t\t//\n\n\t\tconst mirrorPlane = new Plane();\n\t\tconst normal = new Vector3();\n\t\tconst mirrorWorldPosition = new Vector3();\n\t\tconst cameraWorldPosition = new Vector3();\n\t\tconst rotationMatrix = new Matrix4();\n\t\tconst lookAtPosition = new Vector3( 0, 0, - 1 );\n\t\tconst clipPlane = new Vector4();\n\n\t\tconst view = new Vector3();\n\t\tconst target = new Vector3();\n\t\tconst q = new Vector4();\n\n\t\tconst textureMatrix = new Matrix4();\n\n\t\tconst mirrorCamera = new PerspectiveCamera();\n\n\t\tconst renderTarget = new WebGLRenderTarget( textureWidth, textureHeight );\n\n\t\tconst mirrorShader = {\n\n\t\t\tname: 'MirrorShader',\n\n\t\t\tuniforms: UniformsUtils.merge( [\n\t\t\t\tUniformsLib[ 'fog' ],\n\t\t\t\tUniformsLib[ 'lights' ],\n\t\t\t\t{\n\t\t\t\t\t'normalSampler': { value: null },\n\t\t\t\t\t'mirrorSampler': { value: null },\n\t\t\t\t\t'alpha': { value: 1.0 },\n\t\t\t\t\t'time': { value: 0.0 },\n\t\t\t\t\t'size': { value: 1.0 },\n\t\t\t\t\t'distortionScale': { value: 20.0 },\n\t\t\t\t\t'textureMatrix': { value: new Matrix4() },\n\t\t\t\t\t'sunColor': { value: new Color( 0x7F7F7F ) },\n\t\t\t\t\t'sunDirection': { value: new Vector3( 0.70707, 0.70707, 0 ) },\n\t\t\t\t\t'eye': { value: new Vector3() },\n\t\t\t\t\t'waterColor': { value: new Color( 0x555555 ) }\n\t\t\t\t}\n\t\t\t] ),\n\n\t\t\tvertexShader: /* glsl */`\n\t\t\t\tuniform mat4 textureMatrix;\n\t\t\t\tuniform float time;\n\n\t\t\t\tvarying vec4 mirrorCoord;\n\t\t\t\tvarying vec4 worldPosition;\n\n\t\t\t\t#include \n\t\t\t\t#include \n\t\t\t\t#include \n\t\t\t\t#include \n\n\t\t\t\tvoid main() {\n\t\t\t\t\tmirrorCoord = modelMatrix * vec4( position, 1.0 );\n\t\t\t\t\tworldPosition = mirrorCoord.xyzw;\n\t\t\t\t\tmirrorCoord = textureMatrix * mirrorCoord;\n\t\t\t\t\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t\tgl_Position = projectionMatrix * mvPosition;\n\n\t\t\t\t#include \n\t\t\t\t#include \n\t\t\t\t#include \n\t\t\t\t#include \n\t\t\t\t#include \n\t\t\t}`,\n\n\t\t\tfragmentShader: /* glsl */`\n\t\t\t\tuniform sampler2D mirrorSampler;\n\t\t\t\tuniform float alpha;\n\t\t\t\tuniform float time;\n\t\t\t\tuniform float size;\n\t\t\t\tuniform float distortionScale;\n\t\t\t\tuniform sampler2D normalSampler;\n\t\t\t\tuniform vec3 sunColor;\n\t\t\t\tuniform vec3 sunDirection;\n\t\t\t\tuniform vec3 eye;\n\t\t\t\tuniform vec3 waterColor;\n\n\t\t\t\tvarying vec4 mirrorCoord;\n\t\t\t\tvarying vec4 worldPosition;\n\n\t\t\t\tvec4 getNoise( vec2 uv ) {\n\t\t\t\t\tvec2 uv0 = ( uv / 103.0 ) + vec2(time / 17.0, time / 29.0);\n\t\t\t\t\tvec2 uv1 = uv / 107.0-vec2( time / -19.0, time / 31.0 );\n\t\t\t\t\tvec2 uv2 = uv / vec2( 8907.0, 9803.0 ) + vec2( time / 101.0, time / 97.0 );\n\t\t\t\t\tvec2 uv3 = uv / vec2( 1091.0, 1027.0 ) - vec2( time / 109.0, time / -113.0 );\n\t\t\t\t\tvec4 noise = texture2D( normalSampler, uv0 ) +\n\t\t\t\t\t\ttexture2D( normalSampler, uv1 ) +\n\t\t\t\t\t\ttexture2D( normalSampler, uv2 ) +\n\t\t\t\t\t\ttexture2D( normalSampler, uv3 );\n\t\t\t\t\treturn noise * 0.5 - 1.0;\n\t\t\t\t}\n\n\t\t\t\tvoid sunLight( const vec3 surfaceNormal, const vec3 eyeDirection, float shiny, float spec, float diffuse, inout vec3 diffuseColor, inout vec3 specularColor ) {\n\t\t\t\t\tvec3 reflection = normalize( reflect( -sunDirection, surfaceNormal ) );\n\t\t\t\t\tfloat direction = max( 0.0, dot( eyeDirection, reflection ) );\n\t\t\t\t\tspecularColor += pow( direction, shiny ) * sunColor * spec;\n\t\t\t\t\tdiffuseColor += max( dot( sunDirection, surfaceNormal ), 0.0 ) * sunColor * diffuse;\n\t\t\t\t}\n\n\t\t\t\t#include \n\t\t\t\t#include \n\t\t\t\t#include \n\t\t\t\t#include \n\t\t\t\t#include \n\t\t\t\t#include \n\t\t\t\t#include \n\t\t\t\t#include \n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\t#include \n\t\t\t\t\tvec4 noise = getNoise( worldPosition.xz * size );\n\t\t\t\t\tvec3 surfaceNormal = normalize( noise.xzy * vec3( 1.5, 1.0, 1.5 ) );\n\n\t\t\t\t\tvec3 diffuseLight = vec3(0.0);\n\t\t\t\t\tvec3 specularLight = vec3(0.0);\n\n\t\t\t\t\tvec3 worldToEye = eye-worldPosition.xyz;\n\t\t\t\t\tvec3 eyeDirection = normalize( worldToEye );\n\t\t\t\t\tsunLight( surfaceNormal, eyeDirection, 100.0, 2.0, 0.5, diffuseLight, specularLight );\n\n\t\t\t\t\tfloat distance = length(worldToEye);\n\n\t\t\t\t\tvec2 distortion = surfaceNormal.xz * ( 0.001 + 1.0 / distance ) * distortionScale;\n\t\t\t\t\tvec3 reflectionSample = vec3( texture2D( mirrorSampler, mirrorCoord.xy / mirrorCoord.w + distortion ) );\n\n\t\t\t\t\tfloat theta = max( dot( eyeDirection, surfaceNormal ), 0.0 );\n\t\t\t\t\tfloat rf0 = 0.3;\n\t\t\t\t\tfloat reflectance = rf0 + ( 1.0 - rf0 ) * pow( ( 1.0 - theta ), 5.0 );\n\t\t\t\t\tvec3 scatter = max( 0.0, dot( surfaceNormal, eyeDirection ) ) * waterColor;\n\t\t\t\t\tvec3 albedo = mix( ( sunColor * diffuseLight * 0.3 + scatter ) * getShadowMask(), ( vec3( 0.1 ) + reflectionSample * 0.9 + reflectionSample * specularLight ), reflectance);\n\t\t\t\t\tvec3 outgoingLight = albedo;\n\t\t\t\t\tgl_FragColor = vec4( outgoingLight, alpha );\n\n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\t\t\t\t\t#include \t\n\t\t\t\t}`\n\n\t\t};\n\n\t\tconst material = new ShaderMaterial( {\n\t\t\tname: mirrorShader.name,\n\t\t\tuniforms: UniformsUtils.clone( mirrorShader.uniforms ),\n\t\t\tvertexShader: mirrorShader.vertexShader,\n\t\t\tfragmentShader: mirrorShader.fragmentShader,\n\t\t\tlights: true,\n\t\t\tside: side,\n\t\t\tfog: fog\n\t\t} );\n\n\t\tmaterial.uniforms[ 'mirrorSampler' ].value = renderTarget.texture;\n\t\tmaterial.uniforms[ 'textureMatrix' ].value = textureMatrix;\n\t\tmaterial.uniforms[ 'alpha' ].value = alpha;\n\t\tmaterial.uniforms[ 'time' ].value = time;\n\t\tmaterial.uniforms[ 'normalSampler' ].value = normalSampler;\n\t\tmaterial.uniforms[ 'sunColor' ].value = sunColor;\n\t\tmaterial.uniforms[ 'waterColor' ].value = waterColor;\n\t\tmaterial.uniforms[ 'sunDirection' ].value = sunDirection;\n\t\tmaterial.uniforms[ 'distortionScale' ].value = distortionScale;\n\n\t\tmaterial.uniforms[ 'eye' ].value = eye;\n\n\t\tscope.material = material;\n\n\t\tscope.onBeforeRender = function ( renderer, scene, camera ) {\n\n\t\t\tmirrorWorldPosition.setFromMatrixPosition( scope.matrixWorld );\n\t\t\tcameraWorldPosition.setFromMatrixPosition( camera.matrixWorld );\n\n\t\t\trotationMatrix.extractRotation( scope.matrixWorld );\n\n\t\t\tnormal.set( 0, 0, 1 );\n\t\t\tnormal.applyMatrix4( rotationMatrix );\n\n\t\t\tview.subVectors( mirrorWorldPosition, cameraWorldPosition );\n\n\t\t\t// Avoid rendering when mirror is facing away\n\n\t\t\tif ( view.dot( normal ) > 0 ) return;\n\n\t\t\tview.reflect( normal ).negate();\n\t\t\tview.add( mirrorWorldPosition );\n\n\t\t\trotationMatrix.extractRotation( camera.matrixWorld );\n\n\t\t\tlookAtPosition.set( 0, 0, - 1 );\n\t\t\tlookAtPosition.applyMatrix4( rotationMatrix );\n\t\t\tlookAtPosition.add( cameraWorldPosition );\n\n\t\t\ttarget.subVectors( mirrorWorldPosition, lookAtPosition );\n\t\t\ttarget.reflect( normal ).negate();\n\t\t\ttarget.add( mirrorWorldPosition );\n\n\t\t\tmirrorCamera.position.copy( view );\n\t\t\tmirrorCamera.up.set( 0, 1, 0 );\n\t\t\tmirrorCamera.up.applyMatrix4( rotationMatrix );\n\t\t\tmirrorCamera.up.reflect( normal );\n\t\t\tmirrorCamera.lookAt( target );\n\n\t\t\tmirrorCamera.far = camera.far; // Used in WebGLBackground\n\n\t\t\tmirrorCamera.updateMatrixWorld();\n\t\t\tmirrorCamera.projectionMatrix.copy( camera.projectionMatrix );\n\n\t\t\t// Update the texture matrix\n\t\t\ttextureMatrix.set(\n\t\t\t\t0.5, 0.0, 0.0, 0.5,\n\t\t\t\t0.0, 0.5, 0.0, 0.5,\n\t\t\t\t0.0, 0.0, 0.5, 0.5,\n\t\t\t\t0.0, 0.0, 0.0, 1.0\n\t\t\t);\n\t\t\ttextureMatrix.multiply( mirrorCamera.projectionMatrix );\n\t\t\ttextureMatrix.multiply( mirrorCamera.matrixWorldInverse );\n\n\t\t\t// Now update projection matrix with new clip plane, implementing code from: http://www.terathon.com/code/oblique.html\n\t\t\t// Paper explaining this technique: http://www.terathon.com/lengyel/Lengyel-Oblique.pdf\n\t\t\tmirrorPlane.setFromNormalAndCoplanarPoint( normal, mirrorWorldPosition );\n\t\t\tmirrorPlane.applyMatrix4( mirrorCamera.matrixWorldInverse );\n\n\t\t\tclipPlane.set( mirrorPlane.normal.x, mirrorPlane.normal.y, mirrorPlane.normal.z, mirrorPlane.constant );\n\n\t\t\tconst projectionMatrix = mirrorCamera.projectionMatrix;\n\n\t\t\tq.x = ( Math.sign( clipPlane.x ) + projectionMatrix.elements[ 8 ] ) / projectionMatrix.elements[ 0 ];\n\t\t\tq.y = ( Math.sign( clipPlane.y ) + projectionMatrix.elements[ 9 ] ) / projectionMatrix.elements[ 5 ];\n\t\t\tq.z = - 1.0;\n\t\t\tq.w = ( 1.0 + projectionMatrix.elements[ 10 ] ) / projectionMatrix.elements[ 14 ];\n\n\t\t\t// Calculate the scaled plane vector\n\t\t\tclipPlane.multiplyScalar( 2.0 / clipPlane.dot( q ) );\n\n\t\t\t// Replacing the third row of the projection matrix\n\t\t\tprojectionMatrix.elements[ 2 ] = clipPlane.x;\n\t\t\tprojectionMatrix.elements[ 6 ] = clipPlane.y;\n\t\t\tprojectionMatrix.elements[ 10 ] = clipPlane.z + 1.0 - clipBias;\n\t\t\tprojectionMatrix.elements[ 14 ] = clipPlane.w;\n\n\t\t\teye.setFromMatrixPosition( camera.matrixWorld );\n\n\t\t\t// Render\n\n\t\t\tconst currentRenderTarget = renderer.getRenderTarget();\n\n\t\t\tconst currentXrEnabled = renderer.xr.enabled;\n\t\t\tconst currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;\n\n\t\t\tscope.visible = false;\n\n\t\t\trenderer.xr.enabled = false; // Avoid camera modification and recursion\n\t\t\trenderer.shadowMap.autoUpdate = false; // Avoid re-computing shadows\n\n\t\t\trenderer.setRenderTarget( renderTarget );\n\n\t\t\trenderer.state.buffers.depth.setMask( true ); // make sure the depth buffer is writable so it can be properly cleared, see #18897\n\n\t\t\tif ( renderer.autoClear === false ) renderer.clear();\n\t\t\trenderer.render( scene, mirrorCamera );\n\n\t\t\tscope.visible = true;\n\n\t\t\trenderer.xr.enabled = currentXrEnabled;\n\t\t\trenderer.shadowMap.autoUpdate = currentShadowAutoUpdate;\n\n\t\t\trenderer.setRenderTarget( currentRenderTarget );\n\n\t\t\t// Restore viewport\n\n\t\t\tconst viewport = camera.viewport;\n\n\t\t\tif ( viewport !== undefined ) {\n\n\t\t\t\trenderer.state.viewport( viewport );\n\n\t\t\t}\n\n\t\t};\n\n\t}\n\n}\n\nexport { Water };\n", "import {\n\tClock,\n\tColor,\n\tMatrix4,\n\tMesh,\n\tRepeatWrapping,\n\tShaderMaterial,\n\tTextureLoader,\n\tUniformsLib,\n\tUniformsUtils,\n\tVector2,\n\tVector4\n} from 'three';\nimport { Reflector } from '../objects/Reflector.js';\nimport { Refractor } from '../objects/Refractor.js';\n\n/**\n * References:\n *\thttps://alex.vlachos.com/graphics/Vlachos-SIGGRAPH10-WaterFlow.pdf\n *\thttp://graphicsrunner.blogspot.de/2010/08/water-using-flow-maps.html\n *\n */\n\nclass Water extends Mesh {\n\n\tconstructor( geometry, options = {} ) {\n\n\t\tsuper( geometry );\n\n\t\tthis.isWater = true;\n\n\t\tthis.type = 'Water';\n\n\t\tconst scope = this;\n\n\t\tconst color = ( options.color !== undefined ) ? new Color( options.color ) : new Color( 0xFFFFFF );\n\t\tconst textureWidth = options.textureWidth !== undefined ? options.textureWidth : 512;\n\t\tconst textureHeight = options.textureHeight !== undefined ? options.textureHeight : 512;\n\t\tconst clipBias = options.clipBias !== undefined ? options.clipBias : 0;\n\t\tconst flowDirection = options.flowDirection !== undefined ? options.flowDirection : new Vector2( 1, 0 );\n\t\tconst flowSpeed = options.flowSpeed !== undefined ? options.flowSpeed : 0.03;\n\t\tconst reflectivity = options.reflectivity !== undefined ? options.reflectivity : 0.02;\n\t\tconst scale = options.scale !== undefined ? options.scale : 1;\n\t\tconst shader = options.shader !== undefined ? options.shader : Water.WaterShader;\n\n\t\tconst textureLoader = new TextureLoader();\n\n\t\tconst flowMap = options.flowMap || undefined;\n\t\tconst normalMap0 = options.normalMap0 || textureLoader.load( 'textures/water/Water_1_M_Normal.jpg' );\n\t\tconst normalMap1 = options.normalMap1 || textureLoader.load( 'textures/water/Water_2_M_Normal.jpg' );\n\n\t\tconst cycle = 0.15; // a cycle of a flow map phase\n\t\tconst halfCycle = cycle * 0.5;\n\t\tconst textureMatrix = new Matrix4();\n\t\tconst clock = new Clock();\n\n\t\t// internal components\n\n\t\tif ( Reflector === undefined ) {\n\n\t\t\tconsole.error( 'THREE.Water: Required component Reflector not found.' );\n\t\t\treturn;\n\n\t\t}\n\n\t\tif ( Refractor === undefined ) {\n\n\t\t\tconsole.error( 'THREE.Water: Required component Refractor not found.' );\n\t\t\treturn;\n\n\t\t}\n\n\t\tconst reflector = new Reflector( geometry, {\n\t\t\ttextureWidth: textureWidth,\n\t\t\ttextureHeight: textureHeight,\n\t\t\tclipBias: clipBias\n\t\t} );\n\n\t\tconst refractor = new Refractor( geometry, {\n\t\t\ttextureWidth: textureWidth,\n\t\t\ttextureHeight: textureHeight,\n\t\t\tclipBias: clipBias\n\t\t} );\n\n\t\treflector.matrixAutoUpdate = false;\n\t\trefractor.matrixAutoUpdate = false;\n\n\t\t// material\n\n\t\tthis.material = new ShaderMaterial( {\n\t\t\tname: shader.name,\n\t\t\tuniforms: UniformsUtils.merge( [\n\t\t\t\tUniformsLib[ 'fog' ],\n\t\t\t\tshader.uniforms\n\t\t\t] ),\n\t\t\tvertexShader: shader.vertexShader,\n\t\t\tfragmentShader: shader.fragmentShader,\n\t\t\ttransparent: true,\n\t\t\tfog: true\n\t\t} );\n\n\t\tif ( flowMap !== undefined ) {\n\n\t\t\tthis.material.defines.USE_FLOWMAP = '';\n\t\t\tthis.material.uniforms[ 'tFlowMap' ] = {\n\t\t\t\ttype: 't',\n\t\t\t\tvalue: flowMap\n\t\t\t};\n\n\t\t} else {\n\n\t\t\tthis.material.uniforms[ 'flowDirection' ] = {\n\t\t\t\ttype: 'v2',\n\t\t\t\tvalue: flowDirection\n\t\t\t};\n\n\t\t}\n\n\t\t// maps\n\n\t\tnormalMap0.wrapS = normalMap0.wrapT = RepeatWrapping;\n\t\tnormalMap1.wrapS = normalMap1.wrapT = RepeatWrapping;\n\n\t\tthis.material.uniforms[ 'tReflectionMap' ].value = reflector.getRenderTarget().texture;\n\t\tthis.material.uniforms[ 'tRefractionMap' ].value = refractor.getRenderTarget().texture;\n\t\tthis.material.uniforms[ 'tNormalMap0' ].value = normalMap0;\n\t\tthis.material.uniforms[ 'tNormalMap1' ].value = normalMap1;\n\n\t\t// water\n\n\t\tthis.material.uniforms[ 'color' ].value = color;\n\t\tthis.material.uniforms[ 'reflectivity' ].value = reflectivity;\n\t\tthis.material.uniforms[ 'textureMatrix' ].value = textureMatrix;\n\n\t\t// inital values\n\n\t\tthis.material.uniforms[ 'config' ].value.x = 0; // flowMapOffset0\n\t\tthis.material.uniforms[ 'config' ].value.y = halfCycle; // flowMapOffset1\n\t\tthis.material.uniforms[ 'config' ].value.z = halfCycle; // halfCycle\n\t\tthis.material.uniforms[ 'config' ].value.w = scale; // scale\n\n\t\t// functions\n\n\t\tfunction updateTextureMatrix( camera ) {\n\n\t\t\ttextureMatrix.set(\n\t\t\t\t0.5, 0.0, 0.0, 0.5,\n\t\t\t\t0.0, 0.5, 0.0, 0.5,\n\t\t\t\t0.0, 0.0, 0.5, 0.5,\n\t\t\t\t0.0, 0.0, 0.0, 1.0\n\t\t\t);\n\n\t\t\ttextureMatrix.multiply( camera.projectionMatrix );\n\t\t\ttextureMatrix.multiply( camera.matrixWorldInverse );\n\t\t\ttextureMatrix.multiply( scope.matrixWorld );\n\n\t\t}\n\n\t\tfunction updateFlow() {\n\n\t\t\tconst delta = clock.getDelta();\n\t\t\tconst config = scope.material.uniforms[ 'config' ];\n\n\t\t\tconfig.value.x += flowSpeed * delta; // flowMapOffset0\n\t\t\tconfig.value.y = config.value.x + halfCycle; // flowMapOffset1\n\n\t\t\t// Important: The distance between offsets should be always the value of \"halfCycle\".\n\t\t\t// Moreover, both offsets should be in the range of [ 0, cycle ].\n\t\t\t// This approach ensures a smooth water flow and avoids \"reset\" effects.\n\n\t\t\tif ( config.value.x >= cycle ) {\n\n\t\t\t\tconfig.value.x = 0;\n\t\t\t\tconfig.value.y = halfCycle;\n\n\t\t\t} else if ( config.value.y >= cycle ) {\n\n\t\t\t\tconfig.value.y = config.value.y - cycle;\n\n\t\t\t}\n\n\t\t}\n\n\t\t//\n\n\t\tthis.onBeforeRender = function ( renderer, scene, camera ) {\n\n\t\t\tupdateTextureMatrix( camera );\n\t\t\tupdateFlow();\n\n\t\t\tscope.visible = false;\n\n\t\t\treflector.matrixWorld.copy( scope.matrixWorld );\n\t\t\trefractor.matrixWorld.copy( scope.matrixWorld );\n\n\t\t\treflector.onBeforeRender( renderer, scene, camera );\n\t\t\trefractor.onBeforeRender( renderer, scene, camera );\n\n\t\t\tscope.visible = true;\n\n\t\t};\n\n\t}\n\n}\n\nWater.WaterShader = {\n\n\tname: 'WaterShader',\n\n\tuniforms: {\n\n\t\t'color': {\n\t\t\ttype: 'c',\n\t\t\tvalue: null\n\t\t},\n\n\t\t'reflectivity': {\n\t\t\ttype: 'f',\n\t\t\tvalue: 0\n\t\t},\n\n\t\t'tReflectionMap': {\n\t\t\ttype: 't',\n\t\t\tvalue: null\n\t\t},\n\n\t\t'tRefractionMap': {\n\t\t\ttype: 't',\n\t\t\tvalue: null\n\t\t},\n\n\t\t'tNormalMap0': {\n\t\t\ttype: 't',\n\t\t\tvalue: null\n\t\t},\n\n\t\t'tNormalMap1': {\n\t\t\ttype: 't',\n\t\t\tvalue: null\n\t\t},\n\n\t\t'textureMatrix': {\n\t\t\ttype: 'm4',\n\t\t\tvalue: null\n\t\t},\n\n\t\t'config': {\n\t\t\ttype: 'v4',\n\t\t\tvalue: new Vector4()\n\t\t}\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\t#include \n\t\t#include \n\t\t#include \n\n\t\tuniform mat4 textureMatrix;\n\n\t\tvarying vec4 vCoord;\n\t\tvarying vec2 vUv;\n\t\tvarying vec3 vToEye;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tvCoord = textureMatrix * vec4( position, 1.0 );\n\n\t\t\tvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n\t\t\tvToEye = cameraPosition - worldPosition.xyz;\n\n\t\t\tvec4 mvPosition = viewMatrix * worldPosition; // used in fog_vertex\n\t\t\tgl_Position = projectionMatrix * mvPosition;\n\n\t\t\t#include \n\t\t\t#include \n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\t#include \n\t\t#include \n\t\t#include \n\n\t\tuniform sampler2D tReflectionMap;\n\t\tuniform sampler2D tRefractionMap;\n\t\tuniform sampler2D tNormalMap0;\n\t\tuniform sampler2D tNormalMap1;\n\n\t\t#ifdef USE_FLOWMAP\n\t\t\tuniform sampler2D tFlowMap;\n\t\t#else\n\t\t\tuniform vec2 flowDirection;\n\t\t#endif\n\n\t\tuniform vec3 color;\n\t\tuniform float reflectivity;\n\t\tuniform vec4 config;\n\n\t\tvarying vec4 vCoord;\n\t\tvarying vec2 vUv;\n\t\tvarying vec3 vToEye;\n\n\t\tvoid main() {\n\n\t\t\t#include \n\n\t\t\tfloat flowMapOffset0 = config.x;\n\t\t\tfloat flowMapOffset1 = config.y;\n\t\t\tfloat halfCycle = config.z;\n\t\t\tfloat scale = config.w;\n\n\t\t\tvec3 toEye = normalize( vToEye );\n\n\t\t\t// determine flow direction\n\t\t\tvec2 flow;\n\t\t\t#ifdef USE_FLOWMAP\n\t\t\t\tflow = texture2D( tFlowMap, vUv ).rg * 2.0 - 1.0;\n\t\t\t#else\n\t\t\t\tflow = flowDirection;\n\t\t\t#endif\n\t\t\tflow.x *= - 1.0;\n\n\t\t\t// sample normal maps (distort uvs with flowdata)\n\t\t\tvec4 normalColor0 = texture2D( tNormalMap0, ( vUv * scale ) + flow * flowMapOffset0 );\n\t\t\tvec4 normalColor1 = texture2D( tNormalMap1, ( vUv * scale ) + flow * flowMapOffset1 );\n\n\t\t\t// linear interpolate to get the final normal color\n\t\t\tfloat flowLerp = abs( halfCycle - flowMapOffset0 ) / halfCycle;\n\t\t\tvec4 normalColor = mix( normalColor0, normalColor1, flowLerp );\n\n\t\t\t// calculate normal vector\n\t\t\tvec3 normal = normalize( vec3( normalColor.r * 2.0 - 1.0, normalColor.b, normalColor.g * 2.0 - 1.0 ) );\n\n\t\t\t// calculate the fresnel term to blend reflection and refraction maps\n\t\t\tfloat theta = max( dot( toEye, normal ), 0.0 );\n\t\t\tfloat reflectance = reflectivity + ( 1.0 - reflectivity ) * pow( ( 1.0 - theta ), 5.0 );\n\n\t\t\t// calculate final uv coords\n\t\t\tvec3 coord = vCoord.xyz / vCoord.w;\n\t\t\tvec2 uv = coord.xy + coord.z * normal.xz * 0.05;\n\n\t\t\tvec4 reflectColor = texture2D( tReflectionMap, vec2( 1.0 - uv.x, uv.y ) );\n\t\t\tvec4 refractColor = texture2D( tRefractionMap, uv );\n\n\t\t\t// multiply water color with the mix of both textures\n\t\t\tgl_FragColor = vec4( color, 1.0 ) * mix( refractColor, reflectColor, reflectance );\n\n\t\t\t#include \n\t\t\t#include \n\t\t\t#include \n\n\t\t}`\n\n};\n\nexport { Water };\n", "async function AmmoPhysics() {\n\n\tif ( 'Ammo' in window === false ) {\n\n\t\tconsole.error( 'AmmoPhysics: Couldn\\'t find Ammo.js' );\n\t\treturn;\n\n\t}\n\n\tconst AmmoLib = await Ammo(); // eslint-disable-line no-undef\n\n\tconst frameRate = 60;\n\n\tconst collisionConfiguration = new AmmoLib.btDefaultCollisionConfiguration();\n\tconst dispatcher = new AmmoLib.btCollisionDispatcher( collisionConfiguration );\n\tconst broadphase = new AmmoLib.btDbvtBroadphase();\n\tconst solver = new AmmoLib.btSequentialImpulseConstraintSolver();\n\tconst world = new AmmoLib.btDiscreteDynamicsWorld( dispatcher, broadphase, solver, collisionConfiguration );\n\tworld.setGravity( new AmmoLib.btVector3( 0, - 9.8, 0 ) );\n\n\tconst worldTransform = new AmmoLib.btTransform();\n\n\t//\n\n\tfunction getShape( geometry ) {\n\n\t\tconst parameters = geometry.parameters;\n\n\t\t// TODO change type to is*\n\n\t\tif ( geometry.type === 'BoxGeometry' ) {\n\n\t\t\tconst sx = parameters.width !== undefined ? parameters.width / 2 : 0.5;\n\t\t\tconst sy = parameters.height !== undefined ? parameters.height / 2 : 0.5;\n\t\t\tconst sz = parameters.depth !== undefined ? parameters.depth / 2 : 0.5;\n\n\t\t\tconst shape = new AmmoLib.btBoxShape( new AmmoLib.btVector3( sx, sy, sz ) );\n\t\t\tshape.setMargin( 0.05 );\n\n\t\t\treturn shape;\n\n\t\t} else if ( geometry.type === 'SphereGeometry' || geometry.type === 'IcosahedronGeometry' ) {\n\n\t\t\tconst radius = parameters.radius !== undefined ? parameters.radius : 1;\n\n\t\t\tconst shape = new AmmoLib.btSphereShape( radius );\n\t\t\tshape.setMargin( 0.05 );\n\n\t\t\treturn shape;\n\n\t\t}\n\n\t\treturn null;\n\n\t}\n\n\tconst meshes = [];\n\tconst meshMap = new WeakMap();\n\n\tfunction addScene( scene ) {\n\n\t\tscene.traverse( function ( child ) {\n\n\t\t\tif ( child.isMesh ) {\n\n\t\t\t\tconst physics = child.userData.physics;\n\n\t\t\t\tif ( physics ) {\n\n\t\t\t\t\taddMesh( child, physics.mass );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} );\n\n\t}\n\n\tfunction addMesh( mesh, mass = 0 ) {\n\n\t\tconst shape = getShape( mesh.geometry );\n\n\t\tif ( shape !== null ) {\n\n\t\t\tif ( mesh.isInstancedMesh ) {\n\n\t\t\t\thandleInstancedMesh( mesh, mass, shape );\n\n\t\t\t} else if ( mesh.isMesh ) {\n\n\t\t\t\thandleMesh( mesh, mass, shape );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tfunction handleMesh( mesh, mass, shape ) {\n\n\t\tconst position = mesh.position;\n\t\tconst quaternion = mesh.quaternion;\n\n\t\tconst transform = new AmmoLib.btTransform();\n\t\ttransform.setIdentity();\n\t\ttransform.setOrigin( new AmmoLib.btVector3( position.x, position.y, position.z ) );\n\t\ttransform.setRotation( new AmmoLib.btQuaternion( quaternion.x, quaternion.y, quaternion.z, quaternion.w ) );\n\n\t\tconst motionState = new AmmoLib.btDefaultMotionState( transform );\n\n\t\tconst localInertia = new AmmoLib.btVector3( 0, 0, 0 );\n\t\tshape.calculateLocalInertia( mass, localInertia );\n\n\t\tconst rbInfo = new AmmoLib.btRigidBodyConstructionInfo( mass, motionState, shape, localInertia );\n\n\t\tconst body = new AmmoLib.btRigidBody( rbInfo );\n\t\t// body.setFriction( 4 );\n\t\tworld.addRigidBody( body );\n\n\t\tif ( mass > 0 ) {\n\n\t\t\tmeshes.push( mesh );\n\t\t\tmeshMap.set( mesh, body );\n\n\t\t}\n\n\n\t}\n\n\tfunction handleInstancedMesh( mesh, mass, shape ) {\n\n\t\tconst array = mesh.instanceMatrix.array;\n\n\t\tconst bodies = [];\n\n\t\tfor ( let i = 0; i < mesh.count; i ++ ) {\n\n\t\t\tconst index = i * 16;\n\n\t\t\tconst transform = new AmmoLib.btTransform();\n\t\t\ttransform.setFromOpenGLMatrix( array.slice( index, index + 16 ) );\n\n\t\t\tconst motionState = new AmmoLib.btDefaultMotionState( transform );\n\n\t\t\tconst localInertia = new AmmoLib.btVector3( 0, 0, 0 );\n\t\t\tshape.calculateLocalInertia( mass, localInertia );\n\n\t\t\tconst rbInfo = new AmmoLib.btRigidBodyConstructionInfo( mass, motionState, shape, localInertia );\n\n\t\t\tconst body = new AmmoLib.btRigidBody( rbInfo );\n\t\t\tworld.addRigidBody( body );\n\n\t\t\tbodies.push( body );\n\n\t\t}\n\n\t\tif ( mass > 0 ) {\n\n\t\t\tmeshes.push( mesh );\n\n\t\t\tmeshMap.set( mesh, bodies );\n\n\t\t}\n\n\t}\n\n\t//\n\n\tfunction setMeshPosition( mesh, position, index = 0 ) {\n\n\t\tif ( mesh.isInstancedMesh ) {\n\n\t\t\tconst bodies = meshMap.get( mesh );\n\t\t\tconst body = bodies[ index ];\n\n\t\t\tbody.setAngularVelocity( new AmmoLib.btVector3( 0, 0, 0 ) );\n\t\t\tbody.setLinearVelocity( new AmmoLib.btVector3( 0, 0, 0 ) );\n\n\t\t\tworldTransform.setIdentity();\n\t\t\tworldTransform.setOrigin( new AmmoLib.btVector3( position.x, position.y, position.z ) );\n\t\t\tbody.setWorldTransform( worldTransform );\n\n\t\t} else if ( mesh.isMesh ) {\n\n\t\t\tconst body = meshMap.get( mesh );\n\n\t\t\tbody.setAngularVelocity( new AmmoLib.btVector3( 0, 0, 0 ) );\n\t\t\tbody.setLinearVelocity( new AmmoLib.btVector3( 0, 0, 0 ) );\n\n\t\t\tworldTransform.setIdentity();\n\t\t\tworldTransform.setOrigin( new AmmoLib.btVector3( position.x, position.y, position.z ) );\n\t\t\tbody.setWorldTransform( worldTransform );\n\n\t\t}\n\n\t}\n\n\t//\n\n\tlet lastTime = 0;\n\n\tfunction step() {\n\n\t\tconst time = performance.now();\n\n\t\tif ( lastTime > 0 ) {\n\n\t\t\tconst delta = ( time - lastTime ) / 1000;\n\n\t\t\tworld.stepSimulation( delta, 10 );\n\n\t\t\t//\n\n\t\t\tfor ( let i = 0, l = meshes.length; i < l; i ++ ) {\n\n\t\t\t\tconst mesh = meshes[ i ];\n\n\t\t\t\tif ( mesh.isInstancedMesh ) {\n\n\t\t\t\t\tconst array = mesh.instanceMatrix.array;\n\t\t\t\t\tconst bodies = meshMap.get( mesh );\n\n\t\t\t\t\tfor ( let j = 0; j < bodies.length; j ++ ) {\n\n\t\t\t\t\t\tconst body = bodies[ j ];\n\n\t\t\t\t\t\tconst motionState = body.getMotionState();\n\t\t\t\t\t\tmotionState.getWorldTransform( worldTransform );\n\n\t\t\t\t\t\tconst position = worldTransform.getOrigin();\n\t\t\t\t\t\tconst quaternion = worldTransform.getRotation();\n\n\t\t\t\t\t\tcompose( position, quaternion, array, j * 16 );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tmesh.instanceMatrix.needsUpdate = true;\n\t\t\t\t\tmesh.computeBoundingSphere();\n\n\t\t\t\t} else if ( mesh.isMesh ) {\n\n\t\t\t\t\tconst body = meshMap.get( mesh );\n\n\t\t\t\t\tconst motionState = body.getMotionState();\n\t\t\t\t\tmotionState.getWorldTransform( worldTransform );\n\n\t\t\t\t\tconst position = worldTransform.getOrigin();\n\t\t\t\t\tconst quaternion = worldTransform.getRotation();\n\t\t\t\t\tmesh.position.set( position.x(), position.y(), position.z() );\n\t\t\t\t\tmesh.quaternion.set( quaternion.x(), quaternion.y(), quaternion.z(), quaternion.w() );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tlastTime = time;\n\n\t}\n\n\t// animate\n\n\tsetInterval( step, 1000 / frameRate );\n\n\treturn {\n\t\taddScene: addScene,\n\t\taddMesh: addMesh,\n\t\tsetMeshPosition: setMeshPosition\n\t\t// addCompoundMesh\n\t};\n\n}\n\nfunction compose( position, quaternion, array, index ) {\n\n\tconst x = quaternion.x(), y = quaternion.y(), z = quaternion.z(), w = quaternion.w();\n\tconst x2 = x + x, y2 = y + y, z2 = z + z;\n\tconst xx = x * x2, xy = x * y2, xz = x * z2;\n\tconst yy = y * y2, yz = y * z2, zz = z * z2;\n\tconst wx = w * x2, wy = w * y2, wz = w * z2;\n\n\tarray[ index + 0 ] = ( 1 - ( yy + zz ) );\n\tarray[ index + 1 ] = ( xy + wz );\n\tarray[ index + 2 ] = ( xz - wy );\n\tarray[ index + 3 ] = 0;\n\n\tarray[ index + 4 ] = ( xy - wz );\n\tarray[ index + 5 ] = ( 1 - ( xx + zz ) );\n\tarray[ index + 6 ] = ( yz + wx );\n\tarray[ index + 7 ] = 0;\n\n\tarray[ index + 8 ] = ( xz + wy );\n\tarray[ index + 9 ] = ( yz - wx );\n\tarray[ index + 10 ] = ( 1 - ( xx + yy ) );\n\tarray[ index + 11 ] = 0;\n\n\tarray[ index + 12 ] = position.x();\n\tarray[ index + 13 ] = position.y();\n\tarray[ index + 14 ] = position.z();\n\tarray[ index + 15 ] = 1;\n\n}\n\nexport { AmmoPhysics };\n", "import { Clock, Vector3, Quaternion, Matrix4 } from 'three';\n\nconst RAPIER_PATH = 'https://cdn.skypack.dev/@dimforge/rapier3d-compat@0.12.0';\n\nconst frameRate = 60;\n\nconst _scale = new Vector3( 1, 1, 1 );\nconst ZERO = new Vector3();\n\nlet RAPIER = null;\n\nfunction getShape( geometry ) {\n\n\tconst parameters = geometry.parameters;\n\n\t// TODO change type to is*\n\n\tif ( geometry.type === 'BoxGeometry' ) {\n\n\t\tconst sx = parameters.width !== undefined ? parameters.width / 2 : 0.5;\n\t\tconst sy = parameters.height !== undefined ? parameters.height / 2 : 0.5;\n\t\tconst sz = parameters.depth !== undefined ? parameters.depth / 2 : 0.5;\n\n\t\treturn RAPIER.ColliderDesc.cuboid( sx, sy, sz );\n\n\t} else if ( geometry.type === 'SphereGeometry' || geometry.type === 'IcosahedronGeometry' ) {\n\n\t\tconst radius = parameters.radius !== undefined ? parameters.radius : 1;\n\t\treturn RAPIER.ColliderDesc.ball( radius );\n\n\t}\n\n\treturn null;\n\n}\n\nasync function RapierPhysics() {\n\n\tif ( RAPIER === null ) {\n\n\t\tRAPIER = await import( RAPIER_PATH );\n\t\tawait RAPIER.init();\n\n\t}\n\n\t// Docs: https://rapier.rs/docs/api/javascript/JavaScript3D/\n\n\tconst gravity = new Vector3( 0.0, - 9.81, 0.0 );\n\tconst world = new RAPIER.World( gravity );\n\n\tconst meshes = [];\n\tconst meshMap = new WeakMap();\n\n\tconst _vector = new Vector3();\n\tconst _quaternion = new Quaternion();\n\tconst _matrix = new Matrix4();\n\n\tfunction addScene( scene ) {\n\n\t\tscene.traverse( function ( child ) {\n\n\t\t\tif ( child.isMesh ) {\n\n\t\t\t\tconst physics = child.userData.physics;\n\n\t\t\t\tif ( physics ) {\n\n\t\t\t\t\taddMesh( child, physics.mass, physics.restitution );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} );\n\n\t}\n\n\tfunction addMesh( mesh, mass = 0, restitution = 0 ) {\n\n\t\tconst shape = getShape( mesh.geometry );\n\n\t\tif ( shape === null ) return;\n\n\t\tshape.setMass( mass );\n\t\tshape.setRestitution( restitution );\n\n\t\tconst body = mesh.isInstancedMesh\n\t\t\t\t\t\t\t? createInstancedBody( mesh, mass, shape )\n\t\t\t\t\t\t\t: createBody( mesh.position, mesh.quaternion, mass, shape );\n\n\t\tif ( mass > 0 ) {\n\n\t\t\tmeshes.push( mesh );\n\t\t\tmeshMap.set( mesh, body );\n\n\t\t}\n\n\t}\n\n\tfunction createInstancedBody( mesh, mass, shape ) {\n\n\t\tconst array = mesh.instanceMatrix.array;\n\n\t\tconst bodies = [];\n\n\t\tfor ( let i = 0; i < mesh.count; i ++ ) {\n\n\t\t\tconst position = _vector.fromArray( array, i * 16 + 12 );\n\t\t\tbodies.push( createBody( position, null, mass, shape ) );\n\n\t\t}\n\n\t\treturn bodies;\n\n\t}\n\n\tfunction createBody( position, quaternion, mass, shape ) {\n\n\t\tconst desc = mass > 0 ? RAPIER.RigidBodyDesc.dynamic() : RAPIER.RigidBodyDesc.fixed();\n\t\tdesc.setTranslation( ...position );\n\t\tif ( quaternion !== null ) desc.setRotation( quaternion );\n\n\t\tconst body = world.createRigidBody( desc );\n\t\tworld.createCollider( shape, body );\n\n\t\treturn body;\n\n\t}\n\n\tfunction setMeshPosition( mesh, position, index = 0 ) {\n\n\t\tlet body = meshMap.get( mesh );\n\n\t\tif ( mesh.isInstancedMesh ) {\n\n\t\t\tbody = body[ index ];\n\n\t\t}\n\n\t\tbody.setAngvel( ZERO );\n\t\tbody.setLinvel( ZERO );\n\t\tbody.setTranslation( position );\n\n\t}\n\n\tfunction setMeshVelocity( mesh, velocity, index = 0 ) {\n\n\t\tlet body = meshMap.get( mesh );\n\n\t\tif ( mesh.isInstancedMesh ) {\n\n\t\t\tbody = body[ index ];\n\n\t\t}\n\n\t\tbody.setLinvel( velocity );\n\n\t}\n\n\t//\n\n\tconst clock = new Clock();\n\n\tfunction step() {\n\n\t\tworld.timestep = clock.getDelta();\n\t\tworld.step();\n\n\t\t//\n\n\t\tfor ( let i = 0, l = meshes.length; i < l; i ++ ) {\n\n\t\t\tconst mesh = meshes[ i ];\n\n\t\t\tif ( mesh.isInstancedMesh ) {\n\n\t\t\t\tconst array = mesh.instanceMatrix.array;\n\t\t\t\tconst bodies = meshMap.get( mesh );\n\n\t\t\t\tfor ( let j = 0; j < bodies.length; j ++ ) {\n\n\t\t\t\t\tconst body = bodies[ j ];\n\n\t\t\t\t\tconst position = body.translation();\n\t\t\t\t\t_quaternion.copy( body.rotation() );\n\n\t\t\t\t\t_matrix.compose( position, _quaternion, _scale ).toArray( array, j * 16 );\n\n\t\t\t\t}\n\n\t\t\t\tmesh.instanceMatrix.needsUpdate = true;\n\t\t\t\tmesh.computeBoundingSphere();\n\n\t\t\t} else {\n\n\t\t\t\tconst body = meshMap.get( mesh );\n\n\t\t\t\tmesh.position.copy( body.translation() );\n\t\t\t\tmesh.quaternion.copy( body.rotation() );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\t// animate\n\n\tsetInterval( step, 1000 / frameRate );\n\n\treturn {\n\t\taddScene: addScene,\n\t\taddMesh: addMesh,\n\t\tsetMeshPosition: setMeshPosition,\n\t\tsetMeshVelocity: setMeshVelocity\n\t};\n\n}\n\nexport { RapierPhysics };\n", "/**\n * Afterimage shader\n * I created this effect inspired by a demo on codepen:\n * https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1&\n */\n\nconst AfterimageShader = {\n\n\tname: 'AfterimageShader',\n\n\tuniforms: {\n\n\t\t'damp': { value: 0.96 },\n\t\t'tOld': { value: null },\n\t\t'tNew': { value: null }\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\tuniform float damp;\n\n\t\tuniform sampler2D tOld;\n\t\tuniform sampler2D tNew;\n\n\t\tvarying vec2 vUv;\n\n\t\tvec4 when_gt( vec4 x, float y ) {\n\n\t\t\treturn max( sign( x - y ), 0.0 );\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvec4 texelOld = texture2D( tOld, vUv );\n\t\t\tvec4 texelNew = texture2D( tNew, vUv );\n\n\t\t\ttexelOld *= damp * when_gt( texelOld, 0.1 );\n\n\t\t\tgl_FragColor = max(texelNew, texelOld);\n\n\t\t}`\n\n};\n\nexport { AfterimageShader };\n", "import {\n\tHalfFloatType,\n\tMeshBasicMaterial,\n\tNearestFilter,\n\tShaderMaterial,\n\tUniformsUtils,\n\tWebGLRenderTarget\n} from 'three';\nimport { Pass, FullScreenQuad } from './Pass.js';\nimport { AfterimageShader } from '../shaders/AfterimageShader.js';\n\nclass AfterimagePass extends Pass {\n\n\tconstructor( damp = 0.96 ) {\n\n\t\tsuper();\n\n\t\tthis.shader = AfterimageShader;\n\n\t\tthis.uniforms = UniformsUtils.clone( this.shader.uniforms );\n\n\t\tthis.uniforms[ 'damp' ].value = damp;\n\n\t\tthis.textureComp = new WebGLRenderTarget( window.innerWidth, window.innerHeight, {\n\t\t\tmagFilter: NearestFilter,\n\t\t\ttype: HalfFloatType\n\t\t} );\n\n\t\tthis.textureOld = new WebGLRenderTarget( window.innerWidth, window.innerHeight, {\n\t\t\tmagFilter: NearestFilter,\n\t\t\ttype: HalfFloatType\n\t\t} );\n\n\t\tthis.compFsMaterial = new ShaderMaterial( {\n\n\t\t\tuniforms: this.uniforms,\n\t\t\tvertexShader: this.shader.vertexShader,\n\t\t\tfragmentShader: this.shader.fragmentShader\n\n\t\t} );\n\n\t\tthis.compFsQuad = new FullScreenQuad( this.compFsMaterial );\n\n\t\tthis.copyFsMaterial = new MeshBasicMaterial();\n\t\tthis.copyFsQuad = new FullScreenQuad( this.copyFsMaterial );\n\n\t}\n\n\trender( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive*/ ) {\n\n\t\tthis.uniforms[ 'tOld' ].value = this.textureOld.texture;\n\t\tthis.uniforms[ 'tNew' ].value = readBuffer.texture;\n\n\t\trenderer.setRenderTarget( this.textureComp );\n\t\tthis.compFsQuad.render( renderer );\n\n\t\tthis.copyFsQuad.material.map = this.textureComp.texture;\n\n\t\tif ( this.renderToScreen ) {\n\n\t\t\trenderer.setRenderTarget( null );\n\t\t\tthis.copyFsQuad.render( renderer );\n\n\t\t} else {\n\n\t\t\trenderer.setRenderTarget( writeBuffer );\n\n\t\t\tif ( this.clear ) renderer.clear();\n\n\t\t\tthis.copyFsQuad.render( renderer );\n\n\t\t}\n\n\t\t// Swap buffers.\n\t\tconst temp = this.textureOld;\n\t\tthis.textureOld = this.textureComp;\n\t\tthis.textureComp = temp;\n\t\t// Now textureOld contains the latest image, ready for the next frame.\n\n\t}\n\n\tsetSize( width, height ) {\n\n\t\tthis.textureComp.setSize( width, height );\n\t\tthis.textureOld.setSize( width, height );\n\n\t}\n\n\tdispose() {\n\n\t\tthis.textureComp.dispose();\n\t\tthis.textureOld.dispose();\n\n\t\tthis.compFsMaterial.dispose();\n\t\tthis.copyFsMaterial.dispose();\n\n\t\tthis.compFsQuad.dispose();\n\t\tthis.copyFsQuad.dispose();\n\n\t}\n\n}\n\nexport { AfterimagePass };\n", "import {\n\tVector2\n} from 'three';\n\n/**\n * Convolution shader\n * ported from o3d sample to WebGL / GLSL\n */\n\nconst ConvolutionShader = {\n\n\tname: 'ConvolutionShader',\n\n\tdefines: {\n\n\t\t'KERNEL_SIZE_FLOAT': '25.0',\n\t\t'KERNEL_SIZE_INT': '25'\n\n\t},\n\n\tuniforms: {\n\n\t\t'tDiffuse': { value: null },\n\t\t'uImageIncrement': { value: new Vector2( 0.001953125, 0.0 ) },\n\t\t'cKernel': { value: [] }\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tuniform vec2 uImageIncrement;\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv - ( ( KERNEL_SIZE_FLOAT - 1.0 ) / 2.0 ) * uImageIncrement;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\tuniform float cKernel[ KERNEL_SIZE_INT ];\n\n\t\tuniform sampler2D tDiffuse;\n\t\tuniform vec2 uImageIncrement;\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvec2 imageCoord = vUv;\n\t\t\tvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\n\n\t\t\tfor( int i = 0; i < KERNEL_SIZE_INT; i ++ ) {\n\n\t\t\t\tsum += texture2D( tDiffuse, imageCoord ) * cKernel[ i ];\n\t\t\t\timageCoord += uImageIncrement;\n\n\t\t\t}\n\n\t\t\tgl_FragColor = sum;\n\n\t\t}`,\n\n\tbuildKernel: function ( sigma ) {\n\n\t\t// We lop off the sqrt(2 * pi) * sigma term, since we're going to normalize anyway.\n\n\t\tconst kMaxKernelSize = 25;\n\t\tlet kernelSize = 2 * Math.ceil( sigma * 3.0 ) + 1;\n\n\t\tif ( kernelSize > kMaxKernelSize ) kernelSize = kMaxKernelSize;\n\n\t\tconst halfWidth = ( kernelSize - 1 ) * 0.5;\n\n\t\tconst values = new Array( kernelSize );\n\t\tlet sum = 0.0;\n\t\tfor ( let i = 0; i < kernelSize; ++ i ) {\n\n\t\t\tvalues[ i ] = gauss( i - halfWidth, sigma );\n\t\t\tsum += values[ i ];\n\n\t\t}\n\n\t\t// normalize the kernel\n\n\t\tfor ( let i = 0; i < kernelSize; ++ i ) values[ i ] /= sum;\n\n\t\treturn values;\n\n\t}\n\n};\n\nfunction gauss( x, sigma ) {\n\n\treturn Math.exp( - ( x * x ) / ( 2.0 * sigma * sigma ) );\n\n}\n\nexport { ConvolutionShader };\n", "import {\n\tAdditiveBlending,\n\tHalfFloatType,\n\tShaderMaterial,\n\tUniformsUtils,\n\tVector2,\n\tWebGLRenderTarget\n} from 'three';\nimport { Pass, FullScreenQuad } from './Pass.js';\nimport { ConvolutionShader } from '../shaders/ConvolutionShader.js';\n\nclass BloomPass extends Pass {\n\n\tconstructor( strength = 1, kernelSize = 25, sigma = 4 ) {\n\n\t\tsuper();\n\n\t\t// render targets\n\n\t\tthis.renderTargetX = new WebGLRenderTarget( 1, 1, { type: HalfFloatType } ); // will be resized later\n\t\tthis.renderTargetX.texture.name = 'BloomPass.x';\n\t\tthis.renderTargetY = new WebGLRenderTarget( 1, 1, { type: HalfFloatType } ); // will be resized later\n\t\tthis.renderTargetY.texture.name = 'BloomPass.y';\n\n\t\t// combine material\n\n\t\tthis.combineUniforms = UniformsUtils.clone( CombineShader.uniforms );\n\n\t\tthis.combineUniforms[ 'strength' ].value = strength;\n\n\t\tthis.materialCombine = new ShaderMaterial( {\n\n\t\t\tname: CombineShader.name,\n\t\t\tuniforms: this.combineUniforms,\n\t\t\tvertexShader: CombineShader.vertexShader,\n\t\t\tfragmentShader: CombineShader.fragmentShader,\n\t\t\tblending: AdditiveBlending,\n\t\t\ttransparent: true\n\n\t\t} );\n\n\t\t// convolution material\n\n\t\tconst convolutionShader = ConvolutionShader;\n\n\t\tthis.convolutionUniforms = UniformsUtils.clone( convolutionShader.uniforms );\n\n\t\tthis.convolutionUniforms[ 'uImageIncrement' ].value = BloomPass.blurX;\n\t\tthis.convolutionUniforms[ 'cKernel' ].value = ConvolutionShader.buildKernel( sigma );\n\n\t\tthis.materialConvolution = new ShaderMaterial( {\n\n\t\t\tname: convolutionShader.name,\n\t\t\tuniforms: this.convolutionUniforms,\n\t\t\tvertexShader: convolutionShader.vertexShader,\n\t\t\tfragmentShader: convolutionShader.fragmentShader,\n\t\t\tdefines: {\n\t\t\t\t'KERNEL_SIZE_FLOAT': kernelSize.toFixed( 1 ),\n\t\t\t\t'KERNEL_SIZE_INT': kernelSize.toFixed( 0 )\n\t\t\t}\n\n\t\t} );\n\n\t\tthis.needsSwap = false;\n\n\t\tthis.fsQuad = new FullScreenQuad( null );\n\n\t}\n\n\trender( renderer, writeBuffer, readBuffer, deltaTime, maskActive ) {\n\n\t\tif ( maskActive ) renderer.state.buffers.stencil.setTest( false );\n\n\t\t// Render quad with blured scene into texture (convolution pass 1)\n\n\t\tthis.fsQuad.material = this.materialConvolution;\n\n\t\tthis.convolutionUniforms[ 'tDiffuse' ].value = readBuffer.texture;\n\t\tthis.convolutionUniforms[ 'uImageIncrement' ].value = BloomPass.blurX;\n\n\t\trenderer.setRenderTarget( this.renderTargetX );\n\t\trenderer.clear();\n\t\tthis.fsQuad.render( renderer );\n\n\n\t\t// Render quad with blured scene into texture (convolution pass 2)\n\n\t\tthis.convolutionUniforms[ 'tDiffuse' ].value = this.renderTargetX.texture;\n\t\tthis.convolutionUniforms[ 'uImageIncrement' ].value = BloomPass.blurY;\n\n\t\trenderer.setRenderTarget( this.renderTargetY );\n\t\trenderer.clear();\n\t\tthis.fsQuad.render( renderer );\n\n\t\t// Render original scene with superimposed blur to texture\n\n\t\tthis.fsQuad.material = this.materialCombine;\n\n\t\tthis.combineUniforms[ 'tDiffuse' ].value = this.renderTargetY.texture;\n\n\t\tif ( maskActive ) renderer.state.buffers.stencil.setTest( true );\n\n\t\trenderer.setRenderTarget( readBuffer );\n\t\tif ( this.clear ) renderer.clear();\n\t\tthis.fsQuad.render( renderer );\n\n\t}\n\n\tsetSize( width, height ) {\n\n\t\tthis.renderTargetX.setSize( width, height );\n\t\tthis.renderTargetY.setSize( width, height );\n\n\t}\n\n\tdispose() {\n\n\t\tthis.renderTargetX.dispose();\n\t\tthis.renderTargetY.dispose();\n\n\t\tthis.materialCombine.dispose();\n\t\tthis.materialConvolution.dispose();\n\n\t\tthis.fsQuad.dispose();\n\n\t}\n\n}\n\nconst CombineShader = {\n\n\tname: 'CombineShader',\n\n\tuniforms: {\n\n\t\t'tDiffuse': { value: null },\n\t\t'strength': { value: 1.0 }\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\tuniform float strength;\n\n\t\tuniform sampler2D tDiffuse;\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvec4 texel = texture2D( tDiffuse, vUv );\n\t\t\tgl_FragColor = strength * texel;\n\n\t\t}`\n\n};\n\nBloomPass.blurX = new Vector2( 0.001953125, 0.0 );\nBloomPass.blurY = new Vector2( 0.0, 0.001953125 );\n\nexport { BloomPass };\n", "/**\n * Depth-of-field shader with bokeh\n * ported from GLSL shader by Martins Upitis\n * http://artmartinsh.blogspot.com/2010/02/glsl-lens-blur-filter-with-bokeh.html\n */\n\nconst BokehShader = {\n\n\tname: 'BokehShader',\n\n\tdefines: {\n\t\t'DEPTH_PACKING': 1,\n\t\t'PERSPECTIVE_CAMERA': 1,\n\t},\n\n\tuniforms: {\n\n\t\t'tColor': { value: null },\n\t\t'tDepth': { value: null },\n\t\t'focus': { value: 1.0 },\n\t\t'aspect': { value: 1.0 },\n\t\t'aperture': { value: 0.025 },\n\t\t'maxblur': { value: 0.01 },\n\t\t'nearClip': { value: 1.0 },\n\t\t'farClip': { value: 1000.0 },\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\t#include \n\n\t\tvarying vec2 vUv;\n\n\t\tuniform sampler2D tColor;\n\t\tuniform sampler2D tDepth;\n\n\t\tuniform float maxblur; // max blur amount\n\t\tuniform float aperture; // aperture - bigger values for shallower depth of field\n\n\t\tuniform float nearClip;\n\t\tuniform float farClip;\n\n\t\tuniform float focus;\n\t\tuniform float aspect;\n\n\t\t#include \n\n\t\tfloat getDepth( const in vec2 screenPosition ) {\n\t\t\t#if DEPTH_PACKING == 1\n\t\t\treturn unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );\n\t\t\t#else\n\t\t\treturn texture2D( tDepth, screenPosition ).x;\n\t\t\t#endif\n\t\t}\n\n\t\tfloat getViewZ( const in float depth ) {\n\t\t\t#if PERSPECTIVE_CAMERA == 1\n\t\t\treturn perspectiveDepthToViewZ( depth, nearClip, farClip );\n\t\t\t#else\n\t\t\treturn orthographicDepthToViewZ( depth, nearClip, farClip );\n\t\t\t#endif\n\t\t}\n\n\n\t\tvoid main() {\n\n\t\t\tvec2 aspectcorrect = vec2( 1.0, aspect );\n\n\t\t\tfloat viewZ = getViewZ( getDepth( vUv ) );\n\n\t\t\tfloat factor = ( focus + viewZ ); // viewZ is <= 0, so this is a difference equation\n\n\t\t\tvec2 dofblur = vec2 ( clamp( factor * aperture, -maxblur, maxblur ) );\n\n\t\t\tvec2 dofblur9 = dofblur * 0.9;\n\t\t\tvec2 dofblur7 = dofblur * 0.7;\n\t\t\tvec2 dofblur4 = dofblur * 0.4;\n\n\t\t\tvec4 col = vec4( 0.0 );\n\n\t\t\tcol += texture2D( tColor, vUv.xy );\n\t\t\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur );\n\t\t\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.15, 0.37 ) * aspectcorrect ) * dofblur );\n\t\t\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur );\n\t\t\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.37, 0.15 ) * aspectcorrect ) * dofblur );\n\t\t\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.40, 0.0 ) * aspectcorrect ) * dofblur );\n\t\t\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.37, -0.15 ) * aspectcorrect ) * dofblur );\n\t\t\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur );\n\t\t\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.15, -0.37 ) * aspectcorrect ) * dofblur );\n\t\t\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur );\n\t\t\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.15, 0.37 ) * aspectcorrect ) * dofblur );\n\t\t\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur );\n\t\t\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.37, 0.15 ) * aspectcorrect ) * dofblur );\n\t\t\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur );\n\t\t\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.37, -0.15 ) * aspectcorrect ) * dofblur );\n\t\t\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur );\n\t\t\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.15, -0.37 ) * aspectcorrect ) * dofblur );\n\n\t\t\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.15, 0.37 ) * aspectcorrect ) * dofblur9 );\n\t\t\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.37, 0.15 ) * aspectcorrect ) * dofblur9 );\n\t\t\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.37, -0.15 ) * aspectcorrect ) * dofblur9 );\n\t\t\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.15, -0.37 ) * aspectcorrect ) * dofblur9 );\n\t\t\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.15, 0.37 ) * aspectcorrect ) * dofblur9 );\n\t\t\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.37, 0.15 ) * aspectcorrect ) * dofblur9 );\n\t\t\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.37, -0.15 ) * aspectcorrect ) * dofblur9 );\n\t\t\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.15, -0.37 ) * aspectcorrect ) * dofblur9 );\n\n\t\t\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur7 );\n\t\t\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.40, 0.0 ) * aspectcorrect ) * dofblur7 );\n\t\t\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur7 );\n\t\t\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur7 );\n\t\t\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur7 );\n\t\t\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur7 );\n\t\t\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur7 );\n\t\t\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur7 );\n\n\t\t\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur4 );\n\t\t\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.4, 0.0 ) * aspectcorrect ) * dofblur4 );\n\t\t\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur4 );\n\t\t\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur4 );\n\t\t\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur4 );\n\t\t\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur4 );\n\t\t\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur4 );\n\t\t\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur4 );\n\n\t\t\tgl_FragColor = col / 41.0;\n\t\t\tgl_FragColor.a = 1.0;\n\n\t\t}`\n\n};\n\nexport { BokehShader };\n", "import {\n\tColor,\n\tHalfFloatType,\n\tMeshDepthMaterial,\n\tNearestFilter,\n\tNoBlending,\n\tRGBADepthPacking,\n\tShaderMaterial,\n\tUniformsUtils,\n\tWebGLRenderTarget\n} from 'three';\nimport { Pass, FullScreenQuad } from './Pass.js';\nimport { BokehShader } from '../shaders/BokehShader.js';\n\n/**\n * Depth-of-field post-process with bokeh shader\n */\n\nclass BokehPass extends Pass {\n\n\tconstructor( scene, camera, params ) {\n\n\t\tsuper();\n\n\t\tthis.scene = scene;\n\t\tthis.camera = camera;\n\n\t\tconst focus = ( params.focus !== undefined ) ? params.focus : 1.0;\n\t\tconst aperture = ( params.aperture !== undefined ) ? params.aperture : 0.025;\n\t\tconst maxblur = ( params.maxblur !== undefined ) ? params.maxblur : 1.0;\n\n\t\t// render targets\n\n\t\tthis.renderTargetDepth = new WebGLRenderTarget( 1, 1, { // will be resized later\n\t\t\tminFilter: NearestFilter,\n\t\t\tmagFilter: NearestFilter,\n\t\t\ttype: HalfFloatType\n\t\t} );\n\n\t\tthis.renderTargetDepth.texture.name = 'BokehPass.depth';\n\n\t\t// depth material\n\n\t\tthis.materialDepth = new MeshDepthMaterial();\n\t\tthis.materialDepth.depthPacking = RGBADepthPacking;\n\t\tthis.materialDepth.blending = NoBlending;\n\n\t\t// bokeh material\n\n\t\tconst bokehShader = BokehShader;\n\t\tconst bokehUniforms = UniformsUtils.clone( bokehShader.uniforms );\n\n\t\tbokehUniforms[ 'tDepth' ].value = this.renderTargetDepth.texture;\n\n\t\tbokehUniforms[ 'focus' ].value = focus;\n\t\tbokehUniforms[ 'aspect' ].value = camera.aspect;\n\t\tbokehUniforms[ 'aperture' ].value = aperture;\n\t\tbokehUniforms[ 'maxblur' ].value = maxblur;\n\t\tbokehUniforms[ 'nearClip' ].value = camera.near;\n\t\tbokehUniforms[ 'farClip' ].value = camera.far;\n\n\t\tthis.materialBokeh = new ShaderMaterial( {\n\t\t\tdefines: Object.assign( {}, bokehShader.defines ),\n\t\t\tuniforms: bokehUniforms,\n\t\t\tvertexShader: bokehShader.vertexShader,\n\t\t\tfragmentShader: bokehShader.fragmentShader\n\t\t} );\n\n\t\tthis.uniforms = bokehUniforms;\n\n\t\tthis.fsQuad = new FullScreenQuad( this.materialBokeh );\n\n\t\tthis._oldClearColor = new Color();\n\n\t}\n\n\trender( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive*/ ) {\n\n\t\t// Render depth into texture\n\n\t\tthis.scene.overrideMaterial = this.materialDepth;\n\n\t\trenderer.getClearColor( this._oldClearColor );\n\t\tconst oldClearAlpha = renderer.getClearAlpha();\n\t\tconst oldAutoClear = renderer.autoClear;\n\t\trenderer.autoClear = false;\n\n\t\trenderer.setClearColor( 0xffffff );\n\t\trenderer.setClearAlpha( 1.0 );\n\t\trenderer.setRenderTarget( this.renderTargetDepth );\n\t\trenderer.clear();\n\t\trenderer.render( this.scene, this.camera );\n\n\t\t// Render bokeh composite\n\n\t\tthis.uniforms[ 'tColor' ].value = readBuffer.texture;\n\t\tthis.uniforms[ 'nearClip' ].value = this.camera.near;\n\t\tthis.uniforms[ 'farClip' ].value = this.camera.far;\n\n\t\tif ( this.renderToScreen ) {\n\n\t\t\trenderer.setRenderTarget( null );\n\t\t\tthis.fsQuad.render( renderer );\n\n\t\t} else {\n\n\t\t\trenderer.setRenderTarget( writeBuffer );\n\t\t\trenderer.clear();\n\t\t\tthis.fsQuad.render( renderer );\n\n\t\t}\n\n\t\tthis.scene.overrideMaterial = null;\n\t\trenderer.setClearColor( this._oldClearColor );\n\t\trenderer.setClearAlpha( oldClearAlpha );\n\t\trenderer.autoClear = oldAutoClear;\n\n\t}\n\n\tsetSize( width, height ) {\n\n\t\tthis.materialBokeh.uniforms[ 'aspect' ].value = width / height;\n\n\t\tthis.renderTargetDepth.setSize( width, height );\n\n\t}\n\n\tdispose() {\n\n\t\tthis.renderTargetDepth.dispose();\n\n\t\tthis.materialDepth.dispose();\n\t\tthis.materialBokeh.dispose();\n\n\t\tthis.fsQuad.dispose();\n\n\t}\n\n}\n\nexport { BokehPass };\n", "import {\n\tColor\n} from 'three';\nimport { Pass } from './Pass.js';\n\nclass ClearPass extends Pass {\n\n\tconstructor( clearColor, clearAlpha ) {\n\n\t\tsuper();\n\n\t\tthis.needsSwap = false;\n\n\t\tthis.clearColor = ( clearColor !== undefined ) ? clearColor : 0x000000;\n\t\tthis.clearAlpha = ( clearAlpha !== undefined ) ? clearAlpha : 0;\n\t\tthis._oldClearColor = new Color();\n\n\t}\n\n\trender( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {\n\n\t\tlet oldClearAlpha;\n\n\t\tif ( this.clearColor ) {\n\n\t\t\trenderer.getClearColor( this._oldClearColor );\n\t\t\toldClearAlpha = renderer.getClearAlpha();\n\n\t\t\trenderer.setClearColor( this.clearColor, this.clearAlpha );\n\n\t\t}\n\n\t\trenderer.setRenderTarget( this.renderToScreen ? null : readBuffer );\n\t\trenderer.clear();\n\n\t\tif ( this.clearColor ) {\n\n\t\t\trenderer.setClearColor( this._oldClearColor, oldClearAlpha );\n\n\t\t}\n\n\t}\n\n}\n\nexport { ClearPass };\n", "import {\n\tBackSide,\n\tBoxGeometry,\n\tMesh,\n\tPerspectiveCamera,\n\tScene,\n\tShaderLib,\n\tShaderMaterial,\n\tUniformsUtils\n} from 'three';\nimport { Pass } from './Pass.js';\n\nclass CubeTexturePass extends Pass {\n\n\tconstructor( camera, tCube, opacity = 1 ) {\n\n\t\tsuper();\n\n\t\tthis.camera = camera;\n\n\t\tthis.needsSwap = false;\n\n\t\tthis.cubeShader = ShaderLib[ 'cube' ];\n\t\tthis.cubeMesh = new Mesh(\n\t\t\tnew BoxGeometry( 10, 10, 10 ),\n\t\t\tnew ShaderMaterial( {\n\t\t\t\tuniforms: UniformsUtils.clone( this.cubeShader.uniforms ),\n\t\t\t\tvertexShader: this.cubeShader.vertexShader,\n\t\t\t\tfragmentShader: this.cubeShader.fragmentShader,\n\t\t\t\tdepthTest: false,\n\t\t\t\tdepthWrite: false,\n\t\t\t\tside: BackSide\n\t\t\t} )\n\t\t);\n\n\t\tObject.defineProperty( this.cubeMesh.material, 'envMap', {\n\n\t\t\tget: function () {\n\n\t\t\t\treturn this.uniforms.tCube.value;\n\n\t\t\t}\n\n\t\t} );\n\n\t\tthis.tCube = tCube;\n\t\tthis.opacity = opacity;\n\n\t\tthis.cubeScene = new Scene();\n\t\tthis.cubeCamera = new PerspectiveCamera();\n\t\tthis.cubeScene.add( this.cubeMesh );\n\n\t}\n\n\trender( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive*/ ) {\n\n\t\tconst oldAutoClear = renderer.autoClear;\n\t\trenderer.autoClear = false;\n\n\t\tthis.cubeCamera.projectionMatrix.copy( this.camera.projectionMatrix );\n\t\tthis.cubeCamera.quaternion.setFromRotationMatrix( this.camera.matrixWorld );\n\n\t\tthis.cubeMesh.material.uniforms.tCube.value = this.tCube;\n\t\tthis.cubeMesh.material.uniforms.tFlip.value = ( this.tCube.isCubeTexture && this.tCube.isRenderTargetTexture === false ) ? - 1 : 1;\n\t\tthis.cubeMesh.material.uniforms.opacity.value = this.opacity;\n\t\tthis.cubeMesh.material.transparent = ( this.opacity < 1.0 );\n\n\t\trenderer.setRenderTarget( this.renderToScreen ? null : readBuffer );\n\t\tif ( this.clear ) renderer.clear();\n\t\trenderer.render( this.cubeScene, this.cubeCamera );\n\n\t\trenderer.autoClear = oldAutoClear;\n\n\t}\n\n\tdispose() {\n\n\t\tthis.cubeMesh.geometry.dispose();\n\t\tthis.cubeMesh.material.dispose();\n\n\t}\n\n}\n\nexport { CubeTexturePass };\n", "import {\n\tVector2\n} from 'three';\n\n/**\n * Dot screen shader\n * based on glfx.js sepia shader\n * https://github.com/evanw/glfx.js\n */\n\nconst DotScreenShader = {\n\n\tname: 'DotScreenShader',\n\n\tuniforms: {\n\n\t\t'tDiffuse': { value: null },\n\t\t'tSize': { value: new Vector2( 256, 256 ) },\n\t\t'center': { value: new Vector2( 0.5, 0.5 ) },\n\t\t'angle': { value: 1.57 },\n\t\t'scale': { value: 1.0 }\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\tuniform vec2 center;\n\t\tuniform float angle;\n\t\tuniform float scale;\n\t\tuniform vec2 tSize;\n\n\t\tuniform sampler2D tDiffuse;\n\n\t\tvarying vec2 vUv;\n\n\t\tfloat pattern() {\n\n\t\t\tfloat s = sin( angle ), c = cos( angle );\n\n\t\t\tvec2 tex = vUv * tSize - center;\n\t\t\tvec2 point = vec2( c * tex.x - s * tex.y, s * tex.x + c * tex.y ) * scale;\n\n\t\t\treturn ( sin( point.x ) * sin( point.y ) ) * 4.0;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvec4 color = texture2D( tDiffuse, vUv );\n\n\t\t\tfloat average = ( color.r + color.g + color.b ) / 3.0;\n\n\t\t\tgl_FragColor = vec4( vec3( average * 10.0 - 5.0 + pattern() ), color.a );\n\n\t\t}`\n\n};\n\nexport { DotScreenShader };\n", "import {\n\tShaderMaterial,\n\tUniformsUtils\n} from 'three';\nimport { Pass, FullScreenQuad } from './Pass.js';\nimport { DotScreenShader } from '../shaders/DotScreenShader.js';\n\nclass DotScreenPass extends Pass {\n\n\tconstructor( center, angle, scale ) {\n\n\t\tsuper();\n\n\t\tconst shader = DotScreenShader;\n\n\t\tthis.uniforms = UniformsUtils.clone( shader.uniforms );\n\n\t\tif ( center !== undefined ) this.uniforms[ 'center' ].value.copy( center );\n\t\tif ( angle !== undefined ) this.uniforms[ 'angle' ].value = angle;\n\t\tif ( scale !== undefined ) this.uniforms[ 'scale' ].value = scale;\n\n\t\tthis.material = new ShaderMaterial( {\n\n\t\t\tname: shader.name,\n\t\t\tuniforms: this.uniforms,\n\t\t\tvertexShader: shader.vertexShader,\n\t\t\tfragmentShader: shader.fragmentShader\n\n\t\t} );\n\n\t\tthis.fsQuad = new FullScreenQuad( this.material );\n\n\t}\n\n\trender( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {\n\n\t\tthis.uniforms[ 'tDiffuse' ].value = readBuffer.texture;\n\t\tthis.uniforms[ 'tSize' ].value.set( readBuffer.width, readBuffer.height );\n\n\t\tif ( this.renderToScreen ) {\n\n\t\t\trenderer.setRenderTarget( null );\n\t\t\tthis.fsQuad.render( renderer );\n\n\t\t} else {\n\n\t\t\trenderer.setRenderTarget( writeBuffer );\n\t\t\tif ( this.clear ) renderer.clear();\n\t\t\tthis.fsQuad.render( renderer );\n\n\t\t}\n\n\t}\n\n\tdispose() {\n\n\t\tthis.material.dispose();\n\n\t\tthis.fsQuad.dispose();\n\n\t}\n\n}\n\nexport { DotScreenPass };\n", "/**\n * Full-screen textured quad shader\n */\n\nconst CopyShader = {\n\n\tname: 'CopyShader',\n\n\tuniforms: {\n\n\t\t'tDiffuse': { value: null },\n\t\t'opacity': { value: 1.0 }\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\tuniform float opacity;\n\n\t\tuniform sampler2D tDiffuse;\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvec4 texel = texture2D( tDiffuse, vUv );\n\t\t\tgl_FragColor = opacity * texel;\n\n\n\t\t}`\n\n};\n\nexport { CopyShader };\n", "import {\n\tShaderMaterial,\n\tUniformsUtils\n} from 'three';\nimport { Pass, FullScreenQuad } from './Pass.js';\n\nclass ShaderPass extends Pass {\n\n\tconstructor( shader, textureID ) {\n\n\t\tsuper();\n\n\t\tthis.textureID = ( textureID !== undefined ) ? textureID : 'tDiffuse';\n\n\t\tif ( shader instanceof ShaderMaterial ) {\n\n\t\t\tthis.uniforms = shader.uniforms;\n\n\t\t\tthis.material = shader;\n\n\t\t} else if ( shader ) {\n\n\t\t\tthis.uniforms = UniformsUtils.clone( shader.uniforms );\n\n\t\t\tthis.material = new ShaderMaterial( {\n\n\t\t\t\tname: ( shader.name !== undefined ) ? shader.name : 'unspecified',\n\t\t\t\tdefines: Object.assign( {}, shader.defines ),\n\t\t\t\tuniforms: this.uniforms,\n\t\t\t\tvertexShader: shader.vertexShader,\n\t\t\t\tfragmentShader: shader.fragmentShader\n\n\t\t\t} );\n\n\t\t}\n\n\t\tthis.fsQuad = new FullScreenQuad( this.material );\n\n\t}\n\n\trender( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {\n\n\t\tif ( this.uniforms[ this.textureID ] ) {\n\n\t\t\tthis.uniforms[ this.textureID ].value = readBuffer.texture;\n\n\t\t}\n\n\t\tthis.fsQuad.material = this.material;\n\n\t\tif ( this.renderToScreen ) {\n\n\t\t\trenderer.setRenderTarget( null );\n\t\t\tthis.fsQuad.render( renderer );\n\n\t\t} else {\n\n\t\t\trenderer.setRenderTarget( writeBuffer );\n\t\t\t// TODO: Avoid using autoClear properties, see https://github.com/mrdoob/three.js/pull/15571#issuecomment-465669600\n\t\t\tif ( this.clear ) renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil );\n\t\t\tthis.fsQuad.render( renderer );\n\n\t\t}\n\n\t}\n\n\tdispose() {\n\n\t\tthis.material.dispose();\n\n\t\tthis.fsQuad.dispose();\n\n\t}\n\n}\n\nexport { ShaderPass };\n", "import { Pass } from './Pass.js';\n\nclass MaskPass extends Pass {\n\n\tconstructor( scene, camera ) {\n\n\t\tsuper();\n\n\t\tthis.scene = scene;\n\t\tthis.camera = camera;\n\n\t\tthis.clear = true;\n\t\tthis.needsSwap = false;\n\n\t\tthis.inverse = false;\n\n\t}\n\n\trender( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {\n\n\t\tconst context = renderer.getContext();\n\t\tconst state = renderer.state;\n\n\t\t// don't update color or depth\n\n\t\tstate.buffers.color.setMask( false );\n\t\tstate.buffers.depth.setMask( false );\n\n\t\t// lock buffers\n\n\t\tstate.buffers.color.setLocked( true );\n\t\tstate.buffers.depth.setLocked( true );\n\n\t\t// set up stencil\n\n\t\tlet writeValue, clearValue;\n\n\t\tif ( this.inverse ) {\n\n\t\t\twriteValue = 0;\n\t\t\tclearValue = 1;\n\n\t\t} else {\n\n\t\t\twriteValue = 1;\n\t\t\tclearValue = 0;\n\n\t\t}\n\n\t\tstate.buffers.stencil.setTest( true );\n\t\tstate.buffers.stencil.setOp( context.REPLACE, context.REPLACE, context.REPLACE );\n\t\tstate.buffers.stencil.setFunc( context.ALWAYS, writeValue, 0xffffffff );\n\t\tstate.buffers.stencil.setClear( clearValue );\n\t\tstate.buffers.stencil.setLocked( true );\n\n\t\t// draw into the stencil buffer\n\n\t\trenderer.setRenderTarget( readBuffer );\n\t\tif ( this.clear ) renderer.clear();\n\t\trenderer.render( this.scene, this.camera );\n\n\t\trenderer.setRenderTarget( writeBuffer );\n\t\tif ( this.clear ) renderer.clear();\n\t\trenderer.render( this.scene, this.camera );\n\n\t\t// unlock color and depth buffer and make them writable for subsequent rendering/clearing\n\n\t\tstate.buffers.color.setLocked( false );\n\t\tstate.buffers.depth.setLocked( false );\n\n\t\tstate.buffers.color.setMask( true );\n\t\tstate.buffers.depth.setMask( true );\n\n\t\t// only render where stencil is set to 1\n\n\t\tstate.buffers.stencil.setLocked( false );\n\t\tstate.buffers.stencil.setFunc( context.EQUAL, 1, 0xffffffff ); // draw if == 1\n\t\tstate.buffers.stencil.setOp( context.KEEP, context.KEEP, context.KEEP );\n\t\tstate.buffers.stencil.setLocked( true );\n\n\t}\n\n}\n\nclass ClearMaskPass extends Pass {\n\n\tconstructor() {\n\n\t\tsuper();\n\n\t\tthis.needsSwap = false;\n\n\t}\n\n\trender( renderer /*, writeBuffer, readBuffer, deltaTime, maskActive */ ) {\n\n\t\trenderer.state.buffers.stencil.setLocked( false );\n\t\trenderer.state.buffers.stencil.setTest( false );\n\n\t}\n\n}\n\nexport { MaskPass, ClearMaskPass };\n", "import {\n\tClock,\n\tHalfFloatType,\n\tNoBlending,\n\tVector2,\n\tWebGLRenderTarget\n} from 'three';\nimport { CopyShader } from '../shaders/CopyShader.js';\nimport { ShaderPass } from './ShaderPass.js';\nimport { MaskPass } from './MaskPass.js';\nimport { ClearMaskPass } from './MaskPass.js';\n\nclass EffectComposer {\n\n\tconstructor( renderer, renderTarget ) {\n\n\t\tthis.renderer = renderer;\n\n\t\tthis._pixelRatio = renderer.getPixelRatio();\n\n\t\tif ( renderTarget === undefined ) {\n\n\t\t\tconst size = renderer.getSize( new Vector2() );\n\t\t\tthis._width = size.width;\n\t\t\tthis._height = size.height;\n\n\t\t\trenderTarget = new WebGLRenderTarget( this._width * this._pixelRatio, this._height * this._pixelRatio, { type: HalfFloatType } );\n\t\t\trenderTarget.texture.name = 'EffectComposer.rt1';\n\n\t\t} else {\n\n\t\t\tthis._width = renderTarget.width;\n\t\t\tthis._height = renderTarget.height;\n\n\t\t}\n\n\t\tthis.renderTarget1 = renderTarget;\n\t\tthis.renderTarget2 = renderTarget.clone();\n\t\tthis.renderTarget2.texture.name = 'EffectComposer.rt2';\n\n\t\tthis.writeBuffer = this.renderTarget1;\n\t\tthis.readBuffer = this.renderTarget2;\n\n\t\tthis.renderToScreen = true;\n\n\t\tthis.passes = [];\n\n\t\tthis.copyPass = new ShaderPass( CopyShader );\n\t\tthis.copyPass.material.blending = NoBlending;\n\n\t\tthis.clock = new Clock();\n\n\t}\n\n\tswapBuffers() {\n\n\t\tconst tmp = this.readBuffer;\n\t\tthis.readBuffer = this.writeBuffer;\n\t\tthis.writeBuffer = tmp;\n\n\t}\n\n\taddPass( pass ) {\n\n\t\tthis.passes.push( pass );\n\t\tpass.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio );\n\n\t}\n\n\tinsertPass( pass, index ) {\n\n\t\tthis.passes.splice( index, 0, pass );\n\t\tpass.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio );\n\n\t}\n\n\tremovePass( pass ) {\n\n\t\tconst index = this.passes.indexOf( pass );\n\n\t\tif ( index !== - 1 ) {\n\n\t\t\tthis.passes.splice( index, 1 );\n\n\t\t}\n\n\t}\n\n\tisLastEnabledPass( passIndex ) {\n\n\t\tfor ( let i = passIndex + 1; i < this.passes.length; i ++ ) {\n\n\t\t\tif ( this.passes[ i ].enabled ) {\n\n\t\t\t\treturn false;\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn true;\n\n\t}\n\n\trender( deltaTime ) {\n\n\t\t// deltaTime value is in seconds\n\n\t\tif ( deltaTime === undefined ) {\n\n\t\t\tdeltaTime = this.clock.getDelta();\n\n\t\t}\n\n\t\tconst currentRenderTarget = this.renderer.getRenderTarget();\n\n\t\tlet maskActive = false;\n\n\t\tfor ( let i = 0, il = this.passes.length; i < il; i ++ ) {\n\n\t\t\tconst pass = this.passes[ i ];\n\n\t\t\tif ( pass.enabled === false ) continue;\n\n\t\t\tpass.renderToScreen = ( this.renderToScreen && this.isLastEnabledPass( i ) );\n\t\t\tpass.render( this.renderer, this.writeBuffer, this.readBuffer, deltaTime, maskActive );\n\n\t\t\tif ( pass.needsSwap ) {\n\n\t\t\t\tif ( maskActive ) {\n\n\t\t\t\t\tconst context = this.renderer.getContext();\n\t\t\t\t\tconst stencil = this.renderer.state.buffers.stencil;\n\n\t\t\t\t\t//context.stencilFunc( context.NOTEQUAL, 1, 0xffffffff );\n\t\t\t\t\tstencil.setFunc( context.NOTEQUAL, 1, 0xffffffff );\n\n\t\t\t\t\tthis.copyPass.render( this.renderer, this.writeBuffer, this.readBuffer, deltaTime );\n\n\t\t\t\t\t//context.stencilFunc( context.EQUAL, 1, 0xffffffff );\n\t\t\t\t\tstencil.setFunc( context.EQUAL, 1, 0xffffffff );\n\n\t\t\t\t}\n\n\t\t\t\tthis.swapBuffers();\n\n\t\t\t}\n\n\t\t\tif ( MaskPass !== undefined ) {\n\n\t\t\t\tif ( pass instanceof MaskPass ) {\n\n\t\t\t\t\tmaskActive = true;\n\n\t\t\t\t} else if ( pass instanceof ClearMaskPass ) {\n\n\t\t\t\t\tmaskActive = false;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tthis.renderer.setRenderTarget( currentRenderTarget );\n\n\t}\n\n\treset( renderTarget ) {\n\n\t\tif ( renderTarget === undefined ) {\n\n\t\t\tconst size = this.renderer.getSize( new Vector2() );\n\t\t\tthis._pixelRatio = this.renderer.getPixelRatio();\n\t\t\tthis._width = size.width;\n\t\t\tthis._height = size.height;\n\n\t\t\trenderTarget = this.renderTarget1.clone();\n\t\t\trenderTarget.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio );\n\n\t\t}\n\n\t\tthis.renderTarget1.dispose();\n\t\tthis.renderTarget2.dispose();\n\t\tthis.renderTarget1 = renderTarget;\n\t\tthis.renderTarget2 = renderTarget.clone();\n\n\t\tthis.writeBuffer = this.renderTarget1;\n\t\tthis.readBuffer = this.renderTarget2;\n\n\t}\n\n\tsetSize( width, height ) {\n\n\t\tthis._width = width;\n\t\tthis._height = height;\n\n\t\tconst effectiveWidth = this._width * this._pixelRatio;\n\t\tconst effectiveHeight = this._height * this._pixelRatio;\n\n\t\tthis.renderTarget1.setSize( effectiveWidth, effectiveHeight );\n\t\tthis.renderTarget2.setSize( effectiveWidth, effectiveHeight );\n\n\t\tfor ( let i = 0; i < this.passes.length; i ++ ) {\n\n\t\t\tthis.passes[ i ].setSize( effectiveWidth, effectiveHeight );\n\n\t\t}\n\n\t}\n\n\tsetPixelRatio( pixelRatio ) {\n\n\t\tthis._pixelRatio = pixelRatio;\n\n\t\tthis.setSize( this._width, this._height );\n\n\t}\n\n\tdispose() {\n\n\t\tthis.renderTarget1.dispose();\n\t\tthis.renderTarget2.dispose();\n\n\t\tthis.copyPass.dispose();\n\n\t}\n\n}\n\nexport { EffectComposer };\n", "const FilmShader = {\n\n\tname: 'FilmShader',\n\n\tuniforms: {\n\n\t\t'tDiffuse': { value: null },\n\t\t'time': { value: 0.0 },\n\t\t'intensity': { value: 0.5 },\n\t\t'grayscale': { value: false }\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\t#include \n\n\t\tuniform float intensity;\n\t\tuniform bool grayscale;\n\t\tuniform float time;\n\n\t\tuniform sampler2D tDiffuse;\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvec4 base = texture2D( tDiffuse, vUv );\n\n\t\t\tfloat noise = rand( fract( vUv + time ) );\n\n\t\t\tvec3 color = base.rgb + base.rgb * clamp( 0.1 + noise, 0.0, 1.0 );\n\n\t\t\tcolor = mix( base.rgb, color, intensity );\n\n\t\t\tif ( grayscale ) {\n\n\t\t\t\tcolor = vec3( luminance( color ) ); // assuming linear-srgb\n\n\t\t\t}\n\n\t\t\tgl_FragColor = vec4( color, base.a );\n\n\t\t}`,\n\n};\n\nexport { FilmShader };\n", "import {\n\tShaderMaterial,\n\tUniformsUtils\n} from 'three';\nimport { Pass, FullScreenQuad } from './Pass.js';\nimport { FilmShader } from '../shaders/FilmShader.js';\n\nclass FilmPass extends Pass {\n\n\tconstructor( intensity = 0.5, grayscale = false ) {\n\n\t\tsuper();\n\n\t\tconst shader = FilmShader;\n\n\t\tthis.uniforms = UniformsUtils.clone( shader.uniforms );\n\n\t\tthis.material = new ShaderMaterial( {\n\n\t\t\tname: shader.name,\n\t\t\tuniforms: this.uniforms,\n\t\t\tvertexShader: shader.vertexShader,\n\t\t\tfragmentShader: shader.fragmentShader\n\n\t\t} );\n\n\t\tthis.uniforms.intensity.value = intensity; // (0 = no effect, 1 = full effect)\n\t\tthis.uniforms.grayscale.value = grayscale;\n\n\t\tthis.fsQuad = new FullScreenQuad( this.material );\n\n\t}\n\n\trender( renderer, writeBuffer, readBuffer, deltaTime /*, maskActive */ ) {\n\n\t\tthis.uniforms[ 'tDiffuse' ].value = readBuffer.texture;\n\t\tthis.uniforms[ 'time' ].value += deltaTime;\n\n\t\tif ( this.renderToScreen ) {\n\n\t\t\trenderer.setRenderTarget( null );\n\t\t\tthis.fsQuad.render( renderer );\n\n\t\t} else {\n\n\t\t\trenderer.setRenderTarget( writeBuffer );\n\t\t\tif ( this.clear ) renderer.clear();\n\t\t\tthis.fsQuad.render( renderer );\n\n\t\t}\n\n\t}\n\n\tdispose() {\n\n\t\tthis.material.dispose();\n\n\t\tthis.fsQuad.dispose();\n\n\t}\n\n}\n\nexport { FilmPass };\n", "/**\n * RGB Shift Shader\n * Shifts red and blue channels from center in opposite directions\n * Ported from http://kriss.cx/tom/2009/05/rgb-shift/\n * by Tom Butterworth / http://kriss.cx/tom/\n *\n * amount: shift distance (1 is width of input)\n * angle: shift angle in radians\n */\n\nconst DigitalGlitch = {\n\n\tuniforms: {\n\n\t\t'tDiffuse': { value: null }, //diffuse texture\n\t\t'tDisp': { value: null }, //displacement texture for digital glitch squares\n\t\t'byp': { value: 0 }, //apply the glitch ?\n\t\t'amount': { value: 0.08 },\n\t\t'angle': { value: 0.02 },\n\t\t'seed': { value: 0.02 },\n\t\t'seed_x': { value: 0.02 }, //-1,1\n\t\t'seed_y': { value: 0.02 }, //-1,1\n\t\t'distortion_x': { value: 0.5 },\n\t\t'distortion_y': { value: 0.6 },\n\t\t'col_s': { value: 0.05 }\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\t\tvoid main() {\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\tuniform int byp; //should we apply the glitch ?\n\n\t\tuniform sampler2D tDiffuse;\n\t\tuniform sampler2D tDisp;\n\n\t\tuniform float amount;\n\t\tuniform float angle;\n\t\tuniform float seed;\n\t\tuniform float seed_x;\n\t\tuniform float seed_y;\n\t\tuniform float distortion_x;\n\t\tuniform float distortion_y;\n\t\tuniform float col_s;\n\n\t\tvarying vec2 vUv;\n\n\n\t\tfloat rand(vec2 co){\n\t\t\treturn fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);\n\t\t}\n\n\t\tvoid main() {\n\t\t\tif(byp<1) {\n\t\t\t\tvec2 p = vUv;\n\t\t\t\tfloat xs = floor(gl_FragCoord.x / 0.5);\n\t\t\t\tfloat ys = floor(gl_FragCoord.y / 0.5);\n\t\t\t\t//based on staffantans glitch shader for unity https://github.com/staffantan/unityglitch\n\t\t\t\tfloat disp = texture2D(tDisp, p*seed*seed).r;\n\t\t\t\tif(p.ydistortion_x-col_s*seed) {\n\t\t\t\t\tif(seed_x>0.){\n\t\t\t\t\t\tp.y = 1. - (p.y + distortion_y);\n\t\t\t\t\t}\n\t\t\t\t\telse {\n\t\t\t\t\t\tp.y = distortion_y;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif(p.xdistortion_y-col_s*seed) {\n\t\t\t\t\tif(seed_y>0.){\n\t\t\t\t\t\tp.x=distortion_x;\n\t\t\t\t\t}\n\t\t\t\t\telse {\n\t\t\t\t\t\tp.x = 1. - (p.x + distortion_x);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tp.x+=disp*seed_x*(seed/5.);\n\t\t\t\tp.y+=disp*seed_y*(seed/5.);\n\t\t\t\t//base from RGB shift shader\n\t\t\t\tvec2 offset = amount * vec2( cos(angle), sin(angle));\n\t\t\t\tvec4 cr = texture2D(tDiffuse, p + offset);\n\t\t\t\tvec4 cga = texture2D(tDiffuse, p);\n\t\t\t\tvec4 cb = texture2D(tDiffuse, p - offset);\n\t\t\t\tgl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a);\n\t\t\t\t//add noise\n\t\t\t\tvec4 snow = 200.*amount*vec4(rand(vec2(xs * seed,ys * seed*50.))*0.2);\n\t\t\t\tgl_FragColor = gl_FragColor+ snow;\n\t\t\t}\n\t\t\telse {\n\t\t\t\tgl_FragColor=texture2D (tDiffuse, vUv);\n\t\t\t}\n\t\t}`\n\n};\n\nexport { DigitalGlitch };\n", "import {\n\tDataTexture,\n\tFloatType,\n\tMathUtils,\n\tRedFormat,\n\tShaderMaterial,\n\tUniformsUtils\n} from 'three';\nimport { Pass, FullScreenQuad } from './Pass.js';\nimport { DigitalGlitch } from '../shaders/DigitalGlitch.js';\n\nclass GlitchPass extends Pass {\n\n\tconstructor( dt_size = 64 ) {\n\n\t\tsuper();\n\n\t\tconst shader = DigitalGlitch;\n\n\t\tthis.uniforms = UniformsUtils.clone( shader.uniforms );\n\n\t\tthis.heightMap = this.generateHeightmap( dt_size );\n\n\t\tthis.uniforms[ 'tDisp' ].value = this.heightMap;\n\n\t\tthis.material = new ShaderMaterial( {\n\t\t\tuniforms: this.uniforms,\n\t\t\tvertexShader: shader.vertexShader,\n\t\t\tfragmentShader: shader.fragmentShader\n\t\t} );\n\n\t\tthis.fsQuad = new FullScreenQuad( this.material );\n\n\t\tthis.goWild = false;\n\t\tthis.curF = 0;\n\t\tthis.generateTrigger();\n\n\t}\n\n\trender( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {\n\n\t\tthis.uniforms[ 'tDiffuse' ].value = readBuffer.texture;\n\t\tthis.uniforms[ 'seed' ].value = Math.random();//default seeding\n\t\tthis.uniforms[ 'byp' ].value = 0;\n\n\t\tif ( this.curF % this.randX == 0 || this.goWild == true ) {\n\n\t\t\tthis.uniforms[ 'amount' ].value = Math.random() / 30;\n\t\t\tthis.uniforms[ 'angle' ].value = MathUtils.randFloat( - Math.PI, Math.PI );\n\t\t\tthis.uniforms[ 'seed_x' ].value = MathUtils.randFloat( - 1, 1 );\n\t\t\tthis.uniforms[ 'seed_y' ].value = MathUtils.randFloat( - 1, 1 );\n\t\t\tthis.uniforms[ 'distortion_x' ].value = MathUtils.randFloat( 0, 1 );\n\t\t\tthis.uniforms[ 'distortion_y' ].value = MathUtils.randFloat( 0, 1 );\n\t\t\tthis.curF = 0;\n\t\t\tthis.generateTrigger();\n\n\t\t} else if ( this.curF % this.randX < this.randX / 5 ) {\n\n\t\t\tthis.uniforms[ 'amount' ].value = Math.random() / 90;\n\t\t\tthis.uniforms[ 'angle' ].value = MathUtils.randFloat( - Math.PI, Math.PI );\n\t\t\tthis.uniforms[ 'distortion_x' ].value = MathUtils.randFloat( 0, 1 );\n\t\t\tthis.uniforms[ 'distortion_y' ].value = MathUtils.randFloat( 0, 1 );\n\t\t\tthis.uniforms[ 'seed_x' ].value = MathUtils.randFloat( - 0.3, 0.3 );\n\t\t\tthis.uniforms[ 'seed_y' ].value = MathUtils.randFloat( - 0.3, 0.3 );\n\n\t\t} else if ( this.goWild == false ) {\n\n\t\t\tthis.uniforms[ 'byp' ].value = 1;\n\n\t\t}\n\n\t\tthis.curF ++;\n\n\t\tif ( this.renderToScreen ) {\n\n\t\t\trenderer.setRenderTarget( null );\n\t\t\tthis.fsQuad.render( renderer );\n\n\t\t} else {\n\n\t\t\trenderer.setRenderTarget( writeBuffer );\n\t\t\tif ( this.clear ) renderer.clear();\n\t\t\tthis.fsQuad.render( renderer );\n\n\t\t}\n\n\t}\n\n\tgenerateTrigger() {\n\n\t\tthis.randX = MathUtils.randInt( 120, 240 );\n\n\t}\n\n\tgenerateHeightmap( dt_size ) {\n\n\t\tconst data_arr = new Float32Array( dt_size * dt_size );\n\t\tconst length = dt_size * dt_size;\n\n\t\tfor ( let i = 0; i < length; i ++ ) {\n\n\t\t\tconst val = MathUtils.randFloat( 0, 1 );\n\t\t\tdata_arr[ i ] = val;\n\n\t\t}\n\n\t\tconst texture = new DataTexture( data_arr, dt_size, dt_size, RedFormat, FloatType );\n\t\ttexture.needsUpdate = true;\n\t\treturn texture;\n\n\t}\n\n\tdispose() {\n\n\t\tthis.material.dispose();\n\n\t\tthis.heightMap.dispose();\n\n\t\tthis.fsQuad.dispose();\n\n\t}\n\n}\n\nexport { GlitchPass };\n", "import {\n\tDataTexture,\n\tMatrix4,\n\tRepeatWrapping,\n\tVector2,\n\tVector3,\n} from 'three';\n\n/**\n * References:\n * - implemented algorithm - GTAO\n * - https://iryoku.com/downloads/Practical-Realtime-Strategies-for-Accurate-Indirect-Occlusion.pdf\n * - https://github.com/Patapom/GodComplex/blob/master/Tests/TestHBIL/2018%20Mayaux%20-%20Horizon-Based%20Indirect%20Lighting%20(HBIL).pdf\n *\n * - other AO algorithms that are not implemented here:\n * - Screen Space Ambient Occlusion (SSAO), see also SSAOShader.js\n *\t - http://john-chapman-graphics.blogspot.com/2013/01/ssao-tutorial.html\n *\t - https://learnopengl.com/Advanced-Lighting/SSAO\n *\t - https://creativecoding.soe.ucsc.edu/courses/cmpm164/_schedule/AmbientOcclusion.pdf\n *\t - https://drive.google.com/file/d/1SyagcEVplIm2KkRD3WQYSO9O0Iyi1hfy/edit\n * - Scalable Ambient Occlusion (SAO), see also SAOShader.js\n *\t - https://casual-effects.com/research/McGuire2012SAO/index.html\n *\t - https://research.nvidia.com/sites/default/files/pubs/2012-06_Scalable-Ambient-Obscurance/McGuire12SAO.pdf\n * - N8HO\n *\t - https://github.com/N8python/n8ao\n * - Horizon Based Ambient Occlusion (HBAO)\n *\t - http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.577.2286&rep=rep1&type=pdf\n *\t - https://www.derschmale.com/2013/12/20/an-alternative-implementation-for-hbao-2/\n *\n * - further reading\n * \t - https://ceur-ws.org/Vol-3027/paper5.pdf\n * - https://www.comp.nus.edu.sg/~lowkl/publications/mssao_visual_computer_2012.pdf\n * - https://web.ics.purdue.edu/~tmcgraw/papers/mcgraw-ao-2008.pdf\n * - https://www.activision.com/cdn/research/Practical_Real_Time_Strategies_for_Accurate_Indirect_Occlusion_NEW%20VERSION_COLOR.pdf\n * - https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.390.2463&rep=rep1&type=pdf\n * - https://www.intel.com/content/www/us/en/developer/articles/technical/adaptive-screen-space-ambient-occlusion.html\n */\n\nconst GTAOShader = {\n\n\tname: 'GTAOShader',\n\n\tdefines: {\n\t\tPERSPECTIVE_CAMERA: 1,\n\t\tSAMPLES: 16,\n\t\tNORMAL_VECTOR_TYPE: 1,\n\t\tDEPTH_SWIZZLING: 'x',\n\t\tSCREEN_SPACE_RADIUS: 0,\n\t\tSCREEN_SPACE_RADIUS_SCALE: 100.0,\n\t\tSCENE_CLIP_BOX: 0,\n\t},\n\n\tuniforms: {\n\t\ttNormal: { value: null },\n\t\ttDepth: { value: null },\n\t\ttNoise: { value: null },\n\t\tresolution: { value: new Vector2() },\n\t\tcameraNear: { value: null },\n\t\tcameraFar: { value: null },\n\t\tcameraProjectionMatrix: { value: new Matrix4() },\n\t\tcameraProjectionMatrixInverse: { value: new Matrix4() },\n\t\tcameraWorldMatrix: { value: new Matrix4() },\n\t\tradius: { value: 0.25 },\n\t\tdistanceExponent: { value: 1. },\n\t\tthickness: { value: 1. },\n\t\tdistanceFallOff: { value: 1. },\n\t\tscale: { value: 1. },\n\t\tsceneBoxMin: { value: new Vector3( - 1, - 1, - 1 ) },\n\t\tsceneBoxMax: { value: new Vector3( 1, 1, 1 ) },\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\t\tvarying vec2 vUv;\n\t\tuniform highp sampler2D tNormal;\n\t\tuniform highp sampler2D tDepth;\n\t\tuniform sampler2D tNoise;\n\t\tuniform vec2 resolution;\n\t\tuniform float cameraNear;\n\t\tuniform float cameraFar;\n\t\tuniform mat4 cameraProjectionMatrix;\n\t\tuniform mat4 cameraProjectionMatrixInverse;\t\t\n\t\tuniform mat4 cameraWorldMatrix;\n\t\tuniform float radius;\n\t\tuniform float distanceExponent;\n\t\tuniform float thickness;\n\t\tuniform float distanceFallOff;\n\t\tuniform float scale;\n\t\t#if SCENE_CLIP_BOX == 1\n\t\t\tuniform vec3 sceneBoxMin;\n\t\t\tuniform vec3 sceneBoxMax;\n\t\t#endif\n\t\t\n\t\t#include \n\t\t#include \n\n\t\t#ifndef FRAGMENT_OUTPUT\n\t\t#define FRAGMENT_OUTPUT vec4(vec3(ao), 1.)\n\t\t#endif\n\n\t\tvec3 getViewPosition(const in vec2 screenPosition, const in float depth) {\n\t\t\tvec4 clipSpacePosition = vec4(vec3(screenPosition, depth) * 2.0 - 1.0, 1.0);\n\t\t\tvec4 viewSpacePosition = cameraProjectionMatrixInverse * clipSpacePosition;\n\t\t\treturn viewSpacePosition.xyz / viewSpacePosition.w;\n\t\t}\n\n\t\tfloat getDepth(const vec2 uv) { \n\t\t\treturn textureLod(tDepth, uv.xy, 0.0).DEPTH_SWIZZLING;\n\t\t}\n\n\t\tfloat fetchDepth(const ivec2 uv) { \n\t\t\treturn texelFetch(tDepth, uv.xy, 0).DEPTH_SWIZZLING;\n\t\t}\n\n\t\tfloat getViewZ(const in float depth) {\n\t\t\t#if PERSPECTIVE_CAMERA == 1\n\t\t\t\treturn perspectiveDepthToViewZ(depth, cameraNear, cameraFar);\n\t\t\t#else\n\t\t\t\treturn orthographicDepthToViewZ(depth, cameraNear, cameraFar);\n\t\t\t#endif\n\t\t}\n\n\t\tvec3 computeNormalFromDepth(const vec2 uv) {\n\t\t\tvec2 size = vec2(textureSize(tDepth, 0));\n\t\t\tivec2 p = ivec2(uv * size);\n\t\t\tfloat c0 = fetchDepth(p);\n\t\t\tfloat l2 = fetchDepth(p - ivec2(2, 0));\n\t\t\tfloat l1 = fetchDepth(p - ivec2(1, 0));\n\t\t\tfloat r1 = fetchDepth(p + ivec2(1, 0));\n\t\t\tfloat r2 = fetchDepth(p + ivec2(2, 0));\n\t\t\tfloat b2 = fetchDepth(p - ivec2(0, 2));\n\t\t\tfloat b1 = fetchDepth(p - ivec2(0, 1));\n\t\t\tfloat t1 = fetchDepth(p + ivec2(0, 1));\n\t\t\tfloat t2 = fetchDepth(p + ivec2(0, 2));\n\t\t\tfloat dl = abs((2.0 * l1 - l2) - c0);\n\t\t\tfloat dr = abs((2.0 * r1 - r2) - c0);\n\t\t\tfloat db = abs((2.0 * b1 - b2) - c0);\n\t\t\tfloat dt = abs((2.0 * t1 - t2) - c0);\n\t\t\tvec3 ce = getViewPosition(uv, c0).xyz;\n\t\t\tvec3 dpdx = (dl < dr) ? ce - getViewPosition((uv - vec2(1.0 / size.x, 0.0)), l1).xyz : -ce + getViewPosition((uv + vec2(1.0 / size.x, 0.0)), r1).xyz;\n\t\t\tvec3 dpdy = (db < dt) ? ce - getViewPosition((uv - vec2(0.0, 1.0 / size.y)), b1).xyz : -ce + getViewPosition((uv + vec2(0.0, 1.0 / size.y)), t1).xyz;\n\t\t\treturn normalize(cross(dpdx, dpdy));\n\t\t}\n\n\t\tvec3 getViewNormal(const vec2 uv) {\n\t\t\t#if NORMAL_VECTOR_TYPE == 2\n\t\t\t\treturn normalize(textureLod(tNormal, uv, 0.).rgb);\n\t\t\t#elif NORMAL_VECTOR_TYPE == 1\n\t\t\t\treturn unpackRGBToNormal(textureLod(tNormal, uv, 0.).rgb);\n\t\t\t#else\n\t\t\t\treturn computeNormalFromDepth(uv);\n\t\t\t#endif\n\t\t}\n\n\t\tvec3 getSceneUvAndDepth(vec3 sampleViewPos) {\n\t\t\tvec4 sampleClipPos = cameraProjectionMatrix * vec4(sampleViewPos, 1.);\n\t\t\tvec2 sampleUv = sampleClipPos.xy / sampleClipPos.w * 0.5 + 0.5;\n\t\t\tfloat sampleSceneDepth = getDepth(sampleUv);\n\t\t\treturn vec3(sampleUv, sampleSceneDepth);\n\t\t}\n\t\t\n\t\tvoid main() {\n\t\t\tfloat depth = getDepth(vUv.xy);\n\t\t\tif (depth >= 1.0) {\n\t\t\t\tdiscard;\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tvec3 viewPos = getViewPosition(vUv, depth);\n\t\t\tvec3 viewNormal = getViewNormal(vUv);\n\n\t\t\tfloat radiusToUse = radius;\n\t\t\tfloat distanceFalloffToUse = thickness;\n\t\t\t#if SCREEN_SPACE_RADIUS == 1\n\t\t\t\tfloat radiusScale = getViewPosition(vec2(0.5 + float(SCREEN_SPACE_RADIUS_SCALE) / resolution.x, 0.0), depth).x;\n\t\t\t\tradiusToUse *= radiusScale;\n\t\t\t\tdistanceFalloffToUse *= radiusScale;\n\t\t\t#endif\n\n\t\t\t#if SCENE_CLIP_BOX == 1\n\t\t\t\tvec3 worldPos = (cameraWorldMatrix * vec4(viewPos, 1.0)).xyz;\n\t\t\t\tfloat boxDistance = length(max(vec3(0.0), max(sceneBoxMin - worldPos, worldPos - sceneBoxMax)));\n\t\t\t\tif (boxDistance > radiusToUse) {\n\t\t\t\t\tdiscard;\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t#endif\n\t\t\t\n\t\t\tvec2 noiseResolution = vec2(textureSize(tNoise, 0));\n\t\t\tvec2 noiseUv = vUv * resolution / noiseResolution;\n\t\t\tvec4 noiseTexel = textureLod(tNoise, noiseUv, 0.0);\n\t\t\tvec3 randomVec = noiseTexel.xyz * 2.0 - 1.0;\n\t\t\tvec3 tangent = normalize(vec3(randomVec.xy, 0.));\n\t\t\tvec3 bitangent = vec3(-tangent.y, tangent.x, 0.);\n\t\t\tmat3 kernelMatrix = mat3(tangent, bitangent, vec3(0., 0., 1.));\n\n\t\t\tconst int DIRECTIONS = SAMPLES < 30 ? 3 : 5;\n\t\t\tconst int STEPS = (SAMPLES + DIRECTIONS - 1) / DIRECTIONS;\n\t\t\tfloat ao = 0.0;\n\t\t\tfor (int i = 0; i < DIRECTIONS; ++i) {\n\t\t\t\t\n\t\t\t\tfloat angle = float(i) / float(DIRECTIONS) * PI;\n\t\t\t\tvec4 sampleDir = vec4(cos(angle), sin(angle), 0., 0.5 + 0.5 * noiseTexel.w); \n\t\t\t\tsampleDir.xyz = normalize(kernelMatrix * sampleDir.xyz);\n\n\t\t\t\tvec3 viewDir = normalize(-viewPos.xyz);\n\t\t\t\tvec3 sliceBitangent = normalize(cross(sampleDir.xyz, viewDir));\n\t\t\t\tvec3 sliceTangent = cross(sliceBitangent, viewDir);\n\t\t\t\tvec3 normalInSlice = normalize(viewNormal - sliceBitangent * dot(viewNormal, sliceBitangent));\n\t\t\t\t\n\t\t\t\tvec3 tangentToNormalInSlice = cross(normalInSlice, sliceBitangent);\n\t\t\t\tvec2 cosHorizons = vec2(dot(viewDir, tangentToNormalInSlice), dot(viewDir, -tangentToNormalInSlice));\n\t\t\t\t\n\t\t\t\tfor (int j = 0; j < STEPS; ++j) {\n\t\t\t\t\tvec3 sampleViewOffset = sampleDir.xyz * radiusToUse * sampleDir.w * pow(float(j + 1) / float(STEPS), distanceExponent);\t\n\n\t\t\t\t\tvec3 sampleSceneUvDepth = getSceneUvAndDepth(viewPos + sampleViewOffset);\n\t\t\t\t\tvec3 sampleSceneViewPos = getViewPosition(sampleSceneUvDepth.xy, sampleSceneUvDepth.z);\n\t\t\t\t\tvec3 viewDelta = sampleSceneViewPos - viewPos;\n\t\t\t\t\tif (abs(viewDelta.z) < thickness) {\n\t\t\t\t\t\tfloat sampleCosHorizon = dot(viewDir, normalize(viewDelta));\n\t\t\t\t\t\tcosHorizons.x += max(0., (sampleCosHorizon - cosHorizons.x) * mix(1., 2. / float(j + 2), distanceFallOff));\n\t\t\t\t\t}\t\t\n\n\t\t\t\t\tsampleSceneUvDepth = getSceneUvAndDepth(viewPos - sampleViewOffset);\n\t\t\t\t\tsampleSceneViewPos = getViewPosition(sampleSceneUvDepth.xy, sampleSceneUvDepth.z);\n\t\t\t\t\tviewDelta = sampleSceneViewPos - viewPos;\n\t\t\t\t\tif (abs(viewDelta.z) < thickness) {\n\t\t\t\t\t\tfloat sampleCosHorizon = dot(viewDir, normalize(viewDelta));\n\t\t\t\t\t\tcosHorizons.y += max(0., (sampleCosHorizon - cosHorizons.y) * mix(1., 2. / float(j + 2), distanceFallOff));\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tvec2 sinHorizons = sqrt(1. - cosHorizons * cosHorizons);\n\t\t\t\tfloat nx = dot(normalInSlice, sliceTangent);\n\t\t\t\tfloat ny = dot(normalInSlice, viewDir);\n\t\t\t\tfloat nxb = 1. / 2. * (acos(cosHorizons.y) - acos(cosHorizons.x) + sinHorizons.x * cosHorizons.x - sinHorizons.y * cosHorizons.y);\n\t\t\t\tfloat nyb = 1. / 2. * (2. - cosHorizons.x * cosHorizons.x - cosHorizons.y * cosHorizons.y);\n\t\t\t\tfloat occlusion = nx * nxb + ny * nyb;\n\t\t\t\tao += occlusion;\n\t\t\t}\n\n\t\t\tao = clamp(ao / float(DIRECTIONS), 0., 1.);\t\t\n\t\t#if SCENE_CLIP_BOX == 1\n\t\t\tao = mix(ao, 1., smoothstep(0., radiusToUse, boxDistance));\n\t\t#endif\n\t\t\tao = pow(ao, scale);\n\n\t\t\tgl_FragColor = FRAGMENT_OUTPUT;\n\t\t}`\n\n};\n\nconst GTAODepthShader = {\n\n\tname: 'GTAODepthShader',\n\n\tdefines: {\n\t\tPERSPECTIVE_CAMERA: 1\n\t},\n\n\tuniforms: {\n\t\ttDepth: { value: null },\n\t\tcameraNear: { value: null },\n\t\tcameraFar: { value: null },\n\t},\n\n\tvertexShader: /* glsl */`\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\t\tuniform sampler2D tDepth;\n\t\tuniform float cameraNear;\n\t\tuniform float cameraFar;\n\t\tvarying vec2 vUv;\n\n\t\t#include \n\n\t\tfloat getLinearDepth( const in vec2 screenPosition ) {\n\t\t\t#if PERSPECTIVE_CAMERA == 1\n\t\t\t\tfloat fragCoordZ = texture2D( tDepth, screenPosition ).x;\n\t\t\t\tfloat viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );\n\t\t\t\treturn viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );\n\t\t\t#else\n\t\t\t\treturn texture2D( tDepth, screenPosition ).x;\n\t\t\t#endif\n\t\t}\n\n\t\tvoid main() {\n\t\t\tfloat depth = getLinearDepth( vUv );\n\t\t\tgl_FragColor = vec4( vec3( 1.0 - depth ), 1.0 );\n\n\t\t}`\n\n};\n\nconst GTAOBlendShader = {\n\n\tname: 'GTAOBlendShader',\n\n\tuniforms: {\n\t\ttDiffuse: { value: null },\n\t\tintensity: { value: 1.0 }\n\t},\n\n\tvertexShader: /* glsl */`\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\t\tuniform float intensity;\n\t\tuniform sampler2D tDiffuse;\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\t\t\tvec4 texel = texture2D( tDiffuse, vUv );\n\t\t\tgl_FragColor = vec4(mix(vec3(1.), texel.rgb, intensity), texel.a);\n\t\t}`\n\n};\n\n\nfunction generateMagicSquareNoise( size = 5 ) {\n\n\tconst noiseSize = Math.floor( size ) % 2 === 0 ? Math.floor( size ) + 1 : Math.floor( size );\n\tconst magicSquare = generateMagicSquare( noiseSize );\n\tconst noiseSquareSize = magicSquare.length;\n\tconst data = new Uint8Array( noiseSquareSize * 4 );\n\n\tfor ( let inx = 0; inx < noiseSquareSize; ++ inx ) {\n\n\t\tconst iAng = magicSquare[ inx ];\n\t\tconst angle = ( 2 * Math.PI * iAng ) / noiseSquareSize;\n\t\tconst randomVec = new Vector3(\n\t\t\tMath.cos( angle ),\n\t\t\tMath.sin( angle ),\n\t\t\t0\n\t\t).normalize();\n\t\tdata[ inx * 4 ] = ( randomVec.x * 0.5 + 0.5 ) * 255;\n\t\tdata[ inx * 4 + 1 ] = ( randomVec.y * 0.5 + 0.5 ) * 255;\n\t\tdata[ inx * 4 + 2 ] = 127;\n\t\tdata[ inx * 4 + 3 ] = 255;\n\n\t}\n\n\tconst noiseTexture = new DataTexture( data, noiseSize, noiseSize );\n\tnoiseTexture.wrapS = RepeatWrapping;\n\tnoiseTexture.wrapT = RepeatWrapping;\n\tnoiseTexture.needsUpdate = true;\n\n\treturn noiseTexture;\n\n}\n\nfunction generateMagicSquare( size ) {\n\n\tconst noiseSize = Math.floor( size ) % 2 === 0 ? Math.floor( size ) + 1 : Math.floor( size );\n\tconst noiseSquareSize = noiseSize * noiseSize;\n\tconst magicSquare = Array( noiseSquareSize ).fill( 0 );\n\tlet i = Math.floor( noiseSize / 2 );\n\tlet j = noiseSize - 1;\n\n\tfor ( let num = 1; num <= noiseSquareSize; ) {\n\n\t\tif ( i === - 1 && j === noiseSize ) {\n\n\t\t\tj = noiseSize - 2;\n\t\t\ti = 0;\n\n\t\t} else {\n\n\t\t\tif ( j === noiseSize ) {\n\n\t\t\t\tj = 0;\n\n\t\t\t}\n\n\t\t\tif ( i < 0 ) {\n\n\t\t\t\ti = noiseSize - 1;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( magicSquare[ i * noiseSize + j ] !== 0 ) {\n\n\t\t\tj -= 2;\n\t\t\ti ++;\n\t\t\tcontinue;\n\n\t\t} else {\n\n\t\t\tmagicSquare[ i * noiseSize + j ] = num ++;\n\n\t\t}\n\n\t\tj ++;\n\t\ti --;\n\n\t}\n\n\treturn magicSquare;\n\n}\n\n\nexport { generateMagicSquareNoise, GTAOShader, GTAODepthShader, GTAOBlendShader };\n", "import {\n\tMatrix4,\n\tVector2,\n\tVector3,\n} from 'three';\n\n/**\n * References:\n * https://openaccess.thecvf.com/content/WACV2021/papers/Khademi_Self-Supervised_Poisson-Gaussian_Denoising_WACV_2021_paper.pdf\n * https://arxiv.org/pdf/2206.01856.pdf\n */\n\nconst PoissonDenoiseShader = {\n\n\tname: 'PoissonDenoiseShader',\n\n\tdefines: {\n\t\t'SAMPLES': 16,\n\t\t'SAMPLE_VECTORS': generatePdSamplePointInitializer( 16, 2, 1 ),\n\t\t'NORMAL_VECTOR_TYPE': 1,\n\t\t'DEPTH_VALUE_SOURCE': 0,\n\t},\n\n\tuniforms: {\n\t\t'tDiffuse': { value: null },\n\t\t'tNormal': { value: null },\n\t\t'tDepth': { value: null },\n\t\t'tNoise': { value: null },\n\t\t'resolution': { value: new Vector2() },\n\t\t'cameraProjectionMatrixInverse': { value: new Matrix4() },\n\t\t'lumaPhi': { value: 5. },\n\t\t'depthPhi': { value: 5. },\n\t\t'normalPhi': { value: 5. },\n\t\t'radius': { value: 4. },\n\t\t'index': { value: 0 }\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\n\t\tuniform sampler2D tDiffuse;\n\t\tuniform sampler2D tNormal;\n\t\tuniform sampler2D tDepth;\n\t\tuniform sampler2D tNoise;\n\t\tuniform vec2 resolution;\n\t\tuniform mat4 cameraProjectionMatrixInverse;\n\t\tuniform float lumaPhi;\n\t\tuniform float depthPhi;\n\t\tuniform float normalPhi;\n\t\tuniform float radius;\n\t\tuniform int index;\n\t\t\n\t\t#include \n\t\t#include \n\n\t\t#ifndef SAMPLE_LUMINANCE\n\t\t#define SAMPLE_LUMINANCE dot(vec3(0.2125, 0.7154, 0.0721), a)\n\t\t#endif\n\n\t\t#ifndef FRAGMENT_OUTPUT\n\t\t#define FRAGMENT_OUTPUT vec4(denoised, 1.)\n\t\t#endif\n\n\t\tfloat getLuminance(const in vec3 a) {\n\t\t\treturn SAMPLE_LUMINANCE;\n\t\t}\n\n\t\tconst vec3 poissonDisk[SAMPLES] = SAMPLE_VECTORS;\n\n\t\tvec3 getViewPosition(const in vec2 screenPosition, const in float depth) {\n\t\t\tvec4 clipSpacePosition = vec4(vec3(screenPosition, depth) * 2.0 - 1.0, 1.0);\n\t\t\tvec4 viewSpacePosition = cameraProjectionMatrixInverse * clipSpacePosition;\n\t\t\treturn viewSpacePosition.xyz / viewSpacePosition.w;\n\t\t}\n\t\t\n\t\tfloat getDepth(const vec2 uv) {\n\t\t#if DEPTH_VALUE_SOURCE == 1 \n\t\t\treturn textureLod(tDepth, uv.xy, 0.0).a;\n\t\t#else\n\t\t\treturn textureLod(tDepth, uv.xy, 0.0).r;\n\t\t#endif\n\t\t}\n\n\t\tfloat fetchDepth(const ivec2 uv) {\n\t\t\t#if DEPTH_VALUE_SOURCE == 1 \n\t\t\t\treturn texelFetch(tDepth, uv.xy, 0).a;\n\t\t\t#else\n\t\t\t\treturn texelFetch(tDepth, uv.xy, 0).r;\n\t\t\t#endif\n\t\t}\n\n\t\tvec3 computeNormalFromDepth(const vec2 uv) {\n\t\t\tvec2 size = vec2(textureSize(tDepth, 0));\n\t\t\tivec2 p = ivec2(uv * size);\n\t\t\tfloat c0 = fetchDepth(p);\n\t\t\tfloat l2 = fetchDepth(p - ivec2(2, 0));\n\t\t\tfloat l1 = fetchDepth(p - ivec2(1, 0));\n\t\t\tfloat r1 = fetchDepth(p + ivec2(1, 0));\n\t\t\tfloat r2 = fetchDepth(p + ivec2(2, 0));\n\t\t\tfloat b2 = fetchDepth(p - ivec2(0, 2));\n\t\t\tfloat b1 = fetchDepth(p - ivec2(0, 1));\n\t\t\tfloat t1 = fetchDepth(p + ivec2(0, 1));\n\t\t\tfloat t2 = fetchDepth(p + ivec2(0, 2));\n\t\t\tfloat dl = abs((2.0 * l1 - l2) - c0);\n\t\t\tfloat dr = abs((2.0 * r1 - r2) - c0);\n\t\t\tfloat db = abs((2.0 * b1 - b2) - c0);\n\t\t\tfloat dt = abs((2.0 * t1 - t2) - c0);\n\t\t\tvec3 ce = getViewPosition(uv, c0).xyz;\n\t\t\tvec3 dpdx = (dl < dr) ? ce - getViewPosition((uv - vec2(1.0 / size.x, 0.0)), l1).xyz\n\t\t\t\t\t\t\t\t\t: -ce + getViewPosition((uv + vec2(1.0 / size.x, 0.0)), r1).xyz;\n\t\t\tvec3 dpdy = (db < dt) ? ce - getViewPosition((uv - vec2(0.0, 1.0 / size.y)), b1).xyz\n\t\t\t\t\t\t\t\t\t: -ce + getViewPosition((uv + vec2(0.0, 1.0 / size.y)), t1).xyz;\n\t\t\treturn normalize(cross(dpdx, dpdy));\n\t\t}\n\n\t\tvec3 getViewNormal(const vec2 uv) {\n\t\t#if NORMAL_VECTOR_TYPE == 2\n\t\t\treturn normalize(textureLod(tNormal, uv, 0.).rgb);\n\t\t#elif NORMAL_VECTOR_TYPE == 1\n\t\t\treturn unpackRGBToNormal(textureLod(tNormal, uv, 0.).rgb);\n\t\t#else\n\t\t\treturn computeNormalFromDepth(uv);\n\t\t#endif\n\t\t}\n\n\t\tvoid denoiseSample(in vec3 center, in vec3 viewNormal, in vec3 viewPos, in vec2 sampleUv, inout vec3 denoised, inout float totalWeight) {\n\t\t\tvec4 sampleTexel = textureLod(tDiffuse, sampleUv, 0.0);\n\t\t\tfloat sampleDepth = getDepth(sampleUv);\n\t\t\tvec3 sampleNormal = getViewNormal(sampleUv);\n\t\t\tvec3 neighborColor = sampleTexel.rgb;\n\t\t\tvec3 viewPosSample = getViewPosition(sampleUv, sampleDepth);\n\t\t\t\n\t\t\tfloat normalDiff = dot(viewNormal, sampleNormal);\n\t\t\tfloat normalSimilarity = pow(max(normalDiff, 0.), normalPhi);\n\t\t\tfloat lumaDiff = abs(getLuminance(neighborColor) - getLuminance(center));\n\t\t\tfloat lumaSimilarity = max(1.0 - lumaDiff / lumaPhi, 0.0);\n\t\t\tfloat depthDiff = abs(dot(viewPos - viewPosSample, viewNormal));\n\t\t\tfloat depthSimilarity = max(1. - depthDiff / depthPhi, 0.);\n\t\t\tfloat w = lumaSimilarity * depthSimilarity * normalSimilarity;\n\t\t\n\t\t\tdenoised += w * neighborColor;\n\t\t\ttotalWeight += w;\n\t\t}\n\t\t\n\t\tvoid main() {\n\t\t\tfloat depth = getDepth(vUv.xy);\t\n\t\t\tvec3 viewNormal = getViewNormal(vUv);\t\n\t\t\tif (depth == 1. || dot(viewNormal, viewNormal) == 0.) {\n\t\t\t\tdiscard;\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tvec4 texel = textureLod(tDiffuse, vUv, 0.0);\n\t\t\tvec3 center = texel.rgb;\n\t\t\tvec3 viewPos = getViewPosition(vUv, depth);\n\n\t\t\tvec2 noiseResolution = vec2(textureSize(tNoise, 0));\n\t\t\tvec2 noiseUv = vUv * resolution / noiseResolution;\n\t\t\tvec4 noiseTexel = textureLod(tNoise, noiseUv, 0.0);\n \t\tvec2 noiseVec = vec2(sin(noiseTexel[index % 4] * 2. * PI), cos(noiseTexel[index % 4] * 2. * PI));\n \t\tmat2 rotationMatrix = mat2(noiseVec.x, -noiseVec.y, noiseVec.x, noiseVec.y);\n\t\t\n\t\t\tfloat totalWeight = 1.0;\n\t\t\tvec3 denoised = texel.rgb;\n\t\t\tfor (int i = 0; i < SAMPLES; i++) {\n\t\t\t\tvec3 sampleDir = poissonDisk[i];\n\t\t\t\tvec2 offset = rotationMatrix * (sampleDir.xy * (1. + sampleDir.z * (radius - 1.)) / resolution);\n\t\t\t\tvec2 sampleUv = vUv + offset;\n\t\t\t\tdenoiseSample(center, viewNormal, viewPos, sampleUv, denoised, totalWeight);\n\t\t\t}\n\t\t\n\t\t\tif (totalWeight > 0.) { \n\t\t\t\tdenoised /= totalWeight;\n\t\t\t}\n\t\t\tgl_FragColor = FRAGMENT_OUTPUT;\n\t\t}`\n\n};\n\nfunction generatePdSamplePointInitializer( samples, rings, radiusExponent ) {\n\n\tconst poissonDisk = generateDenoiseSamples(\n\t\tsamples,\n\t\trings,\n\t\tradiusExponent,\n\t);\n\n\tlet glslCode = 'vec3[SAMPLES](';\n\n\tfor ( let i = 0; i < samples; i ++ ) {\n\n\t\tconst sample = poissonDisk[ i ];\n\t\tglslCode += `vec3(${sample.x}, ${sample.y}, ${sample.z})${( i < samples - 1 ) ? ',' : ')'}`;\n\n\t}\n\n\treturn glslCode;\n\n}\n\nfunction generateDenoiseSamples( numSamples, numRings, radiusExponent ) {\n\n\tconst samples = [];\n\n\tfor ( let i = 0; i < numSamples; i ++ ) {\n\n\t\tconst angle = 2 * Math.PI * numRings * i / numSamples;\n\t\tconst radius = Math.pow( i / ( numSamples - 1 ), radiusExponent );\n\t\tsamples.push( new Vector3( Math.cos( angle ), Math.sin( angle ), radius ) );\n\n\t}\n\n\treturn samples;\n\n}\n\nexport { generatePdSamplePointInitializer, PoissonDenoiseShader };\n", "import {\n\tAddEquation,\n\tColor,\n\tCustomBlending,\n\tDataTexture,\n\tDepthTexture,\n\tDepthStencilFormat,\n\tDstAlphaFactor,\n\tDstColorFactor,\n\tHalfFloatType,\n\tMeshNormalMaterial,\n\tNearestFilter,\n\tNoBlending,\n\tRepeatWrapping,\n\tRGBAFormat,\n\tShaderMaterial,\n\tUniformsUtils,\n\tUnsignedByteType,\n\tUnsignedInt248Type,\n\tWebGLRenderTarget,\n\tZeroFactor\n} from 'three';\nimport { Pass, FullScreenQuad } from './Pass.js';\nimport { generateMagicSquareNoise, GTAOShader, GTAODepthShader, GTAOBlendShader } from '../shaders/GTAOShader.js';\nimport { generatePdSamplePointInitializer, PoissonDenoiseShader } from '../shaders/PoissonDenoiseShader.js';\nimport { CopyShader } from '../shaders/CopyShader.js';\nimport { SimplexNoise } from '../math/SimplexNoise.js';\n\nclass GTAOPass extends Pass {\n\n\tconstructor( scene, camera, width, height, parameters, aoParameters, pdParameters ) {\n\n\t\tsuper();\n\n\t\tthis.width = ( width !== undefined ) ? width : 512;\n\t\tthis.height = ( height !== undefined ) ? height : 512;\n\t\tthis.clear = true;\n\t\tthis.camera = camera;\n\t\tthis.scene = scene;\n\t\tthis.output = 0;\n\t\tthis._renderGBuffer = true;\n\t\tthis._visibilityCache = new Map();\n\t\tthis.blendIntensity = 1.;\n\n\t\tthis.pdRings = 2.;\n\t\tthis.pdRadiusExponent = 2.;\n\t\tthis.pdSamples = 16;\n\n\t\tthis.gtaoNoiseTexture = generateMagicSquareNoise();\n\t\tthis.pdNoiseTexture = this.generateNoise();\n\n\t\tthis.gtaoRenderTarget = new WebGLRenderTarget( this.width, this.height, { type: HalfFloatType } );\n\t\tthis.pdRenderTarget = this.gtaoRenderTarget.clone();\n\n\t\tthis.gtaoMaterial = new ShaderMaterial( {\n\t\t\tdefines: Object.assign( {}, GTAOShader.defines ),\n\t\t\tuniforms: UniformsUtils.clone( GTAOShader.uniforms ),\n\t\t\tvertexShader: GTAOShader.vertexShader,\n\t\t\tfragmentShader: GTAOShader.fragmentShader,\n\t\t\tblending: NoBlending,\n\t\t\tdepthTest: false,\n\t\t\tdepthWrite: false,\n\t\t} );\n\t\tthis.gtaoMaterial.defines.PERSPECTIVE_CAMERA = this.camera.isPerspectiveCamera ? 1 : 0;\n\t\tthis.gtaoMaterial.uniforms.tNoise.value = this.gtaoNoiseTexture;\n\t\tthis.gtaoMaterial.uniforms.resolution.value.set( this.width, this.height );\n\t\tthis.gtaoMaterial.uniforms.cameraNear.value = this.camera.near;\n\t\tthis.gtaoMaterial.uniforms.cameraFar.value = this.camera.far;\n\n\t\tthis.normalMaterial = new MeshNormalMaterial();\n\t\tthis.normalMaterial.blending = NoBlending;\n\n\t\tthis.pdMaterial = new ShaderMaterial( {\n\t\t\tdefines: Object.assign( {}, PoissonDenoiseShader.defines ),\n\t\t\tuniforms: UniformsUtils.clone( PoissonDenoiseShader.uniforms ),\n\t\t\tvertexShader: PoissonDenoiseShader.vertexShader,\n\t\t\tfragmentShader: PoissonDenoiseShader.fragmentShader,\n\t\t\tdepthTest: false,\n\t\t\tdepthWrite: false,\n\t\t} );\n\t\tthis.pdMaterial.uniforms.tDiffuse.value = this.gtaoRenderTarget.texture;\n\t\tthis.pdMaterial.uniforms.tNoise.value = this.pdNoiseTexture;\n\t\tthis.pdMaterial.uniforms.resolution.value.set( this.width, this.height );\n\t\tthis.pdMaterial.uniforms.lumaPhi.value = 10;\n\t\tthis.pdMaterial.uniforms.depthPhi.value = 2;\n\t\tthis.pdMaterial.uniforms.normalPhi.value = 3;\n\t\tthis.pdMaterial.uniforms.radius.value = 8;\n\n\t\tthis.depthRenderMaterial = new ShaderMaterial( {\n\t\t\tdefines: Object.assign( {}, GTAODepthShader.defines ),\n\t\t\tuniforms: UniformsUtils.clone( GTAODepthShader.uniforms ),\n\t\t\tvertexShader: GTAODepthShader.vertexShader,\n\t\t\tfragmentShader: GTAODepthShader.fragmentShader,\n\t\t\tblending: NoBlending\n\t\t} );\n\t\tthis.depthRenderMaterial.uniforms.cameraNear.value = this.camera.near;\n\t\tthis.depthRenderMaterial.uniforms.cameraFar.value = this.camera.far;\n\n\t\tthis.copyMaterial = new ShaderMaterial( {\n\t\t\tuniforms: UniformsUtils.clone( CopyShader.uniforms ),\n\t\t\tvertexShader: CopyShader.vertexShader,\n\t\t\tfragmentShader: CopyShader.fragmentShader,\n\t\t\ttransparent: true,\n\t\t\tdepthTest: false,\n\t\t\tdepthWrite: false,\n\t\t\tblendSrc: DstColorFactor,\n\t\t\tblendDst: ZeroFactor,\n\t\t\tblendEquation: AddEquation,\n\t\t\tblendSrcAlpha: DstAlphaFactor,\n\t\t\tblendDstAlpha: ZeroFactor,\n\t\t\tblendEquationAlpha: AddEquation\n\t\t} );\n\n\t\tthis.blendMaterial = new ShaderMaterial( {\n\t\t\tuniforms: UniformsUtils.clone( GTAOBlendShader.uniforms ),\n\t\t\tvertexShader: GTAOBlendShader.vertexShader,\n\t\t\tfragmentShader: GTAOBlendShader.fragmentShader,\n\t\t\ttransparent: true,\n\t\t\tdepthTest: false,\n\t\t\tdepthWrite: false,\n\t\t\tblending: CustomBlending,\n\t\t\tblendSrc: DstColorFactor,\n\t\t\tblendDst: ZeroFactor,\n\t\t\tblendEquation: AddEquation,\n\t\t\tblendSrcAlpha: DstAlphaFactor,\n\t\t\tblendDstAlpha: ZeroFactor,\n\t\t\tblendEquationAlpha: AddEquation\n\t\t} );\n\n\t\tthis.fsQuad = new FullScreenQuad( null );\n\n\t\tthis.originalClearColor = new Color();\n\n\t\tthis.setGBuffer( parameters ? parameters.depthTexture : undefined, parameters ? parameters.normalTexture : undefined );\n\n\t\tif ( aoParameters !== undefined ) {\n\n\t\t\tthis.updateGtaoMaterial( aoParameters );\n\n\t\t}\n\n\t\tif ( pdParameters !== undefined ) {\n\n\t\t\tthis.updatePdMaterial( pdParameters );\n\n\t\t}\n\n\t}\n\n\tdispose() {\n\n\t\tthis.gtaoNoiseTexture.dispose();\n\t\tthis.pdNoiseTexture.dispose();\n\t\tthis.normalRenderTarget.dispose();\n\t\tthis.gtaoRenderTarget.dispose();\n\t\tthis.pdRenderTarget.dispose();\n\t\tthis.normalMaterial.dispose();\n\t\tthis.pdMaterial.dispose();\n\t\tthis.copyMaterial.dispose();\n\t\tthis.depthRenderMaterial.dispose();\n\t\tthis.fsQuad.dispose();\n\n\t}\n\n\tget gtaoMap() {\n\n\t\treturn this.pdRenderTarget.texture;\n\n\t}\n\n\tsetGBuffer( depthTexture, normalTexture ) {\n\n\t\tif ( depthTexture !== undefined ) {\n\n\t\t\tthis.depthTexture = depthTexture;\n\t\t\tthis.normalTexture = normalTexture;\n\t\t\tthis._renderGBuffer = false;\n\n\t\t} else {\n\n\t\t\tthis.depthTexture = new DepthTexture();\n\t\t\tthis.depthTexture.format = DepthStencilFormat;\n\t\t\tthis.depthTexture.type = UnsignedInt248Type;\n\t\t\tthis.normalRenderTarget = new WebGLRenderTarget( this.width, this.height, {\n\t\t\t\tminFilter: NearestFilter,\n\t\t\t\tmagFilter: NearestFilter,\n\t\t\t\ttype: HalfFloatType,\n\t\t\t\tdepthTexture: this.depthTexture\n\t\t\t} );\n\t\t\tthis.normalTexture = this.normalRenderTarget.texture;\n\t\t\tthis._renderGBuffer = true;\n\n\t\t}\n\n\t\tconst normalVectorType = ( this.normalTexture ) ? 1 : 0;\n\t\tconst depthValueSource = ( this.depthTexture === this.normalTexture ) ? 'w' : 'x';\n\n\t\tthis.gtaoMaterial.defines.NORMAL_VECTOR_TYPE = normalVectorType;\n\t\tthis.gtaoMaterial.defines.DEPTH_SWIZZLING = depthValueSource;\n\t\tthis.gtaoMaterial.uniforms.tNormal.value = this.normalTexture;\n\t\tthis.gtaoMaterial.uniforms.tDepth.value = this.depthTexture;\n\n\t\tthis.pdMaterial.defines.NORMAL_VECTOR_TYPE = normalVectorType;\n\t\tthis.pdMaterial.defines.DEPTH_SWIZZLING = depthValueSource;\n\t\tthis.pdMaterial.uniforms.tNormal.value = this.normalTexture;\n\t\tthis.pdMaterial.uniforms.tDepth.value = this.depthTexture;\n\n\t\tthis.depthRenderMaterial.uniforms.tDepth.value = this.normalRenderTarget.depthTexture;\n\n\t}\n\n\tsetSceneClipBox( box ) {\n\n\t\tif ( box ) {\n\n\t\t\tthis.gtaoMaterial.needsUpdate = this.gtaoMaterial.defines.SCENE_CLIP_BOX !== 1;\n\t\t\tthis.gtaoMaterial.defines.SCENE_CLIP_BOX = 1;\n\t\t\tthis.gtaoMaterial.uniforms.sceneBoxMin.value.copy( box.min );\n\t\t\tthis.gtaoMaterial.uniforms.sceneBoxMax.value.copy( box.max );\n\n\t\t} else {\n\n\t\t\tthis.gtaoMaterial.needsUpdate = this.gtaoMaterial.defines.SCENE_CLIP_BOX === 0;\n\t\t\tthis.gtaoMaterial.defines.SCENE_CLIP_BOX = 0;\n\n\t\t}\n\n\t}\n\n\tupdateGtaoMaterial( parameters ) {\n\n\t\tif ( parameters.radius !== undefined ) {\n\n\t\t\tthis.gtaoMaterial.uniforms.radius.value = parameters.radius;\n\n\t\t}\n\n\t\tif ( parameters.distanceExponent !== undefined ) {\n\n\t\t\tthis.gtaoMaterial.uniforms.distanceExponent.value = parameters.distanceExponent;\n\n\t\t}\n\n\t\tif ( parameters.thickness !== undefined ) {\n\n\t\t\tthis.gtaoMaterial.uniforms.thickness.value = parameters.thickness;\n\n\t\t}\n\n\t\tif ( parameters.distanceFallOff !== undefined ) {\n\n\t\t\tthis.gtaoMaterial.uniforms.distanceFallOff.value = parameters.distanceFallOff;\n\t\t\tthis.gtaoMaterial.needsUpdate = true;\n\n\t\t}\n\n\t\tif ( parameters.scale !== undefined ) {\n\n\t\t\tthis.gtaoMaterial.uniforms.scale.value = parameters.scale;\n\n\t\t}\n\n\t\tif ( parameters.samples !== undefined && parameters.samples !== this.gtaoMaterial.defines.SAMPLES ) {\n\n\t\t\tthis.gtaoMaterial.defines.SAMPLES = parameters.samples;\n\t\t\tthis.gtaoMaterial.needsUpdate = true;\n\n\t\t}\n\n\t\tif ( parameters.screenSpaceRadius !== undefined && ( parameters.screenSpaceRadius ? 1 : 0 ) !== this.gtaoMaterial.defines.SCREEN_SPACE_RADIUS ) {\n\n\t\t\tthis.gtaoMaterial.defines.SCREEN_SPACE_RADIUS = parameters.screenSpaceRadius ? 1 : 0;\n\t\t\tthis.gtaoMaterial.needsUpdate = true;\n\n\t\t}\n\n\t}\n\n\tupdatePdMaterial( parameters ) {\n\n\t\tlet updateShader = false;\n\n\t\tif ( parameters.lumaPhi !== undefined ) {\n\n\t\t\tthis.pdMaterial.uniforms.lumaPhi.value = parameters.lumaPhi;\n\n\t\t}\n\n\t\tif ( parameters.depthPhi !== undefined ) {\n\n\t\t\tthis.pdMaterial.uniforms.depthPhi.value = parameters.depthPhi;\n\n\t\t}\n\n\t\tif ( parameters.normalPhi !== undefined ) {\n\n\t\t\tthis.pdMaterial.uniforms.normalPhi.value = parameters.normalPhi;\n\n\t\t}\n\n\t\tif ( parameters.radius !== undefined && parameters.radius !== this.radius ) {\n\n\t\t\tthis.pdMaterial.uniforms.radius.value = parameters.radius;\n\n\t\t}\n\n\t\tif ( parameters.radiusExponent !== undefined && parameters.radiusExponent !== this.pdRadiusExponent ) {\n\n\t\t\tthis.pdRadiusExponent = parameters.radiusExponent;\n\t\t\tupdateShader = true;\n\n\t\t}\n\n\t\tif ( parameters.rings !== undefined && parameters.rings !== this.pdRings ) {\n\n\t\t\tthis.pdRings = parameters.rings;\n\t\t\tupdateShader = true;\n\n\t\t}\n\n\t\tif ( parameters.samples !== undefined && parameters.samples !== this.pdSamples ) {\n\n\t\t\tthis.pdSamples = parameters.samples;\n\t\t\tupdateShader = true;\n\n\t\t}\n\n\t\tif ( updateShader ) {\n\n\t\t\tthis.pdMaterial.defines.SAMPLES = this.pdSamples;\n\t\t\tthis.pdMaterial.defines.SAMPLE_VECTORS = generatePdSamplePointInitializer( this.pdSamples, this.pdRings, this.pdRadiusExponent );\n\t\t\tthis.pdMaterial.needsUpdate = true;\n\n\t\t}\n\n\t}\n\n\trender( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {\n\n\t\t// render normals and depth (honor only meshes, points and lines do not contribute to AO)\n\n\t\tif ( this._renderGBuffer ) {\n\n\t\t\tthis.overrideVisibility();\n\t\t\tthis.renderOverride( renderer, this.normalMaterial, this.normalRenderTarget, 0x7777ff, 1.0 );\n\t\t\tthis.restoreVisibility();\n\n\t\t}\n\n\t\t// render AO\n\n\t\tthis.gtaoMaterial.uniforms.cameraNear.value = this.camera.near;\n\t\tthis.gtaoMaterial.uniforms.cameraFar.value = this.camera.far;\n\t\tthis.gtaoMaterial.uniforms.cameraProjectionMatrix.value.copy( this.camera.projectionMatrix );\n\t\tthis.gtaoMaterial.uniforms.cameraProjectionMatrixInverse.value.copy( this.camera.projectionMatrixInverse );\n\t\tthis.gtaoMaterial.uniforms.cameraWorldMatrix.value.copy( this.camera.matrixWorld );\n\t\tthis.renderPass( renderer, this.gtaoMaterial, this.gtaoRenderTarget, 0xffffff, 1.0 );\n\n\t\t// render poisson denoise\n\n\t\tthis.pdMaterial.uniforms.cameraProjectionMatrixInverse.value.copy( this.camera.projectionMatrixInverse );\n\t\tthis.renderPass( renderer, this.pdMaterial, this.pdRenderTarget, 0xffffff, 1.0 );\n\n\t\t// output result to screen\n\n\t\tswitch ( this.output ) {\n\n\t\t\tcase GTAOPass.OUTPUT.Off:\n\t\t\t\tbreak;\n\n\t\t\tcase GTAOPass.OUTPUT.Diffuse:\n\n\t\t\t\tthis.copyMaterial.uniforms.tDiffuse.value = readBuffer.texture;\n\t\t\t\tthis.copyMaterial.blending = NoBlending;\n\t\t\t\tthis.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );\n\n\t\t\t\tbreak;\n\n\t\t\tcase GTAOPass.OUTPUT.AO:\n\n\t\t\t\tthis.copyMaterial.uniforms.tDiffuse.value = this.gtaoRenderTarget.texture;\n\t\t\t\tthis.copyMaterial.blending = NoBlending;\n\t\t\t\tthis.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );\n\n\t\t\t\tbreak;\n\n\t\t\tcase GTAOPass.OUTPUT.Denoise:\n\n\t\t\t\tthis.copyMaterial.uniforms.tDiffuse.value = this.pdRenderTarget.texture;\n\t\t\t\tthis.copyMaterial.blending = NoBlending;\n\t\t\t\tthis.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );\n\n\t\t\t\tbreak;\n\n\t\t\tcase GTAOPass.OUTPUT.Depth:\n\n\t\t\t\tthis.depthRenderMaterial.uniforms.cameraNear.value = this.camera.near;\n\t\t\t\tthis.depthRenderMaterial.uniforms.cameraFar.value = this.camera.far;\n\t\t\t\tthis.renderPass( renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer );\n\n\t\t\t\tbreak;\n\n\t\t\tcase GTAOPass.OUTPUT.Normal:\n\n\t\t\t\tthis.copyMaterial.uniforms.tDiffuse.value = this.normalRenderTarget.texture;\n\t\t\t\tthis.copyMaterial.blending = NoBlending;\n\t\t\t\tthis.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );\n\n\t\t\t\tbreak;\n\n\t\t\tcase GTAOPass.OUTPUT.Default:\n\n\t\t\t\tthis.copyMaterial.uniforms.tDiffuse.value = readBuffer.texture;\n\t\t\t\tthis.copyMaterial.blending = NoBlending;\n\t\t\t\tthis.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );\n\n\t\t\t\tthis.blendMaterial.uniforms.intensity.value = this.blendIntensity;\n\t\t\t\tthis.blendMaterial.uniforms.tDiffuse.value = this.pdRenderTarget.texture;\n\t\t\t\tthis.renderPass( renderer, this.blendMaterial, this.renderToScreen ? null : writeBuffer );\n\n\t\t\t\tbreak;\n\n\t\t\tdefault:\n\t\t\t\tconsole.warn( 'THREE.GTAOPass: Unknown output type.' );\n\n\t\t}\n\n\t}\n\n\trenderPass( renderer, passMaterial, renderTarget, clearColor, clearAlpha ) {\n\n\t\t// save original state\n\t\trenderer.getClearColor( this.originalClearColor );\n\t\tconst originalClearAlpha = renderer.getClearAlpha();\n\t\tconst originalAutoClear = renderer.autoClear;\n\n\t\trenderer.setRenderTarget( renderTarget );\n\n\t\t// setup pass state\n\t\trenderer.autoClear = false;\n\t\tif ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {\n\n\t\t\trenderer.setClearColor( clearColor );\n\t\t\trenderer.setClearAlpha( clearAlpha || 0.0 );\n\t\t\trenderer.clear();\n\n\t\t}\n\n\t\tthis.fsQuad.material = passMaterial;\n\t\tthis.fsQuad.render( renderer );\n\n\t\t// restore original state\n\t\trenderer.autoClear = originalAutoClear;\n\t\trenderer.setClearColor( this.originalClearColor );\n\t\trenderer.setClearAlpha( originalClearAlpha );\n\n\t}\n\n\trenderOverride( renderer, overrideMaterial, renderTarget, clearColor, clearAlpha ) {\n\n\t\trenderer.getClearColor( this.originalClearColor );\n\t\tconst originalClearAlpha = renderer.getClearAlpha();\n\t\tconst originalAutoClear = renderer.autoClear;\n\n\t\trenderer.setRenderTarget( renderTarget );\n\t\trenderer.autoClear = false;\n\n\t\tclearColor = overrideMaterial.clearColor || clearColor;\n\t\tclearAlpha = overrideMaterial.clearAlpha || clearAlpha;\n\n\t\tif ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {\n\n\t\t\trenderer.setClearColor( clearColor );\n\t\t\trenderer.setClearAlpha( clearAlpha || 0.0 );\n\t\t\trenderer.clear();\n\n\t\t}\n\n\t\tthis.scene.overrideMaterial = overrideMaterial;\n\t\trenderer.render( this.scene, this.camera );\n\t\tthis.scene.overrideMaterial = null;\n\n\t\trenderer.autoClear = originalAutoClear;\n\t\trenderer.setClearColor( this.originalClearColor );\n\t\trenderer.setClearAlpha( originalClearAlpha );\n\n\t}\n\n\tsetSize( width, height ) {\n\n\t\tthis.width = width;\n\t\tthis.height = height;\n\n\t\tthis.gtaoRenderTarget.setSize( width, height );\n\t\tthis.normalRenderTarget.setSize( width, height );\n\t\tthis.pdRenderTarget.setSize( width, height );\n\n\t\tthis.gtaoMaterial.uniforms.resolution.value.set( width, height );\n\t\tthis.gtaoMaterial.uniforms.cameraProjectionMatrix.value.copy( this.camera.projectionMatrix );\n\t\tthis.gtaoMaterial.uniforms.cameraProjectionMatrixInverse.value.copy( this.camera.projectionMatrixInverse );\n\n\t\tthis.pdMaterial.uniforms.resolution.value.set( width, height );\n\t\tthis.pdMaterial.uniforms.cameraProjectionMatrixInverse.value.copy( this.camera.projectionMatrixInverse );\n\n\t}\n\n\toverrideVisibility() {\n\n\t\tconst scene = this.scene;\n\t\tconst cache = this._visibilityCache;\n\n\t\tscene.traverse( function ( object ) {\n\n\t\t\tcache.set( object, object.visible );\n\n\t\t\tif ( object.isPoints || object.isLine ) object.visible = false;\n\n\t\t} );\n\n\t}\n\n\trestoreVisibility() {\n\n\t\tconst scene = this.scene;\n\t\tconst cache = this._visibilityCache;\n\n\t\tscene.traverse( function ( object ) {\n\n\t\t\tconst visible = cache.get( object );\n\t\t\tobject.visible = visible;\n\n\t\t} );\n\n\t\tcache.clear();\n\n\t}\n\n\tgenerateNoise( size = 64 ) {\n\n\t\tconst simplex = new SimplexNoise();\n\n\t\tconst arraySize = size * size * 4;\n\t\tconst data = new Uint8Array( arraySize );\n\n\t\tfor ( let i = 0; i < size; i ++ ) {\n\n\t\t\tfor ( let j = 0; j < size; j ++ ) {\n\n\t\t\t\tconst x = i;\n\t\t\t\tconst y = j;\n\n\t\t\t\tdata[ ( i * size + j ) * 4 ] = ( simplex.noise( x, y ) * 0.5 + 0.5 ) * 255;\n\t\t\t\tdata[ ( i * size + j ) * 4 + 1 ] = ( simplex.noise( x + size, y ) * 0.5 + 0.5 ) * 255;\n\t\t\t\tdata[ ( i * size + j ) * 4 + 2 ] = ( simplex.noise( x, y + size ) * 0.5 + 0.5 ) * 255;\n\t\t\t\tdata[ ( i * size + j ) * 4 + 3 ] = ( simplex.noise( x + size, y + size ) * 0.5 + 0.5 ) * 255;\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst noiseTexture = new DataTexture( data, size, size, RGBAFormat, UnsignedByteType );\n\t\tnoiseTexture.wrapS = RepeatWrapping;\n\t\tnoiseTexture.wrapT = RepeatWrapping;\n\t\tnoiseTexture.needsUpdate = true;\n\n\t\treturn noiseTexture;\n\n\t}\n\n}\n\nGTAOPass.OUTPUT = {\n\t'Off': - 1,\n\t'Default': 0,\n\t'Diffuse': 1,\n\t'Depth': 2,\n\t'Normal': 3,\n\t'AO': 4,\n\t'Denoise': 5,\n};\n\nexport { GTAOPass };\n", "/**\n * RGB Halftone shader for three.js.\n *\tNOTE:\n * \t\tShape (1 = Dot, 2 = Ellipse, 3 = Line, 4 = Square)\n *\t\tBlending Mode (1 = Linear, 2 = Multiply, 3 = Add, 4 = Lighter, 5 = Darker)\n */\n\nconst HalftoneShader = {\n\n\tname: 'HalftoneShader',\n\n\tuniforms: {\n\t\t'tDiffuse': { value: null },\n\t\t'shape': { value: 1 },\n\t\t'radius': { value: 4 },\n\t\t'rotateR': { value: Math.PI / 12 * 1 },\n\t\t'rotateG': { value: Math.PI / 12 * 2 },\n\t\t'rotateB': { value: Math.PI / 12 * 3 },\n\t\t'scatter': { value: 0 },\n\t\t'width': { value: 1 },\n\t\t'height': { value: 1 },\n\t\t'blending': { value: 1 },\n\t\t'blendingMode': { value: 1 },\n\t\t'greyscale': { value: false },\n\t\t'disable': { value: false }\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec2 vUV;\n\n\t\tvoid main() {\n\n\t\t\tvUV = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\t#define SQRT2_MINUS_ONE 0.41421356\n\t\t#define SQRT2_HALF_MINUS_ONE 0.20710678\n\t\t#define PI2 6.28318531\n\t\t#define SHAPE_DOT 1\n\t\t#define SHAPE_ELLIPSE 2\n\t\t#define SHAPE_LINE 3\n\t\t#define SHAPE_SQUARE 4\n\t\t#define BLENDING_LINEAR 1\n\t\t#define BLENDING_MULTIPLY 2\n\t\t#define BLENDING_ADD 3\n\t\t#define BLENDING_LIGHTER 4\n\t\t#define BLENDING_DARKER 5\n\t\tuniform sampler2D tDiffuse;\n\t\tuniform float radius;\n\t\tuniform float rotateR;\n\t\tuniform float rotateG;\n\t\tuniform float rotateB;\n\t\tuniform float scatter;\n\t\tuniform float width;\n\t\tuniform float height;\n\t\tuniform int shape;\n\t\tuniform bool disable;\n\t\tuniform float blending;\n\t\tuniform int blendingMode;\n\t\tvarying vec2 vUV;\n\t\tuniform bool greyscale;\n\t\tconst int samples = 8;\n\n\t\tfloat blend( float a, float b, float t ) {\n\n\t\t// linear blend\n\t\t\treturn a * ( 1.0 - t ) + b * t;\n\n\t\t}\n\n\t\tfloat hypot( float x, float y ) {\n\n\t\t// vector magnitude\n\t\t\treturn sqrt( x * x + y * y );\n\n\t\t}\n\n\t\tfloat rand( vec2 seed ){\n\n\t\t// get pseudo-random number\n\t\t\treturn fract( sin( dot( seed.xy, vec2( 12.9898, 78.233 ) ) ) * 43758.5453 );\n\n\t\t}\n\n\t\tfloat distanceToDotRadius( float channel, vec2 coord, vec2 normal, vec2 p, float angle, float rad_max ) {\n\n\t\t// apply shape-specific transforms\n\t\t\tfloat dist = hypot( coord.x - p.x, coord.y - p.y );\n\t\t\tfloat rad = channel;\n\n\t\t\tif ( shape == SHAPE_DOT ) {\n\n\t\t\t\trad = pow( abs( rad ), 1.125 ) * rad_max;\n\n\t\t\t} else if ( shape == SHAPE_ELLIPSE ) {\n\n\t\t\t\trad = pow( abs( rad ), 1.125 ) * rad_max;\n\n\t\t\t\tif ( dist != 0.0 ) {\n\t\t\t\t\tfloat dot_p = abs( ( p.x - coord.x ) / dist * normal.x + ( p.y - coord.y ) / dist * normal.y );\n\t\t\t\t\tdist = ( dist * ( 1.0 - SQRT2_HALF_MINUS_ONE ) ) + dot_p * dist * SQRT2_MINUS_ONE;\n\t\t\t\t}\n\n\t\t\t} else if ( shape == SHAPE_LINE ) {\n\n\t\t\t\trad = pow( abs( rad ), 1.5) * rad_max;\n\t\t\t\tfloat dot_p = ( p.x - coord.x ) * normal.x + ( p.y - coord.y ) * normal.y;\n\t\t\t\tdist = hypot( normal.x * dot_p, normal.y * dot_p );\n\n\t\t\t} else if ( shape == SHAPE_SQUARE ) {\n\n\t\t\t\tfloat theta = atan( p.y - coord.y, p.x - coord.x ) - angle;\n\t\t\t\tfloat sin_t = abs( sin( theta ) );\n\t\t\t\tfloat cos_t = abs( cos( theta ) );\n\t\t\t\trad = pow( abs( rad ), 1.4 );\n\t\t\t\trad = rad_max * ( rad + ( ( sin_t > cos_t ) ? rad - sin_t * rad : rad - cos_t * rad ) );\n\n\t\t\t}\n\n\t\t\treturn rad - dist;\n\n\t\t}\n\n\t\tstruct Cell {\n\n\t\t// grid sample positions\n\t\t\tvec2 normal;\n\t\t\tvec2 p1;\n\t\t\tvec2 p2;\n\t\t\tvec2 p3;\n\t\t\tvec2 p4;\n\t\t\tfloat samp2;\n\t\t\tfloat samp1;\n\t\t\tfloat samp3;\n\t\t\tfloat samp4;\n\n\t\t};\n\n\t\tvec4 getSample( vec2 point ) {\n\n\t\t// multi-sampled point\n\t\t\tvec4 tex = texture2D( tDiffuse, vec2( point.x / width, point.y / height ) );\n\t\t\tfloat base = rand( vec2( floor( point.x ), floor( point.y ) ) ) * PI2;\n\t\t\tfloat step = PI2 / float( samples );\n\t\t\tfloat dist = radius * 0.66;\n\n\t\t\tfor ( int i = 0; i < samples; ++i ) {\n\n\t\t\t\tfloat r = base + step * float( i );\n\t\t\t\tvec2 coord = point + vec2( cos( r ) * dist, sin( r ) * dist );\n\t\t\t\ttex += texture2D( tDiffuse, vec2( coord.x / width, coord.y / height ) );\n\n\t\t\t}\n\n\t\t\ttex /= float( samples ) + 1.0;\n\t\t\treturn tex;\n\n\t\t}\n\n\t\tfloat getDotColour( Cell c, vec2 p, int channel, float angle, float aa ) {\n\n\t\t// get colour for given point\n\t\t\tfloat dist_c_1, dist_c_2, dist_c_3, dist_c_4, res;\n\n\t\t\tif ( channel == 0 ) {\n\n\t\t\t\tc.samp1 = getSample( c.p1 ).r;\n\t\t\t\tc.samp2 = getSample( c.p2 ).r;\n\t\t\t\tc.samp3 = getSample( c.p3 ).r;\n\t\t\t\tc.samp4 = getSample( c.p4 ).r;\n\n\t\t\t} else if (channel == 1) {\n\n\t\t\t\tc.samp1 = getSample( c.p1 ).g;\n\t\t\t\tc.samp2 = getSample( c.p2 ).g;\n\t\t\t\tc.samp3 = getSample( c.p3 ).g;\n\t\t\t\tc.samp4 = getSample( c.p4 ).g;\n\n\t\t\t} else {\n\n\t\t\t\tc.samp1 = getSample( c.p1 ).b;\n\t\t\t\tc.samp3 = getSample( c.p3 ).b;\n\t\t\t\tc.samp2 = getSample( c.p2 ).b;\n\t\t\t\tc.samp4 = getSample( c.p4 ).b;\n\n\t\t\t}\n\n\t\t\tdist_c_1 = distanceToDotRadius( c.samp1, c.p1, c.normal, p, angle, radius );\n\t\t\tdist_c_2 = distanceToDotRadius( c.samp2, c.p2, c.normal, p, angle, radius );\n\t\t\tdist_c_3 = distanceToDotRadius( c.samp3, c.p3, c.normal, p, angle, radius );\n\t\t\tdist_c_4 = distanceToDotRadius( c.samp4, c.p4, c.normal, p, angle, radius );\n\t\t\tres = ( dist_c_1 > 0.0 ) ? clamp( dist_c_1 / aa, 0.0, 1.0 ) : 0.0;\n\t\t\tres += ( dist_c_2 > 0.0 ) ? clamp( dist_c_2 / aa, 0.0, 1.0 ) : 0.0;\n\t\t\tres += ( dist_c_3 > 0.0 ) ? clamp( dist_c_3 / aa, 0.0, 1.0 ) : 0.0;\n\t\t\tres += ( dist_c_4 > 0.0 ) ? clamp( dist_c_4 / aa, 0.0, 1.0 ) : 0.0;\n\t\t\tres = clamp( res, 0.0, 1.0 );\n\n\t\t\treturn res;\n\n\t\t}\n\n\t\tCell getReferenceCell( vec2 p, vec2 origin, float grid_angle, float step ) {\n\n\t\t// get containing cell\n\t\t\tCell c;\n\n\t\t// calc grid\n\t\t\tvec2 n = vec2( cos( grid_angle ), sin( grid_angle ) );\n\t\t\tfloat threshold = step * 0.5;\n\t\t\tfloat dot_normal = n.x * ( p.x - origin.x ) + n.y * ( p.y - origin.y );\n\t\t\tfloat dot_line = -n.y * ( p.x - origin.x ) + n.x * ( p.y - origin.y );\n\t\t\tvec2 offset = vec2( n.x * dot_normal, n.y * dot_normal );\n\t\t\tfloat offset_normal = mod( hypot( offset.x, offset.y ), step );\n\t\t\tfloat normal_dir = ( dot_normal < 0.0 ) ? 1.0 : -1.0;\n\t\t\tfloat normal_scale = ( ( offset_normal < threshold ) ? -offset_normal : step - offset_normal ) * normal_dir;\n\t\t\tfloat offset_line = mod( hypot( ( p.x - offset.x ) - origin.x, ( p.y - offset.y ) - origin.y ), step );\n\t\t\tfloat line_dir = ( dot_line < 0.0 ) ? 1.0 : -1.0;\n\t\t\tfloat line_scale = ( ( offset_line < threshold ) ? -offset_line : step - offset_line ) * line_dir;\n\n\t\t// get closest corner\n\t\t\tc.normal = n;\n\t\t\tc.p1.x = p.x - n.x * normal_scale + n.y * line_scale;\n\t\t\tc.p1.y = p.y - n.y * normal_scale - n.x * line_scale;\n\n\t\t// scatter\n\t\t\tif ( scatter != 0.0 ) {\n\n\t\t\t\tfloat off_mag = scatter * threshold * 0.5;\n\t\t\t\tfloat off_angle = rand( vec2( floor( c.p1.x ), floor( c.p1.y ) ) ) * PI2;\n\t\t\t\tc.p1.x += cos( off_angle ) * off_mag;\n\t\t\t\tc.p1.y += sin( off_angle ) * off_mag;\n\n\t\t\t}\n\n\t\t// find corners\n\t\t\tfloat normal_step = normal_dir * ( ( offset_normal < threshold ) ? step : -step );\n\t\t\tfloat line_step = line_dir * ( ( offset_line < threshold ) ? step : -step );\n\t\t\tc.p2.x = c.p1.x - n.x * normal_step;\n\t\t\tc.p2.y = c.p1.y - n.y * normal_step;\n\t\t\tc.p3.x = c.p1.x + n.y * line_step;\n\t\t\tc.p3.y = c.p1.y - n.x * line_step;\n\t\t\tc.p4.x = c.p1.x - n.x * normal_step + n.y * line_step;\n\t\t\tc.p4.y = c.p1.y - n.y * normal_step - n.x * line_step;\n\n\t\t\treturn c;\n\n\t\t}\n\n\t\tfloat blendColour( float a, float b, float t ) {\n\n\t\t// blend colours\n\t\t\tif ( blendingMode == BLENDING_LINEAR ) {\n\t\t\t\treturn blend( a, b, 1.0 - t );\n\t\t\t} else if ( blendingMode == BLENDING_ADD ) {\n\t\t\t\treturn blend( a, min( 1.0, a + b ), t );\n\t\t\t} else if ( blendingMode == BLENDING_MULTIPLY ) {\n\t\t\t\treturn blend( a, max( 0.0, a * b ), t );\n\t\t\t} else if ( blendingMode == BLENDING_LIGHTER ) {\n\t\t\t\treturn blend( a, max( a, b ), t );\n\t\t\t} else if ( blendingMode == BLENDING_DARKER ) {\n\t\t\t\treturn blend( a, min( a, b ), t );\n\t\t\t} else {\n\t\t\t\treturn blend( a, b, 1.0 - t );\n\t\t\t}\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tif ( ! disable ) {\n\n\t\t// setup\n\t\t\t\tvec2 p = vec2( vUV.x * width, vUV.y * height );\n\t\t\t\tvec2 origin = vec2( 0, 0 );\n\t\t\t\tfloat aa = ( radius < 2.5 ) ? radius * 0.5 : 1.25;\n\n\t\t// get channel samples\n\t\t\t\tCell cell_r = getReferenceCell( p, origin, rotateR, radius );\n\t\t\t\tCell cell_g = getReferenceCell( p, origin, rotateG, radius );\n\t\t\t\tCell cell_b = getReferenceCell( p, origin, rotateB, radius );\n\t\t\t\tfloat r = getDotColour( cell_r, p, 0, rotateR, aa );\n\t\t\t\tfloat g = getDotColour( cell_g, p, 1, rotateG, aa );\n\t\t\t\tfloat b = getDotColour( cell_b, p, 2, rotateB, aa );\n\n\t\t// blend with original\n\t\t\t\tvec4 colour = texture2D( tDiffuse, vUV );\n\t\t\t\tr = blendColour( r, colour.r, blending );\n\t\t\t\tg = blendColour( g, colour.g, blending );\n\t\t\t\tb = blendColour( b, colour.b, blending );\n\n\t\t\t\tif ( greyscale ) {\n\t\t\t\t\tr = g = b = (r + b + g) / 3.0;\n\t\t\t\t}\n\n\t\t\t\tgl_FragColor = vec4( r, g, b, 1.0 );\n\n\t\t\t} else {\n\n\t\t\t\tgl_FragColor = texture2D( tDiffuse, vUV );\n\n\t\t\t}\n\n\t\t}`\n\n};\n\nexport { HalftoneShader };\n", "import {\n\tShaderMaterial,\n\tUniformsUtils\n} from 'three';\nimport { Pass, FullScreenQuad } from './Pass.js';\nimport { HalftoneShader } from '../shaders/HalftoneShader.js';\n\n/**\n * RGB Halftone pass for three.js effects composer. Requires HalftoneShader.\n */\n\nclass HalftonePass extends Pass {\n\n\tconstructor( width, height, params ) {\n\n\t\tsuper();\n\n\t \tthis.uniforms = UniformsUtils.clone( HalftoneShader.uniforms );\n\t \tthis.material = new ShaderMaterial( {\n\t \t\tuniforms: this.uniforms,\n\t \t\tfragmentShader: HalftoneShader.fragmentShader,\n\t \t\tvertexShader: HalftoneShader.vertexShader\n\t \t} );\n\n\t\t// set params\n\t\tthis.uniforms.width.value = width;\n\t\tthis.uniforms.height.value = height;\n\n\t\tfor ( const key in params ) {\n\n\t\t\tif ( params.hasOwnProperty( key ) && this.uniforms.hasOwnProperty( key ) ) {\n\n\t\t\t\tthis.uniforms[ key ].value = params[ key ];\n\n\t\t\t}\n\n\t\t}\n\n\t\tthis.fsQuad = new FullScreenQuad( this.material );\n\n\t}\n\n\trender( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive*/ ) {\n\n \t\tthis.material.uniforms[ 'tDiffuse' ].value = readBuffer.texture;\n\n \t\tif ( this.renderToScreen ) {\n\n \t\t\trenderer.setRenderTarget( null );\n \t\t\tthis.fsQuad.render( renderer );\n\n\t\t} else {\n\n \t\t\trenderer.setRenderTarget( writeBuffer );\n \t\t\tif ( this.clear ) renderer.clear();\n\t\t\tthis.fsQuad.render( renderer );\n\n\t\t}\n\n \t}\n\n \tsetSize( width, height ) {\n\n \t\tthis.uniforms.width.value = width;\n \t\tthis.uniforms.height.value = height;\n\n \t}\n\n\tdispose() {\n\n\t\tthis.material.dispose();\n\n\t\tthis.fsQuad.dispose();\n\n\t}\n\n}\n\nexport { HalftonePass };\n", "import { ShaderPass } from './ShaderPass.js';\n\nconst LUTShader = {\n\n\tname: 'LUTShader',\n\n\tuniforms: {\n\n\t\tlut: { value: null },\n\t\tlutSize: { value: 0 },\n\n\t\ttDiffuse: { value: null },\n\t\tintensity: { value: 1.0 },\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}\n\n\t`,\n\n\tfragmentShader: /* glsl */`\n\n\t\tuniform float lutSize;\n\t\tuniform sampler3D lut;\n\n\t\tvarying vec2 vUv;\n\t\tuniform float intensity;\n\t\tuniform sampler2D tDiffuse;\n\t\tvoid main() {\n\n\t\t\tvec4 val = texture2D( tDiffuse, vUv );\n\t\t\tvec4 lutVal;\n\n\t\t\t// pull the sample in by half a pixel so the sample begins\n\t\t\t// at the center of the edge pixels.\n\t\t\tfloat pixelWidth = 1.0 / lutSize;\n\t\t\tfloat halfPixelWidth = 0.5 / lutSize;\n\t\t\tvec3 uvw = vec3( halfPixelWidth ) + val.rgb * ( 1.0 - pixelWidth );\n\n\n\t\t\tlutVal = vec4( texture( lut, uvw ).rgb, val.a );\n\n\t\t\tgl_FragColor = vec4( mix( val, lutVal, intensity ) );\n\n\t\t}\n\n\t`,\n\n};\n\nclass LUTPass extends ShaderPass {\n\n\tset lut( v ) {\n\n\t\tconst material = this.material;\n\n\t\tif ( v !== this.lut ) {\n\n\t\t\tmaterial.uniforms.lut.value = null;\n\n\t\t\tif ( v ) {\n\n\t\t\t\tmaterial.uniforms.lutSize.value = v.image.width;\n\t\t\t\tmaterial.uniforms.lut.value = v;\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tget lut() {\n\n\t\treturn this.material.uniforms.lut.value;\n\n\t}\n\n\tset intensity( v ) {\n\n\t\tthis.material.uniforms.intensity.value = v;\n\n\t}\n\n\tget intensity() {\n\n\t\treturn this.material.uniforms.intensity.value;\n\n\t}\n\n\tconstructor( options = {} ) {\n\n\t\tsuper( LUTShader );\n\t\tthis.lut = options.lut || null;\n\t\tthis.intensity = 'intensity' in options ? options.intensity : 1;\n\n\t}\n\n}\n\nexport { LUTPass };\n", "import {\n\tAdditiveBlending,\n\tColor,\n\tDoubleSide,\n\tHalfFloatType,\n\tMatrix4,\n\tMeshDepthMaterial,\n\tNoBlending,\n\tRGBADepthPacking,\n\tShaderMaterial,\n\tUniformsUtils,\n\tVector2,\n\tVector3,\n\tWebGLRenderTarget\n} from 'three';\nimport { Pass, FullScreenQuad } from './Pass.js';\nimport { CopyShader } from '../shaders/CopyShader.js';\n\nclass OutlinePass extends Pass {\n\n\tconstructor( resolution, scene, camera, selectedObjects ) {\n\n\t\tsuper();\n\n\t\tthis.renderScene = scene;\n\t\tthis.renderCamera = camera;\n\t\tthis.selectedObjects = selectedObjects !== undefined ? selectedObjects : [];\n\t\tthis.visibleEdgeColor = new Color( 1, 1, 1 );\n\t\tthis.hiddenEdgeColor = new Color( 0.1, 0.04, 0.02 );\n\t\tthis.edgeGlow = 0.0;\n\t\tthis.usePatternTexture = false;\n\t\tthis.edgeThickness = 1.0;\n\t\tthis.edgeStrength = 3.0;\n\t\tthis.downSampleRatio = 2;\n\t\tthis.pulsePeriod = 0;\n\n\t\tthis._visibilityCache = new Map();\n\n\n\t\tthis.resolution = ( resolution !== undefined ) ? new Vector2( resolution.x, resolution.y ) : new Vector2( 256, 256 );\n\n\t\tconst resx = Math.round( this.resolution.x / this.downSampleRatio );\n\t\tconst resy = Math.round( this.resolution.y / this.downSampleRatio );\n\n\t\tthis.renderTargetMaskBuffer = new WebGLRenderTarget( this.resolution.x, this.resolution.y );\n\t\tthis.renderTargetMaskBuffer.texture.name = 'OutlinePass.mask';\n\t\tthis.renderTargetMaskBuffer.texture.generateMipmaps = false;\n\n\t\tthis.depthMaterial = new MeshDepthMaterial();\n\t\tthis.depthMaterial.side = DoubleSide;\n\t\tthis.depthMaterial.depthPacking = RGBADepthPacking;\n\t\tthis.depthMaterial.blending = NoBlending;\n\n\t\tthis.prepareMaskMaterial = this.getPrepareMaskMaterial();\n\t\tthis.prepareMaskMaterial.side = DoubleSide;\n\t\tthis.prepareMaskMaterial.fragmentShader = replaceDepthToViewZ( this.prepareMaskMaterial.fragmentShader, this.renderCamera );\n\n\t\tthis.renderTargetDepthBuffer = new WebGLRenderTarget( this.resolution.x, this.resolution.y, { type: HalfFloatType } );\n\t\tthis.renderTargetDepthBuffer.texture.name = 'OutlinePass.depth';\n\t\tthis.renderTargetDepthBuffer.texture.generateMipmaps = false;\n\n\t\tthis.renderTargetMaskDownSampleBuffer = new WebGLRenderTarget( resx, resy, { type: HalfFloatType } );\n\t\tthis.renderTargetMaskDownSampleBuffer.texture.name = 'OutlinePass.depthDownSample';\n\t\tthis.renderTargetMaskDownSampleBuffer.texture.generateMipmaps = false;\n\n\t\tthis.renderTargetBlurBuffer1 = new WebGLRenderTarget( resx, resy, { type: HalfFloatType } );\n\t\tthis.renderTargetBlurBuffer1.texture.name = 'OutlinePass.blur1';\n\t\tthis.renderTargetBlurBuffer1.texture.generateMipmaps = false;\n\t\tthis.renderTargetBlurBuffer2 = new WebGLRenderTarget( Math.round( resx / 2 ), Math.round( resy / 2 ), { type: HalfFloatType } );\n\t\tthis.renderTargetBlurBuffer2.texture.name = 'OutlinePass.blur2';\n\t\tthis.renderTargetBlurBuffer2.texture.generateMipmaps = false;\n\n\t\tthis.edgeDetectionMaterial = this.getEdgeDetectionMaterial();\n\t\tthis.renderTargetEdgeBuffer1 = new WebGLRenderTarget( resx, resy, { type: HalfFloatType } );\n\t\tthis.renderTargetEdgeBuffer1.texture.name = 'OutlinePass.edge1';\n\t\tthis.renderTargetEdgeBuffer1.texture.generateMipmaps = false;\n\t\tthis.renderTargetEdgeBuffer2 = new WebGLRenderTarget( Math.round( resx / 2 ), Math.round( resy / 2 ), { type: HalfFloatType } );\n\t\tthis.renderTargetEdgeBuffer2.texture.name = 'OutlinePass.edge2';\n\t\tthis.renderTargetEdgeBuffer2.texture.generateMipmaps = false;\n\n\t\tconst MAX_EDGE_THICKNESS = 4;\n\t\tconst MAX_EDGE_GLOW = 4;\n\n\t\tthis.separableBlurMaterial1 = this.getSeperableBlurMaterial( MAX_EDGE_THICKNESS );\n\t\tthis.separableBlurMaterial1.uniforms[ 'texSize' ].value.set( resx, resy );\n\t\tthis.separableBlurMaterial1.uniforms[ 'kernelRadius' ].value = 1;\n\t\tthis.separableBlurMaterial2 = this.getSeperableBlurMaterial( MAX_EDGE_GLOW );\n\t\tthis.separableBlurMaterial2.uniforms[ 'texSize' ].value.set( Math.round( resx / 2 ), Math.round( resy / 2 ) );\n\t\tthis.separableBlurMaterial2.uniforms[ 'kernelRadius' ].value = MAX_EDGE_GLOW;\n\n\t\t// Overlay material\n\t\tthis.overlayMaterial = this.getOverlayMaterial();\n\n\t\t// copy material\n\n\t\tconst copyShader = CopyShader;\n\n\t\tthis.copyUniforms = UniformsUtils.clone( copyShader.uniforms );\n\n\t\tthis.materialCopy = new ShaderMaterial( {\n\t\t\tuniforms: this.copyUniforms,\n\t\t\tvertexShader: copyShader.vertexShader,\n\t\t\tfragmentShader: copyShader.fragmentShader,\n\t\t\tblending: NoBlending,\n\t\t\tdepthTest: false,\n\t\t\tdepthWrite: false\n\t\t} );\n\n\t\tthis.enabled = true;\n\t\tthis.needsSwap = false;\n\n\t\tthis._oldClearColor = new Color();\n\t\tthis.oldClearAlpha = 1;\n\n\t\tthis.fsQuad = new FullScreenQuad( null );\n\n\t\tthis.tempPulseColor1 = new Color();\n\t\tthis.tempPulseColor2 = new Color();\n\t\tthis.textureMatrix = new Matrix4();\n\n\t\tfunction replaceDepthToViewZ( string, camera ) {\n\n\t\t\tconst type = camera.isPerspectiveCamera ? 'perspective' : 'orthographic';\n\n\t\t\treturn string.replace( /DEPTH_TO_VIEW_Z/g, type + 'DepthToViewZ' );\n\n\t\t}\n\n\t}\n\n\tdispose() {\n\n\t\tthis.renderTargetMaskBuffer.dispose();\n\t\tthis.renderTargetDepthBuffer.dispose();\n\t\tthis.renderTargetMaskDownSampleBuffer.dispose();\n\t\tthis.renderTargetBlurBuffer1.dispose();\n\t\tthis.renderTargetBlurBuffer2.dispose();\n\t\tthis.renderTargetEdgeBuffer1.dispose();\n\t\tthis.renderTargetEdgeBuffer2.dispose();\n\n\t\tthis.depthMaterial.dispose();\n\t\tthis.prepareMaskMaterial.dispose();\n\t\tthis.edgeDetectionMaterial.dispose();\n\t\tthis.separableBlurMaterial1.dispose();\n\t\tthis.separableBlurMaterial2.dispose();\n\t\tthis.overlayMaterial.dispose();\n\t\tthis.materialCopy.dispose();\n\n\t\tthis.fsQuad.dispose();\n\n\t}\n\n\tsetSize( width, height ) {\n\n\t\tthis.renderTargetMaskBuffer.setSize( width, height );\n\t\tthis.renderTargetDepthBuffer.setSize( width, height );\n\n\t\tlet resx = Math.round( width / this.downSampleRatio );\n\t\tlet resy = Math.round( height / this.downSampleRatio );\n\t\tthis.renderTargetMaskDownSampleBuffer.setSize( resx, resy );\n\t\tthis.renderTargetBlurBuffer1.setSize( resx, resy );\n\t\tthis.renderTargetEdgeBuffer1.setSize( resx, resy );\n\t\tthis.separableBlurMaterial1.uniforms[ 'texSize' ].value.set( resx, resy );\n\n\t\tresx = Math.round( resx / 2 );\n\t\tresy = Math.round( resy / 2 );\n\n\t\tthis.renderTargetBlurBuffer2.setSize( resx, resy );\n\t\tthis.renderTargetEdgeBuffer2.setSize( resx, resy );\n\n\t\tthis.separableBlurMaterial2.uniforms[ 'texSize' ].value.set( resx, resy );\n\n\t}\n\n\tchangeVisibilityOfSelectedObjects( bVisible ) {\n\n\t\tconst cache = this._visibilityCache;\n\n\t\tfunction gatherSelectedMeshesCallBack( object ) {\n\n\t\t\tif ( object.isMesh ) {\n\n\t\t\t\tif ( bVisible === true ) {\n\n\t\t\t\t\tobject.visible = cache.get( object );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tcache.set( object, object.visible );\n\t\t\t\t\tobject.visible = bVisible;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tfor ( let i = 0; i < this.selectedObjects.length; i ++ ) {\n\n\t\t\tconst selectedObject = this.selectedObjects[ i ];\n\t\t\tselectedObject.traverse( gatherSelectedMeshesCallBack );\n\n\t\t}\n\n\t}\n\n\tchangeVisibilityOfNonSelectedObjects( bVisible ) {\n\n\t\tconst cache = this._visibilityCache;\n\t\tconst selectedMeshes = [];\n\n\t\tfunction gatherSelectedMeshesCallBack( object ) {\n\n\t\t\tif ( object.isMesh ) selectedMeshes.push( object );\n\n\t\t}\n\n\t\tfor ( let i = 0; i < this.selectedObjects.length; i ++ ) {\n\n\t\t\tconst selectedObject = this.selectedObjects[ i ];\n\t\t\tselectedObject.traverse( gatherSelectedMeshesCallBack );\n\n\t\t}\n\n\t\tfunction VisibilityChangeCallBack( object ) {\n\n\t\t\tif ( object.isMesh || object.isSprite ) {\n\n\t\t\t\t// only meshes and sprites are supported by OutlinePass\n\n\t\t\t\tlet bFound = false;\n\n\t\t\t\tfor ( let i = 0; i < selectedMeshes.length; i ++ ) {\n\n\t\t\t\t\tconst selectedObjectId = selectedMeshes[ i ].id;\n\n\t\t\t\t\tif ( selectedObjectId === object.id ) {\n\n\t\t\t\t\t\tbFound = true;\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tif ( bFound === false ) {\n\n\t\t\t\t\tconst visibility = object.visible;\n\n\t\t\t\t\tif ( bVisible === false || cache.get( object ) === true ) {\n\n\t\t\t\t\t\tobject.visible = bVisible;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tcache.set( object, visibility );\n\n\t\t\t\t}\n\n\t\t\t} else if ( object.isPoints || object.isLine ) {\n\n\t\t\t\t// the visibilty of points and lines is always set to false in order to\n\t\t\t\t// not affect the outline computation\n\n\t\t\t\tif ( bVisible === true ) {\n\n\t\t\t\t\tobject.visible = cache.get( object ); // restore\n\n\t\t\t\t} else {\n\n\t\t\t\t\tcache.set( object, object.visible );\n\t\t\t\t\tobject.visible = bVisible;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tthis.renderScene.traverse( VisibilityChangeCallBack );\n\n\t}\n\n\tupdateTextureMatrix() {\n\n\t\tthis.textureMatrix.set( 0.5, 0.0, 0.0, 0.5,\n\t\t\t0.0, 0.5, 0.0, 0.5,\n\t\t\t0.0, 0.0, 0.5, 0.5,\n\t\t\t0.0, 0.0, 0.0, 1.0 );\n\t\tthis.textureMatrix.multiply( this.renderCamera.projectionMatrix );\n\t\tthis.textureMatrix.multiply( this.renderCamera.matrixWorldInverse );\n\n\t}\n\n\trender( renderer, writeBuffer, readBuffer, deltaTime, maskActive ) {\n\n\t\tif ( this.selectedObjects.length > 0 ) {\n\n\t\t\trenderer.getClearColor( this._oldClearColor );\n\t\t\tthis.oldClearAlpha = renderer.getClearAlpha();\n\t\t\tconst oldAutoClear = renderer.autoClear;\n\n\t\t\trenderer.autoClear = false;\n\n\t\t\tif ( maskActive ) renderer.state.buffers.stencil.setTest( false );\n\n\t\t\trenderer.setClearColor( 0xffffff, 1 );\n\n\t\t\t// Make selected objects invisible\n\t\t\tthis.changeVisibilityOfSelectedObjects( false );\n\n\t\t\tconst currentBackground = this.renderScene.background;\n\t\t\tthis.renderScene.background = null;\n\n\t\t\t// 1. Draw Non Selected objects in the depth buffer\n\t\t\tthis.renderScene.overrideMaterial = this.depthMaterial;\n\t\t\trenderer.setRenderTarget( this.renderTargetDepthBuffer );\n\t\t\trenderer.clear();\n\t\t\trenderer.render( this.renderScene, this.renderCamera );\n\n\t\t\t// Make selected objects visible\n\t\t\tthis.changeVisibilityOfSelectedObjects( true );\n\t\t\tthis._visibilityCache.clear();\n\n\t\t\t// Update Texture Matrix for Depth compare\n\t\t\tthis.updateTextureMatrix();\n\n\t\t\t// Make non selected objects invisible, and draw only the selected objects, by comparing the depth buffer of non selected objects\n\t\t\tthis.changeVisibilityOfNonSelectedObjects( false );\n\t\t\tthis.renderScene.overrideMaterial = this.prepareMaskMaterial;\n\t\t\tthis.prepareMaskMaterial.uniforms[ 'cameraNearFar' ].value.set( this.renderCamera.near, this.renderCamera.far );\n\t\t\tthis.prepareMaskMaterial.uniforms[ 'depthTexture' ].value = this.renderTargetDepthBuffer.texture;\n\t\t\tthis.prepareMaskMaterial.uniforms[ 'textureMatrix' ].value = this.textureMatrix;\n\t\t\trenderer.setRenderTarget( this.renderTargetMaskBuffer );\n\t\t\trenderer.clear();\n\t\t\trenderer.render( this.renderScene, this.renderCamera );\n\t\t\tthis.renderScene.overrideMaterial = null;\n\t\t\tthis.changeVisibilityOfNonSelectedObjects( true );\n\t\t\tthis._visibilityCache.clear();\n\n\t\t\tthis.renderScene.background = currentBackground;\n\n\t\t\t// 2. Downsample to Half resolution\n\t\t\tthis.fsQuad.material = this.materialCopy;\n\t\t\tthis.copyUniforms[ 'tDiffuse' ].value = this.renderTargetMaskBuffer.texture;\n\t\t\trenderer.setRenderTarget( this.renderTargetMaskDownSampleBuffer );\n\t\t\trenderer.clear();\n\t\t\tthis.fsQuad.render( renderer );\n\n\t\t\tthis.tempPulseColor1.copy( this.visibleEdgeColor );\n\t\t\tthis.tempPulseColor2.copy( this.hiddenEdgeColor );\n\n\t\t\tif ( this.pulsePeriod > 0 ) {\n\n\t\t\t\tconst scalar = ( 1 + 0.25 ) / 2 + Math.cos( performance.now() * 0.01 / this.pulsePeriod ) * ( 1.0 - 0.25 ) / 2;\n\t\t\t\tthis.tempPulseColor1.multiplyScalar( scalar );\n\t\t\t\tthis.tempPulseColor2.multiplyScalar( scalar );\n\n\t\t\t}\n\n\t\t\t// 3. Apply Edge Detection Pass\n\t\t\tthis.fsQuad.material = this.edgeDetectionMaterial;\n\t\t\tthis.edgeDetectionMaterial.uniforms[ 'maskTexture' ].value = this.renderTargetMaskDownSampleBuffer.texture;\n\t\t\tthis.edgeDetectionMaterial.uniforms[ 'texSize' ].value.set( this.renderTargetMaskDownSampleBuffer.width, this.renderTargetMaskDownSampleBuffer.height );\n\t\t\tthis.edgeDetectionMaterial.uniforms[ 'visibleEdgeColor' ].value = this.tempPulseColor1;\n\t\t\tthis.edgeDetectionMaterial.uniforms[ 'hiddenEdgeColor' ].value = this.tempPulseColor2;\n\t\t\trenderer.setRenderTarget( this.renderTargetEdgeBuffer1 );\n\t\t\trenderer.clear();\n\t\t\tthis.fsQuad.render( renderer );\n\n\t\t\t// 4. Apply Blur on Half res\n\t\t\tthis.fsQuad.material = this.separableBlurMaterial1;\n\t\t\tthis.separableBlurMaterial1.uniforms[ 'colorTexture' ].value = this.renderTargetEdgeBuffer1.texture;\n\t\t\tthis.separableBlurMaterial1.uniforms[ 'direction' ].value = OutlinePass.BlurDirectionX;\n\t\t\tthis.separableBlurMaterial1.uniforms[ 'kernelRadius' ].value = this.edgeThickness;\n\t\t\trenderer.setRenderTarget( this.renderTargetBlurBuffer1 );\n\t\t\trenderer.clear();\n\t\t\tthis.fsQuad.render( renderer );\n\t\t\tthis.separableBlurMaterial1.uniforms[ 'colorTexture' ].value = this.renderTargetBlurBuffer1.texture;\n\t\t\tthis.separableBlurMaterial1.uniforms[ 'direction' ].value = OutlinePass.BlurDirectionY;\n\t\t\trenderer.setRenderTarget( this.renderTargetEdgeBuffer1 );\n\t\t\trenderer.clear();\n\t\t\tthis.fsQuad.render( renderer );\n\n\t\t\t// Apply Blur on quarter res\n\t\t\tthis.fsQuad.material = this.separableBlurMaterial2;\n\t\t\tthis.separableBlurMaterial2.uniforms[ 'colorTexture' ].value = this.renderTargetEdgeBuffer1.texture;\n\t\t\tthis.separableBlurMaterial2.uniforms[ 'direction' ].value = OutlinePass.BlurDirectionX;\n\t\t\trenderer.setRenderTarget( this.renderTargetBlurBuffer2 );\n\t\t\trenderer.clear();\n\t\t\tthis.fsQuad.render( renderer );\n\t\t\tthis.separableBlurMaterial2.uniforms[ 'colorTexture' ].value = this.renderTargetBlurBuffer2.texture;\n\t\t\tthis.separableBlurMaterial2.uniforms[ 'direction' ].value = OutlinePass.BlurDirectionY;\n\t\t\trenderer.setRenderTarget( this.renderTargetEdgeBuffer2 );\n\t\t\trenderer.clear();\n\t\t\tthis.fsQuad.render( renderer );\n\n\t\t\t// Blend it additively over the input texture\n\t\t\tthis.fsQuad.material = this.overlayMaterial;\n\t\t\tthis.overlayMaterial.uniforms[ 'maskTexture' ].value = this.renderTargetMaskBuffer.texture;\n\t\t\tthis.overlayMaterial.uniforms[ 'edgeTexture1' ].value = this.renderTargetEdgeBuffer1.texture;\n\t\t\tthis.overlayMaterial.uniforms[ 'edgeTexture2' ].value = this.renderTargetEdgeBuffer2.texture;\n\t\t\tthis.overlayMaterial.uniforms[ 'patternTexture' ].value = this.patternTexture;\n\t\t\tthis.overlayMaterial.uniforms[ 'edgeStrength' ].value = this.edgeStrength;\n\t\t\tthis.overlayMaterial.uniforms[ 'edgeGlow' ].value = this.edgeGlow;\n\t\t\tthis.overlayMaterial.uniforms[ 'usePatternTexture' ].value = this.usePatternTexture;\n\n\n\t\t\tif ( maskActive ) renderer.state.buffers.stencil.setTest( true );\n\n\t\t\trenderer.setRenderTarget( readBuffer );\n\t\t\tthis.fsQuad.render( renderer );\n\n\t\t\trenderer.setClearColor( this._oldClearColor, this.oldClearAlpha );\n\t\t\trenderer.autoClear = oldAutoClear;\n\n\t\t}\n\n\t\tif ( this.renderToScreen ) {\n\n\t\t\tthis.fsQuad.material = this.materialCopy;\n\t\t\tthis.copyUniforms[ 'tDiffuse' ].value = readBuffer.texture;\n\t\t\trenderer.setRenderTarget( null );\n\t\t\tthis.fsQuad.render( renderer );\n\n\t\t}\n\n\t}\n\n\tgetPrepareMaskMaterial() {\n\n\t\treturn new ShaderMaterial( {\n\n\t\t\tuniforms: {\n\t\t\t\t'depthTexture': { value: null },\n\t\t\t\t'cameraNearFar': { value: new Vector2( 0.5, 0.5 ) },\n\t\t\t\t'textureMatrix': { value: null }\n\t\t\t},\n\n\t\t\tvertexShader:\n\t\t\t\t`#include \n\t\t\t\t#include \n\n\t\t\t\tvarying vec4 projTexCoord;\n\t\t\t\tvarying vec4 vPosition;\n\t\t\t\tuniform mat4 textureMatrix;\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\n\t\t\t\t\tvPosition = mvPosition;\n\n\t\t\t\t\tvec4 worldPosition = vec4( transformed, 1.0 );\n\n\t\t\t\t\t#ifdef USE_INSTANCING\n\n\t\t\t\t\t\tworldPosition = instanceMatrix * worldPosition;\n\n\t\t\t\t\t#endif\n\t\t\t\t\t\n\t\t\t\t\tworldPosition = modelMatrix * worldPosition;\n\n\t\t\t\t\tprojTexCoord = textureMatrix * worldPosition;\n\n\t\t\t\t}`,\n\n\t\t\tfragmentShader:\n\t\t\t\t`#include \n\t\t\t\tvarying vec4 vPosition;\n\t\t\t\tvarying vec4 projTexCoord;\n\t\t\t\tuniform sampler2D depthTexture;\n\t\t\t\tuniform vec2 cameraNearFar;\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tfloat depth = unpackRGBAToDepth(texture2DProj( depthTexture, projTexCoord ));\n\t\t\t\t\tfloat viewZ = - DEPTH_TO_VIEW_Z( depth, cameraNearFar.x, cameraNearFar.y );\n\t\t\t\t\tfloat depthTest = (-vPosition.z > viewZ) ? 1.0 : 0.0;\n\t\t\t\t\tgl_FragColor = vec4(0.0, depthTest, 1.0, 1.0);\n\n\t\t\t\t}`\n\n\t\t} );\n\n\t}\n\n\tgetEdgeDetectionMaterial() {\n\n\t\treturn new ShaderMaterial( {\n\n\t\t\tuniforms: {\n\t\t\t\t'maskTexture': { value: null },\n\t\t\t\t'texSize': { value: new Vector2( 0.5, 0.5 ) },\n\t\t\t\t'visibleEdgeColor': { value: new Vector3( 1.0, 1.0, 1.0 ) },\n\t\t\t\t'hiddenEdgeColor': { value: new Vector3( 1.0, 1.0, 1.0 ) },\n\t\t\t},\n\n\t\t\tvertexShader:\n\t\t\t\t`varying vec2 vUv;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tvUv = uv;\n\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t}`,\n\n\t\t\tfragmentShader:\n\t\t\t\t`varying vec2 vUv;\n\n\t\t\t\tuniform sampler2D maskTexture;\n\t\t\t\tuniform vec2 texSize;\n\t\t\t\tuniform vec3 visibleEdgeColor;\n\t\t\t\tuniform vec3 hiddenEdgeColor;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tvec2 invSize = 1.0 / texSize;\n\t\t\t\t\tvec4 uvOffset = vec4(1.0, 0.0, 0.0, 1.0) * vec4(invSize, invSize);\n\t\t\t\t\tvec4 c1 = texture2D( maskTexture, vUv + uvOffset.xy);\n\t\t\t\t\tvec4 c2 = texture2D( maskTexture, vUv - uvOffset.xy);\n\t\t\t\t\tvec4 c3 = texture2D( maskTexture, vUv + uvOffset.yw);\n\t\t\t\t\tvec4 c4 = texture2D( maskTexture, vUv - uvOffset.yw);\n\t\t\t\t\tfloat diff1 = (c1.r - c2.r)*0.5;\n\t\t\t\t\tfloat diff2 = (c3.r - c4.r)*0.5;\n\t\t\t\t\tfloat d = length( vec2(diff1, diff2) );\n\t\t\t\t\tfloat a1 = min(c1.g, c2.g);\n\t\t\t\t\tfloat a2 = min(c3.g, c4.g);\n\t\t\t\t\tfloat visibilityFactor = min(a1, a2);\n\t\t\t\t\tvec3 edgeColor = 1.0 - visibilityFactor > 0.001 ? visibleEdgeColor : hiddenEdgeColor;\n\t\t\t\t\tgl_FragColor = vec4(edgeColor, 1.0) * vec4(d);\n\t\t\t\t}`\n\t\t} );\n\n\t}\n\n\tgetSeperableBlurMaterial( maxRadius ) {\n\n\t\treturn new ShaderMaterial( {\n\n\t\t\tdefines: {\n\t\t\t\t'MAX_RADIUS': maxRadius,\n\t\t\t},\n\n\t\t\tuniforms: {\n\t\t\t\t'colorTexture': { value: null },\n\t\t\t\t'texSize': { value: new Vector2( 0.5, 0.5 ) },\n\t\t\t\t'direction': { value: new Vector2( 0.5, 0.5 ) },\n\t\t\t\t'kernelRadius': { value: 1.0 }\n\t\t\t},\n\n\t\t\tvertexShader:\n\t\t\t\t`varying vec2 vUv;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tvUv = uv;\n\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t}`,\n\n\t\t\tfragmentShader:\n\t\t\t\t`#include \n\t\t\t\tvarying vec2 vUv;\n\t\t\t\tuniform sampler2D colorTexture;\n\t\t\t\tuniform vec2 texSize;\n\t\t\t\tuniform vec2 direction;\n\t\t\t\tuniform float kernelRadius;\n\n\t\t\t\tfloat gaussianPdf(in float x, in float sigma) {\n\t\t\t\t\treturn 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tvec2 invSize = 1.0 / texSize;\n\t\t\t\t\tfloat sigma = kernelRadius/2.0;\n\t\t\t\t\tfloat weightSum = gaussianPdf(0.0, sigma);\n\t\t\t\t\tvec4 diffuseSum = texture2D( colorTexture, vUv) * weightSum;\n\t\t\t\t\tvec2 delta = direction * invSize * kernelRadius/float(MAX_RADIUS);\n\t\t\t\t\tvec2 uvOffset = delta;\n\t\t\t\t\tfor( int i = 1; i <= MAX_RADIUS; i ++ ) {\n\t\t\t\t\t\tfloat x = kernelRadius * float(i) / float(MAX_RADIUS);\n\t\t\t\t\t\tfloat w = gaussianPdf(x, sigma);\n\t\t\t\t\t\tvec4 sample1 = texture2D( colorTexture, vUv + uvOffset);\n\t\t\t\t\t\tvec4 sample2 = texture2D( colorTexture, vUv - uvOffset);\n\t\t\t\t\t\tdiffuseSum += ((sample1 + sample2) * w);\n\t\t\t\t\t\tweightSum += (2.0 * w);\n\t\t\t\t\t\tuvOffset += delta;\n\t\t\t\t\t}\n\t\t\t\t\tgl_FragColor = diffuseSum/weightSum;\n\t\t\t\t}`\n\t\t} );\n\n\t}\n\n\tgetOverlayMaterial() {\n\n\t\treturn new ShaderMaterial( {\n\n\t\t\tuniforms: {\n\t\t\t\t'maskTexture': { value: null },\n\t\t\t\t'edgeTexture1': { value: null },\n\t\t\t\t'edgeTexture2': { value: null },\n\t\t\t\t'patternTexture': { value: null },\n\t\t\t\t'edgeStrength': { value: 1.0 },\n\t\t\t\t'edgeGlow': { value: 1.0 },\n\t\t\t\t'usePatternTexture': { value: 0.0 }\n\t\t\t},\n\n\t\t\tvertexShader:\n\t\t\t\t`varying vec2 vUv;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tvUv = uv;\n\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t}`,\n\n\t\t\tfragmentShader:\n\t\t\t\t`varying vec2 vUv;\n\n\t\t\t\tuniform sampler2D maskTexture;\n\t\t\t\tuniform sampler2D edgeTexture1;\n\t\t\t\tuniform sampler2D edgeTexture2;\n\t\t\t\tuniform sampler2D patternTexture;\n\t\t\t\tuniform float edgeStrength;\n\t\t\t\tuniform float edgeGlow;\n\t\t\t\tuniform bool usePatternTexture;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tvec4 edgeValue1 = texture2D(edgeTexture1, vUv);\n\t\t\t\t\tvec4 edgeValue2 = texture2D(edgeTexture2, vUv);\n\t\t\t\t\tvec4 maskColor = texture2D(maskTexture, vUv);\n\t\t\t\t\tvec4 patternColor = texture2D(patternTexture, 6.0 * vUv);\n\t\t\t\t\tfloat visibilityFactor = 1.0 - maskColor.g > 0.0 ? 1.0 : 0.5;\n\t\t\t\t\tvec4 edgeValue = edgeValue1 + edgeValue2 * edgeGlow;\n\t\t\t\t\tvec4 finalColor = edgeStrength * maskColor.r * edgeValue;\n\t\t\t\t\tif(usePatternTexture)\n\t\t\t\t\t\tfinalColor += + visibilityFactor * (1.0 - maskColor.r) * (1.0 - patternColor.r);\n\t\t\t\t\tgl_FragColor = finalColor;\n\t\t\t\t}`,\n\t\t\tblending: AdditiveBlending,\n\t\t\tdepthTest: false,\n\t\t\tdepthWrite: false,\n\t\t\ttransparent: true\n\t\t} );\n\n\t}\n\n}\n\nOutlinePass.BlurDirectionX = new Vector2( 1.0, 0.0 );\nOutlinePass.BlurDirectionY = new Vector2( 0.0, 1.0 );\n\nexport { OutlinePass };\n", "const OutputShader = {\n\n\tname: 'OutputShader',\n\n\tuniforms: {\n\n\t\t'tDiffuse': { value: null },\n\t\t'toneMappingExposure': { value: 1 }\n\n\t},\n\n\tvertexShader: /* glsl */`\n\t\tprecision highp float;\n\n\t\tuniform mat4 modelViewMatrix;\n\t\tuniform mat4 projectionMatrix;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\t\n\t\tprecision highp float;\n\n\t\tuniform sampler2D tDiffuse;\n\n\t\t#include \n\t\t#include \n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tgl_FragColor = texture2D( tDiffuse, vUv );\n\n\t\t\t// tone mapping\n\n\t\t\t#ifdef LINEAR_TONE_MAPPING\n\n\t\t\t\tgl_FragColor.rgb = LinearToneMapping( gl_FragColor.rgb );\n\n\t\t\t#elif defined( REINHARD_TONE_MAPPING )\n\n\t\t\t\tgl_FragColor.rgb = ReinhardToneMapping( gl_FragColor.rgb );\n\n\t\t\t#elif defined( CINEON_TONE_MAPPING )\n\n\t\t\t\tgl_FragColor.rgb = OptimizedCineonToneMapping( gl_FragColor.rgb );\n\n\t\t\t#elif defined( ACES_FILMIC_TONE_MAPPING )\n\n\t\t\t\tgl_FragColor.rgb = ACESFilmicToneMapping( gl_FragColor.rgb );\n\n\t\t\t#elif defined( AGX_TONE_MAPPING )\n\n\t\t\t\tgl_FragColor.rgb = AgXToneMapping( gl_FragColor.rgb );\n\n\t\t\t#elif defined( NEUTRAL_TONE_MAPPING )\n\n\t\t\t\tgl_FragColor.rgb = NeutralToneMapping( gl_FragColor.rgb );\n\n\t\t\t#endif\n\n\t\t\t// color space\n\n\t\t\t#ifdef SRGB_TRANSFER\n\n\t\t\t\tgl_FragColor = sRGBTransferOETF( gl_FragColor );\n\n\t\t\t#endif\n\n\t\t}`\n\n};\n\nexport { OutputShader };\n", "import {\n\tColorManagement,\n\tRawShaderMaterial,\n\tUniformsUtils,\n\tLinearToneMapping,\n\tReinhardToneMapping,\n\tCineonToneMapping,\n\tAgXToneMapping,\n\tACESFilmicToneMapping,\n\tNeutralToneMapping,\n\tSRGBTransfer\n} from 'three';\nimport { Pass, FullScreenQuad } from './Pass.js';\nimport { OutputShader } from '../shaders/OutputShader.js';\n\nclass OutputPass extends Pass {\n\n\tconstructor() {\n\n\t\tsuper();\n\n\t\t//\n\n\t\tconst shader = OutputShader;\n\n\t\tthis.uniforms = UniformsUtils.clone( shader.uniforms );\n\n\t\tthis.material = new RawShaderMaterial( {\n\t\t\tname: shader.name,\n\t\t\tuniforms: this.uniforms,\n\t\t\tvertexShader: shader.vertexShader,\n\t\t\tfragmentShader: shader.fragmentShader\n\t\t} );\n\n\t\tthis.fsQuad = new FullScreenQuad( this.material );\n\n\t\t// internal cache\n\n\t\tthis._outputColorSpace = null;\n\t\tthis._toneMapping = null;\n\n\t}\n\n\trender( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive */ ) {\n\n\t\tthis.uniforms[ 'tDiffuse' ].value = readBuffer.texture;\n\t\tthis.uniforms[ 'toneMappingExposure' ].value = renderer.toneMappingExposure;\n\n\t\t// rebuild defines if required\n\n\t\tif ( this._outputColorSpace !== renderer.outputColorSpace || this._toneMapping !== renderer.toneMapping ) {\n\n\t\t\tthis._outputColorSpace = renderer.outputColorSpace;\n\t\t\tthis._toneMapping = renderer.toneMapping;\n\n\t\t\tthis.material.defines = {};\n\n\t\t\tif ( ColorManagement.getTransfer( this._outputColorSpace ) === SRGBTransfer ) this.material.defines.SRGB_TRANSFER = '';\n\n\t\t\tif ( this._toneMapping === LinearToneMapping ) this.material.defines.LINEAR_TONE_MAPPING = '';\n\t\t\telse if ( this._toneMapping === ReinhardToneMapping ) this.material.defines.REINHARD_TONE_MAPPING = '';\n\t\t\telse if ( this._toneMapping === CineonToneMapping ) this.material.defines.CINEON_TONE_MAPPING = '';\n\t\t\telse if ( this._toneMapping === ACESFilmicToneMapping ) this.material.defines.ACES_FILMIC_TONE_MAPPING = '';\n\t\t\telse if ( this._toneMapping === AgXToneMapping ) this.material.defines.AGX_TONE_MAPPING = '';\n\t\t\telse if ( this._toneMapping === NeutralToneMapping ) this.material.defines.NEUTRAL_TONE_MAPPING = '';\n\n\t\t\tthis.material.needsUpdate = true;\n\n\t\t}\n\n\t\t//\n\n\t\tif ( this.renderToScreen === true ) {\n\n\t\t\trenderer.setRenderTarget( null );\n\t\t\tthis.fsQuad.render( renderer );\n\n\t\t} else {\n\n\t\t\trenderer.setRenderTarget( writeBuffer );\n\t\t\tif ( this.clear ) renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil );\n\t\t\tthis.fsQuad.render( renderer );\n\n\t\t}\n\n\t}\n\n\tdispose() {\n\n\t\tthis.material.dispose();\n\t\tthis.fsQuad.dispose();\n\n\t}\n\n}\n\nexport { OutputPass };\n", "import {\n\tColor\n} from 'three';\nimport { Pass } from './Pass.js';\n\nclass RenderPass extends Pass {\n\n\tconstructor( scene, camera, overrideMaterial = null, clearColor = null, clearAlpha = null ) {\n\n\t\tsuper();\n\n\t\tthis.scene = scene;\n\t\tthis.camera = camera;\n\n\t\tthis.overrideMaterial = overrideMaterial;\n\n\t\tthis.clearColor = clearColor;\n\t\tthis.clearAlpha = clearAlpha;\n\n\t\tthis.clear = true;\n\t\tthis.clearDepth = false;\n\t\tthis.needsSwap = false;\n\t\tthis._oldClearColor = new Color();\n\n\t}\n\n\trender( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {\n\n\t\tconst oldAutoClear = renderer.autoClear;\n\t\trenderer.autoClear = false;\n\n\t\tlet oldClearAlpha, oldOverrideMaterial;\n\n\t\tif ( this.overrideMaterial !== null ) {\n\n\t\t\toldOverrideMaterial = this.scene.overrideMaterial;\n\n\t\t\tthis.scene.overrideMaterial = this.overrideMaterial;\n\n\t\t}\n\n\t\tif ( this.clearColor !== null ) {\n\n\t\t\trenderer.getClearColor( this._oldClearColor );\n\t\t\trenderer.setClearColor( this.clearColor, renderer.getClearAlpha() );\n\n\t\t}\n\n\t\tif ( this.clearAlpha !== null ) {\n\n\t\t\toldClearAlpha = renderer.getClearAlpha();\n\t\t\trenderer.setClearAlpha( this.clearAlpha );\n\n\t\t}\n\n\t\tif ( this.clearDepth == true ) {\n\n\t\t\trenderer.clearDepth();\n\n\t\t}\n\n\t\trenderer.setRenderTarget( this.renderToScreen ? null : readBuffer );\n\n\t\tif ( this.clear === true ) {\n\n\t\t\t// TODO: Avoid using autoClear properties, see https://github.com/mrdoob/three.js/pull/15571#issuecomment-465669600\n\t\t\trenderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil );\n\n\t\t}\n\n\t\trenderer.render( this.scene, this.camera );\n\n\t\t// restore\n\n\t\tif ( this.clearColor !== null ) {\n\n\t\t\trenderer.setClearColor( this._oldClearColor );\n\n\t\t}\n\n\t\tif ( this.clearAlpha !== null ) {\n\n\t\t\trenderer.setClearAlpha( oldClearAlpha );\n\n\t\t}\n\n\t\tif ( this.overrideMaterial !== null ) {\n\n\t\t\tthis.scene.overrideMaterial = oldOverrideMaterial;\n\n\t\t}\n\n\t\trenderer.autoClear = oldAutoClear;\n\n\t}\n\n}\n\nexport { RenderPass };\n", "import {\n\tWebGLRenderTarget,\n\tMeshNormalMaterial,\n\tShaderMaterial,\n\tVector2,\n\tVector4,\n\tDepthTexture,\n\tNearestFilter,\n\tHalfFloatType\n} from 'three';\nimport { Pass, FullScreenQuad } from './Pass.js';\n\nclass RenderPixelatedPass extends Pass {\n\n\tconstructor( pixelSize, scene, camera, options = {} ) {\n\n\t\tsuper();\n\n\t\tthis.pixelSize = pixelSize;\n\t\tthis.resolution = new Vector2();\n\t\tthis.renderResolution = new Vector2();\n\n\t\tthis.pixelatedMaterial = this.createPixelatedMaterial();\n\t\tthis.normalMaterial = new MeshNormalMaterial();\n\n\t\tthis.fsQuad = new FullScreenQuad( this.pixelatedMaterial );\n\t\tthis.scene = scene;\n\t\tthis.camera = camera;\n\n\t\tthis.normalEdgeStrength = options.normalEdgeStrength || 0.3;\n\t\tthis.depthEdgeStrength = options.depthEdgeStrength || 0.4;\n\n\t\tthis.beautyRenderTarget = new WebGLRenderTarget();\n\t\tthis.beautyRenderTarget.texture.minFilter = NearestFilter;\n\t\tthis.beautyRenderTarget.texture.magFilter = NearestFilter;\n\t\tthis.beautyRenderTarget.texture.type = HalfFloatType;\n\t\tthis.beautyRenderTarget.depthTexture = new DepthTexture();\n\n\t\tthis.normalRenderTarget = new WebGLRenderTarget();\n\t\tthis.normalRenderTarget.texture.minFilter = NearestFilter;\n\t\tthis.normalRenderTarget.texture.magFilter = NearestFilter;\n\t\tthis.normalRenderTarget.texture.type = HalfFloatType;\n\n\t}\n\n\tdispose() {\n\n\t\tthis.beautyRenderTarget.dispose();\n\t\tthis.normalRenderTarget.dispose();\n\n\t\tthis.pixelatedMaterial.dispose();\n\t\tthis.normalMaterial.dispose();\n\n\t\tthis.fsQuad.dispose();\n\n\t}\n\n\tsetSize( width, height ) {\n\n\t\tthis.resolution.set( width, height );\n\t\tthis.renderResolution.set( ( width / this.pixelSize ) | 0, ( height / this.pixelSize ) | 0 );\n\t\tconst { x, y } = this.renderResolution;\n\t\tthis.beautyRenderTarget.setSize( x, y );\n\t\tthis.normalRenderTarget.setSize( x, y );\n\t\tthis.fsQuad.material.uniforms.resolution.value.set( x, y, 1 / x, 1 / y );\n\n\t}\n\n\tsetPixelSize( pixelSize ) {\n\n\t\tthis.pixelSize = pixelSize;\n\t\tthis.setSize( this.resolution.x, this.resolution.y );\n\n\t}\n\n\trender( renderer, writeBuffer ) {\n\n\t\tconst uniforms = this.fsQuad.material.uniforms;\n\t\tuniforms.normalEdgeStrength.value = this.normalEdgeStrength;\n\t\tuniforms.depthEdgeStrength.value = this.depthEdgeStrength;\n\n\t\trenderer.setRenderTarget( this.beautyRenderTarget );\n\t\trenderer.render( this.scene, this.camera );\n\n\t\tconst overrideMaterial_old = this.scene.overrideMaterial;\n\t\trenderer.setRenderTarget( this.normalRenderTarget );\n\t\tthis.scene.overrideMaterial = this.normalMaterial;\n\t\trenderer.render( this.scene, this.camera );\n\t\tthis.scene.overrideMaterial = overrideMaterial_old;\n\n\t\tuniforms.tDiffuse.value = this.beautyRenderTarget.texture;\n\t\tuniforms.tDepth.value = this.beautyRenderTarget.depthTexture;\n\t\tuniforms.tNormal.value = this.normalRenderTarget.texture;\n\n\t\tif ( this.renderToScreen ) {\n\n\t\t\trenderer.setRenderTarget( null );\n\n\t\t} else {\n\n\t\t\trenderer.setRenderTarget( writeBuffer );\n\n\t\t\tif ( this.clear ) renderer.clear();\n\n\t\t}\n\n\t\tthis.fsQuad.render( renderer );\n\n\t}\n\n\tcreatePixelatedMaterial() {\n\n\t\treturn new ShaderMaterial( {\n\t\t\tuniforms: {\n\t\t\t\ttDiffuse: { value: null },\n\t\t\t\ttDepth: { value: null },\n\t\t\t\ttNormal: { value: null },\n\t\t\t\tresolution: {\n\t\t\t\t\tvalue: new Vector4(\n\t\t\t\t\t\tthis.renderResolution.x,\n\t\t\t\t\t\tthis.renderResolution.y,\n\t\t\t\t\t\t1 / this.renderResolution.x,\n\t\t\t\t\t\t1 / this.renderResolution.y,\n\t\t\t\t\t)\n\t\t\t\t},\n\t\t\t\tnormalEdgeStrength: { value: 0 },\n\t\t\t\tdepthEdgeStrength: { value: 0 }\n\t\t\t},\n\t\t\tvertexShader: /* glsl */`\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvUv = uv;\n\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t\t\t}\n\t\t\t`,\n\t\t\tfragmentShader: /* glsl */`\n\t\t\t\tuniform sampler2D tDiffuse;\n\t\t\t\tuniform sampler2D tDepth;\n\t\t\t\tuniform sampler2D tNormal;\n\t\t\t\tuniform vec4 resolution;\n\t\t\t\tuniform float normalEdgeStrength;\n\t\t\t\tuniform float depthEdgeStrength;\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tfloat getDepth(int x, int y) {\n\n\t\t\t\t\treturn texture2D( tDepth, vUv + vec2(x, y) * resolution.zw ).r;\n\n\t\t\t\t}\n\n\t\t\t\tvec3 getNormal(int x, int y) {\n\n\t\t\t\t\treturn texture2D( tNormal, vUv + vec2(x, y) * resolution.zw ).rgb * 2.0 - 1.0;\n\n\t\t\t\t}\n\n\t\t\t\tfloat depthEdgeIndicator(float depth, vec3 normal) {\n\n\t\t\t\t\tfloat diff = 0.0;\n\t\t\t\t\tdiff += clamp(getDepth(1, 0) - depth, 0.0, 1.0);\n\t\t\t\t\tdiff += clamp(getDepth(-1, 0) - depth, 0.0, 1.0);\n\t\t\t\t\tdiff += clamp(getDepth(0, 1) - depth, 0.0, 1.0);\n\t\t\t\t\tdiff += clamp(getDepth(0, -1) - depth, 0.0, 1.0);\n\t\t\t\t\treturn floor(smoothstep(0.01, 0.02, diff) * 2.) / 2.;\n\n\t\t\t\t}\n\n\t\t\t\tfloat neighborNormalEdgeIndicator(int x, int y, float depth, vec3 normal) {\n\n\t\t\t\t\tfloat depthDiff = getDepth(x, y) - depth;\n\t\t\t\t\tvec3 neighborNormal = getNormal(x, y);\n\n\t\t\t\t\t// Edge pixels should yield to faces who's normals are closer to the bias normal.\n\t\t\t\t\tvec3 normalEdgeBias = vec3(1., 1., 1.); // This should probably be a parameter.\n\t\t\t\t\tfloat normalDiff = dot(normal - neighborNormal, normalEdgeBias);\n\t\t\t\t\tfloat normalIndicator = clamp(smoothstep(-.01, .01, normalDiff), 0.0, 1.0);\n\n\t\t\t\t\t// Only the shallower pixel should detect the normal edge.\n\t\t\t\t\tfloat depthIndicator = clamp(sign(depthDiff * .25 + .0025), 0.0, 1.0);\n\n\t\t\t\t\treturn (1.0 - dot(normal, neighborNormal)) * depthIndicator * normalIndicator;\n\n\t\t\t\t}\n\n\t\t\t\tfloat normalEdgeIndicator(float depth, vec3 normal) {\n\n\t\t\t\t\tfloat indicator = 0.0;\n\n\t\t\t\t\tindicator += neighborNormalEdgeIndicator(0, -1, depth, normal);\n\t\t\t\t\tindicator += neighborNormalEdgeIndicator(0, 1, depth, normal);\n\t\t\t\t\tindicator += neighborNormalEdgeIndicator(-1, 0, depth, normal);\n\t\t\t\t\tindicator += neighborNormalEdgeIndicator(1, 0, depth, normal);\n\n\t\t\t\t\treturn step(0.1, indicator);\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec4 texel = texture2D( tDiffuse, vUv );\n\n\t\t\t\t\tfloat depth = 0.0;\n\t\t\t\t\tvec3 normal = vec3(0.0);\n\n\t\t\t\t\tif (depthEdgeStrength > 0.0 || normalEdgeStrength > 0.0) {\n\n\t\t\t\t\t\tdepth = getDepth(0, 0);\n\t\t\t\t\t\tnormal = getNormal(0, 0);\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat dei = 0.0;\n\t\t\t\t\tif (depthEdgeStrength > 0.0)\n\t\t\t\t\t\tdei = depthEdgeIndicator(depth, normal);\n\n\t\t\t\t\tfloat nei = 0.0;\n\t\t\t\t\tif (normalEdgeStrength > 0.0)\n\t\t\t\t\t\tnei = normalEdgeIndicator(depth, normal);\n\n\t\t\t\t\tfloat Strength = dei > 0.0 ? (1.0 - depthEdgeStrength * dei) : (1.0 + normalEdgeStrength * nei);\n\n\t\t\t\t\tgl_FragColor = texel * Strength;\n\n\t\t\t\t}\n\t\t\t`\n\t\t} );\n\n\t}\n\n}\n\nexport { RenderPixelatedPass };\n", "import {\n\tMatrix4,\n\tVector2\n} from 'three';\n\n/**\n * TODO\n */\n\nconst SAOShader = {\n\n\tname: 'SAOShader',\n\n\tdefines: {\n\t\t'NUM_SAMPLES': 7,\n\t\t'NUM_RINGS': 4,\n\t\t'DIFFUSE_TEXTURE': 0,\n\t\t'PERSPECTIVE_CAMERA': 1\n\t},\n\n\tuniforms: {\n\n\t\t'tDepth': { value: null },\n\t\t'tDiffuse': { value: null },\n\t\t'tNormal': { value: null },\n\t\t'size': { value: new Vector2( 512, 512 ) },\n\n\t\t'cameraNear': { value: 1 },\n\t\t'cameraFar': { value: 100 },\n\t\t'cameraProjectionMatrix': { value: new Matrix4() },\n\t\t'cameraInverseProjectionMatrix': { value: new Matrix4() },\n\n\t\t'scale': { value: 1.0 },\n\t\t'intensity': { value: 0.1 },\n\t\t'bias': { value: 0.5 },\n\n\t\t'minResolution': { value: 0.0 },\n\t\t'kernelRadius': { value: 100.0 },\n\t\t'randomSeed': { value: 0.0 }\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\t\t#include \n\n\t\tvarying vec2 vUv;\n\n\t\t#if DIFFUSE_TEXTURE == 1\n\t\tuniform sampler2D tDiffuse;\n\t\t#endif\n\n\t\tuniform highp sampler2D tDepth;\n\t\tuniform highp sampler2D tNormal;\n\n\t\tuniform float cameraNear;\n\t\tuniform float cameraFar;\n\t\tuniform mat4 cameraProjectionMatrix;\n\t\tuniform mat4 cameraInverseProjectionMatrix;\n\n\t\tuniform float scale;\n\t\tuniform float intensity;\n\t\tuniform float bias;\n\t\tuniform float kernelRadius;\n\t\tuniform float minResolution;\n\t\tuniform vec2 size;\n\t\tuniform float randomSeed;\n\n\t\t// RGBA depth\n\n\t\t#include \n\n\t\tvec4 getDefaultColor( const in vec2 screenPosition ) {\n\t\t\t#if DIFFUSE_TEXTURE == 1\n\t\t\treturn texture2D( tDiffuse, vUv );\n\t\t\t#else\n\t\t\treturn vec4( 1.0 );\n\t\t\t#endif\n\t\t}\n\n\t\tfloat getDepth( const in vec2 screenPosition ) {\n\t\t\treturn texture2D( tDepth, screenPosition ).x;\n\t\t}\n\n\t\tfloat getViewZ( const in float depth ) {\n\t\t\t#if PERSPECTIVE_CAMERA == 1\n\t\t\treturn perspectiveDepthToViewZ( depth, cameraNear, cameraFar );\n\t\t\t#else\n\t\t\treturn orthographicDepthToViewZ( depth, cameraNear, cameraFar );\n\t\t\t#endif\n\t\t}\n\n\t\tvec3 getViewPosition( const in vec2 screenPosition, const in float depth, const in float viewZ ) {\n\t\t\tfloat clipW = cameraProjectionMatrix[2][3] * viewZ + cameraProjectionMatrix[3][3];\n\t\t\tvec4 clipPosition = vec4( ( vec3( screenPosition, depth ) - 0.5 ) * 2.0, 1.0 );\n\t\t\tclipPosition *= clipW; // unprojection.\n\n\t\t\treturn ( cameraInverseProjectionMatrix * clipPosition ).xyz;\n\t\t}\n\n\t\tvec3 getViewNormal( const in vec3 viewPosition, const in vec2 screenPosition ) {\n\t\t\treturn unpackRGBToNormal( texture2D( tNormal, screenPosition ).xyz );\n\t\t}\n\n\t\tfloat scaleDividedByCameraFar;\n\t\tfloat minResolutionMultipliedByCameraFar;\n\n\t\tfloat getOcclusion( const in vec3 centerViewPosition, const in vec3 centerViewNormal, const in vec3 sampleViewPosition ) {\n\t\t\tvec3 viewDelta = sampleViewPosition - centerViewPosition;\n\t\t\tfloat viewDistance = length( viewDelta );\n\t\t\tfloat scaledScreenDistance = scaleDividedByCameraFar * viewDistance;\n\n\t\t\treturn max(0.0, (dot(centerViewNormal, viewDelta) - minResolutionMultipliedByCameraFar) / scaledScreenDistance - bias) / (1.0 + pow2( scaledScreenDistance ) );\n\t\t}\n\n\t\t// moving costly divides into consts\n\t\tconst float ANGLE_STEP = PI2 * float( NUM_RINGS ) / float( NUM_SAMPLES );\n\t\tconst float INV_NUM_SAMPLES = 1.0 / float( NUM_SAMPLES );\n\n\t\tfloat getAmbientOcclusion( const in vec3 centerViewPosition ) {\n\t\t\t// precompute some variables require in getOcclusion.\n\t\t\tscaleDividedByCameraFar = scale / cameraFar;\n\t\t\tminResolutionMultipliedByCameraFar = minResolution * cameraFar;\n\t\t\tvec3 centerViewNormal = getViewNormal( centerViewPosition, vUv );\n\n\t\t\t// jsfiddle that shows sample pattern: https://jsfiddle.net/a16ff1p7/\n\t\t\tfloat angle = rand( vUv + randomSeed ) * PI2;\n\t\t\tvec2 radius = vec2( kernelRadius * INV_NUM_SAMPLES ) / size;\n\t\t\tvec2 radiusStep = radius;\n\n\t\t\tfloat occlusionSum = 0.0;\n\t\t\tfloat weightSum = 0.0;\n\n\t\t\tfor( int i = 0; i < NUM_SAMPLES; i ++ ) {\n\t\t\t\tvec2 sampleUv = vUv + vec2( cos( angle ), sin( angle ) ) * radius;\n\t\t\t\tradius += radiusStep;\n\t\t\t\tangle += ANGLE_STEP;\n\n\t\t\t\tfloat sampleDepth = getDepth( sampleUv );\n\t\t\t\tif( sampleDepth >= ( 1.0 - EPSILON ) ) {\n\t\t\t\t\tcontinue;\n\t\t\t\t}\n\n\t\t\t\tfloat sampleViewZ = getViewZ( sampleDepth );\n\t\t\t\tvec3 sampleViewPosition = getViewPosition( sampleUv, sampleDepth, sampleViewZ );\n\t\t\t\tocclusionSum += getOcclusion( centerViewPosition, centerViewNormal, sampleViewPosition );\n\t\t\t\tweightSum += 1.0;\n\t\t\t}\n\n\t\t\tif( weightSum == 0.0 ) discard;\n\n\t\t\treturn occlusionSum * ( intensity / weightSum );\n\t\t}\n\n\t\tvoid main() {\n\t\t\tfloat centerDepth = getDepth( vUv );\n\t\t\tif( centerDepth >= ( 1.0 - EPSILON ) ) {\n\t\t\t\tdiscard;\n\t\t\t}\n\n\t\t\tfloat centerViewZ = getViewZ( centerDepth );\n\t\t\tvec3 viewPosition = getViewPosition( vUv, centerDepth, centerViewZ );\n\n\t\t\tfloat ambientOcclusion = getAmbientOcclusion( viewPosition );\n\n\t\t\tgl_FragColor = getDefaultColor( vUv );\n\t\t\tgl_FragColor.xyz *= 1.0 - ambientOcclusion;\n\t\t}`\n\n};\n\nexport { SAOShader };\n", "import {\n\tVector2\n} from 'three';\n\n/**\n * TODO\n */\n\nconst DepthLimitedBlurShader = {\n\n\tname: 'DepthLimitedBlurShader',\n\n\tdefines: {\n\t\t'KERNEL_RADIUS': 4,\n\t\t'DEPTH_PACKING': 1,\n\t\t'PERSPECTIVE_CAMERA': 1\n\t},\n\n\tuniforms: {\n\t\t'tDiffuse': { value: null },\n\t\t'size': { value: new Vector2( 512, 512 ) },\n\t\t'sampleUvOffsets': { value: [ new Vector2( 0, 0 ) ] },\n\t\t'sampleWeights': { value: [ 1.0 ] },\n\t\t'tDepth': { value: null },\n\t\t'cameraNear': { value: 10 },\n\t\t'cameraFar': { value: 1000 },\n\t\t'depthCutoff': { value: 10 },\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\t#include \n\n\t\tuniform vec2 size;\n\n\t\tvarying vec2 vUv;\n\t\tvarying vec2 vInvSize;\n\n\t\tvoid main() {\n\t\t\tvUv = uv;\n\t\t\tvInvSize = 1.0 / size;\n\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\t#include \n\t\t#include \n\n\t\tuniform sampler2D tDiffuse;\n\t\tuniform sampler2D tDepth;\n\n\t\tuniform float cameraNear;\n\t\tuniform float cameraFar;\n\t\tuniform float depthCutoff;\n\n\t\tuniform vec2 sampleUvOffsets[ KERNEL_RADIUS + 1 ];\n\t\tuniform float sampleWeights[ KERNEL_RADIUS + 1 ];\n\n\t\tvarying vec2 vUv;\n\t\tvarying vec2 vInvSize;\n\n\t\tfloat getDepth( const in vec2 screenPosition ) {\n\t\t\t#if DEPTH_PACKING == 1\n\t\t\treturn unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );\n\t\t\t#else\n\t\t\treturn texture2D( tDepth, screenPosition ).x;\n\t\t\t#endif\n\t\t}\n\n\t\tfloat getViewZ( const in float depth ) {\n\t\t\t#if PERSPECTIVE_CAMERA == 1\n\t\t\treturn perspectiveDepthToViewZ( depth, cameraNear, cameraFar );\n\t\t\t#else\n\t\t\treturn orthographicDepthToViewZ( depth, cameraNear, cameraFar );\n\t\t\t#endif\n\t\t}\n\n\t\tvoid main() {\n\t\t\tfloat depth = getDepth( vUv );\n\t\t\tif( depth >= ( 1.0 - EPSILON ) ) {\n\t\t\t\tdiscard;\n\t\t\t}\n\n\t\t\tfloat centerViewZ = -getViewZ( depth );\n\t\t\tbool rBreak = false, lBreak = false;\n\n\t\t\tfloat weightSum = sampleWeights[0];\n\t\t\tvec4 diffuseSum = texture2D( tDiffuse, vUv ) * weightSum;\n\n\t\t\tfor( int i = 1; i <= KERNEL_RADIUS; i ++ ) {\n\n\t\t\t\tfloat sampleWeight = sampleWeights[i];\n\t\t\t\tvec2 sampleUvOffset = sampleUvOffsets[i] * vInvSize;\n\n\t\t\t\tvec2 sampleUv = vUv + sampleUvOffset;\n\t\t\t\tfloat viewZ = -getViewZ( getDepth( sampleUv ) );\n\n\t\t\t\tif( abs( viewZ - centerViewZ ) > depthCutoff ) rBreak = true;\n\n\t\t\t\tif( ! rBreak ) {\n\t\t\t\t\tdiffuseSum += texture2D( tDiffuse, sampleUv ) * sampleWeight;\n\t\t\t\t\tweightSum += sampleWeight;\n\t\t\t\t}\n\n\t\t\t\tsampleUv = vUv - sampleUvOffset;\n\t\t\t\tviewZ = -getViewZ( getDepth( sampleUv ) );\n\n\t\t\t\tif( abs( viewZ - centerViewZ ) > depthCutoff ) lBreak = true;\n\n\t\t\t\tif( ! lBreak ) {\n\t\t\t\t\tdiffuseSum += texture2D( tDiffuse, sampleUv ) * sampleWeight;\n\t\t\t\t\tweightSum += sampleWeight;\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tgl_FragColor = diffuseSum / weightSum;\n\t\t}`\n\n};\n\nconst BlurShaderUtils = {\n\n\tcreateSampleWeights: function ( kernelRadius, stdDev ) {\n\n\t\tconst weights = [];\n\n\t\tfor ( let i = 0; i <= kernelRadius; i ++ ) {\n\n\t\t\tweights.push( gaussian( i, stdDev ) );\n\n\t\t}\n\n\t\treturn weights;\n\n\t},\n\n\tcreateSampleOffsets: function ( kernelRadius, uvIncrement ) {\n\n\t\tconst offsets = [];\n\n\t\tfor ( let i = 0; i <= kernelRadius; i ++ ) {\n\n\t\t\toffsets.push( uvIncrement.clone().multiplyScalar( i ) );\n\n\t\t}\n\n\t\treturn offsets;\n\n\t},\n\n\tconfigure: function ( material, kernelRadius, stdDev, uvIncrement ) {\n\n\t\tmaterial.defines[ 'KERNEL_RADIUS' ] = kernelRadius;\n\t\tmaterial.uniforms[ 'sampleUvOffsets' ].value = BlurShaderUtils.createSampleOffsets( kernelRadius, uvIncrement );\n\t\tmaterial.uniforms[ 'sampleWeights' ].value = BlurShaderUtils.createSampleWeights( kernelRadius, stdDev );\n\t\tmaterial.needsUpdate = true;\n\n\t}\n\n};\n\nfunction gaussian( x, stdDev ) {\n\n\treturn Math.exp( - ( x * x ) / ( 2.0 * ( stdDev * stdDev ) ) ) / ( Math.sqrt( 2.0 * Math.PI ) * stdDev );\n\n}\n\nexport { DepthLimitedBlurShader, BlurShaderUtils };\n", "import {\n\tAddEquation,\n\tColor,\n\tCustomBlending,\n\tDepthTexture,\n\tDstAlphaFactor,\n\tDstColorFactor,\n\tHalfFloatType,\n\tMeshNormalMaterial,\n\tNearestFilter,\n\tNoBlending,\n\tShaderMaterial,\n\tUniformsUtils,\n\tDepthStencilFormat,\n\tUnsignedInt248Type,\n\tVector2,\n\tWebGLRenderTarget,\n\tZeroFactor\n} from 'three';\nimport { Pass, FullScreenQuad } from './Pass.js';\nimport { SAOShader } from '../shaders/SAOShader.js';\nimport { DepthLimitedBlurShader } from '../shaders/DepthLimitedBlurShader.js';\nimport { BlurShaderUtils } from '../shaders/DepthLimitedBlurShader.js';\nimport { CopyShader } from '../shaders/CopyShader.js';\n\n/**\n * SAO implementation inspired from bhouston previous SAO work\n */\n\nclass SAOPass extends Pass {\n\n\tconstructor( scene, camera, resolution = new Vector2( 256, 256 ) ) {\n\n\t\tsuper();\n\n\t\tthis.scene = scene;\n\t\tthis.camera = camera;\n\n\t\tthis.clear = true;\n\t\tthis.needsSwap = false;\n\n\t\tthis.originalClearColor = new Color();\n\t\tthis._oldClearColor = new Color();\n\t\tthis.oldClearAlpha = 1;\n\n\t\tthis.params = {\n\t\t\toutput: 0,\n\t\t\tsaoBias: 0.5,\n\t\t\tsaoIntensity: 0.18,\n\t\t\tsaoScale: 1,\n\t\t\tsaoKernelRadius: 100,\n\t\t\tsaoMinResolution: 0,\n\t\t\tsaoBlur: true,\n\t\t\tsaoBlurRadius: 8,\n\t\t\tsaoBlurStdDev: 4,\n\t\t\tsaoBlurDepthCutoff: 0.01\n\t\t};\n\n\t\tthis.resolution = new Vector2( resolution.x, resolution.y );\n\n\t\tthis.saoRenderTarget = new WebGLRenderTarget( this.resolution.x, this.resolution.y, { type: HalfFloatType } );\n\t\tthis.blurIntermediateRenderTarget = this.saoRenderTarget.clone();\n\n\t\tconst depthTexture = new DepthTexture();\n\t\tdepthTexture.format = DepthStencilFormat;\n\t\tdepthTexture.type = UnsignedInt248Type;\n\n\t\tthis.normalRenderTarget = new WebGLRenderTarget( this.resolution.x, this.resolution.y, {\n\t\t\tminFilter: NearestFilter,\n\t\t\tmagFilter: NearestFilter,\n\t\t\ttype: HalfFloatType,\n\t\t\tdepthTexture: depthTexture\n\t\t} );\n\n\t\tthis.normalMaterial = new MeshNormalMaterial();\n\t\tthis.normalMaterial.blending = NoBlending;\n\n\t\tthis.saoMaterial = new ShaderMaterial( {\n\t\t\tdefines: Object.assign( {}, SAOShader.defines ),\n\t\t\tfragmentShader: SAOShader.fragmentShader,\n\t\t\tvertexShader: SAOShader.vertexShader,\n\t\t\tuniforms: UniformsUtils.clone( SAOShader.uniforms )\n\t\t} );\n\t\tthis.saoMaterial.defines[ 'PERSPECTIVE_CAMERA' ] = this.camera.isPerspectiveCamera ? 1 : 0;\n\t\tthis.saoMaterial.uniforms[ 'tDepth' ].value = depthTexture;\n\t\tthis.saoMaterial.uniforms[ 'tNormal' ].value = this.normalRenderTarget.texture;\n\t\tthis.saoMaterial.uniforms[ 'size' ].value.set( this.resolution.x, this.resolution.y );\n\t\tthis.saoMaterial.uniforms[ 'cameraInverseProjectionMatrix' ].value.copy( this.camera.projectionMatrixInverse );\n\t\tthis.saoMaterial.uniforms[ 'cameraProjectionMatrix' ].value = this.camera.projectionMatrix;\n\t\tthis.saoMaterial.blending = NoBlending;\n\n\t\tthis.vBlurMaterial = new ShaderMaterial( {\n\t\t\tuniforms: UniformsUtils.clone( DepthLimitedBlurShader.uniforms ),\n\t\t\tdefines: Object.assign( {}, DepthLimitedBlurShader.defines ),\n\t\t\tvertexShader: DepthLimitedBlurShader.vertexShader,\n\t\t\tfragmentShader: DepthLimitedBlurShader.fragmentShader\n\t\t} );\n\t\tthis.vBlurMaterial.defines[ 'DEPTH_PACKING' ] = 0;\n\t\tthis.vBlurMaterial.defines[ 'PERSPECTIVE_CAMERA' ] = this.camera.isPerspectiveCamera ? 1 : 0;\n\t\tthis.vBlurMaterial.uniforms[ 'tDiffuse' ].value = this.saoRenderTarget.texture;\n\t\tthis.vBlurMaterial.uniforms[ 'tDepth' ].value = depthTexture;\n\t\tthis.vBlurMaterial.uniforms[ 'size' ].value.set( this.resolution.x, this.resolution.y );\n\t\tthis.vBlurMaterial.blending = NoBlending;\n\n\t\tthis.hBlurMaterial = new ShaderMaterial( {\n\t\t\tuniforms: UniformsUtils.clone( DepthLimitedBlurShader.uniforms ),\n\t\t\tdefines: Object.assign( {}, DepthLimitedBlurShader.defines ),\n\t\t\tvertexShader: DepthLimitedBlurShader.vertexShader,\n\t\t\tfragmentShader: DepthLimitedBlurShader.fragmentShader\n\t\t} );\n\t\tthis.hBlurMaterial.defines[ 'DEPTH_PACKING' ] = 0;\n\t\tthis.hBlurMaterial.defines[ 'PERSPECTIVE_CAMERA' ] = this.camera.isPerspectiveCamera ? 1 : 0;\n\t\tthis.hBlurMaterial.uniforms[ 'tDiffuse' ].value = this.blurIntermediateRenderTarget.texture;\n\t\tthis.hBlurMaterial.uniforms[ 'tDepth' ].value = depthTexture;\n\t\tthis.hBlurMaterial.uniforms[ 'size' ].value.set( this.resolution.x, this.resolution.y );\n\t\tthis.hBlurMaterial.blending = NoBlending;\n\n\t\tthis.materialCopy = new ShaderMaterial( {\n\t\t\tuniforms: UniformsUtils.clone( CopyShader.uniforms ),\n\t\t\tvertexShader: CopyShader.vertexShader,\n\t\t\tfragmentShader: CopyShader.fragmentShader,\n\t\t\tblending: NoBlending\n\t\t} );\n\t\tthis.materialCopy.transparent = true;\n\t\tthis.materialCopy.depthTest = false;\n\t\tthis.materialCopy.depthWrite = false;\n\t\tthis.materialCopy.blending = CustomBlending;\n\t\tthis.materialCopy.blendSrc = DstColorFactor;\n\t\tthis.materialCopy.blendDst = ZeroFactor;\n\t\tthis.materialCopy.blendEquation = AddEquation;\n\t\tthis.materialCopy.blendSrcAlpha = DstAlphaFactor;\n\t\tthis.materialCopy.blendDstAlpha = ZeroFactor;\n\t\tthis.materialCopy.blendEquationAlpha = AddEquation;\n\n\t\tthis.fsQuad = new FullScreenQuad( null );\n\n\t}\n\n\trender( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive*/ ) {\n\n\t\t// Rendering readBuffer first when rendering to screen\n\t\tif ( this.renderToScreen ) {\n\n\t\t\tthis.materialCopy.blending = NoBlending;\n\t\t\tthis.materialCopy.uniforms[ 'tDiffuse' ].value = readBuffer.texture;\n\t\t\tthis.materialCopy.needsUpdate = true;\n\t\t\tthis.renderPass( renderer, this.materialCopy, null );\n\n\t\t}\n\n\t\trenderer.getClearColor( this._oldClearColor );\n\t\tthis.oldClearAlpha = renderer.getClearAlpha();\n\t\tconst oldAutoClear = renderer.autoClear;\n\t\trenderer.autoClear = false;\n\n\t\tthis.saoMaterial.uniforms[ 'bias' ].value = this.params.saoBias;\n\t\tthis.saoMaterial.uniforms[ 'intensity' ].value = this.params.saoIntensity;\n\t\tthis.saoMaterial.uniforms[ 'scale' ].value = this.params.saoScale;\n\t\tthis.saoMaterial.uniforms[ 'kernelRadius' ].value = this.params.saoKernelRadius;\n\t\tthis.saoMaterial.uniforms[ 'minResolution' ].value = this.params.saoMinResolution;\n\t\tthis.saoMaterial.uniforms[ 'cameraNear' ].value = this.camera.near;\n\t\tthis.saoMaterial.uniforms[ 'cameraFar' ].value = this.camera.far;\n\t\t// this.saoMaterial.uniforms['randomSeed'].value = Math.random();\n\n\t\tconst depthCutoff = this.params.saoBlurDepthCutoff * ( this.camera.far - this.camera.near );\n\t\tthis.vBlurMaterial.uniforms[ 'depthCutoff' ].value = depthCutoff;\n\t\tthis.hBlurMaterial.uniforms[ 'depthCutoff' ].value = depthCutoff;\n\n\t\tthis.vBlurMaterial.uniforms[ 'cameraNear' ].value = this.camera.near;\n\t\tthis.vBlurMaterial.uniforms[ 'cameraFar' ].value = this.camera.far;\n\t\tthis.hBlurMaterial.uniforms[ 'cameraNear' ].value = this.camera.near;\n\t\tthis.hBlurMaterial.uniforms[ 'cameraFar' ].value = this.camera.far;\n\n\t\tthis.params.saoBlurRadius = Math.floor( this.params.saoBlurRadius );\n\t\tif ( ( this.prevStdDev !== this.params.saoBlurStdDev ) || ( this.prevNumSamples !== this.params.saoBlurRadius ) ) {\n\n\t\t\tBlurShaderUtils.configure( this.vBlurMaterial, this.params.saoBlurRadius, this.params.saoBlurStdDev, new Vector2( 0, 1 ) );\n\t\t\tBlurShaderUtils.configure( this.hBlurMaterial, this.params.saoBlurRadius, this.params.saoBlurStdDev, new Vector2( 1, 0 ) );\n\t\t\tthis.prevStdDev = this.params.saoBlurStdDev;\n\t\t\tthis.prevNumSamples = this.params.saoBlurRadius;\n\n\t\t}\n\n\t\t// render normal and depth\n\t\tthis.renderOverride( renderer, this.normalMaterial, this.normalRenderTarget, 0x7777ff, 1.0 );\n\n\t\t// Rendering SAO texture\n\t\tthis.renderPass( renderer, this.saoMaterial, this.saoRenderTarget, 0xffffff, 1.0 );\n\n\t\t// Blurring SAO texture\n\t\tif ( this.params.saoBlur ) {\n\n\t\t\tthis.renderPass( renderer, this.vBlurMaterial, this.blurIntermediateRenderTarget, 0xffffff, 1.0 );\n\t\t\tthis.renderPass( renderer, this.hBlurMaterial, this.saoRenderTarget, 0xffffff, 1.0 );\n\n\t\t}\n\n\t\tconst outputMaterial = this.materialCopy;\n\n\t\t// Setting up SAO rendering\n\t\tif ( this.params.output === SAOPass.OUTPUT.Normal ) {\n\n\t\t\tthis.materialCopy.uniforms[ 'tDiffuse' ].value = this.normalRenderTarget.texture;\n\t\t\tthis.materialCopy.needsUpdate = true;\n\n\t\t} else {\n\n\t\t\tthis.materialCopy.uniforms[ 'tDiffuse' ].value = this.saoRenderTarget.texture;\n\t\t\tthis.materialCopy.needsUpdate = true;\n\n\t\t}\n\n\t\t// Blending depends on output\n\t\tif ( this.params.output === SAOPass.OUTPUT.Default ) {\n\n\t\t\toutputMaterial.blending = CustomBlending;\n\n\t\t} else {\n\n\t\t\toutputMaterial.blending = NoBlending;\n\n\t\t}\n\n\t\t// Rendering SAOPass result on top of previous pass\n\t\tthis.renderPass( renderer, outputMaterial, this.renderToScreen ? null : readBuffer );\n\n\t\trenderer.setClearColor( this._oldClearColor, this.oldClearAlpha );\n\t\trenderer.autoClear = oldAutoClear;\n\n\t}\n\n\trenderPass( renderer, passMaterial, renderTarget, clearColor, clearAlpha ) {\n\n\t\t// save original state\n\t\trenderer.getClearColor( this.originalClearColor );\n\t\tconst originalClearAlpha = renderer.getClearAlpha();\n\t\tconst originalAutoClear = renderer.autoClear;\n\n\t\trenderer.setRenderTarget( renderTarget );\n\n\t\t// setup pass state\n\t\trenderer.autoClear = false;\n\t\tif ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {\n\n\t\t\trenderer.setClearColor( clearColor );\n\t\t\trenderer.setClearAlpha( clearAlpha || 0.0 );\n\t\t\trenderer.clear();\n\n\t\t}\n\n\t\tthis.fsQuad.material = passMaterial;\n\t\tthis.fsQuad.render( renderer );\n\n\t\t// restore original state\n\t\trenderer.autoClear = originalAutoClear;\n\t\trenderer.setClearColor( this.originalClearColor );\n\t\trenderer.setClearAlpha( originalClearAlpha );\n\n\t}\n\n\trenderOverride( renderer, overrideMaterial, renderTarget, clearColor, clearAlpha ) {\n\n\t\trenderer.getClearColor( this.originalClearColor );\n\t\tconst originalClearAlpha = renderer.getClearAlpha();\n\t\tconst originalAutoClear = renderer.autoClear;\n\n\t\trenderer.setRenderTarget( renderTarget );\n\t\trenderer.autoClear = false;\n\n\t\tclearColor = overrideMaterial.clearColor || clearColor;\n\t\tclearAlpha = overrideMaterial.clearAlpha || clearAlpha;\n\t\tif ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {\n\n\t\t\trenderer.setClearColor( clearColor );\n\t\t\trenderer.setClearAlpha( clearAlpha || 0.0 );\n\t\t\trenderer.clear();\n\n\t\t}\n\n\t\tthis.scene.overrideMaterial = overrideMaterial;\n\t\trenderer.render( this.scene, this.camera );\n\t\tthis.scene.overrideMaterial = null;\n\n\t\t// restore original state\n\t\trenderer.autoClear = originalAutoClear;\n\t\trenderer.setClearColor( this.originalClearColor );\n\t\trenderer.setClearAlpha( originalClearAlpha );\n\n\t}\n\n\tsetSize( width, height ) {\n\n\t\tthis.saoRenderTarget.setSize( width, height );\n\t\tthis.blurIntermediateRenderTarget.setSize( width, height );\n\t\tthis.normalRenderTarget.setSize( width, height );\n\n\t\tthis.saoMaterial.uniforms[ 'size' ].value.set( width, height );\n\t\tthis.saoMaterial.uniforms[ 'cameraInverseProjectionMatrix' ].value.copy( this.camera.projectionMatrixInverse );\n\t\tthis.saoMaterial.uniforms[ 'cameraProjectionMatrix' ].value = this.camera.projectionMatrix;\n\t\tthis.saoMaterial.needsUpdate = true;\n\n\t\tthis.vBlurMaterial.uniforms[ 'size' ].value.set( width, height );\n\t\tthis.vBlurMaterial.needsUpdate = true;\n\n\t\tthis.hBlurMaterial.uniforms[ 'size' ].value.set( width, height );\n\t\tthis.hBlurMaterial.needsUpdate = true;\n\n\t}\n\n\tdispose() {\n\n\t\tthis.saoRenderTarget.dispose();\n\t\tthis.blurIntermediateRenderTarget.dispose();\n\t\tthis.normalRenderTarget.dispose();\n\n\t\tthis.normalMaterial.dispose();\n\t\tthis.saoMaterial.dispose();\n\t\tthis.vBlurMaterial.dispose();\n\t\tthis.hBlurMaterial.dispose();\n\t\tthis.materialCopy.dispose();\n\n\t\tthis.fsQuad.dispose();\n\n\t}\n\n}\n\nSAOPass.OUTPUT = {\n\t'Default': 0,\n\t'SAO': 1,\n\t'Normal': 2\n};\n\nexport { SAOPass };\n", "import {\n\tVector2\n} from 'three';\n\n/**\n * WebGL port of Subpixel Morphological Antialiasing (SMAA) v2.8\n * Preset: SMAA 1x Medium (with color edge detection)\n * https://github.com/iryoku/smaa/releases/tag/v2.8\n */\n\nconst SMAAEdgesShader = {\n\n\tname: 'SMAAEdgesShader',\n\n\tdefines: {\n\n\t\t'SMAA_THRESHOLD': '0.1'\n\n\t},\n\n\tuniforms: {\n\n\t\t'tDiffuse': { value: null },\n\t\t'resolution': { value: new Vector2( 1 / 1024, 1 / 512 ) }\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tuniform vec2 resolution;\n\n\t\tvarying vec2 vUv;\n\t\tvarying vec4 vOffset[ 3 ];\n\n\t\tvoid SMAAEdgeDetectionVS( vec2 texcoord ) {\n\t\t\tvOffset[ 0 ] = texcoord.xyxy + resolution.xyxy * vec4( -1.0, 0.0, 0.0, 1.0 ); // WebGL port note: Changed sign in W component\n\t\t\tvOffset[ 1 ] = texcoord.xyxy + resolution.xyxy * vec4( 1.0, 0.0, 0.0, -1.0 ); // WebGL port note: Changed sign in W component\n\t\t\tvOffset[ 2 ] = texcoord.xyxy + resolution.xyxy * vec4( -2.0, 0.0, 0.0, 2.0 ); // WebGL port note: Changed sign in W component\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\n\t\t\tSMAAEdgeDetectionVS( vUv );\n\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\tuniform sampler2D tDiffuse;\n\n\t\tvarying vec2 vUv;\n\t\tvarying vec4 vOffset[ 3 ];\n\n\t\tvec4 SMAAColorEdgeDetectionPS( vec2 texcoord, vec4 offset[3], sampler2D colorTex ) {\n\t\t\tvec2 threshold = vec2( SMAA_THRESHOLD, SMAA_THRESHOLD );\n\n\t\t\t// Calculate color deltas:\n\t\t\tvec4 delta;\n\t\t\tvec3 C = texture2D( colorTex, texcoord ).rgb;\n\n\t\t\tvec3 Cleft = texture2D( colorTex, offset[0].xy ).rgb;\n\t\t\tvec3 t = abs( C - Cleft );\n\t\t\tdelta.x = max( max( t.r, t.g ), t.b );\n\n\t\t\tvec3 Ctop = texture2D( colorTex, offset[0].zw ).rgb;\n\t\t\tt = abs( C - Ctop );\n\t\t\tdelta.y = max( max( t.r, t.g ), t.b );\n\n\t\t\t// We do the usual threshold:\n\t\t\tvec2 edges = step( threshold, delta.xy );\n\n\t\t\t// Then discard if there is no edge:\n\t\t\tif ( dot( edges, vec2( 1.0, 1.0 ) ) == 0.0 )\n\t\t\t\tdiscard;\n\n\t\t\t// Calculate right and bottom deltas:\n\t\t\tvec3 Cright = texture2D( colorTex, offset[1].xy ).rgb;\n\t\t\tt = abs( C - Cright );\n\t\t\tdelta.z = max( max( t.r, t.g ), t.b );\n\n\t\t\tvec3 Cbottom = texture2D( colorTex, offset[1].zw ).rgb;\n\t\t\tt = abs( C - Cbottom );\n\t\t\tdelta.w = max( max( t.r, t.g ), t.b );\n\n\t\t\t// Calculate the maximum delta in the direct neighborhood:\n\t\t\tfloat maxDelta = max( max( max( delta.x, delta.y ), delta.z ), delta.w );\n\n\t\t\t// Calculate left-left and top-top deltas:\n\t\t\tvec3 Cleftleft = texture2D( colorTex, offset[2].xy ).rgb;\n\t\t\tt = abs( C - Cleftleft );\n\t\t\tdelta.z = max( max( t.r, t.g ), t.b );\n\n\t\t\tvec3 Ctoptop = texture2D( colorTex, offset[2].zw ).rgb;\n\t\t\tt = abs( C - Ctoptop );\n\t\t\tdelta.w = max( max( t.r, t.g ), t.b );\n\n\t\t\t// Calculate the final maximum delta:\n\t\t\tmaxDelta = max( max( maxDelta, delta.z ), delta.w );\n\n\t\t\t// Local contrast adaptation in action:\n\t\t\tedges.xy *= step( 0.5 * maxDelta, delta.xy );\n\n\t\t\treturn vec4( edges, 0.0, 0.0 );\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tgl_FragColor = SMAAColorEdgeDetectionPS( vUv, vOffset, tDiffuse );\n\n\t\t}`\n\n};\n\nconst SMAAWeightsShader = {\n\n\tname: 'SMAAWeightsShader',\n\n\tdefines: {\n\n\t\t'SMAA_MAX_SEARCH_STEPS': '8',\n\t\t'SMAA_AREATEX_MAX_DISTANCE': '16',\n\t\t'SMAA_AREATEX_PIXEL_SIZE': '( 1.0 / vec2( 160.0, 560.0 ) )',\n\t\t'SMAA_AREATEX_SUBTEX_SIZE': '( 1.0 / 7.0 )'\n\n\t},\n\n\tuniforms: {\n\n\t\t'tDiffuse': { value: null },\n\t\t'tArea': { value: null },\n\t\t'tSearch': { value: null },\n\t\t'resolution': { value: new Vector2( 1 / 1024, 1 / 512 ) }\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tuniform vec2 resolution;\n\n\t\tvarying vec2 vUv;\n\t\tvarying vec4 vOffset[ 3 ];\n\t\tvarying vec2 vPixcoord;\n\n\t\tvoid SMAABlendingWeightCalculationVS( vec2 texcoord ) {\n\t\t\tvPixcoord = texcoord / resolution;\n\n\t\t\t// We will use these offsets for the searches later on (see @PSEUDO_GATHER4):\n\t\t\tvOffset[ 0 ] = texcoord.xyxy + resolution.xyxy * vec4( -0.25, 0.125, 1.25, 0.125 ); // WebGL port note: Changed sign in Y and W components\n\t\t\tvOffset[ 1 ] = texcoord.xyxy + resolution.xyxy * vec4( -0.125, 0.25, -0.125, -1.25 ); // WebGL port note: Changed sign in Y and W components\n\n\t\t\t// And these for the searches, they indicate the ends of the loops:\n\t\t\tvOffset[ 2 ] = vec4( vOffset[ 0 ].xz, vOffset[ 1 ].yw ) + vec4( -2.0, 2.0, -2.0, 2.0 ) * resolution.xxyy * float( SMAA_MAX_SEARCH_STEPS );\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\n\t\t\tSMAABlendingWeightCalculationVS( vUv );\n\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\t#define SMAASampleLevelZeroOffset( tex, coord, offset ) texture2D( tex, coord + float( offset ) * resolution, 0.0 )\n\n\t\tuniform sampler2D tDiffuse;\n\t\tuniform sampler2D tArea;\n\t\tuniform sampler2D tSearch;\n\t\tuniform vec2 resolution;\n\n\t\tvarying vec2 vUv;\n\t\tvarying vec4 vOffset[3];\n\t\tvarying vec2 vPixcoord;\n\n\t\t#if __VERSION__ == 100\n\t\tvec2 round( vec2 x ) {\n\t\t\treturn sign( x ) * floor( abs( x ) + 0.5 );\n\t\t}\n\t\t#endif\n\n\t\tfloat SMAASearchLength( sampler2D searchTex, vec2 e, float bias, float scale ) {\n\t\t\t// Not required if searchTex accesses are set to point:\n\t\t\t// float2 SEARCH_TEX_PIXEL_SIZE = 1.0 / float2(66.0, 33.0);\n\t\t\t// e = float2(bias, 0.0) + 0.5 * SEARCH_TEX_PIXEL_SIZE +\n\t\t\t// e * float2(scale, 1.0) * float2(64.0, 32.0) * SEARCH_TEX_PIXEL_SIZE;\n\t\t\te.r = bias + e.r * scale;\n\t\t\treturn 255.0 * texture2D( searchTex, e, 0.0 ).r;\n\t\t}\n\n\t\tfloat SMAASearchXLeft( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {\n\t\t\t/**\n\t\t\t\t* @PSEUDO_GATHER4\n\t\t\t\t* This texcoord has been offset by (-0.25, -0.125) in the vertex shader to\n\t\t\t\t* sample between edge, thus fetching four edges in a row.\n\t\t\t\t* Sampling with different offsets in each direction allows to disambiguate\n\t\t\t\t* which edges are active from the four fetched ones.\n\t\t\t\t*/\n\t\t\tvec2 e = vec2( 0.0, 1.0 );\n\n\t\t\tfor ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) { // WebGL port note: Changed while to for\n\t\t\t\te = texture2D( edgesTex, texcoord, 0.0 ).rg;\n\t\t\t\ttexcoord -= vec2( 2.0, 0.0 ) * resolution;\n\t\t\t\tif ( ! ( texcoord.x > end && e.g > 0.8281 && e.r == 0.0 ) ) break;\n\t\t\t}\n\n\t\t\t// We correct the previous (-0.25, -0.125) offset we applied:\n\t\t\ttexcoord.x += 0.25 * resolution.x;\n\n\t\t\t// The searches are bias by 1, so adjust the coords accordingly:\n\t\t\ttexcoord.x += resolution.x;\n\n\t\t\t// Disambiguate the length added by the last step:\n\t\t\ttexcoord.x += 2.0 * resolution.x; // Undo last step\n\t\t\ttexcoord.x -= resolution.x * SMAASearchLength(searchTex, e, 0.0, 0.5);\n\n\t\t\treturn texcoord.x;\n\t\t}\n\n\t\tfloat SMAASearchXRight( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {\n\t\t\tvec2 e = vec2( 0.0, 1.0 );\n\n\t\t\tfor ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) { // WebGL port note: Changed while to for\n\t\t\t\te = texture2D( edgesTex, texcoord, 0.0 ).rg;\n\t\t\t\ttexcoord += vec2( 2.0, 0.0 ) * resolution;\n\t\t\t\tif ( ! ( texcoord.x < end && e.g > 0.8281 && e.r == 0.0 ) ) break;\n\t\t\t}\n\n\t\t\ttexcoord.x -= 0.25 * resolution.x;\n\t\t\ttexcoord.x -= resolution.x;\n\t\t\ttexcoord.x -= 2.0 * resolution.x;\n\t\t\ttexcoord.x += resolution.x * SMAASearchLength( searchTex, e, 0.5, 0.5 );\n\n\t\t\treturn texcoord.x;\n\t\t}\n\n\t\tfloat SMAASearchYUp( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {\n\t\t\tvec2 e = vec2( 1.0, 0.0 );\n\n\t\t\tfor ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) { // WebGL port note: Changed while to for\n\t\t\t\te = texture2D( edgesTex, texcoord, 0.0 ).rg;\n\t\t\t\ttexcoord += vec2( 0.0, 2.0 ) * resolution; // WebGL port note: Changed sign\n\t\t\t\tif ( ! ( texcoord.y > end && e.r > 0.8281 && e.g == 0.0 ) ) break;\n\t\t\t}\n\n\t\t\ttexcoord.y -= 0.25 * resolution.y; // WebGL port note: Changed sign\n\t\t\ttexcoord.y -= resolution.y; // WebGL port note: Changed sign\n\t\t\ttexcoord.y -= 2.0 * resolution.y; // WebGL port note: Changed sign\n\t\t\ttexcoord.y += resolution.y * SMAASearchLength( searchTex, e.gr, 0.0, 0.5 ); // WebGL port note: Changed sign\n\n\t\t\treturn texcoord.y;\n\t\t}\n\n\t\tfloat SMAASearchYDown( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {\n\t\t\tvec2 e = vec2( 1.0, 0.0 );\n\n\t\t\tfor ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) { // WebGL port note: Changed while to for\n\t\t\t\te = texture2D( edgesTex, texcoord, 0.0 ).rg;\n\t\t\t\ttexcoord -= vec2( 0.0, 2.0 ) * resolution; // WebGL port note: Changed sign\n\t\t\t\tif ( ! ( texcoord.y < end && e.r > 0.8281 && e.g == 0.0 ) ) break;\n\t\t\t}\n\n\t\t\ttexcoord.y += 0.25 * resolution.y; // WebGL port note: Changed sign\n\t\t\ttexcoord.y += resolution.y; // WebGL port note: Changed sign\n\t\t\ttexcoord.y += 2.0 * resolution.y; // WebGL port note: Changed sign\n\t\t\ttexcoord.y -= resolution.y * SMAASearchLength( searchTex, e.gr, 0.5, 0.5 ); // WebGL port note: Changed sign\n\n\t\t\treturn texcoord.y;\n\t\t}\n\n\t\tvec2 SMAAArea( sampler2D areaTex, vec2 dist, float e1, float e2, float offset ) {\n\t\t\t// Rounding prevents precision errors of bilinear filtering:\n\t\t\tvec2 texcoord = float( SMAA_AREATEX_MAX_DISTANCE ) * round( 4.0 * vec2( e1, e2 ) ) + dist;\n\n\t\t\t// We do a scale and bias for mapping to texel space:\n\t\t\ttexcoord = SMAA_AREATEX_PIXEL_SIZE * texcoord + ( 0.5 * SMAA_AREATEX_PIXEL_SIZE );\n\n\t\t\t// Move to proper place, according to the subpixel offset:\n\t\t\ttexcoord.y += SMAA_AREATEX_SUBTEX_SIZE * offset;\n\n\t\t\treturn texture2D( areaTex, texcoord, 0.0 ).rg;\n\t\t}\n\n\t\tvec4 SMAABlendingWeightCalculationPS( vec2 texcoord, vec2 pixcoord, vec4 offset[ 3 ], sampler2D edgesTex, sampler2D areaTex, sampler2D searchTex, ivec4 subsampleIndices ) {\n\t\t\tvec4 weights = vec4( 0.0, 0.0, 0.0, 0.0 );\n\n\t\t\tvec2 e = texture2D( edgesTex, texcoord ).rg;\n\n\t\t\tif ( e.g > 0.0 ) { // Edge at north\n\t\t\t\tvec2 d;\n\n\t\t\t\t// Find the distance to the left:\n\t\t\t\tvec2 coords;\n\t\t\t\tcoords.x = SMAASearchXLeft( edgesTex, searchTex, offset[ 0 ].xy, offset[ 2 ].x );\n\t\t\t\tcoords.y = offset[ 1 ].y; // offset[1].y = texcoord.y - 0.25 * resolution.y (@CROSSING_OFFSET)\n\t\t\t\td.x = coords.x;\n\n\t\t\t\t// Now fetch the left crossing edges, two at a time using bilinear\n\t\t\t\t// filtering. Sampling at -0.25 (see @CROSSING_OFFSET) enables to\n\t\t\t\t// discern what value each edge has:\n\t\t\t\tfloat e1 = texture2D( edgesTex, coords, 0.0 ).r;\n\n\t\t\t\t// Find the distance to the right:\n\t\t\t\tcoords.x = SMAASearchXRight( edgesTex, searchTex, offset[ 0 ].zw, offset[ 2 ].y );\n\t\t\t\td.y = coords.x;\n\n\t\t\t\t// We want the distances to be in pixel units (doing this here allow to\n\t\t\t\t// better interleave arithmetic and memory accesses):\n\t\t\t\td = d / resolution.x - pixcoord.x;\n\n\t\t\t\t// SMAAArea below needs a sqrt, as the areas texture is compressed\n\t\t\t\t// quadratically:\n\t\t\t\tvec2 sqrt_d = sqrt( abs( d ) );\n\n\t\t\t\t// Fetch the right crossing edges:\n\t\t\t\tcoords.y -= 1.0 * resolution.y; // WebGL port note: Added\n\t\t\t\tfloat e2 = SMAASampleLevelZeroOffset( edgesTex, coords, ivec2( 1, 0 ) ).r;\n\n\t\t\t\t// Ok, we know how this pattern looks like, now it is time for getting\n\t\t\t\t// the actual area:\n\t\t\t\tweights.rg = SMAAArea( areaTex, sqrt_d, e1, e2, float( subsampleIndices.y ) );\n\t\t\t}\n\n\t\t\tif ( e.r > 0.0 ) { // Edge at west\n\t\t\t\tvec2 d;\n\n\t\t\t\t// Find the distance to the top:\n\t\t\t\tvec2 coords;\n\n\t\t\t\tcoords.y = SMAASearchYUp( edgesTex, searchTex, offset[ 1 ].xy, offset[ 2 ].z );\n\t\t\t\tcoords.x = offset[ 0 ].x; // offset[1].x = texcoord.x - 0.25 * resolution.x;\n\t\t\t\td.x = coords.y;\n\n\t\t\t\t// Fetch the top crossing edges:\n\t\t\t\tfloat e1 = texture2D( edgesTex, coords, 0.0 ).g;\n\n\t\t\t\t// Find the distance to the bottom:\n\t\t\t\tcoords.y = SMAASearchYDown( edgesTex, searchTex, offset[ 1 ].zw, offset[ 2 ].w );\n\t\t\t\td.y = coords.y;\n\n\t\t\t\t// We want the distances to be in pixel units:\n\t\t\t\td = d / resolution.y - pixcoord.y;\n\n\t\t\t\t// SMAAArea below needs a sqrt, as the areas texture is compressed\n\t\t\t\t// quadratically:\n\t\t\t\tvec2 sqrt_d = sqrt( abs( d ) );\n\n\t\t\t\t// Fetch the bottom crossing edges:\n\t\t\t\tcoords.y -= 1.0 * resolution.y; // WebGL port note: Added\n\t\t\t\tfloat e2 = SMAASampleLevelZeroOffset( edgesTex, coords, ivec2( 0, 1 ) ).g;\n\n\t\t\t\t// Get the area for this direction:\n\t\t\t\tweights.ba = SMAAArea( areaTex, sqrt_d, e1, e2, float( subsampleIndices.x ) );\n\t\t\t}\n\n\t\t\treturn weights;\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tgl_FragColor = SMAABlendingWeightCalculationPS( vUv, vPixcoord, vOffset, tDiffuse, tArea, tSearch, ivec4( 0.0 ) );\n\n\t\t}`\n\n};\n\nconst SMAABlendShader = {\n\n\tname: 'SMAABlendShader',\n\n\tuniforms: {\n\n\t\t'tDiffuse': { value: null },\n\t\t'tColor': { value: null },\n\t\t'resolution': { value: new Vector2( 1 / 1024, 1 / 512 ) }\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tuniform vec2 resolution;\n\n\t\tvarying vec2 vUv;\n\t\tvarying vec4 vOffset[ 2 ];\n\n\t\tvoid SMAANeighborhoodBlendingVS( vec2 texcoord ) {\n\t\t\tvOffset[ 0 ] = texcoord.xyxy + resolution.xyxy * vec4( -1.0, 0.0, 0.0, 1.0 ); // WebGL port note: Changed sign in W component\n\t\t\tvOffset[ 1 ] = texcoord.xyxy + resolution.xyxy * vec4( 1.0, 0.0, 0.0, -1.0 ); // WebGL port note: Changed sign in W component\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\n\t\t\tSMAANeighborhoodBlendingVS( vUv );\n\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\tuniform sampler2D tDiffuse;\n\t\tuniform sampler2D tColor;\n\t\tuniform vec2 resolution;\n\n\t\tvarying vec2 vUv;\n\t\tvarying vec4 vOffset[ 2 ];\n\n\t\tvec4 SMAANeighborhoodBlendingPS( vec2 texcoord, vec4 offset[ 2 ], sampler2D colorTex, sampler2D blendTex ) {\n\t\t\t// Fetch the blending weights for current pixel:\n\t\t\tvec4 a;\n\t\t\ta.xz = texture2D( blendTex, texcoord ).xz;\n\t\t\ta.y = texture2D( blendTex, offset[ 1 ].zw ).g;\n\t\t\ta.w = texture2D( blendTex, offset[ 1 ].xy ).a;\n\n\t\t\t// Is there any blending weight with a value greater than 0.0?\n\t\t\tif ( dot(a, vec4( 1.0, 1.0, 1.0, 1.0 )) < 1e-5 ) {\n\t\t\t\treturn texture2D( colorTex, texcoord, 0.0 );\n\t\t\t} else {\n\t\t\t\t// Up to 4 lines can be crossing a pixel (one through each edge). We\n\t\t\t\t// favor blending by choosing the line with the maximum weight for each\n\t\t\t\t// direction:\n\t\t\t\tvec2 offset;\n\t\t\t\toffset.x = a.a > a.b ? a.a : -a.b; // left vs. right\n\t\t\t\toffset.y = a.g > a.r ? -a.g : a.r; // top vs. bottom // WebGL port note: Changed signs\n\n\t\t\t\t// Then we go in the direction that has the maximum weight:\n\t\t\t\tif ( abs( offset.x ) > abs( offset.y )) { // horizontal vs. vertical\n\t\t\t\t\toffset.y = 0.0;\n\t\t\t\t} else {\n\t\t\t\t\toffset.x = 0.0;\n\t\t\t\t}\n\n\t\t\t\t// Fetch the opposite color and lerp by hand:\n\t\t\t\tvec4 C = texture2D( colorTex, texcoord, 0.0 );\n\t\t\t\ttexcoord += sign( offset ) * resolution;\n\t\t\t\tvec4 Cop = texture2D( colorTex, texcoord, 0.0 );\n\t\t\t\tfloat s = abs( offset.x ) > abs( offset.y ) ? abs( offset.x ) : abs( offset.y );\n\n\t\t\t\t// WebGL port note: Added gamma correction\n\t\t\t\tC.xyz = pow(C.xyz, vec3(2.2));\n\t\t\t\tCop.xyz = pow(Cop.xyz, vec3(2.2));\n\t\t\t\tvec4 mixed = mix(C, Cop, s);\n\t\t\t\tmixed.xyz = pow(mixed.xyz, vec3(1.0 / 2.2));\n\n\t\t\t\treturn mixed;\n\t\t\t}\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tgl_FragColor = SMAANeighborhoodBlendingPS( vUv, vOffset, tColor, tDiffuse );\n\n\t\t}`\n\n};\n\nexport { SMAAEdgesShader, SMAAWeightsShader, SMAABlendShader };\n", "import {\n\tHalfFloatType,\n\tLinearFilter,\n\tNearestFilter,\n\tShaderMaterial,\n\tTexture,\n\tUniformsUtils,\n\tWebGLRenderTarget\n} from 'three';\nimport { Pass, FullScreenQuad } from './Pass.js';\nimport { SMAAEdgesShader } from '../shaders/SMAAShader.js';\nimport { SMAAWeightsShader } from '../shaders/SMAAShader.js';\nimport { SMAABlendShader } from '../shaders/SMAAShader.js';\n\nclass SMAAPass extends Pass {\n\n\tconstructor( width, height ) {\n\n\t\tsuper();\n\n\t\t// render targets\n\n\t\tthis.edgesRT = new WebGLRenderTarget( width, height, {\n\t\t\tdepthBuffer: false,\n\t\t\ttype: HalfFloatType\n\t\t} );\n\t\tthis.edgesRT.texture.name = 'SMAAPass.edges';\n\n\t\tthis.weightsRT = new WebGLRenderTarget( width, height, {\n\t\t\tdepthBuffer: false,\n\t\t\ttype: HalfFloatType\n\t\t} );\n\t\tthis.weightsRT.texture.name = 'SMAAPass.weights';\n\n\t\t// textures\n\t\tconst scope = this;\n\n\t\tconst areaTextureImage = new Image();\n\t\tareaTextureImage.src = this.getAreaTexture();\n\t\tareaTextureImage.onload = function () {\n\n\t\t\t// assigning data to HTMLImageElement.src is asynchronous (see #15162)\n\t\t\tscope.areaTexture.needsUpdate = true;\n\n\t\t};\n\n\t\tthis.areaTexture = new Texture();\n\t\tthis.areaTexture.name = 'SMAAPass.area';\n\t\tthis.areaTexture.image = areaTextureImage;\n\t\tthis.areaTexture.minFilter = LinearFilter;\n\t\tthis.areaTexture.generateMipmaps = false;\n\t\tthis.areaTexture.flipY = false;\n\n\t\tconst searchTextureImage = new Image();\n\t\tsearchTextureImage.src = this.getSearchTexture();\n\t\tsearchTextureImage.onload = function () {\n\n\t\t\t// assigning data to HTMLImageElement.src is asynchronous (see #15162)\n\t\t\tscope.searchTexture.needsUpdate = true;\n\n\t\t};\n\n\t\tthis.searchTexture = new Texture();\n\t\tthis.searchTexture.name = 'SMAAPass.search';\n\t\tthis.searchTexture.image = searchTextureImage;\n\t\tthis.searchTexture.magFilter = NearestFilter;\n\t\tthis.searchTexture.minFilter = NearestFilter;\n\t\tthis.searchTexture.generateMipmaps = false;\n\t\tthis.searchTexture.flipY = false;\n\n\t\t// materials - pass 1\n\n\t\tthis.uniformsEdges = UniformsUtils.clone( SMAAEdgesShader.uniforms );\n\n\t\tthis.uniformsEdges[ 'resolution' ].value.set( 1 / width, 1 / height );\n\n\t\tthis.materialEdges = new ShaderMaterial( {\n\t\t\tdefines: Object.assign( {}, SMAAEdgesShader.defines ),\n\t\t\tuniforms: this.uniformsEdges,\n\t\t\tvertexShader: SMAAEdgesShader.vertexShader,\n\t\t\tfragmentShader: SMAAEdgesShader.fragmentShader\n\t\t} );\n\n\t\t// materials - pass 2\n\n\t\tthis.uniformsWeights = UniformsUtils.clone( SMAAWeightsShader.uniforms );\n\n\t\tthis.uniformsWeights[ 'resolution' ].value.set( 1 / width, 1 / height );\n\t\tthis.uniformsWeights[ 'tDiffuse' ].value = this.edgesRT.texture;\n\t\tthis.uniformsWeights[ 'tArea' ].value = this.areaTexture;\n\t\tthis.uniformsWeights[ 'tSearch' ].value = this.searchTexture;\n\n\t\tthis.materialWeights = new ShaderMaterial( {\n\t\t\tdefines: Object.assign( {}, SMAAWeightsShader.defines ),\n\t\t\tuniforms: this.uniformsWeights,\n\t\t\tvertexShader: SMAAWeightsShader.vertexShader,\n\t\t\tfragmentShader: SMAAWeightsShader.fragmentShader\n\t\t} );\n\n\t\t// materials - pass 3\n\n\t\tthis.uniformsBlend = UniformsUtils.clone( SMAABlendShader.uniforms );\n\n\t\tthis.uniformsBlend[ 'resolution' ].value.set( 1 / width, 1 / height );\n\t\tthis.uniformsBlend[ 'tDiffuse' ].value = this.weightsRT.texture;\n\n\t\tthis.materialBlend = new ShaderMaterial( {\n\t\t\tuniforms: this.uniformsBlend,\n\t\t\tvertexShader: SMAABlendShader.vertexShader,\n\t\t\tfragmentShader: SMAABlendShader.fragmentShader\n\t\t} );\n\n\t\tthis.fsQuad = new FullScreenQuad( null );\n\n\t}\n\n\trender( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive*/ ) {\n\n\t\t// pass 1\n\n\t\tthis.uniformsEdges[ 'tDiffuse' ].value = readBuffer.texture;\n\n\t\tthis.fsQuad.material = this.materialEdges;\n\n\t\trenderer.setRenderTarget( this.edgesRT );\n\t\tif ( this.clear ) renderer.clear();\n\t\tthis.fsQuad.render( renderer );\n\n\t\t// pass 2\n\n\t\tthis.fsQuad.material = this.materialWeights;\n\n\t\trenderer.setRenderTarget( this.weightsRT );\n\t\tif ( this.clear ) renderer.clear();\n\t\tthis.fsQuad.render( renderer );\n\n\t\t// pass 3\n\n\t\tthis.uniformsBlend[ 'tColor' ].value = readBuffer.texture;\n\n\t\tthis.fsQuad.material = this.materialBlend;\n\n\t\tif ( this.renderToScreen ) {\n\n\t\t\trenderer.setRenderTarget( null );\n\t\t\tthis.fsQuad.render( renderer );\n\n\t\t} else {\n\n\t\t\trenderer.setRenderTarget( writeBuffer );\n\t\t\tif ( this.clear ) renderer.clear();\n\t\t\tthis.fsQuad.render( renderer );\n\n\t\t}\n\n\t}\n\n\tsetSize( width, height ) {\n\n\t\tthis.edgesRT.setSize( width, height );\n\t\tthis.weightsRT.setSize( width, height );\n\n\t\tthis.materialEdges.uniforms[ 'resolution' ].value.set( 1 / width, 1 / height );\n\t\tthis.materialWeights.uniforms[ 'resolution' ].value.set( 1 / width, 1 / height );\n\t\tthis.materialBlend.uniforms[ 'resolution' ].value.set( 1 / width, 1 / height );\n\n\t}\n\n\tgetAreaTexture() {\n\n\t\treturn 'data:image/png;base64,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';\n\n\t}\n\n\tgetSearchTexture() {\n\n\t\treturn 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEIAAAAhCAAAAABIXyLAAAAAOElEQVRIx2NgGAWjYBSMglEwEICREYRgFBZBqDCSLA2MGPUIVQETE9iNUAqLR5gIeoQKRgwXjwAAGn4AtaFeYLEAAAAASUVORK5CYII=';\n\n\t}\n\n\tdispose() {\n\n\t\tthis.edgesRT.dispose();\n\t\tthis.weightsRT.dispose();\n\n\t\tthis.areaTexture.dispose();\n\t\tthis.searchTexture.dispose();\n\n\t\tthis.materialEdges.dispose();\n\t\tthis.materialWeights.dispose();\n\t\tthis.materialBlend.dispose();\n\n\t\tthis.fsQuad.dispose();\n\n\t}\n\n}\n\nexport { SMAAPass };\n", "import {\n\tAdditiveBlending,\n\tColor,\n\tHalfFloatType,\n\tShaderMaterial,\n\tUniformsUtils,\n\tWebGLRenderTarget\n} from 'three';\nimport { Pass, FullScreenQuad } from './Pass.js';\nimport { CopyShader } from '../shaders/CopyShader.js';\n\n/**\n*\n* Supersample Anti-Aliasing Render Pass\n*\n* This manual approach to SSAA re-renders the scene ones for each sample with camera jitter and accumulates the results.\n*\n* References: https://en.wikipedia.org/wiki/Supersampling\n*\n*/\n\nclass SSAARenderPass extends Pass {\n\n\tconstructor( scene, camera, clearColor, clearAlpha ) {\n\n\t\tsuper();\n\n\t\tthis.scene = scene;\n\t\tthis.camera = camera;\n\n\t\tthis.sampleLevel = 4; // specified as n, where the number of samples is 2^n, so sampleLevel = 4, is 2^4 samples, 16.\n\t\tthis.unbiased = true;\n\n\t\t// as we need to clear the buffer in this pass, clearColor must be set to something, defaults to black.\n\t\tthis.clearColor = ( clearColor !== undefined ) ? clearColor : 0x000000;\n\t\tthis.clearAlpha = ( clearAlpha !== undefined ) ? clearAlpha : 0;\n\t\tthis._oldClearColor = new Color();\n\n\t\tconst copyShader = CopyShader;\n\t\tthis.copyUniforms = UniformsUtils.clone( copyShader.uniforms );\n\n\t\tthis.copyMaterial = new ShaderMaterial(\t{\n\t\t\tuniforms: this.copyUniforms,\n\t\t\tvertexShader: copyShader.vertexShader,\n\t\t\tfragmentShader: copyShader.fragmentShader,\n\t\t\ttransparent: true,\n\t\t\tdepthTest: false,\n\t\t\tdepthWrite: false,\n\t\t\tpremultipliedAlpha: true,\n\t\t\tblending: AdditiveBlending\n\t\t} );\n\n\t\tthis.fsQuad = new FullScreenQuad( this.copyMaterial );\n\n\t}\n\n\tdispose() {\n\n\t\tif ( this.sampleRenderTarget ) {\n\n\t\t\tthis.sampleRenderTarget.dispose();\n\t\t\tthis.sampleRenderTarget = null;\n\n\t\t}\n\n\t\tthis.copyMaterial.dispose();\n\n\t\tthis.fsQuad.dispose();\n\n\t}\n\n\tsetSize( width, height ) {\n\n\t\tif ( this.sampleRenderTarget )\tthis.sampleRenderTarget.setSize( width, height );\n\n\t}\n\n\trender( renderer, writeBuffer, readBuffer ) {\n\n\t\tif ( ! this.sampleRenderTarget ) {\n\n\t\t\tthis.sampleRenderTarget = new WebGLRenderTarget( readBuffer.width, readBuffer.height, { type: HalfFloatType } );\n\t\t\tthis.sampleRenderTarget.texture.name = 'SSAARenderPass.sample';\n\n\t\t}\n\n\t\tconst jitterOffsets = _JitterVectors[ Math.max( 0, Math.min( this.sampleLevel, 5 ) ) ];\n\n\t\tconst autoClear = renderer.autoClear;\n\t\trenderer.autoClear = false;\n\n\t\trenderer.getClearColor( this._oldClearColor );\n\t\tconst oldClearAlpha = renderer.getClearAlpha();\n\n\t\tconst baseSampleWeight = 1.0 / jitterOffsets.length;\n\t\tconst roundingRange = 1 / 32;\n\t\tthis.copyUniforms[ 'tDiffuse' ].value = this.sampleRenderTarget.texture;\n\n\t\tconst viewOffset = {\n\n\t\t\tfullWidth: readBuffer.width,\n\t\t\tfullHeight: readBuffer.height,\n\t\t\toffsetX: 0,\n\t\t\toffsetY: 0,\n\t\t\twidth: readBuffer.width,\n\t\t\theight: readBuffer.height\n\n\t\t};\n\n\t\tconst originalViewOffset = Object.assign( {}, this.camera.view );\n\n\t\tif ( originalViewOffset.enabled ) Object.assign( viewOffset, originalViewOffset );\n\n\t\t// render the scene multiple times, each slightly jitter offset from the last and accumulate the results.\n\t\tfor ( let i = 0; i < jitterOffsets.length; i ++ ) {\n\n\t\t\tconst jitterOffset = jitterOffsets[ i ];\n\n\t\t\tif ( this.camera.setViewOffset ) {\n\n\t\t\t\tthis.camera.setViewOffset(\n\n\t\t\t\t\tviewOffset.fullWidth, viewOffset.fullHeight,\n\n\t\t\t\t\tviewOffset.offsetX + jitterOffset[ 0 ] * 0.0625, viewOffset.offsetY + jitterOffset[ 1 ] * 0.0625, // 0.0625 = 1 / 16\n\n\t\t\t\t\tviewOffset.width, viewOffset.height\n\n\t\t\t\t);\n\n\t\t\t}\n\n\t\t\tlet sampleWeight = baseSampleWeight;\n\n\t\t\tif ( this.unbiased ) {\n\n\t\t\t\t// the theory is that equal weights for each sample lead to an accumulation of rounding errors.\n\t\t\t\t// The following equation varies the sampleWeight per sample so that it is uniformly distributed\n\t\t\t\t// across a range of values whose rounding errors cancel each other out.\n\n\t\t\t\tconst uniformCenteredDistribution = ( - 0.5 + ( i + 0.5 ) / jitterOffsets.length );\n\t\t\t\tsampleWeight += roundingRange * uniformCenteredDistribution;\n\n\t\t\t}\n\n\t\t\tthis.copyUniforms[ 'opacity' ].value = sampleWeight;\n\t\t\trenderer.setClearColor( this.clearColor, this.clearAlpha );\n\t\t\trenderer.setRenderTarget( this.sampleRenderTarget );\n\t\t\trenderer.clear();\n\t\t\trenderer.render( this.scene, this.camera );\n\n\t\t\trenderer.setRenderTarget( this.renderToScreen ? null : writeBuffer );\n\n\t\t\tif ( i === 0 ) {\n\n\t\t\t\trenderer.setClearColor( 0x000000, 0.0 );\n\t\t\t\trenderer.clear();\n\n\t\t\t}\n\n\t\t\tthis.fsQuad.render( renderer );\n\n\t\t}\n\n\t\tif ( this.camera.setViewOffset && originalViewOffset.enabled ) {\n\n\t\t\tthis.camera.setViewOffset(\n\n\t\t\t\toriginalViewOffset.fullWidth, originalViewOffset.fullHeight,\n\n\t\t\t\toriginalViewOffset.offsetX, originalViewOffset.offsetY,\n\n\t\t\t\toriginalViewOffset.width, originalViewOffset.height\n\n\t\t\t);\n\n\t\t} else if ( this.camera.clearViewOffset ) {\n\n\t\t\tthis.camera.clearViewOffset();\n\n\t\t}\n\n\t\trenderer.autoClear = autoClear;\n\t\trenderer.setClearColor( this._oldClearColor, oldClearAlpha );\n\n\t}\n\n}\n\n\n// These jitter vectors are specified in integers because it is easier.\n// I am assuming a [-8,8) integer grid, but it needs to be mapped onto [-0.5,0.5)\n// before being used, thus these integers need to be scaled by 1/16.\n//\n// Sample patterns reference: https://msdn.microsoft.com/en-us/library/windows/desktop/ff476218%28v=vs.85%29.aspx?f=255&MSPPError=-2147217396\nconst _JitterVectors = [\n\t[\n\t\t[ 0, 0 ]\n\t],\n\t[\n\t\t[ 4, 4 ], [ - 4, - 4 ]\n\t],\n\t[\n\t\t[ - 2, - 6 ], [ 6, - 2 ], [ - 6, 2 ], [ 2, 6 ]\n\t],\n\t[\n\t\t[ 1, - 3 ], [ - 1, 3 ], [ 5, 1 ], [ - 3, - 5 ],\n\t\t[ - 5, 5 ], [ - 7, - 1 ], [ 3, 7 ], [ 7, - 7 ]\n\t],\n\t[\n\t\t[ 1, 1 ], [ - 1, - 3 ], [ - 3, 2 ], [ 4, - 1 ],\n\t\t[ - 5, - 2 ], [ 2, 5 ], [ 5, 3 ], [ 3, - 5 ],\n\t\t[ - 2, 6 ], [ 0, - 7 ], [ - 4, - 6 ], [ - 6, 4 ],\n\t\t[ - 8, 0 ], [ 7, - 4 ], [ 6, 7 ], [ - 7, - 8 ]\n\t],\n\t[\n\t\t[ - 4, - 7 ], [ - 7, - 5 ], [ - 3, - 5 ], [ - 5, - 4 ],\n\t\t[ - 1, - 4 ], [ - 2, - 2 ], [ - 6, - 1 ], [ - 4, 0 ],\n\t\t[ - 7, 1 ], [ - 1, 2 ], [ - 6, 3 ], [ - 3, 3 ],\n\t\t[ - 7, 6 ], [ - 3, 6 ], [ - 5, 7 ], [ - 1, 7 ],\n\t\t[ 5, - 7 ], [ 1, - 6 ], [ 6, - 5 ], [ 4, - 4 ],\n\t\t[ 2, - 3 ], [ 7, - 2 ], [ 1, - 1 ], [ 4, - 1 ],\n\t\t[ 2, 1 ], [ 6, 2 ], [ 0, 4 ], [ 4, 4 ],\n\t\t[ 2, 5 ], [ 7, 5 ], [ 5, 6 ], [ 3, 7 ]\n\t]\n];\n\nexport { SSAARenderPass };\n", "import {\n\tMatrix4,\n\tVector2\n} from 'three';\n\n/**\n * References:\n * http://john-chapman-graphics.blogspot.com/2013/01/ssao-tutorial.html\n * https://learnopengl.com/Advanced-Lighting/SSAO\n * https://github.com/McNopper/OpenGL/blob/master/Example28/shader/ssao.frag.glsl\n */\n\nconst SSAOShader = {\n\n\tname: 'SSAOShader',\n\n\tdefines: {\n\t\t'PERSPECTIVE_CAMERA': 1,\n\t\t'KERNEL_SIZE': 32\n\t},\n\n\tuniforms: {\n\n\t\t'tNormal': { value: null },\n\t\t'tDepth': { value: null },\n\t\t'tNoise': { value: null },\n\t\t'kernel': { value: null },\n\t\t'cameraNear': { value: null },\n\t\t'cameraFar': { value: null },\n\t\t'resolution': { value: new Vector2() },\n\t\t'cameraProjectionMatrix': { value: new Matrix4() },\n\t\t'cameraInverseProjectionMatrix': { value: new Matrix4() },\n\t\t'kernelRadius': { value: 8 },\n\t\t'minDistance': { value: 0.005 },\n\t\t'maxDistance': { value: 0.05 },\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\t\tuniform highp sampler2D tNormal;\n\t\tuniform highp sampler2D tDepth;\n\t\tuniform sampler2D tNoise;\n\n\t\tuniform vec3 kernel[ KERNEL_SIZE ];\n\n\t\tuniform vec2 resolution;\n\n\t\tuniform float cameraNear;\n\t\tuniform float cameraFar;\n\t\tuniform mat4 cameraProjectionMatrix;\n\t\tuniform mat4 cameraInverseProjectionMatrix;\n\n\t\tuniform float kernelRadius;\n\t\tuniform float minDistance; // avoid artifacts caused by neighbour fragments with minimal depth difference\n\t\tuniform float maxDistance; // avoid the influence of fragments which are too far away\n\n\t\tvarying vec2 vUv;\n\n\t\t#include \n\n\t\tfloat getDepth( const in vec2 screenPosition ) {\n\n\t\t\treturn texture2D( tDepth, screenPosition ).x;\n\n\t\t}\n\n\t\tfloat getLinearDepth( const in vec2 screenPosition ) {\n\n\t\t\t#if PERSPECTIVE_CAMERA == 1\n\n\t\t\t\tfloat fragCoordZ = texture2D( tDepth, screenPosition ).x;\n\t\t\t\tfloat viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );\n\t\t\t\treturn viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );\n\n\t\t\t#else\n\n\t\t\t\treturn texture2D( tDepth, screenPosition ).x;\n\n\t\t\t#endif\n\n\t\t}\n\n\t\tfloat getViewZ( const in float depth ) {\n\n\t\t\t#if PERSPECTIVE_CAMERA == 1\n\n\t\t\t\treturn perspectiveDepthToViewZ( depth, cameraNear, cameraFar );\n\n\t\t\t#else\n\n\t\t\t\treturn orthographicDepthToViewZ( depth, cameraNear, cameraFar );\n\n\t\t\t#endif\n\n\t\t}\n\n\t\tvec3 getViewPosition( const in vec2 screenPosition, const in float depth, const in float viewZ ) {\n\n\t\t\tfloat clipW = cameraProjectionMatrix[2][3] * viewZ + cameraProjectionMatrix[3][3];\n\n\t\t\tvec4 clipPosition = vec4( ( vec3( screenPosition, depth ) - 0.5 ) * 2.0, 1.0 );\n\n\t\t\tclipPosition *= clipW; // unprojection.\n\n\t\t\treturn ( cameraInverseProjectionMatrix * clipPosition ).xyz;\n\n\t\t}\n\n\t\tvec3 getViewNormal( const in vec2 screenPosition ) {\n\n\t\t\treturn unpackRGBToNormal( texture2D( tNormal, screenPosition ).xyz );\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tfloat depth = getDepth( vUv );\n\n\t\t\tif ( depth == 1.0 ) {\n\n\t\t\t\tgl_FragColor = vec4( 1.0 ); // don't influence background\n\t\t\t\t\n\t\t\t} else {\n\n\t\t\t\tfloat viewZ = getViewZ( depth );\n\n\t\t\t\tvec3 viewPosition = getViewPosition( vUv, depth, viewZ );\n\t\t\t\tvec3 viewNormal = getViewNormal( vUv );\n\n\t\t\t\tvec2 noiseScale = vec2( resolution.x / 4.0, resolution.y / 4.0 );\n\t\t\t\tvec3 random = vec3( texture2D( tNoise, vUv * noiseScale ).r );\n\n\t\t\t\t// compute matrix used to reorient a kernel vector\n\n\t\t\t\tvec3 tangent = normalize( random - viewNormal * dot( random, viewNormal ) );\n\t\t\t\tvec3 bitangent = cross( viewNormal, tangent );\n\t\t\t\tmat3 kernelMatrix = mat3( tangent, bitangent, viewNormal );\n\n\t\t\t\tfloat occlusion = 0.0;\n\n\t\t\t\tfor ( int i = 0; i < KERNEL_SIZE; i ++ ) {\n\n\t\t\t\t\tvec3 sampleVector = kernelMatrix * kernel[ i ]; // reorient sample vector in view space\n\t\t\t\t\tvec3 samplePoint = viewPosition + ( sampleVector * kernelRadius ); // calculate sample point\n\n\t\t\t\t\tvec4 samplePointNDC = cameraProjectionMatrix * vec4( samplePoint, 1.0 ); // project point and calculate NDC\n\t\t\t\t\tsamplePointNDC /= samplePointNDC.w;\n\n\t\t\t\t\tvec2 samplePointUv = samplePointNDC.xy * 0.5 + 0.5; // compute uv coordinates\n\n\t\t\t\t\tfloat realDepth = getLinearDepth( samplePointUv ); // get linear depth from depth texture\n\t\t\t\t\tfloat sampleDepth = viewZToOrthographicDepth( samplePoint.z, cameraNear, cameraFar ); // compute linear depth of the sample view Z value\n\t\t\t\t\tfloat delta = sampleDepth - realDepth;\n\n\t\t\t\t\tif ( delta > minDistance && delta < maxDistance ) { // if fragment is before sample point, increase occlusion\n\n\t\t\t\t\t\tocclusion += 1.0;\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tocclusion = clamp( occlusion / float( KERNEL_SIZE ), 0.0, 1.0 );\n\n\t\t\t\tgl_FragColor = vec4( vec3( 1.0 - occlusion ), 1.0 );\n\n\t\t\t}\n\n\t\t}`\n\n};\n\nconst SSAODepthShader = {\n\n\tname: 'SSAODepthShader',\n\n\tdefines: {\n\t\t'PERSPECTIVE_CAMERA': 1\n\t},\n\n\tuniforms: {\n\n\t\t'tDepth': { value: null },\n\t\t'cameraNear': { value: null },\n\t\t'cameraFar': { value: null },\n\n\t},\n\n\tvertexShader:\n\n\t\t`varying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`,\n\n\tfragmentShader:\n\n\t\t`uniform sampler2D tDepth;\n\n\t\tuniform float cameraNear;\n\t\tuniform float cameraFar;\n\n\t\tvarying vec2 vUv;\n\n\t\t#include \n\n\t\tfloat getLinearDepth( const in vec2 screenPosition ) {\n\n\t\t\t#if PERSPECTIVE_CAMERA == 1\n\n\t\t\t\tfloat fragCoordZ = texture2D( tDepth, screenPosition ).x;\n\t\t\t\tfloat viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );\n\t\t\t\treturn viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );\n\n\t\t\t#else\n\n\t\t\t\treturn texture2D( tDepth, screenPosition ).x;\n\n\t\t\t#endif\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tfloat depth = getLinearDepth( vUv );\n\t\t\tgl_FragColor = vec4( vec3( 1.0 - depth ), 1.0 );\n\n\t\t}`\n\n};\n\nconst SSAOBlurShader = {\n\n\tname: 'SSAOBlurShader',\n\n\tuniforms: {\n\n\t\t'tDiffuse': { value: null },\n\t\t'resolution': { value: new Vector2() }\n\n\t},\n\n\tvertexShader:\n\n\t\t`varying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`,\n\n\tfragmentShader:\n\n\t\t`uniform sampler2D tDiffuse;\n\n\t\tuniform vec2 resolution;\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvec2 texelSize = ( 1.0 / resolution );\n\t\t\tfloat result = 0.0;\n\n\t\t\tfor ( int i = - 2; i <= 2; i ++ ) {\n\n\t\t\t\tfor ( int j = - 2; j <= 2; j ++ ) {\n\n\t\t\t\t\tvec2 offset = ( vec2( float( i ), float( j ) ) ) * texelSize;\n\t\t\t\t\tresult += texture2D( tDiffuse, vUv + offset ).r;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tgl_FragColor = vec4( vec3( result / ( 5.0 * 5.0 ) ), 1.0 );\n\n\t\t}`\n\n};\n\nexport { SSAOShader, SSAODepthShader, SSAOBlurShader };\n", "import {\n\tAddEquation,\n\tColor,\n\tCustomBlending,\n\tDataTexture,\n\tDepthTexture,\n\tDstAlphaFactor,\n\tDstColorFactor,\n\tFloatType,\n\tHalfFloatType,\n\tMathUtils,\n\tMeshNormalMaterial,\n\tNearestFilter,\n\tNoBlending,\n\tRedFormat,\n\tDepthStencilFormat,\n\tUnsignedInt248Type,\n\tRepeatWrapping,\n\tShaderMaterial,\n\tUniformsUtils,\n\tVector3,\n\tWebGLRenderTarget,\n\tZeroFactor\n} from 'three';\nimport { Pass, FullScreenQuad } from './Pass.js';\nimport { SimplexNoise } from '../math/SimplexNoise.js';\nimport { SSAOShader } from '../shaders/SSAOShader.js';\nimport { SSAOBlurShader } from '../shaders/SSAOShader.js';\nimport { SSAODepthShader } from '../shaders/SSAOShader.js';\nimport { CopyShader } from '../shaders/CopyShader.js';\n\nclass SSAOPass extends Pass {\n\n\tconstructor( scene, camera, width, height, kernelSize = 32 ) {\n\n\t\tsuper();\n\n\t\tthis.width = ( width !== undefined ) ? width : 512;\n\t\tthis.height = ( height !== undefined ) ? height : 512;\n\n\t\tthis.clear = true;\n\t\tthis.needsSwap = false;\n\n\t\tthis.camera = camera;\n\t\tthis.scene = scene;\n\n\t\tthis.kernelRadius = 8;\n\t\tthis.kernel = [];\n\t\tthis.noiseTexture = null;\n\t\tthis.output = 0;\n\n\t\tthis.minDistance = 0.005;\n\t\tthis.maxDistance = 0.1;\n\n\t\tthis._visibilityCache = new Map();\n\n\t\t//\n\n\t\tthis.generateSampleKernel( kernelSize );\n\t\tthis.generateRandomKernelRotations();\n\n\t\t// depth texture\n\n\t\tconst depthTexture = new DepthTexture();\n\t\tdepthTexture.format = DepthStencilFormat;\n\t\tdepthTexture.type = UnsignedInt248Type;\n\n\t\t// normal render target with depth buffer\n\n\t\tthis.normalRenderTarget = new WebGLRenderTarget( this.width, this.height, {\n\t\t\tminFilter: NearestFilter,\n\t\t\tmagFilter: NearestFilter,\n\t\t\ttype: HalfFloatType,\n\t\t\tdepthTexture: depthTexture\n\t\t} );\n\n\t\t// ssao render target\n\n\t\tthis.ssaoRenderTarget = new WebGLRenderTarget( this.width, this.height, { type: HalfFloatType } );\n\n\t\tthis.blurRenderTarget = this.ssaoRenderTarget.clone();\n\n\t\t// ssao material\n\n\t\tthis.ssaoMaterial = new ShaderMaterial( {\n\t\t\tdefines: Object.assign( {}, SSAOShader.defines ),\n\t\t\tuniforms: UniformsUtils.clone( SSAOShader.uniforms ),\n\t\t\tvertexShader: SSAOShader.vertexShader,\n\t\t\tfragmentShader: SSAOShader.fragmentShader,\n\t\t\tblending: NoBlending\n\t\t} );\n\n\t\tthis.ssaoMaterial.defines[ 'KERNEL_SIZE' ] = kernelSize;\n\n\t\tthis.ssaoMaterial.uniforms[ 'tNormal' ].value = this.normalRenderTarget.texture;\n\t\tthis.ssaoMaterial.uniforms[ 'tDepth' ].value = this.normalRenderTarget.depthTexture;\n\t\tthis.ssaoMaterial.uniforms[ 'tNoise' ].value = this.noiseTexture;\n\t\tthis.ssaoMaterial.uniforms[ 'kernel' ].value = this.kernel;\n\t\tthis.ssaoMaterial.uniforms[ 'cameraNear' ].value = this.camera.near;\n\t\tthis.ssaoMaterial.uniforms[ 'cameraFar' ].value = this.camera.far;\n\t\tthis.ssaoMaterial.uniforms[ 'resolution' ].value.set( this.width, this.height );\n\t\tthis.ssaoMaterial.uniforms[ 'cameraProjectionMatrix' ].value.copy( this.camera.projectionMatrix );\n\t\tthis.ssaoMaterial.uniforms[ 'cameraInverseProjectionMatrix' ].value.copy( this.camera.projectionMatrixInverse );\n\n\t\t// normal material\n\n\t\tthis.normalMaterial = new MeshNormalMaterial();\n\t\tthis.normalMaterial.blending = NoBlending;\n\n\t\t// blur material\n\n\t\tthis.blurMaterial = new ShaderMaterial( {\n\t\t\tdefines: Object.assign( {}, SSAOBlurShader.defines ),\n\t\t\tuniforms: UniformsUtils.clone( SSAOBlurShader.uniforms ),\n\t\t\tvertexShader: SSAOBlurShader.vertexShader,\n\t\t\tfragmentShader: SSAOBlurShader.fragmentShader\n\t\t} );\n\t\tthis.blurMaterial.uniforms[ 'tDiffuse' ].value = this.ssaoRenderTarget.texture;\n\t\tthis.blurMaterial.uniforms[ 'resolution' ].value.set( this.width, this.height );\n\n\t\t// material for rendering the depth\n\n\t\tthis.depthRenderMaterial = new ShaderMaterial( {\n\t\t\tdefines: Object.assign( {}, SSAODepthShader.defines ),\n\t\t\tuniforms: UniformsUtils.clone( SSAODepthShader.uniforms ),\n\t\t\tvertexShader: SSAODepthShader.vertexShader,\n\t\t\tfragmentShader: SSAODepthShader.fragmentShader,\n\t\t\tblending: NoBlending\n\t\t} );\n\t\tthis.depthRenderMaterial.uniforms[ 'tDepth' ].value = this.normalRenderTarget.depthTexture;\n\t\tthis.depthRenderMaterial.uniforms[ 'cameraNear' ].value = this.camera.near;\n\t\tthis.depthRenderMaterial.uniforms[ 'cameraFar' ].value = this.camera.far;\n\n\t\t// material for rendering the content of a render target\n\n\t\tthis.copyMaterial = new ShaderMaterial( {\n\t\t\tuniforms: UniformsUtils.clone( CopyShader.uniforms ),\n\t\t\tvertexShader: CopyShader.vertexShader,\n\t\t\tfragmentShader: CopyShader.fragmentShader,\n\t\t\ttransparent: true,\n\t\t\tdepthTest: false,\n\t\t\tdepthWrite: false,\n\t\t\tblendSrc: DstColorFactor,\n\t\t\tblendDst: ZeroFactor,\n\t\t\tblendEquation: AddEquation,\n\t\t\tblendSrcAlpha: DstAlphaFactor,\n\t\t\tblendDstAlpha: ZeroFactor,\n\t\t\tblendEquationAlpha: AddEquation\n\t\t} );\n\n\t\tthis.fsQuad = new FullScreenQuad( null );\n\n\t\tthis.originalClearColor = new Color();\n\n\t}\n\n\tdispose() {\n\n\t\t// dispose render targets\n\n\t\tthis.normalRenderTarget.dispose();\n\t\tthis.ssaoRenderTarget.dispose();\n\t\tthis.blurRenderTarget.dispose();\n\n\t\t// dispose materials\n\n\t\tthis.normalMaterial.dispose();\n\t\tthis.blurMaterial.dispose();\n\t\tthis.copyMaterial.dispose();\n\t\tthis.depthRenderMaterial.dispose();\n\n\t\t// dipsose full screen quad\n\n\t\tthis.fsQuad.dispose();\n\n\t}\n\n\trender( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {\n\n\t\t// render normals and depth (honor only meshes, points and lines do not contribute to SSAO)\n\n\t\tthis.overrideVisibility();\n\t\tthis.renderOverride( renderer, this.normalMaterial, this.normalRenderTarget, 0x7777ff, 1.0 );\n\t\tthis.restoreVisibility();\n\n\t\t// render SSAO\n\n\t\tthis.ssaoMaterial.uniforms[ 'kernelRadius' ].value = this.kernelRadius;\n\t\tthis.ssaoMaterial.uniforms[ 'minDistance' ].value = this.minDistance;\n\t\tthis.ssaoMaterial.uniforms[ 'maxDistance' ].value = this.maxDistance;\n\t\tthis.renderPass( renderer, this.ssaoMaterial, this.ssaoRenderTarget );\n\n\t\t// render blur\n\n\t\tthis.renderPass( renderer, this.blurMaterial, this.blurRenderTarget );\n\n\t\t// output result to screen\n\n\t\tswitch ( this.output ) {\n\n\t\t\tcase SSAOPass.OUTPUT.SSAO:\n\n\t\t\t\tthis.copyMaterial.uniforms[ 'tDiffuse' ].value = this.ssaoRenderTarget.texture;\n\t\t\t\tthis.copyMaterial.blending = NoBlending;\n\t\t\t\tthis.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : readBuffer );\n\n\t\t\t\tbreak;\n\n\t\t\tcase SSAOPass.OUTPUT.Blur:\n\n\t\t\t\tthis.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget.texture;\n\t\t\t\tthis.copyMaterial.blending = NoBlending;\n\t\t\t\tthis.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : readBuffer );\n\n\t\t\t\tbreak;\n\n\t\t\tcase SSAOPass.OUTPUT.Depth:\n\n\t\t\t\tthis.renderPass( renderer, this.depthRenderMaterial, this.renderToScreen ? null : readBuffer );\n\n\t\t\t\tbreak;\n\n\t\t\tcase SSAOPass.OUTPUT.Normal:\n\n\t\t\t\tthis.copyMaterial.uniforms[ 'tDiffuse' ].value = this.normalRenderTarget.texture;\n\t\t\t\tthis.copyMaterial.blending = NoBlending;\n\t\t\t\tthis.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : readBuffer );\n\n\t\t\t\tbreak;\n\n\t\t\tcase SSAOPass.OUTPUT.Default:\n\n\t\t\t\tthis.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget.texture;\n\t\t\t\tthis.copyMaterial.blending = CustomBlending;\n\t\t\t\tthis.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : readBuffer );\n\n\t\t\t\tbreak;\n\n\t\t\tdefault:\n\t\t\t\tconsole.warn( 'THREE.SSAOPass: Unknown output type.' );\n\n\t\t}\n\n\t}\n\n\trenderPass( renderer, passMaterial, renderTarget, clearColor, clearAlpha ) {\n\n\t\t// save original state\n\t\trenderer.getClearColor( this.originalClearColor );\n\t\tconst originalClearAlpha = renderer.getClearAlpha();\n\t\tconst originalAutoClear = renderer.autoClear;\n\n\t\trenderer.setRenderTarget( renderTarget );\n\n\t\t// setup pass state\n\t\trenderer.autoClear = false;\n\t\tif ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {\n\n\t\t\trenderer.setClearColor( clearColor );\n\t\t\trenderer.setClearAlpha( clearAlpha || 0.0 );\n\t\t\trenderer.clear();\n\n\t\t}\n\n\t\tthis.fsQuad.material = passMaterial;\n\t\tthis.fsQuad.render( renderer );\n\n\t\t// restore original state\n\t\trenderer.autoClear = originalAutoClear;\n\t\trenderer.setClearColor( this.originalClearColor );\n\t\trenderer.setClearAlpha( originalClearAlpha );\n\n\t}\n\n\trenderOverride( renderer, overrideMaterial, renderTarget, clearColor, clearAlpha ) {\n\n\t\trenderer.getClearColor( this.originalClearColor );\n\t\tconst originalClearAlpha = renderer.getClearAlpha();\n\t\tconst originalAutoClear = renderer.autoClear;\n\n\t\trenderer.setRenderTarget( renderTarget );\n\t\trenderer.autoClear = false;\n\n\t\tclearColor = overrideMaterial.clearColor || clearColor;\n\t\tclearAlpha = overrideMaterial.clearAlpha || clearAlpha;\n\n\t\tif ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {\n\n\t\t\trenderer.setClearColor( clearColor );\n\t\t\trenderer.setClearAlpha( clearAlpha || 0.0 );\n\t\t\trenderer.clear();\n\n\t\t}\n\n\t\tthis.scene.overrideMaterial = overrideMaterial;\n\t\trenderer.render( this.scene, this.camera );\n\t\tthis.scene.overrideMaterial = null;\n\n\t\t// restore original state\n\n\t\trenderer.autoClear = originalAutoClear;\n\t\trenderer.setClearColor( this.originalClearColor );\n\t\trenderer.setClearAlpha( originalClearAlpha );\n\n\t}\n\n\tsetSize( width, height ) {\n\n\t\tthis.width = width;\n\t\tthis.height = height;\n\n\t\tthis.ssaoRenderTarget.setSize( width, height );\n\t\tthis.normalRenderTarget.setSize( width, height );\n\t\tthis.blurRenderTarget.setSize( width, height );\n\n\t\tthis.ssaoMaterial.uniforms[ 'resolution' ].value.set( width, height );\n\t\tthis.ssaoMaterial.uniforms[ 'cameraProjectionMatrix' ].value.copy( this.camera.projectionMatrix );\n\t\tthis.ssaoMaterial.uniforms[ 'cameraInverseProjectionMatrix' ].value.copy( this.camera.projectionMatrixInverse );\n\n\t\tthis.blurMaterial.uniforms[ 'resolution' ].value.set( width, height );\n\n\t}\n\n\tgenerateSampleKernel( kernelSize ) {\n\n\t\tconst kernel = this.kernel;\n\n\t\tfor ( let i = 0; i < kernelSize; i ++ ) {\n\n\t\t\tconst sample = new Vector3();\n\t\t\tsample.x = ( Math.random() * 2 ) - 1;\n\t\t\tsample.y = ( Math.random() * 2 ) - 1;\n\t\t\tsample.z = Math.random();\n\n\t\t\tsample.normalize();\n\n\t\t\tlet scale = i / kernelSize;\n\t\t\tscale = MathUtils.lerp( 0.1, 1, scale * scale );\n\t\t\tsample.multiplyScalar( scale );\n\n\t\t\tkernel.push( sample );\n\n\t\t}\n\n\t}\n\n\tgenerateRandomKernelRotations() {\n\n\t\tconst width = 4, height = 4;\n\n\t\tconst simplex = new SimplexNoise();\n\n\t\tconst size = width * height;\n\t\tconst data = new Float32Array( size );\n\n\t\tfor ( let i = 0; i < size; i ++ ) {\n\n\t\t\tconst x = ( Math.random() * 2 ) - 1;\n\t\t\tconst y = ( Math.random() * 2 ) - 1;\n\t\t\tconst z = 0;\n\n\t\t\tdata[ i ] = simplex.noise3d( x, y, z );\n\n\t\t}\n\n\t\tthis.noiseTexture = new DataTexture( data, width, height, RedFormat, FloatType );\n\t\tthis.noiseTexture.wrapS = RepeatWrapping;\n\t\tthis.noiseTexture.wrapT = RepeatWrapping;\n\t\tthis.noiseTexture.needsUpdate = true;\n\n\t}\n\n\toverrideVisibility() {\n\n\t\tconst scene = this.scene;\n\t\tconst cache = this._visibilityCache;\n\n\t\tscene.traverse( function ( object ) {\n\n\t\t\tcache.set( object, object.visible );\n\n\t\t\tif ( object.isPoints || object.isLine ) object.visible = false;\n\n\t\t} );\n\n\t}\n\n\trestoreVisibility() {\n\n\t\tconst scene = this.scene;\n\t\tconst cache = this._visibilityCache;\n\n\t\tscene.traverse( function ( object ) {\n\n\t\t\tconst visible = cache.get( object );\n\t\t\tobject.visible = visible;\n\n\t\t} );\n\n\t\tcache.clear();\n\n\t}\n\n}\n\nSSAOPass.OUTPUT = {\n\t'Default': 0,\n\t'SSAO': 1,\n\t'Blur': 2,\n\t'Depth': 3,\n\t'Normal': 4\n};\n\nexport { SSAOPass };\n", "import {\n\tMatrix4,\n\tVector2\n} from 'three';\n/**\n * References:\n * https://lettier.github.io/3d-game-shaders-for-beginners/screen-space-reflection.html\n */\n\nconst SSRShader = {\n\n\tname: 'SSRShader',\n\n\tdefines: {\n\t\tMAX_STEP: 0,\n\t\tPERSPECTIVE_CAMERA: true,\n\t\tDISTANCE_ATTENUATION: true,\n\t\tFRESNEL: true,\n\t\tINFINITE_THICK: false,\n\t\tSELECTIVE: false,\n\t},\n\n\tuniforms: {\n\n\t\t'tDiffuse': { value: null },\n\t\t'tNormal': { value: null },\n\t\t'tMetalness': { value: null },\n\t\t'tDepth': { value: null },\n\t\t'cameraNear': { value: null },\n\t\t'cameraFar': { value: null },\n\t\t'resolution': { value: new Vector2() },\n\t\t'cameraProjectionMatrix': { value: new Matrix4() },\n\t\t'cameraInverseProjectionMatrix': { value: new Matrix4() },\n\t\t'opacity': { value: .5 },\n\t\t'maxDistance': { value: 180 },\n\t\t'cameraRange': { value: 0 },\n\t\t'thickness': { value: .018 }\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}\n\n\t`,\n\n\tfragmentShader: /* glsl */`\n\t\t// precision highp float;\n\t\tprecision highp sampler2D;\n\t\tvarying vec2 vUv;\n\t\tuniform sampler2D tDepth;\n\t\tuniform sampler2D tNormal;\n\t\tuniform sampler2D tMetalness;\n\t\tuniform sampler2D tDiffuse;\n\t\tuniform float cameraRange;\n\t\tuniform vec2 resolution;\n\t\tuniform float opacity;\n\t\tuniform float cameraNear;\n\t\tuniform float cameraFar;\n\t\tuniform float maxDistance;\n\t\tuniform float thickness;\n\t\tuniform mat4 cameraProjectionMatrix;\n\t\tuniform mat4 cameraInverseProjectionMatrix;\n\t\t#include \n\t\tfloat pointToLineDistance(vec3 x0, vec3 x1, vec3 x2) {\n\t\t\t//x0: point, x1: linePointA, x2: linePointB\n\t\t\t//https://mathworld.wolfram.com/Point-LineDistance3-Dimensional.html\n\t\t\treturn length(cross(x0-x1,x0-x2))/length(x2-x1);\n\t\t}\n\t\tfloat pointPlaneDistance(vec3 point,vec3 planePoint,vec3 planeNormal){\n\t\t\t// https://mathworld.wolfram.com/Point-PlaneDistance.html\n\t\t\t//// https://en.wikipedia.org/wiki/Plane_(geometry)\n\t\t\t//// http://paulbourke.net/geometry/pointlineplane/\n\t\t\tfloat a=planeNormal.x,b=planeNormal.y,c=planeNormal.z;\n\t\t\tfloat x0=point.x,y0=point.y,z0=point.z;\n\t\t\tfloat x=planePoint.x,y=planePoint.y,z=planePoint.z;\n\t\t\tfloat d=-(a*x+b*y+c*z);\n\t\t\tfloat distance=(a*x0+b*y0+c*z0+d)/sqrt(a*a+b*b+c*c);\n\t\t\treturn distance;\n\t\t}\n\t\tfloat getDepth( const in vec2 uv ) {\n\t\t\treturn texture2D( tDepth, uv ).x;\n\t\t}\n\t\tfloat getViewZ( const in float depth ) {\n\t\t\t#ifdef PERSPECTIVE_CAMERA\n\t\t\t\treturn perspectiveDepthToViewZ( depth, cameraNear, cameraFar );\n\t\t\t#else\n\t\t\t\treturn orthographicDepthToViewZ( depth, cameraNear, cameraFar );\n\t\t\t#endif\n\t\t}\n\t\tvec3 getViewPosition( const in vec2 uv, const in float depth/*clip space*/, const in float clipW ) {\n\t\t\tvec4 clipPosition = vec4( ( vec3( uv, depth ) - 0.5 ) * 2.0, 1.0 );//ndc\n\t\t\tclipPosition *= clipW; //clip\n\t\t\treturn ( cameraInverseProjectionMatrix * clipPosition ).xyz;//view\n\t\t}\n\t\tvec3 getViewNormal( const in vec2 uv ) {\n\t\t\treturn unpackRGBToNormal( texture2D( tNormal, uv ).xyz );\n\t\t}\n\t\tvec2 viewPositionToXY(vec3 viewPosition){\n\t\t\tvec2 xy;\n\t\t\tvec4 clip=cameraProjectionMatrix*vec4(viewPosition,1);\n\t\t\txy=clip.xy;//clip\n\t\t\tfloat clipW=clip.w;\n\t\t\txy/=clipW;//NDC\n\t\t\txy=(xy+1.)/2.;//uv\n\t\t\txy*=resolution;//screen\n\t\t\treturn xy;\n\t\t}\n\t\tvoid main(){\n\t\t\t#ifdef SELECTIVE\n\t\t\t\tfloat metalness=texture2D(tMetalness,vUv).r;\n\t\t\t\tif(metalness==0.) return;\n\t\t\t#endif\n\n\t\t\tfloat depth = getDepth( vUv );\n\t\t\tfloat viewZ = getViewZ( depth );\n\t\t\tif(-viewZ>=cameraFar) return;\n\n\t\t\tfloat clipW = cameraProjectionMatrix[2][3] * viewZ+cameraProjectionMatrix[3][3];\n\t\t\tvec3 viewPosition=getViewPosition( vUv, depth, clipW );\n\n\t\t\tvec2 d0=gl_FragCoord.xy;\n\t\t\tvec2 d1;\n\n\t\t\tvec3 viewNormal=getViewNormal( vUv );\n\n\t\t\t#ifdef PERSPECTIVE_CAMERA\n\t\t\t\tvec3 viewIncidentDir=normalize(viewPosition);\n\t\t\t\tvec3 viewReflectDir=reflect(viewIncidentDir,viewNormal);\n\t\t\t#else\n\t\t\t\tvec3 viewIncidentDir=vec3(0,0,-1);\n\t\t\t\tvec3 viewReflectDir=reflect(viewIncidentDir,viewNormal);\n\t\t\t#endif\n\n\t\t\tfloat maxReflectRayLen=maxDistance/dot(-viewIncidentDir,viewNormal);\n\t\t\t// dot(a,b)==length(a)*length(b)*cos(theta) // https://www.mathsisfun.com/algebra/vectors-dot-product.html\n\t\t\t// if(a.isNormalized&&b.isNormalized) dot(a,b)==cos(theta)\n\t\t\t// maxDistance/maxReflectRayLen=cos(theta)\n\t\t\t// maxDistance/maxReflectRayLen==dot(a,b)\n\t\t\t// maxReflectRayLen==maxDistance/dot(a,b)\n\n\t\t\tvec3 d1viewPosition=viewPosition+viewReflectDir*maxReflectRayLen;\n\t\t\t#ifdef PERSPECTIVE_CAMERA\n\t\t\t\tif(d1viewPosition.z>-cameraNear){\n\t\t\t\t\t//https://tutorial.math.lamar.edu/Classes/CalcIII/EqnsOfLines.aspx\n\t\t\t\t\tfloat t=(-cameraNear-viewPosition.z)/viewReflectDir.z;\n\t\t\t\t\td1viewPosition=viewPosition+viewReflectDir*t;\n\t\t\t\t}\n\t\t\t#endif\n\t\t\td1=viewPositionToXY(d1viewPosition);\n\n\t\t\tfloat totalLen=length(d1-d0);\n\t\t\tfloat xLen=d1.x-d0.x;\n\t\t\tfloat yLen=d1.y-d0.y;\n\t\t\tfloat totalStep=max(abs(xLen),abs(yLen));\n\t\t\tfloat xSpan=xLen/totalStep;\n\t\t\tfloat ySpan=yLen/totalStep;\n\t\t\tfor(float i=0.;i=totalStep) break;\n\t\t\t\tvec2 xy=vec2(d0.x+i*xSpan,d0.y+i*ySpan);\n\t\t\t\tif(xy.x<0.||xy.x>resolution.x||xy.y<0.||xy.y>resolution.y) break;\n\t\t\t\tfloat s=length(xy-d0)/totalLen;\n\t\t\t\tvec2 uv=xy/resolution;\n\n\t\t\t\tfloat d = getDepth(uv);\n\t\t\t\tfloat vZ = getViewZ( d );\n\t\t\t\tif(-vZ>=cameraFar) continue;\n\t\t\t\tfloat cW = cameraProjectionMatrix[2][3] * vZ+cameraProjectionMatrix[3][3];\n\t\t\t\tvec3 vP=getViewPosition( uv, d, cW );\n\n\t\t\t\t#ifdef PERSPECTIVE_CAMERA\n\t\t\t\t\t// https://comp.nus.edu.sg/~lowkl/publications/lowk_persp_interp_techrep.pdf\n\t\t\t\t\tfloat recipVPZ=1./viewPosition.z;\n\t\t\t\t\tfloat viewReflectRayZ=1./(recipVPZ+s*(1./d1viewPosition.z-recipVPZ));\n\t\t\t\t#else\n\t\t\t\t\tfloat viewReflectRayZ=viewPosition.z+s*(d1viewPosition.z-viewPosition.z);\n\t\t\t\t#endif\n\n\t\t\t\t// if(viewReflectRayZ>vZ) continue; // will cause \"npm run make-screenshot webgl_postprocessing_ssr\" high probability hang.\n\t\t\t\t// https://github.com/mrdoob/three.js/pull/21539#issuecomment-821061164\n\t\t\t\tif(viewReflectRayZ<=vZ){\n\n\t\t\t\t\tbool hit;\n\t\t\t\t\t#ifdef INFINITE_THICK\n\t\t\t\t\t\thit=true;\n\t\t\t\t\t#else\n\t\t\t\t\t\tfloat away=pointToLineDistance(vP,viewPosition,d1viewPosition);\n\n\t\t\t\t\t\tfloat minThickness;\n\t\t\t\t\t\tvec2 xyNeighbor=xy;\n\t\t\t\t\t\txyNeighbor.x+=1.;\n\t\t\t\t\t\tvec2 uvNeighbor=xyNeighbor/resolution;\n\t\t\t\t\t\tvec3 vPNeighbor=getViewPosition(uvNeighbor,d,cW);\n\t\t\t\t\t\tminThickness=vPNeighbor.x-vP.x;\n\t\t\t\t\t\tminThickness*=3.;\n\t\t\t\t\t\tfloat tk=max(minThickness,thickness);\n\n\t\t\t\t\t\thit=away<=tk;\n\t\t\t\t\t#endif\n\n\t\t\t\t\tif(hit){\n\t\t\t\t\t\tvec3 vN=getViewNormal( uv );\n\t\t\t\t\t\tif(dot(viewReflectDir,vN)>=0.) continue;\n\t\t\t\t\t\tfloat distance=pointPlaneDistance(vP,viewPosition,viewNormal);\n\t\t\t\t\t\tif(distance>maxDistance) break;\n\t\t\t\t\t\tfloat op=opacity;\n\t\t\t\t\t\t#ifdef DISTANCE_ATTENUATION\n\t\t\t\t\t\t\tfloat ratio=1.-(distance/maxDistance);\n\t\t\t\t\t\t\tfloat attenuation=ratio*ratio;\n\t\t\t\t\t\t\top=opacity*attenuation;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#ifdef FRESNEL\n\t\t\t\t\t\t\tfloat fresnelCoe=(dot(viewIncidentDir,viewReflectDir)+1.)/2.;\n\t\t\t\t\t\t\top*=fresnelCoe;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\tvec4 reflectColor=texture2D(tDiffuse,uv);\n\t\t\t\t\t\tgl_FragColor.xyz=reflectColor.xyz;\n\t\t\t\t\t\tgl_FragColor.a=op;\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t`\n\n};\n\nconst SSRDepthShader = {\n\n\tname: 'SSRDepthShader',\n\n\tdefines: {\n\t\t'PERSPECTIVE_CAMERA': 1\n\t},\n\n\tuniforms: {\n\n\t\t'tDepth': { value: null },\n\t\t'cameraNear': { value: null },\n\t\t'cameraFar': { value: null },\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}\n\n\t`,\n\n\tfragmentShader: /* glsl */`\n\n\t\tuniform sampler2D tDepth;\n\n\t\tuniform float cameraNear;\n\t\tuniform float cameraFar;\n\n\t\tvarying vec2 vUv;\n\n\t\t#include \n\n\t\tfloat getLinearDepth( const in vec2 uv ) {\n\n\t\t\t#if PERSPECTIVE_CAMERA == 1\n\n\t\t\t\tfloat fragCoordZ = texture2D( tDepth, uv ).x;\n\t\t\t\tfloat viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );\n\t\t\t\treturn viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );\n\n\t\t\t#else\n\n\t\t\t\treturn texture2D( tDepth, uv ).x;\n\n\t\t\t#endif\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tfloat depth = getLinearDepth( vUv );\n\t\t\tfloat d = 1.0 - depth;\n\t\t\t// d=(d-.999)*1000.;\n\t\t\tgl_FragColor = vec4( vec3( d ), 1.0 );\n\n\t\t}\n\n\t`\n\n};\n\nconst SSRBlurShader = {\n\n\tname: 'SSRBlurShader',\n\n\tuniforms: {\n\n\t\t'tDiffuse': { value: null },\n\t\t'resolution': { value: new Vector2() },\n\t\t'opacity': { value: .5 },\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}\n\n\t`,\n\n\tfragmentShader: /* glsl */`\n\n\t\tuniform sampler2D tDiffuse;\n\t\tuniform vec2 resolution;\n\t\tvarying vec2 vUv;\n\t\tvoid main() {\n\t\t\t//reverse engineering from PhotoShop blur filter, then change coefficient\n\n\t\t\tvec2 texelSize = ( 1.0 / resolution );\n\n\t\t\tvec4 c=texture2D(tDiffuse,vUv);\n\n\t\t\tvec2 offset;\n\n\t\t\toffset=(vec2(-1,0))*texelSize;\n\t\t\tvec4 cl=texture2D(tDiffuse,vUv+offset);\n\n\t\t\toffset=(vec2(1,0))*texelSize;\n\t\t\tvec4 cr=texture2D(tDiffuse,vUv+offset);\n\n\t\t\toffset=(vec2(0,-1))*texelSize;\n\t\t\tvec4 cb=texture2D(tDiffuse,vUv+offset);\n\n\t\t\toffset=(vec2(0,1))*texelSize;\n\t\t\tvec4 ct=texture2D(tDiffuse,vUv+offset);\n\n\t\t\t// float coeCenter=.5;\n\t\t\t// float coeSide=.125;\n\t\t\tfloat coeCenter=.2;\n\t\t\tfloat coeSide=.2;\n\t\t\tfloat a=c.a*coeCenter+cl.a*coeSide+cr.a*coeSide+cb.a*coeSide+ct.a*coeSide;\n\t\t\tvec3 rgb=(c.rgb*c.a*coeCenter+cl.rgb*cl.a*coeSide+cr.rgb*cr.a*coeSide+cb.rgb*cb.a*coeSide+ct.rgb*ct.a*coeSide)/a;\n\t\t\tgl_FragColor=vec4(rgb,a);\n\n\t\t}\n\t`\n\n\n};\n\nexport { SSRShader, SSRDepthShader, SSRBlurShader };\n", "import {\n\tAddEquation,\n\tColor,\n\tNormalBlending,\n\tDepthTexture,\n\tSrcAlphaFactor,\n\tOneMinusSrcAlphaFactor,\n\tMeshNormalMaterial,\n\tMeshBasicMaterial,\n\tNearestFilter,\n\tNoBlending,\n\tShaderMaterial,\n\tUniformsUtils,\n\tUnsignedShortType,\n\tWebGLRenderTarget,\n\tHalfFloatType,\n} from 'three';\nimport { Pass, FullScreenQuad } from './Pass.js';\nimport { SSRShader } from '../shaders/SSRShader.js';\nimport { SSRBlurShader } from '../shaders/SSRShader.js';\nimport { SSRDepthShader } from '../shaders/SSRShader.js';\nimport { CopyShader } from '../shaders/CopyShader.js';\n\nclass SSRPass extends Pass {\n\n\tconstructor( { renderer, scene, camera, width, height, selects, bouncing = false, groundReflector } ) {\n\n\t\tsuper();\n\n\t\tthis.width = ( width !== undefined ) ? width : 512;\n\t\tthis.height = ( height !== undefined ) ? height : 512;\n\n\t\tthis.clear = true;\n\n\t\tthis.renderer = renderer;\n\t\tthis.scene = scene;\n\t\tthis.camera = camera;\n\t\tthis.groundReflector = groundReflector;\n\n\t\tthis.opacity = SSRShader.uniforms.opacity.value;\n\t\tthis.output = 0;\n\n\t\tthis.maxDistance = SSRShader.uniforms.maxDistance.value;\n\t\tthis.thickness = SSRShader.uniforms.thickness.value;\n\n\t\tthis.tempColor = new Color();\n\n\t\tthis._selects = selects;\n\t\tthis.selective = Array.isArray( this._selects );\n\t\tObject.defineProperty( this, 'selects', {\n\t\t\tget() {\n\n\t\t\t\treturn this._selects;\n\n\t\t\t},\n\t\t\tset( val ) {\n\n\t\t\t\tif ( this._selects === val ) return;\n\t\t\t\tthis._selects = val;\n\t\t\t\tif ( Array.isArray( val ) ) {\n\n\t\t\t\t\tthis.selective = true;\n\t\t\t\t\tthis.ssrMaterial.defines.SELECTIVE = true;\n\t\t\t\t\tthis.ssrMaterial.needsUpdate = true;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tthis.selective = false;\n\t\t\t\t\tthis.ssrMaterial.defines.SELECTIVE = false;\n\t\t\t\t\tthis.ssrMaterial.needsUpdate = true;\n\n\t\t\t\t}\n\n\t\t\t}\n\t\t} );\n\n\t\tthis._bouncing = bouncing;\n\t\tObject.defineProperty( this, 'bouncing', {\n\t\t\tget() {\n\n\t\t\t\treturn this._bouncing;\n\n\t\t\t},\n\t\t\tset( val ) {\n\n\t\t\t\tif ( this._bouncing === val ) return;\n\t\t\t\tthis._bouncing = val;\n\t\t\t\tif ( val ) {\n\n\t\t\t\t\tthis.ssrMaterial.uniforms[ 'tDiffuse' ].value = this.prevRenderTarget.texture;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tthis.ssrMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;\n\n\t\t\t\t}\n\n\t\t\t}\n\t\t} );\n\n\t\tthis.blur = true;\n\n\t\tthis._distanceAttenuation = SSRShader.defines.DISTANCE_ATTENUATION;\n\t\tObject.defineProperty( this, 'distanceAttenuation', {\n\t\t\tget() {\n\n\t\t\t\treturn this._distanceAttenuation;\n\n\t\t\t},\n\t\t\tset( val ) {\n\n\t\t\t\tif ( this._distanceAttenuation === val ) return;\n\t\t\t\tthis._distanceAttenuation = val;\n\t\t\t\tthis.ssrMaterial.defines.DISTANCE_ATTENUATION = val;\n\t\t\t\tthis.ssrMaterial.needsUpdate = true;\n\n\t\t\t}\n\t\t} );\n\n\n\t\tthis._fresnel = SSRShader.defines.FRESNEL;\n\t\tObject.defineProperty( this, 'fresnel', {\n\t\t\tget() {\n\n\t\t\t\treturn this._fresnel;\n\n\t\t\t},\n\t\t\tset( val ) {\n\n\t\t\t\tif ( this._fresnel === val ) return;\n\t\t\t\tthis._fresnel = val;\n\t\t\t\tthis.ssrMaterial.defines.FRESNEL = val;\n\t\t\t\tthis.ssrMaterial.needsUpdate = true;\n\n\t\t\t}\n\t\t} );\n\n\t\tthis._infiniteThick = SSRShader.defines.INFINITE_THICK;\n\t\tObject.defineProperty( this, 'infiniteThick', {\n\t\t\tget() {\n\n\t\t\t\treturn this._infiniteThick;\n\n\t\t\t},\n\t\t\tset( val ) {\n\n\t\t\t\tif ( this._infiniteThick === val ) return;\n\t\t\t\tthis._infiniteThick = val;\n\t\t\t\tthis.ssrMaterial.defines.INFINITE_THICK = val;\n\t\t\t\tthis.ssrMaterial.needsUpdate = true;\n\n\t\t\t}\n\t\t} );\n\n\t\t// beauty render target with depth buffer\n\n\t\tconst depthTexture = new DepthTexture();\n\t\tdepthTexture.type = UnsignedShortType;\n\t\tdepthTexture.minFilter = NearestFilter;\n\t\tdepthTexture.magFilter = NearestFilter;\n\n\t\tthis.beautyRenderTarget = new WebGLRenderTarget( this.width, this.height, {\n\t\t\tminFilter: NearestFilter,\n\t\t\tmagFilter: NearestFilter,\n\t\t\ttype: HalfFloatType,\n\t\t\tdepthTexture: depthTexture,\n\t\t\tdepthBuffer: true\n\t\t} );\n\n\t\t//for bouncing\n\t\tthis.prevRenderTarget = new WebGLRenderTarget( this.width, this.height, {\n\t\t\tminFilter: NearestFilter,\n\t\t\tmagFilter: NearestFilter\n\t\t} );\n\n\t\t// normal render target\n\n\t\tthis.normalRenderTarget = new WebGLRenderTarget( this.width, this.height, {\n\t\t\tminFilter: NearestFilter,\n\t\t\tmagFilter: NearestFilter,\n\t\t\ttype: HalfFloatType,\n\t\t} );\n\n\t\t// metalness render target\n\n\t\tthis.metalnessRenderTarget = new WebGLRenderTarget( this.width, this.height, {\n\t\t\tminFilter: NearestFilter,\n\t\t\tmagFilter: NearestFilter,\n\t\t\ttype: HalfFloatType,\n\t\t} );\n\n\n\n\t\t// ssr render target\n\n\t\tthis.ssrRenderTarget = new WebGLRenderTarget( this.width, this.height, {\n\t\t\tminFilter: NearestFilter,\n\t\t\tmagFilter: NearestFilter\n\t\t} );\n\n\t\tthis.blurRenderTarget = this.ssrRenderTarget.clone();\n\t\tthis.blurRenderTarget2 = this.ssrRenderTarget.clone();\n\t\t// this.blurRenderTarget3 = this.ssrRenderTarget.clone();\n\n\t\t// ssr material\n\n\t\tthis.ssrMaterial = new ShaderMaterial( {\n\t\t\tdefines: Object.assign( {}, SSRShader.defines, {\n\t\t\t\tMAX_STEP: Math.sqrt( this.width * this.width + this.height * this.height )\n\t\t\t} ),\n\t\t\tuniforms: UniformsUtils.clone( SSRShader.uniforms ),\n\t\t\tvertexShader: SSRShader.vertexShader,\n\t\t\tfragmentShader: SSRShader.fragmentShader,\n\t\t\tblending: NoBlending\n\t\t} );\n\n\t\tthis.ssrMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;\n\t\tthis.ssrMaterial.uniforms[ 'tNormal' ].value = this.normalRenderTarget.texture;\n\t\tthis.ssrMaterial.defines.SELECTIVE = this.selective;\n\t\tthis.ssrMaterial.needsUpdate = true;\n\t\tthis.ssrMaterial.uniforms[ 'tMetalness' ].value = this.metalnessRenderTarget.texture;\n\t\tthis.ssrMaterial.uniforms[ 'tDepth' ].value = this.beautyRenderTarget.depthTexture;\n\t\tthis.ssrMaterial.uniforms[ 'cameraNear' ].value = this.camera.near;\n\t\tthis.ssrMaterial.uniforms[ 'cameraFar' ].value = this.camera.far;\n\t\tthis.ssrMaterial.uniforms[ 'thickness' ].value = this.thickness;\n\t\tthis.ssrMaterial.uniforms[ 'resolution' ].value.set( this.width, this.height );\n\t\tthis.ssrMaterial.uniforms[ 'cameraProjectionMatrix' ].value.copy( this.camera.projectionMatrix );\n\t\tthis.ssrMaterial.uniforms[ 'cameraInverseProjectionMatrix' ].value.copy( this.camera.projectionMatrixInverse );\n\n\t\t// normal material\n\n\t\tthis.normalMaterial = new MeshNormalMaterial();\n\t\tthis.normalMaterial.blending = NoBlending;\n\n\t\t// metalnessOn material\n\n\t\tthis.metalnessOnMaterial = new MeshBasicMaterial( {\n\t\t\tcolor: 'white'\n\t\t} );\n\n\t\t// metalnessOff material\n\n\t\tthis.metalnessOffMaterial = new MeshBasicMaterial( {\n\t\t\tcolor: 'black'\n\t\t} );\n\n\t\t// blur material\n\n\t\tthis.blurMaterial = new ShaderMaterial( {\n\t\t\tdefines: Object.assign( {}, SSRBlurShader.defines ),\n\t\t\tuniforms: UniformsUtils.clone( SSRBlurShader.uniforms ),\n\t\t\tvertexShader: SSRBlurShader.vertexShader,\n\t\t\tfragmentShader: SSRBlurShader.fragmentShader\n\t\t} );\n\t\tthis.blurMaterial.uniforms[ 'tDiffuse' ].value = this.ssrRenderTarget.texture;\n\t\tthis.blurMaterial.uniforms[ 'resolution' ].value.set( this.width, this.height );\n\n\t\t// blur material 2\n\n\t\tthis.blurMaterial2 = new ShaderMaterial( {\n\t\t\tdefines: Object.assign( {}, SSRBlurShader.defines ),\n\t\t\tuniforms: UniformsUtils.clone( SSRBlurShader.uniforms ),\n\t\t\tvertexShader: SSRBlurShader.vertexShader,\n\t\t\tfragmentShader: SSRBlurShader.fragmentShader\n\t\t} );\n\t\tthis.blurMaterial2.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget.texture;\n\t\tthis.blurMaterial2.uniforms[ 'resolution' ].value.set( this.width, this.height );\n\n\t\t// // blur material 3\n\n\t\t// this.blurMaterial3 = new ShaderMaterial({\n\t\t// defines: Object.assign({}, SSRBlurShader.defines),\n\t\t// uniforms: UniformsUtils.clone(SSRBlurShader.uniforms),\n\t\t// vertexShader: SSRBlurShader.vertexShader,\n\t\t// fragmentShader: SSRBlurShader.fragmentShader\n\t\t// });\n\t\t// this.blurMaterial3.uniforms['tDiffuse'].value = this.blurRenderTarget2.texture;\n\t\t// this.blurMaterial3.uniforms['resolution'].value.set(this.width, this.height);\n\n\t\t// material for rendering the depth\n\n\t\tthis.depthRenderMaterial = new ShaderMaterial( {\n\t\t\tdefines: Object.assign( {}, SSRDepthShader.defines ),\n\t\t\tuniforms: UniformsUtils.clone( SSRDepthShader.uniforms ),\n\t\t\tvertexShader: SSRDepthShader.vertexShader,\n\t\t\tfragmentShader: SSRDepthShader.fragmentShader,\n\t\t\tblending: NoBlending\n\t\t} );\n\t\tthis.depthRenderMaterial.uniforms[ 'tDepth' ].value = this.beautyRenderTarget.depthTexture;\n\t\tthis.depthRenderMaterial.uniforms[ 'cameraNear' ].value = this.camera.near;\n\t\tthis.depthRenderMaterial.uniforms[ 'cameraFar' ].value = this.camera.far;\n\n\t\t// material for rendering the content of a render target\n\n\t\tthis.copyMaterial = new ShaderMaterial( {\n\t\t\tuniforms: UniformsUtils.clone( CopyShader.uniforms ),\n\t\t\tvertexShader: CopyShader.vertexShader,\n\t\t\tfragmentShader: CopyShader.fragmentShader,\n\t\t\ttransparent: true,\n\t\t\tdepthTest: false,\n\t\t\tdepthWrite: false,\n\t\t\tblendSrc: SrcAlphaFactor,\n\t\t\tblendDst: OneMinusSrcAlphaFactor,\n\t\t\tblendEquation: AddEquation,\n\t\t\tblendSrcAlpha: SrcAlphaFactor,\n\t\t\tblendDstAlpha: OneMinusSrcAlphaFactor,\n\t\t\tblendEquationAlpha: AddEquation,\n\t\t\t// premultipliedAlpha:true,\n\t\t} );\n\n\t\tthis.fsQuad = new FullScreenQuad( null );\n\n\t\tthis.originalClearColor = new Color();\n\n\t}\n\n\tdispose() {\n\n\t\t// dispose render targets\n\n\t\tthis.beautyRenderTarget.dispose();\n\t\tthis.prevRenderTarget.dispose();\n\t\tthis.normalRenderTarget.dispose();\n\t\tthis.metalnessRenderTarget.dispose();\n\t\tthis.ssrRenderTarget.dispose();\n\t\tthis.blurRenderTarget.dispose();\n\t\tthis.blurRenderTarget2.dispose();\n\t\t// this.blurRenderTarget3.dispose();\n\n\t\t// dispose materials\n\n\t\tthis.normalMaterial.dispose();\n\t\tthis.metalnessOnMaterial.dispose();\n\t\tthis.metalnessOffMaterial.dispose();\n\t\tthis.blurMaterial.dispose();\n\t\tthis.blurMaterial2.dispose();\n\t\tthis.copyMaterial.dispose();\n\t\tthis.depthRenderMaterial.dispose();\n\n\t\t// dipsose full screen quad\n\n\t\tthis.fsQuad.dispose();\n\n\t}\n\n\trender( renderer, writeBuffer /*, readBuffer, deltaTime, maskActive */ ) {\n\n\t\t// render beauty and depth\n\n\t\trenderer.setRenderTarget( this.beautyRenderTarget );\n\t\trenderer.clear();\n\t\tif ( this.groundReflector ) {\n\n\t\t\tthis.groundReflector.visible = false;\n\t\t\tthis.groundReflector.doRender( this.renderer, this.scene, this.camera );\n\t\t\tthis.groundReflector.visible = true;\n\n\t\t}\n\n\t\trenderer.render( this.scene, this.camera );\n\t\tif ( this.groundReflector ) this.groundReflector.visible = false;\n\n\t\t// render normals\n\n\t\tthis.renderOverride( renderer, this.normalMaterial, this.normalRenderTarget, 0, 0 );\n\n\t\t// render metalnesses\n\n\t\tif ( this.selective ) {\n\n\t\t\tthis.renderMetalness( renderer, this.metalnessOnMaterial, this.metalnessRenderTarget, 0, 0 );\n\n\t\t}\n\n\t\t// render SSR\n\n\t\tthis.ssrMaterial.uniforms[ 'opacity' ].value = this.opacity;\n\t\tthis.ssrMaterial.uniforms[ 'maxDistance' ].value = this.maxDistance;\n\t\tthis.ssrMaterial.uniforms[ 'thickness' ].value = this.thickness;\n\t\tthis.renderPass( renderer, this.ssrMaterial, this.ssrRenderTarget );\n\n\n\t\t// render blur\n\n\t\tif ( this.blur ) {\n\n\t\t\tthis.renderPass( renderer, this.blurMaterial, this.blurRenderTarget );\n\t\t\tthis.renderPass( renderer, this.blurMaterial2, this.blurRenderTarget2 );\n\t\t\t// this.renderPass(renderer, this.blurMaterial3, this.blurRenderTarget3);\n\n\t\t}\n\n\t\t// output result to screen\n\n\t\tswitch ( this.output ) {\n\n\t\t\tcase SSRPass.OUTPUT.Default:\n\n\t\t\t\tif ( this.bouncing ) {\n\n\t\t\t\t\tthis.copyMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;\n\t\t\t\t\tthis.copyMaterial.blending = NoBlending;\n\t\t\t\t\tthis.renderPass( renderer, this.copyMaterial, this.prevRenderTarget );\n\n\t\t\t\t\tif ( this.blur )\n\t\t\t\t\t\tthis.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget2.texture;\n\t\t\t\t\telse\n\t\t\t\t\t\tthis.copyMaterial.uniforms[ 'tDiffuse' ].value = this.ssrRenderTarget.texture;\n\t\t\t\t\tthis.copyMaterial.blending = NormalBlending;\n\t\t\t\t\tthis.renderPass( renderer, this.copyMaterial, this.prevRenderTarget );\n\n\t\t\t\t\tthis.copyMaterial.uniforms[ 'tDiffuse' ].value = this.prevRenderTarget.texture;\n\t\t\t\t\tthis.copyMaterial.blending = NoBlending;\n\t\t\t\t\tthis.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tthis.copyMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;\n\t\t\t\t\tthis.copyMaterial.blending = NoBlending;\n\t\t\t\t\tthis.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );\n\n\t\t\t\t\tif ( this.blur )\n\t\t\t\t\t\tthis.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget2.texture;\n\t\t\t\t\telse\n\t\t\t\t\t\tthis.copyMaterial.uniforms[ 'tDiffuse' ].value = this.ssrRenderTarget.texture;\n\t\t\t\t\tthis.copyMaterial.blending = NormalBlending;\n\t\t\t\t\tthis.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );\n\n\t\t\t\t}\n\n\t\t\t\tbreak;\n\t\t\tcase SSRPass.OUTPUT.SSR:\n\n\t\t\t\tif ( this.blur )\n\t\t\t\t\tthis.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget2.texture;\n\t\t\t\telse\n\t\t\t\t\tthis.copyMaterial.uniforms[ 'tDiffuse' ].value = this.ssrRenderTarget.texture;\n\t\t\t\tthis.copyMaterial.blending = NoBlending;\n\t\t\t\tthis.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );\n\n\t\t\t\tif ( this.bouncing ) {\n\n\t\t\t\t\tif ( this.blur )\n\t\t\t\t\t\tthis.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget2.texture;\n\t\t\t\t\telse\n\t\t\t\t\t\tthis.copyMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;\n\t\t\t\t\tthis.copyMaterial.blending = NoBlending;\n\t\t\t\t\tthis.renderPass( renderer, this.copyMaterial, this.prevRenderTarget );\n\n\t\t\t\t\tthis.copyMaterial.uniforms[ 'tDiffuse' ].value = this.ssrRenderTarget.texture;\n\t\t\t\t\tthis.copyMaterial.blending = NormalBlending;\n\t\t\t\t\tthis.renderPass( renderer, this.copyMaterial, this.prevRenderTarget );\n\n\t\t\t\t}\n\n\t\t\t\tbreak;\n\n\t\t\tcase SSRPass.OUTPUT.Beauty:\n\n\t\t\t\tthis.copyMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;\n\t\t\t\tthis.copyMaterial.blending = NoBlending;\n\t\t\t\tthis.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );\n\n\t\t\t\tbreak;\n\n\t\t\tcase SSRPass.OUTPUT.Depth:\n\n\t\t\t\tthis.renderPass( renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer );\n\n\t\t\t\tbreak;\n\n\t\t\tcase SSRPass.OUTPUT.Normal:\n\n\t\t\t\tthis.copyMaterial.uniforms[ 'tDiffuse' ].value = this.normalRenderTarget.texture;\n\t\t\t\tthis.copyMaterial.blending = NoBlending;\n\t\t\t\tthis.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );\n\n\t\t\t\tbreak;\n\n\t\t\tcase SSRPass.OUTPUT.Metalness:\n\n\t\t\t\tthis.copyMaterial.uniforms[ 'tDiffuse' ].value = this.metalnessRenderTarget.texture;\n\t\t\t\tthis.copyMaterial.blending = NoBlending;\n\t\t\t\tthis.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );\n\n\t\t\t\tbreak;\n\n\t\t\tdefault:\n\t\t\t\tconsole.warn( 'THREE.SSRPass: Unknown output type.' );\n\n\t\t}\n\n\t}\n\n\trenderPass( renderer, passMaterial, renderTarget, clearColor, clearAlpha ) {\n\n\t\t// save original state\n\t\tthis.originalClearColor.copy( renderer.getClearColor( this.tempColor ) );\n\t\tconst originalClearAlpha = renderer.getClearAlpha( this.tempColor );\n\t\tconst originalAutoClear = renderer.autoClear;\n\n\t\trenderer.setRenderTarget( renderTarget );\n\n\t\t// setup pass state\n\t\trenderer.autoClear = false;\n\t\tif ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {\n\n\t\t\trenderer.setClearColor( clearColor );\n\t\t\trenderer.setClearAlpha( clearAlpha || 0.0 );\n\t\t\trenderer.clear();\n\n\t\t}\n\n\t\tthis.fsQuad.material = passMaterial;\n\t\tthis.fsQuad.render( renderer );\n\n\t\t// restore original state\n\t\trenderer.autoClear = originalAutoClear;\n\t\trenderer.setClearColor( this.originalClearColor );\n\t\trenderer.setClearAlpha( originalClearAlpha );\n\n\t}\n\n\trenderOverride( renderer, overrideMaterial, renderTarget, clearColor, clearAlpha ) {\n\n\t\tthis.originalClearColor.copy( renderer.getClearColor( this.tempColor ) );\n\t\tconst originalClearAlpha = renderer.getClearAlpha( this.tempColor );\n\t\tconst originalAutoClear = renderer.autoClear;\n\n\t\trenderer.setRenderTarget( renderTarget );\n\t\trenderer.autoClear = false;\n\n\t\tclearColor = overrideMaterial.clearColor || clearColor;\n\t\tclearAlpha = overrideMaterial.clearAlpha || clearAlpha;\n\n\t\tif ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {\n\n\t\t\trenderer.setClearColor( clearColor );\n\t\t\trenderer.setClearAlpha( clearAlpha || 0.0 );\n\t\t\trenderer.clear();\n\n\t\t}\n\n\t\tthis.scene.overrideMaterial = overrideMaterial;\n\t\trenderer.render( this.scene, this.camera );\n\t\tthis.scene.overrideMaterial = null;\n\n\t\t// restore original state\n\n\t\trenderer.autoClear = originalAutoClear;\n\t\trenderer.setClearColor( this.originalClearColor );\n\t\trenderer.setClearAlpha( originalClearAlpha );\n\n\t}\n\n\trenderMetalness( renderer, overrideMaterial, renderTarget, clearColor, clearAlpha ) {\n\n\t\tthis.originalClearColor.copy( renderer.getClearColor( this.tempColor ) );\n\t\tconst originalClearAlpha = renderer.getClearAlpha( this.tempColor );\n\t\tconst originalAutoClear = renderer.autoClear;\n\n\t\trenderer.setRenderTarget( renderTarget );\n\t\trenderer.autoClear = false;\n\n\t\tclearColor = overrideMaterial.clearColor || clearColor;\n\t\tclearAlpha = overrideMaterial.clearAlpha || clearAlpha;\n\n\t\tif ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {\n\n\t\t\trenderer.setClearColor( clearColor );\n\t\t\trenderer.setClearAlpha( clearAlpha || 0.0 );\n\t\t\trenderer.clear();\n\n\t\t}\n\n\t\tthis.scene.traverseVisible( child => {\n\n\t\t\tchild._SSRPassBackupMaterial = child.material;\n\t\t\tif ( this._selects.includes( child ) ) {\n\n\t\t\t\tchild.material = this.metalnessOnMaterial;\n\n\t\t\t} else {\n\n\t\t\t\tchild.material = this.metalnessOffMaterial;\n\n\t\t\t}\n\n\t\t} );\n\t\trenderer.render( this.scene, this.camera );\n\t\tthis.scene.traverseVisible( child => {\n\n\t\t\tchild.material = child._SSRPassBackupMaterial;\n\n\t\t} );\n\n\t\t// restore original state\n\n\t\trenderer.autoClear = originalAutoClear;\n\t\trenderer.setClearColor( this.originalClearColor );\n\t\trenderer.setClearAlpha( originalClearAlpha );\n\n\t}\n\n\tsetSize( width, height ) {\n\n\t\tthis.width = width;\n\t\tthis.height = height;\n\n\t\tthis.ssrMaterial.defines.MAX_STEP = Math.sqrt( width * width + height * height );\n\t\tthis.ssrMaterial.needsUpdate = true;\n\t\tthis.beautyRenderTarget.setSize( width, height );\n\t\tthis.prevRenderTarget.setSize( width, height );\n\t\tthis.ssrRenderTarget.setSize( width, height );\n\t\tthis.normalRenderTarget.setSize( width, height );\n\t\tthis.metalnessRenderTarget.setSize( width, height );\n\t\tthis.blurRenderTarget.setSize( width, height );\n\t\tthis.blurRenderTarget2.setSize( width, height );\n\t\t// this.blurRenderTarget3.setSize(width, height);\n\n\t\tthis.ssrMaterial.uniforms[ 'resolution' ].value.set( width, height );\n\t\tthis.ssrMaterial.uniforms[ 'cameraProjectionMatrix' ].value.copy( this.camera.projectionMatrix );\n\t\tthis.ssrMaterial.uniforms[ 'cameraInverseProjectionMatrix' ].value.copy( this.camera.projectionMatrixInverse );\n\n\t\tthis.blurMaterial.uniforms[ 'resolution' ].value.set( width, height );\n\t\tthis.blurMaterial2.uniforms[ 'resolution' ].value.set( width, height );\n\n\t}\n\n}\n\nSSRPass.OUTPUT = {\n\t'Default': 0,\n\t'SSR': 1,\n\t'Beauty': 3,\n\t'Depth': 4,\n\t'Normal': 5,\n\t'Metalness': 7,\n};\n\nexport { SSRPass };\n", "import {\n\tHalfFloatType,\n\tNoBlending,\n\tShaderMaterial,\n\tUniformsUtils,\n\tWebGLRenderTarget\n} from 'three';\nimport { Pass, FullScreenQuad } from './Pass.js';\nimport { CopyShader } from '../shaders/CopyShader.js';\n\nclass SavePass extends Pass {\n\n\tconstructor( renderTarget ) {\n\n\t\tsuper();\n\n\t\tconst shader = CopyShader;\n\n\t\tthis.textureID = 'tDiffuse';\n\n\t\tthis.uniforms = UniformsUtils.clone( shader.uniforms );\n\n\t\tthis.material = new ShaderMaterial( {\n\n\t\t\tuniforms: this.uniforms,\n\t\t\tvertexShader: shader.vertexShader,\n\t\t\tfragmentShader: shader.fragmentShader,\n\t\t\tblending: NoBlending\n\n\t\t} );\n\n\t\tthis.renderTarget = renderTarget;\n\n\t\tif ( this.renderTarget === undefined ) {\n\n\t\t\tthis.renderTarget = new WebGLRenderTarget( 1, 1, { type: HalfFloatType } ); // will be resized later\n\t\t\tthis.renderTarget.texture.name = 'SavePass.rt';\n\n\t\t}\n\n\t\tthis.needsSwap = false;\n\n\t\tthis.fsQuad = new FullScreenQuad( this.material );\n\n\t}\n\n\trender( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive */ ) {\n\n\t\tif ( this.uniforms[ this.textureID ] ) {\n\n\t\t\tthis.uniforms[ this.textureID ].value = readBuffer.texture;\n\n\t\t}\n\n\t\trenderer.setRenderTarget( this.renderTarget );\n\t\tif ( this.clear ) renderer.clear();\n\t\tthis.fsQuad.render( renderer );\n\n\t}\n\n\tsetSize( width, height ) {\n\n\t\tthis.renderTarget.setSize( width, height );\n\n\t}\n\n\tdispose() {\n\n\t\tthis.renderTarget.dispose();\n\n\t\tthis.material.dispose();\n\n\t\tthis.fsQuad.dispose();\n\n\t}\n\n}\n\nexport { SavePass };\n", "import {\n\tHalfFloatType,\n\tWebGLRenderTarget\n} from 'three';\nimport { SSAARenderPass } from './SSAARenderPass.js';\n\n/**\n *\n * Temporal Anti-Aliasing Render Pass\n *\n * When there is no motion in the scene, the TAA render pass accumulates jittered camera samples across frames to create a high quality anti-aliased result.\n *\n * References:\n *\n * TODO: Add support for motion vector pas so that accumulation of samples across frames can occur on dynamics scenes.\n *\n */\n\nclass TAARenderPass extends SSAARenderPass {\n\n\tconstructor( scene, camera, clearColor, clearAlpha ) {\n\n\t\tsuper( scene, camera, clearColor, clearAlpha );\n\n\t\tthis.sampleLevel = 0;\n\t\tthis.accumulate = false;\n\t\tthis.accumulateIndex = - 1;\n\n\t}\n\n\trender( renderer, writeBuffer, readBuffer, deltaTime ) {\n\n\t\tif ( this.accumulate === false ) {\n\n\t\t\tsuper.render( renderer, writeBuffer, readBuffer, deltaTime );\n\n\t\t\tthis.accumulateIndex = - 1;\n\t\t\treturn;\n\n\t\t}\n\n\t\tconst jitterOffsets = _JitterVectors[ 5 ];\n\n\t\tif ( this.sampleRenderTarget === undefined ) {\n\n\t\t\tthis.sampleRenderTarget = new WebGLRenderTarget( readBuffer.width, readBuffer.height, { type: HalfFloatType } );\n\t\t\tthis.sampleRenderTarget.texture.name = 'TAARenderPass.sample';\n\n\t\t}\n\n\t\tif ( this.holdRenderTarget === undefined ) {\n\n\t\t\tthis.holdRenderTarget = new WebGLRenderTarget( readBuffer.width, readBuffer.height, { type: HalfFloatType } );\n\t\t\tthis.holdRenderTarget.texture.name = 'TAARenderPass.hold';\n\n\t\t}\n\n\t\tif ( this.accumulateIndex === - 1 ) {\n\n\t\t\tsuper.render( renderer, this.holdRenderTarget, readBuffer, deltaTime );\n\n\t\t\tthis.accumulateIndex = 0;\n\n\t\t}\n\n\t\tconst autoClear = renderer.autoClear;\n\t\trenderer.autoClear = false;\n\n\t\trenderer.getClearColor( this._oldClearColor );\n\t\tconst oldClearAlpha = renderer.getClearAlpha();\n\n\t\tconst sampleWeight = 1.0 / ( jitterOffsets.length );\n\n\t\tif ( this.accumulateIndex >= 0 && this.accumulateIndex < jitterOffsets.length ) {\n\n\t\t\tthis.copyUniforms[ 'opacity' ].value = sampleWeight;\n\t\t\tthis.copyUniforms[ 'tDiffuse' ].value = writeBuffer.texture;\n\n\t\t\t// render the scene multiple times, each slightly jitter offset from the last and accumulate the results.\n\t\t\tconst numSamplesPerFrame = Math.pow( 2, this.sampleLevel );\n\t\t\tfor ( let i = 0; i < numSamplesPerFrame; i ++ ) {\n\n\t\t\t\tconst j = this.accumulateIndex;\n\t\t\t\tconst jitterOffset = jitterOffsets[ j ];\n\n\t\t\t\tif ( this.camera.setViewOffset ) {\n\n\t\t\t\t\tthis.camera.setViewOffset( readBuffer.width, readBuffer.height,\n\t\t\t\t\t\tjitterOffset[ 0 ] * 0.0625, jitterOffset[ 1 ] * 0.0625, // 0.0625 = 1 / 16\n\t\t\t\t\t\treadBuffer.width, readBuffer.height );\n\n\t\t\t\t}\n\n\t\t\t\trenderer.setRenderTarget( writeBuffer );\n\t\t\t\trenderer.setClearColor( this.clearColor, this.clearAlpha );\n\t\t\t\trenderer.clear();\n\t\t\t\trenderer.render( this.scene, this.camera );\n\n\t\t\t\trenderer.setRenderTarget( this.sampleRenderTarget );\n\t\t\t\tif ( this.accumulateIndex === 0 ) {\n\n\t\t\t\t\trenderer.setClearColor( 0x000000, 0.0 );\n\t\t\t\t\trenderer.clear();\n\n\t\t\t\t}\n\n\t\t\t\tthis.fsQuad.render( renderer );\n\n\t\t\t\tthis.accumulateIndex ++;\n\n\t\t\t\tif ( this.accumulateIndex >= jitterOffsets.length ) break;\n\n\t\t\t}\n\n\t\t\tif ( this.camera.clearViewOffset ) this.camera.clearViewOffset();\n\n\t\t}\n\n\t\trenderer.setClearColor( this.clearColor, this.clearAlpha );\n\t\tconst accumulationWeight = this.accumulateIndex * sampleWeight;\n\n\t\tif ( accumulationWeight > 0 ) {\n\n\t\t\tthis.copyUniforms[ 'opacity' ].value = 1.0;\n\t\t\tthis.copyUniforms[ 'tDiffuse' ].value = this.sampleRenderTarget.texture;\n\t\t\trenderer.setRenderTarget( writeBuffer );\n\t\t\trenderer.clear();\n\t\t\tthis.fsQuad.render( renderer );\n\n\t\t}\n\n\t\tif ( accumulationWeight < 1.0 ) {\n\n\t\t\tthis.copyUniforms[ 'opacity' ].value = 1.0 - accumulationWeight;\n\t\t\tthis.copyUniforms[ 'tDiffuse' ].value = this.holdRenderTarget.texture;\n\t\t\trenderer.setRenderTarget( writeBuffer );\n\t\t\tthis.fsQuad.render( renderer );\n\n\t\t}\n\n\t\trenderer.autoClear = autoClear;\n\t\trenderer.setClearColor( this._oldClearColor, oldClearAlpha );\n\n\t}\n\n\tdispose() {\n\n\t\tsuper.dispose();\n\n\t\tif ( this.holdRenderTarget ) this.holdRenderTarget.dispose();\n\n\t}\n\n}\n\nconst _JitterVectors = [\n\t[\n\t\t[ 0, 0 ]\n\t],\n\t[\n\t\t[ 4, 4 ], [ - 4, - 4 ]\n\t],\n\t[\n\t\t[ - 2, - 6 ], [ 6, - 2 ], [ - 6, 2 ], [ 2, 6 ]\n\t],\n\t[\n\t\t[ 1, - 3 ], [ - 1, 3 ], [ 5, 1 ], [ - 3, - 5 ],\n\t\t[ - 5, 5 ], [ - 7, - 1 ], [ 3, 7 ], [ 7, - 7 ]\n\t],\n\t[\n\t\t[ 1, 1 ], [ - 1, - 3 ], [ - 3, 2 ], [ 4, - 1 ],\n\t\t[ - 5, - 2 ], [ 2, 5 ], [ 5, 3 ], [ 3, - 5 ],\n\t\t[ - 2, 6 ], [ 0, - 7 ], [ - 4, - 6 ], [ - 6, 4 ],\n\t\t[ - 8, 0 ], [ 7, - 4 ], [ 6, 7 ], [ - 7, - 8 ]\n\t],\n\t[\n\t\t[ - 4, - 7 ], [ - 7, - 5 ], [ - 3, - 5 ], [ - 5, - 4 ],\n\t\t[ - 1, - 4 ], [ - 2, - 2 ], [ - 6, - 1 ], [ - 4, 0 ],\n\t\t[ - 7, 1 ], [ - 1, 2 ], [ - 6, 3 ], [ - 3, 3 ],\n\t\t[ - 7, 6 ], [ - 3, 6 ], [ - 5, 7 ], [ - 1, 7 ],\n\t\t[ 5, - 7 ], [ 1, - 6 ], [ 6, - 5 ], [ 4, - 4 ],\n\t\t[ 2, - 3 ], [ 7, - 2 ], [ 1, - 1 ], [ 4, - 1 ],\n\t\t[ 2, 1 ], [ 6, 2 ], [ 0, 4 ], [ 4, 4 ],\n\t\t[ 2, 5 ], [ 7, 5 ], [ 5, 6 ], [ 3, 7 ]\n\t]\n];\n\nexport { TAARenderPass };\n", "import {\n\tShaderMaterial,\n\tUniformsUtils\n} from 'three';\nimport { Pass, FullScreenQuad } from './Pass.js';\nimport { CopyShader } from '../shaders/CopyShader.js';\n\nclass TexturePass extends Pass {\n\n\tconstructor( map, opacity ) {\n\n\t\tsuper();\n\n\t\tconst shader = CopyShader;\n\n\t\tthis.map = map;\n\t\tthis.opacity = ( opacity !== undefined ) ? opacity : 1.0;\n\n\t\tthis.uniforms = UniformsUtils.clone( shader.uniforms );\n\n\t\tthis.material = new ShaderMaterial( {\n\n\t\t\tuniforms: this.uniforms,\n\t\t\tvertexShader: shader.vertexShader,\n\t\t\tfragmentShader: shader.fragmentShader,\n\t\t\tdepthTest: false,\n\t\t\tdepthWrite: false,\n\t\t\tpremultipliedAlpha: true\n\n\t\t} );\n\n\t\tthis.needsSwap = false;\n\n\t\tthis.fsQuad = new FullScreenQuad( null );\n\n\t}\n\n\trender( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {\n\n\t\tconst oldAutoClear = renderer.autoClear;\n\t\trenderer.autoClear = false;\n\n\t\tthis.fsQuad.material = this.material;\n\n\t\tthis.uniforms[ 'opacity' ].value = this.opacity;\n\t\tthis.uniforms[ 'tDiffuse' ].value = this.map;\n\t\tthis.material.transparent = ( this.opacity < 1.0 );\n\n\t\trenderer.setRenderTarget( this.renderToScreen ? null : readBuffer );\n\t\tif ( this.clear ) renderer.clear();\n\t\tthis.fsQuad.render( renderer );\n\n\t\trenderer.autoClear = oldAutoClear;\n\n\t}\n\n\tdispose() {\n\n\t\tthis.material.dispose();\n\n\t\tthis.fsQuad.dispose();\n\n\t}\n\n}\n\nexport { TexturePass };\n", "import {\n\tColor\n} from 'three';\n\n/**\n * Luminosity\n * http://en.wikipedia.org/wiki/Luminosity\n */\n\nconst LuminosityHighPassShader = {\n\n\tname: 'LuminosityHighPassShader',\n\n\tshaderID: 'luminosityHighPass',\n\n\tuniforms: {\n\n\t\t'tDiffuse': { value: null },\n\t\t'luminosityThreshold': { value: 1.0 },\n\t\t'smoothWidth': { value: 1.0 },\n\t\t'defaultColor': { value: new Color( 0x000000 ) },\n\t\t'defaultOpacity': { value: 0.0 }\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\tuniform sampler2D tDiffuse;\n\t\tuniform vec3 defaultColor;\n\t\tuniform float defaultOpacity;\n\t\tuniform float luminosityThreshold;\n\t\tuniform float smoothWidth;\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvec4 texel = texture2D( tDiffuse, vUv );\n\n\t\t\tfloat v = luminance( texel.xyz );\n\n\t\t\tvec4 outputColor = vec4( defaultColor.rgb, defaultOpacity );\n\n\t\t\tfloat alpha = smoothstep( luminosityThreshold, luminosityThreshold + smoothWidth, v );\n\n\t\t\tgl_FragColor = mix( outputColor, texel, alpha );\n\n\t\t}`\n\n};\n\nexport { LuminosityHighPassShader };\n", "import {\n\tAdditiveBlending,\n\tColor,\n\tHalfFloatType,\n\tMeshBasicMaterial,\n\tShaderMaterial,\n\tUniformsUtils,\n\tVector2,\n\tVector3,\n\tWebGLRenderTarget\n} from 'three';\nimport { Pass, FullScreenQuad } from './Pass.js';\nimport { CopyShader } from '../shaders/CopyShader.js';\nimport { LuminosityHighPassShader } from '../shaders/LuminosityHighPassShader.js';\n\n/**\n * UnrealBloomPass is inspired by the bloom pass of Unreal Engine. It creates a\n * mip map chain of bloom textures and blurs them with different radii. Because\n * of the weighted combination of mips, and because larger blurs are done on\n * higher mips, this effect provides good quality and performance.\n *\n * Reference:\n * - https://docs.unrealengine.com/latest/INT/Engine/Rendering/PostProcessEffects/Bloom/\n */\nclass UnrealBloomPass extends Pass {\n\n\tconstructor( resolution, strength, radius, threshold ) {\n\n\t\tsuper();\n\n\t\tthis.strength = ( strength !== undefined ) ? strength : 1;\n\t\tthis.radius = radius;\n\t\tthis.threshold = threshold;\n\t\tthis.resolution = ( resolution !== undefined ) ? new Vector2( resolution.x, resolution.y ) : new Vector2( 256, 256 );\n\n\t\t// create color only once here, reuse it later inside the render function\n\t\tthis.clearColor = new Color( 0, 0, 0 );\n\n\t\t// render targets\n\t\tthis.renderTargetsHorizontal = [];\n\t\tthis.renderTargetsVertical = [];\n\t\tthis.nMips = 5;\n\t\tlet resx = Math.round( this.resolution.x / 2 );\n\t\tlet resy = Math.round( this.resolution.y / 2 );\n\n\t\tthis.renderTargetBright = new WebGLRenderTarget( resx, resy, { type: HalfFloatType } );\n\t\tthis.renderTargetBright.texture.name = 'UnrealBloomPass.bright';\n\t\tthis.renderTargetBright.texture.generateMipmaps = false;\n\n\t\tfor ( let i = 0; i < this.nMips; i ++ ) {\n\n\t\t\tconst renderTargetHorizontal = new WebGLRenderTarget( resx, resy, { type: HalfFloatType } );\n\n\t\t\trenderTargetHorizontal.texture.name = 'UnrealBloomPass.h' + i;\n\t\t\trenderTargetHorizontal.texture.generateMipmaps = false;\n\n\t\t\tthis.renderTargetsHorizontal.push( renderTargetHorizontal );\n\n\t\t\tconst renderTargetVertical = new WebGLRenderTarget( resx, resy, { type: HalfFloatType } );\n\n\t\t\trenderTargetVertical.texture.name = 'UnrealBloomPass.v' + i;\n\t\t\trenderTargetVertical.texture.generateMipmaps = false;\n\n\t\t\tthis.renderTargetsVertical.push( renderTargetVertical );\n\n\t\t\tresx = Math.round( resx / 2 );\n\n\t\t\tresy = Math.round( resy / 2 );\n\n\t\t}\n\n\t\t// luminosity high pass material\n\n\t\tconst highPassShader = LuminosityHighPassShader;\n\t\tthis.highPassUniforms = UniformsUtils.clone( highPassShader.uniforms );\n\n\t\tthis.highPassUniforms[ 'luminosityThreshold' ].value = threshold;\n\t\tthis.highPassUniforms[ 'smoothWidth' ].value = 0.01;\n\n\t\tthis.materialHighPassFilter = new ShaderMaterial( {\n\t\t\tuniforms: this.highPassUniforms,\n\t\t\tvertexShader: highPassShader.vertexShader,\n\t\t\tfragmentShader: highPassShader.fragmentShader\n\t\t} );\n\n\t\t// gaussian blur materials\n\n\t\tthis.separableBlurMaterials = [];\n\t\tconst kernelSizeArray = [ 3, 5, 7, 9, 11 ];\n\t\tresx = Math.round( this.resolution.x / 2 );\n\t\tresy = Math.round( this.resolution.y / 2 );\n\n\t\tfor ( let i = 0; i < this.nMips; i ++ ) {\n\n\t\t\tthis.separableBlurMaterials.push( this.getSeperableBlurMaterial( kernelSizeArray[ i ] ) );\n\n\t\t\tthis.separableBlurMaterials[ i ].uniforms[ 'invSize' ].value = new Vector2( 1 / resx, 1 / resy );\n\n\t\t\tresx = Math.round( resx / 2 );\n\n\t\t\tresy = Math.round( resy / 2 );\n\n\t\t}\n\n\t\t// composite material\n\n\t\tthis.compositeMaterial = this.getCompositeMaterial( this.nMips );\n\t\tthis.compositeMaterial.uniforms[ 'blurTexture1' ].value = this.renderTargetsVertical[ 0 ].texture;\n\t\tthis.compositeMaterial.uniforms[ 'blurTexture2' ].value = this.renderTargetsVertical[ 1 ].texture;\n\t\tthis.compositeMaterial.uniforms[ 'blurTexture3' ].value = this.renderTargetsVertical[ 2 ].texture;\n\t\tthis.compositeMaterial.uniforms[ 'blurTexture4' ].value = this.renderTargetsVertical[ 3 ].texture;\n\t\tthis.compositeMaterial.uniforms[ 'blurTexture5' ].value = this.renderTargetsVertical[ 4 ].texture;\n\t\tthis.compositeMaterial.uniforms[ 'bloomStrength' ].value = strength;\n\t\tthis.compositeMaterial.uniforms[ 'bloomRadius' ].value = 0.1;\n\n\t\tconst bloomFactors = [ 1.0, 0.8, 0.6, 0.4, 0.2 ];\n\t\tthis.compositeMaterial.uniforms[ 'bloomFactors' ].value = bloomFactors;\n\t\tthis.bloomTintColors = [ new Vector3( 1, 1, 1 ), new Vector3( 1, 1, 1 ), new Vector3( 1, 1, 1 ), new Vector3( 1, 1, 1 ), new Vector3( 1, 1, 1 ) ];\n\t\tthis.compositeMaterial.uniforms[ 'bloomTintColors' ].value = this.bloomTintColors;\n\n\t\t// blend material\n\n\t\tconst copyShader = CopyShader;\n\n\t\tthis.copyUniforms = UniformsUtils.clone( copyShader.uniforms );\n\n\t\tthis.blendMaterial = new ShaderMaterial( {\n\t\t\tuniforms: this.copyUniforms,\n\t\t\tvertexShader: copyShader.vertexShader,\n\t\t\tfragmentShader: copyShader.fragmentShader,\n\t\t\tblending: AdditiveBlending,\n\t\t\tdepthTest: false,\n\t\t\tdepthWrite: false,\n\t\t\ttransparent: true\n\t\t} );\n\n\t\tthis.enabled = true;\n\t\tthis.needsSwap = false;\n\n\t\tthis._oldClearColor = new Color();\n\t\tthis.oldClearAlpha = 1;\n\n\t\tthis.basic = new MeshBasicMaterial();\n\n\t\tthis.fsQuad = new FullScreenQuad( null );\n\n\t}\n\n\tdispose() {\n\n\t\tfor ( let i = 0; i < this.renderTargetsHorizontal.length; i ++ ) {\n\n\t\t\tthis.renderTargetsHorizontal[ i ].dispose();\n\n\t\t}\n\n\t\tfor ( let i = 0; i < this.renderTargetsVertical.length; i ++ ) {\n\n\t\t\tthis.renderTargetsVertical[ i ].dispose();\n\n\t\t}\n\n\t\tthis.renderTargetBright.dispose();\n\n\t\t//\n\n\t\tfor ( let i = 0; i < this.separableBlurMaterials.length; i ++ ) {\n\n\t\t\tthis.separableBlurMaterials[ i ].dispose();\n\n\t\t}\n\n\t\tthis.compositeMaterial.dispose();\n\t\tthis.blendMaterial.dispose();\n\t\tthis.basic.dispose();\n\n\t\t//\n\n\t\tthis.fsQuad.dispose();\n\n\t}\n\n\tsetSize( width, height ) {\n\n\t\tlet resx = Math.round( width / 2 );\n\t\tlet resy = Math.round( height / 2 );\n\n\t\tthis.renderTargetBright.setSize( resx, resy );\n\n\t\tfor ( let i = 0; i < this.nMips; i ++ ) {\n\n\t\t\tthis.renderTargetsHorizontal[ i ].setSize( resx, resy );\n\t\t\tthis.renderTargetsVertical[ i ].setSize( resx, resy );\n\n\t\t\tthis.separableBlurMaterials[ i ].uniforms[ 'invSize' ].value = new Vector2( 1 / resx, 1 / resy );\n\n\t\t\tresx = Math.round( resx / 2 );\n\t\t\tresy = Math.round( resy / 2 );\n\n\t\t}\n\n\t}\n\n\trender( renderer, writeBuffer, readBuffer, deltaTime, maskActive ) {\n\n\t\trenderer.getClearColor( this._oldClearColor );\n\t\tthis.oldClearAlpha = renderer.getClearAlpha();\n\t\tconst oldAutoClear = renderer.autoClear;\n\t\trenderer.autoClear = false;\n\n\t\trenderer.setClearColor( this.clearColor, 0 );\n\n\t\tif ( maskActive ) renderer.state.buffers.stencil.setTest( false );\n\n\t\t// Render input to screen\n\n\t\tif ( this.renderToScreen ) {\n\n\t\t\tthis.fsQuad.material = this.basic;\n\t\t\tthis.basic.map = readBuffer.texture;\n\n\t\t\trenderer.setRenderTarget( null );\n\t\t\trenderer.clear();\n\t\t\tthis.fsQuad.render( renderer );\n\n\t\t}\n\n\t\t// 1. Extract Bright Areas\n\n\t\tthis.highPassUniforms[ 'tDiffuse' ].value = readBuffer.texture;\n\t\tthis.highPassUniforms[ 'luminosityThreshold' ].value = this.threshold;\n\t\tthis.fsQuad.material = this.materialHighPassFilter;\n\n\t\trenderer.setRenderTarget( this.renderTargetBright );\n\t\trenderer.clear();\n\t\tthis.fsQuad.render( renderer );\n\n\t\t// 2. Blur All the mips progressively\n\n\t\tlet inputRenderTarget = this.renderTargetBright;\n\n\t\tfor ( let i = 0; i < this.nMips; i ++ ) {\n\n\t\t\tthis.fsQuad.material = this.separableBlurMaterials[ i ];\n\n\t\t\tthis.separableBlurMaterials[ i ].uniforms[ 'colorTexture' ].value = inputRenderTarget.texture;\n\t\t\tthis.separableBlurMaterials[ i ].uniforms[ 'direction' ].value = UnrealBloomPass.BlurDirectionX;\n\t\t\trenderer.setRenderTarget( this.renderTargetsHorizontal[ i ] );\n\t\t\trenderer.clear();\n\t\t\tthis.fsQuad.render( renderer );\n\n\t\t\tthis.separableBlurMaterials[ i ].uniforms[ 'colorTexture' ].value = this.renderTargetsHorizontal[ i ].texture;\n\t\t\tthis.separableBlurMaterials[ i ].uniforms[ 'direction' ].value = UnrealBloomPass.BlurDirectionY;\n\t\t\trenderer.setRenderTarget( this.renderTargetsVertical[ i ] );\n\t\t\trenderer.clear();\n\t\t\tthis.fsQuad.render( renderer );\n\n\t\t\tinputRenderTarget = this.renderTargetsVertical[ i ];\n\n\t\t}\n\n\t\t// Composite All the mips\n\n\t\tthis.fsQuad.material = this.compositeMaterial;\n\t\tthis.compositeMaterial.uniforms[ 'bloomStrength' ].value = this.strength;\n\t\tthis.compositeMaterial.uniforms[ 'bloomRadius' ].value = this.radius;\n\t\tthis.compositeMaterial.uniforms[ 'bloomTintColors' ].value = this.bloomTintColors;\n\n\t\trenderer.setRenderTarget( this.renderTargetsHorizontal[ 0 ] );\n\t\trenderer.clear();\n\t\tthis.fsQuad.render( renderer );\n\n\t\t// Blend it additively over the input texture\n\n\t\tthis.fsQuad.material = this.blendMaterial;\n\t\tthis.copyUniforms[ 'tDiffuse' ].value = this.renderTargetsHorizontal[ 0 ].texture;\n\n\t\tif ( maskActive ) renderer.state.buffers.stencil.setTest( true );\n\n\t\tif ( this.renderToScreen ) {\n\n\t\t\trenderer.setRenderTarget( null );\n\t\t\tthis.fsQuad.render( renderer );\n\n\t\t} else {\n\n\t\t\trenderer.setRenderTarget( readBuffer );\n\t\t\tthis.fsQuad.render( renderer );\n\n\t\t}\n\n\t\t// Restore renderer settings\n\n\t\trenderer.setClearColor( this._oldClearColor, this.oldClearAlpha );\n\t\trenderer.autoClear = oldAutoClear;\n\n\t}\n\n\tgetSeperableBlurMaterial( kernelRadius ) {\n\n\t\tconst coefficients = [];\n\n\t\tfor ( let i = 0; i < kernelRadius; i ++ ) {\n\n\t\t\tcoefficients.push( 0.39894 * Math.exp( - 0.5 * i * i / ( kernelRadius * kernelRadius ) ) / kernelRadius );\n\n\t\t}\n\n\t\treturn new ShaderMaterial( {\n\n\t\t\tdefines: {\n\t\t\t\t'KERNEL_RADIUS': kernelRadius\n\t\t\t},\n\n\t\t\tuniforms: {\n\t\t\t\t'colorTexture': { value: null },\n\t\t\t\t'invSize': { value: new Vector2( 0.5, 0.5 ) }, // inverse texture size\n\t\t\t\t'direction': { value: new Vector2( 0.5, 0.5 ) },\n\t\t\t\t'gaussianCoefficients': { value: coefficients } // precomputed Gaussian coefficients\n\t\t\t},\n\n\t\t\tvertexShader:\n\t\t\t\t`varying vec2 vUv;\n\t\t\t\tvoid main() {\n\t\t\t\t\tvUv = uv;\n\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t}`,\n\n\t\t\tfragmentShader:\n\t\t\t\t`#include \n\t\t\t\tvarying vec2 vUv;\n\t\t\t\tuniform sampler2D colorTexture;\n\t\t\t\tuniform vec2 invSize;\n\t\t\t\tuniform vec2 direction;\n\t\t\t\tuniform float gaussianCoefficients[KERNEL_RADIUS];\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tfloat weightSum = gaussianCoefficients[0];\n\t\t\t\t\tvec3 diffuseSum = texture2D( colorTexture, vUv ).rgb * weightSum;\n\t\t\t\t\tfor( int i = 1; i < KERNEL_RADIUS; i ++ ) {\n\t\t\t\t\t\tfloat x = float(i);\n\t\t\t\t\t\tfloat w = gaussianCoefficients[i];\n\t\t\t\t\t\tvec2 uvOffset = direction * invSize * x;\n\t\t\t\t\t\tvec3 sample1 = texture2D( colorTexture, vUv + uvOffset ).rgb;\n\t\t\t\t\t\tvec3 sample2 = texture2D( colorTexture, vUv - uvOffset ).rgb;\n\t\t\t\t\t\tdiffuseSum += (sample1 + sample2) * w;\n\t\t\t\t\t\tweightSum += 2.0 * w;\n\t\t\t\t\t}\n\t\t\t\t\tgl_FragColor = vec4(diffuseSum/weightSum, 1.0);\n\t\t\t\t}`\n\t\t} );\n\n\t}\n\n\tgetCompositeMaterial( nMips ) {\n\n\t\treturn new ShaderMaterial( {\n\n\t\t\tdefines: {\n\t\t\t\t'NUM_MIPS': nMips\n\t\t\t},\n\n\t\t\tuniforms: {\n\t\t\t\t'blurTexture1': { value: null },\n\t\t\t\t'blurTexture2': { value: null },\n\t\t\t\t'blurTexture3': { value: null },\n\t\t\t\t'blurTexture4': { value: null },\n\t\t\t\t'blurTexture5': { value: null },\n\t\t\t\t'bloomStrength': { value: 1.0 },\n\t\t\t\t'bloomFactors': { value: null },\n\t\t\t\t'bloomTintColors': { value: null },\n\t\t\t\t'bloomRadius': { value: 0.0 }\n\t\t\t},\n\n\t\t\tvertexShader:\n\t\t\t\t`varying vec2 vUv;\n\t\t\t\tvoid main() {\n\t\t\t\t\tvUv = uv;\n\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t}`,\n\n\t\t\tfragmentShader:\n\t\t\t\t`varying vec2 vUv;\n\t\t\t\tuniform sampler2D blurTexture1;\n\t\t\t\tuniform sampler2D blurTexture2;\n\t\t\t\tuniform sampler2D blurTexture3;\n\t\t\t\tuniform sampler2D blurTexture4;\n\t\t\t\tuniform sampler2D blurTexture5;\n\t\t\t\tuniform float bloomStrength;\n\t\t\t\tuniform float bloomRadius;\n\t\t\t\tuniform float bloomFactors[NUM_MIPS];\n\t\t\t\tuniform vec3 bloomTintColors[NUM_MIPS];\n\n\t\t\t\tfloat lerpBloomFactor(const in float factor) {\n\t\t\t\t\tfloat mirrorFactor = 1.2 - factor;\n\t\t\t\t\treturn mix(factor, mirrorFactor, bloomRadius);\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tgl_FragColor = bloomStrength * ( lerpBloomFactor(bloomFactors[0]) * vec4(bloomTintColors[0], 1.0) * texture2D(blurTexture1, vUv) +\n\t\t\t\t\t\tlerpBloomFactor(bloomFactors[1]) * vec4(bloomTintColors[1], 1.0) * texture2D(blurTexture2, vUv) +\n\t\t\t\t\t\tlerpBloomFactor(bloomFactors[2]) * vec4(bloomTintColors[2], 1.0) * texture2D(blurTexture3, vUv) +\n\t\t\t\t\t\tlerpBloomFactor(bloomFactors[3]) * vec4(bloomTintColors[3], 1.0) * texture2D(blurTexture4, vUv) +\n\t\t\t\t\t\tlerpBloomFactor(bloomFactors[4]) * vec4(bloomTintColors[4], 1.0) * texture2D(blurTexture5, vUv) );\n\t\t\t\t}`\n\t\t} );\n\n\t}\n\n}\n\nUnrealBloomPass.BlurDirectionX = new Vector2( 1.0, 0.0 );\nUnrealBloomPass.BlurDirectionY = new Vector2( 0.0, 1.0 );\n\nexport { UnrealBloomPass };\n", "import {\n\tMatrix4,\n\tObject3D,\n\tVector2,\n\tVector3\n} from 'three';\n\nclass CSS2DObject extends Object3D {\n\n\tconstructor( element = document.createElement( 'div' ) ) {\n\n\t\tsuper();\n\n\t\tthis.isCSS2DObject = true;\n\n\t\tthis.element = element;\n\n\t\tthis.element.style.position = 'absolute';\n\t\tthis.element.style.userSelect = 'none';\n\n\t\tthis.element.setAttribute( 'draggable', false );\n\n\t\tthis.center = new Vector2( 0.5, 0.5 ); // ( 0, 0 ) is the lower left; ( 1, 1 ) is the top right\n\n\t\tthis.addEventListener( 'removed', function () {\n\n\t\t\tthis.traverse( function ( object ) {\n\n\t\t\t\tif ( object.element instanceof Element && object.element.parentNode !== null ) {\n\n\t\t\t\t\tobject.element.parentNode.removeChild( object.element );\n\n\t\t\t\t}\n\n\t\t\t} );\n\n\t\t} );\n\n\t}\n\n\tcopy( source, recursive ) {\n\n\t\tsuper.copy( source, recursive );\n\n\t\tthis.element = source.element.cloneNode( true );\n\n\t\tthis.center = source.center;\n\n\t\treturn this;\n\n\t}\n\n}\n\n//\n\nconst _vector = new Vector3();\nconst _viewMatrix = new Matrix4();\nconst _viewProjectionMatrix = new Matrix4();\nconst _a = new Vector3();\nconst _b = new Vector3();\n\nclass CSS2DRenderer {\n\n\tconstructor( parameters = {} ) {\n\n\t\tconst _this = this;\n\n\t\tlet _width, _height;\n\t\tlet _widthHalf, _heightHalf;\n\n\t\tconst cache = {\n\t\t\tobjects: new WeakMap()\n\t\t};\n\n\t\tconst domElement = parameters.element !== undefined ? parameters.element : document.createElement( 'div' );\n\n\t\tdomElement.style.overflow = 'hidden';\n\n\t\tthis.domElement = domElement;\n\n\t\tthis.getSize = function () {\n\n\t\t\treturn {\n\t\t\t\twidth: _width,\n\t\t\t\theight: _height\n\t\t\t};\n\n\t\t};\n\n\t\tthis.render = function ( scene, camera ) {\n\n\t\t\tif ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();\n\t\t\tif ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();\n\n\t\t\t_viewMatrix.copy( camera.matrixWorldInverse );\n\t\t\t_viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );\n\n\t\t\trenderObject( scene, scene, camera );\n\t\t\tzOrder( scene );\n\n\t\t};\n\n\t\tthis.setSize = function ( width, height ) {\n\n\t\t\t_width = width;\n\t\t\t_height = height;\n\n\t\t\t_widthHalf = _width / 2;\n\t\t\t_heightHalf = _height / 2;\n\n\t\t\tdomElement.style.width = width + 'px';\n\t\t\tdomElement.style.height = height + 'px';\n\n\t\t};\n\n\t\tfunction hideObject( object ) {\n\n\t\t\tif ( object.isCSS2DObject ) object.element.style.display = 'none';\n\n\t\t\tfor ( let i = 0, l = object.children.length; i < l; i ++ ) {\n\n\t\t\t\thideObject( object.children[ i ] );\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction renderObject( object, scene, camera ) {\n\n\t\t\tif ( object.visible === false ) {\n\n\t\t\t\thideObject( object );\n\n\t\t\t\treturn;\n\n\t\t\t}\n\t\t\t\n\t\t\tif ( object.isCSS2DObject ) {\n\n\t\t\t\t_vector.setFromMatrixPosition( object.matrixWorld );\n\t\t\t\t_vector.applyMatrix4( _viewProjectionMatrix );\n\n\t\t\t\tconst visible = ( _vector.z >= - 1 && _vector.z <= 1 ) && ( object.layers.test( camera.layers ) === true );\n\n\t\t\t\tconst element = object.element;\n\t\t\t\telement.style.display = visible === true ? '' : 'none';\n\n\t\t\t\tif ( visible === true ) {\n\n\t\t\t\t\tobject.onBeforeRender( _this, scene, camera );\n\n\t\t\t\t\telement.style.transform = 'translate(' + ( - 100 * object.center.x ) + '%,' + ( - 100 * object.center.y ) + '%)' + 'translate(' + ( _vector.x * _widthHalf + _widthHalf ) + 'px,' + ( - _vector.y * _heightHalf + _heightHalf ) + 'px)';\n\n\t\t\t\t\tif ( element.parentNode !== domElement ) {\n\n\t\t\t\t\t\tdomElement.appendChild( element );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tobject.onAfterRender( _this, scene, camera );\n\n\t\t\t\t}\n\n\t\t\t\tconst objectData = {\n\t\t\t\t\tdistanceToCameraSquared: getDistanceToSquared( camera, object )\n\t\t\t\t};\n\n\t\t\t\tcache.objects.set( object, objectData );\n\n\t\t\t}\n\n\t\t\tfor ( let i = 0, l = object.children.length; i < l; i ++ ) {\n\n\t\t\t\trenderObject( object.children[ i ], scene, camera );\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction getDistanceToSquared( object1, object2 ) {\n\n\t\t\t_a.setFromMatrixPosition( object1.matrixWorld );\n\t\t\t_b.setFromMatrixPosition( object2.matrixWorld );\n\n\t\t\treturn _a.distanceToSquared( _b );\n\n\t\t}\n\n\t\tfunction filterAndFlatten( scene ) {\n\n\t\t\tconst result = [];\n\n\t\t\tscene.traverseVisible( function ( object ) {\n\n\t\t\t\tif ( object.isCSS2DObject ) result.push( object );\n\n\t\t\t} );\n\n\t\t\treturn result;\n\n\t\t}\n\n\t\tfunction zOrder( scene ) {\n\n\t\t\tconst sorted = filterAndFlatten( scene ).sort( function ( a, b ) {\n\n\t\t\t\tif ( a.renderOrder !== b.renderOrder ) {\n\n\t\t\t\t\treturn b.renderOrder - a.renderOrder;\n\n\t\t\t\t}\n\n\t\t\t\tconst distanceA = cache.objects.get( a ).distanceToCameraSquared;\n\t\t\t\tconst distanceB = cache.objects.get( b ).distanceToCameraSquared;\n\n\t\t\t\treturn distanceA - distanceB;\n\n\t\t\t} );\n\n\t\t\tconst zMax = sorted.length;\n\n\t\t\tfor ( let i = 0, l = sorted.length; i < l; i ++ ) {\n\n\t\t\t\tsorted[ i ].element.style.zIndex = zMax - i;\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n}\n\nexport { CSS2DObject, CSS2DRenderer };\n", "import {\n\tMatrix4,\n\tObject3D,\n\tQuaternion,\n\tVector3\n} from 'three';\n\n/**\n * Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs\n */\n\nconst _position = new Vector3();\nconst _quaternion = new Quaternion();\nconst _scale = new Vector3();\n\nclass CSS3DObject extends Object3D {\n\n\tconstructor( element = document.createElement( 'div' ) ) {\n\n\t\tsuper();\n\n\t\tthis.isCSS3DObject = true;\n\n\t\tthis.element = element;\n\t\tthis.element.style.position = 'absolute';\n\t\tthis.element.style.pointerEvents = 'auto';\n\t\tthis.element.style.userSelect = 'none';\n\n\t\tthis.element.setAttribute( 'draggable', false );\n\n\t\tthis.addEventListener( 'removed', function () {\n\n\t\t\tthis.traverse( function ( object ) {\n\n\t\t\t\tif ( object.element instanceof Element && object.element.parentNode !== null ) {\n\n\t\t\t\t\tobject.element.parentNode.removeChild( object.element );\n\n\t\t\t\t}\n\n\t\t\t} );\n\n\t\t} );\n\n\t}\n\n\tcopy( source, recursive ) {\n\n\t\tsuper.copy( source, recursive );\n\n\t\tthis.element = source.element.cloneNode( true );\n\n\t\treturn this;\n\n\t}\n\n}\n\nclass CSS3DSprite extends CSS3DObject {\n\n\tconstructor( element ) {\n\n\t\tsuper( element );\n\n\t\tthis.isCSS3DSprite = true;\n\n\t\tthis.rotation2D = 0;\n\n\t}\n\n\tcopy( source, recursive ) {\n\n\t\tsuper.copy( source, recursive );\n\n\t\tthis.rotation2D = source.rotation2D;\n\n\t\treturn this;\n\n\t}\n\n}\n\n//\n\nconst _matrix = new Matrix4();\nconst _matrix2 = new Matrix4();\n\nclass CSS3DRenderer {\n\n\tconstructor( parameters = {} ) {\n\n\t\tconst _this = this;\n\n\t\tlet _width, _height;\n\t\tlet _widthHalf, _heightHalf;\n\n\t\tconst cache = {\n\t\t\tcamera: { style: '' },\n\t\t\tobjects: new WeakMap()\n\t\t};\n\n\t\tconst domElement = parameters.element !== undefined ? parameters.element : document.createElement( 'div' );\n\n\t\tdomElement.style.overflow = 'hidden';\n\n\t\tthis.domElement = domElement;\n\n\t\tconst viewElement = document.createElement( 'div' );\n\t\tviewElement.style.transformOrigin = '0 0';\n\t\tviewElement.style.pointerEvents = 'none';\n\t\tdomElement.appendChild( viewElement );\n\n\t\tconst cameraElement = document.createElement( 'div' );\n\n\t\tcameraElement.style.transformStyle = 'preserve-3d';\n\n\t\tviewElement.appendChild( cameraElement );\n\n\t\tthis.getSize = function () {\n\n\t\t\treturn {\n\t\t\t\twidth: _width,\n\t\t\t\theight: _height\n\t\t\t};\n\n\t\t};\n\n\t\tthis.render = function ( scene, camera ) {\n\n\t\t\tconst fov = camera.projectionMatrix.elements[ 5 ] * _heightHalf;\n\n\t\t\tif ( camera.view && camera.view.enabled ) {\n\n\t\t\t\t// view offset\n\t\t\t\tviewElement.style.transform = `translate( ${ - camera.view.offsetX * ( _width / camera.view.width ) }px, ${ - camera.view.offsetY * ( _height / camera.view.height ) }px )`;\n\n\t\t\t\t// view fullWidth and fullHeight, view width and height\n\t\t\t\tviewElement.style.transform += `scale( ${ camera.view.fullWidth / camera.view.width }, ${ camera.view.fullHeight / camera.view.height } )`;\n\n\t\t\t} else {\n\n\t\t\t\tviewElement.style.transform = '';\n\n\t\t\t}\n\n\t\t\tif ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();\n\t\t\tif ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();\n\n\t\t\tlet tx, ty;\n\n\t\t\tif ( camera.isOrthographicCamera ) {\n\n\t\t\t\ttx = - ( camera.right + camera.left ) / 2;\n\t\t\t\tty = ( camera.top + camera.bottom ) / 2;\n\n\t\t\t}\n\n\t\t\tconst scaleByViewOffset = camera.view && camera.view.enabled ? camera.view.height / camera.view.fullHeight : 1;\n\t\t\tconst cameraCSSMatrix = camera.isOrthographicCamera ?\n\t\t\t\t`scale( ${ scaleByViewOffset } )` + 'scale(' + fov + ')' + 'translate(' + epsilon( tx ) + 'px,' + epsilon( ty ) + 'px)' + getCameraCSSMatrix( camera.matrixWorldInverse ) :\n\t\t\t\t`scale( ${ scaleByViewOffset } )` + 'translateZ(' + fov + 'px)' + getCameraCSSMatrix( camera.matrixWorldInverse );\n\t\t\tconst perspective = camera.isPerspectiveCamera ? 'perspective(' + fov + 'px) ' : '';\n\n\t\t\tconst style = perspective + cameraCSSMatrix +\n\t\t\t\t'translate(' + _widthHalf + 'px,' + _heightHalf + 'px)';\n\n\t\t\tif ( cache.camera.style !== style ) {\n\n\t\t\t\tcameraElement.style.transform = style;\n\n\t\t\t\tcache.camera.style = style;\n\n\t\t\t}\n\n\t\t\trenderObject( scene, scene, camera, cameraCSSMatrix );\n\n\t\t};\n\n\t\tthis.setSize = function ( width, height ) {\n\n\t\t\t_width = width;\n\t\t\t_height = height;\n\t\t\t_widthHalf = _width / 2;\n\t\t\t_heightHalf = _height / 2;\n\n\t\t\tdomElement.style.width = width + 'px';\n\t\t\tdomElement.style.height = height + 'px';\n\n\t\t\tviewElement.style.width = width + 'px';\n\t\t\tviewElement.style.height = height + 'px';\n\n\t\t\tcameraElement.style.width = width + 'px';\n\t\t\tcameraElement.style.height = height + 'px';\n\n\t\t};\n\n\t\tfunction epsilon( value ) {\n\n\t\t\treturn Math.abs( value ) < 1e-10 ? 0 : value;\n\n\t\t}\n\n\t\tfunction getCameraCSSMatrix( matrix ) {\n\n\t\t\tconst elements = matrix.elements;\n\n\t\t\treturn 'matrix3d(' +\n\t\t\t\tepsilon( elements[ 0 ] ) + ',' +\n\t\t\t\tepsilon( - elements[ 1 ] ) + ',' +\n\t\t\t\tepsilon( elements[ 2 ] ) + ',' +\n\t\t\t\tepsilon( elements[ 3 ] ) + ',' +\n\t\t\t\tepsilon( elements[ 4 ] ) + ',' +\n\t\t\t\tepsilon( - elements[ 5 ] ) + ',' +\n\t\t\t\tepsilon( elements[ 6 ] ) + ',' +\n\t\t\t\tepsilon( elements[ 7 ] ) + ',' +\n\t\t\t\tepsilon( elements[ 8 ] ) + ',' +\n\t\t\t\tepsilon( - elements[ 9 ] ) + ',' +\n\t\t\t\tepsilon( elements[ 10 ] ) + ',' +\n\t\t\t\tepsilon( elements[ 11 ] ) + ',' +\n\t\t\t\tepsilon( elements[ 12 ] ) + ',' +\n\t\t\t\tepsilon( - elements[ 13 ] ) + ',' +\n\t\t\t\tepsilon( elements[ 14 ] ) + ',' +\n\t\t\t\tepsilon( elements[ 15 ] ) +\n\t\t\t')';\n\n\t\t}\n\n\t\tfunction getObjectCSSMatrix( matrix ) {\n\n\t\t\tconst elements = matrix.elements;\n\t\t\tconst matrix3d = 'matrix3d(' +\n\t\t\t\tepsilon( elements[ 0 ] ) + ',' +\n\t\t\t\tepsilon( elements[ 1 ] ) + ',' +\n\t\t\t\tepsilon( elements[ 2 ] ) + ',' +\n\t\t\t\tepsilon( elements[ 3 ] ) + ',' +\n\t\t\t\tepsilon( - elements[ 4 ] ) + ',' +\n\t\t\t\tepsilon( - elements[ 5 ] ) + ',' +\n\t\t\t\tepsilon( - elements[ 6 ] ) + ',' +\n\t\t\t\tepsilon( - elements[ 7 ] ) + ',' +\n\t\t\t\tepsilon( elements[ 8 ] ) + ',' +\n\t\t\t\tepsilon( elements[ 9 ] ) + ',' +\n\t\t\t\tepsilon( elements[ 10 ] ) + ',' +\n\t\t\t\tepsilon( elements[ 11 ] ) + ',' +\n\t\t\t\tepsilon( elements[ 12 ] ) + ',' +\n\t\t\t\tepsilon( elements[ 13 ] ) + ',' +\n\t\t\t\tepsilon( elements[ 14 ] ) + ',' +\n\t\t\t\tepsilon( elements[ 15 ] ) +\n\t\t\t')';\n\n\t\t\treturn 'translate(-50%,-50%)' + matrix3d;\n\n\t\t}\n\n\t\tfunction hideObject( object ) {\n\n\t\t\tif ( object.isCSS3DObject ) object.element.style.display = 'none';\n\t \n\t\t\tfor ( let i = 0, l = object.children.length; i < l; i ++ ) {\n\n\t\t\t hideObject( object.children[ i ] );\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction renderObject( object, scene, camera, cameraCSSMatrix ) {\n\n\t\t\tif ( object.visible === false ) {\n\n\t\t\t\thideObject( object );\n\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t\tif ( object.isCSS3DObject ) {\n\n\t\t\t\tconst visible = ( object.layers.test( camera.layers ) === true );\n\n\t\t\t\tconst element = object.element;\n\t\t\t\telement.style.display = visible === true ? '' : 'none';\n\n\t\t\t\tif ( visible === true ) {\n\n\t\t\t\t\tobject.onBeforeRender( _this, scene, camera );\n\n\t\t\t\t\tlet style;\n\n\t\t\t\t\tif ( object.isCSS3DSprite ) {\n\n\t\t\t\t\t\t// http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/\n\n\t\t\t\t\t\t_matrix.copy( camera.matrixWorldInverse );\n\t\t\t\t\t\t_matrix.transpose();\n\n\t\t\t\t\t\tif ( object.rotation2D !== 0 ) _matrix.multiply( _matrix2.makeRotationZ( object.rotation2D ) );\n\n\t\t\t\t\t\tobject.matrixWorld.decompose( _position, _quaternion, _scale );\n\t\t\t\t\t\t_matrix.setPosition( _position );\n\t\t\t\t\t\t_matrix.scale( _scale );\n\n\t\t\t\t\t\t_matrix.elements[ 3 ] = 0;\n\t\t\t\t\t\t_matrix.elements[ 7 ] = 0;\n\t\t\t\t\t\t_matrix.elements[ 11 ] = 0;\n\t\t\t\t\t\t_matrix.elements[ 15 ] = 1;\n\n\t\t\t\t\t\tstyle = getObjectCSSMatrix( _matrix );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tstyle = getObjectCSSMatrix( object.matrixWorld );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tconst cachedObject = cache.objects.get( object );\n\n\t\t\t\t\tif ( cachedObject === undefined || cachedObject.style !== style ) {\n\n\t\t\t\t\t\telement.style.transform = style;\n\n\t\t\t\t\t\tconst objectData = { style: style };\n\t\t\t\t\t\tcache.objects.set( object, objectData );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( element.parentNode !== cameraElement ) {\n\n\t\t\t\t\t\tcameraElement.appendChild( element );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tobject.onAfterRender( _this, scene, camera );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tfor ( let i = 0, l = object.children.length; i < l; i ++ ) {\n\n\t\t\t\trenderObject( object.children[ i ], scene, camera, cameraCSSMatrix );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n}\n\nexport { CSS3DObject, CSS3DSprite, CSS3DRenderer };\n", "import {\n\tBox3,\n\tColor,\n\tDoubleSide,\n\tFrustum,\n\tMatrix3,\n\tMatrix4,\n\tVector2,\n\tVector3,\n\tVector4\n} from 'three';\n\nclass RenderableObject {\n\n\tconstructor() {\n\n\t\tthis.id = 0;\n\n\t\tthis.object = null;\n\t\tthis.z = 0;\n\t\tthis.renderOrder = 0;\n\n\t}\n\n}\n\n//\n\nclass RenderableFace {\n\n\tconstructor() {\n\n\t\tthis.id = 0;\n\n\t\tthis.v1 = new RenderableVertex();\n\t\tthis.v2 = new RenderableVertex();\n\t\tthis.v3 = new RenderableVertex();\n\n\t\tthis.normalModel = new Vector3();\n\n\t\tthis.vertexNormalsModel = [ new Vector3(), new Vector3(), new Vector3() ];\n\t\tthis.vertexNormalsLength = 0;\n\n\t\tthis.color = new Color();\n\t\tthis.material = null;\n\t\tthis.uvs = [ new Vector2(), new Vector2(), new Vector2() ];\n\n\t\tthis.z = 0;\n\t\tthis.renderOrder = 0;\n\n\t}\n\n}\n\n//\n\nclass RenderableVertex {\n\n\tconstructor() {\n\n\t\tthis.position = new Vector3();\n\t\tthis.positionWorld = new Vector3();\n\t\tthis.positionScreen = new Vector4();\n\n\t\tthis.visible = true;\n\n\t}\n\n\tcopy( vertex ) {\n\n\t\tthis.positionWorld.copy( vertex.positionWorld );\n\t\tthis.positionScreen.copy( vertex.positionScreen );\n\n\t}\n\n}\n\n//\n\nclass RenderableLine {\n\n\tconstructor() {\n\n\t\tthis.id = 0;\n\n\t\tthis.v1 = new RenderableVertex();\n\t\tthis.v2 = new RenderableVertex();\n\n\t\tthis.vertexColors = [ new Color(), new Color() ];\n\t\tthis.material = null;\n\n\t\tthis.z = 0;\n\t\tthis.renderOrder = 0;\n\n\t}\n\n}\n\n//\n\nclass RenderableSprite {\n\n\tconstructor() {\n\n\t\tthis.id = 0;\n\n\t\tthis.object = null;\n\n\t\tthis.x = 0;\n\t\tthis.y = 0;\n\t\tthis.z = 0;\n\n\t\tthis.rotation = 0;\n\t\tthis.scale = new Vector2();\n\n\t\tthis.material = null;\n\t\tthis.renderOrder = 0;\n\n\t}\n\n}\n\n//\n\nclass Projector {\n\n\tconstructor() {\n\n\t\tlet _object, _objectCount, _objectPoolLength = 0,\n\t\t\t_vertex, _vertexCount, _vertexPoolLength = 0,\n\t\t\t_face, _faceCount, _facePoolLength = 0,\n\t\t\t_line, _lineCount, _linePoolLength = 0,\n\t\t\t_sprite, _spriteCount, _spritePoolLength = 0,\n\t\t\t_modelMatrix;\n\n\t\tconst\n\n\t\t\t_renderData = { objects: [], lights: [], elements: [] },\n\n\t\t\t_vector3 = new Vector3(),\n\t\t\t_vector4 = new Vector4(),\n\n\t\t\t_clipBox = new Box3( new Vector3( - 1, - 1, - 1 ), new Vector3( 1, 1, 1 ) ),\n\t\t\t_boundingBox = new Box3(),\n\t\t\t_points3 = new Array( 3 ),\n\n\t\t\t_viewMatrix = new Matrix4(),\n\t\t\t_viewProjectionMatrix = new Matrix4(),\n\n\t\t\t_modelViewProjectionMatrix = new Matrix4(),\n\n\t\t\t_frustum = new Frustum(),\n\n\t\t\t_objectPool = [], _vertexPool = [], _facePool = [], _linePool = [], _spritePool = [];\n\n\t\t//\n\n\t\tfunction RenderList() {\n\n\t\t\tconst normals = [];\n\t\t\tconst colors = [];\n\t\t\tconst uvs = [];\n\n\t\t\tlet object = null;\n\n\t\t\tconst normalMatrix = new Matrix3();\n\n\t\t\tfunction setObject( value ) {\n\n\t\t\t\tobject = value;\n\n\t\t\t\tnormalMatrix.getNormalMatrix( object.matrixWorld );\n\n\t\t\t\tnormals.length = 0;\n\t\t\t\tcolors.length = 0;\n\t\t\t\tuvs.length = 0;\n\n\t\t\t}\n\n\t\t\tfunction projectVertex( vertex ) {\n\n\t\t\t\tconst position = vertex.position;\n\t\t\t\tconst positionWorld = vertex.positionWorld;\n\t\t\t\tconst positionScreen = vertex.positionScreen;\n\n\t\t\t\tpositionWorld.copy( position ).applyMatrix4( _modelMatrix );\n\t\t\t\tpositionScreen.copy( positionWorld ).applyMatrix4( _viewProjectionMatrix );\n\n\t\t\t\tconst invW = 1 / positionScreen.w;\n\n\t\t\t\tpositionScreen.x *= invW;\n\t\t\t\tpositionScreen.y *= invW;\n\t\t\t\tpositionScreen.z *= invW;\n\n\t\t\t\tvertex.visible = positionScreen.x >= - 1 && positionScreen.x <= 1 &&\n\t\t\t\t\t\t positionScreen.y >= - 1 && positionScreen.y <= 1 &&\n\t\t\t\t\t\t positionScreen.z >= - 1 && positionScreen.z <= 1;\n\n\t\t\t}\n\n\t\t\tfunction pushVertex( x, y, z ) {\n\n\t\t\t\t_vertex = getNextVertexInPool();\n\t\t\t\t_vertex.position.set( x, y, z );\n\n\t\t\t\tprojectVertex( _vertex );\n\n\t\t\t}\n\n\t\t\tfunction pushNormal( x, y, z ) {\n\n\t\t\t\tnormals.push( x, y, z );\n\n\t\t\t}\n\n\t\t\tfunction pushColor( r, g, b ) {\n\n\t\t\t\tcolors.push( r, g, b );\n\n\t\t\t}\n\n\t\t\tfunction pushUv( x, y ) {\n\n\t\t\t\tuvs.push( x, y );\n\n\t\t\t}\n\n\t\t\tfunction checkTriangleVisibility( v1, v2, v3 ) {\n\n\t\t\t\tif ( v1.visible === true || v2.visible === true || v3.visible === true ) return true;\n\n\t\t\t\t_points3[ 0 ] = v1.positionScreen;\n\t\t\t\t_points3[ 1 ] = v2.positionScreen;\n\t\t\t\t_points3[ 2 ] = v3.positionScreen;\n\n\t\t\t\treturn _clipBox.intersectsBox( _boundingBox.setFromPoints( _points3 ) );\n\n\t\t\t}\n\n\t\t\tfunction checkBackfaceCulling( v1, v2, v3 ) {\n\n\t\t\t\treturn ( ( v3.positionScreen.x - v1.positionScreen.x ) *\n\t\t\t\t\t ( v2.positionScreen.y - v1.positionScreen.y ) -\n\t\t\t\t\t ( v3.positionScreen.y - v1.positionScreen.y ) *\n\t\t\t\t\t ( v2.positionScreen.x - v1.positionScreen.x ) ) < 0;\n\n\t\t\t}\n\n\t\t\tfunction pushLine( a, b ) {\n\n\t\t\t\tconst v1 = _vertexPool[ a ];\n\t\t\t\tconst v2 = _vertexPool[ b ];\n\n\t\t\t\t// Clip\n\n\t\t\t\tv1.positionScreen.copy( v1.position ).applyMatrix4( _modelViewProjectionMatrix );\n\t\t\t\tv2.positionScreen.copy( v2.position ).applyMatrix4( _modelViewProjectionMatrix );\n\n\t\t\t\tif ( clipLine( v1.positionScreen, v2.positionScreen ) === true ) {\n\n\t\t\t\t\t// Perform the perspective divide\n\t\t\t\t\tv1.positionScreen.multiplyScalar( 1 / v1.positionScreen.w );\n\t\t\t\t\tv2.positionScreen.multiplyScalar( 1 / v2.positionScreen.w );\n\n\t\t\t\t\t_line = getNextLineInPool();\n\t\t\t\t\t_line.id = object.id;\n\t\t\t\t\t_line.v1.copy( v1 );\n\t\t\t\t\t_line.v2.copy( v2 );\n\t\t\t\t\t_line.z = Math.max( v1.positionScreen.z, v2.positionScreen.z );\n\t\t\t\t\t_line.renderOrder = object.renderOrder;\n\n\t\t\t\t\t_line.material = object.material;\n\n\t\t\t\t\tif ( object.material.vertexColors ) {\n\n\t\t\t\t\t\t_line.vertexColors[ 0 ].fromArray( colors, a * 3 );\n\t\t\t\t\t\t_line.vertexColors[ 1 ].fromArray( colors, b * 3 );\n\n\t\t\t\t\t}\n\n\t\t\t\t\t_renderData.elements.push( _line );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tfunction pushTriangle( a, b, c, material ) {\n\n\t\t\t\tconst v1 = _vertexPool[ a ];\n\t\t\t\tconst v2 = _vertexPool[ b ];\n\t\t\t\tconst v3 = _vertexPool[ c ];\n\n\t\t\t\tif ( checkTriangleVisibility( v1, v2, v3 ) === false ) return;\n\n\t\t\t\tif ( material.side === DoubleSide || checkBackfaceCulling( v1, v2, v3 ) === true ) {\n\n\t\t\t\t\t_face = getNextFaceInPool();\n\n\t\t\t\t\t_face.id = object.id;\n\t\t\t\t\t_face.v1.copy( v1 );\n\t\t\t\t\t_face.v2.copy( v2 );\n\t\t\t\t\t_face.v3.copy( v3 );\n\t\t\t\t\t_face.z = ( v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z ) / 3;\n\t\t\t\t\t_face.renderOrder = object.renderOrder;\n\n\t\t\t\t\t// face normal\n\t\t\t\t\t_vector3.subVectors( v3.position, v2.position );\n\t\t\t\t\t_vector4.subVectors( v1.position, v2.position );\n\t\t\t\t\t_vector3.cross( _vector4 );\n\t\t\t\t\t_face.normalModel.copy( _vector3 );\n\t\t\t\t\t_face.normalModel.applyMatrix3( normalMatrix ).normalize();\n\n\t\t\t\t\tfor ( let i = 0; i < 3; i ++ ) {\n\n\t\t\t\t\t\tconst normal = _face.vertexNormalsModel[ i ];\n\t\t\t\t\t\tnormal.fromArray( normals, arguments[ i ] * 3 );\n\t\t\t\t\t\tnormal.applyMatrix3( normalMatrix ).normalize();\n\n\t\t\t\t\t\tconst uv = _face.uvs[ i ];\n\t\t\t\t\t\tuv.fromArray( uvs, arguments[ i ] * 2 );\n\n\t\t\t\t\t}\n\n\t\t\t\t\t_face.vertexNormalsLength = 3;\n\n\t\t\t\t\t_face.material = material;\n\n\t\t\t\t\tif ( material.vertexColors ) {\n\n\t\t\t\t\t\t_face.color.fromArray( colors, a * 3 );\n\n\t\t\t\t\t}\n\n\t\t\t\t\t_renderData.elements.push( _face );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn {\n\t\t\t\tsetObject: setObject,\n\t\t\t\tprojectVertex: projectVertex,\n\t\t\t\tcheckTriangleVisibility: checkTriangleVisibility,\n\t\t\t\tcheckBackfaceCulling: checkBackfaceCulling,\n\t\t\t\tpushVertex: pushVertex,\n\t\t\t\tpushNormal: pushNormal,\n\t\t\t\tpushColor: pushColor,\n\t\t\t\tpushUv: pushUv,\n\t\t\t\tpushLine: pushLine,\n\t\t\t\tpushTriangle: pushTriangle\n\t\t\t};\n\n\t\t}\n\n\t\tconst renderList = new RenderList();\n\n\t\tfunction projectObject( object ) {\n\n\t\t\tif ( object.visible === false ) return;\n\n\t\t\tif ( object.isLight ) {\n\n\t\t\t\t_renderData.lights.push( object );\n\n\t\t\t} else if ( object.isMesh || object.isLine || object.isPoints ) {\n\n\t\t\t\tif ( object.material.visible === false ) return;\n\t\t\t\tif ( object.frustumCulled === true && _frustum.intersectsObject( object ) === false ) return;\n\n\t\t\t\taddObject( object );\n\n\t\t\t} else if ( object.isSprite ) {\n\n\t\t\t\tif ( object.material.visible === false ) return;\n\t\t\t\tif ( object.frustumCulled === true && _frustum.intersectsSprite( object ) === false ) return;\n\n\t\t\t\taddObject( object );\n\n\t\t\t}\n\n\t\t\tconst children = object.children;\n\n\t\t\tfor ( let i = 0, l = children.length; i < l; i ++ ) {\n\n\t\t\t\tprojectObject( children[ i ] );\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction addObject( object ) {\n\n\t\t\t_object = getNextObjectInPool();\n\t\t\t_object.id = object.id;\n\t\t\t_object.object = object;\n\n\t\t\t_vector3.setFromMatrixPosition( object.matrixWorld );\n\t\t\t_vector3.applyMatrix4( _viewProjectionMatrix );\n\t\t\t_object.z = _vector3.z;\n\t\t\t_object.renderOrder = object.renderOrder;\n\n\t\t\t_renderData.objects.push( _object );\n\n\t\t}\n\n\t\tthis.projectScene = function ( scene, camera, sortObjects, sortElements ) {\n\n\t\t\t_faceCount = 0;\n\t\t\t_lineCount = 0;\n\t\t\t_spriteCount = 0;\n\n\t\t\t_renderData.elements.length = 0;\n\n\t\t\tif ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();\n\t\t\tif ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();\n\n\t\t\t_viewMatrix.copy( camera.matrixWorldInverse );\n\t\t\t_viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );\n\n\t\t\t_frustum.setFromProjectionMatrix( _viewProjectionMatrix );\n\n\t\t\t//\n\n\t\t\t_objectCount = 0;\n\n\t\t\t_renderData.objects.length = 0;\n\t\t\t_renderData.lights.length = 0;\n\n\t\t\tprojectObject( scene );\n\n\t\t\tif ( sortObjects === true ) {\n\n\t\t\t\t_renderData.objects.sort( painterSort );\n\n\t\t\t}\n\n\t\t\t//\n\n\t\t\tconst objects = _renderData.objects;\n\n\t\t\tfor ( let o = 0, ol = objects.length; o < ol; o ++ ) {\n\n\t\t\t\tconst object = objects[ o ].object;\n\t\t\t\tconst geometry = object.geometry;\n\n\t\t\t\trenderList.setObject( object );\n\n\t\t\t\t_modelMatrix = object.matrixWorld;\n\n\t\t\t\t_vertexCount = 0;\n\n\t\t\t\tif ( object.isMesh ) {\n\n\t\t\t\t\tlet material = object.material;\n\n\t\t\t\t\tconst isMultiMaterial = Array.isArray( material );\n\n\t\t\t\t\tconst attributes = geometry.attributes;\n\t\t\t\t\tconst groups = geometry.groups;\n\n\t\t\t\t\tif ( attributes.position === undefined ) continue;\n\n\t\t\t\t\tconst positions = attributes.position.array;\n\n\t\t\t\t\tfor ( let i = 0, l = positions.length; i < l; i += 3 ) {\n\n\t\t\t\t\t\tlet x = positions[ i ];\n\t\t\t\t\t\tlet y = positions[ i + 1 ];\n\t\t\t\t\t\tlet z = positions[ i + 2 ];\n\n\t\t\t\t\t\tconst morphTargets = geometry.morphAttributes.position;\n\n\t\t\t\t\t\tif ( morphTargets !== undefined ) {\n\n\t\t\t\t\t\t\tconst morphTargetsRelative = geometry.morphTargetsRelative;\n\t\t\t\t\t\t\tconst morphInfluences = object.morphTargetInfluences;\n\n\t\t\t\t\t\t\tfor ( let t = 0, tl = morphTargets.length; t < tl; t ++ ) {\n\n\t\t\t\t\t\t\t\tconst influence = morphInfluences[ t ];\n\n\t\t\t\t\t\t\t\tif ( influence === 0 ) continue;\n\n\t\t\t\t\t\t\t\tconst target = morphTargets[ t ];\n\n\t\t\t\t\t\t\t\tif ( morphTargetsRelative ) {\n\n\t\t\t\t\t\t\t\t\tx += target.getX( i / 3 ) * influence;\n\t\t\t\t\t\t\t\t\ty += target.getY( i / 3 ) * influence;\n\t\t\t\t\t\t\t\t\tz += target.getZ( i / 3 ) * influence;\n\n\t\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\t\tx += ( target.getX( i / 3 ) - positions[ i ] ) * influence;\n\t\t\t\t\t\t\t\t\ty += ( target.getY( i / 3 ) - positions[ i + 1 ] ) * influence;\n\t\t\t\t\t\t\t\t\tz += ( target.getZ( i / 3 ) - positions[ i + 2 ] ) * influence;\n\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\trenderList.pushVertex( x, y, z );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( attributes.normal !== undefined ) {\n\n\t\t\t\t\t\tconst normals = attributes.normal.array;\n\n\t\t\t\t\t\tfor ( let i = 0, l = normals.length; i < l; i += 3 ) {\n\n\t\t\t\t\t\t\trenderList.pushNormal( normals[ i ], normals[ i + 1 ], normals[ i + 2 ] );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( attributes.color !== undefined ) {\n\n\t\t\t\t\t\tconst colors = attributes.color.array;\n\n\t\t\t\t\t\tfor ( let i = 0, l = colors.length; i < l; i += 3 ) {\n\n\t\t\t\t\t\t\trenderList.pushColor( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( attributes.uv !== undefined ) {\n\n\t\t\t\t\t\tconst uvs = attributes.uv.array;\n\n\t\t\t\t\t\tfor ( let i = 0, l = uvs.length; i < l; i += 2 ) {\n\n\t\t\t\t\t\t\trenderList.pushUv( uvs[ i ], uvs[ i + 1 ] );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( geometry.index !== null ) {\n\n\t\t\t\t\t\tconst indices = geometry.index.array;\n\n\t\t\t\t\t\tif ( groups.length > 0 ) {\n\n\t\t\t\t\t\t\tfor ( let g = 0; g < groups.length; g ++ ) {\n\n\t\t\t\t\t\t\t\tconst group = groups[ g ];\n\n\t\t\t\t\t\t\t\tmaterial = isMultiMaterial === true\n\t\t\t\t\t\t\t\t\t ? object.material[ group.materialIndex ]\n\t\t\t\t\t\t\t\t\t : object.material;\n\n\t\t\t\t\t\t\t\tif ( material === undefined ) continue;\n\n\t\t\t\t\t\t\t\tfor ( let i = group.start, l = group.start + group.count; i < l; i += 3 ) {\n\n\t\t\t\t\t\t\t\t\trenderList.pushTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ], material );\n\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tfor ( let i = 0, l = indices.length; i < l; i += 3 ) {\n\n\t\t\t\t\t\t\t\trenderList.pushTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ], material );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tif ( groups.length > 0 ) {\n\n\t\t\t\t\t\t\tfor ( let g = 0; g < groups.length; g ++ ) {\n\n\t\t\t\t\t\t\t\tconst group = groups[ g ];\n\n\t\t\t\t\t\t\t\tmaterial = isMultiMaterial === true\n\t\t\t\t\t\t\t\t\t ? object.material[ group.materialIndex ]\n\t\t\t\t\t\t\t\t\t : object.material;\n\n\t\t\t\t\t\t\t\tif ( material === undefined ) continue;\n\n\t\t\t\t\t\t\t\tfor ( let i = group.start, l = group.start + group.count; i < l; i += 3 ) {\n\n\t\t\t\t\t\t\t\t\trenderList.pushTriangle( i, i + 1, i + 2, material );\n\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tfor ( let i = 0, l = positions.length / 3; i < l; i += 3 ) {\n\n\t\t\t\t\t\t\t\trenderList.pushTriangle( i, i + 1, i + 2, material );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t} else if ( object.isLine ) {\n\n\t\t\t\t\t_modelViewProjectionMatrix.multiplyMatrices( _viewProjectionMatrix, _modelMatrix );\n\n\t\t\t\t\tconst attributes = geometry.attributes;\n\n\t\t\t\t\tif ( attributes.position !== undefined ) {\n\n\t\t\t\t\t\tconst positions = attributes.position.array;\n\n\t\t\t\t\t\tfor ( let i = 0, l = positions.length; i < l; i += 3 ) {\n\n\t\t\t\t\t\t\trenderList.pushVertex( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif ( attributes.color !== undefined ) {\n\n\t\t\t\t\t\t\tconst colors = attributes.color.array;\n\n\t\t\t\t\t\t\tfor ( let i = 0, l = colors.length; i < l; i += 3 ) {\n\n\t\t\t\t\t\t\t\trenderList.pushColor( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif ( geometry.index !== null ) {\n\n\t\t\t\t\t\t\tconst indices = geometry.index.array;\n\n\t\t\t\t\t\t\tfor ( let i = 0, l = indices.length; i < l; i += 2 ) {\n\n\t\t\t\t\t\t\t\trenderList.pushLine( indices[ i ], indices[ i + 1 ] );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\tconst step = object.isLineSegments ? 2 : 1;\n\n\t\t\t\t\t\t\tfor ( let i = 0, l = ( positions.length / 3 ) - 1; i < l; i += step ) {\n\n\t\t\t\t\t\t\t\trenderList.pushLine( i, i + 1 );\n\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t} else if ( object.isPoints ) {\n\n\t\t\t\t\t_modelViewProjectionMatrix.multiplyMatrices( _viewProjectionMatrix, _modelMatrix );\n\n\t\t\t\t\tconst attributes = geometry.attributes;\n\n\t\t\t\t\tif ( attributes.position !== undefined ) {\n\n\t\t\t\t\t\tconst positions = attributes.position.array;\n\n\t\t\t\t\t\tfor ( let i = 0, l = positions.length; i < l; i += 3 ) {\n\n\t\t\t\t\t\t\t_vector4.set( positions[ i ], positions[ i + 1 ], positions[ i + 2 ], 1 );\n\t\t\t\t\t\t\t_vector4.applyMatrix4( _modelViewProjectionMatrix );\n\n\t\t\t\t\t\t\tpushPoint( _vector4, object, camera );\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t}\n\n\t\t\t\t} else if ( object.isSprite ) {\n\n\t\t\t\t\tobject.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );\n\t\t\t\t\t_vector4.set( _modelMatrix.elements[ 12 ], _modelMatrix.elements[ 13 ], _modelMatrix.elements[ 14 ], 1 );\n\t\t\t\t\t_vector4.applyMatrix4( _viewProjectionMatrix );\n\n\t\t\t\t\tpushPoint( _vector4, object, camera );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( sortElements === true ) {\n\n\t\t\t\t_renderData.elements.sort( painterSort );\n\n\t\t\t}\n\n\t\t\treturn _renderData;\n\n\t\t};\n\n\t\tfunction pushPoint( _vector4, object, camera ) {\n\n\t\t\tconst invW = 1 / _vector4.w;\n\n\t\t\t_vector4.z *= invW;\n\n\t\t\tif ( _vector4.z >= - 1 && _vector4.z <= 1 ) {\n\n\t\t\t\t_sprite = getNextSpriteInPool();\n\t\t\t\t_sprite.id = object.id;\n\t\t\t\t_sprite.x = _vector4.x * invW;\n\t\t\t\t_sprite.y = _vector4.y * invW;\n\t\t\t\t_sprite.z = _vector4.z;\n\t\t\t\t_sprite.renderOrder = object.renderOrder;\n\t\t\t\t_sprite.object = object;\n\n\t\t\t\t_sprite.rotation = object.rotation;\n\n\t\t\t\t_sprite.scale.x = object.scale.x * Math.abs( _sprite.x - ( _vector4.x + camera.projectionMatrix.elements[ 0 ] ) / ( _vector4.w + camera.projectionMatrix.elements[ 12 ] ) );\n\t\t\t\t_sprite.scale.y = object.scale.y * Math.abs( _sprite.y - ( _vector4.y + camera.projectionMatrix.elements[ 5 ] ) / ( _vector4.w + camera.projectionMatrix.elements[ 13 ] ) );\n\n\t\t\t\t_sprite.material = object.material;\n\n\t\t\t\t_renderData.elements.push( _sprite );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// Pools\n\n\t\tfunction getNextObjectInPool() {\n\n\t\t\tif ( _objectCount === _objectPoolLength ) {\n\n\t\t\t\tconst object = new RenderableObject();\n\t\t\t\t_objectPool.push( object );\n\t\t\t\t_objectPoolLength ++;\n\t\t\t\t_objectCount ++;\n\t\t\t\treturn object;\n\n\t\t\t}\n\n\t\t\treturn _objectPool[ _objectCount ++ ];\n\n\t\t}\n\n\t\tfunction getNextVertexInPool() {\n\n\t\t\tif ( _vertexCount === _vertexPoolLength ) {\n\n\t\t\t\tconst vertex = new RenderableVertex();\n\t\t\t\t_vertexPool.push( vertex );\n\t\t\t\t_vertexPoolLength ++;\n\t\t\t\t_vertexCount ++;\n\t\t\t\treturn vertex;\n\n\t\t\t}\n\n\t\t\treturn _vertexPool[ _vertexCount ++ ];\n\n\t\t}\n\n\t\tfunction getNextFaceInPool() {\n\n\t\t\tif ( _faceCount === _facePoolLength ) {\n\n\t\t\t\tconst face = new RenderableFace();\n\t\t\t\t_facePool.push( face );\n\t\t\t\t_facePoolLength ++;\n\t\t\t\t_faceCount ++;\n\t\t\t\treturn face;\n\n\t\t\t}\n\n\t\t\treturn _facePool[ _faceCount ++ ];\n\n\n\t\t}\n\n\t\tfunction getNextLineInPool() {\n\n\t\t\tif ( _lineCount === _linePoolLength ) {\n\n\t\t\t\tconst line = new RenderableLine();\n\t\t\t\t_linePool.push( line );\n\t\t\t\t_linePoolLength ++;\n\t\t\t\t_lineCount ++;\n\t\t\t\treturn line;\n\n\t\t\t}\n\n\t\t\treturn _linePool[ _lineCount ++ ];\n\n\t\t}\n\n\t\tfunction getNextSpriteInPool() {\n\n\t\t\tif ( _spriteCount === _spritePoolLength ) {\n\n\t\t\t\tconst sprite = new RenderableSprite();\n\t\t\t\t_spritePool.push( sprite );\n\t\t\t\t_spritePoolLength ++;\n\t\t\t\t_spriteCount ++;\n\t\t\t\treturn sprite;\n\n\t\t\t}\n\n\t\t\treturn _spritePool[ _spriteCount ++ ];\n\n\t\t}\n\n\t\t//\n\n\t\tfunction painterSort( a, b ) {\n\n\t\t\tif ( a.renderOrder !== b.renderOrder ) {\n\n\t\t\t\treturn a.renderOrder - b.renderOrder;\n\n\t\t\t} else if ( a.z !== b.z ) {\n\n\t\t\t\treturn b.z - a.z;\n\n\t\t\t} else if ( a.id !== b.id ) {\n\n\t\t\t\treturn a.id - b.id;\n\n\t\t\t} else {\n\n\t\t\t\treturn 0;\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction clipLine( s1, s2 ) {\n\n\t\t\tlet alpha1 = 0, alpha2 = 1;\n\n\t\t\t// Calculate the boundary coordinate of each vertex for the near and far clip planes,\n\t\t\t// Z = -1 and Z = +1, respectively.\n\n\t\t\tconst bc1near = s1.z + s1.w,\n\t\t\t\tbc2near = s2.z + s2.w,\n\t\t\t\tbc1far = - s1.z + s1.w,\n\t\t\t\tbc2far = - s2.z + s2.w;\n\n\t\t\tif ( bc1near >= 0 && bc2near >= 0 && bc1far >= 0 && bc2far >= 0 ) {\n\n\t\t\t\t// Both vertices lie entirely within all clip planes.\n\t\t\t\treturn true;\n\n\t\t\t} else if ( ( bc1near < 0 && bc2near < 0 ) || ( bc1far < 0 && bc2far < 0 ) ) {\n\n\t\t\t\t// Both vertices lie entirely outside one of the clip planes.\n\t\t\t\treturn false;\n\n\t\t\t} else {\n\n\t\t\t\t// The line segment spans at least one clip plane.\n\n\t\t\t\tif ( bc1near < 0 ) {\n\n\t\t\t\t\t// v1 lies outside the near plane, v2 inside\n\t\t\t\t\talpha1 = Math.max( alpha1, bc1near / ( bc1near - bc2near ) );\n\n\t\t\t\t} else if ( bc2near < 0 ) {\n\n\t\t\t\t\t// v2 lies outside the near plane, v1 inside\n\t\t\t\t\talpha2 = Math.min( alpha2, bc1near / ( bc1near - bc2near ) );\n\n\t\t\t\t}\n\n\t\t\t\tif ( bc1far < 0 ) {\n\n\t\t\t\t\t// v1 lies outside the far plane, v2 inside\n\t\t\t\t\talpha1 = Math.max( alpha1, bc1far / ( bc1far - bc2far ) );\n\n\t\t\t\t} else if ( bc2far < 0 ) {\n\n\t\t\t\t\t// v2 lies outside the far plane, v2 inside\n\t\t\t\t\talpha2 = Math.min( alpha2, bc1far / ( bc1far - bc2far ) );\n\n\t\t\t\t}\n\n\t\t\t\tif ( alpha2 < alpha1 ) {\n\n\t\t\t\t\t// The line segment spans two boundaries, but is outside both of them.\n\t\t\t\t\t// (This can't happen when we're only clipping against just near/far but good\n\t\t\t\t\t// to leave the check here for future usage if other clip planes are added.)\n\t\t\t\t\treturn false;\n\n\t\t\t\t} else {\n\n\t\t\t\t\t// Update the s1 and s2 vertices to match the clipped line segment.\n\t\t\t\t\ts1.lerp( s2, alpha1 );\n\t\t\t\t\ts2.lerp( s1, 1 - alpha2 );\n\n\t\t\t\t\treturn true;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n}\n\nexport { RenderableObject, RenderableFace, RenderableVertex, RenderableLine, RenderableSprite, Projector };\n", "import {\n\tBox2,\n\tCamera,\n\tColor,\n\tMatrix3,\n\tMatrix4,\n\tObject3D,\n\tSRGBColorSpace,\n\tVector3\n} from 'three';\nimport { Projector } from '../renderers/Projector.js';\nimport { RenderableFace } from '../renderers/Projector.js';\nimport { RenderableLine } from '../renderers/Projector.js';\nimport { RenderableSprite } from '../renderers/Projector.js';\n\nclass SVGObject extends Object3D {\n\n\tconstructor( node ) {\n\n\t\tsuper();\n\n\t\tthis.isSVGObject = true;\n\n\t\tthis.node = node;\n\n\t}\n\n}\n\nclass SVGRenderer {\n\n\tconstructor() {\n\n\t\tlet _renderData, _elements, _lights,\n\t\t\t_svgWidth, _svgHeight, _svgWidthHalf, _svgHeightHalf,\n\n\t\t\t_v1, _v2, _v3,\n\n\t\t\t_svgNode,\n\t\t\t_pathCount = 0,\n\n\t\t\t_precision = null,\n\t\t\t_quality = 1,\n\n\t\t\t_currentPath, _currentStyle;\n\n\t\tconst _this = this,\n\t\t\t_clipBox = new Box2(),\n\t\t\t_elemBox = new Box2(),\n\n\t\t\t_color = new Color(),\n\t\t\t_diffuseColor = new Color(),\n\t\t\t_ambientLight = new Color(),\n\t\t\t_directionalLights = new Color(),\n\t\t\t_pointLights = new Color(),\n\t\t\t_clearColor = new Color(),\n\n\t\t\t_vector3 = new Vector3(), // Needed for PointLight\n\t\t\t_centroid = new Vector3(),\n\t\t\t_normal = new Vector3(),\n\t\t\t_normalViewMatrix = new Matrix3(),\n\n\t\t\t_viewMatrix = new Matrix4(),\n\t\t\t_viewProjectionMatrix = new Matrix4(),\n\n\t\t\t_svgPathPool = [],\n\n\t\t\t_projector = new Projector(),\n\t\t\t_svg = document.createElementNS( 'http://www.w3.org/2000/svg', 'svg' );\n\n\t\tthis.domElement = _svg;\n\n\t\tthis.autoClear = true;\n\t\tthis.sortObjects = true;\n\t\tthis.sortElements = true;\n\n\t\tthis.overdraw = 0.5;\n\n\t\tthis.outputColorSpace = SRGBColorSpace;\n\n\t\tthis.info = {\n\n\t\t\trender: {\n\n\t\t\t\tvertices: 0,\n\t\t\t\tfaces: 0\n\n\t\t\t}\n\n\t\t};\n\n\t\tthis.setQuality = function ( quality ) {\n\n\t\t\tswitch ( quality ) {\n\n\t\t\t\tcase 'high': _quality = 1; break;\n\t\t\t\tcase 'low': _quality = 0; break;\n\n\t\t\t}\n\n\t\t};\n\n\t\tthis.setClearColor = function ( color ) {\n\n\t\t\t_clearColor.set( color );\n\n\t\t};\n\n\t\tthis.setPixelRatio = function () {};\n\n\t\tthis.setSize = function ( width, height ) {\n\n\t\t\t_svgWidth = width; _svgHeight = height;\n\t\t\t_svgWidthHalf = _svgWidth / 2; _svgHeightHalf = _svgHeight / 2;\n\n\t\t\t_svg.setAttribute( 'viewBox', ( - _svgWidthHalf ) + ' ' + ( - _svgHeightHalf ) + ' ' + _svgWidth + ' ' + _svgHeight );\n\t\t\t_svg.setAttribute( 'width', _svgWidth );\n\t\t\t_svg.setAttribute( 'height', _svgHeight );\n\n\t\t\t_clipBox.min.set( - _svgWidthHalf, - _svgHeightHalf );\n\t\t\t_clipBox.max.set( _svgWidthHalf, _svgHeightHalf );\n\n\t\t};\n\n\t\tthis.getSize = function () {\n\n\t\t\treturn {\n\t\t\t\twidth: _svgWidth,\n\t\t\t\theight: _svgHeight\n\t\t\t};\n\n\t\t};\n\n\t\tthis.setPrecision = function ( precision ) {\n\n\t\t\t_precision = precision;\n\n\t\t};\n\n\t\tfunction removeChildNodes() {\n\n\t\t\t_pathCount = 0;\n\n\t\t\twhile ( _svg.childNodes.length > 0 ) {\n\n\t\t\t\t_svg.removeChild( _svg.childNodes[ 0 ] );\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction convert( c ) {\n\n\t\t\treturn _precision !== null ? c.toFixed( _precision ) : c;\n\n\t\t}\n\n\t\tthis.clear = function () {\n\n\t\t\tremoveChildNodes();\n\t\t\t_svg.style.backgroundColor = _clearColor.getStyle( _this.outputColorSpace );\n\n\t\t};\n\n\t\tthis.render = function ( scene, camera ) {\n\n\t\t\tif ( camera instanceof Camera === false ) {\n\n\t\t\t\tconsole.error( 'THREE.SVGRenderer.render: camera is not an instance of Camera.' );\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t\tconst background = scene.background;\n\n\t\t\tif ( background && background.isColor ) {\n\n\t\t\t\tremoveChildNodes();\n\t\t\t\t_svg.style.backgroundColor = background.getStyle( _this.outputColorSpace );\n\n\t\t\t} else if ( this.autoClear === true ) {\n\n\t\t\t\tthis.clear();\n\n\t\t\t}\n\n\t\t\t_this.info.render.vertices = 0;\n\t\t\t_this.info.render.faces = 0;\n\n\t\t\t_viewMatrix.copy( camera.matrixWorldInverse );\n\t\t\t_viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );\n\n\t\t\t_renderData = _projector.projectScene( scene, camera, this.sortObjects, this.sortElements );\n\t\t\t_elements = _renderData.elements;\n\t\t\t_lights = _renderData.lights;\n\n\t\t\t_normalViewMatrix.getNormalMatrix( camera.matrixWorldInverse );\n\n\t\t\tcalculateLights( _lights );\n\n\t\t\t // reset accumulated path\n\n\t\t\t_currentPath = '';\n\t\t\t_currentStyle = '';\n\n\t\t\tfor ( let e = 0, el = _elements.length; e < el; e ++ ) {\n\n\t\t\t\tconst element = _elements[ e ];\n\t\t\t\tconst material = element.material;\n\n\t\t\t\tif ( material === undefined || material.opacity === 0 ) continue;\n\n\t\t\t\t_elemBox.makeEmpty();\n\n\t\t\t\tif ( element instanceof RenderableSprite ) {\n\n\t\t\t\t\t_v1 = element;\n\t\t\t\t\t_v1.x *= _svgWidthHalf; _v1.y *= - _svgHeightHalf;\n\n\t\t\t\t\trenderSprite( _v1, element, material );\n\n\t\t\t\t} else if ( element instanceof RenderableLine ) {\n\n\t\t\t\t\t_v1 = element.v1; _v2 = element.v2;\n\n\t\t\t\t\t_v1.positionScreen.x *= _svgWidthHalf; _v1.positionScreen.y *= - _svgHeightHalf;\n\t\t\t\t\t_v2.positionScreen.x *= _svgWidthHalf; _v2.positionScreen.y *= - _svgHeightHalf;\n\n\t\t\t\t\t_elemBox.setFromPoints( [ _v1.positionScreen, _v2.positionScreen ] );\n\n\t\t\t\t\tif ( _clipBox.intersectsBox( _elemBox ) === true ) {\n\n\t\t\t\t\t\trenderLine( _v1, _v2, material );\n\n\t\t\t\t\t}\n\n\t\t\t\t} else if ( element instanceof RenderableFace ) {\n\n\t\t\t\t\t_v1 = element.v1; _v2 = element.v2; _v3 = element.v3;\n\n\t\t\t\t\tif ( _v1.positionScreen.z < - 1 || _v1.positionScreen.z > 1 ) continue;\n\t\t\t\t\tif ( _v2.positionScreen.z < - 1 || _v2.positionScreen.z > 1 ) continue;\n\t\t\t\t\tif ( _v3.positionScreen.z < - 1 || _v3.positionScreen.z > 1 ) continue;\n\n\t\t\t\t\t_v1.positionScreen.x *= _svgWidthHalf; _v1.positionScreen.y *= - _svgHeightHalf;\n\t\t\t\t\t_v2.positionScreen.x *= _svgWidthHalf; _v2.positionScreen.y *= - _svgHeightHalf;\n\t\t\t\t\t_v3.positionScreen.x *= _svgWidthHalf; _v3.positionScreen.y *= - _svgHeightHalf;\n\n\t\t\t\t\tif ( this.overdraw > 0 ) {\n\n\t\t\t\t\t\texpand( _v1.positionScreen, _v2.positionScreen, this.overdraw );\n\t\t\t\t\t\texpand( _v2.positionScreen, _v3.positionScreen, this.overdraw );\n\t\t\t\t\t\texpand( _v3.positionScreen, _v1.positionScreen, this.overdraw );\n\n\t\t\t\t\t}\n\n\t\t\t\t\t_elemBox.setFromPoints( [\n\t\t\t\t\t\t_v1.positionScreen,\n\t\t\t\t\t\t_v2.positionScreen,\n\t\t\t\t\t\t_v3.positionScreen\n\t\t\t\t\t] );\n\n\t\t\t\t\tif ( _clipBox.intersectsBox( _elemBox ) === true ) {\n\n\t\t\t\t\t\trenderFace3( _v1, _v2, _v3, element, material );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tflushPath(); // just to flush last svg:path\n\n\t\t\tscene.traverseVisible( function ( object ) {\n\n\t\t\t\t if ( object.isSVGObject ) {\n\n\t\t\t\t\t_vector3.setFromMatrixPosition( object.matrixWorld );\n\t\t\t\t\t_vector3.applyMatrix4( _viewProjectionMatrix );\n\n\t\t\t\t\tif ( _vector3.z < - 1 || _vector3.z > 1 ) return;\n\n\t\t\t\t\tconst x = _vector3.x * _svgWidthHalf;\n\t\t\t\t\tconst y = - _vector3.y * _svgHeightHalf;\n\n\t\t\t\t\tconst node = object.node;\n\t\t\t\t\tnode.setAttribute( 'transform', 'translate(' + x + ',' + y + ')' );\n\n\t\t\t\t\t_svg.appendChild( node );\n\n\t\t\t\t}\n\n\t\t\t} );\n\n\t\t};\n\n\t\tfunction calculateLights( lights ) {\n\n\t\t\t_ambientLight.setRGB( 0, 0, 0 );\n\t\t\t_directionalLights.setRGB( 0, 0, 0 );\n\t\t\t_pointLights.setRGB( 0, 0, 0 );\n\n\t\t\tfor ( let l = 0, ll = lights.length; l < ll; l ++ ) {\n\n\t\t\t\tconst light = lights[ l ];\n\t\t\t\tconst lightColor = light.color;\n\n\t\t\t\tif ( light.isAmbientLight ) {\n\n\t\t\t\t\t_ambientLight.r += lightColor.r;\n\t\t\t\t\t_ambientLight.g += lightColor.g;\n\t\t\t\t\t_ambientLight.b += lightColor.b;\n\n\t\t\t\t} else if ( light.isDirectionalLight ) {\n\n\t\t\t\t\t_directionalLights.r += lightColor.r;\n\t\t\t\t\t_directionalLights.g += lightColor.g;\n\t\t\t\t\t_directionalLights.b += lightColor.b;\n\n\t\t\t\t} else if ( light.isPointLight ) {\n\n\t\t\t\t\t_pointLights.r += lightColor.r;\n\t\t\t\t\t_pointLights.g += lightColor.g;\n\t\t\t\t\t_pointLights.b += lightColor.b;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction calculateLight( lights, position, normal, color ) {\n\n\t\t\tfor ( let l = 0, ll = lights.length; l < ll; l ++ ) {\n\n\t\t\t\tconst light = lights[ l ];\n\t\t\t\tconst lightColor = light.color;\n\n\t\t\t\tif ( light.isDirectionalLight ) {\n\n\t\t\t\t\tconst lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld ).normalize();\n\n\t\t\t\t\tlet amount = normal.dot( lightPosition );\n\n\t\t\t\t\tif ( amount <= 0 ) continue;\n\n\t\t\t\t\tamount *= light.intensity;\n\n\t\t\t\t\tcolor.r += lightColor.r * amount;\n\t\t\t\t\tcolor.g += lightColor.g * amount;\n\t\t\t\t\tcolor.b += lightColor.b * amount;\n\n\t\t\t\t} else if ( light.isPointLight ) {\n\n\t\t\t\t\tconst lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld );\n\n\t\t\t\t\tlet amount = normal.dot( _vector3.subVectors( lightPosition, position ).normalize() );\n\n\t\t\t\t\tif ( amount <= 0 ) continue;\n\n\t\t\t\t\tamount *= light.distance == 0 ? 1 : 1 - Math.min( position.distanceTo( lightPosition ) / light.distance, 1 );\n\n\t\t\t\t\tif ( amount == 0 ) continue;\n\n\t\t\t\t\tamount *= light.intensity;\n\n\t\t\t\t\tcolor.r += lightColor.r * amount;\n\t\t\t\t\tcolor.g += lightColor.g * amount;\n\t\t\t\t\tcolor.b += lightColor.b * amount;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction renderSprite( v1, element, material ) {\n\n\t\t\tlet scaleX = element.scale.x * _svgWidthHalf;\n\t\t\tlet scaleY = element.scale.y * _svgHeightHalf;\n\n\t\t\tif ( material.isPointsMaterial ) {\n\n\t\t\t\tscaleX *= material.size;\n\t\t\t\tscaleY *= material.size;\n\n\t\t\t}\n\n\t\t\tconst path = 'M' + convert( v1.x - scaleX * 0.5 ) + ',' + convert( v1.y - scaleY * 0.5 ) + 'h' + convert( scaleX ) + 'v' + convert( scaleY ) + 'h' + convert( - scaleX ) + 'z';\n\t\t\tlet style = '';\n\n\t\t\tif ( material.isSpriteMaterial || material.isPointsMaterial ) {\n\n\t\t\t\tstyle = 'fill:' + material.color.getStyle( _this.outputColorSpace ) + ';fill-opacity:' + material.opacity;\n\n\t\t\t}\n\n\t\t\taddPath( style, path );\n\n\t\t}\n\n\t\tfunction renderLine( v1, v2, material ) {\n\n\t\t\tconst path = 'M' + convert( v1.positionScreen.x ) + ',' + convert( v1.positionScreen.y ) + 'L' + convert( v2.positionScreen.x ) + ',' + convert( v2.positionScreen.y );\n\n\t\t\tif ( material.isLineBasicMaterial ) {\n\n\t\t\t\tlet style = 'fill:none;stroke:' + material.color.getStyle( _this.outputColorSpace ) + ';stroke-opacity:' + material.opacity + ';stroke-width:' + material.linewidth + ';stroke-linecap:' + material.linecap;\n\n\t\t\t\tif ( material.isLineDashedMaterial ) {\n\n\t\t\t\t\tstyle = style + ';stroke-dasharray:' + material.dashSize + ',' + material.gapSize;\n\n\t\t\t\t}\n\n\t\t\t\taddPath( style, path );\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction renderFace3( v1, v2, v3, element, material ) {\n\n\t\t\t_this.info.render.vertices += 3;\n\t\t\t_this.info.render.faces ++;\n\n\t\t\tconst path = 'M' + convert( v1.positionScreen.x ) + ',' + convert( v1.positionScreen.y ) + 'L' + convert( v2.positionScreen.x ) + ',' + convert( v2.positionScreen.y ) + 'L' + convert( v3.positionScreen.x ) + ',' + convert( v3.positionScreen.y ) + 'z';\n\t\t\tlet style = '';\n\n\t\t\tif ( material.isMeshBasicMaterial ) {\n\n\t\t\t\t_color.copy( material.color );\n\n\t\t\t\tif ( material.vertexColors ) {\n\n\t\t\t\t\t_color.multiply( element.color );\n\n\t\t\t\t}\n\n\t\t\t} else if ( material.isMeshLambertMaterial || material.isMeshPhongMaterial || material.isMeshStandardMaterial ) {\n\n\t\t\t\t_diffuseColor.copy( material.color );\n\n\t\t\t\tif ( material.vertexColors ) {\n\n\t\t\t\t\t_diffuseColor.multiply( element.color );\n\n\t\t\t\t}\n\n\t\t\t\t_color.copy( _ambientLight );\n\n\t\t\t\t_centroid.copy( v1.positionWorld ).add( v2.positionWorld ).add( v3.positionWorld ).divideScalar( 3 );\n\n\t\t\t\tcalculateLight( _lights, _centroid, element.normalModel, _color );\n\n\t\t\t\t_color.multiply( _diffuseColor ).add( material.emissive );\n\n\t\t\t} else if ( material.isMeshNormalMaterial ) {\n\n\t\t\t\t_normal.copy( element.normalModel ).applyMatrix3( _normalViewMatrix ).normalize();\n\n\t\t\t\t_color.setRGB( _normal.x, _normal.y, _normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 );\n\n\t\t\t}\n\n\t\t\tif ( material.wireframe ) {\n\n\t\t\t\tstyle = 'fill:none;stroke:' + _color.getStyle( _this.outputColorSpace ) + ';stroke-opacity:' + material.opacity + ';stroke-width:' + material.wireframeLinewidth + ';stroke-linecap:' + material.wireframeLinecap + ';stroke-linejoin:' + material.wireframeLinejoin;\n\n\t\t\t} else {\n\n\t\t\t\tstyle = 'fill:' + _color.getStyle( _this.outputColorSpace ) + ';fill-opacity:' + material.opacity;\n\n\t\t\t}\n\n\t\t\taddPath( style, path );\n\n\t\t}\n\n\t\t// Hide anti-alias gaps\n\n\t\tfunction expand( v1, v2, pixels ) {\n\n\t\t\tlet x = v2.x - v1.x, y = v2.y - v1.y;\n\t\t\tconst det = x * x + y * y;\n\n\t\t\tif ( det === 0 ) return;\n\n\t\t\tconst idet = pixels / Math.sqrt( det );\n\n\t\t\tx *= idet; y *= idet;\n\n\t\t\tv2.x += x; v2.y += y;\n\t\t\tv1.x -= x; v1.y -= y;\n\n\t\t}\n\n\t\tfunction addPath( style, path ) {\n\n\t\t\tif ( _currentStyle === style ) {\n\n\t\t\t\t_currentPath += path;\n\n\t\t\t} else {\n\n\t\t\t\tflushPath();\n\n\t\t\t\t_currentStyle = style;\n\t\t\t\t_currentPath = path;\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction flushPath() {\n\n\t\t\tif ( _currentPath ) {\n\n\t\t\t\t_svgNode = getPathNode( _pathCount ++ );\n\t\t\t\t_svgNode.setAttribute( 'd', _currentPath );\n\t\t\t\t_svgNode.setAttribute( 'style', _currentStyle );\n\t\t\t\t_svg.appendChild( _svgNode );\n\n\t\t\t}\n\n\t\t\t_currentPath = '';\n\t\t\t_currentStyle = '';\n\n\t\t}\n\n\t\tfunction getPathNode( id ) {\n\n\t\t\tif ( _svgPathPool[ id ] == null ) {\n\n\t\t\t\t_svgPathPool[ id ] = document.createElementNS( 'http://www.w3.org/2000/svg', 'path' );\n\n\t\t\t\tif ( _quality == 0 ) {\n\n\t\t\t\t\t_svgPathPool[ id ].setAttribute( 'shape-rendering', 'crispEdges' ); //optimizeSpeed\n\n\t\t\t\t}\n\n\t\t\t\treturn _svgPathPool[ id ];\n\n\t\t\t}\n\n\t\t\treturn _svgPathPool[ id ];\n\n\t\t}\n\n\t}\n\n}\n\nexport { SVGObject, SVGRenderer };\n", "/**\n * ACES Filmic Tone Mapping Shader by Stephen Hill\n * source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs\n *\n * this implementation of ACES is modified to accommodate a brighter viewing environment.\n * the scale factor of 1/0.6 is subjective. see discussion in #19621.\n */\n\nconst ACESFilmicToneMappingShader = {\n\n\tname: 'ACESFilmicToneMappingShader',\n\n\tuniforms: {\n\n\t\t'tDiffuse': { value: null },\n\t\t'exposure': { value: 1.0 }\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\t#define saturate(a) clamp( a, 0.0, 1.0 )\n\n\t\tuniform sampler2D tDiffuse;\n\n\t\tuniform float exposure;\n\n\t\tvarying vec2 vUv;\n\n\t\tvec3 RRTAndODTFit( vec3 v ) {\n\n\t\t\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\t\t\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\t\t\treturn a / b;\n\n\t\t}\n\n\t\tvec3 ACESFilmicToneMapping( vec3 color ) {\n\n\t\t// sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT\n\t\t\tconst mat3 ACESInputMat = mat3(\n\t\t\t\tvec3( 0.59719, 0.07600, 0.02840 ), // transposed from source\n\t\t\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\t\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t\t\t);\n\n\t\t// ODT_SAT => XYZ => D60_2_D65 => sRGB\n\t\t\tconst mat3 ACESOutputMat = mat3(\n\t\t\t\tvec3( 1.60475, -0.10208, -0.00327 ), // transposed from source\n\t\t\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\t\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t\t\t);\n\n\t\t\tcolor = ACESInputMat * color;\n\n\t\t// Apply RRT and ODT\n\t\t\tcolor = RRTAndODTFit( color );\n\n\t\t\tcolor = ACESOutputMat * color;\n\n\t\t// Clamp to [0, 1]\n\t\t\treturn saturate( color );\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvec4 tex = texture2D( tDiffuse, vUv );\n\n\t\t\ttex.rgb *= exposure / 0.6; // pre-exposed, outside of the tone mapping function\n\n\t\t\tgl_FragColor = vec4( ACESFilmicToneMapping( tex.rgb ), tex.a );\n\n\t\t}`\n\n};\n\nexport { ACESFilmicToneMappingShader };\n", "/**\n * Simple test shader\n */\n\nconst BasicShader = {\n\n\tname: 'BasicShader',\n\n\tuniforms: {},\n\n\tvertexShader: /* glsl */`\n\n\t\tvoid main() {\n\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\tvoid main() {\n\n\t\t\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n\n\t\t}`\n\n};\n\nexport { BasicShader };\n", "/**\n * Bleach bypass shader [http://en.wikipedia.org/wiki/Bleach_bypass]\n * - based on Nvidia example\n * http://developer.download.nvidia.com/shaderlibrary/webpages/shader_library.html#post_bleach_bypass\n */\n\nconst BleachBypassShader = {\n\n\tname: 'BleachBypassShader',\n\n\tuniforms: {\n\n\t\t'tDiffuse': { value: null },\n\t\t'opacity': { value: 1.0 }\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\tuniform float opacity;\n\n\t\tuniform sampler2D tDiffuse;\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvec4 base = texture2D( tDiffuse, vUv );\n\n\t\t\tvec3 lumCoeff = vec3( 0.25, 0.65, 0.1 );\n\t\t\tfloat lum = dot( lumCoeff, base.rgb );\n\t\t\tvec3 blend = vec3( lum );\n\n\t\t\tfloat L = min( 1.0, max( 0.0, 10.0 * ( lum - 0.45 ) ) );\n\n\t\t\tvec3 result1 = 2.0 * base.rgb * blend;\n\t\t\tvec3 result2 = 1.0 - 2.0 * ( 1.0 - blend ) * ( 1.0 - base.rgb );\n\n\t\t\tvec3 newColor = mix( result1, result2, L );\n\n\t\t\tfloat A2 = opacity * base.a;\n\t\t\tvec3 mixRGB = A2 * newColor.rgb;\n\t\t\tmixRGB += ( ( 1.0 - A2 ) * base.rgb );\n\n\t\t\tgl_FragColor = vec4( mixRGB, base.a );\n\n\t\t}`\n\n};\n\nexport { BleachBypassShader };\n", "/**\n * Blend two textures\n */\n\nconst BlendShader = {\n\n\tname: 'BlendShader',\n\n\tuniforms: {\n\n\t\t'tDiffuse1': { value: null },\n\t\t'tDiffuse2': { value: null },\n\t\t'mixRatio': { value: 0.5 },\n\t\t'opacity': { value: 1.0 }\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\tuniform float opacity;\n\t\tuniform float mixRatio;\n\n\t\tuniform sampler2D tDiffuse1;\n\t\tuniform sampler2D tDiffuse2;\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvec4 texel1 = texture2D( tDiffuse1, vUv );\n\t\t\tvec4 texel2 = texture2D( tDiffuse2, vUv );\n\t\t\tgl_FragColor = opacity * mix( texel1, texel2, mixRatio );\n\n\t\t}`\n\n};\n\nexport { BlendShader };\n", "/**\n * Brightness and contrast adjustment\n * https://github.com/evanw/glfx.js\n * brightness: -1 to 1 (-1 is solid black, 0 is no change, and 1 is solid white)\n * contrast: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)\n */\n\nconst BrightnessContrastShader = {\n\n\tname: 'BrightnessContrastShader',\n\n\tuniforms: {\n\n\t\t'tDiffuse': { value: null },\n\t\t'brightness': { value: 0 },\n\t\t'contrast': { value: 0 }\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\tuniform sampler2D tDiffuse;\n\t\tuniform float brightness;\n\t\tuniform float contrast;\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tgl_FragColor = texture2D( tDiffuse, vUv );\n\n\t\t\tgl_FragColor.rgb += brightness;\n\n\t\t\tif (contrast > 0.0) {\n\t\t\t\tgl_FragColor.rgb = (gl_FragColor.rgb - 0.5) / (1.0 - contrast) + 0.5;\n\t\t\t} else {\n\t\t\t\tgl_FragColor.rgb = (gl_FragColor.rgb - 0.5) * (1.0 + contrast) + 0.5;\n\t\t\t}\n\n\t\t}`\n\n};\n\nexport { BrightnessContrastShader };\n", "import {\n\tVector3\n} from 'three';\n\n/**\n * Color correction\n */\n\nconst ColorCorrectionShader = {\n\n\tname: 'ColorCorrectionShader',\n\n\tuniforms: {\n\n\t\t'tDiffuse': { value: null },\n\t\t'powRGB': { value: new Vector3( 2, 2, 2 ) },\n\t\t'mulRGB': { value: new Vector3( 1, 1, 1 ) },\n\t\t'addRGB': { value: new Vector3( 0, 0, 0 ) }\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\tuniform sampler2D tDiffuse;\n\t\tuniform vec3 powRGB;\n\t\tuniform vec3 mulRGB;\n\t\tuniform vec3 addRGB;\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tgl_FragColor = texture2D( tDiffuse, vUv );\n\t\t\tgl_FragColor.rgb = mulRGB * pow( ( gl_FragColor.rgb + addRGB ), powRGB );\n\n\t\t}`\n\n};\n\nexport { ColorCorrectionShader };\n", "import {\n\tColor\n} from 'three';\n\n/**\n * Colorify shader\n */\n\nconst ColorifyShader = {\n\n\tname: 'ColorifyShader',\n\n\tuniforms: {\n\n\t\t'tDiffuse': { value: null },\n\t\t'color': { value: new Color( 0xffffff ) }\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\tuniform vec3 color;\n\t\tuniform sampler2D tDiffuse;\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvec4 texel = texture2D( tDiffuse, vUv );\n\n\t\t\tfloat v = luminance( texel.xyz );\n\n\t\t\tgl_FragColor = vec4( v * color, texel.w );\n\n\t\t}`\n\n};\n\nexport { ColorifyShader };\n", "/**\n * Depth-of-field shader using mipmaps\n * - from Matt Handley @applmak\n * - requires power-of-2 sized render target with enabled mipmaps\n */\n\nconst DOFMipMapShader = {\n\n\tname: 'DOFMipMapShader',\n\n\tuniforms: {\n\n\t\t'tColor': { value: null },\n\t\t'tDepth': { value: null },\n\t\t'focus': { value: 1.0 },\n\t\t'maxblur': { value: 1.0 }\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\tuniform float focus;\n\t\tuniform float maxblur;\n\n\t\tuniform sampler2D tColor;\n\t\tuniform sampler2D tDepth;\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvec4 depth = texture2D( tDepth, vUv );\n\n\t\t\tfloat factor = depth.x - focus;\n\n\t\t\tvec4 col = texture2D( tColor, vUv, 2.0 * maxblur * abs( focus - depth.x ) );\n\n\t\t\tgl_FragColor = col;\n\t\t\tgl_FragColor.a = 1.0;\n\n\t\t}`\n\n};\n\nexport { DOFMipMapShader };\n", "/**\n * Exposure shader\n */\n\nconst ExposureShader = {\n\n\tname: 'ExposureShader',\n\n\tuniforms: {\n\n\t\t'tDiffuse': { value: null },\n\t\t'exposure': { value: 1.0 }\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\tuniform float exposure;\n\n\t\tuniform sampler2D tDiffuse;\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tgl_FragColor = texture2D( tDiffuse, vUv );\n\t\t\tgl_FragColor.rgb *= exposure;\n\n\t\t}`\n\n};\n\nexport { ExposureShader };\n", "import {\n\tVector2\n} from 'three';\n\n/**\n * NVIDIA FXAA by Timothy Lottes\n * https://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf\n * - WebGL port by @supereggbert\n * http://www.glge.org/demos/fxaa/\n * Further improved by Daniel Sturk\n */\n\nconst FXAAShader = {\n\n\tname: 'FXAAShader',\n\n\tuniforms: {\n\n\t\t'tDiffuse': { value: null },\n\t\t'resolution': { value: new Vector2( 1 / 1024, 1 / 512 ) }\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\t\tprecision highp float;\n\n\t\tuniform sampler2D tDiffuse;\n\n\t\tuniform vec2 resolution;\n\n\t\tvarying vec2 vUv;\n\n\t\t// FXAA 3.11 implementation by NVIDIA, ported to WebGL by Agost Biro (biro@archilogic.com)\n\n\t\t//----------------------------------------------------------------------------------\n\t\t// File: es3-kepler\\FXAA\\assets\\shaders/FXAA_DefaultES.frag\n\t\t// SDK Version: v3.00\n\t\t// Email: gameworks@nvidia.com\n\t\t// Site: http://developer.nvidia.com/\n\t\t//\n\t\t// Copyright (c) 2014-2015, NVIDIA CORPORATION. All rights reserved.\n\t\t//\n\t\t// Redistribution and use in source and binary forms, with or without\n\t\t// modification, are permitted provided that the following conditions\n\t\t// are met:\n\t\t// * Redistributions of source code must retain the above copyright\n\t\t// notice, this list of conditions and the following disclaimer.\n\t\t// * Redistributions in binary form must reproduce the above copyright\n\t\t// notice, this list of conditions and the following disclaimer in the\n\t\t// documentation and/or other materials provided with the distribution.\n\t\t// * Neither the name of NVIDIA CORPORATION nor the names of its\n\t\t// contributors may be used to endorse or promote products derived\n\t\t// from this software without specific prior written permission.\n\t\t//\n\t\t// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY\n\t\t// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE\n\t\t// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR\n\t\t// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR\n\t\t// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,\n\t\t// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,\n\t\t// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR\n\t\t// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY\n\t\t// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT\n\t\t// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE\n\t\t// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n\t\t//\n\t\t//----------------------------------------------------------------------------------\n\n\t\t#ifndef FXAA_DISCARD\n\t\t\t//\n\t\t\t// Only valid for PC OpenGL currently.\n\t\t\t// Probably will not work when FXAA_GREEN_AS_LUMA = 1.\n\t\t\t//\n\t\t\t// 1 = Use discard on pixels which don't need AA.\n\t\t\t// For APIs which enable concurrent TEX+ROP from same surface.\n\t\t\t// 0 = Return unchanged color on pixels which don't need AA.\n\t\t\t//\n\t\t\t#define FXAA_DISCARD 0\n\t\t#endif\n\n\t\t/*--------------------------------------------------------------------------*/\n\t\t#define FxaaTexTop(t, p) texture2D(t, p, -100.0)\n\t\t#define FxaaTexOff(t, p, o, r) texture2D(t, p + (o * r), -100.0)\n\t\t/*--------------------------------------------------------------------------*/\n\n\t\t#define NUM_SAMPLES 5\n\n\t\t// assumes colors have premultipliedAlpha, so that the calculated color contrast is scaled by alpha\n\t\tfloat contrast( vec4 a, vec4 b ) {\n\t\t\tvec4 diff = abs( a - b );\n\t\t\treturn max( max( max( diff.r, diff.g ), diff.b ), diff.a );\n\t\t}\n\n\t\t/*============================================================================\n\n\t\t\t\t\t\t\t\t\tFXAA3 QUALITY - PC\n\n\t\t============================================================================*/\n\n\t\t/*--------------------------------------------------------------------------*/\n\t\tvec4 FxaaPixelShader(\n\t\t\tvec2 posM,\n\t\t\tsampler2D tex,\n\t\t\tvec2 fxaaQualityRcpFrame,\n\t\t\tfloat fxaaQualityEdgeThreshold,\n\t\t\tfloat fxaaQualityinvEdgeThreshold\n\t\t) {\n\t\t\tvec4 rgbaM = FxaaTexTop(tex, posM);\n\t\t\tvec4 rgbaS = FxaaTexOff(tex, posM, vec2( 0.0, 1.0), fxaaQualityRcpFrame.xy);\n\t\t\tvec4 rgbaE = FxaaTexOff(tex, posM, vec2( 1.0, 0.0), fxaaQualityRcpFrame.xy);\n\t\t\tvec4 rgbaN = FxaaTexOff(tex, posM, vec2( 0.0,-1.0), fxaaQualityRcpFrame.xy);\n\t\t\tvec4 rgbaW = FxaaTexOff(tex, posM, vec2(-1.0, 0.0), fxaaQualityRcpFrame.xy);\n\t\t\t// . S .\n\t\t\t// W M E\n\t\t\t// . N .\n\n\t\t\tbool earlyExit = max( max( max(\n\t\t\t\t\tcontrast( rgbaM, rgbaN ),\n\t\t\t\t\tcontrast( rgbaM, rgbaS ) ),\n\t\t\t\t\tcontrast( rgbaM, rgbaE ) ),\n\t\t\t\t\tcontrast( rgbaM, rgbaW ) )\n\t\t\t\t\t< fxaaQualityEdgeThreshold;\n\t\t\t// . 0 .\n\t\t\t// 0 0 0\n\t\t\t// . 0 .\n\n\t\t\t#if (FXAA_DISCARD == 1)\n\t\t\t\tif(earlyExit) FxaaDiscard;\n\t\t\t#else\n\t\t\t\tif(earlyExit) return rgbaM;\n\t\t\t#endif\n\n\t\t\tfloat contrastN = contrast( rgbaM, rgbaN );\n\t\t\tfloat contrastS = contrast( rgbaM, rgbaS );\n\t\t\tfloat contrastE = contrast( rgbaM, rgbaE );\n\t\t\tfloat contrastW = contrast( rgbaM, rgbaW );\n\n\t\t\tfloat relativeVContrast = ( contrastN + contrastS ) - ( contrastE + contrastW );\n\t\t\trelativeVContrast *= fxaaQualityinvEdgeThreshold;\n\n\t\t\tbool horzSpan = relativeVContrast > 0.;\n\t\t\t// . 1 .\n\t\t\t// 0 0 0\n\t\t\t// . 1 .\n\n\t\t\t// 45 deg edge detection and corners of objects, aka V/H contrast is too similar\n\t\t\tif( abs( relativeVContrast ) < .3 ) {\n\t\t\t\t// locate the edge\n\t\t\t\tvec2 dirToEdge;\n\t\t\t\tdirToEdge.x = contrastE > contrastW ? 1. : -1.;\n\t\t\t\tdirToEdge.y = contrastS > contrastN ? 1. : -1.;\n\t\t\t\t// . 2 . . 1 .\n\t\t\t\t// 1 0 2 ~= 0 0 1\n\t\t\t\t// . 1 . . 0 .\n\n\t\t\t\t// tap 2 pixels and see which ones are \"outside\" the edge, to\n\t\t\t\t// determine if the edge is vertical or horizontal\n\n\t\t\t\tvec4 rgbaAlongH = FxaaTexOff(tex, posM, vec2( dirToEdge.x, -dirToEdge.y ), fxaaQualityRcpFrame.xy);\n\t\t\t\tfloat matchAlongH = contrast( rgbaM, rgbaAlongH );\n\t\t\t\t// . 1 .\n\t\t\t\t// 0 0 1\n\t\t\t\t// . 0 H\n\n\t\t\t\tvec4 rgbaAlongV = FxaaTexOff(tex, posM, vec2( -dirToEdge.x, dirToEdge.y ), fxaaQualityRcpFrame.xy);\n\t\t\t\tfloat matchAlongV = contrast( rgbaM, rgbaAlongV );\n\t\t\t\t// V 1 .\n\t\t\t\t// 0 0 1\n\t\t\t\t// . 0 .\n\n\t\t\t\trelativeVContrast = matchAlongV - matchAlongH;\n\t\t\t\trelativeVContrast *= fxaaQualityinvEdgeThreshold;\n\n\t\t\t\tif( abs( relativeVContrast ) < .3 ) { // 45 deg edge\n\t\t\t\t\t// 1 1 .\n\t\t\t\t\t// 0 0 1\n\t\t\t\t\t// . 0 1\n\n\t\t\t\t\t// do a simple blur\n\t\t\t\t\treturn mix(\n\t\t\t\t\t\trgbaM,\n\t\t\t\t\t\t(rgbaN + rgbaS + rgbaE + rgbaW) * .25,\n\t\t\t\t\t\t.4\n\t\t\t\t\t);\n\t\t\t\t}\n\n\t\t\t\thorzSpan = relativeVContrast > 0.;\n\t\t\t}\n\n\t\t\tif(!horzSpan) rgbaN = rgbaW;\n\t\t\tif(!horzSpan) rgbaS = rgbaE;\n\t\t\t// . 0 . 1\n\t\t\t// 1 0 1 -> 0\n\t\t\t// . 0 . 1\n\n\t\t\tbool pairN = contrast( rgbaM, rgbaN ) > contrast( rgbaM, rgbaS );\n\t\t\tif(!pairN) rgbaN = rgbaS;\n\n\t\t\tvec2 offNP;\n\t\t\toffNP.x = (!horzSpan) ? 0.0 : fxaaQualityRcpFrame.x;\n\t\t\toffNP.y = ( horzSpan) ? 0.0 : fxaaQualityRcpFrame.y;\n\n\t\t\tbool doneN = false;\n\t\t\tbool doneP = false;\n\n\t\t\tfloat nDist = 0.;\n\t\t\tfloat pDist = 0.;\n\n\t\t\tvec2 posN = posM;\n\t\t\tvec2 posP = posM;\n\n\t\t\tint iterationsUsedN = 0;\n\t\t\tint iterationsUsedP = 0;\n\t\t\tfor( int i = 0; i < NUM_SAMPLES; i++ ) {\n\n\t\t\t\tfloat increment = float(i + 1);\n\n\t\t\t\tif(!doneN) {\n\t\t\t\t\tnDist += increment;\n\t\t\t\t\tposN = posM + offNP * nDist;\n\t\t\t\t\tvec4 rgbaEndN = FxaaTexTop(tex, posN.xy);\n\t\t\t\t\tdoneN = contrast( rgbaEndN, rgbaM ) > contrast( rgbaEndN, rgbaN );\n\t\t\t\t\titerationsUsedN = i;\n\t\t\t\t}\n\n\t\t\t\tif(!doneP) {\n\t\t\t\t\tpDist += increment;\n\t\t\t\t\tposP = posM - offNP * pDist;\n\t\t\t\t\tvec4 rgbaEndP = FxaaTexTop(tex, posP.xy);\n\t\t\t\t\tdoneP = contrast( rgbaEndP, rgbaM ) > contrast( rgbaEndP, rgbaN );\n\t\t\t\t\titerationsUsedP = i;\n\t\t\t\t}\n\n\t\t\t\tif(doneN || doneP) break;\n\t\t\t}\n\n\n\t\t\tif ( !doneP && !doneN ) return rgbaM; // failed to find end of edge\n\n\t\t\tfloat dist = min(\n\t\t\t\tdoneN ? float( iterationsUsedN ) / float( NUM_SAMPLES - 1 ) : 1.,\n\t\t\t\tdoneP ? float( iterationsUsedP ) / float( NUM_SAMPLES - 1 ) : 1.\n\t\t\t);\n\n\t\t\t// hacky way of reduces blurriness of mostly diagonal edges\n\t\t\t// but reduces AA quality\n\t\t\tdist = pow(dist, .5);\n\n\t\t\tdist = 1. - dist;\n\n\t\t\treturn mix(\n\t\t\t\trgbaM,\n\t\t\t\trgbaN,\n\t\t\t\tdist * .5\n\t\t\t);\n\t\t}\n\n\t\tvoid main() {\n\t\t\tconst float edgeDetectionQuality = .2;\n\t\t\tconst float invEdgeDetectionQuality = 1. / edgeDetectionQuality;\n\n\t\t\tgl_FragColor = FxaaPixelShader(\n\t\t\t\tvUv,\n\t\t\t\ttDiffuse,\n\t\t\t\tresolution,\n\t\t\t\tedgeDetectionQuality, // [0,1] contrast needed, otherwise early discard\n\t\t\t\tinvEdgeDetectionQuality\n\t\t\t);\n\n\t\t}\n\t`\n\n};\n\nexport { FXAAShader };\n", "/**\n * Focus shader\n * based on PaintEffect postprocess from ro.me\n * http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js\n */\n\nconst FocusShader = {\n\n\tname: 'FocusShader',\n\n\tuniforms: {\n\n\t\t'tDiffuse': { value: null },\n\t\t'screenWidth': { value: 1024 },\n\t\t'screenHeight': { value: 1024 },\n\t\t'sampleDistance': { value: 0.94 },\n\t\t'waveFactor': { value: 0.00125 }\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\tuniform float screenWidth;\n\t\tuniform float screenHeight;\n\t\tuniform float sampleDistance;\n\t\tuniform float waveFactor;\n\n\t\tuniform sampler2D tDiffuse;\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvec4 color, org, tmp, add;\n\t\t\tfloat sample_dist, f;\n\t\t\tvec2 vin;\n\t\t\tvec2 uv = vUv;\n\n\t\t\tadd = color = org = texture2D( tDiffuse, uv );\n\n\t\t\tvin = ( uv - vec2( 0.5 ) ) * vec2( 1.4 );\n\t\t\tsample_dist = dot( vin, vin ) * 2.0;\n\n\t\t\tf = ( waveFactor * 100.0 + sample_dist ) * sampleDistance * 4.0;\n\n\t\t\tvec2 sampleSize = vec2( 1.0 / screenWidth, 1.0 / screenHeight ) * vec2( f );\n\n\t\t\tadd += tmp = texture2D( tDiffuse, uv + vec2( 0.111964, 0.993712 ) * sampleSize );\n\t\t\tif( tmp.b < color.b ) color = tmp;\n\n\t\t\tadd += tmp = texture2D( tDiffuse, uv + vec2( 0.846724, 0.532032 ) * sampleSize );\n\t\t\tif( tmp.b < color.b ) color = tmp;\n\n\t\t\tadd += tmp = texture2D( tDiffuse, uv + vec2( 0.943883, -0.330279 ) * sampleSize );\n\t\t\tif( tmp.b < color.b ) color = tmp;\n\n\t\t\tadd += tmp = texture2D( tDiffuse, uv + vec2( 0.330279, -0.943883 ) * sampleSize );\n\t\t\tif( tmp.b < color.b ) color = tmp;\n\n\t\t\tadd += tmp = texture2D( tDiffuse, uv + vec2( -0.532032, -0.846724 ) * sampleSize );\n\t\t\tif( tmp.b < color.b ) color = tmp;\n\n\t\t\tadd += tmp = texture2D( tDiffuse, uv + vec2( -0.993712, -0.111964 ) * sampleSize );\n\t\t\tif( tmp.b < color.b ) color = tmp;\n\n\t\t\tadd += tmp = texture2D( tDiffuse, uv + vec2( -0.707107, 0.707107 ) * sampleSize );\n\t\t\tif( tmp.b < color.b ) color = tmp;\n\n\t\t\tcolor = color * vec4( 2.0 ) - ( add / vec4( 8.0 ) );\n\t\t\tcolor = color + ( add / vec4( 8.0 ) - color ) * ( vec4( 1.0 ) - vec4( sample_dist * 0.5 ) );\n\n\t\t\tgl_FragColor = vec4( color.rgb * color.rgb * vec3( 0.95 ) + color.rgb, 1.0 );\n\n\t\t}`\n\n};\n\nexport { FocusShader };\n", "import {\n\tVector2\n} from 'three';\n\n/**\n * Edge Detection Shader using Frei-Chen filter\n * Based on http://rastergrid.com/blog/2011/01/frei-chen-edge-detector\n *\n * aspect: vec2 of (1/width, 1/height)\n */\n\nconst FreiChenShader = {\n\n\tname: 'FreiChenShader',\n\n\tuniforms: {\n\n\t\t'tDiffuse': { value: null },\n\t\t'aspect': { value: new Vector2( 512, 512 ) }\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\tuniform sampler2D tDiffuse;\n\t\tvarying vec2 vUv;\n\n\t\tuniform vec2 aspect;\n\n\t\tvec2 texel = vec2( 1.0 / aspect.x, 1.0 / aspect.y );\n\n\n\t\tmat3 G[9];\n\n\t\t// hard coded matrix values!!!! as suggested in https://github.com/neilmendoza/ofxPostProcessing/blob/master/src/EdgePass.cpp#L45\n\n\t\tconst mat3 g0 = mat3( 0.3535533845424652, 0, -0.3535533845424652, 0.5, 0, -0.5, 0.3535533845424652, 0, -0.3535533845424652 );\n\t\tconst mat3 g1 = mat3( 0.3535533845424652, 0.5, 0.3535533845424652, 0, 0, 0, -0.3535533845424652, -0.5, -0.3535533845424652 );\n\t\tconst mat3 g2 = mat3( 0, 0.3535533845424652, -0.5, -0.3535533845424652, 0, 0.3535533845424652, 0.5, -0.3535533845424652, 0 );\n\t\tconst mat3 g3 = mat3( 0.5, -0.3535533845424652, 0, -0.3535533845424652, 0, 0.3535533845424652, 0, 0.3535533845424652, -0.5 );\n\t\tconst mat3 g4 = mat3( 0, -0.5, 0, 0.5, 0, 0.5, 0, -0.5, 0 );\n\t\tconst mat3 g5 = mat3( -0.5, 0, 0.5, 0, 0, 0, 0.5, 0, -0.5 );\n\t\tconst mat3 g6 = mat3( 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.6666666865348816, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204 );\n\t\tconst mat3 g7 = mat3( -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, 0.6666666865348816, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408 );\n\t\tconst mat3 g8 = mat3( 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408 );\n\n\t\tvoid main(void)\n\t\t{\n\n\t\t\tG[0] = g0,\n\t\t\tG[1] = g1,\n\t\t\tG[2] = g2,\n\t\t\tG[3] = g3,\n\t\t\tG[4] = g4,\n\t\t\tG[5] = g5,\n\t\t\tG[6] = g6,\n\t\t\tG[7] = g7,\n\t\t\tG[8] = g8;\n\n\t\t\tmat3 I;\n\t\t\tfloat cnv[9];\n\t\t\tvec3 sample;\n\n\t\t/* fetch the 3x3 neighbourhood and use the RGB vector's length as intensity value */\n\t\t\tfor (float i=0.0; i<3.0; i++) {\n\t\t\t\tfor (float j=0.0; j<3.0; j++) {\n\t\t\t\t\tsample = texture2D(tDiffuse, vUv + texel * vec2(i-1.0,j-1.0) ).rgb;\n\t\t\t\t\tI[int(i)][int(j)] = length(sample);\n\t\t\t\t}\n\t\t\t}\n\n\t\t/* calculate the convolution values for all the masks */\n\t\t\tfor (int i=0; i<9; i++) {\n\t\t\t\tfloat dp3 = dot(G[i][0], I[0]) + dot(G[i][1], I[1]) + dot(G[i][2], I[2]);\n\t\t\t\tcnv[i] = dp3 * dp3;\n\t\t\t}\n\n\t\t\tfloat M = (cnv[0] + cnv[1]) + (cnv[2] + cnv[3]);\n\t\t\tfloat S = (cnv[4] + cnv[5]) + (cnv[6] + cnv[7]) + (cnv[8] + M);\n\n\t\t\tgl_FragColor = vec4(vec3(sqrt(M/S)), 1.0);\n\t\t}`\n\n};\n\nexport { FreiChenShader };\n", "/**\n * Gamma Correction Shader\n * http://en.wikipedia.org/wiki/gamma_correction\n */\n\nconst GammaCorrectionShader = {\n\n\tname: 'GammaCorrectionShader',\n\n\tuniforms: {\n\n\t\t'tDiffuse': { value: null }\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\tuniform sampler2D tDiffuse;\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvec4 tex = texture2D( tDiffuse, vUv );\n\n\t\t\tgl_FragColor = sRGBTransferOETF( tex );\n\n\t\t}`\n\n};\n\nexport { GammaCorrectionShader };\n", "import {\n\tColor,\n\tVector3\n} from 'three';\n\n/**\n * God-rays (crepuscular rays)\n *\n * Similar implementation to the one used by Crytek for CryEngine 2 [Sousa2008].\n * Blurs a mask generated from the depth map along radial lines emanating from the light\n * source. The blur repeatedly applies a blur filter of increasing support but constant\n * sample count to produce a blur filter with large support.\n *\n * My implementation performs 3 passes, similar to the implementation from Sousa. I found\n * just 6 samples per pass produced acceptible results. The blur is applied three times,\n * with decreasing filter support. The result is equivalent to a single pass with\n * 6*6*6 = 216 samples.\n *\n * References:\n *\n * Sousa2008 - Crysis Next Gen Effects, GDC2008, http://www.crytek.com/sites/default/files/GDC08_SousaT_CrysisEffects.ppt\n */\n\nconst GodRaysDepthMaskShader = {\n\n\tname: 'GodRaysDepthMaskShader',\n\n\tuniforms: {\n\n\t\ttInput: {\n\t\t\tvalue: null\n\t\t}\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t vUv = uv;\n\t\t gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t }`,\n\n\tfragmentShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\n\t\tuniform sampler2D tInput;\n\n\t\tvoid main() {\n\n\t\t\tgl_FragColor = vec4( 1.0 ) - texture2D( tInput, vUv );\n\n\t\t}`\n\n};\n\n\n/**\n * The god-ray generation shader.\n *\n * First pass:\n *\n * The depth map is blurred along radial lines towards the \"sun\". The\n * output is written to a temporary render target (I used a 1/4 sized\n * target).\n *\n * Pass two & three:\n *\n * The results of the previous pass are re-blurred, each time with a\n * decreased distance between samples.\n */\n\nconst GodRaysGenerateShader = {\n\n\tname: 'GodRaysGenerateShader',\n\n\tuniforms: {\n\n\t\ttInput: {\n\t\t\tvalue: null\n\t\t},\n\t\tfStepSize: {\n\t\t\tvalue: 1.0\n\t\t},\n\t\tvSunPositionScreenSpace: {\n\t\t\tvalue: new Vector3()\n\t\t}\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t vUv = uv;\n\t\t gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t }`,\n\n\tfragmentShader: /* glsl */`\n\n\t\t#define TAPS_PER_PASS 6.0\n\n\t\tvarying vec2 vUv;\n\n\t\tuniform sampler2D tInput;\n\n\t\tuniform vec3 vSunPositionScreenSpace;\n\t\tuniform float fStepSize; // filter step size\n\n\t\tvoid main() {\n\n\t\t// delta from current pixel to \"sun\" position\n\n\t\t\tvec2 delta = vSunPositionScreenSpace.xy - vUv;\n\t\t\tfloat dist = length( delta );\n\n\t\t// Step vector (uv space)\n\n\t\t\tvec2 stepv = fStepSize * delta / dist;\n\n\t\t// Number of iterations between pixel and sun\n\n\t\t\tfloat iters = dist/fStepSize;\n\n\t\t\tvec2 uv = vUv.xy;\n\t\t\tfloat col = 0.0;\n\n\t\t// This breaks ANGLE in Chrome 22\n\t\t//\t- see http://code.google.com/p/chromium/issues/detail?id=153105\n\n\t\t/*\n\t\t// Unrolling didnt do much on my hardware (ATI Mobility Radeon 3450),\n\t\t// so i've just left the loop\n\n\t\t\"for ( float i = 0.0; i < TAPS_PER_PASS; i += 1.0 ) {\",\n\n\t\t// Accumulate samples, making sure we dont walk past the light source.\n\n\t\t// The check for uv.y < 1 would not be necessary with \"border\" UV wrap\n\t\t// mode, with a black border color. I don't think this is currently\n\t\t// exposed by three.js. As a result there might be artifacts when the\n\t\t// sun is to the left, right or bottom of screen as these cases are\n\t\t// not specifically handled.\n\n\t\t\"\tcol += ( i <= iters && uv.y < 1.0 ? texture2D( tInput, uv ).r : 0.0 );\",\n\t\t\"\tuv += stepv;\",\n\n\t\t\"}\",\n\t\t*/\n\n\t\t// Unrolling loop manually makes it work in ANGLE\n\n\t\t\tfloat f = min( 1.0, max( vSunPositionScreenSpace.z / 1000.0, 0.0 ) ); // used to fade out godrays\n\n\t\t\tif ( 0.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;\n\t\t\tuv += stepv;\n\n\t\t\tif ( 1.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;\n\t\t\tuv += stepv;\n\n\t\t\tif ( 2.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;\n\t\t\tuv += stepv;\n\n\t\t\tif ( 3.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;\n\t\t\tuv += stepv;\n\n\t\t\tif ( 4.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;\n\t\t\tuv += stepv;\n\n\t\t\tif ( 5.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;\n\t\t\tuv += stepv;\n\n\t\t// Should technically be dividing by 'iters but 'TAPS_PER_PASS' smooths out\n\t\t// objectionable artifacts, in particular near the sun position. The side\n\t\t// effect is that the result is darker than it should be around the sun, as\n\t\t// TAPS_PER_PASS is greater than the number of samples actually accumulated.\n\t\t// When the result is inverted (in the shader 'godrays_combine this produces\n\t\t// a slight bright spot at the position of the sun, even when it is occluded.\n\n\t\t\tgl_FragColor = vec4( col/TAPS_PER_PASS );\n\t\t\tgl_FragColor.a = 1.0;\n\n\t\t}`\n\n};\n\n/**\n * Additively applies god rays from texture tGodRays to a background (tColors).\n * fGodRayIntensity attenuates the god rays.\n */\n\nconst GodRaysCombineShader = {\n\n\tname: 'GodRaysCombineShader',\n\n\tuniforms: {\n\n\t\ttColors: {\n\t\t\tvalue: null\n\t\t},\n\n\t\ttGodRays: {\n\t\t\tvalue: null\n\t\t},\n\n\t\tfGodRayIntensity: {\n\t\t\tvalue: 0.69\n\t\t}\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\n\t\tuniform sampler2D tColors;\n\t\tuniform sampler2D tGodRays;\n\n\t\tuniform float fGodRayIntensity;\n\n\t\tvoid main() {\n\n\t\t// Since THREE.MeshDepthMaterial renders foreground objects white and background\n\t\t// objects black, the god-rays will be white streaks. Therefore value is inverted\n\t\t// before being combined with tColors\n\n\t\t\tgl_FragColor = texture2D( tColors, vUv ) + fGodRayIntensity * vec4( 1.0 - texture2D( tGodRays, vUv ).r );\n\t\t\tgl_FragColor.a = 1.0;\n\n\t\t}`\n\n};\n\n\n/**\n * A dodgy sun/sky shader. Makes a bright spot at the sun location. Would be\n * cheaper/faster/simpler to implement this as a simple sun sprite.\n */\n\nconst GodRaysFakeSunShader = {\n\n\tname: 'GodRaysFakeSunShader',\n\n\tuniforms: {\n\n\t\tvSunPositionScreenSpace: {\n\t\t\tvalue: new Vector3()\n\t\t},\n\n\t\tfAspect: {\n\t\t\tvalue: 1.0\n\t\t},\n\n\t\tsunColor: {\n\t\t\tvalue: new Color( 0xffee00 )\n\t\t},\n\n\t\tbgColor: {\n\t\t\tvalue: new Color( 0x000000 )\n\t\t}\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\n\t\tuniform vec3 vSunPositionScreenSpace;\n\t\tuniform float fAspect;\n\n\t\tuniform vec3 sunColor;\n\t\tuniform vec3 bgColor;\n\n\t\tvoid main() {\n\n\t\t\tvec2 diff = vUv - vSunPositionScreenSpace.xy;\n\n\t\t// Correct for aspect ratio\n\n\t\t\tdiff.x *= fAspect;\n\n\t\t\tfloat prop = clamp( length( diff ) / 0.5, 0.0, 1.0 );\n\t\t\tprop = 0.35 * pow( 1.0 - prop, 3.0 );\n\n\t\t\tgl_FragColor.xyz = ( vSunPositionScreenSpace.z > 0.0 ) ? mix( sunColor, bgColor, 1.0 - prop ) : bgColor;\n\t\t\tgl_FragColor.w = 1.0;\n\n\t\t}`\n\n};\n\nexport { GodRaysDepthMaskShader, GodRaysGenerateShader, GodRaysCombineShader, GodRaysFakeSunShader };\n", "/**\n * Two pass Gaussian blur filter (horizontal and vertical blur shaders)\n * - see http://www.cake23.de/traveling-wavefronts-lit-up.html\n *\n * - 9 samples per pass\n * - standard deviation 2.7\n * - \"h\" and \"v\" parameters should be set to \"1 / width\" and \"1 / height\"\n */\n\nconst HorizontalBlurShader = {\n\n\tname: 'HorizontalBlurShader',\n\n\tuniforms: {\n\n\t\t'tDiffuse': { value: null },\n\t\t'h': { value: 1.0 / 512.0 }\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\tuniform sampler2D tDiffuse;\n\t\tuniform float h;\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvec4 sum = vec4( 0.0 );\n\n\t\t\tsum += texture2D( tDiffuse, vec2( vUv.x - 4.0 * h, vUv.y ) ) * 0.051;\n\t\t\tsum += texture2D( tDiffuse, vec2( vUv.x - 3.0 * h, vUv.y ) ) * 0.0918;\n\t\t\tsum += texture2D( tDiffuse, vec2( vUv.x - 2.0 * h, vUv.y ) ) * 0.12245;\n\t\t\tsum += texture2D( tDiffuse, vec2( vUv.x - 1.0 * h, vUv.y ) ) * 0.1531;\n\t\t\tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;\n\t\t\tsum += texture2D( tDiffuse, vec2( vUv.x + 1.0 * h, vUv.y ) ) * 0.1531;\n\t\t\tsum += texture2D( tDiffuse, vec2( vUv.x + 2.0 * h, vUv.y ) ) * 0.12245;\n\t\t\tsum += texture2D( tDiffuse, vec2( vUv.x + 3.0 * h, vUv.y ) ) * 0.0918;\n\t\t\tsum += texture2D( tDiffuse, vec2( vUv.x + 4.0 * h, vUv.y ) ) * 0.051;\n\n\t\t\tgl_FragColor = sum;\n\n\t\t}`\n\n};\n\nexport { HorizontalBlurShader };\n", "/**\n * Simple fake tilt-shift effect, modulating two pass Gaussian blur (see above) by vertical position\n *\n * - 9 samples per pass\n * - standard deviation 2.7\n * - \"h\" and \"v\" parameters should be set to \"1 / width\" and \"1 / height\"\n * - \"r\" parameter control where \"focused\" horizontal line lies\n */\n\nconst HorizontalTiltShiftShader = {\n\n\tname: 'HorizontalTiltShiftShader',\n\n\tuniforms: {\n\n\t\t'tDiffuse': { value: null },\n\t\t'h': { value: 1.0 / 512.0 },\n\t\t'r': { value: 0.35 }\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\tuniform sampler2D tDiffuse;\n\t\tuniform float h;\n\t\tuniform float r;\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvec4 sum = vec4( 0.0 );\n\n\t\t\tfloat hh = h * abs( r - vUv.y );\n\n\t\t\tsum += texture2D( tDiffuse, vec2( vUv.x - 4.0 * hh, vUv.y ) ) * 0.051;\n\t\t\tsum += texture2D( tDiffuse, vec2( vUv.x - 3.0 * hh, vUv.y ) ) * 0.0918;\n\t\t\tsum += texture2D( tDiffuse, vec2( vUv.x - 2.0 * hh, vUv.y ) ) * 0.12245;\n\t\t\tsum += texture2D( tDiffuse, vec2( vUv.x - 1.0 * hh, vUv.y ) ) * 0.1531;\n\t\t\tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;\n\t\t\tsum += texture2D( tDiffuse, vec2( vUv.x + 1.0 * hh, vUv.y ) ) * 0.1531;\n\t\t\tsum += texture2D( tDiffuse, vec2( vUv.x + 2.0 * hh, vUv.y ) ) * 0.12245;\n\t\t\tsum += texture2D( tDiffuse, vec2( vUv.x + 3.0 * hh, vUv.y ) ) * 0.0918;\n\t\t\tsum += texture2D( tDiffuse, vec2( vUv.x + 4.0 * hh, vUv.y ) ) * 0.051;\n\n\t\t\tgl_FragColor = sum;\n\n\t\t}`\n\n};\n\nexport { HorizontalTiltShiftShader };\n", "/**\n * Hue and saturation adjustment\n * https://github.com/evanw/glfx.js\n * hue: -1 to 1 (-1 is 180 degrees in the negative direction, 0 is no change, etc.\n * saturation: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)\n */\n\nconst HueSaturationShader = {\n\n\tname: 'HueSaturationShader',\n\n\tuniforms: {\n\n\t\t'tDiffuse': { value: null },\n\t\t'hue': { value: 0 },\n\t\t'saturation': { value: 0 }\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\tuniform sampler2D tDiffuse;\n\t\tuniform float hue;\n\t\tuniform float saturation;\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tgl_FragColor = texture2D( tDiffuse, vUv );\n\n\t\t\t// hue\n\t\t\tfloat angle = hue * 3.14159265;\n\t\t\tfloat s = sin(angle), c = cos(angle);\n\t\t\tvec3 weights = (vec3(2.0 * c, -sqrt(3.0) * s - c, sqrt(3.0) * s - c) + 1.0) / 3.0;\n\t\t\tfloat len = length(gl_FragColor.rgb);\n\t\t\tgl_FragColor.rgb = vec3(\n\t\t\t\tdot(gl_FragColor.rgb, weights.xyz),\n\t\t\t\tdot(gl_FragColor.rgb, weights.zxy),\n\t\t\t\tdot(gl_FragColor.rgb, weights.yzx)\n\t\t\t);\n\n\t\t\t// saturation\n\t\t\tfloat average = (gl_FragColor.r + gl_FragColor.g + gl_FragColor.b) / 3.0;\n\t\t\tif (saturation > 0.0) {\n\t\t\t\tgl_FragColor.rgb += (average - gl_FragColor.rgb) * (1.0 - 1.0 / (1.001 - saturation));\n\t\t\t} else {\n\t\t\t\tgl_FragColor.rgb += (average - gl_FragColor.rgb) * (-saturation);\n\t\t\t}\n\n\t\t}`\n\n};\n\nexport { HueSaturationShader };\n", "/**\n * Kaleidoscope Shader\n * Radial reflection around center point\n * Ported from: http://pixelshaders.com/editor/\n * by Toby Schachman / http://tobyschachman.com/\n *\n * sides: number of reflections\n * angle: initial angle in radians\n */\n\nconst KaleidoShader = {\n\n\tname: 'KaleidoShader',\n\n\tuniforms: {\n\n\t\t'tDiffuse': { value: null },\n\t\t'sides': { value: 6.0 },\n\t\t'angle': { value: 0.0 }\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\tuniform sampler2D tDiffuse;\n\t\tuniform float sides;\n\t\tuniform float angle;\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvec2 p = vUv - 0.5;\n\t\t\tfloat r = length(p);\n\t\t\tfloat a = atan(p.y, p.x) + angle;\n\t\t\tfloat tau = 2. * 3.1416 ;\n\t\t\ta = mod(a, tau/sides);\n\t\t\ta = abs(a - tau/sides/2.) ;\n\t\t\tp = r * vec2(cos(a), sin(a));\n\t\t\tvec4 color = texture2D(tDiffuse, p + 0.5);\n\t\t\tgl_FragColor = color;\n\n\t\t}`\n\n};\n\nexport { KaleidoShader };\n", "/**\n * Luminosity\n * http://en.wikipedia.org/wiki/Luminosity\n */\n\nconst LuminosityShader = {\n\n\tname: 'LuminosityShader',\n\n\tuniforms: {\n\n\t\t'tDiffuse': { value: null }\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\t#include \n\n\t\tuniform sampler2D tDiffuse;\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvec4 texel = texture2D( tDiffuse, vUv );\n\n\t\t\tfloat l = luminance( texel.rgb );\n\n\t\t\tgl_FragColor = vec4( l, l, l, texel.w );\n\n\t\t}`\n\n};\n\nexport { LuminosityShader };\n", "/**\n * Mirror Shader\n * Copies half the input to the other half\n *\n * side: side of input to mirror (0 = left, 1 = right, 2 = top, 3 = bottom)\n */\n\nconst MirrorShader = {\n\n\tname: 'MirrorShader',\n\n\tuniforms: {\n\n\t\t'tDiffuse': { value: null },\n\t\t'side': { value: 1 }\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\tuniform sampler2D tDiffuse;\n\t\tuniform int side;\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvec2 p = vUv;\n\t\t\tif (side == 0){\n\t\t\t\tif (p.x > 0.5) p.x = 1.0 - p.x;\n\t\t\t}else if (side == 1){\n\t\t\t\tif (p.x < 0.5) p.x = 1.0 - p.x;\n\t\t\t}else if (side == 2){\n\t\t\t\tif (p.y < 0.5) p.y = 1.0 - p.y;\n\t\t\t}else if (side == 3){\n\t\t\t\tif (p.y > 0.5) p.y = 1.0 - p.y;\n\t\t\t}\n\t\t\tvec4 color = texture2D(tDiffuse, p);\n\t\t\tgl_FragColor = color;\n\n\t\t}`\n\n};\n\nexport { MirrorShader };\n", "import {\n\tVector2\n} from 'three';\n\n/**\n * Normal map shader\n * - compute normals from heightmap\n */\n\nconst NormalMapShader = {\n\n\tname: 'NormalMapShader',\n\n\tuniforms: {\n\n\t\t'heightMap': { value: null },\n\t\t'resolution': { value: new Vector2( 512, 512 ) },\n\t\t'scale': { value: new Vector2( 1, 1 ) },\n\t\t'height': { value: 0.05 }\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\tuniform float height;\n\t\tuniform vec2 resolution;\n\t\tuniform sampler2D heightMap;\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tfloat val = texture2D( heightMap, vUv ).x;\n\n\t\t\tfloat valU = texture2D( heightMap, vUv + vec2( 1.0 / resolution.x, 0.0 ) ).x;\n\t\t\tfloat valV = texture2D( heightMap, vUv + vec2( 0.0, 1.0 / resolution.y ) ).x;\n\n\t\t\tgl_FragColor = vec4( ( 0.5 * normalize( vec3( val - valU, val - valV, height ) ) + 0.5 ), 1.0 );\n\n\t\t}`\n\n};\n\nexport { NormalMapShader };\n", "/**\n * RGB Shift Shader\n * Shifts red and blue channels from center in opposite directions\n * Ported from https://web.archive.org/web/20090820185047/http://kriss.cx/tom/2009/05/rgb-shift/\n * by Tom Butterworth / https://web.archive.org/web/20090810054752/http://kriss.cx/tom/\n *\n * amount: shift distance (1 is width of input)\n * angle: shift angle in radians\n */\n\nconst RGBShiftShader = {\n\n\tname: 'RGBShiftShader',\n\n\tuniforms: {\n\n\t\t'tDiffuse': { value: null },\n\t\t'amount': { value: 0.005 },\n\t\t'angle': { value: 0.0 }\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\tuniform sampler2D tDiffuse;\n\t\tuniform float amount;\n\t\tuniform float angle;\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvec2 offset = amount * vec2( cos(angle), sin(angle));\n\t\t\tvec4 cr = texture2D(tDiffuse, vUv + offset);\n\t\t\tvec4 cga = texture2D(tDiffuse, vUv);\n\t\t\tvec4 cb = texture2D(tDiffuse, vUv - offset);\n\t\t\tgl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a);\n\n\t\t}`\n\n};\n\nexport { RGBShiftShader };\n", "/**\n * Sepia tone shader\n * based on glfx.js sepia shader\n * https://github.com/evanw/glfx.js\n */\n\nconst SepiaShader = {\n\n\tname: 'SepiaShader',\n\n\tuniforms: {\n\n\t\t'tDiffuse': { value: null },\n\t\t'amount': { value: 1.0 }\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\tuniform float amount;\n\n\t\tuniform sampler2D tDiffuse;\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvec4 color = texture2D( tDiffuse, vUv );\n\t\t\tvec3 c = color.rgb;\n\n\t\t\tcolor.r = dot( c, vec3( 1.0 - 0.607 * amount, 0.769 * amount, 0.189 * amount ) );\n\t\t\tcolor.g = dot( c, vec3( 0.349 * amount, 1.0 - 0.314 * amount, 0.168 * amount ) );\n\t\t\tcolor.b = dot( c, vec3( 0.272 * amount, 0.534 * amount, 1.0 - 0.869 * amount ) );\n\n\t\t\tgl_FragColor = vec4( min( vec3( 1.0 ), color.rgb ), color.a );\n\n\t\t}`\n\n};\n\nexport { SepiaShader };\n", "import {\n\tVector2\n} from 'three';\n\n/**\n * Sobel Edge Detection (see https://youtu.be/uihBwtPIBxM)\n *\n * As mentioned in the video the Sobel operator expects a grayscale image as input.\n *\n */\n\nconst SobelOperatorShader = {\n\n\tname: 'SobelOperatorShader',\n\n\tuniforms: {\n\n\t\t'tDiffuse': { value: null },\n\t\t'resolution': { value: new Vector2() }\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\tuniform sampler2D tDiffuse;\n\t\tuniform vec2 resolution;\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvec2 texel = vec2( 1.0 / resolution.x, 1.0 / resolution.y );\n\n\t\t// kernel definition (in glsl matrices are filled in column-major order)\n\n\t\t\tconst mat3 Gx = mat3( -1, -2, -1, 0, 0, 0, 1, 2, 1 ); // x direction kernel\n\t\t\tconst mat3 Gy = mat3( -1, 0, 1, -2, 0, 2, -1, 0, 1 ); // y direction kernel\n\n\t\t// fetch the 3x3 neighbourhood of a fragment\n\n\t\t// first column\n\n\t\t\tfloat tx0y0 = texture2D( tDiffuse, vUv + texel * vec2( -1, -1 ) ).r;\n\t\t\tfloat tx0y1 = texture2D( tDiffuse, vUv + texel * vec2( -1, 0 ) ).r;\n\t\t\tfloat tx0y2 = texture2D( tDiffuse, vUv + texel * vec2( -1, 1 ) ).r;\n\n\t\t// second column\n\n\t\t\tfloat tx1y0 = texture2D( tDiffuse, vUv + texel * vec2( 0, -1 ) ).r;\n\t\t\tfloat tx1y1 = texture2D( tDiffuse, vUv + texel * vec2( 0, 0 ) ).r;\n\t\t\tfloat tx1y2 = texture2D( tDiffuse, vUv + texel * vec2( 0, 1 ) ).r;\n\n\t\t// third column\n\n\t\t\tfloat tx2y0 = texture2D( tDiffuse, vUv + texel * vec2( 1, -1 ) ).r;\n\t\t\tfloat tx2y1 = texture2D( tDiffuse, vUv + texel * vec2( 1, 0 ) ).r;\n\t\t\tfloat tx2y2 = texture2D( tDiffuse, vUv + texel * vec2( 1, 1 ) ).r;\n\n\t\t// gradient value in x direction\n\n\t\t\tfloat valueGx = Gx[0][0] * tx0y0 + Gx[1][0] * tx1y0 + Gx[2][0] * tx2y0 +\n\t\t\t\tGx[0][1] * tx0y1 + Gx[1][1] * tx1y1 + Gx[2][1] * tx2y1 +\n\t\t\t\tGx[0][2] * tx0y2 + Gx[1][2] * tx1y2 + Gx[2][2] * tx2y2;\n\n\t\t// gradient value in y direction\n\n\t\t\tfloat valueGy = Gy[0][0] * tx0y0 + Gy[1][0] * tx1y0 + Gy[2][0] * tx2y0 +\n\t\t\t\tGy[0][1] * tx0y1 + Gy[1][1] * tx1y1 + Gy[2][1] * tx2y1 +\n\t\t\t\tGy[0][2] * tx0y2 + Gy[1][2] * tx1y2 + Gy[2][2] * tx2y2;\n\n\t\t// magnitute of the total gradient\n\n\t\t\tfloat G = sqrt( ( valueGx * valueGx ) + ( valueGy * valueGy ) );\n\n\t\t\tgl_FragColor = vec4( vec3( G ), 1 );\n\n\t\t}`\n\n};\n\nexport { SobelOperatorShader };\n", "import {\n\tColor,\n\tShaderChunk,\n\tShaderLib,\n\tUniformsUtils\n} from 'three';\n\n/**\n * ------------------------------------------------------------------------------------------\n * Subsurface Scattering shader\n * Based on GDC 2011 – Approximating Translucency for a Fast, Cheap and Convincing Subsurface Scattering Look\n * https://colinbarrebrisebois.com/2011/03/07/gdc-2011-approximating-translucency-for-a-fast-cheap-and-convincing-subsurface-scattering-look/\n *------------------------------------------------------------------------------------------\n */\n\nfunction replaceAll( string, find, replace ) {\n\n\treturn string.split( find ).join( replace );\n\n}\n\nconst meshphong_frag_head = ShaderChunk[ 'meshphong_frag' ].slice( 0, ShaderChunk[ 'meshphong_frag' ].indexOf( 'void main() {' ) );\nconst meshphong_frag_body = ShaderChunk[ 'meshphong_frag' ].slice( ShaderChunk[ 'meshphong_frag' ].indexOf( 'void main() {' ) );\n\nconst SubsurfaceScatteringShader = {\n\n\tname: 'SubsurfaceScatteringShader',\n\n\tuniforms: UniformsUtils.merge( [\n\t\tShaderLib[ 'phong' ].uniforms,\n\t\t{\n\t\t\t'thicknessMap': { value: null },\n\t\t\t'thicknessColor': { value: new Color( 0xffffff ) },\n\t\t\t'thicknessDistortion': { value: 0.1 },\n\t\t\t'thicknessAmbient': { value: 0.0 },\n\t\t\t'thicknessAttenuation': { value: 0.1 },\n\t\t\t'thicknessPower': { value: 2.0 },\n\t\t\t'thicknessScale': { value: 10.0 }\n\t\t}\n\n\t] ),\n\n\tvertexShader: [\n\t\t'#define USE_UV',\n\t\tShaderChunk[ 'meshphong_vert' ],\n\t].join( '\\n' ),\n\n\tfragmentShader: [\n\t\t'#define USE_UV',\n\t\t'#define SUBSURFACE',\n\n\t\tmeshphong_frag_head,\n\n\t\t'uniform sampler2D thicknessMap;',\n\t\t'uniform float thicknessPower;',\n\t\t'uniform float thicknessScale;',\n\t\t'uniform float thicknessDistortion;',\n\t\t'uniform float thicknessAmbient;',\n\t\t'uniform float thicknessAttenuation;',\n\t\t'uniform vec3 thicknessColor;',\n\n\t\t'void RE_Direct_Scattering(const in IncidentLight directLight, const in vec2 uv, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, inout ReflectedLight reflectedLight) {',\n\t\t'\tvec3 thickness = thicknessColor * texture2D(thicknessMap, uv).r;',\n\t\t'\tvec3 scatteringHalf = normalize(directLight.direction + (geometryNormal * thicknessDistortion));',\n\t\t'\tfloat scatteringDot = pow(saturate(dot(geometryViewDir, -scatteringHalf)), thicknessPower) * thicknessScale;',\n\t\t'\tvec3 scatteringIllu = (scatteringDot + thicknessAmbient) * thickness;',\n\t\t'\treflectedLight.directDiffuse += scatteringIllu * thicknessAttenuation * directLight.color;',\n\t\t'}',\n\n\t\tmeshphong_frag_body.replace( '#include ',\n\n\t\t\treplaceAll(\n\t\t\t\tShaderChunk[ 'lights_fragment_begin' ],\n\t\t\t\t'RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );',\n\t\t\t\t[\n\t\t\t\t\t'RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );',\n\n\t\t\t\t\t'#if defined( SUBSURFACE ) && defined( USE_UV )',\n\t\t\t\t\t' RE_Direct_Scattering(directLight, vUv, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, reflectedLight);',\n\t\t\t\t\t'#endif',\n\t\t\t\t].join( '\\n' )\n\t\t\t),\n\n\t\t),\n\n\t].join( '\\n' ),\n\n};\n\nexport { SubsurfaceScatteringShader };\n", "/**\n * Technicolor Shader\n * Simulates the look of the two-strip technicolor process popular in early 20th century films.\n * More historical info here: http://www.widescreenmuseum.com/oldcolor/technicolor1.htm\n * Demo here: http://charliehoey.com/technicolor_shader/shader_test.html\n */\n\nconst TechnicolorShader = {\n\n\tname: 'TechnicolorShader',\n\n\tuniforms: {\n\n\t\t'tDiffuse': { value: null }\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\tuniform sampler2D tDiffuse;\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvec4 tex = texture2D( tDiffuse, vec2( vUv.x, vUv.y ) );\n\t\t\tvec4 newTex = vec4(tex.r, (tex.g + tex.b) * .5, (tex.g + tex.b) * .5, 1.0);\n\n\t\t\tgl_FragColor = newTex;\n\n\t\t}`\n\n};\n\nexport { TechnicolorShader };\n", "import {\n\tColor,\n\tVector3\n} from 'three';\n\n/**\n * Currently contains:\n *\n *\ttoon1\n *\ttoon2\n *\thatching\n *\tdotted\n */\n\nconst ToonShader1 = {\n\n\tuniforms: {\n\n\t\t'uDirLightPos': { value: new Vector3() },\n\t\t'uDirLightColor': { value: new Color( 0xeeeeee ) },\n\n\t\t'uAmbientLightColor': { value: new Color( 0x050505 ) },\n\n\t\t'uBaseColor': { value: new Color( 0xffffff ) }\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec3 vNormal;\n\t\tvarying vec3 vRefract;\n\n\t\tvoid main() {\n\n\t\t\tvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n\t\t\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\t\t\tvec3 worldNormal = normalize ( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );\n\n\t\t\tvNormal = normalize( normalMatrix * normal );\n\n\t\t\tvec3 I = worldPosition.xyz - cameraPosition;\n\t\t\tvRefract = refract( normalize( I ), worldNormal, 1.02 );\n\n\t\t\tgl_Position = projectionMatrix * mvPosition;\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\tuniform vec3 uBaseColor;\n\n\t\tuniform vec3 uDirLightPos;\n\t\tuniform vec3 uDirLightColor;\n\n\t\tuniform vec3 uAmbientLightColor;\n\n\t\tvarying vec3 vNormal;\n\n\t\tvarying vec3 vRefract;\n\n\t\tvoid main() {\n\n\t\t\tfloat directionalLightWeighting = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);\n\t\t\tvec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;\n\n\t\t\tfloat intensity = smoothstep( - 0.5, 1.0, pow( length(lightWeighting), 20.0 ) );\n\t\t\tintensity += length(lightWeighting) * 0.2;\n\n\t\t\tfloat cameraWeighting = dot( normalize( vNormal ), vRefract );\n\t\t\tintensity += pow( 1.0 - length( cameraWeighting ), 6.0 );\n\t\t\tintensity = intensity * 0.2 + 0.3;\n\n\t\t\tif ( intensity < 0.50 ) {\n\n\t\t\t\tgl_FragColor = vec4( 2.0 * intensity * uBaseColor, 1.0 );\n\n\t\t\t} else {\n\n\t\t\t\tgl_FragColor = vec4( 1.0 - 2.0 * ( 1.0 - intensity ) * ( 1.0 - uBaseColor ), 1.0 );\n\n\t\t\t}\n\n\t\t\t#include \n\n\t\t}`\n\n};\n\nconst ToonShader2 = {\n\n\tuniforms: {\n\n\t\t'uDirLightPos': { value: new Vector3() },\n\t\t'uDirLightColor': { value: new Color( 0xeeeeee ) },\n\n\t\t'uAmbientLightColor': { value: new Color( 0x050505 ) },\n\n\t\t'uBaseColor': { value: new Color( 0xeeeeee ) },\n\t\t'uLineColor1': { value: new Color( 0x808080 ) },\n\t\t'uLineColor2': { value: new Color( 0x000000 ) },\n\t\t'uLineColor3': { value: new Color( 0x000000 ) },\n\t\t'uLineColor4': { value: new Color( 0x000000 ) }\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec3 vNormal;\n\n\t\tvoid main() {\n\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\tvNormal = normalize( normalMatrix * normal );\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\tuniform vec3 uBaseColor;\n\t\tuniform vec3 uLineColor1;\n\t\tuniform vec3 uLineColor2;\n\t\tuniform vec3 uLineColor3;\n\t\tuniform vec3 uLineColor4;\n\n\t\tuniform vec3 uDirLightPos;\n\t\tuniform vec3 uDirLightColor;\n\n\t\tuniform vec3 uAmbientLightColor;\n\n\t\tvarying vec3 vNormal;\n\n\t\tvoid main() {\n\n\t\t\tfloat camera = max( dot( normalize( vNormal ), vec3( 0.0, 0.0, 1.0 ) ), 0.4);\n\t\t\tfloat light = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);\n\n\t\t\tgl_FragColor = vec4( uBaseColor, 1.0 );\n\n\t\t\tif ( length(uAmbientLightColor + uDirLightColor * light) < 1.00 ) {\n\n\t\t\t\tgl_FragColor *= vec4( uLineColor1, 1.0 );\n\n\t\t\t}\n\n\t\t\tif ( length(uAmbientLightColor + uDirLightColor * camera) < 0.50 ) {\n\n\t\t\t\tgl_FragColor *= vec4( uLineColor2, 1.0 );\n\n\t\t\t}\n\n\t\t\t#include \n\n\t\t}`\n\n};\n\nconst ToonShaderHatching = {\n\n\tuniforms: {\n\n\t\t'uDirLightPos':\t{ value: new Vector3() },\n\t\t'uDirLightColor': { value: new Color( 0xeeeeee ) },\n\n\t\t'uAmbientLightColor': { value: new Color( 0x050505 ) },\n\n\t\t'uBaseColor': { value: new Color( 0xffffff ) },\n\t\t'uLineColor1': { value: new Color( 0x000000 ) },\n\t\t'uLineColor2': { value: new Color( 0x000000 ) },\n\t\t'uLineColor3': { value: new Color( 0x000000 ) },\n\t\t'uLineColor4': { value: new Color( 0x000000 ) }\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec3 vNormal;\n\n\t\tvoid main() {\n\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\tvNormal = normalize( normalMatrix * normal );\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\tuniform vec3 uBaseColor;\n\t\tuniform vec3 uLineColor1;\n\t\tuniform vec3 uLineColor2;\n\t\tuniform vec3 uLineColor3;\n\t\tuniform vec3 uLineColor4;\n\n\t\tuniform vec3 uDirLightPos;\n\t\tuniform vec3 uDirLightColor;\n\n\t\tuniform vec3 uAmbientLightColor;\n\n\t\tvarying vec3 vNormal;\n\n\t\tvoid main() {\n\n\t\t\tfloat directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);\n\t\t\tvec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;\n\n\t\t\tgl_FragColor = vec4( uBaseColor, 1.0 );\n\n\t\t\tif ( length(lightWeighting) < 1.00 ) {\n\n\t\t\t\tif ( mod(gl_FragCoord.x + gl_FragCoord.y, 10.0) == 0.0) {\n\n\t\t\t\t\tgl_FragColor = vec4( uLineColor1, 1.0 );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( length(lightWeighting) < 0.75 ) {\n\n\t\t\t\tif (mod(gl_FragCoord.x - gl_FragCoord.y, 10.0) == 0.0) {\n\n\t\t\t\t\tgl_FragColor = vec4( uLineColor2, 1.0 );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( length(lightWeighting) < 0.50 ) {\n\n\t\t\t\tif (mod(gl_FragCoord.x + gl_FragCoord.y - 5.0, 10.0) == 0.0) {\n\n\t\t\t\t\tgl_FragColor = vec4( uLineColor3, 1.0 );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( length(lightWeighting) < 0.3465 ) {\n\n\t\t\t\tif (mod(gl_FragCoord.x - gl_FragCoord.y - 5.0, 10.0) == 0.0) {\n\n\t\t\t\t\tgl_FragColor = vec4( uLineColor4, 1.0 );\n\n\t\t\t}\n\n\t\t\t}\n\n\t\t\t#include \n\n\t\t}`\n\n};\n\nconst ToonShaderDotted = {\n\n\tuniforms: {\n\n\t\t'uDirLightPos':\t{ value: new Vector3() },\n\t\t'uDirLightColor': { value: new Color( 0xeeeeee ) },\n\n\t\t'uAmbientLightColor': { value: new Color( 0x050505 ) },\n\n\t\t'uBaseColor': { value: new Color( 0xffffff ) },\n\t\t'uLineColor1': { value: new Color( 0x000000 ) }\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec3 vNormal;\n\n\t\tvoid main() {\n\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\tvNormal = normalize( normalMatrix * normal );\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\tuniform vec3 uBaseColor;\n\t\tuniform vec3 uLineColor1;\n\t\tuniform vec3 uLineColor2;\n\t\tuniform vec3 uLineColor3;\n\t\tuniform vec3 uLineColor4;\n\n\t\tuniform vec3 uDirLightPos;\n\t\tuniform vec3 uDirLightColor;\n\n\t\tuniform vec3 uAmbientLightColor;\n\n\t\tvarying vec3 vNormal;\n\n\t\tvoid main() {\n\n\t\t\tfloat directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);\n\t\t\tvec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;\n\n\t\t\tgl_FragColor = vec4( uBaseColor, 1.0 );\n\n\t\t\tif ( length(lightWeighting) < 1.00 ) {\n\n\t\t\t\tif ( ( mod(gl_FragCoord.x, 4.001) + mod(gl_FragCoord.y, 4.0) ) > 6.00 ) {\n\n\t\t\t\t\tgl_FragColor = vec4( uLineColor1, 1.0 );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( length(lightWeighting) < 0.50 ) {\n\n\t\t\t\tif ( ( mod(gl_FragCoord.x + 2.0, 4.001) + mod(gl_FragCoord.y + 2.0, 4.0) ) > 6.00 ) {\n\n\t\t\t\t\tgl_FragColor = vec4( uLineColor1, 1.0 );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t#include \n\n\t\t}`\n\n};\n\nexport { ToonShader1, ToonShader2, ToonShaderHatching, ToonShaderDotted };\n", "import {\n\tVector2\n} from 'three';\n\n/**\n * Triangle blur shader\n * based on glfx.js triangle blur shader\n * https://github.com/evanw/glfx.js\n *\n * A basic blur filter, which convolves the image with a\n * pyramid filter. The pyramid filter is separable and is applied as two\n * perpendicular triangle filters.\n */\n\nconst TriangleBlurShader = {\n\n\tname: 'TriangleBlurShader',\n\n\tuniforms: {\n\n\t\t'texture': { value: null },\n\t\t'delta': { value: new Vector2( 1, 1 ) }\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\t#include \n\n\t\t#define ITERATIONS 10.0\n\n\t\tuniform sampler2D texture;\n\t\tuniform vec2 delta;\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvec4 color = vec4( 0.0 );\n\n\t\t\tfloat total = 0.0;\n\n\t\t// randomize the lookup values to hide the fixed number of samples\n\n\t\t\tfloat offset = rand( vUv );\n\n\t\t\tfor ( float t = -ITERATIONS; t <= ITERATIONS; t ++ ) {\n\n\t\t\t\tfloat percent = ( t + offset - 0.5 ) / ITERATIONS;\n\t\t\t\tfloat weight = 1.0 - abs( percent );\n\n\t\t\t\tcolor += texture2D( texture, vUv + delta * percent ) * weight;\n\t\t\t\ttotal += weight;\n\n\t\t\t}\n\n\t\t\tgl_FragColor = color / total;\n\n\t\t}`\n\n};\n\nexport { TriangleBlurShader };\n", "/**\n * Unpack RGBA depth shader\n * - show RGBA encoded depth as monochrome color\n */\n\nconst UnpackDepthRGBAShader = {\n\n\tname: 'UnpackDepthRGBAShader',\n\n\tuniforms: {\n\n\t\t'tDiffuse': { value: null },\n\t\t'opacity': { value: 1.0 }\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\tuniform float opacity;\n\n\t\tuniform sampler2D tDiffuse;\n\n\t\tvarying vec2 vUv;\n\n\t\t#include \n\n\t\tvoid main() {\n\n\t\t\tfloat depth = 1.0 - unpackRGBAToDepth( texture2D( tDiffuse, vUv ) );\n\t\t\tgl_FragColor = vec4( vec3( depth ), opacity );\n\n\t\t}`\n\n};\n\nexport { UnpackDepthRGBAShader };\n", "import {\n\tUniformsLib,\n\tUniformsUtils,\n\tMatrix4\n} from 'three';\n\n/**\n * Mesh Velocity Shader @bhouston\n */\n\nconst VelocityShader = {\n\n\tname: 'VelocityShader',\n\n\tuniforms: UniformsUtils.merge( [\n\t\tUniformsLib.common,\n\t\tUniformsLib.displacementmap,\n\t\t{\n\t\t\tmodelMatrixPrev: { value: new Matrix4() },\n\t\t\tcurrentProjectionViewMatrix: { value: new Matrix4() },\n\t\t\tpreviousProjectionViewMatrix: { value: new Matrix4() }\n\t\t}\n\t] ),\n\n\tvertexShader: /* glsl */`\n#define NORMAL\n\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\n\tvarying vec3 vViewPosition;\n\n#endif\n\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n\nuniform mat4 previousProjectionViewMatrix;\nuniform mat4 currentProjectionViewMatrix;\n\nuniform mat4 modelMatrixPrev;\n\nvarying vec4 clipPositionCurrent;\nvarying vec4 clipPositionPrevious;\n\nvoid main() {\n\n\n\t#include \n\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\n#ifdef USE_SKINNING\n\n\tvec4 mvPosition = modelViewMatrix * skinned;\n\tclipPositionCurrent = currentProjectionViewMatrix * modelMatrix * skinned;\n\tclipPositionPrevious = previousProjectionViewMatrix * modelMatrixPrev * skinned;\n\n#else\n\n\tvec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );\n\tclipPositionCurrent = currentProjectionViewMatrix * modelMatrix * vec4( transformed, 1.0 );\n\tclipPositionPrevious = previousProjectionViewMatrix * modelMatrixPrev * vec4( transformed, 1.0 );\n\n#endif\n\n\tgl_Position = projectionMatrix * mvPosition;\n\n\t#include \n\t#include \n}\n`,\n\tfragmentShader: /* glsl */`\n#define NORMAL\n\nuniform float opacity;\n\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n\nvarying vec4 clipPositionCurrent;\nvarying vec4 clipPositionPrevious;\n\nvoid main() {\n\n\tvec4 diffuseColor = vec4( 1.0 );\n\tdiffuseColor.a = opacity;\n\n\t#include \n\t#include \n\t#include \n\n\tvec2 ndcPositionCurrent = clipPositionCurrent.xy/clipPositionCurrent.w;\n\tvec2 ndcPositionPrevious = clipPositionPrevious.xy/clipPositionPrevious.w;\n\tvec2 vel = ( ndcPositionCurrent - ndcPositionPrevious ) * 0.5;\n\tvel = vel * 0.5 + 0.5;\n\tvec2 v1 = packDepthToRG(vel.x);\n\tvec2 v2 = packDepthToRG(vel.y);\n\tgl_FragColor = vec4(v1.x, v1.y, v2.x, v2.y);\n\n\t#include \n\n}\n\n`\n};\n\nexport { VelocityShader };\n", "/**\n * Two pass Gaussian blur filter (horizontal and vertical blur shaders)\n * - see http://www.cake23.de/traveling-wavefronts-lit-up.html\n *\n * - 9 samples per pass\n * - standard deviation 2.7\n * - \"h\" and \"v\" parameters should be set to \"1 / width\" and \"1 / height\"\n */\n\nconst VerticalBlurShader = {\n\n\tname: 'VerticalBlurShader',\n\n\tuniforms: {\n\n\t\t'tDiffuse': { value: null },\n\t\t'v': { value: 1.0 / 512.0 }\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\tuniform sampler2D tDiffuse;\n\t\tuniform float v;\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvec4 sum = vec4( 0.0 );\n\n\t\t\tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 4.0 * v ) ) * 0.051;\n\t\t\tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 3.0 * v ) ) * 0.0918;\n\t\t\tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 2.0 * v ) ) * 0.12245;\n\t\t\tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 1.0 * v ) ) * 0.1531;\n\t\t\tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;\n\t\t\tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 1.0 * v ) ) * 0.1531;\n\t\t\tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 2.0 * v ) ) * 0.12245;\n\t\t\tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 3.0 * v ) ) * 0.0918;\n\t\t\tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 4.0 * v ) ) * 0.051;\n\n\t\t\tgl_FragColor = sum;\n\n\t\t}`\n\n};\n\nexport { VerticalBlurShader };\n", "/**\n * Simple fake tilt-shift effect, modulating two pass Gaussian blur (see above) by vertical position\n *\n * - 9 samples per pass\n * - standard deviation 2.7\n * - \"h\" and \"v\" parameters should be set to \"1 / width\" and \"1 / height\"\n * - \"r\" parameter control where \"focused\" horizontal line lies\n */\n\nconst VerticalTiltShiftShader = {\n\n\tname: 'VerticalTiltShiftShader',\n\n\tuniforms: {\n\n\t\t'tDiffuse': { value: null },\n\t\t'v': { value: 1.0 / 512.0 },\n\t\t'r': { value: 0.35 }\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\tuniform sampler2D tDiffuse;\n\t\tuniform float v;\n\t\tuniform float r;\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvec4 sum = vec4( 0.0 );\n\n\t\t\tfloat vv = v * abs( r - vUv.y );\n\n\t\t\tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 4.0 * vv ) ) * 0.051;\n\t\t\tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 3.0 * vv ) ) * 0.0918;\n\t\t\tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 2.0 * vv ) ) * 0.12245;\n\t\t\tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 1.0 * vv ) ) * 0.1531;\n\t\t\tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;\n\t\t\tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 1.0 * vv ) ) * 0.1531;\n\t\t\tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 2.0 * vv ) ) * 0.12245;\n\t\t\tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 3.0 * vv ) ) * 0.0918;\n\t\t\tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 4.0 * vv ) ) * 0.051;\n\n\t\t\tgl_FragColor = sum;\n\n\t\t}`\n\n};\n\nexport { VerticalTiltShiftShader };\n", "/**\n * Vignette shader\n * based on PaintEffect postprocess from ro.me\n * http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js\n */\n\nconst VignetteShader = {\n\n\tname: 'VignetteShader',\n\n\tuniforms: {\n\n\t\t'tDiffuse': { value: null },\n\t\t'offset': { value: 1.0 },\n\t\t'darkness': { value: 1.0 }\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\tuniform float offset;\n\t\tuniform float darkness;\n\n\t\tuniform sampler2D tDiffuse;\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\t// Eskil's vignette\n\n\t\t\tvec4 texel = texture2D( tDiffuse, vUv );\n\t\t\tvec2 uv = ( vUv - vec2( 0.5 ) ) * vec2( offset );\n\t\t\tgl_FragColor = vec4( mix( texel.rgb, vec3( 1.0 - darkness ), dot( uv, uv ) ), texel.a );\n\n\t\t}`\n\n};\n\nexport { VignetteShader };\n", "import {\n\tVector2,\n\tVector3\n} from 'three';\n\n/**\n * Shaders to render 3D volumes using raycasting.\n * The applied techniques are based on similar implementations in the Visvis and Vispy projects.\n * This is not the only approach, therefore it's marked 1.\n */\n\nconst VolumeRenderShader1 = {\n\n\tuniforms: {\n\t\t'u_size': { value: new Vector3( 1, 1, 1 ) },\n\t\t'u_renderstyle': { value: 0 },\n\t\t'u_renderthreshold': { value: 0.5 },\n\t\t'u_clim': { value: new Vector2( 1, 1 ) },\n\t\t'u_data': { value: null },\n\t\t'u_cmdata': { value: null }\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tvarying vec4 v_nearpos;\n\t\tvarying vec4 v_farpos;\n\t\tvarying vec3 v_position;\n\n\t\tvoid main() {\n\t\t\t\t// Prepare transforms to map to \"camera view\". See also:\n\t\t\t\t// https://threejs.org/docs/#api/renderers/webgl/WebGLProgram\n\t\t\t\tmat4 viewtransformf = modelViewMatrix;\n\t\t\t\tmat4 viewtransformi = inverse(modelViewMatrix);\n\n\t\t\t\t// Project local vertex coordinate to camera position. Then do a step\n\t\t\t\t// backward (in cam coords) to the near clipping plane, and project back. Do\n\t\t\t\t// the same for the far clipping plane. This gives us all the information we\n\t\t\t\t// need to calculate the ray and truncate it to the viewing cone.\n\t\t\t\tvec4 position4 = vec4(position, 1.0);\n\t\t\t\tvec4 pos_in_cam = viewtransformf * position4;\n\n\t\t\t\t// Intersection of ray and near clipping plane (z = -1 in clip coords)\n\t\t\t\tpos_in_cam.z = -pos_in_cam.w;\n\t\t\t\tv_nearpos = viewtransformi * pos_in_cam;\n\n\t\t\t\t// Intersection of ray and far clipping plane (z = +1 in clip coords)\n\t\t\t\tpos_in_cam.z = pos_in_cam.w;\n\t\t\t\tv_farpos = viewtransformi * pos_in_cam;\n\n\t\t\t\t// Set varyings and output pos\n\t\t\t\tv_position = position;\n\t\t\t\tgl_Position = projectionMatrix * viewMatrix * modelMatrix * position4;\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\t\t\tprecision highp float;\n\t\t\t\tprecision mediump sampler3D;\n\n\t\t\t\tuniform vec3 u_size;\n\t\t\t\tuniform int u_renderstyle;\n\t\t\t\tuniform float u_renderthreshold;\n\t\t\t\tuniform vec2 u_clim;\n\n\t\t\t\tuniform sampler3D u_data;\n\t\t\t\tuniform sampler2D u_cmdata;\n\n\t\t\t\tvarying vec3 v_position;\n\t\t\t\tvarying vec4 v_nearpos;\n\t\t\t\tvarying vec4 v_farpos;\n\n\t\t\t\t// The maximum distance through our rendering volume is sqrt(3).\n\t\t\t\tconst int MAX_STEPS = 887;\t// 887 for 512^3, 1774 for 1024^3\n\t\t\t\tconst int REFINEMENT_STEPS = 4;\n\t\t\t\tconst float relative_step_size = 1.0;\n\t\t\t\tconst vec4 ambient_color = vec4(0.2, 0.4, 0.2, 1.0);\n\t\t\t\tconst vec4 diffuse_color = vec4(0.8, 0.2, 0.2, 1.0);\n\t\t\t\tconst vec4 specular_color = vec4(1.0, 1.0, 1.0, 1.0);\n\t\t\t\tconst float shininess = 40.0;\n\n\t\t\t\tvoid cast_mip(vec3 start_loc, vec3 step, int nsteps, vec3 view_ray);\n\t\t\t\tvoid cast_iso(vec3 start_loc, vec3 step, int nsteps, vec3 view_ray);\n\n\t\t\t\tfloat sample1(vec3 texcoords);\n\t\t\t\tvec4 apply_colormap(float val);\n\t\t\t\tvec4 add_lighting(float val, vec3 loc, vec3 step, vec3 view_ray);\n\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\t// Normalize clipping plane info\n\t\t\t\t\t\tvec3 farpos = v_farpos.xyz / v_farpos.w;\n\t\t\t\t\t\tvec3 nearpos = v_nearpos.xyz / v_nearpos.w;\n\n\t\t\t\t\t\t// Calculate unit vector pointing in the view direction through this fragment.\n\t\t\t\t\t\tvec3 view_ray = normalize(nearpos.xyz - farpos.xyz);\n\n\t\t\t\t\t\t// Compute the (negative) distance to the front surface or near clipping plane.\n\t\t\t\t\t\t// v_position is the back face of the cuboid, so the initial distance calculated in the dot\n\t\t\t\t\t\t// product below is the distance from near clip plane to the back of the cuboid\n\t\t\t\t\t\tfloat distance = dot(nearpos - v_position, view_ray);\n\t\t\t\t\t\tdistance = max(distance, min((-0.5 - v_position.x) / view_ray.x,\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t(u_size.x - 0.5 - v_position.x) / view_ray.x));\n\t\t\t\t\t\tdistance = max(distance, min((-0.5 - v_position.y) / view_ray.y,\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t(u_size.y - 0.5 - v_position.y) / view_ray.y));\n\t\t\t\t\t\tdistance = max(distance, min((-0.5 - v_position.z) / view_ray.z,\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t(u_size.z - 0.5 - v_position.z) / view_ray.z));\n\n\t\t\t\t\t\t// Now we have the starting position on the front surface\n\t\t\t\t\t\tvec3 front = v_position + view_ray * distance;\n\n\t\t\t\t\t\t// Decide how many steps to take\n\t\t\t\t\t\tint nsteps = int(-distance / relative_step_size + 0.5);\n\t\t\t\t\t\tif ( nsteps < 1 )\n\t\t\t\t\t\t\t\tdiscard;\n\n\t\t\t\t\t\t// Get starting location and step vector in texture coordinates\n\t\t\t\t\t\tvec3 step = ((v_position - front) / u_size) / float(nsteps);\n\t\t\t\t\t\tvec3 start_loc = front / u_size;\n\n\t\t\t\t\t\t// For testing: show the number of steps. This helps to establish\n\t\t\t\t\t\t// whether the rays are correctly oriented\n\t\t\t\t\t\t//'gl_FragColor = vec4(0.0, float(nsteps) / 1.0 / u_size.x, 1.0, 1.0);\n\t\t\t\t\t\t//'return;\n\n\t\t\t\t\t\tif (u_renderstyle == 0)\n\t\t\t\t\t\t\t\tcast_mip(start_loc, step, nsteps, view_ray);\n\t\t\t\t\t\telse if (u_renderstyle == 1)\n\t\t\t\t\t\t\t\tcast_iso(start_loc, step, nsteps, view_ray);\n\n\t\t\t\t\t\tif (gl_FragColor.a < 0.05)\n\t\t\t\t\t\t\t\tdiscard;\n\t\t\t\t}\n\n\n\t\t\t\tfloat sample1(vec3 texcoords) {\n\t\t\t\t\t\t/* Sample float value from a 3D texture. Assumes intensity data. */\n\t\t\t\t\t\treturn texture(u_data, texcoords.xyz).r;\n\t\t\t\t}\n\n\n\t\t\t\tvec4 apply_colormap(float val) {\n\t\t\t\t\t\tval = (val - u_clim[0]) / (u_clim[1] - u_clim[0]);\n\t\t\t\t\t\treturn texture2D(u_cmdata, vec2(val, 0.5));\n\t\t\t\t}\n\n\n\t\t\t\tvoid cast_mip(vec3 start_loc, vec3 step, int nsteps, vec3 view_ray) {\n\n\t\t\t\t\t\tfloat max_val = -1e6;\n\t\t\t\t\t\tint max_i = 100;\n\t\t\t\t\t\tvec3 loc = start_loc;\n\n\t\t\t\t\t\t// Enter the raycasting loop. In WebGL 1 the loop index cannot be compared with\n\t\t\t\t\t\t// non-constant expression. So we use a hard-coded max, and an additional condition\n\t\t\t\t\t\t// inside the loop.\n\t\t\t\t\t\tfor (int iter=0; iter= nsteps)\n\t\t\t\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t\t\t// Sample from the 3D texture\n\t\t\t\t\t\t\t\tfloat val = sample1(loc);\n\t\t\t\t\t\t\t\t// Apply MIP operation\n\t\t\t\t\t\t\t\tif (val > max_val) {\n\t\t\t\t\t\t\t\t\t\tmax_val = val;\n\t\t\t\t\t\t\t\t\t\tmax_i = iter;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t// Advance location deeper into the volume\n\t\t\t\t\t\t\t\tloc += step;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\t// Refine location, gives crispier images\n\t\t\t\t\t\tvec3 iloc = start_loc + step * (float(max_i) - 0.5);\n\t\t\t\t\t\tvec3 istep = step / float(REFINEMENT_STEPS);\n\t\t\t\t\t\tfor (int i=0; i= nsteps)\n\t\t\t\t\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t\t\t\t// Sample from the 3D texture\n\t\t\t\t\t\t\t\tfloat val = sample1(loc);\n\n\t\t\t\t\t\t\t\tif (val > low_threshold) {\n\t\t\t\t\t\t\t\t\t\t// Take the last interval in smaller steps\n\t\t\t\t\t\t\t\t\t\tvec3 iloc = loc - 0.5 * step;\n\t\t\t\t\t\t\t\t\t\tvec3 istep = step / float(REFINEMENT_STEPS);\n\t\t\t\t\t\t\t\t\t\tfor (int i=0; i u_renderthreshold) {\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tgl_FragColor = add_lighting(val, iloc, dstep, view_ray);\n\t\t\t\t\t\t\t\t\t\t\t\t\t\treturn;\n\t\t\t\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\t\t\tiloc += istep;\n\t\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t// Advance location deeper into the volume\n\t\t\t\t\t\t\t\tloc += step;\n\t\t\t\t\t\t}\n\t\t\t\t}\n\n\n\t\t\t\tvec4 add_lighting(float val, vec3 loc, vec3 step, vec3 view_ray)\n\t\t\t\t{\n\t\t\t\t\t// Calculate color by incorporating lighting\n\n\t\t\t\t\t\t// View direction\n\t\t\t\t\t\tvec3 V = normalize(view_ray);\n\n\t\t\t\t\t\t// calculate normal vector from gradient\n\t\t\t\t\t\tvec3 N;\n\t\t\t\t\t\tfloat val1, val2;\n\t\t\t\t\t\tval1 = sample1(loc + vec3(-step[0], 0.0, 0.0));\n\t\t\t\t\t\tval2 = sample1(loc + vec3(+step[0], 0.0, 0.0));\n\t\t\t\t\t\tN[0] = val1 - val2;\n\t\t\t\t\t\tval = max(max(val1, val2), val);\n\t\t\t\t\t\tval1 = sample1(loc + vec3(0.0, -step[1], 0.0));\n\t\t\t\t\t\tval2 = sample1(loc + vec3(0.0, +step[1], 0.0));\n\t\t\t\t\t\tN[1] = val1 - val2;\n\t\t\t\t\t\tval = max(max(val1, val2), val);\n\t\t\t\t\t\tval1 = sample1(loc + vec3(0.0, 0.0, -step[2]));\n\t\t\t\t\t\tval2 = sample1(loc + vec3(0.0, 0.0, +step[2]));\n\t\t\t\t\t\tN[2] = val1 - val2;\n\t\t\t\t\t\tval = max(max(val1, val2), val);\n\n\t\t\t\t\t\tfloat gm = length(N); // gradient magnitude\n\t\t\t\t\t\tN = normalize(N);\n\n\t\t\t\t\t\t// Flip normal so it points towards viewer\n\t\t\t\t\t\tfloat Nselect = float(dot(N, V) > 0.0);\n\t\t\t\t\t\tN = (2.0 * Nselect - 1.0) * N;\t// ==\tNselect * N - (1.0-Nselect)*N;\n\n\t\t\t\t\t\t// Init colors\n\t\t\t\t\t\tvec4 ambient_color = vec4(0.0, 0.0, 0.0, 0.0);\n\t\t\t\t\t\tvec4 diffuse_color = vec4(0.0, 0.0, 0.0, 0.0);\n\t\t\t\t\t\tvec4 specular_color = vec4(0.0, 0.0, 0.0, 0.0);\n\n\t\t\t\t\t\t// note: could allow multiple lights\n\t\t\t\t\t\tfor (int i=0; i<1; i++)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\t // Get light direction (make sure to prevent zero devision)\n\t\t\t\t\t\t\t\tvec3 L = normalize(view_ray);\t//lightDirs[i];\n\t\t\t\t\t\t\t\tfloat lightEnabled = float( length(L) > 0.0 );\n\t\t\t\t\t\t\t\tL = normalize(L + (1.0 - lightEnabled));\n\n\t\t\t\t\t\t\t\t// Calculate lighting properties\n\t\t\t\t\t\t\t\tfloat lambertTerm = clamp(dot(N, L), 0.0, 1.0);\n\t\t\t\t\t\t\t\tvec3 H = normalize(L+V); // Halfway vector\n\t\t\t\t\t\t\t\tfloat specularTerm = pow(max(dot(H, N), 0.0), shininess);\n\n\t\t\t\t\t\t\t\t// Calculate mask\n\t\t\t\t\t\t\t\tfloat mask1 = lightEnabled;\n\n\t\t\t\t\t\t\t\t// Calculate colors\n\t\t\t\t\t\t\t\tambient_color +=\tmask1 * ambient_color;\t// * gl_LightSource[i].ambient;\n\t\t\t\t\t\t\t\tdiffuse_color +=\tmask1 * lambertTerm;\n\t\t\t\t\t\t\t\tspecular_color += mask1 * specularTerm * specular_color;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\t// Calculate final color by componing different components\n\t\t\t\t\t\tvec4 final_color;\n\t\t\t\t\t\tvec4 color = apply_colormap(val);\n\t\t\t\t\t\tfinal_color = color * (ambient_color + diffuse_color) + specular_color;\n\t\t\t\t\t\tfinal_color.a = color.a;\n\t\t\t\t\t\treturn final_color;\n\t\t\t\t}`\n\n};\n\nexport { VolumeRenderShader1 };\n", "const WaterRefractionShader = {\n\n\tname: 'WaterRefractionShader',\n\n\tuniforms: {\n\n\t\t'color': {\n\t\t\tvalue: null\n\t\t},\n\n\t\t'time': {\n\t\t\tvalue: 0\n\t\t},\n\n\t\t'tDiffuse': {\n\t\t\tvalue: null\n\t\t},\n\n\t\t'tDudv': {\n\t\t\tvalue: null\n\t\t},\n\n\t\t'textureMatrix': {\n\t\t\tvalue: null\n\t\t}\n\n\t},\n\n\tvertexShader: /* glsl */`\n\n\t\tuniform mat4 textureMatrix;\n\n\t\tvarying vec2 vUv;\n\t\tvarying vec4 vUvRefraction;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\n\t\t\tvUvRefraction = textureMatrix * vec4( position, 1.0 );\n\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`,\n\n\tfragmentShader: /* glsl */`\n\n\t\tuniform vec3 color;\n\t\tuniform float time;\n\t\tuniform sampler2D tDiffuse;\n\t\tuniform sampler2D tDudv;\n\n\t\tvarying vec2 vUv;\n\t\tvarying vec4 vUvRefraction;\n\n\t\tfloat blendOverlay( float base, float blend ) {\n\n\t\t\treturn( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );\n\n\t\t}\n\n\t\tvec3 blendOverlay( vec3 base, vec3 blend ) {\n\n\t\t\treturn vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ),blendOverlay( base.b, blend.b ) );\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t float waveStrength = 0.5;\n\t\t float waveSpeed = 0.03;\n\n\t\t\t// simple distortion (ripple) via dudv map (see https://www.youtube.com/watch?v=6B7IF6GOu7s)\n\n\t\t\tvec2 distortedUv = texture2D( tDudv, vec2( vUv.x + time * waveSpeed, vUv.y ) ).rg * waveStrength;\n\t\t\tdistortedUv = vUv.xy + vec2( distortedUv.x, distortedUv.y + time * waveSpeed );\n\t\t\tvec2 distortion = ( texture2D( tDudv, distortedUv ).rg * 2.0 - 1.0 ) * waveStrength;\n\n\t\t\t// new uv coords\n\n\t\t\tvec4 uv = vec4( vUvRefraction );\n\t\t\tuv.xy += distortion;\n\n\t\t\tvec4 base = texture2DProj( tDiffuse, uv );\n\n\t\t\tgl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );\n\n\t\t\t#include \n\t\t\t#include \n\n\t\t}`\n\n};\n\nexport { WaterRefractionShader };\n", "class FlakesTexture {\n\n\tconstructor( width = 512, height = 512 ) {\n\n\t\tconst canvas = document.createElement( 'canvas' );\n\t\tcanvas.width = width;\n\t\tcanvas.height = height;\n\n\t\tconst context = canvas.getContext( '2d' );\n\t\tcontext.fillStyle = 'rgb(127,127,255)';\n\t\tcontext.fillRect( 0, 0, width, height );\n\n\t\tfor ( let i = 0; i < 4000; i ++ ) {\n\n\t\t\tconst x = Math.random() * width;\n\t\t\tconst y = Math.random() * height;\n\t\t\tconst r = Math.random() * 3 + 3;\n\n\t\t\tlet nx = Math.random() * 2 - 1;\n\t\t\tlet ny = Math.random() * 2 - 1;\n\t\t\tlet nz = 1.5;\n\n\t\t\tconst l = Math.sqrt( nx * nx + ny * ny + nz * nz );\n\n\t\t\tnx /= l; ny /= l; nz /= l;\n\n\t\t\tcontext.fillStyle = 'rgb(' + ( nx * 127 + 127 ) + ',' + ( ny * 127 + 127 ) + ',' + ( nz * 255 ) + ')';\n\t\t\tcontext.beginPath();\n\t\t\tcontext.arc( x, y, r, 0, Math.PI * 2 );\n\t\t\tcontext.fill();\n\n\t\t}\n\n\t\treturn canvas;\n\n\t}\n\n}\n\nexport { FlakesTexture };\n", "import {\n\tMathUtils,\n\tQuaternion,\n\tVector3\n} from 'three';\n\nconst _va = /*@__PURE__*/ new Vector3(), // from pe to pa\n\t_vb = /*@__PURE__*/ new Vector3(), // from pe to pb\n\t_vc = /*@__PURE__*/ new Vector3(), // from pe to pc\n\t_vr = /*@__PURE__*/ new Vector3(), // right axis of screen\n\t_vu = /*@__PURE__*/ new Vector3(), // up axis of screen\n\t_vn = /*@__PURE__*/ new Vector3(), // normal vector of screen\n\t_vec = /*@__PURE__*/ new Vector3(), // temporary vector\n\t_quat = /*@__PURE__*/ new Quaternion(); // temporary quaternion\n\n\n/** Set a PerspectiveCamera's projectionMatrix and quaternion\n * to exactly frame the corners of an arbitrary rectangle.\n * NOTE: This function ignores the standard parameters;\n * do not call updateProjectionMatrix() after this!\n * @param {Vector3} bottomLeftCorner\n * @param {Vector3} bottomRightCorner\n * @param {Vector3} topLeftCorner\n * @param {boolean} estimateViewFrustum */\nfunction frameCorners( camera, bottomLeftCorner, bottomRightCorner, topLeftCorner, estimateViewFrustum = false ) {\n\n\tconst pa = bottomLeftCorner, pb = bottomRightCorner, pc = topLeftCorner;\n\tconst pe = camera.position; // eye position\n\tconst n = camera.near; // distance of near clipping plane\n\tconst f = camera.far; //distance of far clipping plane\n\n\t_vr.copy( pb ).sub( pa ).normalize();\n\t_vu.copy( pc ).sub( pa ).normalize();\n\t_vn.crossVectors( _vr, _vu ).normalize();\n\n\t_va.copy( pa ).sub( pe ); // from pe to pa\n\t_vb.copy( pb ).sub( pe ); // from pe to pb\n\t_vc.copy( pc ).sub( pe ); // from pe to pc\n\n\tconst d = - _va.dot( _vn );\t// distance from eye to screen\n\tconst l = _vr.dot( _va ) * n / d; // distance to left screen edge\n\tconst r = _vr.dot( _vb ) * n / d; // distance to right screen edge\n\tconst b = _vu.dot( _va ) * n / d; // distance to bottom screen edge\n\tconst t = _vu.dot( _vc ) * n / d; // distance to top screen edge\n\n\t// Set the camera rotation to match the focal plane to the corners' plane\n\t_quat.setFromUnitVectors( _vec.set( 0, 1, 0 ), _vu );\n\tcamera.quaternion.setFromUnitVectors( _vec.set( 0, 0, 1 ).applyQuaternion( _quat ), _vn ).multiply( _quat );\n\n\t// Set the off-axis projection matrix to match the corners\n\tcamera.projectionMatrix.set( 2.0 * n / ( r - l ), 0.0,\n\t\t( r + l ) / ( r - l ), 0.0, 0.0,\n\t\t2.0 * n / ( t - b ),\n\t\t( t + b ) / ( t - b ), 0.0, 0.0, 0.0,\n\t\t( f + n ) / ( n - f ),\n\t\t2.0 * f * n / ( n - f ), 0.0, 0.0, - 1.0, 0.0 );\n\tcamera.projectionMatrixInverse.copy( camera.projectionMatrix ).invert();\n\n\t// FoV estimation to fix frustum culling\n\tif ( estimateViewFrustum ) {\n\n\t\t// Set fieldOfView to a conservative estimate\n\t\t// to make frustum tall/wide enough to encompass it\n\t\tcamera.fov =\n\t\t\tMathUtils.RAD2DEG / Math.min( 1.0, camera.aspect ) *\n\t\t\tMath.atan( ( _vec.copy( pb ).sub( pa ).length() +\n\t\t\t\t\t\t\t( _vec.copy( pc ).sub( pa ).length() ) ) / _va.length() );\n\n\t}\n\n}\n\nexport { frameCorners };\n", "var Stats = function () {\n\n\tvar mode = 0;\n\n\tvar container = document.createElement( 'div' );\n\tcontainer.style.cssText = 'position:fixed;top:0;left:0;cursor:pointer;opacity:0.9;z-index:10000';\n\tcontainer.addEventListener( 'click', function ( event ) {\n\n\t\tevent.preventDefault();\n\t\tshowPanel( ++ mode % container.children.length );\n\n\t}, false );\n\n\t//\n\n\tfunction addPanel( panel ) {\n\n\t\tcontainer.appendChild( panel.dom );\n\t\treturn panel;\n\n\t}\n\n\tfunction showPanel( id ) {\n\n\t\tfor ( var i = 0; i < container.children.length; i ++ ) {\n\n\t\t\tcontainer.children[ i ].style.display = i === id ? 'block' : 'none';\n\n\t\t}\n\n\t\tmode = id;\n\n\t}\n\n\t//\n\n\tvar beginTime = ( performance || Date ).now(), prevTime = beginTime, frames = 0;\n\n\tvar fpsPanel = addPanel( new Stats.Panel( 'FPS', '#0ff', '#002' ) );\n\tvar msPanel = addPanel( new Stats.Panel( 'MS', '#0f0', '#020' ) );\n\n\tif ( self.performance && self.performance.memory ) {\n\n\t\tvar memPanel = addPanel( new Stats.Panel( 'MB', '#f08', '#201' ) );\n\n\t}\n\n\tshowPanel( 0 );\n\n\treturn {\n\n\t\tREVISION: 16,\n\n\t\tdom: container,\n\n\t\taddPanel: addPanel,\n\t\tshowPanel: showPanel,\n\n\t\tbegin: function () {\n\n\t\t\tbeginTime = ( performance || Date ).now();\n\n\t\t},\n\n\t\tend: function () {\n\n\t\t\tframes ++;\n\n\t\t\tvar time = ( performance || Date ).now();\n\n\t\t\tmsPanel.update( time - beginTime, 200 );\n\n\t\t\tif ( time >= prevTime + 1000 ) {\n\n\t\t\t\tfpsPanel.update( ( frames * 1000 ) / ( time - prevTime ), 100 );\n\n\t\t\t\tprevTime = time;\n\t\t\t\tframes = 0;\n\n\t\t\t\tif ( memPanel ) {\n\n\t\t\t\t\tvar memory = performance.memory;\n\t\t\t\t\tmemPanel.update( memory.usedJSHeapSize / 1048576, memory.jsHeapSizeLimit / 1048576 );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\treturn time;\n\n\t\t},\n\n\t\tupdate: function () {\n\n\t\t\tbeginTime = this.end();\n\n\t\t},\n\n\t\t// Backwards Compatibility\n\n\t\tdomElement: container,\n\t\tsetMode: showPanel\n\n\t};\n\n};\n\nStats.Panel = function ( name, fg, bg ) {\n\n\tvar min = Infinity, max = 0, round = Math.round;\n\tvar PR = round( window.devicePixelRatio || 1 );\n\n\tvar WIDTH = 80 * PR, HEIGHT = 48 * PR,\n\t\tTEXT_X = 3 * PR, TEXT_Y = 2 * PR,\n\t\tGRAPH_X = 3 * PR, GRAPH_Y = 15 * PR,\n\t\tGRAPH_WIDTH = 74 * PR, GRAPH_HEIGHT = 30 * PR;\n\n\tvar canvas = document.createElement( 'canvas' );\n\tcanvas.width = WIDTH;\n\tcanvas.height = HEIGHT;\n\tcanvas.style.cssText = 'width:80px;height:48px';\n\n\tvar context = canvas.getContext( '2d' );\n\tcontext.font = 'bold ' + ( 9 * PR ) + 'px Helvetica,Arial,sans-serif';\n\tcontext.textBaseline = 'top';\n\n\tcontext.fillStyle = bg;\n\tcontext.fillRect( 0, 0, WIDTH, HEIGHT );\n\n\tcontext.fillStyle = fg;\n\tcontext.fillText( name, TEXT_X, TEXT_Y );\n\tcontext.fillRect( GRAPH_X, GRAPH_Y, GRAPH_WIDTH, GRAPH_HEIGHT );\n\n\tcontext.fillStyle = bg;\n\tcontext.globalAlpha = 0.9;\n\tcontext.fillRect( GRAPH_X, GRAPH_Y, GRAPH_WIDTH, GRAPH_HEIGHT );\n\n\treturn {\n\n\t\tdom: canvas,\n\n\t\tupdate: function ( value, maxValue ) {\n\n\t\t\tmin = Math.min( min, value );\n\t\t\tmax = Math.max( max, value );\n\n\t\t\tcontext.fillStyle = bg;\n\t\t\tcontext.globalAlpha = 1;\n\t\t\tcontext.fillRect( 0, 0, WIDTH, GRAPH_Y );\n\t\t\tcontext.fillStyle = fg;\n\t\t\tcontext.fillText( round( value ) + ' ' + name + ' (' + round( min ) + '-' + round( max ) + ')', TEXT_X, TEXT_Y );\n\n\t\t\tcontext.drawImage( canvas, GRAPH_X + PR, GRAPH_Y, GRAPH_WIDTH - PR, GRAPH_HEIGHT, GRAPH_X, GRAPH_Y, GRAPH_WIDTH - PR, GRAPH_HEIGHT );\n\n\t\t\tcontext.fillRect( GRAPH_X + GRAPH_WIDTH - PR, GRAPH_Y, PR, GRAPH_HEIGHT );\n\n\t\t\tcontext.fillStyle = bg;\n\t\t\tcontext.globalAlpha = 0.9;\n\t\t\tcontext.fillRect( GRAPH_X + GRAPH_WIDTH - PR, GRAPH_Y, PR, round( ( 1 - ( value / maxValue ) ) * GRAPH_HEIGHT ) );\n\n\t\t}\n\n\t};\n\n};\n\nexport default Stats;\n", "import Stats from '../libs/stats.module.js';\n\n// https://www.khronos.org/registry/webgl/extensions/EXT_disjoint_timer_query_webgl2/\nexport class GPUStatsPanel extends Stats.Panel {\n\n\tconstructor( context, name = 'GPU MS' ) {\n\n\t\tsuper( name, '#f90', '#210' );\n\n\t\tconst extension = context.getExtension( 'EXT_disjoint_timer_query_webgl2' );\n\n\t\tif ( extension === null ) {\n\n\t\t\tconsole.warn( 'GPUStatsPanel: disjoint_time_query extension not available.' );\n\n\t\t}\n\n\t\tthis.context = context;\n\t\tthis.extension = extension;\n\t\tthis.maxTime = 30;\n\t\tthis.activeQueries = 0;\n\n\t\tthis.startQuery = function () {\n\n\t\t\tconst gl = this.context;\n\t\t\tconst ext = this.extension;\n\n\t\t\tif ( ext === null ) {\n\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t\t// create the query object\n\t\t\tconst query = gl.createQuery();\n\t\t\tgl.beginQuery( ext.TIME_ELAPSED_EXT, query );\n\n\t\t\tthis.activeQueries ++;\n\n\t\t\tconst checkQuery = () => {\n\n\t\t\t\t// check if the query is available and valid\n\n\t\t\t\tconst available = gl.getQueryParameter( query, gl.QUERY_RESULT_AVAILABLE );\n\t\t\t\tconst disjoint = gl.getParameter( ext.GPU_DISJOINT_EXT );\n\t\t\t\tconst ns = gl.getQueryParameter( query, gl.QUERY_RESULT );\n\n\t\t\t\tconst ms = ns * 1e-6;\n\n\t\t\t\tif ( available ) {\n\n\t\t\t\t\t// update the display if it is valid\n\t\t\t\t\tif ( ! disjoint ) {\n\n\t\t\t\t\t\tthis.update( ms, this.maxTime );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tgl.deleteQuery( query );\n\n\t\t\t\t\tthis.activeQueries --;\n\n\n\t\t\t\t} else if ( gl.isContextLost() === false ) {\n\n\t\t\t\t\t// otherwise try again the next frame\n\t\t\t\t\trequestAnimationFrame( checkQuery );\n\n\t\t\t\t}\n\n\t\t\t};\n\n\t\t\trequestAnimationFrame( checkQuery );\n\n\t\t};\n\n\t\tthis.endQuery = function () {\n\n\t\t\t// finish the query measurement\n\t\t\tconst ext = this.extension;\n\t\t\tconst gl = this.context;\n\n\t\t\tif ( ext === null ) {\n\n\t\t\t\treturn;\n\n\t\t\t}\n\n\t\t\tgl.endQuery( ext.TIME_ELAPSED_EXT );\n\n\t\t};\n\n\t}\n\n}\n", "/**\n * Octahedron and Quantization encodings based on work by:\n *\n * @link https://github.com/tsherif/mesh-quantization-example\n *\n */\n\nimport {\n\tBufferAttribute,\n\tMatrix3,\n\tMatrix4,\n\tVector3\n} from 'three';\nimport { PackedPhongMaterial } from './PackedPhongMaterial.js';\n\n\n\n/**\n * Make the input mesh.geometry's normal attribute encoded and compressed by 3 different methods.\n * Also will change the mesh.material to `PackedPhongMaterial` which let the vertex shader program decode the normal data.\n *\n * @param {THREE.Mesh} mesh\n * @param {String} encodeMethod\t\t\"DEFAULT\" || \"OCT1Byte\" || \"OCT2Byte\" || \"ANGLES\"\n *\n */\nfunction compressNormals( mesh, encodeMethod ) {\n\n\tif ( ! mesh.geometry ) {\n\n\t\tconsole.error( 'Mesh must contain geometry. ' );\n\n\t}\n\n\tconst normal = mesh.geometry.attributes.normal;\n\n\tif ( ! normal ) {\n\n\t\tconsole.error( 'Geometry must contain normal attribute. ' );\n\n\t}\n\n\tif ( normal.isPacked ) return;\n\n\tif ( normal.itemSize != 3 ) {\n\n\t\tconsole.error( 'normal.itemSize is not 3, which cannot be encoded. ' );\n\n\t}\n\n\tconst array = normal.array;\n\tconst count = normal.count;\n\n\tlet result;\n\tif ( encodeMethod == 'DEFAULT' ) {\n\n\t\t// TODO: Add 1 byte to the result, making the encoded length to be 4 bytes.\n\t\tresult = new Uint8Array( count * 3 );\n\n\t\tfor ( let idx = 0; idx < array.length; idx += 3 ) {\n\n\t\t\tconst encoded = defaultEncode( array[ idx ], array[ idx + 1 ], array[ idx + 2 ], 1 );\n\n\t\t\tresult[ idx + 0 ] = encoded[ 0 ];\n\t\t\tresult[ idx + 1 ] = encoded[ 1 ];\n\t\t\tresult[ idx + 2 ] = encoded[ 2 ];\n\n\t\t}\n\n\t\tmesh.geometry.setAttribute( 'normal', new BufferAttribute( result, 3, true ) );\n\t\tmesh.geometry.attributes.normal.bytes = result.length * 1;\n\n\t} else if ( encodeMethod == 'OCT1Byte' ) {\n\n\t\t/**\n\t\t* It is not recommended to use 1-byte octahedron normals encoding unless you want to extremely reduce the memory usage\n\t\t* As it makes vertex data not aligned to a 4 byte boundary which may harm some WebGL implementations and sometimes the normal distortion is visible\n\t\t* Please refer to @zeux 's comments in https://github.com/mrdoob/three.js/pull/18208\n\t\t*/\n\n\t\tresult = new Int8Array( count * 2 );\n\n\t\tfor ( let idx = 0; idx < array.length; idx += 3 ) {\n\n\t\t\tconst encoded = octEncodeBest( array[ idx ], array[ idx + 1 ], array[ idx + 2 ], 1 );\n\n\t\t\tresult[ idx / 3 * 2 + 0 ] = encoded[ 0 ];\n\t\t\tresult[ idx / 3 * 2 + 1 ] = encoded[ 1 ];\n\n\t\t}\n\n\t\tmesh.geometry.setAttribute( 'normal', new BufferAttribute( result, 2, true ) );\n\t\tmesh.geometry.attributes.normal.bytes = result.length * 1;\n\n\t} else if ( encodeMethod == 'OCT2Byte' ) {\n\n\t\tresult = new Int16Array( count * 2 );\n\n\t\tfor ( let idx = 0; idx < array.length; idx += 3 ) {\n\n\t\t\tconst encoded = octEncodeBest( array[ idx ], array[ idx + 1 ], array[ idx + 2 ], 2 );\n\n\t\t\tresult[ idx / 3 * 2 + 0 ] = encoded[ 0 ];\n\t\t\tresult[ idx / 3 * 2 + 1 ] = encoded[ 1 ];\n\n\t\t}\n\n\t\tmesh.geometry.setAttribute( 'normal', new BufferAttribute( result, 2, true ) );\n\t\tmesh.geometry.attributes.normal.bytes = result.length * 2;\n\n\t} else if ( encodeMethod == 'ANGLES' ) {\n\n\t\tresult = new Uint16Array( count * 2 );\n\n\t\tfor ( let idx = 0; idx < array.length; idx += 3 ) {\n\n\t\t\tconst encoded = anglesEncode( array[ idx ], array[ idx + 1 ], array[ idx + 2 ] );\n\n\t\t\tresult[ idx / 3 * 2 + 0 ] = encoded[ 0 ];\n\t\t\tresult[ idx / 3 * 2 + 1 ] = encoded[ 1 ];\n\n\t\t}\n\n\t\tmesh.geometry.setAttribute( 'normal', new BufferAttribute( result, 2, true ) );\n\t\tmesh.geometry.attributes.normal.bytes = result.length * 2;\n\n\t} else {\n\n\t\tconsole.error( 'Unrecognized encoding method, should be `DEFAULT` or `ANGLES` or `OCT`. ' );\n\n\t}\n\n\tmesh.geometry.attributes.normal.needsUpdate = true;\n\tmesh.geometry.attributes.normal.isPacked = true;\n\tmesh.geometry.attributes.normal.packingMethod = encodeMethod;\n\n\t// modify material\n\tif ( ! ( mesh.material instanceof PackedPhongMaterial ) ) {\n\n\t\tmesh.material = new PackedPhongMaterial().copy( mesh.material );\n\n\t}\n\n\tif ( encodeMethod == 'ANGLES' ) {\n\n\t\tmesh.material.defines.USE_PACKED_NORMAL = 0;\n\n\t}\n\n\tif ( encodeMethod == 'OCT1Byte' ) {\n\n\t\tmesh.material.defines.USE_PACKED_NORMAL = 1;\n\n\t}\n\n\tif ( encodeMethod == 'OCT2Byte' ) {\n\n\t\tmesh.material.defines.USE_PACKED_NORMAL = 1;\n\n\t}\n\n\tif ( encodeMethod == 'DEFAULT' ) {\n\n\t\tmesh.material.defines.USE_PACKED_NORMAL = 2;\n\n\t}\n\n}\n\n\n/**\n\t * Make the input mesh.geometry's position attribute encoded and compressed.\n\t * Also will change the mesh.material to `PackedPhongMaterial` which let the vertex shader program decode the position data.\n\t *\n\t * @param {THREE.Mesh} mesh\n\t *\n\t */\nfunction compressPositions( mesh ) {\n\n\tif ( ! mesh.geometry ) {\n\n\t\tconsole.error( 'Mesh must contain geometry. ' );\n\n\t}\n\n\tconst position = mesh.geometry.attributes.position;\n\n\tif ( ! position ) {\n\n\t\tconsole.error( 'Geometry must contain position attribute. ' );\n\n\t}\n\n\tif ( position.isPacked ) return;\n\n\tif ( position.itemSize != 3 ) {\n\n\t\tconsole.error( 'position.itemSize is not 3, which cannot be packed. ' );\n\n\t}\n\n\tconst array = position.array;\n\tconst encodingBytes = 2;\n\n\tconst result = quantizedEncode( array, encodingBytes );\n\n\tconst quantized = result.quantized;\n\tconst decodeMat = result.decodeMat;\n\n\t// IMPORTANT: calculate original geometry bounding info first, before updating packed positions\n\tif ( mesh.geometry.boundingBox == null ) mesh.geometry.computeBoundingBox();\n\tif ( mesh.geometry.boundingSphere == null ) mesh.geometry.computeBoundingSphere();\n\n\tmesh.geometry.setAttribute( 'position', new BufferAttribute( quantized, 3 ) );\n\tmesh.geometry.attributes.position.isPacked = true;\n\tmesh.geometry.attributes.position.needsUpdate = true;\n\tmesh.geometry.attributes.position.bytes = quantized.length * encodingBytes;\n\n\t// modify material\n\tif ( ! ( mesh.material instanceof PackedPhongMaterial ) ) {\n\n\t\tmesh.material = new PackedPhongMaterial().copy( mesh.material );\n\n\t}\n\n\tmesh.material.defines.USE_PACKED_POSITION = 0;\n\n\tmesh.material.uniforms.quantizeMatPos.value = decodeMat;\n\tmesh.material.uniforms.quantizeMatPos.needsUpdate = true;\n\n}\n\n/**\n * Make the input mesh.geometry's uv attribute encoded and compressed.\n * Also will change the mesh.material to `PackedPhongMaterial` which let the vertex shader program decode the uv data.\n *\n * @param {THREE.Mesh} mesh\n *\n */\nfunction compressUvs( mesh ) {\n\n\tif ( ! mesh.geometry ) {\n\n\t\tconsole.error( 'Mesh must contain geometry property. ' );\n\n\t}\n\n\tconst uvs = mesh.geometry.attributes.uv;\n\n\tif ( ! uvs ) {\n\n\t\tconsole.error( 'Geometry must contain uv attribute. ' );\n\n\t}\n\n\tif ( uvs.isPacked ) return;\n\n\tconst range = { min: Infinity, max: - Infinity };\n\n\tconst array = uvs.array;\n\n\tfor ( let i = 0; i < array.length; i ++ ) {\n\n\t\trange.min = Math.min( range.min, array[ i ] );\n\t\trange.max = Math.max( range.max, array[ i ] );\n\n\t}\n\n\tlet result;\n\n\tif ( range.min >= - 1.0 && range.max <= 1.0 ) {\n\n\t\t// use default encoding method\n\t\tresult = new Uint16Array( array.length );\n\n\t\tfor ( let i = 0; i < array.length; i += 2 ) {\n\n\t\t\tconst encoded = defaultEncode( array[ i ], array[ i + 1 ], 0, 2 );\n\n\t\t\tresult[ i ] = encoded[ 0 ];\n\t\t\tresult[ i + 1 ] = encoded[ 1 ];\n\n\t\t}\n\n\t\tmesh.geometry.setAttribute( 'uv', new BufferAttribute( result, 2, true ) );\n\t\tmesh.geometry.attributes.uv.isPacked = true;\n\t\tmesh.geometry.attributes.uv.needsUpdate = true;\n\t\tmesh.geometry.attributes.uv.bytes = result.length * 2;\n\n\t\tif ( ! ( mesh.material instanceof PackedPhongMaterial ) ) {\n\n\t\t\tmesh.material = new PackedPhongMaterial().copy( mesh.material );\n\n\t\t}\n\n\t\tmesh.material.defines.USE_PACKED_UV = 0;\n\n\t} else {\n\n\t\t// use quantized encoding method\n\t\tresult = quantizedEncodeUV( array, 2 );\n\n\t\tmesh.geometry.setAttribute( 'uv', new BufferAttribute( result.quantized, 2 ) );\n\t\tmesh.geometry.attributes.uv.isPacked = true;\n\t\tmesh.geometry.attributes.uv.needsUpdate = true;\n\t\tmesh.geometry.attributes.uv.bytes = result.quantized.length * 2;\n\n\t\tif ( ! ( mesh.material instanceof PackedPhongMaterial ) ) {\n\n\t\t\tmesh.material = new PackedPhongMaterial().copy( mesh.material );\n\n\t\t}\n\n\t\tmesh.material.defines.USE_PACKED_UV = 1;\n\n\t\tmesh.material.uniforms.quantizeMatUV.value = result.decodeMat;\n\t\tmesh.material.uniforms.quantizeMatUV.needsUpdate = true;\n\n\t}\n\n}\n\n\n// Encoding functions\n\nfunction defaultEncode( x, y, z, bytes ) {\n\n\tif ( bytes == 1 ) {\n\n\t\tconst tmpx = Math.round( ( x + 1 ) * 0.5 * 255 );\n\t\tconst tmpy = Math.round( ( y + 1 ) * 0.5 * 255 );\n\t\tconst tmpz = Math.round( ( z + 1 ) * 0.5 * 255 );\n\t\treturn new Uint8Array( [ tmpx, tmpy, tmpz ] );\n\n\t} else if ( bytes == 2 ) {\n\n\t\tconst tmpx = Math.round( ( x + 1 ) * 0.5 * 65535 );\n\t\tconst tmpy = Math.round( ( y + 1 ) * 0.5 * 65535 );\n\t\tconst tmpz = Math.round( ( z + 1 ) * 0.5 * 65535 );\n\t\treturn new Uint16Array( [ tmpx, tmpy, tmpz ] );\n\n\t} else {\n\n\t\tconsole.error( 'number of bytes must be 1 or 2' );\n\n\t}\n\n}\n\n// for `Angles` encoding\nfunction anglesEncode( x, y, z ) {\n\n\tconst normal0 = parseInt( 0.5 * ( 1.0 + Math.atan2( y, x ) / Math.PI ) * 65535 );\n\tconst normal1 = parseInt( 0.5 * ( 1.0 + z ) * 65535 );\n\treturn new Uint16Array( [ normal0, normal1 ] );\n\n}\n\n// for `Octahedron` encoding\nfunction octEncodeBest( x, y, z, bytes ) {\n\n\tlet oct, dec, best, currentCos, bestCos;\n\n\t// Test various combinations of ceil and floor\n\t// to minimize rounding errors\n\tbest = oct = octEncodeVec3( x, y, z, 'floor', 'floor' );\n\tdec = octDecodeVec2( oct );\n\tbestCos = dot( x, y, z, dec );\n\n\toct = octEncodeVec3( x, y, z, 'ceil', 'floor' );\n\tdec = octDecodeVec2( oct );\n\tcurrentCos = dot( x, y, z, dec );\n\n\tif ( currentCos > bestCos ) {\n\n\t\tbest = oct;\n\t\tbestCos = currentCos;\n\n\t}\n\n\toct = octEncodeVec3( x, y, z, 'floor', 'ceil' );\n\tdec = octDecodeVec2( oct );\n\tcurrentCos = dot( x, y, z, dec );\n\n\tif ( currentCos > bestCos ) {\n\n\t\tbest = oct;\n\t\tbestCos = currentCos;\n\n\t}\n\n\toct = octEncodeVec3( x, y, z, 'ceil', 'ceil' );\n\tdec = octDecodeVec2( oct );\n\tcurrentCos = dot( x, y, z, dec );\n\n\tif ( currentCos > bestCos ) {\n\n\t\tbest = oct;\n\n\t}\n\n\treturn best;\n\n\tfunction octEncodeVec3( x0, y0, z0, xfunc, yfunc ) {\n\n\t\tlet x = x0 / ( Math.abs( x0 ) + Math.abs( y0 ) + Math.abs( z0 ) );\n\t\tlet y = y0 / ( Math.abs( x0 ) + Math.abs( y0 ) + Math.abs( z0 ) );\n\n\t\tif ( z < 0 ) {\n\n\t\t\tconst tempx = ( 1 - Math.abs( y ) ) * ( x >= 0 ? 1 : - 1 );\n\t\t\tconst tempy = ( 1 - Math.abs( x ) ) * ( y >= 0 ? 1 : - 1 );\n\n\t\t\tx = tempx;\n\t\t\ty = tempy;\n\n\t\t\tlet diff = 1 - Math.abs( x ) - Math.abs( y );\n\t\t\tif ( diff > 0 ) {\n\n\t\t\t\tdiff += 0.001;\n\t\t\t\tx += x > 0 ? diff / 2 : - diff / 2;\n\t\t\t\ty += y > 0 ? diff / 2 : - diff / 2;\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( bytes == 1 ) {\n\n\t\t\treturn new Int8Array( [\n\t\t\t\tMath[ xfunc ]( x * 127.5 + ( x < 0 ? 1 : 0 ) ),\n\t\t\t\tMath[ yfunc ]( y * 127.5 + ( y < 0 ? 1 : 0 ) )\n\t\t\t] );\n\n\t\t}\n\n\t\tif ( bytes == 2 ) {\n\n\t\t\treturn new Int16Array( [\n\t\t\t\tMath[ xfunc ]( x * 32767.5 + ( x < 0 ? 1 : 0 ) ),\n\t\t\t\tMath[ yfunc ]( y * 32767.5 + ( y < 0 ? 1 : 0 ) )\n\t\t\t] );\n\n\t\t}\n\n\n\t}\n\n\tfunction octDecodeVec2( oct ) {\n\n\t\tlet x = oct[ 0 ];\n\t\tlet y = oct[ 1 ];\n\n\t\tif ( bytes == 1 ) {\n\n\t\t\tx /= x < 0 ? 127 : 128;\n\t\t\ty /= y < 0 ? 127 : 128;\n\n\t\t} else if ( bytes == 2 ) {\n\n\t\t\tx /= x < 0 ? 32767 : 32768;\n\t\t\ty /= y < 0 ? 32767 : 32768;\n\n\t\t}\n\n\n\t\tconst z = 1 - Math.abs( x ) - Math.abs( y );\n\n\t\tif ( z < 0 ) {\n\n\t\t\tconst tmpx = x;\n\t\t\tx = ( 1 - Math.abs( y ) ) * ( x >= 0 ? 1 : - 1 );\n\t\t\ty = ( 1 - Math.abs( tmpx ) ) * ( y >= 0 ? 1 : - 1 );\n\n\t\t}\n\n\t\tconst length = Math.sqrt( x * x + y * y + z * z );\n\n\t\treturn [\n\t\t\tx / length,\n\t\t\ty / length,\n\t\t\tz / length\n\t\t];\n\n\t}\n\n\tfunction dot( x, y, z, vec3 ) {\n\n\t\treturn x * vec3[ 0 ] + y * vec3[ 1 ] + z * vec3[ 2 ];\n\n\t}\n\n}\n\nfunction quantizedEncode( array, bytes ) {\n\n\tlet quantized, segments;\n\n\tif ( bytes == 1 ) {\n\n\t\tquantized = new Uint8Array( array.length );\n\t\tsegments = 255;\n\n\t} else if ( bytes == 2 ) {\n\n\t\tquantized = new Uint16Array( array.length );\n\t\tsegments = 65535;\n\n\t} else {\n\n\t\tconsole.error( 'number of bytes error! ' );\n\n\t}\n\n\tconst decodeMat = new Matrix4();\n\n\tconst min = new Float32Array( 3 );\n\tconst max = new Float32Array( 3 );\n\n\tmin[ 0 ] = min[ 1 ] = min[ 2 ] = Number.MAX_VALUE;\n\tmax[ 0 ] = max[ 1 ] = max[ 2 ] = - Number.MAX_VALUE;\n\n\tfor ( let i = 0; i < array.length; i += 3 ) {\n\n\t\tmin[ 0 ] = Math.min( min[ 0 ], array[ i + 0 ] );\n\t\tmin[ 1 ] = Math.min( min[ 1 ], array[ i + 1 ] );\n\t\tmin[ 2 ] = Math.min( min[ 2 ], array[ i + 2 ] );\n\t\tmax[ 0 ] = Math.max( max[ 0 ], array[ i + 0 ] );\n\t\tmax[ 1 ] = Math.max( max[ 1 ], array[ i + 1 ] );\n\t\tmax[ 2 ] = Math.max( max[ 2 ], array[ i + 2 ] );\n\n\t}\n\n\tdecodeMat.scale( new Vector3(\n\t\t( max[ 0 ] - min[ 0 ] ) / segments,\n\t\t( max[ 1 ] - min[ 1 ] ) / segments,\n\t\t( max[ 2 ] - min[ 2 ] ) / segments\n\t) );\n\n\tdecodeMat.elements[ 12 ] = min[ 0 ];\n\tdecodeMat.elements[ 13 ] = min[ 1 ];\n\tdecodeMat.elements[ 14 ] = min[ 2 ];\n\n\tdecodeMat.transpose();\n\n\n\tconst multiplier = new Float32Array( [\n\t\tmax[ 0 ] !== min[ 0 ] ? segments / ( max[ 0 ] - min[ 0 ] ) : 0,\n\t\tmax[ 1 ] !== min[ 1 ] ? segments / ( max[ 1 ] - min[ 1 ] ) : 0,\n\t\tmax[ 2 ] !== min[ 2 ] ? segments / ( max[ 2 ] - min[ 2 ] ) : 0\n\t] );\n\n\tfor ( let i = 0; i < array.length; i += 3 ) {\n\n\t\tquantized[ i + 0 ] = Math.floor( ( array[ i + 0 ] - min[ 0 ] ) * multiplier[ 0 ] );\n\t\tquantized[ i + 1 ] = Math.floor( ( array[ i + 1 ] - min[ 1 ] ) * multiplier[ 1 ] );\n\t\tquantized[ i + 2 ] = Math.floor( ( array[ i + 2 ] - min[ 2 ] ) * multiplier[ 2 ] );\n\n\t}\n\n\treturn {\n\t\tquantized: quantized,\n\t\tdecodeMat: decodeMat\n\t};\n\n}\n\nfunction quantizedEncodeUV( array, bytes ) {\n\n\tlet quantized, segments;\n\n\tif ( bytes == 1 ) {\n\n\t\tquantized = new Uint8Array( array.length );\n\t\tsegments = 255;\n\n\t} else if ( bytes == 2 ) {\n\n\t\tquantized = new Uint16Array( array.length );\n\t\tsegments = 65535;\n\n\t} else {\n\n\t\tconsole.error( 'number of bytes error! ' );\n\n\t}\n\n\tconst decodeMat = new Matrix3();\n\n\tconst min = new Float32Array( 2 );\n\tconst max = new Float32Array( 2 );\n\n\tmin[ 0 ] = min[ 1 ] = Number.MAX_VALUE;\n\tmax[ 0 ] = max[ 1 ] = - Number.MAX_VALUE;\n\n\tfor ( let i = 0; i < array.length; i += 2 ) {\n\n\t\tmin[ 0 ] = Math.min( min[ 0 ], array[ i + 0 ] );\n\t\tmin[ 1 ] = Math.min( min[ 1 ], array[ i + 1 ] );\n\t\tmax[ 0 ] = Math.max( max[ 0 ], array[ i + 0 ] );\n\t\tmax[ 1 ] = Math.max( max[ 1 ], array[ i + 1 ] );\n\n\t}\n\n\tdecodeMat.scale(\n\t\t( max[ 0 ] - min[ 0 ] ) / segments,\n\t\t( max[ 1 ] - min[ 1 ] ) / segments\n\t);\n\n\tdecodeMat.elements[ 6 ] = min[ 0 ];\n\tdecodeMat.elements[ 7 ] = min[ 1 ];\n\n\tdecodeMat.transpose();\n\n\tconst multiplier = new Float32Array( [\n\t\tmax[ 0 ] !== min[ 0 ] ? segments / ( max[ 0 ] - min[ 0 ] ) : 0,\n\t\tmax[ 1 ] !== min[ 1 ] ? segments / ( max[ 1 ] - min[ 1 ] ) : 0\n\t] );\n\n\tfor ( let i = 0; i < array.length; i += 2 ) {\n\n\t\tquantized[ i + 0 ] = Math.floor( ( array[ i + 0 ] - min[ 0 ] ) * multiplier[ 0 ] );\n\t\tquantized[ i + 1 ] = Math.floor( ( array[ i + 1 ] - min[ 1 ] ) * multiplier[ 1 ] );\n\n\t}\n\n\treturn {\n\t\tquantized: quantized,\n\t\tdecodeMat: decodeMat\n\t};\n\n}\n\n\n\nexport {\n\tcompressNormals,\n\tcompressPositions,\n\tcompressUvs,\n};\n", "\n/**\n * `PackedPhongMaterial` inherited from THREE.MeshPhongMaterial\n *\n * @param {Object} parameters\n */\nimport {\n\tMeshPhongMaterial,\n\tShaderChunk,\n\tShaderLib,\n\tUniformsUtils,\n} from 'three';\n\nclass PackedPhongMaterial extends MeshPhongMaterial {\n\n\tconstructor( parameters ) {\n\n\t\tsuper();\n\n\t\tthis.defines = {};\n\t\tthis.type = 'PackedPhongMaterial';\n\t\tthis.uniforms = UniformsUtils.merge( [\n\n\t\t\tShaderLib.phong.uniforms,\n\n\t\t\t{\n\t\t\t\tquantizeMatPos: { value: null },\n\t\t\t\tquantizeMatUV: { value: null }\n\t\t\t}\n\n\t\t] );\n\n\t\tthis.vertexShader = [\n\t\t\t'#define PHONG',\n\n\t\t\t'varying vec3 vViewPosition;',\n\n\t\t\tShaderChunk.common,\n\t\t\tShaderChunk.uv_pars_vertex,\n\t\t\tShaderChunk.displacementmap_pars_vertex,\n\t\t\tShaderChunk.envmap_pars_vertex,\n\t\t\tShaderChunk.color_pars_vertex,\n\t\t\tShaderChunk.fog_pars_vertex,\n\t\t\tShaderChunk.normal_pars_vertex,\n\t\t\tShaderChunk.morphtarget_pars_vertex,\n\t\t\tShaderChunk.skinning_pars_vertex,\n\t\t\tShaderChunk.shadowmap_pars_vertex,\n\t\t\tShaderChunk.logdepthbuf_pars_vertex,\n\t\t\tShaderChunk.clipping_planes_pars_vertex,\n\n\t\t\t`#ifdef USE_PACKED_NORMAL\n\t\t\t\t\t#if USE_PACKED_NORMAL == 0\n\t\t\t\t\t\tvec3 decodeNormal(vec3 packedNormal)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tfloat x = packedNormal.x * 2.0 - 1.0;\n\t\t\t\t\t\t\tfloat y = packedNormal.y * 2.0 - 1.0;\n\t\t\t\t\t\t\tvec2 scth = vec2(sin(x * PI), cos(x * PI));\n\t\t\t\t\t\t\tvec2 scphi = vec2(sqrt(1.0 - y * y), y);\n\t\t\t\t\t\t\treturn normalize( vec3(scth.y * scphi.x, scth.x * scphi.x, scphi.y) );\n\t\t\t\t\t\t}\n\t\t\t\t\t#endif\n\n\t\t\t\t\t#if USE_PACKED_NORMAL == 1\n\t\t\t\t\t\tvec3 decodeNormal(vec3 packedNormal)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tvec3 v = vec3(packedNormal.xy, 1.0 - abs(packedNormal.x) - abs(packedNormal.y));\n\t\t\t\t\t\t\tif (v.z < 0.0)\n\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\tv.xy = (1.0 - abs(v.yx)) * vec2((v.x >= 0.0) ? +1.0 : -1.0, (v.y >= 0.0) ? +1.0 : -1.0);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\treturn normalize(v);\n\t\t\t\t\t\t}\n\t\t\t\t\t#endif\n\n\t\t\t\t\t#if USE_PACKED_NORMAL == 2\n\t\t\t\t\t\tvec3 decodeNormal(vec3 packedNormal)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tvec3 v = (packedNormal * 2.0) - 1.0;\n\t\t\t\t\t\t\treturn normalize(v);\n\t\t\t\t\t\t}\n\t\t\t\t\t#endif\n\t\t\t\t#endif`,\n\n\t\t\t`#ifdef USE_PACKED_POSITION\n\t\t\t\t\t#if USE_PACKED_POSITION == 0\n\t\t\t\t\t\tuniform mat4 quantizeMatPos;\n\t\t\t\t\t#endif\n\t\t\t\t#endif`,\n\n\t\t\t`#ifdef USE_PACKED_UV\n\t\t\t\t\t#if USE_PACKED_UV == 1\n\t\t\t\t\t\tuniform mat3 quantizeMatUV;\n\t\t\t\t\t#endif\n\t\t\t\t#endif`,\n\n\t\t\t`#ifdef USE_PACKED_UV\n\t\t\t\t\t#if USE_PACKED_UV == 0\n\t\t\t\t\t\tvec2 decodeUV(vec2 packedUV)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tvec2 uv = (packedUV * 2.0) - 1.0;\n\t\t\t\t\t\t\treturn uv;\n\t\t\t\t\t\t}\n\t\t\t\t\t#endif\n\n\t\t\t\t\t#if USE_PACKED_UV == 1\n\t\t\t\t\t\tvec2 decodeUV(vec2 packedUV)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tvec2 uv = ( vec3(packedUV, 1.0) * quantizeMatUV ).xy;\n\t\t\t\t\t\t\treturn uv;\n\t\t\t\t\t\t}\n\t\t\t\t\t#endif\n\t\t\t\t#endif`,\n\n\t\t\t'void main() {',\n\n\t\t\tShaderChunk.uv_vertex,\n\n\t\t\t`#ifdef USE_MAP\n\t\t\t\t\t#ifdef USE_PACKED_UV\n\t\t\t\t\t\tvMapUv = decodeUV(vMapUv);\n\t\t\t\t\t#endif\n\t\t\t\t#endif`,\n\n\t\t\tShaderChunk.color_vertex,\n\t\t\tShaderChunk.morphcolor_vertex,\n\n\t\t\tShaderChunk.beginnormal_vertex,\n\n\t\t\t`#ifdef USE_PACKED_NORMAL\n\t\t\t\t\tobjectNormal = decodeNormal(objectNormal);\n\t\t\t\t#endif\n\n\t\t\t\t#ifdef USE_TANGENT\n\t\t\t\t\tvec3 objectTangent = vec3( tangent.xyz );\n\t\t\t\t#endif\n\t\t\t\t`,\n\n\t\t\tShaderChunk.morphnormal_vertex,\n\t\t\tShaderChunk.skinbase_vertex,\n\t\t\tShaderChunk.skinnormal_vertex,\n\t\t\tShaderChunk.defaultnormal_vertex,\n\t\t\tShaderChunk.normal_vertex,\n\n\t\t\tShaderChunk.begin_vertex,\n\n\t\t\t`#ifdef USE_PACKED_POSITION\n\t\t\t\t\t#if USE_PACKED_POSITION == 0\n\t\t\t\t\t\ttransformed = ( vec4(transformed, 1.0) * quantizeMatPos ).xyz;\n\t\t\t\t\t#endif\n\t\t\t\t#endif`,\n\n\t\t\tShaderChunk.morphtarget_vertex,\n\t\t\tShaderChunk.skinning_vertex,\n\t\t\tShaderChunk.displacementmap_vertex,\n\t\t\tShaderChunk.project_vertex,\n\t\t\tShaderChunk.logdepthbuf_vertex,\n\t\t\tShaderChunk.clipping_planes_vertex,\n\n\t\t\t'vViewPosition = - mvPosition.xyz;',\n\n\t\t\tShaderChunk.worldpos_vertex,\n\t\t\tShaderChunk.envmap_vertex,\n\t\t\tShaderChunk.shadowmap_vertex,\n\t\t\tShaderChunk.fog_vertex,\n\n\t\t\t'}',\n\t\t].join( '\\n' );\n\n\t\t// Use the original MeshPhongMaterial's fragmentShader.\n\t\tthis.fragmentShader = ShaderLib.phong.fragmentShader;\n\n\t\tthis.setValues( parameters );\n\n\t}\n\n}\n\nexport { PackedPhongMaterial };\n", "import { Vector3 } from 'three';\n\n\n/**\n * Generates 2D-Coordinates in a very fast way.\n *\n * Based on work by:\n * @link http://www.openprocessing.org/sketch/15493\n *\n * @param center Center of Hilbert curve.\n * @param size Total width of Hilbert curve.\n * @param iterations Number of subdivisions.\n * @param v0 Corner index -X, -Z.\n * @param v1 Corner index -X, +Z.\n * @param v2 Corner index +X, +Z.\n * @param v3 Corner index +X, -Z.\n */\nfunction hilbert2D( center = new Vector3( 0, 0, 0 ), size = 10, iterations = 1, v0 = 0, v1 = 1, v2 = 2, v3 = 3 ) {\n\n\tconst half = size / 2;\n\n\tconst vec_s = [\n\t\tnew Vector3( center.x - half, center.y, center.z - half ),\n\t\tnew Vector3( center.x - half, center.y, center.z + half ),\n\t\tnew Vector3( center.x + half, center.y, center.z + half ),\n\t\tnew Vector3( center.x + half, center.y, center.z - half )\n\t];\n\n\tconst vec = [\n\t\tvec_s[ v0 ],\n\t\tvec_s[ v1 ],\n\t\tvec_s[ v2 ],\n\t\tvec_s[ v3 ]\n\t];\n\n\t// Recurse iterations\n\tif ( 0 <= -- iterations ) {\n\n\t\treturn [\n\t\t\t...hilbert2D( vec[ 0 ], half, iterations, v0, v3, v2, v1 ),\n\t\t\t...hilbert2D( vec[ 1 ], half, iterations, v0, v1, v2, v3 ),\n\t\t\t...hilbert2D( vec[ 2 ], half, iterations, v0, v1, v2, v3 ),\n\t\t\t...hilbert2D( vec[ 3 ], half, iterations, v2, v1, v0, v3 )\n\t\t];\n\n\t}\n\n\t// Return complete Hilbert Curve.\n\treturn vec;\n\n}\n\n/**\n * Generates 3D-Coordinates in a very fast way.\n *\n * Based on work by:\n * @link https://openprocessing.org/user/5654\n *\n * @param center Center of Hilbert curve.\n * @param size Total width of Hilbert curve.\n * @param iterations Number of subdivisions.\n * @param v0 Corner index -X, +Y, -Z.\n * @param v1 Corner index -X, +Y, +Z.\n * @param v2 Corner index -X, -Y, +Z.\n * @param v3 Corner index -X, -Y, -Z.\n * @param v4 Corner index +X, -Y, -Z.\n * @param v5 Corner index +X, -Y, +Z.\n * @param v6 Corner index +X, +Y, +Z.\n * @param v7 Corner index +X, +Y, -Z.\n */\nfunction hilbert3D( center = new Vector3( 0, 0, 0 ), size = 10, iterations = 1, v0 = 0, v1 = 1, v2 = 2, v3 = 3, v4 = 4, v5 = 5, v6 = 6, v7 = 7 ) {\n\n\t// Default Vars\n\tconst half = size / 2;\n\n\tconst vec_s = [\n\t\tnew Vector3( center.x - half, center.y + half, center.z - half ),\n\t\tnew Vector3( center.x - half, center.y + half, center.z + half ),\n\t\tnew Vector3( center.x - half, center.y - half, center.z + half ),\n\t\tnew Vector3( center.x - half, center.y - half, center.z - half ),\n\t\tnew Vector3( center.x + half, center.y - half, center.z - half ),\n\t\tnew Vector3( center.x + half, center.y - half, center.z + half ),\n\t\tnew Vector3( center.x + half, center.y + half, center.z + half ),\n\t\tnew Vector3( center.x + half, center.y + half, center.z - half )\n\t];\n\n\tconst vec = [\n\t\tvec_s[ v0 ],\n\t\tvec_s[ v1 ],\n\t\tvec_s[ v2 ],\n\t\tvec_s[ v3 ],\n\t\tvec_s[ v4 ],\n\t\tvec_s[ v5 ],\n\t\tvec_s[ v6 ],\n\t\tvec_s[ v7 ]\n\t];\n\n\t// Recurse iterations\n\tif ( -- iterations >= 0 ) {\n\n\t\treturn [\n\t\t\t...hilbert3D( vec[ 0 ], half, iterations, v0, v3, v4, v7, v6, v5, v2, v1 ),\n\t\t\t...hilbert3D( vec[ 1 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ),\n\t\t\t...hilbert3D( vec[ 2 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ),\n\t\t\t...hilbert3D( vec[ 3 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ),\n\t\t\t...hilbert3D( vec[ 4 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ),\n\t\t\t...hilbert3D( vec[ 5 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ),\n\t\t\t...hilbert3D( vec[ 6 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ),\n\t\t\t...hilbert3D( vec[ 7 ], half, iterations, v6, v5, v2, v1, v0, v3, v4, v7 )\n\t\t];\n\n\t}\n\n\t// Return complete Hilbert Curve.\n\treturn vec;\n\n}\n\n/**\n * Generates a Gosper curve (lying in the XY plane)\n *\n * https://gist.github.com/nitaku/6521802\n *\n * @param size The size of a single gosper island.\n */\nfunction gosper( size = 1 ) {\n\n\tfunction fractalize( config ) {\n\n\t\tlet output;\n\t\tlet input = config.axiom;\n\n\t\tfor ( let i = 0, il = config.steps; 0 <= il ? i < il : i > il; 0 <= il ? i ++ : i -- ) {\n\n\t\t\toutput = '';\n\n\t\t\tfor ( let j = 0, jl = input.length; j < jl; j ++ ) {\n\n\t\t\t\tconst char = input[ j ];\n\n\t\t\t\tif ( char in config.rules ) {\n\n\t\t\t\t\toutput += config.rules[ char ];\n\n\t\t\t\t} else {\n\n\t\t\t\t\toutput += char;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tinput = output;\n\n\t\t}\n\n\t\treturn output;\n\n\t}\n\n\tfunction toPoints( config ) {\n\n\t\tlet currX = 0, currY = 0;\n\t\tlet angle = 0;\n\t\tconst path = [ 0, 0, 0 ];\n\t\tconst fractal = config.fractal;\n\n\t\tfor ( let i = 0, l = fractal.length; i < l; i ++ ) {\n\n\t\t\tconst char = fractal[ i ];\n\n\t\t\tif ( char === '+' ) {\n\n\t\t\t\tangle += config.angle;\n\n\t\t\t} else if ( char === '-' ) {\n\n\t\t\t\tangle -= config.angle;\n\n\t\t\t} else if ( char === 'F' ) {\n\n\t\t\t\tcurrX += config.size * Math.cos( angle );\n\t\t\t\tcurrY += - config.size * Math.sin( angle );\n\t\t\t\tpath.push( currX, currY, 0 );\n\n\t\t\t}\n\n\t\t}\n\n\t\treturn path;\n\n\t}\n\n\t//\n\n\tconst gosper = fractalize( {\n\t\taxiom: 'A',\n\t\tsteps: 4,\n\t\trules: {\n\t\t\tA: 'A+BF++BF-FA--FAFA-BF+',\n\t\t\tB: '-FA+BFBF++BF+FA--FA-B'\n\t\t}\n\t} );\n\n\tconst points = toPoints( {\n\t\tfractal: gosper,\n\t\tsize: size,\n\t\tangle: Math.PI / 3 // 60 degrees\n\t} );\n\n\treturn points;\n\n}\n\n\n\nexport {\n\thilbert2D,\n\thilbert3D,\n\tgosper,\n};\n", "import {\n\tBufferAttribute,\n\tBufferGeometry,\n\tGroup,\n\tLineSegments,\n\tMatrix3,\n\tMesh\n} from 'three';\n\nimport { mergeGeometries } from './BufferGeometryUtils.js';\n\nclass LDrawUtils {\n\n\tstatic mergeObject( object ) {\n\n\t\t// Merges geometries in object by materials and returns new object. Use on not indexed geometries.\n\t\t// The object buffers reference the old object ones.\n\t\t// Special treatment is done to the conditional lines generated by LDrawLoader.\n\n\t\tfunction extractGroup( geometry, group, elementSize, isConditionalLine ) {\n\n\t\t\t// Extracts a group from a geometry as a new geometry (with attribute buffers referencing original buffers)\n\n\t\t\tconst newGeometry = new BufferGeometry();\n\n\t\t\tconst originalPositions = geometry.getAttribute( 'position' ).array;\n\t\t\tconst originalNormals = elementSize === 3 ? geometry.getAttribute( 'normal' ).array : null;\n\n\t\t\tconst numVertsGroup = Math.min( group.count, Math.floor( originalPositions.length / 3 ) - group.start );\n\t\t\tconst vertStart = group.start * 3;\n\t\t\tconst vertEnd = ( group.start + numVertsGroup ) * 3;\n\n\t\t\tconst positions = originalPositions.subarray( vertStart, vertEnd );\n\t\t\tconst normals = originalNormals !== null ? originalNormals.subarray( vertStart, vertEnd ) : null;\n\n\t\t\tnewGeometry.setAttribute( 'position', new BufferAttribute( positions, 3 ) );\n\t\t\tif ( normals !== null ) newGeometry.setAttribute( 'normal', new BufferAttribute( normals, 3 ) );\n\n\t\t\tif ( isConditionalLine ) {\n\n\t\t\t\tconst controlArray0 = geometry.getAttribute( 'control0' ).array.subarray( vertStart, vertEnd );\n\t\t\t\tconst controlArray1 = geometry.getAttribute( 'control1' ).array.subarray( vertStart, vertEnd );\n\t\t\t\tconst directionArray = geometry.getAttribute( 'direction' ).array.subarray( vertStart, vertEnd );\n\n\t\t\t\tnewGeometry.setAttribute( 'control0', new BufferAttribute( controlArray0, 3, false ) );\n\t\t\t\tnewGeometry.setAttribute( 'control1', new BufferAttribute( controlArray1, 3, false ) );\n\t\t\t\tnewGeometry.setAttribute( 'direction', new BufferAttribute( directionArray, 3, false ) );\n\n\t\t\t}\n\n\t\t\treturn newGeometry;\n\n\t\t}\n\n\t\tfunction addGeometry( mat, geometry, geometries ) {\n\n\t\t\tconst geoms = geometries[ mat.uuid ];\n\t\t\tif ( ! geoms ) {\n\n\t\t\t\tgeometries[ mat.uuid ] = {\n\t\t\t\t\tmat: mat,\n\t\t\t\t\tarr: [ geometry ]\n\t\t\t\t};\n\n\t\t\t} else {\n\n\t\t\t\tgeoms.arr.push( geometry );\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction permuteAttribute( attribute, elemSize ) {\n\n\t\t\t// Permutes first two vertices of each attribute element\n\n\t\t\tif ( ! attribute ) return;\n\n\t\t\tconst verts = attribute.array;\n\t\t\tconst numVerts = Math.floor( verts.length / 3 );\n\t\t\tlet offset = 0;\n\t\t\tfor ( let i = 0; i < numVerts; i ++ ) {\n\n\t\t\t\tconst x = verts[ offset ];\n\t\t\t\tconst y = verts[ offset + 1 ];\n\t\t\t\tconst z = verts[ offset + 2 ];\n\n\t\t\t\tverts[ offset ] = verts[ offset + 3 ];\n\t\t\t\tverts[ offset + 1 ] = verts[ offset + 4 ];\n\t\t\t\tverts[ offset + 2 ] = verts[ offset + 5 ];\n\n\t\t\t\tverts[ offset + 3 ] = x;\n\t\t\t\tverts[ offset + 4 ] = y;\n\t\t\t\tverts[ offset + 5 ] = z;\n\n\t\t\t\toffset += elemSize * 3;\n\n\t\t\t}\n\n\t\t}\n\n\t\t// Traverse the object hierarchy collecting geometries and transforming them to world space\n\n\t\tconst meshGeometries = {};\n\t\tconst linesGeometries = {};\n\t\tconst condLinesGeometries = {};\n\n\t\tobject.updateMatrixWorld( true );\n\t\tconst normalMatrix = new Matrix3();\n\n\t\tobject.traverse( c => {\n\n\t\t\tif ( c.isMesh | c.isLineSegments ) {\n\n\t\t\t\tconst elemSize = c.isMesh ? 3 : 2;\n\n\t\t\t\tconst geometry = c.geometry.clone();\n\t\t\t\tconst matrixIsInverted = c.matrixWorld.determinant() < 0;\n\t\t\t\tif ( matrixIsInverted ) {\n\n\t\t\t\t\tpermuteAttribute( geometry.attributes.position, elemSize );\n\t\t\t\t\tpermuteAttribute( geometry.attributes.normal, elemSize );\n\n\t\t\t\t}\n\n\t\t\t\tgeometry.applyMatrix4( c.matrixWorld );\n\n\t\t\t\tif ( c.isConditionalLine ) {\n\n\t\t\t\t\tgeometry.attributes.control0.applyMatrix4( c.matrixWorld );\n\t\t\t\t\tgeometry.attributes.control1.applyMatrix4( c.matrixWorld );\n\t\t\t\t\tnormalMatrix.getNormalMatrix( c.matrixWorld );\n\t\t\t\t\tgeometry.attributes.direction.applyNormalMatrix( normalMatrix );\n\n\t\t\t\t}\n\n\t\t\t\tconst geometries = c.isMesh ? meshGeometries : ( c.isConditionalLine ? condLinesGeometries : linesGeometries );\n\n\t\t\t\tif ( Array.isArray( c.material ) ) {\n\n\t\t\t\t\tfor ( const groupIndex in geometry.groups ) {\n\n\t\t\t\t\t\tconst group = geometry.groups[ groupIndex ];\n\t\t\t\t\t\tconst mat = c.material[ group.materialIndex ];\n\t\t\t\t\t\tconst newGeometry = extractGroup( geometry, group, elemSize, c.isConditionalLine );\n\t\t\t\t\t\taddGeometry( mat, newGeometry, geometries );\n\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\n\t\t\t\t\taddGeometry( c.material, geometry, geometries );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t} );\n\n\t\t// Create object with merged geometries\n\n\t\tconst mergedObject = new Group();\n\n\t\tconst meshMaterialsIds = Object.keys( meshGeometries );\n\t\tfor ( const meshMaterialsId of meshMaterialsIds ) {\n\n\t\t\tconst meshGeometry = meshGeometries[ meshMaterialsId ];\n\t\t\tconst mergedGeometry = mergeGeometries( meshGeometry.arr );\n\t\t\tmergedObject.add( new Mesh( mergedGeometry, meshGeometry.mat ) );\n\n\t\t}\n\n\t\tconst linesMaterialsIds = Object.keys( linesGeometries );\n\t\tfor ( const linesMaterialsId of linesMaterialsIds ) {\n\n\t\t\tconst lineGeometry = linesGeometries[ linesMaterialsId ];\n\t\t\tconst mergedGeometry = mergeGeometries( lineGeometry.arr );\n\t\t\tmergedObject.add( new LineSegments( mergedGeometry, lineGeometry.mat ) );\n\n\t\t}\n\n\t\tconst condLinesMaterialsIds = Object.keys( condLinesGeometries );\n\t\tfor ( const condLinesMaterialsId of condLinesMaterialsIds ) {\n\n\t\t\tconst condLineGeometry = condLinesGeometries[ condLinesMaterialsId ];\n\t\t\tconst mergedGeometry = mergeGeometries( condLineGeometry.arr );\n\t\t\tconst condLines = new LineSegments( mergedGeometry, condLineGeometry.mat );\n\t\t\tcondLines.isConditionalLine = true;\n\t\t\tmergedObject.add( condLines );\n\n\t\t}\n\n\t\tmergedObject.userData.constructionStep = 0;\n\t\tmergedObject.userData.numConstructionSteps = 1;\n\n\t\treturn mergedObject;\n\n\t}\n\n}\n\nexport { LDrawUtils };\n", "import {\n\tBufferAttribute,\n\tBufferGeometry,\n\tColor,\n\tGroup,\n\tMatrix4,\n\tMesh,\n\tVector3\n} from 'three';\n\nimport { mergeGroups, deepCloneAttribute } from './BufferGeometryUtils.js';\n\nconst _color = /*@__PURE__*/new Color();\nconst _matrix = /*@__PURE__*/new Matrix4();\n\nfunction createMeshesFromInstancedMesh( instancedMesh ) {\n\n\tconst group = new Group();\n\n\tconst count = instancedMesh.count;\n\tconst geometry = instancedMesh.geometry;\n\tconst material = instancedMesh.material;\n\n\tfor ( let i = 0; i < count; i ++ ) {\n\n\t\tconst mesh = new Mesh( geometry, material );\n\n\t\tinstancedMesh.getMatrixAt( i, mesh.matrix );\n\t\tmesh.matrix.decompose( mesh.position, mesh.quaternion, mesh.scale );\n\n\t\tgroup.add( mesh );\n\n\t}\n\n\tgroup.copy( instancedMesh );\n\tgroup.updateMatrixWorld(); // ensure correct world matrices of meshes\n\n\treturn group;\n\n}\n\nfunction createMeshesFromMultiMaterialMesh( mesh ) {\n\n\tif ( Array.isArray( mesh.material ) === false ) {\n\n\t\tconsole.warn( 'THREE.SceneUtils.createMeshesFromMultiMaterialMesh(): The given mesh has no multiple materials.' );\n\t\treturn mesh;\n\n\t}\n\n\tconst object = new Group();\n\tobject.copy( mesh );\n\n\t// merge groups (which automatically sorts them)\n\n\tconst geometry = mergeGroups( mesh.geometry );\n\n\tconst index = geometry.index;\n\tconst groups = geometry.groups;\n\tconst attributeNames = Object.keys( geometry.attributes );\n\n\t// create a mesh for each group by extracting the buffer data into a new geometry\n\n\tfor ( let i = 0; i < groups.length; i ++ ) {\n\n\t\tconst group = groups[ i ];\n\n\t\tconst start = group.start;\n\t\tconst end = start + group.count;\n\n\t\tconst newGeometry = new BufferGeometry();\n\t\tconst newMaterial = mesh.material[ group.materialIndex ];\n\n\t\t// process all buffer attributes\n\n\t\tfor ( let j = 0; j < attributeNames.length; j ++ ) {\n\n\t\t\tconst name = attributeNames[ j ];\n\t\t\tconst attribute = geometry.attributes[ name ];\n\t\t\tconst itemSize = attribute.itemSize;\n\n\t\t\tconst newLength = group.count * itemSize;\n\t\t\tconst type = attribute.array.constructor;\n\n\t\t\tconst newArray = new type( newLength );\n\t\t\tconst newAttribute = new BufferAttribute( newArray, itemSize );\n\n\t\t\tfor ( let k = start, n = 0; k < end; k ++, n ++ ) {\n\n\t\t\t\tconst ind = index.getX( k );\n\n\t\t\t\tif ( itemSize >= 1 ) newAttribute.setX( n, attribute.getX( ind ) );\n\t\t\t\tif ( itemSize >= 2 ) newAttribute.setY( n, attribute.getY( ind ) );\n\t\t\t\tif ( itemSize >= 3 ) newAttribute.setZ( n, attribute.getZ( ind ) );\n\t\t\t\tif ( itemSize >= 4 ) newAttribute.setW( n, attribute.getW( ind ) );\n\n\t\t\t}\n\n\n\t\t\tnewGeometry.setAttribute( name, newAttribute );\n\n\t\t}\n\n\t\tconst newMesh = new Mesh( newGeometry, newMaterial );\n\t\tobject.add( newMesh );\n\n\t}\n\n\treturn object;\n\n}\n\nfunction createMultiMaterialObject( geometry, materials ) {\n\n\tconst group = new Group();\n\n\tfor ( let i = 0, l = materials.length; i < l; i ++ ) {\n\n\t\tgroup.add( new Mesh( geometry, materials[ i ] ) );\n\n\t}\n\n\treturn group;\n\n}\n\nfunction reduceVertices( object, func, initialValue ) {\n\n\tlet value = initialValue;\n\tconst vertex = new Vector3();\n\n\tobject.updateWorldMatrix( true, true );\n\n\tobject.traverseVisible( ( child ) => {\n\n\t\tconst { geometry } = child;\n\n\t\tif ( geometry !== undefined ) {\n\n\t\t\tconst { position } = geometry.attributes;\n\n\t\t\tif ( position !== undefined ) {\n\n\t\t\t\tfor ( let i = 0, l = position.count; i < l; i ++ ) {\n\n\t\t\t\t\tif ( child.isMesh ) {\n\n\t\t\t\t\t\tchild.getVertexPosition( i, vertex );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tvertex.fromBufferAttribute( position, i );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( ! child.isSkinnedMesh ) {\n\n\t\t\t\t\t\tvertex.applyMatrix4( child.matrixWorld );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tvalue = func( value, vertex );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t} );\n\n\treturn value;\n\n}\n\n/**\n * @param {InstancedMesh}\n * @param {function(int, int):int}\n */\nfunction sortInstancedMesh( mesh, compareFn ) {\n\n\t// store copy of instanced attributes for lookups\n\n\tconst instanceMatrixRef = deepCloneAttribute( mesh.instanceMatrix );\n\tconst instanceColorRef = mesh.instanceColor ? deepCloneAttribute( mesh.instanceColor ) : null;\n\n\tconst attributeRefs = new Map();\n\n\tfor ( const name in mesh.geometry.attributes ) {\n\n\t\tconst attribute = mesh.geometry.attributes[ name ];\n\n\t\tif ( attribute.isInstancedBufferAttribute ) {\n\n\t\t\tattributeRefs.set( attribute, deepCloneAttribute( attribute ) );\n\n\t\t}\n\n\t}\n\n\n\t// compute sort order\n\n\tconst tokens = [];\n\n\tfor ( let i = 0; i < mesh.count; i ++ ) tokens.push( i );\n\n\ttokens.sort( compareFn );\n\n\n\t// apply sort order\n\n\tfor ( let i = 0; i < tokens.length; i ++ ) {\n\n\t\tconst refIndex = tokens[ i ];\n\n\t\t_matrix.fromArray( instanceMatrixRef.array, refIndex * mesh.instanceMatrix.itemSize );\n\t\t_matrix.toArray( mesh.instanceMatrix.array, i * mesh.instanceMatrix.itemSize );\n\n\t\tif ( mesh.instanceColor ) {\n\n\t\t\t_color.fromArray( instanceColorRef.array, refIndex * mesh.instanceColor.itemSize );\n\t\t\t_color.toArray( mesh.instanceColor.array, i * mesh.instanceColor.itemSize );\n\n\t\t}\n\n\t\tfor ( const name in mesh.geometry.attributes ) {\n\n\t\t\tconst attribute = mesh.geometry.attributes[ name ];\n\n\t\t\tif ( attribute.isInstancedBufferAttribute ) {\n\n\t\t\t\tconst attributeRef = attributeRefs.get( attribute );\n\n\t\t\t\tattribute.setX( i, attributeRef.getX( refIndex ) );\n\t\t\t\tif ( attribute.itemSize > 1 ) attribute.setY( i, attributeRef.getY( refIndex ) );\n\t\t\t\tif ( attribute.itemSize > 2 ) attribute.setZ( i, attributeRef.getZ( refIndex ) );\n\t\t\t\tif ( attribute.itemSize > 3 ) attribute.setW( i, attributeRef.getW( refIndex ) );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n}\n\n/**\n * @param {Object3D} object Object to traverse.\n * @yields {Object3D} Objects that passed the filter condition.\n */\nfunction* traverseGenerator( object ) {\n\n\tyield object;\n\n\tconst children = object.children;\n\n\tfor ( let i = 0, l = children.length; i < l; i ++ ) {\n\n\t\tyield* traverseGenerator( children[ i ] );\n\n\t}\n\n}\n\n/**\n * @param {Object3D} object Object to traverse.\n * @yields {Object3D} Objects that passed the filter condition.\n */\nfunction* traverseVisibleGenerator( object ) {\n\n\tif ( object.visible === false ) return;\n\n\tyield object;\n\n\tconst children = object.children;\n\n\tfor ( let i = 0, l = children.length; i < l; i ++ ) {\n\n\t\tyield* traverseVisibleGenerator( children[ i ] );\n\n\t}\n\n}\n\n/**\n * @param {Object3D} object Object to traverse.\n * @yields {Object3D} Objects that passed the filter condition.\n */\nfunction* traverseAncestorsGenerator( object ) {\n\n\tconst parent = object.parent;\n\n\tif ( parent !== null ) {\n\n\t\tyield parent;\n\n\t\tyield* traverseAncestorsGenerator( parent );\n\n\t}\n\n}\n\nexport {\n\tcreateMeshesFromInstancedMesh,\n\tcreateMeshesFromMultiMaterialMesh,\n\tcreateMultiMaterialObject,\n\treduceVertices,\n\tsortInstancedMesh,\n\ttraverseGenerator,\n\ttraverseVisibleGenerator,\n\ttraverseAncestorsGenerator\n};\n", "import {\n\tDoubleSide,\n\tLinearFilter,\n\tMesh,\n\tMeshBasicMaterial,\n\tOrthographicCamera,\n\tPlaneGeometry,\n\tScene,\n\tShaderMaterial,\n\tTexture,\n\tUniformsUtils\n} from 'three';\nimport { UnpackDepthRGBAShader } from '../shaders/UnpackDepthRGBAShader.js';\n\n/**\n * This is a helper for visualising a given light's shadow map.\n * It works for shadow casting lights: DirectionalLight and SpotLight.\n * It renders out the shadow map and displays it on a HUD.\n *\n * Example usage:\n *\t1) Import ShadowMapViewer into your app.\n *\n *\t2) Create a shadow casting light and name it optionally:\n *\t\tlet light = new DirectionalLight( 0xffffff, 1 );\n *\t\tlight.castShadow = true;\n *\t\tlight.name = 'Sun';\n *\n *\t3) Create a shadow map viewer for that light and set its size and position optionally:\n *\t\tlet shadowMapViewer = new ShadowMapViewer( light );\n *\t\tshadowMapViewer.size.set( 128, 128 );\t//width, height default: 256, 256\n *\t\tshadowMapViewer.position.set( 10, 10 );\t//x, y in pixel\t default: 0, 0 (top left corner)\n *\n *\t4) Render the shadow map viewer in your render loop:\n *\t\tshadowMapViewer.render( renderer );\n *\n *\t5) Optionally: Update the shadow map viewer on window resize:\n *\t\tshadowMapViewer.updateForWindowResize();\n *\n *\t6) If you set the position or size members directly, you need to call shadowMapViewer.update();\n */\n\nclass ShadowMapViewer {\n\n\tconstructor( light ) {\n\n\t\t//- Internals\n\t\tconst scope = this;\n\t\tconst doRenderLabel = ( light.name !== undefined && light.name !== '' );\n\t\tlet userAutoClearSetting;\n\n\t\t//Holds the initial position and dimension of the HUD\n\t\tconst frame = {\n\t\t\tx: 10,\n\t\t\ty: 10,\n\t\t\twidth: 256,\n\t\t\theight: 256\n\t\t};\n\n\t\tconst camera = new OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, 1, 10 );\n\t\tcamera.position.set( 0, 0, 2 );\n\t\tconst scene = new Scene();\n\n\t\t//HUD for shadow map\n\t\tconst shader = UnpackDepthRGBAShader;\n\n\t\tconst uniforms = UniformsUtils.clone( shader.uniforms );\n\t\tconst material = new ShaderMaterial( {\n\t\t\tuniforms: uniforms,\n\t\t\tvertexShader: shader.vertexShader,\n\t\t\tfragmentShader: shader.fragmentShader\n\t\t} );\n\t\tconst plane = new PlaneGeometry( frame.width, frame.height );\n\t\tconst mesh = new Mesh( plane, material );\n\n\t\tscene.add( mesh );\n\n\n\t\t//Label for light's name\n\t\tlet labelCanvas, labelMesh;\n\n\t\tif ( doRenderLabel ) {\n\n\t\t\tlabelCanvas = document.createElement( 'canvas' );\n\n\t\t\tconst context = labelCanvas.getContext( '2d' );\n\t\t\tcontext.font = 'Bold 20px Arial';\n\n\t\t\tconst labelWidth = context.measureText( light.name ).width;\n\t\t\tlabelCanvas.width = labelWidth;\n\t\t\tlabelCanvas.height = 25;\t//25 to account for g, p, etc.\n\n\t\t\tcontext.font = 'Bold 20px Arial';\n\t\t\tcontext.fillStyle = 'rgba( 255, 0, 0, 1 )';\n\t\t\tcontext.fillText( light.name, 0, 20 );\n\n\t\t\tconst labelTexture = new Texture( labelCanvas );\n\t\t\tlabelTexture.magFilter = LinearFilter;\n\t\t\tlabelTexture.minFilter = LinearFilter;\n\t\t\tlabelTexture.needsUpdate = true;\n\n\t\t\tconst labelMaterial = new MeshBasicMaterial( { map: labelTexture, side: DoubleSide } );\n\t\t\tlabelMaterial.transparent = true;\n\n\t\t\tconst labelPlane = new PlaneGeometry( labelCanvas.width, labelCanvas.height );\n\t\t\tlabelMesh = new Mesh( labelPlane, labelMaterial );\n\n\t\t\tscene.add( labelMesh );\n\n\t\t}\n\n\n\t\tfunction resetPosition() {\n\n\t\t\tscope.position.set( scope.position.x, scope.position.y );\n\n\t\t}\n\n\t\t//- API\n\t\t// Set to false to disable displaying this shadow map\n\t\tthis.enabled = true;\n\n\t\t// Set the size of the displayed shadow map on the HUD\n\t\tthis.size = {\n\t\t\twidth: frame.width,\n\t\t\theight: frame.height,\n\t\t\tset: function ( width, height ) {\n\n\t\t\t\tthis.width = width;\n\t\t\t\tthis.height = height;\n\n\t\t\t\tmesh.scale.set( this.width / frame.width, this.height / frame.height, 1 );\n\n\t\t\t\t//Reset the position as it is off when we scale stuff\n\t\t\t\tresetPosition();\n\n\t\t\t}\n\t\t};\n\n\t\t// Set the position of the displayed shadow map on the HUD\n\t\tthis.position = {\n\t\t\tx: frame.x,\n\t\t\ty: frame.y,\n\t\t\tset: function ( x, y ) {\n\n\t\t\t\tthis.x = x;\n\t\t\t\tthis.y = y;\n\n\t\t\t\tconst width = scope.size.width;\n\t\t\t\tconst height = scope.size.height;\n\n\t\t\t\tmesh.position.set( - window.innerWidth / 2 + width / 2 + this.x, window.innerHeight / 2 - height / 2 - this.y, 0 );\n\n\t\t\t\tif ( doRenderLabel ) labelMesh.position.set( mesh.position.x, mesh.position.y - scope.size.height / 2 + labelCanvas.height / 2, 0 );\n\n\t\t\t}\n\t\t};\n\n\t\tthis.render = function ( renderer ) {\n\n\t\t\tif ( this.enabled ) {\n\n\t\t\t\t//Because a light's .shadowMap is only initialised after the first render pass\n\t\t\t\t//we have to make sure the correct map is sent into the shader, otherwise we\n\t\t\t\t//always end up with the scene's first added shadow casting light's shadowMap\n\t\t\t\t//in the shader\n\t\t\t\t//See: https://github.com/mrdoob/three.js/issues/5932\n\t\t\t\tuniforms.tDiffuse.value = light.shadow.map.texture;\n\n\t\t\t\tuserAutoClearSetting = renderer.autoClear;\n\t\t\t\trenderer.autoClear = false; // To allow render overlay\n\t\t\t\trenderer.clearDepth();\n\t\t\t\trenderer.render( scene, camera );\n\t\t\t\trenderer.autoClear = userAutoClearSetting;\t//Restore user's setting\n\n\t\t\t}\n\n\t\t};\n\n\t\tthis.updateForWindowResize = function () {\n\n\t\t\tif ( this.enabled ) {\n\n\t\t\t\t camera.left = window.innerWidth / - 2;\n\t\t\t\t camera.right = window.innerWidth / 2;\n\t\t\t\t camera.top = window.innerHeight / 2;\n\t\t\t\t camera.bottom = window.innerHeight / - 2;\n\t\t\t\t camera.updateProjectionMatrix();\n\n\t\t\t\t this.update();\n\n\t\t\t}\n\n\t\t};\n\n\t\tthis.update = function () {\n\n\t\t\tthis.position.set( this.position.x, this.position.y );\n\t\t\tthis.size.set( this.size.width, this.size.height );\n\n\t\t};\n\n\t\t//Force an update to set position/size\n\t\tthis.update();\n\n\t}\n\n}\n\n\nexport { ShadowMapViewer };\n", "import {\n\tAnimationClip,\n\tAnimationMixer,\n\tMatrix4,\n\tQuaternion,\n\tQuaternionKeyframeTrack,\n\tSkeletonHelper,\n\tVector3,\n\tVectorKeyframeTrack\n} from 'three';\n\n\nfunction retarget( target, source, options = {} ) {\n\n\tconst pos = new Vector3(),\n\t\tquat = new Quaternion(),\n\t\tscale = new Vector3(),\n\t\tbindBoneMatrix = new Matrix4(),\n\t\trelativeMatrix = new Matrix4(),\n\t\tglobalMatrix = new Matrix4();\n\n\toptions.preserveMatrix = options.preserveMatrix !== undefined ? options.preserveMatrix : true;\n\toptions.preservePosition = options.preservePosition !== undefined ? options.preservePosition : true;\n\toptions.preserveHipPosition = options.preserveHipPosition !== undefined ? options.preserveHipPosition : false;\n\toptions.useTargetMatrix = options.useTargetMatrix !== undefined ? options.useTargetMatrix : false;\n\toptions.hip = options.hip !== undefined ? options.hip : 'hip';\n\toptions.names = options.names || {};\n\n\tconst sourceBones = source.isObject3D ? source.skeleton.bones : getBones( source ),\n\t\tbones = target.isObject3D ? target.skeleton.bones : getBones( target );\n\n\tlet bindBones,\n\t\tbone, name, boneTo,\n\t\tbonesPosition;\n\n\t// reset bones\n\n\tif ( target.isObject3D ) {\n\n\t\ttarget.skeleton.pose();\n\n\t} else {\n\n\t\toptions.useTargetMatrix = true;\n\t\toptions.preserveMatrix = false;\n\n\t}\n\n\tif ( options.preservePosition ) {\n\n\t\tbonesPosition = [];\n\n\t\tfor ( let i = 0; i < bones.length; i ++ ) {\n\n\t\t\tbonesPosition.push( bones[ i ].position.clone() );\n\n\t\t}\n\n\t}\n\n\tif ( options.preserveMatrix ) {\n\n\t\t// reset matrix\n\n\t\ttarget.updateMatrixWorld();\n\n\t\ttarget.matrixWorld.identity();\n\n\t\t// reset children matrix\n\n\t\tfor ( let i = 0; i < target.children.length; ++ i ) {\n\n\t\t\ttarget.children[ i ].updateMatrixWorld( true );\n\n\t\t}\n\n\t}\n\n\tif ( options.offsets ) {\n\n\t\tbindBones = [];\n\n\t\tfor ( let i = 0; i < bones.length; ++ i ) {\n\n\t\t\tbone = bones[ i ];\n\t\t\tname = options.names[ bone.name ] || bone.name;\n\n\t\t\tif ( options.offsets[ name ] ) {\n\n\t\t\t\tbone.matrix.multiply( options.offsets[ name ] );\n\n\t\t\t\tbone.matrix.decompose( bone.position, bone.quaternion, bone.scale );\n\n\t\t\t\tbone.updateMatrixWorld();\n\n\t\t\t}\n\n\t\t\tbindBones.push( bone.matrixWorld.clone() );\n\n\t\t}\n\n\t}\n\n\tfor ( let i = 0; i < bones.length; ++ i ) {\n\n\t\tbone = bones[ i ];\n\t\tname = options.names[ bone.name ] || bone.name;\n\n\t\tboneTo = getBoneByName( name, sourceBones );\n\n\t\tglobalMatrix.copy( bone.matrixWorld );\n\n\t\tif ( boneTo ) {\n\n\t\t\tboneTo.updateMatrixWorld();\n\n\t\t\tif ( options.useTargetMatrix ) {\n\n\t\t\t\trelativeMatrix.copy( boneTo.matrixWorld );\n\n\t\t\t} else {\n\n\t\t\t\trelativeMatrix.copy( target.matrixWorld ).invert();\n\t\t\t\trelativeMatrix.multiply( boneTo.matrixWorld );\n\n\t\t\t}\n\n\t\t\t// ignore scale to extract rotation\n\n\t\t\tscale.setFromMatrixScale( relativeMatrix );\n\t\t\trelativeMatrix.scale( scale.set( 1 / scale.x, 1 / scale.y, 1 / scale.z ) );\n\n\t\t\t// apply to global matrix\n\n\t\t\tglobalMatrix.makeRotationFromQuaternion( quat.setFromRotationMatrix( relativeMatrix ) );\n\n\t\t\tif ( target.isObject3D ) {\n\n\t\t\t\tconst boneIndex = bones.indexOf( bone ),\n\t\t\t\t\twBindMatrix = bindBones ? bindBones[ boneIndex ] : bindBoneMatrix.copy( target.skeleton.boneInverses[ boneIndex ] ).invert();\n\n\t\t\t\tglobalMatrix.multiply( wBindMatrix );\n\n\t\t\t}\n\n\t\t\tglobalMatrix.copyPosition( relativeMatrix );\n\n\t\t}\n\n\t\tif ( bone.parent && bone.parent.isBone ) {\n\n\t\t\tbone.matrix.copy( bone.parent.matrixWorld ).invert();\n\t\t\tbone.matrix.multiply( globalMatrix );\n\n\t\t} else {\n\n\t\t\tbone.matrix.copy( globalMatrix );\n\n\t\t}\n\n\t\tif ( options.preserveHipPosition && name === options.hip ) {\n\n\t\t\tbone.matrix.setPosition( pos.set( 0, bone.position.y, 0 ) );\n\n\t\t}\n\n\t\tbone.matrix.decompose( bone.position, bone.quaternion, bone.scale );\n\n\t\tbone.updateMatrixWorld();\n\n\t}\n\n\tif ( options.preservePosition ) {\n\n\t\tfor ( let i = 0; i < bones.length; ++ i ) {\n\n\t\t\tbone = bones[ i ];\n\t\t\tname = options.names[ bone.name ] || bone.name;\n\n\t\t\tif ( name !== options.hip ) {\n\n\t\t\t\tbone.position.copy( bonesPosition[ i ] );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tif ( options.preserveMatrix ) {\n\n\t\t// restore matrix\n\n\t\ttarget.updateMatrixWorld( true );\n\n\t}\n\n}\n\nfunction retargetClip( target, source, clip, options = {} ) {\n\n\toptions.useFirstFramePosition = options.useFirstFramePosition !== undefined ? options.useFirstFramePosition : false;\n\t// Calculate the fps from the source clip based on the track with the most frames, unless fps is already provided.\n\toptions.fps = options.fps !== undefined ? options.fps : ( Math.max( ...clip.tracks.map( track => track.times.length ) ) / clip.duration );\n\toptions.names = options.names || [];\n\n\tif ( ! source.isObject3D ) {\n\n\t\tsource = getHelperFromSkeleton( source );\n\n\t}\n\n\tconst numFrames = Math.round( clip.duration * ( options.fps / 1000 ) * 1000 ),\n\t\tdelta = clip.duration / ( numFrames - 1 ),\n\t\tconvertedTracks = [],\n\t\tmixer = new AnimationMixer( source ),\n\t\tbones = getBones( target.skeleton ),\n\t\tboneDatas = [];\n\tlet positionOffset,\n\t\tbone, boneTo, boneData,\n\t\tname;\n\n\tmixer.clipAction( clip ).play();\n\tmixer.update( 0 );\n\n\tsource.updateMatrixWorld();\n\n\tfor ( let i = 0; i < numFrames; ++ i ) {\n\n\t\tconst time = i * delta;\n\n\t\tretarget( target, source, options );\n\n\t\tfor ( let j = 0; j < bones.length; ++ j ) {\n\n\t\t\tname = options.names[ bones[ j ].name ] || bones[ j ].name;\n\n\t\t\tboneTo = getBoneByName( name, source.skeleton );\n\n\t\t\tif ( boneTo ) {\n\n\t\t\t\tbone = bones[ j ];\n\t\t\t\tboneData = boneDatas[ j ] = boneDatas[ j ] || { bone: bone };\n\n\t\t\t\tif ( options.hip === name ) {\n\n\t\t\t\t\tif ( ! boneData.pos ) {\n\n\t\t\t\t\t\tboneData.pos = {\n\t\t\t\t\t\t\ttimes: new Float32Array( numFrames ),\n\t\t\t\t\t\t\tvalues: new Float32Array( numFrames * 3 )\n\t\t\t\t\t\t};\n\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( options.useFirstFramePosition ) {\n\n\t\t\t\t\t\tif ( i === 0 ) {\n\n\t\t\t\t\t\t\tpositionOffset = bone.position.clone();\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tbone.position.sub( positionOffset );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tboneData.pos.times[ i ] = time;\n\n\t\t\t\t\tbone.position.toArray( boneData.pos.values, i * 3 );\n\n\t\t\t\t}\n\n\t\t\t\tif ( ! boneData.quat ) {\n\n\t\t\t\t\tboneData.quat = {\n\t\t\t\t\t\ttimes: new Float32Array( numFrames ),\n\t\t\t\t\t\tvalues: new Float32Array( numFrames * 4 )\n\t\t\t\t\t};\n\n\t\t\t\t}\n\n\t\t\t\tboneData.quat.times[ i ] = time;\n\n\t\t\t\tbone.quaternion.toArray( boneData.quat.values, i * 4 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tif ( i === numFrames - 2 ) {\n\n\t\t\t// last mixer update before final loop iteration\n\t\t\t// make sure we do not go over or equal to clip duration\n\t\t\tmixer.update( delta - 0.0000001 );\n\n\t\t} else {\n\n\t\t\tmixer.update( delta );\n\n\t\t}\n\n\t\tsource.updateMatrixWorld();\n\n\t}\n\n\tfor ( let i = 0; i < boneDatas.length; ++ i ) {\n\n\t\tboneData = boneDatas[ i ];\n\n\t\tif ( boneData ) {\n\n\t\t\tif ( boneData.pos ) {\n\n\t\t\t\tconvertedTracks.push( new VectorKeyframeTrack(\n\t\t\t\t\t'.bones[' + boneData.bone.name + '].position',\n\t\t\t\t\tboneData.pos.times,\n\t\t\t\t\tboneData.pos.values\n\t\t\t\t) );\n\n\t\t\t}\n\n\t\t\tconvertedTracks.push( new QuaternionKeyframeTrack(\n\t\t\t\t'.bones[' + boneData.bone.name + '].quaternion',\n\t\t\t\tboneData.quat.times,\n\t\t\t\tboneData.quat.values\n\t\t\t) );\n\n\t\t}\n\n\t}\n\n\tmixer.uncacheAction( clip );\n\n\treturn new AnimationClip( clip.name, - 1, convertedTracks );\n\n}\n\nfunction clone( source ) {\n\n\tconst sourceLookup = new Map();\n\tconst cloneLookup = new Map();\n\n\tconst clone = source.clone();\n\n\tparallelTraverse( source, clone, function ( sourceNode, clonedNode ) {\n\n\t\tsourceLookup.set( clonedNode, sourceNode );\n\t\tcloneLookup.set( sourceNode, clonedNode );\n\n\t} );\n\n\tclone.traverse( function ( node ) {\n\n\t\tif ( ! node.isSkinnedMesh ) return;\n\n\t\tconst clonedMesh = node;\n\t\tconst sourceMesh = sourceLookup.get( node );\n\t\tconst sourceBones = sourceMesh.skeleton.bones;\n\n\t\tclonedMesh.skeleton = sourceMesh.skeleton.clone();\n\t\tclonedMesh.bindMatrix.copy( sourceMesh.bindMatrix );\n\n\t\tclonedMesh.skeleton.bones = sourceBones.map( function ( bone ) {\n\n\t\t\treturn cloneLookup.get( bone );\n\n\t\t} );\n\n\t\tclonedMesh.bind( clonedMesh.skeleton, clonedMesh.bindMatrix );\n\n\t} );\n\n\treturn clone;\n\n}\n\n// internal helper\n\nfunction getBoneByName( name, skeleton ) {\n\n\tfor ( let i = 0, bones = getBones( skeleton ); i < bones.length; i ++ ) {\n\n\t\tif ( name === bones[ i ].name )\n\n\t\t\treturn bones[ i ];\n\n\t}\n\n}\n\nfunction getBones( skeleton ) {\n\n\treturn Array.isArray( skeleton ) ? skeleton : skeleton.bones;\n\n}\n\n\nfunction getHelperFromSkeleton( skeleton ) {\n\n\tconst source = new SkeletonHelper( skeleton.bones[ 0 ] );\n\tsource.skeleton = skeleton;\n\n\treturn source;\n\n}\n\nfunction parallelTraverse( a, b, callback ) {\n\n\tcallback( a, b );\n\n\tfor ( let i = 0; i < a.children.length; i ++ ) {\n\n\t\tparallelTraverse( a.children[ i ], b.children[ i ], callback );\n\n\t}\n\n}\n\nexport {\n\tretarget,\n\tretargetClip,\n\tclone,\n};\n", "// Hybrid radix sort from\n// - https://gist.github.com/sciecode/93ed864dd77c5c8803c6a86698d68dab\n// - https://github.com/mrdoob/three.js/pull/27202#issuecomment-1817640271\n//\n// expects unsigned 32b integer values\n\nconst POWER = 3;\nconst BIT_MAX = 32;\nconst BIN_BITS = 1 << POWER;\nconst BIN_SIZE = 1 << BIN_BITS;\nconst BIN_MAX = BIN_SIZE - 1;\nconst ITERATIONS = BIT_MAX / BIN_BITS;\n\nconst bins = new Array( ITERATIONS );\nconst bins_buffer = new ArrayBuffer( ( ITERATIONS + 1 ) * BIN_SIZE * 4 );\n\nlet c = 0;\nfor ( let i = 0; i < ( ITERATIONS + 1 ); i ++ ) {\n\n\tbins[ i ] = new Uint32Array( bins_buffer, c, BIN_SIZE );\n\tc += BIN_SIZE * 4;\n\n}\n\nconst defaultGet = ( el ) => el;\n\nexport const radixSort = ( arr, opt ) => {\n\n\tconst len = arr.length;\n\n\tconst options = opt || {};\n\tconst aux = options.aux || new arr.constructor( len );\n\tconst get = options.get || defaultGet;\n\n\tconst data = [ arr, aux ];\n\n\tlet compare, accumulate, recurse;\n\n\tif ( options.reversed ) {\n\n\t\tcompare = ( a, b ) => a < b;\n\t\taccumulate = ( bin ) => {\n\n\t\t\tfor ( let j = BIN_SIZE - 2; j >= 0; j -- )\n\t\t\t\tbin[ j ] += bin[ j + 1 ];\n\n\t\t};\n\n\t\trecurse = ( cache, depth, start ) => {\n\n\t\t\tlet prev = 0;\n\t\t\tfor ( let j = BIN_MAX; j >= 0; j -- ) {\n\n\t\t\t\tconst cur = cache[ j ], diff = cur - prev;\n\t\t\t\tif ( diff != 0 ) {\n\n\t\t\t\t\tif ( diff > 32 )\n\t\t\t\t\t\tradixSortBlock( depth + 1, start + prev, diff );\n\t\t\t\t\telse\n\t\t\t\t\t\tinsertionSortBlock( depth + 1, start + prev, diff );\n\t\t\t\t\tprev = cur;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t};\n\n\t} else {\n\n\t\tcompare = ( a, b ) => a > b;\n\t\taccumulate = ( bin ) => {\n\n\t\t\tfor ( let j = 1; j < BIN_SIZE; j ++ )\n\t\t\t\tbin[ j ] += bin[ j - 1 ];\n\n\t\t};\n\n\t\trecurse = ( cache, depth, start ) => {\n\n\t\t\tlet prev = 0;\n\t\t\tfor ( let j = 0; j < BIN_SIZE; j ++ ) {\n\n\t\t\t\tconst cur = cache[ j ], diff = cur - prev;\n\t\t\t\tif ( diff != 0 ) {\n\n\t\t\t\t\tif ( diff > 32 )\n\t\t\t\t\t\tradixSortBlock( depth + 1, start + prev, diff );\n\t\t\t\t\telse\n\t\t\t\t\t\tinsertionSortBlock( depth + 1, start + prev, diff );\n\t\t\t\t\tprev = cur;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t};\n\n\t}\n\n\tconst insertionSortBlock = ( depth, start, len ) => {\n\n\t\tconst a = data[ depth & 1 ];\n\t\tconst b = data[ ( depth + 1 ) & 1 ];\n\n\t\tfor ( let j = start + 1; j < start + len; j ++ ) {\n\n\t\t\tconst p = a[ j ], t = get( p ) >>> 0;\n\t\t\tlet i = j;\n\t\t\twhile ( i > start ) {\n\n\t\t\t\tif ( compare( get( a[ i - 1 ] ) >>> 0, t ) )\n\t\t\t\t\ta[ i ] = a[ -- i ];\n\t\t\t\telse\n\t\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t\ta[ i ] = p;\n\n\t\t}\n\n\t\tif ( ( depth & 1 ) == 1 ) {\n\n\t\t\tfor ( let i = start; i < start + len; i ++ )\n\t\t\t\tb[ i ] = a[ i ];\n\n\t\t}\n\n\t};\n\n\tconst radixSortBlock = ( depth, start, len ) => {\n\n\t\tconst a = data[ depth & 1 ];\n\t\tconst b = data[ ( depth + 1 ) & 1 ];\n\n\t\tconst shift = ( 3 - depth ) << POWER;\n\t\tconst end = start + len;\n\n\t\tconst cache = bins[ depth ];\n\t\tconst bin = bins[ depth + 1 ];\n\n\t\tbin.fill( 0 );\n\n\t\tfor ( let j = start; j < end; j ++ )\n\t\t\tbin[ ( get( a[ j ] ) >>> shift ) & BIN_MAX ] ++;\n\n\t\taccumulate( bin );\n\n\t\tcache.set( bin );\n\n\t\tfor ( let j = end - 1; j >= start; j -- )\n\t\t\tb[ start + -- bin[ ( get( a[ j ] ) >>> shift ) & BIN_MAX ] ] = a[ j ];\n\n\t\tif ( depth == ITERATIONS - 1 ) return;\n\n\t\trecurse( cache, depth, start );\n\n\t};\n\n\tradixSortBlock( 0, 0, len );\n\n};\n", "import {\n\tVector2\n} from 'three';\n\n/**\n * tool for \"unwrapping\" and debugging three.js geometries UV mapping\n *\n * Sample usage:\n *\tdocument.body.appendChild( UVsDebug( new THREE.SphereGeometry( 10, 10, 10, 10 ) );\n *\n */\n\nfunction UVsDebug( geometry, size = 1024 ) {\n\n\t// handles wrapping of uv.x > 1 only\n\n\tconst abc = 'abc';\n\tconst a = new Vector2();\n\tconst b = new Vector2();\n\n\tconst uvs = [\n\t\tnew Vector2(),\n\t\tnew Vector2(),\n\t\tnew Vector2()\n\t];\n\n\tconst face = [];\n\n\tconst canvas = document.createElement( 'canvas' );\n\tconst width = size; // power of 2 required for wrapping\n\tconst height = size;\n\tcanvas.width = width;\n\tcanvas.height = height;\n\n\tconst ctx = canvas.getContext( '2d' );\n\tctx.lineWidth = 1;\n\tctx.strokeStyle = 'rgb( 63, 63, 63 )';\n\tctx.textAlign = 'center';\n\n\t// paint background white\n\n\tctx.fillStyle = 'rgb( 255, 255, 255 )';\n\tctx.fillRect( 0, 0, width, height );\n\n\tconst index = geometry.index;\n\tconst uvAttribute = geometry.attributes.uv;\n\n\tif ( index ) {\n\n\t\t// indexed geometry\n\n\t\tfor ( let i = 0, il = index.count; i < il; i += 3 ) {\n\n\t\t\tface[ 0 ] = index.getX( i );\n\t\t\tface[ 1 ] = index.getX( i + 1 );\n\t\t\tface[ 2 ] = index.getX( i + 2 );\n\n\t\t\tuvs[ 0 ].fromBufferAttribute( uvAttribute, face[ 0 ] );\n\t\t\tuvs[ 1 ].fromBufferAttribute( uvAttribute, face[ 1 ] );\n\t\t\tuvs[ 2 ].fromBufferAttribute( uvAttribute, face[ 2 ] );\n\n\t\t\tprocessFace( face, uvs, i / 3 );\n\n\t\t}\n\n\t} else {\n\n\t\t// non-indexed geometry\n\n\t\tfor ( let i = 0, il = uvAttribute.count; i < il; i += 3 ) {\n\n\t\t\tface[ 0 ] = i;\n\t\t\tface[ 1 ] = i + 1;\n\t\t\tface[ 2 ] = i + 2;\n\n\t\t\tuvs[ 0 ].fromBufferAttribute( uvAttribute, face[ 0 ] );\n\t\t\tuvs[ 1 ].fromBufferAttribute( uvAttribute, face[ 1 ] );\n\t\t\tuvs[ 2 ].fromBufferAttribute( uvAttribute, face[ 2 ] );\n\n\t\t\tprocessFace( face, uvs, i / 3 );\n\n\t\t}\n\n\t}\n\n\treturn canvas;\n\n\tfunction processFace( face, uvs, index ) {\n\n\t\t// draw contour of face\n\n\t\tctx.beginPath();\n\n\t\ta.set( 0, 0 );\n\n\t\tfor ( let j = 0, jl = uvs.length; j < jl; j ++ ) {\n\n\t\t\tconst uv = uvs[ j ];\n\n\t\t\ta.x += uv.x;\n\t\t\ta.y += uv.y;\n\n\t\t\tif ( j === 0 ) {\n\n\t\t\t\tctx.moveTo( uv.x * ( width - 2 ) + 0.5, ( 1 - uv.y ) * ( height - 2 ) + 0.5 );\n\n\t\t\t} else {\n\n\t\t\t\tctx.lineTo( uv.x * ( width - 2 ) + 0.5, ( 1 - uv.y ) * ( height - 2 ) + 0.5 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tctx.closePath();\n\t\tctx.stroke();\n\n\t\t// calculate center of face\n\n\t\ta.divideScalar( uvs.length );\n\n\t\t// label the face number\n\n\t\tctx.font = '18px Arial';\n\t\tctx.fillStyle = 'rgb( 63, 63, 63 )';\n\t\tctx.fillText( index, a.x * width, ( 1 - a.y ) * height );\n\n\t\tif ( a.x > 0.95 ) {\n\n\t\t\t// wrap x // 0.95 is arbitrary\n\n\t\t\tctx.fillText( index, ( a.x % 1 ) * width, ( 1 - a.y ) * height );\n\n\t\t}\n\n\t\t//\n\n\t\tctx.font = '12px Arial';\n\t\tctx.fillStyle = 'rgb( 191, 191, 191 )';\n\n\t\t// label uv edge orders\n\n\t\tfor ( let j = 0, jl = uvs.length; j < jl; j ++ ) {\n\n\t\t\tconst uv = uvs[ j ];\n\t\t\tb.addVectors( a, uv ).divideScalar( 2 );\n\n\t\t\tconst vnum = face[ j ];\n\t\t\tctx.fillText( abc[ j ] + vnum, b.x * width, ( 1 - b.y ) * height );\n\n\t\t\tif ( b.x > 0.95 ) {\n\n\t\t\t\t// wrap x\n\n\t\t\t\tctx.fillText( abc[ j ] + vnum, ( b.x % 1 ) * width, ( 1 - b.y ) * height );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n}\n\nexport { UVsDebug };\n", "class ARButton {\n\n\tstatic createButton( renderer, sessionInit = {} ) {\n\n\t\tconst button = document.createElement( 'button' );\n\n\t\tfunction showStartAR( /*device*/ ) {\n\n\t\t\tif ( sessionInit.domOverlay === undefined ) {\n\n\t\t\t\tconst overlay = document.createElement( 'div' );\n\t\t\t\toverlay.style.display = 'none';\n\t\t\t\tdocument.body.appendChild( overlay );\n\n\t\t\t\tconst svg = document.createElementNS( 'http://www.w3.org/2000/svg', 'svg' );\n\t\t\t\tsvg.setAttribute( 'width', 38 );\n\t\t\t\tsvg.setAttribute( 'height', 38 );\n\t\t\t\tsvg.style.position = 'absolute';\n\t\t\t\tsvg.style.right = '20px';\n\t\t\t\tsvg.style.top = '20px';\n\t\t\t\tsvg.addEventListener( 'click', function () {\n\n\t\t\t\t\tcurrentSession.end();\n\n\t\t\t\t} );\n\t\t\t\toverlay.appendChild( svg );\n\n\t\t\t\tconst path = document.createElementNS( 'http://www.w3.org/2000/svg', 'path' );\n\t\t\t\tpath.setAttribute( 'd', 'M 12,12 L 28,28 M 28,12 12,28' );\n\t\t\t\tpath.setAttribute( 'stroke', '#fff' );\n\t\t\t\tpath.setAttribute( 'stroke-width', 2 );\n\t\t\t\tsvg.appendChild( path );\n\n\t\t\t\tif ( sessionInit.optionalFeatures === undefined ) {\n\n\t\t\t\t\tsessionInit.optionalFeatures = [];\n\n\t\t\t\t}\n\n\t\t\t\tsessionInit.optionalFeatures.push( 'dom-overlay' );\n\t\t\t\tsessionInit.domOverlay = { root: overlay };\n\n\t\t\t}\n\n\t\t\t//\n\n\t\t\tlet currentSession = null;\n\n\t\t\tasync function onSessionStarted( session ) {\n\n\t\t\t\tsession.addEventListener( 'end', onSessionEnded );\n\n\t\t\t\trenderer.xr.setReferenceSpaceType( 'local' );\n\n\t\t\t\tawait renderer.xr.setSession( session );\n\n\t\t\t\tbutton.textContent = 'STOP AR';\n\t\t\t\tsessionInit.domOverlay.root.style.display = '';\n\n\t\t\t\tcurrentSession = session;\n\n\t\t\t}\n\n\t\t\tfunction onSessionEnded( /*event*/ ) {\n\n\t\t\t\tcurrentSession.removeEventListener( 'end', onSessionEnded );\n\n\t\t\t\tbutton.textContent = 'START AR';\n\t\t\t\tsessionInit.domOverlay.root.style.display = 'none';\n\n\t\t\t\tcurrentSession = null;\n\n\t\t\t}\n\n\t\t\t//\n\n\t\t\tbutton.style.display = '';\n\n\t\t\tbutton.style.cursor = 'pointer';\n\t\t\tbutton.style.left = 'calc(50% - 50px)';\n\t\t\tbutton.style.width = '100px';\n\n\t\t\tbutton.textContent = 'START AR';\n\n\t\t\tbutton.onmouseenter = function () {\n\n\t\t\t\tbutton.style.opacity = '1.0';\n\n\t\t\t};\n\n\t\t\tbutton.onmouseleave = function () {\n\n\t\t\t\tbutton.style.opacity = '0.5';\n\n\t\t\t};\n\n\t\t\tbutton.onclick = function () {\n\n\t\t\t\tif ( currentSession === null ) {\n\n\t\t\t\t\tnavigator.xr.requestSession( 'immersive-ar', sessionInit ).then( onSessionStarted );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tcurrentSession.end();\n\n\t\t\t\t\tif ( navigator.xr.offerSession !== undefined ) {\n\n\t\t\t\t\t\tnavigator.xr.offerSession( 'immersive-ar', sessionInit )\n\t\t\t\t\t\t\t.then( onSessionStarted )\n\t\t\t\t\t\t\t.catch( ( err ) => {\n\n\t\t\t\t\t\t\t\tconsole.warn( err );\n\n\t\t\t\t\t\t\t} );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t};\n\n\t\t\tif ( navigator.xr.offerSession !== undefined ) {\n\n\t\t\t\tnavigator.xr.offerSession( 'immersive-ar', sessionInit )\n\t\t\t\t\t.then( onSessionStarted )\n\t\t\t\t\t.catch( ( err ) => {\n\n\t\t\t\t\t\tconsole.warn( err );\n\n\t\t\t\t\t} );\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction disableButton() {\n\n\t\t\tbutton.style.display = '';\n\n\t\t\tbutton.style.cursor = 'auto';\n\t\t\tbutton.style.left = 'calc(50% - 75px)';\n\t\t\tbutton.style.width = '150px';\n\n\t\t\tbutton.onmouseenter = null;\n\t\t\tbutton.onmouseleave = null;\n\n\t\t\tbutton.onclick = null;\n\n\t\t}\n\n\t\tfunction showARNotSupported() {\n\n\t\t\tdisableButton();\n\n\t\t\tbutton.textContent = 'AR NOT SUPPORTED';\n\n\t\t}\n\n\t\tfunction showARNotAllowed( exception ) {\n\n\t\t\tdisableButton();\n\n\t\t\tconsole.warn( 'Exception when trying to call xr.isSessionSupported', exception );\n\n\t\t\tbutton.textContent = 'AR NOT ALLOWED';\n\n\t\t}\n\n\t\tfunction stylizeElement( element ) {\n\n\t\t\telement.style.position = 'absolute';\n\t\t\telement.style.bottom = '20px';\n\t\t\telement.style.padding = '12px 6px';\n\t\t\telement.style.border = '1px solid #fff';\n\t\t\telement.style.borderRadius = '4px';\n\t\t\telement.style.background = 'rgba(0,0,0,0.1)';\n\t\t\telement.style.color = '#fff';\n\t\t\telement.style.font = 'normal 13px sans-serif';\n\t\t\telement.style.textAlign = 'center';\n\t\t\telement.style.opacity = '0.5';\n\t\t\telement.style.outline = 'none';\n\t\t\telement.style.zIndex = '999';\n\n\t\t}\n\n\t\tif ( 'xr' in navigator ) {\n\n\t\t\tbutton.id = 'ARButton';\n\t\t\tbutton.style.display = 'none';\n\n\t\t\tstylizeElement( button );\n\n\t\t\tnavigator.xr.isSessionSupported( 'immersive-ar' ).then( function ( supported ) {\n\n\t\t\t\tsupported ? showStartAR() : showARNotSupported();\n\n\t\t\t} ).catch( showARNotAllowed );\n\n\t\t\treturn button;\n\n\t\t} else {\n\n\t\t\tconst message = document.createElement( 'a' );\n\n\t\t\tif ( window.isSecureContext === false ) {\n\n\t\t\t\tmessage.href = document.location.href.replace( /^http:/, 'https:' );\n\t\t\t\tmessage.innerHTML = 'WEBXR NEEDS HTTPS'; // TODO Improve message\n\n\t\t\t} else {\n\n\t\t\t\tmessage.href = 'https://immersiveweb.dev/';\n\t\t\t\tmessage.innerHTML = 'WEBXR NOT AVAILABLE';\n\n\t\t\t}\n\n\t\t\tmessage.style.left = 'calc(50% - 90px)';\n\t\t\tmessage.style.width = '180px';\n\t\t\tmessage.style.textDecoration = 'none';\n\n\t\t\tstylizeElement( message );\n\n\t\t\treturn message;\n\n\t\t}\n\n\t}\n\n}\n\nexport { ARButton };\n", "import { GLTFLoader } from '../loaders/GLTFLoader.js';\n\nconst DEFAULT_HAND_PROFILE_PATH = 'https://cdn.jsdelivr.net/npm/@webxr-input-profiles/assets@1.0/dist/profiles/generic-hand/';\n\nclass XRHandMeshModel {\n\n\tconstructor( handModel, controller, path, handedness, loader = null, onLoad = null ) {\n\n\t\tthis.controller = controller;\n\t\tthis.handModel = handModel;\n\n\t\tthis.bones = [];\n\n\t\tif ( loader === null ) {\n\n\t\t\tloader = new GLTFLoader();\n\t\t\tloader.setPath( path || DEFAULT_HAND_PROFILE_PATH );\n\n\t\t}\n\n\t\tloader.load( `${handedness}.glb`, gltf => {\n\n\t\t\tconst object = gltf.scene.children[ 0 ];\n\t\t\tthis.handModel.add( object );\n\n\t\t\tconst mesh = object.getObjectByProperty( 'type', 'SkinnedMesh' );\n\t\t\tmesh.frustumCulled = false;\n\t\t\tmesh.castShadow = true;\n\t\t\tmesh.receiveShadow = true;\n\n\t\t\tconst joints = [\n\t\t\t\t'wrist',\n\t\t\t\t'thumb-metacarpal',\n\t\t\t\t'thumb-phalanx-proximal',\n\t\t\t\t'thumb-phalanx-distal',\n\t\t\t\t'thumb-tip',\n\t\t\t\t'index-finger-metacarpal',\n\t\t\t\t'index-finger-phalanx-proximal',\n\t\t\t\t'index-finger-phalanx-intermediate',\n\t\t\t\t'index-finger-phalanx-distal',\n\t\t\t\t'index-finger-tip',\n\t\t\t\t'middle-finger-metacarpal',\n\t\t\t\t'middle-finger-phalanx-proximal',\n\t\t\t\t'middle-finger-phalanx-intermediate',\n\t\t\t\t'middle-finger-phalanx-distal',\n\t\t\t\t'middle-finger-tip',\n\t\t\t\t'ring-finger-metacarpal',\n\t\t\t\t'ring-finger-phalanx-proximal',\n\t\t\t\t'ring-finger-phalanx-intermediate',\n\t\t\t\t'ring-finger-phalanx-distal',\n\t\t\t\t'ring-finger-tip',\n\t\t\t\t'pinky-finger-metacarpal',\n\t\t\t\t'pinky-finger-phalanx-proximal',\n\t\t\t\t'pinky-finger-phalanx-intermediate',\n\t\t\t\t'pinky-finger-phalanx-distal',\n\t\t\t\t'pinky-finger-tip',\n\t\t\t];\n\n\t\t\tjoints.forEach( jointName => {\n\n\t\t\t\tconst bone = object.getObjectByName( jointName );\n\n\t\t\t\tif ( bone !== undefined ) {\n\n\t\t\t\t\tbone.jointName = jointName;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tconsole.warn( `Couldn't find ${jointName} in ${handedness} hand mesh` );\n\n\t\t\t\t}\n\n\t\t\t\tthis.bones.push( bone );\n\n\t\t\t} );\n\n\t\t\tif ( onLoad ) onLoad( object );\n\n\t\t} );\n\n\t}\n\n\tupdateMesh() {\n\n\t\t// XR Joints\n\t\tconst XRJoints = this.controller.joints;\n\n\t\tfor ( let i = 0; i < this.bones.length; i ++ ) {\n\n\t\t\tconst bone = this.bones[ i ];\n\n\t\t\tif ( bone ) {\n\n\t\t\t\tconst XRJoint = XRJoints[ bone.jointName ];\n\n\t\t\t\tif ( XRJoint.visible ) {\n\n\t\t\t\t\tconst position = XRJoint.position;\n\n\t\t\t\t\tbone.position.copy( position );\n\t\t\t\t\tbone.quaternion.copy( XRJoint.quaternion );\n\t\t\t\t\t// bone.scale.setScalar( XRJoint.jointRadius || defaultRadius );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n}\n\nexport { XRHandMeshModel };\n", "import { Object3D, Sphere, Box3 } from 'three';\nimport { XRHandMeshModel } from './XRHandMeshModel.js';\n\nconst TOUCH_RADIUS = 0.01;\nconst POINTING_JOINT = 'index-finger-tip';\n\nclass OculusHandModel extends Object3D {\n\n\tconstructor( controller, loader = null, onLoad = null ) {\n\n\t\tsuper();\n\n\t\tthis.controller = controller;\n\t\tthis.motionController = null;\n\t\tthis.envMap = null;\n\t\tthis.loader = loader;\n\t\tthis.onLoad = onLoad;\n\n\t\tthis.mesh = null;\n\n\t\tcontroller.addEventListener( 'connected', ( event ) => {\n\n\t\t\tconst xrInputSource = event.data;\n\n\t\t\tif ( xrInputSource.hand && ! this.motionController ) {\n\n\t\t\t\tthis.xrInputSource = xrInputSource;\n\n\t\t\t\tthis.motionController = new XRHandMeshModel( this, controller, this.path, xrInputSource.handedness, this.loader, this.onLoad );\n\n\t\t\t}\n\n\t\t} );\n\n\t\tcontroller.addEventListener( 'disconnected', () => {\n\n\t\t\tthis.clear();\n\t\t\tthis.motionController = null;\n\n\t\t} );\n\n\t}\n\n\tupdateMatrixWorld( force ) {\n\n\t\tsuper.updateMatrixWorld( force );\n\n\t\tif ( this.motionController ) {\n\n\t\t\tthis.motionController.updateMesh();\n\n\t\t}\n\n\t}\n\n\tgetPointerPosition() {\n\n\t\tconst indexFingerTip = this.controller.joints[ POINTING_JOINT ];\n\t\tif ( indexFingerTip ) {\n\n\t\t\treturn indexFingerTip.position;\n\n\t\t} else {\n\n\t\t\treturn null;\n\n\t\t}\n\n\t}\n\n\tintersectBoxObject( boxObject ) {\n\n\t\tconst pointerPosition = this.getPointerPosition();\n\t\tif ( pointerPosition ) {\n\n\t\t\tconst indexSphere = new Sphere( pointerPosition, TOUCH_RADIUS );\n\t\t\tconst box = new Box3().setFromObject( boxObject );\n\t\t\treturn indexSphere.intersectsBox( box );\n\n\t\t} else {\n\n\t\t\treturn false;\n\n\t\t}\n\n\t}\n\n\tcheckButton( button ) {\n\n\t\tif ( this.intersectBoxObject( button ) ) {\n\n\t\t\tbutton.onPress();\n\n\t\t} else {\n\n\t\t\tbutton.onClear();\n\n\t\t}\n\n\t\tif ( button.isPressed() ) {\n\n\t\t\tbutton.whilePressed();\n\n\t\t}\n\n\t}\n\n}\n\nexport { OculusHandModel };\n", "import * as THREE from 'three';\n\nconst PINCH_MAX = 0.05;\nconst PINCH_THRESHOLD = 0.02;\nconst PINCH_MIN = 0.01;\nconst POINTER_ADVANCE_MAX = 0.02;\nconst POINTER_OPACITY_MAX = 1;\nconst POINTER_OPACITY_MIN = 0.4;\nconst POINTER_FRONT_RADIUS = 0.002;\nconst POINTER_REAR_RADIUS = 0.01;\nconst POINTER_REAR_RADIUS_MIN = 0.003;\nconst POINTER_LENGTH = 0.035;\nconst POINTER_SEGMENTS = 16;\nconst POINTER_RINGS = 12;\nconst POINTER_HEMISPHERE_ANGLE = 110;\nconst YAXIS = /* @__PURE__ */ new THREE.Vector3( 0, 1, 0 );\nconst ZAXIS = /* @__PURE__ */ new THREE.Vector3( 0, 0, 1 );\n\nconst CURSOR_RADIUS = 0.02;\nconst CURSOR_MAX_DISTANCE = 1.5;\n\nclass OculusHandPointerModel extends THREE.Object3D {\n\n\tconstructor( hand, controller ) {\n\n\t\tsuper();\n\n\t\tthis.hand = hand;\n\t\tthis.controller = controller;\n\n\t\t// Unused\n\t\tthis.motionController = null;\n\t\tthis.envMap = null;\n\t\tthis.mesh = null;\n\n\t\tthis.pointerGeometry = null;\n\t\tthis.pointerMesh = null;\n\t\tthis.pointerObject = null;\n\n\t\tthis.pinched = false;\n\t\tthis.attached = false;\n\n\t\tthis.cursorObject = null;\n\n\t\tthis.raycaster = null;\n\n\t\tthis._onConnected = this._onConnected.bind( this );\n\t\tthis._onDisconnected = this._onDisconnected.bind( this );\n\t\tthis.hand.addEventListener( 'connected', this._onConnected );\n\t\tthis.hand.addEventListener( 'disconnected', this._onDisconnected );\n\n\t}\n\n\t_onConnected( event ) {\n\n\t\tconst xrInputSource = event.data;\n\t\tif ( xrInputSource.hand ) {\n\n\t\t\tthis.visible = true;\n\t\t\tthis.xrInputSource = xrInputSource;\n\n\t\t\tthis.createPointer();\n\n\t\t}\n\n\t}\n\n\t_onDisconnected() {\n\n\t\tthis.visible = false;\n\t\tthis.xrInputSource = null;\n\n\t\tif ( this.pointerGeometry ) this.pointerGeometry.dispose();\n\t\tif ( this.pointerMesh && this.pointerMesh.material ) this.pointerMesh.material.dispose();\n\n\t\tthis.clear();\n\n\t}\n\n\t_drawVerticesRing( vertices, baseVector, ringIndex ) {\n\n\t\tconst segmentVector = baseVector.clone();\n\t\tfor ( let i = 0; i < POINTER_SEGMENTS; i ++ ) {\n\n\t\t\tsegmentVector.applyAxisAngle( ZAXIS, ( Math.PI * 2 ) / POINTER_SEGMENTS );\n\t\t\tconst vid = ringIndex * POINTER_SEGMENTS + i;\n\t\t\tvertices[ 3 * vid ] = segmentVector.x;\n\t\t\tvertices[ 3 * vid + 1 ] = segmentVector.y;\n\t\t\tvertices[ 3 * vid + 2 ] = segmentVector.z;\n\n\t\t}\n\n\t}\n\n\t_updatePointerVertices( rearRadius ) {\n\n\t\tconst vertices = this.pointerGeometry.attributes.position.array;\n\t\t// first ring for front face\n\t\tconst frontFaceBase = new THREE.Vector3(\n\t\t\tPOINTER_FRONT_RADIUS,\n\t\t\t0,\n\t\t\t- 1 * ( POINTER_LENGTH - rearRadius )\n\t\t);\n\t\tthis._drawVerticesRing( vertices, frontFaceBase, 0 );\n\n\t\t// rings for rear hemisphere\n\t\tconst rearBase = new THREE.Vector3(\n\t\t\tMath.sin( ( Math.PI * POINTER_HEMISPHERE_ANGLE ) / 180 ) * rearRadius,\n\t\t\tMath.cos( ( Math.PI * POINTER_HEMISPHERE_ANGLE ) / 180 ) * rearRadius,\n\t\t\t0\n\t\t);\n\t\tfor ( let i = 0; i < POINTER_RINGS; i ++ ) {\n\n\t\t\tthis._drawVerticesRing( vertices, rearBase, i + 1 );\n\t\t\trearBase.applyAxisAngle(\n\t\t\t\tYAXIS,\n\t\t\t\t( Math.PI * POINTER_HEMISPHERE_ANGLE ) / 180 / ( POINTER_RINGS * - 2 )\n\t\t\t);\n\n\t\t}\n\n\t\t// front and rear face center vertices\n\t\tconst frontCenterIndex = POINTER_SEGMENTS * ( 1 + POINTER_RINGS );\n\t\tconst rearCenterIndex = POINTER_SEGMENTS * ( 1 + POINTER_RINGS ) + 1;\n\t\tconst frontCenter = new THREE.Vector3(\n\t\t\t0,\n\t\t\t0,\n\t\t\t- 1 * ( POINTER_LENGTH - rearRadius )\n\t\t);\n\t\tvertices[ frontCenterIndex * 3 ] = frontCenter.x;\n\t\tvertices[ frontCenterIndex * 3 + 1 ] = frontCenter.y;\n\t\tvertices[ frontCenterIndex * 3 + 2 ] = frontCenter.z;\n\t\tconst rearCenter = new THREE.Vector3( 0, 0, rearRadius );\n\t\tvertices[ rearCenterIndex * 3 ] = rearCenter.x;\n\t\tvertices[ rearCenterIndex * 3 + 1 ] = rearCenter.y;\n\t\tvertices[ rearCenterIndex * 3 + 2 ] = rearCenter.z;\n\n\t\tthis.pointerGeometry.setAttribute(\n\t\t\t'position',\n\t\t\tnew THREE.Float32BufferAttribute( vertices, 3 )\n\t\t);\n\t\t// verticesNeedUpdate = true;\n\n\t}\n\n\tcreatePointer() {\n\n\t\tlet i, j;\n\t\tconst vertices = new Array(\n\t\t\t( ( POINTER_RINGS + 1 ) * POINTER_SEGMENTS + 2 ) * 3\n\t\t).fill( 0 );\n\t\t// const vertices = [];\n\t\tconst indices = [];\n\t\tthis.pointerGeometry = new THREE.BufferGeometry();\n\n\t\tthis.pointerGeometry.setAttribute(\n\t\t\t'position',\n\t\t\tnew THREE.Float32BufferAttribute( vertices, 3 )\n\t\t);\n\n\t\tthis._updatePointerVertices( POINTER_REAR_RADIUS );\n\n\t\t// construct faces to connect rings\n\t\tfor ( i = 0; i < POINTER_RINGS; i ++ ) {\n\n\t\t\tfor ( j = 0; j < POINTER_SEGMENTS - 1; j ++ ) {\n\n\t\t\t\tindices.push(\n\t\t\t\t\ti * POINTER_SEGMENTS + j,\n\t\t\t\t\ti * POINTER_SEGMENTS + j + 1,\n\t\t\t\t\t( i + 1 ) * POINTER_SEGMENTS + j\n\t\t\t\t);\n\t\t\t\tindices.push(\n\t\t\t\t\ti * POINTER_SEGMENTS + j + 1,\n\t\t\t\t\t( i + 1 ) * POINTER_SEGMENTS + j + 1,\n\t\t\t\t\t( i + 1 ) * POINTER_SEGMENTS + j\n\t\t\t\t);\n\n\t\t\t}\n\n\t\t\tindices.push(\n\t\t\t\t( i + 1 ) * POINTER_SEGMENTS - 1,\n\t\t\t\ti * POINTER_SEGMENTS,\n\t\t\t\t( i + 2 ) * POINTER_SEGMENTS - 1\n\t\t\t);\n\t\t\tindices.push(\n\t\t\t\ti * POINTER_SEGMENTS,\n\t\t\t\t( i + 1 ) * POINTER_SEGMENTS,\n\t\t\t\t( i + 2 ) * POINTER_SEGMENTS - 1\n\t\t\t);\n\n\t\t}\n\n\t\t// construct front and rear face\n\t\tconst frontCenterIndex = POINTER_SEGMENTS * ( 1 + POINTER_RINGS );\n\t\tconst rearCenterIndex = POINTER_SEGMENTS * ( 1 + POINTER_RINGS ) + 1;\n\n\t\tfor ( i = 0; i < POINTER_SEGMENTS - 1; i ++ ) {\n\n\t\t\tindices.push( frontCenterIndex, i + 1, i );\n\t\t\tindices.push(\n\t\t\t\trearCenterIndex,\n\t\t\t\ti + POINTER_SEGMENTS * POINTER_RINGS,\n\t\t\t\ti + POINTER_SEGMENTS * POINTER_RINGS + 1\n\t\t\t);\n\n\t\t}\n\n\t\tindices.push( frontCenterIndex, 0, POINTER_SEGMENTS - 1 );\n\t\tindices.push(\n\t\t\trearCenterIndex,\n\t\t\tPOINTER_SEGMENTS * ( POINTER_RINGS + 1 ) - 1,\n\t\t\tPOINTER_SEGMENTS * POINTER_RINGS\n\t\t);\n\n\t\tconst material = new THREE.MeshBasicMaterial();\n\t\tmaterial.transparent = true;\n\t\tmaterial.opacity = POINTER_OPACITY_MIN;\n\n\t\tthis.pointerGeometry.setIndex( indices );\n\n\t\tthis.pointerMesh = new THREE.Mesh( this.pointerGeometry, material );\n\n\t\tthis.pointerMesh.position.set( 0, 0, - 1 * POINTER_REAR_RADIUS );\n\t\tthis.pointerObject = new THREE.Object3D();\n\t\tthis.pointerObject.add( this.pointerMesh );\n\n\t\tthis.raycaster = new THREE.Raycaster();\n\n\t\t// create cursor\n\t\tconst cursorGeometry = new THREE.SphereGeometry( CURSOR_RADIUS, 10, 10 );\n\t\tconst cursorMaterial = new THREE.MeshBasicMaterial();\n\t\tcursorMaterial.transparent = true;\n\t\tcursorMaterial.opacity = POINTER_OPACITY_MIN;\n\n\t\tthis.cursorObject = new THREE.Mesh( cursorGeometry, cursorMaterial );\n\t\tthis.pointerObject.add( this.cursorObject );\n\n\t\tthis.add( this.pointerObject );\n\n\t}\n\n\t_updateRaycaster() {\n\n\t\tif ( this.raycaster ) {\n\n\t\t\tconst pointerMatrix = this.pointerObject.matrixWorld;\n\t\t\tconst tempMatrix = new THREE.Matrix4();\n\t\t\ttempMatrix.identity().extractRotation( pointerMatrix );\n\t\t\tthis.raycaster.ray.origin.setFromMatrixPosition( pointerMatrix );\n\t\t\tthis.raycaster.ray.direction.set( 0, 0, - 1 ).applyMatrix4( tempMatrix );\n\n\t\t}\n\n\t}\n\n\t_updatePointer() {\n\n\t\tthis.pointerObject.visible = this.controller.visible;\n\t\tconst indexTip = this.hand.joints[ 'index-finger-tip' ];\n\t\tconst thumbTip = this.hand.joints[ 'thumb-tip' ];\n\t\tconst distance = indexTip.position.distanceTo( thumbTip.position );\n\t\tconst position = indexTip.position\n\t\t\t.clone()\n\t\t\t.add( thumbTip.position )\n\t\t\t.multiplyScalar( 0.5 );\n\t\tthis.pointerObject.position.copy( position );\n\t\tthis.pointerObject.quaternion.copy( this.controller.quaternion );\n\n\t\tthis.pinched = distance <= PINCH_THRESHOLD;\n\n\t\tconst pinchScale = ( distance - PINCH_MIN ) / ( PINCH_MAX - PINCH_MIN );\n\t\tconst focusScale = ( distance - PINCH_MIN ) / ( PINCH_THRESHOLD - PINCH_MIN );\n\t\tif ( pinchScale > 1 ) {\n\n\t\t\tthis._updatePointerVertices( POINTER_REAR_RADIUS );\n\t\t\tthis.pointerMesh.position.set( 0, 0, - 1 * POINTER_REAR_RADIUS );\n\t\t\tthis.pointerMesh.material.opacity = POINTER_OPACITY_MIN;\n\n\t\t} else if ( pinchScale > 0 ) {\n\n\t\t\tconst rearRadius =\n ( POINTER_REAR_RADIUS - POINTER_REAR_RADIUS_MIN ) * pinchScale +\n POINTER_REAR_RADIUS_MIN;\n\t\t\tthis._updatePointerVertices( rearRadius );\n\t\t\tif ( focusScale < 1 ) {\n\n\t\t\t\tthis.pointerMesh.position.set(\n\t\t\t\t\t0,\n\t\t\t\t\t0,\n\t\t\t\t\t- 1 * rearRadius - ( 1 - focusScale ) * POINTER_ADVANCE_MAX\n\t\t\t\t);\n\t\t\t\tthis.pointerMesh.material.opacity =\n POINTER_OPACITY_MIN +\n ( 1 - focusScale ) * ( POINTER_OPACITY_MAX - POINTER_OPACITY_MIN );\n\n\t\t\t} else {\n\n\t\t\t\tthis.pointerMesh.position.set( 0, 0, - 1 * rearRadius );\n\t\t\t\tthis.pointerMesh.material.opacity = POINTER_OPACITY_MIN;\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tthis._updatePointerVertices( POINTER_REAR_RADIUS_MIN );\n\t\t\tthis.pointerMesh.position.set(\n\t\t\t\t0,\n\t\t\t\t0,\n\t\t\t\t- 1 * POINTER_REAR_RADIUS_MIN - POINTER_ADVANCE_MAX\n\t\t\t);\n\t\t\tthis.pointerMesh.material.opacity = POINTER_OPACITY_MAX;\n\n\t\t}\n\n\t\tthis.cursorObject.material.opacity = this.pointerMesh.material.opacity;\n\n\t}\n\n\tupdateMatrixWorld( force ) {\n\n\t\tsuper.updateMatrixWorld( force );\n\t\tif ( this.pointerGeometry ) {\n\n\t\t\tthis._updatePointer();\n\t\t\tthis._updateRaycaster();\n\n\t\t}\n\n\t}\n\n\tisPinched() {\n\n\t\treturn this.pinched;\n\n\t}\n\n\tsetAttached( attached ) {\n\n\t\tthis.attached = attached;\n\n\t}\n\n\tisAttached() {\n\n\t\treturn this.attached;\n\n\t}\n\n\tintersectObject( object, recursive = true ) {\n\n\t\tif ( this.raycaster ) {\n\n\t\t\treturn this.raycaster.intersectObject( object, recursive );\n\n\t\t}\n\n\t}\n\n\tintersectObjects( objects, recursive = true ) {\n\n\t\tif ( this.raycaster ) {\n\n\t\t\treturn this.raycaster.intersectObjects( objects, recursive );\n\n\t\t}\n\n\t}\n\n\tcheckIntersections( objects, recursive = false ) {\n\n\t\tif ( this.raycaster && ! this.attached ) {\n\n\t\t\tconst intersections = this.raycaster.intersectObjects( objects, recursive );\n\t\t\tconst direction = new THREE.Vector3( 0, 0, - 1 );\n\t\t\tif ( intersections.length > 0 ) {\n\n\t\t\t\tconst intersection = intersections[ 0 ];\n\t\t\t\tconst distance = intersection.distance;\n\t\t\t\tthis.cursorObject.position.copy( direction.multiplyScalar( distance ) );\n\n\t\t\t} else {\n\n\t\t\t\tthis.cursorObject.position.copy( direction.multiplyScalar( CURSOR_MAX_DISTANCE ) );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tsetCursor( distance ) {\n\n\t\tconst direction = new THREE.Vector3( 0, 0, - 1 );\n\t\tif ( this.raycaster && ! this.attached ) {\n\n\t\t\tthis.cursorObject.position.copy( direction.multiplyScalar( distance ) );\n\n\t\t}\n\n\t}\n\n\tdispose() {\n\n\t\tthis._onDisconnected();\n\t\tthis.hand.removeEventListener( 'connected', this._onConnected );\n\t\tthis.hand.removeEventListener( 'disconnected', this._onDisconnected );\n\n\t}\n\n}\n\nexport { OculusHandPointerModel };\n", "import * as THREE from 'three';\n\nfunction createText( message, height ) {\n\n\tconst canvas = document.createElement( 'canvas' );\n\tconst context = canvas.getContext( '2d' );\n\tlet metrics = null;\n\tconst textHeight = 100;\n\tcontext.font = 'normal ' + textHeight + 'px Arial';\n\tmetrics = context.measureText( message );\n\tconst textWidth = metrics.width;\n\tcanvas.width = textWidth;\n\tcanvas.height = textHeight;\n\tcontext.font = 'normal ' + textHeight + 'px Arial';\n\tcontext.textAlign = 'center';\n\tcontext.textBaseline = 'middle';\n\tcontext.fillStyle = '#ffffff';\n\tcontext.fillText( message, textWidth / 2, textHeight / 2 );\n\n\tconst texture = new THREE.Texture( canvas );\n\ttexture.needsUpdate = true;\n\n\tconst material = new THREE.MeshBasicMaterial( {\n\t\tcolor: 0xffffff,\n\t\tside: THREE.DoubleSide,\n\t\tmap: texture,\n\t\ttransparent: true,\n\t} );\n\tconst geometry = new THREE.PlaneGeometry(\n\t\t( height * textWidth ) / textHeight,\n\t\theight\n\t);\n\tconst plane = new THREE.Mesh( geometry, material );\n\treturn plane;\n\n}\n\nexport { createText };\n", "class VRButton {\n\n\tstatic createButton( renderer, sessionInit = {} ) {\n\n\t\tconst button = document.createElement( 'button' );\n\n\t\tfunction showEnterVR( /*device*/ ) {\n\n\t\t\tlet currentSession = null;\n\n\t\t\tasync function onSessionStarted( session ) {\n\n\t\t\t\tsession.addEventListener( 'end', onSessionEnded );\n\n\t\t\t\tawait renderer.xr.setSession( session );\n\t\t\t\tbutton.textContent = 'EXIT VR';\n\n\t\t\t\tcurrentSession = session;\n\n\t\t\t}\n\n\t\t\tfunction onSessionEnded( /*event*/ ) {\n\n\t\t\t\tcurrentSession.removeEventListener( 'end', onSessionEnded );\n\n\t\t\t\tbutton.textContent = 'ENTER VR';\n\n\t\t\t\tcurrentSession = null;\n\n\t\t\t}\n\n\t\t\t//\n\n\t\t\tbutton.style.display = '';\n\n\t\t\tbutton.style.cursor = 'pointer';\n\t\t\tbutton.style.left = 'calc(50% - 50px)';\n\t\t\tbutton.style.width = '100px';\n\n\t\t\tbutton.textContent = 'ENTER VR';\n\n\t\t\t// WebXR's requestReferenceSpace only works if the corresponding feature\n\t\t\t// was requested at session creation time. For simplicity, just ask for\n\t\t\t// the interesting ones as optional features, but be aware that the\n\t\t\t// requestReferenceSpace call will fail if it turns out to be unavailable.\n\t\t\t// ('local' is always available for immersive sessions and doesn't need to\n\t\t\t// be requested separately.)\n\n\t\t\tconst sessionOptions = {\n\t\t\t\t...sessionInit,\n\t\t\t\toptionalFeatures: [\n\t\t\t\t\t'local-floor',\n\t\t\t\t\t'bounded-floor',\n\t\t\t\t\t'layers',\n\t\t\t\t\t...( sessionInit.optionalFeatures || [] )\n\t\t\t\t],\n\t\t\t};\n\n\t\t\tbutton.onmouseenter = function () {\n\n\t\t\t\tbutton.style.opacity = '1.0';\n\n\t\t\t};\n\n\t\t\tbutton.onmouseleave = function () {\n\n\t\t\t\tbutton.style.opacity = '0.5';\n\n\t\t\t};\n\n\t\t\tbutton.onclick = function () {\n\n\t\t\t\tif ( currentSession === null ) {\n\n\t\t\t\t\tnavigator.xr.requestSession( 'immersive-vr', sessionOptions ).then( onSessionStarted );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tcurrentSession.end();\n\n\t\t\t\t\tif ( navigator.xr.offerSession !== undefined ) {\n\n\t\t\t\t\t\tnavigator.xr.offerSession( 'immersive-vr', sessionOptions )\n\t\t\t\t\t\t\t.then( onSessionStarted )\n\t\t\t\t\t\t\t.catch( ( err ) => {\n\n\t\t\t\t\t\t\t\tconsole.warn( err );\n\n\t\t\t\t\t\t\t} );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t};\n\n\t\t\tif ( navigator.xr.offerSession !== undefined ) {\n\n\t\t\t\tnavigator.xr.offerSession( 'immersive-vr', sessionOptions )\n\t\t\t\t\t.then( onSessionStarted )\n\t\t\t\t\t.catch( ( err ) => {\n\n\t\t\t\t\t\tconsole.warn( err );\n\n\t\t\t\t\t} );\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction disableButton() {\n\n\t\t\tbutton.style.display = '';\n\n\t\t\tbutton.style.cursor = 'auto';\n\t\t\tbutton.style.left = 'calc(50% - 75px)';\n\t\t\tbutton.style.width = '150px';\n\n\t\t\tbutton.onmouseenter = null;\n\t\t\tbutton.onmouseleave = null;\n\n\t\t\tbutton.onclick = null;\n\n\t\t}\n\n\t\tfunction showWebXRNotFound() {\n\n\t\t\tdisableButton();\n\n\t\t\tbutton.textContent = 'VR NOT SUPPORTED';\n\n\t\t}\n\n\t\tfunction showVRNotAllowed( exception ) {\n\n\t\t\tdisableButton();\n\n\t\t\tconsole.warn( 'Exception when trying to call xr.isSessionSupported', exception );\n\n\t\t\tbutton.textContent = 'VR NOT ALLOWED';\n\n\t\t}\n\n\t\tfunction stylizeElement( element ) {\n\n\t\t\telement.style.position = 'absolute';\n\t\t\telement.style.bottom = '20px';\n\t\t\telement.style.padding = '12px 6px';\n\t\t\telement.style.border = '1px solid #fff';\n\t\t\telement.style.borderRadius = '4px';\n\t\t\telement.style.background = 'rgba(0,0,0,0.1)';\n\t\t\telement.style.color = '#fff';\n\t\t\telement.style.font = 'normal 13px sans-serif';\n\t\t\telement.style.textAlign = 'center';\n\t\t\telement.style.opacity = '0.5';\n\t\t\telement.style.outline = 'none';\n\t\t\telement.style.zIndex = '999';\n\n\t\t}\n\n\t\tif ( 'xr' in navigator ) {\n\n\t\t\tbutton.id = 'VRButton';\n\t\t\tbutton.style.display = 'none';\n\n\t\t\tstylizeElement( button );\n\n\t\t\tnavigator.xr.isSessionSupported( 'immersive-vr' ).then( function ( supported ) {\n\n\t\t\t\tsupported ? showEnterVR() : showWebXRNotFound();\n\n\t\t\t\tif ( supported && VRButton.xrSessionIsGranted ) {\n\n\t\t\t\t\tbutton.click();\n\n\t\t\t\t}\n\n\t\t\t} ).catch( showVRNotAllowed );\n\n\t\t\treturn button;\n\n\t\t} else {\n\n\t\t\tconst message = document.createElement( 'a' );\n\n\t\t\tif ( window.isSecureContext === false ) {\n\n\t\t\t\tmessage.href = document.location.href.replace( /^http:/, 'https:' );\n\t\t\t\tmessage.innerHTML = 'WEBXR NEEDS HTTPS'; // TODO Improve message\n\n\t\t\t} else {\n\n\t\t\t\tmessage.href = 'https://immersiveweb.dev/';\n\t\t\t\tmessage.innerHTML = 'WEBXR NOT AVAILABLE';\n\n\t\t\t}\n\n\t\t\tmessage.style.left = 'calc(50% - 90px)';\n\t\t\tmessage.style.width = '180px';\n\t\t\tmessage.style.textDecoration = 'none';\n\n\t\t\tstylizeElement( message );\n\n\t\t\treturn message;\n\n\t\t}\n\n\t}\n\n\tstatic registerSessionGrantedListener() {\n\n\t\tif ( typeof navigator !== 'undefined' && 'xr' in navigator ) {\n\n\t\t\t// WebXRViewer (based on Firefox) has a bug where addEventListener\n\t\t\t// throws a silent exception and aborts execution entirely.\n\t\t\tif ( /WebXRViewer\\//i.test( navigator.userAgent ) ) return;\n\n\t\t\tnavigator.xr.addEventListener( 'sessiongranted', () => {\n\n\t\t\t\tVRButton.xrSessionIsGranted = true;\n\n\t\t\t} );\n\n\t\t}\n\n\t}\n\n}\n\nVRButton.xrSessionIsGranted = false;\nVRButton.registerSessionGrantedListener();\n\nexport { VRButton };\n", "class XRButton {\n\n\tstatic createButton( renderer, sessionInit = {} ) {\n\n\t\tconst button = document.createElement( 'button' );\n\n\t\tfunction showStartXR( mode ) {\n\n\t\t\tlet currentSession = null;\n\n\t\t\tasync function onSessionStarted( session ) {\n\n\t\t\t\tsession.addEventListener( 'end', onSessionEnded );\n\n\t\t\t\tawait renderer.xr.setSession( session );\n\n\t\t\t\tbutton.textContent = 'STOP XR';\n\n\t\t\t\tcurrentSession = session;\n\n\t\t\t}\n\n\t\t\tfunction onSessionEnded( /*event*/ ) {\n\n\t\t\t\tcurrentSession.removeEventListener( 'end', onSessionEnded );\n\n\t\t\t\tbutton.textContent = 'START XR';\n\n\t\t\t\tcurrentSession = null;\n\n\t\t\t}\n\n\t\t\t//\n\n\t\t\tbutton.style.display = '';\n\n\t\t\tbutton.style.cursor = 'pointer';\n\t\t\tbutton.style.left = 'calc(50% - 50px)';\n\t\t\tbutton.style.width = '100px';\n\n\t\t\tbutton.textContent = 'START XR';\n\n\t\t\tconst sessionOptions = {\n\t\t\t\t...sessionInit,\n\t\t\t\toptionalFeatures: [\n\t\t\t\t\t'local-floor',\n\t\t\t\t\t'bounded-floor',\n\t\t\t\t\t'layers',\n\t\t\t\t\t...( sessionInit.optionalFeatures || [] )\n\t\t\t\t],\n\t\t\t};\n\n\t\t\tbutton.onmouseenter = function () {\n\n\t\t\t\tbutton.style.opacity = '1.0';\n\n\t\t\t};\n\n\t\t\tbutton.onmouseleave = function () {\n\n\t\t\t\tbutton.style.opacity = '0.5';\n\n\t\t\t};\n\n\t\t\tbutton.onclick = function () {\n\n\t\t\t\tif ( currentSession === null ) {\n\n\t\t\t\t\tnavigator.xr.requestSession( mode, sessionOptions )\n\t\t\t\t\t\t.then( onSessionStarted );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tcurrentSession.end();\n\n\t\t\t\t\tif ( navigator.xr.offerSession !== undefined ) {\n\n\t\t\t\t\t\tnavigator.xr.offerSession( mode, sessionOptions )\n\t\t\t\t\t\t\t.then( onSessionStarted )\n\t\t\t\t\t\t\t.catch( ( err ) => {\n\n\t\t\t\t\t\t\t\tconsole.warn( err );\n\n\t\t\t\t\t\t\t} );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t};\n\n\t\t\tif ( navigator.xr.offerSession !== undefined ) {\n\n\t\t\t\tnavigator.xr.offerSession( mode, sessionOptions )\n\t\t\t\t\t.then( onSessionStarted )\n\t\t\t\t\t.catch( ( err ) => {\n\n\t\t\t\t\t\tconsole.warn( err );\n\n\t\t\t\t\t} );\n\n\t\t\t}\n\n\t\t}\n\n\t\tfunction disableButton() {\n\n\t\t\tbutton.style.display = '';\n\n\t\t\tbutton.style.cursor = 'auto';\n\t\t\tbutton.style.left = 'calc(50% - 75px)';\n\t\t\tbutton.style.width = '150px';\n\n\t\t\tbutton.onmouseenter = null;\n\t\t\tbutton.onmouseleave = null;\n\n\t\t\tbutton.onclick = null;\n\n\t\t}\n\n\t\tfunction showXRNotSupported() {\n\n\t\t\tdisableButton();\n\n\t\t\tbutton.textContent = 'XR NOT SUPPORTED';\n\n\t\t}\n\n\t\tfunction showXRNotAllowed( exception ) {\n\n\t\t\tdisableButton();\n\n\t\t\tconsole.warn( 'Exception when trying to call xr.isSessionSupported', exception );\n\n\t\t\tbutton.textContent = 'XR NOT ALLOWED';\n\n\t\t}\n\n\t\tfunction stylizeElement( element ) {\n\n\t\t\telement.style.position = 'absolute';\n\t\t\telement.style.bottom = '20px';\n\t\t\telement.style.padding = '12px 6px';\n\t\t\telement.style.border = '1px solid #fff';\n\t\t\telement.style.borderRadius = '4px';\n\t\t\telement.style.background = 'rgba(0,0,0,0.1)';\n\t\t\telement.style.color = '#fff';\n\t\t\telement.style.font = 'normal 13px sans-serif';\n\t\t\telement.style.textAlign = 'center';\n\t\t\telement.style.opacity = '0.5';\n\t\t\telement.style.outline = 'none';\n\t\t\telement.style.zIndex = '999';\n\n\t\t}\n\n\t\tif ( 'xr' in navigator ) {\n\n\t\t\tbutton.id = 'XRButton';\n\t\t\tbutton.style.display = 'none';\n\n\t\t\tstylizeElement( button );\n\n\t\t\tnavigator.xr.isSessionSupported( 'immersive-ar' )\n\t\t\t\t.then( function ( supported ) {\n\n\t\t\t\t\tif ( supported ) {\n\n\t\t\t\t\t\tshowStartXR( 'immersive-ar' );\n\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\tnavigator.xr.isSessionSupported( 'immersive-vr' )\n\t\t\t\t\t\t\t.then( function ( supported ) {\n\n\t\t\t\t\t\t\t\tif ( supported ) {\n\n\t\t\t\t\t\t\t\t\tshowStartXR( 'immersive-vr' );\n\n\t\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\t\tshowXRNotSupported();\n\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t} ).catch( showXRNotAllowed );\n\n\t\t\t\t\t}\n\n\t\t\t\t} ).catch( showXRNotAllowed );\n\n\t\t\treturn button;\n\n\t\t} else {\n\n\t\t\tconst message = document.createElement( 'a' );\n\n\t\t\tif ( window.isSecureContext === false ) {\n\n\t\t\t\tmessage.href = document.location.href.replace( /^http:/, 'https:' );\n\t\t\t\tmessage.innerHTML = 'WEBXR NEEDS HTTPS'; // TODO Improve message\n\n\t\t\t} else {\n\n\t\t\t\tmessage.href = 'https://immersiveweb.dev/';\n\t\t\t\tmessage.innerHTML = 'WEBXR NOT AVAILABLE';\n\n\t\t\t}\n\n\t\t\tmessage.style.left = 'calc(50% - 90px)';\n\t\t\tmessage.style.width = '180px';\n\t\t\tmessage.style.textDecoration = 'none';\n\n\t\t\tstylizeElement( message );\n\n\t\t\treturn message;\n\n\t\t}\n\n\t}\n\n}\n\nexport { XRButton };\n", "/**\n * @webxr-input-profiles/motion-controllers 1.0.0 https://github.com/immersive-web/webxr-input-profiles\n */\n\nconst Constants = {\n Handedness: Object.freeze({\n NONE: 'none',\n LEFT: 'left',\n RIGHT: 'right'\n }),\n\n ComponentState: Object.freeze({\n DEFAULT: 'default',\n TOUCHED: 'touched',\n PRESSED: 'pressed'\n }),\n\n ComponentProperty: Object.freeze({\n BUTTON: 'button',\n X_AXIS: 'xAxis',\n Y_AXIS: 'yAxis',\n STATE: 'state'\n }),\n\n ComponentType: Object.freeze({\n TRIGGER: 'trigger',\n SQUEEZE: 'squeeze',\n TOUCHPAD: 'touchpad',\n THUMBSTICK: 'thumbstick',\n BUTTON: 'button'\n }),\n\n ButtonTouchThreshold: 0.05,\n\n AxisTouchThreshold: 0.1,\n\n VisualResponseProperty: Object.freeze({\n TRANSFORM: 'transform',\n VISIBILITY: 'visibility'\n })\n};\n\n/**\n * @description Static helper function to fetch a JSON file and turn it into a JS object\n * @param {string} path - Path to JSON file to be fetched\n */\nasync function fetchJsonFile(path) {\n const response = await fetch(path);\n if (!response.ok) {\n throw new Error(response.statusText);\n } else {\n return response.json();\n }\n}\n\nasync function fetchProfilesList(basePath) {\n if (!basePath) {\n throw new Error('No basePath supplied');\n }\n\n const profileListFileName = 'profilesList.json';\n const profilesList = await fetchJsonFile(`${basePath}/${profileListFileName}`);\n return profilesList;\n}\n\nasync function fetchProfile(xrInputSource, basePath, defaultProfile = null, getAssetPath = true) {\n if (!xrInputSource) {\n throw new Error('No xrInputSource supplied');\n }\n\n if (!basePath) {\n throw new Error('No basePath supplied');\n }\n\n // Get the list of profiles\n const supportedProfilesList = await fetchProfilesList(basePath);\n\n // Find the relative path to the first requested profile that is recognized\n let match;\n xrInputSource.profiles.some((profileId) => {\n const supportedProfile = supportedProfilesList[profileId];\n if (supportedProfile) {\n match = {\n profileId,\n profilePath: `${basePath}/${supportedProfile.path}`,\n deprecated: !!supportedProfile.deprecated\n };\n }\n return !!match;\n });\n\n if (!match) {\n if (!defaultProfile) {\n throw new Error('No matching profile name found');\n }\n\n const supportedProfile = supportedProfilesList[defaultProfile];\n if (!supportedProfile) {\n throw new Error(`No matching profile name found and default profile \"${defaultProfile}\" missing.`);\n }\n\n match = {\n profileId: defaultProfile,\n profilePath: `${basePath}/${supportedProfile.path}`,\n deprecated: !!supportedProfile.deprecated\n };\n }\n\n const profile = await fetchJsonFile(match.profilePath);\n\n let assetPath;\n if (getAssetPath) {\n let layout;\n if (xrInputSource.handedness === 'any') {\n layout = profile.layouts[Object.keys(profile.layouts)[0]];\n } else {\n layout = profile.layouts[xrInputSource.handedness];\n }\n if (!layout) {\n throw new Error(\n `No matching handedness, ${xrInputSource.handedness}, in profile ${match.profileId}`\n );\n }\n\n if (layout.assetPath) {\n assetPath = match.profilePath.replace('profile.json', layout.assetPath);\n }\n }\n\n return { profile, assetPath };\n}\n\n/** @constant {Object} */\nconst defaultComponentValues = {\n xAxis: 0,\n yAxis: 0,\n button: 0,\n state: Constants.ComponentState.DEFAULT\n};\n\n/**\n * @description Converts an X, Y coordinate from the range -1 to 1 (as reported by the Gamepad\n * API) to the range 0 to 1 (for interpolation). Also caps the X, Y values to be bounded within\n * a circle. This ensures that thumbsticks are not animated outside the bounds of their physical\n * range of motion and touchpads do not report touch locations off their physical bounds.\n * @param {number} x The original x coordinate in the range -1 to 1\n * @param {number} y The original y coordinate in the range -1 to 1\n */\nfunction normalizeAxes(x = 0, y = 0) {\n let xAxis = x;\n let yAxis = y;\n\n // Determine if the point is outside the bounds of the circle\n // and, if so, place it on the edge of the circle\n const hypotenuse = Math.sqrt((x * x) + (y * y));\n if (hypotenuse > 1) {\n const theta = Math.atan2(y, x);\n xAxis = Math.cos(theta);\n yAxis = Math.sin(theta);\n }\n\n // Scale and move the circle so values are in the interpolation range. The circle's origin moves\n // from (0, 0) to (0.5, 0.5). The circle's radius scales from 1 to be 0.5.\n const result = {\n normalizedXAxis: (xAxis * 0.5) + 0.5,\n normalizedYAxis: (yAxis * 0.5) + 0.5\n };\n return result;\n}\n\n/**\n * Contains the description of how the 3D model should visually respond to a specific user input.\n * This is accomplished by initializing the object with the name of a node in the 3D model and\n * property that need to be modified in response to user input, the name of the nodes representing\n * the allowable range of motion, and the name of the input which triggers the change. In response\n * to the named input changing, this object computes the appropriate weighting to use for\n * interpolating between the range of motion nodes.\n */\nclass VisualResponse {\n constructor(visualResponseDescription) {\n this.componentProperty = visualResponseDescription.componentProperty;\n this.states = visualResponseDescription.states;\n this.valueNodeName = visualResponseDescription.valueNodeName;\n this.valueNodeProperty = visualResponseDescription.valueNodeProperty;\n\n if (this.valueNodeProperty === Constants.VisualResponseProperty.TRANSFORM) {\n this.minNodeName = visualResponseDescription.minNodeName;\n this.maxNodeName = visualResponseDescription.maxNodeName;\n }\n\n // Initializes the response's current value based on default data\n this.value = 0;\n this.updateFromComponent(defaultComponentValues);\n }\n\n /**\n * Computes the visual response's interpolation weight based on component state\n * @param {Object} componentValues - The component from which to update\n * @param {number} xAxis - The reported X axis value of the component\n * @param {number} yAxis - The reported Y axis value of the component\n * @param {number} button - The reported value of the component's button\n * @param {string} state - The component's active state\n */\n updateFromComponent({\n xAxis, yAxis, button, state\n }) {\n const { normalizedXAxis, normalizedYAxis } = normalizeAxes(xAxis, yAxis);\n switch (this.componentProperty) {\n case Constants.ComponentProperty.X_AXIS:\n this.value = (this.states.includes(state)) ? normalizedXAxis : 0.5;\n break;\n case Constants.ComponentProperty.Y_AXIS:\n this.value = (this.states.includes(state)) ? normalizedYAxis : 0.5;\n break;\n case Constants.ComponentProperty.BUTTON:\n this.value = (this.states.includes(state)) ? button : 0;\n break;\n case Constants.ComponentProperty.STATE:\n if (this.valueNodeProperty === Constants.VisualResponseProperty.VISIBILITY) {\n this.value = (this.states.includes(state));\n } else {\n this.value = this.states.includes(state) ? 1.0 : 0.0;\n }\n break;\n default:\n throw new Error(`Unexpected visualResponse componentProperty ${this.componentProperty}`);\n }\n }\n}\n\nclass Component {\n /**\n * @param {Object} componentId - Id of the component\n * @param {Object} componentDescription - Description of the component to be created\n */\n constructor(componentId, componentDescription) {\n if (!componentId\n || !componentDescription\n || !componentDescription.visualResponses\n || !componentDescription.gamepadIndices\n || Object.keys(componentDescription.gamepadIndices).length === 0) {\n throw new Error('Invalid arguments supplied');\n }\n\n this.id = componentId;\n this.type = componentDescription.type;\n this.rootNodeName = componentDescription.rootNodeName;\n this.touchPointNodeName = componentDescription.touchPointNodeName;\n\n // Build all the visual responses for this component\n this.visualResponses = {};\n Object.keys(componentDescription.visualResponses).forEach((responseName) => {\n const visualResponse = new VisualResponse(componentDescription.visualResponses[responseName]);\n this.visualResponses[responseName] = visualResponse;\n });\n\n // Set default values\n this.gamepadIndices = Object.assign({}, componentDescription.gamepadIndices);\n\n this.values = {\n state: Constants.ComponentState.DEFAULT,\n button: (this.gamepadIndices.button !== undefined) ? 0 : undefined,\n xAxis: (this.gamepadIndices.xAxis !== undefined) ? 0 : undefined,\n yAxis: (this.gamepadIndices.yAxis !== undefined) ? 0 : undefined\n };\n }\n\n get data() {\n const data = { id: this.id, ...this.values };\n return data;\n }\n\n /**\n * @description Poll for updated data based on current gamepad state\n * @param {Object} gamepad - The gamepad object from which the component data should be polled\n */\n updateFromGamepad(gamepad) {\n // Set the state to default before processing other data sources\n this.values.state = Constants.ComponentState.DEFAULT;\n\n // Get and normalize button\n if (this.gamepadIndices.button !== undefined\n && gamepad.buttons.length > this.gamepadIndices.button) {\n const gamepadButton = gamepad.buttons[this.gamepadIndices.button];\n this.values.button = gamepadButton.value;\n this.values.button = (this.values.button < 0) ? 0 : this.values.button;\n this.values.button = (this.values.button > 1) ? 1 : this.values.button;\n\n // Set the state based on the button\n if (gamepadButton.pressed || this.values.button === 1) {\n this.values.state = Constants.ComponentState.PRESSED;\n } else if (gamepadButton.touched || this.values.button > Constants.ButtonTouchThreshold) {\n this.values.state = Constants.ComponentState.TOUCHED;\n }\n }\n\n // Get and normalize x axis value\n if (this.gamepadIndices.xAxis !== undefined\n && gamepad.axes.length > this.gamepadIndices.xAxis) {\n this.values.xAxis = gamepad.axes[this.gamepadIndices.xAxis];\n this.values.xAxis = (this.values.xAxis < -1) ? -1 : this.values.xAxis;\n this.values.xAxis = (this.values.xAxis > 1) ? 1 : this.values.xAxis;\n\n // If the state is still default, check if the xAxis makes it touched\n if (this.values.state === Constants.ComponentState.DEFAULT\n && Math.abs(this.values.xAxis) > Constants.AxisTouchThreshold) {\n this.values.state = Constants.ComponentState.TOUCHED;\n }\n }\n\n // Get and normalize Y axis value\n if (this.gamepadIndices.yAxis !== undefined\n && gamepad.axes.length > this.gamepadIndices.yAxis) {\n this.values.yAxis = gamepad.axes[this.gamepadIndices.yAxis];\n this.values.yAxis = (this.values.yAxis < -1) ? -1 : this.values.yAxis;\n this.values.yAxis = (this.values.yAxis > 1) ? 1 : this.values.yAxis;\n\n // If the state is still default, check if the yAxis makes it touched\n if (this.values.state === Constants.ComponentState.DEFAULT\n && Math.abs(this.values.yAxis) > Constants.AxisTouchThreshold) {\n this.values.state = Constants.ComponentState.TOUCHED;\n }\n }\n\n // Update the visual response weights based on the current component data\n Object.values(this.visualResponses).forEach((visualResponse) => {\n visualResponse.updateFromComponent(this.values);\n });\n }\n}\n\n/**\n * @description Builds a motion controller with components and visual responses based on the\n * supplied profile description. Data is polled from the xrInputSource's gamepad.\n * @author Nell Waliczek / https://github.com/NellWaliczek\n*/\nclass MotionController {\n /**\n * @param {Object} xrInputSource - The XRInputSource to build the MotionController around\n * @param {Object} profile - The best matched profile description for the supplied xrInputSource\n * @param {Object} assetUrl\n */\n constructor(xrInputSource, profile, assetUrl) {\n if (!xrInputSource) {\n throw new Error('No xrInputSource supplied');\n }\n\n if (!profile) {\n throw new Error('No profile supplied');\n }\n\n this.xrInputSource = xrInputSource;\n this.assetUrl = assetUrl;\n this.id = profile.profileId;\n\n // Build child components as described in the profile description\n this.layoutDescription = profile.layouts[xrInputSource.handedness];\n this.components = {};\n Object.keys(this.layoutDescription.components).forEach((componentId) => {\n const componentDescription = this.layoutDescription.components[componentId];\n this.components[componentId] = new Component(componentId, componentDescription);\n });\n\n // Initialize components based on current gamepad state\n this.updateFromGamepad();\n }\n\n get gripSpace() {\n return this.xrInputSource.gripSpace;\n }\n\n get targetRaySpace() {\n return this.xrInputSource.targetRaySpace;\n }\n\n /**\n * @description Returns a subset of component data for simplified debugging\n */\n get data() {\n const data = [];\n Object.values(this.components).forEach((component) => {\n data.push(component.data);\n });\n return data;\n }\n\n /**\n * @description Poll for updated data based on current gamepad state\n */\n updateFromGamepad() {\n Object.values(this.components).forEach((component) => {\n component.updateFromGamepad(this.xrInputSource.gamepad);\n });\n }\n}\n\nexport { Constants, MotionController, fetchProfile, fetchProfilesList };\n", "import {\n\tMesh,\n\tMeshBasicMaterial,\n\tObject3D,\n\tSphereGeometry,\n} from 'three';\n\nimport { GLTFLoader } from '../loaders/GLTFLoader.js';\n\nimport {\n\tConstants as MotionControllerConstants,\n\tfetchProfile,\n\tMotionController\n} from '../libs/motion-controllers.module.js';\n\nconst DEFAULT_PROFILES_PATH = 'https://cdn.jsdelivr.net/npm/@webxr-input-profiles/assets@1.0/dist/profiles';\nconst DEFAULT_PROFILE = 'generic-trigger';\n\nclass XRControllerModel extends Object3D {\n\n\tconstructor() {\n\n\t\tsuper();\n\n\t\tthis.motionController = null;\n\t\tthis.envMap = null;\n\n\t}\n\n\tsetEnvironmentMap( envMap ) {\n\n\t\tif ( this.envMap == envMap ) {\n\n\t\t\treturn this;\n\n\t\t}\n\n\t\tthis.envMap = envMap;\n\t\tthis.traverse( ( child ) => {\n\n\t\t\tif ( child.isMesh ) {\n\n\t\t\t\tchild.material.envMap = this.envMap;\n\t\t\t\tchild.material.needsUpdate = true;\n\n\t\t\t}\n\n\t\t} );\n\n\t\treturn this;\n\n\t}\n\n\t/**\n\t * Polls data from the XRInputSource and updates the model's components to match\n\t * the real world data\n\t */\n\tupdateMatrixWorld( force ) {\n\n\t\tsuper.updateMatrixWorld( force );\n\n\t\tif ( ! this.motionController ) return;\n\n\t\t// Cause the MotionController to poll the Gamepad for data\n\t\tthis.motionController.updateFromGamepad();\n\n\t\t// Update the 3D model to reflect the button, thumbstick, and touchpad state\n\t\tObject.values( this.motionController.components ).forEach( ( component ) => {\n\n\t\t\t// Update node data based on the visual responses' current states\n\t\t\tObject.values( component.visualResponses ).forEach( ( visualResponse ) => {\n\n\t\t\t\tconst { valueNode, minNode, maxNode, value, valueNodeProperty } = visualResponse;\n\n\t\t\t\t// Skip if the visual response node is not found. No error is needed,\n\t\t\t\t// because it will have been reported at load time.\n\t\t\t\tif ( ! valueNode ) return;\n\n\t\t\t\t// Calculate the new properties based on the weight supplied\n\t\t\t\tif ( valueNodeProperty === MotionControllerConstants.VisualResponseProperty.VISIBILITY ) {\n\n\t\t\t\t\tvalueNode.visible = value;\n\n\t\t\t\t} else if ( valueNodeProperty === MotionControllerConstants.VisualResponseProperty.TRANSFORM ) {\n\n\t\t\t\t\tvalueNode.quaternion.slerpQuaternions(\n\t\t\t\t\t\tminNode.quaternion,\n\t\t\t\t\t\tmaxNode.quaternion,\n\t\t\t\t\t\tvalue\n\t\t\t\t\t);\n\n\t\t\t\t\tvalueNode.position.lerpVectors(\n\t\t\t\t\t\tminNode.position,\n\t\t\t\t\t\tmaxNode.position,\n\t\t\t\t\t\tvalue\n\t\t\t\t\t);\n\n\t\t\t\t}\n\n\t\t\t} );\n\n\t\t} );\n\n\t}\n\n}\n\n/**\n * Walks the model's tree to find the nodes needed to animate the components and\n * saves them to the motionContoller components for use in the frame loop. When\n * touchpads are found, attaches a touch dot to them.\n */\nfunction findNodes( motionController, scene ) {\n\n\t// Loop through the components and find the nodes needed for each components' visual responses\n\tObject.values( motionController.components ).forEach( ( component ) => {\n\n\t\tconst { type, touchPointNodeName, visualResponses } = component;\n\n\t\tif ( type === MotionControllerConstants.ComponentType.TOUCHPAD ) {\n\n\t\t\tcomponent.touchPointNode = scene.getObjectByName( touchPointNodeName );\n\t\t\tif ( component.touchPointNode ) {\n\n\t\t\t\t// Attach a touch dot to the touchpad.\n\t\t\t\tconst sphereGeometry = new SphereGeometry( 0.001 );\n\t\t\t\tconst material = new MeshBasicMaterial( { color: 0x0000FF } );\n\t\t\t\tconst sphere = new Mesh( sphereGeometry, material );\n\t\t\t\tcomponent.touchPointNode.add( sphere );\n\n\t\t\t} else {\n\n\t\t\t\tconsole.warn( `Could not find touch dot, ${component.touchPointNodeName}, in touchpad component ${component.id}` );\n\n\t\t\t}\n\n\t\t}\n\n\t\t// Loop through all the visual responses to be applied to this component\n\t\tObject.values( visualResponses ).forEach( ( visualResponse ) => {\n\n\t\t\tconst { valueNodeName, minNodeName, maxNodeName, valueNodeProperty } = visualResponse;\n\n\t\t\t// If animating a transform, find the two nodes to be interpolated between.\n\t\t\tif ( valueNodeProperty === MotionControllerConstants.VisualResponseProperty.TRANSFORM ) {\n\n\t\t\t\tvisualResponse.minNode = scene.getObjectByName( minNodeName );\n\t\t\t\tvisualResponse.maxNode = scene.getObjectByName( maxNodeName );\n\n\t\t\t\t// If the extents cannot be found, skip this animation\n\t\t\t\tif ( ! visualResponse.minNode ) {\n\n\t\t\t\t\tconsole.warn( `Could not find ${minNodeName} in the model` );\n\t\t\t\t\treturn;\n\n\t\t\t\t}\n\n\t\t\t\tif ( ! visualResponse.maxNode ) {\n\n\t\t\t\t\tconsole.warn( `Could not find ${maxNodeName} in the model` );\n\t\t\t\t\treturn;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// If the target node cannot be found, skip this animation\n\t\t\tvisualResponse.valueNode = scene.getObjectByName( valueNodeName );\n\t\t\tif ( ! visualResponse.valueNode ) {\n\n\t\t\t\tconsole.warn( `Could not find ${valueNodeName} in the model` );\n\n\t\t\t}\n\n\t\t} );\n\n\t} );\n\n}\n\nfunction addAssetSceneToControllerModel( controllerModel, scene ) {\n\n\t// Find the nodes needed for animation and cache them on the motionController.\n\tfindNodes( controllerModel.motionController, scene );\n\n\t// Apply any environment map that the mesh already has set.\n\tif ( controllerModel.envMap ) {\n\n\t\tscene.traverse( ( child ) => {\n\n\t\t\tif ( child.isMesh ) {\n\n\t\t\t\tchild.material.envMap = controllerModel.envMap;\n\t\t\t\tchild.material.needsUpdate = true;\n\n\t\t\t}\n\n\t\t} );\n\n\t}\n\n\t// Add the glTF scene to the controllerModel.\n\tcontrollerModel.add( scene );\n\n}\n\nclass XRControllerModelFactory {\n\n\tconstructor( gltfLoader = null, onLoad = null ) {\n\n\t\tthis.gltfLoader = gltfLoader;\n\t\tthis.path = DEFAULT_PROFILES_PATH;\n\t\tthis._assetCache = {};\n\t\tthis.onLoad = onLoad;\n\n\t\t// If a GLTFLoader wasn't supplied to the constructor create a new one.\n\t\tif ( ! this.gltfLoader ) {\n\n\t\t\tthis.gltfLoader = new GLTFLoader();\n\n\t\t}\n\n\t}\n\n\tsetPath( path ) {\n\n\t\tthis.path = path;\n\n\t\treturn this;\n\n\t}\n\n\tcreateControllerModel( controller ) {\n\n\t\tconst controllerModel = new XRControllerModel();\n\t\tlet scene = null;\n\n\t\tcontroller.addEventListener( 'connected', ( event ) => {\n\n\t\t\tconst xrInputSource = event.data;\n\n\t\t\tif ( xrInputSource.targetRayMode !== 'tracked-pointer' || ! xrInputSource.gamepad ) return;\n\n\t\t\tfetchProfile( xrInputSource, this.path, DEFAULT_PROFILE ).then( ( { profile, assetPath } ) => {\n\n\t\t\t\tcontrollerModel.motionController = new MotionController(\n\t\t\t\t\txrInputSource,\n\t\t\t\t\tprofile,\n\t\t\t\t\tassetPath\n\t\t\t\t);\n\n\t\t\t\tconst cachedAsset = this._assetCache[ controllerModel.motionController.assetUrl ];\n\t\t\t\tif ( cachedAsset ) {\n\n\t\t\t\t\tscene = cachedAsset.scene.clone();\n\n\t\t\t\t\taddAssetSceneToControllerModel( controllerModel, scene );\n\n\t\t\t\t\tif ( this.onLoad ) this.onLoad( scene );\n\n\t\t\t\t} else {\n\n\t\t\t\t\tif ( ! this.gltfLoader ) {\n\n\t\t\t\t\t\tthrow new Error( 'GLTFLoader not set.' );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tthis.gltfLoader.setPath( '' );\n\t\t\t\t\tthis.gltfLoader.load( controllerModel.motionController.assetUrl, ( asset ) => {\n\n\t\t\t\t\t\tthis._assetCache[ controllerModel.motionController.assetUrl ] = asset;\n\n\t\t\t\t\t\tscene = asset.scene.clone();\n\n\t\t\t\t\t\taddAssetSceneToControllerModel( controllerModel, scene );\n\n\t\t\t\t\t\tif ( this.onLoad ) this.onLoad( scene );\n\n\t\t\t\t\t},\n\t\t\t\t\tnull,\n\t\t\t\t\t() => {\n\n\t\t\t\t\t\tthrow new Error( `Asset ${controllerModel.motionController.assetUrl} missing or malformed.` );\n\n\t\t\t\t\t} );\n\n\t\t\t\t}\n\n\t\t\t} ).catch( ( err ) => {\n\n\t\t\t\tconsole.warn( err );\n\n\t\t\t} );\n\n\t\t} );\n\n\t\tcontroller.addEventListener( 'disconnected', () => {\n\n\t\t\tcontrollerModel.motionController = null;\n\t\t\tcontrollerModel.remove( scene );\n\t\t\tscene = null;\n\n\t\t} );\n\n\t\treturn controllerModel;\n\n\t}\n\n}\n\nexport { XRControllerModelFactory };\n", "import {\n\tDirectionalLight,\n\tGroup,\n\tLightProbe,\n\tWebGLCubeRenderTarget\n} from 'three';\n\nclass SessionLightProbe {\n\n\tconstructor( xrLight, renderer, lightProbe, environmentEstimation, estimationStartCallback ) {\n\n\t\tthis.xrLight = xrLight;\n\t\tthis.renderer = renderer;\n\t\tthis.lightProbe = lightProbe;\n\t\tthis.xrWebGLBinding = null;\n\t\tthis.estimationStartCallback = estimationStartCallback;\n\t\tthis.frameCallback = this.onXRFrame.bind( this );\n\n\t\tconst session = renderer.xr.getSession();\n\n\t\t// If the XRWebGLBinding class is available then we can also query an\n\t\t// estimated reflection cube map.\n\t\tif ( environmentEstimation && 'XRWebGLBinding' in window ) {\n\n\t\t\t// This is the simplest way I know of to initialize a WebGL cubemap in Three.\n\t\t\tconst cubeRenderTarget = new WebGLCubeRenderTarget( 16 );\n\t\t\txrLight.environment = cubeRenderTarget.texture;\n\n\t\t\tconst gl = renderer.getContext();\n\n\t\t\t// Ensure that we have any extensions needed to use the preferred cube map format.\n\t\t\tswitch ( session.preferredReflectionFormat ) {\n\n\t\t\t\tcase 'srgba8':\n\t\t\t\t\tgl.getExtension( 'EXT_sRGB' );\n\t\t\t\t\tbreak;\n\n\t\t\t\tcase 'rgba16f':\n\t\t\t\t\tgl.getExtension( 'OES_texture_half_float' );\n\t\t\t\t\tbreak;\n\n\t\t\t}\n\n\t\t\tthis.xrWebGLBinding = new XRWebGLBinding( session, gl );\n\n\t\t\tthis.lightProbe.addEventListener( 'reflectionchange', () => {\n\n\t\t\t\tthis.updateReflection();\n\n\t\t\t} );\n\n\t\t}\n\n\t\t// Start monitoring the XR animation frame loop to look for lighting\n\t\t// estimation changes.\n\t\tsession.requestAnimationFrame( this.frameCallback );\n\n\t}\n\n\tupdateReflection() {\n\n\t\tconst textureProperties = this.renderer.properties.get( this.xrLight.environment );\n\n\t\tif ( textureProperties ) {\n\n\t\t\tconst cubeMap = this.xrWebGLBinding.getReflectionCubeMap( this.lightProbe );\n\n\t\t\tif ( cubeMap ) {\n\n\t\t\t\ttextureProperties.__webglTexture = cubeMap;\n\n\t\t\t\tthis.xrLight.environment.needsPMREMUpdate = true;\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tonXRFrame( time, xrFrame ) {\n\n\t\t// If either this obejct or the XREstimatedLight has been destroyed, stop\n\t\t// running the frame loop.\n\t\tif ( ! this.xrLight ) {\n\n\t\t\treturn;\n\n\t\t}\n\n\t\tconst session = xrFrame.session;\n\t\tsession.requestAnimationFrame( this.frameCallback );\n\n\t\tconst lightEstimate = xrFrame.getLightEstimate( this.lightProbe );\n\t\tif ( lightEstimate ) {\n\n\t\t\t// We can copy the estimate's spherical harmonics array directly into the light probe.\n\t\t\tthis.xrLight.lightProbe.sh.fromArray( lightEstimate.sphericalHarmonicsCoefficients );\n\t\t\tthis.xrLight.lightProbe.intensity = 1.0;\n\n\t\t\t// For the directional light we have to normalize the color and set the scalar as the\n\t\t\t// intensity, since WebXR can return color values that exceed 1.0.\n\t\t\tconst intensityScalar = Math.max( 1.0,\n\t\t\t\tMath.max( lightEstimate.primaryLightIntensity.x,\n\t\t\t\t\tMath.max( lightEstimate.primaryLightIntensity.y,\n\t\t\t\t\t\tlightEstimate.primaryLightIntensity.z ) ) );\n\n\t\t\tthis.xrLight.directionalLight.color.setRGB(\n\t\t\t\tlightEstimate.primaryLightIntensity.x / intensityScalar,\n\t\t\t\tlightEstimate.primaryLightIntensity.y / intensityScalar,\n\t\t\t\tlightEstimate.primaryLightIntensity.z / intensityScalar );\n\t\t\tthis.xrLight.directionalLight.intensity = intensityScalar;\n\t\t\tthis.xrLight.directionalLight.position.copy( lightEstimate.primaryLightDirection );\n\n\t\t\tif ( this.estimationStartCallback ) {\n\n\t\t\t\tthis.estimationStartCallback();\n\t\t\t\tthis.estimationStartCallback = null;\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\tdispose() {\n\n\t\tthis.xrLight = null;\n\t\tthis.renderer = null;\n\t\tthis.lightProbe = null;\n\t\tthis.xrWebGLBinding = null;\n\n\t}\n\n}\n\nexport class XREstimatedLight extends Group {\n\n\tconstructor( renderer, environmentEstimation = true ) {\n\n\t\tsuper();\n\n\t\tthis.lightProbe = new LightProbe();\n\t\tthis.lightProbe.intensity = 0;\n\t\tthis.add( this.lightProbe );\n\n\t\tthis.directionalLight = new DirectionalLight();\n\t\tthis.directionalLight.intensity = 0;\n\t\tthis.add( this.directionalLight );\n\n\t\t// Will be set to a cube map in the SessionLightProbe if environment estimation is\n\t\t// available and requested.\n\t\tthis.environment = null;\n\n\t\tlet sessionLightProbe = null;\n\t\tlet estimationStarted = false;\n\t\trenderer.xr.addEventListener( 'sessionstart', () => {\n\n\t\t\tconst session = renderer.xr.getSession();\n\n\t\t\tif ( 'requestLightProbe' in session ) {\n\n\t\t\t\tsession.requestLightProbe( {\n\n\t\t\t\t\treflectionFormat: session.preferredReflectionFormat\n\n\t\t\t\t} ).then( ( probe ) => {\n\n\t\t\t\t\tsessionLightProbe = new SessionLightProbe( this, renderer, probe, environmentEstimation, () => {\n\n\t\t\t\t\t\testimationStarted = true;\n\n\t\t\t\t\t\t// Fired to indicate that the estimated lighting values are now being updated.\n\t\t\t\t\t\tthis.dispatchEvent( { type: 'estimationstart' } );\n\n\t\t\t\t\t} );\n\n\t\t\t\t} );\n\n\t\t\t}\n\n\t\t} );\n\n\t\trenderer.xr.addEventListener( 'sessionend', () => {\n\n\t\t\tif ( sessionLightProbe ) {\n\n\t\t\t\tsessionLightProbe.dispose();\n\t\t\t\tsessionLightProbe = null;\n\n\t\t\t}\n\n\t\t\tif ( estimationStarted ) {\n\n\t\t\t\t// Fired to indicate that the estimated lighting values are no longer being updated.\n\t\t\t\tthis.dispatchEvent( { type: 'estimationend' } );\n\n\t\t\t}\n\n\t\t} );\n\n\t\t// Done inline to provide access to sessionLightProbe.\n\t\tthis.dispose = () => {\n\n\t\t\tif ( sessionLightProbe ) {\n\n\t\t\t\tsessionLightProbe.dispose();\n\t\t\t\tsessionLightProbe = null;\n\n\t\t\t}\n\n\t\t\tthis.remove( this.lightProbe );\n\t\t\tthis.lightProbe = null;\n\n\t\t\tthis.remove( this.directionalLight );\n\t\t\tthis.directionalLight = null;\n\n\t\t\tthis.environment = null;\n\n\t\t};\n\n\t}\n\n}\n", "import {\n\tDynamicDrawUsage,\n\tSphereGeometry,\n\tBoxGeometry,\n\tMeshStandardMaterial,\n\tInstancedMesh,\n\tMatrix4,\n\tVector3\n} from 'three';\n\nconst _matrix = new Matrix4();\nconst _vector = new Vector3();\n\nclass XRHandPrimitiveModel {\n\n\tconstructor( handModel, controller, path, handedness, options ) {\n\n\t\tthis.controller = controller;\n\t\tthis.handModel = handModel;\n\t\tthis.envMap = null;\n\n\t\tlet geometry;\n\n\t\tif ( ! options || ! options.primitive || options.primitive === 'sphere' ) {\n\n\t\t\tgeometry = new SphereGeometry( 1, 10, 10 );\n\n\t\t} else if ( options.primitive === 'box' ) {\n\n\t\t\tgeometry = new BoxGeometry( 1, 1, 1 );\n\n\t\t}\n\n\t\tconst material = new MeshStandardMaterial();\n\n\t\tthis.handMesh = new InstancedMesh( geometry, material, 30 );\n\t\tthis.handMesh.frustumCulled = false;\n\t\tthis.handMesh.instanceMatrix.setUsage( DynamicDrawUsage ); // will be updated every frame\n\t\tthis.handMesh.castShadow = true;\n\t\tthis.handMesh.receiveShadow = true;\n\t\tthis.handModel.add( this.handMesh );\n\n\t\tthis.joints = [\n\t\t\t'wrist',\n\t\t\t'thumb-metacarpal',\n\t\t\t'thumb-phalanx-proximal',\n\t\t\t'thumb-phalanx-distal',\n\t\t\t'thumb-tip',\n\t\t\t'index-finger-metacarpal',\n\t\t\t'index-finger-phalanx-proximal',\n\t\t\t'index-finger-phalanx-intermediate',\n\t\t\t'index-finger-phalanx-distal',\n\t\t\t'index-finger-tip',\n\t\t\t'middle-finger-metacarpal',\n\t\t\t'middle-finger-phalanx-proximal',\n\t\t\t'middle-finger-phalanx-intermediate',\n\t\t\t'middle-finger-phalanx-distal',\n\t\t\t'middle-finger-tip',\n\t\t\t'ring-finger-metacarpal',\n\t\t\t'ring-finger-phalanx-proximal',\n\t\t\t'ring-finger-phalanx-intermediate',\n\t\t\t'ring-finger-phalanx-distal',\n\t\t\t'ring-finger-tip',\n\t\t\t'pinky-finger-metacarpal',\n\t\t\t'pinky-finger-phalanx-proximal',\n\t\t\t'pinky-finger-phalanx-intermediate',\n\t\t\t'pinky-finger-phalanx-distal',\n\t\t\t'pinky-finger-tip'\n\t\t];\n\n\t}\n\n\tupdateMesh() {\n\n\t\tconst defaultRadius = 0.008;\n\t\tconst joints = this.controller.joints;\n\n\t\tlet count = 0;\n\n\t\tfor ( let i = 0; i < this.joints.length; i ++ ) {\n\n\t\t\tconst joint = joints[ this.joints[ i ] ];\n\n\t\t\tif ( joint.visible ) {\n\n\t\t\t\t_vector.setScalar( joint.jointRadius || defaultRadius );\n\t\t\t\t_matrix.compose( joint.position, joint.quaternion, _vector );\n\t\t\t\tthis.handMesh.setMatrixAt( i, _matrix );\n\n\t\t\t\tcount ++;\n\n\t\t\t}\n\n\t\t}\n\n\t\tthis.handMesh.count = count;\n\t\tthis.handMesh.instanceMatrix.needsUpdate = true;\n\n\t}\n\n}\n\nexport { XRHandPrimitiveModel };\n", "import {\n\tObject3D\n} from 'three';\n\nimport {\n\tXRHandPrimitiveModel\n} from './XRHandPrimitiveModel.js';\n\nimport {\n\tXRHandMeshModel\n} from './XRHandMeshModel.js';\n\nclass XRHandModel extends Object3D {\n\n\tconstructor( controller ) {\n\n\t\tsuper();\n\n\t\tthis.controller = controller;\n\t\tthis.motionController = null;\n\t\tthis.envMap = null;\n\n\t\tthis.mesh = null;\n\n\t}\n\n\tupdateMatrixWorld( force ) {\n\n\t\tsuper.updateMatrixWorld( force );\n\n\t\tif ( this.motionController ) {\n\n\t\t\tthis.motionController.updateMesh();\n\n\t\t}\n\n\t}\n\n}\n\nclass XRHandModelFactory {\n\n\tconstructor( gltfLoader = null, onLoad = null ) {\n\n\t\tthis.gltfLoader = gltfLoader;\n\t\tthis.path = null;\n\t\tthis.onLoad = onLoad;\n\n\t}\n\n\tsetPath( path ) {\n\n\t\tthis.path = path;\n\n\t\treturn this;\n\n\t}\n\n\tcreateHandModel( controller, profile ) {\n\n\t\tconst handModel = new XRHandModel( controller );\n\n\t\tcontroller.addEventListener( 'connected', ( event ) => {\n\n\t\t\tconst xrInputSource = event.data;\n\n\t\t\tif ( xrInputSource.hand && ! handModel.motionController ) {\n\n\t\t\t\thandModel.xrInputSource = xrInputSource;\n\n\t\t\t\t// @todo Detect profile if not provided\n\t\t\t\tif ( profile === undefined || profile === 'spheres' ) {\n\n\t\t\t\t\thandModel.motionController = new XRHandPrimitiveModel( handModel, controller, this.path, xrInputSource.handedness, { primitive: 'sphere' } );\n\n\t\t\t\t} else if ( profile === 'boxes' ) {\n\n\t\t\t\t\thandModel.motionController = new XRHandPrimitiveModel( handModel, controller, this.path, xrInputSource.handedness, { primitive: 'box' } );\n\n\t\t\t\t} else if ( profile === 'mesh' ) {\n\n\t\t\t\t\thandModel.motionController = new XRHandMeshModel( handModel, controller, this.path, xrInputSource.handedness, this.gltfLoader, this.onLoad );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tcontroller.visible = true;\n\n\t\t} );\n\n\t\tcontroller.addEventListener( 'disconnected', () => {\n\n\t\t\tcontroller.visible = false;\n\t\t\t// handModel.motionController = null;\n\t\t\t// handModel.remove( scene );\n\t\t\t// scene = null;\n\n\t\t} );\n\n\t\treturn handModel;\n\n\t}\n\n}\n\nexport { XRHandModelFactory };\n", "import {\n\tBoxGeometry,\n\tMatrix4,\n\tMesh,\n\tMeshBasicMaterial,\n\tObject3D\n} from 'three';\n\nclass XRPlanes extends Object3D {\n\n\tconstructor( renderer ) {\n\n\t\tsuper();\n\n\t\tconst matrix = new Matrix4();\n\n\t\tconst currentPlanes = new Map();\n\n\t\tconst xr = renderer.xr;\n\n\t\txr.addEventListener( 'planesdetected', event => {\n\n\t\t\tconst frame = event.data;\n\t\t\tconst planes = frame.detectedPlanes;\n\n\t\t\tconst referenceSpace = xr.getReferenceSpace();\n\n\t\t\tlet planeschanged = false;\n\n\t\t\tfor ( const [ plane, mesh ] of currentPlanes ) {\n\n\t\t\t\tif ( planes.has( plane ) === false ) {\n\n\t\t\t\t\tmesh.geometry.dispose();\n\t\t\t\t\tmesh.material.dispose();\n\t\t\t\t\tthis.remove( mesh );\n\n\t\t\t\t\tcurrentPlanes.delete( plane );\n\n\t\t\t\t\tplaneschanged = true;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tfor ( const plane of planes ) {\n\n\t\t\t\tif ( currentPlanes.has( plane ) === false ) {\n\n\t\t\t\t\tconst pose = frame.getPose( plane.planeSpace, referenceSpace );\n\t\t\t\t\tmatrix.fromArray( pose.transform.matrix );\n\n\t\t\t\t\tconst polygon = plane.polygon;\n\n\t\t\t\t\tlet minX = Number.MAX_SAFE_INTEGER;\n\t\t\t\t\tlet maxX = Number.MIN_SAFE_INTEGER;\n\t\t\t\t\tlet minZ = Number.MAX_SAFE_INTEGER;\n\t\t\t\t\tlet maxZ = Number.MIN_SAFE_INTEGER;\n\n\t\t\t\t\tfor ( const point of polygon ) {\n\n\t\t\t\t\t\tminX = Math.min( minX, point.x );\n\t\t\t\t\t\tmaxX = Math.max( maxX, point.x );\n\t\t\t\t\t\tminZ = Math.min( minZ, point.z );\n\t\t\t\t\t\tmaxZ = Math.max( maxZ, point.z );\n\n\t\t\t\t\t}\n\n\t\t\t\t\tconst width = maxX - minX;\n\t\t\t\t\tconst height = maxZ - minZ;\n\n\t\t\t\t\tconst geometry = new BoxGeometry( width, 0.01, height );\n\t\t\t\t\tconst material = new MeshBasicMaterial( { color: 0xffffff * Math.random() } );\n\n\t\t\t\t\tconst mesh = new Mesh( geometry, material );\n\t\t\t\t\tmesh.position.setFromMatrixPosition( matrix );\n\t\t\t\t\tmesh.quaternion.setFromRotationMatrix( matrix );\n\t\t\t\t\tthis.add( mesh );\n\n\t\t\t\t\tcurrentPlanes.set( plane, mesh );\n\n\t\t\t\t\tplaneschanged = true;\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif ( planeschanged ) {\n\n\t\t\t\tthis.dispatchEvent( { type: 'planeschanged' } );\n\n\t\t\t}\n\n\t\t} );\n\n\t}\n\n}\n\nexport { XRPlanes };\n"], + "mappings": ";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AASA,IAAM,uBAAN,MAA2B;AAAA,EAE1B,OAAO,wBAAyB,QAAQ,OAAO,KAAM;AAEpD,UAAM,QAAQ,CAAE,GAAG,MAAO,GAAGA,UAAS,CAAE,GAAG,GAAI;AAE/C,UAAM,YAAY,eAAe,OAAO;AAExC,UAAM,QAAQ,IAAI,oBAAqB,WAAW,OAAOA,OAAO;AAEhE,WAAO,IAAI,cAAe,MAAM,QAAQ,CAAE,KAAM,CAAE;AAAA,EAEnD;AAAA,EAEA,OAAO,yBAA0B,QAAQ,OAAO,KAAM;AAErD,UAAM,QAAQ,CAAE,GAAG,MAAO,GAAGA,UAAS,CAAE,GAAG,CAAE;AAE7C,UAAM,YAAY,YAAY,OAAO;AAErC,UAAM,QAAQ,IAAI,oBAAqB,WAAW,OAAOA,OAAO;AAEhE,WAAO,IAAI,cAAe,MAAM,QAAQ,CAAE,KAAM,CAAE;AAAA,EAEnD;AAAA,EAEA,OAAO,qBAAsB,UAAU,YAAa;AAEnD,UAAM,QAAQ,CAAC,GAAGA,UAAS,CAAC,GAAG,MAAM,IAAI,QAAQ;AAEjD,aAAU,IAAI,GAAG,IAAI,WAAW,IAAI,KAAO;AAE1C,YAAM,KAAM,IAAI,EAAG;AAEnB,UAAI,IAAK,KAAK,OAAO,IAAI,IAAM,GAAK,KAAK,OAAO,IAAI,IAAM,GAAK,KAAK,OAAO,IAAI,IAAM,CAAI,EACxF,SAAU,UAAW,EACrB,QAASA,SAAQA,QAAO,MAAO;AAAA,IAEjC;AAEA,UAAM,YAAY;AAElB,UAAM,QAAQ,IAAI,oBAAqB,WAAW,OAAOA,OAAO;AAEhE,WAAO,IAAI,cAAe,MAAM,UAAU,CAAE,KAAM,CAAE;AAAA,EAErD;AAAA,EAEA,OAAO,yBAA0B,UAAU,YAAa;AAEvD,UAAM,QAAQ,CAAC,GAAGA,UAAS,CAAC,GAAG,MAAM,IAAI,QAAQ;AAEjD,aAAU,IAAI,GAAG,IAAI,WAAW,IAAI,KAAO;AAE1C,YAAM,KAAM,IAAI,EAAG;AAEnB,YAAM,cAAc,KAAK,OAAO,IAAI;AACpC,UAAI,IAAK,aAAa,aAAa,WAAY,EAC9C,QAASA,SAAQA,QAAO,MAAO;AAAA,IAEjC;AAEA,UAAM,YAAY;AAElB,UAAM,QAAQ,IAAI,oBAAqB,WAAW,OAAOA,OAAO;AAEhE,WAAO,IAAI,cAAe,MAAM,UAAU,CAAE,KAAM,CAAE;AAAA,EAErD;AAAA,EAEA,OAAO,0BAA2B,UAAW;AAE5C,UAAM,QAAQ,CAAE,GAAG,WAAW,GAAG,QAAS,GAAGA,UAAS,CAAE,MAAM,OAAO,IAAK;AAE1E,UAAM,YAAY;AAElB,UAAM,QAAQ,IAAI,qBAAsB,WAAW,OAAOA,OAAO;AAEjE,WAAO,IAAI,cAAe,MAAM,UAAU,CAAE,KAAM,CAAE;AAAA,EAErD;AAAA,EAEA,OAAO,6BAA8B,UAAU,QAAS;AAEvD,UAAM,QAAQ,CAAC,GAAGA,UAAS,CAAC,GAC3B,WAAW,WAAW,OAAO;AAE9B,aAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAO;AAE1C,YAAM,KAAM,IAAI,QAAS;AAEzB,YAAM,QAAQ,OAAQ,CAAE;AACxB,MAAAA,QAAO,KAAM,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AAAA,IAExC;AAEA,UAAM,YAAY;AAElB,UAAM,QAAQ,IAAI,mBAAoB,WAAW,OAAOA,OAAO;AAE/D,WAAO,IAAI,cAAe,MAAM,UAAU,CAAE,KAAM,CAAE;AAAA,EAErD;AAED;;;AClGA,IAAM,KAAK,IAAI,WAAW;AAC1B,IAAM,aAAa,IAAI,QAAQ;AAC/B,IAAM,aAAa,IAAI,QAAQ;AAC/B,IAAM,eAAe,IAAI,QAAQ;AACjC,IAAM,eAAe,IAAI,QAAQ;AACjC,IAAM,WAAW,IAAI,QAAQ;AAC7B,IAAM,YAAY,IAAI,WAAW;AACjC,IAAM,aAAa,IAAI,QAAQ;AAC/B,IAAM,QAAQ,IAAI,QAAQ;AAC1B,IAAM,UAAU,IAAI,QAAQ;AAC5B,IAAM,UAAU,IAAI,QAAQ;AAuB5B,IAAM,cAAN,MAAkB;AAAA;AAAA;AAAA;AAAA;AAAA,EAMjB,YAAa,MAAM,MAAM,CAAC,GAAI;AAE7B,SAAK,OAAO;AACZ,SAAK,MAAM;AAEX,SAAK,OAAO;AAAA,EAEb;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAS;AAER,UAAM,MAAM,KAAK;AAEjB,aAAU,IAAI,GAAG,KAAK,IAAI,QAAQ,IAAI,IAAI,KAAO;AAEhD,WAAK,UAAW,IAAK,CAAE,CAAE;AAAA,IAE1B;AAEA,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,UAAW,IAAK;AAEf,UAAM,QAAQ,KAAK,KAAK,SAAS;AAGjC,UAAM,OAAO;AAEb,UAAM,WAAW,MAAO,GAAG,QAAS;AACpC,UAAM,SAAS,MAAO,GAAG,MAAO;AAIhC,eAAW,sBAAuB,OAAO,WAAY;AAErD,UAAM,QAAQ,GAAG;AACjB,UAAM,YAAY,GAAG,cAAc,SAAY,GAAG,YAAY;AAE9D,aAAU,IAAI,GAAG,IAAI,WAAW,KAAO;AAEtC,UAAI,UAAU;AAEd,eAAU,IAAI,GAAG,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAO;AAElD,cAAM,OAAO,MAAO,MAAO,CAAE,EAAE,KAAM;AAIrC,YAAK,MAAO,CAAE,EAAE,YAAY,MAAQ;AAEpC,cAAM,aAAa,MAAO,CAAE,EAAE;AAC9B,cAAM,cAAc,MAAO,CAAE,EAAE;AAC/B,cAAM,cAAc,MAAO,CAAE,EAAE;AAI/B,aAAK,YAAY,UAAW,UAAU,WAAW,UAAW;AAC5D,kBAAU,OAAO;AACjB,qBAAa,sBAAuB,SAAS,WAAY;AAGzD,qBAAa,WAAY,cAAc,QAAS;AAChD,qBAAa,gBAAiB,SAAU;AACxC,qBAAa,UAAU;AAEvB,mBAAW,WAAY,YAAY,QAAS;AAC5C,mBAAW,gBAAiB,SAAU;AACtC,mBAAW,UAAU;AAErB,YAAI,QAAQ,WAAW,IAAK,YAAa;AAEzC,YAAK,QAAQ,GAAM;AAElB,kBAAQ;AAAA,QAET,WAAY,QAAQ,IAAQ;AAE3B,kBAAQ;AAAA,QAET;AAEA,gBAAQ,KAAK,KAAM,KAAM;AAGzB,YAAK,QAAQ,KAAO;AAEpB,YAAK,GAAG,aAAa,UAAa,QAAQ,GAAG,UAAW;AAEvD,kBAAQ,GAAG;AAAA,QAEZ;AAEA,YAAK,GAAG,aAAa,UAAa,QAAQ,GAAG,UAAW;AAEvD,kBAAQ,GAAG;AAAA,QAEZ;AAEA,cAAM,aAAc,cAAc,UAAW;AAC7C,cAAM,UAAU;AAEhB,WAAG,iBAAkB,OAAO,KAAM;AAClC,aAAK,WAAW,SAAU,EAAG;AAG7B,YAAK,eAAe,QAAY;AAE/B,cAAIC,KAAI,KAAK,WAAW;AAExB,cAAKA,KAAI,EAAM,CAAAA,KAAI;AAEnB,gBAAMC,MAAK,KAAK,KAAM,IAAID,KAAIA,EAAE;AAChC,eAAK,WAAW;AAAA,YAAK,WAAW,IAAIC;AAAA,YACf,WAAW,IAAIA;AAAA,YACf,WAAW,IAAIA;AAAA,YACfD;AAAA,UAAE;AAAA,QAExB;AAEA,YAAK,gBAAgB,QAAY;AAEhC,eAAK,SAAS,eAAgB,QAAQ,aAAc,KAAK,QAAS,EAAE,IAAK,WAAY,CAAE;AAAA,QAExF;AAEA,YAAK,gBAAgB,QAAY;AAEhC,eAAK,SAAS,eAAgB,QAAQ,aAAc,KAAK,QAAS,EAAE,IAAK,WAAY,CAAE;AAAA,QAExF;AAEA,aAAK,kBAAmB,IAAK;AAE7B,kBAAU;AAAA,MAEX;AAEA,UAAK,CAAE,QAAU;AAAA,IAElB;AAEA,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,aAAc,YAAa;AAE1B,WAAO,IAAI,YAAa,KAAK,MAAM,KAAK,KAAK,UAAW;AAAA,EAEzD;AAAA;AAAA,EAIA,SAAS;AAER,UAAM,MAAM,KAAK;AACjB,UAAM,QAAQ,KAAK,KAAK,SAAS;AAEjC,aAAU,IAAI,GAAG,KAAK,IAAI,QAAQ,IAAI,IAAI,KAAO;AAEhD,YAAM,KAAK,IAAK,CAAE;AAClB,YAAM,WAAW,MAAO,GAAG,QAAS;AACpC,YAAM,QAAQ,GAAG;AACjB,UAAI,OAAO;AAEX,cAAQ;AAER,eAAU,IAAI,GAAG,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAO;AAElD,gBAAQ,MAAO,MAAO,CAAE,EAAE,KAAM;AAEhC,YAAK,MAAM,WAAW,OAAQ;AAE7B,kBAAQ,KAAM,6BAA6B,MAAM,OAAO,+BAA+B,MAAM,IAAK;AAAA,QAEnG;AAEA,gBAAQ;AAAA,MAET;AAAA,IAED;AAAA,EAED;AAED;AAEA,SAAS,YAAa,MAAM,gBAAiB;AAE5C,SAAO,QACL,sBAAuB,KAAK,WAAY,EACxC,aAAc,cAAe;AAEhC;AAEA,SAAS,kCAAmC,OAAOE,QAAO,MAAM,gBAAiB;AAEhF,QAAM,IAAI,YAAa,MAAM,cAAe;AAE5C,QAAOA,SAAQ,IAAI,CAAE,IAAI,EAAE;AAC3B,QAAOA,SAAQ,IAAI,CAAE,IAAI,EAAE;AAC3B,QAAOA,SAAQ,IAAI,CAAE,IAAI,EAAE;AAE5B;AASA,IAAM,cAAN,cAA0B,SAAS;AAAA,EAElC,YAAa,MAAM,MAAM,CAAC,GAAG,aAAa,MAAO;AAEhD,UAAM;AAEN,SAAK,OAAO;AACZ,SAAK,MAAM;AAEX,SAAK,OAAO,KAAM,KAAK,WAAY;AACnC,SAAK,mBAAmB;AAExB,SAAK,iBAAiB,IAAI,eAAgB,YAAY,IAAI,CAAE;AAE5D,SAAK,uBAAuB,IAAI,kBAAmB;AAAA,MAClD,OAAO,IAAI,MAAO,QAAS;AAAA,MAC3B,WAAW;AAAA,MACX,YAAY;AAAA,MACZ,aAAa;AAAA,IACd,CAAE;AAEF,SAAK,yBAAyB,IAAI,kBAAmB;AAAA,MACpD,OAAO,IAAI,MAAO,OAAS;AAAA,MAC3B,WAAW;AAAA,MACX,YAAY;AAAA,MACZ,aAAa;AAAA,IACd,CAAE;AAEF,SAAK,qBAAqB,IAAI,kBAAmB;AAAA,MAChD,OAAO,IAAI,MAAO,OAAS;AAAA,MAC3B,WAAW;AAAA,MACX,YAAY;AAAA,MACZ,aAAa;AAAA,IACd,CAAE;AAEF,SAAK,eAAe,IAAI,kBAAmB;AAAA,MAC1C,OAAO,IAAI,MAAO,QAAS;AAAA,MAC3B,WAAW;AAAA,MACX,YAAY;AAAA,MACZ,aAAa;AAAA,IACd,CAAE;AAEF,SAAK,MAAM;AAAA,EAEZ;AAAA;AAAA;AAAA;AAAA,EAKA,kBAAmB,OAAQ;AAE1B,UAAM,OAAO,KAAK;AAElB,QAAK,KAAK,SAAU;AAEnB,UAAI,SAAS;AAEb,YAAM,MAAM,KAAK;AACjB,YAAM,QAAQ,KAAK,SAAS;AAE5B,cAAQ,KAAM,KAAK,WAAY,EAAE,OAAO;AAExC,eAAU,IAAI,GAAG,KAAK,IAAI,QAAQ,IAAI,IAAI,KAAO;AAEhD,cAAM,KAAK,IAAK,CAAE;AAElB,cAAM,aAAa,MAAO,GAAG,MAAO;AACpC,cAAM,eAAe,MAAO,GAAG,QAAS;AAExC,cAAM,aAAa,KAAK,SAAU,QAAU;AAC5C,cAAM,eAAe,KAAK,SAAU,QAAU;AAE9C,mBAAW,SAAS,KAAM,YAAa,YAAY,OAAQ,CAAE;AAC7D,qBAAa,SAAS,KAAM,YAAa,cAAc,OAAQ,CAAE;AAEjE,iBAAU,IAAI,GAAG,KAAK,GAAG,MAAM,QAAQ,IAAI,IAAI,KAAO;AAErD,gBAAM,OAAO,GAAG,MAAO,CAAE;AACzB,gBAAM,WAAW,MAAO,KAAK,KAAM;AAEnC,gBAAM,WAAW,KAAK,SAAU,QAAU;AAE1C,mBAAS,SAAS,KAAM,YAAa,UAAU,OAAQ,CAAE;AAAA,QAE1D;AAEA,cAAMC,QAAO,KAAK,SAAU,QAAU;AACtC,cAAM,QAAQA,MAAK,SAAS,WAAW,SAAS;AAEhD,0CAAmC,OAAO,GAAG,YAAY,OAAQ;AACjE,0CAAmC,OAAO,GAAG,cAAc,OAAQ;AAEnE,iBAAU,IAAI,GAAG,KAAK,GAAG,MAAM,QAAQ,IAAI,IAAI,KAAO;AAErD,gBAAM,OAAO,GAAG,MAAO,CAAE;AACzB,gBAAM,WAAW,MAAO,KAAK,KAAM;AACnC,4CAAmC,OAAO,IAAI,GAAG,UAAU,OAAQ;AAAA,QAEpE;AAEA,QAAAA,MAAK,SAAS,WAAW,SAAS,cAAc;AAAA,MAEjD;AAAA,IAED;AAEA,SAAK,OAAO,KAAM,KAAK,WAAY;AAEnC,UAAM,kBAAmB,KAAM;AAAA,EAEhC;AAAA;AAAA;AAAA;AAAA,EAKA,UAAU;AAET,SAAK,eAAe,QAAQ;AAE5B,SAAK,qBAAqB,QAAQ;AAClC,SAAK,uBAAuB,QAAQ;AACpC,SAAK,mBAAmB,QAAQ;AAChC,SAAK,aAAa,QAAQ;AAE1B,UAAM,WAAW,KAAK;AAEtB,aAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAO;AAE5C,YAAM,QAAQ,SAAU,CAAE;AAE1B,UAAK,MAAM,OAAS,OAAM,SAAS,QAAQ;AAAA,IAE5C;AAAA,EAED;AAAA;AAAA,EAIA,QAAQ;AAEP,UAAM,QAAQ;AACd,UAAM,MAAM,KAAK;AAEjB,aAAS,mBAAoB,IAAK;AAEjC,YAAM,WAAW,IAAI,eAAe;AACpC,YAAM,WAAW,IAAI,cAAgB,IAAI,GAAG,MAAM,UAAW,CAAE;AAC/D,eAAS,aAAc,YAAY,IAAI,gBAAiB,UAAU,CAAE,CAAE;AAEtE,aAAO;AAAA,IAER;AAEA,aAAS,mBAAmB;AAE3B,aAAO,IAAI,KAAM,MAAM,gBAAgB,MAAM,oBAAqB;AAAA,IAEnE;AAEA,aAAS,qBAAqB;AAE7B,aAAO,IAAI,KAAM,MAAM,gBAAgB,MAAM,sBAAuB;AAAA,IAErE;AAEA,aAAS,iBAAiB;AAEzB,aAAO,IAAI,KAAM,MAAM,gBAAgB,MAAM,kBAAmB;AAAA,IAEjE;AAEA,aAAS,WAAY,IAAK;AAEzB,aAAO,IAAI,KAAM,mBAAoB,EAAG,GAAG,MAAM,YAAa;AAAA,IAE/D;AAEA,aAAU,IAAI,GAAG,KAAK,IAAI,QAAQ,IAAI,IAAI,KAAO;AAEhD,YAAM,KAAK,IAAK,CAAE;AAElB,WAAK,IAAK,iBAAiB,CAAE;AAC7B,WAAK,IAAK,mBAAmB,CAAE;AAE/B,eAAU,IAAI,GAAG,KAAK,GAAG,MAAM,QAAQ,IAAI,IAAI,KAAO;AAErD,aAAK,IAAK,eAAe,CAAE;AAAA,MAE5B;AAEA,WAAK,IAAK,WAAY,EAAG,CAAE;AAAA,IAE5B;AAAA,EAED;AAED;;;ACrcA,IAAM,aAAN,MAAiB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWhB,YAAa,MAAM,iBAAiB,mBAAmB,CAAC,GAAG,SAAS,CAAC,GAAI;AAExE,QAAK,OAAO,SAAS,aAAc;AAElC,YAAM,IAAI,MAAO,qEAAsE;AAAA,IAExF;AAEA,SAAK,UAAU,IAAI,gBAAgB;AAEnC,SAAK,OAAO;AAQZ,SAAK,WAAa,OAAO,aAAa,SAAc,OAAO,WAAW,IAAI;AAC1E,SAAK,aAAe,OAAO,eAAe,SAAc,OAAO,aAAa;AAC5E,SAAK,UAAU,IAAI,QAAS,GAAG,OAAQ,IAAI,CAAE;AAE7C,QAAK,OAAO,YAAY,OAAY,MAAK,QAAQ,KAAM,OAAO,OAAQ;AAEtE,SAAK,QAAQ,OAAO,UAAU,SAAY,OAAO,QAAQ;AAEzD,SAAK,SAAS,CAAC;AACf,SAAK,cAAc,CAAC;AAEpB,SAAK,MAAO,MAAM,iBAAiB,gBAAiB;AAAA,EAErD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAQ,OAAQ;AAEf,UAAM,UAAU,KAAK;AACrB,UAAM,OAAO,KAAK;AAMlB,QAAI,oBAAoB;AAExB,UAAMC,YAAW,QAAQ,kBAAkB;AAC3C,UAAM,aAAa,QAAQ,qBAAqB;AAChD,UAAMC,SAAQ,QAAQ,kBAAkB;AAExC,SAAK,YAAY,UAAWD,WAAU,YAAYC,MAAM;AAExD,QAAKA,OAAM,MAAM,KAAKA,OAAM,MAAM,KAAKA,OAAM,MAAM,GAAI;AAEtD,0BAAoB;AAAA,IAErB;AAEA,QAAIC;AAEJ,QAAK,mBAAoB;AAExB,MAAAA,UAAS,KAAK;AAEd,UAAKA,YAAW,KAAO,MAAK,SAAS;AAErC,MAAAD,OAAM,KAAM,KAAK,KAAK,KAAM;AAE5B,WAAK,MAAM,IAAK,GAAG,GAAG,CAAE;AACxB,WAAK,kBAAmB,IAAK;AAAA,IAE9B;AAIA,SAAK,mBAAmB;AACxB,SAAK,gBAAiB,KAAM;AAC5B,SAAK,aAAa;AAIlB,QAAK,mBAAoB;AAExB,UAAKC,YAAW,KAAO,MAAK,SAASA;AAErC,WAAK,MAAM,KAAMD,MAAM;AAAA,IAExB;AAEA,YAAQ,iBAAkBA,MAAM;AAChC,YAAQ,oBAAqB,UAAW;AACxC,YAAQ,iBAAkBD,SAAS;AAEnC,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,QAAQ;AAEP,aAAU,IAAI,GAAG,KAAK,KAAK,OAAO,QAAQ,IAAI,IAAI,KAAO;AAExD,WAAK,OAAQ,CAAE,EAAE,MAAM;AAAA,IAExB;AAEA,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAQ,QAAS;AAEhB,aAAU,IAAI,GAAG,IAAI,QAAQ,KAAO;AAEnC,WAAK,OAAQ,IAAI,EAAG;AAAA,IAErB;AAEA,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,WAAY,SAAU;AAErB,SAAK,MAAM,WAAY,IAAI,KAAK,UAAW,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE,CAAE;AAC7E,SAAK,QAAQ,KAAM,OAAQ;AAE3B,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,eAAe;AAEd,WAAO,IAAI,iBAAkB,KAAK,MAAM,IAAK;AAAA,EAE9C;AAAA;AAAA,EAIA,MAAO,MAAM,iBAAiB,kBAAmB;AAEhD,UAAM,UAAU,KAAK;AAMrB,UAAME,UAAS,KAAK;AAEpB,QAAKA,YAAW,KAAO,MAAK,SAAS;AAErC,UAAM,kBAAkB,QAAQ,kBAAkB;AAClD,UAAM,oBAAoB,QAAQ,qBAAqB;AACvD,UAAM,eAAe,QAAQ,kBAAkB;AAE/C,oBAAgB,KAAM,KAAK,QAAS;AACpC,sBAAkB,KAAM,KAAK,UAAW;AACxC,iBAAa,KAAM,KAAK,KAAM;AAE9B,SAAK,SAAS,IAAK,GAAG,GAAG,CAAE;AAC3B,SAAK,WAAW,IAAK,GAAG,GAAG,GAAG,CAAE;AAChC,SAAK,MAAM,IAAK,GAAG,GAAG,CAAE;AAExB,SAAK,kBAAmB,IAAK;AAE7B,QAAK,KAAK,UAAU,MAAO;AAE1B,WAAK,QAAQ,KAAK,aAAa;AAC/B,WAAK,WAAY,KAAK,OAAQ;AAAA,IAE/B;AAEA,SAAK,iBAAkB,eAAgB;AACvC,SAAK,iBAAkB,gBAAiB;AAExC,QAAKA,YAAW,KAAO,MAAK,SAASA;AAErC,SAAK,SAAS,KAAM,eAAgB;AACpC,SAAK,WAAW,KAAM,iBAAkB;AACxC,SAAK,MAAM,KAAM,YAAa;AAE9B,SAAK,kBAAmB,IAAK;AAE7B,SAAK,MAAM;AAEX,YAAQ,iBAAkB,eAAgB;AAC1C,YAAQ,oBAAqB,iBAAkB;AAC/C,YAAQ,iBAAkB,YAAa;AAAA,EAExC;AAAA,EAEA,eAAe;AAEd,UAAM,SAAS,IAAI,KAAK,gCAAgC;AACxD,UAAM,aAAa,IAAI,KAAK,sBAAuB,MAAO;AAC1D,UAAM,QAAQ,IAAI,KAAK,iBAAiB;AACxC,UAAM,SAAS,IAAI,KAAK,oCAAoC;AAC5D,UAAMC,SAAQ,IAAI,KAAK,wBAAyB,YAAY,OAAO,QAAQ,MAAO;AAClF,WAAOA;AAAA,EAER;AAAA,EAEA,iBAAkB,aAAc;AAE/B,aAAU,IAAI,GAAG,KAAK,YAAY,QAAQ,IAAI,IAAI,KAAO;AAExD,WAAK,OAAO,KAAM,IAAI;AAAA,QACrB,KAAK;AAAA,QAAM,KAAK;AAAA,QAAO,YAAa,CAAE;AAAA,QAAG,KAAK;AAAA,MAAQ,CAAE;AAAA,IAE1D;AAAA,EAED;AAAA,EAEA,iBAAkB,aAAc;AAE/B,aAAU,IAAI,GAAG,KAAK,YAAY,QAAQ,IAAI,IAAI,KAAO;AAExD,YAAM,SAAS,YAAa,CAAE;AAC9B,YAAM,QAAQ,KAAK,OAAQ,OAAO,eAAgB;AAClD,YAAM,QAAQ,KAAK,OAAQ,OAAO,eAAgB;AAClD,WAAK,YAAY,KAAM,IAAI,WAAY,KAAK,MAAM,KAAK,OAAO,OAAO,OAAO,QAAQ,KAAK,OAAQ,CAAE;AAAA,IAEpG;AAAA,EAED;AAAA,EAEA,gBAAiB,OAAQ;AAExB,UAAM,WAAW,KAAK;AACtB,QAAI,WAAW;AACf,QAAI,cAAiB,QAAQ,WAAa,KAAM;AAEhD,QAAK,WAAW,UAAW;AAE1B,iBAAW;AACX,mBAAa;AAAA,IAEd;AAEA,QAAK,aAAa,KAAK,YAAa;AAEnC,mBAAa,KAAK;AAAA,IAEnB;AAEA,SAAK,MAAM,eAAgB,UAAU,YAAY,QAAS;AAAA,EAE3D;AAAA,EAEA,qBAAqB;AAEpB,aAAU,IAAI,GAAG,KAAK,KAAK,OAAO,QAAQ,IAAI,IAAI,KAAO;AAExD,WAAK,OAAQ,CAAE,EAAE,eAAe;AAAA,IAEjC;AAAA,EAED;AAAA,EAEA,eAAe;AAEd,aAAU,IAAI,GAAG,KAAK,KAAK,OAAO,QAAQ,IAAI,IAAI,KAAO;AAExD,WAAK,OAAQ,CAAE,EAAE,WAAW;AAAA,IAE7B;AAAA,EAED;AAED;AAWA,IAAM,kBAAN,MAAsB;AAAA,EAErB,cAAc;AAGb,SAAK,gBAAgB,CAAC;AACtB,SAAK,gBAAgB,CAAC;AACtB,SAAK,mBAAmB,CAAC;AACzB,SAAK,cAAc,CAAC;AAGpB,SAAK,aAAa,CAAC;AACnB,SAAK,cAAc,CAAC;AACpB,SAAK,WAAW,CAAC;AAAA,EAElB;AAAA,EAEA,oBAAoB;AAEnB,WAAS,KAAK,cAAc,SAAS,IAClC,KAAK,cAAc,IAAI,IACvB,IAAI,QAAQ;AAAA,EAEhB;AAAA,EAEA,iBAAkB,GAAI;AAErB,SAAK,cAAc,KAAM,CAAE;AAAA,EAE5B;AAAA,EAEA,oBAAoB;AAEnB,WAAS,KAAK,cAAc,SAAS,IAClC,KAAK,cAAc,IAAI,IACvB,IAAI,QAAQ;AAAA,EAEhB;AAAA,EAEA,iBAAkB,GAAI;AAErB,SAAK,cAAc,KAAM,CAAE;AAAA,EAE5B;AAAA,EAEA,uBAAuB;AAEtB,WAAS,KAAK,iBAAiB,SAAS,IACrC,KAAK,iBAAiB,IAAI,IAC1B,IAAI,WAAW;AAAA,EAEnB;AAAA,EAEA,oBAAqBC,IAAI;AAExB,SAAK,iBAAiB,KAAMA,EAAE;AAAA,EAE/B;AAAA,EAEA,kBAAkB;AAEjB,WAAS,KAAK,YAAY,SAAS,IAChC,KAAK,YAAY,IAAI,IACrB,IAAI,MAAM;AAAA,EAEd;AAAA,EAEA,eAAgB,GAAI;AAEnB,SAAK,YAAY,KAAM,CAAE;AAAA,EAE1B;AAAA,EAEA,iBAAiB;AAEhB,WAAS,KAAK,WAAW,SAAS,IAC/B,KAAK,WAAW,IAAI,IACpB,IAAI,KAAK,YAAY;AAAA,EAEzB;AAAA,EAEA,cAAeC,IAAI;AAElB,SAAK,WAAW,KAAMA,EAAE;AAAA,EAEzB;AAAA,EAEA,kBAAkB;AAEjB,WAAS,KAAK,YAAY,SAAS,IAChC,KAAK,YAAY,IAAI,IACrB,IAAI,KAAK,aAAa;AAAA,EAE1B;AAAA,EAEA,eAAgBD,IAAI;AAEnB,SAAK,YAAY,KAAMA,EAAE;AAAA,EAE1B;AAAA,EAEA,eAAe;AAEd,WAAS,KAAK,SAAS,SAAS,IAC7B,KAAK,SAAS,IAAI,IAClB,IAAI,KAAK,UAAU;AAAA,EAEvB;AAAA,EAEA,YAAa,GAAI;AAEhB,SAAK,SAAS,KAAM,CAAE;AAAA,EAEvB;AAAA,EAEA,YAAaC,IAAI;AAEhB,IAAAA,GAAE,YAAY;AAAA,EAEf;AAAA,EAEA,SAAUA,IAAI;AAEb,QAAID,KAAI,KAAK,gBAAgB;AAC7B,IAAAC,GAAE,SAAS,EAAE,YAAaD,EAAE;AAC5B,WAAOA;AAAA,EAER;AAAA,EAEA,kBAAmBC,IAAI;AAEtB,QAAID,KAAI,KAAK,SAAUC,EAAE;AACzB,QAAI,IAAI,KAAK,oBAAqBD,EAAE;AACpC,SAAK,eAAgBA,EAAE;AACvB,WAAO;AAAA,EAER;AAAA,EAEA,UAAWC,IAAI;AAEd,WAAOA,GAAE,UAAU;AAAA,EAEpB;AAAA,EAEA,UAAWA,IAAG,GAAI;AAEjB,IAAAA,GAAE,UAAU,EAAE,SAAU,EAAE,EAAE,GAAG,EAAE,EAAE,GAAG,EAAE,EAAE,CAAE;AAAA,EAE7C;AAAA,EAEA,WAAY,IAAIC,KAAK;AAEpB,QAAI,IAAIA,IAAG,UAAU;AACrB,SAAK,UAAW,IAAI,CAAE;AAAA,EAEvB;AAAA,EAEA,SAAUD,IAAGD,IAAI;AAEhB,IAAAC,GAAE,YAAaD,EAAE;AAAA,EAElB;AAAA,EAEA,oBAAqBC,IAAG,GAAI;AAE3B,QAAID,KAAI,KAAK,oBAAqB,CAAE;AACpC,SAAK,SAAUC,IAAGD,EAAE;AACpB,SAAK,eAAgBA,EAAE;AAAA,EAExB;AAAA,EAEA,oBAAqBC,IAAGE,IAAI;AAE3B,IAAAF,GAAE,UAAU,EAAE,SAAUE,GAAG,CAAE,GAAGA,GAAG,CAAE,GAAGA,GAAG,CAAE,CAAE;AAAA,EAEhD;AAAA,EAEA,0BAA2BF,IAAG,GAAI;AAEjC,IAAAA,GAAE,UAAU,EAAE,SAAU,EAAE,GAAG,EAAE,GAAG,EAAE,CAAE;AAAA,EAEvC;AAAA,EAEA,mBAAoBA,IAAGE,IAAI;AAE1B,QAAI,MAAM,KAAK,qBAAqB;AACpC,QAAI,MAAM,KAAK,gBAAgB;AAC/B,QAAI,IAAKA,GAAG,CAAE,GAAGA,GAAG,CAAE,GAAGA,GAAG,CAAE,CAAE;AAChC,SAAK,4BAA6BF,IAAG,IAAI,aAAc,GAAI,CAAE;AAE7D,SAAK,eAAgB,GAAI;AACzB,SAAK,oBAAqB,GAAI;AAAA,EAE/B;AAAA,EAEA,4BAA6BA,IAAGE,IAAI;AAEnC,QAAIH,KAAI,KAAK,gBAAgB;AAE7B,IAAAA,GAAE,KAAMG,GAAE,CAAE;AACZ,IAAAH,GAAE,KAAMG,GAAE,CAAE;AACZ,IAAAH,GAAE,KAAMG,GAAE,CAAE;AACZ,IAAAH,GAAE,KAAMG,GAAE,CAAE;AACZ,SAAK,SAAUF,IAAGD,EAAE;AAEpB,SAAK,eAAgBA,EAAE;AAAA,EAExB;AAAA,EAEA,mBAAoB,IAAIE,KAAK;AAE5B,QAAID,KAAI,KAAK,eAAe;AAC5B,SAAK,YAAaA,EAAE;AAEpB,QAAI,KAAK,KAAK,kBAAmB,EAAG;AACpC,QAAI,KAAK,KAAK,kBAAmBC,GAAG;AAEpC,QAAI,KAAK,KAAK,UAAW,EAAG;AAC5B,QAAI,KAAK,KAAK,UAAWA,GAAG;AAE5B,QAAIE,MAAK,KAAK,yBAA0B,IAAI,EAAG;AAC/C,QAAI,KAAK,KAAK,WAAYA,KAAI,EAAG;AACjC,SAAK,UAAWH,IAAG,EAAG;AAEtB,QAAI,KAAK,KAAK,kBAAmB,IAAI,EAAG;AACxC,SAAK,oBAAqBA,IAAG,EAAG;AAEhC,SAAK,YAAaG,GAAG;AACrB,SAAK,YAAa,EAAG;AAErB,WAAOH;AAAA,EAER;AAAA,EAEA,iBAAkBA,IAAI;AAErB,QAAIC,MAAK,KAAK,eAAe;AAE7B,QAAI,KAAK,KAAK,kBAAmBD,EAAE;AACnC,QAAI,IAAI,KAAK,UAAWA,EAAE;AAE1B,QAAI,KAAK,KAAK,iBAAkB,EAAG;AACnC,QAAIG,MAAK,KAAK,gBAAiB,CAAE;AACjC,QAAI,KAAK,KAAK,yBAA0B,IAAIA,GAAG;AAE/C,SAAK,UAAWF,KAAI,EAAG;AACvB,SAAK,oBAAqBA,KAAI,EAAG;AAEjC,SAAK,YAAaE,GAAG;AACrB,SAAK,YAAa,EAAG;AAErB,WAAOF;AAAA,EAER;AAAA,EAEA,kBAAmB,IAAI,IAAK;AAE3B,QAAI,KAAK,CAAC;AAEV,QAAI,MAAM,KAAK,aAAc,IAAI,CAAE;AACnC,QAAI,MAAM,KAAK,aAAc,IAAI,CAAE;AACnC,QAAI,MAAM,KAAK,aAAc,IAAI,CAAE;AAEnC,QAAI,MAAM,KAAK,gBAAiB,IAAI,CAAE;AACtC,QAAI,MAAM,KAAK,gBAAiB,IAAI,CAAE;AACtC,QAAI,MAAM,KAAK,gBAAiB,IAAI,CAAE;AAEtC,OAAI,CAAE,IAAI,KAAK,YAAa,KAAK,GAAI;AACrC,OAAI,CAAE,IAAI,KAAK,YAAa,KAAK,GAAI;AACrC,OAAI,CAAE,IAAI,KAAK,YAAa,KAAK,GAAI;AACrC,OAAI,CAAE,IAAI,KAAK,YAAa,KAAK,GAAI;AACrC,OAAI,CAAE,IAAI,KAAK,YAAa,KAAK,GAAI;AACrC,OAAI,CAAE,IAAI,KAAK,YAAa,KAAK,GAAI;AACrC,OAAI,CAAE,IAAI,KAAK,YAAa,KAAK,GAAI;AACrC,OAAI,CAAE,IAAI,KAAK,YAAa,KAAK,GAAI;AACrC,OAAI,CAAE,IAAI,KAAK,YAAa,KAAK,GAAI;AAErC,SAAK,YAAa,GAAI;AACtB,SAAK,YAAa,GAAI;AACtB,SAAK,YAAa,GAAI;AACtB,SAAK,YAAa,GAAI;AACtB,SAAK,YAAa,GAAI;AACtB,SAAK,YAAa,GAAI;AAEtB,WAAO;AAAA,EAER;AAAA,EAEA,WAAYE,KAAI,IAAK;AAEpB,QAAI,IAAI,KAAK,aAAa;AAC1B,MAAE,SAAUA,IAAG,EAAE,IAAI,GAAG,EAAE,GAAGA,IAAG,EAAE,IAAI,GAAG,EAAE,GAAGA,IAAG,EAAE,IAAI,GAAG,EAAE,CAAE;AAC9D,WAAO;AAAA,EAER;AAAA,EAEA,YAAaA,KAAI,IAAK;AAErB,WAAOA,IAAG,EAAE,IAAI,GAAG,EAAE,IAAIA,IAAG,EAAE,IAAI,GAAG,EAAE,IAAIA,IAAG,EAAE,IAAI,GAAG,EAAE;AAAA,EAE1D;AAAA,EAEA,aAAc,GAAG,GAAI;AAEpB,QAAI,IAAI,KAAK,aAAa;AAC1B,MAAE,SAAU,EAAG,IAAI,IAAI,CAAE,GAAG,EAAG,IAAI,IAAI,CAAE,GAAG,EAAG,IAAI,IAAI,CAAE,CAAE;AAC3D,WAAO;AAAA,EAER;AAAA,EAEA,gBAAiB,GAAG,GAAI;AAEvB,QAAI,IAAI,KAAK,aAAa;AAC1B,MAAE,SAAU,EAAG,IAAI,CAAE,GAAG,EAAG,IAAI,CAAE,GAAG,EAAG,IAAI,CAAE,CAAE;AAC/C,WAAO;AAAA,EAER;AAAA,EAEA,gBAAiB,GAAI;AAEpB,QAAI,KAAK,KAAK,aAAa;AAC3B,OAAG,SAAU,CAAE,EAAE,EAAE,GAAG,CAAE,EAAE,EAAE,GAAG,CAAE,EAAE,EAAE,CAAE;AACvC,WAAO;AAAA,EAER;AAAA,EAEA,yBAA0B,GAAG,GAAI;AAEhC,QAAI,KAAK,KAAK,aAAa;AAE3B,QAAI,KAAK,KAAK,aAAc,GAAG,CAAE;AACjC,QAAIA,MAAK,KAAK,aAAc,GAAG,CAAE;AACjC,QAAI,KAAK,KAAK,aAAc,GAAG,CAAE;AACjC,QAAIC,KAAI,KAAK,YAAa,IAAI,CAAE;AAChC,QAAIC,KAAI,KAAK,YAAaF,KAAI,CAAE;AAChC,QAAI,IAAI,KAAK,YAAa,IAAI,CAAE;AAEhC,OAAG,SAAUC,IAAGC,IAAG,CAAE;AAErB,SAAK,YAAa,EAAG;AACrB,SAAK,YAAaF,GAAG;AACrB,SAAK,YAAa,EAAG;AAErB,WAAO;AAAA,EAER;AAAA,EAEA,iBAAkB,GAAI;AAErB,QAAI,KAAK,CAAC;AACV,OAAI,CAAE,IAAI,EAAG,CAAE;AACf,OAAI,CAAE,IAAI,EAAG,CAAE;AACf,OAAI,CAAE,IAAI,EAAG,CAAE;AACf,OAAI,CAAE,IAAI,EAAG,CAAE;AACf,OAAI,CAAE,IAAI,EAAG,CAAE;AACf,OAAI,CAAE,IAAI,EAAG,CAAE;AACf,OAAI,CAAE,IAAI,EAAG,CAAE;AACf,OAAI,CAAE,IAAI,EAAG,CAAE;AACf,OAAI,CAAE,IAAI,EAAG,CAAE;AACf,WAAO;AAAA,EAER;AAAA,EAEA,oBAAqBJ,IAAI;AAExB,QAAI,IAAI,CAAC;AAET,QAAIK,KAAIL,GAAE,EAAE;AACZ,QAAIM,KAAIN,GAAE,EAAE;AACZ,QAAI,IAAIA,GAAE,EAAE;AACZ,QAAI,IAAIA,GAAE,EAAE;AAEZ,QAAI,KAAKK,KAAIA;AACb,QAAI,KAAKC,KAAIA;AACb,QAAI,KAAK,IAAI;AAEb,QAAI,KAAKD,KAAIC;AACb,QAAI,KAAKA,KAAI;AACb,QAAI,KAAK,IAAID;AAEb,QAAI,KAAKA,KAAI;AACb,QAAI,KAAKC,KAAI;AACb,QAAI,KAAK,IAAI;AAEb,MAAG,CAAE,IAAI,IAAI,KAAM,KAAK;AACxB,MAAG,CAAE,IAAI,KAAM,KAAK;AACpB,MAAG,CAAE,IAAI,KAAM,KAAK;AACpB,MAAG,CAAE,IAAI,KAAM,KAAK;AACpB,MAAG,CAAE,IAAI,IAAI,KAAM,KAAK;AACxB,MAAG,CAAE,IAAI,KAAM,KAAK;AACpB,MAAG,CAAE,IAAI,KAAM,KAAK;AACpB,MAAG,CAAE,IAAI,KAAM,KAAK;AACpB,MAAG,CAAE,IAAI,IAAI,KAAM,KAAK;AAExB,WAAO;AAAA,EAER;AAAA,EAEA,oBAAqB,GAAI;AAExB,QAAIL,KAAI,EAAG,CAAE,IAAI,EAAG,CAAE,IAAI,EAAG,CAAE;AAC/B,QAAI,GAAGI,IAAGC,IAAG,GAAG;AAEhB,QAAKL,KAAI,GAAI;AAEZ,UAAI,KAAK,KAAMA,KAAI,CAAI,IAAI;AAC3B,UAAI,OAAO;AACX,MAAAI,MAAM,EAAG,CAAE,IAAI,EAAG,CAAE,KAAM;AAC1B,MAAAC,MAAM,EAAG,CAAE,IAAI,EAAG,CAAE,KAAM;AAC1B,WAAM,EAAG,CAAE,IAAI,EAAG,CAAE,KAAM;AAAA,IAE3B,WAAc,EAAG,CAAE,IAAI,EAAG,CAAE,KAAS,EAAG,CAAE,IAAI,EAAG,CAAE,GAAM;AAExD,UAAI,KAAK,KAAM,IAAM,EAAG,CAAE,IAAI,EAAG,CAAE,IAAI,EAAG,CAAE,CAAE,IAAI;AAClD,WAAM,EAAG,CAAE,IAAI,EAAG,CAAE,KAAM;AAC1B,MAAAD,KAAI,OAAO;AACX,MAAAC,MAAM,EAAG,CAAE,IAAI,EAAG,CAAE,KAAM;AAC1B,WAAM,EAAG,CAAE,IAAI,EAAG,CAAE,KAAM;AAAA,IAE3B,WAAY,EAAG,CAAE,IAAI,EAAG,CAAE,GAAI;AAE7B,UAAI,KAAK,KAAM,IAAM,EAAG,CAAE,IAAI,EAAG,CAAE,IAAI,EAAG,CAAE,CAAE,IAAI;AAClD,WAAM,EAAG,CAAE,IAAI,EAAG,CAAE,KAAM;AAC1B,MAAAD,MAAM,EAAG,CAAE,IAAI,EAAG,CAAE,KAAM;AAC1B,MAAAC,KAAI,OAAO;AACX,WAAM,EAAG,CAAE,IAAI,EAAG,CAAE,KAAM;AAAA,IAE3B,OAAO;AAEN,UAAI,KAAK,KAAM,IAAM,EAAG,CAAE,IAAI,EAAG,CAAE,IAAI,EAAG,CAAE,CAAE,IAAI;AAClD,WAAM,EAAG,CAAE,IAAI,EAAG,CAAE,KAAM;AAC1B,MAAAD,MAAM,EAAG,CAAE,IAAI,EAAG,CAAE,KAAM;AAC1B,MAAAC,MAAM,EAAG,CAAE,IAAI,EAAG,CAAE,KAAM;AAC1B,UAAI,OAAO;AAAA,IAEZ;AAEA,QAAIN,KAAI,KAAK,gBAAgB;AAC7B,IAAAA,GAAE,KAAMK,EAAE;AACV,IAAAL,GAAE,KAAMM,EAAE;AACV,IAAAN,GAAE,KAAM,CAAE;AACV,IAAAA,GAAE,KAAM,CAAE;AACV,WAAOA;AAAA,EAER;AAED;AAQA,IAAM,YAAN,MAAgB;AAAA,EAEf,YAAa,MAAMD,QAAO,QAAQ,SAAU;AAE3C,SAAK,OAAO;AACZ,SAAK,QAAQA;AACb,SAAK,SAAS;AACd,SAAK,UAAU;AAEf,SAAK,OAAO;AACZ,SAAK,OAAO;AACZ,SAAK,iBAAiB;AACtB,SAAK,wBAAwB;AAE7B,SAAK,MAAM;AAAA,EAEZ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,QAAQ;AAEP,SAAK,sBAAsB;AAC3B,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,iBAAiB;AAEhB,QAAK,KAAK,OAAO,cAAc,MAAO,KAAK,OAAO,SAAS,GAAI;AAE9D,WAAK,sBAAsB;AAAA,IAE5B;AAEA,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa;AAEZ,QAAK,KAAK,OAAO,SAAS,KAAK,KAAK,OAAO,cAAc,IAAM;AAE9D,aAAO;AAAA,IAER;AAEA,SAAK,oBAAoB;AAEzB,QAAK,KAAK,OAAO,SAAS,GAAI;AAE7B,WAAK,oBAAoB;AAAA,IAE1B;AAEA,SAAK,KAAK,kBAAmB,IAAK;AAElC,QAAK,KAAK,OAAO,SAAS,GAAI;AAE7B,WAAK,qBAAqB;AAAA,IAE3B;AAEA,WAAO;AAAA,EAER;AAAA;AAAA,EAIA,QAAQ;AAEP,aAAS,cAAeQ,IAAI;AAE3B,cAASA,GAAE,WAAY;AAAA,QAEtB,KAAK;AACJ,iBAAO,IAAI,KAAK,cAAeA,GAAE,KAAM;AAAA,QAExC,KAAK;AACJ,iBAAO,IAAI,KAAK,WAAY,IAAI,KAAK,UAAWA,GAAE,OAAOA,GAAE,QAAQA,GAAE,KAAM,CAAE;AAAA,QAE9E,KAAK;AACJ,iBAAO,IAAI,KAAK,eAAgBA,GAAE,OAAOA,GAAE,MAAO;AAAA,QAEnD;AACC,gBAAM,IAAI,MAAO,wBAAwBA,GAAE,SAAU;AAAA,MAEvD;AAAA,IAED;AAEA,UAAM,UAAU,KAAK;AACrB,UAAM,SAAS,KAAK;AACpB,UAAM,QAAQ,KAAK,KAAK,SAAS;AACjC,UAAM,OAAS,OAAO,cAAc,KACjC,IAAI,KAAK,IACT,MAAO,OAAO,SAAU;AAE3B,UAAM,QAAQ,cAAe,MAAO;AACpC,UAAM,SAAW,OAAO,SAAS,IAAM,IAAI,OAAO;AAClD,UAAM,eAAe,QAAQ,aAAa;AAC1C,iBAAa,SAAU,GAAG,GAAG,CAAE;AAE/B,QAAK,WAAW,GAAI;AAEnB,YAAM,sBAAuB,QAAQ,YAAa;AAAA,IAEnD;AAEA,UAAM,iBAAiB,QAAQ,eAAe;AAC9C,YAAQ,YAAa,cAAe;AACpC,YAAQ,oBAAqB,gBAAgB,OAAO,QAAS;AAC7D,YAAQ,mBAAoB,gBAAgB,OAAO,QAAS;AAE5D,UAAM,SAAS,QAAQ,kBAAkB;AACzC,UAAM,WAAW,QAAQ,eAAe;AACxC,YAAQ,YAAa,QAAS;AAC9B,YAAQ,0BAA2B,UAAU,KAAK,iBAAkB,MAAO,CAAE;AAE7E,UAAM,OAAO,QAAQ,mBAAoB,UAAU,cAAe;AAClE,UAAM,QAAQ,IAAI,KAAK,qBAAsB,IAAK;AAElD,UAAM,OAAO,IAAI,KAAK,4BAA6B,QAAQ,OAAO,OAAO,YAAa;AACtF,SAAK,eAAgB,OAAO,QAAS;AACrC,SAAK,kBAAmB,OAAO,WAAY;AAE3C,UAAM,OAAO,IAAI,KAAK,YAAa,IAAK;AAExC,QAAK,OAAO,SAAS,GAAI;AAExB,WAAK,kBAAmB,KAAK,kBAAkB,IAAI,CAAE;AAOrD,WAAK,mBAAoB,CAAE;AAAA,IAE5B;AAEA,SAAK,WAAY,OAAO,iBAAiB,OAAO,eAAgB;AAChE,SAAK,sBAAuB,GAAG,CAAE;AAEjC,SAAK,MAAM,aAAc,MAAM,KAAK,OAAO,YAAY,OAAO,WAAY;AAE1E,SAAK,OAAO;AACZ,SAAK,OAAO;AACZ,SAAK,iBAAiB;AACtB,SAAK,wBAAwB,QAAQ,iBAAkB,cAAe;AAEtE,YAAQ,YAAa,YAAa;AAClC,YAAQ,cAAe,IAAK;AAC5B,YAAQ,cAAe,QAAS;AAChC,YAAQ,iBAAkB,MAAO;AAAA,EAElC;AAAA,EAEA,oBAAoB;AAEnB,UAAM,UAAU,KAAK;AACrB,UAAMA,KAAI,QAAQ,kBAAkB;AACpC,UAAMP,KAAI,QAAQ,qBAAqB;AACvC,UAAM,IAAI,QAAQ,kBAAkB;AAEpC,SAAK,KAAK,YAAY,UAAWO,IAAGP,IAAG,CAAE;AAEzC,UAAM,KAAK,QAAQ,eAAe;AAClC,YAAQ,0BAA2B,IAAIO,EAAE;AACzC,YAAQ,4BAA6B,IAAIP,EAAE;AAE3C,UAAM,OAAO,QAAQ,mBAAoB,IAAI,KAAK,cAAe;AAEjE,YAAQ,cAAe,EAAG;AAC1B,YAAQ,iBAAkB,CAAE;AAC5B,YAAQ,oBAAqBA,EAAE;AAC/B,YAAQ,iBAAkBO,EAAE;AAE5B,WAAO;AAAA,EAER;AAAA,EAEA,4BAA4B;AAE3B,UAAM,UAAU,KAAK;AACrB,UAAM,KAAK,KAAK,KAAK,yBAAyB;AAC9C,WAAO,QAAQ,mBAAoB,IAAI,KAAK,qBAAsB;AAAA,EAEnE;AAAA,EAEA,wBAAwB;AAEvB,UAAM,UAAU,KAAK;AACrB,UAAM,OAAO,KAAK,kBAAkB;AAIpC,SAAK,KAAK,yBAA0B,IAAK;AACzC,SAAK,KAAK,eAAe,EAAE,kBAAmB,IAAK;AAEnD,YAAQ,cAAe,IAAK;AAAA,EAE7B;AAAA,EAEA,uBAAuB;AAEtB,UAAM,UAAU,KAAK;AACrB,UAAM,OAAO,KAAK,kBAAkB;AAEpC,UAAM,KAAK,QAAQ,eAAe;AAClC,SAAK,KAAK,eAAe,EAAE,kBAAmB,EAAG;AACjD,YAAQ,WAAY,IAAI,IAAK;AAI7B,SAAK,KAAK,yBAA0B,EAAG;AACvC,SAAK,KAAK,eAAe,EAAE,kBAAmB,EAAG;AAEjD,YAAQ,cAAe,EAAG;AAC1B,YAAQ,cAAe,IAAK;AAAA,EAE7B;AAAA,EAEA,sBAAsB;AAErB,UAAM,UAAU,KAAK;AAErB,UAAM,KAAK,KAAK,0BAA0B;AAC1C,UAAMP,KAAI,QAAQ,SAAU,EAAG;AAE/B,UAAM,MAAM,QAAQ,qBAAqB;AACzC,UAAM,OAAO,QAAQ,qBAAqB;AAC1C,UAAM,OAAO,QAAQ,qBAAqB;AAE1C,QAAI,IAAKA,GAAE,EAAE,GAAGA,GAAE,EAAE,GAAGA,GAAE,EAAE,GAAGA,GAAE,EAAE,CAAE;AACpC,SAAK,sBAAuB,KAAK,KAAK,WAAY;AAClD,SAAK,UAAU;AACf,SAAK,SAAU,GAAI;AAInB,SAAK,sBAAuB,KAAK,KAAK,MAAO;AAK7C,SAAK,KAAK,WAAW,KAAM,KAAK,SAAU,IAAK,EAAE,UAAU,CAAE;AAE7D,YAAQ,oBAAqB,GAAI;AACjC,YAAQ,oBAAqB,IAAK;AAClC,YAAQ,oBAAqB,IAAK;AAElC,YAAQ,eAAgBA,EAAE;AAC1B,YAAQ,cAAe,EAAG;AAAA,EAE3B;AAAA,EAEA,sBAAsB;AAErB,UAAM,UAAU,KAAK;AAErB,UAAM,KAAK,KAAK,0BAA0B;AAE1C,UAAM,MAAM,QAAQ,kBAAkB;AAEtC,UAAM,IAAI,QAAQ,UAAW,EAAG;AAChC,QAAI,IAAK,EAAE,EAAE,GAAG,EAAE,EAAE,GAAG,EAAE,EAAE,CAAE;AAE7B,QAAK,KAAK,KAAK,QAAS;AAEvB,WAAK,KAAK,OAAO,aAAc,GAAI;AAAA,IAEpC;AAEA,SAAK,KAAK,SAAS,KAAM,GAAI;AAE7B,YAAQ,iBAAkB,GAAI;AAE9B,YAAQ,cAAe,EAAG;AAAA,EAE3B;AAED;AAIA,IAAM,aAAN,MAAiB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUhB,YAAa,MAAMD,QAAO,OAAO,OAAO,QAAQ,SAAU;AAEzD,SAAK,OAAO;AACZ,SAAK,QAAQA;AACb,SAAK,QAAQ;AACb,SAAK,QAAQ;AACb,SAAK,SAAS;AACd,SAAK,UAAU;AAEf,SAAK,aAAa;AAElB,SAAK,MAAM;AAAA,EAEZ;AAAA;AAAA,EAIA,QAAQ;AAEP,UAAM,UAAU,KAAK;AACrB,UAAM,SAAS,KAAK;AACpB,UAAM,QAAQ,KAAK;AACnB,UAAM,QAAQ,KAAK;AAEnB,UAAM,OAAO,QAAQ,eAAe;AACpC,YAAQ,YAAa,IAAK;AAC1B,YAAQ,oBAAqB,MAAM,OAAO,QAAS;AACnD,YAAQ,mBAAoB,MAAM,OAAO,QAAS;AAElD,UAAM,QAAQ,QAAQ,eAAe;AACrC,UAAM,QAAQ,QAAQ,eAAe;AAErC,UAAM,KAAK,eAAe,EAAE,kBAAmB,KAAM;AACrD,UAAM,KAAK,eAAe,EAAE,kBAAmB,KAAM;AAErD,UAAM,eAAe,QAAQ,iBAAkB,KAAM;AACrD,UAAM,eAAe,QAAQ,iBAAkB,KAAM;AAErD,UAAM,SAAS,QAAQ,mBAAoB,cAAc,IAAK;AAC9D,UAAM,SAAS,QAAQ,mBAAoB,cAAc,IAAK;AAE9D,UAAM,aAAa,IAAI,KAAK,8BAA+B,MAAM,MAAM,MAAM,MAAM,QAAQ,QAAQ,IAAK;AAExG,UAAM,MAAM,QAAQ,aAAa;AACjC,UAAM,MAAM,QAAQ,aAAa;AACjC,UAAM,MAAM,QAAQ,aAAa;AACjC,UAAM,MAAM,QAAQ,aAAa;AAEjC,QAAI;AAAA,MAAU,OAAO,uBAAwB,CAAE;AAAA,MACjC,OAAO,uBAAwB,CAAE;AAAA,MACjC,OAAO,uBAAwB,CAAE;AAAA,IAAE;AACjD,QAAI;AAAA,MAAU,OAAO,uBAAwB,CAAE;AAAA,MACjC,OAAO,uBAAwB,CAAE;AAAA,MACjC,OAAO,uBAAwB,CAAE;AAAA,IAAE;AACjD,QAAI;AAAA,MAAU,OAAO,oBAAqB,CAAE;AAAA,MAC9B,OAAO,oBAAqB,CAAE;AAAA,MAC9B,OAAO,oBAAqB,CAAE;AAAA,IAAE;AAC9C,QAAI;AAAA,MAAU,OAAO,oBAAqB,CAAE;AAAA,MAC9B,OAAO,oBAAqB,CAAE;AAAA,MAC9B,OAAO,oBAAqB,CAAE;AAAA,IAAE;AAE9C,eAAW,oBAAqB,GAAI;AACpC,eAAW,oBAAqB,GAAI;AACpC,eAAW,qBAAsB,GAAI;AACrC,eAAW,qBAAsB,GAAI;AAErC,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,UAAK,OAAO,eAAgB,CAAE,MAAM,GAAI;AAEvC,mBAAW,aAAc,GAAG,IAAK;AACjC,mBAAW,aAAc,GAAG,OAAO,eAAgB,CAAE,CAAE;AAAA,MAExD;AAAA,IAED;AAEA,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,UAAK,OAAO,eAAgB,CAAE,MAAM,GAAI;AAEvC,mBAAW,aAAc,IAAI,GAAG,IAAK;AACrC,mBAAW,aAAc,IAAI,GAAG,OAAO,eAAgB,CAAE,CAAE;AAAA,MAE5D;AAAA,IAED;AAQA,QAAK,WAAW,aAAa,QAAY;AAExC,eAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,mBAAW,SAAU,GAAG,OAAO,CAAE;AAAA,MAElC;AAAA,IAED;AAEA,SAAK,MAAM,cAAe,YAAY,IAAK;AAC3C,SAAK,aAAa;AAElB,YAAQ,cAAe,IAAK;AAC5B,YAAQ,cAAe,KAAM;AAC7B,YAAQ,cAAe,KAAM;AAC7B,YAAQ,cAAe,YAAa;AACpC,YAAQ,cAAe,YAAa;AACpC,YAAQ,cAAe,MAAO;AAC9B,YAAQ,cAAe,MAAO;AAC9B,YAAQ,YAAa,GAAI;AACzB,YAAQ,YAAa,GAAI;AACzB,YAAQ,YAAa,GAAI;AACzB,YAAQ,YAAa,GAAI;AAAA,EAE1B;AAED;AAIA,IAAM,YAAY,IAAI,QAAQ;AAC9B,IAAM,cAAc,IAAI,WAAW;AACnC,IAAM,SAAS,IAAI,QAAQ;AAC3B,IAAM,kBAAkB,IAAI,QAAQ;AAEpC,IAAM,mBAAN,cAA+B,SAAS;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQvC,YAAa,MAAM,SAAU;AAE5B,UAAM;AAEN,SAAK,OAAO;AACZ,SAAK,UAAU;AAEf,SAAK,OAAO,KAAM,KAAK,WAAY;AACnC,SAAK,mBAAmB;AAExB,SAAK,YAAY,CAAC;AAElB,SAAK,UAAU;AAAA,MACd,IAAI,kBAAmB;AAAA,QACtB,OAAO,IAAI,MAAO,QAAS;AAAA,QAC3B,WAAW;AAAA,QACX,WAAW;AAAA,QACX,YAAY;AAAA,QACZ,SAAS;AAAA,QACT,aAAa;AAAA,MACd,CAAE;AAAA,IACH;AAEA,SAAK,UAAU;AAAA,MACd,IAAI,kBAAmB;AAAA,QACtB,OAAO,IAAI,MAAO,OAAS;AAAA,QAC3B,WAAW;AAAA,QACX,WAAW;AAAA,QACX,YAAY;AAAA,QACZ,SAAS;AAAA,QACT,aAAa;AAAA,MACd,CAAE;AAAA,IACH;AAEA,SAAK,UAAU;AAAA,MACd,IAAI,kBAAmB;AAAA,QACtB,OAAO,IAAI,MAAO,OAAS;AAAA,QAC3B,WAAW;AAAA,QACX,WAAW;AAAA,QACX,YAAY;AAAA,QACZ,SAAS;AAAA,QACT,aAAa;AAAA,MACd,CAAE;AAAA,IACH;AAEA,SAAK,MAAM;AAAA,EAEZ;AAAA;AAAA;AAAA;AAAA,EAMA,UAAU;AAET,UAAM,YAAY,KAAK;AACvB,UAAM,WAAW,KAAK;AAEtB,aAAU,IAAI,GAAG,IAAI,UAAU,QAAQ,KAAO;AAE7C,gBAAW,CAAE,EAAE,QAAQ;AAAA,IAExB;AAEA,aAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAO;AAE5C,YAAM,QAAQ,SAAU,CAAE;AAE1B,UAAK,MAAM,OAAS,OAAM,SAAS,QAAQ;AAAA,IAE5C;AAAA,EAED;AAAA;AAAA;AAAA;AAAA,EAKA,kBAAmB,OAAQ;AAE1B,QAAI,OAAO,KAAK;AAEhB,QAAK,KAAK,SAAU;AAEnB,UAAI,SAAS,KAAK,QAAQ;AAE1B,sBACE,KAAM,KAAK,WAAY,EACvB,UAAW,WAAW,aAAa,MAAO,EAC1C,QAAS,WAAW,aAAa,OAAO,IAAK,GAAG,GAAG,CAAE,CAAE,EACvD,OAAO;AAET,eAAU,IAAI,GAAG,KAAK,OAAO,QAAQ,IAAI,IAAI,KAAO;AAEnD,YAAI,OAAO,OAAQ,CAAE,EAAE;AACvB,YAAI,QAAQ,KAAK,SAAU,CAAE;AAE7B,YAAI,KAAK,KAAK,yBAAyB;AACvC,YAAI,SAAS,GAAG,UAAU;AAC1B,YAAIS,YAAW,GAAG,YAAY;AAE9B,cAAM,SACJ,IAAK,OAAO,EAAE,GAAG,OAAO,EAAE,GAAG,OAAO,EAAE,CAAE,EACxC,aAAc,eAAgB;AAEhC,cAAM,WACJ,sBAAuB,eAAgB,EACvC;AAAA,UACA,YAAY,IAAKA,UAAS,EAAE,GAAGA,UAAS,EAAE,GAAGA,UAAS,EAAE,GAAGA,UAAS,EAAE,CAAE;AAAA,QACzE;AAAA,MAEF;AAAA,IAED;AAEA,SAAK,OACH,KAAM,KAAK,WAAY,EACvB,UAAW,WAAW,aAAa,MAAO,EAC1C,QAAS,WAAW,aAAa,OAAO,IAAK,GAAG,GAAG,CAAE,CAAE;AAEzD,UAAM,kBAAmB,KAAM;AAAA,EAEhC;AAAA;AAAA,EAIA,QAAQ;AAEP,QAAI,SAAS,KAAK,QAAQ;AAE1B,aAAS,eAAgBC,QAAQ;AAEhC,cAASA,OAAM,WAAY;AAAA,QAE1B,KAAK;AACJ,iBAAO,IAAI,eAAgBA,OAAM,OAAO,IAAI,CAAE;AAAA,QAE/C,KAAK;AACJ,iBAAO,IAAI,YAAaA,OAAM,QAAQ,GAAGA,OAAM,SAAS,GAAGA,OAAM,QAAQ,GAAG,GAAG,GAAG,CAAE;AAAA,QAErF,KAAK;AACJ,iBAAO,IAAI,gBAAiBA,OAAM,OAAOA,OAAM,QAAQ,GAAG,EAAG;AAAA,QAE9D;AACC,iBAAO;AAAA,MAET;AAAA,IAED;AAEA,aAAU,IAAI,GAAG,KAAK,OAAO,QAAQ,IAAI,IAAI,KAAO;AAEnD,UAAI,QAAQ,OAAQ,CAAE,EAAE;AACxB,WAAK,IAAK,IAAI,KAAM,eAAgB,KAAM,GAAG,KAAK,UAAW,MAAM,IAAK,CAAE,CAAE;AAAA,IAE7E;AAAA,EAED;AAED;;;ACt2CA,IAAM,qBAAN,MAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQxB,YAAa,SAAS,CAAC,GAAI;AAE1B,SAAK,SAAS,CAAC;AAEf,SAAK,SAAS;AACd,SAAK,eAAe,IAAI,SAAS;AACjC,SAAK,aAAa,OAAO;AAEzB,SAAK,QAAQ;AACb,SAAK,eAAe;AAEpB,SAAK,UAAU,oBAAI,QAAQ;AAE3B,SAAK,gBAAgB;AAAA,MACpB,MAAM,OAAO,SAAS,SAAY,OAAO,OAAO;AAAA,MAChD,WAAW,OAAO,cAAc,SAAY,OAAO,YAAY;AAAA,MAC/D,oBAAoB,OAAO,uBAAuB,SAAY,OAAO,qBAAqB;AAAA,MAC1F,cAAc,OAAO,iBAAiB,SAAY,OAAO,eAAe;AAAA,IACzE;AAEA,SAAK,UAAU;AAAA,MACd,WAAW;AAAA,MACX,IAAI;AAAA,MACJ,OAAO;AAAA,MACP,SAAS;AAAA,MACT,iBAAiB;AAAA,IAClB;AAEA,SAAK,kBAAkB,WAAwB;AAAA,IAAC;AAGhD,SAAK,gBAAgB;AACrB,SAAK,gBAAgB;AAAA,EAEtB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAkBA,IAAK,QAAQ,SAAS,CAAC,GAAI;AAE1B,QAAK,OAAO,eAAgB;AAE3B,WAAK,SAAU,QAAQ,MAAO;AAAA,IAE/B,WAAY,OAAO,UAAW;AAE7B,WAAK,aAAc,QAAQ,MAAO;AAAA,IAEnC,WAAY,OAAO,SAAS,SAAU;AAErC,WAAK,YAAa,QAAQ,MAAO;AAAA,IAElC,OAAO;AAEN,YAAM,IAAI,MAAO,uGAIU;AAAA,IAE5B;AAEA,QAAK,KAAK,cAAc,KAAO,MAAK,cAAc;AAElD,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAQ,QAAS;AAEhB,QAAK,OAAO,eAAgB;AAE3B,WAAK,YAAa,MAAO;AAAA,IAE1B,WAAY,OAAO,UAAW;AAE7B,WAAK,aAAc,MAAO;AAAA,IAE3B,WAAY,OAAO,SAAS,SAAU;AAErC,WAAK,YAAa,MAAO;AAAA,IAE1B,OAAO;AAEN,YAAM,IAAI,MAAO,0GAIU;AAAA,IAE5B;AAEA,QAAK,KAAK,cAAc,KAAO,MAAK,cAAc;AAElD,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAQ,OAAQ;AAEf,QAAK,KAAK,iBAAiB,KAAO,MAAK,aAAa,QAAS,KAAM;AAEnE,aAAU,IAAI,GAAG,IAAI,KAAK,OAAO,QAAQ,KAAO;AAE/C,WAAK,aAAc,KAAK,OAAQ,CAAE,GAAG,KAAM;AAAA,IAE5C;AAEA,QAAK,KAAK,cAAgB,MAAK,qBAAsB,KAAM;AAE3D,QAAK,KAAK,WAAW,KAAO,MAAK,eAAgB,KAAK,QAAQ,KAAM;AAEpE,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAaA,KAAM,MAAM,KAAK,SAAS,CAAC,GAAI;AAE9B,QAAK,OAAO,cAAc,MAAQ,MAAK,KAAK;AAE5C,UAAM,QAAQ,KAAK,SAAS;AAC5B,UAAM,aAAa,IAAI;AAEvB,UAAM,qBAAqB,CAAC;AAE5B,aAAU,IAAI,GAAG,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAO;AAElD,yBAAoB,MAAO,CAAE,EAAE,IAAK,IAAI;AAAA,IAEzC;AAEA,UAAM,SAAS,IAAI,QAAQ;AAC3B,UAAM,aAAa,IAAI,WAAW;AAElC,aAAU,IAAI,GAAG,KAAK,WAAW,QAAQ,IAAI,IAAI,KAAO;AAEvD,YAAM,YAAY,WAAY,CAAE;AAChC,YAAM,YAAY,mBAAoB,UAAU,IAAK;AAErD,UAAK,cAAc,OAAY;AAE/B,YAAM,OAAO,MAAO,SAAU;AAC9B,WAAK,SAAS,IAAK,OAAO,UAAW,UAAU,WAAY,CAAE;AAC7D,WAAK,WAAW,SAAU,WAAW,UAAW,UAAU,UAAW,CAAE;AAAA,IAExE;AAEA,SAAK,kBAAmB,IAAK;AAG7B,QAAK,KAAK,cAAc,gBACvB,KAAK,SAAS,SAAS,OAAO,KAAK,SAAS,SAAS,IAAI,WAAW,OAAQ;AAE5E,YAAM,kBAAkB,KAAK,mBAAoB,KAAK,SAAS,SAAS,IAAI,MAAM,MAAM,CAAE;AAC1F,YAAM,WAAW,OAAO,OAAO,QAAQ,KAAK,mBAAoB,IAAK,IAAI;AACzE,YAAM,cAAc,OAAO,UAAU,QAAQ,KAAK,kBAAmB,IAAK,IAAI;AAC9E,WAAK,gBAAiB,MAAM,iBAAiB,UAAU,WAAY;AAAA,IAEpE,OAAO;AAEN,UAAK,OAAO,OAAO,OAAQ;AAE1B,aAAK,mBAAoB,IAAK,EAAE,OAAO;AAAA,MAExC;AAEA,UAAK,OAAO,UAAU,OAAQ;AAE7B,aAAK,kBAAmB,IAAK,EAAE,OAAO;AAAA,MAEvC;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,OAAQC,MAAK,SAAU;AAEtB,QAAK,KAAK,QAASA,IAAI,MAAM,QAAY;AAExC,YAAM,IAAI,MAAO,kDACGA,IAAI;AAAA,IAEzB;AAEA,SAAK,QAASA,IAAI,IAAI;AAEtB,QAAKA,SAAQ,WAAY;AAExB,eAAU,IAAI,GAAG,KAAK,KAAK,OAAO,QAAQ,IAAI,IAAI,KAAO;AAExD,aAAK,YAAa,KAAK,OAAQ,CAAE,GAAG,OAAQ;AAAA,MAE7C;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,kBAAmB,MAAO;AAEzB,WAAO,IAAI,YAAa,MAAM,KAAK,SAAS,SAAS,IAAI,MAAO;AAAA,EAEjE;AAAA;AAAA,EAIA,SAAU,MAAM,QAAS;AAExB,QAAK,KAAK,OAAO,QAAS,IAAK,KAAK,GAAI;AAEvC,YAAM,IAAI,MAAO,qDACK,KAAK,OAAO,2BAA6B;AAAA,IAEhE;AAEA,SAAK,OAAO,KAAM,IAAK;AACvB,SAAK,QAAQ,IAAK,MAAM,EAAE,QAAQ,MAAM,CAAE;AAE1C,SAAK,oBAAqB,MAAM,OAAO,SAAU;AAEjD,QAAK,OAAO,YAAY,OAAQ;AAE/B,WAAK,kBAAmB,MAAM,MAAO;AAAA,IAEtC;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,QAAQ,QAAS;AAE9B,QAAK,KAAK,WAAW,QAAS;AAE7B,YAAM,IAAI,MAAO,oDACA,OAAO,OAAO,yBAA2B;AAAA,IAE3D;AAEA,QAAK,KAAK,OAAS,MAAK,YAAa,KAAK,MAAO;AAEjD,SAAK,SAAS;AAEd,WAAO,IAAK,KAAK,YAAa;AAE9B,SAAK,QAAQ,IAAK,QAAQ,CAAC,CAAE;AAE7B,QAAK,OAAO,cAAc,QAAY;AAErC,WAAK,sBAAuB,QAAQ,OAAO,SAAU;AAAA,IAEtD;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,OAAO,QAAS;AAE5B,QAAK,KAAK,UAAU,OAAQ;AAE3B,YAAM,IAAI,MAAO,kDACD,MAAM,OAAO,yBAA2B;AAAA,IAEzD;AAEA,QAAK,KAAK,MAAQ,MAAK,WAAY,KAAK,KAAM;AAE9C,SAAK,QAAQ;AACb,SAAK,eAAe,IAAI,aAAc,OAAO,MAAO;AAEpD,SAAK,QAAQ,IAAK,KAAK,cAAc;AAAA,MACpC,UAAU,KAAK,aAAa;AAAA,IAC7B,CAAE;AAEF,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,MAAO;AAEnB,QAAI,QAAQ;AACZ,QAAI,aAAa;AAEjB,aAAU,IAAI,GAAG,KAAK,KAAK,OAAO,QAAQ,IAAI,IAAI,KAAO;AAExD,UAAK,KAAK,OAAQ,CAAE,MAAM,MAAO;AAEhC,aAAK,QAAQ,OAAQ,IAAK;AAC1B,gBAAQ;AAER;AAAA,MAED;AAEA,WAAK,OAAQ,YAAc,IAAI,KAAK,OAAQ,CAAE;AAAA,IAE/C;AAEA,QAAK,CAAE,OAAQ;AAEd,YAAM,IAAI,MAAO,wDACK,KAAK,OAAO,2BAA6B;AAAA,IAEhE;AAEA,SAAK,OAAO,SAAS;AAErB,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,QAAS;AAEtB,QAAK,WAAW,KAAK,QAAS;AAE7B,YAAM,IAAI,MAAO,oDACA,OAAO,OAAO,yBAA2B;AAAA,IAE3D;AAEA,SAAK,OAAO,OAAQ,KAAK,YAAa;AAEtC,SAAK,QAAQ,OAAQ,KAAK,MAAO;AACjC,SAAK,SAAS;AAEd,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,OAAQ;AAEpB,QAAK,UAAU,KAAK,OAAQ;AAE3B,YAAM,IAAI,MAAO,kDACD,MAAM,OAAO,yBAA2B;AAAA,IAEzD;AAEA,SAAK,QAAQ,OAAQ,KAAK,YAAa;AAEvC,SAAK,QAAQ;AACb,SAAK,eAAe;AAEpB,WAAO;AAAA,EAER;AAAA,EAEA,oBAAqB,MAAM,WAAY;AAEtC,UAAM,UAAU,KAAK,QAAQ,IAAK,IAAK;AAEvC,QAAK,cAAc,QAAY;AAE9B,YAAM,aAAa,MAAM,QAAS,SAAU,IACzC,YAAY,CAAE,SAAU;AAE3B,cAAQ,QAAQ,IAAI,eAAgB,IAAK;AAEzC,eAAU,IAAI,GAAG,KAAK,WAAW,QAAQ,IAAI,IAAI,KAAO;AAEvD,gBAAQ,MAAM,WAAY,WAAY,CAAE,CAAE,EAAE,KAAK;AAAA,MAElD;AAGA,cAAQ,MAAM,iBAAkB,QAAQ,SAAW,OAAQ;AAE1D,cAAM,SAAS,MAAM,OAAO,MAAM;AAElC,YAAK,OAAO,SAAS,KAAK,OAAQ,CAAE,EAAE,KAAK,MAAO,GAAG,CAAE,MAAM,SAAW;AAExE,gBAAQ,SAAS;AAAA,MAElB,CAAE;AAAA,IAEH;AAEA,YAAQ,WAAW,KAAK,mBAAoB,IAAK;AACjD,YAAQ,cAAc,KAAK,kBAAmB,IAAK;AAEnD,WAAO;AAAA,EAER;AAAA,EAEA,sBAAuB,QAAQ,WAAY;AAE1C,UAAM,aAAa,MAAM,QAAS,SAAU,IACzC,YAAY,CAAE,SAAU;AAE3B,UAAM,UAAU,KAAK,QAAQ,IAAK,MAAO;AAEzC,YAAQ,QAAQ,IAAI,eAAgB,MAAO;AAE3C,aAAU,IAAI,GAAG,KAAK,WAAW,QAAQ,IAAI,IAAI,KAAO;AAEvD,cAAQ,MAAM,WAAY,WAAY,CAAE,CAAE,EAAE,KAAK;AAAA,IAElD;AAAA,EAED;AAAA,EAEA,kBAAmB,MAAM,QAAS;AAEjC,UAAM,UAAU,KAAK,QAAQ,IAAK,IAAK;AAIvC,QAAK,OAAO,UAAU,UAAa,KAAK,eAAgB;AAEvD,YAAM,gBAAgB,KAAK,kBAAkB;AAE7C,UAAK,kBAAkB,KAAO,SAAQ,cAAc;AAAA,IAErD;AAEA,YAAQ,UAAU,KAAK,kBAAmB,MAAM,MAAO;AAEvD,QAAK,QAAQ,SAAS,OAAO,oBAAoB,OAAQ;AAExD,WAAK,aAAc,MAAM,CAAE;AAC3B,cAAQ,QAAQ,MAAM;AAAA,IAEvB;AAEA,YAAQ,QAAQ,OAAQ,OAAO,WAAW,SAAY,OAAO,SAAS,EAAG;AAEzE,SAAK,YAAa,MAAM,IAAK;AAAA,EAE9B;AAAA,EAEA,aAAc,MAAM,OAAQ;AAE3B,UAAM,UAAU,KAAK,QAAQ,IAAK,IAAK;AAEvC,UAAM,QAAQ,QAAQ;AACtB,UAAM,WAAW,QAAQ;AACzB,UAAM,cAAc,QAAQ;AAC5B,UAAM,UAAU,QAAQ;AACxB,UAAM,SAAS,QAAQ;AAEvB,QAAK,SAAS,KAAK,QAAQ,WAAY;AAMtC,WAAK,cAAe,IAAK;AAEzB,YAAM,OAAQ,KAAM;AAEpB,WAAK,WAAY,IAAK;AAGtB,UAAK,KAAK,cAAc,gBACvB,KAAK,SAAS,SAAS,OAAO,KAAK,SAAS,SAAS,IAAI,WAAW,OAAQ;AAE5E,YAAK,CAAE,QAAQ,gBAAkB,SAAQ,kBAAkB,KAAK,mBAAoB,KAAK,SAAS,SAAS,IAAI,MAAM,MAAM,CAAE;AAE7H,aAAK;AAAA,UACJ;AAAA,UACA,QAAQ;AAAA,UACR,YAAY,KAAK,QAAQ,KAAK,WAAW;AAAA,UACzC,eAAe,KAAK,QAAQ,QAAQ,cAAc;AAAA,QACnD;AAAA,MAED,OAAO;AAEN,YAAK,YAAY,KAAK,QAAQ,IAAK;AAElC,eAAK,kBAAmB,IAAK;AAC7B,mBAAS,OAAO;AAAA,QAEjB;AAEA,YAAK,eAAe,KAAK,QAAQ,OAAQ;AAExC,sBAAY,OAAO;AAAA,QAEpB;AAAA,MAED;AAAA,IAED;AAEA,QAAK,WAAW,QAAQ,KAAK,QAAQ,SAAU;AAE9C,UAAK,WAAW,KAAK,cAAc,mBAAqB,SAAQ,MAAM;AAEtE,cAAQ,SAAS;AAAA,IAElB;AAEA,QAAK,WAAW,KAAK,QAAQ,WAAW,CAAE,KAAK,eAAgB;AAE9D,WAAK,gBAAiB,IAAK;AAC3B,cAAQ,OAAQ,KAAM;AAAA,IAEvB;AAAA,EAED;AAAA;AAAA;AAAA;AAAA,EAKA,mBAAoB,eAAgB;AAEnC,WAAO,cAAc,KAAM,SAAWC,IAAGC,IAAI;AAE5C,UAAKD,GAAE,wBAAwBC,GAAE,qBAAsB;AAEtD,eAAOD,GAAE,sBAAsBC,GAAE;AAAA,MAElC,OAAO;AAEN,eAAOD,GAAE,QAAQC,GAAE;AAAA,MAEpB;AAAA,IAED,CAAE;AAAA,EAEH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,gBAAiB,MAAM,iBAAiB,UAAU,aAAc;AAE/D,uBAAmB;AACnB,oBAAgB,MAAM;AAEtB,aAAU,IAAI,GAAG,KAAK,gBAAgB,QAAQ,IAAI,IAAI,KAAO;AAE5D,gBAAW,MAAM,gBAAiB,CAAE,EAAE,OAAO,UAAU,WAAY;AAAA,IAEpE;AAEA,SAAK,kBAAmB,IAAK;AAC7B,WAAO;AAAA,EAER;AAAA,EAEA,eAAgB,QAAQ,OAAQ;AAE/B,UAAM,QAAQ,KAAK,QAAQ,IAAK,MAAO,EAAE;AAEzC,QAAK,SAAS,KAAK,QAAQ,iBAAkB;AAE5C,YAAM,OAAQ,KAAM;AAEpB,aAAO,uBAAuB;AAE9B,aAAO,GAAG,IAAK,GAAG,GAAG,CAAE;AACvB,aAAO,GAAG,gBAAiB,OAAO,UAAW;AAC7C,aAAO,OAAQ,KAAK,aAAa,QAAS;AAAA,IAE3C;AAAA,EAED;AAAA,EAEA,YAAa,MAAM,gBAAiB;AAEnC,UAAM,MAAM,KAAK,SAAS,SAAS,IAAI;AACvC,UAAM,QAAQ,KAAK,SAAS,SAAS,IAAI;AAEzC,aAAU,IAAI,GAAG,KAAK,IAAI,QAAQ,IAAI,IAAI,KAAO;AAEhD,YAAM,KAAK,IAAK,CAAE;AAClB,YAAM,QAAQ,GAAG;AAEjB,eAAU,IAAI,GAAG,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAO;AAElD,cAAM,OAAO,MAAO,CAAE;AAEtB,YAAK,mBAAmB,MAAO;AAI9B,eAAK,UAAU,MAAO,KAAK,KAAM,EAAE,gBAAgB,IAAI,QAAQ;AAAA,QAEhE,OAAO;AAEN,eAAK,UAAU;AAAA,QAEhB;AAAA,MAED;AAAA,IAED;AAAA,EAED;AAAA,EAEA,mBAAoB,MAAO;AAE1B,QAAK,gBAAgB,QAAY;AAEhC,YAAM,IAAI,MAAO,+CAAgD;AAAA,IAElE;AAEA,WAAO,IAAI,YAAa,MAAM,KAAK,SAAS,SAAS,IAAI,GAAI;AAAA,EAE9D;AAAA,EAEA,kBAAmB,MAAM,QAAS;AAEjC,QAAK,eAAe,QAAY;AAE/B,YAAM,IAAI,MAAO,sCAAuC;AAAA,IAEzD;AAEA,WAAO,IAAI;AAAA,MACV;AAAA,MACA,KAAK,SAAS,SAAS,IAAI;AAAA,MAC3B,KAAK,SAAS,SAAS,IAAI;AAAA,MAC3B;AAAA,IAAO;AAAA,EAET;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,gBAAgB;AAEf,QAAIC,OAAM;AAEV,UAAM,UAAU,KAAK;AACrB,UAAM,SAAS,KAAK;AACpB,UAAM,SAAS,KAAK;AACpB,UAAM,eAAe,KAAK;AAI1B,aAAU,IAAI,GAAG,KAAK,OAAO,QAAQ,IAAI,IAAI,KAAO;AAEnD,YAAM,QAAQ,KAAK,QAAQ,IAAK,OAAQ,CAAE,CAAE,EAAE;AAE9C,UAAK,UAAU,OAAY;AAE3B,eAAU,IAAI,GAAG,IAAI,MAAM,SAAS,QAAQ,KAAO;AAElD,cAAM,OAAO,MAAM,SAAU,CAAE,EAAE;AAEjC,YAAK,CAAE,QAAQ,IAAK,IAAK,GAAI;AAE5B,kBAAQ,IAAK,MAAM;AAAA,YAClB,UAAU,KAAK;AAAA,UAChB,CAAE;AAAA,QAEH;AAEA,QAAAA,OAAM,KAAK,IAAKA,MAAK,QAAQ,IAAK,IAAK,EAAE,QAAS;AAAA,MAEnD;AAAA,IAED;AAEA,QAAK,WAAW,MAAO;AAEtB,YAAM,QAAQ,KAAK,QAAQ,IAAK,MAAO,EAAE;AAEzC,UAAK,UAAU,QAAY;AAE1B,iBAAU,IAAI,GAAG,KAAK,MAAM,SAAS,QAAQ,IAAI,IAAI,KAAO;AAE3D,gBAAM,OAAO,MAAM,SAAU,CAAE,EAAE;AAEjC,cAAK,CAAE,QAAQ,IAAK,IAAK,GAAI;AAE5B,oBAAQ,IAAK,MAAM;AAAA,cAClB,UAAU,KAAK;AAAA,YAChB,CAAE;AAAA,UAEH;AAEA,UAAAA,OAAM,KAAK,IAAKA,MAAK,QAAQ,IAAK,IAAK,EAAE,QAAS;AAAA,QAEnD;AAAA,MAED;AAAA,IAED;AAEA,QAAK,iBAAiB,MAAO;AAE5B,MAAAA,OAAM,KAAK,IAAKA,MAAK,QAAQ,IAAK,YAAa,EAAE,QAAS;AAAA,IAE3D;AAEA,IAAAA,QAAO,KAAK,cAAc;AAI1B,aAAU,IAAI,GAAG,KAAK,KAAK,OAAO,QAAQ,IAAI,IAAI,KAAO;AAExD,YAAM,QAAQ,KAAK,QAAQ,IAAK,KAAK,OAAQ,CAAE,CAAE,EAAE;AAEnD,UAAK,UAAU,OAAY;AAE3B,eAAU,IAAI,GAAG,KAAK,MAAM,SAAS,QAAQ,IAAI,IAAI,KAAO;AAE3D,cAAM,SAAU,CAAE,EAAE,MAAM,WAAWA;AAAA,MAEtC;AAAA,IAED;AAEA,QAAK,WAAW,MAAO;AAEtB,YAAM,QAAQ,KAAK,QAAQ,IAAK,MAAO,EAAE;AAEzC,UAAK,UAAU,QAAY;AAE1B,iBAAU,IAAI,GAAG,KAAK,MAAM,SAAS,QAAQ,IAAI,IAAI,KAAO;AAE3D,gBAAM,SAAU,CAAE,EAAE,MAAM,WAAWA;AAAA,QAEtC;AAAA,MAED;AAAA,IAED;AAEA,QAAK,iBAAiB,MAAO;AAE5B,mBAAa,WAAWA;AAAA,IAEzB;AAAA,EAED;AAAA;AAAA,EAIA,4BAA6B,MAAO;AAEnC,UAAM,QAAQ,KAAK,QAAQ,IAAK,IAAK,EAAE;AAEvC,UAAM,iBAAiB,MAAM;AAC7B,UAAM,YAAY,MAAM;AAExB,aAAU,IAAI,GAAG,KAAK,eAAe,QAAQ,IAAI,IAAI,KAAO;AAE3D,YAAM,gBAAgB,eAAgB,CAAE;AACxC,YAAM,SAAS,cAAc;AAC7B,YAAM,SAAS,cAAc;AAC7B,YAAM,UAAW,YAAY,KAAM;AAEnC,oBAAc,QAAQ,SAAU,QAAQ,MAAO;AAAA,IAEhD;AAAA,EAED;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,WAAY,MAAO;AAElB,UAAM,UAAU,KAAK,QAAQ,IAAK,IAAK;AAEvC,UAAM,QAAQ,KAAK,SAAS;AAE5B,QAAI,cAAc,QAAQ;AAE1B,QAAK,gBAAgB,QAAY;AAEhC,oBAAc,IAAI,aAAc,MAAM,SAAS,CAAE;AACjD,cAAQ,cAAc;AAAA,IAEvB;AAEA,aAAU,IAAI,GAAG,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAO;AAElD,YAAM,OAAO,MAAO,CAAE;AACtB,WAAK,SAAS,QAAS,aAAa,IAAI,CAAE;AAC1C,WAAK,WAAW,QAAS,aAAa,IAAI,IAAI,CAAE;AAAA,IAEjD;AAAA,EAED;AAAA,EAEA,cAAe,MAAO;AAErB,UAAM,UAAU,KAAK,QAAQ,IAAK,IAAK;AAEvC,UAAM,cAAc,QAAQ;AAE5B,QAAK,gBAAgB,OAAY;AAEjC,UAAM,QAAQ,KAAK,SAAS;AAE5B,aAAU,IAAI,GAAG,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAO;AAElD,YAAM,OAAO,MAAO,CAAE;AACtB,WAAK,SAAS,UAAW,aAAa,IAAI,CAAE;AAC5C,WAAK,WAAW,UAAW,aAAa,IAAI,IAAI,CAAE;AAAA,IAEnD;AAAA,EAED;AAAA;AAAA,EAIA,oBAAoB;AAEnB,QAAK,KAAK,kBAAkB,KAAO,QAAO,KAAK;AAE/C,aAAU,IAAI,GAAG,KAAK,KAAK,OAAO,QAAQ,IAAI,IAAI,KAAO;AAExD,YAAM,UAAU,KAAK,OAAQ,CAAE,EAAE;AAEjC,UAAK,YAAY,UAAa,YAAY,MAAO;AAEhD,aAAK,gBAAgB;AACrB,eAAO,KAAK;AAAA,MAEb;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,qBAAsB,OAAQ;AAE7B,QAAK,KAAK,OAAO,WAAW,KAAK,CAAE,KAAK,QAAQ,WAAW,CAAE,KAAK,cAAgB;AAElF,UAAM,UAAU,KAAK,kBAAkB;AAEvC,QAAK,YAAY,KAAO;AAExB,aAAU,IAAI,GAAG,KAAK,KAAK,OAAO,QAAQ,IAAI,IAAI,KAAO;AAExD,YAAMC,KAAI,KAAK,OAAQ,CAAE,EAAE;AAE3B,UAAKA,OAAM,QAAQA,OAAM,QAAY;AAEpC,QAAAA,GAAE,kBAAkB;AAAA,MAErB;AAAA,IAED;AAEA,YAAQ,eAAgB,KAAM;AAE9B,aAAU,IAAI,GAAG,KAAK,KAAK,OAAO,QAAQ,IAAI,IAAI,KAAO;AAExD,YAAMA,KAAI,KAAK,OAAQ,CAAE,EAAE;AAE3B,UAAKA,OAAM,QAAQA,OAAM,QAAY;AAEpC,QAAAA,GAAE,YAAY;AAAA,MAEf;AAAA,IAED;AAAA,EAED;AAED;AAGA,IAAM,eAAe,CAAC;AACtB,IAAI,mBAAmB;AAEvB,SAAS,gBAAgB;AAExB,MAAK,oBAAoB,aAAa,QAAS;AAE9C,iBAAa,KAAM,IAAI,WAAW,CAAE;AAAA,EAErC;AAEA,SAAO,aAAc,kBAAoB;AAE1C;AAIA,IAAM,kBAAkB,oBAAI,IAAI;AAEhC,SAAS,UAAW,MAAM,WAAW,UAAU,aAAc;AAE5D,QAAM,QAAQ,KAAK,SAAS;AAC5B,QAAM,YAAY,KAAK,SAAS,SAAS,IAAI;AAC7C,QAAM,WAAW,UAAW,SAAU;AACtC,QAAM,OAAO,MAAO,SAAU;AAG9B,MAAK,gBAAgB,IAAK,SAAU,EAAI;AAExC,QAAM,aAAa,cAAc;AAMjC,kBAAgB,IAAK,WAAW,WAAW,KAAM,KAAK,UAAW,CAAE;AAGnE,MAAK,eAAe,SAAS,SAC5B,CAAE,SAAS,MAAM,WAAW,SAAS,MAAM,gBAAiB;AAE5D,UAAM,cAAc,SAAS,MAAM;AACnC,UAAM,QAAQ,SAAS,MAAM;AAE7B,QAAK,CAAE,gBAAgB,IAAK,WAAY,GAAI;AAE3C,gBAAW,MAAM,aAAa,UAAU,WAAY;AAAA,IAErD;AAEA,gBAAY,iBAAkB,MAAM,gBAAgB,IAAK,WAAY,GAAG,KAAM;AAAA,EAE/E;AAEA,MAAK,YAAY,SAAS,IAAK;AAI9B,SAAK,kBAAmB,IAAK;AAC7B,aAAS,UAAW,SAAS,EAAG;AAGhC,UAAM,QAAQ,SAAS,GAAG;AAE1B,aAAU,IAAI,GAAG,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAO;AAElD,YAAM,OAAO,MAAO,CAAE;AAEtB,UAAK,KAAK,YAAY,MAAQ;AAE9B,YAAM,YAAY,KAAK;AAEvB,UAAK,gBAAgB,IAAK,SAAU,GAAI;AAEvC,wBAAgB,IAAK,WAAW,gBAAgB,IAAK,SAAU,EAAE,KAAM,MAAO,SAAU,EAAE,UAAW,CAAE;AAAA,MAExG;AAAA,IAED;AAAA,EAED;AAGA,aAAW,KAAM,KAAK,UAAW;AAElC;AAIA,IAAM,eAAN,MAAmB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOlB,YAAa,OAAO,SAAS,CAAC,GAAI;AAEjC,SAAK,QAAQ;AAEb,SAAK,cAAc;AACnB,SAAK,cAAc;AACnB,SAAK,YAAY,OAAO,cAAc,SACnC,OAAO,YAAY;AAEtB,SAAK,gBAAgB,KAAK,MAAM,OAAO;AACvC,SAAK,WAAW,KAAK,gBAAgB,KAAK;AAAA,EAE3C;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAS,OAAQ;AAEhB,SAAK,WAAW;AAChB,SAAK,eAAe;AAEpB,QAAK,KAAK,iBAAiB,EAAI,MAAK,MAAM,KAAK;AAC/C,QAAK,KAAK,kBAAkB,EAAI,MAAK,MAAM,KAAK;AAEhD,WAAO;AAAA,EAER;AAAA;AAAA,EAIA,oBAAoB;AAEnB,QAAK,KAAK,MAAM,UAAY,QAAO;AAEnC,WAAQ,KAAK,eAAe,KAAK,UAAW;AAE3C,WAAK,eAAe,KAAK;AAAA,IAE1B;AAEA,QAAK,KAAK,cAAc,KAAK,UAAY,QAAO;AAGhD,QAAO,KAAK,cAAc,KAAK,YAAc,KAAK,cAAgB,QAAO;AAEzE,WAAO;AAAA,EAER;AAAA,EAEA,mBAAmB;AAElB,WAAO,KAAK,MAAM,aACjB,KAAK,eAAe,KAAK;AAAA,EAE3B;AAED;AAEA,IAAMC,MAAK,IAAI,WAAW;AAU1B,IAAM,cAAN,MAAkB;AAAA,EAEjB,YAAa,MAAM,SAAS,CAAC,GAAI;AAEhC,SAAK,OAAO;AACZ,SAAK,SAAS;AAAA,EAEf;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,SAAS;AAER,UAAM,SAAS,KAAK;AAEpB,aAAU,IAAI,GAAG,KAAK,OAAO,QAAQ,IAAI,IAAI,KAAO;AAEnD,WAAK,UAAW,OAAQ,CAAE,CAAE;AAAA,IAE7B;AAEA,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAW,OAAQ;AAElB,UAAM,QAAQ,KAAK,KAAK,SAAS;AACjC,UAAM,OAAO,MAAO,MAAM,KAAM;AAChC,UAAM,aAAa,MAAO,MAAM,WAAY;AAE5C,QAAK,MAAM,SAAU;AAGpB,UAAK,MAAM,gBAAiB;AAAA,MAE5B;AAGA,UAAK,MAAM,gBAAiB;AAAA,MAE5B;AAAA,IAED,OAAO;AAGN,UAAK,MAAM,gBAAiB;AAAA,MAE5B;AAEA,UAAK,MAAM,gBAAiB;AAE3B,aAAK,iBAAkB,MAAM,WAAW,YAAY,MAAM,KAAM;AAAA,MAEjE;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,iBAAkB,MAAMC,IAAG,OAAQ;AAElC,IAAAD,IAAG,IAAK,GAAG,GAAG,GAAG,CAAE;AACnB,IAAAA,IAAG,MAAOC,IAAG,KAAM;AACnB,SAAK,WAAW,SAAUD,GAAG;AAE7B,WAAO;AAAA,EAER;AAED;;;ACzqCA,IAAM,cAAc;AAAA,EAEnB,MAAM;AAAA,EAEN,UAAU;AAAA,IAET,gBAAgB,EAAE,OAAO,EAAI;AAAA,IAC7B,iBAAiB,EAAE,OAAO,EAAI;AAAA,IAE9B,cAAc,EAAE,OAAO,EAAI;AAAA,IAC3B,eAAe,EAAE,OAAO,GAAK;AAAA,IAC7B,SAAS,EAAE,OAAO,IAAI;AAAA,IAEtB,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,UAAU,EAAE,OAAO,KAAK;AAAA,IAExB,WAAW,EAAE,OAAO,EAAI;AAAA,IAExB,aAAa,EAAE,OAAO,EAAE;AAAA,IACxB,aAAa,EAAE,OAAO,EAAE;AAAA,IACxB,cAAc,EAAE,OAAO,EAAE;AAAA,IACzB,aAAa,EAAE,OAAO,EAAE;AAAA,IAExB,aAAa,EAAE,OAAO,IAAI;AAAA,IAC1B,QAAQ,EAAE,OAAO,EAAI;AAAA,IACrB,QAAQ,EAAE,OAAO,IAAI;AAAA,IACrB,UAAU,EAAE,OAAO,IAAI;AAAA,IAEvB,SAAS,EAAE,OAAO,IAAI;AAAA,IACtB,QAAQ,EAAE,OAAO,IAAI;AAAA,IAErB,SAAS,EAAE,OAAO,EAAE;AAAA,IACpB,aAAa,EAAE,OAAO,KAAO;AAAA,IAC7B,YAAY,EAAE,OAAO,EAAE;AAAA,IAEvB,eAAe,EAAE,OAAO,EAAE;AAAA,IAC1B,eAAe,EAAE,OAAO,IAAI,QAAQ,EAAE;AAAA,EAGvC;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAmS3B;AAEA,IAAM,mBAAmB;AAAA,EAExB,MAAM;AAAA,EAEN,UAAU;AAAA,IAET,SAAS,EAAE,OAAO,EAAI;AAAA,IACtB,QAAQ,EAAE,OAAO,IAAO;AAAA,EAEzB;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAaxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAc3B;;;AC7XA,IAAM,kBAAN,cAA8B,kBAAkB;AAAA,EAE/C,YAAa,KAAK,QAAQ,MAAM,KAAM;AAErC,UAAO,KAAK,QAAQ,MAAM,GAAI;AAE9B,SAAK,OAAO;AAEZ,SAAK,iBAAiB,EAAE,SAAS,KAAK;AACtC,SAAK,iBAAiB;AAAA,MACrB,OAAO;AAAA,MACP,SAAS;AAAA,IACV;AAEA,UAAM,cAAc;AAEpB,SAAK,gBAAgB,IAAI,eAAgB;AAAA,MACxC,UAAU,YAAY;AAAA,MACtB,cAAc,YAAY;AAAA,MAC1B,gBAAgB,YAAY;AAAA,IAC7B,CAAE;AAEF,SAAK,cAAc,SAAU,OAAQ,EAAE,QAAQ;AAC/C,SAAK,cAAc,SAAU,MAAO,EAAE,QAAQ;AAG9C,SAAK,QAAQ;AAEb,SAAK,mBAAmB;AAAA,EAEzB;AAAA;AAAA;AAAA;AAAA,EAKA,QAAS,cAAc,IAAI,YAAY,IAAI,UAAU,GAAG,MAAM,OAAQ;AAErE,SAAK,YAAY;AAEjB,SAAK,eAAgB,WAAY;AAEjC,SAAK,UAAU;AACf,SAAK,MAAM;AAGX,SAAK,WAAW,cAAc,KAAK;AAGnC,SAAK,aAAe,cAAc,eAAkB,KAAK,WAAW,KAAK;AAAA,EAE1E;AAAA,EAEA,UAAW,OAAQ;AAElB,UAAM,OAAO,KAAK;AAClB,UAAM,QAAQ,KAAK;AACnB,WAAO,CAAE,OAAO,SAAU,SAAU,OAAO,SAAU;AAAA,EAEtD;AAAA,EAEA,WAAY,MAAM,KAAK,OAAQ;AAE9B,UAAME,KAAI,KAAK,UAAY,QAAQ,SAAW,MAAM,KAAO;AAC3D,WAAOA,KAAIA,MAAM,IAAI,IAAIA;AAAA,EAE1B;AAAA,EAEA,SAAUA,IAAI;AAEb,WAAO,KAAK,IAAK,GAAG,KAAK,IAAK,GAAGA,EAAE,CAAE;AAAA,EAEtC;AAAA;AAAA,EAGA,QAAS,gBAAgB,IAAK;AAE7B,UAAM,cAAc,KAAK,eAAe;AAGxC,SAAK,QAAQ;AAGb,SAAK,YAAc,KAAK,aAAa,KAAK,SAAY,KAAK,cAAe,KAAK,QAAQ;AAGvF,SAAK,WAAa,KAAK,aAAa,KAAK,SAAY,KAAK,cAAe,KAAK,QAAQ;AAGtF,SAAK,eAAe,KAAK,WAAW,KAAK;AAGzC,QAAK,KAAK,eAAe,EAAI,MAAK,eAAe;AAEjD,SAAK,YAAY,KAAK,WAAY,KAAK,MAAM,KAAK,KAAK,KAAK,KAAM;AAElE,SAAK,YAAY,KAAK,UAAW,IAAI,KAAK,SAAU;AAEpD,SAAK,eAAe,eAAgB,YAAa,EAAE,QAAQ,KAAK;AAAA,EAEjE;AAAA,EAEA,qBAAqB;AAEpB,QAAK,KAAK,eAAe,SAAU;AAElC,WAAK,eAAe,QAAQ,IAAI,MAAM;AAEtC,WAAK,eAAe,SAAS,IAAI,mBAAoB,OAAO,aAAa,IAAK,OAAO,aAAa,GAAG,OAAO,cAAc,GAAG,OAAO,cAAc,IAAK,MAAS,GAAM;AAEtK,WAAK,eAAe,MAAM,IAAK,KAAK,eAAe,MAAO;AAE1D,WAAK,eAAe,iBAAiB,IAAI,kBAAmB,OAAO,YAAY,OAAO,WAAY;AAClG,WAAK,eAAe,iBAAiB,IAAI,kBAAmB,OAAO,YAAY,OAAO,WAAY;AAElG,YAAM,eAAe;AAErB,WAAK,eAAe,iBAAiB,cAAc,MAAO,aAAa,QAAS;AAEhF,WAAK,eAAe,eAAgB,QAAS,EAAE,QAAQ,KAAK,eAAe,eAAe;AAC1F,WAAK,eAAe,eAAgB,QAAS,EAAE,QAAQ,KAAK,eAAe,eAAe;AAE1F,WAAK,eAAe,eAAgB,WAAY,EAAE,QAAQ;AAC1D,WAAK,eAAe,eAAgB,aAAc,EAAE,QAAQ;AAE5D,WAAK,eAAe,eAAgB,OAAQ,EAAE,QAAQ;AAEtD,WAAK,eAAe,eAAgB,WAAY,EAAE,QAAQ;AAE1D,WAAK,eAAe,eAAgB,YAAa,EAAE,QAAQ;AAI3D,WAAK,eAAe,eAAgB,OAAQ,EAAE,QAAQ,KAAK;AAC3D,WAAK,eAAe,eAAgB,MAAO,EAAE,QAAQ,KAAK;AAG1D,WAAK,eAAe,eAAgB,cAAe,EAAE,QAAQ,OAAO;AAEpE,WAAK,eAAe,eAAgB,eAAgB,EAAE,QAAQ,OAAO;AAErE,WAAK,eAAe,gBAAgB,IAAI,eAAgB;AAAA,QACvD,UAAU,KAAK,eAAe;AAAA,QAC9B,cAAc,aAAa;AAAA,QAC3B,gBAAgB,aAAa;AAAA,QAC7B,SAAS;AAAA,UACR,OAAO,KAAK,eAAe;AAAA,UAC3B,SAAS,KAAK,eAAe;AAAA,UAC7B,eAAe;AAAA,QAChB;AAAA,MACD,CAAE;AAEF,WAAK,eAAe,OAAO,IAAI,KAAM,IAAI,cAAe,OAAO,YAAY,OAAO,WAAY,GAAG,KAAK,eAAe,aAAc;AACnI,WAAK,eAAe,KAAK,SAAS,IAAI;AACtC,WAAK,eAAe,MAAM,IAAK,KAAK,eAAe,IAAK;AAAA,IAEzD;AAAA,EAED;AAAA,EAEA,gBAAiB,OAAOC,WAAW;AAElC,QAAK,KAAK,eAAe,SAAU;AAElC,YAAM,sBAAsBA,UAAS,gBAAgB;AAErD,MAAAA,UAAS,MAAM;AAIf,YAAM,mBAAmB;AACzB,MAAAA,UAAS,gBAAiB,KAAK,eAAe,cAAe;AAC7D,MAAAA,UAAS,MAAM;AACf,MAAAA,UAAS,OAAQ,OAAO,IAAK;AAI7B,YAAM,mBAAmB,KAAK;AAC9B,MAAAA,UAAS,gBAAiB,KAAK,eAAe,cAAe;AAC7D,MAAAA,UAAS,MAAM;AACf,MAAAA,UAAS,OAAQ,OAAO,IAAK;AAI7B,MAAAA,UAAS,gBAAiB,IAAK;AAC/B,MAAAA,UAAS,OAAQ,KAAK,eAAe,OAAO,KAAK,eAAe,MAAO;AAEvE,MAAAA,UAAS,gBAAiB,mBAAoB;AAAA,IAE/C;AAAA,EAED;AAED;;;AC7MA,IAAM,QAAN,MAAY;AAAA,EAEX,OAAO,mBAAmB;AAEzB,QAAI;AAEH,YAAM,SAAS,SAAS,cAAe,QAAS;AAChD,aAAO,CAAC,EAAI,OAAO,0BAA2B,OAAO,WAAY,OAAQ,KAAK,OAAO,WAAY,oBAAqB;AAAA,IAEvH,SAAU,GAAI;AAEb,aAAO;AAAA,IAER;AAAA,EAED;AAAA,EAEA,OAAO,oBAAoB;AAE1B,QAAI;AAEH,YAAM,SAAS,SAAS,cAAe,QAAS;AAChD,aAAO,CAAC,EAAI,OAAO,0BAA0B,OAAO,WAAY,QAAS;AAAA,IAE1E,SAAU,GAAI;AAEb,aAAO;AAAA,IAER;AAAA,EAED;AAAA,EAEA,OAAO,sBAAuB,YAAa;AAE1C,QAAI;AAEH,YAAM,SAAS,SAAS,cAAe,QAAS;AAChD,YAAM,MAAM,OAAO,0BAA0B,OAAO,WAAY,QAAS;AACzE,UAAI,0BAA0B;AAC9B,aAAO,IAAI,4BAA4B;AAAA,IAExC,SAAU,GAAI;AAEb,aAAO;AAAA,IAER;AAAA,EAED;AAAA,EAEA,OAAO,uBAAuB;AAE7B,WAAO,KAAK,gBAAiB,CAAE;AAAA,EAEhC;AAAA,EAEA,OAAO,wBAAwB;AAE9B,WAAO,KAAK,gBAAiB,CAAE;AAAA,EAEhC;AAAA,EAEA,OAAO,gBAAiB,SAAU;AAEjC,UAAM,QAAQ;AAAA,MACb,GAAG;AAAA,MACH,GAAG;AAAA,IACJ;AAEA,UAAM,WAAW;AAAA,MAChB,GAAG,OAAO;AAAA,MACV,GAAG,OAAO;AAAA,IACX;AAEA,QAAI,UAAU;AAEd,UAAM,UAAU,SAAS,cAAe,KAAM;AAC9C,YAAQ,KAAK;AACb,YAAQ,MAAM,aAAa;AAC3B,YAAQ,MAAM,WAAW;AACzB,YAAQ,MAAM,aAAa;AAC3B,YAAQ,MAAM,YAAY;AAC1B,YAAQ,MAAM,aAAa;AAC3B,YAAQ,MAAM,QAAQ;AACtB,YAAQ,MAAM,UAAU;AACxB,YAAQ,MAAM,QAAQ;AACtB,YAAQ,MAAM,SAAS;AAEvB,QAAK,SAAU,OAAQ,GAAI;AAE1B,gBAAU,QAAQ,QAAS,MAAM,eAAgB;AAAA,IAElD,OAAO;AAEN,gBAAU,QAAQ,QAAS,MAAM,SAAU;AAAA,IAE5C;AAEA,cAAU,QAAQ,QAAS,MAAM,MAAO,OAAQ,CAAE;AAElD,YAAQ,YAAY;AAEpB,WAAO;AAAA,EAER;AAED;AAEA,IAAO,gBAAQ;;;ACxFf,IAAM,QAAQ;AAAA,EAEb,MAAM,OAAO;AAAA,EACb,QAAQ,OAAO;AAAA,EACf,KAAK,OAAO;AAAA,EACZ,OAAO,OAAO;AAAA,EACd,KAAK,OAAO;AAAA,EACZ,OAAO,OAAO;AAAA,EACd,SAAS,OAAO;AAAA,EAChB,aAAa,OAAO;AAAA,EACpB,iBAAiB,OAAO;AAAA,EACxB,kBAAkB,OAAO;AAE1B;AAEA,IAAM,QAAQ;AAAA,EAEb,MAAM,OAAO;AAAA,EACb,YAAY,OAAO;AAAA,EACnB,qBAAqB,OAAO;AAAA,EAC5B,YAAY,OAAO;AAAA,EACnB,aAAa,OAAO;AAAA,EACpB,QAAQ,OAAO;AAEhB;AAGA,IAAM,UAAU;AAAA,EAEf,GAAG;AAAA,EACH,GAAG;AAEJ;AAGA,IAAM,kBAAkB;AAAA,EAEvB,QAAQ,IAAI,QAAQ;AAAA,EACpB,QAAQ,IAAI,QAAQ;AAErB;AAGA,IAAM,eAAe,EAAE,MAAM,SAAS;AACtC,IAAM,cAAc,EAAE,MAAM,QAAQ;AACpC,IAAM,YAAY,EAAE,MAAM,MAAM;AAEhC,IAAM,aAAa,IAAI,UAAU;AACjC,IAAM,UAAU,IAAI,QAAQ;AAE5B,IAAM,wBAAwB,IAAI,QAAQ;AAC1C,IAAM,yBAAyB,IAAI,QAAQ;AAC3C,IAAM,kBAAkB,IAAI,QAAQ;AAOpC,IAAM,kBAAN,cAA8B,gBAAgB;AAAA,EAE7C,YAAa,QAAQ,YAAY,QAAQ,MAAO;AAE/C,UAAM;AACN,SAAK,SAAS;AACd,SAAK,aAAa;AAClB,SAAK,QAAQ;AACb,SAAK,SAAS,IAAI,QAAQ;AAC1B,SAAK,iBAAiB,IAAI,QAAQ;AAClC,SAAK,eAAe;AAEpB,SAAK,eAAe,CAAC;AACrB,SAAK,WAAW;AAIhB,SAAK,QAAQ,IAAI,QAAQ;AACzB,SAAK,QAAQ,IAAI,QAAQ;AACzB,SAAK,QAAQ,IAAI,QAAQ;AAEzB,SAAK,QAAQ,IAAI,QAAQ;AACzB,SAAK,QAAQ,IAAI,QAAQ;AAEzB,SAAK,QAAQ,IAAI,WAAW;AAG5B,SAAK,qBAAqB,IAAI,QAAQ;AACtC,SAAK,kBAAkB,IAAI,QAAQ;AACnC,SAAK,eAAe,IAAI,QAAQ;AAEhC,SAAK,gBAAgB,IAAI,QAAQ;AAIjC,SAAK,qBAAqB,IAAI,QAAQ;AACtC,SAAK,yBAAyB,IAAI,QAAQ;AAE1C,SAAK,YAAY;AACjB,SAAK,WAAW,IAAI,QAAQ;AAC5B,SAAK,aAAa;AAClB,SAAK,WAAW;AAChB,SAAK,UAAU;AAEf,SAAK,oBAAoB,IAAI,QAAQ;AAGrC,SAAK,OAAO,IAAI,QAAQ;AACxB,SAAK,SAAS;AACd,SAAK,QAAQ;AACb,SAAK,eAAe;AACpB,SAAK,YAAY;AACjB,SAAK,cAAc;AACnB,SAAK,WAAW;AAChB,SAAK,sBAAsB,IAAI,QAAQ;AACvC,SAAK,qBAAqB,IAAI,QAAQ;AAGtC,SAAK,UAAU;AACf,SAAK,cAAc,CAAC;AACpB,SAAK,gBAAgB,CAAC;AACtB,SAAK,SAAS,MAAM;AAGpB,SAAK,qBAAqB;AAC1B,SAAK,uBAAuB;AAC5B,SAAK,yBAAyB;AAC9B,SAAK,uBAAuB;AAC5B,SAAK,yBAAyB;AAG9B,SAAK,cAAc;AACnB,SAAK,aAAa;AAClB,SAAK,WAAW;AAChB,SAAK,cAAc,CAAC;AACpB,SAAK,aAAa;AAClB,SAAK,cAAc;AACnB,SAAK,eAAe;AACpB,SAAK,eAAe;AACpB,SAAK,gBAAgB;AACrB,SAAK,qBAAqB;AAG1B,SAAK,yBAAyB,IAAI,QAAQ;AAC1C,SAAK,uBAAuB,IAAI,QAAQ;AAGxC,SAAK,QAAQ;AACb,SAAK,gBAAgB,IAAI,QAAQ;AAGjC,SAAK,UAAU,IAAI,MAAM;AACzB,SAAK,YAAY;AAIjB,SAAK,aAAa;AAClB,SAAK,eAAe;AAGpB,SAAK,qBAAqB;AAG1B,SAAK,YAAY;AACjB,SAAK,eAAe;AACpB,SAAK,aAAa;AAClB,SAAK,gBAAgB;AACrB,SAAK,iBAAiB,IAAI,QAAQ;AAClC,SAAK,iBAAiB,IAAI,QAAQ;AAClC,SAAK,SAAS;AACd,SAAK,SAAS;AAId,SAAK,gBAAgB;AACrB,SAAK,cAAc;AACnB,SAAK,gBAAgB;AACrB,SAAK,OAAO;AACZ,SAAK,mBAAmB;AACxB,SAAK,aAAa;AAClB,SAAK,aAAa;AAClB,SAAK,SAAS;AACd,SAAK,SAAS;AACd,SAAK,cAAc;AAEnB,SAAK,UAAU;AACf,SAAK,YAAY;AACjB,SAAK,eAAe;AACpB,SAAK,aAAa;AAClB,SAAK,eAAe;AAEpB,SAAK,cAAc;AACnB,SAAK,cAAc;AACnB,SAAK,UAAU;AACf,SAAK,UAAU;AAGf,SAAK,YAAY;AAGjB,SAAK,SAAS,MAAM;AAEpB,SAAK,UAAW,MAAO;AAEvB,QAAK,KAAK,SAAS,MAAO;AAEzB,WAAK,MAAM,IAAK,KAAK,OAAQ;AAAA,IAE9B;AAEA,SAAK,WAAW,MAAM,cAAc;AACpC,SAAK,cAAc,OAAO;AAE1B,SAAK,uBAAuB;AAE5B,SAAK,iBAAiB,cAAc,KAAM,IAAK;AAC/C,SAAK,WAAW,QAAQ,KAAM,IAAK;AACnC,SAAK,eAAe,YAAY,KAAM,IAAK;AAC3C,SAAK,iBAAiB,cAAc,KAAM,IAAK;AAC/C,SAAK,iBAAiB,cAAc,KAAM,IAAK;AAC/C,SAAK,mBAAmB,gBAAgB,KAAM,IAAK;AACnD,SAAK,kBAAkB,eAAe,KAAM,IAAK;AAEjD,SAAK,WAAW,iBAAkB,eAAe,KAAK,cAAe;AACrE,SAAK,WAAW,iBAAkB,SAAS,KAAK,QAAS;AACzD,SAAK,WAAW,iBAAkB,eAAe,KAAK,cAAe;AACrE,SAAK,WAAW,iBAAkB,iBAAiB,KAAK,gBAAiB;AAEzE,WAAO,iBAAkB,UAAU,KAAK,eAAgB;AAAA,EAEzD;AAAA,EAEA,iBAAkB,OAAO,WAAY;AAEpC,QAAK,KAAK,SAAU;AAEnB,WAAK,cAAe,WAAY;AAEhC,WAAK,UAAW,MAAM,SAAS,MAAM,OAAQ;AAE7C,cAAS,WAAY;AAAA,QAEpB,KAAK;AAEJ,cAAK,CAAE,KAAK,WAAY;AAEvB;AAAA,UAED;AAEA,cAAK,KAAK,gBAAgB,IAAM;AAE/B,iCAAsB,KAAK,YAAa;AACxC,iBAAK,eAAe;AACpB,iBAAK,aAAa;AAElB,iBAAK,eAAgB,KAAM;AAC3B,iBAAK,cAAe,YAAa;AAAA,UAElC;AAEA,eAAK,cAAe,MAAM,KAAK,IAAK;AACpC,eAAK,qBAAqB,KAAM,KAAK,mBAAoB,KAAK,QAAQ,QAAQ,GAAG,QAAQ,GAAG,KAAK,UAAW,CAAE;AAC9G,cAAK,KAAK,YAAa;AAEtB,iBAAK,SAAS;AACd,iBAAK,cAAe,YAAa;AAAA,UAElC;AAEA;AAAA,QAED,KAAK;AAEJ,cAAK,CAAE,KAAK,cAAe;AAE1B;AAAA,UAED;AAEA,cAAK,KAAK,gBAAgB,IAAM;AAE/B,iCAAsB,KAAK,YAAa;AACxC,iBAAK,eAAe;AACpB,iBAAK,aAAa;AAAA,UAEnB;AAEA,eAAK,cAAe,MAAM,QAAQ,IAAK;AACvC,eAAK,qBAAqB,KAAM,KAAK,qBAAsB,KAAK,QAAQ,QAAQ,GAAG,QAAQ,GAAG,KAAK,YAAY,KAAK,SAAU,CAAE;AAChI,eAAK,eAAgB,IAAK;AAC1B,cAAK,KAAK,kBAAmB;AAE5B,iBAAK,YAAY,KAAK,eAAe,YAAY,IAAI;AACrD,iBAAK,gBAAgB,KAAK,aAAa;AACvC,iBAAK,eAAe,KAAM,KAAK,oBAAqB;AACpD,iBAAK,eAAe,KAAM,KAAK,cAAe;AAC9C,iBAAK,SAAS;AACd,iBAAK,SAAS,KAAK;AAAA,UAEpB;AAEA,eAAK,cAAe,YAAa;AACjC;AAAA,QAED,KAAK;AAEJ,cAAK,CAAE,KAAK,OAAO,uBAAuB,CAAE,KAAK,YAAa;AAE7D;AAAA,UAED;AAEA,cAAK,KAAK,gBAAgB,IAAM;AAE/B,iCAAsB,KAAK,YAAa;AACxC,iBAAK,eAAe;AACpB,iBAAK,aAAa;AAElB,iBAAK,eAAgB,KAAM;AAC3B,iBAAK,cAAe,YAAa;AAAA,UAElC;AAEA,eAAK,cAAe,MAAM,KAAK,IAAK;AACpC,eAAK,qBAAqB,KAAM,KAAK,aAAc,QAAQ,GAAG,QAAQ,GAAG,KAAK,UAAW,EAAE,IAAI,GAAI;AACnG,eAAK,uBAAuB,KAAM,KAAK,oBAAqB;AAC5D;AAAA,QAED,KAAK;AAEJ,cAAK,CAAE,KAAK,YAAa;AAExB;AAAA,UAED;AAEA,cAAK,KAAK,gBAAgB,IAAM;AAE/B,iCAAsB,KAAK,YAAa;AACxC,iBAAK,eAAe;AACpB,iBAAK,aAAa;AAElB,iBAAK,eAAgB,KAAM;AAC3B,iBAAK,cAAe,YAAa;AAAA,UAElC;AAEA,eAAK,cAAe,MAAM,OAAO,IAAK;AACtC,eAAK,qBAAqB,KAAM,KAAK,aAAc,QAAQ,GAAG,QAAQ,GAAG,KAAK,UAAW,EAAE,IAAI,GAAI;AACnG,eAAK,uBAAuB,KAAM,KAAK,oBAAqB;AAC5D;AAAA,MAEF;AAAA,IAED;AAAA,EAED;AAAA,EAEA,gBAAiB,OAAO,SAAU;AAEjC,QAAK,KAAK,SAAU;AAEnB,YAAM,UAAU,WAAW,KAAK;AAChC,WAAK,UAAW,MAAM,SAAS,MAAM,OAAQ;AAE7C,cAAS,SAAU;AAAA,QAElB,KAAK,MAAM;AAEV,cAAK,KAAK,WAAY;AAErB,gBAAK,SAAU;AAId,mBAAK,cAAe,SAAU;AAC9B,mBAAK,cAAe,WAAY;AAEhC,mBAAK,cAAe,SAAS,IAAK;AAClC,mBAAK,qBAAqB,KAAM,KAAK,mBAAoB,KAAK,QAAQ,QAAQ,GAAG,QAAQ,GAAG,KAAK,UAAW,CAAE;AAC9G,kBAAK,KAAK,YAAa;AAEtB,qBAAK,SAAS;AAAA,cAEf;AAEA,mBAAK,eAAgB,KAAM;AAAA,YAE5B,OAAO;AAGN,mBAAK,uBAAuB,KAAM,KAAK,mBAAoB,KAAK,QAAQ,QAAQ,GAAG,QAAQ,GAAG,KAAK,UAAW,CAAE;AAChH,mBAAK,qBAAsB,KAAK,IAAK,KAAK,sBAAsB,KAAK,sBAAuB,CAAE;AAAA,YAE/F;AAAA,UAED;AAEA;AAAA,QAED,KAAK,MAAM;AAEV,cAAK,KAAK,cAAe;AAExB,gBAAK,SAAU;AAId,mBAAK,cAAe,SAAU;AAC9B,mBAAK,cAAe,WAAY;AAEhC,mBAAK,cAAe,SAAS,IAAK;AAClC,mBAAK,qBAAqB,KAAM,KAAK,qBAAsB,KAAK,QAAQ,QAAQ,GAAG,QAAQ,GAAG,KAAK,YAAY,KAAK,SAAU,CAAE;AAEhI,kBAAK,KAAK,YAAa;AAEtB,qBAAK,YAAY;AAAA,cAElB;AAEA,mBAAK,eAAgB,IAAK;AAAA,YAE3B,OAAO;AAGN,mBAAK,uBAAuB,KAAM,KAAK,qBAAsB,KAAK,QAAQ,QAAQ,GAAG,QAAQ,GAAG,KAAK,YAAY,KAAK,SAAU,CAAE;AAElI,oBAAM,WAAW,KAAK,qBAAqB,WAAY,KAAK,sBAAuB;AACnF,oBAAM,QAAQ,KAAK,qBAAqB,QAAS,KAAK,sBAAuB;AAC7E,oBAAM,SAAS,KAAK,IAAK,WAAW,KAAK,WAAW,KAAM,IAAI,KAAK;AAEnE,mBAAK,qBAAsB,KAAK,OAAQ,KAAK,sBAAuB,KAAK,sBAAsB,KAAK,sBAAuB,GAAG,MAAO,CAAE;AAEvI,kBAAK,KAAK,kBAAmB;AAE5B,qBAAK,YAAY,KAAK;AACtB,qBAAK,eAAe,YAAY,IAAI;AACpC,qBAAK,aAAa,KAAK;AACvB,qBAAK,gBAAgB;AACrB,qBAAK,eAAe,KAAM,KAAK,cAAe;AAC9C,qBAAK,eAAe,KAAM,KAAK,sBAAuB;AACtD,qBAAK,SAAS,KAAK;AACnB,qBAAK,SAAS,KAAK,sBAAuB,KAAK,YAAY,KAAK,eAAe,KAAK,WAAW,KAAK,YAAa;AAAA,cAElH;AAAA,YAED;AAAA,UAED;AAEA;AAAA,QAED,KAAK,MAAM;AAEV,cAAK,KAAK,YAAa;AAEtB,gBAAK,SAAU;AAId,mBAAK,cAAe,SAAU;AAC9B,mBAAK,cAAe,WAAY;AAEhC,mBAAK,cAAe,SAAS,IAAK;AAClC,mBAAK,qBAAqB,KAAM,KAAK,aAAc,QAAQ,GAAG,QAAQ,GAAG,KAAK,UAAW,EAAE,IAAI,GAAI;AACnG,mBAAK,uBAAuB,KAAM,KAAK,oBAAqB;AAE5D,kBAAK,KAAK,YAAa;AAEtB,qBAAK,YAAY;AAAA,cAElB;AAEA,mBAAK,eAAgB,KAAM;AAAA,YAE5B,OAAO;AAGN,oBAAM,gBAAgB;AACtB,mBAAK,uBAAuB,KAAM,KAAK,aAAc,QAAQ,GAAG,QAAQ,GAAG,KAAK,UAAW,EAAE,IAAI,GAAI;AAErG,oBAAM,WAAW,KAAK,uBAAuB,IAAI,KAAK,qBAAqB;AAE3E,kBAAIC,QAAO;AAEX,kBAAK,WAAW,GAAI;AAEnB,gBAAAA,QAAO,IAAM,KAAK,IAAK,KAAK,aAAa,CAAE,WAAW,aAAc;AAAA,cAErE,WAAY,WAAW,GAAI;AAE1B,gBAAAA,QAAO,KAAK,IAAK,KAAK,aAAa,WAAW,aAAc;AAAA,cAE7D;AAEA,mBAAK,MAAM,sBAAuB,KAAK,iBAAkB;AAEzD,mBAAK,qBAAsB,KAAK,MAAOA,OAAM,KAAK,KAAM,CAAE;AAAA,YAE3D;AAAA,UAED;AAEA;AAAA,QAED,KAAK,MAAM;AAEV,cAAK,KAAK,cAAc,KAAK,OAAO,qBAAsB;AAEzD,gBAAK,SAAU;AAId,mBAAK,cAAe,SAAU;AAC9B,mBAAK,cAAe,WAAY;AAEhC,mBAAK,cAAe,SAAS,IAAK;AAClC,mBAAK,qBAAqB,KAAM,KAAK,aAAc,QAAQ,GAAG,QAAQ,GAAG,KAAK,UAAW,EAAE,IAAI,GAAI;AACnG,mBAAK,uBAAuB,KAAM,KAAK,oBAAqB;AAE5D,kBAAK,KAAK,YAAa;AAEtB,qBAAK,YAAY;AAAA,cAElB;AAEA,mBAAK,eAAgB,KAAM;AAAA,YAE5B,OAAO;AAGN,oBAAM,gBAAgB;AACtB,mBAAK,uBAAuB,KAAM,KAAK,aAAc,QAAQ,GAAG,QAAQ,GAAG,KAAK,UAAW,EAAE,IAAI,GAAI;AAErG,oBAAM,WAAW,KAAK,uBAAuB,IAAI,KAAK,qBAAqB;AAE3E,kBAAIA,QAAO;AAEX,kBAAK,WAAW,GAAI;AAEnB,gBAAAA,QAAO,IAAM,KAAK,IAAK,KAAK,aAAa,CAAE,WAAW,aAAc;AAAA,cAErE,WAAY,WAAW,GAAI;AAE1B,gBAAAA,QAAO,KAAK,IAAK,KAAK,aAAa,WAAW,aAAc;AAAA,cAE7D;AAEA,mBAAK,MAAM,sBAAuB,KAAK,kBAAmB;AAC1D,oBAAMC,KAAI,KAAK,MAAM,WAAY,KAAK,QAAQ,QAAS;AACvD,kBAAI,OAAOA,KAAID;AAGf,qBAAO,UAAU,MAAO,MAAM,KAAK,aAAa,KAAK,WAAY;AAEjE,oBAAME,KAAID,KAAI,KAAK,IAAK,UAAU,UAAU,KAAK,YAAY,GAAI;AAGjE,kBAAI,SAAS,UAAU,WAAY,KAAK,KAAMC,KAAI,IAAK,IAAI;AAG3D,uBAAS,UAAU,MAAO,QAAQ,KAAK,QAAQ,KAAK,MAAO;AAE3D,oBAAM,cAAcA,KAAI,KAAK,IAAK,UAAU,WAAY,SAAS,EAAI;AACrE,cAAAF,QAAOC,KAAI;AACX,mBAAK,MAAM,sBAAuB,KAAK,iBAAkB;AAEzD,mBAAK,OAAQ,MAAO;AACpB,mBAAK,qBAAsB,KAAK,MAAOD,OAAM,KAAK,OAAO,KAAM,CAAE;AAGjE,sBAAQ,KAAM,KAAK,QAAQ,QAAS,EAAE,IAAK,KAAK,OAAO,QAAS,EAAE,UAAU,EAAE,eAAgB,cAAcC,EAAE;AAC9G,mBAAK,MAAM,gBAAiB,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAAA,YAE7D;AAAA,UAED;AAEA;AAAA,MAEF;AAEA,WAAK,cAAe,YAAa;AAAA,IAElC;AAAA,EAED;AAAA,EAEA,iBAAiB;AAEhB,QAAK,KAAK,UAAU,MAAM,QAAS;AAGlC,UAAK,CAAE,KAAK,cAAe;AAE1B;AAAA,MAED;AAEA,UAAK,KAAK,kBAAmB;AAG5B,cAAM,YAAc,YAAY,IAAI,IAAI,KAAK;AAC7C,YAAK,YAAY,KAAM;AAEtB,gBAAM,IAAI,KAAK,KAAO,KAAK,SAAS,KAAK,UAAW,CAAE;AAEtD,gBAAME,QAAO;AACb,eAAK,eAAe,OAAO,sBAAuB,SAAWC,IAAI;AAEhE,YAAAD,MAAK,cAAe,MAAM,kBAAkB,IAAK;AACjD,kBAAM,eAAeA,MAAK,sBAAuBA,MAAK,gBAAgBA,MAAK,cAAe;AAE1F,YAAAA,MAAK,eAAgBC,IAAG,cAAc,KAAK,IAAK,GAAGD,MAAK,IAAK,CAAE;AAAA,UAEhE,CAAE;AAAA,QAEH,OAAO;AAGN,eAAK,cAAe,MAAM,MAAM,KAAM;AACtC,eAAK,eAAgB,KAAM;AAC3B,eAAK,cAAe,YAAa;AAAA,QAElC;AAAA,MAED,OAAO;AAEN,aAAK,cAAe,MAAM,MAAM,KAAM;AACtC,aAAK,eAAgB,KAAM;AAC3B,aAAK,cAAe,YAAa;AAAA,MAElC;AAAA,IAED,WAAY,KAAK,UAAU,MAAM,OAAO,KAAK,UAAU,MAAM,MAAO;AAEnE,WAAK,cAAe,MAAM,MAAM,KAAM;AAEtC,UAAK,KAAK,YAAa;AAEtB,aAAK,YAAY;AAAA,MAElB;AAEA,WAAK,eAAgB,KAAM;AAC3B,WAAK,cAAe,YAAa;AAAA,IAGlC;AAEA,SAAK,cAAe,SAAU;AAAA,EAE/B;AAAA,EAEA,YAAa,OAAQ;AAEpB,QAAK,KAAK,WAAW,KAAK,aAAa,KAAK,SAAS,MAAO;AAE3D,WAAK,cAAe,WAAY;AAEhC,WAAK,UAAW,MAAM,SAAS,MAAM,OAAQ;AAC7C,YAAM,OAAO,KAAK,eAAgB,KAAK,aAAc,QAAQ,GAAG,QAAQ,GAAG,KAAK,UAAW,GAAG,KAAK,MAAO;AAE1G,UAAK,QAAQ,QAAQ,KAAK,kBAAmB;AAE5C,cAAMA,QAAO;AACb,YAAK,KAAK,gBAAgB,IAAM;AAE/B,iBAAO,qBAAsB,KAAK,YAAa;AAAA,QAEhD;AAEA,aAAK,aAAa;AAClB,aAAK,eAAe,OAAO,sBAAuB,SAAWC,IAAI;AAEhE,UAAAD,MAAK,cAAe,MAAM,iBAAiB,IAAK;AAChD,UAAAA,MAAK,YAAaC,IAAG,MAAMD,MAAK,oBAAoBA,MAAK,iBAAkB;AAAA,QAE5E,CAAE;AAAA,MAEH,WAAY,QAAQ,QAAQ,CAAE,KAAK,kBAAmB;AAErD,aAAK,cAAe,MAAM,OAAO,IAAK;AACtC,aAAK,MAAO,MAAM,KAAK,WAAY;AACnC,aAAK,cAAe,MAAM,MAAM,KAAM;AACtC,aAAK,cAAe,YAAa;AAAA,MAElC;AAAA,IAED;AAEA,SAAK,cAAe,SAAU;AAAA,EAE/B;AAAA,EAEA,mBAAmB;AAElB,QAAK,KAAK,WAAW,KAAK,WAAY;AAErC,WAAK,cAAe,WAAY;AAEhC,WAAK,cAAe,MAAM,KAAK,IAAK;AAEpC,WAAK,WAAa,KAAK,cAAe,CAAE,EAAE,UAAU,KAAK,cAAe,CAAE,EAAE,WAAY,IAAK,KAAK,cAAe,CAAE,EAAE,UAAU,KAAK,cAAe,CAAE,EAAE,WAAY,CAAE;AACrK,WAAK,qBAAqB,KAAM,KAAK,mBAAoB,KAAK,QAAQ,QAAQ,GAAG,QAAQ,GAAG,KAAK,YAAY,IAAK,CAAE;AACpH,WAAK,uBAAuB,KAAM,KAAK,oBAAqB;AAE5D,WAAK,eAAgB,KAAM;AAAA,IAE5B;AAAA,EAED;AAAA,EAEA,kBAAkB;AAEjB,QAAK,KAAK,WAAW,KAAK,WAAY;AAErC,WAAK,WAAa,KAAK,cAAe,CAAE,EAAE,UAAU,KAAK,cAAe,CAAE,EAAE,WAAY,IAAK,KAAK,cAAe,CAAE,EAAE,UAAU,KAAK,cAAe,CAAE,EAAE,WAAY,CAAE;AAErK,UAAK,KAAK,UAAU,MAAM,KAAM;AAE/B,aAAK,cAAe,MAAM,KAAK,IAAK;AACpC,aAAK,qBAAqB,KAAM,KAAK,sBAAuB;AAAA,MAE7D;AAEA,WAAK,uBAAuB,KAAM,KAAK,mBAAoB,KAAK,QAAQ,QAAQ,GAAG,QAAQ,GAAG,KAAK,YAAY,IAAK,CAAE;AACtH,WAAK,qBAAsB,KAAK,IAAK,KAAK,sBAAsB,KAAK,wBAAwB,IAAK,CAAE;AACpG,WAAK,cAAe,YAAa;AAAA,IAElC;AAAA,EAED;AAAA,EAEA,iBAAiB;AAEhB,SAAK,cAAe,MAAM,MAAM,KAAM;AACtC,SAAK,cAAe,SAAU;AAAA,EAE/B;AAAA,EAEA,gBAAgB;AAEf,QAAK,KAAK,WAAW,KAAK,cAAe;AAExC,WAAK,cAAe,WAAY;AAEhC,WAAK,cAAe,MAAM,SAAS,IAAK;AAIxC,WAAK,uBAAuB,KAAK,SAAU,KAAK,cAAe,CAAE,GAAG,KAAK,cAAe,CAAE,CAAE,IAAI,KAAK,SAAU,KAAK,YAAa,CAAE,GAAG,KAAK,YAAa,CAAE,CAAE;AAC5J,WAAK,yBAAyB,KAAK;AAEnC,WAAK,OAAO,kBAAmB,KAAK,aAAc;AAElD,UAAK,CAAE,KAAK,aAAa,CAAE,KAAK,YAAa;AAE5C,aAAK,eAAgB,IAAK;AAAA,MAE3B;AAAA,IAED;AAAA,EAED;AAAA,EAEA,eAAe;AAEd,QAAK,KAAK,WAAW,KAAK,cAAe;AAExC,WAAK,WAAa,KAAK,cAAe,CAAE,EAAE,UAAU,KAAK,cAAe,CAAE,EAAE,WAAY,IAAK,KAAK,cAAe,CAAE,EAAE,UAAU,KAAK,cAAe,CAAE,EAAE,WAAY,CAAE;AACrK,UAAI;AAEJ,UAAK,KAAK,UAAU,MAAM,SAAU;AAEnC,aAAK,cAAe,MAAM,SAAS,IAAK;AACxC,aAAK,uBAAuB,KAAK;AAAA,MAElC;AAGA,WAAK,yBAAyB,KAAK,SAAU,KAAK,cAAe,CAAE,GAAG,KAAK,cAAe,CAAE,CAAE,IAAI,KAAK,SAAU,KAAK,YAAa,CAAE,GAAG,KAAK,YAAa,CAAE,CAAE;AAE9J,UAAK,CAAE,KAAK,WAAY;AAEvB,wBAAgB,IAAI,QAAQ,EAAE,sBAAuB,KAAK,iBAAkB;AAAA,MAE7E,OAAO;AAEN,aAAK,MAAM,sBAAuB,KAAK,iBAAkB;AACzD,wBAAgB,KAAK,mBAAoB,KAAK,QAAQ,QAAQ,GAAG,QAAQ,GAAG,KAAK,UAAW,EAAE,gBAAiB,KAAK,OAAO,UAAW,EAAE,eAAgB,IAAI,KAAK,OAAO,IAAK,EAAE,IAAK,KAAK,KAAM;AAAA,MAEhM;AAEA,YAAM,SAAS,UAAU,WAAY,KAAK,uBAAuB,KAAK;AAEtE,WAAK,qBAAsB,KAAK,QAAS,eAAe,MAAO,CAAE;AACjE,WAAK,cAAe,YAAa;AAAA,IAElC;AAAA,EAED;AAAA,EAEA,cAAc;AAEb,SAAK,cAAe,MAAM,MAAM,KAAM;AACtC,SAAK,eAAgB,KAAM;AAC3B,SAAK,cAAe,SAAU;AAAA,EAE/B;AAAA,EAEA,eAAe;AAEd,QAAK,KAAK,WAAW,KAAK,YAAa;AAEtC,WAAK,cAAe,WAAY;AAChC,WAAK,cAAe,MAAM,OAAO,IAAK;AAEtC,WAAK,uBAAuB,KAAK,0BAA2B,KAAK,cAAe,CAAE,GAAG,KAAK,cAAe,CAAE,CAAE;AAC7G,WAAK,yBAAyB,KAAK;AAEnC,WAAK,eAAgB,KAAM;AAAA,IAE5B;AAAA,EAED;AAAA,EAEA,cAAc;AAEb,QAAK,KAAK,WAAW,KAAK,YAAa;AAEtC,WAAK,WAAa,KAAK,cAAe,CAAE,EAAE,UAAU,KAAK,cAAe,CAAE,EAAE,WAAY,IAAK,KAAK,cAAe,CAAE,EAAE,UAAU,KAAK,cAAe,CAAE,EAAE,WAAY,CAAE;AACrK,YAAM,cAAc;AAEpB,UAAK,KAAK,UAAU,MAAM,OAAQ;AAEjC,aAAK,uBAAuB,KAAK;AACjC,aAAK,cAAe,MAAM,OAAO,IAAK;AAAA,MAEvC;AAEA,WAAK,yBAAyB,KAAK,IAAK,KAAK,0BAA2B,KAAK,cAAe,CAAE,GAAG,KAAK,cAAe,CAAE,CAAE,GAAG,cAAc,KAAK,WAAY;AAC3J,YAAM,SAAS,KAAK,yBAAyB,KAAK;AAElD,UAAI;AAEJ,UAAK,CAAE,KAAK,WAAY;AAEvB,qBAAa,KAAK,QAAQ;AAAA,MAE3B,OAAO;AAEN,YAAK,KAAK,OAAO,sBAAuB;AAEvC,uBAAa,KAAK,mBAAoB,KAAK,QAAQ,QAAQ,GAAG,QAAQ,GAAG,KAAK,UAAW,EACvF,gBAAiB,KAAK,OAAO,UAAW,EACxC,eAAgB,IAAI,KAAK,OAAO,IAAK,EACrC,IAAK,KAAK,QAAQ,QAAS;AAAA,QAE9B,WAAY,KAAK,OAAO,qBAAsB;AAE7C,uBAAa,KAAK,mBAAoB,KAAK,QAAQ,QAAQ,GAAG,QAAQ,GAAG,KAAK,UAAW,EACvF,gBAAiB,KAAK,OAAO,UAAW,EACxC,IAAK,KAAK,QAAQ,QAAS;AAAA,QAE9B;AAAA,MAED;AAEA,WAAK,qBAAsB,KAAK,MAAO,QAAQ,UAAW,CAAE;AAC5D,WAAK,cAAe,YAAa;AAAA,IAElC;AAAA,EAED;AAAA,EAEA,aAAa;AAEZ,SAAK,cAAe,MAAM,MAAM,KAAM;AACtC,SAAK,cAAe,SAAU;AAAA,EAE/B;AAAA,EAEA,mBAAmB;AAElB,QAAK,KAAK,WAAW,KAAK,YAAa;AAEtC,WAAK,cAAe,WAAY;AAEhC,WAAK,cAAe,MAAM,OAAO,IAAK;AAGtC,UAAI,UAAU;AACd,UAAI,UAAU;AACd,YAAM,WAAW,KAAK,cAAc;AAEpC,eAAU,IAAI,GAAG,IAAI,UAAU,KAAO;AAErC,mBAAW,KAAK,cAAe,CAAE,EAAE;AACnC,mBAAW,KAAK,cAAe,CAAE,EAAE;AAAA,MAEpC;AAEA,WAAK,UAAW,UAAU,UAAU,UAAU,QAAS;AAEvD,WAAK,qBAAqB,KAAM,KAAK,aAAc,QAAQ,GAAG,QAAQ,GAAG,KAAK,UAAW,EAAE,IAAI,GAAI;AACnG,WAAK,uBAAuB,KAAM,KAAK,oBAAqB;AAAA,IAE7D;AAAA,EAED;AAAA,EAEA,kBAAkB;AAEjB,QAAK,KAAK,WAAW,KAAK,YAAa;AAatC,UAAI,UAAU;AACd,UAAI,UAAU;AACd,YAAM,WAAW,KAAK,cAAc;AAEpC,eAAU,IAAI,GAAG,IAAI,UAAU,KAAO;AAErC,mBAAW,KAAK,cAAe,CAAE,EAAE;AACnC,mBAAW,KAAK,cAAe,CAAE,EAAE;AAAA,MAEpC;AAEA,WAAK,UAAW,UAAU,UAAU,UAAU,QAAS;AAEvD,YAAM,gBAAgB;AACtB,WAAK,uBAAuB,KAAM,KAAK,aAAc,QAAQ,GAAG,QAAQ,GAAG,KAAK,UAAW,EAAE,IAAI,GAAI;AAErG,YAAM,WAAW,KAAK,uBAAuB,IAAI,KAAK,qBAAqB;AAE3E,UAAIH,QAAO;AAEX,UAAK,WAAW,GAAI;AAEnB,QAAAA,QAAO,IAAM,KAAK,IAAK,KAAK,aAAa,CAAE,WAAW,aAAc;AAAA,MAErE,WAAY,WAAW,GAAI;AAE1B,QAAAA,QAAO,KAAK,IAAK,KAAK,aAAa,WAAW,aAAc;AAAA,MAE7D;AAEA,WAAK,MAAM,sBAAuB,KAAK,kBAAmB;AAC1D,YAAMC,KAAI,KAAK,MAAM,WAAY,KAAK,QAAQ,QAAS;AACvD,UAAI,OAAOA,KAAID;AAGf,aAAO,UAAU,MAAO,MAAM,KAAK,aAAa,KAAK,WAAY;AAEjE,YAAME,KAAID,KAAI,KAAK,IAAK,UAAU,UAAU,KAAK,YAAY,GAAI;AAGjE,UAAI,SAAS,UAAU,WAAY,KAAK,KAAMC,KAAI,IAAK,IAAI;AAG3D,eAAS,UAAU,MAAO,QAAQ,KAAK,QAAQ,KAAK,MAAO;AAE3D,YAAM,cAAcA,KAAI,KAAK,IAAK,UAAU,WAAY,SAAS,EAAI;AACrE,MAAAF,QAAOC,KAAI;AACX,WAAK,MAAM,sBAAuB,KAAK,iBAAkB;AAEzD,WAAK,OAAQ,MAAO;AACpB,WAAK,qBAAsB,KAAK,MAAOD,OAAM,KAAK,OAAO,KAAM,CAAE;AAGjE,cAAQ,KAAM,KAAK,QAAQ,QAAS,EAAE,IAAK,KAAK,OAAO,QAAS,EAAE,UAAU,EAAE,eAAgB,cAAcC,EAAE;AAC9G,WAAK,MAAM,gBAAiB,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAE5D,WAAK,cAAe,YAAa;AAAA,IAElC;AAAA,EAED;AAAA,EAEA,iBAAiB;AAEhB,SAAK,cAAe,MAAM,MAAM,KAAM;AACtC,SAAK,cAAe,SAAU;AAAA,EAG/B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAW,SAAS,SAAU;AAE7B,YAAQ,IAAI;AACZ,YAAQ,IAAI;AAAA,EAEb;AAAA;AAAA;AAAA;AAAA,EAKA,yBAAyB;AAExB,SAAK,eAAgB,OAAO,GAAG,MAAO;AACtC,SAAK,eAAgB,OAAO,CAAE;AAE9B,SAAK,eAAgB,UAAU,CAAE;AAEjC,SAAK,eAAgB,QAAQ,OAAQ;AACrC,SAAK,eAAgB,QAAQ,CAAE;AAE/B,SAAK,eAAgB,OAAO,SAAS,OAAQ;AAC7C,SAAK,eAAgB,OAAO,GAAG,OAAQ;AAAA,EAGxC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,mBAAoB,SAAS,SAAU;AAEtC,QAAK,QAAQ,aAAa,QAAQ,WAAY;AAE7C,UAAK,QAAQ,SAAS,QAAQ,SAAS,QAAQ,OAAO,QAAQ,KAAM;AAEnE,eAAO;AAAA,MAER,OAAO;AAEN,eAAO;AAAA,MAER;AAAA,IAED,OAAO;AAEN,aAAO;AAAA,IAER;AAAA,EAED;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,eAAgB,WAAW,OAAOI,OAAM,MAAO;AAE9C,UAAM,iBAAiB,CAAE,OAAO,UAAU,QAAQ,KAAM;AACxD,UAAM,aAAa,CAAE,GAAG,GAAG,GAAG,OAAQ;AACtC,UAAM,WAAW,CAAE,QAAQ,SAAS,IAAK;AACzC,QAAI;AAEJ,QAAK,CAAE,eAAe,SAAU,SAAU,KAAK,CAAE,WAAW,SAAU,KAAM,KAAK,CAAE,SAAS,SAAUA,IAAI,GAAI;AAG7G,aAAO;AAAA,IAER;AAEA,QAAK,SAAS,SAAU;AAEvB,UAAK,aAAa,UAAU,aAAa,OAAQ;AAGhD,eAAO;AAAA,MAER;AAAA,IAED;AAEA,YAAS,WAAY;AAAA,MAEpB,KAAK;AAEJ,gBAAQ,MAAM;AACd;AAAA,MAED,KAAK;AAEJ,gBAAQ,MAAM;AACd;AAAA,MAED,KAAK;AAEJ,gBAAQ,MAAM;AACd;AAAA,MAED,KAAK;AAEJ,gBAAQ,MAAM;AACd;AAAA,IAEF;AAEA,UAAM,SAAS;AAAA,MAEd;AAAA,MACA;AAAA,MACA,KAAKA;AAAA,MACL;AAAA,IAED;AAEA,aAAU,IAAI,GAAG,IAAI,KAAK,aAAa,QAAQ,KAAO;AAErD,UAAK,KAAK,aAAc,CAAE,EAAE,SAAS,OAAO,SAAS,KAAK,aAAc,CAAE,EAAE,OAAO,OAAO,KAAM;AAE/F,aAAK,aAAa,OAAQ,GAAG,GAAG,MAAO;AACvC,eAAO;AAAA,MAER;AAAA,IAED;AAEA,SAAK,aAAa,KAAM,MAAO;AAC/B,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,iBAAkB,OAAOA,OAAM,MAAO;AAErC,aAAU,IAAI,GAAG,IAAI,KAAK,aAAa,QAAQ,KAAO;AAErD,UAAK,KAAK,aAAc,CAAE,EAAE,SAAS,SAAS,KAAK,aAAc,CAAE,EAAE,OAAOA,MAAM;AAEjF,aAAK,aAAa,OAAQ,GAAG,CAAE;AAC/B,eAAO;AAAA,MAER;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,gBAAiB,OAAOA,MAAM;AAE7B,QAAI;AAEJ,aAAU,IAAI,GAAG,IAAI,KAAK,aAAa,QAAQ,KAAO;AAErD,eAAS,KAAK,aAAc,CAAE;AAC9B,UAAK,OAAO,SAAS,SAAS,OAAO,OAAOA,MAAM;AAEjD,eAAO,OAAO;AAAA,MAEf;AAAA,IAED;AAEA,QAAKA,QAAO,MAAO;AAElB,eAAU,IAAI,GAAG,IAAI,KAAK,aAAa,QAAQ,KAAO;AAErD,iBAAS,KAAK,aAAc,CAAE;AAC9B,YAAK,OAAO,SAAS,SAAS,OAAO,OAAO,MAAO;AAElD,iBAAO,OAAO;AAAA,QAEf;AAAA,MAED;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,qBAAsB,OAAOA,MAAM;AAElC,QAAI;AAEJ,aAAU,IAAI,GAAG,IAAI,KAAK,aAAa,QAAQ,KAAO;AAErD,eAAS,KAAK,aAAc,CAAE;AAC9B,UAAK,OAAO,SAAS,SAAS,OAAO,OAAOA,MAAM;AAEjD,eAAO,OAAO;AAAA,MAEf;AAAA,IAED;AAEA,QAAKA,QAAO,MAAO;AAElB,eAAU,IAAI,GAAG,IAAI,KAAK,aAAa,QAAQ,KAAO;AAErD,iBAAS,KAAK,aAAc,CAAE;AAC9B,YAAK,OAAO,SAAS,SAAS,OAAO,OAAO,MAAO;AAElD,iBAAO,OAAO;AAAA,QAEf;AAAA,MAED;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,SAAU,IAAI,IAAK;AAElB,WAAO,KAAK,MAAO,GAAG,UAAU,GAAG,SAAS,GAAG,UAAU,GAAG,OAAQ,IAAI,MAAM,KAAK;AAAA,EAEpF;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,iBAAkB,OAAQ;AAEzB,aAAU,IAAI,GAAG,IAAI,KAAK,cAAc,QAAQ,KAAO;AAEtD,UAAK,KAAK,cAAe,CAAE,EAAE,aAAa,MAAM,WAAY;AAE3D,aAAK,cAAc,OAAQ,GAAG,GAAG,KAAM;AACvC;AAAA,MAED;AAAA,IAED;AAAA,EAED;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,qBAAsB,gBAAiB;AAEtC,QAAK,eAAe,UAAU,MAAO;AAEpC,WAAK,MAAM,KAAM,KAAK,kBAAmB,EAAE,YAAa,eAAe,MAAO;AAC9E,WAAK,MAAM,UAAW,KAAK,OAAO,UAAU,KAAK,OAAO,YAAY,KAAK,OAAO,KAAM;AACtF,WAAK,OAAO,aAAa;AAGzB,UAAK,KAAK,UAAU,MAAM,UAAU,KAAK,UAAU,MAAM,WAAW,KAAK,UAAU,MAAM,kBAAmB;AAE3G,aAAK,OAAO,GAAG,KAAM,KAAK,QAAS,EAAE,gBAAiB,KAAK,OAAO,UAAW;AAAA,MAE9E;AAAA,IAED;AAEA,QAAK,eAAe,UAAU,MAAO;AAEpC,WAAK,MAAM,KAAM,KAAK,iBAAkB,EAAE,YAAa,eAAe,MAAO;AAC7E,WAAK,MAAM,UAAW,KAAK,QAAQ,UAAU,KAAK,QAAQ,YAAY,KAAK,QAAQ,KAAM;AACzF,WAAK,QAAQ,aAAa;AAAA,IAE3B;AAEA,QAAK,KAAK,UAAU,MAAM,SAAS,KAAK,UAAU,MAAM,SAAS,KAAK,UAAU,MAAM,iBAAkB;AAEvG,WAAK,YAAY,KAAK,kBAAmB,KAAK,MAAO;AAErD,UAAK,KAAK,eAAgB;AAEzB,cAAM,iBAAiB,KAAK,OAAO,SAAS,WAAY,KAAK,QAAQ,QAAS;AAE9E,cAAM,KAAK,IAAI,KAAK;AACpB,WAAG,cAAe,KAAK,OAAQ;AAC/B,cAAM,SAAS,IAAI,OAAO;AAC1B,WAAG,kBAAmB,MAAO;AAE7B,cAAM,uBAAuB,KAAK,IAAK,KAAK,WAAW,OAAO,SAAS,OAAO,OAAO,OAAO,CAAE;AAC9F,cAAM,sBAAsB,iBAAiB,KAAK;AAElD,cAAM,aAAa,KAAK,IAAK,sBAAsB,mBAAoB;AACvE,aAAK,OAAO,OAAO,iBAAiB;AAGpC,cAAM,sBAAsB,KAAK,IAAK,KAAK,UAAU,CAAE,OAAO,SAAS,OAAO,OAAO,OAAO,CAAE;AAC9F,cAAM,qBAAqB,iBAAiB,KAAK;AAEjD,cAAM,YAAY,KAAK,IAAK,qBAAqB,kBAAmB;AACpE,aAAK,OAAO,MAAM,iBAAiB;AAEnC,aAAK,OAAO,uBAAuB;AAAA,MAEpC,OAAO;AAEN,YAAI,SAAS;AAEb,YAAK,KAAK,OAAO,QAAQ,KAAK,cAAe;AAE5C,eAAK,OAAO,OAAO,KAAK;AACxB,mBAAS;AAAA,QAEV;AAEA,YAAK,KAAK,OAAO,OAAO,KAAK,aAAc;AAE1C,eAAK,OAAO,MAAM,KAAK;AACvB,mBAAS;AAAA,QAEV;AAEA,YAAK,QAAS;AAEb,eAAK,OAAO,uBAAuB;AAAA,QAEpC;AAAA,MAED;AAAA,IAED;AAAA,EAED;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,sBAAuB,IAAI,IAAI,IAAI,IAAK;AAEvC,UAAM,IAAI,KAAK;AACf,UAAMD,MAAM,KAAK,MAAO;AACxB,QAAKA,MAAK,GAAI;AAEb,aAAO;AAAA,IAER;AAEA,WAAO,IAAIA;AAAA,EAEZ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,0BAA2B,IAAI,IAAK;AAEnC,WAAO,KAAK,KAAM,KAAK,IAAK,GAAG,UAAU,GAAG,SAAS,CAAE,IAAI,KAAK,IAAK,GAAG,UAAU,GAAG,SAAS,CAAE,CAAE;AAAA,EAEnG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,sBAAuB,MAAM,MAAO;AAEnC,SAAK,gBAAgB,gBAAiB,KAAK,kBAAmB;AAC9D,SAAK,MAAM,sBAAuB,KAAK,eAAgB;AAEvD,SAAK,cAAc,aAAc,MAAM,IAAK,EAAE,gBAAiB,KAAK,KAAM;AAC1E,WAAO,KAAK,cAAc,UAAU,EAAE,MAAM;AAAA,EAE7C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,kBAAmB,QAAS;AAE3B,UAAM,WAAW,OAAO,SAAS,WAAY,KAAK,QAAQ,QAAS;AAEnE,QAAK,OAAO,QAAQ,qBAAsB;AAEzC,YAAM,WAAW,UAAU,UAAU,OAAO,MAAM;AAClD,YAAM,WAAW,KAAK,KAAQ,OAAO,SAAW,KAAK,IAAK,QAAS,CAAE;AACrE,aAAO,KAAK,IAAK,KAAK,IAAK,UAAU,QAAS,CAAE,IAAI,WAAW,KAAK;AAAA,IAErE,WAAY,OAAO,QAAQ,sBAAuB;AAEjD,aAAO,KAAK,IAAK,OAAO,KAAK,OAAO,KAAM,IAAI,KAAK;AAAA,IAEpD;AAAA,EAED;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,MAAO,OAAOJ,OAAM,SAAS,GAAI;AAGhC,YAAQ,KAAM,KAAM,EAAE,IAAK,KAAK,QAAQ,QAAS,EAAE,eAAgB,MAAO;AAC1E,SAAK,mBAAmB,gBAAiB,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAEzE,0BAAsB,KAAM,KAAK,iBAAkB;AACnD,SAAK,kBAAkB,YAAa,KAAK,kBAAmB;AAC5D,SAAK,kBAAkB,UAAW,KAAK,QAAQ,UAAU,KAAK,QAAQ,YAAY,KAAK,QAAQ,KAAM;AAErG,2BAAuB,KAAM,KAAK,kBAAmB;AACrD,SAAK,mBAAmB,YAAa,KAAK,kBAAmB;AAC7D,SAAK,mBAAmB,UAAW,KAAK,OAAO,UAAU,KAAK,OAAO,YAAY,KAAK,OAAO,KAAM;AAGnG,QAAK,KAAK,YAAa;AAEtB,WAAK,qBAAsB,KAAK,MAAOA,OAAM,KAAK,QAAQ,QAAS,CAAE;AAAA,IAEtE;AAEA,SAAK,kBAAkB,KAAM,qBAAsB;AACnD,SAAK,mBAAmB,KAAM,sBAAuB;AAAA,EAEtD;AAAA;AAAA;AAAA;AAAA,EAKA,WAAW;AAEV,QAAK,KAAK,SAAS,MAAO;AAEzB,YAAM,QAAQ;AACd,YAAM,aAAa;AACnB,UAAIA,OAAM,WAAW,WAAW;AAEhC,UAAK,KAAK,OAAO,sBAAuB;AAEvC,cAAMM,SAAQ,KAAK,OAAO,QAAQ,KAAK,OAAO;AAC9C,cAAMC,UAAS,KAAK,OAAO,SAAS,KAAK,OAAO;AAEhD,oBAAY,KAAK,IAAKD,QAAOC,OAAO;AACpC,eAAO,YAAY;AAEnB,QAAAP,QAAO,YAAY,KAAK,OAAO,OAAO;AACtC,oBAAYA,QAAO,OAAO,KAAK,OAAO;AAAA,MAEvC,WAAY,KAAK,OAAO,qBAAsB;AAE7C,cAAM,WAAW,KAAK,OAAO,SAAS,WAAY,KAAK,QAAQ,QAAS;AACxE,cAAM,WAAW,UAAU,UAAU,KAAK,OAAO,MAAM;AACvD,cAAM,WAAW,KAAK,KAAQ,KAAK,OAAO,SAAW,KAAK,IAAK,QAAS,CAAE;AAE1E,oBAAY,KAAK,IAAK,KAAK,IAAK,UAAU,QAAS,CAAE,IAAI,WAAW;AACpE,eAAO,YAAY;AAEnB,QAAAA,QAAO,YAAY;AACnB,oBAAYA,QAAO;AAAA,MAEpB;AAEA,UAAK,KAAK,SAAS,MAAO;AAEzB,aAAK,QAAQ,IAAI,WAAYA,OAAM,WAAW,OAAO,KAAM;AAC3D,aAAK,MAAM,SAAS,KAAM,KAAK,QAAQ,QAAS;AAChD,aAAK,cAAc,KAAM,KAAK,MAAM,QAAS;AAC7C,aAAK,MAAM,WAAW,KAAM,KAAK,OAAO,UAAW;AACnD,aAAK,MAAM,QAAS,KAAK,KAAK,GAAI;AAElC,aAAK,MAAM,IAAK,KAAK,KAAM;AAAA,MAE5B;AAAA,IAED;AAAA,EAED;AAAA;AAAA;AAAA;AAAA,EAKA,UAAU;AAET,QAAK,KAAK,gBAAgB,IAAM;AAE/B,aAAO,qBAAsB,KAAK,YAAa;AAAA,IAEhD;AAEA,SAAK,WAAW,oBAAqB,eAAe,KAAK,cAAe;AACxE,SAAK,WAAW,oBAAqB,iBAAiB,KAAK,gBAAiB;AAC5E,SAAK,WAAW,oBAAqB,SAAS,KAAK,QAAS;AAC5D,SAAK,WAAW,oBAAqB,eAAe,KAAK,cAAe;AAExE,WAAO,oBAAqB,eAAe,KAAK,cAAe;AAC/D,WAAO,oBAAqB,aAAa,KAAK,YAAa;AAE3D,WAAO,oBAAqB,UAAU,KAAK,eAAgB;AAE3D,QAAK,KAAK,UAAU,KAAO,MAAK,MAAM,OAAQ,KAAK,OAAQ;AAC3D,SAAK,YAAY;AAAA,EAElB;AAAA;AAAA;AAAA;AAAA,EAKA,cAAc;AAEb,QAAK,KAAK,SAAS,QAAQ,KAAK,SAAS,MAAO;AAE/C,WAAK,MAAM,OAAQ,KAAK,KAAM;AAC9B,WAAK,QAAQ;AAAA,IAEd;AAAA,EAED;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAcI,IAAI;AAEjB,WAAO,IAAI,KAAK,IAAK,IAAIA,IAAG,CAAE;AAAA,EAE/B;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,eAAgB,UAAW;AAE1B,UAAM,SAAS,KAAK,QAAQ,SAAU,CAAE;AACxC,UAAM,SAAS,KAAK,QAAQ,SAAU,CAAE;AACxC,UAAM,SAAS,KAAK,QAAQ,SAAU,CAAE;AAExC,QAAK,UAAW;AAEf,aAAO,SAAS,UAAW,EAAE,SAAS,EAAE,CAAE;AAC1C,aAAO,SAAS,UAAW,EAAE,SAAS,EAAE,CAAE;AAC1C,aAAO,SAAS,UAAW,EAAE,SAAS,EAAE,CAAE;AAAA,IAE3C,OAAO;AAEN,aAAO,SAAS,UAAW,EAAE,SAAS,IAAI,CAAE;AAC5C,aAAO,SAAS,UAAW,EAAE,SAAS,IAAI,CAAE;AAC5C,aAAO,SAAS,UAAW,EAAE,SAAS,IAAI,CAAE;AAAA,IAE7C;AAAA,EAED;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,aAAc,SAAS,SAAS,QAAS;AAExC,UAAM,aAAa,OAAO,sBAAsB;AAChD,SAAK,MAAM,MAAU,UAAU,WAAW,QAAS,WAAW,QAAU,IAAI,CAAE;AAC9E,SAAK,MAAM,MAAU,WAAW,SAAS,WAAY,WAAW,SAAW,IAAI,CAAE;AACjF,WAAO,KAAK,MAAM,MAAM;AAAA,EAEzB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,kBAAmB,SAAS,SAAS,QAAS;AAE7C,SAAK,MAAM,KAAM,KAAK,aAAc,SAAS,SAAS,MAAO,CAAE;AAC/D,SAAK,MAAM,MAAO,KAAK,OAAO,QAAQ,KAAK,OAAO,QAAS;AAC3D,SAAK,MAAM,MAAO,KAAK,OAAO,MAAM,KAAK,OAAO,UAAW;AAC3D,WAAO,KAAK,MAAM,MAAM;AAAA,EAEzB;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,UAAW,QAAS;AAEnB,WAAO,OAAQ,KAAK,MAAO;AAC3B,WAAO,aAAa;AAGpB,QAAK,OAAO,QAAQ,qBAAsB;AAEzC,WAAK,QAAQ,OAAO;AACpB,WAAK,YAAY,OAAO;AAAA,IAEzB;AAEA,SAAK,oBAAoB,KAAM,OAAO,MAAO;AAC7C,SAAK,mBAAmB,KAAM,KAAK,mBAAoB;AACvD,SAAK,uBAAuB,KAAM,OAAO,gBAAiB;AAC1D,SAAK,SAAS,OAAO;AACrB,SAAK,aAAa,KAAK;AAEvB,SAAK,eAAe,OAAO;AAC3B,SAAK,YAAY,OAAO,SAAS,WAAY,KAAK,MAAO,IAAI,OAAO;AACpE,SAAK,WAAW,KAAK;AAErB,SAAK,cAAc,OAAO;AAC1B,SAAK,WAAW,OAAO,SAAS,WAAY,KAAK,MAAO,IAAI,OAAO;AACnE,SAAK,UAAU,KAAK;AAEpB,SAAK,KAAK,KAAM,OAAO,EAAG;AAC1B,SAAK,SAAS,KAAM,OAAO,EAAG;AAE9B,SAAK,SAAS;AACd,SAAK,OAAO,uBAAuB;AAGnC,SAAK,YAAY,KAAK,kBAAmB,MAAO;AAChD,SAAK,WAAY,KAAK,QAAQ,KAAK,SAAU;AAAA,EAE9C;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,iBAAkBI,QAAQ;AAEzB,SAAK,QAAQ,UAAUA;AACvB,SAAK,cAAe,YAAa;AAAA,EAElC;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,YAAaA,QAAQ;AAEpB,SAAK,eAAeA;AACpB,SAAK,YAAY,KAAK,kBAAmB,KAAK,MAAO;AAErD,UAAM,QAAQ,IAAI,aAAc,GAAG,GAAG,KAAK,WAAW,KAAK,SAAU;AACrE,UAAM,SAAS,MAAM,UAAW,KAAK,SAAU;AAC/C,UAAM,gBAAgB,IAAI,eAAe,EAAE,cAAe,MAAO;AAGjE,eAAY,SAAS,KAAK,QAAQ,UAAW;AAE5C,WAAK,QAAQ,SAAU,KAAM,EAAE,WAAW;AAAA,IAE3C;AAEA,SAAK,cAAe,YAAa;AAAA,EAElC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAY,UAAU,UAAW;AAEhC,UAAM,QAAQ,IAAI,aAAc,GAAG,GAAG,UAAU,QAAS;AACzD,UAAM,SAAS,MAAM,UAAW,KAAK,SAAU;AAG/C,UAAM,gBAAgB,IAAI,eAAe,EAAE,cAAe,MAAO;AAGjE,UAAM,iBAAiB,IAAI,kBAAmB,EAAE,OAAO,UAAU,KAAK,OAAO,aAAa,MAAM,SAAS,IAAI,CAAE;AAC/G,UAAM,iBAAiB,IAAI,kBAAmB,EAAE,OAAO,SAAU,KAAK,OAAO,aAAa,MAAM,SAAS,IAAI,CAAE;AAC/G,UAAM,iBAAiB,IAAI,kBAAmB,EAAE,OAAO,SAAU,KAAK,OAAO,aAAa,MAAM,SAAS,IAAI,CAAE;AAG/G,UAAM,SAAS,IAAI,KAAM,eAAe,cAAe;AACvD,UAAM,SAAS,IAAI,KAAM,eAAe,cAAe;AACvD,UAAM,SAAS,IAAI,KAAM,eAAe,cAAe;AAEvD,UAAMC,YAAW,KAAK,KAAK;AAC3B,WAAO,SAAS,IAAIA;AACpB,WAAO,SAAS,IAAIA;AAIpB,SAAK,mBAAmB,SAAS,EAAE,YAAa,QAAS;AACzD,SAAK,kBAAkB,KAAM,KAAK,kBAAmB;AAErD,QAAK,KAAK,OAAO,SAAS,GAAI;AAG7B,YAAMT,QAAO,IAAI,KAAK,OAAO;AAC7B,WAAK,aAAa,UAAWA,OAAMA,OAAMA,KAAK;AAC9C,WAAK,mBAAmB,gBAAiB,CAAE,SAAS,GAAG,CAAE,SAAS,GAAG,CAAE,SAAS,CAAE;AAElF,WAAK,kBAAkB,YAAa,KAAK,kBAAmB,EAAE,YAAa,KAAK,YAAa;AAC7F,WAAK,mBAAmB,gBAAiB,SAAS,GAAG,SAAS,GAAG,SAAS,CAAE;AAC5E,WAAK,kBAAkB,YAAa,KAAK,kBAAmB;AAAA,IAE7D;AAEA,SAAK,kBAAkB,UAAW,KAAK,QAAQ,UAAU,KAAK,QAAQ,YAAY,KAAK,QAAQ,KAAM;AAIrG,SAAK,QAAQ,SAAU,SAAW,QAAS;AAE1C,UAAK,OAAO,QAAS;AAEpB,eAAO,SAAS,QAAQ;AACxB,eAAO,SAAS,QAAQ;AAAA,MAEzB;AAAA,IAED,CAAE;AAEF,SAAK,QAAQ,MAAM;AAInB,SAAK,QAAQ,IAAK,MAAO;AACzB,SAAK,QAAQ,IAAK,MAAO;AACzB,SAAK,QAAQ,IAAK,MAAO;AAAA,EAE1B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,YAAaU,OAAM,OAAO,cAAc,aAAc;AAErD,QAAK,KAAK,cAAc,IAAM;AAG7B,WAAK,aAAaA;AAAA,IAEnB;AAEA,QAAK,KAAK,UAAU,MAAM,iBAAkB;AAE3C,YAAM,YAAYA,QAAO,KAAK;AAC9B,YAAM,WAAW,YAAY,KAAK;AAElC,WAAK,kBAAkB,KAAM,WAAY;AAEzC,UAAK,YAAY,GAAI;AAIpB,aAAK,kBAAkB,UAAW,KAAK,QAAQ,UAAU,KAAK,QAAQ,YAAY,KAAK,QAAQ,KAAM;AAErG,aAAK,MAAO,OAAO,KAAK,WAAY;AAEpC,aAAK,aAAa;AAClB,aAAK,cAAe,MAAM,MAAM,KAAM;AACtC,aAAK,eAAgB,KAAM;AAE3B,aAAK,cAAe,YAAa;AAAA,MAElC,OAAO;AAEN,cAAM,SAAS,KAAK,aAAc,QAAS;AAC3C,cAAMV,QAAW,IAAI,SAAa,KAAK,cAAc;AAErD,aAAK,kBAAkB,UAAW,KAAK,QAAQ,UAAU,KAAK,QAAQ,YAAY,KAAK,QAAQ,KAAM;AACrG,aAAK,MAAO,OAAOA,OAAM,MAAO;AAEhC,aAAK,cAAe,YAAa;AACjC,cAAMG,QAAO;AACb,aAAK,eAAe,OAAO,sBAAuB,SAAWC,IAAI;AAEhE,UAAAD,MAAK,YAAaC,IAAG,OAAO,cAAc,YAAY,MAAM,CAAE;AAAA,QAE/D,CAAE;AAAA,MAEH;AAAA,IAED,OAAO;AAIN,WAAK,eAAe;AACpB,WAAK,aAAa;AAAA,IAEnB;AAAA,EAED;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,eAAgBM,OAAM,cAAc,IAAK;AAExC,QAAK,KAAK,cAAc,IAAM;AAG7B,WAAK,aAAa;AAClB,WAAK,gBAAgB;AACrB,WAAK,aAAaA;AAAA,IAEnB;AAEA,QAAK,KAAK,UAAU,MAAM,kBAAmB;AAG5C,YAAM,aAAcA,QAAO,KAAK,cAAe;AAC/C,YAAM,IAAI,KAAS,CAAE,KAAK,gBAAkB;AAE5C,UAAK,IAAI,GAAI;AAGZ,aAAK,gBAAgB,MAAQ,CAAE,KAAK,gBAAkB,KAAK,IAAK,WAAW,CAAE,IAAI,KAAK,YAAY;AAClG,aAAK,qBAAsB,KAAK,OAAQ,cAAc,KAAK,aAAc,CAAE;AAC3E,aAAK,cAAe,YAAa;AACjC,cAAMP,QAAO;AACb,aAAK,eAAe,OAAO,sBAAuB,SAAWC,IAAI;AAEhE,UAAAD,MAAK,eAAgBC,IAAG,cAAc,EAAG;AAAA,QAE1C,CAAE;AAAA,MAEH,OAAO;AAEN,aAAK,eAAe;AACpB,aAAK,aAAa;AAElB,aAAK,cAAe,MAAM,MAAM,KAAM;AACtC,aAAK,eAAgB,KAAM;AAE3B,aAAK,cAAe,YAAa;AAAA,MAElC;AAAA,IAED,OAAO;AAIN,WAAK,eAAe;AACpB,WAAK,aAAa;AAElB,UAAK,KAAK,UAAU,MAAM,QAAS;AAElC,aAAK,eAAgB,KAAM;AAC3B,aAAK,cAAe,YAAa;AAAA,MAElC;AAAA,IAED;AAAA,EAED;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,IAAK,IAAI,IAAI,SAAS,OAAQ;AAE7B,UAAM,WAAW,GAAG,MAAM,EAAE,IAAK,EAAG;AAEpC,QAAK,KAAK,OAAO,sBAAuB;AAGvC,eAAS,eAAgB,IAAI,KAAK,OAAO,IAAK;AAAA,IAE/C,WAAY,KAAK,OAAO,uBAAuB,QAAS;AAGvD,WAAK,MAAM,sBAAuB,KAAK,mBAAoB;AAC3D,WAAK,MAAM,sBAAuB,KAAK,kBAAmB;AAC1D,YAAM,iBAAiB,KAAK,MAAM,WAAY,KAAK,KAAM,IAAI,KAAK,OAAO,SAAS,WAAY,KAAK,QAAQ,QAAS;AACpH,eAAS,eAAgB,IAAI,cAAe;AAAA,IAE7C;AAEA,SAAK,MAAM,IAAK,SAAS,GAAG,SAAS,GAAG,CAAE,EAAE,gBAAiB,KAAK,OAAO,UAAW;AAEpF,SAAK,MAAM,gBAAiB,KAAK,MAAM,GAAG,KAAK,MAAM,GAAG,KAAK,MAAM,CAAE;AAErE,SAAK,0BAA2B,KAAK,OAAO,KAAK,KAAM;AACvD,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA,EAKA,QAAQ;AAEP,SAAK,OAAO,OAAO,KAAK;AAExB,QAAK,KAAK,OAAO,qBAAsB;AAEtC,WAAK,OAAO,MAAM,KAAK;AAAA,IAExB;AAEA,SAAK,OAAO,OAAO,KAAK;AACxB,SAAK,OAAO,MAAM,KAAK;AACvB,SAAK,mBAAmB,KAAM,KAAK,mBAAoB;AACvD,SAAK,mBAAmB,UAAW,KAAK,OAAO,UAAU,KAAK,OAAO,YAAY,KAAK,OAAO,KAAM;AACnG,SAAK,OAAO,GAAG,KAAM,KAAK,IAAK;AAE/B,SAAK,OAAO,aAAa;AACzB,SAAK,OAAO,uBAAuB;AAEnC,SAAK,kBAAkB,KAAM,KAAK,kBAAmB;AACrD,SAAK,mBAAmB,UAAW,KAAK,QAAQ,UAAU,KAAK,QAAQ,YAAY,KAAK,QAAQ,KAAM;AACtG,SAAK,QAAQ,aAAa;AAE1B,SAAK,YAAY,KAAK,kBAAmB,KAAK,MAAO;AACrD,SAAK,WAAY,KAAK,QAAQ,UAAU,KAAK,SAAU;AAEvD,SAAK,OAAO,OAAQ,KAAK,QAAQ,QAAS;AAE1C,SAAK,cAAe,MAAM,MAAM,KAAM;AAEtC,SAAK,cAAe,YAAa;AAAA,EAElC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAQ,MAAM,OAAQ;AAErB,UAAM,QAAQ,KAAK,QAAQ;AAC3B,SAAK,mBAAmB,gBAAiB,CAAE,MAAM,GAAG,CAAE,MAAM,GAAG,CAAE,MAAM,CAAE;AACzE,SAAK,gBAAgB,iBAAkB,MAAM,CAAE,KAAM;AAGrD,SAAK,MAAM,gBAAiB,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AACtD,SAAK,MAAM,SAAU,KAAK,eAAgB;AAC1C,SAAK,MAAM,SAAU,KAAK,kBAAmB;AAE7C,SAAK,0BAA2B,KAAK,KAAM;AAE3C,WAAO;AAAA,EAER;AAAA,EAEA,YAAY;AAEX,QAAI;AACJ,QAAK,KAAK,OAAO,sBAAuB;AAEvC,cAAQ,KAAK,UAAW,EAAE,cAAc;AAAA,QAEvC,WAAW,KAAK,OAAO;AAAA,QACvB,cAAc,KAAK,OAAO;AAAA,QAC1B,YAAY,KAAK,OAAO;AAAA,QACxB,UAAU,KAAK,OAAO;AAAA,QACtB,YAAY,KAAK,OAAO;AAAA,QACxB,aAAa,KAAK,QAAQ;AAAA,MAE3B,EAAE,CAAE;AAAA,IAEL,WAAY,KAAK,OAAO,qBAAsB;AAE7C,cAAQ,KAAK,UAAW,EAAE,cAAc;AAAA,QACvC,WAAW,KAAK,OAAO;AAAA,QACvB,WAAW,KAAK,OAAO;AAAA,QACvB,cAAc,KAAK,OAAO;AAAA,QAC1B,YAAY,KAAK,OAAO;AAAA,QACxB,UAAU,KAAK,OAAO;AAAA,QACtB,YAAY,KAAK,OAAO;AAAA,QACxB,aAAa,KAAK,QAAQ;AAAA,MAE3B,EAAE,CAAE;AAAA,IAEL;AAEA,cAAU,UAAU,UAAW,KAAM;AAAA,EAEtC;AAAA,EAEA,aAAa;AAEZ,UAAMD,QAAO;AACb,cAAU,UAAU,SAAS,EAAE,KAAM,SAAS,SAAUK,QAAQ;AAE/D,MAAAL,MAAK,iBAAkBK,MAAM;AAAA,IAE9B,CAAE;AAAA,EAEH;AAAA;AAAA;AAAA;AAAA,EAKA,YAAY;AAEX,SAAK,oBAAoB,KAAM,KAAK,OAAO,MAAO;AAClD,SAAK,mBAAmB,KAAM,KAAK,QAAQ,MAAO;AAClD,SAAK,WAAW,KAAK,OAAO;AAC5B,SAAK,UAAU,KAAK,OAAO;AAC3B,SAAK,SAAS,KAAK,OAAO;AAC1B,SAAK,KAAK,KAAM,KAAK,OAAO,EAAG;AAE/B,QAAK,KAAK,OAAO,qBAAsB;AAEtC,WAAK,QAAQ,KAAK,OAAO;AAAA,IAE1B;AAAA,EAED;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,MAAOR,OAAM,OAAO,cAAc,MAAO;AAExC,oBAAgB,KAAM,KAAM;AAC5B,QAAI,cAAc,IAAIA;AAEtB,QAAK,KAAK,OAAO,sBAAuB;AAGvC,WAAK,OAAO,OAAO,KAAK;AACxB,WAAK,OAAO,QAAQA;AAGpB,UAAK,KAAK,OAAO,OAAO,KAAK,SAAU;AAEtC,aAAK,OAAO,OAAO,KAAK;AACxB,sBAAc,KAAK,aAAa,KAAK;AAAA,MAEtC,WAAY,KAAK,OAAO,OAAO,KAAK,SAAU;AAE7C,aAAK,OAAO,OAAO,KAAK;AACxB,sBAAc,KAAK,aAAa,KAAK;AAAA,MAEtC;AAEA,WAAK,OAAO,uBAAuB;AAEnC,WAAK,MAAM,sBAAuB,KAAK,iBAAkB;AAGzD,WAAK,aAAa,UAAW,aAAa,aAAa,WAAY;AACnE,WAAK,mBAAmB,gBAAiB,CAAE,KAAK,MAAM,GAAG,CAAE,KAAK,MAAM,GAAG,CAAE,KAAK,MAAM,CAAE;AAExF,WAAK,MAAM,gBAAiB,KAAK,MAAM,GAAG,KAAK,MAAM,GAAG,KAAK,MAAM,CAAE,EAAE,SAAU,KAAK,YAAa;AACnG,WAAK,MAAM,SAAU,KAAK,kBAAmB;AAI7C,sBAAgB,IAAK,KAAK,KAAM;AAEhC,YAAM,SAAS,gBAAgB,MAAM,EAAE,eAAgB,WAAY;AACnE,sBAAgB,IAAK,MAAO;AAE5B,WAAK,MAAM,gBAAiB,gBAAgB,GAAG,gBAAgB,GAAG,gBAAgB,CAAE;AACpF,WAAK,MAAM,YAAa,KAAK,KAAM;AAEnC,WAAK,0BAA2B,KAAK,OAAO,KAAK,KAAM;AACvD,aAAO;AAAA,IAER,WAAY,KAAK,OAAO,qBAAsB;AAE7C,WAAK,MAAM,sBAAuB,KAAK,kBAAmB;AAC1D,WAAK,MAAM,sBAAuB,KAAK,iBAAkB;AAGzD,UAAI,WAAW,KAAK,MAAM,WAAY,eAAgB;AACtD,UAAI,SAAS,WAAa,WAAW;AAGrC,YAAM,cAAc,WAAW;AAC/B,UAAK,cAAc,KAAK,aAAc;AAErC,sBAAc,KAAK,cAAc;AACjC,iBAAS,WAAa,WAAW;AAAA,MAElC,WAAY,cAAc,KAAK,aAAc;AAE5C,sBAAc,KAAK,cAAc;AACjC,iBAAS,WAAa,WAAW;AAAA,MAElC;AAEA,cAAQ,KAAM,eAAgB,EAAE,IAAK,KAAK,KAAM,EAAE,UAAU,EAAE,eAAgB,MAAO;AAErF,WAAK,MAAM,gBAAiB,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAG5D,UAAK,aAAc;AAGlB,cAAM,MAAM,KAAK;AAEjB,mBAAW,IAAI,WAAY,eAAgB;AAC3C,iBAAS,WAAa,WAAW;AACjC,gBAAQ,KAAM,eAAgB,EAAE,IAAK,KAAK,KAAM,EAAE,UAAU,EAAE,eAAgB,MAAO;AAErF,aAAK,mBAAmB,gBAAiB,IAAI,GAAG,IAAI,GAAG,IAAI,CAAE;AAC7D,aAAK,aAAa,UAAW,aAAa,aAAa,WAAY;AAEnE,aAAK,MAAM,gBAAiB,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE,EAAE,SAAU,KAAK,kBAAmB;AAChG,aAAK,MAAM,SAAU,KAAK,YAAa;AAEvC,aAAK,mBAAmB,gBAAiB,CAAE,IAAI,GAAG,CAAE,IAAI,GAAG,CAAE,IAAI,CAAE;AAEnE,aAAK,MAAM,SAAU,KAAK,kBAAmB;AAC7C,aAAK,0BAA2B,KAAK,OAAO,KAAK,KAAM;AAAA,MAGxD,OAAO;AAEN,aAAK,0BAA2B,KAAK,KAAM;AAAA,MAE5C;AAEA,aAAO;AAAA,IAER;AAAA,EAED;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,OAAQQ,QAAQ;AAEf,QAAK,KAAK,OAAO,qBAAsB;AAEtC,WAAK,OAAO,MAAM,UAAU,MAAOA,QAAO,KAAK,QAAQ,KAAK,MAAO;AACnE,WAAK,OAAO,uBAAuB;AAAA,IAEpC;AAAA,EAED;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOC,0BAA2B,SAAS,MAAM,SAAS,MAAO;AAE1D,QAAK,UAAU,MAAO;AAErB,UAAK,gBAAgB,UAAU,MAAO;AAErC,wBAAgB,OAAO,KAAM,MAAO;AAAA,MAErC,OAAO;AAEN,wBAAgB,SAAS,OAAO,MAAM;AAAA,MAEvC;AAAA,IAED,OAAO;AAEN,sBAAgB,SAAS;AAAA,IAE1B;AAEA,QAAK,UAAU,MAAO;AAErB,UAAK,gBAAgB,UAAU,MAAO;AAErC,wBAAgB,OAAO,KAAM,MAAO;AAAA,MAErC,OAAO;AAEN,wBAAgB,SAAS,OAAO,MAAM;AAAA,MAEvC;AAAA,IAED,OAAO;AAEN,sBAAgB,SAAS;AAAA,IAE1B;AAAA,EAED;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,QAAS,OAAO,OAAQ;AAEvB,SAAK,gBAAgB,iBAAkB,KAAK,eAAe,KAAM;AACjE,SAAK,mBAAmB,gBAAiB,CAAE,MAAM,GAAG,CAAE,MAAM,GAAG,CAAE,MAAM,CAAE;AAEzE,SAAK,MAAM,gBAAiB,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AACtD,SAAK,MAAM,SAAU,KAAK,eAAgB;AAC1C,SAAK,MAAM,SAAU,KAAK,kBAAmB;AAE7C,SAAK,MAAM,sBAAuB,KAAK,iBAAkB,EAAE,IAAK,KAAM;AACtE,SAAK,MAAM,KAAM,KAAK,KAAM,EAAE,eAAgB,KAAK,eAAe,KAAM;AACxE,SAAK,MAAM,IAAK,KAAK,KAAM;AAE3B,SAAK,MAAM,gBAAiB,KAAK,MAAM,GAAG,KAAK,MAAM,GAAG,KAAK,MAAM,CAAE;AAErE,SAAK,0BAA2B,KAAK,OAAO,KAAK,KAAM;AACvD,WAAO;AAAA,EAER;AAAA,EAGA,eAAe;AAEd,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,eAAgB,QAAQ,QAAS;AAEhC,UAAM,YAAY,KAAK,aAAa;AACpC,cAAU,OAAO,OAAO;AACxB,cAAU,MAAM,OAAO;AACvB,cAAU,cAAe,QAAQ,MAAO;AAExC,UAAM,YAAY,UAAU,iBAAkB,KAAK,MAAM,UAAU,IAAK;AAExE,aAAU,IAAI,GAAG,IAAI,UAAU,QAAQ,KAAO;AAE7C,UAAK,UAAW,CAAE,EAAE,OAAO,QAAQ,KAAK,QAAQ,QAAQ,UAAW,CAAE,EAAE,QAAQ,MAAO;AAErF,eAAO,UAAW,CAAE,EAAE,MAAM,MAAM;AAAA,MAEnC;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,qBAAsB,QAAQ,SAAS,SAAS,QAAQ,UAAW;AAElE,QAAK,OAAO,QAAQ,sBAAuB;AAE1C,WAAK,MAAM,KAAM,KAAK,kBAAmB,SAAS,SAAS,MAAO,CAAE;AACpE,WAAK,MAAM,IAAK,KAAK,MAAM,GAAG,KAAK,MAAM,GAAG,CAAE;AAE9C,YAAM,KAAK,KAAK,IAAK,KAAK,MAAM,GAAG,CAAE;AACrC,YAAM,KAAK,KAAK,IAAK,KAAK,MAAM,GAAG,CAAE;AACrC,YAAM,KAAK,KAAK,IAAK,KAAK,WAAW,CAAE;AAEvC,UAAK,KAAK,MAAM,KAAK,KAAM;AAG1B,aAAK,MAAM,KAAM,KAAK,KAAM,MAAO,KAAK,GAAK,CAAE;AAAA,MAEhD,OAAO;AAGN,aAAK,MAAM,KAAQ,KAAK,MAAU,KAAK,KAAM,KAAK,EAAG,CAAI;AAAA,MAE1D;AAEA,aAAO,KAAK;AAAA,IAEb,WAAY,OAAO,QAAQ,qBAAsB;AAGhD,WAAK,MAAM,KAAM,KAAK,aAAc,SAAS,SAAS,MAAO,CAAE;AAE/D,WAAK,MAAM,IAAK,KAAK,MAAM,GAAG,KAAK,MAAM,GAAG,EAAI;AAChD,WAAK,MAAM,aAAc,OAAO,uBAAwB;AAExD,YAAM,SAAS,KAAK,MAAM,MAAM,EAAE,UAAU;AAC5C,YAAM,sBAAsB,OAAO,SAAS,WAAY,KAAK,QAAQ,QAAS;AAC9E,YAAM,UAAU,KAAK,IAAK,UAAU,CAAE;AAYtC,YAAM,IAAI,KAAK,MAAM;AACrB,YAAMG,KAAI,KAAK,KAAM,KAAK,IAAK,KAAK,MAAM,GAAG,CAAE,IAAI,KAAK,IAAK,KAAK,MAAM,GAAG,CAAE,CAAE;AAE/E,UAAKA,MAAK,GAAI;AAGb,eAAO,IAAK,KAAK,MAAM,GAAG,KAAK,MAAM,GAAG,QAAS;AACjD,eAAO;AAAA,MAER;AAEA,YAAM,IAAI,IAAIA;AACd,YAAMC,KAAI;AASV,UAAIC,KAAI,KAAK,IAAK,GAAG,CAAE,IAAI;AAC3B,UAAIC,KAAI,IAAI,IAAIF;AAChB,UAAIG,KAAI,KAAK,IAAKH,IAAG,CAAE,IAAI;AAC3B,UAAI,QAAQ,KAAK,IAAKE,IAAG,CAAE,IAAM,IAAID,KAAIE;AAEzC,UAAK,SAAS,GAAI;AAGjB,aAAK,MAAM,MAAQ,CAAED,KAAI,KAAK,KAAM,KAAM,MAAQ,IAAID,GAAI;AAC1D,aAAK,MAAM,KAAM,IAAI,KAAK,MAAM,IAAID,EAAE;AAEtC,cAAM,QAAQ,UAAU,UAAU,KAAK,MAAM,MAAM;AAEnD,YAAK,SAAS,IAAK;AAKlB,gBAAMI,aAAY,KAAK,KAAM,KAAK,IAAK,KAAK,MAAM,GAAG,CAAE,IAAI,KAAK,IAAO,sBAAsB,KAAK,MAAM,GAAK,CAAE,CAAE;AACjH,iBAAO,eAAgBA,UAAU;AACjC,iBAAO,KAAK;AACZ,iBAAO;AAAA,QAER;AAAA,MAED;AAUA,MAAAH,KAAI;AACJ,MAAAC,KAAIF;AACJ,MAAAG,KAAI,CAAE,UAAU;AAChB,cAAQ,KAAK,IAAKD,IAAG,CAAE,IAAM,IAAID,KAAIE;AACrC,WAAK,MAAM,MAAQ,CAAED,KAAI,KAAK,KAAM,KAAM,MAAQ,IAAID,GAAI;AAC1D,WAAK,MAAM,KAAM,IAAI,KAAK,MAAM,IAAID,EAAE;AAEtC,YAAM,YAAY,KAAK,KAAM,KAAK,IAAK,KAAK,MAAM,GAAG,CAAE,IAAI,KAAK,IAAO,sBAAsB,KAAK,MAAM,GAAK,CAAE,CAAE;AAEjH,aAAO,eAAgB,SAAU;AACjC,aAAO,KAAK;AACZ,aAAO;AAAA,IAER;AAAA,EAED;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,mBAAoB,QAAQ,SAAS,SAAS,QAAQ,kBAAkB,OAAQ;AAE/E,QAAK,OAAO,QAAQ,sBAAuB;AAE1C,WAAK,MAAM,KAAM,KAAK,kBAAmB,SAAS,SAAS,MAAO,CAAE;AACpE,WAAK,MAAM,IAAK,KAAK,MAAM,GAAG,KAAK,MAAM,GAAG,CAAE;AAE9C,aAAO,KAAK,MAAM,MAAM;AAAA,IAEzB,WAAY,OAAO,QAAQ,qBAAsB;AAEhD,WAAK,MAAM,KAAM,KAAK,aAAc,SAAS,SAAS,MAAO,CAAE;AAG/D,WAAK,MAAM,IAAK,KAAK,MAAM,GAAG,KAAK,MAAM,GAAG,EAAI;AAChD,WAAK,MAAM,aAAc,OAAO,uBAAwB;AAExD,YAAM,SAAS,KAAK,MAAM,MAAM,EAAE,UAAU;AAY5C,YAAM,IAAI,KAAK,MAAM;AACrB,YAAMD,KAAI,KAAK,KAAM,KAAK,IAAK,KAAK,MAAM,GAAG,CAAE,IAAI,KAAK,IAAK,KAAK,MAAM,GAAG,CAAE,CAAE;AAC/E,UAAI;AAEJ,UAAK,iBAAkB;AAEtB,8BAAsB,KAAK,MAAM,sBAAuB,KAAK,mBAAoB,EAAE,WAAY,KAAK,MAAM,sBAAuB,KAAK,kBAAmB,CAAE;AAAA,MAE5J,OAAO;AAEN,8BAAsB,OAAO,SAAS,WAAY,KAAK,QAAQ,QAAS;AAAA,MAEzE;AASA,UAAKA,MAAK,GAAI;AAGb,eAAO,IAAK,GAAG,GAAG,CAAE;AACpB,eAAO;AAAA,MAER;AAEA,YAAM,IAAI,IAAIA;AACd,YAAMC,KAAI;AACV,YAAMX,KAAI,CAAEW,KAAI;AAEhB,YAAM,YAAY,KAAK,KAAM,KAAK,IAAKA,IAAG,CAAE,IAAI,KAAK,IAAKX,IAAG,CAAE,CAAE;AACjE,aAAO,eAAgB,SAAU;AACjC,aAAO,IAAI;AACX,aAAO;AAAA,IAER;AAAA,EAED;AAAA;AAAA;AAAA;AAAA,EAKA,oBAAoB;AAGnB,SAAK,mBAAmB,KAAM,KAAK,OAAO,MAAO;AACjD,SAAK,kBAAkB,KAAM,KAAK,QAAQ,MAAO;AAEjD,QAAK,KAAK,OAAO,sBAAuB;AAEvC,WAAK,uBAAuB,KAAM,KAAK,OAAO,gBAAiB;AAC/D,WAAK,OAAO,uBAAuB;AACnC,WAAK,aAAa,KAAK,OAAO;AAAA,IAE/B,WAAY,KAAK,OAAO,qBAAsB;AAE7C,WAAK,YAAY,KAAK,OAAO;AAAA,IAE9B;AAAA,EAED;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,cAAe,UAAU,gBAAiB;AAEzC,SAAK,SAAS;AACd,QAAK,gBAAiB;AAErB,WAAK,kBAAkB;AAAA,IAExB;AAAA,EAED;AAAA,EAEA,SAAS;AAER,UAAMgB,OAAM;AAEZ,QAAK,KAAK,OAAO,OAAQ,KAAK,cAAe,MAAM,OAAQ;AAE1D,WAAK,QAAQ,SAAS,KAAM,KAAK,MAAO;AACxC,WAAK,YAAY,KAAK,kBAAmB,KAAK,MAAO;AACrD,WAAK,WAAY,KAAK,QAAQ,KAAK,SAAU;AAC7C,WAAK,eAAe,KAAM,KAAK,MAAO;AAAA,IAEvC;AAGA,QAAK,KAAK,OAAO,sBAAuB;AAGvC,UAAK,KAAK,OAAO,OAAO,KAAK,WAAW,KAAK,OAAO,OAAO,KAAK,SAAU;AAEzE,cAAM,UAAU,UAAU,MAAO,KAAK,OAAO,MAAM,KAAK,SAAS,KAAK,OAAQ;AAC9E,aAAK,qBAAsB,KAAK,MAAO,UAAU,KAAK,OAAO,MAAM,KAAK,QAAQ,UAAU,IAAK,CAAE;AAAA,MAElG;AAAA,IAED,WAAY,KAAK,OAAO,qBAAsB;AAG7C,YAAM,WAAW,KAAK,OAAO,SAAS,WAAY,KAAK,QAAQ,QAAS;AAExE,UAAK,WAAW,KAAK,cAAcA,QAAO,WAAW,KAAK,cAAcA,MAAM;AAE7E,cAAM,cAAc,UAAU,MAAO,UAAU,KAAK,aAAa,KAAK,WAAY;AAClF,aAAK,qBAAsB,KAAK,MAAO,cAAc,UAAU,KAAK,QAAQ,QAAS,CAAE;AACvF,aAAK,kBAAkB;AAAA,MAEvB;AAGD,UAAK,KAAK,OAAO,MAAM,KAAK,UAAU,KAAK,OAAO,MAAM,KAAK,QAAS;AAErE,aAAK,OAAO,MAAM,UAAU,MAAO,KAAK,OAAO,KAAK,KAAK,QAAQ,KAAK,MAAO;AAC7E,aAAK,OAAO,uBAAuB;AAAA,MAEpC;AAEA,YAAM,YAAY,KAAK;AACvB,WAAK,YAAY,KAAK,kBAAmB,KAAK,MAAO;AAErD,UAAK,YAAY,KAAK,YAAYA,QAAO,YAAY,KAAK,YAAYA,MAAM;AAE3E,cAAMC,UAAU,KAAK,QAAQ,MAAM,IAAI,KAAK,QAAQ,MAAM,IAAI,KAAK,QAAQ,MAAM,KAAM;AACvF,cAAM,YAAY,KAAK,YAAYA;AACnC,cAAM,QAAQ,IAAI,aAAc,GAAG,GAAG,WAAW,SAAU;AAC3D,cAAM,SAAS,MAAM,UAAW,KAAK,SAAU;AAC/C,cAAM,gBAAgB,IAAI,eAAe,EAAE,cAAe,MAAO;AAEjE,mBAAY,SAAS,KAAK,QAAQ,UAAW;AAE5C,eAAK,QAAQ,SAAU,KAAM,EAAE,WAAW;AAAA,QAE3C;AAAA,MAED;AAAA,IAED;AAEA,SAAK,OAAO,OAAQ,KAAK,QAAQ,QAAS;AAAA,EAE3C;AAAA,EAEA,iBAAkB,MAAO;AAExB,UAAM,QAAQ,KAAK,MAAO,IAAK;AAE/B,QAAK,MAAM,gBAAgB,QAAY;AAEtC,WAAK,mBAAmB,UAAW,MAAM,aAAa,aAAa,QAAS;AAC5E,WAAK,mBAAmB,UAAW,KAAK,OAAO,UAAU,KAAK,OAAO,YAAY,KAAK,OAAO,KAAM;AAEnG,WAAK,OAAO,GAAG,KAAM,MAAM,aAAa,QAAS;AACjD,WAAK,OAAO,OAAO,MAAM,aAAa;AACtC,WAAK,OAAO,MAAM,MAAM,aAAa;AAErC,WAAK,OAAO,OAAO,MAAM,aAAa;AAEtC,UAAK,KAAK,OAAO,qBAAsB;AAEtC,aAAK,OAAO,MAAM,MAAM,aAAa;AAAA,MAEtC;AAEA,WAAK,kBAAkB,UAAW,MAAM,aAAa,YAAY,QAAS;AAC1E,WAAK,kBAAkB,UAAW,KAAK,QAAQ,UAAU,KAAK,QAAQ,YAAY,KAAK,QAAQ,KAAM;AAErG,WAAK,OAAO,aAAa;AACzB,WAAK,OAAO,uBAAuB;AAEnC,WAAK,QAAQ,aAAa;AAE1B,WAAK,YAAY,KAAK,kBAAmB,KAAK,MAAO;AACrD,YAAM,WAAW,IAAI,QAAQ,EAAE,KAAM,KAAK,kBAAmB;AAC7D,WAAK,WAAY,KAAK,QAAQ,UAAU,KAAK,SAAU;AACvD,WAAK,mBAAmB,KAAM,QAAS;AAEvC,WAAK,OAAO,OAAQ,KAAK,QAAQ,QAAS;AAC1C,WAAK,cAAe,MAAM,MAAM,KAAM;AAEtC,WAAK,cAAe,YAAa;AAAA,IAElC;AAAA,EAED;AAED;AAIA,SAAS,iBAAiB;AAEzB,QAAMA,UAAU,KAAK,QAAQ,MAAM,IAAI,KAAK,QAAQ,MAAM,IAAI,KAAK,QAAQ,MAAM,KAAM;AACvF,OAAK,YAAY,KAAK,kBAAmB,KAAK,MAAO;AAErD,QAAM,YAAY,KAAK,YAAYA;AACnC,QAAM,QAAQ,IAAI,aAAc,GAAG,GAAG,WAAW,SAAU;AAC3D,QAAM,SAAS,MAAM,UAAW,KAAK,SAAU;AAC/C,QAAM,gBAAgB,IAAI,eAAe,EAAE,cAAe,MAAO;AAGjE,aAAY,SAAS,KAAK,QAAQ,UAAW;AAE5C,SAAK,QAAQ,SAAU,KAAM,EAAE,WAAW;AAAA,EAE3C;AAEA,OAAK,cAAe,YAAa;AAElC;AAEA,SAAS,cAAe,OAAQ;AAE/B,MAAK,CAAE,KAAK,SAAU;AAErB;AAAA,EAED;AAEA,WAAU,IAAI,GAAG,IAAI,KAAK,aAAa,QAAQ,KAAO;AAErD,QAAK,KAAK,aAAc,CAAE,EAAE,SAAS,GAAI;AAGxC,YAAM,eAAe;AACrB;AAAA,IAED;AAAA,EAED;AAED;AAEA,SAAS,kBAAkB;AAE1B,OAAK,YAAY,OAAQ,GAAG,KAAK,YAAY,MAAO;AACpD,OAAK,cAAc,OAAQ,GAAG,KAAK,cAAc,MAAO;AACxD,OAAK,SAAS,MAAM;AAErB;AAEA,SAAS,cAAe,OAAQ;AAE/B,MAAK,MAAM,UAAU,KAAK,MAAM,WAAY;AAE3C,SAAK,aAAa;AAClB,SAAK,YAAY,KAAM,KAAM;AAC7B,SAAK,aAAa,YAAY,IAAI;AAAA,EAEnC,OAAO;AAEN,SAAK,aAAa;AAAA,EAEnB;AAEA,MAAK,MAAM,eAAe,WAAW,KAAK,UAAU,MAAM,QAAS;AAElE,SAAK,YAAY,KAAM,KAAM;AAC7B,SAAK,cAAc,KAAM,KAAM;AAE/B,YAAS,KAAK,QAAS;AAAA,MAEtB,KAAK,MAAM;AAGV,aAAK,SAAS,MAAM;AACpB,aAAK,iBAAkB,OAAO,QAAS;AAEvC,eAAO,iBAAkB,eAAe,KAAK,cAAe;AAC5D,eAAO,iBAAkB,aAAa,KAAK,YAAa;AAExD;AAAA,MAED,KAAK,MAAM;AAAA,MACX,KAAK,MAAM;AAGV,aAAK,SAAS,MAAM;AAEpB,aAAK,cAAc;AACnB,aAAK,aAAa;AAClB,aAAK,iBAAiB;AAEtB;AAAA,MAED,KAAK,MAAM;AAGV,aAAK,SAAS,MAAM;AACpB,aAAK,iBAAkB,KAAM;AAC7B;AAAA,IAEF;AAAA,EAED,WAAY,MAAM,eAAe,WAAW,KAAK,UAAU,MAAM,MAAO;AAEvE,QAAI,WAAW;AAEf,QAAK,MAAM,WAAW,MAAM,SAAU;AAErC,iBAAW;AAAA,IAEZ,WAAY,MAAM,UAAW;AAE5B,iBAAW;AAAA,IAEZ;AAEA,SAAK,WAAW,KAAK,gBAAiB,MAAM,QAAQ,QAAS;AAC7D,QAAK,KAAK,YAAY,MAAO;AAE5B,aAAO,iBAAkB,eAAe,KAAK,cAAe;AAC5D,aAAO,iBAAkB,aAAa,KAAK,YAAa;AAGxD,WAAK,SAAS,MAAM;AACpB,WAAK,UAAU,MAAM;AACrB,WAAK,iBAAkB,OAAO,KAAK,QAAS;AAAA,IAE7C;AAAA,EAED;AAED;AAEA,SAAS,cAAe,OAAQ;AAE/B,MAAK,MAAM,eAAe,WAAW,KAAK,UAAU,MAAM,QAAS;AAElE,YAAS,KAAK,QAAS;AAAA,MAEtB,KAAK,MAAM;AAGV,aAAK,iBAAkB,KAAM;AAE7B,aAAK,gBAAiB,OAAO,MAAM,MAAO;AAC1C;AAAA,MAED,KAAK,MAAM;AAEV,cAAM,WAAW,KAAK,0BAA2B,KAAK,cAAe,CAAE,GAAG,KAAM,IAAI,KAAK;AAEzF,YAAK,YAAY,KAAK,oBAAqB;AAG1C,eAAK,SAAS,MAAM;AACpB,eAAK,iBAAkB,KAAM;AAE7B,eAAK,iBAAkB,OAAO,QAAS;AACvC;AAAA,QAED;AAEA;AAAA,MAED,KAAK,MAAM;AAGV,aAAK,iBAAkB,KAAM;AAE7B,aAAK,aAAa;AAClB,aAAK,YAAY;AACjB,aAAK,gBAAgB;AAErB;AAAA,MAED,KAAK,MAAM;AAGV,aAAK,iBAAkB,KAAM;AAE7B,aAAK,gBAAiB,KAAM;AAC5B;AAAA,IAEF;AAAA,EAED,WAAY,MAAM,eAAe,WAAW,KAAK,UAAU,MAAM,QAAS;AAEzE,QAAI,WAAW;AAEf,QAAK,MAAM,WAAW,MAAM,SAAU;AAErC,iBAAW;AAAA,IAEZ,WAAY,MAAM,UAAW;AAE5B,iBAAW;AAAA,IAEZ;AAEA,UAAM,eAAe,KAAK,qBAAsB,KAAK,SAAS,QAAS;AAEvE,QAAK,gBAAgB,MAAO;AAE3B,WAAK,gBAAiB,OAAO,YAAa;AAAA,IAE3C;AAAA,EAED;AAGA,MAAK,KAAK,YAAa;AAEtB,UAAM,WAAW,KAAK,0BAA2B,KAAK,YAAa,KAAK,YAAY,SAAS,CAAE,GAAG,KAAM,IAAI,KAAK;AACjH,QAAK,WAAW,KAAK,oBAAqB;AAEzC,WAAK,aAAa;AAAA,IAEnB;AAAA,EAED;AAED;AAEA,SAAS,YAAa,OAAQ;AAE7B,MAAK,MAAM,eAAe,WAAW,KAAK,UAAU,MAAM,QAAS;AAElE,UAAM,SAAS,KAAK,cAAc;AAElC,aAAU,IAAI,GAAG,IAAI,QAAQ,KAAO;AAEnC,UAAK,KAAK,cAAe,CAAE,EAAE,aAAa,MAAM,WAAY;AAE3D,aAAK,cAAc,OAAQ,GAAG,CAAE;AAChC,aAAK,YAAY,OAAQ,GAAG,CAAE;AAC9B;AAAA,MAED;AAAA,IAED;AAEA,YAAS,KAAK,QAAS;AAAA,MAEtB,KAAK,MAAM;AAAA,MACX,KAAK,MAAM;AAGV,eAAO,oBAAqB,eAAe,KAAK,cAAe;AAC/D,eAAO,oBAAqB,aAAa,KAAK,YAAa;AAE3D,aAAK,SAAS,MAAM;AACpB,aAAK,eAAe;AAEpB;AAAA,MAED,KAAK,MAAM;AAGV,aAAK,eAAgB,KAAM;AAC3B,aAAK,WAAY,KAAM;AACvB,aAAK,YAAa,KAAM;AAGxB,aAAK,SAAS,MAAM;AAEpB;AAAA,MAED,KAAK,MAAM;AAEV,YAAK,KAAK,cAAc,UAAU,GAAI;AAErC,iBAAO,oBAAqB,eAAe,KAAK,cAAe;AAC/D,iBAAO,oBAAqB,aAAa,KAAK,YAAa;AAG3D,eAAK,SAAS,MAAM;AACpB,eAAK,eAAe;AAAA,QAErB;AAEA;AAAA,IAEF;AAAA,EAED,WAAY,MAAM,eAAe,WAAW,KAAK,UAAU,MAAM,QAAS;AAEzE,WAAO,oBAAqB,eAAe,KAAK,cAAe;AAC/D,WAAO,oBAAqB,aAAa,KAAK,YAAa;AAE3D,SAAK,SAAS,MAAM;AACpB,SAAK,eAAe;AACpB,SAAK,UAAU;AAAA,EAEhB;AAEA,MAAK,MAAM,WAAY;AAEtB,QAAK,KAAK,YAAa;AAEtB,YAAM,WAAW,MAAM,YAAY,KAAK,YAAa,KAAK,YAAY,SAAS,CAAE,EAAE;AAEnF,UAAK,YAAY,KAAK,cAAe;AAEpC,YAAK,KAAK,YAAY,GAAI;AAGzB,eAAK,WAAW;AAChB,eAAK,cAAc,YAAY,IAAI;AAAA,QAEpC,OAAO;AAEN,gBAAM,gBAAgB,MAAM,YAAY,KAAK;AAC7C,gBAAM,WAAW,KAAK,0BAA2B,KAAK,YAAa,CAAE,GAAG,KAAK,YAAa,CAAE,CAAE,IAAI,KAAK;AAEvG,cAAK,iBAAiB,KAAK,gBAAgB,YAAY,KAAK,eAAgB;AAI3E,iBAAK,WAAW;AAChB,iBAAK,YAAY,OAAQ,GAAG,KAAK,YAAY,MAAO;AACpD,iBAAK,YAAa,KAAM;AAAA,UAEzB,OAAO;AAGN,iBAAK,WAAW;AAChB,iBAAK,YAAY,MAAM;AACvB,iBAAK,cAAc,YAAY,IAAI;AAAA,UAEpC;AAAA,QAED;AAAA,MAED,OAAO;AAEN,aAAK,aAAa;AAClB,aAAK,WAAW;AAChB,aAAK,YAAY,OAAQ,GAAG,KAAK,YAAY,MAAO;AAAA,MAErD;AAAA,IAED,OAAO;AAEN,WAAK,WAAW;AAChB,WAAK,YAAY,OAAQ,GAAG,KAAK,YAAY,MAAO;AAAA,IAErD;AAAA,EAED;AAED;AAEA,SAAS,QAAS,OAAQ;AAEzB,MAAK,KAAK,WAAW,KAAK,YAAa;AAEtC,QAAI,WAAW;AAEf,QAAK,MAAM,WAAW,MAAM,SAAU;AAErC,iBAAW;AAAA,IAEZ,WAAY,MAAM,UAAW;AAE5B,iBAAW;AAAA,IAEZ;AAEA,UAAM,UAAU,KAAK,gBAAiB,SAAS,QAAS;AAExD,QAAK,WAAW,MAAO;AAEtB,YAAM,eAAe;AACrB,WAAK,cAAe,WAAY;AAEhC,YAAM,cAAc;AACpB,UAAI,MAAM,MAAM,SAAS;AAEzB,UAAIlB,QAAO;AAEX,UAAK,MAAM,GAAI;AAEd,QAAAA,QAAO,IAAI,KAAK;AAAA,MAEjB,WAAY,MAAM,GAAI;AAErB,QAAAA,QAAO,KAAK;AAAA,MAEb;AAEA,cAAS,SAAU;AAAA,QAElB,KAAK;AAEJ,eAAK,cAAe,MAAM,OAAO,IAAK;AAEtC,cAAK,MAAM,GAAI;AAEd,YAAAA,QAAO,IAAM,KAAK,IAAK,KAAK,aAAa,GAAI;AAAA,UAE9C,WAAY,MAAM,GAAI;AAErB,YAAAA,QAAO,KAAK,IAAK,KAAK,aAAa,CAAE,GAAI;AAAA,UAE1C;AAEA,cAAK,KAAK,cAAc,KAAK,WAAY;AAExC,gBAAI;AAEJ,gBAAK,KAAK,OAAO,sBAAuB;AAEvC,2BAAa,KAAK,mBAAoB,KAAK,QAAQ,MAAM,SAAS,MAAM,SAAS,KAAK,UAAW,EAAE,gBAAiB,KAAK,OAAO,UAAW,EAAE,eAAgB,IAAI,KAAK,OAAO,IAAK,EAAE,IAAK,KAAK,QAAQ,QAAS;AAAA,YAEhN,WAAY,KAAK,OAAO,qBAAsB;AAE7C,2BAAa,KAAK,mBAAoB,KAAK,QAAQ,MAAM,SAAS,MAAM,SAAS,KAAK,UAAW,EAAE,gBAAiB,KAAK,OAAO,UAAW,EAAE,IAAK,KAAK,QAAQ,QAAS;AAAA,YAEzK;AAEA,iBAAK,qBAAsB,KAAK,MAAOA,OAAM,UAAW,CAAE;AAAA,UAE3D,OAAO;AAEN,iBAAK,qBAAsB,KAAK,MAAOA,OAAM,KAAK,QAAQ,QAAS,CAAE;AAAA,UAEtE;AAEA,cAAK,KAAK,SAAS,MAAO;AAEzB,iBAAK,YAAY;AACjB,iBAAK,SAAS;AAAA,UAEf;AAEA,eAAK,cAAe,MAAM,MAAM,KAAM;AAEtC,eAAK,cAAe,YAAa;AACjC,eAAK,cAAe,SAAU;AAE9B;AAAA,QAED,KAAK;AAEJ,cAAK,KAAK,OAAO,qBAAsB;AAEtC,iBAAK,cAAe,MAAM,KAAK,IAAK;AAgBpC,gBAAK,MAAM,UAAU,GAAI;AAExB,oBAAM,MAAM,SAAS;AAErB,cAAAA,QAAO;AAEP,kBAAK,MAAM,GAAI;AAEd,gBAAAA,QAAO,IAAM,KAAK,IAAK,KAAK,aAAa,GAAI;AAAA,cAE9C,WAAY,MAAM,GAAI;AAErB,gBAAAA,QAAO,KAAK,IAAK,KAAK,aAAa,CAAE,GAAI;AAAA,cAE1C;AAAA,YAED;AAEA,iBAAK,MAAM,sBAAuB,KAAK,kBAAmB;AAC1D,kBAAMC,KAAI,KAAK,MAAM,WAAY,KAAK,QAAQ,QAAS;AACvD,gBAAI,OAAOA,KAAID;AAGf,mBAAO,UAAU,MAAO,MAAM,KAAK,aAAa,KAAK,WAAY;AAEjE,kBAAME,KAAID,KAAI,KAAK,IAAK,UAAU,UAAU,KAAK,OAAO,MAAM,GAAI;AAGlE,gBAAI,SAAS,UAAU,WAAY,KAAK,KAAMC,KAAI,IAAK,IAAI;AAG3D,gBAAK,SAAS,KAAK,QAAS;AAE3B,uBAAS,KAAK;AAAA,YAEf,WAAY,SAAS,KAAK,QAAS;AAElC,uBAAS,KAAK;AAAA,YAEf;AAEA,kBAAM,cAAcA,KAAI,KAAK,IAAK,UAAU,WAAY,SAAS,EAAI;AACrE,YAAAF,QAAOC,KAAI;AAEX,iBAAK,OAAQ,MAAO;AACpB,iBAAK,qBAAsB,KAAK,MAAOD,OAAM,KAAK,QAAQ,UAAU,KAAM,CAAE;AAAA,UAE7E;AAEA,cAAK,KAAK,SAAS,MAAO;AAEzB,iBAAK,YAAY;AACjB,iBAAK,SAAS;AAAA,UAEf;AAEA,eAAK,cAAe,MAAM,MAAM,KAAM;AAEtC,eAAK,cAAe,YAAa;AACjC,eAAK,cAAe,SAAU;AAE9B;AAAA,MAEF;AAAA,IAED;AAAA,EAED;AAED;;;AC5oGA,IAAM,SAAS,IAAI,MAAM;AACzB,IAAMmB,cAAa,IAAI,UAAU;AAEjC,IAAM,WAAW,IAAI,QAAQ;AAC7B,IAAMC,WAAU,IAAI,QAAQ;AAC5B,IAAM,QAAQ,IAAI,QAAQ;AAC1B,IAAM,mBAAmB,IAAI,QAAQ;AACrC,IAAM,gBAAgB,IAAI,QAAQ;AAClC,IAAM,iBAAiB,IAAI,QAAQ;AACnC,IAAM,iBAAiB,IAAI,QAAQ;AAEnC,IAAM,MAAM,IAAI,QAAQ;AACxB,IAAM,SAAS,IAAI,QAAQ;AAE3B,IAAM,eAAN,cAA2B,gBAAgB;AAAA,EAE1C,YAAa,UAAUC,UAAS,aAAc;AAE7C,UAAM;AAEN,gBAAY,MAAM,cAAc;AAEhC,QAAI,YAAY,MAAM,WAAW;AAEjC,UAAM,iBAAiB,CAAC;AAExB,SAAK,OAAO;AAEZ,SAAK,cAAc;AAInB,UAAM,QAAQ;AAEd,aAAS,WAAW;AAEnB,kBAAY,iBAAkB,eAAeC,cAAc;AAC3D,kBAAY,iBAAkB,eAAeC,cAAc;AAC3D,kBAAY,iBAAkB,aAAaC,gBAAgB;AAC3D,kBAAY,iBAAkB,gBAAgBA,gBAAgB;AAAA,IAE/D;AAEA,aAAS,aAAa;AAErB,kBAAY,oBAAqB,eAAeF,cAAc;AAC9D,kBAAY,oBAAqB,eAAeC,cAAc;AAC9D,kBAAY,oBAAqB,aAAaC,gBAAgB;AAC9D,kBAAY,oBAAqB,gBAAgBA,gBAAgB;AAEjE,kBAAY,MAAM,SAAS;AAAA,IAE5B;AAEA,aAAS,UAAU;AAElB,iBAAW;AAAA,IAEZ;AAEA,aAAS,aAAa;AAErB,aAAO;AAAA,IAER;AAEA,aAAS,WAAY,SAAU;AAE9B,iBAAW;AAAA,IAEZ;AAEA,aAAS,eAAe;AAEvB,aAAOL;AAAA,IAER;AAEA,aAASG,eAAe,OAAQ;AAE/B,UAAK,MAAM,YAAY,MAAQ;AAE/B,oBAAe,KAAM;AAErB,MAAAH,YAAW,cAAe,UAAUE,QAAQ;AAE5C,UAAK,WAAY;AAEhB,YAAK,MAAM,SAAS,aAAc;AAEjC,cAAKF,YAAW,IAAI,eAAgB,QAAQ,aAAc,GAAI;AAE7D,sBAAU,SAAS,KAAM,cAAc,IAAKC,QAAQ,EAAE,aAAc,cAAe,CAAE;AAAA,UAEtF;AAAA,QAED,WAAY,MAAM,SAAS,UAAW;AAErC,gBAAM,WAAY,UAAU,gBAAiB,EAAE,eAAgB,MAAM,WAAY;AACjF,oBAAU,kBAAmB,KAAK,MAAM,CAAE;AAC1C,oBAAU,kBAAmB,OAAO,UAAU,GAAG,CAAE,MAAM,CAAE;AAAA,QAE5D;AAEA,cAAM,cAAe,EAAE,MAAM,QAAQ,QAAQ,UAAU,CAAE;AAEzD,yBAAiB,KAAM,QAAS;AAAA,MAEjC,OAAO;AAIN,YAAK,MAAM,gBAAgB,WAAW,MAAM,gBAAgB,OAAQ;AAEnE,yBAAe,SAAS;AAExB,UAAAD,YAAW,cAAe,UAAUE,QAAQ;AAC5C,UAAAF,YAAW,iBAAkB,UAAU,MAAM,WAAW,cAAe;AAEvE,cAAK,eAAe,SAAS,GAAI;AAEhC,kBAAM,SAAS,eAAgB,CAAE,EAAE;AAEnC,mBAAO,8BAA+BE,SAAQ,kBAAmB,OAAO,MAAO,GAAG,eAAe,sBAAuB,OAAO,WAAY,CAAE;AAE7I,gBAAK,aAAa,UAAU,aAAa,MAAO;AAE/C,oBAAM,cAAe,EAAE,MAAM,YAAY,QAAQ,SAAS,CAAE;AAE5D,0BAAY,MAAM,SAAS;AAC3B,yBAAW;AAAA,YAEZ;AAEA,gBAAK,aAAa,QAAS;AAE1B,oBAAM,cAAe,EAAE,MAAM,WAAW,OAAe,CAAE;AAEzD,0BAAY,MAAM,SAAS;AAC3B,yBAAW;AAAA,YAEZ;AAAA,UAED,OAAO;AAEN,gBAAK,aAAa,MAAO;AAExB,oBAAM,cAAe,EAAE,MAAM,YAAY,QAAQ,SAAS,CAAE;AAE5D,0BAAY,MAAM,SAAS;AAC3B,yBAAW;AAAA,YAEZ;AAAA,UAED;AAAA,QAED;AAAA,MAED;AAEA,uBAAiB,KAAM,QAAS;AAAA,IAEjC;AAEA,aAASE,eAAe,OAAQ;AAE/B,UAAK,MAAM,YAAY,MAAQ;AAE/B,oBAAe,KAAM;AAErB,qBAAe,SAAS;AAExB,MAAAJ,YAAW,cAAe,UAAUE,QAAQ;AAC5C,MAAAF,YAAW,iBAAkB,UAAU,MAAM,WAAW,cAAe;AAEvE,UAAK,eAAe,SAAS,GAAI;AAEhC,YAAK,MAAM,mBAAmB,MAAO;AAIpC,sBAAY,UAAW,eAAgB,CAAE,EAAE,MAAO;AAAA,QAEnD,OAAO;AAEN,sBAAY,eAAgB,CAAE,EAAE;AAAA,QAEjC;AAEA,eAAO,8BAA+BE,SAAQ,kBAAmB,OAAO,MAAO,GAAG,eAAe,sBAAuB,UAAU,WAAY,CAAE;AAEhJ,YAAKF,YAAW,IAAI,eAAgB,QAAQ,aAAc,GAAI;AAE7D,cAAK,MAAM,SAAS,aAAc;AAEjC,2BAAe,KAAM,UAAU,OAAO,WAAY,EAAE,OAAO;AAC3D,YAAAC,SAAQ,KAAM,aAAc,EAAE,IAAK,eAAe,sBAAuB,UAAU,WAAY,CAAE;AAAA,UAElG,WAAY,MAAM,SAAS,UAAW;AAGrC,gBAAI,IAAK,GAAG,GAAG,CAAE,EAAE,gBAAiBC,SAAQ,UAAW,EAAE,UAAU;AACnE,mBAAO,IAAK,GAAG,GAAG,CAAE,EAAE,gBAAiBA,SAAQ,UAAW,EAAE,UAAU;AAAA,UAEvE;AAAA,QAED;AAEA,oBAAY,MAAM,SAAS;AAE3B,cAAM,cAAe,EAAE,MAAM,aAAa,QAAQ,UAAU,CAAE;AAAA,MAE/D;AAEA,uBAAiB,KAAM,QAAS;AAAA,IAEjC;AAEA,aAASG,mBAAkB;AAE1B,UAAK,MAAM,YAAY,MAAQ;AAE/B,UAAK,WAAY;AAEhB,cAAM,cAAe,EAAE,MAAM,WAAW,QAAQ,UAAU,CAAE;AAE5D,oBAAY;AAAA,MAEb;AAEA,kBAAY,MAAM,SAAS,WAAW,YAAY;AAAA,IAEnD;AAEA,aAAS,cAAe,OAAQ;AAE/B,YAAM,OAAO,YAAY,sBAAsB;AAE/C,eAAS,KAAM,MAAM,UAAU,KAAK,QAAS,KAAK,QAAQ,IAAI;AAC9D,eAAS,IAAI,EAAI,MAAM,UAAU,KAAK,OAAQ,KAAK,SAAS,IAAI;AAAA,IAEjE;AAEA,aAAS,UAAW,KAAK,QAAQ,MAAO;AAEvC,UAAK,IAAI,QAAU,SAAQ;AAE3B,UAAK,IAAI,WAAW,KAAO,QAAO;AAElC,aAAO,UAAW,IAAI,QAAQ,KAAM;AAAA,IAErC;AAEA,aAAS;AAIT,SAAK,UAAU;AACf,SAAK,YAAY;AACjB,SAAK,iBAAiB;AAEtB,SAAK,WAAW;AAChB,SAAK,aAAa;AAClB,SAAK,UAAU;AACf,SAAK,aAAa;AAClB,SAAK,eAAe;AACpB,SAAK,aAAa;AAAA,EAEnB;AAED;;;ACjRA,IAAM,iBAAiB,IAAI,QAAQ;AACnC,IAAM,aAAa,IAAI,UAAU;AACjC,IAAM,UAAU,IAAI,QAAQ;AAE5B,IAAM,sBAAN,MAA0B;AAAA,EAEzB,YAAa,QAAQ,YAAa;AAEjC,SAAK,SAAS;AACd,SAAK,aAAa;AAIlB,SAAK,UAAU;AAEf,SAAK,gBAAgB;AACrB,SAAK,YAAY;AAEjB,SAAK,eAAe;AACpB,SAAK,cAAc;AAEnB,SAAK,aAAa;AAElB,SAAK,cAAc;AACnB,SAAK,aAAa;AAClB,SAAK,YAAY;AACjB,SAAK,YAAY;AAEjB,SAAK,oBAAoB;AACzB,SAAK,cAAc;AACnB,SAAK,cAAc,KAAK;AAExB,SAAK,cAAc;AAInB,SAAK,kBAAkB;AAEvB,SAAK,WAAW;AAChB,SAAK,WAAW;AAEhB,SAAK,cAAc;AACnB,SAAK,eAAe;AACpB,SAAK,WAAW;AAChB,SAAK,YAAY;AAEjB,SAAK,YAAY;AACjB,SAAK,YAAY;AAIjB,QAAI,MAAM;AACV,QAAI,MAAM;AAIV,SAAK,eAAe,WAAY;AAE/B,UAAK,KAAK,eAAe,UAAW;AAEnC,aAAK,YAAY,OAAO,aAAa;AACrC,aAAK,YAAY,OAAO,cAAc;AAAA,MAEvC,OAAO;AAEN,aAAK,YAAY,KAAK,WAAW,cAAc;AAC/C,aAAK,YAAY,KAAK,WAAW,eAAe;AAAA,MAEjD;AAAA,IAED;AAEA,SAAK,gBAAgB,SAAW,OAAQ;AAEvC,UAAK,KAAK,eAAe,UAAW;AAEnC,aAAK,WAAW,MAAM;AAAA,MAEvB;AAEA,UAAK,KAAK,YAAa;AAEtB,gBAAS,MAAM,QAAS;AAAA,UAEvB,KAAK;AAAG,iBAAK,cAAc;AAAM;AAAA,UACjC,KAAK;AAAG,iBAAK,eAAe;AAAM;AAAA,QAEnC;AAAA,MAED;AAEA,WAAK,cAAc;AAAA,IAEpB;AAEA,SAAK,cAAc,SAAW,OAAQ;AAErC,UAAK,KAAK,YAAa;AAEtB,gBAAS,MAAM,QAAS;AAAA,UAEvB,KAAK;AAAG,iBAAK,cAAc;AAAO;AAAA,UAClC,KAAK;AAAG,iBAAK,eAAe;AAAO;AAAA,QAEpC;AAAA,MAED;AAEA,WAAK,cAAc;AAAA,IAEpB;AAEA,SAAK,gBAAgB,SAAW,OAAQ;AAEvC,UAAK,KAAK,eAAe,UAAW;AAEnC,aAAK,WAAW,MAAM,QAAQ,KAAK;AACnC,aAAK,WAAW,MAAM,QAAQ,KAAK;AAAA,MAEpC,OAAO;AAEN,aAAK,WAAW,MAAM,QAAQ,KAAK,WAAW,aAAa,KAAK;AAChE,aAAK,WAAW,MAAM,QAAQ,KAAK,WAAW,YAAY,KAAK;AAAA,MAEhE;AAAA,IAED;AAEA,SAAK,YAAY,SAAW,OAAQ;AAEnC,cAAS,MAAM,MAAO;AAAA,QAErB,KAAK;AAAA,QACL,KAAK;AAAQ,eAAK,cAAc;AAAM;AAAA,QAEtC,KAAK;AAAA,QACL,KAAK;AAAQ,eAAK,WAAW;AAAM;AAAA,QAEnC,KAAK;AAAA,QACL,KAAK;AAAQ,eAAK,eAAe;AAAM;AAAA,QAEvC,KAAK;AAAA,QACL,KAAK;AAAQ,eAAK,YAAY;AAAM;AAAA,QAEpC,KAAK;AAAQ,eAAK,SAAS;AAAM;AAAA,QACjC,KAAK;AAAQ,eAAK,WAAW;AAAM;AAAA,MAEpC;AAAA,IAED;AAEA,SAAK,UAAU,SAAW,OAAQ;AAEjC,cAAS,MAAM,MAAO;AAAA,QAErB,KAAK;AAAA,QACL,KAAK;AAAQ,eAAK,cAAc;AAAO;AAAA,QAEvC,KAAK;AAAA,QACL,KAAK;AAAQ,eAAK,WAAW;AAAO;AAAA,QAEpC,KAAK;AAAA,QACL,KAAK;AAAQ,eAAK,eAAe;AAAO;AAAA,QAExC,KAAK;AAAA,QACL,KAAK;AAAQ,eAAK,YAAY;AAAO;AAAA,QAErC,KAAK;AAAQ,eAAK,SAAS;AAAO;AAAA,QAClC,KAAK;AAAQ,eAAK,WAAW;AAAO;AAAA,MAErC;AAAA,IAED;AAEA,SAAK,SAAS,SAAWC,IAAGC,IAAG,GAAI;AAElC,UAAKD,GAAE,WAAY;AAElB,gBAAQ,KAAMA,EAAE;AAAA,MAEjB,OAAO;AAEN,gBAAQ,IAAKA,IAAGC,IAAG,CAAE;AAAA,MAEtB;AAEA,WAAK,OAAO,OAAQ,OAAQ;AAE5B,qBAAgB,IAAK;AAErB,aAAO;AAAA,IAER;AAEA,SAAK,SAAS,WAAY;AAEzB,YAAM,iBAAiB,IAAI,QAAQ;AAEnC,aAAO,SAAS,OAAQ,OAAQ;AAE/B,YAAK,KAAK,YAAY,MAAQ;AAE9B,YAAK,KAAK,aAAc;AAEvB,gBAAMA,KAAI,UAAU,MAAO,KAAK,OAAO,SAAS,GAAG,KAAK,WAAW,KAAK,SAAU;AAClF,gBAAM,cAAcA,KAAI,KAAK;AAE7B,eAAK,kBAAkB,SAAU,cAAc,KAAK;AAAA,QAErD,OAAO;AAEN,eAAK,kBAAkB;AAAA,QAExB;AAEA,cAAM,kBAAkB,QAAQ,KAAK;AAErC,YAAK,KAAK,eAAiB,KAAK,eAAe,CAAE,KAAK,aAAiB,MAAK,OAAO,WAAY,EAAI,kBAAkB,KAAK,gBAAkB;AAC5I,YAAK,KAAK,aAAe,MAAK,OAAO,WAAY,eAAgB;AAEjE,YAAK,KAAK,SAAW,MAAK,OAAO,WAAY,CAAE,eAAgB;AAC/D,YAAK,KAAK,UAAY,MAAK,OAAO,WAAY,eAAgB;AAE9D,YAAK,KAAK,OAAS,MAAK,OAAO,WAAY,eAAgB;AAC3D,YAAK,KAAK,SAAW,MAAK,OAAO,WAAY,CAAE,eAAgB;AAE/D,YAAI,kBAAkB,QAAQ,KAAK;AAEnC,YAAK,CAAE,KAAK,YAAa;AAExB,4BAAkB;AAAA,QAEnB;AAEA,YAAI,oBAAoB;AAExB,YAAK,KAAK,mBAAoB;AAE7B,8BAAoB,KAAK,MAAO,KAAK,cAAc,KAAK;AAAA,QAEzD;AAEA,eAAO,KAAK,WAAW;AACvB,YAAK,KAAK,aAAe,QAAO,KAAK,WAAW,kBAAkB;AAElE,cAAM,KAAK,IAAK,KAAM,KAAK,IAAK,IAAI,GAAI,CAAE;AAE1C,YAAI,MAAM,UAAU,SAAU,KAAK,GAAI;AACvC,cAAM,QAAQ,UAAU,SAAU,GAAI;AAEtC,YAAK,KAAK,mBAAoB;AAE7B,gBAAM,UAAU,UAAW,KAAK,GAAG,KAAK,IAAI,KAAK,aAAa,KAAK,WAAY;AAAA,QAEhF;AAEA,cAAMC,YAAW,KAAK,OAAO;AAE7B,uBAAe,uBAAwB,GAAG,KAAK,KAAM,EAAE,IAAKA,SAAS;AAErE,aAAK,OAAO,OAAQ,cAAe;AAAA,MAEpC;AAAA,IAED,EAAE;AAEF,SAAK,UAAU,WAAY;AAE1B,WAAK,WAAW,oBAAqB,eAAe,WAAY;AAChE,WAAK,WAAW,oBAAqB,eAAe,cAAe;AACnE,WAAK,WAAW,oBAAqB,eAAe,cAAe;AACnE,WAAK,WAAW,oBAAqB,aAAa,YAAa;AAE/D,aAAO,oBAAqB,WAAW,UAAW;AAClD,aAAO,oBAAqB,SAAS,QAAS;AAAA,IAE/C;AAEA,UAAM,iBAAiB,KAAK,cAAc,KAAM,IAAK;AACrD,UAAM,iBAAiB,KAAK,cAAc,KAAM,IAAK;AACrD,UAAM,eAAe,KAAK,YAAY,KAAM,IAAK;AACjD,UAAM,aAAa,KAAK,UAAU,KAAM,IAAK;AAC7C,UAAM,WAAW,KAAK,QAAQ,KAAM,IAAK;AAEzC,SAAK,WAAW,iBAAkB,eAAe,WAAY;AAC7D,SAAK,WAAW,iBAAkB,eAAe,cAAe;AAChE,SAAK,WAAW,iBAAkB,eAAe,cAAe;AAChE,SAAK,WAAW,iBAAkB,aAAa,YAAa;AAE5D,WAAO,iBAAkB,WAAW,UAAW;AAC/C,WAAO,iBAAkB,SAAS,QAAS;AAE3C,aAAS,eAAgB,UAAW;AAEnC,YAAM,aAAa,SAAS,OAAO;AAEnC,qBAAe,IAAK,GAAG,GAAG,EAAI,EAAE,gBAAiB,UAAW;AAC5D,iBAAW,eAAgB,cAAe;AAE1C,YAAM,KAAK,UAAU,SAAU,WAAW,GAAI;AAC9C,YAAM,UAAU,SAAU,WAAW,KAAM;AAAA,IAE5C;AAEA,SAAK,aAAa;AAElB,mBAAgB,IAAK;AAAA,EAEtB;AAED;AAEA,SAAS,YAAa,OAAQ;AAE7B,QAAM,eAAe;AAEtB;;;AC5TA,IAAMC,gBAAe,EAAE,MAAM,SAAS;AAEtC,IAAM,cAAN,cAA0B,gBAAgB;AAAA,EAEzC,YAAa,QAAQ,YAAa;AAEjC,UAAM;AAEN,SAAK,SAAS;AACd,SAAK,aAAa;AAKlB,SAAK,UAAU;AAEf,SAAK,gBAAgB;AACrB,SAAK,YAAY;AAEjB,SAAK,aAAa;AAClB,SAAK,cAAc;AAMnB,UAAM,QAAQ;AAEd,UAAMC,OAAM;AAEZ,UAAM,iBAAiB,IAAI,WAAW;AACtC,UAAM,eAAe,IAAI,QAAQ;AAEjC,SAAK,gBAAgB,IAAI,WAAW;AAEpC,SAAK,SAAS;AAEd,SAAK,YAAY,EAAE,IAAI,GAAG,MAAM,GAAG,MAAM,GAAG,OAAO,GAAG,SAAS,GAAG,MAAM,GAAG,SAAS,GAAG,WAAW,GAAG,SAAS,GAAG,UAAU,GAAG,UAAU,GAAG,WAAW,EAAE;AACxJ,SAAK,aAAa,IAAI,QAAS,GAAG,GAAG,CAAE;AACvC,SAAK,iBAAiB,IAAI,QAAS,GAAG,GAAG,CAAE;AAE3C,SAAK,UAAU,SAAW,OAAQ;AAEjC,UAAK,MAAM,UAAU,KAAK,YAAY,OAAQ;AAE7C;AAAA,MAED;AAEA,cAAS,MAAM,MAAO;AAAA,QAErB,KAAK;AAAA,QACL,KAAK;AAAc,eAAK,0BAA0B;AAAI;AAAA,QAEtD,KAAK;AAAQ,eAAK,UAAU,UAAU;AAAG;AAAA,QACzC,KAAK;AAAQ,eAAK,UAAU,OAAO;AAAG;AAAA,QAEtC,KAAK;AAAQ,eAAK,UAAU,OAAO;AAAG;AAAA,QACtC,KAAK;AAAQ,eAAK,UAAU,QAAQ;AAAG;AAAA,QAEvC,KAAK;AAAQ,eAAK,UAAU,KAAK;AAAG;AAAA,QACpC,KAAK;AAAQ,eAAK,UAAU,OAAO;AAAG;AAAA,QAEtC,KAAK;AAAW,eAAK,UAAU,UAAU;AAAG;AAAA,QAC5C,KAAK;AAAa,eAAK,UAAU,YAAY;AAAG;AAAA,QAEhD,KAAK;AAAa,eAAK,UAAU,UAAU;AAAG;AAAA,QAC9C,KAAK;AAAc,eAAK,UAAU,WAAW;AAAG;AAAA,QAEhD,KAAK;AAAQ,eAAK,UAAU,WAAW;AAAG;AAAA,QAC1C,KAAK;AAAQ,eAAK,UAAU,YAAY;AAAG;AAAA,MAE5C;AAEA,WAAK,qBAAqB;AAC1B,WAAK,qBAAqB;AAAA,IAE3B;AAEA,SAAK,QAAQ,SAAW,OAAQ;AAE/B,UAAK,KAAK,YAAY,MAAQ;AAE9B,cAAS,MAAM,MAAO;AAAA,QAErB,KAAK;AAAA,QACL,KAAK;AAAc,eAAK,0BAA0B;AAAG;AAAA,QAErD,KAAK;AAAQ,eAAK,UAAU,UAAU;AAAG;AAAA,QACzC,KAAK;AAAQ,eAAK,UAAU,OAAO;AAAG;AAAA,QAEtC,KAAK;AAAQ,eAAK,UAAU,OAAO;AAAG;AAAA,QACtC,KAAK;AAAQ,eAAK,UAAU,QAAQ;AAAG;AAAA,QAEvC,KAAK;AAAQ,eAAK,UAAU,KAAK;AAAG;AAAA,QACpC,KAAK;AAAQ,eAAK,UAAU,OAAO;AAAG;AAAA,QAEtC,KAAK;AAAW,eAAK,UAAU,UAAU;AAAG;AAAA,QAC5C,KAAK;AAAa,eAAK,UAAU,YAAY;AAAG;AAAA,QAEhD,KAAK;AAAa,eAAK,UAAU,UAAU;AAAG;AAAA,QAC9C,KAAK;AAAc,eAAK,UAAU,WAAW;AAAG;AAAA,QAEhD,KAAK;AAAQ,eAAK,UAAU,WAAW;AAAG;AAAA,QAC1C,KAAK;AAAQ,eAAK,UAAU,YAAY;AAAG;AAAA,MAE5C;AAEA,WAAK,qBAAqB;AAC1B,WAAK,qBAAqB;AAAA,IAE3B;AAEA,SAAK,cAAc,SAAW,OAAQ;AAErC,UAAK,KAAK,YAAY,MAAQ;AAE9B,UAAK,KAAK,YAAa;AAEtB,aAAK;AAAA,MAEN,OAAO;AAEN,gBAAS,MAAM,QAAS;AAAA,UAEvB,KAAK;AAAG,iBAAK,UAAU,UAAU;AAAG;AAAA,UACpC,KAAK;AAAG,iBAAK,UAAU,OAAO;AAAG;AAAA,QAElC;AAEA,aAAK,qBAAqB;AAAA,MAE3B;AAAA,IAED;AAEA,SAAK,cAAc,SAAW,OAAQ;AAErC,UAAK,KAAK,YAAY,MAAQ;AAE9B,UAAK,CAAE,KAAK,cAAc,KAAK,SAAS,GAAI;AAE3C,cAAM,YAAY,KAAK,uBAAuB;AAC9C,cAAM,YAAY,UAAU,KAAM,CAAE,IAAI;AACxC,cAAM,aAAa,UAAU,KAAM,CAAE,IAAI;AAEzC,aAAK,UAAU,UAAU,EAAM,MAAM,QAAQ,UAAU,OAAQ,CAAE,IAAM,aAAc;AACrF,aAAK,UAAU,aAAgB,MAAM,QAAQ,UAAU,OAAQ,CAAE,IAAM,cAAe;AAEtF,aAAK,qBAAqB;AAAA,MAE3B;AAAA,IAED;AAEA,SAAK,YAAY,SAAW,OAAQ;AAEnC,UAAK,KAAK,YAAY,MAAQ;AAE9B,UAAK,KAAK,YAAa;AAEtB,aAAK;AAEL,aAAK,UAAU,UAAU,KAAK,UAAU,YAAY;AAAA,MAErD,OAAO;AAEN,gBAAS,MAAM,QAAS;AAAA,UAEvB,KAAK;AAAG,iBAAK,UAAU,UAAU;AAAG;AAAA,UACpC,KAAK;AAAG,iBAAK,UAAU,OAAO;AAAG;AAAA,QAElC;AAEA,aAAK,qBAAqB;AAAA,MAE3B;AAEA,WAAK,qBAAqB;AAAA,IAE3B;AAEA,SAAK,gBAAgB,WAAY;AAEhC,UAAK,KAAK,YAAY,MAAQ;AAE9B,UAAK,KAAK,YAAa;AAEtB,aAAK,SAAS;AAEd,aAAK,UAAU,UAAU,KAAK,UAAU,YAAY;AAAA,MAErD,OAAO;AAEN,aAAK,UAAU,UAAU;AACzB,aAAK,UAAU,OAAO;AAEtB,aAAK,qBAAqB;AAAA,MAE3B;AAEA,WAAK,qBAAqB;AAAA,IAE3B;AAEA,SAAK,cAAc,SAAW,OAAQ;AAErC,UAAK,KAAK,YAAY,MAAQ;AAE9B,YAAM,eAAe;AAAA,IAEtB;AAEA,SAAK,SAAS,SAAW,OAAQ;AAEhC,UAAK,KAAK,YAAY,MAAQ;AAE9B,YAAM,WAAW,QAAQ,MAAM;AAC/B,YAAM,UAAU,QAAQ,MAAM;AAE9B,YAAM,OAAO,WAAY,MAAM,WAAW,IAAI,QAAS;AACvD,YAAM,OAAO,WAAY,MAAM,WAAW,IAAI,QAAS;AACvD,YAAM,OAAO,WAAY,MAAM,WAAW,IAAI,QAAS;AAEvD,YAAM,cAAc,IAAK,MAAM,eAAe,IAAI,SAAS,MAAM,eAAe,IAAI,SAAS,MAAM,eAAe,IAAI,SAAS,CAAE,EAAE,UAAU;AAC7I,YAAM,OAAO,WAAW,SAAU,MAAM,aAAc;AAEtD,UACC,aAAa,kBAAmB,MAAM,OAAO,QAAS,IAAIA,QAC1D,KAAM,IAAI,eAAe,IAAK,MAAM,OAAO,UAAW,KAAMA,MAC3D;AAED,cAAM,cAAeD,aAAa;AAClC,uBAAe,KAAM,MAAM,OAAO,UAAW;AAC7C,qBAAa,KAAM,MAAM,OAAO,QAAS;AAAA,MAE1C;AAAA,IAED;AAEA,SAAK,uBAAuB,WAAY;AAEvC,YAAM,UAAY,KAAK,UAAU,WAAa,KAAK,eAAe,CAAE,KAAK,UAAU,OAAW,IAAI;AAElG,WAAK,WAAW,IAAM,CAAE,KAAK,UAAU,OAAO,KAAK,UAAU;AAC7D,WAAK,WAAW,IAAM,CAAE,KAAK,UAAU,OAAO,KAAK,UAAU;AAC7D,WAAK,WAAW,IAAM,CAAE,UAAU,KAAK,UAAU;AAAA,IAIlD;AAEA,SAAK,uBAAuB,WAAY;AAEvC,WAAK,eAAe,IAAM,CAAE,KAAK,UAAU,YAAY,KAAK,UAAU;AACtE,WAAK,eAAe,IAAM,CAAE,KAAK,UAAU,WAAW,KAAK,UAAU;AACrE,WAAK,eAAe,IAAM,CAAE,KAAK,UAAU,YAAY,KAAK,UAAU;AAAA,IAIvE;AAEA,SAAK,yBAAyB,WAAY;AAEzC,UAAK,KAAK,cAAc,UAAW;AAElC,eAAO;AAAA,UACN,MAAM,CAAE,KAAK,WAAW,aAAa,KAAK,WAAW,YAAa;AAAA,UAClE,QAAQ,CAAE,KAAK,WAAW,YAAY,KAAK,WAAW,SAAU;AAAA,QACjE;AAAA,MAED,OAAO;AAEN,eAAO;AAAA,UACN,MAAM,CAAE,OAAO,YAAY,OAAO,WAAY;AAAA,UAC9C,QAAQ,CAAE,GAAG,CAAE;AAAA,QAChB;AAAA,MAED;AAAA,IAED;AAEA,SAAK,UAAU,WAAY;AAE1B,WAAK,WAAW,oBAAqB,eAAe,YAAa;AACjE,WAAK,WAAW,oBAAqB,eAAe,YAAa;AACjE,WAAK,WAAW,oBAAqB,eAAe,YAAa;AACjE,WAAK,WAAW,oBAAqB,aAAa,UAAW;AAC7D,WAAK,WAAW,oBAAqB,iBAAiB,cAAe;AAErE,aAAO,oBAAqB,WAAW,QAAS;AAChD,aAAO,oBAAqB,SAAS,MAAO;AAAA,IAE7C;AAEA,UAAM,eAAe,KAAK,YAAY,KAAM,IAAK;AACjD,UAAM,eAAe,KAAK,YAAY,KAAM,IAAK;AACjD,UAAM,eAAe,KAAK,YAAY,KAAM,IAAK;AACjD,UAAM,aAAa,KAAK,UAAU,KAAM,IAAK;AAC7C,UAAM,iBAAiB,KAAK,cAAc,KAAM,IAAK;AACrD,UAAM,WAAW,KAAK,QAAQ,KAAM,IAAK;AACzC,UAAM,SAAS,KAAK,MAAM,KAAM,IAAK;AAErC,SAAK,WAAW,iBAAkB,eAAe,YAAa;AAC9D,SAAK,WAAW,iBAAkB,eAAe,YAAa;AAC9D,SAAK,WAAW,iBAAkB,eAAe,YAAa;AAC9D,SAAK,WAAW,iBAAkB,aAAa,UAAW;AAC1D,SAAK,WAAW,iBAAkB,iBAAiB,cAAe;AAElE,WAAO,iBAAkB,WAAW,QAAS;AAC7C,WAAO,iBAAkB,SAAS,MAAO;AAEzC,SAAK,qBAAqB;AAC1B,SAAK,qBAAqB;AAAA,EAE3B;AAED;;;AC/SA,IAAME,gBAAe,EAAE,MAAM,SAAS;AACtC,IAAMC,eAAc,EAAE,MAAM,QAAQ;AACpC,IAAMC,aAAY,EAAE,MAAM,MAAM;AAChC,IAAM,OAAO,IAAI,IAAI;AACrB,IAAMC,UAAS,IAAI,MAAM;AACzB,IAAM,aAAa,KAAK,IAAK,KAAK,UAAU,OAAQ;AAEpD,IAAM,gBAAN,cAA4B,gBAAgB;AAAA,EAE3C,YAAa,QAAQ,YAAa;AAEjC,UAAM;AAEN,SAAK,SAAS;AACd,SAAK,aAAa;AAClB,SAAK,WAAW,MAAM,cAAc;AAGpC,SAAK,UAAU;AAGf,SAAK,SAAS,IAAI,QAAQ;AAG1B,SAAK,SAAS,IAAI,QAAQ;AAG1B,SAAK,cAAc;AACnB,SAAK,cAAc;AAGnB,SAAK,UAAU;AACf,SAAK,UAAU;AAGf,SAAK,kBAAkB;AACvB,SAAK,kBAAkB;AAIvB,SAAK,gBAAgB;AACrB,SAAK,gBAAgB,KAAK;AAI1B,SAAK,kBAAkB;AACvB,SAAK,kBAAkB;AAIvB,SAAK,gBAAgB;AACrB,SAAK,gBAAgB;AAIrB,SAAK,aAAa;AAClB,SAAK,YAAY;AAGjB,SAAK,eAAe;AACpB,SAAK,cAAc;AAGnB,SAAK,YAAY;AACjB,SAAK,WAAW;AAChB,SAAK,qBAAqB;AAC1B,SAAK,cAAc;AACnB,SAAK,eAAe;AAIpB,SAAK,aAAa;AAClB,SAAK,kBAAkB;AAGvB,SAAK,OAAO,EAAE,MAAM,aAAa,IAAI,WAAW,OAAO,cAAc,QAAQ,YAAY;AAGzF,SAAK,eAAe,EAAE,MAAM,MAAM,QAAQ,QAAQ,MAAM,OAAO,OAAO,MAAM,IAAI;AAGhF,SAAK,UAAU,EAAE,KAAK,MAAM,QAAQ,KAAK,MAAM,UAAU;AAGzD,SAAK,UAAU,KAAK,OAAO,MAAM;AACjC,SAAK,YAAY,KAAK,OAAO,SAAS,MAAM;AAC5C,SAAK,QAAQ,KAAK,OAAO;AAGzB,SAAK,uBAAuB;AAM5B,SAAK,gBAAgB,WAAY;AAEhC,aAAO,UAAU;AAAA,IAElB;AAEA,SAAK,oBAAoB,WAAY;AAEpC,aAAO,UAAU;AAAA,IAElB;AAEA,SAAK,cAAc,WAAY;AAE9B,aAAO,KAAK,OAAO,SAAS,WAAY,KAAK,MAAO;AAAA,IAErD;AAEA,SAAK,oBAAoB,SAAWC,aAAa;AAEhD,MAAAA,YAAW,iBAAkB,WAAW,SAAU;AAClD,WAAK,uBAAuBA;AAAA,IAE7B;AAEA,SAAK,wBAAwB,WAAY;AAExC,WAAK,qBAAqB,oBAAqB,WAAW,SAAU;AACpE,WAAK,uBAAuB;AAAA,IAE7B;AAEA,SAAK,YAAY,WAAY;AAE5B,YAAM,QAAQ,KAAM,MAAM,MAAO;AACjC,YAAM,UAAU,KAAM,MAAM,OAAO,QAAS;AAC5C,YAAM,QAAQ,MAAM,OAAO;AAAA,IAE5B;AAEA,SAAK,QAAQ,WAAY;AAExB,YAAM,OAAO,KAAM,MAAM,OAAQ;AACjC,YAAM,OAAO,SAAS,KAAM,MAAM,SAAU;AAC5C,YAAM,OAAO,OAAO,MAAM;AAE1B,YAAM,OAAO,uBAAuB;AACpC,YAAM,cAAeJ,aAAa;AAElC,YAAM,OAAO;AAEb,cAAQK,OAAM;AAAA,IAEf;AAGA,SAAK,SAAS,WAAY;AAEzB,YAAM,SAAS,IAAI,QAAQ;AAG3B,YAAM,OAAO,IAAI,WAAW,EAAE,mBAAoB,OAAO,IAAI,IAAI,QAAS,GAAG,GAAG,CAAE,CAAE;AACpF,YAAM,cAAc,KAAK,MAAM,EAAE,OAAO;AAExC,YAAM,eAAe,IAAI,QAAQ;AACjC,YAAM,iBAAiB,IAAI,WAAW;AACtC,YAAM,qBAAqB,IAAI,QAAQ;AAEvC,YAAM,QAAQ,IAAI,KAAK;AAEvB,aAAO,SAAS,OAAQ,YAAY,MAAO;AAE1C,cAAMC,YAAW,MAAM,OAAO;AAE9B,eAAO,KAAMA,SAAS,EAAE,IAAK,MAAM,MAAO;AAG1C,eAAO,gBAAiB,IAAK;AAG7B,kBAAU,eAAgB,MAAO;AAEjC,YAAK,MAAM,cAAc,UAAUD,OAAM,MAAO;AAE/C,qBAAY,qBAAsB,SAAU,CAAE;AAAA,QAE/C;AAEA,YAAK,MAAM,eAAgB;AAE1B,oBAAU,SAAS,eAAe,QAAQ,MAAM;AAChD,oBAAU,OAAO,eAAe,MAAM,MAAM;AAAA,QAE7C,OAAO;AAEN,oBAAU,SAAS,eAAe;AAClC,oBAAU,OAAO,eAAe;AAAA,QAEjC;AAIA,YAAI,MAAM,MAAM;AAChB,YAAIE,OAAM,MAAM;AAEhB,YAAK,SAAU,GAAI,KAAK,SAAUA,IAAI,GAAI;AAEzC,cAAK,MAAM,CAAE,KAAK,GAAK,QAAO;AAAA,mBAAiB,MAAM,KAAK,GAAK,QAAO;AAEtE,cAAKA,OAAM,CAAE,KAAK,GAAK,CAAAA,QAAO;AAAA,mBAAiBA,OAAM,KAAK,GAAK,CAAAA,QAAO;AAEtE,cAAK,OAAOA,MAAM;AAEjB,sBAAU,QAAQ,KAAK,IAAK,KAAK,KAAK,IAAKA,MAAK,UAAU,KAAM,CAAE;AAAA,UAEnE,OAAO;AAEN,sBAAU,QAAU,UAAU,SAAU,MAAMA,QAAQ,IACrD,KAAK,IAAK,KAAK,UAAU,KAAM,IAC/B,KAAK,IAAKA,MAAK,UAAU,KAAM;AAAA,UAEjC;AAAA,QAED;AAGA,kBAAU,MAAM,KAAK,IAAK,MAAM,eAAe,KAAK,IAAK,MAAM,eAAe,UAAU,GAAI,CAAE;AAE9F,kBAAU,SAAS;AAKnB,YAAK,MAAM,kBAAkB,MAAO;AAEnC,gBAAM,OAAO,gBAAiB,WAAW,MAAM,aAAc;AAAA,QAE9D,OAAO;AAEN,gBAAM,OAAO,IAAK,SAAU;AAAA,QAE7B;AAGA,cAAM,OAAO,IAAK,MAAM,MAAO;AAC/B,cAAM,OAAO,YAAa,MAAM,iBAAiB,MAAM,eAAgB;AACvE,cAAM,OAAO,IAAK,MAAM,MAAO;AAE/B,YAAI,cAAc;AAGlB,YAAK,MAAM,gBAAgB,qBAAqB,MAAM,OAAO,sBAAuB;AAEnF,oBAAU,SAAS,cAAe,UAAU,MAAO;AAAA,QAEpD,OAAO;AAEN,gBAAM,aAAa,UAAU;AAC7B,oBAAU,SAAS,cAAe,UAAU,SAASC,MAAM;AAC3D,wBAAc,cAAc,UAAU;AAAA,QAEvC;AAEA,eAAO,iBAAkB,SAAU;AAGnC,eAAO,gBAAiB,WAAY;AAEpC,QAAAF,UAAS,KAAM,MAAM,MAAO,EAAE,IAAK,MAAO;AAE1C,cAAM,OAAO,OAAQ,MAAM,MAAO;AAElC,YAAK,MAAM,kBAAkB,MAAO;AAEnC,yBAAe,SAAW,IAAI,MAAM;AACpC,yBAAe,OAAS,IAAI,MAAM;AAElC,oBAAU,eAAgB,IAAI,MAAM,aAAc;AAAA,QAEnD,OAAO;AAEN,yBAAe,IAAK,GAAG,GAAG,CAAE;AAE5B,oBAAU,IAAK,GAAG,GAAG,CAAE;AAAA,QAExB;AAGA,YAAK,MAAM,gBAAgB,mBAAoB;AAE9C,cAAI,YAAY;AAChB,cAAK,MAAM,OAAO,qBAAsB;AAIvC,kBAAM,aAAa,OAAO,OAAO;AACjC,wBAAY,cAAe,aAAaE,MAAM;AAE9C,kBAAM,cAAc,aAAa;AACjC,kBAAM,OAAO,SAAS,gBAAiB,gBAAgB,WAAY;AACnE,kBAAM,OAAO,kBAAkB;AAE/B,0BAAc,CAAC,CAAE;AAAA,UAElB,WAAY,MAAM,OAAO,sBAAuB;AAG/C,kBAAM,cAAc,IAAI,QAAS,MAAM,GAAG,MAAM,GAAG,CAAE;AACrD,wBAAY,UAAW,MAAM,MAAO;AAEpC,kBAAM,WAAW,MAAM,OAAO;AAC9B,kBAAM,OAAO,OAAO,KAAK,IAAK,MAAM,SAAS,KAAK,IAAK,MAAM,SAAS,MAAM,OAAO,OAAOA,MAAM,CAAE;AAClG,kBAAM,OAAO,uBAAuB;AAEpC,0BAAc,aAAa,MAAM,OAAO;AAExC,kBAAM,aAAa,IAAI,QAAS,MAAM,GAAG,MAAM,GAAG,CAAE;AACpD,uBAAW,UAAW,MAAM,MAAO;AAEnC,kBAAM,OAAO,SAAS,IAAK,UAAW,EAAE,IAAK,WAAY;AACzD,kBAAM,OAAO,kBAAkB;AAE/B,wBAAY,OAAO,OAAO;AAAA,UAE3B,OAAO;AAEN,oBAAQ,KAAM,yFAA0F;AACxG,kBAAM,eAAe;AAAA,UAEtB;AAGA,cAAK,cAAc,MAAO;AAEzB,gBAAK,KAAK,oBAAqB;AAG9B,oBAAM,OAAO,IAAK,GAAG,GAAG,EAAI,EAC1B,mBAAoB,MAAM,OAAO,MAAO,EACxC,eAAgB,SAAU,EAC1B,IAAK,MAAM,OAAO,QAAS;AAAA,YAE9B,OAAO;AAGN,mBAAK,OAAO,KAAM,MAAM,OAAO,QAAS;AACxC,mBAAK,UAAU,IAAK,GAAG,GAAG,EAAI,EAAE,mBAAoB,MAAM,OAAO,MAAO;AAIxE,kBAAK,KAAK,IAAK,MAAM,OAAO,GAAG,IAAK,KAAK,SAAU,CAAE,IAAI,YAAa;AAErE,uBAAO,OAAQ,MAAM,MAAO;AAAA,cAE7B,OAAO;AAEN,gBAAAL,QAAO,8BAA+B,MAAM,OAAO,IAAI,MAAM,MAAO;AACpE,qBAAK,eAAgBA,SAAQ,MAAM,MAAO;AAAA,cAE3C;AAAA,YAED;AAAA,UAED;AAAA,QAED,WAAY,MAAM,OAAO,sBAAuB;AAE/C,gBAAM,WAAW,MAAM,OAAO;AAC9B,gBAAM,OAAO,OAAO,KAAK,IAAK,MAAM,SAAS,KAAK,IAAK,MAAM,SAAS,MAAM,OAAO,OAAOK,MAAM,CAAE;AAElG,cAAK,aAAa,MAAM,OAAO,MAAO;AAErC,kBAAM,OAAO,uBAAuB;AACpC,0BAAc;AAAA,UAEf;AAAA,QAED;AAEA,QAAAA,SAAQ;AACR,4BAAoB;AAMpB,YAAK,eACJ,aAAa,kBAAmB,MAAM,OAAO,QAAS,IAAIC,QAC1D,KAAM,IAAI,eAAe,IAAK,MAAM,OAAO,UAAW,KAAMA,QAC5D,mBAAmB,kBAAmB,MAAM,MAAO,IAAIA,MAAM;AAE7D,gBAAM,cAAeT,aAAa;AAElC,uBAAa,KAAM,MAAM,OAAO,QAAS;AACzC,yBAAe,KAAM,MAAM,OAAO,UAAW;AAC7C,6BAAmB,KAAM,MAAM,MAAO;AAEtC,iBAAO;AAAA,QAER;AAEA,eAAO;AAAA,MAER;AAAA,IAED,EAAE;AAEF,SAAK,UAAU,WAAY;AAE1B,YAAM,WAAW,oBAAqB,eAAeU,cAAc;AAEnE,YAAM,WAAW,oBAAqB,eAAeC,cAAc;AACnE,YAAM,WAAW,oBAAqB,iBAAiBC,YAAY;AACnE,YAAM,WAAW,oBAAqB,SAAS,YAAa;AAE5D,YAAM,WAAW,oBAAqB,eAAeC,cAAc;AACnE,YAAM,WAAW,oBAAqB,aAAaD,YAAY;AAE/D,YAAME,YAAW,MAAM,WAAW,YAAY;AAE9C,MAAAA,UAAS,oBAAqB,WAAW,sBAAsB,EAAE,SAAS,KAAK,CAAE;AAEjF,UAAK,MAAM,yBAAyB,MAAO;AAE1C,cAAM,qBAAqB,oBAAqB,WAAW,SAAU;AACrE,cAAM,uBAAuB;AAAA,MAE9B;AAAA,IAID;AAMA,UAAM,QAAQ;AAEd,UAAMT,SAAQ;AAAA,MACb,MAAM;AAAA,MACN,QAAQ;AAAA,MACR,OAAO;AAAA,MACP,KAAK;AAAA,MACL,cAAc;AAAA,MACd,WAAW;AAAA,MACX,iBAAiB;AAAA,MACjB,oBAAoB;AAAA,IACrB;AAEA,QAAI,QAAQA,OAAM;AAElB,UAAMI,OAAM;AAGZ,UAAM,YAAY,IAAI,UAAU;AAChC,UAAM,iBAAiB,IAAI,UAAU;AAErC,QAAID,SAAQ;AACZ,UAAM,YAAY,IAAI,QAAQ;AAE9B,UAAM,cAAc,IAAI,QAAQ;AAChC,UAAM,YAAY,IAAI,QAAQ;AAC9B,UAAM,cAAc,IAAI,QAAQ;AAEhC,UAAM,WAAW,IAAI,QAAQ;AAC7B,UAAM,SAAS,IAAI,QAAQ;AAC3B,UAAM,WAAW,IAAI,QAAQ;AAE7B,UAAM,aAAa,IAAI,QAAQ;AAC/B,UAAM,WAAW,IAAI,QAAQ;AAC7B,UAAM,aAAa,IAAI,QAAQ;AAE/B,UAAM,iBAAiB,IAAI,QAAQ;AACnC,UAAM,QAAQ,IAAI,QAAQ;AAC1B,QAAI,oBAAoB;AAExB,UAAM,WAAW,CAAC;AAClB,UAAM,mBAAmB,CAAC;AAE1B,QAAI,gBAAgB;AAEpB,aAAS,qBAAsB,WAAY;AAE1C,UAAK,cAAc,MAAO;AAEzB,eAAS,IAAI,KAAK,KAAK,KAAK,MAAM,kBAAoB;AAAA,MAEvD,OAAO;AAEN,eAAO,IAAI,KAAK,KAAK,KAAK,KAAK,MAAM;AAAA,MAEtC;AAAA,IAED;AAEA,aAAS,aAAc,OAAQ;AAE9B,YAAM,kBAAkB,KAAK,IAAK,QAAQ,IAAK;AAC/C,aAAO,KAAK,IAAK,MAAM,MAAM,YAAY,eAAgB;AAAA,IAE1D;AAEA,aAAS,WAAY,OAAQ;AAE5B,qBAAe,SAAS;AAAA,IAEzB;AAEA,aAAS,SAAU,OAAQ;AAE1B,qBAAe,OAAO;AAAA,IAEvB;AAEA,UAAM,UAAU,WAAY;AAE3B,YAAM,IAAI,IAAI,QAAQ;AAEtB,aAAO,SAASO,SAAS,UAAU,cAAe;AAEjD,UAAE,oBAAqB,cAAc,CAAE;AACvC,UAAE,eAAgB,CAAE,QAAS;AAE7B,kBAAU,IAAK,CAAE;AAAA,MAElB;AAAA,IAED,EAAE;AAEF,UAAM,QAAQ,WAAY;AAEzB,YAAM,IAAI,IAAI,QAAQ;AAEtB,aAAO,SAASC,OAAO,UAAU,cAAe;AAE/C,YAAK,MAAM,uBAAuB,MAAO;AAExC,YAAE,oBAAqB,cAAc,CAAE;AAAA,QAExC,OAAO;AAEN,YAAE,oBAAqB,cAAc,CAAE;AACvC,YAAE,aAAc,MAAM,OAAO,IAAI,CAAE;AAAA,QAEpC;AAEA,UAAE,eAAgB,QAAS;AAE3B,kBAAU,IAAK,CAAE;AAAA,MAElB;AAAA,IAED,EAAE;AAGF,UAAM,MAAM,WAAY;AAEvB,YAAM,SAAS,IAAI,QAAQ;AAE3B,aAAO,SAASC,KAAK,QAAQ,QAAS;AAErC,cAAM,UAAU,MAAM;AAEtB,YAAK,MAAM,OAAO,qBAAsB;AAGvC,gBAAMX,YAAW,MAAM,OAAO;AAC9B,iBAAO,KAAMA,SAAS,EAAE,IAAK,MAAM,MAAO;AAC1C,cAAI,iBAAiB,OAAO,OAAO;AAGnC,4BAAkB,KAAK,IAAO,MAAM,OAAO,MAAM,IAAM,KAAK,KAAK,GAAM;AAGvE,kBAAS,IAAI,SAAS,iBAAiB,QAAQ,cAAc,MAAM,OAAO,MAAO;AACjF,gBAAO,IAAI,SAAS,iBAAiB,QAAQ,cAAc,MAAM,OAAO,MAAO;AAAA,QAEhF,WAAY,MAAM,OAAO,sBAAuB;AAG/C,kBAAS,UAAW,MAAM,OAAO,QAAQ,MAAM,OAAO,QAAS,MAAM,OAAO,OAAO,QAAQ,aAAa,MAAM,OAAO,MAAO;AAC5H,gBAAO,UAAW,MAAM,OAAO,MAAM,MAAM,OAAO,UAAW,MAAM,OAAO,OAAO,QAAQ,cAAc,MAAM,OAAO,MAAO;AAAA,QAE5H,OAAO;AAGN,kBAAQ,KAAM,8EAA+E;AAC7F,gBAAM,YAAY;AAAA,QAEnB;AAAA,MAED;AAAA,IAED,EAAE;AAEF,aAAS,SAAU,YAAa;AAE/B,UAAK,MAAM,OAAO,uBAAuB,MAAM,OAAO,sBAAuB;AAE5E,QAAAE,UAAS;AAAA,MAEV,OAAO;AAEN,gBAAQ,KAAM,qFAAsF;AACpG,cAAM,aAAa;AAAA,MAEpB;AAAA,IAED;AAEA,aAAS,QAAS,YAAa;AAE9B,UAAK,MAAM,OAAO,uBAAuB,MAAM,OAAO,sBAAuB;AAE5E,QAAAA,UAAS;AAAA,MAEV,OAAO;AAEN,gBAAQ,KAAM,qFAAsF;AACpG,cAAM,aAAa;AAAA,MAEpB;AAAA,IAED;AAEA,aAAS,qBAAsBU,IAAGC,IAAI;AAErC,UAAK,CAAE,MAAM,cAAe;AAE3B;AAAA,MAED;AAEA,0BAAoB;AAEpB,YAAM,OAAO,MAAM,WAAW,sBAAsB;AACpD,YAAM,KAAKD,KAAI,KAAK;AACpB,YAAM,KAAKC,KAAI,KAAK;AACpB,YAAM,IAAI,KAAK;AACf,YAAM,IAAI,KAAK;AAEf,YAAM,IAAM,KAAK,IAAM,IAAI;AAC3B,YAAM,IAAI,EAAI,KAAK,KAAM,IAAI;AAE7B,qBAAe,IAAK,MAAM,GAAG,MAAM,GAAG,CAAE,EAAE,UAAW,MAAM,MAAO,EAAE,IAAK,MAAM,OAAO,QAAS,EAAE,UAAU;AAAA,IAE5G;AAEA,aAAS,cAAe,MAAO;AAE9B,aAAO,KAAK,IAAK,MAAM,aAAa,KAAK,IAAK,MAAM,aAAa,IAAK,CAAE;AAAA,IAEzE;AAMA,aAAS,sBAAuB,OAAQ;AAEvC,kBAAY,IAAK,MAAM,SAAS,MAAM,OAAQ;AAAA,IAE/C;AAEA,aAAS,qBAAsB,OAAQ;AAEtC,2BAAsB,MAAM,SAAS,MAAM,OAAQ;AACnD,iBAAW,IAAK,MAAM,SAAS,MAAM,OAAQ;AAAA,IAE9C;AAEA,aAAS,mBAAoB,OAAQ;AAEpC,eAAS,IAAK,MAAM,SAAS,MAAM,OAAQ;AAAA,IAE5C;AAEA,aAAS,sBAAuB,OAAQ;AAEvC,gBAAU,IAAK,MAAM,SAAS,MAAM,OAAQ;AAE5C,kBAAY,WAAY,WAAW,WAAY,EAAE,eAAgB,MAAM,WAAY;AAEnF,YAAM,UAAU,MAAM;AAEtB,iBAAY,IAAI,KAAK,KAAK,YAAY,IAAI,QAAQ,YAAa;AAE/D,eAAU,IAAI,KAAK,KAAK,YAAY,IAAI,QAAQ,YAAa;AAE7D,kBAAY,KAAM,SAAU;AAE5B,YAAM,OAAO;AAAA,IAEd;AAEA,aAAS,qBAAsB,OAAQ;AAEtC,eAAS,IAAK,MAAM,SAAS,MAAM,OAAQ;AAE3C,iBAAW,WAAY,UAAU,UAAW;AAE5C,UAAK,WAAW,IAAI,GAAI;AAEvB,iBAAU,aAAc,WAAW,CAAE,CAAE;AAAA,MAExC,WAAY,WAAW,IAAI,GAAI;AAE9B,gBAAS,aAAc,WAAW,CAAE,CAAE;AAAA,MAEvC;AAEA,iBAAW,KAAM,QAAS;AAE1B,YAAM,OAAO;AAAA,IAEd;AAEA,aAAS,mBAAoB,OAAQ;AAEpC,aAAO,IAAK,MAAM,SAAS,MAAM,OAAQ;AAEzC,eAAS,WAAY,QAAQ,QAAS,EAAE,eAAgB,MAAM,QAAS;AAEvE,UAAK,SAAS,GAAG,SAAS,CAAE;AAE5B,eAAS,KAAM,MAAO;AAEtB,YAAM,OAAO;AAAA,IAEd;AAEA,aAAS,iBAAkB,OAAQ;AAElC,2BAAsB,MAAM,SAAS,MAAM,OAAQ;AAEnD,UAAK,MAAM,SAAS,GAAI;AAEvB,gBAAS,aAAc,MAAM,MAAO,CAAE;AAAA,MAEvC,WAAY,MAAM,SAAS,GAAI;AAE9B,iBAAU,aAAc,MAAM,MAAO,CAAE;AAAA,MAExC;AAEA,YAAM,OAAO;AAAA,IAEd;AAEA,aAAS,cAAe,OAAQ;AAE/B,UAAI,cAAc;AAElB,cAAS,MAAM,MAAO;AAAA,QAErB,KAAK,MAAM,KAAK;AAEf,cAAK,MAAM,WAAW,MAAM,WAAW,MAAM,UAAW;AAEvD,qBAAU,IAAI,KAAK,KAAK,MAAM,cAAc,MAAM,WAAW,YAAa;AAAA,UAE3E,OAAO;AAEN,gBAAK,GAAG,MAAM,WAAY;AAAA,UAE3B;AAEA,wBAAc;AACd;AAAA,QAED,KAAK,MAAM,KAAK;AAEf,cAAK,MAAM,WAAW,MAAM,WAAW,MAAM,UAAW;AAEvD,qBAAU,KAAM,KAAK,KAAK,MAAM,cAAc,MAAM,WAAW,YAAa;AAAA,UAE7E,OAAO;AAEN,gBAAK,GAAG,CAAE,MAAM,WAAY;AAAA,UAE7B;AAEA,wBAAc;AACd;AAAA,QAED,KAAK,MAAM,KAAK;AAEf,cAAK,MAAM,WAAW,MAAM,WAAW,MAAM,UAAW;AAEvD,uBAAY,IAAI,KAAK,KAAK,MAAM,cAAc,MAAM,WAAW,YAAa;AAAA,UAE7E,OAAO;AAEN,gBAAK,MAAM,aAAa,CAAE;AAAA,UAE3B;AAEA,wBAAc;AACd;AAAA,QAED,KAAK,MAAM,KAAK;AAEf,cAAK,MAAM,WAAW,MAAM,WAAW,MAAM,UAAW;AAEvD,uBAAY,KAAM,KAAK,KAAK,MAAM,cAAc,MAAM,WAAW,YAAa;AAAA,UAE/E,OAAO;AAEN,gBAAK,CAAE,MAAM,aAAa,CAAE;AAAA,UAE7B;AAEA,wBAAc;AACd;AAAA,MAEF;AAEA,UAAK,aAAc;AAGlB,cAAM,eAAe;AAErB,cAAM,OAAO;AAAA,MAEd;AAAA,IAGD;AAEA,aAAS,uBAAwB,OAAQ;AAExC,UAAK,SAAS,WAAW,GAAI;AAE5B,oBAAY,IAAK,MAAM,OAAO,MAAM,KAAM;AAAA,MAE3C,OAAO;AAEN,cAAMb,YAAW,yBAA0B,KAAM;AAEjD,cAAMY,KAAI,OAAQ,MAAM,QAAQZ,UAAS;AACzC,cAAMa,KAAI,OAAQ,MAAM,QAAQb,UAAS;AAEzC,oBAAY,IAAKY,IAAGC,EAAE;AAAA,MAEvB;AAAA,IAED;AAEA,aAAS,oBAAqB,OAAQ;AAErC,UAAK,SAAS,WAAW,GAAI;AAE5B,iBAAS,IAAK,MAAM,OAAO,MAAM,KAAM;AAAA,MAExC,OAAO;AAEN,cAAMb,YAAW,yBAA0B,KAAM;AAEjD,cAAMY,KAAI,OAAQ,MAAM,QAAQZ,UAAS;AACzC,cAAMa,KAAI,OAAQ,MAAM,QAAQb,UAAS;AAEzC,iBAAS,IAAKY,IAAGC,EAAE;AAAA,MAEpB;AAAA,IAED;AAEA,aAAS,sBAAuB,OAAQ;AAEvC,YAAMb,YAAW,yBAA0B,KAAM;AAEjD,YAAM,KAAK,MAAM,QAAQA,UAAS;AAClC,YAAM,KAAK,MAAM,QAAQA,UAAS;AAElC,YAAM,WAAW,KAAK,KAAM,KAAK,KAAK,KAAK,EAAG;AAE9C,iBAAW,IAAK,GAAG,QAAS;AAAA,IAE7B;AAEA,aAAS,yBAA0B,OAAQ;AAE1C,UAAK,MAAM,WAAa,uBAAuB,KAAM;AAErD,UAAK,MAAM,UAAY,qBAAqB,KAAM;AAAA,IAEnD;AAEA,aAAS,4BAA6B,OAAQ;AAE7C,UAAK,MAAM,WAAa,uBAAuB,KAAM;AAErD,UAAK,MAAM,aAAe,wBAAwB,KAAM;AAAA,IAEzD;AAEA,aAAS,sBAAuB,OAAQ;AAEvC,UAAK,SAAS,UAAU,GAAI;AAE3B,kBAAU,IAAK,MAAM,OAAO,MAAM,KAAM;AAAA,MAEzC,OAAO;AAEN,cAAMA,YAAW,yBAA0B,KAAM;AAEjD,cAAMY,KAAI,OAAQ,MAAM,QAAQZ,UAAS;AACzC,cAAMa,KAAI,OAAQ,MAAM,QAAQb,UAAS;AAEzC,kBAAU,IAAKY,IAAGC,EAAE;AAAA,MAErB;AAEA,kBAAY,WAAY,WAAW,WAAY,EAAE,eAAgB,MAAM,WAAY;AAEnF,YAAM,UAAU,MAAM;AAEtB,iBAAY,IAAI,KAAK,KAAK,YAAY,IAAI,QAAQ,YAAa;AAE/D,eAAU,IAAI,KAAK,KAAK,YAAY,IAAI,QAAQ,YAAa;AAE7D,kBAAY,KAAM,SAAU;AAAA,IAE7B;AAEA,aAAS,mBAAoB,OAAQ;AAEpC,UAAK,SAAS,WAAW,GAAI;AAE5B,eAAO,IAAK,MAAM,OAAO,MAAM,KAAM;AAAA,MAEtC,OAAO;AAEN,cAAMb,YAAW,yBAA0B,KAAM;AAEjD,cAAMY,KAAI,OAAQ,MAAM,QAAQZ,UAAS;AACzC,cAAMa,KAAI,OAAQ,MAAM,QAAQb,UAAS;AAEzC,eAAO,IAAKY,IAAGC,EAAE;AAAA,MAElB;AAEA,eAAS,WAAY,QAAQ,QAAS,EAAE,eAAgB,MAAM,QAAS;AAEvE,UAAK,SAAS,GAAG,SAAS,CAAE;AAE5B,eAAS,KAAM,MAAO;AAAA,IAEvB;AAEA,aAAS,qBAAsB,OAAQ;AAEtC,YAAMb,YAAW,yBAA0B,KAAM;AAEjD,YAAM,KAAK,MAAM,QAAQA,UAAS;AAClC,YAAM,KAAK,MAAM,QAAQA,UAAS;AAElC,YAAM,WAAW,KAAK,KAAM,KAAK,KAAK,KAAK,EAAG;AAE9C,eAAS,IAAK,GAAG,QAAS;AAE1B,iBAAW,IAAK,GAAG,KAAK,IAAK,SAAS,IAAI,WAAW,GAAG,MAAM,SAAU,CAAE;AAE1E,eAAU,WAAW,CAAE;AAEvB,iBAAW,KAAM,QAAS;AAE1B,YAAM,WAAY,MAAM,QAAQA,UAAS,KAAM;AAC/C,YAAM,WAAY,MAAM,QAAQA,UAAS,KAAM;AAE/C,2BAAsB,SAAS,OAAQ;AAAA,IAExC;AAEA,aAAS,wBAAyB,OAAQ;AAEzC,UAAK,MAAM,WAAa,sBAAsB,KAAM;AAEpD,UAAK,MAAM,UAAY,oBAAoB,KAAM;AAAA,IAElD;AAEA,aAAS,2BAA4B,OAAQ;AAE5C,UAAK,MAAM,WAAa,sBAAsB,KAAM;AAEpD,UAAK,MAAM,aAAe,uBAAuB,KAAM;AAAA,IAExD;AAMA,aAASK,eAAe,OAAQ;AAE/B,UAAK,MAAM,YAAY,MAAQ;AAE/B,UAAK,SAAS,WAAW,GAAI;AAE5B,cAAM,WAAW,kBAAmB,MAAM,SAAU;AAEpD,cAAM,WAAW,iBAAkB,eAAeE,cAAc;AAChE,cAAM,WAAW,iBAAkB,aAAaD,YAAY;AAAA,MAE7D;AAIA,UAAK,kBAAmB,KAAM,EAAI;AAIlC,iBAAY,KAAM;AAElB,UAAK,MAAM,gBAAgB,SAAU;AAEpC,qBAAc,KAAM;AAAA,MAErB,OAAO;AAEN,oBAAa,KAAM;AAAA,MAEpB;AAAA,IAED;AAEA,aAASC,eAAe,OAAQ;AAE/B,UAAK,MAAM,YAAY,MAAQ;AAE/B,UAAK,MAAM,gBAAgB,SAAU;AAEpC,oBAAa,KAAM;AAAA,MAEpB,OAAO;AAEN,QAAAO,aAAa,KAAM;AAAA,MAEpB;AAAA,IAED;AAEA,aAASR,aAAa,OAAQ;AAE7B,oBAAe,KAAM;AAErB,cAAS,SAAS,QAAS;AAAA,QAE1B,KAAK;AAEJ,gBAAM,WAAW,sBAAuB,MAAM,SAAU;AAExD,gBAAM,WAAW,oBAAqB,eAAeC,cAAc;AACnE,gBAAM,WAAW,oBAAqB,aAAaD,YAAY;AAE/D,gBAAM,cAAeV,UAAU;AAE/B,kBAAQG,OAAM;AAEd;AAAA,QAED,KAAK;AAEJ,gBAAM,YAAY,SAAU,CAAE;AAC9B,gBAAMC,YAAW,iBAAkB,SAAU;AAG7C,uBAAc,EAAE,WAAsB,OAAOA,UAAS,GAAG,OAAOA,UAAS,EAAE,CAAE;AAE7E;AAAA,MAEF;AAAA,IAED;AAEA,aAAS,YAAa,OAAQ;AAE7B,UAAI;AAEJ,cAAS,MAAM,QAAS;AAAA,QAEvB,KAAK;AAEJ,wBAAc,MAAM,aAAa;AACjC;AAAA,QAED,KAAK;AAEJ,wBAAc,MAAM,aAAa;AACjC;AAAA,QAED,KAAK;AAEJ,wBAAc,MAAM,aAAa;AACjC;AAAA,QAED;AAEC,wBAAc;AAAA,MAEhB;AAEA,cAAS,aAAc;AAAA,QAEtB,KAAK,MAAM;AAEV,cAAK,MAAM,eAAe,MAAQ;AAElC,+BAAsB,KAAM;AAE5B,kBAAQD,OAAM;AAEd;AAAA,QAED,KAAK,MAAM;AAEV,cAAK,MAAM,WAAW,MAAM,WAAW,MAAM,UAAW;AAEvD,gBAAK,MAAM,cAAc,MAAQ;AAEjC,+BAAoB,KAAM;AAE1B,oBAAQA,OAAM;AAAA,UAEf,OAAO;AAEN,gBAAK,MAAM,iBAAiB,MAAQ;AAEpC,kCAAuB,KAAM;AAE7B,oBAAQA,OAAM;AAAA,UAEf;AAEA;AAAA,QAED,KAAK,MAAM;AAEV,cAAK,MAAM,WAAW,MAAM,WAAW,MAAM,UAAW;AAEvD,gBAAK,MAAM,iBAAiB,MAAQ;AAEpC,kCAAuB,KAAM;AAE7B,oBAAQA,OAAM;AAAA,UAEf,OAAO;AAEN,gBAAK,MAAM,cAAc,MAAQ;AAEjC,+BAAoB,KAAM;AAE1B,oBAAQA,OAAM;AAAA,UAEf;AAEA;AAAA,QAED;AAEC,kBAAQA,OAAM;AAAA,MAEhB;AAEA,UAAK,UAAUA,OAAM,MAAO;AAE3B,cAAM,cAAeJ,YAAY;AAAA,MAElC;AAAA,IAED;AAEA,aAASmB,aAAa,OAAQ;AAE7B,cAAS,OAAQ;AAAA,QAEhB,KAAKf,OAAM;AAEV,cAAK,MAAM,iBAAiB,MAAQ;AAEpC,gCAAuB,KAAM;AAE7B;AAAA,QAED,KAAKA,OAAM;AAEV,cAAK,MAAM,eAAe,MAAQ;AAElC,+BAAsB,KAAM;AAE5B;AAAA,QAED,KAAKA,OAAM;AAEV,cAAK,MAAM,cAAc,MAAQ;AAEjC,6BAAoB,KAAM;AAE1B;AAAA,MAEF;AAAA,IAED;AAEA,aAAS,aAAc,OAAQ;AAE9B,UAAK,MAAM,YAAY,SAAS,MAAM,eAAe,SAAS,UAAUA,OAAM,KAAO;AAErF,YAAM,eAAe;AAErB,YAAM,cAAeJ,YAAY;AAEjC,uBAAkB,iBAAkB,KAAM,CAAE;AAE5C,YAAM,cAAeC,UAAU;AAAA,IAEhC;AAEA,aAAS,iBAAkB,OAAQ;AAElC,YAAM,OAAO,MAAM;AAGnB,YAAM,WAAW;AAAA,QAChB,SAAS,MAAM;AAAA,QACf,SAAS,MAAM;AAAA,QACf,QAAQ,MAAM;AAAA,MACf;AAEA,cAAS,MAAO;AAAA,QAEf,KAAK;AACJ,mBAAS,UAAU;AACnB;AAAA,QAED,KAAK;AACJ,mBAAS,UAAU;AACnB;AAAA,MAEF;AAGA,UAAK,MAAM,WAAW,CAAE,eAAgB;AAEvC,iBAAS,UAAU;AAAA,MAEpB;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,qBAAsB,OAAQ;AAEtC,UAAK,MAAM,QAAQ,WAAY;AAE9B,wBAAgB;AAGhB,cAAMY,YAAW,MAAM,WAAW,YAAY;AAE9C,QAAAA,UAAS,iBAAkB,SAAS,oBAAoB,EAAE,SAAS,MAAM,SAAS,KAAK,CAAE;AAAA,MAE1F;AAAA,IAED;AAEA,aAAS,mBAAoB,OAAQ;AAEpC,UAAK,MAAM,QAAQ,WAAY;AAE9B,wBAAgB;AAGhB,cAAMA,YAAW,MAAM,WAAW,YAAY;AAE9C,QAAAA,UAAS,oBAAqB,SAAS,oBAAoB,EAAE,SAAS,MAAM,SAAS,KAAK,CAAE;AAAA,MAE7F;AAAA,IAED;AAEA,aAAS,UAAW,OAAQ;AAE3B,UAAK,MAAM,YAAY,SAAS,MAAM,cAAc,MAAQ;AAE5D,oBAAe,KAAM;AAAA,IAEtB;AAEA,aAAS,aAAc,OAAQ;AAE9B,mBAAc,KAAM;AAEpB,cAAS,SAAS,QAAS;AAAA,QAE1B,KAAK;AAEJ,kBAAS,MAAM,QAAQ,KAAM;AAAA,YAE5B,KAAK,MAAM;AAEV,kBAAK,MAAM,iBAAiB,MAAQ;AAEpC,qCAAwB,KAAM;AAE9B,sBAAQT,OAAM;AAEd;AAAA,YAED,KAAK,MAAM;AAEV,kBAAK,MAAM,cAAc,MAAQ;AAEjC,kCAAqB,KAAM;AAE3B,sBAAQA,OAAM;AAEd;AAAA,YAED;AAEC,sBAAQA,OAAM;AAAA,UAEhB;AAEA;AAAA,QAED,KAAK;AAEJ,kBAAS,MAAM,QAAQ,KAAM;AAAA,YAE5B,KAAK,MAAM;AAEV,kBAAK,MAAM,eAAe,SAAS,MAAM,cAAc,MAAQ;AAE/D,uCAA0B,KAAM;AAEhC,sBAAQA,OAAM;AAEd;AAAA,YAED,KAAK,MAAM;AAEV,kBAAK,MAAM,eAAe,SAAS,MAAM,iBAAiB,MAAQ;AAElE,0CAA6B,KAAM;AAEnC,sBAAQA,OAAM;AAEd;AAAA,YAED;AAEC,sBAAQA,OAAM;AAAA,UAEhB;AAEA;AAAA,QAED;AAEC,kBAAQA,OAAM;AAAA,MAEhB;AAEA,UAAK,UAAUA,OAAM,MAAO;AAE3B,cAAM,cAAeJ,YAAY;AAAA,MAElC;AAAA,IAED;AAEA,aAAS,YAAa,OAAQ;AAE7B,mBAAc,KAAM;AAEpB,cAAS,OAAQ;AAAA,QAEhB,KAAKI,OAAM;AAEV,cAAK,MAAM,iBAAiB,MAAQ;AAEpC,gCAAuB,KAAM;AAE7B,gBAAM,OAAO;AAEb;AAAA,QAED,KAAKA,OAAM;AAEV,cAAK,MAAM,cAAc,MAAQ;AAEjC,6BAAoB,KAAM;AAE1B,gBAAM,OAAO;AAEb;AAAA,QAED,KAAKA,OAAM;AAEV,cAAK,MAAM,eAAe,SAAS,MAAM,cAAc,MAAQ;AAE/D,kCAAyB,KAAM;AAE/B,gBAAM,OAAO;AAEb;AAAA,QAED,KAAKA,OAAM;AAEV,cAAK,MAAM,eAAe,SAAS,MAAM,iBAAiB,MAAQ;AAElE,qCAA4B,KAAM;AAElC,gBAAM,OAAO;AAEb;AAAA,QAED;AAEC,kBAAQA,OAAM;AAAA,MAEhB;AAAA,IAED;AAEA,aAASK,eAAe,OAAQ;AAE/B,UAAK,MAAM,YAAY,MAAQ;AAE/B,YAAM,eAAe;AAAA,IAEtB;AAEA,aAAS,WAAY,OAAQ;AAE5B,eAAS,KAAM,MAAM,SAAU;AAAA,IAEhC;AAEA,aAAS,cAAe,OAAQ;AAE/B,aAAO,iBAAkB,MAAM,SAAU;AAEzC,eAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAO;AAE5C,YAAK,SAAU,CAAE,KAAK,MAAM,WAAY;AAEvC,mBAAS,OAAQ,GAAG,CAAE;AACtB;AAAA,QAED;AAAA,MAED;AAAA,IAED;AAEA,aAAS,kBAAmB,OAAQ;AAEnC,eAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAO;AAE5C,YAAK,SAAU,CAAE,KAAK,MAAM,UAAY,QAAO;AAAA,MAEhD;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,aAAc,OAAQ;AAE9B,UAAIJ,YAAW,iBAAkB,MAAM,SAAU;AAEjD,UAAKA,cAAa,QAAY;AAE7B,QAAAA,YAAW,IAAI,QAAQ;AACvB,yBAAkB,MAAM,SAAU,IAAIA;AAAA,MAEvC;AAEA,MAAAA,UAAS,IAAK,MAAM,OAAO,MAAM,KAAM;AAAA,IAExC;AAEA,aAAS,yBAA0B,OAAQ;AAE1C,YAAM,YAAc,MAAM,cAAc,SAAU,CAAE,IAAM,SAAU,CAAE,IAAI,SAAU,CAAE;AAEtF,aAAO,iBAAkB,SAAU;AAAA,IAEpC;AAIA,UAAM,WAAW,iBAAkB,eAAeI,cAAc;AAEhE,UAAM,WAAW,iBAAkB,eAAeC,cAAc;AAChE,UAAM,WAAW,iBAAkB,iBAAiBC,YAAY;AAChE,UAAM,WAAW,iBAAkB,SAAS,cAAc,EAAE,SAAS,MAAM,CAAE;AAE7E,UAAME,YAAW,MAAM,WAAW,YAAY;AAE9C,IAAAA,UAAS,iBAAkB,WAAW,sBAAsB,EAAE,SAAS,MAAM,SAAS,KAAK,CAAE;AAI7F,SAAK,OAAO;AAAA,EAEb;AAED;;;AC9+CA,IAAM,cAAN,cAA0B,cAAc;AAAA,EAEvC,YAAa,QAAQ,YAAa;AAEjC,UAAO,QAAQ,UAAW;AAE1B,SAAK,qBAAqB;AAE1B,SAAK,eAAe,EAAE,MAAM,MAAM,KAAK,QAAQ,MAAM,OAAO,OAAO,MAAM,OAAO;AAEhF,SAAK,UAAU,EAAE,KAAK,MAAM,KAAK,KAAK,MAAM,aAAa;AAAA,EAE1D;AAED;;;ACnBA,IAAM,SAAS,IAAI,MAAO,GAAG,GAAG,GAAG,KAAM;AACzC,IAAMO,WAAU,IAAI,QAAQ;AAE5B,IAAMC,gBAAe,EAAE,MAAM,SAAS;AACtC,IAAM,aAAa,EAAE,MAAM,OAAO;AAClC,IAAM,eAAe,EAAE,MAAM,SAAS;AAEtC,IAAM,QAAQ,KAAK,KAAK;AAExB,IAAM,sBAAN,cAAkC,gBAAgB;AAAA,EAEjD,YAAa,QAAQ,YAAa;AAEjC,UAAM;AAEN,SAAK,SAAS;AACd,SAAK,aAAa;AAElB,SAAK,WAAW;AAIhB,SAAK,gBAAgB;AACrB,SAAK,gBAAgB,KAAK;AAE1B,SAAK,eAAe;AAEpB,SAAK,eAAe,YAAY,KAAM,IAAK;AAC3C,SAAK,uBAAuB,oBAAoB,KAAM,IAAK;AAC3D,SAAK,sBAAsB,mBAAmB,KAAM,IAAK;AAEzD,SAAK,QAAQ;AAAA,EAEd;AAAA,EAEA,UAAU;AAET,SAAK,WAAW,cAAc,iBAAkB,aAAa,KAAK,YAAa;AAC/E,SAAK,WAAW,cAAc,iBAAkB,qBAAqB,KAAK,oBAAqB;AAC/F,SAAK,WAAW,cAAc,iBAAkB,oBAAoB,KAAK,mBAAoB;AAAA,EAE9F;AAAA,EAEA,aAAa;AAEZ,SAAK,WAAW,cAAc,oBAAqB,aAAa,KAAK,YAAa;AAClF,SAAK,WAAW,cAAc,oBAAqB,qBAAqB,KAAK,oBAAqB;AAClG,SAAK,WAAW,cAAc,oBAAqB,oBAAoB,KAAK,mBAAoB;AAAA,EAEjG;AAAA,EAEA,UAAU;AAET,SAAK,WAAW;AAAA,EAEjB;AAAA,EAEA,YAAY;AAEX,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,aAAc,GAAI;AAEjB,WAAO,EAAE,IAAK,GAAG,GAAG,EAAI,EAAE,gBAAiB,KAAK,OAAO,UAAW;AAAA,EAEnE;AAAA,EAEA,YAAa,UAAW;AAKvB,UAAM,SAAS,KAAK;AAEpB,IAAAD,SAAQ,oBAAqB,OAAO,QAAQ,CAAE;AAE9C,IAAAA,SAAQ,aAAc,OAAO,IAAIA,QAAQ;AAEzC,WAAO,SAAS,gBAAiBA,UAAS,QAAS;AAAA,EAEpD;AAAA,EAEA,UAAW,UAAW;AAErB,UAAM,SAAS,KAAK;AAEpB,IAAAA,SAAQ,oBAAqB,OAAO,QAAQ,CAAE;AAE9C,WAAO,SAAS,gBAAiBA,UAAS,QAAS;AAAA,EAEpD;AAAA,EAEA,OAAO;AAEN,SAAK,WAAW,mBAAmB;AAAA,EAEpC;AAAA,EAEA,SAAS;AAER,SAAK,WAAW,cAAc,gBAAgB;AAAA,EAE/C;AAED;AAIA,SAAS,YAAa,OAAQ;AAE7B,MAAK,KAAK,aAAa,MAAQ;AAE/B,QAAM,YAAY,MAAM,aAAa,MAAM,gBAAgB,MAAM,mBAAmB;AACpF,QAAM,YAAY,MAAM,aAAa,MAAM,gBAAgB,MAAM,mBAAmB;AAEpF,QAAM,SAAS,KAAK;AACpB,SAAO,kBAAmB,OAAO,UAAW;AAE5C,SAAO,KAAK,YAAY,OAAQ,KAAK;AACrC,SAAO,KAAK,YAAY,OAAQ,KAAK;AAErC,SAAO,IAAI,KAAK,IAAK,QAAQ,KAAK,eAAe,KAAK,IAAK,QAAQ,KAAK,eAAe,OAAO,CAAE,CAAE;AAElG,SAAO,WAAW,aAAc,MAAO;AAEvC,OAAK,cAAeC,aAAa;AAElC;AAEA,SAAS,sBAAsB;AAE9B,MAAK,KAAK,WAAW,cAAc,uBAAuB,KAAK,YAAa;AAE3E,SAAK,cAAe,UAAW;AAE/B,SAAK,WAAW;AAAA,EAEjB,OAAO;AAEN,SAAK,cAAe,YAAa;AAEjC,SAAK,WAAW;AAAA,EAEjB;AAED;AAEA,SAAS,qBAAqB;AAE7B,UAAQ,MAAO,2DAA4D;AAE5E;;;ACtJA,IAAMC,gBAAe,EAAE,MAAM,SAAS;AACtC,IAAMC,eAAc,EAAE,MAAM,QAAQ;AACpC,IAAMC,aAAY,EAAE,MAAM,MAAM;AAEhC,IAAM,oBAAN,cAAgC,gBAAgB;AAAA,EAE/C,YAAa,QAAQ,YAAa;AAEjC,UAAM;AAEN,UAAM,QAAQ;AACd,UAAMC,SAAQ,EAAE,MAAM,IAAK,QAAQ,GAAG,MAAM,GAAG,KAAK,GAAG,cAAc,GAAG,gBAAgB,EAAE;AAE1F,SAAK,SAAS;AACd,SAAK,aAAa;AAClB,SAAK,WAAW,MAAM,cAAc;AAIpC,SAAK,UAAU;AAEf,SAAK,SAAS,EAAE,MAAM,GAAG,KAAK,GAAG,OAAO,GAAG,QAAQ,EAAE;AAErD,SAAK,cAAc;AACnB,SAAK,YAAY;AACjB,SAAK,WAAW;AAEhB,SAAK,WAAW;AAChB,SAAK,SAAS;AACd,SAAK,QAAQ;AAEb,SAAK,eAAe;AACpB,SAAK,uBAAuB;AAE5B,SAAK,cAAc;AACnB,SAAK,cAAc;AAEnB,SAAK,UAAU;AACf,SAAK,UAAU;AAEf,SAAK,OAAO;AAAA,MAAE;AAAA,MAAc;AAAA,MAAc;AAAA;AAAA,IAAa;AAEvD,SAAK,eAAe,EAAE,MAAM,MAAM,QAAQ,QAAQ,MAAM,OAAO,OAAO,MAAM,IAAI;AAIhF,SAAK,SAAS,IAAI,QAAQ;AAE1B,UAAMC,OAAM;AAEZ,UAAM,eAAe,IAAI,QAAQ;AACjC,QAAI,WAAW;AAEf,QAAI,SAASD,OAAM,MAClB,YAAYA,OAAM,MAElB,0BAA0B,GAC1B,wBAAwB,GAExB,aAAa;AAEd,UAAM,OAAO,IAAI,QAAQ,GAExB,YAAY,IAAI,QAAQ,GACxB,YAAY,IAAI,QAAQ,GAExB,YAAY,IAAI,QAAQ,GAExB,aAAa,IAAI,QAAQ,GACzB,WAAW,IAAI,QAAQ,GAEvB,YAAY,IAAI,QAAQ,GACxB,UAAU,IAAI,QAAQ,GAEtB,YAAY,CAAC,GACb,oBAAoB,CAAC;AAItB,SAAK,UAAU,KAAK,OAAO,MAAM;AACjC,SAAK,YAAY,KAAK,OAAO,SAAS,MAAM;AAC5C,SAAK,MAAM,KAAK,OAAO,GAAG,MAAM;AAChC,SAAK,QAAQ,KAAK,OAAO;AAIzB,SAAK,eAAe,WAAY;AAE/B,YAAM,MAAM,MAAM,WAAW,sBAAsB;AAEnD,YAAM,IAAI,MAAM,WAAW,cAAc;AACzC,YAAM,OAAO,OAAO,IAAI,OAAO,OAAO,cAAc,EAAE;AACtD,YAAM,OAAO,MAAM,IAAI,MAAM,OAAO,cAAc,EAAE;AACpD,YAAM,OAAO,QAAQ,IAAI;AACzB,YAAM,OAAO,SAAS,IAAI;AAAA,IAE3B;AAEA,UAAM,mBAAqB,WAAY;AAEtC,YAAM,SAAS,IAAI,QAAQ;AAE3B,aAAO,SAASE,kBAAkB,OAAO,OAAQ;AAEhD,eAAO;AAAA,WACJ,QAAQ,MAAM,OAAO,QAAS,MAAM,OAAO;AAAA,WAC3C,QAAQ,MAAM,OAAO,OAAQ,MAAM,OAAO;AAAA,QAC7C;AAEA,eAAO;AAAA,MAER;AAAA,IAED,EAAE;AAEF,UAAM,mBAAqB,WAAY;AAEtC,YAAM,SAAS,IAAI,QAAQ;AAE3B,aAAO,SAASC,kBAAkB,OAAO,OAAQ;AAEhD,eAAO;AAAA,WACF,QAAQ,MAAM,OAAO,QAAQ,MAAM,MAAM,OAAO,SAAW,MAAM,OAAO,QAAQ;AAAA,WAChF,MAAM,OAAO,SAAS,KAAM,MAAM,OAAO,MAAM,UAAY,MAAM,OAAO;AAAA;AAAA,QAC7E;AAEA,eAAO;AAAA,MAER;AAAA,IAED,EAAE;AAEF,SAAK,eAAiB,WAAY;AAEjC,YAAM,OAAO,IAAI,QAAQ,GACxB,aAAa,IAAI,WAAW,GAC5B,eAAe,IAAI,QAAQ,GAC3B,oBAAoB,IAAI,QAAQ,GAChC,0BAA0B,IAAI,QAAQ,GACtC,gBAAgB,IAAI,QAAQ;AAE7B,aAAO,SAAS,eAAe;AAE9B,sBAAc,IAAK,UAAU,IAAI,UAAU,GAAG,UAAU,IAAI,UAAU,GAAG,CAAE;AAC3E,YAAI,QAAQ,cAAc,OAAO;AAEjC,YAAK,OAAQ;AAEZ,eAAK,KAAM,MAAM,OAAO,QAAS,EAAE,IAAK,MAAM,MAAO;AAErD,uBAAa,KAAM,IAAK,EAAE,UAAU;AACpC,4BAAkB,KAAM,MAAM,OAAO,EAAG,EAAE,UAAU;AACpD,kCAAwB,aAAc,mBAAmB,YAAa,EAAE,UAAU;AAElF,4BAAkB,UAAW,UAAU,IAAI,UAAU,CAAE;AACvD,kCAAwB,UAAW,UAAU,IAAI,UAAU,CAAE;AAE7D,wBAAc,KAAM,kBAAkB,IAAK,uBAAwB,CAAE;AAErE,eAAK,aAAc,eAAe,IAAK,EAAE,UAAU;AAEnD,mBAAS,MAAM;AACf,qBAAW,iBAAkB,MAAM,KAAM;AAEzC,eAAK,gBAAiB,UAAW;AACjC,gBAAM,OAAO,GAAG,gBAAiB,UAAW;AAE5C,oBAAU,KAAM,IAAK;AACrB,uBAAa;AAAA,QAEd,WAAY,CAAE,MAAM,gBAAgB,YAAa;AAEhD,wBAAc,KAAK,KAAM,IAAM,MAAM,oBAAqB;AAC1D,eAAK,KAAM,MAAM,OAAO,QAAS,EAAE,IAAK,MAAM,MAAO;AACrD,qBAAW,iBAAkB,WAAW,UAAW;AACnD,eAAK,gBAAiB,UAAW;AACjC,gBAAM,OAAO,GAAG,gBAAiB,UAAW;AAAA,QAE7C;AAEA,kBAAU,KAAM,SAAU;AAAA,MAE3B;AAAA,IAED,EAAE;AAGF,SAAK,aAAa,WAAY;AAE7B,UAAI;AAEJ,UAAK,WAAWH,OAAM,gBAAiB;AAEtC,iBAAS,0BAA0B;AACnC,kCAA0B;AAE1B,YAAK,MAAM,OAAO,qBAAsB;AAEvC,eAAK,eAAgB,MAAO;AAAA,QAE7B,WAAY,MAAM,OAAO,sBAAuB;AAE/C,gBAAM,OAAO,OAAO,UAAU,MAAO,MAAM,OAAO,OAAO,QAAQ,MAAM,SAAS,MAAM,OAAQ;AAE9F,cAAK,aAAa,MAAM,OAAO,MAAO;AAErC,kBAAM,OAAO,uBAAuB;AAAA,UAErC;AAAA,QAED,OAAO;AAEN,kBAAQ,KAAM,kDAAmD;AAAA,QAElE;AAAA,MAED,OAAO;AAEN,iBAAS,KAAQ,SAAS,IAAI,WAAW,KAAM,MAAM;AAErD,YAAK,WAAW,KAAO,SAAS,GAAM;AAErC,cAAK,MAAM,OAAO,qBAAsB;AAEvC,iBAAK,eAAgB,MAAO;AAAA,UAE7B,WAAY,MAAM,OAAO,sBAAuB;AAE/C,kBAAM,OAAO,OAAO,UAAU,MAAO,MAAM,OAAO,OAAO,QAAQ,MAAM,SAAS,MAAM,OAAQ;AAE9F,gBAAK,aAAa,MAAM,OAAO,MAAO;AAErC,oBAAM,OAAO,uBAAuB;AAAA,YAErC;AAAA,UAED,OAAO;AAEN,oBAAQ,KAAM,kDAAmD;AAAA,UAElE;AAAA,QAED;AAEA,YAAK,MAAM,cAAe;AAEzB,qBAAW,KAAM,QAAS;AAAA,QAE3B,OAAO;AAEN,qBAAW,MAAO,SAAS,IAAI,WAAW,KAAM,KAAK;AAAA,QAEtD;AAAA,MAED;AAAA,IAED;AAEA,SAAK,YAAc,WAAY;AAE9B,YAAM,cAAc,IAAI,QAAQ,GAC/B,WAAW,IAAI,QAAQ,GACvB,MAAM,IAAI,QAAQ;AAEnB,aAAO,SAAS,YAAY;AAE3B,oBAAY,KAAM,OAAQ,EAAE,IAAK,SAAU;AAE3C,YAAK,YAAY,SAAS,GAAI;AAE7B,cAAK,MAAM,OAAO,sBAAuB;AAExC,kBAAM,WAAY,MAAM,OAAO,QAAQ,MAAM,OAAO,QAAS,MAAM,OAAO,OAAO,MAAM,WAAW;AAClG,kBAAM,WAAY,MAAM,OAAO,MAAM,MAAM,OAAO,UAAW,MAAM,OAAO,OAAO,MAAM,WAAW;AAElG,wBAAY,KAAK;AACjB,wBAAY,KAAK;AAAA,UAElB;AAEA,sBAAY,eAAgB,KAAK,OAAO,IAAI,MAAM,QAAS;AAE3D,cAAI,KAAM,IAAK,EAAE,MAAO,MAAM,OAAO,EAAG,EAAE,UAAW,YAAY,CAAE;AACnE,cAAI,IAAK,SAAS,KAAM,MAAM,OAAO,EAAG,EAAE,UAAW,YAAY,CAAE,CAAE;AAErE,gBAAM,OAAO,SAAS,IAAK,GAAI;AAC/B,gBAAM,OAAO,IAAK,GAAI;AAEtB,cAAK,MAAM,cAAe;AAEzB,sBAAU,KAAM,OAAQ;AAAA,UAEzB,OAAO;AAEN,sBAAU,IAAK,YAAY,WAAY,SAAS,SAAU,EAAE,eAAgB,MAAM,oBAAqB,CAAE;AAAA,UAE1G;AAAA,QAED;AAAA,MAED;AAAA,IAED,EAAE;AAEF,SAAK,iBAAiB,WAAY;AAEjC,UAAK,CAAE,MAAM,UAAU,CAAE,MAAM,OAAQ;AAEtC,YAAK,KAAK,SAAS,IAAI,MAAM,cAAc,MAAM,aAAc;AAE9D,gBAAM,OAAO,SAAS,WAAY,MAAM,QAAQ,KAAK,UAAW,MAAM,WAAY,CAAE;AACpF,qBAAW,KAAM,QAAS;AAAA,QAE3B;AAEA,YAAK,KAAK,SAAS,IAAI,MAAM,cAAc,MAAM,aAAc;AAE9D,gBAAM,OAAO,SAAS,WAAY,MAAM,QAAQ,KAAK,UAAW,MAAM,WAAY,CAAE;AACpF,qBAAW,KAAM,QAAS;AAAA,QAE3B;AAAA,MAED;AAAA,IAED;AAEA,SAAK,SAAS,WAAY;AAEzB,WAAK,WAAY,MAAM,OAAO,UAAU,MAAM,MAAO;AAErD,UAAK,CAAE,MAAM,UAAW;AAEvB,cAAM,aAAa;AAAA,MAEpB;AAEA,UAAK,CAAE,MAAM,QAAS;AAErB,cAAM,WAAW;AAAA,MAElB;AAEA,UAAK,CAAE,MAAM,OAAQ;AAEpB,cAAM,UAAU;AAAA,MAEjB;AAEA,YAAM,OAAO,SAAS,WAAY,MAAM,QAAQ,IAAK;AAErD,UAAK,MAAM,OAAO,qBAAsB;AAEvC,cAAM,eAAe;AAErB,cAAM,OAAO,OAAQ,MAAM,MAAO;AAElC,YAAK,aAAa,kBAAmB,MAAM,OAAO,QAAS,IAAIC,MAAM;AAEpE,gBAAM,cAAeJ,aAAa;AAElC,uBAAa,KAAM,MAAM,OAAO,QAAS;AAAA,QAE1C;AAAA,MAED,WAAY,MAAM,OAAO,sBAAuB;AAE/C,cAAM,OAAO,OAAQ,MAAM,MAAO;AAElC,YAAK,aAAa,kBAAmB,MAAM,OAAO,QAAS,IAAII,QAAO,aAAa,MAAM,OAAO,MAAO;AAEtG,gBAAM,cAAeJ,aAAa;AAElC,uBAAa,KAAM,MAAM,OAAO,QAAS;AACzC,qBAAW,MAAM,OAAO;AAAA,QAEzB;AAAA,MAED,OAAO;AAEN,gBAAQ,KAAM,kDAAmD;AAAA,MAElE;AAAA,IAED;AAEA,SAAK,QAAQ,WAAY;AAExB,eAASG,OAAM;AACf,kBAAYA,OAAM;AAElB,YAAM,OAAO,KAAM,MAAM,OAAQ;AACjC,YAAM,OAAO,SAAS,KAAM,MAAM,SAAU;AAC5C,YAAM,OAAO,GAAG,KAAM,MAAM,GAAI;AAChC,YAAM,OAAO,OAAO,MAAM;AAE1B,YAAM,OAAO,uBAAuB;AAEpC,WAAK,WAAY,MAAM,OAAO,UAAU,MAAM,MAAO;AAErD,YAAM,OAAO,OAAQ,MAAM,MAAO;AAElC,YAAM,cAAeH,aAAa;AAElC,mBAAa,KAAM,MAAM,OAAO,QAAS;AACzC,iBAAW,MAAM,OAAO;AAAA,IAEzB;AAIA,aAASO,eAAe,OAAQ;AAE/B,UAAK,MAAM,YAAY,MAAQ;AAE/B,UAAK,UAAU,WAAW,GAAI;AAE7B,cAAM,WAAW,kBAAmB,MAAM,SAAU;AAEpD,cAAM,WAAW,iBAAkB,eAAeC,cAAc;AAChE,cAAM,WAAW,iBAAkB,aAAaC,YAAY;AAAA,MAE7D;AAIA,iBAAY,KAAM;AAElB,UAAK,MAAM,gBAAgB,SAAU;AAEpC,qBAAc,KAAM;AAAA,MAErB,OAAO;AAEN,oBAAa,KAAM;AAAA,MAEpB;AAAA,IAED;AAEA,aAASD,eAAe,OAAQ;AAE/B,UAAK,MAAM,YAAY,MAAQ;AAE/B,UAAK,MAAM,gBAAgB,SAAU;AAEpC,oBAAa,KAAM;AAAA,MAEpB,OAAO;AAEN,QAAAE,aAAa,KAAM;AAAA,MAEpB;AAAA,IAED;AAEA,aAASD,aAAa,OAAQ;AAE7B,UAAK,MAAM,YAAY,MAAQ;AAE/B,UAAK,MAAM,gBAAgB,SAAU;AAEpC,mBAAY,KAAM;AAAA,MAEnB,OAAO;AAEN,kBAAU;AAAA,MAEX;AAIA,oBAAe,KAAM;AAErB,UAAK,UAAU,WAAW,GAAI;AAE7B,cAAM,WAAW,sBAAuB,MAAM,SAAU;AAExD,cAAM,WAAW,oBAAqB,eAAeD,cAAc;AACnE,cAAM,WAAW,oBAAqB,aAAaC,YAAY;AAAA,MAEhE;AAAA,IAGD;AAEA,aAASE,iBAAiB,OAAQ;AAEjC,oBAAe,KAAM;AAAA,IAEtB;AAEA,aAAS,QAAS,OAAQ;AAEzB,UAAK,MAAM,YAAY,MAAQ;AAE/B,aAAO,oBAAqB,WAAW,OAAQ;AAE/C,UAAK,cAAcR,OAAM,MAAO;AAE/B;AAAA,MAED,WAAY,MAAM,SAAS,MAAM,KAAMA,OAAM,MAAO,KAAK,CAAE,MAAM,UAAW;AAE3E,oBAAYA,OAAM;AAAA,MAEnB,WAAY,MAAM,SAAS,MAAM,KAAMA,OAAM,IAAK,KAAK,CAAE,MAAM,QAAS;AAEvE,oBAAYA,OAAM;AAAA,MAEnB,WAAY,MAAM,SAAS,MAAM,KAAMA,OAAM,GAAI,KAAK,CAAE,MAAM,OAAQ;AAErE,oBAAYA,OAAM;AAAA,MAEnB;AAAA,IAED;AAEA,aAAS,QAAQ;AAEhB,UAAK,MAAM,YAAY,MAAQ;AAE/B,kBAAYA,OAAM;AAElB,aAAO,iBAAkB,WAAW,OAAQ;AAAA,IAE7C;AAEA,aAAS,YAAa,OAAQ;AAE7B,UAAK,WAAWA,OAAM,MAAO;AAE5B,gBAAS,MAAM,QAAS;AAAA,UAEvB,KAAK,MAAM,aAAa;AACvB,qBAASA,OAAM;AACf;AAAA,UAED,KAAK,MAAM,aAAa;AACvB,qBAASA,OAAM;AACf;AAAA,UAED,KAAK,MAAM,aAAa;AACvB,qBAASA,OAAM;AACf;AAAA,QAEF;AAAA,MAED;AAEA,YAAM,QAAU,cAAcA,OAAM,OAAS,YAAY;AAEzD,UAAK,UAAUA,OAAM,UAAU,CAAE,MAAM,UAAW;AAEjD,kBAAU,KAAM,iBAAkB,MAAM,OAAO,MAAM,KAAM,CAAE;AAC7D,kBAAU,KAAM,SAAU;AAAA,MAE3B,WAAY,UAAUA,OAAM,QAAQ,CAAE,MAAM,QAAS;AAEpD,mBAAW,KAAM,iBAAkB,MAAM,OAAO,MAAM,KAAM,CAAE;AAC9D,iBAAS,KAAM,UAAW;AAAA,MAE3B,WAAY,UAAUA,OAAM,OAAO,CAAE,MAAM,OAAQ;AAElD,kBAAU,KAAM,iBAAkB,MAAM,OAAO,MAAM,KAAM,CAAE;AAC7D,gBAAQ,KAAM,SAAU;AAAA,MAEzB;AAEA,YAAM,cAAeF,YAAY;AAAA,IAElC;AAEA,aAASS,aAAa,OAAQ;AAE7B,YAAM,QAAU,cAAcP,OAAM,OAAS,YAAY;AAEzD,UAAK,UAAUA,OAAM,UAAU,CAAE,MAAM,UAAW;AAEjD,kBAAU,KAAM,SAAU;AAC1B,kBAAU,KAAM,iBAAkB,MAAM,OAAO,MAAM,KAAM,CAAE;AAAA,MAE9D,WAAY,UAAUA,OAAM,QAAQ,CAAE,MAAM,QAAS;AAEpD,iBAAS,KAAM,iBAAkB,MAAM,OAAO,MAAM,KAAM,CAAE;AAAA,MAE7D,WAAY,UAAUA,OAAM,OAAO,CAAE,MAAM,OAAQ;AAElD,gBAAQ,KAAM,iBAAkB,MAAM,OAAO,MAAM,KAAM,CAAE;AAAA,MAE5D;AAAA,IAED;AAEA,aAAS,YAAY;AAEpB,eAASA,OAAM;AAEf,YAAM,cAAeD,UAAU;AAAA,IAEhC;AAEA,aAAS,aAAc,OAAQ;AAE9B,UAAK,MAAM,YAAY,MAAQ;AAE/B,UAAK,MAAM,WAAW,KAAO;AAE7B,YAAM,eAAe;AAErB,cAAS,MAAM,WAAY;AAAA,QAE1B,KAAK;AAEJ,qBAAW,KAAK,MAAM,SAAS;AAC/B;AAAA,QAED,KAAK;AAEJ,qBAAW,KAAK,MAAM,SAAS;AAC/B;AAAA,QAED;AAEC,qBAAW,KAAK,MAAM,SAAS;AAC/B;AAAA,MAEF;AAEA,YAAM,cAAeD,YAAY;AACjC,YAAM,cAAeC,UAAU;AAAA,IAEhC;AAEA,aAAS,aAAc,OAAQ;AAE9B,mBAAc,KAAM;AAEpB,cAAS,UAAU,QAAS;AAAA,QAE3B,KAAK;AACJ,mBAASC,OAAM;AACf,oBAAU,KAAM,iBAAkB,UAAW,CAAE,EAAE,OAAO,UAAW,CAAE,EAAE,KAAM,CAAE;AAC/E,oBAAU,KAAM,SAAU;AAC1B;AAAA,QAED;AACC,mBAASA,OAAM;AACf,gBAAM,KAAK,UAAW,CAAE,EAAE,QAAQ,UAAW,CAAE,EAAE;AACjD,gBAAM,KAAK,UAAW,CAAE,EAAE,QAAQ,UAAW,CAAE,EAAE;AACjD,kCAAwB,0BAA0B,KAAK,KAAM,KAAK,KAAK,KAAK,EAAG;AAE/E,gBAAMS,MAAM,UAAW,CAAE,EAAE,QAAQ,UAAW,CAAE,EAAE,SAAU;AAC5D,gBAAMC,MAAM,UAAW,CAAE,EAAE,QAAQ,UAAW,CAAE,EAAE,SAAU;AAC5D,oBAAU,KAAM,iBAAkBD,IAAGC,EAAE,CAAE;AACzC,kBAAQ,KAAM,SAAU;AACxB;AAAA,MAEF;AAEA,YAAM,cAAeZ,YAAY;AAAA,IAElC;AAEA,aAAS,YAAa,OAAQ;AAE7B,mBAAc,KAAM;AAEpB,cAAS,UAAU,QAAS;AAAA,QAE3B,KAAK;AACJ,oBAAU,KAAM,SAAU;AAC1B,oBAAU,KAAM,iBAAkB,MAAM,OAAO,MAAM,KAAM,CAAE;AAC7D;AAAA,QAED;AAEC,gBAAMa,YAAW,yBAA0B,KAAM;AAEjD,gBAAM,KAAK,MAAM,QAAQA,UAAS;AAClC,gBAAM,KAAK,MAAM,QAAQA,UAAS;AAClC,kCAAwB,KAAK,KAAM,KAAK,KAAK,KAAK,EAAG;AAErD,gBAAMF,MAAM,MAAM,QAAQE,UAAS,KAAM;AACzC,gBAAMD,MAAM,MAAM,QAAQC,UAAS,KAAM;AACzC,kBAAQ,KAAM,iBAAkBF,IAAGC,EAAE,CAAE;AACvC;AAAA,MAEF;AAAA,IAED;AAEA,aAAS,WAAY,OAAQ;AAE5B,cAAS,UAAU,QAAS;AAAA,QAE3B,KAAK;AACJ,mBAASV,OAAM;AACf;AAAA,QAED,KAAK;AACJ,mBAASA,OAAM;AACf,oBAAU,KAAM,iBAAkB,MAAM,OAAO,MAAM,KAAM,CAAE;AAC7D,oBAAU,KAAM,SAAU;AAC1B;AAAA,QAED,KAAK;AACJ,mBAASA,OAAM;AAEf,mBAAU,IAAI,GAAG,IAAI,UAAU,QAAQ,KAAO;AAE7C,gBAAK,UAAW,CAAE,EAAE,cAAc,MAAM,WAAY;AAEnD,oBAAMW,YAAW,kBAAmB,UAAW,CAAE,EAAE,SAAU;AAC7D,wBAAU,KAAM,iBAAkBA,UAAS,GAAGA,UAAS,CAAE,CAAE;AAC3D,wBAAU,KAAM,SAAU;AAC1B;AAAA,YAED;AAAA,UAED;AAEA;AAAA,MAEF;AAEA,YAAM,cAAeZ,UAAU;AAAA,IAEhC;AAEA,aAASa,aAAa,OAAQ;AAE7B,UAAK,MAAM,YAAY,MAAQ;AAE/B,YAAM,eAAe;AAAA,IAEtB;AAEA,aAAS,WAAY,OAAQ;AAE5B,gBAAU,KAAM,KAAM;AAAA,IAEvB;AAEA,aAAS,cAAe,OAAQ;AAE/B,aAAO,kBAAmB,MAAM,SAAU;AAE1C,eAAU,IAAI,GAAG,IAAI,UAAU,QAAQ,KAAO;AAE7C,YAAK,UAAW,CAAE,EAAE,aAAa,MAAM,WAAY;AAElD,oBAAU,OAAQ,GAAG,CAAE;AACvB;AAAA,QAED;AAAA,MAED;AAAA,IAED;AAEA,aAAS,aAAc,OAAQ;AAE9B,UAAID,YAAW,kBAAmB,MAAM,SAAU;AAElD,UAAKA,cAAa,QAAY;AAE7B,QAAAA,YAAW,IAAI,QAAQ;AACvB,0BAAmB,MAAM,SAAU,IAAIA;AAAA,MAExC;AAEA,MAAAA,UAAS,IAAK,MAAM,OAAO,MAAM,KAAM;AAAA,IAExC;AAEA,aAAS,yBAA0B,OAAQ;AAE1C,YAAM,UAAY,MAAM,cAAc,UAAW,CAAE,EAAE,YAAc,UAAW,CAAE,IAAI,UAAW,CAAE;AAEjG,aAAO,kBAAmB,QAAQ,SAAU;AAAA,IAE7C;AAEA,SAAK,UAAU,WAAY;AAE1B,YAAM,WAAW,oBAAqB,eAAeC,YAAY;AAEjE,YAAM,WAAW,oBAAqB,eAAeR,cAAc;AACnE,YAAM,WAAW,oBAAqB,iBAAiBI,gBAAgB;AACvE,YAAM,WAAW,oBAAqB,SAAS,YAAa;AAE5D,YAAM,WAAW,oBAAqB,eAAeH,cAAc;AACnE,YAAM,WAAW,oBAAqB,aAAaC,YAAY;AAE/D,aAAO,oBAAqB,WAAW,OAAQ;AAC/C,aAAO,oBAAqB,SAAS,KAAM;AAAA,IAE5C;AAEA,SAAK,WAAW,iBAAkB,eAAeM,YAAY;AAE7D,SAAK,WAAW,iBAAkB,eAAeR,cAAc;AAC/D,SAAK,WAAW,iBAAkB,iBAAiBI,gBAAgB;AACnE,SAAK,WAAW,iBAAkB,SAAS,cAAc,EAAE,SAAS,MAAM,CAAE;AAG5E,WAAO,iBAAkB,WAAW,OAAQ;AAC5C,WAAO,iBAAkB,SAAS,KAAM;AAExC,SAAK,aAAa;AAGlB,SAAK,OAAO;AAAA,EAEb;AAED;;;ACnyBA,IAAMK,cAAa,IAAI,UAAU;AAEjC,IAAM,cAAc,IAAI,QAAQ;AAChC,IAAM,eAAe,IAAI,QAAQ;AACjC,IAAM,kBAAkB,IAAI,WAAW;AACvC,IAAM,QAAQ;AAAA,EACb,GAAG,IAAI,QAAS,GAAG,GAAG,CAAE;AAAA,EACxB,GAAG,IAAI,QAAS,GAAG,GAAG,CAAE;AAAA,EACxB,GAAG,IAAI,QAAS,GAAG,GAAG,CAAE;AACzB;AAEA,IAAMC,gBAAe,EAAE,MAAM,SAAS;AACtC,IAAM,kBAAkB,EAAE,MAAM,aAAa,MAAM,KAAK;AACxD,IAAM,gBAAgB,EAAE,MAAM,WAAW,MAAM,KAAK;AACpD,IAAM,qBAAqB,EAAE,MAAM,eAAe;AAElD,IAAM,oBAAN,cAAgC,SAAS;AAAA,EAExC,YAAa,QAAQ,YAAa;AAEjC,UAAM;AAEN,QAAK,eAAe,QAAY;AAE/B,cAAQ,KAAM,8EAA+E;AAC7F,mBAAa;AAAA,IAEd;AAEA,SAAK,sBAAsB;AAE3B,SAAK,UAAU;AACf,SAAK,aAAa;AAClB,SAAK,WAAW,MAAM,cAAc;AAEpC,UAAM,SAAS,IAAI,uBAAuB;AAC1C,SAAK,SAAS;AACd,SAAK,IAAK,MAAO;AAEjB,UAAMC,UAAS,IAAI,uBAAuB;AAC1C,SAAK,SAASA;AACd,SAAK,IAAKA,OAAO;AAEjB,UAAM,QAAQ;AAGd,aAAS,eAAgB,UAAU,cAAe;AAEjD,UAAI,YAAY;AAEhB,aAAO,eAAgB,OAAO,UAAU;AAAA,QAEvC,KAAK,WAAY;AAEhB,iBAAO,cAAc,SAAY,YAAY;AAAA,QAE9C;AAAA,QAEA,KAAK,SAAWC,QAAQ;AAEvB,cAAK,cAAcA,QAAQ;AAE1B,wBAAYA;AACZ,YAAAD,QAAQ,QAAS,IAAIC;AACrB,mBAAQ,QAAS,IAAIA;AAErB,kBAAM,cAAe,EAAE,MAAM,WAAW,YAAY,OAAOA,OAAM,CAAE;AACnE,kBAAM,cAAeF,aAAa;AAAA,UAEnC;AAAA,QAED;AAAA,MAED,CAAE;AAEF,YAAO,QAAS,IAAI;AACpB,MAAAC,QAAQ,QAAS,IAAI;AACrB,aAAQ,QAAS,IAAI;AAAA,IAEtB;AAMA,mBAAgB,UAAU,MAAO;AACjC,mBAAgB,UAAU,MAAU;AACpC,mBAAgB,WAAW,IAAK;AAChC,mBAAgB,QAAQ,IAAK;AAC7B,mBAAgB,QAAQ,WAAY;AACpC,mBAAgB,mBAAmB,IAAK;AACxC,mBAAgB,gBAAgB,IAAK;AACrC,mBAAgB,aAAa,IAAK;AAClC,mBAAgB,SAAS,OAAQ;AACjC,mBAAgB,QAAQ,CAAE;AAC1B,mBAAgB,YAAY,KAAM;AAClC,mBAAgB,SAAS,IAAK;AAC9B,mBAAgB,SAAS,IAAK;AAC9B,mBAAgB,SAAS,IAAK;AAI9B,UAAM,gBAAgB,IAAI,QAAQ;AAClC,UAAM,qBAAqB,IAAI,QAAQ;AACvC,UAAM,kBAAkB,IAAI,WAAW;AACvC,UAAM,uBAAuB,IAAI,WAAW;AAC5C,UAAM,iBAAiB,IAAI,QAAQ;AACnC,UAAM,mBAAmB,IAAI,WAAW;AACxC,UAAM,aAAa,IAAI,QAAQ;AAC/B,UAAM,WAAW,IAAI,QAAQ;AAC7B,UAAM,eAAe,IAAI,QAAQ;AACjC,UAAM,gBAAgB;AACtB,UAAM,MAAM,IAAI,QAAQ;AAIxB,mBAAgB,iBAAiB,aAAc;AAC/C,mBAAgB,sBAAsB,kBAAmB;AACzD,mBAAgB,mBAAmB,eAAgB;AACnD,mBAAgB,wBAAwB,oBAAqB;AAC7D,mBAAgB,kBAAkB,cAAe;AACjD,mBAAgB,oBAAoB,gBAAiB;AACrD,mBAAgB,cAAc,UAAW;AACzC,mBAAgB,YAAY,QAAS;AACrC,mBAAgB,gBAAgB,YAAa;AAC7C,mBAAgB,iBAAiB,aAAc;AAC/C,mBAAgB,OAAO,GAAI;AAE3B,SAAK,UAAU,IAAI,QAAQ;AAC3B,SAAK,aAAa,IAAI,QAAQ;AAC9B,SAAK,WAAW,IAAI,QAAQ;AAC5B,SAAK,eAAe,IAAI,QAAQ;AAEhC,SAAK,kBAAkB,IAAI,QAAQ;AACnC,SAAK,oBAAoB,IAAI,WAAW;AACxC,SAAK,uBAAuB,IAAI,WAAW;AAC3C,SAAK,eAAe,IAAI,QAAQ;AAEhC,SAAK,mBAAmB,IAAI,QAAQ;AACpC,SAAK,sBAAsB,IAAI,WAAW;AAC1C,SAAK,cAAc,IAAI,QAAQ;AAE/B,SAAK,iBAAiB,IAAI,QAAQ;AAClC,SAAK,mBAAmB,IAAI,WAAW;AACvC,SAAK,cAAc,IAAI,QAAQ;AAE/B,SAAK,cAAc,WAAW,KAAM,IAAK;AACzC,SAAK,iBAAiBE,eAAc,KAAM,IAAK;AAC/C,SAAK,kBAAkB,eAAe,KAAM,IAAK;AACjD,SAAK,iBAAiBC,eAAc,KAAM,IAAK;AAC/C,SAAK,eAAeC,aAAY,KAAM,IAAK;AAE3C,SAAK,WAAW,iBAAkB,eAAe,KAAK,cAAe;AACrE,SAAK,WAAW,iBAAkB,eAAe,KAAK,eAAgB;AACtE,SAAK,WAAW,iBAAkB,aAAa,KAAK,YAAa;AAAA,EAElE;AAAA;AAAA,EAGA,kBAAmB,OAAQ;AAE1B,QAAK,KAAK,WAAW,QAAY;AAEhC,WAAK,OAAO,kBAAkB;AAE9B,UAAK,KAAK,OAAO,WAAW,MAAO;AAElC,gBAAQ,MAAO,8EAA+E;AAAA,MAE/F,OAAO;AAEN,aAAK,OAAO,OAAO,YAAY,UAAW,KAAK,iBAAiB,KAAK,mBAAmB,KAAK,YAAa;AAAA,MAE3G;AAEA,WAAK,OAAO,YAAY,UAAW,KAAK,eAAe,KAAK,iBAAiB,KAAK,WAAY;AAE9F,WAAK,qBAAqB,KAAM,KAAK,iBAAkB,EAAE,OAAO;AAChE,WAAK,oBAAoB,KAAM,KAAK,eAAgB,EAAE,OAAO;AAAA,IAE9D;AAEA,SAAK,OAAO,kBAAkB;AAC9B,SAAK,OAAO,YAAY,UAAW,KAAK,gBAAgB,KAAK,kBAAkB,KAAK,YAAa;AAEjG,QAAK,KAAK,OAAO,sBAAuB;AAEvC,WAAK,OAAO,kBAAmB,KAAK,GAAI,EAAE,OAAO;AAAA,IAElD,OAAO;AAEN,WAAK,IAAI,KAAM,KAAK,cAAe,EAAE,IAAK,KAAK,aAAc,EAAE,UAAU;AAAA,IAE1E;AAEA,UAAM,kBAAmB,KAAM;AAAA,EAEhC;AAAA,EAEA,aAAc,SAAU;AAEvB,QAAK,KAAK,WAAW,UAAa,KAAK,aAAa,KAAO;AAE3D,QAAK,YAAY,KAAO,CAAAN,YAAW,cAAe,SAAS,KAAK,MAAO;AAEvE,UAAM,YAAY,uBAAwB,KAAK,OAAO,OAAQ,KAAK,IAAK,GAAGA,WAAW;AAEtF,QAAK,WAAY;AAEhB,WAAK,OAAO,UAAU,OAAO;AAAA,IAE9B,OAAO;AAEN,WAAK,OAAO;AAAA,IAEb;AAAA,EAED;AAAA,EAEA,YAAa,SAAU;AAEtB,QAAK,KAAK,WAAW,UAAa,KAAK,aAAa,QAAU,WAAW,QAAQ,QAAQ,WAAW,EAAM;AAE1G,QAAK,KAAK,SAAS,MAAO;AAEzB,UAAK,YAAY,KAAO,CAAAA,YAAW,cAAe,SAAS,KAAK,MAAO;AAEvE,YAAM,iBAAiB,uBAAwB,KAAK,QAAQA,aAAY,IAAK;AAE7E,UAAK,gBAAiB;AAErB,aAAK,OAAO,kBAAkB;AAC9B,aAAK,OAAO,OAAO,kBAAkB;AAErC,aAAK,eAAe,KAAM,KAAK,OAAO,QAAS;AAC/C,aAAK,iBAAiB,KAAM,KAAK,OAAO,UAAW;AACnD,aAAK,YAAY,KAAM,KAAK,OAAO,KAAM;AAEzC,aAAK,OAAO,YAAY,UAAW,KAAK,oBAAoB,KAAK,sBAAsB,KAAK,gBAAiB;AAE7G,aAAK,WAAW,KAAM,eAAe,KAAM,EAAE,IAAK,KAAK,kBAAmB;AAAA,MAE3E;AAEA,WAAK,WAAW;AAChB,sBAAgB,OAAO,KAAK;AAC5B,WAAK,cAAe,eAAgB;AAAA,IAErC;AAAA,EAED;AAAA,EAEA,YAAa,SAAU;AAEtB,UAAM,OAAO,KAAK;AAClB,UAAM,OAAO,KAAK;AAClB,UAAM,SAAS,KAAK;AACpB,QAAI,QAAQ,KAAK;AAEjB,QAAK,SAAS,SAAU;AAEvB,cAAQ;AAAA,IAET,WAAY,SAAS,OAAO,SAAS,UAAU,SAAS,OAAQ;AAE/D,cAAQ;AAAA,IAET;AAEA,QAAK,WAAW,UAAa,SAAS,QAAQ,KAAK,aAAa,SAAW,YAAY,QAAQ,QAAQ,WAAW,GAAQ;AAE1H,QAAK,YAAY,KAAO,CAAAA,YAAW,cAAe,SAAS,KAAK,MAAO;AAEvE,UAAM,iBAAiB,uBAAwB,KAAK,QAAQA,aAAY,IAAK;AAE7E,QAAK,CAAE,eAAiB;AAExB,SAAK,SAAS,KAAM,eAAe,KAAM,EAAE,IAAK,KAAK,kBAAmB;AAExE,QAAK,SAAS,aAAc;AAI3B,WAAK,QAAQ,KAAM,KAAK,QAAS,EAAE,IAAK,KAAK,UAAW;AAExD,UAAK,UAAU,WAAW,SAAS,OAAQ;AAE1C,aAAK,QAAQ,gBAAiB,KAAK,mBAAoB;AAAA,MAExD;AAEA,UAAK,KAAK,QAAS,GAAI,MAAM,GAAM,MAAK,QAAQ,IAAI;AACpD,UAAK,KAAK,QAAS,GAAI,MAAM,GAAM,MAAK,QAAQ,IAAI;AACpD,UAAK,KAAK,QAAS,GAAI,MAAM,GAAM,MAAK,QAAQ,IAAI;AAEpD,UAAK,UAAU,WAAW,SAAS,OAAQ;AAE1C,aAAK,QAAQ,gBAAiB,KAAK,gBAAiB,EAAE,OAAQ,KAAK,YAAa;AAAA,MAEjF,OAAO;AAEN,aAAK,QAAQ,gBAAiB,KAAK,oBAAqB,EAAE,OAAQ,KAAK,YAAa;AAAA,MAErF;AAEA,aAAO,SAAS,KAAM,KAAK,OAAQ,EAAE,IAAK,KAAK,cAAe;AAI9D,UAAK,KAAK,iBAAkB;AAE3B,YAAK,UAAU,SAAU;AAExB,iBAAO,SAAS,gBAAiB,gBAAgB,KAAM,KAAK,gBAAiB,EAAE,OAAO,CAAE;AAExF,cAAK,KAAK,OAAQ,GAAI,MAAM,IAAM;AAEjC,mBAAO,SAAS,IAAI,KAAK,MAAO,OAAO,SAAS,IAAI,KAAK,eAAgB,IAAI,KAAK;AAAA,UAEnF;AAEA,cAAK,KAAK,OAAQ,GAAI,MAAM,IAAM;AAEjC,mBAAO,SAAS,IAAI,KAAK,MAAO,OAAO,SAAS,IAAI,KAAK,eAAgB,IAAI,KAAK;AAAA,UAEnF;AAEA,cAAK,KAAK,OAAQ,GAAI,MAAM,IAAM;AAEjC,mBAAO,SAAS,IAAI,KAAK,MAAO,OAAO,SAAS,IAAI,KAAK,eAAgB,IAAI,KAAK;AAAA,UAEnF;AAEA,iBAAO,SAAS,gBAAiB,KAAK,gBAAiB;AAAA,QAExD;AAEA,YAAK,UAAU,SAAU;AAExB,cAAK,OAAO,QAAS;AAEpB,mBAAO,SAAS,IAAK,YAAY,sBAAuB,OAAO,OAAO,WAAY,CAAE;AAAA,UAErF;AAEA,cAAK,KAAK,OAAQ,GAAI,MAAM,IAAM;AAEjC,mBAAO,SAAS,IAAI,KAAK,MAAO,OAAO,SAAS,IAAI,KAAK,eAAgB,IAAI,KAAK;AAAA,UAEnF;AAEA,cAAK,KAAK,OAAQ,GAAI,MAAM,IAAM;AAEjC,mBAAO,SAAS,IAAI,KAAK,MAAO,OAAO,SAAS,IAAI,KAAK,eAAgB,IAAI,KAAK;AAAA,UAEnF;AAEA,cAAK,KAAK,OAAQ,GAAI,MAAM,IAAM;AAEjC,mBAAO,SAAS,IAAI,KAAK,MAAO,OAAO,SAAS,IAAI,KAAK,eAAgB,IAAI,KAAK;AAAA,UAEnF;AAEA,cAAK,OAAO,QAAS;AAEpB,mBAAO,SAAS,IAAK,YAAY,sBAAuB,OAAO,OAAO,WAAY,CAAE;AAAA,UAErF;AAAA,QAED;AAAA,MAED;AAAA,IAED,WAAY,SAAS,SAAU;AAE9B,UAAK,KAAK,OAAQ,KAAM,MAAM,IAAM;AAEnC,YAAI,IAAI,KAAK,SAAS,OAAO,IAAI,KAAK,WAAW,OAAO;AAExD,YAAK,KAAK,SAAS,IAAK,KAAK,UAAW,IAAI,EAAI,MAAK;AAErD,qBAAa,IAAK,GAAG,GAAG,CAAE;AAAA,MAE3B,OAAO;AAEN,oBAAY,KAAM,KAAK,UAAW;AAClC,qBAAa,KAAM,KAAK,QAAS;AAEjC,oBAAY,gBAAiB,KAAK,mBAAoB;AACtD,qBAAa,gBAAiB,KAAK,mBAAoB;AAEvD,qBAAa,OAAQ,WAAY;AAEjC,YAAK,KAAK,OAAQ,GAAI,MAAM,IAAM;AAEjC,uBAAa,IAAI;AAAA,QAElB;AAEA,YAAK,KAAK,OAAQ,GAAI,MAAM,IAAM;AAEjC,uBAAa,IAAI;AAAA,QAElB;AAEA,YAAK,KAAK,OAAQ,GAAI,MAAM,IAAM;AAEjC,uBAAa,IAAI;AAAA,QAElB;AAAA,MAED;AAIA,aAAO,MAAM,KAAM,KAAK,WAAY,EAAE,SAAU,YAAa;AAE7D,UAAK,KAAK,WAAY;AAErB,YAAK,KAAK,OAAQ,GAAI,MAAM,IAAM;AAEjC,iBAAO,MAAM,IAAI,KAAK,MAAO,OAAO,MAAM,IAAI,KAAK,SAAU,IAAI,KAAK,aAAa,KAAK;AAAA,QAEzF;AAEA,YAAK,KAAK,OAAQ,GAAI,MAAM,IAAM;AAEjC,iBAAO,MAAM,IAAI,KAAK,MAAO,OAAO,MAAM,IAAI,KAAK,SAAU,IAAI,KAAK,aAAa,KAAK;AAAA,QAEzF;AAEA,YAAK,KAAK,OAAQ,GAAI,MAAM,IAAM;AAEjC,iBAAO,MAAM,IAAI,KAAK,MAAO,OAAO,MAAM,IAAI,KAAK,SAAU,IAAI,KAAK,aAAa,KAAK;AAAA,QAEzF;AAAA,MAED;AAAA,IAED,WAAY,SAAS,UAAW;AAE/B,WAAK,QAAQ,KAAM,KAAK,QAAS,EAAE,IAAK,KAAK,UAAW;AAExD,YAAM,iBAAiB,KAAK,KAAK,cAAc,WAAY,YAAY,sBAAuB,KAAK,OAAO,WAAY,CAAE;AAExH,UAAI,mBAAmB;AAEvB,UAAK,SAAS,QAAS;AAEtB,aAAK,aAAa,KAAM,KAAK,OAAQ,EAAE,MAAO,KAAK,GAAI,EAAE,UAAU;AACnE,aAAK,gBAAgB,KAAK,QAAQ,IAAK,YAAY,KAAM,KAAK,YAAa,EAAE,MAAO,KAAK,GAAI,CAAE,IAAI;AAAA,MAEpG,WAAY,SAAS,OAAO,SAAS,OAAO,SAAS,KAAM;AAE1D,aAAK,aAAa,KAAM,MAAO,IAAK,CAAE;AAEtC,oBAAY,KAAM,MAAO,IAAK,CAAE;AAEhC,YAAK,UAAU,SAAU;AAExB,sBAAY,gBAAiB,KAAK,eAAgB;AAAA,QAEnD;AAEA,oBAAY,MAAO,KAAK,GAAI;AAG5B,YAAK,YAAY,OAAO,MAAM,GAAI;AAEjC,6BAAmB;AAAA,QAEpB,OAAO;AAEN,eAAK,gBAAgB,KAAK,QAAQ,IAAK,YAAY,UAAU,CAAE,IAAI;AAAA,QAEpE;AAAA,MAGD;AAEA,UAAK,SAAS,OAAO,kBAAmB;AAEvC,aAAK,aAAa,KAAM,KAAK,GAAI;AACjC,aAAK,gBAAgB,KAAK,SAAS,QAAS,KAAK,UAAW;AAE5D,aAAK,WAAW,KAAM,KAAK,UAAW,EAAE,UAAU;AAClD,aAAK,SAAS,KAAM,KAAK,QAAS,EAAE,UAAU;AAE9C,aAAK,iBAAmB,KAAK,SAAS,MAAO,KAAK,UAAW,EAAE,IAAK,KAAK,GAAI,IAAI,IAAI,IAAI;AAAA,MAE1F;AAIA,UAAK,KAAK,aAAe,MAAK,gBAAgB,KAAK,MAAO,KAAK,gBAAgB,KAAK,YAAa,IAAI,KAAK;AAG1G,UAAK,UAAU,WAAW,SAAS,OAAO,SAAS,QAAS;AAE3D,eAAO,WAAW,KAAM,KAAK,gBAAiB;AAC9C,eAAO,WAAW,SAAU,gBAAgB,iBAAkB,KAAK,cAAc,KAAK,aAAc,CAAE,EAAE,UAAU;AAAA,MAEnH,OAAO;AAEN,aAAK,aAAa,gBAAiB,KAAK,oBAAqB;AAC7D,eAAO,WAAW,KAAM,gBAAgB,iBAAkB,KAAK,cAAc,KAAK,aAAc,CAAE;AAClG,eAAO,WAAW,SAAU,KAAK,gBAAiB,EAAE,UAAU;AAAA,MAE/D;AAAA,IAED;AAEA,SAAK,cAAeC,aAAa;AACjC,SAAK,cAAe,kBAAmB;AAAA,EAExC;AAAA,EAEA,UAAW,SAAU;AAEpB,QAAK,YAAY,QAAQ,QAAQ,WAAW,EAAI;AAEhD,QAAK,KAAK,YAAc,KAAK,SAAS,MAAS;AAE9C,oBAAc,OAAO,KAAK;AAC1B,WAAK,cAAe,aAAc;AAAA,IAEnC;AAEA,SAAK,WAAW;AAChB,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,UAAU;AAET,SAAK,WAAW,oBAAqB,eAAe,KAAK,cAAe;AACxE,SAAK,WAAW,oBAAqB,eAAe,KAAK,eAAgB;AACzE,SAAK,WAAW,oBAAqB,eAAe,KAAK,cAAe;AACxE,SAAK,WAAW,oBAAqB,aAAa,KAAK,YAAa;AAEpE,SAAK,SAAU,SAAW,OAAQ;AAEjC,UAAK,MAAM,SAAW,OAAM,SAAS,QAAQ;AAC7C,UAAK,MAAM,SAAW,OAAM,SAAS,QAAQ;AAAA,IAE9C,CAAE;AAAA,EAEH;AAAA;AAAA,EAGA,OAAQ,QAAS;AAEhB,SAAK,SAAS;AACd,SAAK,UAAU;AAEf,WAAO;AAAA,EAER;AAAA;AAAA,EAGA,SAAS;AAER,SAAK,SAAS;AACd,SAAK,UAAU;AACf,SAAK,OAAO;AAEZ,WAAO;AAAA,EAER;AAAA,EAEA,QAAQ;AAEP,QAAK,CAAE,KAAK,QAAU;AAEtB,QAAK,KAAK,UAAW;AAEpB,WAAK,OAAO,SAAS,KAAM,KAAK,cAAe;AAC/C,WAAK,OAAO,WAAW,KAAM,KAAK,gBAAiB;AACnD,WAAK,OAAO,MAAM,KAAM,KAAK,WAAY;AAEzC,WAAK,cAAeA,aAAa;AACjC,WAAK,cAAe,kBAAmB;AAEvC,WAAK,WAAW,KAAM,KAAK,QAAS;AAAA,IAErC;AAAA,EAED;AAAA,EAEA,eAAe;AAEd,WAAOD;AAAA,EAER;AAAA;AAAA,EAIA,UAAU;AAET,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,QAAS,MAAO;AAEf,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,mBAAoB,iBAAkB;AAErC,SAAK,kBAAkB;AAAA,EAExB;AAAA,EAEA,gBAAiB,cAAe;AAE/B,SAAK,eAAe;AAAA,EAErB;AAAA,EAEA,aAAc,WAAY;AAEzB,SAAK,YAAY;AAAA,EAElB;AAAA,EAEA,QAASO,OAAO;AAEf,SAAK,OAAOA;AAAA,EAEb;AAAA,EAEA,SAAU,OAAQ;AAEjB,SAAK,QAAQ;AAAA,EAEd;AAED;AAIA,SAAS,WAAY,OAAQ;AAE5B,MAAK,KAAK,WAAW,cAAc,oBAAqB;AAEvD,WAAO;AAAA,MACN,GAAG;AAAA,MACH,GAAG;AAAA,MACH,QAAQ,MAAM;AAAA,IACf;AAAA,EAED,OAAO;AAEN,UAAM,OAAO,KAAK,WAAW,sBAAsB;AAEnD,WAAO;AAAA,MACN,IAAK,MAAM,UAAU,KAAK,QAAS,KAAK,QAAQ,IAAI;AAAA,MACpD,GAAG,EAAI,MAAM,UAAU,KAAK,OAAQ,KAAK,SAAS,IAAI;AAAA,MACtD,QAAQ,MAAM;AAAA,IACf;AAAA,EAED;AAED;AAEA,SAAS,eAAgB,OAAQ;AAEhC,MAAK,CAAE,KAAK,QAAU;AAEtB,UAAS,MAAM,aAAc;AAAA,IAE5B,KAAK;AAAA,IACL,KAAK;AACJ,WAAK,aAAc,KAAK,YAAa,KAAM,CAAE;AAC7C;AAAA,EAEF;AAED;AAEA,SAASH,eAAe,OAAQ;AAE/B,MAAK,CAAE,KAAK,QAAU;AAEtB,MAAK,CAAE,SAAS,oBAAqB;AAEpC,SAAK,WAAW,kBAAmB,MAAM,SAAU;AAAA,EAEpD;AAEA,OAAK,WAAW,iBAAkB,eAAe,KAAK,cAAe;AAErE,OAAK,aAAc,KAAK,YAAa,KAAM,CAAE;AAC7C,OAAK,YAAa,KAAK,YAAa,KAAM,CAAE;AAE7C;AAEA,SAASC,eAAe,OAAQ;AAE/B,MAAK,CAAE,KAAK,QAAU;AAEtB,OAAK,YAAa,KAAK,YAAa,KAAM,CAAE;AAE7C;AAEA,SAASC,aAAa,OAAQ;AAE7B,MAAK,CAAE,KAAK,QAAU;AAEtB,OAAK,WAAW,sBAAuB,MAAM,SAAU;AAEvD,OAAK,WAAW,oBAAqB,eAAe,KAAK,cAAe;AAExE,OAAK,UAAW,KAAK,YAAa,KAAM,CAAE;AAE3C;AAEA,SAAS,uBAAwB,QAAQ,WAAW,kBAAmB;AAEtE,QAAM,mBAAmB,UAAU,gBAAiB,QAAQ,IAAK;AAEjE,WAAU,IAAI,GAAG,IAAI,iBAAiB,QAAQ,KAAO;AAEpD,QAAK,iBAAkB,CAAE,EAAE,OAAO,WAAW,kBAAmB;AAE/D,aAAO,iBAAkB,CAAE;AAAA,IAE5B;AAAA,EAED;AAEA,SAAO;AAER;AAMA,IAAM,aAAa,IAAI,MAAM;AAC7B,IAAM,eAAe,IAAI,QAAS,GAAG,GAAG,CAAE;AAC1C,IAAM,cAAc,IAAI,QAAS,GAAG,GAAG,CAAE;AACzC,IAAM,gBAAgB,IAAI,QAAQ;AAClC,IAAM,mBAAmB,IAAI,WAAW;AACxC,IAAM,sBAAsB,IAAI,WAAW;AAC3C,IAAM,aAAa,IAAI,QAAQ;AAC/B,IAAM,cAAc,IAAI,QAAQ;AAEhC,IAAM,SAAS,IAAI,QAAS,GAAG,GAAG,CAAE;AACpC,IAAM,SAAS,IAAI,QAAS,GAAG,GAAG,CAAE;AACpC,IAAM,SAAS,IAAI,QAAS,GAAG,GAAG,CAAE;AAEpC,IAAM,MAAM,IAAI,QAAQ;AACxB,IAAM,MAAM,IAAI,QAAQ;AACxB,IAAM,MAAM,IAAI,QAAQ;AAExB,IAAM,yBAAN,cAAqC,SAAS;AAAA,EAE7C,cAAc;AAEb,UAAM;AAEN,SAAK,2BAA2B;AAEhC,SAAK,OAAO;AAIZ,UAAM,gBAAgB,IAAI,kBAAmB;AAAA,MAC5C,WAAW;AAAA,MACX,YAAY;AAAA,MACZ,KAAK;AAAA,MACL,YAAY;AAAA,MACZ,aAAa;AAAA,IACd,CAAE;AAEF,UAAM,oBAAoB,IAAI,kBAAmB;AAAA,MAChD,WAAW;AAAA,MACX,YAAY;AAAA,MACZ,KAAK;AAAA,MACL,YAAY;AAAA,MACZ,aAAa;AAAA,IACd,CAAE;AAIF,UAAM,eAAe,cAAc,MAAM;AACzC,iBAAa,UAAU;AAEvB,UAAM,YAAY,kBAAkB,MAAM;AAC1C,cAAU,UAAU;AAEpB,UAAM,SAAS,cAAc,MAAM;AACnC,WAAO,MAAM,OAAQ,QAAS;AAE9B,UAAM,WAAW,cAAc,MAAM;AACrC,aAAS,MAAM,OAAQ,KAAS;AAEhC,UAAM,UAAU,cAAc,MAAM;AACpC,YAAQ,MAAM,OAAQ,GAAS;AAE/B,UAAM,oBAAoB,cAAc,MAAM;AAC9C,sBAAkB,MAAM,OAAQ,QAAS;AACzC,sBAAkB,UAAU;AAE5B,UAAM,sBAAsB,cAAc,MAAM;AAChD,wBAAoB,MAAM,OAAQ,KAAS;AAC3C,wBAAoB,UAAU;AAE9B,UAAM,qBAAqB,cAAc,MAAM;AAC/C,uBAAmB,MAAM,OAAQ,GAAS;AAC1C,uBAAmB,UAAU;AAE7B,UAAM,sBAAsB,cAAc,MAAM;AAChD,wBAAoB,UAAU;AAE9B,UAAM,uBAAuB,cAAc,MAAM;AACjD,yBAAqB,MAAM,OAAQ,QAAS;AAC5C,yBAAqB,UAAU;AAE/B,UAAM,YAAY,cAAc,MAAM;AACtC,cAAU,MAAM,OAAQ,QAAS;AAEjC,UAAM,UAAU,cAAc,MAAM;AACpC,YAAQ,MAAM,OAAQ,OAAS;AAI/B,UAAM,gBAAgB,IAAI,iBAAkB,GAAG,MAAM,KAAK,EAAG;AAC7D,kBAAc,UAAW,GAAG,MAAM,CAAE;AAEpC,UAAM,sBAAsB,IAAI,YAAa,MAAM,MAAM,IAAK;AAC9D,wBAAoB,UAAW,GAAG,MAAM,CAAE;AAE1C,UAAM,eAAe,IAAI,eAAe;AACxC,iBAAa,aAAc,YAAY,IAAI,uBAAwB,CAAE,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE,GAAG,CAAE,CAAE;AAE7F,UAAM,gBAAgB,IAAI,iBAAkB,OAAQ,OAAQ,KAAK,CAAE;AACnE,kBAAc,UAAW,GAAG,MAAM,CAAE;AAEpC,aAAS,eAAgB,QAAQ,KAAM;AAEtC,YAAM,WAAW,IAAI,cAAe,QAAQ,OAAQ,GAAG,IAAI,MAAM,KAAK,KAAK,CAAE;AAC7E,eAAS,QAAS,KAAK,KAAK,CAAE;AAC9B,eAAS,QAAS,KAAK,KAAK,CAAE;AAC9B,aAAO;AAAA,IAER;AAIA,aAAS,0BAA0B;AAElC,YAAM,WAAW,IAAI,eAAe;AAEpC,eAAS,aAAc,YAAY,IAAI,uBAAwB,CAAE,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE,GAAG,CAAE,CAAE;AAEzF,aAAO;AAAA,IAER;AAIA,UAAM,iBAAiB;AAAA,MACtB,GAAG;AAAA,QACF,CAAE,IAAI,KAAM,eAAe,MAAO,GAAG,CAAE,KAAK,GAAG,CAAE,GAAG,CAAE,GAAG,GAAG,CAAE,KAAK,KAAK,CAAE,CAAC;AAAA,QAC3E,CAAE,IAAI,KAAM,eAAe,MAAO,GAAG,CAAE,MAAO,GAAG,CAAE,GAAG,CAAE,GAAG,GAAG,KAAK,KAAK,CAAE,CAAC;AAAA,QAC3E,CAAE,IAAI,KAAM,eAAe,MAAO,GAAG,CAAE,GAAG,GAAG,CAAE,GAAG,CAAE,GAAG,GAAG,CAAE,KAAK,KAAK,CAAE,CAAC;AAAA,MAC1E;AAAA,MACA,GAAG;AAAA,QACF,CAAE,IAAI,KAAM,eAAe,QAAS,GAAG,CAAE,GAAG,KAAK,CAAE,CAAC;AAAA,QACpD,CAAE,IAAI,KAAM,eAAe,QAAS,GAAG,CAAE,GAAG,MAAO,CAAE,GAAG,CAAE,KAAK,IAAI,GAAG,CAAE,CAAC;AAAA,QACzE,CAAE,IAAI,KAAM,eAAe,QAAS,CAAE;AAAA,MACvC;AAAA,MACA,GAAG;AAAA,QACF,CAAE,IAAI,KAAM,eAAe,OAAQ,GAAG,CAAE,GAAG,GAAG,GAAI,GAAG,CAAE,KAAK,KAAK,GAAG,GAAG,CAAE,CAAC;AAAA,QAC1E,CAAE,IAAI,KAAM,eAAe,OAAQ,GAAG,CAAE,GAAG,GAAG,IAAM,GAAG,CAAE,CAAE,KAAK,KAAK,GAAG,GAAG,CAAE,CAAC;AAAA,QAC9E,CAAE,IAAI,KAAM,eAAe,OAAQ,GAAG,MAAM,CAAE,KAAK,KAAK,GAAG,GAAG,CAAE,CAAC;AAAA,MAClE;AAAA,MACA,KAAK;AAAA,QACJ,CAAE,IAAI,KAAM,IAAI,mBAAoB,KAAK,CAAE,GAAG,oBAAoB,MAAM,CAAE,GAAG,CAAE,GAAG,GAAG,CAAE,CAAC;AAAA,MACzF;AAAA,MACA,IAAI;AAAA,QACH,CAAE,IAAI,KAAM,IAAI,YAAa,MAAM,MAAM,IAAK,GAAG,mBAAmB,MAAM,CAAE,GAAG,CAAE,MAAM,MAAM,CAAE,CAAC;AAAA,MACjG;AAAA,MACA,IAAI;AAAA,QACH,CAAE,IAAI,KAAM,IAAI,YAAa,MAAM,MAAM,IAAK,GAAG,kBAAkB,MAAM,CAAE,GAAG,CAAE,GAAG,MAAM,IAAK,GAAG,CAAE,GAAG,KAAK,KAAK,GAAG,CAAE,CAAC;AAAA,MACvH;AAAA,MACA,IAAI;AAAA,QACH,CAAE,IAAI,KAAM,IAAI,YAAa,MAAM,MAAM,IAAK,GAAG,oBAAoB,MAAM,CAAE,GAAG,CAAE,MAAM,GAAG,IAAK,GAAG,CAAE,CAAE,KAAK,KAAK,GAAG,GAAG,CAAE,CAAC;AAAA,MAC3H;AAAA,IACD;AAEA,UAAM,kBAAkB;AAAA,MACvB,GAAG;AAAA,QACF,CAAE,IAAI,KAAM,IAAI,iBAAkB,KAAK,GAAG,KAAK,CAAE,GAAG,YAAa,GAAG,CAAE,KAAK,GAAG,CAAE,GAAG,CAAE,GAAG,GAAG,CAAE,KAAK,KAAK,CAAE,CAAC;AAAA,QAC1G,CAAE,IAAI,KAAM,IAAI,iBAAkB,KAAK,GAAG,KAAK,CAAE,GAAG,YAAa,GAAG,CAAE,MAAO,GAAG,CAAE,GAAG,CAAE,GAAG,GAAG,KAAK,KAAK,CAAE,CAAC;AAAA,MAC3G;AAAA,MACA,GAAG;AAAA,QACF,CAAE,IAAI,KAAM,IAAI,iBAAkB,KAAK,GAAG,KAAK,CAAE,GAAG,YAAa,GAAG,CAAE,GAAG,KAAK,CAAE,CAAC;AAAA,QACjF,CAAE,IAAI,KAAM,IAAI,iBAAkB,KAAK,GAAG,KAAK,CAAE,GAAG,YAAa,GAAG,CAAE,GAAG,MAAO,CAAE,GAAG,CAAE,GAAG,GAAG,KAAK,EAAG,CAAC;AAAA,MACvG;AAAA,MACA,GAAG;AAAA,QACF,CAAE,IAAI,KAAM,IAAI,iBAAkB,KAAK,GAAG,KAAK,CAAE,GAAG,YAAa,GAAG,CAAE,GAAG,GAAG,GAAI,GAAG,CAAE,KAAK,KAAK,GAAG,GAAG,CAAE,CAAC;AAAA,QACxG,CAAE,IAAI,KAAM,IAAI,iBAAkB,KAAK,GAAG,KAAK,CAAE,GAAG,YAAa,GAAG,CAAE,GAAG,GAAG,IAAM,GAAG,CAAE,CAAE,KAAK,KAAK,GAAG,GAAG,CAAE,CAAC;AAAA,MAC7G;AAAA,MACA,KAAK;AAAA,QACJ,CAAE,IAAI,KAAM,IAAI,mBAAoB,KAAK,CAAE,GAAG,YAAa,CAAE;AAAA,MAC9D;AAAA,MACA,IAAI;AAAA,QACH,CAAE,IAAI,KAAM,IAAI,YAAa,KAAK,KAAK,IAAK,GAAG,YAAa,GAAG,CAAE,MAAM,MAAM,CAAE,CAAC;AAAA,MACjF;AAAA,MACA,IAAI;AAAA,QACH,CAAE,IAAI,KAAM,IAAI,YAAa,KAAK,KAAK,IAAK,GAAG,YAAa,GAAG,CAAE,GAAG,MAAM,IAAK,GAAG,CAAE,GAAG,KAAK,KAAK,GAAG,CAAE,CAAC;AAAA,MACxG;AAAA,MACA,IAAI;AAAA,QACH,CAAE,IAAI,KAAM,IAAI,YAAa,KAAK,KAAK,IAAK,GAAG,YAAa,GAAG,CAAE,MAAM,GAAG,IAAK,GAAG,CAAE,CAAE,KAAK,KAAK,GAAG,GAAG,CAAE,CAAC;AAAA,MAC1G;AAAA,IACD;AAEA,UAAM,kBAAkB;AAAA,MACvB,OAAO;AAAA,QACN,CAAE,IAAI,KAAM,IAAI,mBAAoB,MAAM,CAAE,GAAG,SAAU,GAAG,MAAM,MAAM,MAAM,QAAS;AAAA,MACxF;AAAA,MACA,KAAK;AAAA,QACJ,CAAE,IAAI,KAAM,IAAI,mBAAoB,MAAM,CAAE,GAAG,SAAU,GAAG,MAAM,MAAM,MAAM,QAAS;AAAA,MACxF;AAAA,MACA,OAAO;AAAA,QACN,CAAE,IAAI,KAAM,wBAAwB,GAAG,SAAU,GAAG,MAAM,MAAM,MAAM,QAAS;AAAA,MAChF;AAAA,MACA,GAAG;AAAA,QACF,CAAE,IAAI,KAAM,cAAc,UAAU,MAAM,CAAE,GAAG,CAAE,MAAO,GAAG,CAAE,GAAG,MAAM,CAAE,KAAK,GAAG,CAAE,GAAG,QAAS;AAAA,MAC/F;AAAA,MACA,GAAG;AAAA,QACF,CAAE,IAAI,KAAM,cAAc,UAAU,MAAM,CAAE,GAAG,CAAE,GAAG,MAAO,CAAE,GAAG,CAAE,GAAG,GAAG,KAAK,KAAK,CAAE,GAAG,CAAE,KAAK,GAAG,CAAE,GAAG,QAAS;AAAA,MAChH;AAAA,MACA,GAAG;AAAA,QACF,CAAE,IAAI,KAAM,cAAc,UAAU,MAAM,CAAE,GAAG,CAAE,GAAG,GAAG,IAAM,GAAG,CAAE,GAAG,CAAE,KAAK,KAAK,GAAG,CAAE,GAAG,CAAE,KAAK,GAAG,CAAE,GAAG,QAAS;AAAA,MAClH;AAAA,IACD;AAEA,UAAM,cAAc;AAAA,MACnB,MAAM;AAAA,QACL,CAAE,IAAI,KAAM,eAAgB,KAAK,CAAE,GAAG,OAAQ,GAAG,MAAM,CAAE,GAAG,KAAK,KAAK,GAAG,CAAE,CAAC;AAAA,MAC7E;AAAA,MACA,GAAG;AAAA,QACF,CAAE,IAAI,KAAM,eAAgB,KAAK,GAAI,GAAG,MAAO,CAAE;AAAA,MAClD;AAAA,MACA,GAAG;AAAA,QACF,CAAE,IAAI,KAAM,eAAgB,KAAK,GAAI,GAAG,QAAS,GAAG,MAAM,CAAE,GAAG,GAAG,CAAE,KAAK,KAAK,CAAE,CAAC;AAAA,MAClF;AAAA,MACA,GAAG;AAAA,QACF,CAAE,IAAI,KAAM,eAAgB,KAAK,GAAI,GAAG,OAAQ,GAAG,MAAM,CAAE,GAAG,KAAK,KAAK,GAAG,CAAE,CAAC;AAAA,MAC/E;AAAA,MACA,GAAG;AAAA,QACF,CAAE,IAAI,KAAM,eAAgB,MAAM,CAAE,GAAG,oBAAqB,GAAG,MAAM,CAAE,GAAG,KAAK,KAAK,GAAG,CAAE,CAAC;AAAA,MAC3F;AAAA,IACD;AAEA,UAAM,eAAe;AAAA,MACpB,MAAM;AAAA,QACL,CAAE,IAAI,KAAM,cAAc,UAAU,MAAM,CAAE,GAAG,CAAE,MAAO,GAAG,CAAE,GAAG,MAAM,CAAE,KAAK,GAAG,CAAE,GAAG,QAAS;AAAA,MAC/F;AAAA,IACD;AAEA,UAAM,eAAe;AAAA,MACpB,MAAM;AAAA,QACL,CAAE,IAAI,KAAM,IAAI,eAAgB,MAAM,IAAI,CAAE,GAAG,YAAa,CAAE;AAAA,MAC/D;AAAA,MACA,GAAG;AAAA,QACF,CAAE,IAAI,KAAM,IAAI,cAAe,KAAK,KAAK,GAAG,EAAG,GAAG,YAAa,GAAG,CAAE,GAAG,GAAG,CAAE,GAAG,CAAE,GAAG,CAAE,KAAK,KAAK,GAAG,CAAE,KAAK,KAAK,CAAE,CAAC;AAAA,MACnH;AAAA,MACA,GAAG;AAAA,QACF,CAAE,IAAI,KAAM,IAAI,cAAe,KAAK,KAAK,GAAG,EAAG,GAAG,YAAa,GAAG,CAAE,GAAG,GAAG,CAAE,GAAG,CAAE,KAAK,KAAK,GAAG,GAAG,CAAE,CAAC;AAAA,MACrG;AAAA,MACA,GAAG;AAAA,QACF,CAAE,IAAI,KAAM,IAAI,cAAe,KAAK,KAAK,GAAG,EAAG,GAAG,YAAa,GAAG,CAAE,GAAG,GAAG,CAAE,GAAG,CAAE,GAAG,GAAG,CAAE,KAAK,KAAK,CAAE,CAAC;AAAA,MACvG;AAAA,MACA,GAAG;AAAA,QACF,CAAE,IAAI,KAAM,IAAI,cAAe,MAAM,KAAK,GAAG,EAAG,GAAG,YAAa,CAAE;AAAA,MACnE;AAAA,IACD;AAEA,UAAM,aAAa;AAAA,MAClB,GAAG;AAAA,QACF,CAAE,IAAI,KAAM,qBAAqB,MAAO,GAAG,CAAE,KAAK,GAAG,CAAE,GAAG,CAAE,GAAG,GAAG,CAAE,KAAK,KAAK,CAAE,CAAC;AAAA,QACjF,CAAE,IAAI,KAAM,eAAe,MAAO,GAAG,CAAE,GAAG,GAAG,CAAE,GAAG,CAAE,GAAG,GAAG,CAAE,KAAK,KAAK,CAAE,CAAC;AAAA,QACzE,CAAE,IAAI,KAAM,qBAAqB,MAAO,GAAG,CAAE,MAAO,GAAG,CAAE,GAAG,CAAE,GAAG,GAAG,KAAK,KAAK,CAAE,CAAC;AAAA,MAClF;AAAA,MACA,GAAG;AAAA,QACF,CAAE,IAAI,KAAM,qBAAqB,QAAS,GAAG,CAAE,GAAG,KAAK,CAAE,CAAC;AAAA,QAC1D,CAAE,IAAI,KAAM,eAAe,QAAS,CAAE;AAAA,QACtC,CAAE,IAAI,KAAM,qBAAqB,QAAS,GAAG,CAAE,GAAG,MAAO,CAAE,GAAG,CAAE,GAAG,GAAG,KAAK,EAAG,CAAC;AAAA,MAChF;AAAA,MACA,GAAG;AAAA,QACF,CAAE,IAAI,KAAM,qBAAqB,OAAQ,GAAG,CAAE,GAAG,GAAG,GAAI,GAAG,CAAE,KAAK,KAAK,GAAG,GAAG,CAAE,CAAC;AAAA,QAChF,CAAE,IAAI,KAAM,eAAe,OAAQ,GAAG,CAAE,GAAG,GAAG,CAAE,GAAG,CAAE,KAAK,KAAK,GAAG,GAAG,CAAE,CAAC;AAAA,QACxE,CAAE,IAAI,KAAM,qBAAqB,OAAQ,GAAG,CAAE,GAAG,GAAG,IAAM,GAAG,CAAE,CAAE,KAAK,KAAK,GAAG,GAAG,CAAE,CAAC;AAAA,MACrF;AAAA,MACA,IAAI;AAAA,QACH,CAAE,IAAI,KAAM,IAAI,YAAa,MAAM,MAAM,IAAK,GAAG,kBAAmB,GAAG,CAAE,MAAM,MAAM,CAAE,CAAC;AAAA,MACzF;AAAA,MACA,IAAI;AAAA,QACH,CAAE,IAAI,KAAM,IAAI,YAAa,MAAM,MAAM,IAAK,GAAG,iBAAkB,GAAG,CAAE,GAAG,MAAM,IAAK,GAAG,CAAE,GAAG,KAAK,KAAK,GAAG,CAAE,CAAC;AAAA,MAC/G;AAAA,MACA,IAAI;AAAA,QACH,CAAE,IAAI,KAAM,IAAI,YAAa,MAAM,MAAM,IAAK,GAAG,mBAAoB,GAAG,CAAE,MAAM,GAAG,IAAK,GAAG,CAAE,CAAE,KAAK,KAAK,GAAG,GAAG,CAAE,CAAC;AAAA,MACnH;AAAA,MACA,KAAK;AAAA,QACJ,CAAE,IAAI,KAAM,IAAI,YAAa,KAAK,KAAK,GAAI,GAAG,oBAAoB,MAAM,CAAE,CAAE;AAAA,MAC7E;AAAA,IACD;AAEA,UAAM,cAAc;AAAA,MACnB,GAAG;AAAA,QACF,CAAE,IAAI,KAAM,IAAI,iBAAkB,KAAK,GAAG,KAAK,CAAE,GAAG,YAAa,GAAG,CAAE,KAAK,GAAG,CAAE,GAAG,CAAE,GAAG,GAAG,CAAE,KAAK,KAAK,CAAE,CAAC;AAAA,QAC1G,CAAE,IAAI,KAAM,IAAI,iBAAkB,KAAK,GAAG,KAAK,CAAE,GAAG,YAAa,GAAG,CAAE,MAAO,GAAG,CAAE,GAAG,CAAE,GAAG,GAAG,KAAK,KAAK,CAAE,CAAC;AAAA,MAC3G;AAAA,MACA,GAAG;AAAA,QACF,CAAE,IAAI,KAAM,IAAI,iBAAkB,KAAK,GAAG,KAAK,CAAE,GAAG,YAAa,GAAG,CAAE,GAAG,KAAK,CAAE,CAAC;AAAA,QACjF,CAAE,IAAI,KAAM,IAAI,iBAAkB,KAAK,GAAG,KAAK,CAAE,GAAG,YAAa,GAAG,CAAE,GAAG,MAAO,CAAE,GAAG,CAAE,GAAG,GAAG,KAAK,EAAG,CAAC;AAAA,MACvG;AAAA,MACA,GAAG;AAAA,QACF,CAAE,IAAI,KAAM,IAAI,iBAAkB,KAAK,GAAG,KAAK,CAAE,GAAG,YAAa,GAAG,CAAE,GAAG,GAAG,GAAI,GAAG,CAAE,KAAK,KAAK,GAAG,GAAG,CAAE,CAAC;AAAA,QACxG,CAAE,IAAI,KAAM,IAAI,iBAAkB,KAAK,GAAG,KAAK,CAAE,GAAG,YAAa,GAAG,CAAE,GAAG,GAAG,IAAM,GAAG,CAAE,CAAE,KAAK,KAAK,GAAG,GAAG,CAAE,CAAC;AAAA,MAC7G;AAAA,MACA,IAAI;AAAA,QACH,CAAE,IAAI,KAAM,IAAI,YAAa,KAAK,KAAK,IAAK,GAAG,YAAa,GAAG,CAAE,MAAM,MAAM,CAAE,CAAC;AAAA,MACjF;AAAA,MACA,IAAI;AAAA,QACH,CAAE,IAAI,KAAM,IAAI,YAAa,KAAK,KAAK,IAAK,GAAG,YAAa,GAAG,CAAE,GAAG,MAAM,IAAK,GAAG,CAAE,GAAG,KAAK,KAAK,GAAG,CAAE,CAAC;AAAA,MACxG;AAAA,MACA,IAAI;AAAA,QACH,CAAE,IAAI,KAAM,IAAI,YAAa,KAAK,KAAK,IAAK,GAAG,YAAa,GAAG,CAAE,MAAM,GAAG,IAAK,GAAG,CAAE,CAAE,KAAK,KAAK,GAAG,GAAG,CAAE,CAAC;AAAA,MAC1G;AAAA,MACA,KAAK;AAAA,QACJ,CAAE,IAAI,KAAM,IAAI,YAAa,KAAK,KAAK,GAAI,GAAG,YAAa,GAAG,CAAE,GAAG,GAAG,CAAE,CAAC;AAAA,MAC1E;AAAA,IACD;AAEA,UAAM,cAAc;AAAA,MACnB,GAAG;AAAA,QACF,CAAE,IAAI,KAAM,cAAc,UAAU,MAAM,CAAE,GAAG,CAAE,MAAO,GAAG,CAAE,GAAG,MAAM,CAAE,KAAK,GAAG,CAAE,GAAG,QAAS;AAAA,MAC/F;AAAA,MACA,GAAG;AAAA,QACF,CAAE,IAAI,KAAM,cAAc,UAAU,MAAM,CAAE,GAAG,CAAE,GAAG,MAAO,CAAE,GAAG,CAAE,GAAG,GAAG,KAAK,KAAK,CAAE,GAAG,CAAE,KAAK,GAAG,CAAE,GAAG,QAAS;AAAA,MAChH;AAAA,MACA,GAAG;AAAA,QACF,CAAE,IAAI,KAAM,cAAc,UAAU,MAAM,CAAE,GAAG,CAAE,GAAG,GAAG,IAAM,GAAG,CAAE,GAAG,CAAE,KAAK,KAAK,GAAG,CAAE,GAAG,CAAE,KAAK,GAAG,CAAE,GAAG,QAAS;AAAA,MAClH;AAAA,IACD;AAIA,aAAS,WAAY,UAAW;AAE/B,YAAM,QAAQ,IAAI,SAAS;AAE3B,iBAAYE,SAAQ,UAAW;AAE9B,iBAAU,IAAI,SAAUA,KAAK,EAAE,QAAQ,OAAQ;AAE9C,gBAAM,SAAS,SAAUA,KAAK,EAAG,CAAE,EAAG,CAAE,EAAE,MAAM;AAChD,gBAAMC,YAAW,SAAUD,KAAK,EAAG,CAAE,EAAG,CAAE;AAC1C,gBAAME,YAAW,SAAUF,KAAK,EAAG,CAAE,EAAG,CAAE;AAC1C,gBAAMG,SAAQ,SAAUH,KAAK,EAAG,CAAE,EAAG,CAAE;AACvC,gBAAM,MAAM,SAAUA,KAAK,EAAG,CAAE,EAAG,CAAE;AAGrC,iBAAO,OAAOA;AACd,iBAAO,MAAM;AAEb,cAAKC,WAAW;AAEf,mBAAO,SAAS,IAAKA,UAAU,CAAE,GAAGA,UAAU,CAAE,GAAGA,UAAU,CAAE,CAAE;AAAA,UAElE;AAEA,cAAKC,WAAW;AAEf,mBAAO,SAAS,IAAKA,UAAU,CAAE,GAAGA,UAAU,CAAE,GAAGA,UAAU,CAAE,CAAE;AAAA,UAElE;AAEA,cAAKC,QAAQ;AAEZ,mBAAO,MAAM,IAAKA,OAAO,CAAE,GAAGA,OAAO,CAAE,GAAGA,OAAO,CAAE,CAAE;AAAA,UAEtD;AAEA,iBAAO,aAAa;AAEpB,gBAAM,eAAe,OAAO,SAAS,MAAM;AAC3C,uBAAa,aAAc,OAAO,MAAO;AACzC,iBAAO,WAAW;AAClB,iBAAO,cAAc;AAErB,iBAAO,SAAS,IAAK,GAAG,GAAG,CAAE;AAC7B,iBAAO,SAAS,IAAK,GAAG,GAAG,CAAE;AAC7B,iBAAO,MAAM,IAAK,GAAG,GAAG,CAAE;AAE1B,gBAAM,IAAK,MAAO;AAAA,QAEnB;AAAA,MAED;AAEA,aAAO;AAAA,IAER;AAIA,SAAK,QAAQ,CAAC;AACd,SAAK,SAAS,CAAC;AACf,SAAK,SAAS,CAAC;AAEf,SAAK,IAAK,KAAK,MAAO,WAAY,IAAI,WAAY,cAAe,CAAE;AACnE,SAAK,IAAK,KAAK,MAAO,QAAS,IAAI,WAAY,WAAY,CAAE;AAC7D,SAAK,IAAK,KAAK,MAAO,OAAQ,IAAI,WAAY,UAAW,CAAE;AAC3D,SAAK,IAAK,KAAK,OAAQ,WAAY,IAAI,WAAY,eAAgB,CAAE;AACrE,SAAK,IAAK,KAAK,OAAQ,QAAS,IAAI,WAAY,YAAa,CAAE;AAC/D,SAAK,IAAK,KAAK,OAAQ,OAAQ,IAAI,WAAY,WAAY,CAAE;AAC7D,SAAK,IAAK,KAAK,OAAQ,WAAY,IAAI,WAAY,eAAgB,CAAE;AACrE,SAAK,IAAK,KAAK,OAAQ,QAAS,IAAI,WAAY,YAAa,CAAE;AAC/D,SAAK,IAAK,KAAK,OAAQ,OAAQ,IAAI,WAAY,WAAY,CAAE;AAI7D,SAAK,OAAQ,WAAY,EAAE,UAAU;AACrC,SAAK,OAAQ,QAAS,EAAE,UAAU;AAClC,SAAK,OAAQ,OAAQ,EAAE,UAAU;AAAA,EAElC;AAAA;AAAA,EAIA,kBAAmB,OAAQ;AAE1B,UAAM,QAAU,KAAK,SAAS,UAAY,UAAU,KAAK;AAEzD,UAAM,aAAe,UAAU,UAAY,KAAK,kBAAkB;AAIlE,SAAK,MAAO,WAAY,EAAE,UAAU,KAAK,SAAS;AAClD,SAAK,MAAO,QAAS,EAAE,UAAU,KAAK,SAAS;AAC/C,SAAK,MAAO,OAAQ,EAAE,UAAU,KAAK,SAAS;AAE9C,SAAK,OAAQ,WAAY,EAAE,UAAU,KAAK,SAAS;AACnD,SAAK,OAAQ,QAAS,EAAE,UAAU,KAAK,SAAS;AAChD,SAAK,OAAQ,OAAQ,EAAE,UAAU,KAAK,SAAS;AAG/C,QAAI,UAAU,CAAC;AACf,cAAU,QAAQ,OAAQ,KAAK,OAAQ,KAAK,IAAK,EAAE,QAAS;AAC5D,cAAU,QAAQ,OAAQ,KAAK,MAAO,KAAK,IAAK,EAAE,QAAS;AAC3D,cAAU,QAAQ,OAAQ,KAAK,OAAQ,KAAK,IAAK,EAAE,QAAS;AAE5D,aAAU,IAAI,GAAG,IAAI,QAAQ,QAAQ,KAAO;AAE3C,YAAM,SAAS,QAAS,CAAE;AAI1B,aAAO,UAAU;AACjB,aAAO,SAAS,IAAK,GAAG,GAAG,CAAE;AAC7B,aAAO,SAAS,KAAM,KAAK,aAAc;AAEzC,UAAI;AAEJ,UAAK,KAAK,OAAO,sBAAuB;AAEvC,kBAAW,KAAK,OAAO,MAAM,KAAK,OAAO,UAAW,KAAK,OAAO;AAAA,MAEjE,OAAO;AAEN,iBAAS,KAAK,cAAc,WAAY,KAAK,cAAe,IAAI,KAAK,IAAK,MAAM,KAAK,IAAK,KAAK,KAAK,KAAK,OAAO,MAAM,GAAI,IAAI,KAAK,OAAO,MAAM,CAAE;AAAA,MAEnJ;AAEA,aAAO,MAAM,IAAK,GAAG,GAAG,CAAE,EAAE,eAAgB,SAAS,KAAK,OAAO,CAAE;AAInE,UAAK,OAAO,QAAQ,UAAW;AAE9B,eAAO,UAAU;AAEjB,YAAK,OAAO,SAAS,QAAS;AAE7B,iBAAO,UAAU,CAAC,CAAE,KAAK;AAEzB,cAAK,KAAK,SAAS,KAAM;AAExB,4BAAgB,aAAc,WAAW,IAAK,GAAG,GAAG,CAAE,CAAE;AACxD,mBAAO,WAAW,KAAM,UAAW,EAAE,SAAU,eAAgB;AAE/D,gBAAK,KAAK,IAAK,aAAa,KAAM,MAAO,EAAE,gBAAiB,UAAW,EAAE,IAAK,KAAK,GAAI,CAAE,IAAI,KAAM;AAElG,qBAAO,UAAU;AAAA,YAElB;AAAA,UAED;AAEA,cAAK,KAAK,SAAS,KAAM;AAExB,4BAAgB,aAAc,WAAW,IAAK,GAAG,GAAG,KAAK,KAAK,CAAE,CAAE;AAClE,mBAAO,WAAW,KAAM,UAAW,EAAE,SAAU,eAAgB;AAE/D,gBAAK,KAAK,IAAK,aAAa,KAAM,MAAO,EAAE,gBAAiB,UAAW,EAAE,IAAK,KAAK,GAAI,CAAE,IAAI,KAAM;AAElG,qBAAO,UAAU;AAAA,YAElB;AAAA,UAED;AAEA,cAAK,KAAK,SAAS,KAAM;AAExB,4BAAgB,aAAc,WAAW,IAAK,GAAG,KAAK,KAAK,GAAG,CAAE,CAAE;AAClE,mBAAO,WAAW,KAAM,UAAW,EAAE,SAAU,eAAgB;AAE/D,gBAAK,KAAK,IAAK,aAAa,KAAM,MAAO,EAAE,gBAAiB,UAAW,EAAE,IAAK,KAAK,GAAI,CAAE,IAAI,KAAM;AAElG,qBAAO,UAAU;AAAA,YAElB;AAAA,UAED;AAEA,cAAK,KAAK,SAAS,QAAS;AAE3B,4BAAgB,aAAc,WAAW,IAAK,GAAG,KAAK,KAAK,GAAG,CAAE,CAAE;AAClE,yBAAa,KAAM,KAAK,YAAa;AACrC,mBAAO,WAAW,sBAAuB,cAAc,OAAQ,aAAa,cAAc,MAAO,CAAE;AACnG,mBAAO,WAAW,SAAU,eAAgB;AAC5C,mBAAO,UAAU,KAAK;AAAA,UAEvB;AAEA,cAAK,KAAK,SAAS,KAAM;AAExB,mBAAO,UAAU;AAAA,UAElB;AAAA,QAGD,WAAY,OAAO,SAAS,SAAU;AAErC,iBAAO,SAAS,KAAM,KAAK,kBAAmB;AAC9C,iBAAO,UAAU,KAAK;AAAA,QAEvB,WAAY,OAAO,SAAS,OAAQ;AAEnC,iBAAO,SAAS,KAAM,KAAK,aAAc;AACzC,iBAAO,UAAU,KAAK;AAAA,QAEvB,WAAY,OAAO,SAAS,SAAU;AAErC,iBAAO,SAAS,KAAM,KAAK,kBAAmB;AAC9C,iBAAO,WAAW,KAAM,KAAK,oBAAqB;AAClD,sBAAY,IAAK,OAAO,OAAO,KAAM,EAAE,IAAK,KAAK,kBAAmB,EAAE,IAAK,KAAK,aAAc,EAAE,eAAgB,EAAI;AACpH,sBAAY,gBAAiB,KAAK,qBAAqB,MAAM,EAAE,OAAO,CAAE;AACxE,iBAAO,MAAM,KAAM,WAAY;AAC/B,iBAAO,UAAU,KAAK;AAAA,QAEvB,OAAO;AAEN,iBAAO,WAAW,KAAM,UAAW;AAEnC,cAAK,KAAK,UAAW;AAEpB,mBAAO,SAAS,KAAM,KAAK,kBAAmB;AAAA,UAE/C,OAAO;AAEN,mBAAO,SAAS,KAAM,KAAK,aAAc;AAAA,UAE1C;AAEA,cAAK,KAAK,MAAO;AAEhB,mBAAO,UAAU,KAAK,KAAK,OAAQ,OAAO,IAAK,MAAM;AAAA,UAEtD;AAAA,QAED;AAGA;AAAA,MAED;AAIA,aAAO,WAAW,KAAM,UAAW;AAEnC,UAAK,KAAK,SAAS,eAAe,KAAK,SAAS,SAAU;AAIzD,cAAM,sBAAsB;AAC5B,cAAM,uBAAuB;AAE7B,YAAK,OAAO,SAAS,KAAM;AAE1B,cAAK,KAAK,IAAK,aAAa,KAAM,MAAO,EAAE,gBAAiB,UAAW,EAAE,IAAK,KAAK,GAAI,CAAE,IAAI,qBAAsB;AAElH,mBAAO,MAAM,IAAK,OAAO,OAAO,KAAM;AACtC,mBAAO,UAAU;AAAA,UAElB;AAAA,QAED;AAEA,YAAK,OAAO,SAAS,KAAM;AAE1B,cAAK,KAAK,IAAK,aAAa,KAAM,MAAO,EAAE,gBAAiB,UAAW,EAAE,IAAK,KAAK,GAAI,CAAE,IAAI,qBAAsB;AAElH,mBAAO,MAAM,IAAK,OAAO,OAAO,KAAM;AACtC,mBAAO,UAAU;AAAA,UAElB;AAAA,QAED;AAEA,YAAK,OAAO,SAAS,KAAM;AAE1B,cAAK,KAAK,IAAK,aAAa,KAAM,MAAO,EAAE,gBAAiB,UAAW,EAAE,IAAK,KAAK,GAAI,CAAE,IAAI,qBAAsB;AAElH,mBAAO,MAAM,IAAK,OAAO,OAAO,KAAM;AACtC,mBAAO,UAAU;AAAA,UAElB;AAAA,QAED;AAEA,YAAK,OAAO,SAAS,MAAO;AAE3B,cAAK,KAAK,IAAK,aAAa,KAAM,MAAO,EAAE,gBAAiB,UAAW,EAAE,IAAK,KAAK,GAAI,CAAE,IAAI,sBAAuB;AAEnH,mBAAO,MAAM,IAAK,OAAO,OAAO,KAAM;AACtC,mBAAO,UAAU;AAAA,UAElB;AAAA,QAED;AAEA,YAAK,OAAO,SAAS,MAAO;AAE3B,cAAK,KAAK,IAAK,aAAa,KAAM,MAAO,EAAE,gBAAiB,UAAW,EAAE,IAAK,KAAK,GAAI,CAAE,IAAI,sBAAuB;AAEnH,mBAAO,MAAM,IAAK,OAAO,OAAO,KAAM;AACtC,mBAAO,UAAU;AAAA,UAElB;AAAA,QAED;AAEA,YAAK,OAAO,SAAS,MAAO;AAE3B,cAAK,KAAK,IAAK,aAAa,KAAM,MAAO,EAAE,gBAAiB,UAAW,EAAE,IAAK,KAAK,GAAI,CAAE,IAAI,sBAAuB;AAEnH,mBAAO,MAAM,IAAK,OAAO,OAAO,KAAM;AACtC,mBAAO,UAAU;AAAA,UAElB;AAAA,QAED;AAAA,MAED,WAAY,KAAK,SAAS,UAAW;AAIpC,yBAAiB,KAAM,UAAW;AAClC,qBAAa,KAAM,KAAK,GAAI,EAAE,gBAAiB,gBAAgB,KAAM,UAAW,EAAE,OAAO,CAAE;AAE3F,YAAK,OAAO,KAAK,OAAQ,GAAI,MAAM,IAAM;AAExC,iBAAO,WAAW,sBAAuB,cAAc,OAAQ,KAAK,KAAK,aAAa,MAAO,CAAE;AAAA,QAEhG;AAEA,YAAK,OAAO,SAAS,KAAM;AAE1B,0BAAgB,iBAAkB,QAAQ,KAAK,MAAO,CAAE,aAAa,GAAG,aAAa,CAAE,CAAE;AACzF,0BAAgB,oBAAqB,kBAAkB,eAAgB;AACvE,iBAAO,WAAW,KAAM,eAAgB;AAAA,QAEzC;AAEA,YAAK,OAAO,SAAS,KAAM;AAE1B,0BAAgB,iBAAkB,QAAQ,KAAK,MAAO,aAAa,GAAG,aAAa,CAAE,CAAE;AACvF,0BAAgB,oBAAqB,kBAAkB,eAAgB;AACvE,iBAAO,WAAW,KAAM,eAAgB;AAAA,QAEzC;AAEA,YAAK,OAAO,SAAS,KAAM;AAE1B,0BAAgB,iBAAkB,QAAQ,KAAK,MAAO,aAAa,GAAG,aAAa,CAAE,CAAE;AACvF,0BAAgB,oBAAqB,kBAAkB,eAAgB;AACvE,iBAAO,WAAW,KAAM,eAAgB;AAAA,QAEzC;AAAA,MAED;AAGA,aAAO,UAAU,OAAO,YAAa,OAAO,KAAK,QAAS,GAAI,MAAM,MAAO,KAAK;AAChF,aAAO,UAAU,OAAO,YAAa,OAAO,KAAK,QAAS,GAAI,MAAM,MAAO,KAAK;AAChF,aAAO,UAAU,OAAO,YAAa,OAAO,KAAK,QAAS,GAAI,MAAM,MAAO,KAAK;AAChF,aAAO,UAAU,OAAO,YAAa,OAAO,KAAK,QAAS,GAAI,MAAM,MAAS,KAAK,SAAS,KAAK,SAAS,KAAK;AAI9G,aAAO,SAAS,SAAS,OAAO,SAAS,UAAU,OAAO,SAAS,MAAM,MAAM;AAC/E,aAAO,SAAS,WAAW,OAAO,SAAS,YAAY,OAAO,SAAS;AAEvE,aAAO,SAAS,MAAM,KAAM,OAAO,SAAS,MAAO;AACnD,aAAO,SAAS,UAAU,OAAO,SAAS;AAE1C,UAAK,KAAK,WAAW,KAAK,MAAO;AAEhC,YAAK,OAAO,SAAS,KAAK,MAAO;AAEhC,iBAAO,SAAS,MAAM,OAAQ,QAAS;AACvC,iBAAO,SAAS,UAAU;AAAA,QAE3B,WAAY,KAAK,KAAK,MAAO,EAAG,EAAE,KAAM,SAAWC,IAAI;AAEtD,iBAAO,OAAO,SAASA;AAAA,QAExB,CAAE,GAAI;AAEL,iBAAO,SAAS,MAAM,OAAQ,QAAS;AACvC,iBAAO,SAAS,UAAU;AAAA,QAE3B;AAAA,MAED;AAAA,IAED;AAEA,UAAM,kBAAmB,KAAM;AAAA,EAEhC;AAED;AAIA,IAAM,yBAAN,cAAqC,KAAK;AAAA,EAEzC,cAAc;AAEb;AAAA,MACC,IAAI,cAAe,KAAQ,KAAQ,GAAG,CAAE;AAAA,MACxC,IAAI,kBAAmB,EAAE,SAAS,OAAO,WAAW,MAAM,MAAM,YAAY,aAAa,MAAM,SAAS,KAAK,YAAY,MAAM,CAAE;AAAA,IAClI;AAEA,SAAK,2BAA2B;AAEhC,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,kBAAmB,OAAQ;AAE1B,QAAI,QAAQ,KAAK;AAEjB,SAAK,SAAS,KAAM,KAAK,aAAc;AAEvC,QAAK,KAAK,SAAS,QAAU,SAAQ;AAErC,QAAI,KAAM,MAAO,EAAE,gBAAiB,UAAU,UAAU,KAAK,kBAAkB,mBAAoB;AACnG,QAAI,KAAM,MAAO,EAAE,gBAAiB,UAAU,UAAU,KAAK,kBAAkB,mBAAoB;AACnG,QAAI,KAAM,MAAO,EAAE,gBAAiB,UAAU,UAAU,KAAK,kBAAkB,mBAAoB;AAInG,iBAAa,KAAM,GAAI;AAEvB,YAAS,KAAK,MAAO;AAAA,MAEpB,KAAK;AAAA,MACL,KAAK;AACJ,gBAAS,KAAK,MAAO;AAAA,UAEpB,KAAK;AACJ,yBAAa,KAAM,KAAK,GAAI,EAAE,MAAO,GAAI;AACzC,uBAAW,KAAM,GAAI,EAAE,MAAO,YAAa;AAC3C;AAAA,UACD,KAAK;AACJ,yBAAa,KAAM,KAAK,GAAI,EAAE,MAAO,GAAI;AACzC,uBAAW,KAAM,GAAI,EAAE,MAAO,YAAa;AAC3C;AAAA,UACD,KAAK;AACJ,yBAAa,KAAM,KAAK,GAAI,EAAE,MAAO,GAAI;AACzC,uBAAW,KAAM,GAAI,EAAE,MAAO,YAAa;AAC3C;AAAA,UACD,KAAK;AACJ,uBAAW,KAAM,GAAI;AACrB;AAAA,UACD,KAAK;AACJ,uBAAW,KAAM,GAAI;AACrB;AAAA,UACD,KAAK;AACJ,yBAAa,KAAM,GAAI;AACvB,uBAAW,KAAM,GAAI;AACrB;AAAA,UACD,KAAK;AAAA,UACL,KAAK;AACJ,uBAAW,IAAK,GAAG,GAAG,CAAE;AACxB;AAAA,QAEF;AAEA;AAAA,MACD,KAAK;AAAA,MACL;AAEC,mBAAW,IAAK,GAAG,GAAG,CAAE;AAAA,IAE1B;AAEA,QAAK,WAAW,OAAO,MAAM,GAAI;AAGhC,WAAK,WAAW,KAAM,KAAK,gBAAiB;AAAA,IAE7C,OAAO;AAEN,kBAAY,OAAQ,YAAY,IAAK,GAAG,GAAG,CAAE,GAAG,YAAY,YAAa;AAEzE,WAAK,WAAW,sBAAuB,WAAY;AAAA,IAEpD;AAEA,UAAM,kBAAmB,KAAM;AAAA,EAEhC;AAED;;;AChiDA,IAAM,0BAA0B,IAAI,QAAQ;AAE5C,IAAM,aAAN,MAAM,YAAW;AAAA,EAEhB,YAAaC,OAAO;AAEnB,IAAAA,QAAOA,SAAQ,CAAC;AAEhB,SAAK,WAAW;AAAA,MACf,MAAM;AAAA,QACL,IAAI,QAAQ;AAAA,QACZ,IAAI,QAAQ;AAAA,QACZ,IAAI,QAAQ;AAAA,QACZ,IAAI,QAAQ;AAAA,MACb;AAAA,MACA,KAAK;AAAA,QACJ,IAAI,QAAQ;AAAA,QACZ,IAAI,QAAQ;AAAA,QACZ,IAAI,QAAQ;AAAA,QACZ,IAAI,QAAQ;AAAA,MACb;AAAA,IACD;AAEA,QAAKA,MAAK,qBAAqB,QAAY;AAE1C,WAAK,wBAAyBA,MAAK,kBAAkBA,MAAK,UAAU,GAAM;AAAA,IAE3E;AAAA,EAED;AAAA,EAEA,wBAAyB,kBAAkB,QAAS;AAEnD,UAAM,iBAAiB,iBAAiB,SAAU,IAAI,IAAI,CAAE,MAAM;AAElE,4BAAwB,KAAM,gBAAiB,EAAE,OAAO;AAOxD,SAAK,SAAS,KAAM,CAAE,EAAE,IAAK,GAAG,GAAG,EAAI;AACvC,SAAK,SAAS,KAAM,CAAE,EAAE,IAAK,GAAG,IAAK,EAAI;AACzC,SAAK,SAAS,KAAM,CAAE,EAAE,IAAK,IAAK,IAAK,EAAI;AAC3C,SAAK,SAAS,KAAM,CAAE,EAAE,IAAK,IAAK,GAAG,EAAI;AACzC,SAAK,SAAS,KAAK,QAAS,SAAW,GAAI;AAE1C,QAAE,aAAc,uBAAwB;AAAA,IAEzC,CAAE;AAEF,SAAK,SAAS,IAAK,CAAE,EAAE,IAAK,GAAG,GAAG,CAAE;AACpC,SAAK,SAAS,IAAK,CAAE,EAAE,IAAK,GAAG,IAAK,CAAE;AACtC,SAAK,SAAS,IAAK,CAAE,EAAE,IAAK,IAAK,IAAK,CAAE;AACxC,SAAK,SAAS,IAAK,CAAE,EAAE,IAAK,IAAK,GAAG,CAAE;AACtC,SAAK,SAAS,IAAI,QAAS,SAAW,GAAI;AAEzC,QAAE,aAAc,uBAAwB;AAExC,YAAM,OAAO,KAAK,IAAK,EAAE,CAAE;AAC3B,UAAK,gBAAiB;AAErB,UAAE,KAAK,KAAK,IAAK,SAAS,MAAM,CAAI;AAAA,MAErC,OAAO;AAEN,UAAE,eAAgB,KAAK,IAAK,SAAS,MAAM,CAAI,CAAE;AAAA,MAElD;AAAA,IAED,CAAE;AAEF,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,MAAO,QAAQ,QAAS;AAEvB,WAAQ,OAAO,SAAS,OAAO,QAAS;AAEvC,aAAO,KAAM,IAAI,YAAW,CAAE;AAAA,IAE/B;AAEA,WAAO,SAAS,OAAO;AAEvB,aAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAO;AAE1C,YAAM,UAAU,OAAQ,CAAE;AAE1B,UAAK,MAAM,GAAI;AAEd,iBAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,kBAAQ,SAAS,KAAM,CAAE,EAAE,KAAM,KAAK,SAAS,KAAM,CAAE,CAAE;AAAA,QAE1D;AAAA,MAED,OAAO;AAEN,iBAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,kBAAQ,SAAS,KAAM,CAAE,EAAE,YAAa,KAAK,SAAS,KAAM,CAAE,GAAG,KAAK,SAAS,IAAK,CAAE,GAAG,OAAQ,IAAI,CAAE,CAAE;AAAA,QAE1G;AAAA,MAED;AAEA,UAAK,MAAM,OAAO,SAAS,GAAI;AAE9B,iBAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,kBAAQ,SAAS,IAAK,CAAE,EAAE,KAAM,KAAK,SAAS,IAAK,CAAE,CAAE;AAAA,QAExD;AAAA,MAED,OAAO;AAEN,iBAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,kBAAQ,SAAS,IAAK,CAAE,EAAE,YAAa,KAAK,SAAS,KAAM,CAAE,GAAG,KAAK,SAAS,IAAK,CAAE,GAAG,OAAQ,CAAE,CAAE;AAAA,QAErG;AAAA,MAED;AAAA,IAED;AAAA,EAED;AAAA,EAEA,QAAS,cAAc,QAAS;AAE/B,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,aAAO,SAAS,KAAM,CAAE,EACtB,KAAM,KAAK,SAAS,KAAM,CAAE,CAAE,EAC9B,aAAc,YAAa;AAE7B,aAAO,SAAS,IAAK,CAAE,EACrB,KAAM,KAAK,SAAS,IAAK,CAAE,CAAE,EAC7B,aAAc,YAAa;AAAA,IAE9B;AAAA,EAED;AAED;;;ACnJA,IAAM,YAAY;AAAA,EACjB;AAAA;AAAA,IAAiC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EA0RjC;AAAA;AAAA,IAA6B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,KAMzB,YAAY;AAAA;AACjB;;;ACxRA,IAAM,uBAAuB,IAAI,QAAQ;AACzC,IAAM,qBAAqB,IAAI,WAAW;AAC1C,IAAMC,WAAU,IAAI,QAAQ;AAC5B,IAAM,QAAQ,IAAI,KAAK;AACvB,IAAM,gBAAgB,CAAC;AACvB,IAAM,YAAY,CAAC;AACnB,IAAM,0BAA0B,IAAI,QAAQ;AAC5C,IAAM,iCAAiC,IAAI,QAAQ;AACnD,IAAMC,OAAM,IAAI,QAAS,GAAG,GAAG,CAAE;AAE1B,IAAM,MAAN,MAAU;AAAA,EAEhB,YAAaC,OAAO;AAEnB,SAAK,SAASA,MAAK;AACnB,SAAK,SAASA,MAAK;AACnB,SAAK,WAAWA,MAAK,YAAY;AACjC,SAAK,SAASA,MAAK,UAAU;AAC7B,SAAK,OAAOA,MAAK,QAAQ;AACzB,SAAK,gBAAgBA,MAAK,iBAAiB;AAC3C,SAAK,aAAaA,MAAK,cAAc;AACrC,SAAK,iBAAiBA,MAAK,kBAAkB,IAAI,QAAS,GAAG,IAAK,CAAE,EAAE,UAAU;AAChF,SAAK,iBAAiBA,MAAK,kBAAkB;AAC7C,SAAK,YAAYA,MAAK,aAAa;AACnC,SAAK,WAAWA,MAAK,YAAY;AACjC,SAAK,cAAcA,MAAK,eAAe;AACvC,SAAK,uBAAuBA,MAAK;AACjC,SAAK,OAAO;AACZ,SAAK,cAAc,IAAI,WAAW;AAClC,SAAK,WAAW,CAAC;AACjB,SAAK,SAAS,CAAC;AAEf,SAAK,SAAS,CAAC;AACf,SAAK,UAAU,oBAAI,IAAI;AAEvB,SAAK,aAAa;AAClB,SAAK,eAAe;AACpB,SAAK,cAAc;AAAA,EAEpB;AAAA,EAEA,eAAe;AAEd,aAAU,IAAI,GAAG,IAAI,KAAK,UAAU,KAAO;AAE1C,YAAM,QAAQ,IAAI,iBAAkB,UAAU,KAAK,cAAe;AAClE,YAAM,aAAa;AACnB,YAAM,OAAO,QAAQ,QAAQ,KAAK;AAClC,YAAM,OAAO,QAAQ,SAAS,KAAK;AAEnC,YAAM,OAAO,OAAO,OAAO,KAAK;AAChC,YAAM,OAAO,OAAO,MAAM,KAAK;AAC/B,YAAM,OAAO,OAAO,KAAK;AAEzB,WAAK,OAAO,IAAK,KAAM;AACvB,WAAK,OAAO,IAAK,MAAM,MAAO;AAC9B,WAAK,OAAO,KAAM,KAAM;AAAA,IAEzB;AAAA,EAED;AAAA,EAEA,eAAe;AAEd,UAAM,SAAS,KAAK;AACpB,WAAO,uBAAuB;AAC9B,SAAK,YAAY,wBAAyB,OAAO,kBAAkB,KAAK,MAAO;AAC/E,SAAK,YAAY,MAAO,KAAK,QAAQ,KAAK,QAAS;AAAA,EAEpD;AAAA,EAEA,qBAAqB;AAEpB,UAAM,WAAW,KAAK;AACtB,aAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAO;AAE5C,YAAM,QAAQ,KAAK,OAAQ,CAAE;AAC7B,YAAM,YAAY,MAAM,OAAO;AAC/B,YAAM,UAAU,KAAK,SAAU,CAAE;AAKjC,YAAM,YAAY,QAAQ,SAAS;AACnC,YAAM,WAAW,QAAQ,SAAS;AAClC,YAAM,SAAS,SAAU,CAAE;AAC3B,UAAI;AACJ,UAAK,OAAO,WAAY,SAAU,CAAE,CAAE,IAAI,OAAO,WAAY,UAAW,CAAE,CAAE,GAAI;AAE/E,iBAAS,SAAU,CAAE;AAAA,MAEtB,OAAO;AAEN,iBAAS,UAAW,CAAE;AAAA,MAEvB;AAEA,UAAI,iBAAiB,OAAO,WAAY,MAAO;AAC/C,UAAK,KAAK,MAAO;AAGhB,cAAM,SAAS,KAAK;AACpB,cAAM,MAAM,KAAK,IAAK,OAAO,KAAK,KAAK,MAAO;AAC9C,cAAM,cAAc,QAAQ,SAAS,IAAK,CAAE,EAAE,KAAM,MAAM,OAAO;AACjE,cAAM,SAAS,OAAO,KAAK,IAAK,aAAa,CAAI,KAAM,MAAM,OAAO;AAEpE,0BAAkB;AAAA,MAEnB;AAEA,gBAAU,OAAO,CAAE,iBAAiB;AACpC,gBAAU,QAAQ,iBAAiB;AACnC,gBAAU,MAAM,iBAAiB;AACjC,gBAAU,SAAS,CAAE,iBAAiB;AACtC,gBAAU,uBAAuB;AAAA,IAElC;AAAA,EAED;AAAA,EAEA,YAAY;AAEX,UAAM,SAAS,KAAK;AACpB,UAAM,MAAM,KAAK,IAAK,OAAO,KAAK,KAAK,MAAO;AAC9C,SAAK,OAAO,SAAS;AAErB,YAAS,KAAK,MAAO;AAAA,MAEpB,KAAK;AACJ,qBAAc,KAAK,UAAU,OAAO,MAAM,KAAK,KAAK,MAAO;AAC3D;AAAA,MACD,KAAK;AACJ,yBAAkB,KAAK,UAAU,OAAO,MAAM,KAAK,KAAK,MAAO;AAC/D;AAAA,MACD,KAAK;AACJ,uBAAgB,KAAK,UAAU,OAAO,MAAM,KAAK,KAAK,KAAK,MAAO;AAClE;AAAA,MACD,KAAK;AACJ,YAAK,KAAK,yBAAyB,OAAY,SAAQ,MAAO,gDAAiD;AAC/G,aAAK,qBAAsB,KAAK,UAAU,OAAO,MAAM,KAAK,KAAK,MAAO;AACxE;AAAA,IAEF;AAEA,aAAS,aAAc,QAAQ,MAAMC,MAAK,QAAS;AAElD,eAAU,IAAI,GAAG,IAAI,QAAQ,KAAO;AAEnC,eAAO,MAAQ,QAASA,OAAM,QAAS,IAAI,UAAWA,IAAI;AAAA,MAE3D;AAEA,aAAO,KAAM,CAAE;AAAA,IAEhB;AAEA,aAAS,iBAAkB,QAAQ,MAAMA,MAAK,QAAS;AAEtD,eAAU,IAAI,GAAG,IAAI,QAAQ,KAAO;AAEnC,eAAO,KAAQ,QAASA,OAAM,UAAY,IAAI,UAAaA,IAAI;AAAA,MAEhE;AAEA,aAAO,KAAM,CAAE;AAAA,IAEhB;AAEA,aAAS,eAAgB,QAAQ,MAAMA,MAAK,QAAQ,QAAS;AAE5D,oBAAc,SAAS;AACvB,gBAAU,SAAS;AACnB,uBAAkB,QAAQ,MAAMA,MAAK,SAAU;AAC/C,mBAAc,QAAQ,MAAMA,MAAK,aAAc;AAE/C,eAAU,IAAI,GAAG,IAAI,QAAQ,KAAO;AAEnC,eAAO,KAAM,UAAU,KAAM,cAAe,IAAI,CAAE,GAAG,UAAW,IAAI,CAAE,GAAG,MAAO,CAAE;AAAA,MAEnF;AAEA,aAAO,KAAM,CAAE;AAAA,IAEhB;AAAA,EAED;AAAA,EAEA,SAAS;AAER,UAAM,SAAS,KAAK;AACpB,UAAM,WAAW,KAAK;AAItB,4BAAwB,OAAQ,IAAI,QAAQ,GAAG,KAAK,gBAAgBF,IAAI;AACxE,mCAA+B,KAAM,uBAAwB,EAAE,OAAO;AAEtE,aAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAO;AAE5C,YAAM,QAAQ,KAAK,OAAQ,CAAE;AAC7B,YAAM,YAAY,MAAM,OAAO;AAC/B,YAAM,cAAe,UAAU,QAAQ,UAAU,QAAS,KAAK;AAC/D,YAAM,eAAgB,UAAU,MAAM,UAAU,UAAW,KAAK;AAChE,2BAAqB,iBAAkB,gCAAgC,OAAO,WAAY;AAC1F,eAAU,CAAE,EAAE,QAAS,sBAAsB,kBAAmB;AAEhE,YAAM,YAAY,mBAAmB,SAAS;AAC9C,YAAM,WAAW,mBAAmB,SAAS;AAC7C,YAAM,UAAU;AAChB,eAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,cAAM,cAAe,UAAW,CAAE,CAAE;AACpC,cAAM,cAAe,SAAU,CAAE,CAAE;AAAA,MAEpC;AAEA,YAAM,UAAWD,QAAQ;AACzB,MAAAA,SAAQ,IAAI,MAAM,IAAI,IAAI,KAAK;AAC/B,MAAAA,SAAQ,IAAI,KAAK,MAAOA,SAAQ,IAAI,UAAW,IAAI;AACnD,MAAAA,SAAQ,IAAI,KAAK,MAAOA,SAAQ,IAAI,WAAY,IAAI;AACpD,MAAAA,SAAQ,aAAc,uBAAwB;AAE9C,YAAM,SAAS,KAAMA,QAAQ;AAC7B,YAAM,OAAO,SAAS,KAAMA,QAAQ;AAEpC,YAAM,OAAO,SAAS,KAAK,KAAK,eAAe;AAC/C,YAAM,OAAO,SAAS,KAAK,KAAK,eAAe;AAC/C,YAAM,OAAO,SAAS,KAAK,KAAK,eAAe;AAAA,IAEhD;AAAA,EAED;AAAA,EAEA,gBAAgB;AAEf,gBAAY,wBAAwB,UAAU;AAC9C,gBAAY,oBAAoB,UAAU;AAAA,EAE3C;AAAA,EAEA,cAAe,UAAW;AAEzB,aAAS,UAAU,SAAS,WAAW,CAAC;AACxC,aAAS,QAAQ,UAAU;AAC3B,aAAS,QAAQ,eAAe,KAAK;AAErC,QAAK,KAAK,MAAO;AAEhB,eAAS,QAAQ,WAAW;AAAA,IAE7B;AAEA,UAAM,aAAa,CAAC;AACpB,UAAM,QAAQ;AACd,UAAMI,WAAU,KAAK;AAErB,aAAS,kBAAkB,SAAW,QAAS;AAE9C,YAAM,MAAM,KAAK,IAAK,MAAM,OAAO,KAAK,MAAM,MAAO;AACrD,YAAM,kBAAmB,UAAW;AAEpC,aAAO,SAAS,eAAe,EAAE,OAAO,WAAW;AACnD,aAAO,SAAS,aAAa,EAAE,OAAO,MAAM,OAAO,KAAK;AACxD,aAAO,SAAS,YAAY,EAAE,OAAO,IAAI;AAEzC,MAAAA,SAAQ,IAAK,UAAU,MAAO;AAAA,IAE/B;AAEA,IAAAA,SAAQ,IAAK,UAAU,IAAK;AAAA,EAE7B;AAAA,EAEA,iBAAiB;AAEhB,UAAM,MAAM,KAAK,IAAK,KAAK,OAAO,KAAK,KAAK,MAAO;AACnD,UAAMA,WAAU,KAAK;AAErB,IAAAA,SAAQ,QAAS,SAAW,QAAQ,UAAW;AAE9C,UAAK,WAAW,MAAO;AAEtB,cAAM,WAAW,OAAO;AACxB,aAAK,kBAAmB,SAAS,aAAa,KAAM;AACpD,iBAAS,WAAW,QAAQ,KAAK,OAAO;AACxC,iBAAS,UAAU,QAAQ;AAAA,MAE5B;AAEA,UAAK,CAAE,KAAK,QAAQ,cAAc,SAAS,SAAU;AAEpD,eAAO,SAAS,QAAQ;AACxB,iBAAS,cAAc;AAAA,MAExB,WAAY,KAAK,QAAQ,EAAI,cAAc,SAAS,UAAY;AAE/D,iBAAS,QAAQ,WAAW;AAC5B,iBAAS,cAAc;AAAA,MAExB;AAAA,IAED,GAAG,IAAK;AAAA,EAET;AAAA,EAEA,kBAAmB,QAAS;AAE3B,WAAQ,OAAO,SAAS,KAAK,OAAO,QAAS;AAE5C,aAAO,KAAM,IAAI,QAAQ,CAAE;AAAA,IAE5B;AAEA,WAAO,SAAS,KAAK,OAAO;AAE5B,aAAU,IAAI,GAAG,IAAI,KAAK,UAAU,KAAO;AAE1C,YAAM,SAAS,KAAK,OAAQ,CAAE;AAC9B,YAAM,OAAO,KAAK,OAAQ,IAAI,CAAE,KAAK;AACrC,aAAQ,CAAE,EAAE,IAAI;AAChB,aAAQ,CAAE,EAAE,IAAI;AAAA,IAEjB;AAAA,EAED;AAAA,EAEA,iBAAiB;AAEhB,SAAK,UAAU;AACf,SAAK,aAAa;AAClB,SAAK,mBAAmB;AACxB,SAAK,eAAe;AAAA,EAErB;AAAA,EAEA,SAAS;AAER,aAAU,IAAI,GAAG,IAAI,KAAK,OAAO,QAAQ,KAAO;AAE/C,WAAK,OAAO,OAAQ,KAAK,OAAQ,CAAE,EAAE,MAAO;AAC5C,WAAK,OAAO,OAAQ,KAAK,OAAQ,CAAE,CAAE;AAAA,IAEtC;AAAA,EAED;AAAA,EAEA,UAAU;AAET,UAAMA,WAAU,KAAK;AACrB,IAAAA,SAAQ,QAAS,SAAW,QAAQ,UAAW;AAE9C,aAAO,SAAS;AAChB,aAAO,SAAS,QAAQ;AACxB,aAAO,SAAS,QAAQ;AACxB,aAAO,SAAS,QAAQ;AAExB,UAAK,WAAW,MAAO;AAEtB,eAAO,OAAO,SAAS;AACvB,eAAO,OAAO,SAAS;AACvB,eAAO,OAAO,SAAS;AAAA,MAExB;AAEA,eAAS,cAAc;AAAA,IAExB,CAAE;AACF,IAAAA,SAAQ,MAAM;AAAA,EAEf;AAED;;;ACjXA,IAAM,YAAN,cAAwB,MAAM;AAAA,EAE7B,YAAa,KAAM;AAElB,UAAM;AACN,SAAK,MAAM;AACX,SAAK,iBAAiB;AACtB,SAAK,gBAAgB;AACrB,SAAK,sBAAsB;AAE3B,UAAM,UAAU,IAAI,YAAa,CAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE,CAAE;AAC5G,UAAM,YAAY,IAAI,aAAc,EAAG;AACvC,UAAM,kBAAkB,IAAI,eAAe;AAC3C,oBAAgB,SAAU,IAAI,gBAAiB,SAAS,CAAE,CAAE;AAC5D,oBAAgB,aAAc,YAAY,IAAI,gBAAiB,WAAW,GAAG,KAAM,CAAE;AACrF,UAAM,eAAe,IAAI,aAAc,iBAAiB,IAAI,kBAAkB,CAAE;AAChF,SAAK,IAAK,YAAa;AAEvB,SAAK,eAAe;AACpB,SAAK,eAAe,CAAC;AACrB,SAAK,gBAAgB,CAAC;AACtB,SAAK,cAAc,CAAC;AAAA,EAErB;AAAA,EAEA,mBAAmB;AAElB,UAAM,iBAAiB,KAAK;AAC5B,UAAM,gBAAgB,KAAK;AAC3B,UAAM,sBAAsB,KAAK;AAEjC,UAAM,eAAe,KAAK;AAC1B,UAAM,eAAe,KAAK;AAC1B,UAAM,gBAAgB,KAAK;AAC3B,UAAM,cAAc,KAAK;AACzB,aAAU,IAAI,GAAGC,KAAI,aAAa,QAAQ,IAAIA,IAAG,KAAO;AAEvD,YAAM,cAAc,aAAc,CAAE;AACpC,YAAM,eAAe,cAAe,CAAE;AACtC,YAAM,kBAAkB,YAAa,CAAE;AAEvC,kBAAY,UAAU;AACtB,mBAAa,UAAU,kBAAkB;AACzC,sBAAgB,UAAU;AAAA,IAE3B;AAEA,iBAAa,UAAU;AAAA,EAExB;AAAA,EAEA,SAAS;AAER,UAAM,MAAM,KAAK;AACjB,UAAM,SAAS,IAAI;AACnB,UAAM,WAAW,IAAI;AACrB,UAAM,cAAc,IAAI;AACxB,UAAM,WAAW,IAAI;AACrB,UAAM,SAAS,IAAI;AAEnB,UAAM,eAAe,KAAK;AAC1B,UAAM,uBAAuB,aAAa,SAAS,aAAc,UAAW;AAC5E,UAAM,eAAe,KAAK;AAC1B,UAAM,gBAAgB,KAAK;AAC3B,UAAM,cAAc,KAAK;AAEzB,SAAK,SAAS,KAAM,OAAO,QAAS;AACpC,SAAK,WAAW,KAAM,OAAO,UAAW;AACxC,SAAK,MAAM,KAAM,OAAO,KAAM;AAC9B,SAAK,kBAAmB,IAAK;AAE7B,WAAQ,aAAa,SAAS,UAAW;AAExC,WAAK,OAAQ,aAAa,IAAI,CAAE;AAChC,WAAK,OAAQ,cAAc,IAAI,CAAE;AACjC,WAAK,OAAQ,YAAY,IAAI,CAAE;AAAA,IAEhC;AAEA,WAAQ,aAAa,SAAS,UAAW;AAExC,YAAM,cAAc,IAAI,WAAY,IAAI,KAAK,GAAG,QAAS;AACzD,YAAM,WAAW,IAAI,kBAAmB,EAAE,aAAa,MAAM,SAAS,KAAK,YAAY,OAAO,MAAM,WAAW,CAAE;AACjH,YAAM,eAAe,IAAI,KAAM,IAAI,cAAc,GAAG,QAAS;AAC7D,YAAM,kBAAkB,IAAI,MAAM;AAClC,YAAM,aAAa,IAAI,WAAY,IAAI,KAAK,GAAG,QAAS;AACxD,sBAAgB,IAAK,UAAW;AAEhC,WAAK,IAAK,WAAY;AACtB,WAAK,IAAK,YAAa;AACvB,WAAK,IAAK,eAAgB;AAE1B,mBAAa,KAAM,WAAY;AAC/B,oBAAc,KAAM,YAAa;AACjC,kBAAY,KAAM,eAAgB;AAAA,IAEnC;AAEA,aAAU,IAAI,GAAG,IAAI,UAAU,KAAO;AAErC,YAAM,UAAU,SAAU,CAAE;AAC5B,YAAM,QAAQ,OAAQ,CAAE;AACxB,YAAM,YAAY,MAAM,OAAO;AAC/B,YAAMC,YAAW,QAAQ,SAAS;AAElC,YAAM,cAAc,aAAc,CAAE;AACpC,YAAM,eAAe,cAAe,CAAE;AACtC,YAAM,kBAAkB,YAAa,CAAE;AACvC,YAAM,aAAa,gBAAgB,SAAU,CAAE;AAE/C,kBAAY,IAAI,IAAI,KAAMA,UAAU,CAAE,CAAE;AACxC,kBAAY,IAAI,IAAI,KAAMA,UAAU,CAAE,CAAE;AACxC,kBAAY,IAAI,IAAI,KAAK;AAEzB,mBAAa,SAAS,WAAYA,UAAU,CAAE,GAAGA,UAAU,CAAE,CAAE;AAC/D,mBAAa,SAAS,eAAgB,GAAI;AAC1C,mBAAa,MAAM,WAAYA,UAAU,CAAE,GAAGA,UAAU,CAAE,CAAE;AAC5D,mBAAa,MAAM,IAAI;AAEvB,WAAK,OAAQ,eAAgB;AAC7B,sBAAgB,SAAS,KAAM,UAAU,QAAS;AAClD,sBAAgB,WAAW,KAAM,UAAU,UAAW;AACtD,sBAAgB,MAAM,KAAM,UAAU,KAAM;AAC5C,sBAAgB,kBAAmB,IAAK;AACxC,WAAK,OAAQ,eAAgB;AAE7B,iBAAW,IAAI,IAAI,IAAK,UAAU,QAAQ,UAAU,MAAM,CAAE,UAAU,GAAI;AAC1E,iBAAW,IAAI,IAAI,IAAK,UAAU,KAAK,UAAU,OAAO,CAAE,UAAU,IAAK;AAAA,IAE1E;AAEA,UAAM,YAAY,YAAY,SAAS;AACvC,UAAM,WAAW,YAAY,SAAS;AACtC,yBAAqB,OAAQ,GAAG,SAAU,CAAE,EAAE,GAAG,SAAU,CAAE,EAAE,GAAG,SAAU,CAAE,EAAE,CAAE;AAClF,yBAAqB,OAAQ,GAAG,SAAU,CAAE,EAAE,GAAG,SAAU,CAAE,EAAE,GAAG,SAAU,CAAE,EAAE,CAAE;AAClF,yBAAqB,OAAQ,GAAG,SAAU,CAAE,EAAE,GAAG,SAAU,CAAE,EAAE,GAAG,SAAU,CAAE,EAAE,CAAE;AAClF,yBAAqB,OAAQ,GAAG,SAAU,CAAE,EAAE,GAAG,SAAU,CAAE,EAAE,GAAG,SAAU,CAAE,EAAE,CAAE;AAElF,yBAAqB,OAAQ,GAAG,UAAW,CAAE,EAAE,GAAG,UAAW,CAAE,EAAE,GAAG,UAAW,CAAE,EAAE,CAAE;AACrF,yBAAqB,OAAQ,GAAG,UAAW,CAAE,EAAE,GAAG,UAAW,CAAE,EAAE,GAAG,UAAW,CAAE,EAAE,CAAE;AACrF,yBAAqB,OAAQ,GAAG,UAAW,CAAE,EAAE,GAAG,UAAW,CAAE,EAAE,GAAG,UAAW,CAAE,EAAE,CAAE;AACrF,yBAAqB,OAAQ,GAAG,UAAW,CAAE,EAAE,GAAG,UAAW,CAAE,EAAE,GAAG,UAAW,CAAE,EAAE,CAAE;AACrF,yBAAqB,cAAc;AAAA,EAEpC;AAAA,EAEA,UAAU;AAET,UAAM,eAAe,KAAK;AAC1B,UAAM,eAAe,KAAK;AAC1B,UAAM,gBAAgB,KAAK;AAC3B,UAAM,cAAc,KAAK;AAEzB,iBAAa,SAAS,QAAQ;AAC9B,iBAAa,SAAS,QAAQ;AAE9B,UAAM,WAAW,KAAK,IAAI;AAE1B,aAAU,IAAI,GAAG,IAAI,UAAU,KAAO;AAErC,YAAM,cAAc,aAAc,CAAE;AACpC,YAAM,eAAe,cAAe,CAAE;AACtC,YAAM,kBAAkB,YAAa,CAAE;AACvC,YAAM,aAAa,gBAAgB,SAAU,CAAE;AAE/C,kBAAY,QAAQ;AAEpB,mBAAa,SAAS,QAAQ;AAC9B,mBAAa,SAAS,QAAQ;AAE9B,iBAAW,QAAQ;AAAA,IAEpB;AAAA,EAED;AAED;;;AC9LA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAiBA,IAAM,aAAN,cAAyB,MAAM;AAAA,EAE9B,SAAUC,IAAG,iBAAiB,IAAI,QAAQ,GAAI;AAE7C,UAAM,QAAQ;AAEd,IAAAA,KAAI,IAAI,KAAK,KAAKA;AAElB,UAAMC,KAAI,QAAS,KAAK,IAAKD,EAAE,IAAI,OAAO,KAAK,IAAKA,EAAE,IAAI,OAAO,KAAK,IAAK,IAAIA,EAAE,IAAI,OAAO,KAAK,IAAK,IAAIA,EAAE;AAC5G,UAAME,KAAI,OAAQ,KAAK,IAAK,IAAIF,EAAE,IAAI,OAAO,KAAK,IAAK,IAAIA,EAAE,IAAI,OAAO,KAAK,IAAK,IAAIA,EAAE,IAAI,OAAO,KAAK,IAAK,IAAIA,EAAE;AACnH,UAAM,IAAI,MAAM,KAAK,IAAK,IAAIA,EAAE,IAAI,MAAM,KAAK,IAAK,IAAIA,EAAE;AAE1D,WAAO,MAAM,IAAKC,IAAGC,IAAG,CAAE,EAAE,eAAgB,EAAG;AAAA,EAEhD;AAED;AAIA,IAAM,aAAN,cAAyB,MAAM;AAAA,EAE9B,YAAaC,SAAQ,GAAI;AAExB,UAAM;AAEN,SAAK,QAAQA;AAAA,EAEd;AAAA,EAEA,SAAUH,IAAG,iBAAiB,IAAI,QAAQ,GAAI;AAE7C,UAAM,QAAQ;AAEd,IAAAA,MAAK,IAAI,KAAK;AAEd,UAAMC,KAAI,KAAK,KAAK,IAAK,KAAK,IAAKD,EAAE,GAAG,CAAE;AAC1C,UAAME,KAAI,KAAK,KAAK,IAAKF,EAAE,IAAI,IAAI,KAAK,IAAK,IAAIA,EAAE,IAAI,IAAI,KAAK,IAAK,IAAIA,EAAE,IAAI,KAAK,IAAK,IAAIA,EAAE;AAC/F,UAAM,IAAI;AAEV,WAAO,MAAM,IAAKC,IAAGC,IAAG,CAAE,EAAE,eAAgB,KAAK,KAAM;AAAA,EAExD;AAED;AAIA,IAAM,eAAN,cAA2B,MAAM;AAAA,EAEhC,YAAaC,SAAQ,IAAK;AAEzB,UAAM;AAEN,SAAK,QAAQA;AAAA,EAEd;AAAA,EAEA,SAAUH,IAAG,iBAAiB,IAAI,QAAQ,GAAI;AAE7C,UAAM,QAAQ;AAEd,IAAAA,KAAIA,KAAI,IAAI,KAAK;AACjB,UAAMI,KAAI,KAAK,QAAQ;AAEvB,UAAMH,KAAIG,MAAM,IAAI,KAAK,IAAKJ,EAAE;AAChC,UAAME,KAAIE,KAAI,KAAK,IAAKJ,EAAE;AAC1B,UAAM,IAAI,IAAII,KAAI,KAAK,IAAKJ,KAAI,CAAE;AAElC,WAAO,MAAM,IAAKC,IAAGC,IAAG,CAAE;AAAA,EAE3B;AAED;AAIA,IAAM,YAAN,cAAwB,MAAM;AAAA,EAE7B,SAAUF,IAAG,iBAAiB,IAAI,QAAQ,GAAI;AAE7C,UAAM,QAAQ;AAEd,IAAAA,MAAK,IAAI,KAAK;AAEd,UAAMK,KAAI;AACV,UAAM,IAAI;AAEV,UAAMJ,KAAI,IAAI,KAAK,IAAKD,EAAE;AAC1B,UAAME,KAAI,KAAK,IAAKF,EAAE,KAAMK,KAAI,IAAI,KAAK,IAAKL,EAAE;AAChD,UAAM,IAAI,KAAK,IAAKA,EAAE,KAAMK,KAAI,IAAI,KAAK,IAAKL,EAAE;AAEhD,WAAO,MAAM,IAAKC,IAAGC,IAAG,CAAE;AAAA,EAE3B;AAED;AAKA,IAAM,aAAN,cAAyB,MAAM;AAAA,EAE9B,SAAUF,IAAG,iBAAiB,IAAI,QAAQ,GAAI;AAE7C,UAAM,QAAQ;AAEd,UAAMI,KAAI;AACV,UAAME,KAAI;AAEV,UAAMC,MAAK,IAAI,KAAK,KAAKP,KAAIM,KAAI;AAEjC,UAAML,KAAI,KAAK,IAAKM,GAAG,IAAIH;AAC3B,UAAMF,KAAI,KAAK,IAAKK,GAAG,IAAIH;AAC3B,UAAM,IAAIE,KAAIN;AAEd,WAAO,MAAM,IAAKC,IAAGC,IAAG,CAAE;AAAA,EAE3B;AAED;AAIA,IAAM,cAAN,cAA0B,MAAM;AAAA,EAE/B,YAAaC,SAAQ,IAAK;AAEzB,UAAM;AAEN,SAAK,QAAQA;AAAA,EAEd;AAAA,EAEA,SAAUH,IAAG,iBAAiB,IAAI,QAAQ,GAAI;AAE7C,UAAM,QAAQ;AAEd,IAAAA,MAAK,KAAK,KAAK;AAEf,UAAMC,MAAM,IAAI,KAAK,IAAK,IAAID,EAAE,KAAM,KAAK,IAAK,IAAIA,EAAE;AACtD,UAAME,MAAM,IAAI,KAAK,IAAK,IAAIF,EAAE,KAAM,KAAK,IAAK,IAAIA,EAAE;AACtD,UAAM,IAAI,KAAK,IAAK,IAAIA,EAAE;AAE1B,WAAO,MAAM,IAAKC,IAAGC,IAAG,CAAE,EAAE,eAAgB,KAAK,KAAM;AAAA,EAExD;AAED;AAIA,IAAM,YAAN,cAAwB,MAAM;AAAA,EAE7B,YAAaC,SAAQ,IAAK;AAEzB,UAAM;AAEN,SAAK,QAAQA;AAAA,EAEd;AAAA,EAEA,SAAUH,IAAG,iBAAiB,IAAI,QAAQ,GAAI;AAE7C,UAAM,QAAQ;AAEd,UAAMQ,KAAI;AACV,UAAMC,KAAI;AAEV,IAAAT,MAAK,KAAK,KAAK;AAEf,UAAMC,MAAM,IAAI,KAAK,IAAKQ,KAAIT,EAAE,KAAM,KAAK,IAAKQ,KAAIR,EAAE;AACtD,UAAME,MAAM,IAAI,KAAK,IAAKO,KAAIT,EAAE,KAAM,KAAK,IAAKQ,KAAIR,EAAE;AACtD,UAAM,IAAI,KAAK,IAAKS,KAAIT,EAAE;AAE1B,WAAO,MAAM,IAAKC,IAAGC,IAAG,CAAE,EAAE,eAAgB,KAAK,KAAM;AAAA,EAExD;AAED;AAIA,IAAM,iBAAN,cAA6B,MAAM;AAAA,EAElC,YAAaC,SAAQ,IAAK;AAEzB,UAAM;AAEN,SAAK,QAAQA;AAAA,EAEd;AAAA,EAEA,SAAUH,IAAG,iBAAiB,IAAI,QAAQ,GAAI;AAE7C,UAAM,QAAQ;AAEd,UAAMQ,KAAI;AACV,UAAMC,KAAI;AAEV,IAAAT,MAAK,KAAK,KAAK;AAEf,UAAMC,MAAM,IAAI,KAAK,IAAKQ,KAAIT,EAAE,KAAM,KAAK,IAAKQ,KAAIR,EAAE;AACtD,UAAME,MAAM,IAAI,KAAK,IAAKO,KAAIT,EAAE,KAAM,KAAK,IAAKQ,KAAIR,EAAE;AACtD,UAAM,IAAI,KAAK,IAAKS,KAAIT,EAAE;AAE1B,WAAO,MAAM,IAAKC,IAAGC,IAAG,CAAE,EAAE,eAAgB,KAAK,KAAM;AAAA,EAExD;AAED;AAKA,IAAM,wBAAN,cAAoC,MAAM;AAAA,EAEzC,YAAaC,SAAQ,IAAK;AAEzB,UAAM;AAEN,SAAK,QAAQA;AAAA,EAEd;AAAA,EAEA,SAAUH,IAAG,iBAAiB,IAAI,QAAQ,GAAI;AAE7C,UAAM,QAAQ;AAEd,IAAAA,KAAIA,KAAI,IAAI;AAEZ,UAAMC,KAAI,KAAK,IAAKD,IAAG,CAAE,IAAI,IAAIA;AACjC,UAAME,KAAI,KAAK,IAAKF,IAAG,CAAE,IAAI,IAAIA,KAAIA;AACrC,UAAM,IAAI,IAAI,IAAI,KAAK,IAAKA,IAAG,CAAE,IAAI,IAAIA;AAEzC,WAAO,MAAM,IAAKC,IAAGC,IAAG,CAAE,EAAE,eAAgB,KAAK,KAAM;AAAA,EAExD;AAED;AAEA,SAAS,QAASD,IAAGC,IAAGF,IAAI;AAE3B,QAAM,IAAIE,KAAID;AACd,SAAOD,KAAI,IAAIC;AAEhB;AAIA,IAAM,4BAAN,cAAwC,MAAM;AAAA,EAE7C,YAAaE,SAAQ,GAAI;AAExB,UAAM;AAEN,SAAK,QAAQA;AAAA,EAEd;AAAA,EAEA,SAAUH,IAAG,iBAAiB,IAAI,QAAQ,GAAI;AAE7C,UAAM,QAAQ;AAEd,IAAAA,KAAI,QAAS,IAAK,GAAGA,EAAE;AAEvB,UAAMC,KAAI,IAAI,IAAID,MAAMA,KAAIA,KAAI,MAAQA,KAAIA,KAAI;AAChD,UAAME,KAAI,KAAK,IAAKF,IAAG,CAAE,IAAI,KAAKA,KAAIA;AACtC,UAAM,IAAI,IAAI,KAAKA,MAAMA,KAAIA,KAAI,MAAQA,KAAIA,KAAI,MAAQA,KAAIA,KAAI;AAEjE,WAAO,MAAM,IAAKC,IAAGC,IAAG,CAAE,EAAE,eAAgB,KAAK,KAAM;AAAA,EAExD;AAED;AAIA,IAAM,uBAAN,cAAmC,MAAM;AAAA,EAExC,YAAaC,SAAQ,IAAK;AAEzB,UAAM;AAEN,SAAK,QAAQA;AAAA,EAEd;AAAA,EAEA,SAAUH,IAAG,iBAAiB,IAAI,QAAQ,GAAI;AAE7C,UAAM,QAAQ;AAEd,IAAAA,MAAK,KAAK,KAAK;AAEf,UAAMC,KAAI,KAAK,IAAK,IAAID,EAAE,KAAM,IAAI,OAAQ,KAAK,IAAK,IAAIA,EAAE,IAAI,OAAO,KAAK,IAAK,KAAKA,EAAE;AACxF,UAAME,KAAI,KAAK,IAAK,IAAIF,EAAE,KAAM,IAAI,OAAQ,KAAK,IAAK,IAAIA,EAAE,IAAI,OAAO,KAAK,IAAK,KAAKA,EAAE;AACxF,UAAM,IAAI,OAAO,KAAK,IAAK,IAAIA,EAAE;AAEjC,WAAO,MAAM,IAAKC,IAAGC,IAAG,CAAE,EAAE,eAAgB,KAAK,KAAM;AAAA,EAExD;AAED;AAIA,IAAM,uBAAN,cAAmC,MAAM;AAAA,EAExC,YAAaC,SAAQ,IAAK;AAEzB,UAAM;AAEN,SAAK,QAAQA;AAAA,EAEd;AAAA,EAEA,SAAUH,IAAG,iBAAiB,IAAI,QAAQ,GAAI;AAE7C,UAAM,QAAQ;AAEd,UAAM,KAAKA,KAAI,KAAK,KAAK;AAEzB,UAAMC,KAAI,KAAK,IAAK,IAAI,EAAG,KAAM,IAAI,OAAO,KAAK,IAAK,IAAI,EAAG,IAAI,MAAM,KAAK,IAAK,IAAI,EAAG;AACxF,UAAMC,KAAI,KAAK,IAAK,IAAI,EAAG,KAAM,IAAI,OAAO,KAAK,IAAK,IAAI,EAAG,IAAI,MAAM,KAAK,IAAK,IAAI,EAAG;AACxF,UAAM,IAAI,MAAM,KAAK,IAAK,IAAI,EAAG;AAEjC,WAAO,MAAM,IAAKD,IAAGC,IAAG,CAAE,EAAE,eAAgB,KAAK,KAAM;AAAA,EAExD;AAED;AAKA,IAAM,uBAAN,cAAmC,MAAM;AAAA,EAExC,YAAaC,SAAQ,IAAK;AAEzB,UAAM;AAEN,SAAK,QAAQA;AAAA,EAEd;AAAA,EAEA,SAAUH,IAAG,iBAAiB,IAAI,QAAQ,GAAI;AAE7C,UAAM,QAAQ;AAEd,UAAM,KAAKA,KAAI,KAAK,KAAK;AAEzB,UAAMC,KAAI,KAAK,IAAK,IAAI,EAAG,KAAM,IAAI,MAAM,KAAK,IAAK,IAAI,EAAG,IAAI,MAAM,KAAK,IAAK,KAAK,EAAG;AACxF,UAAMC,KAAI,KAAK,IAAK,IAAI,EAAG,KAAM,IAAI,MAAM,KAAK,IAAK,IAAI,EAAG,IAAI,MAAM,KAAK,IAAK,KAAK,EAAG;AACxF,UAAM,IAAI,MAAM,KAAK,IAAK,KAAK,EAAG;AAElC,WAAO,MAAM,IAAKD,IAAGC,IAAG,CAAE,EAAE,eAAgB,KAAK,KAAM;AAAA,EAExD;AAED;AAIA,IAAM,uBAAN,cAAmC,MAAM;AAAA,EAExC,YAAaC,SAAQ,IAAK;AAEzB,UAAM;AAEN,SAAK,QAAQA;AAAA,EAEd;AAAA,EAEA,SAAUH,IAAG,iBAAiB,IAAI,QAAQ,GAAI;AAE7C,UAAM,QAAQ;AAEd,UAAM,KAAKA,KAAI,KAAK,KAAK;AAEzB,UAAMC,KAAI,KAAK,IAAK,IAAI,EAAG,KAAM,IAAI,OAAQ,KAAK,IAAK,IAAI,EAAG,IAAI,MAAM,KAAK,IAAK,KAAK,EAAG;AAC1F,UAAMC,KAAI,KAAK,IAAK,IAAI,EAAG,KAAM,IAAI,OAAQ,KAAK,IAAK,IAAI,EAAG,IAAI,MAAM,KAAK,IAAK,KAAK,EAAG;AAC1F,UAAM,IAAI,OAAO,KAAK,IAAK,KAAK,EAAG;AAEnC,WAAO,MAAM,IAAKD,IAAGC,IAAG,CAAE,EAAE,eAAgB,KAAK,KAAM;AAAA,EAExD;AAED;;;ACpZA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAyBA,SAAS,SAAUQ,IAAG,GAAG,GAAI;AAE5B,QAAMC,KAAI,EAAE,SAASD,KAAI;AAEzB,MAAK,KAAK,EAAGC,EAAE,GAAI;AAElB,WAAOA,KAAI;AAAA,EAEZ;AAEA,MAAK,KAAK,EAAGD,EAAE,GAAI;AAElB,WAAOA;AAAA,EAER;AAEA,MAAI,MAAMA;AACV,MAAI,OAAOC;AACX,MAAI,MAAM,KAAK,OAAS,MAAM,QAAS,CAAE;AAEzC,SAAQ,IAAI,EAAG,GAAI,KAAK,KAAK,EAAG,MAAM,CAAE,GAAI;AAE3C,QAAK,IAAI,EAAG,GAAI,GAAI;AAEnB,aAAO;AAAA,IAER,OAAO;AAEN,YAAM;AAAA,IAEP;AAEA,UAAM,KAAK,OAAS,MAAM,QAAS,CAAE;AAAA,EAEtC;AAEA,SAAO;AAER;AAaA,SAAS,mBAAoB,MAAM,GAAGD,IAAG,GAAI;AAE5C,QAAM,IAAI,CAAC;AACX,QAAM,OAAO,CAAC;AACd,QAAM,QAAQ,CAAC;AACf,IAAG,CAAE,IAAI;AAET,WAAU,IAAI,GAAG,KAAKA,IAAG,EAAG,GAAI;AAE/B,SAAM,CAAE,IAAI,IAAI,EAAG,OAAO,IAAI,CAAE;AAChC,UAAO,CAAE,IAAI,EAAG,OAAO,CAAE,IAAI;AAE7B,QAAI,QAAQ;AAEZ,aAAU,IAAI,GAAG,IAAI,GAAG,EAAG,GAAI;AAE9B,YAAM,KAAK,MAAO,IAAI,CAAE;AACxB,YAAM,KAAK,KAAM,IAAI,CAAE;AACvB,YAAM,OAAO,EAAG,CAAE,KAAM,KAAK;AAC7B,QAAG,CAAE,IAAI,QAAQ,KAAK;AACtB,cAAQ,KAAK;AAAA,IAEd;AAEA,MAAG,CAAE,IAAI;AAAA,EAEV;AAEA,SAAO;AAER;AAaA,SAAS,iBAAkBA,IAAG,GAAG,GAAG,GAAI;AAEvC,QAAM,OAAO,SAAUA,IAAG,GAAG,CAAE;AAC/B,QAAM,IAAI,mBAAoB,MAAM,GAAGA,IAAG,CAAE;AAC5C,QAAME,KAAI,IAAI,QAAS,GAAG,GAAG,GAAG,CAAE;AAElC,WAAU,IAAI,GAAG,KAAKF,IAAG,EAAG,GAAI;AAE/B,UAAM,QAAQ,EAAG,OAAOA,KAAI,CAAE;AAC9B,UAAM,KAAK,EAAG,CAAE;AAChB,UAAM,MAAM,MAAM,IAAI;AACtB,IAAAE,GAAE,KAAK,MAAM,IAAI;AACjB,IAAAA,GAAE,KAAK,MAAM,IAAI;AACjB,IAAAA,GAAE,KAAK,MAAM,IAAI;AACjB,IAAAA,GAAE,KAAK,MAAM,IAAI;AAAA,EAElB;AAEA,SAAOA;AAER;AAcA,SAAS,6BAA8B,MAAM,GAAGF,IAAGC,IAAG,GAAI;AAEzD,QAAM,UAAU,CAAC;AACjB,WAAU,IAAI,GAAG,KAAKD,IAAG,EAAG;AAC3B,YAAS,CAAE,IAAI;AAEhB,QAAM,OAAO,CAAC;AAEd,WAAU,IAAI,GAAG,KAAKC,IAAG,EAAG;AAC3B,SAAM,CAAE,IAAI,QAAQ,MAAO,CAAE;AAE9B,QAAM,MAAM,CAAC;AAEb,WAAU,IAAI,GAAG,KAAKD,IAAG,EAAG;AAC3B,QAAK,CAAE,IAAI,QAAQ,MAAO,CAAE;AAE7B,MAAK,CAAE,EAAG,CAAE,IAAI;AAEhB,QAAM,OAAO,QAAQ,MAAO,CAAE;AAC9B,QAAM,QAAQ,QAAQ,MAAO,CAAE;AAE/B,WAAU,IAAI,GAAG,KAAKA,IAAG,EAAG,GAAI;AAE/B,SAAM,CAAE,IAAI,IAAI,EAAG,OAAO,IAAI,CAAE;AAChC,UAAO,CAAE,IAAI,EAAG,OAAO,CAAE,IAAI;AAE7B,QAAI,QAAQ;AAEZ,aAAUG,KAAI,GAAGA,KAAI,GAAG,EAAGA,IAAI;AAE9B,YAAM,KAAK,MAAOA,KAAI,CAAE;AACxB,YAAM,KAAK,KAAM,IAAIA,EAAE;AACvB,UAAK,CAAE,EAAGA,EAAE,IAAI,KAAK;AAErB,YAAM,OAAO,IAAKA,EAAE,EAAG,IAAI,CAAE,IAAI,IAAK,CAAE,EAAGA,EAAE;AAC7C,UAAKA,EAAE,EAAG,CAAE,IAAI,QAAQ,KAAK;AAC7B,cAAQ,KAAK;AAAA,IAEd;AAEA,QAAK,CAAE,EAAG,CAAE,IAAI;AAAA,EAEjB;AAEA,WAAU,IAAI,GAAG,KAAKH,IAAG,EAAG,GAAI;AAE/B,SAAM,CAAE,EAAG,CAAE,IAAI,IAAK,CAAE,EAAGA,EAAE;AAAA,EAE9B;AAEA,WAAUG,KAAI,GAAGA,MAAKH,IAAG,EAAGG,IAAI;AAE/B,QAAI,KAAK;AACT,QAAI,KAAK;AAET,UAAMC,KAAI,CAAC;AACX,aAAU,IAAI,GAAG,KAAKJ,IAAG,EAAG,GAAI;AAE/B,MAAAI,GAAG,CAAE,IAAI,QAAQ,MAAO,CAAE;AAAA,IAE3B;AAEA,IAAAA,GAAG,CAAE,EAAG,CAAE,IAAI;AAEd,aAAUC,KAAI,GAAGA,MAAKJ,IAAG,EAAGI,IAAI;AAE/B,UAAI,IAAI;AACR,YAAM,KAAKF,KAAIE;AACf,YAAM,KAAKL,KAAIK;AAEf,UAAKF,MAAKE,IAAI;AAEb,QAAAD,GAAG,EAAG,EAAG,CAAE,IAAIA,GAAG,EAAG,EAAG,CAAE,IAAI,IAAK,KAAK,CAAE,EAAG,EAAG;AAChD,YAAIA,GAAG,EAAG,EAAG,CAAE,IAAI,IAAK,EAAG,EAAG,EAAG;AAAA,MAElC;AAEA,YAAM,KAAO,MAAM,KAAQ,IAAI,CAAE;AACjC,YAAM,KAAOD,KAAI,KAAK,KAAOE,KAAI,IAAIL,KAAIG;AAEzC,eAAUG,KAAI,IAAIA,MAAK,IAAI,EAAGA,IAAI;AAEjC,QAAAF,GAAG,EAAG,EAAGE,EAAE,KAAMF,GAAG,EAAG,EAAGE,EAAE,IAAIF,GAAG,EAAG,EAAGE,KAAI,CAAE,KAAM,IAAK,KAAK,CAAE,EAAG,KAAKA,EAAE;AAC3E,aAAKF,GAAG,EAAG,EAAGE,EAAE,IAAI,IAAK,KAAKA,EAAE,EAAG,EAAG;AAAA,MAEvC;AAEA,UAAKH,MAAK,IAAK;AAEd,QAAAC,GAAG,EAAG,EAAGC,EAAE,IAAI,CAAED,GAAG,EAAG,EAAGC,KAAI,CAAE,IAAI,IAAK,KAAK,CAAE,EAAGF,EAAE;AACrD,aAAKC,GAAG,EAAG,EAAGC,EAAE,IAAI,IAAKF,EAAE,EAAG,EAAG;AAAA,MAElC;AAEA,WAAME,EAAE,EAAGF,EAAE,IAAI;AAEjB,YAAM,IAAI;AACV,WAAK;AACL,WAAK;AAAA,IAEN;AAAA,EAED;AAEA,MAAI,IAAIH;AAER,WAAUK,KAAI,GAAGA,MAAKJ,IAAG,EAAGI,IAAI;AAE/B,aAAU,IAAI,GAAG,KAAKL,IAAG,EAAG,GAAI;AAE/B,WAAMK,EAAE,EAAG,CAAE,KAAK;AAAA,IAEnB;AAEA,SAAKL,KAAIK;AAAA,EAEV;AAEA,SAAO;AAER;AAcA,SAAS,uBAAwBL,IAAG,GAAG,GAAG,GAAG,IAAK;AAEjD,QAAM,KAAK,KAAKA,KAAI,KAAKA;AACzB,QAAM,KAAK,CAAC;AACZ,QAAM,OAAO,SAAUA,IAAG,GAAG,CAAE;AAC/B,QAAM,QAAQ,6BAA8B,MAAM,GAAGA,IAAG,IAAI,CAAE;AAC9D,QAAM,KAAK,CAAC;AAEZ,WAAU,IAAI,GAAG,IAAI,EAAE,QAAQ,EAAG,GAAI;AAErC,UAAM,QAAQ,EAAG,CAAE,EAAE,MAAM;AAC3B,UAAM,IAAI,MAAM;AAEhB,UAAM,KAAK;AACX,UAAM,KAAK;AACX,UAAM,KAAK;AAEX,OAAI,CAAE,IAAI;AAAA,EAEX;AAEA,WAAUK,KAAI,GAAGA,MAAK,IAAI,EAAGA,IAAI;AAEhC,UAAM,QAAQ,GAAI,OAAOL,EAAE,EAAE,MAAM,EAAE,eAAgB,MAAOK,EAAE,EAAG,CAAE,CAAE;AAErE,aAAU,IAAI,GAAG,KAAKL,IAAG,EAAG,GAAI;AAE/B,YAAM,IAAK,GAAI,OAAOA,KAAI,CAAE,EAAE,MAAM,EAAE,eAAgB,MAAOK,EAAE,EAAG,CAAE,CAAE,CAAE;AAAA,IAEzE;AAEA,OAAIA,EAAE,IAAI;AAAA,EAEX;AAEA,WAAUA,KAAI,KAAK,GAAGA,MAAK,KAAK,GAAG,EAAGA,IAAI;AAEzC,OAAIA,EAAE,IAAI,IAAI,QAAS,GAAG,GAAG,CAAE;AAAA,EAEhC;AAEA,SAAO;AAER;AAQA,SAAS,WAAYA,IAAG,GAAI;AAE3B,MAAI,MAAM;AAEV,WAAU,IAAI,GAAG,KAAKA,IAAG,EAAG,GAAI;AAE/B,WAAO;AAAA,EAER;AAEA,MAAI,QAAQ;AAEZ,WAAU,IAAI,GAAG,KAAK,GAAG,EAAG,GAAI;AAE/B,aAAS;AAAA,EAEV;AAEA,WAAU,IAAI,GAAG,KAAKA,KAAI,GAAG,EAAG,GAAI;AAEnC,aAAS;AAAA,EAEV;AAEA,SAAO,MAAM;AAEd;AAUA,SAAS,6BAA8B,OAAQ;AAE9C,QAAM,KAAK,MAAM;AACjB,QAAM,QAAQ,CAAC;AACf,QAAM,QAAQ,CAAC;AAEf,WAAU,IAAI,GAAG,IAAI,IAAI,EAAG,GAAI;AAE/B,UAAM,QAAQ,MAAO,CAAE;AACvB,UAAO,CAAE,IAAI,IAAI,QAAS,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AACpD,UAAO,CAAE,IAAI,MAAM;AAAA,EAEpB;AAEA,QAAM,KAAK,CAAC;AAEZ,WAAUA,KAAI,GAAGA,KAAI,IAAI,EAAGA,IAAI;AAE/B,UAAM,IAAI,MAAOA,EAAE,EAAE,MAAM;AAE3B,aAAU,IAAI,GAAG,KAAKA,IAAG,EAAG,GAAI;AAE/B,QAAE,IAAK,GAAIA,KAAI,CAAE,EAAE,MAAM,EAAE,eAAgB,WAAYA,IAAG,CAAE,IAAI,MAAO,CAAE,CAAE,CAAE;AAAA,IAE9E;AAEA,OAAIA,EAAE,IAAI,EAAE,aAAc,MAAO,CAAE,CAAE;AAAA,EAEtC;AAEA,SAAO;AAER;AAcA,SAAS,qBAAsBL,IAAG,GAAG,GAAG,GAAG,IAAK;AAE/C,QAAM,QAAQ,uBAAwBA,IAAG,GAAG,GAAG,GAAG,EAAG;AACrD,SAAO,6BAA8B,KAAM;AAE5C;AAaA,SAAS,iBAAkBA,IAAGO,IAAG,GAAG,GAAG,GAAG,GAAG,GAAG,QAAS;AAExD,QAAM,QAAQ,SAAUP,IAAG,GAAG,CAAE;AAChC,QAAM,QAAQ,SAAUO,IAAG,GAAG,CAAE;AAChC,QAAM,KAAK,mBAAoB,OAAO,GAAGP,IAAG,CAAE;AAC9C,QAAM,KAAK,mBAAoB,OAAO,GAAGO,IAAG,CAAE;AAC9C,QAAM,OAAO,CAAC;AAEd,WAAUC,KAAI,GAAGA,MAAKD,IAAG,EAAGC,IAAI;AAE/B,SAAMA,EAAE,IAAI,IAAI,QAAS,GAAG,GAAG,GAAG,CAAE;AACpC,aAAUH,KAAI,GAAGA,MAAKL,IAAG,EAAGK,IAAI;AAE/B,YAAM,QAAQ,EAAG,QAAQL,KAAIK,EAAE,EAAG,QAAQE,KAAIC,EAAE,EAAE,MAAM;AACxD,YAAM,IAAI,MAAM;AAChB,YAAM,KAAK;AACX,YAAM,KAAK;AACX,YAAM,KAAK;AACX,WAAMA,EAAE,EAAE,IAAK,MAAM,eAAgB,GAAIH,EAAE,CAAE,CAAE;AAAA,IAEhD;AAAA,EAED;AAEA,QAAM,KAAK,IAAI,QAAS,GAAG,GAAG,GAAG,CAAE;AACnC,WAAUG,KAAI,GAAGA,MAAKD,IAAG,EAAGC,IAAI;AAE/B,OAAG,IAAK,KAAMA,EAAE,EAAE,eAAgB,GAAIA,EAAE,CAAE,CAAE;AAAA,EAE7C;AAEA,KAAG,aAAc,GAAG,CAAE;AACtB,SAAO,IAAK,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAE9B;AAYA,SAAS,gBAAiBR,IAAGO,IAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,QAAS;AAEhE,QAAM,QAAQ,SAAUP,IAAG,GAAG,CAAE;AAChC,QAAM,QAAQ,SAAUO,IAAG,GAAG,CAAE;AAChC,QAAM,QAAQ,SAAU,GAAG,GAAG,CAAE;AAChC,QAAM,KAAK,mBAAoB,OAAO,GAAGP,IAAG,CAAE;AAC9C,QAAM,KAAK,mBAAoB,OAAO,GAAGO,IAAG,CAAE;AAC9C,QAAM,KAAK,mBAAoB,OAAO,GAAG,GAAG,CAAE;AAC9C,QAAM,OAAO,CAAC;AAEd,WAAU,IAAI,GAAG,KAAK,GAAG,EAAG,GAAI;AAE/B,SAAM,CAAE,IAAI,CAAC;AAEb,aAAUC,KAAI,GAAGA,MAAKD,IAAG,EAAGC,IAAI;AAE/B,WAAM,CAAE,EAAGA,EAAE,IAAI,IAAI,QAAS,GAAG,GAAG,GAAG,CAAE;AACzC,eAAUH,KAAI,GAAGA,MAAKL,IAAG,EAAGK,IAAI;AAE/B,cAAM,QAAQ,EAAG,QAAQL,KAAIK,EAAE,EAAG,QAAQE,KAAIC,EAAE,EAAG,QAAQ,IAAI,CAAE,EAAE,MAAM;AACzE,cAAMC,KAAI,MAAM;AAChB,cAAM,KAAKA;AACX,cAAM,KAAKA;AACX,cAAM,KAAKA;AACX,aAAM,CAAE,EAAGD,EAAE,EAAE,IAAK,MAAM,eAAgB,GAAIH,EAAE,CAAE,CAAE;AAAA,MAErD;AAAA,IAED;AAAA,EAED;AACA,QAAM,KAAK,IAAI,QAAS,GAAG,GAAG,GAAG,CAAE;AACnC,WAAU,IAAI,GAAG,KAAK,GAAG,EAAG,GAAI;AAC/B,aAAUG,KAAI,GAAGA,MAAKD,IAAG,EAAGC,IAAI;AAE/B,SAAG,IAAK,KAAM,CAAE,EAAGA,EAAE,EAAE,eAAgB,GAAI,CAAE,CAAE,EAAE,eAAgB,GAAIA,EAAE,CAAE,CAAE;AAAA,IAE5E;AAAA,EACD;AAEA,KAAG,aAAc,GAAG,CAAE;AACtB,SAAO,IAAK,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAE9B;;;AC/fA,IAAM,aAAN,cAAyB,MAAM;AAAA,EAE9B,YACC,QACA,OACA,eACA,WACA,SACC;AAED,UAAM;AAEN,SAAK,SAAS;AACd,SAAK,QAAQ;AACb,SAAK,gBAAgB,CAAC;AAEtB,SAAK,YAAY,aAAa;AAC9B,SAAK,UAAU,WAAa,KAAK,MAAM,SAAS;AAEhD,aAAU,IAAI,GAAG,IAAI,cAAc,QAAQ,EAAG,GAAI;AAGjD,YAAM,QAAQ,cAAe,CAAE;AAC/B,WAAK,cAAe,CAAE,IAAI,IAAI,QAAS,MAAM,GAAG,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AAAA,IAE3E;AAAA,EAED;AAAA,EAEA,SAAUE,IAAG,iBAAiB,IAAI,QAAQ,GAAI;AAE7C,UAAM,QAAQ;AAEd,UAAM,IAAI,KAAK,MAAO,KAAK,SAAU,IAAIA,MAAM,KAAK,MAAO,KAAK,OAAQ,IAAI,KAAK,MAAO,KAAK,SAAU;AAGvG,UAAM,SAAoB,iBAAkB,KAAK,QAAQ,KAAK,OAAO,KAAK,eAAe,CAAE;AAE3F,QAAK,OAAO,MAAM,GAAM;AAGvB,aAAO,aAAc,OAAO,CAAE;AAAA,IAE/B;AAEA,WAAO,MAAM,IAAK,OAAO,GAAG,OAAO,GAAG,OAAO,CAAE;AAAA,EAEhD;AAAA,EAEA,WAAYA,IAAG,iBAAiB,IAAI,QAAQ,GAAI;AAE/C,UAAM,UAAU;AAEhB,UAAM,IAAI,KAAK,MAAO,CAAE,IAAIA,MAAM,KAAK,MAAO,KAAK,MAAM,SAAS,CAAE,IAAI,KAAK,MAAO,CAAE;AACtF,UAAM,OAAkB,qBAAsB,KAAK,QAAQ,KAAK,OAAO,KAAK,eAAe,GAAG,CAAE;AAChG,YAAQ,KAAM,KAAM,CAAE,CAAE,EAAE,UAAU;AAEpC,WAAO;AAAA,EAER;AAED;;;AClEA,IAAM,eAAN,MAAmB;AAAA,EAElB,YAAa,SAAS,SAAS,QAAQ,QAA8B,eAA+C;AAEnH,SAAK,UAAU;AACf,SAAK,UAAU;AACf,SAAK,SAAS;AACd,SAAK,SAAS;AACd,SAAK,gBAAgB,CAAC;AAEtB,UAAM,OAAO,OAAO,SAAS,UAAU;AACvC,UAAM,OAAO,OAAO,SAAS,UAAU;AAGvC,aAAU,IAAI,GAAG,IAAI,MAAM,EAAG,GAAI;AAEjC,WAAK,cAAe,CAAE,IAAI,CAAC;AAE3B,eAAU,IAAI,GAAG,IAAI,MAAM,EAAG,GAAI;AAEjC,cAAM,QAAQ,cAAe,CAAE,EAAG,CAAE;AACpC,aAAK,cAAe,CAAE,EAAG,CAAE,IAAI,IAAI,QAAS,MAAM,GAAG,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AAAA,MAEhF;AAAA,IAED;AAAA,EAED;AAAA,EAEA,SAAU,IAAIC,KAAI,QAAS;AAE1B,UAAM,IAAI,KAAK,OAAQ,CAAE,IAAI,MAAO,KAAK,OAAQ,KAAK,OAAO,SAAS,CAAE,IAAI,KAAK,OAAQ,CAAE;AAC3F,UAAM,IAAI,KAAK,OAAQ,CAAE,IAAIA,OAAO,KAAK,OAAQ,KAAK,OAAO,SAAS,CAAE,IAAI,KAAK,OAAQ,CAAE;AAE3F,IAAW,iBAAkB,KAAK,SAAS,KAAK,SAAS,KAAK,QAAQ,KAAK,QAAQ,KAAK,eAAe,GAAG,GAAG,MAAO;AAAA,EAErH;AAED;;;ACtCA,IAAM,cAAN,MAAkB;AAAA,EAEjB,YAAa,SAAS,SAAS,SAAS,QAAQ,QAAQ,QAA8B,eAA+C;AAEpI,SAAK,UAAU;AACf,SAAK,UAAU;AACf,SAAK,UAAU;AACf,SAAK,SAAS;AACd,SAAK,SAAS;AACd,SAAK,SAAS;AACd,SAAK,gBAAgB,CAAC;AAEtB,UAAM,OAAO,OAAO,SAAS,UAAU;AACvC,UAAM,OAAO,OAAO,SAAS,UAAU;AACvC,UAAM,OAAO,OAAO,SAAS,UAAU;AAGvC,aAAU,IAAI,GAAG,IAAI,MAAM,EAAG,GAAI;AAEjC,WAAK,cAAe,CAAE,IAAI,CAAC;AAE3B,eAAU,IAAI,GAAG,IAAI,MAAM,EAAG,GAAI;AAEjC,aAAK,cAAe,CAAE,EAAG,CAAE,IAAI,CAAC;AAEhC,iBAAUC,KAAI,GAAGA,KAAI,MAAM,EAAGA,IAAI;AAEjC,gBAAM,QAAQ,cAAe,CAAE,EAAG,CAAE,EAAGA,EAAE;AACzC,eAAK,cAAe,CAAE,EAAG,CAAE,EAAGA,EAAE,IAAI,IAAI,QAAS,MAAM,GAAG,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AAAA,QAErF;AAAA,MAED;AAAA,IAED;AAAA,EAED;AAAA,EAEA,SAAU,IAAIC,KAAI,IAAI,QAAS;AAE9B,UAAM,IAAI,KAAK,OAAQ,CAAE,IAAI,MAAO,KAAK,OAAQ,KAAK,OAAO,SAAS,CAAE,IAAI,KAAK,OAAQ,CAAE;AAC3F,UAAM,IAAI,KAAK,OAAQ,CAAE,IAAIA,OAAO,KAAK,OAAQ,KAAK,OAAO,SAAS,CAAE,IAAI,KAAK,OAAQ,CAAE;AAC3F,UAAM,IAAI,KAAK,OAAQ,CAAE,IAAI,MAAO,KAAK,OAAQ,KAAK,OAAO,SAAS,CAAE,IAAI,KAAK,OAAQ,CAAE;AAE3F,IAAW,gBAAiB,KAAK,SAAS,KAAK,SAAS,KAAK,SAAS,KAAK,QAAQ,KAAK,QAAQ,KAAK,QAAQ,KAAK,eAAe,GAAG,GAAG,GAAG,MAAO;AAAA,EAElJ;AAED;;;AC7CA,IAAM,iBAAN,MAAqB;AAAA,EAEpB,YAAaC,WAAUC,SAAQ,KAAKC,UAAS,KAAM;AAIlD,SAAK,kBAAkB,IAAI,QAAQ,EAAE,UAAW;AAAA,MAC/C;AAAA,MAAU;AAAA,MAAa;AAAA,MACvB;AAAA,MAAU;AAAA,MAAa;AAAA,MACvB;AAAA,MAAU;AAAA,MAAa;AAAA,IACxB,CAAE;AAEF,SAAK,mBAAmB,IAAI,QAAQ,EAAE,UAAW;AAAA,MAChD;AAAA,MAAa;AAAA,MAAU;AAAA,MACvB;AAAA,MAAa;AAAA,MAAS;AAAA,MACtB;AAAA,MAAc;AAAA,MAAa;AAAA,IAC5B,CAAE;AAEF,UAAMC,WAAU,IAAI,mBAAoB,IAAK,GAAG,GAAG,IAAK,GAAG,CAAE;AAE7D,UAAM,SAAS,IAAI,MAAM;AAEzB,UAAM,UAAU,IAAI,aAAa;AAEjC,UAAM,UAAU,EAAE,WAAW,cAAc,WAAW,eAAe,QAAQ,WAAW;AAExF,UAAM,iBAAiB,IAAI,kBAAmBF,QAAOC,SAAQ,OAAQ;AACrE,UAAM,iBAAiB,IAAI,kBAAmBD,QAAOC,SAAQ,OAAQ;AAErE,UAAM,YAAY,IAAI,eAAgB;AAAA,MAErC,UAAU;AAAA,QAET,WAAW,EAAE,OAAO,eAAe,QAAQ;AAAA,QAC3C,YAAY,EAAE,OAAO,eAAe,QAAQ;AAAA,QAE5C,mBAAmB,EAAE,OAAO,KAAK,gBAAgB;AAAA,QACjD,oBAAoB,EAAE,OAAO,KAAK,iBAAiB;AAAA,MAEpD;AAAA,MAEA,cAAc;AAAA,QAEb;AAAA,QAEA;AAAA,QAEA;AAAA,QACA;AAAA,QAEA;AAAA,MAED,EAAE,KAAM,IAAK;AAAA,MAEb,gBAAgB;AAAA,QAEf;AAAA,QACA;AAAA,QACA;AAAA,QAEA;AAAA,QACA;AAAA,QAEA;AAAA,QAEA;AAAA,QAEA;AAAA,QACA;AAAA,QAEA;AAAA,QACA;AAAA,QACA;AAAA,QAEA;AAAA,QACA;AAAA,QACA;AAAA,QAEA;AAAA,QACA;AAAA,QAEA;AAAA,MAED,EAAE,KAAM,IAAK;AAAA,IAEd,CAAE;AAEF,UAAM,QAAQ,IAAI,KAAM,IAAI,cAAe,GAAG,CAAE,GAAG,SAAU;AAC7D,WAAO,IAAK,KAAM;AAElB,SAAK,UAAU,SAAWD,QAAOC,SAAS;AAEzC,MAAAF,UAAS,QAASC,QAAOC,OAAO;AAEhC,YAAM,aAAaF,UAAS,cAAc;AAE1C,qBAAe,QAASC,SAAQ,YAAYC,UAAS,UAAW;AAChE,qBAAe,QAASD,SAAQ,YAAYC,UAAS,UAAW;AAAA,IAEjE;AAEA,SAAK,SAAS,SAAW,OAAO,QAAS;AAExC,YAAM,sBAAsBF,UAAS,gBAAgB;AAErD,UAAK,MAAM,0BAA0B,KAAO,OAAM,kBAAkB;AAEpE,UAAK,OAAO,WAAW,QAAQ,OAAO,0BAA0B,KAAO,QAAO,kBAAkB;AAEhG,cAAQ,OAAQ,MAAO;AAEvB,MAAAA,UAAS,gBAAiB,cAAe;AACzC,MAAAA,UAAS,MAAM;AACf,MAAAA,UAAS,OAAQ,OAAO,QAAQ,OAAQ;AAExC,MAAAA,UAAS,gBAAiB,cAAe;AACzC,MAAAA,UAAS,MAAM;AACf,MAAAA,UAAS,OAAQ,OAAO,QAAQ,OAAQ;AAExC,MAAAA,UAAS,gBAAiB,IAAK;AAC/B,MAAAA,UAAS,OAAQ,QAAQG,QAAQ;AAEjC,MAAAH,UAAS,gBAAiB,mBAAoB;AAAA,IAE/C;AAEA,SAAK,UAAU,WAAY;AAE1B,qBAAe,QAAQ;AACvB,qBAAe,QAAQ;AACvB,YAAM,SAAS,QAAQ;AACvB,YAAM,SAAS,QAAQ;AAAA,IAExB;AAAA,EAED;AAED;;;ACjJA,IAAM,cAAN,MAAkB;AAAA,EAEjB,YAAaI,WAAU,UAAU,cAAc,UAAU,CAAC,GAAI;AAQ7D,UAAM,cAAc,QAAS,YAAa,KAAK;AAC/C,UAAM,SAAS,QAAS,OAAQ,KAAK;AACrC,UAAM,SAAS,QAAS,OAAQ,KAAK;AACrC,UAAM,SAAS,QAAS,OAAQ,KAAK;AACrC,UAAM,SAAS,QAAS,OAAQ,KAAK;AACrC,UAAM,UAAU,QAAS,QAAS,KAAK;AACvC,UAAM,gBAAgB,QAAS,eAAgB,KAAK;AAEpD,QAAIC,QAAOC;AAEX,UAAM,aAAa,SAAS,cAAe,KAAM;AACjD,eAAW,MAAM,SAAS;AAE1B,UAAM,SAAS,SAAS,cAAe,OAAQ;AAC/C,eAAW,YAAa,MAAO;AAE/B,QAAI,QAAQ;AACZ,QAAI;AAEJ,SAAK,UAAU,SAAW,GAAG,GAAI;AAEhC,MAAAD,SAAQ;AACR,MAAAC,UAAS;AAET,MAAAF,UAAS,QAAS,GAAG,CAAE;AAEvB,oBAAc;AAAA,IAEf;AAGA,SAAK,SAAS,SAAW,OAAO,QAAS;AAExC,MAAAA,UAAS,OAAQ,OAAO,MAAO;AAC/B,mBAAc,MAAO;AAAA,IAEtB;AAEA,SAAK,aAAa;AAKlB,aAAS,gBAAgB;AAExB,eAAS,KAAK,MAAOC,SAAQ,WAAY;AACzC,gBAAU,KAAK,MAAOC,UAAS,WAAY;AAE3C,cAAQ,QAAQ;AAChB,cAAQ,SAAS;AAKjB,aAAOF,UAAS;AAEhB,UAAK,KAAK,MAAM,iBAAkB;AAEjC,eAAO,KAAM,CAAE,EAAE,MAAO,CAAE,EAAE,MAAM,kBAAkB,KAAK,MAAM;AAC/D,eAAO,KAAM,CAAE,EAAE,MAAO,CAAE,EAAE,MAAM,QAAQ,KAAK,MAAM;AAAA,MAEtD;AAEA,aAAO,cAAc;AACrB,aAAO,cAAc;AAErB,YAAM,SAAS,OAAO;AACtB,aAAO,aAAa;AACpB,aAAO,SAAS;AAChB,aAAO,UAAU;AACjB,aAAO,gBAAgB,iBAAiB;AACxC,aAAO,aAAa;AACpB,aAAO,WAAW,YAAY;AAC9B,aAAO,aAAa,cAAc;AAClC,aAAO,YAAY;AACnB,aAAO,iBAAiB;AAAA,IAEzB;AAGA,UAAM,mBAAqB,kBAAoB,MAAO,EAAG;AACzD,UAAM,wBAA0B,UAAY,MAAO,EAAG;AACtD,UAAM,UAAU;AAEhB,UAAM,aAAaA,UAAS;AAE5B,UAAM,UAAU,SAAS,cAAe,QAAS;AACjD,QAAK,CAAE,QAAQ,YAAa;AAE3B;AAAA,IAED;AAEA,UAAM,OAAO,QAAQ,WAAY,IAAK;AACtC,QAAK,CAAE,KAAK,cAAe;AAE1B;AAAA,IAED;AAEA,QAAI,YAAc,SAAS,wBAAwB;AAEnD,QAAK,QAAU,aAAY;AAI3B,UAAM,YAAc,IAAI,cAAgB;AACxC,UAAM,cAAgB,IAAI,cAAgB;AAI1C,QAAI,iBAAiB;AAErB,QAAK,iBAAiB,OAAQ;AAE7B,cAAS,QAAS;AAAA,QAEjB,KAAK;AAAI,2BAAiB;AAAK;AAAA,QAC/B,KAAK;AAAA,QACL,KAAK;AAAI,2BAAiB;AAAO;AAAA,QACjC,KAAK;AAAI,2BAAiB;AAAO;AAAA,QACjC,KAAK;AAAI,2BAAiB;AAAQ;AAAA,MAEnC;AAAA,IAED;AAEA,QAAK,iBAAiB,UAAW;AAEhC,cAAS,QAAS;AAAA,QAEjB,KAAK;AAAI,2BAAiB;AAAG;AAAA,QAC7B,KAAK;AAAI,2BAAiB;AAAK;AAAA,QAC/B,KAAK;AAAI,2BAAiB;AAAQ;AAAA,QAClC,KAAK;AAAA,QACL,KAAK;AAAI,2BAAiB;AAAO;AAAA,MAElC;AAAA,IAED;AAEA,QAAK,iBAAiB,QAAS;AAE9B,cAAS,QAAS;AAAA,QAEjB,KAAK;AAAA,QACL,KAAK;AAAI,2BAAiB;AAAG;AAAA,QAC7B,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AAAI,2BAAiB;AAAK;AAAA,MAEhC;AAAA,IAED;AAQA,aAAS,aAAcG,SAAS;AAE/B,WAAK,UAAW,GAAG,GAAG,QAAQ,OAAQ;AACtC,WAAK,UAAW,YAAY,GAAG,GAAG,QAAQ,OAAQ;AAClD,YAAM,WAAW,KAAK,aAAc,GAAG,GAAG,QAAQ,OAAQ,EAAE;AAG5D,UAAI,WAAW;AAIf,eAAUC,KAAI,GAAGA,KAAI,SAASA,MAAK,GAAI;AAEtC,iBAAUC,KAAI,GAAGA,KAAI,QAAQA,MAAO;AAEnC,gBAAM,WAAYD,KAAI,SAASC,MAAM;AAErC,gBAAM,OAAO,SAAU,OAAQ;AAC/B,gBAAM,SAAS,SAAU,UAAU,CAAE;AACrC,gBAAM,QAAQ,SAAU,UAAU,CAAE;AACpC,gBAAM,SAAS,SAAU,UAAU,CAAE;AACrC,cAAI;AAEJ,cAAI;AAEJ,yBAAgB,MAAM,OAAO,OAAO,SAAS,OAAO,SAAU;AAG9D,cAAK,UAAU,GAAI;AAIlB,0BAAc;AAAA,UAEf;AAEA,qBAAW,KAAK,OAAS,IAAI,gBAAkB,UAAU,SAAS,EAAI;AAEtE,cAAK,SAAU;AAEd,uBAAW,UAAU,SAAS,WAAW;AAAA,UAE1C;AAMA,cAAI,cAAc,UAAW,QAAS;AAEtC,cAAK,gBAAgB,UAAa,eAAe;AAChD,0BAAc;AAEf,cAAK,QAAS;AAEb,wBAAY,4BACM,OAAO,MAAM,SAAS,MAAM,QAAQ,QACjD,SAAS,0BAA0B,OAAO,MAAM,SAAS,MAAM,QAAQ,OAAO,OAC9E,SAAS,aAAe,SAAS,MAAQ,MAAM,MACjD,OAAQ,cAAc;AAAA,UAE1B,OAAO;AAEN,wBAAY;AAAA,UAEb;AAAA,QAED;AAEA,oBAAY;AAAA,MAEb;AAEA,MAAAF,QAAO,YAAY,sCAAsCF,MAAK,aAAaC,OAAM,uBAAuB,QAAQ;AAAA,IAMjH;AAAA,EAED;AAED;;;ACpMA,IAAM,gBAAN,MAAoB;AAAA,EAEnB,YAAaI,WAAU,aAAa,CAAC,GAAI;AAExC,SAAK,UAAU;AAEf,UAAM,mBAAmB,WAAW,qBAAqB,SAAY,WAAW,mBAAmB;AACnG,UAAM,eAAe,IAAI,MAAM,EAAE,UAAW,WAAW,iBAAiB,SAAY,WAAW,eAAe,CAAE,GAAG,GAAG,CAAE,CAAE;AAC1H,UAAM,eAAe,WAAW,iBAAiB,SAAY,WAAW,eAAe;AACvF,UAAM,mBAAmB,WAAW,qBAAqB,SAAY,WAAW,mBAAmB;AAOnG,UAAM,QAAQ,CAAC;AAEf,UAAM,uBAAuB;AAK7B,UAAM,oBAAoB,CAAC;AAI3B,UAAM,0BAA0B,CAAC;AAIjC,UAAM,kBAAkB;AAAA,MACvB,kBAAkB,EAAE,OAAO,iBAAiB;AAAA,MAC5C,cAAc,EAAE,OAAO,aAAa;AAAA,MACpC,cAAc,EAAE,OAAO,aAAa;AAAA,IACrC;AAEA,UAAM,eAAe;AAAA,MACpB;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MAEA;AAAA,MAEA;AAAA,MACA;AAAA,MACA;AAAA;AAAA,MACA;AAAA;AAAA,MAEA;AAAA,MACA;AAAA,MACA;AAAA,MAEA;AAAA,MAEA;AAAA,MAEA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MAEA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MAEA;AAAA;AAAA,MAEA;AAAA,MAEA;AAAA,MACA;AAAA,MACA;AAAA,MAEA;AAAA,IAED,EAAE,KAAM,IAAK;AAEb,UAAM,iBAAiB;AAAA,MAEtB;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MAEA;AAAA,MACA;AAAA,MAEA;AAAA,MAEA;AAAA,MACA;AAAA,MAEA;AAAA,MAEA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MAEA;AAAA,IAED,EAAE,KAAM,IAAK;AAEb,aAAS,iBAAiB;AAEzB,aAAO,IAAI,eAAgB;AAAA,QAC1B,MAAM;AAAA,QACN,UAAU,cAAc,MAAO;AAAA,UAC9B,YAAa,KAAM;AAAA,UACnB,YAAa,iBAAkB;AAAA,UAC/B;AAAA,QACD,CAAE;AAAA,QACF;AAAA,QACA;AAAA,QACA,MAAM;AAAA,MACP,CAAE;AAAA,IAEH;AAEA,aAAS,4BAA6B,kBAAmB;AAExD,UAAIC,QAAO,MAAO,iBAAiB,IAAK;AAExC,UAAKA,UAAS,QAAY;AAEzB,QAAAA,QAAO;AAAA,UACN,UAAU,eAAe;AAAA,UACzB,MAAM;AAAA,UACN,WAAW;AAAA,UACX,OAAO;AAAA,QACR;AAEA,cAAO,iBAAiB,IAAK,IAAIA;AAAA,MAElC;AAEA,MAAAA,MAAK,OAAO;AAEZ,aAAOA,MAAK;AAAA,IAEb;AAEA,aAAS,mBAAoB,kBAAmB;AAE/C,YAAM,kBAAkB,4BAA6B,gBAAiB;AAEtE,wBAAmB,gBAAgB,IAAK,IAAI;AAE5C,4BAAuB,iBAAiB,gBAAiB;AAEzD,aAAO;AAAA,IAER;AAEA,aAAS,aAAc,QAAS;AAE/B,YAAM,WAAW,OAAO;AACxB,YAAM,aAAe,aAAa,UAAiB,SAAS,WAAW,WAAW;AAElF,aAAS,OAAO,WAAW,QAAQ,OAAO,aAAa,UAAa,eAAe;AAAA,IAEpF;AAEA,aAAS,mBAAoB,QAAS;AAErC,UAAK,aAAc,MAAO,MAAM,MAAQ;AAExC,UAAK,MAAM,QAAS,OAAO,QAAS,GAAI;AAEvC,iBAAU,IAAI,GAAG,KAAK,OAAO,SAAS,QAAQ,IAAI,IAAI,KAAO;AAE5D,iBAAO,SAAU,CAAE,IAAI,mBAAoB,OAAO,SAAU,CAAE,CAAE;AAAA,QAEjE;AAAA,MAED,OAAO;AAEN,eAAO,WAAW,mBAAoB,OAAO,QAAS;AAAA,MAEvD;AAEA,8BAAyB,OAAO,IAAK,IAAI,OAAO;AAChD,aAAO,iBAAiB;AAAA,IAEzB;AAEA,aAAS,wBAAyB,QAAS;AAE1C,UAAK,aAAc,MAAO,MAAM,MAAQ;AAExC,UAAK,MAAM,QAAS,OAAO,QAAS,GAAI;AAEvC,iBAAU,IAAI,GAAG,KAAK,OAAO,SAAS,QAAQ,IAAI,IAAI,KAAO;AAE5D,iBAAO,SAAU,CAAE,IAAI,kBAAmB,OAAO,SAAU,CAAE,EAAE,IAAK;AAAA,QAErE;AAAA,MAED,OAAO;AAEN,eAAO,WAAW,kBAAmB,OAAO,SAAS,IAAK;AAAA,MAE3D;AAEA,aAAO,iBAAiB,wBAAyB,OAAO,IAAK;AAAA,IAE9D;AAEA,aAAS,eAAgBD,WAAU,OAAO,QAAQ,UAAU,UAAW;AAEtE,YAAM,mBAAmB,kBAAmB,SAAS,IAAK;AAG1D,UAAK,qBAAqB,OAAY;AAEtC,qBAAgB,UAAU,gBAAiB;AAAA,IAE5C;AAEA,aAAS,eAAgB,UAAU,kBAAmB;AAErD,YAAM,oBAAoB,iBAAiB,SAAS;AAEpD,eAAS,SAAS,aAAa,QAAQ,iBAAiB;AAExD,UAAK,sBAAsB,QAAY;AAEtC,YAAK,kBAAkB,cAAc,OAAY,UAAS,SAAS,iBAAiB,QAAQ,kBAAkB;AAC9G,YAAK,kBAAkB,UAAU,OAAY,UAAS,SAAS,aAAa,MAAM,UAAW,kBAAkB,KAAM;AACrH,YAAK,kBAAkB,UAAU,OAAY,UAAS,SAAS,aAAa,QAAQ,kBAAkB;AAAA,MAEvG;AAEA,UAAK,iBAAiB,iBAAkB;AAEvC,iBAAS,SAAS,gBAAgB,QAAQ,iBAAiB;AAC3D,iBAAS,SAAS,kBAAkB,QAAQ,iBAAiB;AAC7D,iBAAS,SAAS,iBAAiB,QAAQ,iBAAiB;AAAA,MAE7D;AAAA,IAED;AAEA,aAAS,sBAAuB,UAAU,kBAAmB;AAE5D,UAAK,SAAS,SAAS,YAAc;AAErC,YAAM,oBAAoB,iBAAiB,SAAS;AAEpD,eAAS,MAAM,iBAAiB;AAChC,eAAS,aAAa,iBAAiB;AACvC,eAAS,qBAAqB,iBAAiB;AAC/C,eAAS,kBAAkB,iBAAiB;AAE5C,UAAK,sBAAsB,QAAY;AAEtC,YAAK,iBAAiB,YAAY,OAAQ;AAEzC,mBAAS,UAAU;AAAA,QAEpB,OAAO;AAEN,mBAAS,UAAY,kBAAkB,YAAY,SAAc,kBAAkB,UAAU;AAAA,QAE9F;AAEA,iBAAS,cAAgB,kBAAkB,UAAU,UAAa,kBAAkB,QAAQ,IAAQ,OAAO,iBAAiB;AAE5H,YAAK,kBAAkB,cAAc,OAAY,OAAO,iBAAiB,IAAK,EAAE,YAAY,kBAAkB;AAAA,MAE/G,OAAO;AAEN,iBAAS,cAAc,iBAAiB;AACxC,iBAAS,UAAU,iBAAiB;AAAA,MAErC;AAEA,UAAK,iBAAiB,cAAc,QAAQ,iBAAiB,cAAc,MAAQ,UAAS,UAAU;AAEtG,UAAK,iBAAiB,gBAAiB;AAEtC,iBAAS,WAAW;AAEpB,iBAAS,iBAAiB,iBAAiB;AAC3C,iBAAS,mBAAmB,iBAAiB;AAC7C,iBAAS,cAAc,iBAAiB;AAAA,MAEzC;AAEA,eAAS,UAAU,iBAAiB;AAAA,IAErC;AAEA,aAAS,eAAe;AAEvB,UAAIE;AAGJ,MAAAA,QAAO,OAAO,KAAM,iBAAkB;AAEtC,eAAU,IAAI,GAAG,KAAKA,MAAK,QAAQ,IAAI,IAAI,KAAO;AAEjD,0BAAmBA,MAAM,CAAE,CAAE,IAAI;AAAA,MAElC;AAGA,MAAAA,QAAO,OAAO,KAAM,uBAAwB;AAE5C,eAAU,IAAI,GAAG,KAAKA,MAAK,QAAQ,IAAI,IAAI,KAAO;AAEjD,gCAAyBA,MAAM,CAAE,CAAE,IAAI;AAAA,MAExC;AAGA,MAAAA,QAAO,OAAO,KAAM,KAAM;AAE1B,eAAU,IAAI,GAAG,KAAKA,MAAK,QAAQ,IAAI,IAAI,KAAO;AAEjD,cAAMC,OAAMD,MAAM,CAAE;AAEpB,YAAK,MAAOC,IAAI,EAAE,SAAS,OAAQ;AAElC,gBAAOA,IAAI,EAAE;AAEb,cAAK,MAAOA,IAAI,EAAE,cAAc,SAAS,MAAOA,IAAI,EAAE,QAAQ,sBAAuB;AAEpF,mBAAO,MAAOA,IAAI;AAAA,UAEnB;AAAA,QAED,OAAO;AAEN,gBAAOA,IAAI,EAAE,OAAO;AACpB,gBAAOA,IAAI,EAAE,QAAQ;AAAA,QAEtB;AAAA,MAED;AAAA,IAED;AAEA,SAAK,SAAS,SAAW,OAAO,QAAS;AAExC,UAAK,KAAK,YAAY,OAAQ;AAE7B,QAAAH,UAAS,OAAQ,OAAO,MAAO;AAC/B;AAAA,MAED;AAEA,YAAM,mBAAmBA,UAAS;AAClC,MAAAA,UAAS,YAAY,KAAK;AAE1B,MAAAA,UAAS,OAAQ,OAAO,MAAO;AAE/B,MAAAA,UAAS,YAAY;AAErB,WAAK,cAAe,OAAO,MAAO;AAAA,IAEnC;AAEA,SAAK,gBAAgB,SAAW,OAAO,QAAS;AAE/C,YAAM,mBAAmBA,UAAS;AAClC,YAAM,yBAAyB,MAAM;AACrC,YAAM,yBAAyB,MAAM;AACrC,YAAM,0BAA0BA,UAAS,UAAU;AAEnD,YAAM,wBAAwB;AAC9B,YAAM,aAAa;AACnB,MAAAA,UAAS,YAAY;AACrB,MAAAA,UAAS,UAAU,UAAU;AAE7B,YAAM,SAAU,kBAAmB;AAEnC,MAAAA,UAAS,OAAQ,OAAO,MAAO;AAE/B,YAAM,SAAU,uBAAwB;AAExC,mBAAa;AAEb,YAAM,wBAAwB;AAC9B,YAAM,aAAa;AACnB,MAAAA,UAAS,YAAY;AACrB,MAAAA,UAAS,UAAU,UAAU;AAAA,IAE9B;AAgBA,SAAK,YAAYA,UAAS;AAC1B,SAAK,aAAaA,UAAS;AAC3B,SAAK,YAAYA,UAAS;AAE1B,SAAK,QAAQ,SAAW,OAAO,OAAO,SAAU;AAE/C,MAAAA,UAAS,MAAO,OAAO,OAAO,OAAQ;AAAA,IAEvC;AAEA,SAAK,gBAAgB,WAAY;AAEhC,aAAOA,UAAS,cAAc;AAAA,IAE/B;AAEA,SAAK,gBAAgB,SAAWI,QAAQ;AAEvC,MAAAJ,UAAS,cAAeI,MAAM;AAAA,IAE/B;AAEA,SAAK,UAAU,SAAW,QAAS;AAElC,aAAOJ,UAAS,QAAS,MAAO;AAAA,IAEjC;AAEA,SAAK,UAAU,SAAWK,QAAOC,SAAQ,aAAc;AAEtD,MAAAN,UAAS,QAASK,QAAOC,SAAQ,WAAY;AAAA,IAE9C;AAEA,SAAK,cAAc,SAAWC,IAAGC,IAAGH,QAAOC,SAAS;AAEnD,MAAAN,UAAS,YAAaO,IAAGC,IAAGH,QAAOC,OAAO;AAAA,IAE3C;AAEA,SAAK,aAAa,SAAWC,IAAGC,IAAGH,QAAOC,SAAS;AAElD,MAAAN,UAAS,WAAYO,IAAGC,IAAGH,QAAOC,OAAO;AAAA,IAE1C;AAEA,SAAK,iBAAiB,SAAW,SAAU;AAE1C,MAAAN,UAAS,eAAgB,OAAQ;AAAA,IAElC;AAEA,SAAK,kBAAkB,SAAW,cAAe;AAEhD,MAAAA,UAAS,gBAAiB,YAAa;AAAA,IAExC;AAAA,EAED;AAED;;;AC3gBA,IAAM,wBAAN,MAA4B;AAAA,EAE3B,YAAaS,WAAW;AAEvB,UAAMC,WAAU,IAAI,mBAAoB,IAAK,GAAG,GAAG,IAAK,GAAG,CAAE;AAE7D,UAAM,SAAS,IAAI,MAAM;AAEzB,UAAM,UAAU,IAAI,aAAa;AAEjC,UAAM,UAAU,EAAE,WAAW,cAAc,WAAW,eAAe,QAAQ,WAAW;AAExF,UAAM,iBAAiB,IAAI,kBAAmB,KAAK,KAAK,OAAQ;AAChE,UAAM,iBAAiB,IAAI,kBAAmB,KAAK,KAAK,OAAQ;AAEhE,UAAM,YAAY,IAAI,eAAgB;AAAA,MAErC,UAAU;AAAA,QAET,WAAW,EAAE,OAAO,eAAe,QAAQ;AAAA,QAC3C,YAAY,EAAE,OAAO,eAAe,QAAQ;AAAA,MAE7C;AAAA,MAEA,cAAc;AAAA,QAEb;AAAA,QAEA;AAAA,QAEA;AAAA,QACA;AAAA,QAEA;AAAA,MAED,EAAE,KAAM,IAAK;AAAA,MAEb,gBAAgB;AAAA,QAEf;AAAA,QACA;AAAA,QACA;AAAA,QAEA;AAAA,QAEA;AAAA,QAEA;AAAA,QAEA;AAAA,QAEA;AAAA,QAEA;AAAA,QAEA;AAAA,QAEA;AAAA,QACA;AAAA,QAEA;AAAA,MAED,EAAE,KAAM,IAAK;AAAA,IAEd,CAAE;AAEF,UAAM,OAAO,IAAI,KAAM,IAAI,cAAe,GAAG,CAAE,GAAG,SAAU;AAC5D,WAAO,IAAK,IAAK;AAEjB,SAAK,UAAU,SAAWC,QAAOC,SAAS;AAEzC,MAAAH,UAAS,QAASE,QAAOC,OAAO;AAEhC,YAAM,aAAaH,UAAS,cAAc;AAE1C,qBAAe,QAASE,SAAQ,YAAYC,UAAS,UAAW;AAChE,qBAAe,QAASD,SAAQ,YAAYC,UAAS,UAAW;AAAA,IAEjE;AAEA,SAAK,SAAS,SAAW,OAAO,QAAS;AAExC,UAAK,MAAM,0BAA0B,KAAO,OAAM,kBAAkB;AAEpE,UAAK,OAAO,WAAW,QAAQ,OAAO,0BAA0B,KAAO,QAAO,kBAAkB;AAEhG,cAAQ,OAAQ,MAAO;AAEvB,MAAAH,UAAS,gBAAiB,cAAe;AACzC,MAAAA,UAAS,MAAM;AACf,MAAAA,UAAS,OAAQ,OAAO,QAAQ,OAAQ;AAExC,MAAAA,UAAS,gBAAiB,cAAe;AACzC,MAAAA,UAAS,MAAM;AACf,MAAAA,UAAS,OAAQ,OAAO,QAAQ,OAAQ;AAExC,MAAAA,UAAS,gBAAiB,IAAK;AAC/B,MAAAA,UAAS,OAAQ,QAAQC,QAAQ;AAAA,IAElC;AAAA,EAED;AAED;;;AC1GA,IAAM,qBAAN,MAAyB;AAAA,EAExB,YAAaG,WAAW;AAEvB,UAAM,QAAQ;AAEd,UAAM,iBAAiB;AACvB,UAAM,mBAAmB;AAGzB,QAAI,YAAY,QAAQ;AAExB,UAAM,WAAW,IAAI,kBAAkB;AACvC,UAAM,WAAW,IAAI,kBAAkB;AACvC,UAAM,WAAW,IAAI,kBAAkB;AACvC,UAAM,WAAW,IAAI,kBAAkB;AAEvC,UAAMC,aAAY,IAAI,QAAQ;AAC9B,UAAMC,eAAc,IAAI,WAAW;AACnC,UAAMC,UAAS,IAAI,QAAQ;AAG3B,IAAAH,UAAS,YAAY;AAErB,SAAK,UAAU,SAAWI,QAAOC,SAAS;AAEzC,mBAAaD,SAAQ;AACrB,UAAKA,SAAQC,SAAS;AAErB,iBAASD,SAAQ;AACjB,kBAAUA,SAAQ;AAAA,MAEnB,OAAO;AAEN,iBAASC,UAAS;AAClB,kBAAUA,UAAS;AAAA,MAEpB;AAEA,MAAAL,UAAS,QAASI,QAAOC,OAAO;AAAA,IAEjC;AAEA,SAAK,SAAS,SAAW,OAAO,QAAS;AAExC,UAAK,MAAM,0BAA0B,KAAO,OAAM,kBAAkB;AAEpE,UAAK,OAAO,WAAW,QAAQ,OAAO,0BAA0B,KAAO,QAAO,kBAAkB;AAEhG,aAAO,YAAY,UAAWJ,YAAWC,cAAaC,OAAO;AAG7D,eAAS,SAAS,KAAMF,UAAU;AAClC,eAAS,WAAW,KAAMC,YAAY;AACtC,eAAS,WAAY,MAAM,cAAe;AAC1C,eAAS,OAAQ,MAAM,QAAS;AAGhC,eAAS,SAAS,KAAMD,UAAU;AAClC,eAAS,WAAW,KAAMC,YAAY;AACtC,eAAS,WAAY,CAAI,MAAM,cAAiB;AAChD,eAAS,OAAQ,MAAM,QAAS;AAChC,eAAS,SAAS,KAAK,OAAQ,KAAK,KAAK;AAGzC,eAAS,SAAS,KAAMD,UAAU;AAClC,eAAS,WAAW,KAAMC,YAAY;AACtC,eAAS,WAAY,CAAI,MAAM,cAAiB;AAChD,eAAS,OAAQ,MAAM,QAAS;AAChC,eAAS,SAAS,KAAK,MAAO,KAAK,KAAK;AAGxC,eAAS,SAAS,KAAMD,UAAU;AAClC,eAAS,WAAW,KAAMC,YAAY;AACtC,eAAS,WAAY,MAAM,cAAe;AAC1C,eAAS,OAAQ,MAAM,QAAS;AAChC,eAAS,SAAS,KAAK,MAAO,KAAK,KAAK;AAGxC,MAAAF,UAAS,MAAM;AACf,MAAAA,UAAS,eAAgB,IAAK;AAE9B,MAAAA,UAAS,WAAY,aAAe,SAAS,GAAO,UAAU,GAAK,QAAQ,OAAQ;AACnF,MAAAA,UAAS,YAAa,aAAe,SAAS,GAAO,UAAU,GAAK,QAAQ,OAAQ;AAEpF,UAAK,MAAM,kBAAmB;AAE7B,QAAAA,UAAS,OAAQ,OAAO,QAAS;AAAA,MAElC,OAAO;AAEN,QAAAA,UAAS,OAAQ,OAAO,QAAS;AAAA,MAElC;AAEA,MAAAA,UAAS,WAAY,aAAe,SAAS,GAAK,GAAG,QAAQ,OAAQ;AACrE,MAAAA,UAAS,YAAa,aAAe,SAAS,GAAK,GAAG,QAAQ,OAAQ;AAEtE,UAAK,MAAM,kBAAmB;AAE7B,QAAAA,UAAS,OAAQ,OAAO,QAAS;AAAA,MAElC,OAAO;AAEN,QAAAA,UAAS,OAAQ,OAAO,QAAS;AAAA,MAElC;AAEA,MAAAA,UAAS,WAAY,aAAe,SAAS,IAAM,QAAQ,SAAS,QAAQ,OAAQ;AACpF,MAAAA,UAAS,YAAa,aAAe,SAAS,IAAM,QAAQ,SAAS,QAAQ,OAAQ;AAErF,UAAK,MAAM,kBAAmB;AAE7B,QAAAA,UAAS,OAAQ,OAAO,QAAS;AAAA,MAElC,OAAO;AAEN,QAAAA,UAAS,OAAQ,OAAO,QAAS;AAAA,MAElC;AAEA,MAAAA,UAAS,WAAY,aAAe,SAAS,GAAK,SAAS,QAAQ,OAAQ;AAC3E,MAAAA,UAAS,YAAa,aAAe,SAAS,GAAK,SAAS,QAAQ,OAAQ;AAE5E,UAAK,MAAM,kBAAmB;AAE7B,QAAAA,UAAS,OAAQ,OAAO,QAAS;AAAA,MAElC,OAAO;AAEN,QAAAA,UAAS,OAAQ,OAAO,QAAS;AAAA,MAElC;AAEA,MAAAA,UAAS,eAAgB,KAAM;AAAA,IAEhC;AAAA,EAED;AAED;;;ACjJA,IAAM,eAAN,MAAmB;AAAA,EAElB,YAAaM,WAAW;AAEvB,UAAM,UAAU,IAAI,aAAa;AACjC,YAAQ,SAAS;AACjB,UAAMC,QAAO,IAAI,QAAQ;AAEzB,SAAK,mBAAmB,SAAW,QAAS;AAE3C,cAAQ,SAAS;AAAA,IAElB;AAEA,SAAK,UAAU,SAAWC,QAAOC,SAAS;AAEzC,MAAAH,UAAS,QAASE,QAAOC,OAAO;AAAA,IAEjC;AAEA,SAAK,SAAS,SAAW,OAAO,QAAS;AAExC,UAAK,MAAM,0BAA0B,KAAO,OAAM,kBAAkB;AAEpE,UAAK,OAAO,WAAW,QAAQ,OAAO,0BAA0B,KAAO,QAAO,kBAAkB;AAEhG,cAAQ,OAAQ,MAAO;AAEvB,MAAAH,UAAS,QAASC,KAAK;AAEvB,UAAKD,UAAS,UAAY,CAAAA,UAAS,MAAM;AACzC,MAAAA,UAAS,eAAgB,IAAK;AAE9B,MAAAA,UAAS,WAAY,GAAG,GAAGC,MAAK,QAAQ,GAAGA,MAAK,MAAO;AACvD,MAAAD,UAAS,YAAa,GAAG,GAAGC,MAAK,QAAQ,GAAGA,MAAK,MAAO;AACxD,MAAAD,UAAS,OAAQ,OAAO,QAAQ,OAAQ;AAExC,MAAAA,UAAS,WAAYC,MAAK,QAAQ,GAAG,GAAGA,MAAK,QAAQ,GAAGA,MAAK,MAAO;AACpE,MAAAD,UAAS,YAAaC,MAAK,QAAQ,GAAG,GAAGA,MAAK,QAAQ,GAAGA,MAAK,MAAO;AACrE,MAAAD,UAAS,OAAQ,OAAO,QAAQ,OAAQ;AAExC,MAAAA,UAAS,eAAgB,KAAM;AAAA,IAEhC;AAAA,EAED;AAED;;;AC1CA,IAAM,mBAAN,cAA+B,MAAM;AAAA,EAEpC,cAAc;AAEb,UAAM;AAEN,UAAM,WAAW,IAAI,YAAY;AACjC,aAAS,gBAAiB,IAAK;AAC/B,UAAM,eAAe,IAAI,qBAAsB,EAAE,WAAW,GAAG,MAAM,SAAS,CAAE;AAChF,UAAM,OAAO,IAAI,KAAM,UAAU,YAAa;AAC9C,SAAK,MAAM,UAAW,EAAG;AACzB,SAAK,IAAK,IAAK;AAEf,UAAM,YAAY,IAAI,WAAY,UAAU,IAAI,GAAG,CAAE;AACrD,SAAK,IAAK,SAAU;AAEpB,UAAM,YAAY,IAAI,oBAAqB,EAAE,OAAO,UAAU,UAAU,UAAU,mBAAmB,GAAG,CAAE;AAE1G,UAAM,SAAS,IAAI,KAAM,UAAU,SAAU;AAC7C,WAAO,SAAS,IAAK,IAAK,GAAG,CAAE;AAC/B,WAAO,MAAM,IAAK,KAAK,GAAG,CAAE;AAC5B,SAAK,IAAK,MAAO;AAEjB,UAAM,YAAY,IAAI,oBAAqB,EAAE,OAAO,OAAU,UAAU,UAAU,mBAAmB,GAAG,CAAE;AAE1G,UAAM,SAAS,IAAI,KAAM,UAAU,SAAU;AAC7C,WAAO,SAAS,IAAK,GAAG,GAAG,CAAE;AAC7B,WAAO,MAAM,IAAK,GAAG,KAAK,CAAE;AAC5B,SAAK,IAAK,MAAO;AAEjB,UAAM,YAAY,IAAI,oBAAqB,EAAE,OAAO,KAAU,UAAU,UAAU,mBAAmB,GAAG,CAAE;AAE1G,UAAM,SAAS,IAAI,KAAM,UAAU,SAAU;AAC7C,WAAO,SAAS,IAAK,GAAG,GAAG,CAAE;AAC7B,WAAO,MAAM,IAAK,KAAK,GAAG,GAAI;AAC9B,SAAK,IAAK,MAAO;AAAA,EAElB;AAED;;;ACnCA,IAAM,kBAAN,cAA8B,MAAM;AAAA,EAEnC,YAAaI,YAAW,MAAO;AAE9B,UAAM;AAEN,UAAM,WAAW,IAAI,YAAY;AACjC,aAAS,gBAAiB,IAAK;AAE/B,UAAM,eAAe,IAAI,qBAAsB,EAAE,MAAM,SAAS,CAAE;AAClE,UAAM,cAAc,IAAI,qBAAqB;AAE7C,UAAM,YAAY,IAAI,WAAY,UAAU,KAAK,IAAI,CAAE;AACvD,cAAU,SAAS,IAAK,OAAO,QAAQ,GAAM;AAC7C,SAAK,IAAK,SAAU;AAEpB,UAAM,OAAO,IAAI,KAAM,UAAU,YAAa;AAC9C,SAAK,SAAS,IAAK,QAAS,QAAQ,KAAM;AAC1C,SAAK,MAAM,IAAK,QAAQ,QAAQ,MAAO;AACvC,SAAK,IAAK,IAAK;AAEf,UAAM,OAAO,IAAI,KAAM,UAAU,WAAY;AAC7C,SAAK,SAAS,IAAK,SAAU,OAAO,KAAM;AAC1C,SAAK,SAAS,IAAK,GAAG,QAAS,CAAE;AACjC,SAAK,MAAM,IAAK,OAAO,OAAO,KAAM;AACpC,SAAK,IAAK,IAAK;AAEf,UAAM,OAAO,IAAI,KAAM,UAAU,WAAY;AAC7C,SAAK,SAAS,IAAK,QAAS,QAAS,MAAQ;AAC7C,SAAK,SAAS,IAAK,GAAG,OAAO,CAAE;AAC/B,SAAK,MAAM,IAAK,MAAO,OAAO,KAAM;AACpC,SAAK,IAAK,IAAK;AAEf,UAAM,OAAO,IAAI,KAAM,UAAU,WAAY;AAC7C,SAAK,SAAS,IAAK,OAAO,OAAO,KAAM;AACvC,SAAK,SAAS,IAAK,GAAG,OAAO,CAAE;AAC/B,SAAK,MAAM,IAAK,OAAO,OAAO,KAAM;AACpC,SAAK,IAAK,IAAK;AAEf,UAAM,OAAO,IAAI,KAAM,UAAU,WAAY;AAC7C,SAAK,SAAS,IAAK,QAAS,OAAO,KAAM;AACzC,SAAK,SAAS,IAAK,GAAG,OAAO,CAAE;AAC/B,SAAK,MAAM,IAAK,OAAO,OAAO,KAAM;AACpC,SAAK,IAAK,IAAK;AAEf,UAAM,OAAO,IAAI,KAAM,UAAU,WAAY;AAC7C,SAAK,SAAS,IAAK,OAAO,QAAS,MAAQ;AAC3C,SAAK,SAAS,IAAK,GAAG,QAAS,CAAE;AACjC,SAAK,MAAM,IAAK,OAAO,OAAO,KAAM;AACpC,SAAK,IAAK,IAAK;AAEf,UAAM,OAAO,IAAI,KAAM,UAAU,WAAY;AAC7C,SAAK,SAAS,IAAK,QAAS,QAAS,MAAQ;AAC7C,SAAK,SAAS,IAAK,GAAG,OAAO,CAAE;AAC/B,SAAK,MAAM,IAAK,OAAO,OAAO,KAAM;AACpC,SAAK,IAAK,IAAK;AAIf,UAAM,SAAS,IAAI,KAAM,UAAU,wBAAyB,EAAG,CAAE;AACjE,WAAO,SAAS,IAAK,SAAU,OAAO,KAAM;AAC5C,WAAO,MAAM,IAAK,KAAK,OAAO,KAAM;AACpC,SAAK,IAAK,MAAO;AAGjB,UAAM,SAAS,IAAI,KAAM,UAAU,wBAAyB,EAAG,CAAE;AACjE,WAAO,SAAS,IAAK,SAAU,QAAQ,MAAQ;AAC/C,WAAO,MAAM,IAAK,KAAK,OAAO,KAAM;AACpC,SAAK,IAAK,MAAO;AAGjB,UAAM,SAAS,IAAI,KAAM,UAAU,wBAAyB,EAAG,CAAE;AACjE,WAAO,SAAS,IAAK,QAAQ,QAAQ,MAAQ;AAC7C,WAAO,MAAM,IAAK,MAAM,OAAO,KAAM;AACrC,SAAK,IAAK,MAAO;AAGjB,UAAM,SAAS,IAAI,KAAM,UAAU,wBAAyB,EAAG,CAAE;AACjE,WAAO,SAAS,IAAK,QAAS,MAAM,KAAO;AAC3C,WAAO,MAAM,IAAK,MAAM,OAAO,KAAM;AACrC,SAAK,IAAK,MAAO;AAGjB,UAAM,SAAS,IAAI,KAAM,UAAU,wBAAyB,EAAG,CAAE;AACjE,WAAO,SAAS,IAAK,OAAO,QAAQ,OAAS;AAC7C,WAAO,MAAM,IAAK,KAAK,GAAK,GAAI;AAChC,SAAK,IAAK,MAAO;AAGjB,UAAM,SAAS,IAAI,KAAM,UAAU,wBAAyB,GAAI,CAAE;AAClE,WAAO,SAAS,IAAK,GAAK,IAAM,CAAI;AACpC,WAAO,MAAM,IAAK,GAAK,KAAK,CAAI;AAChC,SAAK,IAAK,MAAO;AAAA,EAElB;AAAA,EAEA,UAAU;AAET,UAAM,YAAY,oBAAI,IAAI;AAE1B,SAAK,SAAU,CAAE,WAAY;AAE5B,UAAK,OAAO,QAAS;AAEpB,kBAAU,IAAK,OAAO,QAAS;AAC/B,kBAAU,IAAK,OAAO,QAAS;AAAA,MAEhC;AAAA,IAED,CAAE;AAEF,eAAY,YAAY,WAAY;AAEnC,eAAS,QAAQ;AAAA,IAElB;AAAA,EAED;AAED;AAEA,SAAS,wBAAyB,WAAY;AAE7C,QAAM,WAAW,IAAI,kBAAkB;AACvC,WAAS,MAAM,UAAW,SAAU;AACpC,SAAO;AAER;;;AC1HA,IAAM,gBAAN,MAAM,eAAc;AAAA,EAEnB,MAAO,QAAQ,UAAU,CAAC,GAAI;AAE7B,cAAU,OAAO,OAAQ;AAAA,MACxB,aAAa;AAAA,MACb,aAAa;AAAA,MACb,eAAe,eAAc;AAAA,MAC7B,cAAc,CAAE,IAAI,GAAG,GAAG,GAAG,CAAE;AAAA,MAC/B,WAAW;AAAA,MACX,eAAe;AAAA,MACf,aAAa;AAAA,IACd,GAAG,OAAQ;AAEX,QAAK,uBAAuB,QAAY;AAEvC,YAAM,IAAI,MAAO,0DAA2D;AAAA,IAE7E;AAEA,UAAM,WAAW,OAAO;AAExB,UAAM,eAAe,mBAAmB;AACxC,UAAM,UAAU,IAAI,aAAa,QAAQ;AACzC,QAAI;AACJ,QAAI;AAEJ,QAAK,OAAO,WAAW,MAAO;AAE7B,gBAAU,IAAI,aAAa,YAAY;AACvC,oBAAc,IAAI,aAAa,KAAK;AAEpC,YAAM,WAAW,SAAS,aAAc,UAAW;AACnD,cAAQ,wBAAyB,aAAa,aAAa,UAAU,SAAS,OAAO,SAAS,UAAU,SAAS,KAAM;AAEvH,YAAM,QAAQ,SAAS,SAAS;AAEhC,UAAK,UAAU,MAAO;AAErB,gBAAQ,eAAgB,aAAa,MAAM,QAAQ,GAAG,MAAM,KAAM;AAAA,MAEnE,OAAO;AAEN,cAAMC,SAAQ,KAAM,SAAS,QAAQ,QAAQ,cAAc,aAAe,SAAS,KAAM;AAEzF,iBAAU,IAAI,GAAG,IAAIA,OAAM,QAAQ,KAAO;AAEzC,UAAAA,OAAO,CAAE,IAAI;AAAA,QAEd;AAEA,gBAAQ,eAAgB,aAAa,SAAS,OAAOA,MAAM;AAAA,MAE5D;AAEA,UAAK,QAAQ,kBAAkB,MAAO;AAErC,cAAM,UAAU,SAAS,aAAc,QAAS;AAEhD,YAAK,YAAY,QAAY;AAE5B,kBAAQ,wBAAyB,aAAa,aAAa,QAAQ,QAAQ,OAAO,QAAQ,UAAU,QAAQ,KAAM;AAAA,QAEnH;AAAA,MAED;AAEA,UAAK,QAAQ,cAAc,MAAO;AAEjC,cAAM,MAAM,SAAS,aAAc,IAAK;AAExC,YAAK,QAAQ,QAAY;AAExB,kBAAQ,wBAAyB,aAAa,aAAa,WAAW,IAAI,OAAO,IAAI,UAAU,IAAI,KAAM;AAAA,QAE1G;AAAA,MAED;AAEA,UAAK,QAAQ,gBAAgB,MAAO;AAEnC,cAAM,SAAS,SAAS,aAAc,OAAQ;AAE9C,YAAK,WAAW,QAAY;AAE3B,gBAAM,QAAQ,2BAA4B,MAAO;AAEjD,kBAAQ,wBAAyB,aAAa,aAAa,OAAO,OAAO,OAAO,OAAO,UAAU,KAAM;AAAA,QAExG;AAAA,MAED;AAAA,IAED,WAAY,OAAO,aAAa,MAAO;AAEtC,gBAAU,IAAI,aAAa,kBAAkB;AAC7C,oBAAc,IAAI,aAAa,WAAW;AAE1C,YAAM,WAAW,SAAS,aAAc,UAAW;AACnD,cAAQ,kBAAmB,aAAa,aAAa,UAAU,SAAS,OAAO,SAAS,UAAU,SAAS,KAAM;AAEjH,UAAK,QAAQ,gBAAgB,MAAO;AAEnC,cAAM,SAAS,SAAS,aAAc,OAAQ;AAE9C,YAAK,WAAW,QAAY;AAE3B,gBAAM,QAAQ,2BAA4B,MAAO;AAEjD,kBAAQ,kBAAmB,aAAa,aAAa,OAAO,OAAO,OAAO,OAAO,UAAU,KAAM;AAAA,QAElG;AAAA,MAED;AAAA,IAED,OAAO;AAEN,YAAM,IAAI,MAAO,yCAA0C;AAAA,IAE5D;AAIA,UAAM,cAAc,IAAI,aAAa,eAAe;AAIpD,UAAM,cAAgB,QAAQ,gBAAgB,SAAc,QAAQ,cAAc;AAClF,UAAM,cAAgB,QAAQ,gBAAgB,SAAc,QAAQ,cAAc;AAElF,YAAQ,gBAAiB,aAAa,WAAY;AAIlD,QAAK,QAAQ,kBAAkB,QAAY;AAE1C,cAAQ,kBAAmB,QAAQ,aAAc;AAAA,IAElD;AAIA,QAAK,QAAQ,iBAAiB,QAAY;AAEzC,eAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,YAAK,QAAQ,aAAc,CAAE,MAAM,QAAY;AAE9C,kBAAQ,yBAA0B,GAAG,QAAQ,aAAc,CAAE,CAAE;AAAA,QAEhE;AAAA,MAED;AAAA,IAED;AAEA,QAAIC;AAEJ,QAAK,OAAO,WAAW,MAAO;AAE7B,MAAAA,UAAS,QAAQ,wBAAyB,aAAa,WAAY;AAAA,IAEpE,OAAO;AAEN,MAAAA,UAAS,QAAQ,8BAA+B,aAAa,MAAM,WAAY;AAAA,IAEhF;AAEA,iBAAa,QAAS,WAAY;AAElC,QAAKA,YAAW,GAAI;AAEnB,YAAM,IAAI,MAAO,6CAA8C;AAAA,IAEhE;AAGA,UAAM,aAAa,IAAI,UAAW,IAAI,YAAaA,OAAO,CAAE;AAE5D,aAAU,IAAI,GAAG,IAAIA,SAAQ,KAAO;AAEnC,iBAAY,CAAE,IAAI,YAAY,SAAU,CAAE;AAAA,IAE3C;AAEA,iBAAa,QAAS,WAAY;AAClC,iBAAa,QAAS,OAAQ;AAC9B,iBAAa,QAAS,OAAQ;AAE9B,WAAO;AAAA,EAER;AAED;AAEA,SAAS,2BAA4B,WAAY;AAOhD,QAAMC,UAAS,IAAI,MAAM;AAEzB,QAAM,QAAQ,UAAU;AACxB,QAAM,WAAW,UAAU;AAC3B,QAAM,QAAQ,IAAI,aAAc,QAAQ,QAAS;AAEjD,WAAU,IAAI,GAAG,KAAK,OAAO,IAAI,IAAI,KAAO;AAE3C,IAAAA,QAAO,oBAAqB,WAAW,CAAE,EAAE,oBAAoB;AAE/D,UAAO,IAAI,QAAS,IAAIA,QAAO;AAC/B,UAAO,IAAI,WAAW,CAAE,IAAIA,QAAO;AACnC,UAAO,IAAI,WAAW,CAAE,IAAIA,QAAO;AAEnC,QAAK,aAAa,GAAI;AAErB,YAAO,IAAI,WAAW,CAAE,IAAI,UAAU,KAAM,CAAE;AAAA,IAE/C;AAAA,EAED;AAEA,SAAO;AAER;AAIA,cAAc,4BAA4B;AAC1C,cAAc,2BAA2B;AAIzC,cAAc,cAAc;AAC5B,cAAc,kBAAkB;AAIhC,cAAc,UAAU;AACxB,cAAc,WAAW;AACzB,cAAc,SAAS;AACvB,cAAc,QAAQ;AACtB,cAAc,YAAY;AAC1B,cAAc,UAAU;;;ACxPxB,IAAI,MAAM,CAAC;AACX,IAAI,KAAM,SAAUC,IAAG,IAAI,KAAK,UAAU,IAAI;AAC1C,MAAI,IAAI,IAAI,OAAO,IAAI,EAAE,MAAM,IAAI,EAAE,IAAI,IAAI,gBAAgB,IAAI,KAAK;AAAA,IAClEA,KAAI;AAAA,EACR,GAAG,EAAE,MAAM,kBAAkB,CAAC,CAAC,EAAE;AACjC,IAAE,YAAY,SAAU,GAAG;AACvB,QAAI,IAAI,EAAE,MAAM,KAAK,EAAE;AACvB,QAAI,IAAI;AACJ,UAAIC,OAAM,IAAI,MAAM,GAAG,CAAC,CAAC;AACzB,MAAAA,KAAI,MAAM,IAAI,GAAG,CAAC;AAClB,MAAAA,KAAI,QAAQ,GAAG,CAAC;AAChB,SAAGA,MAAK,IAAI;AAAA,IAChB;AAEI,SAAG,MAAM,CAAC;AAAA,EAClB;AACA,IAAE,YAAY,KAAK,QAAQ;AAC3B,SAAO;AACX;AAGA,IAAI,KAAK;AAAT,IAAqB,MAAM;AAA3B,IAAwC,MAAM;AAE9C,IAAI,OAAO,IAAI,GAAG;AAAA,EAAC;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA;AAAA,EAAgB;AAAA,EAAG;AAAA;AAAA,EAAoB;AAAC,CAAC;AAEhJ,IAAI,OAAO,IAAI,GAAG;AAAA,EAAC;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA;AAAA,EAAiB;AAAA,EAAG;AAAC,CAAC;AAEvI,IAAI,OAAO,IAAI,GAAG,CAAC,IAAI,IAAI,IAAI,GAAG,GAAG,GAAG,GAAG,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,EAAE,CAAC;AAEpF,IAAI,OAAO,SAAU,IAAI,OAAO;AAC5B,MAAIC,KAAI,IAAI,IAAI,EAAE;AAClB,WAAS,IAAI,GAAG,IAAI,IAAI,EAAE,GAAG;AACzB,IAAAA,GAAE,CAAC,IAAI,SAAS,KAAK,GAAG,IAAI,CAAC;AAAA,EACjC;AAEA,MAAI,IAAI,IAAI,IAAIA,GAAE,EAAE,CAAC;AACrB,WAAS,IAAI,GAAG,IAAI,IAAI,EAAE,GAAG;AACzB,aAAS,IAAIA,GAAE,CAAC,GAAG,IAAIA,GAAE,IAAI,CAAC,GAAG,EAAE,GAAG;AAClC,QAAE,CAAC,IAAM,IAAIA,GAAE,CAAC,KAAM,IAAK;AAAA,IAC/B;AAAA,EACJ;AACA,SAAO,EAAE,GAAGA,IAAG,EAAK;AACxB;AACA,IAAI,KAAK,KAAK,MAAM,CAAC;AAArB,IAAwB,KAAK,GAAG;AAAhC,IAAmC,QAAQ,GAAG;AAE9C,GAAG,EAAE,IAAI,KAAK,MAAM,GAAG,IAAI;AAC3B,IAAI,KAAK,KAAK,MAAM,CAAC;AAArB,IAAwB,KAAK,GAAG;AAAhC,IAAmC,QAAQ,GAAG;AAE9C,IAAI,MAAM,IAAI,IAAI,KAAK;AACvB,KAAS,IAAI,GAAG,IAAI,OAAO,EAAE,GAAG;AAExB,EAAAC,MAAM,IAAI,UAAW,KAAO,IAAI,UAAW;AAC/C,EAAAA,MAAMA,KAAI,UAAW,KAAOA,KAAI,UAAW;AAC3C,EAAAA,MAAMA,KAAI,UAAW,KAAOA,KAAI,SAAW;AAC3C,MAAI,CAAC,MAAOA,KAAI,UAAW,KAAOA,KAAI,QAAW,MAAO;AAC5D;AAJQ,IAAAA;AAFC;AAUT,IAAI,OAAQ,SAAU,IAAI,IAAI,GAAG;AAC7B,MAAI,IAAI,GAAG;AAEX,MAAI,IAAI;AAER,MAAIC,KAAI,IAAI,IAAI,EAAE;AAElB,SAAO,IAAI,GAAG,EAAE,GAAG;AACf,QAAI,GAAG,CAAC;AACJ,QAAEA,GAAE,GAAG,CAAC,IAAI,CAAC;AAAA,EACrB;AAEA,MAAI,KAAK,IAAI,IAAI,EAAE;AACnB,OAAK,IAAI,GAAG,IAAI,IAAI,EAAE,GAAG;AACrB,OAAG,CAAC,IAAK,GAAG,IAAI,CAAC,IAAIA,GAAE,IAAI,CAAC,KAAM;AAAA,EACtC;AACA,MAAI;AACJ,MAAI,GAAG;AAEH,SAAK,IAAI,IAAI,KAAK,EAAE;AAEpB,QAAI,MAAM,KAAK;AACf,SAAK,IAAI,GAAG,IAAI,GAAG,EAAE,GAAG;AAEpB,UAAI,GAAG,CAAC,GAAG;AAEP,YAAI,KAAM,KAAK,IAAK,GAAG,CAAC;AAExB,YAAI,MAAM,KAAK,GAAG,CAAC;AAEnB,YAAI,IAAI,GAAG,GAAG,CAAC,IAAI,CAAC,OAAO;AAE3B,iBAAS,IAAI,KAAM,KAAK,OAAO,GAAI,KAAK,GAAG,EAAE,GAAG;AAE5C,aAAG,IAAI,CAAC,KAAK,GAAG,IAAI;AAAA,QACxB;AAAA,MACJ;AAAA,IACJ;AAAA,EACJ,OACK;AACD,SAAK,IAAI,IAAI,CAAC;AACd,SAAK,IAAI,GAAG,IAAI,GAAG,EAAE,GAAG;AACpB,UAAI,GAAG,CAAC,GAAG;AACP,WAAG,CAAC,IAAI,IAAI,GAAG,GAAG,CAAC,IAAI,CAAC,GAAG,KAAM,KAAK,GAAG,CAAC;AAAA,MAC9C;AAAA,IACJ;AAAA,EACJ;AACA,SAAO;AACX;AAEA,IAAI,MAAM,IAAI,GAAG,GAAG;AACpB,KAAS,IAAI,GAAG,IAAI,KAAK,EAAE;AACvB,MAAI,CAAC,IAAI;AADJ;AAET,KAAS,IAAI,KAAK,IAAI,KAAK,EAAE;AACzB,MAAI,CAAC,IAAI;AADJ;AAET,KAAS,IAAI,KAAK,IAAI,KAAK,EAAE;AACzB,MAAI,CAAC,IAAI;AADJ;AAET,KAAS,IAAI,KAAK,IAAI,KAAK,EAAE;AACzB,MAAI,CAAC,IAAI;AADJ;AAGT,IAAI,MAAM,IAAI,GAAG,EAAE;AACnB,KAAS,IAAI,GAAG,IAAI,IAAI,EAAE;AACtB,MAAI,CAAC,IAAI;AADJ;AAGT,IAAI,MAAoB,KAAK,KAAK,GAAG,CAAC;AAAtC,IAAyC,OAAqB,KAAK,KAAK,GAAG,CAAC;AAE5E,IAAI,MAAoB,KAAK,KAAK,GAAG,CAAC;AAAtC,IAAyC,OAAqB,KAAK,KAAK,GAAG,CAAC;AAE5E,IAAI,MAAM,SAAUC,IAAG;AACnB,MAAI,IAAIA,GAAE,CAAC;AACX,WAAS,IAAI,GAAG,IAAIA,GAAE,QAAQ,EAAE,GAAG;AAC/B,QAAIA,GAAE,CAAC,IAAI;AACP,UAAIA,GAAE,CAAC;AAAA,EACf;AACA,SAAO;AACX;AAEA,IAAI,OAAO,SAAU,GAAGC,IAAG,GAAG;AAC1B,MAAI,IAAKA,KAAI,IAAK;AAClB,UAAS,EAAE,CAAC,IAAK,EAAE,IAAI,CAAC,KAAK,OAAQA,KAAI,KAAM;AACnD;AAEA,IAAI,SAAS,SAAU,GAAGA,IAAG;AACzB,MAAI,IAAKA,KAAI,IAAK;AAClB,UAAS,EAAE,CAAC,IAAK,EAAE,IAAI,CAAC,KAAK,IAAM,EAAE,IAAI,CAAC,KAAK,QAASA,KAAI;AAChE;AAEA,IAAI,OAAO,SAAUA,IAAG;AAAE,UAASA,KAAI,KAAK,IAAK;AAAG;AAGpD,IAAI,MAAM,SAAU,GAAG,GAAG,GAAG;AACzB,MAAI,KAAK,QAAQ,IAAI;AACjB,QAAI;AACR,MAAI,KAAK,QAAQ,IAAI,EAAE;AACnB,QAAI,EAAE;AAEV,SAAO,IAAI,GAAG,EAAE,SAAS,GAAG,CAAC,CAAC;AAClC;AAsBA,IAAI,KAAK;AAAA,EACL;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA;AAEJ;AAEA,IAAI,MAAM,SAAU,KAAK,KAAKC,KAAI;AAC9B,MAAI,IAAI,IAAI,MAAM,OAAO,GAAG,GAAG,CAAC;AAChC,IAAE,OAAO;AACT,MAAI,MAAM;AACN,UAAM,kBAAkB,GAAG,GAAG;AAClC,MAAI,CAACA;AACD,UAAM;AACV,SAAO;AACX;AAEA,IAAI,QAAQ,SAAU,KAAK,IAAI,KAAK,MAAM;AAEtC,MAAI,KAAK,IAAI,QAAQ,KAAK,OAAO,KAAK,SAAS;AAC/C,MAAI,CAAC,MAAM,GAAG,KAAK,CAAC,GAAG;AACnB,WAAO,OAAO,IAAI,GAAG,CAAC;AAC1B,MAAI,QAAQ,CAAC;AAEb,MAAI,SAAS,SAAS,GAAG,KAAK;AAE9B,MAAI,OAAO,GAAG;AAEd,MAAI;AACA,UAAM,IAAI,GAAG,KAAK,CAAC;AAEvB,MAAI,OAAO,SAAUC,IAAG;AACpB,QAAI,KAAK,IAAI;AAEb,QAAIA,KAAI,IAAI;AAER,UAAI,OAAO,IAAI,GAAG,KAAK,IAAI,KAAK,GAAGA,EAAC,CAAC;AACrC,WAAK,IAAI,GAAG;AACZ,YAAM;AAAA,IACV;AAAA,EACJ;AAEA,MAAI,QAAQ,GAAG,KAAK,GAAG,MAAM,GAAG,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,GAAG,KAAK,GAAG,GAAG,MAAM,GAAG,GAAG,MAAM,GAAG;AAEnG,MAAI,OAAO,KAAK;AAChB,KAAG;AACC,QAAI,CAAC,IAAI;AAEL,cAAQ,KAAK,KAAK,KAAK,CAAC;AAExB,UAAI,OAAO,KAAK,KAAK,MAAM,GAAG,CAAC;AAC/B,aAAO;AACP,UAAI,CAAC,MAAM;AAEP,YAAI,IAAI,KAAK,GAAG,IAAI,GAAGA,KAAI,IAAI,IAAI,CAAC,IAAK,IAAI,IAAI,CAAC,KAAK,GAAIC,KAAI,IAAID;AACnE,YAAIC,KAAI,IAAI;AACR,cAAI;AACA,gBAAI,CAAC;AACT;AAAA,QACJ;AAEA,YAAI;AACA,eAAK,KAAKD,EAAC;AAEf,YAAI,IAAI,IAAI,SAAS,GAAGC,EAAC,GAAG,EAAE;AAE9B,WAAG,IAAI,MAAMD,IAAG,GAAG,IAAI,MAAMC,KAAI,GAAG,GAAG,IAAI;AAC3C;AAAA,MACJ,WACS,QAAQ;AACb,aAAK,MAAM,KAAK,MAAM,MAAM,GAAG,MAAM;AAAA,eAChC,QAAQ,GAAG;AAEhB,YAAI,OAAO,KAAK,KAAK,KAAK,EAAE,IAAI,KAAK,QAAQ,KAAK,KAAK,MAAM,IAAI,EAAE,IAAI;AACvE,YAAI,KAAK,OAAO,KAAK,KAAK,MAAM,GAAG,EAAE,IAAI;AACzC,eAAO;AAEP,YAAI,MAAM,IAAI,GAAG,EAAE;AAEnB,YAAI,MAAM,IAAI,GAAG,EAAE;AACnB,iBAAS,IAAI,GAAG,IAAI,OAAO,EAAE,GAAG;AAE5B,cAAI,KAAK,CAAC,CAAC,IAAI,KAAK,KAAK,MAAM,IAAI,GAAG,CAAC;AAAA,QAC3C;AACA,eAAO,QAAQ;AAEf,YAAI,MAAM,IAAI,GAAG,GAAG,UAAU,KAAK,OAAO;AAE1C,YAAI,MAAM,KAAK,KAAK,KAAK,CAAC;AAC1B,iBAAS,IAAI,GAAG,IAAI,MAAK;AACrB,cAAI,IAAI,IAAI,KAAK,KAAK,KAAK,MAAM,CAAC;AAElC,iBAAO,IAAI;AAEX,cAAI,IAAI,KAAK;AAEb,cAAI,IAAI,IAAI;AACR,gBAAI,GAAG,IAAI;AAAA,UACf,OACK;AAED,gBAAIC,KAAI,GAAGC,KAAI;AACf,gBAAI,KAAK;AACL,cAAAA,KAAI,IAAI,KAAK,KAAK,KAAK,CAAC,GAAG,OAAO,GAAGD,KAAI,IAAI,IAAI,CAAC;AAAA,qBAC7C,KAAK;AACV,cAAAC,KAAI,IAAI,KAAK,KAAK,KAAK,CAAC,GAAG,OAAO;AAAA,qBAC7B,KAAK;AACV,cAAAA,KAAI,KAAK,KAAK,KAAK,KAAK,GAAG,GAAG,OAAO;AACzC,mBAAOA;AACH,kBAAI,GAAG,IAAID;AAAA,UACnB;AAAA,QACJ;AAEA,YAAI,KAAK,IAAI,SAAS,GAAG,IAAI,GAAGE,MAAK,IAAI,SAAS,IAAI;AAEtD,cAAM,IAAI,EAAE;AAEZ,cAAM,IAAIA,GAAE;AACZ,aAAK,KAAK,IAAI,KAAK,CAAC;AACpB,aAAK,KAAKA,KAAI,KAAK,CAAC;AAAA,MACxB;AAEI,YAAI,CAAC;AACT,UAAI,MAAM,MAAM;AACZ,YAAI;AACA,cAAI,CAAC;AACT;AAAA,MACJ;AAAA,IACJ;AAGA,QAAI;AACA,WAAK,KAAK,MAAM;AACpB,QAAI,OAAO,KAAK,OAAO,GAAG,OAAO,KAAK,OAAO;AAC7C,QAAI,OAAO;AACX,aAAQ,OAAO,KAAK;AAEhB,UAAIF,KAAI,GAAG,OAAO,KAAK,GAAG,IAAI,GAAG,GAAG,MAAMA,MAAK;AAC/C,aAAOA,KAAI;AACX,UAAI,MAAM,MAAM;AACZ,YAAI;AACA,cAAI,CAAC;AACT;AAAA,MACJ;AACA,UAAI,CAACA;AACD,YAAI,CAAC;AACT,UAAI,MAAM;AACN,YAAI,IAAI,IAAI;AAAA,eACP,OAAO,KAAK;AACjB,eAAO,KAAK,KAAK;AACjB;AAAA,MACJ,OACK;AACD,YAAIG,OAAM,MAAM;AAEhB,YAAI,MAAM,KAAK;AAEX,cAAI,IAAI,MAAM,KAAKC,KAAI,KAAK,CAAC;AAC7B,UAAAD,OAAM,KAAK,KAAK,MAAM,KAAKC,MAAK,CAAC,IAAI,GAAG,CAAC;AACzC,iBAAOA;AAAA,QACX;AAEA,YAAI,IAAI,GAAG,OAAO,KAAK,GAAG,IAAI,GAAG,GAAG,OAAO,KAAK;AAChD,YAAI,CAAC;AACD,cAAI,CAAC;AACT,eAAO,IAAI;AACX,YAAIF,MAAK,GAAG,IAAI;AAChB,YAAI,OAAO,GAAG;AACV,cAAIE,KAAI,KAAK,IAAI;AACjB,UAAAF,OAAM,OAAO,KAAK,GAAG,KAAK,KAAKE,MAAK,GAAG,OAAOA;AAAA,QAClD;AACA,YAAI,MAAM,MAAM;AACZ,cAAI;AACA,gBAAI,CAAC;AACT;AAAA,QACJ;AACA,YAAI;AACA,eAAK,KAAK,MAAM;AACpB,YAAI,MAAM,KAAKD;AACf,YAAI,KAAKD,KAAI;AACT,cAAI,QAAQ,KAAKA,KAAI,OAAO,KAAK,IAAIA,KAAI,GAAG;AAC5C,cAAI,QAAQ,KAAK;AACb,gBAAI,CAAC;AACT,iBAAO,KAAK,MAAM,EAAE;AAChB,gBAAI,EAAE,IAAI,KAAK,QAAQ,EAAE;AAAA,QACjC;AACA,eAAO,KAAK,KAAK,EAAE;AACf,cAAI,EAAE,IAAI,IAAI,KAAKA,GAAE;AAAA,MAC7B;AAAA,IACJ;AACA,OAAG,IAAI,IAAI,GAAG,IAAI,MAAM,GAAG,IAAI,IAAI,GAAG,IAAI;AAC1C,QAAI;AACA,cAAQ,GAAG,GAAG,IAAI,KAAK,GAAG,IAAI,IAAI,GAAG,IAAI;AAAA,EACjD,SAAS,CAAC;AAEV,SAAO,MAAM,IAAI,UAAU,QAAQ,IAAI,KAAK,GAAG,EAAE,IAAI,IAAI,SAAS,GAAG,EAAE;AAC3E;AAEA,IAAI,QAAQ,SAAU,GAAGG,IAAG,GAAG;AAC3B,QAAMA,KAAI;AACV,MAAI,IAAKA,KAAI,IAAK;AAClB,IAAE,CAAC,KAAK;AACR,IAAE,IAAI,CAAC,KAAK,KAAK;AACrB;AAEA,IAAI,UAAU,SAAU,GAAGA,IAAG,GAAG;AAC7B,QAAMA,KAAI;AACV,MAAI,IAAKA,KAAI,IAAK;AAClB,IAAE,CAAC,KAAK;AACR,IAAE,IAAI,CAAC,KAAK,KAAK;AACjB,IAAE,IAAI,CAAC,KAAK,KAAK;AACrB;AAEA,IAAI,QAAQ,SAAU,GAAG,IAAI;AAEzB,MAAIN,KAAI,CAAC;AACT,WAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,EAAE,GAAG;AAC/B,QAAI,EAAE,CAAC;AACH,MAAAA,GAAE,KAAK,EAAE,GAAG,GAAG,GAAG,EAAE,CAAC,EAAE,CAAC;AAAA,EAChC;AACA,MAAI,IAAIA,GAAE;AACV,MAAIO,MAAKP,GAAE,MAAM;AACjB,MAAI,CAAC;AACD,WAAO,EAAE,GAAG,IAAI,GAAG,EAAE;AACzB,MAAI,KAAK,GAAG;AACR,QAAI,IAAI,IAAI,GAAGA,GAAE,CAAC,EAAE,IAAI,CAAC;AACzB,MAAEA,GAAE,CAAC,EAAE,CAAC,IAAI;AACZ,WAAO,EAAE,GAAG,GAAG,GAAG,EAAE;AAAA,EACxB;AACA,EAAAA,GAAE,KAAK,SAAUQ,IAAGH,IAAG;AAAE,WAAOG,GAAE,IAAIH,GAAE;AAAA,EAAG,CAAC;AAG5C,EAAAL,GAAE,KAAK,EAAE,GAAG,IAAI,GAAG,MAAM,CAAC;AAC1B,MAAID,KAAIC,GAAE,CAAC,GAAG,IAAIA,GAAE,CAAC,GAAG,KAAK,GAAG,KAAK,GAAG,KAAK;AAC7C,EAAAA,GAAE,CAAC,IAAI,EAAE,GAAG,IAAI,GAAGD,GAAE,IAAI,EAAE,GAAG,GAAGA,IAAG,EAAK;AAMzC,SAAO,MAAM,IAAI,GAAG;AAChB,IAAAA,KAAIC,GAAEA,GAAE,EAAE,EAAE,IAAIA,GAAE,EAAE,EAAE,IAAI,OAAO,IAAI;AACrC,QAAIA,GAAE,MAAM,MAAMA,GAAE,EAAE,EAAE,IAAIA,GAAE,EAAE,EAAE,IAAI,OAAO,IAAI;AACjD,IAAAA,GAAE,IAAI,IAAI,EAAE,GAAG,IAAI,GAAGD,GAAE,IAAI,EAAE,GAAG,GAAGA,IAAG,EAAK;AAAA,EAChD;AACA,MAAI,SAASQ,IAAG,CAAC,EAAE;AACnB,WAAS,IAAI,GAAG,IAAI,GAAG,EAAE,GAAG;AACxB,QAAIA,IAAG,CAAC,EAAE,IAAI;AACV,eAASA,IAAG,CAAC,EAAE;AAAA,EACvB;AAEA,MAAI,KAAK,IAAI,IAAI,SAAS,CAAC;AAE3B,MAAI,MAAM,GAAGP,GAAE,KAAK,CAAC,GAAG,IAAI,CAAC;AAC7B,MAAI,MAAM,IAAI;AAIV,QAAI,IAAI,GAAGG,MAAK;AAEhB,QAAI,MAAM,MAAM,IAAI,MAAM,KAAK;AAC/B,IAAAI,IAAG,KAAK,SAAUC,IAAGH,IAAG;AAAE,aAAO,GAAGA,GAAE,CAAC,IAAI,GAAGG,GAAE,CAAC,KAAKA,GAAE,IAAIH,GAAE;AAAA,IAAG,CAAC;AAClE,WAAO,IAAI,GAAG,EAAE,GAAG;AACf,UAAI,OAAOE,IAAG,CAAC,EAAE;AACjB,UAAI,GAAG,IAAI,IAAI,IAAI;AACf,QAAAJ,OAAM,OAAO,KAAM,MAAM,GAAG,IAAI;AAChC,WAAG,IAAI,IAAI;AAAA,MACf;AAEI;AAAA,IACR;AACA,IAAAA,QAAO;AACP,WAAOA,MAAK,GAAG;AACX,UAAI,OAAOI,IAAG,CAAC,EAAE;AACjB,UAAI,GAAG,IAAI,IAAI;AACX,QAAAJ,OAAM,KAAM,KAAK,GAAG,IAAI,MAAM;AAAA;AAE9B,UAAE;AAAA,IACV;AACA,WAAO,KAAK,KAAKA,KAAI,EAAE,GAAG;AACtB,UAAI,OAAOI,IAAG,CAAC,EAAE;AACjB,UAAI,GAAG,IAAI,KAAK,IAAI;AAChB,UAAE,GAAG,IAAI;AACT,UAAEJ;AAAA,MACN;AAAA,IACJ;AACA,UAAM;AAAA,EACV;AACA,SAAO,EAAE,GAAG,IAAI,GAAG,EAAE,GAAG,GAAG,IAAI;AACnC;AAEA,IAAI,KAAK,SAAUD,IAAGH,IAAG,GAAG;AACxB,SAAOG,GAAE,KAAK,KACR,KAAK,IAAI,GAAGA,GAAE,GAAGH,IAAG,IAAI,CAAC,GAAG,GAAGG,GAAE,GAAGH,IAAG,IAAI,CAAC,CAAC,IAC5CA,GAAEG,GAAE,CAAC,IAAI;AACpB;AAEA,IAAI,KAAK,SAAUD,IAAG;AAClB,MAAI,IAAIA,GAAE;AAEV,SAAO,KAAK,CAACA,GAAE,EAAE,CAAC;AACd;AACJ,MAAI,KAAK,IAAI,IAAI,EAAE,CAAC;AAEpB,MAAI,MAAM,GAAG,MAAMA,GAAE,CAAC,GAAG,MAAM;AAC/B,MAAI,IAAI,SAAU,GAAG;AAAE,OAAG,KAAK,IAAI;AAAA,EAAG;AACtC,WAAS,IAAI,GAAG,KAAK,GAAG,EAAE,GAAG;AACzB,QAAIA,GAAE,CAAC,KAAK,OAAO,KAAK;AACpB,QAAE;AAAA,SACD;AACD,UAAI,CAAC,OAAO,MAAM,GAAG;AACjB,eAAO,MAAM,KAAK,OAAO;AACrB,YAAE,KAAK;AACX,YAAI,MAAM,GAAG;AACT,YAAE,MAAM,KAAO,MAAM,MAAO,IAAK,QAAU,MAAM,KAAM,IAAK,KAAK;AACjE,gBAAM;AAAA,QACV;AAAA,MACJ,WACS,MAAM,GAAG;AACd,UAAE,GAAG,GAAG,EAAE;AACV,eAAO,MAAM,GAAG,OAAO;AACnB,YAAE,IAAI;AACV,YAAI,MAAM;AACN,YAAI,MAAM,KAAM,IAAK,IAAI,GAAG,MAAM;AAAA,MAC1C;AACA,aAAO;AACH,UAAE,GAAG;AACT,YAAM;AACN,YAAMA,GAAE,CAAC;AAAA,IACb;AAAA,EACJ;AACA,SAAO,EAAE,GAAG,GAAG,SAAS,GAAG,GAAG,GAAG,GAAG,EAAE;AAC1C;AAEA,IAAI,OAAO,SAAU,IAAI,IAAI;AACzB,MAAIF,KAAI;AACR,WAAS,IAAI,GAAG,IAAI,GAAG,QAAQ,EAAE;AAC7B,IAAAA,MAAK,GAAG,CAAC,IAAI,GAAG,CAAC;AACrB,SAAOA;AACX;AAGA,IAAI,QAAQ,SAAU,KAAK,KAAK,KAAK;AAEjC,MAAI,IAAI,IAAI;AACZ,MAAI,IAAI,KAAK,MAAM,CAAC;AACpB,MAAI,CAAC,IAAI,IAAI;AACb,MAAI,IAAI,CAAC,IAAI,KAAK;AAClB,MAAI,IAAI,CAAC,IAAI,IAAI,CAAC,IAAI;AACtB,MAAI,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,IAAI;AAC1B,WAAS,IAAI,GAAG,IAAI,GAAG,EAAE;AACrB,QAAI,IAAI,IAAI,CAAC,IAAI,IAAI,CAAC;AAC1B,UAAQ,IAAI,IAAI,KAAK;AACzB;AAEA,IAAI,OAAO,SAAU,KAAK,KAAK,OAAO,MAAM,IAAI,IAAI,IAAI,IAAI,IAAI,IAAIO,IAAG;AACnE,QAAM,KAAKA,MAAK,KAAK;AACrB,IAAE,GAAG,GAAG;AACR,MAAIG,MAAK,MAAM,IAAI,EAAE,GAAG,MAAMA,IAAG,GAAG,MAAMA,IAAG;AAC7C,MAAIC,MAAK,MAAM,IAAI,EAAE,GAAG,MAAMA,IAAG,GAAG,MAAMA,IAAG;AAC7C,MAAI,KAAK,GAAG,GAAG,GAAG,OAAO,GAAG,GAAG,MAAM,GAAG;AACxC,MAAI,KAAK,GAAG,GAAG,GAAG,OAAO,GAAG,GAAG,MAAM,GAAG;AACxC,MAAI,SAAS,IAAI,IAAI,EAAE;AACvB,WAAS,IAAI,GAAG,IAAI,KAAK,QAAQ,EAAE;AAC/B,MAAE,OAAO,KAAK,CAAC,IAAI,EAAE;AACzB,WAAS,IAAI,GAAG,IAAI,KAAK,QAAQ,EAAE;AAC/B,MAAE,OAAO,KAAK,CAAC,IAAI,EAAE;AACzB,MAAI,KAAK,MAAM,QAAQ,CAAC,GAAG,MAAM,GAAG,GAAG,OAAO,GAAG;AACjD,MAAI,OAAO;AACX,SAAO,OAAO,KAAK,CAAC,IAAI,KAAK,OAAO,CAAC,CAAC,GAAG,EAAE;AACvC;AACJ,MAAI,OAAQ,KAAK,KAAM;AACvB,MAAI,QAAQ,KAAK,IAAI,GAAG,IAAI,KAAK,IAAI,GAAG,IAAI;AAC5C,MAAI,QAAQ,KAAK,IAAI,GAAG,IAAI,KAAK,IAAI,GAAG,IAAI,KAAK,KAAK,IAAI,OAAO,KAAK,QAAQ,GAAG,IAAI,IAAI,OAAO,EAAE,IAAI,IAAI,OAAO,EAAE,IAAI,IAAI,OAAO,EAAE;AACpI,MAAI,MAAM,KAAK,QAAQ,SAAS,QAAQ;AACpC,WAAO,MAAM,KAAKJ,IAAG,IAAI,SAAS,IAAI,KAAK,EAAE,CAAC;AAClD,MAAI,IAAI,IAAI,IAAI;AAChB,QAAM,KAAKA,IAAG,KAAK,QAAQ,MAAM,GAAGA,MAAK;AACzC,MAAI,QAAQ,OAAO;AACf,SAAK,KAAK,KAAK,KAAK,CAAC,GAAG,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,CAAC,GAAG,KAAK;AAC/D,QAAI,MAAM,KAAK,KAAK,MAAM,CAAC;AAC3B,UAAM,KAAKA,IAAG,MAAM,GAAG;AACvB,UAAM,KAAKA,KAAI,GAAG,MAAM,CAAC;AACzB,UAAM,KAAKA,KAAI,IAAI,OAAO,CAAC;AAC3B,IAAAA,MAAK;AACL,aAAS,IAAI,GAAG,IAAI,MAAM,EAAE;AACxB,YAAM,KAAKA,KAAI,IAAI,GAAG,IAAI,KAAK,CAAC,CAAC,CAAC;AACtC,IAAAA,MAAK,IAAI;AACT,QAAI,OAAO,CAAC,MAAM,IAAI;AACtB,aAAS,KAAK,GAAG,KAAK,GAAG,EAAE,IAAI;AAC3B,UAAI,OAAO,KAAK,EAAE;AAClB,eAAS,IAAI,GAAG,IAAI,KAAK,QAAQ,EAAE,GAAG;AAClC,YAAI,MAAM,KAAK,CAAC,IAAI;AACpB,cAAM,KAAKA,IAAG,IAAI,GAAG,CAAC,GAAGA,MAAK,IAAI,GAAG;AACrC,YAAI,MAAM;AACN,gBAAM,KAAKA,IAAI,KAAK,CAAC,KAAK,IAAK,GAAG,GAAGA,MAAK,KAAK,CAAC,KAAK;AAAA,MAC7D;AAAA,IACJ;AAAA,EACJ,OACK;AACD,SAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AAAA,EACvC;AACA,WAAS,IAAI,GAAG,IAAI,IAAI,EAAE,GAAG;AACzB,QAAI,MAAM,KAAK,CAAC;AAChB,QAAI,MAAM,KAAK;AACX,UAAI,MAAO,OAAO,KAAM;AACxB,cAAQ,KAAKA,IAAG,GAAG,MAAM,GAAG,CAAC,GAAGA,MAAK,GAAG,MAAM,GAAG;AACjD,UAAI,MAAM;AACN,cAAM,KAAKA,IAAI,OAAO,KAAM,EAAE,GAAGA,MAAK,KAAK,GAAG;AAClD,UAAI,MAAM,MAAM;AAChB,cAAQ,KAAKA,IAAG,GAAG,GAAG,CAAC,GAAGA,MAAK,GAAG,GAAG;AACrC,UAAI,MAAM;AACN,gBAAQ,KAAKA,IAAI,OAAO,IAAK,IAAI,GAAGA,MAAK,KAAK,GAAG;AAAA,IACzD,OACK;AACD,cAAQ,KAAKA,IAAG,GAAG,GAAG,CAAC,GAAGA,MAAK,GAAG,GAAG;AAAA,IACzC;AAAA,EACJ;AACA,UAAQ,KAAKA,IAAG,GAAG,GAAG,CAAC;AACvB,SAAOA,KAAI,GAAG,GAAG;AACrB;AAEA,IAAI,MAAoB,IAAI,IAAI,CAAC,OAAO,QAAQ,QAAQ,QAAQ,QAAQ,SAAS,SAAS,SAAS,OAAO,CAAC;AAE3G,IAAI,KAAmB,IAAI,GAAG,CAAC;AAE/B,IAAI,OAAO,SAAU,KAAK,KAAK,MAAM,KAAKK,OAAM,IAAI;AAChD,MAAI,IAAI,GAAG,KAAK,IAAI;AACpB,MAAI,IAAI,IAAI,GAAG,MAAM,IAAI,KAAK,IAAI,KAAK,KAAK,IAAI,GAAI,KAAKA,KAAI;AAE7D,MAAI,IAAI,EAAE,SAAS,KAAK,EAAE,SAASA,KAAI;AACvC,MAAI,MAAM,GAAG;AACb,MAAI,OAAO,GAAG,KAAK,KAAK;AACxB,MAAI,KAAK;AACL,QAAI;AACA,QAAE,CAAC,IAAI,GAAG,KAAK;AACnB,QAAI,MAAM,IAAI,MAAM,CAAC;AACrB,QAAIT,KAAI,OAAO,IAAID,KAAI,MAAM;AAC7B,QAAI,SAAS,KAAK,QAAQ;AAE1B,QAAI,OAAO,GAAG,KAAK,IAAI,IAAI,KAAK,GAAGW,QAAO,GAAG,KAAK,IAAI,IAAI,QAAQ,CAAC;AACnE,QAAI,QAAQ,KAAK,KAAK,OAAO,CAAC,GAAG,QAAQ,IAAI;AAC7C,QAAI,MAAM,SAAUC,IAAG;AAAE,cAAQ,IAAIA,EAAC,IAAK,IAAIA,KAAI,CAAC,KAAK,QAAU,IAAIA,KAAI,CAAC,KAAK,SAAU;AAAA,IAAO;AAGlG,QAAI,OAAO,IAAI,IAAI,IAAK;AAExB,QAAI,KAAK,IAAI,IAAI,GAAG,GAAG,KAAK,IAAI,IAAI,EAAE;AAEtC,QAAI,OAAO,GAAG,KAAK,GAAG,IAAI,GAAG,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,KAAK;AAClE,WAAO,IAAI,IAAI,GAAG,EAAE,GAAG;AAEnB,UAAI,KAAK,IAAI,CAAC;AAEd,UAAI,OAAO,IAAI,OAAO,QAAQD,MAAK,EAAE;AACrC,WAAK,IAAI,IAAI;AACb,MAAAA,MAAK,EAAE,IAAI;AAGX,UAAI,MAAM,GAAG;AAET,YAAI,MAAM,IAAI;AACd,aAAK,OAAO,OAAQ,KAAK,WAAW,MAAM,OAAO,CAAC,MAAM;AACpD,gBAAM,KAAK,KAAK,GAAG,GAAG,MAAM,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,GAAG;AAC3D,eAAK,OAAO,KAAK,GAAG,KAAK;AACzB,mBAAS,IAAI,GAAG,IAAI,KAAK,EAAE;AACvB,eAAG,CAAC,IAAI;AACZ,mBAAS,IAAI,GAAG,IAAI,IAAI,EAAE;AACtB,eAAG,CAAC,IAAI;AAAA,QAChB;AAEA,YAAIb,KAAI,GAAG,IAAI,GAAG,OAAOE,IAAG,MAAM,OAAO,QAAQ;AACjD,YAAI,MAAM,KAAK,MAAM,IAAI,IAAI,GAAG,GAAG;AAC/B,cAAI,OAAO,KAAK,IAAIC,IAAG,GAAG,IAAI;AAC9B,cAAI,OAAO,KAAK,IAAI,OAAO,CAAC;AAG5B,cAAI,KAAK,KAAK,IAAI,KAAK,GAAG;AAC1B,iBAAO,OAAO,QAAQ,EAAE,QAAQ,QAAQ,OAAO;AAC3C,gBAAI,IAAI,IAAIH,EAAC,KAAK,IAAI,IAAIA,KAAI,GAAG,GAAG;AAChC,kBAAI,KAAK;AACT,qBAAO,KAAK,MAAM,IAAI,IAAI,EAAE,KAAK,IAAI,IAAI,KAAK,GAAG,GAAG,EAAE;AAClD;AACJ,kBAAI,KAAKA,IAAG;AACR,gBAAAA,KAAI,IAAI,IAAI;AAEZ,oBAAI,KAAK;AACL;AAIJ,oBAAI,MAAM,KAAK,IAAI,KAAK,KAAK,CAAC;AAC9B,oBAAI,KAAK;AACT,yBAAS,IAAI,GAAG,IAAI,KAAK,EAAE,GAAG;AAC1B,sBAAI,KAAK,IAAI,MAAM,IAAI;AACvB,sBAAI,MAAM,KAAK,EAAE;AACjB,sBAAI,KAAK,KAAK,MAAM;AACpB,sBAAI,KAAK;AACL,yBAAK,IAAI,QAAQ;AAAA,gBACzB;AAAA,cACJ;AAAA,YACJ;AAEA,mBAAO,OAAO,QAAQ,KAAK,IAAI;AAC/B,mBAAO,OAAO,QAAQ;AAAA,UAC1B;AAAA,QACJ;AAEA,YAAI,GAAG;AAGH,eAAK,IAAI,IAAI,YAAa,MAAMA,EAAC,KAAK,KAAM,MAAM,CAAC;AACnD,cAAI,MAAM,MAAMA,EAAC,IAAI,IAAI,MAAM,MAAM,CAAC,IAAI;AAC1C,gBAAM,KAAK,GAAG,IAAI,KAAK,GAAG;AAC1B,YAAE,GAAG,MAAM,GAAG;AACd,YAAE,GAAG,GAAG;AACR,eAAK,IAAIA;AACT,YAAE;AAAA,QACN,OACK;AACD,eAAK,IAAI,IAAI,IAAI,CAAC;AAClB,YAAE,GAAG,IAAI,CAAC,CAAC;AAAA,QACf;AAAA,MACJ;AAAA,IACJ;AACA,SAAK,IAAI,KAAK,IAAI,GAAG,EAAE,GAAG,IAAI,GAAG,EAAE,GAAG;AAClC,WAAK,IAAI,IAAI,IAAI,CAAC;AAClB,QAAE,GAAG,IAAI,CAAC,CAAC;AAAA,IACf;AACA,UAAM,KAAK,KAAK,GAAG,KAAK,MAAM,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,GAAG;AAC7D,QAAI,CAAC,KAAK;AACN,SAAG,IAAK,MAAM,IAAK,EAAG,MAAM,IAAK,CAAC,KAAK;AAEvC,aAAO;AACP,SAAG,IAAIa,OAAM,GAAG,IAAI,MAAM,GAAG,IAAI,GAAG,GAAG,IAAI;AAAA,IAC/C;AAAA,EACJ,OACK;AACD,aAAS,IAAI,GAAG,KAAK,GAAG,IAAI,IAAI,KAAK,KAAK,OAAO;AAE7C,UAAI,IAAI,IAAI;AACZ,UAAI,KAAK,GAAG;AAER,UAAG,MAAM,IAAK,CAAC,IAAI;AACnB,YAAI;AAAA,MACR;AACA,YAAM,MAAM,GAAG,MAAM,GAAG,IAAI,SAAS,GAAG,CAAC,CAAC;AAAA,IAC9C;AACA,OAAG,IAAI;AAAA,EACX;AACA,SAAO,IAAI,GAAG,GAAG,MAAM,KAAK,GAAG,IAAID,KAAI;AAC3C;AAEA,IAAI,OAAsB,WAAY;AAClC,MAAIX,KAAI,IAAI,WAAW,GAAG;AAC1B,WAAS,IAAI,GAAG,IAAI,KAAK,EAAE,GAAG;AAC1B,QAAIC,KAAI,GAAGa,KAAI;AACf,WAAO,EAAEA;AACL,MAAAb,MAAMA,KAAI,KAAM,cAAeA,OAAM;AACzC,IAAAD,GAAE,CAAC,IAAIC;AAAA,EACX;AACA,SAAOD;AACX,EAAG;AAEH,IAAI,MAAM,WAAY;AAClB,MAAIC,KAAI;AACR,SAAO;AAAA,IACH,GAAG,SAAU,GAAG;AAEZ,UAAI,KAAKA;AACT,eAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,EAAE;AAC5B,aAAK,KAAM,KAAK,MAAO,EAAE,CAAC,CAAC,IAAK,OAAO;AAC3C,MAAAA,KAAI;AAAA,IACR;AAAA,IACA,GAAG,WAAY;AAAE,aAAO,CAACA;AAAA,IAAG;AAAA,EAChC;AACJ;AAEA,IAAI,QAAQ,WAAY;AACpB,MAAIO,KAAI,GAAGH,KAAI;AACf,SAAO;AAAA,IACH,GAAG,SAAU,GAAG;AAEZ,UAAIH,KAAIM,IAAG,IAAIH;AACf,UAAIN,KAAI,EAAE,SAAS;AACnB,eAAS,IAAI,GAAG,KAAKA,MAAI;AACrB,YAAI,IAAI,KAAK,IAAI,IAAI,MAAMA,EAAC;AAC5B,eAAO,IAAI,GAAG,EAAE;AACZ,eAAKG,MAAK,EAAE,CAAC;AACjB,QAAAA,MAAKA,KAAI,SAAS,MAAMA,MAAK,KAAK,KAAK,IAAI,SAAS,MAAM,KAAK;AAAA,MACnE;AACA,MAAAM,KAAIN,IAAGG,KAAI;AAAA,IACf;AAAA,IACA,GAAG,WAAY;AACX,MAAAG,MAAK,OAAOH,MAAK;AACjB,cAAQG,KAAI,QAAQ,MAAMA,KAAI,UAAW,KAAKH,KAAI,QAAQ,IAAKA,MAAK;AAAA,IACxE;AAAA,EACJ;AACJ;AAGA,IAAI,OAAO,SAAU,KAAK,KAAK,KAAKU,OAAM,IAAI;AAC1C,MAAI,CAAC,IAAI;AACL,SAAK,EAAE,GAAG,EAAE;AACZ,QAAI,IAAI,YAAY;AAChB,UAAI,OAAO,IAAI,WAAW,SAAS,MAAM;AACzC,UAAI,SAAS,IAAI,GAAG,KAAK,SAAS,IAAI,MAAM;AAC5C,aAAO,IAAI,IAAI;AACf,aAAO,IAAI,KAAK,KAAK,MAAM;AAC3B,YAAM;AACN,SAAG,IAAI,KAAK;AAAA,IAChB;AAAA,EACJ;AACA,SAAO,KAAK,KAAK,IAAI,SAAS,OAAO,IAAI,IAAI,OAAO,IAAI,OAAO,OAAQ,GAAG,IAAI,KAAK,KAAK,KAAK,IAAI,GAAG,KAAK,IAAI,IAAI,KAAK,IAAI,IAAI,MAAM,CAAC,CAAC,IAAI,GAAG,IAAI,KAAO,KAAK,IAAI,KAAM,KAAKA,OAAM,EAAE;AACxL;AAEA,IAAI,MAAM,SAAUC,IAAGC,IAAG;AACtB,MAAI,IAAI,CAAC;AACT,WAASC,MAAKF;AACV,MAAEE,EAAC,IAAIF,GAAEE,EAAC;AACd,WAASA,MAAKD;AACV,MAAEC,EAAC,IAAID,GAAEC,EAAC;AACd,SAAO;AACX;AAQA,IAAI,OAAO,SAAU,IAAI,OAAOC,KAAI;AAChC,MAAIC,MAAK,GAAG;AACZ,MAAI,KAAK,GAAG,SAAS;AACrB,MAAI,KAAK,GAAG,MAAM,GAAG,QAAQ,GAAG,IAAI,GAAG,GAAG,YAAY,GAAG,CAAC,EAAE,QAAQ,QAAQ,EAAE,EAAE,MAAM,GAAG;AACzF,WAAS,IAAI,GAAG,IAAIA,IAAG,QAAQ,EAAE,GAAG;AAChC,QAAI,IAAIA,IAAG,CAAC,GAAGF,KAAI,GAAG,CAAC;AACvB,QAAI,OAAO,KAAK,YAAY;AACxB,eAAS,MAAMA,KAAI;AACnB,UAAI,OAAO,EAAE,SAAS;AACtB,UAAI,EAAE,WAAW;AAEb,YAAI,KAAK,QAAQ,eAAe,KAAK,IAAI;AACrC,cAAI,QAAQ,KAAK,QAAQ,KAAK,CAAC,IAAI;AACnC,mBAAS,KAAK,MAAM,OAAO,KAAK,QAAQ,KAAK,KAAK,CAAC;AAAA,QACvD,OACK;AACD,mBAAS;AACT,mBAASG,MAAK,EAAE;AACZ,qBAAS,MAAMH,KAAI,gBAAgBG,KAAI,MAAM,EAAE,UAAUA,EAAC,EAAE,SAAS;AAAA,QAC7E;AAAA,MACJ;AAEI,iBAAS;AAAA,IACjB;AAEI,MAAAF,IAAGD,EAAC,IAAI;AAAA,EAChB;AACA,SAAO;AACX;AACA,IAAI,KAAK,CAAC;AAEV,IAAI,OAAO,SAAU,GAAG;AACpB,MAAI,KAAK,CAAC;AACV,WAASA,MAAK,GAAG;AACb,QAAI,EAAEA,EAAC,EAAE,QAAQ;AACb,SAAG,MAAM,EAAEA,EAAC,IAAI,IAAI,EAAEA,EAAC,EAAE,YAAY,EAAEA,EAAC,CAAC,GAAG,MAAM;AAAA,IACtD;AAAA,EACJ;AACA,SAAO;AACX;AAEA,IAAI,OAAO,SAAU,KAAK,MAAM,IAAI,IAAI;AACpC,MAAI,CAAC,GAAG,EAAE,GAAG;AACT,QAAI,QAAQ,IAAI,OAAO,CAAC,GAAG,IAAI,IAAI,SAAS;AAC5C,aAAS,IAAI,GAAG,IAAI,GAAG,EAAE;AACrB,cAAQ,KAAK,IAAI,CAAC,GAAG,OAAO,IAAI;AACpC,OAAG,EAAE,IAAI,EAAE,GAAG,KAAK,IAAI,CAAC,GAAG,OAAO,IAAI,GAAG,GAAG,KAAK;AAAA,EACrD;AACA,MAAIC,MAAK,IAAI,CAAC,GAAG,GAAG,EAAE,EAAE,CAAC;AACzB,SAAO,GAAG,GAAG,EAAE,EAAE,IAAI,4EAA4E,KAAK,SAAS,IAAI,KAAK,IAAIA,KAAI,KAAKA,GAAE,GAAG,EAAE;AAChJ;AAEA,IAAI,SAAS,WAAY;AAAE,SAAO,CAAC,IAAI,KAAK,KAAK,MAAM,MAAM,MAAM,IAAI,IAAI,MAAM,MAAM,KAAK,IAAI,MAAM,KAAK,MAAM,QAAQ,MAAM,KAAK,KAAK,OAAO,aAAa,KAAK,IAAI;AAAG;AACzK,IAAI,QAAQ,WAAY;AAAE,SAAO,CAAC,IAAI,KAAK,KAAK,MAAM,MAAM,MAAM,OAAO,OAAO,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,IAAI,MAAM,OAAO,SAAS,OAAO,IAAI,IAAI,MAAM,OAAO,MAAM,MAAM,KAAK,MAAM,MAAM,aAAa,GAAG;AAAG;AAIpN,IAAI,OAAO,WAAY;AAAE,SAAO,CAAC,KAAK,GAAG;AAAG;AAI5C,IAAI,OAAO,WAAY;AAAE,SAAO,CAAC,GAAG;AAAG;AAEvC,IAAI,MAAM,SAAU,KAAK;AAAE,SAAO,YAAY,KAAK,CAAC,IAAI,MAAM,CAAC;AAAG;AAElE,IAAI,OAAO,SAAU,GAAG;AAAE,SAAO,KAAK;AAAA,IAClC,KAAK,EAAE,QAAQ,IAAI,GAAG,EAAE,IAAI;AAAA,IAC5B,YAAY,EAAE;AAAA,EAClB;AAAG;AAWH,IAAI,QAAQ,SAAU,MAAM;AACxB,OAAK,SAAS,SAAU,KAAK,OAAO;AAAE,WAAO,YAAY,CAAC,KAAK,KAAK,GAAG,CAAC,IAAI,MAAM,CAAC;AAAA,EAAG;AACtF,SAAO,SAAU,IAAI;AACjB,QAAI,GAAG,KAAK,QAAQ;AAChB,WAAK,KAAK,GAAG,KAAK,CAAC,GAAG,GAAG,KAAK,CAAC,CAAC;AAChC,kBAAY,CAAC,GAAG,KAAK,CAAC,EAAE,MAAM,CAAC;AAAA,IACnC;AAEI,WAAK,MAAM;AAAA,EACnB;AACJ;AAEA,IAAI,WAAW,SAAU,KAAK,MAAM,MAAM,MAAM,IAAI,OAAO,KAAK;AAC5D,MAAIG;AACJ,MAAI,IAAI,KAAK,KAAK,MAAM,IAAI,SAAUC,MAAK,KAAK;AAC5C,QAAIA;AACA,QAAE,UAAU,GAAG,KAAK,OAAO,KAAK,MAAMA,IAAG;AAAA,aACpC,CAAC,MAAM,QAAQ,GAAG;AACvB,UAAI,GAAG;AAAA,aACF,IAAI,UAAU,GAAG;AACtB,WAAK,cAAc,IAAI,CAAC;AACxB,UAAI,KAAK;AACL,aAAK,QAAQ,IAAI,CAAC,CAAC;AAAA,IAC3B,OACK;AACD,UAAI,IAAI,CAAC;AACL,UAAE,UAAU;AAChB,WAAK,OAAO,KAAK,MAAMA,MAAK,IAAI,CAAC,GAAG,IAAI,CAAC,CAAC;AAAA,IAC9C;AAAA,EACJ,CAAC;AACD,IAAE,YAAY,IAAI;AAClB,OAAK,aAAa;AAClB,OAAK,OAAO,SAAU,GAAG,GAAG;AACxB,QAAI,CAAC,KAAK;AACN,UAAI,CAAC;AACT,QAAID;AACA,WAAK,OAAO,IAAI,GAAG,GAAG,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;AACvC,SAAK,cAAc,EAAE;AACrB,MAAE,YAAY,CAAC,GAAGA,KAAI,CAAC,GAAG,CAAC,EAAE,MAAM,CAAC;AAAA,EACxC;AACA,OAAK,YAAY,WAAY;AAAE,MAAE,UAAU;AAAA,EAAG;AAC9C,MAAI,OAAO;AACP,SAAK,QAAQ,WAAY;AAAE,QAAE,YAAY,CAAC,CAAC;AAAA,IAAG;AAAA,EAClD;AACJ;AAEA,IAAI,KAAK,SAAU,GAAGE,IAAG;AAAE,SAAO,EAAEA,EAAC,IAAK,EAAEA,KAAI,CAAC,KAAK;AAAI;AAE1D,IAAI,KAAK,SAAU,GAAGA,IAAG;AAAE,UAAQ,EAAEA,EAAC,IAAK,EAAEA,KAAI,CAAC,KAAK,IAAM,EAAEA,KAAI,CAAC,KAAK,KAAO,EAAEA,KAAI,CAAC,KAAK,QAAS;AAAG;AACxG,IAAI,KAAK,SAAU,GAAGA,IAAG;AAAE,SAAO,GAAG,GAAGA,EAAC,IAAK,GAAG,GAAGA,KAAI,CAAC,IAAI;AAAa;AAE1E,IAAI,SAAS,SAAU,GAAGA,IAAG,GAAG;AAC5B,SAAO,GAAG,EAAEA;AACR,MAAEA,EAAC,IAAI,GAAG,OAAO;AACzB;AAEA,IAAI,MAAM,SAAUC,IAAG,GAAG;AACtB,MAAI,KAAK,EAAE;AACX,EAAAA,GAAE,CAAC,IAAI,IAAIA,GAAE,CAAC,IAAI,KAAKA,GAAE,CAAC,IAAI,GAAGA,GAAE,CAAC,IAAI,EAAE,QAAQ,IAAI,IAAI,EAAE,SAAS,IAAI,IAAI,GAAGA,GAAE,CAAC,IAAI;AACvF,MAAI,EAAE,SAAS;AACX,WAAOA,IAAG,GAAG,KAAK,MAAM,IAAI,KAAK,EAAE,SAAS,KAAK,IAAI,CAAC,IAAI,GAAI,CAAC;AACnE,MAAI,IAAI;AACJ,IAAAA,GAAE,CAAC,IAAI;AACP,aAAS,IAAI,GAAG,KAAK,GAAG,QAAQ,EAAE;AAC9B,MAAAA,GAAE,IAAI,EAAE,IAAI,GAAG,WAAW,CAAC;AAAA,EACnC;AACJ;AAGA,IAAI,MAAM,SAAU,GAAG;AACnB,MAAI,EAAE,CAAC,KAAK,MAAM,EAAE,CAAC,KAAK,OAAO,EAAE,CAAC,KAAK;AACrC,QAAI,GAAG,mBAAmB;AAC9B,MAAI,MAAM,EAAE,CAAC;AACb,MAAI,KAAK;AACT,MAAI,MAAM;AACN,WAAO,EAAE,EAAE,IAAI,EAAE,EAAE,KAAK,KAAK;AACjC,WAAS,MAAM,OAAO,IAAI,MAAM,OAAO,IAAI,IAAI,KAAK,GAAG,MAAM,CAAC,EAAE,IAAI;AAChE;AACJ,SAAO,MAAM,MAAM;AACvB;AAEA,IAAI,MAAM,SAAU,GAAG;AACnB,MAAIC,KAAI,EAAE;AACV,UAAQ,EAAEA,KAAI,CAAC,IAAI,EAAEA,KAAI,CAAC,KAAK,IAAI,EAAEA,KAAI,CAAC,KAAK,KAAK,EAAEA,KAAI,CAAC,KAAK,QAAQ;AAC5E;AAEA,IAAI,OAAO,SAAU,GAAG;AAAE,SAAO,MAAM,EAAE,WAAW,EAAE,SAAS,SAAS,IAAI;AAAI;AAEhF,IAAI,MAAM,SAAUD,IAAG,GAAG;AACtB,MAAI,KAAK,EAAE,OAAOE,MAAK,MAAM,IAAI,IAAI,KAAK,IAAI,IAAI,MAAM,IAAI,IAAI;AAChE,EAAAF,GAAE,CAAC,IAAI,KAAKA,GAAE,CAAC,IAAKE,OAAM,KAAM,EAAE,cAAc;AAChD,EAAAF,GAAE,CAAC,KAAK,MAAOA,GAAE,CAAC,KAAK,IAAKA,GAAE,CAAC,KAAK;AACpC,MAAI,EAAE,YAAY;AACd,QAAI,IAAI,MAAM;AACd,MAAE,EAAE,EAAE,UAAU;AAChB,WAAOA,IAAG,GAAG,EAAE,EAAE,CAAC;AAAA,EACtB;AACJ;AAEA,IAAI,MAAM,SAAU,GAAG,MAAM;AACzB,OAAK,EAAE,CAAC,IAAI,OAAO,KAAM,EAAE,CAAC,KAAK,IAAK,MAAO,EAAE,CAAC,KAAK,IAAI,EAAE,CAAC,KAAK;AAC7D,QAAI,GAAG,mBAAmB;AAC9B,OAAK,EAAE,CAAC,KAAK,IAAI,MAAM,CAAC,CAAC;AACrB,QAAI,GAAG,yBAAyB,EAAE,CAAC,IAAI,KAAK,SAAS,gBAAgB,aAAa;AACtF,UAAQ,EAAE,CAAC,KAAK,IAAI,KAAK;AAC7B;AACA,SAAS,QAAQ,MAAM,IAAI;AACvB,MAAI,OAAO,QAAQ;AACf,SAAK,MAAM,OAAO,CAAC;AACvB,OAAK,SAAS;AACd,SAAO;AACX;AAIA,IAAI,UAAyB,WAAY;AACrC,WAASG,SAAQ,MAAM,IAAI;AACvB,QAAI,OAAO,QAAQ;AACf,WAAK,MAAM,OAAO,CAAC;AACvB,SAAK,SAAS;AACd,SAAK,IAAI,QAAQ,CAAC;AAClB,SAAK,IAAI,EAAE,GAAG,GAAG,GAAG,OAAO,GAAG,OAAO,GAAG,MAAM;AAG9C,SAAK,IAAI,IAAI,GAAG,KAAK;AACrB,QAAI,KAAK,EAAE,YAAY;AACnB,UAAI,OAAO,KAAK,EAAE,WAAW,SAAS,MAAM;AAC5C,WAAK,EAAE,IAAI,MAAM,QAAQ,KAAK,MAAM;AACpC,WAAK,EAAE,IAAI,QAAQ,KAAK;AAAA,IAC5B;AAAA,EACJ;AACA,EAAAA,SAAQ,UAAU,IAAI,SAAUH,IAAG,GAAG;AAClC,SAAK,OAAO,KAAKA,IAAG,KAAK,GAAG,GAAG,GAAG,KAAK,CAAC,GAAG,CAAC;AAAA,EAChD;AAMA,EAAAG,SAAQ,UAAU,OAAO,SAAU,OAAO,OAAO;AAC7C,QAAI,CAAC,KAAK;AACN,UAAI,CAAC;AACT,QAAI,KAAK,EAAE;AACP,UAAI,CAAC;AACT,QAAI,SAAS,MAAM,SAAS,KAAK,EAAE;AACnC,QAAI,SAAS,KAAK,EAAE,QAAQ;AACxB,UAAI,SAAS,IAAI,KAAK,EAAE,SAAS,OAAO;AACpC,YAAI,SAAS,IAAI,GAAG,SAAS,MAAM;AACnC,eAAO,IAAI,KAAK,EAAE,SAAS,GAAG,KAAK,EAAE,CAAC,CAAC;AACvC,aAAK,IAAI;AAAA,MACb;AACA,UAAI,QAAQ,KAAK,EAAE,SAAS,KAAK,EAAE;AACnC,WAAK,EAAE,IAAI,MAAM,SAAS,GAAG,KAAK,GAAG,KAAK,EAAE,CAAC;AAC7C,WAAK,EAAE,IAAI,KAAK,EAAE;AAClB,WAAK,EAAE,KAAK,GAAG,KAAK;AACpB,WAAK,EAAE,IAAI,KAAK,EAAE,SAAS,MAAM,CAAC;AAClC,WAAK,EAAE,IAAI,MAAM,SAAS,KAAK,GAAG,KAAK;AACvC,WAAK,EAAE,IAAI,MAAM,SAAS,QAAQ;AAClC,WAAK,EAAE,IAAI,OAAO,KAAK,EAAE,IAAI;AAAA,IACjC,OACK;AACD,WAAK,EAAE,IAAI,OAAO,KAAK,EAAE,CAAC;AAC1B,WAAK,EAAE,KAAK,MAAM;AAAA,IACtB;AACA,SAAK,EAAE,IAAI,QAAQ;AACnB,QAAI,KAAK,EAAE,IAAI,KAAK,EAAE,IAAI,QAAQ,OAAO;AACrC,WAAK,EAAE,KAAK,GAAG,SAAS,KAAK;AAC7B,WAAK,EAAE,IAAI,KAAK,EAAE,GAAG,KAAK,EAAE,KAAK;AAAA,IACrC;AAAA,EACJ;AAKA,EAAAA,SAAQ,UAAU,QAAQ,WAAY;AAClC,QAAI,CAAC,KAAK;AACN,UAAI,CAAC;AACT,QAAI,KAAK,EAAE;AACP,UAAI,CAAC;AACT,SAAK,EAAE,KAAK,GAAG,KAAK;AACpB,SAAK,EAAE,IAAI,KAAK,EAAE,GAAG,KAAK,EAAE,KAAK;AAAA,EACrC;AACA,SAAOA;AACX,EAAE;AAKF,IAAI,eAA8B,2BAAY;AAC1C,WAASC,cAAa,MAAM,IAAI;AAC5B,aAAS;AAAA,MACL;AAAA,MACA,WAAY;AAAE,eAAO,CAAC,OAAO,OAAO;AAAA,MAAG;AAAA,IAC3C,GAAG,MAAM,QAAQ,KAAK,MAAM,MAAM,EAAE,GAAG,SAAU,IAAI;AACjD,UAAI,OAAO,IAAI,QAAQ,GAAG,IAAI;AAC9B,kBAAY,MAAM,IAAI;AAAA,IAC1B,GAAG,GAAG,CAAC;AAAA,EACX;AACA,SAAOA;AACX,EAAE;AAiBK,SAAS,YAAYC,OAAM,MAAM;AACpC,SAAO,KAAKA,OAAM,QAAQ,CAAC,GAAG,GAAG,CAAC;AACtC;AAIA,IAAI,UAAyB,WAAY;AACrC,WAASC,SAAQ,MAAM,IAAI;AAEvB,QAAI,OAAO,QAAQ;AACf,WAAK,MAAM,OAAO,CAAC;AACvB,SAAK,SAAS;AACd,QAAI,OAAO,QAAQ,KAAK,cAAc,KAAK,WAAW,SAAS,MAAM;AACrE,SAAK,IAAI,EAAE,GAAG,GAAG,GAAG,OAAO,KAAK,SAAS,EAAE;AAC3C,SAAK,IAAI,IAAI,GAAG,KAAK;AACrB,SAAK,IAAI,IAAI,GAAG,CAAC;AACjB,QAAI;AACA,WAAK,EAAE,IAAI,IAAI;AAAA,EACvB;AACA,EAAAA,SAAQ,UAAU,IAAI,SAAUC,IAAG;AAC/B,QAAI,CAAC,KAAK;AACN,UAAI,CAAC;AACT,QAAI,KAAK;AACL,UAAI,CAAC;AACT,QAAI,CAAC,KAAK,EAAE;AACR,WAAK,IAAIA;AAAA,aACJA,GAAE,QAAQ;AACf,UAAIC,KAAI,IAAI,GAAG,KAAK,EAAE,SAASD,GAAE,MAAM;AACvC,MAAAC,GAAE,IAAI,KAAK,CAAC,GAAGA,GAAE,IAAID,IAAG,KAAK,EAAE,MAAM,GAAG,KAAK,IAAIC;AAAA,IACrD;AAAA,EACJ;AACA,EAAAF,SAAQ,UAAU,IAAI,SAAU,OAAO;AACnC,SAAK,EAAE,IAAI,EAAE,KAAK,IAAI,SAAS;AAC/B,QAAI,MAAM,KAAK,EAAE;AACjB,QAAIG,MAAK,MAAM,KAAK,GAAG,KAAK,GAAG,KAAK,CAAC;AACrC,SAAK,OAAO,IAAIA,KAAI,KAAK,KAAK,EAAE,CAAC,GAAG,KAAK,CAAC;AAC1C,SAAK,IAAI,IAAIA,KAAI,KAAK,EAAE,IAAI,KAAK,GAAG,KAAK,EAAE,IAAI,KAAK,EAAE;AACtD,SAAK,IAAI,IAAI,KAAK,GAAI,KAAK,EAAE,IAAI,IAAK,CAAC,GAAG,KAAK,EAAE,KAAK;AAAA,EAC1D;AAMA,EAAAH,SAAQ,UAAU,OAAO,SAAU,OAAO,OAAO;AAC7C,SAAK,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK;AAAA,EAC/B;AACA,SAAOA;AACX,EAAE;AAKF,IAAI,eAA8B,2BAAY;AAC1C,WAASI,cAAa,MAAM,IAAI;AAC5B,aAAS;AAAA,MACL;AAAA,MACA,WAAY;AAAE,eAAO,CAAC,OAAO,OAAO;AAAA,MAAG;AAAA,IAC3C,GAAG,MAAM,QAAQ,KAAK,MAAM,MAAM,EAAE,GAAG,SAAU,IAAI;AACjD,UAAI,OAAO,IAAI,QAAQ,GAAG,IAAI;AAC9B,kBAAY,MAAM,IAAI;AAAA,IAC1B,GAAG,GAAG,CAAC;AAAA,EACX;AACA,SAAOA;AACX,EAAE;AAiBK,SAAS,YAAYC,OAAM,MAAM;AACpC,SAAO,MAAMA,OAAM,EAAE,GAAG,EAAE,GAAG,QAAQ,KAAK,KAAK,QAAQ,KAAK,UAAU;AAC1E;AAKA,IAAI,OAAsB,WAAY;AAClC,WAASC,MAAK,MAAM,IAAI;AACpB,SAAK,IAAI,IAAI;AACb,SAAK,IAAI;AACT,SAAK,IAAI;AACT,YAAQ,KAAK,MAAM,MAAM,EAAE;AAAA,EAC/B;AAMA,EAAAA,MAAK,UAAU,OAAO,SAAU,OAAO,OAAO;AAC1C,SAAK,EAAE,EAAE,KAAK;AACd,SAAK,KAAK,MAAM;AAChB,YAAQ,UAAU,KAAK,KAAK,MAAM,OAAO,KAAK;AAAA,EAClD;AACA,EAAAA,MAAK,UAAU,IAAI,SAAUC,IAAG,GAAG;AAC/B,QAAI,MAAM,KAAKA,IAAG,KAAK,GAAG,KAAK,KAAK,KAAK,KAAK,CAAC,GAAG,KAAK,GAAG,KAAK,CAAC;AAChE,QAAI,KAAK;AACL,UAAI,KAAK,KAAK,CAAC,GAAG,KAAK,IAAI;AAC/B,QAAI;AACA,aAAO,KAAK,IAAI,SAAS,GAAG,KAAK,EAAE,EAAE,CAAC,GAAG,OAAO,KAAK,IAAI,SAAS,GAAG,KAAK,CAAC;AAC/E,SAAK,OAAO,KAAK,CAAC;AAAA,EACtB;AAKA,EAAAD,MAAK,UAAU,QAAQ,WAAY;AAC/B,YAAQ,UAAU,MAAM,KAAK,IAAI;AAAA,EACrC;AACA,SAAOA;AACX,EAAE;AA+CF,IAAI,SAAwB,WAAY;AACpC,WAASE,QAAO,MAAM,IAAI;AACtB,SAAK,IAAI;AACT,SAAK,IAAI;AACT,YAAQ,KAAK,MAAM,MAAM,EAAE;AAAA,EAC/B;AAMA,EAAAA,QAAO,UAAU,OAAO,SAAU,OAAO,OAAO;AAC5C,YAAQ,UAAU,EAAE,KAAK,MAAM,KAAK;AACpC,SAAK,KAAK,MAAM;AAChB,QAAI,KAAK,GAAG;AACR,UAAIC,KAAI,KAAK,EAAE,SAAS,KAAK,IAAI,CAAC;AAClC,UAAI,IAAIA,GAAE,SAAS,IAAI,IAAIA,EAAC,IAAI;AAChC,UAAI,IAAIA,GAAE,QAAQ;AACd,YAAI,CAAC;AACD;AAAA,MACR,WACS,KAAK,IAAI,KAAK,KAAK,UAAU;AAClC,aAAK,SAAS,KAAK,IAAIA,GAAE,MAAM;AAAA,MACnC;AACA,WAAK,IAAIA,GAAE,SAAS,CAAC,GAAG,KAAK,IAAI;AAAA,IACrC;AAGA,YAAQ,UAAU,EAAE,KAAK,MAAM,KAAK;AAEpC,QAAI,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,OAAO;AACjC,WAAK,IAAI,KAAK,KAAK,EAAE,CAAC,IAAI;AAC1B,WAAK,IAAI,EAAE,GAAG,EAAE;AAChB,WAAK,IAAI,IAAI,GAAG,CAAC;AACjB,WAAK,KAAK,IAAI,GAAG,CAAC,GAAG,KAAK;AAAA,IAC9B;AAAA,EACJ;AACA,SAAOD;AACX,EAAE;AAKF,IAAI,cAA6B,2BAAY;AACzC,WAASE,aAAY,MAAM,IAAI;AAC3B,QAAI,QAAQ;AACZ,aAAS;AAAA,MACL;AAAA,MACA;AAAA,MACA,WAAY;AAAE,eAAO,CAAC,OAAO,SAAS,MAAM;AAAA,MAAG;AAAA,IACnD,GAAG,MAAM,QAAQ,KAAK,MAAM,MAAM,EAAE,GAAG,SAAU,IAAI;AACjD,UAAI,OAAO,IAAI,OAAO,GAAG,IAAI;AAC7B,WAAK,WAAW,SAAU,QAAQ;AAAE,eAAO,YAAY,MAAM;AAAA,MAAG;AAChE,kBAAY,MAAM,IAAI;AAAA,IAC1B,GAAG,GAAG,GAAG,SAAU,QAAQ;AAAE,aAAO,MAAM,YAAY,MAAM,SAAS,MAAM;AAAA,IAAG,CAAC;AAAA,EACnF;AACA,SAAOA;AACX,EAAE;AAmBK,SAAS,WAAWC,OAAM,MAAM;AACnC,MAAI,KAAK,IAAIA,KAAI;AACjB,MAAI,KAAK,IAAIA,MAAK;AACd,QAAI,GAAG,mBAAmB;AAC9B,SAAO,MAAMA,MAAK,SAAS,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,QAAQ,KAAK,OAAO,IAAI,GAAG,IAAIA,KAAI,CAAC,GAAG,QAAQ,KAAK,UAAU;AAChH;AAIA,IAAI,OAAsB,WAAY;AAClC,WAASC,MAAK,MAAM,IAAI;AACpB,SAAK,IAAI,MAAM;AACf,SAAK,IAAI;AACT,YAAQ,KAAK,MAAM,MAAM,EAAE;AAAA,EAC/B;AAMA,EAAAA,MAAK,UAAU,OAAO,SAAU,OAAO,OAAO;AAC1C,SAAK,EAAE,EAAE,KAAK;AACd,YAAQ,UAAU,KAAK,KAAK,MAAM,OAAO,KAAK;AAAA,EAClD;AACA,EAAAA,MAAK,UAAU,IAAI,SAAUC,IAAG,GAAG;AAC/B,QAAI,MAAM,KAAKA,IAAG,KAAK,GAAG,KAAK,MAAM,KAAK,EAAE,aAAa,IAAI,IAAI,KAAK,GAAG,KAAK,CAAC;AAC/E,QAAI,KAAK;AACL,UAAI,KAAK,KAAK,CAAC,GAAG,KAAK,IAAI;AAC/B,QAAI;AACA,aAAO,KAAK,IAAI,SAAS,GAAG,KAAK,EAAE,EAAE,CAAC;AAC1C,SAAK,OAAO,KAAK,CAAC;AAAA,EACtB;AAKA,EAAAD,MAAK,UAAU,QAAQ,WAAY;AAC/B,YAAQ,UAAU,MAAM,KAAK,IAAI;AAAA,EACrC;AACA,SAAOA;AACX,EAAE;AAoCK,SAAS,SAASE,OAAM,MAAM;AACjC,MAAI,CAAC;AACD,WAAO,CAAC;AACZ,MAAIC,KAAI,MAAM;AACd,EAAAA,GAAE,EAAED,KAAI;AACR,MAAI,IAAI,KAAKA,OAAM,MAAM,KAAK,aAAa,IAAI,GAAG,CAAC;AACnD,SAAO,IAAI,GAAG,IAAI,GAAG,OAAO,GAAG,EAAE,SAAS,GAAGC,GAAE,EAAE,CAAC,GAAG;AACzD;AAIA,IAAI,SAAwB,WAAY;AACpC,WAASC,QAAO,MAAM,IAAI;AACtB,YAAQ,KAAK,MAAM,MAAM,EAAE;AAC3B,SAAK,IAAI,QAAQ,KAAK,aAAa,IAAI;AAAA,EAC3C;AAMA,EAAAA,QAAO,UAAU,OAAO,SAAU,OAAO,OAAO;AAC5C,YAAQ,UAAU,EAAE,KAAK,MAAM,KAAK;AACpC,QAAI,KAAK,GAAG;AACR,UAAI,KAAK,EAAE,SAAS,KAAK,CAAC;AACtB;AACJ,WAAK,IAAI,KAAK,EAAE,SAAS,IAAI,KAAK,GAAG,KAAK,IAAI,CAAC,CAAC,GAAG,KAAK,IAAI;AAAA,IAChE;AACA,QAAI,OAAO;AACP,UAAI,KAAK,EAAE,SAAS;AAChB,YAAI,GAAG,mBAAmB;AAC9B,WAAK,IAAI,KAAK,EAAE,SAAS,GAAG,EAAE;AAAA,IAClC;AAGA,YAAQ,UAAU,EAAE,KAAK,MAAM,KAAK;AAAA,EACxC;AACA,SAAOA;AACX,EAAE;AAKF,IAAI,cAA6B,2BAAY;AACzC,WAASC,aAAY,MAAM,IAAI;AAC3B,aAAS;AAAA,MACL;AAAA,MACA;AAAA,MACA,WAAY;AAAE,eAAO,CAAC,OAAO,SAAS,MAAM;AAAA,MAAG;AAAA,IACnD,GAAG,MAAM,QAAQ,KAAK,MAAM,MAAM,EAAE,GAAG,SAAU,IAAI;AACjD,UAAI,OAAO,IAAI,OAAO,GAAG,IAAI;AAC7B,kBAAY,MAAM,IAAI;AAAA,IAC1B,GAAG,IAAI,CAAC;AAAA,EACZ;AACA,SAAOA;AACX,EAAE;AAmBK,SAAS,WAAWC,OAAM,MAAM;AACnC,SAAO,MAAMA,MAAK,SAAS,IAAIA,OAAM,QAAQ,KAAK,UAAU,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,QAAQ,KAAK,KAAK,QAAQ,KAAK,UAAU;AAC3H;AAOA,IAAI,aAA4B,WAAY;AACxC,WAASC,YAAW,MAAM,IAAI;AAC1B,SAAK,IAAI,QAAQ,KAAK,MAAM,MAAM,EAAE,KAAK,CAAC;AAC1C,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AAAA,EACb;AAGA,EAAAA,YAAW,UAAU,IAAI,WAAY;AACjC,QAAI,QAAQ;AACZ,SAAK,EAAE,SAAS,SAAU,KAAK,OAAO;AAClC,YAAM,OAAO,KAAK,KAAK;AAAA,IAC3B;AAAA,EACJ;AAMA,EAAAA,YAAW,UAAU,OAAO,SAAU,OAAO,OAAO;AAChD,QAAI,CAAC,KAAK;AACN,UAAI,CAAC;AACT,QAAI,CAAC,KAAK,GAAG;AACT,UAAI,KAAK,KAAK,KAAK,EAAE,QAAQ;AACzB,YAAIC,KAAI,IAAI,GAAG,KAAK,EAAE,SAAS,MAAM,MAAM;AAC3C,QAAAA,GAAE,IAAI,KAAK,CAAC,GAAGA,GAAE,IAAI,OAAO,KAAK,EAAE,MAAM;AAAA,MAC7C;AAEI,aAAK,IAAI;AACb,UAAI,KAAK,EAAE,SAAS,GAAG;AACnB,aAAK,IAAK,KAAK,EAAE,CAAC,KAAK,MAAM,KAAK,EAAE,CAAC,KAAK,OAAO,KAAK,EAAE,CAAC,KAAK,IACxD,IAAI,KAAK,EAAE,KAAK,CAAC,KACf,KAAK,EAAE,CAAC,IAAI,OAAO,KAAM,KAAK,EAAE,CAAC,KAAK,IAAK,MAAO,KAAK,EAAE,CAAC,KAAK,IAAI,KAAK,EAAE,CAAC,KAAK,KAC9E,IAAI,KAAK,EAAE,KAAK,CAAC,IACjB,IAAI,KAAK,EAAE,KAAK,CAAC;AAC3B,aAAK,EAAE;AACP,aAAK,EAAE,KAAK,KAAK,GAAG,KAAK;AACzB,aAAK,IAAI;AAAA,MACb;AAAA,IACJ;AAEI,WAAK,EAAE,KAAK,OAAO,KAAK;AAAA,EAChC;AACA,SAAOD;AACX,EAAE;AAKF,IAAI,kBAAiC,WAAY;AAC7C,WAASE,iBAAgB,MAAM,IAAI;AAC/B,eAAW,KAAK,MAAM,MAAM,EAAE;AAC9B,SAAK,aAAa;AAClB,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AAAA,EACb;AACA,EAAAA,iBAAgB,UAAU,IAAI,WAAY;AACtC,QAAI,QAAQ;AACZ,SAAK,EAAE,SAAS,SAAUC,MAAK,KAAK,OAAO;AACvC,YAAM,OAAOA,MAAK,KAAK,KAAK;AAAA,IAChC;AACA,SAAK,EAAE,UAAU,SAAUC,OAAM;AAC7B,YAAM,cAAcA;AACpB,UAAI,MAAM;AACN,cAAM,QAAQA,KAAI;AAAA,IAC1B;AAAA,EACJ;AAMA,EAAAF,iBAAgB,UAAU,OAAO,SAAU,OAAO,OAAO;AACrD,SAAK,cAAc,MAAM;AACzB,eAAW,UAAU,KAAK,KAAK,MAAM,OAAO,KAAK;AAAA,EACrD;AACA,SAAOA;AACX,EAAE;AA2BF,IAAI,OAAO,SAAU,GAAGG,IAAGC,IAAG,GAAG;AAC7B,WAASC,MAAK,GAAG;AACb,QAAIC,OAAM,EAAED,EAAC,GAAGE,KAAIJ,KAAIE,IAAG,KAAK;AAChC,QAAI,MAAM,QAAQC,IAAG;AACjB,WAAK,IAAI,GAAGA,KAAI,CAAC,CAAC,GAAGA,OAAMA,KAAI,CAAC;AACpC,QAAIA,gBAAe;AACf,MAAAF,GAAEG,EAAC,IAAI,CAACD,MAAK,EAAE;AAAA,SACd;AACD,MAAAF,GAAEG,MAAK,GAAG,IAAI,CAAC,IAAI,GAAG,CAAC,GAAG,EAAE;AAC5B,WAAKD,MAAKC,IAAGH,IAAG,CAAC;AAAA,IACrB;AAAA,EACJ;AACJ;AAEA,IAAI,KAAK,OAAO,eAAe,eAA6B,IAAI,YAAY;AAE5E,IAAI,KAAK,OAAO,eAAe,eAA6B,IAAI,YAAY;AAE5E,IAAI,MAAM;AACV,IAAI;AACA,KAAG,OAAO,IAAI,EAAE,QAAQ,KAAK,CAAC;AAC9B,QAAM;AACV,SACO,GAAG;AAAE;AAEZ,IAAI,QAAQ,SAAU,GAAG;AACrB,WAAS,IAAI,IAAI,IAAI,OAAK;AACtB,QAAII,KAAI,EAAE,GAAG;AACb,QAAI,MAAMA,KAAI,QAAQA,KAAI,QAAQA,KAAI;AACtC,QAAI,IAAI,KAAK,EAAE;AACX,aAAO,EAAE,GAAG,GAAG,GAAG,IAAI,GAAG,IAAI,CAAC,EAAE;AACpC,QAAI,CAAC;AACD,WAAK,OAAO,aAAaA,EAAC;AAAA,aACrB,MAAM,GAAG;AACd,MAAAA,OAAMA,KAAI,OAAO,MAAM,EAAE,GAAG,IAAI,OAAO,MAAM,EAAE,GAAG,IAAI,OAAO,IAAK,EAAE,GAAG,IAAI,MAAO,OAC9E,KAAK,OAAO,aAAa,QAASA,MAAK,IAAK,QAASA,KAAI,IAAK;AAAA,IACtE,WACS,KAAK;AACV,WAAK,OAAO,cAAcA,KAAI,OAAO,IAAK,EAAE,GAAG,IAAI,EAAG;AAAA;AAEtD,WAAK,OAAO,cAAcA,KAAI,OAAO,MAAM,EAAE,GAAG,IAAI,OAAO,IAAK,EAAE,GAAG,IAAI,EAAG;AAAA,EACpF;AACJ;AAIA,IAAI,aAA4B,WAAY;AAKxC,WAASC,YAAW,IAAI;AACpB,SAAK,SAAS;AACd,QAAI;AACA,WAAK,IAAI,IAAI,YAAY;AAAA;AAEzB,WAAK,IAAI;AAAA,EACjB;AAMA,EAAAA,YAAW,UAAU,OAAO,SAAU,OAAO,OAAO;AAChD,QAAI,CAAC,KAAK;AACN,UAAI,CAAC;AACT,YAAQ,CAAC,CAAC;AACV,QAAI,KAAK,GAAG;AACR,WAAK,OAAO,KAAK,EAAE,OAAO,OAAO,EAAE,QAAQ,KAAK,CAAC,GAAG,KAAK;AACzD,UAAI,OAAO;AACP,YAAI,KAAK,EAAE,OAAO,EAAE;AAChB,cAAI,CAAC;AACT,aAAK,IAAI;AAAA,MACb;AACA;AAAA,IACJ;AACA,QAAI,CAAC,KAAK;AACN,UAAI,CAAC;AACT,QAAI,MAAM,IAAI,GAAG,KAAK,EAAE,SAAS,MAAM,MAAM;AAC7C,QAAI,IAAI,KAAK,CAAC;AACd,QAAI,IAAI,OAAO,KAAK,EAAE,MAAM;AAC5B,QAAIC,MAAK,MAAM,GAAG,GAAG,IAAIA,IAAG,GAAG,IAAIA,IAAG;AACtC,QAAI,OAAO;AACP,UAAI,EAAE;AACF,YAAI,CAAC;AACT,WAAK,IAAI;AAAA,IACb;AAEI,WAAK,IAAI;AACb,SAAK,OAAO,GAAG,KAAK;AAAA,EACxB;AACA,SAAOD;AACX,EAAE;AAKF,IAAI,aAA4B,WAAY;AAKxC,WAASE,YAAW,IAAI;AACpB,SAAK,SAAS;AAAA,EAClB;AAMA,EAAAA,YAAW,UAAU,OAAO,SAAU,OAAO,OAAO;AAChD,QAAI,CAAC,KAAK;AACN,UAAI,CAAC;AACT,QAAI,KAAK;AACL,UAAI,CAAC;AACT,SAAK,OAAO,QAAQ,KAAK,GAAG,KAAK,IAAI,SAAS,KAAK;AAAA,EACvD;AACA,SAAOA;AACX,EAAE;AASK,SAAS,QAAQ,KAAK,QAAQ;AACjC,MAAI,QAAQ;AACR,QAAI,OAAO,IAAI,GAAG,IAAI,MAAM;AAC5B,aAAS,IAAI,GAAG,IAAI,IAAI,QAAQ,EAAE;AAC9B,WAAK,CAAC,IAAI,IAAI,WAAW,CAAC;AAC9B,WAAO;AAAA,EACX;AACA,MAAI;AACA,WAAO,GAAG,OAAO,GAAG;AACxB,MAAIC,KAAI,IAAI;AACZ,MAAI,KAAK,IAAI,GAAG,IAAI,UAAU,IAAI,UAAU,EAAE;AAC9C,MAAI,KAAK;AACT,MAAI,IAAI,SAAU,GAAG;AAAE,OAAG,IAAI,IAAI;AAAA,EAAG;AACrC,WAAS,IAAI,GAAG,IAAIA,IAAG,EAAE,GAAG;AACxB,QAAI,KAAK,IAAI,GAAG,QAAQ;AACpB,UAAIC,KAAI,IAAI,GAAG,KAAK,KAAMD,KAAI,KAAM,EAAE;AACtC,MAAAC,GAAE,IAAI,EAAE;AACR,WAAKA;AAAA,IACT;AACA,QAAIC,KAAI,IAAI,WAAW,CAAC;AACxB,QAAIA,KAAI,OAAO;AACX,QAAEA,EAAC;AAAA,aACEA,KAAI;AACT,QAAE,MAAOA,MAAK,CAAE,GAAG,EAAE,MAAOA,KAAI,EAAG;AAAA,aAC9BA,KAAI,SAASA,KAAI;AACtB,MAAAA,KAAI,SAASA,KAAI,QAAQ,MAAO,IAAI,WAAW,EAAE,CAAC,IAAI,MAClD,EAAE,MAAOA,MAAK,EAAG,GAAG,EAAE,MAAQA,MAAK,KAAM,EAAG,GAAG,EAAE,MAAQA,MAAK,IAAK,EAAG,GAAG,EAAE,MAAOA,KAAI,EAAG;AAAA;AAE7F,QAAE,MAAOA,MAAK,EAAG,GAAG,EAAE,MAAQA,MAAK,IAAK,EAAG,GAAG,EAAE,MAAOA,KAAI,EAAG;AAAA,EACtE;AACA,SAAO,IAAI,IAAI,GAAG,EAAE;AACxB;AAQO,SAAS,UAAU,KAAK,QAAQ;AACnC,MAAI,QAAQ;AACR,QAAI,IAAI;AACR,aAAS,IAAI,GAAG,IAAI,IAAI,QAAQ,KAAK;AACjC,WAAK,OAAO,aAAa,MAAM,MAAM,IAAI,SAAS,GAAG,IAAI,KAAK,CAAC;AACnE,WAAO;AAAA,EACX,WACS,IAAI;AACT,WAAO,GAAG,OAAO,GAAG;AAAA,EACxB,OACK;AACD,QAAIC,MAAK,MAAM,GAAG,GAAG,IAAIA,IAAG,GAAG,IAAIA,IAAG;AACtC,QAAI,EAAE;AACF,UAAI,CAAC;AACT,WAAO;AAAA,EACX;AACJ;AAGA,IAAI,MAAM,SAAUC,IAAG;AAAE,SAAOA,MAAK,IAAI,IAAIA,KAAI,IAAI,IAAIA,MAAK,IAAI,IAAI;AAAG;AAEzE,IAAI,OAAO,SAAU,GAAGC,IAAG;AAAE,SAAOA,KAAI,KAAK,GAAG,GAAGA,KAAI,EAAE,IAAI,GAAG,GAAGA,KAAI,EAAE;AAAG;AAE5E,IAAI,KAAK,SAAU,GAAGA,IAAG,GAAG;AACxB,MAAI,MAAM,GAAG,GAAGA,KAAI,EAAE,GAAG,KAAK,UAAU,EAAE,SAASA,KAAI,IAAIA,KAAI,KAAK,GAAG,GAAG,EAAE,GAAG,GAAGA,KAAI,CAAC,IAAI,KAAK,GAAG,KAAKA,KAAI,KAAK,KAAK,KAAK,GAAG,GAAGA,KAAI,EAAE;AACvI,MAAIC,MAAK,KAAK,MAAM,aAAa,KAAK,GAAG,EAAE,IAAI,CAAC,IAAI,GAAG,GAAGD,KAAI,EAAE,GAAG,GAAG,GAAGA,KAAI,EAAE,CAAC,GAAG,KAAKC,IAAG,CAAC,GAAG,KAAKA,IAAG,CAAC,GAAG,MAAMA,IAAG,CAAC;AACrH,SAAO,CAAC,GAAG,GAAGD,KAAI,EAAE,GAAG,IAAI,IAAI,IAAI,KAAK,GAAG,GAAGA,KAAI,EAAE,IAAI,GAAG,GAAGA,KAAI,EAAE,GAAG,GAAG;AAC9E;AAEA,IAAI,OAAO,SAAU,GAAGA,IAAG;AACvB,SAAO,GAAG,GAAGA,EAAC,KAAK,GAAGA,MAAK,IAAI,GAAG,GAAGA,KAAI,CAAC;AACtC;AACJ,SAAO,CAAC,GAAG,GAAGA,KAAI,EAAE,GAAG,GAAG,GAAGA,KAAI,CAAC,GAAG,GAAG,GAAGA,KAAI,EAAE,CAAC;AACtD;AAEA,IAAI,OAAO,SAAU,IAAI;AACrB,MAAI,KAAK;AACT,MAAI,IAAI;AACJ,aAASE,MAAK,IAAI;AACd,UAAIH,KAAI,GAAGG,EAAC,EAAE;AACd,UAAIH,KAAI;AACJ,YAAI,CAAC;AACT,YAAMA,KAAI;AAAA,IACd;AAAA,EACJ;AACA,SAAO;AACX;AAEA,IAAI,MAAM,SAAU,GAAGC,IAAG,GAAG,IAAI,GAAGG,IAAGC,KAAI,IAAI;AAC3C,MAAIC,MAAK,GAAG,QAAQ,KAAK,EAAE,OAAO,MAAM,MAAM,GAAG;AACjD,MAAI,MAAM,KAAK,EAAE;AACjB,SAAO,GAAGL,IAAGI,OAAM,OAAO,WAAY,QAAS,GAAGJ,MAAK;AACvD,MAAII,OAAM;AACN,MAAEJ,IAAG,IAAI,IAAI,EAAEA,IAAG,IAAI,EAAE;AAC5B,IAAEA,EAAC,IAAI,IAAIA,MAAK;AAChB,IAAEA,IAAG,IAAK,EAAE,QAAQ,KAAMG,KAAI,KAAK,IAAI,EAAEH,IAAG,IAAI,KAAK;AACrD,IAAEA,IAAG,IAAI,EAAE,cAAc,KAAK,EAAEA,IAAG,IAAI,EAAE,eAAe;AACxD,MAAIM,MAAK,IAAI,KAAK,EAAE,SAAS,OAAO,KAAK,IAAI,IAAI,EAAE,KAAK,GAAGC,KAAID,IAAG,YAAY,IAAI;AAClF,MAAIC,KAAI,KAAKA,KAAI;AACb,QAAI,EAAE;AACV,SAAO,GAAGP,IAAIO,MAAK,KAAQD,IAAG,SAAS,IAAI,KAAM,KAAOA,IAAG,QAAQ,KAAK,KAAOA,IAAG,SAAS,KAAK,KAAOA,IAAG,WAAW,KAAK,IAAMA,IAAG,WAAW,KAAK,CAAE,GAAGN,MAAK;AAC7J,MAAIG,MAAK,IAAI;AACT,WAAO,GAAGH,IAAG,EAAE,GAAG;AAClB,WAAO,GAAGA,KAAI,GAAGG,KAAI,IAAI,CAACA,KAAI,IAAIA,EAAC;AACnC,WAAO,GAAGH,KAAI,GAAG,EAAE,IAAI;AAAA,EAC3B;AACA,SAAO,GAAGA,KAAI,IAAIK,GAAE;AACpB,SAAO,GAAGL,KAAI,IAAI,GAAG,GAAGA,MAAK;AAC7B,MAAII,OAAM,MAAM;AACZ,WAAO,GAAGJ,IAAG,GAAG;AAChB,WAAO,GAAGA,KAAI,GAAG,EAAE,KAAK;AACxB,WAAO,GAAGA,KAAI,IAAII,GAAE,GAAGJ,MAAK;AAAA,EAChC;AACA,IAAE,IAAI,IAAIA,EAAC;AACX,EAAAA,MAAKK;AACL,MAAI,KAAK;AACL,aAASH,MAAK,IAAI;AACd,UAAI,MAAM,GAAGA,EAAC,GAAGH,KAAI,IAAI;AACzB,aAAO,GAAGC,IAAG,CAACE,EAAC;AACf,aAAO,GAAGF,KAAI,GAAGD,EAAC;AAClB,QAAE,IAAI,KAAKC,KAAI,CAAC,GAAGA,MAAK,IAAID;AAAA,IAChC;AAAA,EACJ;AACA,MAAI;AACA,MAAE,IAAI,IAAIC,EAAC,GAAGA,MAAK;AACvB,SAAOA;AACX;AAEA,IAAI,MAAM,SAAU,GAAGA,IAAGG,IAAG,GAAG,GAAG;AAC/B,SAAO,GAAGH,IAAG,SAAS;AACtB,SAAO,GAAGA,KAAI,GAAGG,EAAC;AAClB,SAAO,GAAGH,KAAI,IAAIG,EAAC;AACnB,SAAO,GAAGH,KAAI,IAAI,CAAC;AACnB,SAAO,GAAGA,KAAI,IAAI,CAAC;AACvB;AAIA,IAAI,iBAAgC,WAAY;AAK5C,WAASQ,gBAAe,UAAU;AAC9B,SAAK,WAAW;AAChB,SAAK,IAAI,IAAI;AACb,SAAK,OAAO;AACZ,SAAK,cAAc;AAAA,EACvB;AASA,EAAAA,gBAAe,UAAU,UAAU,SAAU,OAAO,OAAO;AACvD,SAAK,OAAO,MAAM,OAAO,KAAK;AAAA,EAClC;AAQA,EAAAA,gBAAe,UAAU,OAAO,SAAU,OAAO,OAAO;AACpD,QAAI,CAAC,KAAK;AACN,UAAI,CAAC;AACT,SAAK,EAAE,EAAE,KAAK;AACd,SAAK,QAAQ,MAAM;AACnB,QAAI;AACA,WAAK,MAAM,KAAK,EAAE,EAAE;AACxB,SAAK,QAAQ,OAAO,SAAS,KAAK;AAAA,EACtC;AACA,SAAOA;AACX,EAAE;AAOF,IAAI,aAA4B,WAAY;AAMxC,WAASC,YAAW,UAAU,MAAM;AAChC,QAAI,QAAQ;AACZ,QAAI,CAAC;AACD,aAAO,CAAC;AACZ,mBAAe,KAAK,MAAM,QAAQ;AAClC,SAAK,IAAI,IAAI,QAAQ,MAAM,SAAU,KAAK,OAAO;AAC7C,YAAM,OAAO,MAAM,KAAK,KAAK;AAAA,IACjC,CAAC;AACD,SAAK,cAAc;AACnB,SAAK,OAAO,IAAI,KAAK,KAAK;AAAA,EAC9B;AACA,EAAAA,YAAW,UAAU,UAAU,SAAU,OAAO,OAAO;AACnD,QAAI;AACA,WAAK,EAAE,KAAK,OAAO,KAAK;AAAA,IAC5B,SACO,GAAG;AACN,WAAK,OAAO,GAAG,MAAM,KAAK;AAAA,IAC9B;AAAA,EACJ;AAMA,EAAAA,YAAW,UAAU,OAAO,SAAU,OAAO,OAAO;AAChD,mBAAe,UAAU,KAAK,KAAK,MAAM,OAAO,KAAK;AAAA,EACzD;AACA,SAAOA;AACX,EAAE;AAKF,IAAI,kBAAiC,WAAY;AAM7C,WAASC,iBAAgB,UAAU,MAAM;AACrC,QAAI,QAAQ;AACZ,QAAI,CAAC;AACD,aAAO,CAAC;AACZ,mBAAe,KAAK,MAAM,QAAQ;AAClC,SAAK,IAAI,IAAI,aAAa,MAAM,SAAUC,MAAK,KAAK,OAAO;AACvD,YAAM,OAAOA,MAAK,KAAK,KAAK;AAAA,IAChC,CAAC;AACD,SAAK,cAAc;AACnB,SAAK,OAAO,IAAI,KAAK,KAAK;AAC1B,SAAK,YAAY,KAAK,EAAE;AAAA,EAC5B;AACA,EAAAD,iBAAgB,UAAU,UAAU,SAAU,OAAO,OAAO;AACxD,SAAK,EAAE,KAAK,OAAO,KAAK;AAAA,EAC5B;AAMA,EAAAA,iBAAgB,UAAU,OAAO,SAAU,OAAO,OAAO;AACrD,mBAAe,UAAU,KAAK,KAAK,MAAM,OAAO,KAAK;AAAA,EACzD;AACA,SAAOA;AACX,EAAE;AAMF,IAAI,MAAqB,WAAY;AAMjC,WAASE,KAAI,IAAI;AACb,SAAK,SAAS;AACd,SAAK,IAAI,CAAC;AACV,SAAK,IAAI;AAAA,EACb;AAKA,EAAAA,KAAI,UAAU,MAAM,SAAU,MAAM;AAChC,QAAI,QAAQ;AACZ,QAAI,CAAC,KAAK;AACN,UAAI,CAAC;AAET,QAAI,KAAK,IAAI;AACT,WAAK,OAAO,IAAI,KAAK,KAAK,IAAI,KAAK,GAAG,GAAG,CAAC,GAAG,MAAM,KAAK;AAAA,SACvD;AACD,UAAI,IAAI,QAAQ,KAAK,QAAQ,GAAG,OAAO,EAAE;AACzC,UAAI,MAAM,KAAK,SAAS,IAAI,OAAO,QAAQ,GAAG;AAC9C,UAAI,IAAI,QAAQ,KAAK,SAAS,UAAW,KAAM,IAAI,UAAU,EAAE;AAC/D,UAAI,OAAO,OAAO,KAAK,KAAK,KAAK,IAAI;AACrC,UAAI,OAAO;AACP,aAAK,OAAO,IAAI,IAAI,GAAG,CAAC,GAAG,MAAM,KAAK;AAC1C,UAAI,SAAS,IAAI,GAAG,IAAI;AACxB,UAAI,QAAQ,GAAG,MAAM,GAAG,GAAG,EAAE;AAC7B,UAAI,SAAS,CAAC,MAAM;AACpB,UAAI,SAAS,WAAY;AACrB,iBAAS,KAAK,GAAG,SAAS,QAAQ,KAAK,OAAO,QAAQ,MAAM;AACxD,cAAI,MAAM,OAAO,EAAE;AACnB,gBAAM,OAAO,MAAM,KAAK,KAAK;AAAA,QACjC;AACA,iBAAS,CAAC;AAAA,MACd;AACA,UAAI,OAAO,KAAK;AAChB,WAAK,IAAI;AACT,UAAI,QAAQ,KAAK,EAAE;AACnB,UAAI,OAAO,IAAI,MAAM;AAAA,QACjB;AAAA,QACA;AAAA,QACA;AAAA,QACA,GAAG,WAAY;AACX,cAAI,KAAK;AACL,iBAAK,UAAU;AAAA,QACvB;AAAA,QACA,GAAG,WAAY;AACX,iBAAO;AACP,cAAI,MAAM;AACN,gBAAI,MAAM,MAAM,EAAE,QAAQ,CAAC;AAC3B,gBAAI;AACA,kBAAI,EAAE;AAAA;AAEN,oBAAM,IAAI;AAAA,UAClB;AACA,iBAAO;AAAA,QACX;AAAA,MACJ,CAAC;AACD,UAAI,OAAO;AACX,WAAK,SAAS,SAAUC,MAAK,KAAK,OAAO;AACrC,YAAIA,MAAK;AACL,gBAAM,OAAOA,MAAK,KAAK,KAAK;AAC5B,gBAAM,UAAU;AAAA,QACpB,OACK;AACD,kBAAQ,IAAI;AACZ,iBAAO,KAAK,GAAG;AACf,cAAI,OAAO;AACP,gBAAI,KAAK,IAAI,GAAG,EAAE;AAClB,mBAAO,IAAI,GAAG,SAAS;AACvB,mBAAO,IAAI,GAAG,KAAK,GAAG;AACtB,mBAAO,IAAI,GAAG,IAAI;AAClB,mBAAO,IAAI,IAAI,KAAK,IAAI;AACxB,mBAAO,KAAK,EAAE;AACd,iBAAK,IAAI,MAAM,KAAK,IAAI,OAAO,OAAO,IAAI,KAAK,MAAM,KAAK,KAAK,KAAK,OAAO,KAAK;AAChF,gBAAI;AACA,mBAAK,EAAE;AACX,mBAAO;AAAA,UACX,WACS;AACL,mBAAO;AAAA,QACf;AAAA,MACJ;AACA,WAAK,EAAE,KAAK,IAAI;AAAA,IACpB;AAAA,EACJ;AAMA,EAAAD,KAAI,UAAU,MAAM,WAAY;AAC5B,QAAI,QAAQ;AACZ,QAAI,KAAK,IAAI,GAAG;AACZ,WAAK,OAAO,IAAI,KAAK,KAAK,IAAI,KAAK,GAAG,GAAG,CAAC,GAAG,MAAM,IAAI;AACvD;AAAA,IACJ;AACA,QAAI,KAAK;AACL,WAAK,EAAE;AAAA;AAEP,WAAK,EAAE,KAAK;AAAA,QACR,GAAG,WAAY;AACX,cAAI,EAAE,MAAM,IAAI;AACZ;AACJ,gBAAM,EAAE,OAAO,IAAI,CAAC;AACpB,gBAAM,EAAE;AAAA,QACZ;AAAA,QACA,GAAG,WAAY;AAAA,QAAE;AAAA,MACrB,CAAC;AACL,SAAK,IAAI;AAAA,EACb;AACA,EAAAA,KAAI,UAAU,IAAI,WAAY;AAC1B,QAAI,KAAK,GAAGE,KAAI,GAAG,KAAK;AACxB,aAAS,KAAK,GAAGC,MAAK,KAAK,GAAG,KAAKA,IAAG,QAAQ,MAAM;AAChD,UAAI,IAAIA,IAAG,EAAE;AACb,YAAM,KAAK,EAAE,EAAE,SAAS,KAAK,EAAE,KAAK,KAAK,EAAE,IAAI,EAAE,EAAE,SAAS;AAAA,IAChE;AACA,QAAI,MAAM,IAAI,GAAG,KAAK,EAAE;AACxB,aAASC,MAAK,GAAG,KAAK,KAAK,GAAGA,MAAK,GAAG,QAAQA,OAAM;AAChD,UAAI,IAAI,GAAGA,GAAE;AACb,UAAI,KAAK,IAAI,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,GAAGF,IAAG,EAAE,CAAC;AAC1C,YAAM,KAAK,EAAE,EAAE,SAAS,KAAK,EAAE,KAAK,KAAK,EAAE,IAAI,EAAE,EAAE,SAAS,IAAIA,MAAK,EAAE;AAAA,IAC3E;AACA,QAAI,KAAK,IAAI,KAAK,EAAE,QAAQ,IAAIA,EAAC;AACjC,SAAK,OAAO,MAAM,KAAK,IAAI;AAC3B,SAAK,IAAI;AAAA,EACb;AAKA,EAAAF,KAAI,UAAU,YAAY,WAAY;AAClC,aAAS,KAAK,GAAGG,MAAK,KAAK,GAAG,KAAKA,IAAG,QAAQ,MAAM;AAChD,UAAI,IAAIA,IAAG,EAAE;AACb,QAAE,EAAE;AAAA,IACR;AACA,SAAK,IAAI;AAAA,EACb;AACA,SAAOH;AACX,EAAE;AAsGK,SAAS,QAAQK,OAAM,MAAM;AAChC,MAAI,CAAC;AACD,WAAO,CAAC;AACZ,MAAI,IAAI,CAAC;AACT,MAAI,QAAQ,CAAC;AACb,OAAKA,OAAM,IAAI,GAAG,IAAI;AACtB,MAAI,IAAI;AACR,MAAI,MAAM;AACV,WAAS,MAAM,GAAG;AACd,QAAIC,MAAK,EAAE,EAAE,GAAG,OAAOA,IAAG,CAAC,GAAGC,KAAID,IAAG,CAAC;AACtC,QAAI,cAAcC,GAAE,SAAS,IAAI,IAAI;AACrC,QAAI,IAAI,QAAQ,EAAE,GAAG,IAAI,EAAE;AAC3B,QAAI,MAAMA,GAAE,SAAS,IAAI,OAAO,QAAQ,GAAG,GAAG,KAAK,KAAK,EAAE;AAC1D,QAAI,MAAM,KAAKA,GAAE,KAAK;AACtB,QAAI,IAAI;AACJ,UAAI,EAAE;AACV,QAAI,IAAI,cAAc,YAAY,MAAMA,EAAC,IAAI,MAAMC,KAAI,EAAE;AACzD,QAAIC,KAAI,IAAI;AACZ,IAAAA,GAAE,EAAE,IAAI;AACR,UAAM,KAAK,IAAIF,IAAG;AAAA,MACd,MAAM,KAAK;AAAA,MACX,KAAKE,GAAE,EAAE;AAAA,MACT,GAAG;AAAA,MACH;AAAA,MACA;AAAA,MACA,GAAG,KAAK,GAAG,UAAW,KAAM,IAAI,UAAU;AAAA,MAC1C;AAAA,MACA;AAAA,IACJ,CAAC,CAAC;AACF,SAAK,KAAK,IAAI,MAAMD;AACpB,WAAO,KAAK,KAAK,IAAI,QAAQ,MAAM,KAAKA;AAAA,EAC5C;AACA,MAAI,MAAM,IAAI,GAAG,MAAM,EAAE,GAAG,KAAK,GAAG,MAAM,MAAM;AAChD,WAAS,IAAI,GAAG,IAAI,MAAM,QAAQ,EAAE,GAAG;AACnC,QAAI,IAAI,MAAM,CAAC;AACf,QAAI,KAAK,EAAE,GAAG,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE,MAAM;AACrC,QAAI,OAAO,KAAK,EAAE,EAAE,SAAS,KAAK,EAAE,KAAK;AACzC,QAAI,IAAI,EAAE,GAAG,EAAE,IAAI,IAAI;AACvB,QAAI,KAAK,GAAG,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE,QAAQ,EAAE,GAAG,EAAE,CAAC,GAAG,KAAK,KAAK,QAAQ,EAAE,IAAI,EAAE,EAAE,SAAS;AAAA,EACzF;AACA,MAAI,KAAK,GAAG,MAAM,QAAQ,KAAK,EAAE;AACjC,SAAO;AACX;AAIA,IAAI,mBAAkC,WAAY;AAC9C,WAASE,oBAAmB;AAAA,EAC5B;AACA,EAAAA,kBAAiB,UAAU,OAAO,SAAUL,OAAM,OAAO;AACrD,SAAK,OAAO,MAAMA,OAAM,KAAK;AAAA,EACjC;AACA,EAAAK,kBAAiB,cAAc;AAC/B,SAAOA;AACX,EAAE;AAMF,IAAI,eAA8B,WAAY;AAI1C,WAASC,gBAAe;AACpB,QAAI,QAAQ;AACZ,SAAK,IAAI,IAAI,QAAQ,SAAU,KAAK,OAAO;AACvC,YAAM,OAAO,MAAM,KAAK,KAAK;AAAA,IACjC,CAAC;AAAA,EACL;AACA,EAAAA,cAAa,UAAU,OAAO,SAAUC,OAAM,OAAO;AACjD,QAAI;AACA,WAAK,EAAE,KAAKA,OAAM,KAAK;AAAA,IAC3B,SACO,GAAG;AACN,WAAK,OAAO,GAAG,MAAM,KAAK;AAAA,IAC9B;AAAA,EACJ;AACA,EAAAD,cAAa,cAAc;AAC3B,SAAOA;AACX,EAAE;AAKF,IAAI,oBAAmC,WAAY;AAI/C,WAASE,mBAAkB,GAAG,IAAI;AAC9B,QAAI,QAAQ;AACZ,QAAI,KAAK,MAAQ;AACb,WAAK,IAAI,IAAI,QAAQ,SAAU,KAAK,OAAO;AACvC,cAAM,OAAO,MAAM,KAAK,KAAK;AAAA,MACjC,CAAC;AAAA,IACL,OACK;AACD,WAAK,IAAI,IAAI,aAAa,SAAUC,MAAK,KAAK,OAAO;AACjD,cAAM,OAAOA,MAAK,KAAK,KAAK;AAAA,MAChC,CAAC;AACD,WAAK,YAAY,KAAK,EAAE;AAAA,IAC5B;AAAA,EACJ;AACA,EAAAD,mBAAkB,UAAU,OAAO,SAAUE,OAAM,OAAO;AACtD,QAAI,KAAK,EAAE;AACP,MAAAA,QAAO,IAAIA,OAAM,CAAC;AACtB,SAAK,EAAE,KAAKA,OAAM,KAAK;AAAA,EAC3B;AACA,EAAAF,mBAAkB,cAAc;AAChC,SAAOA;AACX,EAAE;AAKF,IAAI,QAAuB,WAAY;AAKnC,WAASG,OAAM,IAAI;AACf,SAAK,SAAS;AACd,SAAK,IAAI,CAAC;AACV,SAAK,IAAI;AAAA,MACL,GAAG;AAAA,IACP;AACA,SAAK,IAAI;AAAA,EACb;AAMA,EAAAA,OAAM,UAAU,OAAO,SAAU,OAAO,OAAO;AAC3C,QAAI,QAAQ;AACZ,QAAI,CAAC,KAAK;AACN,UAAI,CAAC;AACT,QAAI,CAAC,KAAK;AACN,UAAI,CAAC;AACT,QAAI,KAAK,IAAI,GAAG;AACZ,UAAI,MAAM,KAAK,IAAI,KAAK,GAAG,MAAM,MAAM;AACvC,UAAI,QAAQ,MAAM,SAAS,GAAG,GAAG;AACjC,WAAK,KAAK;AACV,UAAI,KAAK;AACL,aAAK,EAAE,KAAK,OAAO,CAAC,KAAK,CAAC;AAAA;AAE1B,aAAK,EAAE,CAAC,EAAE,KAAK,KAAK;AACxB,cAAQ,MAAM,SAAS,GAAG;AAC1B,UAAI,MAAM;AACN,eAAO,KAAK,KAAK,OAAO,KAAK;AAAA,IACrC,OACK;AACD,UAAI,IAAI,GAAG,IAAI,GAAG,KAAK,QAAQ,MAAM;AACrC,UAAI,CAAC,KAAK,EAAE;AACR,cAAM;AAAA,eACD,CAAC,MAAM;AACZ,cAAM,KAAK;AAAA,WACV;AACD,cAAM,IAAI,GAAG,KAAK,EAAE,SAAS,MAAM,MAAM;AACzC,YAAI,IAAI,KAAK,CAAC,GAAG,IAAI,IAAI,OAAO,KAAK,EAAE,MAAM;AAAA,MACjD;AACA,UAAIC,KAAI,IAAI,QAAQ,KAAK,KAAK,GAAGC,OAAM,MAAM,KAAK;AAClD,UAAI,UAAU,WAAY;AACtB,YAAIC;AACJ,YAAI,MAAM,GAAG,KAAK,CAAC;AACnB,YAAI,OAAO,UAAW;AAClB,cAAI,GAAG,KAAK;AACZ,iBAAO,IAAI;AACX,iBAAO,IAAI;AACX,cAAI,KAAK,GAAG,KAAK,IAAI,CAAC,GAAG,QAAQ,GAAG,KAAK,IAAI,CAAC,GAAG,IAAI,KAAK,MAAM,KAAK,KAAK,GAAG,MAAM,GAAG,KAAK,IAAI,EAAE,GAAG,KAAK,GAAG,KAAK,IAAI,EAAE;AACvH,cAAIF,KAAI,IAAI,KAAK,MAAM,IAAI;AACvB,gBAAI,SAAS,CAAC;AACd,mBAAO,EAAE,QAAQ,MAAM;AACvB,gBAAI;AACJ,gBAAI,OAAO,GAAG,KAAK,IAAI,EAAE,GAAG,OAAO,GAAG,KAAK,IAAI,EAAE;AACjD,gBAAI,OAAO,UAAU,IAAI,SAAS,IAAI,IAAI,KAAK,KAAK,GAAG,GAAG,CAAC,CAAC;AAC5D,gBAAI,QAAQ,YAAY;AACpB,cAAAE,MAAK,KAAK,CAAC,EAAE,IAAI,KAAK,KAAK,CAAC,GAAG,OAAOA,IAAG,CAAC,GAAG,OAAOA,IAAG,CAAC;AAAA,YAC5D,WACS;AACL,qBAAO;AACX,iBAAK;AACL,mBAAO,IAAI;AACX,gBAAI;AACJ,gBAAI,SAAS;AAAA,cACT,MAAM;AAAA,cACN,aAAa;AAAA,cACb,OAAO,WAAY;AACf,oBAAI,CAAC,OAAO;AACR,sBAAI,CAAC;AACT,oBAAI,CAAC;AACD,yBAAO,OAAO,MAAM,IAAI,IAAI;AAAA,qBAC3B;AACD,sBAAI,MAAM,MAAM,EAAE,KAAK;AACvB,sBAAI,CAAC;AACD,2BAAO,OAAO,IAAI,IAAI,8BAA8B,OAAO,CAAC,GAAG,MAAM,KAAK;AAC9E,wBAAM,OAAO,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,MAAM,MAAM,IAAI;AACzD,sBAAI,SAAS,SAAUC,MAAKC,MAAKC,QAAO;AAAE,2BAAO,OAAOF,MAAKC,MAAKC,MAAK;AAAA,kBAAG;AAC1E,2BAAS,KAAK,GAAG,SAAS,QAAQ,KAAK,OAAO,QAAQ,MAAM;AACxD,wBAAID,OAAM,OAAO,EAAE;AACnB,wBAAI,KAAKA,MAAK,KAAK;AAAA,kBACvB;AACA,sBAAI,MAAM,EAAE,CAAC,KAAK,UAAU,MAAM;AAC9B,0BAAM,IAAI;AAAA;AAEV,wBAAI,KAAK,IAAI,IAAI;AAAA,gBACzB;AAAA,cACJ;AAAA,cACA,WAAW,WAAY;AACnB,oBAAI,OAAO,IAAI;AACX,sBAAI,UAAU;AAAA,cACtB;AAAA,YACJ;AACA,gBAAI,QAAQ;AACR,qBAAO,OAAO,MAAM,OAAO,eAAe;AAC9C,mBAAO,OAAO,MAAM;AAAA,UACxB;AACA,iBAAO;AAAA,QACX,WACS,IAAI;AACT,cAAI,OAAO,WAAW;AAClB,iBAAK,KAAK,MAAM,MAAM,MAAM,IAAI,IAAI,GAAG,OAAO,IAAI;AAClD,mBAAO;AAAA,UACX,WACS,OAAO,UAAW;AACvB,iBAAK,KAAK,GAAG,IAAI,GAAG,OAAO,IAAI;AAC/B,mBAAO;AAAA,UACX;AAAA,QACJ;AAAA,MACJ;AACA,UAAI,SAAS;AACb,aAAO,IAAIJ,KAAI,GAAG,EAAE,GAAG;AACnB,YAAI,UAAU,QAAQ;AACtB,YAAI,YAAY;AACZ;AAAA,MACR;AACA,WAAK,IAAI;AACT,UAAI,KAAK,GAAG;AACR,YAAI,MAAM,IAAI,IAAI,SAAS,GAAG,KAAK,MAAM,MAAM,MAAM,MAAM,GAAG,KAAK,KAAK,EAAE,KAAK,aAAa,EAAE,IAAI,IAAI,SAAS,GAAG,CAAC;AACnH,YAAIC;AACA,UAAAA,KAAI,KAAK,KAAK,CAAC,CAAC,CAAC;AAAA;AAEjB,eAAK,EAAE,EAAE,KAAK,EAAE,EAAE,KAAK,GAAG;AAAA,MAClC;AACA,UAAI,IAAI;AACJ,eAAO,KAAK,KAAK,IAAI,SAAS,CAAC,GAAG,KAAK;AAC3C,WAAK,IAAI,IAAI,SAAS,CAAC;AAAA,IAC3B;AACA,QAAI,OAAO;AACP,UAAI,KAAK;AACL,YAAI,EAAE;AACV,WAAK,IAAI;AAAA,IACb;AAAA,EACJ;AAMA,EAAAF,OAAM,UAAU,WAAW,SAAU,SAAS;AAC1C,SAAK,EAAE,QAAQ,WAAW,IAAI;AAAA,EAClC;AACA,SAAOA;AACX,EAAE;AAkGK,SAAS,UAAUO,OAAM,MAAM;AAClC,MAAI,QAAQ,CAAC;AACb,MAAI,IAAIA,MAAK,SAAS;AACtB,SAAO,GAAGA,OAAM,CAAC,KAAK,WAAW,EAAE,GAAG;AAClC,QAAI,CAAC,KAAKA,MAAK,SAAS,IAAI;AACxB,UAAI,EAAE;AAAA,EACd;AACA;AACA,MAAIC,KAAI,GAAGD,OAAM,IAAI,CAAC;AACtB,MAAI,CAACC;AACD,WAAO,CAAC;AACZ,MAAI,IAAI,GAAGD,OAAM,IAAI,EAAE;AACvB,MAAI,IAAI,KAAK,cAAcC,MAAK;AAChC,MAAI,GAAG;AACH,QAAI,KAAK,GAAGD,OAAM,IAAI,EAAE;AACxB,QAAI,GAAGA,OAAM,EAAE,KAAK;AACpB,QAAI,GAAG;AACH,MAAAC,KAAI,GAAGD,OAAM,KAAK,EAAE;AACpB,UAAI,GAAGA,OAAM,KAAK,EAAE;AAAA,IACxB;AAAA,EACJ;AACA,MAAI,OAAO,QAAQ,KAAK;AACxB,WAAS,IAAI,GAAG,IAAIC,IAAG,EAAE,GAAG;AACxB,QAAIC,MAAK,GAAGF,OAAM,GAAG,CAAC,GAAG,MAAME,IAAG,CAAC,GAAG,KAAKA,IAAG,CAAC,GAAG,KAAKA,IAAG,CAAC,GAAG,KAAKA,IAAG,CAAC,GAAG,KAAKA,IAAG,CAAC,GAAG,MAAMA,IAAG,CAAC,GAAGC,KAAI,KAAKH,OAAM,GAAG;AACrH,QAAI;AACJ,QAAI,CAAC,QAAQ,KAAK;AAAA,MACd,MAAM;AAAA,MACN,MAAM;AAAA,MACN,cAAc;AAAA,MACd,aAAa;AAAA,IACjB,CAAC,GAAG;AACA,UAAI,CAAC;AACD,cAAM,EAAE,IAAI,IAAIA,OAAMG,IAAGA,KAAI,EAAE;AAAA,eAC1B,OAAO;AACZ,cAAM,EAAE,IAAI,YAAYH,MAAK,SAASG,IAAGA,KAAI,EAAE,GAAG,EAAE,KAAK,IAAI,GAAG,EAAE,EAAE,CAAC;AAAA;AAErE,YAAI,IAAI,8BAA8B,GAAG;AAAA,IACjD;AAAA,EACJ;AACA,SAAO;AACX;;;AChmFA,IAAM,cAAc,IAAI,YAAY;AAEpC,IAAM,iBAAiB;AACvB,IAAM,mBAAmB;AACzB,IAAM,kBAAkB;AAExB,IAAM,cAAN,MAAkB;AAAA,EAEjB,MAAO,MAAM,MAAM,MAAO;AAEzB,QAAK,CAAE,QAAQ,EAAI,KAAK,mBAAmB,KAAK,gBAAkB;AAEjE,YAAM,MAAO,oGAAqG;AAAA,IAEnH,WAAY,KAAK,iBAAkB;AAElC,YAAMC,YAAW,MAAM,eAAe,MAAM,UAAU;AAEtD,mBAAc,YAAa;AAE3B,YAAM,OAAO,aAAc,cAAc,OAAQ,GAChD,aAAa,aAAcA,WAAU,cAAc,IAAK,GACxD,mBAAmB,qBAAsB,YAAY,IAAK,GAC1D,SAAS,aAAc,kBAAkB,IAAK;AAE/C,aAAO,SAAU,QAAQ,IAAK;AAAA,IAE/B,WAAY,KAAK,eAAgB;AAEhC,YAAM,UAAU,MAAM,UAAU;AAEhC,kBAAa,OAAQ;AAErB,YAAM,OAAO,YAAa,SAAS,OAAQ,GAC1C,aAAa,QAAQ,MAAM,MAC3B,mBAAmB,qBAAsB,YAAY,IAAK,GAC1D,SAAS,aAAc,kBAAkB,IAAK;AAE/C,aAAO,SAAU,QAAQ,IAAK;AAAA,IAE/B;AAAA,EAED;AAED;AAEA,SAAS,aAAc,cAAe;AAErC,MAAK,CAAE,gBAAgB,CAAE,aAAa,qBAAsB;AAE3D,UAAM,MAAO,0FAA2F;AAAA,EAEzG;AAEA,MAAK,aAAa,2BAA2B,aAAa,yBAAyB,aAAa,0BAA2B;AAE1H,UAAM,MAAO,4FAA6F;AAAA,EAE3G;AAEA,MAAK,aAAa,QAAQ,SAAS,aAAa,aAAa,QAAQ,SAAS,eAAgB;AAE7F,UAAM,MAAO,gEAAiE;AAAA,EAE/E;AAEA,MAAK,aAAa,QAAQ,WAAW,YAAa;AAEjD,UAAM,MAAO,uFAAwF;AAAA,EAEtG;AAED;AAEA,SAAS,YAAa,SAAU;AAE/B,MAAK,QAAQ,SAAS,aAAa,QAAQ,SAAS,eAAgB;AAEnE,UAAM,MAAO,0DAA2D;AAAA,EAEzE;AAEA,MAAK,QAAQ,WAAW,YAAa;AAEpC,UAAM,MAAO,iFAAkF;AAAA,EAEhG;AAEA,MAAK,CAAE,QAAQ,MAAM,MAAO;AAE3B,UAAM,MAAO,oDAAqD;AAAA,EAEnE;AAEA,MAAK,QAAQ,SAAS,aAAa,QAAQ,MAAM,KAAK,YAAY,SAAS,gBAAiB;AAE3F,UAAM,MAAO,wFAA4F;AAAA,EAE1G;AAEA,MAAK,QAAQ,SAAS,iBAAiB,QAAQ,MAAM,KAAK,YAAY,SAAS,eAAgB;AAE9F,UAAM,MAAO,uFAA2F;AAAA,EAEzG;AAED;AAEA,SAAS,aAAc,cAAc,UAAU,CAAC,GAAI;AAEnD,QAAM,mBAAmB;AAAA,IACxB,GAAG;AAAA,IACH,GAAG;AAAA,IACH,GAAG;AAAA,EACJ;AAEA,QAAM,QAAQ,aAAa,OAC1B,SAAS,aAAa,QACtB,OAAO,aAAa,QAAQ,MAC5B,SAAS,aAAa,QAAQ,QAC9B,cAAgB,QAAQ,gBAAgB,SAAc,QAAQ,cAAc,iBAC5E,gBAAkB,QAAQ,SAAS,SAAc,QAAQ,OAAO,eAChE,WAAa,kBAAkB,YAAc,IAAI,GACjD,mBAAmB,iBAAkB,WAAY,GACjD,eAAe;AAEhB,SAAO;AAAA,IACN,OAAO;AAAA,IACP,QAAQ;AAAA,IACR,MAAM;AAAA,IACN,QAAQ;AAAA,IACR,aAAa;AAAA,IACb,YAAY;AAAA,IACZ,UAAU;AAAA,IACV,UAAU,IAAI;AAAA,IACd,WAAW,KAAK,KAAM,SAAS,gBAAiB;AAAA,IAChD,kBAAkB;AAAA,IAClB,mBAAmB;AAAA,EACpB;AAED;AAEA,SAAS,YAAa,SAAS,UAAU,CAAC,GAAI;AAE7C,QAAM,mBAAmB;AAAA,IACxB,GAAG;AAAA,IACH,GAAG;AAAA,IACH,GAAG;AAAA,EACJ;AAEA,QAAM,QAAQ,QAAQ,MAAM,OAC3B,SAAS,QAAQ,MAAM,QACvB,OAAO,QAAQ,MACf,SAAS,QAAQ,QACjB,cAAgB,QAAQ,gBAAgB,SAAc,QAAQ,cAAc,iBAC5E,gBAAkB,QAAQ,SAAS,SAAc,QAAQ,OAAO,eAChE,WAAa,kBAAkB,YAAc,IAAI,GACjD,mBAAmB,iBAAkB,WAAY,GACjD,eAAe;AAEhB,SAAO;AAAA,IACN,OAAO;AAAA,IACP,QAAQ;AAAA,IACR,MAAM;AAAA,IACN,QAAQ;AAAA,IACR,aAAa;AAAA,IACb,YAAY;AAAA,IACZ,UAAU;AAAA,IACV,UAAU,IAAI;AAAA,IACd,WAAW,KAAK,KAAM,SAAS,gBAAiB;AAAA,IAChD,kBAAkB;AAAA,IAClB,mBAAmB;AAAA,EACpB;AAED;AAEA,SAAS,aAAcA,WAAU,KAAK,MAAO;AAE5C,MAAI;AAEJ,MAAK,KAAK,SAAS,WAAY;AAE9B,iBAAa,IAAI,aAAc,KAAK,QAAQ,KAAK,SAAS,KAAK,gBAAiB;AAAA,EAEjF,OAAO;AAEN,iBAAa,IAAI,YAAa,KAAK,QAAQ,KAAK,SAAS,KAAK,gBAAiB;AAAA,EAEhF;AAEA,EAAAA,UAAS,uBAAwB,KAAK,GAAG,GAAG,KAAK,OAAO,KAAK,QAAQ,UAAW;AAEhF,SAAO;AAER;AAEA,SAAS,qBAAsB,UAAU,MAAO;AAE/C,QAAM,IAAI,KAAK,OACd,IAAI,KAAK,QACT,MAAM,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,EAAE,GAC/B,SAAS,EAAE,OAAO,EAAE,GACpB,UAAY,KAAK,qBAAqB,IAAM,IAAI,GAChD,WAAa,KAAK,QAAQ,YAAc,aAAa,YACrD,WAAa,KAAK,YAAY,IAAM,aAAa,YACjD,YAAY,IAAI,WAAY,KAAK,QAAQ,KAAK,SAAS,KAAK,oBAAoB,KAAK,QAAS,GAC9F,KAAK,IAAI,SAAU,UAAU,MAAO;AAErC,WAAUC,KAAI,GAAGA,KAAI,GAAG,EAAGA,IAAI;AAE9B,aAAUC,KAAI,GAAGA,KAAI,GAAG,EAAGA,IAAI;AAE9B,YAAM,IAAID,KAAI,IAAI,IAAIC,KAAI;AAE1B,YAAM,IAAI,SAAU,UAAU,CAAE;AAChC,YAAMC,KAAI,SAAU,UAAU,IAAI,CAAE;AACpC,YAAMC,KAAI,SAAU,UAAU,IAAI,CAAE;AACpC,YAAMC,KAAI,SAAU,UAAU,IAAI,CAAE;AAEpC,YAAMC,SAAS,IAAIL,KAAI,KAAM,KAAM,IAAI,WAAY,KAAK;AAExD,mBAAc,KAAK,GAAGE,IAAGC,IAAGC,EAAE;AAE9B,aAAO,QAAQC,QAAOJ,KAAI,KAAK;AAC/B,eAAU,IAAI,IAAI,GAAG,MAAO;AAE5B,aAAO,QAAQI,QAAS,UAAY,IAAI,KAAK,WAAWJ,KAAI,KAAK;AACjE,eAAU,IAAI,IAAI,GAAG,MAAO;AAE5B,aAAO,QAAQI,SAAS,IAAI,WAAY,IAAI,KAAK,WAAWJ,KAAI,KAAK;AACrE,eAAU,IAAI,IAAI,GAAG,MAAO;AAE5B,aAAO,QAAQI,SAAS,IAAI,WAAY,IAAI,KAAK,WAAWJ,KAAI,KAAK;AACrE,eAAU,IAAI,IAAI,GAAG,MAAO;AAAA,IAE7B;AAAA,EAED;AAEA,SAAO;AAER;AAEA,SAAS,aAAc,UAAU,MAAO;AAEvC,MAAI,UACH,WACAK,OAAM;AAEP,QAAM,SAAS,EAAE,MAAM,IAAI,MAAM,GAAG,WAAW,EAAE,GAChDC,QAAO,KAAK,QAAQ,KAAK,oBAAoB,KAAK,aAAa,KAAK;AAErE,UAAS,KAAK,aAAc;AAAA,IAE3B,KAAK;AACJ,iBAAW;AACX;AAAA,IAED,KAAK;AAAA,IACL,KAAK;AACJ,iBAAW;AACX;AAAA,EAEF;AAEA,MAAK,KAAK,gBAAgB,GAAI;AAE7B,gBAAY,IAAI,WAAYA,KAAK;AAAA,EAElC;AAEA,WAAU,IAAI,GAAG,IAAI,KAAK,WAAW,EAAG,GAAI;AAE3C,UAAM,MAAM,SAAS,SAAUA,QAAO,GAAGA,SAAS,IAAI,EAAI;AAE1D,UAAM,QAAQ,SAAU,KAAK,SAAU;AAEvC,IAAAD,QAAO,MAAM;AAEb,WAAO,KAAK,KAAM,EAAE,WAAW,OAAO,MAAM,MAAM,OAAO,CAAE;AAAA,EAE5D;AAEA,SAAO,YAAYA;AAEnB,SAAO;AAER;AAEA,SAAS,aAAcE,OAAO;AAE7B,SAAOA;AAER;AAEA,SAAS,YAAaA,OAAM,WAAY;AAMvC,MAAI,KAAK,GACRC,MAAK,KAAK,OAASD,MAAK,SAAS,KAAM,CAAE,GACzC,IAAI;AAEL,QAAM,OAAOA,MAAK,SAAS;AAE3B,SAAQ,MAAO;AAEd,QAAK,IAAI,KAAO;AAChB,cAAW,IAAM,IAAIA,MAAM,GAAK;AAEhC,QAAK,IAAI,KAAO;AAChB,cAAWC,KAAM,IAAID,MAAM,GAAK;AAAA,EAEjC;AAMA,MAAIE,KAAI,UAAW,CAAE;AAErB,WAAUC,KAAI,GAAGA,KAAI,UAAU,QAAQA,MAAO;AAE7C,UAAM,IAAI,UAAWA,EAAE,IAAID,MAAM,MAAM;AACvC,IAAAA,KAAI,UAAWC,EAAE;AACjB,cAAWA,EAAE,IAAI;AAAA,EAElB;AAEA,QAAM,UAAiB,SAAU,SAAU;AAE3C,SAAO;AAER;AAEA,SAAS,WAAY,WAAW,QAAQ,MAAO;AAE9C,QAAM,SAAS,EAAE,OAAO,EAAE;AAC1B,QAAM,KAAK,IAAI,SAAU,UAAU,MAAO;AAE1C,YAAW,IAAI,UAAU,MAAO;AAChC,YAAW,IAAI,GAAG,MAAO;AAIzB,YAAW,IAAI,eAAe,MAAO;AACrC,YAAW,IAAI,eAAe,MAAO;AACrC,YAAW,IAAI,GAAG,MAAO;AACzB,WAAU,IAAI,KAAK,aAAa,MAAO;AAEvC,YAAW,IAAI,sBAAsB,MAAO;AAC5C,YAAW,IAAI,OAAO,MAAO;AAC7B,YAAW,IAAI,GAAG,MAAO;AACzB,YAAW,IAAI,GAAG,MAAO;AACzB,YAAW,IAAI,GAAG,MAAO;AAEzB,YAAW,IAAI,qBAAqB,MAAO;AAC3C,YAAW,IAAI,SAAS,MAAO;AAC/B,YAAW,IAAI,GAAG,MAAO;AACzB,aAAY,IAAI,GAAK,MAAO;AAE5B,YAAW,IAAI,oBAAoB,MAAO;AAC1C,YAAW,IAAI,SAAS,MAAO;AAC/B,YAAW,IAAI,GAAG,MAAO;AACzB,aAAY,IAAI,GAAK,MAAO;AAE5B,YAAW,IAAI,aAAa,MAAO;AACnC,YAAW,IAAI,aAAa,MAAO;AACnC,YAAW,IAAI,GAAG,MAAO;AACzB,WAAU,IAAI,GAAG,MAAO;AAExB,YAAW,IAAI,cAAc,MAAO;AACpC,YAAW,IAAI,SAAS,MAAO;AAC/B,YAAW,IAAI,IAAI,MAAO;AAC1B,YAAW,IAAI,GAAG,MAAO;AACzB,YAAW,IAAI,GAAG,MAAO;AACzB,YAAW,IAAI,KAAK,QAAQ,GAAG,MAAO;AACtC,YAAW,IAAI,KAAK,SAAS,GAAG,MAAO;AAEvC,YAAW,IAAI,iBAAiB,MAAO;AACvC,YAAW,IAAI,SAAS,MAAO;AAC/B,YAAW,IAAI,IAAI,MAAO;AAC1B,YAAW,IAAI,GAAG,MAAO;AACzB,YAAW,IAAI,GAAG,MAAO;AACzB,YAAW,IAAI,KAAK,QAAQ,GAAG,MAAO;AACtC,YAAW,IAAI,KAAK,SAAS,GAAG,MAAO;AAEvC,YAAW,IAAI,YAAY,MAAO;AAClC,YAAW,IAAI,UAAU,MAAO;AAChC,YAAW,IAAI,KAAK,oBAAoB,KAAK,GAAG,MAAO;AAEvD,YAAW,IAAI,KAAK,MAAO;AAC3B,YAAW,IAAI,KAAK,UAAU,MAAO;AACrC,SAAO,SAAS;AAChB,YAAW,IAAI,GAAG,MAAO;AACzB,YAAW,IAAI,GAAG,MAAO;AAEzB,YAAW,IAAI,KAAK,MAAO;AAC3B,YAAW,IAAI,KAAK,UAAU,MAAO;AACrC,SAAO,SAAS;AAChB,YAAW,IAAI,GAAG,MAAO;AACzB,YAAW,IAAI,GAAG,MAAO;AAEzB,YAAW,IAAI,KAAK,MAAO;AAC3B,YAAW,IAAI,KAAK,UAAU,MAAO;AACrC,SAAO,SAAS;AAChB,YAAW,IAAI,GAAG,MAAO;AACzB,YAAW,IAAI,GAAG,MAAO;AAEzB,YAAW,IAAI,KAAK,MAAO;AAC3B,YAAW,IAAI,KAAK,UAAU,MAAO;AACrC,SAAO,SAAS;AAChB,YAAW,IAAI,GAAG,MAAO;AACzB,YAAW,IAAI,GAAG,MAAO;AAEzB,WAAU,IAAI,GAAG,MAAO;AAGxB,WAAU,IAAI,GAAG,MAAO;AAIxB,MAAIL,OAAM,OAAO,QAAQ,KAAK,YAAY;AAE1C,WAAU,IAAI,GAAG,IAAI,OAAO,KAAK,QAAQ,EAAG,GAAI;AAE/C,cAAW,IAAIA,MAAK,MAAO;AAE3B,IAAAA,QAAO,OAAO,KAAM,CAAE,EAAE,OAAO;AAAA,EAEhC;AAED;AAEA,SAAS,SAAU,QAAQ,MAAO;AAEjC,QAAM,YAAY,KAAK,YAAY,GAClC,aAAa,MAAQ,KAAK,KAAK,mBAC/B,SAAS,EAAE,OAAO,aAAa,UAAU,GACzC,YAAY,IAAI,WAAY,aAAa,YAAY,OAAO,YAAY,KAAK,YAAY,CAAE,GAC3F,KAAK,IAAI,SAAU,UAAU,MAAO;AAErC,aAAY,WAAW,QAAQ,IAAK;AAEpC,WAAU,IAAI,GAAG,IAAI,OAAO,KAAK,QAAQ,EAAG,GAAI;AAE/C,UAAME,QAAO,OAAO,KAAM,CAAE,EAAE;AAC9B,UAAMD,QAAO,OAAO,KAAM,CAAE,EAAE;AAE9B,cAAW,IAAI,IAAI,KAAK,YAAY,MAAO;AAC3C,cAAW,IAAIA,OAAM,MAAO;AAE5B,cAAU,IAAKC,OAAM,OAAO,KAAM;AAClC,WAAO,SAASD;AAAA,EAEjB;AAEA,SAAO;AAER;AAEA,SAAS,aAAc,KAAK,GAAGL,IAAGC,IAAGC,IAAI;AAExC,MAAI,IAAI;AACR,MAAI,IAAIF;AACR,MAAI,IAAIC;AACR,MAAI,IAAIC;AAET;AAYA,SAAS,SAAU,IAAIQ,QAAO,QAAS;AAEtC,KAAG,SAAU,OAAO,OAAOA,MAAM;AAEjC,SAAO,SAAS;AAEjB;AAEA,SAAS,UAAW,IAAIA,QAAO,QAAS;AAEvC,KAAG,UAAW,OAAO,OAAOA,QAAO,IAAK;AAExC,SAAO,SAAS;AAEjB;AAEA,SAAS,WAAY,IAAIA,QAAO,QAAS;AAExC,KAAG,UAAW,OAAO,OAAO,UAAU,YAAaA,MAAM,GAAG,IAAK;AAEjE,SAAO,SAAS;AAEjB;AAEA,SAAS,WAAY,IAAIA,QAAO,QAAS;AAExC,KAAG,WAAY,OAAO,OAAOA,QAAO,IAAK;AAEzC,SAAO,SAAS;AAEjB;AAEA,SAAS,UAAW,IAAIA,QAAO,QAAS;AAEvC,KAAG,aAAc,OAAO,OAAO,OAAQA,MAAM,GAAG,IAAK;AAErD,SAAO,SAAS;AAEjB;AAEA,SAAS,UAAW,IAAI,QAAQ,QAAS;AAExC,QAAM,MAAM,YAAY,OAAQ,SAAS,IAAK;AAE9C,WAAU,IAAI,GAAG,IAAI,IAAI,QAAQ,EAAG,GAAI;AAEvC,aAAU,IAAI,IAAK,CAAE,GAAG,MAAO;AAAA,EAEhC;AAED;AAEA,SAAS,cAAe,QAAS;AAEhC,QAAM,YAAa,SAAS,UAAY,IACvC,WAAW,SAAS;AAErB,UAAS,UAAU,KAAK,KAAM,MAC7B,WAEE,aAAa,KACZ,WAAW,MAAM,WACjB,KAAK,IAAK,GAAG,WAAW,EAAG,KAAM,IAAI,WAAW,QAElD,kBAAmB,WAAW;AAGjC;AAEA,SAAS,WAAY,KAAK,GAAI;AAE7B,SAAO,cAAe,IAAK,CAAE,CAAE;AAEhC;AAEA,SAAS,WAAY,KAAK,GAAI;AAE7B,SAAO,IAAK,CAAE;AAEf;;;ACpjBA,IAAI;AACJ,IAAI;AACJ,IAAI;AACJ,IAAI;AAEG,SAAS,WAAY,SAAS,iBAAiB,UAAUC,YAAW,MAAO;AAEjF,MAAK,CAAE,uBAAyB,0BAAyB,IAAI,cAAe,GAAG,GAAG,GAAG,CAAE;AACvF,MAAK,CAAE,uBAAyB,0BAAyB,IAAI,eAAgB;AAAA,IAC5E,UAAU,EAAE,aAAa,IAAI,QAAS,OAAQ,EAAE;AAAA,IAChD,cAAc;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAMd,gBAAgB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAajB,CAAE;AAEF,yBAAuB,SAAS,YAAY,QAAQ;AACpD,yBAAuB,QAAQ,UAAU,QAAQ,cAAc;AAC/D,yBAAuB,cAAc;AAErC,MAAK,CAAE,gBAAiB;AAEvB,qBAAiB,IAAI,KAAM,wBAAwB,sBAAuB;AAC1E,mBAAe,gBAAgB;AAAA,EAEhC;AAEA,QAAMC,WAAU,IAAI,kBAAkB;AACtC,QAAM,SAAS,IAAI,MAAM;AACzB,SAAO,IAAK,cAAe;AAE3B,MAAKD,cAAa,MAAO;AAExB,IAAAA,YAAW,YAAY,IAAI,cAAe,EAAE,WAAW,MAAM,CAAE;AAAA,EAEhE;AAEA,QAAME,SAAQ,KAAK,IAAK,QAAQ,MAAM,OAAO,cAAe;AAC5D,QAAMC,UAAS,KAAK,IAAK,QAAQ,MAAM,QAAQ,cAAe;AAE9D,EAAAH,UAAS,QAASE,QAAOC,OAAO;AAChC,EAAAH,UAAS,MAAM;AACf,EAAAA,UAAS,OAAQ,QAAQC,QAAQ;AAEjC,QAAM,SAAS,SAAS,cAAe,QAAS;AAChD,QAAM,UAAU,OAAO,WAAY,IAAK;AAExC,SAAO,QAAQC;AACf,SAAO,SAASC;AAEhB,UAAQ,UAAWH,UAAS,YAAY,GAAG,GAAGE,QAAOC,OAAO;AAE5D,QAAM,kBAAkB,IAAI,cAAe,MAAO;AAElD,kBAAgB,YAAY,QAAQ;AACpC,kBAAgB,YAAY,QAAQ;AACpC,kBAAgB,QAAQ,QAAQ;AAChC,kBAAgB,QAAQ,QAAQ;AAChC,kBAAgB,OAAO,QAAQ;AAE/B,MAAK,WAAY;AAEhB,cAAU,iBAAiB;AAC3B,cAAU,QAAQ;AAClB,gBAAY;AAAA,EAEb;AAEA,SAAO;AAER;;;AC7DA,IAAM,uCAAuC;AAAA,EAC5C,UAAU;AAAA,IACT;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,EACD;AAAA,EACA,QAAQ;AAAA,IACP;AAAA,IACA;AAAA,EACD;AAAA,EACA,SAAS;AAAA,IACR;AAAA,IACA;AAAA,EACD;AAAA,EACA,UAAU;AAAA,IACT;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,EACD;AACD;AAGA,IAAM,eAAN,MAAmB;AAAA,EAElB,cAAc;AAEb,SAAK,kBAAkB,CAAC;AAExB,SAAK,SAAU,SAAW,QAAS;AAElC,aAAO,IAAI,mBAAoB,MAAO;AAAA,IAEvC,CAAE;AAEF,SAAK,SAAU,SAAW,QAAS;AAElC,aAAO,IAAI,4BAA6B,MAAO;AAAA,IAEhD,CAAE;AAEF,SAAK,SAAU,SAAW,QAAS;AAElC,aAAO,IAAI,mCAAoC,MAAO;AAAA,IAEvD,CAAE;AAEF,SAAK,SAAU,SAAW,QAAS;AAElC,aAAO,IAAI,6BAA8B,MAAO;AAAA,IAEjD,CAAE;AAEF,SAAK,SAAU,SAAW,QAAS;AAElC,aAAO,IAAI,0BAA2B,MAAO;AAAA,IAE9C,CAAE;AAEF,SAAK,SAAU,SAAW,QAAS;AAElC,aAAO,IAAI,+BAAgC,MAAO;AAAA,IAEnD,CAAE;AAEF,SAAK,SAAU,SAAW,QAAS;AAElC,aAAO,IAAI,gCAAiC,MAAO;AAAA,IAEpD,CAAE;AAEF,SAAK,SAAU,SAAW,QAAS;AAElC,aAAO,IAAI,iCAAkC,MAAO;AAAA,IAErD,CAAE;AAEF,SAAK,SAAU,SAAW,QAAS;AAElC,aAAO,IAAI,kCAAmC,MAAO;AAAA,IAEtD,CAAE;AAEF,SAAK,SAAU,SAAW,QAAS;AAElC,aAAO,IAAI,4BAA6B,MAAO;AAAA,IAEhD,CAAE;AAEF,SAAK,SAAU,SAAW,QAAS;AAElC,aAAO,IAAI,iCAAkC,MAAO;AAAA,IAErD,CAAE;AAEF,SAAK,SAAU,SAAW,QAAS;AAElC,aAAO,IAAI,uCAAwC,MAAO;AAAA,IAE3D,CAAE;AAEF,SAAK,SAAU,SAAW,QAAS;AAElC,aAAO,IAAI,2BAA4B,MAAO;AAAA,IAE/C,CAAE;AAEF,SAAK,SAAU,SAAW,QAAS;AAElC,aAAO,IAAI,sBAAuB,MAAO;AAAA,IAE1C,CAAE;AAAA,EAEH;AAAA,EAEA,SAAU,UAAW;AAEpB,QAAK,KAAK,gBAAgB,QAAS,QAAS,MAAM,IAAM;AAEvD,WAAK,gBAAgB,KAAM,QAAS;AAAA,IAErC;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,WAAY,UAAW;AAEtB,QAAK,KAAK,gBAAgB,QAAS,QAAS,MAAM,IAAM;AAEvD,WAAK,gBAAgB,OAAQ,KAAK,gBAAgB,QAAS,QAAS,GAAG,CAAE;AAAA,IAE1E;AAEA,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,MAAO,OAAO,QAAQ,SAAS,SAAU;AAExC,UAAM,SAAS,IAAI,WAAW;AAC9B,UAAM,UAAU,CAAC;AAEjB,aAAU,IAAI,GAAG,KAAK,KAAK,gBAAgB,QAAQ,IAAI,IAAI,KAAO;AAEjE,cAAQ,KAAM,KAAK,gBAAiB,CAAE,EAAG,MAAO,CAAE;AAAA,IAEnD;AAEA,WAAO,WAAY,OAAQ;AAC3B,WAAO,MAAO,OAAO,QAAQ,OAAQ,EAAE,MAAO,OAAQ;AAAA,EAEvD;AAAA,EAEA,WAAY,OAAO,SAAU;AAE5B,UAAM,QAAQ;AAEd,WAAO,IAAI,QAAS,SAAW,SAASC,SAAS;AAEhD,YAAM,MAAO,OAAO,SAASA,SAAQ,OAAQ;AAAA,IAE9C,CAAE;AAAA,EAEH;AAED;AAMA,IAAM,kBAAkB;AAAA,EACvB,QAAQ;AAAA,EACR,OAAO;AAAA,EACP,WAAW;AAAA,EACX,YAAY;AAAA,EACZ,WAAW;AAAA,EACX,gBAAgB;AAAA,EAChB,cAAc;AAAA,EAEd,MAAM;AAAA,EACN,eAAe;AAAA,EACf,OAAO;AAAA,EACP,gBAAgB;AAAA,EAChB,KAAK;AAAA,EACL,cAAc;AAAA,EACd,OAAO;AAAA,EAEP,cAAc;AAAA,EACd,sBAAsB;AAAA,EAEtB,SAAS;AAAA,EACT,QAAQ;AAAA,EACR,wBAAwB;AAAA,EACxB,uBAAuB;AAAA,EACvB,uBAAuB;AAAA,EACvB,sBAAsB;AAAA,EAEtB,eAAe;AAAA,EACf,iBAAiB;AAAA,EACjB,QAAQ;AACT;AAEA,IAAM,wBAAwB;AAE9B,IAAM,iBAAiB,CAAC;AAExB,eAAgB,aAAc,IAAI,gBAAgB;AAClD,eAAgB,0BAA2B,IAAI,gBAAgB;AAC/D,eAAgB,yBAA0B,IAAI,gBAAgB;AAC9D,eAAgB,YAAa,IAAI,gBAAgB;AACjD,eAAgB,yBAA0B,IAAI,gBAAgB;AAC9D,eAAgB,wBAAyB,IAAI,gBAAgB;AAE7D,eAAgB,mBAAoB,IAAI,gBAAgB;AACxD,eAAgB,cAAe,IAAI,gBAAgB;AACnD,eAAgB,sBAAuB,IAAI,gBAAgB;AAE3D,IAAM,kBAAkB;AAAA,EACvB,OAAO;AAAA,EACP,UAAU;AAAA,EACV,YAAY;AAAA,EACZ,uBAAuB;AACxB;AAEA,IAAM,yBAAyB,IAAI,MAAM;AAKzC,IAAM,mBAAmB;AACzB,IAAM,mBAAmB;AACzB,IAAM,cAAc;AAEpB,IAAM,yBAAyB;AAC/B,IAAM,sBAAsB;AAC5B,IAAM,qBAAqB;AAY3B,SAAS,WAAY,QAAQ,QAAS;AAErC,SAAS,OAAO,WAAW,OAAO,UAAY,OAAO,MAAO,SAAW,SAASC,QAAQ;AAEvF,WAAO,YAAY,OAAQA,MAAM;AAAA,EAElC,CAAE;AAEH;AAOA,SAAS,oBAAqBC,OAAO;AAEpC,SAAO,IAAI,YAAY,EAAE,OAAQA,KAAK,EAAE;AAEzC;AAQA,SAAS,iBAAkBC,SAAS;AAEnC,SAAO,WAAYA,QAAO,UAAU,CAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE,CAAE;AAExF;AASA,SAAS,UAAW,WAAW,OAAO,OAAQ;AAE7C,QAAM,SAAS;AAAA,IAEd,KAAK,IAAI,MAAO,UAAU,QAAS,EAAE,KAAM,OAAO,iBAAkB;AAAA,IACpE,KAAK,IAAI,MAAO,UAAU,QAAS,EAAE,KAAM,OAAO,iBAAkB;AAAA,EAErE;AAEA,WAAU,IAAI,OAAO,IAAI,QAAQ,OAAO,KAAO;AAE9C,aAAUC,KAAI,GAAGA,KAAI,UAAU,UAAUA,MAAO;AAE/C,UAAIC;AAEJ,UAAK,UAAU,WAAW,GAAI;AAI7B,QAAAA,SAAQ,UAAU,MAAO,IAAI,UAAU,WAAWD,EAAE;AAAA,MAErD,OAAO;AAEN,YAAKA,OAAM,EAAI,CAAAC,SAAQ,UAAU,KAAM,CAAE;AAAA,iBAC/BD,OAAM,EAAI,CAAAC,SAAQ,UAAU,KAAM,CAAE;AAAA,iBACpCD,OAAM,EAAI,CAAAC,SAAQ,UAAU,KAAM,CAAE;AAAA,iBACpCD,OAAM,EAAI,CAAAC,SAAQ,UAAU,KAAM,CAAE;AAE9C,YAAK,UAAU,eAAe,MAAO;AAEpC,UAAAA,SAAQ,UAAU,UAAWA,QAAO,UAAU,KAAM;AAAA,QAErD;AAAA,MAED;AAEA,aAAO,IAAKD,EAAE,IAAI,KAAK,IAAK,OAAO,IAAKA,EAAE,GAAGC,MAAM;AACnD,aAAO,IAAKD,EAAE,IAAI,KAAK,IAAK,OAAO,IAAKA,EAAE,GAAGC,MAAM;AAAA,IAEpD;AAAA,EAED;AAEA,SAAO;AAER;AAUA,SAAS,oBAAqB,YAAa;AAE1C,SAAO,KAAK,KAAM,aAAa,CAAE,IAAI;AAEtC;AASA,SAAS,qBAAsB,aAAa,cAAc,GAAI;AAE7D,QAAM,eAAe,oBAAqB,YAAY,UAAW;AAEjE,MAAK,iBAAiB,YAAY,YAAa;AAE9C,UAAM,QAAQ,IAAI,WAAY,YAAa;AAC3C,UAAM,IAAK,IAAI,WAAY,WAAY,CAAE;AAEzC,QAAK,gBAAgB,GAAI;AAExB,eAAU,IAAI,YAAY,YAAY,IAAI,cAAc,KAAO;AAE9D,cAAO,CAAE,IAAI;AAAA,MAEd;AAAA,IAED;AAEA,WAAO,MAAM;AAAA,EAEd;AAEA,SAAO;AAER;AAEA,SAAS,YAAY;AAEpB,MAAK,OAAO,aAAa,eAAe,OAAO,oBAAoB,aAAc;AAEhF,WAAO,IAAI,gBAAiB,GAAG,CAAE;AAAA,EAElC;AAEA,SAAO,SAAS,cAAe,QAAS;AAEzC;AAEA,SAAS,iBAAkB,QAAQ,UAAW;AAE7C,MAAK,OAAO,WAAW,QAAY;AAElC,WAAO,IAAI,QAAS,CAAE,YAAa,OAAO,OAAQ,SAAS,QAAS,CAAE;AAAA,EAEvE;AAEA,MAAI;AAIJ,MAAK,aAAa,cAAe;AAEhC,cAAU;AAAA,EAEX,WAAY,aAAa,cAAe;AAEvC,cAAU;AAAA,EAEX;AAEA,SAAO,OAAO,cAAe;AAAA,IAE5B,MAAM;AAAA,IACN;AAAA,EAED,CAAE;AAEH;AAKA,IAAM,aAAN,MAAiB;AAAA,EAEhB,cAAc;AAEb,SAAK,UAAU,CAAC;AAEhB,SAAK,UAAU,CAAC;AAChB,SAAK,UAAU,CAAC;AAChB,SAAK,UAAU,CAAC;AAEhB,SAAK,aAAa;AAClB,SAAK,UAAU,CAAC;AAChB,SAAK,UAAU,oBAAI,IAAI;AACvB,SAAK,QAAQ,CAAC;AAEd,SAAK,iBAAiB,CAAC;AACvB,SAAK,qBAAqB,CAAC;AAE3B,SAAK,OAAO,oBAAI,IAAI;AACpB,SAAK,MAAM;AAEX,SAAK,OAAO;AAAA,MACX,OAAO;AAAA,QACN,SAAS;AAAA,QACT,WAAW,yBAAyB;AAAA,MACrC;AAAA,IACD;AAEA,SAAK,QAAQ;AAAA,MACZ,QAAQ,oBAAI,IAAI;AAAA,MAChB,YAAY,oBAAI,IAAI;AAAA,MACpB,sBAAsB,oBAAI,IAAI;AAAA,MAC9B,WAAW,oBAAI,IAAI;AAAA,MACnB,UAAU,oBAAI,IAAI;AAAA,MAClB,QAAQ,oBAAI,IAAI;AAAA,IACjB;AAAA,EAED;AAAA,EAEA,WAAY,SAAU;AAErB,SAAK,UAAU;AAAA,EAEhB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,MAAM,MAAO,OAAO,QAAQ,UAAU,CAAC,GAAI;AAE1C,SAAK,UAAU,OAAO,OAAQ;AAAA;AAAA,MAE7B,QAAQ;AAAA,MACR,KAAK;AAAA,MACL,aAAa;AAAA,MACb,gBAAgB;AAAA,MAChB,YAAY,CAAC;AAAA,MACb,yBAAyB;AAAA,IAC1B,GAAG,OAAQ;AAEX,QAAK,KAAK,QAAQ,WAAW,SAAS,GAAI;AAGzC,WAAK,QAAQ,MAAM;AAAA,IAEpB;AAEA,SAAK,aAAc,KAAM;AAEzB,UAAM,QAAQ,IAAK,KAAK,OAAQ;AAEhC,UAAM,SAAS;AACf,UAAM,UAAU,OAAO;AACvB,UAAM,OAAO,OAAO;AACpB,cAAU,OAAO;AAEjB,UAAM,iBAAiB,OAAO;AAC9B,UAAM,qBAAqB,OAAO;AAGlC,UAAM,OAAO,IAAI,KAAM,SAAS,EAAE,MAAM,2BAA2B,CAAE;AAGrE,UAAM,qBAAqB,OAAO,KAAM,cAAe;AACvD,UAAM,yBAAyB,OAAO,KAAM,kBAAmB;AAE/D,QAAK,mBAAmB,SAAS,EAAI,MAAK,iBAAiB;AAC3D,QAAK,uBAAuB,SAAS,EAAI,MAAK,qBAAqB;AAGnE,QAAK,KAAK,WAAW,KAAK,QAAQ,SAAS,EAAI,MAAK,QAAS,CAAE,EAAE,aAAa,KAAK;AAEnF,QAAK,QAAQ,WAAW,MAAO;AAI9B,YAAM,SAAS,IAAI,WAAW;AAC9B,aAAO,kBAAmB,IAAK;AAC/B,aAAO,YAAY,WAAY;AAG9B,cAAM,cAAc,qBAAsB,OAAO,MAAO;AACxD,cAAM,oBAAoB,IAAI,SAAU,IAAI,YAAa,sBAAuB,CAAE;AAClF,0BAAkB,UAAW,GAAG,YAAY,YAAY,IAAK;AAC7D,0BAAkB,UAAW,GAAG,oBAAoB,IAAK;AAGzD,cAAM,YAAY,qBAAsB,oBAAqB,KAAK,UAAW,IAAK,CAAE,GAAG,EAAK;AAC5F,cAAM,kBAAkB,IAAI,SAAU,IAAI,YAAa,sBAAuB,CAAE;AAChF,wBAAgB,UAAW,GAAG,UAAU,YAAY,IAAK;AACzD,wBAAgB,UAAW,GAAG,qBAAqB,IAAK;AAGxD,cAAM,SAAS,IAAI,YAAa,gBAAiB;AACjD,cAAM,aAAa,IAAI,SAAU,MAAO;AACxC,mBAAW,UAAW,GAAG,kBAAkB,IAAK;AAChD,mBAAW,UAAW,GAAG,aAAa,IAAK;AAC3C,cAAM,kBAAkB,mBACrB,gBAAgB,aAAa,UAAU,aACvC,kBAAkB,aAAa,YAAY;AAC9C,mBAAW,UAAW,GAAG,iBAAiB,IAAK;AAE/C,cAAM,UAAU,IAAI,KAAM;AAAA,UACzB;AAAA,UACA;AAAA,UACA;AAAA,UACA;AAAA,UACA;AAAA,QACD,GAAG,EAAE,MAAM,2BAA2B,CAAE;AAExC,cAAM,YAAY,IAAI,WAAW;AACjC,kBAAU,kBAAmB,OAAQ;AACrC,kBAAU,YAAY,WAAY;AAEjC,iBAAQ,UAAU,MAAO;AAAA,QAE1B;AAAA,MAED;AAAA,IAED,OAAO;AAEN,UAAK,KAAK,WAAW,KAAK,QAAQ,SAAS,GAAI;AAE9C,cAAM,SAAS,IAAI,WAAW;AAC9B,eAAO,cAAe,IAAK;AAC3B,eAAO,YAAY,WAAY;AAE9B,gBAAM,aAAa,OAAO;AAC1B,eAAK,QAAS,CAAE,EAAE,MAAM;AACxB,iBAAQ,IAAK;AAAA,QAEd;AAAA,MAED,OAAO;AAEN,eAAQ,IAAK;AAAA,MAEd;AAAA,IAED;AAAA,EAGD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,kBAAmB,QAAQ,WAAY;AAEtC,QAAK,OAAO,KAAM,OAAO,QAAS,EAAE,WAAW,EAAI;AAEnD,UAAM,UAAU,KAAK;AACrB,UAAM,iBAAiB,KAAK;AAE5B,QAAI;AAEH,YAAM,OAAO,KAAK,MAAO,KAAK,UAAW,OAAO,QAAS,CAAE;AAE3D,UAAK,QAAQ,2BAA2B,KAAK,gBAAiB;AAE7D,YAAK,UAAU,eAAe,OAAY,WAAU,aAAa,CAAC;AAElE,mBAAY,iBAAiB,KAAK,gBAAiB;AAElD,oBAAU,WAAY,aAAc,IAAI,KAAK,eAAgB,aAAc;AAC3E,yBAAgB,aAAc,IAAI;AAAA,QAEnC;AAEA,eAAO,KAAK;AAAA,MAEb;AAEA,UAAK,OAAO,KAAM,IAAK,EAAE,SAAS,EAAI,WAAU,SAAS;AAAA,IAE1D,SAAU,OAAQ;AAEjB,cAAQ,KAAM,sCAAuC,OAAO,OAAO,6DACN,MAAM,OAAQ;AAAA,IAE5E;AAAA,EAED;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OAAQ,WAAW,iBAAiB,OAAQ;AAE3C,QAAK,KAAK,KAAK,IAAK,SAAU,MAAM,OAAQ;AAE3C,YAAMC,QAAO,oBAAI,IAAI;AAErB,MAAAA,MAAK,IAAK,MAAM,KAAK,KAAO;AAC5B,MAAAA,MAAK,IAAK,OAAO,KAAK,KAAO;AAE7B,WAAK,KAAK,IAAK,WAAWA,KAAK;AAAA,IAEhC;AAEA,UAAM,OAAO,KAAK,KAAK,IAAK,SAAU;AAEtC,WAAO,KAAK,IAAK,cAAe;AAAA,EAEjC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,4BAA6B,QAAS;AAErC,UAAM,QAAQ,KAAK;AAEnB,QAAK,MAAM,qBAAqB,IAAK,MAAO,EAAI,QAAO;AAEvD,UAAM,IAAI,IAAI,QAAQ;AAEtB,aAAU,IAAI,GAAG,KAAK,OAAO,OAAO,IAAI,IAAI,KAAO;AAGlD,UAAK,KAAK,IAAK,EAAE,oBAAqB,QAAQ,CAAE,EAAE,OAAO,IAAI,CAAI,IAAI,KAAS,QAAO;AAAA,IAEtF;AAEA,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,gCAAiC,QAAS;AAEzC,UAAM,QAAQ,KAAK;AAEnB,QAAK,MAAM,qBAAqB,IAAK,MAAO,EAAI,QAAO,MAAM,qBAAqB,IAAK,MAAO;AAE9F,UAAM,YAAY,OAAO,MAAM;AAC/B,UAAM,IAAI,IAAI,QAAQ;AAEtB,aAAU,IAAI,GAAG,KAAK,UAAU,OAAO,IAAI,IAAI,KAAO;AAErD,QAAE,oBAAqB,WAAW,CAAE;AAEpC,UAAK,EAAE,MAAM,KAAK,EAAE,MAAM,KAAK,EAAE,MAAM,GAAI;AAG1C,UAAE,KAAM,CAAI;AAAA,MAEb,OAAO;AAEN,UAAE,UAAU;AAAA,MAEb;AAEA,gBAAU,OAAQ,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAE;AAAA,IAEpC;AAEA,UAAM,qBAAqB,IAAK,QAAQ,SAAU;AAElD,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,sBAAuB,QAAQ,SAAU;AAExC,QAAI,eAAe;AACnB,UAAM,eAAe,CAAC;AAEtB,QAAK,QAAQ,OAAO,MAAM,KAAK,QAAQ,OAAO,MAAM,GAAI;AAEvD,mBAAa,SAAS,QAAQ,OAAO,QAAQ;AAC7C,qBAAe;AAAA,IAEhB;AAEA,QAAK,QAAQ,aAAa,GAAI;AAE7B,mBAAa,WAAW,QAAQ;AAChC,qBAAe;AAAA,IAEhB;AAEA,QAAK,QAAQ,OAAO,MAAM,KAAK,QAAQ,OAAO,MAAM,GAAI;AAEvD,mBAAa,QAAQ,QAAQ,OAAO,QAAQ;AAC5C,qBAAe;AAAA,IAEhB;AAEA,QAAK,cAAe;AAEnB,aAAO,aAAa,OAAO,cAAc,CAAC;AAC1C,aAAO,WAAY,uBAAwB,IAAI;AAC/C,WAAK,eAAgB,uBAAwB,IAAI;AAAA,IAElD;AAAA,EAED;AAAA,EAEA,uBAAwB,cAAc,cAAe;AAEpD,QAAK,iBAAiB,aAAe,QAAO;AAE5C,aAAS,sBAAuBC,MAAM;AAErC,UAAKA,KAAI,eAAe,gBAAiB;AAExC,eAAO,SAAS,aAAcC,IAAI;AAEjC,iBAASA,KAAI,UAAYA,KAAI,eAAe,KAAK,IAAKA,KAAI,eAAe,cAAc,GAAI;AAAA,QAE5F;AAAA,MAED;AAEA,aAAO,SAAS,eAAgBA,IAAI;AAEnC,eAAOA;AAAA,MAER;AAAA,IAED;AAEA,YAAQ,KAAM,oEAAqE;AAEnF,QAAK,wBAAwB,mBAAoB;AAEhD,qBAAe,WAAY,YAAa;AAAA,IAEzC;AAEA,QAAK,wBAAwB,mBAAoB;AAEhD,qBAAe,WAAY,YAAa;AAAA,IAEzC;AAEA,UAAM,YAAY,eAAe,aAAa,QAAQ;AACtD,UAAM,YAAY,eAAe,aAAa,QAAQ;AAEtD,UAAMC,SAAQ,KAAK,IAAK,YAAY,UAAU,QAAQ,GAAG,YAAY,UAAU,QAAQ,CAAE;AACzF,UAAMC,UAAS,KAAK,IAAK,YAAY,UAAU,SAAS,GAAG,YAAY,UAAU,SAAS,CAAE;AAE5F,UAAM,SAAS,UAAU;AACzB,WAAO,QAAQD;AACf,WAAO,SAASC;AAEhB,UAAM,UAAU,OAAO,WAAY,MAAM;AAAA,MACxC,oBAAoB;AAAA,IACrB,CAAE;AACF,YAAQ,YAAY;AACpB,YAAQ,SAAU,GAAG,GAAGD,QAAOC,OAAO;AAEtC,UAAM,YAAY,QAAQ,aAAc,GAAG,GAAGD,QAAOC,OAAO;AAE5D,QAAK,WAAY;AAEhB,cAAQ,UAAW,WAAW,GAAG,GAAGD,QAAOC,OAAO;AAElD,YAAM,UAAU,sBAAuB,YAAa;AACpD,YAAMC,QAAO,QAAQ,aAAc,GAAG,GAAGF,QAAOC,OAAO,EAAE;AAEzD,eAAU,IAAI,GAAG,IAAIC,MAAK,QAAQ,KAAK,GAAI;AAE1C,kBAAU,KAAM,CAAE,IAAI,QAASA,MAAM,CAAE,IAAI,GAAI,IAAI;AAAA,MAEpD;AAAA,IAED;AAEA,QAAK,WAAY;AAEhB,cAAQ,UAAW,WAAW,GAAG,GAAGF,QAAOC,OAAO;AAElD,YAAM,UAAU,sBAAuB,YAAa;AACpD,YAAMC,QAAO,QAAQ,aAAc,GAAG,GAAGF,QAAOC,OAAO,EAAE;AAEzD,eAAU,IAAI,GAAG,IAAIC,MAAK,QAAQ,KAAK,GAAI;AAE1C,kBAAU,KAAM,CAAE,IAAI,QAASA,MAAM,CAAE,IAAI,GAAI,IAAI;AAAA,MAEpD;AAAA,IAED;AAEA,YAAQ,aAAc,WAAW,GAAG,CAAE;AAItC,UAAM,YAAY,gBAAgB;AAElC,UAAM,UAAU,UAAU,MAAM;AAEhC,YAAQ,SAAS,IAAI,OAAQ,MAAO;AACpC,YAAQ,aAAa;AACrB,YAAQ,WAAY,gBAAgB,cAAe;AAEnD,QAAK,gBAAgB,gBAAgB,aAAa,YAAY,aAAa,SAAU;AAEpF,cAAQ,KAAM,wFAAyF;AAAA,IAExG;AAEA,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,cAAe,QAAS;AAEvB,UAAM,OAAO,KAAK;AAClB,UAAM,UAAU,KAAK;AAErB,QAAK,CAAE,KAAK,QAAU,MAAK,UAAU,CAAE,EAAE,YAAY,EAAE,CAAE;AAGzD,YAAQ,KAAM,MAAO;AAErB,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,kBAAmB,WAAW,eAAe,OAAO,OAAO,QAAS;AAEnE,UAAM,OAAO,KAAK;AAElB,QAAK,CAAE,KAAK,YAAc,MAAK,cAAc,CAAC;AAI9C,QAAI;AAEJ,YAAS,eAAgB;AAAA,MAExB,KAAK,gBAAgB;AAAA,MACrB,KAAK,gBAAgB;AAEpB,wBAAgB;AAEhB;AAAA,MAED,KAAK,gBAAgB;AAAA,MACrB,KAAK,gBAAgB;AAEpB,wBAAgB;AAEhB;AAAA,MAED;AAEC,wBAAgB;AAAA,IAElB;AAEA,QAAI,aAAa,UAAU,WAAW;AAEtC,QAAK,WAAW,gBAAgB,cAAe;AAI9C,mBAAa,KAAK,KAAM,aAAa,CAAE,IAAI;AAAA,IAE5C;AAEA,UAAM,aAAa,oBAAqB,QAAQ,UAAW;AAC3D,UAAM,WAAW,IAAI,SAAU,IAAI,YAAa,UAAW,CAAE;AAC7D,QAAI,SAAS;AAEb,aAAU,IAAI,OAAO,IAAI,QAAQ,OAAO,KAAO;AAE9C,eAAUP,KAAI,GAAGA,KAAI,UAAU,UAAUA,MAAO;AAE/C,YAAIC;AAEJ,YAAK,UAAU,WAAW,GAAI;AAI7B,UAAAA,SAAQ,UAAU,MAAO,IAAI,UAAU,WAAWD,EAAE;AAAA,QAErD,OAAO;AAEN,cAAKA,OAAM,EAAI,CAAAC,SAAQ,UAAU,KAAM,CAAE;AAAA,mBAC/BD,OAAM,EAAI,CAAAC,SAAQ,UAAU,KAAM,CAAE;AAAA,mBACpCD,OAAM,EAAI,CAAAC,SAAQ,UAAU,KAAM,CAAE;AAAA,mBACpCD,OAAM,EAAI,CAAAC,SAAQ,UAAU,KAAM,CAAE;AAE9C,cAAK,UAAU,eAAe,MAAO;AAEpC,YAAAA,SAAQ,UAAU,UAAWA,QAAO,UAAU,KAAM;AAAA,UAErD;AAAA,QAED;AAEA,YAAK,kBAAkB,gBAAgB,OAAQ;AAE9C,mBAAS,WAAY,QAAQA,QAAO,IAAK;AAAA,QAE1C,WAAY,kBAAkB,gBAAgB,KAAM;AAEnD,mBAAS,SAAU,QAAQA,QAAO,IAAK;AAAA,QAExC,WAAY,kBAAkB,gBAAgB,cAAe;AAE5D,mBAAS,UAAW,QAAQA,QAAO,IAAK;AAAA,QAEzC,WAAY,kBAAkB,gBAAgB,OAAQ;AAErD,mBAAS,SAAU,QAAQA,QAAO,IAAK;AAAA,QAExC,WAAY,kBAAkB,gBAAgB,gBAAiB;AAE9D,mBAAS,UAAW,QAAQA,QAAO,IAAK;AAAA,QAEzC,WAAY,kBAAkB,gBAAgB,MAAO;AAEpD,mBAAS,QAAS,QAAQA,MAAM;AAAA,QAEjC,WAAY,kBAAkB,gBAAgB,eAAgB;AAE7D,mBAAS,SAAU,QAAQA,MAAM;AAAA,QAElC;AAEA,kBAAU;AAAA,MAEX;AAEA,UAAO,SAAS,eAAiB,GAAI;AAEpC,kBAAU,aAAe,SAAS;AAAA,MAEnC;AAAA,IAED;AAEA,UAAM,gBAAgB;AAAA,MAErB,QAAQ,KAAK,cAAe,SAAS,MAAO;AAAA,MAC5C,YAAY,KAAK;AAAA,MACjB;AAAA,IAED;AAEA,QAAK,WAAW,OAAY,eAAc,SAAS;AAEnD,QAAK,WAAW,gBAAgB,cAAe;AAG9C,oBAAc,aAAa;AAAA,IAE5B;AAEA,SAAK,cAAc;AAEnB,SAAK,YAAY,KAAM,aAAc;AAGrC,UAAM,SAAS;AAAA,MAEd,IAAI,KAAK,YAAY,SAAS;AAAA,MAC9B,YAAY;AAAA,IAEb;AAEA,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,uBAAwB,MAAO;AAE9B,UAAM,SAAS;AACf,UAAM,OAAO,OAAO;AAEpB,QAAK,CAAE,KAAK,YAAc,MAAK,cAAc,CAAC;AAE9C,WAAO,IAAI,QAAS,SAAW,SAAU;AAExC,YAAM,SAAS,IAAI,WAAW;AAC9B,aAAO,kBAAmB,IAAK;AAC/B,aAAO,YAAY,WAAY;AAE9B,cAAM,SAAS,qBAAsB,OAAO,MAAO;AAEnD,cAAM,gBAAgB;AAAA,UACrB,QAAQ,OAAO,cAAe,MAAO;AAAA,UACrC,YAAY,OAAO;AAAA,UACnB,YAAY,OAAO;AAAA,QACpB;AAEA,eAAO,cAAc,OAAO;AAC5B,gBAAS,KAAK,YAAY,KAAM,aAAc,IAAI,CAAE;AAAA,MAErD;AAAA,IAED,CAAE;AAAA,EAEH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,gBAAiB,WAAW,UAAU,OAAO,OAAQ;AAEpD,UAAM,OAAO,KAAK;AAElB,UAAM,QAAQ;AAAA,MAEb,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,IAAI;AAAA,IAEL;AAEA,QAAI;AAGJ,QAAK,UAAU,MAAM,gBAAgB,cAAe;AAEnD,sBAAgB,gBAAgB;AAAA,IAEjC,WAAY,UAAU,MAAM,gBAAgB,YAAa;AAExD,sBAAgB,gBAAgB;AAAA,IAEjC,WAAY,UAAU,MAAM,gBAAgB,aAAc;AAEzD,sBAAgB,gBAAgB;AAAA,IAEjC,WAAY,UAAU,MAAM,gBAAgB,YAAa;AAExD,sBAAgB,gBAAgB;AAAA,IAEjC,WAAY,UAAU,MAAM,gBAAgB,aAAc;AAEzD,sBAAgB,gBAAgB;AAAA,IAEjC,WAAY,UAAU,MAAM,gBAAgB,WAAY;AAEvD,sBAAgB,gBAAgB;AAAA,IAEjC,WAAY,UAAU,MAAM,gBAAgB,YAAa;AAExD,sBAAgB,gBAAgB;AAAA,IAEjC,OAAO;AAEN,YAAM,IAAI,MAAO,qEAAqE,UAAU,MAAM,YAAY,IAAK;AAAA,IAExH;AAEA,QAAK,UAAU,OAAY,SAAQ;AACnC,QAAK,UAAU,UAAa,UAAU,SAAW,SAAQ,UAAU;AAGnE,QAAK,UAAU,EAAI,QAAO;AAE1B,UAAM,SAAS,UAAW,WAAW,OAAO,KAAM;AAClD,QAAI;AAIJ,QAAK,aAAa,QAAY;AAE7B,yBAAmB,cAAc,SAAS,QAAQ,gBAAgB,uBAAuB,gBAAgB;AAAA,IAE1G;AAEA,UAAM,aAAa,KAAK,kBAAmB,WAAW,eAAe,OAAO,OAAO,gBAAiB;AAEpG,UAAM,cAAc;AAAA,MAEnB,YAAY,WAAW;AAAA,MACvB,YAAY,WAAW;AAAA,MACvB;AAAA,MACA;AAAA,MACA,KAAK,OAAO;AAAA,MACZ,KAAK,OAAO;AAAA,MACZ,MAAM,MAAO,UAAU,QAAS;AAAA,IAEjC;AAEA,QAAK,UAAU,eAAe,KAAO,aAAY,aAAa;AAC9D,QAAK,CAAE,KAAK,UAAY,MAAK,YAAY,CAAC;AAE1C,WAAO,KAAK,UAAU,KAAM,WAAY,IAAI;AAAA,EAE7C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,aAAc,OAAO,QAAQ,OAAO,WAAW,aAAc;AAE5D,QAAK,UAAU,MAAO;AAErB,YAAM,SAAS;AACf,YAAM,QAAQ,OAAO;AACrB,YAAM,OAAO,OAAO;AACpB,YAAM,UAAU,OAAO;AACvB,YAAM,UAAU,OAAO;AAEvB,UAAK,CAAE,MAAM,OAAO,IAAK,KAAM,EAAI,OAAM,OAAO,IAAK,OAAO,CAAC,CAAE;AAE/D,YAAM,eAAe,MAAM,OAAO,IAAK,KAAM;AAE7C,YAAMO,OAAM,WAAW,YAAY,MAAM,SAAS;AAElD,UAAK,aAAcA,IAAI,MAAM,OAAY,QAAO,aAAcA,IAAI;AAElE,UAAK,CAAE,KAAK,OAAS,MAAK,SAAS,CAAC;AAEpC,YAAM,WAAW,EAAE,SAAmB;AAEtC,YAAM,SAAS,UAAU;AAEzB,aAAO,QAAQ,KAAK,IAAK,MAAM,OAAO,QAAQ,cAAe;AAC7D,aAAO,SAAS,KAAK,IAAK,MAAM,QAAQ,QAAQ,cAAe;AAE/D,YAAM,MAAM,OAAO,WAAY,MAAM;AAAA,QACpC,oBAAoB;AAAA,MACrB,CAAE;AAEF,UAAK,UAAU,MAAO;AAErB,YAAI,UAAW,GAAG,OAAO,MAAO;AAChC,YAAI,MAAO,GAAG,EAAI;AAAA,MAEnB;AAEA,UAAK,MAAM,SAAS,QAAY;AAE/B,YAAK,WAAW,YAAa;AAE5B,kBAAQ,MAAO,+CAA+C,MAAO;AAAA,QAEtE;AAEA,YAAK,MAAM,QAAQ,QAAQ,kBAAkB,MAAM,SAAS,QAAQ,gBAAiB;AAEpF,kBAAQ,KAAM,0DAA0D,KAAM;AAAA,QAE/E;AAEA,cAAMD,QAAO,IAAI,kBAAmB,MAAM,SAAS,MAAM,QAAQ,CAAE;AAEnE,iBAAU,IAAI,GAAG,IAAIA,MAAK,QAAQ,KAAK,GAAI;AAE1C,UAAAA,MAAM,IAAI,CAAE,IAAI,MAAM,KAAM,IAAI,CAAE;AAClC,UAAAA,MAAM,IAAI,CAAE,IAAI,MAAM,KAAM,IAAI,CAAE;AAClC,UAAAA,MAAM,IAAI,CAAE,IAAI,MAAM,KAAM,IAAI,CAAE;AAClC,UAAAA,MAAM,IAAI,CAAE,IAAI,MAAM,KAAM,IAAI,CAAE;AAAA,QAEnC;AAEA,YAAI,aAAc,IAAI,UAAWA,OAAM,MAAM,OAAO,MAAM,MAAO,GAAG,GAAG,CAAE;AAAA,MAE1E,OAAO;AAEN,YAAO,OAAO,qBAAqB,eAAe,iBAAiB,oBAChE,OAAO,sBAAsB,eAAe,iBAAiB,qBAC7D,OAAO,gBAAgB,eAAe,iBAAiB,eACvD,OAAO,oBAAoB,eAAe,iBAAiB,iBAAoB;AAEjF,cAAI,UAAW,OAAO,GAAG,GAAG,OAAO,OAAO,OAAO,MAAO;AAAA,QAEzD,OAAO;AAEN,gBAAM,IAAI,MAAO,kHAAmH;AAAA,QAErI;AAAA,MAED;AAEA,UAAK,QAAQ,WAAW,MAAO;AAE9B,gBAAQ;AAAA,UAEP,iBAAkB,QAAQ,QAAS,EACjC,KAAM,UAAQ,OAAO,uBAAwB,IAAK,CAAE,EACpD,KAAM,qBAAmB;AAEzB,qBAAS,aAAa;AAAA,UAEvB,CAAE;AAAA,QAEJ;AAAA,MAED,OAAO;AAEN,YAAK,OAAO,cAAc,QAAY;AAErC,mBAAS,MAAM,OAAO,UAAW,QAAS;AAAA,QAE3C,OAAO;AAEN,kBAAQ;AAAA,YAEP,iBAAkB,QAAQ,QAAS,EACjC,KAAM,UAAQ,IAAI,WAAW,EAAE,cAAe,IAAK,CAAE,EACrD,KAAM,aAAW;AAEjB,uBAAS,MAAM;AAAA,YAEhB,CAAE;AAAA,UAEJ;AAAA,QAED;AAAA,MAED;AAEA,YAAMV,SAAQ,KAAK,OAAO,KAAM,QAAS,IAAI;AAC7C,mBAAcW,IAAI,IAAIX;AACtB,aAAOA;AAAA,IAER,OAAO;AAEN,YAAM,IAAI,MAAO,2EAA4E;AAAA,IAE9F;AAAA,EAED;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,eAAgBM,MAAM;AAErB,UAAM,OAAO,KAAK;AAElB,QAAK,CAAE,KAAK,SAAW,MAAK,WAAW,CAAC;AAExC,UAAM,aAAa;AAAA,MAClB,WAAW,eAAgBA,KAAI,SAAU;AAAA,MACzC,WAAW,eAAgBA,KAAI,SAAU;AAAA,MACzC,OAAO,eAAgBA,KAAI,KAAM;AAAA,MACjC,OAAO,eAAgBA,KAAI,KAAM;AAAA,IAClC;AAEA,WAAO,KAAK,SAAS,KAAM,UAAW,IAAI;AAAA,EAE3C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,eAAgBA,MAAM;AAErB,UAAM,SAAS;AACf,UAAM,UAAU,OAAO;AACvB,UAAM,QAAQ,KAAK;AACnB,UAAM,OAAO,KAAK;AAElB,QAAK,MAAM,SAAS,IAAKA,IAAI,EAAI,QAAO,MAAM,SAAS,IAAKA,IAAI;AAEhE,QAAK,CAAE,KAAK,SAAW,MAAK,WAAW,CAAC;AAGxC,QAAKA,gBAAe,mBAAoB;AAEvC,MAAAA,OAAM,WAAYA,MAAK,QAAQ,cAAe;AAAA,IAE/C;AAEA,QAAI,WAAWA,KAAI,SAAS;AAE5B,QAAK,aAAa,aAAe,YAAW;AAE5C,UAAM,aAAa;AAAA,MAClB,SAAS,KAAK,eAAgBA,IAAI;AAAA,MAClC,QAAQ,KAAK,aAAcA,KAAI,OAAOA,KAAI,QAAQA,KAAI,OAAO,QAAS;AAAA,IACvE;AAEA,QAAKA,KAAI,KAAO,YAAW,OAAOA,KAAI;AAEtC,SAAK,WAAY,SAAW,KAAM;AAEjC,UAAI,gBAAgB,IAAI,aAAcA,MAAK,UAAW;AAAA,IAEvD,CAAE;AAEF,UAAMN,SAAQ,KAAK,SAAS,KAAM,UAAW,IAAI;AACjD,UAAM,SAAS,IAAKM,MAAKN,MAAM;AAC/B,WAAOA;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,gBAAiB,UAAW;AAE3B,UAAM,QAAQ,KAAK;AACnB,UAAM,OAAO,KAAK;AAElB,QAAK,MAAM,UAAU,IAAK,QAAS,EAAI,QAAO,MAAM,UAAU,IAAK,QAAS;AAE5E,QAAK,SAAS,kBAAmB;AAEhC,cAAQ,KAAM,mDAAoD;AAClE,aAAO;AAAA,IAER;AAEA,QAAK,CAAE,KAAK,UAAY,MAAK,YAAY,CAAC;AAG1C,UAAM,cAAc,EAAE,sBAAsB,CAAC,EAAE;AAE/C,QAAK,SAAS,2BAA2B,QAAQ,SAAS,wBAAwB,MAAO;AAExF,cAAQ,KAAM,+EAAgF;AAAA,IAE/F;AAGA,UAAM,QAAQ,SAAS,MAAM,QAAQ,EAAE,OAAQ,CAAE,SAAS,OAAQ,CAAE;AAEpE,QAAK,CAAE,WAAY,OAAO,CAAE,GAAG,GAAG,GAAG,CAAE,CAAE,GAAI;AAE5C,kBAAY,qBAAqB,kBAAkB;AAAA,IAEpD;AAEA,QAAK,SAAS,wBAAyB;AAEtC,kBAAY,qBAAqB,iBAAiB,SAAS;AAC3D,kBAAY,qBAAqB,kBAAkB,SAAS;AAAA,IAE7D,OAAO;AAEN,kBAAY,qBAAqB,iBAAiB;AAClD,kBAAY,qBAAqB,kBAAkB;AAAA,IAEpD;AAGA,QAAK,SAAS,gBAAgB,SAAS,cAAe;AAErD,YAAM,oBAAoB,KAAK,uBAAwB,SAAS,cAAc,SAAS,YAAa;AAEpG,YAAM,mBAAmB;AAAA,QACxB,OAAO,KAAK,eAAgB,iBAAkB;AAAA,QAC9C,SAAS,kBAAkB;AAAA,MAC5B;AACA,WAAK,sBAAuB,kBAAkB,iBAAkB;AAChE,kBAAY,qBAAqB,2BAA2B;AAAA,IAE7D;AAGA,QAAK,SAAS,KAAM;AAEnB,YAAM,kBAAkB;AAAA,QACvB,OAAO,KAAK,eAAgB,SAAS,GAAI;AAAA,QACzC,UAAU,SAAS,IAAI;AAAA,MACxB;AACA,WAAK,sBAAuB,iBAAiB,SAAS,GAAI;AAC1D,kBAAY,qBAAqB,mBAAmB;AAAA,IAErD;AAEA,QAAK,SAAS,UAAW;AAExB,YAAM,WAAW,SAAS;AAC1B,YAAM,uBAAuB,KAAK,IAAK,SAAS,GAAG,SAAS,GAAG,SAAS,CAAE;AAE1E,UAAK,uBAAuB,GAAI;AAE/B,oBAAY,iBAAiB,SAAS,SAAS,QAAQ;AAAA,MAExD;AAGA,UAAK,SAAS,aAAc;AAE3B,cAAM,iBAAiB;AAAA,UACtB,OAAO,KAAK,eAAgB,SAAS,WAAY;AAAA,UACjD,UAAU,SAAS,YAAY;AAAA,QAChC;AACA,aAAK,sBAAuB,gBAAgB,SAAS,WAAY;AACjE,oBAAY,kBAAkB;AAAA,MAE/B;AAAA,IAED;AAGA,QAAK,SAAS,WAAY;AAEzB,YAAM,eAAe;AAAA,QACpB,OAAO,KAAK,eAAgB,SAAS,SAAU;AAAA,QAC/C,UAAU,SAAS,UAAU;AAAA,MAC9B;AAEA,UAAK,SAAS,eAAe,SAAS,YAAY,MAAM,GAAI;AAI3D,qBAAa,QAAQ,SAAS,YAAY;AAAA,MAE3C;AAEA,WAAK,sBAAuB,cAAc,SAAS,SAAU;AAC7D,kBAAY,gBAAgB;AAAA,IAE7B;AAGA,QAAK,SAAS,OAAQ;AAErB,YAAM,kBAAkB;AAAA,QACvB,OAAO,KAAK,eAAgB,SAAS,KAAM;AAAA,QAC3C,UAAU,SAAS,MAAM;AAAA,MAC1B;AAEA,UAAK,SAAS,mBAAmB,GAAM;AAEtC,wBAAgB,WAAW,SAAS;AAAA,MAErC;AAEA,WAAK,sBAAuB,iBAAiB,SAAS,KAAM;AAC5D,kBAAY,mBAAmB;AAAA,IAEhC;AAGA,QAAK,SAAS,aAAc;AAE3B,kBAAY,YAAY;AAAA,IAEzB,OAAO;AAEN,UAAK,SAAS,YAAY,GAAM;AAE/B,oBAAY,YAAY;AACxB,oBAAY,cAAc,SAAS;AAAA,MAEpC;AAAA,IAED;AAGA,QAAK,SAAS,SAAS,WAAa,aAAY,cAAc;AAC9D,QAAK,SAAS,SAAS,GAAK,aAAY,OAAO,SAAS;AAExD,SAAK,kBAAmB,UAAU,WAAY;AAE9C,SAAK,WAAY,SAAW,KAAM;AAEjC,UAAI,iBAAiB,IAAI,cAAe,UAAU,WAAY;AAAA,IAE/D,CAAE;AAEF,UAAMA,SAAQ,KAAK,UAAU,KAAM,WAAY,IAAI;AACnD,UAAM,UAAU,IAAK,UAAUA,MAAM;AACrC,WAAOA;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,YAAa,MAAO;AAEnB,UAAM,QAAQ,KAAK;AACnB,UAAM,OAAO,KAAK;AAElB,UAAM,oBAAoB,CAAE,KAAK,SAAS,IAAK;AAE/C,QAAK,MAAM,QAAS,KAAK,QAAS,GAAI;AAErC,eAAU,IAAI,GAAGY,KAAI,KAAK,SAAS,QAAQ,IAAIA,IAAG,KAAO;AAExD,0BAAkB,KAAM,KAAK,SAAU,CAAE,EAAE,IAAK;AAAA,MAEjD;AAAA,IAED,OAAO;AAEN,wBAAkB,KAAM,KAAK,SAAS,IAAK;AAAA,IAE5C;AAEA,UAAM,eAAe,kBAAkB,KAAM,GAAI;AAEjD,QAAK,MAAM,OAAO,IAAK,YAAa,EAAI,QAAO,MAAM,OAAO,IAAK,YAAa;AAE9E,UAAM,WAAW,KAAK;AAEtB,QAAI;AAGJ,QAAK,KAAK,gBAAiB;AAE1B,aAAO,gBAAgB;AAAA,IAExB,WAAY,KAAK,YAAa;AAE7B,aAAO,gBAAgB;AAAA,IAExB,WAAY,KAAK,QAAS;AAEzB,aAAO,gBAAgB;AAAA,IAExB,WAAY,KAAK,UAAW;AAE3B,aAAO,gBAAgB;AAAA,IAExB,OAAO;AAEN,aAAO,KAAK,SAAS,YAAY,gBAAgB,QAAQ,gBAAgB;AAAA,IAE1E;AAEA,UAAM,UAAU,CAAC;AACjB,UAAM,aAAa,CAAC;AACpB,UAAM,aAAa,CAAC;AACpB,UAAM,UAAU,CAAC;AAGjB,UAAM,iBAAiB;AAAA,MACtB,IAAI;AAAA,MACJ,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,OAAO;AAAA,MACP,YAAY;AAAA,MACZ,WAAW;AAAA,IACZ;AAEA,UAAM,iBAAiB,SAAS,aAAc,QAAS;AAEvD,QAAK,mBAAmB,UAAa,CAAE,KAAK,4BAA6B,cAAe,GAAI;AAE3F,cAAQ,KAAM,uFAAwF;AAEtG,eAAS,aAAc,UAAU,KAAK,gCAAiC,cAAe,CAAE;AAAA,IAEzF;AAIA,QAAI,oBAAoB;AAExB,aAAU,iBAAiB,SAAS,YAAa;AAGhD,UAAK,cAAc,MAAO,GAAG,CAAE,MAAM,QAAU;AAE/C,YAAM,YAAY,SAAS,WAAY,aAAc;AACrD,sBAAgB,eAAgB,aAAc,KAAK,cAAc,YAAY;AAI7E,YAAM,wBACJ;AAEF,UAAK,CAAE,sBAAsB,KAAM,aAAc,EAAI,iBAAgB,MAAM;AAE3E,UAAK,MAAM,WAAW,IAAK,KAAK,OAAQ,SAAU,CAAE,GAAI;AAEvD,mBAAY,aAAc,IAAI,MAAM,WAAW,IAAK,KAAK,OAAQ,SAAU,CAAE;AAC7E;AAAA,MAED;AAGA,0BAAoB;AACpB,YAAM,QAAQ,UAAU;AAExB,UAAK,kBAAkB,cACtB,EAAI,iBAAiB,gBACrB,EAAI,iBAAiB,aAAe;AAEpC,gBAAQ,KAAM,uEAAwE;AACtF,4BAAoB,IAAI,gBAAiB,IAAI,YAAa,KAAM,GAAG,UAAU,UAAU,UAAU,UAAW;AAAA,MAE7G;AAEA,YAAM,WAAW,KAAK,gBAAiB,qBAAqB,WAAW,QAAS;AAEhF,UAAK,aAAa,MAAO;AAExB,YAAK,CAAE,cAAc,WAAY,GAAI,GAAI;AAExC,eAAK,uBAAwB,eAAe,SAAU;AAAA,QAEvD;AAEA,mBAAY,aAAc,IAAI;AAC9B,cAAM,WAAW,IAAK,KAAK,OAAQ,SAAU,GAAG,QAAS;AAAA,MAE1D;AAAA,IAED;AAEA,QAAK,mBAAmB,OAAY,UAAS,aAAc,UAAU,cAAe;AAGpF,QAAK,OAAO,KAAM,UAAW,EAAE,WAAW,EAAI,QAAO;AAGrD,QAAK,KAAK,0BAA0B,UAAa,KAAK,sBAAsB,SAAS,GAAI;AAExF,YAAM,UAAU,CAAC;AACjB,YAAM,cAAc,CAAC;AACrB,YAAM,oBAAoB,CAAC;AAE3B,UAAK,KAAK,0BAA0B,QAAY;AAE/C,mBAAYD,QAAO,KAAK,uBAAwB;AAE/C,4BAAmB,KAAK,sBAAuBA,IAAI,CAAE,IAAIA;AAAA,QAE1D;AAAA,MAED;AAEA,eAAU,IAAI,GAAG,IAAI,KAAK,sBAAsB,QAAQ,EAAG,GAAI;AAE9D,cAAM,SAAS,CAAC;AAChB,YAAI,SAAS;AAEb,mBAAY,iBAAiB,SAAS,iBAAkB;AAKvD,cAAK,kBAAkB,cAAc,kBAAkB,UAAW;AAEjE,gBAAK,CAAE,QAAS;AAEf,sBAAQ,KAAM,6DAA8D;AAC5E,uBAAS;AAAA,YAEV;AAEA;AAAA,UAED;AAEA,gBAAM,YAAY,SAAS,gBAAiB,aAAc,EAAG,CAAE;AAC/D,gBAAM,oBAAoB,cAAc,YAAY;AAOpD,gBAAM,gBAAgB,SAAS,WAAY,aAAc;AAEzD,cAAK,MAAM,WAAW,IAAK,KAAK,OAAQ,WAAW,IAAK,CAAE,GAAI;AAE7D,mBAAQ,iBAAkB,IAAI,MAAM,WAAW,IAAK,KAAK,OAAQ,WAAW,IAAK,CAAE;AACnF;AAAA,UAED;AAGA,gBAAM,oBAAoB,UAAU,MAAM;AAE1C,cAAK,CAAE,SAAS,sBAAuB;AAEtC,qBAAU,IAAI,GAAG,KAAK,UAAU,OAAO,IAAI,IAAI,KAAO;AAErD,uBAAUR,KAAI,GAAGA,KAAI,UAAU,UAAUA,MAAO;AAE/C,oBAAKA,OAAM,EAAI,mBAAkB,KAAM,GAAG,UAAU,KAAM,CAAE,IAAI,cAAc,KAAM,CAAE,CAAE;AACxF,oBAAKA,OAAM,EAAI,mBAAkB,KAAM,GAAG,UAAU,KAAM,CAAE,IAAI,cAAc,KAAM,CAAE,CAAE;AACxF,oBAAKA,OAAM,EAAI,mBAAkB,KAAM,GAAG,UAAU,KAAM,CAAE,IAAI,cAAc,KAAM,CAAE,CAAE;AACxF,oBAAKA,OAAM,EAAI,mBAAkB,KAAM,GAAG,UAAU,KAAM,CAAE,IAAI,cAAc,KAAM,CAAE,CAAE;AAAA,cAEzF;AAAA,YAED;AAAA,UAED;AAEA,iBAAQ,iBAAkB,IAAI,KAAK,gBAAiB,mBAAmB,QAAS;AAChF,gBAAM,WAAW,IAAK,KAAK,OAAQ,eAAe,IAAK,GAAG,OAAQ,iBAAkB,CAAE;AAAA,QAEvF;AAEA,gBAAQ,KAAM,MAAO;AAErB,gBAAQ,KAAM,KAAK,sBAAuB,CAAE,CAAE;AAE9C,YAAK,KAAK,0BAA0B,OAAY,aAAY,KAAM,kBAAmB,CAAE,CAAE;AAAA,MAE1F;AAEA,cAAQ,UAAU;AAElB,UAAK,YAAY,SAAS,GAAI;AAE7B,gBAAQ,SAAS,CAAC;AAClB,gBAAQ,OAAO,cAAc;AAAA,MAE9B;AAAA,IAED;AAEA,UAAM,kBAAkB,MAAM,QAAS,KAAK,QAAS;AAErD,QAAK,mBAAmB,SAAS,OAAO,WAAW,EAAI,QAAO;AAE9D,QAAI,kBAAkB;AAEtB,QAAK,mBAAmB,SAAS,UAAU,MAAO;AAEjD,YAAM,UAAU,CAAC;AAEjB,eAAU,IAAI,GAAG,KAAK,SAAS,WAAW,SAAS,OAAO,IAAI,IAAI,KAAO;AAExE,gBAAS,CAAE,IAAI;AAAA,MAEhB;AAEA,eAAS,SAAU,OAAQ;AAE3B,wBAAkB;AAAA,IAEnB;AAEA,UAAM,YAAY,kBAAkB,KAAK,WAAW,CAAE,KAAK,QAAS;AACpE,UAAM,SAAS,kBAAkB,SAAS,SAAS,CAAE,EAAE,eAAe,GAAG,OAAO,QAAW,OAAO,OAAU,CAAE;AAE9G,aAAU,IAAI,GAAG,KAAK,OAAO,QAAQ,IAAI,IAAI,KAAO;AAEnD,YAAM,YAAY;AAAA,QACjB;AAAA,QACA;AAAA,MACD;AAEA,WAAK,kBAAmB,UAAU,SAAU;AAE5C,UAAK,QAAQ,SAAS,EAAI,WAAU,UAAU;AAE9C,UAAK,SAAS,UAAU,MAAO;AAE9B,YAAI,WAAW,KAAK,OAAQ,SAAS,KAAM;AAE3C,YAAK,OAAQ,CAAE,EAAE,UAAU,UAAa,OAAQ,CAAE,EAAE,UAAU,QAAY;AAEzE,sBAAY,MAAM,OAAQ,CAAE,EAAE,QAAQ,MAAM,OAAQ,CAAE,EAAE;AAAA,QAEzD;AAEA,YAAK,MAAM,WAAW,IAAK,QAAS,GAAI;AAEvC,oBAAU,UAAU,MAAM,WAAW,IAAK,QAAS;AAAA,QAEpD,OAAO;AAEN,oBAAU,UAAU,KAAK,gBAAiB,SAAS,OAAO,UAAU,OAAQ,CAAE,EAAE,OAAO,OAAQ,CAAE,EAAE,KAAM;AACzG,gBAAM,WAAW,IAAK,UAAU,UAAU,OAAQ;AAAA,QAEnD;AAEA,YAAK,UAAU,YAAY,KAAO,QAAO,UAAU;AAAA,MAEpD;AAEA,YAAM,WAAW,KAAK,gBAAiB,UAAW,OAAQ,CAAE,EAAE,aAAc,CAAE;AAE9E,UAAK,aAAa,KAAO,WAAU,WAAW;AAE9C,iBAAW,KAAM,SAAU;AAAA,IAE5B;AAEA,QAAK,oBAAoB,MAAO;AAE/B,eAAS,SAAU,IAAK;AAAA,IAEzB;AAEA,YAAQ,aAAa;AAErB,QAAK,CAAE,KAAK,OAAS,MAAK,SAAS,CAAC;AAEpC,SAAK,WAAY,SAAW,KAAM;AAEjC,UAAI,aAAa,IAAI,UAAW,MAAM,OAAQ;AAAA,IAE/C,CAAE;AAEF,UAAMH,SAAQ,KAAK,OAAO,KAAM,OAAQ,IAAI;AAC5C,UAAM,OAAO,IAAK,cAAcA,MAAM;AACtC,WAAOA;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAaA,uBAAwB,eAAe,WAAY;AAElD,QAAK,KAAK,eAAgB,qBAAsB,EAAI;AAEpD,QAAI,WAAW;AAEf,YAAS,UAAU,MAAM,aAAc;AAAA,MAEtC,KAAK;AAEJ,mBAAW;AAEX;AAAA,MAED,KAAK;AAEJ,mBAAW;AAEX;AAAA,MAED,KAAK;AAEJ,mBAAW;AAEX;AAAA,MAED,KAAK;AAEJ,mBAAW;AAEX;AAAA,MAED;AAEC;AAAA,IAEF;AAEA,QAAK,UAAU,WAAa,aAAY;AAExC,UAAM,iBAAiB,cAAc,MAAO,KAAK,CAAE,EAAG,CAAE;AAExD,QAAK,qCAAsC,cAAe,KAAK,qCAAsC,cAAe,EAAE,SAAU,QAAS,GAAI;AAE5I,WAAK,eAAgB,qBAAsB,IAAI;AAC/C,WAAK,mBAAoB,qBAAsB,IAAI;AAAA,IAEpD;AAAA,EAED;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,cAAe,QAAS;AAEvB,UAAM,OAAO,KAAK;AAElB,QAAK,CAAE,KAAK,QAAU,MAAK,UAAU,CAAC;AAEtC,UAAM,UAAU,OAAO;AAEvB,UAAM,YAAY;AAAA,MACjB,MAAM,UAAU,iBAAiB;AAAA,IAClC;AAEA,QAAK,SAAU;AAEd,gBAAU,eAAe;AAAA,QACxB,MAAM,OAAO,QAAQ;AAAA,QACrB,MAAM,OAAO,MAAM;AAAA,QACnB,MAAM,OAAO,OAAO,IAAI,OAAQ,OAAO;AAAA,QACvC,OAAO,OAAO,OAAO,IAAI,IAAI,OAAO;AAAA,MACrC;AAAA,IAED,OAAO;AAEN,gBAAU,cAAc;AAAA,QACvB,aAAa,OAAO;AAAA,QACpB,MAAM,UAAU,SAAU,OAAO,GAAI;AAAA,QACrC,MAAM,OAAO,OAAO,IAAI,OAAQ,OAAO;AAAA,QACvC,OAAO,OAAO,OAAO,IAAI,IAAI,OAAO;AAAA,MACrC;AAAA,IAED;AAGA,QAAK,OAAO,SAAS,GAAK,WAAU,OAAO,OAAO;AAElD,WAAO,KAAK,QAAQ,KAAM,SAAU,IAAI;AAAA,EAEzC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,iBAAkB,MAAM,MAAO;AAE9B,UAAM,OAAO,KAAK;AAClB,UAAM,UAAU,KAAK;AAErB,QAAK,CAAE,KAAK,WAAa,MAAK,aAAa,CAAC;AAE5C,WAAO,aAAa,MAAM,uBAAwB,KAAK,MAAM,GAAG,IAAK;AAErE,UAAM,SAAS,KAAK;AACpB,UAAM,WAAW,CAAC;AAClB,UAAM,WAAW,CAAC;AAElB,aAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,EAAG,GAAI;AAE1C,YAAM,QAAQ,OAAQ,CAAE;AACxB,YAAM,eAAe,gBAAgB,eAAgB,MAAM,IAAK;AAChE,UAAI,YAAY,gBAAgB,SAAU,MAAM,aAAa,QAAS;AACtE,YAAM,gBAAgB,gBAAiB,aAAa,YAAa;AAEjE,UAAK,aAAa,eAAe,SAAU;AAE1C,YAAK,UAAU,kBAAkB,MAAO;AAEvC,sBAAY,UAAU,SAAS,cAAe,aAAa,WAAY;AAAA,QAExE,OAAO;AAEN,sBAAY;AAAA,QAEb;AAAA,MAED;AAEA,UAAK,CAAE,aAAa,CAAE,eAAgB;AAErC,gBAAQ,KAAM,8DAA8D,MAAM,IAAK;AACvF;AAAA,MAED;AAEA,YAAM,gBAAgB;AACtB,UAAI,iBAAiB,MAAM,OAAO,SAAS,MAAM,MAAM;AAEvD,UAAK,kBAAkB,gBAAgB,uBAAwB;AAE9D,0BAAkB,UAAU,sBAAsB;AAAA,MAEnD;AAEA,UAAI;AAOJ,UAAK,MAAM,kBAAkB,8CAA8C,MAAO;AAEjF,wBAAgB;AAKhB,0BAAkB;AAAA,MAEnB,WAAY,MAAM,iBAAiB,MAAM,qBAAsB;AAE9D,wBAAgB;AAAA,MAEjB,OAAO;AAEN,wBAAgB;AAAA,MAEjB;AAEA,eAAS,KAAM;AAAA,QACd,OAAO,KAAK,gBAAiB,IAAI,gBAAiB,MAAM,OAAO,aAAc,CAAE;AAAA,QAC/E,QAAQ,KAAK,gBAAiB,IAAI,gBAAiB,MAAM,QAAQ,cAAe,CAAE;AAAA,QAClF;AAAA,MACD,CAAE;AAEF,eAAS,KAAM;AAAA,QACd,SAAS,SAAS,SAAS;AAAA,QAC3B,QAAQ;AAAA,UACP,MAAM,QAAQ,IAAK,SAAU;AAAA,UAC7B,MAAM;AAAA,QACP;AAAA,MACD,CAAE;AAAA,IAEH;AAEA,SAAK,WAAW,KAAM;AAAA,MACrB,MAAM,KAAK,QAAQ,UAAU,KAAK,WAAW;AAAA,MAC7C;AAAA,MACA;AAAA,IACD,CAAE;AAEF,WAAO,KAAK,WAAW,SAAS;AAAA,EAEjC;AAAA;AAAA;AAAA;AAAA;AAAA,EAMC,YAAa,QAAS;AAEtB,UAAM,OAAO,KAAK;AAClB,UAAM,UAAU,KAAK;AAErB,UAAM,OAAO,KAAK,MAAO,QAAQ,IAAK,MAAO,CAAE;AAE/C,UAAM,WAAW,OAAO;AAExB,QAAK,aAAa,OAAY,QAAO;AAErC,UAAM,YAAY,OAAO,SAAS,MAAO,CAAE;AAE3C,QAAK,cAAc,OAAY,QAAO;AAEtC,UAAM,SAAS,CAAC;AAChB,UAAM,sBAAsB,IAAI,aAAc,SAAS,MAAM,SAAS,EAAG;AACzE,UAAM,uBAAuB,IAAI,QAAQ;AAEzC,aAAU,IAAI,GAAG,IAAI,SAAS,MAAM,QAAQ,EAAG,GAAI;AAElD,aAAO,KAAM,QAAQ,IAAK,SAAS,MAAO,CAAE,CAAE,CAAE;AAChD,2BAAqB,KAAM,SAAS,aAAc,CAAE,CAAE;AACtD,2BAAqB,SAAU,OAAO,UAAW,EAAE,QAAS,qBAAqB,IAAI,EAAG;AAAA,IAEzF;AAEA,QAAK,KAAK,UAAU,OAAY,MAAK,QAAQ,CAAC;AAE9C,SAAK,MAAM,KAAM;AAAA,MAChB,qBAAqB,KAAK,gBAAiB,IAAI,gBAAiB,qBAAqB,EAAG,CAAE;AAAA,MAC1F;AAAA,MACA,UAAU,QAAQ,IAAK,SAAU;AAAA,IAClC,CAAE;AAEF,UAAM,YAAY,KAAK,OAAO,KAAK,MAAM,SAAS;AAElD,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,YAAa,QAAS;AAErB,UAAM,OAAO,KAAK;AAClB,UAAM,UAAU,KAAK;AACrB,UAAM,UAAU,KAAK;AAErB,QAAK,CAAE,KAAK,MAAQ,MAAK,QAAQ,CAAC;AAElC,UAAM,UAAU,CAAC;AAEjB,QAAK,QAAQ,KAAM;AAElB,YAAMa,YAAW,OAAO,WAAW,QAAQ;AAC3C,YAAMC,YAAW,OAAO,SAAS,QAAQ;AACzC,YAAMC,SAAQ,OAAO,MAAM,QAAQ;AAEnC,UAAK,CAAE,WAAYF,WAAU,CAAE,GAAG,GAAG,GAAG,CAAE,CAAE,GAAI;AAE/C,gBAAQ,WAAWA;AAAA,MAEpB;AAEA,UAAK,CAAE,WAAYC,WAAU,CAAE,GAAG,GAAG,CAAE,CAAE,GAAI;AAE5C,gBAAQ,cAAcA;AAAA,MAEvB;AAEA,UAAK,CAAE,WAAYC,QAAO,CAAE,GAAG,GAAG,CAAE,CAAE,GAAI;AAEzC,gBAAQ,QAAQA;AAAA,MAEjB;AAAA,IAED,OAAO;AAEN,UAAK,OAAO,kBAAmB;AAE9B,eAAO,aAAa;AAAA,MAErB;AAEA,UAAK,iBAAkB,OAAO,MAAO,MAAM,OAAQ;AAElD,gBAAQ,SAAS,OAAO,OAAO;AAAA,MAEhC;AAAA,IAED;AAGA,QAAK,OAAO,SAAS,GAAK,SAAQ,OAAO,OAAQ,OAAO,IAAK;AAE7D,SAAK,kBAAmB,QAAQ,OAAQ;AAExC,QAAK,OAAO,UAAU,OAAO,UAAU,OAAO,UAAW;AAExD,YAAM,YAAY,KAAK,YAAa,MAAO;AAE3C,UAAK,cAAc,KAAO,SAAQ,OAAO;AAAA,IAE1C,WAAY,OAAO,UAAW;AAE7B,cAAQ,SAAS,KAAK,cAAe,MAAO;AAAA,IAE7C;AAEA,QAAK,OAAO,cAAgB,MAAK,MAAM,KAAM,MAAO;AAEpD,QAAK,OAAO,SAAS,SAAS,GAAI;AAEjC,YAAM,WAAW,CAAC;AAElB,eAAU,IAAI,GAAGH,KAAI,OAAO,SAAS,QAAQ,IAAIA,IAAG,KAAO;AAE1D,cAAM,QAAQ,OAAO,SAAU,CAAE;AAEjC,YAAK,MAAM,WAAW,QAAQ,gBAAgB,OAAQ;AAErD,gBAAMI,aAAY,KAAK,YAAa,KAAM;AAE1C,cAAKA,eAAc,KAAO,UAAS,KAAMA,UAAU;AAAA,QAEpD;AAAA,MAED;AAEA,UAAK,SAAS,SAAS,EAAI,SAAQ,WAAW;AAAA,IAE/C;AAEA,SAAK,WAAY,SAAW,KAAM;AAEjC,UAAI,aAAa,IAAI,UAAW,QAAQ,OAAQ;AAAA,IAEjD,CAAE;AAEF,UAAM,YAAY,KAAK,MAAM,KAAM,OAAQ,IAAI;AAC/C,YAAQ,IAAK,QAAQ,SAAU;AAC/B,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,aAAc,OAAQ;AAErB,UAAM,OAAO,KAAK;AAClB,UAAM,UAAU,KAAK;AAErB,QAAK,CAAE,KAAK,QAAS;AAEpB,WAAK,SAAS,CAAC;AACf,WAAK,QAAQ;AAAA,IAEd;AAEA,UAAM,WAAW,CAAC;AAElB,QAAK,MAAM,SAAS,GAAK,UAAS,OAAO,MAAM;AAE/C,SAAK,OAAO,KAAM,QAAS;AAE3B,UAAM,QAAQ,CAAC;AAEf,aAAU,IAAI,GAAGJ,KAAI,MAAM,SAAS,QAAQ,IAAIA,IAAG,KAAO;AAEzD,YAAM,QAAQ,MAAM,SAAU,CAAE;AAEhC,UAAK,MAAM,WAAW,QAAQ,gBAAgB,OAAQ;AAErD,cAAM,YAAY,KAAK,YAAa,KAAM;AAE1C,YAAK,cAAc,KAAO,OAAM,KAAM,SAAU;AAAA,MAEjD;AAAA,IAED;AAEA,QAAK,MAAM,SAAS,EAAI,UAAS,QAAQ;AAEzC,SAAK,kBAAmB,OAAO,QAAS;AAAA,EAEzC;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,eAAgB,SAAU;AAEzB,UAAM,QAAQ,IAAI,MAAM;AACxB,UAAM,OAAO;AAEb,aAAU,IAAI,GAAG,IAAI,QAAQ,QAAQ,KAAO;AAI3C,YAAM,SAAS,KAAM,QAAS,CAAE,CAAE;AAAA,IAEnC;AAEA,SAAK,aAAc,KAAM;AAAA,EAE1B;AAAA;AAAA;AAAA;AAAA,EAKA,aAAc,OAAQ;AAErB,UAAM,UAAU,KAAK;AAErB,YAAQ,iBAAiB,QAAQ,QAAQ,CAAE,KAAM;AAEjD,SAAK,WAAY,SAAW,KAAM;AAEjC,UAAI,eAAe,IAAI,YAAa,KAAM;AAAA,IAE3C,CAAE;AAEF,UAAM,sBAAsB,CAAC;AAE7B,aAAU,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAO;AAEzC,UAAK,MAAO,CAAE,aAAa,OAAQ;AAElC,aAAK,aAAc,MAAO,CAAE,CAAE;AAAA,MAE/B,OAAO;AAEN,4BAAoB,KAAM,MAAO,CAAE,CAAE;AAAA,MAEtC;AAAA,IAED;AAEA,QAAK,oBAAoB,SAAS,EAAI,MAAK,eAAgB,mBAAoB;AAE/E,aAAU,IAAI,GAAG,IAAI,KAAK,MAAM,QAAQ,EAAG,GAAI;AAE9C,WAAK,YAAa,KAAK,MAAO,CAAE,CAAE;AAAA,IAEnC;AAEA,aAAU,IAAI,GAAG,IAAI,QAAQ,WAAW,QAAQ,EAAG,GAAI;AAEtD,WAAK,iBAAkB,QAAQ,WAAY,CAAE,GAAG,MAAO,CAAE,CAAE;AAAA,IAE5D;AAEA,SAAK,WAAY,SAAW,KAAM;AAEjC,UAAI,cAAc,IAAI,WAAY,KAAM;AAAA,IAEzC,CAAE;AAAA,EAEH;AAAA,EAEA,WAAY,MAAO;AAElB,aAAU,IAAI,GAAG,KAAK,KAAK,QAAQ,QAAQ,IAAI,IAAI,KAAO;AAEzD,WAAM,KAAK,QAAS,CAAE,CAAE;AAAA,IAEzB;AAAA,EAED;AAED;AAOA,IAAM,qBAAN,MAAyB;AAAA,EAExB,YAAa,QAAS;AAErB,SAAK,SAAS;AACd,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,UAAW,OAAO,SAAU;AAE3B,QAAK,CAAE,MAAM,QAAU;AAEvB,QAAK,CAAE,MAAM,sBAAsB,CAAE,MAAM,gBAAgB,CAAE,MAAM,aAAc;AAEhF,cAAQ,KAAM,+EAA+E,KAAM;AACnG;AAAA,IAED;AAEA,UAAM,SAAS,KAAK;AACpB,UAAM,OAAO,OAAO;AACpB,UAAM,iBAAiB,OAAO;AAE9B,UAAM,WAAW,CAAC;AAElB,QAAK,MAAM,KAAO,UAAS,OAAO,MAAM;AAExC,aAAS,QAAQ,MAAM,MAAM,QAAQ;AAErC,aAAS,YAAY,MAAM;AAE3B,QAAK,MAAM,oBAAqB;AAE/B,eAAS,OAAO;AAAA,IAEjB,WAAY,MAAM,cAAe;AAEhC,eAAS,OAAO;AAEhB,UAAK,MAAM,WAAW,EAAI,UAAS,QAAQ,MAAM;AAAA,IAElD,WAAY,MAAM,aAAc;AAE/B,eAAS,OAAO;AAEhB,UAAK,MAAM,WAAW,EAAI,UAAS,QAAQ,MAAM;AAEjD,eAAS,OAAO,CAAC;AACjB,eAAS,KAAK,kBAAmB,IAAM,MAAM,YAAa,MAAM;AAChE,eAAS,KAAK,iBAAiB,MAAM;AAAA,IAEtC;AAEA,QAAK,MAAM,UAAU,UAAa,MAAM,UAAU,GAAI;AAErD,cAAQ,KAAM,mGACkB;AAAA,IAEjC;AAEA,QAAK,MAAM,WACJ,MAAM,OAAO,WAAW,SAC1B,MAAM,OAAO,SAAS,MAAM,KAC5B,MAAM,OAAO,SAAS,MAAM,KAC5B,MAAM,OAAO,SAAS,MAAM,KAAQ;AAExC,cAAQ,KAAM,iIACoD;AAAA,IAEnE;AAEA,QAAK,CAAE,eAAgB,KAAK,IAAK,GAAI;AAEpC,WAAK,aAAa,KAAK,cAAc,CAAC;AACtC,WAAK,WAAY,KAAK,IAAK,IAAI,EAAE,QAAQ,CAAC,EAAE;AAC5C,qBAAgB,KAAK,IAAK,IAAI;AAAA,IAE/B;AAEA,UAAM,SAAS,KAAK,WAAY,KAAK,IAAK,EAAE;AAC5C,WAAO,KAAM,QAAS;AAEtB,YAAQ,aAAa,QAAQ,cAAc,CAAC;AAC5C,YAAQ,WAAY,KAAK,IAAK,IAAI,EAAE,OAAO,OAAO,SAAS,EAAE;AAAA,EAE9D;AAED;AAOA,IAAM,8BAAN,MAAkC;AAAA,EAEjC,YAAa,QAAS;AAErB,SAAK,SAAS;AACd,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,cAAe,UAAU,aAAc;AAEtC,QAAK,CAAE,SAAS,oBAAsB;AAEtC,UAAM,SAAS,KAAK;AACpB,UAAM,iBAAiB,OAAO;AAE9B,gBAAY,aAAa,YAAY,cAAc,CAAC;AACpD,gBAAY,WAAY,KAAK,IAAK,IAAI,CAAC;AAEvC,mBAAgB,KAAK,IAAK,IAAI;AAE9B,gBAAY,qBAAqB,iBAAiB;AAClD,gBAAY,qBAAqB,kBAAkB;AAAA,EAEpD;AAED;AAOA,IAAM,kCAAN,MAAsC;AAAA,EAErC,YAAa,QAAS;AAErB,SAAK,SAAS;AACd,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,cAAe,UAAU,aAAc;AAEtC,QAAK,CAAE,SAAS,0BAA0B,SAAS,cAAc,EAAI;AAErE,UAAM,SAAS,KAAK;AACpB,UAAM,iBAAiB,OAAO;AAE9B,UAAM,eAAe,CAAC;AAEtB,iBAAa,kBAAkB,SAAS;AAExC,QAAK,SAAS,cAAe;AAE5B,YAAM,kBAAkB;AAAA,QACvB,OAAO,OAAO,eAAgB,SAAS,YAAa;AAAA,QACpD,UAAU,SAAS,aAAa;AAAA,MACjC;AACA,aAAO,sBAAuB,iBAAiB,SAAS,YAAa;AACrE,mBAAa,mBAAmB;AAAA,IAEjC;AAEA,iBAAa,2BAA2B,SAAS;AAEjD,QAAK,SAAS,uBAAwB;AAErC,YAAM,2BAA2B;AAAA,QAChC,OAAO,OAAO,eAAgB,SAAS,qBAAsB;AAAA,QAC7D,UAAU,SAAS,sBAAsB;AAAA,MAC1C;AACA,aAAO,sBAAuB,0BAA0B,SAAS,qBAAsB;AACvF,mBAAa,4BAA4B;AAAA,IAE1C;AAEA,QAAK,SAAS,oBAAqB;AAElC,YAAM,wBAAwB;AAAA,QAC7B,OAAO,OAAO,eAAgB,SAAS,kBAAmB;AAAA,QAC1D,UAAU,SAAS,mBAAmB;AAAA,MACvC;AAEA,UAAK,SAAS,qBAAqB,MAAM,EAAI,uBAAsB,QAAQ,SAAS,qBAAqB;AAEzG,aAAO,sBAAuB,uBAAuB,SAAS,kBAAmB;AACjF,mBAAa,yBAAyB;AAAA,IAEvC;AAEA,gBAAY,aAAa,YAAY,cAAc,CAAC;AACpD,gBAAY,WAAY,KAAK,IAAK,IAAI;AAEtC,mBAAgB,KAAK,IAAK,IAAI;AAAA,EAG/B;AAED;AAOA,IAAM,mCAAN,MAAuC;AAAA,EAEtC,YAAa,QAAS;AAErB,SAAK,SAAS;AACd,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,cAAe,UAAU,aAAc;AAEtC,QAAK,CAAE,SAAS,0BAA0B,SAAS,eAAe,EAAI;AAEtE,UAAM,SAAS,KAAK;AACpB,UAAM,iBAAiB,OAAO;AAE9B,UAAM,eAAe,CAAC;AAEtB,iBAAa,aAAa,SAAS;AAEnC,gBAAY,aAAa,YAAY,cAAc,CAAC;AACpD,gBAAY,WAAY,KAAK,IAAK,IAAI;AAEtC,mBAAgB,KAAK,IAAK,IAAI;AAAA,EAE/B;AAED;AAOA,IAAM,oCAAN,MAAwC;AAAA,EAEvC,YAAa,QAAS;AAErB,SAAK,SAAS;AACd,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,cAAe,UAAU,aAAc;AAEtC,QAAK,CAAE,SAAS,0BAA0B,SAAS,gBAAgB,EAAI;AAEvE,UAAM,SAAS,KAAK;AACpB,UAAM,iBAAiB,OAAO;AAE9B,UAAM,eAAe,CAAC;AAEtB,iBAAa,oBAAoB,SAAS;AAE1C,QAAK,SAAS,gBAAiB;AAE9B,YAAM,oBAAoB;AAAA,QACzB,OAAO,OAAO,eAAgB,SAAS,cAAe;AAAA,QACtD,UAAU,SAAS,eAAe;AAAA,MACnC;AACA,aAAO,sBAAuB,mBAAmB,SAAS,cAAe;AACzE,mBAAa,qBAAqB;AAAA,IAEnC;AAEA,iBAAa,iBAAiB,SAAS;AACvC,iBAAa,8BAA8B,SAAS,0BAA2B,CAAE;AACjF,iBAAa,8BAA8B,SAAS,0BAA2B,CAAE;AAEjF,QAAK,SAAS,yBAA0B;AAEvC,YAAM,6BAA6B;AAAA,QAClC,OAAO,OAAO,eAAgB,SAAS,uBAAwB;AAAA,QAC/D,UAAU,SAAS,wBAAwB;AAAA,MAC5C;AACA,aAAO,sBAAuB,4BAA4B,SAAS,uBAAwB;AAC3F,mBAAa,8BAA8B;AAAA,IAE5C;AAEA,gBAAY,aAAa,YAAY,cAAc,CAAC;AACpD,gBAAY,WAAY,KAAK,IAAK,IAAI;AAEtC,mBAAgB,KAAK,IAAK,IAAI;AAAA,EAE/B;AAED;AAOA,IAAM,qCAAN,MAAyC;AAAA,EAExC,YAAa,QAAS;AAErB,SAAK,SAAS;AACd,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,cAAe,UAAU,aAAc;AAEtC,QAAK,CAAE,SAAS,0BAA0B,SAAS,iBAAiB,EAAI;AAExE,UAAM,SAAS,KAAK;AACpB,UAAM,iBAAiB,OAAO;AAE9B,UAAM,eAAe,CAAC;AAEtB,iBAAa,qBAAqB,SAAS;AAE3C,QAAK,SAAS,iBAAkB;AAE/B,YAAM,qBAAqB;AAAA,QAC1B,OAAO,OAAO,eAAgB,SAAS,eAAgB;AAAA,QACvD,UAAU,SAAS,gBAAgB;AAAA,MACpC;AACA,aAAO,sBAAuB,oBAAoB,SAAS,eAAgB;AAC3E,mBAAa,sBAAsB;AAAA,IAEpC;AAEA,gBAAY,aAAa,YAAY,cAAc,CAAC;AACpD,gBAAY,WAAY,KAAK,IAAK,IAAI;AAEtC,mBAAgB,KAAK,IAAK,IAAI;AAAA,EAE/B;AAED;AAOA,IAAM,+BAAN,MAAmC;AAAA,EAElC,YAAa,QAAS;AAErB,SAAK,SAAS;AACd,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,cAAe,UAAU,aAAc;AAEtC,QAAK,CAAE,SAAS,0BAA0B,SAAS,iBAAiB,EAAI;AAExE,UAAM,SAAS,KAAK;AACpB,UAAM,iBAAiB,OAAO;AAE9B,UAAM,eAAe,CAAC;AAEtB,iBAAa,kBAAkB,SAAS;AAExC,QAAK,SAAS,cAAe;AAE5B,YAAM,kBAAkB;AAAA,QACvB,OAAO,OAAO,eAAgB,SAAS,YAAa;AAAA,QACpD,UAAU,SAAS,aAAa;AAAA,MACjC;AACA,aAAO,sBAAuB,iBAAiB,SAAS,YAAa;AACrE,mBAAa,mBAAmB;AAAA,IAEjC;AAEA,iBAAa,sBAAsB,SAAS;AAC5C,iBAAa,mBAAmB,SAAS,iBAAiB,QAAQ;AAElE,gBAAY,aAAa,YAAY,cAAc,CAAC;AACpD,gBAAY,WAAY,KAAK,IAAK,IAAI;AAEtC,mBAAgB,KAAK,IAAK,IAAI;AAAA,EAE/B;AAED;AAOA,IAAM,4BAAN,MAAgC;AAAA,EAE/B,YAAa,QAAS;AAErB,SAAK,SAAS;AACd,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,cAAe,UAAU,aAAc;AAEtC,QAAK,CAAE,SAAS,0BAA0B,SAAS,QAAQ,IAAM;AAEjE,UAAM,SAAS,KAAK;AACpB,UAAM,iBAAiB,OAAO;AAE9B,UAAM,eAAe,CAAC;AAEtB,iBAAa,MAAM,SAAS;AAE5B,gBAAY,aAAa,YAAY,cAAc,CAAC;AACpD,gBAAY,WAAY,KAAK,IAAK,IAAI;AAEtC,mBAAgB,KAAK,IAAK,IAAI;AAAA,EAE/B;AAED;AAOA,IAAM,iCAAN,MAAqC;AAAA,EAEpC,YAAa,QAAS;AAErB,SAAK,SAAS;AACd,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,cAAe,UAAU,aAAc;AAEtC,QAAK,CAAE,SAAS,0BAA4B,SAAS,sBAAsB,KACpE,SAAS,cAAc,OAAQ,sBAAuB,KACxD,CAAE,SAAS,wBAAwB,CAAE,SAAS,iBAAqB;AAExE,UAAM,SAAS,KAAK;AACpB,UAAM,iBAAiB,OAAO;AAE9B,UAAM,eAAe,CAAC;AAEtB,QAAK,SAAS,sBAAuB;AAEpC,YAAM,0BAA0B;AAAA,QAC/B,OAAO,OAAO,eAAgB,SAAS,oBAAqB;AAAA,QAC5D,UAAU,SAAS,qBAAqB;AAAA,MACzC;AACA,aAAO,sBAAuB,yBAAyB,SAAS,oBAAqB;AACrF,mBAAa,kBAAkB;AAAA,IAEhC;AAEA,QAAK,SAAS,kBAAmB;AAEhC,YAAM,sBAAsB;AAAA,QAC3B,OAAO,OAAO,eAAgB,SAAS,gBAAiB;AAAA,QACxD,UAAU,SAAS,iBAAiB;AAAA,MACrC;AACA,aAAO,sBAAuB,qBAAqB,SAAS,gBAAiB;AAC7E,mBAAa,uBAAuB;AAAA,IAErC;AAEA,iBAAa,iBAAiB,SAAS;AACvC,iBAAa,sBAAsB,SAAS,cAAc,QAAQ;AAElE,gBAAY,aAAa,YAAY,cAAc,CAAC;AACpD,gBAAY,WAAY,KAAK,IAAK,IAAI;AAEtC,mBAAgB,KAAK,IAAK,IAAI;AAAA,EAE/B;AAED;AAOA,IAAM,8BAAN,MAAkC;AAAA,EAEjC,YAAa,QAAS;AAErB,SAAK,SAAS;AACd,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,cAAe,UAAU,aAAc;AAEtC,QAAK,CAAE,SAAS,0BAA0B,SAAS,SAAS,EAAM;AAElE,UAAM,SAAS,KAAK;AACpB,UAAM,iBAAiB,OAAO;AAE9B,UAAM,eAAe,CAAC;AAEtB,QAAK,SAAS,mBAAoB;AAEjC,YAAM,uBAAuB;AAAA,QAC5B,OAAO,OAAO,eAAgB,SAAS,iBAAkB;AAAA,QACzD,UAAU,SAAS,kBAAkB;AAAA,MACtC;AACA,aAAO,sBAAuB,sBAAsB,SAAS,iBAAkB;AAC/E,mBAAa,wBAAwB;AAAA,IAEtC;AAEA,QAAK,SAAS,eAAgB;AAE7B,YAAM,mBAAmB;AAAA,QACxB,OAAO,OAAO,eAAgB,SAAS,aAAc;AAAA,QACrD,UAAU,SAAS,cAAc;AAAA,MAClC;AACA,aAAO,sBAAuB,kBAAkB,SAAS,aAAc;AACvE,mBAAa,oBAAoB;AAAA,IAElC;AAEA,iBAAa,uBAAuB,SAAS;AAC7C,iBAAa,mBAAmB,SAAS,WAAW,QAAQ;AAE5D,gBAAY,aAAa,YAAY,cAAc,CAAC;AACpD,gBAAY,WAAY,KAAK,IAAK,IAAI;AAEtC,mBAAgB,KAAK,IAAK,IAAI;AAAA,EAE/B;AAED;AAOA,IAAM,mCAAN,MAAuC;AAAA,EAEtC,YAAa,QAAS;AAErB,SAAK,SAAS;AACd,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,cAAe,UAAU,aAAc;AAEtC,QAAK,CAAE,SAAS,0BAA0B,SAAS,cAAc,EAAM;AAEvE,UAAM,SAAS,KAAK;AACpB,UAAM,iBAAiB,OAAO;AAE9B,UAAM,eAAe,CAAC;AAEtB,QAAK,SAAS,eAAgB;AAE7B,YAAM,mBAAmB,EAAE,OAAO,OAAO,eAAgB,SAAS,aAAc,EAAE;AAClF,aAAO,sBAAuB,kBAAkB,SAAS,aAAc;AACvE,mBAAa,oBAAoB;AAAA,IAElC;AAEA,iBAAa,qBAAqB,SAAS;AAC3C,iBAAa,qBAAqB,SAAS;AAE3C,gBAAY,aAAa,YAAY,cAAc,CAAC;AACpD,gBAAY,WAAY,KAAK,IAAK,IAAI;AAEtC,mBAAgB,KAAK,IAAK,IAAI;AAAA,EAE/B;AAED;AAOA,IAAM,yCAAN,MAA6C;AAAA,EAE5C,YAAa,QAAS;AAErB,SAAK,SAAS;AACd,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,cAAe,UAAU,aAAc;AAEtC,QAAK,CAAE,SAAS,0BAA0B,SAAS,sBAAsB,EAAM;AAE/E,UAAM,SAAS,KAAK;AACpB,UAAM,iBAAiB,OAAO;AAE9B,UAAM,eAAe,CAAC;AAEtB,iBAAa,mBAAmB,SAAS;AAEzC,gBAAY,aAAa,YAAY,cAAc,CAAC;AACpD,gBAAY,WAAY,KAAK,IAAK,IAAI;AAEtC,mBAAgB,KAAK,IAAK,IAAI;AAAA,EAE/B;AAED;AAQA,IAAM,6BAAN,MAAiC;AAAA,EAEhC,YAAa,QAAS;AAErB,SAAK,SAAS;AACd,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,cAAe,UAAU,aAAc;AAEtC,QAAK,CAAE,SAAS,0BACT,SAAS,cAAc,KACzB,CAAE,SAAS,QAAY;AAE5B,UAAM,SAAS,KAAK;AACpB,UAAM,iBAAiB,OAAO;AAE9B,UAAM,eAAe,CAAC;AAEtB,QAAK,SAAS,SAAU;AAEvB,YAAM,aAAa;AAAA,QAClB,OAAO,OAAO,eAAgB,SAAS,OAAQ;AAAA,QAC/C,UAAU,SAAS,QAAQ;AAAA,MAC5B;AACA,aAAO,sBAAuB,YAAY,SAAS,OAAQ;AAC3D,mBAAa,cAAc;AAAA,IAE5B;AAEA,iBAAa,aAAa,SAAS;AAEnC,gBAAY,aAAa,YAAY,cAAc,CAAC;AACpD,gBAAY,WAAY,KAAK,IAAK,IAAI;AAEtC,mBAAgB,KAAK,IAAK,IAAI;AAAA,EAE/B;AAED;AAOA,IAAM,wBAAN,MAA4B;AAAA,EAE3B,YAAa,QAAS;AAErB,SAAK,SAAS;AACd,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,UAAW,QAAQ,SAAU;AAE5B,QAAK,CAAE,OAAO,gBAAkB;AAEhC,UAAM,SAAS,KAAK;AAEpB,UAAM,OAAO;AAEb,UAAM,kBAAkB,IAAI,aAAc,KAAK,QAAQ,CAAE;AACzD,UAAM,eAAe,IAAI,aAAc,KAAK,QAAQ,CAAE;AACtD,UAAM,YAAY,IAAI,aAAc,KAAK,QAAQ,CAAE;AAEnD,UAAMV,UAAS,IAAI,QAAQ;AAC3B,UAAMY,YAAW,IAAI,QAAQ;AAC7B,UAAM,aAAa,IAAI,WAAW;AAClC,UAAMC,SAAQ,IAAI,QAAQ;AAE1B,aAAU,IAAI,GAAG,IAAI,KAAK,OAAO,KAAO;AAEvC,WAAK,YAAa,GAAGb,OAAO;AAC5B,MAAAA,QAAO,UAAWY,WAAU,YAAYC,MAAM;AAE9C,MAAAD,UAAS,QAAS,iBAAiB,IAAI,CAAE;AACzC,iBAAW,QAAS,cAAc,IAAI,CAAE;AACxC,MAAAC,OAAM,QAAS,WAAW,IAAI,CAAE;AAAA,IAEjC;AAEA,UAAM,aAAa;AAAA,MAClB,aAAa,OAAO,gBAAiB,IAAI,gBAAiB,iBAAiB,CAAE,CAAE;AAAA,MAC/E,UAAU,OAAO,gBAAiB,IAAI,gBAAiB,cAAc,CAAE,CAAE;AAAA,MACzE,OAAO,OAAO,gBAAiB,IAAI,gBAAiB,WAAW,CAAE,CAAE;AAAA,IACpE;AAEA,QAAK,KAAK;AACT,iBAAW,WAAW,OAAO,gBAAiB,KAAK,aAAc;AAElE,YAAQ,aAAa,QAAQ,cAAc,CAAC;AAC5C,YAAQ,WAAY,KAAK,IAAK,IAAI,EAAE,WAAW;AAE/C,WAAO,eAAgB,KAAK,IAAK,IAAI;AACrC,WAAO,mBAAoB,KAAK,IAAK,IAAI;AAAA,EAE1C;AAED;AAKA,aAAa,QAAQ;AAAA,EAEpB,gBAAgB,SAAW,OAAOE,OAAO;AAExC,UAAM,YAAY;AAClB,UAAM,YAAY,MAAM,aAAa;AAErC,UAAM,QAAQ,IAAI,MAAM,eAAgB,MAAM,MAAM,SAAS,CAAE;AAC/D,UAAMC,UAAS,IAAI,MAAM,gBAAiB,MAAM,OAAO,SAAS,SAAU;AAC1E,UAAM,cAAc,MAAM,kBAAmB,IAAI,MAAM,gBAAiB,SAAU,CAAE;AAEpF,QAAIlB;AAEJ,QAAK,MAAM,MAAM,WAAW,GAAI;AAE/B,YAAO,CAAE,IAAIiB;AAEb,eAAU,IAAI,GAAG,IAAI,WAAW,KAAO;AAEtC,QAAAC,QAAQ,CAAE,IAAI;AAAA,MAEf;AAEA,MAAAlB,SAAQ;AAAA,IAET,WAAYiB,QAAO,MAAM,MAAO,CAAE,GAAI;AAErC,UAAK,KAAK,IAAK,MAAM,MAAO,CAAE,IAAIA,KAAK,IAAI,UAAY,QAAO;AAE9D,YAAO,CAAE,IAAIA;AACb,YAAM,IAAK,MAAM,OAAO,CAAE;AAE1B,MAAAC,QAAO,IAAK,YAAY,SAAUD,KAAK,GAAG,CAAE;AAC5C,MAAAC,QAAO,IAAK,MAAM,QAAQ,SAAU;AAEpC,MAAAlB,SAAQ;AAAA,IAET,WAAYiB,QAAO,MAAM,MAAO,MAAM,MAAM,SAAS,CAAE,GAAI;AAE1D,UAAK,KAAK,IAAK,MAAM,MAAO,MAAM,MAAM,SAAS,CAAE,IAAIA,KAAK,IAAI,WAAY;AAE3E,eAAO,MAAM,MAAM,SAAS;AAAA,MAE7B;AAEA,YAAO,MAAM,SAAS,CAAE,IAAIA;AAC5B,YAAM,IAAK,MAAM,OAAO,CAAE;AAE1B,MAAAC,QAAO,IAAK,MAAM,QAAQ,CAAE;AAC5B,MAAAA,QAAO,IAAK,YAAY,SAAUD,KAAK,GAAG,MAAM,OAAO,MAAO;AAE9D,MAAAjB,SAAQ,MAAM,SAAS;AAAA,IAExB,OAAO;AAEN,eAAU,IAAI,GAAG,IAAI,MAAM,MAAM,QAAQ,KAAO;AAE/C,YAAK,KAAK,IAAK,MAAM,MAAO,CAAE,IAAIiB,KAAK,IAAI,UAAY,QAAO;AAE9D,YAAK,MAAM,MAAO,CAAE,IAAIA,SAAQ,MAAM,MAAO,IAAI,CAAE,IAAIA,OAAO;AAE7D,gBAAM,IAAK,MAAM,MAAM,MAAO,GAAG,IAAI,CAAE,GAAG,CAAE;AAC5C,gBAAO,IAAI,CAAE,IAAIA;AACjB,gBAAM,IAAK,MAAM,MAAM,MAAO,IAAI,CAAE,GAAG,IAAI,CAAE;AAE7C,UAAAC,QAAO,IAAK,MAAM,OAAO,MAAO,IAAK,IAAI,KAAM,SAAU,GAAG,CAAE;AAC9D,UAAAA,QAAO,IAAK,YAAY,SAAUD,KAAK,IAAK,IAAI,KAAM,SAAU;AAChE,UAAAC,QAAO,IAAK,MAAM,OAAO,OAAS,IAAI,KAAM,SAAU,IAAK,IAAI,KAAM,SAAU;AAE/E,UAAAlB,SAAQ,IAAI;AAEZ;AAAA,QAED;AAAA,MAED;AAAA,IAED;AAEA,UAAM,QAAQ;AACd,UAAM,SAASkB;AAEf,WAAOlB;AAAA,EAER;AAAA,EAEA,wBAAwB,SAAW,MAAM,MAAO;AAE/C,UAAM,SAAS,CAAC;AAChB,UAAM,eAAe,CAAC;AACtB,UAAM,eAAe,KAAK;AAE1B,aAAU,IAAI,GAAG,IAAI,aAAa,QAAQ,EAAG,GAAI;AAEhD,UAAI,cAAc,aAAc,CAAE;AAClC,YAAM,qBAAqB,gBAAgB,eAAgB,YAAY,IAAK;AAC5E,YAAM,kBAAkB,gBAAgB,SAAU,MAAM,mBAAmB,QAAS;AAEpF,UAAK,mBAAmB,iBAAiB,2BAA2B,mBAAmB,kBAAkB,QAAY;AAGpH,eAAO,KAAM,WAAY;AACzB;AAAA,MAED;AAEA,UAAK,YAAY,sBAAsB,YAAY,oCAC/C,YAAY,sBAAsB,YAAY,gCAAiC;AAElF,YAAK,YAAY,kBAAkB,2CAA4C;AAI9E,gBAAM,IAAI,MAAO,8EAA+E;AAAA,QAEjG;AAEA,gBAAQ,KAAM,8FAA+F;AAE7G,sBAAc,YAAY,MAAM;AAChC,oBAAY,iBAAkB,iBAAkB;AAAA,MAEjD;AAEA,YAAM,cAAc,gBAAgB,sBAAsB;AAC1D,YAAM,cAAc,gBAAgB,sBAAuB,mBAAmB,aAAc;AAE5F,UAAK,gBAAgB,QAAY;AAEhC,cAAM,IAAI,MAAO,sDAAsD,mBAAmB,aAAc;AAAA,MAEzG;AAEA,UAAI;AAIJ,UAAK,aAAc,gBAAgB,IAAK,MAAM,QAAY;AAEzD,sBAAc,YAAY,MAAM;AAEhC,cAAMkB,UAAS,IAAI,YAAY,gBAAiB,cAAc,YAAY,MAAM,MAAO;AAEvF,iBAAU,IAAI,GAAG,IAAI,YAAY,MAAM,QAAQ,KAAO;AAErD,UAAAA,QAAQ,IAAI,cAAc,WAAY,IAAI,YAAY,OAAQ,CAAE;AAAA,QAEjE;AAIA,oBAAY,QAAS,mBAAmB,YAAY,MAAO;AAC3D,oBAAY,SAASA;AAErB,qBAAc,gBAAgB,IAAK,IAAI;AACvC,eAAO,KAAM,WAAY;AAEzB;AAAA,MAED;AAEA,YAAM,oBAAoB,YAAY,kBAAmB,IAAI,YAAY,gBAAiB,CAAE,CAAE;AAE9F,oBAAc,aAAc,gBAAgB,IAAK;AAIjD,eAAU,IAAI,GAAG,IAAI,YAAY,MAAM,QAAQ,KAAO;AAErD,oBAAY,OAAQ,IAAI,cAAc,WAAY,IAAI,kBAAkB,SAAU,YAAY,MAAO,CAAE,CAAE;AAAA,MAE1G;AAKA,eAAU,IAAI,GAAG,IAAI,YAAY,MAAM,QAAQ,KAAO;AAErD,cAAM,gBAAgB,KAAK,eAAgB,aAAa,YAAY,MAAO,CAAE,CAAE;AAC/E,oBAAY,OAAQ,gBAAgB,cAAc,WAAY,IAAI,YAAY,OAAQ,CAAE;AAAA,MAEzF;AAAA,IAED;AAEA,SAAK,SAAS;AAEd,WAAO;AAAA,EAER;AAED;;;ACrzGA,IAAM,IAAE;AAAR,IAAc,IAAE;AAAhB,IAAsC,IAAE;AAAxC,IAAsE,IAAE;AAAxE,IAA8E,IAAE;AAAhF,IAAkF,IAAE;AAApF,IAA+J,IAAE;AAAjK,IAAmK,IAAE;AAArK,IAAuM,IAAE;AAAzM,IAAiN,IAAE;AAAnN,IAAqN,IAAE;AAAvN,IAAyN,IAAE;AAA3N,IAAuO,IAAE;AAAzO,IAA4O,IAAE;AAA9O,IAAkP,IAAE;AAApP,IAA6PC,MAAG;AAAhQ,IAAmQ,KAAG;AAAtQ,IAAgT,KAAG;AAAnT,IAAuU,KAAG;AAA1U,IAA6U,KAAG;AAAhV,IAAqW,KAAG;AAAxW,IAAua,KAAG;AAA1a,IAA+b,KAAG;AAAlc,IAA2iB,KAAG;AAA9iB,IAAykB,KAAG;AAA5kB,IAAqoB,KAAG;AAAxoB,IAAupB,KAAG;AAA1pB,IAA4qB,KAAG;AAA/qB,IAAstB,KAAG;AAAztB,IAA8lC,KAAG;AAAjmC,IAAqmC,KAAG;AAA0lB,IAAM,KAAN,MAAQ;AAAA,EAAC,cAAa;AAAC,SAAK,WAAS,GAAE,KAAK,WAAS,GAAE,KAAK,aAAW,GAAE,KAAK,cAAY,GAAE,KAAK,aAAW,GAAE,KAAK,aAAW,GAAE,KAAK,YAAU,GAAE,KAAK,yBAAuB,GAAE,KAAK,SAAO,CAAC,GAAE,KAAK,uBAAqB,CAAC,EAAC,UAAS,GAAE,gBAAe,GAAE,qBAAoB,GAAE,eAAc,GAAE,YAAW,GAAE,gBAAe,GAAE,kBAAiB,GAAE,OAAM,GAAE,qBAAoB,CAAC,GAAE,GAAE,GAAE,CAAC,GAAE,YAAW,CAAC,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,CAAC,GAAE,SAAQ,CAAC,EAAC,CAAC,GAAE,KAAK,WAAS,CAAC,GAAE,KAAK,aAAW;AAAA,EAAI;AAAC;AAAC,IAAM,KAAN,MAAQ;AAAA,EAAC,YAAYC,IAAE,GAAEC,IAAE,GAAE;AAAC,SAAK,YAAU,IAAI,SAASD,GAAE,QAAOA,GAAE,aAAW,GAAEC,EAAC,GAAE,KAAK,gBAAc,GAAE,KAAK,UAAQ;AAAA,EAAC;AAAA,EAAC,aAAY;AAAC,UAAMD,KAAE,KAAK,UAAU,SAAS,KAAK,OAAO;AAAE,WAAO,KAAK,WAAS,GAAEA;AAAA,EAAC;AAAA,EAAC,cAAa;AAAC,UAAMA,KAAE,KAAK,UAAU,UAAU,KAAK,SAAQ,KAAK,aAAa;AAAE,WAAO,KAAK,WAAS,GAAEA;AAAA,EAAC;AAAA,EAAC,cAAa;AAAC,UAAMA,KAAE,KAAK,UAAU,UAAU,KAAK,SAAQ,KAAK,aAAa;AAAE,WAAO,KAAK,WAAS,GAAEA;AAAA,EAAC;AAAA,EAAC,cAAa;AAAC,UAAMA,KAAE,KAAK,UAAU,UAAU,KAAK,SAAQ,KAAK,aAAa,IAAE,KAAG,KAAG,KAAK,UAAU,UAAU,KAAK,UAAQ,GAAE,KAAK,aAAa;AAAE,WAAO,KAAK,WAAS,GAAEA;AAAA,EAAC;AAAA,EAAC,aAAY;AAAC,UAAMA,KAAE,KAAK,UAAU,SAAS,KAAK,SAAQ,KAAK,aAAa;AAAE,WAAO,KAAK,WAAS,GAAEA;AAAA,EAAC;AAAA,EAAC,MAAMA,IAAE;AAAC,WAAO,KAAK,WAASA,IAAE;AAAA,EAAI;AAAA,EAAC,MAAMA,IAAE,IAAE,GAAE;AAAC,UAAMC,KAAE,KAAK;AAAQ,QAAI,IAAE;AAAE,WAAK,KAAK,UAAU,SAAS,KAAK,OAAO,MAAI,KAAG,IAAED,KAAG,MAAI,KAAK;AAAU,WAAO,IAAEA,MAAG,KAAK,WAAU,IAAI,WAAW,KAAK,UAAU,QAAO,KAAK,UAAU,aAAWC,IAAE,CAAC;AAAA,EAAC;AAAC;AAAC,IAAM,KAAG,IAAI,WAAW,CAAC,CAAC,CAAC;AAA3B,IAA6B,KAAG,CAAC,KAAI,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,KAAI,IAAG,IAAG,IAAG,EAAE;AAAE,SAAS,GAAGD,IAAE;AAAC,SAAM,eAAa,OAAO,cAAa,IAAI,cAAa,OAAOA,EAAC,IAAE,OAAO,KAAKA,EAAC;AAAC;AAAC,SAAS,GAAGA,IAAE;AAAC,SAAM,eAAa,OAAO,cAAa,IAAI,cAAa,OAAOA,EAAC,IAAE,OAAO,KAAKA,EAAC,EAAE,SAAS,MAAM;AAAC;AAAC,SAAS,GAAGA,IAAE;AAAC,MAAI,IAAE;AAAE,aAAUC,MAAKD,GAAE,MAAGC,GAAE;AAAW,QAAMA,KAAE,IAAI,WAAW,CAAC;AAAE,MAAI,IAAE;AAAE,aAAUC,MAAKF,GAAE,CAAAC,GAAE,IAAI,IAAI,WAAWC,EAAC,GAAE,CAAC,GAAE,KAAGA,GAAE;AAAW,SAAOD;AAAC;AAAC,SAAS,GAAGD,IAAE;AAAC,QAAM,IAAE,IAAI,WAAWA,GAAE,QAAOA,GAAE,YAAW,GAAG,MAAM;AAAE,MAAG,EAAE,CAAC,MAAI,GAAG,CAAC,KAAG,EAAE,CAAC,MAAI,GAAG,CAAC,KAAG,EAAE,CAAC,MAAI,GAAG,CAAC,KAAG,EAAE,CAAC,MAAI,GAAG,CAAC,KAAG,EAAE,CAAC,MAAI,GAAG,CAAC,KAAG,EAAE,CAAC,MAAI,GAAG,CAAC,KAAG,EAAE,CAAC,MAAI,GAAG,CAAC,KAAG,EAAE,CAAC,MAAI,GAAG,CAAC,KAAG,EAAE,CAAC,MAAI,GAAG,CAAC,KAAG,EAAE,CAAC,MAAI,GAAG,CAAC,KAAG,EAAE,EAAE,MAAI,GAAG,EAAE,KAAG,EAAE,EAAE,MAAI,GAAG,EAAE,EAAE,OAAM,IAAI,MAAM,6BAA6B;AAAE,QAAMC,KAAE,IAAI,MAAG,IAAE,KAAG,YAAY,mBAAkB,IAAE,IAAI,GAAGD,IAAE,GAAG,QAAO,GAAE,IAAE;AAAE,EAAAC,GAAE,WAAS,EAAE,YAAY,GAAEA,GAAE,WAAS,EAAE,YAAY,GAAEA,GAAE,aAAW,EAAE,YAAY,GAAEA,GAAE,cAAY,EAAE,YAAY,GAAEA,GAAE,aAAW,EAAE,YAAY,GAAEA,GAAE,aAAW,EAAE,YAAY,GAAEA,GAAE,YAAU,EAAE,YAAY;AAAE,QAAME,KAAE,EAAE,YAAY;AAAE,EAAAF,GAAE,yBAAuB,EAAE,YAAY;AAAE,QAAM,IAAE,EAAE,YAAY,GAAE,IAAE,EAAE,YAAY,GAAEG,KAAE,EAAE,YAAY,GAAE,IAAE,EAAE,YAAY,GAAE,IAAE,EAAE,YAAY,GAAEC,KAAE,EAAE,YAAY,GAAE,IAAE,IAAI,GAAGL,IAAE,GAAG,SAAO,GAAE,IAAEG,KAAE,GAAE,IAAE;AAAE,WAAQD,KAAE,GAAEA,KAAEC,IAAED,KAAI,CAAAD,GAAE,OAAO,KAAK,EAAC,WAAU,IAAI,WAAWD,GAAE,QAAOA,GAAE,aAAW,EAAE,YAAY,GAAE,EAAE,YAAY,CAAC,GAAE,wBAAuB,EAAE,YAAY,EAAC,CAAC;AAAE,QAAM,IAAE,IAAI,GAAGA,IAAE,GAAE,GAAE,IAAE,GAAEM,KAAE,EAAC,UAAS,EAAE,MAAM,CAAC,EAAE,YAAY,GAAE,gBAAe,EAAE,YAAY,GAAE,eAAc,EAAE,YAAY,GAAE,qBAAoB,EAAE,YAAY,GAAE,YAAW,EAAE,WAAW,GAAE,gBAAe,EAAE,WAAW,GAAE,kBAAiB,EAAE,WAAW,GAAE,OAAM,EAAE,WAAW,GAAE,qBAAoB,CAAC,EAAE,WAAW,GAAE,EAAE,WAAW,GAAE,EAAE,WAAW,GAAE,EAAE,WAAW,CAAC,GAAE,YAAW,CAAC,EAAE,WAAW,GAAE,EAAE,WAAW,GAAE,EAAE,WAAW,GAAE,EAAE,WAAW,GAAE,EAAE,WAAW,GAAE,EAAE,WAAW,GAAE,EAAE,WAAW,GAAE,EAAE,WAAW,CAAC,GAAE,SAAQ,CAAC,EAAC,GAAEC,MAAGD,GAAE,sBAAoB,IAAE,KAAG;AAAE,WAAQN,KAAE,GAAEA,KAAEO,IAAEP,MAAI;AAAC,UAAME,KAAE,EAAC,WAAU,EAAE,YAAY,GAAE,WAAU,EAAE,WAAW,GAAE,aAAY,EAAE,WAAW,GAAE,gBAAe,CAAC,EAAE,WAAW,GAAE,EAAE,WAAW,GAAE,EAAE,WAAW,GAAE,EAAE,WAAW,CAAC,GAAE,aAAY,WAAU,aAAY,SAAQ;AAAE,SAAGA,GAAE,eAAaA,GAAE,cAAY,EAAE,WAAW,GAAEA,GAAE,cAAY,EAAE,WAAW,MAAIA,GAAE,cAAY,EAAE,YAAY,GAAEA,GAAE,cAAY,EAAE,YAAY,IAAGI,GAAE,QAAQN,EAAC,IAAEE;AAAA,EAAC;AAAC,EAAAD,GAAE,qBAAqB,SAAO,GAAEA,GAAE,qBAAqB,KAAKK,EAAC;AAAE,QAAME,KAAE,IAAI,GAAGR,IAAEI,IAAE,GAAE,IAAE;AAAE,SAAKI,GAAE,UAAQ,KAAG;AAAC,UAAMR,KAAEQ,GAAE,YAAY,GAAEN,KAAEM,GAAE,MAAMR,EAAC,GAAES,KAAE,GAAGP,EAAC,GAAEQ,KAAEF,GAAE,MAAMR,KAAEE,GAAE,UAAU;AAAE,IAAAD,GAAE,SAASQ,EAAC,IAAEA,GAAE,MAAM,OAAO,IAAE,GAAGC,EAAC,IAAEA,IAAEF,GAAE,UAAQ,KAAGA,GAAE,MAAM,IAAEA,GAAE,UAAQ,CAAC;AAAA,EAAC;AAAC,MAAGH,MAAG,EAAE,QAAOJ;AAAE,QAAMU,KAAE,IAAI,GAAGX,IAAE,GAAEK,IAAE,IAAE,GAAE,IAAEM,GAAE,YAAY,GAAEC,KAAED,GAAE,YAAY,GAAE,IAAEA,GAAE,YAAY,GAAE,IAAEA,GAAE,YAAY,GAAE,IAAEA,GAAE,YAAY,GAAE,IAAEA,GAAE,YAAY,GAAEE,KAAE,CAAC;AAAE,WAAQb,KAAE,GAAEA,KAAEG,IAAEH,KAAI,CAAAa,GAAE,KAAK,EAAC,YAAWF,GAAE,YAAY,GAAE,oBAAmBA,GAAE,YAAY,GAAE,oBAAmBA,GAAE,YAAY,GAAE,sBAAqBA,GAAE,YAAY,GAAE,sBAAqBA,GAAE,YAAY,EAAC,CAAC;AAAE,QAAM,IAAE,IAAEA,GAAE,SAAQG,KAAE,IAAE,GAAEC,KAAED,KAAE,GAAE,IAAEC,KAAE,GAAE,IAAE,IAAI,WAAWf,GAAE,QAAOA,GAAE,aAAW,GAAE,CAAC,GAAEgB,KAAE,IAAI,WAAWhB,GAAE,QAAOA,GAAE,aAAWc,IAAE,CAAC,GAAE,IAAE,IAAI,WAAWd,GAAE,QAAOA,GAAE,aAAWe,IAAE,CAAC,GAAE,IAAE,IAAI,WAAWf,GAAE,QAAOA,GAAE,aAAW,GAAE,CAAC;AAAE,SAAOC,GAAE,aAAW,EAAC,eAAc,GAAE,eAAcW,IAAE,YAAWC,IAAE,eAAc,GAAE,eAAcG,IAAE,YAAW,GAAE,cAAa,EAAC,GAAEf;AAAC;AAAC,SAAS,KAAI;AAAC,UAAO,KAAG,OAAO,UAAQ,SAASD,IAAE;AAAC,aAAQ,IAAE,GAAE,IAAE,UAAU,QAAO,KAAI;AAAC,UAAIC,KAAE,UAAU,CAAC;AAAE,eAAQ,KAAKA,GAAE,QAAO,UAAU,eAAe,KAAKA,IAAE,CAAC,MAAID,GAAE,CAAC,IAAEC,GAAE,CAAC;AAAA,IAAE;AAAC,WAAOD;AAAA,EAAC,GAAG,MAAM,MAAK,SAAS;AAAC;AAAC,IAAM,KAAG,EAAC,YAAW,MAAE;AAAE,SAAS,GAAGA,IAAE,IAAE,CAAC,GAAE;AAAC,MAAE,GAAG,CAAC,GAAE,IAAG,CAAC;AAAE,MAAIC,KAAE,IAAI,YAAY,CAAC;AAAE,MAAGD,GAAE,YAAW;AAAC,UAAME,KAAE,IAAI,YAAY,KAAG,IAAEF,GAAE,WAAW,WAAW,SAAO,CAAC,GAAES,KAAE,IAAI,SAASP,EAAC;AAAE,IAAAO,GAAE,UAAU,GAAET,GAAE,WAAW,eAAc,IAAE,GAAES,GAAE,UAAU,GAAET,GAAE,WAAW,eAAc,IAAE,GAAES,GAAE,UAAU,GAAET,GAAE,WAAW,cAAc,YAAW,IAAE,GAAES,GAAE,UAAU,GAAET,GAAE,WAAW,cAAc,YAAW,IAAE,GAAES,GAAE,UAAU,IAAGT,GAAE,WAAW,WAAW,YAAW,IAAE,GAAES,GAAE,UAAU,IAAGT,GAAE,WAAW,aAAa,YAAW,IAAE;AAAE,aAAQE,KAAE,GAAEA,KAAEF,GAAE,WAAW,WAAW,QAAOE,MAAI;AAAC,YAAMD,KAAED,GAAE,WAAW,WAAWE,EAAC;AAAE,MAAAO,GAAE,UAAU,KAAG,IAAEP,KAAE,IAAE,GAAED,GAAE,YAAW,IAAE,GAAEQ,GAAE,UAAU,KAAG,IAAEP,KAAE,IAAE,GAAED,GAAE,oBAAmB,IAAE,GAAEQ,GAAE,UAAU,KAAG,IAAEP,KAAE,IAAE,GAAED,GAAE,oBAAmB,IAAE,GAAEQ,GAAE,UAAU,KAAG,IAAEP,KAAE,IAAE,IAAGD,GAAE,sBAAqB,IAAE,GAAEQ,GAAE,UAAU,KAAG,IAAEP,KAAE,IAAE,IAAGD,GAAE,sBAAqB,IAAE;AAAA,IAAC;AAAC,IAAAA,KAAE,GAAG,CAACC,IAAEF,GAAE,WAAW,eAAcA,GAAE,WAAW,eAAcA,GAAE,WAAW,YAAWA,GAAE,WAAW,YAAY,CAAC;AAAA,EAAC;AAAC,QAAM,IAAE,CAAC;AAAE,MAAI,IAAEA,GAAE;AAAS,IAAE,eAAa,IAAE,GAAG,CAAC,GAAEA,GAAE,UAAS,EAAC,WAAU,mBAAkB,CAAC;AAAG,aAAUA,MAAK,GAAE;AAAC,UAAME,KAAE,EAAEF,EAAC,GAAEC,KAAE,GAAGD,EAAC,GAAEG,KAAE,YAAU,OAAOD,KAAE,GAAGA,EAAC,IAAEA,IAAEe,KAAEhB,GAAE,aAAW,IAAEE,GAAE,aAAW,GAAEe,KAAED,KAAE,IAAE,IAAEA,KAAE,IAAE;AAAE,MAAE,KAAK,GAAG,CAAC,IAAI,YAAY,CAACA,EAAC,CAAC,GAAEhB,IAAE,IAAGE,IAAE,IAAG,IAAI,WAAWe,EAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;AAAA,EAAC;AAAC,QAAMf,KAAE,GAAG,CAAC;AAAE,MAAG,MAAIH,GAAE,qBAAqB,UAAQ,MAAIA,GAAE,qBAAqB,CAAC,EAAE,eAAe,OAAM,IAAI,MAAM,2DAA2D;AAAE,QAAM,IAAEA,GAAE,qBAAqB,CAAC,GAAE,IAAE,IAAI,YAAY,KAAG,KAAG,EAAE,QAAQ,MAAM,GAAEI,KAAE,IAAI,SAAS,CAAC,GAAE,IAAE,KAAG,KAAG,EAAE,QAAQ;AAAO,MAAGA,GAAE,UAAU,GAAE,EAAE,YAAW,IAAE,GAAEA,GAAE,UAAU,GAAE,EAAE,UAAS,IAAE,GAAEA,GAAE,UAAU,GAAE,EAAE,gBAAe,IAAE,GAAEA,GAAE,UAAU,GAAE,EAAE,eAAc,IAAE,GAAEA,GAAE,UAAU,IAAG,GAAE,IAAE,GAAEA,GAAE,SAAS,IAAG,EAAE,UAAU,GAAEA,GAAE,SAAS,IAAG,EAAE,cAAc,GAAEA,GAAE,SAAS,IAAG,EAAE,gBAAgB,GAAEA,GAAE,SAAS,IAAG,EAAE,KAAK,GAAE,CAAC,MAAM,QAAQ,EAAE,mBAAmB,EAAE,OAAM,IAAI,MAAM,2EAA2E;AAAE,EAAAA,GAAE,SAAS,IAAG,EAAE,oBAAoB,CAAC,CAAC,GAAEA,GAAE,SAAS,IAAG,EAAE,oBAAoB,CAAC,CAAC,GAAEA,GAAE,SAAS,IAAG,EAAE,oBAAoB,CAAC,CAAC,GAAEA,GAAE,SAAS,IAAG,EAAE,oBAAoB,CAAC,CAAC;AAAE,WAAQJ,KAAE,GAAEA,KAAE,GAAEA,KAAI,CAAAI,GAAE,SAAS,KAAGJ,IAAE,EAAE,WAAWA,EAAC,CAAC;AAAE,WAAQA,KAAE,GAAEA,KAAE,EAAE,QAAQ,QAAOA,MAAI;AAAC,UAAME,KAAE,EAAE,QAAQF,EAAC,GAAEC,KAAE,KAAG,KAAGD;AAAE,QAAGE,GAAE,UAAU,OAAM,IAAI,MAAM,4CAA4C;AAAE,IAAAE,GAAE,UAAUH,KAAE,GAAEC,GAAE,WAAU,IAAE,GAAEE,GAAE,SAASH,KAAE,GAAEC,GAAE,SAAS,GAAEE,GAAE,SAASH,KAAE,GAAEC,GAAE,WAAW,GAAEE,GAAE,SAASH,KAAE,GAAEC,GAAE,eAAe,CAAC,CAAC,GAAEE,GAAE,SAASH,KAAE,GAAEC,GAAE,eAAe,CAAC,CAAC,GAAEE,GAAE,SAASH,KAAE,GAAEC,GAAE,eAAe,CAAC,CAAC,GAAEE,GAAE,SAASH,KAAE,GAAEC,GAAE,eAAe,CAAC,CAAC,GAAE,KAAGA,GAAE,eAAaE,GAAE,SAASH,KAAE,GAAEC,GAAE,aAAY,IAAE,GAAEE,GAAE,SAASH,KAAE,IAAGC,GAAE,aAAY,IAAE,MAAIE,GAAE,UAAUH,KAAE,GAAEC,GAAE,aAAY,IAAE,GAAEE,GAAE,UAAUH,KAAE,IAAGC,GAAE,aAAY,IAAE;AAAA,EAAE;AAAC,QAAM,IAAE,GAAG,SAAO,KAAG,IAAEF,GAAE,OAAO,SAAO,GAAEK,KAAE,IAAE,EAAE;AAAW,MAAI,IAAEJ,GAAE,aAAW,IAAEI,KAAEF,GAAE,aAAW;AAAE,MAAE,MAAI,KAAG,IAAE,IAAE;AAAG,QAAM,IAAE,CAAC,GAAEG,KAAE,IAAI,SAAS,IAAI,YAAY,IAAEN,GAAE,OAAO,SAAO,CAAC,CAAC;AAAE,MAAIO,MAAG,KAAGF,KAAEF,GAAE,cAAYF,GAAE;AAAW,WAAQC,KAAE,GAAEA,KAAEF,GAAE,OAAO,QAAOE,MAAI;AAAC,UAAMD,KAAED,GAAE,OAAOE,EAAC;AAAE,MAAE,KAAKD,GAAE,SAAS,GAAEK,GAAE,aAAa,KAAGJ,KAAE,GAAE,OAAOK,EAAC,GAAE,IAAE,GAAED,GAAE,aAAa,KAAGJ,KAAE,GAAE,OAAOD,GAAE,UAAU,UAAU,GAAE,IAAE,GAAEK,GAAE,aAAa,KAAGJ,KAAE,IAAG,OAAOD,GAAE,sBAAsB,GAAE,IAAE,GAAEM,MAAGN,GAAE,UAAU;AAAA,EAAU;AAAC,QAAMO,KAAE,IAAI,YAAY,EAAE,GAAEG,KAAE,IAAI,SAASH,EAAC;AAAE,SAAOG,GAAE,UAAU,GAAEX,GAAE,UAAS,IAAE,GAAEW,GAAE,UAAU,GAAEX,GAAE,UAAS,IAAE,GAAEW,GAAE,UAAU,GAAEX,GAAE,YAAW,IAAE,GAAEW,GAAE,UAAU,IAAGX,GAAE,aAAY,IAAE,GAAEW,GAAE,UAAU,IAAGX,GAAE,YAAW,IAAE,GAAEW,GAAE,UAAU,IAAGX,GAAE,YAAW,IAAE,GAAEW,GAAE,UAAU,IAAGX,GAAE,WAAU,IAAE,GAAEW,GAAE,UAAU,IAAGX,GAAE,OAAO,QAAO,IAAE,GAAEW,GAAE,UAAU,IAAGX,GAAE,wBAAuB,IAAE,GAAEW,GAAE,UAAU,IAAG,GAAE,IAAE,GAAEA,GAAE,UAAU,IAAG,EAAE,YAAW,IAAE,GAAEA,GAAE,UAAU,IAAGN,IAAE,IAAE,GAAEM,GAAE,UAAU,IAAGR,GAAE,YAAW,IAAE,GAAEQ,GAAE,aAAa,IAAG,OAAOV,GAAE,aAAW,IAAE,IAAE,CAAC,GAAE,IAAE,GAAEU,GAAE,aAAa,IAAG,OAAOV,GAAE,UAAU,GAAE,IAAE,GAAE,IAAI,WAAW,GAAG,CAAC,IAAI,WAAW,EAAE,EAAE,QAAOO,IAAEF,GAAE,QAAO,GAAEH,IAAE,IAAE,IAAE,IAAI,YAAY,KAAGE,KAAEF,GAAE,WAAW,IAAE,IAAI,YAAY,CAAC,GAAEF,IAAE,GAAG,CAAC,CAAC,CAAC;AAAC;;;AC6C1nU,IAAM,gBAAgB;AAAA,EAErB,CAAE,UAAW,GAAG;AAAA,IACf,CAAE,SAAU,GAAG;AAAA,MACd,CAAE,YAAa,GAAG;AAAA,MAClB,CAAE,oBAAqB,GAAG;AAAA,IAC3B;AAAA,IACA,CAAE,aAAc,GAAG;AAAA,MAClB,CAAE,YAAa,GAAG;AAAA,MAClB,CAAE,oBAAqB,GAAG;AAAA,IAC3B;AAAA,IACA,CAAE,gBAAiB,GAAG;AAAA,MACrB,CAAE,YAAa,GAAG;AAAA,MAClB,CAAE,oBAAqB,GAAG;AAAA,MAC1B,CAAE,cAAe,GAAG;AAAA,IACrB;AAAA,EACD;AAAA,EAEA,CAAE,QAAS,GAAG;AAAA,IACb,CAAE,SAAU,GAAG;AAAA,MACd,CAAE,YAAa,GAAG;AAAA,MAClB,CAAE,oBAAqB,GAAG;AAAA,IAC3B;AAAA,IACA,CAAE,aAAc,GAAG;AAAA,MAClB,CAAE,YAAa,GAAG;AAAA,MAClB,CAAE,oBAAqB,GAAG;AAAA,IAC3B;AAAA,IACA,CAAE,gBAAiB,GAAG;AAAA,MACrB,CAAE,YAAa,GAAG;AAAA,MAClB,CAAE,oBAAqB,GAAG;AAAA,MAC1B,CAAE,cAAe,GAAG;AAAA,IACrB;AAAA,EACD;AAAA,EAEA,CAAE,SAAU,GAAG;AAAA,IACd,CAAE,SAAU,GAAG;AAAA,MACd,CAAE,YAAa,GAAG;AAAA,MAClB,CAAE,oBAAqB,GAAG;AAAA,IAC3B;AAAA,IACA,CAAE,aAAc,GAAG;AAAA,MAClB,CAAE,YAAa,GAAG;AAAA,MAClB,CAAE,oBAAqB,GAAG;AAAA,IAC3B;AAAA,IACA,CAAE,gBAAiB,GAAG;AAAA,MACrB,CAAE,YAAa,GAAG;AAAA,MAClB,CAAE,oBAAqB,GAAG;AAAA,MAC1B,CAAE,cAAe,GAAG;AAAA,IACrB;AAAA,EACD;AAED;AAEA,IAAM,qBAAqB;AAAA,EAE1B,GAAG;AAAA,EACH,GAAG;AAAA,EACH,GAAG;AAAA,EACH,GAAG;AAEJ;AAEA,IAAM,cAAc;AACpB,IAAM,eAAe;AACrB,IAAM,aAAa;AACnB,IAAM,oBAAoB;AAEnB,IAAM,eAAN,MAAmB;AAAA,EAEzB,MAAO,MAAM,MAAO;AAEnB,QAAI;AAEJ,QAAK,KAAK,iBAAiB,KAAK,iBAAkB;AAEjD,gBAAU;AAAA,IAEX,WAAY,KAAK,mBAAmB,KAAK,qBAAsB;AAE9D,gBAAU,cAAe,MAAM,IAAK;AAAA,IAErC,OAAO;AAEN,YAAM,IAAI,MAAO,WAAY;AAAA,IAE9B;AAEA,QAAK,cAAe,QAAQ,MAAO,MAAM,QAAY;AAEpD,YAAM,IAAI,MAAO,YAAa;AAAA,IAE/B;AAEA,QAAK,cAAe,QAAQ,MAAO,EAAG,QAAQ,IAAK,MAAM,QAAY;AAEpE,YAAM,IAAI,MAAO,UAAW;AAAA,IAE7B;AAEA,QAAK,cAAe,QAAQ,MAAO,EAAG,QAAQ,IAAK,EAAG,QAAQ,UAAW,MAAM,QAAY;AAE1F,YAAM,IAAI,MAAO,iBAAkB;AAAA,IAEpC;AAIA,UAAM,QAAQ,QAAQ,MAAM;AAC5B,UAAM,eAAe,gBAAiB,OAAQ;AAC9C,UAAM,YAAY,IAAI,GAAc;AAEpC,cAAU,WAAW,cAAe,QAAQ,MAAO,EAAG,QAAQ,IAAK,EAAG,QAAQ,UAAW;AACzF,cAAU,WAAW,MAAM;AAC3B,cAAU,aAAa,QAAQ,MAAM;AACrC,cAAU,cAAc,QAAQ,MAAM;AAEtC,QAAK,QAAQ,iBAAkB;AAE9B,gBAAU,aAAa,QAAQ,MAAM;AAAA,IAEtC;AAIA,UAAM,YAAY,UAAU,qBAAsB,CAAE;AAEpD,cAAU,aAAa;AACvB,cAAU,iBAAiB,QAAQ,eAAe,eAC/C,IACA;AACH,cAAU,mBAAmB,QAAQ,eAAe,iBACjD,IACA;AAEH,cAAU,sBAAsB,CAAE,GAAG,GAAG,GAAG,CAAE;AAE7C,cAAU,aAAa;AAAA,MAEtB,UAAU,WAAW;AAAA,MAAc;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,IAEtD;AAEA,aAAU,IAAI,GAAG,IAAI,cAAc,EAAG,GAAI;AAEzC,UAAI,cAAc,mBAAoB,CAAE;AAExC,UAAK,QAAQ,eAAe,wBAAwB,QAAQ,eAAe,cAAe;AAEzF,uBAAekB;AAAA,MAEhB;AAEA,UAAK,QAAQ,SAAS,aAAa,QAAQ,SAAS,eAAgB;AAEnE,uBAAe;AACf,uBAAe;AAAA,MAEhB;AAEA,gBAAU,QAAQ,KAAM;AAAA,QAEvB;AAAA,QACA,WAAW,IAAI,MAAM;AAAA,QACrB,WAAW,MAAM,oBAAoB,IAAI;AAAA,QACzC,gBAAgB,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,QAC7B,aAAa,QAAQ,SAAS,mBAAmB,IAAI;AAAA,QACrD,aAAa,QAAQ,SAAS,mBAAmB,MAAM;AAAA,MAExD,CAAE;AAAA,IAEH;AAIA,cAAU,SAAS,CAAE;AAAA,MAEpB,WAAW,IAAI,WAAY,MAAM,QAAQ,MAAM,YAAY,MAAM,UAAW;AAAA,MAC5E,wBAAwB,MAAM;AAAA,IAE/B,CAAE;AAIF,cAAU,SAAU,WAAY,IAAI,YAAa,QAAS;AAI1D,WAAO,GAAO,WAAW,EAAE,YAAY,KAAK,CAAE;AAAA,EAE/C;AAED;AAEA,SAAS,cAAeC,WAAU,KAAM;AAEvC,QAAM,eAAe,gBAAiB,IAAI,OAAQ;AAElD,MAAI;AAEJ,MAAK,IAAI,QAAQ,SAAS,WAAY;AAErC,WAAO,IAAI,aAAc,IAAI,QAAQ,IAAI,SAAS,YAAa;AAAA,EAEhE,WAAY,IAAI,QAAQ,SAAS,eAAgB;AAEhD,WAAO,IAAI,YAAa,IAAI,QAAQ,IAAI,SAAS,YAAa;AAAA,EAE/D,WAAY,IAAI,QAAQ,SAAS,kBAAmB;AAEnD,WAAO,IAAI,WAAY,IAAI,QAAQ,IAAI,SAAS,YAAa;AAAA,EAE9D,OAAO;AAEN,UAAM,IAAI,MAAO,UAAW;AAAA,EAE7B;AAEA,EAAAA,UAAS,uBAAwB,KAAK,GAAG,GAAG,IAAI,OAAO,IAAI,QAAQ,IAAK;AAExE,SAAO,IAAI,YAAa,MAAM,IAAI,OAAO,IAAI,QAAQ,IAAI,QAAQ,QAAQ,IAAI,QAAQ,IAAK;AAE3F;AAEA,SAAS,gBAAiB,SAAU;AAEnC,UAAS,QAAQ,QAAS;AAAA,IAEzB,KAAK;AAEJ,aAAO;AAAA,IAER,KAAK;AAAA,IACL,KAAK;AAEJ,aAAO;AAAA,IAER,KAAK;AAAA,IACL,KAAK;AAEJ,aAAO;AAAA,IAER;AAEC,YAAM,IAAI,MAAO,YAAa;AAAA,EAEhC;AAED;;;AC7RA,SAAS,iBAAiB;AAC1B;AAKA,eAAe,UAAU,MAAM,SAAS,YAAY;AAClD,MAAIC,KAAI,KAAK;AACb,MAAI,MAAM;AACV,MAAIC,KAAI;AAER,SAAMA,KAAI,WAAW,QAAQ;AAC3B,QAAIC,OAAM,WAAWD,IAAG;AAExB,QAAG,EAAIC,QAAO,KAAQA,QAAO,OACtBA,QAAO,OAAQA,QAAO,QAC1BD,KAAI,WAAW,QAAQ;AACxB,MAAAC,OAAOA,QAAO,IAAK,WAAWD,IAAG;AAAA,IACnC;AAEA,QAAGD,GAAEE,IAAG,MAAM,QAAW;AACvB,cAAQ,MAAM,uBAAuBA,OAAM,GAAG;AAC9C,aAAO;AAAA,IACT;AAEA,WAAO,OAAO,aAAaF,GAAEE,IAAG,CAAC;AAAA,EACnC;AAEA,SAAO;AACT;AAEA,eAAe,UAAU,WAAW;AAAA,EACpC,GAAE;AAAA,EACF,GAAE;AAAA,EACF,GAAE;AAAA,EACF,GAAE;AAAA,EACF,GAAE;AAAA,EACF,GAAE;AAAA,EACF,GAAE;AAAA,EACF,GAAE;AAAA,EACF,GAAE;AAAA,EACF,GAAE;AAAA,EACF,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,IAAG;AAAA,EACH,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,KAAI;AAAA,EACJ,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,MAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,MAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,MAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,MAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,MAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,KAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,MAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,MAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,KAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,MAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AAAA,EACN,OAAM;AACN;AAMA,SAAS,WAAa,QAAQ,cAAe;AAE5C,OAAK,KAAK,IAAI,SAAU,MAAO;AAC/B,OAAK,SAAS;AACd,OAAK,eAAiB,iBAAiB,SAAc,eAAe;AACpE,OAAK,UAAU,IAAI,eAAe;AAEnC;AAEA,WAAW,YAAY;AAAA,EAEtB,aAAa;AAAA,EAEb,SAAS,WAAY;AAEpB,QAAIC,SAAQ,KAAK,GAAG,QAAS,KAAK,MAAO;AACzC,SAAK,UAAU;AACf,WAAOA;AAAA,EAER;AAAA,EAEA,cAAc,SAAWC,OAAO;AAE/B,QAAIC,KAAI,CAAC;AAET,aAAU,IAAI,GAAG,IAAID,OAAM,KAAM;AAEhC,MAAAC,GAAE,KAAM,KAAK,QAAQ,CAAE;AAAA,IAExB;AAEA,WAAOA;AAAA,EAER;AAAA,EAEA,UAAU,WAAY;AAErB,QAAIF,SAAQ,KAAK,GAAG,SAAU,KAAK,MAAO;AAC1C,SAAK,UAAU;AACf,WAAOA;AAAA,EAER;AAAA,EAEA,eAAe,SAAWC,OAAO;AAEhC,QAAIC,KAAI,CAAC;AAET,aAAU,IAAI,GAAG,IAAID,OAAM,KAAM;AAEhC,MAAAC,GAAE,KAAM,KAAK,SAAS,CAAE;AAAA,IAEzB;AAEA,WAAOA;AAAA,EAER;AAAA,EAGA,UAAU,WAAY;AAErB,QAAIF,SAAQ,KAAK,GAAG,SAAU,KAAK,QAAQ,KAAK,YAAa;AAC7D,SAAK,UAAU;AACf,WAAOA;AAAA,EAER;AAAA,EAEA,eAAe,SAAWC,OAAO;AAEhC,QAAIC,KAAI,CAAC;AAET,aAAU,IAAI,GAAG,IAAID,OAAM,KAAM;AAEhC,MAAAC,GAAE,KAAM,KAAK,SAAS,CAAE;AAAA,IAEzB;AAEA,WAAOA;AAAA,EAER;AAAA,EAEA,WAAW,WAAY;AAEtB,QAAIF,SAAQ,KAAK,GAAG,UAAW,KAAK,QAAQ,KAAK,YAAa;AAC9D,SAAK,UAAU;AACf,WAAOA;AAAA,EAER;AAAA,EAEA,gBAAgB,SAAWC,OAAO;AAEjC,QAAIC,KAAI,CAAC;AAET,aAAU,IAAI,GAAG,IAAID,OAAM,KAAM;AAEhC,MAAAC,GAAE,KAAM,KAAK,UAAU,CAAE;AAAA,IAE1B;AAEA,WAAOA;AAAA,EAER;AAAA,EAEA,UAAU,WAAY;AAErB,QAAIF,SAAQ,KAAK,GAAG,SAAU,KAAK,QAAQ,KAAK,YAAa;AAC7D,SAAK,UAAU;AACf,WAAOA;AAAA,EAER;AAAA,EAEA,eAAe,SAAWC,OAAO;AAEhC,QAAIC,KAAI,CAAC;AAET,aAAU,IAAI,GAAG,IAAID,OAAM,KAAM;AAEhC,MAAAC,GAAE,KAAM,KAAK,SAAS,CAAE;AAAA,IAEzB;AAEA,WAAOA;AAAA,EAER;AAAA,EAEA,WAAW,WAAY;AAEtB,QAAIF,SAAQ,KAAK,GAAG,UAAW,KAAK,QAAQ,KAAK,YAAa;AAC9D,SAAK,UAAU;AACf,WAAOA;AAAA,EAER;AAAA,EAEA,gBAAgB,SAAWC,OAAO;AAEjC,QAAIC,KAAI,CAAC;AAET,aAAU,IAAI,GAAG,IAAID,OAAM,KAAM;AAEhC,MAAAC,GAAE,KAAM,KAAK,UAAU,CAAE;AAAA,IAE1B;AAEA,WAAOA;AAAA,EAER;AAAA,EAEA,YAAY,WAAY;AAEvB,QAAIF,SAAQ,KAAK,GAAG,WAAY,KAAK,QAAQ,KAAK,YAAa;AAC/D,SAAK,UAAU;AACf,WAAOA;AAAA,EAER;AAAA,EAEA,iBAAiB,SAAUC,OAAO;AAEjC,QAAIC,KAAI,CAAC;AAET,aAAU,IAAI,GAAG,IAAID,OAAM,KAAM;AAEhC,MAAAC,GAAE,KAAM,KAAK,WAAW,CAAE;AAAA,IAE3B;AAEA,WAAOA;AAAA,EAER;AAAA,EAEA,YAAY,WAAY;AAEvB,QAAIF,SAAQ,KAAK,GAAG,WAAY,KAAK,QAAQ,KAAK,YAAa;AAC/D,SAAK,UAAU;AACf,WAAOA;AAAA,EAER;AAAA,EAEA,iBAAiB,SAAUC,OAAO;AAEjC,QAAIC,KAAI,CAAC;AAET,aAAU,IAAI,GAAG,IAAID,OAAM,KAAM;AAEhC,MAAAC,GAAE,KAAM,KAAK,WAAW,CAAE;AAAA,IAE3B;AAEA,WAAOA;AAAA,EAER;AAAA,EAEA,UAAU,SAAW,MAAM,YAAa;AAEvC,YAAS,MAAO;AAAA,MAEf,KAAK;AACJ,eAAS,eAAe,OAAS,KAAK,SAAS,IAAI,KAAK,QAAQ;AAAA,MAEjE,KAAK;AACJ,eAAS,eAAe,OAAS,KAAK,UAAU,IAAI,KAAK,SAAS;AAAA,MAEnE,KAAK;AACJ,eAAO,KAAK,SAAS;AAAA,MAEtB;AACC,cAAM,yBAAyB,OAAO;AAAA,IAExC;AAAA,EAED;AAAA,EAEA,eAAe,SAAW,MAAMD,OAAM,YAAa;AAElD,QAAIC,KAAI,CAAC;AAET,aAAU,IAAI,GAAG,IAAID,OAAM,KAAM;AAEhC,MAAAC,GAAE,KAAM,KAAK,SAAU,MAAM,UAAW,CAAE;AAAA,IAE3C;AAEA,WAAOA;AAAA,EAER;AAAA,EAEA,UAAU,SAAWD,OAAO;AAE3B,QAAI,MAAM;AAEV,WAAQA,QAAO,GAAI;AAElB,UAAID,SAAQ,KAAK,SAAS;AAC1B,MAAAC;AAEA,UAAKD,WAAU,GAAI;AAElB;AAAA,MAED;AAEA,aAAO,OAAO,aAAcA,MAAM;AAAA,IAEnC;AAEA,WAAQC,QAAO,GAAI;AAElB,WAAK,SAAS;AACd,MAAAA;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,yBAAyB,SAAWA,OAAO;AAE1C,QAAIC,KAAI,CAAC;AAET,WAAQD,QAAO,GAAI;AAElB,UAAID,SAAQ,KAAK,SAAS;AAC1B,MAAAC;AAEA,UAAKD,WAAU,GAAI;AAElB;AAAA,MAED;AAEA,MAAAE,GAAE,KAAMF,MAAM;AAAA,IAEf;AAEA,WAAQC,QAAO,GAAI;AAElB,WAAK,SAAS;AACd,MAAAA;AAAA,IAED;AAEA,WAAO,KAAK,QAAQ,IAAK,IAAI,WAAYC,EAAE,CAAE;AAAA,EAE9C;AAAA,EAEA,mBAAmB,SAAWD,OAAO;AAEpC,QAAI,MAAM;AAEV,WAAQA,QAAO,GAAI;AAElB,UAAID,SAAQ,KAAK,UAAU;AAC3B,MAAAC,SAAQ;AAER,UAAKD,WAAU,GAAI;AAElB;AAAA,MAED;AAEA,aAAO,OAAO,aAAcA,MAAM;AAAA,IAEnC;AAEA,WAAQC,QAAO,GAAI;AAElB,WAAK,SAAS;AACd,MAAAA;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,eAAe,WAAY;AAE1B,QAAIA,QAAO,KAAK,UAAU;AAC1B,WAAO,KAAK,kBAAmBA,KAAK;AAAA,EAErC;AAED;AAMA,SAAS,qBAAsB;AAC/B;AAEA,mBAAmB,YAAY;AAAA,EAE9B,aAAa;AAAA,EAEb,oBAAoB,SAAW,GAAI;AAElC,MAAG,CAAE,IAAI,CAAC,EAAG,CAAE;AAAA,EAEhB;AAAA,EAEA,uBAAuB,SAAWE,IAAI;AAErC,IAAAA,GAAG,CAAE,IAAI,CAACA,GAAG,CAAE;AACf,IAAAA,GAAG,CAAE,IAAI,CAACA,GAAG,CAAE;AAAA,EAEhB;AAAA,EAEA,kBAAkB,SAAW,GAAI;AAEhC,MAAG,CAAE,IAAI,CAAC,EAAG,CAAE;AACf,MAAG,CAAE,IAAI,CAAC,EAAG,CAAE;AAAA,EAEhB;AAAA,EAEA,uBAAuB,SAAWL,IAAI;AAErC,QAAI,MAAMA,GAAG,CAAE;AACf,IAAAA,GAAG,CAAE,IAAIA,GAAG,CAAE;AACd,IAAAA,GAAG,CAAE,IAAI;AAAA,EAEV;AAAA,EAEA,yBAAyB,SAAWM,KAAI,IAAK;AAE5C,QAAI,MAAM,CAAC,GAAI,CAAE;AACjB,OAAI,CAAE,IAAI,CAACA,IAAI,CAAE;AACjB,IAAAA,IAAI,CAAE,IAAI;AAAA,EAEX;AAAA,EAEA,uBAAuB,SAAW,IAAI,IAAK;AAE1C,QAAI,OAAO,CAAC,GAAI,CAAE;AAClB,QAAI,OAAO,CAAC,GAAI,CAAE;AAClB,OAAI,CAAE,IAAI,CAAC,GAAI,CAAE;AACjB,OAAI,CAAE,IAAI,CAAC,GAAI,CAAE;AACjB,OAAI,CAAE,IAAI;AACV,OAAI,CAAE,IAAI;AAAA,EAEX;AAED;AAMA,SAAS,SAAS;AAClB;AAEA,OAAO,UAAU,WAAW,SAAW,QAAQ,aAAc;AAE5D,MAAI,MAAM,CAAC;AACX,MAAI,KAAK,IAAI,WAAY,MAAO;AAEhC,MAAI,WAAW,CAAC;AAChB,MAAI,SAAS,SAAS;AACtB,MAAI,SAAS,mBAAmB;AAEhC,MAAI,cAAc,WAAY;AAE7B,QAAI,WAAW,IAAI;AACnB,aAAS,QAAQ,GAAG,SAAU,CAAE;AAEhC,QAAK,SAAS,UAAU,OAAQ;AAE/B,YAAM,oCAAoC,SAAS;AAAA,IAEpD;AAEA,aAAS,UAAU,GAAG,WAAW;AACjC,aAAS,YAAY,GAAG,wBAAyB,EAAG;AACpD,aAAS,UAAU,GAAG,wBAAyB,GAAI;AAAA,EAEpD;AAEA,MAAI,gBAAgB,WAAY;AAE/B,QAAI,cAAc,WAAY;AAE7B,UAAIN,KAAI,CAAC;AACT,MAAAA,GAAE,WAAW,GAAG,gBAAiB,CAAE;AACnC,MAAAA,GAAE,SAAS,GAAG,gBAAiB,CAAE;AACjC,MAAAA,GAAE,KAAK,GAAG,gBAAiB,CAAE;AAC7B,MAAAA,GAAE,cAAc,GAAG,eAAgB,CAAE;AACrC,MAAAA,GAAE,cAAc,CAAE,GAAG,SAAS,IAAI,GAAI;AACtC,MAAAA,GAAE,YAAY,KAAM,IAAMA,GAAE,YAAa,CAAE,CAAE;AAC7C,MAAAA,GAAE,WAAW,GAAG,SAAS;AACzB,aAAOA;AAAA,IAER;AAEA,QAAI,WAAW,IAAI;AACnB,aAAS,cAAc,GAAG,UAAU;AAEpC,QAAI,WAAW,CAAC;AAEhB,aAAU,IAAI,GAAG,IAAI,SAAS,aAAa,KAAM;AAEhD,UAAI,SAAS,KAAM,YAAY,CAAE;AAAA,IAElC;AAAA,EAED;AAEA,MAAI,aAAa,WAAY;AAE5B,QAAI,YAAY,WAAY;AAE3B,UAAIA,KAAI,CAAC;AACT,MAAAA,GAAE,UAAU,GAAG,eAAgB,CAAE;AACjC,aAAOA;AAAA,IAER;AAEA,QAAI,WAAW,IAAI;AACnB,aAAS,YAAY,GAAG,UAAU,IAAI;AAEtC,QAAI,QAAQ,CAAC;AAEb,aAAU,IAAI,GAAG,IAAI,SAAS,WAAW,KAAM;AAE9C,UAAI,MAAM,KAAM,UAAU,CAAE;AAAA,IAE7B;AAAA,EAED;AAEA,MAAI,iBAAiB,WAAY;AAEhC,QAAI,gBAAgB,WAAY;AAE/B,UAAIA,KAAI,CAAC;AACT,MAAAA,GAAE,UAAU,GAAG,gBAAiB,CAAE;AAClC,MAAAA,GAAE,YAAY,GAAG,WAAW;AAC5B,MAAAA,GAAE,WAAW,GAAG,gBAAiB,CAAE;AACnC,MAAAA,GAAE,UAAU,GAAG,gBAAiB,CAAE;AAClC,MAAAA,GAAE,YAAY,GAAG,QAAQ;AACzB,MAAAA,GAAE,WAAW,GAAG,SAAS;AACzB,MAAAA,GAAE,YAAY,GAAG,UAAU,IAAI;AAC/B,MAAAA,GAAE,WAAW,GAAG,wBAAyB,EAAG;AAC5C,aAAOA;AAAA,IAER;AAEA,QAAI,WAAW,IAAI;AACnB,aAAS,gBAAgB,GAAG,UAAU;AAEtC,QAAI,YAAY,CAAC;AAEjB,aAAU,IAAI,GAAG,IAAI,SAAS,eAAe,KAAM;AAElD,UAAI,UAAU,KAAM,cAAc,CAAE;AAAA,IAErC;AAAA,EAED;AAEA,MAAI,aAAa,WAAY;AAE5B,QAAI,YAAY,WAAY;AAE3B,UAAIA,KAAI,CAAC;AACT,MAAAA,GAAE,OAAO,GAAG,wBAAyB,EAAG;AACxC,MAAAA,GAAE,cAAc,GAAG,SAAS;AAC5B,MAAAA,GAAE,YAAY,GAAG,SAAS;AAC1B,MAAAA,GAAE,OAAO,GAAG,SAAS;AACrB,MAAAA,GAAE,UAAU,GAAG,SAAS;AACxB,MAAAA,GAAE,WAAW,GAAG,gBAAiB,CAAE;AACnC,aAAOA;AAAA,IAER;AAEA,QAAI,WAAW,IAAI;AACnB,aAAS,YAAY,GAAG,UAAU;AAElC,QAAI,QAAQ,CAAC;AAEb,aAAU,IAAI,GAAG,IAAI,SAAS,WAAW,KAAM;AAE9C,UAAI,MAAM,KAAM,UAAU,CAAE;AAAA,IAE7B;AAAA,EAED;AAEA,MAAI,WAAW,WAAY;AAE1B,QAAI,UAAU,WAAY;AAEzB,UAAIA,KAAI,CAAC;AACT,MAAAA,GAAE,SAAS,GAAG,UAAU;AACxB,MAAAA,GAAE,WAAW,GAAG,UAAU;AAC1B,MAAAA,GAAE,YAAY,GAAG,SAAS;AAC1B,MAAAA,GAAE,YAAY,GAAG,UAAU;AAC3B,MAAAA,GAAE,WAAW,GAAG,WAAW;AAE3B,MAAAA,GAAE,QAAQ,CAAC;AACX,eAAUO,KAAI,GAAGA,KAAIP,GAAE,WAAWO,MAAM;AAEvC,YAAI,OAAO,CAAC;AACZ,aAAK,QAAQ,GAAG,UAAU;AAC1B,QAAAP,GAAE,MAAM,KAAM,IAAK;AAAA,MAEpB;AAEA,aAAOA;AAAA,IAER;AAEA,QAAI,WAAW,IAAI;AACnB,aAAS,UAAU,GAAG,UAAU;AAEhC,QAAI,MAAM,CAAC;AAEX,aAAU,IAAI,GAAG,IAAI,SAAS,SAAS,KAAM;AAE5C,UAAI,IAAI,KAAM,QAAQ,CAAE;AAAA,IAEzB;AAAA,EAED;AAEA,MAAI,cAAc,WAAY;AAE7B,QAAI,aAAa,WAAY;AAE5B,UAAIA,KAAI,CAAC;AACT,MAAAA,GAAE,OAAO,GAAG,wBAAyB,EAAG;AACxC,MAAAA,GAAE,eAAe,GAAG,UAAU;AAC9B,MAAAA,GAAE,OAAO,GAAG,SAAS;AAErB,MAAAA,GAAE,WAAW,CAAC;AACd,eAAUO,KAAI,GAAGA,KAAIP,GAAE,cAAcO,MAAM;AAE1C,QAAAP,GAAE,SAAS,KAAM;AAAA,UAChB,OAAO,GAAG,UAAU;AAAA,UACpB,UAAU,GAAG,gBAAiB,CAAE;AAAA,QACjC,CAAE;AAAA,MAEH;AAEA,aAAOA;AAAA,IAER;AAEA,QAAI,WAAW,IAAI;AACnB,aAAS,aAAa,GAAG,UAAU;AAEnC,QAAI,SAAS,CAAC;AAEd,aAAU,IAAI,GAAG,IAAI,SAAS,YAAY,KAAM;AAE/C,UAAI,OAAO,KAAM,WAAW,CAAE;AAAA,IAE/B;AAAA,EAGD;AAEA,MAAI,mBAAmB,WAAY;AAElC,QAAI,kBAAkB,WAAY;AAEjC,UAAIA,KAAI,CAAC;AACT,MAAAA,GAAE,QAAQ,GAAG,UAAU;AACvB,aAAOA;AAAA,IAER;AAEA,QAAI,WAAW,IAAI;AACnB,aAAS,kBAAkB,GAAG,SAAS;AAEvC,QAAI,cAAc,CAAC;AAEnB,aAAU,IAAI,GAAG,IAAI,SAAS,iBAAiB,KAAM;AAEpD,UAAI,YAAY,KAAM,gBAAgB,CAAE;AAAA,IAEzC;AAAA,EAED;AAEA,MAAI,sBAAsB,WAAY;AAErC,QAAI,qBAAqB,WAAY;AAEpC,UAAIA,KAAI,CAAC;AACT,MAAAA,GAAE,OAAO,GAAG,wBAAyB,EAAG;AACxC,aAAOA;AAAA,IAER;AAEA,QAAI,WAAW,IAAI;AACnB,aAAS,qBAAqB,GAAG,SAAS;AAE1C,QAAI,iBAAiB,CAAC;AAEtB,aAAU,IAAI,GAAG,IAAI,SAAS,oBAAoB,KAAM;AAEvD,UAAI,eAAe,KAAM,mBAAmB,CAAE;AAAA,IAE/C;AAAA,EAED;AAEA,MAAI,kBAAkB,WAAY;AAEjC,QAAI,iBAAiB,WAAY;AAEhC,UAAIA,KAAI,CAAC;AACT,MAAAA,GAAE,YAAY,GAAG,SAAS;AAC1B,MAAAA,GAAE,aAAa,GAAG,SAAS;AAC3B,aAAOA;AAAA,IAER;AAEA,QAAI,WAAW,IAAI;AACnB,aAAS,iBAAiB,GAAG,UAAU;AAEvC,QAAI,aAAa,CAAC;AAElB,aAAU,IAAI,GAAG,IAAI,SAAS,gBAAgB,KAAM;AAEnD,UAAI,WAAW,KAAM,eAAe,CAAE;AAAA,IAEvC;AAAA,EAED;AAEA,MAAI,qBAAqB,WAAY;AAEpC,QAAI,WAAW,IAAI;AACnB,aAAS,uBAAuB,GAAG,SAAS;AAE5C,QAAK,SAAS,uBAAuB,GAAI;AAExC,eAAS,mBAAmB,GAAG,wBAAyB,EAAG;AAC3D,eAAS,iBAAiB,GAAG,wBAAyB,GAAI;AAAA,IAE3D;AAAA,EAED;AAEA,MAAI,wBAAwB,WAAY;AAEvC,QAAI,uBAAuB,WAAY;AAEtC,UAAIA,KAAI,CAAC;AACT,MAAAA,GAAE,OAAO,GAAG,wBAAyB,EAAG;AACxC,aAAOA;AAAA,IAER;AAEA,QAAI,WAAW,IAAI;AAEnB,QAAK,SAAS,yBAAyB,GAAI;AAE1C;AAAA,IAED;AAEA,QAAI,mBAAmB,CAAC;AAExB,aAAU,IAAI,GAAG,IAAI,SAAS,WAAW,KAAM;AAE9C,UAAI,iBAAiB,KAAM,qBAAqB,CAAE;AAAA,IAEnD;AAAA,EAED;AAEA,MAAI,yBAAyB,WAAY;AAExC,QAAI,wBAAwB,WAAY;AAEvC,UAAIA,KAAI,CAAC;AACT,MAAAA,GAAE,OAAO,GAAG,wBAAyB,EAAG;AACxC,aAAOA;AAAA,IAER;AAEA,QAAI,WAAW,IAAI;AAEnB,QAAK,SAAS,yBAAyB,GAAI;AAE1C;AAAA,IAED;AAEA,QAAI,oBAAoB,CAAC;AAEzB,aAAU,IAAI,GAAG,IAAI,SAAS,aAAa,GAAG,KAAM;AAEnD,UAAI,kBAAkB,KAAM,sBAAsB,CAAE;AAAA,IAErD;AAAA,EAED;AAEA,MAAI,6BAA6B,WAAY;AAE5C,QAAI,4BAA4B,WAAY;AAE3C,UAAIA,KAAI,CAAC;AACT,MAAAA,GAAE,OAAO,GAAG,wBAAyB,EAAG;AACxC,aAAOA;AAAA,IAER;AAEA,QAAI,WAAW,IAAI;AAEnB,QAAK,SAAS,yBAAyB,GAAI;AAE1C;AAAA,IAED;AAEA,QAAI,wBAAwB,CAAC;AAE7B,aAAU,IAAI,GAAG,IAAI,SAAS,oBAAoB,KAAM;AAEvD,UAAI,sBAAsB,KAAM,0BAA0B,CAAE;AAAA,IAE7D;AAAA,EAED;AAEA,MAAI,oBAAoB,WAAY;AAEnC,QAAI,mBAAmB,WAAY;AAElC,UAAIA,KAAI,CAAC;AACT,MAAAA,GAAE,WAAW,GAAG,wBAAyB,GAAI;AAC7C,aAAOA;AAAA,IAER;AAEA,QAAI,eAAe,CAAC;AAEpB,aAAU,IAAI,GAAG,IAAI,IAAI,KAAM;AAE9B,UAAI,aAAa,KAAM,iBAAiB,CAAE;AAAA,IAE3C;AAAA,EAED;AAEA,MAAI,mBAAmB,WAAY;AAElC,QAAI,iBAAiB,WAAY;AAEhC,UAAIA,KAAI,CAAC;AACT,MAAAA,GAAE,OAAO,GAAG,wBAAyB,EAAG;AACxC,MAAAA,GAAE,YAAY,GAAG,SAAS;AAC1B,MAAAA,GAAE,aAAa,GAAG,SAAS;AAC3B,MAAAA,GAAE,cAAc,GAAG,UAAU;AAC7B,MAAAA,GAAE,YAAY,GAAG,SAAS;AAC1B,MAAAA,GAAE,QAAQ,GAAG,WAAW;AACxB,MAAAA,GAAE,SAAS,GAAG,WAAW;AACzB,MAAAA,GAAE,QAAQ,GAAG,WAAW;AACxB,MAAAA,GAAE,WAAW,GAAG,gBAAiB,CAAE;AACnC,MAAAA,GAAE,WAAW,GAAG,gBAAiB,CAAE;AACnC,MAAAA,GAAE,SAAS,GAAG,WAAW;AACzB,MAAAA,GAAE,kBAAkB,GAAG,WAAW;AAClC,MAAAA,GAAE,kBAAkB,GAAG,WAAW;AAClC,MAAAA,GAAE,cAAc,GAAG,WAAW;AAC9B,MAAAA,GAAE,WAAW,GAAG,WAAW;AAC3B,MAAAA,GAAE,OAAO,GAAG,SAAS;AACrB,aAAOA;AAAA,IAER;AAEA,QAAI,WAAW,IAAI;AACnB,aAAS,iBAAiB,GAAG,UAAU;AAEvC,QAAI,cAAc,CAAC;AAEnB,aAAU,IAAI,GAAG,IAAI,SAAS,gBAAgB,KAAM;AAEnD,UAAI,YAAY,KAAM,eAAe,CAAE;AAAA,IAExC;AAAA,EAED;AAEA,MAAI,mBAAmB,WAAY;AAElC,QAAI,kBAAkB,WAAY;AAEjC,UAAIA,KAAI,CAAC;AACT,MAAAA,GAAE,OAAO,GAAG,wBAAyB,EAAG;AACxC,MAAAA,GAAE,kBAAkB,GAAG,UAAU;AACjC,MAAAA,GAAE,kBAAkB,GAAG,UAAU;AACjC,MAAAA,GAAE,WAAW,GAAG,gBAAiB,CAAE;AACnC,MAAAA,GAAE,WAAW,GAAG,gBAAiB,CAAE;AACnC,MAAAA,GAAE,yBAAyB,GAAG,gBAAiB,CAAE;AACjD,MAAAA,GAAE,yBAAyB,GAAG,gBAAiB,CAAE;AACjD,MAAAA,GAAE,sBAAsB,GAAG,gBAAiB,CAAE;AAC9C,MAAAA,GAAE,sBAAsB,GAAG,gBAAiB,CAAE;AAC9C,MAAAA,GAAE,iBAAiB,GAAG,gBAAiB,CAAE;AACzC,MAAAA,GAAE,iBAAiB,GAAG,gBAAiB,CAAE;AACzC,aAAOA;AAAA,IAER;AAEA,QAAI,WAAW,IAAI;AACnB,aAAS,kBAAkB,GAAG,UAAU;AAExC,QAAI,cAAc,CAAC;AAEnB,aAAU,IAAI,GAAG,IAAI,SAAS,iBAAiB,KAAM;AAEpD,UAAI,YAAY,KAAM,gBAAgB,CAAE;AAAA,IAEzC;AAAA,EAED;AAEA,cAAY;AACZ,gBAAc;AACd,aAAW;AACX,iBAAe;AACf,aAAW;AACX,WAAS;AACT,cAAY;AACZ,mBAAiB;AACjB,sBAAoB;AACpB,kBAAgB;AAChB,qBAAmB;AACnB,wBAAsB;AACtB,yBAAuB;AACvB,6BAA2B;AAC3B,oBAAkB;AAClB,mBAAiB;AACjB,mBAAiB;AAEjB,MAAK,gBAAgB,KAAO,MAAK,iBAAkB,GAAI;AAIvD,SAAO;AAER;AAEA,OAAO,UAAU,WAAW,SAAW,QAAQ,aAAc;AAE5D,MAAI,MAAM,CAAC;AACX,MAAI,KAAK,IAAI,WAAY,MAAO;AAEhC,MAAI,WAAW,CAAC;AAChB,MAAI,SAAS,SAAS;AACtB,MAAI,SAAS,mBAAmB;AAEhC,MAAI,cAAc,WAAY;AAE7B,QAAI,WAAW,IAAI;AACnB,aAAS,QAAQ,GAAG,SAAU,CAAE;AAGhC,QAAK,SAAS,UAAU,QAAS;AAEhC,YAAM,qCAAqC,SAAS;AAAA,IAErD;AAEA,aAAS,UAAU,GAAG,WAAW;AAEjC,QAAK,SAAS,YAAY,KAAO,SAAS,YAAY,KAAM;AAE3D,YAAM,iBAAiB,SAAS,UAAU;AAAA,IAE3C;AAEA,aAAS,aAAa,GAAG,SAAS;AAClC,aAAS,WAAW,GAAG,SAAS;AAChC,aAAS,kBAAkB,GAAG,SAAS;AACvC,aAAS,kBAAkB,GAAG,SAAS;AACvC,aAAS,mBAAmB,GAAG,SAAS;AACxC,aAAS,oBAAoB,GAAG,SAAS;AACzC,aAAS,gBAAgB,GAAG,SAAS;AACrC,aAAS,iBAAiB,GAAG,SAAS;AACtC,aAAS,qBAAqB,GAAG,SAAS;AAC1C,aAAS,YAAY,GAAG,cAAc;AACtC,aAAS,mBAAmB,GAAG,cAAc;AAC7C,aAAS,UAAU,GAAG,cAAc;AACpC,aAAS,iBAAiB,GAAG,cAAc;AAAA,EAE5C;AAEA,MAAI,gBAAgB,WAAY;AAE/B,QAAI,cAAc,WAAY;AAE7B,UAAIA,KAAI,CAAC;AACT,MAAAA,GAAE,WAAW,GAAG,gBAAiB,CAAE;AACnC,MAAAA,GAAE,SAAS,GAAG,gBAAiB,CAAE;AACjC,MAAAA,GAAE,KAAK,GAAG,gBAAiB,CAAE;AAE7B,MAAAA,GAAE,OAAO,CAAC;AAEV,eAAUO,KAAI,GAAGA,KAAI,IAAI,SAAS,iBAAiBA,MAAM;AAExD,QAAAP,GAAE,KAAK,KAAM,GAAG,gBAAiB,CAAE,CAAE;AAAA,MAEtC;AAEA,MAAAA,GAAE,OAAO,GAAG,SAAS;AAErB,UAAI,YAAY,SAAS;AAEzB,UAAKA,GAAE,SAAS,GAAI;AAEnB,QAAAA,GAAE,cAAc,GAAG,cAAe,WAAW,CAAE;AAC/C,QAAAA,GAAE,cAAc,CAAE,CAAI;AAAA,MAEvB,WAAYA,GAAE,SAAS,GAAI;AAE1B,QAAAA,GAAE,cAAc,GAAG,cAAe,WAAW,CAAE;AAC/C,QAAAA,GAAE,cAAc,GAAG,gBAAiB,CAAE;AACtC,QAAAA,GAAE,YAAY,KAAM,IAAMA,GAAE,YAAa,CAAE,CAAE;AAAA,MAE9C,WAAYA,GAAE,SAAS,GAAI;AAE1B,QAAAA,GAAE,cAAc,GAAG,cAAe,WAAW,CAAE;AAC/C,QAAAA,GAAE,cAAc,GAAG,gBAAiB,CAAE;AAAA,MAEvC,WAAYA,GAAE,SAAS,GAAI;AAE1B,QAAAA,GAAE,cAAc,GAAG,cAAe,WAAW,CAAE;AAC/C,QAAAA,GAAE,cAAc,GAAG,gBAAiB,CAAE;AACtC,QAAAA,GAAE,YAAY,KAAM,IAAMA,GAAE,YAAa,CAAE,CAAE;AAE7C,QAAAA,GAAE,QAAQ,GAAG,gBAAiB,CAAE;AAChC,QAAAA,GAAE,SAAS,GAAG,gBAAiB,CAAE;AACjC,QAAAA,GAAE,SAAS,GAAG,gBAAiB,CAAE;AAIjC,QAAAA,GAAE,OAAO;AAAA,MAEV,OAAO;AAEN,cAAM,yBAAyBA,GAAE,OAAO;AAAA,MAEzC;AAEA,MAAAA,GAAE,YAAY,GAAG,WAAW;AAC5B,aAAOA;AAAA,IAER;AAEA,QAAI,WAAW,IAAI;AACnB,aAAS,cAAc,GAAG,UAAU;AAEpC,QAAI,WAAW,CAAC;AAEhB,aAAU,IAAI,GAAG,IAAI,SAAS,aAAa,KAAM;AAEhD,UAAI,SAAS,KAAM,YAAY,CAAE;AAAA,IAElC;AAAA,EAED;AAEA,MAAI,aAAa,WAAY;AAE5B,QAAI,YAAY,WAAY;AAE3B,UAAIA,KAAI,CAAC;AACT,MAAAA,GAAE,UAAU,GAAG,cAAe,SAAS,iBAAiB,GAAG,IAAK;AAChE,aAAOA;AAAA,IAER;AAEA,QAAI,WAAW,IAAI;AACnB,aAAS,YAAY,GAAG,UAAU,IAAI;AAEtC,QAAI,QAAQ,CAAC;AAEb,aAAU,IAAI,GAAG,IAAI,SAAS,WAAW,KAAM;AAE9C,UAAI,MAAM,KAAM,UAAU,CAAE;AAAA,IAE7B;AAAA,EAED;AAEA,MAAI,gBAAgB,WAAY;AAE/B,QAAI,eAAe,WAAY;AAE9B,aAAO,GAAG,cAAc;AAAA,IAEzB;AAEA,QAAI,WAAW,IAAI;AACnB,aAAS,eAAe,GAAG,UAAU;AAErC,QAAI,WAAW,CAAC;AAEhB,aAAU,IAAI,GAAG,IAAI,SAAS,cAAc,KAAM;AAEjD,UAAI,SAAS,KAAM,aAAa,CAAE;AAAA,IAEnC;AAAA,EAED;AAEA,MAAI,iBAAiB,WAAY;AAEhC,QAAI,gBAAgB,WAAY;AAE/B,UAAIA,KAAI,CAAC;AACT,MAAAA,GAAE,OAAO,GAAG,cAAc;AAC1B,MAAAA,GAAE,cAAc,GAAG,cAAc;AACjC,MAAAA,GAAE,UAAU,GAAG,gBAAiB,CAAE;AAClC,MAAAA,GAAE,WAAW,GAAG,gBAAiB,CAAE;AACnC,MAAAA,GAAE,YAAY,GAAG,WAAW;AAC5B,MAAAA,GAAE,UAAU,GAAG,gBAAiB,CAAE;AAClC,MAAAA,GAAE,OAAO,GAAG,SAAS;AACrB,MAAAA,GAAE,YAAY,GAAG,gBAAiB,CAAE;AACpC,MAAAA,GAAE,WAAW,GAAG,WAAW;AAC3B,MAAAA,GAAE,eAAe,GAAG,SAAU,IAAI,SAAS,gBAAiB;AAC5D,MAAAA,GAAE,kBAAkB,GAAG,SAAU,IAAI,SAAS,gBAAiB;AAC/D,MAAAA,GAAE,UAAU,GAAG,SAAS;AACxB,MAAAA,GAAE,WAAW,GAAG,SAAS;AAEzB,UAAKA,GAAE,aAAa,GAAI;AAEvB,QAAAA,GAAE,YAAY,GAAG,SAAU,IAAI,SAAS,gBAAiB;AAAA,MAE1D,WAAYA,GAAE,aAAa,GAAI;AAE9B,QAAAA,GAAE,YAAY,GAAG,QAAQ;AAAA,MAE1B,OAAO;AAEN,cAAM,uBAAuBA,GAAE,WAAW;AAAA,MAE3C;AAEA,MAAAA,GAAE,UAAU,GAAG,cAAc;AAC7B,MAAAA,GAAE,YAAY,GAAG,UAAU,IAAI;AAC/B,aAAOA;AAAA,IAER;AAEA,QAAI,WAAW,IAAI;AACnB,aAAS,gBAAgB,GAAG,UAAU;AAEtC,QAAI,YAAY,CAAC;AAEjB,aAAU,IAAI,GAAG,IAAI,SAAS,eAAe,KAAM;AAElD,UAAI,UAAU,KAAM,cAAc,CAAE;AAAA,IAErC;AAAA,EAED;AAEA,MAAI,aAAa,WAAY;AAE5B,QAAI,YAAY,WAAY;AAE3B,UAAIA,KAAI,CAAC;AACT,MAAAA,GAAE,OAAO,GAAG,cAAc;AAC1B,MAAAA,GAAE,cAAc,GAAG,cAAc;AACjC,MAAAA,GAAE,WAAW,GAAG,gBAAiB,CAAE;AACnC,MAAAA,GAAE,cAAc,GAAG,SAAU,IAAI,SAAS,aAAc;AACxD,MAAAA,GAAE,sBAAsB,GAAG,UAAU;AACrC,MAAAA,GAAE,OAAO,GAAG,UAAU;AAEtB,UAAKA,GAAE,OAAO,GAAM;AAEnB,QAAAA,GAAE,eAAe,GAAG,SAAU,IAAI,SAAS,aAAc;AAAA,MAE1D,OAAO;AAEN,QAAAA,GAAE,iBAAiB,GAAG,gBAAiB,CAAE;AAAA,MAE1C;AAEA,UAAKA,GAAE,OAAO,OAASA,GAAE,OAAO,KAAQ;AAMvC,YAAI,QAAQ,CAAC;AAEb,cAAM,WAAYA,GAAE,OAAO,SAAW,IAAI,OAAO;AACjD,cAAM,kBAAmBA,GAAE,OAAO,SAAY,IAAI,OAAO;AACzD,cAAM,kBAAmBA,GAAE,OAAO,SAAY,IAAI,OAAO;AACzD,cAAM,cAAc,GAAG,SAAU,IAAI,SAAS,aAAc;AAC5D,cAAM,QAAQ,GAAG,WAAW;AAE5B,QAAAA,GAAE,QAAQ;AAAA,MAEX;AAEA,UAAKA,GAAE,OAAO,MAAQ;AAErB,QAAAA,GAAE,UAAU,GAAG,gBAAiB,CAAE;AAAA,MAEnC;AAEA,UAAKA,GAAE,OAAO,MAAQ;AAErB,QAAAA,GAAE,eAAe,GAAG,gBAAiB,CAAE;AACvC,QAAAA,GAAE,eAAe,GAAG,gBAAiB,CAAE;AAAA,MAExC;AAEA,UAAKA,GAAE,OAAO,MAAS;AAEtB,QAAAA,GAAE,MAAM,GAAG,UAAU;AAAA,MAEtB;AAEA,UAAKA,GAAE,OAAO,IAAO;AAEpB,YAAI,KAAK,CAAC;AAEV,WAAG,WAAW,GAAG,SAAU,IAAI,SAAS,aAAc;AACtD,WAAG,SAAS;AACZ,WAAG,YAAY,GAAG,UAAU;AAC5B,WAAG,WAAW,GAAG,WAAW;AAC5B,WAAG,YAAY,GAAG,UAAU;AAC5B,WAAG,QAAQ,CAAC;AAEZ,iBAAUO,KAAI,GAAGA,KAAI,GAAG,WAAWA,MAAM;AAExC,cAAI,OAAO,CAAC;AACZ,eAAK,QAAQ,GAAG,SAAU,IAAI,SAAS,aAAc;AACrD,eAAK,kBAAkB,GAAG,SAAS;AAEnC,cAAK,KAAK,oBAAoB,GAAI;AAEjC,iBAAK,uBAAuB,GAAG,gBAAiB,CAAE;AAClD,iBAAK,uBAAuB,GAAG,gBAAiB,CAAE;AAAA,UAEnD;AAEA,aAAG,MAAM,KAAM,IAAK;AAAA,QAErB;AAEA,QAAAP,GAAE,KAAK;AAAA,MACR;AAEA,aAAOA;AAAA,IAER;AAEA,QAAI,WAAW,IAAI;AACnB,aAAS,YAAY,GAAG,UAAU;AAElC,QAAI,QAAQ,CAAC;AAEb,aAAU,IAAI,GAAG,IAAI,SAAS,WAAW,KAAM;AAE9C,UAAI,MAAM,KAAM,UAAU,CAAE;AAAA,IAE7B;AAAA,EAED;AAEA,MAAI,cAAc,WAAY;AAE7B,QAAI,aAAa,WAAY;AAE5B,UAAIA,KAAI,CAAC;AACT,MAAAA,GAAE,OAAO,GAAG,cAAc;AAC1B,MAAAA,GAAE,cAAc,GAAG,cAAc;AACjC,MAAAA,GAAE,QAAQ,GAAG,SAAS;AACtB,MAAAA,GAAE,OAAO,GAAG,SAAS;AACrB,MAAAA,GAAE,eAAe,GAAG,UAAU;AAC9B,MAAAA,GAAE,WAAW,CAAC;AAEd,eAAUO,KAAI,GAAGA,KAAIP,GAAE,cAAcO,MAAM;AAE1C,YAAKP,GAAE,SAAS,GAAI;AAEnB,cAAI,IAAI,CAAC;AACT,YAAE,QAAQ,GAAG,SAAU,IAAI,SAAS,cAAe;AACnD,YAAE,QAAQ,GAAG,WAAW;AACxB,UAAAA,GAAE,SAAS,KAAM,CAAE;AAAA,QAEpB,WAAYA,GAAE,SAAS,GAAI;AAE1B,cAAI,IAAI,CAAC;AACT,YAAE,QAAQ,GAAG,SAAU,IAAI,SAAS,iBAAiB,IAAK;AAC1D,YAAE,WAAW,GAAG,gBAAiB,CAAE;AACnC,UAAAA,GAAE,SAAS,KAAM,CAAE;AAAA,QAEpB,WAAYA,GAAE,SAAS,GAAI;AAE1B,cAAI,IAAI,CAAC;AACT,YAAE,QAAQ,GAAG,SAAU,IAAI,SAAS,aAAc;AAClD,YAAE,WAAW,GAAG,gBAAiB,CAAE;AACnC,YAAE,WAAW,GAAG,gBAAiB,CAAE;AACnC,UAAAA,GAAE,SAAS,KAAM,CAAE;AAAA,QAEpB,WAAYA,GAAE,SAAS,GAAI;AAE1B,cAAI,IAAI,CAAC;AACT,YAAE,QAAQ,GAAG,SAAU,IAAI,SAAS,iBAAiB,IAAK;AAC1D,YAAE,KAAK,GAAG,gBAAiB,CAAE;AAC7B,UAAAA,GAAE,SAAS,KAAM,CAAE;AAAA,QAEpB,WAAYA,GAAE,SAAS,GAAI;AAAA,QAI3B,WAAYA,GAAE,SAAS,GAAI;AAAA,QAI3B,WAAYA,GAAE,SAAS,GAAI;AAAA,QAI3B,WAAYA,GAAE,SAAS,GAAI;AAAA,QAI3B,WAAYA,GAAE,SAAS,GAAI;AAE1B,cAAI,IAAI,CAAC;AACT,YAAE,QAAQ,GAAG,SAAU,IAAI,SAAS,iBAAkB;AACtD,YAAE,OAAO,GAAG,SAAS;AACrB,YAAE,UAAU,GAAG,gBAAiB,CAAE;AAClC,YAAE,WAAW,GAAG,gBAAiB,CAAE;AACnC,YAAE,YAAY,GAAG,WAAW;AAC5B,YAAE,UAAU,GAAG,gBAAiB,CAAE;AAClC,YAAE,YAAY,GAAG,gBAAiB,CAAE;AACpC,YAAE,WAAW,GAAG,WAAW;AAC3B,YAAE,eAAe,GAAG,gBAAiB,CAAE;AACvC,YAAE,qBAAqB,GAAG,gBAAiB,CAAE;AAC7C,YAAE,YAAY,GAAG,gBAAiB,CAAE;AACpC,UAAAA,GAAE,SAAS,KAAM,CAAE;AAAA,QAEpB;AAAA,MAED;AAEA,aAAOA;AAAA,IAER;AAEA,QAAI,WAAW,IAAI;AACnB,aAAS,aAAa,GAAG,UAAU;AAEnC,QAAI,SAAS,CAAC;AAEd,aAAU,IAAI,GAAG,IAAI,SAAS,YAAY,KAAM;AAE/C,UAAI,OAAO,KAAM,WAAW,CAAE;AAAA,IAE/B;AAAA,EAED;AAEA,MAAI,cAAc,WAAY;AAE7B,QAAI,aAAa,WAAY;AAE5B,UAAIA,KAAI,CAAC;AACT,MAAAA,GAAE,OAAO,GAAG,cAAc;AAC1B,MAAAA,GAAE,cAAc,GAAG,cAAc;AACjC,MAAAA,GAAE,OAAO,GAAG,SAAS;AACrB,MAAAA,GAAE,eAAe,GAAG,UAAU;AAC9B,MAAAA,GAAE,WAAW,CAAC;AAEd,eAAUO,KAAI,GAAGA,KAAIP,GAAE,cAAcO,MAAM;AAE1C,YAAI,IAAI,CAAC;AACT,UAAE,SAAS,GAAG,SAAS;AACvB,UAAE,QAAU,EAAE,WAAW,IAAM,GAAG,SAAU,IAAI,SAAS,aAAc,IAAI,GAAG,SAAU,IAAI,SAAS,cAAe;AACpH,QAAAP,GAAE,SAAS,KAAM,CAAE;AAAA,MAEpB;AAEA,aAAOA;AAAA,IAER;AAEA,QAAI,WAAW,IAAI;AACnB,aAAS,aAAa,GAAG,UAAU;AAEnC,QAAI,SAAS,CAAC;AAEd,aAAU,IAAI,GAAG,IAAI,SAAS,YAAY,KAAM;AAE/C,UAAI,OAAO,KAAM,WAAW,CAAE;AAAA,IAE/B;AAAA,EAED;AAEA,MAAI,mBAAmB,WAAY;AAElC,QAAI,iBAAiB,WAAY;AAEhC,UAAIA,KAAI,CAAC;AACT,MAAAA,GAAE,OAAO,GAAG,cAAc;AAC1B,MAAAA,GAAE,cAAc,GAAG,cAAc;AACjC,MAAAA,GAAE,YAAY,GAAG,SAAU,IAAI,SAAS,aAAc;AACtD,MAAAA,GAAE,aAAa,GAAG,SAAS;AAC3B,MAAAA,GAAE,cAAc,GAAG,UAAU;AAC7B,MAAAA,GAAE,YAAY,GAAG,SAAS;AAC1B,MAAAA,GAAE,QAAQ,GAAG,WAAW;AACxB,MAAAA,GAAE,SAAS,GAAG,WAAW;AACzB,MAAAA,GAAE,QAAQ,GAAG,WAAW;AACxB,MAAAA,GAAE,WAAW,GAAG,gBAAiB,CAAE;AACnC,MAAAA,GAAE,WAAW,GAAG,gBAAiB,CAAE;AACnC,MAAAA,GAAE,SAAS,GAAG,WAAW;AACzB,MAAAA,GAAE,kBAAkB,GAAG,WAAW;AAClC,MAAAA,GAAE,kBAAkB,GAAG,WAAW;AAClC,MAAAA,GAAE,cAAc,GAAG,WAAW;AAC9B,MAAAA,GAAE,WAAW,GAAG,WAAW;AAC3B,MAAAA,GAAE,OAAO,GAAG,SAAS;AACrB,aAAOA;AAAA,IAER;AAEA,QAAI,WAAW,IAAI;AACnB,aAAS,iBAAiB,GAAG,UAAU;AAEvC,QAAI,cAAc,CAAC;AAEnB,aAAU,IAAI,GAAG,IAAI,SAAS,gBAAgB,KAAM;AAEnD,UAAI,YAAY,KAAM,eAAe,CAAE;AAAA,IAExC;AAAA,EAED;AAEA,MAAI,mBAAmB,WAAY;AAElC,QAAI,kBAAkB,WAAY;AAEjC,UAAIA,KAAI,CAAC;AACT,MAAAA,GAAE,OAAO,GAAG,cAAc;AAC1B,MAAAA,GAAE,cAAc,GAAG,cAAc;AACjC,MAAAA,GAAE,OAAO,GAAG,SAAS;AACrB,MAAAA,GAAE,kBAAkB,GAAG,SAAU,IAAI,SAAS,kBAAmB;AACjE,MAAAA,GAAE,kBAAkB,GAAG,SAAU,IAAI,SAAS,kBAAmB;AACjE,MAAAA,GAAE,WAAW,GAAG,gBAAiB,CAAE;AACnC,MAAAA,GAAE,WAAW,GAAG,gBAAiB,CAAE;AACnC,MAAAA,GAAE,yBAAyB,GAAG,gBAAiB,CAAE;AACjD,MAAAA,GAAE,yBAAyB,GAAG,gBAAiB,CAAE;AACjD,MAAAA,GAAE,sBAAsB,GAAG,gBAAiB,CAAE;AAC9C,MAAAA,GAAE,sBAAsB,GAAG,gBAAiB,CAAE;AAC9C,MAAAA,GAAE,iBAAiB,GAAG,gBAAiB,CAAE;AACzC,MAAAA,GAAE,iBAAiB,GAAG,gBAAiB,CAAE;AACzC,aAAOA;AAAA,IAER;AAEA,QAAI,WAAW,IAAI;AACnB,aAAS,kBAAkB,GAAG,UAAU;AAExC,QAAI,cAAc,CAAC;AAEnB,aAAU,IAAI,GAAG,IAAI,SAAS,iBAAiB,KAAM;AAEpD,UAAI,YAAY,KAAM,gBAAgB,CAAE;AAAA,IAEzC;AAAA,EAED;AAEA,cAAY;AACZ,gBAAc;AACd,aAAW;AACX,gBAAc;AACd,iBAAe;AACf,aAAW;AACX,cAAY;AACZ,cAAY;AACZ,mBAAiB;AACjB,mBAAiB;AAEjB,MAAK,gBAAgB,KAAO,MAAK,iBAAkB,GAAI;AAIvD,SAAO;AAER;AAEA,OAAO,UAAU,WAAW,SAAW,QAAQ,aAAc;AAE5D,MAAI,MAAM,CAAC;AACX,MAAI,KAAK,IAAI,WAAY,MAAO;AAEhC,MAAI,WAAW,CAAC;AAChB,MAAI,SAAS,mBAAmB;AAEhC,MAAI,cAAc,WAAY;AAE7B,QAAI,WAAW,IAAI;AACnB,aAAS,QAAQ,GAAG,SAAU,EAAG;AAEjC,QAAK,SAAS,UAAU,6BAA8B;AAErD,YAAM,0DAA0D,SAAS;AAAA,IAE1E;AAEA,aAAS,OAAO,GAAG,wBAAyB,EAAG;AAAA,EAEhD;AAEA,MAAI,eAAe,WAAY;AAE9B,QAAI,cAAc,WAAY;AAE7B,UAAIA,KAAI,CAAC;AACT,MAAAA,GAAE,WAAW,GAAG,wBAAyB,EAAG;AAC5C,MAAAA,GAAE,WAAW,GAAG,UAAU;AAC1B,MAAAA,GAAE,WAAW,GAAG,gBAAiB,CAAE;AACnC,MAAAA,GAAE,WAAW,GAAG,gBAAiB,CAAE;AACnC,MAAAA,GAAE,gBAAgB,GAAG,cAAe,EAAG;AACvC,aAAOA;AAAA,IAER;AAEA,QAAI,WAAW,IAAI;AACnB,aAAS,cAAc,GAAG,UAAU;AAEpC,QAAI,UAAU,CAAC;AACf,aAAU,IAAI,GAAG,IAAI,SAAS,aAAa,KAAM;AAEhD,UAAI,QAAQ,KAAM,YAAY,CAAE;AAAA,IAEjC;AAAA,EAED;AAEA,MAAI,cAAc,WAAY;AAE7B,QAAI,aAAa,WAAY;AAE5B,UAAIA,KAAI,CAAC;AACT,MAAAA,GAAE,YAAY,GAAG,wBAAyB,EAAG;AAC7C,MAAAA,GAAE,WAAW,GAAG,UAAU;AAC1B,MAAAA,GAAE,SAAS,GAAG,WAAW;AACzB,aAAOA;AAAA,IAER;AAEA,QAAI,WAAW,IAAI;AACnB,aAAS,aAAa,GAAG,UAAU;AAEnC,QAAI,SAAS,CAAC;AACd,aAAU,IAAI,GAAG,IAAI,SAAS,YAAY,KAAM;AAE/C,UAAI,OAAO,KAAM,WAAW,CAAE;AAAA,IAE/B;AAAA,EAED;AAEA,MAAI,eAAe,WAAY;AAE9B,QAAI,cAAc,WAAY;AAE7B,UAAIA,KAAI,CAAC;AACT,MAAAA,GAAE,WAAW,GAAG,UAAU;AAC1B,MAAAA,GAAE,WAAW,GAAG,WAAW;AAC3B,MAAAA,GAAE,WAAW,GAAG,gBAAiB,CAAE;AACnC,MAAAA,GAAE,WAAW,GAAG,gBAAiB,CAAE;AACnC,MAAAA,GAAE,gBAAgB,GAAG,cAAe,EAAG;AACvC,MAAAA,GAAE,MAAM,GAAG,UAAU;AACrB,MAAAA,GAAE,cAAc,GAAG,SAAS;AAC5B,aAAOA;AAAA,IAER;AAEA,QAAI,WAAW,IAAI;AACnB,aAAS,cAAc,GAAG,UAAU;AAEpC,QAAI,UAAU,CAAC;AACf,aAAU,IAAI,GAAG,IAAI,SAAS,aAAa,KAAM;AAEhD,UAAI,QAAQ,KAAM,YAAY,CAAE;AAAA,IAEjC;AAAA,EAED;AAEA,cAAY;AACZ,eAAa;AACb,cAAY;AACZ,eAAa;AAEb,MAAK,gBAAgB,KAAO,MAAK,eAAgB,GAAI;AAIrD,SAAO;AAER;AAEA,OAAO,UAAU,WAAW,SAAWQ,OAAM,aAAc;AAE1D,MAAI,MAAM,CAAC;AAEX,MAAI,WAAW,CAAC;AAChB,MAAI,SAAS,mBAAmB;AAEhC,MAAI,QAAQ,CAAC;AAEb,MAAI,kBAAkB;AACtB,MAAI,iBAAiB;AAErB,MAAI,QAAQA,MAAK,QAAS,iBAAiB,EAAG,EAAE,MAAO,cAAe;AAEtE,WAAS,aAAc;AAEtB,UAAM;AAAA,EAEP;AAEA,WAAS,aAAc;AAEtB,QAAK,MAAO,CAAE,MAAM,2BAA4B;AAE/C,iBAAW;AAAA,IAEZ;AAAA,EAED;AAEA,WAAS,cAAe;AAEvB,QAAK,MAAM,SAAS,GAAI;AAEvB,iBAAW;AAAA,IAEZ;AAEA,QAAI,SAAS,aAAa,MAAO,CAAE;AACnC,QAAI,SAAS,YAAY,SAAU,MAAO,CAAE,CAAE;AAAA,EAE/C;AAEA,WAAS,aAAc;AAEtB,QAAI,oBAAoB;AACxB,QAAI,oBAAoB;AACxB,QAAI,wBAAwB;AAC5B,QAAI,oBAAoB;AAExB,QAAI,QAAQ,IAAI;AAChB,QAAIC,KAAI;AACR,QAAI,IAAI;AACR,QAAIJ,KAAI;AAER,aAAU,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAM;AAExC,UAAIK,QAAO,MAAO,CAAE;AAEpB,UAAI;AAEJ,eAASA,MAAK,MAAO,iBAAkB;AAEvC,UAAK,WAAW,MAAO;AAEtB,YAAKD,OAAM,MAAO;AAEjB,qBAAW;AAAA,QAEZ;AAEA,QAAAA,KAAI,OAAQ,CAAE;AAAA,MAEf;AAEA,eAASC,MAAK,MAAO,iBAAkB;AAEvC,UAAK,WAAW,MAAO;AAEtB,YAAK,MAAM,MAAO;AAEjB,qBAAW;AAAA,QAEZ;AAEA,YAAI;AAAA,UAEH,WAAY,OAAQ,CAAE,CAAE;AAAA,UACxB,WAAY,OAAQ,CAAE,CAAE;AAAA,UACxB,WAAY,OAAQ,CAAE,CAAE;AAAA,QAEzB;AAAA,MAED;AAEA,eAASA,MAAK,MAAO,qBAAsB;AAE3C,UAAK,WAAW,MAAO;AAEtB,YAAKL,OAAM,MAAO;AAEjB,qBAAW;AAAA,QAEZ;AAEA,QAAAA,KAAI;AAAA,UAEH,WAAY,OAAQ,CAAE,CAAE;AAAA,UACxB,WAAY,OAAQ,CAAE,CAAE;AAAA,UACxB,WAAY,OAAQ,CAAE,CAAE;AAAA,UACxB,WAAY,OAAQ,CAAE,CAAE;AAAA,QAEzB;AAAA,MAGD;AAEA,eAASK,MAAK,MAAO,iBAAkB;AAEvC,UAAK,WAAW,MAAO;AAEtB,YAAKD,OAAM,QAAQ,MAAM,QAAQJ,OAAM,MAAO;AAE7C,qBAAW;AAAA,QAEZ;AAEA,cAAM,KAAM;AAAA,UAEX,MAAMI;AAAA,UACN,aAAa;AAAA,UACb,YAAYJ;AAAA,QAEb,CAAE;AAEF,QAAAI,KAAI;AACJ,YAAI;AACJ,QAAAJ,KAAI;AAAA,MAEL;AAAA,IAED;AAEA,QAAKI,OAAM,QAAQ,MAAM,QAAQJ,OAAM,MAAO;AAE7C,iBAAW;AAAA,IAEZ;AAAA,EAED;AAEA,aAAW;AACX,cAAY;AACZ,aAAW;AAEX,MAAK,gBAAgB,KAAO,MAAK,eAAgB,GAAI;AAIrD,SAAO;AAER;AAEA,OAAO,UAAU,YAAY,SAAW,MAAO;AAE9C,MAAI,IAAI,CAAC;AACT,IAAE,WAAW,CAAC;AACd,IAAE,SAAS,OAAO,KAAM,CAAE,EAAE,SAAS;AACrC,IAAE,SAAS,mBAAmB,KAAM,CAAE,EAAE,SAAS;AACjD,IAAE,SAAS,cAAc;AACzB,IAAE,SAAS,aAAa;AACxB,IAAE,SAAS,cAAc;AACzB,IAAE,UAAU,CAAC;AACb,IAAE,SAAS,CAAC;AACZ,IAAE,UAAU,CAAC;AAEb,WAAU,IAAI,GAAG,IAAI,KAAK,QAAQ,KAAM;AAEvC,QAAI,KAAK,KAAM,CAAE;AAEjB,MAAE,SAAS,eAAe,GAAG,SAAS;AACtC,MAAE,SAAS,cAAc,GAAG,SAAS;AACrC,MAAE,SAAS,eAAe,GAAG,SAAS;AAEtC,aAAU,IAAI,GAAG,IAAI,GAAG,SAAS,aAAa,KAAM;AAEnD,QAAE,QAAQ,KAAM,GAAG,QAAS,CAAE,CAAE;AAAA,IAEjC;AAEA,aAAU,IAAI,GAAG,IAAI,GAAG,SAAS,YAAY,KAAM;AAElD,QAAE,OAAO,KAAM,GAAG,OAAQ,CAAE,CAAE;AAAA,IAE/B;AAEA,aAAU,IAAI,GAAG,IAAI,GAAG,SAAS,aAAa,KAAM;AAEnD,QAAE,QAAQ,KAAM,GAAG,QAAS,CAAE,CAAE;AAAA,IAEjC;AAAA,EAED;AAEA,SAAO;AAER;AAEA,OAAO,UAAU,mBAAmB,SAAW,OAAQ;AAEtD,MAAK,MAAM,SAAS,qBAAqB,SAAU;AAElD;AAAA,EAED;AAEA,QAAM,SAAS,mBAAmB;AAElC,MAAI,SAAS,IAAI,mBAAmB;AAEpC,WAAU,IAAI,GAAG,IAAI,MAAM,SAAS,aAAa,KAAM;AAEtD,WAAO,mBAAoB,MAAM,SAAU,CAAE,EAAE,QAAS;AACxD,WAAO,mBAAoB,MAAM,SAAU,CAAE,EAAE,MAAO;AAAA,EAEvD;AAEA,WAAU,IAAI,GAAG,IAAI,MAAM,SAAS,WAAW,KAAM;AAEpD,WAAO,sBAAuB,MAAM,MAAO,CAAE,EAAE,OAAQ;AAAA,EAExD;AAEA,WAAU,IAAI,GAAG,IAAI,MAAM,SAAS,WAAW,KAAM;AAEpD,WAAO,mBAAoB,MAAM,MAAO,CAAE,EAAE,QAAS;AAAA,EAEtD;AAGA,WAAU,IAAI,GAAG,IAAI,MAAM,SAAS,YAAY,KAAM;AAErD,QAAI,IAAI,MAAM,OAAQ,CAAE;AAExB,QAAK,MAAM,SAAS,WAAW,SAAS,EAAE,SAAS,GAAI;AAGtD;AAAA,IAED;AAEA,aAAU,IAAI,GAAG,IAAI,EAAE,SAAS,QAAQ,KAAM;AAE7C,aAAO,mBAAoB,EAAE,SAAU,CAAE,EAAE,QAAS;AAAA,IAErD;AAAA,EAED;AAEA,WAAU,IAAI,GAAG,IAAI,MAAM,SAAS,gBAAgB,KAAM;AAEzD,WAAO,mBAAoB,MAAM,YAAa,CAAE,EAAE,QAAS;AAC3D,WAAO,iBAAkB,MAAM,YAAa,CAAE,EAAE,QAAS;AAAA,EAE1D;AAEA,WAAU,IAAI,GAAG,IAAI,MAAM,SAAS,iBAAiB,KAAM;AAE1D,WAAO,mBAAoB,MAAM,YAAa,CAAE,EAAE,QAAS;AAC3D,WAAO,iBAAkB,MAAM,YAAa,CAAE,EAAE,QAAS;AACzD,WAAO,wBAAyB,MAAM,YAAa,CAAE,EAAE,wBAAwB,MAAM,YAAa,CAAE,EAAE,sBAAuB;AAC7H,WAAO,sBAAuB,MAAM,YAAa,CAAE,EAAE,qBAAqB,MAAM,YAAa,CAAE,EAAE,mBAAoB;AAAA,EAEtH;AAED;AAEA,OAAO,UAAU,iBAAiB,SAAW,KAAM;AAElD,MAAK,IAAI,SAAS,qBAAqB,SAAU;AAEhD;AAAA,EAED;AAEA,MAAI,SAAS,mBAAmB;AAEhC,MAAI,SAAS,IAAI,mBAAmB;AAEpC,WAAU,IAAI,GAAG,IAAI,IAAI,SAAS,aAAa,KAAM;AAEpD,WAAO,mBAAoB,IAAI,QAAS,CAAE,EAAE,QAAS;AACrD,WAAO,sBAAuB,IAAI,QAAS,CAAE,EAAE,QAAS;AAAA,EAEzD;AAEA,WAAU,IAAI,GAAG,IAAI,IAAI,SAAS,aAAa,KAAM;AAEpD,WAAO,mBAAoB,IAAI,QAAS,CAAE,EAAE,QAAS;AACrD,WAAO,iBAAkB,IAAI,QAAS,CAAE,EAAE,QAAS;AAAA,EAEpD;AAED;AAEA,OAAO,UAAU,iBAAiB,SAAW,KAAM;AAElD,MAAK,IAAI,SAAS,qBAAqB,SAAU;AAEhD;AAAA,EAED;AAEA,MAAI,SAAS,mBAAmB;AAEhC,MAAI,SAAS,IAAI,mBAAmB;AAEpC,WAAU,IAAI,GAAG,IAAI,IAAI,MAAM,QAAQ,KAAM;AAE5C,WAAO,mBAAoB,IAAI,MAAO,CAAE,EAAE,WAAY;AACtD,WAAO,sBAAuB,IAAI,MAAO,CAAE,EAAE,UAAW;AAAA,EAEzD;AAED;AAEA,IAAI,YAAY;AAAA,EACd;AAAA,EACA;AACF;;;AC3vWA,IAAM,cAAN,MAAkB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EA2BjB,SAAU,MAAM,gBAAgB,kBAAmB;AAElD,QAAK,KAAK,kBAAkB,MAAO;AAElC,cAAQ,KAAM,8DAA+D;AAC7E,aAAO;AAAA,IAER;AAEA,aAAS,oBAAqB,KAAM;AAEnC,UAAK,KAAK,IAAK,GAAI,IAAI,KAAO,OAAM;AAEpC,UAAIM,KAAI,IAAI,SAAS;AAErB,UAAKA,GAAE,QAAS,GAAI,MAAM,IAAM;AAE/B,QAAAA,MAAK;AAAA,MAEN;AAEA,MAAAA,MAAK;AAEL,YAAMC,SAAQD,GAAE,QAAS,GAAI;AAE7B,YAAM,IAAIA,GAAE,MAAO,GAAGC,MAAM;AAC5B,YAAMC,KAAIF,GAAE,MAAOC,SAAQ,GAAGA,SAAQ,CAAE;AAExC,aAAO,IAAI,MAAMC;AAAA,IAElB;AAEA,aAAS,mBAAoBC,QAAQ;AAEpC,YAAMH,KAAI,CAAC;AAEX,eAAU,IAAI,GAAG,KAAKG,OAAM,QAAQ,IAAI,IAAI,KAAO;AAElD,QAAAH,GAAE,KAAM,oBAAqBG,OAAO,CAAE,CAAE,CAAE;AAAA,MAE3C;AAEA,aAAOH,GAAE,KAAM,GAAI;AAAA,IAEpB;AAEA,SAAK,kBAAmB,IAAK;AAE7B,UAAM,QAAQ,KAAK,SAAS;AAC5B,UAAM,SAAS,aAAc,IAAK;AAElC,UAAMI,YAAW,IAAI,QAAQ;AAC7B,UAAM,aAAa,IAAI,WAAW;AAClC,UAAM,cAAc,IAAI,WAAW;AACnC,UAAMC,UAAS,IAAI,QAAQ;AAE3B,UAAM,QAAQ,CAAC;AACf,UAAM,KAAM,yBAA0B;AACtC,UAAM,KAAM,EAAG;AACf,UAAM,MAAQ,KAAK,SAAS,KAAK,KAAK,KAAK,QAAS,OAAO,GAAI,IAAI,UAAW,OAAQ;AACtF,UAAM,KAAM,MAAM,SAAS,GAAI;AAC/B,UAAM,KAAM,EAAG;AAEf,aAAU,IAAI,GAAG,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAO;AAElD,YAAM,OAAO,MAAO,CAAE;AACtB,YAAM,QAAQ,OAAQ,CAAE;AAMxB,UAAK,qBAAqB,QACzB,KAAK,SAAS,OAAO,UACrB,KAAK,SAAS,GAAG,mBAAmB,QAAY;AAEhD,QAAAA,QAAO,UAAW,KAAK,SAAS,GAAG,cAAe;AAAA,MAEnD,OAAO;AAEN,QAAAA,QAAO,KAAM,KAAK,MAAO;AAAA,MAE1B;AAEA,MAAAD,UAAS,sBAAuBC,OAAO;AACvC,iBAAW,sBAAuBA,OAAO;AAEzC,YAAM,SAASD,UAAS,IAAK,MAAM,QAAS,EAAE,QAAQ;AACtD,YAAM,SAAS,YAAY,KAAM,MAAM,UAAW,EAAE,UAAU,EAAE,SAAU,UAAW,EAAE,QAAQ;AAG/F,aAAQ,CAAE,IAAI,CAAE,OAAQ,CAAE;AAC1B,aAAQ,CAAE,IAAI,CAAE,OAAQ,CAAE;AAC1B,aAAQ,CAAE,IAAI,CAAE,OAAQ,CAAE;AAE1B,YAAM,KAAM,SAAS,IAAI,MAAM,KAAK,IAAK;AACzC,YAAM,KAAM,OAAO,mBAAoB,MAAO,IAAI,GAAI;AACtD,YAAM,KAAM,OAAO,mBAAoB,MAAO,IAAI,GAAI;AACtD,YAAM,KAAM,GAAI;AAChB,YAAM,KAAM,EAAG;AAAA,IAEhB;AAEA,UAAM,KAAM,EAAG;AAEf,UAAM,QAAQ,MAAM,KAAM,IAAK;AAE/B,WAAS,mBAAmB,OAAS,kBAAmB,KAAM,IAAI;AAAA,EAEnE;AAED;AAGA,IAAI;AAEJ,SAAS,kBAAmB,KAAM;AAEjC,MAAK,aAAa,QAAY;AAE7B,UAAM,UAAU,IAAI,UAAU,eAAe;AAC7C,UAAME,SAAQ,QAAQ;AACtB,eAAW,CAAC;AAEZ,UAAMC,QAAO,OAAO,KAAMD,MAAM;AAEhC,aAAU,IAAI,GAAG,KAAKC,MAAK,QAAQ,IAAI,IAAI,KAAO;AAEjD,UAAIC,OAAMD,MAAM,CAAE;AAElB,YAAME,SAAQH,OAAOE,IAAI;AACzB,MAAAA,OAAM,SAAUA,IAAI;AAEpB,eAAUC,MAAM,IAAID;AAAA,IAErB;AAAA,EAED;AAEA,QAAM,QAAQ,CAAC;AAEf,WAAU,IAAI,GAAG,KAAK,IAAI,QAAQ,IAAI,IAAI,KAAO;AAEhD,UAAM,OAAO,IAAI,WAAY,CAAE;AAE/B,UAAMC,SAAQ,SAAU,IAAK;AAE7B,QAAKA,WAAU,QAAY;AAE1B,YAAM,IAAI,MAAO,+BAA+B,KAAK,SAAU,EAAG,CAAE;AAAA,IAErE,WAAYA,SAAQ,KAAO;AAE1B,YAAM,KAAQA,UAAS,IAAM,GAAK;AAClC,YAAM,KAAMA,SAAQ,GAAK;AAAA,IAE1B,OAAO;AAEN,YAAM,KAAMA,SAAQ,GAAK;AAAA,IAE1B;AAAA,EAED;AAEA,SAAO,IAAI,WAAY,KAAM;AAE9B;AAEA,SAAS,aAAc,MAAO;AAG7B,QAAM,WAAW,KAAK,MAAM;AAC5B,WAAS,KAAK;AACd,SAAO,SAAS,SAAS;AAE1B;;;AC/MA,IAAM,cAAN,MAAkB;AAAA,EAEjB,MAAO,QAAS;AAEf,QAAI,SAAS;AAEb,QAAI,cAAc;AAClB,QAAI,iBAAiB;AACrB,QAAI,eAAe;AAEnB,UAAM,SAAS,IAAI,QAAQ;AAC3B,UAAM,QAAQ,IAAI,MAAM;AACxB,UAAM,SAAS,IAAI,QAAQ;AAC3B,UAAM,KAAK,IAAI,QAAQ;AAEvB,UAAM,OAAO,CAAC;AAEd,aAAS,UAAW,MAAO;AAE1B,UAAI,WAAW;AACf,UAAI,YAAY;AAChB,UAAI,cAAc;AAElB,YAAM,WAAW,KAAK;AAEtB,YAAM,oBAAoB,IAAI,QAAQ;AAGtC,YAAM,WAAW,SAAS,aAAc,UAAW;AACnD,YAAM,UAAU,SAAS,aAAc,QAAS;AAChD,YAAM,MAAM,SAAS,aAAc,IAAK;AACxC,YAAM,UAAU,SAAS,SAAS;AAGlC,gBAAU,OAAO,KAAK,OAAO;AAG7B,UAAK,KAAK,YAAY,KAAK,SAAS,MAAO;AAE1C,kBAAU,YAAY,KAAK,SAAS,OAAO;AAAA,MAE5C;AAIA,UAAK,aAAa,QAAY;AAE7B,iBAAU,IAAI,GAAGC,KAAI,SAAS,OAAO,IAAIA,IAAG,KAAM,YAAc;AAE/D,iBAAO,oBAAqB,UAAU,CAAE;AAGxC,iBAAO,aAAc,KAAK,WAAY;AAGtC,oBAAU,OAAO,OAAO,IAAI,MAAM,OAAO,IAAI,MAAM,OAAO,IAAI;AAAA,QAE/D;AAAA,MAED;AAIA,UAAK,QAAQ,QAAY;AAExB,iBAAU,IAAI,GAAGA,KAAI,IAAI,OAAO,IAAIA,IAAG,KAAM,eAAiB;AAE7D,aAAG,oBAAqB,KAAK,CAAE;AAG/B,oBAAU,QAAQ,GAAG,IAAI,MAAM,GAAG,IAAI;AAAA,QAEvC;AAAA,MAED;AAIA,UAAK,YAAY,QAAY;AAE5B,0BAAkB,gBAAiB,KAAK,WAAY;AAEpD,iBAAU,IAAI,GAAGA,KAAI,QAAQ,OAAO,IAAIA,IAAG,KAAM,aAAe;AAE/D,iBAAO,oBAAqB,SAAS,CAAE;AAGvC,iBAAO,aAAc,iBAAkB,EAAE,UAAU;AAGnD,oBAAU,QAAQ,OAAO,IAAI,MAAM,OAAO,IAAI,MAAM,OAAO,IAAI;AAAA,QAEhE;AAAA,MAED;AAIA,UAAK,YAAY,MAAO;AAEvB,iBAAU,IAAI,GAAGA,KAAI,QAAQ,OAAO,IAAIA,IAAG,KAAK,GAAI;AAEnD,mBAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,kBAAM,IAAI,QAAQ,KAAM,IAAI,CAAE,IAAI;AAElC,iBAAM,CAAE,IAAM,cAAc,KAAQ,WAAW,MAAM,OAAQ,MAAQ,iBAAiB,IAAM,OAAS,UAAU,OAAQ,eAAe,KAAM,MAAO;AAAA,UAEpJ;AAGA,oBAAU,OAAO,KAAK,KAAM,GAAI,IAAI;AAAA,QAErC;AAAA,MAED,OAAO;AAEN,iBAAU,IAAI,GAAGA,KAAI,SAAS,OAAO,IAAIA,IAAG,KAAK,GAAI;AAEpD,mBAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,kBAAM,IAAI,IAAI,IAAI;AAElB,iBAAM,CAAE,IAAM,cAAc,KAAQ,WAAW,MAAM,OAAQ,MAAQ,iBAAiB,IAAM,OAAS,UAAU,OAAQ,eAAe,KAAM,MAAO;AAAA,UAEpJ;AAGA,oBAAU,OAAO,KAAK,KAAM,GAAI,IAAI;AAAA,QAErC;AAAA,MAED;AAGA,qBAAe;AACf,wBAAkB;AAClB,sBAAgB;AAAA,IAEjB;AAEA,aAAS,UAAWC,OAAO;AAE1B,UAAI,WAAW;AAEf,YAAM,WAAWA,MAAK;AACtB,YAAM,OAAOA,MAAK;AAGlB,YAAM,WAAW,SAAS,aAAc,UAAW;AAGnD,gBAAU,OAAOA,MAAK,OAAO;AAE7B,UAAK,aAAa,QAAY;AAE7B,iBAAU,IAAI,GAAGD,KAAI,SAAS,OAAO,IAAIA,IAAG,KAAM,YAAc;AAE/D,iBAAO,oBAAqB,UAAU,CAAE;AAGxC,iBAAO,aAAcC,MAAK,WAAY;AAGtC,oBAAU,OAAO,OAAO,IAAI,MAAM,OAAO,IAAI,MAAM,OAAO,IAAI;AAAA,QAE/D;AAAA,MAED;AAEA,UAAK,SAAS,QAAS;AAEtB,kBAAU;AAEV,iBAAU,IAAI,GAAGD,KAAI,SAAS,OAAO,KAAKA,IAAG,KAAO;AAEnD,oBAAY,cAAc,IAAM;AAAA,QAEjC;AAEA,kBAAU;AAAA,MAEX;AAEA,UAAK,SAAS,gBAAiB;AAE9B,iBAAU,IAAI,GAAGE,KAAI,IAAI,GAAGF,KAAI,SAAS,OAAO,IAAIA,IAAG,KAAK,GAAGE,KAAI,IAAI,GAAI;AAE1E,oBAAU,QAAS,cAAc,KAAM,OAAQ,cAAcA,MAAM;AAAA,QAEpE;AAAA,MAED;AAGA,qBAAe;AAAA,IAEhB;AAEA,aAAS,YAAa,QAAS;AAE9B,UAAI,WAAW;AAEf,YAAM,WAAW,OAAO;AAExB,YAAM,WAAW,SAAS,aAAc,UAAW;AACnD,YAAM,SAAS,SAAS,aAAc,OAAQ;AAE9C,gBAAU,OAAO,OAAO,OAAO;AAE/B,UAAK,aAAa,QAAY;AAE7B,iBAAU,IAAI,GAAGF,KAAI,SAAS,OAAO,IAAIA,IAAG,KAAM,YAAc;AAE/D,iBAAO,oBAAqB,UAAU,CAAE;AACxC,iBAAO,aAAc,OAAO,WAAY;AAExC,oBAAU,OAAO,OAAO,IAAI,MAAM,OAAO,IAAI,MAAM,OAAO;AAE1D,cAAK,WAAW,QAAY;AAE3B,kBAAM,oBAAqB,QAAQ,CAAE,EAAE,oBAAoB;AAE3D,sBAAU,MAAM,MAAM,IAAI,MAAM,MAAM,IAAI,MAAM,MAAM;AAAA,UAEvD;AAEA,oBAAU;AAAA,QAEX;AAEA,kBAAU;AAEV,iBAAU,IAAI,GAAGA,KAAI,SAAS,OAAO,KAAKA,IAAG,KAAO;AAEnD,oBAAY,cAAc,IAAM;AAAA,QAEjC;AAEA,kBAAU;AAAA,MAEX;AAGA,qBAAe;AAAA,IAEhB;AAEA,WAAO,SAAU,SAAW,OAAQ;AAEnC,UAAK,MAAM,WAAW,MAAO;AAE5B,kBAAW,KAAM;AAAA,MAElB;AAEA,UAAK,MAAM,WAAW,MAAO;AAE5B,kBAAW,KAAM;AAAA,MAElB;AAEA,UAAK,MAAM,aAAa,MAAO;AAE9B,oBAAa,KAAM;AAAA,MAEpB;AAAA,IAED,CAAE;AAEF,WAAO;AAAA,EAER;AAED;;;ACtQA,IAAM,cAAN,MAAkB;AAAA,EAEjB,MAAO,QAAQ,QAAQ,UAAU,CAAC,GAAI;AAGrC,aAAS,eAAgB,IAAK;AAE7B,aAAO,SAAU,SAAW,OAAQ;AAEnC,YAAK,MAAM,WAAW,QAAQ,MAAM,UAAW;AAE9C,gBAAM,OAAO;AACb,gBAAM,WAAW,KAAK;AAEtB,cAAK,SAAS,aAAc,UAAW,MAAM,MAAO;AAEnD,eAAI,MAAM,QAAS;AAAA,UAEpB;AAAA,QAED;AAAA,MAED,CAAE;AAAA,IAEH;AAGA,UAAM,iBAAiB;AAAA,MACtB,QAAQ;AAAA,MACR,mBAAmB,CAAC;AAAA;AAAA,MACpB,cAAc;AAAA,IACf;AAEA,cAAU,OAAO,OAAQ,gBAAgB,OAAQ;AAEjD,UAAM,oBAAoB,QAAQ;AAClC,QAAI,iBAAiB;AACrB,QAAI,iBAAiB;AACrB,QAAI,gBAAgB;AACpB,QAAI,aAAa;AAIjB,QAAI,cAAc;AAClB,QAAI,YAAY;AAEhB,WAAO,SAAU,SAAW,OAAQ;AAEnC,UAAK,MAAM,WAAW,MAAO;AAE5B,cAAM,OAAO;AACb,cAAM,WAAW,KAAK;AAEtB,cAAM,WAAW,SAAS,aAAc,UAAW;AACnD,cAAM,UAAU,SAAS,aAAc,QAAS;AAChD,cAAM,MAAM,SAAS,aAAc,IAAK;AACxC,cAAM,SAAS,SAAS,aAAc,OAAQ;AAC9C,cAAM,UAAU,SAAS,SAAS;AAElC,YAAK,aAAa,QAAY;AAE7B;AAAA,QAED;AAEA,uBAAe,SAAS;AACxB,qBAAa,UAAU,QAAQ,QAAQ,IAAI,SAAS,QAAQ;AAE5D,YAAK,YAAY,OAAY,kBAAiB;AAE9C,YAAK,QAAQ,OAAY,cAAa;AAEtC,YAAK,WAAW,OAAY,iBAAgB;AAAA,MAE7C,WAAY,MAAM,UAAW;AAE5B,cAAM,OAAO;AACb,cAAM,WAAW,KAAK;AAEtB,cAAM,WAAW,SAAS,aAAc,UAAW;AACnD,cAAM,UAAU,SAAS,aAAc,QAAS;AAChD,cAAM,SAAS,SAAS,aAAc,OAAQ;AAE9C,uBAAe,SAAS;AAExB,YAAK,YAAY,OAAY,kBAAiB;AAE9C,YAAK,WAAW,OAAY,iBAAgB;AAE5C,yBAAiB;AAAA,MAElB;AAAA,IAED,CAAE;AAEF,UAAM,YAAY,IAAI,MAAM;AAC5B,qBAAiB,kBAAkB,kBAAkB,QAAS,OAAQ,MAAM;AAC5E,qBAAiB,kBAAkB,kBAAkB,QAAS,QAAS,MAAM;AAC7E,oBAAgB,iBAAiB,kBAAkB,QAAS,OAAQ,MAAM;AAC1E,iBAAa,cAAc,kBAAkB,QAAS,IAAK,MAAM;AAGjE,QAAK,kBAAkB,cAAc,KAAK,MAAO,SAAU,GAAI;AAK9D,cAAQ;AAAA,QAEP;AAAA,MAGD;AAEA,aAAO;AAAA,IAER;AAEA,UAAM,iBAAiB;AAEvB,QAAI,SACH;AAAA,SACW,QAAQ,SAAW,QAAQ,eAAe,yBAAyB,sBAAwB,OAAQ;AAAA,iBAC5F,WAAW;AAAA;AAAA;AAAA;AAAA;AAO9B,QAAK,mBAAmB,MAAO;AAG9B,gBACC;AAAA,IAIF;AAEA,QAAK,eAAe,MAAO;AAG1B,gBACC;AAAA,IAGF;AAEA,QAAK,kBAAkB,MAAO;AAG7B,gBACC;AAAA,IAIF;AAEA,QAAK,mBAAmB,MAAO;AAG9B,gBACC,gBAAgB,SAAS;AAAA;AAAA;AAAA,IAG3B;AAEA,cAAU;AAIV,UAAM,SAAS,IAAI,QAAQ;AAC3B,UAAM,oBAAoB,IAAI,QAAQ;AACtC,QAAI,SAAS;AAEb,QAAK,QAAQ,WAAW,MAAO;AAG9B,YAAM,YAAY,IAAI,YAAY,EAAE,OAAQ,MAAO;AAMnD,YAAM,mBAAmB,eAAgB,IAAI,KAAM,iBAAiB,IAAI,IAAI,MAAQ,gBAAgB,IAAI,MAAQ,aAAa,IAAI,IAAI;AAIrI,YAAM,iBAAiB,iBAAiB,aAAc,iBAAiB,IAAI,KAAM;AACjF,YAAM,SAAS,IAAI,SAAU,IAAI,YAAa,UAAU,SAAS,mBAAmB,cAAe,CAAE;AACrG,UAAI,WAAY,OAAO,MAAO,EAAE,IAAK,WAAW,CAAE;AAGlD,UAAI,UAAU,UAAU;AACxB,UAAI,UAAU,UAAU,SAAS;AACjC,UAAI,kBAAkB;AACtB,qBAAgB,SAAW,MAAM,UAAW;AAE3C,cAAM,WAAW,SAAS,aAAc,UAAW;AACnD,cAAM,UAAU,SAAS,aAAc,QAAS;AAChD,cAAM,MAAM,SAAS,aAAc,IAAK;AACxC,cAAM,SAAS,SAAS,aAAc,OAAQ;AAC9C,cAAM,UAAU,SAAS,SAAS;AAElC,0BAAkB,gBAAiB,KAAK,WAAY;AAEpD,iBAAU,IAAI,GAAGG,KAAI,SAAS,OAAO,IAAIA,IAAG,KAAO;AAElD,iBAAO,oBAAqB,UAAU,CAAE;AAExC,iBAAO,aAAc,KAAK,WAAY;AAItC,iBAAO,WAAY,SAAS,OAAO,GAAG,QAAQ,YAAa;AAC3D,qBAAW;AAEX,iBAAO,WAAY,SAAS,OAAO,GAAG,QAAQ,YAAa;AAC3D,qBAAW;AAEX,iBAAO,WAAY,SAAS,OAAO,GAAG,QAAQ,YAAa;AAC3D,qBAAW;AAGX,cAAK,mBAAmB,MAAO;AAE9B,gBAAK,WAAW,MAAO;AAEtB,qBAAO,oBAAqB,SAAS,CAAE;AAEvC,qBAAO,aAAc,iBAAkB,EAAE,UAAU;AAEnD,qBAAO,WAAY,SAAS,OAAO,GAAG,QAAQ,YAAa;AAC3D,yBAAW;AAEX,qBAAO,WAAY,SAAS,OAAO,GAAG,QAAQ,YAAa;AAC3D,yBAAW;AAEX,qBAAO,WAAY,SAAS,OAAO,GAAG,QAAQ,YAAa;AAC3D,yBAAW;AAAA,YAEZ,OAAO;AAEN,qBAAO,WAAY,SAAS,GAAG,QAAQ,YAAa;AACpD,yBAAW;AAEX,qBAAO,WAAY,SAAS,GAAG,QAAQ,YAAa;AACpD,yBAAW;AAEX,qBAAO,WAAY,SAAS,GAAG,QAAQ,YAAa;AACpD,yBAAW;AAAA,YAEZ;AAAA,UAED;AAGA,cAAK,eAAe,MAAO;AAE1B,gBAAK,OAAO,MAAO;AAElB,qBAAO,WAAY,SAAS,IAAI,KAAM,CAAE,GAAG,QAAQ,YAAa;AAChE,yBAAW;AAEX,qBAAO,WAAY,SAAS,IAAI,KAAM,CAAE,GAAG,QAAQ,YAAa;AAChE,yBAAW;AAAA,YAEZ,OAAO;AAEN,qBAAO,WAAY,SAAS,GAAG,QAAQ,YAAa;AACpD,yBAAW;AAEX,qBAAO,WAAY,SAAS,GAAG,QAAQ,YAAa;AACpD,yBAAW;AAAA,YAEZ;AAAA,UAED;AAGA,cAAK,kBAAkB,MAAO;AAE7B,gBAAK,UAAU,MAAO;AAErB,wBACE,oBAAqB,QAAQ,CAAE,EAC/B,oBAAoB;AAEtB,qBAAO,SAAU,SAAS,KAAK,MAAO,UAAU,IAAI,GAAI,CAAE;AAC1D,yBAAW;AAEX,qBAAO,SAAU,SAAS,KAAK,MAAO,UAAU,IAAI,GAAI,CAAE;AAC1D,yBAAW;AAEX,qBAAO,SAAU,SAAS,KAAK,MAAO,UAAU,IAAI,GAAI,CAAE;AAC1D,yBAAW;AAAA,YAEZ,OAAO;AAEN,qBAAO,SAAU,SAAS,GAAI;AAC9B,yBAAW;AAEX,qBAAO,SAAU,SAAS,GAAI;AAC9B,yBAAW;AAEX,qBAAO,SAAU,SAAS,GAAI;AAC9B,yBAAW;AAAA,YAEZ;AAAA,UAED;AAAA,QAED;AAEA,YAAK,mBAAmB,MAAO;AAI9B,cAAK,YAAY,MAAO;AAEvB,qBAAU,IAAI,GAAGA,KAAI,QAAQ,OAAO,IAAIA,IAAG,KAAK,GAAI;AAEnD,qBAAO,SAAU,SAAS,CAAE;AAC5B,yBAAW;AAEX,qBAAO,UAAW,SAAS,QAAQ,KAAM,IAAI,CAAE,IAAI,iBAAiB,QAAQ,YAAa;AACzF,yBAAW;AAEX,qBAAO,UAAW,SAAS,QAAQ,KAAM,IAAI,CAAE,IAAI,iBAAiB,QAAQ,YAAa;AACzF,yBAAW;AAEX,qBAAO,UAAW,SAAS,QAAQ,KAAM,IAAI,CAAE,IAAI,iBAAiB,QAAQ,YAAa;AACzF,yBAAW;AAAA,YAEZ;AAAA,UAED,OAAO;AAEN,qBAAU,IAAI,GAAGA,KAAI,SAAS,OAAO,IAAIA,IAAG,KAAK,GAAI;AAEpD,qBAAO,SAAU,SAAS,CAAE;AAC5B,yBAAW;AAEX,qBAAO,UAAW,SAAS,kBAAkB,GAAG,QAAQ,YAAa;AACrE,yBAAW;AAEX,qBAAO,UAAW,SAAS,kBAAkB,IAAI,GAAG,QAAQ,YAAa;AACzE,yBAAW;AAEX,qBAAO,UAAW,SAAS,kBAAkB,IAAI,GAAG,QAAQ,YAAa;AACzE,yBAAW;AAAA,YAEZ;AAAA,UAED;AAAA,QAED;AAKA,2BAAmB,SAAS;AAAA,MAE7B,CAAE;AAEF,eAAS,OAAO;AAAA,IAEjB,OAAO;AAIN,UAAI,kBAAkB;AACtB,UAAI,aAAa;AACjB,UAAI,WAAW;AAEf,qBAAgB,SAAW,MAAM,UAAW;AAE3C,cAAM,WAAW,SAAS,aAAc,UAAW;AACnD,cAAM,UAAU,SAAS,aAAc,QAAS;AAChD,cAAM,MAAM,SAAS,aAAc,IAAK;AACxC,cAAM,SAAS,SAAS,aAAc,OAAQ;AAC9C,cAAM,UAAU,SAAS,SAAS;AAElC,0BAAkB,gBAAiB,KAAK,WAAY;AAGpD,iBAAU,IAAI,GAAGA,KAAI,SAAS,OAAO,IAAIA,IAAG,KAAO;AAElD,iBAAO,oBAAqB,UAAU,CAAE;AAExC,iBAAO,aAAc,KAAK,WAAY;AAItC,cAAIC,QACH,OAAO,IAAI,MACX,OAAO,IAAI,MACX,OAAO;AAGR,cAAK,mBAAmB,MAAO;AAE9B,gBAAK,WAAW,MAAO;AAEtB,qBAAO,oBAAqB,SAAS,CAAE;AAEvC,qBAAO,aAAc,iBAAkB,EAAE,UAAU;AAEnD,cAAAA,SAAQ,MACP,OAAO,IAAI,MACX,OAAO,IAAI,MACX,OAAO;AAAA,YAET,OAAO;AAEN,cAAAA,SAAQ;AAAA,YAET;AAAA,UAED;AAGA,cAAK,eAAe,MAAO;AAE1B,gBAAK,OAAO,MAAO;AAElB,cAAAA,SAAQ,MACP,IAAI,KAAM,CAAE,IAAI,MAChB,IAAI,KAAM,CAAE;AAAA,YAEd,OAAO;AAEN,cAAAA,SAAQ;AAAA,YAET;AAAA,UAED;AAGA,cAAK,kBAAkB,MAAO;AAE7B,gBAAK,UAAU,MAAO;AAErB,wBACE,oBAAqB,QAAQ,CAAE,EAC/B,oBAAoB;AAEtB,cAAAA,SAAQ,MACP,KAAK,MAAO,UAAU,IAAI,GAAI,IAAI,MAClC,KAAK,MAAO,UAAU,IAAI,GAAI,IAAI,MAClC,KAAK,MAAO,UAAU,IAAI,GAAI;AAAA,YAEhC,OAAO;AAEN,cAAAA,SAAQ;AAAA,YAET;AAAA,UAED;AAEA,wBAAcA,QAAO;AAAA,QAEtB;AAGA,YAAK,mBAAmB,MAAO;AAE9B,cAAK,YAAY,MAAO;AAEvB,qBAAU,IAAI,GAAGD,KAAI,QAAQ,OAAO,IAAIA,IAAG,KAAK,GAAI;AAEnD,0BAAY,KAAM,QAAQ,KAAM,IAAI,CAAE,IAAI,eAAgB;AAC1D,0BAAY,IAAK,QAAQ,KAAM,IAAI,CAAE,IAAI,eAAgB;AACzD,0BAAY,IAAK,QAAQ,KAAM,IAAI,CAAE,IAAI,eAAgB;AAAA;AAAA,YAE1D;AAAA,UAED,OAAO;AAEN,qBAAU,IAAI,GAAGA,KAAI,SAAS,OAAO,IAAIA,IAAG,KAAK,GAAI;AAEpD,0BAAY,KAAM,kBAAkB,CAAE,IAAK,kBAAkB,IAAI,CAAE,IAAK,kBAAkB,IAAI,CAAE;AAAA;AAAA,YAEjG;AAAA,UAED;AAEA,uBAAa,UAAU,QAAQ,QAAQ,IAAI,SAAS,QAAQ;AAAA,QAE7D;AAEA,2BAAmB,SAAS;AAAA,MAE7B,CAAE;AAEF,eAAS,GAAI,MAAO,GAAG,UAAU,GAAI,iBAAiB,GAAG,QAAQ;AAAA,IAAO,IAAK;AAAA,IAE9E;AAEA,QAAK,OAAO,WAAW,WAAa,uBAAuB,MAAM,OAAQ,MAAO,CAAE;AAElF,WAAO;AAAA,EAER;AAED;;;AClgBA,IAAM,cAAN,MAAkB;AAAA,EAEjB,MAAO,OAAO,UAAU,CAAC,GAAI;AAE5B,cAAU,OAAO,OAAQ;AAAA,MACxB,QAAQ;AAAA,IACT,GAAG,OAAQ;AAEX,UAAM,SAAS,QAAQ;AAIvB,UAAM,UAAU,CAAC;AACjB,QAAI,YAAY;AAEhB,UAAM,SAAU,SAAW,QAAS;AAEnC,UAAK,OAAO,QAAS;AAEpB,cAAM,WAAW,OAAO;AAExB,cAAME,SAAQ,SAAS;AACvB,cAAM,oBAAoB,SAAS,aAAc,UAAW;AAE5D,qBAAeA,WAAU,OAAWA,OAAM,QAAQ,IAAQ,kBAAkB,QAAQ;AAEpF,gBAAQ,KAAM;AAAA,UACb,UAAU;AAAA,UACV;AAAA,QACD,CAAE;AAAA,MAEH;AAAA,IAED,CAAE;AAEF,QAAI;AACJ,QAAI,SAAS;AAEb,QAAK,WAAW,MAAO;AAEtB,YAAM,eAAe,YAAY,IAAI,YAAY,IAAI,IAAI,IAAI,KAAK;AAClE,YAAM,cAAc,IAAI,YAAa,YAAa;AAClD,eAAS,IAAI,SAAU,WAAY;AACnC,aAAO,UAAW,QAAQ,WAAW,IAAK;AAAG,gBAAU;AAAA,IAExD,OAAO;AAEN,eAAS;AACT,gBAAU;AAAA,IAEX;AAEA,UAAM,KAAK,IAAI,QAAQ;AACvB,UAAM,KAAK,IAAI,QAAQ;AACvB,UAAM,KAAK,IAAI,QAAQ;AACvB,UAAM,KAAK,IAAI,QAAQ;AACvB,UAAM,KAAK,IAAI,QAAQ;AACvB,UAAM,SAAS,IAAI,QAAQ;AAE3B,aAAU,IAAI,GAAG,KAAK,QAAQ,QAAQ,IAAI,IAAI,KAAO;AAEpD,YAAM,SAAS,QAAS,CAAE,EAAE;AAC5B,YAAM,WAAW,QAAS,CAAE,EAAE;AAE9B,YAAMA,SAAQ,SAAS;AACvB,YAAM,oBAAoB,SAAS,aAAc,UAAW;AAE5D,UAAKA,WAAU,MAAO;AAIrB,iBAAU,IAAI,GAAG,IAAIA,OAAM,OAAO,KAAK,GAAI;AAE1C,gBAAMC,KAAID,OAAM,KAAM,IAAI,CAAE;AAC5B,gBAAME,KAAIF,OAAM,KAAM,IAAI,CAAE;AAC5B,gBAAMG,KAAIH,OAAM,KAAM,IAAI,CAAE;AAE5B,oBAAWC,IAAGC,IAAGC,IAAG,mBAAmB,MAAO;AAAA,QAE/C;AAAA,MAED,OAAO;AAIN,iBAAU,IAAI,GAAG,IAAI,kBAAkB,OAAO,KAAK,GAAI;AAEtD,gBAAMF,KAAI,IAAI;AACd,gBAAMC,KAAI,IAAI;AACd,gBAAMC,KAAI,IAAI;AAEd,oBAAWF,IAAGC,IAAGC,IAAG,mBAAmB,MAAO;AAAA,QAE/C;AAAA,MAED;AAAA,IAED;AAEA,QAAK,WAAW,OAAQ;AAEvB,gBAAU;AAAA,IAEX;AAEA,WAAO;AAEP,aAAS,UAAWF,IAAGC,IAAGC,IAAG,mBAAmB,QAAS;AAExD,SAAG,oBAAqB,mBAAmBF,EAAE;AAC7C,SAAG,oBAAqB,mBAAmBC,EAAE;AAC7C,SAAG,oBAAqB,mBAAmBC,EAAE;AAE7C,UAAK,OAAO,kBAAkB,MAAO;AAEpC,eAAO,mBAAoBF,IAAG,EAAG;AACjC,eAAO,mBAAoBC,IAAG,EAAG;AACjC,eAAO,mBAAoBC,IAAG,EAAG;AAAA,MAElC;AAEA,SAAG,aAAc,OAAO,WAAY;AACpC,SAAG,aAAc,OAAO,WAAY;AACpC,SAAG,aAAc,OAAO,WAAY;AAEpC,kBAAa,IAAI,IAAI,EAAG;AAExB,kBAAa,EAAG;AAChB,kBAAa,EAAG;AAChB,kBAAa,EAAG;AAEhB,UAAK,WAAW,MAAO;AAEtB,eAAO,UAAW,QAAQ,GAAG,IAAK;AAAG,kBAAU;AAAA,MAEhD,OAAO;AAEN,kBAAU;AACV,kBAAU;AAAA,MAEX;AAAA,IAED;AAEA,aAAS,YAAaC,KAAIC,KAAIC,KAAK;AAElC,SAAG,WAAYA,KAAID,GAAG;AACtB,SAAG,WAAYD,KAAIC,GAAG;AACtB,SAAG,MAAO,EAAG,EAAE,UAAU;AAEzB,aAAO,KAAM,EAAG,EAAE,UAAU;AAE5B,UAAK,WAAW,MAAO;AAEtB,eAAO,WAAY,QAAQ,OAAO,GAAG,IAAK;AAAG,kBAAU;AACvD,eAAO,WAAY,QAAQ,OAAO,GAAG,IAAK;AAAG,kBAAU;AACvD,eAAO,WAAY,QAAQ,OAAO,GAAG,IAAK;AAAG,kBAAU;AAAA,MAExD,OAAO;AAEN,kBAAU,mBAAoB,OAAO,IAAI,MAAM,OAAO,IAAI,MAAM,OAAO,IAAI;AAC3E,kBAAU;AAAA,MAEX;AAAA,IAED;AAEA,aAAS,YAAa,QAAS;AAE9B,UAAK,WAAW,MAAO;AAEtB,eAAO,WAAY,QAAQ,OAAO,GAAG,IAAK;AAAG,kBAAU;AACvD,eAAO,WAAY,QAAQ,OAAO,GAAG,IAAK;AAAG,kBAAU;AACvD,eAAO,WAAY,QAAQ,OAAO,GAAG,IAAK;AAAG,kBAAU;AAAA,MAExD,OAAO;AAEN,kBAAU,eAAkB,OAAO,IAAI,MAAM,OAAO,IAAI,MAAM,OAAO,IAAI;AAAA,MAE1E;AAAA,IAED;AAAA,EAED;AAED;;;ACxLA,IAAM,eAAN,MAAmB;AAAA,EAElB,MAAO,OAAO,QAAQ,SAAS,SAAU;AAExC,SAAK,WAAY,OAAO,OAAQ,EAAE,KAAM,MAAO,EAAE,MAAO,OAAQ;AAAA,EAEjE;AAAA,EAEA,MAAM,WAAY,OAAO,UAAU,CAAC,GAAI;AAEvC,cAAU,OAAO,OAAQ;AAAA,MACxB,IAAI;AAAA,QACH,WAAW,EAAE,MAAM,QAAQ;AAAA,QAC3B,gBAAgB,EAAE,WAAW,aAAa;AAAA,MAC3C;AAAA,MACA,4BAA4B;AAAA,MAC5B,qBAAqB;AAAA,MACrB,gBAAgB;AAAA,IACjB,GAAG,OAAQ;AAEX,UAAM,QAAQ,CAAC;AACf,UAAM,gBAAgB;AAGtB,UAAO,aAAc,IAAI;AAEzB,QAAI,SAAS,YAAY;AAEzB,cAAU,gBAAiB,OAAQ;AAEnC,UAAM,YAAY,CAAC;AACnB,UAAM,WAAW,CAAC;AAElB,UAAM,gBAAiB,CAAE,WAAY;AAEpC,UAAK,OAAO,QAAS;AAEpB,cAAM,WAAW,OAAO;AACxB,cAAM,WAAW,OAAO;AAExB,YAAK,SAAS,wBAAyB;AAEtC,gBAAM,mBAAmB,yBAAyB,SAAS,KAAK;AAEhE,cAAK,EAAI,oBAAoB,QAAU;AAEtC,kBAAM,aAAa,gBAAiB,QAAS;AAC7C,kBAAO,gBAAiB,IAAI,qBAAsB,UAAW;AAAA,UAE9D;AAEA,cAAK,EAAI,SAAS,QAAQ,YAAc;AAEvC,sBAAW,SAAS,IAAK,IAAI;AAAA,UAE9B;AAEA,oBAAU,WAAY,QAAQ,UAAU,QAAS;AAAA,QAElD,OAAO;AAEN,kBAAQ,KAAM,2FAA2F,MAAO;AAAA,QAEjH;AAAA,MAED,WAAY,OAAO,UAAW;AAE7B,kBAAU,YAAa,MAAO;AAAA,MAE/B;AAAA,IAED,CAAE;AAGF,cAAU,cAAc;AAExB,cAAU,eAAgB,WAAW,UAAU,QAAQ,mBAAoB;AAE3E,UAAO,aAAc,IAAI,QAAS,MAAO;AACzC,aAAS;AAET,eAAY,MAAM,UAAW;AAE5B,UAAI,UAAU,SAAU,EAAG;AAE3B,UAAK,QAAQ,wBAAwB,MAAO;AAE3C,kBAAU,WAAY,OAAQ;AAAA,MAE/B;AAEA,YAAM,SAAS,cAAe,QAAQ,OAAO,QAAQ,OAAO,QAAQ,cAAe;AACnF,YAAM,OAAO,MAAM,IAAI,QAAS,aAAW,OAAO,OAAQ,SAAS,aAAa,CAAE,CAAE;AAEpF,YAAO,oBAAqB,EAAG,MAAO,IAAI,IAAI,WAAY,MAAM,KAAK,YAAY,CAAE;AAAA,IAEpF;AAKA,QAAI,SAAS;AAEb,eAAY,YAAY,OAAQ;AAE/B,YAAM,OAAO,MAAO,QAAS;AAC7B,YAAM,aAAa,KAAK,SAAS;AAEjC,gBAAU;AAEV,YAAM,cAAc,SAAS;AAE7B,UAAK,gBAAgB,GAAI;AAExB,cAAM,YAAY,KAAK;AACvB,cAAM,UAAU,IAAI,WAAY,SAAU;AAE1C,cAAO,QAAS,IAAI,CAAE,MAAM,EAAE,OAAO,EAAE,OAAO,QAAQ,EAAE,CAAE;AAAA,MAE3D;AAEA,eAAS,KAAK;AAAA,IAEf;AAEA,WAAO,QAAS,OAAO,EAAE,OAAO,EAAE,CAAE;AAAA,EAErC;AAED;AAEA,SAAS,cAAe,OAAO,OAAO,gBAAiB;AAEtD,MAAO,OAAO,qBAAqB,eAAe,iBAAiB,oBAChE,OAAO,sBAAsB,eAAe,iBAAiB,qBAC7D,OAAO,oBAAoB,eAAe,iBAAiB,mBAC3D,OAAO,gBAAgB,eAAe,iBAAiB,aAAgB;AAEzE,UAAME,SAAQ,iBAAiB,KAAK,IAAK,MAAM,OAAO,MAAM,MAAO;AAEnE,UAAM,SAAS,SAAS,cAAe,QAAS;AAChD,WAAO,QAAQ,MAAM,QAAQ,KAAK,IAAK,GAAGA,MAAM;AAChD,WAAO,SAAS,MAAM,SAAS,KAAK,IAAK,GAAGA,MAAM;AAElD,UAAM,UAAU,OAAO,WAAY,IAAK;AAIxC,QAAK,UAAU,MAAO;AAErB,cAAQ,UAAW,GAAG,OAAO,MAAO;AACpC,cAAQ,MAAO,GAAG,EAAI;AAAA,IAEvB;AAEA,YAAQ,UAAW,OAAO,GAAG,GAAG,OAAO,OAAO,OAAO,MAAO;AAE5D,WAAO;AAAA,EAER,OAAO;AAEN,UAAM,IAAI,MAAO,2EAA4E;AAAA,EAE9F;AAED;AAIA,IAAM,YAAY;AAElB,SAAS,cAAc;AAEtB,SAAO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAYR;AAEA,SAAS,gBAAiB,SAAU;AAEnC,QAAM,YAAY,QAAQ,+BAA+B,OAAO;AAAA,wCACzB,QAAQ,GAAG,UAAU,IAAI;AAAA,kDACf,QAAQ,GAAG,eAAe,SAAS;AAAA,KAChF;AACJ,SAAO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,KAaH,SAAS;AAAA;AAGd;AAEA,SAAS,gBAAgB;AAExB,SAAO;AAAA;AAAA;AAAA;AAAA;AAAA;AAOR;AAEA,SAAS,qBAAsB,cAAe;AAE7C,MAAI,SAAS,YAAY;AACzB,YAAU;AACV,SAAO,QAAS,MAAO;AAExB;AAIA,SAAS,WAAY,QAAQ,UAAU,UAAW;AAEjD,QAAMC,QAAO,YAAY,OAAO;AAChC,QAAMC,aAAY,YAAa,OAAO,WAAY;AAElD,MAAK,OAAO,YAAY,YAAY,IAAI,GAAI;AAE3C,YAAQ,KAAM,6DAA6D,MAAO;AAAA,EAEnF;AAEA,SAAO,cAAeD,KAAK;AAAA,+CACoB,SAAS,EAAG;AAAA;AAAA;AAAA;AAAA,gCAI3BC,UAAU;AAAA;AAAA;AAAA,+CAGK,SAAS,EAAG;AAAA;AAAA;AAAA;AAK5D;AAEA,SAAS,YAAaC,SAAS;AAE9B,QAAM,QAAQA,QAAO;AAErB,SAAO,KAAM,eAAgB,OAAO,CAAE,CAAE,KAAM,eAAgB,OAAO,CAAE,CAAE,KAAM,eAAgB,OAAO,CAAE,CAAE,KAAM,eAAgB,OAAO,EAAG,CAAE;AAE7I;AAEA,SAAS,eAAgB,OAAO,QAAS;AAExC,SAAO,IAAK,MAAO,SAAS,CAAE,CAAE,KAAM,MAAO,SAAS,CAAE,CAAE,KAAM,MAAO,SAAS,CAAE,CAAE,KAAM,MAAO,SAAS,CAAE,CAAE;AAE/G;AAIA,SAAS,gBAAiB,UAAW;AAEpC,QAAM,OAAO,UAAW,QAAS;AACjC,SAAO;AAAA;AAAA;AAAA,EAGN,IAAI;AAAA;AAAA;AAIN;AAEA,SAAS,UAAW,UAAW;AAE9B,QAAMF,QAAO;AACb,QAAM,aAAa,SAAS;AAC5B,QAAM,QAAQ,WAAW,SAAS;AAElC,SAAO;AAAA,aACMA,KAAK;AAAA;AAAA,8BAEY,qBAAsB,QAAS,CAAE;AAAA,+BAChC,uBAAwB,QAAS,CAAE;AAAA,0BACxC,kBAAmB,WAAW,QAAQ,KAAM,CAAC;AAAA;AAAA;AAAA,wBAG/C,kBAAmB,WAAW,UAAU,KAAM,CAAC;AAAA,EACrE,cAAe,UAAW,CAAE;AAAA;AAAA;AAAA;AAK/B;AAEA,SAAS,qBAAsB,UAAW;AAEzC,QAAM,QAAQ,SAAS,UAAU,OAAO,SAAS,MAAM,QAAQ,SAAS,WAAW,SAAS;AAE5F,SAAO,MAAO,QAAQ,CAAE,EAAE,KAAM,CAAE,EAAE,KAAM,IAAK;AAEhD;AAEA,SAAS,uBAAwB,UAAW;AAE3C,QAAMG,SAAQ,SAAS;AACvB,QAAM,QAAQ,CAAC;AAEf,MAAKA,WAAU,MAAO;AAErB,aAAU,IAAI,GAAG,IAAIA,OAAM,OAAO,KAAO;AAExC,YAAM,KAAMA,OAAM,KAAM,CAAE,CAAE;AAAA,IAE7B;AAAA,EAED,OAAO;AAEN,UAAMC,UAAS,SAAS,WAAW,SAAS;AAE5C,aAAU,IAAI,GAAG,IAAIA,SAAQ,KAAO;AAEnC,YAAM,KAAM,CAAE;AAAA,IAEf;AAAA,EAED;AAEA,SAAO,MAAM,KAAM,IAAK;AAEzB;AAEA,SAAS,kBAAmB,WAAW,OAAQ;AAE9C,MAAK,cAAc,QAAY;AAE9B,YAAQ,KAAM,gCAAiC;AAC/C,WAAO,MAAO,KAAM,EAAE,KAAM,WAAY,EAAE,KAAM,IAAK;AAAA,EAEtD;AAEA,QAAM,QAAQ,CAAC;AAEf,WAAU,IAAI,GAAG,IAAI,UAAU,OAAO,KAAO;AAE5C,UAAMC,KAAI,UAAU,KAAM,CAAE;AAC5B,UAAMC,KAAI,UAAU,KAAM,CAAE;AAC5B,UAAM,IAAI,UAAU,KAAM,CAAE;AAE5B,UAAM,KAAM,IAAKD,GAAE,YAAa,SAAU,CAAE,KAAMC,GAAE,YAAa,SAAU,CAAE,KAAM,EAAE,YAAa,SAAU,CAAE,GAAI;AAAA,EAEnH;AAEA,SAAO,MAAM,KAAM,IAAK;AAEzB;AAEA,SAAS,kBAAmB,WAAY;AAEvC,QAAM,QAAQ,CAAC;AAEf,WAAU,IAAI,GAAG,IAAI,UAAU,OAAO,KAAO;AAE5C,UAAMD,KAAI,UAAU,KAAM,CAAE;AAC5B,UAAMC,KAAI,UAAU,KAAM,CAAE;AAE5B,UAAM,KAAM,IAAKD,GAAE,YAAa,SAAU,CAAE,KAAM,IAAIC,GAAE,YAAa,SAAU,CAAE,GAAI;AAAA,EAEtF;AAEA,SAAO,MAAM,KAAM,IAAK;AAEzB;AAEA,SAAS,cAAe,YAAa;AAEpC,MAAI,SAAS;AAEb,WAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,UAAM,KAAO,IAAI,IAAI,IAAI;AACzB,UAAM,YAAY,WAAY,OAAO,EAAG;AAExC,QAAK,cAAc,QAAY;AAE9B,gBAAU;AAAA,4BACgB,EAAG,OAAQ,kBAAmB,SAAU,CAAC;AAAA;AAAA;AAAA,IAIpE;AAAA,EAED;AAIA,QAAM,iBAAiB,WAAW;AAElC,MAAK,mBAAmB,QAAY;AAEnC,UAAM,QAAQ,eAAe;AAE7B,cAAU;AAAA,sCAC0B,kBAAmB,gBAAgB,KAAM,CAAC;AAAA;AAAA;AAAA,EAI/E;AAEA,SAAO;AAER;AAIA,SAAS,eAAgB,WAAW,UAAU,sBAAsB,OAAQ;AAE3E,QAAM,QAAQ,CAAC;AAEf,aAAY,QAAQ,WAAY;AAE/B,UAAM,WAAW,UAAW,IAAK;AAEjC,UAAM,KAAM,cAAe,UAAU,UAAU,mBAAoB,CAAE;AAAA,EAEtE;AAEA,SAAO;AAAA;AAAA,EAEL,MAAM,KAAM,EAAG,CAAE;AAAA;AAAA;AAAA;AAKpB;AAEA,SAAS,cAAe,UAAU,UAAU,sBAAsB,OAAQ;AAIzE,QAAM,MAAM;AACZ,QAAM,SAAS,CAAC;AAChB,QAAM,WAAW,CAAC;AAElB,WAAS,aAAc,SAAS,SAAS,OAAQ;AAEhD,UAAM,KAAK,QAAQ,OAAO,KAAK,MAAM,QAAQ;AAE7C,aAAU,EAAG,IAAI;AAEjB,UAAM,KAAK,QAAQ,UAAU,IAAI,OAAO,QAAQ,UAAU;AAE1D,UAAM,YAAY;AAAA,MACjB,KAAM;AAAA;AAAA,MACN,MAAM;AAAA;AAAA,MACN,MAAM;AAAA;AAAA,IACP;AAEA,UAAM,SAAS,QAAQ,OAAO,MAAM;AACpC,UAAM,SAAS,QAAQ,OAAO,MAAM;AACpC,UAAMC,YAAW,QAAQ;AAGzB,UAAM,kBAAkB,KAAK,IAAKA,SAAS;AAC3C,UAAM,kBAAkB,KAAK,IAAKA,SAAS;AAG3C,WAAO,IAAI,IAAI,OAAO,IAAI,OAAO;AAIjC,QAAK,qBAAsB;AAK1B,aAAO,IAAI,OAAO,IAAI,OAAO;AAC7B,aAAO,IAAI,OAAO,IAAI,OAAO;AAE7B,aAAO,KAAK,kBAAkB,OAAO;AACrC,aAAO,KAAK,kBAAkB;AAAA,IAE/B,OAAO;AAGN,aAAO,KAAK,kBAAkB,OAAO;AACrC,aAAO,MAAO,IAAI,mBAAoB,OAAO;AAAA,IAE9C;AAEA,WAAO;AAAA,8BACsB,OAAQ;AAAA;AAAA;AAAA;AAAA,6BAIT,EAAG;AAAA;AAAA;AAAA;AAAA,4BAIJ,OAAQ;AAAA;AAAA;AAAA,oDAGgB,SAAS,EAAG,kBAAmB,OAAQ;AAAA,8BAC5DA,aAAa,MAAM,KAAK,KAAO,QAAS,SAAU,CAAE;AAAA,2BACxD,aAAc,MAAO,CAAE;AAAA,iCACjB,aAAc,MAAO,CAAE;AAAA;AAAA;AAAA;AAAA,wBAIhC,QAAQ,EAAG,IAAK,OAAQ;AAAA;AAAA;AAAA,2CAGL,EAAG;AAAA,qDACO,SAAS,EAAG,gBAAiB,OAAQ;AAAA,KACrF,UAAU,SAAY,2BAA2B,YAAa,KAAM,IAAI,EAAG;AAAA,sCAC1C,QAAQ,eAAe,eAAe,QAAQ,MAAO;AAAA,2BAChE,UAAW,QAAQ,KAAM,CAAE;AAAA,2BAC3B,UAAW,QAAQ,KAAM,CAAE;AAAA;AAAA;AAAA;AAAA;AAAA,KAKjD,SAAS,eAAe,SAAS,YAAY,IAAM,oBAAoB,EAAG;AAAA;AAAA,EAG/E;AAGA,MAAK,SAAS,SAAS,YAAa;AAEnC,YAAQ,KAAM,oEAAoE,QAAS;AAAA,EAE5F;AAEA,MAAK,SAAS,QAAQ,MAAO;AAE5B,WAAO,KAAM,GAAI,GAAI,8DAA+D,SAAS,EAAG,YAAa,SAAS,IAAI,EAAG,uBAAwB;AAErJ,QAAK,SAAS,aAAc;AAE3B,aAAO,KAAM,GAAI,GAAI,uDAAwD,SAAS,EAAG,YAAa,SAAS,IAAI,EAAG,qBAAsB;AAAA,IAE7I,WAAY,SAAS,YAAY,GAAM;AAEtC,aAAO,KAAM,GAAI,GAAI,uDAAwD,SAAS,EAAG,YAAa,SAAS,IAAI,EAAG,qBAAsB;AAC5I,aAAO,KAAM,GAAI,GAAI,mCAAmC,SAAS,SAAS,EAAG;AAAA,IAE9E;AAEA,aAAS,KAAM,aAAc,SAAS,KAAK,WAAW,SAAS,KAAM,CAAE;AAAA,EAExE,OAAO;AAEN,WAAO,KAAM,GAAI,GAAI,iCAAkC,WAAY,SAAS,KAAM,CAAE,EAAG;AAAA,EAExF;AAEA,MAAK,SAAS,gBAAgB,MAAO;AAEpC,WAAO,KAAM,GAAI,GAAI,+DAAgE,SAAS,EAAG,YAAa,SAAS,YAAY,EAAG,wBAAyB;AAE/J,aAAS,KAAM,aAAc,SAAS,aAAa,UAAW,CAAE;AAAA,EAEjE,WAAY,SAAS,SAAS,OAAO,IAAI,GAAI;AAE5C,WAAO,KAAM,GAAI,GAAI,kCAAmC,WAAY,SAAS,QAAS,CAAE,EAAG;AAAA,EAE5F;AAEA,MAAK,SAAS,cAAc,MAAO;AAElC,WAAO,KAAM,GAAI,GAAI,yDAA0D,SAAS,EAAG,YAAa,SAAS,UAAU,EAAG,sBAAuB;AAErJ,aAAS,KAAM,aAAc,SAAS,WAAW,QAAS,CAAE;AAAA,EAE7D;AAEA,MAAK,SAAS,UAAU,MAAO;AAE9B,WAAO,KAAM,GAAI,GAAI,yDAA0D,SAAS,EAAG,YAAa,SAAS,MAAM,EAAG,uBAAwB;AAElJ,aAAS,KAAM,aAAc,SAAS,OAAO,WAAY,CAAE;AAAA,EAE5D;AAEA,MAAK,SAAS,iBAAiB,QAAQ,SAAS,cAAc,GAAI;AAEjE,WAAO,KAAM,GAAI,GAAI,yDAA0D,SAAS,EAAG,YAAa,SAAS,aAAa,EAAG,uBAAwB;AAEzJ,aAAS,KAAM,aAAc,SAAS,cAAc,WAAY,CAAE;AAAA,EAEnE,OAAO;AAEN,WAAO,KAAM,GAAI,GAAI,4BAA6B,SAAS,SAAU,EAAG;AAAA,EAEzE;AAEA,MAAK,SAAS,iBAAiB,QAAQ,SAAS,cAAc,GAAI;AAEjE,WAAO,KAAM,GAAI,GAAI,wDAAyD,SAAS,EAAG,YAAa,SAAS,aAAa,EAAG,sBAAuB;AAEvJ,aAAS,KAAM,aAAc,SAAS,cAAc,UAAW,CAAE;AAAA,EAElE,OAAO;AAEN,WAAO,KAAM,GAAI,GAAI,2BAA4B,SAAS,SAAU,EAAG;AAAA,EAExE;AAEA,MAAK,SAAS,aAAa,MAAO;AAEjC,WAAO,KAAM,GAAG,GAAG,uDAAuD,SAAS,EAAE,YAAY,SAAS,SAAS,EAAE,qBAAsB;AAC3I,WAAO,KAAM,GAAG,GAAG,wCAAyC;AAE5D,aAAS,KAAM,aAAc,SAAS,UAAU,SAAU,CAAE;AAAA,EAE7D,OAAO;AAEN,WAAO,KAAM,GAAG,GAAG,0BAA0B,SAAS,OAAO,EAAG;AAAA,EAEjE;AAEA,MAAK,SAAS,wBAAyB;AAEtC,WAAO,KAAM,GAAI,GAAI,4BAA6B,SAAS,SAAU,EAAG;AACxE,WAAO,KAAM,GAAI,GAAI,qCAAsC,SAAS,kBAAmB,EAAG;AAC1F,WAAO,KAAM,GAAI,GAAI,sBAAuB,SAAS,GAAI,EAAG;AAAA,EAE7D;AAEA,SAAO;AAAA,0BACmB,SAAS,EAAG;AAAA;AAAA;AAAA;AAAA;AAAA,EAKpC,OAAO,KAAM,IAAK,CAAE;AAAA;AAAA;AAAA;AAAA;AAAA,yDAKmC,SAAS,EAAG;AAAA;AAAA,EAEnE,SAAS,KAAM,IAAK,CAAE;AAAA;AAAA;AAAA;AAKzB;AAEA,SAAS,WAAY,OAAQ;AAE5B,SAAO,IAAK,MAAM,CAAE,KAAM,MAAM,CAAE,KAAM,MAAM,CAAE;AAEjD;AAEA,SAAS,YAAa,OAAQ;AAE7B,SAAO,IAAK,MAAM,CAAE,KAAM,MAAM,CAAE,KAAM,MAAM,CAAE;AAEjD;AAEA,SAAS,aAAc,QAAS;AAE/B,SAAO,IAAK,OAAO,CAAE,KAAM,OAAO,CAAE;AAErC;AAGA,SAAS,YAAa,QAAS;AAE9B,QAAMP,QAAO,OAAO,OAAO,OAAO,OAAO,YAAY,OAAO;AAE5D,QAAMC,aAAY,YAAa,OAAO,WAAY;AAElD,MAAK,OAAO,YAAY,YAAY,IAAI,GAAI;AAE3C,YAAQ,KAAM,6DAA6D,MAAO;AAAA,EAEnF;AAEA,MAAK,OAAO,sBAAuB;AAElC,WAAO,eAAeD,KAAI;AAAA;AAAA,kCAEOC,UAAU;AAAA;AAAA;AAAA,6BAGf,OAAO,KAAK,YAAa,SAAU,CAAE,KAAM,OAAO,IAAI,YAAa,SAAU,CAAE;AAAA,kCACxE,KAAK,IAAK,OAAO,IAAK,IAAI,KAAK,IAAK,OAAO,KAAM,KAAM,IAAK,YAAa,SAAU,CAAE;AAAA,gCACvF,KAAK,IAAK,OAAO,GAAI,IAAI,KAAK,IAAK,OAAO,MAAO,KAAM,IAAK,YAAa,SAAU,CAAE;AAAA;AAAA;AAAA;AAAA;AAAA,EAMvH,OAAO;AAEN,WAAO,eAAeD,KAAI;AAAA;AAAA,kCAEOC,UAAU;AAAA;AAAA;AAAA,6BAGf,OAAO,KAAK,YAAa,SAAU,CAAE,KAAM,OAAO,IAAI,YAAa,SAAU,CAAE;AAAA,yBACnF,OAAO,eAAe,EAAE,YAAa,SAAU,CAAE;AAAA,2BAC/C,OAAO,MAAM,YAAa,SAAU,CAAE;AAAA,gCACjC,OAAO,aAAa,EAAE,YAAa,SAAU,CAAE;AAAA;AAAA,8BAEjD,OAAO,cAAc,EAAE,YAAa,SAAU,CAAE;AAAA;AAAA;AAAA;AAAA,EAK9E;AAED;;;AC/tBA,IAAM,kBAAN,cAA8B,eAAe;AAAA,EAE5C,YAAaO,SAAQ,GAAGC,UAAS,GAAG,QAAQ,GAAG,gBAAgB,GAAG,iBAAiB,GAAG,gBAAgB,GAAI;AAEzG,UAAM;AAEN,oBAAgB,KAAK,MAAO,aAAc;AAC1C,qBAAiB,KAAK,MAAO,cAAe;AAC5C,oBAAgB,KAAK,MAAO,aAAc;AAE1C,UAAM,YAAYD,SAAQ;AAC1B,UAAM,aAAaC,UAAS;AAC5B,UAAM,YAAY,QAAQ;AAE1B,UAAM,eAAeD,SAAQ;AAC7B,UAAM,gBAAgBC,UAAS;AAC/B,UAAM,eAAe,QAAQ;AAE7B,UAAM,WAAW,CAAC;AAElB,QAAIC,KAAI,CAAE;AACV,QAAIC,KAAI,CAAE;AACV,QAAI,IAAI,CAAE;AAEV,aAAU,IAAI,GAAG,KAAK,eAAe,KAAO;AAE3C,eAAS,KAAMD,IAAG,CAAE,YAAY,CAAE,WAAWA,IAAG,YAAY,CAAE,SAAU;AACxE,eAAS,KAAMA,IAAG,YAAY,CAAE,WAAWA,IAAG,YAAY,SAAU;AACpE,eAAS,KAAMA,IAAG,YAAY,WAAWA,IAAG,CAAE,YAAY,SAAU;AACpE,eAAS,KAAMA,IAAG,CAAE,YAAY,WAAWA,IAAG,CAAE,YAAY,CAAE,SAAU;AAExE,MAAAA,MAAK;AAAA,IAEN;AAEA,aAAU,IAAI,GAAG,KAAK,gBAAgB,KAAO;AAE5C,eAAS,KAAM,CAAE,WAAWC,IAAG,CAAE,WAAW,WAAWA,IAAG,CAAE,SAAU;AACtE,eAAS,KAAM,WAAWA,IAAG,CAAE,WAAW,WAAWA,IAAG,SAAU;AAClE,eAAS,KAAM,WAAWA,IAAG,WAAW,CAAE,WAAWA,IAAG,SAAU;AAClE,eAAS,KAAM,CAAE,WAAWA,IAAG,WAAW,CAAE,WAAWA,IAAG,CAAE,SAAU;AAEtE,MAAAA,MAAK;AAAA,IAEN;AAEA,aAAU,IAAI,GAAG,KAAK,eAAe,KAAO;AAE3C,eAAS,KAAM,CAAE,WAAW,CAAE,YAAY,GAAG,CAAE,WAAW,YAAY,CAAE;AACxE,eAAS,KAAM,CAAE,WAAW,YAAY,GAAG,WAAW,YAAY,CAAE;AACpE,eAAS,KAAM,WAAW,YAAY,GAAG,WAAW,CAAE,YAAY,CAAE;AACpE,eAAS,KAAM,WAAW,CAAE,YAAY,GAAG,CAAE,WAAW,CAAE,YAAY,CAAE;AAExE,WAAK;AAAA,IAEN;AAEA,SAAK,aAAc,YAAY,IAAI,uBAAwB,UAAU,CAAE,CAAE;AAAA,EAE1E;AAED;;;ACvDA,IAAM,UAAU;AAChB,IAAM,UAAU;AAEhB,IAAMC,OAAM,IAAI,QAAQ;AACxB,IAAM,SAAS,IAAI,MAAM;AACzB,IAAMC,UAAS,IAAI,MAAM;AACzB,IAAM,gBAAgB,IAAI,QAAQ;AAClC,IAAM,YAAY,IAAI,SAAS;AAE/B,IAAM,aAAN,MAAiB;AAAA,EAEhB,cAAc;AAEb,SAAK,YAAY;AAEjB,SAAK,QAAQ,CAAC;AACd,SAAK,WAAW,CAAC;AAYjB,SAAK,WAAW,IAAI,WAAW;AAC/B,SAAK,aAAa,IAAI,WAAW;AAEjC,SAAK,WAAW,CAAC;AAAA,EAElB;AAAA,EAEA,cAAe,QAAS;AAIvB,QAAK,OAAO,UAAU,GAAI;AAEzB,WAAK,UAAU;AAEf,eAAU,IAAI,GAAGC,KAAI,OAAO,QAAQ,IAAIA,IAAG,KAAO;AAEjD,aAAK,SAAS,KAAM,IAAI,WAAY,OAAQ,CAAE,CAAE,CAAE;AAAA,MAEnD;AAEA,WAAK,QAAQ;AAAA,IAEd;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,QAAS;AAEvB,UAAM,SAAS,CAAC;AAEhB,WAAO,kBAAmB,IAAK;AAE/B,WAAO,SAAU,SAAW,MAAO;AAElC,YAAM,WAAW,KAAK;AAEtB,UAAK,aAAa,QAAY;AAE7B,cAAM,YAAY,SAAS,WAAW;AAEtC,YAAK,cAAc,QAAY;AAE9B,mBAAU,IAAI,GAAGA,KAAI,UAAU,OAAO,IAAIA,IAAG,KAAO;AAEnD,kBAAM,QAAQ,IAAI,QAAQ;AAE1B,kBAAM,oBAAqB,WAAW,CAAE,EAAE,aAAc,KAAK,WAAY;AAEzE,mBAAO,KAAM,KAAM;AAAA,UAEpB;AAAA,QAED;AAAA,MAED;AAAA,IAED,CAAE;AAEF,WAAO,KAAK,cAAe,MAAO;AAAA,EAEnC;AAAA,EAEA,cAAe,OAAQ;AAEtB,UAAM,QAAQ,KAAK;AAEnB,aAAU,IAAI,GAAGA,KAAI,MAAM,QAAQ,IAAIA,IAAG,KAAO;AAEhD,YAAM,OAAO,MAAO,CAAE;AAItB,UAAK,KAAK,gBAAiB,KAAM,IAAI,KAAK,UAAY,QAAO;AAAA,IAE9D;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,KAAK,QAAS;AAI3B,UAAM,QAAQ,KAAK;AAEnB,QAAI,QAAQ;AACZ,QAAI,OAAO;AAEX,aAAU,IAAI,GAAGA,KAAI,MAAM,QAAQ,IAAIA,IAAG,KAAO;AAEhD,YAAM,OAAO,MAAO,CAAE;AAItB,YAAM,KAAK,KAAK,gBAAiB,IAAI,MAAO;AAC5C,YAAM,KAAK,KAAK,OAAO,IAAK,IAAI,SAAU;AAK1C,UAAK,KAAK,KAAK,MAAM,EAAI,QAAO;AAIhC,YAAMC,KAAM,OAAO,IAAQ,CAAE,KAAK,KAAO;AAKzC,UAAKA,MAAK,EAAI;AAId,UAAK,KAAK,GAAI;AAIb,eAAO,KAAK,IAAKA,IAAG,IAAK;AAAA,MAE1B,OAAO;AAIN,gBAAQ,KAAK,IAAKA,IAAG,KAAM;AAAA,MAE5B;AAEA,UAAK,QAAQ,MAAO;AAInB,eAAO;AAAA,MAER;AAAA,IAED;AAMA,QAAK,UAAU,WAAa;AAE3B,UAAI,GAAI,OAAO,MAAO;AAAA,IAEvB,OAAO;AAEN,UAAI,GAAI,MAAM,MAAO;AAAA,IAEtB;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,KAAM;AAEpB,WAAO,KAAK,aAAc,KAAKH,IAAI,MAAM;AAAA,EAE1C;AAAA,EAEA,YAAY;AAEX,SAAK,QAAQ,CAAC;AACd,SAAK,WAAW,CAAC;AAEjB,WAAO;AAAA,EAER;AAAA;AAAA,EAIA,gBAAiB,QAAQ,MAAO;AAE/B,WAAO,OAAO;AAEd,QAAK,KAAK,YAAY,MAAO;AAE5B,WAAK,SAAS,OAAQ,MAAO;AAAA,IAE9B,OAAO;AAEN,WAAK,SAAS,aAAc,KAAK,SAAS,MAAO;AAAA,IAElD;AAEA,SAAK,UAAU;AAEf,WAAO;AAAA,EAER;AAAA;AAAA,EAIA,qBAAsB,QAAQ,MAAO;AAEpC,QAAK,WAAW,KAAK,SAAU;AAI9B,UAAK,OAAO,SAAS,QAAQ,OAAO,KAAK,SAAS,MAAO;AAIxD,aAAK,UAAU,OAAO;AAAA,MAEvB,OAAO;AAIN,aAAK,UAAU;AAAA,MAEhB;AAAA,IAED;AAEA,SAAK,SAAS,OAAQ,MAAO;AAE7B,WAAO;AAAA,EAER;AAAA;AAAA,EAIA,0BAA2B,MAAO;AAEjC,QAAK,KAAK,YAAY,MAAO;AAI5B,YAAM,QAAQ,KAAK;AACnB,UAAI,MAAM,KAAK;AAEf,aAAQ,IAAI,SAAS,QAAQ,IAAI,KAAK,SAAS,MAAO;AAErD,cAAM,IAAI;AAAA,MAEX;AAEA,WAAK,SAAS,cAAe,OAAO,GAAI;AAIxC,YAAM,OAAO,IAAI,OAAO;AACxB,WAAK,UAAU;AAEf,aAAO;AAAA,IAER;AAAA,EAED;AAAA;AAAA,EAIA,mBAAoB,MAAM,eAAgB;AAEzC,UAAM,eAAe,KAAK,0BAA2B,IAAK;AAE1D,QAAK,iBAAiB,QAAY;AAEjC,UAAK,kBAAkB,QAAY;AAIlC,aAAK,WAAW,YAAa,YAAa;AAAA,MAG3C,OAAO;AAIN,YAAI,SAAS;AAEb,WAAG;AAKF,gBAAM,aAAa,OAAO;AAE1B,gBAAM,WAAW,cAAc,gBAAiB,OAAO,KAAM;AAI7D,cAAK,WAAW,KAAK,WAAY;AAEhC,iBAAK,gBAAiB,QAAQ,aAAc;AAAA,UAE7C,OAAO;AAEN,iBAAK,WAAW,OAAQ,MAAO;AAAA,UAEhC;AAIA,mBAAS;AAAA,QAEV,SAAU,WAAW;AAAA,MAEtB;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA;AAAA,EAIA,wBAAyB,UAAW;AAEnC,QAAK,KAAK,WAAW,QAAQ,MAAM,OAAQ;AAE1C,UAAI,SAAS,KAAK,WAAW,MAAM;AAEnC,SAAG;AAIF,cAAM,aAAa,OAAO;AAE1B,YAAI,cAAc,KAAK;AAEvB,YAAI,UAAU;AAEd,iBAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAO;AAE5C,gBAAM,OAAO,SAAU,CAAE;AAEzB,cAAK,KAAK,SAAS,SAAU;AAE5B,kBAAM,WAAW,KAAK,gBAAiB,OAAO,KAAM;AAEpD,gBAAK,WAAW,aAAc;AAE7B,4BAAc;AACd,wBAAU;AAAA,YAEX;AAEA,gBAAK,cAAc,MAAO,KAAK,UAAY;AAAA,UAE5C;AAAA,QAED;AAIA,YAAK,YAAY,MAAO;AAEvB,eAAK,gBAAiB,QAAQ,OAAQ;AAAA,QAEvC;AAEA,iBAAS;AAAA,MAEV,SAAU,WAAW;AAAA,IAEtB;AAEA,WAAO;AAAA,EAER;AAAA;AAAA,EAIA,kBAAkB;AAEjB,UAAM,MAAM,IAAI,QAAQ;AACxB,UAAMI,OAAM,IAAI,QAAQ;AAExB,UAAM,cAAc,CAAC;AACrB,UAAM,cAAc,CAAC;AAIrB,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,kBAAa,CAAE,IAAI,YAAa,CAAE,IAAI,KAAK,SAAU,CAAE;AAAA,IAExD;AAEA,QAAI,KAAM,KAAK,SAAU,CAAE,EAAE,KAAM;AACnC,IAAAA,KAAI,KAAM,KAAK,SAAU,CAAE,EAAE,KAAM;AAInC,aAAU,IAAI,GAAGF,KAAI,KAAK,SAAS,QAAQ,IAAIA,IAAG,KAAO;AAExD,YAAM,SAAS,KAAK,SAAU,CAAE;AAChC,YAAM,QAAQ,OAAO;AAIrB,eAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,YAAK,MAAM,aAAc,CAAE,IAAI,IAAI,aAAc,CAAE,GAAI;AAEtD,cAAI,aAAc,GAAG,MAAM,aAAc,CAAE,CAAE;AAC7C,sBAAa,CAAE,IAAI;AAAA,QAEpB;AAAA,MAED;AAIA,eAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,YAAK,MAAM,aAAc,CAAE,IAAIE,KAAI,aAAc,CAAE,GAAI;AAEtD,UAAAA,KAAI,aAAc,GAAG,MAAM,aAAc,CAAE,CAAE;AAC7C,sBAAa,CAAE,IAAI;AAAA,QAEpB;AAAA,MAED;AAAA,IAED;AAIA,SAAK,YAAY,IAAI,OAAO,WAC3B,KAAK,IAAK,KAAK,IAAK,IAAI,CAAE,GAAG,KAAK,IAAKA,KAAI,CAAE,CAAE,IAC/C,KAAK,IAAK,KAAK,IAAK,IAAI,CAAE,GAAG,KAAK,IAAKA,KAAI,CAAE,CAAE,IAC/C,KAAK,IAAK,KAAK,IAAK,IAAI,CAAE,GAAG,KAAK,IAAKA,KAAI,CAAE,CAAE;AAGhD,WAAO,EAAE,KAAK,aAAa,KAAK,YAAY;AAAA,EAE7C;AAAA;AAAA;AAAA,EAKA,qBAAqB;AAEpB,UAAM,WAAW,KAAK;AACtB,UAAM,WAAW,KAAK,gBAAgB;AACtC,UAAM,MAAM,SAAS;AACrB,UAAMA,OAAM,SAAS;AAOrB,QAAI,cAAc;AAClB,QAAIC,SAAQ;AAEZ,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,YAAM,WAAWD,KAAK,CAAE,EAAE,MAAM,aAAc,CAAE,IAAI,IAAK,CAAE,EAAE,MAAM,aAAc,CAAE;AAEnF,UAAK,WAAW,aAAc;AAE7B,sBAAc;AACd,QAAAC,SAAQ;AAAA,MAET;AAAA,IAED;AAEA,UAAM,KAAK,IAAKA,MAAM;AACtB,UAAMC,MAAKF,KAAKC,MAAM;AACtB,QAAI;AACJ,QAAI;AAIJ,kBAAc;AACd,WAAO,IAAK,GAAG,OAAOC,IAAG,KAAM;AAE/B,aAAU,IAAI,GAAGJ,KAAI,KAAK,SAAS,QAAQ,IAAIA,IAAG,KAAO;AAExD,YAAM,SAAS,SAAU,CAAE;AAE3B,UAAK,WAAW,MAAM,WAAWI,KAAK;AAErC,eAAO,oBAAqB,OAAO,OAAO,MAAM,aAAc;AAE9D,cAAM,WAAW,cAAc,kBAAmB,OAAO,KAAM;AAE/D,YAAK,WAAW,aAAc;AAE7B,wBAAc;AACd,eAAK;AAAA,QAEN;AAAA,MAED;AAAA,IAED;AAIA,kBAAc;AACd,IAAAL,QAAO,sBAAuB,GAAG,OAAOK,IAAG,OAAO,GAAG,KAAM;AAE3D,aAAU,IAAI,GAAGJ,KAAI,KAAK,SAAS,QAAQ,IAAIA,IAAG,KAAO;AAExD,YAAM,SAAS,SAAU,CAAE;AAE3B,UAAK,WAAW,MAAM,WAAWI,OAAM,WAAW,IAAK;AAEtD,cAAM,WAAW,KAAK,IAAKL,QAAO,gBAAiB,OAAO,KAAM,CAAE;AAElE,YAAK,WAAW,aAAc;AAE7B,wBAAc;AACd,eAAK;AAAA,QAEN;AAAA,MAED;AAAA,IAED;AAEA,UAAM,QAAQ,CAAC;AAEf,QAAKA,QAAO,gBAAiB,GAAG,KAAM,IAAI,GAAI;AAI7C,YAAM;AAAA,QACL,KAAK,OAAQ,IAAIK,KAAI,EAAG;AAAA,QACxB,KAAK,OAAQ,IAAIA,KAAI,EAAG;AAAA,QACxB,KAAK,OAAQ,IAAI,IAAIA,GAAG;AAAA,QACxB,KAAK,OAAQ,IAAI,IAAI,EAAG;AAAA,MACzB;AAIA,eAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,cAAM,KAAM,IAAI,KAAM;AAItB,cAAO,IAAI,CAAE,EAAE,QAAS,CAAE,EAAE,QAAS,MAAO,CAAE,EAAE,QAAS,CAAE,CAAE;AAI7D,cAAO,IAAI,CAAE,EAAE,QAAS,CAAE,EAAE,QAAS,MAAO,IAAI,CAAE,EAAE,QAAS,CAAE,CAAE;AAAA,MAElE;AAAA,IAED,OAAO;AAIN,YAAM;AAAA,QACL,KAAK,OAAQ,IAAI,IAAIA,GAAG;AAAA,QACxB,KAAK,OAAQ,IAAI,IAAIA,GAAG;AAAA,QACxB,KAAK,OAAQ,IAAIA,KAAI,EAAG;AAAA,QACxB,KAAK,OAAQ,IAAI,IAAI,EAAG;AAAA,MACzB;AAIA,eAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,cAAM,KAAM,IAAI,KAAM;AAItB,cAAO,IAAI,CAAE,EAAE,QAAS,CAAE,EAAE,QAAS,MAAO,CAAE,EAAE,SAAW,IAAI,KAAM,CAAE,CAAE;AAIzE,cAAO,IAAI,CAAE,EAAE,QAAS,CAAE,EAAE,QAAS,MAAO,IAAI,CAAE,EAAE,QAAS,CAAE,CAAE;AAAA,MAElE;AAAA,IAED;AAIA,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,WAAK,MAAM,KAAM,MAAO,CAAE,CAAE;AAAA,IAE7B;AAIA,aAAU,IAAI,GAAGJ,KAAI,SAAS,QAAQ,IAAIA,IAAG,KAAO;AAEnD,YAAM,SAAS,SAAU,CAAE;AAE3B,UAAK,WAAW,MAAM,WAAWI,OAAM,WAAW,MAAM,WAAW,IAAK;AAEvE,sBAAc,KAAK;AACnB,YAAI,UAAU;AAEd,iBAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,gBAAM,WAAW,KAAK,MAAO,CAAE,EAAE,gBAAiB,OAAO,KAAM;AAE/D,cAAK,WAAW,aAAc;AAE7B,0BAAc;AACd,sBAAU,KAAK,MAAO,CAAE;AAAA,UAEzB;AAAA,QAED;AAEA,YAAK,YAAY,MAAO;AAEvB,eAAK,gBAAiB,QAAQ,OAAQ;AAAA,QAEvC;AAAA,MAED;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA;AAAA,EAIA,eAAe;AAEd,UAAM,cAAc,CAAC;AAErB,aAAU,IAAI,GAAG,IAAI,KAAK,MAAM,QAAQ,KAAO;AAE9C,YAAM,OAAO,KAAK,MAAO,CAAE;AAE3B,UAAK,KAAK,SAAS,SAAU;AAE5B,oBAAY,KAAM,IAAK;AAAA,MAExB;AAAA,IAED;AAEA,SAAK,QAAQ;AAEb,WAAO;AAAA,EAER;AAAA;AAAA,EAIA,kBAAkB;AAIjB,QAAK,KAAK,SAAS,QAAQ,MAAM,OAAQ;AAExC,UAAI,WAAW,cAAc;AAI7B,YAAM,UAAU,KAAK,SAAS,MAAM,EAAE;AACtC,UAAI,SAAS,QAAQ;AAIrB,SAAG;AAEF,cAAM,WAAW,QAAQ,gBAAiB,OAAO,KAAM;AAEvD,YAAK,WAAW,aAAc;AAE7B,wBAAc;AACd,sBAAY;AAAA,QAEb;AAEA,iBAAS,OAAO;AAAA,MAEjB,SAAU,WAAW,QAAQ,OAAO,SAAS;AAE7C,aAAO;AAAA,IAER;AAAA,EAED;AAAA;AAAA;AAAA;AAAA,EAMA,eAAgB,UAAU,WAAW,MAAM,SAAU;AAIpD,SAAK,mBAAoB,IAAK;AAE9B,SAAK,OAAO;AAEZ,QAAI;AAEJ,QAAK,cAAc,MAAO;AAEzB,aAAO,YAAY,KAAK,QAAS,CAAE;AAAA,IAEpC,OAAO;AAKN,aAAO,UAAU;AAAA,IAElB;AAEA,OAAG;AAEF,YAAM,WAAW,KAAK;AACtB,YAAM,eAAe,SAAS;AAE9B,UAAK,aAAa,SAAS,SAAU;AAEpC,YAAK,aAAa,gBAAiB,QAAS,IAAI,KAAK,WAAY;AAIhE,eAAK,eAAgB,UAAU,UAAU,cAAc,OAAQ;AAAA,QAEhE,OAAO;AAIN,kBAAQ,KAAM,IAAK;AAAA,QAEpB;AAAA,MAED;AAEA,aAAO,KAAK;AAAA,IAEb,SAAU,SAAS;AAEnB,WAAO;AAAA,EAER;AAAA;AAAA,EAIA,iBAAkB,WAAW,aAAc;AAI1C,UAAM,OAAO,KAAK,OAAQ,WAAW,YAAY,KAAK,GAAG,YAAY,KAAK,CAAE;AAE5E,SAAK,MAAM,KAAM,IAAK;AAItB,SAAK,QAAS,EAAI,EAAE,QAAS,YAAY,IAAK;AAE9C,WAAO,KAAK,QAAS,CAAE;AAAA,EAGxB;AAAA;AAAA;AAAA,EAKA,YAAa,WAAW,SAAU;AAEjC,SAAK,WAAW,CAAC;AAEjB,QAAI,gBAAgB;AACpB,QAAI,mBAAmB;AAEvB,aAAU,IAAI,GAAG,IAAI,QAAQ,QAAQ,KAAO;AAE3C,YAAM,cAAc,QAAS,CAAE;AAI/B,YAAM,WAAW,KAAK,iBAAkB,WAAW,WAAY;AAE/D,UAAK,kBAAkB,MAAO;AAE7B,wBAAgB;AAAA,MAEjB,OAAO;AAIN,iBAAS,KAAK,QAAS,gBAAiB;AAAA,MAEzC;AAEA,WAAK,SAAS,KAAM,SAAS,IAAK;AAClC,yBAAmB;AAAA,IAEpB;AAIA,kBAAc,KAAK,QAAS,gBAAiB;AAE7C,WAAO;AAAA,EAER;AAAA;AAAA,EAIA,gBAAiB,WAAY;AAE5B,UAAM,UAAU,CAAC;AAEjB,SAAK,WAAW,MAAM;AAItB,SAAK,qBAAsB,WAAW,UAAU,IAAK;AAErD,SAAK,eAAgB,UAAU,OAAO,MAAM,UAAU,MAAM,OAAQ;AAEpE,SAAK,YAAa,WAAW,OAAQ;AAIrC,SAAK,wBAAyB,KAAK,QAAS;AAE5C,WAAO;AAAA,EAER;AAAA,EAEA,UAAU;AAET,SAAK,SAAS,MAAM;AACpB,SAAK,WAAW,MAAM;AACtB,SAAK,WAAW,CAAC;AAEjB,WAAO;AAAA,EAER;AAAA,EAEA,UAAU;AAET,QAAI;AAEJ,SAAK,mBAAmB;AAIxB,YAAU,SAAS,KAAK,gBAAgB,OAAQ,QAAY;AAE3D,WAAK,gBAAiB,MAAO;AAAA,IAE9B;AAEA,SAAK,aAAa;AAElB,SAAK,QAAQ;AAEb,WAAO;AAAA,EAER;AAED;AAIA,IAAM,OAAN,MAAM,MAAK;AAAA,EAEV,cAAc;AAEb,SAAK,SAAS,IAAI,QAAQ;AAC1B,SAAK,WAAW,IAAI,QAAQ;AAC5B,SAAK,OAAO;AAEZ,SAAK,WAAW;AAChB,SAAK,UAAU;AACf,SAAK,OAAO;AACZ,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,OAAO,OAAQC,IAAGC,IAAGC,IAAI;AAExB,UAAM,OAAO,IAAI,MAAK;AAEtB,UAAM,KAAK,IAAI,SAAUF,IAAG,IAAK;AACjC,UAAM,KAAK,IAAI,SAAUC,IAAG,IAAK;AACjC,UAAM,KAAK,IAAI,SAAUC,IAAG,IAAK;AAIjC,OAAG,OAAO,GAAG,OAAO;AACpB,OAAG,OAAO,GAAG,OAAO;AACpB,OAAG,OAAO,GAAG,OAAO;AAIpB,SAAK,OAAO;AAEZ,WAAO,KAAK,QAAQ;AAAA,EAErB;AAAA,EAEA,QAAS,GAAI;AAEZ,QAAI,OAAO,KAAK;AAEhB,WAAQ,IAAI,GAAI;AAEf,aAAO,KAAK;AACZ;AAAA,IAED;AAEA,WAAQ,IAAI,GAAI;AAEf,aAAO,KAAK;AACZ;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,UAAU;AAET,UAAMF,KAAI,KAAK,KAAK,KAAK;AACzB,UAAMC,KAAI,KAAK,KAAK,KAAK;AACzB,UAAMC,KAAI,KAAK,KAAK,KAAK,KAAK;AAE9B,cAAU,IAAKF,GAAE,OAAOC,GAAE,OAAOC,GAAE,KAAM;AAEzC,cAAU,UAAW,KAAK,MAAO;AACjC,cAAU,YAAa,KAAK,QAAS;AACrC,SAAK,OAAO,UAAU,QAAQ;AAE9B,SAAK,WAAW,KAAK,OAAO,IAAK,KAAK,QAAS;AAE/C,WAAO;AAAA,EAER;AAAA,EAEA,gBAAiB,OAAQ;AAExB,WAAO,KAAK,OAAO,IAAK,KAAM,IAAI,KAAK;AAAA,EAExC;AAED;AAIA,IAAM,WAAN,MAAe;AAAA,EAGd,YAAa,QAAQ,MAAO;AAE3B,SAAK,SAAS;AACd,SAAK,OAAO;AACZ,SAAK,OAAO;AACZ,SAAK,OAAO;AACZ,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,OAAO;AAEN,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,OAAO;AAEN,WAAO,KAAK,OAAO,KAAK,KAAK,SAAS;AAAA,EAEvC;AAAA,EAEA,SAAS;AAER,UAAMC,QAAO,KAAK,KAAK;AACvB,UAAM,OAAO,KAAK,KAAK;AAEvB,QAAK,SAAS,MAAO;AAEpB,aAAO,KAAK,MAAM,WAAYA,MAAK,KAAM;AAAA,IAE1C;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,gBAAgB;AAEf,UAAMA,QAAO,KAAK,KAAK;AACvB,UAAM,OAAO,KAAK,KAAK;AAEvB,QAAK,SAAS,MAAO;AAEpB,aAAO,KAAK,MAAM,kBAAmBA,MAAK,KAAM;AAAA,IAEjD;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,MAAO;AAEf,SAAK,OAAO;AACZ,SAAK,OAAO;AAEZ,WAAO;AAAA,EAER;AAED;AAIA,IAAM,aAAN,MAAiB;AAAA,EAEhB,YAAa,OAAQ;AAEpB,SAAK,QAAQ;AACb,SAAK,OAAO;AACZ,SAAK,OAAO;AACZ,SAAK,OAAO;AAAA,EAEb;AAED;AAIA,IAAM,aAAN,MAAiB;AAAA,EAEhB,cAAc;AAEb,SAAK,OAAO;AACZ,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,QAAQ;AAEP,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,OAAO;AAEN,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,QAAQ;AAEP,SAAK,OAAO,KAAK,OAAO;AAExB,WAAO;AAAA,EAER;AAAA;AAAA,EAIA,aAAc,QAAQ,QAAS;AAE9B,WAAO,OAAO,OAAO;AACrB,WAAO,OAAO;AAEd,QAAK,OAAO,SAAS,MAAO;AAE3B,WAAK,OAAO;AAAA,IAEb,OAAO;AAEN,aAAO,KAAK,OAAO;AAAA,IAEpB;AAEA,WAAO,OAAO;AAEd,WAAO;AAAA,EAER;AAAA;AAAA,EAIA,YAAa,QAAQ,QAAS;AAE7B,WAAO,OAAO;AACd,WAAO,OAAO,OAAO;AAErB,QAAK,OAAO,SAAS,MAAO;AAE3B,WAAK,OAAO;AAAA,IAEb,OAAO;AAEN,aAAO,KAAK,OAAO;AAAA,IAEpB;AAEA,WAAO,OAAO;AAEd,WAAO;AAAA,EAER;AAAA;AAAA,EAIA,OAAQ,QAAS;AAEhB,QAAK,KAAK,SAAS,MAAO;AAEzB,WAAK,OAAO;AAAA,IAEb,OAAO;AAEN,WAAK,KAAK,OAAO;AAAA,IAElB;AAEA,WAAO,OAAO,KAAK;AACnB,WAAO,OAAO;AAEd,SAAK,OAAO;AAEZ,WAAO;AAAA,EAER;AAAA;AAAA,EAIA,YAAa,QAAS;AAErB,QAAK,KAAK,SAAS,MAAO;AAEzB,WAAK,OAAO;AAAA,IAEb,OAAO;AAEN,WAAK,KAAK,OAAO;AAAA,IAElB;AAEA,WAAO,OAAO,KAAK;AAInB,WAAQ,OAAO,SAAS,MAAO;AAE9B,eAAS,OAAO;AAAA,IAEjB;AAEA,SAAK,OAAO;AAEZ,WAAO;AAAA,EAER;AAAA;AAAA,EAIA,OAAQ,QAAS;AAEhB,QAAK,OAAO,SAAS,MAAO;AAE3B,WAAK,OAAO,OAAO;AAAA,IAEpB,OAAO;AAEN,aAAO,KAAK,OAAO,OAAO;AAAA,IAE3B;AAEA,QAAK,OAAO,SAAS,MAAO;AAE3B,WAAK,OAAO,OAAO;AAAA,IAEpB,OAAO;AAEN,aAAO,KAAK,OAAO,OAAO;AAAA,IAE3B;AAEA,WAAO;AAAA,EAER;AAAA;AAAA,EAIA,cAAeH,IAAGC,IAAI;AAErB,QAAKD,GAAE,SAAS,MAAO;AAEtB,WAAK,OAAOC,GAAE;AAAA,IAEf,OAAO;AAEN,MAAAD,GAAE,KAAK,OAAOC,GAAE;AAAA,IAEjB;AAEA,QAAKA,GAAE,SAAS,MAAO;AAEtB,WAAK,OAAOD,GAAE;AAAA,IAEf,OAAO;AAEN,MAAAC,GAAE,KAAK,OAAOD,GAAE;AAAA,IAEjB;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,UAAU;AAET,WAAO,KAAK,SAAS;AAAA,EAEtB;AAED;;;AC9uCA,IAAM,iBAAN,cAA6B,eAAe;AAAA,EAE3C,YAAa,SAAS,CAAC,GAAI;AAE1B,UAAM;AAIN,UAAM,WAAW,CAAC;AAClB,UAAM,UAAU,CAAC;AAEjB,UAAM,aAAa,IAAI,WAAW,EAAE,cAAe,MAAO;AAI1D,UAAM,QAAQ,WAAW;AAEzB,aAAU,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAO;AAEzC,YAAM,OAAO,MAAO,CAAE;AACtB,UAAI,OAAO,KAAK;AAIhB,SAAG;AAEF,cAAM,QAAQ,KAAK,KAAK,EAAE;AAE1B,iBAAS,KAAM,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AACzC,gBAAQ,KAAM,KAAK,OAAO,GAAG,KAAK,OAAO,GAAG,KAAK,OAAO,CAAE;AAE1D,eAAO,KAAK;AAAA,MAEb,SAAU,SAAS,KAAK;AAAA,IAEzB;AAIA,SAAK,aAAc,YAAY,IAAI,uBAAwB,UAAU,CAAE,CAAE;AACzE,SAAK,aAAc,UAAU,IAAI,uBAAwB,SAAS,CAAE,CAAE;AAAA,EAEvE;AAED;;;AC5BA,IAAM,gBAAN,cAA4B,eAAe;AAAA,EAE1C,YAAa,MAAMI,WAAU,aAAaC,OAAO;AAEhD,UAAM;AAIN,UAAM,WAAW,CAAC;AAClB,UAAM,UAAU,CAAC;AACjB,UAAM,MAAM,CAAC;AAIb,UAAM,QAAQ,IAAI,QAAQ;AAI1B,UAAM,kBAAkB,IAAI,QAAQ;AACpC,oBAAgB,sBAAuB,WAAY;AACnD,oBAAgB,YAAaD,SAAS;AAEtC,UAAM,yBAAyB,IAAI,QAAQ;AAC3C,2BAAuB,KAAM,eAAgB,EAAE,OAAO;AAItD,aAAS;AAIT,SAAK,aAAc,YAAY,IAAI,uBAAwB,UAAU,CAAE,CAAE;AACzE,SAAK,aAAc,UAAU,IAAI,uBAAwB,SAAS,CAAE,CAAE;AACtE,SAAK,aAAc,MAAM,IAAI,uBAAwB,KAAK,CAAE,CAAE;AAE9D,aAAS,WAAW;AAEnB,UAAI,gBAAgB,CAAC;AAErB,YAAM,SAAS,IAAI,QAAQ;AAC3B,YAAM,SAAS,IAAI,QAAQ;AAI3B,YAAM,WAAW,KAAK;AAEtB,YAAM,oBAAoB,SAAS,WAAW;AAC9C,YAAM,kBAAkB,SAAS,WAAW;AAO5C,UAAK,SAAS,UAAU,MAAO;AAI9B,cAAME,SAAQ,SAAS;AAEvB,iBAAU,IAAI,GAAG,IAAIA,OAAM,OAAO,KAAO;AAExC,iBAAO,oBAAqB,mBAAmBA,OAAM,KAAM,CAAE,CAAE;AAC/D,iBAAO,oBAAqB,iBAAiBA,OAAM,KAAM,CAAE,CAAE;AAE7D,0BAAiB,eAAe,QAAQ,MAAO;AAAA,QAEhD;AAAA,MAED,OAAO;AAIN,iBAAU,IAAI,GAAG,IAAI,kBAAkB,OAAO,KAAO;AAEpD,iBAAO,oBAAqB,mBAAmB,CAAE;AACjD,iBAAO,oBAAqB,iBAAiB,CAAE;AAE/C,0BAAiB,eAAe,QAAQ,MAAO;AAAA,QAEhD;AAAA,MAED;AAIA,sBAAgB,aAAc,eAAe,MAAM,IAAK,GAAG,GAAG,CAAE,CAAE;AAClE,sBAAgB,aAAc,eAAe,MAAM,IAAK,IAAK,GAAG,CAAE,CAAE;AACpE,sBAAgB,aAAc,eAAe,MAAM,IAAK,GAAG,GAAG,CAAE,CAAE;AAClE,sBAAgB,aAAc,eAAe,MAAM,IAAK,GAAG,IAAK,CAAE,CAAE;AACpE,sBAAgB,aAAc,eAAe,MAAM,IAAK,GAAG,GAAG,CAAE,CAAE;AAClE,sBAAgB,aAAc,eAAe,MAAM,IAAK,GAAG,GAAG,EAAI,CAAE;AAIpE,eAAU,IAAI,GAAG,IAAI,cAAc,QAAQ,KAAO;AAEjD,cAAM,cAAc,cAAe,CAAE;AAIrC,YAAI;AAAA,UACH,MAAQ,YAAY,SAAS,IAAID,MAAK;AAAA,UACtC,MAAQ,YAAY,SAAS,IAAIA,MAAK;AAAA,QACvC;AAIA,oBAAY,SAAS,aAAc,eAAgB;AAInD,iBAAS,KAAM,YAAY,SAAS,GAAG,YAAY,SAAS,GAAG,YAAY,SAAS,CAAE;AACtF,gBAAQ,KAAM,YAAY,OAAO,GAAG,YAAY,OAAO,GAAG,YAAY,OAAO,CAAE;AAAA,MAEhF;AAAA,IAED;AAEA,aAAS,gBAAiB,eAAe,QAAQ,QAAS;AAIzD,aAAO,aAAc,KAAK,WAAY;AACtC,aAAO,aAAc,sBAAuB;AAE5C,aAAO,mBAAoB,KAAK,WAAY;AAE5C,oBAAc,KAAM,IAAI,YAAa,OAAO,MAAM,GAAG,OAAO,MAAM,CAAE,CAAE;AAAA,IAEvE;AAEA,aAAS,aAAc,YAAYE,QAAQ;AAE1C,YAAM,cAAc,CAAC;AAErB,YAAM,IAAI,MAAM,KAAK,IAAKF,MAAK,IAAKE,MAAM,CAAE;AAK5C,eAAU,IAAI,GAAG,IAAI,WAAW,QAAQ,KAAK,GAAI;AAEhD,YAAI,QAAQ;AACZ,YAAI;AACJ,YAAI;AACJ,YAAI;AACJ,YAAI;AAEJ,cAAM,KAAK,WAAY,IAAI,CAAE,EAAE,SAAS,IAAKA,MAAM,IAAI;AACvD,cAAM,KAAK,WAAY,IAAI,CAAE,EAAE,SAAS,IAAKA,MAAM,IAAI;AACvD,cAAM,KAAK,WAAY,IAAI,CAAE,EAAE,SAAS,IAAKA,MAAM,IAAI;AAEvD,cAAM,QAAQ,KAAK;AACnB,cAAM,QAAQ,KAAK;AACnB,cAAM,QAAQ,KAAK;AAInB,iBAAU,QAAQ,IAAI,MAAQ,QAAQ,IAAI,MAAQ,QAAQ,IAAI;AAE9D,gBAAS,OAAQ;AAAA,UAEhB,KAAK,GAAG;AAIP,wBAAY,KAAM,WAAY,CAAE,CAAE;AAClC,wBAAY,KAAM,WAAY,IAAI,CAAE,CAAE;AACtC,wBAAY,KAAM,WAAY,IAAI,CAAE,CAAE;AACtC;AAAA,UAED;AAAA,UAEA,KAAK,GAAG;AAIP,gBAAK,OAAQ;AAEZ,oBAAM,WAAY,IAAI,CAAE;AACxB,oBAAM,WAAY,IAAI,CAAE;AACxB,oBAAM,KAAM,WAAY,CAAE,GAAG,KAAKA,QAAO,CAAE;AAC3C,oBAAM,KAAM,WAAY,CAAE,GAAG,KAAKA,QAAO,CAAE;AAAA,YAE5C;AAEA,gBAAK,OAAQ;AAEZ,oBAAM,WAAY,CAAE;AACpB,oBAAM,WAAY,IAAI,CAAE;AACxB,oBAAM,KAAM,WAAY,IAAI,CAAE,GAAG,KAAKA,QAAO,CAAE;AAC/C,oBAAM,KAAM,WAAY,IAAI,CAAE,GAAG,KAAKA,QAAO,CAAE;AAE/C,0BAAY,KAAM,GAAI;AACtB,0BAAY,KAAM,IAAI,MAAM,CAAE;AAC9B,0BAAY,KAAM,IAAI,MAAM,CAAE;AAE9B,0BAAY,KAAM,IAAI,MAAM,CAAE;AAC9B,0BAAY,KAAM,IAAI,MAAM,CAAE;AAC9B,0BAAY,KAAM,GAAI;AACtB;AAAA,YAED;AAEA,gBAAK,OAAQ;AAEZ,oBAAM,WAAY,CAAE;AACpB,oBAAM,WAAY,IAAI,CAAE;AACxB,oBAAM,KAAM,WAAY,IAAI,CAAE,GAAG,KAAKA,QAAO,CAAE;AAC/C,oBAAM,KAAM,WAAY,IAAI,CAAE,GAAG,KAAKA,QAAO,CAAE;AAAA,YAEhD;AAEA,wBAAY,KAAM,IAAI,MAAM,CAAE;AAC9B,wBAAY,KAAM,IAAI,MAAM,CAAE;AAC9B,wBAAY,KAAM,GAAI;AAEtB,wBAAY,KAAM,GAAI;AACtB,wBAAY,KAAM,IAAI,MAAM,CAAE;AAC9B,wBAAY,KAAM,IAAI,MAAM,CAAE;AAE9B;AAAA,UAED;AAAA,UAEA,KAAK,GAAG;AAIP,gBAAK,CAAE,OAAQ;AAEd,oBAAM,WAAY,CAAE,EAAE,MAAM;AAC5B,oBAAM,KAAM,KAAK,WAAY,IAAI,CAAE,GAAGA,QAAO,CAAE;AAC/C,oBAAM,KAAM,KAAK,WAAY,IAAI,CAAE,GAAGA,QAAO,CAAE;AAC/C,0BAAY,KAAM,GAAI;AACtB,0BAAY,KAAM,GAAI;AACtB,0BAAY,KAAM,GAAI;AAAA,YAEvB;AAEA,gBAAK,CAAE,OAAQ;AAEd,oBAAM,WAAY,IAAI,CAAE,EAAE,MAAM;AAChC,oBAAM,KAAM,KAAK,WAAY,IAAI,CAAE,GAAGA,QAAO,CAAE;AAC/C,oBAAM,KAAM,KAAK,WAAY,CAAE,GAAGA,QAAO,CAAE;AAC3C,0BAAY,KAAM,GAAI;AACtB,0BAAY,KAAM,GAAI;AACtB,0BAAY,KAAM,GAAI;AAAA,YAEvB;AAEA,gBAAK,CAAE,OAAQ;AAEd,oBAAM,WAAY,IAAI,CAAE,EAAE,MAAM;AAChC,oBAAM,KAAM,KAAK,WAAY,CAAE,GAAGA,QAAO,CAAE;AAC3C,oBAAM,KAAM,KAAK,WAAY,IAAI,CAAE,GAAGA,QAAO,CAAE;AAC/C,0BAAY,KAAM,GAAI;AACtB,0BAAY,KAAM,GAAI;AACtB,0BAAY,KAAM,GAAI;AAAA,YAEvB;AAEA;AAAA,UAED;AAAA,UAEA,KAAK,GAAG;AAIP;AAAA,UAED;AAAA,QAED;AAAA,MAED;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,KAAM,IAAIC,KAAIC,IAAG,GAAI;AAE7B,YAAM,KAAK,GAAG,SAAS,IAAKA,EAAE,IAAI;AAClC,YAAM,KAAKD,IAAG,SAAS,IAAKC,EAAE,IAAI;AAElC,YAAM,KAAK,MAAO,KAAK;AAEvB,YAAM,IAAI,IAAI;AAAA,QACb,IAAI;AAAA,UACH,GAAG,SAAS,IAAI,MAAOD,IAAG,SAAS,IAAI,GAAG,SAAS;AAAA,UACnD,GAAG,SAAS,IAAI,MAAOA,IAAG,SAAS,IAAI,GAAG,SAAS;AAAA,UACnD,GAAG,SAAS,IAAI,MAAOA,IAAG,SAAS,IAAI,GAAG,SAAS;AAAA,QACpD;AAAA,QACA,IAAI;AAAA,UACH,GAAG,OAAO,IAAI,MAAOA,IAAG,OAAO,IAAI,GAAG,OAAO;AAAA,UAC7C,GAAG,OAAO,IAAI,MAAOA,IAAG,OAAO,IAAI,GAAG,OAAO;AAAA,UAC7C,GAAG,OAAO,IAAI,MAAOA,IAAG,OAAO,IAAI,GAAG,OAAO;AAAA,QAC9C;AAAA,MACD;AAKA,aAAO;AAAA,IAER;AAAA,EAED;AAED;AAIA,IAAM,cAAN,MAAkB;AAAA,EAEjB,YAAaJ,WAAU,QAAS;AAE/B,SAAK,WAAWA;AAChB,SAAK,SAAS;AAAA,EAEf;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAa,KAAK,SAAS,MAAM,GAAG,KAAK,OAAO,MAAM,CAAE;AAAA,EAEzE;AAED;;;ACtVA,IAAM,qBAAN,cAAiC,eAAe;AAAA,EAE/C,YAAa,OAAO,CAAE,GAAG,GAAG,WAAY,OAAO,IAAK,GAAG,GAAG,KAAK,IAAK,CAAE,IAAI,KAAK,IAAK,CAAE,CAAE,GAAG,SAAS,GAAG,SAAS,GAAI;AAEnH,UAAM;AAEN,SAAK,OAAO;AAEZ,SAAK,aAAa;AAAA,MACjB;AAAA,MACA;AAAA,MACA;AAAA,IACD;AAIA,UAAM,UAAU,CAAC;AACjB,UAAM,WAAW,CAAC;AAClB,UAAM,UAAU,CAAC;AACjB,UAAM,MAAM,CAAC;AAEb,UAAMM,OAAM;AAEZ,UAAM,SAAS,IAAI,QAAQ;AAE3B,UAAM,KAAK,IAAI,QAAQ,GAAG,KAAK,IAAI,QAAQ;AAC3C,UAAM,KAAK,IAAI,QAAQ,GAAG,KAAK,IAAI,QAAQ;AAI3C,UAAM,aAAa,SAAS;AAE5B,aAAU,IAAI,GAAG,KAAK,QAAQ,KAAO;AAEpC,YAAM,IAAI,IAAI;AAEd,eAAU,IAAI,GAAG,KAAK,QAAQ,KAAO;AAEpC,cAAM,IAAI,IAAI;AAId,aAAM,GAAG,GAAG,EAAG;AACf,iBAAS,KAAM,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAMhC,YAAK,IAAIA,QAAO,GAAI;AAEnB,eAAM,IAAIA,MAAK,GAAG,EAAG;AACrB,aAAG,WAAY,IAAI,EAAG;AAAA,QAEvB,OAAO;AAEN,eAAM,IAAIA,MAAK,GAAG,EAAG;AACrB,aAAG,WAAY,IAAI,EAAG;AAAA,QAEvB;AAEA,YAAK,IAAIA,QAAO,GAAI;AAEnB,eAAM,GAAG,IAAIA,MAAK,EAAG;AACrB,aAAG,WAAY,IAAI,EAAG;AAAA,QAEvB,OAAO;AAEN,eAAM,GAAG,IAAIA,MAAK,EAAG;AACrB,aAAG,WAAY,IAAI,EAAG;AAAA,QAEvB;AAIA,eAAO,aAAc,IAAI,EAAG,EAAE,UAAU;AACxC,gBAAQ,KAAM,OAAO,GAAG,OAAO,GAAG,OAAO,CAAE;AAI3C,YAAI,KAAM,GAAG,CAAE;AAAA,MAEhB;AAAA,IAED;AAIA,aAAU,IAAI,GAAG,IAAI,QAAQ,KAAO;AAEnC,eAAU,IAAI,GAAG,IAAI,QAAQ,KAAO;AAEnC,cAAMC,KAAI,IAAI,aAAa;AAC3B,cAAMC,KAAI,IAAI,aAAa,IAAI;AAC/B,cAAMC,MAAM,IAAI,KAAM,aAAa,IAAI;AACvC,cAAM,KAAM,IAAI,KAAM,aAAa;AAInC,gBAAQ,KAAMF,IAAGC,IAAG,CAAE;AACtB,gBAAQ,KAAMA,IAAGC,IAAG,CAAE;AAAA,MAEvB;AAAA,IAED;AAIA,SAAK,SAAU,OAAQ;AACvB,SAAK,aAAc,YAAY,IAAI,uBAAwB,UAAU,CAAE,CAAE;AACzE,SAAK,aAAc,UAAU,IAAI,uBAAwB,SAAS,CAAE,CAAE;AACtE,SAAK,aAAc,MAAM,IAAI,uBAAwB,KAAK,CAAE,CAAE;AAAA,EAE/D;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,aAAa,OAAO,OAAQ,CAAC,GAAG,OAAO,UAAW;AAEvD,WAAO;AAAA,EAER;AAED;;;AC7HA,IAAM,uBAAuB;AAAA,EAE5B,OAAO,SAAW,GAAG,GAAG,QAAS;AAEhC,SAAK,KAAK;AACV,SAAK,IAAI,KAAK;AAEd,QAAI,IAAI;AACR,QAAIC,IAAG;AACP,QAAK,IAAI,KAAK,IAAK;AAElB,MAAAA,KAAI,IAAI,KAAK,IAAK,CAAE,KAAM,IAAI,KAAK,IAAK,CAAE,KAAQ,KAAM,IAAI,KAAK,IAAK,CAAE,IAAI,KAAQ,KAAK,IAAK,CAAE,IAAI,KAAK,IAAK,CAAE;AAChH,UAAI,KAAM,KAAK,IAAK,CAAE,IAAI,KAAM,IAAI,KAAK,IAAK,CAAE,IAAI,KAAM,KAAK,IAAK,CAAE,IAAI,KAAK,IAAK,CAAE;AAAA,IAEvF,OAAO;AAEN,MAAAA,KAAI,IAAI,KAAK,IAAK,CAAE,KAAM,IAAI,KAAK,IAAK,CAAE,KAAQ,KAAM,IAAI,KAAK,IAAK,CAAE,IAAI,KAAQ,KAAK,IAAK,IAAI,KAAK,EAAG;AAC1G,UAAI,KAAM,KAAK,IAAK,CAAE;AAAA,IAEvB;AAEA,UAAMC,KAAI,MAAQ,IAAI,KAAK,IAAK,CAAE,IAAI,KAAM,KAAK,IAAK,CAAE;AAExD,WAAO,IAAKD,IAAGC,IAAG,CAAE;AAAA,EAErB;AAAA,EAEA,OAAO,SAAWC,QAAOC,SAAS;AAEjC,WAAO,SAAW,GAAG,GAAG,QAAS;AAEhC,YAAMH,KAAI,IAAIE;AACd,YAAMD,KAAI;AACV,YAAM,IAAI,IAAIE;AAEd,aAAO,IAAKH,IAAGC,IAAG,CAAE;AAAA,IAErB;AAAA,EAED;AAAA,EAEA,QAAQ,SAAW,GAAGG,IAAG,QAAS;AAIjC,QAAI,IAAI;AACR,UAAM,IAAI,IAAI,KAAK,KAAKA;AAExB,UAAMC,KAAI;AAEV,UAAML,KAAI,KAAK,IAAK,CAAE,KAAMK,KAAI,IAAI,KAAK,IAAK,IAAI,CAAE;AACpD,UAAMJ,KAAI,KAAK,IAAK,CAAE,KAAMI,KAAI,IAAI,KAAK,IAAK,IAAI,CAAE;AACpD,UAAM,IAAI,IAAI,KAAK,IAAK,IAAI,CAAE;AAE9B,WAAO,IAAKL,IAAGC,IAAG,CAAE;AAAA,EAErB;AAAA,EAEA,UAAU,SAAW,GAAGG,IAAG,QAAS;AAInC,SAAK,KAAK;AACV,IAAAA,MAAK,IAAI,KAAK;AAEd,QAAI,IAAI;AACR,UAAM,MAAM,IAAI;AAChB,UAAM,QAAQ,MAAMC,KAAI,OAAOC,KAAI;AAEnC,QAAIN,KAAIK,KAAI,KAAK,IAAKD,EAAE,IAAI,KAAK,IAAK,GAAI,IAAIE,KAAI,KAAK,IAAKF,EAAE,IAAI,KAAK,IAAK,GAAI;AAChF,UAAM,IAAIC,KAAI,KAAK,IAAKD,EAAE,IAAI,KAAK,IAAK,GAAI,IAAIE,KAAI,KAAK,IAAKF,EAAE,IAAI,KAAK,IAAK,GAAI;AAClF,UAAMH,MAAM,QAAQD,MAAM,KAAK,IAAK,CAAE;AACtC,IAAAA,MAAM,QAAQA,MAAM,KAAK,IAAK,CAAE;AAEhC,WAAO,IAAKA,IAAGC,IAAG,CAAE;AAAA,EAErB;AAED;AASA,qBAAqB,eAAe,MAAM,qBAAqB,mBAAmB;AAAA,EAEjF,YAAa,MAAM,WAAW,IAAI,SAAS,GAAG,iBAAiB,GAAG,SAAS,OAAQ;AAElF,UAAM,YAAY,WAAW;AAE7B,UAAMM,UAAS,KAAK,oBAAqB,UAAU,MAAO,GACzD,WAAWA,QAAO,UAClB,UAAUA,QAAO,SACjB,YAAYA,QAAO;AAEpB,UAAMC,YAAW,IAAI,QAAQ;AAE7B,aAAS,eAAgB,GAAG,GAAG,QAAS;AAEvC,WAAK,IAAI,KAAK;AAEd,YAAM,IAAI,KAAK,MAAO,KAAM,YAAY,EAAI;AAE5C,WAAK,WAAY,GAAGA,SAAS;AAE7B,YAAM,SAAS,QAAS,CAAE;AAC1B,YAAM,WAAW,UAAW,CAAE;AAE9B,YAAM,KAAK,CAAE,SAAS,KAAK,IAAK,CAAE;AAClC,YAAM,KAAK,SAAS,KAAK,IAAK,CAAE;AAEhC,MAAAA,UAAS,KAAK,KAAK,OAAO,IAAI,KAAK,SAAS;AAC5C,MAAAA,UAAS,KAAK,KAAK,OAAO,IAAI,KAAK,SAAS;AAC5C,MAAAA,UAAS,KAAK,KAAK,OAAO,IAAI,KAAK,SAAS;AAE5C,aAAO,KAAMA,SAAS;AAAA,IAEvB;AAEA,UAAO,gBAAgB,UAAU,cAAe;AAIhD,SAAK,WAAW;AAChB,SAAK,UAAU;AACf,SAAK,YAAY;AAEjB,SAAK,OAAO;AACZ,SAAK,WAAW;AAChB,SAAK,SAAS;AACd,SAAK,iBAAiB;AACtB,SAAK,SAAS;AAAA,EAEf;AAED;AAQA,qBAAqB,oBAAoB,MAAM,0BAA0B,qBAAqB,aAAa;AAAA,EAE1G,YAAa,SAAS,KAAK,OAAO,IAAI,YAAY,IAAI,YAAY,GAAGC,KAAI,GAAGC,KAAI,GAAI;AAAA,IAEnF,MAAM,uBAAuB,MAAM;AAAA,MAElC,SAAUN,IAAG,iBAAiB,IAAI,QAAQ,GAAI;AAE7C,cAAM,QAAQ;AAEd,QAAAA,MAAK,KAAK,KAAK;AAEf,cAAM,IAAI;AAEV,cAAMJ,MAAM,IAAI,IAAI,KAAK,IAAKU,KAAIN,EAAE,KAAM,KAAK,IAAKK,KAAIL,EAAE;AAC1D,cAAMH,MAAM,IAAI,IAAI,KAAK,IAAKS,KAAIN,EAAE,KAAM,KAAK,IAAKK,KAAIL,EAAE;AAC1D,cAAM,IAAI,IAAI,KAAK,IAAKM,KAAIN,EAAE;AAE9B,eAAO,MAAM,IAAKJ,IAAGC,IAAG,CAAE,EAAE,eAAgB,MAAO;AAAA,MAEpD;AAAA,IAED;AAEA,UAAM,WAAW;AACjB,UAAM,iBAAiB;AACvB,UAAM,cAAc,IAAI,eAAe;AAEvC,UAAO,aAAa,UAAU,MAAM,gBAAgB,MAAM,KAAM;AAEhE,SAAK,SAAS;AACd,SAAK,OAAO;AACZ,SAAK,YAAY;AACjB,SAAK,YAAY;AACjB,SAAK,IAAIQ;AACT,SAAK,IAAIC;AAAA,EAEV;AAED;AAOA,qBAAqB,iBAAiB,MAAMC,wBAAuB,mBAAmB;AAAA,EAErF,YAAaC,OAAM,GAAG,GAAI;AAEzB,aAAS,OAAQC,IAAGC,IAAG,QAAS;AAE/B,MAAAD,MAAK,KAAK;AACV,MAAAC,MAAK,IAAI,KAAK;AAEd,YAAMd,KAAIY,QAAO,KAAK,IAAKC,EAAE,IAAI,KAAK,IAAKC,EAAE;AAC7C,YAAMb,KAAIW,QAAO,KAAK,IAAKC,EAAE,IAAI,KAAK,IAAKC,EAAE;AAC7C,YAAM,IAAIF,QAAO,KAAK,IAAKC,EAAE;AAE7B,aAAO,IAAKb,IAAGC,IAAG,CAAE;AAAA,IAErB;AAEA,UAAO,QAAQ,GAAG,CAAE;AAAA,EAErB;AAED;AASA,qBAAqB,gBAAgB,MAAMc,uBAAsB,mBAAmB;AAAA,EAEnF,YAAab,QAAO,OAAO,eAAe,eAAgB;AAEzD,aAAS,MAAO,GAAG,GAAG,QAAS;AAE9B,YAAMF,KAAI,IAAIE;AACd,YAAMD,KAAI;AACV,YAAM,IAAI,IAAI;AAEd,aAAO,IAAKD,IAAGC,IAAG,CAAE;AAAA,IAErB;AAEA,UAAO,OAAO,eAAe,aAAc;AAAA,EAE5C;AAED;;;ACtPA,IAAM,cAAc,IAAI,QAAQ;AAEhC,SAAS,MAAO,eAAe,QAAQ,QAAQ,gBAAgB,QAAQ,YAAa;AAEnF,QAAM,eAAe,IAAI,KAAK,KAAK,SAAS;AAG5C,QAAM,eAAe,KAAK,IAAK,aAAa,IAAI,QAAQ,CAAE;AAC1D,QAAM,UAAU,KAAK,KAAK;AAG1B,cAAY,KAAM,MAAO;AACzB,cAAa,cAAe,IAAI;AAChC,cAAY,UAAU;AAGtB,QAAM,aAAa,MAAM,gBAAiB,eAAe;AAGzD,QAAM,gBAAgB,IAAQ,YAAY,QAAS,aAAc,IAAI;AAErE,MAAK,KAAK,KAAM,YAAa,MAAO,CAAE,MAAM,GAAI;AAE/C,WAAO,gBAAgB;AAAA,EAExB,OAAO;AAGN,UAAM,QAAQ,gBAAiB,eAAe;AAC9C,WAAO,QAAQ,aAAa,cAAe,IAAM;AAAA,EAElD;AAED;AAEA,IAAM,qBAAN,cAAiC,YAAY;AAAA,EAE5C,YAAae,SAAQ,GAAGC,UAAS,GAAG,QAAQ,GAAG,WAAW,GAAG,SAAS,KAAM;AAG3E,eAAW,WAAW,IAAI;AAG1B,aAAS,KAAK,IAAKD,SAAQ,GAAGC,UAAS,GAAG,QAAQ,GAAG,MAAO;AAE5D,UAAO,GAAG,GAAG,GAAG,UAAU,UAAU,QAAS;AAG7C,QAAK,aAAa,EAAI;AAEtB,UAAM,YAAY,KAAK,aAAa;AAEpC,SAAK,QAAQ;AACb,SAAK,WAAW,WAAW,UAAU,WAAW;AAChD,SAAK,WAAW,SAAS,UAAU,WAAW;AAC9C,SAAK,WAAW,KAAK,UAAU,WAAW;AAI1C,UAAMC,YAAW,IAAI,QAAQ;AAC7B,UAAM,SAAS,IAAI,QAAQ;AAE3B,UAAM,MAAM,IAAI,QAASF,QAAOC,SAAQ,KAAM,EAAE,aAAc,CAAE,EAAE,UAAW,MAAO;AAEpF,UAAM,YAAY,KAAK,WAAW,SAAS;AAC3C,UAAM,UAAU,KAAK,WAAW,OAAO;AACvC,UAAM,MAAM,KAAK,WAAW,GAAG;AAE/B,UAAM,WAAW,UAAU,SAAS;AACpC,UAAM,gBAAgB,IAAI,QAAQ;AAClC,UAAM,kBAAkB,MAAM;AAE9B,aAAU,IAAI,GAAG,IAAI,GAAG,IAAI,UAAU,QAAQ,KAAK,GAAG,KAAK,GAAI;AAE9D,MAAAC,UAAS,UAAW,WAAW,CAAE;AACjC,aAAO,KAAMA,SAAS;AACtB,aAAO,KAAK,KAAK,KAAM,OAAO,CAAE,IAAI;AACpC,aAAO,KAAK,KAAK,KAAM,OAAO,CAAE,IAAI;AACpC,aAAO,KAAK,KAAK,KAAM,OAAO,CAAE,IAAI;AACpC,aAAO,UAAU;AAEjB,gBAAW,IAAI,CAAE,IAAI,IAAI,IAAI,KAAK,KAAMA,UAAS,CAAE,IAAI,OAAO,IAAI;AAClE,gBAAW,IAAI,CAAE,IAAI,IAAI,IAAI,KAAK,KAAMA,UAAS,CAAE,IAAI,OAAO,IAAI;AAClE,gBAAW,IAAI,CAAE,IAAI,IAAI,IAAI,KAAK,KAAMA,UAAS,CAAE,IAAI,OAAO,IAAI;AAElE,cAAS,IAAI,CAAE,IAAI,OAAO;AAC1B,cAAS,IAAI,CAAE,IAAI,OAAO;AAC1B,cAAS,IAAI,CAAE,IAAI,OAAO;AAE1B,YAAM,OAAO,KAAK,MAAO,IAAI,QAAS;AAEtC,cAAS,MAAO;AAAA,QAEf,KAAK;AAGJ,wBAAc,IAAK,GAAG,GAAG,CAAE;AAC3B,cAAK,IAAI,CAAE,IAAI,MAAO,eAAe,QAAQ,KAAK,KAAK,QAAQ,KAAM;AACrE,cAAK,IAAI,CAAE,IAAI,IAAM,MAAO,eAAe,QAAQ,KAAK,KAAK,QAAQD,OAAO;AAC5E;AAAA,QAED,KAAK;AAGJ,wBAAc,IAAK,IAAK,GAAG,CAAE;AAC7B,cAAK,IAAI,CAAE,IAAI,IAAM,MAAO,eAAe,QAAQ,KAAK,KAAK,QAAQ,KAAM;AAC3E,cAAK,IAAI,CAAE,IAAI,IAAM,MAAO,eAAe,QAAQ,KAAK,KAAK,QAAQA,OAAO;AAC5E;AAAA,QAED,KAAK;AAGJ,wBAAc,IAAK,GAAG,GAAG,CAAE;AAC3B,cAAK,IAAI,CAAE,IAAI,IAAM,MAAO,eAAe,QAAQ,KAAK,KAAK,QAAQD,MAAM;AAC3E,cAAK,IAAI,CAAE,IAAI,MAAO,eAAe,QAAQ,KAAK,KAAK,QAAQ,KAAM;AACrE;AAAA,QAED,KAAK;AAGJ,wBAAc,IAAK,GAAG,IAAK,CAAE;AAC7B,cAAK,IAAI,CAAE,IAAI,IAAM,MAAO,eAAe,QAAQ,KAAK,KAAK,QAAQA,MAAM;AAC3E,cAAK,IAAI,CAAE,IAAI,IAAM,MAAO,eAAe,QAAQ,KAAK,KAAK,QAAQ,KAAM;AAC3E;AAAA,QAED,KAAK;AAGJ,wBAAc,IAAK,GAAG,GAAG,CAAE;AAC3B,cAAK,IAAI,CAAE,IAAI,IAAM,MAAO,eAAe,QAAQ,KAAK,KAAK,QAAQA,MAAM;AAC3E,cAAK,IAAI,CAAE,IAAI,IAAM,MAAO,eAAe,QAAQ,KAAK,KAAK,QAAQC,OAAO;AAC5E;AAAA,QAED,KAAK;AAGJ,wBAAc,IAAK,GAAG,GAAG,EAAI;AAC7B,cAAK,IAAI,CAAE,IAAI,MAAO,eAAe,QAAQ,KAAK,KAAK,QAAQD,MAAM;AACrE,cAAK,IAAI,CAAE,IAAI,IAAM,MAAO,eAAe,QAAQ,KAAK,KAAK,QAAQC,OAAO;AAC5E;AAAA,MAEF;AAAA,IAED;AAAA,EAED;AAED;;;AChGA,IAAM,iBAAN,cAA6B,eAAe;AAAA,EAE3C,YAAaE,QAAO,IAAI,WAAW,IAAI,SAAS,MAAM,MAAM,MAAM,OAAO,MAAM,SAAS,MAAM,QAAQ,MAAO;AAG5G,UAAM,gBAAgB;AAAA;AAAA,MAErB;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAClD;AAAA,MAAG;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAG;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAC1D;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAC5D;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAG;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAG;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAG;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA;AAAA,MAEzD;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAC5D;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAC5D;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAC5D;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAC5D;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAC5D;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAK;AAAA,MAAK;AAAA,MAAI;AAAA,MAAK;AAAA,MAAK;AAAA,MAChE;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MACtE;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAI;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAI;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA;AAAA,MAErE;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAC3E;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAC3E;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAI;AAAA,MAAK;AAAA,MAAK;AAAA,MAC1E;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA;AAAA,MAE3E;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAC3E;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAC3E;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAC3E;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA;AAAA,MAE3E;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAC3E;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAC3E;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAC3E;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAC3E;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAC3E;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAC3E;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAC3E;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA;AAAA,MAE3E;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAI;AAAA,MAAK;AAAA,MAAK;AAAA,MAC1E;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAC3E;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAC3E;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAI;AAAA,MAAI;AAAA,MAAI;AAAA,IACzE;AAEA,UAAM,iBAAiB;AAAA,MACtB;AAAA,MAAK;AAAA,MAAG;AAAA,MACR;AAAA,MAAK;AAAA,MAAS;AAAA,MACd;AAAA,MAAO;AAAA,MAAO;AAAA,MACd;AAAA,MAAG;AAAA,MAAO;AAAA,MACV;AAAA,MAAQ;AAAA,MAAG;AAAA,MACX;AAAA,MAAQ;AAAA,MAAS;AAAA,MACjB;AAAA,MAAO;AAAA,MAAU;AAAA,MACjB;AAAA,MAAG;AAAA,MAAU;AAAA,MACb;AAAA,MAAQ;AAAA,MAAG;AAAA,MACX;AAAA,MAAQ;AAAA,MAAS;AAAA,MACjB;AAAA,MAAO;AAAA,MAAU;AAAA,MACjB;AAAA,MAAG;AAAA,MAAU;AAAA,MACb;AAAA,MAAK;AAAA,MAAG;AAAA,MACR;AAAA,MAAK;AAAA,MAAQ;AAAA,MACb;AAAA,MAAM;AAAA,MAAO;AAAA,MACb;AAAA,MAAG;AAAA,MAAO;AAAA,MACV;AAAA,MAAS;AAAA,MAAO;AAAA,MAChB;AAAA,MAAO;AAAA,MAAS;AAAA,MAChB;AAAA,MAAO;AAAA,MAAG;AAAA,MACV;AAAA,MAAS;AAAA,MAAU;AAAA,MACnB;AAAA,MAAU;AAAA,MAAS;AAAA,MACnB;AAAA,MAAU;AAAA,MAAG;AAAA,MACb;AAAA,MAAS;AAAA,MAAU;AAAA,MACnB;AAAA,MAAU;AAAA,MAAS;AAAA,MACnB;AAAA,MAAU;AAAA,MAAG;AAAA,MACb;AAAA,MAAQ;AAAA,MAAO;AAAA,MACf;AAAA,MAAO;AAAA,MAAQ;AAAA,MACf;AAAA,MAAO;AAAA,MAAG;AAAA,MACV;AAAA,MAAO;AAAA,MAAO;AAAA,MACd;AAAA,MAAS;AAAA,MAAK;AAAA,MACd;AAAA,MAAG;AAAA,MAAK;AAAA,MACR;AAAA,MAAU;AAAA,MAAO;AAAA,MACjB;AAAA,MAAS;AAAA,MAAQ;AAAA,MACjB;AAAA,MAAG;AAAA,MAAQ;AAAA,MACX;AAAA,MAAU;AAAA,MAAO;AAAA,MACjB;AAAA,MAAS;AAAA,MAAQ;AAAA,MACjB;AAAA,MAAG;AAAA,MAAQ;AAAA,MACX;AAAA,MAAO;AAAA,MAAM;AAAA,MACb;AAAA,MAAQ;AAAA,MAAK;AAAA,MACb;AAAA,MAAG;AAAA,MAAK;AAAA,MACR;AAAA,MAAO;AAAA,MAAK;AAAA,MACZ;AAAA,MAAK;AAAA,MAAO;AAAA,MACZ;AAAA,MAAO;AAAA,MAAQ;AAAA,MACf;AAAA,MAAQ;AAAA,MAAO;AAAA,MACf;AAAA,MAAO;AAAA,MAAQ;AAAA,MACf;AAAA,MAAQ;AAAA,MAAO;AAAA,MACf;AAAA,MAAM;AAAA,MAAK;AAAA,MACX;AAAA,MAAK;AAAA,MAAM;AAAA,MACX;AAAA,MAAM;AAAA,MAAG;AAAA,MACT;AAAA,MAAM;AAAA,MAAQ;AAAA,MACd;AAAA,MAAM;AAAA,MAAQ;AAAA,MACd;AAAA,MAAG;AAAA,MAAQ;AAAA,MACX;AAAA,MAAG;AAAA,MAAG;AAAA,MACN;AAAA,MAAG;AAAA,MAAQ;AAAA,MACX;AAAA,MAAM;AAAA,MAAK;AAAA,MACX;AAAA,MAAG;AAAA,MAAK;AAAA,MACR;AAAA,MAAG;AAAA,MAAG;AAAA,MACN;AAAA,MAAG;AAAA,MAAQ;AAAA,MACX;AAAA,MAAM;AAAA,MAAK;AAAA,MACX;AAAA,MAAG;AAAA,MAAK;AAAA,MACR;AAAA,MAAQ;AAAA,MAAQ;AAAA,MAChB;AAAA,MAAQ;AAAA,MAAQ;AAAA,MAChB;AAAA,MAAQ;AAAA,MAAG;AAAA,MACX;AAAA,MAAQ;AAAA,MAAK;AAAA,MACb;AAAA,MAAK;AAAA,MAAQ;AAAA,MACb;AAAA,MAAK;AAAA,MAAG;AAAA,MACR;AAAA,MAAQ;AAAA,MAAK;AAAA,MACb;AAAA,MAAK;AAAA,MAAQ;AAAA,MACb;AAAA,MAAK;AAAA,MAAG;AAAA,MACR;AAAA,MAAQ;AAAA,MAAM;AAAA,MACd;AAAA,MAAQ;AAAA,MAAM;AAAA,MACd;AAAA,MAAG;AAAA,MAAM;AAAA,MACT;AAAA,MAAK;AAAA,MAAM;AAAA,MACX;AAAA,MAAQ;AAAA,MAAG;AAAA,MACX;AAAA,MAAG;AAAA,MAAG;AAAA,MACN;AAAA,MAAK;AAAA,MAAM;AAAA,MACX;AAAA,MAAQ;AAAA,MAAG;AAAA,MACX;AAAA,MAAG;AAAA,MAAG;AAAA,MACN;AAAA,MAAM;AAAA,MAAM;AAAA,MACZ;AAAA,MAAM;AAAA,MAAM;AAAA,MACZ;AAAA,MAAM;AAAA,MAAG;AAAA,MACT;AAAA,MAAG;AAAA,MAAM;AAAA,MACT;AAAA,MAAM;AAAA,MAAG;AAAA,MACT;AAAA,MAAG;AAAA,MAAM;AAAA,MACT;AAAA,MAAG;AAAA,MAAG;AAAA,MACN;AAAA,MAAG;AAAA,MAAQ;AAAA,MACX;AAAA,MAAM;AAAA,MAAK;AAAA,MACX;AAAA,MAAG;AAAA,MAAK;AAAA,MACR;AAAA,MAAK;AAAA,MAAG;AAAA,MACR;AAAA,MAAK;AAAA,MAAQ;AAAA,MACb;AAAA,MAAM;AAAA,MAAO;AAAA,MACb;AAAA,MAAG;AAAA,MAAO;AAAA,MACV;AAAA,MAAK;AAAA,MAAG;AAAA,MACR;AAAA,MAAK;AAAA,MAAQ;AAAA,MACb;AAAA,MAAM;AAAA,MAAO;AAAA,MACb;AAAA,MAAG;AAAA,MAAO;AAAA,MACV;AAAA,MAAQ;AAAA,MAAK;AAAA,MACb;AAAA,MAAK;AAAA,MAAQ;AAAA,MACb;AAAA,MAAK;AAAA,MAAG;AAAA,MACR;AAAA,MAAQ;AAAA,MAAO;AAAA,MACf;AAAA,MAAO;AAAA,MAAQ;AAAA,MACf;AAAA,MAAO;AAAA,MAAG;AAAA,MACV;AAAA,MAAQ;AAAA,MAAO;AAAA,MACf;AAAA,MAAO;AAAA,MAAQ;AAAA,MACf;AAAA,MAAO;AAAA,MAAG;AAAA,MACV;AAAA,MAAK;AAAA,MAAM;AAAA,MACX;AAAA,MAAQ;AAAA,MAAG;AAAA,MACX;AAAA,MAAG;AAAA,MAAG;AAAA,MACN;AAAA,MAAO;AAAA,MAAM;AAAA,MACb;AAAA,MAAQ;AAAA,MAAK;AAAA,MACb;AAAA,MAAG;AAAA,MAAK;AAAA,MACR;AAAA,MAAO;AAAA,MAAM;AAAA,MACb;AAAA,MAAQ;AAAA,MAAK;AAAA,MACb;AAAA,MAAG;AAAA,MAAK;AAAA,MACR;AAAA,MAAM;AAAA,MAAG;AAAA,MACT;AAAA,MAAG;AAAA,MAAM;AAAA,MACT;AAAA,MAAM;AAAA,MAAK;AAAA,MACX;AAAA,MAAK;AAAA,MAAM;AAAA,MACX;AAAA,MAAM;AAAA,MAAK;AAAA,MACX;AAAA,MAAK;AAAA,MAAM;AAAA,MACX;AAAA,MAAO;AAAA,MAAG;AAAA,MACV;AAAA,MAAO;AAAA,MAAO;AAAA,MACd;AAAA,MAAO;AAAA,MAAO;AAAA,MACd;AAAA,MAAO;AAAA,MAAG;AAAA,MACV;AAAA,MAAO;AAAA,MAAG;AAAA,MACV;AAAA,MAAO;AAAA,MAAO;AAAA,MACd;AAAA,MAAO;AAAA,MAAO;AAAA,MACd;AAAA,MAAO;AAAA,MAAG;AAAA,MACV;AAAA,MAAO;AAAA,MAAG;AAAA,MACV;AAAA,MAAO;AAAA,MAAO;AAAA,MACd;AAAA,MAAK;AAAA,MAAO;AAAA,MACZ;AAAA,MAAK;AAAA,MAAG;AAAA,MACR;AAAA,MAAO;AAAA,MAAG;AAAA,MACV;AAAA,MAAO;AAAA,MAAO;AAAA,MACd;AAAA,MAAK;AAAA,MAAO;AAAA,MACZ;AAAA,MAAK;AAAA,MAAG;AAAA,MACR;AAAA,MAAO;AAAA,MAAK;AAAA,MACZ;AAAA,MAAO;AAAA,MAAK;AAAA,MACZ;AAAA,MAAO;AAAA,MAAK;AAAA,MACZ;AAAA,MAAO;AAAA,MAAK;AAAA,MACZ;AAAA,MAAK;AAAA,MAAK;AAAA,MACV;AAAA,MAAO;AAAA,MAAK;AAAA,MACZ;AAAA,MAAK;AAAA,MAAK;AAAA,MACV;AAAA,MAAO;AAAA,MAAK;AAAA,MACZ;AAAA,MAAO;AAAA,MAAG;AAAA,MACV;AAAA,MAAO;AAAA,MAAO;AAAA,MACd;AAAA,MAAK;AAAA,MAAO;AAAA,MACZ;AAAA,MAAK;AAAA,MAAG;AAAA,MACR;AAAA,MAAO;AAAA,MAAG;AAAA,MACV;AAAA,MAAO;AAAA,MAAO;AAAA,MACd;AAAA,MAAQ;AAAA,MAAO;AAAA,MACf;AAAA,MAAQ;AAAA,MAAG;AAAA,MACX;AAAA,MAAK;AAAA,MAAO;AAAA,MACZ;AAAA,MAAO;AAAA,MAAO;AAAA,MACd;AAAA,MAAO;AAAA,MAAG;AAAA,MACV;AAAA,MAAK;AAAA,MAAK;AAAA,MACV;AAAA,MAAO;AAAA,MAAK;AAAA,MACZ;AAAA,MAAQ;AAAA,MAAK;AAAA,MACb;AAAA,MAAO;AAAA,MAAK;AAAA,MACZ;AAAA,MAAO;AAAA,MAAK;AAAA,MACZ;AAAA,MAAK;AAAA,MAAK;AAAA,MACV;AAAA,MAAK;AAAA,MAAG;AAAA,MACR;AAAA,MAAK;AAAA,MAAQ;AAAA,MACb;AAAA,MAAK;AAAA,MAAQ;AAAA,MACb;AAAA,MAAK;AAAA,MAAG;AAAA,MACR;AAAA,MAAK;AAAA,MAAG;AAAA,MACR;AAAA,MAAK;AAAA,MAAQ;AAAA,MACb;AAAA,MAAK;AAAA,MAAQ;AAAA,MACb;AAAA,MAAK;AAAA,MAAG;AAAA,MACR;AAAA,MAAK;AAAA,MAAG;AAAA,MACR;AAAA,MAAK;AAAA,MAAQ;AAAA,MACb;AAAA,MAAK;AAAA,MAAQ;AAAA,MACb;AAAA,MAAK;AAAA,MAAG;AAAA,MACR;AAAA,MAAK;AAAA,MAAG;AAAA,MACR;AAAA,MAAK;AAAA,MAAQ;AAAA,MACb;AAAA,MAAK;AAAA,MAAQ;AAAA,MACb;AAAA,MAAK;AAAA,MAAG;AAAA,MACR;AAAA,MAAK;AAAA,MAAM;AAAA,MACX;AAAA,MAAK;AAAA,MAAM;AAAA,MACX;AAAA,MAAK;AAAA,MAAM;AAAA,MACX;AAAA,MAAK;AAAA,MAAM;AAAA,MACX;AAAA,MAAK;AAAA,MAAM;AAAA,MACX;AAAA,MAAK;AAAA,MAAM;AAAA,MACX;AAAA,MAAK;AAAA,MAAM;AAAA,MACX;AAAA,MAAK;AAAA,MAAM;AAAA,MACX;AAAA,MAAK;AAAA,MAAG;AAAA,MACR;AAAA,MAAK;AAAA,MAAQ;AAAA,MACb;AAAA,MAAO;AAAA,MAAQ;AAAA,MACf;AAAA,MAAO;AAAA,MAAG;AAAA,MACV;AAAA,MAAK;AAAA,MAAG;AAAA,MACR;AAAA,MAAK;AAAA,MAAQ;AAAA,MACb;AAAA,MAAM;AAAA,MAAQ;AAAA,MACd;AAAA,MAAM;AAAA,MAAG;AAAA,MACT;AAAA,MAAK;AAAA,MAAG;AAAA,MACR;AAAA,MAAK;AAAA,MAAQ;AAAA,MACb;AAAA,MAAK;AAAA,MAAQ;AAAA,MACb;AAAA,MAAK;AAAA,MAAG;AAAA,MACR;AAAA,MAAO;AAAA,MAAM;AAAA,MACb;AAAA,MAAK;AAAA,MAAM;AAAA,MACX;AAAA,MAAM;AAAA,MAAM;AAAA,MACZ;AAAA,MAAK;AAAA,MAAM;AAAA,MACX;AAAA,MAAK;AAAA,MAAM;AAAA,MACX;AAAA,MAAK;AAAA,MAAM;AAAA,MACX;AAAA,MAAG;AAAA,MAAG;AAAA,MACN;AAAA,MAAK;AAAA,MAAG;AAAA,MACR;AAAA,MAAK;AAAA,MAAQ;AAAA,MACb;AAAA,MAAM;AAAA,MAAO;AAAA,MACb;AAAA,MAAG;AAAA,MAAO;AAAA,MACV;AAAA,MAAG;AAAA,MAAG;AAAA,MACN;AAAA,MAAK;AAAA,MAAG;AAAA,MACR;AAAA,MAAK;AAAA,MAAS;AAAA,MACd;AAAA,MAAO;AAAA,MAAO;AAAA,MACd;AAAA,MAAG;AAAA,MAAO;AAAA,MACV;AAAA,MAAQ;AAAA,MAAO;AAAA,MACf;AAAA,MAAO;AAAA,MAAQ;AAAA,MACf;AAAA,MAAO;AAAA,MAAG;AAAA,MACV;AAAA,MAAS;AAAA,MAAO;AAAA,MAChB;AAAA,MAAO;AAAA,MAAS;AAAA,MAChB;AAAA,MAAO;AAAA,MAAG;AAAA,MACV;AAAA,MAAO;AAAA,MAAM;AAAA,MACb;AAAA,MAAQ;AAAA,MAAK;AAAA,MACb;AAAA,MAAG;AAAA,MAAK;AAAA,MACR;AAAA,MAAO;AAAA,MAAO;AAAA,MACd;AAAA,MAAS;AAAA,MAAK;AAAA,MACd;AAAA,MAAG;AAAA,MAAK;AAAA,MACR;AAAA,MAAM;AAAA,MAAK;AAAA,MACX;AAAA,MAAK;AAAA,MAAM;AAAA,MACX;AAAA,MAAO;AAAA,MAAK;AAAA,MACZ;AAAA,MAAK;AAAA,MAAO;AAAA,MACZ;AAAA,MAAK;AAAA,MAAG;AAAA,MACR;AAAA,MAAK;AAAA,MAAS;AAAA,MACd;AAAA,MAAO;AAAA,MAAO;AAAA,MACd;AAAA,MAAG;AAAA,MAAO;AAAA,MACV;AAAA,MAAK;AAAA,MAAG;AAAA,MACR;AAAA,MAAK;AAAA,MAAS;AAAA,MACd;AAAA,MAAO;AAAA,MAAO;AAAA,MACd;AAAA,MAAG;AAAA,MAAO;AAAA,MACV;AAAA,MAAK;AAAA,MAAG;AAAA,MACR;AAAA,MAAK;AAAA,MAAS;AAAA,MACd;AAAA,MAAO;AAAA,MAAO;AAAA,MACd;AAAA,MAAG;AAAA,MAAO;AAAA,MACV;AAAA,MAAS;AAAA,MAAO;AAAA,MAChB;AAAA,MAAO;AAAA,MAAS;AAAA,MAChB;AAAA,MAAO;AAAA,MAAG;AAAA,MACV;AAAA,MAAS;AAAA,MAAO;AAAA,MAChB;AAAA,MAAO;AAAA,MAAS;AAAA,MAChB;AAAA,MAAO;AAAA,MAAG;AAAA,MACV;AAAA,MAAS;AAAA,MAAO;AAAA,MAChB;AAAA,MAAO;AAAA,MAAS;AAAA,MAChB;AAAA,MAAO;AAAA,MAAG;AAAA,MACV;AAAA,MAAO;AAAA,MAAO;AAAA,MACd;AAAA,MAAS;AAAA,MAAK;AAAA,MACd;AAAA,MAAG;AAAA,MAAK;AAAA,MACR;AAAA,MAAO;AAAA,MAAO;AAAA,MACd;AAAA,MAAS;AAAA,MAAK;AAAA,MACd;AAAA,MAAG;AAAA,MAAK;AAAA,MACR;AAAA,MAAO;AAAA,MAAO;AAAA,MACd;AAAA,MAAS;AAAA,MAAK;AAAA,MACd;AAAA,MAAG;AAAA,MAAK;AAAA,MACR;AAAA,MAAO;AAAA,MAAK;AAAA,MACZ;AAAA,MAAK;AAAA,MAAO;AAAA,MACZ;AAAA,MAAO;AAAA,MAAK;AAAA,MACZ;AAAA,MAAK;AAAA,MAAO;AAAA,MACZ;AAAA,MAAO;AAAA,MAAK;AAAA,MACZ;AAAA,MAAK;AAAA,MAAO;AAAA,MACZ;AAAA,MAAG;AAAA,MAAG;AAAA,MACN;AAAA,MAAO;AAAA,MAAG;AAAA,MACV;AAAA,MAAO;AAAA,MAAO;AAAA,MACd;AAAA,MAAO;AAAA,MAAO;AAAA,MACd;AAAA,MAAG;AAAA,MAAO;AAAA,MACV;AAAA,MAAK;AAAA,MAAG;AAAA,MACR;AAAA,MAAK;AAAA,MAAM;AAAA,MACX;AAAA,MAAM;AAAA,MAAK;AAAA,MACX;AAAA,MAAG;AAAA,MAAK;AAAA,MACR;AAAA,MAAS;AAAA,MAAO;AAAA,MAChB;AAAA,MAAS;AAAA,MAAO;AAAA,MAChB;AAAA,MAAS;AAAA,MAAG;AAAA,MACZ;AAAA,MAAQ;AAAA,MAAK;AAAA,MACb;AAAA,MAAO;AAAA,MAAM;AAAA,MACb;AAAA,MAAO;AAAA,MAAG;AAAA,MACV;AAAA,MAAS;AAAA,MAAS;AAAA,MAClB;AAAA,MAAS;AAAA,MAAS;AAAA,MAClB;AAAA,MAAG;AAAA,MAAS;AAAA,MACZ;AAAA,MAAO;AAAA,MAAQ;AAAA,MACf;AAAA,MAAQ;AAAA,MAAO;AAAA,MACf;AAAA,MAAG;AAAA,MAAO;AAAA,MACV;AAAA,MAAO;AAAA,MAAS;AAAA,MAChB;AAAA,MAAO;AAAA,MAAS;AAAA,MAChB;AAAA,MAAM;AAAA,MAAO;AAAA,MACb;AAAA,MAAK;AAAA,MAAQ;AAAA,IACd;AAEA,UAAM;AAGN,eAAW,KAAK,IAAK,GAAG,KAAK,MAAO,QAAS,CAAE;AAS/C,UAAM,aAAa;AAGnB,UAAM,YAAY,QAAS,QAAQ,IAAI;AAEvC,UAAM,aAAa,YAAY;AAC/B,UAAM,WAAWA,QAAO;AAIxB,QAAI,eAAe,UAAW,IAAI,WAAW,KAAM,WAAW;AAC9D,oBAAgB,OAAQ,KAAK,WAAW,KAAM,WAAW;AACzD,oBAAgB,OAAO,KAAK,WAAW,WAAW;AAElD,UAAM,UAAU,IAAI,YAAa,eAAe,CAAE;AAElD,QAAI,cAAc,SAAS,IAAI;AAC/B,mBAAe,MAAM,IAAI;AACzB,mBAAe,OAAO,KAAK;AAC3B,oBAAiB,WAAW,MAAQ,WAAW;AAE/C,UAAM,WAAW,IAAI,aAAc,cAAc,CAAE;AACnD,UAAM,UAAU,IAAI,aAAc,cAAc,CAAE;AAClD,UAAM,MAAM,IAAI,aAAc,cAAc,CAAE;AAG9C,UAAM,KAAK,IAAI,QAAQ;AACvB,OAAG;AAAA,MACF;AAAA,MAAO;AAAA,MAAK;AAAA,MAAO;AAAA,MACnB;AAAA,MAAK;AAAA,MAAO;AAAA,MAAK;AAAA,MACjB;AAAA,MAAO;AAAA,MAAK;AAAA,MAAK;AAAA,MACjB;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,IAAI;AAEpB,UAAMC,KAAI,CAAC;AAEX,UAAM,KAAK,CAAC;AACZ,UAAM,KAAK,CAAC;AACZ,UAAM,MAAM,CAAC;AACb,UAAM,MAAM,CAAC;AAIb,UAAM,MAAM,CAAC;AAEb,UAAM,OAAO,CAAC;AACd,UAAM,OAAO,CAAC;AACd,UAAM,OAAO,CAAC;AAEd,UAAM,OAAO,IAAI,QAAQ;AAEzB,QAAI;AAEJ,QAAI;AACJ,QAAI;AACJ,QAAIC;AACJ,QAAI,QAAQ;AACZ,QAAI,QAAQ;AAEZ,UAAM,UAAU,IAAI,QAAQ;AAE5B,UAAM,MAAM,IAAI,QAAQ;AACxB,UAAM,OAAO,IAAI,QAAQ;AAEzB,UAAM,MAAM,IAAI,QAAQ;AACxB,UAAM,MAAM,IAAI,QAAQ;AACxB,UAAM,OAAO,IAAI,QAAQ;AACzB,UAAM,OAAO,IAAI,QAAQ;AAEzB,UAAM,QAAQ,IAAI,QAAQ;AAC1B,UAAM,QAAQ,IAAI,QAAQ;AAE1B,UAAM,MAAM,GAAG,MAAM;AACrB,QAAI,UAAU;AAId,UAAM,gBAAgB,CAAE,MAAM,MAAM;AAAA;AAAA,MACnC,EAAQ,SAAU,OAAO,CAAE,MAAM,SAAU,OAAO,CAAE,KAChD,SAAU,OAAO,IAAI,CAAE,MAAM,SAAU,OAAO,IAAI,CAAE,KACpD,SAAU,OAAO,IAAI,CAAE,MAAM,SAAU,OAAO,IAAI,CAAE,KAClD,SAAU,OAAO,CAAE,MAAM,SAAU,OAAO,CAAE,KAC9C,SAAU,OAAO,IAAI,CAAE,MAAM,SAAU,OAAO,IAAI,CAAE,KACpD,SAAU,OAAO,IAAI,CAAE,MAAM,SAAU,OAAO,IAAI,CAAE,KAAW,SAAU,OAAO,CAAE,MAAM,SAAU,OAAO,CAAE,KAC3G,SAAU,OAAO,IAAI,CAAE,MAAM,SAAU,OAAO,IAAI,CAAE,KACpD,SAAU,OAAO,IAAI,CAAE,MAAM,SAAU,OAAO,IAAI,CAAE;AAAA;AAGzD,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,UAAK,CAAE,IAAI,IAAI,QAAQ;AAAA,IAExB;AAEA,UAAM,aAAa,OAAO,IAAI;AAC9B,UAAM,aAAa,SAAS,KAAK;AAEjC,UAAM,aAAa,WAAW;AAE9B,QAAI,YAAY;AAEhB,QAAI,YAAY;AAChB,QAAI,YAAY;AAChB,QAAI,UAAU;AAEd,QAAI,aAAa;AAEjB,aAAU,OAAO,YAAY,OAAO,YAAY,QAAU;AAIzD,UAAK,QAAS,OAAO,MAAM,QAAQ,KAAO;AAGzC,iBAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAG9B,mBAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,qBAAUC,KAAI,GAAGA,KAAI,GAAGA,MAAO;AAG9B,cAAAF,GAAGE,KAAI,IAAI,CAAE,IAAI,eAAgB,cAAe,OAAO,KAAK,IAAI,IAAIA,EAAE,IAAI,IAAI,CAAE;AAIhF,kBAAK,WAAY,QAAQ,MAAM,OAAO,OAAU,MAAM,GAAM;AAK3D,gBAAAF,GAAGE,KAAI,IAAI,CAAE,KAAK;AAAA,cAEnB;AAIA,kBAAK,CAAE,SAAW,MAAM,GAAM;AAE7B,gBAAAF,GAAGE,KAAI,IAAI,CAAE,KAAK;AAAA,cAEnB;AAAA,YAED;AAAA,UAED;AAEA,cAAI,IAAKF,GAAG,CAAE,GAAGA,GAAG,CAAE,GAAGA,GAAG,CAAE,GAAGA,GAAG,CAAE,GAAGA,GAAG,CAAE,GAAGA,GAAG,CAAE,GAAGA,GAAG,CAAE,GAAGA,GAAG,CAAE,GAAGA,GAAG,CAAE,GAAGA,GAAG,CAAE,GAAGA,GAAG,EAAG,GAAGA,GAAG,EAAG,GAAGA,GAAG,EAAG,GAAGA,GAAG,EAAG,GAAGA,GAAG,EAAG,GAAGA,GAAG,EAAG,CAAE;AAE9I,eAAK,iBAAkB,KAAK,EAAG;AAC/B,cAAK,CAAE,EAAE,iBAAkB,KAAK,IAAK;AAAA,QAEtC;AAGA,iBAAU,QAAQ,GAAG,SAAS,UAAU,SAAW;AAElD,gBAAM,IAAI,QAAQ;AAElB,mBAAU,QAAQ,GAAG,SAAS,UAAU,SAAW;AAElD,kBAAMG,KAAI,QAAQ;AAIlB,iBAAMF,KAAI,GAAG,OAAO,OAAO,GAAKA,QAAQ;AAEvC,iBAAIA,EAAE,IAAI;AACV,iBAAIA,EAAE,IAAI;AACV,sBAAQ;AACR,sBAAQE;AAER,kBAAKF,OAAM,GAAI;AAEd,oBAAKA,EAAE,IAAI,IAAKA,EAAE,IAAI;AACtB,wBAAQ,QAAQ;AAAA,cAEjB,OAAO;AAEN,oBAAKA,EAAE,IAAI,SAAU,IAAIA;AACzB,oBAAKA,EAAE,IAAI,SAAU,IAAIA;AACzB,yBAAS;AACT,yBAASE;AAAA,cAEV;AAAA,YAED;AAEA,gBAAI,UAAW,EAAG;AAClB,gBAAI,UAAW,EAAG;AAClB,iBAAK,UAAW,GAAI;AACpB,iBAAK,UAAW,GAAI;AAGpB,qBAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAG9B,uBAAS,IAAI,MAAM;AACnB,qBAAO,aAAc,IAAK,CAAE,CAAE;AAC9B,mBAAM,CAAE,IAAI,OAAO,IAAK,GAAI;AAG5B,uBAAS,KAAK,MAAM;AACpB,qBAAO,aAAc,IAAK,CAAE,CAAE;AAC9B,mBAAM,CAAE,IAAI,OAAO,IAAK,GAAI;AAE5B,uBAAS,IAAI,MAAM;AACnB,qBAAO,aAAc,IAAK,CAAE,CAAE;AAC9B,mBAAM,CAAE,IAAI,OAAO,IAAK,IAAK;AAAA,YAE9B;AAGA,kBAAM,UAAW,IAAK;AACtB,kBAAM,UAAW,IAAK;AACtB,iBAAK,aAAc,OAAO,KAAM;AAChC,iBAAK,UAAU;AAGf,gBAAK,KAAM,CAAE,MAAM,KAAK,KAAM,CAAE,MAAM,GAAI;AAGzC,sBAAQ,IAAK,GAAG,KAAM,CAAE,IAAI,aAAa,IAAI,IAAK,CAAE;AAAA,YAErD,OAAO;AAGN,sBAAQ,IAAK,KAAK,GAAG,KAAK,GAAG,CAAE,KAAK,CAAE;AAAA,YAEvC;AAGA,qBAAU,WAAa,IAAI,WAAW,KAAM,CAAE;AAC9C,qBAAU,WAAa,IAAI,YAAa,KAAM,CAAE,IAAI;AACpD,qBAAU,WAAa,IAAI,CAAE,WAAW,KAAM,CAAE;AAEhD,oBAAS,WAAa,IAAI,QAAQ;AAClC,oBAAS,WAAa,IAAI,QAAQ;AAClC,oBAAS,WAAa,IAAI,QAAQ;AAElC,gBAAK,SAAW,IAAI,IAAIA;AACxB,gBAAK,SAAW,IAAI,IAAI;AAAA,UAEzB;AAAA,QAED;AAGA,iBAAU,QAAQ,GAAG,QAAQ,UAAU,SAAW;AAEjD,mBAAU,QAAQ,GAAG,QAAQ,UAAU,SAAW;AAEjD,kBAAMC,MAAK,YAAY,aAAa,aAAa,QAAQ,aAAa;AACtE,kBAAM,KAAKA,MAAK;AAChB,kBAAM,KAAK,KAAK;AAChB,kBAAM,KAAKA,MAAK;AAIhB,gBAAK,cAAeA,KAAI,IAAI,EAAG,GAAI;AAElC,sBAAS,YAAc,IAAIA;AAC3B,sBAAS,YAAc,IAAI;AAC3B,sBAAS,YAAc,IAAI;AAAA,YAE5B;AAEA,gBAAK,cAAeA,KAAI,IAAI,EAAG,GAAI;AAElC,sBAAS,YAAc,IAAIA;AAC3B,sBAAS,YAAc,IAAI;AAC3B,sBAAS,YAAc,IAAI;AAAA,YAE5B;AAAA,UAED;AAAA,QAED;AAGA;AAAA,MAED;AAAA,IAED;AAEA,SAAK,SAAU,IAAI,gBAAiB,SAAS,CAAE,CAAE;AACjD,SAAK,aAAc,YAAY,IAAI,gBAAiB,UAAU,CAAE,CAAE;AAClE,SAAK,aAAc,UAAU,IAAI,gBAAiB,SAAS,CAAE,CAAE;AAC/D,SAAK,aAAc,MAAM,IAAI,gBAAiB,KAAK,CAAE,CAAE;AAEvD,SAAK,sBAAsB;AAAA,EAE5B;AAED;;;ACxqBA,IAAM,eAAN,cAA2B,gBAAgB;AAAA,EAE1C,YAAaC,OAAM,aAAa,CAAC,GAAI;AAEpC,UAAM,OAAO,WAAW;AAExB,QAAK,SAAS,QAAY;AAEzB,YAAM;AAAA,IAEP,OAAO;AAEN,YAAM,SAAS,KAAK,eAAgBA,OAAM,WAAW,IAAK;AAI1D,UAAK,WAAW,UAAU,UAAa,WAAW,WAAW,QAAY;AAExE,gBAAQ,KAAM,2EAA4E;AAAA,MAE3F;AAEA,iBAAW,QAAQ,WAAW,UAAU,SACvC,WAAW,QAAQ,WAAW,WAAW,SACxC,WAAW,SAAS;AAItB,UAAK,WAAW,mBAAmB,OAAY,YAAW,iBAAiB;AAC3E,UAAK,WAAW,cAAc,OAAY,YAAW,YAAY;AACjE,UAAK,WAAW,iBAAiB,OAAY,YAAW,eAAe;AAEvE,YAAO,QAAQ,UAAW;AAAA,IAE3B;AAEA,SAAK,OAAO;AAAA,EAEb;AAED;;;ACvDA,IAAM,mBAAN,cAA+B,KAAK;AAAA,EAEnC,YAAa,YAAYC,OAAO;AAE/B,UAAM,WAAW,IAAI,eAAgB;AAAA,MAEpC,MAAM;AAAA,MAEN,UAAU;AAAA,QAET,IAAI,EAAE,OAAO,WAAW,GAAG,aAAa;AAAA;AAAA,QAExC,WAAW,EAAE,OAAO,WAAW,UAAU;AAAA,MAE1C;AAAA,MAEA,cAAc;AAAA,QAEb;AAAA,QAEA;AAAA,QAEA;AAAA,QAEA;AAAA,QAEA;AAAA,MAED,EAAE,KAAM,IAAK;AAAA,MAEb,gBAAgB;AAAA,QAEf;AAAA,QAEA;AAAA,QAEA;AAAA,QAEA;AAAA,QAEA;AAAA,QAEA;AAAA,QACA;AAAA,QAEA;AAAA,QAEA;AAAA,QAEA;AAAA,QACA;AAAA,QAEA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QAEA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QAEA;AAAA,QAEA;AAAA,QAEA;AAAA,QAEA;AAAA,QAEA;AAAA,QAEA;AAAA,QAEA;AAAA,QAEA;AAAA,QAEA;AAAA,QAEA;AAAA,QAEA;AAAA,QAEA;AAAA,MAED,EAAE,KAAM,IAAK;AAAA,IAEd,CAAE;AAEF,UAAM,WAAW,IAAI,eAAgB,GAAG,IAAI,EAAG;AAE/C,UAAO,UAAU,QAAS;AAE1B,SAAK,aAAa;AAClB,SAAK,OAAOA;AACZ,SAAK,OAAO;AAEZ,SAAK,eAAe;AAAA,EAErB;AAAA,EAEA,UAAU;AAET,SAAK,SAAS,QAAQ;AACtB,SAAK,SAAS,QAAQ;AAAA,EAEvB;AAAA,EAEA,iBAAiB;AAEhB,SAAK,SAAS,KAAM,KAAK,WAAW,QAAS;AAE7C,SAAK,MAAM,IAAK,GAAG,GAAG,CAAE,EAAE,eAAgB,KAAK,IAAK;AAEpD,SAAK,SAAS,SAAS,UAAU,QAAQ,KAAK,WAAW;AAAA,EAE1D;AAED;;;ACxHA,IAAM,eAAN,cAA2B,aAAa;AAAA,EAEvC,YAAa,QAAQ,QAAQ,UAAW;AAEvC,UAAO,IAAI,eAAe,GAAG,IAAI,kBAAmB,EAAE,OAAc,YAAY,MAAM,CAAE,CAAE;AAE1F,SAAK,SAAS;AACd,SAAK,QAAQ;AAEb,SAAK,OAAO;AAEZ,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,SAAS;AAER,UAAM,WAAW,CAAC;AAElB,aAAS,SAAU,MAAO;AAEzB,eAAU,IAAI,GAAG,IAAI,KAAK,QAAQ,KAAO;AAExC,cAAM,MAAM,KAAM,CAAE,EAAE,IAAI;AAC1B,cAAMC,OAAM,KAAM,CAAE,EAAE,IAAI;AAE1B,iBAAS,KAAMA,KAAI,GAAGA,KAAI,GAAGA,KAAI,CAAE;AAAG,iBAAS,KAAM,IAAI,GAAGA,KAAI,GAAGA,KAAI,CAAE;AACzE,iBAAS,KAAM,IAAI,GAAGA,KAAI,GAAGA,KAAI,CAAE;AAAG,iBAAS,KAAM,IAAI,GAAG,IAAI,GAAGA,KAAI,CAAE;AACzE,iBAAS,KAAM,IAAI,GAAG,IAAI,GAAGA,KAAI,CAAE;AAAG,iBAAS,KAAMA,KAAI,GAAG,IAAI,GAAGA,KAAI,CAAE;AACzE,iBAAS,KAAMA,KAAI,GAAG,IAAI,GAAGA,KAAI,CAAE;AAAG,iBAAS,KAAMA,KAAI,GAAGA,KAAI,GAAGA,KAAI,CAAE;AAEzE,iBAAS,KAAMA,KAAI,GAAGA,KAAI,GAAG,IAAI,CAAE;AAAG,iBAAS,KAAM,IAAI,GAAGA,KAAI,GAAG,IAAI,CAAE;AACzE,iBAAS,KAAM,IAAI,GAAGA,KAAI,GAAG,IAAI,CAAE;AAAG,iBAAS,KAAM,IAAI,GAAG,IAAI,GAAG,IAAI,CAAE;AACzE,iBAAS,KAAM,IAAI,GAAG,IAAI,GAAG,IAAI,CAAE;AAAG,iBAAS,KAAMA,KAAI,GAAG,IAAI,GAAG,IAAI,CAAE;AACzE,iBAAS,KAAMA,KAAI,GAAG,IAAI,GAAG,IAAI,CAAE;AAAG,iBAAS,KAAMA,KAAI,GAAGA,KAAI,GAAG,IAAI,CAAE;AAEzE,iBAAS,KAAMA,KAAI,GAAGA,KAAI,GAAGA,KAAI,CAAE;AAAG,iBAAS,KAAMA,KAAI,GAAGA,KAAI,GAAG,IAAI,CAAE;AACzE,iBAAS,KAAM,IAAI,GAAGA,KAAI,GAAGA,KAAI,CAAE;AAAG,iBAAS,KAAM,IAAI,GAAGA,KAAI,GAAG,IAAI,CAAE;AACzE,iBAAS,KAAM,IAAI,GAAG,IAAI,GAAGA,KAAI,CAAE;AAAG,iBAAS,KAAM,IAAI,GAAG,IAAI,GAAG,IAAI,CAAE;AACzE,iBAAS,KAAMA,KAAI,GAAG,IAAI,GAAGA,KAAI,CAAE;AAAG,iBAAS,KAAMA,KAAI,GAAG,IAAI,GAAG,IAAI,CAAE;AAEzE,iBAAU,KAAM,CAAE,EAAE,QAAS;AAAA,MAE9B;AAAA,IAED;AAEA,aAAU,KAAK,OAAO,QAAS;AAE/B,SAAK,SAAS,QAAQ;AAEtB,SAAK,WAAW,IAAI,eAAe;AACnC,SAAK,SAAS,aAAc,YAAY,IAAI,uBAAwB,UAAU,CAAE,CAAE;AAAA,EAEnF;AAAA,EAEA,UAAU;AAET,SAAK,SAAS,QAAQ;AACtB,SAAK,SAAS,QAAQ;AAAA,EAEvB;AAED;;;AC9DA,IAAM,wBAAN,cAAoC,KAAK;AAAA,EAExC,YAAa,OAAO,QAAQ,GAAG,sBAAsB,IAAI,sBAAsB,GAAI;AAElF,UAAM,WAAW,IAAI,eAAe;AACpC,UAAM,YAAY,sBAAsB,sBAAsB;AAC9D,UAAM,YAAY,IAAI,cAAgB,YAAY,IAAI,KAAM,CAAE;AAC9D,aAAS,aAAc,YAAY,IAAI,gBAAiB,WAAW,CAAE,CAAE;AAEvE,UAAM,qBAAqB,IAAI,kBAAmB,EAAE,OAAO,MAAS,CAAE;AACtE,UAAM,qBAAqB,IAAI,kBAAmB,EAAE,OAAO,SAAS,CAAE;AAEtE,UAAO,UAAU,CAAE,oBAAoB,kBAAmB,CAAE;AAE5D,SAAK,QAAQ;AACb,SAAK,QAAQ;AACb,SAAK,sBAAsB;AAC3B,SAAK,sBAAsB;AAC3B,SAAK,OAAO;AAEZ,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,SAAS;AAER,UAAM,QAAQ,KAAK;AACnB,UAAM,QAAQ,KAAK;AACnB,UAAM,sBAAsB,KAAK;AACjC,UAAM,sBAAsB,KAAK;AAEjC,UAAM,iBAAiB,UAAU,SAAU,MAAM,OAAO,cAAe;AACvE,UAAM,iBAAiB,UAAU,SAAU,MAAM,OAAO,cAAe;AAEvE,UAAM,qBAAqB,iBAAiB;AAC5C,UAAM,qBAAqB,iBAAiB;AAE5C,QAAI,QAAQ;AACZ,QAAI,QAAQ;AACZ,QAAI;AACJ,QAAI;AAEJ,UAAM,WAAW,KAAK;AACtB,UAAM,oBAAoB,SAAS,WAAW;AAE9C,aAAS,YAAY;AAIrB,aAAS,gBAAiB,MAAM,IAAI,WAAW,eAAgB;AAE9D,YAAM,QAAS,KAAK,QAAS;AAE7B,wBAAkB,OAAQ,OAAO,GAAG,GAAG,CAAE;AACzC;AAEA,WAAM,IAAI,MAAM,IAAI,IAAI,KAAK,MAAO;AAEnC,iBAAS,QAAQ;AAEjB,0BAAkB,OAAQ,QAAQ,KAAK,IAAK,CAAE,IAAI,OAAO,GAAG,KAAK,IAAK,CAAE,IAAI,KAAM;AAClF,0BAAkB,OAAQ,SAAS,GAAG,KAAK,IAAK,KAAK,IAAK,IAAI,MAAM,EAAG,CAAE,IAAI,OAAO,GAAG,KAAK,IAAK,KAAK,IAAK,IAAI,MAAM,EAAG,CAAE,IAAI,KAAM;AACpI,0BAAkB,OAAQ,SAAS,GAAG,GAAG,GAAG,CAAE;AAE9C,iBAAS;AAAA,MAEV;AAEA,eAAS,SAAU,OAAO,OAAO,aAAc;AAE/C,eAAS;AACT,cAAQ;AAAA,IAET;AAIA,oBAAiB,CAAE,oBAAoB,CAAE,oBAAoB,qBAAqB,CAAE;AACpF,oBAAiB,CAAE,oBAAoB,oBAAoB,qBAAqB,CAAE;AAClF,oBAAiB,oBAAoB,oBAAoB,qBAAqB,CAAE;AAIhF,sBAAkB,cAAc;AAEhC,QAAK,mBAAmB,eAAiB,MAAK,SAAU,CAAE,EAAE,UAAU;AAAA,EAEvE;AAAA,EAEA,UAAU;AAET,SAAK,SAAS,QAAQ;AACtB,SAAK,SAAU,CAAE,EAAE,QAAQ;AAC3B,SAAK,SAAU,CAAE,EAAE,QAAQ;AAAA,EAE5B;AAED;;;AC3FA,IAAM,sBAAN,cAAkC,KAAK;AAAA,EAEtC,YAAa,OAAO,OAAQ;AAE3B,UAAM,YAAY,CAAE,GAAG,GAAG,GAAG,IAAK,GAAG,GAAG,IAAK,IAAK,GAAG,GAAG,IAAK,GAAG,GAAG,GAAG,CAAE;AAExE,UAAM,WAAW,IAAI,eAAe;AACpC,aAAS,aAAc,YAAY,IAAI,uBAAwB,WAAW,CAAE,CAAE;AAC9E,aAAS,sBAAsB;AAE/B,UAAM,WAAW,IAAI,kBAAmB,EAAE,KAAK,MAAM,CAAE;AAEvD,UAAO,UAAU,QAAS;AAE1B,SAAK,QAAQ;AACb,SAAK,QAAQ;AACb,SAAK,OAAO;AAIZ,UAAM,aAAa,CAAE,GAAG,GAAG,GAAG,IAAK,GAAG,GAAG,IAAK,IAAK,GAAG,GAAG,GAAG,GAAG,IAAK,IAAK,GAAG,GAAG,IAAK,CAAE;AAEtF,UAAM,YAAY,IAAI,eAAe;AACrC,cAAU,aAAc,YAAY,IAAI,uBAAwB,YAAY,CAAE,CAAE;AAChF,cAAU,sBAAsB;AAEhC,SAAK,IAAK,IAAI,KAAM,WAAW,IAAI,kBAAmB,EAAE,MAAM,UAAU,KAAK,MAAM,CAAE,CAAE,CAAE;AAAA,EAE1F;AAAA,EAEA,oBAAoB;AAEnB,SAAK,MAAM,IAAK,MAAM,KAAK,MAAM,OAAO,MAAM,KAAK,MAAM,QAAQ,CAAE;AAEnE,QAAK,KAAK,UAAU,QAAY;AAE/B,WAAK,SAAS,MAAM,IAAK,KAAK,KAAM;AACpC,WAAK,SAAU,CAAE,EAAE,SAAS,MAAM,IAAK,KAAK,KAAM;AAAA,IAEnD,OAAO;AAEN,WAAK,SAAS,MAAM,KAAM,KAAK,MAAM,KAAM,EAAE,eAAgB,KAAK,MAAM,SAAU;AAGlF,YAAMC,KAAI,KAAK,SAAS;AACxB,YAAMC,OAAM,KAAK,IAAKD,GAAE,GAAGA,GAAE,GAAGA,GAAE,CAAE;AACpC,UAAKC,OAAM,EAAI,CAAAD,GAAE,eAAgB,IAAIC,IAAI;AAEzC,WAAK,SAAU,CAAE,EAAE,SAAS,MAAM,KAAM,KAAK,SAAS,KAAM;AAAA,IAE7D;AAGA,SAAK,YAAY,gBAAiB,KAAK,MAAM,WAAY,EAAE,MAAO,KAAK,KAAM,EAAE,aAAc,KAAK,MAAM,WAAY;AAEpH,SAAK,SAAU,CAAE,EAAE,YAAY,KAAM,KAAK,WAAY;AAAA,EAEvD;AAAA,EAEA,UAAU;AAET,SAAK,SAAS,QAAQ;AACtB,SAAK,SAAS,QAAQ;AACtB,SAAK,SAAU,CAAE,EAAE,SAAS,QAAQ;AACpC,SAAK,SAAU,CAAE,EAAE,SAAS,QAAQ;AAAA,EAErC;AAED;;;ACvEA,IAAM,gBAAN,cAA4B,KAAK;AAAA,EAEhC,YAAa,SAASC,SAAQ,GAAGC,UAAS,GAAG,QAAQ,GAAI;AAExD,UAAM,WAAW,IAAI,eAAgB;AAAA,MAEpC,MAAM;AAAA,MAEN,MAAM;AAAA,MACN,aAAa;AAAA,MAEb,UAAU;AAAA,QAET,KAAK,EAAE,OAAO,QAAQ;AAAA,QACtB,OAAO,EAAE,OAAO,SAAU,OAAQ,EAAE;AAAA,MAErC;AAAA,MAEA,cAAc;AAAA,QAEb;AAAA,QAEA;AAAA,QAEA;AAAA,QAEA;AAAA,QAEA;AAAA,QAEA;AAAA,MAED,EAAE,KAAM,IAAK;AAAA,MAEb,gBAAgB;AAAA,QAEf;AAAA,QAEA;AAAA,QAEA;AAAA,QAEA;AAAA,QAEA;AAAA,QAEA;AAAA,QAEA;AAAA,QAEA;AAAA,QAEA;AAAA,QAEA;AAAA,QAEA;AAAA,QAEA;AAAA,QAEA;AAAA,MAED,EAAE,KAAM,IAAK,EAAE,QAAS,iBAAiB,eAAgB,OAAQ,CAAE;AAAA,IAEpE,CAAE;AAEF,UAAM,WAAW,QAAQ,gBACtB,mBAAoBD,QAAOC,SAAQ,KAAM,IACzC,oBAAqB,SAASD,QAAOC,SAAQ,KAAM;AAEtD,UAAO,UAAU,QAAS;AAE1B,SAAK,UAAU;AACf,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,UAAU;AAET,SAAK,SAAS,QAAQ;AACtB,SAAK,SAAS,QAAQ;AAAA,EAEvB;AAED;AAEA,SAAS,eAAgB,SAAU;AAElC,MAAK,QAAQ,eAAgB;AAE5B,WAAO;AAAA,EAER,WAAY,QAAQ,sBAAsB,QAAQ,0BAA2B;AAE5E,WAAO;AAAA,EAER,WAAY,QAAQ,mBAAmB,QAAQ,uBAAwB;AAEtE,WAAO;AAAA,EAER,OAAO;AAEN,WAAO;AAAA,EAER;AAED;AAEA,SAAS,cAAe,SAAU;AAEjC,MAAK,QAAQ,eAAgB;AAE5B,WAAO;AAAA,EAER,WAAY,QAAQ,sBAAsB,QAAQ,0BAA2B;AAE5E,WAAO,QAAQ,MAAM;AAAA,EAEtB,WAAY,QAAQ,mBAAmB,QAAQ,uBAAwB;AAEtE,WAAO,QAAQ,MAAM;AAAA,EAEtB,OAAO;AAEN,WAAO;AAAA,EAER;AAED;AAEA,SAAS,SAAU,SAAU;AAE5B,MAAK,QAAQ,eAAgB;AAE5B,WAAO;AAAA,EAER,WAAY,QAAQ,sBAAsB,QAAQ,0BAA2B;AAE5E,WAAO,KAAK,IAAK,IAAI,QAAQ,MAAM,OAAO,IAAK;AAAA,EAEhD,WAAY,QAAQ,mBAAmB,QAAQ,uBAAwB;AAEtE,WAAO,KAAK,IAAK,IAAI,QAAQ,MAAM,OAAO,IAAK;AAAA,EAEhD,OAAO;AAEN,WAAO;AAAA,EAER;AAED;AAEA,SAAS,mBAAoBD,QAAOC,SAAQ,OAAQ;AAEnD,QAAM,WAAW,IAAI,YAAaD,QAAOC,SAAQ,KAAM;AAEvD,QAAMC,YAAW,SAAS,WAAW;AACrC,QAAM,KAAK,SAAS,WAAW;AAC/B,QAAM,MAAM,IAAI,gBAAiB,IAAI,aAAc,GAAG,QAAQ,CAAE,GAAG,CAAE;AAErE,QAAM,aAAa,IAAI,QAAQ;AAE/B,WAAU,IAAI,GAAG,KAAK,GAAG,OAAO,IAAI,IAAI,EAAG,GAAI;AAE9C,eAAW,oBAAqBA,WAAU,CAAE,EAAE,UAAU;AAExD,UAAM,IAAI,WAAW;AACrB,UAAM,IAAI,WAAW;AACrB,UAAM,IAAI,WAAW;AAErB,QAAI,OAAQ,GAAG,GAAG,GAAG,CAAE;AAAA,EAExB;AAEA,WAAS,gBAAiB,IAAK;AAC/B,WAAS,aAAc,OAAO,GAAI;AAElC,SAAO;AAER;AAEA,SAAS,oBAAqB,SAASF,QAAOC,SAAQ,OAAQ;AAE7D,QAAM,aAAa,cAAe,OAAQ;AAE1C,QAAM,aAAa,CAAC;AAEpB,WAAU,IAAI,GAAG,IAAI,YAAY,EAAG,GAAI;AAEvC,UAAM,WAAW,IAAI,cAAeD,QAAOC,OAAO;AAElD,QAAK,aAAa,GAAI;AAErB,eAAS,UAAW,GAAG,GAAG,SAAU,KAAM,aAAa,KAAM,IAAM;AAAA,IAEpE;AAEA,UAAM,KAAK,SAAS,WAAW;AAC/B,UAAM,MAAM,IAAI,gBAAiB,IAAI,aAAc,GAAG,QAAQ,CAAE,GAAG,CAAE;AAErE,aAAU,IAAI,GAAG,KAAK,GAAG,OAAO,IAAI,IAAI,EAAG,GAAI;AAE9C,YAAM,IAAI,GAAG,KAAM,CAAE;AACrB,YAAM,IAAI,QAAQ,QAAQ,GAAG,KAAM,CAAE,IAAI,IAAI,GAAG,KAAM,CAAE;AACxD,YAAM,IAAI,eAAe,IACtB,IACA,QAAQ,sBAAsB,QAAQ,2BACrC,IACA,KAAM,aAAa;AAEvB,UAAI,OAAQ,GAAG,GAAG,GAAG,CAAE;AAAA,IAExB;AAEA,aAAS,gBAAiB,IAAK;AAC/B,aAAS,aAAc,OAAO,GAAI;AAElC,eAAW,KAAM,QAAS;AAAA,EAE3B;AAEA,SAAO,gBAAiB,UAAW;AAEpC;;;ACjOA,IAAME,OAAM,IAAI,QAAQ;AACxB,IAAMC,OAAM,IAAI,QAAQ;AACxB,IAAM,gBAAgB,IAAI,QAAQ;AAElC,IAAM,sBAAN,cAAkC,aAAa;AAAA,EAE9C,YAAa,QAAQC,QAAO,GAAG,QAAQ,UAAW;AAEjD,UAAM,WAAW,IAAI,eAAe;AAEpC,UAAM,WAAW,OAAO,SAAS,WAAW,OAAO;AACnD,UAAM,YAAY,IAAI,uBAAwB,WAAW,IAAI,GAAG,CAAE;AAElE,aAAS,aAAc,YAAY,SAAU;AAE7C,UAAO,UAAU,IAAI,kBAAmB,EAAE,OAAO,YAAY,MAAM,CAAE,CAAE;AAEvE,SAAK,SAAS;AACd,SAAK,OAAOA;AACZ,SAAK,OAAO;AAIZ,SAAK,mBAAmB;AAExB,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,SAAS;AAER,SAAK,OAAO,kBAAmB,IAAK;AAEpC,kBAAc,gBAAiB,KAAK,OAAO,WAAY;AAEvD,UAAM,cAAc,KAAK,OAAO;AAEhC,UAAMC,YAAW,KAAK,SAAS,WAAW;AAI1C,UAAM,cAAc,KAAK,OAAO;AAEhC,QAAK,aAAc;AAElB,YAAM,SAAS,YAAY,WAAW;AAEtC,YAAM,UAAU,YAAY,WAAW;AAEvC,UAAI,MAAM;AAIV,eAAU,IAAI,GAAG,KAAK,OAAO,OAAO,IAAI,IAAI,KAAO;AAElD,QAAAH,KAAI,oBAAqB,QAAQ,CAAE,EAAE,aAAc,WAAY;AAE/D,QAAAC,KAAI,oBAAqB,SAAS,CAAE;AAEpC,QAAAA,KAAI,aAAc,aAAc,EAAE,UAAU,EAAE,eAAgB,KAAK,IAAK,EAAE,IAAKD,IAAI;AAEnF,QAAAG,UAAS,OAAQ,KAAKH,KAAI,GAAGA,KAAI,GAAGA,KAAI,CAAE;AAE1C,cAAM,MAAM;AAEZ,QAAAG,UAAS,OAAQ,KAAKF,KAAI,GAAGA,KAAI,GAAGA,KAAI,CAAE;AAE1C,cAAM,MAAM;AAAA,MAEb;AAAA,IAED;AAEA,IAAAE,UAAS,cAAc;AAAA,EAExB;AAAA,EAEA,UAAU;AAET,SAAK,SAAS,QAAQ;AACtB,SAAK,SAAS,QAAQ;AAAA,EAEvB;AAED;;;ACrFA,IAAMC,OAAM,IAAI,QAAQ;AACxB,IAAMC,OAAM,IAAI,QAAQ;AAExB,IAAM,uBAAN,cAAmC,aAAa;AAAA,EAE/C,YAAa,QAAQC,QAAO,GAAG,QAAQ,OAAW;AAEjD,UAAM,WAAW,IAAI,eAAe;AAEpC,UAAM,YAAY,OAAO,SAAS,WAAW,QAAQ;AACrD,UAAM,YAAY,IAAI,uBAAwB,YAAY,IAAI,GAAG,CAAE;AAEnE,aAAS,aAAc,YAAY,SAAU;AAE7C,UAAO,UAAU,IAAI,kBAAmB,EAAE,OAAO,YAAY,MAAM,CAAE,CAAE;AAEvE,SAAK,SAAS;AACd,SAAK,OAAOA;AACZ,SAAK,OAAO;AAIZ,SAAK,mBAAmB;AAExB,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,SAAS;AAER,SAAK,OAAO,kBAAmB,IAAK;AAEpC,UAAM,cAAc,KAAK,OAAO;AAEhC,UAAMC,YAAW,KAAK,SAAS,WAAW;AAI1C,UAAM,cAAc,KAAK,OAAO;AAEhC,UAAM,SAAS,YAAY,WAAW;AAEtC,UAAM,SAAS,YAAY,WAAW;AAEtC,QAAI,MAAM;AAIV,aAAU,IAAI,GAAG,KAAK,OAAO,OAAO,IAAI,IAAI,KAAO;AAElD,MAAAH,KAAI,oBAAqB,QAAQ,CAAE,EAAE,aAAc,WAAY;AAE/D,MAAAC,KAAI,oBAAqB,QAAQ,CAAE;AAEnC,MAAAA,KAAI,mBAAoB,WAAY,EAAE,eAAgB,KAAK,IAAK,EAAE,IAAKD,IAAI;AAE3E,MAAAG,UAAS,OAAQ,KAAKH,KAAI,GAAGA,KAAI,GAAGA,KAAI,CAAE;AAE1C,YAAM,MAAM;AAEZ,MAAAG,UAAS,OAAQ,KAAKF,KAAI,GAAGA,KAAI,GAAGA,KAAI,CAAE;AAE1C,YAAM,MAAM;AAAA,IAEb;AAEA,IAAAE,UAAS,cAAc;AAAA,EAExB;AAAA,EAEA,UAAU;AAET,SAAK,SAAS,QAAQ;AACtB,SAAK,SAAS,QAAQ;AAAA,EAEvB;AAED;;;AClEA,IAAM,aAAN,cAAyB,SAAS;AAAA,EAEjC,YAAa,QAAQ,YAAa;AAEjC,UAAM;AAEN,SAAK,eAAe;AAEpB,SAAK,YAAY;AACjB,SAAK,SAAS,IAAI,QAAQ;AAE1B,UAAM,SAAS,IAAI,MAAO,SAAU;AACpC,UAAM,SAAS,IAAI,MAAO,SAAU;AACpC,UAAM,SAAS,IAAI,MAAO,SAAU;AACpC,UAAM,SAAS,IAAI,MAAO,SAAU;AAEpC,UAAM,UAAU,CAAC;AAEjB,UAAM,qBAAqB,CAAC;AAC5B,UAAM,YAAY,IAAI,UAAU;AAChC,UAAM,QAAQ,IAAI,QAAQ;AAC1B,UAAM,QAAQ,IAAI,SAAS;AAE3B,UAAM,cAAc,IAAI,mBAAoB,IAAK,GAAG,GAAG,IAAK,GAAG,CAAE;AACjE,gBAAY,SAAS,IAAK,GAAG,GAAG,CAAE;AAElC,UAAM,WAAW,IAAI,iBAAkB,MAAM,MAAM,KAAK,CAAE,EAAE,QAAS,CAAE,KAAK,KAAK,CAAE,EAAE,UAAW,KAAK,GAAG,CAAE;AAE1G,UAAMC,SAAQ,IAAI,KAAM,UAAU,gBAAiB,MAAO,CAAE;AAC5D,UAAMC,SAAQ,IAAI,KAAM,UAAU,gBAAiB,MAAO,CAAE;AAC5D,UAAMC,SAAQ,IAAI,KAAM,UAAU,gBAAiB,MAAO,CAAE;AAE5D,IAAAD,OAAM,SAAS,IAAI,KAAK,KAAK;AAC7B,IAAAC,OAAM,SAAS,IAAI,CAAE,KAAK,KAAK;AAE/B,SAAK,IAAKF,MAAM;AAChB,SAAK,IAAKE,MAAM;AAChB,SAAK,IAAKD,MAAM;AAEhB,UAAM,kBAAkB,kBAAmB,MAAO;AAClD,UAAM,kBAAkB,kBAAmB,MAAO;AAClD,UAAM,kBAAkB,kBAAmB,MAAO;AAClD,UAAM,kBAAkB,kBAAmB,MAAO;AAElD,UAAM,iBAAiB,IAAI,OAAQ,eAAgB;AACnD,UAAM,iBAAiB,IAAI,OAAQ,eAAgB;AACnD,UAAM,iBAAiB,IAAI,OAAQ,eAAgB;AACnD,UAAM,iBAAiB,IAAI,OAAQ,eAAgB;AACnD,UAAM,iBAAiB,IAAI,OAAQ,eAAgB;AACnD,UAAM,iBAAiB,IAAI,OAAQ,eAAgB;AAEnD,mBAAe,SAAS,IAAI;AAC5B,mBAAe,SAAS,IAAI;AAC5B,mBAAe,SAAS,IAAI;AAC5B,mBAAe,SAAS,IAAI;AAC5B,mBAAe,SAAS,IAAI;AAC5B,mBAAe,SAAS,IAAI;AAE5B,mBAAe,SAAS,UAAU;AAClC,mBAAe,SAAS,UAAU;AAClC,mBAAe,SAAS,UAAU;AAElC,mBAAe,SAAS,OAAO;AAC/B,mBAAe,SAAS,OAAO;AAC/B,mBAAe,SAAS,OAAO;AAC/B,mBAAe,SAAS,OAAO;AAC/B,mBAAe,SAAS,OAAO;AAC/B,mBAAe,SAAS,OAAO;AAE/B,SAAK,IAAK,cAAe;AACzB,SAAK,IAAK,cAAe;AACzB,SAAK,IAAK,cAAe;AACzB,SAAK,IAAK,cAAe;AACzB,SAAK,IAAK,cAAe;AACzB,SAAK,IAAK,cAAe;AAEzB,uBAAmB,KAAM,cAAe;AACxC,uBAAmB,KAAM,cAAe;AACxC,uBAAmB,KAAM,cAAe;AACxC,uBAAmB,KAAM,cAAe;AACxC,uBAAmB,KAAM,cAAe;AACxC,uBAAmB,KAAM,cAAe;AAExC,UAAM,QAAQ,IAAI,QAAQ;AAC1B,UAAM,MAAM;AACZ,UAAM,WAAW,IAAI,KAAK;AAE1B,SAAK,SAAS,SAAWE,WAAW;AAEnC,WAAK,WAAW,KAAM,OAAO,UAAW,EAAE,OAAO;AACjD,WAAK,kBAAkB;AAEvB,YAAM,IAAK,GAAG,GAAG,CAAE;AACnB,YAAM,gBAAiB,OAAO,UAAW;AAIzC,YAAMC,KAAI,WAAW,cAAc;AAEnC,MAAAD,UAAS,WAAW;AAEpB,MAAAA,UAAS,YAAa,QAAS;AAC/B,MAAAA,UAAS,YAAaC,IAAG,GAAG,KAAK,GAAI;AAErC,MAAAD,UAAS,OAAQ,MAAM,WAAY;AAEnC,MAAAA,UAAS,YAAa,SAAS,GAAG,SAAS,GAAG,SAAS,GAAG,SAAS,CAAE;AAAA,IAEtE;AAEA,UAAM,iBAAiB,IAAI,QAAQ;AACnC,UAAM,mBAAmB,IAAI,WAAW;AAExC,UAAM,KAAK,IAAI,WAAW;AAC1B,UAAM,KAAK,IAAI,WAAW;AAC1B,UAAM,WAAW,IAAI,QAAQ;AAC7B,QAAI,SAAS;AAEb,SAAK,cAAc,SAAW,OAAQ;AAErC,UAAK,KAAK,cAAc,KAAO,QAAO;AAEtC,YAAM,OAAO,WAAW,sBAAsB;AAC9C,YAAM,UAAU,KAAK,QAAS,WAAW,cAAc;AACvD,YAAM,UAAU,KAAK,OAAQ,WAAW,eAAe;AACvD,YAAM,KAAQ,MAAM,UAAU,YAAc,KAAK,QAAQ,WAAc,IAAI;AAC3E,YAAM,IAAI,GAAM,MAAM,UAAU,YAAc,KAAK,SAAS,YAAc,IAAI;AAE9E,gBAAU,cAAe,OAAO,WAAY;AAE5C,YAAM,aAAa,UAAU,iBAAkB,kBAAmB;AAElE,UAAK,WAAW,SAAS,GAAI;AAE5B,cAAM,eAAe,WAAY,CAAE;AACnC,cAAM,SAAS,aAAa;AAE5B,6BAAsB,QAAQ,KAAK,MAAO;AAE1C,aAAK,YAAY;AAEjB,eAAO;AAAA,MAER,OAAO;AAEN,eAAO;AAAA,MAER;AAAA,IAED;AAEA,SAAK,YAAY,SAAW,QAAQ,QAAQ,QAAS;AAEpD,cAAQ,SAAS;AACjB,cAAQ,SAAS;AACjB,cAAQ,SAAS;AAEjB,mBAAa;AAAA,IAEd;AAEA,SAAK,gBAAgB,SAAW,MAAM,OAAOE,SAAS;AAErD,cAAQ,OAAO;AACf,cAAQ,QAAQ;AAChB,cAAQ,SAASA;AAEjB,mBAAa;AAAA,IAEd;AAEA,SAAK,SAAS,SAAW,OAAQ;AAEhC,YAAM,OAAO,QAAQ;AAIrB,SAAG,cAAe,IAAI,IAAK;AAC3B,aAAO,SAAS,IAAK,GAAG,GAAG,CAAE,EAAE,gBAAiB,EAAG,EAAE,eAAgB,MAAO,EAAE,IAAK,KAAK,MAAO;AAI/F,aAAO,WAAW,cAAe,kBAAkB,IAAK;AAExD,UAAK,GAAG,QAAS,EAAG,MAAM,GAAI;AAE7B,aAAK,YAAY;AAAA,MAElB;AAAA,IAED;AAEA,SAAK,UAAU,WAAY;AAE1B,eAAS,QAAQ;AAEjB,MAAAL,OAAM,SAAS,QAAQ;AACvB,MAAAC,OAAM,SAAS,QAAQ;AACvB,MAAAC,OAAM,SAAS,QAAQ;AAEvB,qBAAe,SAAS,IAAI,QAAQ;AACpC,qBAAe,SAAS,IAAI,QAAQ;AACpC,qBAAe,SAAS,IAAI,QAAQ;AACpC,qBAAe,SAAS,IAAI,QAAQ;AACpC,qBAAe,SAAS,IAAI,QAAQ;AACpC,qBAAe,SAAS,IAAI,QAAQ;AAEpC,qBAAe,SAAS,QAAQ;AAChC,qBAAe,SAAS,QAAQ;AAChC,qBAAe,SAAS,QAAQ;AAChC,qBAAe,SAAS,QAAQ;AAChC,qBAAe,SAAS,QAAQ;AAChC,qBAAe,SAAS,QAAQ;AAAA,IAEjC;AAEA,aAAS,qBAAsB,QAAQ,YAAa;AAEnD,cAAS,OAAO,SAAS,MAAO;AAAA,QAE/B,KAAK;AACJ,yBAAe,IAAK,GAAG,GAAG,CAAE;AAC5B,2BAAiB,aAAc,IAAI,MAAO,GAAG,KAAK,KAAK,KAAK,CAAE,CAAE;AAChE;AAAA,QAED,KAAK;AACJ,yBAAe,IAAK,GAAG,GAAG,CAAE;AAC5B,2BAAiB,aAAc,IAAI,MAAO,CAAE,KAAK,KAAK,KAAK,GAAG,CAAE,CAAE;AAClE;AAAA,QAED,KAAK;AACJ,yBAAe,IAAK,GAAG,GAAG,CAAE;AAC5B,2BAAiB,aAAc,IAAI,MAAM,CAAE;AAC3C;AAAA,QAED,KAAK;AACJ,yBAAe,IAAK,IAAK,GAAG,CAAE;AAC9B,2BAAiB,aAAc,IAAI,MAAO,GAAG,CAAE,KAAK,KAAK,KAAK,CAAE,CAAE;AAClE;AAAA,QAED,KAAK;AACJ,yBAAe,IAAK,GAAG,IAAK,CAAE;AAC9B,2BAAiB,aAAc,IAAI,MAAO,KAAK,KAAK,KAAK,GAAG,CAAE,CAAE;AAChE;AAAA,QAED,KAAK;AACJ,yBAAe,IAAK,GAAG,GAAG,EAAI;AAC9B,2BAAiB,aAAc,IAAI,MAAO,GAAG,KAAK,IAAI,CAAE,CAAE;AAC1D;AAAA,QAED;AACC,kBAAQ,MAAO,2BAA4B;AAAA,MAE7C;AAIA,eAAS,OAAO,SAAS,WAAY,UAAW;AAChD,qBAAe,eAAgB,MAAO,EAAE,IAAK,UAAW;AAExD,YAAM,SAAS,KAAM,UAAW;AAEhC,YAAM,OAAQ,OAAO,QAAS;AAC9B,SAAG,KAAM,MAAM,UAAW;AAE1B,YAAM,OAAQ,cAAe;AAC7B,SAAG,KAAM,MAAM,UAAW;AAAA,IAE3B;AAEA,aAAS,gBAAiB,OAAQ;AAEjC,aAAO,IAAI,kBAAmB,EAAE,OAAc,YAAY,MAAM,CAAE;AAAA,IAEnE;AAEA,aAAS,kBAAmB,OAAOI,OAAO;AAEzC,YAAM,EAAE,OAAO,cAAc,OAAO,aAAa,WAAW,QAAAD,UAAS,GAAG,IAAI;AAE5E,YAAM,SAAS,SAAS,cAAe,QAAS;AAChD,aAAO,QAAQ;AACf,aAAO,SAAS;AAEhB,YAAM,UAAU,OAAO,WAAY,IAAK;AACxC,cAAQ,UAAU;AAClB,cAAQ,IAAK,IAAI,IAAIA,SAAQ,GAAG,IAAI,KAAK,EAAG;AAC5C,cAAQ,UAAU;AAClB,cAAQ,YAAY,MAAM,SAAS;AACnC,cAAQ,KAAK;AAEb,UAAKC,OAAO;AAEX,gBAAQ,OAAO;AACf,gBAAQ,YAAY;AACpB,gBAAQ,YAAY;AACpB,gBAAQ,SAAUA,OAAM,IAAI,EAAG;AAAA,MAEhC;AAEA,YAAM,UAAU,IAAI,cAAe,MAAO;AAC1C,cAAQ,aAAa;AAErB,aAAO,IAAI,eAAgB,EAAE,KAAK,SAAS,YAAY,MAAM,CAAE;AAAA,IAEhE;AAEA,aAAS,eAAe;AAEvB,qBAAe,SAAS,IAAI,QAAQ;AACpC,qBAAe,SAAS,IAAI,QAAQ;AACpC,qBAAe,SAAS,IAAI,QAAQ;AAEpC,qBAAe,SAAS,QAAQ;AAChC,qBAAe,SAAS,QAAQ;AAChC,qBAAe,SAAS,QAAQ;AAEhC,qBAAe,WAAW,kBAAmB,QAAQ,QAAQ,MAAO;AACpE,qBAAe,WAAW,kBAAmB,QAAQ,QAAQ,MAAO;AACpE,qBAAe,WAAW,kBAAmB,QAAQ,QAAQ,MAAO;AAAA,IAErE;AAAA,EAED;AAED;;;AC9UA,IAAM,WAAN,cAAuB,KAAK;AAAA,EAE3B,YAAa,KAAM;AAElB,UAAM,UAAU,IAAI,YAAa,GAAI;AAErC,UAAM,WAAW,IAAI,cAAe,QAAQ,MAAM,QAAQ,MAAO,QAAQ,MAAM,SAAS,IAAM;AAC9F,UAAM,WAAW,IAAI,kBAAmB,EAAE,KAAK,SAAS,YAAY,OAAO,aAAa,KAAK,CAAE;AAE/F,UAAO,UAAU,QAAS;AAE1B,aAAS,QAAS,OAAQ;AAEzB,eAAS,IAAI,iBAAkB,KAAM;AAAA,IAEtC;AAEA,SAAK,iBAAkB,aAAa,OAAQ;AAC5C,SAAK,iBAAkB,aAAa,OAAQ;AAC5C,SAAK,iBAAkB,WAAW,OAAQ;AAC1C,SAAK,iBAAkB,SAAS,OAAQ;AAExC,SAAK,UAAU,WAAY;AAE1B,eAAS,QAAQ;AACjB,eAAS,QAAQ;AAEjB,eAAS,IAAI,QAAQ;AAErB,eAAS,OAAQ,GAAI;AAErB,WAAK,oBAAqB,aAAa,OAAQ;AAC/C,WAAK,oBAAqB,aAAa,OAAQ;AAC/C,WAAK,oBAAqB,WAAW,OAAQ;AAC7C,WAAK,oBAAqB,SAAS,OAAQ;AAAA,IAE5C;AAAA,EAED;AAED;AAEA,IAAM,cAAN,cAA0B,cAAc;AAAA,EAEvC,YAAa,KAAM;AAElB,UAAO,YAAa,GAAI,CAAE;AAE1B,SAAK,MAAM;AAEX,SAAK,aAAa;AAClB,SAAK,aAAa;AAClB,SAAK,YAAY;AACjB,SAAK,YAAY;AAGjB,UAAM,WAAW,IAAI,iBAAkB,MAAM;AAE5C,UAAK,CAAE,KAAK,gBAAiB;AAG5B,aAAK,iBAAiB,WAAY,MAAM,KAAK,OAAO,GAAG,EAAG;AAAA,MAE3D;AAAA,IAED,CAAE;AAEF,UAAM,SAAS,EAAE,YAAY,MAAM,WAAW,MAAM,SAAS,MAAM,eAAe,KAAK;AACvF,aAAS,QAAS,KAAK,MAAO;AAE9B,SAAK,WAAW;AAAA,EAEjB;AAAA,EAEA,iBAAkB,OAAQ;AAEzB,QAAK,MAAM,MAAO;AAEjB,gBAAW,KAAK,KAAK,MAAM,MAAM,MAAM,KAAK,GAAG,MAAM,KAAK,CAAE;AAAA,IAE7D;AAAA,EAED;AAAA,EAEA,SAAS;AAER,SAAK,QAAQ,YAAa,KAAK,GAAI;AACnC,SAAK,cAAc;AAEnB,SAAK,iBAAiB;AAAA,EAEvB;AAAA,EAEA,UAAU;AAET,QAAK,KAAK,UAAW;AAEpB,WAAK,SAAS,WAAW;AAAA,IAE1B;AAEA,SAAK,iBAAiB,aAAc,KAAK,cAAe;AAExD,UAAM,QAAQ;AAAA,EAEf;AAED;AAKA,IAAM,WAAW,oBAAI,QAAQ;AAE7B,SAAS,YAAa,SAAU;AAE/B,QAAM,QAAQ,SAAS,YAAY;AACnC,QAAM,QAAQ,IAAI,MAAM;AAExB,WAAS,QAASC,UAAU;AAE3B,UAAM,QAAQ,CAAC;AACf,QAAI,aAAa;AAEjB,aAAS,SAAS;AAEjB,UAAK,YAAa;AAEjB,qBAAa;AACb,QAAAA,SAAQ,QAAQ;AAAA,MAEjB;AAEA,UAAK,MAAM,WAAW,EAAI;AAE1B,UAAI,OAAO,WAAY,OAAO;AAC9B,UAAI,OAAO,UAAU,OAAO;AAE5B,eAAU,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAO;AAEzC,cAAM,OAAO,MAAO,CAAE;AAEtB,eAAO,KAAK,IAAK,MAAM,KAAK,CAAE;AAC9B,eAAO,KAAK,IAAK,MAAM,KAAK,CAAE;AAC9B,eAAO,KAAK,IAAK,MAAM,KAAK,IAAI,KAAK,KAAM;AAC3C,eAAO,KAAK,IAAK,MAAM,KAAK,IAAI,KAAK,MAAO;AAAA,MAE7C;AAEA,MAAAA,SAAQ,KAAK;AACb,MAAAA,SAAQ,UAAU;AAClB,MAAAA,SAAQ,KAAM,MAAM,MAAM,OAAO,MAAM,OAAO,IAAK;AACnD,MAAAA,SAAQ,KAAK;AAEb,mBAAa;AAAA,IAEd;AAEA,WAAO;AAAA,MAEN,KAAK,SAAW,MAAO;AAEtB,cAAM,KAAM,IAAK;AACjB,eAAO;AAAA,MAER;AAAA,MAEA,QAAQ,WAAY;AAEnB,cAAM,IAAI;AACV,eAAO;AAAA,MAER;AAAA,IAED;AAAA,EAED;AAEA,WAAS,SAAU,OAAOC,IAAGC,IAAG,QAAS;AAExC,QAAK,WAAW,IAAK;AAEpB,UAAK,MAAM,kBAAkB,aAAc;AAE1C,iBAAS,OAAO,YAAY;AAAA,MAE7B;AAEA,cAAQ,OAAO,MAAM,aAAa,MAAM,MAAM,WAAW,MAAM,MAAM;AACrE,cAAQ,eAAe;AACvB,cAAQ,YAAY,MAAM;AAC1B,cAAQ,SAAU,QAAQD,IAAGC,KAAI,WAAY,MAAM,QAAS,IAAI,GAAI;AAAA,IAErE;AAAA,EAED;AAEA,WAAS,cAAeD,IAAGC,IAAG,GAAG,GAAG,GAAI;AAEvC,QAAK,IAAI,IAAI,EAAI,KAAI,IAAI;AACzB,QAAK,IAAI,IAAI,EAAI,KAAI,IAAI;AAEzB,YAAQ,UAAU;AAClB,YAAQ,OAAQD,KAAI,GAAGC,EAAE;AACzB,YAAQ,MAAOD,KAAI,GAAGC,IAAGD,KAAI,GAAGC,KAAI,GAAG,CAAE;AACzC,YAAQ,MAAOD,KAAI,GAAGC,KAAI,GAAGD,IAAGC,KAAI,GAAG,CAAE;AACzC,YAAQ,MAAOD,IAAGC,KAAI,GAAGD,IAAGC,IAAG,CAAE;AACjC,YAAQ,MAAOD,IAAGC,IAAGD,KAAI,GAAGC,IAAG,CAAE;AACjC,YAAQ,UAAU;AAAA,EAEnB;AAEA,WAAS,WAAY,OAAO,OAAOD,IAAGC,IAAGC,QAAOC,SAAS;AAExD,UAAM,cAAc,MAAO,QAAQ,OAAQ;AAC3C,UAAM,cAAc,MAAO,QAAQ,OAAQ;AAC3C,UAAM,cAAc,MAAO,QAAQ,OAAQ;AAE3C,QAAK,gBAAgB,SAAS,gBAAgB,UAAU,gBAAgB,iBAAiB,gBAAgB,oBAAqB;AAE7H,cAAQ,cAAc;AACtB,cAAQ,YAAY,WAAY,WAAY;AAC5C,cAAQ,UAAU;AAClB,cAAQ,OAAQH,IAAGC,EAAE;AACrB,cAAQ,OAAQD,KAAIE,QAAOD,KAAIE,OAAO;AACtC,cAAQ,OAAO;AAAA,IAEhB;AAAA,EAED;AAEA,WAAS,YAAaC,UAAS,OAAQ;AAGtC,QAAKA,SAAQ,aAAa,KAAK,gBAAgBA,SAAQ,aAAa,YAAcA,SAAQ,SAASA,SAAQ,MAAM,YAAY,QAAW;AAEvI;AAAA,IAED;AAEA,QAAIJ,KAAI,GAAGC,KAAI,GAAGC,SAAQ,GAAGC,UAAS;AAEtC,QAAKC,SAAQ,aAAa,KAAK,WAAY;AAI1C,YAAM,WAAYA,QAAQ;AAE1B,YAAM,OAAO,MAAM,sBAAsB;AAEzC,MAAAJ,KAAI,KAAK,OAAO,OAAO,OAAO;AAC9B,MAAAC,KAAI,KAAK,MAAM,OAAO,MAAM;AAC5B,MAAAC,SAAQ,KAAK;AACb,MAAAC,UAAS,KAAK;AAEd,eAAU,OAAOH,IAAGC,IAAGG,SAAQ,UAAU,KAAK,CAAE;AAAA,IAEjD,WAAYA,oBAAmB,mBAAoB;AAIlD,YAAM,OAAOA,SAAQ,sBAAsB;AAE3C,MAAAJ,KAAI,KAAK,OAAO,OAAO,OAAO;AAC9B,MAAAC,KAAI,KAAK,MAAM,OAAO,MAAM;AAErB,cAAQ,KAAK;AACpB,YAAM,MAAM,OAAO;AACnB,cAAQ,MAAO,IAAI,KAAK,IAAI,GAAI;AAChC,cAAQ,UAAWG,UAASJ,IAAGC,EAAE;AACjC,cAAQ,QAAQ;AAAA,IAEjB,WAAYG,oBAAmB,kBAAmB;AAEjD,YAAM,OAAOA,SAAQ,sBAAsB;AAE3C,MAAAJ,KAAI,KAAK,OAAO,OAAO,OAAO;AAC9B,MAAAC,KAAI,KAAK,MAAM,OAAO,MAAM;AAC5B,MAAAC,SAAQ,KAAK;AACb,MAAAC,UAAS,KAAK;AAEd,cAAQ,UAAWC,UAASJ,IAAGC,IAAGC,QAAOC,OAAO;AAAA,IAEjD,OAAO;AAEN,YAAM,OAAOC,SAAQ,sBAAsB;AAE3C,MAAAJ,KAAI,KAAK,OAAO,OAAO,OAAO;AAC9B,MAAAC,KAAI,KAAK,MAAM,OAAO,MAAM;AAC5B,MAAAC,SAAQ,KAAK;AACb,MAAAC,UAAS,KAAK;AAEd,cAAQ,OAAO,iBAAkBC,QAAQ;AAIzC,oBAAeJ,IAAGC,IAAGC,QAAOC,SAAQ,WAAY,MAAM,YAAa,CAAE;AAErE,YAAM,kBAAkB,MAAM;AAE9B,UAAK,oBAAoB,iBAAiB,oBAAoB,oBAAqB;AAElF,gBAAQ,YAAY;AACpB,gBAAQ,KAAK;AAAA,MAEd;AAIA,YAAM,UAAU,CAAE,aAAa,cAAc,gBAAgB,aAAc;AAE3E,UAAI,QAAQ;AACZ,UAAI,aAAa;AAEjB,iBAAY,UAAU,SAAU;AAE/B,YAAK,eAAe,MAAO;AAE1B,kBAAU,MAAO,SAAS,OAAQ,MAAM,MAAO,aAAa,OAAQ,KAClE,MAAO,SAAS,OAAQ,MAAM,MAAO,aAAa,OAAQ,KAC1D,MAAO,SAAS,OAAQ,MAAM,MAAO,aAAa,OAAQ;AAAA,QAE7D;AAEA,YAAK,UAAU,MAAQ;AAEvB,qBAAa;AAAA,MAEd;AAEA,UAAK,UAAU,MAAO;AAIrB,cAAMD,SAAQ,WAAY,MAAM,cAAe;AAE/C,YAAK,MAAM,mBAAmB,SAAS,MAAM,mBAAmB,UAAU,MAAM,mBAAmB,iBAAiB,MAAM,mBAAmB,oBAAqB;AAEjK,kBAAQ,cAAc,MAAM;AAC5B,kBAAQ,YAAYA;AACpB,kBAAQ,OAAO;AAAA,QAEhB;AAAA,MAED,OAAO;AAIN,mBAAY,OAAO,aAAaF,IAAGC,IAAGC,QAAO,CAAE;AAC/C,mBAAY,OAAO,cAAcF,IAAGC,IAAG,GAAGE,OAAO;AACjD,mBAAY,OAAO,gBAAgBH,IAAGC,KAAIE,SAAQD,QAAO,CAAE;AAC3D,mBAAY,OAAO,eAAeF,KAAIE,QAAOD,IAAG,GAAGE,OAAO;AAAA,MAE3D;AAEA,UAAKC,oBAAmB,kBAAmB;AAE1C,YAAI,cAAc,MAAM;AAExB,YAAK,gBAAgB,UAAa,gBAAgB,OAAS,eAAc,MAAM;AAE/E,cAAM,IAAK,WAAY;AAEvB,cAAM,YAAY,KAAK,KAAM,QAAU,MAAM,KAAK,IAAM,QAAU,MAAM,KAAK,IAAM,QAAU,MAAM,KAAK,CAAI;AAC5G,cAAM,kBAAkB,YAAY,MAAM,UAAU;AAEpD,YAAKA,SAAQ,SAAS,SAAU;AAE/B,wBAAeJ,IAAGC,IAAGC,QAAOC,SAAQA,OAAO;AAE3C,kBAAQ,YAAY;AACpB,kBAAQ,cAAc;AACtB,kBAAQ,YAAY;AACpB,kBAAQ,KAAK;AACb,kBAAQ,OAAO;AAEf,cAAKC,SAAQ,SAAU;AAEtB,0BAAeJ,KAAI,GAAGC,KAAI,GAAGC,SAAQ,GAAGC,UAAS,GAAGA,OAAO;AAE3D,oBAAQ,YAAY;AACpB,oBAAQ,cAAc;AACtB,oBAAQ,YAAY;AACpB,oBAAQ,KAAK;AACb,oBAAQ,OAAO;AAAA,UAEhB;AAAA,QAED;AAEA,YAAKC,SAAQ,SAAS,YAAa;AAElC,wBAAeJ,IAAGC,IAAGC,QAAOC,SAAQ,CAAE;AAEtC,kBAAQ,YAAYC,SAAQ,UAAU,cAAc;AACpD,kBAAQ,cAAcA,SAAQ,UAAU,kBAAkB;AAC1D,kBAAQ,YAAY;AACpB,kBAAQ,OAAO;AACf,kBAAQ,KAAK;AAEb,cAAKA,SAAQ,SAAU;AAEtB,kBAAM,mBAAmB,QAAQ;AAEjC,oBAAQ,YAAY;AAEpB,kBAAM,aAAa;AAAA,cAClB,OAAO;AAAA,cACP,YAAY,MAAM;AAAA,cAClB,UAAUD,UAAS;AAAA,cACnB,YAAY;AAAA,YACb;AAEA,qBAAU,YAAYH,KAAME,SAAQ,GAAKD,IAAG,GAAI;AAEhD,oBAAQ,YAAY;AAAA,UAErB;AAAA,QAED;AAEA,YAAKG,SAAQ,SAAS,SAAU;AAE/B,gBAAM,CAAE,KAAKC,MAAKC,MAAM,IAAI,CAAE,OAAO,OAAO,OAAQ,EAAE,IAAK,CAAAC,cAAY,WAAYH,SAASG,SAAS,CAAE,CAAE;AACzG,gBAAMC,aAAeF,SAAQ,QAAUD,OAAM,QAAYH,SAAQC;AAEjE,wBAAeH,IAAGC,KAAME,UAAS,GAAKD,QAAOC,UAAS,GAAGA,UAAS,CAAE;AACpE,kBAAQ,YAAY;AACpB,kBAAQ,cAAc;AACtB,kBAAQ,YAAY;AACpB,kBAAQ,KAAK;AACb,kBAAQ,OAAO;AAEf,wBAAeH,IAAGC,KAAME,UAAS,GAAKK,YAAaL,UAAS,GAAKA,UAAS,GAAGA,UAAS,CAAE;AACxF,kBAAQ,YAAY;AACpB,kBAAQ,KAAK;AAEb,wBAAeH,KAAIQ,WAAUP,IAAGE,SAAQA,SAAQA,UAAS,CAAE;AAC3D,kBAAQ,YAAY;AACpB,kBAAQ,KAAK;AAAA,QAEd;AAEA,YAAKC,SAAQ,SAAS,WAAWA,SAAQ,SAAS,UAAUA,SAAQ,SAAS,UAAW;AAEvF,kBAAQ,IAAK,EAAE,GAAGJ,IAAG,GAAGC,IAAG,OAAOC,QAAO,QAAQC,QAAO,CAAE;AAE1D,mBAAU,OAAOH,KAAI,SAAU,MAAM,WAAY,GAAGC,KAAI,SAAU,MAAM,UAAW,GAAGG,SAAQ,KAAM;AAEpG,kBAAQ,OAAO;AAAA,QAEhB;AAAA,MAED;AAAA,IAED;AAQA,UAAM,aAAa,MAAM,aAAa,UAAU,MAAM,aAAa;AAEnE,QAAK,WAAa,SAAQ,IAAK,EAAE,GAAGJ,IAAG,GAAGC,IAAG,OAAOC,QAAO,QAAQC,QAAO,CAAE;AAE5E,aAAU,IAAI,GAAG,IAAIC,SAAQ,WAAW,QAAQ,KAAO;AAEtD,kBAAaA,SAAQ,WAAY,CAAE,GAAG,KAAM;AAAA,IAE7C;AAEA,QAAK,WAAa,SAAQ,OAAO;AAAA,EAElC;AAEA,QAAM,SAAS,QAAQ,sBAAsB;AAE7C,MAAI,SAAS,SAAS,IAAK,OAAQ;AAEnC,MAAK,WAAW,QAAY;AAE3B,aAAS,SAAS,cAAe,QAAS;AAC1C,WAAO,QAAQ,OAAO;AACtB,WAAO,SAAS,OAAO;AACvB,aAAS,IAAK,SAAS,MAAO;AAAA,EAE/B;AAEA,QAAM,UAAU,OAAO;AAAA,IAAY;AAAA;AAAA,EAA2B;AAE9D,QAAM,UAAU,IAAI,QAAS,OAAQ;AAIrC,UAAQ,UAAW,GAAG,GAAG,OAAO,OAAO,OAAO,MAAO;AAErD,cAAa,OAAQ;AAIrB,SAAO;AAER;AAEA,SAAS,UAAW,SAAS,OAAOJ,IAAGC,IAAI;AAE1C,QAAM,iBAAiB;AAAA,IACtB,SAAWD,KAAI,QAAQ,cAAgB,QAAQ;AAAA,IAC/C,SAAWC,KAAI,QAAQ,eAAiB,QAAQ;AAAA,IAChD,MAAM,QAAQ,cAAc;AAAA,EAC7B;AAEA,SAAO,cAAe,IAAI,WAAY,OAAO,cAAe,CAAE;AAE9D,QAAM,OAAO,QAAQ,sBAAsB;AAE3C,EAAAD,KAAIA,KAAI,KAAK,QAAQ,KAAK;AAC1B,EAAAC,KAAIA,KAAI,KAAK,SAAS,KAAK;AAE3B,WAAS,SAAUG,UAAU;AAE5B,QAAKA,SAAQ,aAAa,KAAK,aAAaA,SAAQ,aAAa,KAAK,cAAe;AAEpF,YAAMK,QAAOL,SAAQ,sBAAsB;AAE3C,UAAKJ,KAAIS,MAAK,QAAQT,KAAIS,MAAK,SAASR,KAAIQ,MAAK,OAAOR,KAAIQ,MAAK,QAAS;AAEzE,QAAAL,SAAQ,cAAe,IAAI,WAAY,OAAO,cAAe,CAAE;AAE/D,YAAKA,oBAAmB,oBAAoBA,SAAQ,SAAS,YAAa,UAAU,eAAe,UAAU,UAAY;AAExH,gBAAM,CAAE,KAAKC,IAAI,IAAI,CAAE,OAAO,KAAM,EAAE,IAAK,CAAAE,cAAY,WAAYH,SAASG,SAAS,CAAE,CAAE;AAEzF,gBAAML,SAAQO,MAAK;AACnB,gBAAM,UAAUT,KAAIS,MAAK;AACzB,gBAAM,aAAa,UAAUP;AAC7B,UAAAE,SAAQ,QAAQ,OAAQC,OAAM,OAAQ;AACtC,UAAAD,SAAQ,cAAe,IAAI,WAAY,SAAS,EAAE,SAAS,KAAK,CAAE,CAAE;AAAA,QAErE;AAAA,MAED;AAEA,eAAU,IAAI,GAAG,IAAIA,SAAQ,WAAW,QAAQ,KAAO;AAEtD,iBAAUA,SAAQ,WAAY,CAAE,CAAE;AAAA,MAEnC;AAAA,IAED;AAAA,EAED;AAEA,WAAU,OAAQ;AAEnB;;;ACjjBA,IAAMM,YAAW,IAAI,QAAQ;AAC7B,IAAM,SAAS,EAAE,MAAM,IAAI,MAAMA,UAAS;AAE1C,IAAMC,cAAa,IAAI,UAAU;AAEjC,IAAM,mBAAN,cAA+B,MAAM;AAAA,EAEpC,sBAAuBC,WAAU,QAAS;AAEzC,UAAM,QAAQ;AACd,UAAM,YAAY,IAAI,UAAU;AAEhC,UAAM,UAAUA,UAAS;AAEzB,aAAS,eAAgB,OAAQ;AAEhC,YAAM,gBAAgB;AAEtB,YAAM,OAAOA,UAAS,WAAW,sBAAsB;AAEvD,MAAAF,UAAS,KAAM,MAAM,UAAU,KAAK,QAAS,KAAK,QAAQ,IAAI;AAC9D,MAAAA,UAAS,IAAI,EAAI,MAAM,UAAU,KAAK,OAAQ,KAAK,SAAS,IAAI;AAEhE,gBAAU,cAAeA,WAAU,MAAO;AAE1C,YAAM,aAAa,UAAU,iBAAkB,MAAM,UAAU,KAAM;AAErE,UAAK,WAAW,SAAS,GAAI;AAE5B,cAAM,eAAe,WAAY,CAAE;AAEnC,cAAM,SAAS,aAAa;AAC5B,cAAM,KAAK,aAAa;AAExB,eAAO,OAAO,MAAM;AACpB,eAAO,KAAK,IAAK,GAAG,GAAG,IAAI,GAAG,CAAE;AAEhC,eAAO,cAAe,MAAO;AAAA,MAE9B;AAAA,IAED;AAEA,YAAQ,iBAAkB,eAAe,cAAe;AACxD,YAAQ,iBAAkB,aAAa,cAAe;AACtD,YAAQ,iBAAkB,eAAe,cAAe;AACxD,YAAQ,iBAAkB,aAAa,cAAe;AACtD,YAAQ,iBAAkB,WAAW,cAAe;AACpD,YAAQ,iBAAkB,aAAa,cAAe;AACtD,YAAQ,iBAAkB,SAAS,cAAe;AAAA,EAEnD;AAAA,EAEA,2BAA4B,YAAa;AAExC,UAAM,QAAQ;AAId,UAAM,SAAS;AAAA,MACd,QAAQ;AAAA,MACR,UAAU;AAAA,MACV,eAAe;AAAA,MACf,aAAa;AAAA,IACd;AAEA,aAAS,oBAAqB,OAAQ;AAErC,YAAMG,cAAa,MAAM;AAEzB,MAAAF,YAAW,oBAAqBE,WAAW;AAE3C,YAAM,gBAAgBF,YAAW,iBAAkB,MAAM,UAAU,KAAM;AAEzE,UAAK,cAAc,SAAS,GAAI;AAE/B,cAAM,eAAe,cAAe,CAAE;AAEtC,cAAM,SAAS,aAAa;AAC5B,cAAM,KAAK,aAAa;AAExB,eAAO,OAAO,OAAQ,MAAM,IAAK;AACjC,eAAO,KAAK,IAAK,GAAG,GAAG,IAAI,GAAG,CAAE;AAEhC,eAAO,cAAe,MAAO;AAAA,MAE9B;AAAA,IAED;AAEA,eAAW,iBAAkB,QAAQ,mBAAoB;AACzD,eAAW,iBAAkB,UAAU,mBAAoB;AAC3D,eAAW,iBAAkB,eAAe,mBAAoB;AAChE,eAAW,iBAAkB,aAAa,mBAAoB;AAAA,EAE/D;AAED;;;AC5FA,IAAM,WAAW,IAAI,QAAQ;AAC7B,IAAMG,WAAU,IAAI,QAAQ;AAE5B,IAAM,YAAY,IAAI,QAAQ;AAE9B,IAAM,WAAW,IAAI,QAAQ;AAC7B,IAAM,cAAc,IAAI,QAAQ;AAChC,IAAM,eAAe,IAAI,QAAQ;AACjC,IAAM,gBAAgB,IAAI,QAAQ;AAClC,IAAM,eAAe,IAAI,QAAQ;AAEjC,IAAM,iBAAiB,IAAI,QAAQ;AACnC,IAAM,kBAAkB,IAAI,QAAQ;AACpC,IAAM,mBAAmB,IAAI,QAAQ;AACrC,IAAM,kBAAkB,IAAI,QAAQ;AAEpC,IAAM,YAAY,IAAI,QAAQ;AAC9B,IAAM,YAAY,IAAI,QAAQ;AAC9B,IAAM,YAAY,IAAI,QAAQ;AAE9B,IAAMC,WAAU,IAAI,QAAQ;AAC5B,IAAMC,eAAc,IAAI,WAAW;AACnC,IAAMC,UAAS,IAAI,QAAQ;AAE3B,IAAM,eAAN,MAAmB;AAAA,EAElB,YAAa,QAAQ,OAAO,OAAO,OAAO,WAAY;AAErD,SAAK,SAAS;AACd,SAAK,QAAQ;AACb,SAAK,aAAa,IAAI,QAAQ;AAC9B,SAAK,WAAW,IAAI,QAAQ;AAC5B,SAAK,aAAa,CAAC;AACnB,SAAK,YAAY,CAAC;AAClB,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,OAAQ,YAAY,UAAW;AAE9B,SAAK,aAAa,cAAc,KAAK;AACrC,SAAK,WAAW,YAAY,KAAK;AACjC,SAAK,aAAa,CAAC;AAEnB,SAAK,cAAe,KAAK,YAAY,KAAK,QAAS;AACnD,SAAK,qBAAsB,UAAU,KAAK,KAAM;AAEhD,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,cAAe,YAAY,UAAW;AAErC,iBAAa,cAAc,KAAK;AAChC,eAAW,YAAY,KAAK;AAI5B,QAAK,WAAW,MAAM,SAAS,GAAI;AAElC,eAAS,KAAK,OAAO;AAAA,IAEtB;AAEA,QAAK,WAAW,MAAM,SAAS,GAAI;AAElC,eAAS,KAAK,OAAO;AAAA,IAEtB;AAEA,SAAK,OAAO,uBAAuB;AACnC,SAAK,OAAO,kBAAkB;AAE9B,QAAK,KAAK,OAAO,qBAAsB;AAEtC,gBAAU,KAAM,UAAW;AAC3B,gBAAU,IAAI,KAAK,IAAK,WAAW,GAAG,SAAS,CAAE;AACjD,gBAAU,IAAI,KAAK,IAAK,WAAW,GAAG,SAAS,CAAE;AACjD,eAAS,IAAI,KAAK,IAAK,WAAW,GAAG,SAAS,CAAE;AAChD,eAAS,IAAI,KAAK,IAAK,WAAW,GAAG,SAAS,CAAE;AAEhD,eAAS,sBAAuB,KAAK,OAAO,WAAY;AACxD,kBAAY,KAAM,SAAU;AAC5B,mBAAa,IAAK,SAAS,GAAG,UAAU,GAAG,CAAE;AAC7C,oBAAc,KAAM,QAAS;AAC7B,mBAAa,IAAK,UAAU,GAAG,SAAS,GAAG,CAAE;AAE7C,kBAAY,UAAW,KAAK,MAAO;AACnC,mBAAa,UAAW,KAAK,MAAO;AACpC,oBAAc,UAAW,KAAK,MAAO;AACrC,mBAAa,UAAW,KAAK,MAAO;AAEpC,gBAAU,KAAM,WAAY,EAAE,IAAK,QAAS;AAC5C,gBAAU,KAAM,YAAa,EAAE,IAAK,QAAS;AAC7C,gBAAU,KAAM,aAAc,EAAE,IAAK,QAAS;AAC9C,gBAAU,UAAU;AACpB,gBAAU,UAAU;AACpB,gBAAU,UAAU;AAEpB,gBAAU,eAAgB,KAAK,IAAK;AACpC,gBAAU,eAAgB,KAAK,IAAK;AACpC,gBAAU,eAAgB,KAAK,IAAK;AACpC,gBAAU,IAAK,QAAS;AACxB,gBAAU,IAAK,QAAS;AACxB,gBAAU,IAAK,QAAS;AAExB,YAAM,SAAS,SAAS;AAExB,aAAQ,CAAE,EAAE,sBAAuB,UAAU,aAAa,YAAa;AACvE,aAAQ,CAAE,EAAE,sBAAuB,UAAU,cAAc,aAAc;AACzE,aAAQ,CAAE,EAAE,sBAAuB,eAAe,cAAc,QAAS;AACzE,aAAQ,CAAE,EAAE,sBAAuB,cAAc,aAAa,QAAS;AACvE,aAAQ,CAAE,EAAE,sBAAuB,cAAc,eAAe,YAAa;AAC7E,aAAQ,CAAE,EAAE,sBAAuB,WAAW,WAAW,SAAU;AACnE,aAAQ,CAAE,EAAE,OAAO,eAAgB,EAAI;AAAA,IAExC,WAAY,KAAK,OAAO,sBAAuB;AAE9C,YAAM,OAAO,KAAK,IAAK,WAAW,GAAG,SAAS,CAAE;AAChD,YAAM,MAAM,KAAK,IAAK,WAAW,GAAG,SAAS,CAAE;AAC/C,YAAM,QAAQ,KAAK,IAAK,WAAW,GAAG,SAAS,CAAE;AACjD,YAAM,OAAO,KAAK,IAAK,WAAW,GAAG,SAAS,CAAE;AAEhD,kBAAY,IAAK,MAAM,KAAK,EAAI;AAChC,mBAAa,IAAK,OAAO,KAAK,EAAI;AAClC,oBAAc,IAAK,OAAO,MAAM,EAAI;AACpC,mBAAa,IAAK,MAAM,MAAM,EAAI;AAElC,qBAAe,IAAK,MAAM,KAAK,CAAE;AACjC,sBAAgB,IAAK,OAAO,KAAK,CAAE;AACnC,uBAAiB,IAAK,OAAO,MAAM,CAAE;AACrC,sBAAgB,IAAK,MAAM,MAAM,CAAE;AAEnC,kBAAY,UAAW,KAAK,MAAO;AACnC,mBAAa,UAAW,KAAK,MAAO;AACpC,oBAAc,UAAW,KAAK,MAAO;AACrC,mBAAa,UAAW,KAAK,MAAO;AAEpC,qBAAe,UAAW,KAAK,MAAO;AACtC,sBAAgB,UAAW,KAAK,MAAO;AACvC,uBAAiB,UAAW,KAAK,MAAO;AACxC,sBAAgB,UAAW,KAAK,MAAO;AAEvC,YAAM,SAAS,SAAS;AAExB,aAAQ,CAAE,EAAE,sBAAuB,aAAa,gBAAgB,eAAgB;AAChF,aAAQ,CAAE,EAAE,sBAAuB,cAAc,iBAAiB,gBAAiB;AACnF,aAAQ,CAAE,EAAE,sBAAuB,kBAAkB,iBAAiB,YAAa;AACnF,aAAQ,CAAE,EAAE,sBAAuB,iBAAiB,gBAAgB,WAAY;AAChF,aAAQ,CAAE,EAAE,sBAAuB,cAAc,eAAe,YAAa;AAC7E,aAAQ,CAAE,EAAE,sBAAuB,kBAAkB,iBAAiB,cAAe;AACrF,aAAQ,CAAE,EAAE,OAAO,eAAgB,EAAI;AAAA,IAExC,OAAO;AAEN,cAAQ,MAAO,8CAA+C;AAAA,IAE/D;AAAA,EAED;AAAA,EAEA,qBAAsB,SAAS,QAAS;AAEvC,QAAK,OAAO,UAAU,OAAO,UAAU,OAAO,UAAW;AAExD,UAAK,OAAO,iBAAkB;AAE7B,aAAK,UAAW,OAAO,IAAK,IAAI,CAAC;AAEjC,iBAAU,aAAa,GAAG,aAAa,OAAO,OAAO,cAAgB;AAEpE,iBAAO,YAAa,YAAYF,QAAQ;AACxC,UAAAA,SAAQ,UAAWD,UAASE,cAAaC,OAAO;AAChD,UAAAH,SAAQ,aAAc,OAAO,WAAY;AAEzC,cAAK,QAAQ,cAAeA,QAAQ,GAAI;AAEvC,iBAAK,UAAW,OAAO,IAAK,EAAE,KAAM,UAAW;AAAA,UAEhD;AAAA,QAED;AAAA,MAED,OAAO;AAEN,YAAK,OAAO,SAAS,mBAAmB,KAAO,QAAO,SAAS,sBAAsB;AAErF,QAAAA,SAAQ,KAAM,OAAO,SAAS,eAAe,MAAO;AAEpD,QAAAA,SAAQ,aAAc,OAAO,WAAY;AAEzC,YAAK,QAAQ,cAAeA,QAAQ,GAAI;AAEvC,eAAK,WAAW,KAAM,MAAO;AAAA,QAE9B;AAAA,MAED;AAAA,IAED;AAEA,QAAK,OAAO,SAAS,SAAS,GAAI;AAEjC,eAAUI,KAAI,GAAGA,KAAI,OAAO,SAAS,QAAQA,MAAO;AAEnD,aAAK,qBAAsB,SAAS,OAAO,SAAUA,EAAE,CAAE;AAAA,MAE1D;AAAA,IAED;AAAA,EAED;AAED;;;AC9NA,IAAM,kBAAN,MAAsB;AAAA,EAErB,YAAaC,WAAU,cAAe;AAErC,SAAK,UAAU,SAAS,cAAe,KAAM;AAC7C,SAAK,QAAQ,UAAU,IAAK,YAAa;AACzC,SAAK,QAAQ,MAAM,gBAAgB;AAEnC,SAAK,WAAWA;AAEhB,SAAK,aAAa,IAAI,QAAQ;AAC9B,SAAK,eAAe,IAAI,QAAQ;AAChC,SAAK,mBAAmB,IAAI,QAAQ;AAEpC,SAAK,SAAS;AACd,SAAK,UAAU;AAEf,SAAK,iBAAgB,SAAW,OAAQ;AAEvC,UAAK,KAAK,YAAY,MAAQ;AAE9B,WAAK,SAAS;AACd,WAAK,cAAe,KAAM;AAAA,IAE3B,GAAE,KAAM,IAAK;AAEb,SAAK,iBAAgB,SAAW,OAAQ;AAEvC,UAAK,KAAK,YAAY,MAAQ;AAE9B,UAAK,KAAK,QAAS;AAElB,aAAK,aAAc,KAAM;AAAA,MAE1B;AAAA,IAED,GAAE,KAAM,IAAK;AAEb,SAAK,eAAc,WAAa;AAE/B,UAAK,KAAK,YAAY,MAAQ;AAE9B,WAAK,SAAS;AACd,WAAK,aAAa;AAAA,IAEnB,GAAE,KAAM,IAAK;AAEb,SAAK,SAAS,WAAW,iBAAkB,eAAe,KAAK,aAAc;AAC7E,SAAK,SAAS,WAAW,iBAAkB,eAAe,KAAK,aAAc;AAC7E,SAAK,SAAS,WAAW,iBAAkB,aAAa,KAAK,WAAY;AAAA,EAE1E;AAAA,EAEA,UAAU;AAET,SAAK,SAAS,WAAW,oBAAqB,eAAe,KAAK,aAAc;AAChF,SAAK,SAAS,WAAW,oBAAqB,eAAe,KAAK,aAAc;AAChF,SAAK,SAAS,WAAW,oBAAqB,aAAa,KAAK,WAAY;AAAA,EAE7E;AAAA,EAEA,cAAe,OAAQ;AAEtB,SAAK,QAAQ,MAAM,UAAU;AAE7B,SAAK,SAAS,WAAW,cAAc,YAAa,KAAK,OAAQ;AAEjE,SAAK,QAAQ,MAAM,OAAO,MAAM,UAAU;AAC1C,SAAK,QAAQ,MAAM,MAAM,MAAM,UAAU;AACzC,SAAK,QAAQ,MAAM,QAAQ;AAC3B,SAAK,QAAQ,MAAM,SAAS;AAE5B,SAAK,WAAW,IAAI,MAAM;AAC1B,SAAK,WAAW,IAAI,MAAM;AAAA,EAE3B;AAAA,EAEA,aAAc,OAAQ;AAErB,SAAK,QAAQ,MAAM,UAAU;AAE7B,SAAK,iBAAiB,IAAI,KAAK,IAAK,KAAK,WAAW,GAAG,MAAM,OAAQ;AACrE,SAAK,iBAAiB,IAAI,KAAK,IAAK,KAAK,WAAW,GAAG,MAAM,OAAQ;AACrE,SAAK,aAAa,IAAI,KAAK,IAAK,KAAK,WAAW,GAAG,MAAM,OAAQ;AACjE,SAAK,aAAa,IAAI,KAAK,IAAK,KAAK,WAAW,GAAG,MAAM,OAAQ;AAEjE,SAAK,QAAQ,MAAM,OAAO,KAAK,aAAa,IAAI;AAChD,SAAK,QAAQ,MAAM,MAAM,KAAK,aAAa,IAAI;AAC/C,SAAK,QAAQ,MAAM,QAAU,KAAK,iBAAiB,IAAI,KAAK,aAAa,IAAM;AAC/E,SAAK,QAAQ,MAAM,SAAW,KAAK,iBAAiB,IAAI,KAAK,aAAa,IAAM;AAAA,EAEjF;AAAA,EAEA,eAAe;AAEd,SAAK,QAAQ,cAAc,YAAa,KAAK,OAAQ;AAAA,EAEtD;AAED;;;ACzFA,IAAM,sBAAN,MAA0B;AAAA;AAAA,EAGzB,OAAO,gBAAiB,aAAc;AAErC,QAAI,cAAc;AAElB,UAAM,QAAQ,IAAI,QAAQ;AAE1B,UAAM,MAAM,IAAI,QAAQ;AAExB,UAAM,QAAQ,IAAI,MAAM;AAExB,UAAM,UAAU,CAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAE5C,UAAM,KAAK,IAAI,oBAAoB;AACnC,UAAM,iBAAiB,GAAG;AAE1B,aAAU,YAAY,GAAG,YAAY,GAAG,aAAe;AAEtD,YAAM,QAAQ,YAAY,MAAO,SAAU;AAE3C,YAAMC,SAAQ,MAAM;AACpB,YAAMC,UAAS,MAAM;AAErB,YAAM,SAAS,SAAS,cAAe,QAAS;AAEhD,aAAO,QAAQD;AACf,aAAO,SAASC;AAEhB,YAAM,UAAU,OAAO,WAAY,IAAK;AAExC,cAAQ,UAAW,OAAO,GAAG,GAAGD,QAAOC,OAAO;AAE9C,YAAM,YAAY,QAAQ,aAAc,GAAG,GAAGD,QAAOC,OAAO;AAE5D,YAAMC,QAAO,UAAU;AAEvB,YAAM,aAAa,UAAU;AAE7B,YAAM,YAAY,IAAI;AAEtB,eAAU,IAAI,GAAG,KAAKA,MAAK,QAAQ,IAAI,IAAI,KAAK,GAAI;AAGnD,cAAM,OAAQA,MAAM,CAAE,IAAI,KAAKA,MAAM,IAAI,CAAE,IAAI,KAAKA,MAAM,IAAI,CAAE,IAAI,GAAI;AAGxE,6BAAsB,OAAO,YAAY,UAAW;AAIpD,cAAM,aAAa,IAAI;AAEvB,cAAM,MAAM,MAAQ,aAAa,aAAa,OAAQ;AAEtD,cAAM,MAAM,KAAM,KAAK,MAAO,aAAa,UAAW,IAAI,OAAQ;AAElE,gBAAS,WAAY;AAAA,UAEpB,KAAK;AAAG,kBAAM,IAAK,IAAK,KAAK,CAAE,GAAI;AAAG;AAAA,UAEtC,KAAK;AAAG,kBAAM,IAAK,GAAG,KAAK,GAAI;AAAG;AAAA,UAElC,KAAK;AAAG,kBAAM,IAAK,CAAE,KAAK,GAAG,CAAE,GAAI;AAAG;AAAA,UAEtC,KAAK;AAAG,kBAAM,IAAK,CAAE,KAAK,IAAK,GAAI;AAAG;AAAA,UAEtC,KAAK;AAAG,kBAAM,IAAK,CAAE,KAAK,KAAK,CAAE;AAAG;AAAA,UAEpC,KAAK;AAAG,kBAAM,IAAK,KAAK,KAAK,EAAI;AAAG;AAAA,QAErC;AAIA,cAAM,WAAW,MAAM,SAAS;AAEhC,cAAM,SAAS,KAAM,KAAK,KAAM,QAAS,IAAI;AAE7C,uBAAe;AAGf,YAAI,KAAM,KAAM,EAAE,UAAU;AAG5B,4BAAoB,WAAY,KAAK,OAAQ;AAG7C,iBAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,yBAAgB,CAAE,EAAE,KAAK,QAAS,CAAE,IAAI,MAAM,IAAI;AAClD,yBAAgB,CAAE,EAAE,KAAK,QAAS,CAAE,IAAI,MAAM,IAAI;AAClD,yBAAgB,CAAE,EAAE,KAAK,QAAS,CAAE,IAAI,MAAM,IAAI;AAAA,QAEnD;AAAA,MAED;AAAA,IAED;AAGA,UAAM,OAAS,IAAI,KAAK,KAAO;AAE/B,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,qBAAgB,CAAE,EAAE,KAAK;AACzB,qBAAgB,CAAE,EAAE,KAAK;AACzB,qBAAgB,CAAE,EAAE,KAAK;AAAA,IAE1B;AAEA,WAAO,IAAI,WAAY,EAAG;AAAA,EAE3B;AAAA,EAEA,OAAO,qBAAsBC,WAAU,kBAAmB;AAGzD,QAAI,cAAc;AAElB,UAAM,QAAQ,IAAI,QAAQ;AAE1B,UAAM,MAAM,IAAI,QAAQ;AAExB,UAAM,QAAQ,IAAI,MAAM;AAExB,UAAM,UAAU,CAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAE5C,UAAM,KAAK,IAAI,oBAAoB;AACnC,UAAM,iBAAiB,GAAG;AAE1B,UAAM,WAAW,iBAAiB,QAAQ;AAE1C,aAAU,YAAY,GAAG,YAAY,GAAG,aAAe;AAEtD,YAAM,aAAa,iBAAiB;AAEpC,UAAID;AAEJ,UAAK,aAAa,eAAgB;AAEjC,QAAAA,QAAO,IAAI,YAAa,aAAa,aAAa,CAAE;AAAA,MAErD,OAAO;AAIN,QAAAA,QAAO,IAAI,WAAY,aAAa,aAAa,CAAE;AAAA,MAEpD;AAEA,MAAAC,UAAS,uBAAwB,kBAAkB,GAAG,GAAG,YAAY,YAAYD,OAAM,SAAU;AAEjG,YAAM,YAAY,IAAI;AAEtB,eAAU,IAAI,GAAG,KAAKA,MAAK,QAAQ,IAAI,IAAI,KAAK,GAAI;AAEnD,YAAI,GAAGE,IAAGC;AAEV,YAAK,aAAa,eAAgB;AAEjC,cAAI,UAAU,cAAeH,MAAM,CAAE,CAAE;AACvC,UAAAE,KAAI,UAAU,cAAeF,MAAM,IAAI,CAAE,CAAE;AAC3C,UAAAG,KAAI,UAAU,cAAeH,MAAM,IAAI,CAAE,CAAE;AAAA,QAE5C,OAAO;AAEN,cAAIA,MAAM,CAAE,IAAI;AAChB,UAAAE,KAAIF,MAAM,IAAI,CAAE,IAAI;AACpB,UAAAG,KAAIH,MAAM,IAAI,CAAE,IAAI;AAAA,QAErB;AAGA,cAAM,OAAQ,GAAGE,IAAGC,EAAE;AAGtB,6BAAsB,OAAO,iBAAiB,QAAQ,UAAW;AAIjE,cAAM,aAAa,IAAI;AAEvB,cAAM,MAAM,MAAQ,aAAa,aAAa,OAAQ;AAEtD,cAAM,MAAM,KAAM,KAAK,MAAO,aAAa,UAAW,IAAI,OAAQ;AAElE,gBAAS,WAAY;AAAA,UAEpB,KAAK;AAAG,kBAAM,IAAK,GAAG,KAAK,CAAE,GAAI;AAAG;AAAA,UAEpC,KAAK;AAAG,kBAAM,IAAK,IAAK,KAAK,GAAI;AAAG;AAAA,UAEpC,KAAK;AAAG,kBAAM,IAAK,KAAK,GAAG,CAAE,GAAI;AAAG;AAAA,UAEpC,KAAK;AAAG,kBAAM,IAAK,KAAK,IAAK,GAAI;AAAG;AAAA,UAEpC,KAAK;AAAG,kBAAM,IAAK,KAAK,KAAK,CAAE;AAAG;AAAA,UAElC,KAAK;AAAG,kBAAM,IAAK,CAAE,KAAK,KAAK,EAAI;AAAG;AAAA,QAEvC;AAIA,cAAM,WAAW,MAAM,SAAS;AAEhC,cAAM,SAAS,KAAM,KAAK,KAAM,QAAS,IAAI;AAE7C,uBAAe;AAGf,YAAI,KAAM,KAAM,EAAE,UAAU;AAG5B,4BAAoB,WAAY,KAAK,OAAQ;AAG7C,iBAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,yBAAgB,CAAE,EAAE,KAAK,QAAS,CAAE,IAAI,MAAM,IAAI;AAClD,yBAAgB,CAAE,EAAE,KAAK,QAAS,CAAE,IAAI,MAAM,IAAI;AAClD,yBAAgB,CAAE,EAAE,KAAK,QAAS,CAAE,IAAI,MAAM,IAAI;AAAA,QAEnD;AAAA,MAED;AAAA,IAED;AAGA,UAAM,OAAS,IAAI,KAAK,KAAO;AAE/B,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,qBAAgB,CAAE,EAAE,KAAK;AACzB,qBAAgB,CAAE,EAAE,KAAK;AACzB,qBAAgB,CAAE,EAAE,KAAK;AAAA,IAE1B;AAEA,WAAO,IAAI,WAAY,EAAG;AAAA,EAE3B;AAED;AAEA,SAAS,qBAAsB,OAAO,YAAa;AAElD,UAAS,YAAa;AAAA,IAErB,KAAK;AAEJ,YAAM,oBAAoB;AAC1B;AAAA,IAED,KAAK;AAAA,IACL,KAAK;AAEJ;AAAA,IAED;AAEC,cAAQ,KAAM,6FAA8F;AAC5G;AAAA,EAEF;AAEA,SAAO;AAER;;;AC9PA,IAAM,2BAAN,MAA+B;AAAA,EAE9B,OAAO,OAAO;AAIb,UAAM,YAAY,CAAE,GAAG,GAAG,GAAG,MAAO,GAAG,GAAG,GAAG,WAAa,GAAG,GAAG,GAAG,WAAY,GAAG,GAAG,GAAG,WAAY,GAAG,GAAG,GAAG,WAAY,GAAG,GAAG,GAAG,WAAW,GAAG,GAAG,GAAG,UAAU,GAAG,GAAG,GAAG,WAAW,GAAG,GAAG,GAAG,WAAW,GAAG,GAAG,GAAG,WAAW,GAAG,GAAG,GAAG,WAAW,GAAG,GAAG,GAAG,WAAW,GAAG,GAAG,GAAG,WAAW,GAAG,GAAG,GAAG,WAAW,GAAG,GAAG,GAAG,WAAW,GAAG,GAAG,GAAG,UAAU,GAAG,GAAG,GAAG,UAAU,GAAG,GAAG,GAAG,UAAU,GAAG,GAAG,GAAG,UAAU,GAAG,GAAG,GAAG,UAAU,GAAG,GAAG,GAAG,UAAU,GAAG,GAAG,GAAG,UAAU,GAAG,GAAG,GAAG,UAAU,GAAG,GAAG,GAAG,UAAU,GAAG,GAAG,GAAG,UAAU,GAAG,GAAG,GAAG,UAAU,GAAG,GAAG,GAAG,UAAU,GAAG,GAAG,GAAG,UAAU,GAAG,GAAG,GAAG,UAAU,GAAG,GAAG,GAAG,UAAU,GAAG,GAAG,GAAG,UAAU,GAAG,GAAG,GAAG,UAAU,GAAG,GAAG,GAAG,SAAS,GAAG,GAAG,GAAG,UAAU,GAAG,GAAG,GAAG,UAAU,GAAG,GAAG,GAAG,SAAS,GAAG,GAAG,GAAG,UAAU,GAAG,GAAG,GAAG,UAAU,GAAG,GAAG,GAAG,UAAU,GAAG,GAAG,GAAG,SAAS,GAAG,GAAG,GAAG,SAAS,GAAG,GAAG,GAAG,UAAU,GAAG,GAAG,GAAG,UAAU,GAAG,GAAG,GAAG,UAAU,GAAG,GAAG,GAAG,UAAU,GAAG,GAAG,GAAG,UAAU,GAAG,GAAG,GAAG,UAAU,GAAG,GAAG,GAAG,SAAS,GAAG,GAAG,GAAG,UAAU,GAAG,GAAG,GAAG,UAAU,GAAG,GAAG,GAAG,UAAU,GAAG,GAAG,GAAG,UAAU,GAAG,GAAG,GAAG,UAAU,GAAG,GAAG,GAAG,QAAQ,GAAG,GAAG,GAAG,SAAS,GAAG,GAAG,GAAG,SAAS,GAAG,GAAG,GAAG,SAAS,GAAG,GAAG,GAAG,SAAS,GAAG,GAAG,GAAG,SAAS,GAAG,GAAG,GAAG,SAAS,GAAG,GAAG,GAAG,SAAS,GAAG,GAAG,GAAG,SAAS,GAAG,GAAG,GAAG,QAAQ,GAAG,GAAG,GAAG,SAAS,UAAU,aAAe,WAAW,YAAa,UAAU,aAAe,WAAW,WAAa,UAAU,aAAe,WAAW,WAAY,UAAU,YAAe,WAAW,WAAY,UAAU,YAAe,WAAW,WAAY,UAAU,YAAe,WAAW,WAAW,UAAU,YAAe,WAAW,WAAW,UAAU,YAAe,WAAW,SAAS,UAAU,YAAe,WAAW,WAAW,UAAU,YAAe,WAAW,WAAW,UAAU,YAAc,WAAW,UAAU,UAAU,YAAc,WAAW,WAAW,UAAU,YAAc,WAAW,WAAW,UAAU,YAAc,WAAW,WAAW,UAAU,YAAc,WAAW,WAAW,UAAU,YAAc,WAAW,UAAU,UAAU,YAAc,WAAW,UAAU,UAAU,WAAa,WAAW,UAAU,UAAU,WAAa,WAAW,UAAU,UAAU,YAAc,WAAW,UAAU,UAAU,YAAc,WAAW,UAAU,UAAU,YAAc,WAAW,UAAU,UAAU,YAAc,UAAU,UAAU,UAAU,YAAc,WAAW,UAAU,UAAU,YAAc,WAAW,UAAU,UAAU,YAAc,WAAW,UAAU,UAAU,YAAc,WAAW,UAAU,UAAU,YAAc,WAAW,UAAU,UAAU,YAAc,WAAW,UAAU,UAAU,YAAc,WAAW,SAAS,UAAU,YAAc,WAAW,UAAU,UAAU,WAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAc,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,UAAU,SAAS,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,SAAS,YAAc,WAAW,UAAU,SAAS,YAAc,WAAW,UAAU,UAAU,YAAc,WAAW,UAAU,SAAS,YAAc,WAAW,UAAU,UAAU,YAAc,WAAW,UAAU,UAAU,YAAc,WAAW,SAAS,UAAU,YAAc,WAAY,SAAS,UAAU,YAAc,WAAY,SAAS,UAAU,YAAc,WAAY,SAAS,UAAU,YAAc,WAAY,SAAS,UAAU,YAAc,WAAY,SAAS,UAAU,YAAc,WAAY,SAAS,SAAS,YAAc,WAAY,SAAS,UAAU,YAAc,WAAY,SAAS,UAAU,YAAe,WAAa,SAAS,GAAG,aAAe,YAAa,SAAS,UAAU,aAAe,WAAW,YAAa,UAAU,aAAe,WAAW,WAAa,UAAU,aAAe,WAAW,WAAY,UAAU,YAAe,WAAW,WAAY,UAAU,YAAe,WAAW,WAAY,UAAU,WAAc,WAAW,WAAW,UAAU,YAAe,WAAW,WAAW,UAAU,YAAc,WAAW,WAAW,UAAU,YAAc,WAAW,WAAW,UAAU,YAAc,UAAU,WAAW,UAAU,YAAc,WAAW,WAAW,UAAU,YAAc,WAAW,WAAW,UAAU,YAAc,WAAW,WAAW,UAAU,YAAc,UAAU,WAAW,UAAU,YAAc,WAAW,WAAW,UAAU,YAAc,WAAW,UAAU,UAAU,YAAc,SAAS,UAAU,UAAU,YAAc,WAAW,UAAU,UAAU,YAAc,WAAW,UAAU,UAAU,YAAc,WAAW,UAAU,UAAU,YAAc,WAAW,UAAU,UAAU,YAAc,WAAW,UAAU,UAAU,YAAc,UAAU,UAAU,SAAS,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,WAAW,UAAU,UAAU,WAAY,WAAW,UAAU,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,SAAS,SAAS,YAAa,OAAO,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,SAAS,SAAS,YAAa,WAAW,UAAU,UAAU,WAAY,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,SAAS,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAc,WAAW,SAAS,UAAU,YAAc,WAAY,SAAS,UAAU,YAAc,WAAY,SAAS,SAAS,YAAc,SAAU,SAAS,UAAU,YAAc,WAAY,SAAS,SAAS,YAAc,WAAY,SAAS,UAAU,YAAa,WAAc,SAAS,UAAU,YAAc,WAAW,UAAY,UAAU,aAAe,WAAW,WAAa,SAAS,YAAe,WAAW,WAAY,UAAU,WAAc,WAAW,WAAY,SAAS,YAAe,WAAW,SAAU,UAAU,WAAc,WAAW,WAAW,SAAS,YAAc,WAAW,WAAW,SAAS,YAAc,WAAW,WAAW,UAAU,YAAc,WAAW,WAAW,UAAU,YAAc,WAAW,WAAW,UAAU,YAAc,WAAW,WAAW,UAAU,YAAc,WAAW,WAAW,UAAU,YAAc,WAAW,WAAW,UAAU,YAAc,WAAW,WAAW,UAAU,YAAc,WAAW,WAAW,UAAU,YAAc,WAAW,UAAU,UAAU,YAAc,WAAW,UAAU,UAAU,YAAc,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,WAAY,WAAW,UAAU,SAAS,YAAa,WAAW,UAAU,SAAS,WAAY,WAAW,UAAU,SAAS,WAAY,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,WAAY,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,SAAS,UAAU,WAAY,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,OAAO,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,WAAW,SAAS,SAAS,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,UAAU,SAAS,UAAU,YAAc,WAAW,SAAS,UAAU,WAAa,WAAY,SAAS,SAAS,YAAc,WAAY,QAAQ,UAAU,YAAc,WAAY,SAAS,SAAS,YAAa,WAAc,SAAS,UAAU,aAAe,WAAW,YAAa,UAAU,aAAe,UAAU,WAAa,UAAU,YAAe,WAAW,UAAW,UAAU,YAAe,WAAW,WAAY,UAAU,YAAe,WAAW,WAAY,UAAU,YAAc,WAAW,WAAW,UAAU,WAAa,WAAW,WAAW,UAAU,YAAc,WAAW,WAAW,UAAU,YAAc,WAAW,WAAW,UAAU,YAAc,WAAW,WAAW,UAAU,YAAc,WAAW,UAAU,SAAS,YAAc,WAAW,WAAW,SAAS,YAAc,WAAW,WAAW,UAAU,YAAc,UAAU,WAAW,SAAS,YAAc,WAAW,WAAW,UAAU,YAAa,WAAW,UAAU,UAAU,WAAY,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,SAAS,YAAa,UAAU,UAAU,SAAS,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,WAAY,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,WAAY,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,WAAY,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,QAAQ,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,SAAS,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,WAAY,WAAW,UAAU,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,SAAS,YAAa,WAAW,SAAS,UAAU,YAAc,WAAW,SAAS,UAAU,UAAY,WAAY,SAAS,UAAU,YAAc,WAAY,SAAS,SAAS,YAAa,aAAe,SAAS,UAAU,aAAe,UAAU,YAAa,SAAS,aAAe,UAAU,WAAa,UAAU,YAAe,UAAU,WAAY,UAAU,YAAe,UAAU,UAAW,UAAU,YAAe,UAAU,WAAY,UAAU,YAAc,UAAU,WAAW,UAAU,YAAc,UAAU,WAAW,UAAU,YAAc,UAAU,WAAW,UAAU,YAAc,UAAU,WAAW,UAAU,YAAc,UAAU,WAAW,UAAU,YAAc,UAAU,WAAW,UAAU,YAAc,UAAU,WAAW,UAAU,WAAa,UAAU,WAAW,UAAU,WAAa,UAAU,WAAW,SAAS,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,OAAO,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,SAAS,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,QAAQ,YAAa,UAAU,SAAS,UAAU,YAAa,WAAW,UAAU,SAAS,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,SAAS,SAAS,WAAY,WAAW,SAAS,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,WAAY,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,UAAU,QAAQ,UAAU,YAAa,UAAU,QAAQ,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,QAAQ,UAAU,YAAc,WAAY,SAAS,SAAS,YAAc,WAAY,SAAS,SAAS,WAAa,YAAe,SAAS,UAAU,aAAe,UAAU,YAAa,UAAU,aAAe,UAAU,WAAa,UAAU,YAAe,UAAU,WAAY,UAAU,YAAe,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAW,UAAU,YAAc,UAAU,WAAW,UAAU,YAAc,UAAU,WAAW,UAAU,YAAc,UAAU,SAAS,UAAU,YAAc,UAAU,WAAW,UAAU,YAAc,UAAU,WAAW,UAAU,YAAc,UAAU,WAAW,UAAU,YAAc,UAAU,WAAW,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,QAAQ,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,SAAS,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,SAAS,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,SAAS,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,SAAS,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,SAAS,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,SAAS,YAAc,WAAW,SAAS,UAAU,YAAc,WAAY,SAAS,GAAG,WAAa,YAAe,SAAS,UAAU,aAAe,UAAU,YAAa,UAAU,aAAe,UAAU,WAAa,UAAU,YAAe,UAAU,WAAY,UAAU,YAAe,UAAU,WAAY,UAAU,WAAa,UAAU,UAAW,UAAU,YAAc,UAAU,WAAW,UAAU,YAAc,UAAU,WAAW,UAAU,YAAc,UAAU,WAAW,UAAU,YAAc,UAAU,WAAW,UAAU,YAAc,UAAU,WAAW,UAAU,YAAc,UAAU,WAAW,UAAU,YAAc,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,SAAS,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,SAAS,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,SAAS,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,SAAS,UAAU,UAAU,YAAa,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,SAAS,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,SAAS,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,SAAS,YAAa,UAAU,UAAU,UAAU,YAAa,SAAS,UAAU,SAAS,YAAa,UAAU,UAAU,UAAU,YAAa,QAAQ,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,UAAU,SAAS,UAAU,WAAY,WAAW,SAAS,UAAU,YAAa,SAAS,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,SAAS,YAAc,WAAW,SAAS,UAAU,WAAa,WAAY,SAAS,UAAU,YAAa,WAAc,SAAS,UAAU,aAAe,UAAU,YAAa,UAAU,aAAe,UAAU,WAAa,SAAS,YAAe,UAAU,WAAY,UAAU,YAAe,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAW,UAAU,YAAc,UAAU,WAAW,UAAU,YAAc,UAAU,WAAW,UAAU,YAAc,UAAU,WAAW,UAAU,YAAc,UAAU,WAAW,UAAU,YAAc,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,UAAU,SAAS,YAAa,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,SAAS,YAAa,QAAQ,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,YAAa,SAAS,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,SAAS,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,UAAU,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,WAAY,WAAW,SAAS,UAAU,WAAY,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAc,WAAY,SAAS,SAAS,WAAa,YAAe,SAAS,UAAU,aAAe,UAAU,YAAa,UAAU,aAAe,UAAU,WAAa,UAAU,YAAe,UAAU,UAAW,UAAU,YAAe,UAAU,WAAY,UAAU,YAAc,UAAU,UAAW,UAAU,YAAc,UAAU,WAAW,UAAU,YAAc,UAAU,WAAW,UAAU,YAAc,UAAU,WAAW,UAAU,YAAc,UAAU,WAAW,UAAU,YAAc,UAAU,WAAW,UAAU,YAAc,UAAU,WAAW,UAAU,YAAa,QAAQ,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,SAAS,YAAa,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,SAAS,YAAa,QAAQ,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,SAAS,WAAY,WAAW,SAAS,SAAS,YAAa,WAAW,QAAQ,SAAS,YAAa,WAAW,SAAS,SAAS,YAAc,WAAY,SAAS,SAAS,WAAa,YAAe,SAAS,UAAU,aAAe,UAAU,YAAa,UAAU,WAAc,UAAU,UAAY,QAAQ,YAAe,UAAU,WAAY,UAAU,YAAe,SAAS,WAAY,UAAU,YAAc,SAAS,WAAY,UAAU,YAAc,SAAS,UAAU,UAAU,YAAc,UAAU,WAAW,UAAU,YAAc,UAAU,WAAW,UAAU,YAAc,UAAU,UAAU,UAAU,YAAc,UAAU,UAAU,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,UAAW,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,SAAS,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,UAAW,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,YAAa,UAAU,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,WAAY,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,WAAY,WAAW,SAAS,SAAS,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,WAAa,SAAU,SAAS,UAAU,WAAa,aAAe,SAAS,UAAU,aAAe,UAAU,YAAa,SAAS,WAAc,UAAU,WAAa,UAAU,YAAe,UAAU,UAAW,UAAU,WAAa,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAW,SAAS,YAAc,UAAU,WAAW,UAAU,YAAc,UAAU,SAAS,UAAU,YAAc,UAAU,WAAW,UAAU,YAAc,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,SAAS,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,SAAS,UAAU,UAAU,YAAa,SAAS,UAAU,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,WAAW,SAAS,SAAS,UAAW,UAAU,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,WAAY,WAAW,SAAS,UAAU,YAAa,WAAW,QAAQ,UAAU,WAAY,WAAW,SAAS,SAAS,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,SAAS,YAAc,UAAU,SAAS,SAAS,WAAa,aAAe,SAAS,UAAU,aAAe,UAAU,YAAa,UAAU,YAAe,UAAU,WAAa,UAAU,WAAc,UAAU,WAAY,UAAU,WAAa,UAAU,WAAY,UAAU,YAAc,UAAU,UAAW,UAAU,YAAc,UAAU,WAAW,SAAS,YAAc,UAAU,WAAW,UAAU,YAAc,UAAU,WAAW,UAAU,YAAc,UAAU,UAAU,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,SAAS,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,SAAS,YAAa,UAAU,UAAU,SAAS,YAAa,UAAU,UAAU,SAAS,YAAa,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,SAAS,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,SAAS,UAAU,UAAU,YAAa,UAAU,UAAU,SAAS,YAAa,UAAU,SAAS,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,SAAS,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAc,WAAW,SAAS,SAAS,WAAa,YAAe,SAAS,UAAU,aAAe,UAAU,YAAa,SAAS,YAAe,UAAU,WAAa,UAAU,WAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAW,UAAU,YAAc,UAAU,WAAW,UAAU,YAAc,UAAU,WAAW,SAAS,YAAc,UAAU,WAAW,SAAS,YAAa,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,WAAY,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,SAAS,YAAa,WAAW,QAAQ,UAAU,YAAa,WAAW,SAAS,UAAU,YAAc,WAAW,SAAS,SAAS,WAAa,YAAe,SAAS,UAAU,aAAe,UAAU,YAAa,UAAU,YAAe,UAAU,WAAa,UAAU,YAAe,SAAS,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAW,UAAU,YAAc,SAAS,WAAW,UAAU,YAAc,UAAU,WAAW,UAAU,YAAc,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,WAAY,SAAS,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,WAAY,SAAS,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,WAAY,UAAU,QAAQ,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,SAAS,YAAa,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,SAAS,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,QAAQ,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,QAAQ,UAAU,YAAa,WAAW,QAAQ,UAAU,SAAU,WAAW,SAAS,SAAS,WAAY,WAAW,SAAS,UAAU,WAAY,WAAW,SAAS,UAAU,YAAc,WAAW,QAAQ,UAAU,WAAa,YAAe,SAAS,UAAU,aAAe,UAAU,YAAa,UAAU,YAAe,UAAU,WAAa,UAAU,YAAe,UAAU,WAAY,SAAS,YAAc,UAAU,WAAY,UAAU,WAAa,UAAU,WAAY,UAAU,YAAc,UAAU,WAAW,UAAU,YAAc,UAAU,WAAW,UAAU,YAAc,UAAU,WAAW,UAAU,YAAa,QAAQ,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,SAAS,WAAY,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,UAAU,SAAS,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,YAAa,SAAS,SAAS,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,SAAS,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,UAAY,YAAe,QAAQ,UAAU,aAAe,UAAU,YAAa,UAAU,YAAe,UAAU,WAAa,UAAU,YAAe,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,SAAS,YAAc,UAAU,SAAU,UAAU,YAAc,UAAU,WAAW,SAAS,YAAc,UAAU,WAAW,UAAU,YAAc,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,SAAS,UAAU,UAAU,WAAY,SAAS,SAAS,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,YAAa,UAAU,SAAS,SAAS,YAAa,UAAU,SAAS,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,QAAQ,YAAa,WAAW,SAAS,SAAS,WAAa,WAAc,SAAS,UAAU,aAAe,UAAU,YAAa,UAAU,WAAc,UAAU,WAAa,UAAU,YAAe,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,SAAS,WAAa,UAAU,SAAS,UAAU,YAAc,UAAU,WAAW,UAAU,WAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,SAAS,YAAa,UAAU,WAAW,SAAS,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,SAAS,YAAa,UAAU,SAAS,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,QAAQ,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,UAAW,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,QAAQ,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,QAAQ,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,QAAQ,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,QAAQ,YAAa,UAAU,SAAS,UAAU,YAAa,WAAW,SAAS,SAAS,WAAa,YAAe,SAAS,UAAU,aAAe,UAAU,YAAa,UAAU,YAAe,UAAU,WAAa,UAAU,WAAc,SAAS,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,UAAU,UAAU,YAAc,UAAU,WAAW,UAAU,YAAc,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,SAAS,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,WAAW,SAAS,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,SAAS,YAAa,SAAS,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,QAAQ,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,OAAO,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,QAAQ,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,SAAS,UAAU,YAAa,UAAU,QAAQ,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,OAAO,SAAS,YAAa,WAAW,QAAQ,SAAS,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,SAAS,UAAY,YAAe,SAAS,UAAU,aAAe,UAAU,YAAa,SAAS,YAAe,UAAU,WAAa,UAAU,YAAe,UAAU,UAAW,UAAU,YAAc,UAAU,WAAY,SAAS,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAW,UAAU,YAAc,UAAU,WAAW,UAAU,YAAc,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,SAAS,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,SAAS,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,UAAU,SAAS,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,QAAQ,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,QAAQ,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,QAAQ,UAAU,WAAY,QAAQ,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,SAAS,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,SAAS,UAAU,UAAW,UAAU,SAAS,UAAU,YAAa,UAAU,SAAS,SAAS,YAAa,UAAU,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,OAAO,UAAU,YAAa,UAAU,SAAS,UAAU,WAAY,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,WAAa,YAAe,SAAS,SAAS,YAAc,UAAU,YAAa,UAAU,YAAe,UAAU,WAAa,SAAS,YAAe,SAAS,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAW,UAAU,YAAc,UAAU,WAAW,UAAU,YAAc,UAAU,WAAW,SAAS,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,SAAS,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,SAAS,WAAW,UAAU,YAAa,SAAS,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,SAAS,WAAW,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,SAAS,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,QAAQ,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,YAAa,SAAS,QAAQ,UAAU,YAAa,UAAU,SAAS,SAAS,YAAa,WAAW,SAAS,SAAS,YAAa,WAAW,SAAS,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,GAAG,WAAa,YAAe,SAAS,UAAU,aAAe,UAAU,YAAa,UAAU,YAAe,UAAU,WAAa,UAAU,YAAe,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,SAAS,UAAW,SAAS,YAAc,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,SAAS,YAAa,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,SAAS,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,SAAS,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,SAAS,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,OAAO,YAAa,UAAU,SAAS,SAAS,YAAa,WAAW,SAAS,UAAU,WAAa,YAAe,SAAS,UAAU,YAAc,UAAU,YAAa,UAAU,YAAe,UAAU,UAAY,UAAU,YAAe,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,SAAS,YAAc,QAAQ,WAAY,UAAU,YAAc,QAAQ,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,QAAQ,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,UAAU,UAAU,SAAS,YAAa,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,QAAQ,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,QAAQ,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,SAAS,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,QAAQ,UAAU,WAAY,UAAU,SAAS,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,SAAS,WAAa,YAAe,QAAQ,UAAU,aAAe,UAAU,YAAa,UAAU,YAAe,UAAU,WAAa,UAAU,YAAe,UAAU,UAAW,UAAU,YAAc,UAAU,UAAW,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,SAAS,UAAU,UAAU,YAAa,SAAS,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,QAAQ,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,QAAQ,YAAa,SAAS,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,YAAa,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,SAAS,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,YAAa,SAAS,SAAS,UAAU,YAAa,UAAU,SAAS,SAAS,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,SAAS,WAAa,YAAe,SAAS,UAAU,aAAe,UAAU,YAAa,UAAU,YAAe,UAAU,WAAa,UAAU,YAAe,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,SAAS,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,SAAS,YAAa,UAAU,WAAW,QAAQ,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,SAAS,WAAY,SAAS,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,SAAS,UAAU,WAAY,QAAQ,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,SAAS,YAAa,UAAU,SAAS,UAAU,WAAY,SAAS,SAAS,UAAU,WAAY,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,SAAS,WAAa,YAAe,SAAS,UAAU,aAAe,SAAS,YAAa,UAAU,YAAe,UAAU,WAAa,UAAU,YAAe,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,UAAU,UAAU,WAAY,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,SAAS,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,SAAS,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,SAAS,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,SAAS,WAAY,QAAQ,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,SAAS,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,QAAQ,UAAU,UAAW,UAAU,SAAS,UAAU,SAAU,SAAS,SAAS,UAAU,YAAa,QAAQ,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,QAAQ,WAAa,YAAe,SAAS,UAAU,aAAe,SAAS,YAAa,SAAS,YAAe,UAAU,WAAa,UAAU,YAAe,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,WAAW,SAAS,YAAa,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,SAAS,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,YAAa,QAAQ,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,SAAU,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,QAAQ,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,SAAS,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,SAAS,SAAS,SAAS,YAAa,UAAU,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,WAAY,WAAW,SAAS,UAAU,YAAa,WAAW,QAAQ,UAAU,WAAa,YAAe,QAAQ,UAAU,aAAe,UAAU,YAAa,UAAU,YAAe,UAAU,WAAa,UAAU,YAAe,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,WAAa,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,SAAS,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,SAAS,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,QAAQ,SAAU,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,QAAQ,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,UAAW,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,YAAa,SAAS,QAAQ,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,SAAS,YAAa,UAAU,SAAS,SAAS,WAAa,YAAe,SAAS,UAAU,aAAe,UAAU,UAAY,UAAU,YAAe,UAAU,WAAa,SAAS,YAAe,UAAU,WAAY,SAAS,YAAc,SAAS,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,UAAW,UAAU,WAAa,UAAU,UAAU,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,UAAU,SAAS,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,SAAS,SAAS,YAAa,SAAS,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,QAAQ,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,SAAS,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,UAAU,SAAS,SAAS,WAAY,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,SAAS,YAAa,UAAU,SAAS,SAAS,WAAa,YAAe,SAAS,UAAU,aAAe,UAAU,YAAa,UAAU,YAAe,UAAU,WAAa,UAAU,YAAe,UAAU,WAAY,SAAS,YAAc,UAAU,WAAY,UAAU,WAAa,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,SAAS,WAAY,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,QAAQ,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,SAAS,UAAU,WAAY,SAAS,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,QAAQ,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,SAAS,UAAU,UAAW,SAAS,SAAS,UAAU,WAAY,UAAU,SAAS,SAAS,YAAa,UAAU,SAAS,UAAU,YAAa,UAAU,OAAO,UAAU,YAAa,WAAW,QAAQ,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,UAAU,SAAS,UAAU,WAAa,YAAe,SAAS,UAAU,aAAe,UAAU,YAAa,UAAU,YAAe,UAAU,WAAa,UAAU,YAAe,UAAU,WAAY,UAAU,YAAc,UAAU,UAAW,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,SAAS,WAAW,UAAU,YAAa,UAAU,SAAS,SAAS,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,SAAS,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,SAAS,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,UAAU,QAAQ,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,QAAQ,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,SAAS,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,QAAQ,UAAU,UAAW,UAAU,SAAS,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,WAAW,SAAS,SAAS,YAAa,WAAW,SAAS,UAAU,WAAY,WAAW,SAAS,SAAS,WAAa,YAAe,SAAS,UAAU,aAAe,UAAU,YAAa,UAAU,YAAe,UAAU,WAAa,UAAU,YAAe,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,SAAS,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,WAAa,UAAU,UAAU,UAAU,YAAa,SAAS,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,SAAS,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,SAAS,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,SAAS,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,SAAU,UAAU,SAAS,UAAU,WAAY,SAAS,SAAS,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,QAAQ,UAAU,SAAS,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,SAAS,QAAQ,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,UAAU,SAAS,SAAS,YAAa,WAAW,QAAQ,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,SAAS,WAAa,WAAc,SAAS,UAAU,aAAe,UAAU,YAAa,UAAU,YAAe,UAAU,WAAa,SAAS,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,SAAS,WAAY,UAAU,WAAa,UAAU,WAAY,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,SAAS,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,UAAU,SAAS,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,SAAU,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,QAAQ,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,QAAQ,UAAU,YAAa,UAAU,SAAS,SAAS,WAAY,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,WAAY,WAAW,QAAQ,SAAS,UAAY,YAAe,SAAS,UAAU,aAAe,UAAU,YAAa,UAAU,YAAe,UAAU,WAAa,UAAU,YAAc,UAAU,UAAW,UAAU,YAAc,UAAU,WAAY,UAAU,WAAa,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,QAAQ,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,SAAS,YAAa,QAAQ,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,SAAS,UAAU,UAAU,WAAY,SAAS,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,QAAQ,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,MAAM,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,QAAQ,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,WAAW,SAAS,SAAS,WAAY,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,WAAa,YAAe,SAAS,UAAU,aAAe,UAAU,YAAa,UAAU,YAAe,UAAU,WAAa,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAa,UAAU,WAAW,SAAS,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,SAAS,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,SAAS,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,QAAQ,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,QAAQ,UAAU,WAAY,UAAU,SAAS,UAAU,YAAa,SAAS,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,QAAQ,SAAS,WAAa,YAAe,SAAS,UAAU,aAAe,UAAU,YAAa,UAAU,YAAe,UAAU,WAAa,UAAU,YAAc,UAAU,UAAY,UAAU,YAAc,UAAU,UAAW,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,UAAW,UAAU,YAAc,UAAU,WAAY,UAAU,YAAa,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,SAAS,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,WAAY,UAAU,SAAS,UAAU,UAAW,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,UAAW,SAAS,SAAS,SAAS,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,QAAQ,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,WAAW,SAAS,SAAS,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,WAAa,aAAe,SAAS,UAAU,aAAe,UAAU,YAAa,UAAU,YAAe,UAAU,UAAY,UAAU,YAAc,UAAU,WAAa,SAAS,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,SAAS,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,SAAS,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,SAAS,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,UAAW,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,SAAS,YAAa,UAAU,WAAW,OAAO,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,SAAS,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,OAAO,UAAU,UAAU,SAAU,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,UAAW,UAAU,SAAS,UAAU,WAAY,UAAU,QAAQ,UAAU,WAAY,UAAU,QAAQ,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,WAAa,YAAe,SAAS,UAAU,aAAe,UAAU,YAAa,UAAU,YAAe,UAAU,UAAY,UAAU,YAAe,UAAU,WAAa,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,WAAa,UAAU,WAAY,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,UAAU,SAAS,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,WAAW,SAAS,YAAa,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,QAAQ,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,WAAW,MAAM,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,WAAa,YAAe,QAAQ,UAAU,aAAe,UAAU,YAAa,UAAU,YAAe,UAAU,WAAa,UAAU,YAAe,UAAU,WAAa,SAAS,YAAc,UAAU,WAAY,SAAS,YAAc,SAAS,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAa,UAAU,WAAY,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,SAAS,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,QAAQ,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,QAAQ,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,YAAa,UAAU,SAAS,SAAS,YAAa,WAAW,SAAS,SAAS,YAAa,WAAW,QAAQ,UAAU,YAAa,WAAW,QAAQ,UAAU,WAAa,aAAe,SAAS,UAAU,aAAe,UAAU,YAAa,UAAU,YAAe,UAAU,WAAa,UAAU,YAAe,UAAU,WAAa,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAa,UAAU,WAAY,SAAS,YAAa,UAAU,WAAW,SAAS,YAAa,UAAU,WAAW,UAAU,YAAa,SAAS,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,SAAS,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,SAAS,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,SAAS,WAAY,UAAU,WAAW,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,QAAS,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,QAAQ,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,OAAO,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,SAAS,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,YAAa,UAAU,QAAQ,SAAS,YAAa,WAAW,SAAS,SAAS,YAAa,WAAW,SAAS,UAAU,WAAY,WAAW,SAAS,UAAU,aAAe,WAAa,SAAS,UAAU,aAAe,UAAU,YAAa,UAAU,YAAe,UAAU,WAAa,UAAU,YAAe,UAAU,UAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,WAAa,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAa,UAAU,WAAY,UAAU,YAAa,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,YAAa,SAAS,UAAU,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,QAAQ,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,SAAS,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,QAAQ,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,QAAQ,WAAY,UAAU,SAAS,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,WAAa,aAAe,SAAS,UAAU,aAAe,UAAU,YAAa,UAAU,YAAe,UAAU,WAAa,UAAU,YAAe,UAAU,WAAa,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAa,UAAU,WAAY,UAAU,YAAa,SAAS,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,SAAS,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,SAAS,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,SAAS,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,SAAS,YAAa,UAAU,WAAW,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,OAAO,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,SAAS,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,UAAW,UAAU,UAAU,UAAU,UAAW,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,SAAU,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,UAAW,UAAU,UAAU,SAAS,WAAY,UAAU,QAAQ,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,YAAa,UAAU,SAAS,SAAS,WAAY,UAAU,SAAS,UAAU,YAAa,WAAW,OAAO,UAAU,YAAa,WAAW,SAAS,SAAS,SAAW,YAAe,SAAS,UAAU,aAAe,QAAQ,WAAY,UAAU,YAAe,UAAU,WAAa,UAAU,YAAe,UAAU,WAAa,UAAU,WAAa,UAAU,WAAY,UAAU,WAAa,UAAU,WAAY,UAAU,YAAc,SAAS,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAa,UAAU,WAAY,UAAU,YAAa,UAAU,WAAY,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,SAAS,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,WAAW,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,UAAW,SAAS,SAAS,UAAU,WAAY,UAAU,QAAQ,UAAU,WAAY,SAAS,SAAS,UAAU,YAAa,UAAU,QAAQ,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,UAAU,SAAS,UAAU,WAAa,YAAe,SAAS,UAAU,aAAe,UAAU,YAAa,UAAU,WAAc,UAAU,WAAa,UAAU,YAAe,UAAU,WAAa,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,UAAW,SAAS,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAa,SAAS,SAAU,UAAU,YAAa,UAAU,WAAY,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,SAAS,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,SAAS,WAAY,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,SAAS,UAAW,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,SAAS,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,UAAW,UAAU,UAAU,SAAS,UAAW,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,QAAQ,QAAQ,UAAU,WAAY,UAAU,SAAS,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAe,WAAa,SAAS,UAAU,aAAe,UAAU,YAAa,UAAU,YAAe,UAAU,WAAa,UAAU,YAAe,UAAU,WAAa,SAAS,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,SAAS,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAa,UAAU,WAAY,UAAU,YAAa,UAAU,UAAW,UAAU,WAAY,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,SAAS,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,SAAS,UAAU,WAAY,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,WAAY,SAAS,WAAW,SAAS,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,UAAW,SAAS,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,QAAQ,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,SAAS,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,YAAa,UAAU,QAAQ,SAAS,YAAa,UAAU,SAAS,UAAU,WAAY,WAAW,SAAS,UAAU,YAAa,YAAa,SAAS,UAAU,aAAe,UAAU,YAAa,UAAU,YAAe,UAAU,WAAa,UAAU,YAAe,UAAU,WAAa,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,SAAS,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,UAAW,UAAU,WAAY,UAAU,YAAa,UAAU,WAAY,UAAU,YAAa,UAAU,WAAY,UAAU,WAAY,SAAS,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,SAAS,WAAW,SAAS,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,SAAS,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,QAAQ,WAAW,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,SAAS,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,QAAQ,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,QAAQ,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,SAAS,WAAY,UAAU,SAAS,UAAU,YAAa,UAAU,SAAS,UAAU,WAAY,WAAW,SAAS,SAAS,YAAa,WAAW,SAAS,SAAS,WAAa,YAAe,SAAS,UAAU,aAAe,UAAU,YAAa,UAAU,YAAe,UAAU,WAAa,UAAU,YAAe,UAAU,WAAa,UAAU,YAAc,UAAU,WAAa,UAAU,YAAc,SAAS,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAa,UAAU,WAAY,UAAU,YAAa,UAAU,WAAY,UAAU,YAAa,UAAU,WAAY,UAAU,YAAa,UAAU,WAAW,SAAS,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,SAAS,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,YAAa,SAAS,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,UAAW,UAAU,WAAW,UAAU,UAAW,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,QAAQ,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,QAAQ,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,QAAQ,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,QAAQ,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,SAAS,SAAS,UAAU,UAAW,UAAU,SAAS,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,WAAY,YAAe,SAAS,UAAU,aAAe,UAAU,YAAa,UAAU,YAAe,UAAU,YAAa,SAAS,YAAe,UAAU,WAAa,UAAU,YAAc,UAAU,WAAa,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,SAAS,WAAY,UAAU,WAAa,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAa,UAAU,WAAY,SAAS,YAAa,UAAU,WAAY,UAAU,YAAa,UAAU,WAAW,SAAS,WAAY,SAAS,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,UAAU,UAAU,WAAY,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,WAAY,SAAS,WAAW,UAAU,YAAa,UAAU,WAAW,SAAS,WAAY,UAAU,WAAW,UAAU,UAAW,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,QAAQ,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,QAAQ,UAAU,WAAY,SAAS,SAAS,UAAU,UAAW,UAAU,SAAS,UAAU,YAAa,UAAU,OAAO,UAAU,YAAa,WAAW,QAAQ,UAAU,WAAY,WAAW,SAAS,UAAU,YAAa,UAAa,SAAS,UAAU,aAAe,UAAU,YAAa,UAAU,YAAe,UAAU,YAAa,SAAS,YAAe,UAAU,WAAa,SAAS,YAAc,UAAU,WAAa,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,UAAW,UAAU,YAAa,UAAU,SAAU,UAAU,YAAa,SAAS,WAAY,UAAU,YAAa,UAAU,WAAY,UAAU,WAAY,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,SAAS,YAAa,UAAU,WAAW,UAAU,YAAa,SAAS,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,UAAU,SAAS,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,SAAS,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,QAAQ,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,WAAY,QAAQ,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,UAAW,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAc,WAAa,SAAS,UAAU,aAAe,UAAU,YAAa,UAAU,WAAc,UAAU,UAAY,UAAU,YAAe,UAAU,WAAa,UAAU,YAAc,UAAU,WAAa,UAAU,WAAa,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,SAAS,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAa,UAAU,WAAY,UAAU,YAAa,UAAU,WAAY,UAAU,YAAa,UAAU,WAAY,UAAU,YAAa,SAAS,WAAY,UAAU,WAAY,UAAU,WAAW,UAAU,YAAa,SAAS,WAAW,UAAU,YAAa,UAAU,WAAW,SAAS,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,SAAS,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,SAAS,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,SAAS,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,SAAS,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,YAAa,WAAW,SAAS,QAAQ,YAAa,WAAW,SAAS,SAAS,YAAe,WAAa,SAAS,UAAU,aAAe,UAAU,YAAa,SAAS,YAAe,UAAU,YAAa,UAAU,YAAe,SAAS,WAAa,UAAU,YAAc,UAAU,WAAa,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,SAAS,WAAa,UAAU,WAAY,UAAU,YAAa,UAAU,WAAY,UAAU,YAAa,UAAU,WAAY,UAAU,YAAa,UAAU,WAAY,UAAU,YAAa,UAAU,WAAY,SAAS,WAAY,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,SAAS,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,SAAS,YAAa,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,QAAQ,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,YAAa,UAAU,QAAQ,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,WAAY,WAAa,SAAS,UAAU,aAAe,SAAS,WAAY,UAAU,YAAe,UAAU,YAAa,UAAU,WAAc,UAAU,WAAa,UAAU,YAAc,UAAU,WAAa,UAAU,YAAc,UAAU,UAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,SAAS,WAAY,UAAU,YAAa,UAAU,WAAY,UAAU,YAAa,UAAU,WAAY,UAAU,YAAa,UAAU,WAAY,SAAS,YAAa,UAAU,WAAY,UAAU,YAAa,UAAU,WAAY,SAAS,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,SAAS,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,UAAU,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,UAAU,SAAS,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,QAAQ,WAAW,SAAS,WAAY,SAAS,WAAW,UAAU,WAAY,SAAS,SAAS,UAAU,WAAY,SAAS,WAAW,SAAS,UAAW,UAAU,WAAW,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,UAAW,UAAU,UAAU,QAAQ,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,SAAS,UAAW,UAAU,SAAS,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,WAAY,YAAc,SAAS,SAAS,aAAe,UAAU,YAAa,UAAU,YAAe,UAAU,YAAa,UAAU,YAAe,UAAU,WAAa,UAAU,YAAc,UAAU,WAAa,UAAU,YAAc,UAAU,WAAa,UAAU,WAAa,SAAS,WAAY,UAAU,YAAc,SAAS,UAAW,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,UAAU,YAAa,UAAU,WAAY,UAAU,YAAa,SAAS,WAAY,UAAU,YAAa,UAAU,UAAW,UAAU,YAAa,UAAU,WAAY,UAAU,YAAa,UAAU,UAAW,UAAU,WAAY,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,SAAS,WAAW,SAAS,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,SAAS,WAAW,SAAS,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,UAAW,UAAU,WAAW,UAAU,WAAY,SAAS,WAAW,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,SAAS,WAAY,UAAU,SAAS,UAAU,UAAW,UAAU,SAAS,SAAS,YAAa,UAAU,QAAQ,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,WAAY,YAAc,SAAS,WAAW,aAAe,UAAU,YAAa,WAAW,YAAe,UAAU,YAAa,WAAW,YAAe,QAAQ,WAAa,WAAW,YAAc,UAAU,WAAa,WAAW,YAAc,UAAU,UAAY,WAAW,YAAc,UAAU,WAAY,WAAW,YAAc,UAAU,WAAY,WAAW,YAAc,UAAU,WAAY,WAAW,YAAc,UAAU,WAAY,WAAW,YAAa,UAAU,UAAW,UAAU,YAAa,UAAU,WAAY,WAAW,WAAY,UAAU,WAAY,UAAU,YAAa,UAAU,UAAW,WAAW,YAAa,UAAU,WAAY,UAAU,YAAa,UAAU,UAAW,WAAW,WAAY,UAAU,UAAU,WAAW,WAAY,SAAS,WAAW,WAAW,YAAa,UAAU,WAAW,WAAW,YAAa,UAAU,WAAW,WAAW,YAAa,UAAU,WAAW,WAAW,YAAa,SAAS,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,SAAS,WAAY,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,QAAQ,UAAU,UAAU,UAAW,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,SAAS,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,SAAS,YAAe,WAAa,SAAS,WAAW,aAAe,UAAU,YAAa,WAAW,YAAe,UAAU,YAAa,WAAW,YAAe,UAAU,WAAa,WAAW,SAAW,UAAU,UAAY,WAAW,YAAc,UAAU,WAAa,WAAW,YAAc,UAAU,UAAY,WAAW,YAAc,UAAU,WAAY,WAAW,YAAc,UAAU,WAAY,WAAW,YAAc,UAAU,WAAY,WAAW,WAAY,SAAS,UAAW,WAAW,YAAa,UAAU,WAAY,WAAW,YAAa,UAAU,WAAY,WAAW,YAAa,UAAU,WAAY,WAAW,YAAa,UAAU,WAAY,UAAU,YAAa,UAAU,WAAY,WAAW,YAAa,UAAU,UAAW,WAAW,YAAa,UAAU,WAAW,WAAW,WAAY,SAAS,UAAU,UAAU,YAAa,UAAU,WAAW,WAAW,YAAa,UAAU,WAAW,WAAW,YAAa,UAAU,WAAW,WAAW,YAAa,SAAS,WAAW,WAAW,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,UAAU,UAAU,WAAY,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,UAAW,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,UAAW,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,SAAS,SAAS,UAAU,YAAa,WAAW,SAAS,SAAS,WAAa,WAAY,SAAS,WAAW,aAAe,UAAU,YAAa,WAAW,YAAe,UAAU,YAAa,WAAW,YAAe,UAAU,WAAa,WAAW,YAAc,UAAU,WAAa,WAAW,YAAc,UAAU,UAAY,WAAW,YAAc,UAAU,WAAa,WAAW,YAAc,UAAU,WAAY,WAAW,YAAc,UAAU,WAAY,WAAW,YAAc,UAAU,WAAY,WAAW,YAAc,UAAU,WAAY,WAAW,YAAa,UAAU,WAAY,WAAW,YAAa,UAAU,WAAY,UAAU,YAAa,UAAU,WAAY,WAAW,UAAW,UAAU,WAAY,WAAW,YAAa,UAAU,WAAY,WAAW,YAAa,UAAU,WAAY,WAAW,YAAa,UAAU,WAAY,WAAW,YAAa,UAAU,WAAW,WAAW,YAAa,UAAU,WAAW,WAAW,YAAa,UAAU,WAAW,WAAW,YAAa,UAAU,WAAW,WAAW,YAAa,UAAU,WAAW,WAAW,YAAa,UAAU,WAAW,WAAW,YAAa,UAAU,UAAU,WAAW,YAAa,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,WAAY,QAAQ,WAAW,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,UAAW,UAAU,SAAS,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,WAAY,WAAW,SAAS,SAAS,UAAW,WAAY,SAAS,WAAW,aAAe,UAAU,YAAa,WAAW,YAAe,UAAU,YAAa,WAAW,YAAe,UAAU,YAAa,WAAW,YAAe,QAAQ,WAAa,WAAW,YAAc,UAAU,WAAa,WAAW,WAAa,UAAU,WAAa,WAAW,YAAc,UAAU,WAAa,WAAW,YAAc,UAAU,WAAY,WAAW,YAAc,UAAU,WAAY,WAAW,YAAc,UAAU,WAAY,WAAW,YAAa,SAAS,WAAY,WAAW,YAAa,UAAU,UAAW,WAAW,YAAa,UAAU,UAAW,WAAW,WAAY,UAAU,WAAY,WAAW,YAAa,UAAU,WAAY,WAAW,YAAa,UAAU,WAAY,WAAW,YAAa,UAAU,WAAY,WAAW,WAAY,UAAU,WAAY,WAAW,YAAa,UAAU,WAAW,WAAW,YAAa,UAAU,WAAW,WAAW,YAAa,UAAU,WAAW,WAAW,UAAW,UAAU,WAAW,WAAW,YAAa,UAAU,WAAW,WAAW,YAAa,SAAS,WAAW,WAAW,YAAa,UAAU,WAAW,WAAW,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,SAAS,SAAS,YAAa,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,QAAQ,WAAY,UAAU,WAAW,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,QAAQ,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,UAAW,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,QAAQ,UAAU,UAAW,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,UAAW,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,UAAW,WAAW,SAAS,SAAS,UAAY,WAAc,SAAS,WAAW,aAAe,UAAU,YAAa,WAAW,aAAe,UAAU,YAAa,WAAW,YAAe,UAAU,YAAa,WAAW,YAAe,UAAU,WAAa,WAAW,YAAc,UAAU,WAAa,WAAW,YAAc,UAAU,WAAa,WAAW,YAAc,SAAS,WAAa,UAAU,YAAc,UAAU,WAAa,WAAW,YAAc,UAAU,WAAY,WAAW,YAAc,UAAU,WAAY,WAAW,YAAc,UAAU,UAAW,WAAW,YAAa,UAAU,WAAY,UAAU,YAAa,UAAU,WAAY,WAAW,WAAY,UAAU,UAAW,WAAW,WAAY,UAAU,WAAY,WAAW,YAAa,UAAU,WAAY,WAAW,YAAa,UAAU,WAAY,WAAW,YAAa,UAAU,WAAY,WAAW,YAAa,UAAU,UAAW,WAAW,YAAa,UAAU,WAAW,WAAW,YAAa,UAAU,WAAW,WAAW,WAAY,UAAU,WAAW,WAAW,YAAa,UAAU,WAAW,WAAW,YAAa,UAAU,WAAW,WAAW,YAAa,UAAU,WAAW,WAAW,YAAa,UAAU,WAAW,UAAU,WAAY,UAAU,SAAS,UAAU,YAAa,UAAU,WAAW,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,SAAS,SAAS,UAAU,YAAa,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,UAAU,QAAQ,UAAU,WAAW,YAAc,QAAQ,WAAW,aAAe,UAAU,YAAa,WAAW,aAAe,SAAS,YAAa,WAAW,YAAe,SAAS,YAAa,WAAW,YAAe,UAAU,WAAa,WAAW,WAAa,UAAU,WAAa,WAAW,YAAc,UAAU,WAAa,WAAW,YAAc,UAAU,WAAa,WAAW,YAAc,UAAU,WAAa,WAAW,YAAc,SAAS,WAAa,UAAU,YAAc,UAAU,WAAY,UAAU,YAAc,UAAU,WAAY,WAAW,YAAc,UAAU,WAAY,WAAW,WAAY,UAAU,WAAY,UAAU,YAAa,UAAU,WAAY,WAAW,YAAa,UAAU,WAAY,WAAW,YAAa,UAAU,WAAY,WAAW,YAAa,UAAU,WAAY,WAAW,WAAY,UAAU,WAAY,WAAW,YAAa,UAAU,WAAY,WAAW,YAAa,UAAU,WAAW,WAAW,YAAa,UAAU,WAAW,WAAW,YAAa,UAAU,WAAW,WAAW,YAAa,UAAU,WAAW,WAAW,YAAa,UAAU,WAAW,WAAW,YAAa,SAAS,WAAW,WAAW,YAAa,SAAS,UAAU,WAAW,YAAa,UAAU,WAAW,WAAW,YAAa,QAAQ,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,UAAW,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,QAAQ,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,YAAa,UAAU,QAAQ,UAAU,YAAa,UAAU,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAc,WAAW,SAAS,UAAU,WAAW,YAAa,SAAS,WAAW,aAAe,UAAU,YAAa,WAAW,aAAe,UAAU,WAAY,WAAW,YAAe,UAAU,YAAa,WAAW,YAAe,SAAS,YAAa,UAAU,YAAe,UAAU,WAAa,WAAW,YAAc,SAAS,WAAa,WAAW,WAAa,UAAU,WAAa,WAAW,YAAc,SAAS,WAAa,WAAW,YAAc,QAAQ,WAAa,UAAU,YAAc,UAAU,UAAY,WAAW,YAAc,UAAU,UAAY,WAAW,YAAc,UAAU,UAAW,WAAW,YAAc,UAAU,WAAY,UAAU,WAAY,UAAU,WAAY,UAAU,YAAa,UAAU,UAAW,UAAU,YAAa,UAAU,WAAY,WAAW,YAAa,UAAU,WAAY,WAAW,YAAa,UAAU,WAAY,WAAW,YAAa,UAAU,WAAY,WAAW,YAAa,UAAU,WAAY,WAAW,YAAa,UAAU,UAAU,WAAW,YAAa,UAAU,WAAW,WAAW,YAAa,UAAU,WAAW,WAAW,YAAa,SAAS,WAAW,WAAW,YAAa,UAAU,WAAW,WAAW,YAAa,UAAU,WAAW,WAAW,YAAa,UAAU,WAAW,WAAW,YAAa,SAAS,WAAW,WAAW,YAAa,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,WAAY,SAAS,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,QAAQ,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,QAAQ,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,QAAQ,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,UAAW,UAAU,SAAS,UAAU,YAAa,UAAU,SAAS,SAAS,YAAa,UAAU,SAAS,UAAU,YAAa,WAAW,SAAS,UAAU,YAAc,WAAW,SAAS,SAAS,WAAW,YAAa,QAAQ,WAAY,aAAe,WAAW,YAAa,WAAY,aAAe,WAAW,YAAa,WAAY,YAAe,WAAW,YAAa,WAAY,YAAe,WAAW,YAAa,WAAY,YAAe,WAAW,YAAa,WAAY,YAAc,QAAQ,WAAa,WAAY,YAAc,WAAW,WAAa,WAAY,YAAc,WAAW,UAAY,WAAY,YAAc,WAAW,UAAY,WAAY,YAAc,WAAW,WAAa,WAAY,YAAc,WAAW,WAAa,WAAY,YAAc,UAAU,WAAa,WAAW,YAAc,UAAU,WAAY,WAAW,YAAc,UAAU,WAAY,WAAW,YAAa,UAAU,WAAY,WAAW,WAAY,UAAU,WAAY,WAAW,UAAW,UAAU,WAAY,WAAW,YAAa,UAAU,WAAY,WAAW,YAAa,UAAU,WAAY,WAAW,YAAa,UAAU,WAAY,WAAW,YAAa,UAAU,WAAW,WAAW,YAAa,UAAU,WAAW,WAAW,WAAY,UAAU,WAAW,WAAW,YAAa,UAAU,WAAW,WAAW,YAAa,UAAU,WAAW,WAAW,WAAY,UAAU,UAAU,WAAW,YAAa,UAAU,WAAW,WAAW,YAAa,UAAU,WAAW,WAAW,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,SAAS,WAAY,UAAU,WAAW,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,UAAW,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,SAAS,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,YAAa,UAAU,SAAS,SAAS,YAAa,WAAW,SAAS,UAAU,YAAa,UAAU,SAAS,SAAS,WAAW,WAAa,SAAS,WAAY,aAAe,WAAW,YAAa,WAAY,aAAe,WAAW,YAAa,WAAY,YAAe,WAAW,YAAa,WAAY,YAAe,WAAW,SAAW,WAAY,YAAe,WAAW,YAAa,WAAY,YAAe,WAAW,YAAa,WAAY,YAAc,WAAW,YAAa,WAAY,YAAc,WAAW,WAAa,WAAY,WAAa,WAAW,UAAY,WAAY,YAAc,WAAW,WAAa,WAAY,WAAa,WAAW,WAAa,WAAY,YAAc,WAAW,WAAa,WAAY,YAAc,WAAW,WAAa,WAAY,YAAc,WAAW,WAAY,WAAY,YAAc,WAAW,WAAY,WAAW,YAAa,UAAU,WAAY,WAAW,YAAa,UAAU,WAAY,WAAW,YAAa,UAAU,WAAY,WAAW,YAAa,UAAU,WAAY,WAAW,YAAa,UAAU,SAAU,WAAW,YAAa,UAAU,WAAY,WAAW,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,WAAW,YAAa,QAAQ,WAAW,WAAW,YAAa,UAAU,WAAW,WAAW,YAAa,UAAU,WAAW,WAAW,YAAa,UAAU,WAAW,WAAW,YAAa,UAAU,UAAU,WAAW,YAAa,UAAU,WAAW,WAAW,YAAa,UAAU,WAAW,UAAU,YAAa,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,OAAO,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,SAAU,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,QAAQ,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,UAAW,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,SAAU,SAAS,SAAS,UAAU,WAAY,SAAS,SAAS,UAAU,YAAa,UAAU,QAAQ,UAAU,WAAY,WAAW,QAAQ,UAAU,WAAY,WAAW,SAAS,SAAS,YAAc,WAAa,SAAS,WAAa,aAAe,WAAW,YAAa,UAAY,aAAe,WAAW,YAAa,WAAa,aAAe,UAAU,YAAa,WAAa,WAAc,SAAS,YAAa,WAAa,YAAe,UAAU,YAAa,WAAY,YAAe,WAAW,YAAa,WAAY,YAAe,WAAW,YAAa,WAAY,YAAe,WAAW,YAAa,UAAW,YAAc,WAAW,YAAa,WAAY,YAAc,WAAW,WAAa,WAAY,YAAc,WAAW,WAAa,WAAY,YAAc,WAAW,WAAa,UAAW,YAAc,WAAW,WAAa,WAAY,YAAc,WAAW,WAAa,WAAY,WAAa,WAAW,WAAY,WAAY,YAAc,WAAW,WAAY,WAAY,YAAa,WAAW,WAAY,WAAW,YAAa,UAAU,WAAY,WAAW,YAAa,UAAU,UAAW,WAAW,YAAa,UAAU,WAAY,WAAW,YAAa,UAAU,WAAY,WAAW,YAAa,UAAU,WAAW,WAAW,YAAa,UAAU,WAAW,WAAW,YAAa,UAAU,WAAW,WAAW,YAAa,UAAU,WAAW,WAAW,YAAa,SAAS,WAAW,WAAW,YAAa,UAAU,WAAW,WAAW,YAAa,UAAU,WAAW,WAAW,YAAa,UAAU,WAAW,WAAW,YAAa,UAAU,WAAW,WAAW,YAAa,UAAU,WAAW,UAAU,UAAW,UAAU,WAAW,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,QAAQ,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,OAAO,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,QAAQ,UAAU,YAAa,WAAW,SAAS,UAAU,YAAa,WAAW,SAAS,SAAS,YAAa,WAAW,SAAS,YAAa,OAAS,WAAY,YAAa,YAAa,aAAe,YAAa,YAAa,YAAa,aAAe,WAAa,YAAa,YAAa,aAAe,WAAa,YAAa,YAAa,aAAe,WAAa,WAAY,YAAa,aAAe,UAAW,YAAa,YAAa,WAAc,WAAY,YAAa,YAAa,YAAe,WAAY,YAAa,WAAa,YAAe,WAAY,YAAa,WAAa,YAAe,WAAY,YAAa,WAAa,YAAc,WAAW,WAAa,WAAY,YAAc,WAAW,WAAa,WAAY,YAAc,WAAW,WAAa,UAAW,YAAc,WAAW,UAAY,WAAY,YAAc,WAAW,WAAY,WAAY,YAAc,UAAU,WAAY,WAAY,YAAc,WAAW,WAAY,WAAY,YAAc,WAAW,WAAY,WAAY,YAAa,WAAW,WAAY,WAAW,YAAa,WAAW,UAAW,WAAW,YAAa,UAAU,WAAY,WAAW,WAAY,SAAS,WAAW,UAAU,YAAa,UAAU,WAAW,WAAW,YAAa,UAAU,WAAW,WAAW,YAAa,QAAQ,WAAW,UAAU,WAAY,SAAS,WAAW,WAAW,YAAa,SAAS,UAAU,WAAW,YAAa,UAAU,WAAW,WAAW,YAAa,UAAU,WAAW,WAAW,WAAY,UAAU,WAAW,WAAW,YAAa,UAAU,WAAW,WAAW,YAAa,UAAU,WAAW,UAAU,WAAY,UAAU,WAAW,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,UAAW,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,UAAW,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,SAAS,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,SAAS,UAAU,UAAU,UAAW,UAAU,UAAU,SAAS,WAAY,UAAU,UAAU,UAAU,SAAU,UAAU,SAAS,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,UAAU,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,SAAS,SAAS,UAAU,UAAW,UAAU,SAAS,UAAU,WAAY,UAAU,SAAS,UAAU,WAAY,SAAS,SAAS,SAAS,WAAY,UAAU,QAAQ,UAAU,WAAY,UAAU,SAAS,UAAU,UAAW,WAAW,SAAS,UAAU,YAAa,WAAW,MAAO;AAEto1K,UAAM,YAAY,CAAE,GAAG,GAAG,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,SAAS,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,SAAS,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,UAAU,UAAY,GAAG,WAAW,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,SAAS,SAAS,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,UAAU,YAAa,GAAG,SAAS,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,SAAS,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,WAAY,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,SAAS,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,WAAa,UAAU,YAAa,GAAG,SAAU,UAAU,YAAa,GAAG,WAAY,UAAU,YAAa,GAAG,SAAS,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,QAAQ,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,SAAS,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,SAAS,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,SAAS,YAAa,GAAG,SAAS,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,GAAG,GAAG,WAAY,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,WAAY,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,WAAY,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,SAAS,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,YAAa,UAAU,YAAa,GAAG,WAAa,UAAU,YAAa,GAAG,WAAY,UAAU,YAAa,GAAG,WAAY,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,SAAS,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,SAAS,UAAY,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,QAAU,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,SAAS,YAAa,GAAG,UAAU,SAAS,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,UAAY,GAAG,SAAS,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,SAAS,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,SAAS,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,SAAW,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,YAAa,GAAG,YAAa,UAAU,YAAa,GAAG,SAAW,UAAU,YAAa,GAAG,WAAY,UAAU,YAAa,GAAG,WAAY,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,SAAS,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,SAAS,UAAU,YAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,SAAS,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,SAAS,UAAU,YAAa,GAAG,UAAU,SAAS,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,WAAY,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,WAAY,GAAG,YAAa,UAAU,YAAa,GAAG,UAAY,SAAS,YAAa,GAAG,UAAW,UAAU,YAAa,GAAG,UAAW,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,SAAS,UAAY,GAAG,WAAW,SAAS,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,SAAS,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,SAAS,YAAa,GAAG,UAAU,SAAS,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,SAAS,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,SAAS,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,UAAU,YAAa,GAAG,SAAS,SAAS,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,QAAQ,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,SAAS,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,SAAS,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,WAAY,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,SAAS,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,SAAS,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,YAAa,UAAU,YAAa,GAAG,WAAa,UAAU,YAAa,GAAG,WAAY,UAAU,YAAa,GAAG,WAAY,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,WAAW,UAAU,UAAY,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,SAAS,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,UAAU,YAAa,GAAG,SAAS,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,QAAQ,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,SAAS,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,WAAY,UAAU,YAAa,GAAG,WAAa,UAAU,UAAY,GAAG,WAAY,UAAU,YAAa,GAAG,WAAY,UAAU,YAAa,GAAG,WAAY,SAAS,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,UAAY,GAAG,WAAW,UAAU,YAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,QAAQ,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,SAAS,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,SAAS,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,SAAS,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,QAAQ,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,SAAS,YAAa,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,UAAY,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,YAAa,UAAU,YAAa,GAAG,WAAa,UAAU,YAAa,GAAG,WAAY,UAAU,UAAY,GAAG,WAAY,UAAU,YAAa,GAAG,WAAY,SAAS,UAAY,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,SAAS,YAAa,GAAG,WAAW,UAAU,UAAY,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,SAAS,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,SAAS,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,SAAS,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,SAAS,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,WAAY,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,WAAY,GAAG,GAAG,GAAG,UAAW,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,SAAS,YAAa,GAAG,GAAG,SAAS,YAAa,GAAG,GAAG,UAAU,UAAY,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,WAAa,UAAU,YAAa,GAAG,WAAa,UAAU,YAAa,GAAG,WAAY,UAAU,YAAa,GAAG,WAAY,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,QAAQ,UAAU,YAAa,GAAG,SAAS,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,SAAS,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,UAAU,SAAS,YAAa,GAAG,UAAU,SAAS,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,SAAS,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,SAAS,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,SAAS,UAAY,GAAG,UAAU,UAAU,YAAa,GAAG,SAAS,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,SAAS,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,SAAS,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,SAAS,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,YAAa,UAAU,YAAa,GAAG,WAAa,UAAU,YAAa,GAAG,WAAY,UAAU,YAAa,GAAG,WAAY,UAAU,YAAa,GAAG,WAAY,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,SAAS,UAAY,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,SAAS,SAAS,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,SAAS,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,SAAS,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,SAAS,UAAU,YAAa,GAAG,UAAU,SAAS,UAAY,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,QAAQ,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,SAAS,UAAU,YAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,SAAS,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,GAAG,GAAG,WAAY,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,WAAY,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,SAAS,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,SAAS,YAAa,GAAG,WAAY,UAAU,YAAa,GAAG,WAAa,UAAU,YAAa,GAAG,UAAW,UAAU,YAAa,GAAG,UAAW,UAAU,YAAa,GAAG,WAAY,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,SAAS,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,SAAS,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,SAAS,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,SAAS,SAAS,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,SAAS,UAAU,YAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,SAAS,YAAa,GAAG,UAAU,SAAS,YAAa,GAAG,SAAS,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,YAAa,UAAU,YAAa,GAAG,WAAa,UAAU,YAAa,GAAG,UAAW,UAAU,YAAa,GAAG,WAAY,UAAU,YAAa,GAAG,WAAY,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,SAAS,YAAa,GAAG,WAAW,UAAU,UAAY,GAAG,WAAW,SAAS,YAAa,GAAG,SAAS,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,SAAS,WAAa,GAAG,UAAU,SAAS,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,UAAY,GAAG,QAAQ,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,SAAS,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,SAAS,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,SAAS,YAAa,GAAG,SAAS,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,QAAQ,YAAa,GAAG,GAAG,SAAS,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,YAAa,UAAU,YAAa,GAAG,WAAa,SAAS,YAAa,GAAG,WAAY,UAAU,YAAa,GAAG,WAAY,UAAU,YAAa,GAAG,UAAW,UAAU,YAAa,GAAG,WAAW,SAAS,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,SAAS,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,SAAS,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,UAAY,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,UAAU,YAAa,GAAG,SAAS,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,WAAY,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,SAAS,WAAY,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,WAAa,SAAS,YAAa,GAAG,WAAa,UAAU,YAAa,GAAG,WAAY,UAAU,YAAa,GAAG,WAAY,UAAU,YAAa,GAAG,WAAY,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,SAAS,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,SAAS,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,SAAS,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,UAAY,GAAG,SAAS,SAAS,YAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,GAAG,GAAG,WAAY,GAAG,GAAG,GAAG,UAAW,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,UAAW,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,SAAS,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,YAAa,UAAU,YAAa,GAAG,WAAa,UAAU,YAAa,GAAG,WAAY,UAAU,YAAa,GAAG,WAAY,UAAU,YAAa,GAAG,WAAY,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,SAAS,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,UAAY,GAAG,WAAW,UAAU,WAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,QAAU,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,SAAS,WAAa,GAAG,UAAU,QAAQ,UAAY,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,SAAS,WAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,UAAU,UAAU,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,WAAY,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,SAAS,WAAY,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,SAAW,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,QAAQ,YAAa,GAAG,WAAa,UAAU,YAAa,GAAG,WAAa,UAAU,YAAa,GAAG,WAAY,SAAS,YAAa,GAAG,WAAY,UAAU,YAAa,GAAG,WAAY,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,UAAU,YAAa,GAAG,UAAU,UAAU,UAAY,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,UAAU,UAAY,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,UAAY,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,SAAS,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,SAAS,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,YAAa,UAAU,YAAa,GAAG,WAAa,UAAU,UAAY,GAAG,WAAY,UAAU,YAAa,GAAG,UAAW,SAAS,YAAa,GAAG,WAAY,UAAU,YAAa,GAAG,WAAW,UAAU,UAAY,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,YAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,SAAS,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,SAAS,UAAY,GAAG,UAAU,SAAS,WAAa,GAAG,UAAU,SAAS,WAAa,GAAG,SAAS,SAAS,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,SAAS,WAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,UAAU,WAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,UAAY,GAAG,GAAG,UAAU,YAAa,GAAG,WAAa,UAAU,YAAa,GAAG,WAAa,UAAU,YAAa,GAAG,WAAY,UAAU,YAAa,GAAG,WAAY,UAAU,YAAa,GAAG,WAAY,UAAU,UAAY,GAAG,WAAW,SAAS,YAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,UAAU,SAAS,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,SAAS,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,SAAS,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,SAAW,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,SAAS,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,YAAa,UAAU,YAAa,GAAG,WAAa,UAAU,YAAa,GAAG,WAAY,UAAU,YAAa,GAAG,WAAY,UAAU,YAAa,GAAG,WAAY,UAAU,YAAa,GAAG,WAAY,UAAU,YAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,WAAW,SAAS,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,SAAS,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,SAAS,WAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,SAAS,WAAa,GAAG,SAAS,SAAS,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,SAAS,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,SAAS,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,WAAY,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,YAAa,UAAU,YAAa,GAAG,WAAa,UAAU,WAAa,GAAG,UAAW,UAAU,YAAa,GAAG,WAAY,SAAS,YAAa,GAAG,WAAY,UAAU,YAAa,GAAG,WAAW,UAAU,UAAY,GAAG,WAAW,SAAS,WAAa,GAAG,WAAW,SAAS,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,UAAY,GAAG,WAAW,UAAU,UAAY,GAAG,WAAW,UAAU,UAAY,GAAG,WAAW,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,UAAU,WAAa,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,SAAS,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,SAAS,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,SAAS,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,SAAS,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,SAAS,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,SAAS,WAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,UAAY,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,SAAS,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,SAAS,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,YAAa,UAAU,YAAa,GAAG,WAAa,UAAU,YAAa,GAAG,WAAY,UAAU,SAAW,GAAG,WAAY,UAAU,WAAa,GAAG,WAAY,SAAS,WAAa,GAAG,WAAY,UAAU,UAAY,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,SAAS,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,SAAW,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,SAAS,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,SAAS,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,SAAS,WAAa,GAAG,UAAU,SAAS,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,SAAW,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,SAAS,WAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,SAAS,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,UAAY,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,SAAS,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,YAAa,UAAU,YAAa,GAAG,WAAa,UAAU,WAAa,GAAG,WAAY,UAAU,WAAa,GAAG,WAAY,UAAU,WAAa,GAAG,WAAY,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,SAAW,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,QAAQ,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,SAAS,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,QAAQ,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,UAAU,UAAY,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,SAAS,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,UAAY,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,UAAY,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,SAAS,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,WAAY,UAAU,YAAa,GAAG,WAAa,UAAU,WAAa,GAAG,WAAY,UAAU,WAAa,GAAG,UAAW,UAAU,WAAa,GAAG,WAAY,UAAU,WAAa,GAAG,WAAY,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,UAAY,GAAG,WAAW,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,SAAS,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,QAAQ,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,SAAS,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,UAAU,UAAY,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,SAAS,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,YAAa,UAAU,WAAa,GAAG,WAAa,UAAU,WAAa,GAAG,WAAY,UAAU,WAAa,GAAG,WAAY,UAAU,WAAa,GAAG,WAAY,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,SAAW,GAAG,UAAU,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,UAAU,UAAY,GAAG,UAAU,UAAU,SAAW,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,SAAS,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,QAAQ,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,SAAS,UAAY,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,SAAS,WAAa,GAAG,SAAS,SAAS,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,SAAS,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,SAAS,WAAa,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,UAAY,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,UAAY,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,UAAU,UAAY,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,SAAS,YAAa,GAAG,GAAG,SAAS,YAAa,GAAG,GAAG,UAAU,WAAa,GAAG,GAAG,UAAU,UAAY,GAAG,WAAa,UAAU,WAAa,GAAG,WAAa,UAAU,WAAa,GAAG,WAAY,UAAU,WAAa,GAAG,WAAY,UAAU,WAAa,GAAG,WAAY,UAAU,UAAY,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,SAAS,UAAY,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,SAAS,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,SAAS,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,SAAS,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,UAAY,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,GAAG,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,YAAa,GAAG,GAAG,UAAU,WAAa,GAAG,GAAG,UAAU,WAAa,GAAG,GAAG,UAAU,WAAa,GAAG,GAAG,UAAU,WAAa,GAAG,GAAG,UAAU,WAAa,GAAG,GAAG,UAAU,WAAa,GAAG,YAAa,UAAU,WAAa,GAAG,WAAa,UAAU,WAAa,GAAG,UAAW,UAAU,WAAa,GAAG,WAAY,UAAU,WAAa,GAAG,WAAY,UAAU,WAAa,GAAG,WAAY,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,SAAS,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,SAAS,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,UAAU,UAAY,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,SAAS,WAAa,GAAG,SAAS,UAAU,WAAa,GAAG,SAAS,OAAO,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,UAAY,GAAG,GAAG,GAAG,WAAa,GAAG,GAAG,GAAG,UAAY,GAAG,GAAG,GAAG,WAAa,GAAG,GAAG,UAAU,WAAa,GAAG,GAAG,UAAU,WAAa,GAAG,GAAG,UAAU,WAAa,GAAG,GAAG,UAAU,WAAa,GAAG,GAAG,UAAU,WAAa,GAAG,GAAG,UAAU,WAAa,GAAG,GAAG,UAAU,WAAa,GAAG,GAAG,UAAU,WAAa,GAAG,GAAG,SAAS,UAAY,GAAG,GAAG,UAAU,WAAa,GAAG,YAAa,UAAU,WAAa,GAAG,WAAa,UAAU,WAAa,GAAG,WAAY,UAAU,WAAa,GAAG,WAAY,UAAU,WAAa,GAAG,WAAY,SAAS,WAAa,GAAG,WAAW,SAAS,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,SAAS,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,SAAS,WAAa,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,QAAQ,UAAU,WAAY,GAAG,QAAQ,UAAU,WAAY,GAAG,UAAU,SAAS,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,SAAS,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,GAAG,GAAG,WAAa,GAAG,GAAG,GAAG,WAAa,GAAG,GAAG,GAAG,WAAa,GAAG,GAAG,UAAU,WAAa,GAAG,GAAG,UAAU,WAAa,GAAG,GAAG,UAAU,WAAa,GAAG,GAAG,UAAU,WAAa,GAAG,GAAG,UAAU,WAAa,GAAG,GAAG,UAAU,WAAa,GAAG,GAAG,UAAU,WAAa,GAAG,GAAG,UAAU,WAAa,GAAG,GAAG,UAAU,WAAa,GAAG,YAAa,UAAU,WAAa,GAAG,WAAa,UAAU,WAAa,GAAG,WAAY,UAAU,WAAa,GAAG,WAAY,UAAU,WAAa,GAAG,WAAY,UAAU,WAAa,GAAG,WAAY,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,UAAW,GAAG,SAAS,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,SAAS,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,UAAY,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,QAAQ,UAAY,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,UAAU,UAAY,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,GAAG,GAAG,WAAa,GAAG,GAAG,GAAG,WAAa,GAAG,GAAG,GAAG,WAAa,GAAG,GAAG,UAAU,WAAa,GAAG,GAAG,UAAU,WAAa,GAAG,GAAG,UAAU,WAAa,GAAG,GAAG,UAAU,WAAa,GAAG,GAAG,UAAU,WAAa,GAAG,GAAG,UAAU,WAAa,GAAG,GAAG,UAAU,WAAa,GAAG,GAAG,SAAS,UAAY,GAAG,GAAG,UAAU,WAAa,GAAG,YAAa,UAAU,WAAa,GAAG,WAAa,UAAU,WAAa,GAAG,WAAY,UAAU,WAAa,GAAG,WAAY,UAAU,WAAa,GAAG,WAAY,UAAU,WAAa,GAAG,UAAW,UAAU,WAAa,GAAG,WAAW,UAAU,UAAY,GAAG,UAAU,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,UAAU,SAAS,WAAY,GAAG,UAAU,SAAS,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,SAAS,WAAY,GAAG,UAAU,UAAU,UAAW,GAAG,UAAU,SAAS,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,SAAS,UAAW,GAAG,UAAU,UAAU,WAAY,GAAG,SAAS,SAAS,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,QAAQ,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,UAAU,SAAW,GAAG,UAAU,SAAS,WAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,UAAY,GAAG,SAAS,UAAU,UAAY,GAAG,UAAU,SAAS,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,GAAG,GAAG,WAAa,GAAG,GAAG,GAAG,WAAa,GAAG,GAAG,GAAG,WAAa,GAAG,GAAG,UAAU,UAAY,GAAG,GAAG,UAAU,WAAa,GAAG,GAAG,UAAU,WAAa,GAAG,GAAG,UAAU,WAAa,GAAG,GAAG,UAAU,WAAa,GAAG,GAAG,UAAU,WAAa,GAAG,GAAG,UAAU,UAAY,GAAG,GAAG,UAAU,WAAa,GAAG,GAAG,UAAU,WAAa,GAAG,WAAa,UAAU,WAAa,GAAG,WAAa,UAAU,WAAa,GAAG,WAAY,UAAU,WAAa,GAAG,WAAY,UAAU,WAAa,GAAG,WAAY,UAAU,UAAY,GAAG,WAAW,UAAU,WAAa,GAAG,WAAW,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,UAAW,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,UAAW,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,SAAS,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,SAAS,UAAU,WAAY,GAAG,SAAS,SAAS,UAAW,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,SAAS,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,SAAS,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,UAAW,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,UAAU,UAAY,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,GAAG,GAAG,WAAa,GAAG,GAAG,GAAG,WAAa,GAAG,GAAG,GAAG,WAAa,GAAG,GAAG,UAAU,WAAa,GAAG,GAAG,UAAU,WAAa,GAAG,GAAG,UAAU,WAAa,GAAG,GAAG,UAAU,WAAa,GAAG,GAAG,UAAU,WAAa,GAAG,GAAG,UAAU,WAAa,GAAG,GAAG,UAAU,WAAa,GAAG,GAAG,UAAU,WAAa,GAAG,YAAa,UAAU,WAAa,GAAG,WAAa,UAAU,WAAa,GAAG,WAAY,UAAU,WAAa,GAAG,WAAY,UAAU,WAAa,GAAG,WAAY,UAAU,WAAY,GAAG,WAAY,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,UAAW,GAAG,WAAW,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,SAAS,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,SAAS,UAAW,GAAG,SAAS,UAAU,WAAY,GAAG,SAAS,UAAU,UAAW,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,SAAS,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,SAAS,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,SAAS,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,QAAQ,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,SAAS,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,UAAU,WAAa,GAAG,GAAG,GAAG,WAAa,GAAG,GAAG,GAAG,WAAa,GAAG,GAAG,GAAG,UAAY,GAAG,GAAG,UAAU,WAAa,GAAG,GAAG,UAAU,WAAa,GAAG,GAAG,UAAU,WAAa,GAAG,GAAG,UAAU,WAAa,GAAG,GAAG,UAAU,WAAa,GAAG,GAAG,UAAU,WAAa,GAAG,GAAG,UAAU,WAAa,GAAG,GAAG,UAAU,WAAa,GAAG,YAAa,UAAU,WAAa,GAAG,WAAa,SAAS,WAAY,GAAG,WAAY,UAAU,WAAY,GAAG,WAAY,UAAU,WAAY,GAAG,WAAY,UAAU,WAAY,GAAG,UAAU,SAAS,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,QAAQ,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,UAAU,SAAS,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,SAAS,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,SAAS,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,SAAS,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,SAAS,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,SAAS,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,UAAW,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,SAAS,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,GAAG,GAAG,WAAY,GAAG,GAAG,GAAG,WAAY,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,UAAW,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,WAAY,GAAG,WAAa,UAAU,WAAY,GAAG,WAAa,UAAU,UAAW,GAAG,WAAY,UAAU,WAAY,GAAG,WAAY,SAAS,WAAY,GAAG,WAAY,UAAU,UAAW,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,QAAQ,UAAW,GAAG,WAAW,UAAU,WAAY,GAAG,UAAU,SAAS,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,UAAW,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,SAAS,WAAY,GAAG,SAAS,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,SAAS,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,SAAS,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,SAAS,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,SAAS,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,UAAW,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,UAAY,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,GAAG,GAAG,WAAY,GAAG,GAAG,GAAG,WAAY,GAAG,GAAG,GAAG,WAAY,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,UAAW,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,UAAW,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,SAAS,WAAY,GAAG,YAAa,UAAU,WAAY,GAAG,WAAa,UAAU,WAAY,GAAG,UAAW,UAAU,WAAY,GAAG,WAAY,UAAU,WAAY,GAAG,WAAY,SAAS,WAAY,GAAG,UAAW,SAAS,UAAW,GAAG,UAAU,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,UAAW,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,SAAS,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,SAAS,SAAS,WAAY,GAAG,WAAW,UAAU,UAAW,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,SAAS,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,UAAW,GAAG,SAAS,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,SAAS,SAAU,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,SAAU,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,UAAW,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,SAAS,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,SAAS,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,QAAQ,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,UAAW,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,SAAS,UAAU,WAAa,GAAG,UAAU,UAAU,UAAY,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,UAAY,GAAG,GAAG,GAAG,WAAY,GAAG,GAAG,GAAG,WAAY,GAAG,GAAG,GAAG,WAAY,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,UAAW,GAAG,GAAG,SAAS,WAAY,GAAG,GAAG,UAAU,WAAY,GAAG,YAAa,UAAU,WAAY,GAAG,WAAa,UAAU,WAAY,GAAG,WAAY,UAAU,WAAY,GAAG,UAAW,UAAU,WAAY,GAAG,WAAY,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,QAAQ,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,UAAU,UAAU,UAAW,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,SAAS,UAAU,WAAY,GAAG,QAAQ,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,UAAW,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,SAAS,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,SAAU,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,UAAW,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,SAAS,SAAS,WAAY,GAAG,SAAS,UAAU,WAAY,GAAG,UAAU,UAAU,UAAW,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,SAAS,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,QAAQ,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,SAAS,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,UAAU,UAAU,WAAa,GAAG,GAAG,GAAG,WAAY,GAAG,GAAG,GAAG,WAAY,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,UAAW,GAAG,GAAG,UAAU,WAAY,GAAG,WAAa,UAAU,WAAY,GAAG,WAAY,SAAS,WAAY,GAAG,WAAY,UAAU,WAAY,GAAG,WAAY,UAAU,WAAY,GAAG,WAAY,UAAU,WAAY,GAAG,WAAW,UAAU,UAAW,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,UAAW,GAAG,QAAQ,UAAU,UAAW,GAAG,UAAU,UAAU,WAAY,GAAG,SAAS,UAAU,WAAY,GAAG,SAAS,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,SAAS,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,SAAS,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,SAAS,WAAY,GAAG,SAAS,UAAU,UAAW,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,UAAW,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,UAAW,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,SAAS,UAAU,UAAW,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAa,GAAG,GAAG,GAAG,UAAW,GAAG,GAAG,GAAG,WAAY,GAAG,GAAG,GAAG,WAAY,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,SAAS,WAAY,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,SAAS,WAAY,GAAG,GAAG,UAAU,UAAW,GAAG,GAAG,UAAU,WAAY,GAAG,YAAa,UAAU,WAAY,GAAG,WAAa,UAAU,WAAY,GAAG,UAAW,UAAU,WAAY,GAAG,WAAY,UAAU,WAAY,GAAG,UAAW,QAAQ,WAAY,GAAG,WAAY,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,UAAW,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,UAAW,GAAG,WAAW,UAAU,UAAW,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,UAAU,UAAU,UAAW,GAAG,UAAU,UAAU,WAAY,GAAG,SAAS,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,SAAS,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,SAAS,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,UAAW,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,SAAS,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,SAAS,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,UAAW,GAAG,UAAU,UAAU,WAAY,GAAG,SAAS,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,SAAS,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,GAAG,GAAG,WAAY,GAAG,GAAG,GAAG,UAAW,GAAG,GAAG,GAAG,WAAY,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,WAAY,GAAG,YAAa,UAAU,WAAY,GAAG,WAAa,UAAU,SAAU,GAAG,WAAY,UAAU,WAAY,GAAG,WAAY,UAAU,WAAY,GAAG,WAAY,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,UAAU,SAAS,WAAY,GAAG,WAAW,SAAS,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,SAAS,UAAU,WAAY,GAAG,SAAS,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,SAAS,UAAW,GAAG,UAAU,SAAS,WAAY,GAAG,UAAU,UAAU,UAAW,GAAG,UAAU,UAAU,UAAW,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,UAAW,GAAG,SAAS,SAAS,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,SAAS,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,SAAS,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,SAAS,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,UAAW,GAAG,GAAG,GAAG,WAAY,GAAG,GAAG,GAAG,WAAY,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,SAAU,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,WAAY,GAAG,WAAa,UAAU,WAAY,GAAG,WAAY,SAAS,WAAY,GAAG,WAAY,UAAU,WAAY,GAAG,WAAY,UAAU,WAAY,GAAG,WAAY,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,SAAS,UAAU,WAAY,GAAG,WAAW,UAAU,UAAW,GAAG,UAAU,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,SAAS,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,WAAW,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,UAAW,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,SAAS,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,SAAS,WAAY,GAAG,UAAU,SAAS,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,SAAS,UAAU,WAAY,GAAG,SAAS,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,SAAS,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,SAAS,UAAU,UAAW,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,SAAS,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,GAAG,GAAG,WAAY,GAAG,GAAG,GAAG,WAAY,GAAG,GAAG,GAAG,WAAY,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,WAAY,GAAG,GAAG,UAAU,WAAY,GAAG,YAAa,UAAU,WAAY,GAAG,WAAa,UAAU,WAAY,GAAG,UAAW,UAAU,WAAY,GAAG,WAAY,UAAU,SAAU,GAAG,WAAY,UAAU,WAAY,GAAG,WAAW,SAAS,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,WAAW,SAAS,WAAY,GAAG,WAAW,UAAU,UAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,SAAS,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,SAAS,UAAU,UAAW,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,UAAW,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,SAAS,UAAU,UAAW,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,SAAS,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,SAAS,SAAS,UAAW,GAAG,UAAU,SAAS,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,SAAS,SAAS,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,GAAG,GAAG,WAAW,GAAG,GAAG,GAAG,WAAW,GAAG,GAAG,UAAU,UAAU,GAAG,GAAG,UAAU,WAAW,GAAG,GAAG,UAAU,WAAW,GAAG,GAAG,UAAU,WAAW,GAAG,GAAG,UAAU,WAAW,GAAG,GAAG,UAAU,WAAW,GAAG,YAAa,UAAU,WAAW,GAAG,WAAa,UAAU,WAAW,GAAG,WAAY,UAAU,WAAW,GAAG,UAAW,UAAU,WAAW,GAAG,WAAY,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,UAAU,SAAS,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,SAAS,UAAU,WAAW,GAAG,UAAU,SAAS,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,SAAS,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,UAAW,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,SAAS,WAAY,GAAG,SAAS,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,QAAS,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,SAAS,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,UAAW,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,GAAG,GAAG,UAAU,GAAG,GAAG,GAAG,WAAW,GAAG,GAAG,UAAU,WAAW,GAAG,GAAG,UAAU,WAAW,GAAG,GAAG,UAAU,WAAW,GAAG,GAAG,SAAS,WAAW,GAAG,GAAG,UAAU,WAAW,GAAG,GAAG,UAAU,WAAW,GAAG,WAAa,UAAU,WAAW,GAAG,WAAY,UAAU,WAAW,GAAG,WAAY,SAAS,WAAW,GAAG,WAAY,UAAU,WAAW,GAAG,WAAY,UAAU,WAAW,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,SAAS,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,SAAS,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,SAAS,WAAW,GAAG,UAAU,SAAS,WAAW,GAAG,UAAU,UAAU,WAAY,GAAG,SAAS,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,SAAS,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,SAAS,UAAU,WAAY,GAAG,SAAS,UAAU,UAAW,GAAG,UAAU,UAAU,UAAW,GAAG,UAAU,UAAU,WAAY,GAAG,QAAQ,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,SAAS,UAAU,UAAW,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,GAAG,GAAG,WAAW,GAAG,GAAG,GAAG,WAAW,GAAG,GAAG,UAAU,WAAW,GAAG,GAAG,UAAU,WAAW,GAAG,GAAG,UAAU,WAAW,GAAG,GAAG,UAAU,WAAW,GAAG,GAAG,UAAU,WAAW,GAAG,YAAa,UAAU,WAAW,GAAG,WAAa,UAAU,WAAW,GAAG,WAAY,UAAU,WAAW,GAAG,UAAW,UAAU,WAAW,GAAG,WAAY,UAAU,UAAU,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,UAAU,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,SAAS,UAAU,GAAG,UAAU,SAAS,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,UAAW,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,SAAS,WAAY,GAAG,SAAS,UAAU,UAAW,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,SAAS,UAAU,WAAY,GAAG,SAAS,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,GAAG,GAAG,WAAW,GAAG,GAAG,GAAG,WAAW,GAAG,GAAG,UAAU,WAAW,GAAG,GAAG,UAAU,WAAW,GAAG,GAAG,UAAU,UAAU,GAAG,GAAG,UAAU,WAAW,GAAG,GAAG,UAAU,WAAW,GAAG,YAAa,UAAU,WAAW,GAAG,UAAY,SAAS,WAAW,GAAG,WAAY,UAAU,WAAW,GAAG,WAAY,UAAU,WAAW,GAAG,WAAY,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,SAAS,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,QAAQ,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,SAAS,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,SAAS,UAAU,WAAW,GAAG,UAAU,SAAS,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,SAAS,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,QAAQ,UAAU,WAAW,GAAG,SAAS,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,UAAU,GAAG,SAAS,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,UAAW,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,SAAS,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,SAAS,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,GAAG,GAAG,WAAW,GAAG,GAAG,GAAG,WAAW,GAAG,GAAG,UAAU,WAAW,GAAG,GAAG,UAAU,WAAW,GAAG,GAAG,UAAU,WAAW,GAAG,GAAG,UAAU,UAAU,GAAG,GAAG,UAAU,WAAW,GAAG,UAAY,UAAU,UAAU,GAAG,WAAY,SAAS,WAAW,GAAG,WAAY,UAAU,WAAW,GAAG,WAAY,UAAU,WAAW,GAAG,WAAY,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,SAAS,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,SAAS,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,SAAS,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,WAAY,GAAG,SAAS,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,SAAS,WAAY,GAAG,UAAU,OAAO,WAAY,GAAG,UAAU,SAAS,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,SAAS,WAAY,GAAG,SAAS,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,SAAS,UAAW,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,SAAS,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,GAAG,GAAG,WAAW,GAAG,GAAG,GAAG,WAAW,GAAG,GAAG,UAAU,UAAU,GAAG,GAAG,UAAU,WAAW,GAAG,GAAG,UAAU,WAAW,GAAG,GAAG,UAAU,WAAW,GAAG,YAAa,UAAU,WAAW,GAAG,WAAa,UAAU,WAAW,GAAG,UAAW,UAAU,WAAW,GAAG,WAAY,UAAU,WAAW,GAAG,WAAY,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,UAAU,GAAG,SAAS,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,SAAS,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,SAAS,WAAW,GAAG,UAAU,SAAS,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,QAAQ,UAAU,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,SAAS,WAAW,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,SAAS,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,SAAS,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,SAAS,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,GAAG,GAAG,WAAW,GAAG,GAAG,GAAG,WAAW,GAAG,GAAG,UAAU,WAAW,GAAG,GAAG,UAAU,WAAW,GAAG,GAAG,SAAS,WAAW,GAAG,GAAG,UAAU,WAAW,GAAG,YAAa,UAAU,WAAW,GAAG,WAAa,UAAU,WAAW,GAAG,UAAW,UAAU,WAAW,GAAG,WAAY,SAAS,WAAW,GAAG,WAAY,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,SAAS,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,WAAW,GAAG,SAAS,SAAS,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,SAAS,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,SAAS,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,SAAS,SAAS,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,SAAS,SAAS,WAAW,GAAG,UAAU,SAAS,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,QAAQ,WAAY,GAAG,SAAS,UAAU,UAAW,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,UAAW,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,GAAG,GAAG,WAAW,GAAG,GAAG,GAAG,UAAU,GAAG,GAAG,UAAU,WAAW,GAAG,GAAG,UAAU,WAAW,GAAG,GAAG,UAAU,WAAW,GAAG,GAAG,UAAU,WAAW,GAAG,WAAa,SAAS,WAAW,GAAG,WAAY,UAAU,WAAW,GAAG,WAAY,UAAU,WAAW,GAAG,WAAY,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,SAAS,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,SAAS,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,SAAS,WAAW,GAAG,SAAS,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,SAAS,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,UAAW,GAAG,GAAG,GAAG,WAAW,GAAG,GAAG,GAAG,WAAW,GAAG,GAAG,UAAU,SAAS,GAAG,GAAG,UAAU,WAAW,GAAG,GAAG,UAAU,WAAW,GAAG,GAAG,UAAU,WAAW,GAAG,WAAa,UAAU,WAAW,GAAG,WAAY,UAAU,WAAW,GAAG,UAAW,UAAU,WAAW,GAAG,WAAY,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,WAAW,SAAS,UAAU,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,SAAS,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,SAAS,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,SAAS,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,SAAS,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,SAAS,WAAW,GAAG,UAAU,SAAS,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,QAAQ,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,SAAS,WAAY,GAAG,UAAU,SAAS,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,SAAS,WAAY,GAAG,GAAG,GAAG,WAAW,GAAG,GAAG,GAAG,WAAW,GAAG,GAAG,UAAU,WAAW,GAAG,GAAG,UAAU,SAAS,GAAG,GAAG,UAAU,WAAW,GAAG,YAAa,UAAU,WAAW,GAAG,WAAa,UAAU,WAAW,GAAG,WAAY,UAAU,UAAU,GAAG,WAAY,UAAU,WAAW,GAAG,WAAY,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,SAAS,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,SAAS,SAAS,WAAW,GAAG,SAAS,UAAU,UAAU,GAAG,SAAS,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,SAAS,SAAS,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,SAAS,WAAY,GAAG,SAAS,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,GAAG,GAAG,WAAW,GAAG,GAAG,GAAG,WAAW,GAAG,GAAG,UAAU,WAAW,GAAG,GAAG,UAAU,WAAW,GAAG,GAAG,UAAU,WAAW,GAAG,WAAa,UAAU,WAAW,GAAG,WAAY,UAAU,WAAW,GAAG,WAAY,UAAU,WAAW,GAAG,WAAY,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,WAAW,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,SAAS,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,SAAS,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,SAAS,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,SAAS,UAAU,WAAW,GAAG,UAAU,SAAS,UAAU,GAAG,SAAS,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,SAAS,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,SAAS,UAAU,UAAU,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,SAAS,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,SAAS,WAAW,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,SAAS,UAAU,WAAY,GAAG,UAAU,UAAU,UAAW,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,GAAG,GAAG,UAAU,GAAG,GAAG,GAAG,UAAU,GAAG,GAAG,UAAU,UAAU,GAAG,GAAG,SAAS,UAAU,GAAG,GAAG,SAAS,UAAU,GAAG,WAAa,UAAU,UAAU,GAAG,WAAY,UAAU,UAAU,GAAG,WAAY,UAAU,UAAU,GAAG,WAAY,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,SAAS,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,SAAS,UAAU,GAAG,WAAW,UAAU,SAAS,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,SAAS,WAAW,GAAG,UAAU,SAAS,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,SAAS,UAAU,WAAW,GAAG,QAAQ,SAAS,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,SAAS,UAAU,WAAW,GAAG,SAAS,UAAU,UAAU,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,SAAS,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,GAAG,GAAG,UAAU,GAAG,GAAG,GAAG,UAAU,GAAG,GAAG,UAAU,UAAU,GAAG,GAAG,UAAU,UAAU,GAAG,YAAa,UAAU,UAAU,GAAG,WAAa,UAAU,UAAU,GAAG,WAAY,UAAU,UAAU,GAAG,WAAY,UAAU,UAAU,GAAG,WAAW,UAAU,SAAS,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,SAAS,GAAG,WAAW,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,WAAW,UAAU,SAAS,GAAG,WAAW,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,SAAS,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,SAAS,WAAW,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,WAAW,GAAG,SAAS,UAAU,UAAU,GAAG,UAAU,SAAS,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,MAAM,UAAU,GAAG,UAAU,UAAU,WAAW,GAAG,SAAS,UAAU,WAAW,GAAG,QAAQ,UAAU,UAAU,GAAG,UAAU,UAAU,WAAW,GAAG,OAAO,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,SAAS,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,QAAQ,WAAW,GAAG,SAAS,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,SAAS,WAAW,GAAG,UAAU,SAAS,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,GAAG,GAAG,UAAU,GAAG,GAAG,GAAG,UAAU,GAAG,GAAG,UAAU,UAAU,GAAG,GAAG,UAAU,UAAU,GAAG,YAAa,UAAU,UAAU,GAAG,UAAW,UAAU,UAAU,GAAG,WAAY,UAAU,SAAS,GAAG,WAAY,UAAU,UAAU,GAAG,WAAW,QAAQ,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,SAAS,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,SAAS,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,SAAS,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,QAAQ,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,WAAW,GAAG,SAAS,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,SAAS,UAAU,UAAU,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,SAAS,WAAW,GAAG,UAAU,UAAU,UAAU,GAAG,SAAS,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,SAAS,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,QAAQ,UAAU,UAAU,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,WAAW,GAAG,SAAS,UAAU,WAAW,GAAG,UAAU,SAAS,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,SAAS,UAAU,WAAW,GAAG,UAAU,SAAS,WAAW,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,UAAU,UAAU,WAAY,GAAG,GAAG,GAAG,UAAU,GAAG,GAAG,UAAU,UAAU,GAAG,GAAG,UAAU,UAAU,GAAG,GAAG,UAAU,UAAU,GAAG,WAAa,UAAU,UAAU,GAAG,WAAY,UAAU,SAAS,GAAG,WAAY,UAAU,UAAU,GAAG,WAAY,SAAS,UAAU,GAAG,WAAW,QAAQ,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,SAAS,GAAG,WAAW,SAAS,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,SAAS,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,SAAS,SAAS,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,SAAS,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,SAAS,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,SAAS,WAAW,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,SAAS,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,SAAS,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,GAAG,GAAG,SAAS,GAAG,GAAG,GAAG,SAAS,GAAG,GAAG,UAAU,UAAU,GAAG,GAAG,UAAU,UAAU,GAAG,WAAa,UAAU,SAAS,GAAG,WAAY,UAAU,UAAU,GAAG,WAAY,UAAU,UAAU,GAAG,WAAW,UAAU,SAAS,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,QAAQ,UAAU,GAAG,WAAW,SAAS,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,UAAU,SAAS,UAAU,GAAG,WAAW,UAAU,SAAS,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,SAAS,UAAU,UAAU,GAAG,SAAS,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,SAAS,GAAG,UAAU,UAAU,UAAU,GAAG,SAAS,UAAU,SAAS,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,SAAS,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,SAAS,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,SAAS,UAAU,WAAW,GAAG,UAAU,SAAS,WAAW,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,QAAQ,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,SAAS,SAAS,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,SAAS,SAAS,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,SAAS,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,SAAS,SAAS,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,GAAG,GAAG,UAAU,GAAG,GAAG,UAAU,UAAU,GAAG,GAAG,UAAU,UAAU,GAAG,YAAa,UAAU,UAAU,GAAG,WAAY,UAAU,UAAU,GAAG,WAAY,UAAU,SAAS,GAAG,WAAY,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,WAAW,UAAU,QAAQ,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,SAAS,GAAG,WAAW,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,UAAU,SAAS,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,SAAS,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,SAAS,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,SAAS,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,SAAS,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,SAAS,UAAU,WAAW,GAAG,SAAS,UAAU,WAAW,GAAG,UAAU,SAAS,WAAW,GAAG,UAAU,SAAS,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,SAAS,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,SAAS,WAAW,GAAG,SAAS,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,SAAS,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,SAAS,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,GAAG,GAAG,UAAU,GAAG,GAAG,UAAU,UAAU,GAAG,GAAG,UAAU,UAAU,GAAG,WAAa,UAAU,UAAU,GAAG,WAAY,UAAU,UAAU,GAAG,WAAY,SAAS,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,SAAS,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,SAAS,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,SAAS,GAAG,UAAU,UAAU,SAAS,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,SAAS,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,SAAS,WAAW,GAAG,SAAS,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,UAAU,GAAG,SAAS,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,SAAS,UAAU,WAAW,GAAG,SAAS,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,SAAS,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,GAAG,GAAG,UAAU,GAAG,GAAG,UAAU,UAAU,GAAG,GAAG,SAAS,UAAU,GAAG,WAAa,UAAU,UAAU,GAAG,WAAY,UAAU,UAAU,GAAG,WAAY,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,SAAS,GAAG,WAAW,UAAU,SAAS,GAAG,WAAW,UAAU,SAAS,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,UAAU,UAAU,SAAS,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,SAAS,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,SAAS,GAAG,SAAS,UAAU,SAAS,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,QAAQ,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,SAAS,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,QAAQ,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,SAAS,WAAW,GAAG,SAAS,UAAU,WAAW,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,SAAS,WAAW,GAAG,QAAQ,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,SAAS,UAAU,UAAU,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,GAAG,GAAG,UAAU,GAAG,GAAG,UAAU,UAAU,GAAG,GAAG,UAAU,UAAU,GAAG,WAAY,UAAU,SAAS,GAAG,WAAY,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,SAAS,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,SAAS,GAAG,SAAS,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,SAAS,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,SAAS,UAAU,GAAG,UAAU,UAAU,SAAS,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,SAAS,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,SAAS,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,SAAS,UAAU,UAAU,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,QAAQ,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,SAAS,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,SAAS,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,GAAG,GAAG,UAAU,GAAG,GAAG,UAAU,UAAU,GAAG,YAAa,UAAU,UAAU,GAAG,WAAY,UAAU,UAAU,GAAG,WAAY,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,SAAS,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,SAAS,UAAU,UAAU,GAAG,UAAU,SAAS,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,SAAS,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,SAAS,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,SAAS,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,SAAS,UAAU,UAAU,GAAG,SAAS,SAAS,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,SAAS,UAAU,UAAU,GAAG,UAAU,SAAS,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,SAAS,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,QAAQ,WAAW,GAAG,UAAU,UAAU,SAAS,GAAG,UAAU,SAAS,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,SAAS,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,UAAU,GAAG,SAAS,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,SAAS,WAAW,GAAG,SAAS,UAAU,WAAW,GAAG,SAAS,UAAU,WAAW,GAAG,GAAG,GAAG,UAAU,GAAG,GAAG,UAAU,UAAU,GAAG,WAAa,SAAS,UAAU,GAAG,WAAY,UAAU,SAAS,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,SAAS,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,SAAS,GAAG,UAAU,UAAU,UAAU,GAAG,SAAS,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,SAAS,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,SAAS,QAAQ,SAAS,GAAG,UAAU,SAAS,UAAU,GAAG,UAAU,QAAQ,SAAS,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,QAAQ,GAAG,UAAU,UAAU,UAAU,GAAG,SAAS,UAAU,UAAU,GAAG,UAAU,UAAU,WAAW,GAAG,SAAS,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,SAAS,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,SAAS,UAAU,SAAS,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,SAAS,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,SAAS,UAAU,WAAW,GAAG,SAAS,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,GAAG,GAAG,SAAS,GAAG,GAAG,UAAU,UAAU,GAAG,WAAY,UAAU,UAAU,GAAG,WAAW,UAAU,SAAS,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,SAAS,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,SAAS,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,SAAS,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,SAAS,UAAU,UAAU,GAAG,UAAU,SAAS,UAAU,GAAG,SAAS,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,SAAS,GAAG,SAAS,UAAU,UAAU,GAAG,UAAU,SAAS,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,SAAS,SAAS,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,SAAS,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,SAAS,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,SAAS,UAAU,GAAG,QAAQ,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,SAAS,UAAU,WAAW,GAAG,QAAQ,SAAS,WAAW,GAAG,SAAS,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,SAAS,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,SAAS,SAAS,UAAU,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,SAAS,UAAU,WAAW,GAAG,GAAG,UAAU,UAAU,GAAG,GAAG,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,WAAW,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,SAAS,SAAS,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,SAAS,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,SAAS,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,SAAS,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,SAAS,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,SAAS,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,SAAS,UAAU,SAAS,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,SAAS,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,SAAS,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,UAAU,UAAU,GAAG,UAAU,SAAS,UAAU,GAAG,SAAS,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,SAAS,WAAW,GAAG,SAAS,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,UAAU,SAAS,WAAW,GAAG,UAAU,UAAU,WAAW,GAAG,CAAE;AAIr9qI,UAAM,cAAc,IAAI,aAAc,SAAU;AAChD,UAAM,cAAc,IAAI,aAAc,SAAU;AAEhD,UAAM,cAAc,IAAI,YAAa,aAAa,IAAI,IAAI,YAAY,WAAW,WAAW,qBAAqB,qBAAqB,cAAc,eAAe,CAAE;AACrK,UAAM,cAAc,IAAI,YAAa,aAAa,IAAI,IAAI,YAAY,WAAW,WAAW,qBAAqB,qBAAqB,cAAc,eAAe,CAAE;AAErK,gBAAY,cAAc;AAC1B,gBAAY,cAAc;AAE1B,UAAM,aAAa,IAAI,YAAa,UAAU,MAAO;AAErD,cAAU,QAAS,SAAWC,IAAGC,QAAQ;AAExC,iBAAYA,MAAM,IAAI,UAAU,YAAaD,EAAE;AAAA,IAEhD,CAAE;AAEF,UAAM,aAAa,IAAI,YAAa,UAAU,MAAO;AAErD,cAAU,QAAS,SAAWA,IAAGC,QAAQ;AAExC,iBAAYA,MAAM,IAAI,UAAU,YAAaD,EAAE;AAAA,IAEhD,CAAE;AAEF,UAAM,aAAa,IAAI,YAAa,YAAY,IAAI,IAAI,YAAY,eAAe,WAAW,qBAAqB,qBAAqB,cAAc,eAAe,CAAE;AACvK,UAAM,aAAa,IAAI,YAAa,YAAY,IAAI,IAAI,YAAY,eAAe,WAAW,qBAAqB,qBAAqB,cAAc,eAAe,CAAE;AAEvK,eAAW,cAAc;AACzB,eAAW,cAAc;AAEzB,SAAK,aAAa;AAClB,SAAK,aAAa;AAElB,SAAK,cAAc;AACnB,SAAK,cAAc;AAEnB,WAAO;AAAA,EAER;AAED;AAEA,yBAAyB,aAAa;AACtC,yBAAyB,aAAa;AAEtC,yBAAyB,cAAc;AACvC,yBAAyB,cAAc;;;ACrFvC,IAAM,2BAAN,MAA+B;AAAA,EAE9B,OAAO,OAAO;AAEb,6BAAyB,KAAK;AAE9B,UAAM,EAAE,aAAa,aAAa,YAAY,WAAW,IAAI;AAI7D,gBAAY,cAAc;AAC1B,gBAAY,cAAc;AAE1B,gBAAY,aAAa;AACzB,gBAAY,aAAa;AAAA,EAE1B;AAED;;;ACVA,IAAM,OAAO,IAAI,KAAK;AACtB,IAAME,WAAU,IAAI,QAAQ;AAE5B,IAAM,uBAAN,cAAmC,wBAAwB;AAAA,EAE1D,cAAc;AAEb,UAAM;AAEN,SAAK,yBAAyB;AAE9B,SAAK,OAAO;AAEZ,UAAM,YAAY,CAAE,IAAK,GAAG,GAAG,GAAG,GAAG,GAAG,IAAK,GAAG,GAAG,GAAG,GAAG,GAAG,IAAK,GAAG,GAAG,GAAG,GAAG,GAAG,IAAK,IAAK,GAAG,GAAG,IAAK,CAAE;AACvG,UAAM,MAAM,CAAE,IAAK,GAAG,GAAG,GAAG,IAAK,GAAG,GAAG,GAAG,IAAK,IAAK,GAAG,IAAK,IAAK,IAAK,GAAG,EAAI;AAC7E,UAAMC,SAAQ,CAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAErE,SAAK,SAAUA,MAAM;AACrB,SAAK,aAAc,YAAY,IAAI,uBAAwB,WAAW,CAAE,CAAE;AAC1E,SAAK,aAAc,MAAM,IAAI,uBAAwB,KAAK,CAAE,CAAE;AAAA,EAE/D;AAAA,EAEA,aAAcC,SAAS;AAEtB,UAAM,QAAQ,KAAK,WAAW;AAC9B,UAAM,MAAM,KAAK,WAAW;AAE5B,QAAK,UAAU,QAAY;AAE1B,YAAM,aAAcA,OAAO;AAE3B,UAAI,aAAcA,OAAO;AAEzB,YAAM,cAAc;AAAA,IAErB;AAEA,QAAK,KAAK,gBAAgB,MAAO;AAEhC,WAAK,mBAAmB;AAAA,IAEzB;AAEA,QAAK,KAAK,mBAAmB,MAAO;AAEnC,WAAK,sBAAsB;AAAA,IAE5B;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,OAAQ;AAErB,QAAI;AAEJ,QAAK,iBAAiB,cAAe;AAEpC,qBAAe;AAAA,IAEhB,WAAY,MAAM,QAAS,KAAM,GAAI;AAEpC,qBAAe,IAAI,aAAc,KAAM;AAAA,IAExC;AAEA,UAAM,iBAAiB,IAAI,2BAA4B,cAAc,GAAG,CAAE;AAE1E,SAAK,aAAc,iBAAiB,IAAI,2BAA4B,gBAAgB,GAAG,CAAE,CAAE;AAC3F,SAAK,aAAc,eAAe,IAAI,2BAA4B,gBAAgB,GAAG,CAAE,CAAE;AAIzF,SAAK,mBAAmB;AACxB,SAAK,sBAAsB;AAE3B,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,OAAQ;AAElB,QAAI;AAEJ,QAAK,iBAAiB,cAAe;AAEpC,eAAS;AAAA,IAEV,WAAY,MAAM,QAAS,KAAM,GAAI;AAEpC,eAAS,IAAI,aAAc,KAAM;AAAA,IAElC;AAEA,UAAM,sBAAsB,IAAI,2BAA4B,QAAQ,GAAG,CAAE;AAEzE,SAAK,aAAc,sBAAsB,IAAI,2BAA4B,qBAAqB,GAAG,CAAE,CAAE;AACrG,SAAK,aAAc,oBAAoB,IAAI,2BAA4B,qBAAqB,GAAG,CAAE,CAAE;AAEnG,WAAO;AAAA,EAER;AAAA,EAEA,sBAAuB,UAAW;AAEjC,SAAK,aAAc,SAAS,WAAW,SAAS,KAAM;AAEtD,WAAO;AAAA,EAER;AAAA,EAEA,kBAAmB,UAAW;AAE7B,SAAK,aAAc,SAAS,WAAW,SAAS,KAAM;AAEtD,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,MAAO;AAEhB,SAAK,sBAAuB,IAAI,kBAAmB,KAAK,QAAS,CAAE;AAInE,WAAO;AAAA,EAER;AAAA,EAEA,iBAAkB,cAAe;AAEhC,UAAM,WAAW,aAAa;AAE9B,SAAK,aAAc,SAAS,WAAW,SAAS,KAAM;AAItD,WAAO;AAAA,EAER;AAAA,EAEA,qBAAqB;AAEpB,QAAK,KAAK,gBAAgB,MAAO;AAEhC,WAAK,cAAc,IAAI,KAAK;AAAA,IAE7B;AAEA,UAAM,QAAQ,KAAK,WAAW;AAC9B,UAAM,MAAM,KAAK,WAAW;AAE5B,QAAK,UAAU,UAAa,QAAQ,QAAY;AAE/C,WAAK,YAAY,uBAAwB,KAAM;AAE/C,WAAK,uBAAwB,GAAI;AAEjC,WAAK,YAAY,MAAO,IAAK;AAAA,IAE9B;AAAA,EAED;AAAA,EAEA,wBAAwB;AAEvB,QAAK,KAAK,mBAAmB,MAAO;AAEnC,WAAK,iBAAiB,IAAI,OAAO;AAAA,IAElC;AAEA,QAAK,KAAK,gBAAgB,MAAO;AAEhC,WAAK,mBAAmB;AAAA,IAEzB;AAEA,UAAM,QAAQ,KAAK,WAAW;AAC9B,UAAM,MAAM,KAAK,WAAW;AAE5B,QAAK,UAAU,UAAa,QAAQ,QAAY;AAE/C,YAAM,SAAS,KAAK,eAAe;AAEnC,WAAK,YAAY,UAAW,MAAO;AAEnC,UAAI,cAAc;AAElB,eAAU,IAAI,GAAG,KAAK,MAAM,OAAO,IAAI,IAAI,KAAO;AAEjD,QAAAF,SAAQ,oBAAqB,OAAO,CAAE;AACtC,sBAAc,KAAK,IAAK,aAAa,OAAO,kBAAmBA,QAAQ,CAAE;AAEzE,QAAAA,SAAQ,oBAAqB,KAAK,CAAE;AACpC,sBAAc,KAAK,IAAK,aAAa,OAAO,kBAAmBA,QAAQ,CAAE;AAAA,MAE1E;AAEA,WAAK,eAAe,SAAS,KAAK,KAAM,WAAY;AAEpD,UAAK,MAAO,KAAK,eAAe,MAAO,GAAI;AAE1C,gBAAQ,MAAO,yIAAyI,IAAK;AAAA,MAE9J;AAAA,IAED;AAAA,EAED;AAAA,EAEA,SAAS;AAAA,EAIT;AAAA,EAEA,YAAaE,SAAS;AAErB,YAAQ,KAAM,+EAAgF;AAE9F,WAAO,KAAK,aAAcA,OAAO;AAAA,EAElC;AAED;;;ACtOA,YAAY,OAAO;AAAA,EAElB,YAAY,EAAE,OAAO,EAAE;AAAA,EACvB,WAAW,EAAE,OAAO,EAAE;AAAA,EACtB,YAAY,EAAE,OAAO,IAAI,QAAS,GAAG,CAAE,EAAE;AAAA,EACzC,YAAY,EAAE,OAAO,EAAE;AAAA,EACvB,WAAW,EAAE,OAAO,EAAE;AAAA,EACtB,UAAU,EAAE,OAAO,EAAE;AAAA,EACrB,SAAS,EAAE,OAAO,EAAE;AAAA;AAErB;AAEA,UAAW,MAAO,IAAI;AAAA,EAErB,UAAU,cAAc,MAAO;AAAA,IAC9B,YAAY;AAAA,IACZ,YAAY;AAAA,IACZ,YAAY;AAAA,EACb,CAAE;AAAA,EAEF;AAAA;AAAA,IACU;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAqNV;AAAA;AAAA,IACU;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAgKX;AAEA,IAAM,eAAN,cAA2B,eAAe;AAAA,EAEzC,YAAa,YAAa;AAEzB,UAAO;AAAA,MAEN,MAAM;AAAA,MAEN,UAAU,cAAc,MAAO,UAAW,MAAO,EAAE,QAAS;AAAA,MAE5D,cAAc,UAAW,MAAO,EAAE;AAAA,MAClC,gBAAgB,UAAW,MAAO,EAAE;AAAA,MAEpC,UAAU;AAAA;AAAA,IAEX,CAAE;AAEF,SAAK,iBAAiB;AAEtB,SAAK,UAAW,UAAW;AAAA,EAE5B;AAAA,EAEA,IAAI,QAAQ;AAEX,WAAO,KAAK,SAAS,QAAQ;AAAA,EAE9B;AAAA,EAEA,IAAI,MAAOC,QAAQ;AAElB,SAAK,SAAS,QAAQ,QAAQA;AAAA,EAE/B;AAAA,EAEA,IAAI,aAAa;AAEhB,WAAO,iBAAiB,KAAK;AAAA,EAE9B;AAAA,EAEA,IAAI,WAAYA,QAAQ;AAEvB,QAAKA,WAAU,MAAO;AAErB,WAAK,QAAQ,cAAc;AAAA,IAE5B,OAAO;AAEN,aAAO,KAAK,QAAQ;AAAA,IAErB;AAAA,EAED;AAAA,EAEA,IAAI,YAAY;AAEf,WAAO,KAAK,SAAS,UAAU;AAAA,EAEhC;AAAA,EAEA,IAAI,UAAWA,QAAQ;AAEtB,QAAK,CAAE,KAAK,SAAS,UAAY;AACjC,SAAK,SAAS,UAAU,QAAQA;AAAA,EAEjC;AAAA,EAEA,IAAI,SAAS;AAEZ,WAAO,cAAc,KAAK;AAAA,EAE3B;AAAA,EAEA,IAAI,OAAQA,QAAQ;AAEnB,QAAOA,WAAU,SAAW,KAAK,QAAS;AAEzC,WAAK,cAAc;AAAA,IAEpB;AAEA,QAAKA,WAAU,MAAO;AAErB,WAAK,QAAQ,WAAW;AAAA,IAEzB,OAAO;AAEN,aAAO,KAAK,QAAQ;AAAA,IAErB;AAAA,EAED;AAAA,EAEA,IAAI,YAAY;AAEf,WAAO,KAAK,SAAS,UAAU;AAAA,EAEhC;AAAA,EAEA,IAAI,UAAWA,QAAQ;AAEtB,SAAK,SAAS,UAAU,QAAQA;AAAA,EAEjC;AAAA,EAEA,IAAI,WAAW;AAEd,WAAO,KAAK,SAAS,SAAS;AAAA,EAE/B;AAAA,EAEA,IAAI,SAAUA,QAAQ;AAErB,SAAK,SAAS,SAAS,QAAQA;AAAA,EAEhC;AAAA,EAEA,IAAI,aAAa;AAEhB,WAAO,KAAK,SAAS,WAAW;AAAA,EAEjC;AAAA,EAEA,IAAI,WAAYA,QAAQ;AAEvB,SAAK,SAAS,WAAW,QAAQA;AAAA,EAElC;AAAA,EAEA,IAAI,UAAU;AAEb,WAAO,KAAK,SAAS,QAAQ;AAAA,EAE9B;AAAA,EAEA,IAAI,QAASA,QAAQ;AAEpB,SAAK,SAAS,QAAQ,QAAQA;AAAA,EAE/B;AAAA,EAEA,IAAI,UAAU;AAEb,WAAO,KAAK,SAAS,QAAQ;AAAA,EAE9B;AAAA,EAEA,IAAI,QAASA,QAAQ;AAEpB,QAAK,CAAE,KAAK,SAAW;AACvB,SAAK,SAAS,QAAQ,QAAQA;AAAA,EAE/B;AAAA,EAEA,IAAI,aAAa;AAEhB,WAAO,KAAK,SAAS,WAAW;AAAA,EAEjC;AAAA,EAEA,IAAI,WAAYA,QAAQ;AAEvB,SAAK,SAAS,WAAW,MAAM,KAAMA,MAAM;AAAA,EAE5C;AAAA,EAEA,IAAI,kBAAkB;AAErB,WAAO,2BAA2B,KAAK;AAAA,EAExC;AAAA,EAEA,IAAI,gBAAiBA,QAAQ;AAE5B,QAAK,CAAE,KAAK,QAAU;AAEtB,QAAOA,WAAU,SAAW,KAAK,iBAAkB;AAElD,WAAK,cAAc;AAAA,IAEpB;AAEA,QAAKA,WAAU,MAAO;AAErB,WAAK,QAAQ,wBAAwB;AAAA,IAEtC,OAAO;AAEN,aAAO,KAAK,QAAQ;AAAA,IAErB;AAAA,EAED;AAED;;;ACzkBA,IAAM,YAAY,IAAI,QAAQ;AAE9B,IAAM,SAAS,IAAI,QAAQ;AAC3B,IAAM,OAAO,IAAI,QAAQ;AAEzB,IAAM,UAAU,IAAI,QAAQ;AAC5B,IAAM,QAAQ,IAAI,QAAQ;AAE1B,IAAM,YAAY,IAAI,QAAQ;AAC9B,IAAM,aAAa,IAAI,QAAQ;AAC/B,IAAM,YAAY,IAAI,QAAQ;AAC9B,IAAM,QAAQ,IAAI,MAAM;AACxB,IAAMC,iBAAgB,IAAI,QAAQ;AAElC,IAAMC,QAAO,IAAI,KAAK;AACtB,IAAM,UAAU,IAAI,OAAO;AAC3B,IAAM,qBAAqB,IAAI,QAAQ;AAEvC,IAAIC;AAAJ,IAAU;AAIV,SAAS,uBAAwB,QAAQ,UAAU,YAAa;AAK/D,qBAAmB,IAAK,GAAG,GAAG,CAAE,UAAU,CAAI,EAAE,aAAc,OAAO,gBAAiB;AACtF,qBAAmB,eAAgB,IAAM,mBAAmB,CAAE;AAC9D,qBAAmB,IAAI,aAAa,WAAW;AAC/C,qBAAmB,IAAI,aAAa,WAAW;AAC/C,qBAAmB,aAAc,OAAO,uBAAwB;AAChE,qBAAmB,eAAgB,IAAM,mBAAmB,CAAE;AAE9D,SAAO,KAAK,IAAK,KAAK,IAAK,mBAAmB,GAAG,mBAAmB,CAAE,CAAE;AAEzE;AAEA,SAAS,kBAAmB,cAAc,YAAa;AAEtD,QAAM,cAAc,aAAa;AACjC,QAAM,WAAW,aAAa;AAC9B,QAAM,gBAAgB,SAAS,WAAW;AAC1C,QAAM,cAAc,SAAS,WAAW;AACxC,QAAM,eAAe,KAAK,IAAK,SAAS,eAAe,cAAc,KAAM;AAE3E,WAAU,IAAI,GAAGC,KAAI,cAAc,IAAIA,IAAG,KAAO;AAEhD,UAAM,MAAM,oBAAqB,eAAe,CAAE;AAClD,UAAM,IAAI,oBAAqB,aAAa,CAAE;AAE9C,UAAM,aAAc,WAAY;AAEhC,UAAM,cAAc,IAAI,QAAQ;AAChC,UAAM,QAAQ,IAAI,QAAQ;AAE1B,IAAAD,MAAK,oBAAqB,MAAM,OAAO,MAAM,KAAK,OAAO,WAAY;AACrE,UAAM,WAAW,MAAM,WAAY,WAAY,IAAI,aAAa;AAEhE,QAAK,UAAW;AAEf,iBAAW,KAAM;AAAA,QAChB;AAAA,QACA;AAAA,QACA,UAAUA,MAAK,OAAO,WAAY,KAAM;AAAA,QACxC,QAAQ;AAAA,QACR,MAAM;AAAA,QACN,WAAW;AAAA,QACX,IAAI;AAAA,QACJ,KAAK;AAAA,MACN,CAAE;AAAA,IAEH;AAAA,EAED;AAED;AAEA,SAAS,mBAAoB,cAAc,QAAQ,YAAa;AAE/D,QAAM,mBAAmB,OAAO;AAChC,QAAM,WAAW,aAAa;AAC9B,QAAM,aAAa,SAAS;AAC5B,QAAM,cAAc,aAAa;AAEjC,QAAM,WAAW,aAAa;AAC9B,QAAM,gBAAgB,SAAS,WAAW;AAC1C,QAAM,cAAc,SAAS,WAAW;AACxC,QAAM,eAAe,KAAK,IAAK,SAAS,eAAe,cAAc,KAAM;AAE3E,QAAM,OAAO,CAAE,OAAO;AAOtB,EAAAA,MAAK,GAAI,GAAG,SAAU;AAGtB,YAAU,IAAI;AACd,YAAU,aAAc,OAAO,kBAAmB;AAClD,YAAU,aAAc,gBAAiB;AACzC,YAAU,eAAgB,IAAI,UAAU,CAAE;AAG1C,YAAU,KAAK,WAAW,IAAI;AAC9B,YAAU,KAAK,WAAW,IAAI;AAC9B,YAAU,IAAI;AAEd,aAAW,KAAM,SAAU;AAE3B,YAAU,iBAAkB,OAAO,oBAAoB,WAAY;AAEnE,WAAU,IAAI,GAAGC,KAAI,cAAc,IAAIA,IAAG,KAAO;AAEhD,YAAQ,oBAAqB,eAAe,CAAE;AAC9C,UAAM,oBAAqB,aAAa,CAAE;AAE1C,YAAQ,IAAI;AACZ,UAAM,IAAI;AAGV,YAAQ,aAAc,SAAU;AAChC,UAAM,aAAc,SAAU;AAG9B,UAAM,qBAAqB,QAAQ,IAAI,QAAQ,MAAM,IAAI;AACzD,QAAK,oBAAqB;AAEzB;AAAA,IAED;AAGA,QAAK,QAAQ,IAAI,MAAO;AAEvB,YAAM,YAAY,QAAQ,IAAI,MAAM;AACpC,YAAMC,MAAM,QAAQ,IAAI,QAAS;AACjC,cAAQ,KAAM,OAAOA,EAAE;AAAA,IAExB,WAAY,MAAM,IAAI,MAAO;AAE5B,YAAM,YAAY,MAAM,IAAI,QAAQ;AACpC,YAAMA,MAAM,MAAM,IAAI,QAAS;AAC/B,YAAM,KAAM,SAASA,EAAE;AAAA,IAExB;AAGA,YAAQ,aAAc,gBAAiB;AACvC,UAAM,aAAc,gBAAiB;AAGrC,YAAQ,eAAgB,IAAI,QAAQ,CAAE;AACtC,UAAM,eAAgB,IAAI,MAAM,CAAE;AAGlC,YAAQ,KAAK,WAAW,IAAI;AAC5B,YAAQ,KAAK,WAAW,IAAI;AAE5B,UAAM,KAAK,WAAW,IAAI;AAC1B,UAAM,KAAK,WAAW,IAAI;AAG1B,UAAM,MAAM,KAAM,OAAQ;AAC1B,UAAM,MAAM,IAAI;AAEhB,UAAM,IAAI,KAAM,KAAM;AACtB,UAAM,IAAI,IAAI;AAGd,UAAM,QAAQ,MAAM,6BAA8B,YAAY,IAAK;AACnE,UAAM,GAAI,OAAOJ,cAAc;AAG/B,UAAM,OAAO,UAAU,KAAM,QAAQ,GAAG,MAAM,GAAG,KAAM;AACvD,UAAM,gBAAgB,QAAQ,MAAO,QAAQ;AAE7C,UAAM,WAAW,WAAW,WAAYA,cAAc,IAAI,aAAa;AAEvE,QAAK,iBAAiB,UAAW;AAEhC,YAAM,MAAM,oBAAqB,eAAe,CAAE;AAClD,YAAM,IAAI,oBAAqB,aAAa,CAAE;AAE9C,YAAM,MAAM,aAAc,WAAY;AACtC,YAAM,IAAI,aAAc,WAAY;AAEpC,YAAM,cAAc,IAAI,QAAQ;AAChC,YAAM,QAAQ,IAAI,QAAQ;AAE1B,MAAAE,MAAK,oBAAqB,MAAM,OAAO,MAAM,KAAK,OAAO,WAAY;AAErE,iBAAW,KAAM;AAAA,QAChB;AAAA,QACA;AAAA,QACA,UAAUA,MAAK,OAAO,WAAY,KAAM;AAAA,QACxC,QAAQ;AAAA,QACR,MAAM;AAAA,QACN,WAAW;AAAA,QACX,IAAI;AAAA,QACJ,KAAK;AAAA,MACN,CAAE;AAAA,IAEH;AAAA,EAED;AAED;AAEA,IAAM,gBAAN,cAA4B,KAAK;AAAA,EAEhC,YAAa,WAAW,IAAI,qBAAqB,GAAG,WAAW,IAAI,aAAc,EAAE,OAAO,KAAK,OAAO,IAAI,SAAS,CAAE,GAAI;AAExH,UAAO,UAAU,QAAS;AAE1B,SAAK,kBAAkB;AAEvB,SAAK,OAAO;AAAA,EAEb;AAAA;AAAA,EAIA,uBAAuB;AAEtB,UAAM,WAAW,KAAK;AAEtB,UAAM,gBAAgB,SAAS,WAAW;AAC1C,UAAM,cAAc,SAAS,WAAW;AACxC,UAAM,gBAAgB,IAAI,aAAc,IAAI,cAAc,KAAM;AAEhE,aAAU,IAAI,GAAG,IAAI,GAAGC,KAAI,cAAc,OAAO,IAAIA,IAAG,KAAM,KAAK,GAAI;AAEtE,aAAO,oBAAqB,eAAe,CAAE;AAC7C,WAAK,oBAAqB,aAAa,CAAE;AAEzC,oBAAe,CAAE,IAAM,MAAM,IAAM,IAAI,cAAe,IAAI,CAAE;AAC5D,oBAAe,IAAI,CAAE,IAAI,cAAe,CAAE,IAAI,OAAO,WAAY,IAAK;AAAA,IAEvE;AAEA,UAAM,yBAAyB,IAAI,2BAA4B,eAAe,GAAG,CAAE;AAEnF,aAAS,aAAc,yBAAyB,IAAI,2BAA4B,wBAAwB,GAAG,CAAE,CAAE;AAC/G,aAAS,aAAc,uBAAuB,IAAI,2BAA4B,wBAAwB,GAAG,CAAE,CAAE;AAE7G,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,WAAW,YAAa;AAEhC,UAAM,aAAa,KAAK,SAAS;AACjC,UAAM,SAAS,UAAU;AAEzB,QAAK,WAAW,QAAQ,CAAE,YAAa;AAEtC,cAAQ,MAAO,+HAAgI;AAAA,IAEhJ;AAEA,UAAM,YAAc,UAAU,OAAO,UAAU,SAAc,UAAU,OAAO,MAAM,aAAa,IAAI;AAErG,IAAAD,QAAO,UAAU;AAEjB,UAAM,cAAc,KAAK;AACzB,UAAM,WAAW,KAAK;AACtB,UAAM,WAAW,KAAK;AAEtB,iBAAa,SAAS,YAAY;AAGlC,QAAK,SAAS,mBAAmB,MAAO;AAEvC,eAAS,sBAAsB;AAAA,IAEhC;AAEA,YAAQ,KAAM,SAAS,cAAe,EAAE,aAAc,WAAY;AAGlE,QAAI;AACJ,QAAK,YAAa;AAEjB,qBAAe,aAAa;AAAA,IAE7B,OAAO;AAEN,YAAM,mBAAmB,KAAK,IAAK,OAAO,MAAM,QAAQ,gBAAiBA,MAAK,MAAO,CAAE;AACvF,qBAAe,uBAAwB,QAAQ,kBAAkB,SAAS,UAAW;AAAA,IAEtF;AAEA,YAAQ,UAAU;AAElB,QAAKA,MAAK,iBAAkB,OAAQ,MAAM,OAAQ;AAEjD;AAAA,IAED;AAGA,QAAK,SAAS,gBAAgB,MAAO;AAEpC,eAAS,mBAAmB;AAAA,IAE7B;AAEA,IAAAD,MAAK,KAAM,SAAS,WAAY,EAAE,aAAc,WAAY;AAG5D,QAAI;AACJ,QAAK,YAAa;AAEjB,kBAAY,aAAa;AAAA,IAE1B,OAAO;AAEN,YAAM,gBAAgB,KAAK,IAAK,OAAO,MAAMA,MAAK,gBAAiBC,MAAK,MAAO,CAAE;AACjF,kBAAY,uBAAwB,QAAQ,eAAe,SAAS,UAAW;AAAA,IAEhF;AAEA,IAAAD,MAAK,eAAgB,SAAU;AAE/B,QAAKC,MAAK,cAAeD,KAAK,MAAM,OAAQ;AAE3C;AAAA,IAED;AAEA,QAAK,YAAa;AAEjB,wBAAmB,MAAM,UAAW;AAAA,IAErC,OAAO;AAEN,yBAAoB,MAAM,QAAQ,UAAW;AAAA,IAE9C;AAAA,EAED;AAAA,EAEA,eAAgBI,WAAW;AAE1B,UAAM,WAAW,KAAK,SAAS;AAE/B,QAAK,YAAY,SAAS,YAAa;AAEtC,MAAAA,UAAS,YAAa,SAAU;AAChC,WAAK,SAAS,SAAS,WAAW,MAAM,IAAK,UAAU,GAAG,UAAU,CAAE;AAAA,IAEvE;AAAA,EAED;AAED;;;ACnXA,IAAM,eAAN,cAA2B,qBAAqB;AAAA,EAE/C,cAAc;AAEb,UAAM;AAEN,SAAK,iBAAiB;AAEtB,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,aAAc,OAAQ;AAIrB,UAAMC,UAAS,MAAM,SAAS;AAC9B,UAAM,SAAS,IAAI,aAAc,IAAIA,OAAO;AAE5C,aAAU,IAAI,GAAG,IAAIA,SAAQ,KAAK,GAAI;AAErC,aAAQ,IAAI,CAAE,IAAI,MAAO,CAAE;AAC3B,aAAQ,IAAI,IAAI,CAAE,IAAI,MAAO,IAAI,CAAE;AACnC,aAAQ,IAAI,IAAI,CAAE,IAAI,MAAO,IAAI,CAAE;AAEnC,aAAQ,IAAI,IAAI,CAAE,IAAI,MAAO,IAAI,CAAE;AACnC,aAAQ,IAAI,IAAI,CAAE,IAAI,MAAO,IAAI,CAAE;AACnC,aAAQ,IAAI,IAAI,CAAE,IAAI,MAAO,IAAI,CAAE;AAAA,IAEpC;AAEA,UAAM,aAAc,MAAO;AAE3B,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,OAAQ;AAIlB,UAAMA,UAAS,MAAM,SAAS;AAC9B,UAAM,SAAS,IAAI,aAAc,IAAIA,OAAO;AAE5C,aAAU,IAAI,GAAG,IAAIA,SAAQ,KAAK,GAAI;AAErC,aAAQ,IAAI,CAAE,IAAI,MAAO,CAAE;AAC3B,aAAQ,IAAI,IAAI,CAAE,IAAI,MAAO,IAAI,CAAE;AACnC,aAAQ,IAAI,IAAI,CAAE,IAAI,MAAO,IAAI,CAAE;AAEnC,aAAQ,IAAI,IAAI,CAAE,IAAI,MAAO,IAAI,CAAE;AACnC,aAAQ,IAAI,IAAI,CAAE,IAAI,MAAO,IAAI,CAAE;AACnC,aAAQ,IAAI,IAAI,CAAE,IAAI,MAAO,IAAI,CAAE;AAAA,IAEpC;AAEA,UAAM,UAAW,MAAO;AAExB,WAAO;AAAA,EAER;AAAA,EAEA,SAAUC,OAAO;AAEhB,UAAM,WAAWA,MAAK;AAEtB,SAAK,aAAc,SAAS,WAAW,SAAS,KAAM;AAItD,WAAO;AAAA,EAER;AAED;;;ACxEA,IAAM,QAAN,cAAoB,cAAc;AAAA,EAEjC,YAAa,WAAW,IAAI,aAAa,GAAG,WAAW,IAAI,aAAc,EAAE,OAAO,KAAK,OAAO,IAAI,SAAS,CAAE,GAAI;AAEhH,UAAO,UAAU,QAAS;AAE1B,SAAK,UAAU;AAEf,SAAK,OAAO;AAAA,EAEb;AAED;;;ACNA,IAAMC,UAAS,IAAI,QAAQ;AAC3B,IAAMC,QAAO,IAAI,QAAQ;AACzB,IAAMC,aAAY,IAAI,QAAQ;AAE9B,IAAM,YAAN,cAAwB,KAAK;AAAA,EAE5B,YAAa,WAAW,IAAI,qBAAqB,GAAG,WAAW,IAAI,aAAc,EAAE,OAAO,KAAK,OAAO,IAAI,SAAS,CAAE,GAAI;AAExH,UAAO,UAAU,QAAS;AAE1B,SAAK,cAAc;AAEnB,SAAK,OAAO;AAAA,EAEb;AAAA;AAAA,EAIA,uBAAuB;AAEtB,UAAM,WAAW,KAAK;AAEtB,UAAM,gBAAgB,SAAS,WAAW;AAC1C,UAAM,cAAc,SAAS,WAAW;AACxC,UAAM,gBAAgB,IAAI,aAAc,IAAI,cAAc,KAAM;AAEhE,aAAU,IAAI,GAAG,IAAI,GAAGC,KAAI,cAAc,OAAO,IAAIA,IAAG,KAAM,KAAK,GAAI;AAEtE,MAAAH,QAAO,oBAAqB,eAAe,CAAE;AAC7C,MAAAC,MAAK,oBAAqB,aAAa,CAAE;AAEzC,oBAAe,CAAE,IAAM,MAAM,IAAM,IAAI,cAAe,IAAI,CAAE;AAC5D,oBAAe,IAAI,CAAE,IAAI,cAAe,CAAE,IAAID,QAAO,WAAYC,KAAK;AAAA,IAEvE;AAEA,UAAM,yBAAyB,IAAI,2BAA4B,eAAe,GAAG,CAAE;AAEnF,aAAS,aAAc,yBAAyB,IAAI,2BAA4B,wBAAwB,GAAG,CAAE,CAAE;AAC/G,aAAS,aAAc,uBAAuB,IAAI,2BAA4B,wBAAwB,GAAG,CAAE,CAAE;AAE7G,WAAO;AAAA,EAER;AAAA,EAEA,eAAgBG,WAAW;AAE1B,UAAM,WAAW,KAAK,SAAS;AAE/B,QAAK,YAAY,SAAS,YAAa;AAEtC,MAAAA,UAAS,YAAaF,UAAU;AAChC,WAAK,SAAS,SAAS,WAAW,MAAM,IAAKA,WAAU,GAAGA,WAAU,CAAE;AAAA,IAEvE;AAAA,EAED;AAED;;;AC/DA,IAAM,qBAAN,cAAiC,qBAAqB;AAAA,EAErD,YAAa,UAAW;AAEvB,UAAM;AAEN,SAAK,uBAAuB;AAE5B,SAAK,OAAO;AAEZ,SAAK,sBAAuB,IAAI,kBAAmB,QAAS,CAAE;AAAA,EAI/D;AAED;;;ACiEA,IAAM,YAAN,cAAwB,kBAAkB;AAAA,EAEzC,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAEf,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,MAAO,QAAS;AAEf,UAAM,eAAiB,KAAK;AAC5B,UAAM,cAAgB,gBAAgB;AAEtC,UAAM,cAAc;AACpB,UAAM,cAAc;AAEpB,UAAM,eAAgB,KAAK,eAAgB;AAC3C,UAAM,cAAc,KAAK;AACzB,UAAM,cAAc,cAAc;AAElC,UAAM,QAAQ;AACd,UAAM,WAAW,KAAO,QAAQ;AAChC,UAAM,YAAa,KAAK,SAAU;AAElC,UAAM,qBAAqB;AAC3B,UAAM,oBAAoB;AAC1B,UAAM,oBAAoB,IAAI,oBAAoB;AAElD,UAAM,aAAa;AACnB,UAAM,eAAe;AACrB,UAAM,aAAa;AACnB,UAAM,aAAa;AACnB,UAAM,YAAY;AAElB,UAAM,iBAAiB;AACvB,UAAM,UAAU;AAEhB,UAAM,UAAU;AAChB,UAAM,YAAY;AAClB,UAAM,MAAM;AAEZ,UAAM,UAAU,KAAK,IAAK,WAAW,GAAI;AAEzC,aAAS,qBAAsB,QAAQ,KAAM;AAE5C,UAAIG,KAAI;AAER,eAAU,IAAI,GAAG,IAAI,cAAc,EAAG,GAAI;AAEzC,YAAO,KAAK,KAAS,OAAQ,KAAK,CAAE,IAAM,MAAO,IAAI,IAAU;AAE9D,cAAKA,IAAK,IAAI;AAAA,QAEf;AAAA,MAED;AAEA,YAAMC,KAAID,KAAI;AAEd,aAAQA,KAAI,aAAe,KAAKA,IAAK,IAAI;AAEzC,aAAOC;AAAA,IAER;AAEA,aAAS,iBAAkB,MAAO;AAEjC,eAAU,IAAI,GAAG,IAAI,aAAa,KAAO;AAExC,aAAM,CAAE,IAAI,CAAC;AACb,aAAM,CAAE,EAAE,MAAM;AAChB,aAAM,CAAE,EAAE,MAAM;AAChB,aAAM,CAAE,EAAE,IAAI;AAAA,MAEf;AAAA,IAED;AAEA,UAAM,gBAAgB,EAAE,GAAG,GAAG,GAAG,GAAG,IAAI,EAAE;AAE1C,aAAS,QAAS,OAAOC,IAAGC,KAAIC,aAAY,UAAW;AAEtD,aAAQD,MAAK,OAAQ;AAEpB,QAAAD,KAAMA,MAAK,IAAM,gBAAiBE,aAAY,QAAS;AACvD,QAAAD,OAAM;AAAA,MAEP;AAEA,MAAAA,OAAM;AAEN,oBAAc,IAAMD,MAAKC,OAAW,KAAK,SAAU;AACnD,oBAAc,IAAID;AAClB,oBAAc,KAAKC;AAAA,IAEpB;AAEA,UAAM,iBAAiB,IAAI,MAAO,EAAG;AAErC,aAAS,sBAAuB,OAAQ;AAEvC,eAAU,IAAI,GAAG,KAAK,IAAI,EAAG,EAAI,gBAAgB,CAAE,IAAI;AACvD,eAAU,IAAI,GAAG,IAAI,aAAa,EAAG,EAAI,gBAAgB,MAAO,CAAE,CAAE,KAAK;AAEzE,UAAID,KAAI;AAER,eAAU,IAAI,IAAI,IAAI,GAAG,EAAG,GAAI;AAE/B,cAAM,KAASA,KAAI,eAAgB,CAAE,KAAO;AAC5C,uBAAgB,CAAE,IAAIA;AACtB,QAAAA,KAAI;AAAA,MAEL;AAEA,eAAU,IAAI,GAAG,IAAI,aAAa,EAAG,GAAI;AAExC,cAAMG,KAAI,MAAO,CAAE;AACnB,YAAKA,KAAI,EAAI,OAAO,CAAE,IAAIA,KAAM,eAAgBA,EAAE,OAAQ;AAAA,MAE3D;AAAA,IAED;AAEA,aAAS,kBAAmBD,aAAY,UAAU,IAAI,IAAI,IAAI,OAAQ;AAErE,YAAME,KAAI;AACV,UAAIJ,KAAI;AACR,UAAIC,MAAK;AAET,aAAQ,MAAM,IAAI,MAAQ;AAEzB,YAAKG,GAAE,QAAQ,SAAS,QAAQ,GAAK,QAAO;AAE5C,gBAAS,GAAGJ,IAAGC,KAAIC,aAAYE,EAAE;AAEjC,cAAMD,KAAI,cAAc;AACxB,QAAAH,KAAI,cAAc;AAClB,QAAAC,MAAK,cAAc;AAEnB,cAAO,EAAG,IAAIE;AAEd,YAAKA,MAAK,mBAAoB;AAE7B,cAAKC,GAAE,QAAQ,SAAS,QAAQ,IAAK;AAEpC,kBAAM,IAAI,MAAO,wCAAyC;AAAA,UAE3D;AAEA,kBAAS,GAAGJ,IAAGC,KAAIC,aAAYE,EAAE;AAEjC,cAAI,QAAQ,cAAc,IAAI;AAC9B,UAAAJ,KAAI,cAAc;AAClB,UAAAC,MAAK,cAAc;AAEnB,cAAK,KAAK,QAAQ,KAAK,GAAI;AAE1B,kBAAM,IAAI,MAAO,wCAAyC;AAAA,UAE3D;AAEA,iBAAQ,QAAW,OAAO,IAAM,IAAI;AAEpC;AAAA,QAED,WAAYE,MAAK,oBAAqB;AAErC,cAAI,QAAQA,KAAI,qBAAqB;AAErC,cAAK,KAAK,QAAQ,KAAK,GAAI;AAE1B,kBAAM,IAAI,MAAO,wCAAyC;AAAA,UAE3D;AAEA,iBAAQ,QAAW,OAAO,IAAM,IAAI;AAEpC;AAAA,QAED;AAAA,MAED;AAEA,4BAAuB,KAAM;AAAA,IAE9B;AAEA,aAAS,UAAW,MAAO;AAE1B,aAAO,OAAO;AAAA,IAEf;AAEA,aAAS,QAAS,MAAO;AAExB,aAAO,QAAQ;AAAA,IAEhB;AAEA,aAAS,iBAAkB,OAAO,IAAI,IAAI,QAAS;AAElD,aAAQ,MAAM,IAAI,MAAQ;AAEzB,cAAMH,KAAI,QAAS,MAAO,EAAG,CAAE;AAC/B,cAAMG,KAAI,UAAW,MAAO,EAAG,CAAE;AAEjC,YAAKH,MAAKG,IAAI;AAEb,gBAAM,IAAI,MAAO,qBAAsB;AAAA,QAExC;AAEA,YAAKA,KAAI,aAAc;AAEtB,gBAAM,KAAK,OAAUH,MAAOG,KAAI,WAAgB;AAEhD,cAAK,GAAG,KAAM;AAEb,kBAAM,IAAI,MAAO,qBAAsB;AAAA,UAExC;AAEA,aAAG;AAEH,cAAK,GAAG,GAAI;AAEX,kBAAMC,KAAI,GAAG;AACb,eAAG,IAAI,IAAI,MAAO,GAAG,GAAI;AAEzB,qBAAU,IAAI,GAAG,IAAI,GAAG,MAAM,GAAG,EAAG,GAAI;AAEvC,iBAAG,EAAG,CAAE,IAAIA,GAAG,CAAE;AAAA,YAElB;AAAA,UAED,OAAO;AAEN,eAAG,IAAI,IAAI,MAAO,CAAE;AAAA,UAErB;AAEA,aAAG,EAAG,GAAG,MAAM,CAAE,IAAI;AAAA,QAEtB,WAAYD,IAAI;AAEf,cAAI,WAAW;AAEf,mBAAU,IAAI,KAAO,cAAcA,IAAK,IAAI,GAAG,KAAO;AAErD,kBAAM,KAAK,QAAUH,MAAO,cAAcG,MAAQ,QAAS;AAE3D,gBAAK,GAAG,OAAO,GAAG,GAAI;AAErB,oBAAM,IAAI,MAAO,qBAAsB;AAAA,YAExC;AAEA,eAAG,MAAMA;AACT,eAAG,MAAM;AAET;AAAA,UAED;AAAA,QAED;AAAA,MAED;AAEA,aAAO;AAAA,IAER;AAEA,UAAM,gBAAgB,EAAE,GAAG,GAAG,IAAI,EAAE;AAEpC,aAAS,QAASH,IAAGC,KAAIC,aAAY,UAAW;AAE/C,MAAAF,KAAMA,MAAK,IAAM,gBAAiBE,aAAY,QAAS;AACvD,MAAAD,OAAM;AAEN,oBAAc,IAAID;AAClB,oBAAc,KAAKC;AAAA,IAEpB;AAEA,UAAM,gBAAgB,EAAE,GAAG,GAAG,IAAI,EAAE;AAEpC,aAAS,QAAS,IAAI,KAAKD,IAAGC,KAAIC,aAAY,UAAU,WAAW,iBAAiB,oBAAqB;AAExG,UAAK,MAAM,KAAM;AAEhB,YAAKD,MAAK,GAAI;AAEb,kBAASD,IAAGC,KAAIC,aAAY,QAAS;AACrC,UAAAF,KAAI,cAAc;AAClB,UAAAC,MAAK,cAAc;AAAA,QAEpB;AAEA,QAAAA,OAAM;AAEN,YAAI,KAAOD,MAAKC;AAChB,aAAK,IAAI,WAAY,CAAE,EAAG,CAAE,EAAG,CAAE;AAEjC,YAAK,gBAAgB,QAAQ,KAAK,oBAAqB;AAEtD,iBAAO;AAAA,QAER;AAEA,cAAM,IAAI,UAAW,gBAAgB,QAAQ,CAAE;AAE/C,eAAQ,OAAQ,GAAI;AAEnB,oBAAW,gBAAgB,OAAS,IAAI;AAAA,QAEzC;AAAA,MAED,WAAY,gBAAgB,QAAQ,oBAAqB;AAExD,kBAAW,gBAAgB,OAAS,IAAI;AAAA,MAEzC,OAAO;AAEN,eAAO;AAAA,MAER;AAEA,oBAAc,IAAID;AAClB,oBAAc,KAAKC;AAAA,IAEpB;AAEA,aAAS,OAAQI,QAAQ;AAExB,aAASA,SAAQ;AAAA,IAElB;AAEA,aAAS,MAAOA,QAAQ;AAEvB,YAAM,MAAM,OAAQA,MAAM;AAC1B,aAAS,MAAM,QAAW,MAAM,QAAU;AAAA,IAE3C;AAEA,UAAM,eAAe,EAAE,GAAG,GAAG,GAAG,EAAE;AAElC,aAAS,OAAQF,IAAG,GAAI;AAEvB,YAAM,KAAK,MAAOA,EAAE;AACpB,YAAM,KAAK,MAAO,CAAE;AAEpB,YAAM,KAAK;AACX,YAAM,KAAK,MAAO,KAAK,MAAQ,MAAM;AAErC,YAAM,KAAK;AACX,YAAM,KAAK,KAAK;AAEhB,mBAAa,IAAI;AACjB,mBAAa,IAAI;AAAA,IAElB;AAEA,aAAS,OAAQA,IAAG,GAAI;AAEvB,YAAM,IAAI,OAAQA,EAAE;AACpB,YAAM,IAAI,OAAQ,CAAE;AAEpB,YAAM,KAAO,KAAM,KAAK,KAAQ;AAChC,YAAM,KAAO,IAAI,KAAK,WAAa;AAEnC,mBAAa,IAAI;AACjB,mBAAa,IAAI;AAAA,IAElB;AAEA,aAAS,WAAYG,SAAQ,GAAG,IAAI,IAAI,IAAI,IAAI,IAAK;AAEpD,YAAM,MAAM,KAAO,KAAK;AACxB,YAAMP,KAAM,KAAK,KAAO,KAAK;AAC7B,UAAIK,KAAI;AACR,UAAIG;AACJ,UAAI;AAEJ,aAAQH,MAAKL,GAAI,CAAAK,OAAM;AAEvB,MAAAA,OAAM;AACN,MAAAG,MAAKH;AACL,MAAAA,OAAM;AAEN,aAAQA,MAAK,GAAI;AAEhB,aAAK;AACL,cAAM,KAAK,KAAK,MAAO,KAAKG;AAC5B,cAAM,MAAM,KAAKH;AACjB,cAAM,MAAM,KAAKG;AACjB,cAAM,MAAM,KAAKH;AACjB,cAAM,MAAM,KAAKG;AACjB,YAAI,KAAK,KAAK,KAAK;AAEnB,eAAQ,MAAM,IAAI,MAAM,KAAM;AAE7B,cAAI,KAAK;AACT,gBAAM,KAAK,KAAK,MAAO,KAAKA;AAE5B,iBAAQ,MAAM,IAAI,MAAM,KAAM;AAE7B,kBAAM,MAAM,KAAK;AACjB,kBAAM,MAAM,KAAK;AACjB,kBAAM,MAAM,MAAM;AAElB,gBAAK,KAAM;AAEV,qBAAQD,QAAQ,KAAK,CAAE,GAAGA,QAAQ,MAAM,CAAE,CAAE;AAE5C,oBAAM,aAAa;AACnB,oBAAM,aAAa;AAEnB,qBAAQA,QAAQ,MAAM,CAAE,GAAGA,QAAQ,MAAM,CAAE,CAAE;AAE7C,oBAAM,aAAa;AACnB,oBAAM,aAAa;AAEnB,qBAAQ,KAAK,GAAI;AAEjB,cAAAA,QAAQ,KAAK,CAAE,IAAI,aAAa;AAChC,cAAAA,QAAQ,MAAM,CAAE,IAAI,aAAa;AAEjC,qBAAQ,KAAK,GAAI;AAEjB,cAAAA,QAAQ,MAAM,CAAE,IAAI,aAAa;AACjC,cAAAA,QAAQ,MAAM,CAAE,IAAI,aAAa;AAAA,YAElC,OAAO;AAEN,qBAAQA,QAAQ,KAAK,CAAE,GAAGA,QAAQ,MAAM,CAAE,CAAE;AAE5C,oBAAM,aAAa;AACnB,oBAAM,aAAa;AAEnB,qBAAQA,QAAQ,MAAM,CAAE,GAAGA,QAAQ,MAAM,CAAE,CAAE;AAE7C,oBAAM,aAAa;AACnB,oBAAM,aAAa;AAEnB,qBAAQ,KAAK,GAAI;AAEjB,cAAAA,QAAQ,KAAK,CAAE,IAAI,aAAa;AAChC,cAAAA,QAAQ,MAAM,CAAE,IAAI,aAAa;AAEjC,qBAAQ,KAAK,GAAI;AAEjB,cAAAA,QAAQ,MAAM,CAAE,IAAI,aAAa;AACjC,cAAAA,QAAQ,MAAM,CAAE,IAAI,aAAa;AAAA,YAGlC;AAAA,UAED;AAEA,cAAK,KAAKF,IAAI;AAEb,kBAAM,MAAM,KAAK;AAEjB,gBAAK;AACJ,qBAAQE,QAAQ,KAAK,CAAE,GAAGA,QAAQ,MAAM,CAAE,CAAE;AAAA;AAE5C,qBAAQA,QAAQ,KAAK,CAAE,GAAGA,QAAQ,MAAM,CAAE,CAAE;AAE7C,kBAAM,aAAa;AACnB,YAAAA,QAAQ,MAAM,CAAE,IAAI,aAAa;AAEjC,YAAAA,QAAQ,KAAK,CAAE,IAAI;AAAA,UAEpB;AAAA,QAED;AAEA,YAAK,KAAKF,IAAI;AAEb,cAAI,KAAK;AACT,gBAAM,KAAK,KAAK,MAAO,KAAKG;AAE5B,iBAAQ,MAAM,IAAI,MAAM,KAAM;AAE7B,kBAAM,MAAM,KAAK;AAEjB,gBAAK;AACJ,qBAAQD,QAAQ,KAAK,CAAE,GAAGA,QAAQ,MAAM,CAAE,CAAE;AAAA;AAE5C,qBAAQA,QAAQ,KAAK,CAAE,GAAGA,QAAQ,MAAM,CAAE,CAAE;AAE7C,kBAAM,aAAa;AACnB,YAAAA,QAAQ,MAAM,CAAE,IAAI,aAAa;AAEjC,YAAAA,QAAQ,KAAK,CAAE,IAAI;AAAA,UAEpB;AAAA,QAED;AAEA,QAAAC,MAAKH;AACL,QAAAA,OAAM;AAAA,MAEP;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,UAAW,eAAe,eAAeF,aAAY,UAAU,IAAI,KAAK,IAAI,WAAW,WAAY;AAE3G,UAAIF,KAAI;AACR,UAAIC,MAAK;AACT,YAAM,qBAAqB;AAC3B,YAAM,cAAc,KAAK,MAAO,SAAS,SAAU,KAAK,KAAM,CAAE;AAEhE,aAAQ,SAAS,QAAQ,aAAc;AAEtC,gBAASD,IAAGC,KAAIC,aAAY,QAAS;AAErC,QAAAF,KAAI,cAAc;AAClB,QAAAC,MAAK,cAAc;AAEnB,eAAQA,OAAM,aAAc;AAE3B,gBAAMO,SAAUR,MAAOC,MAAK,cAAkB;AAC9C,gBAAM,KAAK,cAAeO,MAAM;AAEhC,cAAK,GAAG,KAAM;AAEb,YAAAP,OAAM,GAAG;AAET,oBAAS,GAAG,KAAK,KAAKD,IAAGC,KAAIC,aAAY,UAAU,WAAW,WAAW,kBAAmB;AAE5F,YAAAF,KAAI,cAAc;AAClB,YAAAC,MAAK,cAAc;AAAA,UAEpB,OAAO;AAEN,gBAAK,CAAE,GAAG,GAAI;AAEb,oBAAM,IAAI,MAAO,kBAAmB;AAAA,YAErC;AAEA,gBAAI;AAEJ,iBAAM,IAAI,GAAG,IAAI,GAAG,KAAK,KAAO;AAE/B,oBAAME,KAAI,UAAW,cAAe,GAAG,EAAG,CAAE,CAAE,CAAE;AAEhD,qBAAQF,MAAKE,MAAK,SAAS,QAAQ,aAAc;AAEhD,wBAASH,IAAGC,KAAIC,aAAY,QAAS;AAErC,gBAAAF,KAAI,cAAc;AAClB,gBAAAC,MAAK,cAAc;AAAA,cAEpB;AAEA,kBAAKA,OAAME,IAAI;AAEd,oBAAK,QAAS,cAAe,GAAG,EAAG,CAAE,CAAE,CAAE,MAASH,MAAOC,MAAKE,MAAY,KAAKA,MAAM,IAAQ;AAE5F,kBAAAF,OAAME;AAEN,0BAAS,GAAG,EAAG,CAAE,GAAG,KAAKH,IAAGC,KAAIC,aAAY,UAAU,WAAW,WAAW,kBAAmB;AAE/F,kBAAAF,KAAI,cAAc;AAClB,kBAAAC,MAAK,cAAc;AAEnB;AAAA,gBAED;AAAA,cAED;AAAA,YAED;AAEA,gBAAK,KAAK,GAAG,KAAM;AAElB,oBAAM,IAAI,MAAO,kBAAmB;AAAA,YAErC;AAAA,UAED;AAAA,QAED;AAAA,MAED;AAEA,YAAM,IAAM,IAAI,KAAO;AAEvB,MAAAD,OAAM;AACN,MAAAC,OAAM;AAEN,aAAQA,MAAK,GAAI;AAEhB,cAAM,KAAK,cAAiBD,MAAO,cAAcC,MAAS,WAAY;AAEtE,YAAK,GAAG,KAAM;AAEb,UAAAA,OAAM,GAAG;AAET,kBAAS,GAAG,KAAK,KAAKD,IAAGC,KAAIC,aAAY,UAAU,WAAW,WAAW,kBAAmB;AAE5F,UAAAF,KAAI,cAAc;AAClB,UAAAC,MAAK,cAAc;AAAA,QAEpB,OAAO;AAEN,gBAAM,IAAI,MAAO,kBAAmB;AAAA,QAErC;AAAA,MAED;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,cAAeC,aAAY,YAAY,UAAU,aAAa,WAAW,MAAO;AAExF,YAAM,YAAY,EAAE,OAAO,EAAE;AAC7B,YAAM,kBAAkB,SAAS;AAEjC,YAAM,KAAK,YAAa,YAAY,QAAS;AAC7C,YAAM,KAAK,YAAa,YAAY,QAAS;AAE7C,eAAS,SAAS;AAElB,YAAM,QAAQ,YAAa,YAAY,QAAS;AAEhD,eAAS,SAAS;AAElB,UAAK,KAAK,KAAK,MAAM,eAAe,KAAK,KAAK,MAAM,aAAc;AAEjE,cAAM,IAAI,MAAO,kCAAmC;AAAA,MAErD;AAEA,YAAM,OAAO,IAAI,MAAO,WAAY;AACpC,YAAM,OAAO,IAAI,MAAO,WAAY;AAEpC,uBAAkB,IAAK;AAEvB,YAAM,KAAK,eAAgB,SAAS,QAAQ;AAE5C,wBAAmBA,aAAY,UAAU,IAAI,IAAI,IAAI,IAAK;AAE1D,UAAK,QAAQ,KAAM,eAAgB,SAAS,QAAQ,mBAAsB;AAEzE,cAAM,IAAI,MAAO,oCAAqC;AAAA,MAEvD;AAEA,uBAAkB,MAAM,IAAI,IAAI,IAAK;AAErC,gBAAW,MAAM,MAAMA,aAAY,UAAU,OAAO,IAAI,MAAM,WAAW,SAAU;AAAA,IAEpF;AAEA,aAAS,SAAU,KAAKO,OAAM,OAAQ;AAErC,eAAU,IAAI,GAAG,IAAI,OAAO,EAAG,GAAI;AAElC,QAAAA,MAAM,CAAE,IAAI,IAAKA,MAAM,CAAE,CAAE;AAAA,MAE5B;AAAA,IAED;AAEA,aAAS,UAAW,QAAS;AAE5B,eAAUC,KAAI,GAAGA,KAAI,OAAO,QAAQA,MAAO;AAE1C,cAAM,IAAI,OAAQA,KAAI,CAAE,IAAI,OAAQA,EAAE,IAAI;AAC1C,eAAQA,EAAE,IAAI;AAAA,MAEf;AAAA,IAED;AAEA,aAAS,iBAAkB,QAAQ,KAAM;AAExC,UAAI,KAAK;AACT,UAAIC,MAAK,KAAK,OAAS,OAAO,SAAS,KAAM,CAAE;AAC/C,UAAI,IAAI;AACR,YAAM,OAAO,OAAO,SAAS;AAE7B,aAAQ,MAAO;AAEd,YAAK,IAAI,KAAO;AAChB,YAAK,GAAK,IAAI,OAAQ,IAAM;AAE5B,YAAK,IAAI,KAAO;AAChB,YAAK,GAAK,IAAI,OAAQA,KAAM;AAAA,MAE7B;AAAA,IAED;AAEA,aAAS,gBAAiB,QAAS;AAElC,UAAIC,QAAO,OAAO;AAClB,YAAM,MAAM,IAAI,MAAM;AACtB,UAAIR,KAAI;AAER,YAAM,SAAS,IAAI,SAAU,MAAO;AAEpC,aAAQQ,QAAO,GAAI;AAElB,cAAMT,KAAI,OAAO,QAASC,IAAK;AAE/B,YAAKD,KAAI,GAAI;AAEZ,gBAAM,QAAQ,CAAEA;AAChB,UAAAS,SAAQ,QAAQ;AAEhB,mBAAU,IAAI,GAAG,IAAI,OAAO,KAAO;AAElC,gBAAI,KAAM,OAAO,SAAUR,IAAK,CAAE;AAAA,UAEnC;AAAA,QAGD,OAAO;AAEN,gBAAM,QAAQD;AACd,UAAAS,SAAQ;AAER,gBAAMP,SAAQ,OAAO,SAAUD,IAAK;AAEpC,mBAAU,IAAI,GAAG,IAAI,QAAQ,GAAG,KAAO;AAEtC,gBAAI,KAAMC,MAAM;AAAA,UAEjB;AAAA,QAED;AAAA,MAED;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,eAAgB,QAAQ,SAAS,aAAa,UAAU,UAAU,WAAY;AAEtF,UAAI,WAAW,IAAI,SAAU,UAAU,MAAO;AAE9C,YAAMQ,SAAQ,YAAa,OAAO,IAAK,CAAE,CAAE,EAAE;AAC7C,YAAMC,UAAS,YAAa,OAAO,IAAK,CAAE,CAAE,EAAE;AAE9C,YAAM,UAAU;AAEhB,YAAM,iBAAiB,KAAK,MAAOD,SAAQ,CAAI;AAC/C,YAAM,aAAa,KAAK,KAAMA,SAAQ,CAAI;AAC1C,YAAM,aAAa,KAAK,KAAMC,UAAS,CAAI;AAC3C,YAAM,YAAYD,UAAU,aAAa,KAAM;AAC/C,YAAM,YAAYC,WAAW,aAAa,KAAM;AAEhD,YAAM,aAAa,EAAE,OAAO,EAAE;AAC9B,YAAM,aAAa,IAAI,MAAO,OAAQ;AACtC,YAAM,UAAU,IAAI,MAAO,OAAQ;AACnC,YAAM,eAAe,IAAI,MAAO,OAAQ;AACxC,YAAM,WAAW,IAAI,MAAO,OAAQ;AACpC,YAAM,aAAa,IAAI,MAAO,OAAQ;AAEtC,eAAUC,QAAO,GAAGA,QAAO,SAAS,EAAGA,OAAO;AAE7C,mBAAYA,KAAK,IAAI,QAAS,OAAO,IAAKA,KAAK,CAAE;AACjD,mBAAYA,KAAK,IAAMA,QAAO,IAAM,IAAI,WAAYA,QAAO,CAAE,IAAI,aAAa;AAC9E,gBAASA,KAAK,IAAI,IAAI,aAAc,EAAG;AACvC,qBAAcA,KAAK,IAAI,IAAI,YAAa,EAAG;AAC3C,iBAAUA,KAAK,IAAI,IAAI,YAAa,aAAa,EAAG;AAAA,MAErD;AAEA,eAAU,SAAS,GAAG,SAAS,YAAY,EAAG,QAAS;AAEtD,YAAI,OAAO;AAEX,YAAK,UAAU,aAAa;AAC3B,iBAAO;AAER,YAAI,OAAO;AAEX,iBAAU,SAAS,GAAG,SAAS,YAAY,EAAG,QAAS;AAEtD,cAAK,UAAU,aAAa;AAC3B,mBAAO;AAER,mBAAUA,QAAO,GAAGA,QAAO,SAAS,EAAGA,OAAO;AAE7C,yBAAcA,KAAK,EAAE,KAAM,CAAE;AAG7B,yBAAcA,KAAK,EAAG,CAAE,IAAI,SAAU,WAAYA,KAAK,GAAK;AAE5D,oBAAS,YAAY,UAAU,aAAcA,KAAK,CAAE;AAGpD,qBAAU,aAAcA,KAAK,GAAG,QAASA,KAAK,CAAE;AAEhD,uBAAY,QAASA,KAAK,CAAE;AAAA,UAE7B;AAEA,cAAK,WAAW,GAAI;AAEnB,0BAAe,OAAQ;AAAA,UAExB;AAEA,mBAAUA,QAAO,GAAGA,QAAO,SAAS,EAAGA,OAAO;AAE7C,0BAAe,QAASA,KAAK,GAAG,SAAUA,KAAK,GAAG,SAAS,EAAG;AAAA,UAE/D;AAAA,QAED;AAEA,YAAIC,UAAS;AAEb,iBAAUD,QAAO,GAAGA,QAAO,SAAS,EAAGA,OAAO;AAE7C,gBAAM,OAAO,YAAa,OAAO,IAAKA,KAAK,CAAE,EAAE;AAE/C,mBAAUE,KAAI,IAAI,QAAQA,KAAI,IAAI,SAAS,MAAM,EAAGA,IAAI;AAEvD,YAAAD,UAAS,WAAYD,KAAK,EAAGE,EAAE;AAE/B,qBAAU,SAAS,GAAG,SAAS,gBAAgB,EAAG,QAAS;AAE1D,oBAAM,MAAM,SAAS,MAASA,KAAI,KAAQ;AAE1C,uBAAS,UAAWD,UAAS,IAAI,aAAa,MAAM,SAAUD,KAAK,EAAG,MAAM,CAAE,GAAG,IAAK;AACtF,uBAAS,UAAWC,UAAS,IAAI,aAAa,MAAM,SAAUD,KAAK,EAAG,MAAM,CAAE,GAAG,IAAK;AACtF,uBAAS,UAAWC,UAAS,IAAI,aAAa,MAAM,SAAUD,KAAK,EAAG,MAAM,CAAE,GAAG,IAAK;AACtF,uBAAS,UAAWC,UAAS,IAAI,aAAa,MAAM,SAAUD,KAAK,EAAG,MAAM,CAAE,GAAG,IAAK;AAEtF,uBAAS,UAAWC,UAAS,IAAI,aAAa,MAAM,SAAUD,KAAK,EAAG,MAAM,CAAE,GAAG,IAAK;AACtF,uBAAS,UAAWC,UAAS,IAAI,aAAa,MAAM,SAAUD,KAAK,EAAG,MAAM,CAAE,GAAG,IAAK;AACtF,uBAAS,UAAWC,UAAS,IAAI,aAAa,MAAM,SAAUD,KAAK,EAAG,MAAM,CAAE,GAAG,IAAK;AACtF,uBAAS,UAAWC,UAAS,IAAI,aAAa,MAAM,SAAUD,KAAK,EAAG,MAAM,CAAE,GAAG,IAAK;AAEtF,cAAAC,WAAU,IAAI,aAAa;AAAA,YAE5B;AAAA,UAED;AAGA,cAAK,kBAAkB,YAAa;AAEnC,qBAAUC,KAAI,IAAI,QAAQA,KAAI,IAAI,SAAS,MAAM,EAAGA,IAAI;AAEvD,oBAAMD,UAAS,WAAYD,KAAK,EAAGE,EAAE,IAAI,IAAI,iBAAiB,aAAa;AAC3E,oBAAM,MAAM,iBAAiB,MAASA,KAAI,KAAQ;AAElD,uBAAUC,KAAI,GAAGA,KAAI,MAAM,EAAGA,IAAI;AAEjC,yBAAS,UAAWF,UAASE,KAAI,aAAa,MAAM,SAAUH,KAAK,EAAG,MAAMG,EAAE,GAAG,IAAK;AAAA,cAEvF;AAAA,YAED;AAAA,UAED;AAAA,QAED;AAAA,MAED;AAEA,YAAM,UAAU,IAAI,YAAaL,MAAM;AACvC,iBAAW,IAAI,SAAU,UAAU,MAAO;AAG1C,eAAUE,QAAO,GAAGA,QAAO,SAAS,EAAGA,OAAO;AAE7C,oBAAa,OAAO,IAAKA,KAAK,CAAE,EAAE,UAAU;AAC5C,cAAM,OAAO,YAAa,OAAO,IAAKA,KAAK,CAAE,EAAE;AAE/C,YAAK,YAAaA,KAAK,EAAE,QAAQ,EAAI;AAErC,iBAAUE,KAAI,GAAGA,KAAIH,SAAQ,EAAGG,IAAI;AAEnC,gBAAMD,UAAS,WAAYD,KAAK,EAAGE,EAAE;AAErC,mBAAUC,KAAI,GAAGA,KAAIL,QAAO,EAAGK,IAAI;AAElC,oBAASA,EAAE,IAAI,SAAS,UAAWF,UAASE,KAAI,aAAa,MAAM,IAAK;AAAA,UAEzE;AAEA,mBAAUA,KAAI,GAAGA,KAAIL,QAAO,EAAGK,IAAI;AAElC,qBAAS,WAAYF,UAASE,KAAI,aAAa,MAAMC,eAAe,QAASD,EAAE,CAAE,GAAG,IAAK;AAAA,UAE1F;AAAA,QAED;AAAA,MAED;AAAA,IAED;AAEA,aAAS,QAAS,YAAY,UAAU,cAAe;AAEtD,UAAI;AACJ,UAAI,UAAU;AAEd,aAAQ,UAAU,IAAK;AAEtB,kBAAU,SAAU,WAAW,KAAM;AAErC,YAAK,WAAW,OAAS;AAExB,oBAAU;AAAA,QAEX,WAAY,WAAW,KAAK,KAAO;AAElC,qBAAW,UAAU;AAAA,QAEtB,OAAO;AAEN,uBAAc,OAAQ,IAAI;AAC1B;AAAA,QAED;AAEA,mBAAW;AAAA,MAEZ;AAAA,IAED;AAEA,aAAS,SAAU,KAAK,KAAM;AAE7B,UAAK,CAAE,IAAIC,eAAe,IAAK,CAAE,CAAE;AACnC,UAAK,CAAE,IAAIA,eAAe,IAAK,CAAE,CAAE;AACnC,UAAK,CAAE,IAAIA,eAAe,IAAK,CAAE,CAAE;AACnC,UAAK,CAAE,IAAIA,eAAe,IAAK,CAAE,CAAE;AACnC,UAAK,CAAE,IAAIA,eAAe,IAAK,EAAG,CAAE;AACpC,UAAK,CAAE,IAAIA,eAAe,IAAK,EAAG,CAAE;AACpC,UAAK,CAAE,IAAIA,eAAe,IAAK,EAAG,CAAE;AACpC,UAAK,CAAE,IAAIA,eAAe,IAAK,EAAG,CAAE;AACpC,UAAK,CAAE,IAAIA,eAAe,IAAK,CAAE,CAAE;AACnC,UAAK,CAAE,IAAIA,eAAe,IAAK,CAAE,CAAE;AAEnC,UAAK,EAAG,IAAIA,eAAe,IAAK,CAAE,CAAE;AACpC,UAAK,EAAG,IAAIA,eAAe,IAAK,EAAG,CAAE;AACrC,UAAK,EAAG,IAAIA,eAAe,IAAK,EAAG,CAAE;AACrC,UAAK,EAAG,IAAIA,eAAe,IAAK,EAAG,CAAE;AACrC,UAAK,EAAG,IAAIA,eAAe,IAAK,EAAG,CAAE;AACrC,UAAK,EAAG,IAAIA,eAAe,IAAK,EAAG,CAAE;AACrC,UAAK,EAAG,IAAIA,eAAe,IAAK,CAAE,CAAE;AACpC,UAAK,EAAG,IAAIA,eAAe,IAAK,CAAE,CAAE;AACpC,UAAK,EAAG,IAAIA,eAAe,IAAK,EAAG,CAAE;AACrC,UAAK,EAAG,IAAIA,eAAe,IAAK,EAAG,CAAE;AAErC,UAAK,EAAG,IAAIA,eAAe,IAAK,EAAG,CAAE;AACrC,UAAK,EAAG,IAAIA,eAAe,IAAK,EAAG,CAAE;AACrC,UAAK,EAAG,IAAIA,eAAe,IAAK,EAAG,CAAE;AACrC,UAAK,EAAG,IAAIA,eAAe,IAAK,EAAG,CAAE;AACrC,UAAK,EAAG,IAAIA,eAAe,IAAK,CAAE,CAAE;AACpC,UAAK,EAAG,IAAIA,eAAe,IAAK,EAAG,CAAE;AACrC,UAAK,EAAG,IAAIA,eAAe,IAAK,EAAG,CAAE;AACrC,UAAK,EAAG,IAAIA,eAAe,IAAK,EAAG,CAAE;AACrC,UAAK,EAAG,IAAIA,eAAe,IAAK,EAAG,CAAE;AACrC,UAAK,EAAG,IAAIA,eAAe,IAAK,EAAG,CAAE;AAErC,UAAK,EAAG,IAAIA,eAAe,IAAK,EAAG,CAAE;AACrC,UAAK,EAAG,IAAIA,eAAe,IAAK,EAAG,CAAE;AACrC,UAAK,EAAG,IAAIA,eAAe,IAAK,EAAG,CAAE;AACrC,UAAK,EAAG,IAAIA,eAAe,IAAK,EAAG,CAAE;AACrC,UAAK,EAAG,IAAIA,eAAe,IAAK,EAAG,CAAE;AACrC,UAAK,EAAG,IAAIA,eAAe,IAAK,EAAG,CAAE;AACrC,UAAK,EAAG,IAAIA,eAAe,IAAK,EAAG,CAAE;AACrC,UAAK,EAAG,IAAIA,eAAe,IAAK,EAAG,CAAE;AACrC,UAAK,EAAG,IAAIA,eAAe,IAAK,EAAG,CAAE;AACrC,UAAK,EAAG,IAAIA,eAAe,IAAK,EAAG,CAAE;AAErC,UAAK,EAAG,IAAIA,eAAe,IAAK,EAAG,CAAE;AACrC,UAAK,EAAG,IAAIA,eAAe,IAAK,EAAG,CAAE;AACrC,UAAK,EAAG,IAAIA,eAAe,IAAK,EAAG,CAAE;AACrC,UAAK,EAAG,IAAIA,eAAe,IAAK,EAAG,CAAE;AACrC,UAAK,EAAG,IAAIA,eAAe,IAAK,EAAG,CAAE;AACrC,UAAK,EAAG,IAAIA,eAAe,IAAK,EAAG,CAAE;AACrC,UAAK,EAAG,IAAIA,eAAe,IAAK,EAAG,CAAE;AACrC,UAAK,EAAG,IAAIA,eAAe,IAAK,EAAG,CAAE;AACrC,UAAK,EAAG,IAAIA,eAAe,IAAK,EAAG,CAAE;AACrC,UAAK,EAAG,IAAIA,eAAe,IAAK,EAAG,CAAE;AAErC,UAAK,EAAG,IAAIA,eAAe,IAAK,EAAG,CAAE;AACrC,UAAK,EAAG,IAAIA,eAAe,IAAK,EAAG,CAAE;AACrC,UAAK,EAAG,IAAIA,eAAe,IAAK,EAAG,CAAE;AACrC,UAAK,EAAG,IAAIA,eAAe,IAAK,EAAG,CAAE;AACrC,UAAK,EAAG,IAAIA,eAAe,IAAK,EAAG,CAAE;AACrC,UAAK,EAAG,IAAIA,eAAe,IAAK,EAAG,CAAE;AACrC,UAAK,EAAG,IAAIA,eAAe,IAAK,EAAG,CAAE;AACrC,UAAK,EAAG,IAAIA,eAAe,IAAK,EAAG,CAAE;AACrC,UAAK,EAAG,IAAIA,eAAe,IAAK,EAAG,CAAE;AACrC,UAAK,EAAG,IAAIA,eAAe,IAAK,EAAG,CAAE;AAErC,UAAK,EAAG,IAAIA,eAAe,IAAK,EAAG,CAAE;AACrC,UAAK,EAAG,IAAIA,eAAe,IAAK,EAAG,CAAE;AACrC,UAAK,EAAG,IAAIA,eAAe,IAAK,EAAG,CAAE;AACrC,UAAK,EAAG,IAAIA,eAAe,IAAK,EAAG,CAAE;AAAA,IAEtC;AAEA,aAAS,WAAYV,OAAO;AAE3B,YAAMW,KAAI,MAAM,KAAK,IAAK,UAAU,CAAI;AACxC,YAAMC,KAAI,MAAM,KAAK,IAAK,UAAU,EAAK;AACzC,YAAMrB,KAAI,MAAM,KAAK,IAAK,UAAU,CAAI;AACxC,YAAM,IAAI,MAAM,KAAK,IAAK,IAAM,UAAU,EAAK;AAC/C,YAAM,IAAI,MAAM,KAAK,IAAK,IAAM,UAAU,EAAK;AAC/C,YAAM,IAAI,MAAM,KAAK,IAAK,IAAM,UAAU,CAAI;AAC9C,YAAMsB,KAAI,MAAM,KAAK,IAAK,IAAM,UAAU,EAAK;AAE/C,YAAM,QAAQ,IAAI,MAAO,CAAE;AAC3B,YAAM,OAAO,IAAI,MAAO,CAAE;AAC1B,YAAM,QAAQ,IAAI,MAAO,CAAE;AAC3B,YAAM,QAAQ,IAAI,MAAO,CAAE;AAE3B,eAAU,MAAM,GAAG,MAAM,GAAG,EAAG,KAAM;AAEpC,cAAM,SAAS,MAAM;AAErB,cAAO,CAAE,IAAItB,KAAIS,MAAM,SAAS,CAAE;AAClC,cAAO,CAAE,IAAI,IAAIA,MAAM,SAAS,CAAE;AAClC,cAAO,CAAE,IAAIT,KAAIS,MAAM,SAAS,CAAE;AAClC,cAAO,CAAE,IAAI,IAAIA,MAAM,SAAS,CAAE;AAElC,aAAM,CAAE,IAAIY,KAAIZ,MAAM,SAAS,CAAE,IAAI,IAAIA,MAAM,SAAS,CAAE,IAAI,IAAIA,MAAM,SAAS,CAAE,IAAIa,KAAIb,MAAM,SAAS,CAAE;AAC5G,aAAM,CAAE,IAAI,IAAIA,MAAM,SAAS,CAAE,IAAIa,KAAIb,MAAM,SAAS,CAAE,IAAIY,KAAIZ,MAAM,SAAS,CAAE,IAAI,IAAIA,MAAM,SAAS,CAAE;AAC5G,aAAM,CAAE,IAAI,IAAIA,MAAM,SAAS,CAAE,IAAIY,KAAIZ,MAAM,SAAS,CAAE,IAAIa,KAAIb,MAAM,SAAS,CAAE,IAAI,IAAIA,MAAM,SAAS,CAAE;AAC5G,aAAM,CAAE,IAAIa,KAAIb,MAAM,SAAS,CAAE,IAAI,IAAIA,MAAM,SAAS,CAAE,IAAI,IAAIA,MAAM,SAAS,CAAE,IAAIY,KAAIZ,MAAM,SAAS,CAAE;AAE5G,cAAO,CAAE,IAAIW,MAAMX,MAAM,SAAS,CAAE,IAAIA,MAAM,SAAS,CAAE;AACzD,cAAO,CAAE,IAAIW,MAAMX,MAAM,SAAS,CAAE,IAAIA,MAAM,SAAS,CAAE;AACzD,cAAO,CAAE,IAAI,MAAO,CAAE,IAAI,MAAO,CAAE;AACnC,cAAO,CAAE,IAAI,MAAO,CAAE,IAAI,MAAO,CAAE;AAEnC,cAAO,CAAE,IAAI,MAAO,CAAE,IAAI,MAAO,CAAE;AACnC,cAAO,CAAE,IAAI,MAAO,CAAE,IAAI,MAAO,CAAE;AACnC,cAAO,CAAE,IAAI,MAAO,CAAE,IAAI,MAAO,CAAE;AACnC,cAAO,CAAE,IAAI,MAAO,CAAE,IAAI,MAAO,CAAE;AAEnC,QAAAA,MAAM,SAAS,CAAE,IAAI,MAAO,CAAE,IAAI,KAAM,CAAE;AAC1C,QAAAA,MAAM,SAAS,CAAE,IAAI,MAAO,CAAE,IAAI,KAAM,CAAE;AAC1C,QAAAA,MAAM,SAAS,CAAE,IAAI,MAAO,CAAE,IAAI,KAAM,CAAE;AAC1C,QAAAA,MAAM,SAAS,CAAE,IAAI,MAAO,CAAE,IAAI,KAAM,CAAE;AAE1C,QAAAA,MAAM,SAAS,CAAE,IAAI,MAAO,CAAE,IAAI,KAAM,CAAE;AAC1C,QAAAA,MAAM,SAAS,CAAE,IAAI,MAAO,CAAE,IAAI,KAAM,CAAE;AAC1C,QAAAA,MAAM,SAAS,CAAE,IAAI,MAAO,CAAE,IAAI,KAAM,CAAE;AAC1C,QAAAA,MAAM,SAAS,CAAE,IAAI,MAAO,CAAE,IAAI,KAAM,CAAE;AAAA,MAE3C;AAEA,eAAU,SAAS,GAAG,SAAS,GAAG,EAAG,QAAS;AAE7C,cAAO,CAAE,IAAIT,KAAIS,MAAM,KAAK,MAAO;AACnC,cAAO,CAAE,IAAI,IAAIA,MAAM,KAAK,MAAO;AACnC,cAAO,CAAE,IAAIT,KAAIS,MAAM,KAAK,MAAO;AACnC,cAAO,CAAE,IAAI,IAAIA,MAAM,KAAK,MAAO;AAEnC,aAAM,CAAE,IAAIY,KAAIZ,MAAM,IAAI,MAAO,IAAI,IAAIA,MAAM,KAAK,MAAO,IAAI,IAAIA,MAAM,KAAK,MAAO,IAAIa,KAAIb,MAAM,KAAK,MAAO;AAC/G,aAAM,CAAE,IAAI,IAAIA,MAAM,IAAI,MAAO,IAAIa,KAAIb,MAAM,KAAK,MAAO,IAAIY,KAAIZ,MAAM,KAAK,MAAO,IAAI,IAAIA,MAAM,KAAK,MAAO;AAC/G,aAAM,CAAE,IAAI,IAAIA,MAAM,IAAI,MAAO,IAAIY,KAAIZ,MAAM,KAAK,MAAO,IAAIa,KAAIb,MAAM,KAAK,MAAO,IAAI,IAAIA,MAAM,KAAK,MAAO;AAC/G,aAAM,CAAE,IAAIa,KAAIb,MAAM,IAAI,MAAO,IAAI,IAAIA,MAAM,KAAK,MAAO,IAAI,IAAIA,MAAM,KAAK,MAAO,IAAIY,KAAIZ,MAAM,KAAK,MAAO;AAE/G,cAAO,CAAE,IAAIW,MAAMX,MAAM,MAAO,IAAIA,MAAM,KAAK,MAAO;AACtD,cAAO,CAAE,IAAIW,MAAMX,MAAM,MAAO,IAAIA,MAAM,KAAK,MAAO;AAEtD,cAAO,CAAE,IAAI,MAAO,CAAE,IAAI,MAAO,CAAE;AACnC,cAAO,CAAE,IAAI,MAAO,CAAE,IAAI,MAAO,CAAE;AAEnC,cAAO,CAAE,IAAI,MAAO,CAAE,IAAI,MAAO,CAAE;AACnC,cAAO,CAAE,IAAI,MAAO,CAAE,IAAI,MAAO,CAAE;AACnC,cAAO,CAAE,IAAI,MAAO,CAAE,IAAI,MAAO,CAAE;AACnC,cAAO,CAAE,IAAI,MAAO,CAAE,IAAI,MAAO,CAAE;AAEnC,QAAAA,MAAM,IAAI,MAAO,IAAI,MAAO,CAAE,IAAI,KAAM,CAAE;AAC1C,QAAAA,MAAM,IAAI,MAAO,IAAI,MAAO,CAAE,IAAI,KAAM,CAAE;AAC1C,QAAAA,MAAM,KAAK,MAAO,IAAI,MAAO,CAAE,IAAI,KAAM,CAAE;AAC3C,QAAAA,MAAM,KAAK,MAAO,IAAI,MAAO,CAAE,IAAI,KAAM,CAAE;AAE3C,QAAAA,MAAM,KAAK,MAAO,IAAI,MAAO,CAAE,IAAI,KAAM,CAAE;AAC3C,QAAAA,MAAM,KAAK,MAAO,IAAI,MAAO,CAAE,IAAI,KAAM,CAAE;AAC3C,QAAAA,MAAM,KAAK,MAAO,IAAI,MAAO,CAAE,IAAI,KAAM,CAAE;AAC3C,QAAAA,MAAM,KAAK,MAAO,IAAI,MAAO,CAAE,IAAI,KAAM,CAAE;AAAA,MAE5C;AAAA,IAED;AAEA,aAAS,cAAeA,OAAO;AAE9B,eAAU,IAAI,GAAG,IAAI,IAAI,EAAG,GAAI;AAE/B,cAAMQ,KAAIR,MAAM,CAAE,EAAG,CAAE;AACvB,cAAM,KAAKA,MAAM,CAAE,EAAG,CAAE;AACxB,cAAM,KAAKA,MAAM,CAAE,EAAG,CAAE;AAExB,QAAAA,MAAM,CAAE,EAAG,CAAE,IAAIQ,KAAI,SAAS;AAC9B,QAAAR,MAAM,CAAE,EAAG,CAAE,IAAIQ,KAAI,SAAS,KAAK,SAAS;AAC5C,QAAAR,MAAM,CAAE,EAAG,CAAE,IAAIQ,KAAI,SAAS;AAAA,MAE/B;AAAA,IAED;AAEA,aAAS,cAAe,KAAK,KAAK,KAAM;AAEvC,eAAU,IAAI,GAAG,IAAI,IAAI,EAAG,GAAI;AAE/B,YAAK,MAAM,CAAE,IAAI,UAAU,YAAa,SAAU,IAAK,CAAE,CAAE,CAAE;AAAA,MAE9D;AAAA,IAED;AAEA,aAAS,SAAU,OAAQ;AAE1B,UAAK,SAAS,GAAI;AAEjB,eAAO,KAAK,KAAM,KAAM,IAAI,KAAK,IAAK,KAAK,IAAK,KAAM,GAAG,GAAI;AAAA,MAE9D,OAAO;AAEN,eAAO,KAAK,KAAM,KAAM,IAAI,KAAK,IAAK,SAAS,KAAK,IAAK,KAAM,IAAI,CAAI;AAAA,MAExE;AAAA,IAED;AAEA,aAAS,cAAe,MAAO;AAE9B,aAAO,IAAI,SAAU,KAAK,MAAM,QAAQ,KAAK,OAAO,OAAO,KAAK,IAAK;AAAA,IAEtE;AAEA,aAAS,cAAe,MAAO;AAE9B,YAAM,aAAa,KAAK,OAAO,OAAO,MAAO,KAAK,OAAO,OAAO,KAAK,OAAO,QAAQ,KAAK,IAAK;AAE9F,YAAM,YAAY,IAAI,WAAY,gBAAiB,UAAW,CAAE;AAChE,YAAM,YAAY,IAAI,WAAY,UAAU,MAAO;AAEnD,gBAAW,SAAU;AAErB,uBAAkB,WAAW,SAAU;AAEvC,aAAO,IAAI,SAAU,UAAU,MAAO;AAAA,IAEvC;AAEA,aAAS,cAAe,MAAO;AAE9B,YAAM,aAAa,KAAK,MAAM,MAAO,KAAK,OAAO,OAAO,KAAK,OAAO,QAAQ,KAAK,IAAK;AAEtF,YAAM,YAAmB,WAAY,UAAW;AAChD,YAAM,YAAY,IAAI,WAAY,UAAU,MAAO;AAEnD,gBAAW,SAAU;AAErB,uBAAkB,WAAW,SAAU;AAEvC,aAAO,IAAI,SAAU,UAAU,MAAO;AAAA,IAEvC;AAEA,aAAS,cAAe,MAAO;AAE9B,YAAM,aAAa,KAAK;AACxB,YAAM,WAAW,EAAE,OAAO,KAAK,OAAO,MAAM;AAE5C,YAAM,YAAY,IAAI,YAAa,KAAK,UAAU,KAAK,SAAU,KAAK,cAAc,SAAS,KAAK,KAAO;AACzG,YAAM,SAAS,IAAI,WAAY,WAAY;AAG3C,UAAI,eAAe;AACnB,YAAM,iBAAiB,IAAI,MAAO,KAAK,cAAc,MAAO;AAC5D,eAAU,IAAI,GAAG,KAAK,KAAK,cAAc,QAAQ,IAAI,IAAI,KAAO;AAE/D,uBAAgB,CAAE,IAAI,CAAC;AACvB,uBAAgB,CAAE,EAAG,OAAQ,IAAI;AACjC,uBAAgB,CAAE,EAAG,KAAM,IAAI,eAAgB,CAAE,EAAG,OAAQ;AAC5D,uBAAgB,CAAE,EAAG,IAAK,IAAI,KAAK;AACnC,uBAAgB,CAAE,EAAG,IAAK,IAAI,KAAK;AACnC,uBAAgB,CAAE,EAAG,MAAO,IAAI,KAAK;AAErC,wBAAgB,eAAgB,CAAE,EAAE,KAAK,eAAgB,CAAE,EAAE,KAAK,eAAgB,CAAE,EAAE;AAAA,MAEvF;AAIA,YAAM,aAAa,YAAa,YAAY,QAAS;AACrD,YAAM,aAAa,YAAa,YAAY,QAAS;AAErD,UAAK,cAAc,aAAc;AAEhC,cAAM,IAAI,MAAO,qDAAsD;AAAA,MAExE;AAEA,UAAK,cAAc,YAAa;AAE/B,iBAAU,IAAI,GAAG,IAAI,aAAa,aAAa,GAAG,KAAO;AAExD,iBAAQ,IAAI,UAAW,IAAI,WAAY,YAAY,QAAS;AAAA,QAE7D;AAAA,MAED;AAGA,YAAM,MAAM,IAAI,YAAa,YAAa;AAC1C,YAAM,WAAW,qBAAsB,QAAQ,GAAI;AAEnD,YAAMM,UAAS,YAAa,YAAY,QAAS;AAGjD,oBAAe,KAAK,OAAO,YAAY,UAAUA,SAAQ,WAAW,YAAa;AAGjF,eAAU,IAAI,GAAG,IAAI,KAAK,cAAc,QAAQ,EAAG,GAAI;AAEtD,cAAM,KAAK,eAAgB,CAAE;AAE7B,iBAAU,IAAI,GAAG,IAAI,eAAgB,CAAE,EAAE,MAAM,EAAG,GAAI;AAErD;AAAA,YACC;AAAA,YACA,GAAG,QAAQ;AAAA,YACX,GAAG;AAAA,YACH,GAAG;AAAA,YACH,GAAG;AAAA,YACH,GAAG,KAAK,GAAG;AAAA,YACX;AAAA,UACD;AAAA,QAED;AAAA,MAED;AAGA,eAAU,KAAK,WAAW,YAAa;AAGvC,UAAI,YAAY;AAChB,YAAM,YAAY,IAAI,WAAY,UAAU,OAAO,UAAW;AAC9D,eAAUN,KAAI,GAAGA,KAAI,KAAK,OAAOA,MAAO;AAEvC,iBAAUjB,KAAI,GAAGA,KAAI,KAAK,cAAc,QAAQA,MAAO;AAEtD,gBAAM,KAAK,eAAgBA,EAAE;AAE7B,gBAAMD,KAAI,GAAG,KAAK,GAAG;AACrB,gBAAM,KAAK,IAAI,WAAY,UAAU,QAAQ,GAAG,MAAM,YAAYA,KAAI,UAAW;AAEjF,oBAAU,IAAK,IAAI,SAAU;AAC7B,uBAAaA,KAAI;AACjB,aAAG,OAAOA;AAAA,QAEX;AAAA,MAED;AAEA,aAAO,IAAI,SAAU,UAAU,MAAO;AAAA,IAEvC;AAEA,aAAS,cAAe,MAAO;AAE9B,YAAM,aAAa,KAAK,MAAM,MAAO,KAAK,OAAO,OAAO,KAAK,OAAO,QAAQ,KAAK,IAAK;AAEtF,YAAM,YAAmB,WAAY,UAAW;AAEhD,YAAM,WAAW,KAAK,cAAc,SAAS,KAAK,QAAQ,KAAK,UAAU,KAAK;AAC9E,YAAM,YAAY,IAAI,YAAa,QAAS;AAC5C,YAAM,SAAS,IAAI,SAAU,SAAU;AAEvC,UAAI,eAAe;AACnB,UAAI,WAAW;AACf,YAAM,MAAM,IAAI,MAAO,CAAE;AAEzB,eAAUkB,KAAI,GAAGA,KAAI,KAAK,OAAOA,MAAO;AAEvC,iBAAUjB,KAAI,GAAGA,KAAI,KAAK,cAAc,QAAQA,MAAO;AAEtD,cAAI,QAAQ;AAEZ,gBAAM,OAAO,KAAK,cAAeA,EAAE,EAAE;AACrC,kBAAS,MAAO;AAAA,YAEf,KAAK;AAEJ,kBAAK,CAAE,IAAI;AACX,kBAAK,CAAE,IAAI,IAAK,CAAE,IAAI,KAAK;AAC3B,6BAAe,IAAK,CAAE,IAAI,KAAK;AAE/B,uBAAU,IAAI,GAAG,IAAI,KAAK,SAAS,EAAG,GAAI;AAEzC,sBAAM,OAAS,UAAW,IAAK,CAAE,GAAK,KAAK,IAAM,UAAW,IAAK,CAAE,GAAK;AAExE,yBAAS;AAET,uBAAO,UAAW,UAAU,OAAO,IAAK;AACxC,4BAAY;AAAA,cAEb;AAEA;AAAA,YAED,KAAK;AAEJ,kBAAK,CAAE,IAAI;AACX,kBAAK,CAAE,IAAI,IAAK,CAAE,IAAI,KAAK;AAC3B,kBAAK,CAAE,IAAI,IAAK,CAAE,IAAI,KAAK;AAC3B,6BAAe,IAAK,CAAE,IAAI,KAAK;AAE/B,uBAAU,IAAI,GAAG,IAAI,KAAK,SAAS,EAAG,GAAI;AAEzC,sBAAM,OAAS,UAAW,IAAK,CAAE,GAAK,KAAK,KAAS,UAAW,IAAK,CAAE,GAAK,KAAK,KAAS,UAAW,IAAK,CAAE,GAAK,KAAK;AAErH,yBAAS;AAET,uBAAO,UAAW,UAAU,OAAO,IAAK;AACxC,4BAAY;AAAA,cAEb;AAEA;AAAA,UAEF;AAAA,QAED;AAAA,MAED;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,cAAe,MAAO;AAE9B,YAAM,aAAa,KAAK;AACxB,YAAM,WAAW,EAAE,OAAO,KAAK,OAAO,MAAM;AAC5C,YAAM,YAAY,IAAI,WAAY,KAAK,UAAU,KAAK,SAAU,KAAK,cAAc,SAAS,KAAK,OAAO,WAAa;AAGrH,YAAM,YAAY;AAAA,QAEjB,SAAS,WAAY,YAAY,QAAS;AAAA,QAC1C,yBAAyB,WAAY,YAAY,QAAS;AAAA,QAC1D,uBAAuB,WAAY,YAAY,QAAS;AAAA,QACxD,kBAAkB,WAAY,YAAY,QAAS;AAAA,QACnD,kBAAkB,WAAY,YAAY,QAAS;AAAA,QACnD,mBAAmB,WAAY,YAAY,QAAS;AAAA,QACpD,qBAAqB,WAAY,YAAY,QAAS;AAAA,QACtD,YAAY,WAAY,YAAY,QAAS;AAAA,QAC7C,0BAA0B,WAAY,YAAY,QAAS;AAAA,QAC3D,0BAA0B,WAAY,YAAY,QAAS;AAAA,QAC3D,eAAe,WAAY,YAAY,QAAS;AAAA,MAEjD;AAEA,UAAK,UAAU,UAAU;AACxB,cAAM,IAAI,MAAO,sBAAsB,UAAU,cAAc,cAAc,UAAU,UAAU,iBAAkB;AAGpH,YAAM,eAAe,IAAI,MAAM;AAC/B,UAAI,WAAW,YAAa,YAAY,QAAS,IAAI;AAErD,aAAQ,WAAW,GAAI;AAEtB,cAAMwB,QAAO,0BAA2B,WAAW,QAAQ,QAAS;AACpE,cAAMnB,SAAQ,WAAY,YAAY,QAAS;AAC/C,cAAM,cAAgBA,UAAS,IAAM;AACrC,cAAM,OAAQA,UAAS,KAAM;AAC7B,cAAMG,SAAQ,IAAI,UAAW,CAAE,GAAI,CAAE,EAAG,CAAE;AAC1C,cAAM,OAAO,WAAY,YAAY,QAAS;AAE9C,qBAAa,KAAM;AAAA,UAClB,MAAMgB;AAAA,UACN,OAAOhB;AAAA,UACP;AAAA,UACA;AAAA,QACD,CAAE;AAEF,oBAAYgB,MAAK,SAAS;AAAA,MAE3B;AAGA,YAAM,WAAW,UAAU;AAC3B,YAAM,cAAc,IAAI,MAAO,KAAK,cAAc,MAAO;AAEzD,eAAU,IAAI,GAAG,IAAI,KAAK,cAAc,QAAQ,EAAG,GAAI;AAEtD,cAAM,KAAK,YAAa,CAAE,IAAI,CAAC;AAC/B,cAAM,UAAU,SAAU,CAAE;AAE5B,WAAG,OAAO,QAAQ;AAClB,WAAG,cAAc;AACjB,WAAG,UAAU;AACb,WAAG,OAAO,QAAQ;AAClB,WAAG,UAAU,QAAQ;AACrB,WAAG,QAAQ,KAAK;AAChB,WAAG,SAAS,KAAK;AAAA,MAElB;AAEA,YAAM,SAAS;AAAA,QACd,KAAK,IAAI,MAAO,CAAE;AAAA,MACnB;AAEA,eAAUR,UAAS,GAAGA,UAAS,KAAK,cAAc,QAAQ,EAAGA,SAAS;AAErE,cAAM,KAAK,YAAaA,OAAO;AAE/B,iBAAU,IAAI,GAAG,IAAI,aAAa,QAAQ,EAAG,GAAI;AAEhD,gBAAM,OAAO,aAAc,CAAE;AAE7B,cAAK,GAAG,QAAQ,KAAK,MAAO;AAE3B,eAAG,cAAc,KAAK;AAEtB,gBAAK,KAAK,SAAS,GAAI;AAEtB,qBAAO,IAAK,KAAK,KAAM,IAAIA;AAAA,YAE5B;AAEA,eAAG,SAASA;AAAA,UAEb;AAAA,QAED;AAAA,MAED;AAEA,UAAI,UAAU,UAAU;AAGxB,UAAK,UAAU,mBAAmB,GAAI;AAErC,gBAAS,UAAU,eAAgB;AAAA,UAElC,KAAK;AAEJ,uBAAW,IAAI,YAAa,UAAU,wBAAyB;AAC/D,0BAAe,KAAK,OAAO,YAAY,UAAU,UAAU,kBAAkB,UAAU,UAAU,wBAAyB;AAC1H;AAAA,UAED,KAAK;AAEJ,kBAAM,aAAa,KAAK,MAAM,MAAO,SAAS,OAAO,SAAS,QAAQ,UAAU,wBAAyB;AACzG,kBAAMP,QAAc,WAAY,UAAW;AAC3C,uBAAW,IAAI,YAAaA,MAAK,MAAO;AACxC,qBAAS,SAAS,UAAU;AAC5B;AAAA,QAEF;AAAA,MAGD;AAGA,UAAK,UAAU,mBAAmB,GAAI;AAErC,cAAM,WAAW;AAAA,UAChB,OAAO,KAAK;AAAA,UACZ,QAAQ;AAAA,UACR,MAAM,UAAU;AAAA,QACjB;AACA,mBAAW,IAAI,YAAa,cAAe,QAAS,EAAE,MAAO;AAC7D,iBAAS,SAAS,UAAU;AAAA,MAE7B;AAGA,UAAK,UAAU,aAAa,GAAI;AAE/B,cAAM,aAAa,KAAK,MAAM,MAAO,SAAS,OAAO,SAAS,QAAQ,UAAU,iBAAkB;AAClG,cAAMA,QAAc,WAAY,UAAW;AAC3C,oBAAY,gBAAiBA,MAAK,MAAO;AAEzC,iBAAS,SAAS,UAAU;AAAA,MAE7B;AAGA,UAAI,eAAe;AACnB,YAAM,aAAa,IAAI,MAAO,YAAY,MAAO;AACjD,eAAU,IAAI,GAAG,IAAI,WAAW,QAAQ,EAAG,GAAI;AAE9C,mBAAY,CAAE,IAAI,IAAI,MAAM;AAAA,MAE7B;AAEA,eAAUQ,KAAI,GAAGA,KAAI,KAAK,OAAO,EAAGA,IAAI;AAEvC,iBAAU,OAAO,GAAG,OAAO,YAAY,QAAQ,EAAG,MAAO;AAExD,qBAAY,IAAK,EAAE,KAAM,YAAa;AACtC,0BAAgB,YAAa,IAAK,EAAE,QAAQ,KAAK,OAAO;AAAA,QAEzD;AAAA,MAED;AAGA,qBAAgB,QAAQ,YAAY,aAAa,UAAU,UAAU,SAAU;AAG/E,eAAU,IAAI,GAAG,IAAI,YAAY,QAAQ,EAAG,GAAI;AAE/C,cAAM,KAAK,YAAa,CAAE;AAE1B,YAAK,GAAG,QAAU;AAElB,gBAAS,GAAG,aAAc;AAAA,UAEzB,KAAK;AAEJ,gBAAI,MAAM;AACV,gBAAI,YAAY;AAEhB,qBAAUA,KAAI,GAAGA,KAAI,KAAK,OAAO,EAAGA,IAAI;AAEvC,kBAAI,iBAAiB,WAAY,CAAE,EAAG,GAAI;AAE1C,uBAAUC,KAAI,GAAGA,KAAI,GAAG,OAAO,EAAGA,IAAI;AAErC,yBAAU,OAAO,GAAG,OAAO,aAAa,GAAG,MAAM,EAAG,MAAO;AAE1D,4BAAW,gBAAkB,IAAI,UAAW,YAAY,OAAO,GAAG,QAAQ,GAAG,MAAO;AAAA,gBAErF;AAEA;AAAA,cAED;AAEA;AAAA,YAED;AAEA;AAAA,UAED,KAAK;AAAA,UAEL;AACC,kBAAM,IAAI,MAAO,kDAAmD;AAAA,QAEtE;AAAA,MAED;AAEA,aAAO,IAAI,SAAU,UAAU,MAAO;AAAA,IAEvC;AAEA,aAAS,0BAA2BZ,SAAQU,SAAS;AAEpD,YAAM,aAAa,IAAI,WAAYV,OAAO;AAC1C,UAAI,YAAY;AAEhB,aAAQ,WAAYU,QAAO,QAAQ,SAAU,KAAK,GAAI;AAErD,qBAAa;AAAA,MAEd;AAEA,YAAM,cAAc,IAAI,YAAY,EAAE;AAAA,QACrC,WAAW,MAAOA,QAAO,OAAOA,QAAO,QAAQ,SAAU;AAAA,MAC1D;AAEA,MAAAA,QAAO,QAAQA,QAAO,QAAQ,YAAY;AAE1C,aAAO;AAAA,IAER;AAEA,aAAS,uBAAwBV,SAAQU,SAAQJ,OAAO;AAEvD,YAAM,cAAc,IAAI,YAAY,EAAE;AAAA,QACrC,IAAI,WAAYN,OAAO,EAAE,MAAOU,QAAO,OAAOA,QAAO,QAAQJ,KAAK;AAAA,MACnE;AAEA,MAAAI,QAAO,QAAQA,QAAO,QAAQJ;AAE9B,aAAO;AAAA,IAER;AAEA,aAAS,cAAe,UAAUI,SAAS;AAE1C,YAAME,KAAI,WAAY,UAAUF,OAAO;AACvC,YAAMC,KAAI,YAAa,UAAUD,OAAO;AAExC,aAAO,CAAEE,IAAGD,EAAE;AAAA,IAEf;AAEA,aAAS,cAAe,UAAUD,SAAS;AAE1C,YAAME,KAAI,YAAa,UAAUF,OAAO;AACxC,YAAMC,KAAI,YAAa,UAAUD,OAAO;AAExC,aAAO,CAAEE,IAAGD,EAAE;AAAA,IAEf;AAEA,aAAS,WAAY,UAAUD,SAAS;AAEvC,YAAM,QAAQ,SAAS,SAAUA,QAAO,OAAO,IAAK;AAEpD,MAAAA,QAAO,QAAQA,QAAO,QAAQ;AAE9B,aAAO;AAAA,IAER;AAEA,aAAS,YAAa,UAAUA,SAAS;AAExC,YAAM,SAAS,SAAS,UAAWA,QAAO,OAAO,IAAK;AAEtD,MAAAA,QAAO,QAAQA,QAAO,QAAQ;AAE9B,aAAO;AAAA,IAER;AAEA,aAAS,gBAAiBd,aAAYc,SAAS;AAE9C,YAAM,QAAQd,YAAYc,QAAO,KAAM;AAEvC,MAAAA,QAAO,QAAQA,QAAO,QAAQ;AAE9B,aAAO;AAAA,IAER;AAEA,aAAS,WAAY,UAAUA,SAAS;AAEvC,YAAM,QAAQ,SAAS,SAAUA,QAAO,KAAM;AAE9C,MAAAA,QAAO,QAAQA,QAAO,QAAQ;AAE9B,aAAO;AAAA,IAER;AAEA,UAAM,aAAa,SAAW,UAAUA,SAAS;AAEhD,UAAI;AAEJ,UAAK,iBAAiB,SAAS,WAAY;AAE1C,cAAM,OAAQ,SAAS,YAAaA,QAAO,OAAO,IAAK,CAAE;AAAA,MAE1D,OAAO;AAEN,cAAM,SAAS,UAAWA,QAAO,QAAQ,GAAG,IAAK,IAAI,OAAQ,SAAS,UAAWA,QAAO,OAAO,IAAK,KAAK,EAAG;AAAA,MAE7G;AAEA,MAAAA,QAAO,SAAS;AAEhB,aAAO;AAAA,IAER;AAEA,aAAS,aAAc,UAAUA,SAAS;AAEzC,YAAM,QAAQ,SAAS,WAAYA,QAAO,OAAO,IAAK;AAEtD,MAAAA,QAAO,SAAS;AAEhB,aAAO;AAAA,IAER;AAEA,aAAS,cAAe,UAAUA,SAAS;AAE1C,aAAO,UAAU,YAAa,aAAc,UAAUA,OAAO,CAAE;AAAA,IAEhE;AAGA,aAASG,eAAe,QAAS;AAEhC,YAAM,YAAa,SAAS,UAAY,IACvC,WAAW,SAAS;AAErB,cAAS,UAAU,KAAK,KAAM,MAC7B,WAEE,aAAa,KACZ,WAAW,MAAM,WACjB,KAAK,IAAK,GAAG,WAAW,EAAG,KAAM,IAAI,WAAW,QAElD,kBAAmB,WAAW;AAAA,IAGjC;AAEA,aAAS,YAAa,UAAUH,SAAS;AAExC,YAAM,SAAS,SAAS,UAAWA,QAAO,OAAO,IAAK;AAEtD,MAAAA,QAAO,SAAS;AAEhB,aAAO;AAAA,IAER;AAEA,aAAS,aAAcV,SAAQU,SAAS;AAEvC,aAAOG,eAAe,YAAab,SAAQU,OAAO,CAAE;AAAA,IAErD;AAEA,aAAS,YAAa,UAAUV,SAAQU,SAAQJ,OAAO;AAEtD,YAAM,cAAcI,QAAO;AAC3B,YAAM,WAAW,CAAC;AAElB,aAAQA,QAAO,QAAU,cAAcJ,QAAO,GAAM;AAEnD,cAAMY,QAAO,0BAA2BlB,SAAQU,OAAO;AACvD,cAAM,YAAY,WAAY,UAAUA,OAAO;AAC/C,cAAM,UAAU,WAAY,UAAUA,OAAO;AAC7C,QAAAA,QAAO,SAAS;AAChB,cAAM,YAAY,WAAY,UAAUA,OAAO;AAC/C,cAAM,YAAY,WAAY,UAAUA,OAAO;AAE/C,iBAAS,KAAM;AAAA,UACd,MAAMQ;AAAA,UACN;AAAA,UACA;AAAA,UACA;AAAA,UACA;AAAA,QACD,CAAE;AAAA,MAEH;AAEA,MAAAR,QAAO,SAAS;AAEhB,aAAO;AAAA,IAER;AAEA,aAAS,oBAAqB,UAAUA,SAAS;AAEhD,YAAM,OAAO,aAAc,UAAUA,OAAO;AAC5C,YAAM,OAAO,aAAc,UAAUA,OAAO;AAC5C,YAAM,SAAS,aAAc,UAAUA,OAAO;AAC9C,YAAM,SAAS,aAAc,UAAUA,OAAO;AAC9C,YAAM,QAAQ,aAAc,UAAUA,OAAO;AAC7C,YAAM,QAAQ,aAAc,UAAUA,OAAO;AAC7C,YAAM,SAAS,aAAc,UAAUA,OAAO;AAC9C,YAAM,SAAS,aAAc,UAAUA,OAAO;AAE9C,aAAO,EAAE,MAAY,MAAY,QAAgB,QAAgB,OAAc,OAAc,QAAgB,OAAe;AAAA,IAE7H;AAEA,aAAS,iBAAkB,UAAUA,SAAS;AAE7C,YAAM,mBAAmB;AAAA,QACxB;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,MACD;AAEA,YAAM,cAAc,WAAY,UAAUA,OAAO;AAEjD,aAAO,iBAAkB,WAAY;AAAA,IAEtC;AAEA,aAAS,WAAY,UAAUA,SAAS;AAEvC,YAAM,OAAO,WAAY,UAAUA,OAAO;AAC1C,YAAM,OAAO,WAAY,UAAUA,OAAO;AAC1C,YAAM,OAAO,WAAY,UAAUA,OAAO;AAC1C,YAAM,OAAO,WAAY,UAAUA,OAAO;AAE1C,aAAO,EAAE,MAAY,MAAY,MAAY,KAAW;AAAA,IAEzD;AAEA,aAAS,eAAgB,UAAUA,SAAS;AAE3C,YAAM,aAAa;AAAA,QAClB;AAAA,QACA;AAAA,QACA;AAAA,MACD;AAEA,YAAM,YAAY,WAAY,UAAUA,OAAO;AAE/C,aAAO,WAAY,SAAU;AAAA,IAE9B;AAEA,aAAS,YAAa,UAAUA,SAAS;AAExC,YAAM,UAAU;AAAA,QACf;AAAA,QACA;AAAA,MACD;AAEA,YAAM,SAAS,WAAY,UAAUA,OAAO;AAE5C,aAAO,QAAS,MAAO;AAAA,IAExB;AAEA,aAAS,cAAe,UAAUA,SAAS;AAE1C,YAAM,aAAa;AAAA,QAClB;AAAA,QACA;AAAA,QACA;AAAA,MACD;AAEA,YAAM,gBAAgB;AAAA,QACrB;AAAA,QACA;AAAA,MACD;AAEA,YAAM,QAAQ,YAAa,UAAUA,OAAO;AAC5C,YAAM,QAAQ,YAAa,UAAUA,OAAO;AAC5C,YAAM,QAAQ,WAAY,UAAUA,OAAO;AAE3C,aAAO;AAAA,QACN;AAAA,QACA;AAAA,QACA,WAAW,WAAY,QAAQ,EAAI;AAAA,QACnC,cAAc,cAAe,SAAS,CAAE;AAAA,MACzC;AAAA,IAED;AAEA,aAAS,SAAU,UAAUA,SAAS;AAErC,YAAME,KAAI,aAAc,UAAUF,OAAO;AACzC,YAAMC,KAAI,aAAc,UAAUD,OAAO;AAEzC,aAAO,CAAEE,IAAGD,EAAE;AAAA,IAEf;AAEA,aAAS,SAAU,UAAUD,SAAS;AAErC,YAAME,KAAI,aAAc,UAAUF,OAAO;AACzC,YAAMC,KAAI,aAAc,UAAUD,OAAO;AACzC,YAAM,IAAI,aAAc,UAAUA,OAAO;AAEzC,aAAO,CAAEE,IAAGD,IAAG,CAAE;AAAA,IAElB;AAEA,aAAS,WAAY,UAAUX,SAAQU,SAAQ,MAAMJ,OAAO;AAE3D,UAAK,SAAS,YAAY,SAAS,kBAAkB,SAAS,cAAe;AAE5E,eAAO,uBAAwBN,SAAQU,SAAQJ,KAAK;AAAA,MAErD,WAAY,SAAS,UAAW;AAE/B,eAAO,YAAa,UAAUN,SAAQU,SAAQJ,KAAK;AAAA,MAEpD,WAAY,SAAS,kBAAmB;AAEvC,eAAO,oBAAqB,UAAUI,OAAO;AAAA,MAE9C,WAAY,SAAS,eAAgB;AAEpC,eAAO,iBAAkB,UAAUA,OAAO;AAAA,MAE3C,WAAY,SAAS,SAAU;AAE9B,eAAO,WAAY,UAAUA,OAAO;AAAA,MAErC,WAAY,SAAS,UAAW;AAE/B,eAAO,YAAa,UAAUA,OAAO;AAAA,MAEtC,WAAY,SAAS,YAAa;AAEjC,eAAO,cAAe,UAAUA,OAAO;AAAA,MAExC,WAAY,SAAS,aAAc;AAElC,eAAO,eAAgB,UAAUA,OAAO;AAAA,MAEzC,WAAY,SAAS,SAAU;AAE9B,eAAO,aAAc,UAAUA,OAAO;AAAA,MAEvC,WAAY,SAAS,OAAQ;AAE5B,eAAO,SAAU,UAAUA,OAAO;AAAA,MAEnC,WAAY,SAAS,OAAQ;AAE5B,eAAO,SAAU,UAAUA,OAAO;AAAA,MAEnC,WAAY,SAAS,OAAQ;AAE5B,eAAO,WAAY,UAAUA,OAAO;AAAA,MAErC,WAAY,SAAS,YAAa;AAEjC,eAAO,cAAe,UAAUA,OAAO;AAAA,MAExC,WAAY,SAAS,YAAa;AAEjC,eAAO,cAAe,UAAUA,OAAO;AAAA,MAExC,WAAY,SAAS,WAAY;AAEhC,QAAAA,QAAO,SAASJ;AAChB,eAAO;AAAA,MAER,OAAO;AAEN,QAAAI,QAAO,SAASJ;AAChB,eAAO;AAAA,MAER;AAAA,IAED;AAEA,aAAS,UAAWM,IAAG,MAAO;AAE7B,YAAMO,QAAO,KAAK,KAAMP,EAAE;AAC1B,aAAO,QAAQ,eAAe,KAAK,MAAOO,KAAK,IAAI,KAAK,KAAMA,KAAK;AAAA,IAEpE;AAEA,aAAS,oBAAqB,UAAU,GAAG,GAAI;AAE9C,UAAI,MAAM;AAEV,cAAS,SAAS,WAAY;AAAA,QAE7B,KAAK;AACJ,gBAAM;AACN;AAAA,QAED,KAAK;AACJ,gBAAM,UAAW,KAAK,IAAK,GAAG,CAAE,GAAG,SAAS,YAAa,IAAI;AAC7D;AAAA,QAED,KAAK;AACJ,gBAAM,IAAI,MAAO,6DAA8D;AAAA,MAEjF;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,eAAgB,OAAO,UAAUb,OAAM,cAAe;AAE9D,YAAM,QAAQ,IAAI,MAAO,KAAM;AAE/B,eAAU,IAAI,GAAG,IAAI,OAAO,KAAO;AAElC,cAAMS,KAAM,KAAK;AACjB,YAAI,IAAM,WAAWA,KAAM;AAE3B,YAAK,gBAAgB,cAAc,IAAIA,KAAI,SAAW,MAAK;AAE3D,cAAMlB,KAAI,KAAK,IAAK,GAAG,CAAE;AAEzB,cAAO,CAAE,KAAQA,KAAIS,QAAO,KAAMA,QAAS;AAAA,MAE5C;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,aAAa;AAErB,YAAMc,cAAa;AACnB,YAAMV,UAASU,YAAW;AAC1B,YAAM,YAAY,EAAE,OAAO,EAAE;AAE7B,eAAU,OAAO,GAAG,OAAOA,YAAW,WAAW,QAAU;AAE1D,cAAM,QAAQ,WAAYA,YAAW,QAAQV,OAAO;AACpD,cAAM,QAAQ,WAAYU,YAAW,QAAQV,OAAO;AACpD,QAAAA,QAAO,SAAS;AAChB,QAAAU,YAAW,OAAO,YAAaA,YAAW,QAAQV,OAAO;AAEzD,cAAM,SAAS,QAAQU,YAAW;AAClC,cAAM,SAAS,QAAQA,YAAW;AAClC,QAAAA,YAAW,UAAY,SAASA,YAAW,aAAaA,YAAW,QAAUA,YAAW,QAAQ,SAASA,YAAW;AACpH,QAAAA,YAAW,QAAU,SAASA,YAAW,cAAcA,YAAW,SAAWA,YAAW,SAAS,SAASA,YAAW;AAErH,cAAM,iBAAiBA,YAAW,UAAUA,YAAW;AACvD,cAAM,eAAeA,YAAW,OAAOA,YAAW,QAAQ;AAC1D,cAAM,SAAS,eAAeA,YAAW,WAAYA,WAAW,IAAI,cAAeA,WAAW;AAE9F,QAAAV,QAAO,SAASU,YAAW;AAE3B,iBAAUC,QAAO,GAAGA,QAAOD,YAAW,OAAOC,SAAU;AAEtD,gBAAM,aAAaA,QAAOD,YAAW,UAAUA,YAAW;AAE1D,mBAAU,YAAY,GAAG,YAAYA,YAAW,cAAc,QAAQ,aAAe;AAEpF,kBAAMF,QAAO,UAAU,SAAU,SAAU,EAAE;AAC7C,kBAAM,OAAOE,YAAW,mBAAoBF,KAAK,IAAIE,YAAW;AAChE,kBAAM,OAAOA,YAAW,eAAgBF,KAAK;AAE7C,gBAAK,SAAS,OAAY;AAE1B,sBAAU,QAAQ,aAAa;AAC/B,kBAAM,iBAAkBE,YAAW,UAAW,IAAI,SAASC,UAAWD,YAAW;AAEjF,qBAAUR,KAAI,GAAGA,KAAIQ,YAAW,SAASR,MAAO;AAE/C,oBAAM,WAAW,iBAAkBA,KAAI,UAAWQ,YAAW,iBAAiB;AAC9E,cAAAA,YAAW,UAAW,QAAS,IAAIA,YAAW,OAAQ,QAAQ,SAAU;AAAA,YAEzE;AAAA,UAED;AAAA,QAED;AAAA,MAED;AAAA,IAED;AAEA,aAAS,gBAAgB;AAExB,YAAMA,cAAa;AACnB,YAAMV,UAASU,YAAW;AAC1B,YAAM,YAAY,EAAE,OAAO,EAAE;AAE7B,eAAU,mBAAmB,GAAG,mBAAmBA,YAAW,SAASA,YAAW,aAAa,oBAAsB;AAEpH,cAAMC,QAAO,WAAYD,YAAW,QAAQV,OAAO,IAAI,UAAU,WAAW;AAC5E,QAAAU,YAAW,OAAO,YAAaA,YAAW,QAAQV,OAAO;AACzD,QAAAU,YAAW,QAAYC,QAAOD,YAAW,cAAcA,YAAW,SAAaA,YAAW,SAASC,QAASD,YAAW;AAEvH,cAAM,eAAeA,YAAW,UAAUA,YAAW;AACrD,cAAM,eAAeA,YAAW,OAAOA,YAAW,QAAQ;AAC1D,cAAM,SAAS,eAAeA,YAAW,WAAYA,WAAW,IAAI,cAAeA,WAAW;AAE9F,QAAAV,QAAO,SAASU,YAAW;AAE3B,iBAAU,SAAS,GAAG,SAASA,YAAW,aAAa,UAAY;AAElE,gBAAM,SAAS,mBAAmBA,YAAW;AAC7C,gBAAM,SAAS,SAASA,YAAW,UAAW,MAAO;AACrD,cAAK,UAAUA,YAAW,OAAS;AAEnC,gBAAM,aAAa,SAAS;AAC5B,gBAAM,iBAAkBA,YAAW,SAAS,IAAI,UAAWA,YAAW;AAEtE,mBAAU,YAAY,GAAG,YAAYA,YAAW,cAAc,QAAQ,aAAe;AAEpF,kBAAMF,QAAO,UAAU,SAAU,SAAU,EAAE;AAC7C,kBAAM,OAAOE,YAAW,mBAAoBF,KAAK,IAAIE,YAAW;AAChE,kBAAM,OAAOA,YAAW,eAAgBF,KAAK;AAE7C,gBAAK,SAAS,OAAY;AAE1B,sBAAU,QAAQ,aAAa;AAE/B,qBAAUN,KAAI,GAAGA,KAAIQ,YAAW,SAASR,MAAO;AAE/C,oBAAM,WAAW,gBAAgBA,KAAIQ,YAAW,iBAAiB;AACjE,cAAAA,YAAW,UAAW,QAAS,IAAIA,YAAW,OAAQ,QAAQ,SAAU;AAAA,YAEzE;AAAA,UAED;AAAA,QAED;AAAA,MAED;AAAA,IAED;AAEA,aAAS,YAAa,UAAUpB,SAAQU,SAAS;AAEhD,YAAMY,aAAY,CAAC;AAEnB,UAAK,SAAS,UAAW,GAAG,IAAK,KAAK,UAAW;AAEhD,cAAM,IAAI,MAAO,wEAA0E;AAAA,MAE5F;AAEA,MAAAA,WAAU,UAAU,SAAS,SAAU,CAAE;AAEzC,YAAM,OAAO,SAAS,SAAU,CAAE;AAElC,MAAAA,WAAU,OAAO;AAAA,QAChB,YAAY,CAAC,EAAI,OAAO;AAAA,QACxB,UAAU,CAAC,EAAI,OAAO;AAAA,QACtB,YAAY,CAAC,EAAI,OAAO;AAAA,QACxB,WAAW,CAAC,EAAI,OAAO;AAAA,MACxB;AAIA,MAAAZ,QAAO,QAAQ;AAEf,UAAI,cAAc;AAElB,aAAQ,aAAc;AAErB,cAAM,gBAAgB,0BAA2BV,SAAQU,OAAO;AAEhE,YAAK,iBAAiB,GAAI;AAEzB,wBAAc;AAAA,QAEf,OAAO;AAEN,gBAAM,gBAAgB,0BAA2BV,SAAQU,OAAO;AAChE,gBAAM,gBAAgB,YAAa,UAAUA,OAAO;AACpD,gBAAM,iBAAiB,WAAY,UAAUV,SAAQU,SAAQ,eAAe,aAAc;AAE1F,cAAK,mBAAmB,QAAY;AAEnC,oBAAQ,KAAM,2DAA4D,aAAa,IAAM;AAAA,UAE9F,OAAO;AAEN,YAAAY,WAAW,aAAc,IAAI;AAAA,UAE9B;AAAA,QAED;AAAA,MAED;AAEA,WAAO,OAAO,CAAE,MAAU,GAAI;AAE7B,gBAAQ,MAAO,oBAAoBA,UAAU;AAC7C,cAAM,IAAI,MAAO,0DAA2D;AAAA,MAE7E;AAEA,aAAOA;AAAA,IAER;AAEA,aAAS,aAAcA,YAAW,UAAU1B,aAAYc,SAAQ,YAAa;AAE5E,YAAMU,cAAa;AAAA,QAClB,MAAM;AAAA,QACN,QAAQ;AAAA,QACR,OAAOxB;AAAA,QACP,QAAQc;AAAA,QACR,OAAOY,WAAU,WAAW,OAAOA,WAAU,WAAW,OAAO;AAAA,QAC/D,QAAQA,WAAU,WAAW,OAAOA,WAAU,WAAW,OAAO;AAAA,QAChE,eAAeA,WAAU;AAAA,QACzB,oBAAoB,CAAC;AAAA,QACrB,WAAW;AAAA,QACX,YAAY;AAAA,QACZ,SAAS;AAAA,QACT,OAAO;AAAA,QACP,MAAM;AAAA,QACN,YAAY;AAAA,QACZ,QAAQ;AAAA,QACR,QAAQ;AAAA,QACR,YAAY;AAAA,MACb;AAEA,cAASA,WAAU,aAAc;AAAA,QAEhC,KAAK;AACJ,UAAAF,YAAW,cAAc;AACzB,UAAAA,YAAW,aAAa;AACxB;AAAA,QAED,KAAK;AACJ,UAAAA,YAAW,cAAc;AACzB,UAAAA,YAAW,aAAa;AACxB;AAAA,QAED,KAAK;AACJ,UAAAA,YAAW,cAAc;AACzB,UAAAA,YAAW,aAAa;AACxB;AAAA,QAED,KAAK;AACJ,UAAAA,YAAW,cAAc;AACzB,UAAAA,YAAW,aAAa;AACxB;AAAA,QAED,KAAK;AACJ,UAAAA,YAAW,cAAc;AACzB,UAAAA,YAAW,aAAa;AACxB;AAAA,QAED,KAAK;AACJ,UAAAA,YAAW,cAAc;AACzB,UAAAA,YAAW,aAAa;AACxB;AAAA,QAED,KAAK;AACJ,UAAAA,YAAW,cAAc;AACzB,UAAAA,YAAW,aAAa;AACxB;AAAA,QAED,KAAK;AACJ,UAAAA,YAAW,cAAc;AACzB,UAAAA,YAAW,aAAa;AACxB;AAAA,QAED;AACC,gBAAM,IAAI,MAAO,sBAAsBE,WAAU,cAAc,iBAAkB;AAAA,MAEnF;AAEA,YAAM,WAAW,CAAC;AAClB,iBAAY,WAAWA,WAAU,UAAW;AAE3C,gBAAS,QAAQ,MAAO;AAAA,UAEvB,KAAK;AAAA,UACL,KAAK;AAAA,UACL,KAAK;AAAA,UACL,KAAK;AAAA,UACL,KAAK;AACJ,qBAAU,QAAQ,IAAK,IAAI;AAC3B,YAAAF,YAAW,OAAO,QAAQ;AAAA,QAE5B;AAAA,MAED;AAGA,UAAI,YAAY;AAEhB,UAAK,SAAS,KAAK,SAAS,KAAK,SAAS,GAAI;AAE7C,oBAAY,CAAE,SAAS;AACvB,QAAAA,YAAW,iBAAiB;AAC5B,QAAAA,YAAW,iBAAiB,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,EAAE;AAAA,MAEtD,WAAY,SAAS,GAAI;AAExB,QAAAA,YAAW,iBAAiB;AAC5B,QAAAA,YAAW,iBAAiB,EAAE,GAAG,EAAE;AAAA,MAEpC,OAAO;AAEN,cAAM,IAAI,MAAO,2DAA4D;AAAA,MAE9E;AAEA,UAAKA,YAAW,QAAQ,GAAI;AAG3B,gBAAS,YAAa;AAAA,UAErB,KAAK;AACJ,YAAAA,YAAW,SAAS;AACpB;AAAA,UAED,KAAK;AACJ,YAAAA,YAAW,SAAS;AACpB;AAAA,QAEF;AAAA,MAED,WAAYA,YAAW,QAAQ,GAAI;AAGlC,gBAAS,YAAa;AAAA,UAErB,KAAK;AACJ,YAAAA,YAAW,SAAS;AACpB;AAAA,UAED,KAAK;AACJ,YAAAA,YAAW,SAAS;AAAA,QAEtB;AAAA,MAED,OAAO;AAEN,cAAM,IAAI,MAAO,4CAA4CA,YAAW,OAAO,UAAUE,WAAU,cAAc,GAAI;AAAA,MAEtH;AAEA,MAAAF,YAAW,UAAUA,YAAW;AAChC,YAAMd,QAAOc,YAAW,QAAQA,YAAW,SAASA,YAAW;AAE/D,cAAS,YAAa;AAAA,QAErB,KAAK;AACJ,UAAAA,YAAW,YAAY,IAAI,aAAcd,KAAK;AAG9C,cAAK;AACJ,YAAAc,YAAW,UAAU,KAAM,GAAG,GAAGd,KAAK;AAEvC;AAAA,QAED,KAAK;AACJ,UAAAc,YAAW,YAAY,IAAI,YAAad,KAAK;AAE7C,cAAK;AACJ,YAAAc,YAAW,UAAU,KAAM,OAAQ,GAAGd,KAAK;AAE5C;AAAA,QAED;AACC,kBAAQ,MAAO,uCAAuC,UAAW;AACjE;AAAA,MAEF;AAEA,UAAI,aAAa;AACjB,iBAAY,WAAWgB,WAAU,UAAW;AAE3C,YAAKF,YAAW,eAAgB,QAAQ,IAAK,MAAM,QAAY;AAE9D,UAAAA,YAAW,mBAAoB,QAAQ,IAAK,IAAI;AAAA,QAEjD;AAEA,sBAAc,QAAQ,YAAY;AAAA,MAEnC;AAEA,MAAAA,YAAW,aAAa;AACxB,MAAAA,YAAW,eAAeA,YAAW,QAAQA,YAAW;AAExD,UAAKE,WAAU,cAAc,gBAAiB;AAE7C,QAAAF,YAAW,YAAY,CAAET,OAAOA;AAAA,MAEjC,OAAO;AAEN,QAAAS,YAAW,YAAY,CAAET,OAAOS,YAAW,SAAS,IAAIT;AAAA,MAEzD;AAEA,UAAKS,YAAW,kBAAkB,GAAI;AAErC,QAAAA,YAAW,SAAS;AACpB,QAAAA,YAAW,aAAa;AAAA,MAEzB,OAAO;AAEN,QAAAA,YAAW,SAAS;AACpB,QAAAA,YAAW,aAAa;AAAA,MAEzB;AAEA,UAAKE,WAAU,KAAK,YAAa;AAEhC,QAAAF,YAAW,cAAcE,WAAU,MAAM;AACzC,QAAAF,YAAW,aAAaE,WAAU,MAAM;AAExC,cAAM,aAAa,oBAAqBA,WAAU,OAAOF,YAAW,OAAOA,YAAW,MAAO;AAG7F,cAAM,YAAY,eAAgB,YAAYA,YAAW,OAAOE,WAAU,MAAM,OAAOA,WAAU,MAAM,YAAa;AACpH,cAAM,YAAY,eAAgB,YAAYF,YAAW,QAAQE,WAAU,MAAM,OAAOA,WAAU,MAAM,YAAa;AAErH,QAAAF,YAAW,YAAY,UAAW,CAAE,IAAI,UAAW,CAAE;AAErD,iBAAUvB,KAAI,GAAGA,KAAI,YAAYA;AAChC,mBAAUc,KAAI,GAAGA,KAAI,UAAWd,EAAE,GAAGc;AACpC,qBAAUC,KAAI,GAAGA,KAAI,UAAWf,EAAE,GAAGe;AACpC,yBAAY,UAAUF,OAAO;AAEhC,QAAAU,YAAW,SAAS,WAAW,KAAMA,WAAW;AAAA,MAEjD,OAAO;AAEN,QAAAA,YAAW,aAAaA,YAAW;AACnC,cAAM,aAAa,KAAK,KAAMA,YAAW,SAASA,YAAW,WAAY;AAEzE,iBAAU,IAAI,GAAG,IAAI,YAAY;AAChC,qBAAY,UAAUV,OAAO;AAE9B,QAAAU,YAAW,SAAS,cAAc,KAAMA,WAAW;AAAA,MAEpD;AAEA,aAAOA;AAAA,IAER;AAGA,UAAM,SAAS,EAAE,OAAO,EAAE;AAC1B,UAAM,iBAAiB,IAAI,SAAU,MAAO;AAC5C,UAAM,aAAa,IAAI,WAAY,MAAO;AAG1C,UAAM,YAAY,YAAa,gBAAgB,QAAQ,MAAO;AAG9D,UAAM,aAAa,aAAc,WAAW,gBAAgB,YAAY,QAAQ,KAAK,IAAK;AAG1F,eAAW,OAAO;AAElB,WAAO;AAAA,MACN,QAAQ;AAAA,MACR,OAAO,WAAW;AAAA,MAClB,QAAQ,WAAW;AAAA,MACnB,MAAM,WAAW;AAAA,MACjB,QAAQ,WAAW;AAAA,MACnB,YAAY,WAAW;AAAA,MACvB,MAAM,KAAK;AAAA,IACZ;AAAA,EAED;AAAA,EAEA,YAAarB,QAAQ;AAEpB,SAAK,OAAOA;AACZ,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,aAAS,eAAgB,SAAS,SAAU;AAE3C,cAAQ,aAAa,QAAQ;AAC7B,cAAQ,YAAY;AACpB,cAAQ,YAAY;AACpB,cAAQ,kBAAkB;AAC1B,cAAQ,QAAQ;AAEhB,UAAK,OAAS,QAAQ,SAAS,OAAQ;AAAA,IAExC;AAEA,WAAO,MAAM,KAAM,KAAK,gBAAgB,YAAY,OAAQ;AAAA,EAE7D;AAED;;;ACl+EA,IAAM,aAAa,oBAAI,QAAQ;AAE/B,IAAM,iBAAN,cAA6B,OAAO;AAAA,EAEnC,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAEf,SAAK,cAAc;AACnB,SAAK,iBAAiB;AACtB,SAAK,gBAAgB;AACrB,SAAK,gBAAgB,CAAC;AAEtB,SAAK,MAAM;AAEX,SAAK,cAAc;AACnB,SAAK,aAAa,CAAC;AACnB,SAAK,mBAAmB;AACxB,SAAK,kBAAkB;AACvB,SAAK,eAAe,CAAC;AAErB,SAAK,YAAY,CAAC;AAClB,SAAK,WAAW,CAAC;AAAA,EAElB;AAAA,EAEA,eAAgB,MAAO;AAEtB,SAAK,cAAc;AAEnB,WAAO;AAAA,EAER;AAAA,EAEA,eAAgB,aAAc;AAE7B,SAAK,cAAc;AAEnB,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,SAAS,IAAI,WAAY,KAAK,OAAQ;AAE5C,WAAO,QAAS,KAAK,IAAK;AAC1B,WAAO,gBAAiB,aAAc;AACtC,WAAO,iBAAkB,KAAK,aAAc;AAE5C,SAAK,MAAM;AAEX,WAAO,KAAM,KAAK,CAAE,WAAY;AAI/B,UAAK,WAAW,IAAK,MAAO,GAAI;AAE/B,cAAM,aAAa,WAAW,IAAK,MAAO;AAE1C,eAAO,WAAW,QAAQ,KAAM,MAAO,EAAE,MAAO,OAAQ;AAAA,MAEzD;AAEA,WAAK,cAAe,QAAQ,GAAI,EAC9B,KAAM,YAAU;AAEhB,eAAO,SAAS,WAAW,KAAK;AAChC,eAAQ,MAAO;AAAA,MAEf,CAAE,EACF,MAAO,OAAK,QAAS,CAAE,CAAE;AAAA,IAE5B,GAAG,YAAY,OAAQ;AAAA,EAExB;AAAA,EAEA,QAAQ;AAEP,YAAQ,IAAK,eAAe,KAAK,WAAW,IAAK,CAAE,WAAY,OAAO,SAAU,CAAE;AAAA,EAEnF;AAAA,EAEA,cAAe,QAAQ,KAAM;AAE5B,QAAI;AACJ,QAAI;AAEJ,UAAM,WAAW,OAAO;AAExB,UAAM,gBAAgB,KAAK,WAAY,QAAS,EAC9C,KAAM,CAAE,YAAa;AAErB,eAAS;AACT,eAAS,KAAK;AAEd,aAAO,IAAI,QAAS,CAAE,SAASwB,YAAY;AAE1C,eAAO,WAAY,MAAO,IAAI,EAAE,SAAS,QAAAA,QAAO;AAEhD,eAAO,YAAa,EAAE,MAAM,UAAU,IAAI,QAAQ,OAAO,GAAG,CAAE,MAAO,CAAE;AAAA,MAIxE,CAAE;AAAA,IAEH,CAAE,EACD,KAAM,CAAE,YAAa,KAAK,gBAAiB,QAAQ,IAAK,CAAE,EAC1D,MAAO,OAAK;AAEZ,YAAM;AAAA,IAEP,CAAE;AAIH,kBACE,MAAO,MAAM,IAAK,EAClB,KAAM,MAAM;AAEZ,UAAK,UAAU,QAAS;AAEvB,aAAK,aAAc,QAAQ,MAAO;AAAA,MAInC;AAAA,IAED,CAAE;AAGH,eAAW,IAAK,QAAQ;AAAA,MAEvB;AAAA,MACA,SAAS;AAAA,IAEV,CAAE;AAEF,WAAO;AAAA,EAER;AAAA,EAEA,MAAOC,OAAM,QAAQ,SAAU;AAE9B,SAAK,cAAeA,OAAM,EAAG,EAC3B,KAAM,YAAU;AAEhB,aAAO,SAAS,WAAW,KAAK;AAChC,aAAQ,MAAO;AAAA,IAEhB,CAAE,EACD,MAAO,OAAK,QAAS,CAAE,CAAE;AAAA,EAE5B;AAAA,EAEA,kBAAmB,UAAW;AAE7B,UAAM,MAAM,CAAC;AACb,QAAI,OAAO,SAAS;AACpB,QAAI,QAAQ,CAAC;AACb,QAAI,MAAM,IAAI,SAAS,MAAM;AAC7B,QAAI,MAAM,IAAI,SAAS,MAAM;AAC7B,QAAI,MAAM,IAAI,SAAS,MAAM;AAC7B,QAAI,OAAO,SAAS;AACpB,QAAI,eAAe,SAAS;AAE5B,UAAM,OAAO,KAAK,UAAW,GAAI;AAEjC,aAAU,IAAI,GAAG,IAAI,KAAK,UAAU,QAAQ,KAAO;AAElD,YAAM,IAAI,KAAK,UAAW,CAAE;AAC5B,YAAM,OAAO,CAAC;AACd,WAAK,OAAO,EAAE;AACd,WAAK,QAAQ,CAAC;AACd,WAAK,MAAM,IAAI,EAAE,MAAM;AACvB,WAAK,MAAM,IAAI,EAAE,MAAM;AACvB,WAAK,MAAM,IAAI,EAAE,MAAM;AACvB,WAAK,OAAO,EAAE;AACd,WAAK,eAAe,EAAE;AAEtB,UAAK,KAAK,UAAW,IAAK,MAAM,MAAO;AAEtC,eAAO;AAAA,MAER;AAAA,IAED;AAEA,SAAK,UAAU,KAAM,QAAS;AAE9B,WAAO;AAAA,EAER;AAAA,EAEA,gBAAiB,UAAU,mBAAoB;AAE9C,QAAK,aAAa,QAAY;AAE7B,aAAO,IAAI,qBAAsB;AAAA,QAChC,OAAO,IAAI,MAAO,GAAG,GAAG,CAAE;AAAA,QAC1B,WAAW;AAAA,QACX,MAAM,OAAO;AAAA,QACb,MAAM;AAAA,MACP,CAAE;AAAA,IAEH;AAIA,UAAM,MAAM,IAAI,qBAAsB;AAAA,MAErC,OAAO,IAAI,MAAO,SAAS,aAAa,IAAI,KAAO,SAAS,aAAa,IAAI,KAAO,SAAS,aAAa,IAAI,GAAM;AAAA,MACpH,UAAU,IAAI,MAAO,SAAS,cAAc,GAAG,SAAS,cAAc,GAAG,SAAS,cAAc,CAAE;AAAA,MAClG,aAAa,SAAS;AAAA,MACtB,KAAK,SAAS;AAAA,MACd,MAAM,SAAS;AAAA,MACf,cAAc,SAAS;AAAA,MACvB,SAAS,IAAM,SAAS;AAAA,MACxB,MAAM;AAAA,MACN,eAAe,SAAS;AAAA,MACxB,aAAa,SAAS,eAAe,IAAI,OAAO;AAAA,IAEjD,CAAE;AAEF,QAAI,SAAS,KAAK,SAAS;AAE3B,QAAK,SAAS,cAAe;AAE5B,YAAM,MAAM,SAAS;AAErB,UAAI,aAAa,IAAI;AACrB,UAAI,qBAAqB,IAAI;AAC7B,UAAI,QAAQ,IAAI,MAAO,IAAI,UAAU,GAAG,IAAI,UAAU,GAAG,IAAI,UAAU,CAAE;AACzE,UAAI,YAAY,IAAI;AACpB,UAAI,qBAAqB,IAAI;AAC7B,UAAI,YAAY,IAAI;AACpB,UAAI,eAAe,IAAI,IAAI;AAC3B,UAAI,YAAY,IAAI;AACpB,UAAI,QAAQ,IAAI;AAChB,UAAI,oBAAoB,IAAI;AAC5B,UAAI,YAAY,IAAI;AAAA,IAErB;AAEA,QAAK,SAAS,gBAAgB,SAAS,IAAI,YAAY,KAAK,SAAS,iBAAiB,GAAI;AAIzF,UAAI,UAAU;AACd,UAAI,eAAe;AAAA,IAEpB;AAEA,UAAM,gBAAgB,IAAI,cAAc;AAExC,aAAU,IAAI,GAAG,IAAI,SAAS,SAAS,QAAQ,KAAO;AAErD,YAAM,UAAU,SAAS,SAAU,CAAE;AAErC,UAAK,QAAQ,UAAU,MAAO;AAE7B,cAAMC,OAAM,cAAc,KAAM,QAAQ,KAAM;AAI9C,gBAAS,QAAQ,MAAO;AAAA,UAEvB,KAAK;AAEJ,gBAAI,UAAUA;AAEd;AAAA,UAED,KAAK;AAEJ,gBAAI,MAAMA;AAEV;AAAA,UAED,KAAK;AAEJ,gBAAI,SAASA;AAEb;AAAA,UAED,KAAK;AAEJ,gBAAI,kBAAkBA;AAEtB;AAAA,UAED,KAAK;AAEJ,gBAAI,WAAWA;AACf,gBAAI,cAAc;AAElB;AAAA,UAED,KAAK;AAEJ,gBAAI,WAAWA;AACf,gBAAI,cAAc;AAElB;AAAA,UAED,KAAK;AAEJ,gBAAI,QAAQA;AAEZ;AAAA,UAED,KAAK;AAEJ,gBAAI,gBAAgBA;AAEpB;AAAA,UAED,KAAK;AAEJ,gBAAI,MAAMA;AAEV;AAAA,UAED,KAAK;AAEJ,gBAAI,eAAeA;AAEnB;AAAA,UAED,KAAK;AAEJ,gBAAI,qBAAqBA;AAEzB;AAAA,UAED,KAAK;AAEJ,gBAAI,wBAAwBA;AAE5B;AAAA,UAED,KAAK;AAEJ,gBAAI,kBAAkBA;AAEtB;AAAA,UAED,KAAK;AAEJ,gBAAI,cAAcA;AAElB;AAAA,UAED,KAAK;AAEJ,gBAAI,eAAeA;AAEnB;AAAA,UAED,KAAK;AAEJ,gBAAI,eAAeA;AAEnB;AAAA,UAED,KAAK;AAEJ,gBAAI,gBAAgBA;AAEpB;AAAA,UAED,KAAK;AAEJ,gBAAI,mBAAmBA;AAEvB;AAAA,UAED,KAAK;AAEJ,gBAAI,eAAeA;AAEnB;AAAA,UAED;AAEC,iBAAK,SAAS,KAAM;AAAA,cACnB,SAAS,iDAAiD,QAAQ,IAAI;AAAA,cACtE,MAAM;AAAA,YACP,CAAE;AAEF;AAAA,QAEF;AAEA,QAAAA,KAAI,QAAQ,QAAQ,UAAU,IAAI,iBAAiB;AACnD,QAAAA,KAAI,QAAQ,QAAQ,UAAU,IAAI,iBAAiB;AAEnD,YAAK,QAAQ,QAAS;AAErB,UAAAA,KAAI,OAAO,IAAK,QAAQ,OAAQ,CAAE,GAAG,QAAQ,OAAQ,CAAE,CAAE;AAAA,QAE1D;AAAA,MAED;AAAA,IAED;AAEA,QAAK,mBAAoB;AAExB,UAAI,UAAU,EAAE,KAAM,kBAAkB,OAAO,SAAW,SAAU;AAEnE,gBAAQ,UAAU,MAAM;AACxB,YAAI,SAAS;AAAA,MAEd,CAAE;AAAA,IAEH;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,gBAAiBD,OAAO;AAEvB,UAAM,SAAS,IAAI,SAAS;AAC5B,UAAM,4BAA4B,CAAC;AACnC,UAAM,sBAAsB,CAAC;AAC7B,UAAM,qBAAqB,CAAC;AAE5B,WAAO,SAAU,QAAS,IAAIA,MAAK;AACnC,WAAO,SAAU,QAAS,IAAIA,MAAK;AACnC,WAAO,SAAU,UAAW,IAAIA,MAAK;AACrC,WAAO,SAAS,SAAU,gBAAiB,IAAIA,MAAK;AACpD,WAAO,SAAU,YAAa,IAAI;AAClC,WAAO,SAAU,WAAY,IAAI;AAEjC,WAAO,OAAO,KAAK;AAEnB,QAAI,UAAUA,MAAK;AACnB,UAAM,YAAYA,MAAK;AAEvB,aAAU,IAAI,GAAG,IAAI,QAAQ,QAAQ,KAAO;AAE3C,YAAM,MAAM,QAAS,CAAE;AACvB,YAAM,aAAa,IAAI;AAEvB,cAAS,IAAI,YAAa;AAAA,QAEzB,KAAK;AAEJ,8BAAoB,KAAM,GAAI;AAE9B;AAAA,QAED,KAAK;AAEJ,6BAAmB,KAAM,GAAI;AAE7B;AAAA,QAED;AAEC,cAAI,QAAQ;AAEZ,kBAAS,WAAW,eAAe,MAAO;AAAA,YAEzC,KAAK;AAEJ,kBAAK,WAAW,cAAc,GAAI;AAEjC,wBAAQA,MAAK,OAAQ,WAAW,UAAW,EAAE;AAAA,cAE9C;AAEA;AAAA,YAED,KAAK;AAEJ,kBAAK,WAAW,iBAAiB,GAAI;AAEpC,wBAAQ,WAAW;AAAA,cAEpB;AAEA;AAAA,UAEF;AAEA,cAAI,WAAW;AAEf,cAAK,SAAS,GAAI;AAEjB,kBAAM,YAAY,UAAW,KAAM;AACnC,uBAAW,KAAK,gBAAiB,WAAWA,MAAK,iBAAkB;AAAA,UAGpE;AAEA,gBAAM,UAAU,KAAK,cAAe,KAAK,QAAS;AAElD,cAAK,YAAY,QAAY;AAE5B;AAAA,UAED;AAEA,gBAAM,QAAQA,MAAK,OAAQ,WAAW,UAAW;AAEjD,kBAAQ,UAAU,QAAQA,MAAK,OAAQ,WAAW,UAAW,EAAE,UAAU;AAEzE,cAAK,WAAW,4BAA6B;AAE5C,sCAA0B,KAAM,OAAQ;AAAA,UAEzC,OAAO;AAEN,mBAAO,IAAK,OAAQ;AAAA,UAErB;AAEA;AAAA,MAEF;AAAA,IAED;AAEA,aAAU,IAAI,GAAG,IAAI,oBAAoB,QAAQ,KAAO;AAEvD,YAAM,OAAO,oBAAqB,CAAE;AAEpC,gBAAU,CAAC;AAEX,eAAU,IAAI,GAAG,IAAI,KAAK,WAAW,UAAU,QAAQ,KAAO;AAE7D,cAAM,QAAQ,KAAK,WAAW,UAAW,CAAE;AAE3C,iBAAUE,KAAI,GAAGA,KAAI,0BAA0B,QAAQA,MAAO;AAE7D,gBAAM,QAAQ,0BAA2BA,EAAE,EAAE,SAAS,WAAW;AAEjE,cAAK,UAAU,OAAQ;AAEtB,oBAAQ,KAAM,0BAA2BA,EAAE,CAAE;AAAA,UAE9C;AAAA,QAED;AAAA,MAED;AAIA,eAAU,IAAI,GAAG,IAAI,mBAAmB,QAAQ,KAAO;AAEtD,cAAM,OAAO,mBAAoB,CAAE;AAEnC,YAAK,KAAK,SAAS,iBAAiB,KAAK,WAAW,IAAK;AAExD,gBAAM,aAAa,IAAI,SAAS;AAChC,gBAAM,KAAK,KAAK,SAAS,MAAM;AAE/B,gBAAMC,UAAS,IAAI,QAAQ;AAC3B,UAAAA,QAAO,IAAK,GAAG,EAAG;AAElB,qBAAW,aAAcA,OAAO;AAEhC,mBAAUD,KAAI,GAAGA,KAAI,QAAQ,QAAQA,MAAO;AAE3C,uBAAW,IAAK,QAASA,EAAE,EAAE,MAAO,IAAK,CAAE;AAAA,UAE5C;AAEA,iBAAO,IAAK,UAAW;AAAA,QAExB;AAAA,MAED;AAAA,IAED;AAEA,WAAO,SAAU,WAAY,IAAI,KAAK;AACtC,WAAO,OAAO;AACd,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,KAAK,KAAM;AAEzB,UAAM,SAAS,IAAI,qBAAqB;AAExC,UAAM,aAAa,IAAI;AAEvB,QAAI,UAAU,UAAUE,SAAQ;AAEhC,YAAS,IAAI,YAAa;AAAA,MAEzB,KAAK;AAAA,MACL,KAAK;AAEJ,mBAAW,OAAO,MAAO,IAAI,QAAS;AAEtC,YAAK,SAAS,WAAW,eAAgB,OAAQ,GAAI;AAEpD,qBAAW,IAAI,eAAgB,EAAE,cAAc,MAAM,iBAAiB,OAAO,MAAM,EAAE,CAAE;AAAA,QAExF,OAAO;AAEN,UAAAA,UAAS,WAAW;AACpB,kBAAQ,IAAI,MAAOA,QAAO,IAAI,KAAOA,QAAO,IAAI,KAAOA,QAAO,IAAI,GAAM;AACxE,qBAAW,IAAI,eAAgB,EAAE,OAAc,iBAAiB,OAAO,MAAM,EAAE,CAAE;AAAA,QAElF;AAEA,mBAAW,KAAK,kBAAmB,QAAS;AAE5C,cAAM,SAAS,IAAI,OAAQ,UAAU,QAAS;AAC9C,eAAO,SAAU,YAAa,IAAI;AAClC,eAAO,SAAU,YAAa,IAAI,IAAI;AAEtC,YAAK,WAAW,MAAO;AAEtB,iBAAO,OAAO,WAAW;AAAA,QAE1B;AAEA,eAAO;AAAA,MAER,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAEJ,YAAK,IAAI,aAAa,KAAO;AAE7B,mBAAW,OAAO,MAAO,IAAI,QAAS;AAGtC,YAAK,QAAQ,MAAO;AAEnB,gBAAM,KAAK,gBAAgB;AAAA,QAE5B;AAGA,YAAK,SAAS,WAAW,eAAgB,OAAQ,GAAI;AAEpD,cAAI,eAAe;AAAA,QAEpB;AAEA,cAAM,KAAK,kBAAmB,GAAI;AAElC,cAAM,OAAO,IAAI,KAAM,UAAU,GAAI;AACrC,aAAK,aAAa,WAAW;AAC7B,aAAK,gBAAgB,WAAW;AAChC,aAAK,SAAU,YAAa,IAAI;AAChC,aAAK,SAAU,YAAa,IAAI,IAAI;AAEpC,YAAK,WAAW,MAAO;AAEtB,eAAK,OAAO,WAAW;AAAA,QAExB;AAEA,eAAO;AAAA,MAER,KAAK;AAEJ,mBAAW,OAAO,MAAO,IAAI,QAAS;AAEtC,QAAAA,UAAS,WAAW;AACpB,gBAAQ,IAAI,MAAOA,QAAO,IAAI,KAAOA,QAAO,IAAI,KAAOA,QAAO,IAAI,GAAM;AAExE,mBAAW,IAAI,kBAAmB,EAAE,MAAa,CAAE;AACnD,mBAAW,KAAK,kBAAmB,QAAS;AAE5C,cAAM,QAAQ,IAAI,KAAM,UAAU,QAAS;AAC3C,cAAM,SAAU,YAAa,IAAI;AACjC,cAAM,SAAU,YAAa,IAAI,IAAI;AAErC,YAAK,WAAW,MAAO;AAEtB,gBAAM,OAAO,WAAW;AAAA,QAEzB;AAEA,eAAO;AAAA,MAER,KAAK;AAEJ,mBAAW,IAAI;AAEf,cAAM,MAAM,SAAS,cAAe,QAAS,EAAE,WAAY,IAAK;AAChE,cAAM,OAAO,GAAG,SAAS,UAAU,MAAM,SAAS,QAAQ;AAC1D,YAAI,OAAO;AACX,cAAMC,SAAQ,IAAI,YAAa,SAAS,IAAK,EAAE,QAAQ;AACvD,cAAMC,UAAS,SAAS,aAAa;AAErC,cAAM,IAAI,OAAO;AAEjB,YAAI,OAAO,QAAQD,SAAQ;AAC3B,YAAI,OAAO,SAASC,UAAS;AAC7B,YAAI,OAAO,MAAM,QAAQD,SAAQ;AACjC,YAAI,OAAO,MAAM,SAASC,UAAS;AACnC,YAAI,aAAc,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAEnC,YAAI,OAAO;AACX,YAAI,eAAe;AACnB,YAAI,YAAY;AAChB,gBAAQ,WAAW;AACnB,YAAI,YAAY,QAAQ,MAAM,CAAC,IAAI,MAAM,CAAC,IAAI,MAAM,CAAC,IAAI,MAAM,CAAC;AAChE,YAAI,SAAU,GAAG,GAAGD,QAAOC,OAAO;AAClC,YAAI,YAAY;AAChB,YAAI,SAAU,SAAS,MAAMD,SAAQ,GAAGC,UAAS,CAAE;AAEnD,cAAM,UAAU,IAAI,cAAe,IAAI,MAAO;AAC9C,gBAAQ,YAAY;AACpB,gBAAQ,QAAQ;AAChB,gBAAQ,QAAQ;AAEhB,mBAAW,IAAI,eAAgB,EAAE,KAAK,SAAS,WAAW,MAAM,CAAE;AAClE,cAAM,SAAS,IAAI,OAAQ,QAAS;AACpC,eAAO,SAAS,IAAK,SAAS,MAAO,CAAE,GAAG,SAAS,MAAO,CAAE,GAAG,SAAS,MAAO,CAAE,CAAE;AACnF,eAAO,MAAM,IAAKD,SAAQ,IAAIC,UAAS,IAAI,CAAI;AAE/C,eAAO,SAAU,YAAa,IAAI;AAClC,eAAO,SAAU,YAAa,IAAI,IAAI;AAEtC,YAAK,WAAW,MAAO;AAEtB,iBAAO,OAAO,WAAW;AAAA,QAE1B;AAEA,eAAO;AAAA,MAER,KAAK;AAEJ,mBAAW,IAAI;AAEf,YAAI;AAEJ,gBAAS,SAAS,WAAW,MAAO;AAAA,UAEnC,KAAK;AAEJ,oBAAQ,IAAI,WAAW;AACvB,kBAAM,aAAa,WAAW;AAC9B,kBAAM,SAAS,IAAK,SAAS,SAAU,CAAE,GAAG,SAAS,SAAU,CAAE,GAAG,SAAS,SAAU,CAAE,CAAE;AAC3F,kBAAM,OAAO,aAAa;AAE1B;AAAA,UAED,KAAK;AAEJ,oBAAQ,IAAI,UAAU;AACtB,kBAAM,aAAa,WAAW;AAC9B,kBAAM,SAAS,IAAK,SAAS,SAAU,CAAE,GAAG,SAAS,SAAU,CAAE,GAAG,SAAS,SAAU,CAAE,CAAE;AAC3F,kBAAM,OAAO,SAAS,IAAK,SAAS,UAAW,CAAE,GAAG,SAAS,UAAW,CAAE,GAAG,SAAS,UAAW,CAAE,CAAE;AACrG,kBAAM,QAAQ,SAAS;AACvB,kBAAM,OAAO,aAAa;AAE1B;AAAA,UAED,KAAK;AAEJ,oBAAQ,IAAI,cAAc;AAC1B,kBAAMD,SAAQ,KAAK,IAAK,SAAS,MAAO,CAAE,CAAE;AAC5C,kBAAMC,UAAS,KAAK,IAAK,SAAS,OAAQ,CAAE,CAAE;AAC9C,kBAAM,SAAS,IAAK,SAAS,SAAU,CAAE,IAAMA,UAAS,GAAK,SAAS,SAAU,CAAE,GAAG,SAAS,SAAU,CAAE,IAAMD,SAAQ,CAAI;AAC5H,kBAAM,SAASC;AACf,kBAAM,QAAQD;AACd,kBAAM,OAAQ,SAAS,UAAW,CAAE,GAAG,SAAS,UAAW,CAAE,GAAG,SAAS,UAAW,CAAE,CAAE;AAExF;AAAA,UAED,KAAK;AAEJ,oBAAQ,IAAI,iBAAiB;AAC7B,kBAAM,aAAa,WAAW;AAC9B,kBAAM,SAAS,IAAK,SAAS,SAAU,CAAE,GAAG,SAAS,SAAU,CAAE,GAAG,SAAS,SAAU,CAAE,CAAE;AAC3F,kBAAM,OAAO,SAAS,IAAK,SAAS,UAAW,CAAE,GAAG,SAAS,UAAW,CAAE,GAAG,SAAS,UAAW,CAAE,CAAE;AACrG,kBAAM,OAAO,aAAa;AAE1B;AAAA,UAED,KAAK;AAEJ;AAAA,UAED;AACC;AAAA,QAEF;AAEA,YAAK,OAAQ;AAEZ,gBAAM,YAAY,SAAS;AAC3B,UAAAD,UAAS,SAAS;AAClB,kBAAQ,IAAI,MAAOA,QAAO,IAAI,KAAOA,QAAO,IAAI,KAAOA,QAAO,IAAI,GAAM;AACxE,gBAAM,QAAQ;AACd,gBAAM,SAAU,YAAa,IAAI;AACjC,gBAAM,SAAU,YAAa,IAAI,IAAI;AAAA,QAEtC;AAEA,eAAO;AAAA,IAET;AAAA,EAED;AAAA,EAEA,eAAe;AAEd,QAAK,CAAE,KAAK,gBAAiB;AAG5B,YAAM,WAAW,IAAI,WAAY,KAAK,OAAQ;AAC9C,eAAS,QAAS,KAAK,WAAY;AACnC,YAAM,YAAY,IAAI,QAAS,CAAE,SAASL,YAAY;AAErD,iBAAS,KAAM,eAAe,SAAS,QAAWA,OAAO;AAAA,MAE1D,CAAE;AAGF,YAAM,eAAe,IAAI,WAAY,KAAK,OAAQ;AAClD,mBAAa,QAAS,KAAK,WAAY;AACvC,mBAAa,gBAAiB,aAAc;AAC5C,YAAM,gBAAgB,IAAI,QAAS,CAAE,SAASA,YAAY;AAEzD,qBAAa,KAAM,iBAAiB,SAAS,QAAWA,OAAO;AAAA,MAEhE,CAAE;AAEF,WAAK,iBAAiB,QAAQ,IAAK,CAAE,WAAW,aAAc,CAAE,EAC9D,KAAM,CAAE,CAAEQ,YAAWC,cAAc,MAAO;AAG1C,aAAK,cAAc,aAAaA;AAEhC,cAAM,KAAK,eAAe,SAAS;AAEnC,cAAM,OAAO;AAAA,UACZ;AAAA,UACAD;AAAA,UACA;AAAA,UACA,GAAG,UAAW,GAAG,QAAS,GAAI,IAAI,GAAG,GAAG,YAAa,GAAI,CAAE;AAAA,QAC5D,EAAE,KAAM,IAAK;AAEb,aAAK,kBAAkB,IAAI,gBAAiB,IAAI,KAAM,CAAE,IAAK,CAAE,CAAE;AAAA,MAElE,CAAE;AAAA,IAEJ;AAEA,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,WAAY,UAAW;AAEtB,WAAO,KAAK,aAAa,EAAE,KAAM,MAAM;AAEtC,UAAK,KAAK,WAAW,SAAS,KAAK,aAAc;AAEhD,cAAME,UAAS,IAAI,OAAQ,KAAK,eAAgB;AAEhD,QAAAA,QAAO,aAAa,CAAC;AACrB,QAAAA,QAAO,aAAa,CAAC;AACrB,QAAAA,QAAO,YAAY;AAEnB,QAAAA,QAAO,YAAa;AAAA,UACnB,MAAM;AAAA,UACN,eAAe,KAAK;AAAA,QACrB,CAAE;AAEF,QAAAA,QAAO,YAAY,OAAK;AAEvB,gBAAM,UAAU,EAAE;AAElB,kBAAS,QAAQ,MAAO;AAAA,YAEvB,KAAK;AACJ,mBAAK,SAAS,KAAM,QAAQ,IAAK;AACjC,sBAAQ,KAAM,QAAQ,IAAK;AAC3B;AAAA,YAED,KAAK;AACJ,cAAAA,QAAO,WAAY,QAAQ,EAAG,EAAE,QAAS,OAAQ;AACjD;AAAA,YAED,KAAK;AACJ,cAAAA,QAAO,WAAY,QAAQ,EAAG,EAAE,OAAQ,OAAQ;AAChD;AAAA,YAED;AACC,sBAAQ,MAAO,gDAAgD,QAAQ,OAAO,GAAI;AAAA,UAEpF;AAAA,QAED;AAEA,aAAK,WAAW,KAAMA,OAAO;AAAA,MAE9B,OAAO;AAEN,aAAK,WAAW,KAAM,SAAWC,IAAGC,IAAI;AAEvC,iBAAOD,GAAE,YAAYC,GAAE,YAAY,KAAM;AAAA,QAE1C,CAAE;AAAA,MAEH;AAEA,YAAM,SAAS,KAAK,WAAY,KAAK,WAAW,SAAS,CAAE;AAE3D,aAAO,aAAa;AAEpB,aAAO;AAAA,IAER,CAAE;AAAA,EAEH;AAAA,EAEA,aAAc,QAAQ,QAAS;AAE9B,WAAO,aAAa,OAAO,WAAY,MAAO;AAC9C,WAAO,OAAO,WAAY,MAAO;AACjC,WAAO,OAAO,WAAY,MAAO;AAAA,EAElC;AAAA,EAEA,UAAU;AAET,aAAU,IAAI,GAAG,IAAI,KAAK,WAAW,QAAQ,EAAG,GAAI;AAEnD,WAAK,WAAY,CAAE,EAAE,UAAU;AAAA,IAEhC;AAEA,SAAK,WAAW,SAAS;AAEzB,WAAO;AAAA,EAER;AAED;AAIA,SAAS,iBAAiB;AAEzB,MAAI;AACJ,MAAI;AACJ,MAAI;AACJ,MAAI;AAEJ,cAAY,SAAW,GAAI;AAE1B,UAAM,UAAU,EAAE;AAElB,YAAS,QAAQ,MAAO;AAAA,MAEvB,KAAK;AAEJ,wBAAgB,QAAQ;AACxB,cAAM,aAAa,cAAc;AACjC,YAAI;AACJ,yBAAiB,IAAI,QAAS,SAAW,SAAU;AAGlD,wBAAc,EAAE,YAAY,sBAAsB,QAAQ;AAE1D,mBAAU,WAAY;AAAA,QAEtB,CAAE,EAAE,KAAM,MAAM;AAEhB,kBAAQ;AAAA,QAER,CAAE;AAEH;AAAA,MAED,KAAK;AAEJ,iBAAS,QAAQ;AACjB,cAAM,SAAS,QAAQ;AACvB,uBAAe,KAAM,MAAM;AAE1B,cAAI;AAEH,kBAAMX,QAAO,cAAe,OAAO,MAAO;AAC1C,iBAAK,YAAa,EAAE,MAAM,UAAU,IAAI,QAAQ,IAAI,MAAAA,MAAK,CAAE;AAAA,UAE5D,SAAU,OAAQ;AAEjB,iBAAK,YAAa,EAAE,MAAM,SAAS,IAAI,QAAQ,IAAI,MAAM,CAAE;AAAA,UAE5D;AAAA,QAED,CAAE;AAEF;AAAA,IAEF;AAAA,EAED;AAEA,WAAS,cAAeY,QAAO,QAAS;AAEvC,UAAM,MAAM,IAAI,WAAY,MAAO;AACnC,UAAM,MAAMA,OAAM,QAAQ,cAAe,GAAI;AAE7C,UAAM,UAAU,CAAC;AACjB,UAAM,YAAY,CAAC;AACnB,UAAM,SAAS,CAAC;AAChB,UAAM,QAAQ,CAAC;AACf,UAAM,aAAa,CAAC;AACpB,UAAM,SAAS,CAAC;AAChB,UAAM,UAAU,CAAC;AAIjB,UAAM,OAAO,IAAI,QAAQ;AACzB,UAAM,MAAM,KAAK;AAEjB,aAAU,IAAI,GAAG,IAAI,KAAK,KAAO;AAEhC,YAAM,UAAU,KAAK,IAAK,CAAE;AAE5B,YAAM,SAAS,kBAAmB,SAAS,GAAI;AAE/C,cAAQ,OAAO;AAEf,UAAK,QAAS;AAEb,gBAAQ,KAAM,MAAO;AAAA,MAEtB;AAAA,IAED;AAKA,aAAU,IAAI,GAAG,IAAI,IAAI,oBAAoB,EAAE,OAAO,KAAO;AAE5D,YAAM,OAAO,IAAI,oBAAoB,EAAE,IAAK,CAAE;AAC9C,YAAM,iBAAiB,kBAAmB,IAAK;AAC/C,qBAAe,YAAY,KAAK,aAAa;AAE7C,cAAQ,KAAM,EAAE,UAAU,MAAM,YAAY,gBAAgB,YAAY,qBAAqB,CAAE;AAAA,IAEhG;AAIA,UAAM,eAAe;AAAA;AAAA,MAEpBA,OAAM,YAAY;AAAA,MAClBA,OAAM,YAAY;AAAA,MAClBA,OAAM,YAAY;AAAA,MAClBA,OAAM,YAAY;AAAA,MAClBA,OAAM,YAAY;AAAA,IACnB;AAEA,UAAM,kBAAkB;AAAA,MACvBA,OAAM,YAAY;AAAA,MAClBA,OAAM,YAAY;AAAA,MAClBA,OAAM,YAAY;AAAA,MAClBA,OAAM,YAAY;AAAA,MAClBA,OAAM,YAAY;AAAA,MAClBA,OAAM,YAAY;AAAA,MAClBA,OAAM,YAAY;AAAA,MAClBA,OAAM,YAAY;AAAA,MAClBA,OAAM,YAAY;AAAA,MAClBA,OAAM,YAAY;AAAA,MAClBA,OAAM,YAAY;AAAA,MAClBA,OAAM,YAAY;AAAA,MAClBA,OAAM,YAAY;AAAA,MAClBA,OAAM,YAAY;AAAA,MAClBA,OAAM,YAAY;AAAA,MAClBA,OAAM,YAAY;AAAA,MAClBA,OAAM,YAAY;AAAA,MAClBA,OAAM,YAAY;AAAA,MAClBA,OAAM,YAAY;AAAA,MAClBA,OAAM,YAAY;AAAA,IACnB;AAEA,aAAU,IAAI,GAAG,IAAI,IAAI,UAAU,EAAE,OAAO,KAAO;AAElD,YAAM,YAAY,IAAI,UAAU,EAAE,IAAK,CAAE;AAEzC,YAAM,WAAW,kBAAmB,SAAU;AAE9C,YAAM,WAAW,CAAC;AAElB,eAAS,KAAM,GAAG,gBAAiB,WAAW,cAAc,GAAI,CAAE;AAElE,eAAS,eAAe,UAAU,gBAAgB,EAAE;AAEpD,UAAK,SAAS,cAAe;AAE5B,iBAAS,KAAM,GAAG,gBAAiB,WAAW,iBAAiB,GAAI,CAAE;AACrE,iBAAS,MAAM,kBAAmB,UAAU,gBAAgB,CAAE;AAAA,MAE/D;AAEA,eAAS,WAAW;AAEpB,gBAAU,KAAM,QAAS;AAEzB,gBAAU,OAAO;AAAA,IAElB;AAIA,aAAU,IAAI,GAAG,IAAI,IAAI,OAAO,EAAE,OAAO,KAAO;AAE/C,YAAM,SAAS,IAAI,OAAO,EAAE,IAAK,CAAE;AACnC,YAAM,QAAQ,kBAAmB,MAAO;AAExC,aAAO,KAAM,KAAM;AAEnB,aAAO,OAAO;AAAA,IAEf;AAIA,aAAU,IAAI,GAAG,IAAI,IAAI,MAAM,EAAE,OAAO,KAAO;AAE9C,YAAM,QAAQ,IAAI,MAAM,EAAE,IAAK,CAAE;AACjC,YAAM,OAAO,kBAAmB,KAAM;AAEtC,YAAM,KAAM,IAAK;AAEjB,YAAM,OAAO;AAAA,IAEd;AAIA,aAAU,IAAI,GAAG,IAAI,IAAI,WAAW,EAAE,OAAO,KAAO;AAEnD,YAAM,aAAa,IAAI,WAAW,EAAE,IAAK,CAAE;AAC3C,YAAM,YAAY,kBAAmB,UAAW;AAEhD,iBAAW,KAAM,SAAU;AAE3B,iBAAW,OAAO;AAAA,IAEnB;AAIA,aAAU,IAAI,GAAG,IAAI,IAAI,OAAO,EAAE,OAAO,KAAO;AAE/C,YAAM,SAAS,IAAI,OAAO,EAAE,IAAK,CAAE;AACnC,YAAM,QAAQ,kBAAmB,MAAO;AAExC,aAAO,KAAM,KAAM;AAEnB,aAAO,OAAO;AAAA,IAEf;AAIA,UAAM,WAAW,kBAAmB,IAAI,SAAS,CAAE;AAenD,UAAM,gBAAgB,IAAI,QAAQ,EAAE;AAEpC,aAAU,IAAI,GAAG,IAAI,eAAe,KAAO;AAE1C,cAAQ,KAAM,IAAI,QAAQ,EAAE,IAAK,CAAE,CAAE;AAAA,IAEtC;AAKA,UAAM,eAAe,IAAI,SAAS,EAAE,eAAe,EAAE,mBAAmB;AAExE,UAAM,KAAK,IAAI,cAAc;AAE7B,QAAI,oBAAoB;AAExB,aAAU,IAAI,GAAG,IAAI,GAAG,OAAO,KAAO;AAErC,YAAMC,WAAU,GAAG,IAAK,CAAE;AAE1B,cAASA,SAAQ,MAAO;AAAA,QAEvB,KAAK;AAEJ,gBAAM,KAAKA,SAAQ;AAGnB,cAAK,OAAO,aAAe;AAE3B,gBAAM,gBAAgBA,SAAQ,UAAW,SAAU;AACnD,gBAAM,WAAW,cAAc;AAE/B,mBAAU,IAAI,GAAG,IAAI,IAAI,cAAc,EAAE,OAAO,KAAO;AAEtD,kBAAM,YAAY,IAAI,cAAc,EAAE,IAAK,CAAE,EAAE;AAE/C,gBAAK,aAAa,WAAY;AAE7B,oBAAM,aAAa,IAAI,wBAAyB,QAAS;AACzD,oBAAM,kBAAkB,2BAA2B;AACnD,kCAAoB,EAAE,MAAM,qBAAqB,OAAO,iBAAiB,MAAM,SAAS;AAAA,YAEzF;AAAA,UAED;AAEA;AAAA,MAEF;AAAA,IAED;AAIA,UAAM,iBAAiB;AAAA,MACtB,cAAc,IAAI,SAAS,EAAE,eAAe,EAAE;AAAA,MAC9C,oBAAoB,IAAI,SAAS,EAAE,eAAe,EAAE;AAAA,MACpD,uBAAuB,IAAI,SAAS,EAAE,eAAe,EAAE;AAAA,MACvD,iBAAiB,IAAI,SAAS,EAAE,eAAe,EAAE;AAAA,MACjD,UAAU,IAAI,SAAS,EAAE,eAAe,EAAE;AAAA,MAC1C,WAAW,IAAI,SAAS,EAAE,eAAe,EAAE;AAAA,MAC3C,iBAAiB,IAAI,SAAS,EAAE,eAAe,EAAE;AAAA,MACjD,cAAc,IAAI,SAAS,EAAE,eAAe,EAAE;AAAA,MAC9C,cAAc,IAAI,SAAS,EAAE,eAAe,EAAE;AAAA,MAC9C,iBAAiB,IAAI,SAAS,EAAE,eAAe,EAAE;AAAA,MACjD,iBAAiB,IAAI,SAAS,EAAE,eAAe,EAAE;AAAA,MACjD,mBAAmB,IAAI,SAAS,EAAE,eAAe,EAAE;AAAA,MACnD,iBAAiB,IAAI,SAAS,EAAE,eAAe,EAAE;AAAA,MACjD,sBAAsB,IAAI,SAAS,EAAE,eAAe,EAAE;AAAA,MACtD,uBAAuB,IAAI,SAAS,EAAE,eAAe,EAAE;AAAA,MACvD,UAAU,IAAI,SAAS,EAAE,eAAe,EAAE;AAAA,MAC1C,gBAAgB,IAAI,SAAS,EAAE,eAAe,EAAE;AAAA,MAChD,WAAW,IAAI,SAAS,EAAE,eAAe,EAAE;AAAA,MAC3C,UAAU,IAAI,SAAS,EAAE,eAAe,EAAE;AAAA,MAC1C,kBAAkB,IAAI,SAAS,EAAE,eAAe,EAAE;AAAA,MAClD,aAAa,kBAAmB,IAAI,SAAS,EAAE,eAAe,EAAE,WAAY;AAAA,MAC5E,WAAW,kBAAmB,IAAI,SAAS,EAAE,eAAe,EAAE,SAAU;AAAA,MACxE,WAAW,kBAAmB,IAAI,SAAS,EAAE,eAAe,EAAE,SAAU;AAAA,MACxE,UAAU,kBAAmB,IAAI,SAAS,EAAE,eAAe,EAAE,QAAS;AAAA,MACtE,gBAAgB,kBAAmB,IAAI,SAAS,EAAE,eAAe,EAAE,cAAe;AAAA,MAClF,gBAAgB,kBAAmB,IAAI,SAAS,EAAE,eAAe,EAAE,cAAe;AAAA,MAClF,KAAK,kBAAmB,IAAI,SAAS,EAAE,eAAe,EAAE,GAAI;AAAA,MAC5D,oBAAoB,kBAAmB,IAAI,SAAS,EAAE,eAAe,EAAE,kBAAmB;AAAA,MAC1F,aAAa,kBAAmB,IAAI,SAAS,EAAE,eAAe,EAAE,WAAY;AAAA,IAE7E;AAEA,QAAI,OAAO;AAEX,WAAO,EAAE,SAAS,WAAW,QAAQ,OAAO,YAAY,QAAQ,SAAS,UAAU,gBAAgB,kBAAkB;AAAA,EAEtH;AAEA,WAAS,gBAAiB,GAAG,QAAQ,GAAI;AAExC,UAAM,WAAW,CAAC;AAElB,aAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAO;AAE1C,YAAM,WAAW,EAAE,WAAY,OAAQ,CAAE,CAAE;AAC3C,UAAK,UAAW;AAEf,YAAI,cAAc,OAAQ,CAAE,EAAE,YAAY;AAC1C,sBAAc,YAAY,UAAW,IAAI,YAAY,MAAO;AAC5D,cAAM,UAAU,mBAAoB,UAAU,aAAa,CAAE;AAC7D,iBAAS,KAAM,OAAQ;AACvB,iBAAS,OAAO;AAAA,MAEjB;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAEA,WAAS,mBAAoBC,IAAG,OAAO,GAAI;AAE1C,UAAM,UAAU,EAAE,MAAM,MAAM;AAE9B,UAAM,QAAQ,EAAE,wBAAyBA,GAAE,QAAS;AAEpD,YAAQ,QAAQA,GAAE;AAClB,YAAQ,QAAQA,GAAE;AAClB,YAAQ,QAAQA,GAAE;AAClB,UAAM,MAAMA,GAAE,aAAa,aAAc,IAAK;AAE9C,YAAQ,SAAS,CAAE,IAAK,CAAE,GAAG,IAAK,CAAE,CAAE;AAEtC,QAAK,OAAQ;AAEZ,cAAQ,QAAQ,2BAA2B;AAAA,IAE5C,OAAO;AAEN,WAAK,YAAa;AAAA,QAAE,MAAM;AAAA,QAAW,IAAI;AAAA,QAAQ,MAAM;AAAA,UACtD,SAAS,8BAA8B,KAAK;AAAA,UAC5C,MAAM;AAAA,QACP;AAAA,MAEA,CAAE;AAEF,cAAQ,QAAQ;AAAA,IAEjB;AAEA,WAAO;AAAA,EAER;AAEA,WAAS,kBAAmB,QAAQ,KAAM;AAEzC,UAAMC,aAAY,OAAO,SAAS;AAClC,UAAM,cAAc,OAAO,WAAW;AACtC,QAAI,aAAaA,WAAU;AAC3B,QAAI,UAAU,YAAYC,WAAUhB,OAAM;AAM1C,YAAS,YAAa;AAAA,MAErB,KAAK,MAAM,WAAW;AAErB,cAAM,MAAM,cAAee,YAAW,GAAI;AAE1C,QAAAC,YAAW,CAAC;AACZ,qBAAa,CAAC;AACd,QAAAhB,QAAO,CAAC;AAER,QAAAgB,UAAS,WAAW;AACpB,QAAAA,UAAS,OAAO;AAChB,QAAAA,UAAS,QAAQ,CAAC;AAElB,iBAAU,IAAI,GAAG,IAAI,IAAI,QAAQ,KAAO;AAEvC,UAAAA,UAAS,MAAM,KAAM,IAAK,CAAE,EAAG,CAAE,CAAE;AACnC,UAAAA,UAAS,MAAM,KAAM,IAAK,CAAE,EAAG,CAAE,CAAE;AACnC,UAAAA,UAAS,MAAM,KAAM,IAAK,CAAE,EAAG,CAAE,CAAE;AAAA,QAEpC;AAEA,mBAAW,WAAWA;AACtB,QAAAhB,MAAK,aAAa;AAElB,mBAAW,EAAE,MAAAA,MAAK;AAElB;AAAA,MAED,KAAK,MAAM,WAAW;AAErB,cAAM,KAAKe,WAAU;AAErB,QAAAC,YAAW,CAAC;AACZ,cAAM,QAAQ,CAAC;AACf,qBAAa,CAAC;AACd,QAAAhB,QAAO,CAAC;AAER,QAAAgB,UAAS,WAAW;AACpB,QAAAA,UAAS,OAAO;AAChB,QAAAA,UAAS,QAAQ,CAAE,GAAI,CAAE,GAAG,GAAI,CAAE,GAAG,GAAI,CAAE,CAAE;AAE7C,cAAMZ,UAAS,YAAY,UAAW,GAAI;AAE1C,cAAM,WAAW;AACjB,cAAM,OAAO;AACb,cAAM,QAAQ,CAAEA,QAAO,IAAI,KAAOA,QAAO,IAAI,KAAOA,QAAO,IAAI,GAAM;AAErE,mBAAW,WAAWY;AACtB,mBAAW,QAAQ;AACnB,QAAAhB,MAAK,aAAa;AAElB,mBAAW,EAAE,MAAAA,MAAK;AAElB;AAAA,MAED,KAAK,MAAM,WAAW;AAAA,MACtB,KAAK,MAAM,WAAW;AAErB,mBAAWe,WAAU,cAAc;AAEnC;AAAA,MAED,KAAK,MAAM,WAAW;AAErB,cAAM,QAAQA,WAAU,MAAM;AAC9B,eAAO,IAAI,MAAM,KAAK;AAEtB,iBAAU,YAAY,GAAG,YAAY,MAAM,OAAO,aAAe;AAEhE,gBAAM,OAAO,MAAM,IAAK,SAAU;AAClC,gBAAM,QAAQ,KAAK,QAAS,MAAM,SAAS,GAAI;AAE/C,cAAK,OAAQ;AAEZ,iBAAK,OAAQ,KAAM;AACnB,kBAAM,OAAO;AAAA,UAEd;AAEA,eAAK,OAAO;AAAA,QAEb;AAEA,YAAK,KAAK,MAAM,EAAE,QAAQ,GAAI;AAE7B,eAAK,QAAQ;AACb,qBAAW,KAAK,cAAc;AAC9B,gBAAM,OAAO;AAAA,QAEd;AAEA,aAAK,OAAO;AAEZ;AAAA,MAED,KAAK,MAAM,WAAW;AAErB,eAAOA,WAAU,QAAS,MAAM,SAAS,GAAI;AAE7C,YAAK,MAAO;AAEX,qBAAW,KAAK,cAAc;AAC9B,eAAK,OAAO;AAAA,QAEb;AAEA;AAAA,MAED,KAAK,MAAM,WAAW;AAErB,mBAAW,kBAAmBA,UAAU;AAExC;AAAA,MAED,KAAK,MAAM,WAAW;AAErB,mBAAW,kBAAmBA,UAAU;AAExC,YAAK,SAAS,WAAW,SAAS,0BAA2B;AAE5D,eAAK,YAAa;AAAA,YAAE,MAAM;AAAA,YAAW,IAAI;AAAA,YAAQ,MAAM;AAAA,cACtD,SAAS,6CAA6C,WAAW,YAAY,IAAI,IAAI,SAAS,WAAW,IAAI;AAAA,cAC7G,MAAM;AAAA,cACN,MAAM,YAAY;AAAA,YACnB;AAAA,UAEA,CAAE;AAAA,QAEH;AAEA;AAAA,MAED,KAAK,MAAM,WAAW;AAErB,mBAAW,kBAAmBA,UAAU;AACxC,iBAAS,QAAQ,kBAAmBA,WAAU,KAAM;AACpD,iBAAS,MAAM,QAAQA,WAAU,MAAM,aAAc,IAAK;AAE1D;AAAA,MAED,KAAK,MAAM,WAAW;AAGrB,QAAAA,WAAU,UAAW,CAAE;AACvB,eAAO,MAAM,KAAK,yBAA0BA,YAAW,KAAM;AAC7D,YAAK,MAAO;AAEX,qBAAW,KAAK,cAAc;AAC9B,eAAK,OAAO;AAAA,QAEb;AAEA;AAAA,MAQD;AAEC,aAAK,YAAa;AAAA,UAAE,MAAM;AAAA,UAAW,IAAI;AAAA,UAAQ,MAAM;AAAA,YACtD,SAAS,mDAAmD,WAAW,YAAY,IAAI;AAAA,YACvF,MAAM;AAAA,YACN,MAAM,YAAY;AAAA,UACnB;AAAA,QAEA,CAAE;AAEF;AAAA,IAEF;AAEA,QAAK,UAAW;AAEf,mBAAa,kBAAmB,WAAY;AAC5C,iBAAW,WAAW,kBAAmBA,UAAU;AAEnD,UAAK,YAAY,aAAa,GAAI;AAEjC,mBAAW,WAAW,YAAY,aAAa;AAAA,MAEhD;AAEA,UAAK,YAAY,kBAAkB,GAAI;AAEtC,mBAAW,cAAc,YAAY,eAAe;AAAA,MAErD;AAEA,UAAKA,WAAU,kBAAkB,GAAI;AAEpC,mBAAW,SAAS,cAAcA,WAAU,eAAe;AAAA,MAE5D;AAEA,UAAK,YAAY,OAAO,EAAE,QAAQ,GAAI;AAErC,aAAK,YAAa;AAAA,UAAE,MAAM;AAAA,UAAW,IAAI;AAAA,UAAQ,MAAM;AAAA,YACtD,SAAS;AAAA,YACT,MAAM;AAAA,YACN,MAAM,YAAY;AAAA,UACnB;AAAA,QAEA,CAAE;AAAA,MAEH;AAEA,iBAAW,YAAY,YAAY,UAAW,GAAI;AAElD,mBAAa,WAAW,YAAY;AACpC,mBAAa,WAAW,UAAW,IAAI,WAAW,MAAO;AAEzD,aAAO,EAAE,UAAU,YAAY,WAAW;AAAA,IAE3C,OAAO;AAEN,WAAK,YAAa;AAAA,QAAE,MAAM;AAAA,QAAW,IAAI;AAAA,QAAQ,MAAM;AAAA,UACtD,SAAS,oBAAoB,WAAW,YAAY,IAAI;AAAA,UACxD,MAAM;AAAA,UACN,MAAM,YAAY;AAAA,QACnB;AAAA,MAEA,CAAE;AAAA,IAEH;AAAA,EAED;AAEA,WAAS,kBAAmB,QAAS;AAEpC,UAAM,SAAS,CAAC;AAEhB,eAAYE,aAAY,QAAS;AAEhC,YAAMC,SAAQ,OAAQD,SAAS;AAE/B,UAAK,OAAOC,WAAU,YAAa;AAElC,YAAK,OAAOA,WAAU,YAAYA,WAAU,QAAQA,OAAM,eAAgB,aAAc,GAAI;AAE3F,iBAAQD,SAAS,IAAI,EAAE,MAAMC,OAAM,YAAY,MAAM,OAAOA,OAAM,MAAM;AAAA,QAEzE,WAAY,OAAOA,WAAU,YAAYA,WAAU,MAAO;AAEzD,iBAAQD,SAAS,IAAI,kBAAmBC,MAAM;AAAA,QAE/C,OAAO;AAEN,iBAAQD,SAAS,IAAIC;AAAA,QAEtB;AAAA,MAED,OAAO;AAAA,MAKP;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAEA,WAAS,cAAe,OAAO,YAAa;AAE3C,QAAI,aAAa;AACjB,QAAI,KAAK,CAAC;AACV,UAAM,KAAK,CAAC;AAEZ,QAAK,iBAAiB,MAAM,WAAY;AAEvC,aAAO,CAAE,MAAM,cAAc,MAAM,UAAW;AAAA,IAE/C;AAEA,QAAK,iBAAiB,MAAM,eAAgB;AAE3C,mBAAa,MAAM;AACnB,eAAU,IAAI,GAAG,IAAI,YAAY,KAAO;AAEvC,WAAG,KAAM,MAAM,MAAO,CAAE,CAAE;AAAA,MAE3B;AAEA,aAAO;AAAA,IAER;AAEA,QAAK,iBAAiB,MAAM,WAAY;AAEvC,YAAM,eAAe,MAAM;AAE3B,eAAU,IAAI,GAAG,IAAI,cAAc,KAAO;AAEzC,cAAM,UAAU,MAAM,aAAc,CAAE;AACtC,cAAM,eAAe,cAAe,SAAS,UAAW;AACxD,aAAK,GAAG,OAAQ,YAAa;AAC7B,gBAAQ,OAAO;AAAA,MAEhB;AAEA,aAAO;AAAA,IAER;AAEA,QAAK,iBAAiB,MAAM,UAAW;AAEtC,mBAAa,KAAK,MAAO,MAAM,eAAe,CAAE;AAChD,mBAAa,aAAa,IAAI,IAAI;AAAA,IAGnC;AAEA,QAAK,iBAAiB,MAAM,cAAc,MAAM,WAAW,GAAI;AAE9D,YAAM,QAAQ,MAAM,eAAe;AAEnC,eAAU,IAAI,GAAG,IAAI,MAAM,OAAO,KAAO;AAExC,WAAG,KAAM,MAAM,IAAK,CAAE,CAAE;AAAA,MAEzB;AAEA,YAAM,OAAO;AAEb,aAAO;AAAA,IAER;AAEA,UAAM,SAAS,MAAM;AACrB,UAAM,YAAY,aAAa;AAE/B,aAAU,IAAI,GAAG,IAAI,YAAY,KAAO;AAEvC,YAAMJ,KAAI,OAAQ,CAAE,IAAM,IAAI,aAAgB,OAAQ,CAAE,IAAI,OAAQ,CAAE;AAEtE,UAAKA,OAAM,OAAQ,CAAE,KAAKA,OAAM,OAAQ,CAAE,GAAI;AAE7C,WAAG,KAAMA,EAAE;AACX;AAAA,MAED;AAEA,YAAM,MAAM,MAAM,UAAWA,EAAE;AAC/B,YAAM,UAAU,MAAM,UAAW,GAAG,MAAO,EAAI,EAAG,CAAE,CAAE;AAKtD,YAAM,KAAK,IAAK,CAAE,IAAI,IAAK,CAAE,IAAI,IAAK,CAAE,IAAI,IAAK,CAAE,IAAI,IAAK,CAAE,IAAI,IAAK,CAAE;AACzE,YAAM,MAAM,QAAS,CAAE,IAAI,QAAS,CAAE,IAAI,QAAS,CAAE,IAAI,QAAS,CAAE,IAAI,QAAS,CAAE,IAAI,QAAS,CAAE;AAElG,YAAM,cAAc,KAAK,KAAM,KAAK,GAAI;AAExC,UAAI;AAEJ,UAAK,gBAAgB,GAAI;AAExB,gBAAQ,KAAK,KAAK;AAAA,MAEnB,OAAO;AAEN,cAAM,SAAU,IAAI,IAAI,QAAQ,IAAI,IAAI,IAAI,QAAQ,IAAI,IAAI,IAAI,QAAQ,KAAM;AAC9E,gBAAQ,KAAK,KAAM,KAAK,IAAK,IAAK,KAAK,IAAK,GAAG,KAAM,CAAE,CAAE;AAAA,MAE1D;AAEA,UAAK,QAAQ,IAAM;AAEnB,SAAG,KAAMA,EAAE;AAAA,IAEZ;AAEA,SAAK,GAAG,IAAK,CAAAA,OAAK,MAAM,QAASA,EAAE,CAAE;AACrC,WAAO;AAAA,EAER;AAED;;;AC1sDA,IAAM,kBAAkB;AAoBxB,IAAM,gBAAN,cAA4B,OAAO;AAAA,EAElC,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAEf,SAAK,sBAAsB,CAAC;AAAA,EAE7B;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,QAAQ;AACd,UAAM,SAAS,IAAI,WAAY,MAAM,OAAQ;AAC7C,WAAO,QAAS,MAAM,IAAK;AAC3B,WAAO,gBAAiB,aAAc;AACtC,WAAO,iBAAkB,MAAM,aAAc;AAC7C,WAAO,mBAAoB,MAAM,eAAgB;AACjD,WAAO,KAAM,KAAK,SAAW,QAAS;AAErC,UAAI;AAEH,eAAQ,MAAM,MAAO,MAAO,CAAE;AAAA,MAE/B,SAAU,GAAI;AAEb,YAAK,SAAU;AAEd,kBAAS,CAAE;AAAA,QAEZ,OAAO;AAEN,kBAAQ,MAAO,CAAE;AAAA,QAElB;AAEA,cAAM,QAAQ,UAAW,GAAI;AAAA,MAE9B;AAAA,IAED,GAAG,YAAY,OAAQ;AAAA,EAExB;AAAA,EAEA,MAAOK,OAAO;AAEb,UAAM,QAAQ;AACd,UAAM,gBAAgB,IAAI,cAAe,KAAK,OAAQ;AAEtD,aAAS,aAAcA,OAAO;AAE7B,UAAI,MAAM;AACV,UAAI,OAAO;AAEX,UAAI;AACJ,UAAI;AACJ,YAAM,iBAAiB,CAAC;AACxB,YAAM,oBAAoB,CAAC;AAE3B,UAAI;AACJ,YAAM,aAAa,CAAC;AACpB,YAAM,mBAAmB,CAAC;AAC1B,YAAM,gBAAgB,CAAC;AAEvB,YAAM,cAAc,IAAI,YAAY;AAEpC,UAAI;AAEH,cAAa,UAAW,IAAI,WAAYA,KAAK,CAAE;AAAA,MAEhD,SAAU,GAAI;AAEb,YAAK,aAAa,gBAAiB;AAElC,kBAAQ,MAAO,yDAA0D;AACzE,iBAAO;AAAA,QAER;AAAA,MAED;AAEA,WAAM,QAAQ,KAAM;AAEnB,YAAK,KAAK,MAAO,gBAAiB,GAAI;AAErC,qBAAW;AAAA,QAEZ,WAAY,KAAK,MAAO,6BAA8B,GAAI;AAEzD,0BAAgB;AAAA,QAEjB,WAAY,KAAK,MAAO,iBAAkB,GAAI;AAE7C,yBAAe,KAAM,IAAK;AAAA,QAE3B,WAAY,KAAK,MAAO,oBAAqB,GAAI;AAEhD,4BAAkB,KAAM,IAAK;AAAA,QAE9B;AAAA,MAED;AAEA,UAAK,aAAa,OAAY,OAAM,IAAI,MAAO,2EAA4E;AAI3H,YAAM,WAAW,IAAK,QAAS;AAC/B,YAAM,eAAe,YAAY,OAAQ,QAAS;AAClD,YAAM,OAAO,aAAc,YAAa;AAIxC,UAAK,eAAgB;AAEpB,cAAMC,YAAW,IAAK,aAAc;AACpC,cAAMC,gBAAe,YAAY,OAAQD,SAAS;AAClD,oBAAY,aAAcC,aAAa;AAAA,MAExC;AAIA,eAAU,IAAI,GAAG,IAAI,eAAe,QAAQ,KAAO;AAElD,cAAM,YAAY,eAAgB,CAAE;AACpC,cAAM,OAAO,IAAK,SAAU;AAE5B,cAAM,WAAW,YAAY,OAAQ,IAAK;AAC1C,cAAM,UAAU,IAAI,UAAU,EAAE,gBAAiB,UAAU,iBAAkB;AAE7E,YAAK,QAAQ,gBAAgB,SAAS,YAAY,MAAM,SAAU;AAEjE,kBAAQ,MAAO,gEAAgE,SAAU;AAAA,QAE1F;AAEA,cAAM,YAAY,QAAQ,cAAe,OAAQ;AACjD,cAAM,aAAa,CAAC;AAEpB,iBAAUC,KAAI,GAAGA,KAAI,UAAU,WAAW,QAAQA,MAAO;AAExD,gBAAM,OAAO,UAAU,WAAYA,EAAE;AACrC,cAAK,KAAK,KAAK,MAAO,cAAe,GAAI;AAExC,uBAAY,KAAK,KAAM,IAAI,OAAO;AAAA,UAEnC;AAAA,QAED;AAEA,cAAM,YAAY,eAAgB,SAAU;AAC5C,kBAAW,KAAM,IAAI;AAErB,YAAK,IAAI,OAAO,KAAM,UAAW,EAAE,QAAS;AAE3C,oBAAW,YAAa,IAAI;AAAA,QAE7B;AAEA,mBAAY,SAAU,IAAI;AAAA,MAE3B;AAIA,eAAU,IAAI,GAAG,IAAI,kBAAkB,QAAQ,KAAO;AAErD,cAAM,mBAAmB,kBAAmB,CAAE;AAC9C,sBAAe,gBAAiB,IAAI,IAAK,gBAAiB,EAAE;AAAA,MAE7D;AAEA,aAAO;AAAA,QACN;AAAA,QACA;AAAA,QACA,OAAO;AAAA,QACP,aAAa;AAAA,QACb,SAAS;AAAA,MACV;AAAA,IAED;AAEA,aAAS,aAAc,cAAe;AAErC,YAAM,gBAAgB,CAAC;AAEvB,YAAM,cAAc,IAAI,UAAU,EAAE,gBAAiB,cAAc,iBAAkB;AAErF,YAAM,YAAY,YAAY,iBAAkB,cAAe;AAE/D,eAAU,IAAI,GAAG,IAAI,UAAU,QAAQ,KAAO;AAE7C,cAAM,WAAW,UAAW,CAAE;AAE9B,cAAM,eAAe;AAAA,UACpB,QAAQ,SAAS,aAAc,QAAS;AAAA;AAAA,UACxC,IAAI,SAAS,aAAc,IAAK;AAAA;AAAA,UAChC,MAAM,SAAS,aAAc,MAAO;AAAA;AAAA,QACrC;AAEA,sBAAc,KAAM,YAAa;AAAA,MAElC;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,mBAAoB,eAAgB;AAE5C,YAAM,eAAe,CAAC;AAEtB,eAAU,IAAI,GAAG,IAAI,cAAc,QAAQ,KAAO;AAEjD,cAAM,eAAe,cAAe,CAAE;AACtC,cAAMC,QAAO,aAAa,aAAc,MAAO;AAC/C,cAAM,aAAa;AAAA,UAClB;AAAA,UACA;AAAA,UACA;AAAA,UACA;AAAA,UACA;AAAA,UACA;AAAA,UACA;AAAA,UACA;AAAA,QACD;AAEA,YAAK,KAAK,WAAW,QAASA,KAAK,GAAI;AAEtC,uBAAcA,KAAK,IAAI,aAAa;AAAA,QAErC;AAAA,MAED;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,uBAAwB,mBAAoB;AAEpD,YAAM,oBAAoB;AAAA,QACzB,IAAI,kBAAkB,aAAc,IAAK;AAAA;AAAA,QACzC,eAAe,CAAC;AAAA,MACjB;AAEA,YAAM,oBAAoB,kBAAkB,iBAAkB,MAAO;AAErE,eAAU,IAAI,GAAG,IAAI,kBAAkB,QAAQ,KAAO;AAErD,cAAM,mBAAmB,kBAAmB,CAAE;AAC9C,cAAM,mBAAmB,sBAAuB,gBAAiB;AACjE,yBAAiB,QAAQ;AACzB,0BAAkB,cAAc,KAAM,gBAAiB;AAAA,MAExD;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,mBAAoB,eAAgB;AAE5C,YAAM,gBAAgB;AAAA,QACrB,IAAI,cAAc,aAAc,IAAK;AAAA;AAAA,QACrC,MAAM,cAAc,aAAc,MAAO;AAAA;AAAA,QACzC,aAAa,cAAc,aAAc,aAAc;AAAA;AAAA,QACvD,YAAY,cAAc,aAAc,YAAa;AAAA,QACrD,YAAY,cAAc,aAAc,YAAa;AAAA,QACrD,QAAQ,cAAc,aAAc,QAAS;AAAA,MAC9C;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,yBAA0B,oBAAqB;AAEvD,YAAM,qBAAqB;AAAA,QAC1B,IAAI,mBAAmB,aAAc,IAAK;AAAA;AAAA,QAC1C,OAAO,mBAAmB,aAAc,OAAQ;AAAA;AAAA,QAChD,qBAAqB,mBAAmB,aAAc,qBAAsB;AAAA,MAC7E;AAEA,YAAM,iBAAiB,mBAAmB,iBAAkB,WAAY;AAExE,YAAM,MAAM,CAAC;AAEb,eAAU,IAAI,GAAG,IAAI,eAAe,QAAQ,KAAO;AAElD,cAAM,gBAAgB,eAAgB,CAAE;AACxC,cAAM,IAAI,cAAc,aAAc,GAAI;AAC1C,cAAM,IAAI,cAAc,aAAc,GAAI;AAE1C,YAAI,KAAM,WAAY,CAAE,GAAG,WAAY,CAAE,CAAE;AAAA,MAE5C;AAEA,yBAAoB,KAAM,IAAI,IAAI,aAAc,GAAI;AAEpD,aAAO;AAAA,IAER;AAEA,aAAS,oBAAqB,gBAAiB;AAE9C,YAAM,iBAAiB;AAAA,QACtB,IAAI,eAAe,aAAc,IAAK;AAAA;AAAA,QACtC,qBAAqB,eAAe,aAAc,qBAAsB;AAAA,MACzE;AAEA,YAAM,aAAa,eAAe,iBAAkB,OAAQ;AAE5D,YAAM,SAAS,CAAC;AAChB,YAAM,cAAc,IAAI,MAAM;AAE9B,eAAU,IAAI,GAAG,IAAI,WAAW,QAAQ,KAAO;AAE9C,cAAM,YAAY,WAAY,CAAE;AAChC,cAAM,QAAQ,UAAU,aAAc,OAAQ;AAE9C,oBAAY,SAAU,MAAM,UAAW,GAAG,CAAE,GAAG,eAAgB;AAE/D,eAAO,KAAM,YAAY,GAAG,YAAY,GAAG,YAAY,CAAE;AAAA,MAE1D;AAEA,qBAAgB,QAAS,IAAI,IAAI,aAAc,MAAO;AAEtD,aAAO;AAAA,IAER;AAEA,aAAS,mCAAoC,8BAA+B;AAE3E,YAAM,gCAAgC;AAAA,QACrC,IAAI,6BAA6B,aAAc,IAAK;AAAA;AAAA,MACrD;AAEA,YAAM,gBAAgB,6BAA6B,iBAAkB,YAAa;AAElF,YAAM,eAAe,CAAC;AAEtB,eAAU,IAAI,GAAG,IAAI,cAAc,QAAQ,KAAO;AAEjD,cAAM,eAAe,cAAe,CAAE;AAEtC,qBAAa,KAAM;AAAA,UAClB,MAAM,aAAa,aAAc,MAAO;AAAA;AAAA,UACxC,cAAc,WAAY,aAAa,aAAc,cAAe,CAAE;AAAA;AAAA,UACtE,WAAW,WAAY,aAAa,aAAc,WAAY,CAAE;AAAA;AAAA,QACjE,CAAE;AAAA,MAEH;AAEA,oCAA8B,OAAO;AAErC,aAAO;AAAA,IAER;AAEA,aAAS,sBAAuB,kBAAmB;AAElD,YAAM,mBAAmB,CAAC;AAE1B,uBAAkB,MAAO,IAAI,iBAAiB,aAAc,MAAO;AACnE,uBAAkB,cAAe,IAAI,iBAAiB,aAAc,cAAe;AACnF,uBAAkB,qBAAsB,IAAI,iBAAiB,aAAc,qBAAsB;AAEjG,aAAO;AAAA,IAER;AAEA,aAAS,cAAe,UAAW;AAElC,YAAM,WAAW,CAAC;AAElB,YAAM,WAAW,CAAC;AAClB,YAAM,cAAc,SAAS,iBAAkB,iBAAkB;AAEjE,eAAU,IAAI,GAAG,IAAI,YAAY,QAAQ,KAAO;AAE/C,cAAM,aAAa,YAAa,CAAE;AAClC,cAAMC,KAAI,WAAW,aAAc,GAAI;AACvC,cAAMC,KAAI,WAAW,aAAc,GAAI;AACvC,cAAM,IAAI,WAAW,aAAc,GAAI;AAEvC,iBAAS,KAAM,WAAYD,EAAE,GAAG,WAAYC,EAAE,GAAG,WAAY,CAAE,CAAE;AAAA,MAElE;AAEA,eAAU,UAAW,IAAI,IAAI,aAAc,QAAS;AAEpD,YAAM,qBAAqB,CAAC;AAC5B,YAAM,YAAY,CAAC;AACnB,YAAM,gBAAgB,SAAS,iBAAkB,oBAAqB;AAEtE,eAAU,IAAI,GAAG,IAAI,cAAc,QAAQ,KAAO;AAEjD,cAAM,eAAe,cAAe,CAAE;AACtC,cAAMC,MAAK,aAAa,aAAc,IAAK;AAC3C,cAAM,KAAK,aAAa,aAAc,IAAK;AAC3C,cAAM,KAAK,aAAa,aAAc,IAAK;AAC3C,cAAM,KAAK,aAAa,aAAc,IAAK;AAC3C,cAAM,KAAK,aAAa,aAAc,IAAK;AAC3C,cAAM,KAAK,aAAa,aAAc,IAAK;AAC3C,cAAM,MAAM,aAAa,aAAc,KAAM;AAE7C,cAAM,mBAAmB,CAAC;AAE1B,yBAAkB,IAAK,IAAI,SAAUA,KAAI,EAAG;AAC5C,yBAAkB,IAAK,IAAI,SAAU,IAAI,EAAG;AAC5C,yBAAkB,IAAK,IAAI,SAAU,IAAI,EAAG;AAE5C,kBAAU,KAAM,iBAAkB,IAAK,GAAG,iBAAkB,IAAK,GAAG,iBAAkB,IAAK,CAAE;AAI7F,YAAK,IAAK;AAET,2BAAkB,IAAK,IAAI,SAAU,IAAI,EAAG;AAAA,QAE7C;AAEA,YAAK,IAAK;AAET,2BAAkB,IAAK,IAAI,SAAU,IAAI,EAAG;AAAA,QAE7C;AAEA,YAAK,IAAK;AAET,2BAAkB,IAAK,IAAI,SAAU,IAAI,EAAG;AAAA,QAE7C;AAEA,YAAK,KAAM;AAEV,2BAAkB,KAAM,IAAI;AAAA,QAE7B;AAEA,YAAK,IAAI,OAAO,KAAM,gBAAiB,EAAE,QAAS;AAEjD,6BAAmB,KAAM,gBAAiB;AAAA,QAE3C;AAAA,MAED;AAEA,eAAU,oBAAqB,IAAI;AACnC,eAAU,WAAY,IAAI,IAAI,YAAa,SAAU;AAErD,aAAO;AAAA,IAER;AAEA,aAAS,oBAAqB,gBAAiB;AAE9C,YAAM,aAAa,CAAC;AAEpB,YAAM,iBAAiB,eAAe,iBAAkB,WAAY;AAEpE,eAAU,IAAI,GAAG,IAAI,eAAe,QAAQ,KAAO;AAElD,cAAM,gBAAgB,eAAgB,CAAE;AACxC,cAAM,gBAAgB,mBAAoB,aAAc;AACxD,mBAAW,KAAM,aAAc;AAAA,MAEhC;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,mBAAoB,eAAgB;AAE5C,YAAM,gBAAgB,CAAC;AAEvB,oBAAe,UAAW,IAAI,cAAc,aAAc,UAAW;AAErE,YAAMC,aAAY,cAAc,aAAc,WAAY;AAE1D,UAAKA,YAAY;AAEhB,sBAAe,WAAY,IAAI,eAAgBA,UAAU;AAAA,MAE1D;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,eAAgBA,YAAY;AAEpC,YAAMC,KAAI,CAAC;AACX,MAAAD,WAAU,MAAO,GAAI,EAAE,QAAS,SAAW,GAAI;AAE9C,QAAAC,GAAE,KAAM,WAAY,CAAE,CAAE;AAAA,MAEzB,CAAE;AAEF,YAAMC,UAAS,IAAI,QAAQ;AAC3B,MAAAA,QAAO;AAAA,QACND,GAAG,CAAE;AAAA,QAAGA,GAAG,CAAE;AAAA,QAAGA,GAAG,CAAE;AAAA,QAAGA,GAAG,CAAE;AAAA,QAC7BA,GAAG,CAAE;AAAA,QAAGA,GAAG,CAAE;AAAA,QAAGA,GAAG,CAAE;AAAA,QAAGA,GAAG,EAAG;AAAA,QAC9BA,GAAG,CAAE;AAAA,QAAGA,GAAG,CAAE;AAAA,QAAGA,GAAG,CAAE;AAAA,QAAGA,GAAG,EAAG;AAAA,QAC7B;AAAA,QAAK;AAAA,QAAK;AAAA,QAAK;AAAA,MACjB;AAEA,aAAOC;AAAA,IAER;AAEA,aAAS,gBAAiB,YAAa;AAEtC,YAAM,aAAa;AAAA,QAClB,MAAM,WAAW,aAAc,MAAO;AAAA,MACvC;AAEA,YAAM,KAAK,WAAW,aAAc,IAAK;AAEzC,UAAK,IAAK;AAET,mBAAY,IAAK,IAAI;AAAA,MAEtB;AAEA,YAAM,MAAM,WAAW,aAAc,KAAM;AAE3C,UAAK,KAAM;AAEV,mBAAY,KAAM,IAAI;AAAA,MAEvB;AAEA,YAAM,SAAS,WAAW,aAAc,QAAS;AAEjD,UAAK,QAAS;AAEb,mBAAY,QAAS,IAAI;AAAA,MAE1B;AAEA,YAAM,YAAY,WAAW,aAAc,WAAY;AAEvD,UAAK,WAAY;AAEhB,mBAAY,WAAY,IAAI;AAAA,MAE7B;AAEA,YAAM,aAAa,WAAW,aAAc,YAAa;AAEzD,UAAK,YAAa;AAEjB,mBAAY,YAAa,IAAI;AAAA,MAE9B;AAEA,YAAMN,QAAO,WAAW,aAAc,MAAO;AAE7C,UAAKA,OAAO;AAEX,mBAAY,MAAO,IAAIA;AAAA,MAExB;AAEA,YAAM,WAAW,WAAW,cAAe,MAAO;AAElD,UAAK,UAAW;AAEf,mBAAY,MAAO,IAAI,cAAe,QAAS;AAAA,MAEhD;AAEA,YAAM,iBAAiB,WAAW,cAAe,YAAa;AAE9D,UAAK,gBAAiB;AAErB,mBAAY,YAAa,IAAI,oBAAqB,cAAe;AAAA,MAElE;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,mBAAoB,eAAgB;AAE5C,YAAM,gBAAgB,CAAC;AAEvB,oBAAe,eAAgB,IAAI,CAAC;AACpC,YAAM,qBAAqB,cAAc,iBAAkB,eAAgB;AAE3E,eAAU,IAAI,GAAG,IAAI,mBAAmB,QAAQ,KAAO;AAEtD,cAAM,oBAAoB,mBAAoB,CAAE;AAChD,cAAM,oBAAoB,uBAAwB,iBAAkB;AACpE,sBAAe,eAAgB,EAAG,kBAAmB,IAAK,CAAE,IAAI;AAAA,MAEjE;AAIA,oBAAe,WAAY,IAAI,CAAC;AAChC,YAAM,kBAAkB,cAAc,iBAAkB,WAAY;AAEpE,eAAU,IAAI,GAAG,IAAI,gBAAgB,QAAQ,KAAO;AAEnD,cAAM,iBAAiB,gBAAiB,CAAE;AAC1C,cAAM,gBAAgB,mBAAoB,cAAe;AACzD,sBAAe,WAAY,EAAG,cAAe,IAAK,CAAE,IAAI;AAAA,MAEzD;AAIA,oBAAe,YAAa,IAAI,CAAC;AACjC,YAAM,kBAAkB,cAAc,iBAAkB,YAAa;AAErE,eAAU,IAAI,GAAG,IAAI,gBAAgB,QAAQ,KAAO;AAEnD,cAAM,iBAAiB,gBAAiB,CAAE;AAC1C,cAAM,iBAAiB,oBAAqB,cAAe;AAC3D,sBAAe,YAAa,EAAG,eAAgB,IAAK,CAAE,IAAI;AAAA,MAE3D;AAIA,oBAAe,6BAA8B,IAAI,CAAC;AAClD,YAAM,mCAAmC,cAAc,iBAAkB,6BAA8B;AAEvG,eAAU,IAAI,GAAG,IAAI,iCAAiC,QAAQ,KAAO;AAEpE,cAAM,kCAAkC,iCAAkC,CAAE;AAC5E,cAAM,kCAAkC,mCAAoC,+BAAgC;AAC5G,sBAAe,6BAA8B,EAAG,gCAAiC,IAAK,CAAE,IAAI;AAAA,MAE7F;AAIA,oBAAe,gBAAiB,IAAI,CAAC;AACrC,YAAM,uBAAuB,cAAc,iBAAkB,gBAAiB;AAE9E,eAAU,IAAI,GAAG,IAAI,qBAAqB,QAAQ,KAAO;AAExD,cAAM,sBAAsB,qBAAsB,CAAE;AACpD,cAAM,sBAAsB,yBAA0B,mBAAoB;AAC1E,sBAAe,gBAAiB,EAAG,oBAAqB,IAAK,CAAE,IAAI;AAAA,MAEpE;AAIA,oBAAe,QAAS,IAAI,CAAC;AAC7B,YAAM,cAAc,cAAc,iBAAkB,QAAS;AAE7D,eAAU,IAAI,GAAG,IAAI,YAAY,QAAQ,KAAO;AAE/C,cAAM,aAAa,YAAa,CAAE;AAClC,cAAM,aAAa,gBAAiB,UAAW;AAC/C,sBAAe,QAAS,EAAG,WAAY,IAAK,CAAE,IAAI;AAAA,MAEnD;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,eAAgB,WAAY;AAEpC,YAAM,YAAY,CAAC;AACnB,YAAM,YAAY,UAAU,iBAAkB,MAAO;AAErD,eAAU,IAAI,GAAG,IAAI,UAAU,QAAQ,KAAO;AAE7C,cAAM,WAAW,UAAW,CAAE;AAC9B,cAAM,YAAY;AAAA,UACjB,UAAU,SAAS,aAAc,UAAW;AAAA,QAC7C;AACA,cAAMI,aAAY,SAAS,aAAc,WAAY;AAErD,YAAKA,YAAY;AAEhB,oBAAW,WAAY,IAAI,eAAgBA,UAAU;AAAA,QAEtD;AAEA,kBAAU,KAAM,SAAU;AAAA,MAE3B;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,eAAgB,WAAY;AAEpC,YAAM,YAAY,EAAE,MAAM,UAAU,aAAc,MAAO,KAAK,aAAa;AAC3E,YAAM,gBAAgB,UAAU,iBAAkB,UAAW;AAE7D,UAAK,eAAgB;AAEpB,kBAAW,UAAW,IAAI,mBAAoB,aAAc;AAAA,MAE7D;AAEA,YAAM,gBAAgB,UAAU,cAAe,WAAY;AAE3D,UAAK,eAAgB;AAEpB,kBAAW,WAAY,IAAI,mBAAoB,aAAc;AAAA,MAE9D;AAEA,YAAM,YAAY,UAAU,cAAe,OAAQ;AAEnD,UAAK,WAAY;AAEhB,kBAAW,OAAQ,IAAI,eAAgB,SAAU;AAAA,MAElD;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,aAAc,gBAAgBG,UAAS,WAAW,aAAc;AAExE,YAAM,QAAQ,eAAe;AAC7B,YAAM,aAAa,UAAU,UAAU;AACvC,YAAM,YAAY,WAAY,KAAM;AAEpC,UAAK,WAAY;AAEhB,cAAMX,QAAO,YAAa,UAAU,IAAK;AACzC,cAAM,OAAO,UAAU;AAEvB,cAAM,OAAO,IAAI,KAAM,CAAEA,KAAK,GAAG,EAAE,KAAW,CAAE;AAChD,cAAM,YAAY,IAAI,gBAAiB,IAAK;AAE5C,cAAM,UAAU,cAAc,KAAM,WAAW,WAAY;AAE1D,cAAI,gBAAiB,SAAU;AAAA,QAEhC,CAAE;AAEF,gBAAQ,aAAa;AAIrB,gBAAS,UAAU,YAAa;AAAA,UAE/B,KAAK;AACJ,oBAAQ,QAAQ;AAChB;AAAA,UAED,KAAK;AACJ,oBAAQ,QAAQ;AAChB;AAAA,UAED,KAAK;AAAA,UACL,KAAK;AACJ,oBAAQ,QAAQ;AAChB;AAAA,UAED;AACC,oBAAQ,QAAQ;AAAA,QAElB;AAEA,gBAAS,UAAU,YAAa;AAAA,UAE/B,KAAK;AACJ,oBAAQ,QAAQ;AAChB;AAAA,UAED,KAAK;AACJ,oBAAQ,QAAQ;AAChB;AAAA,UAED,KAAK;AAAA,UACL,KAAK;AACJ,oBAAQ,QAAQ;AAChB;AAAA,UAED;AACC,oBAAQ,QAAQ;AAAA,QAElB;AAEA,gBAAS,UAAU,QAAS;AAAA,UAE3B,KAAK;AACJ,oBAAQ,YAAY;AACpB,oBAAQ,YAAY;AACpB;AAAA,UAED,KAAK;AACJ,oBAAQ,YAAY;AACpB,oBAAQ,YAAY;AACpB;AAAA,UAED,KAAK;AACJ,oBAAQ,YAAY;AACpB,oBAAQ,YAAY;AACpB;AAAA,UAED;AACC,oBAAQ,YAAY;AACpB,oBAAQ,YAAY;AAAA,QAEtB;AAEA,eAAO;AAAA,MAER,OAAO;AAEN,eAAO;AAAA,MAER;AAAA,IAED;AAEA,aAAS,yBAA0B,eAAe,oBAAoB,UAAUW,UAAS,WAAW,aAAa,YAAa;AAE7H,YAAM,eAAe,WAAW;AAEhC,YAAM,cAAc,CAAC;AAErB,eAAU,IAAI,GAAGC,KAAI,mBAAmB,QAAQ,IAAIA,IAAG,KAAO;AAE7D,cAAM,mBAAmB,mBAAoB,CAAE;AAC/C,cAAM,SAAW,iBAAiB,OAAO,SAAc,iBAAiB,KAAK;AAE7E,YAAK,YAAa,MAAO,MAAM,OAAY,aAAa,MAAO,IAAI,CAAC;AAEpE,oBAAa,MAAO,EAAE,KAAM,gBAAiB;AAAA,MAE9C;AAIA,YAAMC,QAAO,OAAO,KAAM,WAAY;AACtC,YAAM,SAAS,CAAC;AAEhB,eAAU,IAAI,GAAGD,KAAIC,MAAK,QAAQ,IAAID,IAAG,KAAO;AAE/C,cAAM,gBAAgBC,MAAM,CAAE;AAC9B,cAAM,0BAA0B,YAAa,aAAc;AAC3D,cAAM,mBAAmB,cAAc,cAAe,aAAc;AACpE,cAAM,WAAW,SAAU,kBAAkBF,UAAS,WAAW,aAAa,YAAY,iBAAkB;AAI5G,cAAM,WAAW,IAAI,eAAe;AAEpC,cAAM,eAAe,CAAC;AAEtB,cAAM,WAAW,SAAS;AAE1B,iBAAU,IAAI,GAAG,KAAK,wBAAwB,QAAQ,IAAI,IAAI,KAAO;AAEpE,gBAAM,mBAAmB,wBAAyB,CAAE;AAEpD,uBAAa,KAAM,SAAY,iBAAiB,KAAK,IAAM,CAAE,CAAE;AAC/D,uBAAa,KAAM,SAAY,iBAAiB,KAAK,IAAM,CAAE,CAAE;AAC/D,uBAAa,KAAM,SAAY,iBAAiB,KAAK,IAAM,CAAE,CAAE;AAE/D,uBAAa,KAAM,SAAY,iBAAiB,KAAK,IAAM,CAAE,CAAE;AAC/D,uBAAa,KAAM,SAAY,iBAAiB,KAAK,IAAM,CAAE,CAAE;AAC/D,uBAAa,KAAM,SAAY,iBAAiB,KAAK,IAAM,CAAE,CAAE;AAE/D,uBAAa,KAAM,SAAY,iBAAiB,KAAK,IAAM,CAAE,CAAE;AAC/D,uBAAa,KAAM,SAAY,iBAAiB,KAAK,IAAM,CAAE,CAAE;AAC/D,uBAAa,KAAM,SAAY,iBAAiB,KAAK,IAAM,CAAE,CAAE;AAAA,QAGhE;AAEA,iBAAS,aAAc,YAAY,IAAI,uBAAwB,cAAc,CAAE,CAAE;AAIjF,cAAM,OAAO,IAAI,KAAM,UAAU,QAAS;AAC1C,eAAO,KAAM,IAAK;AAAA,MAEnB;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,kBAAmB,gBAAgB,oBAAoB,UAAUA,UAAS,WAAW,aAAa,YAAa;AAIvH,YAAM,WAAW,IAAI,eAAe;AAEpC,YAAM,eAAe,CAAC;AACtB,YAAM,SAAS,CAAC;AAEhB,YAAM,WAAW,SAAS;AAC1B,YAAM,MAAM,eAAe;AAE3B,eAAU,IAAI,GAAGC,KAAI,mBAAmB,QAAQ,IAAIA,IAAG,KAAO;AAE7D,cAAM,mBAAmB,mBAAoB,CAAE;AAE/C,qBAAa,KAAM,SAAY,iBAAiB,KAAK,IAAM,CAAE,CAAE;AAC/D,qBAAa,KAAM,SAAY,iBAAiB,KAAK,IAAM,CAAE,CAAE;AAC/D,qBAAa,KAAM,SAAY,iBAAiB,KAAK,IAAM,CAAE,CAAE;AAE/D,qBAAa,KAAM,SAAY,iBAAiB,KAAK,IAAM,CAAE,CAAE;AAC/D,qBAAa,KAAM,SAAY,iBAAiB,KAAK,IAAM,CAAE,CAAE;AAC/D,qBAAa,KAAM,SAAY,iBAAiB,KAAK,IAAM,CAAE,CAAE;AAE/D,qBAAa,KAAM,SAAY,iBAAiB,KAAK,IAAM,CAAE,CAAE;AAC/D,qBAAa,KAAM,SAAY,iBAAiB,KAAK,IAAM,CAAE,CAAE;AAC/D,qBAAa,KAAM,SAAY,iBAAiB,KAAK,IAAM,CAAE,CAAE;AAI/D,eAAO,KAAM,IAAO,iBAAiB,KAAK,IAAM,CAAE,CAAE;AACpD,eAAO,KAAM,IAAO,iBAAiB,KAAK,IAAM,CAAE,CAAE;AAEpD,eAAO,KAAM,IAAO,iBAAiB,KAAK,IAAM,CAAE,CAAE;AACpD,eAAO,KAAM,IAAO,iBAAiB,KAAK,IAAM,CAAE,CAAE;AAEpD,eAAO,KAAM,IAAO,iBAAiB,KAAK,IAAM,CAAE,CAAE;AACpD,eAAO,KAAM,IAAO,iBAAiB,KAAK,IAAM,CAAE,CAAE;AAAA,MAErD;AAEA,eAAS,aAAc,YAAY,IAAI,uBAAwB,cAAc,CAAE,CAAE;AACjF,eAAS,aAAc,MAAM,IAAI,uBAAwB,QAAQ,CAAE,CAAE;AAIrE,YAAM,UAAU,SAAU,gBAAgBD,UAAS,WAAW,aAAa,YAAY,YAAa;AAEpG,YAAM,WAAW,IAAI,kBAAmB,EAAE,KAAK,SAAS,aAAa,KAAK,CAAE;AAI5E,YAAM,OAAO,IAAI,KAAM,UAAU,QAAS;AAE1C,aAAO;AAAA,IAER;AAEA,aAAS,qBAAsB,YAAY,oBAAoB,UAAU,YAAa;AAIrF,YAAM,WAAW,IAAI,eAAe;AAEpC,YAAM,eAAe,CAAC;AACtB,YAAM,YAAY,CAAC;AAEnB,YAAM,WAAW,SAAS;AAC1B,YAAM,SAAS,WAAW;AAE1B,eAAU,IAAI,GAAGC,KAAI,mBAAmB,QAAQ,IAAIA,IAAG,KAAO;AAE7D,cAAM,mBAAmB,mBAAoB,CAAE;AAE/C,cAAML,MAAK,iBAAiB;AAC5B,cAAM,KAAK,iBAAiB;AAC5B,cAAM,KAAK,iBAAiB;AAE5B,qBAAa,KAAM,SAAYA,MAAK,IAAM,CAAE,CAAE;AAC9C,qBAAa,KAAM,SAAYA,MAAK,IAAM,CAAE,CAAE;AAC9C,qBAAa,KAAM,SAAYA,MAAK,IAAM,CAAE,CAAE;AAE9C,qBAAa,KAAM,SAAY,KAAK,IAAM,CAAE,CAAE;AAC9C,qBAAa,KAAM,SAAY,KAAK,IAAM,CAAE,CAAE;AAC9C,qBAAa,KAAM,SAAY,KAAK,IAAM,CAAE,CAAE;AAE9C,qBAAa,KAAM,SAAY,KAAK,IAAM,CAAE,CAAE;AAC9C,qBAAa,KAAM,SAAY,KAAK,IAAM,CAAE,CAAE;AAC9C,qBAAa,KAAM,SAAY,KAAK,IAAM,CAAE,CAAE;AAI9C,cAAM,KAAO,iBAAiB,OAAO,SAAc,iBAAiB,KAAK,WAAW;AACpF,cAAM,KAAO,iBAAiB,OAAO,SAAc,iBAAiB,KAAK;AACzE,cAAM,KAAO,iBAAiB,OAAO,SAAc,iBAAiB,KAAK;AAEzE,kBAAU,KAAM,OAAU,KAAK,IAAM,CAAE,CAAE;AACzC,kBAAU,KAAM,OAAU,KAAK,IAAM,CAAE,CAAE;AACzC,kBAAU,KAAM,OAAU,KAAK,IAAM,CAAE,CAAE;AAEzC,kBAAU,KAAM,OAAU,KAAK,IAAM,CAAE,CAAE;AACzC,kBAAU,KAAM,OAAU,KAAK,IAAM,CAAE,CAAE;AACzC,kBAAU,KAAM,OAAU,KAAK,IAAM,CAAE,CAAE;AAEzC,kBAAU,KAAM,OAAU,KAAK,IAAM,CAAE,CAAE;AACzC,kBAAU,KAAM,OAAU,KAAK,IAAM,CAAE,CAAE;AACzC,kBAAU,KAAM,OAAU,KAAK,IAAM,CAAE,CAAE;AAAA,MAE1C;AAEA,eAAS,aAAc,YAAY,IAAI,uBAAwB,cAAc,CAAE,CAAE;AACjF,eAAS,aAAc,SAAS,IAAI,uBAAwB,WAAW,CAAE,CAAE;AAI3E,YAAM,WAAW,IAAI,kBAAmB,EAAE,cAAc,MAAM,aAAa,KAAK,CAAE;AAIlF,YAAM,OAAO,IAAI,KAAM,UAAU,QAAS;AAE1C,aAAO;AAAA,IAER;AAEA,aAAS,iBAAkB,UAAW;AAErC,YAAM,WAAW,IAAI,eAAe;AACpC,eAAS,SAAU,IAAI,gBAAiB,SAAU,WAAY,GAAG,CAAE,CAAE;AACrE,eAAS,aAAc,YAAY,IAAI,gBAAiB,SAAU,UAAW,GAAG,CAAE,CAAE;AAEpF,YAAM,WAAW,IAAI,kBAAmB;AAAA,QACvC,MAAM,OAAO;AAAA,QACb,OAAO;AAAA,QACP,aAAa;AAAA,MACd,CAAE;AAEF,YAAM,OAAO,IAAI,KAAM,UAAU,QAAS;AAE1C,aAAO;AAAA,IAER;AAEA,aAAS,YAAa,aAAa,UAAUI,UAAS,WAAW,aAAa,YAAa;AAE1F,YAAME,QAAO,OAAO,KAAM,WAAY;AACtC,YAAM,SAAS,CAAC;AAEhB,eAAU,IAAI,GAAG,KAAKA,MAAK,QAAQ,IAAI,IAAI,KAAO;AAEjD,cAAM,aAAaA,MAAM,CAAE;AAC3B,cAAM,qBAAqB,YAAa,UAAW;AACnD,cAAM,eAAe,gBAAiB,YAAY,SAAU;AAE5D,gBAAS,cAAe;AAAA,UAEvB,KAAK;AACJ,kBAAM,gBAAgB,UAAU,UAAU,cAAe,UAAW;AACpE,kBAAM,YAAY,yBAA0B,eAAe,oBAAoB,UAAUF,UAAS,WAAW,aAAa,UAAW;AAErI,qBAAU,IAAI,GAAG,KAAK,UAAU,QAAQ,IAAI,IAAI,KAAO;AAEtD,qBAAO,KAAM,UAAW,CAAE,CAAE;AAAA,YAE7B;AAEA;AAAA,UAED,KAAK;AACJ,kBAAM,iBAAiB,UAAU,UAAU,eAAgB,UAAW;AACtE,mBAAO,KAAM,kBAAmB,gBAAgB,oBAAoB,UAAUA,UAAS,WAAW,aAAa,UAAW,CAAE;AAC5H;AAAA,UAED,KAAK;AACJ,kBAAM,aAAa,UAAU,UAAU,WAAY,UAAW;AAC9D,mBAAO,KAAM,qBAAsB,YAAY,oBAAoB,UAAU,UAAW,CAAE;AAC1F;AAAA,UAED,KAAK;AACJ,mBAAO,KAAM,iBAAkB,QAAS,CAAE;AAC1C;AAAA,UAED;AACC,oBAAQ,MAAO,6CAA8C;AAAA,QAE/D;AAAA,MAED;AAEA,UAAK,WAAW,MAAO;AAEtB,iBAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAO;AAE1C,iBAAQ,CAAE,EAAE,OAAO,WAAW;AAAA,QAE/B;AAAA,MAED;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,gBAAiB,KAAK,WAAY;AAE1C,UAAK,UAAU,UAAU,eAAgB,GAAI,MAAM,QAAY;AAE9D,eAAO;AAAA,MAER,WAAY,UAAU,UAAU,cAAe,GAAI,MAAM,QAAY;AAEpE,eAAO;AAAA,MAER,WAAY,UAAU,UAAU,WAAY,GAAI,MAAM,QAAY;AAEjE,eAAO;AAAA,MAER,WAAY,QAAQ,WAAY;AAE/B,eAAO;AAAA,MAER,OAAO;AAEN,eAAO;AAAA,MAER;AAAA,IAED;AAEA,aAAS,cAAe,UAAU,YAAa;AAE9C,YAAM,cAAc,CAAC;AAErB,YAAM,qBAAqB,SAAU,oBAAqB;AAE1D,YAAM,YAAY,WAAW;AAE7B,eAAU,IAAI,GAAGC,KAAI,mBAAmB,QAAQ,IAAIA,IAAG,KAAO;AAE7D,cAAM,mBAAmB,mBAAoB,CAAE;AAC/C,YAAI,MAAQ,iBAAiB,QAAQ,SAAc,iBAAiB,MAAM;AAE1E,YAAK,QAAQ,OAAY,OAAM;AAE/B,YAAK,YAAa,GAAI,MAAM,OAAY,aAAa,GAAI,IAAI,CAAC;AAE9D,oBAAa,GAAI,EAAE,KAAM,gBAAiB;AAAA,MAE3C;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,WAAY,UAAUD,UAAS,WAAW,aAAa,YAAa;AAE5E,YAAM,QAAQ,IAAI,MAAM;AAExB,YAAM,cAAc,cAAe,UAAU,UAAW;AACxD,YAAM,SAAS,YAAa,aAAa,UAAUA,UAAS,WAAW,aAAa,UAAW;AAE/F,eAAU,IAAI,GAAGC,KAAI,OAAO,QAAQ,IAAIA,IAAG,KAAO;AAEjD,cAAM,IAAK,OAAQ,CAAE,CAAE;AAAA,MAExB;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,gBAAiB,YAAY,UAAU,UAAW;AAE1D,UAAK,CAAE,YAAa;AAEnB;AAAA,MAED;AAEA,YAAM,sBAAsB,CAAC;AAC7B,YAAMC,QAAO,OAAO,KAAM,UAAW;AAErC,eAAU,IAAI,GAAG,IAAIA,MAAK,QAAQ,KAAO;AAExC,cAAM,KAAKA,MAAM,CAAE;AAEnB,iBAAU,IAAI,GAAG,IAAI,MAAM,oBAAoB,QAAQ,KAAO;AAE7D,gBAAM,YAAY,MAAM,oBAAqB,CAAE;AAE/C,cAAK,UAAU,OAAO,IAAK;AAE1B,gCAAoB,KAAM,SAAU;AAAA,UAErC;AAAA,QAED;AAAA,MAED;AAEA,eAAU,IAAI,GAAG,IAAI,oBAAoB,QAAQ,KAAO;AAEvD,cAAM,YAAY,oBAAqB,CAAE;AACzC,kBAAU,MAAO,UAAU,WAAY,UAAW,IAAK,CAAE,GAAG,QAAS;AAAA,MAEtE;AAAA,IAED;AAEA,aAAS,SAAUb,OAAMW,UAAS,WAAW,aAAa,YAAY,SAAU;AAE/E,UAAKX,MAAK,UAAU,OAAY,QAAOA,MAAK;AAE5C,MAAAA,MAAK,QAAQ,QAASA,OAAMW,UAAS,WAAW,aAAa,UAAW;AAExE,aAAOX,MAAK;AAAA,IAEb;AAEA,aAAS,kBAAmB,cAAcW,UAAS,WAAY;AAE9D,UAAI;AAEJ,YAAM,sBAAsB,aAAa;AACzC,YAAM,8BAA8B,UAAU,UAAU;AAExD,UAAK,wBAAwB,QAAQ,4BAA6B,mBAAoB,MAAM,QAAY;AAIvG,cAAM,4BAA4B,4BAA6B,mBAAoB;AACnF,cAAM,eAAe,0BAA0B,KAAM,aAAa,KAAM;AAExE,mBAAW,IAAI,qBAAsB,EAAE,aAAa,MAAM,WAAW,aAAa,WAAW,WAAW,aAAa,aAAa,CAAE;AAAA,MAErI,OAAO;AAIN,mBAAW,IAAI,kBAAmB,EAAE,aAAa,KAAK,CAAE;AAAA,MAEzD;AAEA,eAAS,OAAO,aAAa;AAI7B,YAAM,eAAe,aAAa;AAElC,YAAM,QAAQ,aAAa,UAAW,GAAG,CAAE;AAC3C,eAAS,MAAM,SAAU,OAAO,eAAgB;AAIhD,UAAK,aAAa,WAAW,GAAI;AAEhC,iBAAS,UAAU,SAAU,aAAa,OAAQ,CAAE,IAAI,aAAa,OAAQ,CAAE,GAAG,EAAG,IAAI;AAAA,MAE1F;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,eAAgB,eAAeA,UAAS,WAAW,aAAc;AAEzE,YAAM,YAAY,IAAI,MAAM;AAE5B,eAAU,IAAI,GAAG,IAAI,cAAc,QAAQ,KAAO;AAEjD,cAAM,YAAY,cAAe,CAAE;AACnC,YAAIG,SAAQH,SAAS,UAAU,QAAS;AAExC,YAAKG,WAAU,QAAY;AAE1B,sBAAa,UAAU,UAAUH,UAAS,WAAW,WAAY;AACjE,UAAAG,SAAQH,SAAS,UAAU,QAAS;AAAA,QAErC;AAEA,cAAM,WAAWG,OAAM,MAAM;AAI7B,cAAMN,aAAY,UAAU;AAE5B,YAAKA,YAAY;AAEhB,mBAAS,aAAcA,UAAU;AAAA,QAElC;AAEA,kBAAU,IAAK,QAAS;AAAA,MAEzB;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,YAAa,UAAUG,UAAS,WAAW,aAAc;AAEjE,YAAM,aAAa,UAAW,WAAY,EAAG,QAAS,EAAG,QAAS;AAElE,UAAK,WAAY,MAAO,GAAI;AAE3B,cAAM,WAAW,WAAY,MAAO;AAEpC,cAAM,aAAa,UAAW,YAAa;AAC3C,cAAM,WAAW,UAAW,KAAM;AAElC,wBAAiB,YAAY,UAAU,QAAS;AAEhD,QAAAA,SAAS,WAAW,EAAG,IAAI,SAAU,UAAUA,UAAS,WAAW,aAAa,YAAY,UAAW;AAAA,MAExG,OAAO;AAEN,cAAM,gBAAgB,WAAY,YAAa;AAE/C,QAAAA,SAAS,WAAW,EAAG,IAAI,SAAU,eAAeA,UAAS,WAAW,aAAa,YAAY,cAAe;AAAA,MAEjH;AAEA,UAAK,WAAW,MAAO;AAEtB,QAAAA,SAAS,WAAW,EAAG,EAAE,OAAO,WAAW;AAAA,MAE5C;AAAA,IAED;AAEA,aAAS,aAAcI,UAAU;AAEhC,YAAM,aAAaA,SAAQ;AAC3B,YAAM,YAAYA,SAAQ;AAC1B,YAAMJ,WAAU,CAAC;AACjB,YAAM,aAAa,OAAO,KAAM,UAAW;AAC3C,YAAM,cAAc,CAAC;AAIrB,UAAK,WAAY;AAEhB,iBAAU,IAAI,GAAGC,KAAI,UAAU,QAAQ,IAAIA,IAAG,KAAO;AAEpD,gBAAM,WAAW,UAAW,CAAE;AAC9B,gBAAM,aAAa,SAAS,OAAO,UAAW,CAAE;AAEhD,cAAKG,SAAQ,QAAS,UAAW,GAAI;AAEpC,wBAAa,SAAS,MAAO,IAAIA,SAAQ,QAAS,UAAW;AAAA,UAE9D;AAAA,QAED;AAAA,MAED;AAIA,eAAU,IAAI,GAAG,IAAI,WAAW,QAAQ,KAAO;AAE9C,cAAM,YAAY,WAAY,CAAE;AAChC,cAAM,YAAY,WAAY,SAAU;AAExC,cAAM,YAAY,OAAO,KAAM,UAAW,WAAY,EAAG,QAAS,CAAE;AAEpE,iBAAU,IAAI,GAAG,IAAI,UAAU,QAAQ,KAAO;AAE7C,gBAAM,WAAW,UAAW,CAAE;AAE9B,sBAAa,UAAUJ,UAAS,WAAW,WAAY;AAAA,QAExD;AAAA,MAED;AAEA,aAAOA;AAAA,IAER;AAEA,aAAS,iBAAkB,MAAO;AAEjC,eAAU,IAAI,GAAG,IAAI,KAAK,QAAQ,KAAO;AAExC,cAAM,MAAM,KAAM,CAAE;AACpB,cAAM,YAAY,IAAI,OAAO,MAAO,GAAI,EAAE,IAAI;AAE9C,YAAK,UAAU,YAAY,MAAM,QAAU,QAAO;AAAA,MAEnD;AAAA,IAED;AAEA,aAAS,MAAOA,UAASI,UAAU;AAElC,YAAM,QAAQ,IAAI,MAAM;AAExB,YAAM,eAAe,iBAAkBA,SAAS,MAAO,CAAE;AACzD,YAAM,YAAYA,SAAQ,MAAO,aAAc,QAAS,EAAE,UAAW,CAAE,CAAE,EAAG,OAAQ;AAEpF,eAAU,IAAI,GAAG,IAAI,UAAU,QAAQ,KAAO;AAE7C,cAAM,YAAY,UAAW,CAAE;AAC/B,cAAM,WAAWJ,SAAS,UAAW,UAAW,CAAE,EAAE,MAAM;AAI1D,cAAMH,aAAY,UAAW,WAAY;AAEzC,YAAKA,YAAY;AAEhB,mBAAS,aAAcA,UAAU;AAAA,QAElC;AAEA,cAAM,IAAK,QAAS;AAAA,MAErB;AAEA,aAAO;AAAA,IAER;AAEA,UAAM,UAAU,aAAcR,KAAK;AACnC,UAAM,UAAU,aAAc,OAAQ;AAEtC,WAAO,MAAO,SAAS,OAAQ;AAAA,EAEhC;AAAA,EAEA,aAAc,WAAY;AAEzB,SAAK,oBAAoB,KAAM,SAAU;AAAA,EAE1C;AAED;;;ACz6CA,IAAM,YAAN,cAAwB,OAAO;AAAA,EAE9B,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAAA,EAEhB;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,QAAQ;AAEd,UAAM,SAAS,IAAI,WAAY,MAAM,OAAQ;AAC7C,WAAO,QAAS,MAAM,IAAK;AAC3B,WAAO,gBAAiB,aAAc;AACtC,WAAO,iBAAkB,MAAM,aAAc;AAC7C,WAAO,mBAAoB,MAAM,eAAgB;AACjD,WAAO,KAAM,KAAK,SAAWgB,OAAO;AAEnC,UAAI;AAEH,eAAQ,MAAM,MAAOA,KAAK,CAAE;AAAA,MAE7B,SAAU,GAAI;AAEb,YAAK,SAAU;AAEd,kBAAS,CAAE;AAAA,QAEZ,OAAO;AAEN,kBAAQ,MAAO,CAAE;AAAA,QAElB;AAEA,cAAM,QAAQ,UAAW,GAAI;AAAA,MAE9B;AAAA,IAED,GAAG,YAAY,OAAQ;AAAA,EAExB;AAAA,EAEA,MAAOC,OAAO;AAEb,aAAS,aAAcA,OAAO;AAE7B,UAAI,OAAO,IAAI,SAAUA,KAAK;AAC9B,YAAM,QAAQ,OAAO,aAAc,KAAK,SAAU,CAAE,GAAG,KAAK,SAAU,CAAE,CAAE;AAE1E,UAAK,UAAU,MAAO;AAErB,YAAI,MAAM;AACV,YAAI,OAAO;AAEX,gBAAQ,IAAK,8BAA+B;AAE5C,YAAI;AAEH,gBAAa,UAAW,IAAI,WAAYA,KAAK,CAAE;AAAA,QAEhD,SAAU,GAAI;AAEb,cAAK,aAAa,gBAAiB;AAElC,oBAAQ,IAAK,yDAA0D;AACvE,mBAAO;AAAA,UAER;AAAA,QAED;AAEA,aAAM,QAAQ,KAAM;AAEnB,cAAK,KAAK,YAAY,EAAE,MAAO,EAAI,MAAM,QAAS;AAEjD;AAAA,UAED;AAAA,QAED;AAEA,gBAAQ,IAAK,iDAAiD,IAAK;AACnE,eAAO,IAAI,SAAU,IAAK,IAAK,EAAE,MAAO;AAAA,MAEzC;AAEA,YAAM,WAAW,IAAI,YAAY,EAAE,OAAQ,IAAK;AAChD,YAAMC,WAAU,IAAI,UAAU,EAAE,gBAAiB,UAAU,iBAAkB;AAE7E,UAAKA,SAAQ,gBAAgB,SAAS,YAAY,MAAM,OAAQ;AAE/D,gBAAQ,IAAK,6DAA8D;AAC3E,eAAO;AAAA,MAER;AAEA,aAAOA;AAAA,IAER;AAEA,aAAS,kBAAmB,MAAO;AAElC,UAAIC,SAAQ;AACZ,UAAI,OAAO;AAEX,UAAK,KAAK,gBAAgB,WAAW,SAAS,QAAY;AAEzD,eAAO,KAAK,gBAAgB,WAAW,KAAK,MAAM,YAAY;AAAA,MAE/D;AAEA,YAAM,aAAa;AAAA,QAClB,YAAY;AAAA,QACZ,MAAM;AAAA,QACN,MAAM;AAAA,QACN,OAAO;AAAA,QACP,QAAQ;AAAA,MACT;AAEA,UAAK,WAAY,IAAK,MAAM,QAAY;AAEvC,QAAAA,SAAQ,WAAY,IAAK;AAAA,MAE1B;AAEA,cAAQ,IAAK,kCAAkCA,MAAM;AACrD,aAAOA;AAAA,IAER;AAEA,aAAS,cAAe,MAAO;AAE9B,UAAI,UAAU;AACd,YAAM,QAAQ,KAAK,WAAW,GAAG;AACjC,UAAI,QAAQ,EAAE,GAAG,GAAK,GAAG,GAAK,GAAG,GAAK,GAAG,EAAI;AAE7C,UAAI,iBAAiB;AAErB,eAAUC,KAAI,GAAGA,KAAI,KAAK,WAAW,QAAQA,MAAO;AAEnD,cAAM,aAAa,KAAK,WAAYA,EAAE;AAEtC,YAAK,WAAW,aAAa,cAAc,WAAW,WAAW,SAAS,QAAY;AAErF,cAAK,WAAW,WAAW,KAAK,UAAU,QAAS;AAElD,sBAAU,WAAW;AAAA,UAEtB;AAAA,QAED,WAAY,WAAW,aAAa,SAAU;AAE7C,kBAAQ,UAAW,UAAW;AAAA,QAE/B;AAAA,MAED;AAEA,uBAAiB,IAAI,kBAAmB;AAAA,QACvC,aAAa;AAAA,QACb,OAAO,IAAI,MAAO,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AAAA,QAC5C,MAAM;AAAA,MACP,CAAE;AAEF,UAAK,MAAM,MAAM,GAAM;AAEtB,uBAAe,cAAc;AAC7B,uBAAe,UAAU,MAAM;AAAA,MAEhC;AAEA,aAAO,EAAE,IAAI,OAAO,UAAU,eAAe;AAAA,IAE9C;AAEA,aAAS,UAAW,MAAO;AAE1B,YAAM,QAAQ,EAAE,GAAG,GAAK,GAAG,GAAK,GAAG,GAAK,GAAG,EAAI;AAE/C,eAAUA,KAAI,GAAGA,KAAI,KAAK,WAAW,QAAQA,MAAO;AAEnD,cAAM,WAAW,KAAK,WAAYA,EAAE;AAEpC,YAAK,SAAS,aAAa,KAAM;AAEhC,gBAAM,IAAI,SAAS;AAAA,QAEpB,WAAY,SAAS,aAAa,KAAM;AAEvC,gBAAM,IAAI,SAAS;AAAA,QAEpB,WAAY,SAAS,aAAa,KAAM;AAEvC,gBAAM,IAAI,SAAS;AAAA,QAEpB,WAAY,SAAS,aAAa,KAAM;AAEvC,gBAAM,IAAI,SAAS;AAAA,QAEpB;AAAA,MAED;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,eAAgB,MAAO;AAE/B,YAAM,SAAS,EAAE,MAAM,IAAI,WAAW,CAAC,GAAG,YAAY,KAAK;AAE3D,UAAI,iBAAiB,KAAK;AAE1B,UAAK,KAAK,WAAW,eAAe,QAAY;AAE/C,eAAO,aAAa,KAAK,WAAW,WAAW;AAAA,MAEhD;AAEA,aAAQ,gBAAiB;AAExB,YAAK,eAAe,aAAa,YAAa;AAE7C,cAAK,eAAe,WAAW,SAAS,QAAY;AAEnD,gBAAK,eAAe,WAAW,KAAK,UAAU,QAAS;AAEtD,qBAAO,OAAO,eAAe;AAAA,YAE9B;AAAA,UAED;AAAA,QAED,WAAY,eAAe,aAAa,YAAa;AAEpD,gBAAMC,MAAK,eAAe,qBAAsB,IAAK,EAAG,CAAE,EAAE;AAC5D,gBAAM,KAAK,eAAe,qBAAsB,IAAK,EAAG,CAAE,EAAE;AAC5D,gBAAM,KAAK,eAAe,qBAAsB,IAAK,EAAG,CAAE,EAAE;AAE5D,iBAAO,UAAU,KAAMA,KAAI,IAAI,EAAG;AAAA,QAEnC;AAEA,yBAAiB,eAAe;AAAA,MAEjC;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,iBAAkB,MAAO;AAEjC,YAAM,YAAY,CAAC;AACnB,YAAM,cAAc,CAAC;AACrB,UAAI,mBAAmB,KAAK;AAE5B,aAAQ,kBAAmB;AAE1B,YAAK,iBAAiB,aAAa,UAAW;AAE7C,cAAI,QAAQ,iBAAiB;AAE7B,iBAAQ,OAAQ;AAEf,gBAAK,MAAM,aAAa,eAAgB;AAEvC,oBAAMC,KAAI,MAAM,qBAAsB,GAAI,EAAG,CAAE,EAAE;AACjD,oBAAMC,KAAI,MAAM,qBAAsB,GAAI,EAAG,CAAE,EAAE;AACjD,oBAAM,IAAI,MAAM,qBAAsB,GAAI,EAAG,CAAE,EAAE;AAEjD,wBAAU,KAAMD,IAAGC,IAAG,CAAE;AAAA,YAEzB,WAAY,MAAM,aAAa,UAAW;AAEzC,oBAAM,KAAK,MAAM,qBAAsB,IAAK,EAAG,CAAE,EAAE;AACnD,oBAAM,KAAK,MAAM,qBAAsB,IAAK,EAAG,CAAE,EAAE;AACnD,oBAAM,KAAK,MAAM,qBAAsB,IAAK,EAAG,CAAE,EAAE;AAEnD,0BAAY,KAAM,IAAI,IAAI,EAAG;AAAA,YAE9B;AAEA,oBAAQ,MAAM;AAAA,UAEf;AAAA,QAED;AAEA,2BAAmB,iBAAiB;AAAA,MAErC;AAEA,aAAO,EAAE,YAAY,WAAW,WAAW,YAAY;AAAA,IAExD;AAEA,aAAS,WAAY,MAAO;AAE3B,YAAM,QAAQ,KAAK,WAAW,GAAG;AACjC,YAAM,eAAe,EAAE,MAAM,aAAa,QAAQ,CAAC,EAAE;AACrD,UAAI,YAAY;AAChB,UAAI,cAAc,KAAK;AAEvB,aAAQ,aAAc;AAErB,YAAK,YAAY,aAAa,YAAa;AAE1C,cAAK,YAAY,WAAW,SAAS,QAAY;AAEhD,gBAAK,YAAY,WAAW,KAAK,UAAU,QAAS;AAEnD,2BAAa,OAAO,YAAY;AAAA,YAEjC;AAAA,UAED;AAAA,QAED,WAAY,YAAY,aAAa,SAAU;AAE9C,sBAAY,UAAW,WAAY;AAAA,QAEpC,WAAY,YAAY,aAAa,QAAS;AAE7C,cAAI,eAAe,YAAY;AAC/B,gBAAM,OAAO,EAAE,UAAU,CAAC,GAAG,SAAS,CAAC,GAAG,SAAS,CAAC,GAAG,OAAO,UAAU;AAExE,iBAAQ,cAAe;AAEtB,gBAAK,aAAa,aAAa,YAAa;AAE3C,oBAAM,iBAAiB,iBAAkB,YAAa;AAEtD,mBAAK,UAAU,KAAK,QAAQ,OAAQ,eAAe,OAAQ;AAC3D,mBAAK,WAAW,KAAK,SAAS,OAAQ,eAAe,QAAS;AAAA,YAE/D,WAAY,aAAa,aAAa,UAAW;AAEhD,mBAAK,QAAQ,KAAM,eAAgB,YAAa,CAAE;AAAA,YAEnD;AAEA,2BAAe,aAAa;AAAA,UAE7B;AAEA,uBAAa,OAAO,KAAM,IAAK;AAAA,QAEhC;AAEA,sBAAc,YAAY;AAAA,MAE3B;AAEA,aAAO,EAAE,MAAM,OAAO,OAAO,aAAa;AAAA,IAE3C;AAEA,UAAM,UAAU,aAAcN,KAAK;AACnC,QAAI,UAAU;AACd,QAAI,YAAY;AAChB,UAAM,WAAW,kBAAmB,OAAQ;AAC5C,UAAM,eAAe,CAAC;AACtB,UAAM,aAAa,CAAC;AACpB,UAAM,aAAa,QAAQ,gBAAgB;AAE3C,QAAI,GAAG;AAEP,SAAM,IAAI,GAAG,IAAI,WAAW,QAAQ,KAAO;AAE1C,YAAM,QAAQ,WAAY,CAAE;AAE5B,UAAK,MAAM,aAAa,YAAa;AAEpC,YAAK,MAAM,WAAW,SAAS,QAAY;AAE1C,cAAK,MAAM,WAAW,KAAK,UAAU,QAAS;AAE7C,sBAAU,MAAM;AAAA,UAEjB,WAAY,MAAM,WAAW,KAAK,UAAU,UAAW;AAEtD,wBAAY,MAAM;AAAA,UAEnB;AAAA,QAED;AAAA,MAED,WAAY,MAAM,aAAa,YAAa;AAE3C,cAAM,iBAAiB,cAAe,KAAM;AAE5C,qBAAc,eAAe,EAAG,IAAI,eAAe;AAAA,MAEpD,WAAY,MAAM,aAAa,UAAW;AAEzC,cAAM,eAAe,WAAY,KAAM;AAEvC,mBAAY,aAAa,EAAG,IAAI,aAAa;AAAA,MAE9C;AAAA,IAED;AAEA,UAAM,cAAc,IAAI,MAAM;AAC9B,UAAM,kBAAkB,IAAI,kBAAmB;AAAA,MAC9C,MAAM,OAAO;AAAA,MACb,OAAO;AAAA,MACP,aAAa;AAAA,IACd,CAAE;AAEF,gBAAY,OAAO;AACnB,gBAAY,SAAS,SAAS;AAC9B,gBAAY,SAAS,SAAS;AAE9B,eAAY,MAAM,YAAa;AAE9B,YAAM,OAAO,WAAY,EAAG;AAC5B,YAAM,SAAS,KAAK;AACpB,YAAM,YAAY,IAAI,MAAM;AAC5B,gBAAU,OAAO,KAAK,QAAQ;AAE9B,WAAM,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAO;AAEtC,YAAI,qBAAqB;AACzB,cAAM,OAAO,OAAQ,CAAE;AACvB,cAAM,WAAW,IAAI,uBAAwB,KAAK,UAAU,CAAE;AAC9D,YAAI,UAAU;AAEd,YAAK,KAAK,QAAQ,QAAS;AAE1B,oBAAU,IAAI,uBAAwB,KAAK,SAAS,CAAE;AAAA,QAEvD;AAEA,YAAK,KAAK,OAAQ;AAEjB,gBAAM,QAAQ,KAAK;AAEnB,+BAAqB,gBAAgB,MAAM;AAC3C,6BAAmB,QAAQ,IAAI,MAAO,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AAEhE,cAAK,MAAM,MAAM,GAAM;AAEtB,+BAAmB,cAAc;AACjC,+BAAmB,UAAU,MAAM;AAAA,UAEpC;AAAA,QAED;AAEA,cAAM,UAAU,KAAK;AAErB,aAAM,IAAI,GAAG,IAAI,QAAQ,QAAQ,KAAO;AAEvC,gBAAM,SAAS,QAAS,CAAE;AAC1B,gBAAM,cAAc,IAAI,eAAe;AACvC,cAAI,WAAW;AAEf,sBAAY,SAAU,OAAO,SAAU;AACvC,sBAAY,aAAc,YAAY,SAAS,MAAM,CAAE;AAEvD,cAAK,SAAU;AAEd,wBAAY,aAAc,UAAU,QAAQ,MAAM,CAAE;AAAA,UAErD;AAEA,cAAK,aAAc,OAAO,UAAW,MAAM,QAAY;AAEtD,uBAAW,aAAc,OAAO,UAAW;AAAA,UAE5C;AAEA,sBAAY,MAAO,UAAU,UAAU,QAAS;AAChD,oBAAU,IAAK,IAAI,KAAM,aAAa,SAAS,MAAM,CAAE,CAAE;AAAA,QAE1D;AAAA,MAED;AAEA,kBAAY,IAAK,SAAU;AAAA,IAE5B;AAEA,WAAO;AAAA,EAER;AAED;;;ACnfA,IAAM,YAAN,cAAwB,OAAO;AAAA,EAE9B,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAEf,SAAK,uBAAuB;AAC5B,SAAK,uBAAuB;AAAA,EAE7B;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,QAAQ;AAEd,UAAM,SAAS,IAAI,WAAY,MAAM,OAAQ;AAC7C,WAAO,QAAS,MAAM,IAAK;AAC3B,WAAO,iBAAkB,MAAM,aAAc;AAC7C,WAAO,mBAAoB,MAAM,eAAgB;AACjD,WAAO,KAAM,KAAK,SAAWO,OAAO;AAEnC,UAAI;AAEH,eAAQ,MAAM,MAAOA,KAAK,CAAE;AAAA,MAE7B,SAAU,GAAI;AAEb,YAAK,SAAU;AAEd,kBAAS,CAAE;AAAA,QAEZ,OAAO;AAEN,kBAAQ,MAAO,CAAE;AAAA,QAElB;AAEA,cAAM,QAAQ,UAAW,GAAI;AAAA,MAE9B;AAAA,IAED,GAAG,YAAY,OAAQ;AAAA,EAExB;AAAA,EAEA,MAAOA,OAAO;AASb,aAAS,QAASC,QAAQ;AAIzB,UAAK,SAAUA,MAAM,MAAM,aAAc;AAExC,gBAAQ,MAAO,sCAAuC;AAAA,MAEvD;AAEA,YAAM,OAAO,CAAC;AACd,YAAM,OAAO,SAAUA,QAAO,SAAUA,MAAM,GAAG,IAAK;AAItD,UAAK,SAAUA,MAAM,MAAM,UAAW;AAErC,gBAAQ,MAAO,mCAAoC;AAAA,MAEpD;AAIA,UAAI,SAAS,SAAUA,MAAM,EAAE,MAAO,OAAQ;AAC9C,YAAM,YAAY,SAAU,OAAQ,CAAE,CAAE;AAExC,UAAK,MAAO,SAAU,GAAI;AAEzB,gBAAQ,MAAO,mDAAoD;AAAA,MAEpE;AAIA,eAAS,SAAUA,MAAM,EAAE,MAAO,OAAQ;AAC1C,YAAM,YAAY,WAAY,OAAQ,CAAE,CAAE;AAE1C,UAAK,MAAO,SAAU,GAAI;AAEzB,gBAAQ,MAAO,6CAA8C;AAAA,MAE9D;AAIA,eAAU,IAAI,GAAG,IAAI,WAAW,KAAO;AAEtC,iBAAS,SAAUA,MAAM,EAAE,MAAO,OAAQ;AAC1C,sBAAe,QAAQ,IAAI,WAAW,IAAK;AAAA,MAE5C;AAEA,aAAO;AAAA,IAER;AAYA,aAAS,cAAeC,OAAM,WAAW,MAAO;AAI/C,UAAK,KAAK,SAAS,UAAY;AAI/B,YAAM,WAAW;AAAA,QAChB,MAAM;AAAA,QACN,UAAU,IAAI,QAAQ;AAAA,QACtB,UAAU,IAAI,WAAW;AAAA,MAC1B;AAEA,WAAK,OAAO,KAAM,QAAS;AAE3B,YAAM,OAAO,IAAI,WAAW;AAE5B,YAAM,KAAK,IAAI,QAAS,GAAG,GAAG,CAAE;AAChC,YAAM,KAAK,IAAI,QAAS,GAAG,GAAG,CAAE;AAChC,YAAM,KAAK,IAAI,QAAS,GAAG,GAAG,CAAE;AAIhC,eAAU,IAAI,GAAG,IAAI,KAAK,SAAS,QAAQ,KAAO;AAEjD,gBAAS,KAAK,SAAU,CAAE,GAAI;AAAA,UAE7B,KAAK;AACJ,qBAAS,SAAS,IAAI,WAAYA,MAAK,MAAM,EAAE,KAAK,CAAE;AACtD;AAAA,UACD,KAAK;AACJ,qBAAS,SAAS,IAAI,WAAYA,MAAK,MAAM,EAAE,KAAK,CAAE;AACtD;AAAA,UACD,KAAK;AACJ,qBAAS,SAAS,IAAI,WAAYA,MAAK,MAAM,EAAE,KAAK,CAAE;AACtD;AAAA,UACD,KAAK;AACJ,iBAAK,iBAAkB,IAAI,WAAYA,MAAK,MAAM,EAAE,KAAK,CAAE,IAAI,KAAK,KAAK,GAAI;AAC7E,qBAAS,SAAS,SAAU,IAAK;AACjC;AAAA,UACD,KAAK;AACJ,iBAAK,iBAAkB,IAAI,WAAYA,MAAK,MAAM,EAAE,KAAK,CAAE,IAAI,KAAK,KAAK,GAAI;AAC7E,qBAAS,SAAS,SAAU,IAAK;AACjC;AAAA,UACD,KAAK;AACJ,iBAAK,iBAAkB,IAAI,WAAYA,MAAK,MAAM,EAAE,KAAK,CAAE,IAAI,KAAK,KAAK,GAAI;AAC7E,qBAAS,SAAS,SAAU,IAAK;AACjC;AAAA,UACD;AACC,oBAAQ,KAAM,wCAAyC;AAAA,QAEzD;AAAA,MAED;AAIA,eAAU,IAAI,GAAG,IAAI,KAAK,SAAS,QAAQ,KAAO;AAEjD,sBAAeA,OAAM,WAAW,KAAK,SAAU,CAAE,CAAE;AAAA,MAEpD;AAAA,IAED;AAWA,aAAS,SAAUD,QAAO,WAAW,MAAO;AAE3C,YAAM,OAAO,EAAE,MAAM,IAAI,MAAM,IAAI,QAAQ,CAAC,EAAE;AAC9C,WAAK,KAAM,IAAK;AAIhB,UAAI,SAAS,UAAU,MAAO,OAAQ;AAEtC,UAAK,OAAQ,CAAE,EAAE,YAAY,MAAM,SAAS,OAAQ,CAAE,EAAE,YAAY,MAAM,QAAS;AAElF,aAAK,OAAO;AACZ,aAAK,OAAO;AAAA,MAEb,OAAO;AAEN,aAAK,OAAO,OAAQ,CAAE;AACtB,aAAK,OAAO,OAAQ,CAAE,EAAE,YAAY;AAAA,MAErC;AAEA,UAAK,SAAUA,MAAM,MAAM,KAAM;AAEhC,gBAAQ,MAAO,uDAAwD;AAAA,MAExE;AAIA,eAAS,SAAUA,MAAM,EAAE,MAAO,OAAQ;AAE1C,UAAK,OAAQ,CAAE,MAAM,UAAW;AAE/B,gBAAQ,MAAO,+CAA+C,OAAQ,CAAE,CAAE;AAAA,MAE3E;AAEA,UAAK,OAAO,WAAW,GAAI;AAE1B,gBAAQ,MAAO,uDAAwD;AAAA,MAExE;AAEA,YAAM,SAAS,IAAI;AAAA,QAClB,WAAY,OAAQ,CAAE,CAAE;AAAA,QACxB,WAAY,OAAQ,CAAE,CAAE;AAAA,QACxB,WAAY,OAAQ,CAAE,CAAE;AAAA,MACzB;AAEA,UAAK,MAAO,OAAO,CAAE,KAAK,MAAO,OAAO,CAAE,KAAK,MAAO,OAAO,CAAE,GAAI;AAElE,gBAAQ,MAAO,4CAA6C;AAAA,MAE7D;AAEA,WAAK,SAAS;AAId,UAAK,KAAK,SAAS,WAAY;AAE9B,iBAAS,SAAUA,MAAM,EAAE,MAAO,OAAQ;AAE1C,YAAK,OAAQ,CAAE,MAAM,YAAa;AAEjC,kBAAQ,MAAO,gDAAiD;AAAA,QAEjE;AAEA,cAAM,cAAc,SAAU,OAAQ,CAAE,CAAE;AAC1C,aAAK,WAAW,OAAO,OAAQ,GAAG,WAAY;AAC9C,aAAK,WAAW,CAAC;AAAA,MAElB;AAIA,aAAQ,MAAO;AAEd,cAAME,QAAO,SAAUF,MAAM;AAE7B,YAAKE,UAAS,KAAM;AAEnB,iBAAO;AAAA,QAER,OAAO;AAEN,eAAK,SAAS,KAAM,SAAUF,QAAOE,OAAM,IAAK,CAAE;AAAA,QAEnD;AAAA,MAED;AAAA,IAED;AAUA,aAAS,YAAa,QAAQ,MAAO;AAEpC,YAAM,OAAO,IAAI,KAAK;AACtB,WAAK,KAAM,IAAK;AAEhB,WAAK,SAAS,IAAK,OAAO,MAAO;AACjC,WAAK,OAAO,OAAO;AAEnB,UAAK,OAAO,SAAS,WAAY;AAEhC,iBAAU,IAAI,GAAG,IAAI,OAAO,SAAS,QAAQ,KAAO;AAEnD,eAAK,IAAK,YAAa,OAAO,SAAU,CAAE,GAAG,IAAK,CAAE;AAAA,QAErD;AAAA,MAED;AAEA,aAAO;AAAA,IAER;AASA,aAAS,iBAAkBC,QAAQ;AAElC,YAAM,SAAS,CAAC;AAIhB,eAAU,IAAI,GAAG,IAAIA,OAAM,QAAQ,KAAO;AAEzC,cAAM,OAAOA,OAAO,CAAE;AAEtB,YAAK,KAAK,SAAS;AAClB;AAID,cAAM,QAAQ,CAAC;AACf,cAAM,YAAY,CAAC;AACnB,cAAM,YAAY,CAAC;AAEnB,iBAAU,IAAI,GAAG,IAAI,KAAK,OAAO,QAAQ,KAAO;AAE/C,gBAAM,QAAQ,KAAK,OAAQ,CAAE;AAE7B,gBAAM,KAAM,MAAM,IAAK;AAKvB,oBAAU,KAAM,MAAM,SAAS,IAAI,KAAK,OAAO,CAAE;AACjD,oBAAU,KAAM,MAAM,SAAS,IAAI,KAAK,OAAO,CAAE;AACjD,oBAAU,KAAM,MAAM,SAAS,IAAI,KAAK,OAAO,CAAE;AAEjD,oBAAU,KAAM,MAAM,SAAS,CAAE;AACjC,oBAAU,KAAM,MAAM,SAAS,CAAE;AACjC,oBAAU,KAAM,MAAM,SAAS,CAAE;AACjC,oBAAU,KAAM,MAAM,SAAS,CAAE;AAAA,QAElC;AAEA,YAAK,MAAM,sBAAuB;AAEjC,iBAAO,KAAM,IAAI,oBAAqB,KAAK,OAAO,aAAa,OAAO,SAAU,CAAE;AAAA,QAEnF;AAEA,YAAK,MAAM,sBAAuB;AAEjC,iBAAO,KAAM,IAAI,wBAAyB,KAAK,OAAO,eAAe,OAAO,SAAU,CAAE;AAAA,QAEzF;AAAA,MAED;AAEA,aAAO,IAAI,cAAe,aAAa,IAAK,MAAO;AAAA,IAEpD;AAKA,aAAS,SAAUH,QAAQ;AAE1B,UAAIE;AAEJ,cAAUA,QAAOF,OAAM,MAAM,EAAE,KAAK,GAAI,WAAW,GAAI;AAAA,MAAE;AAEzD,aAAOE;AAAA,IAER;AAEA,UAAM,QAAQ;AAEd,UAAM,QAAQH,MAAK,MAAO,UAAW;AAErC,UAAM,QAAQ,QAAS,KAAM;AAE7B,UAAM,aAAa,CAAC;AACpB,gBAAa,MAAO,CAAE,GAAG,UAAW;AAEpC,UAAM,YAAY,iBAAkB,KAAM;AAE1C,WAAO;AAAA,MACN,UAAU,IAAI,SAAU,UAAW;AAAA,MACnC,MAAM;AAAA,IACP;AAAA,EAED;AAED;;;AC7aA,IAAM,YAAN,cAAwB,kBAAkB;AAAA,EAEzC,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAAA,EAEhB;AAAA,EAEA,MAAO,QAAS;AAIf,aAAS,eAAgBK,SAAS;AAEjC,cAASA,QAAO,YAAa;AAAA,QAI5B,KAAK;AAAA,QACL,KAAK;AACJ,cAAKA,QAAO,kBAAkB,OAAOA,QAAO,kBAAkB,MAAMA,QAAO,kBAAkB,GAAI;AAEhG,kBAAM,IAAI,MAAO,+DAAgE;AAAA,UAElF;AAEA;AAAA,QAID,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AACJ,cAAKA,QAAO,eAAgB;AAE3B,kBAAM,IAAI,MAAO,gEAAiE;AAAA,UAEnF;AAEA;AAAA,QAID,KAAK;AACJ,gBAAM,IAAI,MAAO,2BAA4B;AAAA,QAI9C;AACC,gBAAM,IAAI,MAAO,mCAAmCA,QAAO,UAAW;AAAA,MAExE;AAIA,UAAKA,QAAO,SAAS,KAAKA,QAAO,UAAU,GAAI;AAE9C,cAAM,IAAI,MAAO,sCAAuC;AAAA,MAEzD;AAIA,UAAKA,QAAO,eAAe,KAAKA,QAAO,eAAe,MACrDA,QAAO,eAAe,MAAMA,QAAO,eAAe,IAAK;AAEvD,cAAM,IAAI,MAAO,yCAAyCA,QAAO,UAAW;AAAA,MAE7E;AAAA,IAED;AAIA,aAAS,SAAUC,UAASC,UAASF,SAAQG,SAAQC,OAAO;AAE3D,UAAI,YACH;AAED,YAAM,aAAaJ,QAAO,cAAc;AACxC,YAAM,cAAcA,QAAO,QAAQA,QAAO,SAAS;AAIlD,UAAKE,UAAU;AAEd,mBAAWE,MAAK,SAAUD,SAAQA,WAAUH,QAAO,mBAAoBA,QAAO,iBAAiB,EAAI;AAAA,MAEpG;AAIA,UAAKC,UAAU;AAEd,qBAAa,IAAI,WAAY,WAAY;AAE1C,YAAII,IAAG,OAAO;AACd,YAAI,QAAQ;AACZ,cAAM,SAAS,IAAI,WAAY,UAAW;AAE1C,eAAQ,QAAQ,aAAc;AAE7B,UAAAA,KAAID,MAAMD,SAAU;AACpB,mBAAUE,KAAI,OAAS;AAIvB,cAAKA,KAAI,KAAO;AAIf,iBAAM,IAAI,GAAG,IAAI,YAAY,EAAG,GAAI;AAEnC,qBAAQ,CAAE,IAAID,MAAMD,SAAU;AAAA,YAE/B;AAIA,iBAAM,IAAI,GAAG,IAAI,OAAO,EAAG,GAAI;AAE9B,yBAAW,IAAK,QAAQ,QAAQ,IAAI,UAAW;AAAA,YAEhD;AAEA,qBAAS,aAAa;AAAA,UAEvB,OAAO;AAIN,qBAAS;AAET,iBAAM,IAAI,GAAG,IAAI,OAAO,EAAG,GAAI;AAE9B,yBAAY,QAAQ,CAAE,IAAIC,MAAMD,SAAU;AAAA,YAE3C;AAEA,qBAAS;AAAA,UAEV;AAAA,QAED;AAAA,MAEA,OAAO;AAIP,qBAAaC,MAAK;AAAA,UAChBD;AAAA,UAAQA,WAAYD,WAAUF,QAAO,QAAQA,QAAO,SAAS;AAAA,QAC/D;AAAA,MAEA;AAEA,aAAO;AAAA,QACP;AAAA,QACA;AAAA,MACA;AAAA,IAEF;AAEA,aAAS,qBAAsBM,YAAW,SAAS,QAAQ,OAAO,SAAS,QAAQ,OAAO,OAAO,UAAW;AAE3G,YAAM,WAAW;AACjB,UAAI,OAAO,IAAI,GAAGC,IAAGC;AACrB,YAAMC,SAAQ,OAAO;AAErB,WAAMD,KAAI,SAASA,OAAM,OAAOA,MAAK,QAAS;AAE7C,aAAMD,KAAI,SAASA,OAAM,OAAOA,MAAK,QAAQ,KAAO;AAEnD,kBAAQ,MAAO,CAAE;AACjB,UAAAD,YAAaC,KAAIE,SAAQD,MAAM,IAAI,CAAE,IAAI;AACzC,UAAAF,YAAaC,KAAIE,SAAQD,MAAM,IAAI,CAAE,IAAI,SAAY,QAAQ,IAAM,CAAE;AACrE,UAAAF,YAAaC,KAAIE,SAAQD,MAAM,IAAI,CAAE,IAAI,SAAY,QAAQ,IAAM,CAAE;AACrE,UAAAF,YAAaC,KAAIE,SAAQD,MAAM,IAAI,CAAE,IAAI,SAAY,QAAQ,IAAM,CAAE;AAAA,QAEtE;AAAA,MAED;AAEA,aAAOF;AAAA,IAER;AAEA,aAAS,sBAAuBA,YAAW,SAAS,QAAQ,OAAO,SAAS,QAAQ,OAAO,OAAQ;AAElG,UAAI,OAAO,IAAI,GAAGC,IAAGC;AACrB,YAAMC,SAAQ,OAAO;AAErB,WAAMD,KAAI,SAASA,OAAM,OAAOA,MAAK,QAAS;AAE7C,aAAMD,KAAI,SAASA,OAAM,OAAOA,MAAK,QAAQ,KAAK,GAAI;AAErD,kBAAQ,MAAO,IAAI,CAAE,KAAM,MAAO,IAAI,CAAE,KAAK;AAC7C,UAAAD,YAAaC,KAAIE,SAAQD,MAAM,IAAI,CAAE,KAAM,QAAQ,UAAY;AAC/D,UAAAF,YAAaC,KAAIE,SAAQD,MAAM,IAAI,CAAE,KAAM,QAAQ,QAAY;AAC/D,UAAAF,YAAaC,KAAIE,SAAQD,MAAM,IAAI,CAAE,KAAM,QAAQ,OAAY;AAC/D,UAAAF,YAAaC,KAAIE,SAAQD,MAAM,IAAI,CAAE,IAAM,QAAQ,QAAW,IAAI;AAAA,QAEnE;AAAA,MAED;AAEA,aAAOF;AAAA,IAER;AAEA,aAAS,sBAAuBA,YAAW,SAAS,QAAQ,OAAO,SAAS,QAAQ,OAAO,OAAQ;AAElG,UAAI,IAAI,GAAGC,IAAGC;AACd,YAAMC,SAAQ,OAAO;AAErB,WAAMD,KAAI,SAASA,OAAM,OAAOA,MAAK,QAAS;AAE7C,aAAMD,KAAI,SAASA,OAAM,OAAOA,MAAK,QAAQ,KAAK,GAAI;AAErD,UAAAD,YAAaC,KAAIE,SAAQD,MAAM,IAAI,CAAE,IAAI;AACzC,UAAAF,YAAaC,KAAIE,SAAQD,MAAM,IAAI,CAAE,IAAI,MAAO,IAAI,CAAE;AACtD,UAAAF,YAAaC,KAAIE,SAAQD,MAAM,IAAI,CAAE,IAAI,MAAO,IAAI,CAAE;AACtD,UAAAF,YAAaC,KAAIE,SAAQD,MAAM,IAAI,CAAE,IAAI,MAAO,IAAI,CAAE;AAAA,QAEvD;AAAA,MAED;AAEA,aAAOF;AAAA,IAER;AAEA,aAAS,sBAAuBA,YAAW,SAAS,QAAQ,OAAO,SAAS,QAAQ,OAAO,OAAQ;AAElG,UAAI,IAAI,GAAGC,IAAGC;AACd,YAAMC,SAAQ,OAAO;AAErB,WAAMD,KAAI,SAASA,OAAM,OAAOA,MAAK,QAAS;AAE7C,aAAMD,KAAI,SAASA,OAAM,OAAOA,MAAK,QAAQ,KAAK,GAAI;AAErD,UAAAD,YAAaC,KAAIE,SAAQD,MAAM,IAAI,CAAE,IAAI,MAAO,IAAI,CAAE;AACtD,UAAAF,YAAaC,KAAIE,SAAQD,MAAM,IAAI,CAAE,IAAI,MAAO,IAAI,CAAE;AACtD,UAAAF,YAAaC,KAAIE,SAAQD,MAAM,IAAI,CAAE,IAAI,MAAO,IAAI,CAAE;AACtD,UAAAF,YAAaC,KAAIE,SAAQD,MAAM,IAAI,CAAE,IAAI,MAAO,IAAI,CAAE;AAAA,QAEvD;AAAA,MAED;AAEA,aAAOF;AAAA,IAER;AAEA,aAAS,yBAA0BA,YAAW,SAAS,QAAQ,OAAO,SAAS,QAAQ,OAAO,OAAQ;AAErG,UAAI,OAAO,IAAI,GAAGC,IAAGC;AACrB,YAAMC,SAAQ,OAAO;AAErB,WAAMD,KAAI,SAASA,OAAM,OAAOA,MAAK,QAAS;AAE7C,aAAMD,KAAI,SAASA,OAAM,OAAOA,MAAK,QAAQ,KAAO;AAEnD,kBAAQ,MAAO,CAAE;AACjB,UAAAD,YAAaC,KAAIE,SAAQD,MAAM,IAAI,CAAE,IAAI;AACzC,UAAAF,YAAaC,KAAIE,SAAQD,MAAM,IAAI,CAAE,IAAI;AACzC,UAAAF,YAAaC,KAAIE,SAAQD,MAAM,IAAI,CAAE,IAAI;AACzC,UAAAF,YAAaC,KAAIE,SAAQD,MAAM,IAAI,CAAE,IAAI;AAAA,QAE1C;AAAA,MAED;AAEA,aAAOF;AAAA,IAER;AAEA,aAAS,0BAA2BA,YAAW,SAAS,QAAQ,OAAO,SAAS,QAAQ,OAAO,OAAQ;AAEtG,UAAI,IAAI,GAAGC,IAAGC;AACd,YAAMC,SAAQ,OAAO;AAErB,WAAMD,KAAI,SAASA,OAAM,OAAOA,MAAK,QAAS;AAE7C,aAAMD,KAAI,SAASA,OAAM,OAAOA,MAAK,QAAQ,KAAK,GAAI;AAErD,UAAAD,YAAaC,KAAIE,SAAQD,MAAM,IAAI,CAAE,IAAI,MAAO,IAAI,CAAE;AACtD,UAAAF,YAAaC,KAAIE,SAAQD,MAAM,IAAI,CAAE,IAAI,MAAO,IAAI,CAAE;AACtD,UAAAF,YAAaC,KAAIE,SAAQD,MAAM,IAAI,CAAE,IAAI,MAAO,IAAI,CAAE;AACtD,UAAAF,YAAaC,KAAIE,SAAQD,MAAM,IAAI,CAAE,IAAI,MAAO,IAAI,CAAE;AAAA,QAEvD;AAAA,MAED;AAEA,aAAOF;AAAA,IAER;AAEA,aAAS,WAAYF,OAAMK,QAAOC,SAAQ,OAAO,SAAU;AAE1D,UAAI,SACH,SACA,QACA,QACA,OACA;AAED,eAAW,OAAO,QAAQ,oBAAqB,kBAAmB;AAAA,QAEjE;AAAA,QACA,KAAK;AACJ,oBAAU;AACV,mBAAS;AACT,kBAAQD;AACR,oBAAU;AACV,mBAAS;AACT,kBAAQC;AACR;AAAA,QAED,KAAK;AACJ,oBAAU;AACV,mBAAS;AACT,kBAAQD;AACR,oBAAUC,UAAS;AACnB,mBAAS;AACT,kBAAQ;AACR;AAAA,QAED,KAAK;AACJ,oBAAUD,SAAQ;AAClB,mBAAS;AACT,kBAAQ;AACR,oBAAU;AACV,mBAAS;AACT,kBAAQC;AACR;AAAA,QAED,KAAK;AACJ,oBAAUD,SAAQ;AAClB,mBAAS;AACT,kBAAQ;AACR,oBAAUC,UAAS;AACnB,mBAAS;AACT,kBAAQ;AACR;AAAA,MAEF;AAEA,UAAK,UAAW;AAEf,gBAAS,OAAO,YAAa;AAAA,UAE5B,KAAK;AACJ,qCAA0BN,OAAM,SAAS,QAAQ,OAAO,SAAS,QAAQ,OAAO,KAAM;AACtF;AAAA,UAED,KAAK;AACJ,sCAA2BA,OAAM,SAAS,QAAQ,OAAO,SAAS,QAAQ,OAAO,KAAM;AACvF;AAAA,UAED;AACC,kBAAM,IAAI,MAAO,wCAAyC;AAC1D;AAAA,QAEF;AAAA,MAED,OAAO;AAEN,gBAAS,OAAO,YAAa;AAAA,UAE5B,KAAK;AACJ,iCAAsBA,OAAM,SAAS,QAAQ,OAAO,SAAS,QAAQ,OAAO,OAAO,OAAQ;AAC3F;AAAA,UAED,KAAK;AACJ,kCAAuBA,OAAM,SAAS,QAAQ,OAAO,SAAS,QAAQ,OAAO,KAAM;AACnF;AAAA,UAED,KAAK;AACJ,kCAAuBA,OAAM,SAAS,QAAQ,OAAO,SAAS,QAAQ,OAAO,KAAM;AACnF;AAAA,UAED,KAAK;AACJ,kCAAuBA,OAAM,SAAS,QAAQ,OAAO,SAAS,QAAQ,OAAO,KAAM;AACnF;AAAA,UAED;AACC,kBAAM,IAAI,MAAO,wCAAyC;AAC1D;AAAA,QAEF;AAAA,MAED;AAKA,aAAOA;AAAA,IAER;AAIA,UAAM,mBAAmB,GACxB,mBAAmB,GACnB,eAAe,GACf,gBAAgB,GAChB,uBAAuB,GACvB,mBAAmB,IACnB,oBAAoB,IAEpB,kBAAkB,IAClB,mBAAmB,GACnB,gBAAgB,GAChB,gBAAgB,GAChB,gBAAgB,GAChB,gBAAgB;AAEjB,QAAK,OAAO,SAAS,GAAK,OAAM,IAAI,MAAO,qDAAsD;AAEjG,QAAI,SAAS;AAEb,UAAMO,WAAU,IAAI,WAAY,MAAO,GACtC,SAAS;AAAA,MACR,WAAWA,SAAS,QAAU;AAAA,MAC9B,eAAeA,SAAS,QAAU;AAAA,MAClC,YAAYA,SAAS,QAAU;AAAA,MAC/B,gBAAgBA,SAAS,QAAU,IAAIA,SAAS,QAAU,KAAK;AAAA,MAC/D,iBAAiBA,SAAS,QAAU,IAAIA,SAAS,QAAU,KAAK;AAAA,MAChE,eAAeA,SAAS,QAAU;AAAA,MAClC,QAAQ;AAAA,QACPA,SAAS,QAAU,IAAIA,SAAS,QAAU,KAAK;AAAA,QAC/CA,SAAS,QAAU,IAAIA,SAAS,QAAU,KAAK;AAAA,MAChD;AAAA,MACA,OAAOA,SAAS,QAAU,IAAIA,SAAS,QAAU,KAAK;AAAA,MACtD,QAAQA,SAAS,QAAU,IAAIA,SAAS,QAAU,KAAK;AAAA,MACvD,YAAYA,SAAS,QAAU;AAAA,MAC/B,OAAOA,SAAS,QAAU;AAAA,IAC3B;AAID,mBAAgB,MAAO;AAEvB,QAAK,OAAO,YAAY,SAAS,OAAO,QAAS;AAEhD,YAAM,IAAI,MAAO,2BAA4B;AAAA,IAE9C;AAIA,cAAU,OAAO;AAIjB,QAAI,UAAU,OACb,UAAU,OACV,WAAW;AAEZ,YAAS,OAAO,YAAa;AAAA,MAE5B,KAAK;AACJ,kBAAU;AACV,kBAAU;AACV;AAAA,MAED,KAAK;AACJ,kBAAU;AACV;AAAA,MAED,KAAK;AACJ,kBAAU;AACV;AAAA,MAED,KAAK;AACJ;AAAA,MAED,KAAK;AACJ,kBAAU;AACV,mBAAW;AACX;AAAA,MAED,KAAK;AACJ,mBAAW;AACX;AAAA,IAEF;AAIA,UAAM,YAAY,IAAI,WAAY,OAAO,QAAQ,OAAO,SAAS,CAAE;AACnE,UAAM,SAAS,SAAU,SAAS,SAAS,QAAQ,QAAQA,QAAQ;AACnE,eAAY,WAAW,OAAO,OAAO,OAAO,QAAQ,OAAO,YAAY,OAAO,QAAS;AAEvF,WAAO;AAAA,MAEN,MAAM;AAAA,MACN,OAAO,OAAO;AAAA,MACd,QAAQ,OAAO;AAAA,MACf,OAAO;AAAA,MACP,iBAAiB;AAAA,MACjB,WAAW;AAAA,IAEZ;AAAA,EAED;AAED;;;ACxdA,IAAM,gBAAN,cAA4B,OAAO;AAAA,EAElC,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,QAAQ;AAEd,UAAM,OAAS,MAAM,SAAS,KAAO,YAAY,eAAgB,GAAI,IAAI,MAAM;AAE/E,UAAM,SAAS,IAAI,WAAY,MAAM,OAAQ;AAC7C,WAAO,QAAS,MAAM,IAAK;AAC3B,WAAO,iBAAkB,MAAM,aAAc;AAC7C,WAAO,mBAAoB,MAAM,eAAgB;AACjD,WAAO,KAAM,KAAK,SAAWC,OAAO;AAEnC,UAAI;AAEH,eAAQ,MAAM,MAAOA,OAAM,IAAK,CAAE;AAAA,MAEnC,SAAU,GAAI;AAEb,YAAK,SAAU;AAEd,kBAAS,CAAE;AAAA,QAEZ,OAAO;AAEN,kBAAQ,MAAO,CAAE;AAAA,QAElB;AAEA,cAAM,QAAQ,UAAW,GAAI;AAAA,MAE9B;AAAA,IAED,GAAG,YAAY,OAAQ;AAAA,EAExB;AAAA,EAEA,MAAOA,OAAM,MAAO;AAEnB,aAAS,qBAAsBC,MAAKC,OAAO;AAI1C,YAAM,QAAQ,CAAC;AACf,YAAM,aAAaD,KAAI;AAEvB,eAAU,IAAI,GAAGE,KAAI,WAAW,QAAQ,IAAIA,IAAG,KAAO;AAErD,cAAM,QAAQ,WAAY,CAAE;AAE5B,YAAK,MAAM,aAAaD,OAAO;AAE9B,gBAAM,KAAM,KAAM;AAAA,QAEnB;AAAA,MAED;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,aAAcF,OAAO;AAE7B,UAAKA,MAAK,WAAW,EAAI,QAAO,CAAC;AAEjC,YAAM,QAAQA,MAAK,KAAK,EAAE,MAAO,KAAM;AACvC,YAAM,QAAQ,IAAI,MAAO,MAAM,MAAO;AAEtC,eAAU,IAAI,GAAGG,KAAI,MAAM,QAAQ,IAAIA,IAAG,KAAO;AAEhD,cAAO,CAAE,IAAI,MAAO,CAAE;AAAA,MAEvB;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,YAAaH,OAAO;AAE5B,UAAKA,MAAK,WAAW,EAAI,QAAO,CAAC;AAEjC,YAAM,QAAQA,MAAK,KAAK,EAAE,MAAO,KAAM;AACvC,YAAM,QAAQ,IAAI,MAAO,MAAM,MAAO;AAEtC,eAAU,IAAI,GAAGG,KAAI,MAAM,QAAQ,IAAIA,IAAG,KAAO;AAEhD,cAAO,CAAE,IAAI,WAAY,MAAO,CAAE,CAAE;AAAA,MAErC;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,UAAWH,OAAO;AAE1B,UAAKA,MAAK,WAAW,EAAI,QAAO,CAAC;AAEjC,YAAM,QAAQA,MAAK,KAAK,EAAE,MAAO,KAAM;AACvC,YAAM,QAAQ,IAAI,MAAO,MAAM,MAAO;AAEtC,eAAU,IAAI,GAAGG,KAAI,MAAM,QAAQ,IAAIA,IAAG,KAAO;AAEhD,cAAO,CAAE,IAAI,SAAU,MAAO,CAAE,CAAE;AAAA,MAEnC;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,QAASH,OAAO;AAExB,aAAOA,MAAK,UAAW,CAAE;AAAA,IAE1B;AAEA,aAAS,aAAa;AAErB,aAAO,mBAAqB;AAAA,IAE7B;AAEA,aAASI,SAAS,QAAS;AAE1B,aAAO,OAAO,KAAM,MAAO,EAAE,WAAW;AAAA,IAEzC;AAIA,aAAS,WAAYH,MAAM;AAE1B,aAAO;AAAA,QACN,MAAM,eAAgB,qBAAsBA,MAAK,MAAO,EAAG,CAAE,CAAE;AAAA,QAC/D,QAAQ,iBAAkB,qBAAsBA,MAAK,SAAU,EAAG,CAAE,CAAE;AAAA,MACvE;AAAA,IAED;AAEA,aAAS,eAAgBA,MAAM;AAE9B,UAAOA,SAAQ,UAAiBA,KAAI,aAAc,OAAQ,MAAM,MAAS;AAExE,eAAO,WAAYA,KAAI,aAAc,OAAQ,CAAE;AAAA,MAEhD,OAAO;AAEN,eAAO;AAAA,MAER;AAAA,IAED;AAEA,aAAS,iBAAkBA,MAAM;AAEhC,aAAOA,SAAQ,SAAYA,KAAI,cAAc;AAAA,IAE9C;AAIA,aAAS,aAAcA,MAAK,aAAa,UAAU,QAAS;AAE3D,YAAMI,WAAU,qBAAsBJ,MAAK,WAAY,EAAG,CAAE;AAE5D,UAAKI,aAAY,QAAY;AAE5B,cAAM,WAAW,qBAAsBA,UAAS,QAAS;AAEzD,iBAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAO;AAE5C,iBAAQ,SAAU,CAAE,CAAE;AAAA,QAEvB;AAAA,MAED;AAAA,IAED;AAEA,aAAS,aAAcC,OAAM,SAAU;AAEtC,iBAAYJ,SAAQI,OAAO;AAE1B,cAAM,SAASA,MAAMJ,KAAK;AAC1B,eAAO,QAAQ,QAASI,MAAMJ,KAAK,CAAE;AAAA,MAEtC;AAAA,IAED;AAIA,aAAS,SAAUI,OAAM,SAAU;AAElC,UAAKA,MAAK,UAAU,OAAY,QAAOA,MAAK;AAE5C,MAAAA,MAAK,QAAQ,QAASA,KAAK;AAE3B,aAAOA,MAAK;AAAA,IAEb;AAIA,aAAS,eAAgBL,MAAM;AAE9B,YAAMK,QAAO;AAAA,QACZ,SAAS,CAAC;AAAA,QACV,UAAU,CAAC;AAAA,QACX,UAAU,CAAC;AAAA,MACZ;AAEA,UAAI,cAAc;AAElB,eAAU,IAAI,GAAGH,KAAIF,KAAI,WAAW,QAAQ,IAAIE,IAAG,KAAO;AAEzD,cAAM,QAAQF,KAAI,WAAY,CAAE;AAEhC,YAAK,MAAM,aAAa,EAAI;AAE5B,YAAI;AAEJ,gBAAS,MAAM,UAAW;AAAA,UAEzB,KAAK;AACJ,iBAAK,MAAM,aAAc,IAAK;AAC9B,YAAAK,MAAK,QAAS,EAAG,IAAI,YAAa,KAAM;AACxC;AAAA,UAED,KAAK;AACJ,iBAAK,MAAM,aAAc,IAAK;AAC9B,YAAAA,MAAK,SAAU,EAAG,IAAI,sBAAuB,KAAM;AACnD;AAAA,UAED,KAAK;AACJ,iBAAK,MAAM,aAAc,QAAS;AAClC,YAAAA,MAAK,SAAU,EAAG,IAAI,sBAAuB,KAAM;AACnD;AAAA,UAED,KAAK;AAEJ,2BAAgB,KAAM;AACtB,0BAAc;AACd;AAAA,UAED;AACC,oBAAQ,IAAK,KAAM;AAAA,QAErB;AAAA,MAED;AAEA,UAAK,gBAAgB,OAAQ;AAI5B,gBAAQ,WAAYL,KAAI,aAAc,IAAK,KAAK,UAAU,aAAa,CAAE,IAAIK;AAAA,MAE9E;AAAA,IAED;AAEA,aAAS,sBAAuBL,MAAM;AAErC,YAAMK,QAAO;AAAA,QACZ,QAAQ,CAAC;AAAA,MACV;AAEA,eAAU,IAAI,GAAGH,KAAIF,KAAI,WAAW,QAAQ,IAAIE,IAAG,KAAO;AAEzD,cAAM,QAAQF,KAAI,WAAY,CAAE;AAEhC,YAAK,MAAM,aAAa,EAAI;AAE5B,gBAAS,MAAM,UAAW;AAAA,UAEzB,KAAK;AACJ,kBAAM,KAAK,QAAS,MAAM,aAAc,QAAS,CAAE;AACnD,kBAAM,WAAW,MAAM,aAAc,UAAW;AAChD,YAAAK,MAAK,OAAQ,QAAS,IAAI;AAC1B;AAAA,QAEF;AAAA,MAED;AAEA,aAAOA;AAAA,IAER;AAEA,aAAS,sBAAuBL,MAAM;AAErC,YAAMK,QAAO,CAAC;AAEd,YAAM,SAASL,KAAI,aAAc,QAAS;AAI1C,UAAI,QAAQ,OAAO,MAAO,GAAI;AAE9B,YAAM,KAAK,MAAM,MAAM;AACvB,UAAI,MAAM,MAAM,MAAM;AAItB,YAAM,cAAgB,IAAI,QAAS,GAAI,MAAM;AAC7C,YAAM,eAAiB,IAAI,QAAS,GAAI,MAAM;AAE9C,UAAK,cAAe;AAInB,gBAAQ,IAAI,MAAO,GAAI;AACvB,cAAM,MAAM,MAAM;AAClB,QAAAK,MAAK,SAAS,MAAM,MAAM;AAAA,MAE3B,WAAY,aAAc;AAIzB,cAAM,UAAU,IAAI,MAAO,GAAI;AAC/B,cAAM,QAAQ,MAAM;AAEpB,iBAAU,IAAI,GAAG,IAAI,QAAQ,QAAQ,KAAO;AAE3C,kBAAS,CAAE,IAAI,SAAU,QAAS,CAAE,EAAE,QAAS,MAAM,EAAG,CAAE;AAAA,QAE3D;AAEA,QAAAA,MAAK,UAAU;AAAA,MAEhB;AAEA,MAAAA,MAAK,KAAK;AACV,MAAAA,MAAK,MAAM;AAEX,MAAAA,MAAK,cAAc;AACnB,MAAAA,MAAK,eAAe;AAEpB,MAAAA,MAAK,UAAU,QAASL,KAAI,aAAc,QAAS,CAAE;AAErD,aAAOK;AAAA,IAER;AAEA,aAAS,eAAgBA,OAAO;AAE/B,YAAM,SAAS,CAAC;AAEhB,YAAM,WAAWA,MAAK;AACtB,YAAM,WAAWA,MAAK;AACtB,YAAM,UAAUA,MAAK;AAErB,iBAAY,UAAU,UAAW;AAEhC,YAAK,SAAS,eAAgB,MAAO,GAAI;AAExC,gBAAM,UAAU,SAAU,MAAO;AACjC,gBAAM,UAAU,SAAU,QAAQ,OAAQ;AAE1C,gBAAM,UAAU,QAAQ,OAAO;AAC/B,gBAAM,WAAW,QAAQ,OAAO;AAEhC,gBAAM,cAAc,QAAS,OAAQ;AACrC,gBAAM,eAAe,QAAS,QAAS;AAEvC,gBAAM,YAAY,sBAAuB,SAAS,aAAa,YAAa;AAE5E,+BAAsB,WAAW,MAAO;AAAA,QAEzC;AAAA,MAED;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,aAAc,IAAK;AAE3B,aAAO,SAAU,QAAQ,WAAY,EAAG,GAAG,cAAe;AAAA,IAE3D;AAEA,aAAS,sBAAuB,SAAS,aAAa,cAAe;AAEpE,YAAM,OAAO,QAAQ,MAAO,QAAQ,EAAG;AACvC,YAAM,WAAW,QAAS,KAAK,EAAG;AAElC,YAAMC,aAAY,KAAK,WAAY,QAAQ,GAAI;AAC/C,YAAM,gBAAgB,KAAK,OAAO,MAAM,EAAE,UAAU;AAEpD,UAAIC,OAAM;AACV,UAAI,GAAG,IAAI,GAAG;AAEd,YAAMF,QAAO,CAAC;AAKd,cAASC,YAAY;AAAA,QAEpB,KAAK;AAEJ,eAAM,IAAI,GAAG,KAAK,YAAY,MAAM,QAAQ,IAAI,IAAI,KAAO;AAE1D,YAAAC,QAAO,YAAY,MAAO,CAAE;AAC5B,qBAAS,IAAI,aAAa;AAE1B,gBAAKF,MAAME,KAAK,MAAM,OAAY,CAAAF,MAAME,KAAK,IAAI,CAAC;AAElD,gBAAK,QAAQ,gBAAgB,MAAO;AAEnC,oBAAMC,SAAQ,aAAa,MAAO,MAAO;AACzC,oBAAMC,SAAQ,QAAQ,QAAS,CAAE,IAAI,IAAI,QAAQ,QAAS,CAAE;AAE5D,cAAAJ,MAAME,KAAK,EAAGE,MAAM,IAAID;AAAA,YAEzB,OAAO;AAEN,mBAAM,IAAI,GAAG,KAAK,aAAa,QAAQ,IAAI,IAAI,KAAO;AAErD,gBAAAH,MAAME,KAAK,EAAG,CAAE,IAAI,aAAa,MAAO,SAAS,CAAE;AAAA,cAEpD;AAAA,YAED;AAAA,UAED;AAEA;AAAA,QAED,KAAK;AACJ,kBAAQ,KAAM,2EAA2ED,UAAU;AACnG;AAAA,QAED,KAAK;AACJ,kBAAQ,KAAM,2EAA2EA,UAAU;AACnG;AAAA,QAED,KAAK;AACJ,kBAAQ,KAAM,2EAA2EA,UAAU;AACnG;AAAA,MAEF;AAEA,YAAM,YAAY,qBAAsBD,OAAM,aAAc;AAE5D,YAAM,YAAY;AAAA,QACjB,MAAM,SAAS;AAAA,QACf;AAAA,MACD;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,qBAAsBA,OAAM,eAAgB;AAEpD,YAAM,YAAY,CAAC;AAInB,iBAAYE,SAAQF,OAAO;AAE1B,kBAAU,KAAM,EAAE,MAAM,WAAYE,KAAK,GAAG,OAAOF,MAAME,KAAK,EAAE,CAAE;AAAA,MAEnE;AAIA,gBAAU,KAAM,SAAU;AAI1B,eAAU,IAAI,GAAG,IAAI,IAAI,KAAO;AAE/B,+BAAwB,WAAW,GAAG,cAAc,SAAU,CAAE,CAAE;AAAA,MAEnE;AAEA,aAAO;AAIP,eAAS,UAAWG,IAAGC,IAAI;AAE1B,eAAOD,GAAE,OAAOC,GAAE;AAAA,MAEnB;AAAA,IAED;AAEA,UAAMC,YAAW,IAAI,QAAQ;AAC7B,UAAMC,SAAQ,IAAI,QAAQ;AAC1B,UAAM,aAAa,IAAI,WAAW;AAElC,aAAS,qBAAsB,WAAW,QAAS;AAElD,YAAM,YAAY,UAAU;AAC5B,YAAMZ,QAAO,UAAU;AAEvB,YAAM,QAAQ,CAAC;AACf,YAAM,eAAe,CAAC;AACtB,YAAM,iBAAiB,CAAC;AACxB,YAAM,YAAY,CAAC;AAEnB,eAAU,IAAI,GAAGC,KAAI,UAAU,QAAQ,IAAIA,IAAG,KAAO;AAEpD,cAAM,WAAW,UAAW,CAAE;AAE9B,cAAMK,QAAO,SAAS;AACtB,cAAMC,SAAQ,SAAS;AAEvB,QAAAM,QAAO,UAAWN,MAAM,EAAE,UAAU;AACpC,QAAAM,QAAO,UAAWF,WAAU,YAAYC,MAAM;AAE9C,cAAM,KAAMN,KAAK;AACjB,qBAAa,KAAMK,UAAS,GAAGA,UAAS,GAAGA,UAAS,CAAE;AACtD,uBAAe,KAAM,WAAW,GAAG,WAAW,GAAG,WAAW,GAAG,WAAW,CAAE;AAC5E,kBAAU,KAAMC,OAAM,GAAGA,OAAM,GAAGA,OAAM,CAAE;AAAA,MAE3C;AAEA,UAAK,aAAa,SAAS,EAAI,QAAO,KAAM,IAAI,oBAAqBZ,QAAO,aAAa,OAAO,YAAa,CAAE;AAC/G,UAAK,eAAe,SAAS,EAAI,QAAO,KAAM,IAAI,wBAAyBA,QAAO,eAAe,OAAO,cAAe,CAAE;AACzH,UAAK,UAAU,SAAS,EAAI,QAAO,KAAM,IAAI,oBAAqBA,QAAO,UAAU,OAAO,SAAU,CAAE;AAEtG,aAAO;AAAA,IAER;AAEA,aAAS,uBAAwB,WAAWc,WAAU,cAAe;AAEpE,UAAI;AAEJ,UAAI,QAAQ;AACZ,UAAI,GAAGb;AAIP,WAAM,IAAI,GAAGA,KAAI,UAAU,QAAQ,IAAIA,IAAG,KAAO;AAEhD,mBAAW,UAAW,CAAE;AAExB,YAAK,SAAS,MAAOa,SAAS,MAAM,QAAY;AAE/C,mBAAS,MAAOA,SAAS,IAAI;AAAA,QAE9B,OAAO;AAEN,kBAAQ;AAAA,QAET;AAAA,MAED;AAEA,UAAK,UAAU,MAAO;AAIrB,aAAM,IAAI,GAAGb,KAAI,UAAU,QAAQ,IAAIA,IAAG,KAAO;AAEhD,qBAAW,UAAW,CAAE;AAExB,mBAAS,MAAOa,SAAS,IAAI;AAAA,QAE9B;AAAA,MAED,OAAO;AAIN,+BAAwB,WAAWA,SAAS;AAAA,MAE7C;AAAA,IAED;AAEA,aAAS,uBAAwB,WAAWA,WAAW;AAEtD,UAAI,MAAM;AAEV,eAAU,IAAI,GAAGb,KAAI,UAAU,QAAQ,IAAIA,IAAG,KAAO;AAEpD,cAAM,WAAW,UAAW,CAAE;AAE9B,YAAK,SAAS,MAAOa,SAAS,MAAM,MAAO;AAE1C,iBAAO,QAAS,WAAW,GAAGA,SAAS;AACvC,iBAAO,QAAS,WAAW,GAAGA,SAAS;AAEvC,cAAK,SAAS,MAAO;AAEpB,qBAAS,MAAOA,SAAS,IAAI,KAAK,MAAOA,SAAS;AAClD;AAAA,UAED;AAEA,cAAK,SAAS,MAAO;AAEpB,qBAAS,MAAOA,SAAS,IAAI,KAAK,MAAOA,SAAS;AAClD;AAAA,UAED;AAEA,sBAAa,UAAU,MAAM,MAAMA,SAAS;AAAA,QAE7C;AAAA,MAED;AAAA,IAED;AAEA,aAAS,QAAS,WAAW,GAAGA,WAAW;AAE1C,aAAQ,KAAK,GAAI;AAEhB,cAAM,WAAW,UAAW,CAAE;AAE9B,YAAK,SAAS,MAAOA,SAAS,MAAM,KAAO,QAAO;AAElD;AAAA,MAED;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,QAAS,WAAW,GAAGA,WAAW;AAE1C,aAAQ,IAAI,UAAU,QAAS;AAE9B,cAAM,WAAW,UAAW,CAAE;AAE9B,YAAK,SAAS,MAAOA,SAAS,MAAM,KAAO,QAAO;AAElD;AAAA,MAED;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,YAAaC,MAAK,MAAM,MAAMD,WAAW;AAEjD,UAAO,KAAK,OAAO,KAAK,SAAW,GAAI;AAEtC,QAAAC,KAAI,MAAOD,SAAS,IAAI,KAAK,MAAOA,SAAS;AAC7C;AAAA,MAED;AAEA,MAAAC,KAAI,MAAOD,SAAS,KAAQC,KAAI,OAAO,KAAK,SAAW,KAAK,MAAOD,SAAS,IAAI,KAAK,MAAOA,SAAS,MAAQ,KAAK,OAAO,KAAK,QAAW,KAAK,MAAOA,SAAS;AAAA,IAE/J;AAIA,aAAS,mBAAoBf,MAAM;AAElC,YAAMK,QAAO;AAAA,QACZ,MAAML,KAAI,aAAc,IAAK,KAAK;AAAA,QAClC,OAAO,WAAYA,KAAI,aAAc,OAAQ,KAAK,CAAE;AAAA,QACpD,KAAK,WAAYA,KAAI,aAAc,KAAM,KAAK,CAAE;AAAA,QAChD,YAAY,CAAC;AAAA,MACd;AAEA,eAAU,IAAI,GAAGE,KAAIF,KAAI,WAAW,QAAQ,IAAIE,IAAG,KAAO;AAEzD,cAAM,QAAQF,KAAI,WAAY,CAAE;AAEhC,YAAK,MAAM,aAAa,EAAI;AAE5B,gBAAS,MAAM,UAAW;AAAA,UAEzB,KAAK;AACJ,YAAAK,MAAK,WAAW,KAAM,QAAS,MAAM,aAAc,KAAM,CAAE,CAAE;AAC7D;AAAA,QAEF;AAAA,MAED;AAEA,cAAQ,MAAOL,KAAI,aAAc,IAAK,CAAE,IAAIK;AAAA,IAE7C;AAEA,aAAS,mBAAoBA,OAAO;AAEnC,YAAM,SAAS,CAAC;AAEhB,YAAMJ,QAAOI,MAAK;AAClB,YAAM,WAAaA,MAAK,MAAMA,MAAK,SAAW;AAC9C,YAAMY,cAAaZ,MAAK;AAExB,eAAU,IAAI,GAAG,KAAKY,YAAW,QAAQ,IAAI,IAAI,KAAO;AAEvD,cAAM,kBAAkB,aAAcA,YAAY,CAAE,CAAE;AAEtD,iBAAU,IAAI,GAAG,KAAK,gBAAgB,QAAQ,IAAI,IAAI,KAAO;AAE5D,iBAAO,KAAM,gBAAiB,CAAE,CAAE;AAAA,QAEnC;AAAA,MAED;AAEA,aAAO,IAAI,cAAehB,OAAM,UAAU,MAAO;AAAA,IAElD;AAEA,aAAS,iBAAkB,IAAK;AAE/B,aAAO,SAAU,QAAQ,MAAO,EAAG,GAAG,kBAAmB;AAAA,IAE1D;AAIA,aAAS,gBAAiBD,MAAM;AAE/B,YAAMK,QAAO,CAAC;AAEd,eAAU,IAAI,GAAGH,KAAIF,KAAI,WAAW,QAAQ,IAAIE,IAAG,KAAO;AAEzD,cAAM,QAAQF,KAAI,WAAY,CAAE;AAEhC,YAAK,MAAM,aAAa,EAAI;AAE5B,gBAAS,MAAM,UAAW;AAAA,UAEzB,KAAK;AAEJ,YAAAK,MAAK,KAAK,QAAS,MAAM,aAAc,QAAS,CAAE;AAClD,YAAAA,MAAK,OAAO,UAAW,KAAM;AAC7B;AAAA,UAED,KAAK;AACJ,YAAAA,MAAK,KAAK,QAAS,MAAM,aAAc,QAAS,CAAE;AAClD,oBAAQ,KAAM,gEAAiE;AAC/E;AAAA,QAEF;AAAA,MAED;AAEA,cAAQ,YAAaL,KAAI,aAAc,IAAK,CAAE,IAAIK;AAAA,IAEnD;AAEA,aAAS,UAAWL,MAAM;AAEzB,YAAMK,QAAO;AAAA,QACZ,SAAS,CAAC;AAAA,MACX;AAEA,eAAU,IAAI,GAAGH,KAAIF,KAAI,WAAW,QAAQ,IAAIE,IAAG,KAAO;AAEzD,cAAM,QAAQF,KAAI,WAAY,CAAE;AAEhC,YAAK,MAAM,aAAa,EAAI;AAE5B,gBAAS,MAAM,UAAW;AAAA,UAEzB,KAAK;AACJ,YAAAK,MAAK,kBAAkB,YAAa,MAAM,WAAY;AACtD;AAAA,UAED,KAAK;AACJ,kBAAM,KAAK,MAAM,aAAc,IAAK;AACpC,YAAAA,MAAK,QAAS,EAAG,IAAI,YAAa,KAAM;AACxC;AAAA,UAED,KAAK;AACJ,YAAAA,MAAK,SAAS,YAAa,KAAM;AACjC;AAAA,UAED,KAAK;AACJ,YAAAA,MAAK,gBAAgB,mBAAoB,KAAM;AAC/C;AAAA,QAEF;AAAA,MAED;AAEA,aAAOA;AAAA,IAER;AAEA,aAAS,YAAaL,MAAM;AAE3B,YAAMK,QAAO;AAAA,QACZ,QAAQ,CAAC;AAAA,MACV;AAEA,eAAU,IAAI,GAAGH,KAAIF,KAAI,WAAW,QAAQ,IAAIE,IAAG,KAAO;AAEzD,cAAM,QAAQF,KAAI,WAAY,CAAE;AAEhC,YAAK,MAAM,aAAa,EAAI;AAE5B,gBAAS,MAAM,UAAW;AAAA,UAEzB,KAAK;AACJ,kBAAM,WAAW,MAAM,aAAc,UAAW;AAChD,kBAAM,KAAK,QAAS,MAAM,aAAc,QAAS,CAAE;AACnD,YAAAK,MAAK,OAAQ,QAAS,IAAI;AAC1B;AAAA,QAEF;AAAA,MAED;AAEA,aAAOA;AAAA,IAER;AAEA,aAAS,mBAAoBL,MAAM;AAElC,YAAMK,QAAO;AAAA,QACZ,QAAQ,CAAC;AAAA,MACV;AAEA,eAAU,IAAI,GAAGH,KAAIF,KAAI,WAAW,QAAQ,IAAIE,IAAG,KAAO;AAEzD,cAAM,QAAQF,KAAI,WAAY,CAAE;AAEhC,YAAK,MAAM,aAAa,EAAI;AAE5B,gBAAS,MAAM,UAAW;AAAA,UAEzB,KAAK;AACJ,kBAAM,WAAW,MAAM,aAAc,UAAW;AAChD,kBAAM,KAAK,QAAS,MAAM,aAAc,QAAS,CAAE;AACnD,kBAAM,SAAS,SAAU,MAAM,aAAc,QAAS,CAAE;AACxD,YAAAK,MAAK,OAAQ,QAAS,IAAI,EAAE,IAAQ,OAAe;AACnD;AAAA,UAED,KAAK;AACJ,YAAAA,MAAK,SAAS,UAAW,MAAM,WAAY;AAC3C;AAAA,UAED,KAAK;AACJ,YAAAA,MAAK,IAAI,UAAW,MAAM,WAAY;AACtC;AAAA,QAEF;AAAA,MAED;AAEA,aAAOA;AAAA,IAER;AAEA,aAAS,gBAAiBA,OAAO;AAEhC,YAAM,QAAQ;AAAA,QACb,IAAIA,MAAK;AAAA,MACV;AAEA,YAAM,WAAW,QAAQ,WAAY,MAAM,EAAG;AAE9C,UAAKA,MAAK,SAAS,QAAY;AAE9B,cAAM,OAAO,UAAWA,MAAK,IAAK;AAIlC,iBAAS,QAAQ,cAAc,MAAM,KAAK;AAC1C,iBAAS,QAAQ,cAAc,MAAM,KAAK;AAAA,MAE3C;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,UAAWA,OAAO;AAE1B,YAAM,aAAa;AAEnB,YAAM,QAAQ;AAAA,QACb,QAAQ,CAAC;AAAA;AAAA,QACT,SAAS;AAAA,UACR,OAAO,CAAC;AAAA,UACR,QAAQ;AAAA,QACT;AAAA,QACA,SAAS;AAAA,UACR,OAAO,CAAC;AAAA,UACR,QAAQ;AAAA,QACT;AAAA,MACD;AAEA,YAAM,UAAUA,MAAK;AACrB,YAAM,gBAAgBA,MAAK;AAE3B,YAAM,SAAS,cAAc;AAC7B,YAAM,IAAI,cAAc;AACxB,YAAM,cAAc,cAAc,OAAO,MAAM;AAC/C,YAAM,eAAe,cAAc,OAAO,OAAO;AAEjD,YAAM,cAAcA,MAAK,QAASA,MAAK,OAAO,OAAO,KAAM;AAC3D,YAAM,gBAAgBA,MAAK,QAASA,MAAK,OAAO,OAAO,eAAgB;AAEvE,YAAM,UAAU,QAAS,cAAc,OAAO,OAAO,EAAG,EAAE;AAC1D,UAAI,SAAS;AAEb,UAAI,GAAG,GAAGH;AAIV,WAAM,IAAI,GAAGA,KAAI,OAAO,QAAQ,IAAIA,IAAG,KAAO;AAE7C,cAAM,aAAa,OAAQ,CAAE;AAC7B,cAAM,iBAAiB,CAAC;AAExB,aAAM,IAAI,GAAG,IAAI,YAAY,KAAO;AAEnC,gBAAM,YAAY,EAAG,SAAS,WAAY;AAC1C,gBAAM,WAAW,EAAG,SAAS,YAAa;AAC1C,gBAAM,aAAa,QAAS,QAAS;AAErC,yBAAe,KAAM,EAAE,OAAO,WAAW,QAAQ,WAAW,CAAE;AAE9D,oBAAU;AAAA,QAEX;AAKA,uBAAe,KAAM,UAAW;AAKhC,aAAM,IAAI,GAAG,IAAI,YAAY,KAAO;AAEnC,gBAAM,IAAI,eAAgB,CAAE;AAE5B,cAAK,MAAM,QAAY;AAEtB,kBAAM,QAAQ,MAAM,KAAM,EAAE,KAAM;AAClC,kBAAM,QAAQ,MAAM,KAAM,EAAE,MAAO;AAAA,UAEpC,OAAO;AAEN,kBAAM,QAAQ,MAAM,KAAM,CAAE;AAC5B,kBAAM,QAAQ,MAAM,KAAM,CAAE;AAAA,UAE7B;AAAA,QAED;AAAA,MAED;AAIA,UAAKG,MAAK,iBAAkB;AAE3B,cAAM,aAAa,IAAI,QAAQ,EAAE,UAAWA,MAAK,eAAgB,EAAE,UAAU;AAAA,MAE9E,OAAO;AAEN,cAAM,aAAa,IAAI,QAAQ,EAAE,SAAS;AAAA,MAE3C;AAIA,WAAM,IAAI,GAAGH,KAAI,YAAY,MAAM,QAAQ,IAAIA,IAAG,KAAO;AAExD,cAAMD,QAAO,YAAY,MAAO,CAAE;AAClC,cAAM,cAAc,IAAI,QAAQ,EAAE,UAAW,cAAc,OAAO,IAAI,cAAc,MAAO,EAAE,UAAU;AAEvG,cAAM,OAAO,KAAM,EAAE,MAAMA,OAAM,YAAyB,CAAE;AAAA,MAE7D;AAEA,aAAO;AAIP,eAAS,WAAYS,IAAGC,IAAI;AAE3B,eAAOA,GAAE,SAASD,GAAE;AAAA,MAErB;AAAA,IAED;AAEA,aAAS,cAAe,IAAK;AAE5B,aAAO,SAAU,QAAQ,YAAa,EAAG,GAAG,eAAgB;AAAA,IAE7D;AAIA,aAAS,WAAYV,MAAM;AAE1B,YAAMK,QAAO;AAAA,QACZ,WAAW,qBAAsBL,MAAK,WAAY,EAAG,CAAE,EAAE;AAAA,MAC1D;AAEA,cAAQ,OAAQA,KAAI,aAAc,IAAK,CAAE,IAAIK;AAAA,IAE9C;AAEA,aAAS,WAAYA,OAAO;AAE3B,UAAKA,MAAK,UAAU,OAAY,QAAOA,MAAK;AAE5C,aAAOA,MAAK;AAAA,IAEb;AAEA,aAAS,SAAU,IAAK;AAEvB,YAAMA,QAAO,QAAQ,OAAQ,EAAG;AAEhC,UAAKA,UAAS,QAAY;AAEzB,eAAO,SAAUA,OAAM,UAAW;AAAA,MAEnC;AAEA,cAAQ,KAAM,qDAAsD,EAAG;AAEvE,aAAO;AAAA,IAER;AAIA,aAAS,YAAaL,MAAM;AAE3B,YAAMK,QAAO,CAAC;AAEd,eAAU,IAAI,GAAGH,KAAIF,KAAI,WAAW,QAAQ,IAAIE,IAAG,KAAO;AAEzD,cAAM,QAAQF,KAAI,WAAY,CAAE;AAEhC,YAAK,MAAM,aAAa,EAAI;AAE5B,gBAAS,MAAM,UAAW;AAAA,UAEzB,KAAK;AACJ,YAAAK,MAAK,UAAU,yBAA0B,KAAM;AAC/C;AAAA,QAEF;AAAA,MAED;AAEA,cAAQ,QAASL,KAAI,aAAc,IAAK,CAAE,IAAIK;AAAA,IAE/C;AAEA,aAAS,yBAA0BL,MAAM;AAExC,YAAMK,QAAO;AAAA,QACZ,UAAU,CAAC;AAAA,QACX,UAAU,CAAC;AAAA,MACZ;AAEA,eAAU,IAAI,GAAGH,KAAIF,KAAI,WAAW,QAAQ,IAAIE,IAAG,KAAO;AAEzD,cAAM,QAAQF,KAAI,WAAY,CAAE;AAEhC,YAAK,MAAM,aAAa,EAAI;AAE5B,gBAAS,MAAM,UAAW;AAAA,UAEzB,KAAK;AACJ,gCAAqB,OAAOK,KAAK;AACjC;AAAA,UAED,KAAK;AACJ,YAAAA,MAAK,YAAY,qBAAsB,KAAM;AAC7C;AAAA,UAED,KAAK;AACJ,YAAAA,MAAK,QAAQ,iBAAkB,KAAM;AACrC;AAAA,QAEF;AAAA,MAED;AAEA,aAAOA;AAAA,IAER;AAEA,aAAS,oBAAqBL,MAAKK,OAAO;AAEzC,YAAM,MAAML,KAAI,aAAc,KAAM;AAEpC,eAAU,IAAI,GAAGE,KAAIF,KAAI,WAAW,QAAQ,IAAIE,IAAG,KAAO;AAEzD,cAAM,QAAQF,KAAI,WAAY,CAAE;AAEhC,YAAK,MAAM,aAAa,EAAI;AAE5B,gBAAS,MAAM,UAAW;AAAA,UAEzB,KAAK;AACJ,YAAAK,MAAK,SAAU,GAAI,IAAI,mBAAoB,KAAM;AACjD;AAAA,UAED,KAAK;AACJ,YAAAA,MAAK,SAAU,GAAI,IAAI,mBAAoB,KAAM;AACjD;AAAA,QAEF;AAAA,MAED;AAAA,IAED;AAEA,aAAS,mBAAoBL,MAAM;AAElC,YAAMK,QAAO,CAAC;AAEd,eAAU,IAAI,GAAGH,KAAIF,KAAI,WAAW,QAAQ,IAAIE,IAAG,KAAO;AAEzD,cAAM,QAAQF,KAAI,WAAY,CAAE;AAEhC,YAAK,MAAM,aAAa,EAAI;AAE5B,gBAAS,MAAM,UAAW;AAAA,UAEzB,KAAK;AACJ,YAAAK,MAAK,YAAY,MAAM;AACvB;AAAA,QAEF;AAAA,MAED;AAEA,aAAOA;AAAA,IAER;AAEA,aAAS,mBAAoBL,MAAM;AAElC,YAAMK,QAAO,CAAC;AAEd,eAAU,IAAI,GAAGH,KAAIF,KAAI,WAAW,QAAQ,IAAIE,IAAG,KAAO;AAEzD,cAAM,QAAQF,KAAI,WAAY,CAAE;AAEhC,YAAK,MAAM,aAAa,EAAI;AAE5B,gBAAS,MAAM,UAAW;AAAA,UAEzB,KAAK;AACJ,YAAAK,MAAK,SAAS,MAAM;AACpB;AAAA,QAEF;AAAA,MAED;AAEA,aAAOA;AAAA,IAER;AAEA,aAAS,qBAAsBL,MAAM;AAEpC,YAAMK,QAAO,CAAC;AAEd,eAAU,IAAI,GAAGH,KAAIF,KAAI,WAAW,QAAQ,IAAIE,IAAG,KAAO;AAEzD,cAAM,QAAQF,KAAI,WAAY,CAAE;AAEhC,YAAK,MAAM,aAAa,EAAI;AAE5B,gBAAS,MAAM,UAAW;AAAA,UAEzB,KAAK;AAAA,UACL,KAAK;AAAA,UACL,KAAK;AAAA,UACL,KAAK;AACJ,YAAAK,MAAK,OAAO,MAAM;AAClB,YAAAA,MAAK,aAAa,sBAAuB,KAAM;AAC/C;AAAA,UAED,KAAK;AACJ,YAAAA,MAAK,QAAQ,iBAAkB,KAAM;AACrC;AAAA,QAEF;AAAA,MAED;AAEA,aAAOA;AAAA,IAER;AAEA,aAAS,sBAAuBL,MAAM;AAErC,YAAMK,QAAO,CAAC;AAEd,eAAU,IAAI,GAAGH,KAAIF,KAAI,WAAW,QAAQ,IAAIE,IAAG,KAAO;AAEzD,cAAM,QAAQF,KAAI,WAAY,CAAE;AAEhC,YAAK,MAAM,aAAa,EAAI;AAE5B,gBAAS,MAAM,UAAW;AAAA,UAEzB,KAAK;AAAA,UACL,KAAK;AAAA,UACL,KAAK;AAAA,UACL,KAAK;AAAA,UACL,KAAK;AAAA,UACL,KAAK;AAAA,UACL,KAAK;AACJ,YAAAK,MAAM,MAAM,QAAS,IAAI,qBAAsB,KAAM;AACrD;AAAA,UACD,KAAK;AACJ,YAAAA,MAAM,MAAM,QAAS,IAAI;AAAA,cACxB,QAAQ,MAAM,aAAc,QAAS,IAAI,MAAM,aAAc,QAAS,IAAI;AAAA,cAC1E,MAAM,qBAAsB,KAAM;AAAA,YACnC;AACA;AAAA,QAEF;AAAA,MAED;AAEA,aAAOA;AAAA,IAER;AAEA,aAAS,qBAAsBL,MAAM;AAEpC,YAAMK,QAAO,CAAC;AAEd,eAAU,IAAI,GAAGH,KAAIF,KAAI,WAAW,QAAQ,IAAIE,IAAG,KAAO;AAEzD,cAAM,QAAQF,KAAI,WAAY,CAAE;AAEhC,YAAK,MAAM,aAAa,EAAI;AAE5B,gBAAS,MAAM,UAAW;AAAA,UAEzB,KAAK;AACJ,YAAAK,MAAM,MAAM,QAAS,IAAI,YAAa,MAAM,WAAY;AACxD;AAAA,UAED,KAAK;AACJ,YAAAA,MAAM,MAAM,QAAS,IAAI,WAAY,MAAM,WAAY;AACvD;AAAA,UAED,KAAK;AACJ,YAAAA,MAAM,MAAM,QAAS,IAAI,EAAE,IAAI,MAAM,aAAc,SAAU,GAAG,OAAO,4BAA6B,KAAM,EAAE;AAC5G;AAAA,QAEF;AAAA,MAED;AAEA,aAAOA;AAAA,IAER;AAEA,aAAS,4BAA6BL,MAAM;AAE3C,YAAMK,QAAO;AAAA,QACZ,WAAW,CAAC;AAAA,MACb;AAEA,eAAU,IAAI,GAAGH,KAAIF,KAAI,WAAW,QAAQ,IAAIE,IAAG,KAAO;AAEzD,cAAM,QAAQF,KAAI,WAAY,CAAE;AAEhC,YAAK,MAAM,aAAa,EAAI;AAE5B,gBAAS,MAAM,UAAW;AAAA,UAEzB,KAAK;AACJ,6CAAkC,OAAOK,KAAK;AAC9C;AAAA,QAEF;AAAA,MAED;AAEA,aAAOA;AAAA,IAER;AAEA,aAAS,iCAAkCL,MAAKK,OAAO;AAEtD,eAAU,IAAI,GAAGH,KAAIF,KAAI,WAAW,QAAQ,IAAIE,IAAG,KAAO;AAEzD,cAAM,QAAQF,KAAI,WAAY,CAAE;AAEhC,YAAK,MAAM,aAAa,EAAI;AAE5B,gBAAS,MAAM,UAAW;AAAA,UAEzB,KAAK;AACJ,sDAA2C,OAAOK,KAAK;AACvD;AAAA,QAEF;AAAA,MAED;AAAA,IAED;AAEA,aAAS,0CAA2CL,MAAKK,OAAO;AAE/D,eAAU,IAAI,GAAGH,KAAIF,KAAI,WAAW,QAAQ,IAAIE,IAAG,KAAO;AAEzD,cAAM,QAAQF,KAAI,WAAY,CAAE;AAEhC,YAAK,MAAM,aAAa,EAAI;AAE5B,gBAAS,MAAM,UAAW;AAAA,UAEzB,KAAK;AAAA,UACL,KAAK;AAAA,UACL,KAAK;AAAA,UACL,KAAK;AACJ,YAAAK,MAAK,UAAW,MAAM,QAAS,IAAI,WAAY,MAAM,WAAY;AACjE;AAAA,UAED,KAAK;AAAA,UACL,KAAK;AAIJ,gBAAK,MAAM,YAAY,YAAY,MAAM,QAAS;AAEjD,cAAAA,MAAK,UAAW,MAAM,QAAS,IAAI;AAAA,YAEpC,WAAY,MAAM,YAAY,YAAY,MAAM,SAAU;AAEzD,cAAAA,MAAK,UAAW,MAAM,QAAS,IAAI;AAAA,YAEpC,OAAO;AAEN,cAAAA,MAAK,UAAW,MAAM,QAAS,IAAI,SAAU,MAAM,WAAY;AAAA,YAEhE;AAEA;AAAA,UAED,KAAK;AACJ,YAAAA,MAAM,MAAM,QAAS,IAAI,8BAA+B,KAAM;AAC9D;AAAA,QAEF;AAAA,MAED;AAAA,IAED;AAEA,aAAS,iBAAkBL,MAAM;AAEhC,YAAMK,QAAO,CAAC;AAEd,eAAU,IAAI,GAAGH,KAAIF,KAAI,WAAW,QAAQ,IAAIE,IAAG,KAAO;AAEzD,cAAM,QAAQF,KAAI,WAAY,CAAE;AAEhC,YAAK,MAAM,aAAa,EAAI;AAE5B,gBAAS,MAAM,UAAW;AAAA,UAEzB,KAAK;AACJ,YAAAK,MAAK,YAAY,0BAA2B,KAAM;AAClD;AAAA,QAEF;AAAA,MAED;AAEA,aAAOA;AAAA,IAER;AAEA,aAAS,0BAA2BL,MAAM;AAEzC,YAAMK,QAAO,CAAC;AAEd,eAAU,IAAI,GAAGH,KAAIF,KAAI,WAAW,QAAQ,IAAIE,IAAG,KAAO;AAEzD,cAAM,QAAQF,KAAI,WAAY,CAAE;AAEhC,YAAK,MAAM,aAAa,EAAI;AAE5B,gBAAS,MAAM,UAAW;AAAA,UAEzB,KAAK;AACJ,YAAAK,MAAM,MAAM,QAAS,IAAI,SAAU,MAAM,WAAY;AACrD;AAAA,UAED,KAAK;AACJ,YAAAA,MAAM,MAAM,QAAS,IAAI,8BAA+B,KAAM;AAC9D;AAAA,QAEF;AAAA,MAED;AAEA,aAAOA;AAAA,IAER;AAEA,aAAS,8BAA+BL,MAAM;AAE7C,YAAMK,QAAO,CAAC;AAEd,eAAU,IAAI,GAAGH,KAAIF,KAAI,WAAW,QAAQ,IAAIE,IAAG,KAAO;AAEzD,cAAM,QAAQF,KAAI,WAAY,CAAE;AAEhC,YAAK,MAAM,aAAa,EAAI;AAE5B,gBAAS,MAAM,UAAW;AAAA,UAEzB,KAAK;AACJ,YAAAK,MAAM,MAAM,QAAS,IAAI,EAAE,IAAI,MAAM,aAAc,SAAU,GAAG,UAAU,MAAM,aAAc,UAAW,GAAG,OAAO,4BAA6B,KAAM,EAAE;AACxJ;AAAA,QAEF;AAAA,MAED;AAEA,aAAOA;AAAA,IAER;AAEA,aAAS,YAAaA,OAAO;AAE5B,aAAOA;AAAA,IAER;AAEA,aAAS,UAAW,IAAK;AAExB,aAAO,SAAU,QAAQ,QAAS,EAAG,GAAG,WAAY;AAAA,IAErD;AAIA,aAAS,cAAeL,MAAM;AAE7B,YAAMK,QAAO;AAAA,QACZ,MAAML,KAAI,aAAc,MAAO;AAAA,MAChC;AAEA,eAAU,IAAI,GAAGE,KAAIF,KAAI,WAAW,QAAQ,IAAIE,IAAG,KAAO;AAEzD,cAAM,QAAQF,KAAI,WAAY,CAAE;AAEhC,YAAK,MAAM,aAAa,EAAI;AAE5B,gBAAS,MAAM,UAAW;AAAA,UAEzB,KAAK;AACJ,YAAAK,MAAK,MAAM,QAAS,MAAM,aAAc,KAAM,CAAE;AAChD;AAAA,QAEF;AAAA,MAED;AAEA,cAAQ,UAAWL,KAAI,aAAc,IAAK,CAAE,IAAIK;AAAA,IAEjD;AAEA,aAAS,iBAAkB,OAAQ;AAElC,UAAI;AAEJ,UAAI,YAAY,MAAM,OAAS,MAAM,YAAa,GAAI,IAAI,MAAM,KAAM,CAAE;AACxE,kBAAY,UAAU,YAAY;AAElC,cAAS,WAAY;AAAA,QAEpB,KAAK;AACJ,mBAAS;AACT;AAAA,QAED;AACC,mBAAS;AAAA,MAEX;AAEA,aAAO;AAAA,IAER;AAEA,aAASa,eAAeb,OAAO;AAE9B,YAAMc,UAAS,UAAWd,MAAK,GAAI;AACnC,YAAM,YAAYc,QAAO,QAAQ;AAEjC,UAAI;AAEJ,cAAS,UAAU,MAAO;AAAA,QAEzB,KAAK;AAAA,QACL,KAAK;AACJ,qBAAW,IAAI,kBAAkB;AACjC;AAAA,QAED,KAAK;AACJ,qBAAW,IAAI,oBAAoB;AACnC;AAAA,QAED;AACC,qBAAW,IAAI,kBAAkB;AACjC;AAAA,MAEF;AAEA,eAAS,OAAOd,MAAK,QAAQ;AAE7B,eAAS,WAAY,eAAe,aAAa,MAAO;AAEvD,cAAM,UAAUc,QAAO,QAAQ,SAAU,cAAc,EAAG;AAC1D,YAAI,QAAQ;AAIZ,YAAK,YAAY,QAAY;AAE5B,gBAAM,UAAUA,QAAO,QAAQ,SAAU,QAAQ,MAAO;AACxD,kBAAQ,SAAU,QAAQ,SAAU;AAAA,QAErC,OAAO;AAEN,kBAAQ,KAAM,6EAA8E;AAC5F,kBAAQ,SAAU,cAAc,EAAG;AAAA,QAEpC;AAIA,YAAK,UAAU,MAAO;AAErB,gBAAM,SAAS,iBAAkB,KAAM;AAEvC,cAAK,WAAW,QAAY;AAE3B,kBAAM,UAAU,OAAO,KAAM,KAAM;AAEnC,kBAAM,QAAQ,cAAc;AAE5B,gBAAK,UAAU,UAAa,MAAM,cAAc,UAAahB,SAAS,MAAM,SAAU,MAAM,OAAQ;AAEnG,oBAAMiB,aAAY,MAAM;AAExB,sBAAQ,QAAQA,WAAU,QAAQ,iBAAiB;AACnD,sBAAQ,QAAQA,WAAU,QAAQ,iBAAiB;AAEnD,sBAAQ,OAAO,IAAKA,WAAU,WAAW,GAAGA,WAAU,WAAW,CAAE;AACnE,sBAAQ,OAAO,IAAKA,WAAU,WAAW,GAAGA,WAAU,WAAW,CAAE;AAAA,YAEpE,OAAO;AAEN,sBAAQ,QAAQ;AAChB,sBAAQ,QAAQ;AAAA,YAEjB;AAEA,gBAAK,eAAe,MAAO;AAE1B,sBAAQ,aAAa;AAAA,YAEtB;AAEA,mBAAO;AAAA,UAER,OAAO;AAEN,oBAAQ,KAAM,yDAAyD,KAAM;AAE7E,mBAAO;AAAA,UAER;AAAA,QAED,OAAO;AAEN,kBAAQ,KAAM,yDAA0D,cAAc,EAAG;AAEzF,iBAAO;AAAA,QAER;AAAA,MAED;AAEA,YAAM,aAAa,UAAU;AAE7B,iBAAYJ,QAAO,YAAa;AAE/B,cAAM,YAAY,WAAYA,IAAI;AAElC,gBAASA,MAAM;AAAA,UAEd,KAAK;AACJ,gBAAK,UAAU,MAAQ,UAAS,MAAM,UAAW,UAAU,KAAM;AACjE,gBAAK,UAAU,QAAU,UAAS,MAAM,WAAY,UAAU,SAAS,cAAe;AACtF;AAAA,UACD,KAAK;AACJ,gBAAK,UAAU,SAAS,SAAS,SAAW,UAAS,SAAS,UAAW,UAAU,KAAM;AACzF,gBAAK,UAAU,QAAU,UAAS,cAAc,WAAY,UAAU,OAAQ;AAC9E;AAAA,UACD,KAAK;AACJ,gBAAK,UAAU,QAAU,UAAS,YAAY,WAAY,UAAU,OAAQ;AAC5E;AAAA,UACD,KAAK;AACJ,gBAAK,UAAU,QAAU,UAAS,WAAW,WAAY,UAAU,SAAS,cAAe;AAC3F;AAAA,UACD,KAAK;AACJ,gBAAK,UAAU,SAAS,SAAS,UAAY,UAAS,YAAY,UAAU;AAC5E;AAAA,UACD,KAAK;AACJ,gBAAK,UAAU,SAAS,SAAS,SAAW,UAAS,SAAS,UAAW,UAAU,KAAM;AACzF,gBAAK,UAAU,QAAU,UAAS,cAAc,WAAY,UAAU,SAAS,cAAe;AAC9F;AAAA,QAEF;AAAA,MAED;AAEA,eAAS,MAAM,oBAAoB;AACnC,UAAK,SAAS,SAAW,UAAS,SAAS,oBAAoB;AAC/D,UAAK,SAAS,SAAW,UAAS,SAAS,oBAAoB;AAI/D,UAAI,cAAc,WAAY,aAAc;AAC5C,UAAI,eAAe,WAAY,cAAe;AAI9C,UAAK,iBAAiB,UAAa,aAAc;AAEhD,uBAAe;AAAA,UACd,OAAO;AAAA,QACR;AAAA,MAED;AAIA,UAAK,gBAAgB,UAAa,cAAe;AAEhD,sBAAc;AAAA,UACb,QAAQ;AAAA,UACR,MAAM;AAAA,YACL,OAAO,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,UACrB;AAAA,QAAE;AAAA,MAEJ;AAEA,UAAK,eAAe,cAAe;AAIlC,YAAK,YAAY,KAAK,SAAU;AAI/B,mBAAS,cAAc;AAAA,QAExB,OAAO;AAEN,gBAAM,QAAQ,YAAY,KAAK;AAE/B,kBAAS,YAAY,QAAS;AAAA,YAE7B,KAAK;AACJ,uBAAS,UAAU,MAAO,CAAE,IAAI,aAAa;AAC7C;AAAA,YACD,KAAK;AACJ,uBAAS,UAAU,IAAM,MAAO,CAAE,IAAI,aAAa;AACnD;AAAA,YACD,KAAK;AACJ,uBAAS,UAAU,IAAM,MAAO,CAAE,IAAI,aAAa;AACnD;AAAA,YACD,KAAK;AACJ,uBAAS,UAAU,MAAO,CAAE,IAAI,aAAa;AAC7C;AAAA,YACD;AACC,sBAAQ,KAAM,qEAAqE,YAAY,MAAO;AAAA,UAExG;AAEA,cAAK,SAAS,UAAU,EAAI,UAAS,cAAc;AAAA,QAEpD;AAAA,MAED;AAKA,UAAK,UAAU,UAAU,UAAa,UAAU,MAAM,cAAc,QAAY;AAE/E,cAAM,aAAa,UAAU,MAAM;AAEnC,mBAAYK,MAAK,YAAa;AAE7B,gBAAM,IAAI,WAAYA,EAAE;AAExB,kBAASA,IAAI;AAAA,YAEZ,KAAK;AACJ,uBAAS,OAAS,MAAM,IAAI,aAAa;AACzC;AAAA,YAED,KAAK;AACJ,uBAAS,YAAY,WAAY,EAAE,OAAQ;AAC3C,uBAAS,cAAc,IAAI,QAAS,GAAG,CAAE;AACzC;AAAA,UAEF;AAAA,QAED;AAAA,MAED;AAEA,aAAO;AAAA,IAER;AAEA,aAASC,aAAa,IAAK;AAE1B,aAAO,SAAU,QAAQ,UAAW,EAAG,GAAGJ,cAAc;AAAA,IAEzD;AAIA,aAAS,YAAalB,MAAM;AAE3B,YAAMK,QAAO;AAAA,QACZ,MAAML,KAAI,aAAc,MAAO;AAAA,MAChC;AAEA,eAAU,IAAI,GAAGE,KAAIF,KAAI,WAAW,QAAQ,IAAIE,IAAG,KAAO;AAEzD,cAAM,QAAQF,KAAI,WAAY,CAAE;AAEhC,YAAK,MAAM,aAAa,EAAI;AAE5B,gBAAS,MAAM,UAAW;AAAA,UAEzB,KAAK;AACJ,YAAAK,MAAK,SAAS,kBAAmB,KAAM;AACvC;AAAA,QAEF;AAAA,MAED;AAEA,cAAQ,QAASL,KAAI,aAAc,IAAK,CAAE,IAAIK;AAAA,IAE/C;AAEA,aAAS,kBAAmBL,MAAM;AAEjC,eAAU,IAAI,GAAG,IAAIA,KAAI,WAAW,QAAQ,KAAO;AAElD,cAAM,QAAQA,KAAI,WAAY,CAAE;AAEhC,gBAAS,MAAM,UAAW;AAAA,UAEzB,KAAK;AACJ,mBAAO,qBAAsB,KAAM;AAAA,QAErC;AAAA,MAED;AAEA,aAAO,CAAC;AAAA,IAET;AAEA,aAAS,qBAAsBA,MAAM;AAEpC,YAAMK,QAAO,CAAC;AAEd,eAAU,IAAI,GAAG,IAAIL,KAAI,WAAW,QAAQ,KAAO;AAElD,cAAM,QAAQA,KAAI,WAAY,CAAE;AAEhC,gBAAS,MAAM,UAAW;AAAA,UAEzB,KAAK;AAAA,UACL,KAAK;AAEJ,YAAAK,MAAK,YAAY,MAAM;AACvB,YAAAA,MAAK,aAAa,sBAAuB,KAAM;AAE/C;AAAA,QAEF;AAAA,MAED;AAEA,aAAOA;AAAA,IAER;AAEA,aAAS,sBAAuBL,MAAM;AAErC,YAAMK,QAAO,CAAC;AAEd,eAAU,IAAI,GAAG,IAAIL,KAAI,WAAW,QAAQ,KAAO;AAElD,cAAM,QAAQA,KAAI,WAAY,CAAE;AAEhC,gBAAS,MAAM,UAAW;AAAA,UAEzB,KAAK;AAAA,UACL,KAAK;AAAA,UACL,KAAK;AAAA,UACL,KAAK;AAAA,UACL,KAAK;AAAA,UACL,KAAK;AAAA,UACL,KAAK;AACJ,YAAAK,MAAM,MAAM,QAAS,IAAI,WAAY,MAAM,WAAY;AACvD;AAAA,QAEF;AAAA,MAED;AAEA,aAAOA;AAAA,IAER;AAEA,aAASkB,aAAalB,OAAO;AAE5B,UAAI;AAEJ,cAASA,MAAK,OAAO,WAAY;AAAA,QAEhC,KAAK;AACJ,mBAAS,IAAI;AAAA,YACZA,MAAK,OAAO,WAAW;AAAA,YACvBA,MAAK,OAAO,WAAW;AAAA,YACvBA,MAAK,OAAO,WAAW;AAAA,YACvBA,MAAK,OAAO,WAAW;AAAA,UACxB;AACA;AAAA,QAED,KAAK;AACJ,cAAI,OAAOA,MAAK,OAAO,WAAW;AAClC,cAAI,OAAOA,MAAK,OAAO,WAAW;AAClC,gBAAM,cAAcA,MAAK,OAAO,WAAW;AAE3C,iBAAS,SAAS,SAAgB,OAAO,cAAgB;AACzD,iBAAS,SAAS,SAAgB,OAAO,cAAgB;AAEzD,kBAAQ;AACR,kBAAQ;AAER,mBAAS,IAAI;AAAA,YACZ,CAAE;AAAA,YAAM;AAAA,YAAM;AAAA,YAAM,CAAE;AAAA;AAAA,YACtBA,MAAK,OAAO,WAAW;AAAA,YACvBA,MAAK,OAAO,WAAW;AAAA,UACxB;AACA;AAAA,QAED;AACC,mBAAS,IAAI,kBAAkB;AAC/B;AAAA,MAEF;AAEA,aAAO,OAAOA,MAAK,QAAQ;AAE3B,aAAO;AAAA,IAER;AAEA,aAAS,UAAW,IAAK;AAExB,YAAMA,QAAO,QAAQ,QAAS,EAAG;AAEjC,UAAKA,UAAS,QAAY;AAEzB,eAAO,SAAUA,OAAMkB,YAAY;AAAA,MAEpC;AAEA,cAAQ,KAAM,sDAAuD,EAAG;AAExE,aAAO;AAAA,IAER;AAIA,aAAS,WAAYvB,MAAM;AAE1B,UAAIK,QAAO,CAAC;AAEZ,eAAU,IAAI,GAAGH,KAAIF,KAAI,WAAW,QAAQ,IAAIE,IAAG,KAAO;AAEzD,cAAM,QAAQF,KAAI,WAAY,CAAE;AAEhC,YAAK,MAAM,aAAa,EAAI;AAE5B,gBAAS,MAAM,UAAW;AAAA,UAEzB,KAAK;AACJ,YAAAK,QAAO,oBAAqB,KAAM;AAClC;AAAA,QAEF;AAAA,MAED;AAEA,cAAQ,OAAQL,KAAI,aAAc,IAAK,CAAE,IAAIK;AAAA,IAE9C;AAEA,aAAS,oBAAqBL,MAAM;AAEnC,YAAMK,QAAO,CAAC;AAEd,eAAU,IAAI,GAAGH,KAAIF,KAAI,WAAW,QAAQ,IAAIE,IAAG,KAAO;AAEzD,cAAM,QAAQF,KAAI,WAAY,CAAE;AAEhC,YAAK,MAAM,aAAa,EAAI;AAE5B,gBAAS,MAAM,UAAW;AAAA,UAEzB,KAAK;AAAA,UACL,KAAK;AAAA,UACL,KAAK;AAAA,UACL,KAAK;AAEJ,YAAAK,MAAK,YAAY,MAAM;AACvB,YAAAA,MAAK,aAAa,qBAAsB,KAAM;AAAA,QAEhD;AAAA,MAED;AAEA,aAAOA;AAAA,IAER;AAEA,aAAS,qBAAsBL,MAAM;AAEpC,YAAMK,QAAO,CAAC;AAEd,eAAU,IAAI,GAAGH,KAAIF,KAAI,WAAW,QAAQ,IAAIE,IAAG,KAAO;AAEzD,cAAM,QAAQF,KAAI,WAAY,CAAE;AAEhC,YAAK,MAAM,aAAa,EAAI;AAE5B,gBAAS,MAAM,UAAW;AAAA,UAEzB,KAAK;AACJ,kBAAM,QAAQ,YAAa,MAAM,WAAY;AAC7C,YAAAK,MAAK,QAAQ,IAAI,MAAM,EAAE,UAAW,KAAM,EAAE,oBAAoB;AAChE;AAAA,UAED,KAAK;AACJ,YAAAA,MAAK,eAAe,WAAY,MAAM,WAAY;AAClD;AAAA,UAED,KAAK;AACJ,kBAAM,IAAI,WAAY,MAAM,WAAY;AACxC,YAAAA,MAAK,WAAW,IAAI,KAAK,KAAM,IAAI,CAAE,IAAI;AACzC;AAAA,QAEF;AAAA,MAED;AAEA,aAAOA;AAAA,IAER;AAEA,aAAS,WAAYA,OAAO;AAE3B,UAAI;AAEJ,cAASA,MAAK,WAAY;AAAA,QAEzB,KAAK;AACJ,kBAAQ,IAAI,iBAAiB;AAC7B;AAAA,QAED,KAAK;AACJ,kBAAQ,IAAI,WAAW;AACvB;AAAA,QAED,KAAK;AACJ,kBAAQ,IAAI,UAAU;AACtB;AAAA,QAED,KAAK;AACJ,kBAAQ,IAAI,aAAa;AACzB;AAAA,MAEF;AAEA,UAAKA,MAAK,WAAW,MAAQ,OAAM,MAAM,KAAMA,MAAK,WAAW,KAAM;AACrE,UAAKA,MAAK,WAAW,SAAW,OAAM,WAAWA,MAAK,WAAW;AAEjE,aAAO;AAAA,IAER;AAEA,aAAS,SAAU,IAAK;AAEvB,YAAMA,QAAO,QAAQ,OAAQ,EAAG;AAEhC,UAAKA,UAAS,QAAY;AAEzB,eAAO,SAAUA,OAAM,UAAW;AAAA,MAEnC;AAEA,cAAQ,KAAM,qDAAsD,EAAG;AAEvE,aAAO;AAAA,IAER;AAIA,aAAS,cAAeL,MAAM;AAE7B,YAAMK,QAAO;AAAA,QACZ,MAAML,KAAI,aAAc,MAAO;AAAA,QAC/B,SAAS,CAAC;AAAA,QACV,UAAU,CAAC;AAAA,QACX,YAAY,CAAC;AAAA,MACd;AAEA,YAAM,OAAO,qBAAsBA,MAAK,MAAO,EAAG,CAAE;AAGpD,UAAK,SAAS,OAAY;AAE1B,eAAU,IAAI,GAAG,IAAI,KAAK,WAAW,QAAQ,KAAO;AAEnD,cAAM,QAAQ,KAAK,WAAY,CAAE;AAEjC,YAAK,MAAM,aAAa,EAAI;AAE5B,cAAM,KAAK,MAAM,aAAc,IAAK;AAEpC,gBAAS,MAAM,UAAW;AAAA,UAEzB,KAAK;AACJ,YAAAK,MAAK,QAAS,EAAG,IAAI,YAAa,KAAM;AACxC;AAAA,UAED,KAAK;AAEJ,YAAAA,MAAK,WAAW,sBAAuB,KAAM;AAC7C;AAAA,UAED,KAAK;AACJ,oBAAQ,KAAM,qDAAqD,MAAM,QAAS;AAClF;AAAA,UAED,KAAK;AAAA,UACL,KAAK;AAAA,UACL,KAAK;AAAA,UACL,KAAK;AACJ,YAAAA,MAAK,WAAW,KAAM,uBAAwB,KAAM,CAAE;AACtD;AAAA,UAED;AACC,oBAAQ,IAAK,KAAM;AAAA,QAErB;AAAA,MAED;AAEA,cAAQ,WAAYL,KAAI,aAAc,IAAK,CAAE,IAAIK;AAAA,IAElD;AAEA,aAAS,YAAaL,MAAM;AAE3B,YAAMK,QAAO;AAAA,QACZ,OAAO,CAAC;AAAA,QACR,QAAQ;AAAA,MACT;AAEA,eAAU,IAAI,GAAG,IAAIL,KAAI,WAAW,QAAQ,KAAO;AAElD,cAAM,QAAQA,KAAI,WAAY,CAAE;AAEhC,YAAK,MAAM,aAAa,EAAI;AAE5B,gBAAS,MAAM,UAAW;AAAA,UAEzB,KAAK;AACJ,YAAAK,MAAK,QAAQ,YAAa,MAAM,WAAY;AAC5C;AAAA,UAED,KAAK;AACJ,YAAAA,MAAK,QAAQ,aAAc,MAAM,WAAY;AAC7C;AAAA,UAED,KAAK;AACJ,kBAAM,WAAW,qBAAsB,OAAO,UAAW,EAAG,CAAE;AAE9D,gBAAK,aAAa,QAAY;AAE7B,cAAAA,MAAK,SAAS,SAAU,SAAS,aAAc,QAAS,CAAE;AAAA,YAE3D;AAEA;AAAA,QAEF;AAAA,MAED;AAEA,aAAOA;AAAA,IAER;AAEA,aAAS,sBAAuBL,MAAM;AAErC,YAAMK,QAAO,CAAC;AAEd,eAAU,IAAI,GAAG,IAAIL,KAAI,WAAW,QAAQ,KAAO;AAElD,cAAM,QAAQA,KAAI,WAAY,CAAE;AAEhC,YAAK,MAAM,aAAa,EAAI;AAE5B,QAAAK,MAAM,MAAM,aAAc,UAAW,CAAE,IAAI,QAAS,MAAM,aAAc,QAAS,CAAE;AAAA,MAEpF;AAEA,aAAOA;AAAA,IAER;AAEA,aAAS,uBAAwBL,MAAM;AAEtC,YAAM,YAAY;AAAA,QACjB,MAAMA,KAAI;AAAA,QACV,UAAUA,KAAI,aAAc,UAAW;AAAA,QACvC,OAAO,SAAUA,KAAI,aAAc,OAAQ,CAAE;AAAA,QAC7C,QAAQ,CAAC;AAAA,QACT,QAAQ;AAAA,QACR,OAAO;AAAA,MACR;AAEA,eAAU,IAAI,GAAGE,KAAIF,KAAI,WAAW,QAAQ,IAAIE,IAAG,KAAO;AAEzD,cAAM,QAAQF,KAAI,WAAY,CAAE;AAEhC,YAAK,MAAM,aAAa,EAAI;AAE5B,gBAAS,MAAM,UAAW;AAAA,UAEzB,KAAK;AACJ,kBAAM,KAAK,QAAS,MAAM,aAAc,QAAS,CAAE;AACnD,kBAAM,WAAW,MAAM,aAAc,UAAW;AAChD,kBAAM,SAAS,SAAU,MAAM,aAAc,QAAS,CAAE;AACxD,kBAAM,MAAM,SAAU,MAAM,aAAc,KAAM,CAAE;AAClD,kBAAM,YAAc,MAAM,IAAI,WAAW,MAAM;AAC/C,sBAAU,OAAQ,SAAU,IAAI,EAAE,IAAQ,OAAe;AACzD,sBAAU,SAAS,KAAK,IAAK,UAAU,QAAQ,SAAS,CAAE;AAC1D,gBAAK,aAAa,WAAa,WAAU,QAAQ;AACjD;AAAA,UAED,KAAK;AACJ,sBAAU,SAAS,UAAW,MAAM,WAAY;AAChD;AAAA,UAED,KAAK;AACJ,sBAAU,IAAI,UAAW,MAAM,WAAY;AAC3C;AAAA,QAEF;AAAA,MAED;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,gBAAiB,YAAa;AAEtC,YAAM,QAAQ,CAAC;AAEf,eAAU,IAAI,GAAG,IAAI,WAAW,QAAQ,KAAO;AAE9C,cAAM,YAAY,WAAY,CAAE;AAEhC,YAAK,MAAO,UAAU,IAAK,MAAM,OAAY,OAAO,UAAU,IAAK,IAAI,CAAC;AAExE,cAAO,UAAU,IAAK,EAAE,KAAM,SAAU;AAAA,MAEzC;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,mBAAoB,YAAa;AAEzC,UAAIwB,SAAQ;AAEZ,eAAU,IAAI,GAAGtB,KAAI,WAAW,QAAQ,IAAIA,IAAG,KAAO;AAErD,cAAM,YAAY,WAAY,CAAE;AAEhC,YAAK,UAAU,UAAU,MAAO;AAE/B,UAAAsB;AAAA,QAED;AAAA,MAED;AAEA,UAAKA,SAAQ,KAAKA,SAAQ,WAAW,QAAS;AAE7C,mBAAW,cAAc;AAAA,MAE1B;AAAA,IAED;AAEA,aAAS,cAAenB,OAAO;AAE9B,YAAM,QAAQ,CAAC;AAEf,YAAM,UAAUA,MAAK;AACrB,YAAM,WAAWA,MAAK;AACtB,YAAM,aAAaA,MAAK;AAExB,UAAK,WAAW,WAAW,EAAI,QAAO,CAAC;AAKvC,YAAM,oBAAoB,gBAAiB,UAAW;AAEtD,iBAAY,QAAQ,mBAAoB;AAEvC,cAAM,gBAAgB,kBAAmB,IAAK;AAI9C,2BAAoB,aAAc;AAIlC,cAAO,IAAK,IAAI,kBAAmB,eAAe,SAAS,QAAS;AAAA,MAErE;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,kBAAmB,YAAY,SAAS,UAAW;AAE3D,YAAM,QAAQ,CAAC;AAEf,YAAMO,YAAW,EAAE,OAAO,CAAC,GAAG,QAAQ,EAAE;AACxC,YAAM,SAAS,EAAE,OAAO,CAAC,GAAG,QAAQ,EAAE;AACtC,YAAM,KAAK,EAAE,OAAO,CAAC,GAAG,QAAQ,EAAE;AAClC,YAAM,MAAM,EAAE,OAAO,CAAC,GAAG,QAAQ,EAAE;AACnC,YAAM,QAAQ,EAAE,OAAO,CAAC,GAAG,QAAQ,EAAE;AAErC,YAAM,YAAY,EAAE,OAAO,CAAC,GAAG,QAAQ,EAAE;AACzC,YAAM,aAAa,EAAE,OAAO,CAAC,GAAG,QAAQ,EAAE;AAE1C,YAAM,WAAW,IAAI,eAAe;AAEpC,YAAM,eAAe,CAAC;AAEtB,UAAI,QAAQ;AAEZ,eAAUa,KAAI,GAAGA,KAAI,WAAW,QAAQA,MAAO;AAE9C,cAAM,YAAY,WAAYA,EAAE;AAChC,cAAM,SAAS,UAAU;AAIzB,YAAID,SAAQ;AAEZ,gBAAS,UAAU,MAAO;AAAA,UAEzB,KAAK;AAAA,UACL,KAAK;AACJ,YAAAA,SAAQ,UAAU,QAAQ;AAC1B;AAAA,UAED,KAAK;AACJ,YAAAA,SAAQ,UAAU,QAAQ;AAC1B;AAAA,UAED,KAAK;AAEJ,qBAAUE,KAAI,GAAGA,KAAI,UAAU,OAAOA,MAAO;AAE5C,oBAAM,KAAK,UAAU,OAAQA,EAAE;AAE/B,sBAAS,IAAK;AAAA,gBAEb,KAAK;AACJ,kBAAAF,UAAS;AACT;AAAA,gBAED,KAAK;AACJ,kBAAAA,UAAS;AACT;AAAA,gBAED;AACC,kBAAAA,WAAW,KAAK,KAAM;AACtB;AAAA,cAEF;AAAA,YAED;AAEA;AAAA,UAED;AACC,oBAAQ,KAAM,+CAA+C,UAAU,IAAK;AAAA,QAE9E;AAEA,iBAAS,SAAU,OAAOA,QAAOC,EAAE;AACnC,iBAASD;AAIT,YAAK,UAAU,UAAW;AAEzB,uBAAa,KAAM,UAAU,QAAS;AAAA,QAEvC;AAIA,mBAAYvB,SAAQ,QAAS;AAE5B,gBAAM,QAAQ,OAAQA,KAAK;AAE3B,kBAASA,OAAO;AAAA,YAEf,KAAK;AACJ,yBAAYe,QAAO,UAAW;AAE7B,sBAAM,KAAK,SAAUA,IAAI;AAEzB,wBAASA,MAAM;AAAA,kBAEd,KAAK;AACJ,0BAAM,aAAaJ,UAAS,MAAM;AAClC,sCAAmB,WAAW,QAAS,EAAG,GAAG,MAAM,QAAQA,UAAS,KAAM;AAC1E,oBAAAA,UAAS,SAAS,QAAS,EAAG,EAAE;AAEhC,wBAAK,QAAQ,eAAe,QAAQ,aAAc;AAEjD,wCAAmB,WAAW,QAAQ,aAAa,MAAM,QAAQ,UAAU,KAAM;AACjF,wCAAmB,WAAW,QAAQ,aAAa,MAAM,QAAQ,WAAW,KAAM;AAAA,oBAEnF;AAIA,wBAAK,UAAU,UAAU,SAAS,WAAW,gBAAgB,MAAO;AAEnE,4BAAMY,UAAUZ,UAAS,MAAM,SAAS,cAAeA,UAAS;AAEhE,+BAAU,IAAI,GAAG,IAAIY,QAAO,KAAO;AAIlC,2BAAG,MAAM,KAAM,GAAG,CAAE;AAAA,sBAErB;AAAA,oBAED;AAEA;AAAA,kBAED,KAAK;AACJ,sCAAmB,WAAW,QAAS,EAAG,GAAG,MAAM,QAAQ,OAAO,KAAM;AACxE,2BAAO,SAAS,QAAS,EAAG,EAAE;AAC9B;AAAA,kBAED,KAAK;AACJ,sCAAmB,WAAW,QAAS,EAAG,GAAG,MAAM,QAAQ,MAAM,KAAM;AACvE,0BAAM,SAAS,QAAS,EAAG,EAAE;AAC7B;AAAA,kBAED,KAAK;AACJ,sCAAmB,WAAW,QAAS,EAAG,GAAG,MAAM,QAAQ,GAAG,KAAM;AACpE,uBAAG,SAAS,QAAS,EAAG,EAAE;AAC1B;AAAA,kBAED,KAAK;AACJ,sCAAmB,WAAW,QAAS,EAAG,GAAG,MAAM,QAAQ,IAAI,KAAM;AACrE,uBAAG,SAAS,QAAS,EAAG,EAAE;AAC1B;AAAA,kBAED;AACC,4BAAQ,KAAM,6EAA6ER,IAAI;AAAA,gBAEjG;AAAA,cAED;AAEA;AAAA,YAED,KAAK;AACJ,gCAAmB,WAAW,QAAS,MAAM,EAAG,GAAG,MAAM,QAAQ,OAAO,KAAM;AAC9E,qBAAO,SAAS,QAAS,MAAM,EAAG,EAAE;AACpC;AAAA,YAED,KAAK;AACJ,gCAAmB,WAAW,QAAS,MAAM,EAAG,GAAG,MAAM,QAAQ,MAAM,OAAO,IAAK;AACnF,oBAAM,SAAS,QAAS,MAAM,EAAG,EAAE;AACnC;AAAA,YAED,KAAK;AACJ,gCAAmB,WAAW,QAAS,MAAM,EAAG,GAAG,MAAM,QAAQ,GAAG,KAAM;AAC1E,iBAAG,SAAS,QAAS,MAAM,EAAG,EAAE;AAChC;AAAA,YAED,KAAK;AACJ,gCAAmB,WAAW,QAAS,MAAM,EAAG,GAAG,MAAM,QAAQ,IAAI,KAAM;AAC3E,kBAAI,SAAS,QAAS,MAAM,EAAG,EAAE;AACjC;AAAA,UAEF;AAAA,QAED;AAAA,MAED;AAIA,UAAKJ,UAAS,MAAM,SAAS,EAAI,UAAS,aAAc,YAAY,IAAI,uBAAwBA,UAAS,OAAOA,UAAS,MAAO,CAAE;AAClI,UAAK,OAAO,MAAM,SAAS,EAAI,UAAS,aAAc,UAAU,IAAI,uBAAwB,OAAO,OAAO,OAAO,MAAO,CAAE;AAC1H,UAAK,MAAM,MAAM,SAAS,EAAI,UAAS,aAAc,SAAS,IAAI,uBAAwB,MAAM,OAAO,MAAM,MAAO,CAAE;AACtH,UAAK,GAAG,MAAM,SAAS,EAAI,UAAS,aAAc,MAAM,IAAI,uBAAwB,GAAG,OAAO,GAAG,MAAO,CAAE;AAC1G,UAAK,IAAI,MAAM,SAAS,EAAI,UAAS,aAAc,OAAO,IAAI,uBAAwB,IAAI,OAAO,IAAI,MAAO,CAAE;AAE9G,UAAK,UAAU,MAAM,SAAS,EAAI,UAAS,aAAc,aAAa,IAAI,uBAAwB,UAAU,OAAO,UAAU,MAAO,CAAE;AACtI,UAAK,WAAW,MAAM,SAAS,EAAI,UAAS,aAAc,cAAc,IAAI,uBAAwB,WAAW,OAAO,WAAW,MAAO,CAAE;AAE1I,YAAM,OAAO;AACb,YAAM,OAAO,WAAY,CAAE,EAAE;AAC7B,YAAM,eAAe;AAErB,aAAO;AAAA,IAER;AAEA,aAAS,kBAAmB,WAAW,QAAQ,QAAQ,OAAO,UAAU,OAAQ;AAE/E,YAAM,UAAU,UAAU;AAC1B,YAAM,SAAS,UAAU;AACzB,YAAM,SAAS,UAAU;AAEzB,eAAS,WAAY,GAAI;AAExB,YAAIH,SAAQ,QAAS,IAAI,MAAO,IAAI;AACpC,cAAMkB,UAASlB,SAAQ;AAEvB,eAAQA,SAAQkB,SAAQlB,UAAW;AAElC,gBAAM,KAAM,YAAaA,MAAM,CAAE;AAAA,QAElC;AAEA,YAAK,SAAU;AAGd,gBAAM,aAAa,MAAM,SAAS,eAAe;AACjD,oBAAU;AAAA,YACT,MAAO,aAAa,CAAE;AAAA,YACtB,MAAO,aAAa,CAAE;AAAA,YACtB,MAAO,aAAa,CAAE;AAAA,UACvB,EAAE,oBAAoB;AAEtB,gBAAO,aAAa,CAAE,IAAI,UAAU;AACpC,gBAAO,aAAa,CAAE,IAAI,UAAU;AACpC,gBAAO,aAAa,CAAE,IAAI,UAAU;AAAA,QAErC;AAAA,MAED;AAEA,YAAM,cAAc,OAAO;AAC3B,YAAM,eAAe,OAAO;AAE5B,UAAK,UAAU,WAAW,QAAY;AAErC,YAAIA,SAAQ;AAEZ,iBAAU,IAAI,GAAGP,KAAI,OAAO,QAAQ,IAAIA,IAAG,KAAO;AAEjD,gBAAMsB,SAAQ,OAAQ,CAAE;AAExB,cAAKA,WAAU,GAAI;AAElB,kBAAMd,KAAID,SAAQ,SAAS;AAC3B,kBAAME,KAAIF,SAAQ,SAAS;AAC3B,kBAAMmB,KAAInB,SAAQ,SAAS;AAC3B,kBAAM,IAAIA,SAAQ,SAAS;AAE3B,uBAAYC,EAAE;AAAG,uBAAYC,EAAE;AAAG,uBAAY,CAAE;AAChD,uBAAYA,EAAE;AAAG,uBAAYiB,EAAE;AAAG,uBAAY,CAAE;AAAA,UAEjD,WAAYJ,WAAU,GAAI;AAEzB,kBAAMd,KAAID,SAAQ,SAAS;AAC3B,kBAAME,KAAIF,SAAQ,SAAS;AAC3B,kBAAMmB,KAAInB,SAAQ,SAAS;AAE3B,uBAAYC,EAAE;AAAG,uBAAYC,EAAE;AAAG,uBAAYiB,EAAE;AAAA,UAEjD,WAAYJ,SAAQ,GAAI;AAEvB,qBAAUH,KAAI,GAAG,KAAOG,SAAQ,GAAKH,MAAK,IAAIA,MAAO;AAEpD,oBAAMX,KAAID,SAAQ,SAAS;AAC3B,oBAAME,KAAIF,SAAQ,SAASY;AAC3B,oBAAMO,KAAInB,SAAQ,UAAWY,KAAI;AAEjC,yBAAYX,EAAE;AAAG,yBAAYC,EAAE;AAAG,yBAAYiB,EAAE;AAAA,YAEjD;AAAA,UAED;AAEA,UAAAnB,UAAS,SAASe;AAAA,QAEnB;AAAA,MAED,OAAO;AAEN,iBAAU,IAAI,GAAGtB,KAAI,QAAQ,QAAQ,IAAIA,IAAG,KAAK,QAAS;AAEzD,qBAAY,CAAE;AAAA,QAEf;AAAA,MAED;AAAA,IAED;AAEA,aAAS,YAAa,IAAK;AAE1B,aAAO,SAAU,QAAQ,WAAY,EAAG,GAAG,aAAc;AAAA,IAE1D;AAIA,aAAS,qBAAsBF,MAAM;AAEpC,YAAMK,QAAO;AAAA,QACZ,MAAML,KAAI,aAAc,MAAO,KAAK;AAAA,QACpC,QAAQ,CAAC;AAAA,QACT,OAAO,CAAC;AAAA,MACT;AAEA,eAAU,IAAI,GAAG,IAAIA,KAAI,WAAW,QAAQ,KAAO;AAElD,cAAM,QAAQA,KAAI,WAAY,CAAE;AAEhC,YAAK,MAAM,aAAa,EAAI;AAE5B,gBAAS,MAAM,UAAW;AAAA,UAEzB,KAAK;AACJ,2CAAgC,OAAOK,KAAK;AAC5C;AAAA,QAEF;AAAA,MAED;AAEA,cAAQ,iBAAkBL,KAAI,aAAc,IAAK,CAAE,IAAIK;AAAA,IAExD;AAEA,aAAS,qBAAsBA,OAAO;AAErC,UAAKA,MAAK,UAAU,OAAY,QAAOA,MAAK;AAE5C,aAAOA;AAAA,IAER;AAEA,aAAS,mBAAoB,IAAK;AAEjC,aAAO,SAAU,QAAQ,iBAAkB,EAAG,GAAG,oBAAqB;AAAA,IAEvE;AAEA,aAAS,+BAAgCL,MAAKK,OAAO;AAEpD,eAAU,IAAI,GAAG,IAAIL,KAAI,WAAW,QAAQ,KAAO;AAElD,cAAM,QAAQA,KAAI,WAAY,CAAE;AAEhC,YAAK,MAAM,aAAa,EAAI;AAE5B,gBAAS,MAAM,UAAW;AAAA,UAEzB,KAAK;AACJ,YAAAK,MAAK,OAAQ,MAAM,aAAc,KAAM,CAAE,IAAI,qBAAsB,KAAM;AACzE;AAAA,UAED,KAAK;AACJ,YAAAA,MAAK,MAAM,KAAM,oBAAqB,KAAM,CAAE;AAC9C;AAAA,QAEF;AAAA,MAED;AAAA,IAED;AAEA,aAAS,qBAAsBL,MAAM;AAEpC,UAAIK;AAEJ,eAAU,IAAI,GAAG,IAAIL,KAAI,WAAW,QAAQ,KAAO;AAElD,cAAM,QAAQA,KAAI,WAAY,CAAE;AAEhC,YAAK,MAAM,aAAa,EAAI;AAE5B,gBAAS,MAAM,UAAW;AAAA,UAEzB,KAAK;AAAA,UACL,KAAK;AACJ,YAAAK,QAAO,8BAA+B,KAAM;AAC5C;AAAA,QAEF;AAAA,MAED;AAEA,aAAOA;AAAA,IAER;AAEA,aAAS,8BAA+BL,MAAM;AAE7C,YAAMK,QAAO;AAAA,QACZ,KAAKL,KAAI,aAAc,KAAM;AAAA,QAC7B,MAAMA,KAAI,aAAc,MAAO,KAAK;AAAA,QACpC,MAAM,IAAI,QAAQ;AAAA,QAClB,QAAQ;AAAA,UACP,KAAK;AAAA,UACL,KAAK;AAAA,QACN;AAAA,QACA,MAAMA,KAAI;AAAA,QACV,QAAQ;AAAA,QACR,cAAc;AAAA,QACd,gBAAgB;AAAA,MACjB;AAEA,eAAU,IAAI,GAAG,IAAIA,KAAI,WAAW,QAAQ,KAAO;AAElD,cAAM,QAAQA,KAAI,WAAY,CAAE;AAEhC,YAAK,MAAM,aAAa,EAAI;AAE5B,gBAAS,MAAM,UAAW;AAAA,UAEzB,KAAK;AACJ,kBAAM,QAAQ,YAAa,MAAM,WAAY;AAC7C,YAAAK,MAAK,KAAK,UAAW,KAAM;AAC3B;AAAA,UACD,KAAK;AACJ,kBAAMwB,OAAM,MAAM,qBAAsB,KAAM,EAAG,CAAE;AACnD,kBAAM,MAAM,MAAM,qBAAsB,KAAM,EAAG,CAAE;AAEnD,YAAAxB,MAAK,OAAO,MAAM,WAAYwB,KAAI,WAAY;AAC9C,YAAAxB,MAAK,OAAO,MAAM,WAAY,IAAI,WAAY;AAC9C;AAAA,QAEF;AAAA,MAED;AAIA,UAAKA,MAAK,OAAO,OAAOA,MAAK,OAAO,KAAM;AAEzC,QAAAA,MAAK,SAAS;AAAA,MAEf;AAIA,MAAAA,MAAK,kBAAmBA,MAAK,OAAO,MAAMA,MAAK,OAAO,OAAQ;AAE9D,aAAOA;AAAA,IAER;AAEA,aAAS,oBAAqBL,MAAM;AAEnC,YAAMK,QAAO;AAAA,QACZ,KAAKL,KAAI,aAAc,KAAM;AAAA,QAC7B,MAAMA,KAAI,aAAc,MAAO,KAAK;AAAA,QACpC,aAAa,CAAC;AAAA,QACd,YAAY,CAAC;AAAA,MACd;AAEA,eAAU,IAAI,GAAG,IAAIA,KAAI,WAAW,QAAQ,KAAO;AAElD,cAAM,QAAQA,KAAI,WAAY,CAAE;AAEhC,YAAK,MAAM,aAAa,EAAI;AAE5B,gBAAS,MAAM,UAAW;AAAA,UAEzB,KAAK;AACJ,YAAAK,MAAK,YAAY,KAAM,0BAA2B,KAAM,CAAE;AAC1D;AAAA,UAED,KAAK;AAAA,UACL,KAAK;AAAA,UACL,KAAK;AACJ,YAAAA,MAAK,WAAW,KAAM,yBAA0B,KAAM,CAAE;AACxD;AAAA,QAEF;AAAA,MAED;AAEA,aAAOA;AAAA,IAER;AAEA,aAAS,0BAA2BL,MAAM;AAEzC,YAAMK,QAAO;AAAA,QACZ,OAAOL,KAAI,aAAc,OAAQ,EAAE,MAAO,GAAI,EAAE,IAAI;AAAA,QACpD,YAAY,CAAC;AAAA,QACb,OAAO,CAAC;AAAA,MACT;AAEA,eAAU,IAAI,GAAG,IAAIA,KAAI,WAAW,QAAQ,KAAO;AAElD,cAAM,QAAQA,KAAI,WAAY,CAAE;AAEhC,YAAK,MAAM,aAAa,EAAI;AAE5B,gBAAS,MAAM,UAAW;AAAA,UAEzB,KAAK;AACJ,YAAAK,MAAK,MAAM,KAAM,oBAAqB,KAAM,CAAE;AAC9C;AAAA,UAED,KAAK;AAAA,UACL,KAAK;AAAA,UACL,KAAK;AACJ,YAAAA,MAAK,WAAW,KAAM,yBAA0B,KAAM,CAAE;AACxD;AAAA,QAEF;AAAA,MAED;AAEA,aAAOA;AAAA,IAER;AAEA,aAAS,yBAA0BL,MAAM;AAExC,YAAMK,QAAO;AAAA,QACZ,MAAML,KAAI;AAAA,MACX;AAEA,YAAM,QAAQ,YAAaA,KAAI,WAAY;AAE3C,cAASK,MAAK,MAAO;AAAA,QAEpB,KAAK;AACJ,UAAAA,MAAK,MAAM,IAAI,QAAQ;AACvB,UAAAA,MAAK,IAAI,UAAW,KAAM,EAAE,UAAU;AACtC;AAAA,QAED,KAAK;AACJ,UAAAA,MAAK,MAAM,IAAI,QAAQ;AACvB,UAAAA,MAAK,IAAI,UAAW,KAAM;AAC1B;AAAA,QAED,KAAK;AACJ,UAAAA,MAAK,MAAM,IAAI,QAAQ;AACvB,UAAAA,MAAK,IAAI,UAAW,KAAM;AAC1B,UAAAA,MAAK,QAAQ,UAAU,SAAU,MAAO,CAAE,CAAE;AAC5C;AAAA,MAEF;AAEA,aAAOA;AAAA,IAER;AAIA,aAAS,kBAAmBL,MAAM;AAEjC,YAAMK,QAAO;AAAA,QACZ,MAAML,KAAI,aAAc,MAAO,KAAK;AAAA,QACpC,aAAa,CAAC;AAAA,MACf;AAEA,eAAU,IAAI,GAAG,IAAIA,KAAI,WAAW,QAAQ,KAAO;AAElD,cAAM,QAAQA,KAAI,WAAY,CAAE;AAEhC,YAAK,MAAM,aAAa,EAAI;AAE5B,gBAAS,MAAM,UAAW;AAAA,UAEzB,KAAK;AACJ,YAAAK,MAAK,YAAa,MAAM,aAAc,MAAO,CAAE,IAAI,CAAC;AACpD,kCAAuB,OAAOA,MAAK,YAAa,MAAM,aAAc,MAAO,CAAE,CAAE;AAC/E;AAAA,QAEF;AAAA,MAED;AAEA,cAAQ,cAAeL,KAAI,aAAc,IAAK,CAAE,IAAIK;AAAA,IAErD;AAEA,aAAS,sBAAuBL,MAAKK,OAAO;AAE3C,eAAU,IAAI,GAAG,IAAIL,KAAI,WAAW,QAAQ,KAAO;AAElD,cAAM,QAAQA,KAAI,WAAY,CAAE;AAEhC,YAAK,MAAM,aAAa,EAAI;AAE5B,gBAAS,MAAM,UAAW;AAAA,UAEzB,KAAK;AACJ,wCAA6B,OAAOK,KAAK;AACzC;AAAA,QAEF;AAAA,MAED;AAAA,IAED;AAEA,aAAS,4BAA6BL,MAAKK,OAAO;AAEjD,eAAU,IAAI,GAAG,IAAIL,KAAI,WAAW,QAAQ,KAAO;AAElD,cAAM,QAAQA,KAAI,WAAY,CAAE;AAEhC,YAAK,MAAM,aAAa,EAAI;AAE5B,gBAAS,MAAM,UAAW;AAAA,UAEzB,KAAK;AACJ,YAAAK,MAAK,UAAU,YAAa,MAAM,WAAY;AAC9C;AAAA,UAED,KAAK;AACJ,YAAAA,MAAK,OAAO,YAAa,MAAM,WAAY,EAAG,CAAE;AAChD;AAAA,QAEF;AAAA,MAED;AAAA,IAED;AAIA,aAAS,qBAAsBL,MAAM;AAEpC,YAAMK,QAAO;AAAA,QACZ,eAAe,CAAC;AAAA,MACjB;AAEA,eAAU,IAAI,GAAG,IAAIL,KAAI,WAAW,QAAQ,KAAO;AAElD,cAAM,QAAQA,KAAI,WAAY,CAAE;AAEhC,YAAK,MAAM,aAAa,EAAI;AAE5B,gBAAS,MAAM,UAAW;AAAA,UAEzB,KAAK;AACJ,YAAAK,MAAK,cAAc,KAAM,6BAA8B,KAAM,CAAE;AAC/D;AAAA,QAEF;AAAA,MAED;AAEA,cAAQ,iBAAkB,QAASL,KAAI,aAAc,KAAM,CAAE,CAAE,IAAIK;AAAA,IAEpE;AAEA,aAAS,6BAA8BL,MAAM;AAE5C,YAAMK,QAAO;AAAA,QACZ,QAAQL,KAAI,aAAc,QAAS,EAAE,MAAO,GAAI,EAAE,IAAI;AAAA,MACvD;AAEA,eAAU,IAAI,GAAG,IAAIA,KAAI,WAAW,QAAQ,KAAO;AAElD,cAAM,QAAQA,KAAI,WAAY,CAAE;AAEhC,YAAK,MAAM,aAAa,EAAI;AAE5B,gBAAS,MAAM,UAAW;AAAA,UAEzB,KAAK;AACJ,kBAAM,QAAQ,MAAM,qBAAsB,OAAQ,EAAG,CAAE;AACvD,YAAAK,MAAK,OAAO,MAAM;AAClB,kBAAM,gBAAgBA,MAAK,KAAK,MAAO,OAAQ,EAAE,IAAI,EAAE,MAAO,MAAO,EAAG,CAAE;AAC1E,YAAAA,MAAK,aAAa,cAAc,UAAW,GAAG,cAAc,SAAS,CAAE;AACvE;AAAA,QAEF;AAAA,MAED;AAEA,aAAOA;AAAA,IAER;AAEA,aAAS,qBAAsBA,OAAO;AAErC,UAAKA,MAAK,UAAU,OAAY,QAAOA,MAAK;AAE5C,aAAOA;AAAA,IAER;AAEA,aAAS,mBAAoB,IAAK;AAEjC,aAAO,SAAU,QAAQ,iBAAkB,EAAG,GAAG,oBAAqB;AAAA,IAEvE;AAEA,aAAS,kBAAkB;AAE1B,YAAM,oBAAoB,OAAO,KAAM,QAAQ,gBAAiB,EAAG,CAAE;AACrE,YAAM,oBAAoB,OAAO,KAAM,QAAQ,gBAAiB,EAAG,CAAE;AACrE,YAAM,gBAAgB,OAAO,KAAM,QAAQ,YAAa,EAAG,CAAE;AAE7D,UAAK,sBAAsB,UAAa,sBAAsB,OAAY;AAE1E,YAAM,kBAAkB,mBAAoB,iBAAkB;AAC9D,YAAM,kBAAkB,mBAAoB,iBAAkB;AAC9D,YAAM,cAAc,eAAgB,aAAc;AAElD,YAAM,gBAAgB,gBAAgB;AACtC,YAAM,WAAW,CAAC;AAElB,eAAU,IAAI,GAAGH,KAAI,cAAc,QAAQ,IAAIA,IAAG,KAAO;AAExD,cAAM,OAAO,cAAe,CAAE;AAI9B,cAAM,gBAAgB,QAAQ,cAAe,WAAW,KAAK,SAAS,IAAK;AAE3E,YAAK,eAAgB;AAIpB,gBAAM,sBAAsB,cAAc;AAI1C,kBAAS,KAAK,YAAY,mBAAoB;AAAA,QAE/C;AAAA,MAED;AAEA,eAAS,QAAS,YAAY,eAAgB;AAE7C,cAAM,oBAAoB,cAAc,aAAc,MAAO;AAC7D,cAAM,QAAQ,gBAAgB,OAAQ,UAAW;AAEjD,oBAAY,SAAU,SAAW,QAAS;AAEzC,cAAK,OAAO,SAAS,mBAAoB;AAExC,qBAAU,UAAW,IAAI;AAAA,cACxB;AAAA,cACA,YAAY,mBAAoB,aAAc;AAAA,cAC9C;AAAA,cACA,UAAU,MAAM;AAAA,YACjB;AAAA,UAED;AAAA,QAED,CAAE;AAAA,MAEH;AAEA,YAAM,KAAK,IAAI,QAAQ;AAEvB,mBAAa;AAAA,QAEZ,QAAQ,mBAAmB,gBAAgB;AAAA,QAE3C,eAAe,SAAW,YAAa;AAEtC,gBAAM,YAAY,SAAU,UAAW;AAEvC,cAAK,WAAY;AAEhB,mBAAO,UAAU;AAAA,UAElB,OAAO;AAEN,oBAAQ,KAAM,gCAAgC,aAAa,iBAAmB;AAAA,UAE/E;AAAA,QAED;AAAA,QAEA,eAAe,SAAW,YAAYM,QAAQ;AAE7C,gBAAM,YAAY,SAAU,UAAW;AAEvC,cAAK,WAAY;AAEhB,kBAAM,QAAQ,UAAU;AAExB,gBAAKA,SAAQ,MAAM,OAAO,OAAOA,SAAQ,MAAM,OAAO,KAAM;AAE3D,sBAAQ,KAAM,gCAAgC,aAAa,YAAYA,SAAQ,8BAA8B,MAAM,OAAO,MAAM,YAAY,MAAM,OAAO,MAAM,IAAK;AAAA,YAErK,WAAY,MAAM,QAAS;AAE1B,sBAAQ,KAAM,gCAAgC,aAAa,aAAc;AAAA,YAE1E,OAAO;AAEN,oBAAM,SAAS,UAAU;AACzB,oBAAM,OAAO,MAAM;AACnB,oBAAM,aAAa,UAAU;AAE7B,cAAAM,QAAO,SAAS;AAIhB,uBAAU,IAAI,GAAG,IAAI,WAAW,QAAQ,KAAO;AAE9C,sBAAMR,aAAY,WAAY,CAAE;AAIhC,oBAAKA,WAAU,OAAOA,WAAU,IAAI,QAAS,UAAW,MAAM,IAAM;AAEnE,0BAAS,MAAM,MAAO;AAAA,oBAErB,KAAK;AACJ,sBAAAQ,QAAO,SAAU,GAAG,iBAAkB,MAAM,UAAU,SAAUN,MAAM,CAAE,CAAE;AAC1E;AAAA,oBAED,KAAK;AACJ,sBAAAM,QAAO,SAAU,GAAG,gBAAiB,KAAK,IAAIN,QAAO,KAAK,IAAIA,QAAO,KAAK,IAAIA,MAAM,CAAE;AACtF;AAAA,oBAED;AACC,8BAAQ,KAAM,8CAA8C,MAAM,IAAK;AACvE;AAAA,kBAEF;AAAA,gBAED,OAAO;AAEN,0BAASF,WAAU,MAAO;AAAA,oBAEzB,KAAK;AACJ,sBAAAQ,QAAO,SAAUR,WAAU,GAAI;AAC/B;AAAA,oBAED,KAAK;AACJ,sBAAAQ,QAAO,SAAU,GAAG,gBAAiBR,WAAU,IAAI,GAAGA,WAAU,IAAI,GAAGA,WAAU,IAAI,CAAE,CAAE;AACzF;AAAA,oBAED,KAAK;AACJ,sBAAAQ,QAAO,MAAOR,WAAU,GAAI;AAC5B;AAAA,oBAED,KAAK;AACJ,sBAAAQ,QAAO,SAAU,GAAG,iBAAkBR,WAAU,KAAKA,WAAU,KAAM,CAAE;AACvE;AAAA,kBAEF;AAAA,gBAED;AAAA,cAED;AAEA,qBAAO,OAAO,KAAMQ,OAAO;AAC3B,qBAAO,OAAO,UAAW,OAAO,UAAU,OAAO,YAAY,OAAO,KAAM;AAE1E,uBAAU,UAAW,EAAE,WAAWN;AAAA,YAEnC;AAAA,UAED,OAAO;AAEN,oBAAQ,IAAK,0BAA0B,aAAa,kBAAmB;AAAA,UAExE;AAAA,QAED;AAAA,MAED;AAAA,IAED;AAEA,aAAS,mBAAoB,MAAO;AAEnC,YAAM,aAAa,CAAC;AAEpB,YAAMR,OAAM,QAAQ,cAAe,UAAU,KAAK,KAAK,IAAK;AAE5D,eAAU,IAAI,GAAG,IAAIA,KAAI,WAAW,QAAQ,KAAO;AAElD,cAAM,QAAQA,KAAI,WAAY,CAAE;AAEhC,YAAK,MAAM,aAAa,EAAI;AAE5B,YAAI,OAAO8B;AAEX,gBAAS,MAAM,UAAW;AAAA,UAEzB,KAAK;AACJ,oBAAQ,YAAa,MAAM,WAAY;AACvC,kBAAMhB,UAAS,IAAI,QAAQ,EAAE,UAAW,KAAM,EAAE,UAAU;AAC1D,uBAAW,KAAM;AAAA,cAChB,KAAK,MAAM,aAAc,KAAM;AAAA,cAC/B,MAAM,MAAM;AAAA,cACZ,KAAKA;AAAA,YACN,CAAE;AACF;AAAA,UAED,KAAK;AAAA,UACL,KAAK;AACJ,oBAAQ,YAAa,MAAM,WAAY;AACvC,YAAAgB,UAAS,IAAI,QAAQ,EAAE,UAAW,KAAM;AACxC,uBAAW,KAAM;AAAA,cAChB,KAAK,MAAM,aAAc,KAAM;AAAA,cAC/B,MAAM,MAAM;AAAA,cACZ,KAAKA;AAAA,YACN,CAAE;AACF;AAAA,UAED,KAAK;AACJ,oBAAQ,YAAa,MAAM,WAAY;AACvC,YAAAA,UAAS,IAAI,QAAQ,EAAE,UAAW,KAAM;AACxC,kBAAM,QAAQ,UAAU,SAAU,MAAO,CAAE,CAAE;AAC7C,uBAAW,KAAM;AAAA,cAChB,KAAK,MAAM,aAAc,KAAM;AAAA,cAC/B,MAAM,MAAM;AAAA,cACZ,KAAKA;AAAA,cACL;AAAA,YACD,CAAE;AACF;AAAA,QAEF;AAAA,MAED;AAEA,aAAO;AAAA,IAER;AAIA,aAAS,aAAc9B,MAAM;AAE5B,YAAM,WAAWA,KAAI,qBAAsB,MAAO;AAIlD,eAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAO;AAE5C,cAAM,UAAU,SAAU,CAAE;AAE5B,YAAK,QAAQ,aAAc,IAAK,MAAM,OAAQ;AAE7C,kBAAQ,aAAc,MAAM,WAAW,CAAE;AAAA,QAE1C;AAAA,MAED;AAAA,IAED;AAEA,UAAMc,UAAS,IAAI,QAAQ;AAC3B,UAAM,SAAS,IAAI,QAAQ;AAE3B,aAAS,UAAWd,MAAM;AAEzB,YAAMK,QAAO;AAAA,QACZ,MAAML,KAAI,aAAc,MAAO,KAAK;AAAA,QACpC,MAAMA,KAAI,aAAc,MAAO;AAAA,QAC/B,IAAIA,KAAI,aAAc,IAAK;AAAA,QAC3B,KAAKA,KAAI,aAAc,KAAM;AAAA,QAC7B,QAAQ,IAAI,QAAQ;AAAA,QACpB,OAAO,CAAC;AAAA,QACR,iBAAiB,CAAC;AAAA,QAClB,qBAAqB,CAAC;AAAA,QACtB,gBAAgB,CAAC;AAAA,QACjB,oBAAoB,CAAC;AAAA,QACrB,eAAe,CAAC;AAAA,QAChB,YAAY,CAAC;AAAA,MACd;AAEA,eAAU,IAAI,GAAG,IAAIA,KAAI,WAAW,QAAQ,KAAO;AAElD,cAAM,QAAQA,KAAI,WAAY,CAAE;AAEhC,YAAK,MAAM,aAAa,EAAI;AAE5B,YAAI;AAEJ,gBAAS,MAAM,UAAW;AAAA,UAEzB,KAAK;AACJ,YAAAK,MAAK,MAAM,KAAM,MAAM,aAAc,IAAK,CAAE;AAC5C,sBAAW,KAAM;AACjB;AAAA,UAED,KAAK;AACJ,YAAAA,MAAK,gBAAgB,KAAM,QAAS,MAAM,aAAc,KAAM,CAAE,CAAE;AAClE;AAAA,UAED,KAAK;AACJ,YAAAA,MAAK,oBAAoB,KAAM,kBAAmB,KAAM,CAAE;AAC1D;AAAA,UAED,KAAK;AACJ,YAAAA,MAAK,eAAe,KAAM,QAAS,MAAM,aAAc,KAAM,CAAE,CAAE;AACjE;AAAA,UAED,KAAK;AACJ,YAAAA,MAAK,mBAAmB,KAAM,kBAAmB,KAAM,CAAE;AACzD;AAAA,UAED,KAAK;AACJ,YAAAA,MAAK,cAAc,KAAM,QAAS,MAAM,aAAc,KAAM,CAAE,CAAE;AAChE;AAAA,UAED,KAAK;AACJ,oBAAQ,YAAa,MAAM,WAAY;AACvC,YAAAA,MAAK,OAAO,SAAUS,QAAO,UAAW,KAAM,EAAE,UAAU,CAAE;AAC5D,YAAAT,MAAK,WAAY,MAAM,aAAc,KAAM,CAAE,IAAI,MAAM;AACvD;AAAA,UAED,KAAK;AACJ,oBAAQ,YAAa,MAAM,WAAY;AACvC,mBAAO,UAAW,KAAM;AACxB,YAAAA,MAAK,OAAO,SAAUS,QAAO,gBAAiB,OAAO,GAAG,OAAO,GAAG,OAAO,CAAE,CAAE;AAC7E,YAAAT,MAAK,WAAY,MAAM,aAAc,KAAM,CAAE,IAAI,MAAM;AACvD;AAAA,UAED,KAAK;AACJ,oBAAQ,YAAa,MAAM,WAAY;AACvC,kBAAM,QAAQ,UAAU,SAAU,MAAO,CAAE,CAAE;AAC7C,YAAAA,MAAK,OAAO,SAAUS,QAAO,iBAAkB,OAAO,UAAW,KAAM,GAAG,KAAM,CAAE;AAClF,YAAAT,MAAK,WAAY,MAAM,aAAc,KAAM,CAAE,IAAI,MAAM;AACvD;AAAA,UAED,KAAK;AACJ,oBAAQ,YAAa,MAAM,WAAY;AACvC,YAAAA,MAAK,OAAO,MAAO,OAAO,UAAW,KAAM,CAAE;AAC7C,YAAAA,MAAK,WAAY,MAAM,aAAc,KAAM,CAAE,IAAI,MAAM;AACvD;AAAA,UAED,KAAK;AACJ;AAAA,UAED;AACC,oBAAQ,IAAK,KAAM;AAAA,QAErB;AAAA,MAED;AAEA,UAAK,QAASA,MAAK,EAAG,GAAI;AAEzB,gBAAQ,KAAM,0GAA0GA,MAAK,EAAG;AAAA,MAEjI,OAAO;AAEN,gBAAQ,MAAOA,MAAK,EAAG,IAAIA;AAAA,MAE5B;AAEA,aAAOA;AAAA,IAER;AAEA,aAAS,kBAAmBL,MAAM;AAEjC,YAAMK,QAAO;AAAA,QACZ,IAAI,QAASL,KAAI,aAAc,KAAM,CAAE;AAAA,QACvC,WAAW,CAAC;AAAA,QACZ,WAAW,CAAC;AAAA,MACb;AAEA,eAAU,IAAI,GAAG,IAAIA,KAAI,WAAW,QAAQ,KAAO;AAElD,cAAM,QAAQA,KAAI,WAAY,CAAE;AAEhC,gBAAS,MAAM,UAAW;AAAA,UAEzB,KAAK;AACJ,kBAAM,YAAY,MAAM,qBAAsB,mBAAoB;AAElE,qBAAU,IAAI,GAAG,IAAI,UAAU,QAAQ,KAAO;AAE7C,oBAAM,WAAW,UAAW,CAAE;AAC9B,oBAAM,SAAS,SAAS,aAAc,QAAS;AAC/C,oBAAM,SAAS,SAAS,aAAc,QAAS;AAE/C,cAAAK,MAAK,UAAW,MAAO,IAAI,QAAS,MAAO;AAAA,YAE5C;AAEA;AAAA,UAED,KAAK;AACJ,YAAAA,MAAK,UAAU,KAAM,QAAS,MAAM,WAAY,CAAE;AAClD;AAAA,UAED;AACC;AAAA,QAEF;AAAA,MAED;AAEA,aAAOA;AAAA,IAER;AAEA,aAAS,cAAe,WAAW,QAAS;AAE3C,YAAM,WAAW,CAAC;AAClB,YAAM,iBAAiB,CAAC;AAExB,UAAI,GAAG,GAAGA;AAKV,WAAM,IAAI,GAAG,IAAI,UAAU,QAAQ,KAAO;AAEzC,cAAM,WAAW,UAAW,CAAE;AAE9B,YAAI;AAEJ,YAAK,QAAS,QAAS,GAAI;AAE1B,iBAAO,QAAS,QAAS;AACzB,6BAAoB,MAAM,QAAQ,QAAS;AAAA,QAE5C,WAAY,eAAgB,QAAS,GAAI;AAIxC,gBAAM,cAAc,QAAQ,aAAc,QAAS;AACnD,gBAAM,WAAW,YAAY;AAE7B,mBAAU0B,KAAI,GAAGA,KAAI,SAAS,QAAQA,MAAO;AAE5C,kBAAM,QAAQ,SAAUA,EAAE;AAE1B,gBAAK,MAAM,SAAS,SAAU;AAE7B,oBAAMC,QAAO,QAAS,MAAM,EAAG;AAC/B,iCAAoBA,OAAM,QAAQ,QAAS;AAAA,YAE5C;AAAA,UAED;AAAA,QAED,OAAO;AAEN,kBAAQ,MAAO,sEAAsE,QAAS;AAAA,QAE/F;AAAA,MAED;AAIA,WAAM,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAO;AAEtC,aAAM,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAO;AAExC,UAAA3B,QAAO,SAAU,CAAE;AAEnB,cAAKA,MAAK,KAAK,SAAS,OAAQ,CAAE,EAAE,MAAO;AAE1C,2BAAgB,CAAE,IAAIA;AACtB,YAAAA,MAAK,YAAY;AACjB;AAAA,UAED;AAAA,QAED;AAAA,MAED;AAIA,WAAM,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAO;AAExC,QAAAA,QAAO,SAAU,CAAE;AAEnB,YAAKA,MAAK,cAAc,OAAQ;AAE/B,yBAAe,KAAMA,KAAK;AAC1B,UAAAA,MAAK,YAAY;AAAA,QAElB;AAAA,MAED;AAIA,YAAM,QAAQ,CAAC;AACf,YAAM,eAAe,CAAC;AAEtB,WAAM,IAAI,GAAG,IAAI,eAAe,QAAQ,KAAO;AAE9C,QAAAA,QAAO,eAAgB,CAAE;AAEzB,cAAM,KAAMA,MAAK,IAAK;AACtB,qBAAa,KAAMA,MAAK,WAAY;AAAA,MAErC;AAEA,aAAO,IAAI,SAAU,OAAO,YAAa;AAAA,IAE1C;AAEA,aAAS,mBAAoB,MAAM,QAAQ,UAAW;AAIrD,WAAK,SAAU,SAAW,QAAS;AAElC,YAAK,OAAO,WAAW,MAAO;AAE7B,cAAI;AAIJ,mBAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAO;AAE1C,kBAAM,QAAQ,OAAQ,CAAE;AAExB,gBAAK,MAAM,SAAS,OAAO,MAAO;AAEjC,4BAAc,MAAM;AACpB;AAAA,YAED;AAAA,UAED;AAEA,cAAK,gBAAgB,QAAY;AAQhC,0BAAc,IAAI,QAAQ;AAAA,UAE3B;AAEA,mBAAS,KAAM,EAAE,MAAM,QAAQ,aAA0B,WAAW,MAAM,CAAE;AAAA,QAE7E;AAAA,MAED,CAAE;AAAA,IAEH;AAEA,aAAS,UAAWA,OAAO;AAE1B,YAAM,UAAU,CAAC;AAEjB,YAAMS,UAAST,MAAK;AACpB,YAAM,QAAQA,MAAK;AACnB,YAAM,OAAOA,MAAK;AAClB,YAAM,kBAAkBA,MAAK;AAC7B,YAAM,sBAAsBA,MAAK;AACjC,YAAM,iBAAiBA,MAAK;AAC5B,YAAM,qBAAqBA,MAAK;AAChC,YAAM,gBAAgBA,MAAK;AAI3B,eAAU,IAAI,GAAGH,KAAI,MAAM,QAAQ,IAAIA,IAAG,KAAO;AAEhD,gBAAQ,KAAM,QAAS,MAAO,CAAE,CAAE,CAAE;AAAA,MAErC;AAIA,eAAU,IAAI,GAAGA,KAAI,gBAAgB,QAAQ,IAAIA,IAAG,KAAO;AAE1D,cAAM,iBAAiB,UAAW,gBAAiB,CAAE,CAAE;AAEvD,YAAK,mBAAmB,MAAO;AAE9B,kBAAQ,KAAM,eAAe,MAAM,CAAE;AAAA,QAEtC;AAAA,MAED;AAIA,eAAU,IAAI,GAAGA,KAAI,oBAAoB,QAAQ,IAAIA,IAAG,KAAO;AAE9D,cAAM,WAAW,oBAAqB,CAAE;AACxC,cAAM,aAAa,cAAe,SAAS,EAAG;AAC9C,cAAM,aAAa,YAAa,WAAW,EAAG;AAC9C,cAAM,aAAa,aAAc,YAAY,SAAS,SAAU;AAEhE,cAAM,YAAY,SAAS;AAC3B,cAAM,SAAS,WAAW,KAAK;AAE/B,cAAM,WAAW,cAAe,WAAW,MAAO;AAElD,iBAAU,IAAI,GAAG,KAAK,WAAW,QAAQ,IAAI,IAAI,KAAO;AAEvD,gBAAM+B,UAAS,WAAY,CAAE;AAE7B,cAAKA,QAAO,eAAgB;AAE3B,YAAAA,QAAO,KAAM,UAAU,WAAW,KAAK,UAAW;AAClD,YAAAA,QAAO,qBAAqB;AAAA,UAE7B;AAEA,kBAAQ,KAAMA,OAAO;AAAA,QAEtB;AAAA,MAED;AAIA,eAAU,IAAI,GAAG/B,KAAI,eAAe,QAAQ,IAAIA,IAAG,KAAO;AAEzD,cAAM,gBAAgB,SAAU,eAAgB,CAAE,CAAE;AAEpD,YAAK,kBAAkB,MAAO;AAE7B,kBAAQ,KAAM,cAAc,MAAM,CAAE;AAAA,QAErC;AAAA,MAED;AAIA,eAAU,IAAI,GAAGA,KAAI,mBAAmB,QAAQ,IAAIA,IAAG,KAAO;AAE7D,cAAM,WAAW,mBAAoB,CAAE;AAKvC,cAAM,aAAa,YAAa,SAAS,EAAG;AAC5C,cAAM,aAAa,aAAc,YAAY,SAAS,SAAU;AAEhE,iBAAU,IAAI,GAAG,KAAK,WAAW,QAAQ,IAAI,IAAI,KAAO;AAEvD,kBAAQ,KAAM,WAAY,CAAE,CAAE;AAAA,QAE/B;AAAA,MAED;AAIA,eAAU,IAAI,GAAGA,KAAI,cAAc,QAAQ,IAAIA,IAAG,KAAO;AAExD,gBAAQ,KAAM,QAAS,cAAe,CAAE,CAAE,EAAE,MAAM,CAAE;AAAA,MAErD;AAEA,UAAI;AAEJ,UAAK,MAAM,WAAW,KAAK,QAAQ,WAAW,GAAI;AAEjD,iBAAS,QAAS,CAAE;AAAA,MAErB,OAAO;AAEN,iBAAW,SAAS,UAAY,IAAI,KAAK,IAAI,IAAI,MAAM;AAEvD,iBAAU,IAAI,GAAG,IAAI,QAAQ,QAAQ,KAAO;AAE3C,iBAAO,IAAK,QAAS,CAAE,CAAE;AAAA,QAE1B;AAAA,MAED;AAEA,aAAO,OAAS,SAAS,UAAYG,MAAK,MAAMA,MAAK;AACrD,aAAO,OAAO,KAAMS,OAAO;AAC3B,aAAO,OAAO,UAAW,OAAO,UAAU,OAAO,YAAY,OAAO,KAAM;AAE1E,aAAO;AAAA,IAER;AAEA,UAAM,mBAAmB,IAAI,kBAAmB;AAAA,MAC/C,MAAM,OAAO;AAAA,MACb,OAAO;AAAA,IACR,CAAE;AAEF,aAAS,uBAAwBoB,OAAM,mBAAoB;AAE1D,YAAM,YAAY,CAAC;AAEnB,eAAU,IAAI,GAAGhC,KAAIgC,MAAK,QAAQ,IAAIhC,IAAG,KAAO;AAE/C,cAAM,KAAK,kBAAmBgC,MAAM,CAAE,CAAE;AAExC,YAAK,OAAO,QAAY;AAEvB,kBAAQ,KAAM,iFAAiFA,MAAM,CAAE,CAAE;AACzG,oBAAU,KAAM,gBAAiB;AAAA,QAElC,OAAO;AAEN,oBAAU,KAAMZ,aAAa,EAAG,CAAE;AAAA,QAEnC;AAAA,MAED;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,aAAc,YAAY,mBAAoB;AAEtD,YAAM,UAAU,CAAC;AAEjB,iBAAY,QAAQ,YAAa;AAEhC,cAAM,WAAW,WAAY,IAAK;AAElC,cAAM,YAAY,uBAAwB,SAAS,cAAc,iBAAkB;AAInF,YAAK,UAAU,WAAW,GAAI;AAE7B,cAAK,SAAS,WAAW,SAAS,cAAe;AAEhD,sBAAU,KAAM,IAAI,kBAAkB,CAAE;AAAA,UAEzC,OAAO;AAEN,sBAAU,KAAM,IAAI,kBAAkB,CAAE;AAAA,UAEzC;AAAA,QAED;AAIA,YAAK,SAAS,WAAW,SAAS,cAAe;AAEhD,mBAAU,IAAI,GAAGpB,KAAI,UAAU,QAAQ,IAAIA,IAAG,KAAO;AAEpD,kBAAMiC,YAAW,UAAW,CAAE;AAE9B,gBAAKA,UAAS,wBAAwB,QAAQA,UAAS,0BAA0B,MAAO;AAEvF,oBAAM,eAAe,IAAI,kBAAkB;AAI3C,2BAAa,MAAM,KAAMA,UAAS,KAAM;AACxC,2BAAa,UAAUA,UAAS;AAChC,2BAAa,cAAcA,UAAS;AAIpC,wBAAW,CAAE,IAAI;AAAA,YAElB;AAAA,UAED;AAAA,QAED;AAIA,cAAM,WAAa,SAAS,KAAK,WAAW,cAAc;AAI1D,cAAM,WAAa,UAAU,WAAW,IAAM,UAAW,CAAE,IAAI;AAI/D,YAAI;AAEJ,gBAAS,MAAO;AAAA,UAEf,KAAK;AACJ,qBAAS,IAAI,aAAc,SAAS,MAAM,QAAS;AACnD;AAAA,UAED,KAAK;AACJ,qBAAS,IAAI,KAAM,SAAS,MAAM,QAAS;AAC3C;AAAA,UAED,KAAK;AAAA,UACL,KAAK;AACJ,gBAAK,UAAW;AAEf,uBAAS,IAAI,YAAa,SAAS,MAAM,QAAS;AAAA,YAEnD,OAAO;AAEN,uBAAS,IAAI,KAAM,SAAS,MAAM,QAAS;AAAA,YAE5C;AAEA;AAAA,QAEF;AAEA,gBAAQ,KAAM,MAAO;AAAA,MAEtB;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,QAAS,IAAK;AAEtB,aAAO,QAAQ,MAAO,EAAG,MAAM;AAAA,IAEhC;AAEA,aAAS,QAAS,IAAK;AAEtB,aAAO,SAAU,QAAQ,MAAO,EAAG,GAAG,SAAU;AAAA,IAEjD;AAIA,aAAS,iBAAkBnC,MAAM;AAEhC,YAAMK,QAAO;AAAA,QACZ,MAAML,KAAI,aAAc,MAAO;AAAA,QAC/B,UAAU,CAAC;AAAA,MACZ;AAEA,mBAAcA,IAAI;AAElB,YAAM,WAAW,qBAAsBA,MAAK,MAAO;AAEnD,eAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAO;AAE5C,QAAAK,MAAK,SAAS,KAAM,UAAW,SAAU,CAAE,CAAE,CAAE;AAAA,MAEhD;AAEA,cAAQ,aAAcL,KAAI,aAAc,IAAK,CAAE,IAAIK;AAAA,IAEpD;AAEA,aAAS,iBAAkBA,OAAO;AAEjC,YAAM,QAAQ,IAAI,MAAM;AACxB,YAAM,OAAOA,MAAK;AAElB,YAAM,WAAWA,MAAK;AAEtB,eAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAO;AAE5C,cAAM,QAAQ,SAAU,CAAE;AAE1B,cAAM,IAAK,QAAS,MAAM,EAAG,CAAE;AAAA,MAEhC;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,eAAgB,IAAK;AAE7B,aAAO,QAAQ,aAAc,EAAG,MAAM;AAAA,IAEvC;AAEA,aAAS,eAAgB,IAAK;AAE7B,aAAO,SAAU,QAAQ,aAAc,EAAG,GAAG,gBAAiB;AAAA,IAE/D;AAIA,aAAS,WAAYL,MAAM;AAE1B,YAAM,WAAW,qBAAsBA,MAAK,uBAAwB,EAAG,CAAE;AACzE,aAAO,eAAgB,QAAS,SAAS,aAAc,KAAM,CAAE,CAAE;AAAA,IAElE;AAEA,aAAS,kBAAkB;AAE1B,YAAM,QAAQ,QAAQ;AAEtB,UAAKG,SAAS,KAAM,MAAM,MAAO;AAEhC,YAAKA,SAAS,QAAQ,UAAW,MAAM,OAAQ;AAI9C,gBAAM,SAAS,CAAC;AAEhB,qBAAY,MAAM,QAAQ,YAAa;AAEtC,kBAAM,kBAAkB,aAAc,EAAG;AAEzC,qBAAU,IAAI,GAAGD,KAAI,gBAAgB,QAAQ,IAAIA,IAAG,KAAO;AAE1D,qBAAO,KAAM,gBAAiB,CAAE,CAAE;AAAA,YAEnC;AAAA,UAED;AAEA,qBAAW,KAAM,IAAI,cAAe,WAAW,IAAK,MAAO,CAAE;AAAA,QAE9D;AAAA,MAED,OAAO;AAEN,mBAAY,MAAM,OAAQ;AAEzB,qBAAW,KAAM,iBAAkB,EAAG,CAAE;AAAA,QAEzC;AAAA,MAED;AAAA,IAED;AAKA,aAAS,kBAAmBkC,cAAc;AAEzC,UAAI,SAAS;AACb,YAAM,QAAQ,CAAEA,YAAY;AAE5B,aAAQ,MAAM,QAAS;AAEtB,cAAM,OAAO,MAAM,MAAM;AAEzB,YAAK,KAAK,aAAa,KAAK,WAAY;AAEvC,oBAAU,KAAK;AAAA,QAEhB,OAAO;AAEN,oBAAU;AACV,gBAAM,KAAK,MAAO,OAAO,KAAK,UAAW;AAAA,QAE1C;AAAA,MAED;AAEA,aAAO,OAAO,KAAK;AAAA,IAEpB;AAEA,QAAKrC,MAAK,WAAW,GAAI;AAExB,aAAO,EAAE,OAAO,IAAI,MAAM,EAAE;AAAA,IAE7B;AAEA,UAAM,MAAM,IAAI,UAAU,EAAE,gBAAiBA,OAAM,iBAAkB;AAErE,UAAM,UAAU,qBAAsB,KAAK,SAAU,EAAG,CAAE;AAE1D,UAAM,cAAc,IAAI,qBAAsB,aAAc,EAAG,CAAE;AACjE,QAAK,gBAAgB,QAAY;AAIhC,YAAM,eAAe,qBAAsB,aAAa,KAAM,EAAG,CAAE;AACnE,UAAI;AAEJ,UAAK,cAAe;AAEnB,oBAAY,aAAa;AAAA,MAE1B,OAAO;AAEN,oBAAY,kBAAmB,WAAY;AAAA,MAE5C;AAEA,cAAQ,MAAO,wDAAwD,SAAU;AAEjF,aAAO;AAAA,IAER;AAIA,UAAM,UAAU,QAAQ,aAAc,SAAU;AAChD,YAAQ,MAAO,qCAAqC,OAAQ;AAE5D,UAAM,QAAQ,WAAY,qBAAsB,SAAS,OAAQ,EAAG,CAAE,CAAE;AACxE,UAAM,gBAAgB,IAAI,cAAe,KAAK,OAAQ;AACtD,kBAAc,QAAS,KAAK,gBAAgB,IAAK,EAAE,eAAgB,KAAK,WAAY;AAEpF,QAAI;AAEJ,QAAK,WAAY;AAEhB,kBAAY,IAAI,UAAW,KAAK,OAAQ;AACxC,gBAAU,QAAS,KAAK,gBAAgB,IAAK;AAAA,IAE9C;AAIA,UAAM,YAAY,IAAI,MAAM;AAC5B,UAAM,aAAa,CAAC;AACpB,QAAI,aAAa,CAAC;AAClB,QAAI,QAAQ;AAIZ,UAAM,UAAU;AAAA,MACf,YAAY,CAAC;AAAA,MACb,OAAO,CAAC;AAAA,MACR,aAAa,CAAC;AAAA,MACd,QAAQ,CAAC;AAAA,MACT,SAAS,CAAC;AAAA,MACV,WAAW,CAAC;AAAA,MACZ,SAAS,CAAC;AAAA,MACV,QAAQ,CAAC;AAAA,MACT,YAAY,CAAC;AAAA,MACb,OAAO,CAAC;AAAA,MACR,cAAc,CAAC;AAAA,MACf,kBAAkB,CAAC;AAAA,MACnB,eAAe,CAAC;AAAA,MAChB,kBAAkB,CAAC;AAAA,IACpB;AAEA,iBAAc,SAAS,sBAAsB,aAAa,cAAe;AACzE,iBAAc,SAAS,2BAA2B,kBAAkB,kBAAmB;AACvF,iBAAc,SAAS,uBAAuB,cAAc,eAAgB;AAC5E,iBAAc,SAAS,kBAAkB,SAAS,UAAW;AAC7D,iBAAc,SAAS,mBAAmB,UAAU,WAAY;AAChE,iBAAc,SAAS,qBAAqB,YAAY,aAAc;AACtE,iBAAc,SAAS,mBAAmB,UAAU,WAAY;AAChE,iBAAc,SAAS,kBAAkB,SAAS,UAAW;AAC7D,iBAAc,SAAS,sBAAsB,YAAY,aAAc;AACvE,iBAAc,SAAS,iBAAiB,QAAQ,SAAU;AAC1D,iBAAc,SAAS,yBAAyB,gBAAgB,gBAAiB;AACjF,iBAAc,SAAS,6BAA6B,oBAAoB,oBAAqB;AAC7F,iBAAc,SAAS,0BAA0B,iBAAiB,iBAAkB;AACpF,iBAAc,SAAS,SAAS,6BAA6B,oBAAqB;AAElF,iBAAc,QAAQ,YAAY,cAAe;AACjD,iBAAc,QAAQ,OAAO,kBAAmB;AAChD,iBAAc,QAAQ,aAAa,eAAgB;AACnD,iBAAc,QAAQ,QAAQ,UAAW;AACzC,iBAAc,QAAQ,SAAS,WAAY;AAC3C,iBAAc,QAAQ,WAAWmB,cAAc;AAC/C,iBAAc,QAAQ,SAASK,YAAY;AAC3C,iBAAc,QAAQ,QAAQ,UAAW;AACzC,iBAAc,QAAQ,YAAY,aAAc;AAChD,iBAAc,QAAQ,cAAc,gBAAiB;AAErD,oBAAgB;AAChB,oBAAgB;AAEhB,UAAM,QAAQ,WAAY,qBAAsB,SAAS,OAAQ,EAAG,CAAE,CAAE;AACxE,UAAM,aAAa;AAEnB,QAAK,MAAM,WAAW,QAAS;AAE9B,cAAQ,KAAM,0LAA2L;AACzM,YAAM,SAAS,IAAK,CAAE,KAAK,KAAK,GAAG,GAAG,CAAE;AAAA,IAEzC;AAEA,UAAM,MAAM,eAAgB,MAAM,IAAK;AAEvC,WAAO;AAAA,MACN,IAAI,aAAa;AAEhB,gBAAQ,KAAM,0EAA2E;AACzF,eAAO;AAAA,MAER;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACD;AAAA,EAED;AAED;;;ACtgIA,IAAM,YAAN,cAAwB,wBAAwB;AAAA,EAE/C,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAAA,EAEhB;AAAA,EAEA,MAAO,QAAQ,aAAc;AAE5B,UAAM,MAAM,EAAE,SAAS,CAAC,GAAG,OAAO,GAAG,QAAQ,GAAG,QAAQ,MAAM,aAAa,EAAE;AAQ7E,UAAM,YAAY;AAOlB,UAAM,mBAAmB;AAQzB,UAAM,mBAAmB;AACzB,UAAM,6BAA6B;AACnC,UAAM,6BAA6B;AACnC,UAAM,6BAA6B;AACnC,UAAM,6BAA6B;AACnC,UAAM,6BAA6B;AACnC,UAAM,6BAA6B;AAUnC,UAAM,wBAAwB;AAC9B,UAAM,wBAAwB;AAE9B,aAAS,cAAec,QAAQ;AAE/B,aAAOA,OAAM,WAAY,CAAE,KACxBA,OAAM,WAAY,CAAE,KAAK,MACzBA,OAAM,WAAY,CAAE,KAAK,OACzBA,OAAM,WAAY,CAAE,KAAK;AAAA,IAE7B;AAEA,aAAS,cAAeA,QAAQ;AAE/B,aAAO,OAAO;AAAA,QACbA,SAAQ;AAAA,QACNA,UAAS,IAAM;AAAA,QACfA,UAAS,KAAO;AAAA,QAChBA,UAAS,KAAO;AAAA,MACnB;AAAA,IAED;AAEA,aAAS,YAAaC,SAAQC,aAAYC,QAAOC,SAAS;AAEzD,YAAM,aAAaD,SAAQC,UAAS;AACpC,YAAM,YAAY,IAAI,WAAYH,SAAQC,aAAY,UAAW;AACjE,YAAM,YAAY,IAAI,WAAY,UAAW;AAC7C,UAAI,MAAM;AACV,UAAI,MAAM;AACV,eAAUG,KAAI,GAAGA,KAAID,SAAQC,MAAO;AAEnC,iBAAUC,KAAI,GAAGA,KAAIH,QAAOG,MAAO;AAElC,gBAAMC,KAAI,UAAW,GAAI;AAAG;AAC5B,gBAAMC,KAAI,UAAW,GAAI;AAAG;AAC5B,gBAAM,IAAI,UAAW,GAAI;AAAG;AAC5B,gBAAMC,KAAI,UAAW,GAAI;AAAG;AAC5B,oBAAW,GAAI,IAAI;AAAG;AACtB,oBAAW,GAAI,IAAID;AAAG;AACtB,oBAAW,GAAI,IAAID;AAAG;AACtB,oBAAW,GAAI,IAAIE;AAAG;AAAA,QAEvB;AAAA,MAED;AAEA,aAAO;AAAA,IAER;AAEA,UAAM,cAAc,cAAe,MAAO;AAC1C,UAAM,cAAc,cAAe,MAAO;AAC1C,UAAM,cAAc,cAAe,MAAO;AAC1C,UAAM,cAAc,cAAe,MAAO;AAC1C,UAAM,cAAc,cAAe,MAAO;AAE1C,UAAM,kBAAkB;AACxB,UAAM,0BAA0B;AAIhC,UAAM,YAAY;AAElB,UAAM,WAAW;AACjB,UAAM,YAAY;AAClB,UAAM,aAAa;AACnB,UAAM,YAAY;AAElB,UAAM,kBAAkB;AAGxB,UAAM,eAAe;AACrB,UAAM,kBAAkB;AACxB,UAAM,eAAe;AACrB,UAAM,eAAe;AACrB,UAAM,eAAe;AACrB,UAAM,eAAe;AAGrB,UAAM,YAAY;AAKlB,UAAM,iBAAiB;AAIvB,UAAM,SAAS,IAAI,WAAY,QAAQ,GAAG,eAAgB;AAE1D,QAAK,OAAQ,SAAU,MAAM,WAAY;AAExC,cAAQ,MAAO,4DAA6D;AAC5E,aAAO;AAAA,IAER;AAEA,QAAI;AAEJ,UAAM,SAAS,OAAQ,YAAa;AAEpC,QAAI,qBAAqB;AAEzB,QAAI,aAAa,OAAQ,QAAS,IAAI;AAEtC,YAAS,QAAS;AAAA,MAEjB,KAAK;AAEJ,qBAAa;AACb,YAAI,SAAS;AACb;AAAA,MAED,KAAK;AAEJ,qBAAa;AACb,YAAI,SAAS;AACb;AAAA,MAED,KAAK;AAEJ,qBAAa;AACb,YAAI,SAAS;AACb;AAAA,MAED,KAAK;AAEJ,qBAAa;AACb,YAAI,SAAS;AACb;AAAA,MAED,KAAK;AAEJ,sBAAc,0BAA0B;AACxC,cAAM,iBAAiB,IAAI,WAAY,SAAU,kBAAkB,KAAM,GAAG,uBAAwB;AACpG,cAAM,aAAa,eAAgB,cAAe;AAClD,gBAAS,YAAa;AAAA,UAErB,KAAK,uBAAuB;AAE3B,yBAAa;AACb,gBAAI,SAAS;AACb;AAAA,UAED;AAAA,UAEA,KAAK,uBAAuB;AAE3B,yBAAa;AACb,gBAAI,SAAS;AACb;AAAA,UAED;AAAA,UAEA,SAAS;AAER,oBAAQ,MAAO,wDAAwD,UAAW;AAClF,mBAAO;AAAA,UAER;AAAA,QAED;AAEA;AAAA,MAED;AAEC,YAAK,OAAQ,eAAgB,MAAM,MAC/B,OAAQ,YAAa,IAAI,YACzB,OAAQ,YAAa,IAAI,SACzB,OAAQ,YAAa,IAAI,OACzB,OAAQ,YAAa,IAAI,YAAa;AAEzC,+BAAqB;AACrB,uBAAa;AACb,cAAI,SAAS;AAAA,QAEd,OAAO;AAEN,kBAAQ,MAAO,mDAAmD,cAAe,MAAO,CAAE;AAC1F,iBAAO;AAAA,QAER;AAAA,IAEF;AAEA,QAAI,cAAc;AAElB,QAAK,OAAQ,SAAU,IAAI,oBAAoB,gBAAgB,OAAQ;AAEtE,UAAI,cAAc,KAAK,IAAK,GAAG,OAAQ,eAAgB,CAAE;AAAA,IAE1D;AAEA,UAAM,QAAQ,OAAQ,SAAU;AAChC,QAAI,YAAY,QAAQ,mBAAmB,OAAO;AAClD,QAAK,IAAI,cACR,EAAI,QAAQ,+BACZ,EAAI,QAAQ,+BACZ,EAAI,QAAQ,+BACZ,EAAI,QAAQ,+BACZ,EAAI,QAAQ,+BACZ,EAAI,QAAQ,8BACT;AAEH,cAAQ,MAAO,iDAAkD;AACjE,aAAO;AAAA,IAER;AAEA,QAAI,QAAQ,OAAQ,SAAU;AAC9B,QAAI,SAAS,OAAQ,UAAW;AAIhC,UAAM,QAAQ,IAAI,YAAY,IAAI;AAElC,aAAU,OAAO,GAAG,OAAO,OAAO,QAAU;AAE3C,UAAIN,SAAQ,IAAI;AAChB,UAAIC,UAAS,IAAI;AAEjB,eAAU,IAAI,GAAG,IAAI,IAAI,aAAa,KAAO;AAE5C,YAAI,WAAW;AAEf,YAAK,oBAAqB;AAEzB,sBAAY,YAAa,QAAQ,YAAYD,QAAOC,OAAO;AAC3D,uBAAa,UAAU;AAAA,QAExB,OAAO;AAEN,uBAAa,KAAK,IAAK,GAAGD,MAAM,IAAI,IAAI,KAAK,IAAK,GAAGC,OAAO,IAAI,IAAI;AACpE,sBAAY,IAAI,WAAY,QAAQ,YAAY,UAAW;AAAA,QAE5D;AAEA,cAAM,SAAS,EAAE,QAAQ,WAAW,SAASD,QAAO,UAAUC,QAAO;AACrE,YAAI,QAAQ,KAAM,MAAO;AAEzB,sBAAc;AAEd,QAAAD,SAAQ,KAAK,IAAKA,UAAS,GAAG,CAAE;AAChC,QAAAC,UAAS,KAAK,IAAKA,WAAU,GAAG,CAAE;AAAA,MAEnC;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAED;;;ACjTA,IAAMM,cAAa,oBAAI,QAAQ;AAE/B,IAAM,cAAN,cAA0B,OAAO;AAAA,EAEhC,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAEf,SAAK,cAAc;AACnB,SAAK,gBAAgB,CAAC;AACtB,SAAK,gBAAgB;AACrB,SAAK,iBAAiB;AAEtB,SAAK,cAAc;AACnB,SAAK,aAAa,CAAC;AACnB,SAAK,mBAAmB;AACxB,SAAK,kBAAkB;AAEvB,SAAK,sBAAsB;AAAA,MAC1B,UAAU;AAAA,MACV,QAAQ;AAAA,MACR,OAAO;AAAA,MACP,IAAI;AAAA,IACL;AACA,SAAK,wBAAwB;AAAA,MAC5B,UAAU;AAAA,MACV,QAAQ;AAAA,MACR,OAAO;AAAA,MACP,IAAI;AAAA,IACL;AAAA,EAED;AAAA,EAEA,eAAgB,MAAO;AAEtB,SAAK,cAAc;AAEnB,WAAO;AAAA,EAER;AAAA,EAEA,iBAAkB,QAAS;AAE1B,SAAK,gBAAgB;AAErB,WAAO;AAAA,EAER;AAAA,EAEA,eAAgB,aAAc;AAE7B,SAAK,cAAc;AAEnB,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,SAAS,IAAI,WAAY,KAAK,OAAQ;AAE5C,WAAO,QAAS,KAAK,IAAK;AAC1B,WAAO,gBAAiB,aAAc;AACtC,WAAO,iBAAkB,KAAK,aAAc;AAC5C,WAAO,mBAAoB,KAAK,eAAgB;AAEhD,WAAO,KAAM,KAAK,CAAE,WAAY;AAE/B,WAAK,MAAO,QAAQ,QAAQ,OAAQ;AAAA,IAErC,GAAG,YAAY,OAAQ;AAAA,EAExB;AAAA,EAGA,MAAO,QAAQ,QAAQ,UAAU,MAAI;AAAA,EAAC,GAAI;AAEzC,SAAK,gBAAiB,QAAQ,QAAQ,MAAM,MAAM,gBAAgB,OAAQ,EAAE,MAAO,OAAQ;AAAA,EAE5F;AAAA,EAEA,gBAAiB,QAAQ,UAAU,cAAc,gBAAgB,mBAAmB,sBAAsB,UAAU,MAAM;AAAA,EAAC,GAAI;AAE9H,UAAM,aAAa;AAAA,MAClB,cAAc,gBAAgB,KAAK;AAAA,MACnC,gBAAgB,kBAAkB,KAAK;AAAA,MACvC,cAAc,CAAC,CAAE;AAAA,MACjB;AAAA,IACD;AAEA,WAAO,KAAK,eAAgB,QAAQ,UAAW,EAAE,KAAM,QAAS,EAAE,MAAO,OAAQ;AAAA,EAElF;AAAA,EAEA,eAAgB,QAAQ,YAAa;AAEpC,UAAM,UAAU,KAAK,UAAW,UAAW;AAI3C,QAAKA,YAAW,IAAK,MAAO,GAAI;AAE/B,YAAM,aAAaA,YAAW,IAAK,MAAO;AAE1C,UAAK,WAAW,QAAQ,SAAU;AAEjC,eAAO,WAAW;AAAA,MAEnB,WAAY,OAAO,eAAe,GAAI;AAMrC,cAAM,IAAI;AAAA,UAET;AAAA,QAGD;AAAA,MAED;AAAA,IAED;AAIA,QAAI;AACJ,UAAM,SAAS,KAAK;AACpB,UAAM,WAAW,OAAO;AAIxB,UAAM,kBAAkB,KAAK,WAAY,QAAQ,QAAS,EACxD,KAAM,CAAE,YAAa;AAErB,eAAS;AAET,aAAO,IAAI,QAAS,CAAE,SAASC,YAAY;AAE1C,eAAO,WAAY,MAAO,IAAI,EAAE,SAAS,QAAAA,QAAO;AAEhD,eAAO,YAAa,EAAE,MAAM,UAAU,IAAI,QAAQ,YAAY,OAAO,GAAG,CAAE,MAAO,CAAE;AAAA,MAIpF,CAAE;AAAA,IAEH,CAAE,EACD,KAAM,CAAE,YAAa,KAAK,gBAAiB,QAAQ,QAAS,CAAE;AAIhE,oBACE,MAAO,MAAM,IAAK,EAClB,KAAM,MAAM;AAEZ,UAAK,UAAU,QAAS;AAEvB,aAAK,aAAc,QAAQ,MAAO;AAAA,MAInC;AAAA,IAED,CAAE;AAGH,IAAAD,YAAW,IAAK,QAAQ;AAAA,MAEvB,KAAK;AAAA,MACL,SAAS;AAAA,IAEV,CAAE;AAEF,WAAO;AAAA,EAER;AAAA,EAEA,gBAAiB,cAAe;AAE/B,UAAM,WAAW,IAAI,eAAe;AAEpC,QAAK,aAAa,OAAQ;AAEzB,eAAS,SAAU,IAAI,gBAAiB,aAAa,MAAM,OAAO,CAAE,CAAE;AAAA,IAEvE;AAEA,aAAU,IAAI,GAAG,IAAI,aAAa,WAAW,QAAQ,KAAO;AAE3D,YAAM,SAAS,aAAa,WAAY,CAAE;AAC1C,YAAME,QAAO,OAAO;AACpB,YAAM,QAAQ,OAAO;AACrB,YAAM,WAAW,OAAO;AAExB,YAAM,YAAY,IAAI,gBAAiB,OAAO,QAAS;AAEvD,UAAKA,UAAS,SAAU;AAEvB,aAAK,wBAAyB,WAAW,OAAO,gBAAiB;AAEjE,kBAAU,aAAe,iBAAiB,iBAAmB;AAAA,MAE9D;AAEA,eAAS,aAAcA,OAAM,SAAU;AAAA,IAExC;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,wBAAyB,WAAW,iBAAkB;AAOrD,QAAK,oBAAoB,eAAiB;AAE1C,UAAMC,UAAS,IAAI,MAAM;AAEzB,aAAU,IAAI,GAAG,KAAK,UAAU,OAAO,IAAI,IAAI,KAAO;AAErD,MAAAA,QAAO,oBAAqB,WAAW,CAAE,EAAE,oBAAoB;AAC/D,gBAAU,OAAQ,GAAGA,QAAO,GAAGA,QAAO,GAAGA,QAAO,CAAE;AAAA,IAEnD;AAAA,EAED;AAAA,EAEA,aAAc,KAAK,cAAe;AAEjC,UAAM,SAAS,IAAI,WAAY,KAAK,OAAQ;AAC5C,WAAO,QAAS,KAAK,WAAY;AACjC,WAAO,gBAAiB,YAAa;AACrC,WAAO,mBAAoB,KAAK,eAAgB;AAEhD,WAAO,IAAI,QAAS,CAAE,SAASF,YAAY;AAE1C,aAAO,KAAM,KAAK,SAAS,QAAWA,OAAO;AAAA,IAE9C,CAAE;AAAA,EAEH;AAAA,EAEA,UAAU;AAET,SAAK,aAAa;AAElB,WAAO;AAAA,EAER;AAAA,EAEA,eAAe;AAEd,QAAK,KAAK,eAAiB,QAAO,KAAK;AAEvC,UAAM,QAAQ,OAAO,gBAAgB,YAAY,KAAK,cAAc,SAAS;AAC7E,UAAM,mBAAmB,CAAC;AAE1B,QAAK,OAAQ;AAEZ,uBAAiB,KAAM,KAAK,aAAc,oBAAoB,MAAO,CAAE;AAAA,IAExE,OAAO;AAEN,uBAAiB,KAAM,KAAK,aAAc,yBAAyB,MAAO,CAAE;AAC5E,uBAAiB,KAAM,KAAK,aAAc,sBAAsB,aAAc,CAAE;AAAA,IAEjF;AAEA,SAAK,iBAAiB,QAAQ,IAAK,gBAAiB,EAClD,KAAM,CAAE,cAAe;AAEvB,YAAM,YAAY,UAAW,CAAE;AAE/B,UAAK,CAAE,OAAQ;AAEd,aAAK,cAAc,aAAa,UAAW,CAAE;AAAA,MAE9C;AAEA,YAAM,KAAK,YAAY,SAAS;AAEhC,YAAM,OAAO;AAAA,QACZ;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA,GAAG,UAAW,GAAG,QAAS,GAAI,IAAI,GAAG,GAAG,YAAa,GAAI,CAAE;AAAA,MAC5D,EAAE,KAAM,IAAK;AAEb,WAAK,kBAAkB,IAAI,gBAAiB,IAAI,KAAM,CAAE,IAAK,CAAE,CAAE;AAAA,IAElE,CAAE;AAEH,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,WAAY,QAAQ,UAAW;AAE9B,WAAO,KAAK,aAAa,EAAE,KAAM,MAAM;AAEtC,UAAK,KAAK,WAAW,SAAS,KAAK,aAAc;AAEhD,cAAMG,UAAS,IAAI,OAAQ,KAAK,eAAgB;AAEhD,QAAAA,QAAO,aAAa,CAAC;AACrB,QAAAA,QAAO,aAAa,CAAC;AACrB,QAAAA,QAAO,YAAY;AAEnB,QAAAA,QAAO,YAAa,EAAE,MAAM,QAAQ,eAAe,KAAK,cAAc,CAAE;AAExE,QAAAA,QAAO,YAAY,SAAW,GAAI;AAEjC,gBAAM,UAAU,EAAE;AAElB,kBAAS,QAAQ,MAAO;AAAA,YAEvB,KAAK;AACJ,cAAAA,QAAO,WAAY,QAAQ,EAAG,EAAE,QAAS,OAAQ;AACjD;AAAA,YAED,KAAK;AACJ,cAAAA,QAAO,WAAY,QAAQ,EAAG,EAAE,OAAQ,OAAQ;AAChD;AAAA,YAED;AACC,sBAAQ,MAAO,6CAA6C,QAAQ,OAAO,GAAI;AAAA,UAEjF;AAAA,QAED;AAEA,aAAK,WAAW,KAAMA,OAAO;AAAA,MAE9B,OAAO;AAEN,aAAK,WAAW,KAAM,SAAWC,IAAGC,IAAI;AAEvC,iBAAOD,GAAE,YAAYC,GAAE,YAAY,KAAM;AAAA,QAE1C,CAAE;AAAA,MAEH;AAEA,YAAM,SAAS,KAAK,WAAY,KAAK,WAAW,SAAS,CAAE;AAC3D,aAAO,WAAY,MAAO,IAAI;AAC9B,aAAO,aAAa;AACpB,aAAO;AAAA,IAER,CAAE;AAAA,EAEH;AAAA,EAEA,aAAc,QAAQ,QAAS;AAE9B,WAAO,aAAa,OAAO,WAAY,MAAO;AAC9C,WAAO,OAAO,WAAY,MAAO;AACjC,WAAO,OAAO,WAAY,MAAO;AAAA,EAElC;AAAA,EAEA,QAAQ;AAEP,YAAQ,IAAK,eAAe,KAAK,WAAW,IAAK,CAAE,WAAY,OAAO,SAAU,CAAE;AAAA,EAEnF;AAAA,EAEA,UAAU;AAET,aAAU,IAAI,GAAG,IAAI,KAAK,WAAW,QAAQ,EAAG,GAAI;AAEnD,WAAK,WAAY,CAAE,EAAE,UAAU;AAAA,IAEhC;AAEA,SAAK,WAAW,SAAS;AAEzB,QAAK,KAAK,oBAAoB,IAAK;AAElC,UAAI,gBAAiB,KAAK,eAAgB;AAAA,IAE3C;AAEA,WAAO;AAAA,EAER;AAED;AAIA,SAAS,cAAc;AAEtB,MAAI;AACJ,MAAI;AAEJ,cAAY,SAAW,GAAI;AAE1B,UAAM,UAAU,EAAE;AAElB,YAAS,QAAQ,MAAO;AAAA,MAEvB,KAAK;AACJ,wBAAgB,QAAQ;AACxB,yBAAiB,IAAI,QAAS,SAAW,SAAsB;AAE9D,wBAAc,iBAAiB,SAAW,OAAQ;AAGjD,oBAAS,EAAE,MAAa,CAAE;AAAA,UAE3B;AAEA,6BAAoB,aAAc;AAAA,QAEnC,CAAE;AACF;AAAA,MAED,KAAK;AACJ,cAAM,SAAS,QAAQ;AACvB,cAAM,aAAa,QAAQ;AAC3B,uBAAe,KAAM,CAAEC,YAAY;AAElC,gBAAM,QAAQA,QAAO;AACrB,gBAAM,UAAU,IAAI,MAAM,QAAQ;AAElC,cAAI;AAEH,kBAAM,WAAW,eAAgB,OAAO,SAAS,IAAI,UAAW,MAAO,GAAG,UAAW;AAErF,kBAAM,UAAU,SAAS,WAAW,IAAK,CAAE,SAAU,KAAK,MAAM,MAAO;AAEvE,gBAAK,SAAS,MAAQ,SAAQ,KAAM,SAAS,MAAM,MAAM,MAAO;AAEhE,iBAAK,YAAa,EAAE,MAAM,UAAU,IAAI,QAAQ,IAAI,SAAS,GAAG,OAAQ;AAAA,UAEzE,SAAU,OAAQ;AAEjB,oBAAQ,MAAO,KAAM;AAErB,iBAAK,YAAa,EAAE,MAAM,SAAS,IAAI,QAAQ,IAAI,OAAO,MAAM,QAAQ,CAAE;AAAA,UAE3E,UAAE;AAED,kBAAM,QAAS,OAAQ;AAAA,UAExB;AAAA,QAED,CAAE;AACF;AAAA,IAEF;AAAA,EAED;AAEA,WAAS,eAAgB,OAAO,SAAS,OAAO,YAAa;AAE5D,UAAM,eAAe,WAAW;AAChC,UAAM,iBAAiB,WAAW;AAElC,QAAI;AACJ,QAAI;AAEJ,UAAM,eAAe,QAAQ,uBAAwB,KAAM;AAE3D,QAAK,iBAAiB,MAAM,iBAAkB;AAE7C,sBAAgB,IAAI,MAAM,KAAK;AAC/B,uBAAiB,QAAQ,kBAAmB,OAAO,MAAM,YAAY,aAAc;AAAA,IAEpF,WAAY,iBAAiB,MAAM,aAAc;AAEhD,sBAAgB,IAAI,MAAM,WAAW;AACrC,uBAAiB,QAAQ,wBAAyB,OAAO,MAAM,YAAY,aAAc;AAAA,IAE1F,OAAO;AAEN,YAAM,IAAI,MAAO,8CAA+C;AAAA,IAEjE;AAEA,QAAK,CAAE,eAAe,GAAG,KAAK,cAAc,QAAQ,GAAI;AAEvD,YAAM,IAAI,MAAO,yCAAyC,eAAe,UAAU,CAAE;AAAA,IAEtF;AAEA,UAAM,WAAW,EAAE,OAAO,MAAM,YAAY,CAAC,EAAE;AAG/C,eAAY,iBAAiB,cAAe;AAE3C,YAAM,gBAAgB,KAAM,eAAgB,aAAc,CAAE;AAE5D,UAAI;AACJ,UAAI;AAMJ,UAAK,WAAW,cAAe;AAE9B,sBAAc,aAAc,aAAc;AAC1C,oBAAY,QAAQ,uBAAwB,eAAe,WAAY;AAAA,MAExE,OAAO;AAEN,sBAAc,QAAQ,eAAgB,eAAe,MAAO,aAAc,aAAc,CAAE,CAAE;AAE5F,YAAK,gBAAgB,GAAM;AAE3B,oBAAY,QAAQ,aAAc,eAAe,WAAY;AAAA,MAE9D;AAEA,YAAM,kBAAkB,gBAAiB,OAAO,SAAS,eAAe,eAAe,eAAe,SAAU;AAEhH,UAAK,kBAAkB,SAAU;AAEhC,wBAAgB,mBAAmB,WAAW;AAAA,MAE/C;AAEA,eAAS,WAAW,KAAM,eAAgB;AAAA,IAE3C;AAGA,QAAK,iBAAiB,MAAM,iBAAkB;AAE7C,eAAS,QAAQ,YAAa,OAAO,SAAS,aAAc;AAAA,IAE7D;AAEA,UAAM,QAAS,aAAc;AAE7B,WAAO;AAAA,EAER;AAEA,WAAS,YAAa,OAAO,SAAS,eAAgB;AAErD,UAAM,WAAW,cAAc,UAAU;AACzC,UAAM,aAAa,WAAW;AAC9B,UAAM,aAAa,aAAa;AAEhC,UAAM,MAAM,MAAM,QAAS,UAAW;AACtC,YAAQ,wBAAyB,eAAe,YAAY,GAAI;AAChE,UAAMC,SAAQ,IAAI,YAAa,MAAM,QAAQ,QAAQ,KAAK,UAAW,EAAE,MAAM;AAC7E,UAAM,MAAO,GAAI;AAEjB,WAAO,EAAE,OAAOA,QAAO,UAAU,EAAE;AAAA,EAEpC;AAEA,WAAS,gBAAiB,OAAO,SAAS,eAAe,eAAe,eAAe,WAAY;AAElG,UAAM,gBAAgB,UAAU,eAAe;AAC/C,UAAM,YAAY,cAAc,WAAW;AAC3C,UAAM,YAAY,YAAY;AAC9B,UAAM,aAAa,YAAY,cAAc;AAC7C,UAAM,WAAW,iBAAkB,OAAO,aAAc;AAExD,UAAM,MAAM,MAAM,QAAS,UAAW;AACtC,YAAQ,kCAAmC,eAAe,WAAW,UAAU,YAAY,GAAI;AAC/F,UAAM,QAAQ,IAAI,cAAe,MAAM,QAAQ,QAAQ,KAAK,SAAU,EAAE,MAAM;AAC9E,UAAM,MAAO,GAAI;AAEjB,WAAO;AAAA,MACN,MAAM;AAAA,MACN;AAAA,MACA,UAAU;AAAA,IACX;AAAA,EAED;AAEA,WAAS,iBAAkB,OAAO,eAAgB;AAEjD,YAAS,eAAgB;AAAA,MAExB,KAAK;AAAc,eAAO,MAAM;AAAA,MAChC,KAAK;AAAW,eAAO,MAAM;AAAA,MAC7B,KAAK;AAAY,eAAO,MAAM;AAAA,MAC9B,KAAK;AAAY,eAAO,MAAM;AAAA,MAC9B,KAAK;AAAY,eAAO,MAAM;AAAA,MAC9B,KAAK;AAAa,eAAO,MAAM;AAAA,MAC/B,KAAK;AAAa,eAAO,MAAM;AAAA,IAEhC;AAAA,EAED;AAED;;;ACliBA,IAAI;AACJ,IAAI;AACJ,IAAI;AAEJ,IAAM,YAAN,cAAwB,OAAO;AAAA,EAE9B,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAAA,EAEhB;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,QAAQ;AAEd,UAAM,OAAS,MAAM,SAAS,KAAO,YAAY,eAAgB,GAAI,IAAI,MAAM;AAE/E,UAAM,SAAS,IAAI,WAAY,KAAK,OAAQ;AAC5C,WAAO,QAAS,MAAM,IAAK;AAC3B,WAAO,gBAAiB,aAAc;AACtC,WAAO,iBAAkB,MAAM,aAAc;AAC7C,WAAO,mBAAoB,MAAM,eAAgB;AAEjD,WAAO,KAAM,KAAK,SAAW,QAAS;AAErC,UAAI;AAEH,eAAQ,MAAM,MAAO,QAAQ,IAAK,CAAE;AAAA,MAErC,SAAU,GAAI;AAEb,YAAK,SAAU;AAEd,kBAAS,CAAE;AAAA,QAEZ,OAAO;AAEN,kBAAQ,MAAO,CAAE;AAAA,QAElB;AAEA,cAAM,QAAQ,UAAW,GAAI;AAAA,MAE9B;AAAA,IAED,GAAG,YAAY,OAAQ;AAAA,EAExB;AAAA,EAEA,MAAO,WAAW,MAAO;AAExB,QAAK,kBAAmB,SAAU,GAAI;AAErC,gBAAU,IAAI,aAAa,EAAE,MAAO,SAAU;AAAA,IAE/C,OAAO;AAEN,YAAM,UAAU,2BAA4B,SAAU;AAEtD,UAAK,CAAE,iBAAkB,OAAQ,GAAI;AAEpC,cAAM,IAAI,MAAO,kCAAmC;AAAA,MAErD;AAEA,UAAK,cAAe,OAAQ,IAAI,KAAO;AAEtC,cAAM,IAAI,MAAO,8DAA8D,cAAe,OAAQ,CAAE;AAAA,MAEzG;AAEA,gBAAU,IAAI,WAAW,EAAE,MAAO,OAAQ;AAAA,IAE3C;AAIA,UAAM,gBAAgB,IAAI,cAAe,KAAK,OAAQ,EAAE,QAAS,KAAK,gBAAgB,IAAK,EAAE,eAAgB,KAAK,WAAY;AAE9H,WAAO,IAAI,cAAe,eAAe,KAAK,OAAQ,EAAE,MAAO,OAAQ;AAAA,EAExE;AAED;AAGA,IAAM,gBAAN,MAAoB;AAAA,EAEnB,YAAa,eAAe,SAAU;AAErC,SAAK,gBAAgB;AACrB,SAAK,UAAU;AAAA,EAEhB;AAAA,EAEA,QAAQ;AAEP,kBAAc,KAAK,iBAAiB;AAEpC,UAAM,SAAS,KAAK,YAAY;AAChC,UAAM,WAAW,KAAK,cAAe,MAAO;AAC5C,UAAM,YAAY,KAAK,eAAgB,QAAS;AAChD,UAAM,YAAY,KAAK,eAAe;AACtC,UAAM,cAAc,IAAI,eAAe,EAAE,MAAO,SAAU;AAE1D,SAAK,WAAY,WAAW,aAAa,SAAU;AAEnD,WAAO;AAAA,EAER;AAAA;AAAA;AAAA,EAIA,mBAAmB;AAElB,UAAM,gBAAgB,oBAAI,IAAI;AAE9B,QAAK,iBAAiB,SAAU;AAE/B,YAAM,iBAAiB,QAAQ,YAAY;AAE3C,qBAAe,QAAS,SAAW,eAAgB;AAElD,cAAM,SAAS,cAAe,CAAE;AAChC,cAAM,OAAO,cAAe,CAAE;AAC9B,cAAM,eAAe,cAAe,CAAE;AAEtC,YAAK,CAAE,cAAc,IAAK,MAAO,GAAI;AAEpC,wBAAc,IAAK,QAAQ;AAAA,YAC1B,SAAS,CAAC;AAAA,YACV,UAAU,CAAC;AAAA,UACZ,CAAE;AAAA,QAEH;AAEA,cAAM,qBAAqB,EAAE,IAAI,MAAM,aAA2B;AAClE,sBAAc,IAAK,MAAO,EAAE,QAAQ,KAAM,kBAAmB;AAE7D,YAAK,CAAE,cAAc,IAAK,IAAK,GAAI;AAElC,wBAAc,IAAK,MAAM;AAAA,YACxB,SAAS,CAAC;AAAA,YACV,UAAU,CAAC;AAAA,UACZ,CAAE;AAAA,QAEH;AAEA,cAAM,oBAAoB,EAAE,IAAI,QAAQ,aAA2B;AACnE,sBAAc,IAAK,IAAK,EAAE,SAAS,KAAM,iBAAkB;AAAA,MAE5D,CAAE;AAAA,IAEH;AAEA,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA,EAKA,cAAc;AAEb,UAAM,SAAS,CAAC;AAChB,UAAM,QAAQ,CAAC;AAEf,QAAK,WAAW,QAAQ,SAAU;AAEjC,YAAM,aAAa,QAAQ,QAAQ;AAEnC,iBAAY,UAAU,YAAa;AAElC,cAAM,YAAY,WAAY,MAAO;AAErC,cAAM,KAAK,SAAU,MAAO;AAE5B,eAAQ,EAAG,IAAI,UAAU,oBAAoB,UAAU;AAGvD,YAAK,aAAa,WAAY;AAE7B,gBAAM,qBAAuB,UAAU,mBAAmB,eAAmB,UAAU,QAAQ,aAAa;AAC5G,gBAAM,gBAAkB,OAAO,UAAU,YAAY,YAAgB,UAAU,YAAY;AAE3F,cAAK,sBAAsB,eAAgB;AAE1C,kBAAM,QAAQ,KAAK,WAAY,WAAY,MAAO,CAAE;AAEpD,kBAAO,UAAU,oBAAoB,UAAU,QAAS,IAAI;AAAA,UAE7D;AAAA,QAED;AAAA,MAED;AAAA,IAED;AAEA,eAAY,MAAM,QAAS;AAE1B,YAAM,WAAW,OAAQ,EAAG;AAE5B,UAAK,MAAO,QAAS,MAAM,OAAY,QAAQ,EAAG,IAAI,MAAO,QAAS;AAAA,UACjE,QAAQ,EAAG,IAAI,OAAQ,EAAG,EAAE,MAAO,IAAK,EAAE,IAAI;AAAA,IAEpD;AAEA,WAAO;AAAA,EAER;AAAA;AAAA,EAGA,WAAY,WAAY;AAEvB,UAAMC,WAAU,UAAU;AAC1B,UAAM,WAAW,UAAU,oBAAoB,UAAU;AACzD,UAAM,YAAY,SAAS,MAAO,SAAS,YAAa,GAAI,IAAI,CAAE,EAAE,YAAY;AAEhF,QAAI;AAEJ,YAAS,WAAY;AAAA,MAEpB,KAAK;AAEJ,eAAO;AACP;AAAA,MAED,KAAK;AAAA,MACL,KAAK;AAEJ,eAAO;AACP;AAAA,MAED,KAAK;AAEJ,eAAO;AACP;AAAA,MAED,KAAK;AAEJ,eAAO;AACP;AAAA,MAED,KAAK;AAEJ,YAAK,KAAK,QAAQ,WAAY,MAAO,MAAM,MAAO;AAEjD,kBAAQ,KAAM,8CAA8C,QAAS;AAAA,QAEtE;AAEA,eAAO;AACP;AAAA,MAED;AAEC,gBAAQ,KAAM,4BAA4B,YAAY,qBAAsB;AAC5E;AAAA,IAEF;AAEA,QAAK,OAAOA,aAAY,UAAW;AAElC,aAAO,UAAU,OAAO,aAAaA;AAAA,IAEtC,OAAO;AAEN,YAAM,QAAQ,IAAI,WAAYA,QAAQ;AACtC,aAAO,OAAO,IAAI,gBAAiB,IAAI,KAAM,CAAE,KAAM,GAAG,EAAE,KAAW,CAAE,CAAE;AAAA,IAE1E;AAAA,EAED;AAAA;AAAA;AAAA;AAAA,EAKA,cAAe,QAAS;AAEvB,UAAM,aAAa,oBAAI,IAAI;AAE3B,QAAK,aAAa,QAAQ,SAAU;AAEnC,YAAM,eAAe,QAAQ,QAAQ;AACrC,iBAAY,UAAU,cAAe;AAEpC,cAAM,UAAU,KAAK,aAAc,aAAc,MAAO,GAAG,MAAO;AAClE,mBAAW,IAAK,SAAU,MAAO,GAAG,OAAQ;AAAA,MAE7C;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA;AAAA,EAGA,aAAc,aAAa,QAAS;AAEnC,UAAM,UAAU,KAAK,YAAa,aAAa,MAAO;AAEtD,YAAQ,KAAK,YAAY;AAEzB,YAAQ,OAAO,YAAY;AAE3B,UAAM,YAAY,YAAY;AAC9B,UAAM,YAAY,YAAY;AAE9B,UAAM,SAAS,cAAc,SAAY,UAAU,QAAQ;AAC3D,UAAM,SAAS,cAAc,SAAY,UAAU,QAAQ;AAK3D,YAAQ,QAAQ,WAAW,IAAI,iBAAiB;AAChD,YAAQ,QAAQ,WAAW,IAAI,iBAAiB;AAEhD,QAAK,aAAa,aAAc;AAE/B,YAAMC,UAAS,YAAY,QAAQ;AAEnC,cAAQ,OAAO,IAAIA,QAAQ,CAAE;AAC7B,cAAQ,OAAO,IAAIA,QAAQ,CAAE;AAAA,IAE9B;AAEA,QAAK,iBAAiB,aAAc;AAEnC,YAAMA,UAAS,YAAY,YAAY;AAEvC,cAAQ,OAAO,IAAIA,QAAQ,CAAE;AAC7B,cAAQ,OAAO,IAAIA,QAAQ,CAAE;AAAA,IAE9B;AAEA,WAAO;AAAA,EAER;AAAA;AAAA,EAGA,YAAa,aAAa,QAAS;AAElC,UAAM,sBAAsB,oBAAI,IAAK,CAAE,OAAO,OAAO,QAAQ,OAAO,OAAO,OAAO,MAAO,CAAE;AAE3F,UAAM,YAAY,YAAY,SAAS,MAAO,GAAI,EAAE,IAAI,EAAE,YAAY;AAEtE,UAAM,SAAS,oBAAoB,IAAK,SAAU,IAAI,KAAK,QAAQ,WAAY,IAAI,SAAS,EAAG,IAAI,KAAK;AAExG,QAAK,CAAE,QAAS;AAEf,cAAQ;AAAA,QACP,cAAc,UAAU,YAAY,CAAC;AAAA,QACrC,YAAY;AAAA,MACb;AACA,aAAO,IAAI,QAAQ;AAAA,IAEpB;AAEA,UAAM,aAAa,OAAO;AAE1B,QAAK,CAAE,YAAa;AAEnB,aAAO,QAAS,KAAK,cAAc,IAAK;AAAA,IAEzC;AAEA,UAAM,WAAW,YAAY,IAAK,YAAY,EAAG,EAAE;AAEnD,QAAI;AAEJ,QAAK,aAAa,UAAa,SAAS,SAAS,KAAK,OAAQ,SAAU,CAAE,EAAE,EAAG,MAAM,QAAY;AAEhG,iBAAW,OAAQ,SAAU,CAAE,EAAE,EAAG;AAEpC,UAAK,SAAS,QAAS,OAAQ,MAAM,KAAK,SAAS,QAAS,OAAQ,MAAM,GAAI;AAE7E,eAAO,QAAS,MAAU;AAAA,MAE3B;AAAA,IAED;AAEA,UAAM,UAAU,OAAO,KAAM,QAAS;AAGtC,WAAO,QAAS,UAAW;AAE3B,WAAO;AAAA,EAER;AAAA;AAAA,EAGA,eAAgB,YAAa;AAE5B,UAAM,cAAc,oBAAI,IAAI;AAE5B,QAAK,cAAc,QAAQ,SAAU;AAEpC,YAAM,gBAAgB,QAAQ,QAAQ;AAEtC,iBAAY,UAAU,eAAgB;AAErC,cAAM,WAAW,KAAK,cAAe,cAAe,MAAO,GAAG,UAAW;AAEzE,YAAK,aAAa,KAAO,aAAY,IAAK,SAAU,MAAO,GAAG,QAAS;AAAA,MAExE;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA,EAKA,cAAe,cAAc,YAAa;AAEzC,UAAM,KAAK,aAAa;AACxB,UAAMC,QAAO,aAAa;AAC1B,QAAI,OAAO,aAAa;AAGxB,QAAK,OAAO,SAAS,UAAW;AAE/B,aAAO,KAAK;AAAA,IAEb;AAGA,QAAK,CAAE,YAAY,IAAK,EAAG,EAAI,QAAO;AAEtC,UAAM,aAAa,KAAK,gBAAiB,cAAc,YAAY,EAAG;AAEtE,QAAI;AAEJ,YAAS,KAAK,YAAY,GAAI;AAAA,MAE7B,KAAK;AACJ,mBAAW,IAAI,kBAAkB;AACjC;AAAA,MACD,KAAK;AACJ,mBAAW,IAAI,oBAAoB;AACnC;AAAA,MACD;AACC,gBAAQ,KAAM,iFAAiF,IAAK;AACpG,mBAAW,IAAI,kBAAkB;AACjC;AAAA,IAEF;AAEA,aAAS,UAAW,UAAW;AAC/B,aAAS,OAAOA;AAEhB,WAAO;AAAA,EAER;AAAA;AAAA;AAAA,EAIA,gBAAiB,cAAc,YAAY,IAAK;AAE/C,UAAM,aAAa,CAAC;AAEpB,QAAK,aAAa,YAAa;AAE9B,iBAAW,YAAY,aAAa,WAAW;AAAA,IAEhD;AAEA,QAAK,aAAa,SAAU;AAE3B,iBAAW,QAAQ,IAAI,MAAM,EAAE,UAAW,aAAa,QAAQ,KAAM,EAAE,oBAAoB;AAAA,IAE5F,WAAY,aAAa,iBAAkB,aAAa,aAAa,SAAS,WAAW,aAAa,aAAa,SAAS,aAAe;AAG1I,iBAAW,QAAQ,IAAI,MAAM,EAAE,UAAW,aAAa,aAAa,KAAM,EAAE,oBAAoB;AAAA,IAEjG;AAEA,QAAK,aAAa,oBAAqB;AAEtC,iBAAW,oBAAoB,aAAa,mBAAmB;AAAA,IAEhE;AAEA,QAAK,aAAa,UAAW;AAE5B,iBAAW,WAAW,IAAI,MAAM,EAAE,UAAW,aAAa,SAAS,KAAM,EAAE,oBAAoB;AAAA,IAEhG,WAAY,aAAa,kBAAmB,aAAa,cAAc,SAAS,WAAW,aAAa,cAAc,SAAS,aAAe;AAG7I,iBAAW,WAAW,IAAI,MAAM,EAAE,UAAW,aAAa,cAAc,KAAM,EAAE,oBAAoB;AAAA,IAErG;AAEA,QAAK,aAAa,gBAAiB;AAElC,iBAAW,oBAAoB,WAAY,aAAa,eAAe,KAAM;AAAA,IAE9E;AAEA,QAAK,aAAa,SAAU;AAE3B,iBAAW,UAAU,WAAY,aAAa,QAAQ,KAAM;AAAA,IAE7D;AAEA,QAAK,WAAW,UAAU,GAAM;AAE/B,iBAAW,cAAc;AAAA,IAE1B;AAEA,QAAK,aAAa,kBAAmB;AAEpC,iBAAW,eAAe,aAAa,iBAAiB;AAAA,IAEzD;AAEA,QAAK,aAAa,WAAY;AAE7B,iBAAW,YAAY,aAAa,UAAU;AAAA,IAE/C;AAEA,QAAK,aAAa,UAAW;AAE5B,iBAAW,WAAW,IAAI,MAAM,EAAE,UAAW,aAAa,SAAS,KAAM,EAAE,oBAAoB;AAAA,IAEhG,WAAY,aAAa,iBAAiB,aAAa,cAAc,SAAS,SAAU;AAGvF,iBAAW,WAAW,IAAI,MAAM,EAAE,UAAW,aAAa,cAAc,KAAM,EAAE,oBAAoB;AAAA,IAErG;AAEA,UAAM,QAAQ;AACd,gBAAY,IAAK,EAAG,EAAE,SAAS,QAAS,SAAW,OAAQ;AAE1D,YAAM,OAAO,MAAM;AAEnB,cAAS,MAAO;AAAA,QAEf,KAAK;AACJ,qBAAW,UAAU,MAAM,WAAY,YAAY,MAAM,EAAG;AAC5D;AAAA,QAED,KAAK;AACJ,qBAAW,QAAQ,MAAM,WAAY,YAAY,MAAM,EAAG;AAC1D;AAAA,QAED,KAAK;AAAA,QACL,KAAK;AACJ,qBAAW,MAAM,MAAM,WAAY,YAAY,MAAM,EAAG;AACxD,cAAK,WAAW,QAAQ,QAAY;AAEnC,uBAAW,IAAI,aAAa;AAAA,UAE7B;AAEA;AAAA,QAED,KAAK;AACJ,qBAAW,kBAAkB,MAAM,WAAY,YAAY,MAAM,EAAG;AACpE;AAAA,QAED,KAAK;AACJ,qBAAW,cAAc,MAAM,WAAY,YAAY,MAAM,EAAG;AAChE,cAAK,WAAW,gBAAgB,QAAY;AAE3C,uBAAW,YAAY,aAAa;AAAA,UAErC;AAEA;AAAA,QAED,KAAK;AAAA,QACL,KAAK;AACJ,qBAAW,YAAY,MAAM,WAAY,YAAY,MAAM,EAAG;AAC9D;AAAA,QAED,KAAK;AACJ,qBAAW,SAAS,MAAM,WAAY,YAAY,MAAM,EAAG;AAC3D,cAAK,WAAW,WAAW,QAAY;AAEtC,uBAAW,OAAO,UAAU;AAC5B,uBAAW,OAAO,aAAa;AAAA,UAEhC;AAEA;AAAA,QAED,KAAK;AACJ,qBAAW,cAAc,MAAM,WAAY,YAAY,MAAM,EAAG;AAChE,cAAK,WAAW,gBAAgB,QAAY;AAE3C,uBAAW,YAAY,aAAa;AAAA,UAErC;AAEA;AAAA,QAED,KAAK;AAAA,QACL,KAAK;AACJ,qBAAW,WAAW,MAAM,WAAY,YAAY,MAAM,EAAG;AAC7D,qBAAW,cAAc;AACzB;AAAA,QAED,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AAAA,QACL;AACC,kBAAQ,KAAM,2EAA2E,IAAK;AAC9F;AAAA,MAEF;AAAA,IAED,CAAE;AAEF,WAAO;AAAA,EAER;AAAA;AAAA,EAGA,WAAY,YAAY,IAAK;AAG5B,QAAK,oBAAoB,QAAQ,WAAW,MAAM,QAAQ,QAAQ,gBAAiB;AAElF,cAAQ,KAAM,kGAAmG;AACjH,WAAK,YAAY,IAAK,EAAG,EAAE,SAAU,CAAE,EAAE;AAAA,IAE1C;AAEA,WAAO,WAAW,IAAK,EAAG;AAAA,EAE3B;AAAA;AAAA;AAAA;AAAA,EAKA,iBAAiB;AAEhB,UAAM,YAAY,CAAC;AACnB,UAAM,eAAe,CAAC;AAEtB,QAAK,cAAc,QAAQ,SAAU;AAEpC,YAAM,gBAAgB,QAAQ,QAAQ;AAEtC,iBAAY,UAAU,eAAgB;AAErC,cAAM,eAAe,cAAe,MAAO;AAE3C,cAAM,gBAAgB,YAAY,IAAK,SAAU,MAAO,CAAE;AAE1D,YAAK,aAAa,aAAa,QAAS;AAEvC,gBAAM,WAAW,KAAK,cAAe,eAAe,aAAc;AAClE,mBAAS,KAAK;AAEd,cAAK,cAAc,QAAQ,SAAS,EAAI,SAAQ,KAAM,gFAAiF;AACvI,mBAAS,aAAa,cAAc,QAAS,CAAE,EAAE;AAEjD,oBAAW,MAAO,IAAI;AAAA,QAEvB,WAAY,aAAa,aAAa,cAAe;AAEpD,gBAAM,cAAc;AAAA,YACnB,IAAI;AAAA,UACL;AAEA,sBAAY,aAAa,KAAK,kBAAmB,eAAe,aAAc;AAC9E,sBAAY,KAAK;AAEjB,cAAK,cAAc,QAAQ,SAAS,EAAI,SAAQ,KAAM,oFAAqF;AAE3I,uBAAc,MAAO,IAAI;AAAA,QAE1B;AAAA,MAED;AAAA,IAED;AAEA,WAAO;AAAA,MAEN;AAAA,MACA;AAAA,IAED;AAAA,EAED;AAAA;AAAA;AAAA;AAAA,EAKA,cAAe,eAAe,eAAgB;AAE7C,UAAM,WAAW,CAAC;AAElB,kBAAc,SAAS,QAAS,SAAW,OAAQ;AAElD,YAAM,WAAW,cAAe,MAAM,EAAG;AAEzC,UAAK,SAAS,aAAa,UAAY;AAEvC,YAAM,UAAU;AAAA,QAEf,IAAI,MAAM;AAAA,QACV,SAAS,CAAC;AAAA,QACV,SAAS,CAAC;AAAA,QACV,eAAe,IAAI,QAAQ,EAAE,UAAW,SAAS,cAAc,CAAE;AAAA;AAAA;AAAA,MAIlE;AAEA,UAAK,aAAa,UAAW;AAE5B,gBAAQ,UAAU,SAAS,QAAQ;AACnC,gBAAQ,UAAU,SAAS,QAAQ;AAAA,MAEpC;AAEA,eAAS,KAAM,OAAQ;AAAA,IAExB,CAAE;AAEF,WAAO;AAAA,MAEN;AAAA,MACA,OAAO,CAAC;AAAA,IAET;AAAA,EAED;AAAA;AAAA,EAGA,kBAAmB,eAAe,eAAgB;AAEjD,UAAM,kBAAkB,CAAC;AAEzB,aAAU,IAAI,GAAG,IAAI,cAAc,SAAS,QAAQ,KAAO;AAE1D,YAAM,QAAQ,cAAc,SAAU,CAAE;AAExC,YAAM,kBAAkB,cAAe,MAAM,EAAG;AAEhD,YAAM,iBAAiB;AAAA,QAEtB,MAAM,gBAAgB;AAAA,QACtB,eAAe,gBAAgB;AAAA,QAC/B,IAAI,gBAAgB;AAAA,QACpB,aAAa,gBAAgB,YAAY;AAAA,MAE1C;AAEA,UAAK,gBAAgB,aAAa,oBAAsB;AAExD,qBAAe,QAAQ,YAAY,IAAK,SAAU,MAAM,EAAG,CAAE,EAAE,SAAS,OAAQ,SAAWC,QAAQ;AAElG,eAAOA,OAAM,iBAAiB;AAAA,MAE/B,CAAE,EAAG,CAAE,EAAE;AAET,sBAAgB,KAAM,cAAe;AAAA,IAEtC;AAEA,WAAO;AAAA,EAER;AAAA;AAAA,EAGA,WAAY,WAAW,aAAa,aAAc;AAEjD,iBAAa,IAAI,MAAM;AAEvB,UAAM,WAAW,KAAK,YAAa,UAAU,WAAW,aAAa,WAAY;AAEjF,UAAM,aAAa,QAAQ,QAAQ;AAEnC,UAAM,QAAQ;AACd,aAAS,QAAS,SAAW,OAAQ;AAEpC,YAAM,YAAY,WAAY,MAAM,EAAG;AACvC,YAAM,oBAAqB,OAAO,SAAU;AAE5C,YAAM,oBAAoB,YAAY,IAAK,MAAM,EAAG,EAAE;AAEtD,wBAAkB,QAAS,SAAW,YAAa;AAElD,cAAMC,UAAS,SAAS,IAAK,WAAW,EAAG;AAC3C,YAAKA,YAAW,OAAY,CAAAA,QAAO,IAAK,KAAM;AAAA,MAE/C,CAAE;AAEF,UAAK,MAAM,WAAW,MAAO;AAE5B,mBAAW,IAAK,KAAM;AAAA,MAEvB;AAAA,IAGD,CAAE;AAEF,SAAK,aAAc,UAAU,WAAW,aAAa,QAAS;AAE9D,SAAK,uBAAuB;AAE5B,eAAW,SAAU,SAAW,MAAO;AAEtC,UAAK,KAAK,SAAS,eAAgB;AAElC,YAAK,KAAK,QAAS;AAElB,eAAK,SAAS,cAAc,eAAe,KAAK,OAAO;AACvD,eAAK,SAAS,cAAc,oBAAoB,KAAK,OAAO;AAAA,QAE7D;AAEA,cAAMC,aAAY,kBAAmB,KAAK,SAAS,aAAc;AAEjE,aAAK,aAAcA,UAAU;AAC7B,aAAK,kBAAkB;AAAA,MAExB;AAAA,IAED,CAAE;AAEF,UAAM,aAAa,IAAI,gBAAgB,EAAE,MAAM;AAG/C,QAAK,WAAW,SAAS,WAAW,KAAK,WAAW,SAAU,CAAE,EAAE,SAAU;AAE3E,iBAAW,SAAU,CAAE,EAAE,aAAa;AACtC,mBAAa,WAAW,SAAU,CAAE;AAAA,IAErC;AAEA,eAAW,aAAa;AAAA,EAEzB;AAAA;AAAA,EAGA,YAAa,WAAW,aAAa,aAAc;AAElD,UAAM,WAAW,oBAAI,IAAI;AACzB,UAAM,aAAa,QAAQ,QAAQ;AAEnC,eAAY,UAAU,YAAa;AAElC,YAAM,KAAK,SAAU,MAAO;AAC5B,YAAM,OAAO,WAAY,MAAO;AAChC,YAAM,gBAAgB,YAAY,IAAK,EAAG;AAE1C,UAAI,QAAQ,KAAK,cAAe,eAAe,WAAW,IAAI,KAAK,QAAS;AAE5E,UAAK,CAAE,OAAQ;AAEd,gBAAS,KAAK,UAAW;AAAA,UAExB,KAAK;AACJ,oBAAQ,KAAK,aAAc,aAAc;AACzC;AAAA,UACD,KAAK;AACJ,oBAAQ,KAAK,YAAa,aAAc;AACxC;AAAA,UACD,KAAK;AACJ,oBAAQ,KAAK,WAAY,eAAe,aAAa,WAAY;AACjE;AAAA,UACD,KAAK;AACJ,oBAAQ,KAAK,YAAa,eAAe,WAAY;AACrD;AAAA,UACD,KAAK;AAAA,UACL,KAAK;AACJ,oBAAQ,IAAI,KAAK;AACjB;AAAA,UACD,KAAK;AAAA,UACL;AACC,oBAAQ,IAAI,MAAM;AAClB;AAAA,QAEF;AAEA,cAAM,OAAO,KAAK,WAAW,gBAAgB,iBAAkB,KAAK,QAAS,IAAI;AACjF,cAAM,SAAS,eAAe,KAAK;AAEnC,cAAM,KAAK;AAAA,MAEZ;AAEA,WAAK,iBAAkB,OAAO,IAAK;AACnC,eAAS,IAAK,IAAI,KAAM;AAAA,IAEzB;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,eAAe,WAAW,IAAIH,OAAO;AAEnD,QAAI,OAAO;AAEX,kBAAc,QAAQ,QAAS,SAAWE,SAAS;AAElD,iBAAY,MAAM,WAAY;AAE7B,cAAM,WAAW,UAAW,EAAG;AAE/B,iBAAS,SAAS,QAAS,SAAW,SAAS,GAAI;AAElD,cAAK,QAAQ,OAAOA,QAAO,IAAK;AAE/B,kBAAM,UAAU;AAChB,mBAAO,IAAI,KAAK;AAEhB,iBAAK,YAAY,KAAM,QAAQ,aAAc;AAI7C,iBAAK,OAAOF,QAAO,gBAAgB,iBAAkBA,KAAK,IAAI;AAC9D,iBAAK,SAAS,eAAeA;AAC7B,iBAAK,KAAK;AAEV,qBAAS,MAAO,CAAE,IAAI;AAItB,gBAAK,YAAY,MAAO;AAEvB,mBAAK,IAAK,OAAQ;AAAA,YAEnB;AAAA,UAED;AAAA,QAED,CAAE;AAAA,MAEH;AAAA,IAED,CAAE;AAEF,WAAO;AAAA,EAER;AAAA;AAAA,EAGA,aAAc,eAAgB;AAE7B,QAAI;AACJ,QAAI;AAEJ,kBAAc,SAAS,QAAS,SAAW,OAAQ;AAElD,YAAM,OAAO,QAAQ,QAAQ,cAAe,MAAM,EAAG;AAErD,UAAK,SAAS,QAAY;AAEzB,0BAAkB;AAAA,MAEnB;AAAA,IAED,CAAE;AAEF,QAAK,oBAAoB,QAAY;AAEpC,cAAQ,IAAI,SAAS;AAAA,IAEtB,OAAO;AAEN,UAAI,OAAO;AACX,UAAK,gBAAgB,yBAAyB,UAAa,gBAAgB,qBAAqB,UAAU,GAAI;AAE7G,eAAO;AAAA,MAER;AAEA,UAAI,oBAAoB;AACxB,UAAK,gBAAgB,cAAc,QAAY;AAE9C,4BAAoB,gBAAgB,UAAU,QAAQ;AAAA,MAEvD;AAEA,UAAI,mBAAmB;AACvB,UAAK,gBAAgB,aAAa,QAAY;AAE7C,2BAAmB,gBAAgB,SAAS,QAAQ;AAAA,MAErD;AAGA,UAAII,SAAQ,OAAO;AACnB,UAAIC,UAAS,OAAO;AAEpB,UAAK,gBAAgB,gBAAgB,UAAa,gBAAgB,iBAAiB,QAAY;AAE9F,QAAAD,SAAQ,gBAAgB,YAAY;AACpC,QAAAC,UAAS,gBAAgB,aAAa;AAAA,MAEvC;AAEA,YAAM,SAASD,SAAQC;AAEvB,UAAI,MAAM;AACV,UAAK,gBAAgB,gBAAgB,QAAY;AAEhD,cAAM,gBAAgB,YAAY;AAAA,MAEnC;AAEA,YAAM,cAAc,gBAAgB,cAAc,gBAAgB,YAAY,QAAQ;AAEtF,cAAS,MAAO;AAAA,QAEf,KAAK;AACJ,kBAAQ,IAAI,kBAAmB,KAAK,QAAQ,mBAAmB,gBAAiB;AAChF,cAAK,gBAAgB,KAAO,OAAM,eAAgB,WAAY;AAC9D;AAAA,QAED,KAAK;AACJ,kBAAQ,IAAI,mBAAoB,CAAED,SAAQ,GAAGA,SAAQ,GAAGC,UAAS,GAAG,CAAEA,UAAS,GAAG,mBAAmB,gBAAiB;AACtH;AAAA,QAED;AACC,kBAAQ,KAAM,0CAA0C,OAAO,GAAI;AACnE,kBAAQ,IAAI,SAAS;AACrB;AAAA,MAEF;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA;AAAA,EAGA,YAAa,eAAgB;AAE5B,QAAI;AACJ,QAAI;AAEJ,kBAAc,SAAS,QAAS,SAAW,OAAQ;AAElD,YAAM,OAAO,QAAQ,QAAQ,cAAe,MAAM,EAAG;AAErD,UAAK,SAAS,QAAY;AAEzB,yBAAiB;AAAA,MAElB;AAAA,IAED,CAAE;AAEF,QAAK,mBAAmB,QAAY;AAEnC,cAAQ,IAAI,SAAS;AAAA,IAEtB,OAAO;AAEN,UAAI;AAGJ,UAAK,eAAe,cAAc,QAAY;AAE7C,eAAO;AAAA,MAER,OAAO;AAEN,eAAO,eAAe,UAAU;AAAA,MAEjC;AAEA,UAAI,QAAQ;AAEZ,UAAK,eAAe,UAAU,QAAY;AAEzC,gBAAQ,IAAI,MAAM,EAAE,UAAW,eAAe,MAAM,KAAM,EAAE,oBAAoB;AAAA,MAEjF;AAEA,UAAI,YAAc,eAAe,cAAc,SAAc,IAAI,eAAe,UAAU,QAAQ;AAGlG,UAAK,eAAe,sBAAsB,UAAa,eAAe,kBAAkB,UAAU,GAAI;AAErG,oBAAY;AAAA,MAEb;AAEA,UAAI,WAAW;AACf,UAAK,eAAe,sBAAsB,QAAY;AAErD,YAAK,eAAe,yBAAyB,UAAa,eAAe,qBAAqB,UAAU,GAAI;AAE3G,qBAAW;AAAA,QAEZ,OAAO;AAEN,qBAAW,eAAe,kBAAkB;AAAA,QAE7C;AAAA,MAED;AAGA,YAAM,QAAQ;AAEd,cAAS,MAAO;AAAA,QAEf,KAAK;AACJ,kBAAQ,IAAI,WAAY,OAAO,WAAW,UAAU,KAAM;AAC1D;AAAA,QAED,KAAK;AACJ,kBAAQ,IAAI,iBAAkB,OAAO,SAAU;AAC/C;AAAA,QAED,KAAK;AACJ,cAAI,QAAQ,KAAK,KAAK;AAEtB,cAAK,eAAe,eAAe,QAAY;AAE9C,oBAAQ,UAAU,SAAU,eAAe,WAAW,KAAM;AAAA,UAE7D;AAEA,cAAI,WAAW;AACf,cAAK,eAAe,eAAe,QAAY;AAK9C,uBAAW,UAAU,SAAU,eAAe,WAAW,KAAM;AAC/D,uBAAW,KAAK,IAAK,UAAU,CAAE;AAAA,UAElC;AAEA,kBAAQ,IAAI,UAAW,OAAO,WAAW,UAAU,OAAO,UAAU,KAAM;AAC1E;AAAA,QAED;AACC,kBAAQ,KAAM,yCAAyC,eAAe,UAAU,QAAQ,+BAAgC;AACxH,kBAAQ,IAAI,WAAY,OAAO,SAAU;AACzC;AAAA,MAEF;AAEA,UAAK,eAAe,gBAAgB,UAAa,eAAe,YAAY,UAAU,GAAI;AAEzF,cAAM,aAAa;AAAA,MAEpB;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,WAAY,eAAe,aAAa,aAAc;AAErD,QAAI;AACJ,QAAI,WAAW;AACf,QAAI,WAAW;AACf,UAAM,YAAY,CAAC;AAGnB,kBAAc,SAAS,QAAS,SAAW,OAAQ;AAElD,UAAK,YAAY,IAAK,MAAM,EAAG,GAAI;AAElC,mBAAW,YAAY,IAAK,MAAM,EAAG;AAAA,MAEtC;AAEA,UAAK,YAAY,IAAK,MAAM,EAAG,GAAI;AAElC,kBAAU,KAAM,YAAY,IAAK,MAAM,EAAG,CAAE;AAAA,MAE7C;AAAA,IAED,CAAE;AAEF,QAAK,UAAU,SAAS,GAAI;AAE3B,iBAAW;AAAA,IAEZ,WAAY,UAAU,SAAS,GAAI;AAElC,iBAAW,UAAW,CAAE;AAAA,IAEzB,OAAO;AAEN,iBAAW,IAAI,kBAAmB;AAAA,QACjC,MAAM,OAAO;AAAA,QACb,OAAO;AAAA,MACR,CAAE;AACF,gBAAU,KAAM,QAAS;AAAA,IAE1B;AAEA,QAAK,WAAW,SAAS,YAAa;AAErC,gBAAU,QAAS,SAAWC,WAAW;AAExC,QAAAA,UAAS,eAAe;AAAA,MAEzB,CAAE;AAAA,IAEH;AAEA,QAAK,SAAS,cAAe;AAE5B,cAAQ,IAAI,YAAa,UAAU,QAAS;AAC5C,YAAM,qBAAqB;AAAA,IAE5B,OAAO;AAEN,cAAQ,IAAI,KAAM,UAAU,QAAS;AAAA,IAEtC;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,eAAe,aAAc;AAEzC,UAAM,WAAW,cAAc,SAAS,OAAQ,SAAW,KAAK,OAAQ;AAEvE,UAAK,YAAY,IAAK,MAAM,EAAG,EAAI,OAAM,YAAY,IAAK,MAAM,EAAG;AAEnE,aAAO;AAAA,IAER,GAAG,IAAK;AAGR,UAAM,WAAW,IAAI,kBAAmB;AAAA,MACvC,MAAM,OAAO;AAAA,MACb,OAAO;AAAA,MACP,WAAW;AAAA,IACZ,CAAE;AACF,WAAO,IAAI,KAAM,UAAU,QAAS;AAAA,EAErC;AAAA;AAAA,EAGA,iBAAkB,OAAO,WAAY;AAEpC,UAAM,gBAAgB,CAAC;AAEvB,QAAK,iBAAiB,UAAY,eAAc,cAAc,SAAU,UAAU,YAAY,KAAM;AAEpG,QAAK,mBAAmB,UAAY,eAAc,aAAa,cAAe,UAAU,cAAc,KAAM;AAAA,QACvG,eAAc,aAAa;AAEhC,QAAK,qBAAqB,UAAY,eAAc,cAAc,UAAU,gBAAgB;AAE5F,QAAK,iBAAiB,UAAY,eAAc,cAAc,UAAU,YAAY;AACpF,QAAK,kBAAkB,UAAY,eAAc,WAAW,UAAU,aAAa;AACnF,QAAK,kBAAkB,UAAY,eAAc,eAAe,UAAU,aAAa;AAEvF,QAAK,iBAAiB,UAAY,eAAc,QAAQ,UAAU,YAAY;AAE9E,QAAK,mBAAmB,UAAY,eAAc,gBAAgB,UAAU,cAAc;AAC1F,QAAK,kBAAkB,UAAY,eAAc,eAAe,UAAU,aAAa;AAEvF,QAAK,oBAAoB,UAAY,eAAc,iBAAiB,UAAU,eAAe;AAC7F,QAAK,mBAAmB,UAAY,eAAc,gBAAgB,UAAU,cAAc;AAE1F,UAAM,SAAS,gBAAgB;AAAA,EAEhC;AAAA,EAEA,oBAAqB,OAAO,WAAY;AAEvC,QAAK,oBAAoB,WAAY;AAEpC,YAAM,WAAW,YAAY,IAAK,MAAM,EAAG,EAAE;AAE7C,eAAS,QAAS,SAAW,OAAQ;AAEpC,YAAK,MAAM,iBAAiB,kBAAmB;AAE9C,gBAAM,eAAe,QAAQ,QAAQ,MAAO,MAAM,EAAG;AAErD,cAAK,qBAAqB,cAAe;AAExC,kBAAM,MAAM,aAAa,gBAAgB;AAGzC,gBAAK,MAAM,WAAW,QAAY;AAEjC,oBAAM,OAAO,SAAS,UAAW,GAAI;AACrC,yBAAW,IAAK,MAAM,MAAO;AAAA,YAE9B,OAAO;AAEN,oBAAM,OAAQ,IAAI,QAAQ,EAAE,UAAW,GAAI,CAAE;AAAA,YAE9C;AAAA,UAED;AAAA,QAED;AAAA,MAED,CAAE;AAAA,IAEH;AAAA,EAED;AAAA,EAEA,aAAc,WAAW,aAAa,UAAW;AAEhD,UAAM,eAAe,KAAK,eAAe;AAEzC,eAAY,MAAM,WAAY;AAE7B,YAAM,WAAW,UAAW,EAAG;AAE/B,YAAM,UAAU,YAAY,IAAK,SAAU,SAAS,EAAG,CAAE,EAAE;AAE3D,cAAQ,QAAS,SAAWJ,SAAS;AAEpC,YAAK,YAAY,IAAKA,QAAO,EAAG,GAAI;AAEnC,gBAAM,QAAQA,QAAO;AACrB,gBAAM,mBAAmB,YAAY,IAAK,KAAM;AAEhD,2BAAiB,QAAQ,QAAS,SAAW,eAAgB;AAE5D,gBAAK,SAAS,IAAK,cAAc,EAAG,GAAI;AAEvC,oBAAM,QAAQ,SAAS,IAAK,cAAc,EAAG;AAE7C,oBAAM,KAAM,IAAI,SAAU,SAAS,KAAM,GAAG,aAAc,cAAc,EAAG,CAAE;AAAA,YAE9E;AAAA,UAED,CAAE;AAAA,QAEH;AAAA,MAED,CAAE;AAAA,IAEH;AAAA,EAED;AAAA,EAEA,iBAAiB;AAEhB,UAAM,eAAe,CAAC;AAEtB,QAAK,UAAU,QAAQ,SAAU;AAEhC,YAAM,eAAe,QAAQ,QAAQ;AAErC,iBAAY,UAAU,cAAe;AAEpC,YAAK,aAAc,MAAO,EAAE,aAAa,cAAc,aAAc,MAAO,EAAE,cAAc,GAAI;AAE/F,gBAAM,YAAY,aAAc,MAAO,EAAE;AAEzC,cAAK,MAAM,QAAS,SAAU,GAAI;AAEjC,sBAAU,QAAS,SAAW,UAAW;AAExC,2BAAc,SAAS,IAAK,IAAI,IAAI,QAAQ,EAAE,UAAW,SAAS,OAAO,CAAE;AAAA,YAE5E,CAAE;AAAA,UAEH,OAAO;AAEN,yBAAc,UAAU,IAAK,IAAI,IAAI,QAAQ,EAAE,UAAW,UAAU,OAAO,CAAE;AAAA,UAE9E;AAAA,QAED;AAAA,MAED;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,yBAAyB;AAExB,QAAK,oBAAoB,SAAU;AAElC,UAAK,kBAAkB,QAAQ,gBAAiB;AAI/C,cAAM,eAAe,QAAQ,eAAe,aAAa;AACzD,cAAM,IAAI,aAAc,CAAE;AAC1B,cAAMK,KAAI,aAAc,CAAE;AAC1B,cAAMC,KAAI,aAAc,CAAE;AAE1B,YAAK,MAAM,KAAKD,OAAM,KAAKC,OAAM,GAAI;AAEpC,gBAAM,QAAQ,IAAI,MAAO,GAAGD,IAAGC,EAAE,EAAE,oBAAoB;AACvD,qBAAW,IAAK,IAAI,aAAc,OAAO,CAAE,CAAE;AAAA,QAE9C;AAAA,MAED;AAEA,UAAK,qBAAqB,QAAQ,gBAAiB;AAElD,mBAAW,SAAS,kBAAkB,QAAQ,eAAe,gBAAgB;AAAA,MAE9E;AAAA,IAED;AAAA,EAED;AAED;AAGA,IAAM,iBAAN,MAAqB;AAAA,EAEpB,cAAc;AAEb,SAAK,0BAA0B;AAAA,EAEhC;AAAA;AAAA,EAGA,MAAO,WAAY;AAElB,UAAM,cAAc,oBAAI,IAAI;AAE5B,QAAK,cAAc,QAAQ,SAAU;AAEpC,YAAM,WAAW,QAAQ,QAAQ;AAEjC,iBAAY,UAAU,UAAW;AAEhC,cAAM,gBAAgB,YAAY,IAAK,SAAU,MAAO,CAAE;AAC1D,cAAM,MAAM,KAAK,cAAe,eAAe,SAAU,MAAO,GAAG,SAAU;AAE7E,oBAAY,IAAK,SAAU,MAAO,GAAG,GAAI;AAAA,MAE1C;AAAA,IAED;AAIA,QAAK,KAAK,4BAA4B,MAAO;AAE5C,cAAQ,KAAM,qHAAsH;AAAA,IAErI;AAEA,WAAO;AAAA,EAER;AAAA;AAAA,EAGA,cAAe,eAAe,SAAS,WAAY;AAElD,YAAS,QAAQ,UAAW;AAAA,MAE3B,KAAK;AACJ,eAAO,KAAK,kBAAmB,eAAe,SAAS,SAAU;AACjE;AAAA,MAED,KAAK;AACJ,eAAO,KAAK,mBAAoB,OAAQ;AACxC;AAAA,IAEF;AAAA,EAED;AAAA;AAAA,EAGA,kBAAmB,eAAe,SAAS,WAAY;AAEtD,UAAM,YAAY,UAAU;AAC5B,UAAM,eAAe,CAAC;AAEtB,UAAM,aAAa,cAAc,QAAQ,IAAK,SAAWN,SAAS;AAEjE,aAAO,QAAQ,QAAQ,MAAOA,QAAO,EAAG;AAAA,IAEzC,CAAE;AAGF,QAAK,WAAW,WAAW,EAAI;AAE/B,UAAM,WAAW,cAAc,SAAS,OAAQ,SAAWO,WAAU,OAAQ;AAE5E,UAAK,UAAW,MAAM,EAAG,MAAM,OAAY,CAAAA,YAAW,UAAW,MAAM,EAAG;AAE1E,aAAOA;AAAA,IAER,GAAG,IAAK;AAER,kBAAc,SAAS,QAAS,SAAW,OAAQ;AAElD,UAAK,UAAU,aAAc,MAAM,EAAG,MAAM,QAAY;AAEvD,qBAAa,KAAM,UAAU,aAAc,MAAM,EAAG,CAAE;AAAA,MAEvD;AAAA,IAED,CAAE;AAIF,UAAM,YAAY,WAAY,CAAE;AAEhC,UAAM,gBAAgB,CAAC;AAEvB,QAAK,mBAAmB,UAAY,eAAc,aAAa,cAAe,UAAU,cAAc,KAAM;AAC5G,QAAK,iBAAiB,UAAY,eAAc,cAAc,SAAU,UAAU,YAAY,KAAM;AAEpG,QAAK,0BAA0B,UAAY,eAAc,cAAc,UAAU,qBAAqB;AACtG,QAAK,uBAAuB,UAAY,eAAc,WAAW,UAAU,kBAAkB;AAC7F,QAAK,sBAAsB,UAAY,eAAc,QAAQ,UAAU,iBAAiB;AAExF,UAAMN,aAAY,kBAAmB,aAAc;AAEnD,WAAO,KAAK,YAAa,SAAS,UAAU,cAAcA,UAAU;AAAA,EAErE;AAAA;AAAA,EAGA,YAAa,SAAS,UAAU,cAAc,cAAe;AAE5D,UAAM,MAAM,IAAI,eAAe;AAC/B,QAAK,QAAQ,SAAW,KAAI,OAAO,QAAQ;AAE3C,UAAM,UAAU,KAAK,aAAc,SAAS,QAAS;AACrD,UAAM,UAAU,KAAK,WAAY,OAAQ;AAEzC,UAAM,oBAAoB,IAAI,uBAAwB,QAAQ,QAAQ,CAAE;AAExE,sBAAkB,aAAc,YAAa;AAE7C,QAAI,aAAc,YAAY,iBAAkB;AAEhD,QAAK,QAAQ,OAAO,SAAS,GAAI;AAEhC,UAAI,aAAc,SAAS,IAAI,uBAAwB,QAAQ,QAAQ,CAAE,CAAE;AAAA,IAE5E;AAEA,QAAK,UAAW;AAEf,UAAI,aAAc,aAAa,IAAI,sBAAuB,QAAQ,gBAAgB,CAAE,CAAE;AAEtF,UAAI,aAAc,cAAc,IAAI,uBAAwB,QAAQ,eAAe,CAAE,CAAE;AAGvF,UAAI,eAAe;AAAA,IAEpB;AAEA,QAAK,QAAQ,OAAO,SAAS,GAAI;AAEhC,YAAM,eAAe,IAAI,QAAQ,EAAE,gBAAiB,YAAa;AAEjE,YAAM,kBAAkB,IAAI,uBAAwB,QAAQ,QAAQ,CAAE;AACtE,sBAAgB,kBAAmB,YAAa;AAEhD,UAAI,aAAc,UAAU,eAAgB;AAAA,IAE7C;AAEA,YAAQ,IAAI,QAAS,SAAW,UAAU,GAAI;AAE7C,YAAMH,QAAO,MAAM,IAAI,OAAO,KAAM,CAAE;AAEtC,UAAI,aAAcA,OAAM,IAAI,uBAAwB,QAAQ,IAAK,CAAE,GAAG,CAAE,CAAE;AAAA,IAE3E,CAAE;AAEF,QAAK,QAAQ,YAAY,QAAQ,SAAS,gBAAgB,WAAY;AAGrE,UAAI,oBAAoB,QAAQ,cAAe,CAAE;AACjD,UAAI,aAAa;AAEjB,cAAQ,cAAc,QAAS,SAAW,cAAc,GAAI;AAE3D,YAAK,iBAAiB,mBAAoB;AAEzC,cAAI,SAAU,YAAY,IAAI,YAAY,iBAAkB;AAE5D,8BAAoB;AACpB,uBAAa;AAAA,QAEd;AAAA,MAED,CAAE;AAGF,UAAK,IAAI,OAAO,SAAS,GAAI;AAE5B,cAAM,YAAY,IAAI,OAAQ,IAAI,OAAO,SAAS,CAAE;AACpD,cAAM,YAAY,UAAU,QAAQ,UAAU;AAE9C,YAAK,cAAc,QAAQ,cAAc,QAAS;AAEjD,cAAI,SAAU,WAAW,QAAQ,cAAc,SAAS,WAAW,iBAAkB;AAAA,QAEtF;AAAA,MAED;AAIA,UAAK,IAAI,OAAO,WAAW,GAAI;AAE9B,YAAI,SAAU,GAAG,QAAQ,cAAc,QAAQ,QAAQ,cAAe,CAAE,CAAE;AAAA,MAE3E;AAAA,IAED;AAEA,SAAK,gBAAiB,KAAK,SAAS,cAAc,YAAa;AAE/D,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,SAAS,UAAW;AAEjC,UAAM,UAAU,CAAC;AAEjB,YAAQ,kBAAoB,QAAQ,aAAa,SAAc,QAAQ,SAAS,IAAI,CAAC;AACrF,YAAQ,gBAAkB,QAAQ,uBAAuB,SAAc,QAAQ,mBAAmB,IAAI,CAAC;AAEvG,QAAK,QAAQ,mBAAoB;AAEhC,cAAQ,QAAQ,KAAK,kBAAmB,QAAQ,kBAAmB,CAAE,CAAE;AAAA,IAExE;AAEA,QAAK,QAAQ,sBAAuB;AAEnC,cAAQ,WAAW,KAAK,qBAAsB,QAAQ,qBAAsB,CAAE,CAAE;AAAA,IAEjF;AAEA,QAAK,QAAQ,oBAAqB;AAEjC,cAAQ,SAAS,KAAK,aAAc,QAAQ,mBAAoB,CAAE,CAAE;AAAA,IAErE;AAEA,QAAK,QAAQ,gBAAiB;AAE7B,cAAQ,KAAK,CAAC;AAEd,UAAI,IAAI;AACR,aAAQ,QAAQ,eAAgB,CAAE,GAAI;AAErC,YAAK,QAAQ,eAAgB,CAAE,EAAE,IAAK;AAErC,kBAAQ,GAAG,KAAM,KAAK,SAAU,QAAQ,eAAgB,CAAE,CAAE,CAAE;AAAA,QAE/D;AAEA;AAAA,MAED;AAAA,IAED;AAEA,YAAQ,cAAc,CAAC;AAEvB,QAAK,aAAa,MAAO;AAExB,cAAQ,WAAW;AAEnB,eAAS,SAAS,QAAS,SAAW,SAAS,GAAI;AAGlD,gBAAQ,QAAQ,QAAS,SAAWU,QAAO,GAAI;AAE9C,cAAK,QAAQ,YAAaA,MAAM,MAAM,OAAY,SAAQ,YAAaA,MAAM,IAAI,CAAC;AAElF,kBAAQ,YAAaA,MAAM,EAAE,KAAM;AAAA,YAElC,IAAI;AAAA,YACJ,QAAQ,QAAQ,QAAS,CAAE;AAAA,UAE5B,CAAE;AAAA,QAEH,CAAE;AAAA,MAEH,CAAE;AAAA,IAEH;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,WAAY,SAAU;AAErB,UAAM,UAAU;AAAA,MACf,QAAQ,CAAC;AAAA,MACT,QAAQ,CAAC;AAAA,MACT,QAAQ,CAAC;AAAA,MACT,KAAK,CAAC;AAAA,MACN,eAAe,CAAC;AAAA,MAChB,eAAe,CAAC;AAAA,MAChB,gBAAgB,CAAC;AAAA,IAClB;AAEA,QAAI,eAAe;AACnB,QAAI,aAAa;AACjB,QAAI,0BAA0B;AAG9B,QAAI,sBAAsB,CAAC;AAC3B,QAAI,cAAc,CAAC;AACnB,QAAI,aAAa,CAAC;AAClB,QAAI,UAAU,CAAC;AACf,QAAI,cAAc,CAAC;AACnB,QAAI,oBAAoB,CAAC;AAEzB,UAAM,QAAQ;AACd,YAAQ,cAAc,QAAS,SAAW,aAAa,oBAAqB;AAE3E,UAAI;AACJ,UAAI,YAAY;AAShB,UAAK,cAAc,GAAI;AAEtB,sBAAc,cAAc;AAC5B,oBAAY;AAAA,MAEb;AAEA,UAAI,gBAAgB,CAAC;AACrB,UAAI,UAAU,CAAC;AAEf,0BAAoB,KAAM,cAAc,GAAG,cAAc,IAAI,GAAG,cAAc,IAAI,CAAE;AAEpF,UAAK,QAAQ,OAAQ;AAEpB,cAAMC,QAAO,QAAS,oBAAoB,cAAc,aAAa,QAAQ,KAAM;AAEnF,mBAAW,KAAMA,MAAM,CAAE,GAAGA,MAAM,CAAE,GAAGA,MAAM,CAAE,CAAE;AAAA,MAElD;AAEA,UAAK,QAAQ,UAAW;AAEvB,YAAK,QAAQ,YAAa,WAAY,MAAM,QAAY;AAEvD,kBAAQ,YAAa,WAAY,EAAE,QAAS,SAAW,IAAK;AAE3D,oBAAQ,KAAM,GAAG,MAAO;AACxB,0BAAc,KAAM,GAAG,EAAG;AAAA,UAE3B,CAAE;AAAA,QAGH;AAEA,YAAK,QAAQ,SAAS,GAAI;AAEzB,cAAK,CAAE,yBAA0B;AAEhC,oBAAQ,KAAM,2GAA4G;AAC1H,sCAA0B;AAAA,UAE3B;AAEA,gBAAM,SAAS,CAAE,GAAG,GAAG,GAAG,CAAE;AAC5B,gBAAM,SAAS,CAAE,GAAG,GAAG,GAAG,CAAE;AAE5B,kBAAQ,QAAS,SAAW,QAAQ,aAAc;AAEjD,gBAAI,gBAAgB;AACpB,gBAAI,eAAe,cAAe,WAAY;AAE9C,mBAAO,QAAS,SAAW,gBAAgB,qBAAqB,qBAAsB;AAErF,kBAAK,gBAAgB,gBAAiB;AAErC,oCAAqB,mBAAoB,IAAI;AAC7C,gCAAgB;AAEhB,sBAAM,MAAM,OAAQ,mBAAoB;AACxC,uBAAQ,mBAAoB,IAAI;AAChC,+BAAe;AAAA,cAEhB;AAAA,YAED,CAAE;AAAA,UAEH,CAAE;AAEF,0BAAgB;AAChB,oBAAU;AAAA,QAEX;AAGA,eAAQ,QAAQ,SAAS,GAAI;AAE5B,kBAAQ,KAAM,CAAE;AAChB,wBAAc,KAAM,CAAE;AAAA,QAEvB;AAEA,iBAAU,IAAI,GAAG,IAAI,GAAG,EAAG,GAAI;AAE9B,sBAAY,KAAM,QAAS,CAAE,CAAE;AAC/B,4BAAkB,KAAM,cAAe,CAAE,CAAE;AAAA,QAE5C;AAAA,MAED;AAEA,UAAK,QAAQ,QAAS;AAErB,cAAMA,QAAO,QAAS,oBAAoB,cAAc,aAAa,QAAQ,MAAO;AAEpF,oBAAY,KAAMA,MAAM,CAAE,GAAGA,MAAM,CAAE,GAAGA,MAAM,CAAE,CAAE;AAAA,MAEnD;AAEA,UAAK,QAAQ,YAAY,QAAQ,SAAS,gBAAgB,WAAY;AAErE,wBAAgB,QAAS,oBAAoB,cAAc,aAAa,QAAQ,QAAS,EAAG,CAAE;AAE9F,YAAK,gBAAgB,GAAI;AAExB,gBAAM,0BAA0B;AAChC,0BAAgB;AAAA,QAEjB;AAAA,MAED;AAEA,UAAK,QAAQ,IAAK;AAEjB,gBAAQ,GAAG,QAAS,SAAW,IAAI,GAAI;AAEtC,gBAAMA,QAAO,QAAS,oBAAoB,cAAc,aAAa,EAAG;AAExE,cAAK,QAAS,CAAE,MAAM,QAAY;AAEjC,oBAAS,CAAE,IAAI,CAAC;AAAA,UAEjB;AAEA,kBAAS,CAAE,EAAE,KAAMA,MAAM,CAAE,CAAE;AAC7B,kBAAS,CAAE,EAAE,KAAMA,MAAM,CAAE,CAAE;AAAA,QAE9B,CAAE;AAAA,MAEH;AAEA;AAEA,UAAK,WAAY;AAEhB,cAAM,QAAS,SAAS,SAAS,qBAAqB,eAAe,aAAa,YAAY,SAAS,aAAa,mBAAmB,UAAW;AAElJ;AACA,qBAAa;AAGb,8BAAsB,CAAC;AACvB,sBAAc,CAAC;AACf,qBAAa,CAAC;AACd,kBAAU,CAAC;AACX,sBAAc,CAAC;AACf,4BAAoB,CAAC;AAAA,MAEtB;AAAA,IAED,CAAE;AAEF,WAAO;AAAA,EAER;AAAA;AAAA,EAGA,gBAAiB,UAAW;AAE3B,UAAM,SAAS,IAAI,QAAS,GAAK,GAAK,CAAI;AAE1C,aAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAO;AAE5C,YAAM,UAAU,SAAU,CAAE;AAC5B,YAAM,OAAO,UAAY,IAAI,KAAM,SAAS,MAAO;AAEnD,aAAO,MAAO,QAAQ,IAAI,KAAK,MAAQ,QAAQ,IAAI,KAAK;AACxD,aAAO,MAAO,QAAQ,IAAI,KAAK,MAAQ,QAAQ,IAAI,KAAK;AACxD,aAAO,MAAO,QAAQ,IAAI,KAAK,MAAQ,QAAQ,IAAI,KAAK;AAAA,IAEzD;AAEA,WAAO,UAAU;AAEjB,WAAO;AAAA,EAER;AAAA,EAEA,6BAA8B,UAAW;AAExC,UAAM,eAAe,KAAK,gBAAiB,QAAS;AAEpD,UAAM,KAAK,KAAK,IAAK,aAAa,CAAE,IAAI,MAAM,IAAI,QAAS,GAAK,GAAK,CAAI,IAAI,IAAI,QAAS,GAAK,GAAK,CAAI;AACxG,UAAM,UAAU,GAAG,MAAO,YAAa,EAAE,UAAU;AACnD,UAAM,YAAY,aAAa,MAAM,EAAE,MAAO,OAAQ,EAAE,UAAU;AAElE,WAAO;AAAA,MACN,QAAQ;AAAA,MACR;AAAA,MACA;AAAA,IACD;AAAA,EAED;AAAA,EAEA,cAAe,QAAQ,eAAe,iBAAkB;AAEvD,WAAO,IAAI;AAAA,MACV,OAAO,IAAK,aAAc;AAAA,MAC1B,OAAO,IAAK,eAAgB;AAAA,IAC7B;AAAA,EAED;AAAA;AAAA,EAGA,QAAS,SAAS,SAAS,qBAAqB,eAAe,aAAa,YAAY,SAAS,aAAa,mBAAmB,YAAa;AAE7I,QAAI;AAEJ,QAAK,aAAa,GAAI;AAIrB,YAAM,WAAW,CAAC;AAGlB,YAAM,YAAY,QAAQ,uBAAuB,QAAQ;AACzD,eAAU,IAAI,GAAG,IAAI,oBAAoB,QAAQ,KAAK,GAAI;AAEzD,iBAAS;AAAA,UACR,IAAI;AAAA,YACH,UAAW,oBAAqB,CAAE,CAAE;AAAA,YACpC,UAAW,oBAAqB,IAAI,CAAE,CAAE;AAAA,YACxC,UAAW,oBAAqB,IAAI,CAAE,CAAE;AAAA,UACzC;AAAA,QACD;AAAA,MAED;AAEA,YAAM,EAAE,SAAS,UAAU,IAAI,KAAK,6BAA8B,QAAS;AAC3E,YAAM,qBAAqB,CAAC;AAE5B,iBAAY,UAAU,UAAW;AAEhC,2BAAmB,KAAM,KAAK,cAAe,QAAQ,SAAS,SAAU,CAAE;AAAA,MAE3E;AAQA,kBAAY,WAAW,iBAAkB,oBAAoB,CAAC,CAAE;AAAA,IAEjE,OAAO;AAGN,kBAAY,CAAC,CAAE,GAAG,GAAG,CAAE,CAAC;AAAA,IAEzB;AAEA,eAAY,CAAE,IAAI,IAAI,EAAG,KAAK,WAAY;AAEzC,cAAQ,OAAO,KAAM,QAAQ,gBAAiB,oBAAqB,KAAK,CAAE,CAAE,CAAE;AAC9E,cAAQ,OAAO,KAAM,QAAQ,gBAAiB,oBAAqB,KAAK,IAAI,CAAE,CAAE,CAAE;AAClF,cAAQ,OAAO,KAAM,QAAQ,gBAAiB,oBAAqB,KAAK,IAAI,CAAE,CAAE,CAAE;AAElF,cAAQ,OAAO,KAAM,QAAQ,gBAAiB,oBAAqB,KAAK,CAAE,CAAE,CAAE;AAC9E,cAAQ,OAAO,KAAM,QAAQ,gBAAiB,oBAAqB,KAAK,IAAI,CAAE,CAAE,CAAE;AAClF,cAAQ,OAAO,KAAM,QAAQ,gBAAiB,oBAAqB,KAAK,IAAI,CAAE,CAAE,CAAE;AAElF,cAAQ,OAAO,KAAM,QAAQ,gBAAiB,oBAAqB,KAAK,CAAE,CAAE,CAAE;AAC9E,cAAQ,OAAO,KAAM,QAAQ,gBAAiB,oBAAqB,KAAK,IAAI,CAAE,CAAE,CAAE;AAClF,cAAQ,OAAO,KAAM,QAAQ,gBAAiB,oBAAqB,KAAK,IAAI,CAAE,CAAE,CAAE;AAElF,UAAK,QAAQ,UAAW;AAEvB,gBAAQ,cAAc,KAAM,YAAa,KAAK,CAAE,CAAE;AAClD,gBAAQ,cAAc,KAAM,YAAa,KAAK,IAAI,CAAE,CAAE;AACtD,gBAAQ,cAAc,KAAM,YAAa,KAAK,IAAI,CAAE,CAAE;AACtD,gBAAQ,cAAc,KAAM,YAAa,KAAK,IAAI,CAAE,CAAE;AAEtD,gBAAQ,cAAc,KAAM,YAAa,KAAK,CAAE,CAAE;AAClD,gBAAQ,cAAc,KAAM,YAAa,KAAK,IAAI,CAAE,CAAE;AACtD,gBAAQ,cAAc,KAAM,YAAa,KAAK,IAAI,CAAE,CAAE;AACtD,gBAAQ,cAAc,KAAM,YAAa,KAAK,IAAI,CAAE,CAAE;AAEtD,gBAAQ,cAAc,KAAM,YAAa,KAAK,CAAE,CAAE;AAClD,gBAAQ,cAAc,KAAM,YAAa,KAAK,IAAI,CAAE,CAAE;AACtD,gBAAQ,cAAc,KAAM,YAAa,KAAK,IAAI,CAAE,CAAE;AACtD,gBAAQ,cAAc,KAAM,YAAa,KAAK,IAAI,CAAE,CAAE;AAEtD,gBAAQ,eAAe,KAAM,kBAAmB,KAAK,CAAE,CAAE;AACzD,gBAAQ,eAAe,KAAM,kBAAmB,KAAK,IAAI,CAAE,CAAE;AAC7D,gBAAQ,eAAe,KAAM,kBAAmB,KAAK,IAAI,CAAE,CAAE;AAC7D,gBAAQ,eAAe,KAAM,kBAAmB,KAAK,IAAI,CAAE,CAAE;AAE7D,gBAAQ,eAAe,KAAM,kBAAmB,KAAK,CAAE,CAAE;AACzD,gBAAQ,eAAe,KAAM,kBAAmB,KAAK,IAAI,CAAE,CAAE;AAC7D,gBAAQ,eAAe,KAAM,kBAAmB,KAAK,IAAI,CAAE,CAAE;AAC7D,gBAAQ,eAAe,KAAM,kBAAmB,KAAK,IAAI,CAAE,CAAE;AAE7D,gBAAQ,eAAe,KAAM,kBAAmB,KAAK,CAAE,CAAE;AACzD,gBAAQ,eAAe,KAAM,kBAAmB,KAAK,IAAI,CAAE,CAAE;AAC7D,gBAAQ,eAAe,KAAM,kBAAmB,KAAK,IAAI,CAAE,CAAE;AAC7D,gBAAQ,eAAe,KAAM,kBAAmB,KAAK,IAAI,CAAE,CAAE;AAAA,MAE9D;AAEA,UAAK,QAAQ,OAAQ;AAEpB,gBAAQ,OAAO,KAAM,WAAY,KAAK,CAAE,CAAE;AAC1C,gBAAQ,OAAO,KAAM,WAAY,KAAK,IAAI,CAAE,CAAE;AAC9C,gBAAQ,OAAO,KAAM,WAAY,KAAK,IAAI,CAAE,CAAE;AAE9C,gBAAQ,OAAO,KAAM,WAAY,KAAK,CAAE,CAAE;AAC1C,gBAAQ,OAAO,KAAM,WAAY,KAAK,IAAI,CAAE,CAAE;AAC9C,gBAAQ,OAAO,KAAM,WAAY,KAAK,IAAI,CAAE,CAAE;AAE9C,gBAAQ,OAAO,KAAM,WAAY,KAAK,CAAE,CAAE;AAC1C,gBAAQ,OAAO,KAAM,WAAY,KAAK,IAAI,CAAE,CAAE;AAC9C,gBAAQ,OAAO,KAAM,WAAY,KAAK,IAAI,CAAE,CAAE;AAAA,MAE/C;AAEA,UAAK,QAAQ,YAAY,QAAQ,SAAS,gBAAgB,WAAY;AAErE,gBAAQ,cAAc,KAAM,aAAc;AAC1C,gBAAQ,cAAc,KAAM,aAAc;AAC1C,gBAAQ,cAAc,KAAM,aAAc;AAAA,MAE3C;AAEA,UAAK,QAAQ,QAAS;AAErB,gBAAQ,OAAO,KAAM,YAAa,KAAK,CAAE,CAAE;AAC3C,gBAAQ,OAAO,KAAM,YAAa,KAAK,IAAI,CAAE,CAAE;AAC/C,gBAAQ,OAAO,KAAM,YAAa,KAAK,IAAI,CAAE,CAAE;AAE/C,gBAAQ,OAAO,KAAM,YAAa,KAAK,CAAE,CAAE;AAC3C,gBAAQ,OAAO,KAAM,YAAa,KAAK,IAAI,CAAE,CAAE;AAC/C,gBAAQ,OAAO,KAAM,YAAa,KAAK,IAAI,CAAE,CAAE;AAE/C,gBAAQ,OAAO,KAAM,YAAa,KAAK,CAAE,CAAE;AAC3C,gBAAQ,OAAO,KAAM,YAAa,KAAK,IAAI,CAAE,CAAE;AAC/C,gBAAQ,OAAO,KAAM,YAAa,KAAK,IAAI,CAAE,CAAE;AAAA,MAEhD;AAEA,UAAK,QAAQ,IAAK;AAEjB,gBAAQ,GAAG,QAAS,SAAW,IAAI,GAAI;AAEtC,cAAK,QAAQ,IAAK,CAAE,MAAM,OAAY,SAAQ,IAAK,CAAE,IAAI,CAAC;AAE1D,kBAAQ,IAAK,CAAE,EAAE,KAAM,QAAS,CAAE,EAAG,KAAK,CAAE,CAAE;AAC9C,kBAAQ,IAAK,CAAE,EAAE,KAAM,QAAS,CAAE,EAAG,KAAK,IAAI,CAAE,CAAE;AAElD,kBAAQ,IAAK,CAAE,EAAE,KAAM,QAAS,CAAE,EAAG,KAAK,CAAE,CAAE;AAC9C,kBAAQ,IAAK,CAAE,EAAE,KAAM,QAAS,CAAE,EAAG,KAAK,IAAI,CAAE,CAAE;AAElD,kBAAQ,IAAK,CAAE,EAAE,KAAM,QAAS,CAAE,EAAG,KAAK,CAAE,CAAE;AAC9C,kBAAQ,IAAK,CAAE,EAAE,KAAM,QAAS,CAAE,EAAG,KAAK,IAAI,CAAE,CAAE;AAAA,QAEnD,CAAE;AAAA,MAEH;AAAA,IAED;AAAA,EAED;AAAA,EAEA,gBAAiB,WAAW,eAAe,cAAc,cAAe;AAEvE,QAAK,aAAa,WAAW,EAAI;AAEjC,cAAU,uBAAuB;AAEjC,cAAU,gBAAgB,WAAW,CAAC;AAGtC,UAAM,QAAQ;AACd,iBAAa,QAAS,SAAW,aAAc;AAE9C,kBAAY,WAAW,QAAS,SAAW,WAAY;AAEtD,cAAM,eAAe,QAAQ,QAAQ,SAAU,UAAU,KAAM;AAE/D,YAAK,iBAAiB,QAAY;AAEjC,gBAAM,iBAAkB,WAAW,eAAe,cAAc,cAAc,UAAU,IAAK;AAAA,QAE9F;AAAA,MAED,CAAE;AAAA,IAEH,CAAE;AAAA,EAEH;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,iBAAkB,WAAW,eAAe,cAAc,cAAcX,OAAO;AAE9E,UAAM,gBAAgB,cAAc,aAAa,SAAY,cAAc,SAAS,IAAI,CAAC;AACzF,UAAM,cAAc,cAAc,uBAAuB,SAAY,cAAc,mBAAmB,IAAI,CAAC;AAE3G,UAAM,uBAAuB,aAAa,aAAa,SAAY,aAAa,SAAS,IAAI,CAAC;AAC9F,UAAM,eAAe,aAAa,YAAY,SAAY,aAAa,QAAQ,IAAI,CAAC;AAEpF,UAAMY,UAAS,UAAU,WAAW,SAAS,QAAQ;AACrD,UAAM,iBAAiB,IAAI,aAAcA,OAAO;AAEhD,aAAU,IAAI,GAAG,IAAI,aAAa,QAAQ,KAAO;AAEhD,YAAM,aAAa,aAAc,CAAE,IAAI;AAEvC,qBAAgB,UAAW,IAAI,qBAAsB,IAAI,CAAE;AAC3D,qBAAgB,aAAa,CAAE,IAAI,qBAAsB,IAAI,IAAI,CAAE;AACnE,qBAAgB,aAAa,CAAE,IAAI,qBAAsB,IAAI,IAAI,CAAE;AAAA,IAEpE;AAGA,UAAM,eAAe;AAAA,MACpB,eAAe;AAAA,MACf,iBAAiB;AAAA,MACjB,qBAAqB;AAAA,IACtB;AAEA,UAAM,eAAe,KAAK,WAAY,YAAa;AAEnD,UAAM,oBAAoB,IAAI,uBAAwB,aAAa,QAAQ,CAAE;AAC7E,sBAAkB,OAAOZ,SAAQ,aAAa;AAE9C,sBAAkB,aAAc,YAAa;AAE7C,cAAU,gBAAgB,SAAS,KAAM,iBAAkB;AAAA,EAE5D;AAAA;AAAA,EAGA,aAAc,YAAa;AAE1B,UAAM,cAAc,WAAW;AAC/B,UAAM,gBAAgB,WAAW;AACjC,UAAM,SAAS,WAAW,QAAQ;AAClC,QAAI,cAAc,CAAC;AACnB,QAAK,kBAAkB,iBAAkB;AAExC,UAAK,iBAAiB,YAAa;AAElC,sBAAc,WAAW,YAAY;AAAA,MAEtC,WAAY,kBAAkB,YAAa;AAE1C,sBAAc,WAAW,aAAa;AAAA,MAEvC;AAAA,IAED;AAEA,WAAO;AAAA,MACN,UAAU;AAAA,MACV;AAAA,MACA,SAAS;AAAA,MACT;AAAA,MACA;AAAA,IACD;AAAA,EAED;AAAA;AAAA,EAGA,SAAU,QAAS;AAElB,UAAM,cAAc,OAAO;AAC3B,UAAM,gBAAgB,OAAO;AAC7B,UAAM,SAAS,OAAO,GAAG;AACzB,QAAI,cAAc,CAAC;AACnB,QAAK,kBAAkB,iBAAkB;AAExC,oBAAc,OAAO,QAAQ;AAAA,IAE9B;AAEA,WAAO;AAAA,MACN,UAAU;AAAA,MACV;AAAA,MACA,SAAS;AAAA,MACT;AAAA,MACA;AAAA,IACD;AAAA,EAED;AAAA;AAAA,EAGA,kBAAmB,WAAY;AAE9B,UAAM,cAAc,UAAU;AAC9B,UAAM,gBAAgB,UAAU;AAChC,UAAM,SAAS,UAAU,OAAO;AAChC,QAAI,cAAc,CAAC;AACnB,QAAK,kBAAkB,iBAAkB;AAExC,oBAAc,UAAU,WAAW;AAAA,IAEpC;AAEA,aAAU,IAAI,GAAGa,KAAI,IAAI,MAAM,GAAG,IAAI,OAAO,QAAQ,KAAK,GAAI;AAE7D,MAAAA,GAAE,UAAW,QAAQ,CAAE,EAAE,oBAAoB,EAAE,QAAS,QAAQ,CAAE;AAAA,IAEnE;AAEA,WAAO;AAAA,MACN,UAAU;AAAA,MACV;AAAA,MACA,SAAS;AAAA,MACT;AAAA,MACA;AAAA,IACD;AAAA,EAED;AAAA;AAAA,EAGA,qBAAsB,cAAe;AAEpC,UAAM,cAAc,aAAa;AACjC,UAAM,gBAAgB,aAAa;AAEnC,QAAK,gBAAgB,wBAAyB;AAE7C,aAAO;AAAA,QACN,UAAU;AAAA,QACV,QAAQ,CAAE,CAAE;AAAA,QACZ,SAAS,CAAE,CAAE;AAAA,QACb,aAAa;AAAA,QACb;AAAA,MACD;AAAA,IAED;AAEA,UAAM,sBAAsB,aAAa,UAAU;AAKnD,UAAM,kBAAkB,CAAC;AAEzB,aAAU,IAAI,GAAG,IAAI,oBAAoB,QAAQ,EAAG,GAAI;AAEvD,sBAAgB,KAAM,CAAE;AAAA,IAEzB;AAEA,WAAO;AAAA,MACN,UAAU;AAAA,MACV,QAAQ;AAAA,MACR,SAAS;AAAA,MACT;AAAA,MACA;AAAA,IACD;AAAA,EAED;AAAA;AAAA,EAGA,mBAAoB,SAAU;AAE7B,UAAM,QAAQ,SAAU,QAAQ,KAAM;AAEtC,QAAK,MAAO,KAAM,GAAI;AAErB,cAAQ,MAAO,+DAA+D,QAAQ,OAAO,QAAQ,EAAG;AACxG,aAAO,IAAI,eAAe;AAAA,IAE3B;AAEA,UAAM,SAAS,QAAQ;AAEvB,UAAM,QAAQ,QAAQ,WAAW;AACjC,UAAM,gBAAgB,CAAC;AACvB,UAAM,eAAe,QAAQ,OAAO;AAEpC,aAAU,IAAI,GAAGC,KAAI,aAAa,QAAQ,IAAIA,IAAG,KAAK,GAAI;AAEzD,oBAAc,KAAM,IAAI,QAAQ,EAAE,UAAW,cAAc,CAAE,CAAE;AAAA,IAEhE;AAEA,QAAI,WAAW;AAEf,QAAK,QAAQ,SAAS,UAAW;AAEhC,oBAAc,KAAM,cAAe,CAAE,CAAE;AAAA,IAExC,WAAY,QAAQ,SAAS,YAAa;AAEzC,kBAAY;AACZ,gBAAU,MAAM,SAAS,IAAI;AAE7B,eAAU,IAAI,GAAG,IAAI,QAAQ,EAAG,GAAI;AAEnC,sBAAc,KAAM,cAAe,CAAE,CAAE;AAAA,MAExC;AAAA,IAED;AAEA,UAAM,QAAQ,IAAI,WAAY,QAAQ,OAAO,eAAe,WAAW,OAAQ;AAC/E,UAAM,SAAS,MAAM,UAAW,cAAc,SAAS,EAAG;AAE1D,WAAO,IAAI,eAAe,EAAE,cAAe,MAAO;AAAA,EAEnD;AAED;AAGA,IAAM,kBAAN,MAAsB;AAAA;AAAA,EAGrB,QAAQ;AAEP,UAAM,iBAAiB,CAAC;AAExB,UAAM,WAAW,KAAK,WAAW;AAEjC,QAAK,aAAa,QAAY;AAE7B,iBAAYC,QAAO,UAAW;AAE7B,cAAM,UAAU,SAAUA,IAAI;AAE9B,cAAM,OAAO,KAAK,QAAS,OAAQ;AAEnC,uBAAe,KAAM,IAAK;AAAA,MAE3B;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,aAAa;AAIZ,QAAK,QAAQ,QAAQ,mBAAmB,OAAY,QAAO;AAE3D,UAAM,gBAAgB,KAAK,yBAAyB;AAEpD,SAAK,qBAAsB,aAAc;AAEzC,UAAM,YAAY,KAAK,qBAAsB,aAAc;AAC3D,UAAM,WAAW,KAAK,gBAAiB,SAAU;AAEjD,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA,EAKA,2BAA2B;AAE1B,UAAM,gBAAgB,QAAQ,QAAQ;AAEtC,UAAM,gBAAgB,oBAAI,IAAI;AAE9B,eAAY,UAAU,eAAgB;AAErC,YAAM,eAAe,cAAe,MAAO;AAE3C,UAAK,aAAa,SAAS,MAAO,qBAAsB,MAAM,MAAO;AAEpE,cAAM,YAAY;AAAA,UAEjB,IAAI,aAAa;AAAA,UACjB,MAAM,aAAa;AAAA,UACnB,QAAQ,CAAC;AAAA,QAEV;AAEA,sBAAc,IAAK,UAAU,IAAI,SAAU;AAAA,MAE5C;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA,EAKA,qBAAsB,eAAgB;AAErC,UAAM,YAAY,QAAQ,QAAQ;AASlC,eAAY,UAAU,WAAY;AAEjC,YAAM,iBAAiB;AAAA,QAEtB,IAAI,UAAW,MAAO,EAAE;AAAA,QACxB,OAAO,UAAW,MAAO,EAAE,QAAQ,EAAE,IAAK,uBAAwB;AAAA,QAClE,QAAQ,UAAW,MAAO,EAAE,cAAc;AAAA,MAE3C;AAEA,YAAM,gBAAgB,YAAY,IAAK,eAAe,EAAG;AAEzD,UAAK,kBAAkB,QAAY;AAElC,cAAM,mBAAmB,cAAc,QAAS,CAAE,EAAE;AACpD,cAAM,6BAA6B,cAAc,QAAS,CAAE,EAAE;AAE9D,YAAK,2BAA2B,MAAO,GAAI,GAAI;AAE9C,wBAAc,IAAK,gBAAiB,EAAE,OAAQ,GAAI,IAAI;AAAA,QAEvD,WAAY,2BAA2B,MAAO,GAAI,GAAI;AAErD,wBAAc,IAAK,gBAAiB,EAAE,OAAQ,GAAI,IAAI;AAAA,QAEvD,WAAY,2BAA2B,MAAO,GAAI,GAAI;AAErD,wBAAc,IAAK,gBAAiB,EAAE,OAAQ,GAAI,IAAI;AAAA,QAEvD,WAAY,2BAA2B,MAAO,eAAgB,KAAK,cAAc,IAAK,gBAAiB,GAAI;AAE1G,wBAAc,IAAK,gBAAiB,EAAE,OAAQ,OAAQ,IAAI;AAAA,QAE3D;AAAA,MAED;AAAA,IAED;AAAA,EAED;AAAA;AAAA;AAAA;AAAA,EAKA,qBAAsB,eAAgB;AAErC,UAAM,YAAY,QAAQ,QAAQ;AAElC,UAAM,YAAY,oBAAI,IAAI;AAE1B,eAAY,UAAU,WAAY;AAEjC,YAAM,kBAAkB,CAAC;AAEzB,YAAM,aAAa,YAAY,IAAK,SAAU,MAAO,CAAE;AAEvD,UAAK,eAAe,QAAY;AAG/B,cAAM,WAAW,WAAW;AAE5B,iBAAS,QAAS,SAAW,OAAO,GAAI;AAEvC,cAAK,cAAc,IAAK,MAAM,EAAG,GAAI;AAEpC,kBAAM,YAAY,cAAc,IAAK,MAAM,EAAG;AAG9C,gBAAK,UAAU,OAAO,MAAM,UAAa,UAAU,OAAO,MAAM,UAAa,UAAU,OAAO,MAAM,QAAY;AAE/G,kBAAK,gBAAiB,CAAE,MAAM,QAAY;AAEzC,sBAAM,UAAU,YAAY,IAAK,MAAM,EAAG,EAAE,QAAQ,OAAQ,SAAWb,SAAS;AAE/E,yBAAOA,QAAO,iBAAiB;AAAA,gBAEhC,CAAE,EAAG,CAAE,EAAE;AAET,oBAAK,YAAY,QAAY;AAE5B,wBAAM,WAAW,QAAQ,QAAQ,MAAO,QAAQ,SAAS,CAAE;AAE3D,sBAAK,aAAa,QAAY;AAE7B,4BAAQ,KAAM,gDAAgD,KAAM;AACpE;AAAA,kBAED;AAEA,wBAAM,OAAO;AAAA,oBAEZ,WAAW,SAAS,WAAW,gBAAgB,iBAAkB,SAAS,QAAS,IAAI;AAAA,oBACvF,IAAI,SAAS;AAAA,oBACb,iBAAiB,CAAE,GAAG,GAAG,CAAE;AAAA,oBAC3B,iBAAiB,CAAE,GAAG,GAAG,CAAE;AAAA,oBAC3B,cAAc,CAAE,GAAG,GAAG,CAAE;AAAA,kBAEzB;AAEA,6BAAW,SAAU,SAAWD,QAAQ;AAEvC,wBAAKA,OAAM,OAAO,SAAS,IAAK;AAE/B,2BAAK,YAAYA,OAAM;AAEvB,0BAAKA,OAAM,SAAS,cAAgB,MAAK,aAAaA,OAAM,SAAS,cAAc;AAAA,oBAEpF;AAAA,kBAED,CAAE;AAEF,sBAAK,CAAE,KAAK,UAAY,MAAK,YAAY,IAAI,QAAQ;AAIrD,sBAAK,iBAAiB,SAAW,MAAK,cAAc,SAAS,YAAY;AACzE,sBAAK,kBAAkB,SAAW,MAAK,eAAe,SAAS,aAAa;AAE5E,kCAAiB,CAAE,IAAI;AAAA,gBAExB;AAAA,cAED;AAEA,kBAAK,gBAAiB,CAAE,EAAI,iBAAiB,CAAE,EAAG,UAAU,IAAK,IAAI;AAAA,YAEtE,WAAY,UAAU,OAAO,UAAU,QAAY;AAElD,kBAAK,gBAAiB,CAAE,MAAM,QAAY;AAEzC,sBAAM,aAAa,YAAY,IAAK,MAAM,EAAG,EAAE,QAAQ,OAAQ,SAAWC,SAAS;AAElF,yBAAOA,QAAO,iBAAiB;AAAA,gBAEhC,CAAE,EAAG,CAAE,EAAE;AAET,sBAAM,YAAY,YAAY,IAAK,UAAW,EAAE,QAAS,CAAE,EAAE;AAC7D,sBAAM,QAAQ,YAAY,IAAK,SAAU,EAAE,QAAS,CAAE,EAAE;AAGxD,sBAAM,UAAU,YAAY,IAAK,KAAM,EAAE,QAAS,CAAE,EAAE;AAEtD,sBAAM,WAAW,QAAQ,QAAQ,MAAO,OAAQ;AAEhD,sBAAM,OAAO;AAAA,kBAEZ,WAAW,SAAS,WAAW,gBAAgB,iBAAkB,SAAS,QAAS,IAAI;AAAA,kBACvF,WAAW,QAAQ,QAAQ,SAAU,UAAW,EAAE;AAAA,gBAEnD;AAEA,gCAAiB,CAAE,IAAI;AAAA,cAExB;AAEA,8BAAiB,CAAE,EAAG,UAAU,IAAK,IAAI;AAAA,YAE1C;AAAA,UAED;AAAA,QAED,CAAE;AAEF,kBAAU,IAAK,SAAU,MAAO,GAAG,eAAgB;AAAA,MAEpD;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA;AAAA;AAAA,EAIA,gBAAiB,WAAY;AAE5B,UAAM,YAAY,QAAQ,QAAQ;AAGlC,UAAM,WAAW,CAAC;AAElB,eAAY,UAAU,WAAY;AAEjC,YAAM,WAAW,YAAY,IAAK,SAAU,MAAO,CAAE,EAAE;AAEvD,UAAK,SAAS,SAAS,GAAI;AAI1B,gBAAQ,KAAM,oIAAqI;AAAA,MAEpJ;AAEA,YAAM,QAAQ,UAAU,IAAK,SAAU,CAAE,EAAE,EAAG;AAE9C,eAAU,MAAO,IAAI;AAAA,QAEpB,MAAM,UAAW,MAAO,EAAE;AAAA,QAC1B;AAAA,MAED;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,QAAS,SAAU;AAElB,QAAI,SAAS,CAAC;AAEd,UAAM,QAAQ;AACd,YAAQ,MAAM,QAAS,SAAW,WAAY;AAE7C,eAAS,OAAO,OAAQ,MAAM,eAAgB,SAAU,CAAE;AAAA,IAE3D,CAAE;AAEF,WAAO,IAAI,cAAe,QAAQ,MAAM,IAAK,MAAO;AAAA,EAErD;AAAA,EAEA,eAAgB,WAAY;AAE3B,UAAM,SAAS,CAAC;AAEhB,QAAI,kBAAkB,IAAI,QAAQ;AAClC,QAAI,eAAe,IAAI,QAAQ;AAE/B,QAAK,UAAU,UAAY,WAAU,UAAU,UAAW,iBAAiB,IAAI,WAAW,GAAG,YAAa;AAE1G,sBAAkB,gBAAgB,QAAQ;AAC1C,mBAAe,aAAa,QAAQ;AAEpC,QAAK,UAAU,MAAM,UAAa,OAAO,KAAM,UAAU,EAAE,MAAO,EAAE,SAAS,GAAI;AAEhF,YAAM,gBAAgB,KAAK,oBAAqB,UAAU,WAAW,UAAU,EAAE,QAAQ,iBAAiB,UAAW;AACrH,UAAK,kBAAkB,OAAY,QAAO,KAAM,aAAc;AAAA,IAE/D;AAEA,QAAK,UAAU,MAAM,UAAa,OAAO,KAAM,UAAU,EAAE,MAAO,EAAE,SAAS,GAAI;AAEhF,YAAM,gBAAgB,KAAK,sBAAuB,UAAU,WAAW,UAAU,EAAE,QAAQ,UAAU,aAAa,UAAU,cAAc,UAAU,UAAW;AAC/J,UAAK,kBAAkB,OAAY,QAAO,KAAM,aAAc;AAAA,IAE/D;AAEA,QAAK,UAAU,MAAM,UAAa,OAAO,KAAM,UAAU,EAAE,MAAO,EAAE,SAAS,GAAI;AAEhF,YAAM,aAAa,KAAK,oBAAqB,UAAU,WAAW,UAAU,EAAE,QAAQ,cAAc,OAAQ;AAC5G,UAAK,eAAe,OAAY,QAAO,KAAM,UAAW;AAAA,IAEzD;AAEA,QAAK,UAAU,kBAAkB,QAAY;AAE5C,YAAM,aAAa,KAAK,mBAAoB,SAAU;AACtD,UAAK,eAAe,OAAY,QAAO,KAAM,UAAW;AAAA,IAEzD;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,oBAAqB,WAAW,QAAQ,cAAc,MAAO;AAE5D,UAAM,QAAQ,KAAK,mBAAoB,MAAO;AAC9C,UAAMH,UAAS,KAAK,uBAAwB,OAAO,QAAQ,YAAa;AAExE,WAAO,IAAI,oBAAqB,YAAY,MAAM,MAAM,OAAOA,OAAO;AAAA,EAEvE;AAAA,EAEA,sBAAuB,WAAW,QAAQ,aAAa,cAAc,YAAa;AAEjF,QAAI;AACJ,QAAIA;AAEJ,QAAK,OAAO,MAAM,UAAa,OAAO,MAAM,UAAa,OAAO,MAAM,QAAY;AAEjF,YAAM,SAAS,KAAK,qBAAsB,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,UAAW;AAEnF,cAAQ,OAAQ,CAAE;AAClB,MAAAA,UAAS,OAAQ,CAAE;AAAA,IAEpB;AAEA,QAAK,gBAAgB,QAAY;AAEhC,oBAAc,YAAY,IAAK,UAAU,QAAS;AAClD,kBAAY,KAAM,UAAW;AAE7B,oBAAc,IAAI,MAAM,EAAE,UAAW,WAAY;AACjD,oBAAc,IAAI,WAAW,EAAE,aAAc,WAAY;AAAA,IAE1D;AAEA,QAAK,iBAAiB,QAAY;AAEjC,qBAAe,aAAa,IAAK,UAAU,QAAS;AACpD,mBAAa,KAAM,UAAW;AAE9B,qBAAe,IAAI,MAAM,EAAE,UAAW,YAAa;AACnD,qBAAe,IAAI,WAAW,EAAE,aAAc,YAAa,EAAE,OAAO;AAAA,IAErE;AAEA,UAAM,aAAa,IAAI,WAAW;AAClC,UAAM,QAAQ,IAAI,MAAM;AAExB,UAAM,mBAAmB,CAAC;AAE1B,QAAK,CAAEA,WAAU,CAAE,MAAQ,QAAO,IAAI,wBAAyB,YAAY,eAAe,CAAE,CAAE,GAAG,CAAE,CAAE,CAAE;AAEvG,aAAU,IAAI,GAAG,IAAIA,QAAO,QAAQ,KAAK,GAAI;AAE5C,YAAM,IAAKA,QAAQ,CAAE,GAAGA,QAAQ,IAAI,CAAE,GAAGA,QAAQ,IAAI,CAAE,GAAG,UAAW;AACrE,iBAAW,aAAc,KAAM;AAE/B,UAAK,gBAAgB,OAAY,YAAW,YAAa,WAAY;AACrE,UAAK,iBAAiB,OAAY,YAAW,SAAU,YAAa;AAGpE,UAAK,IAAI,GAAI;AAEZ,cAAM,WAAW,IAAI,WAAW,EAAE;AAAA,UACjC;AAAA,WACI,IAAI,KAAM,IAAM;AAAA,QACrB;AAEA,YAAK,SAAS,IAAK,UAAW,IAAI,GAAI;AAErC,qBAAW,IAAK,CAAE,WAAW,GAAG,CAAE,WAAW,GAAG,CAAE,WAAW,GAAG,CAAE,WAAW,CAAE;AAAA,QAEhF;AAAA,MAED;AAEA,iBAAW,QAAS,kBAAoB,IAAI,IAAM,CAAE;AAAA,IAErD;AAEA,WAAO,IAAI,wBAAyB,YAAY,eAAe,OAAO,gBAAiB;AAAA,EAExF;AAAA,EAEA,mBAAoB,WAAY;AAE/B,UAAM,SAAS,UAAU,cAAc,OAAO;AAC9C,UAAMA,UAAS,OAAO,OAAO,IAAK,SAAWiB,MAAM;AAElD,aAAOA,OAAM;AAAA,IAEd,CAAE;AAEF,UAAM,WAAW,WAAW,gBAAiB,UAAU,SAAU,EAAE,sBAAuB,UAAU,SAAU;AAE9G,WAAO,IAAI,oBAAqB,UAAU,YAAY,4BAA4B,WAAW,KAAK,OAAO,OAAOjB,OAAO;AAAA,EAExH;AAAA;AAAA;AAAA,EAIA,mBAAoB,QAAS;AAE5B,QAAI,QAAQ,CAAC;AAGb,QAAK,OAAO,MAAM,OAAY,SAAQ,MAAM,OAAQ,OAAO,EAAE,KAAM;AACnE,QAAK,OAAO,MAAM,OAAY,SAAQ,MAAM,OAAQ,OAAO,EAAE,KAAM;AACnE,QAAK,OAAO,MAAM,OAAY,SAAQ,MAAM,OAAQ,OAAO,EAAE,KAAM;AAGnE,YAAQ,MAAM,KAAM,SAAWkB,IAAGT,IAAI;AAErC,aAAOS,KAAIT;AAAA,IAEZ,CAAE;AAGF,QAAK,MAAM,SAAS,GAAI;AAEvB,UAAI,cAAc;AAClB,UAAI,YAAY,MAAO,CAAE;AACzB,eAAU,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAO;AAEzC,cAAM,eAAe,MAAO,CAAE;AAC9B,YAAK,iBAAiB,WAAY;AAEjC,gBAAO,WAAY,IAAI;AACvB,sBAAY;AACZ;AAAA,QAED;AAAA,MAED;AAEA,cAAQ,MAAM,MAAO,GAAG,WAAY;AAAA,IAErC;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,uBAAwB,OAAO,QAAQ,cAAe;AAErD,UAAM,YAAY;AAElB,UAAMT,UAAS,CAAC;AAEhB,QAAI,SAAS;AACb,QAAI,SAAS;AACb,QAAI,SAAS;AAEb,UAAM,QAAS,SAAWmB,OAAO;AAEhC,UAAK,OAAO,EAAI,UAAS,OAAO,EAAE,MAAM,QAASA,KAAK;AACtD,UAAK,OAAO,EAAI,UAAS,OAAO,EAAE,MAAM,QAASA,KAAK;AACtD,UAAK,OAAO,EAAI,UAAS,OAAO,EAAE,MAAM,QAASA,KAAK;AAGtD,UAAK,WAAW,IAAM;AAErB,cAAM,SAAS,OAAO,EAAE,OAAQ,MAAO;AACvC,QAAAnB,QAAO,KAAM,MAAO;AACpB,kBAAW,CAAE,IAAI;AAAA,MAElB,OAAO;AAGN,QAAAA,QAAO,KAAM,UAAW,CAAE,CAAE;AAAA,MAE7B;AAEA,UAAK,WAAW,IAAM;AAErB,cAAM,SAAS,OAAO,EAAE,OAAQ,MAAO;AACvC,QAAAA,QAAO,KAAM,MAAO;AACpB,kBAAW,CAAE,IAAI;AAAA,MAElB,OAAO;AAEN,QAAAA,QAAO,KAAM,UAAW,CAAE,CAAE;AAAA,MAE7B;AAEA,UAAK,WAAW,IAAM;AAErB,cAAM,SAAS,OAAO,EAAE,OAAQ,MAAO;AACvC,QAAAA,QAAO,KAAM,MAAO;AACpB,kBAAW,CAAE,IAAI;AAAA,MAElB,OAAO;AAEN,QAAAA,QAAO,KAAM,UAAW,CAAE,CAAE;AAAA,MAE7B;AAAA,IAED,CAAE;AAEF,WAAOA;AAAA,EAER;AAAA;AAAA;AAAA;AAAA,EAKA,qBAAsB,QAAQ,QAAQ,QAAQ,YAAa;AAE1D,UAAM,QAAQ,CAAC;AACf,UAAMA,UAAS,CAAC;AAGhB,UAAM,KAAM,OAAO,MAAO,CAAE,CAAE;AAC9B,IAAAA,QAAO,KAAM,UAAU,SAAU,OAAO,OAAQ,CAAE,CAAE,CAAE;AACtD,IAAAA,QAAO,KAAM,UAAU,SAAU,OAAO,OAAQ,CAAE,CAAE,CAAE;AACtD,IAAAA,QAAO,KAAM,UAAU,SAAU,OAAO,OAAQ,CAAE,CAAE,CAAE;AAEtD,aAAU,IAAI,GAAG,IAAI,OAAO,OAAO,QAAQ,KAAO;AAEjD,YAAM,eAAe;AAAA,QACpB,OAAO,OAAQ,IAAI,CAAE;AAAA,QACrB,OAAO,OAAQ,IAAI,CAAE;AAAA,QACrB,OAAO,OAAQ,IAAI,CAAE;AAAA,MACtB;AAEA,UAAK,MAAO,aAAc,CAAE,CAAE,KAAK,MAAO,aAAc,CAAE,CAAE,KAAK,MAAO,aAAc,CAAE,CAAE,GAAI;AAE7F;AAAA,MAED;AAEA,YAAM,kBAAkB,aAAa,IAAK,UAAU,QAAS;AAE7D,YAAM,eAAe;AAAA,QACpB,OAAO,OAAQ,CAAE;AAAA,QACjB,OAAO,OAAQ,CAAE;AAAA,QACjB,OAAO,OAAQ,CAAE;AAAA,MAClB;AAEA,UAAK,MAAO,aAAc,CAAE,CAAE,KAAK,MAAO,aAAc,CAAE,CAAE,KAAK,MAAO,aAAc,CAAE,CAAE,GAAI;AAE7F;AAAA,MAED;AAEA,YAAM,kBAAkB,aAAa,IAAK,UAAU,QAAS;AAE7D,YAAM,aAAa;AAAA,QAClB,aAAc,CAAE,IAAI,aAAc,CAAE;AAAA,QACpC,aAAc,CAAE,IAAI,aAAc,CAAE;AAAA,QACpC,aAAc,CAAE,IAAI,aAAc,CAAE;AAAA,MACrC;AAEA,YAAM,eAAe;AAAA,QACpB,KAAK,IAAK,WAAY,CAAE,CAAE;AAAA,QAC1B,KAAK,IAAK,WAAY,CAAE,CAAE;AAAA,QAC1B,KAAK,IAAK,WAAY,CAAE,CAAE;AAAA,MAC3B;AAEA,UAAK,aAAc,CAAE,KAAK,OAAO,aAAc,CAAE,KAAK,OAAO,aAAc,CAAE,KAAK,KAAM;AAEvF,cAAM,aAAa,KAAK,IAAK,GAAG,YAAa;AAE7C,cAAM,kBAAkB,aAAa;AAErC,cAAM,KAAK,IAAI,MAAO,GAAG,iBAAiB,UAAW;AACrD,cAAM,KAAK,IAAI,MAAO,GAAG,iBAAiB,UAAW;AAErD,cAAM,KAAK,IAAI,WAAW,EAAE,aAAc,EAAG;AAC7C,cAAMoB,MAAK,IAAI,WAAW,EAAE,aAAc,EAAG;AAG7C,YAAK,GAAG,IAAKA,GAAG,GAAI;AAEnB,UAAAA,IAAG,IAAK,CAAEA,IAAG,GAAG,CAAEA,IAAG,GAAG,CAAEA,IAAG,GAAG,CAAEA,IAAG,CAAE;AAAA,QAExC;AAGA,cAAM,cAAc,OAAO,MAAO,IAAI,CAAE;AACxC,cAAM,WAAW,OAAO,MAAO,CAAE,IAAI;AAErC,cAAMC,KAAI,IAAI,WAAW;AACzB,cAAMC,KAAI,IAAI,MAAM;AACpB,iBAAUC,KAAI,GAAGA,KAAI,GAAGA,MAAK,IAAI,iBAAkB;AAElD,UAAAF,GAAE,KAAM,GAAG,MAAM,EAAE,MAAOD,IAAG,MAAM,GAAGG,EAAE,CAAE;AAE1C,gBAAM,KAAM,cAAcA,KAAI,QAAS;AACvC,UAAAD,GAAE,kBAAmBD,IAAG,UAAW;AAEnC,UAAArB,QAAO,KAAMsB,GAAE,CAAE;AACjB,UAAAtB,QAAO,KAAMsB,GAAE,CAAE;AACjB,UAAAtB,QAAO,KAAMsB,GAAE,CAAE;AAAA,QAElB;AAAA,MAED,OAAO;AAEN,cAAM,KAAM,OAAO,MAAO,CAAE,CAAE;AAC9B,QAAAtB,QAAO,KAAM,UAAU,SAAU,OAAO,OAAQ,CAAE,CAAE,CAAE;AACtD,QAAAA,QAAO,KAAM,UAAU,SAAU,OAAO,OAAQ,CAAE,CAAE,CAAE;AACtD,QAAAA,QAAO,KAAM,UAAU,SAAU,OAAO,OAAQ,CAAE,CAAE,CAAE;AAAA,MAEvD;AAAA,IAED;AAEA,WAAO,CAAE,OAAOA,OAAO;AAAA,EAExB;AAED;AAGA,IAAM,aAAN,MAAiB;AAAA,EAEhB,cAAc;AAEb,WAAO,KAAK,UAAW,KAAK,gBAAgB,CAAE;AAAA,EAE/C;AAAA,EAEA,iBAAiB;AAEhB,WAAO,KAAK,UAAW,KAAK,gBAAgB,CAAE;AAAA,EAE/C;AAAA,EAEA,iBAAiB;AAEhB,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,UAAW,MAAO;AAEjB,SAAK,UAAU,KAAM,IAAK;AAC1B,SAAK,iBAAiB;AAAA,EAEvB;AAAA,EAEA,WAAW;AAEV,SAAK,UAAU,IAAI;AACnB,SAAK,iBAAiB;AAAA,EAEvB;AAAA,EAEA,eAAgBiB,MAAKhB,OAAO;AAE3B,SAAK,cAAcgB;AACnB,SAAK,kBAAkBhB;AAAA,EAExB;AAAA,EAEA,MAAOuB,OAAO;AAEb,SAAK,gBAAgB;AAErB,SAAK,WAAW,IAAI,QAAQ;AAC5B,SAAK,YAAY,CAAC;AAClB,SAAK,cAAc,CAAC;AACpB,SAAK,kBAAkB;AAEvB,UAAM,QAAQ;AAEd,UAAM,QAAQA,MAAK,MAAO,SAAU;AAEpC,UAAM,QAAS,SAAWC,OAAM,GAAI;AAEnC,YAAM,eAAeA,MAAK,MAAO,WAAY;AAC7C,YAAM,aAAaA,MAAK,MAAO,WAAY;AAE3C,UAAK,gBAAgB,WAAa;AAElC,YAAM,iBAAiBA,MAAK,MAAO,UAAU,MAAM,gBAAgB,iBAAiB,EAAG;AACvF,YAAM,gBAAgBA,MAAK,MAAO,UAAY,MAAM,gBAAkB,4BAA6B;AACnG,YAAM,WAAWA,MAAK,MAAO,WAAY,MAAM,gBAAgB,KAAM,IAAK;AAE1E,UAAK,gBAAiB;AAErB,cAAM,eAAgBA,OAAM,cAAe;AAAA,MAE5C,WAAY,eAAgB;AAE3B,cAAM,kBAAmBA,OAAM,eAAe,MAAO,EAAG,CAAE,CAAE;AAAA,MAE7D,WAAY,UAAW;AAEtB,cAAM,SAAS;AAAA,MAEhB,WAAYA,MAAK,MAAO,WAAY,GAAI;AAIvC,cAAM,2BAA4BA,KAAK;AAAA,MAExC;AAAA,IAED,CAAE;AAEF,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,eAAgBA,OAAMC,WAAW;AAEhC,UAAM,WAAWA,UAAU,CAAE,EAAE,KAAK,EAAE,QAAS,MAAM,EAAG,EAAE,QAAS,MAAM,EAAG;AAE5E,UAAM,YAAYA,UAAU,CAAE,EAAE,MAAO,GAAI,EAAE,IAAK,SAAW,MAAO;AAEnE,aAAO,KAAK,KAAK,EAAE,QAAS,MAAM,EAAG,EAAE,QAAS,MAAM,EAAG;AAAA,IAE1D,CAAE;AAEF,UAAM,OAAO,EAAE,MAAM,SAAS;AAC9B,UAAM,QAAQ,KAAK,cAAe,SAAU;AAE5C,UAAM,cAAc,KAAK,eAAe;AAGxC,QAAK,KAAK,kBAAkB,GAAI;AAE/B,WAAK,SAAS,IAAK,UAAU,IAAK;AAAA,IAEnC,OAAO;AAGN,UAAK,YAAY,aAAc;AAG9B,YAAK,aAAa,YAAa;AAE9B,sBAAY,SAAS,KAAM,IAAK;AAAA,QAEjC,WAAY,YAAa,QAAS,EAAE,OAAO,QAAY;AAEtD,sBAAa,QAAS,IAAI,CAAC;AAC3B,sBAAa,QAAS,EAAG,YAAa,QAAS,EAAE,EAAG,IAAI,YAAa,QAAS;AAAA,QAE/E;AAEA,YAAK,MAAM,OAAO,GAAK,aAAa,QAAS,EAAG,MAAM,EAAG,IAAI;AAAA,MAE9D,WAAY,OAAO,MAAM,OAAO,UAAW;AAE1C,oBAAa,QAAS,IAAI,CAAC;AAC3B,oBAAa,QAAS,EAAG,MAAM,EAAG,IAAI;AAAA,MAEvC,WAAY,aAAa,gBAAiB;AAEzC,YAAK,aAAa,WAAa,aAAa,QAAS,IAAI,CAAE,IAAK;AAAA,YAC3D,aAAa,QAAS,IAAI;AAAA,MAEhC;AAAA,IAED;AAEA,QAAK,OAAO,MAAM,OAAO,SAAW,MAAK,KAAK,MAAM;AACpD,QAAK,MAAM,SAAS,GAAK,MAAK,WAAW,MAAM;AAC/C,QAAK,MAAM,SAAS,GAAK,MAAK,WAAW,MAAM;AAE/C,SAAK,UAAW,IAAK;AAAA,EAEtB;AAAA,EAEA,cAAe,OAAQ;AAEtB,QAAI,KAAK,MAAO,CAAE;AAElB,QAAK,MAAO,CAAE,MAAM,IAAK;AAExB,WAAK,SAAU,MAAO,CAAE,CAAE;AAE1B,UAAK,MAAO,EAAG,GAAI;AAElB,aAAK,MAAO,CAAE;AAAA,MAEf;AAAA,IAED;AAEA,QAAIzB,QAAO,IAAI,OAAO;AAEtB,QAAK,MAAM,SAAS,GAAI;AAEvB,MAAAA,QAAO,MAAO,CAAE,EAAE,QAAS,YAAY,EAAG;AAC1C,aAAO,MAAO,CAAE;AAAA,IAEjB;AAEA,WAAO,EAAE,IAAQ,MAAMA,OAAM,KAAW;AAAA,EAEzC;AAAA,EAEA,kBAAmBwB,OAAMC,WAAU,aAAc;AAEhD,QAAI,WAAWA,UAAU,CAAE,EAAE,QAAS,MAAM,EAAG,EAAE,QAAS,MAAM,EAAG,EAAE,KAAK;AAC1E,QAAI,YAAYA,UAAU,CAAE,EAAE,QAAS,MAAM,EAAG,EAAE,QAAS,MAAM,EAAG,EAAE,KAAK;AAK3E,QAAK,aAAa,aAAa,cAAc,KAAM;AAElD,kBAAY,YAAY,QAAS,MAAM,EAAG,EAAE,QAAS,MAAM,EAAG,EAAE,KAAK;AAAA,IAEtE;AAEA,UAAM,cAAc,KAAK,eAAe;AACxC,UAAM,aAAa,YAAY;AAE/B,QAAK,eAAe,gBAAiB;AAEpC,WAAK,yBAA0BD,OAAM,UAAU,SAAU;AACzD;AAAA,IAED;AAGA,QAAK,aAAa,KAAM;AAEvB,YAAM,YAAY,UAAU,MAAO,GAAI,EAAE,MAAO,CAAE;AAClD,YAAM,OAAO,SAAU,UAAW,CAAE,CAAE;AACtC,YAAM,KAAK,SAAU,UAAW,CAAE,CAAE;AAEpC,UAAI,OAAO,UAAU,MAAO,GAAI,EAAE,MAAO,CAAE;AAE3C,aAAO,KAAK,IAAK,SAAWE,OAAO;AAElC,eAAOA,MAAK,KAAK,EAAE,QAAS,MAAM,EAAG;AAAA,MAEtC,CAAE;AAEF,iBAAW;AACX,kBAAY,CAAE,MAAM,EAAG;AACvB,aAAQ,WAAW,IAAK;AAExB,UAAK,YAAa,QAAS,MAAM,QAAY;AAE5C,oBAAa,QAAS,IAAI,CAAC;AAAA,MAE5B;AAAA,IAED;AAGA,QAAK,aAAa,OAAS,aAAY,KAAK;AAG5C,QAAK,YAAY,eAAe,MAAM,QAAS,YAAa,QAAS,CAAE,GAAI;AAE1E,kBAAa,QAAS,EAAE,KAAM,SAAU;AAAA,IAEzC,OAAO;AAEN,UAAK,aAAa,IAAM,aAAa,QAAS,IAAI;AAAA,UAC7C,aAAY,IAAI;AAAA,IAEtB;AAEA,SAAK,eAAgB,aAAa,QAAS;AAG3C,QAAK,aAAa,OAAO,UAAU,MAAO,EAAI,MAAM,KAAM;AAEzD,kBAAY,IAAI,iBAAkB,SAAU;AAAA,IAE7C;AAAA,EAED;AAAA,EAEA,2BAA4BF,OAAO;AAElC,UAAM,cAAc,KAAK,eAAe;AAExC,gBAAY,KAAKA;AAIjB,QAAKA,MAAK,MAAO,EAAI,MAAM,KAAM;AAEhC,kBAAY,IAAI,iBAAkB,YAAY,CAAE;AAAA,IAEjD;AAAA,EAED;AAAA;AAAA,EAGA,yBAA0BA,OAAM,UAAU,WAAY;AAMrD,UAAM,QAAQ,UAAU,MAAO,IAAK,EAAE,IAAK,SAAW,MAAO;AAE5D,aAAO,KAAK,KAAK,EAAE,QAAS,OAAO,EAAG,EAAE,QAAS,MAAM,GAAI;AAAA,IAE5D,CAAE;AAEF,UAAM,gBAAgB,MAAO,CAAE;AAC/B,UAAM,iBAAiB,MAAO,CAAE;AAChC,UAAM,iBAAiB,MAAO,CAAE;AAChC,UAAM,gBAAgB,MAAO,CAAE;AAC/B,QAAI,iBAAiB,MAAO,CAAE;AAG9B,YAAS,gBAAiB;AAAA,MAEzB,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AACJ,yBAAiB,WAAY,cAAe;AAC5C;AAAA,MAED,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AACJ,yBAAiB,iBAAkB,cAAe;AAClD;AAAA,IAEF;AAGA,SAAK,YAAY,EAAG,aAAc,IAAI;AAAA,MAErC,QAAQ;AAAA,MACR,SAAS;AAAA,MACT,QAAQ;AAAA,MACR,SAAS;AAAA,IAEV;AAEA,SAAK,eAAgB,KAAK,YAAY,GAAG,aAAc;AAAA,EAExD;AAED;AAGA,IAAM,eAAN,MAAmB;AAAA,EAElB,MAAO,QAAS;AAEf,UAAM,SAAS,IAAI,aAAc,MAAO;AACxC,WAAO,KAAM,EAAG;AAEhB,UAAM,UAAU,OAAO,UAAU;AAEjC,QAAK,UAAU,MAAO;AAErB,YAAM,IAAI,MAAO,8DAA8D,OAAQ;AAAA,IAExF;AAEA,UAAM,WAAW,IAAI,QAAQ;AAE7B,WAAQ,CAAE,KAAK,aAAc,MAAO,GAAI;AAEvC,YAAM,OAAO,KAAK,UAAW,QAAQ,OAAQ;AAC7C,UAAK,SAAS,KAAO,UAAS,IAAK,KAAK,MAAM,IAAK;AAAA,IAEpD;AAEA,WAAO;AAAA,EAER;AAAA;AAAA,EAGA,aAAc,QAAS;AAUtB,QAAK,OAAO,KAAK,IAAI,OAAO,GAAI;AAE/B,cAAW,OAAO,UAAU,IAAI,MAAM,KAAO,CAAE,OAAS,OAAO,KAAK;AAAA,IAErE,OAAO;AAEN,aAAO,OAAO,UAAU,IAAI,MAAM,MAAM,OAAO,KAAK;AAAA,IAErD;AAAA,EAED;AAAA;AAAA,EAGA,UAAW,QAAQ,SAAU;AAE5B,UAAM,OAAO,CAAC;AAGd,UAAM,YAAc,WAAW,OAAS,OAAO,UAAU,IAAI,OAAO,UAAU;AAC9E,UAAM,gBAAkB,WAAW,OAAS,OAAO,UAAU,IAAI,OAAO,UAAU;AAElF,IAAE,WAAW,OAAS,OAAO,UAAU,IAAI,OAAO,UAAU;AAE5D,UAAM,UAAU,OAAO,SAAS;AAChC,UAAMxB,QAAO,OAAO,UAAW,OAAQ;AAGvC,QAAK,cAAc,EAAI,QAAO;AAE9B,UAAM,eAAe,CAAC;AAEtB,aAAU,IAAI,GAAG,IAAI,eAAe,KAAO;AAE1C,mBAAa,KAAM,KAAK,cAAe,MAAO,CAAE;AAAA,IAEjD;AAGA,UAAM,KAAK,aAAa,SAAS,IAAI,aAAc,CAAE,IAAI;AACzD,UAAM,WAAW,aAAa,SAAS,IAAI,aAAc,CAAE,IAAI;AAC/D,UAAM,WAAW,aAAa,SAAS,IAAI,aAAc,CAAE,IAAI;AAI/D,SAAK,iBAAmB,kBAAkB,KAAK,OAAO,UAAU,MAAM,YAAc,OAAO;AAE3F,WAAQ,YAAY,OAAO,UAAU,GAAI;AAExC,YAAM,UAAU,KAAK,UAAW,QAAQ,OAAQ;AAEhD,UAAK,YAAY,KAAO,MAAK,aAAcA,OAAM,MAAM,OAAQ;AAAA,IAEhE;AAEA,SAAK,eAAe;AAEpB,QAAK,OAAO,OAAO,SAAW,MAAK,KAAK;AACxC,QAAK,aAAa,GAAK,MAAK,WAAW;AACvC,QAAK,aAAa,GAAK,MAAK,WAAW;AACvC,QAAKA,UAAS,GAAK,MAAK,OAAOA;AAE/B,WAAO;AAAA,EAER;AAAA,EAEA,aAAcA,OAAM,MAAM,SAAU;AAGnC,QAAK,QAAQ,mBAAmB,MAAO;AAEtC,YAAM2B,SAAQ,QAAQ,aAAc,CAAE;AAEtC,UAAK,MAAM,QAASA,MAAM,GAAI;AAE7B,aAAM,QAAQ,IAAK,IAAI;AAEvB,gBAAQ,IAAIA;AAAA,MAEb,OAAO;AAEN,aAAM,QAAQ,IAAK,IAAIA;AAAA,MAExB;AAAA,IAED,WAAY3B,UAAS,iBAAiB,QAAQ,SAAS,KAAM;AAE5D,YAAM,QAAQ,CAAC;AAEf,cAAQ,aAAa,QAAS,SAAWyB,WAAU,GAAI;AAGtD,YAAK,MAAM,EAAI,OAAM,KAAMA,SAAS;AAAA,MAErC,CAAE;AAEF,UAAK,KAAK,gBAAgB,QAAY;AAErC,aAAK,cAAc,CAAC;AAAA,MAErB;AAEA,WAAK,YAAY,KAAM,KAAM;AAAA,IAE9B,WAAY,QAAQ,SAAS,gBAAiB;AAE7C,YAAMG,QAAO,OAAO,KAAM,OAAQ;AAElC,MAAAA,MAAK,QAAS,SAAWb,MAAM;AAE9B,aAAMA,IAAI,IAAI,QAASA,IAAI;AAAA,MAE5B,CAAE;AAAA,IAEH,WAAYf,UAAS,kBAAkB,QAAQ,SAAS,KAAM;AAE7D,UAAI,gBAAgB,QAAQ,aAAc,CAAE;AAC5C,UAAI,iBAAiB,QAAQ,aAAc,CAAE;AAC7C,YAAM,iBAAiB,QAAQ,aAAc,CAAE;AAC/C,YAAM,gBAAgB,QAAQ,aAAc,CAAE;AAC9C,UAAI;AAEJ,UAAK,cAAc,QAAS,MAAO,MAAM,EAAI,iBAAgB,cAAc,QAAS,QAAQ,MAAO;AACnG,UAAK,eAAe,QAAS,MAAO,MAAM,EAAI,kBAAiB,eAAe,QAAS,QAAQ,MAAO;AAEtG,UAAK,mBAAmB,WAAW,mBAAmB,cAAc,mBAAmB,YAAY,mBAAmB,cAAc,eAAe,QAAS,MAAO,MAAM,GAAI;AAE5K,yBAAiB;AAAA,UAChB,QAAQ,aAAc,CAAE;AAAA,UACxB,QAAQ,aAAc,CAAE;AAAA,UACxB,QAAQ,aAAc,CAAE;AAAA,QACzB;AAAA,MAED,OAAO;AAEN,yBAAiB,QAAQ,aAAc,CAAE;AAAA,MAE1C;AAGA,WAAM,aAAc,IAAI;AAAA,QAEvB,QAAQ;AAAA,QACR,SAAS;AAAA,QACT,QAAQ;AAAA,QACR,SAAS;AAAA,MAEV;AAAA,IAED,WAAY,KAAM,QAAQ,IAAK,MAAM,QAAY;AAEhD,UAAK,OAAO,QAAQ,OAAO,UAAW;AAErC,aAAM,QAAQ,IAAK,IAAI,CAAC;AACxB,aAAM,QAAQ,IAAK,EAAG,QAAQ,EAAG,IAAI;AAAA,MAEtC,OAAO;AAEN,aAAM,QAAQ,IAAK,IAAI;AAAA,MAExB;AAAA,IAED,OAAO;AAEN,UAAK,QAAQ,SAAS,YAAa;AAElC,YAAK,CAAE,MAAM,QAAS,KAAM,QAAQ,IAAK,CAAE,GAAI;AAE9C,eAAM,QAAQ,IAAK,IAAI,CAAE,KAAM,QAAQ,IAAK,CAAE;AAAA,QAE/C;AAEA,aAAM,QAAQ,IAAK,EAAE,KAAM,OAAQ;AAAA,MAEpC,WAAY,KAAM,QAAQ,IAAK,EAAG,QAAQ,EAAG,MAAM,QAAY;AAE9D,aAAM,QAAQ,IAAK,EAAG,QAAQ,EAAG,IAAI;AAAA,MAEtC;AAAA,IAED;AAAA,EAED;AAAA,EAEA,cAAe,QAAS;AAEvB,UAAM,OAAO,OAAO,UAAW,CAAE;AACjC,QAAIY;AAEJ,YAAS,MAAO;AAAA,MAEf,KAAK;AACJ,eAAO,OAAO,WAAW;AAAA,MAE1B,KAAK;AACJ,eAAO,OAAO,WAAW;AAAA,MAE1B,KAAK;AACJ,eAAO,OAAO,WAAW;AAAA,MAE1B,KAAK;AACJ,eAAO,OAAO,SAAS;AAAA,MAExB,KAAK;AACJ,eAAO,OAAO,SAAS;AAAA,MAExB,KAAK;AACJ,QAAAA,UAAS,OAAO,UAAU;AAC1B,eAAO,OAAO,eAAgBA,OAAO;AAAA,MAEtC,KAAK;AACJ,QAAAA,UAAS,OAAO,UAAU;AAC1B,eAAO,OAAO,UAAWA,OAAO;AAAA,MAEjC,KAAK;AACJ,eAAO,OAAO,SAAS;AAAA,MAExB,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAEJ,cAAM,cAAc,OAAO,UAAU;AACrC,cAAM,WAAW,OAAO,UAAU;AAClC,cAAM,mBAAmB,OAAO,UAAU;AAE1C,YAAK,aAAa,GAAI;AAErB,kBAAS,MAAO;AAAA,YAEf,KAAK;AAAA,YACL,KAAK;AACJ,qBAAO,OAAO,gBAAiB,WAAY;AAAA,YAE5C,KAAK;AACJ,qBAAO,OAAO,gBAAiB,WAAY;AAAA,YAE5C,KAAK;AACJ,qBAAO,OAAO,gBAAiB,WAAY;AAAA,YAE5C,KAAK;AACJ,qBAAO,OAAO,cAAe,WAAY;AAAA,YAE1C,KAAK;AACJ,qBAAO,OAAO,cAAe,WAAY;AAAA,UAE3C;AAAA,QAED;AAEA,cAAMD,QAAc,WAAY,IAAI,WAAY,OAAO,eAAgB,gBAAiB,CAAE,CAAE;AAC5F,cAAM,UAAU,IAAI,aAAcA,MAAK,MAAO;AAE9C,gBAAS,MAAO;AAAA,UAEf,KAAK;AAAA,UACL,KAAK;AACJ,mBAAO,QAAQ,gBAAiB,WAAY;AAAA,UAE7C,KAAK;AACJ,mBAAO,QAAQ,gBAAiB,WAAY;AAAA,UAE7C,KAAK;AACJ,mBAAO,QAAQ,gBAAiB,WAAY;AAAA,UAE7C,KAAK;AACJ,mBAAO,QAAQ,cAAe,WAAY;AAAA,UAE3C,KAAK;AACJ,mBAAO,QAAQ,cAAe,WAAY;AAAA,QAE5C;AAEA;AAAA,MAED;AACC,cAAM,IAAI,MAAO,4CAA4C,IAAK;AAAA,IAEpE;AAAA,EAED;AAED;AAEA,IAAM,eAAN,MAAmB;AAAA,EAElB,YAAa,QAAQ,cAAe;AAEnC,SAAK,KAAK,IAAI,SAAU,MAAO;AAC/B,SAAK,SAAS;AACd,SAAK,eAAiB,iBAAiB,SAAc,eAAe;AACpE,SAAK,eAAe,IAAI,YAAY;AAAA,EAErC;AAAA,EAEA,YAAY;AAEX,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,OAAO;AAEN,WAAO,KAAK,GAAG,OAAO;AAAA,EAEvB;AAAA,EAEA,KAAMC,SAAS;AAEd,SAAK,UAAUA;AAAA,EAEhB;AAAA;AAAA;AAAA;AAAA,EAKA,aAAa;AAEZ,YAAS,KAAK,SAAS,IAAI,OAAQ;AAAA,EAEpC;AAAA,EAEA,gBAAiBiB,OAAO;AAEvB,UAAMZ,KAAI,CAAC;AAEX,aAAU,IAAI,GAAG,IAAIY,OAAM,KAAO;AAEjC,MAAAZ,GAAE,KAAM,KAAK,WAAW,CAAE;AAAA,IAE3B;AAEA,WAAOA;AAAA,EAER;AAAA,EAEA,WAAW;AAEV,UAAMU,SAAQ,KAAK,GAAG,SAAU,KAAK,MAAO;AAC5C,SAAK,UAAU;AACf,WAAOA;AAAA,EAER;AAAA,EAEA,WAAW;AAEV,UAAMA,SAAQ,KAAK,GAAG,SAAU,KAAK,QAAQ,KAAK,YAAa;AAC/D,SAAK,UAAU;AACf,WAAOA;AAAA,EAER;AAAA,EAEA,WAAW;AAEV,UAAMA,SAAQ,KAAK,GAAG,SAAU,KAAK,QAAQ,KAAK,YAAa;AAC/D,SAAK,UAAU;AACf,WAAOA;AAAA,EAER;AAAA,EAEA,cAAeE,OAAO;AAErB,UAAMZ,KAAI,CAAC;AAEX,aAAU,IAAI,GAAG,IAAIY,OAAM,KAAO;AAEjC,MAAAZ,GAAE,KAAM,KAAK,SAAS,CAAE;AAAA,IAEzB;AAEA,WAAOA;AAAA,EAER;AAAA,EAEA,YAAY;AAEX,UAAMU,SAAQ,KAAK,GAAG,UAAW,KAAK,QAAQ,KAAK,YAAa;AAChE,SAAK,UAAU;AACf,WAAOA;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAW;AAEV,QAAI,KAAK;AAET,QAAK,KAAK,cAAe;AAExB,YAAM,KAAK,UAAU;AACrB,aAAO,KAAK,UAAU;AAAA,IAEvB,OAAO;AAEN,aAAO,KAAK,UAAU;AACtB,YAAM,KAAK,UAAU;AAAA,IAEtB;AAGA,QAAK,OAAO,YAAa;AAExB,aAAO,CAAE,OAAO;AAChB,YAAM,CAAE,MAAM;AAEd,UAAK,QAAQ,WAAa,QAAS,OAAO,IAAM;AAEhD,YAAQ,MAAM,IAAM;AAEpB,aAAO,EAAI,OAAO,aAAc;AAAA,IAEjC;AAEA,WAAO,OAAO,aAAc;AAAA,EAE7B;AAAA,EAEA,cAAeE,OAAO;AAErB,UAAMZ,KAAI,CAAC;AAEX,aAAU,IAAI,GAAG,IAAIY,OAAM,KAAO;AAEjC,MAAAZ,GAAE,KAAM,KAAK,SAAS,CAAE;AAAA,IAEzB;AAEA,WAAOA;AAAA,EAER;AAAA;AAAA,EAGA,YAAY;AAEX,QAAI,KAAK;AAET,QAAK,KAAK,cAAe;AAExB,YAAM,KAAK,UAAU;AACrB,aAAO,KAAK,UAAU;AAAA,IAEvB,OAAO;AAEN,aAAO,KAAK,UAAU;AACtB,YAAM,KAAK,UAAU;AAAA,IAEtB;AAEA,WAAO,OAAO,aAAc;AAAA,EAE7B;AAAA,EAEA,aAAa;AAEZ,UAAMU,SAAQ,KAAK,GAAG,WAAY,KAAK,QAAQ,KAAK,YAAa;AACjE,SAAK,UAAU;AACf,WAAOA;AAAA,EAER;AAAA,EAEA,gBAAiBE,OAAO;AAEvB,UAAMZ,KAAI,CAAC;AAEX,aAAU,IAAI,GAAG,IAAIY,OAAM,KAAO;AAEjC,MAAAZ,GAAE,KAAM,KAAK,WAAW,CAAE;AAAA,IAE3B;AAEA,WAAOA;AAAA,EAER;AAAA,EAEA,aAAa;AAEZ,UAAMU,SAAQ,KAAK,GAAG,WAAY,KAAK,QAAQ,KAAK,YAAa;AACjE,SAAK,UAAU;AACf,WAAOA;AAAA,EAER;AAAA,EAEA,gBAAiBE,OAAO;AAEvB,UAAMZ,KAAI,CAAC;AAEX,aAAU,IAAI,GAAG,IAAIY,OAAM,KAAO;AAEjC,MAAAZ,GAAE,KAAM,KAAK,WAAW,CAAE;AAAA,IAE3B;AAEA,WAAOA;AAAA,EAER;AAAA,EAEA,eAAgBY,OAAO;AAEtB,UAAMF,SAAQ,KAAK,GAAG,OAAO,MAAO,KAAK,QAAQ,KAAK,SAASE,KAAK;AACpE,SAAK,UAAUA;AACf,WAAOF;AAAA,EAER;AAAA,EAEA,UAAWE,OAAO;AAEjB,UAAM,QAAQ,KAAK;AACnB,QAAIZ,KAAI,IAAI,WAAY,KAAK,GAAG,QAAQ,OAAOY,KAAK;AAEpD,SAAK,KAAMA,KAAK;AAEhB,UAAM,WAAWZ,GAAE,QAAS,CAAE;AAC9B,QAAK,YAAY,EAAI,CAAAA,KAAI,IAAI,WAAY,KAAK,GAAG,QAAQ,OAAO,QAAS;AAEzE,WAAO,KAAK,aAAa,OAAQA,EAAE;AAAA,EAEpC;AAED;AAIA,IAAM,UAAN,MAAc;AAAA,EAEb,IAAKF,MAAKC,MAAM;AAEf,SAAMD,IAAI,IAAIC;AAAA,EAEf;AAED;AAIA,SAAS,kBAAmB,QAAS;AAEpC,QAAM,UAAU;AAEhB,SAAO,OAAO,cAAc,QAAQ,UAAU,YAAY,2BAA4B,QAAQ,GAAG,QAAQ,MAAO;AAEjH;AAEA,SAAS,iBAAkBO,OAAO;AAEjC,QAAM,UAAU,CAAE,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,MAAM,KAAK,KAAK,KAAK,MAAM,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,MAAM,IAAK;AAEzH,MAAI,SAAS;AAEb,WAAS,KAAM,QAAS;AAEvB,UAAM,SAASA,MAAM,SAAS,CAAE;AAChC,IAAAA,QAAOA,MAAK,MAAO,SAAS,MAAO;AACnC;AACA,WAAO;AAAA,EAER;AAEA,WAAU,IAAI,GAAG,IAAI,QAAQ,QAAQ,EAAG,GAAI;AAE3C,UAAM,MAAM,KAAM,CAAE;AACpB,QAAK,QAAQ,QAAS,CAAE,GAAI;AAE3B,aAAO;AAAA,IAER;AAAA,EAED;AAEA,SAAO;AAER;AAEA,SAAS,cAAeA,OAAO;AAE9B,QAAM,gBAAgB;AACtB,QAAM,QAAQA,MAAK,MAAO,aAAc;AAExC,MAAK,OAAQ;AAEZ,UAAM,UAAU,SAAU,MAAO,CAAE,CAAE;AACrC,WAAO;AAAA,EAER;AAEA,QAAM,IAAI,MAAO,qEAAsE;AAExF;AAGA,SAAS,wBAAyBL,OAAO;AAExC,SAAOA,QAAO;AAEf;AAEA,IAAM,YAAY,CAAC;AAGnB,SAAS,QAAS,oBAAoB,cAAc,aAAa,YAAa;AAE7E,MAAIR;AAEJ,UAAS,WAAW,aAAc;AAAA,IAEjC,KAAK;AACJ,MAAAA,SAAQ;AACR;AAAA,IACD,KAAK;AACJ,MAAAA,SAAQ;AACR;AAAA,IACD,KAAK;AACJ,MAAAA,SAAQ;AACR;AAAA,IACD,KAAK;AACJ,MAAAA,SAAQ,WAAW,QAAS,CAAE;AAC9B;AAAA,IACD;AACC,cAAQ,KAAM,qDAAqD,WAAW,WAAY;AAAA,EAE5F;AAEA,MAAK,WAAW,kBAAkB,gBAAkB,CAAAA,SAAQ,WAAW,QAASA,MAAM;AAEtF,QAAM,OAAOA,SAAQ,WAAW;AAChC,QAAM,KAAK,OAAO,WAAW;AAE7B,SAAO,MAAO,WAAW,WAAW,QAAQ,MAAM,EAAG;AAEtD;AAEA,IAAM,YAAY,IAAI,MAAM;AAC5B,IAAM,UAAU,IAAI,QAAQ;AAK5B,SAAS,kBAAmB,eAAgB;AAE3C,QAAM,gBAAgB,IAAI,QAAQ;AAClC,QAAM,gBAAgB,IAAI,QAAQ;AAClC,QAAM,aAAa,IAAI,QAAQ;AAC/B,QAAM,iBAAiB,IAAI,QAAQ;AAEnC,QAAM,YAAY,IAAI,QAAQ;AAC9B,QAAM,iBAAiB,IAAI,QAAQ;AACnC,QAAM,kBAAkB,IAAI,QAAQ;AACpC,QAAM,mBAAmB,IAAI,QAAQ;AACrC,QAAM,kBAAkB,IAAI,QAAQ;AAEpC,QAAM,YAAY,IAAI,QAAQ;AAC9B,QAAM,YAAY,IAAI,QAAQ;AAC9B,QAAM,WAAW,IAAI,QAAQ;AAE7B,QAAM,cAAgB,cAAc,cAAgB,cAAc,cAAc;AAEhF,MAAK,cAAc,YAAc,eAAc,YAAa,QAAQ,UAAW,cAAc,WAAY,CAAE;AAE3G,MAAK,cAAc,aAAc;AAEhC,UAAM,QAAQ,cAAc,YAAY,IAAK,UAAU,QAAS;AAChE,UAAM,KAAM,cAAc,cAAc,MAAM,aAAc;AAC5D,kBAAc,sBAAuB,UAAU,UAAW,KAAM,CAAE;AAAA,EAEnE;AAEA,MAAK,cAAc,UAAW;AAE7B,UAAM,QAAQ,cAAc,SAAS,IAAK,UAAU,QAAS;AAC7D,UAAM,KAAM,cAAc,cAAc,MAAM,aAAc;AAC5D,eAAW,sBAAuB,UAAU,UAAW,KAAM,CAAE;AAAA,EAEhE;AAEA,MAAK,cAAc,cAAe;AAEjC,UAAM,QAAQ,cAAc,aAAa,IAAK,UAAU,QAAS;AACjE,UAAM,KAAM,cAAc,cAAc,MAAM,aAAc;AAC5D,mBAAe,sBAAuB,UAAU,UAAW,KAAM,CAAE;AACnE,mBAAe,OAAO;AAAA,EAEvB;AAEA,MAAK,cAAc,MAAQ,WAAU,MAAO,QAAQ,UAAW,cAAc,KAAM,CAAE;AAGrF,MAAK,cAAc,cAAgB,iBAAgB,YAAa,QAAQ,UAAW,cAAc,aAAc,CAAE;AACjH,MAAK,cAAc,aAAe,gBAAe,YAAa,QAAQ,UAAW,cAAc,YAAa,CAAE;AAC9G,MAAK,cAAc,eAAiB,kBAAiB,YAAa,QAAQ,UAAW,cAAc,cAAe,CAAE;AACpH,MAAK,cAAc,cAAgB,iBAAgB,YAAa,QAAQ,UAAW,cAAc,aAAc,CAAE;AAGjH,MAAK,cAAc,mBAAoB;AAEtC,cAAU,KAAM,cAAc,YAAa;AAC3C,cAAU,KAAM,cAAc,iBAAkB;AAAA,EAEjD;AAEA,QAAM,OAAO,cAAc,MAAM,EAAE,SAAU,UAAW,EAAE,SAAU,cAAe;AAEnF,QAAM,aAAa,IAAI,QAAQ;AAC/B,aAAW,gBAAiB,SAAU;AAGtC,QAAM,YAAY,IAAI,QAAQ;AAC9B,YAAU,aAAc,SAAU;AAElC,QAAM,cAAc,UAAU,MAAM,EAAE,OAAO,EAAE,SAAU,SAAU;AACnE,QAAM,aAAa,WAAW,MAAM,EAAE,OAAO,EAAE,SAAU,WAAY;AACrE,QAAM,OAAO;AAEb,QAAM,YAAY,IAAI,QAAQ;AAE9B,MAAK,gBAAgB,GAAI;AAExB,cAAU,KAAM,UAAW,EAAE,SAAU,IAAK,EAAE,SAAU,UAAW,EAAE,SAAU,IAAK;AAAA,EAErF,WAAY,gBAAgB,GAAI;AAE/B,cAAU,KAAM,UAAW,EAAE,SAAU,UAAW,EAAE,SAAU,IAAK,EAAE,SAAU,IAAK;AAAA,EAErF,OAAO;AAEN,UAAM,aAAa,IAAI,QAAQ,EAAE,MAAO,IAAI,QAAQ,EAAE,mBAAoB,SAAU,CAAE;AACtF,UAAM,iBAAiB,WAAW,MAAM,EAAE,OAAO;AACjD,UAAM,qBAAqB,WAAW,MAAM,EAAE,SAAU,cAAe;AAEvE,cAAU,KAAM,UAAW,EAAE,SAAU,IAAK,EAAE,SAAU,kBAAmB,EAAE,SAAU,IAAK;AAAA,EAE7F;AAEA,QAAM,sBAAsB,gBAAgB,MAAM,EAAE,OAAO;AAC3D,QAAM,qBAAqB,eAAe,MAAM,EAAE,OAAO;AAEzD,MAAI,aAAa,cAAc,MAAM,EAAE,SAAU,gBAAiB,EAAE,SAAU,eAAgB,EAAE,SAAU,aAAc,EAAE,SAAU,UAAW,EAAE,SAAU,cAAe,EAAE,SAAU,mBAAoB,EAAE,SAAU,eAAgB,EAAE,SAAU,cAAe,EAAE,SAAU,SAAU,EAAE,SAAU,kBAAmB;AAEtT,QAAM,mCAAmC,IAAI,QAAQ,EAAE,aAAc,UAAW;AAEhF,QAAM,qBAAqB,UAAU,MAAM,EAAE,SAAU,gCAAiC;AACxF,WAAS,aAAc,kBAAmB;AAE1C,eAAa,SAAS,MAAM,EAAE,SAAU,SAAU;AAGlD,aAAW,YAAa,UAAU,OAAO,CAAE;AAE3C,SAAO;AAER;AAIA,SAAS,cAAe,OAAQ;AAE/B,UAAQ,SAAS;AAEjB,QAAM,QAAQ;AAAA,IACb;AAAA;AAAA,IACA;AAAA;AAAA,IACA;AAAA;AAAA,IACA;AAAA;AAAA,IACA;AAAA;AAAA,IACA;AAAA;AAAA;AAAA,EAED;AAEA,MAAK,UAAU,GAAI;AAElB,YAAQ,KAAM,qGAAsG;AACpH,WAAO,MAAO,CAAE;AAAA,EAEjB;AAEA,SAAO,MAAO,KAAM;AAErB;AAIA,SAAS,iBAAkBiB,QAAQ;AAElC,QAAM,QAAQA,OAAM,MAAO,GAAI,EAAE,IAAK,SAAWX,MAAM;AAEtD,WAAO,WAAYA,IAAI;AAAA,EAExB,CAAE;AAEF,SAAO;AAER;AAEA,SAAS,2BAA4B,QAAQ,MAAM,IAAK;AAEvD,MAAK,SAAS,OAAY,QAAO;AACjC,MAAK,OAAO,OAAY,MAAK,OAAO;AAEpC,SAAO,IAAI,YAAY,EAAE,OAAQ,IAAI,WAAY,QAAQ,MAAM,EAAG,CAAE;AAErE;AAEA,SAAS,OAAQC,IAAGT,IAAI;AAEvB,WAAU,IAAI,GAAG,IAAIS,GAAE,QAAQH,KAAIN,GAAE,QAAQ,IAAIM,IAAG,KAAM,KAAO;AAEhE,IAAAG,GAAG,CAAE,IAAIT,GAAG,CAAE;AAAA,EAEf;AAED;AAEA,SAAS,MAAOS,IAAGT,IAAG,MAAM,IAAK;AAEhC,WAAU,IAAI,MAAM,IAAI,GAAG,IAAI,IAAI,KAAM,KAAO;AAE/C,IAAAS,GAAG,CAAE,IAAIT,GAAG,CAAE;AAAA,EAEf;AAEA,SAAOS;AAER;;;ACrsIA,IAAM,aAAN,cAAyB,OAAO;AAAA,EAE/B,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAAA,EAEhB;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,QAAQ;AAEd,UAAM,SAAS,IAAI,WAAY,KAAK,OAAQ;AAC5C,WAAO,QAAS,KAAK,IAAK;AAC1B,WAAO,iBAAkB,KAAK,aAAc;AAC5C,WAAO,mBAAoB,KAAK,eAAgB;AAChD,WAAO,KAAM,KAAK,SAAWa,OAAO;AAEnC,YAAM,OAAO,MAAM,MAAO,KAAK,MAAOA,KAAK,CAAE;AAE7C,UAAK,OAAS,QAAQ,IAAK;AAAA,IAE5B,GAAG,YAAY,OAAQ;AAAA,EAExB;AAAA,EAEA,MAAO,MAAO;AAEb,WAAO,IAAI,KAAM,IAAK;AAAA,EAEvB;AAED;AAIA,IAAM,OAAN,MAAW;AAAA,EAEV,YAAaC,OAAO;AAEnB,SAAK,SAAS;AAEd,SAAK,OAAO;AAEZ,SAAK,OAAOA;AAAA,EAEb;AAAA,EAEA,eAAgBD,OAAME,QAAO,KAAM;AAElC,UAAM,SAAS,CAAC;AAChB,UAAM,QAAQ,YAAaF,OAAME,OAAM,KAAK,IAAK;AAEjD,aAAUC,KAAI,GAAG,KAAK,MAAM,QAAQA,KAAI,IAAIA,MAAO;AAElD,aAAO,KAAM,GAAG,MAAOA,EAAE,EAAE,SAAS,CAAE;AAAA,IAEvC;AAEA,WAAO;AAAA,EAER;AAED;AAEA,SAAS,YAAaH,OAAME,OAAMD,OAAO;AAExC,QAAM,QAAQ,MAAM,KAAMD,KAAK;AAC/B,QAAMI,SAAQF,QAAOD,MAAK;AAC1B,QAAM,eAAgBA,MAAK,YAAY,OAAOA,MAAK,YAAY,OAAOA,MAAK,sBAAuBG;AAElG,QAAM,QAAQ,CAAC;AAEf,MAAI,UAAU,GAAG,UAAU;AAE3B,WAAU,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAO;AAEzC,UAAM,OAAO,MAAO,CAAE;AAEtB,QAAK,SAAS,MAAO;AAEpB,gBAAU;AACV,iBAAW;AAAA,IAEZ,OAAO;AAEN,YAAM,MAAMC,YAAY,MAAMD,QAAO,SAAS,SAASH,KAAK;AAC5D,iBAAW,IAAI;AACf,YAAM,KAAM,IAAI,IAAK;AAAA,IAEtB;AAAA,EAED;AAEA,SAAO;AAER;AAEA,SAASI,YAAY,MAAMD,QAAO,SAAS,SAASH,OAAO;AAE1D,QAAM,QAAQA,MAAK,OAAQ,IAAK,KAAKA,MAAK,OAAQ,GAAI;AAEtD,MAAK,CAAE,OAAQ;AAEd,YAAQ,MAAO,4BAA4B,OAAO,sCAAsCA,MAAK,aAAa,GAAI;AAE9G;AAAA,EAED;AAEA,QAAM,OAAO,IAAIK,WAAU;AAE3B,MAAIC,IAAGC,IAAG,KAAK,KAAK,MAAM,MAAM,MAAM;AAEtC,MAAK,MAAM,GAAI;AAEd,UAAM,UAAU,MAAM,mBAAoB,MAAM,iBAAiB,MAAM,EAAE,MAAO,GAAI;AAEpF,aAAU,IAAI,GAAGC,KAAI,QAAQ,QAAQ,IAAIA,MAAK;AAE7C,YAAM,SAAS,QAAS,GAAK;AAE7B,cAAS,QAAS;AAAA,QAEjB,KAAK;AAEJ,UAAAF,KAAI,QAAS,GAAK,IAAIH,SAAQ;AAC9B,UAAAI,KAAI,QAAS,GAAK,IAAIJ,SAAQ;AAE9B,eAAK,OAAQG,IAAGC,EAAE;AAElB;AAAA,QAED,KAAK;AAEJ,UAAAD,KAAI,QAAS,GAAK,IAAIH,SAAQ;AAC9B,UAAAI,KAAI,QAAS,GAAK,IAAIJ,SAAQ;AAE9B,eAAK,OAAQG,IAAGC,EAAE;AAElB;AAAA,QAED,KAAK;AAEJ,gBAAM,QAAS,GAAK,IAAIJ,SAAQ;AAChC,gBAAM,QAAS,GAAK,IAAIA,SAAQ;AAChC,iBAAO,QAAS,GAAK,IAAIA,SAAQ;AACjC,iBAAO,QAAS,GAAK,IAAIA,SAAQ;AAEjC,eAAK,iBAAkB,MAAM,MAAM,KAAK,GAAI;AAE5C;AAAA,QAED,KAAK;AAEJ,gBAAM,QAAS,GAAK,IAAIA,SAAQ;AAChC,gBAAM,QAAS,GAAK,IAAIA,SAAQ;AAChC,iBAAO,QAAS,GAAK,IAAIA,SAAQ;AACjC,iBAAO,QAAS,GAAK,IAAIA,SAAQ;AACjC,iBAAO,QAAS,GAAK,IAAIA,SAAQ;AACjC,iBAAO,QAAS,GAAK,IAAIA,SAAQ;AAEjC,eAAK,cAAe,MAAM,MAAM,MAAM,MAAM,KAAK,GAAI;AAErD;AAAA,MAEF;AAAA,IAED;AAAA,EAED;AAEA,SAAO,EAAE,SAAS,MAAM,KAAKA,QAAO,KAAW;AAEhD;;;ACjKA,IAAM,cAAN,cAA0B,OAAO;AAAA,EAEhC,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAEf,SAAK,aAAa;AAAA,EAEnB;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,QAAQ;AAEd,UAAM,SAAS,IAAI,WAAY,MAAM,OAAQ;AAC7C,WAAO,QAAS,MAAM,IAAK;AAC3B,WAAO,iBAAkB,MAAM,aAAc;AAC7C,WAAO,mBAAoB,MAAM,eAAgB;AACjD,WAAO,KAAM,KAAK,SAAWM,OAAO;AAEnC,UAAI;AAEH,eAAQ,MAAM,MAAOA,KAAK,CAAE;AAAA,MAE7B,SAAU,GAAI;AAEb,YAAK,SAAU;AAEd,kBAAS,CAAE;AAAA,QAEZ,OAAO;AAEN,kBAAQ,MAAO,CAAE;AAAA,QAElB;AAEA,cAAM,QAAQ,UAAW,GAAI;AAAA,MAE9B;AAAA,IAED,GAAG,YAAY,OAAQ;AAAA,EAExB;AAAA,EAEA,MAAOC,OAAO;AAEb,QAAI,QAAQ,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,WAAW,OAAO,UAAU,MAAM;AAC9E,UAAM,SAAS,CAAC;AAEhB,QAAI,eAAe;AAEnB,UAAM,eAAe,IAAI,kBAAmB,EAAE,OAAO,SAAS,CAAE;AAChE,iBAAa,OAAO;AAEpB,UAAM,oBAAoB,IAAI,kBAAmB,EAAE,OAAO,MAAS,CAAE;AACrE,sBAAkB,OAAO;AAEzB,aAAS,SAAUC,OAAO;AAEzB,qBAAe,EAAE,QAAQ,CAAC,GAAG,YAAY,CAAC,GAAG,GAAGA,MAAK,EAAE;AACvD,aAAO,KAAM,YAAa;AAAA,IAE3B;AAGA,aAASC,YAAY,IAAI,IAAK;AAE7B,UAAK,iBAAiB,QAAY;AAEjC,iBAAU,EAAG;AAAA,MAEd;AAEA,UAAK,MAAM,WAAY;AAEtB,qBAAa,OAAO,KAAM,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAC3C,qBAAa,OAAO,KAAM,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAAA,MAE5C,OAAO;AAEN,qBAAa,WAAW,KAAM,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAC/C,qBAAa,WAAW,KAAM,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAAA,MAEhD;AAAA,IAED;AAEA,aAAS,MAAOC,KAAI,IAAK;AAExB,aAAO,MAAM,WAAW,KAAK,KAAKA;AAAA,IAEnC;AAEA,aAAS,SAAUA,KAAI,IAAK;AAE3B,aAAO,MAAM,WAAWA,MAAK,KAAK;AAAA,IAEnC;AAEA,UAAM,QAAQH,MAAK,QAAS,QAAQ,EAAG,EAAE,MAAO,IAAK;AAErD,aAAU,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAO;AAEzC,YAAM,SAAS,MAAO,CAAE,EAAE,MAAO,GAAI;AACrC,YAAM,MAAM,OAAQ,CAAE,EAAE,YAAY;AAGpC,YAAM,OAAO,CAAC;AACd,aAAO,OAAQ,CAAE,EAAE,QAAS,SAAW,OAAQ;AAE9C,YAAK,MAAO,CAAE,MAAM,QAAY;AAE/B,gBAAMI,OAAM,MAAO,CAAE,EAAE,YAAY;AACnC,gBAAMC,SAAQ,WAAY,MAAM,UAAW,CAAE,CAAE;AAC/C,eAAMD,IAAI,IAAIC;AAAA,QAEf;AAAA,MAED,CAAE;AAIF,UAAK,QAAQ,QAAQ,QAAQ,MAAO;AAEnC,cAAMJ,QAAO;AAAA,UACZ,GAAG,KAAK,MAAM,SAAY,SAAU,MAAM,GAAG,KAAK,CAAE,IAAI,MAAM;AAAA,UAC9D,GAAG,KAAK,MAAM,SAAY,SAAU,MAAM,GAAG,KAAK,CAAE,IAAI,MAAM;AAAA,UAC9D,GAAG,KAAK,MAAM,SAAY,SAAU,MAAM,GAAG,KAAK,CAAE,IAAI,MAAM;AAAA,UAC9D,GAAG,KAAK,MAAM,SAAY,SAAU,MAAM,GAAG,KAAK,CAAE,IAAI,MAAM;AAAA,UAC9D,GAAG,KAAK,MAAM,SAAY,SAAU,MAAM,GAAG,KAAK,CAAE,IAAI,MAAM;AAAA,QAC/D;AAGA,YAAK,MAAO,MAAM,GAAGA,MAAK,CAAE,IAAI,GAAI;AAEnC,gBAAM,YAAY,MAAO,MAAM,GAAGA,MAAK,CAAE,IAAI;AAE7C,cAAK,gBAAgB,UAAaA,MAAK,KAAK,aAAa,GAAI;AAE5D,qBAAUA,KAAK;AAAA,UAEhB;AAAA,QAED;AAEA,QAAAC,YAAY,OAAOD,KAAK;AACxB,gBAAQA;AAAA,MAET,WAAY,QAAQ,QAAQ,QAAQ,MAAO;AAAA,MAK3C,WAAY,QAAQ,OAAQ;AAG3B,cAAM,WAAW;AAAA,MAElB,WAAY,QAAQ,OAAQ;AAG3B,cAAM,WAAW;AAAA,MAElB,WAAY,QAAQ,OAAQ;AAG3B,cAAMA,QAAO;AACb,QAAAA,MAAK,IAAI,KAAK,MAAM,SAAY,KAAK,IAAIA,MAAK;AAC9C,QAAAA,MAAK,IAAI,KAAK,MAAM,SAAY,KAAK,IAAIA,MAAK;AAC9C,QAAAA,MAAK,IAAI,KAAK,MAAM,SAAY,KAAK,IAAIA,MAAK;AAC9C,QAAAA,MAAK,IAAI,KAAK,MAAM,SAAY,KAAK,IAAIA,MAAK;AAAA,MAE/C,OAAO;AAAA,MAIP;AAAA,IAED;AAEA,aAAS,UAAW,QAAQ,WAAW,GAAI;AAE1C,YAAM,WAAW,IAAI,eAAe;AACpC,eAAS,aAAc,YAAY,IAAI,uBAAwB,QAAQ,CAAE,CAAE;AAC3E,YAAM,WAAW,IAAI,aAAc,UAAU,YAAY,oBAAoB,YAAa;AAC1F,eAAS,OAAO,UAAU;AAC1B,aAAO,IAAK,QAAS;AAAA,IAEtB;AAEA,UAAM,SAAS,IAAI,MAAM;AACzB,WAAO,OAAO;AAEd,QAAK,KAAK,YAAa;AAEtB,eAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAO;AAE1C,cAAM,QAAQ,OAAQ,CAAE;AACxB,kBAAW,MAAM,QAAQ,MAAM,CAAE;AACjC,kBAAW,MAAM,YAAY,OAAO,CAAE;AAAA,MAEvC;AAAA,IAED,OAAO;AAEN,YAAM,SAAS,CAAC,GACf,aAAa,CAAC;AAEf,eAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAO;AAE1C,cAAM,QAAQ,OAAQ,CAAE;AACxB,cAAM,cAAc,MAAM;AAC1B,cAAM,kBAAkB,MAAM;AAE9B,iBAAU,IAAI,GAAG,IAAI,YAAY,QAAQ,KAAO;AAE/C,iBAAO,KAAM,YAAa,CAAE,CAAE;AAAA,QAE/B;AAEA,iBAAU,IAAI,GAAG,IAAI,gBAAgB,QAAQ,KAAO;AAEnD,qBAAW,KAAM,gBAAiB,CAAE,CAAE;AAAA,QAEvC;AAAA,MAED;AAEA,gBAAW,QAAQ,MAAM,OAAO,MAAO;AACvC,gBAAW,YAAY,OAAO,OAAO,MAAO;AAAA,IAE7C;AAEA,WAAO,SAAS,IAAK,CAAE,KAAK,KAAK,GAAG,GAAG,CAAE;AAEzC,WAAO;AAAA,EAER;AAED;;;ACtPA,IAAM,aAAN,cAAyB,kBAAkB;AAAA,EAE1C,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAEf,SAAK,OAAO;AAAA,EAEb;AAAA;AAAA,EAIA,MAAO,QAAS;AAEf,UAEC,kBAAkB,GAClB,mBAAmB,GACnB,oBAAoB,GACpB,oBAAoB,GACpB,aAAa,SAAW,iBAAiB,KAAM;AAE9C,cAAS,iBAAkB;AAAA,QAE1B,KAAK;AAAiB,gBAAM,IAAI,MAAO,oCAAqC,OAAO,GAAK;AAAA,QACxF,KAAK;AAAkB,gBAAM,IAAI,MAAO,qCAAsC,OAAO,GAAK;AAAA,QAC1F,KAAK;AAAmB,gBAAM,IAAI,MAAO,yCAA0C,OAAO,GAAK;AAAA,QAC/F;AAAA,QACA,KAAK;AAAmB,gBAAM,IAAI,MAAO,sCAAuC,OAAO,GAAK;AAAA,MAE7F;AAAA,IAED,GAWA,yBAAyB,GACzB,oBAAoB,GACpB,wBAAwB,GAExB,UAAU,MAEV,QAAQ,SAAWK,SAAQ,WAAW,SAAU;AAE/C,YAAM,YAAY;AAElB,kBAAY,CAAE,YAAY,OAAO;AACjC,UAAIC,KAAID,QAAO,KACd,IAAI,IAAK,MAAM,GAAG,IAAI,IACtB,QAAQ,OAAO,aAAa,MAAO,MAAM,IAAI,YAAaA,QAAO,SAAUC,IAAGA,KAAI,SAAU,CAAE,CAAE;AAEjG,aAAU,KAAM,IAAI,MAAM,QAAS,OAAQ,MAAW,MAAM,aAAiBA,KAAID,QAAO,YAAe;AAEtG,aAAK;AAAO,eAAO,MAAM;AACzB,QAAAC,MAAK;AACL,iBAAS,OAAO,aAAa,MAAO,MAAM,IAAI,YAAaD,QAAO,SAAUC,IAAGA,KAAI,SAAU,CAAE,CAAE;AAAA,MAElG;AAEA,UAAK,KAAM,GAAI;AAQd,YAAK,UAAU,QAAU,CAAAD,QAAO,OAAO,MAAM,IAAI;AACjD,eAAO,IAAI,MAAM,MAAO,GAAG,CAAE;AAAA,MAE9B;AAEA,aAAO;AAAA,IAER,GAGA,kBAAkB,SAAWA,SAAS;AAIrC,YAAM,iBAAiB,aACtB,WAAW,qCACX,cAAc,wCACd,YAAY,wBACZ,gBAAgB,qCAGhB,SAAS;AAAA,QAER,OAAO;AAAA;AAAA,QAEP,QAAQ;AAAA;AAAA,QAER,UAAU;AAAA;AAAA,QAEV,aAAa;AAAA;AAAA,QAEb,QAAQ;AAAA;AAAA,QAER,OAAO;AAAA;AAAA,QAEP,UAAU;AAAA;AAAA,QAEV,OAAO;AAAA,QAAG,QAAQ;AAAA;AAAA,MAEnB;AAED,UAAIE,OAAM;AAEV,UAAKF,QAAO,OAAOA,QAAO,cAAc,EAAIE,QAAO,MAAOF,OAAO,IAAM;AAEtE,mBAAY,iBAAiB,iBAAkB;AAAA,MAEhD;AAGA,UAAK,EAAI,QAAQE,MAAK,MAAO,cAAe,IAAM;AAEjD,mBAAY,mBAAmB,mBAAoB;AAAA,MAEpD;AAEA,aAAO,SAAS;AAChB,aAAO,cAAc,MAAO,CAAE;AAC9B,aAAO,UAAUA,QAAO;AAExB,aAAQ,MAAO;AAEd,QAAAA,QAAO,MAAOF,OAAO;AACrB,YAAK,UAAUE,MAAO;AACtB,eAAO,UAAUA,QAAO;AAExB,YAAK,QAAQA,MAAK,OAAQ,CAAE,GAAI;AAE/B,iBAAO,YAAYA,QAAO;AAC1B;AAAA,QAED;AAEA,YAAK,QAAQA,MAAK,MAAO,QAAS,GAAI;AAErC,iBAAO,QAAQ,WAAY,MAAO,CAAE,CAAE;AAAA,QAEvC;AAEA,YAAK,QAAQA,MAAK,MAAO,WAAY,GAAI;AAExC,iBAAO,WAAW,WAAY,MAAO,CAAE,CAAE;AAAA,QAE1C;AAEA,YAAK,QAAQA,MAAK,MAAO,SAAU,GAAI;AAEtC,iBAAO,SAAS;AAChB,iBAAO,SAAS,MAAO,CAAE;AAAA,QAE1B;AAEA,YAAK,QAAQA,MAAK,MAAO,aAAc,GAAI;AAE1C,iBAAO,SAAS;AAChB,iBAAO,SAAS,SAAU,MAAO,CAAE,GAAG,EAAG;AACzC,iBAAO,QAAQ,SAAU,MAAO,CAAE,GAAG,EAAG;AAAA,QAEzC;AAEA,YAAO,OAAO,QAAQ,qBAAyB,OAAO,QAAQ,sBAA0B;AAAA,MAEzF;AAEA,UAAK,EAAI,OAAO,QAAQ,oBAAsB;AAE7C,mBAAY,mBAAmB,0BAA2B;AAAA,MAE3D;AAEA,UAAK,EAAI,OAAO,QAAQ,wBAA0B;AAEjD,mBAAY,mBAAmB,8BAA+B;AAAA,MAE/D;AAEA,aAAO;AAAA,IAER,GAEA,sBAAsB,SAAWF,SAAQG,IAAGC,IAAI;AAE/C,YAAM,iBAAiBD;AAEvB;AAAA;AAAA,QAEK,iBAAiB,KAAS,iBAAiB;AAAA,SAE3C,MAAMH,QAAQ,CAAE,KAAS,MAAMA,QAAQ,CAAE,KAASA,QAAQ,CAAE,IAAI;AAAA,QACnE;AAGD,eAAO,IAAI,WAAYA,OAAO;AAAA,MAE/B;AAEA,UAAK,oBAAuBA,QAAQ,CAAE,KAAK,IAAMA,QAAQ,CAAE,IAAM;AAEhE,mBAAY,mBAAmB,sBAAuB;AAAA,MAEvD;AAEA,YAAM,YAAY,IAAI,WAAY,IAAIG,KAAIC,EAAE;AAE5C,UAAK,CAAE,UAAU,QAAS;AAEzB,mBAAY,mBAAmB,iCAAkC;AAAA,MAElE;AAEA,UAAI,SAAS,GAAG,MAAM;AAEtB,YAAM,UAAU,IAAI;AACpB,YAAM,YAAY,IAAI,WAAY,CAAE;AACpC,YAAM,kBAAkB,IAAI,WAAY,OAAQ;AAChD,UAAI,gBAAgBA;AAGpB,aAAU,gBAAgB,KAAS,MAAMJ,QAAO,YAAe;AAE9D,YAAK,MAAM,IAAIA,QAAO,YAAa;AAElC,qBAAY,eAAgB;AAAA,QAE7B;AAEA,kBAAW,CAAE,IAAIA,QAAQ,KAAO;AAChC,kBAAW,CAAE,IAAIA,QAAQ,KAAO;AAChC,kBAAW,CAAE,IAAIA,QAAQ,KAAO;AAChC,kBAAW,CAAE,IAAIA,QAAQ,KAAO;AAEhC,YAAO,KAAK,UAAW,CAAE,KAAS,KAAK,UAAW,CAAE,MAAa,UAAW,CAAE,KAAK,IAAM,UAAW,CAAE,MAAO,gBAAmB;AAE/H,qBAAY,mBAAmB,0BAA2B;AAAA,QAE3D;AAIA,YAAI,MAAM,GAAG;AAEb,eAAU,MAAM,WAAe,MAAMA,QAAO,YAAe;AAE1D,kBAAQA,QAAQ,KAAO;AACvB,gBAAM,eAAe,QAAQ;AAC7B,cAAK,aAAe,UAAS;AAE7B,cAAO,MAAM,SAAa,MAAM,QAAQ,SAAY;AAEnD,uBAAY,mBAAmB,mBAAoB;AAAA,UAEpD;AAEA,cAAK,cAAe;AAGnB,kBAAM,YAAYA,QAAQ,KAAO;AACjC,qBAAU,IAAI,GAAG,IAAI,OAAO,KAAO;AAElC,8BAAiB,KAAO,IAAI;AAAA,YAE7B;AAAA,UAGD,OAAO;AAGN,4BAAgB,IAAKA,QAAO,SAAU,KAAK,MAAM,KAAM,GAAG,GAAI;AAC9D,mBAAO;AAAO,mBAAO;AAAA,UAEtB;AAAA,QAED;AAKA,cAAMK,KAAI;AACV,iBAAU,IAAI,GAAG,IAAIA,IAAG,KAAO;AAE9B,cAAI,MAAM;AACV,oBAAW,MAAO,IAAI,gBAAiB,IAAI,GAAI;AAC/C,iBAAO;AACP,oBAAW,SAAS,CAAE,IAAI,gBAAiB,IAAI,GAAI;AACnD,iBAAO;AACP,oBAAW,SAAS,CAAE,IAAI,gBAAiB,IAAI,GAAI;AACnD,iBAAO;AACP,oBAAW,SAAS,CAAE,IAAI,gBAAiB,IAAI,GAAI;AACnD,oBAAU;AAAA,QAEX;AAEA;AAAA,MAED;AAEA,aAAO;AAAA,IAER;AAED,UAAM,qBAAqB,SAAW,aAAa,cAAc,WAAW,YAAa;AAExF,YAAM,IAAI,YAAa,eAAe,CAAE;AACxC,YAAMC,SAAQ,KAAK,IAAK,GAAK,IAAI,GAAM,IAAI;AAE3C,gBAAW,aAAa,CAAE,IAAI,YAAa,eAAe,CAAE,IAAIA;AAChE,gBAAW,aAAa,CAAE,IAAI,YAAa,eAAe,CAAE,IAAIA;AAChE,gBAAW,aAAa,CAAE,IAAI,YAAa,eAAe,CAAE,IAAIA;AAChE,gBAAW,aAAa,CAAE,IAAI;AAAA,IAE/B;AAEA,UAAM,oBAAoB,SAAW,aAAa,cAAc,WAAW,YAAa;AAEvF,YAAM,IAAI,YAAa,eAAe,CAAE;AACxC,YAAMA,SAAQ,KAAK,IAAK,GAAK,IAAI,GAAM,IAAI;AAG3C,gBAAW,aAAa,CAAE,IAAI,UAAU,YAAa,KAAK,IAAK,YAAa,eAAe,CAAE,IAAIA,QAAO,KAAM,CAAE;AAChH,gBAAW,aAAa,CAAE,IAAI,UAAU,YAAa,KAAK,IAAK,YAAa,eAAe,CAAE,IAAIA,QAAO,KAAM,CAAE;AAChH,gBAAW,aAAa,CAAE,IAAI,UAAU,YAAa,KAAK,IAAK,YAAa,eAAe,CAAE,IAAIA,QAAO,KAAM,CAAE;AAChH,gBAAW,aAAa,CAAE,IAAI,UAAU,YAAa,CAAE;AAAA,IAExD;AAEA,UAAM,YAAY,IAAI,WAAY,MAAO;AACzC,cAAU,MAAM;AAChB,UAAM,mBAAmB,gBAAiB,SAAU;AAEpD,UAAM,IAAI,iBAAiB,OAC1B,IAAI,iBAAiB,QACrB,kBAAkB,oBAAqB,UAAU,SAAU,UAAU,GAAI,GAAG,GAAG,CAAE;AAGlF,QAAIC,OAAM;AACV,QAAI;AAEJ,YAAS,KAAK,MAAO;AAAA,MAEpB,KAAK;AAEJ,sBAAc,gBAAgB,SAAS;AACvC,cAAM,aAAa,IAAI,aAAc,cAAc,CAAE;AAErD,iBAAU,IAAI,GAAG,IAAI,aAAa,KAAO;AAExC,6BAAoB,iBAAiB,IAAI,GAAG,YAAY,IAAI,CAAE;AAAA,QAE/D;AAEA,QAAAA,QAAO;AACP,eAAO;AACP;AAAA,MAED,KAAK;AAEJ,sBAAc,gBAAgB,SAAS;AACvC,cAAM,YAAY,IAAI,YAAa,cAAc,CAAE;AAEnD,iBAAU,IAAI,GAAG,IAAI,aAAa,KAAO;AAExC,4BAAmB,iBAAiB,IAAI,GAAG,WAAW,IAAI,CAAE;AAAA,QAE7D;AAEA,QAAAA,QAAO;AACP,eAAO;AACP;AAAA,MAED;AAEC,cAAM,IAAI,MAAO,yCAAyC,KAAK,IAAK;AACpE;AAAA,IAEF;AAEA,WAAO;AAAA,MACN,OAAO;AAAA,MAAG,QAAQ;AAAA,MAClB,MAAMA;AAAA,MACN,QAAQ,iBAAiB;AAAA,MACzB,OAAO,iBAAiB;AAAA,MACxB,UAAU,iBAAiB;AAAA,MAC3B;AAAA,IACD;AAAA,EAED;AAAA,EAEA,YAAaC,QAAQ;AAEpB,SAAK,OAAOA;AACZ,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,aAAS,eAAgB,SAAS,SAAU;AAE3C,cAAS,QAAQ,MAAO;AAAA,QAEvB,KAAK;AAAA,QACL,KAAK;AAEJ,kBAAQ,aAAa;AACrB,kBAAQ,YAAY;AACpB,kBAAQ,YAAY;AACpB,kBAAQ,kBAAkB;AAC1B,kBAAQ,QAAQ;AAEhB;AAAA,MAEF;AAEA,UAAK,OAAS,QAAQ,SAAS,OAAQ;AAAA,IAExC;AAEA,WAAO,MAAM,KAAM,KAAK,gBAAgB,YAAY,OAAQ;AAAA,EAE7D;AAED;;;ACnbA,IAAM,uBAAN,cAAmC,OAAO;AAAA,EAEzC,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAEf,SAAK,YAAY,IAAI,WAAW;AAChC,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,KAAM,MAAM,QAAQ,YAAY,SAAU;AAEzC,UAAM,UAAU,IAAI,YAAY;AAEhC,YAAQ,OAAO,KAAK;AAEpB,YAAS,QAAQ,MAAO;AAAA,MAEvB,KAAK;AAEJ,gBAAQ,aAAa;AACrB,gBAAQ,YAAY;AACpB,gBAAQ,YAAY;AACpB,gBAAQ,kBAAkB;AAC1B;AAAA,MAED,KAAK;AAEJ,gBAAQ,aAAa;AACrB,gBAAQ,YAAY;AACpB,gBAAQ,YAAY;AACpB,gBAAQ,kBAAkB;AAC1B;AAAA,IAEF;AAEA,UAAM,QAAQ;AAEd,QAAI,SAAS;AAEb,aAAS,YAAa,GAAGC,SAAQC,aAAYC,UAAU;AAEtD,UAAI,WAAY,MAAM,OAAQ,EAC5B,QAAS,MAAM,IAAK,EACpB,gBAAiB,aAAc,EAC/B,mBAAoB,MAAM,eAAgB,EAC1C,KAAM,KAAM,CAAE,GAAG,SAAW,QAAS;AAErC;AAEA,cAAM,UAAU,MAAM,UAAU,MAAO,MAAO;AAE9C,YAAK,CAAE,QAAU;AAEjB,YAAK,QAAQ,SAAS,QAAY;AAEjC,gBAAM,cAAc,IAAI,YAAa,QAAQ,MAAM,QAAQ,OAAO,QAAQ,MAAO;AAEjF,sBAAY,OAAO,QAAQ;AAC3B,sBAAY,aAAa,QAAQ;AACjC,sBAAY,SAAS,QAAQ;AAC7B,sBAAY,YAAY,QAAQ;AAChC,sBAAY,YAAY,QAAQ;AAChC,sBAAY,kBAAkB,QAAQ;AAEtC,kBAAQ,OAAQ,CAAE,IAAI;AAAA,QAEvB;AAEA,YAAK,WAAW,GAAI;AAEnB,kBAAQ,cAAc;AACtB,cAAKF,QAAS,CAAAA,QAAQ,OAAQ;AAAA,QAE/B;AAAA,MAED,GAAGC,aAAYC,QAAQ;AAAA,IAEzB;AAEA,aAAU,IAAI,GAAG,IAAI,KAAK,QAAQ,KAAO;AAExC,kBAAa,GAAG,QAAQ,YAAY,OAAQ;AAAA,IAE7C;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,YAAaC,QAAQ;AAEpB,SAAK,OAAOA;AACZ,SAAK,UAAU,YAAaA,MAAM;AAElC,WAAO;AAAA,EAER;AAED;;;ACnGA,IAAM,YAAN,cAAwB,OAAO;AAAA,EAE9B,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAEf,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,cAAe,SAAS,MAAO;AAE9B,UAAMC,SAAQ;AACd,UAAMC,UAAS;AACf,UAAMC,QAAOF,SAAQC;AAErB,UAAME,QAAO,IAAI,MAAOD,KAAK;AAE7B,aAAS,yBAA0B,KAAK,OAAQ;AAE/C,UAAI,WAAW,GAAG,aAAa;AAC/B,UAAIE,cAAa,GAAGC,YAAW,GAAG,WAAW,GAAG,SAAS;AAEzD,eAAU,IAAI,GAAG,IAAI,QAAQ,eAAe,GAAG,EAAG,GAAI;AAErD,YAAK,QAAQ,QAAQ,UAAW,IAAI,CAAE,KAAK,KAAK,QAAQ,eAAe,GAAI;AAE1E,uBAAa;AACb,UAAAD,cAAa,QAAQ,UAAW,CAAE;AAClC,UAAAC,YAAW,QAAQ,UAAW,IAAI,CAAE;AAEpC;AAAA,QAED;AAAA,MAED;AAEA,eAAU,IAAI,GAAG,IAAI,QAAQ,eAAe,GAAG,EAAG,GAAI;AAErD,YAAK,MAAM,QAAQ,UAAW,IAAI,CAAE,KAAK,KAAK,QAAQ,eAAe,GAAI;AAExE,qBAAW;AACX,qBAAW,QAAQ,UAAW,CAAE;AAChC,mBAAS,QAAQ,UAAW,IAAI,CAAE;AAElC;AAAA,QAED;AAAA,MAED;AAEA,YAAM,aAAaA,YAAWD;AAC9B,YAAM,WAAW,SAAS;AAE1B,UAAK,aAAa;AACjB,eAAO;AAER,YAAM,KAAK,eAAe,IAAI,KAAM,QAAQA,eAAe;AAC3D,YAAME,OAAO,MAAM,YAAa;AAEhC,YAAM,iBAAiB,eAAe,IAAI,aAAa,aAAa;AAEpE,YAAMC,MAAK,UAAU,KAAM,QAAQ,cAAe,UAAW,EAAG,QAAS,GAAG,QAAQ,cAAe,cAAe,EAAG,QAAS,GAAG,EAAG;AACpI,YAAM,KAAK,UAAU,KAAM,QAAQ,cAAe,UAAW,EAAG,WAAW,CAAE,GAAG,QAAQ,cAAe,cAAe,EAAG,WAAW,CAAE,GAAG,EAAG;AAC5I,YAAM,IAAI,UAAU,KAAMA,KAAI,IAAID,GAAG;AAErC,aAAO;AAAA,IAER;AAEA,UAAM,aAAa,QAAQ,UAAW,CAAE,GAAG,WAAW,QAAQ,UAAW,QAAQ,eAAe,CAAE;AAElG,aAAU,IAAI,GAAG,IAAIJ,OAAM,EAAG,GAAI;AAEjC,UAAI,QAAQ,IAAIF;AAChB,YAAM,MAAM,KAAK,MAAO,IAAIA,MAAM;AAElC,UAAK,WAAW,eAAe,MAAO,QAAQ,cAAc,SAAS,WAAa;AAEjF,iBAAS,WAAW;AAEpB,YAAK,QAAQ;AACZ,kBAAQ,WAAW,IAAI;AAAA,MAEzB;AAEA,MAAAG,MAAM,MAAM,QAAQF,OAAO,IAAI,yBAA0B,KAAK,KAAM;AAAA,IAErE;AAEA,QAAI,SAAS;AAEb,QAAK,SAAS,iBAAmB,UAAS,WAAW,KAAME,MAAK,IAAK,OAAK,KAAK,IAAK,IAAI,KAAM,GAAK,CAAE,CAAE;AAAA,aAC7F,SAAS,cAAgB,UAAS,YAAY,KAAMA,MAAK,IAAK,OAAK,UAAU,YAAa,CAAE,CAAE,CAAE;AAAA,aAChG,SAAS,UAAY,UAAS,aAAa,KAAMA,KAAK;AAAA,QAC3D,SAAQ,MAAO,gCAAgC,IAAK;AAEzD,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,SAAS,IAAI,WAAY,KAAK,OAAQ;AAC5C,WAAO,gBAAiB,MAAO;AAC/B,WAAO,eAAgB,KAAK,WAAY;AACxC,WAAO,mBAAoB,KAAK,eAAgB;AAChD,WAAO,QAAS,KAAK,IAAK;AAC1B,WAAO,iBAAkB,KAAK,aAAc;AAE5C,WAAO,KAAM,KAAK,CAAAK,UAAQ;AAEzB,aAAQ,KAAK,MAAOA,KAAK,CAAE;AAAA,IAE5B,GAAG,YAAY,OAAQ;AAAA,EAExB;AAAA,EAEA,MAAOA,OAAO;AAEb,UAAM,OAAO,KAAK;AAElB,UAAM,UAAU,IAAI,QAASA,KAAK;AAClC,UAAML,QAAO,KAAK,cAAe,SAAS,IAAK;AAE/C,UAAM,UAAU,IAAI,YAAaA,OAAM,KAAK,GAAG,WAAW,IAAK;AAC/D,YAAQ,YAAY;AACpB,YAAQ,YAAY;AACpB,YAAQ,cAAc;AAEtB,WAAO;AAAA,EAER;AAED;AAGA,SAAS,QAASK,OAAO;AAExB,QAAM,QAAQ;AAEd,QAAM,YAAYA,MAAK,MAAO,IAAK;AAEnC,MAAI,aAAa;AACjB,MAAIC;AAEJ,QAAM,YAAY,CAAE;AACpB,QAAM,YAAY,CAAE;AAEpB,QAAM,gBAAgB,CAAE;AAExB,QAAM,WAAW,CAAE;AACnB,QAAM,SAAS,SAAS,CAAE;AAC1B,QAAM,SAAS,aAAa,CAAE;AAE9B,WAAS,YAAaD,OAAO;AAE5B,IAAAA,QAAOA,MAAK,QAAS,cAAc,EAAG;AACtC,IAAAA,QAAOA,MAAK,QAAS,MAAM,GAAI;AAC/B,IAAAA,QAAOA,MAAK,QAAS,UAAU,GAAI;AAEnC,UAAM,QAAQA,MAAK,MAAO,GAAI;AAE9B,WAAO;AAAA,EAER;AAEA,WAAS,UAAW,OAAO,OAAQ;AAElC,WAAQ,MAAO;AAEd,YAAMC,QAAO,UAAW,YAAc;AACtC,YAAM,WAAW,YAAaA,KAAK;AAEnC,eAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,EAAG,GAAI;AAE5C,cAAM,KAAM,OAAQ,SAAU,CAAE,CAAE,CAAE;AAAA,MAErC;AAEA,UAAK,MAAM,WAAW;AACrB;AAAA,IAEF;AAAA,EAED;AAEA,WAAS,WAAW;AAEnB,QAAIA,QAAO,UAAW,YAAc;AACpC,QAAI,WAAW,YAAaA,KAAK;AAEjC,UAAM,SAAS,oBAAoB,OAAQ,SAAU,CAAE,CAAE;AAEzD,IAAAA,QAAO,UAAW,YAAc;AAChC,eAAW,YAAaA,KAAK;AAE7B,UAAM,SAAS,YAAY,OAAQ,SAAU,CAAE,CAAE;AAEjD,cAAW,MAAM,SAAS,WAAW,MAAM,SAAS,MAAO;AAC3D,cAAW,MAAM,SAAS,WAAW,MAAM,SAAS,UAAW;AAAA,EAEhE;AAEA,WAAS,iBAAiB;AAEzB,UAAMC,UAAS,CAAE;AACjB,cAAW,IAAIA,OAAO;AAEtB,UAAM,QAAQ,OAAQA,QAAQ,CAAE,CAAE;AAClC,UAAM,SAAS,OAAQA,QAAQ,CAAE,CAAE;AACnC,UAAM,aAAa,OAAQA,QAAQ,CAAE,CAAE;AACvC,UAAM,eAAe,OAAQA,QAAQ,CAAE,CAAE;AACzC,UAAM,eAAe,OAAQA,QAAQ,CAAE,CAAE;AACzC,UAAM,YAAY,OAAQA,QAAQ,CAAE,CAAE;AACtC,UAAM,QAAQ,OAAQA,QAAQ,CAAE,CAAE;AAClC,UAAM,QAAQ,OAAQA,QAAQ,CAAE,CAAE;AAClC,UAAM,SAAS,OAAQA,QAAQ,CAAE,CAAE;AACnC,UAAM,SAAS,OAAQA,QAAQ,CAAE,CAAE;AAAA,EAEpC;AAEA,WAAS,kBAAkB;AAE1B,UAAMA,UAAS,CAAE;AACjB,cAAW,GAAGA,OAAO;AAErB,UAAM,aAAa,OAAQA,QAAQ,CAAE,CAAE;AACvC,UAAM,YAAY,OAAQA,QAAQ,CAAE,CAAE;AACtC,UAAM,aAAa,OAAQA,QAAQ,CAAE,CAAE;AAAA,EAExC;AAEA,SAAQ,MAAO;AAEd,IAAAD,QAAO,UAAW,YAAc;AAEhC,QAAKA,MAAK,SAAU,MAAO,GAAI;AAE9B;AAAA,IAED;AAAA,EAED;AAEA,MAAK,CAAEA,MAAK,SAAU,MAAO,GAAI;AAEhC,QAAKA,MAAK,SAAU,SAAU,GAAI;AAEjC,eAAS;AAAA,IAEV,OAAO;AAAA,IAIP;AAAA,EAED;AAEA,iBAAe;AAEf,kBAAgB;AAGhB,WAAU,IAAI,GAAG,IAAI,MAAM,cAAc,EAAG,GAAI;AAE/C,UAAM,cAAc,KAAM,CAAE,CAAE;AAAA,EAE/B;AAGA,YAAW,MAAM,cAAc,MAAM,SAAU;AAC/C,YAAW,MAAM,cAAc,MAAM,SAAU;AAG/C,WAAU,IAAI,GAAG,IAAI,MAAM,cAAc,EAAG,GAAI;AAE/C,cAAW,MAAM,cAAc,MAAM,cAAe,CAAE,CAAE;AAAA,EAEzD;AAGA,WAAU,IAAI,GAAG,IAAI,MAAM,cAAc,EAAG,GAAI;AAE/C,aAAU,IAAI,GAAG,IAAI,MAAM,cAAc,EAAG,GAAI;AAE/C,YAAM,cAAe,CAAE,EAAG,CAAE,KAAK,MAAM,cAAe,CAAE,EAAG,CAAE,IAAI,MAAM,aACpE,MAAM,aAAa,MAAM;AAAA,IAE7B;AAAA,EAED;AAEA,MAAI,SAAS;AACb,WAAU,IAAI,GAAG,IAAI,MAAM,cAAc,EAAG,GAAI;AAE/C,aAAU,IAAI,GAAG,IAAI,MAAM,cAAc,EAAG,GAAI;AAE/C,YAAME,SAAQ,MAAM,cAAe,CAAE,EAAG,CAAE;AAC1C,eAAS,SAASA,SAAQA,SAAQ;AAAA,IAEnC;AAAA,EAED;AAEA,QAAM,aAAa;AACnB,MAAK,cAAc,SAAS,GAAI;AAE/B,aAAU,IAAI,GAAG,IAAI,MAAM,cAAc,EAAG,GAAI;AAE/C,eAAU,IAAI,GAAG,IAAI,MAAM,cAAc,EAAG,GAAI;AAE/C,cAAM,cAAe,CAAE,EAAG,CAAE,KAAK;AAAA,MAElC;AAAA,IAED;AAAA,EAED;AAED;;;ACpUA,IAAM,YAAN,cAAwB,OAAO;AAAA,EAE9B,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAAA,EAEhB;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,QAAQ;AAEd,UAAM,SAAS,IAAI,WAAY,MAAM,OAAQ;AAC7C,WAAO,QAAS,MAAM,IAAK;AAC3B,WAAO,gBAAiB,aAAc;AACtC,WAAO,iBAAkB,MAAM,aAAc;AAC7C,WAAO,mBAAoB,MAAM,eAAgB;AACjD,WAAO,KAAM,KAAK,SAAWC,OAAO;AAEnC,UAAI;AAEH,eAAQ,MAAM,MAAOA,KAAK,CAAE;AAAA,MAE7B,SAAU,GAAI;AAEb,YAAK,SAAU;AAEd,kBAAS,CAAE;AAAA,QAEZ,OAAO;AAEN,kBAAQ,MAAO,CAAE;AAAA,QAElB;AAEA,cAAM,QAAQ,UAAW,GAAI;AAAA,MAE9B;AAAA,IAED,GAAG,YAAY,OAAQ;AAAA,EAExB;AAAA,EAEA,MAAOC,OAAO;AAEb,aAAS,SAAU,KAAM;AAExB,iBAAY,QAAQ,KAAM;AAEzB,YAAK,KAAK,MAAO,CAAE,IAAI,MAAO,MAAM,KAAM;AAEzC,iBAAO,IAAK,IAAK;AAAA,QAElB;AAAA,MAED;AAAA,IAED;AAEA,UAAM,UAAU,IAAI,eAAe;AACnC,YAAQ,eAAgB,SAAW,KAAM;AAExC,YAAM,QAAQ,SAAU,GAAI;AAE5B,UAAK,OAAQ;AAEZ,gBAAQ,IAAK,WAAW,GAAI;AAE5B,cAAM,OAAO,IAAI,KAAM,CAAE,MAAM,MAAO,GAAG,EAAE,MAAM,2BAA2B,CAAE;AAC9E,eAAO,IAAI,gBAAiB,IAAK;AAAA,MAElC;AAEA,aAAO;AAAA,IAER,CAAE;AAIF,UAAM,MAAa,UAAW,IAAI,WAAYA,KAAK,CAAE;AAErD,QAAK,IAAK,SAAU,GAAI;AAEvB,YAAM,MAAM,IAAI,UAAU,EAAE,gBAAwB,UAAW,IAAK,SAAU,CAAE,GAAG,iBAAkB;AAErG,YAAM,QAAQ,IAAI,cAAe,2BAA4B;AAE7D,UAAK,OAAQ;AAEZ,cAAM,SAAS,IAAI,cAAe,OAAQ;AAC1C,eAAO,OAAO,MAAc,UAAW,IAAK,MAAM,WAAY,CAAE,CAAE;AAAA,MAEnE;AAAA,IAED,OAAO;AAEN,cAAQ,KAAM,kCAAmC;AAEjD,iBAAY,QAAQ,KAAM;AAEzB,cAAM,YAAY,KAAK,MAAO,GAAI,EAAE,IAAI,EAAE,YAAY;AAEtD,YAAK,cAAc,OAAQ;AAE1B,gBAAM,SAAS,IAAI,cAAe,OAAQ;AAC1C,iBAAO,OAAO,MAAc,UAAW,IAAK,IAAK,CAAE,CAAE;AAAA,QAEtD;AAAA,MAED;AAAA,IAED;AAEA,YAAQ,MAAO,qCAAuC;AACtD,WAAO,EAAE,OAAO,IAAI,MAAM,EAAE;AAAA,EAE7B;AAED;;;AC3HO,IAAM,aAAN,MAAiB;AAAA,EAEvB,YAAa,OAAO,GAAI;AAEvB,SAAK,OAAO;AACZ,SAAK,QAAQ,CAAC;AACd,SAAK,UAAU,CAAC;AAChB,SAAK,iBAAiB,CAAC;AACvB,SAAK,eAAe;AAAA,EAErB;AAAA,EAEA,YAAa,UAAW;AAEvB,QAAK,CAAE,KAAK,QAAS,QAAS,GAAI;AAEjC,YAAM,SAAS,KAAK,cAAc;AAClC,aAAO,iBAAkB,WAAW,KAAK,WAAW,KAAM,MAAM,QAAS,CAAE;AAC3E,WAAK,QAAS,QAAS,IAAI;AAAA,IAE5B;AAAA,EAED;AAAA,EAEA,iBAAiB;AAEhB,aAAU,IAAI,GAAG,IAAI,KAAK,MAAM;AAC/B,UAAK,EAAI,KAAK,eAAiB,KAAK,GAAQ,QAAO;AAEpD,WAAO;AAAA,EAER;AAAA,EAEA,WAAY,UAAU,KAAM;AAE3B,UAAM,UAAU,KAAK,eAAgB,QAAS;AAC9C,eAAW,QAAS,GAAI;AAExB,QAAK,KAAK,MAAM,QAAS;AAExB,YAAM,EAAE,SAAAC,UAAS,KAAAC,MAAK,SAAS,IAAI,KAAK,MAAM,MAAM;AACpD,WAAK,eAAgB,QAAS,IAAID;AAClC,WAAK,QAAS,QAAS,EAAE,YAAaC,MAAK,QAAS;AAAA,IAErD,OAAO;AAEN,WAAK,gBAAgB,KAAK;AAAA,IAE3B;AAAA,EAED;AAAA,EAEA,iBAAkB,eAAgB;AAEjC,SAAK,gBAAgB;AAAA,EAEtB;AAAA,EAEA,eAAgB,MAAO;AAEtB,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,YAAa,KAAK,UAAW;AAE5B,WAAO,IAAI,QAAS,CAAE,YAAa;AAElC,YAAM,WAAW,KAAK,eAAe;AAErC,UAAK,aAAa,IAAM;AAEvB,aAAK,YAAa,QAAS;AAC3B,aAAK,gBAAgB,KAAK;AAC1B,aAAK,eAAgB,QAAS,IAAI;AAClC,aAAK,QAAS,QAAS,EAAE,YAAa,KAAK,QAAS;AAAA,MAErD,OAAO;AAEN,aAAK,MAAM,KAAM,EAAE,SAAS,KAAK,SAAS,CAAE;AAAA,MAE7C;AAAA,IAED,CAAE;AAAA,EAEH;AAAA,EAEA,UAAU;AAET,SAAK,QAAQ,QAAS,CAAE,WAAY,OAAO,UAAU,CAAE;AACvD,SAAK,eAAe,SAAS;AAC7B,SAAK,QAAQ,SAAS;AACtB,SAAK,MAAM,SAAS;AACpB,SAAK,eAAe;AAAA,EAErB;AAED;;;ACrGA,IAAI;AAAJ,IAAM;AAAN,IAAQ;AAAE,IAAM,IAAE,EAAC,KAAI,EAAC,iCAAgC,SAASC,IAAE;AAAC,MAAE,IAAI,WAAW,EAAE,QAAQ,OAAO,MAAM;AAAC,EAAC,EAAC;AAAE,IAAMC,KAAN,MAAO;AAAA,EAAC,OAAM;AAAC,WAAO,MAAI,IAAE,eAAa,OAAO,QAAM,MAAM,kCAAgC,CAAC,EAAE,KAAK,CAAAD,OAAGA,GAAE,YAAY,CAAC,EAAE,KAAK,CAAAA,OAAG,YAAY,YAAYA,IAAE,CAAC,CAAC,EAAE,KAAK,KAAK,KAAK,IAAE,YAAY,YAAY,OAAO,KAAK,GAAE,QAAQ,GAAE,CAAC,EAAE,KAAK,KAAK,KAAK,GAAE;AAAA,EAAE;AAAA,EAAC,MAAMA,IAAE;AAAC,QAAEA,GAAE,UAAS,EAAE,IAAI,gCAAgC,CAAC;AAAA,EAAC;AAAA,EAAC,OAAOA,IAAEE,KAAE,GAAE;AAAC,QAAG,CAAC,EAAE,OAAM,IAAI,MAAM,6CAA6C;AAAE,UAAMD,KAAED,GAAE,YAAWG,KAAE,EAAE,QAAQ,OAAOF,EAAC;AAAE,MAAE,IAAID,IAAEG,EAAC,GAAED,KAAEA,MAAG,OAAO,EAAE,QAAQ,0BAA0BC,IAAEF,EAAC,CAAC;AAAE,UAAMG,KAAE,EAAE,QAAQ,OAAOF,EAAC,GAAE,IAAE,EAAE,QAAQ,gBAAgBE,IAAEF,IAAEC,IAAEF,EAAC,GAAE,IAAE,EAAE,MAAMG,IAAEA,KAAE,CAAC;AAAE,WAAO,EAAE,QAAQ,KAAKD,EAAC,GAAE,EAAE,QAAQ,KAAKC,EAAC,GAAE;AAAA,EAAC;AAAC;AAAC,IAAM,IAAE;;;ACyE7uB,IAAMC,cAAa,oBAAI,QAAQ;AAE/B,IAAI,iBAAiB;AAErB,IAAI;AAEJ,IAAM,aAAN,MAAM,oBAAmB,OAAO;AAAA,EAE/B,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAEf,SAAK,iBAAiB;AACtB,SAAK,mBAAmB;AACxB,SAAK,oBAAoB;AAEzB,SAAK,aAAa,IAAI,WAAW;AACjC,SAAK,kBAAkB;AACvB,SAAK,eAAe;AAEpB,QAAK,OAAO,mBAAmB,aAAc;AAE5C,cAAQ;AAAA,QAEP;AAAA,MAGD;AAAA,IAED;AAAA,EAED;AAAA,EAEA,kBAAmB,MAAO;AAEzB,SAAK,iBAAiB;AAEtB,WAAO;AAAA,EAER;AAAA,EAEA,eAAgB,KAAM;AAErB,SAAK,WAAW,eAAgB,GAAI;AAEpC,WAAO;AAAA,EAER;AAAA,EAEA,MAAM,mBAAoBC,WAAW;AAEpC,SAAK,eAAe;AAAA,MACnB,eAAe,MAAMA,UAAS,gBAAiB,0BAA2B;AAAA,MAC1E,eAAe,MAAMA,UAAS,gBAAiB,0BAA2B;AAAA,MAC1E,eAAe,MAAMA,UAAS,gBAAiB,0BAA2B;AAAA,MAC1E,cAAc,MAAMA,UAAS,gBAAiB,wBAAyB;AAAA,MACvE,eAAe,MAAMA,UAAS,gBAAiB,0BAA2B;AAAA,MAC1E,gBAAgB,MAAMA,UAAS,gBAAiB,2BAA4B;AAAA,IAC7E;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,cAAeA,WAAW;AAEzB,QAAKA,UAAS,qBAAqB,MAAO;AAEzC,WAAK,eAAe;AAAA,QACnB,eAAeA,UAAS,WAAY,0BAA2B;AAAA,QAC/D,eAAeA,UAAS,WAAY,0BAA2B;AAAA,QAC/D,eAAeA,UAAS,WAAY,0BAA2B;AAAA,QAC/D,cAAcA,UAAS,WAAY,wBAAyB;AAAA,QAC5D,eAAeA,UAAS,WAAY,0BAA2B;AAAA,QAC/D,gBAAgBA,UAAS,WAAY,2BAA4B;AAAA,MAClE;AAAA,IAED,OAAO;AAEN,WAAK,eAAe;AAAA,QACnB,eAAeA,UAAS,WAAW,IAAK,+BAAgC;AAAA,QACxE,eAAeA,UAAS,WAAW,IAAK,+BAAgC;AAAA,QACxE,eAAeA,UAAS,WAAW,IAAK,8BAA+B;AAAA,QACvE,cAAcA,UAAS,WAAW,IAAK,+BAAgC;AAAA,QACvE,eAAeA,UAAS,WAAW,IAAK,8BAA+B;AAAA,QACvE,gBAAgBA,UAAS,WAAW,IAAK,gCAAiC,KACtEA,UAAS,WAAW,IAAK,uCAAwC;AAAA,MACtE;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,OAAO;AAEN,QAAK,CAAE,KAAK,mBAAoB;AAG/B,YAAM,WAAW,IAAI,WAAY,KAAK,OAAQ;AAC9C,eAAS,QAAS,KAAK,cAAe;AACtC,eAAS,mBAAoB,KAAK,eAAgB;AAClD,YAAM,YAAY,SAAS,UAAW,qBAAsB;AAG5D,YAAM,eAAe,IAAI,WAAY,KAAK,OAAQ;AAClD,mBAAa,QAAS,KAAK,cAAe;AAC1C,mBAAa,gBAAiB,aAAc;AAC5C,mBAAa,mBAAoB,KAAK,eAAgB;AACtD,YAAM,gBAAgB,aAAa,UAAW,uBAAwB;AAEtE,WAAK,oBAAoB,QAAQ,IAAK,CAAE,WAAW,aAAc,CAAE,EACjE,KAAM,CAAE,CAAEC,YAAWC,cAAc,MAAO;AAE1C,cAAM,KAAK,YAAW,YAAY,SAAS;AAE3C,cAAM,OAAO;AAAA,UACZ;AAAA,UACA,yBAAyB,KAAK,UAAW,YAAW,YAAa;AAAA,UACjE,6BAA6B,KAAK,UAAW,YAAW,gBAAiB;AAAA,UACzE,wBAAwB,KAAK,UAAW,YAAW,WAAY;AAAA,UAC/D;AAAA,UACAD;AAAA,UACA;AAAA,UACA,GAAG,UAAW,GAAG,QAAS,GAAI,IAAI,GAAG,GAAG,YAAa,GAAI,CAAE;AAAA,QAC5D,EAAE,KAAM,IAAK;AAEb,aAAK,kBAAkB,IAAI,gBAAiB,IAAI,KAAM,CAAE,IAAK,CAAE,CAAE;AACjE,aAAK,mBAAmBC;AAExB,aAAK,WAAW,iBAAkB,MAAM;AAEvC,gBAAM,SAAS,IAAI,OAAQ,KAAK,eAAgB;AAChD,gBAAM,mBAAmB,KAAK,iBAAiB,MAAO,CAAE;AAExD,iBAAO,YAAa,EAAE,MAAM,QAAQ,QAAQ,KAAK,cAAc,iBAAiB,GAAG,CAAE,gBAAiB,CAAE;AAExG,iBAAO;AAAA,QAER,CAAE;AAAA,MAEH,CAAE;AAEH,UAAK,iBAAiB,GAAI;AAIzB,gBAAQ;AAAA,UAEP;AAAA,QAGD;AAAA,MAED;AAEA;AAAA,IAED;AAEA,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,QAAK,KAAK,iBAAiB,MAAO;AAEjC,YAAM,IAAI,MAAO,6EAA8E;AAAA,IAEhG;AAEA,UAAM,SAAS,IAAI,WAAY,KAAK,OAAQ;AAE5C,WAAO,gBAAiB,aAAc;AACtC,WAAO,mBAAoB,KAAK,eAAgB;AAEhD,WAAO,KAAM,KAAK,CAAE,WAAY;AAI/B,UAAKH,YAAW,IAAK,MAAO,GAAI;AAE/B,cAAM,aAAaA,YAAW,IAAK,MAAO;AAE1C,eAAO,WAAW,QAAQ,KAAM,MAAO,EAAE,MAAO,OAAQ;AAAA,MAEzD;AAEA,WAAK,eAAgB,MAAO,EAC1B,KAAM,CAAE,YAAa,SAAS,OAAQ,OAAQ,IAAI,IAAK,EACvD,MAAO,OAAQ;AAAA,IAElB,GAAG,YAAY,OAAQ;AAAA,EAExB;AAAA,EAEA,mBAAoB,iBAAiB,WAAY;AAEhD,UAAM,EAAE,OAAO,OAAAI,QAAO,QAAAC,SAAQ,QAAQ,MAAM,OAAO,SAAS,IAAI;AAEhE,QAAK,SAAS,QAAU,QAAO,QAAQ,OAAQ,KAAM;AAErD,QAAI;AAEJ,QAAK,UAAU,cAAc,GAAI;AAEhC,gBAAU,IAAI,sBAAuB,OAAO,QAAQ,gBAAiB;AAAA,IAEtE,OAAO;AAEN,YAAM,UAAU,MAAO,CAAE,EAAE;AAE3B,gBAAU,UAAU,aAAa,IAC9B,IAAI,uBAAwB,SAASD,QAAOC,SAAQ,UAAU,YAAY,QAAQ,gBAAiB,IACnG,IAAI,kBAAmB,SAASD,QAAOC,SAAQ,QAAQ,gBAAiB;AAAA,IAE5E;AAEA,YAAQ,YAAY,MAAO,CAAE,EAAE,QAAQ,WAAW,IAAI,eAAe;AACrE,YAAQ,YAAY;AACpB,YAAQ,kBAAkB;AAE1B,YAAQ,cAAc;AACtB,YAAQ,aAAa,gBAAiB,SAAU;AAChD,YAAQ,mBAAmB,CAAC,EAAI,WAAW;AAE3C,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,MAAM,eAAgB,QAAQ,SAAS,CAAC,GAAI;AAE3C,UAAM,YAAY,GAAM,IAAI,WAAY,MAAO,CAAE;AAEjD,QAAK,UAAU,aAAa,IAAsB;AAEjD,aAAO,iBAAkB,SAAU;AAAA,IAEpC;AAGA,UAAM,aAAa;AACnB,UAAM,iBAAiB,KAAK,KAAK,EAAE,KAAM,MAAM;AAE9C,aAAO,KAAK,WAAW,YAAa,EAAE,MAAM,aAAa,QAAQ,WAAuB,GAAG,CAAE,MAAO,CAAE;AAAA,IAEvG,CAAE,EAAE,KAAM,CAAE,MAAO,KAAK,mBAAoB,EAAE,MAAM,SAAU,CAAE;AAGhE,IAAAL,YAAW,IAAK,QAAQ,EAAE,SAAS,eAAe,CAAE;AAEpD,WAAO;AAAA,EAER;AAAA,EAEA,UAAU;AAET,SAAK,WAAW,QAAQ;AACxB,QAAK,KAAK,gBAAkB,KAAI,gBAAiB,KAAK,eAAgB;AAEtE;AAEA,WAAO;AAAA,EAER;AAED;AAKA,WAAW,cAAc;AAAA,EACxB,OAAO;AAAA,EACP,WAAW;AACZ;AAEA,WAAW,mBAAmB;AAAA,EAC7B,MAAM;AAAA,EACN,MAAM;AAAA,EACN,KAAK;AAAA,EACL,KAAK;AAAA,EACL,KAAK;AAAA,EACL,KAAK;AAAA,EACL,oBAAoB;AAAA,EACpB,QAAQ;AAAA,EACR,cAAc;AAAA,EACd,eAAe;AAAA,EACf,UAAU;AAAA,EACV,SAAS;AAAA,EACT,6BAA6B;AAAA,EAC7B,QAAQ;AAAA,EACR,QAAQ;AAAA,EACR,QAAQ;AAAA,EACR,UAAU;AACX;AAEA,WAAW,eAAe;AAAA,EACzB;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACD;AAKA,WAAW,cAAc,WAAY;AAEpC,MAAI;AACJ,MAAI;AACJ,MAAI;AAEJ,QAAM,eAAe;AACrB,QAAM,mBAAmB;AACzB,QAAM,cAAc;AAEpB,OAAK,iBAAkB,WAAW,SAAW,GAAI;AAEhD,UAAM,UAAU,EAAE;AAElB,YAAS,QAAQ,MAAO;AAAA,MAEvB,KAAK;AACJ,iBAAS,QAAQ;AACjB,aAAM,QAAQ,gBAAiB;AAC/B;AAAA,MAED,KAAK;AACJ,0BAAkB,KAAM,MAAM;AAE7B,cAAI;AAEH,kBAAM,EAAE,OAAO,SAAS,OAAAI,QAAO,QAAAC,SAAQ,UAAU,QAAQ,SAAS,IAAI,UAAW,QAAQ,MAAO;AAEhG,iBAAK,YAAa,EAAE,MAAM,aAAa,IAAI,QAAQ,IAAI,OAAO,OAAAD,QAAO,QAAAC,SAAQ,UAAU,QAAQ,SAAS,GAAG,OAAQ;AAAA,UAEpH,SAAU,OAAQ;AAEjB,oBAAQ,MAAO,KAAM;AAErB,iBAAK,YAAa,EAAE,MAAM,SAAS,IAAI,QAAQ,IAAI,OAAO,MAAM,QAAQ,CAAE;AAAA,UAE3E;AAAA,QAED,CAAE;AACF;AAAA,IAEF;AAAA,EAED,CAAE;AAEF,WAAS,KAAM,YAAa;AAE3B,wBAAoB,IAAI,QAAS,CAAE,YAAa;AAE/C,oBAAc,EAAE,YAAY,sBAAsB,QAAQ;AAC1D,YAAO,WAAY;AAAA,IAEpB,CAAE,EAAE,KAAM,MAAM;AAEf,kBAAY,gBAAgB;AAE5B,UAAK,YAAY,aAAa,QAAY;AAEzC,gBAAQ,KAAM,6DAA8D;AAAA,MAE7E;AAAA,IAED,CAAE;AAAA,EAEH;AAEA,WAAS,UAAW,QAAS;AAE5B,UAAM,WAAW,IAAI,YAAY,SAAU,IAAI,WAAY,MAAO,CAAE;AAEpE,aAAS,UAAU;AAElB,eAAS,MAAM;AACf,eAAS,OAAO;AAAA,IAEjB;AAEA,QAAK,CAAE,SAAS,QAAQ,GAAI;AAE3B,cAAQ;AACR,YAAM,IAAI,MAAO,qDAAsD;AAAA,IAExE;AAEA,UAAM,cAAc,SAAS,QAAQ,IAAI,YAAY,YAAY,YAAY;AAC7E,UAAMD,SAAQ,SAAS,SAAS;AAChC,UAAMC,UAAS,SAAS,UAAU;AAClC,UAAM,aAAa,SAAS,UAAU,KAAK;AAC3C,UAAM,aAAa,SAAS,UAAU;AACtC,UAAM,YAAY,SAAS,SAAS;AACpC,UAAM,WAAW,SAAS,YAAY;AACtC,UAAM,WAAW,SAAS,YAAY;AAEtC,UAAM,EAAE,kBAAkB,aAAa,IAAI,oBAAqB,aAAaD,QAAOC,SAAQ,QAAS;AAErG,QAAK,CAAED,UAAS,CAAEC,WAAU,CAAE,YAAa;AAE1C,cAAQ;AACR,YAAM,IAAI,MAAO,mCAAoC;AAAA,IAEtD;AAEA,QAAK,CAAE,SAAS,iBAAiB,GAAI;AAEpC,cAAQ;AACR,YAAM,IAAI,MAAO,4CAA6C;AAAA,IAE/D;AAEA,UAAM,QAAQ,CAAC;AACf,UAAM,UAAU,CAAC;AAEjB,aAAU,OAAO,GAAG,OAAO,WAAW,QAAU;AAE/C,YAAM,UAAU,CAAC;AAEjB,eAAU,MAAM,GAAG,MAAM,YAAY,OAAS;AAE7C,cAAM,YAAY,CAAC;AAEnB,YAAI,UAAU;AAEd,iBAAU,QAAQ,GAAG,QAAQ,YAAY,SAAW;AAEnD,gBAAM,YAAY,SAAS,kBAAmB,KAAK,OAAO,IAAK;AAE/D,cAAK,SAAS,KAAK,QAAQ,KAAK,UAAU,MAAO,UAAU,YAAY,MAAM,KAAK,UAAU,aAAa,MAAM,IAAM;AAEpH,oBAAQ,KAAM,oFAAqF;AAAA,UAEpG;AAEA,cAAK,aAAa,GAAI;AAErB,uBAAW,UAAU;AACrB,wBAAY,UAAU;AAAA,UAEvB,OAAO;AAKN,uBAAW,UAAU;AACrB,wBAAY,UAAU;AAAA,UAEvB;AAEA,gBAAM,MAAM,IAAI,WAAY,SAAS,8BAA+B,KAAK,OAAO,GAAG,gBAAiB,CAAE;AACtG,gBAAM,SAAS,SAAS,eAAgB,KAAK,KAAK,OAAO,MAAM,kBAAkB,GAAG,IAAK,EAAI;AAE7F,cAAK,CAAE,QAAS;AAEf,oBAAQ;AACR,kBAAM,IAAI,MAAO,2CAA4C;AAAA,UAE9D;AAEA,oBAAU,KAAM,GAAI;AAAA,QAErB;AAEA,cAAM,UAAU,OAAQ,SAAU;AAElC,gBAAQ,KAAM,EAAE,MAAM,SAAS,OAAO,UAAU,QAAQ,UAAU,CAAE;AACpE,gBAAQ,KAAM,QAAQ,MAAO;AAAA,MAE9B;AAEA,YAAM,KAAM,EAAE,SAAS,OAAAD,QAAO,QAAAC,SAAQ,QAAQ,aAAa,CAAE;AAAA,IAE9D;AAEA,YAAQ;AAER,WAAO,EAAE,OAAO,SAAS,OAAAD,QAAO,QAAAC,SAAQ,UAAU,QAAQ,cAAc,SAAS;AAAA,EAElF;AAWA,QAAM,iBAAiB;AAAA,IACtB;AAAA,MACC,IAAI;AAAA,MACJ,aAAa,CAAE,YAAY,SAAU;AAAA,MACrC,kBAAkB,CAAE,iBAAiB,UAAU,iBAAiB,QAAS;AAAA,MACzE,cAAc,CAAE,aAAa,sBAAsB,aAAa,oBAAqB;AAAA,MACrF,eAAe;AAAA,MACf,eAAe;AAAA,MACf,iBAAiB;AAAA,IAClB;AAAA,IACA;AAAA,MACC,IAAI;AAAA,MACJ,aAAa,CAAE,YAAY,OAAO,YAAY,SAAU;AAAA,MACxD,kBAAkB,CAAE,iBAAiB,QAAQ,iBAAiB,MAAO;AAAA,MACrE,cAAc,CAAE,aAAa,kBAAkB,aAAa,gBAAiB;AAAA,MAC7E,eAAe;AAAA,MACf,eAAe;AAAA,MACf,iBAAiB;AAAA,IAClB;AAAA,IACA;AAAA,MACC,IAAI;AAAA,MACJ,aAAa,CAAE,YAAY,OAAO,YAAY,SAAU;AAAA,MACxD,kBAAkB,CAAE,iBAAiB,KAAK,iBAAiB,GAAI;AAAA,MAC/D,cAAc,CAAE,aAAa,uBAAuB,aAAa,qBAAsB;AAAA,MACvF,eAAe;AAAA,MACf,eAAe;AAAA,MACf,iBAAiB;AAAA,IAClB;AAAA,IACA;AAAA,MACC,IAAI;AAAA,MACJ,aAAa,CAAE,YAAY,OAAO,YAAY,SAAU;AAAA,MACxD,kBAAkB,CAAE,iBAAiB,MAAM,iBAAiB,IAAK;AAAA,MACjE,cAAc,CAAE,aAAa,iBAAiB,aAAa,oBAAqB;AAAA,MAChF,eAAe;AAAA,MACf,eAAe;AAAA,MACf,iBAAiB;AAAA,IAClB;AAAA,IACA;AAAA,MACC,IAAI;AAAA,MACJ,aAAa,CAAE,YAAY,OAAO,YAAY,SAAU;AAAA,MACxD,kBAAkB,CAAE,iBAAiB,IAAK;AAAA,MAC1C,cAAc,CAAE,aAAa,eAAgB;AAAA,MAC7C,eAAe;AAAA,MACf,eAAe;AAAA,MACf,iBAAiB;AAAA,IAClB;AAAA,IACA;AAAA,MACC,IAAI;AAAA,MACJ,aAAa,CAAE,YAAY,OAAO,YAAY,SAAU;AAAA,MACxD,kBAAkB,CAAE,iBAAiB,cAAc,iBAAiB,aAAc;AAAA,MAClF,cAAc,CAAE,aAAa,yBAAyB,aAAa,wBAAyB;AAAA,MAC5F,eAAe;AAAA,MACf,eAAe;AAAA,MACf,iBAAiB;AAAA,IAClB;AAAA,EACD;AAEA,QAAM,gBAAgB,eAAe,KAAM,SAAWC,IAAGC,IAAI;AAE5D,WAAOD,GAAE,gBAAgBC,GAAE;AAAA,EAE5B,CAAE;AACF,QAAM,gBAAgB,eAAe,KAAM,SAAWD,IAAGC,IAAI;AAE5D,WAAOD,GAAE,gBAAgBC,GAAE;AAAA,EAE5B,CAAE;AAEF,WAAS,oBAAqB,aAAaH,QAAOC,SAAQ,UAAW;AAEpE,QAAI;AACJ,QAAI;AAEJ,UAAM,UAAU,gBAAgB,YAAY,QAAQ,gBAAgB;AAEpE,aAAU,IAAI,GAAG,IAAI,QAAQ,QAAQ,KAAO;AAE3C,YAAM,MAAM,QAAS,CAAE;AAEvB,UAAK,CAAE,OAAQ,IAAI,EAAG,EAAI;AAC1B,UAAK,CAAE,IAAI,YAAY,SAAU,WAAY,EAAI;AACjD,UAAK,YAAY,IAAI,iBAAiB,SAAS,EAAI;AACnD,UAAK,IAAI,mBAAmB,EAAI,aAAcD,MAAM,KAAK,aAAcC,OAAO,GAAM;AAEpF,yBAAmB,IAAI,iBAAkB,WAAW,IAAI,CAAE;AAC1D,qBAAe,IAAI,aAAc,WAAW,IAAI,CAAE;AAElD,aAAO,EAAE,kBAAkB,aAAa;AAAA,IAEzC;AAEA,YAAQ,KAAM,oFAAqF;AAEnG,uBAAmB,iBAAiB;AACpC,mBAAe,aAAa;AAE5B,WAAO,EAAE,kBAAkB,aAAa;AAAA,EAEzC;AAEA,WAAS,aAAcG,QAAQ;AAE9B,QAAKA,UAAS,EAAI,QAAO;AAEzB,YAASA,SAAUA,SAAQ,OAAU,KAAKA,WAAU;AAAA,EAErD;AAGA,WAAS,OAAQ,QAAS;AAEzB,QAAK,OAAO,WAAW,EAAI,QAAO,OAAQ,CAAE;AAE5C,QAAI,kBAAkB;AAEtB,aAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAO;AAE1C,YAAM,QAAQ,OAAQ,CAAE;AACxB,yBAAmB,MAAM;AAAA,IAE1B;AAEA,UAAM,SAAS,IAAI,WAAY,eAAgB;AAE/C,QAAI,aAAa;AAEjB,aAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAO;AAE1C,YAAM,QAAQ,OAAQ,CAAE;AACxB,aAAO,IAAK,OAAO,UAAW;AAE9B,oBAAc,MAAM;AAAA,IAErB;AAEA,WAAO;AAAA,EAER;AAED;AAMA,IAAM,uBAAuB,oBAAI,IAAK,CAAE,YAAY,UAAU,SAAU,CAAE;AAE1E,IAAM,aAAa;AAAA,EAElB,CAAE,EAA8B,GAAG;AAAA,EACnC,CAAE,EAA8B,GAAG;AAAA,EACnC,CAAE,EAAyB,GAAG;AAAA,EAC9B,CAAE,EAAwB,GAAG;AAAA,EAE7B,CAAE,EAAwB,GAAG;AAAA,EAC7B,CAAE,EAAwB,GAAG;AAAA,EAC7B,CAAE,EAAqB,GAAG;AAAA,EAC1B,CAAE,EAAoB,GAAG;AAAA,EAEzB,CAAE,EAAqB,GAAG;AAAA,EAC1B,CAAE,EAAqB,GAAG;AAAA,EAC1B,CAAE,EAAkB,GAAG;AAAA,EACvB,CAAE,EAAmB,GAAG;AAAA,EAExB,CAAE,EAA8B,GAAG;AAAA,EACnC,CAAE,EAA+B,GAAG;AAErC;AAEA,IAAM,WAAW;AAAA,EAEhB,CAAE,EAA8B,GAAG;AAAA,EACnC,CAAE,EAA8B,GAAG;AAAA,EACnC,CAAE,EAAyB,GAAG;AAAA,EAC9B,CAAE,EAAwB,GAAG;AAAA,EAE7B,CAAE,EAAwB,GAAG;AAAA,EAC7B,CAAE,EAAwB,GAAG;AAAA,EAC7B,CAAE,EAAqB,GAAG;AAAA,EAC1B,CAAE,EAAoB,GAAG;AAAA,EAEzB,CAAE,EAAqB,GAAG;AAAA,EAC1B,CAAE,EAAqB,GAAG;AAAA,EAC1B,CAAE,EAAkB,GAAG;AAAA,EACvB,CAAE,EAAmB,GAAG;AAAA,EAExB,CAAE,EAA8B,GAAG;AAAA,EACnC,CAAE,EAA+B,GAAG;AAErC;AAEA,eAAe,iBAAkB,WAAY;AAE5C,QAAM,EAAE,SAAS,IAAI;AAErB,MAAK,WAAY,QAAS,MAAM,QAAY;AAE3C,UAAM,IAAI,MAAO,yCAA0C;AAAA,EAE5D;AAIA,MAAI;AAEJ,MAAK,UAAU,2BAA2B,GAA4B;AAErE,QAAK,CAAE,OAAQ;AAEd,cAAQ,IAAI,QAAS,OAAQ,YAAa;AAEzC,cAAMC,QAAO,IAAIC,GAAY;AAC7B,cAAMD,MAAK,KAAK;AAChB,gBAASA,KAAK;AAAA,MAEf,CAAE;AAAA,IAEH;AAEA,WAAO,MAAM;AAAA,EAEd;AAIA,QAAM,UAAU,CAAC;AAGjB,WAAU,aAAa,GAAG,aAAa,UAAU,OAAO,QAAQ,cAAgB;AAE/E,UAAM,aAAa,KAAK,IAAK,GAAG,UAAU,cAAc,UAAW;AACnE,UAAM,cAAc,KAAK,IAAK,GAAG,UAAU,eAAe,UAAW;AACrE,UAAM,aAAa,UAAU,aAAa,KAAK,IAAK,GAAG,UAAU,cAAc,UAAW,IAAI;AAE9F,UAAM,QAAQ,UAAU,OAAQ,UAAW;AAE3C,QAAI;AAEJ,QAAK,UAAU,2BAA2B,GAA4B;AAErE,kBAAY,MAAM;AAAA,IAEnB,WAAY,UAAU,2BAA2B,GAA4B;AAE5E,kBAAY,KAAK,OAAQ,MAAM,WAAW,MAAM,sBAAuB;AAAA,IAExE,OAAO;AAEN,YAAM,IAAI,MAAO,uDAAwD;AAAA,IAE1E;AAEA,QAAIE;AAEJ,QAAK,SAAU,QAAS,MAAM,WAAY;AAEzC,MAAAA,QAAO,IAAI;AAAA,QAEV,UAAU;AAAA,QACV,UAAU;AAAA,QACV,UAAU,aAAa,aAAa;AAAA,MAErC;AAAA,IAED,WAAY,SAAU,QAAS,MAAM,eAAgB;AAEpD,MAAAA,QAAO,IAAI;AAAA,QAEV,UAAU;AAAA,QACV,UAAU;AAAA,QACV,UAAU,aAAa,YAAY;AAAA,MAEpC;AAAA,IAED,OAAO;AAEN,MAAAA,QAAO;AAAA,IAER;AAEA,YAAQ,KAAM;AAAA,MAEb,MAAMA;AAAA,MACN,OAAO;AAAA,MACP,QAAQ;AAAA,MACR,OAAO;AAAA,IAER,CAAE;AAAA,EAEH;AAEA,MAAI;AAEJ,MAAK,qBAAqB,IAAK,WAAY,QAAS,CAAE,GAAI;AAEzD,cAAU,UAAU,eAAe,IAChC,IAAI,YAAa,QAAS,CAAE,EAAE,MAAM,UAAU,YAAY,UAAU,WAAY,IAChF,IAAI,cAAe,QAAS,CAAE,EAAE,MAAM,UAAU,YAAY,UAAU,aAAa,UAAU,UAAW;AAAA,EAE5G,OAAO;AAEN,QAAK,UAAU,aAAa,EAAI,OAAM,IAAI,MAAO,2CAA4C;AAE7F,cAAU,IAAI,kBAAmB,SAAS,UAAU,YAAY,UAAU,WAAY;AAAA,EAEvF;AAEA,UAAQ,UAAU;AAElB,UAAQ,OAAO,SAAU,QAAS;AAClC,UAAQ,SAAS,WAAY,QAAS;AACtC,UAAQ,aAAa,gBAAiB,SAAU;AAChD,UAAQ,cAAc;AAItB,SAAO,QAAQ,QAAS,OAAQ;AAEjC;AAEA,SAAS,gBAAiB,WAAY;AAErC,QAAM,MAAM,UAAU,qBAAsB,CAAE;AAE9C,MAAK,IAAI,mBAAmB,GAAyB;AAEpD,WAAO,IAAI,qBAAqB,IAAuB,iBAAiB;AAAA,EAEzE,WAAY,IAAI,mBAAmB,GAA6B;AAE/D,WAAO,IAAI,qBAAqB,IAAuB,sBAAsB;AAAA,EAE9E,WAAY,IAAI,mBAAmB,GAA+B;AAEjE,WAAO;AAAA,EAER,OAAO;AAEN,YAAQ,KAAM,mDAAoD,IAAI,cAAe,GAAI;AACzF,WAAO;AAAA,EAER;AAED;;;AC94BA,IAAM,YAAN,cAAwB,wBAAwB;AAAA,EAE/C,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAAA,EAEhB;AAAA,EAEA,MAAO,QAAQ,aAAc;AAE5B,UAAM,MAAM,IAAI,wBAAyB,QAAQ,CAAE;AAEnD,WAAO;AAAA,MACN,SAAS,IAAI,QAAS,WAAY;AAAA,MAClC,OAAO,IAAI;AAAA,MACX,QAAQ,IAAI;AAAA,MACZ,QAAQ,IAAI;AAAA,MACZ,WAAW,IAAI,kBAAkB;AAAA,MACjC,aAAa,IAAI;AAAA,IAClB;AAAA,EAED;AAED;AAGA,IAAM,aAAa,KAAO,KAAK;AAE/B,IAAM,gBAAgB;AAKtB,IAAM,0BAAN,MAA8B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQ7B,YAAa,aAAa,eAA4D;AAErF,SAAK,cAAc;AAKnB,UAAM,aAAa,IAAI,WAAY,KAAK,aAAa,GAAG,EAAG;AAC3D,QAAK,WAAY,CAAE,MAAM,OACxB,WAAY,CAAE,MAAM,MACpB,WAAY,CAAE,MAAM,MACpB,WAAY,CAAE,MAAM,MACpB,WAAY,CAAE,MAAM,MACpB,WAAY,CAAE,MAAM,MACpB,WAAY,CAAE,MAAM,MACpB,WAAY,CAAE,MAAM,OACpB,WAAY,CAAE,MAAM,MACpB,WAAY,CAAE,MAAM,MACpB,WAAY,EAAG,MAAM,MACrB,WAAY,EAAG,MAAM,IAAO;AAE5B,cAAQ,MAAO,gCAAiC;AAChD;AAAA,IAED;AAGA,UAAM,WAAW,YAAY;AAC7B,UAAM,iBAAiB,IAAI,SAAU,KAAK,aAAa,IAAI,KAAK,QAAS;AACzE,UAAM,aAAa,eAAe,UAAW,GAAG,IAAK;AACrD,UAAM,eAAe,eAAe;AAEpC,SAAK,SAAS,eAAe,UAAW,IAAI,UAAU,YAAa;AACnE,SAAK,aAAa,eAAe,UAAW,IAAI,UAAU,YAAa;AACvE,SAAK,WAAW,eAAe,UAAW,IAAI,UAAU,YAAa;AACrE,SAAK,mBAAmB,eAAe,UAAW,IAAI,UAAU,YAAa;AAC7E,SAAK,uBAAuB,eAAe,UAAW,IAAI,UAAU,YAAa;AACjF,SAAK,aAAa,eAAe,UAAW,IAAI,UAAU,YAAa;AACvE,SAAK,cAAc,eAAe,UAAW,IAAI,UAAU,YAAa;AACxE,SAAK,aAAa,eAAe,UAAW,IAAI,UAAU,YAAa;AACvE,SAAK,wBAAwB,eAAe,UAAW,IAAI,UAAU,YAAa;AAClF,SAAK,gBAAgB,eAAe,UAAW,KAAK,UAAU,YAAa;AAC3E,SAAK,uBAAuB,eAAe,UAAW,KAAK,UAAU,YAAa;AAClF,SAAK,sBAAsB,eAAe,UAAW,KAAK,UAAU,YAAa;AAGjF,QAAK,KAAK,WAAW,GAAI;AAExB,cAAQ,KAAM,6CAA8C;AAC5D;AAAA,IAED,OAAO;AAGN,WAAK,uBAAuB,KAAK,IAAK,GAAG,KAAK,oBAAqB;AAAA,IAEpE;AAEA,QAAK,KAAK,gBAAgB,KAAK,KAAK,eAAe,GAAI;AAEtD,cAAQ,KAAM,sCAAuC;AACrD;AAAA,IAED;AAEA,QAAK,KAAK,0BAA0B,GAAI;AAEvC,cAAQ,KAAM,wCAAyC;AACvD;AAAA,IAED;AAEA,QAAK,KAAK,kBAAkB,eAAgB;AAE3C,cAAQ,KAAM,6BAA6B,gBAAgB,iBAAiB,KAAK,aAAc;AAC/F;AAAA,IAED;AAIA,SAAK,WAAW;AAAA,EAEjB;AAAA,EAEA,QAAS,aAAc;AAEtB,UAAM,UAAU,CAAC;AAGjB,QAAI,aAAa,aAAa,KAAK;AACnC,QAAIC,SAAQ,KAAK;AACjB,QAAIC,UAAS,KAAK;AAClB,UAAM,cAAc,cAAc,KAAK,uBAAuB;AAE9D,aAAU,QAAQ,GAAG,QAAQ,aAAa,SAAW;AAEpD,YAAM,YAAY,IAAI,WAAY,KAAK,aAAa,YAAY,CAAE,EAAG,CAAE;AACvE,oBAAc;AAEd,eAAU,OAAO,GAAG,OAAO,KAAK,eAAe,QAAU;AAExD,cAAM,YAAY,IAAI,WAAY,KAAK,aAAa,YAAY,SAAU;AAE1E,gBAAQ,KAAM,EAAE,QAAQ,WAAW,SAASD,QAAO,UAAUC,QAAO,CAAE;AAEtE,sBAAc;AACd,sBAAc,KAAQ,YAAY,KAAM;AAAA,MAEzC;AAEA,MAAAD,SAAQ,KAAK,IAAK,GAAKA,SAAQ,GAAI;AACnC,MAAAC,UAAS,KAAK,IAAK,GAAKA,UAAS,GAAI;AAAA,IAEtC;AAEA,WAAO;AAAA,EAER;AAED;;;ACvJA,IAAM,sBAAsB;AAC5B,IAAM,qBAAqB;AAC3B,IAAM,0BAA0B;AAChC,IAAM,qBAAqB;AAC3B,IAAM,6BAA6B;AACnC,IAAM,oBAAoB;AAI1B,IAAM,0BAA0B;AAChC,IAAM,sBAAsB;AAC5B,IAAM,2BAA2B;AACjC,IAAM,sBAAsB;AAC5B,IAAM,6BAA6B;AACnC,IAAM,6BAA6B;AACnC,IAAM,0BAA0B;AAEhC,IAAM,mBAAmB;AACzB,IAAM,wBAAwB;AAE9B,IAAM,oBAAoB;AAE1B,IAAM,YAAY,IAAI,QAAQ;AAC9B,IAAM,YAAY,IAAI,QAAQ;AAE9B,IAAM,+BAAN,cAA2C,eAAe;AAAA,EAEzD,YAAa,YAAa;AAEzB,UAAO;AAAA,MAEN,UAAU,cAAc,MAAO;AAAA,QAC9B,YAAY;AAAA,QACZ;AAAA,UACC,SAAS;AAAA,YACR,OAAO,IAAI,MAAM;AAAA,UAClB;AAAA,UACA,SAAS;AAAA,YACR,OAAO;AAAA,UACR;AAAA,QACD;AAAA,MACD,CAAE;AAAA,MAEF;AAAA;AAAA,QAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAgDxB;AAAA;AAAA,QAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IA4B3B,CAAE;AAEF,WAAO,iBAAkB,MAAM;AAAA,MAE9B,SAAS;AAAA,QACR,KAAK,WAAY;AAEhB,iBAAO,KAAK,SAAS,QAAQ;AAAA,QAE9B;AAAA,QAEA,KAAK,SAAWC,QAAQ;AAEvB,eAAK,SAAS,QAAQ,QAAQA;AAAA,QAE/B;AAAA,MACD;AAAA,MAEA,OAAO;AAAA,QACN,KAAK,WAAY;AAEhB,iBAAO,KAAK,SAAS,QAAQ;AAAA,QAE9B;AAAA,MACD;AAAA,IAED,CAAE;AAEF,SAAK,UAAW,UAAW;AAC3B,SAAK,iCAAiC;AAAA,EAEvC;AAED;AAEA,IAAM,0BAAN,cAAsC,aAAa;AAAA,EAElD,YAAa,UAAU,UAAW;AAEjC,UAAO,UAAU,QAAS;AAC1B,SAAK,oBAAoB;AAAA,EAE1B;AAED;AAEA,SAAS,oBAAqB,OAAQ;AAErC,WAAU,IAAI,GAAGC,KAAI,MAAM,QAAQ,IAAIA,IAAG,KAAO;AAEhD,UAAM,OAAO,MAAO,CAAE;AACtB,UAAM,WAAW,KAAK;AACtB,UAAM,KAAK,SAAU,CAAE;AACvB,UAAMC,MAAK,SAAU,CAAE;AACvB,UAAM,KAAK,SAAU,CAAE;AAEvB,cAAU,WAAYA,KAAI,EAAG;AAC7B,cAAU,WAAY,IAAIA,GAAG;AAC7B,SAAK,aAAa,IAAI,QAAQ,EAC5B,aAAc,WAAW,SAAU,EACnC,UAAU;AAAA,EAEb;AAED;AAEA,IAAMC,QAAO,IAAI,IAAI;AACrB,SAAS,cAAe,OAAO,cAAc,mBAAmB,OAAQ;AAWvE,QAAM,kBAAmB,IAAI,SAAU;AACvC,WAAS,WAAY,GAAI;AAExB,UAAMC,KAAI,CAAE,EAAI,EAAE,IAAI;AACtB,UAAMC,KAAI,CAAE,EAAI,EAAE,IAAI;AACtB,UAAM,IAAI,CAAE,EAAI,EAAE,IAAI;AAEtB,WAAO,GAAID,EAAE,IAAKC,EAAE,IAAK,CAAE;AAAA,EAE5B;AAEA,WAAS,SAAU,IAAIH,KAAK;AAE3B,WAAO,GAAI,WAAY,EAAG,CAAE,IAAK,WAAYA,GAAG,CAAE;AAAA,EAEnD;AAIA,WAAS,gBAAiB,IAAIA,KAAI,WAAY;AAE7C,cAAU,UAAU,WAAYA,KAAI,EAAG,EAAE,UAAU;AAEnD,UAAM,SAAS,GAAG,IAAK,UAAU,SAAU;AAC3C,cAAU,OAAO,KAAM,EAAG,EAAE,gBAAiB,UAAU,WAAW,CAAE,MAAO;AAE3E,WAAO;AAAA,EAER;AAEA,WAAS,QAAS,KAAM;AAEvB,WAAO,SAAU,IAAI,QAAQ,IAAI,SAAU;AAAA,EAE5C;AAEA,QAAM,YAAY,oBAAI,IAAI;AAC1B,QAAM,eAAe,oBAAI,IAAI;AAC7B,QAAM,eAAe,CAAC;AACtB,QAAM,UAAU,CAAC;AAGjB,WAAU,IAAI,GAAGD,KAAI,aAAa,QAAQ,IAAIA,IAAG,KAAO;AAEvD,UAAM,KAAK,aAAc,CAAE;AAC3B,UAAM,WAAW,GAAG;AACpB,UAAM,KAAK,SAAU,CAAE;AACvB,UAAMC,MAAK,SAAU,CAAE;AACvB,cAAU,IAAK,SAAU,IAAIA,GAAG,CAAE;AAClC,cAAU,IAAK,SAAUA,KAAI,EAAG,CAAE;AAIlC,QAAK,kBAAmB;AAGvB,YAAM,MAAM,gBAAiB,IAAIA,KAAI,IAAI,IAAI,CAAE;AAC/C,YAAM,MAAM,QAAS,GAAI;AACzB,UAAK,CAAE,aAAa,IAAK,GAAI,GAAI;AAEhC,wBAAiBA,KAAI,IAAI,GAAI;AAC7B,cAAM,MAAM,QAAS,GAAI;AAEzB,cAAMI,QAAO;AAAA,UACZ;AAAA,UACA,WAAW,CAAC;AAAA,QACb;AAEA,qBAAa,IAAK,KAAKA,KAAK;AAC5B,qBAAa,IAAK,KAAKA,KAAK;AAAA,MAE7B;AAIA,YAAM,OAAO,aAAa,IAAK,GAAI;AACnC,UAAI,KAAK,KAAK,IAAI,UAAU,IAAK,EAAG;AACpC,UAAI,KAAK,KAAK,IAAI,UAAU,IAAKJ,GAAG;AACpC,UAAK,KAAK,IAAK;AAEd,SAAE,IAAI,EAAG,IAAI,CAAE,IAAI,EAAG;AAAA,MAEvB;AAEA,WAAK,UAAU,KAAM,IAAI,EAAG;AAAA,IAE7B;AAAA,EAED;AAGA,WAAU,IAAI,GAAGD,KAAI,MAAM,QAAQ,IAAIA,IAAG,KAAO;AAEhD,UAAM,MAAM,MAAO,CAAE;AACrB,UAAM,WAAW,IAAI;AACrB,UAAM,YAAY,SAAS;AAC3B,aAAU,KAAK,GAAG,KAAK,WAAW,MAAQ;AAEzC,YAAMM,SAAQ;AACd,YAAM,QAAS,KAAK,KAAM;AAC1B,YAAM,KAAK,SAAUA,MAAM;AAC3B,YAAML,MAAK,SAAU,IAAK;AAC1B,YAAM,OAAO,SAAU,IAAIA,GAAG;AAG9B,UAAK,UAAU,IAAK,IAAK,GAAI;AAE5B;AAAA,MAED;AAGA,UAAK,kBAAmB;AAEvB,wBAAiB,IAAIA,KAAIC,KAAK;AAE9B,cAAM,UAAU,QAASA,KAAK;AAC9B,YAAK,aAAa,IAAK,OAAQ,GAAI;AAElC,gBAAMG,QAAO,aAAa,IAAK,OAAQ;AACvC,gBAAM,EAAE,KAAK,UAAU,IAAIA;AAC3B,cAAI,KAAK,IAAI,UAAU,IAAK,EAAG;AAC/B,cAAI,KAAK,IAAI,UAAU,IAAKJ,GAAG;AAE/B,cAAK,KAAK,IAAK;AAEd,aAAE,IAAI,EAAG,IAAI,CAAE,IAAI,EAAG;AAAA,UAEvB;AAGA,cAAI,QAAQ;AACZ,mBAAUM,KAAI,GAAGP,KAAI,UAAU,QAAQO,KAAIP,IAAGO,MAAK,GAAI;AAEtD,gBAAK,MAAM,UAAWA,EAAE,KAAK,MAAM,UAAWA,KAAI,CAAE,GAAI;AAEvD,sBAAQ;AACR;AAAA,YAED;AAAA,UAED;AAEA,cAAK,OAAQ;AAEZ;AAAA,UAED;AAAA,QAED;AAAA,MAED;AAEA,YAAM,OAAO;AAAA,QACZ,OAAOD;AAAA,QACP;AAAA,MACD;AACA,mBAAc,IAAK,IAAI;AAAA,IAExB;AAAA,EAED;AAGA,SAAQ,MAAO;AAGd,QAAI,WAAW;AACf,eAAYE,QAAO,cAAe;AAEjC,iBAAW,aAAcA,IAAI;AAC7B;AAAA,IAED;AAEA,QAAK,aAAa,MAAO;AAExB;AAAA,IAED;AAGA,UAAM,QAAQ,CAAE,QAAS;AACzB,WAAQ,MAAM,SAAS,GAAI;AAG1B,YAAM,MAAM,MAAM,IAAI,EAAE;AACxB,YAAM,WAAW,IAAI;AACrB,YAAM,cAAc,IAAI;AACxB,YAAM,aAAa,IAAI;AAGvB,YAAM,YAAY,SAAS;AAC3B,eAAU,KAAK,GAAG,KAAK,WAAW,MAAQ;AAEzC,cAAMF,SAAQ;AACd,cAAM,QAAS,KAAK,KAAM;AAC1B,cAAM,KAAK,SAAUA,MAAM;AAC3B,cAAML,MAAK,SAAU,IAAK;AAG1B,cAAM,OAAO,SAAU,IAAIA,GAAG;AAC9B,eAAO,aAAc,IAAK;AAE1B,cAAM,cAAc,SAAUA,KAAI,EAAG;AACrC,cAAM,YAAY,aAAc,WAAY;AAC5C,YAAK,WAAY;AAEhB,gBAAM,WAAW,UAAU;AAC3B,gBAAM,aAAa,UAAU;AAC7B,gBAAM,eAAe,SAAS;AAC9B,gBAAM,iBAAiB,aAAa;AACpC,gBAAM,kBAAkB,SAAS;AAKjC,cAAK,KAAK,IAAK,SAAS,WAAW,IAAK,IAAI,UAAW,CAAE,IAAI,MAAO;AAEnE;AAAA,UAED;AAKA,cAAK,eAAe,cAAe;AAElC,kBAAM,KAAM,SAAU;AACtB,mBAAO,aAAc,WAAY;AAAA,UAElC;AAGA,gBAAM,aAAc,aAAa,KAAM;AACvC,cACC,YAAaK,MAAM,KAAK,aAAc,SAAU,KAChD,YAAaA,MAAM,MAAM,aAAc,SAAU,GAChD;AAED,yBAAc,SAAU,EAAE,KAAK,IAAK,YAAaA,MAAM,EAAE,IAAK;AAC9D,wBAAaA,MAAM,EAAE,OAAO,aAAc,SAAU,EAAE;AAAA,UAEvD;AAEA,cAAI,gBAAgB,YAAaA,MAAM,KAAK,aAAc,SAAU;AACpE,cAAK,kBAAkB,MAAO;AAK7B,4BAAgB,EAAE,MAAM,IAAI,QAAQ,EAAE;AACtC,oBAAQ,KAAM,cAAc,IAAK;AAAA,UAElC;AAEA,cAAK,YAAaA,MAAM,MAAM,MAAO;AAEpC,wBAAaA,MAAM,IAAI;AACvB,0BAAc,KAAK,IAAK,UAAW;AAAA,UAEpC;AAEA,cAAK,aAAc,SAAU,MAAM,MAAO;AAEzC,yBAAc,SAAU,IAAI;AAC5B,0BAAc,KAAK,IAAK,eAAgB;AAAA,UAEzC;AAGA,cACC,YAAa,IAAK,KAAK,aAAc,UAAW,KAChD,YAAa,IAAK,MAAM,aAAc,UAAW,GAChD;AAED,yBAAc,UAAW,EAAE,KAAK,IAAK,YAAa,IAAK,EAAE,IAAK;AAC9D,wBAAa,IAAK,EAAE,OAAO,aAAc,UAAW,EAAE;AAAA,UAEvD;AAEA,cAAI,gBAAgB,YAAa,IAAK,KAAK,aAAc,UAAW;AACpE,cAAK,kBAAkB,MAAO;AAE7B,4BAAgB,EAAE,MAAM,IAAI,QAAQ,EAAE;AACtC,oBAAQ,KAAM,cAAc,IAAK;AAAA,UAElC;AAEA,cAAK,YAAa,IAAK,MAAM,MAAO;AAEnC,wBAAa,IAAK,IAAI;AACtB,0BAAc,KAAK,IAAK,UAAW;AAAA,UAEpC;AAEA,cAAK,aAAc,UAAW,MAAM,MAAO;AAE1C,yBAAc,UAAW,IAAI;AAC7B,0BAAc,KAAK,IAAK,eAAgB;AAAA,UAEzC;AAAA,QAED;AAAA,MAED;AAAA,IAED;AAAA,EAED;AAGA,WAAU,IAAI,GAAGN,KAAI,QAAQ,QAAQ,IAAIA,IAAG,KAAO;AAElD,YAAS,CAAE,EAAE,UAAU;AAAA,EAExB;AAED;AAEA,SAAS,WAAY,MAAO;AAE3B,SAAO,SAAS,UAAU,SAAS;AAEpC;AAEA,SAAS,gBAAiB,MAAO;AAEhC,SAAO,aAAa,KAAM,IAAK,KAAK,SAAS;AAE9C;AAEA,IAAM,aAAN,MAAiB;AAAA,EAEhB,YAAaS,OAAM,YAAa;AAE/B,SAAK,OAAOA;AACZ,SAAK,aAAaA,MAAK;AACvB,SAAK,mBAAmB;AACxB,SAAK,cAAc;AACnB,SAAK,aAAa;AAAA,EAEnB;AAAA,EAEA,eAAe;AAEd,WAAQ,KAAK,mBAAmB,KAAK,YAAa;AAEjD,WAAK,cAAc,KAAK,KAAK,OAAQ,KAAK,gBAAiB;AAE3D,UAAK,KAAK,gBAAgB,OAAO,KAAK,gBAAgB,KAAO;AAE5D;AAAA,MAED;AAEA,WAAK;AAAA,IAEN;AAAA,EAED;AAAA,EAEA,WAAW;AAEV,UAAM,OAAO,KAAK;AAGlB,WAAQ,KAAK,mBAAmB,KAAK,YAAa;AAEjD,WAAK,cAAc,KAAK,KAAK,OAAQ,KAAK,gBAAiB;AAE3D,UAAK,KAAK,gBAAgB,OAAO,KAAK,gBAAgB,KAAO;AAE5D;AAAA,MAED;AAEA,WAAK;AAAA,IAEN;AAEA,UAAM,OAAO,KAAK;AAElB,SAAK,aAAa;AAElB,WAAO,KAAK,KAAK,UAAW,MAAM,IAAK;AAAA,EAExC;AAAA,EAEA,YAAY;AAEX,WAAO,IAAI,QAAS,WAAY,KAAK,SAAS,CAAE,GAAG,WAAY,KAAK,SAAS,CAAE,GAAG,WAAY,KAAK,SAAS,CAAE,CAAE;AAAA,EAEjH;AAAA,EAEA,qBAAqB;AAEpB,WAAO,KAAK,KAAK,UAAW,KAAK,kBAAkB,KAAK,UAAW;AAAA,EAEpE;AAAA,EAEA,aAAa;AAEZ,WAAO,KAAK,oBAAoB,KAAK;AAAA,EAEtC;AAAA,EAEA,WAAW;AAEV,SAAK,mBAAmB,KAAK;AAAA,EAE9B;AAAA,EAEA,sBAAsB;AAErB,WAAO,KAAK,cAAc,IAAI,cAAc,KAAK,aAAa;AAAA,EAE/D;AAED;AAGA,IAAM,mBAAN,MAAuB;AAAA,EAEtB,YAAa,QAAS;AAErB,SAAK,SAAS;AACd,SAAK,SAAS,CAAC;AAAA,EAEhB;AAAA,EAEA,YAAa,UAAW;AAEvB,UAAM,SAAS,CAAC;AAIhB,WAAO,QAAQ,SAAS,MAAM,IAAK,UAAQ;AAE1C,aAAO;AAAA,QACN,WAAW,KAAK;AAAA,QAChB,UAAU,KAAK;AAAA,QACf,UAAU,KAAK,SAAS,IAAK,OAAK,EAAE,MAAM,CAAE;AAAA,QAC5C,SAAS,KAAK,QAAQ,IAAK,MAAM,IAAK;AAAA,QACtC,YAAY;AAAA,MACb;AAAA,IAED,CAAE;AAEF,WAAO,sBAAsB,SAAS,oBAAoB,IAAK,UAAQ;AAEtE,aAAO;AAAA,QACN,WAAW,KAAK;AAAA,QAChB,UAAU,KAAK;AAAA,QACf,UAAU,KAAK,SAAS,IAAK,OAAK,EAAE,MAAM,CAAE;AAAA,QAC5C,eAAe,KAAK,cAAc,IAAK,OAAK,EAAE,MAAM,CAAE;AAAA,MACvD;AAAA,IAED,CAAE;AAEF,WAAO,eAAe,SAAS,aAAa,IAAK,UAAQ;AAExD,aAAO;AAAA,QACN,WAAW,KAAK;AAAA,QAChB,UAAU,KAAK;AAAA,QACf,UAAU,KAAK,SAAS,IAAK,OAAK,EAAE,MAAM,CAAE;AAAA,MAC7C;AAAA,IAED,CAAE;AAGF,WAAO,OAAO,SAAS;AACvB,WAAO,WAAW,SAAS;AAC3B,WAAO,WAAW,SAAS;AAC3B,WAAO,SAAS,SAAS;AACzB,WAAO,aAAa,SAAS;AAC7B,WAAO,WAAW,SAAS;AAC3B,WAAO,aAAa,SAAS;AAC7B,WAAO,uBAAuB,SAAS;AACvC,WAAO,YAAY,SAAS;AAC5B,WAAO,QAAQ;AACf,WAAO;AAAA,EAER;AAAA,EAEA,MAAM,UAAW,UAAW;AAE3B,QAAI,iBAAiB;AACrB,QAAI,gBAAgB;AACpB,WAAQ,kBAAkB,yBAA0B;AAEnD,UAAI,eAAe;AACnB,cAAS,eAAgB;AAAA,QAExB,KAAK;AACJ,0BAAgB,gBAAgB;AAChC;AAAA,QAED,KAAK;AACJ,yBAAe,WAAW;AAC1B,0BAAgB,gBAAgB;AAChC;AAAA,QAED,KAAK;AACJ,yBAAe,OAAO;AACtB,0BAAgB,gBAAgB;AAChC;AAAA,QAED,KAAK;AACJ,yBAAe,YAAY;AAC3B,0BAAgB,gBAAgB;AAChC;AAAA,QAED,KAAK;AACJ,yBAAe,SAAS,UAAW,GAAG,SAAS,YAAa,GAAI,IAAI,CAAE,IAAI;AAC1E,0BAAgB,gBAAgB;AAChC;AAAA,QAED,KAAK;AAEJ,cAAK,gBAAiB;AAGrB,4BAAgB;AAAA,UAEjB,OAAO;AAGN,uBAAW,SAAS,YAAY;AAChC,2BAAe;AACf,6BAAiB;AACjB,4BAAgB;AAAA,UAEjB;AAEA;AAAA,MAEF;AAEA,YAAM,SAAS,KAAK;AACpB,YAAM,aAAa,IAAI,WAAY,OAAO,OAAQ;AAClD,iBAAW,QAAS,OAAO,gBAAiB;AAC5C,iBAAW,iBAAkB,OAAO,aAAc;AAClD,iBAAW,mBAAoB,OAAO,eAAgB;AAEtD,UAAI;AAEH,cAAMC,QAAO,MAAM,WAAW,UAAW,YAAa;AACtD,eAAOA;AAAA,MAER,SAAU,GAAI;AAEb;AAAA,MAED;AAAA,IAED;AAEA,UAAM,IAAI,MAAO,6BAA6B,WAAW,wBAAyB;AAAA,EAEnF;AAAA,EAEA,MAAOA,OAAM,WAAW,MAAO;AAE9B,UAAM,SAAS,KAAK;AAGpB,UAAM,QAAQ,CAAC;AACf,UAAM,eAAe,CAAC;AACtB,UAAM,sBAAsB,CAAC;AAC7B,UAAM,aAAa,CAAC;AACpB,UAAM,YAAY,CAAC;AAEnB,UAAM,mBAAmB,eAAa;AAErC,aAAO,UAAW,SAAU,KAAK;AAAA,IAElC;AAEA,QAAI,OAAO;AACX,QAAI,WAAW;AACf,QAAI,WAAW;AACf,QAAI,SAAS;AACb,QAAI,aAAa;AAGjB,QAAKA,MAAK,QAAS,MAAO,MAAM,IAAM;AAGrC,MAAAA,QAAOA,MAAK,QAAS,SAAS,IAAK;AAAA,IAEpC;AAEA,UAAM,QAAQA,MAAK,MAAO,IAAK;AAC/B,UAAM,WAAW,MAAM;AAEvB,QAAI,uBAAuB;AAC3B,QAAI,0BAA0B;AAC9B,QAAI,sBAAsB;AAE1B,QAAI,eAAe;AACnB,QAAI,SAAS;AACb,QAAI,cAAc;AAClB,QAAI,UAAU;AAEd,QAAI,uBAAuB;AAG3B,aAAU,YAAY,GAAG,YAAY,UAAU,aAAe;AAE7D,YAAMD,QAAO,MAAO,SAAU;AAE9B,UAAKA,MAAK,WAAW,EAAI;AAEzB,UAAK,sBAAuB;AAE3B,YAAKA,MAAK,WAAY,SAAU,GAAI;AAGnC,eAAK,QAAS,yBAAyB,mBAAoB;AAG3D,oCAA0BA,MAAK,UAAW,CAAE;AAC5C,gCAAsB;AAAA,QAEvB,OAAO;AAEN,iCAAuBA,QAAO;AAAA,QAE/B;AAEA;AAAA,MAED;AAEA,YAAM,KAAK,IAAI,WAAYA,OAAM,YAAY,CAAE;AAC/C,SAAG,aAAa;AAEhB,UAAK,GAAG,WAAW,GAAI;AAGtB;AAAA,MAED;AAGA,YAAM,WAAW,GAAG,SAAS;AAE7B,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI,IAAIR,KAAI,IAAI,IAAI,IAAI;AAExB,cAAS,UAAW;AAAA,QAGnB,KAAK;AAGJ,gBAAMU,QAAO,GAAG,SAAS;AAEzB,cAAKA,OAAO;AAEX,oBAASA,OAAO;AAAA,cAEf,KAAK;AAEJ,uBAAO,GAAG,SAAS;AACnB;AAAA,cAED,KAAK;AAEJ,2BAAW,OAAO,wBAAyB,EAAG;AAC9C,oBAAK,UAAW;AAEf,4BAAW,SAAS,SAAS,IAAK,IAAI;AAAA,gBAEvC,OAAO;AAEN,0BAAQ,KAAM,wCAAwC,GAAG,oBAAoB,CAAE;AAAA,gBAEhF;AAEA;AAAA,cAED,KAAK;AAEJ,2BAAW,GAAG,SAAS;AACvB;AAAA,cAED,KAAK;AAEJ,sBAAM,cAAc,GAAG,mBAAmB,EAAE,MAAO,GAAI;AACvD,oBAAK,YAAY,SAAS,GAAI;AAE7B,sBAAK,CAAE,UAAW;AAEjB,+BAAW,CAAC;AAAA,kBAEb;AAEA,8BAAY,QAAS,SAAW,SAAU;AAEzC,6BAAS,KAAM,QAAQ,KAAK,CAAE;AAAA,kBAE/B,CAAE;AAAA,gBAEH;AAEA;AAAA,cAED,KAAK;AAEJ,oBAAK,YAAY,GAAI;AAGpB,yCAAuB;AACvB,4CAA0B,GAAG,mBAAmB;AAChD,wCAAsB;AAEtB,iCAAe;AACf,2BAAS;AAAA,gBAEV;AAEA;AAAA,cAED,KAAK;AAGJ,uBAAQ,CAAE,GAAG,WAAW,GAAI;AAE3B,wBAAM,QAAQ,GAAG,SAAS;AAE1B,0BAAS,OAAQ;AAAA,oBAEhB,KAAK;AAAA,oBACL,KAAK;AAEJ,qCAAe,UAAU;AACzB,+BAAS;AAET;AAAA,oBAED,KAAK;AAAA,oBACL,KAAK;AAEJ,+BAAS,UAAU;AAEnB;AAAA,oBAED,KAAK;AAEJ,oCAAc;AAEd;AAAA,oBAED,KAAK;AAAA,oBACL,KAAK;AAEJ,gCAAU,UAAU;AAEpB;AAAA,oBAED;AAEC,8BAAQ,KAAM,uCAAuC,QAAQ,eAAgB;AAE7E;AAAA,kBAEF;AAAA,gBAED;AAEA;AAAA,cAED,KAAK;AAEJ,uCAAuB;AAEvB;AAAA,cAED,KAAK;AAEJ,yBAAS,GAAG,SAAS;AAErB;AAAA,cAED;AAEC;AAAA,YAEF;AAAA,UAED;AAEA;AAAA,QAGD,KAAK;AAEJ,sBAAY,GAAG,SAAS;AACxB,qBAAW,iBAAkB,SAAU;AAEvC,gBAAM,OAAO,WAAY,GAAG,SAAS,CAAE;AACvC,gBAAM,OAAO,WAAY,GAAG,SAAS,CAAE;AACvC,gBAAM,OAAO,WAAY,GAAG,SAAS,CAAE;AACvC,gBAAM,KAAK,WAAY,GAAG,SAAS,CAAE;AACrC,gBAAM,KAAK,WAAY,GAAG,SAAS,CAAE;AACrC,gBAAM,KAAK,WAAY,GAAG,SAAS,CAAE;AACrC,gBAAM,KAAK,WAAY,GAAG,SAAS,CAAE;AACrC,gBAAM,KAAK,WAAY,GAAG,SAAS,CAAE;AACrC,gBAAM,KAAK,WAAY,GAAG,SAAS,CAAE;AACrC,gBAAM,KAAK,WAAY,GAAG,SAAS,CAAE;AACrC,gBAAM,KAAK,WAAY,GAAG,SAAS,CAAE;AACrC,gBAAM,KAAK,WAAY,GAAG,SAAS,CAAE;AAErC,gBAAMC,UAAS,IAAI,QAAQ,EAAE;AAAA,YAC5B;AAAA,YAAI;AAAA,YAAI;AAAA,YAAI;AAAA,YACZ;AAAA,YAAI;AAAA,YAAI;AAAA,YAAI;AAAA,YACZ;AAAA,YAAI;AAAA,YAAI;AAAA,YAAI;AAAA,YACZ;AAAA,YAAG;AAAA,YAAG;AAAA,YAAG;AAAA,UACV;AAEA,cAAIC,YAAW,GAAG,mBAAmB,EAAE,KAAK,EAAE,QAAS,OAAO,GAAI;AAElE,cAAK,OAAO,QAASA,SAAS,GAAI;AAGjC,YAAAA,YAAW,OAAO,QAASA,SAAS;AAAA,UAErC,OAAO;AAGN,gBAAKA,UAAS,WAAY,IAAK,GAAI;AAElC,cAAAA,YAAW,WAAWA;AAAA,YAEvB,WAAYA,UAAS,WAAY,KAAM,GAAI;AAE1C,cAAAA,YAAW,OAAOA;AAAA,YAEnB;AAAA,UAED;AAEA,qBAAW,KAAM;AAAA,YAChB;AAAA,YACA;AAAA,YACA,QAAQD;AAAA,YACR,UAAUC;AAAA,YACV,UAAU;AAAA,YACV;AAAA,UACD,CAAE;AAEF,iCAAuB;AACvB,wBAAc;AAEd;AAAA,QAGD,KAAK;AAEJ,sBAAY,GAAG,SAAS;AACxB,qBAAW,iBAAkB,SAAU;AACvC,eAAK,GAAG,UAAU;AAClB,UAAAZ,MAAK,GAAG,UAAU;AAElB,oBAAU;AAAA,YACT;AAAA,YACA;AAAA,YACA,UAAU,CAAE,IAAIA,GAAG;AAAA,UACpB;AAEA,uBAAa,KAAM,OAAQ;AAE3B;AAAA,QAGD,KAAK;AAEJ,sBAAY,GAAG,SAAS;AACxB,qBAAW,iBAAkB,SAAU;AACvC,eAAK,GAAG,UAAU;AAClB,UAAAA,MAAK,GAAG,UAAU;AAClB,eAAK,GAAG,UAAU;AAClB,eAAK,GAAG,UAAU;AAElB,oBAAU;AAAA,YACT;AAAA,YACA;AAAA,YACA,UAAU,CAAE,IAAIA,GAAG;AAAA,YACnB,eAAe,CAAE,IAAI,EAAG;AAAA,UACzB;AAEA,8BAAoB,KAAM,OAAQ;AAElC;AAAA,QAGD,KAAK;AAEJ,sBAAY,GAAG,SAAS;AACxB,qBAAW,iBAAkB,SAAU;AACvC,gBAAM;AACN,wBAAc,CAAE,gBAAgB,CAAE;AAElC,cAAK,QAAQ,MAAO;AAEnB,iBAAK,GAAG,UAAU;AAClB,YAAAA,MAAK,GAAG,UAAU;AAClB,iBAAK,GAAG,UAAU;AAAA,UAEnB,OAAO;AAEN,iBAAK,GAAG,UAAU;AAClB,YAAAA,MAAK,GAAG,UAAU;AAClB,iBAAK,GAAG,UAAU;AAAA,UAEnB;AAEA,gBAAM,KAAM;AAAA,YACX;AAAA,YACA;AAAA,YACA,YAAY;AAAA,YACZ,UAAU,CAAE,IAAIA,KAAI,EAAG;AAAA,YACvB,SAAS,CAAE,MAAM,MAAM,IAAK;AAAA,UAC7B,CAAE;AACF;AAEA,cAAK,gBAAgB,MAAO;AAE3B,kBAAM,KAAM;AAAA,cACX;AAAA,cACA;AAAA,cACA,YAAY;AAAA,cACZ,UAAU,CAAE,IAAIA,KAAI,EAAG;AAAA,cACvB,SAAS,CAAE,MAAM,MAAM,IAAK;AAAA,YAC7B,CAAE;AACF;AAAA,UAED;AAEA;AAAA,QAGD,KAAK;AAEJ,sBAAY,GAAG,SAAS;AACxB,qBAAW,iBAAkB,SAAU;AACvC,gBAAM;AACN,wBAAc,CAAE,gBAAgB,CAAE;AAElC,cAAK,QAAQ,MAAO;AAEnB,iBAAK,GAAG,UAAU;AAClB,YAAAA,MAAK,GAAG,UAAU;AAClB,iBAAK,GAAG,UAAU;AAClB,iBAAK,GAAG,UAAU;AAAA,UAEnB,OAAO;AAEN,iBAAK,GAAG,UAAU;AAClB,iBAAK,GAAG,UAAU;AAClB,YAAAA,MAAK,GAAG,UAAU;AAClB,iBAAK,GAAG,UAAU;AAAA,UAEnB;AAIA,gBAAM,KAAM;AAAA,YACX;AAAA,YACA;AAAA,YACA,YAAY;AAAA,YACZ,UAAU,CAAE,IAAIA,KAAI,IAAI,EAAG;AAAA,YAC3B,SAAS,CAAE,MAAM,MAAM,MAAM,IAAK;AAAA,UACnC,CAAE;AACF,wBAAc;AAEd,cAAK,gBAAgB,MAAO;AAE3B,kBAAM,KAAM;AAAA,cACX;AAAA,cACA;AAAA,cACA,YAAY;AAAA,cACZ,UAAU,CAAE,IAAI,IAAIA,KAAI,EAAG;AAAA,cAC3B,SAAS,CAAE,MAAM,MAAM,MAAM,IAAK;AAAA,YACnC,CAAE;AACF,0BAAc;AAAA,UAEf;AAEA;AAAA,QAED;AACC,gBAAM,IAAI,MAAO,qCAAqC,WAAW,MAAM,GAAG,oBAAoB,IAAI,GAAI;AAAA,MAExG;AAAA,IAED;AAEA,QAAK,sBAAuB;AAE3B,WAAK,QAAS,yBAAyB,mBAAoB;AAAA,IAE5D;AAEA,WAAO;AAAA,MACN;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA,OAAO;AAAA,IACR;AAAA,EAED;AAAA;AAAA,EAGA,QAAS,UAAUa,SAAQ,MAAO;AAEjC,UAAMN,OAAM,SAAS,YAAY;AACjC,UAAM,SAAS,KAAK,OAAQA,IAAI;AAChC,QAAK,WAAW,QAAQ,kBAAkB,SAAU;AAEnD,aAAO;AAAA,IAER;AAEA,QAAKM,QAAQ;AAEZ,aAAO,KAAK,YAAa,MAAO;AAAA,IAEjC,OAAO;AAEN,aAAO;AAAA,IAER;AAAA,EAED;AAAA;AAAA;AAAA,EAIA,MAAM,iBAAkB,UAAW;AAElC,UAAMN,OAAM,SAAS,YAAY;AACjC,QAAK,EAAIA,QAAO,KAAK,SAAW;AAG/B,WAAK,OAAQA,IAAI,IAAI,KAAK,UAAW,QAAS,EAAE,KAAM,CAAAE,UAAQ;AAE7D,cAAM,OAAO,KAAK,MAAOA,OAAM,QAAS;AACxC,aAAK,OAAQF,IAAI,IAAI;AACrB,eAAO;AAAA,MAER,CAAE;AAAA,IAEH;AAEA,UAAM,KAAK,OAAQA,IAAI;AAAA,EAExB;AAAA;AAAA,EAGA,QAAS,UAAUE,OAAO;AAEzB,UAAMF,OAAM,SAAS,YAAY;AACjC,SAAK,OAAQA,IAAI,IAAI,KAAK,MAAOE,OAAM,QAAS;AAAA,EAEjD;AAED;AAIA,SAAS,oBAAqB,WAAW,iBAAiB,mBAAmB,SAAU;AAEtF,QAAM,gBAAgB,CAAE,WAAW,cAAc,oBAAoB,WAAW,cAAc;AAC9F,MAAK,eAAgB;AAEpB,gBAAY;AAAA,EAEb;AAEA,SAAO,kBAAmB,SAAU,KAAK;AAE1C;AAGA,IAAM,0BAAN,MAA8B;AAAA,EAE7B,YAAa,QAAS;AAErB,SAAK,SAAS;AACd,SAAK,aAAa,IAAI,iBAAkB,MAAO;AAC/C,SAAK,SAAS,CAAC;AAAA,EAEhB;AAAA;AAAA,EAGA,MAAM,gBAAiB,MAAO;AAE7B,UAAM,SAAS,KAAK;AACpB,UAAM,aAAa,KAAK;AACxB,UAAM,gBAAgB,oBAAI,IAAI;AAI9B,UAAM,wBAAwB,OAAQL,OAAM,YAAY,SAAU;AAEjE,YAAM,aAAaA,MAAK;AACxB,YAAM,WAAW,CAAC;AAIlB,eAAU,IAAI,GAAGL,KAAI,WAAW,QAAQ,IAAIA,IAAG,KAAO;AAErD,cAAMe,aAAY,WAAY,CAAE;AAChC,cAAM,UAAU,WAAW,iBAAkBA,WAAU,QAAS,EAAE,KAAM,MAAM;AAE7E,gBAAM,gBAAgB,WAAW,QAASA,WAAU,UAAU,KAAM;AACpE,cAAK,CAAE,gBAAiB,cAAc,IAAK,GAAI;AAE9C,mBAAO,KAAK,UAAWA,WAAU,QAAS,EAAE,MAAO,WAAS;AAE3D,sBAAQ,KAAM,KAAM;AACpB,qBAAO;AAAA,YAER,CAAE;AAAA,UAEH;AAEA,iBAAO,sBAAuB,WAAW,QAASA,WAAU,QAAS,GAAGA,UAAU;AAAA,QAEnF,CAAE;AAEF,iBAAS,KAAM,OAAQ;AAAA,MAExB;AAEA,YAAMC,SAAQ,IAAI,MAAM;AACxB,MAAAA,OAAM,SAAS,WAAWX,MAAK;AAC/B,MAAAW,OAAM,SAAS,WAAWX,MAAK;AAC/B,MAAAW,OAAM,SAAS,SAASX,MAAK;AAC7B,MAAAW,OAAM,SAAS,OAAOX,MAAK;AAC3B,MAAAW,OAAM,SAAS,WAAWX,MAAK;AAC/B,MAAAA,MAAK,QAAQW;AAEb,YAAM,iBAAiB,MAAM,QAAQ,IAAK,QAAS;AACnD,eAAU,IAAI,GAAGhB,KAAI,eAAe,QAAQ,IAAIA,IAAG,KAAO;AAEzD,cAAMe,aAAYV,MAAK,WAAY,CAAE;AACrC,cAAM,gBAAgB,eAAgB,CAAE;AAExC,YAAK,kBAAkB,MAAO;AAG7B;AAAA,QAED;AAGA,YAAK,cAAc,SAAU;AAE5B,gBAAM,iBAAiB;AACvB,UAAAU,WAAU,OAAO,UAAW,eAAe,UAAU,eAAe,YAAY,eAAe,KAAM;AACrG,yBAAe,SAAS,uBAAuBA,WAAU;AACzD,yBAAe,OAAOA,WAAU;AAEhC,iBAAO,qBAAsB,gBAAgBA,WAAU,WAAWV,MAAK,SAAU;AACjF,yBAAe,SAAS,YAAYU,WAAU;AAE9C,UAAAC,OAAM,IAAK,cAAe;AAC1B;AAAA,QAED;AAGA,YAAK,cAAc,MAAM,SAAS,QAAS;AAE1C,UAAAA,OAAM,IAAK,cAAc,KAAM;AAAA,QAEhC;AAIA,cAAM,qBAAqBX,MAAK;AAChC,cAAM,4BAA4BA,MAAK;AACvC,cAAM,cAAcA,MAAK;AAEzB,cAAM,eAAe,cAAc;AACnC,cAAM,sBAAsB,cAAc;AAE1C,cAAM,QAAQ,cAAc;AAC5B,cAAMO,UAASG,WAAU;AACzB,cAAM,WAAWA,WAAU;AAC3B,cAAM,sBAAsBH,QAAO,YAAY,IAAI;AACnD,cAAM,YAAYG,WAAU;AAE5B,cAAM,gBAAgB,cAAc,mBAAmB,wBAAwB;AAC/E,iBAAUR,KAAI,GAAGP,KAAI,aAAa,QAAQO,KAAIP,IAAGO,MAAO;AAEvD,gBAAM,KAAK,aAAcA,EAAE;AAC3B,gBAAM,WAAW,GAAG;AACpB,mBAAU,CAAE,EAAE,aAAcK,OAAO;AACnC,mBAAU,CAAE,EAAE,aAAcA,OAAO;AACnC,aAAG,YAAY,GAAG,cAAc,wBAAwB,gBAAgB,GAAG;AAC3E,aAAG,WAAW,GAAG,YAAY,oBAAqB,GAAG,WAAW,GAAG,WAAWP,MAAK,WAAW,IAAK;AAEnG,6BAAmB,KAAM,EAAG;AAAA,QAE7B;AAEA,iBAAUE,KAAI,GAAGP,KAAI,oBAAoB,QAAQO,KAAIP,IAAGO,MAAO;AAE9D,gBAAM,KAAK,oBAAqBA,EAAE;AAClC,gBAAM,WAAW,GAAG;AACpB,gBAAM,gBAAgB,GAAG;AACzB,mBAAU,CAAE,EAAE,aAAcK,OAAO;AACnC,mBAAU,CAAE,EAAE,aAAcA,OAAO;AACnC,wBAAe,CAAE,EAAE,aAAcA,OAAO;AACxC,wBAAe,CAAE,EAAE,aAAcA,OAAO;AACxC,aAAG,YAAY,GAAG,cAAc,wBAAwB,gBAAgB,GAAG;AAC3E,aAAG,WAAW,GAAG,YAAY,oBAAqB,GAAG,WAAW,GAAG,WAAWP,MAAK,WAAW,IAAK;AAEnG,oCAA0B,KAAM,EAAG;AAAA,QAEpC;AAEA,iBAAUE,KAAI,GAAGP,KAAI,MAAM,QAAQO,KAAIP,IAAGO,MAAO;AAEhD,gBAAM,MAAM,MAAOA,EAAE;AACrB,gBAAM,WAAW,IAAI;AACrB,mBAAUA,KAAI,GAAGP,KAAI,SAAS,QAAQO,KAAIP,IAAGO,MAAO;AAEnD,qBAAUA,EAAE,EAAE,aAAcK,OAAO;AAAA,UAEpC;AAEA,cAAI,YAAY,IAAI,cAAc,mBAAmB,YAAY,IAAI;AACrE,cAAI,WAAW,IAAI,YAAY,oBAAqB,IAAI,WAAW,WAAWP,MAAK,WAAW,KAAM;AACpG,wBAAc,IAAK,IAAI,SAAU;AAIjC,cAAK,wBAAwB,UAAW;AAEvC,qBAAS,QAAQ;AAAA,UAElB;AAEA,sBAAY,KAAM,GAAI;AAAA,QAEvB;AAEA,QAAAA,MAAK,cAAc,cAAc;AAAA,MAElC;AAIA,UAAK,WAAY;AAEhB,eAAO,qBAAsBW,QAAO,UAAU,WAAWX,MAAK,SAAU;AACxE,QAAAW,OAAM,SAAS,YAAY,UAAU;AAAA,MAEtC;AAEA,aAAOX;AAAA,IAER;AAGA,aAAU,IAAI,GAAGL,KAAI,KAAK,OAAO,IAAIA,IAAG,KAAO;AAE9C,oBAAc,IAAK,KAAK,MAAO,CAAE,EAAE,SAAU;AAAA,IAE9C;AAEA,UAAM,sBAAuB,IAAK;AAElC,QAAK,OAAO,eAAgB;AAE3B,YAAM,mBAAmB,cAAc,OAAO;AAC9C,0BAAqB,KAAK,KAAM;AAChC,oBAAe,KAAK,OAAO,KAAK,cAAc,gBAAiB;AAAA,IAEhE;AAGA,UAAM,QAAQ,KAAK;AACnB,QAAK,KAAK,MAAM,SAAS,GAAI;AAE5B,YAAM,IAAK,aAAc,KAAK,QAAQ,KAAK,OAAO,GAAG,OAAO,KAAK,UAAW,CAAE;AAAA,IAE/E;AAEA,QAAK,KAAK,aAAa,SAAS,GAAI;AAEnC,YAAM,IAAK,aAAc,KAAK,QAAQ,KAAK,cAAc,CAAE,CAAE;AAAA,IAE9D;AAEA,QAAK,KAAK,oBAAoB,SAAS,GAAI;AAE1C,YAAM,IAAK,aAAc,KAAK,QAAQ,KAAK,qBAAqB,GAAG,IAAK,CAAE;AAAA,IAE3E;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,eAAgB,UAAW;AAE1B,WAAO,aAAa,QAAQ,SAAS,YAAY,KAAK,KAAK;AAAA,EAE5D;AAAA,EAEA,MAAM,eAAgB,UAAW;AAEhC,QAAK,aAAa,QAAQ,KAAK,eAAgB,QAAS,GAAI;AAE3D,YAAMQ,OAAM,SAAS,YAAY;AACjC,YAAM,QAAQ,MAAM,KAAK,OAAQA,IAAI;AACrC,aAAO,MAAM,MAAM;AAAA,IAEpB,OAAO;AAEN,aAAO;AAAA,IAER;AAAA,EAED;AAAA;AAAA,EAGA,MAAM,UAAW,UAAW;AAE3B,UAAM,aAAa,KAAK;AACxB,UAAMA,OAAM,SAAS,YAAY;AACjC,QAAK,KAAK,eAAgB,QAAS,GAAI;AAGtC,aAAO,KAAK,eAAgB,QAAS;AAAA,IAEtC,OAAO;AAIN,YAAM,WAAW,iBAAkB,QAAS;AAE5C,YAAM,OAAO,WAAW,QAAS,QAAS;AAC1C,YAAM,UAAU,KAAK,gBAAiB,IAAK;AAK3C,UAAK,KAAK,eAAgB,QAAS,GAAI;AAEtC,eAAO,KAAK,eAAgB,QAAS;AAAA,MAEtC;AAGA,UAAK,WAAY,KAAK,IAAK,GAAI;AAE9B,aAAK,OAAQA,IAAI,IAAI;AAAA,MAEtB;AAGA,YAAM,QAAQ,MAAM;AACpB,aAAO,MAAM,MAAM;AAAA,IAEpB;AAAA,EAED;AAAA;AAAA,EAGA,MAAM,WAAYE,OAAO;AAExB,UAAM,aAAa,KAAK;AACxB,UAAM,OAAO,WAAW,MAAOA,KAAK;AACpC,QAAK,WAAY,KAAK,IAAK,KAAK,KAAK,eAAgB,KAAK,QAAS,GAAI;AAEtE,aAAO,KAAK,eAAgB,KAAK,QAAS;AAAA,IAE3C;AAEA,WAAO,KAAK,gBAAiB,IAAK;AAAA,EAEnC;AAED;AAEA,SAAS,eAAgBO,IAAGC,IAAI;AAE/B,MAAKD,GAAE,cAAcC,GAAE,WAAY;AAElC,WAAO;AAAA,EAER;AAEA,MAAKD,GAAE,YAAYC,GAAE,WAAY;AAEhC,WAAO;AAAA,EAER;AAEA,SAAO;AAER;AAEA,SAAS,aAAc,QAAQ,UAAU,aAAa,wBAAwB,OAAO,gBAAgB,MAAO;AAM3G,WAAS,KAAM,cAAe;AAE9B,MAAK,kBAAkB,MAAO;AAE7B,oBAAgB,SAAS;AAAA,EAE1B;AAEA,QAAM,YAAY,IAAI,aAAc,cAAc,gBAAgB,CAAE;AACpE,QAAM,UAAU,gBAAgB,IAAI,IAAI,aAAc,cAAc,gBAAgB,CAAE,IAAI;AAC1F,QAAM,YAAY,CAAC;AAEnB,QAAM,YAAY,IAAI,MAAO,CAAE;AAC/B,QAAM,iBAAiB,IAAI,eAAe;AAC1C,MAAI,eAAe;AACnB,MAAI,SAAS;AACb,MAAI,gBAAgB;AACpB,MAAI,SAAS;AAEb,WAAU,QAAQ,GAAG,QAAQ,SAAS,QAAQ,QAAQ,OAAO,SAAW;AAEvE,UAAMC,QAAO,SAAU,KAAM;AAC7B,QAAI,WAAWA,MAAK;AACpB,QAAK,SAAS,WAAW,GAAI;AAE5B,gBAAW,CAAE,IAAI,SAAU,CAAE;AAC7B,gBAAW,CAAE,IAAI,SAAU,CAAE;AAC7B,gBAAW,CAAE,IAAI,SAAU,CAAE;AAC7B,gBAAW,CAAE,IAAI,SAAU,CAAE;AAC7B,gBAAW,CAAE,IAAI,SAAU,CAAE;AAC7B,gBAAW,CAAE,IAAI,SAAU,CAAE;AAC7B,iBAAW;AAAA,IAEZ;AAEA,aAAU,IAAI,GAAGnB,KAAI,SAAS,QAAQ,IAAIA,IAAG,KAAO;AAEnD,YAAM,IAAI,SAAU,CAAE;AACtB,YAAMM,SAAQ,SAAS,IAAI;AAC3B,gBAAWA,SAAQ,CAAE,IAAI,EAAE;AAC3B,gBAAWA,SAAQ,CAAE,IAAI,EAAE;AAC3B,gBAAWA,SAAQ,CAAE,IAAI,EAAE;AAAA,IAE5B;AAGA,QAAK,gBAAgB,GAAI;AAExB,UAAK,CAAEa,MAAK,YAAa;AAExB,cAAM,KAAK,SAAU,CAAE;AACvB,cAAMlB,MAAK,SAAU,CAAE;AACvB,cAAM,KAAK,SAAU,CAAE;AACvB,kBAAU,WAAYA,KAAI,EAAG;AAC7B,kBAAU,WAAY,IAAIA,GAAG;AAC7B,QAAAkB,MAAK,aAAa,IAAI,QAAQ,EAC5B,aAAc,WAAW,SAAU,EACnC,UAAU;AAAA,MAEb;AAEA,UAAI,cAAcA,MAAK;AACvB,UAAK,YAAY,WAAW,GAAI;AAE/B,kBAAW,CAAE,IAAI,YAAa,CAAE;AAChC,kBAAW,CAAE,IAAI,YAAa,CAAE;AAChC,kBAAW,CAAE,IAAI,YAAa,CAAE;AAChC,kBAAW,CAAE,IAAI,YAAa,CAAE;AAChC,kBAAW,CAAE,IAAI,YAAa,CAAE;AAChC,kBAAW,CAAE,IAAI,YAAa,CAAE;AAChC,sBAAc;AAAA,MAEf;AAEA,eAAU,IAAI,GAAGnB,KAAI,YAAY,QAAQ,IAAIA,IAAG,KAAO;AAGtD,YAAIoB,KAAID,MAAK;AACb,YAAK,YAAa,CAAE,GAAI;AAEvB,UAAAC,KAAI,YAAa,CAAE,EAAE;AAAA,QAEtB;AAEA,cAAMd,SAAQ,SAAS,IAAI;AAC3B,gBAASA,SAAQ,CAAE,IAAIc,GAAE;AACzB,gBAASd,SAAQ,CAAE,IAAIc,GAAE;AACzB,gBAASd,SAAQ,CAAE,IAAIc,GAAE;AAAA,MAE1B;AAAA,IAED;AAEA,QAAK,iBAAiBD,MAAK,WAAY;AAEtC,UAAK,iBAAiB,MAAO;AAE5B,uBAAe,SAAU,QAAQ,eAAe,UAAU,SAAS,CAAE;AAAA,MAEtE;AAEA,YAAM,WAAWA,MAAK;AAEtB,UAAK,aAAa,MAAO;AAExB,YAAK,gBAAgB,GAAI;AAExB,oBAAU,KAAM,QAAS;AAAA,QAE1B,WAAY,gBAAgB,GAAI;AAE/B,cAAK,uBAAwB;AAE5B,kBAAM,eAAe,OAAO,kBAAkB,IAAK,QAAS;AAE5D,sBAAU,KAAM,OAAO,6BAA6B,IAAK,YAAa,CAAE;AAAA,UAEzE,OAAO;AAEN,sBAAU,KAAM,OAAO,kBAAkB,IAAK,QAAS,CAAE;AAAA,UAE1D;AAAA,QAED;AAAA,MAED,OAAO;AAIN,kBAAU,KAAMA,MAAK,SAAU;AAAA,MAEhC;AAEA,qBAAeA,MAAK;AACpB,eAAS,SAAS;AAClB,sBAAgB,SAAS;AAAA,IAE1B,OAAO;AAEN,uBAAiB,SAAS;AAAA,IAE3B;AAEA,cAAU,IAAI,SAAS;AAAA,EAExB;AAEA,MAAK,gBAAgB,GAAI;AAExB,mBAAe,SAAU,QAAQ,UAAU,UAAU,SAAS,CAAE;AAAA,EAEjE;AAEA,iBAAe,aAAc,YAAY,IAAI,gBAAiB,WAAW,CAAE,CAAE;AAE7E,MAAK,YAAY,MAAO;AAEvB,mBAAe,aAAc,UAAU,IAAI,gBAAiB,SAAS,CAAE,CAAE;AAAA,EAE1E;AAEA,MAAI,WAAW;AAEf,MAAK,gBAAgB,GAAI;AAExB,QAAK,uBAAwB;AAE5B,iBAAW,IAAI,wBAAyB,gBAAgB,UAAU,WAAW,IAAI,UAAW,CAAE,IAAI,SAAU;AAAA,IAE7G,OAAO;AAEN,iBAAW,IAAI,aAAc,gBAAgB,UAAU,WAAW,IAAI,UAAW,CAAE,IAAI,SAAU;AAAA,IAElG;AAAA,EAED,WAAY,gBAAgB,GAAI;AAE/B,eAAW,IAAI,KAAM,gBAAgB,UAAU,WAAW,IAAI,UAAW,CAAE,IAAI,SAAU;AAAA,EAE1F;AAEA,MAAK,uBAAwB;AAE5B,aAAS,oBAAoB;AAE7B,UAAM,gBAAgB,IAAI,aAAc,SAAS,SAAS,IAAI,CAAE;AAChE,UAAM,gBAAgB,IAAI,aAAc,SAAS,SAAS,IAAI,CAAE;AAChE,UAAM,iBAAiB,IAAI,aAAc,SAAS,SAAS,IAAI,CAAE;AACjE,aAAU,IAAI,GAAGnB,KAAI,SAAS,QAAQ,IAAIA,IAAG,KAAO;AAEnD,YAAM,KAAK,SAAU,CAAE;AACvB,YAAM,WAAW,GAAG;AACpB,YAAM,gBAAgB,GAAG;AACzB,YAAM,KAAK,cAAe,CAAE;AAC5B,YAAM,KAAK,cAAe,CAAE;AAC5B,YAAM,KAAK,SAAU,CAAE;AACvB,YAAMC,MAAK,SAAU,CAAE;AACvB,YAAMK,SAAQ,IAAI,IAAI;AACtB,oBAAeA,SAAQ,CAAE,IAAI,GAAG;AAChC,oBAAeA,SAAQ,CAAE,IAAI,GAAG;AAChC,oBAAeA,SAAQ,CAAE,IAAI,GAAG;AAChC,oBAAeA,SAAQ,CAAE,IAAI,GAAG;AAChC,oBAAeA,SAAQ,CAAE,IAAI,GAAG;AAChC,oBAAeA,SAAQ,CAAE,IAAI,GAAG;AAEhC,oBAAeA,SAAQ,CAAE,IAAI,GAAG;AAChC,oBAAeA,SAAQ,CAAE,IAAI,GAAG;AAChC,oBAAeA,SAAQ,CAAE,IAAI,GAAG;AAChC,oBAAeA,SAAQ,CAAE,IAAI,GAAG;AAChC,oBAAeA,SAAQ,CAAE,IAAI,GAAG;AAChC,oBAAeA,SAAQ,CAAE,IAAI,GAAG;AAEhC,qBAAgBA,SAAQ,CAAE,IAAIL,IAAG,IAAI,GAAG;AACxC,qBAAgBK,SAAQ,CAAE,IAAIL,IAAG,IAAI,GAAG;AACxC,qBAAgBK,SAAQ,CAAE,IAAIL,IAAG,IAAI,GAAG;AACxC,qBAAgBK,SAAQ,CAAE,IAAIL,IAAG,IAAI,GAAG;AACxC,qBAAgBK,SAAQ,CAAE,IAAIL,IAAG,IAAI,GAAG;AACxC,qBAAgBK,SAAQ,CAAE,IAAIL,IAAG,IAAI,GAAG;AAAA,IAEzC;AAEA,mBAAe,aAAc,YAAY,IAAI,gBAAiB,eAAe,GAAG,KAAM,CAAE;AACxF,mBAAe,aAAc,YAAY,IAAI,gBAAiB,eAAe,GAAG,KAAM,CAAE;AACxF,mBAAe,aAAc,aAAa,IAAI,gBAAiB,gBAAgB,GAAG,KAAM,CAAE;AAAA,EAE3F;AAEA,SAAO;AAER;AAIA,IAAM,cAAN,cAA0B,OAAO;AAAA,EAEhC,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAGf,SAAK,YAAY,CAAC;AAClB,SAAK,kBAAkB,CAAC;AACxB,SAAK,oBAAoB,oBAAI,QAAQ;AACrC,SAAK,+BAA+B,oBAAI,QAAQ;AAGhD,SAAK,aAAa,IAAI,wBAAyB,IAAK;AAGpD,SAAK,UAAU,CAAC;AAGhB,SAAK,aAAc,CAAC,CAAE;AAGtB,SAAK,gBAAgB;AAGrB,SAAK,mBAAmB;AAGxB,SAAK,uBAAuB,IAAI,qBAAsB,EAAE,MAAM,OAAO,uBAAuB,OAAO,UAAU,WAAW,KAAK,WAAW,EAAE,CAAE;AAC5I,SAAK,2BAA2B,IAAI,kBAAmB,EAAE,MAAM,OAAO,uBAAuB,OAAO,SAAS,CAAE;AAC/G,SAAK,sCAAsC,IAAI,6BAA8B,EAAE,MAAM,OAAO,uBAAuB,KAAK,MAAM,OAAO,SAAS,CAAE;AAChJ,SAAK,kBAAkB,IAAK,KAAK,sBAAsB,KAAK,wBAAyB;AACrF,SAAK,6BAA6B,IAAK,KAAK,0BAA0B,KAAK,mCAAoC;AAAA,EAEhH;AAAA,EAEA,oBAAqB,MAAO;AAE3B,SAAK,mBAAmB;AACxB,WAAO;AAAA,EAER;AAAA,EAEA,MAAM,iBAAkB,KAAM;AAE7B,UAAM,aAAa,IAAI,WAAY,KAAK,OAAQ;AAChD,eAAW,QAAS,KAAK,IAAK;AAC9B,eAAW,iBAAkB,KAAK,aAAc;AAChD,eAAW,mBAAoB,KAAK,eAAgB;AAEpD,UAAMS,QAAO,MAAM,WAAW,UAAW,GAAI;AAC7C,UAAM,iBAAiB;AACvB,UAAM,QAAQA,MAAK,MAAO,SAAU;AACpC,UAAM,YAAY,CAAC;AACnB,aAAU,IAAI,GAAGV,KAAI,MAAM,QAAQ,IAAIA,IAAG,KAAO;AAEhD,YAAMS,QAAO,MAAO,CAAE;AACtB,UAAK,eAAe,KAAMA,KAAK,GAAI;AAElC,cAAM,YAAYA,MAAK,QAAS,gBAAgB,EAAG;AACnD,cAAM,WAAW,KAAK,wBAAyB,IAAI,WAAY,SAAU,CAAE;AAC3E,kBAAU,KAAM,QAAS;AAAA,MAE1B;AAAA,IAED;AAEA,SAAK,aAAc,SAAU;AAAA,EAE9B;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,aAAa,IAAI,WAAY,KAAK,OAAQ;AAChD,eAAW,QAAS,KAAK,IAAK;AAC9B,eAAW,iBAAkB,KAAK,aAAc;AAChD,eAAW,mBAAoB,KAAK,eAAgB;AACpD,eAAW,KAAM,KAAK,CAAAC,UAAQ;AAE7B,WAAK,WACH,WAAYA,OAAM,KAAK,eAAgB,EACvC,KAAM,WAAS;AAEf,aAAK,qBAAsB,OAAO,kBAAkB,KAAK,iBAAiB,IAAK;AAC/E,aAAK,qBAAsB,KAAM;AACjC,cAAM,SAAS,WAAW;AAC1B,eAAQ,KAAM;AAAA,MAEf,CAAE,EACD,MAAO,OAAQ;AAAA,IAElB,GAAG,YAAY,OAAQ;AAAA,EAExB;AAAA,EAEA,MAAOA,OAAM,QAAQ,SAAU;AAE9B,SAAK,WACH,WAAYA,OAAM,KAAK,eAAgB,EACvC,KAAM,WAAS;AAEf,WAAK,qBAAsB,OAAO,kBAAkB,KAAK,iBAAiB,IAAK;AAC/E,WAAK,qBAAsB,KAAM;AACjC,YAAM,SAAS,WAAW;AAC1B,aAAQ,KAAM;AAAA,IAEf,CAAE,EACD,MAAO,OAAQ;AAAA,EAElB;AAAA,EAEA,aAAc,WAAY;AAEzB,SAAK,kBAAkB,CAAC;AACxB,SAAK,YAAY,CAAC;AAClB,aAAU,IAAI,GAAGV,KAAI,UAAU,QAAQ,IAAIA,IAAG,KAAO;AAEpD,WAAK,YAAa,UAAW,CAAE,CAAE;AAAA,IAElC;AAGA,SAAK,YAAa,KAAK,wBAAyB,IAAI,WAAY,gDAAiD,CAAE,CAAE;AACrH,SAAK,YAAa,KAAK,wBAAyB,IAAI,WAAY,gDAAiD,CAAE,CAAE;AAErH,WAAO;AAAA,EAER;AAAA,EAEA,WAAY,SAAU;AAErB,SAAK,UAAU;AAEf,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,UAAW;AAIvB,UAAM,SAAS,KAAK;AACpB,QAAK,CAAE,OAAQ,SAAS,SAAS,IAAK,GAAI;AAEzC,WAAK,UAAU,KAAM,QAAS;AAC9B,aAAQ,SAAS,SAAS,IAAK,IAAI;AAAA,IAEpC;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,WAAY;AAExB,QAAK,UAAU,WAAY,KAAM,GAAI;AAGpC,YAAM,QAAQ,UAAU,UAAW,CAAE;AAErC,aAAO,KAAK,wBAAyB,IAAI,WAAY,kBAAkB,QAAQ,qBAAqB,QAAQ,YAAY,KAAW,CAAE;AAAA,IAEtI;AAEA,WAAO,KAAK,gBAAiB,SAAU,KAAK;AAAA,EAE7C;AAAA;AAAA;AAAA,EAIA,qBAAsB,OAAO,iBAAiB,mBAAmB,oBAAoB,OAAQ;AAG5F,UAAM,SAAS;AACf,UAAM,sBAAsB,oBAAoB;AAChD,UAAM,SAAU,CAAAqB,OAAK;AAEpB,UAAKA,GAAE,UAAUA,GAAE,gBAAiB;AAEnC,YAAK,MAAM,QAASA,GAAE,QAAS,GAAI;AAElC,mBAAU,IAAI,GAAGrB,KAAIqB,GAAE,SAAS,QAAQ,IAAIrB,IAAG,KAAO;AAErD,gBAAK,CAAEqB,GAAE,SAAU,CAAE,EAAE,YAAa;AAEnC,cAAAA,GAAE,SAAU,CAAE,IAAIC,aAAaD,IAAGA,GAAE,SAAU,CAAE,CAAE;AAAA,YAEnD;AAAA,UAED;AAAA,QAED,WAAY,CAAEA,GAAE,SAAS,YAAa;AAErC,UAAAA,GAAE,WAAWC,aAAaD,IAAGA,GAAE,QAAS;AAAA,QAEzC;AAAA,MAED;AAAA,IAED,CAAE;AAMF,aAASC,aAAaD,IAAG,WAAY;AAIpC,UAAK,uBAAuB,EAAI,aAAa,sBAAuB,CAAE,mBAAoB;AAEzF,eAAO;AAAA,MAER;AAEA,YAAM,UAAUA,GAAE,kBAAkBA,GAAE;AACtC,YAAM,gBAAgB,CAAE,WAAW,cAAc,oBAAoB,WAAW,cAAc;AAC9F,UAAK,eAAgB;AAEpB,oBAAY;AAAA,MAEb;AAEA,UAAI,WAAW;AACf,UAAK,aAAa,mBAAoB;AAErC,mBAAW,kBAAmB,SAAU;AAAA,MAEzC,WAAY,mBAAoB;AAI/B,mBAAW,OAAO,YAAa,SAAU;AACzC,YAAK,aAAa,MAAO;AAGxB,kBAAQ,KAAM,6CAA8C,SAAU,iBAAkB;AAGxF,qBAAW,OAAO;AAAA,QAEnB;AAAA,MAGD,OAAO;AAEN,eAAO;AAAA,MAER;AAEA,UAAKA,GAAE,gBAAiB;AAEvB,mBAAW,OAAO,kBAAkB,IAAK,QAAS;AAElD,YAAKA,GAAE,mBAAoB;AAE1B,qBAAW,OAAO,6BAA6B,IAAK,QAAS;AAAA,QAE9D;AAAA,MAED;AAEA,aAAO;AAAA,IAER;AAAA,EAED;AAAA,EAEA,kBAAkB;AAEjB,WAAO,KAAK,YAAa,gBAAiB;AAAA,EAE3C;AAAA,EAEA,sBAAsB;AAErB,UAAM,MAAM,KAAK,YAAa,qBAAsB;AACpD,WAAO,MAAM,KAAK,kBAAkB,IAAK,GAAI,IAAI;AAAA,EAElD;AAAA,EAEA,wBAAyB,YAAa;AAIrC,QAAI,OAAO;AAGX,QAAI,YAAY;AAChB,QAAI,YAAY;AAGhB,QAAI,QAAQ;AACZ,QAAI,gBAAgB;AAEpB,QAAI,YAAY;AAEhB,QAAI,aAAa;AAEjB,QAAI,eAAe;AAEnB,UAAME,QAAO,WAAW,SAAS;AACjC,QAAK,CAAEA,OAAO;AAEb,YAAM,IAAI,MAAO,+DAA+D,WAAW,oBAAoB,IAAI,GAAI;AAAA,IAExH;AAGA,QAAI,QAAQ;AACZ,WAAQ,MAAO;AAEd,cAAQ,WAAW,SAAS;AAE5B,UAAK,CAAE,OAAQ;AAEd;AAAA,MAED;AAEA,UAAK,CAAE,eAAgB,KAAM,GAAI;AAEhC,gBAAS,MAAM,YAAY,GAAI;AAAA,UAE9B,KAAK;AAEJ,mBAAO,WAAW,SAAS;AAC3B;AAAA,UAED,KAAK;AAEJ,wBAAY,WAAW,SAAS;AAChC,gBAAK,UAAU,WAAY,IAAK,GAAI;AAEnC,0BAAY,MAAM,UAAU,UAAW,CAAE;AAAA,YAE1C,WAAY,CAAE,UAAU,WAAY,GAAI,GAAI;AAE3C,oBAAM,IAAI,MAAO,sDAAsD,WAAW,oBAAoB,IAAI,GAAI;AAAA,YAE/G;AAEA;AAAA,UAED,KAAK;AAEJ,wBAAY,WAAW,SAAS;AAChC,gBAAK,UAAU,WAAY,IAAK,GAAI;AAEnC,0BAAY,MAAM,UAAU,UAAW,CAAE;AAAA,YAE1C,WAAY,CAAE,UAAU,WAAY,GAAI,GAAI;AAG3C,6BAAe,KAAK,YAAa,SAAU;AAC3C,kBAAK,CAAE,cAAe;AAErB,sBAAM,IAAI,MAAO,2DAA2D,WAAW,oBAAoB,IAAI,GAAI;AAAA,cAEpH;AAGA,6BAAe,KAAK,kBAAkB,IAAK,YAAa;AAAA,YAEzD;AAEA;AAAA,UAED,KAAK;AAEJ,oBAAQ,SAAU,WAAW,SAAS,CAAE;AAExC,gBAAK,MAAO,KAAM,GAAI;AAErB,oBAAM,IAAI,MAAO,4DAA4D,WAAW,oBAAoB,IAAI,GAAI;AAAA,YAErH;AAEA,oBAAQ,KAAK,IAAK,GAAG,KAAK,IAAK,GAAG,QAAQ,GAAI,CAAE;AAEhD,gBAAK,QAAQ,GAAI;AAEhB,8BAAgB;AAAA,YAEjB;AAEA;AAAA,UAED,KAAK;AAEJ,gBAAK,CAAE,eAAgB,WAAW,SAAS,CAAE,GAAI;AAEhD,oBAAM,IAAI,MAAO,gEAAgE,WAAW,oBAAoB,IAAI,GAAI;AAAA,YAEzH;AAEA;AAAA,UAED,KAAK;AACJ,yBAAa;AACb;AAAA,UAED,KAAK;AACJ,yBAAa;AACb;AAAA,UAED,KAAK;AACJ,yBAAa;AACb;AAAA,UAED,KAAK;AACJ,yBAAa;AACb;AAAA,UAED,KAAK;AACJ,yBAAa;AACb;AAAA,UAED,KAAK;AAEJ,uBAAW,SAAS;AACpB;AAAA,UAED;AACC,kBAAM,IAAI,MAAO,iCAAiC,QAAQ,6BAA6B,WAAW,oBAAoB,IAAI,GAAI;AAAA,QAEhI;AAAA,MAED;AAAA,IAED;AAEA,QAAI,WAAW;AAEf,YAAS,YAAa;AAAA,MAErB,KAAK;AAEJ,mBAAW,IAAI,qBAAsB,EAAE,WAAW,KAAK,WAAW,EAAE,CAAE;AACtE;AAAA,MAED,KAAK;AAGJ,mBAAW,IAAI,qBAAsB,EAAE,WAAW,KAAK,WAAW,KAAK,CAAE;AACzE;AAAA,MAED,KAAK;AAGJ,mBAAW,IAAI,qBAAsB,EAAE,WAAW,GAAG,WAAW,EAAE,CAAE;AACpE;AAAA,MAED,KAAK;AAGJ,mBAAW,IAAI,qBAAsB,EAAE,WAAW,KAAK,WAAW,EAAE,CAAE;AACtE;AAAA,MAED,KAAK;AAGJ,mBAAW,IAAI,qBAAsB,EAAE,WAAW,KAAK,WAAW,IAAI,CAAE;AACxE;AAAA,MAED,KAAK;AAGJ,mBAAW,IAAI,qBAAsB,EAAE,WAAW,KAAK,WAAW,KAAK,CAAE;AACzE;AAAA,MAED;AAEC;AAAA,IAEF;AAEA,aAAS,MAAM,SAAU,WAAW,iBAAkB;AACtD,aAAS,cAAc;AACvB,aAAS,qBAAqB;AAC9B,aAAS,UAAU;AACnB,aAAS,aAAa,CAAE;AAExB,aAAS,gBAAgB;AACzB,aAAS,sBAAsB;AAE/B,QAAK,cAAc,GAAI;AAEtB,eAAS,SAAS,SAAU,WAAW,iBAAkB,EAAE,eAAgB,SAAU;AAAA,IAEtF;AAEA,QAAK,CAAE,cAAe;AAGrB,qBAAe,IAAI,kBAAmB;AAAA,QACrC,OAAO,IAAI,MAAM,EAAE,SAAU,WAAW,iBAAkB;AAAA,QAC1D,aAAa;AAAA,QACb,SAAS;AAAA,QACT,YAAY,CAAE;AAAA,MACf,CAAE;AACF,mBAAa;AACb,mBAAa,SAAS,OAAO;AAC7B,mBAAa,OAAOA,QAAO;AAG3B,YAAM,0BAA0B,IAAI,6BAA8B;AAAA,QAEjE,KAAK;AAAA,QACL,aAAa;AAAA,QACb,YAAY,CAAE;AAAA,QACd,OAAO,IAAI,MAAM,EAAE,SAAU,WAAW,iBAAkB;AAAA,QAC1D,SAAS;AAAA,MAEV,CAAE;AACF,8BAAwB,SAAS,OAAO;AACxC,8BAAwB,OAAOA,QAAO;AAEtC,WAAK,6BAA6B,IAAK,cAAc,uBAAwB;AAAA,IAE9E;AAEA,aAAS,SAAS,OAAO;AACzB,aAAS,OAAOA;AAEhB,SAAK,kBAAkB,IAAK,UAAU,YAAa;AAEnD,SAAK,YAAa,QAAS;AAE3B,WAAO;AAEP,aAAS,eAAgBC,QAAQ;AAIhC,UAAI;AAEJ,UAAKA,OAAM,WAAY,WAAY,GAAI;AAEtC,cAAM,SAAUA,OAAM,UAAW,CAAE,CAAE;AAAA,MAEtC,OAAO;AAEN,cAAM,SAAUA,MAAM;AAAA,MAEvB;AAEA,UAAK,MAAO,GAAI,GAAI;AAEnB,eAAO;AAAA,MAER;AAEA,kBAAY,KAAK,IAAK,GAAG,KAAK,IAAK,GAAG,MAAM,GAAI,CAAE;AAElD,aAAO;AAAA,IAER;AAAA,EAED;AAAA,EAEA,qBAAsB,OAAQ;AAI7B,QAAI,aAAa;AAEjB,UAAM,SAAU,CAAAH,OAAK;AAEpB,UAAKA,GAAE,SAAU;AAEhB,YAAKA,GAAE,SAAS,sBAAuB;AAEtC;AAAA,QAED;AAEA,QAAAA,GAAE,SAAS,eAAe;AAAA,MAE3B;AAAA,IAED,CAAE;AAEF,UAAM,SAAS,mBAAmB,aAAa;AAAA,EAEhD;AAED;;;ACt5EO,IAAM,eAAN,cAA2B,OAAO;AAAA,EAExC,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAEf,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,QAAS,MAAO;AAEf,QAAK,SAAS,oBAAoB,SAAS,WAAY;AAEtD,YAAM,IAAI,MAAO,gCAAiC;AAAA,IAEnD;AAEA,SAAK,OAAO;AAEZ,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,SAAS,IAAI,WAAY,KAAK,OAAQ;AAC5C,WAAO,QAAS,KAAK,IAAK;AAC1B,WAAO,gBAAiB,MAAO;AAC/B,WAAO,KAAM,KAAK,CAAAI,UAAQ;AAEzB,UAAI;AAEH,eAAQ,KAAK,MAAOA,KAAK,CAAE;AAAA,MAE5B,SAAU,GAAI;AAEb,YAAK,SAAU;AAEd,kBAAS,CAAE;AAAA,QAEZ,OAAO;AAEN,kBAAQ,MAAO,CAAE;AAAA,QAElB;AAEA,aAAK,QAAQ,UAAW,GAAI;AAAA,MAE7B;AAAA,IAED,GAAG,YAAY,OAAQ;AAAA,EAExB;AAAA,EAEA,MAAO,OAAQ;AAEd,UAAM,iBAAiB;AACvB,UAAM,mBAAmB;AAGzB,QAAI,SAAS,eAAe,KAAM,KAAM;AAExC,QAAK,WAAW,MAAO;AAEtB,YAAM,IAAI,MAAO,wCAAyC;AAAA,IAE3D;AAEA,UAAM,YAAY,OAAQ,CAAE,EAAE,KAAK,EAAE,MAAO,MAAO,EAAE,IAAK,MAAO;AACjE,UAAM,WAAW,UAAW,CAAE,IAAI,UAAW,CAAE;AAC/C,UAAMC,QAAO,UAAU;AACvB,UAAM,SAASA,SAAQ;AAEvB,aAAU,IAAI,GAAGC,KAAI,UAAU,QAAQ,IAAIA,IAAG,EAAG,GAAI;AAEpD,UAAK,aAAe,UAAW,CAAE,IAAI,UAAW,IAAI,CAAE,GAAM;AAE3D,cAAM,IAAI,MAAO,sCAAuC;AAAA,MAEzD;AAAA,IAED;AAEA,UAAM,YAAY,IAAI,aAAcD,SAAQ,IAAI,CAAE;AAClD,QAAI,WAAW;AACf,QAAIE,SAAQ;AAEZ,YAAU,SAAS,iBAAiB,KAAM,KAAM,OAAQ,MAAO;AAE9D,YAAM,IAAI,OAAQ,OAAQ,CAAE,CAAE;AAC9B,YAAMC,KAAI,OAAQ,OAAQ,CAAE,CAAE;AAC9B,YAAMC,KAAI,OAAQ,OAAQ,CAAE,CAAE;AAE9B,iBAAW,KAAK,IAAK,UAAU,GAAGD,IAAGC,EAAE;AAEvC,YAAM,SAASF,SAAQF;AACvB,YAAM,SAAS,KAAK,MAAOE,SAAQF,KAAK,IAAIA;AAC5C,YAAM,SAAS,KAAK,MAAOE,SAAU,MAAS,IAAIF;AAGlD,YAAM,MAAO,SAAS,SAAS,SAASA,QAAO,UAAW;AAC1D,gBAAW,KAAK,CAAE,IAAI;AACtB,gBAAW,KAAK,CAAE,IAAIG;AACtB,gBAAW,KAAK,CAAE,IAAIC;AAEtB,QAAGF;AAAA,IAEJ;AAGA,UAAMG,QAAO,KAAK,KAAM,KAAK,KAAM,QAAS,CAAE;AAC9C,UAAM,cAAc,KAAK,IAAK,GAAGA,KAAK;AAEtC,UAAMC,QAAO,KAAK,SAAS,mBAAmB,IAAI,WAAY,UAAU,MAAO,IAAI;AACnF,UAAMC,SAAQ,KAAK,SAAS,mBAAmB,MAAM;AAErD,aAAU,IAAI,GAAGN,KAAIK,MAAK,QAAQ,IAAIL,IAAG,KAAK,GAAI;AAEjD,YAAM,KAAK,IAAI;AACf,YAAM,KAAK,IAAI;AACf,YAAM,KAAK,IAAI;AAGf,MAAAK,MAAM,CAAE,IAAI,UAAW,CAAE,IAAI,cAAcC;AAC3C,MAAAD,MAAM,EAAG,IAAI,UAAW,EAAG,IAAI,cAAcC;AAC7C,MAAAD,MAAM,EAAG,IAAI,UAAW,EAAG,IAAI,cAAcC;AAC7C,MAAAD,MAAM,EAAG,IAAIC;AAAA,IAEd;AAEA,UAAM,YAAY,IAAI,cAAc;AACpC,cAAU,MAAM,OAAOD;AACvB,cAAU,MAAM,QAAQN;AACxB,cAAU,MAAM,SAASA;AACzB,cAAU,MAAM,QAAQA;AACxB,cAAU,SAAS;AACnB,cAAU,OAAO,KAAK;AACtB,cAAU,YAAY;AACtB,cAAU,YAAY;AACtB,cAAU,QAAQ;AAClB,cAAU,QAAQ;AAClB,cAAU,QAAQ;AAClB,cAAU,kBAAkB;AAC5B,cAAU,cAAc;AAExB,WAAO;AAAA,MACN,MAAAA;AAAA,MACA;AAAA,IACD;AAAA,EAED;AAED;;;AC1JO,IAAM,gBAAN,cAA4B,OAAO;AAAA,EAEzC,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAEf,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,QAAS,MAAO;AAEf,QAAK,SAAS,oBAAoB,SAAS,WAAY;AAEtD,YAAM,IAAI,MAAO,iCAAkC;AAAA,IAEpD;AAEA,SAAK,OAAO;AAEZ,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,SAAS,IAAI,WAAY,KAAK,OAAQ;AAC5C,WAAO,QAAS,KAAK,IAAK;AAC1B,WAAO,gBAAiB,MAAO;AAC/B,WAAO,KAAM,KAAK,CAAAQ,UAAQ;AAEzB,UAAI;AAEH,eAAQ,KAAK,MAAOA,KAAK,CAAE;AAAA,MAE5B,SAAU,GAAI;AAEb,YAAK,SAAU;AAEd,kBAAS,CAAE;AAAA,QAEZ,OAAO;AAEN,kBAAQ,MAAO,CAAE;AAAA,QAElB;AAEA,aAAK,QAAQ,UAAW,GAAI;AAAA,MAE7B;AAAA,IAED,GAAG,YAAY,OAAQ;AAAA,EAExB;AAAA,EAEA,MAAO,OAAQ;AAEd,UAAM,cAAc;AACpB,UAAM,aAAa;AACnB,UAAM,kBAAkB;AACxB,UAAM,kBAAkB;AACxB,UAAM,mBAAmB;AAEzB,QAAI,SAAS,YAAY,KAAM,KAAM;AACrC,UAAM,QAAU,WAAW,OAAS,OAAQ,CAAE,IAAI;AAElD,aAAS,WAAW,KAAM,KAAM;AAEhC,QAAK,WAAW,MAAO;AAEtB,YAAM,IAAI,MAAO,gDAAiD;AAAA,IAEnE;AAEA,UAAMC,QAAO,OAAQ,OAAQ,CAAE,CAAE;AACjC,UAAMC,UAASD,SAAQ,IAAI;AAC3B,UAAME,QAAO,KAAK,SAAS,mBAAmB,IAAI,WAAYD,OAAO,IAAI,IAAI,aAAcA,OAAO;AAElG,UAAM,YAAY,IAAI,QAAS,GAAG,GAAG,CAAE;AACvC,UAAM,YAAY,IAAI,QAAS,GAAG,GAAG,CAAE;AAEvC,aAAS,gBAAgB,KAAM,KAAM;AAErC,QAAK,WAAW,MAAO;AAEtB,gBAAU,IAAK,OAAQ,OAAQ,CAAE,CAAE,GAAG,OAAQ,OAAQ,CAAE,CAAE,GAAG,OAAQ,OAAQ,CAAE,CAAE,CAAE;AAAA,IAEpF;AAEA,aAAS,gBAAgB,KAAM,KAAM;AAErC,QAAK,WAAW,MAAO;AAEtB,gBAAU,IAAK,OAAQ,OAAQ,CAAE,CAAE,GAAG,OAAQ,OAAQ,CAAE,CAAE,GAAG,OAAQ,OAAQ,CAAE,CAAE,CAAE;AAAA,IAEpF;AAEA,QAAK,UAAU,IAAI,UAAU,KAAK,UAAU,IAAI,UAAU,KAAK,UAAU,IAAI,UAAU,GAAI;AAE1F,YAAM,IAAI,MAAO,qCAAsC;AAAA,IAExD;AAEA,UAAME,SAAQ,KAAK,SAAS,mBAAmB,MAAM;AACrD,QAAI,IAAI;AAER,YAAU,SAAS,iBAAiB,KAAM,KAAM,OAAQ,MAAO;AAE9D,MAAAD,MAAM,GAAK,IAAI,OAAQ,OAAQ,CAAE,CAAE,IAAIC;AACvC,MAAAD,MAAM,GAAK,IAAI,OAAQ,OAAQ,CAAE,CAAE,IAAIC;AACvC,MAAAD,MAAM,GAAK,IAAI,OAAQ,OAAQ,CAAE,CAAE,IAAIC;AACvC,MAAAD,MAAM,GAAK,IAAIC;AAAA,IAEhB;AAEA,UAAM,YAAY,IAAI,cAAc;AACpC,cAAU,MAAM,OAAOD;AACvB,cAAU,MAAM,QAAQF;AACxB,cAAU,MAAM,SAASA;AACzB,cAAU,MAAM,QAAQA;AACxB,cAAU,OAAO,KAAK;AACtB,cAAU,YAAY;AACtB,cAAU,YAAY;AACtB,cAAU,QAAQ;AAClB,cAAU,QAAQ;AAClB,cAAU,QAAQ;AAClB,cAAU,kBAAkB;AAC5B,cAAU,cAAc;AAExB,WAAO;AAAA,MACN;AAAA,MACA,MAAAA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACD;AAAA,EAED;AAED;;;ACxJA,IAAM,aAAN,MAAiB;AAAA,EAEhB,YAAaI,YAAY;AAExB,SAAK,MAAMA;AAAA,EAEZ;AAAA,EAEA,aAAa;AAEZ,SAAK,IAAI,SAAS,SAAS,KAAK,IAAI,OAAO;AAC3C,SAAK,IAAI,SAAS,WAAW;AAE7B,UAAM,UAAU,KAAK,IAAI,OAAO,SAAS;AACzC,QAAIC,UAAS,KAAK,IAAI,OAAO,UAAU;AACvC,QAAKA,UAAS,KAAK,IAAI,OAAO,GAAG,aAAa,KAAK,IAAI,OAAO,QAAS;AAEtE,WAAK,IAAI,OAAO,UAAU;AAC1B,MAAAA,UAAS,KAAK,IAAI,OAAO,UAAU;AAAA,IAEpC;AAEA,SAAK,IAAI,SAAS,aAAa,KAAK,IAAI,OAAO;AAC/C,SAAK,IAAI,SAAS,SAASA;AAG3B,YAAS,SAAU;AAAA,MAElB,KAAK;AACJ,aAAK,IAAI,UAAWA,OAAO;AAC3B;AAAA,MAMD,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MAKL,KAAK;AAAA,MAGL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MAGL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MAGL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MAGL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MAGL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MAGL,KAAK;AAAA,MAGL,KAAK;AAAA,MACL,KAAK;AAAA,MAIL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MAGL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MAEL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AACJ,aAAK,IAAI,SAAS,UAAU;AAC5B,aAAK,IAAI,OAAO,KAAMA,OAAO;AAC7B;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,iBAAkBA,OAAO;AAClC;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,cAAeA,OAAO;AAC/B;AAAA,MAGD,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AACJ,YAAKA,YAAW,EAAI,MAAK,IAAI,YAAa,OAAQ,IAAI,KAAK,IAAI,OAAO,SAAS;AAAA,YAC1E,MAAK,IAAI,OAAO,KAAMA,OAAO;AAClC;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,eAAe;AACxB;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,WAAYA,OAAO;AAC5B;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,YAAaA,OAAO;AAC7B;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,mBAAoBA,OAAO;AACpC;AAAA,MAED,KAAK;AAAA,MACL,KAAK;AACJ,aAAK,IAAI,OAAO,KAAMA,UAAS,CAAE;AACjC,aAAK,IAAI,OAAO,uBAAuB;AACvC;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,iBAAkBA,OAAO;AAClC;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,gBAAiBA,OAAO;AACjC;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,uBAAwBA,OAAO;AACxC;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,mBAAoBA,SAAQ,IAAK;AAC1C;AAAA,MAGD,KAAK;AACJ,aAAK,IAAI,YAAY,cAAc,KAAK,IAAI,OAAO,UAAU;AAC7D;AAAA,MAED,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AACJ,aAAK,IAAI,YAAY,UAAU,KAAK,IAAI,OAAO,UAAU;AACzD;AAAA,MAGD,KAAK;AACJ,aAAK,IAAI,YAAY,cAAc,KAAK,IAAI,OAAO,UAAU;AAC7D;AAAA,MAGD,KAAK;AACJ,aAAK,IAAI,YAAY,OAAO,EAAE,GAAG,KAAK,IAAI,OAAO,UAAU,GAAG,GAAG,KAAK,IAAI,OAAO,UAAU,EAAE;AAC7F;AAAA,MAED,KAAK;AACJ,cAAMC,SAAQ,KAAK,IAAI,OAAO,uBAAuB;AACrD,aAAK,IAAI,YAAY,aAAaA;AAClC;AAAA,MAGD,KAAK;AACJ,aAAK,IAAI,YAAY,kBAAkB,KAAK,IAAI,OAAO,UAAU;AACjE;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,YAAY,oBAAoB,KAAK,IAAI,OAAO,UAAU;AACnE;AAAA,MAGD,KAAK;AACJ,aAAK,IAAI,eAAe,oBAAoB,KAAK,IAAI,OAAO,UAAU;AACtE;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,eAAe,uBAAuB,KAAK,IAAI,OAAO,UAAU;AACzE;AAAA,MAGD,KAAK;AACJ,aAAK,IAAI,YAAY,WAAW,KAAK,IAAI,OAAO,UAAU;AAC1D;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,YAAY,WAAW,KAAK,IAAI,OAAO,UAAU;AAC1D;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,YAAY,UAAU,KAAK,IAAI,OAAO,UAAU;AACzD,aAAK,IAAI,eAAe,MAAO,KAAK,IAAI,YAAY,OAAQ,IAAI,KAAK,IAAI;AACzE;AAAA,MAGD,KAAK;AACJ,YAAK,CAAE,KAAK,IAAI,YAAY,SAAW,MAAK,IAAI,YAAY,WAAW,CAAC;AACxE,aAAK,IAAI,YAAY,SAAS,KAAM,KAAK,IAAI,OAAO,UAAU,CAAE;AAChE;AAAA,MAED,KAAK;AACJ,YAAK,CAAE,KAAK,IAAI,YAAY,cAAgB,MAAK,IAAI,YAAY,gBAAgB,CAAC;AAClF,aAAK,IAAI,YAAY,cAAc,KAAM,KAAK,IAAI,OAAO,UAAU,CAAE;AACrE;AAAA,MAED,KAAK;AACJ,YAAK,CAAE,KAAK,IAAI,YAAY,UAAY,MAAK,IAAI,YAAY,YAAY,CAAC;AAC1E,aAAK,IAAI,YAAY,UAAU,KAAM,KAAK,IAAI,OAAO,UAAU,CAAE;AACjE;AAAA,MAED,KAAK;AACJ,YAAK,CAAE,KAAK,IAAI,YAAY,gBAAkB,MAAK,IAAI,YAAY,kBAAkB,CAAC;AACtF,aAAK,IAAI,YAAY,gBAAgB,KAAM,KAAK,IAAI,OAAO,UAAU,CAAE;AACvE;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,YAAY,WAAW,KAAK,IAAI,OAAO,UAAU;AAC1D;AAAA,MAED,KAAK;AACJ,YAAKD,YAAW,EAAI,MAAK,IAAI,YAAY,iBAAiB,KAAK,IAAI,OAAO,SAAS;AAAA,YAC9E,MAAK,IAAI,OAAO,KAAMA,OAAO;AAClC;AAAA,MAGD,KAAK;AACJ,cAAM,oBAAoB,KAAK,IAAI,OAAO,WAAW;AACrD,aAAK,IAAI,eAAe,WAAW,SAAW,oBAAoB,IAAM,QAAQ;AAChF;AAAA,MAGD,KAAK;AACJ,aAAK,IAAI,eAAe,WAAW,QAAQ,EAAE,OAAO,KAAK,IAAI,OAAO,gBAAiB,CAAE,EAAE;AACzF,aAAK,IAAI,OAAO,KAAM,CAAE;AACxB;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,eAAe,WAAW,aAAa,EAAE,OAAO,KAAK,IAAI,OAAO,WAAW,EAAE;AACtF,aAAK,IAAI,OAAO,KAAM,CAAE;AACxB;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,eAAe,WAAW,WAAW,EAAE,OAAO,KAAK,IAAI,OAAO,WAAW,EAAE;AACpF,aAAK,IAAI,OAAO,KAAM,CAAE;AACxB;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,eAAe,WAAW,UAAU,EAAE,OAAO,KAAK,IAAI,OAAO,WAAW,EAAE;AACnF,aAAK,IAAI,OAAO,KAAM,CAAE;AACxB;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,eAAe,WAAW,aAAa,EAAE,OAAO,KAAK,IAAI,OAAO,WAAW,EAAE;AACtF,aAAK,IAAI,OAAO,KAAM,CAAE;AACxB;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,eAAe,WAAW,aAAa,EAAE,OAAO,KAAK,IAAI,OAAO,WAAW,EAAE;AACtF,aAAK,IAAI,OAAO,KAAM,CAAE;AACxB;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,eAAe,WAAW,UAAU,KAAK,IAAI,OAAO,WAAW;AACxE,aAAK,IAAI,OAAO,KAAM,CAAE;AACxB;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,eAAe,WAAW,eAAe,KAAK,IAAI,OAAO,WAAW;AAC7E,aAAK,IAAI,OAAO,KAAM,CAAE;AACxB;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,eAAe,WAAW,OAAO,KAAK,IAAI,OAAO,UAAU;AACpE;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,eAAe,WAAW,gBAAgB,KAAK,IAAI,OAAO,uBAAuB;AAC1F;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,eAAe,WAAW,kBAAkB,KAAK,IAAI,OAAO,WAAW;AAChF,aAAK,IAAI,OAAO,KAAM,CAAE;AACxB;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,eAAe,WAAW,gBAAgB,KAAK,IAAI,OAAO,uBAAuB;AAC1F;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,OAAO,KAAM,CAAE;AACxB;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,SAAS,UAAU;AAC5B,aAAK,IAAI,OAAO,KAAMA,OAAO;AAC7B;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,YAAY,YAAY,KAAK,IAAI,OAAO,UAAWA,OAAO;AACnE;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,YAAY,oBAAoB,KAAK,IAAI,OAAO,UAAU;AACnE;AAAA,MACD,KAAK;AACJ,aAAK,IAAI,YAAY,qBAAqB,KAAK,IAAI,OAAO,UAAU;AACpE;AAAA,MAGD,KAAK;AAEJ;AAAA,MAED;AACC,aAAK,IAAI,kBAAmB,SAASA,OAAO;AAAA,IAE9C;AAEA,QAAK,WAAW,QAAS;AAExB,WAAK,IAAI,SAAS,OAAO;AACzB,WAAK,IAAI,SAAS,SAAS;AAC3B,WAAK,IAAI,SAAS,IAAI;AAAA,IAEvB;AAEA,QAAK,KAAK,IAAI,OAAO,UAAU,KAAK,IAAI,gBAAiB;AAExD,WAAK,IAAI,cAAc,KAAK,IAAI;AAAA,IAEjC;AAAA,EAED;AAED;;;AC3ZA,IAAM,aAAN,MAAiB;AAAA,EAEhB,YAAaE,YAAY;AAExB,SAAK,MAAMA;AAAA,EAEZ;AAAA,EAEA,aAAa;AAEZ,SAAK,IAAI,SAAS,SAAS,KAAK,IAAI,OAAO;AAC3C,SAAK,IAAI,SAAS,WAAW;AAE7B,UAAM,UAAU,KAAK,IAAI,OAAO,SAAS;AACzC,UAAMC,UAAS,KAAK,IAAI,OAAO,UAAU;AAEzC,SAAK,IAAI,SAAS,aAAa,KAAK,IAAI,OAAO;AAC/C,SAAK,IAAI,SAAS,SAASA;AAG3B,YAAS,SAAU;AAAA,MAElB,KAAK;AACJ,aAAK,IAAI,UAAWA,OAAO;AAC3B;AAAA,MAID,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MAKL,KAAK;AAAA,MAGL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MAGL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MAGL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MAGL,KAAK;AAAA,MAGL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MAGL,KAAK;AAAA,MAGL,KAAK;AAAA,MACL,KAAK;AAAA,MAIL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MAGL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MAEL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AACJ,aAAK,IAAI,SAAS,UAAU;AAC5B,aAAK,IAAI,OAAO,KAAMA,OAAO;AAC7B;AAAA,MAGD,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AACJ,YAAKA,YAAW,EAAI,MAAK,IAAI,YAAa,OAAQ,IAAI,KAAK,IAAI,OAAO,SAAS;AAAA,YAC1E,MAAK,IAAI,OAAO,KAAMA,OAAO;AAClC;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,eAAe;AACxB;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,WAAYA,OAAO;AAC5B;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,YAAaA,OAAO;AAC7B;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,mBAAoBA,OAAO;AACpC;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,iBAAkBA,OAAO;AAClC;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,gBAAiBA,OAAO;AACjC;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,uBAAwBA,OAAO;AACxC;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,mBAAoBA,SAAQ,IAAK;AAC1C;AAAA,MAGD,KAAK;AACJ,aAAK,IAAI,YAAY,cAAc,KAAK,IAAI,OAAO,UAAU;AAC7D;AAAA,MAED,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AACJ,aAAK,IAAI,YAAY,UAAU,KAAK,IAAI,OAAO,UAAU;AACzD;AAAA,MAGD,KAAK;AACJ,aAAK,IAAI,YAAY,cAAc,KAAK,IAAI,OAAO,UAAU;AAC7D;AAAA,MAGD,KAAK;AACJ,aAAK,IAAI,YAAY,OAAO,EAAE,GAAG,KAAK,IAAI,OAAO,UAAU,GAAG,GAAG,KAAK,IAAI,OAAO,UAAU,EAAE;AAC7F;AAAA,MAED,KAAK;AACJ,cAAMC,SAAQ,KAAK,IAAI,OAAO,uBAAuB;AACrD,aAAK,IAAI,YAAY,aAAaA;AAClC;AAAA,MAGD,KAAK;AACJ,aAAK,IAAI,YAAY,kBAAkB,KAAK,IAAI,OAAO,UAAU;AACjE;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,YAAY,oBAAoB,KAAK,IAAI,OAAO,UAAU;AACnE;AAAA,MAGD,KAAK;AACJ,aAAK,IAAI,eAAe,oBAAoB,KAAK,IAAI,OAAO,UAAU;AACtE;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,eAAe,uBAAuB,KAAK,IAAI,OAAO,UAAU;AACzE;AAAA,MAGD,KAAK;AACJ,aAAK,IAAI,YAAY,WAAW,KAAK,IAAI,OAAO,UAAU;AAC1D;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,YAAY,WAAW,KAAK,IAAI,OAAO,UAAU;AAC1D;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,YAAY,UAAU,KAAK,IAAI,OAAO,UAAU;AACzD,aAAK,IAAI,eAAe,MAAO,KAAK,IAAI,YAAY,OAAQ,IAAI,KAAK,IAAI;AACzE;AAAA,MAGD,KAAK;AACJ,YAAK,CAAE,KAAK,IAAI,YAAY,SAAW,MAAK,IAAI,YAAY,WAAW,CAAC;AACxE,aAAK,IAAI,YAAY,SAAS,KAAM,KAAK,IAAI,OAAO,UAAU,CAAE;AAChE;AAAA,MAED,KAAK;AACJ,YAAK,CAAE,KAAK,IAAI,YAAY,cAAgB,MAAK,IAAI,YAAY,gBAAgB,CAAC;AAClF,aAAK,IAAI,YAAY,cAAc,KAAM,KAAK,IAAI,OAAO,UAAU,CAAE;AACrE;AAAA,MAED,KAAK;AACJ,YAAK,CAAE,KAAK,IAAI,YAAY,UAAY,MAAK,IAAI,YAAY,YAAY,CAAC;AAC1E,aAAK,IAAI,YAAY,UAAU,KAAM,KAAK,IAAI,OAAO,UAAU,CAAE;AACjE;AAAA,MAED,KAAK;AACJ,YAAK,CAAE,KAAK,IAAI,YAAY,gBAAkB,MAAK,IAAI,YAAY,kBAAkB,CAAC;AACtF,aAAK,IAAI,YAAY,gBAAgB,KAAM,KAAK,IAAI,OAAO,UAAU,CAAE;AACvE;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,YAAY,WAAW,KAAK,IAAI,OAAO,UAAU;AAC1D;AAAA,MAED,KAAK;AACJ,YAAKD,YAAW,EAAI,MAAK,IAAI,YAAY,iBAAiB,KAAK,IAAI,OAAO,SAAS;AAAA,YAC9E,MAAK,IAAI,OAAO,KAAMA,OAAO;AAClC;AAAA,MAGD,KAAK;AACJ,cAAM,oBAAoB,KAAK,IAAI,OAAO,WAAW;AACrD,aAAK,IAAI,eAAe,WAAW,SAAW,oBAAoB,IAAM,QAAQ;AAChF;AAAA,MAGD,KAAK;AACJ,aAAK,IAAI,eAAe,WAAW,QAAQ,EAAE,OAAO,KAAK,IAAI,OAAO,gBAAiB,CAAE,EAAE;AACzF,aAAK,IAAI,OAAO,KAAM,CAAE;AACxB;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,eAAe,WAAW,aAAa,EAAE,OAAO,KAAK,IAAI,OAAO,WAAW,EAAE;AACtF,aAAK,IAAI,OAAO,KAAM,CAAE;AACxB;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,eAAe,WAAW,WAAW,EAAE,OAAO,KAAK,IAAI,OAAO,WAAW,EAAE;AACpF,aAAK,IAAI,OAAO,KAAM,CAAE;AACxB;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,eAAe,WAAW,UAAU,EAAE,OAAO,KAAK,IAAI,OAAO,WAAW,EAAE;AACnF,aAAK,IAAI,OAAO,KAAM,CAAE;AACxB;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,eAAe,WAAW,aAAa,EAAE,OAAO,KAAK,IAAI,OAAO,WAAW,EAAE;AACtF,aAAK,IAAI,OAAO,KAAM,CAAE;AACxB;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,eAAe,WAAW,aAAa,EAAE,OAAO,KAAK,IAAI,OAAO,WAAW,EAAE;AACtF,aAAK,IAAI,OAAO,KAAM,CAAE;AACxB;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,eAAe,WAAW,UAAU,KAAK,IAAI,OAAO,WAAW;AACxE,aAAK,IAAI,OAAO,KAAM,CAAE;AACxB;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,eAAe,WAAW,eAAe,KAAK,IAAI,OAAO,WAAW;AAC7E,aAAK,IAAI,OAAO,KAAM,CAAE;AACxB;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,eAAe,WAAW,OAAO,KAAK,IAAI,OAAO,UAAU;AACpE;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,eAAe,WAAW,gBAAgB,KAAK,IAAI,OAAO,uBAAuB;AAC1F;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,eAAe,WAAW,kBAAkB,KAAK,IAAI,OAAO,WAAW;AAChF,aAAK,IAAI,OAAO,KAAM,CAAE;AACxB;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,eAAe,WAAW,gBAAgB,KAAK,IAAI,OAAO,uBAAuB;AAC1F;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,eAAe,WAAW,gBAAgB,KAAK,IAAI,OAAO,UAAU;AAC7E;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,YAAY,YAAY,KAAK,IAAI,OAAO,UAAWA,OAAO;AACnE;AAAA,MAED,KAAK;AACJ,aAAK,IAAI,YAAY,oBAAoB,KAAK,IAAI,OAAO,UAAU;AACnE;AAAA,MACD,KAAK;AACJ,aAAK,IAAI,YAAY,qBAAqB,KAAK,IAAI,OAAO,UAAU;AACpE;AAAA,MAED;AACC,aAAK,IAAI,kBAAmB,SAASA,OAAO;AAAA,IAE9C;AAEA,QAAK,WAAW,QAAS;AAExB,WAAK,IAAI,SAAS,OAAO;AACzB,WAAK,IAAI,SAAS,SAAS;AAC3B,WAAK,IAAI,SAAS,IAAI;AAAA,IAEvB;AAEA,QAAK,KAAK,IAAI,OAAO,UAAU,KAAK,IAAI,gBAAiB;AAExD,WAAK,IAAI,cAAc,KAAK,IAAI;AAAA,IAEjC;AAAA,EAED;AAED;;;AC7UA,IAAM,YAAN,MAAgB;AAAA,EAEf,cAAc;AAEb,SAAK,WAAW,IAAI,SAAS;AAAA,EAG9B;AAAA,EAEA,MAAO,QAAS;AAEf,SAAK,SAAS,IAAI,eAAgB,MAAO;AAEzC,SAAK,OAAO;AAAA,MACX,WAAW,CAAC;AAAA,MACZ,QAAQ,CAAC;AAAA,MACT,MAAM,CAAC;AAAA,MACP,UAAU,CAAC;AAAA,IACZ;AAGA,SAAK,eAAe,KAAK;AACzB,SAAK,cAAc,KAAK;AAExB,SAAK,aAAa;AAElB,QAAK,KAAK,KAAK,WAAW,OAAY;AAEtC,QAAK,KAAK,KAAK,WAAW,QAAS;AAElC,WAAK,SAAS,IAAI,WAAY,IAAK;AACnC,aAAQ,CAAE,KAAK,OAAO,UAAU,EAAI,MAAK,OAAO,WAAW;AAAA,IAE5D,WAAY,KAAK,KAAK,WAAW,QAAS;AAEzC,WAAK,SAAS,IAAI,WAAY,IAAK;AACnC,aAAQ,CAAE,KAAK,OAAO,UAAU,EAAI,MAAK,OAAO,WAAW;AAAA,IAE5D;AAEA,SAAK,SAAS,SAAS,KAAK,OAAO;AACnC,SAAK,SAAS,WAAW;AAEzB,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,eAAe;AAEd,SAAK,SAAS,SAAS,KAAK,OAAO;AAEnC,QAAI,UAAU,KAAK,OAAO,SAAS;AAEnC,QAAK,YAAY,QAAS;AAEzB,cAAQ,KAAM,oCAAqC;AACnD;AAAA,IAED;AAEA,QAAIE,UAAS,KAAK,OAAO,UAAU;AAEnC,SAAK,SAAS,aAAa,KAAK,OAAO;AACvC,SAAK,SAAS,SAASA;AAEvB,QAAI,OAAO,KAAK,OAAO,SAAS;AAEhC,QAAK,SAAS,QAAS;AAEtB,WAAK,KAAK,SAAS;AAAA,IAEpB,WAAY,SAAS,QAAS;AAE7B,WAAK,KAAK,SAAS;AAAA,IAEpB;AAEA,SAAK,SAAS,OAAO;AACrB,SAAK,SAAS,SAAS;AACvB,SAAK,SAAS,IAAI;AAElB;AAAA,EAED;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,UAAWA,SAAS;AAEnB,QAAI,OAAO,KAAK,OAAO,SAAS;AAEhC,YAAS,MAAO;AAAA,MAKf,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MAGL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AACJ,aAAK,SAAS,UAAU;AACxB,aAAK,SAAUA,OAAO;AACtB;AAAA,MAID,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MAGL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAEJ,aAAK,SAAS,SAAS;AACvB,aAAK,SAAS,UAAU;AACxB;AAAA,MAED,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AACJ,aAAK,0BAA2B,IAAK;AACrC;AAAA,MAED,KAAK;AACJ,aAAK,cAAeA,OAAO;AAC3B;AAAA,MAID,KAAK;AACJ,YAAK,KAAK,KAAK,WAAW,QAAS;AAElC,eAAK,UAAWA,OAAO;AAAA,QAExB,OAAO;AAEN,eAAK,UAAWA,OAAO;AAAA,QAExB;AAEA;AAAA,MAED,KAAK;AACJ,aAAK,WAAW;AAChB;AAAA,MAED,KAAK;AACJ,aAAK,OAAO,KAAM,CAAE;AACpB,aAAK,YAAY,mBAAmB;AAAA,UACnC,OAAO,KAAK,OAAO,UAAU;AAAA,UAC7B,SAAS,KAAK,OAAO,UAAU;AAAA;AAAA,QAChC;AACA;AAAA,MAID,KAAK;AACJ,aAAK,oBAAqBA,OAAO;AACjC;AAAA,MAID,KAAK;AACJ,aAAK,iBAAkBA,OAAO;AAC9B;AAAA,MAED,KAAK;AACJ,aAAK,eAAgBA,OAAO;AAC5B;AAAA,MAED,KAAK;AACJ,aAAK,aAAcA,OAAO;AAC1B;AAAA,MAED,KAAK;AAAA,MACL,KAAK;AACJ,aAAK,UAAW,cAAcA,OAAO;AACrC;AAAA,MAED,KAAK;AACJ,aAAK,iBAAkBA,OAAO;AAC9B;AAAA,MAED,KAAK;AACJ,aAAK,aAAa,KAAK;AACvB,aAAK,cAAc,KAAK;AACxB,aAAK,UAAW,iBAAiBA,OAAO;AACxC;AAAA,MAED,KAAK;AACJ,aAAK,UAAW,qBAAqBA,OAAO;AAC5C;AAAA,MAED,KAAK;AACJ,aAAK,eAAgBA,OAAO;AAC5B;AAAA,MAID,KAAK;AACJ,aAAK,cAAeA,OAAO;AAC3B;AAAA,MAED,KAAK;AACJ,aAAK,UAAW,aAAaA,OAAO;AACpC;AAAA,MAID,KAAK;AACJ,aAAK,UAAW,cAAcA,OAAO;AACrC;AAAA,MAED,KAAK;AACJ,aAAK,WAAY,UAAUA,OAAO;AAClC;AAAA,MAED,KAAK;AACJ,aAAK,WAAY,SAASA,OAAO;AACjC;AAAA,MAED,KAAK;AACJ,aAAK,WAAY,YAAYA,OAAO;AACpC;AAAA,MAED;AACC,aAAK,iBAAkB,MAAMA,OAAO;AAAA,IAEtC;AAEA,SAAK,SAAS,OAAO;AACrB,SAAK,SAAS,SAAS;AACvB,SAAK,SAAS,IAAI;AAAA,EAEnB;AAAA,EAEA,UAAW,MAAMA,SAAS;AAEzB,QAAK,CAAE,KAAK,YAAc,MAAK,cAAc,KAAK;AAElD,SAAK,iBAAiB,KAAK,OAAO,SAASA;AAC3C,SAAK,aAAa,KAAK;AAEvB,QAAK,CAAE,KAAK,YAAa,IAAK,GAAI;AAEjC,WAAK,YAAa,IAAK,IAAI,CAAC;AAC5B,WAAK,cAAc,KAAK,YAAa,IAAK;AAAA,IAG3C,OAAO;AAGN,cAAQ,KAAM,8CAA8C,MAAM,KAAK,WAAY;AAEnF,WAAK,cAAc,KAAK,YAAa,IAAK;AAAA,IAE3C;AAAA,EAGD;AAAA,EAEA,SAAUA,SAAS;AAElB,SAAK,OAAO,KAAMA,UAAS,CAAE;AAAA,EAE9B;AAAA,EAEA,iBAAkB,MAAMA,SAAS;AAEhC,YAAQ,KAAM,0CAA0C,MAAMA,OAAO;AAErE,gBAAa,KAAK,OAAO,GAAG,QAAQ,KAAK,OAAO,QAAQA,UAAS,CAAE;AACnE,SAAK,OAAO,KAAMA,UAAS,CAAE;AAAA,EAE9B;AAAA,EAEA,iBAAkBA,SAAS;AAE1B,SAAK,OAAO,KAAM,CAAE;AAEpB,QAAIC,QAAO,KAAK,OAAO,UAAU;AAEjC,QAAI,UAAU;AAAA,MACb,YAAY,CAAC;AAAA;AAAA,MACb,aAAa,CAAC;AAAA,MACd,MAAMA;AAAA,MACN,WAAWA;AAAA,MACX,OAAO,CAAC;AAAA,MACR,QAAQ,KAAK,OAAO,UAAU;AAAA,IAC/B;AAEA,SAAK,KAAK,UAAWA,KAAK,IAAI;AAC9B,SAAK,iBAAiB;AAEtB,SAAK,aAAa,KAAK,KAAK;AAC5B,SAAK,cAAc;AACnB,SAAK,iBAAiB,KAAK,OAAO,SAASD;AAAA,EAE5C;AAAA,EAEA,iBAAkBA,SAAS;AAE1B,QAAIC,QAAO,KAAK,OAAO,UAAU;AAEjC,QAAI,UAAU;AAAA,MACb,YAAY,CAAC;AAAA;AAAA,MACb,aAAa,CAAC;AAAA,MACd,MAAMA;AAAA,MACN,OAAO,CAAC;AAAA,MACR,QAAQ,KAAK,OAAO,UAAU;AAAA,IAC/B;AAEA,SAAK,KAAK,UAAWA,KAAK,IAAI;AAC9B,SAAK,iBAAiB;AAEtB,SAAK,aAAa,KAAK,KAAK;AAC5B,SAAK,cAAc;AACnB,SAAK,iBAAiB,KAAK,OAAO,SAASD;AAAA,EAE5C;AAAA,EAEA,aAAcA,SAAS;AAMtB,SAAK,OAAO,KAAM,CAAE;AACpB,QAAIC,QAAO,KAAK,OAAO,UAAU;AAEjC,QAAI,OAAO;AAAA,MACV,MAAMA;AAAA,IACP;AACA,SAAK,cAAc;AACnB,SAAK,cAAc;AAEnB,SAAK,iBAAiB,KAAK,OAAO,SAASD;AAAA,EAG5C;AAAA;AAAA,EAGA,iBAAkBA,SAAS;AAE1B,SAAK,iBAAiB,KAAK,OAAO,SAASA;AAC3C,SAAK,aAAa,KAAK;AAEvB,SAAK,cAAc,KAAK,eAAe;AAAA,EAExC;AAAA;AAAA,EAGA,eAAgBA,SAAS;AAExB,SAAK,OAAO,KAAM,CAAE;AACpB,QAAIC,QAAO,KAAK,OAAO,UAAU;AACjC,SAAK,cAAc,KAAK,YAAY;AAEpC,SAAK,UAAWA,OAAMD,OAAO;AAAA,EAE9B;AAAA;AAAA;AAAA,EAIA,iBAAiB;AAEhB,SAAK,OAAO,KAAM,CAAE;AAEpB,QAAI,YAAY,KAAK,OAAO,UAAU;AAEtC,QAAK,cAAc,UAAW;AAE7B,WAAK,YAAY,QAAQ,KAAK,OAAO,UAAU;AAAA,IAEhD,WAAY,cAAc,OAAQ;AAEjC,WAAK,YAAY,QAAQ,KAAK,OAAO,UAAU;AAAA,IAEhD,WAAY,cAAc,UAAW;AAEpC,WAAK,OAAO,KAAM,EAAG;AACrB,WAAK,YAAY,QAAQ,KAAK,OAAO,WAAW;AAAA,IAEjD,WAAY,cAAc,WAAY;AAErC,WAAK,OAAO,KAAM,EAAG;AACrB,WAAK,YAAY,QAAQ,KAAK,OAAO,gBAAiB,CAAE;AAAA,IAEzD;AAAA,EAED;AAAA;AAAA;AAAA,EAIA,sBAAsB;AAErB,SAAK,OAAO,KAAM,CAAE;AAEpB,SAAK,YAAY,cAAc,KAAK,OAAO,WAAW;AAAA,EAEvD;AAAA;AAAA,EAGA,cAAeA,SAAS;AAEvB,SAAK,iBAAiB,KAAK,OAAO,SAASA;AAC3C,SAAK,aAAa,KAAK;AAEvB,QAAK,CAAE,KAAK,YAAY,KAAO,MAAK,YAAY,OAAO,CAAC;AAExD,QAAIE,OAAM,CAAC;AACX,SAAK,YAAY,KAAK,KAAMA,IAAI;AAChC,SAAK,cAAcA;AAEnB,SAAK,OAAO,KAAM,EAAG;AAAA,EAEtB;AAAA,EAEA,0BAA2B,MAAO;AAEjC,SAAK,OAAO,KAAM,EAAG;AAErB,SAAK,OAAO,KAAM,EAAG;AAErB,YAAS,MAAO;AAAA,MAEf,KAAK;AACJ,aAAK,YAAY,QAAQ,KAAK,OAAO,gBAAiB,CAAE;AACxD;AAAA,MACD,KAAK;AACJ,aAAK,YAAY,WAAW,KAAK,OAAO,gBAAiB,CAAE;AAC3D;AAAA,MACD,KAAK;AACJ,aAAK,YAAY,WAAW,KAAK,OAAO,gBAAiB,CAAE;AAC3D;AAAA,MACD,KAAK;AACJ,aAAK,YAAY,UAAU,KAAK,OAAO,gBAAiB,CAAE;AAC1D;AAAA,MAED,KAAK;AACJ,aAAK,YAAY,YAAY,KAAK,OAAO,WAAW;AACpD;AAAA,MACD,KAAK;AACJ,aAAK,YAAY,SAAS,KAAK,OAAO,WAAW;AACjD;AAAA,MACD,KAAK;AACJ,aAAK,YAAY,SAAS,KAAK,OAAO,WAAW;AACjD;AAAA,IAEF;AAEA,SAAK,OAAO,KAAM,CAAE;AAAA,EAGrB;AAAA;AAAA,EAGA,cAAeF,SAAS;AAEvB,SAAK,OAAO,KAAMA,UAAS,CAAE;AAAA,EAE9B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,UAAWA,SAAS;AAEnB,QAAI,MAAM,KAAK,OAAO,SAAS;AAG/B,QAAK,QAAQ,QAAS;AAErB,WAAK,OAAO,KAAM,EAAG;AAErB,WAAK,YAAY,WAAW,KAAK,OAAO,UAAU;AAElD;AAAA,IAED;AAGA,SAAK,OAAO,UAAW,KAAK,OAAO,SAAS,CAAE;AAE9C,SAAK,iBAAiB,KAAK,OAAO,SAASA;AAC3C,SAAK,aAAa,KAAK;AAEvB,SAAK,OAAO,KAAM,CAAE;AAEpB,QAAI,UAAU;AAAA,MACb,OAAO,KAAK,OAAO,UAAU;AAAA,IAC9B;AACA,SAAK,KAAK,SAAS,KAAM,OAAQ;AACjC,SAAK,cAAc;AAAA,EAEpB;AAAA,EAEA,cAAeA,SAAS;AAEvB,QAAI,UAAU;AAAA,MACb,OAAO,KAAK,OAAO,UAAU;AAAA,MAC7B,UAAU;AAAA,IACX;AAGA,WAAQ,MAAO;AAEd,UAAI,MAAM,KAAK,OAAO,SAAS;AAC/B,UAAI,WAAW,KAAK,OAAO,UAAU;AACrC,UAAK,QAAQ,QAAS;AAErB,gBAAQ,WAAW,KAAK,OAAO,UAAU;AACzC;AAAA,MAED;AAEA,UAAK,YAAYA,SAAS;AAEzB;AAAA,MAED;AAAA,IAED;AAEA,SAAK,KAAK,SAAS,KAAM,OAAQ;AACjC,SAAK,cAAc;AAAA,EAEpB;AAAA,EAEA,aAAa;AAEZ,SAAK,OAAO,KAAM,CAAE;AACpB,SAAK,YAAY,WAAW,KAAK,OAAO,UAAU;AAAA,EAEnD;AAAA,EAEA,UAAW,MAAMA,SAAS;AAEzB,QAAI,YAAY,KAAK,OAAO,SAASA,UAAS;AAC9C,SAAK,OAAO,KAAM,CAAE;AAEpB,SAAK,YAAa,IAAK,IAAI,KAAK,OAAO,WAAW;AAElD,SAAK,OAAO,UAAW,SAAU;AAAA,EAElC;AAAA,EAEA,WAAY,MAAMA,SAAS;AAE1B,QAAI,YAAY,KAAK,OAAO,SAASA,UAAS;AAC9C,SAAK,OAAO,KAAM,CAAE;AAEpB,SAAK,YAAa,IAAK,IAAI;AAAA,MAC1B,GAAG,KAAK,OAAO,WAAW;AAAA,MAC1B,GAAG,KAAK,OAAO,WAAW;AAAA,MAC1B,GAAG,KAAK,OAAO,WAAW;AAAA,IAC3B;AAEA,SAAK,OAAO,UAAW,SAAU;AAAA,EAElC;AAAA;AAAA;AAAA,EAIA,iBAAiB;AAEhB,QAAK,CAAE,KAAK,KAAK,WAAa,MAAK,KAAK,aAAa,CAAC;AAEtD,SAAK,KAAK,WAAY,KAAK,OAAO,SAAS,CAAE,IAAI;AAAA,MAChD,WAAW,KAAK,OAAO,UAAU;AAAA,IAClC;AAAA,EAED;AAAA;AAAA;AAAA,EAIA,WAAYA,SAAS;AAEpB,QAAI,SAAS,KAAK,OAAO,UAAU;AACnC,QAAI,QAAQ,KAAK,OAAO,UAAU;AAClC,QAAI,QAAQ,KAAK,OAAO,gBAAiB,CAAE;AAC3C,QAAI,QAAQ;AAAA,MACX;AAAA,MACA;AAAA;AAAA,MACA,OAAO,CAAE,CAAE,MAAO,CAAE,GAAG,MAAO,CAAE,GAAG,MAAO,CAAE,CAAE;AAAA;AAAA,MAC9C,MAAM,KAAK,OAAO,UAAU;AAAA,IAC7B;AAEA,SAAK,KAAK,OAAO,KAAM,KAAM;AAC7B,SAAK,eAAe;AAEpB,QAAI,eAAe,KAAK,aAAc,KAAK,aAAa,IAAK;AAG7D,SAAK,aAAa,SAAW,eAAeA,UAAW,KAAK,OAAO,UAAU,IAAI;AAAA,EAElF;AAAA;AAAA;AAAA;AAAA,EAKA,YAAaA,SAAS;AAErB,SAAK,gBAAgB,CAAC;AACtB,aAAU,IAAI,GAAG,IAAIA,UAAS,GAAG,KAAK,GAAI;AAGzC,WAAK,cAAc,KAAM,CAAE,KAAK,OAAO,WAAW,GAAG,KAAK,OAAO,WAAW,GAAG,KAAK,OAAO,WAAW,CAAE;AAAA,IAEzG;AAAA,EAED;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,mBAAoBA,SAAQ,eAAgB;AAE3C,QAAI,cAAc,KAAK,OAAO,SAASA;AAEvC,QAAI,cAAc,KAAK,OAAO,UAAU;AAExC,QAAK,KAAK,OAAO,WAAW,aAAc;AAGzC,WAAK,YAAY,YAAY;AAC7B;AAAA,IAED;AAGA,SAAK,OAAO,UAAW,KAAK,OAAO,SAAS,aAAc,WAAY,CAAE;AAExE,QAAI,OAAO,KAAK,OAAO,SAAS;AAEhC,SAAK,OAAO,UAAU;AACtB,QAAIC,QAAO,KAAK,OAAO,UAAU;AAEjC,QAAI,kBAAkBD,UAAS,IAAI,aAAcC,KAAK;AAEtD,YAAS,MAAO;AAAA,MAEf,KAAK;AACJ,aAAK,eAAgBA,OAAM,aAAa,aAAc;AACtD;AAAA,MACD,KAAK;AAAA,MACL,KAAK;AACJ,aAAK,kBAAmBA,OAAM,aAAa,IAAK;AAChD;AAAA,MAED,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AACJ,aAAK,OAAO,KAAM,eAAgB;AAClC;AAAA,MACD;AACC,gBAAQ,KAAM,yCAAyC,IAAK;AAC5D,aAAK,OAAO,KAAM,eAAgB;AAAA,IAEpC;AAAA,EAED;AAAA,EAEA,eAAgBA,OAAM,aAAa,eAAgB;AAElD,QAAI,YAAY,CAAC;AACjB,QAAI,cAAc,CAAC;AACnB,QAAI,MAAM,CAAC;AAEX,WAAQ,KAAK,OAAO,SAAS,aAAc;AAE1C,gBAAU,KAAM,KAAK,OAAO,uBAAuB,CAAE;AAErD,UAAK,cAAgB,aAAY,KAAM,KAAK,OAAO,uBAAuB,CAAE;AAE5E,UAAI,KAAM,KAAK,OAAO,WAAW,GAAG,KAAK,OAAO,WAAW,CAAE;AAAA,IAE9D;AAEA,QAAK,eAAgB;AAEpB,UAAK,CAAE,KAAK,aAAa,iBAAmB,MAAK,aAAa,mBAAmB,CAAC;AAElF,WAAK,aAAa,iBAAkBA,KAAK,IAAI;AAAA,QAC5C;AAAA,QACA;AAAA,QACA;AAAA,MACD;AAAA,IAED,OAAO;AAEN,UAAK,CAAE,KAAK,aAAa,IAAM,MAAK,aAAa,MAAM,CAAC;AAExD,WAAK,aAAa,IAAKA,KAAK,IAAI;AAAA,QAC/B;AAAA,QACA;AAAA,MACD;AAAA,IAED;AAAA,EAED;AAAA,EAEA,kBAAmBA,OAAM,aAAa,MAAO;AAE5C,QAAI,UAAU,CAAC;AACf,QAAI,SAAS,CAAC;AAEd,WAAS,SAAS,SAAW,aAAa;AAE1C,WAAQ,KAAK,OAAO,SAAS,aAAc;AAE1C,cAAQ,KAAM,KAAK,OAAO,uBAAuB,CAAE;AAEnD,aAAO,KAAM,KAAK,OAAO,WAAW,GAAG,KAAK,OAAO,WAAW,GAAG,CAAE,KAAK,OAAO,WAAW,CAAE;AAAA,IAE7F;AAEA,QAAK,CAAE,KAAK,aAAa,aAAe,MAAK,aAAa,eAAe,CAAC;AAE1E,SAAK,aAAa,aAAcA,KAAK,IAAI;AAAA,MACxC;AAAA,MACA;AAAA,MACA;AAAA,IACD;AAAA,EAED;AAAA;AAAA;AAAA,EAIA,iBAAkBD,SAAS;AAE1B,QAAI,cAAc,KAAK,OAAO,SAASA;AACvC,QAAI,OAAO,KAAK,OAAO,SAAS;AAEhC,QAAI,UAAU,CAAC;AAGf,QAAI,oBAAoB,CAAC;AAEzB,WAAQ,KAAK,OAAO,SAAS,aAAc;AAE1C,UAAI,WAAW,KAAK,OAAO,UAAU;AAGrC,iBAAW,WAAW;AACtB,wBAAkB,KAAM,QAAS;AAEjC,eAAU,IAAI,GAAG,IAAI,UAAU,IAAO,SAAQ,KAAM,KAAK,OAAO,uBAAuB,CAAE;AAAA,IAE1F;AAEA,QAAI,eAAe;AAAA,MAClB;AAAA,MACA,eAAe;AAAA,MACf;AAAA,MACA,QAAQ,KAAK;AAAA,IACd;AAGA,QAAK,kBAAmB,CAAE,MAAM,EAAI,cAAa,OAAO;AAAA,aAC9C,kBAAmB,CAAE,MAAM,EAAI,cAAa,OAAO;AAE7D,SAAK,aAAa,WAAW;AAAA,EAE9B;AAAA;AAAA;AAAA,EAIA,gBAAiBA,SAAS;AAEzB,SAAK,KAAK,OAAO,KAAK,OAAO,eAAgBA,OAAO;AAAA,EAErD;AAAA;AAAA;AAAA,EAIA,uBAAwBA,SAAS;AAEhC,QAAI,cAAc,KAAK,OAAO,SAASA;AACvC,QAAI,OAAO,KAAK,OAAO,SAAS;AAChC,QAAK,SAAS,OAAS,MAAK,qBAAsB,WAAY;AAAA,SACzD;AAEJ,WAAK,OAAO,KAAMA,UAAS,CAAE;AAAA,IAE9B;AAAA,EAED;AAAA,EAEA,qBAAsB,aAAc;AAGnC,SAAK,aAAa,SAAS,kBAAkB,CAAC;AAE9C,WAAQ,KAAK,OAAO,SAAS,aAAc;AAE1C,UAAI,eAAe,KAAK,OAAO,uBAAuB;AACtD,UAAI,gBAAgB,KAAK,OAAO,UAAU;AAE1C,WAAK,aAAa,SAAS,gBAAgB,KAAM,cAAc,aAAc;AAAA,IAE9E;AAAA,EAED;AAAA,EAEA,kBAAmB,SAASA,SAAS;AAEpC,YAAQ,KAAM,oCAAoC,UAAU,cAAcA,OAAO;AAKjF,QAAIG,QAAO,KAAK,OAAO,UAAWH,OAAO;AAEzC,SAAK,YAAa,OAAQ,IAAIG;AAAA,EAE/B;AAED;AAGA,IAAM,iBAAN,MAAqB;AAAA,EAEpB,YAAa,QAAS;AAErB,SAAK,KAAK,IAAI,SAAU,MAAO;AAC/B,SAAK,SAAS;AACd,SAAK,eAAe,IAAI,YAAY;AACpC,SAAK,SAAS,IAAI,WAAY,MAAO;AAAA,EAEtC;AAAA,EAEA,OAAO;AAEN,WAAO,KAAK,GAAG,OAAO;AAAA,EAEvB;AAAA,EAEA,UAAW,QAAS;AAEnB,QAAK,SAAS,KAAK,SAAS,KAAK,GAAG,OAAO,YAAa;AAEvD,WAAK,SAAS;AAAA,IAEf,OAAO;AAEN,cAAQ,MAAO,kCAAmC;AAAA,IAEnD;AAAA,EAED;AAAA,EAEA,YAAY;AAEX,QAAK,KAAK,UAAU,KAAK,KAAK,EAAI,QAAO;AACzC,WAAO;AAAA,EAER;AAAA,EAEA,KAAMH,SAAS;AAEd,SAAK,UAAUA;AAAA,EAEhB;AAAA,EAEA,WAAW;AAEV,QAAII,SAAQ,KAAK,GAAG,SAAU,KAAK,MAAO;AAC1C,SAAK,UAAU;AACf,WAAOA;AAAA,EAER;AAAA,EAEA,YAAY;AAEX,QAAIA,SAAQ,KAAK,GAAG,UAAW,KAAK,MAAO;AAC3C,SAAK,UAAU;AACf,WAAOA;AAAA,EAER;AAAA,EAEA,WAAW;AAEV,QAAIA,SAAQ,KAAK,GAAG,SAAU,KAAK,QAAQ,KAAM;AACjD,SAAK,UAAU;AACf,WAAOA;AAAA,EAER;AAAA,EAEA,YAAY;AAEX,QAAIA,SAAQ,KAAK,GAAG,UAAW,KAAK,QAAQ,KAAM;AAClD,SAAK,UAAU;AACf,WAAOA;AAAA,EAER;AAAA,EAEA,YAAY;AAEX,QAAI,KAAK;AAET,WAAO,KAAK,UAAU;AACtB,UAAM,KAAK,UAAU;AACrB,WAAO,OAAO,aAAc;AAAA,EAE7B;AAAA,EAEA,aAAa;AAEZ,QAAIA,SAAQ,KAAK,GAAG,WAAY,KAAK,QAAQ,KAAM;AACnD,SAAK,UAAU;AACf,WAAOA;AAAA,EAER;AAAA,EAEA,gBAAiBC,OAAO;AAEvB,QAAIC,KAAI,CAAC;AAET,aAAU,IAAI,GAAG,IAAID,OAAM,KAAO;AAEjC,MAAAC,GAAE,KAAM,KAAK,WAAW,CAAE;AAAA,IAE3B;AAEA,WAAOA;AAAA,EAER;AAAA,EAEA,aAAa;AAEZ,QAAIF,SAAQ,KAAK,GAAG,WAAY,KAAK,QAAQ,KAAK,YAAa;AAC/D,SAAK,UAAU;AACf,WAAOA;AAAA,EAER;AAAA,EAEA,gBAAiBC,OAAO;AAEvB,QAAIC,KAAI,CAAC;AAET,aAAU,IAAI,GAAG,IAAID,OAAM,KAAO;AAEjC,MAAAC,GAAE,KAAM,KAAK,WAAW,CAAE;AAAA,IAE3B;AAEA,WAAOA;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,yBAAyB;AAExB,QAAI,YAAY,KAAK,SAAS;AAE9B,QAAK,cAAc,KAAM;AAExB,aAAO,KAAK,SAAS,IAAI,QAAQ,KAAK,SAAS,IAAI,MAAM,KAAK,SAAS;AAAA,IAExE;AAEA,WAAO,YAAY,MAAM,KAAK,SAAS;AAAA,EAExC;AAAA;AAAA,EAGA,WAAW;AAEV,WAAO,KAAK,UAAW,CAAE;AAAA,EAE1B;AAAA,EAEA,UAAWD,OAAO;AAEjB,QAAKA,UAAS,EAAI;AAElB,UAAM,QAAQ,KAAK;AAEnB,QAAI;AACJ,QAAIL;AAEJ,QAAKK,OAAO;AAEX,MAAAL,UAASK;AACT,eAAS,KAAK,aAAa,OAAQ,IAAI,WAAY,KAAK,GAAG,QAAQ,OAAOA,KAAK,CAAE;AAAA,IAElF,OAAO;AAGN,MAAAL,UAAS,KAAK,OAAO,QAAS,GAAG,KAAM,IAAI;AAE3C,eAAS,KAAK,aAAa,OAAQ,IAAI,WAAY,KAAK,GAAG,QAAQ,OAAOA,OAAO,CAAE;AAGnF,MAAAA;AAGA,MAAAA,WAAUA,UAAS;AAAA,IAEpB;AAEA,SAAK,KAAMA,OAAO;AAElB,WAAO;AAAA,EAER;AAAA,EAEA,eAAgBK,OAAO;AAEtB,QAAIC,KAAI,KAAK,UAAWD,KAAK;AAC7B,IAAAC,KAAIA,GAAE,MAAO,IAAK;AAElB,WAAOA,GAAE,OAAQ,OAAQ;AAAA,EAE1B;AAED;AAKA,IAAM,WAAN,MAAe;AAAA,EAEd,cAAc;AAEb,SAAK,SAAS;AACd,SAAK,QAAQ;AACb,SAAK,WAAW,CAAC;AAAA,EAElB;AAAA,EAEA,SAAS;AAER,SAAK,SAAS;AAAA,EAEf;AAAA,EAEA,MAAM;AAEL,QAAK,CAAE,KAAK,OAAS;AAErB,QAAI;AAEJ,YAAS,KAAK,MAAO;AAAA,MAEpB,KAAK;AACJ,mBAAW;AACX;AAAA,MAED,KAAK;AACJ,mBAAW;AACX;AAAA,MAED,KAAK;AACJ,mBAAW;AACX;AAAA,IAEF;AAEA,YAAQ;AAAA,MACP,KAAK,OAAQ,KAAK,KAAM,IACxB;AAAA,MACA,KAAK;AAAA,MACL,KAAK,KAAK,MAAM,WAAW,KAAK,aAAa,KAAK,MAAM;AAAA,MACpD,KAAK,QAAQ,IAAM,OAAO;AAAA,MAC1B,KAAK,UAAY,YAAY;AAAA,MAC7B,KAAK,QAAQ,KAAK,KAAK,UAAY,MAAM;AAAA,IAC9C;AAEA,QAAK,KAAK,QAAQ,KAAK,CAAE,KAAK,SAAU;AAEvC,WAAK,SAAS;AACd,WAAK,SAAS,KAAM,KAAK,aAAa,KAAK,MAAO;AAAA,IAEnD;AAEA,SAAK,UAAU;AAAA,EAEhB;AAAA,EAEA,aAAa;AAEZ,QAAK,CAAE,KAAK,OAAS;AAErB,aAAU,IAAI,KAAK,SAAS,SAAS,GAAG,KAAK,GAAG,KAAO;AAEtD,UAAK,KAAK,UAAU,KAAK,SAAU,CAAE,GAAI;AAExC,aAAK,SAAS;AACd,gBAAQ,IAAK,KAAK,OAAQ,KAAK,KAAM,IAAI,GAAI;AAC7C,aAAK,SAAS,OAAQ,IAAK,CAAE;AAAA,MAE9B;AAAA,IAED;AAAA,EAED;AAED;AAIA,SAAS,OAAQ,KAAM;AAEtB,SAAO,MAAM;AAEd;AAIA,SAAS,aAAc,QAAS;AAE/B,SAAO,OAAO,SAAS,KAAM,OAAQ,OAAO,SAAS,CAAE,IAAI,IAAI;AAEhE;AAIA,SAAS,YAAa,QAAQ,MAAM,IAAK;AAExC,UAAQ,IAAK,IAAI,YAAY,EAAE,OAAQ,IAAI,WAAY,QAAQ,MAAM,EAAG,CAAE,CAAE;AAE7E;;;ACnpCA,IAAI;AAEJ,IAAM,YAAN,cAAwB,OAAO;AAAA,EAE9B,YAAa,SAAS,aAAa,CAAC,GAAI;AAEvC,UAAO,OAAQ;AAEf,SAAK,eAAiB,WAAW,iBAAiB,SAAc,WAAW,eAAe;AAAA,EAE3F;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,QAAQ;AAEd,UAAM,OAAS,MAAM,SAAS,KAAO,iBAAkB,KAAK,SAAU,IAAI,MAAM;AAGhF,UAAM,YAAY,IAAI,MAAO,IAAK,EAAE,IAAI,EAAE,MAAO,GAAI,EAAG,CAAE;AAE1D,UAAM,SAAS,IAAI,WAAY,KAAK,OAAQ;AAC5C,WAAO,QAAS,MAAM,IAAK;AAC3B,WAAO,gBAAiB,aAAc;AAEtC,WAAO,KAAM,KAAK,SAAW,QAAS;AAIrC,UAAI;AAEH,eAAQ,MAAM,MAAO,QAAQ,MAAM,SAAU,CAAE;AAAA,MAEhD,SAAU,GAAI;AAEb,YAAK,SAAU;AAEd,kBAAS,CAAE;AAAA,QAEZ,OAAO;AAEN,kBAAQ,MAAO,CAAE;AAAA,QAElB;AAEA,cAAM,QAAQ,UAAW,GAAI;AAAA,MAE9B;AAAA,IAID,GAAG,YAAY,OAAQ;AAAA,EAExB;AAAA,EAEA,MAAO,WAAW,MAAM,WAAY;AAEnC,eAAW,IAAI,UAAU,EAAE,MAAO,SAAU;AAI5C,UAAM,gBAAgB,IAAI,cAAe,KAAK,OAAQ,EAAE,QAAS,KAAK,gBAAgB,IAAK,EAAE,eAAgB,KAAK,WAAY;AAE9H,WAAO,IAAI,cAAe,aAAc,EAAE,MAAO,SAAU;AAAA,EAE5D;AAED;AAGA,IAAM,gBAAN,MAAoB;AAAA,EAEnB,YAAa,eAAgB;AAE5B,SAAK,gBAAgB;AAAA,EAEtB;AAAA,EAEA,MAAO,WAAY;AAElB,SAAK,YAAY,IAAI,eAAgB,KAAK,aAAc,EAAE,MAAM;AAChE,SAAK,mBAAmB;AAExB,SAAK,SAAS,KAAK,YAAY;AAE/B,WAAO;AAAA,MACN,WAAW,KAAK;AAAA,MAChB,QAAQ,KAAK;AAAA,IACd;AAAA,EAED;AAAA,EAEA,cAAc;AAGb,UAAM,SAAS,CAAC;AAGhB,UAAM,cAAc,CAAC;AAErB,UAAM,iBAAiB,IAAIC,gBAAe;AAE1C,UAAM,QAAQ;AACd,aAAS,OAAO,QAAS,SAAW,OAAQ;AAE3C,YAAM,WAAW,eAAe,MAAO,MAAM,UAAU,KAAM;AAE7D,YAAM,OAAO,MAAM,UAAW,UAAU,KAAM;AAE9C,aAAQ,MAAM,MAAO,IAAI;AAEzB,UAAK,MAAM,WAAW,GAAM,aAAY,KAAM,IAAK;AAAA,UAC9C,QAAQ,MAAM,MAAO,EAAE,IAAK,IAAK;AAAA,IAGvC,CAAE;AAEF,SAAK,YAAa,WAAY;AAE9B,WAAO;AAAA,EAER;AAAA,EAEA,UAAW,UAAU,OAAQ;AAE5B,QAAI;AAEJ,UAAM,YAAY,KAAK,aAAc,SAAS,SAAS,UAAU,MAAM,SAAS,IAAK;AAErF,QAAK,MAAM,SAAS,SAAS,SAAW,QAAO,IAAI,OAAQ,UAAU,SAAU;AAAA,aACrE,MAAM,SAAS,SAAS,QAAU,QAAO,IAAI,aAAc,UAAU,SAAU;AAAA,QACpF,QAAO,IAAI,KAAM,UAAU,SAAU;AAE1C,QAAK,MAAM,KAAO,MAAK,OAAO,MAAM;AAAA,QAC/B,MAAK,OAAO,KAAK,mBAAmB,YAAY,MAAM;AAE3D,SAAK,SAAS,QAAQ,MAAM;AAE5B,WAAO;AAAA,EAER;AAAA;AAAA,EAGA,YAAa,QAAS;AAErB,WAAO,QAAS,SAAW,MAAO;AAEjC,WAAK,SAAU,SAAW,OAAQ;AAEjC,cAAM,QAAQ,MAAM,SAAS;AAE7B,cAAM,SAAS,KAAK,MAAO,CAAE;AAC7B,cAAM,SAAS,KAAK,MAAO,CAAE;AAC7B,cAAM,SAAS,KAAK,MAAO,CAAE;AAE7B,YAAK,MAAM,QAAS;AAEnB,gBAAM,cAAc,MAAM,OAAO,SAAS;AAE1C,gBAAM,SAAS,KAAK,YAAa,CAAE;AACnC,gBAAM,SAAS,KAAK,YAAa,CAAE;AACnC,gBAAM,SAAS,KAAK,YAAa,CAAE;AAAA,QAEpC;AAAA,MAED,CAAE;AAAA,IAEH,CAAE;AAAA,EAEH;AAAA,EAEA,aAAc,YAAY,MAAO;AAEhC,UAAM,YAAY,CAAC;AAEnB,UAAM,QAAQ;AAEd,eAAW,QAAS,SAAWC,OAAM,GAAI;AAExC,gBAAW,CAAE,IAAI,MAAM,kBAAmBA,KAAK;AAAA,IAEhD,CAAE;AAGF,QAAK,SAAS,YAAY,SAAS,SAAU;AAE5C,gBAAU,QAAS,SAAW,KAAK,GAAI;AAEtC,cAAM,OAAO;AAAA,UACZ,OAAO,IAAI;AAAA,QACZ;AAEA,YAAK,SAAS,UAAW;AAExB,eAAK,OAAO;AACZ,eAAK,MAAM,IAAI;AACf,oBAAW,CAAE,IAAI,IAAI,eAAgB,IAAK;AAAA,QAE3C,WAAY,SAAS,SAAU;AAE9B,oBAAW,CAAE,IAAI,IAAI,kBAAmB,IAAK;AAAA,QAE9C;AAAA,MAED,CAAE;AAAA,IAEH;AAGA,UAAM,WAAW,UAAU,OAAQ,OAAQ;AAC3C,QAAK,SAAS,WAAW,EAAI,QAAO,SAAU,CAAE;AAEhD,WAAO;AAAA,EAER;AAAA,EAEA,kBAAmBA,OAAO;AAEzB,WAAO,KAAK,UAAU,OAAQ,SAAW,GAAI;AAE5C,aAAO,EAAE,SAASA;AAAA,IAEnB,CAAE,EAAG,CAAE;AAAA,EAER;AAED;AAEA,IAAM,iBAAN,MAAqB;AAAA,EAEpB,YAAa,eAAgB;AAE5B,SAAK,gBAAgB;AAAA,EAEtB;AAAA,EAEA,QAAQ;AAEP,UAAM,YAAY,CAAC;AACnB,SAAK,WAAW,CAAC;AAEjB,eAAYA,SAAQ,SAAS,WAAY;AAExC,UAAK,SAAS,WAAW,QAAS;AAEjC,kBAAU,KAAM,KAAK,cAAe,SAAS,UAAWA,KAAK,GAAGA,OAAM,SAAS,QAAS,CAAE;AAAA,MAE3F,WAAY,SAAS,WAAW,QAAS;AAExC,kBAAU,KAAM,KAAK,kBAAmB,SAAS,UAAWA,KAAK,GAAGA,OAAM,SAAS,QAAS,CAAE;AAAA,MAE/F;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,cAAcA,OAAM,UAAW;AAE7C,QAAI,SAAS;AAAA,MACZ,MAAMA;AAAA,MACN,MAAM,KAAK,QAAS,aAAa,UAAW;AAAA,MAC5C,aAAa,KAAK,UAAW,aAAa,UAAW;AAAA,IACtD;AAEA,UAAMC,eAAc,KAAK,iBAAkB,aAAa,aAAa,aAAa,KAAM;AAExF,UAAM,OAAO,KAAK,kBAAmBA,aAAY,IAAK;AAEtD,SAAK,wBAAyBA,aAAY,YAAY,UAAU,MAAM,aAAa,IAAK;AAExF,UAAM,aAAa,KAAK,gBAAiBA,aAAY,YAAY,IAAK;AAEtE,SAAK,YAAaA,cAAa,MAAM,UAAW;AAEhD,aAAS,OAAO,OAAQ,MAAM,MAAO;AACrC,aAAS,OAAO,OAAQ,QAAQ,UAAW;AAE3C,UAAM,eAAe,KAAK,gBAAiBA,aAAY,UAAW;AAElE,QAAK,iBAAiB,kBAAoB,QAAO,OAAO;AAExD,WAAO,IAAI,aAAc,MAAO;AAAA,EAEjC;AAAA,EAEA,kBAAmB,cAAcD,OAAqB;AAErD,QAAI,SAAS;AAAA,MACZ,MAAMA;AAAA,MACN,MAAM,KAAK,QAAS,aAAa,UAAW;AAAA,MAC5C,aAAa,KAAK,UAAW,aAAa,UAAW;AAAA,IACtD;AAEA,UAAM,aAAa,KAAK,gBAAiB,aAAa,YAAY,CAAC,CAAE;AACrE,aAAS,OAAO,OAAQ,QAAQ,UAAW;AAC3C,WAAO,IAAI,kBAAmB,MAAO;AAAA,EAEtC;AAAA;AAAA;AAAA;AAAA,EAKA,QAAS,YAAa;AAErB,QAAK,CAAE,WAAW,KAAO,QAAO;AAEhC,YAAS,WAAW,MAAO;AAAA,MAE1B,KAAK;AAAA,MACL,KAAK;AACJ,eAAO;AAAA,MACR,KAAK;AAAG,eAAO;AAAA,MACf,KAAK;AAAG,eAAO;AAAA,IAEhB;AAAA,EAED;AAAA,EAEA,UAAW,YAAa;AAEvB,QAAK,CAAE,WAAW,OAAS,QAAO;AAClC,WAAO,CAAE,WAAW;AAAA,EAErB;AAAA,EAEA,iBAAkBC,cAAa,OAAQ;AAEtC,UAAM,sBAAsB;AAAA,MAC3B,MAAM,CAAC;AAAA,IACR;AAEA,UAAM,YAAYA,aAAY;AAC9B,UAAM,gBAAgBA,aAAY;AAClC,UAAM,WAAWA,aAAY;AAE7B,UAAM,QAAQ;AACd,cAAU,QAAS,SAAWD,OAAME,QAAQ;AAE3C,UAAKF,UAAS,YAAa;AAE1B,cAAM,UAAU,MAAM,iBAAkB,cAAeE,MAAM,GAAG,KAAM;AACtE,4BAAoB,aAAa,QAAQ;AACzC,4BAAoB,SAAS,QAAQ;AACrC,4BAAoB,OAAO,cAAeA,MAAM;AAAA,MAEjD;AAAA,IAED,CAAE;AAEF,aAAS,QAAS,SAAWF,OAAME,QAAQ;AAE1C,UAAKF,UAAS,oBAAoB,MAAO;AAExC,4BAAoB,KAAM,UAAWE,MAAM,CAAE,IAAI,MAAM,iBAAkB,cAAeA,MAAM,GAAG,KAAM;AAAA,MAExG;AAAA,IAED,CAAE;AAEF,WAAO;AAAA,EAER;AAAA,EAEA,iBAAkB,SAAS,OAAQ;AAElC,eAAYF,SAAQ,OAAQ;AAE3B,UAAK,MAAOA,KAAK,EAAE,YAAY,QAAU,QAAO,MAAOA,KAAK;AAAA,IAE7D;AAAA,EAED;AAAA,EAEA,kBAAmB,cAAe;AAEjC,UAAM,OAAO,CAAC;AAEd,eAAYA,SAAQ,cAAe;AAElC,YAAM,OAAO,aAAcA,KAAK;AAChC,YAAM,OAAO,KAAK;AAElB,UAAK,CAAE,KAAO;AAEd,YAAM,UAAU,KAAK,YAAa,IAAK;AAEvC,UAAK,KAAK,sBAAsB,OAAY,SAAQ,QAAQ,KAAK,gBAAiB,KAAK,iBAAkB;AACzG,UAAK,KAAK,uBAAuB,OAAY,SAAQ,QAAQ,KAAK,gBAAiB,KAAK,kBAAmB;AAE3G,cAASA,OAAO;AAAA,QAEf,KAAK;AACJ,eAAK,MAAM;AACX,eAAK,IAAI,aAAa;AACtB;AAAA,QACD,KAAK;AACJ,eAAK,eAAe;AACpB,eAAK,YAAY;AACjB;AAAA,QACD,KAAK;AACJ,eAAK,cAAc;AACnB,eAAK,YAAY,aAAa;AAC9B,eAAK,WAAW;AAChB;AAAA,QACD,KAAK;AACJ,eAAK,cAAc;AACnB,eAAK,YAAY,aAAa;AAC9B,eAAK,WAAW;AAChB;AAAA,QACD,KAAK;AACJ,eAAK,WAAW;AAChB;AAAA,QACD,KAAK;AACJ,eAAK,eAAe;AACpB,eAAK,YAAY;AACjB;AAAA,QACD,KAAK;AAAA,QACL,KAAK;AACJ,eAAK,WAAW;AAChB,eAAK,cAAc;AACnB;AAAA,QACD,KAAK;AACJ,eAAK,YAAY;AACjB,cAAK,KAAK,cAAc,OAAY,MAAK,cAAc,IAAI,QAAS,KAAK,WAAW,KAAK,SAAU;AACnG;AAAA,QACD,KAAK;AACJ,eAAK,UAAU;AACf;AAAA,MAEF;AAAA,IAED;AAGA,QAAK,KAAK,gBAAgB,KAAK,YAAc,QAAO,KAAK;AAEzD,WAAO;AAAA,EAER;AAAA;AAAA;AAAA,EAIA,wBAAyB,YAAY,UAAU,MAAO;AAErD,eAAYA,SAAQ,YAAa;AAEhC,YAAM,YAAY,WAAYA,KAAK;AAEnC,UAAK,UAAU,MAAO;AAErB,cAAM,UAAU,UAAU,KAAM,CAAE;AAElC,cAAM,OAAO,KAAK,sBAAuB,QAAQ,YAAY,QAAS;AACtE,YAAK,CAAE,KAAO;AAEd,cAAM,UAAU,KAAK,YAAa,IAAK;AAEvC,YAAK,QAAQ,SAAS,OAAY,SAAQ,QAAQ,KAAK,gBAAiB,QAAQ,KAAK,CAAE;AACvF,YAAK,QAAQ,SAAS,OAAY,SAAQ,QAAQ,KAAK,gBAAiB,QAAQ,KAAK,CAAE;AAEvF,gBAASA,OAAO;AAAA,UAEf,KAAK;AACJ,iBAAK,MAAM;AACX,iBAAK,IAAI,aAAa;AACtB;AAAA,UACD,KAAK;AACJ,iBAAK,QAAQ;AACb;AAAA,UACD,KAAK;AACJ,iBAAK,eAAe;AACpB,iBAAK,YAAY;AACjB;AAAA,UACD,KAAK;AACJ,iBAAK,cAAc;AACnB,iBAAK,YAAY,aAAa;AAC9B,iBAAK,WAAW;AAChB;AAAA,UACD,KAAK;AACJ,iBAAK,cAAc;AACnB,iBAAK,YAAY,aAAa;AAC9B,iBAAK,WAAW;AAChB;AAAA,UACD,KAAK;AACJ,iBAAK,eAAe;AACpB,iBAAK,YAAY;AACjB;AAAA,UACD,KAAK;AAAA,UACL,KAAK;AACJ,iBAAK,WAAW;AAChB,iBAAK,cAAc;AACnB;AAAA,UACD,KAAK;AACJ,iBAAK,YAAY;AACjB;AAAA,UACD,KAAK;AACJ,iBAAK,UAAU;AACf;AAAA,QAEF;AAAA,MAED;AAAA,IAED;AAAA,EAED;AAAA,EAEA,gBAAiB,YAAY,MAAO;AAEnC,UAAM,SAAS,CAAC;AAGhB,QAAK,WAAW,SAAS,CAAE,KAAK,KAAM;AAErC,aAAO,QAAQ,IAAI,MAAM,EAAE,UAAW,WAAW,MAAM,KAAM;AAAA,IAE9D,OAAO;AAEN,aAAO,QAAQ,IAAI,MAAM;AAAA,IAE1B;AAGA,QAAK,WAAW,gBAAgB,WAAW,aAAa,UAAU,GAAI;AAErE,aAAO,UAAU,IAAI,WAAW,aAAa;AAC7C,aAAO,cAAc;AAAA,IAEtB;AAEA,QAAK,WAAY,aAAc,EAAI,QAAO,YAAY,WAAY,aAAc,EAAE,QAAQ;AAE1F,SAAK,wBAAyB,QAAQ,YAAY,IAAK;AACvD,SAAK,wBAAyB,QAAQ,YAAY,IAAK;AACvD,SAAK,qBAAsB,QAAQ,YAAY,IAAK;AAEpD,WAAO;AAAA,EAER;AAAA,EAEA,wBAAyB,QAAQ,YAAuB;AAEvD,QAAK,WAAW,aAAa,WAAW,UAAU,QAAQ,GAAI;AAE7D,aAAO,YAAY,WAAW,UAAU;AAExC,UAAK,WAAY,iBAAkB,GAAI;AAEtC,eAAO,qBAAqB,OAAQ,IAAI,WAAY,iBAAkB,EAAE;AAAA,MAEzE;AAAA,IAED;AAAA,EAED;AAAA,EAEA,wBAAyB,QAAQ,YAAY,MAAO;AAGnD,QAAK,WAAW,UAAW;AAE1B,aAAO,oBAAoB,WAAW,SAAS;AAE/C,UAAK,WAAY,gBAAiB,KAAK,CAAE,KAAK,UAAW;AAExD,eAAO,WAAW,IAAI,MAAM,EAAE,UAAW,WAAY,gBAAiB,EAAE,KAAM;AAAA,MAE/E,OAAO;AAEN,eAAO,WAAW,IAAI,MAAO,OAAS;AAAA,MAEvC;AAAA,IAED;AAEA,QAAK,WAAW,aAAa,CAAE,KAAK,aAAe,QAAO,YAAY,WAAW,UAAU;AAC3F,QAAK,WAAW,YAAY,CAAE,KAAK,aAAe,QAAO,YAAY,WAAW,SAAS;AAAA,EAE1F;AAAA,EAEA,qBAAsB,QAAQ,YAAY,MAAO;AAEhD,QAAK,WAAY,kBAAmB,EAAI,QAAO,kBAAkB,OAAO,WAAY,kBAAmB,EAAE;AAEzG,QAAK,WAAW,QAAU,QAAO,MAAM,eAAgB,WAAW,QAAQ,KAAM;AAEhF,QAAK,WAAW,YAAa;AAE5B,aAAO,eAAe,WAAW,WAAW;AAC5C,aAAO,UAAU;AAAA,IAElB;AAEA,QAAK,WAAW,YAAa;AAE5B,aAAO,oBAAoB,WAAW,WAAW;AAEjD,UAAK,CAAE,KAAK,eAAe,CAAE,KAAK,KAAM;AAEvC,eAAO,WAAW,OAAO;AAAA,MAE1B,OAAO;AAEN,eAAO,WAAW,IAAI,MAAO,OAAS;AAAA,MAEvC;AAAA,IAED;AAGA,QAAK,CAAE,WAAW,aAAa,WAAW,YAAY,CAAE,KAAK,aAAc;AAE1E,UAAK,WAAY,iBAAkB,GAAI;AAEtC,eAAO,WAAW,IAAI,MAAM,EAAE,UAAW,WAAW,SAAS,KAAM,EAAE,KAAM,OAAO,MAAM,MAAM,EAAE,eAAgB,WAAW,SAAS,KAAM,GAAG,WAAY,iBAAkB,EAAE,KAAM;AAAA,MAEpL,OAAO;AAEN,eAAO,WAAW,IAAI,MAAM,EAAE,UAAW,WAAW,SAAS,KAAM;AAAA,MAEpE;AAAA,IAED;AAEA,QAAK,OAAO,YAAY,WAAW,WAAa,QAAO,YAAY,IAAI,KAAK,IAAK,GAAG,WAAW,WAAW,QAAQ,KAAK,CAAE;AAAA,EAE1H;AAAA,EAEA,YAAaC,cAAa,MAAM,YAAa;AAE5C,QAAKA,aAAY,QAAS;AAEzB,YAAM,SAAS,KAAK,YAAaA,aAAY,MAAO;AAEpD,UAAK,WAAW,eAAe,WAAW,UAAU,OAAQ;AAE3D,eAAO,UAAU;AAGjB,YAAK,WAAW,iBAAiB,QAAY;AAE5C,iBAAO,WAAW;AAClB,iBAAO,WAAW;AAAA,QAEnB;AAEA,YAAK,WAAW,cAAc,QAAY;AAEzC,qBAAW,YAAY;AAAA,QAExB;AAEA,mBAAW,UAAU;AAAA,MAEtB,MAAO,QAAO,UAAU;AAExB,WAAK,SAAS;AAAA,IAEf;AAAA,EAED;AAAA;AAAA,EAGA,sBAAuBC,QAAQ;AAE9B,QAAI,WAAW;AAEf,QAAK,CAAE,SAAS,SAAW,QAAO;AAElC,aAAS,SAAS,QAAS,SAAW,SAAU;AAE/C,UAAK,QAAQ,UAAUA,OAAQ,YAAW,QAAQ;AAAA,IAEnD,CAAE;AAEF,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,MAAO;AAEnB,QAAK,CAAE,KAAO,QAAO;AAErB,UAAM,UAAU,KAAK,cAAc;AAAA,MAClC;AAAA,MACA;AAAA,MACA;AAAA,MACA,WAAY;AAEX,gBAAQ,KAAM,6GAAgH;AAAA,MAE/H;AAAA,IACD;AAEA,WAAO;AAAA,EAER;AAAA;AAAA,EAGA,gBAAiB,KAAM;AAEtB,YAAS,KAAM;AAAA,MAEd,KAAK;AACJ,gBAAQ,KAAM,uEAAwE;AACtF,eAAO;AAAA,MACR,KAAK;AAAG,eAAO;AAAA,MACf,KAAK;AAAG,eAAO;AAAA,MACf,KAAK;AAAG,eAAO;AAAA,IAEhB;AAAA,EAED;AAAA,EAEA,gBAAiB,UAAW;AAE3B,QAAK,SAAS,aAAa,SAAS,UAAU,QAAQ,EAAI,QAAO;AACjE,QAAK,SAAS,UAAY,QAAO;AACjC,WAAO;AAAA,EAER;AAED;AAEA,IAAMH,kBAAN,MAAqB;AAAA,EAEpB,MAAO,SAAS,OAAQ;AAEvB,UAAM,WAAW,IAAI,eAAe;AAEpC,aAAS,aAAc,YAAY,IAAI,uBAAwB,QAAQ,QAAQ,CAAE,CAAE;AAEnF,UAAM,UAAU,KAAK,aAAc,QAAQ,eAAe,QAAQ,iBAAkB;AACpF,aAAS,SAAU,OAAQ;AAE3B,SAAK,YAAa,UAAU,OAAQ;AAEpC,aAAS,qBAAqB;AAE9B,SAAK,SAAU,UAAU,OAAO,OAAQ;AACxC,SAAK,kBAAmB,UAAU,OAAO,OAAQ;AAGjD,aAAS,UAAW,CAAE,MAAM,MAAO,CAAE,GAAG,CAAE,MAAM,MAAO,CAAE,GAAG,CAAE,MAAM,MAAO,CAAE,CAAE;AAM/E,WAAO;AAAA,EAER;AAAA;AAAA,EAGA,aAAc,SAAS,mBAAoB;AAE1C,UAAM,kBAAkB,CAAC;AAEzB,QAAI,IAAI;AACR,sBAAkB,QAAS,SAAW,KAAM;AAE3C,UAAK,MAAM,GAAI;AAEd,iBAAUI,KAAI,GAAGA,KAAI,KAAKA,KAAO,iBAAgB,KAAM,QAAS,IAAIA,EAAE,CAAE;AAAA,MAEzE,WAAY,QAAQ,GAAI;AAEvB,wBAAgB;AAAA,UACf,QAAS,CAAE;AAAA,UACX,QAAS,IAAI,CAAE;AAAA,UACf,QAAS,IAAI,CAAE;AAAA,UAEf,QAAS,CAAE;AAAA,UACX,QAAS,IAAI,CAAE;AAAA,UACf,QAAS,IAAI,CAAE;AAAA,QAEhB;AAAA,MAED,WAAY,MAAM,GAAI;AAErB,iBAAUA,KAAI,GAAGA,KAAI,MAAM,GAAGA,MAAO;AAEpC,0BAAgB,KAAM,QAAS,CAAE,GAAG,QAAS,IAAIA,EAAE,GAAG,QAAS,IAAIA,KAAI,CAAE,CAAE;AAAA,QAE5E;AAEA,gBAAQ,KAAM,iEAAkE;AAAA,MAEjF;AAEA,WAAK;AAAA,IAEN,CAAE;AAEF,WAAO;AAAA,EAER;AAAA;AAAA,EAGA,YAAa,UAAU,SAAU;AAEhC,UAAM,OAAO,SAAS;AACtB,UAAM,WAAW,CAAC;AAElB,QAAI,WAAW;AACf,QAAK,QAAQ,SAAS,QAAU,YAAW;AAC3C,QAAK,QAAQ,SAAS,SAAW,YAAW;AAE5C,UAAM,kBAAkB,KAAK,qBAAsB,QAAQ,mBAAmB,QAAQ,eAAgB;AAEtG,QAAI,WAAW;AACf,UAAM,aAAa,CAAC;AAEpB,QAAI;AACJ,QAAI;AAEJ,QAAI,YAAY;AAChB,QAAI,eAAe;AAEnB,aAAU,IAAI,GAAG,IAAI,gBAAgB,QAAQ,KAAK,GAAI;AAErD,sBAAgB,gBAAiB,IAAI,CAAE;AAEvC,UAAK,MAAM,EAAI,UAAU,QAAS,IAAI,KAAM,aAAc;AAE1D,UAAK,sBAAsB,OAAY,qBAAoB;AAE3D,UAAK,kBAAkB,mBAAoB;AAE1C,YAAI;AACJ,YAAK,WAAY,KAAM,iBAAkB,CAAE,GAAI;AAE9C,yBAAe,WAAY,KAAM,iBAAkB,CAAE;AAAA,QAEtD,OAAO;AAEN,yBAAe;AACf,qBAAY,KAAM,iBAAkB,CAAE,IAAI;AAC1C,mBAAU,QAAS,IAAI,KAAM,iBAAkB;AAC/C;AAAA,QAED;AAEA,iBAAS,SAAU,WAAW,cAAc,YAAa;AAEzD,qBAAa;AAEb,4BAAoB;AACpB,uBAAe;AAAA,MAEhB;AAEA,sBAAgB;AAAA,IAEjB;AAGA,QAAK,SAAS,OAAO,SAAS,GAAI;AAEjC,UAAI;AACJ,UAAK,WAAY,KAAM,aAAc,CAAE,GAAI;AAE1C,uBAAe,WAAY,KAAM,aAAc,CAAE;AAAA,MAElD,OAAO;AAEN,uBAAe;AACf,mBAAY,KAAM,aAAc,CAAE,IAAI;AACtC,iBAAU,QAAS,IAAI,KAAM,aAAc;AAAA,MAE5C;AAEA,eAAS,SAAU,WAAW,cAAc,YAAa;AAAA,IAE1D;AAGA,aAAS,SAAS,WAAW;AAAA,EAE9B;AAAA,EAEA,qBAAsB,mBAAmB,SAAU;AAElD,UAAM,kBAAkB,CAAC;AAEzB,sBAAkB,QAAS,SAAW,KAAK,GAAI;AAE9C,UAAK,OAAO,GAAI;AAEf,wBAAgB,KAAM,QAAS,IAAI,CAAE,GAAG,QAAS,IAAI,IAAI,CAAE,CAAE;AAAA,MAE9D,WAAY,QAAQ,GAAI;AAEvB,wBAAgB,KAAM,QAAS,IAAI,CAAE,GAAG,QAAS,IAAI,IAAI,CAAE,GAAG,QAAS,IAAI,CAAE,GAAG,QAAS,IAAI,IAAI,CAAE,CAAE;AAAA,MAEtG,OAAO;AAGN,iBAAUA,KAAI,GAAGA,KAAI,MAAM,GAAGA,MAAO;AAEpC,0BAAgB,KAAM,QAAS,IAAI,CAAE,GAAG,QAAS,IAAI,IAAI,CAAE,CAAE;AAAA,QAE9D;AAAA,MAED;AAAA,IAED,CAAE;AAEF,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,SAAU,UAAU,OAAQ;AAG3B,UAAM,cAAc,MAAM,KAAM,MAAO,SAAS,WAAW,SAAS,QAAQ,CAAE,GAAG,WAAY;AAE5F,aAAO;AAAA,IAER,CAAE;AAEF,eAAYH,SAAQ,MAAM,KAAM;AAE/B,YAAM,MAAM,MAAM,IAAKA,KAAK,EAAE;AAC9B,YAAM,YAAY,MAAM,IAAKA,KAAK,EAAE;AAEpC,gBAAU,QAAS,SAAW,GAAG,GAAI;AAEpC,oBAAa,IAAI,CAAE,IAAI,IAAK,IAAI,CAAE;AAClC,oBAAa,IAAI,IAAI,CAAE,IAAI,IAAK,IAAI,IAAI,CAAE;AAAA,MAE3C,CAAE;AAAA,IAEH;AAEA,aAAS,aAAc,MAAM,IAAI,uBAAwB,aAAa,CAAE,CAAE;AAAA,EAE3E;AAAA,EAEA,kBAAmB,UAAU,OAAQ;AAEpC,QAAI,MAAM;AACV,eAAYA,SAAQ,MAAM,cAAe;AAExC,YAAM,iBAAiB,SAAS,WAAW,SAAS,MAAM,MAAM;AAEhE,UAAK,CAAE,SAAS,gBAAgB,SAAW,UAAS,gBAAgB,WAAW,CAAC;AAEhF,YAAM,cAAc,MAAM,aAAcA,KAAK,EAAE;AAC/C,YAAM,eAAe,MAAM,aAAcA,KAAK,EAAE;AAChD,YAAM,OAAO,MAAM,aAAcA,KAAK,EAAE;AAExC,mBAAa,QAAS,SAAW,GAAG,GAAI;AAEvC,YAAK,SAAS,YAAa;AAE1B,yBAAgB,IAAI,CAAE,KAAK,YAAa,IAAI,CAAE;AAC9C,yBAAgB,IAAI,IAAI,CAAE,KAAK,YAAa,IAAI,IAAI,CAAE;AACtD,yBAAgB,IAAI,IAAI,CAAE,KAAK,YAAa,IAAI,IAAI,CAAE;AAAA,QAEvD,OAAO;AAEN,yBAAgB,IAAI,CAAE,IAAI,YAAa,IAAI,CAAE;AAC7C,yBAAgB,IAAI,IAAI,CAAE,IAAI,YAAa,IAAI,IAAI,CAAE;AACrD,yBAAgB,IAAI,IAAI,CAAE,IAAI,YAAa,IAAI,IAAI,CAAE;AAAA,QAEtD;AAAA,MAED,CAAE;AAEF,eAAS,gBAAgB,SAAU,GAAI,IAAI,IAAI,uBAAwB,gBAAgB,CAAE;AACzF,eAAS,gBAAgB,SAAU,GAAI,EAAE,OAAOA;AAEhD;AAAA,IAED;AAEA,aAAS,uBAAuB;AAAA,EAEjC;AAED;AAKA,SAAS,iBAAkB,KAAK,KAAM;AAErC,QAAME,SAAQ,IAAI,QAAS,GAAI;AAE/B,MAAKA,WAAU,GAAM,QAAO;AAE5B,SAAO,IAAI,MAAO,GAAGA,MAAM;AAE5B;;;ACjhCA,IAAM,eAAN,cAA2B,kBAAkB;AAAA,EAE5C,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAEf,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,MAAO,QAAS;AAEf,UAAM,OAAO,KAAK,OAAQ,MAAO;AACjC,SAAK,YAAa,QAAQ,KAAM,CAAE,CAAE;AACpC,UAAM,OAAO,KAAK,OAAQ,KAAM,CAAE,GAAG,KAAK,IAAK;AAE/C,WAAO;AAAA,MACN,OAAO,KAAM,CAAE,EAAE;AAAA,MACjB,QAAQ,KAAM,CAAE,EAAE;AAAA,MAClB,MAAM;AAAA,MACN,QAAQ;AAAA,MACR,MAAM,KAAK;AAAA,MACX,OAAO;AAAA,IACR;AAAA,EAED;AAAA,EAEA,YAAaE,QAAQ;AAEpB,SAAK,OAAOA;AACZ,WAAO;AAAA,EAER;AAED;AAIA,IAAM,OAAO,CAAC;AAEd,KAAK,SAAS,SAAW,MAAM,KAAM;AAEpC,MAAK,OAAO,KAAO,OAAM,EAAE,SAAS,MAAM,OAAO,MAAM;AACvD,MAAIC,QAAO,IAAI,WAAY,IAAK,GAAG,SAAS;AAE5C,MAAI,KAAK,KAAK,OAAO,UAAWA,OAAM,QAAQ,CAAE;AAAG,YAAU;AAC7D,MAAI,MAAM,MAAM,OAAO,KAAK,SAAS,KAAK;AAC1C,MAAI,WAAYA,OAAM,MAAO;AAAG,YAAU;AAE1C,MAAI,OAAO,IAAI,SAAUA,OAAM,MAAO;AACtC,MAAI,OAAO,CAAC;AACZ,SAAQ,MAAO;AAEd,QAAI,MAAM,IAAI,WAAYA,OAAM,IAAK,GAAG,MAAM,IAAI,WAAYA,OAAM,OAAO,CAAE;AAAG,QAAK,OAAO;AAAI,UAAK,MAAM,KAAK,KAAK,KAAM;AAE1H,gBAAQ,IAAK,eAAgB;AAAG;AAAA,MAEjC;AAAA;AAGA,SAAK,SAAU,KAAKA,OAAM,MAAM,MAAM,GAAG,GAAI;AAE7C,WAAO,IAAI,SAAUA,OAAM,OAAO,IAAI,MAAM,EAAG;AAC/C,QAAK,QAAQ,EAAI;AAAA,EAElB;AAEA,SAAO;AAER;AAEA,KAAK,cAAc,SAAW,MAAM,KAAK,MAAO;AAE/C,MAAK,IAAI,KAAO;AAChB,MAAIA,QAAO,IAAI,WAAY,IAAK;AAChC,MAAI,KAAK,KAAK,OAAO,UAAWA,OAAM,GAAG,CAAE;AAE3C,MAAK,IAAK,MAAO,KAAK,KAAO;AAC7B,MAAI,OAAO,MAAM;AACjB,MAAI,QAAQ,IAAK,MAAO,EAAG,CAAE;AAC7B,MAAI,SAAS,IAAK,MAAO,EAAG,CAAE;AAE9B,MAAI,OAAO,IAAK,MAAO,IAAI,IAAK,MAAO,EAAG,CAAE,IAAI;AAChD,MAAI,KAAK,IAAK,MAAO,IAAI,IAAK,MAAO,EAAG,CAAE,IAAI;AAC9C,MAAK,IAAK,MAAO,KAAK,IAAK,MAAO,EAAG,CAAE,KAAK,EAAI,SAAQ,IAAK,2CAA4C;AACzG,MAAK,QAAQ,KAAK,IAAK,MAAO,KAAK,IAAK,MAAO,EAAE,SAAS,EAAI,KAAK,MAAO,IAAI,IAAK,MAAO,EAAE,MAAO,GAAG,CAAE;AAExG,MAAI;AACJ,MAAK,IAAK,MAAO,EAAI,QAAO,KAAK,IAAK,IAAI,IAAK,MAAO,EAAG,CAAE,CAAE,IAAI,IAAK,MAAO,EAAE;AAAA,MAC1E,QAAS,IAAK,MAAO,IAAI,IAAK,MAAO,EAAG,CAAE,IAAI;AAEnD,MAAK,QAAQ,KAAK,IAAK,MAAO,KAAK,QAAQ,IAAK,MAAO,KAAK,IAAK,MAAO,EAAG,CAAE,KAAK,OAAQ;AAEzF,WAAO,KAAK,MAAS,IAAK,MAAO,EAAG,CAAE,IAAI,KAAQ,IAAI,QAAQ,IAAK,MAAO,EAAG,CAAE,EAAI;AAAA,EAEpF;AAEA,MAAI,OAAO,KAAK,KAAM,IAAI,QAAQ,OAAO,CAAE,IAAI;AAC/C,MAAI,OAAO,IAAK,MAAO;AAAG,MAAK,QAAQ,KAAO,QAAO,IAAK,MAAO;AACjE,MAAI,OAAO,IAAK,MAAO;AAAG,MAAK,QAAQ,KAAK,KAAK,UAAU,EAAI,QAAO,CAAE,IAAI,UAAW,SAAS,EAAI;AAAG,MAAK,QAAQ,KAAO,QAAO,IAAK,MAAO;AAE9I,MAAI,QAAQ,IAAI,WAAY,IAAI,UAAW,SAAS,EAAI,GAAG,QAAQ;AAEnE,MAAK,IAAK,MAAO,KAAK,MAAO;AAE5B,QAAI,KAAK,IAAK,MAAO,EAAG,CAAE,GAAG,KAAK,IAAK,MAAO,EAAG,CAAE;AACnD,QAAI,KAAK,KAAK,OAAS,IAAI,QAAQ,KAAK,KAAM,EAAG;AACjD,QAAI,KAAK,KAAK,OAAS,IAAI,SAAS,KAAK,KAAM,EAAG;AAClD,QAAI,QAAQ,IAAI,WAAY,KAAK,KAAM,KAAK,KAAK,OAAO,CAAE,IAAI,CAAE;AAChE,aAAUC,KAAI,GAAGA,KAAI,IAAIA;AACxB,eAAUC,KAAI,GAAGA,KAAI,IAAIA,MAAO;AAE/B,YAAI,IAAID,KAAI,KAAKC;AAAG,iBAAU,IAAI,GAAG,IAAI,MAAM,QAAQ,IAAO,OAAO,CAAE,IAAI;AAC3E,aAAK,OAAO,YAAa,KAAK,MAAMF,OAAM,KAAM,CAAE,GAAG,KAAM,CAAE,GAAG,MAAM,OAAO,GAAG,EAAG;AAEnF,YAAK,QAAQ,EAAI,SAAQ;AAAA,YACpB,MAAK,UAAW,OAAO,KAAK,KAAM,KAAK,OAAO,CAAE,IAAI,GAAG,IAAI,OAAO,KAAK,KAAM,IAAI,QAAQ,OAAO,CAAE,IAAI,GAAG,IAAI,QAAQ,KAAK,KAAME,KAAI,KAAK,OAAO,CAAE,IAAI,GAAGD,KAAI,EAAG;AAAA,MAEtK;AAED,YAAQ,MAAM,SAAS;AAAA,EAExB,OAAO;AAEN,QAAI,MAAM,IAAK,MAAO,IAAI,IAAK,MAAO,EAAG,CAAE,IAAI,IAAI;AAAQ,UAAM,KAAK,IAAK,KAAK,IAAI,MAAO;AAC3F,aAAU,IAAI,GAAG,IAAI,KAAK,QAAQ,KAAO;AAExC,WAAK,OAAO,YAAa,KAAK,MAAMD,OAAM,KAAM,CAAE,GAAG,KAAM,CAAE,GAAG,MAAM,OAAO,KAAK,KAAM,QAAQ,CAAE,IAAI,GAAG,EAAG;AAC5G,eAAS,OAAO;AAAA,IAEjB;AAEA,YAAQ,KAAK,IAAK,OAAO,MAAM,SAAS,CAAE;AAAA,EAE3C;AAEA,MAAI,OAAO,IAAI,WAAY,MAAM,QAAQ,GAAG,KAAK,KAAM,QAAQ,CAAE,IAAI,CAAE;AAExE;AAEA,KAAK,OAAO,cAAc,SAAW,KAAK,MAAMA,OAAM,KAAK,KAAK,MAAM,KAAK,MAAO;AAIjF,MAAK,QAAQ,MAAQ,MAAK,OAAO,gBAAiB,KAAKA,OAAM,KAAK,KAAK,KAAK,IAAK;AAAA,MAC5E,SAAQ,IAAK,2BAA2B,IAAK;AAIlD,MAAI,MAAQ,IAAK,MAAO,IAAI,KAAK,IAAK,IAAI,IAAK,MAAO,EAAG,CAAE,CAAE,IAAI;AACjE,MAAI,MAAQ,IAAK,MAAO,IAAI,IAAK,MAAO,EAAG,CAAE,IAAI,GAAK,MAAQ,MAAM,QAAU,GAAG,IAAM,IAAK,MAAO,IAAI,IAAK,MAAO,EAAG,CAAE,IAAI,IAAI,QAAU,MAAM,KAAK,KAAM,MAAM,MAAM,IAAI,QAAQ,CAAE;AAGrL,MAAK,OAAO,MAAM,CAAE,IAAI,QAAQ,IAAK,QAAS,KAAK;AAClD,aAAUC,KAAI,GAAGA,KAAI,GAAGA,MAAO;AAG9B,UAAI,OAAO,OAAOA,KAAI;AACtB,eAAUC,KAAI,GAAGA,KAAI,KAAKA,MAAK,GAAI;AAElC,YAAIC,KAAI,IAAK,OAAOD,EAAE;AAAG,YAAK,OAAOA,EAAE,IAAI,IAAK,OAAOA,KAAI,CAAE;AAAG,YAAK,OAAOA,KAAI,CAAE,IAAIC;AAAA,MAEvF;AAAA,IAED;AAED,MAAK,IAAK,MAAO,KAAK,IAAK,MAAO,EAAG,CAAE,KAAK,GAAI;AAE/C,aAAUF,KAAI,GAAGA,KAAI,GAAGA,MAAO;AAE9B,UAAI,QAAQ,OAAOA,KAAI;AACvB,UAAK,OAAO,GAAK,UAAU,IAAI,KAAK,IAAI,KAAK,KAAK,GAAI;AAErD,YAAI,MAAS,IAAK,QAAQ,IAAI,CAAE,KAAK,IAAM,IAAK,QAAQ,CAAE,MAAU,IAAK,QAAQ,IAAI,MAAM,CAAE,KAAK,IAAM,IAAK,QAAQ,IAAI,GAAI;AAC7H,YAAK,QAAQ,CAAE,IAAI,KAAK;AAAK,YAAK,QAAQ,IAAI,CAAE,IAAM,OAAO,IAAM;AAAA,MAEpE;AAAA,eACU,OAAO,EAAI,UAAU,IAAI,GAAG,IAAI,KAAK,KAAK,GAAI;AAEvD,YAAK,QAAQ,CAAE,IAAM,IAAK,QAAQ,CAAE,IAAI,IAAK,QAAQ,IAAI,CAAE,IAAM;AACjE,YAAK,QAAQ,IAAI,CAAE,IAAM,IAAK,QAAQ,IAAI,CAAE,IAAI,IAAK,QAAQ,IAAI,CAAE,IAAM;AACzE,YAAK,QAAQ,IAAI,CAAE,IAAM,IAAK,QAAQ,IAAI,CAAE,IAAI,IAAK,QAAQ,IAAI,CAAE,IAAM;AAAA,MAE1E;AAAA,UACK,UAAU,IAAI,KAAK,IAAI,KAAK,IAAO,KAAK,QAAQ,CAAE,IAAM,IAAK,QAAQ,CAAE,IAAI,IAAK,QAAQ,IAAI,GAAI,IAAM;AAAA,IAE5G;AAAA,EAED;AAED;AAEA,KAAK,OAAO,kBAAkB,SAAW,KAAKD,OAAM,KAAK,KAAK,KAAK,MAAO;AAEzE,MAAI,IAAI,IAAI,OAAO,KAAK,IAAI;AAC5B,MAAI,KAAK,GAAG,MAAM,IAAI,WAAY,EAAG;AAErC,SAAQ,KAAK,KAAM;AAElB,QAAI,KAAK;AACT,WAAQ,KAAK,IAAK;AAEjB,UAAII,KAAIJ,MAAM,MAAM,EAAG;AAAG;AAC1B,UAAKI,KAAI,KAAM;AAEd,iBAAU,IAAI,GAAG,IAAIA,IAAG,IAAO,KAAK,KAAK,CAAE,IAAIJ,MAAM,MAAM,KAAK,CAAE;AAAG,cAAMI;AAAG,cAAMA;AAAA,MAErF,OAAO;AAEN,QAAAA,KAAIA,KAAI;AAAK,iBAAU,IAAI,GAAG,IAAIA,IAAG,IAAO,KAAK,KAAK,CAAE,IAAIJ,MAAM,MAAM,EAAG;AAAG,cAAMI;AAAG;AAAA,MAExF;AAAA,IAED;AAEA,aAAUF,KAAI,GAAGA,KAAI,GAAGA,MAAO;AAE9B,UAAK,OAAO,CAAE,IAAI,IAAKA,EAAE;AACzB,UAAK,OAAO,CAAE,IAAI,IAAKA,KAAI,CAAE;AAC7B,UAAK,OAAO,CAAE,IAAI,IAAKA,KAAI,IAAI,CAAE;AACjC,UAAK,OAAO,CAAE,IAAI,IAAKA,KAAI,IAAI,CAAE;AACjC,cAAQ;AAAA,IAET;AAAA,EAED;AAED;AAEA,KAAK,OAAO,CAAC;AAGb,KAAK,SAAS,WAAY;AAEzB,MAAI,OAAO,IAAI,MAAO,GAAI;AAAG,OAAK,KAAM,CAAE;AAC1C,SAAO,KAAK,OAAQ,CAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE,CAAE;AACzyE,MAAI,OAAO,EAAE,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,IAAI,OAAO,GAAG,OAAO,IAAI,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,EAAE;AACxf,SAAO;AAAA,IACN,OAAO;AAAA,MACN;AAAA,MACA;AAAA,IACD;AAAA,IACA,KAAK;AAAA,MACJ,MAAM,CAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAAA,MACrC,MAAM,EAAE,IAAI,GAAG,IAAI,EAAE;AAAA,IACtB;AAAA,EACD;AAED,EAAE;AAEF,KAAK,WAAW,SAAW,KAAKF,OAAM,QAAQ,MAAM,OAAO,KAAM;AAEhE,MAAI,MAAM,IAAI,WAAYA,OAAM,MAAO;AAAG,YAAU;AACpD,MAAI,MAAM,CAAC;AAEX,MAAK,IAAI,MAAQ,SAAQ,IAAK,MAAM,OAAQ,KAAM,GAAG,KAAK,SAAS,GAAG,qBAAsB;AAC5F,WAAU,IAAI,GAAG,IAAI,KAAK,KAAO;AAEhC,QAAI,MAAM,IAAI,WAAYA,OAAM,MAAO;AAAG,cAAU;AACpD,QAAI,OAAO,IAAI,WAAYA,OAAM,MAAO;AAAG,cAAU;AACrD,QAAI,MAAM,IAAI,SAAUA,OAAM,MAAO;AAAG,cAAU;AAClD,QAAI,OAAO,IAAI,SAAUA,OAAM,MAAO;AAAG,cAAU;AAEnD,QAAI,MAAM,CAAC;AAEX,QAAK,QAAQ,KAAK,QAAQ,GAAI;AAE7B,YAAM,IAAI,WAAYA,MAAK,QAAU,MAAM,IAAI,SAAS,IAAI,MAAQ,GAAI;AAAA,IAEzE;AAEA,QAAK,QAAQ,GAAI;AAEhB,UAAI,KAAO,MAAM,IAAI,SAAS,IAAI,MAAQI,KAAIJ,MAAM,EAAG,GAAG,MAAM,KAAK,IAAK,GAAG,KAAK,IAAK,MAAM,GAAGA,MAAK,SAAS,EAAG,CAAE;AACnH,UAAKI,KAAI,OAAO,OAAO,EAAI,KAAI,KAAM,IAAI,UAAWJ,OAAM,IAAI,GAAI,CAAE;AAAA,UAC/D,OAAM,IAAI,WAAYA,MAAK,QAAQ,IAAI,GAAI;AAAA,IAEjD;AAEA,QAAK,QAAQ,GAAI;AAEhB,eAAU,IAAI,GAAG,IAAI,KAAK,IAAO,KAAI,KAAM,IAAI,WAAYA,QAAQ,MAAM,IAAI,SAAS,IAAI,QAAS,IAAI,CAAE,CAAE;AAAA,IAE5G;AAEA,QAAK,QAAQ,KACV,QAAQ,IAAK;AAEf,eAAU,IAAI,GAAG,IAAI,KAAK,IAAO,KAAI,KAAM,IAAI,SAAUA,QAAQ,MAAM,IAAI,SAAS,IAAI,QAAS,IAAI,CAAE,CAAE;AAAA,IAE1G;AAEA,QAAK,QAAQ,KAAK,QAAQ,IAAK;AAE9B,UAAI,KAAK,QAAQ,IAAI,IAAI,WAAW,IAAI;AACxC,eAAU,IAAI,GAAG,IAAI,KAAK,IAAO,KAAI,KAAM,CAAE,GAAIA,OAAM,OAAO,IAAI,CAAE,GAAG,GAAIA,OAAM,OAAO,IAAI,IAAI,CAAE,CAAE,CAAE;AAAA,IAEvG;AAEA,QAAK,QAAQ,GAAI;AAEhB,eAAU,IAAI,GAAG,IAAI,KAAK,IAAO,KAAI,KAAM,IAAI,UAAWA,QAAQ,MAAM,IAAI,SAAS,IAAI,QAAS,IAAI,CAAE,CAAE;AAAA,IAE3G;AAEA,QAAK,QAAQ,GAAI;AAEhB,eAAU,IAAI,GAAG,IAAI,KAAK,IAAO,KAAI,KAAM,IAAI,QAASA,QAAQ,MAAM,IAAI,SAAS,IAAI,QAAS,IAAI,CAAE,CAAE;AAAA,IAEzG;AAEA,QAAK,QAAQ,IAAK;AAEjB,eAAU,IAAI,GAAG,IAAI,KAAK,IAAO,KAAI,KAAM,IAAI,UAAWA,OAAM,OAAO,IAAI,CAAE,CAAE;AAAA,IAEhF;AAEA,QAAK,QAAQ,IAAK;AAEjB,eAAU,IAAI,GAAG,IAAI,KAAK,IAAO,KAAI,KAAM,IAAI,WAAYA,OAAM,OAAO,IAAI,CAAE,CAAE;AAAA,IAEjF;AAEA,QAAK,OAAO,KAAK,IAAI,UAAU,GAAI;AAElC,cAAQ,IAAK,KAAK,2BAA2B,MAAM,QAAQ,GAAI;AAAG,UAAK,KAAK,EAAI;AAAQ;AAAA,IAEzF;AAEA,QAAK,IAAI,MAAQ,SAAQ,IAAK,MAAM,OAAQ,KAAM,GAAG,KAAK,MAAM,KAAK,KAAM,GAAI,GAAG,GAAI;AAEtF,QAAK,MAAM,GAAI,IAAI;AAEnB,QAAK,OAAO,OAAO,OAAO,SAAS,OAAO,SAAW,OAAO,SAAS,IAAI,WAAYA,OAAM,IAAI,SAAU,KAAK,CAAE,CAAE,IAAI,OAAS,OAAO,OAAQ;AAE7I,UAAI,OAAO,OAAO,QAAQ,CAAE,IAAI,SAAU,KAAK,CAAE,CAAE,IAAI;AACvD,UAAI,QAAQ,CAAC;AACb,eAAU,IAAI,GAAG,IAAI,KAAK,QAAQ,IAAO,MAAK,SAAU,KAAKA,OAAM,KAAM,CAAE,GAAG,OAAO,QAAQ,GAAG,GAAI;AACpG,UAAK,OAAO,IAAM,KAAI,SAAS;AAC/B,UAAK,OAAO,MAAQ,KAAI,UAAU,MAAO,CAAE;AAC3C,UAAK,OAAO,MAAQ,KAAI,UAAU,MAAO,CAAE;AAC3C,UAAK,OAAO,MAAQ,KAAI,UAAU,MAAO,CAAE;AAC3C,UAAK,OAAO,MAAQ,KAAI,UAAU,MAAO,CAAE;AAAA,IAE5C;AAEA,QAAK,OAAO,SAAS,IAAI,SAAU;AAElC,UAAI,KAAK;AAET,UAAK,IAAI,UAAW,IAAI,GAAG,CAAE,KAAK,QAAU,KAAI,YAAY,KAAM,QAAS,EAAG,GAAG,MAAO,EAAG,EAAE,MAAO,EAAG,CAAE;AAAA,eAC/F,IAAI,WAAYA,OAAM,IAAK,IAAI,OAAO,IAAI,WAAYA,OAAM,OAAO,CAAE,KAAK,IAAK;AAExF,YAAI,SAAS,CAAC;AAAG,aAAK,SAAU,KAAKA,OAAM,MAAM,QAAQ,QAAQ,GAAG,GAAI;AACxE,YAAI,YAAY,OAAQ,CAAE;AAAA,MAE3B;AAAA,IAED;AAAA,EAED;AAEA,OAAK,KAAM,GAAI;AACf,MAAK,IAAI,MAAQ,SAAQ,IAAK,MAAM,OAAQ,KAAM,GAAG,oBAAqB;AAC1E,SAAO;AAER;AAEA,KAAK,SAAS,SAAW,KAAK,MAAO;AAEpC,QAAM,IAAI,IAAI,OAAO,IAAI,IAAI,QAAQ,OAAO,IAAI,GAAGA,QAAO,IAAI;AAE9D,MAAI;AAEJ,UAAS,MAAO;AAAA,IAEf,KAAK;AAEJ,YAAM,IAAI,YAAa,OAAO,CAAE;AAChC;AAAA,IAED,KAAK;AAEJ,YAAM,IAAI,aAAc,OAAO,CAAE;AACjC;AAAA,IAED;AACC,YAAM,IAAI,MAAO,wDAAwD,IAAK;AAAA,EAEhF;AAEA,MAAI,OAAO,IAAK,MAAO,IAAI,IAAK,MAAO,EAAG,CAAE,IAAI;AAChD,QAAM,MAAM,IAAK,MAAO,IAAI,KAAK,IAAK,IAAI,IAAK,MAAO,EAAG,CAAE,CAAE,IAAI;AAEjE,MAAK,IAAK,MAAO,KAAK,QAAQ,OAAO,EAAI,QAAO;AAEhD,MAAK,QAAQ,OAAQ;AAEpB,aAAUC,KAAI,GAAGA,KAAI,GAAGA,MAAO;AAE9B,eAAUC,KAAI,GAAGA,KAAI,GAAGA,MAAO;AAE9B,cAAM,MAAOD,KAAI,IAAIC,MAAM,GAAG,MAAOD,KAAI,IAAIC,MAAM;AACnD,YAAI,IAAMF,MAAM,KAAK,CAAE,KAAK,IAAMA,MAAM,EAAG;AAE3C,YAAI,KAAK,IAAK,IAAK,IAAI,OAAQ,MAAM,EAAG;AACxC,cAAM,KAAMA,MAAM,KAAK,CAAE,IAAI,OAAQ;AACrC,cAAM,KAAMA,MAAM,KAAK,CAAE,IAAI,OAAQ;AAGrC,cAAM,KAAO,IAAI,KAAQ,IAAI,IAAI,KAAK,IAAI;AAC1C,cAAM,KAAO,IAAI,KAAQ,IAAI,IAAI,KAAK,IAAI;AAC1C,cAAM,KAAK;AAGX,cAAMK,KAAM,KAAK,KAAO,IAAIC,KAAI,IAAIC,MAAM,IAAI,KAAK,MAAO,KAAK;AAG/D,cAAM,IAAI,OAAQF,KAAI,QAAQC,KAAI,QAAQC;AAC1C,cAAMC,KAAI,SAAUH,KAAI,QAAQC,KAAI,QAAQC;AAC5C,cAAME,KAAI,QAAQJ,KAAI,QAAQC,KAAI,QAAQC;AAE1C,YAAK,SAAS,eAAgB;AAE7B,cAAK,EAAG,IAAI,UAAU,YAAa,KAAK,IAAK,GAAG,KAAM,CAAE;AACxD,cAAK,KAAK,CAAE,IAAI,UAAU,YAAa,KAAK,IAAKC,IAAG,KAAM,CAAE;AAC5D,cAAK,KAAK,CAAE,IAAI,UAAU,YAAa,KAAK,IAAKC,IAAG,KAAM,CAAE;AAC5D,cAAK,KAAK,CAAE,IAAI,UAAU,YAAa,CAAE;AAAA,QAG1C,OAAO;AAEN,cAAK,EAAG,IAAI;AACZ,cAAK,KAAK,CAAE,IAAID;AAChB,cAAK,KAAK,CAAE,IAAIC;AAChB,cAAK,KAAK,CAAE,IAAI;AAAA,QAEjB;AAAA,MAED;AAAA,IAED;AAAA,EAED,OAAO;AAEN,UAAM,IAAI,MAAO,iEAAiE,IAAK;AAAA,EAExF;AAEA,SAAO;AAER;AAEA,KAAK,SACL;AAAA,EACC,UAAU,SAAWT,OAAM,GAAI;AAE9B,WAAQA,MAAM,CAAE,KAAK,EAAI;AAAM,WAAO;AAAA,EAEvC;AAAA,EACA,YAAY,SAAW,MAAMU,IAAI;AAEhC,WAAS,KAAMA,EAAE,KAAK,IAAM,KAAMA,KAAI,CAAE;AAAA,EAEzC;AAAA,EACA,WAAW,SAAW,MAAMA,IAAI;AAE/B,QAAIC,KAAI,KAAK,OAAO;AAAK,IAAAA,GAAG,CAAE,IAAI,KAAMD,KAAI,CAAE;AAAG,IAAAC,GAAG,CAAE,IAAI,KAAMD,KAAI,CAAE;AAAG,WAAO,KAAK,OAAO,IAAK,CAAE;AAAA,EAEpG;AAAA,EACA,SAAS,SAAW,MAAMA,IAAI;AAE7B,QAAIC,KAAI,KAAK,OAAO;AAAK,IAAAA,GAAG,CAAE,IAAI,KAAMD,KAAI,CAAE;AAAG,IAAAC,GAAG,CAAE,IAAI,KAAMD,KAAI,CAAE;AAAG,IAAAC,GAAG,CAAE,IAAI,KAAMD,KAAI,CAAE;AAAG,IAAAC,GAAG,CAAE,IAAI,KAAMD,KAAI,CAAE;AAAG,WAAO,KAAK,OAAO,IAAK,CAAE;AAAA,EAEpJ;AAAA,EACA,UAAU,SAAW,MAAMA,IAAI;AAE9B,QAAIC,KAAI,KAAK,OAAO;AAAK,IAAAA,GAAG,CAAE,IAAI,KAAMD,KAAI,CAAE;AAAG,IAAAC,GAAG,CAAE,IAAI,KAAMD,KAAI,CAAE;AAAG,IAAAC,GAAG,CAAE,IAAI,KAAMD,KAAI,CAAE;AAAG,IAAAC,GAAG,CAAE,IAAI,KAAMD,KAAI,CAAE;AAAG,WAAO,KAAK,OAAO,KAAM,CAAE;AAAA,EAErJ;AAAA,EACA,WAAW,SAAW,MAAMA,IAAGE,IAAI;AAElC,QAAI,IAAI;AAAI,aAAU,IAAI,GAAG,IAAIA,IAAG,IAAO,MAAK,OAAO,aAAc,KAAMF,KAAI,CAAE,CAAE;AAAG,WAAO;AAAA,EAE9F;AAAA,EACA,WAAW,SAAW,MAAMA,IAAI;AAE/B,QAAIC,KAAI,KAAK,OAAO;AAAK,aAAU,IAAI,GAAG,IAAI,GAAG,IAAO,CAAAA,GAAG,CAAE,IAAI,KAAMD,KAAI,IAAI,CAAE;AAAG,WAAO,KAAK,OAAO,KAAM,CAAE;AAAA,EAEhH;AAAA,EACA,YAAY,SAAW,MAAMA,IAAI;AAEhC,QAAIC,KAAI,KAAK,OAAO;AAAK,aAAU,IAAI,GAAG,IAAI,GAAG,IAAO,CAAAA,GAAG,CAAE,IAAI,KAAMD,KAAI,IAAI,CAAE;AAAG,WAAO,KAAK,OAAO,KAAM,CAAE;AAAA,EAEhH;AAAA,EAEA,aAAa,SAAW,MAAMA,IAAGG,IAAI;AAEpC,SAAMH,EAAE,IAAMG,MAAK,IAAM;AAAK,SAAMH,KAAI,CAAE,IAAIG,KAAI;AAAA,EAEnD;AAAA,EACA,UAAU,SAAW,MAAMH,IAAGG,IAAI;AAEjC,QAAIF,KAAI,KAAK,OAAO;AAAK,SAAK,OAAO,IAAK,CAAE,IAAIE;AAAG,SAAMH,KAAI,CAAE,IAAIC,GAAG,CAAE;AAAG,SAAMD,KAAI,CAAE,IAAIC,GAAG,CAAE;AAAG,SAAMD,KAAI,CAAE,IAAIC,GAAG,CAAE;AAAG,SAAMD,KAAI,CAAE,IAAIC,GAAG,CAAE;AAAA,EAEjJ;AAAA,EACA,WAAW,SAAW,MAAMD,IAAGG,IAAI;AAElC,SAAMH,EAAE,IAAMG,MAAK,KAAO;AAAK,SAAMH,KAAI,CAAE,IAAMG,MAAK,KAAO;AAAK,SAAMH,KAAI,CAAE,IAAMG,MAAK,IAAM;AAAK,SAAMH,KAAI,CAAE,IAAMG,MAAK,IAAM;AAAA,EAElI;AAAA,EACA,YAAY,SAAW,MAAMH,IAAG,GAAI;AAEnC,aAAU,IAAI,GAAG,IAAI,EAAE,QAAQ,IAAO,MAAMA,KAAI,CAAE,IAAI,EAAE,WAAY,CAAE;AAAA,EAEvE;AAAA,EACA,aAAa,SAAW,MAAMA,IAAGG,IAAI;AAEpC,SAAK,OAAO,KAAM,CAAE,IAAIA;AACxB,aAAU,IAAI,GAAG,IAAI,GAAG,IAAO,MAAMH,KAAI,CAAE,IAAI,KAAK,OAAO,IAAK,IAAI,CAAE;AAAA,EAEvE;AACD;AACA,KAAK,OAAO,MAAM,IAAI,WAAY,CAAE;AACpC,KAAK,OAAO,MAAM,IAAI,WAAY,KAAK,OAAO,IAAI,MAAO;AACzD,KAAK,OAAO,MAAM,IAAI,WAAY,KAAK,OAAO,IAAI,MAAO;AACzD,KAAK,OAAO,OAAO,IAAI,YAAa,KAAK,OAAO,IAAI,MAAO;AAC3D,KAAK,OAAO,OAAO,IAAI,aAAc,KAAK,OAAO,IAAI,MAAO;AAC5D,KAAK,OAAO,OAAO,IAAI,aAAc,KAAK,OAAO,IAAI,MAAO;AAE5D,KAAK,SACL;AAAA,EACC,UAAU,KAAK,OAAO;AAAA,EACtB,YAAY,SAAW,MAAMA,IAAI;AAEhC,WAAS,KAAMA,KAAI,CAAE,KAAK,IAAM,KAAMA,EAAE;AAAA,EAEzC;AAAA,EACA,WAAW,SAAW,MAAMA,IAAI;AAE/B,QAAIC,KAAI,KAAK,OAAO;AAAK,IAAAA,GAAG,CAAE,IAAI,KAAMD,KAAI,CAAE;AAAG,IAAAC,GAAG,CAAE,IAAI,KAAMD,KAAI,CAAE;AAAG,WAAO,KAAK,OAAO,IAAK,CAAE;AAAA,EAEpG;AAAA,EACA,SAAS,SAAW,MAAMA,IAAI;AAE7B,QAAIC,KAAI,KAAK,OAAO;AAAK,IAAAA,GAAG,CAAE,IAAI,KAAMD,KAAI,CAAE;AAAG,IAAAC,GAAG,CAAE,IAAI,KAAMD,KAAI,CAAE;AAAG,IAAAC,GAAG,CAAE,IAAI,KAAMD,KAAI,CAAE;AAAG,IAAAC,GAAG,CAAE,IAAI,KAAMD,KAAI,CAAE;AAAG,WAAO,KAAK,OAAO,IAAK,CAAE;AAAA,EAEpJ;AAAA,EACA,UAAU,SAAW,MAAMA,IAAI;AAE9B,QAAIC,KAAI,KAAK,OAAO;AAAK,IAAAA,GAAG,CAAE,IAAI,KAAMD,KAAI,CAAE;AAAG,IAAAC,GAAG,CAAE,IAAI,KAAMD,KAAI,CAAE;AAAG,IAAAC,GAAG,CAAE,IAAI,KAAMD,KAAI,CAAE;AAAG,IAAAC,GAAG,CAAE,IAAI,KAAMD,KAAI,CAAE;AAAG,WAAO,KAAK,OAAO,KAAM,CAAE;AAAA,EAErJ;AAAA,EACA,WAAW,KAAK,OAAO;AAAA,EACvB,WAAW,SAAW,MAAMA,IAAI;AAE/B,QAAIC,KAAI,KAAK,OAAO;AAAK,aAAU,IAAI,GAAG,IAAI,GAAG,IAAO,CAAAA,GAAG,CAAE,IAAI,KAAMD,KAAI,CAAE;AAAG,WAAO,KAAK,OAAO,KAAM,CAAE;AAAA,EAE5G;AAAA,EACA,YAAY,SAAW,MAAMA,IAAI;AAEhC,QAAIC,KAAI,KAAK,OAAO;AAAK,aAAU,IAAI,GAAG,IAAI,GAAG,IAAO,CAAAA,GAAG,CAAE,IAAI,KAAMD,KAAI,CAAE;AAAG,WAAO,KAAK,OAAO,KAAM,CAAE;AAAA,EAE5G;AAAA,EAEA,aAAa,SAAW,MAAMA,IAAGG,IAAI;AAEpC,SAAMH,EAAE,IAAMG,KAAM;AAAK,SAAMH,KAAI,CAAE,IAAMG,MAAK,IAAM;AAAA,EAEvD;AAAA,EACA,UAAU,SAAW,MAAMH,IAAGG,IAAI;AAEjC,QAAIF,KAAI,KAAK,OAAO;AAAK,SAAK,OAAO,IAAK,CAAE,IAAIE;AAAG,SAAMH,KAAI,CAAE,IAAIC,GAAG,CAAE;AAAG,SAAMD,KAAI,CAAE,IAAIC,GAAG,CAAE;AAAG,SAAMD,KAAI,CAAE,IAAIC,GAAG,CAAE;AAAG,SAAMD,KAAI,CAAE,IAAIC,GAAG,CAAE;AAAA,EAEjJ;AAAA,EACA,WAAW,SAAW,MAAMD,IAAGG,IAAI;AAElC,SAAMH,EAAE,IAAMG,OAAM,IAAM;AAAK,SAAMH,KAAI,CAAE,IAAMG,OAAM,IAAM;AAAK,SAAMH,KAAI,CAAE,IAAMG,OAAM,KAAO;AAAK,SAAMH,KAAI,CAAE,IAAMG,OAAM,KAAO;AAAA,EAEtI;AAAA,EACA,YAAY,KAAK,OAAO;AACzB;AACA,KAAK,YAAY,SAAW,IAAI,IAAI,IAAIJ,IAAG,GAAG,GAAG,MAAM,MAAO;AAG7D,MAAI,OAAO,KAAK,IAAK,IAAI,IAAI,IAAK;AAClC,MAAI,OAAO,KAAK,IAAK,IAAI,IAAI,IAAK;AAClC,WAAUR,KAAI,GAAGA,KAAI,MAAMA,MAAO;AAEjC,QAAI,OAAQ,OAAOA,MAAM,IAAI;AAC7B,QAAI,MAAMA,KAAI;AACd,aAAUC,KAAI,GAAGA,KAAI,MAAMA,KAAO,CAAAO,GAAG,MAAMP,EAAE,IAAI,GAAI,MAAMA,EAAE;AAAA,EAE9D;AAED;;;AC3lBA,IAAM,SAAS,CAAC;AAEhB,IAAI,OAAO,aAAa,aAAa;AAerC,WAAS,UAAU,MAAM;AAEvB,WAAO,SAAS,cAAc,IAAI;AAAA,EACpC;AAEA,WAAS,gBAAgB,SAAS,aAAa;AAC7C,QAAI;AACJ,QAAI,MAAM,QAAQ;AAClB,QAAI;AACJ,SAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,wBAAkB,QAAQ,CAAC,EAAE;AAC7B,eAAS,QAAQ,iBAAiB;AAChC,YAAI,OAAO,UAAU,eAAe,KAAK,iBAAiB,IAAI,EAAG,aAAY,UAAU,IAAI,IAAI,gBAAgB,IAAI;AAAA,MACrH;AAAA,IACF;AAAA,EACF;AAEA,WAAS,cAAc,QAAQ,MAAM;AACnC,WAAO,OAAO,yBAAyB,QAAQ,IAAI;AAAA,EACrD;AAEA,WAAS,oBAAoB,WAAW;AACtC,aAAS,gBAAgB;AAAA,IAAC;AAC1B,kBAAc,YAAY;AAC1B,WAAO;AAAA,EACT;AAyHA,WAAS,iBAAiB,KAAK;AAC7B,WAAO,MAAM,MAAM,MAAM,EAAE,QAAQ,IAAI,CAAC;AAAA,EAC1C;AAuBA,WAAS,qBAAqB;AAAE,WAAO,CAAC;AAAA,EAAG;AAmB3C,WAAS,YAAY,MAAM;AACzB,yBAAqB,CAAC,CAAC;AAAA,EACzB;AAEA,WAAS,MAAMY,QAAO;AACpB,QAAI,oBAAoB;AACtB,aAAO,KAAK,MAAMA,MAAK;AAAA,IACzB;AACA,WAAOA;AAAA,EACT;AAEA,WAAS,SAAS,SAAS;AACzB,YAAQ,MAAM,WAAW;AACzB,YAAQ,MAAM,MAAM;AACpB,YAAQ,MAAM,OAAO;AACrB,YAAQ,MAAM,UAAU;AACxB,YAAQ,MAAM,kBAAkB;AAChC,YAAQ,MAAM,wBAAwB;AACtC,YAAQ,MAAM,qBAAqB;AACnC,YAAQ,MAAM,2BAA2B;AACzC,YAAQ,MAAM,iBAAiB;AAC/B,YAAQ,MAAM,uBAAuB;AACrC,YAAQ,MAAM,oBAAoB;AAAA,EACpC;AAEA,WAAS,kBAAkB,MAAM,aAAa,WAAW,iBAAiB;AACxE,SAAK,OAAO;AACZ,SAAK,cAAc;AACnB,SAAK,YAAY;AACjB,SAAK,YAAY,kBAAkB,IAAI,KAAK;AAAA,EAC9C;AAEA,WAAS,gBAAgB,MAAM,iBAAiB;AAC9C,SAAK,OAAO;AACZ,SAAK,YAAY,kBAAkB,IAAI,KAAK;AAAA,EAC9C;AAEA,WAAS,oBAAoB,MAAM,YAAY,aAAa,iBAAiB;AAC3E,SAAK,OAAO;AACZ,SAAK,cAAc;AACnB,SAAK,aAAa;AAClB,SAAK,YAAY,kBAAkB,IAAI,KAAK;AAAA,EAC9C;AAEA,WAAS,oBAAoB,MAAM,YAAY,aAAa;AAC1D,SAAK,OAAO;AACZ,SAAK,aAAa;AAClB,SAAK,cAAc;AAAA,EACrB;AAEA,WAAS,eAAe,MAAM,QAAQ;AACpC,SAAK,OAAO;AACZ,SAAK,SAAS;AAAA,EAChB;AAEA,WAAS,wBAAwB,aAAa,aAAa;AACzD,SAAK,OAAO;AACZ,SAAK,cAAc;AACnB,SAAK,cAAc;AAAA,EACrB;AAEA,WAAS,mBAAmB,aAAa;AACvC,SAAK,OAAO;AACZ,SAAK,cAAc;AAAA,EACrB;AAEA,WAAS,4BAA4B,MAAM,aAAa;AACtD,SAAK,OAAO;AACZ,SAAK,cAAc;AAAA,EACrB;AAUA,WAAS,SAAS,GAAG,GAAG,GAAG;AACzB,QAAI;AACJ,QAAIC;AACJ,QAAIC;AACJ,QAAI;AACJ,QAAI;AACJ,QAAIC;AACJ,QAAIC;AACJ,QAAIC;AACJ,QAAI,KAAK,MAAM,IAAI,CAAC;AACpB,QAAI,IAAI,IAAI;AACZ,IAAAF,KAAI,KAAK,IAAI;AACb,IAAAC,KAAI,KAAK,IAAI,IAAI;AACjB,IAAAC,KAAI,KAAK,KAAK,IAAI,KAAK;AACvB,YAAQ,IAAI,GAAG;AAAA,MACb,KAAK;AAAG,YAAI;AAAG,QAAAJ,KAAII;AAAG,QAAAH,KAAIC;AAAG;AAAA,MAC7B,KAAK;AAAG,YAAIC;AAAG,QAAAH,KAAI;AAAG,QAAAC,KAAIC;AAAG;AAAA,MAC7B,KAAK;AAAG,YAAIA;AAAG,QAAAF,KAAI;AAAG,QAAAC,KAAIG;AAAG;AAAA,MAC7B,KAAK;AAAG,YAAIF;AAAG,QAAAF,KAAIG;AAAG,QAAAF,KAAI;AAAG;AAAA,MAC7B,KAAK;AAAG,YAAIG;AAAG,QAAAJ,KAAIE;AAAG,QAAAD,KAAI;AAAG;AAAA,MAC7B,KAAK;AAAG,YAAI;AAAG,QAAAD,KAAIE;AAAG,QAAAD,KAAIE;AAAG;AAAA,MAC7B;AAAS;AAAA,IACX;AACA,WAAO;AAAA,MAAC;AAAA,MACNH;AAAA,MACAC;AAAA,IAAC;AAAA,EACL;AAEA,WAAS,SAAS,GAAGD,IAAGC,IAAG;AACzB,QAAII,OAAM,KAAK,IAAI,GAAGL,IAAGC,EAAC;AAC1B,QAAI,MAAM,KAAK,IAAI,GAAGD,IAAGC,EAAC;AAC1B,QAAI,IAAII,OAAM;AACd,QAAI;AACJ,QAAI,IAAKA,SAAQ,IAAI,IAAI,IAAIA;AAC7B,QAAI,IAAIA,OAAM;AAEd,YAAQA,MAAK;AAAA,MACX,KAAK;AAAK,YAAI;AAAG;AAAA,MACjB,KAAK;AAAG,YAAKL,KAAIC,KAAK,KAAKD,KAAIC,KAAI,IAAI;AAAI,aAAK,IAAI;AAAG;AAAA,MACvD,KAAKD;AAAG,YAAKC,KAAI,IAAK,IAAI;AAAG,aAAK,IAAI;AAAG;AAAA,MACzC,KAAKA;AAAG,YAAK,IAAID,KAAK,IAAI;AAAG,aAAK,IAAI;AAAG;AAAA,MACzC;AAAS;AAAA,IACX;AAEA,WAAO;AAAA,MACL;AAAA,MACA;AAAA,MACA;AAAA,IACF;AAAA,EACF;AAEA,WAAS,mBAAmB,OAAO,QAAQ;AACzC,QAAI,MAAM,SAAS,MAAM,CAAC,IAAI,KAAK,MAAM,CAAC,IAAI,KAAK,MAAM,CAAC,IAAI,GAAG;AACjE,QAAI,CAAC,KAAK;AACV,QAAI,IAAI,CAAC,IAAI,GAAG;AACd,UAAI,CAAC,IAAI;AAAA,IACX,WAAW,IAAI,CAAC,KAAK,GAAG;AACtB,UAAI,CAAC,IAAI;AAAA,IACX;AACA,WAAO,SAAS,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC,CAAC;AAAA,EACxC;AAEA,WAAS,mBAAmB,OAAO,QAAQ;AACzC,QAAI,MAAM,SAAS,MAAM,CAAC,IAAI,KAAK,MAAM,CAAC,IAAI,KAAK,MAAM,CAAC,IAAI,GAAG;AACjE,QAAI,CAAC,KAAK;AACV,QAAI,IAAI,CAAC,IAAI,GAAG;AACd,UAAI,CAAC,IAAI;AAAA,IACX,WAAW,IAAI,CAAC,IAAI,GAAG;AACrB,UAAI,CAAC,IAAI;AAAA,IACX;AACA,WAAO,SAAS,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC,CAAC;AAAA,EACxC;AAEA,WAAS,YAAY,OAAO,QAAQ;AAClC,QAAI,MAAM,SAAS,MAAM,CAAC,IAAI,KAAK,MAAM,CAAC,IAAI,KAAK,MAAM,CAAC,IAAI,GAAG;AACjE,QAAI,CAAC,KAAK,SAAS;AACnB,QAAI,IAAI,CAAC,IAAI,GAAG;AACd,UAAI,CAAC,KAAK;AAAA,IACZ,WAAW,IAAI,CAAC,IAAI,GAAG;AACrB,UAAI,CAAC,KAAK;AAAA,IACZ;AACA,WAAO,SAAS,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC,CAAC;AAAA,EACxC;AAkCA,WAAS,SAAS,MAAM;AAEtB,WAAO,SAAS,gBAAgB,OAAO,IAAI;AAAA,EAC7C;AAm3BA,WAAS,YAAY;AAAA,EAAC;AA2HtB,WAAS,YAAYM,MAAK;AACxB,WAAO,UAAUA,IAAG;AAAA,EACtB;AAmuCA,WAAS,cAAc;AACrB,QAAI,OAAO;AAEX,aAAS,cAAc,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI;AAC7C,UAAI,OAAQ,KAAK,KAAO,KAAK,KAAO,KAAK,KAAO,KAAK,KAAO,KAAK,KAAO,KAAK;AAC7E,aAAO,OAAO,SAAU,OAAO;AAAA,IACjC;AAEA,aAAS,cAAc,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI;AACzD,UAAI,OAAO,KAAK,OAAO,KAAK,OAAO,GAAG;AACpC,eAAO,cAAc,IAAI,IAAI,IAAI,IAAI,IAAI,EAAE;AAAA,MAC7C;AACA,UAAI,QAAQ,KAAK,KAAK,KAAK,IAAI,KAAK,IAAI,CAAC,IAAI,KAAK,IAAI,KAAK,IAAI,CAAC,IAAI,KAAK,IAAI,KAAK,IAAI,CAAC,CAAC;AACxF,UAAI,QAAQ,KAAK,KAAK,KAAK,IAAI,KAAK,IAAI,CAAC,IAAI,KAAK,IAAI,KAAK,IAAI,CAAC,IAAI,KAAK,IAAI,KAAK,IAAI,CAAC,CAAC;AACxF,UAAI,QAAQ,KAAK,KAAK,KAAK,IAAI,KAAK,IAAI,CAAC,IAAI,KAAK,IAAI,KAAK,IAAI,CAAC,IAAI,KAAK,IAAI,KAAK,IAAI,CAAC,CAAC;AACxF,UAAI;AACJ,UAAI,QAAQ,OAAO;AACjB,YAAI,QAAQ,OAAO;AACjB,qBAAW,QAAQ,QAAQ;AAAA,QAC7B,OAAO;AACL,qBAAW,QAAQ,QAAQ;AAAA,QAC7B;AAAA,MACF,WAAW,QAAQ,OAAO;AACxB,mBAAW,QAAQ,QAAQ;AAAA,MAC7B,OAAO;AACL,mBAAW,QAAQ,QAAQ;AAAA,MAC7B;AACA,aAAO,WAAW,SAAW,WAAW;AAAA,IAC1C;AAEA,QAAI,kBAAmB,2BAAY;AACjC,aAAO,SAAU,KAAK,KAAK,KAAK,KAAK;AACnC,YAAI,gBAAgB,wBAAwB;AAC5C,YAAIC;AACJ,YAAI;AACJ,YAAI;AACJ,YAAI;AACJ,YAAI;AACJ,YAAI,cAAc;AAClB,YAAI;AACJ,YAAI,QAAQ,CAAC;AACb,YAAI,YAAY,CAAC;AACjB,YAAI,aAAa,iBAAiB,WAAW;AAC7C,cAAM,IAAI;AACV,aAAKA,KAAI,GAAGA,KAAI,eAAeA,MAAK,GAAG;AACrC,iBAAOA,MAAK,gBAAgB;AAC5B,uBAAa;AACb,eAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,sBAAU,MAAM,IAAI,MAAM,CAAC,IAAI,IAAI,CAAC,IAAI,IAAI,MAAM,IAAI,MAAM,CAAC,IAAI,OAAO,IAAI,CAAC,IAAI,KAAK,IAAI,QAAQ,MAAM,MAAM,CAAC,IAAI,IAAI,CAAC,IAAI,MAAM,MAAM,CAAC,IAAI,IAAI,CAAC;AAClJ,kBAAM,CAAC,IAAI;AACX,gBAAI,UAAU,CAAC,MAAM,MAAM;AACzB,4BAAc,MAAM,MAAM,CAAC,IAAI,UAAU,CAAC,GAAG,CAAC;AAAA,YAChD;AACA,sBAAU,CAAC,IAAI,MAAM,CAAC;AAAA,UACxB;AACA,cAAI,YAAY;AACd,yBAAa,OAAO,UAAU;AAC9B,2BAAe;AAAA,UACjB;AACA,qBAAW,SAASA,EAAC,IAAI;AACzB,qBAAW,QAAQA,EAAC,IAAI;AAAA,QAC1B;AACA,mBAAW,cAAc;AACzB,eAAO;AAAA,MACT;AAAA,IACF,EAAE;AAEF,aAAS,kBAAkB,WAAW;AACpC,UAAI,iBAAiB,mBAAmB,WAAW;AACnD,UAAI,SAAS,UAAU;AACvB,UAAI,QAAQ,UAAU;AACtB,UAAI,QAAQ,UAAU;AACtB,UAAI,QAAQ,UAAU;AACtB,UAAI;AACJ,UAAI,MAAM,UAAU;AACpB,UAAIC,WAAU,eAAe;AAC7B,UAAI,cAAc;AAClB,WAAK,IAAI,GAAG,IAAI,MAAM,GAAG,KAAK,GAAG;AAC/B,QAAAA,SAAQ,CAAC,IAAI,gBAAgB,MAAM,CAAC,GAAG,MAAM,IAAI,CAAC,GAAG,MAAM,CAAC,GAAG,MAAM,IAAI,CAAC,CAAC;AAC3E,uBAAeA,SAAQ,CAAC,EAAE;AAAA,MAC5B;AACA,UAAI,UAAU,KAAK;AACjB,QAAAA,SAAQ,CAAC,IAAI,gBAAgB,MAAM,CAAC,GAAG,MAAM,CAAC,GAAG,MAAM,CAAC,GAAG,MAAM,CAAC,CAAC;AACnE,uBAAeA,SAAQ,CAAC,EAAE;AAAA,MAC5B;AACA,qBAAe,cAAc;AAC7B,aAAO;AAAA,IACT;AAEA,aAAS,WAAWC,SAAQ;AAC1B,WAAK,gBAAgB;AACrB,WAAK,SAAS,IAAI,MAAMA,OAAM;AAAA,IAChC;AAEA,aAAS,UAAUC,UAAS,OAAO;AACjC,WAAK,gBAAgBA;AACrB,WAAK,QAAQ;AAAA,IACf;AAEA,QAAI,kBAAmB,2BAAY;AACjC,UAAI,aAAa,CAAC;AAElB,aAAO,SAAU,KAAK,KAAK,KAAK,KAAK;AACnC,YAAI,cAAc,IAAI,CAAC,IAAI,MAAM,IAAI,CAAC,IAAI,MAAM,IAAI,CAAC,IAAI,MAAM,IAAI,CAAC,IAAI,MAAM,IAAI,CAAC,IAAI,MAAM,IAAI,CAAC,IAAI,MAAM,IAAI,CAAC,IAAI,MAAM,IAAI,CAAC,GAAG,QAAQ,OAAO,GAAG;AACrJ,YAAI,CAAC,WAAW,UAAU,GAAG;AAC3B,cAAI,gBAAgB,wBAAwB;AAC5C,cAAIH;AACJ,cAAI;AACJ,cAAI;AACJ,cAAI;AACJ,cAAI;AACJ,cAAI,cAAc;AAClB,cAAI;AACJ,cAAI;AACJ,cAAI,YAAY;AAChB,cAAI,IAAI,WAAW,MAAM,IAAI,CAAC,MAAM,IAAI,CAAC,KAAK,IAAI,CAAC,MAAM,IAAI,CAAC,MAAM,cAAc,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC,IAAI,IAAI,CAAC,GAAG,IAAI,CAAC,IAAI,IAAI,CAAC,CAAC,KAAK,cAAc,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC,IAAI,IAAI,CAAC,GAAG,IAAI,CAAC,IAAI,IAAI,CAAC,CAAC,GAAG;AACtO,4BAAgB;AAAA,UAClB;AACA,cAAI,aAAa,IAAI,WAAW,aAAa;AAC7C,gBAAM,IAAI;AACV,eAAKA,KAAI,GAAGA,KAAI,eAAeA,MAAK,GAAG;AACrC,oBAAQ,iBAAiB,GAAG;AAC5B,mBAAOA,MAAK,gBAAgB;AAC5B,yBAAa;AACb,iBAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,wBAAU,MAAM,IAAI,MAAM,CAAC,IAAI,IAAI,CAAC,IAAI,IAAI,MAAM,IAAI,MAAM,CAAC,IAAI,QAAQ,IAAI,CAAC,IAAI,IAAI,CAAC,KAAK,KAAK,IAAI,QAAQ,MAAM,MAAM,CAAC,KAAK,IAAI,CAAC,IAAI,IAAI,CAAC,KAAK,MAAM,MAAM,CAAC,IAAI,IAAI,CAAC;AACxK,oBAAM,CAAC,IAAI;AACX,kBAAI,cAAc,MAAM;AACtB,8BAAc,MAAM,MAAM,CAAC,IAAI,UAAU,CAAC,GAAG,CAAC;AAAA,cAChD;AAAA,YACF;AACA,yBAAa,OAAO,UAAU;AAC9B,2BAAe;AACf,uBAAW,OAAOA,EAAC,IAAI,IAAI,UAAU,YAAY,KAAK;AACtD,wBAAY;AAAA,UACd;AACA,qBAAW,gBAAgB;AAC3B,qBAAW,UAAU,IAAI;AAAA,QAC3B;AACA,eAAO,WAAW,UAAU;AAAA,MAC9B;AAAA,IACF,EAAE;AAEF,aAAS,gBAAgB,MAAM,YAAY;AACzC,UAAI,WAAW,WAAW;AAC1B,UAAIC,WAAU,WAAW;AACzB,UAAI,MAAM,SAAS;AACnB,UAAI,UAAU,SAAS,MAAM,KAAK,IAAI;AACtC,UAAI,YAAY,OAAO,WAAW;AAClC,UAAI,QAAQ;AACZ,UAAI,YAAY,MAAM,KAAK,YAAY,KAAK,cAAcA,SAAQ,OAAO,GAAG;AAC1E,eAAO,SAAS,OAAO;AAAA,MACzB;AACA,UAAI,MAAMA,SAAQ,OAAO,IAAI,YAAY,KAAK;AAC9C,UAAI,OAAO;AACX,aAAO,MAAM;AACX,YAAIA,SAAQ,OAAO,KAAK,aAAaA,SAAQ,UAAU,CAAC,IAAI,WAAW;AACrE,mBAAS,YAAYA,SAAQ,OAAO,MAAMA,SAAQ,UAAU,CAAC,IAAIA,SAAQ,OAAO;AAChF,iBAAO;AAAA,QACT,OAAO;AACL,qBAAW;AAAA,QACb;AACA,YAAI,UAAU,KAAK,WAAW,MAAM,GAAG;AAErC,cAAI,YAAY,MAAM,GAAG;AACvB,mBAAO,SAAS,OAAO;AAAA,UACzB;AACA,iBAAO;AAAA,QACT;AAAA,MACF;AACA,aAAO,SAAS,OAAO,KAAK,SAAS,UAAU,CAAC,IAAI,SAAS,OAAO,KAAK;AAAA,IAC3E;AAEA,aAAS,kBAAkB,KAAK,KAAK,KAAK,KAAK,SAAS,YAAY;AAClE,UAAI,KAAK,gBAAgB,SAAS,UAAU;AAC5C,UAAI,KAAK,IAAI;AACb,UAAI,MAAM,KAAK,OAAO,KAAK,KAAK,KAAK,IAAI,CAAC,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,MAAM,IAAI,CAAC,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,MAAM,IAAI,CAAC,IAAI,KAAK,KAAK,KAAK,IAAI,CAAC,KAAK,GAAI,IAAI;AAC/L,UAAI,MAAM,KAAK,OAAO,KAAK,KAAK,KAAK,IAAI,CAAC,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,MAAM,IAAI,CAAC,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,MAAM,IAAI,CAAC,IAAI,KAAK,KAAK,KAAK,IAAI,CAAC,KAAK,GAAI,IAAI;AAC/L,aAAO,CAAC,KAAK,GAAG;AAAA,IAClB;AAEA,QAAI,sBAAsB,iBAAiB,WAAW,CAAC;AAEvD,aAAS,cAAc,KAAK,KAAK,KAAK,KAAK,WAAW,SAAS,YAAY;AACzE,UAAI,YAAY,GAAG;AACjB,oBAAY;AAAA,MACd,WAAW,YAAY,GAAG;AACxB,oBAAY;AAAA,MACd;AACA,UAAI,KAAK,gBAAgB,WAAW,UAAU;AAC9C,gBAAU,UAAU,IAAI,IAAI;AAC5B,UAAI,KAAK,gBAAgB,SAAS,UAAU;AAC5C,UAAI;AACJ,UAAI,MAAM,IAAI;AACd,UAAI,KAAK,IAAI;AACb,UAAI,KAAK,IAAI;AACb,UAAI,SAAS,KAAK,KAAK;AACvB,UAAI,WAAW,KAAK,KAAK,KAAK;AAC9B,UAAI,WAAW,KAAK,KAAK,KAAK;AAC9B,UAAI,SAAS,KAAK,KAAK;AAEvB,UAAI,SAAS,KAAK,KAAK;AACvB,UAAI,WAAW,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACvD,UAAI,WAAW,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACvD,UAAI,SAAS,KAAK,KAAK;AAEvB,UAAI,SAAS,KAAK,KAAK;AACvB,UAAI,WAAW,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACvD,UAAI,WAAW,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACvD,UAAI,SAAS,KAAK,KAAK;AAEvB,UAAI,SAAS,KAAK,KAAK;AACvB,UAAI,WAAW,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACvD,UAAI,WAAW,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AACvD,UAAI,SAAS,KAAK,KAAK;AACvB,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,4BAAoB,IAAI,CAAC,IAAI,KAAK,OAAO,SAAS,IAAI,CAAC,IAAI,WAAW,IAAI,CAAC,IAAI,WAAW,IAAI,CAAC,IAAI,SAAS,IAAI,CAAC,KAAK,GAAI,IAAI;AAC9H,4BAAoB,IAAI,IAAI,CAAC,IAAI,KAAK,OAAO,SAAS,IAAI,CAAC,IAAI,WAAW,IAAI,CAAC,IAAI,WAAW,IAAI,CAAC,IAAI,SAAS,IAAI,CAAC,KAAK,GAAI,IAAI;AAClI,4BAAoB,IAAI,IAAI,CAAC,IAAI,KAAK,OAAO,SAAS,IAAI,CAAC,IAAI,WAAW,IAAI,CAAC,IAAI,WAAW,IAAI,CAAC,IAAI,SAAS,IAAI,CAAC,KAAK,GAAI,IAAI;AAClI,4BAAoB,IAAI,IAAI,CAAC,IAAI,KAAK,OAAO,SAAS,IAAI,CAAC,IAAI,WAAW,IAAI,CAAC,IAAI,WAAW,IAAI,CAAC,IAAI,SAAS,IAAI,CAAC,KAAK,GAAI,IAAI;AAAA,MACpI;AAEA,aAAO;AAAA,IACT;AAEA,WAAO;AAAA,MACL;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACF;AAAA,EACF;AA6dA,WAAS,2BAA2B;AAAA,EAAC;AAmCrC,WAAS,YAAY;AACnB,SAAK,IAAI;AACT,SAAK,UAAU;AACf,SAAK,aAAa;AAClB,SAAK,IAAI,iBAAiB,KAAK,UAAU;AACzC,SAAK,IAAI,iBAAiB,KAAK,UAAU;AACzC,SAAK,IAAI,iBAAiB,KAAK,UAAU;AAAA,EAC3C;AA0HA,WAAS,kBAAkB;AACzB,SAAK,UAAU;AACf,SAAK,aAAa;AAClB,SAAK,SAAS,iBAAiB,KAAK,UAAU;AAAA,EAChD;AAu/BA,WAAS,YAAY,MAAM;AACzB,oBAAgB,IAAI;AAAA,EACtB;AAEA,WAAS,mBAAmB;AAC1B,QAAI,eAAe,MAAM;AACvB,uBAAiB,iBAAiB,eAAe,YAAY,QAAQ;AAAA,IACvE,OAAO;AACL,uBAAiB,iBAAiB;AAAA,IACpC;AAAA,EACF;AAEA,WAAS,qBAAqB,MAAM;AAClC,uBAAmB,IAAI;AAAA,EACzB;AAEA,WAAS,UAAU,QAAQ;AACzB,gBAAY,MAAM;AAAA,EACpB;AAEA,WAAS,cAAc,QAAQ;AAC7B,QAAI,eAAe,MAAM;AACvB,aAAO,gBAAgB,KAAK,MAAM,aAAa;AAAA,IACjD;AACA,WAAO,iBAAiB,cAAc,MAAM;AAAA,EAC9C;AAEA,WAAS,WAAWT,QAAO;AACzB,QAAI,OAAOA,WAAU,UAAU;AAC7B,cAAQA,QAAO;AAAA,QACb,KAAK;AACH,kCAAwB,GAAG;AAC3B;AAAA,QACF;AAAA,QACA,KAAK;AACH,kCAAwB,EAAE;AAC1B;AAAA,QACF,KAAK;AACH,kCAAwB,EAAE;AAC1B;AAAA,MACJ;AAAA,IACF,WAAW,CAAC,MAAMA,MAAK,KAAKA,SAAQ,GAAG;AACrC,8BAAwBA,MAAK;AAAA,IAC/B;AACA,QAAI,wBAAwB,KAAK,IAAI;AACnC,kBAAY,KAAK;AAAA,IACnB,OAAO;AACL,kBAAY,IAAI;AAAA,IAClB;AAAA,EACF;AAEA,WAAS,YAAY;AACnB,WAAO,OAAO,cAAc;AAAA,EAC9B;AAEA,WAAS,cAAc,MAAM,QAAQ;AACnC,QAAI,SAAS,eAAe;AAC1B,2BAAqB,MAAM;AAAA,IAC7B;AAAA,EACF;AAEA,WAAS,WAAWY,OAAM;AACxB,YAAQA,OAAM;AAAA,MACZ,KAAK;AACH,eAAO;AAAA,MACT,KAAK;AACH,eAAO;AAAA,MACT,KAAK;AACH,eAAO;AAAA,MACT;AACE,eAAO;AAAA,IACX;AAAA,EACF;AA+BA,WAAS,aAAa;AACpB,QAAI,SAAS,eAAe,YAAY;AACtC,oBAAc,uBAAuB;AACrC,uBAAiB;AAAA,IACnB;AAAA,EACF;AAEA,WAAS,iBAAiB,UAAU;AAClC,QAAI,OAAO,YAAY,MAAM,GAAG;AAChC,aAAS,IAAI,GAAG,IAAI,KAAK,QAAQ,KAAK,GAAG;AACvC,UAAI,OAAO,KAAK,CAAC,EAAE,MAAM,GAAG;AAC5B,UAAI,mBAAmB,KAAK,CAAC,CAAC,KAAK,UAAU;AAC3C,eAAO,mBAAmB,KAAK,CAAC,CAAC;AAAA,MACnC;AAAA,IACF;AACA,WAAO;AAAA,EACT;AA2CA,WAAS,gBAAgB;AAAA,EAAC;AAuC1B,WAAS,eAAe;AAAA,EACxB;AA0VA,WAAS,yBAAyB;AAAA,EAAC;AAmTnC,WAAS,mBAAmB;AAAA,EAAC;AA6N7B,WAAS,uBAAuB;AAAA,EAAC;AA6GjC,WAAS,kBAAkB,UAAU;AACnC,QAAI,SAAS,SAAS,SAAS,SAAS,OAAO,MAAM,GAAG,IAAI,CAAC;AAE7D,QAAI,UAAU;AAAU,QACtB,SAAS;AACX,QAAI,MAAM,OAAO;AACjB,QAAI;AACJ,aAAS,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC/B,kBAAY,OAAO,CAAC,EAAE,YAAY;AAClC,cAAQ,WAAW;AAAA,QACjB,KAAK;AACH,mBAAS;AACT;AAAA,QACF,KAAK;AACH,oBAAU;AACV;AAAA,QACF,KAAK;AACH,oBAAU;AACV;AAAA,QACF,KAAK;AACH,oBAAU;AACV;AAAA,QACF,KAAK;AAAA,QACL,KAAK;AACH,oBAAU;AACV;AAAA,QACF,KAAK;AAAA,QACL,KAAK;AACH,oBAAU;AACV;AAAA,QACF;AACE;AAAA,MACJ;AAAA,IACF;AAEA,WAAO;AAAA,MACL,OAAO;AAAA,MACP,QAAQ,SAAS,WAAW;AAAA,IAC9B;AAAA,EACF;AAmXA,WAAS,oBAAoB;AAAA,EAE7B;AAoyCA,WAAS,aAAaC,OAAMC,OAAM,WAAW;AAC3C,SAAK,IAAI,gBAAgB,QAAQA,OAAMD,MAAK,GAAG,GAAG,GAAG,SAAS;AAAA,EAChE;AACA,WAAS,YAAYA,OAAMC,OAAM,WAAW;AAC1C,SAAK,IAAI,gBAAgB,QAAQA,OAAMD,MAAK,GAAG,GAAG,GAAG,SAAS;AAAA,EAChE;AACA,WAAS,YAAYA,OAAMC,OAAM,WAAW;AAC1C,SAAK,IAAI,gBAAgB,QAAQA,OAAMD,MAAK,GAAG,GAAG,GAAG,SAAS;AAAA,EAChE;AACA,WAAS,YAAYA,OAAMC,OAAM,WAAW;AAC1C,SAAK,IAAI,gBAAgB,QAAQA,OAAMD,MAAK,GAAG,GAAG,GAAG,SAAS;AAAA,EAChE;AACA,WAAS,iBAAiBA,OAAMC,OAAM,WAAW;AAC/C,SAAK,IAAI,gBAAgB,QAAQA,OAAMD,MAAK,GAAG,GAAG,GAAG,SAAS;AAAA,EAChE;AACA,WAAS,gBAAgBA,OAAMC,OAAM,WAAW;AAC9C,SAAK,IAAI,gBAAgB,QAAQA,OAAMD,MAAK,GAAG,GAAG,GAAG,SAAS;AAAA,EAChE;AACA,WAAS,eAAeA,OAAMC,OAAM,WAAW;AAC7C,SAAK,IAAI,gBAAgB,QAAQA,OAAMD,MAAK,GAAG,GAAG,GAAG,SAAS;AAAA,EAChE;AACA,WAAS,gBAAgB;AACvB,SAAK,IAAI,CAAC;AAAA,EACZ;AAEA,WAAS,eAAeA,OAAM,SAAS;AACrC,QAAI,UAAUA,MAAK,MAAM,CAAC;AAC1B,SAAK,iBAAiB,CAAC;AACvB,QAAI;AACJ,QAAI,MAAM,QAAQ;AAClB,QAAI;AACJ,SAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,mBAAa,IAAI,YAAY,QAAQ,CAAC,GAAG,OAAO;AAChD,WAAK,eAAe,KAAK,UAAU;AAAA,IACrC;AAAA,EACF;AAEA,WAAS,YAAYA,OAAM,SAAS;AAClC,SAAK,KAAKA,OAAM,OAAO;AAAA,EACzB;AAqDA,WAAS,cAAc;AAAA,EACvB;AAmEA,WAAS,eAAe;AAAA,EAAC;AAyGzB,WAAS,eAAeA,OAAME,aAAYC,OAAM;AAC9C,SAAK,UAAU;AACf,SAAK,eAAe;AACpB,SAAK,YAAYD,YAAW,aAAaF,MAAK,KAAK;AACnD,SAAK,cAAcE,YAAW,YAAY,SAAS,KAAK,SAAS;AACjE,SAAK,aAAaF,OAAME,aAAYC,KAAI;AAAA,EAC1C;AAyBA,WAAS,aAAaH,OAAME,aAAYC,OAAM;AAC5C,SAAK,UAAU;AACf,SAAK,eAAe;AACpB,SAAK,YAAYD,YAAW,aAAaF,MAAK,KAAK;AACnD,SAAK,aAAaA,OAAME,aAAYC,KAAI;AACxC,SAAK,aAAa;AAClB,SAAK,WAAW;AAChB,QAAI,YAAY,KAAK,WAAW,cAAc,KAAK,SAAS;AAC5D,SAAK,QAAQ,KAAK,WAAW,gBAAgB,YAAY,SAAS;AAClE,SAAK,eAAe;AACpB,SAAK,WAAW,gBAAgB,SAAS,IAAI;AAC7C,SAAK,oBAAoB;AACzB,SAAK,UAAU;AACf,SAAK,kBAAkB;AACvB,SAAK,KAAKH,MAAK,KAAK,gBAAgB,QAAQ,MAAMA,MAAK,IAAI,GAAGE,YAAW,WAAW,IAAI,IAAI,EAAE,cAAc,KAAK;AACjH,SAAK,KAAK,gBAAgB,QAAQ,MAAMF,MAAK,MAAMA,MAAK,GAAG,KAAKA,MAAK,GAAG,KAAK,EAAE,GAAG,CAAC,GAAG,EAAE,GAAG,GAAG,MAAM,IAAI;AAAA,EAC1G;AA6EA,WAAS,eAAe;AAAA,EAAC;AAyKzB,WAAS,mBAAmB;AAAA,EAAC;AA6E7B,WAAS,YAAYA,OAAM,SAASE,aAAY;AAC9C,SAAK,OAAOF;AACZ,SAAK,UAAU;AACf,SAAK,aAAaE;AAClB,SAAK,aAAa,CAAC;AACnB,SAAK,kBAAkB,KAAK,KAAK,mBAAmB,CAAC;AACrD,SAAK,cAAc;AACnB,QAAI,OAAO,KAAK,WAAW;AAC3B,QAAI;AACJ,QAAI,MAAM,KAAK,kBAAkB,KAAK,gBAAgB,SAAS;AAC/D,SAAK,WAAW,iBAAiB,GAAG;AACpC,SAAK,YAAY;AAEjB,QAAI;AACJ,QAAI,aAAa,KAAK;AACtB,QAAI,QAAQ;AACZ,QAAI,eAAe,CAAC;AACpB,QAAI;AACJ,QAAI;AACJ,QAAI,UAAU,gBAAgB;AAC9B,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAIE;AACJ,QAAI,WAAW;AACf,QAAI,UAAU;AACd,SAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,UAAK,WAAW,CAAC,EAAE,SAAS,OAAO,WAAW,CAAC,EAAE,SAAS,OAAQ,WAAW,CAAC,EAAE,OAAO,WAAW,CAAC,EAAE,EAAE,MAAM,OAAO,WAAW,CAAC,EAAE,EAAE,GAAG;AACrI,mBAAW;AACX,kBAAU;AAAA,MACZ;AAEA,WAAK,WAAW,CAAC,EAAE,SAAS,OAAO,WAAW,CAAC,EAAE,SAAS,QAAQ,UAAU,GAAG;AAC7E,eAAO,SAAS,MAAM;AACtB,aAAK,aAAa,QAAQ,SAAS;AACnC,aAAK,aAAa,SAAS,KAAK,QAAQ,KAAK,KAAK,KAAK,CAAC;AACxD,aAAK,aAAa,UAAU,KAAK,QAAQ,KAAK,KAAK,KAAK,CAAC;AACzD,qBAAa,KAAK,IAAI;AAAA,MACxB,OAAO;AACL,eAAO;AAAA,MACT;AAEA,aAAO,SAAS,MAAM;AACtB,UAAI,WAAW,CAAC,EAAE,SAAS,KAAK;AAE9B,aAAK,SAAS,CAAC,IAAI;AAAA,UACjB,IAAI,gBAAgB,QAAQ,KAAK,SAAS,WAAW,CAAC,EAAE,GAAG,GAAG,MAAM,KAAK,OAAO;AAAA,UAChF,MAAM,qBAAqB,aAAa,KAAK,SAAS,WAAW,CAAC,GAAG,CAAC;AAAA,UACtE,MAAM;AAAA,UACN,UAAU;AAAA,QACZ;AACA,aAAK,YAAY,IAAI;AAAA,MACvB,OAAO;AACL,iBAAS;AAET,aAAK,aAAa,QAAQ,WAAW,CAAC,EAAE,SAAS,MAAM,YAAY,SAAS;AAC5E,aAAK,aAAa,aAAa,SAAS;AACxC,YAAI;AAEJ,YAAI,WAAW,CAAC,EAAE,EAAE,MAAM,GAAG;AAC3B,qBAAW;AACX,oBAAU;AACV,UAAAA,KAAI,gBAAgB,QAAQ,KAAK,SAAS,WAAW,CAAC,EAAE,GAAG,GAAG,MAAM,KAAK,OAAO;AAChF,qBAAW,gBAAgB;AAC3B,qBAAW,SAAS,QAAQ;AAC5B,mBAAS,aAAa,MAAM,QAAQ;AACpC,oBAAU,SAAS,cAAc;AACjC,kBAAQ,aAAa,YAAY,OAAO;AACxC,kBAAQ,aAAa,MAAM,eAAe;AAC1C,kBAAQ,aAAa,UAAU,GAAG;AAClC,mBAAS,YAAY,OAAO;AAC5B,eAAK,YAAY,QAAQ;AACzB,eAAK,aAAa,UAAU,WAAW,CAAC,EAAE,SAAS,MAAM,YAAY,SAAS;AAAA,QAChF,OAAO;AACL,oBAAU;AACV,UAAAA,KAAI;AAAA,QACN;AAGA,aAAK,WAAW,CAAC,IAAI;AAAA,UACnB,MAAM;AAAA,UACN,GAAGA;AAAA,UACH,OAAO;AAAA,UACP,UAAU;AAAA,UACV,cAAc;AAAA,UACd,UAAU;AAAA,UACV,YAAY;AAAA,QACd;AACA,YAAI,WAAW,CAAC,EAAE,SAAS,KAAK;AAC9B,iBAAO,aAAa;AACpB,cAAIhB,KAAI,SAAS,GAAG;AACpB,eAAK,IAAI,GAAG,IAAI,MAAM,KAAK,GAAG;AAC5B,YAAAA,GAAE,YAAY,aAAa,CAAC,CAAC;AAAA,UAC/B;AACA,cAAIiB,QAAO,SAAS,MAAM;AAC1B,UAAAA,MAAK,aAAa,aAAa,OAAO;AACtC,UAAAA,MAAK,aAAa,MAAM,UAAU,MAAM,KAAK;AAC7C,UAAAA,MAAK,YAAY,IAAI;AACrB,eAAK,YAAYA,KAAI;AACrB,UAAAjB,GAAE,aAAa,QAAQ,SAAS,gBAAgB,IAAI,MAAM,UAAU,MAAM,QAAQ,GAAG;AAErF,uBAAa,SAAS;AACtB,uBAAa,KAAKA,EAAC;AAAA,QACrB,OAAO;AACL,uBAAa,KAAK,IAAI;AAAA,QACxB;AACA,YAAI,WAAW,CAAC,EAAE,OAAO,CAAC,KAAK,WAAW;AACxC,eAAK,YAAY,KAAK,qBAAqB;AAAA,QAC7C;AAEA,aAAK,SAAS,CAAC,IAAI;AAAA,UACjB,MAAM;AAAA,UACN,UAAU;AAAA,UACV,IAAI,gBAAgB,QAAQ,KAAK,SAAS,WAAW,CAAC,EAAE,GAAG,GAAG,MAAM,KAAK,OAAO;AAAA,UAChF,MAAM,qBAAqB,aAAa,KAAK,SAAS,WAAW,CAAC,GAAG,CAAC;AAAA,UACtE,SAAS;AAAA,QACX;AACA,YAAI,CAAC,KAAK,SAAS,CAAC,EAAE,KAAK,GAAG;AAC5B,eAAK,SAAS,WAAW,CAAC,GAAG,KAAK,SAAS,CAAC,EAAE,KAAK,GAAG,KAAK,SAAS,CAAC,CAAC;AAAA,QACxE;AAAA,MACF;AAAA,IACF;AAEA,SAAK,cAAc,SAAS,QAAQ;AAEpC,UAAM,aAAa;AACnB,SAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,WAAK,YAAY,YAAY,aAAa,CAAC,CAAC;AAAA,IAC9C;AAEA,QAAI,QAAQ,GAAG;AACb,WAAK,YAAY,aAAa,MAAM,OAAO;AAC3C,WAAK,QAAQ,cAAc,aAAa,SAAS,SAAS,gBAAgB,IAAI,MAAM,UAAU,GAAG;AACjG,WAAK,YAAY,KAAK,WAAW;AAAA,IACnC;AACA,QAAI,KAAK,SAAS,QAAQ;AACxB,WAAK,QAAQ,uBAAuB,IAAI;AAAA,IAC1C;AAAA,EACF;AAmIA,WAAS,WAAWa,OAAM;AACxB,QAAI;AACJ,QAAI,SAAS;AACb,QAAI,MAAMA,MAAK,KAAK,KAAKA,MAAK,KAAK,GAAG,SAAS;AAC/C,QAAI,QAAQ,gBAAgB;AAC5B,QAAI,MAAM,eAAe,aAAa,OAAO,IAAI;AACjD,QAAI,QAAQ;AACZ,SAAK,UAAU,CAAC;AAChB,QAAI;AACJ,SAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,sBAAgB;AAChB,UAAI,OAAOA,MAAK,KAAK,GAAG,CAAC,EAAE;AAC3B,UAAI,kBAAkB,IAAI,GAAG;AAC3B,YAAI,SAAS,kBAAkB,IAAI,EAAE;AACrC,wBAAgB,IAAI,OAAO,KAAKA,MAAK,eAAe,eAAe,CAAC,GAAGA,OAAM,WAAW,OAAO,MAAM;AACrG,iBAAS,WAAW;AACpB,YAAI,kBAAkB,IAAI,EAAE,gBAAgB;AAC1C,mBAAS;AAAA,QACX;AAAA,MACF;AACA,UAAI,eAAe;AACjB,aAAK,QAAQ,KAAK,aAAa;AAAA,MACjC;AAAA,IACF;AACA,QAAI,OAAO;AACT,MAAAA,MAAK,WAAW,KAAK,YAAY,GAAG;AACpC,MAAAA,MAAK,aAAa,aAAa,UAAU,SAAS,gBAAgB,IAAI,MAAM,QAAQ,GAAG;AAAA,IACzF;AACA,QAAI,KAAK,QAAQ,QAAQ;AACvB,MAAAA,MAAK,uBAAuB,IAAI;AAAA,IAClC;AAAA,EACF;AAUA,WAAS,eAAe,IAAIK,SAAQ,gBAAgB;AAClD,sBAAkB,EAAE,IAAI;AAAA,MACtB,QAAAA;AAAA,MACA;AAAA,IACF;AAAA,EACF;AAEA,WAAS,iBAAiB;AAAA,EAC1B;AAmKA,WAAS,mBAAmB;AAAA,EAAC;AA6C7B,WAAS,uBAAuB;AAAA,EAAC;AAgEjC,WAAS,cAAcN,OAAME,aAAYC,OAAM;AAC7C,SAAK,YAAYD,YAAW,aAAaF,MAAK,KAAK;AACnD,SAAK,YAAYA,OAAME,aAAYC,KAAI;AACvC,SAAK,aAAa;AAAA,MAChB,KAAK;AAAA,MAAG,MAAM;AAAA,MAAG,OAAO,KAAK,UAAU;AAAA,MAAG,QAAQ,KAAK,UAAU;AAAA,IACnE;AAAA,EACF;AAoBA,WAAS,iBAAiB,SAASI,WAAU;AAC3C,SAAK,OAAO;AACZ,SAAK,MAAMA;AAAA,EACb;AAEA,WAAS,gBAAgB;AAAA,EACzB;AAoFA,WAAS,aAAa,cAAc,OAAO,OAAO;AAChD,SAAK,SAAS,CAAC;AACf,SAAK,SAAS,CAAC;AACf,SAAK,eAAe;AACpB,SAAK,OAAO;AACZ,SAAK,KAAK;AACV,SAAK,MAAM;AAIX,SAAK,cAAc,CAAC,CAAC,MAAM;AAE3B,QAAI,IAAI;AACR,QAAI,MAAM,aAAa;AACvB,WAAO,IAAI,KAAK;AACd,UAAI,aAAa,CAAC,EAAE,OAAO,kBAAkB,QAAQ;AACnD,aAAK,cAAc;AACnB;AAAA,MACF;AACA,WAAK;AAAA,IACP;AAAA,EACF;AAMA,WAAS,aAAaP,OAAM,OAAO;AACjC,SAAK,OAAOA;AACZ,SAAK,OAAOA,MAAK;AACjB,SAAK,IAAI;AACT,SAAK,MAAM;AACX,SAAK,OAAO;AACZ,SAAK,SAASA,MAAK,OAAO;AAC1B,SAAK,QAAQ,SAAS,MAAM;AAC5B,SAAK,SAAS;AAAA,EAChB;AAOA,WAAS,aAAaC,OAAMD,OAAMQ,WAAU,WAAW;AACrD,SAAK,OAAOP;AACZ,SAAK,UAAU;AACf,SAAK,YAAY,iBAAiBD,MAAK,MAAM;AAC7C,SAAK,WAAWQ;AAChB,SAAK,IAAI;AACT,SAAK,UAAU;AACf,SAAK,YAAY,iBAAiB,WAAWR,MAAK,SAASA,MAAK,SAAS,IAAI,CAAC;AAC9E,SAAK,aAAa,iBAAiB,WAAW,CAAC;AAC/C,SAAK,6BAA6B,SAAS;AAC3C,QAAI;AACJ,QAAI,MAAMA,MAAK,UAAU;AACzB,QAAI;AACJ,SAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,aAAO,gBAAgB,QAAQC,OAAMD,MAAK,CAAC,EAAE,GAAG,GAAG,GAAG,IAAI;AAC1D,WAAK,IAAI,KAAK,KAAK,KAAK;AACxB,WAAK,UAAU,CAAC,IAAI,EAAE,GAAGA,MAAK,CAAC,EAAE,GAAG,GAAG,KAAK;AAAA,IAC9C;AACA,QAAI,CAAC,KAAK,GAAG;AACX,WAAK,SAAS,IAAI;AAAA,IACpB;AACA,SAAK,cAAc,KAAK;AAAA,EAC1B;AA8BA,WAAS,mBAAmBC,OAAMD,OAAM,SAAS;AAC/C,SAAK,6BAA6BC,KAAI;AACtC,SAAK,WAAW,KAAK;AACrB,SAAK,IAAI,gBAAgB,QAAQA,OAAMD,MAAK,GAAG,GAAG,MAAM,IAAI;AAC5D,SAAK,IAAI,gBAAgB,QAAQC,OAAMD,MAAK,GAAG,GAAG,MAAM,IAAI;AAC5D,SAAK,IAAI,IAAI,aAAaC,OAAMD,MAAK,KAAK,CAAC,GAAG,OAAO,IAAI;AACzD,SAAK,IAAI,gBAAgB,QAAQC,OAAMD,MAAK,GAAG,GAAG,KAAK,IAAI;AAC3D,SAAK,QAAQ;AACb,SAAK,cAAc,CAAC,CAAC,KAAK;AAAA,EAC5B;AAIA,WAAS,iBAAiBC,OAAMD,OAAM,SAAS;AAC7C,SAAK,6BAA6BC,KAAI;AACtC,SAAK,WAAW,KAAK;AACrB,SAAK,IAAI,gBAAgB,QAAQA,OAAMD,MAAK,GAAG,GAAG,MAAM,IAAI;AAC5D,SAAK,IAAI,gBAAgB,QAAQC,OAAMD,MAAK,GAAG,GAAG,KAAK,IAAI;AAC3D,SAAK,QAAQ;AAAA,EACf;AAIA,WAAS,eAAeC,OAAMD,OAAM,SAAS;AAC3C,SAAK,6BAA6BC,KAAI;AACtC,SAAK,WAAW,KAAK;AACrB,SAAK,QAAQ;AAAA,EACf;AAIA,WAAS,iBAAiBA,OAAMD,OAAM,WAAW;AAC/C,SAAK,OAAOA;AACZ,SAAK,IAAI,iBAAiB,UAAUA,MAAK,IAAI,CAAC;AAC9C,QAAI,UAAUA,MAAK,EAAE,EAAE,CAAC,EAAE,IAAKA,MAAK,EAAE,EAAE,CAAC,EAAE,EAAE,SAASA,MAAK,IAAI,IAAKA,MAAK,EAAE,EAAE,SAASA,MAAK,IAAI;AAC/F,SAAK,IAAI,iBAAiB,WAAW,OAAO;AAC5C,SAAK,QAAQ;AACb,SAAK,QAAQ;AACb,SAAK,eAAe,KAAK,iBAAiB;AAC1C,SAAK,cAAc;AACnB,SAAK,6BAA6B,SAAS;AAC3C,SAAK,OAAO,gBAAgB,QAAQC,OAAMD,MAAK,GAAG,GAAG,MAAM,IAAI;AAC/D,SAAK,IAAI,KAAK,KAAK;AACnB,SAAK,SAAS,IAAI;AAAA,EACpB;AAsEA,WAAS,yBAAyBC,OAAMD,OAAM,SAAS;AACrD,SAAK,6BAA6BC,KAAI;AACtC,SAAK,WAAW,KAAK;AACrB,SAAK,iBAAiBA,OAAMD,OAAM,OAAO;AAAA,EAC3C;AA8EA,WAAS,2BAA2BC,OAAMD,OAAM,SAAS;AACvD,SAAK,6BAA6BC,KAAI;AACtC,SAAK,WAAW,KAAK;AACrB,SAAK,IAAI,gBAAgB,QAAQA,OAAMD,MAAK,GAAG,GAAG,MAAM,IAAI;AAC5D,SAAK,IAAI,IAAI,aAAaC,OAAMD,MAAK,KAAK,CAAC,GAAG,OAAO,IAAI;AACzD,SAAK,iBAAiBC,OAAMD,OAAM,OAAO;AACzC,SAAK,cAAc,CAAC,CAAC,KAAK;AAAA,EAC5B;AAIA,WAAS,iBAAiB;AACxB,SAAK,KAAK,CAAC;AACX,SAAK,eAAe,CAAC;AACrB,SAAK,KAAK,SAAS,GAAG;AAAA,EACxB;AAEA,WAAS,iBAAiB,QAAQ,IAAI,WAAW;AAC/C,SAAK,YAAY;AAAA,MACf;AAAA,MACA;AAAA,MACA;AAAA,IACF;AACA,SAAK,WAAW,CAAC;AACjB,SAAK,cAAc,KAAK,UAAU,OAAO,kBAAkB,UAAU,KAAK,UAAU,GAAG,gBAAgB;AAAA,EACzG;AAiQA,WAAS,gBAAgBA,OAAME,aAAYC,OAAM;AAE/C,SAAK,SAAS,CAAC;AAEf,SAAK,aAAaH,MAAK;AAEvB,SAAK,aAAa,CAAC;AAEnB,SAAK,iBAAiB,CAAC;AAEvB,SAAK,YAAY,CAAC;AAElB,SAAK,oBAAoB,CAAC;AAE1B,SAAK,mBAAmB,CAAC;AACzB,SAAK,YAAYA,OAAME,aAAYC,KAAI;AAGvC,SAAK,eAAe,CAAC;AAAA,EAEvB;AA0TA,WAAS,YAAY,GAAG,IAAI,IAAI,IAAI,GAAGb,IAAG;AACxC,SAAK,IAAI;AACT,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,IAAI;AACT,SAAK,IAAIA;AACT,SAAK,OAAO;AAAA,MACV,GAAG;AAAA,MACH,IAAI,CAAC,CAAC;AAAA,MACN,IAAI,CAAC,CAAC;AAAA,MACN,IAAI,CAAC,CAAC;AAAA,MACN,GAAG;AAAA,MACH,GAAG;AAAA,IACL;AAAA,EACF;AA4CA,WAAS,aAAaW,OAAMD,OAAM;AAChC,SAAK,WAAW;AAChB,SAAK,KAAK;AACV,SAAK,IAAI;AACT,SAAK,KAAK;AACV,SAAK,gBAAgB;AACrB,SAAK,OAAO;AACZ,SAAK,OAAOA;AACZ,SAAK,OAAOC;AACZ,SAAK,OAAO,KAAK,KAAK;AACtB,SAAK,YAAY;AACjB,SAAK,YAAY;AACjB,SAAK,kBAAkB;AACvB,SAAK,kBAAkB,CAAC;AACxB,SAAK,cAAc;AAAA,MACjB,QAAQ;AAAA,MACR,UAAU,KAAK;AAAA,MACf,GAAG;AAAA,MACH,QAAQ;AAAA,MACR,SAAS;AAAA,MACT,IAAI;AAAA,MACJ,GAAG;AAAA,MACH,eAAe;AAAA,MACf,GAAG,CAAC;AAAA,MACJ,IAAI;AAAA,MACJ,YAAY,CAAC;AAAA,MACb,IAAI;AAAA,MACJ,IAAI;AAAA,MACJ,GAAG;AAAA,MACH,IAAI;AAAA,MACJ,IAAI;AAAA,MACJ,GAAG;AAAA,MACH,IAAI;AAAA,MACJ,IAAI;AAAA,MACJ,IAAI;AAAA,MACJ,eAAe;AAAA,MACf,iBAAiB;AAAA,MACjB,iBAAiB;AAAA,MACjB,SAAS;AAAA,MACT,WAAW;AAAA,MACX,WAAW,CAAC;AAAA,MACZ,iBAAiB;AAAA,MACjB,YAAY;AAAA,IAEd;AACA,SAAK,SAAS,KAAK,aAAa,KAAK,KAAK,EAAE,EAAE,CAAC,EAAE,CAAC;AAElD,QAAI,CAAC,KAAK,eAAe,GAAG;AAC1B,WAAK,iBAAiB,KAAK,WAAW;AAAA,IACxC;AAAA,EACF;AAijBA,WAAS,yBAAyBA,OAAM,eAAe,WAAW;AAChE,QAAI,cAAc,EAAE,UAAU,MAAM;AACpC,QAAI,UAAU,gBAAgB;AAC9B,QAAI,0BAA0B,cAAc;AAC5C,SAAK,IAAI;AAAA,MACP,GAAG,wBAAwB,IAAI,QAAQA,OAAM,wBAAwB,GAAG,GAAG,WAAW,SAAS,IAAI;AAAA,MACnG,IAAI,wBAAwB,KAAK,QAAQA,OAAM,wBAAwB,IAAI,GAAG,WAAW,SAAS,IAAI;AAAA,MACtG,IAAI,wBAAwB,KAAK,QAAQA,OAAM,wBAAwB,IAAI,GAAG,WAAW,SAAS,IAAI;AAAA,MACtG,IAAI,wBAAwB,KAAK,QAAQA,OAAM,wBAAwB,IAAI,GAAG,WAAW,SAAS,IAAI;AAAA,MACtG,IAAI,wBAAwB,KAAK,QAAQA,OAAM,wBAAwB,IAAI,GAAG,WAAW,SAAS,IAAI;AAAA,MACtG,GAAG,wBAAwB,IAAI,QAAQA,OAAM,wBAAwB,GAAG,GAAG,MAAM,SAAS,IAAI;AAAA,MAC9F,GAAG,wBAAwB,IAAI,QAAQA,OAAM,wBAAwB,GAAG,GAAG,GAAG,SAAS,IAAI;AAAA,MAC3F,GAAG,wBAAwB,IAAI,QAAQA,OAAM,wBAAwB,GAAG,GAAG,MAAM,SAAS,IAAI;AAAA,MAC9F,GAAG,wBAAwB,IAAI,QAAQA,OAAM,wBAAwB,GAAG,GAAG,GAAG,SAAS,IAAI;AAAA,MAC3F,IAAI,wBAAwB,KAAK,QAAQA,OAAM,wBAAwB,IAAI,GAAG,GAAG,SAAS,IAAI;AAAA,MAC9F,IAAI,wBAAwB,KAAK,QAAQA,OAAM,wBAAwB,IAAI,GAAG,GAAG,SAAS,IAAI;AAAA,MAC9F,IAAI,wBAAwB,KAAK,QAAQA,OAAM,wBAAwB,IAAI,GAAG,GAAG,SAAS,IAAI;AAAA,MAC9F,IAAI,wBAAwB,KAAK,QAAQA,OAAM,wBAAwB,IAAI,GAAG,GAAG,SAAS,IAAI;AAAA,MAC9F,IAAI,wBAAwB,KAAK,QAAQA,OAAM,wBAAwB,IAAI,GAAG,MAAM,SAAS,IAAI;AAAA,MACjG,IAAI,wBAAwB,KAAK,QAAQA,OAAM,wBAAwB,IAAI,GAAG,MAAM,SAAS,IAAI;AAAA,MACjG,GAAG,wBAAwB,IAAI,QAAQA,OAAM,wBAAwB,GAAG,GAAG,GAAG,SAAS,IAAI;AAAA,IAC7F;AAEA,SAAK,IAAI,iBAAiB,oBAAoBA,OAAM,cAAc,GAAG,SAAS;AAC9E,SAAK,EAAE,IAAI,cAAc,EAAE;AAAA,EAC7B;AAEA,WAAS,qBAAqB,UAAU,YAAYA,OAAM;AACxD,SAAK,gBAAgB;AACrB,SAAK,iBAAiB;AACtB,SAAK,WAAW;AAChB,SAAK,YAAY;AACjB,SAAK,cAAc;AACnB,SAAK,QAAQA;AACb,SAAK,iBAAiB,iBAAiB,KAAK,UAAU,EAAE,MAAM;AAC9D,SAAK,YAAY,CAAC;AAClB,SAAK,eAAe;AAAA,MAClB,WAAW,CAAC;AAAA,IACd;AACA,SAAK,kBAAkB,CAAC;AACxB,SAAK,qBAAqB;AAC1B,SAAK,6BAA6BA,KAAI;AAAA,EACxC;AAgkBA,WAAS,eAAe;AAAA,EACxB;AAwFA,WAAS,qBAAqBD,OAAME,aAAYC,OAAM;AACpD,SAAK,YAAY,CAAC;AAClB,SAAK,aAAa;AAClB,SAAK,YAAYH,OAAME,aAAYC,KAAI;AAAA,EACzC;AAuSA,WAAS,cAAcH,OAAME,aAAYC,OAAM;AAC7C,SAAK,YAAYH,OAAME,aAAYC,KAAI;AAAA,EACzC;AAcA,WAAS,YAAYH,OAAME,aAAYC,OAAM;AAC3C,SAAK,UAAU;AACf,SAAK,aAAaH,OAAME,aAAYC,KAAI;AACxC,SAAK,UAAU;AACf,SAAK,cAAcH,OAAME,aAAYC,KAAI;AACzC,SAAK,cAAc;AAAA,EACrB;AAwBA,WAAS,kBAAkB;AAAA,EAC3B;AAiNA,WAAS,eAAe;AAAA,EAAC;AAiGzB,WAAS,eAAeH,OAAME,aAAYC,OAAM;AAC9C,SAAK,SAASH,MAAK;AACnB,SAAK,aAAa;AAClB,SAAK,iBAAiB;AACtB,SAAK,kBAAkB,CAAC;AACxB,SAAK,WAAW,KAAK,SAAS,iBAAiB,KAAK,OAAO,MAAM,IAAI,CAAC;AACtE,SAAK,YAAYA,OAAME,aAAYC,KAAI;AACvC,SAAK,KAAKH,MAAK,KAAK,gBAAgB,QAAQ,MAAMA,MAAK,IAAI,GAAGE,YAAW,WAAW,IAAI,IAAI,EAAE,cAAc,KAAK;AAAA,EACnH;AAQA,WAAS,YAAY,eAAe,QAAQ;AAC1C,SAAK,gBAAgB;AACrB,SAAK,SAAS;AACd,SAAK,gBAAgB;AACrB,SAAK,aAAa,SAAS,KAAK;AAChC,QAAI,YAAY;AAChB,QAAI,UAAU,OAAO,OAAO;AAC1B,UAAI,eAAe,SAAS,OAAO;AACnC,UAAI,UAAU,gBAAgB;AAC9B,mBAAa,aAAa,MAAM,OAAO;AACvC,mBAAa,cAAc,OAAO;AAClC,WAAK,WAAW,YAAY,YAAY;AACxC,mBAAa;AAAA,IACf;AACA,QAAI,UAAU,OAAO,aAAa;AAChC,UAAI,cAAc,SAAS,MAAM;AACjC,UAAI,SAAS,gBAAgB;AAC7B,kBAAY,aAAa,MAAM,MAAM;AACrC,kBAAY,cAAc,OAAO;AACjC,WAAK,WAAW,YAAY,WAAW;AACvC,mBAAa,MAAM;AAAA,IACrB;AACA,QAAI,WAAW;AACb,WAAK,WAAW,aAAa,mBAAmB,SAAS;AAAA,IAC3D;AACA,QAAI,OAAO,SAAS,MAAM;AAC1B,SAAK,WAAW,YAAY,IAAI;AAChC,QAAI,cAAc,SAAS,GAAG;AAC9B,SAAK,WAAW,YAAY,WAAW;AACvC,SAAK,eAAe;AACpB,SAAK,eAAe;AAAA,MAClB,qBAAsB,UAAU,OAAO,uBAAwB;AAAA,MAC/D,0BAA2B,UAAU,OAAO,4BAA6B;AAAA,MACzE,mBAAoB,UAAU,OAAO,qBAAsB;AAAA,MAC3D,iBAAkB,UAAU,OAAO,mBAAoB;AAAA,MACvD,mBAAmB,EAAG,UAAU,OAAO,sBAAsB;AAAA,MAC7D,aAAc,UAAU,OAAO,eAAgB;AAAA,MAC/C,aAAc,UAAU,OAAO,eAAgB;AAAA,MAC/C,WAAY,UAAU,OAAO,aAAc;AAAA,MAC3C,IAAK,UAAU,OAAO,MAAO;AAAA,MAC7B,WAAW,UAAU,OAAO;AAAA,MAC5B,YAAY;AAAA,QACV,OAAQ,UAAU,OAAO,cAAc,OAAO,WAAW,SAAU;AAAA,QACnE,QAAS,UAAU,OAAO,cAAc,OAAO,WAAW,UAAW;AAAA,QACrE,GAAI,UAAU,OAAO,cAAc,OAAO,WAAW,KAAM;AAAA,QAC3D,GAAI,UAAU,OAAO,cAAc,OAAO,WAAW,KAAM;AAAA,MAC7D;AAAA,MACA,OAAQ,UAAU,OAAO;AAAA,MACzB,QAAS,UAAU,OAAO;AAAA,IAC5B;AAEA,SAAK,aAAa;AAAA,MAChB,MAAM;AAAA,MACN,UAAU;AAAA,MACV;AAAA,MACA,cAAc,KAAK;AAAA,IACrB;AACA,SAAK,WAAW,CAAC;AACjB,SAAK,kBAAkB,CAAC;AACxB,SAAK,YAAY;AACjB,SAAK,eAAe;AAAA,EACtB;AAQA,WAAS,gBAAgB;AACvB,SAAK,QAAQ,CAAC;AACd,SAAK,UAAU;AACf,SAAK,MAAM,IAAI,OAAO;AACtB,SAAK,KAAK;AACV,QAAI;AACJ,QAAI,MAAM;AACV,SAAK,UAAU,iBAAiB,WAAW,GAAG;AAC9C,SAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,WAAK,MAAM,CAAC,IAAI,iBAAiB,WAAW,EAAE;AAAA,IAChD;AACA,SAAK,UAAU;AAAA,EACjB;AAoBA,WAAS,wBAAwB;AAC/B,SAAK,YAAY,CAAC;AAClB,SAAK,eAAe,CAAC;AACrB,SAAK,sBAAsB;AAAA,EAC7B;AAwDA,WAAS,YAAY;AAAA,EAErB;AAGA,WAAS,cAAcF,OAAM,SAAS;AACpC,SAAK,OAAOA;AACZ,SAAK,UAAU;AACf,SAAK,kBAAkB,KAAK,KAAK,mBAAmB,CAAC;AACrD,SAAK,WAAW,iBAAiB,KAAK,gBAAgB,MAAM;AAC5D,QAAI;AACJ,QAAI,MAAM,KAAK,gBAAgB;AAC/B,QAAI,WAAW;AACf,SAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,UAAI,KAAK,gBAAgB,CAAC,EAAE,SAAS,KAAK;AACxC,mBAAW;AAAA,MACb;AACA,WAAK,SAAS,CAAC,IAAI,qBAAqB,aAAa,KAAK,SAAS,KAAK,gBAAgB,CAAC,GAAG,CAAC;AAAA,IAC/F;AACA,SAAK,WAAW;AAChB,QAAI,UAAU;AACZ,WAAK,QAAQ,uBAAuB,IAAI;AAAA,IAC1C;AAAA,EACF;AA8CA,WAAS,gBAAgB;AAAA,EACzB;AAgEA,WAAS,YAAY,SAASA,OAAM,QAAQ,mBAAmB;AAC7D,SAAK,eAAe,CAAC;AACrB,SAAK,KAAK,CAAC,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;AAC3B,QAAI,KAAK;AACT,QAAIA,MAAK,OAAO,MAAM;AACpB,WAAK;AAAA,IACP,WAAWA,MAAK,OAAO,MAAM;AAC3B,WAAK;AAAA,IACP,WAAWA,MAAK,OAAO,MAAM;AAC3B,WAAK;AAAA,IACP;AACA,SAAK,KAAK,qBAAqB,aAAa,SAASA,OAAM,IAAI,OAAO;AACtE,QAAI;AACJ,QAAI,MAAM,OAAO;AACjB,QAAI;AACJ,SAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,UAAI,CAAC,OAAO,CAAC,EAAE,QAAQ;AACrB,sBAAc;AAAA,UACZ,YAAY,kBAAkB,qBAAqB,OAAO,CAAC,EAAE,UAAU;AAAA,UACvE,SAAS,CAAC;AAAA,QACZ;AACA,aAAK,aAAa,KAAK,WAAW;AAClC,eAAO,CAAC,EAAE,SAAS,KAAK,WAAW;AAAA,MACrC;AAAA,IACF;AAAA,EACF;AAIA,WAAS,eAAeA,OAAME,aAAYC,OAAM;AAC9C,SAAK,SAAS,CAAC;AACf,SAAK,aAAaH,MAAK;AACvB,SAAK,aAAa,CAAC;AACnB,SAAK,YAAY,CAAC;AAClB,SAAK,eAAe,CAAC;AACrB,SAAK,iBAAiB,CAAC;AACvB,SAAK,oBAAoB,CAAC;AAC1B,SAAK,oBAAoB,IAAI,sBAAsB;AACnD,SAAK,YAAYA,OAAME,aAAYC,KAAI;AAAA,EACzC;AA0dA,WAAS,cAAcH,OAAME,aAAYC,OAAM;AAC7C,SAAK,YAAY,CAAC;AAClB,SAAK,UAAU;AACf,SAAK,gBAAgB;AACrB,SAAK,kBAAkB;AACvB,SAAK,kBAAkB;AACvB,SAAK,SAAS;AACd,SAAK,OAAO;AACZ,SAAK,gBAAgB;AACrB,SAAK,gBAAgB;AACrB,SAAK,aAAa;AAClB,SAAK,SAAS;AAAA,MACZ,MAAM;AAAA,MACN,QAAQ;AAAA,MACR,QAAQ;AAAA,MACR,QAAQ;AAAA,IACV;AACA,SAAK,YAAYH,OAAME,aAAYC,KAAI;AAAA,EACzC;AAqMA,WAAS,eAAeH,OAAME,aAAYC,OAAM;AAC9C,SAAK,YAAYD,YAAW,aAAaF,MAAK,KAAK;AACnD,SAAK,MAAME,YAAW,YAAY,SAAS,KAAK,SAAS;AACzD,SAAK,YAAYF,OAAME,aAAYC,KAAI;AAAA,EACzC;AAwCA,WAAS,eAAeH,OAAME,aAAYC,OAAM;AAC9C,SAAK,YAAYH,OAAME,aAAYC,KAAI;AAAA,EACzC;AAaA,WAAS,mBAAmB,eAAe,QAAQ;AACjD,SAAK,gBAAgB;AACrB,SAAK,eAAe;AAAA,MAClB,aAAc,UAAU,OAAO,gBAAgB,SAAa,OAAO,cAAc;AAAA,MACjF,SAAU,UAAU,OAAO,WAAY;AAAA,MACvC,iBAAkB,UAAU,OAAO,mBAAoB;AAAA,MACvD,qBAAsB,UAAU,OAAO,uBAAwB;AAAA,MAC/D,0BAA2B,UAAU,OAAO,4BAA6B;AAAA,MACzE,mBAAoB,UAAU,OAAO,qBAAsB;AAAA,MAC3D,WAAY,UAAU,OAAO,aAAc;AAAA,MAC3C,IAAK,UAAU,OAAO,MAAO;AAAA,IAC/B;AACA,SAAK,aAAa,MAAO,UAAU,OAAO,OAAQ;AAClD,QAAI,KAAK,cAAc,SAAS;AAC9B,WAAK,aAAa,MAAO,UAAU,OAAO,OAAQ,OAAO,oBAAoB;AAAA,IAC/E;AACA,SAAK,gBAAgB;AACrB,SAAK,aAAa;AAAA,MAChB,UAAU;AAAA,MACV,MAAM;AAAA,MACN,cAAc,KAAK;AAAA,MACnB,oBAAoB;AAAA,IACtB;AACA,SAAK,cAAc,IAAI,cAAc;AACrC,SAAK,WAAW,CAAC;AACjB,SAAK,kBAAkB,CAAC;AACxB,SAAK,eAAe,IAAI,OAAO;AAC/B,SAAK,iBAAiB;AACtB,SAAK,eAAe;AAAA,EACtB;AAqTA,WAAS,cAAcH,OAAME,aAAYC,OAAM;AAC7C,SAAK,iBAAiB;AACtB,SAAK,SAASH,MAAK;AACnB,SAAK,kBAAkB,CAAC;AACxB,SAAK,WAAW,iBAAiB,KAAK,OAAO,MAAM;AACnD,SAAK,YAAYA,OAAME,aAAYC,KAAI;AACvC,SAAK,KAAKH,MAAK,KAAK,gBAAgB,QAAQ,MAAMA,MAAK,IAAI,GAAGE,YAAW,WAAW,IAAI,IAAI,EAAE,cAAc,KAAK;AAAA,EACnH;AAsCA,WAAS,eAAe,eAAe,QAAQ;AAC7C,SAAK,gBAAgB;AACrB,SAAK,eAAe;AAAA,MAClB,aAAc,UAAU,OAAO,gBAAgB,SAAa,OAAO,cAAc;AAAA,MACjF,SAAU,UAAU,OAAO,WAAY;AAAA,MACvC,iBAAkB,UAAU,OAAO,mBAAoB;AAAA,MACvD,qBAAsB,UAAU,OAAO,uBAAwB;AAAA,MAC/D,0BAA2B,UAAU,OAAO,4BAA6B;AAAA,MACzE,mBAAoB,UAAU,OAAO,qBAAsB;AAAA,MAC3D,WAAY,UAAU,OAAO,aAAc;AAAA,MAC3C,IAAK,UAAU,OAAO,MAAO;AAAA,IAC/B;AACA,SAAK,aAAa,MAAO,UAAU,OAAO,OAAQ;AAClD,QAAI,KAAK,cAAc,SAAS;AAC9B,WAAK,aAAa,MAAO,UAAU,OAAO,OAAQ,OAAO,oBAAoB;AAAA,IAC/E;AACA,SAAK,gBAAgB;AACrB,SAAK,aAAa;AAAA,MAChB,UAAU;AAAA,MACV,MAAM;AAAA,MACN,cAAc,KAAK;AAAA,MACnB,oBAAoB;AAAA,IACtB;AACA,SAAK,cAAc,IAAI,cAAc;AACrC,SAAK,WAAW,CAAC;AACjB,SAAK,kBAAkB,CAAC;AACxB,SAAK,eAAe,IAAI,OAAO;AAC/B,SAAK,iBAAiB;AACtB,SAAK,eAAe;AAAA,EACtB;AAoFA,WAAS,WAAW,MAAM,MAAM;AAI5B,QAAI,SAAS,MACTO,SAAQ,KACR,SAAS,GACT,SAAS,IACT,UAAU,UACV,aAAa,KAAK,IAAIA,QAAO,MAAM,GACnC,eAAe,KAAK,IAAI,GAAG,MAAM,GACjC,WAAW,eAAe,GAC1BJ,QAAOI,SAAQ,GACf;AAMJ,aAAS,WAAW,MAAM,SAAS,UAAU;AACzC,UAAIf,OAAM,CAAC;AACX,gBAAW,YAAY,OAAQ,EAAE,SAAS,KAAK,IAAK,WAAW,CAAC;AAGhE,UAAI,YAAY,OAAOgB;AAAA,QACnB,QAAQ,UAAU,CAAC,MAAM,SAAS,IAAI,CAAC,IAClC,SAAS,OAAQ,SAAS,IAAI;AAAA,QAAM;AAAA,MAAC,GAAGhB,IAAG;AAGpD,UAAI,OAAO,IAAI,KAAKA,IAAG;AAIvB,UAAI,OAAO,WAAW;AAClB,YAAIiB,KAAI,KAAK,EAAE,MAAM,GACjB,IAAI,YACJP,KAAI;AACR,eAAOO,KAAI,cAAc;AACrB,UAAAA,MAAKA,KAAIP,MAAKK;AACd,eAAKA;AACL,UAAAL,KAAI,KAAK,EAAE,CAAC;AAAA,QAChB;AACA,eAAOO,MAAK,UAAU;AAClB,UAAAA,MAAK;AACL,eAAK;AACL,UAAAP,QAAO;AAAA,QACX;AACA,gBAAQO,KAAIP,MAAK;AAAA,MACrB;AAEA,WAAK,QAAQ,WAAW;AAAE,eAAO,KAAK,EAAE,CAAC,IAAI;AAAA,MAAG;AAChD,WAAK,QAAQ,WAAW;AAAE,eAAO,KAAK,EAAE,CAAC,IAAI;AAAA,MAAa;AAC1D,WAAK,SAAS;AAGd,aAAO,SAAS,KAAK,CAAC,GAAG,IAAI;AAG7B,cAAQ,QAAQ,QAAQ,YACxB,SAASQ,OAAMC,OAAM,cAAc,OAAO;AACtC,YAAI,OAAO;AAEP,cAAI,MAAM,GAAG;AAAE,iBAAK,OAAO,IAAI;AAAA,UAAG;AAElC,UAAAD,MAAK,QAAQ,WAAW;AAAE,mBAAO,KAAK,MAAM,CAAC,CAAC;AAAA,UAAG;AAAA,QACrD;AAIA,YAAI,cAAc;AAAE,eAAK,OAAO,IAAIA;AAAM,iBAAOC;AAAA,QAAM,MAIlD,QAAOD;AAAA,MAChB;AAAA,QACI;AAAA,QACA;AAAA,QACA,YAAY,UAAU,QAAQ,SAAU,QAAQ;AAAA,QAChD,QAAQ;AAAA,MAAK;AAAA,IACrB;AACA,SAAK,SAAS,OAAO,IAAI;AAYzB,aAAS,KAAKlB,MAAK;AACf,UAAIF,IAAG,SAASE,KAAI,QAChB,KAAK,MAAM,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,CAAC;AAGvD,UAAI,CAAC,QAAQ;AAAE,QAAAA,OAAM,CAAC,QAAQ;AAAA,MAAG;AAGjC,aAAO,IAAIe,QAAO;AACd,UAAE,CAAC,IAAI;AAAA,MACX;AACA,WAAK,IAAI,GAAG,IAAIA,QAAO,KAAK;AACxB,UAAE,CAAC,IAAI,EAAE,IAAIJ,QAAQ,IAAIX,KAAI,IAAI,MAAM,KAAKF,KAAI,EAAE,CAAC,EAAG;AACtD,UAAE,CAAC,IAAIA;AAAA,MACX;AAGA,SAAG,IAAI,SAAS,OAAO;AAEnB,YAAIA,IAAG,IAAI,GACPsB,KAAI,GAAG,GAAGC,KAAI,GAAG,GAAGC,KAAI,GAAG;AAC/B,eAAO,SAAS;AACZ,UAAAxB,KAAIwB,GAAEF,KAAIT,QAAQS,KAAI,CAAE;AACxB,cAAI,IAAIL,SAAQO,GAAEX,SAASW,GAAEF,EAAC,IAAIE,GAAED,KAAIV,QAAQU,KAAIvB,EAAE,MAAMwB,GAAED,EAAC,IAAIvB,GAAG;AAAA,QAC1E;AACA,WAAG,IAAIsB;AAAG,WAAG,IAAIC;AACjB,eAAO;AAAA,MAIX;AAAA,IACJ;AAMA,aAAS,KAAK,GAAGvB,IAAG;AAChB,MAAAA,GAAE,IAAI,EAAE;AACR,MAAAA,GAAE,IAAI,EAAE;AACR,MAAAA,GAAE,IAAI,EAAE,EAAE,MAAM;AAChB,aAAOA;AAAA,IACX;AAMA,aAASkB,SAAQ,KAAK,OAAO;AACzB,UAAI,SAAS,CAAC,GAAG,MAAO,OAAO,KAAM;AACrC,UAAI,SAAS,OAAO,UAAU;AAC1B,aAAK,QAAQ,KAAK;AACd,cAAI;AAAE,mBAAO,KAAKA,SAAQ,IAAI,IAAI,GAAG,QAAQ,CAAC,CAAC;AAAA,UAAG,SAAS,GAAG;AAAA,UAAC;AAAA,QACnE;AAAA,MACJ;AACA,aAAQ,OAAO,SAAS,SAAS,OAAO,WAAW,MAAM,MAAM;AAAA,IACnE;AAOA,aAAS,OAAO,MAAMhB,MAAK;AACvB,UAAI,aAAa,OAAO,IAAI,OAAO,IAAI;AACvC,aAAO,IAAI,WAAW,QAAQ;AAC1B,QAAAA,KAAIW,QAAO,CAAC,IACRA,SAAS,SAASX,KAAIW,QAAO,CAAC,IAAI,MAAM,WAAW,WAAW,GAAG;AAAA,MACzE;AACA,aAAO,SAASX,IAAG;AAAA,IACvB;AAOA,aAAS,WAAW;AAChB,UAAI;AACA,YAAI,YAAY;AAAE,iBAAO,SAAS,WAAW,YAAYe,MAAK,CAAC;AAAA,QAAG;AAClE,YAAI,MAAM,IAAI,WAAWA,MAAK;AAC9B,SAAC,OAAO,UAAU,OAAO,UAAU,gBAAgB,GAAG;AACtD,eAAO,SAAS,GAAG;AAAA,MACvB,SAAS,GAAG;AACR,YAAI,UAAU,OAAO,WACjB,UAAU,WAAW,QAAQ;AACjC,eAAO,CAAC,CAAC,oBAAI,KAAK,GAAG,QAAQ,SAAS,OAAO,QAAQ,SAAS,IAAI,CAAC;AAAA,MACvE;AAAA,IACJ;AAMA,aAAS,SAASQ,IAAG;AACjB,aAAO,OAAO,aAAa,MAAM,GAAGA,EAAC;AAAA,IACzC;AASA,WAAO,KAAK,OAAO,GAAG,IAAI;AAAA,EAQ9B;AAEA,WAAS,aAAaC,SAAQ;AAC1B,eAAW,CAAC,GAAGA,OAAM;AAAA,EACzB;AA4yBA,WAAS,uBAAuB;AAC9B,aAASC,SAAQ,MAAM,UAAU,cAAc;AAC7C,UAAI,CAAC,KAAK,KAAK,CAAC,KAAK,WAAW;AAC9B,eAAO,KAAK;AAAA,MACd;AACA,aAAO,OAAO,KAAK,YAAY,IAAI;AACnC,UAAI,eAAe,KAAK,KAAK;AAC7B,UAAI,YAAY,KAAK;AACrB,UAAI,eAAe,UAAU,UAAU,SAAS,CAAC,EAAE;AACnD,UAAI,gBAAgB,cAAc;AAChC,eAAO,KAAK;AAAA,MACd;AACA,UAAI;AACJ,UAAI;AACJ,UAAI,CAAC,cAAc;AACjB,YAAI,CAAC,YAAY,WAAW,UAAU,SAAS,GAAG;AAChD,qBAAW,UAAU,SAAS;AAAA,QAChC;AACA,wBAAgB,UAAU,UAAU,SAAS,IAAI,QAAQ,EAAE;AAC3D,wBAAgB,eAAe;AAAA,MACjC,OAAO;AACL,YAAI,CAAC,UAAU;AACb,0BAAgB,KAAK,IAAI,GAAG,eAAe,KAAK,KAAK,KAAK,EAAE;AAAA,QAC9D,OAAO;AACL,0BAAgB,KAAK,IAAI,eAAe,KAAK,KAAK,KAAK,WAAW,YAAY,QAAQ;AAAA,QACxF;AACA,wBAAgB,eAAe;AAAA,MACjC;AACA,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI,SAAS,YAAY;AACvB,YAAI,aAAa,KAAK,OAAO,eAAe,iBAAiB,aAAa;AAC1E,YAAI,aAAa,MAAM,GAAG;AACtB,iBAAO,KAAK,gBAAiB,iBAAiB,eAAe,iBAAiB,gBAAgB,iBAAkB,KAAK,KAAK,WAAW,WAAW,CAAC;AAAA,QACrJ;AAAA,MACF,WAAW,SAAS,UAAU;AAC5B,YAAI,QAAQ,KAAK,eAAe,gBAAgB,KAAK,KAAK,WAAW,WAAW,CAAC;AACjF,YAAI,OAAO,KAAK,eAAe,eAAe,KAAK,KAAK,WAAW,WAAW,CAAC;AAC7E,YAAI,UAAU,KAAK,iBAAiB,eAAe,iBAAiB,gBAAgB,iBAAiB,KAAK,KAAK,WAAW,WAAW,CAAC;AACxI,YAAI,UAAU,KAAK,OAAO,eAAe,iBAAiB,aAAa;AACvE,YAAI,KAAK,GAAG,QAAQ;AAClB,gBAAM,IAAI,MAAM,MAAM,MAAM;AAC5B,gBAAM,IAAI;AACV,eAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,gBAAI,CAAC,KAAK,KAAK,CAAC,IAAI,MAAM,CAAC,KAAK,UAAU,QAAQ,CAAC;AAAA,UACrD;AACA,iBAAO;AAAA,QACT;AACA,gBAAQ,OAAO,SAAS,UAAU;AAAA,MACpC,WAAW,SAAS,YAAY;AAC9B,YAAI,YAAY,KAAK,eAAe,eAAe,KAAK,KAAK,WAAW,WAAW,CAAC;AACpF,YAAI,gBAAgB,KAAK,gBAAgB,eAAe,QAAS,KAAK,KAAK,WAAW,WAAW,CAAC;AAClG,YAAI,KAAK,GAAG,QAAQ;AAClB,gBAAM,IAAI,MAAM,UAAU,MAAM;AAChC,gBAAM,IAAI;AACV,eAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AACzB,gBAAI,CAAC,IAAI,UAAU,CAAC,KAAK,UAAU,CAAC,IAAI,cAAc,CAAC,OAAO,eAAe,gBAAgB,KAAK,KAAK,WAAW,aAAa;AAAA,UACnI;AACA,iBAAO;AAAA,QACT;AACA,eAAO,aAAa,YAAY,mBAAoB,eAAe,gBAAiB;AAAA,MACtF;AACE,aAAO,KAAK,iBAAkB,eAAe,iBAAiB,gBAAgB,iBAAkB,KAAK,KAAK,WAAW,WAAW,CAAC;AAAA,IAErI;AAEA,aAASC,QAAO,MAAM,UAAU,cAAc;AAC5C,UAAI,CAAC,KAAK,GAAG;AACX,eAAO,KAAK;AAAA,MACd;AACA,aAAO,OAAO,KAAK,YAAY,IAAI;AACnC,UAAI,eAAe,KAAK,KAAK;AAC7B,UAAI,YAAY,KAAK;AACrB,UAAI,gBAAgB,UAAU,CAAC,EAAE;AACjC,UAAI,gBAAgB,eAAe;AACjC,eAAO,KAAK;AAAA,MACd;AACA,UAAI;AACJ,UAAI;AACJ,UAAI,CAAC,cAAc;AACjB,YAAI,CAAC,YAAY,WAAW,UAAU,SAAS,GAAG;AAChD,qBAAW,UAAU,SAAS;AAAA,QAChC;AACA,uBAAe,UAAU,QAAQ,EAAE;AACnC,wBAAgB,eAAe;AAAA,MACjC,OAAO;AACL,YAAI,CAAC,UAAU;AACb,0BAAgB,KAAK,IAAI,GAAG,KAAK,KAAK,KAAK,KAAK,aAAa;AAAA,QAC/D,OAAO;AACL,0BAAgB,KAAK,IAAI,KAAK,KAAK,KAAK,WAAW,YAAY,QAAQ;AAAA,QACzE;AACA,uBAAe,gBAAgB;AAAA,MACjC;AACA,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI,SAAS,YAAY;AACvB,YAAI,aAAa,KAAK,OAAO,gBAAgB,gBAAgB,aAAa;AAC1E,YAAI,aAAa,MAAM,GAAG;AACtB,iBAAO,KAAK,iBAAkB,gBAAgB,gBAAgB,gBAAgB,iBAAkB,KAAK,KAAK,WAAW,WAAW,CAAC;AAAA,QACrI;AAAA,MACF,WAAW,SAAS,UAAU;AAC5B,YAAI,QAAQ,KAAK,eAAe,gBAAgB,KAAK,KAAK,WAAW,WAAW,CAAC;AACjF,YAAI,OAAO,KAAK,eAAe,eAAe,KAAK,KAAK,WAAW,WAAW,CAAC;AAC/E,YAAI,UAAU,KAAK,gBAAgB,iBAAkB,gBAAgB,gBAAgB,gBAAiB,iBAAiB,KAAK,KAAK,WAAW,WAAW,CAAC;AACxJ,YAAI,UAAU,KAAK,OAAO,gBAAgB,gBAAgB,aAAa,IAAI;AAC3E,YAAI,KAAK,GAAG,QAAQ;AAClB,gBAAM,IAAI,MAAM,MAAM,MAAM;AAC5B,gBAAM,IAAI;AACV,eAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,gBAAI,CAAC,IAAI,QAAQ,CAAC,KAAK,KAAK,CAAC,IAAI,MAAM,CAAC,KAAK;AAAA,UAC/C;AACA,iBAAO;AAAA,QACT;AACA,eAAO,WAAW,OAAO,SAAS;AAAA,MACpC,WAAW,SAAS,YAAY;AAC9B,YAAI,aAAa,KAAK,eAAe,gBAAgB,KAAK,KAAK,WAAW,WAAW,CAAC;AACtF,YAAI,iBAAiB,KAAK,gBAAgB,gBAAgB,QAAS,KAAK,KAAK,WAAW,WAAW,CAAC;AACpG,YAAI,KAAK,GAAG,QAAQ;AAClB,gBAAM,IAAI,MAAM,WAAW,MAAM;AACjC,gBAAM,IAAI;AACV,eAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,gBAAI,CAAC,IAAI,WAAW,CAAC,KAAM,WAAW,CAAC,IAAI,eAAe,CAAC,MAAM,gBAAgB,gBAAiB;AAAA,UACpG;AACA,iBAAO;AAAA,QACT;AACA,eAAO,cAAe,aAAa,mBAAmB,gBAAgB,gBAAiB;AAAA,MACzF;AACE,aAAO,KAAK,gBAAiB,kBAAkB,gBAAgB,gBAAgB,gBAAgB,kBAAmB,KAAK,KAAK,WAAW,WAAW,CAAC;AAAA,IAEvJ;AAEA,aAASC,QAAOZ,QAAO,SAAS;AAC9B,UAAI,CAAC,KAAK,GAAG;AACX,eAAO,KAAK;AAAA,MACd;AACA,MAAAA,UAASA,UAAS,OAAO;AACzB,gBAAU,KAAK,MAAM,WAAW,CAAC;AACjC,UAAI,WAAW,GAAG;AAChB,eAAO,KAAK;AAAA,MACd;AACA,UAAI,cAAc,KAAK,KAAK,gBAAgB,KAAK,KAAK,WAAW;AACjE,UAAI,YAAY,cAAcA;AAC9B,UAAI,WAAW,cAAcA;AAC7B,UAAI,kBAAkB,UAAU,KAAK,WAAW,cAAc,UAAU,KAAK;AAC7E,UAAI,IAAI;AACR,UAAI,IAAI;AACR,UAAItB;AACJ,UAAI,KAAK,GAAG,QAAQ;AAClB,QAAAA,SAAQ,iBAAiB,WAAW,KAAK,GAAG,MAAM;AAAA,MACpD,OAAO;AACL,QAAAA,SAAQ;AAAA,MACV;AACA,UAAI;AACJ,aAAO,IAAI,SAAS;AAClB,sBAAc,KAAK,eAAe,YAAY,IAAI,eAAe;AACjE,YAAI,KAAK,GAAG,QAAQ;AAClB,eAAK,IAAI,GAAG,IAAI,KAAK,GAAG,QAAQ,KAAK,GAAG;AACtC,YAAAA,OAAM,CAAC,KAAK,YAAY,CAAC;AAAA,UAC3B;AAAA,QACF,OAAO;AACL,UAAAA,UAAS;AAAA,QACX;AACA,aAAK;AAAA,MACP;AACA,UAAI,KAAK,GAAG,QAAQ;AAClB,aAAK,IAAI,GAAG,IAAI,KAAK,GAAG,QAAQ,KAAK,GAAG;AACtC,UAAAA,OAAM,CAAC,KAAK;AAAA,QACd;AAAA,MACF,OAAO;AACL,QAAAA,UAAS;AAAA,MACX;AACA,aAAOA;AAAA,IACT;AAEA,aAAS,wBAAwBmC,OAAM;AACrC,UAAI,CAAC,KAAK,yBAAyB;AACjC,aAAK,0BAA0B;AAAA,UAC7B,GAAG,IAAI,OAAO;AAAA,QAChB;AAAA,MACF;AAEA,UAAIC,UAAS,KAAK,wBAAwB;AAC1C,MAAAA,QAAO,eAAe,KAAK,IAAI,KAAK;AACpC,UAAI,KAAK,yBAAyB,GAAG;AACnC,YAAI,SAAS,KAAK,EAAE,eAAeD,KAAI;AACvC,QAAAC,QAAO;AAAA,UACL,CAAC,OAAO,CAAC,IAAI,KAAK,EAAE;AAAA,UACpB,CAAC,OAAO,CAAC,IAAI,KAAK,EAAE;AAAA,UACpB,OAAO,CAAC,IAAI,KAAK,EAAE;AAAA,QACrB;AAAA,MACF;AACA,UAAI,KAAK,yBAAyB,GAAG;AACnC,YAAIC,SAAQ,KAAK,EAAE,eAAeF,KAAI;AACtC,QAAAC,QAAO;AAAA,UACLC,OAAM,CAAC,IAAI,KAAK,EAAE;AAAA,UAClBA,OAAM,CAAC,IAAI,KAAK,EAAE;AAAA,UAClBA,OAAM,CAAC,IAAI,KAAK,EAAE;AAAA,QACpB;AAAA,MACF;AACA,UAAI,KAAK,MAAM,KAAK,yBAAyB,GAAG;AAC9C,YAAI,OAAO,KAAK,GAAG,eAAeF,KAAI;AACtC,YAAI,WAAW,KAAK,GAAG,eAAeA,KAAI;AAC1C,QAAAC,QAAO,aAAa,CAAC,OAAO,KAAK,GAAG,MAAM,WAAW,KAAK,GAAG,IAAI;AAAA,MACnE;AACA,UAAI,KAAK,KAAK,KAAK,yBAAyB,GAAG;AAC7C,YAAIE,YAAW,KAAK,EAAE,eAAeH,KAAI;AACzC,QAAAC,QAAO,OAAO,CAACE,YAAW,KAAK,EAAE,IAAI;AAAA,MACvC,WAAW,CAAC,KAAK,KAAK,KAAK,yBAAyB,GAAG;AACrD,YAAI,YAAY,KAAK,GAAG,eAAeH,KAAI;AAC3C,YAAI,YAAY,KAAK,GAAG,eAAeA,KAAI;AAC3C,YAAI,YAAY,KAAK,GAAG,eAAeA,KAAI;AAC3C,YAAI,cAAc,KAAK,GAAG,eAAeA,KAAI;AAC7C,QAAAC,QAAO,QAAQ,CAAC,YAAY,KAAK,GAAG,IAAI,EACrC,QAAQ,YAAY,KAAK,GAAG,IAAI,EAChC,QAAQ,YAAY,KAAK,GAAG,IAAI,EAChC,QAAQ,CAAC,YAAY,CAAC,IAAI,KAAK,GAAG,IAAI,EACtC,QAAQ,YAAY,CAAC,IAAI,KAAK,GAAG,IAAI,EACrC,QAAQ,YAAY,CAAC,IAAI,KAAK,GAAG,IAAI;AAAA,MAC1C;AACA,UAAI,KAAK,KAAK,KAAK,KAAK,KAAK,EAAE,GAAG;AAChC,YAAI,YAAY,KAAK,GAAG,eAAeD,KAAI;AAC3C,YAAI,YAAY,KAAK,GAAG,eAAeA,KAAI;AAC3C,YAAI,KAAK,KAAK,EAAE,GAAG;AACjB,cAAI,YAAY,KAAK,GAAG,eAAeA,KAAI;AAC3C,UAAAC,QAAO;AAAA,YACL,YAAY,KAAK,GAAG;AAAA,YACpB,YAAY,KAAK,GAAG;AAAA,YACpB,CAAC,YAAY,KAAK,GAAG;AAAA,UACvB;AAAA,QACF,OAAO;AACL,UAAAA,QAAO,UAAU,YAAY,KAAK,GAAG,MAAM,YAAY,KAAK,GAAG,MAAM,CAAC;AAAA,QACxE;AAAA,MACF,OAAO;AACL,YAAIhB,YAAW,KAAK,EAAE,eAAee,KAAI;AACzC,QAAAC,QAAO;AAAA,UACLhB,UAAS,CAAC,IAAI,KAAK,EAAE;AAAA,UACrBA,UAAS,CAAC,IAAI,KAAK,EAAE;AAAA,UACrB,CAACA,UAAS,CAAC,IAAI,KAAK,EAAE;AAAA,QACxB;AAAA,MACF;AACA,aAAOgB;AAAA,IAET;AAEA,aAAS,gCAAgC;AACvC,aAAO,KAAK,EAAE,MAAM,IAAI,OAAO,CAAC;AAAA,IAClC;AAEA,QAAI,uBAAuB,yBAAyB;AACpD,6BAAyB,uBAAuB,SAAUtB,OAAMD,OAAM,WAAW;AAC/E,UAAI,OAAO,qBAAqBC,OAAMD,OAAM,SAAS;AACrD,UAAI,KAAK,kBAAkB,QAAQ;AACjC,aAAK,iBAAiB,wBAAwB,KAAK,IAAI;AAAA,MACzD,OAAO;AACL,aAAK,iBAAiB,8BAA8B,KAAK,IAAI;AAAA,MAC/D;AACA,WAAK,mBAAmB,kBAAkB;AAC1C,aAAO;AAAA,IACT;AAEA,QAAI,kBAAkB,gBAAgB;AACtC,oBAAgB,UAAU,SAAUC,OAAMD,OAAM,MAAM,MAAM,WAAW;AACrE,UAAI,OAAO,gBAAgBC,OAAMD,OAAM,MAAM,MAAM,SAAS;AAI5D,UAAI,KAAK,IAAI;AACX,aAAK,iBAAiB,kBAAkB,eAAe,KAAK,IAAI;AAAA,MAClE,OAAO;AACL,aAAK,iBAAiB,kBAAkB,qBAAqB,KAAK,IAAI;AAAA,MACxE;AACA,WAAK,mBAAmB,kBAAkB;AAC1C,WAAK,UAAUmB;AACf,WAAK,SAASC;AACd,WAAK,SAASC;AACd,WAAK,oBAAoB,kBAAkB,kBAAkB,KAAK,IAAI;AACtE,WAAK,iBAAiB,kBAAkB,eAAe,KAAK,IAAI;AAChE,WAAK,UAAUrB,MAAK,MAAM,IAAIA,MAAK,EAAE,SAAS;AAC9C,WAAK,gBAAgBA,MAAK;AAC1B,UAAIb,SAAQ;AACZ,UAAI,SAAS,GAAG;AACd,QAAAA,SAAQ,iBAAiB,WAAWa,MAAK,MAAM,IAAIA,MAAK,EAAE,CAAC,EAAE,EAAE,SAASA,MAAK,EAAE,MAAM;AAAA,MACvF;AACA,WAAK,iBAAiB;AAAA,QACpB,WAAW;AAAA,QACX,WAAW;AAAA,QACX,OAAOb;AAAA,MACT;AACA,wBAAkB,kBAAkBc,OAAMD,OAAM,IAAI;AACpD,UAAI,KAAK,GAAG;AACV,kBAAU,mBAAmB,IAAI;AAAA,MACnC;AAEA,aAAO;AAAA,IACT;AAEA,aAAS,oBAAoB,UAAU;AAErC,UAAI,CAAC,KAAK,gBAAgB;AACxB,aAAK,iBAAiB;AAAA,UACpB,YAAY,UAAU,MAAM,KAAK,EAAE;AAAA,UACnC,WAAW;AAAA,UACX,UAAU;AAAA,QACZ;AAAA,MACF;AAEA,kBAAY,KAAK,KAAK,WAAW;AACjC,kBAAY,KAAK;AACjB,UAAI,aAAa,KAAK,eAAe,UAAU;AAC7C,aAAK,eAAe,YAAY,KAAK,eAAe,WAAW,WAAW,KAAK,SAAS,YAAY;AACpG,aAAK,eAAe,WAAW;AAC/B,aAAK,iBAAiB,UAAU,KAAK,eAAe,YAAY,KAAK,cAAc;AAAA,MACrF;AACA,aAAO,KAAK,eAAe;AAAA,IAC7B;AAEA,QAAI,mCAAmC,qBAAqB,uBAAuB;AACnF,QAAI,4CAA4C,qBAAqB,gCAAgC;AAErG,aAAS,mBAAmB;AAAA,IAAC;AAC7B,qBAAiB,YAAY;AAAA,MAC3B,UAAU,SAAU,MAAMsB,OAAM;AAC9B,YAAI,KAAK,GAAG;AACV,eAAK,SAAS;AAAA,QAChB;AACA,YAAI,YAAY,KAAK;AACrB,YAAIA,UAAS,QAAW;AACtB,sBAAY,KAAK,eAAeA,OAAM,CAAC;AAAA,QACzC;AACA,YAAI;AACJ,YAAI,MAAM,UAAU;AACpB,YAAI,WAAW,UAAU,IAAI;AAC7B,YAAI,SAAS,UAAU;AACvB,YAAI,MAAM,iBAAiB,GAAG;AAC9B,aAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,cAAI,SAAS,OAAO,SAAS,KAAK;AAChC,gBAAI,CAAC,IAAI,CAAC,SAAS,CAAC,EAAE,CAAC,IAAI,OAAO,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,EAAE,CAAC,IAAI,OAAO,CAAC,EAAE,CAAC,CAAC;AAAA,UACxE,OAAO;AACL,gBAAI,CAAC,IAAI,CAAC,SAAS,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,EAAE,CAAC,CAAC;AAAA,UAC1C;AAAA,QACF;AACA,eAAO;AAAA,MACT;AAAA,MACA,QAAQ,SAAUA,OAAM;AACtB,eAAO,KAAK,SAAS,KAAKA,KAAI;AAAA,MAChC;AAAA,MACA,YAAY,SAAUA,OAAM;AAC1B,eAAO,KAAK,SAAS,KAAKA,KAAI;AAAA,MAChC;AAAA,MACA,aAAa,SAAUA,OAAM;AAC3B,eAAO,KAAK,SAAS,KAAKA,KAAI;AAAA,MAChC;AAAA,MACA,UAAU,WAAY;AACpB,eAAO,KAAK,EAAE;AAAA,MAChB;AAAA,MACA,aAAa,SAAU,MAAMA,OAAM;AACjC,YAAI,YAAY,KAAK;AACrB,YAAIA,UAAS,QAAW;AACtB,sBAAY,KAAK,eAAeA,OAAM,CAAC;AAAA,QACzC;AACA,YAAI,CAAC,KAAK,iBAAiB;AACzB,eAAK,kBAAkB,IAAI,kBAAkB,SAAS;AAAA,QACxD;AAEA,YAAI,iBAAiB,KAAK;AAC1B,YAAI1B,WAAU,eAAe;AAC7B,YAAI,YAAY,eAAe,cAAc;AAC7C,YAAI,IAAI;AACR,YAAI,MAAMA,SAAQ;AAClB,YAAI,oBAAoB;AACxB,YAAI;AACJ,eAAO,IAAI,KAAK;AACd,cAAI,oBAAoBA,SAAQ,CAAC,EAAE,cAAc,WAAW;AAC1D,gBAAI,YAAY;AAChB,gBAAI,WAAY,UAAU,KAAK,MAAM,MAAM,IAAK,IAAI,IAAI;AACxD,gBAAI,eAAe,YAAY,qBAAqBA,SAAQ,CAAC,EAAE;AAC/D,iBAAK,IAAI,kBAAkB,UAAU,EAAE,SAAS,GAAG,UAAU,EAAE,QAAQ,GAAG,UAAU,EAAE,SAAS,GAAG,UAAU,EAAE,QAAQ,GAAG,aAAaA,SAAQ,CAAC,CAAC;AAChJ;AAAA,UACF,OAAO;AACL,iCAAqBA,SAAQ,CAAC,EAAE;AAAA,UAClC;AACA,eAAK;AAAA,QACP;AACA,YAAI,CAAC,IAAI;AACP,eAAK,UAAU,IAAI,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,UAAU,EAAE,UAAU,UAAU,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,UAAU,UAAU,CAAC,EAAE,CAAC,CAAC;AAAA,QAC3I;AACA,eAAO;AAAA,MACT;AAAA,MACA,cAAc,SAAU,MAAM0B,OAAM,YAAY;AAE9C,YAAI,QAAQ,GAAG;AACb,iBAAO,KAAK,EAAE;AAAA,QAChB,WAAW,QAAQ,GAAG;AACpB,iBAAO;AAAA,QACT;AACA,YAAI,MAAM,KAAK,YAAY,MAAMA,KAAI;AACrC,YAAI,MAAM,KAAK,YAAY,OAAO,MAAOA,KAAI;AAC7C,YAAI,UAAU,IAAI,CAAC,IAAI,IAAI,CAAC;AAC5B,YAAI,UAAU,IAAI,CAAC,IAAI,IAAI,CAAC;AAC5B,YAAI,YAAY,KAAK,KAAK,KAAK,IAAI,SAAS,CAAC,IAAI,KAAK,IAAI,SAAS,CAAC,CAAC;AACrE,YAAI,cAAc,GAAG;AACnB,iBAAO,CAAC,GAAG,CAAC;AAAA,QACd;AACA,YAAI,aAAa,eAAe,YAAY,CAAC,UAAU,WAAW,UAAU,SAAS,IAAI,CAAC,CAAC,UAAU,WAAW,UAAU,SAAS;AACnI,eAAO;AAAA,MACT;AAAA,MACA,eAAe,SAAU,MAAMA,OAAM;AACnC,eAAO,KAAK,aAAa,MAAMA,OAAM,SAAS;AAAA,MAChD;AAAA,MACA,cAAc,SAAU,MAAMA,OAAM;AAClC,eAAO,KAAK,aAAa,MAAMA,OAAM,QAAQ;AAAA,MAC/C;AAAA,MACA,kBAAkB,kBAAkB;AAAA,MACpC,gBAAgB,kBAAkB;AAAA,IACpC;AACA,oBAAgB,CAAC,gBAAgB,GAAG,gCAAgC;AACpE,oBAAgB,CAAC,gBAAgB,GAAG,yCAAyC;AAC7E,8CAA0C,UAAU,iBAAiB;AACrE,8CAA0C,UAAU,qBAAqB,kBAAkB;AAE3F,QAAI,uBAAuB,qBAAqB;AAChD,yBAAqB,eAAe,SAAUrB,OAAMD,OAAM,MAAM,KAAK,OAAO;AAC1E,UAAI,OAAO,qBAAqBC,OAAMD,OAAM,MAAM,KAAK,KAAK;AAC5D,WAAK,gBAAgBA,MAAK;AAC1B,WAAK,OAAO;AACZ,UAAI,SAAS,GAAG;AACd,0BAAkB,kBAAkBC,OAAMD,MAAK,IAAI,IAAI;AAAA,MACzD,WAAW,SAAS,GAAG;AACrB,0BAAkB,kBAAkBC,OAAMD,MAAK,IAAI,IAAI;AAAA,MACzD;AACA,UAAI,KAAK,GAAG;AACV,QAAAC,MAAK,mBAAmB,IAAI;AAAA,MAC9B;AACA,aAAO;AAAA,IACT;AAAA,EACF;AAEA,WAAS,eAAe;AACtB,yBAAqB;AAAA,EACvB;AAEA,WAAS,eAAe;AACtB,aAAS,oBAAoB;AAC3B,UAAI,KAAK,KAAK,EAAE,GAAG;AACjB,aAAK,sBAAsB,kBAAkB,mBAAmB,KAAK,IAAI,EAAE,KAAK,MAAM,KAAK,KAAK,GAAG,IAAI;AACvG,aAAK,UAAU,KAAK,mBAAmB,KAAK,IAAI,CAAC;AACjD,eAAO;AAAA,MACT;AACA,aAAO;AAAA,IACT;AAEA,iBAAa,UAAU,qBAAqB,SAAU,cAAcyB,OAAM;AACxE,UAAI,WAAW,KAAK,oBAAoBA,KAAI;AAC5C,UAAI,aAAa,MAAM,UAAU;AAC/B,YAAI,UAAU,CAAC;AACf,aAAK,SAAS,SAAS,YAAY;AACnC,gBAAQ,IAAI,SAAS,SAAS;AAC9B,gBAAQ,aAAa;AACrB,eAAO;AAAA,MACT;AACA,aAAO;AAAA,IACT;AAEA,iBAAa,UAAU,iBAAiB,WAAY;AAClD,UAAI,cAAc,KAAK,gBAAgB;AACvC,UAAI,iBAAiB,KAAK,kBAAkB;AAC5C,WAAK,KAAK,eAAe;AACzB,aAAO,KAAK;AAAA,IACd;AAEA,iBAAa,UAAU,oBAAoB;AAAA,EAC7C;AAEA,WAAS,aAAa;AACpB,iBAAa;AAAA,EACf;AAn/cA,QAAM,QAAQ;AAEd,MAAI,eAAe;AACnB,MAAI,gBAAgB;AAEpB,QAAM,sBAAsB;AAE5B,QAAM,eAAe,CAAC,SAAS;AAAE,oBAAgB,CAAC,CAAC;AAAA,EAAM;AACzD,QAAM,eAAe,MAAM;AAE3B,QAAM,kBAAkB,CAACvC,WAAU;AAAE,mBAAeA;AAAA,EAAO;AAC3D,QAAM,kBAAkB,MAAM;AA+B9B,QAAM,yBAA0B,WAAY;AAC1C,aAAS,gBAAgB,cAAc;AACrC,WAAK,SAAS,CAAC;AACf,WAAK,eAAe;AACpB,WAAK,UAAU;AACf,WAAK,WAAW;AAAA,IAClB;AAEA,oBAAgB,YAAY;AAAA,MAC1B,UAAU,SAAU,OAAO;AACzB,aAAK,OAAO,KAAK,KAAK;AAAA,MACxB;AAAA,MACA,OAAO,WAAY;AACjB,YAAI;AACJ,YAAI,MAAM,KAAK,OAAO;AACtB,aAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,eAAK,OAAO,CAAC,EAAE,MAAM;AAAA,QACvB;AAAA,MACF;AAAA,MACA,QAAQ,WAAY;AAClB,YAAI;AACJ,YAAI,MAAM,KAAK,OAAO;AACtB,aAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,eAAK,OAAO,CAAC,EAAE,OAAO;AAAA,QACxB;AAAA,MACF;AAAA,MACA,SAAS,SAAU,WAAW;AAC5B,YAAI;AACJ,YAAI,MAAM,KAAK,OAAO;AACtB,aAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,eAAK,OAAO,CAAC,EAAE,QAAQ,SAAS;AAAA,QAClC;AAAA,MACF;AAAA,MACA,aAAa,SAAU,WAAW;AAChC,YAAI,KAAK,cAAc;AACrB,iBAAO,KAAK,aAAa,SAAS;AAAA,QACpC;AAAE,YAAI,OAAO,MAAM;AACjB,iBAAO,IAAI,OAAO,KAAK;AAAA,YACrB,KAAK,CAAC,SAAS;AAAA,UACjB,CAAC;AAAA,QACH;AACA,eAAO;AAAA,UACL,WAAW;AAAA,UACX,MAAM,WAAY;AAAE,iBAAK,YAAY;AAAA,UAAM;AAAA,UAC3C,MAAM,WAAY;AAAE,iBAAK,YAAY;AAAA,UAAO;AAAA,UAC5C,SAAS,WAAY;AAAA,UAAC;AAAA,UACtB,MAAM,WAAY;AAAA,UAAC;AAAA,UACnB,WAAW,WAAY;AAAA,UAAC;AAAA,QAC1B;AAAA,MACF;AAAA,MACA,iBAAiB,SAAU,cAAc;AACvC,aAAK,eAAe;AAAA,MACtB;AAAA,MACA,WAAW,SAAUA,QAAO;AAC1B,aAAK,UAAUA;AACf,aAAK,cAAc;AAAA,MACrB;AAAA,MACA,MAAM,WAAY;AAChB,aAAK,WAAW;AAChB,aAAK,cAAc;AAAA,MACrB;AAAA,MACA,QAAQ,WAAY;AAClB,aAAK,WAAW;AAChB,aAAK,cAAc;AAAA,MACrB;AAAA,MACA,WAAW,WAAY;AACrB,eAAO,KAAK;AAAA,MACd;AAAA,MACA,eAAe,WAAY;AACzB,YAAI;AACJ,YAAI,MAAM,KAAK,OAAO;AACtB,aAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,eAAK,OAAO,CAAC,EAAE,OAAO,KAAK,WAAW,KAAK,WAAW,IAAI,EAAE;AAAA,QAC9D;AAAA,MACF;AAAA,IACF;AAEA,WAAO,WAAY;AACjB,aAAO,IAAI,gBAAgB;AAAA,IAC7B;AAAA,EACF,EAAE;AAEF,QAAM,mBAAoB,WAAY;AACpC,aAAS,mBAAmB,MAAM,KAAK;AACrC,UAAI,IAAI;AACR,UAAI,MAAM,CAAC;AACX,UAAIA;AACJ,cAAQ,MAAM;AAAA,QACZ,KAAK;AAAA,QACL,KAAK;AACH,UAAAA,SAAQ;AACR;AAAA,QACF;AACE,UAAAA,SAAQ;AACR;AAAA,MACJ;AACA,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,YAAI,KAAKA,MAAK;AAAA,MAChB;AACA,aAAO;AAAA,IACT;AACA,aAAS,wBAAwB,MAAM,KAAK;AAC1C,UAAI,SAAS,WAAW;AACtB,eAAO,IAAI,aAAa,GAAG;AAAA,MAC7B;AAAE,UAAI,SAAS,SAAS;AACtB,eAAO,IAAI,WAAW,GAAG;AAAA,MAC3B;AAAE,UAAI,SAAS,UAAU;AACvB,eAAO,IAAI,kBAAkB,GAAG;AAAA,MAClC;AACA,aAAO,mBAAmB,MAAM,GAAG;AAAA,IACrC;AACA,QAAI,OAAO,sBAAsB,cAAc,OAAO,iBAAiB,YAAY;AACjF,aAAO;AAAA,IACT;AACA,WAAO;AAAA,EACT,EAAE;AAMF,MAAI,kBAAkB;AACtB,MAAI,oBAAoB;AACxB,MAAI,aAAa;AACjB,QAAM,WAAW,iCAAiC,KAAK,UAAU,SAAS;AAC1E,MAAI,qBAAqB;AACzB,QAAM,QAAQ,KAAK;AACnB,QAAM,SAAS,KAAK;AACpB,QAAM,UAAU,KAAK;AACrB,QAAM,QAAQ,KAAK;AACnB,QAAM,QAAQ,KAAK;AAEnB,QAAM,SAAS,CAAC;AAChB,GAAC,WAAY;AACX,QAAI,gBAAgB,CAAC,OAAO,QAAQ,SAAS,QAAQ,SAAS,QAAQ,SAAS,SAAS,QAAQ,QAAQ,SAAS,SAAS,OAAO,QAAQ,OAAO,SAAS,UAAU,SAAS,QAAQ,OAAO,SAAS,QAAQ,SAAS,OAAO,OAAO,OAAO,UAAU,SAAS,QAAQ,OAAO,QAAQ,QAAQ,OAAO,QAAQ,SAAS,KAAK,QAAQ,OAAO,UAAU,SAAS,MAAM,WAAW,OAAO;AACnX,QAAI;AACJ,QAAI,MAAM,cAAc;AACxB,SAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,aAAO,cAAc,CAAC,CAAC,IAAI,KAAK,cAAc,CAAC,CAAC;AAAA,IAClD;AAAA,EACF,GAAE;AAGF,SAAO,SAAS,KAAK;AACrB,SAAO,MAAM,SAAUwC,MAAK;AAC1B,QAAI,SAAS,OAAOA;AACpB,QAAI,WAAW,YAAYA,KAAI,QAAQ;AACrC,UAAI,SAAS,iBAAiBA,KAAI,MAAM;AACxC,UAAI;AACJ,UAAI,MAAMA,KAAI;AACd,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,eAAO,CAAC,IAAI,KAAK,IAAIA,KAAI,CAAC,CAAC;AAAA,MAC7B;AACA,aAAO;AAAA,IACT;AACA,WAAO,KAAK,IAAIA,IAAG;AAAA,EACrB;AACA,MAAI,uBAAuB;AAC3B,QAAM,YAAY,KAAK,KAAK;AAC5B,QAAM,cAAc;AAyEpB,QAAM,kBAAmB,2BAAY;AACnC,QAAI,SAAS;AACb,WAAO,SAAS,WAAW;AACzB,gBAAU;AACV,aAAO,aAAa,sBAAsB;AAAA,IAC5C;AAAA,EACF,EAAE;AAsFF,QAAM,WAAY,WAAY;AAC5B,QAAI,WAAW,CAAC;AAChB,QAAI;AACJ,QAAI;AACJ,SAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,YAAM,EAAE,SAAS,EAAE;AACnB,eAAS,CAAC,IAAI,IAAI,WAAW,IAAI,MAAM,MAAM;AAAA,IAC/C;AAEA,WAAO,SAAU,GAAGvC,IAAGC,IAAG;AACxB,UAAI,IAAI,GAAG;AACT,YAAI;AAAA,MACN;AACA,UAAID,KAAI,GAAG;AACT,QAAAA,KAAI;AAAA,MACN;AACA,UAAIC,KAAI,GAAG;AACT,QAAAA,KAAI;AAAA,MACN;AACA,aAAO,MAAM,SAAS,CAAC,IAAI,SAASD,EAAC,IAAI,SAASC,EAAC;AAAA,IACrD;AAAA,EACF,EAAE;AAEF,QAAM,qBAAqB,CAAC,SAAS;AAAE,sBAAkB,CAAC,CAAC;AAAA,EAAM;AACjE,QAAM,qBAAqB,MAAM;AACjC,QAAM,uBAAuB,CAACF,WAAU;AAAE,wBAAoBA;AAAA,EAAO;AACrE,QAAM,uBAAuB,MAAM;AACnC,QAAM,0BAA0B,CAACA,WAAU;AAAE,2BAAuBA;AAAA,EAAO;AAC3E,QAAM,0BAA0B,MAAM;AACtC,QAAM,cAAc,CAACA,WAAU;AAAE,iBAAaA;AAAA,EAAO;AACrD,QAAM,cAAc,MAAM;AAO1B,QAAM,cAAe,2BAAY;AAC/B,QAAI,aAAa;AACjB,QAAI,YAAY,CAAC;AACjB,QAAI;AACJ,QAAI;AACJ,QAAI,cAAc;AAAA,MAChB,WAAW,WAAY;AAAA,MAEvB;AAAA,MACA,aAAa,SAAU,MAAM;AAC3B,iBAAS;AAAA,UACP,MAAM;AAAA,QACR,CAAC;AAAA,MACH;AAAA,IACF;AACA,QAAI,cAAc;AAAA,MAChB,aAAa,SAAUa,OAAM;AAC3B,oBAAY,UAAU;AAAA,UACpB,MAAMA;AAAA,QACR,CAAC;AAAA,MACH;AAAA,IACF;AACA,aAAS,aAAa,IAAI;AACxB,UAAI,OAAO,UAAU,OAAO,QAAQ,aAAa,GAAG;AAClD,YAAI,OAAO,IAAI,KAAK,CAAC,6CAA6C,GAAG,SAAS,CAAC,GAAG,EAAE,MAAM,kBAAkB,CAAC;AAE7G,YAAI,MAAM,IAAI,gBAAgB,IAAI;AAClC,eAAO,IAAI,OAAO,GAAG;AAAA,MACvB;AACA,iBAAW;AACX,aAAO;AAAA,IACT;AAEA,aAAS,cAAc;AACrB,UAAI,CAAC,gBAAgB;AACnB,yBAAiB,aAAa,SAAS,YAAY,GAAG;AACpD,mBAAS,sBAAsB;AAC7B,qBAAS,eAAe,QAAQ,OAAO;AACrC,kBAAI;AACJ,kBAAI;AACJ,kBAAI,MAAM,OAAO;AACjB,kBAAI;AACJ,kBAAI;AACJ,kBAAIL;AACJ,kBAAI;AACJ,mBAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,4BAAY,OAAO,CAAC;AACpB,oBAAK,QAAQ,aAAc,CAAC,UAAU,WAAW;AAC/C,4BAAU,YAAY;AACtB,sBAAI,UAAU,IAAI;AAChB,2BAAO,IAAI,CAAC,EAAE,KAAK,UAAU;AAAA,kBAC/B;AACA,sBAAI,UAAU,SAAS;AACrB,wBAAI,YAAY,UAAU;AAC1B,2BAAO,UAAU;AACjB,yBAAK,IAAI,GAAG,IAAI,MAAM,KAAK,GAAG;AAC5B,0BAAI,UAAU,CAAC,EAAE,GAAG,EAAE,GAAG;AACvB,qDAA6B,UAAU,CAAC,EAAE,GAAG,CAAC;AAAA,sBAChD,OAAO;AACL,+BAAO,UAAU,CAAC,EAAE,GAAG,EAAE;AACzB,6BAAKA,KAAI,GAAGA,KAAI,MAAMA,MAAK,GAAG;AAC5B,8BAAI,UAAU,CAAC,EAAE,GAAG,EAAEA,EAAC,EAAE,GAAG;AAC1B,yDAA6B,UAAU,CAAC,EAAE,GAAG,EAAEA,EAAC,EAAE,EAAE,CAAC,CAAC;AAAA,0BACxD;AACA,8BAAI,UAAU,CAAC,EAAE,GAAG,EAAEA,EAAC,EAAE,GAAG;AAC1B,yDAA6B,UAAU,CAAC,EAAE,GAAG,EAAEA,EAAC,EAAE,EAAE,CAAC,CAAC;AAAA,0BACxD;AAAA,wBACF;AAAA,sBACF;AAAA,oBACF;AAAA,kBACF;AACA,sBAAI,UAAU,OAAO,GAAG;AACtB,8BAAU,SAAS,eAAe,UAAU,OAAO,KAAK;AACxD,mCAAe,UAAU,QAAQ,KAAK;AAAA,kBACxC,WAAW,UAAU,OAAO,GAAG;AAC7B,mCAAe,UAAU,MAAM;AAAA,kBACjC,WAAW,UAAU,OAAO,GAAG;AAC7B,iCAAa,SAAS;AAAA,kBACxB;AAAA,gBACF;AAAA,cACF;AAAA,YACF;AAEA,qBAAS,cAAc,OAAO,QAAQ;AACpC,kBAAI,OAAO;AACT,oBAAI,IAAI;AACR,oBAAI,MAAM,MAAM;AAChB,qBAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,sBAAI,MAAM,CAAC,EAAE,MAAM,GAAG;AAEpB,0BAAM,CAAC,EAAE,KAAK,SAAS,eAAe,MAAM,CAAC,EAAE,KAAK,OAAO,MAAM;AAajE,mCAAe,MAAM,CAAC,EAAE,KAAK,QAAQ,MAAM;AAAA,kBAC7C;AAAA,gBACF;AAAA,cACF;AAAA,YACF;AAEA,qBAAS,SAAS,IAAI,OAAO;AAC3B,kBAAI,IAAI;AACR,kBAAI,MAAM,MAAM;AAChB,qBAAO,IAAI,KAAK;AACd,oBAAI,MAAM,CAAC,EAAE,OAAO,IAAI;AACtB,yBAAO,MAAM,CAAC;AAAA,gBAChB;AACA,qBAAK;AAAA,cACP;AACA,qBAAO;AAAA,YACT;AAEA,qBAAS,eAAe,IAAI,OAAO;AACjC,kBAAIQ,QAAO,SAAS,IAAI,KAAK;AAC7B,kBAAIA,OAAM;AACR,oBAAI,CAACA,MAAK,OAAO,QAAQ;AACvB,kBAAAA,MAAK,OAAO,SAAS;AACrB,yBAAOA,MAAK;AAAA,gBACd;AACA,uBAAO,KAAK,MAAM,KAAK,UAAUA,MAAK,MAAM,CAAC;AAAA,cAC/C;AACA,qBAAO;AAAA,YACT;AAEA,qBAAS,eAAe,KAAK;AAC3B,kBAAI;AACJ,kBAAI,MAAM,IAAI;AACd,kBAAI;AACJ,kBAAI;AACJ,mBAAK,IAAI,MAAM,GAAG,KAAK,GAAG,KAAK,GAAG;AAChC,oBAAI,IAAI,CAAC,EAAE,OAAO,MAAM;AACtB,sBAAI,IAAI,CAAC,EAAE,GAAG,EAAE,GAAG;AACjB,iDAA6B,IAAI,CAAC,EAAE,GAAG,CAAC;AAAA,kBAC1C,OAAO;AACL,2BAAO,IAAI,CAAC,EAAE,GAAG,EAAE;AACnB,yBAAK,IAAI,GAAG,IAAI,MAAM,KAAK,GAAG;AAC5B,0BAAI,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG;AACpB,qDAA6B,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC;AAAA,sBAClD;AACA,0BAAI,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG;AACpB,qDAA6B,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC;AAAA,sBAClD;AAAA,oBACF;AAAA,kBACF;AAAA,gBACF,WAAW,IAAI,CAAC,EAAE,OAAO,MAAM;AAC7B,iCAAe,IAAI,CAAC,EAAE,EAAE;AAAA,gBAC1B;AAAA,cACF;AAAA,YACF;AAEA,qBAAS,6BAA6B,MAAM;AAC1C,kBAAI;AACJ,kBAAI,MAAM,KAAK,EAAE;AACjB,mBAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,qBAAK,EAAE,CAAC,EAAE,CAAC,KAAK,KAAK,EAAE,CAAC,EAAE,CAAC;AAC3B,qBAAK,EAAE,CAAC,EAAE,CAAC,KAAK,KAAK,EAAE,CAAC,EAAE,CAAC;AAC3B,qBAAK,EAAE,CAAC,EAAE,CAAC,KAAK,KAAK,EAAE,CAAC,EAAE,CAAC;AAC3B,qBAAK,EAAE,CAAC,EAAE,CAAC,KAAK,KAAK,EAAE,CAAC,EAAE,CAAC;AAAA,cAC7B;AAAA,YACF;AAEA,qBAAS,aAAa,SAAS,mBAAmB;AAChD,kBAAI,cAAc,oBAAoB,kBAAkB,MAAM,GAAG,IAAI,CAAC,KAAK,KAAK,GAAG;AACnF,kBAAI,QAAQ,CAAC,IAAI,YAAY,CAAC,GAAG;AAC/B,uBAAO;AAAA,cACT;AAAE,kBAAI,YAAY,CAAC,IAAI,QAAQ,CAAC,GAAG;AACjC,uBAAO;AAAA,cACT;AACA,kBAAI,QAAQ,CAAC,IAAI,YAAY,CAAC,GAAG;AAC/B,uBAAO;AAAA,cACT;AAAE,kBAAI,YAAY,CAAC,IAAI,QAAQ,CAAC,GAAG;AACjC,uBAAO;AAAA,cACT;AACA,kBAAI,QAAQ,CAAC,IAAI,YAAY,CAAC,GAAG;AAC/B,uBAAO;AAAA,cACT;AAAE,kBAAI,YAAY,CAAC,IAAI,QAAQ,CAAC,GAAG;AACjC,uBAAO;AAAA,cACT;AACA,qBAAO;AAAA,YACT;AAEA,gBAAI,YAAa,2BAAY;AAC3B,kBAAI,iBAAiB,CAAC,GAAG,GAAG,EAAE;AAE9B,uBAAS,gBAAgB,WAAW;AAClC,oBAAI,eAAe,UAAU,EAAE;AAC/B,0BAAU,EAAE,IAAI;AAAA,kBACd,GAAG;AAAA,oBACD;AAAA,sBACE,GAAG;AAAA,sBACH,GAAG;AAAA,oBACL;AAAA,kBACF;AAAA,gBACF;AAAA,cACF;AAEA,uBAAS,cAAc,QAAQ;AAC7B,oBAAI;AACJ,oBAAI,MAAM,OAAO;AACjB,qBAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,sBAAI,OAAO,CAAC,EAAE,OAAO,GAAG;AACtB,oCAAgB,OAAO,CAAC,CAAC;AAAA,kBAC3B;AAAA,gBACF;AAAA,cACF;AAEA,qBAAO,SAAUyB,gBAAe;AAC9B,oBAAI,aAAa,gBAAgBA,eAAc,CAAC,GAAG;AACjD,gCAAcA,eAAc,MAAM;AAClC,sBAAIA,eAAc,QAAQ;AACxB,wBAAI;AACJ,wBAAI,MAAMA,eAAc,OAAO;AAC/B,yBAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,0BAAIA,eAAc,OAAO,CAAC,EAAE,QAAQ;AAClC,sCAAcA,eAAc,OAAO,CAAC,EAAE,MAAM;AAAA,sBAC9C;AAAA,oBACF;AAAA,kBACF;AAAA,gBACF;AAAA,cACF;AAAA,YACF,EAAE;AAEF,gBAAI,aAAc,2BAAY;AAC5B,kBAAI,iBAAiB,CAAC,GAAG,GAAG,EAAE;AAC9B,qBAAO,SAAUA,gBAAe;AAC9B,oBAAIA,eAAc,SAAS,CAAC,aAAa,gBAAgBA,eAAc,CAAC,GAAG;AACzE,sBAAI;AACJ,sBAAI,MAAMA,eAAc,MAAM;AAC9B,uBAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,wBAAI,WAAWA,eAAc,MAAM,CAAC;AACpC,wBAAI,SAAS,QAAQ,SAAS,KAAK,QAAQ;AACzC,qCAAe,SAAS,KAAK,MAAM;AACnC,+BAAS,KAAK,KAAK;AACnB,+BAAS,KAAK,KAAK;AACnB,+BAAS,KAAK,KAAK;AACnB,+BAAS,KAAK,KAAK;AACnB,+BAAS,KAAK,KAAK;AAAA,wBACjB,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,GAAG,EAAE;AAAA,wBACrB,GAAG,EAAE,GAAG,CAAC,KAAK,GAAG,GAAG,GAAG,EAAE;AAAA,wBACzB,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,GAAG,EAAE;AAAA,wBACrB,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE;AAAA,wBAChB,GAAG,EAAE,GAAG,KAAK,GAAG,EAAE;AAAA,sBACpB;AACA,0BAAI,CAACA,eAAc,MAAM,CAAC,EAAE,GAAG;AAC7B,iCAAS,KAAK,OAAO;AAAA,0BACnB;AAAA,4BACE,IAAI;AAAA,0BACN;AAAA,wBACF;AACA,iCAAS,KAAK,OAAO,CAAC,EAAE,GAAG;AAAA,0BACzB;AAAA,4BACE,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,GAAG,EAAE;AAAA,4BACrB,GAAG,EAAE,GAAG,CAAC,KAAK,GAAG,GAAG,GAAG,EAAE;AAAA,4BACzB,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,GAAG,EAAE;AAAA,4BACrB,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE;AAAA,4BAChB,GAAG,EAAE,GAAG,KAAK,GAAG,EAAE;AAAA,4BAClB,IAAI,EAAE,GAAG,GAAG,GAAG,EAAE;AAAA,4BACjB,IAAI,EAAE,GAAG,GAAG,GAAG,EAAE;AAAA,4BACjB,IAAI;AAAA,0BACN;AAAA,wBACF;AAAA,sBACF;AAAA,oBACF;AAAA,kBACF;AAAA,gBACF;AAAA,cACF;AAAA,YACF,EAAE;AAEF,gBAAI,sBAAuB,2BAAY;AACrC,kBAAI,iBAAiB,CAAC,GAAG,GAAG,EAAE;AAE9B,uBAAS,gBAAgB,WAAW;AAClC,oBAAI,WAAW,UAAU,EAAE;AAC3B,oBAAI,OAAO,SAAS,MAAM,UAAU;AAClC,2BAAS,IAAI;AAAA,oBACX,GAAG;AAAA,oBACH,GAAG,SAAS;AAAA,kBACd;AAAA,gBACF;AACA,oBAAI,OAAO,SAAS,MAAM,UAAU;AAClC,2BAAS,IAAI;AAAA,oBACX,GAAG;AAAA,oBACH,GAAG,SAAS;AAAA,kBACd;AAAA,gBACF;AACA,oBAAI,OAAO,SAAS,MAAM,UAAU;AAClC,2BAAS,IAAI;AAAA,oBACX,GAAG;AAAA,oBACH,GAAG,SAAS;AAAA,kBACd;AAAA,gBACF;AAAA,cACF;AAEA,uBAAS,cAAc,QAAQ;AAC7B,oBAAI;AACJ,oBAAI,MAAM,OAAO;AACjB,qBAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,sBAAI,OAAO,CAAC,EAAE,OAAO,GAAG;AACtB,oCAAgB,OAAO,CAAC,CAAC;AAAA,kBAC3B;AAAA,gBACF;AAAA,cACF;AAEA,qBAAO,SAAUA,gBAAe;AAC9B,oBAAI,aAAa,gBAAgBA,eAAc,CAAC,GAAG;AACjD,gCAAcA,eAAc,MAAM;AAClC,sBAAIA,eAAc,QAAQ;AACxB,wBAAI;AACJ,wBAAI,MAAMA,eAAc,OAAO;AAC/B,yBAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,0BAAIA,eAAc,OAAO,CAAC,EAAE,QAAQ;AAClC,sCAAcA,eAAc,OAAO,CAAC,EAAE,MAAM;AAAA,sBAC9C;AAAA,oBACF;AAAA,kBACF;AAAA,gBACF;AAAA,cACF;AAAA,YACF,EAAE;AAEF,gBAAI,cAAe,2BAAY;AAC7B,kBAAI,iBAAiB,CAAC,GAAG,GAAG,CAAC;AAE7B,uBAAS,cAAc,QAAQ;AAC7B,oBAAI;AACJ,oBAAI,MAAM,OAAO;AACjB,oBAAI;AACJ,oBAAI;AACJ,qBAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,sBAAI,OAAO,CAAC,EAAE,OAAO,MAAM;AACzB,kCAAc,OAAO,CAAC,EAAE,EAAE;AAAA,kBAC5B,WAAW,OAAO,CAAC,EAAE,OAAO,QAAQ,OAAO,CAAC,EAAE,OAAO,MAAM;AACzD,wBAAI,OAAO,CAAC,EAAE,EAAE,KAAK,OAAO,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG;AACvC,6BAAO,OAAO,CAAC,EAAE,EAAE,EAAE;AACrB,2BAAK,IAAI,GAAG,IAAI,MAAM,KAAK,GAAG;AAC5B,4BAAI,OAAO,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG;AACtB,iCAAO,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,KAAK;AACzB,iCAAO,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,KAAK;AACzB,iCAAO,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,KAAK;AACzB,iCAAO,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,KAAK;AAAA,wBAC3B;AACA,4BAAI,OAAO,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG;AACtB,iCAAO,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,KAAK;AACzB,iCAAO,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,KAAK;AACzB,iCAAO,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,KAAK;AACzB,iCAAO,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,KAAK;AAAA,wBAC3B;AAAA,sBACF;AAAA,oBACF,OAAO;AACL,6BAAO,CAAC,EAAE,EAAE,EAAE,CAAC,KAAK;AACpB,6BAAO,CAAC,EAAE,EAAE,EAAE,CAAC,KAAK;AACpB,6BAAO,CAAC,EAAE,EAAE,EAAE,CAAC,KAAK;AACpB,6BAAO,CAAC,EAAE,EAAE,EAAE,CAAC,KAAK;AAAA,oBACtB;AAAA,kBACF;AAAA,gBACF;AAAA,cACF;AAEA,uBAAS,cAAc,QAAQ;AAC7B,oBAAI;AACJ,oBAAI,MAAM,OAAO;AACjB,qBAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,sBAAI,OAAO,CAAC,EAAE,OAAO,GAAG;AACtB,kCAAc,OAAO,CAAC,EAAE,MAAM;AAAA,kBAChC;AAAA,gBACF;AAAA,cACF;AAEA,qBAAO,SAAUA,gBAAe;AAC9B,oBAAI,aAAa,gBAAgBA,eAAc,CAAC,GAAG;AACjD,gCAAcA,eAAc,MAAM;AAClC,sBAAIA,eAAc,QAAQ;AACxB,wBAAI;AACJ,wBAAI,MAAMA,eAAc,OAAO;AAC/B,yBAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,0BAAIA,eAAc,OAAO,CAAC,EAAE,QAAQ;AAClC,sCAAcA,eAAc,OAAO,CAAC,EAAE,MAAM;AAAA,sBAC9C;AAAA,oBACF;AAAA,kBACF;AAAA,gBACF;AAAA,cACF;AAAA,YACF,EAAE;AAEF,gBAAI,cAAe,2BAAY;AAC7B,kBAAI,iBAAiB,CAAC,GAAG,GAAG,EAAE;AAE9B,uBAAS,sBAAsB,KAAK;AAClC,oBAAI;AACJ,oBAAI,MAAM,IAAI;AACd,oBAAI;AACJ,oBAAI;AACJ,qBAAK,IAAI,MAAM,GAAG,KAAK,GAAG,KAAK,GAAG;AAChC,sBAAI,IAAI,CAAC,EAAE,OAAO,MAAM;AACtB,wBAAI,IAAI,CAAC,EAAE,GAAG,EAAE,GAAG;AACjB,0BAAI,CAAC,EAAE,GAAG,EAAE,IAAI,IAAI,CAAC,EAAE;AAAA,oBACzB,OAAO;AACL,6BAAO,IAAI,CAAC,EAAE,GAAG,EAAE;AACnB,2BAAK,IAAI,GAAG,IAAI,MAAM,KAAK,GAAG;AAC5B,4BAAI,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG;AACpB,8BAAI,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,IAAI,CAAC,EAAE;AAAA,wBACjC;AACA,4BAAI,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG;AACpB,8BAAI,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,IAAI,CAAC,EAAE;AAAA,wBACjC;AAAA,sBACF;AAAA,oBACF;AAAA,kBACF,WAAW,IAAI,CAAC,EAAE,OAAO,MAAM;AAC7B,0CAAsB,IAAI,CAAC,EAAE,EAAE;AAAA,kBACjC;AAAA,gBACF;AAAA,cACF;AAEA,uBAAS,cAAc,QAAQ;AAC7B,oBAAI;AACJ,oBAAI;AACJ,oBAAI,MAAM,OAAO;AACjB,oBAAI;AACJ,oBAAI;AACJ,oBAAIjC;AACJ,oBAAI;AACJ,qBAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,8BAAY,OAAO,CAAC;AACpB,sBAAI,UAAU,SAAS;AACrB,wBAAI,YAAY,UAAU;AAC1B,2BAAO,UAAU;AACjB,yBAAK,IAAI,GAAG,IAAI,MAAM,KAAK,GAAG;AAC5B,0BAAI,UAAU,CAAC,EAAE,GAAG,EAAE,GAAG;AACvB,kCAAU,CAAC,EAAE,GAAG,EAAE,IAAI,UAAU,CAAC,EAAE;AAAA,sBACrC,OAAO;AACL,+BAAO,UAAU,CAAC,EAAE,GAAG,EAAE;AACzB,6BAAKA,KAAI,GAAGA,KAAI,MAAMA,MAAK,GAAG;AAC5B,8BAAI,UAAU,CAAC,EAAE,GAAG,EAAEA,EAAC,EAAE,GAAG;AAC1B,sCAAU,CAAC,EAAE,GAAG,EAAEA,EAAC,EAAE,EAAE,CAAC,EAAE,IAAI,UAAU,CAAC,EAAE;AAAA,0BAC7C;AACA,8BAAI,UAAU,CAAC,EAAE,GAAG,EAAEA,EAAC,EAAE,GAAG;AAC1B,sCAAU,CAAC,EAAE,GAAG,EAAEA,EAAC,EAAE,EAAE,CAAC,EAAE,IAAI,UAAU,CAAC,EAAE;AAAA,0BAC7C;AAAA,wBACF;AAAA,sBACF;AAAA,oBACF;AAAA,kBACF;AACA,sBAAI,UAAU,OAAO,GAAG;AACtB,0CAAsB,UAAU,MAAM;AAAA,kBACxC;AAAA,gBACF;AAAA,cACF;AAEA,qBAAO,SAAUiC,gBAAe;AAC9B,oBAAI,aAAa,gBAAgBA,eAAc,CAAC,GAAG;AACjD,gCAAcA,eAAc,MAAM;AAClC,sBAAIA,eAAc,QAAQ;AACxB,wBAAI;AACJ,wBAAI,MAAMA,eAAc,OAAO;AAC/B,yBAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,0BAAIA,eAAc,OAAO,CAAC,EAAE,QAAQ;AAClC,sCAAcA,eAAc,OAAO,CAAC,EAAE,MAAM;AAAA,sBAC9C;AAAA,oBACF;AAAA,kBACF;AAAA,gBACF;AAAA,cACF;AAAA,YACF,EAAE;AAEF,qBAAS,aAAaA,gBAAe;AACnC,kBAAIA,eAAc,YAAY;AAC5B;AAAA,cACF;AACA,0BAAYA,cAAa;AACzB,wBAAUA,cAAa;AACvB,yBAAWA,cAAa;AACxB,kCAAoBA,cAAa;AACjC,0BAAYA,cAAa;AACzB,6BAAeA,eAAc,QAAQA,eAAc,MAAM;AACzD,4BAAcA,eAAc,OAAOA,eAAc,MAAM;AACvD,cAAAA,eAAc,aAAa;AAAA,YAC7B;AAEA,qBAAS,aAAa5B,OAAM;AAC1B,kBAAIA,MAAK,EAAE,EAAE,WAAW,KAAK,EAAE,OAAOA,MAAK,EAAE,IAAI;AAAA,cAEjD;AAAA,YACF;AAEA,gBAAI,WAAW,CAAC;AAChB,qBAAS,eAAe;AACxB,qBAAS,cAAc;AACvB,qBAAS,aAAa;AACtB,qBAAS,sBAAsB;AAC/B,qBAAS,cAAc;AACvB,qBAAS,iBAAiB;AAE1B,mBAAO;AAAA,UACT;AACA,cAAI,CAAC,YAAY,aAAa;AAC5B,wBAAY,cAAc,oBAAoB;AAAA,UAChD;AAEA,cAAI,CAAC,YAAY,aAAa;AAC5B,wBAAY,cAAe,2BAAY;AACrC,uBAAS,eAAe,KAAK;AAG3B,oBAAI,oBAAoB,IAAI,kBAAkB,cAAc;AAC5D,oBAAI,qBAAqB,IAAI,iBAAiB,UAAU,kBAAkB,QAAQ,MAAM,MAAM,IAAI;AAChG,yBAAO,IAAI;AAAA,gBACb;AACA,oBAAI,IAAI,YAAY,OAAO,IAAI,aAAa,UAAU;AACpD,yBAAO,IAAI;AAAA,gBACb;AAAE,oBAAI,IAAI,YAAY,OAAO,IAAI,aAAa,UAAU;AACtD,yBAAO,KAAK,MAAM,IAAI,QAAQ;AAAA,gBAChC;AAAE,oBAAI,IAAI,cAAc;AACtB,yBAAO,KAAK,MAAM,IAAI,YAAY;AAAA,gBACpC;AACA,uBAAO;AAAA,cACT;AAEA,uBAAS,UAAU,MAAM,UAAU,UAAU,eAAe;AAC1D,oBAAI;AACJ,oBAAI,MAAM,IAAI,eAAe;AAE7B,oBAAI;AAEF,sBAAI,eAAe;AAAA,gBACrB,SAAS6B,MAAK;AAAA,gBAAC;AACf,oBAAI,qBAAqB,WAAY;AACnC,sBAAI,IAAI,eAAe,GAAG;AACxB,wBAAI,IAAI,WAAW,KAAK;AACtB,iCAAW,eAAe,GAAG;AAC7B,+BAAS,QAAQ;AAAA,oBACnB,OAAO;AACL,0BAAI;AACF,mCAAW,eAAe,GAAG;AAC7B,iCAAS,QAAQ;AAAA,sBACnB,SAASA,MAAK;AACZ,4BAAI,eAAe;AACjB,wCAAcA,IAAG;AAAA,wBACnB;AAAA,sBACF;AAAA,oBACF;AAAA,kBACF;AAAA,gBACF;AACA,oBAAI;AACF,sBAAI,KAAK,OAAO,MAAM,IAAI;AAAA,gBAC5B,SAAS,OAAO;AACd,sBAAI,KAAK,OAAO,WAAW,MAAM,MAAM,IAAI;AAAA,gBAC7C;AACA,oBAAI,KAAK;AAAA,cACX;AACA,qBAAO;AAAA,gBACL,MAAM;AAAA,cACR;AAAA,YACF,EAAE;AAAA,UACJ;AAEA,cAAI,EAAE,KAAK,SAAS,iBAAiB;AACnC,wBAAY,YAAY;AAAA,cACtB,EAAE,KAAK;AAAA,cACP,EAAE,KAAK;AAAA,cACP,SAAU7B,OAAM;AACd,4BAAY,YAAY,aAAaA,KAAI;AACzC,4BAAY,YAAY;AAAA,kBACtB,IAAI,EAAE,KAAK;AAAA,kBACX,SAASA;AAAA,kBACT,QAAQ;AAAA,gBACV,CAAC;AAAA,cACH;AAAA,cACA,WAAY;AACV,4BAAY,YAAY;AAAA,kBACtB,IAAI,EAAE,KAAK;AAAA,kBACX,QAAQ;AAAA,gBACV,CAAC;AAAA,cACH;AAAA,YACF;AAAA,UACF,WAAW,EAAE,KAAK,SAAS,YAAY;AACrC,gBAAI,YAAY,EAAE,KAAK;AACvB,wBAAY,YAAY,aAAa,SAAS;AAC9C,wBAAY,YAAY;AAAA,cACtB,IAAI,EAAE,KAAK;AAAA,cACX,SAAS;AAAA,cACT,QAAQ;AAAA,YACV,CAAC;AAAA,UACH,WAAW,EAAE,KAAK,SAAS,YAAY;AACrC,wBAAY,YAAY;AAAA,cACtB,EAAE,KAAK;AAAA,cACP,EAAE,KAAK;AAAA,cACP,SAAUA,OAAM;AACd,4BAAY,YAAY;AAAA,kBACtB,IAAI,EAAE,KAAK;AAAA,kBACX,SAASA;AAAA,kBACT,QAAQ;AAAA,gBACV,CAAC;AAAA,cACH;AAAA,cACA,WAAY;AACV,4BAAY,YAAY;AAAA,kBACtB,IAAI,EAAE,KAAK;AAAA,kBACX,QAAQ;AAAA,gBACV,CAAC;AAAA,cACH;AAAA,YACF;AAAA,UACF;AAAA,QACF,CAAC;AAED,uBAAe,YAAY,SAAU,OAAO;AAC1C,cAAIA,QAAO,MAAM;AACjB,cAAI,KAAKA,MAAK;AACd,cAAI,UAAU,UAAU,EAAE;AAC1B,oBAAU,EAAE,IAAI;AAChB,cAAIA,MAAK,WAAW,WAAW;AAC7B,oBAAQ,WAAWA,MAAK,OAAO;AAAA,UACjC,WAAW,QAAQ,SAAS;AAC1B,oBAAQ,QAAQ;AAAA,UAClB;AAAA,QACF;AAAA,MACF;AAAA,IACF;AAEA,aAAS,cAAc,YAAY,SAAS;AAC1C,oBAAc;AACd,UAAI,KAAK,eAAe;AACxB,gBAAU,EAAE,IAAI;AAAA,QACd;AAAA,QACA;AAAA,MACF;AACA,aAAO;AAAA,IACT;AAEA,aAAS8B,eAAc,MAAM,YAAY,SAAS;AAChD,kBAAY;AACZ,UAAI,YAAY,cAAc,YAAY,OAAO;AACjD,qBAAe,YAAY;AAAA,QACzB,MAAM;AAAA,QACN;AAAA,QACA,UAAU,OAAO,SAAS,SAAS,OAAO,SAAS;AAAA,QACnD,IAAI;AAAA,MACN,CAAC;AAAA,IACH;AAEA,aAAS,SAAS,MAAM,YAAY,SAAS;AAC3C,kBAAY;AACZ,UAAI,YAAY,cAAc,YAAY,OAAO;AACjD,qBAAe,YAAY;AAAA,QACzB,MAAM;AAAA,QACN;AAAA,QACA,UAAU,OAAO,SAAS,SAAS,OAAO,SAAS;AAAA,QACnD,IAAI;AAAA,MACN,CAAC;AAAA,IACH;AAEA,aAAS,kBAAkB,MAAM,YAAY,SAAS;AACpD,kBAAY;AACZ,UAAI,YAAY,cAAc,YAAY,OAAO;AACjD,qBAAe,YAAY;AAAA,QACzB,MAAM;AAAA,QACN,WAAW;AAAA,QACX,IAAI;AAAA,MACN,CAAC;AAAA,IACH;AAEA,WAAO;AAAA,MACL,eAAeA;AAAA,MACf;AAAA,MACA;AAAA,IACF;AAAA,EACF,EAAE;AAEF,QAAM,iBAAkB,WAAY;AAClC,QAAI,aAAc,WAAY;AAC5B,UAAI,SAAS,UAAU,QAAQ;AAC/B,aAAO,QAAQ;AACf,aAAO,SAAS;AAChB,UAAI,MAAM,OAAO,WAAW,IAAI;AAChC,UAAI,YAAY;AAChB,UAAI,SAAS,GAAG,GAAG,GAAG,CAAC;AACvB,aAAO;AAAA,IACT,EAAE;AAEF,aAAS,cAAc;AACrB,WAAK,gBAAgB;AACrB,UAAI,KAAK,iBAAiB,KAAK,eAAe,KAAK,wBAAwB,KAAK,eAAe;AAC7F,YAAI,KAAK,gBAAgB;AACvB,eAAK,eAAe,IAAI;AAAA,QAC1B;AAAA,MACF;AAAA,IACF;AACA,aAAS,gBAAgB;AACvB,WAAK,uBAAuB;AAC5B,UAAI,KAAK,iBAAiB,KAAK,eAAe,KAAK,wBAAwB,KAAK,eAAe;AAC7F,YAAI,KAAK,gBAAgB;AACvB,eAAK,eAAe,IAAI;AAAA,QAC1B;AAAA,MACF;AAAA,IACF;AAEA,aAAS,cAAc,WAAW,YAAY,cAAc;AAC1D,UAAI,OAAO;AACX,UAAI,UAAU,GAAG;AACf,eAAO,UAAU;AAAA,MACnB,WAAW,YAAY;AACrB,YAAI,YAAY,UAAU;AAC1B,YAAI,UAAU,QAAQ,SAAS,MAAM,IAAI;AACvC,sBAAY,UAAU,MAAM,GAAG,EAAE,CAAC;AAAA,QACpC;AACA,eAAO,aAAa;AAAA,MACtB,OAAO;AACL,eAAO;AACP,gBAAQ,UAAU,IAAI,UAAU,IAAI;AACpC,gBAAQ,UAAU;AAAA,MACpB;AACA,aAAO;AAAA,IACT;AAEA,aAAS,gBAAgB,KAAK;AAC5B,UAAI,SAAS;AACb,UAAI,aAAa,aAAY,WAAY;AACvC,YAAI,MAAM,IAAI,QAAQ;AACtB,YAAI,IAAI,SAAS,SAAS,KAAK;AAC7B,eAAK,aAAa;AAClB,wBAAc,UAAU;AAAA,QAC1B;AACA,kBAAU;AAAA,MACZ,GAAE,KAAK,IAAI,GAAG,EAAE;AAAA,IAClB;AAEA,aAAS,gBAAgB,WAAW;AAClC,UAAI,OAAO,cAAc,WAAW,KAAK,YAAY,KAAK,IAAI;AAC9D,UAAI,MAAM,SAAS,OAAO;AAC1B,UAAI,UAAU;AACZ,aAAK,gBAAgB,GAAG;AAAA,MAC1B,OAAO;AACL,YAAI,iBAAiB,QAAQ,KAAK,cAAc,KAAK;AAAA,MACvD;AACA,UAAI,iBAAiB,UAAS,WAAY;AACxC,QAAAC,IAAG,MAAM;AACT,aAAK,aAAa;AAAA,MACpB,GAAE,KAAK,IAAI,GAAG,KAAK;AACnB,UAAI,eAAe,gCAAgC,QAAQ,IAAI;AAC/D,UAAI,KAAK,eAAe,QAAQ;AAC9B,aAAK,eAAe,OAAO,GAAG;AAAA,MAChC,OAAO;AACL,aAAK,eAAe,YAAY,GAAG;AAAA,MACrC;AACA,UAAIA,MAAK;AAAA,QACP;AAAA,QACA;AAAA,MACF;AACA,aAAOA;AAAA,IACT;AAEA,aAAS,cAAc,WAAW;AAChC,UAAI,OAAO,cAAc,WAAW,KAAK,YAAY,KAAK,IAAI;AAC9D,UAAI,MAAM,UAAU,KAAK;AACzB,UAAI,cAAc;AAClB,UAAI,iBAAiB,QAAQ,KAAK,cAAc,KAAK;AACrD,UAAI,iBAAiB,UAAS,WAAY;AACxC,QAAAA,IAAG,MAAM;AACT,aAAK,aAAa;AAAA,MACpB,GAAE,KAAK,IAAI,GAAG,KAAK;AACnB,UAAI,MAAM;AACV,UAAIA,MAAK;AAAA,QACP;AAAA,QACA;AAAA,MACF;AACA,aAAOA;AAAA,IACT;AAEA,aAAS,kBAAkB/B,OAAM;AAC/B,UAAI+B,MAAK;AAAA,QACP,WAAW/B;AAAA,MACb;AACA,UAAI,OAAO,cAAcA,OAAM,KAAK,YAAY,KAAK,IAAI;AACzD,kBAAY,SAAS,OAAM,SAAU,aAAa;AAChD,QAAA+B,IAAG,MAAM;AACT,aAAK,eAAe;AAAA,MACtB,GAAE,KAAK,IAAI,IAAG,WAAY;AACxB,QAAAA,IAAG,MAAM,CAAC;AACV,aAAK,eAAe;AAAA,MACtB,GAAE,KAAK,IAAI,CAAC;AACZ,aAAOA;AAAA,IACT;AAEA,aAAS,WAAW,QAAQ,IAAI;AAC9B,WAAK,iBAAiB;AACtB,UAAI;AACJ,UAAI,MAAM,OAAO;AACjB,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,YAAI,CAAC,OAAO,CAAC,EAAE,QAAQ;AACrB,cAAI,CAAC,OAAO,CAAC,EAAE,KAAK,OAAO,CAAC,EAAE,MAAM,OAAO;AACzC,iBAAK,eAAe;AACpB,iBAAK,OAAO,KAAK,KAAK,iBAAiB,OAAO,CAAC,CAAC,CAAC;AAAA,UACnD,WAAW,OAAO,CAAC,EAAE,MAAM,GAAG;AAC5B,iBAAK,iBAAiB;AACtB,iBAAK,OAAO,KAAK,KAAK,kBAAkB,OAAO,CAAC,CAAC,CAAC;AAAA,UACpD;AAAA,QACF;AAAA,MACF;AAAA,IACF;AAEA,aAAS,QAAQ,MAAM;AACrB,WAAK,OAAO,QAAQ;AAAA,IACtB;AAEA,aAAS,cAAc,MAAM;AAC3B,WAAK,aAAa,QAAQ;AAAA,IAC5B;AAEA,aAAS,SAAS,WAAW;AAC3B,UAAI,IAAI;AACR,UAAI,MAAM,KAAK,OAAO;AACtB,aAAO,IAAI,KAAK;AACd,YAAI,KAAK,OAAO,CAAC,EAAE,cAAc,WAAW;AAC1C,iBAAO,KAAK,OAAO,CAAC,EAAE;AAAA,QACxB;AACA,aAAK;AAAA,MACP;AACA,aAAO;AAAA,IACT;AAEA,aAAS,UAAU;AACjB,WAAK,iBAAiB;AACtB,WAAK,OAAO,SAAS;AAAA,IACvB;AAEA,aAAS,eAAe;AACtB,aAAO,KAAK,gBAAgB,KAAK;AAAA,IACnC;AAEA,aAAS,iBAAiB;AACxB,aAAO,KAAK,kBAAkB,KAAK;AAAA,IACrC;AAEA,aAAS,aAAa,MAAM,eAAe;AACzC,UAAI,SAAS,OAAO;AAClB,aAAK,iBAAiB;AACtB,aAAK,mBAAmB,KAAK,gBAAgB,KAAK,IAAI;AAAA,MACxD,OAAO;AACL,aAAK,mBAAmB,KAAK,cAAc,KAAK,IAAI;AAAA,MACtD;AAAA,IACF;AAEA,aAAS,wBAAwB;AAC/B,WAAK,eAAe,YAAY,KAAK,IAAI;AACzC,WAAK,iBAAiB,cAAc,KAAK,IAAI;AAC7C,WAAK,kBAAkB,gBAAgB,KAAK,IAAI;AAChD,WAAK,oBAAoB,kBAAkB,KAAK,IAAI;AACpD,WAAK,aAAa;AAClB,WAAK,OAAO;AACZ,WAAK,cAAc;AACnB,WAAK,gBAAgB;AACrB,WAAK,eAAe;AACpB,WAAK,sBAAsB;AAC3B,WAAK,iBAAiB;AACtB,WAAK,SAAS,CAAC;AAAA,IACjB;AAEA,0BAAsB,YAAY;AAAA,MAChC;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACF;AAEA,WAAO;AAAA,EACT,EAAE;AAGF,YAAU,YAAY;AAAA,IACpB,cAAc,SAAU,WAAW,MAAM;AACvC,UAAI,KAAK,KAAK,SAAS,GAAG;AACxB,YAAI,YAAY,KAAK,KAAK,SAAS;AACnC,iBAAS,IAAI,GAAG,IAAI,UAAU,QAAQ,KAAK,GAAG;AAC5C,oBAAU,CAAC,EAAE,IAAI;AAAA,QACnB;AAAA,MACF;AAAA,IACF;AAAA,IACA,kBAAkB,SAAU,WAAW,UAAU;AAC/C,UAAI,CAAC,KAAK,KAAK,SAAS,GAAG;AACzB,aAAK,KAAK,SAAS,IAAI,CAAC;AAAA,MAC1B;AACA,WAAK,KAAK,SAAS,EAAE,KAAK,QAAQ;AAElC,cAAO,WAAY;AACjB,aAAK,oBAAoB,WAAW,QAAQ;AAAA,MAC9C,GAAE,KAAK,IAAI;AAAA,IACb;AAAA,IACA,qBAAqB,SAAU,WAAW,UAAU;AAClD,UAAI,CAAC,UAAU;AACb,aAAK,KAAK,SAAS,IAAI;AAAA,MACzB,WAAW,KAAK,KAAK,SAAS,GAAG;AAC/B,YAAI,IAAI;AACR,YAAI,MAAM,KAAK,KAAK,SAAS,EAAE;AAC/B,eAAO,IAAI,KAAK;AACd,cAAI,KAAK,KAAK,SAAS,EAAE,CAAC,MAAM,UAAU;AACxC,iBAAK,KAAK,SAAS,EAAE,OAAO,GAAG,CAAC;AAChC,iBAAK;AACL,mBAAO;AAAA,UACT;AACA,eAAK;AAAA,QACP;AACA,YAAI,CAAC,KAAK,KAAK,SAAS,EAAE,QAAQ;AAChC,eAAK,KAAK,SAAS,IAAI;AAAA,QACzB;AAAA,MACF;AAAA,IACF;AAAA,EACF;AAEA,QAAM,eAEJ,2BAAY;AACV,aAAS,kBAAkB,SAAS;AAClC,UAAI,QAAQ,QAAQ,MAAM,MAAM;AAChC,UAAIC,QAAO,CAAC;AACZ,UAAIC;AACJ,UAAI,YAAY;AAChB,eAAS,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAK,GAAG;AACxC,QAAAA,QAAO,MAAM,CAAC,EAAE,MAAM,GAAG;AACzB,YAAIA,MAAK,WAAW,GAAG;AACrB,UAAAD,MAAKC,MAAK,CAAC,CAAC,IAAIA,MAAK,CAAC,EAAE,KAAK;AAC7B,uBAAa;AAAA,QACf;AAAA,MACF;AACA,UAAI,cAAc,GAAG;AACnB,cAAM,IAAI,MAAM;AAAA,MAClB;AACA,aAAOD;AAAA,IACT;AAEA,WAAO,SAAU,UAAU;AACzB,UAAI,UAAU,CAAC;AACf,eAAS,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAK,GAAG;AAC3C,YAAI,UAAU,SAAS,CAAC;AACxB,YAAI,aAAa;AAAA,UACf,MAAM,QAAQ;AAAA,UACd,UAAU,QAAQ;AAAA,QACpB;AACA,YAAI;AACF,qBAAW,UAAU,KAAK,MAAM,SAAS,CAAC,EAAE,EAAE;AAAA,QAChD,SAAS,GAAG;AACV,cAAI;AACF,uBAAW,UAAU,kBAAkB,SAAS,CAAC,EAAE,EAAE;AAAA,UACvD,SAAS,IAAI;AACX,uBAAW,UAAU;AAAA,cACnB,MAAM,SAAS,CAAC,EAAE;AAAA,YACpB;AAAA,UACF;AAAA,QACF;AACA,gBAAQ,KAAK,UAAU;AAAA,MACzB;AACA,aAAO;AAAA,IACT;AAAA,EACF,EAAE;AAEJ,QAAM,mBAAoB,2BAAY;AACpC,aAAS,oBAAoB7B,OAAM;AACjC,WAAK,aAAa,KAAKA,KAAI;AAAA,IAC7B;AAEA,WAAO,WAAY;AACjB,eAAS,qBAAqBJ,OAAM;AAClC,YAAI,IAAI;AACR,YAAI,MAAM,KAAK,aAAa;AAC5B,eAAO,IAAI,KAAK;AACd,cAAI,KAAK,aAAa,CAAC,EAAE,QAAQ,KAAK,aAAa,CAAC,EAAE,KAAK,OAAOA,OAAM;AACtE,gBAAI,KAAK,aAAa,CAAC,EAAE,gBAAgB,KAAK,aAAa,CAAC,EAAE,KAAK,IAAI;AACrE,mBAAK,aAAa,CAAC,EAAE,aAAa,KAAK,YAAY;AAAA,YACrD;AACA,mBAAO,KAAK,aAAa,CAAC,EAAE;AAAA,UAC9B;AACA,eAAK;AAAA,QACP;AACA,eAAO;AAAA,MACT;AAEA,2BAAqB,eAAe,CAAC;AACrC,2BAAqB,eAAe;AAEpC,2BAAqB,sBAAsB;AAE3C,aAAO;AAAA,IACT;AAAA,EACF,EAAE;AAEF,QAAM,YAAY,CAAC;AAEnB,QAAM,mBAAmB,CAACL,MAAKP,WAAU;AACvC,cAAUO,IAAG,IAAIP;AAAA,EACnB;AAMA,QAAM,gBAAgB,WAAY;AAChC,SAAK,OAAO,CAAC;AACb,SAAK,OAAO;AACZ,SAAK,OAAO;AACZ,SAAK,WAAW;AAChB,SAAK,eAAe;AACpB,SAAK,kBAAkB;AACvB,SAAK,aAAa;AAClB,SAAK,cAAc;AACnB,SAAK,YAAY;AACjB,SAAK,YAAY;AACjB,SAAK,YAAY;AACjB,SAAK,gBAAgB;AACrB,SAAK,YAAY;AACjB,SAAK,gBAAgB,CAAC;AACtB,SAAK,SAAS,CAAC;AACf,SAAK,WAAW;AAChB,SAAK,WAAW;AAChB,SAAK,OAAO;AACZ,SAAK,WAAW;AAChB,SAAK,cAAc,gBAAgB;AACnC,SAAK,aAAa;AAClB,SAAK,gBAAgB;AACrB,SAAK,aAAa;AAClB,SAAK,oBAAoB,mBAAmB;AAC5C,SAAK,WAAW,CAAC;AACjB,SAAK,QAAQ;AACb,SAAK,iBAAiB;AACtB,SAAK,mBAAmB,iBAAiB;AACzC,SAAK,iBAAiB,IAAI,eAAe;AACzC,SAAK,kBAAkB,uBAAuB;AAC9C,SAAK,UAAU,CAAC;AAChB,SAAK,kBAAkB,KAAK,gBAAgB,KAAK,IAAI;AACrD,SAAK,eAAe,KAAK,aAAa,KAAK,IAAI;AAC/C,SAAK,oBAAoB,KAAK,kBAAkB,KAAK,IAAI;AACzD,SAAK,kBAAkB,IAAI,kBAAkB,cAAc,GAAG,GAAG,CAAC;AAAA,EACpE;AAEA,kBAAgB,CAAC,SAAS,GAAG,aAAa;AAE1C,gBAAc,UAAU,YAAY,SAAU,QAAQ;AACpD,QAAI,OAAO,WAAW,OAAO,WAAW;AACtC,WAAK,UAAU,OAAO,WAAW,OAAO;AAAA,IAC1C;AACA,QAAI,WAAW;AACf,QAAI,OAAO,UAAU;AACnB,iBAAW,OAAO;AAAA,IACpB,WAAW,OAAO,UAAU;AAC1B,iBAAW,OAAO;AAAA,IACpB;AACA,UAAM,gBAAgB,YAAY,QAAQ;AAC1C,SAAK,WAAW,IAAI,cAAc,MAAM,OAAO,gBAAgB;AAC/D,SAAK,eAAe,aAAa,UAAU,KAAK,SAAS,WAAW,IAAI;AACxE,SAAK,SAAS,oBAAoB,KAAK,gBAAgB;AACvD,SAAK,WAAW;AAChB,QAAI,OAAO,SAAS,MACX,OAAO,SAAS,QAChB,OAAO,SAAS,UAChB,OAAO,SAAS,MAAM;AAC7B,WAAK,OAAO;AAAA,IACd,WAAW,OAAO,SAAS,OAAO;AAChC,WAAK,OAAO;AAAA,IACd,OAAO;AACL,WAAK,OAAO,SAAS,OAAO,MAAM,EAAE;AAAA,IACtC;AACA,SAAK,WAAW,cAAc,SAAS,OAAO,WAAW;AACzD,SAAK,OAAO,OAAO,OAAO,OAAO,OAAO;AACxC,SAAK,mBAAmB,OAAO,UAAU,eAAe,KAAK,QAAQ,kBAAkB,IAAI,OAAO,mBAAmB;AACrH,SAAK,aAAa,OAAO;AACzB,SAAK,iBAAiB,OAAO;AAC7B,QAAI,OAAO,cAAc;AACvB,WAAK,gBAAgB,gBAAgB,OAAO,YAAY;AAAA,IAC1D;AACA,QAAI,OAAO,eAAe;AACxB,WAAK,eAAe,OAAO,aAAa;AAAA,IAC1C,WAAW,OAAO,MAAM;AACtB,UAAI,OAAO,KAAK,YAAY,IAAI,MAAM,IAAI;AACxC,aAAK,OAAO,OAAO,KAAK,OAAO,GAAG,OAAO,KAAK,YAAY,IAAI,IAAI,CAAC;AAAA,MACrE,OAAO;AACL,aAAK,OAAO,OAAO,KAAK,OAAO,GAAG,OAAO,KAAK,YAAY,GAAG,IAAI,CAAC;AAAA,MACpE;AACA,WAAK,WAAW,OAAO,KAAK,OAAO,OAAO,KAAK,YAAY,GAAG,IAAI,CAAC;AACnE,WAAK,WAAW,KAAK,SAAS,OAAO,GAAG,KAAK,SAAS,YAAY,OAAO,CAAC;AAC1E,kBAAY;AAAA,QACV,OAAO;AAAA,QACP,KAAK;AAAA,QACL,KAAK;AAAA,MACP;AAAA,IACF;AAAA,EACF;AAEA,gBAAc,UAAU,eAAe,WAAY;AACjD,SAAK,QAAQ,aAAa;AAAA,EAC5B;AAEA,gBAAc,UAAU,iBAAiB,SAAUa,OAAM;AACvD,gBAAY;AAAA,MACVA;AAAA,MACA,KAAK;AAAA,IACP;AAAA,EACF;AAEA,gBAAc,UAAU,UAAU,SAAU,SAAS4B,gBAAe;AAClE,QAAIA,gBAAe;AACjB,UAAI,OAAOA,mBAAkB,UAAU;AACrC,QAAAA,iBAAgB,KAAK,MAAMA,cAAa;AAAA,MAC1C;AAAA,IACF;AACA,QAAI,SAAS;AAAA,MACX;AAAA,MACA,eAAeA;AAAA,IACjB;AACA,QAAI,oBAAoB,QAAQ;AAEhC,WAAO,OAAO,kBAAkB,aAAa,qBAAqB,IAC9D,kBAAkB,aAAa,qBAAqB,EAAE,QACtD,kBAAkB,aAAa,cAAc,IAC3C,kBAAkB,aAAa,cAAc,EAAE,QAC/C,kBAAkB,aAAa,SAAS,IACtC,kBAAkB,aAAa,SAAS,EAAE,QAC1C;AACR,WAAO,WAAW,kBAAkB,aAAa,gBAAgB,IAC7D,kBAAkB,aAAa,gBAAgB,EAAE,QACjD,kBAAkB,aAAa,cAAc,IAC3C,kBAAkB,aAAa,cAAc,EAAE,QAC/C,kBAAkB,aAAa,SAAS,IACtC,kBAAkB,aAAa,SAAS,EAAE,QAC1C,kBAAkB,aAAa,kBAAkB,IAC/C,kBAAkB,aAAa,kBAAkB,EAAE,QACnD,kBAAkB,aAAa,aAAa,IAC1C,kBAAkB,aAAa,aAAa,EAAE,QAC9C;AAEZ,QAAI,OAAO,kBAAkB,aAAa,gBAAgB,IACtD,kBAAkB,aAAa,gBAAgB,EAAE,QACjD,kBAAkB,aAAa,cAAc,IAC3C,kBAAkB,aAAa,cAAc,EAAE,QAC/C,kBAAkB,aAAa,SAAS,IACtC,kBAAkB,aAAa,SAAS,EAAE,QAC1C;AACR,QAAI,SAAS,SAAS;AACpB,aAAO,OAAO;AAAA,IAChB,WAAW,SAAS,QAAQ;AAC1B,aAAO,OAAO;AAAA,IAChB,WAAW,SAAS,IAAI;AACtB,aAAO,OAAO,SAAS,MAAM,EAAE;AAAA,IACjC;AACA,QAAI,WAAW,kBAAkB,aAAa,oBAAoB,IAC9D,kBAAkB,aAAa,oBAAoB,EAAE,QACrD,kBAAkB,aAAa,kBAAkB,IAC/C,kBAAkB,aAAa,kBAAkB,EAAE,QACnD,kBAAkB,aAAa,aAAa,IAC1C,kBAAkB,aAAa,aAAa,EAAE,QAC9C;AACR,WAAO,WAAW,aAAa;AAE/B,WAAO,OAAO,kBAAkB,aAAa,WAAW,IACpD,kBAAkB,aAAa,WAAW,EAAE,QAC5C,kBAAkB,aAAa,cAAc,IAC3C,kBAAkB,aAAa,cAAc,EAAE,QAC/C,kBAAkB,aAAa,SAAS,IACtC,kBAAkB,aAAa,SAAS,EAAE,QAC1C;AACR,QAAI,YAAY,kBAAkB,aAAa,qBAAqB,IAChE,kBAAkB,aAAa,qBAAqB,EAAE,QACtD,kBAAkB,aAAa,mBAAmB,IAChD,kBAAkB,aAAa,mBAAmB,EAAE,QACpD,kBAAkB,aAAa,cAAc,IAC3C,kBAAkB,aAAa,cAAc,EAAE,QAC/C;AAER,QAAI,cAAc,SAAS;AACzB,aAAO,YAAY;AAAA,IACrB;AACA,SAAK,UAAU,MAAM;AAAA,EACvB;AAEA,gBAAc,UAAU,gBAAgB,SAAU5B,OAAM;AACtD,QAAIA,MAAK,KAAK,KAAK,cAAc,IAAI;AACnC,WAAK,cAAc,KAAKA,MAAK;AAC7B,WAAK,cAAc,KAAK,MAAMA,MAAK,KAAK,KAAK,cAAc,EAAE;AAAA,IAC/D;AACA,QAAI,SAAS,KAAK,cAAc;AAChC,QAAI;AACJ,QAAI,MAAM,OAAO;AACjB,QAAI,YAAYA,MAAK;AACrB,QAAI;AACJ,QAAI,OAAO,UAAU;AACrB,SAAK,IAAI,GAAG,IAAI,MAAM,KAAK,GAAG;AAC5B,UAAI;AACJ,aAAO,IAAI,KAAK;AACd,YAAI,OAAO,CAAC,EAAE,OAAO,UAAU,CAAC,EAAE,IAAI;AACpC,iBAAO,CAAC,IAAI,UAAU,CAAC;AACvB;AAAA,QACF;AACA,aAAK;AAAA,MACP;AAAA,IACF;AACA,QAAIA,MAAK,SAASA,MAAK,OAAO;AAC5B,WAAK,SAAS,WAAW,YAAY,SAASA,MAAK,KAAK;AACxD,WAAK,SAAS,WAAW,YAAY,SAASA,MAAK,OAAO,KAAK,SAAS,WAAW,IAAI;AAAA,IACzF;AACA,QAAIA,MAAK,QAAQ;AACf,YAAMA,MAAK,OAAO;AAClB,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,aAAK,cAAc,OAAO,KAAKA,MAAK,OAAO,CAAC,CAAC;AAAA,MAC/C;AAAA,IACF;AACA,SAAK,cAAc,aAAa;AAChC,gBAAY;AAAA,MACV,KAAK;AAAA,MACL,KAAK;AAAA,IACP;AAAA,EACF;AAEA,gBAAc,UAAU,oBAAoB,SAAUA,OAAM;AAC1D,SAAK,gBAAgBA;AACrB,QAAIkC,qBAAoB,qBAAqB;AAC7C,QAAIA,oBAAmB;AACrB,MAAAA,mBAAkB,gBAAgB,IAAI;AAAA,IACxC;AACA,SAAK,gBAAgB;AAAA,EACvB;AAEA,gBAAc,UAAU,kBAAkB,WAAY;AACpD,QAAI,WAAW,KAAK,cAAc;AAClC,QAAI,CAAC,YAAY,SAAS,WAAW,KAAK,CAAC,KAAK,kBAAkB;AAChE,WAAK,QAAQ,YAAY;AACzB,WAAK,gBAAgB,KAAK;AAC1B;AAAA,IACF;AACA,QAAI,UAAU,SAAS,MAAM;AAC7B,SAAK,gBAAgB,QAAQ,OAAO,KAAK;AACzC,QAAI,cAAc,KAAK,OAAO,KAAK,WAAW,MAAM,KAAK,aAAa;AACtE,SAAK,cAAc;AACnB,gBAAY,SAAS,aAAa,KAAK,cAAc,KAAK,IAAI,IAAG,WAAY;AAC3E,WAAK,QAAQ,aAAa;AAAA,IAC5B,GAAE,KAAK,IAAI,CAAC;AAAA,EACd;AAEA,gBAAc,UAAU,eAAe,WAAY;AACjD,QAAI,WAAW,KAAK,cAAc;AAClC,QAAI,CAAC,UAAU;AACb,WAAK,gBAAgB,KAAK;AAAA,IAC5B;AACA,SAAK,gBAAgB;AAAA,EACvB;AAEA,gBAAc,UAAU,eAAe,WAAY;AACjD,SAAK,QAAQ,eAAe;AAC5B,SAAK,YAAY;AAAA,EACnB;AAEA,gBAAc,UAAU,gBAAgB,WAAY;AAClD,SAAK,eAAe,cAAc,KAAK,UAAU;AACjD,SAAK,eAAe,QAAQ,KAAK,IAAI;AACrC,SAAK,eAAe,WAAW,KAAK,cAAc,QAAQ,KAAK,aAAa,KAAK,IAAI,CAAC;AAAA,EACxF;AAEA,gBAAc,UAAU,kBAAkB,SAAU,UAAU;AAC5D,QAAI,CAAC,KAAK,UAAU;AAClB;AAAA,IACF;AACA,QAAI;AACF,WAAK,gBAAgB;AACrB,UAAI,KAAK,gBAAgB;AACvB,aAAK,cAAc,KAAK,MAAM,KAAK,eAAe,CAAC,IAAI,KAAK,eAAe,CAAC,CAAC;AAC7E,aAAK,aAAa,KAAK,MAAM,KAAK,eAAe,CAAC,CAAC;AAAA,MACrD,OAAO;AACL,aAAK,cAAc,KAAK,MAAM,KAAK,cAAc,KAAK,KAAK,cAAc,EAAE;AAC3E,aAAK,aAAa,KAAK,MAAM,KAAK,cAAc,EAAE;AAAA,MACpD;AACA,WAAK,SAAS,gBAAgB,QAAQ;AACtC,UAAI,CAAC,SAAS,QAAQ;AACpB,iBAAS,SAAS,CAAC;AAAA,MACrB;AAEA,WAAK,SAAS,KAAK,cAAc;AACjC,WAAK,YAAY,KAAK,cAAc;AACpC,WAAK,YAAY,KAAK,cAAc,KAAK;AACzC,WAAK,SAAS,wBAAwB,SAAS,MAAM;AACrD,WAAK,UAAU,aAAa,SAAS,WAAW,CAAC,CAAC;AAClD,WAAK,QAAQ,cAAc;AAC3B,WAAK,cAAc;AACnB,WAAK,aAAa;AAClB,WAAK,kBAAkB;AACvB,WAAK,mBAAmB;AACxB,UAAI,KAAK,UAAU;AACjB,aAAK,gBAAgB,MAAM;AAAA,MAC7B;AAAA,IACF,SAAS,OAAO;AACd,WAAK,mBAAmB,KAAK;AAAA,IAC/B;AAAA,EACF;AAEA,gBAAc,UAAU,qBAAqB,WAAY;AACvD,QAAI,CAAC,KAAK,UAAU;AAClB;AAAA,IACF;AACA,QAAI,KAAK,SAAS,WAAW,YAAY,UAAU;AACjD,WAAK,YAAY;AAAA,IACnB,OAAO;AACL,iBAAW,KAAK,mBAAmB,KAAK,IAAI,GAAG,EAAE;AAAA,IACnD;AAAA,EACF;AAEA,gBAAc,UAAU,cAAc,WAAY;AAChD,QAAI,CAAC,KAAK,YACD,KAAK,SAAS,WAAW,YAAY,aACpC,KAAK,eAAe,aAAa,KAAK,KAAK,SAAS,iBAAiB,aACrE,KAAK,eAAe,eAAe,GAC3C;AACA,WAAK,WAAW;AAChB,UAAIA,qBAAoB,qBAAqB;AAC7C,UAAIA,oBAAmB;AACrB,QAAAA,mBAAkB,gBAAgB,IAAI;AAAA,MACxC;AACA,WAAK,SAAS,UAAU;AACxB,kBAAW,WAAY;AACrB,aAAK,QAAQ,WAAW;AAAA,MAC1B,GAAE,KAAK,IAAI,GAAG,CAAC;AACf,WAAK,UAAU;AACf,UAAI,KAAK,UAAU;AACjB,aAAK,KAAK;AAAA,MACZ;AAAA,IACF;AAAA,EACF;AAEA,gBAAc,UAAU,SAAS,WAAY;AAC3C,SAAK,SAAS,oBAAoB;AAAA,EACpC;AAEA,gBAAc,UAAU,cAAc,SAAU,MAAM;AACpD,SAAK,oBAAoB,CAAC,CAAC;AAAA,EAC7B;AAEA,gBAAc,UAAU,YAAY,WAAY;AAC9C,SAAK,eAAe,KAAK,oBAAoB,KAAK,kBAAkB,CAAC,CAAC,KAAK;AAE3E,QAAI,KAAK,kBAAkB,KAAK,eAAe,KAAK,eAAe,KAAK,eAAe;AACrF,WAAK,eAAe,KAAK;AAAA,IAC3B;AACA,SAAK,QAAQ,YAAY;AACzB,SAAK,YAAY;AACjB,SAAK,QAAQ,YAAY;AAAA,EAC3B;AAEA,gBAAc,UAAU,cAAc,WAAY;AAChD,QAAI,KAAK,aAAa,SAAS,CAAC,KAAK,UAAU;AAC7C;AAAA,IACF;AACA,QAAI;AACF,WAAK,SAAS,YAAY,KAAK,eAAe,KAAK,UAAU;AAAA,IAC/D,SAAS,OAAO;AACd,WAAK,wBAAwB,KAAK;AAAA,IACpC;AAAA,EACF;AAEA,gBAAc,UAAU,OAAO,SAAUnC,OAAM;AAC7C,QAAIA,SAAQ,KAAK,SAASA,OAAM;AAC9B;AAAA,IACF;AACA,QAAI,KAAK,aAAa,MAAM;AAC1B,WAAK,WAAW;AAChB,WAAK,QAAQ,QAAQ;AACrB,WAAK,gBAAgB,OAAO;AAC5B,UAAI,KAAK,OAAO;AACd,aAAK,QAAQ;AACb,aAAK,QAAQ,SAAS;AAAA,MACxB;AAAA,IACF;AAAA,EACF;AAEA,gBAAc,UAAU,QAAQ,SAAUA,OAAM;AAC9C,QAAIA,SAAQ,KAAK,SAASA,OAAM;AAC9B;AAAA,IACF;AACA,QAAI,KAAK,aAAa,OAAO;AAC3B,WAAK,WAAW;AAChB,WAAK,QAAQ,OAAO;AACpB,WAAK,QAAQ;AACb,WAAK,QAAQ,OAAO;AACpB,WAAK,gBAAgB,MAAM;AAAA,IAC7B;AAAA,EACF;AAEA,gBAAc,UAAU,cAAc,SAAUA,OAAM;AACpD,QAAIA,SAAQ,KAAK,SAASA,OAAM;AAC9B;AAAA,IACF;AACA,QAAI,KAAK,aAAa,MAAM;AAC1B,WAAK,KAAK;AAAA,IACZ,OAAO;AACL,WAAK,MAAM;AAAA,IACb;AAAA,EACF;AAEA,gBAAc,UAAU,OAAO,SAAUA,OAAM;AAC7C,QAAIA,SAAQ,KAAK,SAASA,OAAM;AAC9B;AAAA,IACF;AACA,SAAK,MAAM;AACX,SAAK,YAAY;AACjB,SAAK,iBAAiB;AACtB,SAAK,wBAAwB,CAAC;AAAA,EAChC;AAEA,gBAAc,UAAU,gBAAgB,SAAU,YAAY;AAC5D,QAAI;AACJ,aAAS,IAAI,GAAG,IAAI,KAAK,QAAQ,QAAQ,KAAK,GAAG;AAC/C,eAAS,KAAK,QAAQ,CAAC;AACvB,UAAI,OAAO,WAAW,OAAO,QAAQ,SAAS,YAAY;AACxD,eAAO;AAAA,MACT;AAAA,IACF;AACA,WAAO;AAAA,EACT;AAEA,gBAAc,UAAU,cAAc,SAAUZ,QAAO,SAASY,OAAM;AACpE,QAAIA,SAAQ,KAAK,SAASA,OAAM;AAC9B;AAAA,IACF;AACA,QAAI,WAAW,OAAOZ,MAAK;AAC3B,QAAI,MAAM,QAAQ,GAAG;AACnB,UAAI,SAAS,KAAK,cAAcA,MAAK;AACrC,UAAI,QAAQ;AACV,aAAK,YAAY,OAAO,MAAM,IAAI;AAAA,MACpC;AAAA,IACF,WAAW,SAAS;AAClB,WAAK,wBAAwBA,MAAK;AAAA,IACpC,OAAO;AACL,WAAK,wBAAwBA,SAAQ,KAAK,aAAa;AAAA,IACzD;AACA,SAAK,MAAM;AAAA,EACb;AAEA,gBAAc,UAAU,cAAc,SAAUA,QAAO,SAASY,OAAM;AACpE,QAAIA,SAAQ,KAAK,SAASA,OAAM;AAC9B;AAAA,IACF;AACA,QAAI,WAAW,OAAOZ,MAAK;AAC3B,QAAI,MAAM,QAAQ,GAAG;AACnB,UAAI,SAAS,KAAK,cAAcA,MAAK;AACrC,UAAI,QAAQ;AACV,YAAI,CAAC,OAAO,UAAU;AACpB,eAAK,YAAY,OAAO,MAAM,IAAI;AAAA,QACpC,OAAO;AACL,eAAK,aAAa,CAAC,OAAO,MAAM,OAAO,OAAO,OAAO,QAAQ,GAAG,IAAI;AAAA,QACtE;AAAA,MACF;AAAA,IACF,OAAO;AACL,WAAK,YAAY,UAAU,SAASY,KAAI;AAAA,IAC1C;AACA,SAAK,KAAK;AAAA,EACZ;AAEA,gBAAc,UAAU,cAAc,SAAUZ,QAAO;AACrD,QAAI,KAAK,aAAa,QAAQ,KAAK,aAAa,OAAO;AACrD;AAAA,IACF;AACA,QAAI,YAAY,KAAK,kBAAkBA,SAAQ,KAAK;AACpD,QAAI,cAAc;AAGlB,QAAI,aAAa,KAAK,cAAc,KAAK,KAAK,gBAAgB,GAAG;AAC/D,UAAI,CAAC,KAAK,QAAQ,KAAK,cAAc,KAAK,MAAM;AAC9C,YAAI,CAAC,KAAK,cAAc,YAAY,KAAK,cAAc,YAAY,KAAK,cAAc,CAAC,GAAG;AACxF,wBAAc;AACd,sBAAY,KAAK,cAAc;AAAA,QACjC;AAAA,MACF,WAAW,aAAa,KAAK,aAAa;AACxC,aAAK,aAAa;AAClB,YAAI,CAAC,KAAK,cAAc,YAAY,KAAK,WAAW,GAAG;AACrD,eAAK,wBAAwB,YAAY,KAAK,WAAW;AACzD,eAAK,iBAAiB;AACtB,eAAK,QAAQ,cAAc;AAAA,QAC7B;AAAA,MACF,OAAO;AACL,aAAK,wBAAwB,SAAS;AAAA,MACxC;AAAA,IACF,WAAW,YAAY,GAAG;AACxB,UAAI,CAAC,KAAK,cAAc,YAAY,KAAK,WAAW,GAAG;AACrD,YAAI,KAAK,QAAQ,EAAE,KAAK,eAAe,KAAK,KAAK,SAAS,OAAO;AAC/D,eAAK,wBAAwB,KAAK,cAAe,YAAY,KAAK,WAAY;AAC9E,cAAI,CAAC,KAAK,gBAAgB;AACxB,iBAAK,iBAAiB;AAAA,UACxB,OAAO;AACL,iBAAK,QAAQ,cAAc;AAAA,UAC7B;AAAA,QACF,OAAO;AACL,wBAAc;AACd,sBAAY;AAAA,QACd;AAAA,MACF;AAAA,IACF,OAAO;AACL,WAAK,wBAAwB,SAAS;AAAA,IACxC;AACA,QAAI,aAAa;AACf,WAAK,wBAAwB,SAAS;AACtC,WAAK,MAAM;AACX,WAAK,QAAQ,UAAU;AAAA,IACzB;AAAA,EACF;AAEA,gBAAc,UAAU,gBAAgB,SAAU,KAAK,QAAQ;AAC7D,SAAK,YAAY;AACjB,QAAI,IAAI,CAAC,IAAI,IAAI,CAAC,GAAG;AACnB,UAAI,KAAK,gBAAgB,GAAG;AAC1B,YAAI,KAAK,YAAY,GAAG;AACtB,eAAK,SAAS,CAAC,KAAK,SAAS;AAAA,QAC/B,OAAO;AACL,eAAK,aAAa,EAAE;AAAA,QACtB;AAAA,MACF;AACA,WAAK,cAAc,IAAI,CAAC,IAAI,IAAI,CAAC;AACjC,WAAK,gBAAgB,KAAK;AAC1B,WAAK,aAAa,IAAI,CAAC;AACvB,WAAK,wBAAwB,KAAK,cAAc,OAAQ,MAAM;AAAA,IAChE,WAAW,IAAI,CAAC,IAAI,IAAI,CAAC,GAAG;AAC1B,UAAI,KAAK,gBAAgB,GAAG;AAC1B,YAAI,KAAK,YAAY,GAAG;AACtB,eAAK,SAAS,CAAC,KAAK,SAAS;AAAA,QAC/B,OAAO;AACL,eAAK,aAAa,CAAC;AAAA,QACrB;AAAA,MACF;AACA,WAAK,cAAc,IAAI,CAAC,IAAI,IAAI,CAAC;AACjC,WAAK,gBAAgB,KAAK;AAC1B,WAAK,aAAa,IAAI,CAAC;AACvB,WAAK,wBAAwB,OAAQ,MAAM;AAAA,IAC7C;AACA,SAAK,QAAQ,cAAc;AAAA,EAC7B;AACA,gBAAc,UAAU,aAAa,SAAU,MAAM,KAAK;AACxD,QAAI,eAAe;AACnB,QAAI,KAAK,UAAU;AACjB,UAAI,KAAK,kBAAkB,KAAK,aAAa,MAAM;AACjD,uBAAe;AAAA,MACjB,WAAW,KAAK,kBAAkB,KAAK,aAAa,KAAK;AACvD,uBAAe,MAAM;AAAA,MACvB;AAAA,IACF;AAEA,SAAK,aAAa;AAClB,SAAK,cAAc,MAAM;AACzB,SAAK,gBAAgB,KAAK;AAC1B,QAAI,iBAAiB,IAAI;AACvB,WAAK,YAAY,cAAc,IAAI;AAAA,IACrC;AAAA,EACF;AAEA,gBAAc,UAAU,eAAe,SAAU,KAAK,WAAW;AAC/D,QAAI,WAAW;AACb,WAAK,SAAS,SAAS;AAAA,IACzB;AACA,QAAI,OAAO,IAAI,CAAC,MAAM,UAAU;AAC9B,UAAI;AACJ,UAAI,MAAM,IAAI;AACd,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,aAAK,SAAS,KAAK,IAAI,CAAC,CAAC;AAAA,MAC3B;AAAA,IACF,OAAO;AACL,WAAK,SAAS,KAAK,GAAG;AAAA,IACxB;AACA,QAAI,KAAK,SAAS,UAAU,WAAW;AACrC,WAAK,cAAc,KAAK,SAAS,MAAM,GAAG,CAAC;AAAA,IAC7C;AACA,QAAI,KAAK,UAAU;AACjB,WAAK,KAAK;AAAA,IACZ;AAAA,EACF;AAEA,gBAAc,UAAU,gBAAgB,SAAU,WAAW;AAC3D,SAAK,SAAS,SAAS;AACvB,SAAK,SAAS,KAAK,CAAC,KAAK,cAAc,IAAI,KAAK,cAAc,EAAE,CAAC;AACjE,QAAI,WAAW;AACb,WAAK,cAAc,CAAC;AAAA,IACtB;AAAA,EACF;AACA,gBAAc,UAAU,gBAAgB,SAAU,QAAQ;AACxD,QAAI,KAAK,SAAS,QAAQ;AACxB,WAAK,cAAc,KAAK,SAAS,MAAM,GAAG,MAAM;AAChD,aAAO;AAAA,IACT;AACA,WAAO;AAAA,EACT;AAEA,gBAAc,UAAU,UAAU,SAAUY,OAAM;AAChD,QAAKA,SAAQ,KAAK,SAASA,SAAS,CAAC,KAAK,UAAU;AAClD;AAAA,IACF;AACA,SAAK,SAAS,QAAQ;AACtB,SAAK,eAAe,QAAQ;AAC5B,SAAK,QAAQ,SAAS;AACtB,SAAK,OAAO;AACZ,SAAK,eAAe;AACpB,SAAK,iBAAiB;AACtB,SAAK,aAAa;AAClB,SAAK,iBAAiB;AACtB,SAAK,YAAY;AACjB,SAAK,WAAW;AAChB,SAAK,WAAW;AAChB,SAAK,iBAAiB;AACtB,SAAK,mBAAmB;AAAA,EAC1B;AAEA,gBAAc,UAAU,0BAA0B,SAAUZ,QAAO;AACjE,SAAK,kBAAkBA;AACvB,SAAK,UAAU;AAAA,EACjB;AAEA,gBAAc,UAAU,WAAW,SAAUwC,MAAK;AAChD,SAAK,YAAYA;AACjB,SAAK,kBAAkB;AAAA,EACzB;AAEA,gBAAc,UAAU,eAAe,SAAUA,MAAK;AACpD,SAAK,gBAAgBA,OAAM,IAAI,KAAK;AACpC,SAAK,kBAAkB;AAAA,EACzB;AAEA,gBAAc,UAAU,YAAY,SAAUA,MAAK5B,OAAM;AACvD,QAAIA,SAAQ,KAAK,SAASA,OAAM;AAC9B;AAAA,IACF;AACA,SAAK,gBAAgB,UAAU4B,IAAG;AAAA,EACpC;AAEA,gBAAc,UAAU,YAAY,WAAY;AAC9C,WAAO,KAAK,gBAAgB,UAAU;AAAA,EACxC;AAEA,gBAAc,UAAU,OAAO,SAAU5B,OAAM;AAC7C,QAAIA,SAAQ,KAAK,SAASA,OAAM;AAC9B;AAAA,IACF;AACA,SAAK,gBAAgB,KAAK;AAAA,EAC5B;AAEA,gBAAc,UAAU,SAAS,SAAUA,OAAM;AAC/C,QAAIA,SAAQ,KAAK,SAASA,OAAM;AAC9B;AAAA,IACF;AACA,SAAK,gBAAgB,OAAO;AAAA,EAC9B;AAEA,gBAAc,UAAU,oBAAoB,WAAY;AACtD,SAAK,gBAAgB,KAAK,YAAY,KAAK,YAAY,KAAK;AAC5D,SAAK,gBAAgB,QAAQ,KAAK,YAAY,KAAK,aAAa;AAAA,EAClE;AAEA,gBAAc,UAAU,UAAU,WAAY;AAC5C,WAAO,KAAK;AAAA,EACd;AAEA,gBAAc,UAAU,gBAAgB,SAAU,WAAW;AAC3D,QAAI,OAAO;AACX,QAAI,UAAU,GAAG;AACf,aAAO,UAAU;AAAA,IACnB,WAAW,KAAK,YAAY;AAC1B,UAAI,YAAY,UAAU;AAC1B,UAAI,UAAU,QAAQ,SAAS,MAAM,IAAI;AACvC,oBAAY,UAAU,MAAM,GAAG,EAAE,CAAC;AAAA,MACpC;AACA,aAAO,KAAK,aAAa;AAAA,IAC3B,OAAO;AACL,aAAO,KAAK;AACZ,cAAQ,UAAU,IAAI,UAAU,IAAI;AACpC,cAAQ,UAAU;AAAA,IACpB;AACA,WAAO;AAAA,EACT;AAEA,gBAAc,UAAU,eAAe,SAAU,IAAI;AACnD,QAAI,IAAI;AACR,QAAI,MAAM,KAAK,OAAO;AACtB,WAAO,IAAI,KAAK;AACd,UAAI,OAAO,KAAK,OAAO,CAAC,EAAE,IAAI;AAC5B,eAAO,KAAK,OAAO,CAAC;AAAA,MACtB;AACA,WAAK;AAAA,IACP;AACA,WAAO;AAAA,EACT;AAEA,gBAAc,UAAU,OAAO,WAAY;AACzC,SAAK,SAAS,KAAK;AAAA,EACrB;AAEA,gBAAc,UAAU,OAAO,WAAY;AACzC,SAAK,SAAS,KAAK;AAAA,EACrB;AAEA,gBAAc,UAAU,cAAc,SAAU,SAAS;AACvD,WAAO,UAAU,KAAK,cAAc,KAAK,cAAc,KAAK;AAAA,EAC9D;AAEA,gBAAc,UAAU,qBAAqB,SAAU,MAAM,cAAcoC,QAAO;AAChF,QAAI;AACF,UAAI,UAAU,KAAK,SAAS,iBAAiB,IAAI;AACjD,cAAQ,mBAAmB,cAAcA,MAAK;AAAA,IAChD,SAAS,OAAO;AAAA,IAEhB;AAAA,EACF;AAEA,gBAAc,UAAU,UAAU,SAAUpC,OAAM;AAChD,QAAI,KAAK,QAAQ,KAAK,KAAKA,KAAI,GAAG;AAChC,cAAQA,OAAM;AAAA,QACZ,KAAK;AACH,eAAK,aAAaA,OAAM,IAAI,kBAAkBA,OAAM,KAAK,cAAc,KAAK,aAAa,KAAK,aAAa,CAAC;AAC5G;AAAA,QACF,KAAK;AACH,eAAK,gBAAgB,cAAc,KAAK;AACxC,eAAK,gBAAgB,YAAY,KAAK;AACtC,eAAK,gBAAgB,YAAY,KAAK;AACtC,eAAK,aAAaA,OAAM,KAAK,eAAe;AAC5C;AAAA,QACF,KAAK;AACH,eAAK,aAAaA,OAAM,IAAI,oBAAoBA,OAAM,KAAK,MAAM,KAAK,WAAW,KAAK,SAAS,CAAC;AAChG;AAAA,QACF,KAAK;AACH,eAAK,aAAaA,OAAM,IAAI,gBAAgBA,OAAM,KAAK,SAAS,CAAC;AACjE;AAAA,QACF,KAAK;AACH,eAAK,aAAaA,OAAM,IAAI,oBAAoBA,OAAM,KAAK,YAAY,KAAK,WAAW,CAAC;AACxF;AAAA,QACF,KAAK;AACH,eAAK,aAAaA,OAAM,IAAI,eAAeA,OAAM,IAAI,CAAC;AACtD;AAAA,QACF;AACE,eAAK,aAAaA,KAAI;AAAA,MAC1B;AAAA,IACF;AACA,QAAIA,UAAS,gBAAgB,KAAK,cAAc;AAC9C,WAAK,aAAa,KAAK,MAAM,IAAI,kBAAkBA,OAAM,KAAK,cAAc,KAAK,aAAa,KAAK,SAAS,CAAC;AAAA,IAC/G;AACA,QAAIA,UAAS,kBAAkB,KAAK,gBAAgB;AAClD,WAAK,eAAe,KAAK,MAAM,IAAI,oBAAoBA,OAAM,KAAK,MAAM,KAAK,WAAW,KAAK,SAAS,CAAC;AAAA,IACzG;AACA,QAAIA,UAAS,cAAc,KAAK,YAAY;AAC1C,WAAK,WAAW,KAAK,MAAM,IAAI,gBAAgBA,OAAM,KAAK,SAAS,CAAC;AAAA,IACtE;AACA,QAAIA,UAAS,kBAAkB,KAAK,gBAAgB;AAClD,WAAK,eAAe,KAAK,MAAM,IAAI,oBAAoBA,OAAM,KAAK,YAAY,KAAK,WAAW,CAAC;AAAA,IACjG;AACA,QAAIA,UAAS,aAAa,KAAK,WAAW;AACxC,WAAK,UAAU,KAAK,MAAM,IAAI,eAAeA,OAAM,IAAI,CAAC;AAAA,IAC1D;AAAA,EACF;AAEA,gBAAc,UAAU,0BAA0B,SAAU,aAAa;AACvE,QAAI,QAAQ,IAAI,wBAAwB,aAAa,KAAK,YAAY;AACtE,SAAK,aAAa,SAAS,KAAK;AAEhC,QAAI,KAAK,SAAS;AAChB,WAAK,QAAQ,KAAK,MAAM,KAAK;AAAA,IAC/B;AAAA,EACF;AAEA,gBAAc,UAAU,qBAAqB,SAAU,aAAa;AAClE,QAAI,QAAQ,IAAI,mBAAmB,aAAa,KAAK,YAAY;AACjE,SAAK,aAAa,SAAS,KAAK;AAEhC,QAAI,KAAK,SAAS;AAChB,WAAK,QAAQ,KAAK,MAAM,KAAK;AAAA,IAC/B;AAAA,EACF;AAEA,QAAM,mBAAoB,WAAY;AACpC,QAAI,WAAW,CAAC;AAChB,QAAI,uBAAuB,CAAC;AAC5B,QAAI,WAAW;AACf,QAAI,MAAM;AACV,QAAI,uBAAuB;AAC3B,QAAI,WAAW;AACf,QAAI,YAAY;AAEhB,aAAS,cAAc,IAAI;AACzB,UAAI,IAAI;AACR,UAAI,WAAW,GAAG;AAClB,aAAO,IAAI,KAAK;AACd,YAAI,qBAAqB,CAAC,EAAE,cAAc,UAAU;AAClD,+BAAqB,OAAO,GAAG,CAAC;AAChC,eAAK;AACL,iBAAO;AACP,cAAI,CAAC,SAAS,UAAU;AACtB,iCAAqB;AAAA,UACvB;AAAA,QACF;AACA,aAAK;AAAA,MACP;AAAA,IACF;AAEA,aAAS,kBAAkB,SAAS6B,gBAAe;AACjD,UAAI,CAAC,SAAS;AACZ,eAAO;AAAA,MACT;AACA,UAAI,IAAI;AACR,aAAO,IAAI,KAAK;AACd,YAAI,qBAAqB,CAAC,EAAE,SAAS,WAAW,qBAAqB,CAAC,EAAE,SAAS,MAAM;AACrF,iBAAO,qBAAqB,CAAC,EAAE;AAAA,QACjC;AACA,aAAK;AAAA,MACP;AACA,UAAI,WAAW,IAAI,cAAc;AACjC,qBAAe,UAAU,OAAO;AAChC,eAAS,QAAQ,SAASA,cAAa;AACvC,aAAO;AAAA,IACT;AAEA,aAAS,0BAA0B;AACjC,UAAI;AACJ,UAAI,WAAW,qBAAqB;AACpC,UAAI,aAAa,CAAC;AAClB,WAAK,IAAI,GAAG,IAAI,UAAU,KAAK,GAAG;AAChC,mBAAW,KAAK,qBAAqB,CAAC,EAAE,SAAS;AAAA,MACnD;AACA,aAAO;AAAA,IACT;AAEA,aAAS,kBAAkB;AACzB,8BAAwB;AACxB,eAAS;AAAA,IACX;AAEA,aAAS,uBAAuB;AAC9B,8BAAwB;AAAA,IAC1B;AAEA,aAAS,eAAe,UAAU,SAAS;AACzC,eAAS,iBAAiB,WAAW,aAAa;AAClD,eAAS,iBAAiB,WAAW,eAAe;AACpD,eAAS,iBAAiB,SAAS,oBAAoB;AACvD,2BAAqB,KAAK,EAAE,MAAM,SAAS,WAAW,SAAS,CAAC;AAChE,aAAO;AAAA,IACT;AAEA,aAASE,eAAc,QAAQ;AAC7B,UAAI,WAAW,IAAI,cAAc;AACjC,qBAAe,UAAU,IAAI;AAC7B,eAAS,UAAU,MAAM;AACzB,aAAO;AAAA,IACT;AAEA,aAAS,SAASH,MAAK,WAAW;AAChC,UAAI;AACJ,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,6BAAqB,CAAC,EAAE,UAAU,SAASA,MAAK,SAAS;AAAA,MAC3D;AAAA,IACF;AAEA,aAAS,aAAaA,MAAK,WAAW;AACpC,UAAI;AACJ,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,6BAAqB,CAAC,EAAE,UAAU,aAAaA,MAAK,SAAS;AAAA,MAC/D;AAAA,IACF;AAEA,aAAS,KAAK,WAAW;AACvB,UAAI;AACJ,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,6BAAqB,CAAC,EAAE,UAAU,KAAK,SAAS;AAAA,MAClD;AAAA,IACF;AACA,aAAS,OAAO,SAAS;AACvB,UAAI,cAAc,UAAU;AAC5B,UAAI;AACJ,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,6BAAqB,CAAC,EAAE,UAAU,YAAY,WAAW;AAAA,MAC3D;AACA,iBAAW;AACX,UAAI,wBAAwB,CAAC,WAAW;AACtC,eAAO,sBAAsB,MAAM;AAAA,MACrC,OAAO;AACL,mBAAW;AAAA,MACb;AAAA,IACF;AAEA,aAASS,OAAM,SAAS;AACtB,iBAAW;AACX,aAAO,sBAAsB,MAAM;AAAA,IACrC;AAEA,aAAS,MAAM,WAAW;AACxB,UAAI;AACJ,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,6BAAqB,CAAC,EAAE,UAAU,MAAM,SAAS;AAAA,MACnD;AAAA,IACF;AAEA,aAAS,YAAYjD,QAAO,SAAS,WAAW;AAC9C,UAAI;AACJ,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,6BAAqB,CAAC,EAAE,UAAU,YAAYA,QAAO,SAAS,SAAS;AAAA,MACzE;AAAA,IACF;AAEA,aAAS,KAAK,WAAW;AACvB,UAAI;AACJ,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,6BAAqB,CAAC,EAAE,UAAU,KAAK,SAAS;AAAA,MAClD;AAAA,IACF;AAEA,aAAS,YAAY,WAAW;AAC9B,UAAI;AACJ,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,6BAAqB,CAAC,EAAE,UAAU,YAAY,SAAS;AAAA,MACzD;AAAA,IACF;AAEA,aAAS,QAAQ,WAAW;AAC1B,UAAI;AACJ,WAAK,IAAK,MAAM,GAAI,KAAK,GAAG,KAAK,GAAG;AAClC,6BAAqB,CAAC,EAAE,UAAU,QAAQ,SAAS;AAAA,MACrD;AAAA,IACF;AAEA,aAASkD,kBAAiBT,gBAAeU,aAAY9B,WAAU;AAC7D,UAAI,eAAe,CAAC,EAAE;AAAA,QAAO,CAAC,EAAE,MAAM,KAAK,SAAS,uBAAuB,QAAQ,CAAC;AAAA,QAClF,CAAC,EAAE,MAAM,KAAK,SAAS,uBAAuB,WAAW,CAAC;AAAA,MAAC;AAC7D,UAAI;AACJ,UAAI,WAAW,aAAa;AAC5B,WAAK,IAAI,GAAG,IAAI,UAAU,KAAK,GAAG;AAChC,YAAIA,WAAU;AACZ,uBAAa,CAAC,EAAE,aAAa,gBAAgBA,SAAQ;AAAA,QACvD;AACA,0BAAkB,aAAa,CAAC,GAAGoB,cAAa;AAAA,MAClD;AACA,UAAIU,eAAc,aAAa,GAAG;AAChC,YAAI,CAAC9B,WAAU;AACb,UAAAA,YAAW;AAAA,QACb;AACA,YAAI,OAAO,SAAS,qBAAqB,MAAM,EAAE,CAAC;AAClD,aAAK,YAAY;AACjB,YAAI+B,OAAM,UAAU,KAAK;AACzB,QAAAA,KAAI,MAAM,QAAQ;AAClB,QAAAA,KAAI,MAAM,SAAS;AACnB,QAAAA,KAAI,aAAa,gBAAgB/B,SAAQ;AACzC,aAAK,YAAY+B,IAAG;AACpB,0BAAkBA,MAAKX,cAAa;AAAA,MACtC;AAAA,IACF;AAEA,aAAS,SAAS;AAChB,UAAI;AACJ,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,6BAAqB,CAAC,EAAE,UAAU,OAAO;AAAA,MAC3C;AAAA,IACF;AAEA,aAAS,WAAW;AAClB,UAAI,CAAC,aAAa,sBAAsB;AACtC,YAAI,UAAU;AACZ,iBAAO,sBAAsBQ,MAAK;AAClC,qBAAW;AAAA,QACb;AAAA,MACF;AAAA,IACF;AAEA,aAAS,SAAS;AAChB,kBAAY;AAAA,IACd;AAEA,aAAS,WAAW;AAClB,kBAAY;AACZ,eAAS;AAAA,IACX;AAEA,aAAS,UAAUT,MAAK,WAAW;AACjC,UAAI;AACJ,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,6BAAqB,CAAC,EAAE,UAAU,UAAUA,MAAK,SAAS;AAAA,MAC5D;AAAA,IACF;AAEA,aAAS,KAAK,WAAW;AACvB,UAAI;AACJ,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,6BAAqB,CAAC,EAAE,UAAU,KAAK,SAAS;AAAA,MAClD;AAAA,IACF;AAEA,aAAS,OAAO,WAAW;AACzB,UAAI;AACJ,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,6BAAqB,CAAC,EAAE,UAAU,OAAO,SAAS;AAAA,MACpD;AAAA,IACF;AAEA,aAAS,oBAAoB;AAC7B,aAAS,gBAAgBG;AACzB,aAAS,WAAW;AACpB,aAAS,eAAe;AACxB,aAAS,OAAO;AAChB,aAAS,QAAQ;AACjB,aAAS,OAAO;AAChB,aAAS,cAAc;AACvB,aAAS,mBAAmBO;AAC5B,aAAS,SAAS;AAElB,aAAS,cAAc;AACvB,aAAS,UAAU;AACnB,aAAS,SAAS;AAClB,aAAS,WAAW;AACpB,aAAS,YAAY;AACrB,aAAS,OAAO;AAChB,aAAS,SAAS;AAClB,aAAS,0BAA0B;AACnC,WAAO;AAAA,EACT,EAAE;AAGF,QAAM,gBAAiB,WAAY;AAYjC,QAAIN,MAAK,CAAC;AACV,IAAAA,IAAG,kBAAkB;AACrB,QAAI,UAAU,CAAC;AAEf,aAAS,gBAAgBd,IAAG5B,IAAGmD,IAAG,GAAG,IAAI;AACvC,UAAI,MAAM,OAAO,SAASvB,KAAI,MAAM5B,KAAI,MAAMmD,KAAI,MAAM,GAAG,QAAQ,OAAO,GAAG;AAC7E,UAAI,QAAQ,GAAG,GAAG;AAChB,eAAO,QAAQ,GAAG;AAAA,MACpB;AACA,UAAI,YAAY,IAAI,aAAa,CAACvB,IAAG5B,IAAGmD,IAAG,CAAC,CAAC;AAC7C,cAAQ,GAAG,IAAI;AACf,aAAO;AAAA,IACT;AAGA,QAAI,oBAAoB;AACxB,QAAI,mBAAmB;AACvB,QAAI,wBAAwB;AAC5B,QAAI,6BAA6B;AAEjC,QAAI,mBAAmB;AACvB,QAAI,kBAAkB,KAAO,mBAAmB;AAEhD,QAAI,wBAAwB,OAAO,iBAAiB;AAEpD,aAASC,GAAE,KAAK,KAAK;AAAE,aAAO,IAAM,IAAM,MAAM,IAAM;AAAA,IAAK;AAC3D,aAASC,GAAE,KAAK,KAAK;AAAE,aAAO,IAAM,MAAM,IAAM;AAAA,IAAK;AACrD,aAASC,GAAE,KAAK;AAAE,aAAO,IAAM;AAAA,IAAK;AAGpC,aAAS,WAAW,IAAI,KAAK,KAAK;AAChC,eAASF,GAAE,KAAK,GAAG,IAAI,KAAKC,GAAE,KAAK,GAAG,KAAK,KAAKC,GAAE,GAAG,KAAK;AAAA,IAC5D;AAGA,aAAS,SAAS,IAAI,KAAK,KAAK;AAC9B,aAAO,IAAMF,GAAE,KAAK,GAAG,IAAI,KAAK,KAAK,IAAMC,GAAE,KAAK,GAAG,IAAI,KAAKC,GAAE,GAAG;AAAA,IACrE;AAEA,aAAS,gBAAgB,IAAI,IAAI,IAAI,KAAK,KAAK;AAC7C,UAAI,UACF,UACA,IAAI;AACN,SAAG;AACD,mBAAW,MAAM,KAAK,MAAM;AAC5B,mBAAW,WAAW,UAAU,KAAK,GAAG,IAAI;AAC5C,YAAI,WAAW,GAAK;AAClB,eAAK;AAAA,QACP,OAAO;AACL,eAAK;AAAA,QACP;AAAA,MACF,SAAS,KAAK,IAAI,QAAQ,IAAI,yBAAyB,EAAE,IAAI;AAC7D,aAAO;AAAA,IACT;AAEA,aAAS,qBAAqB,IAAI,SAAS,KAAK,KAAK;AACnD,eAAS,IAAI,GAAG,IAAI,mBAAmB,EAAE,GAAG;AAC1C,YAAI,eAAe,SAAS,SAAS,KAAK,GAAG;AAC7C,YAAI,iBAAiB,EAAK,QAAO;AACjC,YAAI,WAAW,WAAW,SAAS,KAAK,GAAG,IAAI;AAC/C,mBAAW,WAAW;AAAA,MACxB;AACA,aAAO;AAAA,IACT;AAKA,aAAS,aAAa,QAAQ;AAC5B,WAAK,KAAK;AACV,WAAK,iBAAiB,wBAAwB,IAAI,aAAa,gBAAgB,IAAI,IAAI,MAAM,gBAAgB;AAC7G,WAAK,eAAe;AAEpB,WAAK,MAAM,KAAK,IAAI,KAAK,IAAI;AAAA,IAC/B;AAEA,iBAAa,YAAY;AAAA,MAEvB,KAAK,SAAUvC,IAAG;AAChB,YAAI,MAAM,KAAK,GAAG,CAAC,GACjB,MAAM,KAAK,GAAG,CAAC,GACf,MAAM,KAAK,GAAG,CAAC,GACf,MAAM,KAAK,GAAG,CAAC;AACjB,YAAI,CAAC,KAAK,aAAc,MAAK,YAAY;AACzC,YAAI,QAAQ,OAAO,QAAQ,IAAK,QAAOA;AAEvC,YAAIA,OAAM,EAAG,QAAO;AACpB,YAAIA,OAAM,EAAG,QAAO;AACpB,eAAO,WAAW,KAAK,UAAUA,EAAC,GAAG,KAAK,GAAG;AAAA,MAC/C;AAAA;AAAA,MAIA,aAAa,WAAY;AACvB,YAAI,MAAM,KAAK,GAAG,CAAC,GACjB,MAAM,KAAK,GAAG,CAAC,GACf,MAAM,KAAK,GAAG,CAAC,GACf,MAAM,KAAK,GAAG,CAAC;AACjB,aAAK,eAAe;AACpB,YAAI,QAAQ,OAAO,QAAQ,KAAK;AAAE,eAAK,kBAAkB;AAAA,QAAG;AAAA,MAC9D;AAAA,MAEA,mBAAmB,WAAY;AAC7B,YAAI,MAAM,KAAK,GAAG,CAAC,GACjB,MAAM,KAAK,GAAG,CAAC;AACjB,iBAAS,IAAI,GAAG,IAAI,kBAAkB,EAAE,GAAG;AACzC,eAAK,eAAe,CAAC,IAAI,WAAW,IAAI,iBAAiB,KAAK,GAAG;AAAA,QACnE;AAAA,MACF;AAAA;AAAA;AAAA;AAAA,MAKA,WAAW,SAAU,IAAI;AACvB,YAAI,MAAM,KAAK,GAAG,CAAC,GACjB,MAAM,KAAK,GAAG,CAAC,GACf,gBAAgB,KAAK;AAEvB,YAAI,gBAAgB;AACpB,YAAI,gBAAgB;AACpB,YAAI,aAAa,mBAAmB;AAEpC,eAAO,kBAAkB,cAAc,cAAc,aAAa,KAAK,IAAI,EAAE,eAAe;AAC1F,2BAAiB;AAAA,QACnB;AACA,UAAE;AAGF,YAAI,QAAQ,KAAK,cAAc,aAAa,MAAM,cAAc,gBAAgB,CAAC,IAAI,cAAc,aAAa;AAChH,YAAI,YAAY,gBAAgB,OAAO;AAEvC,YAAI,eAAe,SAAS,WAAW,KAAK,GAAG;AAC/C,YAAI,gBAAgB,kBAAkB;AACpC,iBAAO,qBAAqB,IAAI,WAAW,KAAK,GAAG;AAAA,QACrD;AAAE,YAAI,iBAAiB,GAAK;AAC1B,iBAAO;AAAA,QACT;AACA,eAAO,gBAAgB,IAAI,eAAe,gBAAgB,iBAAiB,KAAK,GAAG;AAAA,MACrF;AAAA,IACF;AAEA,WAAO2B;AAAA,EACT,EAAE;AAEF,QAAM,UAAW,2BAAY;AAC3B,aAAS,OAAO,KAAK;AACnB,aAAO,IAAI,OAAO,iBAAiB,IAAI,MAAM,CAAC;AAAA,IAChD;AAEA,WAAO;AAAA,MACL;AAAA,IACF;AAAA,EACF,EAAE;AAEF,QAAM,cAAe,2BAAY;AAC/B,WAAO,SAAU,eAAe,SAAS,UAAU;AACjD,UAAI,UAAU;AACd,UAAI,aAAa;AACjB,UAAI,OAAO,iBAAiB,UAAU;AAEtC,UAAIA,MAAK;AAAA,QACP;AAAA,QACA;AAAA,MACF;AAEA,eAAS,aAAa;AACpB,YAAI;AACJ,YAAI,SAAS;AACX,qBAAW;AACX,oBAAU,KAAK,OAAO;AAAA,QACxB,OAAO;AACL,oBAAU,QAAQ;AAAA,QACpB;AACA,eAAO;AAAA,MACT;AAEA,eAAS,QAAQ,SAAS;AACxB,YAAI,YAAY,YAAY;AAC1B,iBAAO,QAAQ,OAAO,IAAI;AAC1B,wBAAc;AAAA,QAChB;AACA,YAAI,UAAU;AACZ,mBAAS,OAAO;AAAA,QAClB;AACA,aAAK,OAAO,IAAI;AAChB,mBAAW;AAAA,MACb;AAEA,aAAOA;AAAA,IACT;AAAA,EACF,EAAE;AAEF,QAAM,mBAAoB,WAAY;AACpC,aAAS,SAAS;AAChB,aAAO;AAAA,QACL,aAAa;AAAA,QACb,UAAU,iBAAiB,WAAW,wBAAwB,CAAC;AAAA,QAC/D,SAAS,iBAAiB,WAAW,wBAAwB,CAAC;AAAA,MAChE;AAAA,IACF;AACA,WAAO,YAAY,GAAG,MAAM;AAAA,EAC9B,EAAE;AAEF,QAAM,qBAAsB,WAAY;AACtC,aAAS,SAAS;AAChB,aAAO;AAAA,QACL,SAAS,CAAC;AAAA,QACV,aAAa;AAAA,MACf;AAAA,IACF;AAEA,aAAS,QAAQ,SAAS;AACxB,UAAI;AACJ,UAAI,MAAM,QAAQ,QAAQ;AAC1B,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,yBAAiB,QAAQ,QAAQ,QAAQ,CAAC,CAAC;AAAA,MAC7C;AACA,cAAQ,QAAQ,SAAS;AAAA,IAC3B;AAEA,WAAO,YAAY,GAAG,QAAQ,OAAO;AAAA,EACvC,EAAE;AA6OF,QAAM,MAAM,YAAY;AAExB,QAAM,kBAAmB,2BAAY;AACnC,QAAI,YAAY;AAChB,QAAI,UAAU,KAAK;AAEnB,aAAS,iBAAiB,UAAU,SAAS;AAC3C,UAAI,aAAa,KAAK;AACtB,UAAI;AACJ,UAAI,KAAK,aAAa,oBAAoB;AACxC,mBAAW,iBAAiB,WAAW,KAAK,GAAG,MAAM;AAAA,MACvD;AACA,UAAI,iBAAiB,QAAQ;AAC7B,UAAI,IAAI;AACR,UAAI,MAAM,KAAK,UAAU,SAAS;AAClC,UAAI,OAAO;AACX,UAAI;AACJ,UAAI;AACJ,UAAI;AAEJ,aAAO,MAAM;AACX,kBAAU,KAAK,UAAU,CAAC;AAC1B,sBAAc,KAAK,UAAU,IAAI,CAAC;AAClC,YAAI,MAAM,MAAM,KAAK,YAAY,YAAY,IAAI,YAAY;AAC3D,cAAI,QAAQ,GAAG;AACb,sBAAU;AAAA,UACZ;AACA,2BAAiB;AACjB;AAAA,QACF;AACA,YAAK,YAAY,IAAI,aAAc,UAAU;AAC3C,2BAAiB;AACjB;AAAA,QACF;AACA,YAAI,IAAI,MAAM,GAAG;AACf,eAAK;AAAA,QACP,OAAO;AACL,2BAAiB;AACjB,iBAAO;AAAA,QACT;AAAA,MACF;AACA,yBAAmB,KAAK,kBAAkB,CAAC,KAAK,CAAC;AAEjD,UAAIpC;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI,cAAc,YAAY,IAAI;AAClC,UAAI,UAAU,QAAQ,IAAI;AAC1B,UAAI;AACJ,UAAI,QAAQ,IAAI;AACd,YAAI,CAAC,iBAAiB,YAAY;AAChC,2BAAiB,aAAa,IAAI,gBAAgB,QAAQ,GAAG,YAAY,KAAK,QAAQ,GAAG,QAAQ,IAAI,QAAQ,EAAE;AAAA,QACjH;AACA,YAAI,aAAa,iBAAiB;AAClC,YAAI,YAAY,eAAe,WAAW,SAAS;AACjD,cAAI,MAAM,YAAY,cAAc,WAAW,OAAO,SAAS,IAAI;AACnE,iBAAO,WAAW,OAAO,GAAG,EAAE,MAAM;AACpC,eAAKA,KAAI,GAAGA,KAAI,MAAMA,MAAK,GAAG;AAC5B,qBAASA,EAAC,IAAI,WAAW,OAAO,GAAG,EAAE,MAAMA,EAAC;AAAA,UAC9C;AAAA,QAEF,OAAO;AACL,cAAI,iBAAiB,QAAQ;AAC3B,kBAAM,iBAAiB;AAAA,UACzB,OAAO;AACL,kBAAM,cAAc,gBAAgB,QAAQ,EAAE,GAAG,QAAQ,EAAE,GAAG,QAAQ,EAAE,GAAG,QAAQ,EAAE,GAAG,QAAQ,CAAC,EAAE;AACnG,6BAAiB,SAAS;AAAA,UAC5B;AACA,iBAAO,KAAK,WAAW,YAAY,cAAc,QAAQ;AACzD,cAAI,iBAAiB,WAAW,gBAAgB;AAEhD,cAAI;AACJ,cAAI,cAAe,QAAQ,YAAY,YAAY,QAAQ,uBAAuB,IAAK,QAAQ,mBAAmB;AAClH,cAAK,QAAQ,YAAY,YAAY,QAAQ,uBAAuB,IAAK,QAAQ,aAAa;AAC9F,iBAAO;AACP,iBAAO,WAAW,OAAO;AACzB,iBAAO,MAAM;AACX,2BAAe,WAAW,OAAO,CAAC,EAAE;AACpC,gBAAI,mBAAmB,KAAK,SAAS,KAAK,MAAM,WAAW,OAAO,SAAS,GAAG;AAC5E,qBAAO,WAAW,OAAO,CAAC,EAAE,MAAM;AAClC,mBAAKA,KAAI,GAAGA,KAAI,MAAMA,MAAK,GAAG;AAC5B,yBAASA,EAAC,IAAI,WAAW,OAAO,CAAC,EAAE,MAAMA,EAAC;AAAA,cAC5C;AACA;AAAA,YACF,WAAW,kBAAkB,eAAe,iBAAiB,cAAc,WAAW,OAAO,IAAI,CAAC,EAAE,eAAe;AACjH,6BAAe,iBAAiB,eAAe,WAAW,OAAO,IAAI,CAAC,EAAE;AACxE,qBAAO,WAAW,OAAO,CAAC,EAAE,MAAM;AAClC,mBAAKA,KAAI,GAAGA,KAAI,MAAMA,MAAK,GAAG;AAC5B,yBAASA,EAAC,IAAI,WAAW,OAAO,CAAC,EAAE,MAAMA,EAAC,KAAK,WAAW,OAAO,IAAI,CAAC,EAAE,MAAMA,EAAC,IAAI,WAAW,OAAO,CAAC,EAAE,MAAMA,EAAC,KAAK;AAAA,cACtH;AACA;AAAA,YACF;AACA,gBAAI,IAAI,OAAO,GAAG;AAChB,mBAAK;AAAA,YACP,OAAO;AACL,qBAAO;AAAA,YACT;AAAA,UACF;AACA,kBAAQ,aAAa;AACrB,kBAAQ,mBAAmB,cAAc,WAAW,OAAO,CAAC,EAAE;AAC9D,kBAAQ,qBAAqB;AAAA,QAC/B;AAAA,MACF,OAAO;AACL,YAAI;AACJ,YAAI;AACJ,YAAI;AACJ,YAAI;AACJ,YAAI;AACJ,cAAM,QAAQ,EAAE;AAChB,mBAAW,YAAY,KAAK,QAAQ;AACpC,YAAI,KAAK,MAAM,QAAQ,MAAM,GAAG;AAC9B,cAAI,YAAY,aAAa;AAC3B,qBAAS,CAAC,IAAI,SAAS,CAAC;AACxB,qBAAS,CAAC,IAAI,SAAS,CAAC;AACxB,qBAAS,CAAC,IAAI,SAAS,CAAC;AAAA,UAC1B,WAAW,YAAY,SAAS;AAC9B,qBAAS,CAAC,IAAI,QAAQ,EAAE,CAAC;AACzB,qBAAS,CAAC,IAAI,QAAQ,EAAE,CAAC;AACzB,qBAAS,CAAC,IAAI,QAAQ,EAAE,CAAC;AAAA,UAC3B,OAAO;AACL,gBAAI,YAAY,iBAAiB,QAAQ,CAAC;AAC1C,gBAAI,UAAU,iBAAiB,QAAQ;AACvC,gBAAI2B,SAAQ,WAAW,YAAY,cAAc;AACjD,8BAAkB,UAAU,MAAM,WAAW,SAASA,KAAI,CAAC;AAAA,UAC7D;AAAA,QACF,OAAO;AACL,eAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,gBAAI,QAAQ,MAAM,GAAG;AACnB,kBAAI,YAAY,aAAa;AAC3B,uBAAO;AAAA,cACT,WAAW,WAAW,SAAS;AAC7B,uBAAO;AAAA,cACT,OAAO;AACL,oBAAI,QAAQ,EAAE,EAAE,gBAAgB,OAAO;AACrC,sBAAI,CAAC,iBAAiB,QAAQ;AAC5B,qCAAiB,SAAS,CAAC;AAAA,kBAC7B;AACA,sBAAI,CAAC,iBAAiB,OAAO,CAAC,GAAG;AAC/B,2BAAO,QAAQ,EAAE,EAAE,CAAC,MAAM,SAAY,QAAQ,EAAE,EAAE,CAAC,IAAI,QAAQ,EAAE,EAAE,CAAC;AACpE,2BAAO,QAAQ,EAAE,EAAE,CAAC,MAAM,SAAY,QAAQ,EAAE,EAAE,CAAC,IAAI,QAAQ,EAAE,EAAE,CAAC;AACpE,0BAAM,QAAQ,EAAE,EAAE,CAAC,MAAM,SAAY,QAAQ,EAAE,EAAE,CAAC,IAAI,QAAQ,EAAE,EAAE,CAAC;AACnE,0BAAM,QAAQ,EAAE,EAAE,CAAC,MAAM,SAAY,QAAQ,EAAE,EAAE,CAAC,IAAI,QAAQ,EAAE,EAAE,CAAC;AACnE,0BAAM,cAAc,gBAAgB,MAAM,MAAM,KAAK,GAAG,EAAE;AAC1D,qCAAiB,OAAO,CAAC,IAAI;AAAA,kBAC/B,OAAO;AACL,0BAAM,iBAAiB,OAAO,CAAC;AAAA,kBACjC;AAAA,gBACF,WAAW,CAAC,iBAAiB,QAAQ;AACnC,yBAAO,QAAQ,EAAE;AACjB,yBAAO,QAAQ,EAAE;AACjB,wBAAM,QAAQ,EAAE;AAChB,wBAAM,QAAQ,EAAE;AAChB,wBAAM,cAAc,gBAAgB,MAAM,MAAM,KAAK,GAAG,EAAE;AAC1D,0BAAQ,mBAAmB;AAAA,gBAC7B,OAAO;AACL,wBAAM,iBAAiB;AAAA,gBACzB;AACA,uBAAO,KAAK,WAAW,YAAY,cAAc,QAAQ;AAAA,cAC3D;AAAA,YACF;AAEA,uBAAW,YAAY,KAAK,QAAQ;AACpC,uBAAW,QAAQ,MAAM,IAAI,QAAQ,EAAE,CAAC,IAAI,QAAQ,EAAE,CAAC,KAAK,SAAS,CAAC,IAAI,QAAQ,EAAE,CAAC,KAAK;AAE1F,gBAAI,KAAK,aAAa,oBAAoB;AACxC,uBAAS,CAAC,IAAI;AAAA,YAChB,OAAO;AACL,yBAAW;AAAA,YACb;AAAA,UACF;AAAA,QACF;AAAA,MACF;AACA,cAAQ,YAAY;AACpB,aAAO;AAAA,IACT;AAGA,aAAS,MAAML,IAAG5B,IAAGG,IAAG;AACtB,UAAI,MAAM,CAAC;AACX,UAAI,KAAKyB,GAAE,CAAC;AACZ,UAAI,KAAKA,GAAE,CAAC;AACZ,UAAI,KAAKA,GAAE,CAAC;AACZ,UAAI,KAAKA,GAAE,CAAC;AACZ,UAAI,KAAK5B,GAAE,CAAC;AACZ,UAAI,KAAKA,GAAE,CAAC;AACZ,UAAI,KAAKA,GAAE,CAAC;AACZ,UAAI,KAAKA,GAAE,CAAC;AAEZ,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI;AAEJ,cAAQ,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AAC3C,UAAI,QAAQ,GAAK;AACf,gBAAQ,CAAC;AACT,aAAK,CAAC;AACN,aAAK,CAAC;AACN,aAAK,CAAC;AACN,aAAK,CAAC;AAAA,MACR;AACA,UAAK,IAAM,QAAS,MAAU;AAC5B,gBAAQ,KAAK,KAAK,KAAK;AACvB,gBAAQ,KAAK,IAAI,KAAK;AACtB,iBAAS,KAAK,KAAK,IAAMG,MAAK,KAAK,IAAI;AACvC,iBAAS,KAAK,IAAIA,KAAI,KAAK,IAAI;AAAA,MACjC,OAAO;AACL,iBAAS,IAAMA;AACf,iBAASA;AAAA,MACX;AACA,UAAI,CAAC,IAAI,SAAS,KAAK,SAAS;AAChC,UAAI,CAAC,IAAI,SAAS,KAAK,SAAS;AAChC,UAAI,CAAC,IAAI,SAAS,KAAK,SAAS;AAChC,UAAI,CAAC,IAAI,SAAS,KAAK,SAAS;AAEhC,aAAO;AAAA,IACT;AAEA,aAAS,kBAAkB,KAAK,MAAM;AACpC,UAAI,KAAK,KAAK,CAAC;AACf,UAAI,KAAK,KAAK,CAAC;AACf,UAAI,KAAK,KAAK,CAAC;AACf,UAAI,KAAK,KAAK,CAAC;AACf,UAAI,UAAU,KAAK,MAAM,IAAI,KAAK,KAAK,IAAI,KAAK,IAAI,IAAI,IAAI,KAAK,KAAK,IAAI,KAAK,EAAE;AACjF,UAAI,WAAW,KAAK,KAAK,IAAI,KAAK,KAAK,IAAI,KAAK,EAAE;AAClD,UAAI,OAAO,KAAK,MAAM,IAAI,KAAK,KAAK,IAAI,KAAK,IAAI,IAAI,IAAI,KAAK,KAAK,IAAI,KAAK,EAAE;AAC9E,UAAI,CAAC,IAAI,UAAU;AACnB,UAAI,CAAC,IAAI,WAAW;AACpB,UAAI,CAAC,IAAI,OAAO;AAAA,IAClB;AAEA,aAAS,iBAAiBoD,SAAQ;AAChC,UAAI,UAAUA,QAAO,CAAC,IAAI;AAC1B,UAAI,WAAWA,QAAO,CAAC,IAAI;AAC3B,UAAI,OAAOA,QAAO,CAAC,IAAI;AACvB,UAAI,KAAK,KAAK,IAAI,UAAU,CAAC;AAC7B,UAAI,KAAK,KAAK,IAAI,WAAW,CAAC;AAC9B,UAAI,KAAK,KAAK,IAAI,OAAO,CAAC;AAC1B,UAAI,KAAK,KAAK,IAAI,UAAU,CAAC;AAC7B,UAAI,KAAK,KAAK,IAAI,WAAW,CAAC;AAC9B,UAAI,KAAK,KAAK,IAAI,OAAO,CAAC;AAC1B,UAAI,IAAI,KAAK,KAAK,KAAK,KAAK,KAAK;AACjC,UAAIxC,KAAI,KAAK,KAAK,KAAK,KAAK,KAAK;AACjC,UAAIyC,KAAI,KAAK,KAAK,KAAK,KAAK,KAAK;AACjC,UAAI,IAAI,KAAK,KAAK,KAAK,KAAK,KAAK;AAEjC,aAAO,CAACzC,IAAGyC,IAAG,GAAG,CAAC;AAAA,IACpB;AAEA,aAAS,wBAAwB;AAC/B,UAAI,WAAW,KAAK,KAAK,gBAAgB,KAAK;AAC9C,UAAI,WAAW,KAAK,UAAU,CAAC,EAAE,IAAI,KAAK;AAC1C,UAAI,UAAU,KAAK,UAAU,KAAK,UAAU,SAAS,CAAC,EAAE,IAAI,KAAK;AACjE,UAAI,EAAE,aAAa,KAAK,SAAS,aAAc,KAAK,SAAS,cAAc,cAAe,KAAK,SAAS,aAAa,WAAW,YAAY,WAAa,KAAK,SAAS,YAAY,YAAY,WAAW,YAAc;AACtN,YAAI,KAAK,SAAS,aAAa,UAAU;AACvC,eAAK,SAAS,qBAAqB;AACnC,eAAK,SAAS,YAAY;AAAA,QAC5B;AAEA,YAAI,eAAe,KAAK,iBAAiB,UAAU,KAAK,QAAQ;AAChE,aAAK,KAAK;AAAA,MACZ;AACA,WAAK,SAAS,YAAY;AAC1B,aAAO,KAAK;AAAA,IACd;AAEA,aAAS,UAAUlB,MAAK;AACtB,UAAI;AACJ,UAAI,KAAK,aAAa,kBAAkB;AACtC,0BAAkBA,OAAM,KAAK;AAC7B,YAAI,QAAQ,KAAK,IAAI,eAAe,IAAI,MAAS;AAC/C,eAAK,IAAI;AACT,eAAK,OAAO;AAAA,QACd;AAAA,MACF,OAAO;AACL,YAAI,IAAI;AACR,YAAI,MAAM,KAAK,EAAE;AACjB,eAAO,IAAI,KAAK;AACd,4BAAkBA,KAAI,CAAC,IAAI,KAAK;AAChC,cAAI,QAAQ,KAAK,EAAE,CAAC,IAAI,eAAe,IAAI,MAAS;AAClD,iBAAK,EAAE,CAAC,IAAI;AACZ,iBAAK,OAAO;AAAA,UACd;AACA,eAAK;AAAA,QACP;AAAA,MACF;AAAA,IACF;AAEA,aAAS,yBAAyB;AAChC,UAAI,KAAK,KAAK,WAAW,YAAY,KAAK,WAAW,CAAC,KAAK,gBAAgB,QAAQ;AACjF;AAAA,MACF;AACA,UAAI,KAAK,MAAM;AACb,aAAK,UAAU,KAAK,EAAE;AACtB;AAAA,MACF;AACA,WAAK,OAAO;AACZ,WAAK,OAAO,KAAK;AACjB,UAAI;AACJ,UAAI,MAAM,KAAK,gBAAgB;AAC/B,UAAI,aAAa,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AAC/C,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,qBAAa,KAAK,gBAAgB,CAAC,EAAE,UAAU;AAAA,MACjD;AACA,WAAK,UAAU,UAAU;AACzB,WAAK,gBAAgB;AACrB,WAAK,OAAO;AACZ,WAAK,UAAU,KAAK,KAAK,WAAW;AAAA,IACtC;AAEA,aAAS,UAAU,gBAAgB;AACjC,WAAK,gBAAgB,KAAK,cAAc;AACxC,WAAK,UAAU,mBAAmB,IAAI;AAAA,IACxC;AAEA,aAAS,cAAc1B,OAAMD,OAAM,MAAM,WAAW;AAClD,WAAK,WAAW;AAChB,WAAK,OAAO,QAAQ;AACpB,WAAK,OAAOA;AACZ,WAAK,IAAI,OAAOA,MAAK,IAAI,OAAOA,MAAK;AACrC,WAAK,KAAKA,MAAK;AACf,WAAK,OAAO;AACZ,WAAK,OAAOC;AACZ,WAAK,YAAY;AACjB,WAAK,OAAOA,MAAK;AACjB,WAAK,IAAI;AACT,WAAK,KAAK;AACV,WAAK,MAAM;AACX,WAAK,kBAAkB,CAAC;AACxB,WAAK,gBAAgB;AACrB,WAAK,WAAW;AAChB,WAAK,YAAY;AACjB,WAAK,YAAY;AAAA,IACnB;AAEA,aAAS,yBAAyBA,OAAMD,OAAM,MAAM,WAAW;AAC7D,WAAK,WAAW;AAChB,WAAK,OAAO,QAAQ;AACpB,WAAK,OAAOA;AACZ,WAAK,OAAO;AACZ,WAAK,OAAOC;AACZ,WAAK,YAAY;AACjB,WAAK,OAAOA,MAAK;AACjB,WAAK,IAAI;AACT,WAAK,KAAK;AACV,WAAK,UAAU;AACf,UAAI;AACJ,UAAI,MAAMD,MAAK,EAAE;AACjB,WAAK,IAAI,iBAAiB,WAAW,GAAG;AACxC,WAAK,KAAK,iBAAiB,WAAW,GAAG;AACzC,WAAK,MAAM,iBAAiB,WAAW,GAAG;AAC1C,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,aAAK,EAAE,CAAC,IAAIA,MAAK,EAAE,CAAC,IAAI,KAAK;AAC7B,aAAK,GAAG,CAAC,IAAIA,MAAK,EAAE,CAAC;AAAA,MACvB;AACA,WAAK,gBAAgB;AACrB,WAAK,kBAAkB,CAAC;AACxB,WAAK,WAAW;AAChB,WAAK,YAAY;AACjB,WAAK,YAAY;AAAA,IACnB;AAEA,aAAS,uBAAuBC,OAAMD,OAAM,MAAM,WAAW;AAC3D,WAAK,WAAW;AAChB,WAAK,YAAYA,MAAK;AACtB,WAAK,oBAAoB,CAAC;AAC1B,WAAK,aAAaC,MAAK,KAAK;AAC5B,WAAK,UAAU;AACf,WAAK,WAAW;AAAA,QACd,WAAW;AAAA,QAAW,WAAW;AAAA,QAAG,OAAO;AAAA,QAAG,oBAAoB;AAAA,MACpE;AACA,WAAK,IAAI;AACT,WAAK,KAAK;AACV,WAAK,OAAOD;AACZ,WAAK,OAAO,QAAQ;AACpB,WAAK,OAAOC;AACZ,WAAK,YAAY;AACjB,WAAK,OAAOA,MAAK;AACjB,WAAK,IAAI;AACT,WAAK,KAAK;AACV,WAAK,gBAAgB;AACrB,WAAK,WAAW;AAChB,WAAK,YAAY;AACjB,WAAK,mBAAmB;AACxB,WAAK,kBAAkB,CAAC,sBAAsB,KAAK,IAAI,CAAC;AACxD,WAAK,YAAY;AAAA,IACnB;AAEA,aAAS,kCAAkCA,OAAMD,OAAM,MAAM,WAAW;AACtE,WAAK,WAAW;AAChB,UAAI;AACJ,UAAI,MAAMA,MAAK,EAAE;AACjB,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,WAAK,IAAI,GAAG,IAAI,MAAM,GAAG,KAAK,GAAG;AAC/B,YAAIA,MAAK,EAAE,CAAC,EAAE,MAAMA,MAAK,EAAE,CAAC,EAAE,KAAKA,MAAK,EAAE,IAAI,CAAC,KAAKA,MAAK,EAAE,IAAI,CAAC,EAAE,GAAG;AACnE,cAAIA,MAAK,EAAE,CAAC,EAAE;AACd,cAAIA,MAAK,EAAE,IAAI,CAAC,EAAE;AAClB,eAAKA,MAAK,EAAE,CAAC,EAAE;AACf,eAAKA,MAAK,EAAE,CAAC,EAAE;AACf,cAAK,EAAE,WAAW,KAAK,EAAE,EAAE,CAAC,MAAM,EAAE,CAAC,KAAK,EAAE,CAAC,MAAM,EAAE,CAAC,MAAM,IAAI,cAAc,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,GAAG,CAAC,GAAG,EAAE,CAAC,IAAI,GAAG,CAAC,CAAC,KAAK,IAAI,cAAc,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,GAAG,CAAC,GAAG,EAAE,CAAC,IAAI,GAAG,CAAC,CAAC,KAAO,EAAE,WAAW,KAAK,EAAE,EAAE,CAAC,MAAM,EAAE,CAAC,KAAK,EAAE,CAAC,MAAM,EAAE,CAAC,KAAK,EAAE,CAAC,MAAM,EAAE,CAAC,MAAM,IAAI,cAAc,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,GAAG,CAAC,GAAG,EAAE,CAAC,IAAI,GAAG,CAAC,GAAG,EAAE,CAAC,IAAI,GAAG,CAAC,CAAC,KAAK,IAAI,cAAc,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,GAAG,CAAC,GAAG,EAAE,CAAC,IAAI,GAAG,CAAC,GAAG,EAAE,CAAC,IAAI,GAAG,CAAC,CAAC,GAAI;AAC3d,YAAAA,MAAK,EAAE,CAAC,EAAE,KAAK;AACf,YAAAA,MAAK,EAAE,CAAC,EAAE,KAAK;AAAA,UACjB;AACA,cAAI,EAAE,CAAC,MAAM,EAAE,CAAC,KAAK,EAAE,CAAC,MAAM,EAAE,CAAC,KAAK,GAAG,CAAC,MAAM,KAAK,GAAG,CAAC,MAAM,KAAK,GAAG,CAAC,MAAM,KAAK,GAAG,CAAC,MAAM,GAAG;AAC9F,gBAAI,EAAE,WAAW,KAAM,EAAE,CAAC,MAAM,EAAE,CAAC,KAAK,GAAG,CAAC,MAAM,KAAK,GAAG,CAAC,MAAM,GAAI;AACnE,cAAAA,MAAK,EAAE,CAAC,EAAE,KAAK;AACf,cAAAA,MAAK,EAAE,CAAC,EAAE,KAAK;AAAA,YACjB;AAAA,UACF;AAAA,QACF;AAAA,MACF;AACA,WAAK,kBAAkB,CAAC,sBAAsB,KAAK,IAAI,CAAC;AACxD,WAAK,OAAOA;AACZ,WAAK,YAAYA,MAAK;AACtB,WAAK,oBAAoB,CAAC;AAC1B,WAAK,aAAaC,MAAK,KAAK;AAC5B,WAAK,IAAI;AACT,WAAK,KAAK;AACV,WAAK,gBAAgB;AACrB,WAAK,OAAO,QAAQ;AACpB,WAAK,OAAOA;AACZ,WAAK,YAAY;AACjB,WAAK,OAAOA,MAAK;AACjB,WAAK,WAAW;AAChB,WAAK,YAAY;AACjB,WAAK,mBAAmB;AACxB,WAAK,UAAU;AACf,UAAI,SAASD,MAAK,EAAE,CAAC,EAAE,EAAE;AACzB,WAAK,IAAI,iBAAiB,WAAW,MAAM;AAC3C,WAAK,KAAK,iBAAiB,WAAW,MAAM;AAC5C,WAAK,IAAI,GAAG,IAAI,QAAQ,KAAK,GAAG;AAC9B,aAAK,EAAE,CAAC,IAAI;AACZ,aAAK,GAAG,CAAC,IAAI;AAAA,MACf;AACA,WAAK,WAAW,EAAE,WAAW,WAAW,WAAW,GAAG,OAAO,iBAAiB,WAAW,MAAM,EAAE;AACjG,WAAK,YAAY;AAAA,IACnB;AAEA,aAAS,QAAQC,OAAMD,OAAM,MAAM,MAAM,WAAW;AAClD,UAAIV;AACJ,UAAI,CAACU,MAAK,EAAE,QAAQ;AAClB,QAAAV,KAAI,IAAI,cAAcW,OAAMD,OAAM,MAAM,SAAS;AAAA,MACnD,WAAW,OAAQA,MAAK,EAAE,CAAC,MAAO,UAAU;AAC1C,QAAAV,KAAI,IAAI,yBAAyBW,OAAMD,OAAM,MAAM,SAAS;AAAA,MAC9D,OAAO;AACL,gBAAQ,MAAM;AAAA,UACZ,KAAK;AACH,YAAAV,KAAI,IAAI,uBAAuBW,OAAMD,OAAM,MAAM,SAAS;AAC1D;AAAA,UACF,KAAK;AACH,YAAAV,KAAI,IAAI,kCAAkCW,OAAMD,OAAM,MAAM,SAAS;AACrE;AAAA,UACF;AACE;AAAA,QACJ;AAAA,MACF;AACA,UAAIV,GAAE,gBAAgB,QAAQ;AAC5B,kBAAU,mBAAmBA,EAAC;AAAA,MAChC;AACA,aAAOA;AAAA,IACT;AAEA,QAAIyC,MAAK;AAAA,MACP;AAAA,IACF;AACA,WAAOA;AAAA,EACT,EAAE;AAGF,2BAAyB,YAAY;AAAA,IACnC,oBAAoB,SAAU,MAAM;AAClC,UAAI,KAAK,kBAAkB,QAAQ,IAAI,MAAM,IAAI;AAC/C,aAAK,kBAAkB,KAAK,IAAI;AAChC,aAAK,UAAU,mBAAmB,IAAI;AACtC,aAAK,cAAc;AAAA,MACrB;AAAA,IACF;AAAA,IACA,0BAA0B,WAAY;AACpC,WAAK,OAAO;AACZ,UAAI;AACJ,UAAI,MAAM,KAAK,kBAAkB;AACjC,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,aAAK,kBAAkB,CAAC,EAAE,SAAS;AACnC,YAAI,KAAK,kBAAkB,CAAC,EAAE,MAAM;AAClC,eAAK,OAAO;AAAA,QACd;AAAA,MACF;AAAA,IACF;AAAA,IACA,8BAA8B,SAAU,WAAW;AACjD,WAAK,YAAY;AACjB,WAAK,oBAAoB,CAAC;AAC1B,WAAK,OAAO;AACZ,WAAK,cAAc;AAAA,IACrB;AAAA,EACF;AAEA,QAAM,YAAa,WAAY;AAC7B,aAAS,SAAS;AAChB,aAAO,iBAAiB,WAAW,CAAC;AAAA,IACtC;AACA,WAAO,YAAY,GAAG,MAAM;AAAA,EAC9B,EAAE;AAWF,YAAU,UAAU,cAAc,SAAU,QAAQ,KAAK;AACvD,SAAK,IAAI;AACT,SAAK,UAAU,GAAG;AAClB,QAAI,IAAI;AACR,WAAO,IAAI,KAAK;AACd,WAAK,EAAE,CAAC,IAAI,UAAU,WAAW;AACjC,WAAK,EAAE,CAAC,IAAI,UAAU,WAAW;AACjC,WAAK,EAAE,CAAC,IAAI,UAAU,WAAW;AACjC,WAAK;AAAA,IACP;AAAA,EACF;AAEA,YAAU,UAAU,YAAY,SAAU,KAAK;AAC7C,WAAO,KAAK,aAAa,KAAK;AAC5B,WAAK,kBAAkB;AAAA,IACzB;AACA,SAAK,UAAU;AAAA,EACjB;AAEA,YAAU,UAAU,oBAAoB,WAAY;AAClD,SAAK,IAAI,KAAK,EAAE,OAAO,iBAAiB,KAAK,UAAU,CAAC;AACxD,SAAK,IAAI,KAAK,EAAE,OAAO,iBAAiB,KAAK,UAAU,CAAC;AACxD,SAAK,IAAI,KAAK,EAAE,OAAO,iBAAiB,KAAK,UAAU,CAAC;AACxD,SAAK,cAAc;AAAA,EACrB;AAEA,YAAU,UAAU,UAAU,SAAU3B,IAAGyC,IAAG,MAAM,KAAK,SAAS;AAChE,QAAI;AACJ,SAAK,UAAU,KAAK,IAAI,KAAK,SAAS,MAAM,CAAC;AAC7C,QAAI,KAAK,WAAW,KAAK,YAAY;AACnC,WAAK,kBAAkB;AAAA,IACzB;AACA,YAAQ,MAAM;AAAA,MACZ,KAAK;AACH,cAAM,KAAK;AACX;AAAA,MACF,KAAK;AACH,cAAM,KAAK;AACX;AAAA,MACF,KAAK;AACH,cAAM,KAAK;AACX;AAAA,MACF;AACE,cAAM,CAAC;AACP;AAAA,IACJ;AACA,QAAI,CAAC,IAAI,GAAG,KAAM,IAAI,GAAG,KAAK,CAAC,SAAU;AACvC,UAAI,GAAG,IAAI,UAAU,WAAW;AAAA,IAClC;AACA,QAAI,GAAG,EAAE,CAAC,IAAIzC;AACd,QAAI,GAAG,EAAE,CAAC,IAAIyC;AAAA,EAChB;AAEA,YAAU,UAAU,cAAc,SAAU,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,KAAK,SAAS;AAChF,SAAK,QAAQ,IAAI,IAAI,KAAK,KAAK,OAAO;AACtC,SAAK,QAAQ,IAAI,IAAI,KAAK,KAAK,OAAO;AACtC,SAAK,QAAQ,IAAI,IAAI,KAAK,KAAK,OAAO;AAAA,EACxC;AAEA,YAAU,UAAU,UAAU,WAAY;AACxC,QAAI,UAAU,IAAI,UAAU;AAC5B,YAAQ,YAAY,KAAK,GAAG,KAAK,OAAO;AACxC,QAAI,WAAW,KAAK;AACpB,QAAI,YAAY,KAAK;AACrB,QAAI,WAAW,KAAK;AACpB,QAAI,OAAO;AACX,QAAI,KAAK,GAAG;AACV,cAAQ,YAAY,SAAS,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,EAAE,CAAC,GAAG,UAAU,CAAC,EAAE,CAAC,GAAG,UAAU,CAAC,EAAE,CAAC,GAAG,GAAG,KAAK;AAC9H,aAAO;AAAA,IACT;AACA,QAAI,MAAM,KAAK,UAAU;AACzB,QAAI,MAAM,KAAK;AAEf,QAAI;AACJ,SAAK,IAAI,MAAM,IAAI,KAAK,KAAK,GAAG;AAC9B,cAAQ,YAAY,SAAS,GAAG,EAAE,CAAC,GAAG,SAAS,GAAG,EAAE,CAAC,GAAG,SAAS,GAAG,EAAE,CAAC,GAAG,SAAS,GAAG,EAAE,CAAC,GAAG,UAAU,GAAG,EAAE,CAAC,GAAG,UAAU,GAAG,EAAE,CAAC,GAAG,GAAG,KAAK;AAC1I,aAAO;AAAA,IACT;AACA,WAAO;AAAA,EACT;AAEA,QAAM,YAAa,WAAY;AAC7B,aAAS,SAAS;AAChB,aAAO,IAAI,UAAU;AAAA,IACvB;AAEA,aAAS,QAAQ,WAAW;AAC1B,UAAI,MAAM,UAAU;AACpB,UAAI;AACJ,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,kBAAU,QAAQ,UAAU,EAAE,CAAC,CAAC;AAChC,kBAAU,QAAQ,UAAU,EAAE,CAAC,CAAC;AAChC,kBAAU,QAAQ,UAAU,EAAE,CAAC,CAAC;AAChC,kBAAU,EAAE,CAAC,IAAI;AACjB,kBAAU,EAAE,CAAC,IAAI;AACjB,kBAAU,EAAE,CAAC,IAAI;AAAA,MACnB;AACA,gBAAU,UAAU;AACpB,gBAAU,IAAI;AAAA,IAChB;AAEA,aAASC,OAAM,OAAO;AACpB,UAAI,SAAS,QAAQ,WAAW;AAChC,UAAI;AACJ,UAAI,MAAM,MAAM,YAAY,SAAY,MAAM,EAAE,SAAS,MAAM;AAC/D,aAAO,UAAU,GAAG;AACpB,aAAO,IAAI,MAAM;AAEjB,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,eAAO,YAAY,MAAM,EAAE,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC;AAAA,MAChH;AACA,aAAO;AAAA,IACT;AAEA,QAAI,UAAU,YAAY,GAAG,QAAQ,OAAO;AAC5C,YAAQ,QAAQA;AAEhB,WAAO;AAAA,EACT,EAAE;AAQF,kBAAgB,UAAU,WAAW,SAAU,WAAW;AACxD,QAAI,KAAK,YAAY,KAAK,YAAY;AACpC,WAAK,SAAS,KAAK,OAAO,OAAO,iBAAiB,KAAK,UAAU,CAAC;AAClE,WAAK,cAAc;AAAA,IACrB;AACA,SAAK,OAAO,KAAK,OAAO,IAAI;AAC5B,SAAK,WAAW;AAAA,EAClB;AAEA,kBAAgB,UAAU,gBAAgB,WAAY;AACpD,QAAI;AACJ,SAAK,IAAI,GAAG,IAAI,KAAK,SAAS,KAAK,GAAG;AACpC,gBAAU,QAAQ,KAAK,OAAO,CAAC,CAAC;AAAA,IAClC;AACA,SAAK,UAAU;AAAA,EACjB;AAEA,QAAM,sBAAuB,WAAY;AACvC,QAAIf,MAAK;AAAA,MACP;AAAA,MACA;AAAA,IACF;AAEA,QAAI,UAAU;AACd,QAAI,aAAa;AACjB,QAAI,OAAO,iBAAiB,UAAU;AAEtC,aAAS,qBAAqB;AAC5B,UAAI;AACJ,UAAI,SAAS;AACX,mBAAW;AACX,0BAAkB,KAAK,OAAO;AAAA,MAChC,OAAO;AACL,0BAAkB,IAAI,gBAAgB;AAAA,MACxC;AACA,aAAO;AAAA,IACT;AAEA,aAAS,QAAQ,iBAAiB;AAChC,UAAI;AACJ,UAAI,MAAM,gBAAgB;AAC1B,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,kBAAU,QAAQ,gBAAgB,OAAO,CAAC,CAAC;AAAA,MAC7C;AACA,sBAAgB,UAAU;AAE1B,UAAI,YAAY,YAAY;AAC1B,eAAO,QAAQ,OAAO,IAAI;AAC1B,sBAAc;AAAA,MAChB;AACA,WAAK,OAAO,IAAI;AAChB,iBAAW;AAAA,IACb;AAEA,WAAOA;AAAA,EACT,EAAE;AAEF,QAAM,uBAAwB,WAAY;AACxC,QAAI,YAAY;AAEhB,aAAS,iBAAiB,UAAU,eAAe,SAAS;AAC1D,UAAI,iBAAiB,QAAQ;AAC7B,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAIpC;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI,KAAK,KAAK;AACd,UAAI,WAAW,GAAG,CAAC,EAAE,IAAI,KAAK,YAAY;AACxC,mBAAW,GAAG,CAAC,EAAE,EAAE,CAAC;AACpB,iBAAS;AACT,yBAAiB;AAAA,MACnB,WAAW,YAAY,GAAG,GAAG,SAAS,CAAC,EAAE,IAAI,KAAK,YAAY;AAC5D,mBAAW,GAAG,GAAG,SAAS,CAAC,EAAE,IAAI,GAAG,GAAG,SAAS,CAAC,EAAE,EAAE,CAAC,IAAI,GAAG,GAAG,SAAS,CAAC,EAAE,EAAE,CAAC;AAM/E,iBAAS;AAAA,MACX,OAAO;AACL,YAAI,IAAI;AACR,YAAI,MAAM,GAAG,SAAS;AACtB,YAAI,OAAO;AACX,YAAI;AACJ,YAAI;AACJ,YAAI;AACJ,eAAO,MAAM;AACX,oBAAU,GAAG,CAAC;AACd,wBAAc,GAAG,IAAI,CAAC;AACtB,cAAK,YAAY,IAAI,KAAK,aAAc,UAAU;AAChD;AAAA,UACF;AACA,cAAI,IAAI,MAAM,GAAG;AACf,iBAAK;AAAA,UACP,OAAO;AACL,mBAAO;AAAA,UACT;AAAA,QACF;AACA,2BAAmB,KAAK,kBAAkB,CAAC,KAAK,CAAC;AACjD,iBAAS,QAAQ,MAAM;AACvB,yBAAiB;AACjB,YAAI,CAAC,QAAQ;AACX,cAAI,YAAY,YAAY,IAAI,KAAK,YAAY;AAC/C,mBAAO;AAAA,UACT,WAAW,WAAW,QAAQ,IAAI,KAAK,YAAY;AACjD,mBAAO;AAAA,UACT,OAAO;AACL,gBAAI;AACJ,gBAAI,iBAAiB,QAAQ;AAC3B,oBAAM,iBAAiB;AAAA,YACzB,OAAO;AACL,oBAAM,cAAc,gBAAgB,QAAQ,EAAE,GAAG,QAAQ,EAAE,GAAG,QAAQ,EAAE,GAAG,QAAQ,EAAE,CAAC,EAAE;AACxF,+BAAiB,SAAS;AAAA,YAC5B;AACA,mBAAO,KAAK,YAAY,QAAQ,IAAI,KAAK,gBAAiB,YAAY,IAAI,KAAK,cAAe,QAAQ,IAAI,KAAK,YAAY;AAAA,UAC7H;AACA,qBAAW,YAAY,IAAI,YAAY,EAAE,CAAC,IAAI,QAAQ,EAAE,CAAC;AAAA,QAC3D;AACA,mBAAW,QAAQ,EAAE,CAAC;AAAA,MACxB;AACA,aAAO,cAAc;AACrB,aAAO,SAAS,EAAE,CAAC,EAAE;AACrB,cAAQ,YAAY;AAEpB,WAAK,IAAI,GAAG,IAAI,MAAM,KAAK,GAAG;AAC5B,aAAKA,KAAI,GAAGA,KAAI,MAAMA,MAAK,GAAG;AAC5B,wBAAc,SAAS,SAAS,EAAE,CAAC,EAAEA,EAAC,IAAI,SAAS,EAAE,CAAC,EAAEA,EAAC,KAAK,SAAS,EAAE,CAAC,EAAEA,EAAC,IAAI,SAAS,EAAE,CAAC,EAAEA,EAAC,KAAK;AACrG,wBAAc,EAAE,CAAC,EAAEA,EAAC,IAAI;AACxB,wBAAc,SAAS,SAAS,EAAE,CAAC,EAAEA,EAAC,IAAI,SAAS,EAAE,CAAC,EAAEA,EAAC,KAAK,SAAS,EAAE,CAAC,EAAEA,EAAC,IAAI,SAAS,EAAE,CAAC,EAAEA,EAAC,KAAK;AACrG,wBAAc,EAAE,CAAC,EAAEA,EAAC,IAAI;AACxB,wBAAc,SAAS,SAAS,EAAE,CAAC,EAAEA,EAAC,IAAI,SAAS,EAAE,CAAC,EAAEA,EAAC,KAAK,SAAS,EAAE,CAAC,EAAEA,EAAC,IAAI,SAAS,EAAE,CAAC,EAAEA,EAAC,KAAK;AACrG,wBAAc,EAAE,CAAC,EAAEA,EAAC,IAAI;AAAA,QAC1B;AAAA,MACF;AAAA,IACF;AAEA,aAAS,8BAA8B;AACrC,UAAI,WAAW,KAAK,KAAK,gBAAgB,KAAK;AAC9C,UAAI,WAAW,KAAK,UAAU,CAAC,EAAE,IAAI,KAAK;AAC1C,UAAI,UAAU,KAAK,UAAU,KAAK,UAAU,SAAS,CAAC,EAAE,IAAI,KAAK;AACjE,UAAI,YAAY,KAAK,SAAS;AAC9B,UAAI,EAAE,cAAc,cAAe,YAAY,YAAY,WAAW,YAAc,YAAY,WAAW,WAAW,WAAY;AAEhI,aAAK,SAAS,YAAY,YAAY,WAAW,KAAK,SAAS,YAAY;AAC3E,aAAK,iBAAiB,UAAU,KAAK,IAAI,KAAK,QAAQ;AAAA,MAExD;AACA,WAAK,SAAS,YAAY;AAC1B,aAAO,KAAK;AAAA,IACd;AAEA,aAAS,aAAa;AACpB,WAAK,QAAQ,KAAK;AAAA,IACpB;AAEA,aAAS,YAAY,QAAQ,QAAQ;AACnC,UAAI,OAAO,YAAY,OAAO,WAAW,OAAO,MAAM,OAAO,GAAG;AAC9D,eAAO;AAAA,MACT;AACA,UAAI;AACJ,UAAI,MAAM,OAAO;AACjB,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,YAAI,OAAO,EAAE,CAAC,EAAE,CAAC,MAAM,OAAO,EAAE,CAAC,EAAE,CAAC,KAC3B,OAAO,EAAE,CAAC,EAAE,CAAC,MAAM,OAAO,EAAE,CAAC,EAAE,CAAC,KAChC,OAAO,EAAE,CAAC,EAAE,CAAC,MAAM,OAAO,EAAE,CAAC,EAAE,CAAC,KAChC,OAAO,EAAE,CAAC,EAAE,CAAC,MAAM,OAAO,EAAE,CAAC,EAAE,CAAC,KAChC,OAAO,EAAE,CAAC,EAAE,CAAC,MAAM,OAAO,EAAE,CAAC,EAAE,CAAC,KAChC,OAAO,EAAE,CAAC,EAAE,CAAC,MAAM,OAAO,EAAE,CAAC,EAAE,CAAC,GAAG;AAC1C,iBAAO;AAAA,QACT;AAAA,MACF;AACA,aAAO;AAAA,IACT;AAEA,aAAS,UAAU,SAAS;AAC1B,UAAI,CAAC,YAAY,KAAK,GAAG,OAAO,GAAG;AACjC,aAAK,IAAI,UAAU,MAAM,OAAO;AAChC,aAAK,qBAAqB,cAAc;AACxC,aAAK,qBAAqB,SAAS,KAAK,CAAC;AACzC,aAAK,OAAO;AACZ,aAAK,QAAQ,KAAK;AAAA,MACpB;AAAA,IACF;AAEA,aAAS,yBAAyB;AAChC,UAAI,KAAK,KAAK,WAAW,YAAY,KAAK,SAAS;AACjD;AAAA,MACF;AAAE,UAAI,CAAC,KAAK,gBAAgB,QAAQ;AAClC,aAAK,OAAO;AACZ;AAAA,MACF;AACA,UAAI,KAAK,MAAM;AACb,aAAK,UAAU,KAAK,EAAE;AACtB;AAAA,MACF;AACA,WAAK,OAAO;AACZ,WAAK,OAAO;AACZ,UAAI;AACJ,UAAI,KAAK,IAAI;AACX,qBAAa,KAAK;AAAA,MACpB,WAAW,KAAK,KAAK,IAAI;AACvB,qBAAa,KAAK,KAAK,GAAG;AAAA,MAC5B,OAAO;AACL,qBAAa,KAAK,KAAK,GAAG;AAAA,MAC5B;AACA,UAAI;AACJ,UAAI,MAAM,KAAK,gBAAgB;AAC/B,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,qBAAa,KAAK,gBAAgB,CAAC,EAAE,UAAU;AAAA,MACjD;AACA,WAAK,UAAU,UAAU;AACzB,WAAK,OAAO;AACZ,WAAK,UAAU,KAAK,KAAK,WAAW;AAAA,IACtC;AAEA,aAAS,cAAcM,OAAMD,OAAM,MAAM;AACvC,WAAK,WAAW;AAChB,WAAK,OAAOC,MAAK;AACjB,WAAK,YAAYA;AACjB,WAAK,OAAOA;AACZ,WAAK,OAAOD;AACZ,WAAK,IAAI;AACT,WAAK,KAAK;AACV,WAAK,OAAO;AACZ,UAAI,WAAW,SAAS,IAAIA,MAAK,GAAG,IAAIA,MAAK,GAAG;AAChD,WAAK,IAAI,UAAU,MAAM,QAAQ;AACjC,WAAK,KAAK,UAAU,MAAM,KAAK,CAAC;AAChC,WAAK,uBAAuB,oBAAoB,mBAAmB;AACnE,WAAK,QAAQ,KAAK;AAClB,WAAK,MAAM,SAAS,KAAK,CAAC;AAC1B,WAAK,QAAQ;AACb,WAAK,kBAAkB,CAAC;AAAA,IAC1B;AAEA,aAAS,UAAU,gBAAgB;AACjC,WAAK,gBAAgB,KAAK,cAAc;AACxC,WAAK,UAAU,mBAAmB,IAAI;AAAA,IACxC;AAEA,kBAAc,UAAU,mBAAmB;AAC3C,kBAAc,UAAU,WAAW;AACnC,kBAAc,UAAU,YAAY;AACpC,kBAAc,UAAU,YAAY;AAEpC,aAAS,uBAAuBC,OAAMD,OAAM,MAAM;AAChD,WAAK,WAAW;AAChB,WAAK,OAAOC,MAAK;AACjB,WAAK,OAAOA;AACZ,WAAK,YAAYA;AACjB,WAAK,aAAaA,MAAK,KAAK;AAC5B,WAAK,YAAY,SAAS,IAAID,MAAK,GAAG,IAAIA,MAAK,GAAG;AAClD,WAAK,oBAAoB,CAAC;AAC1B,WAAK,IAAI;AACT,WAAK,KAAK;AACV,UAAI,MAAM,KAAK,UAAU,CAAC,EAAE,EAAE,CAAC,EAAE,EAAE;AACnC,WAAK,IAAI,UAAU,WAAW;AAC9B,WAAK,EAAE,YAAY,KAAK,UAAU,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG;AAChD,WAAK,KAAK,UAAU,MAAM,KAAK,CAAC;AAChC,WAAK,uBAAuB,oBAAoB,mBAAmB;AACnE,WAAK,QAAQ,KAAK;AAClB,WAAK,MAAM,SAAS,KAAK,CAAC;AAC1B,WAAK,YAAY;AACjB,WAAK,QAAQ;AACb,WAAK,WAAW,EAAE,WAAW,WAAW,WAAW,EAAE;AACrD,WAAK,kBAAkB,CAAC,4BAA4B,KAAK,IAAI,CAAC;AAAA,IAChE;AACA,2BAAuB,UAAU,WAAW;AAC5C,2BAAuB,UAAU,mBAAmB;AACpD,2BAAuB,UAAU,YAAY;AAC7C,2BAAuB,UAAU,YAAY;AAE7C,QAAI,mBAAoB,WAAY;AAClC,UAAI,SAAS;AAEb,eAAS,wBAAwBC,OAAMD,OAAM;AAC3C,aAAK,IAAI,UAAU,WAAW;AAC9B,aAAK,EAAE,YAAY,MAAM,CAAC;AAC1B,aAAK,uBAAuB,oBAAoB,mBAAmB;AACnE,aAAK,QAAQ,KAAK;AAClB,aAAK,qBAAqB,SAAS,KAAK,CAAC;AACzC,aAAK,IAAIA,MAAK;AACd,aAAK,OAAOC;AACZ,aAAK,OAAOA,MAAK;AACjB,aAAK,UAAU;AACf,aAAK,6BAA6BA,KAAI;AACtC,aAAK,IAAI,gBAAgB,QAAQA,OAAMD,MAAK,GAAG,GAAG,GAAG,IAAI;AACzD,aAAK,IAAI,gBAAgB,QAAQC,OAAMD,MAAK,GAAG,GAAG,GAAG,IAAI;AACzD,YAAI,KAAK,kBAAkB,QAAQ;AACjC,eAAK,IAAI;AAAA,QACX,OAAO;AACL,eAAK,IAAI;AACT,eAAK,iBAAiB;AAAA,QACxB;AAAA,MACF;AAEA,8BAAwB,YAAY;AAAA,QAClC,OAAO;AAAA,QACP,UAAU,WAAY;AACpB,cAAI,KAAK,KAAK,WAAW,YAAY,KAAK,SAAS;AACjD;AAAA,UACF;AACA,eAAK,UAAU,KAAK,KAAK,WAAW;AACpC,eAAK,yBAAyB;AAE9B,cAAI,KAAK,MAAM;AACb,iBAAK,iBAAiB;AAAA,UACxB;AAAA,QACF;AAAA,QACA,kBAAkB,WAAY;AAC5B,cAAI,KAAK,KAAK,EAAE,EAAE,CAAC;AACnB,cAAI,KAAK,KAAK,EAAE,EAAE,CAAC;AACnB,cAAI,KAAK,KAAK,EAAE,EAAE,CAAC,IAAI;AACvB,cAAI,KAAK,KAAK,EAAE,EAAE,CAAC,IAAI;AACvB,cAAI,MAAM,KAAK,MAAM;AACrB,cAAI,KAAK,KAAK;AACd,aAAG,EAAE,CAAC,EAAE,CAAC,IAAI;AACb,aAAG,EAAE,CAAC,EAAE,CAAC,IAAI,KAAK;AAClB,aAAG,EAAE,CAAC,EAAE,CAAC,IAAI,MAAM,KAAK,KAAK,KAAK;AAClC,aAAG,EAAE,CAAC,EAAE,CAAC,IAAI;AACb,aAAG,EAAE,CAAC,EAAE,CAAC,IAAI;AACb,aAAG,EAAE,CAAC,EAAE,CAAC,IAAI,KAAK;AAClB,aAAG,EAAE,CAAC,EAAE,CAAC,IAAI,MAAM,KAAK,KAAK,KAAK;AAClC,aAAG,EAAE,CAAC,EAAE,CAAC,IAAI;AACb,aAAG,EAAE,CAAC,EAAE,CAAC,IAAI,MAAM,KAAK,KAAK,SAAS,KAAK,KAAK;AAChD,aAAG,EAAE,CAAC,EAAE,CAAC,IAAI,KAAK;AAClB,aAAG,EAAE,CAAC,EAAE,CAAC,IAAI,MAAM,KAAK,KAAK,KAAK;AAClC,aAAG,EAAE,CAAC,EAAE,CAAC,IAAI,KAAK,KAAK;AACvB,aAAG,EAAE,CAAC,EAAE,CAAC,IAAI,MAAM,KAAK,KAAK,SAAS,KAAK,KAAK;AAChD,aAAG,EAAE,CAAC,EAAE,CAAC,IAAI,KAAK;AAClB,aAAG,EAAE,CAAC,EAAE,CAAC,IAAI,MAAM,KAAK,KAAK,KAAK;AAClC,aAAG,EAAE,CAAC,EAAE,CAAC,IAAI,KAAK,KAAK;AACvB,aAAG,EAAE,CAAC,EAAE,CAAC,IAAI,MAAM,KAAK,KAAK,SAAS,KAAK,KAAK;AAChD,aAAG,EAAE,CAAC,EAAE,CAAC,IAAI,KAAK;AAClB,aAAG,EAAE,CAAC,EAAE,CAAC,IAAI,MAAM,KAAK,KAAK,KAAK;AAClC,aAAG,EAAE,CAAC,EAAE,CAAC,IAAI,KAAK,KAAK;AACvB,aAAG,EAAE,CAAC,EAAE,CAAC,IAAI,MAAM,KAAK,KAAK,SAAS,KAAK,KAAK;AAChD,aAAG,EAAE,CAAC,EAAE,CAAC,IAAI,KAAK;AAClB,aAAG,EAAE,CAAC,EAAE,CAAC,IAAI,MAAM,KAAK,KAAK,KAAK;AAClC,aAAG,EAAE,CAAC,EAAE,CAAC,IAAI,KAAK,KAAK;AAAA,QACzB;AAAA,MACF;AAEA,sBAAgB,CAAC,wBAAwB,GAAG,uBAAuB;AAEnE,aAAO;AAAA,IACT,EAAE;AAEF,QAAI,oBAAqB,WAAY;AACnC,eAAS,yBAAyBC,OAAMD,OAAM;AAC5C,aAAK,IAAI,UAAU,WAAW;AAC9B,aAAK,EAAE,YAAY,MAAM,CAAC;AAC1B,aAAK,OAAOC;AACZ,aAAK,OAAOA,MAAK;AACjB,aAAK,OAAOD;AACZ,aAAK,UAAU;AACf,aAAK,IAAIA,MAAK;AACd,aAAK,6BAA6BC,KAAI;AACtC,YAAID,MAAK,OAAO,GAAG;AACjB,eAAK,KAAK,gBAAgB,QAAQC,OAAMD,MAAK,IAAI,GAAG,GAAG,IAAI;AAC3D,eAAK,KAAK,gBAAgB,QAAQC,OAAMD,MAAK,IAAI,GAAG,MAAM,IAAI;AAC9D,eAAK,gBAAgB,KAAK;AAAA,QAC5B,OAAO;AACL,eAAK,gBAAgB,KAAK;AAAA,QAC5B;AACA,aAAK,KAAK,gBAAgB,QAAQC,OAAMD,MAAK,IAAI,GAAG,GAAG,IAAI;AAC3D,aAAK,IAAI,gBAAgB,QAAQC,OAAMD,MAAK,GAAG,GAAG,GAAG,IAAI;AACzD,aAAK,IAAI,gBAAgB,QAAQC,OAAMD,MAAK,GAAG,GAAG,WAAW,IAAI;AACjE,aAAK,KAAK,gBAAgB,QAAQC,OAAMD,MAAK,IAAI,GAAG,GAAG,IAAI;AAC3D,aAAK,KAAK,gBAAgB,QAAQC,OAAMD,MAAK,IAAI,GAAG,MAAM,IAAI;AAC9D,aAAK,uBAAuB,oBAAoB,mBAAmB;AACnE,aAAK,qBAAqB,SAAS,KAAK,CAAC;AACzC,aAAK,QAAQ,KAAK;AAClB,YAAI,KAAK,kBAAkB,QAAQ;AACjC,eAAK,IAAI;AAAA,QACX,OAAO;AACL,eAAK,IAAI;AACT,eAAK,cAAc;AAAA,QACrB;AAAA,MACF;AAEA,+BAAyB,YAAY;AAAA,QACnC,OAAO;AAAA,QACP,UAAU,WAAY;AACpB,cAAI,KAAK,KAAK,WAAW,YAAY,KAAK,SAAS;AACjD;AAAA,UACF;AACA,eAAK,UAAU,KAAK,KAAK,WAAW;AACpC,eAAK,yBAAyB;AAC9B,cAAI,KAAK,MAAM;AACb,iBAAK,cAAc;AAAA,UACrB;AAAA,QACF;AAAA,QACA,mBAAmB,WAAY;AAC7B,cAAI,SAAS,KAAK,MAAM,KAAK,GAAG,CAAC,IAAI;AACrC,cAAI,QAAS,KAAK,KAAK,IAAK;AAI5B,cAAI,WAAW;AACf,cAAI,UAAU,KAAK,GAAG;AACtB,cAAI,WAAW,KAAK,GAAG;AACvB,cAAI,YAAY,KAAK,GAAG;AACxB,cAAI,aAAa,KAAK,GAAG;AACzB,cAAI,mBAAoB,IAAI,KAAK,KAAK,WAAY,SAAS;AAC3D,cAAI,oBAAqB,IAAI,KAAK,KAAK,YAAa,SAAS;AAC7D,cAAI;AACJ,cAAI;AACJ,cAAI;AACJ,cAAI;AACJ,cAAI,aAAa,CAAC,KAAK,KAAK;AAC5B,wBAAc,KAAK,EAAE;AACrB,cAAI,MAAM,KAAK,KAAK,MAAM,IAAI,KAAK;AACnC,eAAK,EAAE,UAAU;AACjB,eAAK,IAAI,GAAG,IAAI,QAAQ,KAAK,GAAG;AAC9B,kBAAM,WAAW,UAAU;AAC3B,wBAAY,WAAW,YAAY;AACnC,2BAAe,WAAW,mBAAmB;AAC7C,gBAAII,KAAI,MAAM,KAAK,IAAI,UAAU;AACjC,gBAAIyC,KAAI,MAAM,KAAK,IAAI,UAAU;AACjC,gBAAI,KAAKzC,OAAM,KAAKyC,OAAM,IAAI,IAAIA,KAAI,KAAK,KAAKzC,KAAIA,KAAIyC,KAAIA,EAAC;AAC7D,gBAAI,KAAKzC,OAAM,KAAKyC,OAAM,IAAI,IAAI,CAACzC,KAAI,KAAK,KAAKA,KAAIA,KAAIyC,KAAIA,EAAC;AAC9D,YAAAzC,MAAK,CAAC,KAAK,EAAE,EAAE,CAAC;AAChB,YAAAyC,MAAK,CAAC,KAAK,EAAE,EAAE,CAAC;AAChB,iBAAK,EAAE,YAAYzC,IAAGyC,IAAGzC,KAAI,KAAK,eAAe,YAAY,KAAKyC,KAAI,KAAK,eAAe,YAAY,KAAKzC,KAAI,KAAK,eAAe,YAAY,KAAKyC,KAAI,KAAK,eAAe,YAAY,KAAK,GAAG,IAAI;AAMpM,uBAAW,CAAC;AACZ,0BAAc,QAAQ;AAAA,UACxB;AAAA,QACF;AAAA,QACA,sBAAsB,WAAY;AAChC,cAAI,SAAS,KAAK,MAAM,KAAK,GAAG,CAAC;AACjC,cAAI,QAAS,KAAK,KAAK,IAAK;AAC5B,cAAI,MAAM,KAAK,GAAG;AAClB,cAAI,YAAY,KAAK,GAAG;AACxB,cAAI,eAAgB,IAAI,KAAK,KAAK,OAAQ,SAAS;AACnD,cAAI;AACJ,cAAI,aAAa,CAAC,KAAK,KAAK;AAC5B,cAAI,MAAM,KAAK,KAAK,MAAM,IAAI,KAAK;AACnC,wBAAc,KAAK,EAAE;AACrB,eAAK,EAAE,UAAU;AACjB,eAAK,IAAI,GAAG,IAAI,QAAQ,KAAK,GAAG;AAC9B,gBAAIzC,KAAI,MAAM,KAAK,IAAI,UAAU;AACjC,gBAAIyC,KAAI,MAAM,KAAK,IAAI,UAAU;AACjC,gBAAI,KAAKzC,OAAM,KAAKyC,OAAM,IAAI,IAAIA,KAAI,KAAK,KAAKzC,KAAIA,KAAIyC,KAAIA,EAAC;AAC7D,gBAAI,KAAKzC,OAAM,KAAKyC,OAAM,IAAI,IAAI,CAACzC,KAAI,KAAK,KAAKA,KAAIA,KAAIyC,KAAIA,EAAC;AAC9D,YAAAzC,MAAK,CAAC,KAAK,EAAE,EAAE,CAAC;AAChB,YAAAyC,MAAK,CAAC,KAAK,EAAE,EAAE,CAAC;AAChB,iBAAK,EAAE,YAAYzC,IAAGyC,IAAGzC,KAAI,KAAK,eAAe,YAAY,KAAKyC,KAAI,KAAK,eAAe,YAAY,KAAKzC,KAAI,KAAK,eAAe,YAAY,KAAKyC,KAAI,KAAK,eAAe,YAAY,KAAK,GAAG,IAAI;AACpM,0BAAc,QAAQ;AAAA,UACxB;AACA,eAAK,MAAM,SAAS;AACpB,eAAK,MAAM,CAAC,IAAI,KAAK;AAAA,QACvB;AAAA,MAEF;AACA,sBAAgB,CAAC,wBAAwB,GAAG,wBAAwB;AAEpE,aAAO;AAAA,IACT,EAAE;AAEF,QAAI,oBAAqB,WAAY;AACnC,eAAS,yBAAyB5C,OAAMD,OAAM;AAC5C,aAAK,IAAI,UAAU,WAAW;AAC9B,aAAK,EAAE,IAAI;AACX,aAAK,uBAAuB,oBAAoB,mBAAmB;AACnE,aAAK,qBAAqB,SAAS,KAAK,CAAC;AACzC,aAAK,QAAQ,KAAK;AAClB,aAAK,OAAOC;AACZ,aAAK,OAAOA,MAAK;AACjB,aAAK,UAAU;AACf,aAAK,IAAID,MAAK;AACd,aAAK,6BAA6BC,KAAI;AACtC,aAAK,IAAI,gBAAgB,QAAQA,OAAMD,MAAK,GAAG,GAAG,GAAG,IAAI;AACzD,aAAK,IAAI,gBAAgB,QAAQC,OAAMD,MAAK,GAAG,GAAG,GAAG,IAAI;AACzD,aAAK,IAAI,gBAAgB,QAAQC,OAAMD,MAAK,GAAG,GAAG,GAAG,IAAI;AACzD,YAAI,KAAK,kBAAkB,QAAQ;AACjC,eAAK,IAAI;AAAA,QACX,OAAO;AACL,eAAK,IAAI;AACT,eAAK,kBAAkB;AAAA,QACzB;AAAA,MACF;AAEA,+BAAyB,YAAY;AAAA,QACnC,mBAAmB,WAAY;AAC7B,cAAI,KAAK,KAAK,EAAE,EAAE,CAAC;AACnB,cAAI,KAAK,KAAK,EAAE,EAAE,CAAC;AACnB,cAAI,KAAK,KAAK,EAAE,EAAE,CAAC,IAAI;AACvB,cAAI+C,MAAK,KAAK,EAAE,EAAE,CAAC,IAAI;AACvB,cAAI,QAAQ,MAAM,IAAIA,KAAI,KAAK,EAAE,CAAC;AAClC,cAAI,SAAS,SAAS,IAAI;AAC1B,eAAK,EAAE,UAAU;AAEjB,cAAI,KAAK,MAAM,KAAK,KAAK,MAAM,GAAG;AAChC,iBAAK,EAAE,YAAY,KAAK,IAAI,KAAKA,MAAK,OAAO,KAAK,IAAI,KAAKA,MAAK,OAAO,KAAK,IAAI,KAAKA,MAAK,QAAQ,GAAG,IAAI;AACzG,iBAAK,EAAE,YAAY,KAAK,IAAI,KAAKA,MAAK,OAAO,KAAK,IAAI,KAAKA,MAAK,QAAQ,KAAK,IAAI,KAAKA,MAAK,OAAO,GAAG,IAAI;AACzG,gBAAI,UAAU,GAAG;AACf,mBAAK,EAAE,YAAY,KAAK,KAAK,OAAO,KAAKA,KAAI,KAAK,KAAK,OAAO,KAAKA,KAAI,KAAK,KAAK,QAAQ,KAAKA,KAAI,GAAG,IAAI;AACzG,mBAAK,EAAE,YAAY,KAAK,KAAK,OAAO,KAAKA,KAAI,KAAK,KAAK,QAAQ,KAAKA,KAAI,KAAK,KAAK,OAAO,KAAKA,KAAI,GAAG,IAAI;AACzG,mBAAK,EAAE,YAAY,KAAK,IAAI,KAAKA,MAAK,OAAO,KAAK,IAAI,KAAKA,MAAK,OAAO,KAAK,IAAI,KAAKA,MAAK,QAAQ,GAAG,IAAI;AACzG,mBAAK,EAAE,YAAY,KAAK,IAAI,KAAKA,MAAK,OAAO,KAAK,IAAI,KAAKA,MAAK,QAAQ,KAAK,IAAI,KAAKA,MAAK,OAAO,GAAG,IAAI;AACzG,mBAAK,EAAE,YAAY,KAAK,KAAK,OAAO,KAAKA,KAAI,KAAK,KAAK,OAAO,KAAKA,KAAI,KAAK,KAAK,QAAQ,KAAKA,KAAI,GAAG,IAAI;AACzG,mBAAK,EAAE,YAAY,KAAK,KAAK,OAAO,KAAKA,KAAI,KAAK,KAAK,QAAQ,KAAKA,KAAI,KAAK,KAAK,OAAO,KAAKA,KAAI,GAAG,IAAI;AAAA,YAC3G,OAAO;AACL,mBAAK,EAAE,YAAY,KAAK,IAAI,KAAKA,KAAI,KAAK,KAAK,QAAQ,KAAKA,KAAI,KAAK,IAAI,KAAKA,KAAI,CAAC;AACnF,mBAAK,EAAE,YAAY,KAAK,IAAI,KAAKA,KAAI,KAAK,IAAI,KAAKA,MAAK,QAAQ,KAAK,IAAI,KAAKA,KAAI,CAAC;AAAA,YACrF;AAAA,UACF,OAAO;AACL,iBAAK,EAAE,YAAY,KAAK,IAAI,KAAKA,MAAK,OAAO,KAAK,IAAI,KAAKA,MAAK,QAAQ,KAAK,IAAI,KAAKA,MAAK,OAAO,GAAG,IAAI;AACzG,gBAAI,UAAU,GAAG;AACf,mBAAK,EAAE,YAAY,KAAK,KAAK,OAAO,KAAKA,KAAI,KAAK,KAAK,OAAO,KAAKA,KAAI,KAAK,KAAK,QAAQ,KAAKA,KAAI,GAAG,IAAI;AACzG,mBAAK,EAAE,YAAY,KAAK,KAAK,OAAO,KAAKA,KAAI,KAAK,KAAK,QAAQ,KAAKA,KAAI,KAAK,KAAK,OAAO,KAAKA,KAAI,GAAG,IAAI;AACzG,mBAAK,EAAE,YAAY,KAAK,IAAI,KAAKA,MAAK,OAAO,KAAK,IAAI,KAAKA,MAAK,OAAO,KAAK,IAAI,KAAKA,MAAK,QAAQ,GAAG,IAAI;AACzG,mBAAK,EAAE,YAAY,KAAK,IAAI,KAAKA,MAAK,OAAO,KAAK,IAAI,KAAKA,MAAK,QAAQ,KAAK,IAAI,KAAKA,MAAK,OAAO,GAAG,IAAI;AACzG,mBAAK,EAAE,YAAY,KAAK,KAAK,OAAO,KAAKA,KAAI,KAAK,KAAK,OAAO,KAAKA,KAAI,KAAK,KAAK,QAAQ,KAAKA,KAAI,GAAG,IAAI;AACzG,mBAAK,EAAE,YAAY,KAAK,KAAK,OAAO,KAAKA,KAAI,KAAK,KAAK,QAAQ,KAAKA,KAAI,KAAK,KAAK,OAAO,KAAKA,KAAI,GAAG,IAAI;AACzG,mBAAK,EAAE,YAAY,KAAK,IAAI,KAAKA,MAAK,OAAO,KAAK,IAAI,KAAKA,MAAK,OAAO,KAAK,IAAI,KAAKA,MAAK,QAAQ,GAAG,IAAI;AAAA,YAC3G,OAAO;AACL,mBAAK,EAAE,YAAY,KAAK,IAAI,KAAKA,KAAI,KAAK,KAAK,QAAQ,KAAKA,KAAI,KAAK,IAAI,KAAKA,KAAI,GAAG,IAAI;AACzF,mBAAK,EAAE,YAAY,KAAK,IAAI,KAAKA,KAAI,KAAK,IAAI,KAAKA,MAAK,QAAQ,KAAK,IAAI,KAAKA,KAAI,GAAG,IAAI;AACzF,mBAAK,EAAE,YAAY,KAAK,IAAI,KAAKA,KAAI,KAAK,KAAK,QAAQ,KAAKA,KAAI,KAAK,IAAI,KAAKA,KAAI,GAAG,IAAI;AAAA,YAC3F;AAAA,UACF;AAAA,QACF;AAAA,QACA,UAAU,WAAY;AACpB,cAAI,KAAK,KAAK,WAAW,YAAY,KAAK,SAAS;AACjD;AAAA,UACF;AACA,eAAK,UAAU,KAAK,KAAK,WAAW;AACpC,eAAK,yBAAyB;AAC9B,cAAI,KAAK,MAAM;AACb,iBAAK,kBAAkB;AAAA,UACzB;AAAA,QACF;AAAA,QACA,OAAO;AAAA,MACT;AACA,sBAAgB,CAAC,wBAAwB,GAAG,wBAAwB;AAEpE,aAAO;AAAA,IACT,EAAE;AAEF,aAAS,aAAa9C,OAAMD,OAAM,MAAM;AACtC,UAAI;AACJ,UAAI,SAAS,KAAK,SAAS,GAAG;AAC5B,YAAI,WAAW,SAAS,IAAIA,MAAK,KAAKA,MAAK;AAC3C,YAAIgC,QAAO,SAAS;AACpB,YAAIA,MAAK,QAAQ;AACf,iBAAO,IAAI,uBAAuB/B,OAAMD,OAAM,IAAI;AAAA,QACpD,OAAO;AACL,iBAAO,IAAI,cAAcC,OAAMD,OAAM,IAAI;AAAA,QAC3C;AAAA,MACF,WAAW,SAAS,GAAG;AACrB,eAAO,IAAI,kBAAkBC,OAAMD,KAAI;AAAA,MACzC,WAAW,SAAS,GAAG;AACrB,eAAO,IAAI,iBAAiBC,OAAMD,KAAI;AAAA,MACxC,WAAW,SAAS,GAAG;AACrB,eAAO,IAAI,kBAAkBC,OAAMD,KAAI;AAAA,MACzC;AACA,UAAI,KAAK,GAAG;AACV,QAAAC,MAAK,mBAAmB,IAAI;AAAA,MAC9B;AACA,aAAO;AAAA,IACT;AAEA,aAAS,yBAAyB;AAChC,aAAO;AAAA,IACT;AAEA,aAAS,kCAAkC;AACzC,aAAO;AAAA,IACT;AAEA,QAAI8B,MAAK,CAAC;AACV,IAAAA,IAAG,eAAe;AAClB,IAAAA,IAAG,yBAAyB;AAC5B,IAAAA,IAAG,kCAAkC;AACrC,WAAOA;AAAA,EACT,EAAE;AA+BF,QAAM,SAAU,2BAAY;AAC1B,QAAI,OAAO,KAAK;AAChB,QAAI,OAAO,KAAK;AAChB,QAAI,OAAO,KAAK;AAChB,QAAI,OAAO,KAAK;AAEhB,aAAS,QAAQ;AACf,WAAK,MAAM,CAAC,IAAI;AAChB,WAAK,MAAM,CAAC,IAAI;AAChB,WAAK,MAAM,CAAC,IAAI;AAChB,WAAK,MAAM,CAAC,IAAI;AAChB,WAAK,MAAM,CAAC,IAAI;AAChB,WAAK,MAAM,CAAC,IAAI;AAChB,WAAK,MAAM,CAAC,IAAI;AAChB,WAAK,MAAM,CAAC,IAAI;AAChB,WAAK,MAAM,CAAC,IAAI;AAChB,WAAK,MAAM,CAAC,IAAI;AAChB,WAAK,MAAM,EAAE,IAAI;AACjB,WAAK,MAAM,EAAE,IAAI;AACjB,WAAK,MAAM,EAAE,IAAI;AACjB,WAAK,MAAM,EAAE,IAAI;AACjB,WAAK,MAAM,EAAE,IAAI;AACjB,WAAK,MAAM,EAAE,IAAI;AACjB,aAAO;AAAA,IACT;AAEA,aAAS,OAAO,OAAO;AACrB,UAAI,UAAU,GAAG;AACf,eAAO;AAAA,MACT;AACA,UAAI,OAAO,KAAK,KAAK;AACrB,UAAI,OAAO,KAAK,KAAK;AACrB,aAAO,KAAK,GAAG,MAAM,CAAC,MAAM,GAAG,GAAG,MAAM,MAAM,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA,IAC5E;AAEA,aAAS,QAAQ,OAAO;AACtB,UAAI,UAAU,GAAG;AACf,eAAO;AAAA,MACT;AACA,UAAI,OAAO,KAAK,KAAK;AACrB,UAAI,OAAO,KAAK,KAAK;AACrB,aAAO,KAAK,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,MAAM,CAAC,MAAM,GAAG,GAAG,MAAM,MAAM,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA,IAC5E;AAEA,aAAS,QAAQ,OAAO;AACtB,UAAI,UAAU,GAAG;AACf,eAAO;AAAA,MACT;AACA,UAAI,OAAO,KAAK,KAAK;AACrB,UAAI,OAAO,KAAK,KAAK;AACrB,aAAO,KAAK,GAAG,MAAM,GAAG,MAAM,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC,MAAM,GAAG,MAAM,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA,IAC5E;AAEA,aAAS,QAAQ,OAAO;AACtB,UAAI,UAAU,GAAG;AACf,eAAO;AAAA,MACT;AACA,UAAI,OAAO,KAAK,KAAK;AACrB,UAAI,OAAO,KAAK,KAAK;AACrB,aAAO,KAAK,GAAG,MAAM,CAAC,MAAM,GAAG,GAAG,MAAM,MAAM,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA,IAC5E;AAEA,aAAS,MAAM,IAAI,IAAI;AACrB,aAAO,KAAK,GAAG,GAAG,IAAI,IAAI,GAAG,GAAG,CAAC;AAAA,IACnC;AAEA,aAAS,KAAK,IAAI,IAAI;AACpB,aAAO,KAAK,MAAM,KAAK,EAAE,GAAG,KAAK,EAAE,CAAC;AAAA,IACtC;AAEA,aAAS,aAAa,IAAI,OAAO;AAC/B,UAAI,OAAO,KAAK,KAAK;AACrB,UAAI,OAAO,KAAK,KAAK;AACrB,aAAO,KAAK,GAAG,MAAM,MAAM,GAAG,GAAG,CAAC,MAAM,MAAM,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC,EACvE,GAAG,GAAG,GAAG,GAAG,GAAG,KAAK,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC,EACxD,GAAG,MAAM,CAAC,MAAM,GAAG,GAAG,MAAM,MAAM,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA,IAEnE;AAEA,aAASP,OAAM,IAAI,IAAI,IAAI;AACzB,UAAI,CAAC,MAAM,OAAO,GAAG;AACnB,aAAK;AAAA,MACP;AACA,UAAI,OAAO,KAAK,OAAO,KAAK,OAAO,GAAG;AACpC,eAAO;AAAA,MACT;AACA,aAAO,KAAK,GAAG,IAAI,GAAG,GAAG,GAAG,GAAG,IAAI,GAAG,GAAG,GAAG,GAAG,IAAI,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA,IAClE;AAEA,aAAS,aAAaP,IAAG5B,IAAGmD,IAAG,GAAG,GAAG,GAAGpD,IAAG,GAAG,GAAG,GAAGO,IAAGqD,IAAG,GAAGrC,IAAG,GAAGrB,IAAG;AACpE,WAAK,MAAM,CAAC,IAAI2B;AAChB,WAAK,MAAM,CAAC,IAAI5B;AAChB,WAAK,MAAM,CAAC,IAAImD;AAChB,WAAK,MAAM,CAAC,IAAI;AAChB,WAAK,MAAM,CAAC,IAAI;AAChB,WAAK,MAAM,CAAC,IAAI;AAChB,WAAK,MAAM,CAAC,IAAIpD;AAChB,WAAK,MAAM,CAAC,IAAI;AAChB,WAAK,MAAM,CAAC,IAAI;AAChB,WAAK,MAAM,CAAC,IAAI;AAChB,WAAK,MAAM,EAAE,IAAIO;AACjB,WAAK,MAAM,EAAE,IAAIqD;AACjB,WAAK,MAAM,EAAE,IAAI;AACjB,WAAK,MAAM,EAAE,IAAIrC;AACjB,WAAK,MAAM,EAAE,IAAI;AACjB,WAAK,MAAM,EAAE,IAAIrB;AACjB,aAAO;AAAA,IACT;AAEA,aAAS,UAAU,IAAI,IAAI,IAAI;AAC7B,WAAK,MAAM;AACX,UAAI,OAAO,KAAK,OAAO,KAAK,OAAO,GAAG;AACpC,eAAO,KAAK,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,IAAI,IAAI,IAAI,CAAC;AAAA,MAClE;AACA,aAAO;AAAA,IACT;AAEA,aAAS2D,WAAU,IAAIC,KAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI;AACjF,UAAIC,MAAK,KAAK;AAEd,UAAI,OAAO,KAAKD,QAAO,KAAK,OAAO,KAAK,OAAO,KAAK,OAAO,KAAK,OAAO,KAAK,OAAO,KAAK,OAAO,KAAK,OAAO,KAAK,OAAO,KAAK,OAAO,KAAK,OAAO,GAAG;AAGhJ,QAAAC,IAAG,EAAE,IAAIA,IAAG,EAAE,IAAI,KAAKA,IAAG,EAAE,IAAI;AAChC,QAAAA,IAAG,EAAE,IAAIA,IAAG,EAAE,IAAI,KAAKA,IAAG,EAAE,IAAI;AAChC,QAAAA,IAAG,EAAE,IAAIA,IAAG,EAAE,IAAI,KAAKA,IAAG,EAAE,IAAI;AAChC,QAAAA,IAAG,EAAE,KAAK;AAEV,aAAK,sBAAsB;AAC3B,eAAO;AAAA,MACT;AAEA,UAAI,KAAKA,IAAG,CAAC;AACb,UAAI,KAAKA,IAAG,CAAC;AACb,UAAI,KAAKA,IAAG,CAAC;AACb,UAAI,KAAKA,IAAG,CAAC;AACb,UAAI,KAAKA,IAAG,CAAC;AACb,UAAI,KAAKA,IAAG,CAAC;AACb,UAAI,KAAKA,IAAG,CAAC;AACb,UAAI,KAAKA,IAAG,CAAC;AACb,UAAI,KAAKA,IAAG,CAAC;AACb,UAAI,KAAKA,IAAG,CAAC;AACb,UAAI,KAAKA,IAAG,EAAE;AACd,UAAI,KAAKA,IAAG,EAAE;AACd,UAAI,KAAKA,IAAG,EAAE;AACd,UAAI,KAAKA,IAAG,EAAE;AACd,UAAI,KAAKA,IAAG,EAAE;AACd,UAAI,KAAKA,IAAG,EAAE;AAOd,MAAAA,IAAG,CAAC,IAAI,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AAC3C,MAAAA,IAAG,CAAC,IAAI,KAAKD,MAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AAC3C,MAAAC,IAAG,CAAC,IAAI,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AAC3C,MAAAA,IAAG,CAAC,IAAI,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AAE3C,MAAAA,IAAG,CAAC,IAAI,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AAC3C,MAAAA,IAAG,CAAC,IAAI,KAAKD,MAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AAC3C,MAAAC,IAAG,CAAC,IAAI,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AAC3C,MAAAA,IAAG,CAAC,IAAI,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AAE3C,MAAAA,IAAG,CAAC,IAAI,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AAC3C,MAAAA,IAAG,CAAC,IAAI,KAAKD,MAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AAC3C,MAAAC,IAAG,EAAE,IAAI,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AAC5C,MAAAA,IAAG,EAAE,IAAI,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AAE5C,MAAAA,IAAG,EAAE,IAAI,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AAC5C,MAAAA,IAAG,EAAE,IAAI,KAAKD,MAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AAC5C,MAAAC,IAAG,EAAE,IAAI,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AAC5C,MAAAA,IAAG,EAAE,IAAI,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AAE5C,WAAK,sBAAsB;AAC3B,aAAO;AAAA,IACT;AAEA,aAAS,aAAa;AACpB,UAAI,CAAC,KAAK,qBAAqB;AAC7B,aAAK,YAAY,EAAE,KAAK,MAAM,CAAC,MAAM,KAAK,KAAK,MAAM,CAAC,MAAM,KAAK,KAAK,MAAM,CAAC,MAAM,KAAK,KAAK,MAAM,CAAC,MAAM,KAAK,KAAK,MAAM,CAAC,MAAM,KAAK,KAAK,MAAM,CAAC,MAAM,KAAK,KAAK,MAAM,CAAC,MAAM,KAAK,KAAK,MAAM,CAAC,MAAM,KAAK,KAAK,MAAM,CAAC,MAAM,KAAK,KAAK,MAAM,CAAC,MAAM,KAAK,KAAK,MAAM,EAAE,MAAM,KAAK,KAAK,MAAM,EAAE,MAAM,KAAK,KAAK,MAAM,EAAE,MAAM,KAAK,KAAK,MAAM,EAAE,MAAM,KAAK,KAAK,MAAM,EAAE,MAAM,KAAK,KAAK,MAAM,EAAE,MAAM;AACpY,aAAK,sBAAsB;AAAA,MAC7B;AACA,aAAO,KAAK;AAAA,IACd;AAEA,aAASC,QAAO,MAAM;AACpB,UAAI,IAAI;AACR,aAAO,IAAI,IAAI;AACb,YAAI,KAAK,MAAM,CAAC,MAAM,KAAK,MAAM,CAAC,GAAG;AACnC,iBAAO;AAAA,QACT;AACA,aAAK;AAAA,MACP;AACA,aAAO;AAAA,IACT;AAEA,aAASN,OAAM,MAAM;AACnB,UAAI;AACJ,WAAK,IAAI,GAAG,IAAI,IAAI,KAAK,GAAG;AAC1B,aAAK,MAAM,CAAC,IAAI,KAAK,MAAM,CAAC;AAAA,MAC9B;AACA,aAAO;AAAA,IACT;AAEA,aAAS,eAAe,OAAO;AAC7B,UAAI;AACJ,WAAK,IAAI,GAAG,IAAI,IAAI,KAAK,GAAG;AAC1B,aAAK,MAAM,CAAC,IAAI,MAAM,CAAC;AAAA,MACzB;AAAA,IACF;AAEA,aAAS,aAAa1C,IAAGyC,IAAG,GAAG;AAC7B,aAAO;AAAA,QACL,GAAGzC,KAAI,KAAK,MAAM,CAAC,IAAIyC,KAAI,KAAK,MAAM,CAAC,IAAI,IAAI,KAAK,MAAM,CAAC,IAAI,KAAK,MAAM,EAAE;AAAA,QAC5E,GAAGzC,KAAI,KAAK,MAAM,CAAC,IAAIyC,KAAI,KAAK,MAAM,CAAC,IAAI,IAAI,KAAK,MAAM,CAAC,IAAI,KAAK,MAAM,EAAE;AAAA,QAC5E,GAAGzC,KAAI,KAAK,MAAM,CAAC,IAAIyC,KAAI,KAAK,MAAM,CAAC,IAAI,IAAI,KAAK,MAAM,EAAE,IAAI,KAAK,MAAM,EAAE;AAAA,MAC/E;AAAA,IAKF;AACA,aAAS,SAASzC,IAAGyC,IAAG,GAAG;AACzB,aAAOzC,KAAI,KAAK,MAAM,CAAC,IAAIyC,KAAI,KAAK,MAAM,CAAC,IAAI,IAAI,KAAK,MAAM,CAAC,IAAI,KAAK,MAAM,EAAE;AAAA,IAClF;AACA,aAAS,SAASzC,IAAGyC,IAAG,GAAG;AACzB,aAAOzC,KAAI,KAAK,MAAM,CAAC,IAAIyC,KAAI,KAAK,MAAM,CAAC,IAAI,IAAI,KAAK,MAAM,CAAC,IAAI,KAAK,MAAM,EAAE;AAAA,IAClF;AACA,aAAS,SAASzC,IAAGyC,IAAG,GAAG;AACzB,aAAOzC,KAAI,KAAK,MAAM,CAAC,IAAIyC,KAAI,KAAK,MAAM,CAAC,IAAI,IAAI,KAAK,MAAM,EAAE,IAAI,KAAK,MAAM,EAAE;AAAA,IACnF;AAEA,aAAS,mBAAmB;AAC1B,UAAI,cAAc,KAAK,MAAM,CAAC,IAAI,KAAK,MAAM,CAAC,IAAI,KAAK,MAAM,CAAC,IAAI,KAAK,MAAM,CAAC;AAC9E,UAAI5B,KAAI,KAAK,MAAM,CAAC,IAAI;AACxB,UAAI5B,KAAI,CAAC,KAAK,MAAM,CAAC,IAAI;AACzB,UAAImD,KAAI,CAAC,KAAK,MAAM,CAAC,IAAI;AACzB,UAAI,IAAI,KAAK,MAAM,CAAC,IAAI;AACxB,UAAI,KAAK,KAAK,MAAM,CAAC,IAAI,KAAK,MAAM,EAAE,IAAI,KAAK,MAAM,CAAC,IAAI,KAAK,MAAM,EAAE,KAAK;AAC5E,UAAI,IAAI,EAAE,KAAK,MAAM,CAAC,IAAI,KAAK,MAAM,EAAE,IAAI,KAAK,MAAM,CAAC,IAAI,KAAK,MAAM,EAAE,KAAK;AAC7E,UAAI,gBAAgB,IAAI,OAAO;AAC/B,oBAAc,MAAM,CAAC,IAAIvB;AACzB,oBAAc,MAAM,CAAC,IAAI5B;AACzB,oBAAc,MAAM,CAAC,IAAImD;AACzB,oBAAc,MAAM,CAAC,IAAI;AACzB,oBAAc,MAAM,EAAE,IAAI;AAC1B,oBAAc,MAAM,EAAE,IAAI;AAC1B,aAAO;AAAA,IACT;AAEA,aAAS,aAAa,IAAI;AACxB,UAAI,gBAAgB,KAAK,iBAAiB;AAC1C,aAAO,cAAc,kBAAkB,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC,KAAK,CAAC;AAAA,IACjE;AAEA,aAAS,cAAc,KAAK;AAC1B,UAAI;AACJ,UAAI,MAAM,IAAI;AACd,UAAI,SAAS,CAAC;AACd,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,eAAO,CAAC,IAAI,aAAa,IAAI,CAAC,CAAC;AAAA,MACjC;AACA,aAAO;AAAA,IACT;AAEA,aAAS,oBAAoB,KAAK,KAAK,KAAK;AAC1C,UAAI,MAAM,iBAAiB,WAAW,CAAC;AACvC,UAAI,KAAK,WAAW,GAAG;AACrB,YAAI,CAAC,IAAI,IAAI,CAAC;AACd,YAAI,CAAC,IAAI,IAAI,CAAC;AACd,YAAI,CAAC,IAAI,IAAI,CAAC;AACd,YAAI,CAAC,IAAI,IAAI,CAAC;AACd,YAAI,CAAC,IAAI,IAAI,CAAC;AACd,YAAI,CAAC,IAAI,IAAI,CAAC;AAAA,MAChB,OAAO;AACL,YAAI,KAAK,KAAK,MAAM,CAAC;AACrB,YAAI,KAAK,KAAK,MAAM,CAAC;AACrB,YAAI,KAAK,KAAK,MAAM,CAAC;AACrB,YAAI,KAAK,KAAK,MAAM,CAAC;AACrB,YAAI,MAAM,KAAK,MAAM,EAAE;AACvB,YAAI,MAAM,KAAK,MAAM,EAAE;AACvB,YAAI,CAAC,IAAI,IAAI,CAAC,IAAI,KAAK,IAAI,CAAC,IAAI,KAAK;AACrC,YAAI,CAAC,IAAI,IAAI,CAAC,IAAI,KAAK,IAAI,CAAC,IAAI,KAAK;AACrC,YAAI,CAAC,IAAI,IAAI,CAAC,IAAI,KAAK,IAAI,CAAC,IAAI,KAAK;AACrC,YAAI,CAAC,IAAI,IAAI,CAAC,IAAI,KAAK,IAAI,CAAC,IAAI,KAAK;AACrC,YAAI,CAAC,IAAI,IAAI,CAAC,IAAI,KAAK,IAAI,CAAC,IAAI,KAAK;AACrC,YAAI,CAAC,IAAI,IAAI,CAAC,IAAI,KAAK,IAAI,CAAC,IAAI,KAAK;AAAA,MACvC;AACA,aAAO;AAAA,IACT;AAEA,aAAS,kBAAkBpC,IAAGyC,IAAG,GAAG;AAClC,UAAI;AACJ,UAAI,KAAK,WAAW,GAAG;AACrB,cAAM,CAACzC,IAAGyC,IAAG,CAAC;AAAA,MAChB,OAAO;AACL,cAAM;AAAA,UACJzC,KAAI,KAAK,MAAM,CAAC,IAAIyC,KAAI,KAAK,MAAM,CAAC,IAAI,IAAI,KAAK,MAAM,CAAC,IAAI,KAAK,MAAM,EAAE;AAAA,UACzEzC,KAAI,KAAK,MAAM,CAAC,IAAIyC,KAAI,KAAK,MAAM,CAAC,IAAI,IAAI,KAAK,MAAM,CAAC,IAAI,KAAK,MAAM,EAAE;AAAA,UACzEzC,KAAI,KAAK,MAAM,CAAC,IAAIyC,KAAI,KAAK,MAAM,CAAC,IAAI,IAAI,KAAK,MAAM,EAAE,IAAI,KAAK,MAAM,EAAE;AAAA,QAC5E;AAAA,MACF;AACA,aAAO;AAAA,IACT;AAEA,aAAS,wBAAwBzC,IAAGyC,IAAG;AACrC,UAAI,KAAK,WAAW,GAAG;AACrB,eAAOzC,KAAI,MAAMyC;AAAA,MACnB;AACA,UAAIM,MAAK,KAAK;AACd,aAAO,KAAK,OAAO/C,KAAI+C,IAAG,CAAC,IAAIN,KAAIM,IAAG,CAAC,IAAIA,IAAG,EAAE,KAAK,GAAG,IAAI,MAAM,MAAM,KAAK,OAAO/C,KAAI+C,IAAG,CAAC,IAAIN,KAAIM,IAAG,CAAC,IAAIA,IAAG,EAAE,KAAK,GAAG,IAAI;AAAA,IAC/H;AAEA,aAAS,QAAQ;AAKf,UAAI,IAAI;AACR,UAAI,QAAQ,KAAK;AACjB,UAAI,WAAW;AACf,UAAI,IAAI;AACR,aAAO,IAAI,IAAI;AACb,oBAAY,KAAK,MAAM,CAAC,IAAI,CAAC,IAAI;AACjC,oBAAY,MAAM,KAAK,MAAM;AAC7B,aAAK;AAAA,MACP;AACA,aAAO;AAAA,IACT;AAEA,aAAS,oBAAoBxB,MAAK;AAChC,UAAI,IAAI;AACR,UAAKA,OAAM,QAAYA,OAAM,KAAOA,OAAM,SAAaA,OAAM,GAAI;AAC/D,eAAO,KAAKA,OAAM,CAAC,IAAI;AAAA,MACzB;AACA,aAAOA;AAAA,IACT;AAEA,aAAS,UAAU;AAKjB,UAAI,QAAQ,KAAK;AACjB,UAAI0B,MAAK,oBAAoB,MAAM,CAAC,CAAC;AACrC,UAAIC,MAAK,oBAAoB,MAAM,CAAC,CAAC;AACrC,UAAI,KAAK,oBAAoB,MAAM,CAAC,CAAC;AACrC,UAAI,KAAK,oBAAoB,MAAM,CAAC,CAAC;AACrC,UAAI,KAAK,oBAAoB,MAAM,EAAE,CAAC;AACtC,UAAI,KAAK,oBAAoB,MAAM,EAAE,CAAC;AACtC,aAAO,YAAYD,MAAK,MAAMC,MAAK,MAAM,KAAK,MAAM,KAAK,MAAM,KAAK,MAAM,KAAK;AAAA,IACjF;AAEA,WAAO,WAAY;AACjB,WAAK,QAAQ;AACb,WAAK,SAAS;AACd,WAAK,UAAU;AACf,WAAK,UAAU;AACf,WAAK,UAAU;AACf,WAAK,OAAO;AACZ,WAAK,eAAe;AACpB,WAAK,QAAQ;AACb,WAAK,QAAQ9B;AACb,WAAK,eAAe;AACpB,WAAK,YAAY;AACjB,WAAK,YAAYyB;AACjB,WAAK,eAAe;AACpB,WAAK,WAAW;AAChB,WAAK,WAAW;AAChB,WAAK,WAAW;AAChB,WAAK,oBAAoB;AACzB,WAAK,sBAAsB;AAC3B,WAAK,0BAA0B;AAC/B,WAAK,QAAQ;AACb,WAAK,UAAU;AACf,WAAK,QAAQH;AACb,WAAK,iBAAiB;AACtB,WAAK,SAASM;AACd,WAAK,gBAAgB;AACrB,WAAK,eAAe;AACpB,WAAK,mBAAmB;AACxB,WAAK,KAAK,KAAK;AACf,WAAK,aAAa;AAClB,WAAK,YAAY;AACjB,WAAK,sBAAsB;AAE3B,WAAK,QAAQ,iBAAiB,WAAW,EAAE;AAC3C,WAAK,MAAM;AAAA,IACb;AAAA,EACF,EAAE;AAEE,eAAa;AACb,kBAAgB;AAChB,aAAW;AA4Ef,SAAO,OAAO,iBAAiB;AAC/B,SAAO,QAAQ,iBAAiB;AAChC,SAAO,kBAAkB;AACzB,SAAO,cAAc,iBAAiB;AACtC,SAAO,WAAW,iBAAiB;AACnC,SAAO,eAAe,iBAAiB;AACvC,SAAO,OAAO,iBAAiB;AAC/B,SAAO,mBAAmB;AAC1B,SAAO,oBAAoB,iBAAiB;AAC5C,SAAO,gBAAgB;AACvB,SAAO,uBAAuB;AAC9B,SAAO,SAAS,iBAAiB;AAEjC,SAAO,cAAc,iBAAiB;AACtC,SAAO,UAAU,iBAAiB;AAClC,SAAO,aAAa;AACpB,SAAO,YAAY;AACnB,SAAO,gBAAgB;AACvB,SAAO,SAAS,iBAAiB;AACjC,SAAO,WAAW,iBAAiB;AACnC,SAAO,YAAY,iBAAiB;AACpC,SAAO,OAAO,iBAAiB;AAC/B,SAAO,SAAS,iBAAiB;AACjC,SAAO,0BAA0B,iBAAiB;AAClD,SAAO,eAAe;AACtB,SAAO,cAAc;AACrB,SAAO,eAAe;AACtB,SAAO,UAAU;AAmBb,gBAAc;AAClB,MAAI,YAAY;AACV,cAAU,SAAS,qBAAqB,QAAQ;AAChD,IAAAjB,SAAQ,QAAQ,SAAS;AACzB,eAAW,QAAQA,MAAK,KAAK;AAAA,MAC/B,KAAK;AAAA,IACP;AACA,kBAAc,SAAS,MAAM,SAAS,IAAI,QAAQ,cAAc,EAAE,IAAI;AACtE,eAAW,iBAAiB,UAAU;AAAA,EACxC;AACI,4BAA0B,YAAY,YAAY,GAAG;AAGzD,MAAI;AACF,QAAI,EAAE,OAAO,YAAY,YAAY,OAAO,WAAW,gBAClD,EAAE,OAAO,WAAW,cAAc,OAAO,MAC5C;AACA,aAAO,YAAY;AAAA,IACrB;AAAA,EACF,SAASN,MAAK;AAAA,EAEd;AAEA,QAAM,iBAAkB,WAAY;AAClC,QAAIE,MAAK,CAAC;AACV,QAAI,YAAY,CAAC;AACjB,IAAAA,IAAG,mBAAmB;AACtB,IAAAA,IAAG,cAAc;AAEjB,aAAS,iBAAiB,IAAI,SAAS;AACrC,UAAI,CAAC,UAAU,EAAE,GAAG;AAClB,kBAAU,EAAE,IAAI;AAAA,MAClB;AAAA,IACF;AAEA,aAAS,YAAY,IAAI9B,OAAMD,OAAM;AACnC,aAAO,IAAI,UAAU,EAAE,EAAEC,OAAMD,KAAI;AAAA,IACrC;AAEA,WAAO+B;AAAA,EACT,EAAE;AAGF,gBAAc,UAAU,yBAAyB,WAAY;AAAA,EAAC;AAC9D,gBAAc,UAAU,qBAAqB,WAAY;AAAA,EAAC;AAC1D,gBAAc,UAAU,WAAW,SAAU/B,OAAM;AACjD,QAAI,CAAC,KAAK,QAAQ;AAEhB,MAAAA,MAAK,GAAG,UAAU,mBAAmBA,MAAK,EAAE;AAC5C,UAAI,YAAY,EAAE,OAAOA,MAAK,IAAI,MAAMA,OAAM,sBAAsB,oBAAoB,mBAAmB,EAAE;AAC7G,WAAK,OAAO,KAAK,SAAS;AAC1B,WAAK,mBAAmB,SAAS;AACjC,UAAI,KAAK,aAAa;AACpB,QAAAA,MAAK,cAAc;AAAA,MACrB;AAAA,IACF;AAAA,EACF;AACA,gBAAc,UAAU,OAAO,SAAUC,OAAMD,OAAM;AACnD,SAAK,SAAS,CAAC;AACf,SAAK,OAAOC;AACZ,SAAK,6BAA6BA,KAAI;AACtC,SAAK,uBAAuBA,OAAMD,KAAI;AACtC,SAAK,UAAU;AACf,SAAK,SAAS;AACd,SAAK,IAAI;AACT,QAAI,KAAK,kBAAkB,QAAQ;AACjC,WAAK,IAAI;AAAA,IACX,OAAO;AACL,WAAK,SAAS,IAAI;AAAA,IACpB;AAAA,EACF;AACA,gBAAc,UAAU,cAAc,WAAY;AAChD,QAAI,KAAK,KAAK,WAAW,YAAY,KAAK,SAAS;AACjD;AAAA,IACF;AACA,SAAK,UAAU,KAAK,KAAK,WAAW;AACpC,SAAK,yBAAyB;AAAA,EAChC;AAEA,kBAAgB,CAAC,wBAAwB,GAAG,aAAa;AAIzD,kBAAgB,CAAC,aAAa,GAAG,YAAY;AAC7C,eAAa,UAAU,yBAAyB,SAAUC,OAAMD,OAAM;AACpE,SAAK,IAAI,gBAAgB,QAAQC,OAAMD,MAAK,GAAG,GAAG,MAAM,IAAI;AAC5D,SAAK,IAAI,gBAAgB,QAAQC,OAAMD,MAAK,GAAG,GAAG,MAAM,IAAI;AAC5D,SAAK,IAAI,gBAAgB,QAAQC,OAAMD,MAAK,GAAG,GAAG,GAAG,IAAI;AACzD,SAAK,SAAS;AACd,SAAK,SAAS;AACd,SAAK,WAAW,KAAK;AACrB,SAAK,IAAIA,MAAK;AACd,SAAK,cAAc,CAAC,CAAC,KAAK,EAAE,gBAAgB,UAAU,CAAC,CAAC,KAAK,EAAE,gBAAgB,UAAU,CAAC,CAAC,KAAK,EAAE,gBAAgB;AAAA,EACpH;AAEA,eAAa,UAAU,qBAAqB,SAAU,WAAW;AAC/D,cAAU,YAAY,CAAC;AAAA,EACzB;AAEA,eAAa,UAAU,sBAAsB,SAAU,GAAG,GAAG,aAAa,aAAa,qBAAqB;AAC1G,QAAI,WAAW,CAAC;AAChB,QAAI,KAAK,GAAG;AACV,eAAS,KAAK;AAAA,QACZ;AAAA,QACA;AAAA,MACF,CAAC;AAAA,IACH,WAAW,KAAK,GAAG;AACjB,eAAS,KAAK;AAAA,QACZ,GAAG,IAAI;AAAA,QACP,GAAG,IAAI;AAAA,MACT,CAAC;AAAA,IACH,OAAO;AACL,eAAS,KAAK;AAAA,QACZ;AAAA,QACA,GAAG;AAAA,MACL,CAAC;AACD,eAAS,KAAK;AAAA,QACZ,GAAG;AAAA,QACH,GAAG,IAAI;AAAA,MACT,CAAC;AAAA,IACH;AACA,QAAI,gBAAgB,CAAC;AACrB,QAAI;AACJ,QAAI,MAAM,SAAS;AACnB,QAAI;AACJ,SAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,kBAAY,SAAS,CAAC;AACtB,UAAI,EAAE,UAAU,IAAI,sBAAsB,eAAe,UAAU,IAAI,sBAAsB,cAAc,cAAc;AACvH,YAAI;AACJ,YAAI;AACJ,YAAI,UAAU,IAAI,uBAAuB,aAAa;AACpD,mBAAS;AAAA,QACX,OAAO;AACL,oBAAU,UAAU,IAAI,sBAAsB,eAAe;AAAA,QAC/D;AACA,YAAI,UAAU,IAAI,uBAAuB,cAAc,aAAa;AAClE,mBAAS;AAAA,QACX,OAAO;AACL,oBAAW,UAAU,IAAI,sBAAsB,eAAe;AAAA,QAChE;AACA,sBAAc,KAAK,CAAC,QAAQ,MAAM,CAAC;AAAA,MACrC;AAAA,IACF;AACA,QAAI,CAAC,cAAc,QAAQ;AACzB,oBAAc,KAAK,CAAC,GAAG,CAAC,CAAC;AAAA,IAC3B;AACA,WAAO;AAAA,EACT;AAEA,eAAa,UAAU,mBAAmB,SAAU,WAAW;AAC7D,QAAI;AACJ,QAAI,MAAM,UAAU;AACpB,SAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,yBAAmB,QAAQ,UAAU,CAAC,CAAC;AAAA,IACzC;AACA,cAAU,SAAS;AACnB,WAAO;AAAA,EACT;AAEA,eAAa,UAAU,gBAAgB,SAAU,eAAe;AAC9D,QAAI;AACJ,QAAI;AACJ,QAAI,KAAK,QAAQ,eAAe;AAC9B,UAAI,IAAK,KAAK,EAAE,IAAI,MAAO;AAC3B,UAAI,IAAI,GAAG;AACT,aAAK;AAAA,MACP;AACA,UAAI,KAAK,EAAE,IAAI,GAAG;AAChB,YAAI,IAAI;AAAA,MACV,WAAW,KAAK,EAAE,IAAI,GAAG;AACvB,YAAI,IAAI;AAAA,MACV,OAAO;AACL,YAAI,KAAK,EAAE,IAAI;AAAA,MACjB;AACA,UAAI,KAAK,EAAE,IAAI,GAAG;AAChB,YAAI,IAAI;AAAA,MACV,WAAW,KAAK,EAAE,IAAI,GAAG;AACvB,YAAI,IAAI;AAAA,MACV,OAAO;AACL,YAAI,KAAK,EAAE,IAAI;AAAA,MACjB;AAEA,UAAI,IAAI,GAAG;AACT,YAAI,KAAK;AACT,YAAI;AACJ,YAAI;AAAA,MACN;AACA,UAAI,KAAK,MAAM,IAAI,GAAK,IAAI;AAC5B,UAAI,KAAK,MAAM,IAAI,GAAK,IAAI;AAC5B,WAAK,SAAS;AACd,WAAK,SAAS;AAAA,IAChB,OAAO;AACL,UAAI,KAAK;AACT,UAAI,KAAK;AAAA,IACX;AACA,QAAI;AACJ,QAAI;AACJ,QAAI,MAAM,KAAK,OAAO;AACtB,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI,sBAAsB;AAE1B,QAAI,MAAM,GAAG;AACX,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,aAAK,OAAO,CAAC,EAAE,qBAAqB,cAAc;AAClD,aAAK,OAAO,CAAC,EAAE,MAAM,OAAO;AAC5B,aAAK,OAAO,CAAC,EAAE,MAAM,QAAQ,KAAK,OAAO,CAAC,EAAE;AAC5C,YAAI,KAAK,MAAM;AACb,eAAK,OAAO,CAAC,EAAE,UAAU,SAAS;AAAA,QACpC;AAAA,MACF;AAAA,IACF,WAAW,EAAG,MAAM,KAAK,MAAM,KAAO,MAAM,KAAK,MAAM,IAAK;AAC1D,UAAI,WAAW,CAAC;AAChB,UAAI;AACJ,UAAI;AACJ,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,oBAAY,KAAK,OAAO,CAAC;AAEzB,YAAI,CAAC,UAAU,MAAM,QAAQ,CAAC,KAAK,QAAQ,CAAC,iBAAiB,KAAK,MAAM,GAAG;AACzE,oBAAU,MAAM,QAAQ,UAAU;AAAA,QACpC,OAAO;AACL,uBAAa,UAAU,MAAM;AAC7B,iBAAO,WAAW;AAClB,6BAAmB;AACnB,cAAI,CAAC,UAAU,MAAM,QAAQ,UAAU,UAAU,QAAQ;AACvD,+BAAmB,UAAU;AAAA,UAC/B,OAAO;AACL,wBAAY,KAAK,iBAAiB,UAAU,SAAS;AACrD,iBAAK,IAAI,GAAG,IAAI,MAAM,KAAK,GAAG;AAC5B,yBAAW,IAAI,kBAAkB,WAAW,OAAO,CAAC,CAAC;AACrD,wBAAU,KAAK,QAAQ;AACvB,kCAAoB,SAAS;AAAA,YAC/B;AACA,sBAAU,mBAAmB;AAC7B,sBAAU,YAAY;AAAA,UACxB;AAEA,iCAAuB;AACvB,oBAAU,MAAM,OAAO;AAAA,QACzB;AAAA,MACF;AACA,UAAI,SAAS;AACb,UAAI,SAAS;AACb,UAAI,cAAc;AAClB,UAAI;AACJ,WAAK,IAAI,MAAM,GAAG,KAAK,GAAG,KAAK,GAAG;AAChC,oBAAY,KAAK,OAAO,CAAC;AACzB,YAAI,UAAU,MAAM,MAAM;AACxB,iCAAuB,UAAU;AACjC,+BAAqB,cAAc;AAEnC,cAAI,KAAK,MAAM,KAAK,MAAM,GAAG;AAC3B,oBAAQ,KAAK,oBAAoB,GAAG,GAAG,UAAU,kBAAkB,aAAa,mBAAmB;AACnG,2BAAe,UAAU;AAAA,UAC3B,OAAO;AACL,oBAAQ,CAAC,CAAC,QAAQ,MAAM,CAAC;AAAA,UAC3B;AACA,iBAAO,MAAM;AACb,eAAK,IAAI,GAAG,IAAI,MAAM,KAAK,GAAG;AAC5B,qBAAS,MAAM,CAAC,EAAE,CAAC;AACnB,qBAAS,MAAM,CAAC,EAAE,CAAC;AACnB,qBAAS,SAAS;AAClB,gBAAI,UAAU,GAAG;AACf,uBAAS,KAAK;AAAA,gBACZ,GAAG,UAAU,mBAAmB;AAAA,gBAChC,GAAG,UAAU,mBAAmB;AAAA,cAClC,CAAC;AAAA,YACH,WAAW,UAAU,GAAG;AACtB,uBAAS,KAAK;AAAA,gBACZ,GAAG,UAAU,oBAAoB,SAAS;AAAA,gBAC1C,GAAG,UAAU,oBAAoB,SAAS;AAAA,cAC5C,CAAC;AAAA,YACH,OAAO;AACL,uBAAS,KAAK;AAAA,gBACZ,GAAG,UAAU,mBAAmB;AAAA,gBAChC,GAAG,UAAU;AAAA,cACf,CAAC;AACD,uBAAS,KAAK;AAAA,gBACZ,GAAG;AAAA,gBACH,GAAG,UAAU,oBAAoB,SAAS;AAAA,cAC5C,CAAC;AAAA,YACH;AACA,gBAAI,gBAAgB,KAAK,UAAU,WAAW,SAAS,CAAC,CAAC;AACzD,gBAAI,SAAS,CAAC,EAAE,MAAM,SAAS,CAAC,EAAE,GAAG;AACnC,kBAAI,SAAS,SAAS,GAAG;AACvB,oBAAI,wBAAwB,UAAU,MAAM,MAAM,OAAO,UAAU,MAAM,MAAM,UAAU,CAAC;AAC1F,oBAAI,sBAAsB,GAAG;AAC3B,sBAAI,YAAY,cAAc,IAAI;AAClC,uBAAK,SAAS,eAAe,oBAAoB;AACjD,kCAAgB,KAAK,UAAU,WAAW,SAAS,CAAC,GAAG,SAAS;AAAA,gBAClE,OAAO;AACL,uBAAK,SAAS,eAAe,oBAAoB;AACjD,kCAAgB,KAAK,UAAU,WAAW,SAAS,CAAC,CAAC;AAAA,gBACvD;AAAA,cACF;AACA,mBAAK,SAAS,eAAe,oBAAoB;AAAA,YACnD;AAAA,UACF;AACA,oBAAU,MAAM,QAAQ;AAAA,QAC1B;AAAA,MACF;AAAA,IACF,WAAW,KAAK,MAAM;AACpB,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAG3B,aAAK,OAAO,CAAC,EAAE,UAAU,SAAS;AAClC,aAAK,OAAO,CAAC,EAAE,MAAM,OAAO;AAAA,MAC9B;AAAA,IACF;AAAA,EACF;AAEA,eAAa,UAAU,WAAW,SAAU,UAAU,sBAAsB;AAC1E,QAAI;AACJ,QAAI,MAAM,SAAS;AACnB,SAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,2BAAqB,SAAS,SAAS,CAAC,CAAC;AAAA,IAC3C;AAAA,EACF;AAEA,eAAa,UAAU,aAAa,SAAU,KAAK,KAAK,KAAK,KAAK,WAAW,KAAK,UAAU;AAC1F,cAAU,QAAQ,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,KAAK,GAAG;AAC1C,cAAU,QAAQ,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,KAAK,MAAM,CAAC;AAC9C,QAAI,UAAU;AACZ,gBAAU,QAAQ,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,KAAK,GAAG;AAAA,IAC5C;AACA,cAAU,QAAQ,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,KAAK,MAAM,CAAC;AAAA,EAChD;AAEA,eAAa,UAAU,sBAAsB,SAAU,QAAQ,WAAW,KAAK,UAAU;AACvF,cAAU,QAAQ,OAAO,CAAC,GAAG,OAAO,CAAC,GAAG,KAAK,GAAG;AAChD,cAAU,QAAQ,OAAO,CAAC,GAAG,OAAO,CAAC,GAAG,KAAK,MAAM,CAAC;AACpD,QAAI,UAAU;AACZ,gBAAU,QAAQ,OAAO,CAAC,GAAG,OAAO,CAAC,GAAG,KAAK,GAAG;AAAA,IAClD;AACA,cAAU,QAAQ,OAAO,CAAC,GAAG,OAAO,CAAC,GAAG,KAAK,MAAM,CAAC;AAAA,EACtD;AAEA,eAAa,UAAU,YAAY,SAAU,WAAW,cAAc,WAAW;AAC/E,QAAI,YAAY,UAAU;AAC1B,QAAI,aAAa,UAAU,MAAM,MAAM;AACvC,QAAI;AACJ,QAAI,MAAM,UAAU,MAAM,MAAM;AAChC,QAAI;AACJ,QAAI;AACJ,QAAI,cAAc;AAClB,QAAI;AACJ,QAAI;AACJ,QAAIJ;AACJ,QAAI;AACJ,QAAI,SAAS,CAAC;AACd,QAAI;AACJ,QAAI,WAAW;AACf,QAAI,CAAC,WAAW;AACd,kBAAY,UAAU,WAAW;AACjC,qBAAe;AACf,gBAAU;AAAA,IACZ,OAAO;AACL,qBAAe,UAAU;AACzB,gBAAU,UAAU;AAAA,IACtB;AACA,WAAO,KAAK,SAAS;AACrB,SAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,MAAAA,WAAU,UAAU,CAAC,EAAE;AACvB,gBAAU,IAAI,WAAW,CAAC,EAAE;AAC5B,aAAO,WAAW,CAAC,EAAE,IAAIA,SAAQ,SAASA,SAAQ,SAAS;AAC3D,WAAK,IAAI,GAAG,IAAI,MAAM,KAAK,GAAG;AAC5B,4BAAoBA,SAAQ,IAAI,CAAC;AACjC,YAAI,cAAc,kBAAkB,cAAc,aAAa,GAAG;AAChE,yBAAe,kBAAkB;AACjC,oBAAU,IAAI;AAAA,QAChB,WAAW,cAAc,aAAa,GAAG;AACvC,oBAAU,IAAI;AACd;AAAA,QACF,OAAO;AACL,cAAI,aAAa,KAAK,eAAe,aAAa,KAAK,cAAc,kBAAkB,aAAa;AAClG,iBAAK,WAAW,WAAW,CAAC,EAAE,EAAE,IAAI,CAAC,GAAG,WAAW,CAAC,EAAE,EAAE,IAAI,CAAC,GAAG,WAAW,CAAC,EAAE,EAAE,CAAC,GAAG,WAAW,CAAC,EAAE,EAAE,CAAC,GAAG,WAAW,cAAc,QAAQ;AACzI,uBAAW;AAAA,UACb,OAAO;AACL,sBAAU,IAAI,cAAc,WAAW,CAAC,EAAE,EAAE,IAAI,CAAC,GAAG,WAAW,CAAC,EAAE,EAAE,CAAC,GAAG,WAAW,CAAC,EAAE,EAAE,IAAI,CAAC,GAAG,WAAW,CAAC,EAAE,EAAE,CAAC,IAAI,aAAa,IAAI,eAAe,kBAAkB,cAAc,aAAa,IAAI,eAAe,kBAAkB,aAAaA,SAAQ,IAAI,CAAC,CAAC;AAClQ,iBAAK,oBAAoB,SAAS,WAAW,cAAc,QAAQ;AAEnE,uBAAW;AACX,sBAAU,IAAI;AAAA,UAChB;AACA,yBAAe,kBAAkB;AACjC,0BAAgB;AAAA,QAClB;AAAA,MACF;AACA,UAAI,WAAW,CAAC,EAAE,KAAKA,SAAQ,QAAQ;AACrC,4BAAoBA,SAAQ,IAAI,CAAC;AACjC,YAAI,eAAe,aAAa,GAAG;AACjC,cAAI,gBAAgBA,SAAQ,IAAI,CAAC,EAAE;AACnC,cAAI,aAAa,KAAK,eAAe,aAAa,KAAK,cAAc,eAAe;AAClF,iBAAK,WAAW,WAAW,CAAC,EAAE,EAAE,IAAI,CAAC,GAAG,WAAW,CAAC,EAAE,EAAE,IAAI,CAAC,GAAG,WAAW,CAAC,EAAE,EAAE,CAAC,GAAG,WAAW,CAAC,EAAE,EAAE,CAAC,GAAG,WAAW,cAAc,QAAQ;AACzI,uBAAW;AAAA,UACb,OAAO;AACL,sBAAU,IAAI,cAAc,WAAW,CAAC,EAAE,EAAE,IAAI,CAAC,GAAG,WAAW,CAAC,EAAE,EAAE,CAAC,GAAG,WAAW,CAAC,EAAE,EAAE,IAAI,CAAC,GAAG,WAAW,CAAC,EAAE,EAAE,CAAC,IAAI,aAAa,IAAI,eAAe,gBAAgB,aAAa,IAAI,eAAe,eAAeA,SAAQ,IAAI,CAAC,CAAC;AAClO,iBAAK,oBAAoB,SAAS,WAAW,cAAc,QAAQ;AAEnE,uBAAW;AACX,sBAAU,IAAI;AAAA,UAChB;AAAA,QACF,OAAO;AACL,oBAAU,IAAI;AAAA,QAChB;AACA,uBAAe,kBAAkB;AACjC,wBAAgB;AAAA,MAClB;AACA,UAAI,UAAU,SAAS;AACrB,kBAAU,QAAQ,UAAU,EAAE,OAAO,EAAE,CAAC,GAAG,UAAU,EAAE,OAAO,EAAE,CAAC,GAAG,KAAK,OAAO;AAChF,kBAAU,QAAQ,UAAU,EAAE,UAAU,UAAU,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,UAAU,UAAU,CAAC,EAAE,CAAC,GAAG,KAAK,UAAU,UAAU,CAAC;AAAA,MAC5H;AACA,UAAI,cAAc,aAAa,GAAG;AAChC;AAAA,MACF;AACA,UAAI,IAAI,MAAM,GAAG;AACf,oBAAY,UAAU,WAAW;AACjC,mBAAW;AACX,eAAO,KAAK,SAAS;AACrB,uBAAe;AAAA,MACjB;AAAA,IACF;AACA,WAAO;AAAA,EACT;AAGA,kBAAgB,CAAC,aAAa,GAAG,sBAAsB;AACvD,yBAAuB,UAAU,yBAAyB,SAAUK,OAAMD,OAAM;AAC9E,SAAK,WAAW,KAAK;AACrB,SAAK,SAAS,gBAAgB,QAAQC,OAAMD,MAAK,GAAG,GAAG,MAAM,IAAI;AACjE,SAAK,cAAc,CAAC,CAAC,KAAK,OAAO,gBAAgB;AAAA,EACnD;AAEA,yBAAuB,UAAU,cAAc,SAAU,MAAM,QAAQ;AACrE,QAAI,UAAU,SAAS;AACvB,QAAI,cAAc,CAAC,GAAG,CAAC;AACvB,QAAI,aAAa,KAAK;AACtB,QAAI,IAAI;AACR,SAAK,IAAI,GAAG,IAAI,YAAY,KAAK,GAAG;AAClC,kBAAY,CAAC,KAAK,KAAK,EAAE,CAAC,EAAE,CAAC;AAC7B,kBAAY,CAAC,KAAK,KAAK,EAAE,CAAC,EAAE,CAAC;AAAA,IAC/B;AACA,gBAAY,CAAC,KAAK;AAClB,gBAAY,CAAC,KAAK;AAClB,QAAI,aAAa,UAAU,WAAW;AACtC,eAAW,IAAI,KAAK;AACpB,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,SAAK,IAAI,GAAG,IAAI,YAAY,KAAK,GAAG;AAClC,WAAK,KAAK,EAAE,CAAC,EAAE,CAAC,KAAK,YAAY,CAAC,IAAI,KAAK,EAAE,CAAC,EAAE,CAAC,KAAK;AACtD,WAAK,KAAK,EAAE,CAAC,EAAE,CAAC,KAAK,YAAY,CAAC,IAAI,KAAK,EAAE,CAAC,EAAE,CAAC,KAAK;AACtD,WAAK,KAAK,EAAE,CAAC,EAAE,CAAC,KAAK,YAAY,CAAC,IAAI,KAAK,EAAE,CAAC,EAAE,CAAC,KAAK,CAAC;AACvD,WAAK,KAAK,EAAE,CAAC,EAAE,CAAC,KAAK,YAAY,CAAC,IAAI,KAAK,EAAE,CAAC,EAAE,CAAC,KAAK,CAAC;AACvD,WAAK,KAAK,EAAE,CAAC,EAAE,CAAC,KAAK,YAAY,CAAC,IAAI,KAAK,EAAE,CAAC,EAAE,CAAC,KAAK,CAAC;AACvD,WAAK,KAAK,EAAE,CAAC,EAAE,CAAC,KAAK,YAAY,CAAC,IAAI,KAAK,EAAE,CAAC,EAAE,CAAC,KAAK,CAAC;AACvD,iBAAW,YAAY,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,CAAC;AAAA,IAClD;AACA,WAAO;AAAA,EACT;AAEA,yBAAuB,UAAU,gBAAgB,SAAU,eAAe;AACxE,QAAI;AACJ,QAAI;AACJ,QAAI,MAAM,KAAK,OAAO;AACtB,QAAI;AACJ,QAAI;AACJ,QAAI,SAAS,KAAK,OAAO;AAEzB,QAAI,WAAW,GAAG;AAChB,UAAI;AACJ,UAAI;AACJ,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,oBAAY,KAAK,OAAO,CAAC;AACzB,+BAAuB,UAAU;AACjC,YAAI,EAAE,CAAC,UAAU,MAAM,QAAQ,CAAC,KAAK,QAAQ,CAAC,gBAAgB;AAC5D,+BAAqB,cAAc;AACnC,oBAAU,MAAM,OAAO;AACvB,uBAAa,UAAU,MAAM,MAAM;AACnC,iBAAO,UAAU,MAAM,MAAM;AAC7B,eAAK,IAAI,GAAG,IAAI,MAAM,KAAK,GAAG;AAC5B,iCAAqB,SAAS,KAAK,YAAY,WAAW,CAAC,GAAG,MAAM,CAAC;AAAA,UACvE;AAAA,QACF;AACA,kBAAU,MAAM,QAAQ,UAAU;AAAA,MACpC;AAAA,IACF;AACA,QAAI,CAAC,KAAK,kBAAkB,QAAQ;AAClC,WAAK,OAAO;AAAA,IACd;AAAA,EACF;AAEA,QAAM,2BAA4B,WAAY;AAC5C,QAAI,gBAAgB,CAAC,GAAG,CAAC;AAEzB,aAAS,cAAc,KAAK;AAC1B,UAAI,OAAO,KAAK;AAChB,WAAK,yBAAyB;AAC9B,WAAK,OAAO,KAAK,QAAQ;AACzB,UAAI,KAAK,GAAG;AACV,YAAI,UAAU,CAAC,KAAK,EAAE,EAAE,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE,CAAC,GAAG,KAAK,EAAE,EAAE,CAAC,CAAC;AAAA,MACvD;AACA,UAAI,KAAK,GAAG;AACV,YAAI,MAAM,KAAK,EAAE,EAAE,CAAC,GAAG,KAAK,EAAE,EAAE,CAAC,GAAG,KAAK,EAAE,EAAE,CAAC,CAAC;AAAA,MACjD;AACA,UAAI,KAAK,IAAI;AACX,YAAI,aAAa,CAAC,KAAK,GAAG,GAAG,KAAK,GAAG,CAAC;AAAA,MACxC;AACA,UAAI,KAAK,GAAG;AACV,YAAI,OAAO,CAAC,KAAK,EAAE,CAAC;AAAA,MACtB,OAAO;AACL,YAAI,QAAQ,CAAC,KAAK,GAAG,CAAC,EAAE,QAAQ,KAAK,GAAG,CAAC,EAAE,QAAQ,KAAK,GAAG,CAAC,EAAE,QAAQ,CAAC,KAAK,GAAG,EAAE,CAAC,CAAC,EAChF,QAAQ,KAAK,GAAG,EAAE,CAAC,CAAC,EACpB,QAAQ,KAAK,GAAG,EAAE,CAAC,CAAC;AAAA,MACzB;AACA,UAAI,KAAK,KAAK,EAAE,GAAG;AACjB,YAAI,KAAK,KAAK,EAAE,GAAG;AACjB,cAAI,UAAU,KAAK,GAAG,GAAG,KAAK,GAAG,GAAG,CAAC,KAAK,GAAG,CAAC;AAAA,QAChD,OAAO;AACL,cAAI,UAAU,KAAK,GAAG,GAAG,KAAK,GAAG,GAAG,CAAC;AAAA,QACvC;AAAA,MACF,OAAO;AACL,YAAI,UAAU,KAAK,EAAE,EAAE,CAAC,GAAG,KAAK,EAAE,EAAE,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC;AAAA,MACtD;AAAA,IACF;AACA,aAAS,YAAY,aAAa;AAChC,UAAI,KAAK,KAAK,WAAW,YAAY,KAAK,SAAS;AACjD;AAAA,MACF;AACA,UAAI,KAAK,UAAU;AACjB,aAAK,mBAAmB;AACxB,aAAK,WAAW;AAAA,MAClB;AAEA,WAAK,yBAAyB;AAE9B,UAAI,KAAK,QAAQ,aAAa;AAC5B,YAAIuD;AACJ,aAAK,EAAE,eAAe,KAAK,IAAI,KAAK;AACpC,YAAI,KAAK,yBAAyB,GAAG;AACnC,eAAK,EAAE,UAAU,CAAC,KAAK,EAAE,EAAE,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE,CAAC,GAAG,KAAK,EAAE,EAAE,CAAC,CAAC;AAAA,QAC1D;AACA,YAAI,KAAK,yBAAyB,GAAG;AACnC,eAAK,EAAE,MAAM,KAAK,EAAE,EAAE,CAAC,GAAG,KAAK,EAAE,EAAE,CAAC,GAAG,KAAK,EAAE,EAAE,CAAC,CAAC;AAAA,QACpD;AACA,YAAI,KAAK,MAAM,KAAK,yBAAyB,GAAG;AAC9C,eAAK,EAAE,aAAa,CAAC,KAAK,GAAG,GAAG,KAAK,GAAG,CAAC;AAAA,QAC3C;AACA,YAAI,KAAK,KAAK,KAAK,yBAAyB,GAAG;AAC7C,eAAK,EAAE,OAAO,CAAC,KAAK,EAAE,CAAC;AAAA,QACzB,WAAW,CAAC,KAAK,KAAK,KAAK,yBAAyB,GAAG;AACrD,eAAK,EAAE,QAAQ,CAAC,KAAK,GAAG,CAAC,EAAE,QAAQ,KAAK,GAAG,CAAC,EAAE,QAAQ,KAAK,GAAG,CAAC,EAAE,QAAQ,CAAC,KAAK,GAAG,EAAE,CAAC,CAAC,EACnF,QAAQ,KAAK,GAAG,EAAE,CAAC,CAAC,EACpB,QAAQ,KAAK,GAAG,EAAE,CAAC,CAAC;AAAA,QACzB;AACA,YAAI,KAAK,cAAc;AACrB,cAAIR;AACJ,cAAI;AACJ,UAAAQ,aAAY,KAAK,KAAK,WAAW;AACjC,cAAI,KAAK,KAAK,KAAK,EAAE,aAAa,KAAK,EAAE,gBAAgB;AACvD,gBAAI,KAAK,EAAE,SAAS,YAAY,KAAK,EAAE,cAAc,KAAK,EAAE,UAAU,CAAC,EAAE,GAAG;AAC1E,cAAAR,MAAK,KAAK,EAAE,gBAAgB,KAAK,EAAE,UAAU,CAAC,EAAE,IAAI,QAAQQ,YAAW,CAAC;AACxE,mBAAK,KAAK,EAAE,eAAe,KAAK,EAAE,UAAU,CAAC,EAAE,IAAIA,YAAW,CAAC;AAAA,YACjE,WAAW,KAAK,EAAE,SAAS,YAAY,KAAK,EAAE,cAAc,KAAK,EAAE,UAAU,KAAK,EAAE,UAAU,SAAS,CAAC,EAAE,GAAG;AAC3G,cAAAR,MAAK,KAAK,EAAE,eAAgB,KAAK,EAAE,UAAU,KAAK,EAAE,UAAU,SAAS,CAAC,EAAE,IAAIQ,YAAY,CAAC;AAC3F,mBAAK,KAAK,EAAE,gBAAgB,KAAK,EAAE,UAAU,KAAK,EAAE,UAAU,SAAS,CAAC,EAAE,IAAI,QAAQA,YAAW,CAAC;AAAA,YACpG,OAAO;AACL,cAAAR,MAAK,KAAK,EAAE;AACZ,mBAAK,KAAK,EAAE,gBAAgB,KAAK,EAAE,SAAS,YAAY,KAAK,EAAE,aAAa,QAAQQ,YAAW,KAAK,EAAE,UAAU;AAAA,YAClH;AAAA,UACF,WAAW,KAAK,MAAM,KAAK,GAAG,aAAa,KAAK,GAAG,aAAa,KAAK,GAAG,kBAAkB,KAAK,GAAG,gBAAgB;AAChH,YAAAR,MAAK,CAAC;AACN,iBAAK,CAAC;AACN,gBAAI,KAAK,KAAK;AACd,gBAAI,KAAK,KAAK;AACd,gBAAI,GAAG,SAAS,YAAY,GAAG,cAAc,GAAG,UAAU,CAAC,EAAE,GAAG;AAC9D,cAAAA,IAAG,CAAC,IAAI,GAAG,gBAAgB,GAAG,UAAU,CAAC,EAAE,IAAI,QAAQQ,YAAW,CAAC;AACnE,cAAAR,IAAG,CAAC,IAAI,GAAG,gBAAgB,GAAG,UAAU,CAAC,EAAE,IAAI,QAAQQ,YAAW,CAAC;AACnE,iBAAG,CAAC,IAAI,GAAG,eAAgB,GAAG,UAAU,CAAC,EAAE,IAAKA,YAAW,CAAC;AAC5D,iBAAG,CAAC,IAAI,GAAG,eAAgB,GAAG,UAAU,CAAC,EAAE,IAAKA,YAAW,CAAC;AAAA,YAC9D,WAAW,GAAG,SAAS,YAAY,GAAG,cAAc,GAAG,UAAU,GAAG,UAAU,SAAS,CAAC,EAAE,GAAG;AAC3F,cAAAR,IAAG,CAAC,IAAI,GAAG,eAAgB,GAAG,UAAU,GAAG,UAAU,SAAS,CAAC,EAAE,IAAIQ,YAAY,CAAC;AAClF,cAAAR,IAAG,CAAC,IAAI,GAAG,eAAgB,GAAG,UAAU,GAAG,UAAU,SAAS,CAAC,EAAE,IAAIQ,YAAY,CAAC;AAClF,iBAAG,CAAC,IAAI,GAAG,gBAAgB,GAAG,UAAU,GAAG,UAAU,SAAS,CAAC,EAAE,IAAI,QAAQA,YAAW,CAAC;AACzF,iBAAG,CAAC,IAAI,GAAG,gBAAgB,GAAG,UAAU,GAAG,UAAU,SAAS,CAAC,EAAE,IAAI,QAAQA,YAAW,CAAC;AAAA,YAC3F,OAAO;AACL,cAAAR,MAAK,CAAC,GAAG,IAAI,GAAG,EAAE;AAClB,iBAAG,CAAC,IAAI,GAAG,gBAAgB,GAAG,SAAS,YAAY,GAAG,aAAa,QAAQQ,YAAW,GAAG,UAAU;AACnG,iBAAG,CAAC,IAAI,GAAG,gBAAgB,GAAG,SAAS,YAAY,GAAG,aAAa,QAAQA,YAAW,GAAG,UAAU;AAAA,YACrG;AAAA,UACF,OAAO;AACL,iBAAK;AACL,YAAAR,MAAK;AAAA,UACP;AACA,eAAK,EAAE,OAAO,CAAC,KAAK,MAAMA,IAAG,CAAC,IAAI,GAAG,CAAC,GAAGA,IAAG,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC;AAAA,QACzD;AACA,YAAI,KAAK,KAAK,KAAK,KAAK,KAAK,EAAE,GAAG;AAChC,cAAI,KAAK,KAAK,EAAE,GAAG;AACjB,iBAAK,EAAE,UAAU,KAAK,GAAG,GAAG,KAAK,GAAG,GAAG,CAAC,KAAK,GAAG,CAAC;AAAA,UACnD,OAAO;AACL,iBAAK,EAAE,UAAU,KAAK,GAAG,GAAG,KAAK,GAAG,GAAG,CAAC;AAAA,UAC1C;AAAA,QACF,OAAO;AACL,eAAK,EAAE,UAAU,KAAK,EAAE,EAAE,CAAC,GAAG,KAAK,EAAE,EAAE,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC;AAAA,QACzD;AAAA,MACF;AACA,WAAK,UAAU,KAAK,KAAK,WAAW;AAAA,IACtC;AAEA,aAAS,qBAAqB;AAC5B,UAAI,CAAC,KAAK,EAAE,GAAG;AACb,aAAK,IAAI,UAAU,CAAC,KAAK,EAAE,EAAE,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE,CAAC,GAAG,KAAK,EAAE,EAAE,CAAC,CAAC;AAC1D,aAAK,yBAAyB;AAAA,MAChC,OAAO;AACL;AAAA,MACF;AACA,UAAI,CAAC,KAAK,EAAE,gBAAgB,QAAQ;AAClC,aAAK,IAAI,MAAM,KAAK,EAAE,EAAE,CAAC,GAAG,KAAK,EAAE,EAAE,CAAC,GAAG,KAAK,EAAE,EAAE,CAAC,CAAC;AACpD,aAAK,yBAAyB;AAAA,MAChC,OAAO;AACL;AAAA,MACF;AACA,UAAI,KAAK,IAAI;AACX,YAAI,CAAC,KAAK,GAAG,gBAAgB,UAAU,CAAC,KAAK,GAAG,gBAAgB,QAAQ;AACtE,eAAK,IAAI,aAAa,CAAC,KAAK,GAAG,GAAG,KAAK,GAAG,CAAC;AAC3C,eAAK,yBAAyB;AAAA,QAChC,OAAO;AACL;AAAA,QACF;AAAA,MACF;AACA,UAAI,KAAK,GAAG;AACV,YAAI,CAAC,KAAK,EAAE,gBAAgB,QAAQ;AAClC,eAAK,IAAI,OAAO,CAAC,KAAK,EAAE,CAAC;AACzB,eAAK,yBAAyB;AAAA,QAChC;AAAA,MACF,WAAW,CAAC,KAAK,GAAG,gBAAgB,UAAU,CAAC,KAAK,GAAG,gBAAgB,UAAU,CAAC,KAAK,GAAG,gBAAgB,UAAU,CAAC,KAAK,GAAG,gBAAgB,QAAQ;AACnJ,aAAK,IAAI,QAAQ,CAAC,KAAK,GAAG,CAAC,EAAE,QAAQ,KAAK,GAAG,CAAC,EAAE,QAAQ,KAAK,GAAG,CAAC,EAAE,QAAQ,CAAC,KAAK,GAAG,EAAE,CAAC,CAAC,EACrF,QAAQ,KAAK,GAAG,EAAE,CAAC,CAAC,EACpB,QAAQ,KAAK,GAAG,EAAE,CAAC,CAAC;AACvB,aAAK,yBAAyB;AAAA,MAChC;AAAA,IACF;AAEA,aAAS,aAAa;AAAA,IAGtB;AAEA,aAAS,mBAAmB,MAAM;AAChC,WAAK,oBAAoB,IAAI;AAC7B,WAAK,KAAK,mBAAmB,IAAI;AACjC,WAAK,WAAW;AAAA,IAClB;AAEA,aAAS,kBAAkB9C,OAAMD,OAAM,WAAW;AAChD,WAAK,OAAOC;AACZ,WAAK,UAAU;AACf,WAAK,WAAW;AAChB,WAAK,OAAOD;AACZ,WAAK,IAAI,IAAI,OAAO;AAEpB,WAAK,MAAM,IAAI,OAAO;AACtB,WAAK,yBAAyB;AAC9B,WAAK,6BAA6B,aAAaC,KAAI;AACnD,UAAID,MAAK,KAAKA,MAAK,EAAE,GAAG;AACtB,aAAK,KAAK,gBAAgB,QAAQC,OAAMD,MAAK,EAAE,GAAG,GAAG,GAAG,IAAI;AAC5D,aAAK,KAAK,gBAAgB,QAAQC,OAAMD,MAAK,EAAE,GAAG,GAAG,GAAG,IAAI;AAC5D,YAAIA,MAAK,EAAE,GAAG;AACZ,eAAK,KAAK,gBAAgB,QAAQC,OAAMD,MAAK,EAAE,GAAG,GAAG,GAAG,IAAI;AAAA,QAC9D;AAAA,MACF,OAAO;AACL,aAAK,IAAI,gBAAgB,QAAQC,OAAMD,MAAK,KAAK,EAAE,GAAG,CAAC,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,GAAG,IAAI;AAAA,MAC/E;AACA,UAAIA,MAAK,IAAI;AACX,aAAK,KAAK,gBAAgB,QAAQC,OAAMD,MAAK,IAAI,GAAG,WAAW,IAAI;AACnE,aAAK,KAAK,gBAAgB,QAAQC,OAAMD,MAAK,IAAI,GAAG,WAAW,IAAI;AACnE,aAAK,KAAK,gBAAgB,QAAQC,OAAMD,MAAK,IAAI,GAAG,WAAW,IAAI;AACnE,YAAIA,MAAK,GAAG,EAAE,CAAC,EAAE,IAAI;AACnB,cAAI;AACJ,cAAI,MAAMA,MAAK,GAAG,EAAE;AACpB,eAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,YAAAA,MAAK,GAAG,EAAE,CAAC,EAAE,KAAK;AAClB,YAAAA,MAAK,GAAG,EAAE,CAAC,EAAE,KAAK;AAAA,UACpB;AAAA,QACF;AACA,aAAK,KAAK,gBAAgB,QAAQC,OAAMD,MAAK,IAAI,GAAG,WAAW,IAAI;AAEnE,aAAK,GAAG,KAAK;AAAA,MACf,OAAO;AACL,aAAK,IAAI,gBAAgB,QAAQC,OAAMD,MAAK,KAAK,EAAE,GAAG,EAAE,GAAG,GAAG,WAAW,IAAI;AAAA,MAC/E;AACA,UAAIA,MAAK,IAAI;AACX,aAAK,KAAK,gBAAgB,QAAQC,OAAMD,MAAK,IAAI,GAAG,WAAW,IAAI;AACnE,aAAK,KAAK,gBAAgB,QAAQC,OAAMD,MAAK,IAAI,GAAG,WAAW,IAAI;AAAA,MACrE;AACA,WAAK,IAAI,gBAAgB,QAAQC,OAAMD,MAAK,KAAK,EAAE,GAAG,CAAC,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,GAAG,IAAI;AAC7E,WAAK,IAAI,gBAAgB,QAAQC,OAAMD,MAAK,KAAK,EAAE,GAAG,CAAC,KAAK,KAAK,GAAG,EAAE,GAAG,GAAG,MAAM,IAAI;AAEtF,UAAIA,MAAK,GAAG;AACV,aAAK,IAAI,gBAAgB,QAAQC,OAAMD,MAAK,GAAG,GAAG,MAAMC,KAAI;AAAA,MAC9D,OAAO;AACL,aAAK,IAAI,EAAE,MAAM,OAAO,GAAG,EAAE;AAAA,MAC/B;AACA,WAAK,WAAW;AAChB,UAAI,CAAC,KAAK,kBAAkB,QAAQ;AAClC,aAAK,SAAS,IAAI;AAAA,MACpB;AAAA,IACF;AAEA,sBAAkB,YAAY;AAAA,MAC5B;AAAA,MACA,UAAU;AAAA,MACV;AAAA,MACA;AAAA,IACF;AAEA,oBAAgB,CAAC,wBAAwB,GAAG,iBAAiB;AAC7D,sBAAkB,UAAU,qBAAqB;AACjD,sBAAkB,UAAU,sBAAsB,yBAAyB,UAAU;AAErF,aAAS,qBAAqBA,OAAMD,OAAM,WAAW;AACnD,aAAO,IAAI,kBAAkBC,OAAMD,OAAM,SAAS;AAAA,IACpD;AAEA,WAAO;AAAA,MACL;AAAA,IACF;AAAA,EACF,EAAE;AAGF,kBAAgB,CAAC,aAAa,GAAG,gBAAgB;AAEjD,mBAAiB,UAAU,yBAAyB,SAAUC,OAAMD,OAAM;AACxE,SAAK,WAAW,KAAK;AACrB,SAAK,IAAI,gBAAgB,QAAQC,OAAMD,MAAK,GAAG,GAAG,MAAM,IAAI;AAC5D,SAAK,IAAI,gBAAgB,QAAQC,OAAMD,MAAK,GAAG,GAAG,MAAM,IAAI;AAC5D,SAAK,KAAK,yBAAyB,qBAAqBC,OAAMD,MAAK,IAAI,IAAI;AAC3E,SAAK,KAAK,gBAAgB,QAAQC,OAAMD,MAAK,GAAG,IAAI,GAAG,MAAM,IAAI;AACjE,SAAK,KAAK,gBAAgB,QAAQC,OAAMD,MAAK,GAAG,IAAI,GAAG,MAAM,IAAI;AACjE,SAAK,OAAOA;AACZ,QAAI,CAAC,KAAK,kBAAkB,QAAQ;AAClC,WAAK,SAAS,IAAI;AAAA,IACpB;AACA,SAAK,cAAc,CAAC,CAAC,KAAK,kBAAkB;AAC5C,SAAK,UAAU,IAAI,OAAO;AAC1B,SAAK,UAAU,IAAI,OAAO;AAC1B,SAAK,UAAU,IAAI,OAAO;AAC1B,SAAK,UAAU,IAAI,OAAO;AAC1B,SAAK,SAAS,IAAI,OAAO;AAAA,EAC3B;AAEA,mBAAiB,UAAU,kBAAkB,SAAU,SAAS,SAAS,SAASiD,YAAW,MAAM,KAAK;AACtG,QAAI,MAAM,MAAM,KAAK;AACrB,QAAI,SAASA,WAAU,EAAE,EAAE,CAAC,KAAK,IAAIA,WAAU,EAAE,EAAE,CAAC,MAAM,IAAI;AAC9D,QAAI,SAASA,WAAU,EAAE,EAAE,CAAC,KAAK,IAAIA,WAAU,EAAE,EAAE,CAAC,MAAM,IAAI;AAC9D,YAAQ,UAAUA,WAAU,EAAE,EAAE,CAAC,IAAI,MAAM,MAAMA,WAAU,EAAE,EAAE,CAAC,IAAI,MAAM,MAAMA,WAAU,EAAE,EAAE,CAAC,CAAC;AAChG,YAAQ,UAAU,CAACA,WAAU,EAAE,EAAE,CAAC,GAAG,CAACA,WAAU,EAAE,EAAE,CAAC,GAAGA,WAAU,EAAE,EAAE,CAAC,CAAC;AACxE,YAAQ,OAAO,CAACA,WAAU,EAAE,IAAI,MAAM,IAAI;AAC1C,YAAQ,UAAUA,WAAU,EAAE,EAAE,CAAC,GAAGA,WAAU,EAAE,EAAE,CAAC,GAAGA,WAAU,EAAE,EAAE,CAAC,CAAC;AACtE,YAAQ,UAAU,CAACA,WAAU,EAAE,EAAE,CAAC,GAAG,CAACA,WAAU,EAAE,EAAE,CAAC,GAAGA,WAAU,EAAE,EAAE,CAAC,CAAC;AACxE,YAAQ,MAAM,MAAM,IAAI,SAAS,QAAQ,MAAM,IAAI,SAAS,MAAM;AAClE,YAAQ,UAAUA,WAAU,EAAE,EAAE,CAAC,GAAGA,WAAU,EAAE,EAAE,CAAC,GAAGA,WAAU,EAAE,EAAE,CAAC,CAAC;AAAA,EACxE;AAEA,mBAAiB,UAAU,OAAO,SAAUhD,OAAM,KAAK,KAAK,WAAW;AACrE,SAAK,OAAOA;AACZ,SAAK,MAAM;AACX,SAAK,MAAM;AACX,SAAK,YAAY;AACjB,SAAK,iBAAiB;AACtB,SAAK,YAAY,CAAC;AAClB,SAAK,UAAU,CAAC;AAChB,SAAK,UAAU;AACf,SAAK,6BAA6BA,KAAI;AACtC,SAAK,uBAAuBA,OAAM,IAAI,GAAG,CAAC;AAC1C,WAAO,MAAM,GAAG;AACd,aAAO;AAEP,WAAK,UAAU,QAAQ,IAAI,GAAG,CAAC;AAAA,IACjC;AACA,QAAI,KAAK,kBAAkB,QAAQ;AACjC,WAAK,IAAI;AAAA,IACX,OAAO;AACL,WAAK,SAAS,IAAI;AAAA,IACpB;AAAA,EACF;AAEA,mBAAiB,UAAU,gBAAgB,SAAU,UAAU;AAC7D,QAAI;AACJ,QAAI,MAAM,SAAS;AACnB,SAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,eAAS,CAAC,EAAE,aAAa;AACzB,UAAI,SAAS,CAAC,EAAE,OAAO,MAAM;AAC3B,aAAK,cAAc,SAAS,CAAC,EAAE,EAAE;AAAA,MACnC;AAAA,IACF;AAAA,EACF;AAEA,mBAAiB,UAAU,gBAAgB,SAAU,UAAU;AAC7D,QAAI,cAAc,KAAK,MAAM,KAAK,UAAU,QAAQ,CAAC;AACrD,SAAK,cAAc,WAAW;AAC9B,WAAO;AAAA,EACT;AAEA,mBAAiB,UAAU,oBAAoB,SAAU,UAAU,YAAY;AAC7E,QAAI;AACJ,QAAI,MAAM,SAAS;AACnB,SAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,eAAS,CAAC,EAAE,UAAU;AACtB,UAAI,SAAS,CAAC,EAAE,OAAO,MAAM;AAC3B,aAAK,kBAAkB,SAAS,CAAC,EAAE,IAAI,UAAU;AAAA,MACnD;AAAA,IACF;AAAA,EACF;AAEA,mBAAiB,UAAU,gBAAgB,SAAU,eAAe;AAClE,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI,cAAc;AAClB,QAAI,KAAK,QAAQ,eAAe;AAC9B,UAAI,SAAS,KAAK,KAAK,KAAK,EAAE,CAAC;AAC/B,UAAI,KAAK,QAAQ,SAAS,QAAQ;AAChC,eAAO,KAAK,QAAQ,SAAS,QAAQ;AACnC,cAAI,QAAQ;AAAA,YACV,IAAI,KAAK,cAAc,KAAK,SAAS;AAAA,YACrC,IAAI;AAAA,UACN;AACA,gBAAM,GAAG,KAAK;AAAA,YACZ,GAAG,EAAE,GAAG,GAAG,IAAI,GAAG,GAAG,CAAC,GAAG,CAAC,EAAE;AAAA,YAAG,IAAI;AAAA,YAAa,GAAG,EAAE,GAAG,GAAG,IAAI,GAAG,GAAG,IAAI;AAAA,YAAG,GAAG,EAAE,GAAG,GAAG,IAAI,GAAG,GAAG,CAAC,GAAG,CAAC,EAAE;AAAA,YAAG,GAAG,EAAE,GAAG,GAAG,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,EAAE,GAAG,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,EAAE,CAAC,EAAE;AAAA,YAAG,GAAG,EAAE,GAAG,GAAG,IAAI,GAAG,GAAG,CAAC,KAAK,GAAG,EAAE;AAAA,YAAG,IAAI,EAAE,GAAG,GAAG,IAAI,GAAG,GAAG,EAAE;AAAA,YAAG,IAAI,EAAE,GAAG,GAAG,IAAI,GAAG,GAAG,EAAE;AAAA,YAAG,IAAI;AAAA,UAC/Q,CAAC;AAED,eAAK,IAAI,OAAO,GAAG,GAAG,KAAK;AAC3B,eAAK,QAAQ,OAAO,GAAG,GAAG,KAAK;AAC/B,eAAK,kBAAkB;AAAA,QACzB;AACA,aAAK,KAAK,aAAa;AACvB,sBAAc;AAAA,MAChB;AACA,aAAO;AACP,UAAI;AACJ,WAAK,IAAI,GAAG,KAAK,KAAK,QAAQ,SAAS,GAAG,KAAK,GAAG;AAChD,qBAAa,OAAO;AACpB,aAAK,QAAQ,CAAC,EAAE,UAAU;AAC1B,aAAK,kBAAkB,KAAK,QAAQ,CAAC,EAAE,IAAI,UAAU;AACrD,YAAI,CAAC,YAAY;AACf,cAAI,QAAQ,KAAK,UAAU,CAAC,EAAE;AAC9B,cAAI,gBAAgB,MAAM,MAAM,SAAS,CAAC;AAC1C,cAAI,cAAc,UAAU,GAAG,MAAM,GAAG;AACtC,0BAAc,UAAU,GAAG,OAAO;AAClC,0BAAc,UAAU,GAAG,IAAI;AAAA,UACjC,OAAO;AACL,0BAAc,UAAU,GAAG,OAAO;AAAA,UACpC;AAAA,QACF;AACA,gBAAQ;AAAA,MACV;AAEA,WAAK,iBAAiB;AAGtB,UAAI,SAAS,KAAK,EAAE;AACpB,UAAI,eAAe,SAAS;AAC5B,UAAI,cAAc,SAAS,IAAI,KAAK,MAAM,MAAM,IAAI,KAAK,KAAK,MAAM;AACpE,UAAI,SAAS,KAAK,QAAQ;AAC1B,UAAI,SAAS,KAAK,QAAQ;AAC1B,UAAI,SAAS,KAAK,QAAQ;AAC1B,WAAK,QAAQ,MAAM;AACnB,WAAK,QAAQ,MAAM;AACnB,WAAK,QAAQ,MAAM;AACnB,WAAK,QAAQ,MAAM;AACnB,WAAK,OAAO,MAAM;AAClB,UAAI,YAAY;AAEhB,UAAI,SAAS,GAAG;AACd,eAAO,YAAY,aAAa;AAC9B,eAAK,gBAAgB,KAAK,SAAS,KAAK,SAAS,KAAK,SAAS,KAAK,IAAI,GAAG,KAAK;AAChF,uBAAa;AAAA,QACf;AACA,YAAI,cAAc;AAChB,eAAK,gBAAgB,KAAK,SAAS,KAAK,SAAS,KAAK,SAAS,KAAK,IAAI,cAAc,KAAK;AAC3F,uBAAa;AAAA,QACf;AAAA,MACF,WAAW,SAAS,GAAG;AACrB,eAAO,YAAY,aAAa;AAC9B,eAAK,gBAAgB,KAAK,SAAS,KAAK,SAAS,KAAK,SAAS,KAAK,IAAI,GAAG,IAAI;AAC/E,uBAAa;AAAA,QACf;AACA,YAAI,cAAc;AAChB,eAAK,gBAAgB,KAAK,SAAS,KAAK,SAAS,KAAK,SAAS,KAAK,IAAI,CAAC,cAAc,IAAI;AAC3F,uBAAa;AAAA,QACf;AAAA,MACF;AACA,UAAI,KAAK,KAAK,MAAM,IAAI,IAAI,KAAK,iBAAiB;AAClD,YAAM,KAAK,KAAK,MAAM,IAAI,IAAI;AAC9B,aAAO,KAAK;AACZ,UAAI;AACJ,UAAI;AACJ,aAAO,MAAM;AACX,gBAAQ,KAAK,UAAU,CAAC,EAAE;AAC1B,yBAAiB,MAAM,MAAM,SAAS,CAAC,EAAE,UAAU,OAAO,EAAE;AAC5D,eAAO,eAAe;AACtB,cAAM,MAAM,SAAS,CAAC,EAAE,UAAU,OAAO,OAAO;AAChD,cAAM,MAAM,SAAS,CAAC,EAAE,UAAU,GAAG,OAAO;AAC5C,cAAM,MAAM,SAAS,CAAC,EAAE,UAAU,GAAG,IAAI,KAAK,mBAAmB,IAC7D,KAAK,GAAG,IACR,KAAK,GAAG,KAAK,KAAK,GAAG,IAAI,KAAK,GAAG,MAAM,KAAK,KAAK,iBAAiB;AAEtE,YAAI,cAAc,GAAG;AACnB,cAAK,MAAM,KAAK,QAAQ,KAAO,MAAM,KAAK,iBAAiB,KAAK,QAAQ,IAAK;AAC3E,iBAAK,gBAAgB,KAAK,SAAS,KAAK,SAAS,KAAK,SAAS,KAAK,IAAI,GAAG,KAAK;AAAA,UAClF;AACA,eAAK,OAAO,UAAU,OAAO,CAAC,GAAG,OAAO,CAAC,GAAG,OAAO,CAAC,GAAG,OAAO,CAAC,GAAG,OAAO,CAAC,GAAG,OAAO,CAAC,GAAG,OAAO,CAAC,GAAG,OAAO,CAAC,GAAG,OAAO,CAAC,GAAG,OAAO,CAAC,GAAG,OAAO,EAAE,GAAG,OAAO,EAAE,GAAG,OAAO,EAAE,GAAG,OAAO,EAAE,GAAG,OAAO,EAAE,GAAG,OAAO,EAAE,CAAC;AAC1M,eAAK,OAAO,UAAU,OAAO,CAAC,GAAG,OAAO,CAAC,GAAG,OAAO,CAAC,GAAG,OAAO,CAAC,GAAG,OAAO,CAAC,GAAG,OAAO,CAAC,GAAG,OAAO,CAAC,GAAG,OAAO,CAAC,GAAG,OAAO,CAAC,GAAG,OAAO,CAAC,GAAG,OAAO,EAAE,GAAG,OAAO,EAAE,GAAG,OAAO,EAAE,GAAG,OAAO,EAAE,GAAG,OAAO,EAAE,GAAG,OAAO,EAAE,CAAC;AAC1M,eAAK,OAAO,UAAU,OAAO,CAAC,GAAG,OAAO,CAAC,GAAG,OAAO,CAAC,GAAG,OAAO,CAAC,GAAG,OAAO,CAAC,GAAG,OAAO,CAAC,GAAG,OAAO,CAAC,GAAG,OAAO,CAAC,GAAG,OAAO,CAAC,GAAG,OAAO,CAAC,GAAG,OAAO,EAAE,GAAG,OAAO,EAAE,GAAG,OAAO,EAAE,GAAG,OAAO,EAAE,GAAG,OAAO,EAAE,GAAG,OAAO,EAAE,CAAC;AAE1M,eAAK,IAAI,GAAG,IAAI,MAAM,KAAK,GAAG;AAC5B,2BAAe,CAAC,IAAI,KAAK,OAAO,MAAM,CAAC;AAAA,UACzC;AACA,eAAK,OAAO,MAAM;AAAA,QACpB,OAAO;AACL,eAAK,OAAO,MAAM;AAClB,eAAK,IAAI,GAAG,IAAI,MAAM,KAAK,GAAG;AAC5B,2BAAe,CAAC,IAAI,KAAK,OAAO,MAAM,CAAC;AAAA,UACzC;AAAA,QACF;AACA,qBAAa;AACb,gBAAQ;AACR,aAAK;AAAA,MACP;AAAA,IACF,OAAO;AACL,aAAO,KAAK;AACZ,UAAI;AACJ,YAAM;AACN,aAAO,MAAM;AACX,gBAAQ,KAAK,UAAU,CAAC,EAAE;AAC1B,yBAAiB,MAAM,MAAM,SAAS,CAAC,EAAE,UAAU,OAAO,EAAE;AAC5D,cAAM,MAAM,SAAS,CAAC,EAAE,UAAU,OAAO,OAAO;AAChD,cAAM,MAAM,SAAS,CAAC,EAAE,UAAU,GAAG,OAAO;AAC5C,gBAAQ;AACR,aAAK;AAAA,MACP;AAAA,IACF;AACA,WAAO;AAAA,EACT;AAEA,mBAAiB,UAAU,WAAW,WAAY;AAAA,EAAC;AAGnD,kBAAgB,CAAC,aAAa,GAAG,oBAAoB;AACrD,uBAAqB,UAAU,yBAAyB,SAAUA,OAAMD,OAAM;AAC5E,SAAK,WAAW,KAAK;AACrB,SAAK,KAAK,gBAAgB,QAAQC,OAAMD,MAAK,GAAG,GAAG,MAAM,IAAI;AAC7D,SAAK,cAAc,CAAC,CAAC,KAAK,GAAG,gBAAgB;AAAA,EAC/C;AAEA,uBAAqB,UAAU,cAAc,SAAU,MAAM,OAAO;AAClE,QAAI,aAAa,UAAU,WAAW;AACtC,eAAW,IAAI,KAAK;AACpB,QAAI;AACJ,QAAI,MAAM,KAAK;AACf,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAImC,SAAQ;AACZ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,SAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,iBAAW,KAAK,EAAE,CAAC;AACnB,iBAAW,KAAK,EAAE,CAAC;AACnB,iBAAW,KAAK,EAAE,CAAC;AACnB,UAAI,SAAS,CAAC,MAAM,SAAS,CAAC,KAAK,SAAS,CAAC,MAAM,SAAS,CAAC,KAAK,SAAS,CAAC,MAAM,SAAS,CAAC,KAAK,SAAS,CAAC,MAAM,SAAS,CAAC,GAAG;AAC5H,aAAK,MAAM,KAAK,MAAM,MAAM,MAAM,CAAC,KAAK,GAAG;AACzC,qBAAW,YAAY,SAAS,CAAC,GAAG,SAAS,CAAC,GAAG,SAAS,CAAC,GAAG,SAAS,CAAC,GAAG,SAAS,CAAC,GAAG,SAAS,CAAC,GAAGA,MAAK;AAI1G,UAAAA,UAAS;AAAA,QACX,OAAO;AACL,cAAI,MAAM,GAAG;AACX,sBAAU,KAAK,EAAE,MAAM,CAAC;AAAA,UAC1B,OAAO;AACL,sBAAU,KAAK,EAAE,IAAI,CAAC;AAAA,UACxB;AACA,qBAAW,KAAK,KAAK,KAAK,IAAI,SAAS,CAAC,IAAI,QAAQ,CAAC,GAAG,CAAC,IAAI,KAAK,IAAI,SAAS,CAAC,IAAI,QAAQ,CAAC,GAAG,CAAC,CAAC;AAClG,uBAAa,WAAW,KAAK,IAAI,WAAW,GAAG,KAAK,IAAI,WAAW;AACnE,eAAK,SAAS,CAAC,KAAK,QAAQ,CAAC,IAAI,SAAS,CAAC,KAAK;AAChD,eAAK;AACL,eAAK,SAAS,CAAC,KAAK,SAAS,CAAC,IAAI,QAAQ,CAAC,KAAK;AAChD,eAAK;AACL,eAAK,MAAM,KAAK,SAAS,CAAC,KAAK;AAC/B,eAAK,MAAM,KAAK,SAAS,CAAC,KAAK;AAC/B,qBAAW,YAAY,IAAI,IAAI,IAAI,IAAI,IAAI,IAAIA,MAAK;AACpD,UAAAA,UAAS;AAET,cAAI,MAAM,MAAM,GAAG;AACjB,sBAAU,KAAK,EAAE,CAAC;AAAA,UACpB,OAAO;AACL,sBAAU,KAAK,EAAE,IAAI,CAAC;AAAA,UACxB;AACA,qBAAW,KAAK,KAAK,KAAK,IAAI,SAAS,CAAC,IAAI,QAAQ,CAAC,GAAG,CAAC,IAAI,KAAK,IAAI,SAAS,CAAC,IAAI,QAAQ,CAAC,GAAG,CAAC,CAAC;AAClG,uBAAa,WAAW,KAAK,IAAI,WAAW,GAAG,KAAK,IAAI,WAAW;AACnE,eAAK,SAAS,CAAC,KAAK,QAAQ,CAAC,IAAI,SAAS,CAAC,KAAK;AAChD,eAAK;AACL,eAAK,SAAS,CAAC,KAAK,QAAQ,CAAC,IAAI,SAAS,CAAC,KAAK;AAChD,eAAK;AACL,eAAK,MAAM,KAAK,SAAS,CAAC,KAAK;AAC/B,eAAK,MAAM,KAAK,SAAS,CAAC,KAAK;AAC/B,qBAAW,YAAY,IAAI,IAAI,IAAI,IAAI,IAAI,IAAIA,MAAK;AACpD,UAAAA,UAAS;AAAA,QACX;AAAA,MACF,OAAO;AACL,mBAAW,YAAY,KAAK,EAAE,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,CAAC,GAAGA,MAAK;AAChH,QAAAA,UAAS;AAAA,MACX;AAAA,IACF;AACA,WAAO;AAAA,EACT;AAEA,uBAAqB,UAAU,gBAAgB,SAAU,eAAe;AACtE,QAAI;AACJ,QAAI;AACJ,QAAI,MAAM,KAAK,OAAO;AACtB,QAAI;AACJ,QAAI;AACJ,QAAI,KAAK,KAAK,GAAG;AAEjB,QAAI,OAAO,GAAG;AACZ,UAAI;AACJ,UAAI;AACJ,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,oBAAY,KAAK,OAAO,CAAC;AACzB,+BAAuB,UAAU;AACjC,YAAI,EAAE,CAAC,UAAU,MAAM,QAAQ,CAAC,KAAK,QAAQ,CAAC,gBAAgB;AAC5D,+BAAqB,cAAc;AACnC,oBAAU,MAAM,OAAO;AACvB,uBAAa,UAAU,MAAM,MAAM;AACnC,iBAAO,UAAU,MAAM,MAAM;AAC7B,eAAK,IAAI,GAAG,IAAI,MAAM,KAAK,GAAG;AAC5B,iCAAqB,SAAS,KAAK,YAAY,WAAW,CAAC,GAAG,EAAE,CAAC;AAAA,UACnE;AAAA,QACF;AACA,kBAAU,MAAM,QAAQ,UAAU;AAAA,MACpC;AAAA,IACF;AACA,QAAI,CAAC,KAAK,kBAAkB,QAAQ;AAClC,WAAK,OAAO;AAAA,IACd;AAAA,EACF;AA2CA,QAAM,cAAe,WAAY;AAC/B,QAAI,iBAAiB;AACrB,QAAI,YAAY;AAAA,MACd,GAAG;AAAA,MACH,MAAM;AAAA,MACN,QAAQ,CAAC;AAAA,MACT,MAAM;AAAA,QACJ,QAAQ,CAAC;AAAA,MACX;AAAA,IACF;AACA,QAAI,qBAAqB,CAAC;AAE1B,yBAAqB,mBAAmB,OAAO;AAAA,MAAC;AAAA,MAAM;AAAA,MAAM;AAAA,MAAM;AAAA,MAAM;AAAA,MAAM;AAAA,MAAM;AAAA,MAAM;AAAA,MAAM;AAAA,MAC9F;AAAA,MAAM;AAAA,MAAM;AAAA,MAAM;AAAA,MAAM;AAAA,MAAM;AAAA,MAAM;AAAA,MAAM;AAAA,MAAM;AAAA,MAAM;AAAA,MAAM;AAAA,MAAM;AAAA,MAAM;AAAA,MACxE;AAAA,MAAM;AAAA,MAAM;AAAA,MAAM;AAAA,MAAM;AAAA,MAAM;AAAA,MAAM;AAAA,MAAM;AAAA,MAAM;AAAA,MAAM;AAAA,MAAM;AAAA,IAAI,CAAC;AAEnE,QAAI,qBAAqB;AAAA,MACvB;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACF;AAEA,QAAI,kBAAkB,CAAC,OAAO,IAAI;AAElC,aAAS,gBAAgB,MAAM;AAC7B,UAAI,cAAc,KAAK,MAAM,GAAG;AAChC,UAAI;AACJ,UAAI,MAAM,YAAY;AACtB,UAAI,kBAAkB,CAAC;AACvB,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,YAAI,YAAY,CAAC,MAAM,gBAAgB,YAAY,CAAC,MAAM,aAAa;AACrE,0BAAgB,KAAK,YAAY,CAAC,CAAC;AAAA,QACrC;AAAA,MACF;AACA,aAAO,gBAAgB,KAAK,GAAG;AAAA,IACjC;AAEA,aAAS,UAAU,MAAM,QAAQ;AAC/B,UAAI,aAAa,UAAU,MAAM;AAEjC,iBAAW,aAAa,eAAe,IAAI;AAC3C,iBAAW,MAAM,aAAa;AAC9B,UAAI,OAAO,UAAU,MAAM;AAE3B,WAAK,YAAY;AAEjB,iBAAW,MAAM,WAAW;AAC5B,iBAAW,MAAM,OAAO;AACxB,iBAAW,MAAM,MAAM;AAEvB,iBAAW,MAAM,WAAW;AAE5B,iBAAW,MAAM,cAAc;AAC/B,iBAAW,MAAM,YAAY;AAC7B,iBAAW,MAAM,aAAa;AAC9B,iBAAW,MAAM,gBAAgB;AACjC,iBAAW,YAAY,IAAI;AAC3B,eAAS,KAAK,YAAY,UAAU;AAGpC,UAAI1B,SAAQ,KAAK;AACjB,WAAK,MAAM,aAAa,gBAAgB,IAAI,IAAI,OAAO;AACvD,aAAO,EAAE,MAAY,GAAGA,QAAO,QAAQ,WAAW;AAAA,IACpD;AAEA,aAAS,mBAAmB;AAC1B,UAAI;AACJ,UAAI,MAAM,KAAK,MAAM;AACrB,UAAI;AACJ,UAAI;AACJ,UAAI,cAAc;AAClB,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,YAAI,KAAK,MAAM,CAAC,EAAE,QAAQ;AACxB,yBAAe;AAAA,QACjB,WAAW,KAAK,MAAM,CAAC,EAAE,YAAY,OAAO,KAAK,MAAM,CAAC,EAAE,WAAW,GAAG;AACtE,eAAK,MAAM,CAAC,EAAE,SAAS;AAAA,QACzB,OAAO;AACL,iBAAO,KAAK,MAAM,CAAC,EAAE,SAAS;AAC9B,cAAI,KAAK,MAAM,CAAC,EAAE,SAAS;AAC3B,cAAI,KAAK,gBAAgB,GAAG;AAC1B,2BAAe;AACf,iBAAK,MAAM,CAAC,EAAE,SAAS;AAAA,UACzB,OAAO;AACL,mBAAO,KAAK,MAAM,CAAC,EAAE,SAAS;AAC9B,gBAAI,KAAK,MAAM,CAAC,EAAE,SAAS;AAC3B,gBAAI,KAAK,gBAAgB,GAAG;AAC1B,6BAAe;AACf,mBAAK,MAAM,CAAC,EAAE,SAAS;AAAA,YACzB;AAAA,UACF;AACA,cAAI,KAAK,MAAM,CAAC,EAAE,QAAQ;AACxB,iBAAK,MAAM,CAAC,EAAE,SAAS,OAAO,WAAW,YAAY,KAAK,MAAM,CAAC,EAAE,SAAS,MAAM;AAClF,iBAAK,MAAM,CAAC,EAAE,SAAS,OAAO,WAAW,YAAY,KAAK,MAAM,CAAC,EAAE,SAAS,MAAM;AAAA,UACpF;AAAA,QACF;AAAA,MACF;AAEA,UAAI,gBAAgB,KAAK,KAAK,IAAI,IAAI,KAAK,WAAW,gBAAgB;AACpE,mBAAW,KAAK,wBAAwB,EAAE;AAAA,MAC5C,OAAO;AACL,mBAAW,KAAK,mBAAmB,EAAE;AAAA,MACvC;AAAA,IACF;AAEA,aAAS,aAAa,UAAU,KAAK;AACnC,UAAI,SAAU,SAAS,QAAQ,MAAO,QAAQ;AAC9C,UAAI;AACJ,UAAI,YAAY,kBAAkB,QAAQ;AAC1C,UAAI,WAAW,OAAO;AACpB,YAAI,UAAU,SAAS,MAAM;AAC7B,gBAAQ,MAAM,WAAW;AAEzB,gBAAQ,aAAa,eAAe,SAAS,OAAO;AACpD,gBAAQ,aAAa,cAAc,UAAU,KAAK;AAClD,gBAAQ,aAAa,eAAe,UAAU,MAAM;AACpD,gBAAQ,cAAc;AACtB,YAAI,SAAS,QAAQ;AACnB,kBAAQ,MAAM,aAAa;AAC3B,kBAAQ,aAAa,SAAS,SAAS,MAAM;AAAA,QAC/C,OAAO;AACL,kBAAQ,MAAM,aAAa,SAAS;AAAA,QACtC;AACA,YAAI,YAAY,OAAO;AACvB,iBAAS;AAAA,MACX,OAAO;AACL,YAAI,gBAAgB,IAAI,gBAAgB,KAAK,GAAG,EAAE,WAAW,IAAI;AACjE,sBAAc,OAAO,UAAU,QAAQ,MAAM,UAAU,SAAS,YAAY,SAAS;AACrF,iBAAS;AAAA,MACX;AACA,eAAS,QAAQiB,OAAM;AACrB,YAAI,WAAW,OAAO;AACpB,iBAAO,cAAcA;AACrB,iBAAO,OAAO,sBAAsB;AAAA,QACtC;AACA,eAAO,OAAO,YAAYA,KAAI,EAAE;AAAA,MAClC;AACA,aAAO;AAAA,QACL,aAAa;AAAA,MACf;AAAA,IACF;AAEA,aAAS,SAAS,UAAU,MAAM;AAChC,UAAI,CAAC,UAAU;AACb,aAAK,WAAW;AAChB;AAAA,MACF;AACA,UAAI,KAAK,OAAO;AACd,aAAK,WAAW;AAChB,aAAK,QAAQ,SAAS;AACtB;AAAA,MACF;AACA,UAAI,CAAC,SAAS,MAAM;AAClB,aAAK,WAAW;AAChB,iBAAS,KAAK,QAAQ,CAAC1B,UAAS;AAC9B,UAAAA,MAAK,SAAS,aAAaA,KAAI;AAC/B,UAAAA,MAAK,QAAQ,CAAC;AAAA,QAChB,CAAC;AACD,aAAK,QAAQ,SAAS;AACtB;AAAA,MACF;AAEA,UAAI,UAAU,SAAS;AACvB,UAAI;AACJ,UAAI,MAAM,QAAQ;AAClB,UAAI,gBAAgB;AACpB,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,YAAI,iBAAiB;AACrB,YAAI;AACJ,YAAI;AACJ,gBAAQ,CAAC,EAAE,SAAS;AACpB,gBAAQ,CAAC,EAAE,WAAW,UAAU,QAAQ,CAAC,EAAE,SAAS,WAAW;AAC/D,gBAAQ,CAAC,EAAE,WAAW,UAAU,QAAQ,CAAC,EAAE,SAAS,YAAY;AAChE,YAAI,CAAC,QAAQ,CAAC,EAAE,OAAO;AACrB,kBAAQ,CAAC,EAAE,SAAS;AACpB,2BAAiB;AAAA,QACnB,WAAW,QAAQ,CAAC,EAAE,YAAY,OAAO,QAAQ,CAAC,EAAE,WAAW,GAAG;AAChE,2BAAiB,SAAS,iBAAiB,oCAAoC,QAAQ,CAAC,EAAE,UAAU,uCAAuC,QAAQ,CAAC,EAAE,UAAU,IAAI;AAEpK,cAAI,eAAe,SAAS,GAAG;AAC7B,6BAAiB;AAAA,UACnB;AAEA,cAAI,gBAAgB;AAClB,gBAAI,IAAI,UAAU,OAAO;AACzB,cAAE,aAAa,aAAa,QAAQ,CAAC,EAAE,OAAO;AAC9C,cAAE,aAAa,YAAY,QAAQ,CAAC,EAAE,MAAM;AAC5C,cAAE,aAAa,YAAY,QAAQ,CAAC,EAAE,OAAO;AAC7C,cAAE,OAAO;AACT,cAAE,YAAY,8BAA8B,QAAQ,CAAC,EAAE,UAAU,qCAAqC,QAAQ,CAAC,EAAE,QAAQ;AACzH,iBAAK,YAAY,CAAC;AAAA,UACpB;AAAA,QACF,WAAW,QAAQ,CAAC,EAAE,YAAY,OAAO,QAAQ,CAAC,EAAE,WAAW,GAAG;AAChE,2BAAiB,SAAS,iBAAiB,yCAAyC;AAEpF,eAAK,IAAI,GAAG,IAAI,eAAe,QAAQ,KAAK,GAAG;AAC7C,gBAAI,eAAe,CAAC,EAAE,KAAK,QAAQ,QAAQ,CAAC,EAAE,KAAK,MAAM,IAAI;AAE3D,+BAAiB;AAAA,YACnB;AAAA,UACF;AAEA,cAAI,gBAAgB;AAClB,gBAAIgD,KAAI,UAAU,MAAM;AACxB,YAAAA,GAAE,aAAa,aAAa,QAAQ,CAAC,EAAE,OAAO;AAC9C,YAAAA,GAAE,aAAa,YAAY,QAAQ,CAAC,EAAE,MAAM;AAC5C,YAAAA,GAAE,OAAO;AACT,YAAAA,GAAE,MAAM;AACR,YAAAA,GAAE,OAAO,QAAQ,CAAC,EAAE;AACpB,qBAAS,KAAK,YAAYA,EAAC;AAAA,UAC7B;AAAA,QACF,WAAW,QAAQ,CAAC,EAAE,YAAY,OAAO,QAAQ,CAAC,EAAE,WAAW,GAAG;AAChE,2BAAiB,SAAS,iBAAiB,6CAA6C;AAExF,eAAK,IAAI,GAAG,IAAI,eAAe,QAAQ,KAAK,GAAG;AAC7C,gBAAI,QAAQ,CAAC,EAAE,UAAU,eAAe,CAAC,EAAE,KAAK;AAE9C,+BAAiB;AAAA,YACnB;AAAA,UACF;AAEA,cAAI,gBAAgB;AAClB,gBAAI,KAAK,UAAU,MAAM;AACzB,eAAG,aAAa,aAAa,QAAQ,CAAC,EAAE,OAAO;AAC/C,eAAG,aAAa,YAAY,QAAQ,CAAC,EAAE,MAAM;AAC7C,eAAG,aAAa,OAAO,YAAY;AACnC,eAAG,aAAa,QAAQ,QAAQ,CAAC,EAAE,KAAK;AACxC,iBAAK,YAAY,EAAE;AAAA,UACrB;AAAA,QACF;AACA,gBAAQ,CAAC,EAAE,SAAS,aAAa,QAAQ,CAAC,GAAG,IAAI;AACjD,gBAAQ,CAAC,EAAE,QAAQ,CAAC;AACpB,aAAK,MAAM,KAAK,QAAQ,CAAC,CAAC;AAAA,MAC5B;AACA,UAAI,kBAAkB,GAAG;AACvB,aAAK,WAAW;AAAA,MAClB,OAAO;AAGL,mBAAW,KAAK,iBAAiB,KAAK,IAAI,GAAG,GAAG;AAAA,MAClD;AAAA,IACF;AAEA,aAAS,SAAS,OAAO;AACvB,UAAI,CAAC,OAAO;AACV;AAAA,MACF;AACA,UAAI,CAAC,KAAK,OAAO;AACf,aAAK,QAAQ,CAAC;AAAA,MAChB;AACA,UAAI;AACJ,UAAI,MAAM,MAAM;AAChB,UAAI;AACJ,UAAI,OAAO,KAAK,MAAM;AACtB,UAAI;AACJ,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,YAAI;AACJ,gBAAQ;AACR,eAAO,IAAI,MAAM;AACf,cAAI,KAAK,MAAM,CAAC,EAAE,UAAU,MAAM,CAAC,EAAE,SAAS,KAAK,MAAM,CAAC,EAAE,YAAY,MAAM,CAAC,EAAE,WAAW,KAAK,MAAM,CAAC,EAAE,OAAO,MAAM,CAAC,EAAE,IAAI;AAC5H,oBAAQ;AAAA,UACV;AACA,eAAK;AAAA,QACP;AACA,YAAI,CAAC,OAAO;AACV,eAAK,MAAM,KAAK,MAAM,CAAC,CAAC;AACxB,kBAAQ;AAAA,QACV;AAAA,MACF;AAAA,IACF;AAEA,aAAS,YAAY,MAAM,OAAO,MAAM;AACtC,UAAI,IAAI;AACR,UAAI,MAAM,KAAK,MAAM;AACrB,aAAO,IAAI,KAAK;AACd,YAAI,KAAK,MAAM,CAAC,EAAE,OAAO,QAAQ,KAAK,MAAM,CAAC,EAAE,UAAU,SAAS,KAAK,MAAM,CAAC,EAAE,YAAY,MAAM;AAChG,iBAAO,KAAK,MAAM,CAAC;AAAA,QACrB;AACA,aAAK;AAAA,MACP;AACA,WAAM,OAAO,SAAS,YAAY,KAAK,WAAW,CAAC,MAAM,MAAO,CAAC,SACtD,WACA,QAAQ,QACR,CAAC,KAAK,SACf;AACA,aAAK,UAAU;AACf,gBAAQ,KAAK,qDAAqD,MAAM,OAAO,IAAI;AAAA,MACrF;AACA,aAAO;AAAA,IACT;AAEA,aAAS,YAAY,MAAM,UAAUQ,OAAM;AACzC,UAAI,WAAW,KAAK,cAAc,QAAQ;AAC1C,UAAIrB,SAAQ,KAAK,WAAW,CAAC;AAC7B,UAAI,CAAC,SAAS,MAAMA,SAAQ,CAAC,GAAG;AAC9B,YAAI,UAAU,SAAS;AACvB,YAAI,SAAS,KAAK;AAChB,cAAI,aAAa,QAAQ,YAAY,MAAM,OAAO,GAAG;AACrD,cAAI,aAAa,QAAQ,YAAY,IAAI;AACzC,mBAAS,MAAMA,SAAQ,CAAC,KAAK,aAAa,cAAc;AAAA,QAC1D,OAAO;AACL,mBAAS,MAAMA,SAAQ,CAAC,IAAI,QAAQ,YAAY,IAAI,IAAI;AAAA,QAC1D;AAAA,MACF;AACA,aAAO,SAAS,MAAMA,SAAQ,CAAC,IAAIqB;AAAA,IACrC;AAEA,aAAS,cAAczD,OAAM;AAC3B,UAAI,IAAI;AACR,UAAI,MAAM,KAAK,MAAM;AACrB,aAAO,IAAI,KAAK;AACd,YAAI,KAAK,MAAM,CAAC,EAAE,UAAUA,OAAM;AAChC,iBAAO,KAAK,MAAM,CAAC;AAAA,QACrB;AACA,aAAK;AAAA,MACP;AACA,aAAO,KAAK,MAAM,CAAC;AAAA,IACrB;AAEA,aAAS,WAAW,eAAe,gBAAgB;AACjD,UAAI0D,OAAM,cAAc,SAAS,EAAE,IAAI,eAAe,SAAS,EAAE;AACjE,aAAO,mBAAmB,QAAQA,IAAG,MAAM;AAAA,IAC7C;AAEA,aAAS,kBAAkB,eAAe,gBAAgB;AACxD,UAAI,CAAC,gBAAgB;AACnB,eAAO,kBAAkB,gBAAgB,CAAC;AAAA,MAC5C;AACA,aAAO,kBAAkB,gBAAgB,CAAC,KAAK,mBAAmB,gBAAgB,CAAC;AAAA,IACrF;AAEA,aAAS,oBAAoB,MAAM;AACjC,aAAO,mBAAmB,QAAQ,IAAI,MAAM;AAAA,IAC9C;AAEA,aAAS,cAAc;AACrB,WAAK,WAAW;AAAA,IAClB;AAEA,QAAIC,QAAO,WAAY;AACrB,WAAK,QAAQ,CAAC;AACd,WAAK,QAAQ;AACb,WAAK,gBAAgB;AACrB,WAAK,WAAW;AAChB,WAAK,UAAU;AACf,WAAK,WAAW,KAAK,IAAI;AACzB,WAAK,oBAAoB,KAAK,YAAY,KAAK,IAAI;AACnD,WAAK,yBAAyB,KAAK,iBAAiB,KAAK,IAAI;AAAA,IAC/D;AACA,IAAAA,MAAK,aAAa;AAClB,IAAAA,MAAK,oBAAoB;AACzB,IAAAA,MAAK,sBAAsB;AAE3B,QAAI,gBAAgB;AAAA,MAClB;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACF;AAEA,IAAAA,MAAK,YAAY;AAEjB,WAAOA;AAAA,EACT,EAAE;AAMF,oBAAkB,YAAY;AAAA,IAC5B,gBAAgB,WAAY;AAE1B,WAAK,YAAY;AAEjB,WAAK,SAAS;AAEd,WAAK,gBAAgB;AAErB,WAAK,uBAAuB,CAAC;AAAA,IAC/B;AAAA,IACA,wBAAwB,SAAU,WAAW;AAC3C,UAAI,KAAK,qBAAqB,QAAQ,SAAS,MAAM,IAAI;AACvD,aAAK,qBAAqB,KAAK,SAAS;AAAA,MAC1C;AAAA,IACF;AAAA,IACA,2BAA2B,SAAU,WAAW;AAC9C,UAAI,KAAK,qBAAqB,QAAQ,SAAS,MAAM,IAAI;AACvD,aAAK,qBAAqB,OAAO,KAAK,qBAAqB,QAAQ,SAAS,GAAG,CAAC;AAAA,MAClF;AAAA,IACF;AAAA,IACA,wBAAwB,SAAU,KAAK;AACrC,WAAK,iBAAiB,GAAG;AAAA,IAC3B;AAAA,IACA,mBAAmB,WAAY;AAC7B,UAAI,KAAK,eAAe,MAAM,EAAE,KAAK,GAAG;AACtC,YAAI,CAAC,KAAK,iBAAiB,KAAK,WAAW,aAAa,mBAAmB;AACzE,eAAK,gBAAgB;AACrB,eAAK,KAAK;AAAA,QACZ;AAAA,MACF,WAAW,KAAK,eAAe;AAC7B,aAAK,gBAAgB;AACrB,aAAK,KAAK;AAAA,MACZ;AAAA,IACF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IASA,kBAAkB,SAAU,KAAK;AAC/B,UAAI,KAAK,KAAK,KAAK,KAAK,KAAK,MAAM,OAAO,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AAC3E,YAAI,KAAK,cAAc,MAAM;AAC3B,eAAK,WAAW,OAAO;AACvB,eAAK,OAAO;AACZ,eAAK,YAAY;AACjB,eAAK,KAAK;AAAA,QACZ;AAAA,MACF,WAAW,KAAK,cAAc,OAAO;AACnC,aAAK,WAAW,OAAO;AACvB,aAAK,YAAY;AACjB,aAAK,KAAK;AAAA,MACZ;AAAA,IACF;AAAA,IACA,kBAAkB,WAAY;AAC5B,UAAI;AACJ,UAAI,MAAM,KAAK,qBAAqB;AACpC,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,aAAK,qBAAqB,CAAC,EAAE,YAAY,KAAK,aAAa;AAAA,MAC7D;AAAA,IAGF;AAAA,IACA,kBAAkB,WAAY;AAC5B,aAAO;AAAA,QACL,KAAK;AAAA,QACL,MAAM;AAAA,QACN,OAAO;AAAA,QACP,QAAQ;AAAA,MACV;AAAA,IACF;AAAA,IACA,cAAc,WAAY;AACxB,UAAI,KAAK,KAAK,OAAO,GAAG;AACtB,eAAO,EAAE,GAAG,KAAK,KAAK,SAAS,OAAO,GAAG,KAAK,KAAK,SAAS,OAAO;AAAA,MACrE;AACA,aAAO,EAAE,GAAG,KAAK,KAAK,OAAO,GAAG,KAAK,KAAK,OAAO;AAAA,IACnD;AAAA,EACF;AAEA,QAAM,uBAAwB,WAAY;AACxC,aAAS,cAAcrD,OAAML,OAAM;AACjC,WAAK,QAAQK;AACb,WAAK,QAAQL;AAAA,IACf;AACA,WAAO,eAAe,cAAc,WAAW,YAAY;AAAA,MACzD,KAAK,WAAY;AACf,YAAI,KAAK,MAAM,KAAK,GAAG;AACrB,eAAK,MAAM,KAAK,SAAS;AAAA,QAC3B;AACA,eAAO,KAAK,MAAM;AAAA,MACpB;AAAA,IACF,CAAC;AACD,WAAO,eAAe,cAAc,WAAW,eAAe;AAAA,MAC5D,KAAK,WAAY;AACf,YAAI,KAAK,MAAM,GAAG,GAAG;AACnB,eAAK,MAAM,GAAG,SAAS;AAAA,QACzB;AACA,eAAO,KAAK,MAAM,GAAG,IAAI;AAAA,MAC3B;AAAA,IACF,CAAC;AAED,QAAI,cAAc,SAAU,aAAa;AACvC,UAAI,mBAAmB,iBAAiB,YAAY,SAAS,MAAM;AACnE,UAAI;AACJ,UAAI,MAAM,YAAY,SAAS;AAC/B,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,yBAAiB,CAAC,IAAI,IAAI,cAAc,YAAY,SAAS,CAAC,GAAG,YAAY,gBAAgB,CAAC,CAAC;AAAA,MACjG;AAEA,UAAI,eAAe,SAAUD,OAAM;AACjC,YAAI;AACJ,eAAO,IAAI,KAAK;AACd,cAAI,YAAY,gBAAgB,CAAC,EAAE,OAAOA,OAAM;AAC9C,mBAAO,iBAAiB,CAAC;AAAA,UAC3B;AACA,eAAK;AAAA,QACP;AACA,eAAO;AAAA,MACT;AACA,aAAO;AAAA,IACT;AACA,WAAO;AAAA,EACT,EAAE;AAEF,QAAM,8BAA+B,2BAAY;AAC/C,QAAI,6BAA6B,EAAE,IAAI,GAAG,GAAG,GAAG,MAAM,EAAE;AACxD,QAAI,+BAA+B,EAAE,IAAI,CAAC,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,MAAM,EAAE;AAE1E,aAAS,iBAAiB,iBAAiB4D,WAAU,MAAM;AACzD,aAAO,eAAe,iBAAiB,YAAY;AAAA,QACjD,KAAK,WAAY;AACf,iBAAOA,UAAS,kBAAkBA,UAAS,KAAK,YAAY;AAAA,QAC9D;AAAA,MACF,CAAC;AACD,sBAAgB,UAAUA,UAAS,YAAYA,UAAS,UAAU,SAAS;AAC3E,sBAAgB,MAAM,SAAU,KAAK;AACnC,YAAI,CAAC,gBAAgB,SAAS;AAC5B,iBAAO;AAAA,QACT;AACA,YAAIxE,SAAQ;AACZ,YAAI,OAAOwE,UAAS,UAAU,MAAM,CAAC,GAAG;AACtC,UAAAxE,SAAQwE,UAAS,UAAU,MAAM,CAAC,EAAE;AAAA,QACtC,WAAW,OAAOA,UAAS,UAAU,MAAM,CAAC,GAAG;AAC7C,UAAAxE,SAAQwE,UAAS,UAAU,MAAM,CAAC,EAAE;AAAA,QACtC,OAAO;AACL,UAAAxE,SAAQwE,UAAS,UAAU,MAAM,CAAC,EAAE;AAAA,QACtC;AACA,YAAI,YAAY,SAAS,mBAAmB,IAAI,OAAOxE,MAAK,IAAI,OAAO,OAAO,CAAC,GAAGA,MAAK;AACvF,kBAAU,OAAOwE,UAAS,UAAU,MAAM,CAAC,EAAE,IAAIA,UAAS,KAAK,KAAK,WAAW;AAC/E,kBAAU,QAAQ,SAAS,mBAAmBxE,OAAM,CAAC,IAAIA;AACzD,eAAO;AAAA,MACT;AACA,sBAAgB,cAAcwE,UAAS;AACvC,sBAAgB,cAAcA,UAAS;AACvC,sBAAgB,iBAAiBA,UAAS;AAC1C,sBAAgB,gBAAgBA,UAAS;AAAA,IAC3C;AAEA,aAAS,gCAAgCA,WAAU;AACjD,UAAI,CAACA,aAAY,EAAE,QAAQA,YAAW;AACpC,QAAAA,YAAW;AAAA,MACb;AACA,UAAI,OAAO,IAAIA,UAAS;AACxB,UAAIhC,OAAMgC,UAAS,KAAK;AACxB,UAAI,kBAAkB,IAAI,OAAOhC,IAAG;AACpC,sBAAgB,QAAQA;AACxB,uBAAiB,iBAAiBgC,WAAU,gBAAgB;AAE5D,aAAO,WAAY;AACjB,YAAIA,UAAS,GAAG;AACd,UAAAA,UAAS,SAAS;AAAA,QACpB;AACA,QAAAhC,OAAMgC,UAAS,IAAI;AACnB,YAAI,gBAAgB,UAAUhC,MAAK;AACjC,4BAAkB,IAAI,OAAOA,IAAG;AAChC,0BAAgB,QAAQA;AACxB,2BAAiB,iBAAiBgC,WAAU,gBAAgB;AAAA,QAC9D;AACA,eAAO;AAAA,MACT;AAAA,IACF;AAEA,aAAS,kCAAkCA,WAAU;AACnD,UAAI,CAACA,aAAY,EAAE,QAAQA,YAAW;AACpC,QAAAA,YAAW;AAAA,MACb;AACA,UAAI,OAAO,IAAIA,UAAS;AACxB,UAAI,MAAOA,UAAS,QAAQA,UAAS,KAAK,KAAMA,UAAS,GAAG;AAC5D,UAAI,kBAAkB,iBAAiB,WAAW,GAAG;AACrD,UAAI,WAAW,iBAAiB,WAAW,GAAG;AAC9C,sBAAgB,QAAQ;AACxB,uBAAiB,iBAAiBA,WAAU,kBAAkB;AAE9D,aAAO,WAAY;AACjB,YAAIA,UAAS,GAAG;AACd,UAAAA,UAAS,SAAS;AAAA,QACpB;AACA,iBAAS,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC/B,mBAAS,CAAC,IAAIA,UAAS,EAAE,CAAC,IAAI;AAC9B,0BAAgB,CAAC,IAAI,SAAS,CAAC;AAAA,QACjC;AACA,eAAO;AAAA,MACT;AAAA,IACF;AAGA,aAAS,gBAAgB;AACvB,aAAO;AAAA,IACT;AAEA,WAAO,SAAUA,WAAU;AACzB,UAAI,CAACA,WAAU;AACb,eAAO;AAAA,MACT;AAAE,UAAIA,UAAS,aAAa,kBAAkB;AAC5C,eAAO,gCAAgCA,SAAQ;AAAA,MACjD;AACA,aAAO,kCAAkCA,SAAQ;AAAA,IACnD;AAAA,EACF,EAAE;AAEF,QAAM,+BAAgC,2BAAY;AAChD,WAAO,SAAUV,YAAW;AAC1B,eAAS,cAAclD,OAAM;AAC3B,gBAAQA,OAAM;AAAA,UACZ,KAAK;AAAA,UACL,KAAK;AAAA,UACL,KAAK;AAAA,UACL,KAAK;AACH,mBAAO,cAAc;AAAA,UACvB,KAAK;AAAA,UACL,KAAK;AAAA,UACL,KAAK;AAAA,UACL,KAAK;AAAA,UACL,KAAK;AACH,mBAAO,cAAc;AAAA,UACvB,KAAK;AACH,mBAAO,cAAc;AAAA,UACvB,KAAK;AACH,mBAAO,cAAc;AAAA,UACvB,KAAK;AAAA,UACL,KAAK;AAAA,UACL,KAAK;AAAA,UACL,KAAK;AACH,mBAAO,cAAc;AAAA,UACvB,KAAK;AACH,mBAAO,cAAc;AAAA,UACvB,KAAK;AACH,mBAAO,cAAc;AAAA,UACvB,KAAK;AACH,mBAAO,cAAc;AAAA,UACvB,KAAK;AAAA,UACL,KAAK;AAAA,UACL,KAAK;AAAA,UACL,KAAK;AAAA,UACL,KAAK;AACH,mBAAO,cAAc;AAAA,UACvB,KAAK;AAAA,UACL,KAAK;AAAA,UACL,KAAK;AACH,mBAAO,cAAc;AAAA,UACvB;AACE,mBAAO;AAAA,QACX;AAAA,MACF;AACA,aAAO,eAAe,eAAe,YAAY;AAAA,QAC/C,KAAK,4BAA4BkD,WAAU,KAAKA,WAAU,EAAE;AAAA,MAC9D,CAAC;AAED,aAAO,eAAe,eAAe,aAAa;AAAA,QAChD,KAAK,4BAA4BA,WAAU,MAAMA,WAAU,CAAC;AAAA,MAC9D,CAAC;AAED,aAAO,eAAe,eAAe,aAAa;AAAA,QAChD,KAAK,4BAA4BA,WAAU,EAAE;AAAA,MAC/C,CAAC;AAED,aAAO,eAAe,eAAe,aAAa;AAAA,QAChD,KAAK,4BAA4BA,WAAU,EAAE;AAAA,MAC/C,CAAC;AACD,aAAO,eAAe,eAAe,SAAS;AAAA,QAC5C,KAAK,4BAA4BA,WAAU,CAAC;AAAA,MAC9C,CAAC;AACD,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAIA,WAAU,GAAG;AACf,4BAAoB,4BAA4BA,WAAU,CAAC;AAAA,MAC7D,OAAO;AACL,cAAM,4BAA4BA,WAAU,EAAE;AAC9C,cAAM,4BAA4BA,WAAU,EAAE;AAC9C,YAAIA,WAAU,IAAI;AAChB,gBAAM,4BAA4BA,WAAU,EAAE;AAAA,QAChD;AAAA,MACF;AACA,aAAO,eAAe,eAAe,YAAY;AAAA,QAC/C,KAAK,WAAY;AACf,cAAIA,WAAU,GAAG;AACf,mBAAO,kBAAkB;AAAA,UAC3B;AACA,iBAAO;AAAA,YACL,IAAI;AAAA,YACJ,IAAI;AAAA,YACJ,MAAM,IAAI,IAAI;AAAA,UAAC;AAAA,QACnB;AAAA,MACF,CAAC;AAED,aAAO,eAAe,eAAe,aAAa;AAAA,QAChD,KAAK,4BAA4BA,WAAU,EAAE;AAAA,MAC/C,CAAC;AAED,aAAO,eAAe,eAAe,aAAa;AAAA,QAChD,KAAK,4BAA4BA,WAAU,EAAE;AAAA,MAC/C,CAAC;AAED,aAAO,eAAe,eAAe,aAAa;AAAA,QAChD,KAAK,4BAA4BA,WAAU,EAAE;AAAA,MAC/C,CAAC;AAED,aAAO,eAAe,eAAe,eAAe;AAAA,QAClD,KAAK,4BAA4BA,WAAU,CAAC;AAAA,MAC9C,CAAC;AAED,aAAO,eAAe,eAAe,WAAW;AAAA,QAC9C,KAAK,4BAA4BA,WAAU,CAAC;AAAA,MAC9C,CAAC;AAED,aAAO,eAAe,eAAe,QAAQ;AAAA,QAC3C,KAAK,4BAA4BA,WAAU,EAAE;AAAA,MAC/C,CAAC;AAED,aAAO,eAAe,eAAe,YAAY;AAAA,QAC/C,KAAK,4BAA4BA,WAAU,EAAE;AAAA,MAC/C,CAAC;AAED,aAAO,eAAe,eAAe,eAAe;AAAA,QAClD,KAAK,4BAA4BA,WAAU,EAAE;AAAA,MAC/C,CAAC;AAED,aAAO;AAAA,IACT;AAAA,EACF,EAAE;AAEF,QAAM,2BAA4B,2BAAY;AAC5C,aAAS,UAAU3B,OAAM;AACvB,UAAI,aAAa,IAAI,OAAO;AAC5B,UAAIA,UAAS,QAAW;AACtB,YAAI,aAAa,KAAK,MAAM,eAAe,MAAM,eAAeA,KAAI;AACpE,mBAAW,MAAM,UAAU;AAAA,MAC7B,OAAO;AACL,YAAI,eAAe,KAAK,MAAM,eAAe;AAC7C,qBAAa,cAAc,UAAU;AAAA,MACvC;AACA,aAAO;AAAA,IACT;AAEA,aAAS,WAAW,KAAKA,OAAM;AAC7B,UAAI,aAAa,KAAK,UAAUA,KAAI;AACpC,iBAAW,MAAM,EAAE,IAAI;AACvB,iBAAW,MAAM,EAAE,IAAI;AACvB,iBAAW,MAAM,EAAE,IAAI;AACvB,aAAO,KAAK,WAAW,YAAY,GAAG;AAAA,IACxC;AAEA,aAASsC,SAAQ,KAAKtC,OAAM;AAC1B,UAAI,aAAa,KAAK,UAAUA,KAAI;AACpC,aAAO,KAAK,WAAW,YAAY,GAAG;AAAA,IACxC;AAEA,aAAS,aAAa,KAAKA,OAAM;AAC/B,UAAI,aAAa,KAAK,UAAUA,KAAI;AACpC,iBAAW,MAAM,EAAE,IAAI;AACvB,iBAAW,MAAM,EAAE,IAAI;AACvB,iBAAW,MAAM,EAAE,IAAI;AACvB,aAAO,KAAK,YAAY,YAAY,GAAG;AAAA,IACzC;AAEA,aAASuC,WAAU,KAAKvC,OAAM;AAC5B,UAAI,aAAa,KAAK,UAAUA,KAAI;AACpC,aAAO,KAAK,YAAY,YAAY,GAAG;AAAA,IACzC;AAEA,aAAS,WAAWC,SAAQ,KAAK;AAC/B,UAAI,KAAK,MAAM,aAAa,KAAK,MAAM,UAAU,QAAQ;AACvD,YAAI;AACJ,YAAI,MAAM,KAAK,MAAM,UAAU;AAC/B,aAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,eAAK,MAAM,UAAU,CAAC,EAAE,eAAe,MAAM,cAAcA,OAAM;AAAA,QACnE;AAAA,MACF;AACA,aAAOA,QAAO,kBAAkB,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC;AAAA,IAC7D;AAEA,aAAS,YAAYA,SAAQ,KAAK;AAChC,UAAI,KAAK,MAAM,aAAa,KAAK,MAAM,UAAU,QAAQ;AACvD,YAAI;AACJ,YAAI,MAAM,KAAK,MAAM,UAAU;AAC/B,aAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,eAAK,MAAM,UAAU,CAAC,EAAE,eAAe,MAAM,cAAcA,OAAM;AAAA,QACnE;AAAA,MACF;AACA,aAAOA,QAAO,aAAa,GAAG;AAAA,IAChC;AAEA,aAASuC,UAAS,KAAK;AACrB,UAAI,aAAa,IAAI,OAAO;AAC5B,iBAAW,MAAM;AACjB,WAAK,MAAM,eAAe,MAAM,cAAc,UAAU;AACxD,UAAI,KAAK,MAAM,aAAa,KAAK,MAAM,UAAU,QAAQ;AACvD,YAAI;AACJ,YAAI,MAAM,KAAK,MAAM,UAAU;AAC/B,aAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,eAAK,MAAM,UAAU,CAAC,EAAE,eAAe,MAAM,cAAc,UAAU;AAAA,QACvE;AACA,eAAO,WAAW,aAAa,GAAG;AAAA,MACpC;AACA,aAAO,WAAW,aAAa,GAAG;AAAA,IACpC;AAEA,aAAS,cAAc;AACrB,aAAO,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,IACpB;AAEA,WAAO,SAAU7D,OAAM;AACrB,UAAI;AAEJ,eAAS,uBAAuB,aAAa;AAC3C,2BAAmB,OAAO,IAAI,qBAAqB,aAAaA,KAAI;AAAA,MACtE;AACA,eAAS,0BAA0B,SAAS;AAC1C,2BAAmB,SAAS;AAAA,MAC9B;AAEA,eAAS,mBAAmBF,OAAM;AAChC,gBAAQA,OAAM;AAAA,UACZ,KAAK;AAAA,UACL,KAAK;AAAA,UACL,KAAK;AACH,mBAAO,mBAAmB;AAAA,UAC5B,KAAK;AAAA,UACL,KAAK;AAAA,UACL,KAAK;AAAA,UACL,KAAK;AAAA,UACL,KAAK;AACH,mBAAO;AAAA,UACT,KAAK;AAAA,UACL,KAAK;AAAA,UACL,KAAK;AAAA,UACL,KAAK;AACH,mBAAO,mBAAmB;AAAA,UAC5B,KAAK;AACH,mBAAO,mBAAmB;AAAA,UAC5B;AACE,mBAAO;AAAA,QACX;AAAA,MACF;AACA,yBAAmB,YAAY;AAC/B,yBAAmB,cAAc;AACjC,yBAAmB,aAAa;AAChC,yBAAmB,UAAU6D;AAC7B,yBAAmB,aAAa;AAChC,yBAAmB,YAAYC;AAC/B,yBAAmB,eAAe;AAClC,yBAAmB,SAASD;AAC5B,yBAAmB,WAAWE;AAC9B,yBAAmB,cAAc;AACjC,yBAAmB,mBAAmB7D,MAAK,iBAAiB,KAAKA,KAAI;AACrE,yBAAmB,QAAQA;AAC3B,2BAAqB,6BAA6BA,MAAK,eAAe,KAAK;AAC3E,UAAI,wBAAwB,cAAc,oBAAoB,aAAa;AAC3E,aAAO,iBAAiB,oBAAoB;AAAA,QAC1C,WAAW;AAAA,UACT,KAAK,WAAY;AACf,mBAAOA,MAAK,UAAU;AAAA,UACxB;AAAA,QACF;AAAA,QACA,QAAQ;AAAA,UACN,KAAK,WAAY;AACf,mBAAOA,MAAK,UAAU,CAAC,EAAE;AAAA,UAC3B;AAAA,QACF;AAAA,QACA,UAAU,cAAc,oBAAoB,UAAU;AAAA,QACtD,OAAO,cAAc,oBAAoB,OAAO;AAAA,QAChD,UAAU,cAAc,oBAAoB,UAAU;AAAA,QACtD,SAAS,cAAc,oBAAoB,SAAS;AAAA,QACpD,aAAa;AAAA,QACb,cAAc;AAAA,QACd,WAAW;AAAA,UACT,KAAK,WAAY;AACf,mBAAO;AAAA,UACT;AAAA,QACF;AAAA,QACA,QAAQ;AAAA,UACN,KAAK,WAAY;AACf,mBAAOA,MAAK;AAAA,UACd;AAAA,QACF;AAAA,MACF,CAAC;AAED,yBAAmB,YAAYA,MAAK,KAAK;AACzC,yBAAmB,QAAQA,MAAK,KAAK;AACrC,yBAAmB,SAASA,MAAK,KAAK;AACtC,yBAAmB,SAASA,MAAK,KAAK,OAAO,IAAIA,MAAK,KAAK,IAAI;AAC/D,yBAAmB,QAAQA,MAAK,KAAK,OAAO,IAAIA,MAAK,KAAK,IAAI;AAC9D,yBAAmB,UAAUA,MAAK,KAAK,KAAKA,MAAK,KAAK,WAAW;AACjE,yBAAmB,WAAWA,MAAK,KAAK,KAAKA,MAAK,KAAK,WAAW;AAClE,yBAAmB,QAAQA,MAAK,KAAK;AAErC,yBAAmB,wBAAwB;AAC3C,yBAAmB,2BAA2B;AAC9C,aAAO;AAAA,IACT;AAAA,EACF,EAAE;AAEF,QAAM,uBAAwB,2BAAY;AACxC,WAAO,SAAU,mBAAmB,qBAAqB;AACvD,aAAO,SAAU0B,MAAK;AACpB,QAAAA,OAAMA,SAAQ,SAAY,IAAIA;AAC9B,YAAIA,QAAO,GAAG;AACZ,iBAAO;AAAA,QACT;AACA,eAAO,oBAAoBA,OAAM,CAAC;AAAA,MACpC;AAAA,IACF;AAAA,EACF,EAAE;AAEF,QAAM,oBAAqB,2BAAY;AACrC,WAAO,SAAU,cAAc,eAAe;AAC5C,UAAI,oBAAoB;AAAA,QACtB,OAAO;AAAA,MACT;AAEA,eAAS,eAAeA,MAAK;AAC3B,QAAAA,OAAMA,SAAQ,SAAY,IAAIA;AAC9B,YAAIA,QAAO,GAAG;AACZ,iBAAO;AAAA,QACT;AACA,eAAO,cAAcA,OAAM,CAAC;AAAA,MAC9B;AAEA,aAAO;AAAA,IACT;AAAA,EACF,EAAE;AAEF,QAAM,6BAA8B,2BAAY;AAC9C,QAAII,MAAK;AAAA,MACP;AAAA,IACF;AAEA,aAAS,uBAAuB9B,OAAM,eAAe;AACnD,UAAIA,MAAK,gBAAgB;AACvB,YAAI,iBAAiB,CAAC;AACtB,YAAI,cAAcA,MAAK,KAAK;AAC5B,YAAI;AACJ,YAAI,MAAMA,MAAK,eAAe,eAAe;AAC7C,aAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,yBAAe,KAAK,qBAAqB,YAAY,CAAC,GAAGA,MAAK,eAAe,eAAe,CAAC,GAAG,eAAeA,KAAI,CAAC;AAAA,QACtH;AAEA,YAAI,UAAUA,MAAK,KAAK,MAAM,CAAC;AAC/B,YAAI,iBAAiB,SAAUF,OAAM;AACnC,cAAI;AACJ,gBAAM,QAAQ;AACd,iBAAO,IAAI,KAAK;AACd,gBAAIA,UAAS,QAAQ,CAAC,EAAE,MAAMA,UAAS,QAAQ,CAAC,EAAE,MAAMA,UAAS,QAAQ,CAAC,EAAE,IAAI;AAC9E,qBAAO,eAAe,CAAC;AAAA,YACzB;AACA,iBAAK;AAAA,UACP;AACA,iBAAO;AAAA,QACT;AACA,eAAO,eAAe,gBAAgB,iBAAiB;AAAA,UACrD,KAAK,WAAY;AACf,mBAAO,QAAQ;AAAA,UACjB;AAAA,QACF,CAAC;AACD,eAAO;AAAA,MACT;AACA,aAAO;AAAA,IACT;AAEA,aAAS,qBAAqBC,OAAM,UAAU,eAAeC,OAAM;AACjE,eAAS,eAAeF,OAAM;AAC5B,YAAI,UAAUC,MAAK;AACnB,YAAIc,KAAI;AACR,YAAIiD,OAAM,QAAQ;AAClB,eAAOjD,KAAIiD,MAAK;AACd,cAAIhE,UAAS,QAAQe,EAAC,EAAE,MAAMf,UAAS,QAAQe,EAAC,EAAE,MAAMf,UAAS,QAAQe,EAAC,EAAE,IAAI;AAC9E,gBAAI,QAAQA,EAAC,EAAE,OAAO,GAAG;AACvB,qBAAO,eAAeA,EAAC;AAAA,YACzB;AACA,mBAAO,eAAeA,EAAC,EAAE;AAAA,UAC3B;AACA,UAAAA,MAAK;AAAA,QACP;AACA,cAAM,IAAI,MAAM;AAAA,MAClB;AACA,UAAI,iBAAiB,qBAAqB,gBAAgB,aAAa;AAEvE,UAAI,iBAAiB,CAAC;AACtB,UAAI;AACJ,UAAI,MAAMd,MAAK,GAAG;AAClB,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,YAAIA,MAAK,GAAG,CAAC,EAAE,OAAO,GAAG;AACvB,yBAAe,KAAK,qBAAqBA,MAAK,GAAG,CAAC,GAAG,SAAS,eAAe,CAAC,GAAG,SAAS,eAAe,CAAC,EAAE,eAAeC,KAAI,CAAC;AAAA,QAClI,OAAO;AACL,yBAAe,KAAK,qBAAqB,SAAS,eAAe,CAAC,GAAGD,MAAK,GAAG,CAAC,EAAE,IAAIC,OAAM,cAAc,CAAC;AAAA,QAC3G;AAAA,MACF;AAEA,UAAID,MAAK,OAAO,sBAAsB;AACpC,eAAO,eAAe,gBAAgB,SAAS;AAAA,UAC7C,KAAK,WAAY;AACf,mBAAO,eAAe,CAAC,EAAE;AAAA,UAC3B;AAAA,QACF,CAAC;AAAA,MACH;AACA,aAAO,iBAAiB,gBAAgB;AAAA,QACtC,eAAe;AAAA,UACb,KAAK,WAAY;AACf,mBAAOA,MAAK;AAAA,UACd;AAAA,QACF;AAAA,QACA,OAAO,EAAE,OAAOA,MAAK,GAAG;AAAA,QACxB,eAAe,EAAE,OAAO,eAAe;AAAA,MACzC,CAAC;AACD,qBAAe,UAAUA,MAAK,OAAO;AACrC,qBAAe,SAAS,eAAe;AACvC,aAAO;AAAA,IACT;AAEA,aAAS,qBAAqB,SAAS,MAAMC,OAAM,eAAe;AAChE,UAAI,qBAAqB,4BAA4B,QAAQ,CAAC;AAC9D,eAAS,oBAAoB;AAC3B,YAAI,SAAS,IAAI;AACf,iBAAOA,MAAK,KAAK,cAAc,QAAQ,EAAE,CAAC;AAAA,QAC5C;AACA,eAAO,mBAAmB;AAAA,MAC5B;AAEA,UAAI,QAAQ,EAAE,kBAAkB;AAC9B,gBAAQ,EAAE,iBAAiB,kBAAkB,IAAI,aAAa,CAAC;AAAA,MACjE;AAEA,aAAO;AAAA,IACT;AAEA,WAAO8B;AAAA,EACT,EAAE;AAEF,QAAM,0BAA2B,2BAAY;AAC3C,WAAO,SAAU5B,OAAM;AACrB,eAAS,mBAAmBJ,OAAM;AAChC,YAAI,IAAI;AACR,YAAI,MAAMI,MAAK,OAAO;AACtB,eAAO,IAAI,KAAK;AACd,cAAIA,MAAK,OAAO,CAAC,EAAE,OAAOJ,SAAQI,MAAK,OAAO,CAAC,EAAE,QAAQJ,OAAM;AAC7D,mBAAOI,MAAK,SAAS,CAAC,EAAE;AAAA,UAC1B;AACA,eAAK;AAAA,QACP;AACA,eAAO;AAAA,MAET;AACA,aAAO,eAAe,oBAAoB,SAAS,EAAE,OAAOA,MAAK,KAAK,GAAG,CAAC;AAC1E,yBAAmB,QAAQ;AAC3B,yBAAmB,cAAc;AACjC,yBAAmB,SAASA,MAAK,KAAK,KAAKA,MAAK,WAAW,SAAS;AACpE,yBAAmB,QAAQA,MAAK,KAAK,KAAKA,MAAK,WAAW,SAAS;AACnE,yBAAmB,cAAc;AACjC,yBAAmB,gBAAgB,IAAIA,MAAK,WAAW;AACvD,yBAAmB,mBAAmB;AACtC,yBAAmB,YAAYA,MAAK,OAAO;AAC3C,aAAO;AAAA,IACT;AAAA,EACF,EAAE;AAEF,QAAM,qBAEJ,2BAAY;AACV,WAAO,SAAS,qBAAqB,OAAO,MAAM,eAAe;AAC/D,UAAI,OAAO,KAAK;AAEhB,eAAS,kBAAkBwB,MAAK;AAC9B,YAAIA,SAAQ,WAAWA,SAAQ,WAAWA,SAAQ,UAAUA,SAAQ,UAAUA,SAAQ,uBAAuBA,SAAQ,GAAG;AACtH,iBAAO,kBAAkB;AAAA,QAC3B;AACA,eAAO;AAAA,MACT;AAEA,UAAI,iBAAiB,qBAAqB,mBAAmB,aAAa;AAC1E,WAAK,iBAAiB,kBAAkB,QAAQ,cAAc,CAAC;AAC/D,aAAO,iBAAiB,mBAAmB;AAAA,QACzC,MAAM;AAAA,UACJ,KAAK,WAAY;AACf,gBAAI,KAAK,GAAG;AACV,mBAAK,SAAS;AAAA,YAChB;AACA,mBAAO;AAAA,UACT;AAAA,QACF;AAAA,QACA,OAAO;AAAA,UACL,KAAK,WAAY;AACf,gBAAI,KAAK,GAAG;AACV,mBAAK,SAAS;AAAA,YAChB;AACA,mBAAO;AAAA,UACT;AAAA,QACF;AAAA,QACA,OAAO,EAAE,OAAO,MAAM,GAAG;AAAA,QACzB,IAAI,EAAE,OAAO,MAAM,GAAG;AAAA,QACtB,eAAe,EAAE,OAAO,MAAM,GAAG;AAAA,QACjC,IAAI,EAAE,OAAO,MAAM,GAAG;AAAA,QACtB,eAAe,EAAE,OAAO,cAAc;AAAA,MACxC,CAAC;AACD,aAAO;AAAA,IACT;AAAA,EACF,EAAE;AAGJ,QAAM,2BAA4B,2BAAY;AAC5C,aAAS,gBAAgB,QAAQ,MAAM,eAAe;AACpD,UAAI,MAAM,CAAC;AACX,UAAI;AACJ,UAAI,MAAM,SAAS,OAAO,SAAS;AACnC,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,YAAI,OAAO,CAAC,EAAE,OAAO,MAAM;AACzB,cAAI,KAAK,sBAAsB,OAAO,CAAC,GAAG,KAAK,CAAC,GAAG,aAAa,CAAC;AAAA,QACnE,WAAW,OAAO,CAAC,EAAE,OAAO,MAAM;AAChC,cAAI,KAAK,qBAAqB,OAAO,CAAC,GAAG,KAAK,CAAC,GAAG,aAAa,CAAC;AAAA,QAClE,WAAW,OAAO,CAAC,EAAE,OAAO,MAAM;AAChC,cAAI,KAAK,uBAAuB,OAAO,CAAC,GAAG,KAAK,CAAC,GAAG,aAAa,CAAC;AAAA,QACpE,WAAW,OAAO,CAAC,EAAE,OAAO,MAAM;AAChC,cAAI,KAAK,qBAAqB,OAAO,CAAC,GAAG,KAAK,CAAC,GAAG,aAAa,CAAC;AAAA,QAClE,WAAW,OAAO,CAAC,EAAE,OAAO,MAAM;AAAA,QAElC,WAAW,OAAO,CAAC,EAAE,OAAO,MAAM;AAChC,cAAI,KAAK,wBAAwB,OAAO,CAAC,GAAG,KAAK,CAAC,GAAG,aAAa,CAAC;AAAA,QACrE,WAAW,OAAO,CAAC,EAAE,OAAO,MAAM;AAChC,cAAI,KAAK,qBAAqB,OAAO,CAAC,GAAG,KAAK,CAAC,GAAG,aAAa,CAAC;AAAA,QAClE,WAAW,OAAO,CAAC,EAAE,OAAO,MAAM;AAChC,cAAI,KAAK,mBAAmB,OAAO,CAAC,GAAG,KAAK,CAAC,GAAG,aAAa,CAAC;AAAA,QAChE,WAAW,OAAO,CAAC,EAAE,OAAO,MAAM;AAChC,cAAI,KAAK,qBAAqB,OAAO,CAAC,GAAG,KAAK,CAAC,GAAG,aAAa,CAAC;AAAA,QAClE,WAAW,OAAO,CAAC,EAAE,OAAO,MAAM;AAChC,cAAI,KAAK,wBAAwB,OAAO,CAAC,GAAG,KAAK,CAAC,GAAG,aAAa,CAAC;AAAA,QACrE,WAAW,OAAO,CAAC,EAAE,OAAO,MAAM;AAChC,cAAI,KAAK,yBAAyB,OAAO,CAAC,GAAG,KAAK,CAAC,GAAG,aAAa,CAAC;AAAA,QACtE,WAAW,OAAO,CAAC,EAAE,OAAO,MAAM;AAChC,cAAI,KAAK,6BAA6B,OAAO,CAAC,GAAG,KAAK,CAAC,GAAG,aAAa,CAAC;AAAA,QAC1E,OAAO;AACL,cAAI,KAAK,wBAAwB,OAAO,CAAC,GAAG,KAAK,CAAC,GAAG,aAAa,CAAC;AAAA,QACrE;AAAA,MACF;AACA,aAAO;AAAA,IACT;AAEA,aAAS,yBAAyB,OAAO,MAAM,eAAe;AAC5D,UAAI;AACJ,UAAI,oBAAoB,SAAS,mBAAmBxC,QAAO;AACzD,YAAI,IAAI;AACR,YAAI,MAAM,WAAW;AACrB,eAAO,IAAI,KAAK;AACd,cAAI,WAAW,CAAC,EAAE,UAAUA,UAAS,WAAW,CAAC,EAAE,OAAOA,UAAS,WAAW,CAAC,EAAE,kBAAkBA,UAAS,WAAW,CAAC,EAAE,OAAOA,UAAS,WAAW,CAAC,EAAE,QAAQA,QAAO;AACrK,mBAAO,WAAW,CAAC;AAAA,UACrB;AACA,eAAK;AAAA,QACP;AACA,YAAI,OAAOA,WAAU,UAAU;AAC7B,iBAAO,WAAWA,SAAQ,CAAC;AAAA,QAC7B;AACA,eAAO;AAAA,MACT;AAEA,wBAAkB,gBAAgB,qBAAqB,mBAAmB,aAAa;AACvF,mBAAa,gBAAgB,MAAM,IAAI,KAAK,IAAI,kBAAkB,aAAa;AAC/E,wBAAkB,gBAAgB,WAAW;AAC7C,UAAI,qBAAqB,0BAA0B,MAAM,GAAG,MAAM,GAAG,SAAS,CAAC,GAAG,KAAK,GAAG,KAAK,GAAG,SAAS,CAAC,GAAG,kBAAkB,aAAa;AAC9I,wBAAkB,YAAY;AAC9B,wBAAkB,gBAAgB,MAAM;AACxC,wBAAkB,QAAQ,MAAM;AAEhC,aAAO;AAAA,IACT;AAEA,aAAS,sBAAsB,OAAO,MAAM,eAAe;AACzD,UAAI,oBAAoB,SAAS,mBAAmBA,QAAO;AACzD,gBAAQA,QAAO;AAAA,UACb,KAAK;AAAA,UACL,KAAK;AAAA,UACL,KAAK;AACH,mBAAO,kBAAkB;AAAA,UAI3B;AACE,mBAAO,kBAAkB;AAAA,QAC7B;AAAA,MACF;AACA,wBAAkB,gBAAgB,qBAAqB,mBAAmB,aAAa;AACvF,UAAI6E,WAAU,yBAAyB,OAAO,MAAM,kBAAkB,aAAa;AACnF,UAAI,qBAAqB,0BAA0B,MAAM,GAAG,MAAM,GAAG,SAAS,CAAC,GAAG,KAAK,GAAG,KAAK,GAAG,SAAS,CAAC,GAAG,kBAAkB,aAAa;AAC9I,wBAAkB,UAAUA;AAC5B,wBAAkB,YAAY;AAC9B,aAAO,eAAe,mBAAmB,SAAS;AAAA,QAChD,KAAK,WAAY;AACf,iBAAO,MAAM;AAAA,QACf;AAAA,MACF,CAAC;AAED,wBAAkB,gBAAgB,MAAM;AACxC,wBAAkB,gBAAgB,MAAM;AACxC,wBAAkB,KAAK,MAAM;AAC7B,wBAAkB,KAAK,MAAM;AAC7B,aAAO;AAAA,IACT;AAEA,aAAS,qBAAqB,OAAO,MAAM,eAAe;AACxD,eAAS,kBAAkBrC,MAAK;AAC9B,YAAIA,SAAQ,WAAWA,SAAQ,SAAS;AACtC,iBAAO,kBAAkB;AAAA,QAC3B;AAAE,YAAIA,SAAQ,aAAaA,SAAQ,WAAW;AAC5C,iBAAO,kBAAkB;AAAA,QAC3B;AACA,eAAO;AAAA,MACT;AACA,aAAO,iBAAiB,mBAAmB;AAAA,QACzC,OAAO;AAAA,UACL,KAAK,4BAA4B,KAAK,CAAC;AAAA,QACzC;AAAA,QACA,SAAS;AAAA,UACP,KAAK,4BAA4B,KAAK,CAAC;AAAA,QACzC;AAAA,QACA,OAAO,EAAE,OAAO,MAAM,GAAG;AAAA,QACzB,IAAI,EAAE,OAAO,MAAM,GAAG;AAAA,MACxB,CAAC;AAED,WAAK,EAAE,iBAAiB,kBAAkB,SAAS,aAAa,CAAC;AACjE,WAAK,EAAE,iBAAiB,kBAAkB,WAAW,aAAa,CAAC;AACnE,aAAO;AAAA,IACT;AAEA,aAAS,6BAA6B,OAAO,MAAM,eAAe;AAChE,eAAS,kBAAkBA,MAAK;AAC9B,YAAIA,SAAQ,iBAAiBA,SAAQ,eAAe;AAClD,iBAAO,kBAAkB;AAAA,QAC3B;AACA,YAAIA,SAAQ,eAAeA,SAAQ,aAAa;AAC9C,iBAAO,kBAAkB;AAAA,QAC3B;AACA,YAAIA,SAAQ,aAAaA,SAAQ,WAAW;AAC1C,iBAAO,kBAAkB;AAAA,QAC3B;AACA,eAAO;AAAA,MACT;AACA,aAAO,iBAAiB,mBAAmB;AAAA,QACzC,YAAY;AAAA,UACV,KAAK,4BAA4B,KAAK,CAAC;AAAA,QACzC;AAAA,QACA,UAAU;AAAA,UACR,KAAK,4BAA4B,KAAK,CAAC;AAAA,QACzC;AAAA,QACA,SAAS;AAAA,UACP,KAAK,4BAA4B,KAAK,CAAC;AAAA,QACzC;AAAA,QACA,MAAM;AAAA,UACJ,KAAK,WAAY;AACf,mBAAO;AAAA,UACT;AAAA,QACF;AAAA,QACA,OAAO,EAAE,OAAO,MAAM,GAAG;AAAA,QACzB,IAAI,EAAE,OAAO,MAAM,GAAG;AAAA,MACxB,CAAC;AAED,WAAK,EAAE,iBAAiB,kBAAkB,eAAe,aAAa,CAAC;AACvE,WAAK,EAAE,iBAAiB,kBAAkB,aAAa,aAAa,CAAC;AACrE,WAAK,EAAE,iBAAiB,kBAAkB,WAAW,aAAa,CAAC;AACnE,aAAO;AAAA,IACT;AACA,aAAS,0BAA0B;AACjC,eAAS,oBAAoB;AAC3B,eAAO;AAAA,MACT;AACA,aAAO;AAAA,IACT;AAEA,aAAS,uBAAuB,OAAO,MAAM,eAAe;AAC1D,UAAI,iBAAiB,qBAAqB,mBAAmB,aAAa;AAC1E,UAAI,qBAAqB,qBAAqB,QAAQ,cAAc;AACpE,eAAS,oBAAoBb,IAAG;AAC9B,eAAO,eAAe,QAAQ,MAAM,EAAEA,EAAC,EAAE,IAAI;AAAA,UAC3C,KAAK,4BAA4B,KAAK,EAAE,UAAUA,EAAC,EAAE,CAAC;AAAA,QACxD,CAAC;AAAA,MACH;AACA,UAAI;AACJ,UAAI,MAAM,MAAM,IAAI,MAAM,EAAE,SAAS;AACrC,UAAI,SAAS,CAAC;AACd,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,4BAAoB,CAAC;AACrB,aAAK,EAAE,UAAU,CAAC,EAAE,EAAE,iBAAiB,kBAAkB;AAAA,MAC3D;AAEA,eAAS,kBAAkBa,MAAK;AAC9B,YAAIA,SAAQ,WAAWA,SAAQ,SAAS;AACtC,iBAAO,kBAAkB;AAAA,QAC3B;AAAE,YAAIA,SAAQ,aAAaA,SAAQ,WAAW;AAC5C,iBAAO,kBAAkB;AAAA,QAC3B;AAAE,YAAIA,SAAQ,kBAAkBA,SAAQ,gBAAgB;AACtD,iBAAO,kBAAkB;AAAA,QAC3B;AACA,eAAO;AAAA,MACT;AACA,aAAO,iBAAiB,mBAAmB;AAAA,QACzC,OAAO;AAAA,UACL,KAAK,4BAA4B,KAAK,CAAC;AAAA,QACzC;AAAA,QACA,SAAS;AAAA,UACP,KAAK,4BAA4B,KAAK,CAAC;AAAA,QACzC;AAAA,QACA,aAAa;AAAA,UACX,KAAK,4BAA4B,KAAK,CAAC;AAAA,QACzC;AAAA,QACA,MAAM;AAAA,UACJ,KAAK,WAAY;AACf,mBAAO;AAAA,UACT;AAAA,QACF;AAAA,QACA,OAAO,EAAE,OAAO,MAAM,GAAG;AAAA,QACzB,IAAI,EAAE,OAAO,MAAM,GAAG;AAAA,MACxB,CAAC;AAED,WAAK,EAAE,iBAAiB,kBAAkB,SAAS,cAAc,CAAC;AAClE,WAAK,EAAE,iBAAiB,kBAAkB,WAAW,cAAc,CAAC;AACpE,WAAK,EAAE,iBAAiB,kBAAkB,gBAAgB,cAAc,CAAC;AACzE,aAAO;AAAA,IACT;AAEA,aAAS,qBAAqB,OAAO,MAAM,eAAe;AACxD,eAAS,kBAAkBA,MAAK;AAC9B,YAAIA,SAAQ,MAAM,EAAE,MAAMA,SAAQ,SAASA,SAAQ,OAAO;AACxD,iBAAO,kBAAkB;AAAA,QAC3B;AACA,YAAIA,SAAQ,MAAM,EAAE,IAAI;AACtB,iBAAO,kBAAkB;AAAA,QAC3B;AACA,YAAIA,SAAQ,MAAM,EAAE,IAAI;AACtB,iBAAO,kBAAkB;AAAA,QAC3B;AACA,eAAO;AAAA,MACT;AAEA,UAAI,iBAAiB,qBAAqB,mBAAmB,aAAa;AAC1E,wBAAkB,gBAAgB,MAAM;AAExC,WAAK,EAAE,iBAAiB,kBAAkB,SAAS,cAAc,CAAC;AAClE,WAAK,EAAE,iBAAiB,kBAAkB,OAAO,cAAc,CAAC;AAChE,WAAK,EAAE,iBAAiB,kBAAkB,UAAU,cAAc,CAAC;AACnE,wBAAkB,gBAAgB,MAAM;AACxC,wBAAkB,gBAAgB;AAElC,aAAO,iBAAiB,mBAAmB;AAAA,QACzC,OAAO;AAAA,UACL,KAAK,4BAA4B,KAAK,CAAC;AAAA,QACzC;AAAA,QACA,KAAK;AAAA,UACH,KAAK,4BAA4B,KAAK,CAAC;AAAA,QACzC;AAAA,QACA,QAAQ;AAAA,UACN,KAAK,4BAA4B,KAAK,CAAC;AAAA,QACzC;AAAA,QACA,OAAO,EAAE,OAAO,MAAM,GAAG;AAAA,MAC3B,CAAC;AACD,wBAAkB,KAAK,MAAM;AAC7B,aAAO;AAAA,IACT;AAEA,aAAS,0BAA0B,OAAO,MAAM,eAAe;AAC7D,eAAS,kBAAkBxC,QAAO;AAChC,YAAI,MAAM,EAAE,OAAOA,UAASA,WAAU,gBAAgB;AACpD,iBAAO,kBAAkB;AAAA,QAC3B;AACA,YAAI,MAAM,EAAE,OAAOA,UAASA,WAAU,WAAW;AAC/C,iBAAO,kBAAkB;AAAA,QAC3B;AACA,YAAI,MAAM,EAAE,OAAOA,UAASA,WAAU,YAAY;AAChD,iBAAO,kBAAkB;AAAA,QAC3B;AACA,YAAI,MAAM,EAAE,OAAOA,UAASA,WAAU,cAAcA,WAAU,wBAAwB;AACpF,iBAAO,kBAAkB;AAAA,QAC3B;AACA,YAAI,MAAM,EAAE,OAAOA,UAASA,WAAU,SAAS;AAC7C,iBAAO,kBAAkB;AAAA,QAC3B;AACA,YAAK,MAAM,MAAM,MAAM,GAAG,OAAOA,UAAUA,WAAU,QAAQ;AAC3D,iBAAO,kBAAkB;AAAA,QAC3B;AACA,YAAK,MAAM,MAAM,MAAM,GAAG,OAAOA,UAAUA,WAAU,aAAa;AAChE,iBAAO,kBAAkB;AAAA,QAC3B;AACA,eAAO;AAAA,MACT;AACA,UAAI,iBAAiB,qBAAqB,mBAAmB,aAAa;AAC1E,WAAK,UAAU,OAAO,EAAE,iBAAiB,kBAAkB,WAAW,cAAc,CAAC;AACrF,WAAK,UAAU,OAAO,EAAE,iBAAiB,kBAAkB,YAAY,cAAc,CAAC;AACtF,WAAK,UAAU,OAAO,EAAE,iBAAiB,kBAAkB,gBAAgB,cAAc,CAAC;AAC1F,WAAK,UAAU,OAAO,EAAE,iBAAiB,kBAAkB,SAAS,cAAc,CAAC;AACnF,WAAK,UAAU,OAAO,EAAE,iBAAiB,kBAAkB,YAAY,cAAc,CAAC;AACtF,UAAI,KAAK,UAAU,OAAO,IAAI;AAC5B,aAAK,UAAU,OAAO,GAAG,iBAAiB,kBAAkB,QAAQ,cAAc,CAAC;AACnF,aAAK,UAAU,OAAO,GAAG,iBAAiB,kBAAkB,cAAc,cAAc,CAAC;AAAA,MAC3F;AACA,WAAK,UAAU,GAAG,iBAAiB,kBAAkB,WAAW,cAAc,CAAC;AAC/E,aAAO,iBAAiB,mBAAmB;AAAA,QACzC,SAAS;AAAA,UACP,KAAK,4BAA4B,KAAK,UAAU,OAAO,CAAC;AAAA,QAC1D;AAAA,QACA,UAAU;AAAA,UACR,KAAK,4BAA4B,KAAK,UAAU,OAAO,CAAC;AAAA,QAC1D;AAAA,QACA,aAAa;AAAA,UACX,KAAK,4BAA4B,KAAK,UAAU,OAAO,CAAC;AAAA,QAC1D;AAAA,QACA,OAAO;AAAA,UACL,KAAK,4BAA4B,KAAK,UAAU,OAAO,CAAC;AAAA,QAC1D;AAAA,QACA,UAAU;AAAA,UACR,KAAK,4BAA4B,KAAK,UAAU,OAAO,CAAC;AAAA,QAC1D;AAAA,QACA,MAAM;AAAA,UACJ,KAAK,4BAA4B,KAAK,UAAU,OAAO,EAAE;AAAA,QAC3D;AAAA,QACA,UAAU;AAAA,UACR,KAAK,4BAA4B,KAAK,UAAU,OAAO,EAAE;AAAA,QAC3D;AAAA,QACA,OAAO,EAAE,OAAO,MAAM,GAAG;AAAA,MAC3B,CAAC;AACD,wBAAkB,KAAK;AACvB,wBAAkB,KAAK,MAAM;AAC7B,wBAAkB,gBAAgB;AAClC,aAAO;AAAA,IACT;AAEA,aAAS,wBAAwB,OAAO,MAAM,eAAe;AAC3D,eAAS,kBAAkBA,QAAO;AAChC,YAAI,MAAM,EAAE,OAAOA,QAAO;AACxB,iBAAO,kBAAkB;AAAA,QAC3B;AACA,YAAI,MAAM,EAAE,OAAOA,QAAO;AACxB,iBAAO,kBAAkB;AAAA,QAC3B;AACA,eAAO;AAAA,MACT;AACA,UAAI,iBAAiB,qBAAqB,mBAAmB,aAAa;AAC1E,wBAAkB,gBAAgB,MAAM;AACxC,UAAI,OAAO,KAAK,GAAG,OAAO,OAAO,KAAK,GAAG,OAAO,KAAK;AACrD,WAAK,EAAE,iBAAiB,kBAAkB,QAAQ,cAAc,CAAC;AACjE,WAAK,EAAE,iBAAiB,kBAAkB,YAAY,cAAc,CAAC;AAErE,aAAO,iBAAiB,mBAAmB;AAAA,QACzC,MAAM;AAAA,UACJ,KAAK,4BAA4B,KAAK,CAAC;AAAA,QACzC;AAAA,QACA,UAAU;AAAA,UACR,KAAK,4BAA4B,KAAK,CAAC;AAAA,QACzC;AAAA,QACA,OAAO,EAAE,OAAO,MAAM,GAAG;AAAA,MAC3B,CAAC;AACD,wBAAkB,KAAK,MAAM;AAC7B,aAAO;AAAA,IACT;AAEA,aAAS,qBAAqB,OAAO,MAAM,eAAe;AACxD,eAAS,kBAAkBA,QAAO;AAChC,YAAI,MAAM,EAAE,OAAOA,QAAO;AACxB,iBAAO,kBAAkB;AAAA,QAC3B;AACA,YAAI,MAAM,EAAE,OAAOA,QAAO;AACxB,iBAAO,kBAAkB;AAAA,QAC3B;AACA,YAAI,MAAM,GAAG,OAAOA,QAAO;AACzB,iBAAO,kBAAkB;AAAA,QAC3B;AACA,YAAI,MAAM,GAAG,OAAOA,UAASA,WAAU,iCAAiC;AACtE,iBAAO,kBAAkB;AAAA,QAC3B;AACA,YAAI,MAAM,GAAG,OAAOA,QAAO;AACzB,iBAAO,kBAAkB;AAAA,QAC3B;AACA,YAAI,MAAM,OAAO,MAAM,GAAG,OAAOA,UAASA,WAAU,kCAAkC;AACpF,iBAAO,kBAAkB;AAAA,QAC3B;AACA,YAAI,MAAM,MAAM,MAAM,GAAG,OAAOA,QAAO;AACrC,iBAAO,kBAAkB;AAAA,QAC3B;AACA,eAAO;AAAA,MACT;AAEA,UAAI,iBAAiB,qBAAqB,mBAAmB,aAAa;AAC1E,UAAI,OAAO,KAAK,GAAG,OAAO,OAAO,KAAK,GAAG,OAAO,KAAK;AACrD,wBAAkB,gBAAgB,MAAM;AACxC,WAAK,GAAG,iBAAiB,kBAAkB,gBAAgB,cAAc,CAAC;AAC1E,WAAK,GAAG,iBAAiB,kBAAkB,mBAAmB,cAAc,CAAC;AAC7E,WAAK,GAAG,iBAAiB,kBAAkB,UAAU,cAAc,CAAC;AACpE,WAAK,EAAE,iBAAiB,kBAAkB,YAAY,cAAc,CAAC;AACrE,WAAK,EAAE,iBAAiB,kBAAkB,YAAY,cAAc,CAAC;AACrE,UAAI,MAAM,IAAI;AACZ,aAAK,GAAG,iBAAiB,kBAAkB,gBAAgB,cAAc,CAAC;AAC1E,aAAK,GAAG,iBAAiB,kBAAkB,mBAAmB,cAAc,CAAC;AAAA,MAC/E;AAEA,aAAO,iBAAiB,mBAAmB;AAAA,QACzC,UAAU;AAAA,UACR,KAAK,4BAA4B,KAAK,CAAC;AAAA,QACzC;AAAA,QACA,UAAU;AAAA,UACR,KAAK,4BAA4B,KAAK,CAAC;AAAA,QACzC;AAAA,QACA,QAAQ;AAAA,UACN,KAAK,4BAA4B,KAAK,EAAE;AAAA,QAC1C;AAAA,QACA,aAAa;AAAA,UACX,KAAK,4BAA4B,KAAK,EAAE;AAAA,QAC1C;AAAA,QACA,gBAAgB;AAAA,UACd,KAAK,4BAA4B,KAAK,EAAE;AAAA,QAC1C;AAAA,QACA,aAAa;AAAA,UACX,KAAK,4BAA4B,KAAK,EAAE;AAAA,QAC1C;AAAA,QACA,gBAAgB;AAAA,UACd,KAAK,4BAA4B,KAAK,EAAE;AAAA,QAC1C;AAAA,QACA,OAAO,EAAE,OAAO,MAAM,GAAG;AAAA,MAC3B,CAAC;AACD,wBAAkB,KAAK,MAAM;AAC7B,aAAO;AAAA,IACT;AAEA,aAAS,qBAAqB,OAAO,MAAM,eAAe;AACxD,eAAS,kBAAkBA,QAAO;AAChC,YAAI,MAAM,EAAE,OAAOA,QAAO;AACxB,iBAAO,kBAAkB;AAAA,QAC3B;AACA,YAAI,MAAM,EAAE,OAAOA,QAAO;AACxB,iBAAO,kBAAkB;AAAA,QAC3B;AACA,YAAI,MAAM,EAAE,OAAOA,UAASA,WAAU,UAAUA,WAAU,yBAAyB;AACjF,iBAAO,kBAAkB;AAAA,QAC3B;AACA,eAAO;AAAA,MACT;AACA,UAAI,iBAAiB,qBAAqB,mBAAmB,aAAa;AAE1E,UAAI,OAAO,KAAK,GAAG,OAAO,OAAO,KAAK,GAAG,OAAO,KAAK;AACrD,wBAAkB,gBAAgB,MAAM;AACxC,WAAK,EAAE,iBAAiB,kBAAkB,YAAY,cAAc,CAAC;AACrE,WAAK,EAAE,iBAAiB,kBAAkB,QAAQ,cAAc,CAAC;AACjE,WAAK,EAAE,iBAAiB,kBAAkB,YAAY,cAAc,CAAC;AAErE,aAAO,iBAAiB,mBAAmB;AAAA,QACzC,UAAU;AAAA,UACR,KAAK,4BAA4B,KAAK,CAAC;AAAA,QACzC;AAAA,QACA,WAAW;AAAA,UACT,KAAK,4BAA4B,KAAK,CAAC;AAAA,QACzC;AAAA,QACA,MAAM;AAAA,UACJ,KAAK,4BAA4B,KAAK,CAAC;AAAA,QACzC;AAAA,QACA,OAAO,EAAE,OAAO,MAAM,GAAG;AAAA,MAC3B,CAAC;AACD,wBAAkB,KAAK,MAAM;AAC7B,aAAO;AAAA,IACT;AAEA,aAAS,wBAAwB,OAAO,MAAM,eAAe;AAC3D,eAAS,kBAAkBA,QAAO;AAChC,YAAI,MAAM,EAAE,OAAOA,UAASA,WAAU,mBAAmB;AACvD,iBAAO,kBAAkB;AAAA,QAC3B;AACA,eAAO;AAAA,MACT;AAEA,UAAI,iBAAiB,qBAAqB,mBAAmB,aAAa;AAC1E,UAAI,OAAO;AACX,wBAAkB,gBAAgB,MAAM;AACxC,WAAK,GAAG,iBAAiB,kBAAkB,UAAU,cAAc,CAAC;AAEpE,aAAO,iBAAiB,mBAAmB;AAAA,QACzC,QAAQ;AAAA,UACN,KAAK,4BAA4B,KAAK,EAAE;AAAA,QAC1C;AAAA,QACA,OAAO,EAAE,OAAO,MAAM,GAAG;AAAA,MAC3B,CAAC;AACD,wBAAkB,KAAK,MAAM;AAC7B,aAAO;AAAA,IACT;AAEA,aAAS,yBAAyB,OAAO,MAAM,eAAe;AAC5D,eAAS,kBAAkBA,QAAO;AAChC,YAAI,MAAM,EAAE,OAAOA,UAASA,WAAU,UAAU;AAC9C,iBAAO,kBAAkB;AAAA,QAC3B;AAAE,YAAI,MAAM,EAAE,OAAOA,UAASA,WAAU,UAAU;AAChD,iBAAO,kBAAkB;AAAA,QAC3B;AACA,eAAO;AAAA,MACT;AAEA,UAAI,iBAAiB,qBAAqB,mBAAmB,aAAa;AAC1E,UAAI,OAAO;AACX,wBAAkB,gBAAgB,MAAM;AACxC,WAAK,EAAE,iBAAiB,kBAAkB,UAAU,cAAc,CAAC;AACnE,WAAK,EAAE,iBAAiB,kBAAkB,UAAU,cAAc,CAAC;AACnE,aAAO,iBAAiB,mBAAmB;AAAA,QACzC,QAAQ;AAAA,UACN,KAAK,4BAA4B,KAAK,CAAC;AAAA,QACzC;AAAA,QACA,QAAQ;AAAA,UACN,KAAK,4BAA4B,KAAK,CAAC;AAAA,QACzC;AAAA,QACA,OAAO,EAAE,OAAO,MAAM,GAAG;AAAA,MAC3B,CAAC;AACD,wBAAkB,KAAK,MAAM;AAC7B,aAAO;AAAA,IACT;AAEA,WAAO,SAAU,QAAQ,MAAM,eAAe;AAC5C,UAAI;AACJ,eAAS,mBAAmBA,QAAO;AACjC,YAAI,OAAOA,WAAU,UAAU;AAC7B,UAAAA,SAAQA,WAAU,SAAY,IAAIA;AAClC,cAAIA,WAAU,GAAG;AACf,mBAAO;AAAA,UACT;AACA,iBAAO,WAAWA,SAAQ,CAAC;AAAA,QAC7B;AACA,YAAI,IAAI;AACR,YAAI,MAAM,WAAW;AACrB,eAAO,IAAI,KAAK;AACd,cAAI,WAAW,CAAC,EAAE,UAAUA,QAAO;AACjC,mBAAO,WAAW,CAAC;AAAA,UACrB;AACA,eAAK;AAAA,QACP;AACA,eAAO;AAAA,MACT;AACA,eAAS,qBAAqB;AAC5B,eAAO;AAAA,MACT;AACA,yBAAmB,gBAAgB,qBAAqB,oBAAoB,kBAAkB;AAC9F,mBAAa,gBAAgB,QAAQ,MAAM,mBAAmB,aAAa;AAC3E,yBAAmB,gBAAgB,WAAW;AAC9C,yBAAmB,QAAQ;AAC3B,aAAO;AAAA,IACT;AAAA,EACF,EAAE;AAEF,QAAM,0BAA2B,2BAAY;AAC3C,WAAO,SAAUc,OAAM;AACrB,UAAI;AACJ,UAAI;AACJ,eAAS,mBAAmBF,OAAM;AAChC,gBAAQA,OAAM;AAAA,UACZ,KAAK;AACH,mBAAO,mBAAmB;AAAA,UAC5B;AACE,mBAAO;AAAA,QACX;AAAA,MACF;AACA,aAAO,eAAe,oBAAoB,cAAc;AAAA,QACtD,KAAK,WAAY;AACf,UAAAE,MAAK,aAAa,SAAS;AAC3B,cAAI,cAAcA,MAAK,aAAa,YAAY;AAChD,cAAI,gBAAgB,YAAY;AAC9B,YAAAA,MAAK,aAAa,YAAY,IAAI;AAClC,0BAAc,IAAI,OAAO,WAAW;AAEpC,wBAAY,QAAQ,eAAe,IAAI,OAAO,WAAW;AAAA,UAC3D;AACA,iBAAO;AAAA,QACT;AAAA,MACF,CAAC;AACD,aAAO;AAAA,IACT;AAAA,EACF,EAAE;AAEF,QAAM,eAAgB,2BAAY;AAChC,QAAI,iBAAiB;AAAA,MACnB,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,IAAI;AAAA,MACJ,IAAI;AAAA,MACJ,IAAI;AAAA,MACJ,IAAI;AAAA,MACJ,IAAI;AAAA,MACJ,IAAI;AAAA,IACN;AAEA,WAAO,SAAU,MAAM;AACrB,aAAO,eAAe,IAAI,KAAK;AAAA,IACjC;AAAA,EACF,EAAE;AA2CF,kBAAgB,CAAC,wBAAwB,GAAG,WAAW;AAEvD,cAAY,UAAU,WAAW,YAAY,UAAU;AAEvD,cAAY,UAAU,OAAO,SAAUD,OAAM,SAAS;AACpD,SAAK,OAAOA;AACZ,SAAK,iBAAiB,CAAC;AACvB,SAAK,6BAA6B,OAAO;AACzC,QAAI;AACJ,QAAI,MAAM,KAAK,KAAK,GAAG;AACvB,QAAI;AACJ,QAAI,UAAU,KAAK,KAAK;AACxB,SAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,YAAM;AACN,cAAQ,QAAQ,CAAC,EAAE,IAAI;AAAA,QACrB,KAAK;AACH,gBAAM,IAAI,aAAa,QAAQ,CAAC,GAAG,SAAS,IAAI;AAChD;AAAA,QACF,KAAK;AACH,gBAAM,IAAI,YAAY,QAAQ,CAAC,GAAG,SAAS,IAAI;AAC/C;AAAA,QACF,KAAK;AACH,gBAAM,IAAI,YAAY,QAAQ,CAAC,GAAG,SAAS,IAAI;AAC/C;AAAA,QACF,KAAK;AACH,gBAAM,IAAI,YAAY,QAAQ,CAAC,GAAG,SAAS,IAAI;AAC/C;AAAA,QACF,KAAK;AAAA,QACL,KAAK;AACH,gBAAM,IAAI,eAAe,QAAQ,CAAC,GAAG,SAAS,IAAI;AAClD;AAAA,QACF,KAAK;AACH,gBAAM,IAAI,iBAAiB,QAAQ,CAAC,GAAG,SAAS,IAAI;AACpD;AAAA,QACF,KAAK;AACH,gBAAM,IAAI,gBAAgB,QAAQ,CAAC,GAAG,SAAS,IAAI;AACnD;AAAA,QACF,KAAK;AACH,gBAAM,IAAI,eAAe,QAAQ,CAAC,GAAG,SAAS,IAAI;AAClD;AAAA,QAEF;AACE,gBAAM,IAAI,cAAc,QAAQ,CAAC,GAAG,SAAS,IAAI;AACjD;AAAA,MACJ;AACA,UAAI,KAAK;AACP,aAAK,eAAe,KAAK,GAAG;AAAA,MAC9B;AAAA,IACF;AAAA,EACF;AAKA,cAAY,YAAY;AAAA,IACtB,YAAY,WAAY;AACtB,UAAI,CAAC,KAAK,KAAK,SAAS;AACtB,eAAO;AAAA,MACT;AACA,UAAI,IAAI;AACR,UAAI,MAAM,KAAK,KAAK,gBAAgB;AACpC,aAAO,IAAI,KAAK;AACd,YAAK,KAAK,KAAK,gBAAgB,CAAC,EAAE,SAAS,OAAO,KAAK,KAAK,gBAAgB,CAAC,EAAE,OAAO,OAAQ;AAC5F,iBAAO;AAAA,QACT;AACA,aAAK;AAAA,MACP;AACA,aAAO;AAAA,IACT;AAAA,IACA,iBAAiB,WAAY;AAC3B,WAAK,iBAAiB,yBAAyB,IAAI;AACnD,UAAI,KAAK,KAAK,WAAW,KAAK,aAAa;AACzC,aAAK,eAAe,sBAAsB,KAAK,WAAW;AAAA,MAC5D;AACA,UAAI,mBAAmB,2BAA2B,uBAAuB,MAAM,KAAK,cAAc;AAClG,WAAK,eAAe,yBAAyB,gBAAgB;AAE7D,UAAI,KAAK,KAAK,OAAO,KAAK,KAAK,KAAK,IAAI;AACtC,aAAK,gBAAgB,wBAAwB,IAAI;AAAA,MACnD,WAAW,KAAK,KAAK,OAAO,GAAG;AAC7B,aAAK,eAAe,iBAAiB,yBAAyB,KAAK,YAAY,KAAK,WAAW,KAAK,cAAc;AAClH,aAAK,eAAe,UAAU,KAAK,eAAe;AAAA,MACpD,WAAW,KAAK,KAAK,OAAO,GAAG;AAC7B,aAAK,eAAe,gBAAgB,wBAAwB,IAAI;AAChE,aAAK,eAAe,OAAO,KAAK,eAAe;AAAA,MACjD;AAAA,IACF;AAAA,IACA,cAAc,WAAY;AACxB,UAAI,iBAAiB,aAAa,KAAK,KAAK,EAAE;AAC9C,UAAIC,QAAO,KAAK,eAAe,KAAK;AAEpC,MAAAA,MAAK,MAAM,gBAAgB,IAAI;AAAA,IACjC;AAAA,IACA,cAAc,SAAUD,OAAME,aAAYC,OAAM;AAC9C,WAAK,aAAaD;AAClB,WAAK,OAAOC;AACZ,WAAK,OAAOH;AACZ,WAAK,UAAU,gBAAgB;AAG/B,UAAI,CAAC,KAAK,KAAK,IAAI;AACjB,aAAK,KAAK,KAAK;AAAA,MACjB;AAEA,WAAK,iBAAiB,IAAI,eAAe,KAAK,MAAM,MAAM,KAAK,iBAAiB;AAAA,IAClF;AAAA,IACA,SAAS,WAAY;AACnB,aAAO,KAAK;AAAA,IACd;AAAA,IACA,kBAAkB,WAAY;AAAA,IAAC;AAAA,EACjC;AAWA,eAAa,YAAY;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAMvB,WAAW,WAAY;AAErB,WAAK,gBAAgB;AAErB,WAAK,oBAAoB,CAAC;AAE1B,WAAK,OAAO;AAAA,IACd;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAWA,mBAAmB,SAAU,KAAK,WAAW;AAC3C,UAAI;AACJ,UAAI,MAAM,KAAK,kBAAkB;AACjC,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,YAAI,aAAc,KAAK,aAAa,KAAK,kBAAkB,CAAC,EAAE,aAAa,aAAc;AACvF,eAAK,kBAAkB,CAAC,EAAE,SAAS;AACnC,cAAI,KAAK,kBAAkB,CAAC,EAAE,MAAM;AAClC,iBAAK,WAAW,OAAO;AACvB,iBAAK,OAAO;AAAA,UACd;AAAA,QACF;AAAA,MACF;AAAA,IACF;AAAA,IACA,oBAAoB,SAAU,MAAM;AAClC,UAAI,KAAK,kBAAkB,QAAQ,IAAI,MAAM,IAAI;AAC/C,aAAK,kBAAkB,KAAK,IAAI;AAAA,MAClC;AAAA,IACF;AAAA,EACF;AAEA,QAAM,mBAAoB,2BAAY;AACpC,QAAI,0BAA2B,SAAUC,OAAM;AAC7C,UAAI,sBAAsB;AAC1B,UAAI,kBAAkBA,MAAK,eAAe;AAC1C,eAAS,OAAO;AACd,8BAAsB;AACtB,0BAAkBA,MAAK,eAAe;AACtC,eAAO;AAAA,MACT;AACA,eAAS,eAAed,QAAO;AAC7B,YAAI,gBAAgBA,MAAK,GAAG;AAC1B,gCAAsBA;AACtB,4BAAkB,gBAAgBA,MAAK;AACvC,cAAI,OAAO,oBAAoB,UAAU;AACvC,mBAAO;AAAA,UACT;AACA,iBAAO;AAAA,QACT;AACA,YAAI,oBAAoBA,OAAM,QAAQ,mBAAmB;AACzD,YAAI,sBAAsB,IAAI;AAC5B,cAAIgD,SAAQ,SAAShD,OAAM,OAAO,oBAAoB,oBAAoB,MAAM,GAAG,EAAE;AACrF,4BAAkB,gBAAgBgD,MAAK;AACvC,cAAI,OAAO,oBAAoB,UAAU;AACvC,mBAAO;AAAA,UACT;AACA,iBAAO;AAAA,QACT;AACA,eAAO;AAAA,MACT;AACA,aAAO;AAAA,IACT;AAEA,QAAI,uBAAuB,SAAUlC,OAAM;AACzC,eAAS,kBAAkBd,QAAO;AAChC,YAAIA,WAAU,WAAW;AACvB,iBAAO,kBAAkB,iBAAiB;AAAA,QAC5C;AACA,eAAO;AAAA,MACT;AAEA,wBAAkB,QAAQ;AAC1B,wBAAkB,mBAAmB,wBAAwBc,KAAI;AACjE,aAAO;AAAA,IACT;AAEA,WAAO,SAAUA,OAAM;AACrB,eAAS,mBAAmBd,QAAO;AACjC,YAAIA,WAAU,QAAQ;AACpB,iBAAO,mBAAmB;AAAA,QAC5B;AACA,eAAO;AAAA,MACT;AAEA,yBAAmB,QAAQ;AAC3B,yBAAmB,gBAAgB,qBAAqBc,KAAI;AAC5D,aAAO;AAAA,IACT;AAAA,EACF,EAAE;AAUF,iBAAe,UAAU,eAAe,WAAY;AAAA,EACpD;AAEA,kBAAgB,CAAC,mBAAmB,aAAa,YAAY,GAAG,cAAc;AAE9E,iBAAe,UAAU,iBAAiB,WAAY;AACpD,WAAO;AAAA,EACT;AAEA,iBAAe,UAAU,cAAc,WAAY;AAAA,EACnD;AAEA,iBAAe,UAAU,UAAU,WAAY;AAAA,EAC/C;AAEA,iBAAe,UAAU,kBAAkB,WAAY;AACrD,SAAK,iBAAiB,iBAAiB,IAAI;AAAA,EAC7C;AAEA,iBAAe,UAAU,iBAAiB,WAAY;AACpD,WAAO,KAAK;AAAA,EACd;AAoBA,eAAa,UAAU,eAAe,SAAU,KAAK;AACnD,SAAK,uBAAuB,KAAK,IAAI;AACrC,SAAK,kBAAkB,KAAK,IAAI;AAChC,QAAI,CAAC,KAAK,GAAG,cAAc;AACzB,UAAI,eAAe,KAAK,GAAG;AAC3B,WAAK,eAAe;AAAA,IACtB,OAAO;AACL,WAAK,eAAe,MAAM,KAAK,KAAK;AAAA,IACtC;AACA,SAAK,UAAU,KAAK,GAAG,EAAE,CAAC;AAC1B,QAAI,cAAc,KAAK,UAAU,KAAK;AACtC,QAAI,KAAK,oBAAoB,aAAa;AACxC,WAAK,kBAAkB;AACvB,WAAK,MAAM,OAAO,WAAW;AAAA,IAC/B;AAAA,EACF;AAEA,kBAAgB,CAAC,mBAAmB,aAAa,YAAY,GAAG,YAAY;AAE5E,eAAa,UAAU,cAAc,WAAY;AAC/C,QAAI,KAAK,aAAa,KAAK,UAAU;AACnC,UAAI,CAAC,KAAK,YAAY;AACpB,aAAK,MAAM,KAAK;AAChB,aAAK,MAAM,KAAK,KAAK,eAAe,KAAK,WAAW,SAAS;AAC7D,aAAK,aAAa;AAAA,MACpB,WAAW,CAAC,KAAK,MAAM,QAAQ,KAC1B,KAAK,IAAI,KAAK,eAAe,KAAK,WAAW,YAAY,KAAK,MAAM,KAAK,CAAC,IAAI,KACjF;AACA,aAAK,MAAM,KAAK,KAAK,eAAe,KAAK,WAAW,SAAS;AAAA,MAC/D;AAAA,IACF;AAAA,EACF;AAEA,eAAa,UAAU,OAAO,WAAY;AAAA,EAE1C;AAEA,eAAa,UAAU,OAAO,WAAY;AACxC,SAAK,MAAM,MAAM;AACjB,SAAK,aAAa;AAAA,EACpB;AAEA,eAAa,UAAU,QAAQ,WAAY;AACzC,SAAK,MAAM,MAAM;AACjB,SAAK,aAAa;AAClB,SAAK,WAAW;AAAA,EAClB;AAEA,eAAa,UAAU,SAAS,WAAY;AAC1C,SAAK,WAAW;AAAA,EAClB;AAEA,eAAa,UAAU,UAAU,SAAU,WAAW;AACpD,SAAK,MAAM,KAAK,SAAS;AAAA,EAC3B;AAEA,eAAa,UAAU,SAAS,SAAU,aAAa;AACrD,SAAK,oBAAoB;AACzB,SAAK,kBAAkB,cAAc,KAAK;AAC1C,SAAK,MAAM,OAAO,KAAK,eAAe;AAAA,EACxC;AAEA,eAAa,UAAU,iBAAiB,WAAY;AAClD,WAAO;AAAA,EACT;AAEA,eAAa,UAAU,UAAU,WAAY;AAAA,EAC7C;AAEA,eAAa,UAAU,mBAAmB,WAAY;AAAA,EACtD;AAEA,eAAa,UAAU,kBAAkB,WAAY;AAAA,EACrD;AAGA,eAAa,UAAU,cAAc,SAAU,KAAK;AAClD,QAAI;AACJ,QAAI,MAAM,KAAK,OAAO;AACtB,QAAID;AACJ,SAAK,iBAAiB;AACtB,SAAK,IAAI,MAAM,GAAG,KAAK,GAAG,KAAK,GAAG;AAChC,UAAI,CAAC,KAAK,SAAS,CAAC,GAAG;AACrB,QAAAA,QAAO,KAAK,OAAO,CAAC;AACpB,YAAIA,MAAK,KAAKA,MAAK,MAAO,MAAM,KAAK,OAAO,CAAC,EAAE,MAAOA,MAAK,KAAKA,MAAK,KAAM,MAAM,KAAK,OAAO,CAAC,EAAE,IAAK;AACnG,eAAK,UAAU,CAAC;AAAA,QAClB;AAAA,MACF;AACA,WAAK,iBAAiB,KAAK,SAAS,CAAC,IAAI,KAAK,iBAAiB;AAAA,IACjE;AACA,SAAK,qBAAqB;AAAA,EAC5B;AAEA,eAAa,UAAU,aAAa,SAAU,OAAO;AACnD,YAAQ,MAAM,IAAI;AAAA,MAChB,KAAK;AACH,eAAO,KAAK,YAAY,KAAK;AAAA,MAC/B,KAAK;AACH,eAAO,KAAK,WAAW,KAAK;AAAA,MAC9B,KAAK;AACH,eAAO,KAAK,YAAY,KAAK;AAAA,MAC/B,KAAK;AACH,eAAO,KAAK,WAAW,KAAK;AAAA,MAC9B,KAAK;AACH,eAAO,KAAK,YAAY,KAAK;AAAA,MAC/B,KAAK;AACH,eAAO,KAAK,WAAW,KAAK;AAAA,MAC9B,KAAK;AACH,eAAO,KAAK,YAAY,KAAK;AAAA,MAC/B,KAAK;AACH,eAAO,KAAK,aAAa,KAAK;AAAA,MAChC,KAAK;AACH,eAAO,KAAK,cAAc,KAAK;AAAA,MACjC;AACE,eAAO,KAAK,WAAW,KAAK;AAAA,IAChC;AAAA,EACF;AAEA,eAAa,UAAU,eAAe,WAAY;AAChD,UAAM,IAAI,MAAM,kDAAmD;AAAA,EACrE;AAEA,eAAa,UAAU,cAAc,SAAUA,OAAM;AACnD,WAAO,IAAI,aAAaA,OAAM,KAAK,YAAY,IAAI;AAAA,EACrD;AAEA,eAAa,UAAU,gBAAgB,SAAUA,OAAM;AACrD,WAAO,IAAI,eAAeA,OAAM,KAAK,YAAY,IAAI;AAAA,EACvD;AAEA,eAAa,UAAU,gBAAgB,WAAY;AACjD,QAAI;AACJ,QAAI,MAAM,KAAK,OAAO;AACtB,SAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,WAAK,UAAU,CAAC;AAAA,IAClB;AACA,SAAK,qBAAqB;AAAA,EAC5B;AAEA,eAAa,UAAU,gBAAgB,SAAU,WAAW;AAC1D,SAAK,iBAAiB;AACtB,QAAI;AACJ,QAAI,MAAM,UAAU;AACpB,QAAI;AACJ,QAAI,OAAO,KAAK,OAAO;AACvB,SAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,UAAI;AACJ,aAAO,IAAI,MAAM;AACf,YAAI,KAAK,OAAO,CAAC,EAAE,OAAO,UAAU,CAAC,EAAE,IAAI;AACzC,eAAK,OAAO,CAAC,IAAI,UAAU,CAAC;AAC5B;AAAA,QACF;AACA,aAAK;AAAA,MACP;AAAA,IACF;AAAA,EACF;AAEA,eAAa,UAAU,sBAAsB,SAAU,YAAY;AACjE,SAAK,WAAW,mBAAmB;AAAA,EACrC;AAEA,eAAa,UAAU,YAAY,WAAY;AAC7C,QAAI,CAAC,KAAK,WAAW,iBAAiB;AACpC,WAAK,cAAc;AAAA,IACrB;AAAA,EACF;AACA,eAAa,UAAU,wBAAwB,SAAU,SAAS,YAAY,WAAW;AACvF,QAAI,WAAW,KAAK;AACpB,QAAI,SAAS,KAAK;AAClB,QAAI,IAAI;AACR,QAAI,MAAM,OAAO;AACjB,WAAO,IAAI,KAAK;AACd,UAAI,OAAO,CAAC,EAAE,OAAO,YAAY;AAC/B,YAAI,CAAC,SAAS,CAAC,KAAK,SAAS,CAAC,MAAM,MAAM;AACxC,eAAK,UAAU,CAAC;AAChB,eAAK,kBAAkB,OAAO;AAAA,QAChC,OAAO;AACL,oBAAU,KAAK,SAAS,CAAC,CAAC;AAC1B,mBAAS,CAAC,EAAE,YAAY;AACxB,cAAI,OAAO,CAAC,EAAE,WAAW,QAAW;AAClC,iBAAK,sBAAsB,SAAS,OAAO,CAAC,EAAE,QAAQ,SAAS;AAAA,UACjE,OAAO;AACL,oBAAQ,aAAa,SAAS;AAAA,UAChC;AAAA,QACF;AAAA,MACF;AACA,WAAK;AAAA,IACP;AAAA,EACF;AAEA,eAAa,UAAU,oBAAoB,SAAU,SAAS;AAC5D,SAAK,gBAAgB,KAAK,OAAO;AAAA,EACnC;AAEA,eAAa,UAAU,0BAA0B,SAAU,QAAQ;AACjE,QAAI;AACJ,QAAI,MAAM,OAAO;AACjB,SAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,UAAI,OAAO,CAAC,EAAE,IAAI;AAChB,YAAIG,QAAO,KAAK,WAAW,OAAO,CAAC,CAAC;AACpC,QAAAA,MAAK,gBAAgB;AACrB,aAAK,WAAW,iBAAiB,oBAAoBA,KAAI;AAAA,MAC3D;AAAA,IACF;AAAA,EACF;AAEA,eAAa,UAAU,mBAAmB,SAAU,MAAM;AACxD,QAAI,YAAY,KAAK,MAAM;AAC3B,QAAI;AACJ,QAAI,OAAO,cAAc,UAAU;AACjC,gBAAU,KAAK,SAAS,SAAS;AAAA,IACnC,OAAO;AACL,UAAI;AACJ,UAAI,MAAM,KAAK,SAAS;AACxB,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,YAAI,KAAK,SAAS,CAAC,EAAE,KAAK,OAAO,WAAW;AAC1C,oBAAU,KAAK,SAAS,CAAC;AACzB;AAAA,QACF;AAAA,MACF;AAAA,IACF;AACA,QAAI,KAAK,WAAW,GAAG;AACrB,aAAO;AAAA,IACT;AACA,WAAO,QAAQ,iBAAiB,IAAI;AAAA,EACtC;AAEA,eAAa,UAAU,kBAAkB,SAAU,UAAU,gBAAgB;AAC3E,SAAK,WAAW,cAAc,IAAI,YAAY;AAC9C,SAAK,WAAW,YAAY,SAAS,SAAS,KAAK;AACnD,SAAK,WAAW,YAAY,SAAS,SAAS,OAAO,cAAc;AACnE,SAAK,WAAW,eAAe,KAAK,cAAc,aAAa,KAAK,KAAK,aAAa;AACtF,SAAK,WAAW,gBAAgB,KAAK,cAAc,cAAc,KAAK,KAAK,aAAa;AACxF,SAAK,WAAW,cAAc,KAAK,cAAc;AACjD,SAAK,WAAW,kBAAkB,KAAK,cAAc;AACrD,SAAK,WAAW,UAAU;AAC1B,SAAK,WAAW,YAAY,SAAS;AACrC,SAAK,WAAW,KAAK,SAAS;AAC9B,SAAK,WAAW,WAAW;AAAA,MACzB,GAAG,SAAS;AAAA,MACZ,GAAG,SAAS;AAAA,IACd;AAAA,EACF;AAIA,mBAAiB,YAAY;AAAA,IAC3B,eAAe,WAAY;AACzB,WAAK,iBAAiB;AAAA,QACpB,OAAO,KAAK,KAAK,KAAK,yBAAyB,qBAAqB,MAAM,KAAK,KAAK,IAAI,IAAI,IAAI,EAAE,GAAG,EAAE;AAAA,QACvG,SAAS;AAAA,QACT,QAAQ;AAAA,QACR,KAAK,IAAI,OAAO;AAAA,MAClB;AACA,UAAI,KAAK,KAAK,IAAI;AAChB,aAAK,eAAe,MAAM,eAAe;AAAA,MAC3C;AAGA,UAAI,KAAK,KAAK,OAAO,IAAI;AAAA,MAEzB;AAAA,IACF;AAAA,IACA,iBAAiB,WAAY;AAC3B,WAAK,eAAe,SAAS,KAAK,eAAe,MAAM,EAAE,QAAQ,KAAK;AACtE,WAAK,eAAe,UAAU,KAAK,eAAe,MAAM,QAAQ,KAAK;AAErE,UAAI,KAAK,WAAW;AAClB,YAAI;AACJ,YAAI,WAAW,KAAK,eAAe;AACnC,YAAI,IAAI;AACR,YAAI,MAAM,KAAK,UAAU;AAEzB,YAAI,CAAC,KAAK,eAAe,SAAS;AAChC,iBAAO,IAAI,KAAK;AACd,gBAAI,KAAK,UAAU,CAAC,EAAE,eAAe,MAAM,MAAM;AAC/C,mBAAK,eAAe,UAAU;AAC9B;AAAA,YACF;AACA,iBAAK;AAAA,UACP;AAAA,QACF;AAEA,YAAI,KAAK,eAAe,SAAS;AAC/B,gBAAM,KAAK,eAAe,MAAM,EAAE;AAClC,mBAAS,eAAe,GAAG;AAC3B,eAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,kBAAM,KAAK,UAAU,CAAC,EAAE,eAAe,MAAM,EAAE;AAC/C,qBAAS,UAAU,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,IAAI,EAAE,GAAG,IAAI,EAAE,GAAG,IAAI,EAAE,GAAG,IAAI,EAAE,GAAG,IAAI,EAAE,GAAG,IAAI,EAAE,CAAC;AAAA,UACzJ;AAAA,QACF;AAAA,MACF;AAAA,IACF;AAAA,IACA,eAAe,SAAU,IAAI;AAC3B,UAAI,aAAa,CAAC;AAClB,iBAAW,KAAK,KAAK,cAAc;AACnC,UAAI,OAAO;AACX,UAAIA,QAAO,KAAK;AAChB,aAAO,MAAM;AACX,YAAIA,MAAK,gBAAgB;AACvB,cAAIA,MAAK,KAAK,SAAS;AACrB,uBAAW,OAAO,GAAG,GAAGA,MAAK,cAAc;AAAA,UAC7C;AACA,UAAAA,QAAOA,MAAK;AAAA,QACd,OAAO;AACL,iBAAO;AAAA,QACT;AAAA,MACF;AACA,UAAI;AACJ,UAAI,MAAM,WAAW;AACrB,UAAI;AACJ,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,gBAAQ,WAAW,CAAC,EAAE,IAAI,kBAAkB,GAAG,GAAG,CAAC;AAEnD,aAAK,CAAC,GAAG,CAAC,IAAI,MAAM,CAAC,GAAG,GAAG,CAAC,IAAI,MAAM,CAAC,GAAG,CAAC;AAAA,MAC7C;AACA,aAAO;AAAA,IACT;AAAA,IACA,SAAS,IAAI,OAAO;AAAA,EACtB;AA8IA,cAAY,UAAU,kBAAkB,SAAU,KAAK;AACrD,WAAO,KAAK,SAAS,GAAG,EAAE;AAAA,EAC5B;AAEA,cAAY,UAAU,cAAc,SAAU,cAAc;AAC1D,QAAI,WAAW,KAAK,QAAQ,eAAe;AAC3C,QAAI;AACJ,QAAI,MAAM,KAAK,gBAAgB;AAC/B,SAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,UAAI,KAAK,SAAS,CAAC,EAAE,KAAK,QAAQ,cAAc;AAC9C,aAAK,SAAS,KAAK,gBAAgB,CAAC,GAAG,KAAK,SAAS,CAAC,EAAE,KAAK,GAAG,KAAK,SAAS,CAAC,CAAC;AAAA,MAClF;AACA,UAAI,KAAK,SAAS,CAAC,EAAE,GAAG,QAAQ,cAAc;AAC5C,aAAK,SAAS,CAAC,EAAE,KAAK,aAAa,gBAAgB,KAAK,SAAS,CAAC,EAAE,GAAG,CAAC;AAAA,MAC1E;AACA,UAAI,KAAK,gBAAgB,CAAC,EAAE,SAAS,KAAK;AACxC,YAAI,KAAK,SAAS,CAAC,EAAE,YAAY,KAAK,QAAQ,eAAe,MAAM,QAAQ,eAAe;AACxF,eAAK,SAAS,CAAC,EAAE,QAAQ,aAAa,aAAa,SAAS,iBAAiB,EAAE,QAAQ,CAAC;AAAA,QAC1F;AACA,YAAI,KAAK,WAAW,CAAC,EAAE,MAAM,KAAK,WAAW,CAAC,EAAE,EAAE,QAAQ,eAAe;AACvE,cAAI,UAAU,KAAK,WAAW,CAAC,EAAE;AACjC,cAAI,KAAK,WAAW,CAAC,EAAE,EAAE,IAAI,GAAG;AAC9B,gBAAI,KAAK,WAAW,CAAC,EAAE,iBAAiB,SAAS;AAC/C,mBAAK,WAAW,CAAC,EAAE,eAAe;AAClC,mBAAK,WAAW,CAAC,EAAE,KAAK,aAAa,UAAU,SAAS,gBAAgB,IAAI,MAAM,KAAK,WAAW,CAAC,EAAE,WAAW,GAAG;AAAA,YACrH;AACA,oBAAQ,aAAa,UAAU,CAAC,KAAK,WAAW,CAAC,EAAE,EAAE,CAAC;AAAA,UACxD,OAAO;AACL,gBAAI,KAAK,WAAW,CAAC,EAAE,iBAAiB,UAAU;AAChD,mBAAK,WAAW,CAAC,EAAE,eAAe;AAClC,mBAAK,WAAW,CAAC,EAAE,KAAK,aAAa,UAAU,IAAI;AAAA,YACrD;AACA,iBAAK,WAAW,CAAC,EAAE,KAAK,aAAa,gBAAgB,KAAK,WAAW,CAAC,EAAE,EAAE,IAAI,CAAC;AAAA,UACjF;AAAA,QACF;AAAA,MACF;AAAA,IACF;AAAA,EACF;AAEA,cAAY,UAAU,iBAAiB,WAAY;AACjD,WAAO,KAAK;AAAA,EACd;AAEA,cAAY,UAAU,uBAAuB,WAAY;AACvD,QAAI,OAAO;AACX,YAAQ,OAAO,KAAK,WAAW,SAAS;AACxC,YAAQ,OAAO,KAAK,WAAW,SAAS;AACxC,YAAQ,QAAQ,KAAK,WAAW,SAAS;AACzC,YAAQ,QAAQ,KAAK,WAAW,SAAS,IAAI;AAC7C,WAAO;AAAA,EACT;AAEA,cAAY,UAAU,WAAW,SAAU,UAAU,WAAW,UAAU;AACxE,QAAI,aAAa,OAAO,UAAU,EAAE,CAAC,EAAE,CAAC,IAAI,MAAM,UAAU,EAAE,CAAC,EAAE,CAAC;AAClE,QAAI;AACJ,QAAI;AACJ,UAAM,UAAU;AAChB,SAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAE3B,oBAAc,OAAO,UAAU,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,MAAM,UAAU,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,MAAM,UAAU,EAAE,CAAC,EAAE,CAAC,IAAI,MAAM,UAAU,EAAE,CAAC,EAAE,CAAC,IAAI,MAAM,UAAU,EAAE,CAAC,EAAE,CAAC,IAAI,MAAM,UAAU,EAAE,CAAC,EAAE,CAAC;AAAA,IACjL;AAEA,QAAI,UAAU,KAAK,MAAM,GAAG;AAC1B,oBAAc,OAAO,UAAU,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,MAAM,UAAU,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,MAAM,UAAU,EAAE,CAAC,EAAE,CAAC,IAAI,MAAM,UAAU,EAAE,CAAC,EAAE,CAAC,IAAI,MAAM,UAAU,EAAE,CAAC,EAAE,CAAC,IAAI,MAAM,UAAU,EAAE,CAAC,EAAE,CAAC;AAAA,IACjL;AAGA,QAAI,SAAS,aAAa,YAAY;AACpC,UAAI,iBAAiB;AACrB,UAAI,SAAS,MAAM;AACjB,YAAI,UAAU,GAAG;AACf,2BAAiB,SAAS,MAAM,KAAK,YAAY,aAAa;AAAA,QAChE;AACA,iBAAS,KAAK,aAAa,KAAK,cAAc;AAAA,MAChD;AACA,eAAS,WAAW;AAAA,IACtB;AAAA,EACF;AAEA,cAAY,UAAU,UAAU,WAAY;AAC1C,SAAK,UAAU;AACf,SAAK,aAAa;AAClB,SAAK,cAAc;AACnB,SAAK,OAAO;AACZ,SAAK,kBAAkB;AAAA,EACzB;AAEA,QAAM,iBAAkB,WAAY;AAClC,QAAI4B,MAAK,CAAC;AACV,IAAAA,IAAG,eAAe;AAClB,IAAAA,IAAG,+BAA+B;AAElC,aAAS,aAAa,OAAO,iBAAiB;AAC5C,UAAI,MAAM,SAAS,QAAQ;AAC3B,UAAI,aAAa,MAAM,KAAK;AAC5B,UAAI,oBAAoB,MAAM;AAC5B,YAAI,aAAa,eAAe,mBAAmB;AACnD,YAAI,aAAa,KAAK,IAAI;AAC1B,YAAI,aAAa,KAAK,IAAI;AAC1B,YAAI,aAAa,SAAS,MAAM;AAChC,YAAI,aAAa,UAAU,MAAM;AAAA,MACnC;AACA,aAAO;AAAA,IACT;AAEA,aAAS,+BAA+B;AACtC,UAAI,gBAAgB,SAAS,eAAe;AAC5C,oBAAc,aAAa,QAAQ,QAAQ;AAC3C,oBAAc,aAAa,+BAA+B,MAAM;AAChE,oBAAc,aAAa,UAAU,4CAA4C;AACjF,aAAO;AAAA,IACT;AAEA,WAAOA;AAAA,EACT,EAAE;AAEF,QAAM,iBAAkB,WAAY;AAClC,QAAIA,MAAK;AAAA,MACP,UAAU;AAAA,IACZ;AACA,QAAI,WAAW,KAAK,UAAU,SAAS,KAAK,UAAU,KAAK,UAAU,SAAS,KAAK,WAAW,KAAK,UAAU,SAAS,KAAK,aAAa,KAAK,UAAU,SAAS,GAAG;AACjK,MAAAA,IAAG,WAAW;AAAA,IAChB;AACA,WAAOA;AAAA,EACT,EAAE;AAEE,sBAAoB,CAAC;AACrB,aAAW;AAmCf,aAAW,UAAU,cAAc,SAAU,eAAe;AAC1D,QAAI;AACJ,QAAI,MAAM,KAAK,QAAQ;AACvB,SAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,WAAK,QAAQ,CAAC,EAAE,YAAY,aAAa;AAAA,IAC3C;AAAA,EACF;AAYA,iBAAe,YAAY;AAAA,IACzB,qBAAqB,WAAY;AAC/B,WAAK,eAAe,SAAS,GAAG;AAAA,IAClC;AAAA,IACA,yBAAyB,WAAY;AACnC,WAAK,eAAe,SAAS,GAAG;AAChC,WAAK,qBAAqB,KAAK;AAC/B,WAAK,gBAAgB,KAAK;AAC1B,WAAK,eAAe;AACpB,UAAI,qBAAqB;AAEzB,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI,KAAK,KAAK,IAAI;AAChB,YAAI,KAAK,KAAK,MAAM,KAAK,KAAK,KAAK,MAAM,GAAG;AAC1C,cAAI,SAAS,SAAS,MAAM;AAC5B,iBAAO,aAAa,MAAM,KAAK,OAAO;AACtC,iBAAO,aAAa,aAAa,KAAK,KAAK,MAAM,IAAI,cAAc,OAAO;AAC1E,iBAAO,YAAY,KAAK,YAAY;AACpC,+BAAqB;AACrB,eAAK,WAAW,KAAK,YAAY,MAAM;AAEvC,cAAI,CAAC,eAAe,YAAY,KAAK,KAAK,MAAM,GAAG;AACjD,mBAAO,aAAa,aAAa,WAAW;AAC5C,oBAAQ,gBAAgB;AACxB,kBAAM,eAAe,aAAa,KAAK;AACvC,iBAAK,WAAW,KAAK,YAAY,GAAG;AACpC,gBAAI,YAAY,eAAe,6BAA6B,CAAC;AAC7D,iBAAK,SAAS,GAAG;AACjB,eAAG,YAAY,KAAK,YAAY;AAChC,iCAAqB;AACrB,mBAAO,YAAY,EAAE;AACrB,eAAG,aAAa,UAAU,SAAS,gBAAgB,IAAI,MAAM,QAAQ,GAAG;AAAA,UAC1E;AAAA,QACF,WAAW,KAAK,KAAK,MAAM,GAAG;AAC5B,cAAI,YAAY,SAAS,MAAM;AAC/B,oBAAU,aAAa,MAAM,KAAK,OAAO;AACzC,oBAAU,aAAa,aAAa,OAAO;AAC3C,cAAI,cAAc,SAAS,GAAG;AAC9B,oBAAU,YAAY,WAAW;AACjC,kBAAQ,gBAAgB;AACxB,gBAAM,eAAe,aAAa,KAAK;AAUvC,cAAI,QAAQ,SAAS,qBAAqB;AAC1C,gBAAM,aAAa,MAAM,eAAe;AACxC,cAAI,YAAY,KAAK;AACrB,cAAI,SAAS,SAAS,SAAS;AAC/B,iBAAO,aAAa,QAAQ,OAAO;AACnC,iBAAO,aAAa,eAAe,SAAS;AAC5C,gBAAM,YAAY,MAAM;AAExB,eAAK,WAAW,KAAK,YAAY,GAAG;AACpC,cAAI,YAAY,SAAS,MAAM;AAC/B,oBAAU,aAAa,SAAS,KAAK,KAAK,KAAK,CAAC;AAChD,oBAAU,aAAa,UAAU,KAAK,KAAK,KAAK,CAAC;AACjD,oBAAU,aAAa,KAAK,GAAG;AAC/B,oBAAU,aAAa,KAAK,GAAG;AAC/B,oBAAU,aAAa,QAAQ,SAAS;AACxC,oBAAU,aAAa,WAAW,GAAG;AACrC,sBAAY,aAAa,UAAU,SAAS,gBAAgB,IAAI,MAAM,QAAQ,GAAG;AACjF,sBAAY,YAAY,SAAS;AACjC,sBAAY,YAAY,KAAK,YAAY;AACzC,+BAAqB;AACrB,cAAI,CAAC,eAAe,UAAU;AAC5B,sBAAU,aAAa,aAAa,WAAW;AAC/C,gBAAI,YAAY,eAAe,6BAA6B,CAAC;AAC7D,iBAAK,SAAS,GAAG;AACjB,wBAAY,YAAY,SAAS;AACjC,eAAG,YAAY,KAAK,YAAY;AAChC,iCAAqB;AACrB,wBAAY,YAAY,EAAE;AAAA,UAC5B;AACA,eAAK,WAAW,KAAK,YAAY,SAAS;AAAA,QAC5C;AAAA,MACF,WAAW,KAAK,KAAK,IAAI;AACvB,aAAK,aAAa,YAAY,KAAK,YAAY;AAC/C,6BAAqB,KAAK;AAC1B,aAAK,cAAc,KAAK;AAAA,MAC1B,OAAO;AACL,aAAK,cAAc,KAAK;AAAA,MAC1B;AACA,UAAI,KAAK,KAAK,IAAI;AAChB,aAAK,aAAa,aAAa,MAAM,KAAK,KAAK,EAAE;AAAA,MACnD;AACA,UAAI,KAAK,KAAK,IAAI;AAChB,aAAK,aAAa,aAAa,SAAS,KAAK,KAAK,EAAE;AAAA,MACtD;AAEA,UAAI,KAAK,KAAK,OAAO,KAAK,CAAC,KAAK,KAAK,IAAI;AACvC,YAAI,KAAK,SAAS,UAAU;AAC5B,YAAI,KAAK,SAAS,MAAM;AACxB,WAAG,aAAa,KAAK,WAAW,KAAK,KAAK,IAAI,SAAS,KAAK,KAAK,IAAI,MAAM,KAAK,KAAK,IAAI,SAAS,KAAK,KAAK,IAAI,GAAG;AACnH,YAAI,SAAS,gBAAgB;AAC7B,WAAG,aAAa,MAAM,MAAM;AAC5B,WAAG,YAAY,EAAE;AACjB,aAAK,WAAW,KAAK,YAAY,EAAE;AAEnC,YAAI,KAAK,WAAW,GAAG;AACrB,cAAI,UAAU,SAAS,GAAG;AAC1B,kBAAQ,aAAa,aAAa,SAAS,gBAAgB,IAAI,MAAM,SAAS,GAAG;AACjF,kBAAQ,YAAY,KAAK,YAAY;AACrC,eAAK,qBAAqB;AAC1B,cAAI,oBAAoB;AACtB,+BAAmB,YAAY,KAAK,kBAAkB;AAAA,UACxD,OAAO;AACL,iBAAK,cAAc,KAAK;AAAA,UAC1B;AAAA,QACF,OAAO;AACL,eAAK,aAAa,aAAa,aAAa,SAAS,gBAAgB,IAAI,MAAM,SAAS,GAAG;AAAA,QAC7F;AAAA,MACF;AACA,UAAI,KAAK,KAAK,OAAO,GAAG;AACtB,aAAK,aAAa;AAAA,MACpB;AAAA,IACF;AAAA,IACA,eAAe,WAAY;AACzB,UAAI,KAAK,eAAe,SAAS;AAC/B,aAAK,mBAAmB,aAAa,aAAa,KAAK,eAAe,IAAI,QAAQ,CAAC;AAAA,MACrF;AACA,UAAI,KAAK,eAAe,QAAQ;AAC9B,aAAK,mBAAmB,aAAa,WAAW,KAAK,eAAe,MAAM,EAAE,CAAC;AAAA,MAC/E;AAAA,IACF;AAAA,IACA,oBAAoB,WAAY;AAC9B,WAAK,eAAe;AACpB,WAAK,eAAe;AACpB,WAAK,YAAY,QAAQ;AAAA,IAC3B;AAAA,IACA,gBAAgB,WAAY;AAC1B,UAAI,KAAK,KAAK,IAAI;AAChB,eAAO;AAAA,MACT;AACA,aAAO,KAAK;AAAA,IACd;AAAA,IACA,4BAA4B,WAAY;AACtC,WAAK,cAAc,IAAI,YAAY,KAAK,MAAM,MAAM,KAAK,UAAU;AACnE,WAAK,2BAA2B,IAAI,WAAW,IAAI;AAAA,IACrD;AAAA,IACA,UAAU,SAAU,IAAI;AACtB,UAAI,CAAC,KAAK,cAAc;AACtB;AAAA,MACF;AACA,WAAK,aAAa,aAAa,QAAQ,SAAS,gBAAgB,IAAI,MAAM,KAAK,GAAG;AAAA,IACpF;AAAA,EACF;AAUA,mBAAiB,YAAY;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAM3B,eAAe,WAAY;AAEzB,WAAK,YAAY,CAAC;AAElB,WAAK,YAAY;AACjB,WAAK,eAAe;AAAA,IACtB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAQA,cAAc,SAAU,WAAW;AACjC,WAAK,YAAY;AAAA,IACnB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAMA,aAAa,WAAY;AACvB,WAAK,YAAY;AAAA,IACnB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAMA,gBAAgB,WAAY;AAC1B,UAAI,KAAK,KAAK,WAAW,QAAW;AAClC,aAAK,KAAK,sBAAsB,MAAM,KAAK,KAAK,QAAQ,CAAC,CAAC;AAAA,MAC5D;AAAA,IACF;AAAA,EACF;AAIA,GAAC,WAAY;AACX,QAAI,aAAa;AAAA,MACf,aAAa,SAAU/B,OAAME,aAAYC,OAAM;AAC7C,aAAK,UAAU;AACf,aAAK,aAAaH,OAAME,aAAYC,KAAI;AACxC,aAAK,cAAcH,OAAME,aAAYC,KAAI;AACzC,aAAK,cAAc;AACnB,aAAK,eAAe;AACpB,aAAK,oBAAoB;AACzB,aAAK,wBAAwB;AAC7B,aAAK,2BAA2B;AAChC,aAAK,cAAc;AACnB,aAAK,KAAK;AAAA,MACZ;AAAA,MACA,MAAM,WAAY;AAEhB,YAAI,CAAC,KAAK,WAAW,CAAC,KAAK,aAAa,KAAK,gBAAgB;AAC3D,cAAIF,QAAO,KAAK,eAAe,KAAK;AACpC,UAAAA,MAAK,MAAM,UAAU;AACrB,eAAK,SAAS;AAAA,QAChB;AAAA,MACF;AAAA,MACA,MAAM,WAAY;AAEhB,YAAI,KAAK,aAAa,CAAC,KAAK,eAAe;AACzC,cAAI,CAAC,KAAK,KAAK,IAAI;AACjB,gBAAIA,QAAO,KAAK,eAAe,KAAK;AACpC,YAAAA,MAAK,MAAM,UAAU;AAAA,UACvB;AACA,eAAK,SAAS;AACd,eAAK,gBAAgB;AAAA,QACvB;AAAA,MACF;AAAA,MACA,aAAa,WAAY;AAGvB,YAAI,KAAK,KAAK,MAAM,KAAK,QAAQ;AAC/B;AAAA,QACF;AACA,aAAK,gBAAgB;AACrB,aAAK,iBAAiB;AACtB,aAAK,cAAc;AACnB,aAAK,mBAAmB;AACxB,YAAI,KAAK,eAAe;AACtB,eAAK,gBAAgB;AAAA,QACvB;AAAA,MACF;AAAA,MACA,oBAAoB,WAAY;AAAA,MAAC;AAAA,MACjC,cAAc,SAAU,KAAK;AAC3B,aAAK,OAAO;AACZ,aAAK,uBAAuB,GAAG;AAC/B,aAAK,kBAAkB,KAAK,KAAK,SAAS;AAC1C,aAAK,kBAAkB;AAAA,MACzB;AAAA,MACA,SAAS,WAAY;AACnB,aAAK,YAAY;AACjB,aAAK,mBAAmB;AAAA,MAC1B;AAAA,IACF;AACA,oBAAgB,CAAC,mBAAmB,oBAAoB,UAAU,CAAC,GAAG,oBAAoB;AAAA,EAC5F,GAAE;AAUF,kBAAgB,CAAC,aAAa,kBAAkB,gBAAgB,kBAAkB,cAAc,oBAAoB,GAAG,aAAa;AAEpI,gBAAc,UAAU,gBAAgB,WAAY;AAClD,QAAI,YAAY,KAAK,WAAW,cAAc,KAAK,SAAS;AAE5D,SAAK,YAAY,SAAS,OAAO;AACjC,SAAK,UAAU,aAAa,SAAS,KAAK,UAAU,IAAI,IAAI;AAC5D,SAAK,UAAU,aAAa,UAAU,KAAK,UAAU,IAAI,IAAI;AAC7D,SAAK,UAAU,aAAa,uBAAuB,KAAK,UAAU,MAAM,KAAK,WAAW,aAAa,wBAAwB;AAC7H,SAAK,UAAU,eAAe,gCAAgC,QAAQ,SAAS;AAE/E,SAAK,aAAa,YAAY,KAAK,SAAS;AAAA,EAC9C;AAEA,gBAAc,UAAU,mBAAmB,WAAY;AACrD,WAAO,KAAK;AAAA,EACd;AAUA,gBAAc,YAAY;AAAA,IACxB,qBAAqB,SAAUD,OAAM;AACnC,UAAI;AACJ,UAAI,MAAM,KAAK,eAAe;AAC9B,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,aAAK,eAAe,CAAC,EAAE,SAASA,KAAI;AAAA,MACtC;AAAA,IACF;AAAA,IACA,4BAA4B,SAAUA,OAAM;AAC1C,UAAI,IAAI;AACR,UAAI,MAAM,KAAK,eAAe;AAC9B,aAAO,IAAI,KAAK;AACd,YAAI,KAAK,eAAe,CAAC,EAAE,oBAAoBA,KAAI,GAAG;AACpD,iBAAO;AAAA,QACT;AAAA,MACF;AACA,aAAO;AAAA,IACT;AAAA,IACA,iBAAiB,WAAY;AAC3B,UAAI,CAAC,KAAK,eAAe,QAAQ;AAC/B;AAAA,MACF;AACA,UAAI;AACJ,UAAI,MAAM,KAAK,OAAO;AACtB,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,aAAK,OAAO,CAAC,EAAE,GAAG,MAAM;AAAA,MAC1B;AAEA,YAAM,KAAK,eAAe;AAC1B,UAAI;AACJ,WAAK,IAAI,MAAM,GAAG,KAAK,GAAG,KAAK,GAAG;AAChC,6BAAqB,KAAK,eAAe,CAAC,EAAE,cAAc,KAAK,aAAa;AAG5E,YAAI,oBAAoB;AACtB;AAAA,QACF;AAAA,MACF;AAAA,IACF;AAAA,IAEA,wBAAwB,SAAUC,OAAM;AACtC,UAAI,WAAW,KAAK;AACpB,UAAI,IAAI;AACR,UAAI,MAAM,SAAS;AACnB,aAAO,IAAI,KAAK;AACd,YAAI,SAAS,CAAC,EAAE,SAASA,OAAM;AAC7B,iBAAO,SAAS,CAAC,EAAE;AAAA,QACrB;AACA,aAAK;AAAA,MACP;AACA,aAAO;AAAA,IACT;AAAA,IACA,qBAAqB,SAAUA,OAAM,KAAK;AACxC,UAAI,WAAW,KAAK;AACpB,UAAI,IAAI,SAAS;AACjB,aAAO,GAAG;AACR,aAAK;AACL,YAAI,SAAS,CAAC,EAAE,SAASA,OAAM;AAC7B,mBAAS,CAAC,EAAE,MAAM;AAClB;AAAA,QACF;AAAA,MACF;AACA,eAAS,KAAK,IAAI,iBAAiBA,OAAM,GAAG,CAAC;AAAA,IAC/C;AAAA,IACA,cAAc,SAAU,KAAK;AAC3B,WAAK,uBAAuB,GAAG;AAC/B,WAAK,kBAAkB,KAAK,KAAK,SAAS;AAAA,IAC5C;AAAA,EACF;AAEA,QAAM,cAAc;AAAA,IAClB,GAAG;AAAA,IACH,GAAG;AAAA,IACH,GAAG;AAAA,EACL;AAEA,QAAM,eAAe;AAAA,IACnB,GAAG;AAAA,IACH,GAAG;AAAA,IACH,GAAG;AAAA,EACL;AAyBA,eAAa,UAAU,gBAAgB,WAAY;AACjD,SAAK,cAAc;AAAA,EACrB;AAaA,eAAa,UAAU,QAAQ,WAAY;AACzC,SAAK,IAAI;AACT,SAAK,OAAO;AAAA,EACd;AA0BA,eAAa,UAAU,WAAW,SAAU,aAAa;AACvD,QAAI,KAAK,KAAK,WAAW,YAAY,KAAK,WAAW,CAAC,aAAa;AACjE;AAAA,IACF;AACA,SAAK,UAAU,KAAK,KAAK,WAAW;AACpC,SAAK,yBAAyB;AAC9B,SAAK,OAAO,KAAK,QAAQ;AACzB,QAAI,KAAK,MAAM;AACb,UAAI,IAAI;AACR,UAAI,MAAM,KAAK,UAAU;AACzB,UAAI,KAAK,aAAa,OAAO;AAC3B,aAAK,UAAU;AAAA,MACjB;AACA,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,YAAI,KAAK,UAAU,CAAC,EAAE,MAAM,KAAK;AAC/B,cAAI,KAAK,aAAa,OAAO;AAC3B,iBAAK,WAAW,MAAM,KAAK,UAAU,CAAC,EAAE,EAAE;AAAA,UAC5C,OAAO;AACL,iBAAK,UAAU,CAAC,IAAI,KAAK,UAAU,CAAC,EAAE,EAAE;AAAA,UAC1C;AAAA,QACF,OAAO;AACL,eAAK,WAAW,CAAC,IAAI,KAAK,UAAU,CAAC,EAAE,EAAE;AAAA,QAC3C;AAAA,MACF;AAAA,IACF;AAAA,EACF;AACA,kBAAgB,CAAC,wBAAwB,GAAG,YAAY;AAaxD,kBAAgB,CAAC,wBAAwB,GAAG,kBAAkB;AAU9D,kBAAgB,CAAC,wBAAwB,GAAG,gBAAgB;AAQ5D,kBAAgB,CAAC,wBAAwB,GAAG,cAAc;AAiB1D,mBAAiB,UAAU,gBAAgB,SAAU2C,SAAQ,QAAQ;AACnE,QAAI,IAAI;AACR,QAAI,MAAM,KAAK,EAAE,SAAS;AAC1B,QAAI;AACJ,WAAO,IAAI,KAAK;AACd,aAAO,KAAK,IAAIA,QAAO,IAAI,CAAC,IAAIA,QAAO,SAAS,IAAI,IAAI,CAAC,CAAC;AAC1D,UAAI,OAAO,MAAM;AACf,eAAO;AAAA,MACT;AACA,WAAK;AAAA,IACP;AACA,WAAO;AAAA,EACT;AAEA,mBAAiB,UAAU,mBAAmB,WAAY;AACxD,QAAI,KAAK,EAAE,SAAS,MAAM,KAAK,EAAE,SAAS,GAAG;AAC3C,aAAO;AAAA,IACT;AACA,QAAI,KAAK,KAAK,EAAE,EAAE,CAAC,EAAE,GAAG;AACtB,UAAI,IAAI;AACR,UAAI,MAAM,KAAK,KAAK,EAAE,EAAE;AACxB,aAAO,IAAI,KAAK;AACd,YAAI,CAAC,KAAK,cAAc,KAAK,KAAK,EAAE,EAAE,CAAC,EAAE,GAAG,KAAK,KAAK,CAAC,GAAG;AACxD,iBAAO;AAAA,QACT;AACA,aAAK;AAAA,MACP;AAAA,IACF,WAAW,CAAC,KAAK,cAAc,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,CAAC,GAAG;AAC1D,aAAO;AAAA,IACT;AACA,WAAO;AAAA,EACT;AAEA,mBAAiB,UAAU,WAAW,SAAU,aAAa;AAC3D,SAAK,KAAK,SAAS;AACnB,SAAK,OAAO;AACZ,SAAK,QAAQ;AACb,SAAK,QAAQ;AACb,QAAI,KAAK,KAAK,QAAQ,aAAa;AACjC,UAAI;AACJ,UAAI,MAAM,KAAK,KAAK,IAAI;AACxB,UAAI;AACJ,UAAIjB;AACJ,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,eAAO,IAAI,MAAM,IAAI,MAAM;AAC3B,QAAAA,OAAM,KAAK,MAAM,KAAK,KAAK,EAAE,CAAC,IAAI,IAAI;AACtC,YAAI,KAAK,EAAE,CAAC,MAAMA,MAAK;AACrB,eAAK,EAAE,CAAC,IAAIA;AACZ,eAAK,QAAQ,CAAC;AAAA,QAChB;AAAA,MACF;AACA,UAAI,KAAK,EAAE,QAAQ;AACjB,cAAM,KAAK,KAAK,EAAE;AAClB,aAAK,IAAI,KAAK,KAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AACzC,iBAAO,IAAI,MAAM,IAAI,MAAM;AAC3B,UAAAA,OAAM,IAAI,MAAM,IAAI,KAAK,MAAM,KAAK,KAAK,EAAE,CAAC,IAAI,GAAG,IAAI,KAAK,KAAK,EAAE,CAAC;AACpE,cAAI,KAAK,EAAE,IAAI,KAAK,KAAK,IAAI,CAAC,MAAMA,MAAK;AACvC,iBAAK,EAAE,IAAI,KAAK,KAAK,IAAI,CAAC,IAAIA;AAC9B,iBAAK,QAAQ,CAAC;AAAA,UAChB;AAAA,QACF;AAAA,MACF;AACA,WAAK,OAAO,CAAC;AAAA,IACf;AAAA,EACF;AAEA,kBAAgB,CAAC,wBAAwB,GAAG,gBAAgB;AAQ5D,2BAAyB,UAAU,mBAAmB,SAAU1B,OAAMD,OAAM,SAAS;AACnF,SAAK,IAAI,gBAAgB,QAAQC,OAAMD,MAAK,GAAG,GAAG,MAAM,IAAI;AAC5D,SAAK,IAAI,gBAAgB,QAAQC,OAAMD,MAAK,GAAG,GAAG,MAAM,IAAI;AAC5D,SAAK,IAAI,gBAAgB,QAAQC,OAAMD,MAAK,GAAG,GAAG,MAAM,IAAI;AAC5D,SAAK,IAAI,gBAAgB,QAAQC,OAAMD,MAAK,KAAK,EAAE,GAAG,EAAE,GAAG,GAAG,MAAM,IAAI;AACxE,SAAK,IAAI,gBAAgB,QAAQC,OAAMD,MAAK,KAAK,EAAE,GAAG,EAAE,GAAG,GAAG,WAAW,IAAI;AAC7E,SAAK,IAAI,IAAI,iBAAiBC,OAAMD,MAAK,GAAG,IAAI;AAChD,SAAK,QAAQ;AACb,SAAK,QAAQ,CAAC;AACd,SAAK,gBAAgB,QAAQ,OAAOA,KAAI;AACxC,SAAK,mBAAmBA,OAAM,OAAO;AACrC,SAAK,cAAc,CAAC,CAAC,KAAK;AAAA,EAC5B;AAEA,2BAAyB,UAAU,kBAAkB,SAAU,aAAaA,OAAM;AAChF,QAAI,aAAa,gBAAgB;AACjC,QAAI,QAAQ,SAASA,MAAK,MAAM,IAAI,mBAAmB,gBAAgB;AACvE,UAAM,aAAa,MAAM,UAAU;AACnC,UAAM,aAAa,gBAAgB,KAAK;AACxC,UAAM,aAAa,iBAAiB,gBAAgB;AACpD,QAAI,QAAQ,CAAC;AACb,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,WAAOA,MAAK,EAAE,IAAI;AAClB,SAAK,IAAI,GAAG,IAAI,MAAM,KAAK,GAAG;AAC5B,aAAO,SAAS,MAAM;AACtB,YAAM,YAAY,IAAI;AACtB,YAAM,KAAK,IAAI;AAAA,IACjB;AACA,gBAAY,aAAaA,MAAK,OAAO,OAAO,SAAS,UAAU,SAAS,gBAAgB,IAAI,MAAM,aAAa,GAAG;AAClH,SAAK,KAAK;AACV,SAAK,MAAM;AAAA,EACb;AAEA,2BAAyB,UAAU,qBAAqB,SAAUA,OAAM,SAAS;AAC/E,QAAI,KAAK,EAAE,eAAe,CAAC,KAAK,EAAE,cAAc;AAC9C,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAIK,QAAO,SAAS,MAAM;AAC1B,UAAI,cAAc,SAAS,MAAM;AACjC,MAAAA,MAAK,YAAY,WAAW;AAC5B,UAAI,YAAY,gBAAgB;AAChC,UAAI,SAAS,gBAAgB;AAC7B,MAAAA,MAAK,aAAa,MAAM,MAAM;AAC9B,UAAI,SAAS,SAASL,MAAK,MAAM,IAAI,mBAAmB,gBAAgB;AACxE,aAAO,aAAa,MAAM,SAAS;AACnC,aAAO,aAAa,gBAAgB,KAAK;AACzC,aAAO,aAAa,iBAAiB,gBAAgB;AACrD,aAAOA,MAAK,EAAE,EAAE,EAAE,CAAC,EAAE,IAAIA,MAAK,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,SAASA,MAAK,EAAE,EAAE,EAAE;AAC7D,UAAI,QAAQ,KAAK;AACjB,WAAK,IAAIA,MAAK,EAAE,IAAI,GAAG,IAAI,MAAM,KAAK,GAAG;AACvC,eAAO,SAAS,MAAM;AACtB,aAAK,aAAa,cAAc,kBAAkB;AAClD,eAAO,YAAY,IAAI;AACvB,cAAM,KAAK,IAAI;AAAA,MACjB;AACA,kBAAY,aAAaA,MAAK,OAAO,OAAO,SAAS,UAAU,SAAS,gBAAgB,IAAI,MAAM,YAAY,GAAG;AACjH,UAAIA,MAAK,OAAO,MAAM;AACpB,oBAAY,aAAa,kBAAkB,YAAYA,MAAK,MAAM,CAAC,CAAC;AACpE,oBAAY,aAAa,mBAAmB,aAAaA,MAAK,MAAM,CAAC,CAAC;AACtE,YAAIA,MAAK,OAAO,GAAG;AACjB,sBAAY,aAAa,qBAAqBA,MAAK,EAAE;AAAA,QACvD;AAAA,MACF;AACA,WAAK,KAAK;AACV,WAAK,KAAKK;AACV,WAAK,MAAM;AACX,WAAK,SAAS;AACd,cAAQ,SAAS;AAAA,IACnB;AAAA,EACF;AAEA,kBAAgB,CAAC,wBAAwB,GAAG,wBAAwB;AAWpE,kBAAgB,CAAC,0BAA0B,wBAAwB,GAAG,0BAA0B;AAkBhG,QAAM,mBAAmB,SAAU,WAAWR,SAAQ,QAAQ,KAAK;AACjE,QAAIA,YAAW,GAAG;AAChB,aAAO;AAAA,IACT;AACA,QAAI,KAAK,UAAU;AACnB,QAAI,KAAK,UAAU;AACnB,QAAI,KAAK,UAAU;AACnB,QAAI;AACJ,QAAI,cAAc,OAAO,IAAI,wBAAwB,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,EAAE,CAAC,CAAC;AACvE,SAAK,IAAI,GAAG,IAAIA,SAAQ,KAAK,GAAG;AAC9B,qBAAe,OAAO,IAAI,wBAAwB,GAAG,IAAI,CAAC,EAAE,CAAC,GAAG,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,IAAI,MAAM,IAAI,wBAAwB,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,EAAE,CAAC,CAAC,IAAI,MAAM,IAAI,wBAAwB,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,EAAE,CAAC,CAAC;AAAA,IAC9L;AACA,QAAI,UAAUA,SAAQ;AACpB,qBAAe,OAAO,IAAI,wBAAwB,GAAG,IAAI,CAAC,EAAE,CAAC,GAAG,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,IAAI,MAAM,IAAI,wBAAwB,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,EAAE,CAAC,CAAC,IAAI,MAAM,IAAI,wBAAwB,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,EAAE,CAAC,CAAC;AAC5L,qBAAe;AAAA,IACjB;AACA,WAAO;AAAA,EACT;AAEA,QAAM,sBAAuB,WAAY;AACvC,QAAI,kBAAkB,IAAI,OAAO;AACjC,QAAI,gBAAgB,IAAI,OAAO;AAE/B,QAAIkC,MAAK;AAAA,MACP;AAAA,IACF;AAEA,aAAS,qBAAqB/B,OAAM;AAClC,cAAQA,MAAK,IAAI;AAAA,QACf,KAAK;AACH,iBAAO;AAAA,QACT,KAAK;AACH,iBAAO;AAAA,QACT,KAAK;AACH,iBAAO;AAAA,QACT,KAAK;AACH,iBAAO;AAAA,QACT,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AACH,iBAAO;AAAA,QACT,KAAK;AACH,iBAAO;AAAA,QACT,KAAK;AACH,iBAAO;AAAA,QACT;AACE,iBAAO;AAAA,MACX;AAAA,IACF;AAEA,aAAS,uBAAuB,WAAW,UAAU,cAAc;AACjE,UAAI,gBAAgB,SAAS,UAAU,GAAG,MAAM;AAC9C,iBAAS,UAAU,UAAU,aAAa,WAAW,SAAS,UAAU,GAAG,CAAC;AAAA,MAC9E;AACA,UAAI,gBAAgB,SAAS,UAAU,OAAO,MAAM;AAClD,iBAAS,UAAU,UAAU,aAAa,aAAa,SAAS,UAAU,OAAO,EAAE,QAAQ,CAAC;AAAA,MAC9F;AAAA,IACF;AAEA,aAAS,aAAa;AAAA,IAEtB;AAEA,aAAS,WAAW,WAAW,UAAU,cAAc;AACrD,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAIgD;AACJ,UAAI,OAAO,SAAS,OAAO;AAC3B,UAAI,MAAM,SAAS;AACnB,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAIrD;AACJ,WAAKqD,KAAI,GAAGA,KAAI,MAAMA,MAAK,GAAG;AAC5B,iBAAS,SAAS,GAAG,QAAQ;AAC7B,YAAI,SAAS,OAAOA,EAAC,EAAE,MAAM,KAAK;AAChC,gBAAM,cAAc,MAAM;AAC1B,uBAAa,MAAM,SAAS,OAAOA,EAAC,EAAE;AACtC,UAAArD,KAAI,SAAS,aAAa,SAAS;AACnC,iBAAO,CAAC,UAAU,aAAa,GAAG;AAChC,qBAAS,SAAS,aAAaA,EAAC,EAAE,OAAO,QAAQ;AACjD,0BAAc;AACd,YAAAA,MAAK;AAAA,UACP;AACA,cAAI,QAAQ;AACV,yBAAa,MAAM,SAAS,OAAOqD,EAAC,EAAE;AACtC,YAAArD,KAAI,SAAS,aAAa,SAAS;AACnC,mBAAO,aAAa,GAAG;AACrB,sBAAQ,SAAS,aAAaA,EAAC,EAAE,OAAO,EAAE;AAC1C,kBAAI,UAAU,MAAM,CAAC,GAAG,MAAM,CAAC,GAAG,MAAM,CAAC,GAAG,MAAM,CAAC,GAAG,MAAM,CAAC,GAAG,MAAM,CAAC,GAAG,MAAM,CAAC,GAAG,MAAM,CAAC,GAAG,MAAM,CAAC,GAAG,MAAM,CAAC,GAAG,MAAM,EAAE,GAAG,MAAM,EAAE,GAAG,MAAM,EAAE,GAAG,MAAM,EAAE,GAAG,MAAM,EAAE,GAAG,MAAM,EAAE,CAAC;AAClL,4BAAc;AACd,cAAAA,MAAK;AAAA,YACP;AAAA,UACF;AAAA,QACF,OAAO;AACL,gBAAM;AAAA,QACR;AACA,gBAAQ,SAAS,GAAG;AACpB,eAAO,MAAM;AACb,YAAI,QAAQ;AACV,kCAAwB;AACxB,eAAK,IAAI,GAAG,IAAI,MAAM,KAAK,GAAG;AAC5B,wBAAY,MAAM,OAAO,CAAC;AAC1B,gBAAI,aAAa,UAAU,SAAS;AAClC,uCAAyB,iBAAiB,WAAW,UAAU,SAAS,UAAU,GAAG,GAAG;AAAA,YAC1F;AAAA,UACF;AACA,mBAAS,OAAOqD,EAAC,IAAI;AAAA,QACvB,OAAO;AACL,kCAAwB,SAAS,OAAOA,EAAC;AAAA,QAC3C;AACA,iBAAS,OAAOA,EAAC,EAAE,KAAK,UAAU,OAAO,OAAO,KAAK;AACrD,iBAAS,OAAOA,EAAC,EAAE,OAAO,UAAU,SAAS,OAAOA,EAAC,EAAE;AAAA,MACzD;AAAA,IACF;AAEA,aAAS,WAAW,WAAW,UAAU,cAAc;AACrD,UAAI,YAAY,SAAS;AAEzB,UAAI,SAAS,EAAE,QAAQ,cAAc;AACnC,kBAAU,MAAM,aAAa,QAAQ,SAAS,QAAQ,SAAS,EAAE,EAAE,CAAC,CAAC,IAAI,MAAM,QAAQ,SAAS,EAAE,EAAE,CAAC,CAAC,IAAI,MAAM,QAAQ,SAAS,EAAE,EAAE,CAAC,CAAC,IAAI,GAAG;AAAA,MAChJ;AACA,UAAI,SAAS,EAAE,QAAQ,cAAc;AACnC,kBAAU,MAAM,aAAa,gBAAgB,SAAS,EAAE,CAAC;AAAA,MAC3D;AAAA,IACF;AAEA,aAAS,qBAAqB,WAAW,UAAU,cAAc;AAC/D,qBAAe,WAAW,UAAU,YAAY;AAChD,mBAAa,WAAW,UAAU,YAAY;AAAA,IAChD;AAEA,aAAS,eAAe,WAAW,UAAU,cAAc;AACzD,UAAI,QAAQ,SAAS;AACrB,UAAI,aAAa,SAAS,EAAE;AAC5B,UAAI,MAAM,SAAS,EAAE;AACrB,UAAI,MAAM,SAAS,EAAE;AAErB,UAAI,SAAS,EAAE,QAAQ,cAAc;AACnC,YAAI,OAAO,UAAU,OAAO,OAAO,iBAAiB;AACpD,iBAAS,MAAM,MAAM,aAAa,MAAM,SAAS,EAAE,CAAC;AAAA,MACtD;AACA,UAAI,SAAS,EAAE,QAAQ,cAAc;AACnC,YAAI,QAAQ,UAAU,MAAM,IAAI,OAAO;AACvC,YAAI,QAAQ,UAAU,OAAO,OAAO;AACpC,cAAM,aAAa,OAAO,IAAI,CAAC,CAAC;AAChC,cAAM,aAAa,OAAO,IAAI,CAAC,CAAC;AAChC,YAAI,cAAc,CAAC,SAAS,EAAE,cAAc;AAC1C,mBAAS,GAAG,aAAa,OAAO,IAAI,CAAC,CAAC;AACtC,mBAAS,GAAG,aAAa,OAAO,IAAI,CAAC,CAAC;AAAA,QACxC;AAAA,MACF;AACA,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI,SAAS,EAAE,SAAS,cAAc;AACpC,gBAAQ,SAAS;AACjB,YAAI,UAAU,SAAS,EAAE;AACzB,cAAM,MAAM;AACZ,aAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,iBAAO,MAAM,CAAC;AACd,eAAK,aAAa,UAAU,QAAQ,IAAI,CAAC,IAAI,GAAG;AAChD,eAAK,aAAa,cAAc,SAAS,QAAQ,IAAI,IAAI,CAAC,IAAI,MAAM,QAAQ,IAAI,IAAI,CAAC,IAAI,MAAM,QAAQ,IAAI,IAAI,CAAC,IAAI,GAAG;AAAA,QACzH;AAAA,MACF;AACA,UAAI,eAAe,SAAS,EAAE,SAAS,eAAe;AACpD,YAAI,UAAU,SAAS,EAAE;AACzB,YAAI,SAAS,EAAE,cAAc;AAC3B,kBAAQ,SAAS;AAAA,QACnB,OAAO;AACL,kBAAQ,SAAS;AAAA,QACnB;AACA,cAAM,MAAM;AACZ,aAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,iBAAO,MAAM,CAAC;AACd,cAAI,CAAC,SAAS,EAAE,cAAc;AAC5B,iBAAK,aAAa,UAAU,QAAQ,IAAI,CAAC,IAAI,GAAG;AAAA,UAClD;AACA,eAAK,aAAa,gBAAgB,QAAQ,IAAI,IAAI,CAAC,CAAC;AAAA,QACtD;AAAA,MACF;AACA,UAAI,UAAU,MAAM,GAAG;AACrB,YAAI,SAAS,EAAE,QAAQ,cAAc;AACnC,gBAAM,aAAa,MAAM,IAAI,CAAC,CAAC;AAC/B,gBAAM,aAAa,MAAM,IAAI,CAAC,CAAC;AAC/B,cAAI,cAAc,CAAC,SAAS,EAAE,cAAc;AAC1C,qBAAS,GAAG,aAAa,MAAM,IAAI,CAAC,CAAC;AACrC,qBAAS,GAAG,aAAa,MAAM,IAAI,CAAC,CAAC;AAAA,UACvC;AAAA,QACF;AAAA,MACF,OAAO;AACL,YAAI;AACJ,YAAI,SAAS,EAAE,QAAQ,SAAS,EAAE,QAAQ,cAAc;AACtD,gBAAM,KAAK,KAAK,KAAK,IAAI,IAAI,CAAC,IAAI,IAAI,CAAC,GAAG,CAAC,IAAI,KAAK,IAAI,IAAI,CAAC,IAAI,IAAI,CAAC,GAAG,CAAC,CAAC;AAC3E,gBAAM,aAAa,KAAK,GAAG;AAC3B,cAAI,cAAc,CAAC,SAAS,EAAE,cAAc;AAC1C,qBAAS,GAAG,aAAa,KAAK,GAAG;AAAA,UACnC;AAAA,QACF;AACA,YAAI,SAAS,EAAE,QAAQ,SAAS,EAAE,QAAQ,SAAS,EAAE,QAAQ,cAAc;AACzE,cAAI,CAAC,KAAK;AACR,kBAAM,KAAK,KAAK,KAAK,IAAI,IAAI,CAAC,IAAI,IAAI,CAAC,GAAG,CAAC,IAAI,KAAK,IAAI,IAAI,CAAC,IAAI,IAAI,CAAC,GAAG,CAAC,CAAC;AAAA,UAC7E;AACA,cAAI,MAAM,KAAK,MAAM,IAAI,CAAC,IAAI,IAAI,CAAC,GAAG,IAAI,CAAC,IAAI,IAAI,CAAC,CAAC;AAErD,cAAI,UAAU,SAAS,EAAE;AACzB,cAAI,WAAW,GAAG;AAChB,sBAAU;AAAA,UACZ,WAAW,WAAW,IAAI;AACxB,sBAAU;AAAA,UACZ;AACA,cAAI,OAAO,MAAM;AACjB,cAAI5C,KAAI,KAAK,IAAI,MAAM,SAAS,EAAE,CAAC,IAAI,OAAO,IAAI,CAAC;AACnD,cAAIyC,KAAI,KAAK,IAAI,MAAM,SAAS,EAAE,CAAC,IAAI,OAAO,IAAI,CAAC;AACnD,gBAAM,aAAa,MAAMzC,EAAC;AAC1B,gBAAM,aAAa,MAAMyC,EAAC;AAC1B,cAAI,cAAc,CAAC,SAAS,EAAE,cAAc;AAC1C,qBAAS,GAAG,aAAa,MAAMzC,EAAC;AAChC,qBAAS,GAAG,aAAa,MAAMyC,EAAC;AAAA,UAClC;AAAA,QACF;AAAA,MAEF;AAAA,IACF;AAEA,aAAS,aAAa,WAAW,UAAU,cAAc;AACvD,UAAI,YAAY,SAAS;AACzB,UAAI,IAAI,SAAS;AACjB,UAAI,MAAM,EAAE,QAAQ,iBAAiB,EAAE,SAAS;AAC9C,kBAAU,MAAM,aAAa,oBAAoB,EAAE,OAAO;AAC1D,kBAAU,MAAM,aAAa,qBAAqB,EAAE,WAAW,CAAC,CAAC;AAAA,MACnE;AACA,UAAI,SAAS,MAAM,SAAS,EAAE,QAAQ,eAAe;AACnD,kBAAU,MAAM,aAAa,UAAU,SAAS,QAAQ,SAAS,EAAE,EAAE,CAAC,CAAC,IAAI,MAAM,QAAQ,SAAS,EAAE,EAAE,CAAC,CAAC,IAAI,MAAM,QAAQ,SAAS,EAAE,EAAE,CAAC,CAAC,IAAI,GAAG;AAAA,MAClJ;AACA,UAAI,SAAS,EAAE,QAAQ,cAAc;AACnC,kBAAU,MAAM,aAAa,kBAAkB,SAAS,EAAE,CAAC;AAAA,MAC7D;AACA,UAAI,SAAS,EAAE,QAAQ,cAAc;AACnC,kBAAU,MAAM,aAAa,gBAAgB,SAAS,EAAE,CAAC;AACzD,YAAI,UAAU,QAAQ;AACpB,oBAAU,OAAO,aAAa,gBAAgB,SAAS,EAAE,CAAC;AAAA,QAC5D;AAAA,MACF;AAAA,IACF;AAEA,WAAOd;AAAA,EACT,EAAE;AAwBF,kBAAgB,CAAC,aAAa,kBAAkB,gBAAgB,eAAe,kBAAkB,cAAc,oBAAoB,GAAG,eAAe;AAErJ,kBAAgB,UAAU,uBAAuB,WAAY;AAAA,EAC7D;AAEA,kBAAgB,UAAU,iBAAiB,IAAI,OAAO;AAEtD,kBAAgB,UAAU,2BAA2B,WAAY;AAAA,EAAC;AAElE,kBAAgB,UAAU,gBAAgB,WAAY;AACpD,SAAK,aAAa,KAAK,YAAY,KAAK,WAAW,KAAK,cAAc,KAAK,cAAc,GAAG,CAAC,GAAG,IAAI;AACpG,SAAK,mBAAmB;AAAA,EAC1B;AAKA,kBAAgB,UAAU,qBAAqB,WAAY;AACzD,QAAI;AACJ,QAAI,MAAM,KAAK,OAAO;AACtB,QAAI;AACJ,QAAI;AACJ,QAAI,OAAO,KAAK,WAAW;AAC3B,QAAI;AACJ,QAAI,aAAa,CAAC;AAClB,QAAI,cAAc;AAClB,SAAK,IAAI,GAAG,IAAI,MAAM,KAAK,GAAG;AAC5B,cAAQ,KAAK,WAAW,CAAC;AACzB,oBAAc;AACd,iBAAW,SAAS;AACpB,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,gBAAQ,KAAK,OAAO,CAAC;AACrB,YAAI,MAAM,OAAO,QAAQ,KAAK,MAAM,IAAI;AACtC,qBAAW,KAAK,KAAK;AACrB,wBAAc,MAAM,eAAe;AAAA,QACrC;AAAA,MACF;AACA,UAAI,WAAW,SAAS,KAAK,aAAa;AACxC,aAAK,oBAAoB,UAAU;AAAA,MACrC;AAAA,IACF;AAAA,EACF;AAEA,kBAAgB,UAAU,sBAAsB,SAAU,QAAQ;AAChE,QAAI;AACJ,QAAI,MAAM,OAAO;AACjB,SAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,aAAO,CAAC,EAAE,cAAc;AAAA,IAC1B;AAAA,EACF;AAEA,kBAAgB,UAAU,qBAAqB,SAAU/B,OAAM,OAAO;AAEpE,QAAI;AACJ,QAAI,UAAU,IAAI,aAAaA,OAAM,KAAK;AAE1C,QAAI,cAAc,QAAQ;AAC1B,QAAIA,MAAK,OAAO,MAAM;AACpB,oBAAc,IAAI,mBAAmB,MAAMA,OAAM,OAAO;AAAA,IAC1D,WAAWA,MAAK,OAAO,MAAM;AAC3B,oBAAc,IAAI,iBAAiB,MAAMA,OAAM,OAAO;AAAA,IACxD,WAAWA,MAAK,OAAO,QAAQA,MAAK,OAAO,MAAM;AAC/C,UAAI,sBAAsBA,MAAK,OAAO,OAAO,2BAA2B;AACxE,oBAAc,IAAI,oBAAoB,MAAMA,OAAM,OAAO;AACzD,WAAK,WAAW,KAAK,YAAY,YAAY,EAAE;AAC/C,UAAI,YAAY,QAAQ;AACtB,aAAK,WAAW,KAAK,YAAY,YAAY,EAAE;AAC/C,aAAK,WAAW,KAAK,YAAY,YAAY,EAAE;AAC/C,oBAAY,aAAa,QAAQ,SAAS,gBAAgB,IAAI,MAAM,YAAY,SAAS,GAAG;AAAA,MAC9F;AAAA,IACF,WAAWA,MAAK,OAAO,MAAM;AAC3B,oBAAc,IAAI,eAAe,MAAMA,OAAM,OAAO;AAAA,IACtD;AAEA,QAAIA,MAAK,OAAO,QAAQA,MAAK,OAAO,MAAM;AACxC,kBAAY,aAAa,kBAAkB,YAAYA,MAAK,MAAM,CAAC,CAAC;AACpE,kBAAY,aAAa,mBAAmB,aAAaA,MAAK,MAAM,CAAC,CAAC;AACtE,kBAAY,aAAa,gBAAgB,GAAG;AAC5C,UAAIA,MAAK,OAAO,GAAG;AACjB,oBAAY,aAAa,qBAAqBA,MAAK,EAAE;AAAA,MACvD;AAAA,IACF;AAEA,QAAIA,MAAK,MAAM,GAAG;AAChB,kBAAY,aAAa,aAAa,SAAS;AAAA,IACjD;AAEA,QAAIA,MAAK,IAAI;AACX,kBAAY,aAAa,MAAMA,MAAK,EAAE;AAAA,IACxC;AACA,QAAIA,MAAK,IAAI;AACX,kBAAY,aAAa,SAASA,MAAK,EAAE;AAAA,IAC3C;AACA,QAAIA,MAAK,IAAI;AACX,kBAAY,MAAM,gBAAgB,IAAI,aAAaA,MAAK,EAAE;AAAA,IAC5D;AACA,SAAK,WAAW,KAAK,OAAO;AAC5B,SAAK,sBAAsBA,OAAM,WAAW;AAC5C,WAAO;AAAA,EACT;AAEA,kBAAgB,UAAU,qBAAqB,SAAUA,OAAM;AAC7D,QAAI,cAAc,IAAI,eAAe;AACrC,QAAIA,MAAK,IAAI;AACX,kBAAY,GAAG,aAAa,MAAMA,MAAK,EAAE;AAAA,IAC3C;AACA,QAAIA,MAAK,IAAI;AACX,kBAAY,GAAG,aAAa,SAASA,MAAK,EAAE;AAAA,IAC9C;AACA,QAAIA,MAAK,IAAI;AACX,kBAAY,GAAG,MAAM,gBAAgB,IAAI,aAAaA,MAAK,EAAE;AAAA,IAC/D;AACA,WAAO;AAAA,EACT;AAEA,kBAAgB,UAAU,yBAAyB,SAAUA,OAAM,WAAW;AAC5E,QAAI,oBAAoB,yBAAyB,qBAAqB,MAAMA,OAAM,IAAI;AACtF,QAAI,cAAc,IAAI,iBAAiB,mBAAmB,kBAAkB,GAAG,SAAS;AACxF,SAAK,sBAAsBA,OAAM,WAAW;AAC5C,WAAO;AAAA,EACT;AAEA,kBAAgB,UAAU,qBAAqB,SAAUA,OAAM,iBAAiB,OAAO;AACrF,QAAI,KAAK;AACT,QAAIA,MAAK,OAAO,MAAM;AACpB,WAAK;AAAA,IACP,WAAWA,MAAK,OAAO,MAAM;AAC3B,WAAK;AAAA,IACP,WAAWA,MAAK,OAAO,MAAM;AAC3B,WAAK;AAAA,IACP;AACA,QAAI,gBAAgB,qBAAqB,aAAa,MAAMA,OAAM,IAAI,IAAI;AAC1E,QAAI,cAAc,IAAI,aAAa,iBAAiB,OAAO,aAAa;AACxE,SAAK,OAAO,KAAK,WAAW;AAC5B,SAAK,oBAAoB,WAAW;AACpC,SAAK,sBAAsBA,OAAM,WAAW;AAC5C,WAAO;AAAA,EACT;AAEA,kBAAgB,UAAU,wBAAwB,SAAUA,OAAM,SAAS;AACzE,QAAI,IAAI;AACR,QAAI,MAAM,KAAK,iBAAiB;AAChC,WAAO,IAAI,KAAK;AACd,UAAI,KAAK,iBAAiB,CAAC,EAAE,YAAY,SAAS;AAChD;AAAA,MACF;AACA,WAAK;AAAA,IACP;AACA,SAAK,iBAAiB,KAAK;AAAA,MACzB,IAAI,oBAAoB,qBAAqBA,KAAI;AAAA,MACjD;AAAA,MACA,MAAMA;AAAA,IACR,CAAC;AAAA,EACH;AAEA,kBAAgB,UAAU,mBAAmB,SAAU,aAAa;AAClE,QAAI,MAAM,YAAY;AACtB,QAAI;AACJ,QAAI,OAAO,KAAK,WAAW;AAC3B,SAAK,IAAI,GAAG,IAAI,MAAM,KAAK,GAAG;AAC5B,UAAI,CAAC,KAAK,WAAW,CAAC,EAAE,QAAQ;AAC9B,YAAI,KAAK,KAAK,WAAW,CAAC,CAAC;AAAA,MAC7B;AAAA,IACF;AAAA,EACF;AAEA,kBAAgB,UAAU,eAAe,WAAY;AACnD,SAAK,gBAAgB;AACrB,QAAI;AACJ,QAAI,MAAM,KAAK,UAAU;AACzB,SAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,WAAK,aAAa,CAAC,IAAI,KAAK,UAAU,CAAC;AAAA,IACzC;AACA,SAAK,aAAa,KAAK,YAAY,KAAK,WAAW,KAAK,cAAc,KAAK,cAAc,GAAG,CAAC,GAAG,IAAI;AACpG,SAAK,mBAAmB;AACxB,UAAM,KAAK,kBAAkB;AAC7B,SAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,WAAK,kBAAkB,CAAC,EAAE,SAAS;AAAA,IACrC;AACA,SAAK,gBAAgB;AAAA,EACvB;AAEA,kBAAgB,UAAU,eAAe,SAAU,KAAK,WAAW,cAAc,WAAW,OAAO,cAAc,QAAQ;AACvH,QAAI,kBAAkB,CAAC,EAAE,OAAO,YAAY;AAC5C,QAAI;AACJ,QAAI,MAAM,IAAI,SAAS;AACvB,QAAI;AACJ,QAAI;AACJ,QAAI,YAAY,CAAC;AACjB,QAAI,eAAe,CAAC;AACpB,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,SAAK,IAAI,KAAK,KAAK,GAAG,KAAK,GAAG;AAC5B,qBAAe,KAAK,uBAAuB,IAAI,CAAC,CAAC;AACjD,UAAI,CAAC,cAAc;AACjB,YAAI,CAAC,EAAE,UAAU;AAAA,MACnB,OAAO;AACL,kBAAU,CAAC,IAAI,aAAa,eAAe,CAAC;AAAA,MAC9C;AACA,UAAI,IAAI,CAAC,EAAE,OAAO,QAAQ,IAAI,CAAC,EAAE,OAAO,QAAQ,IAAI,CAAC,EAAE,OAAO,QAAQ,IAAI,CAAC,EAAE,OAAO,QAAQ,IAAI,CAAC,EAAE,OAAO,MAAM;AAC9G,YAAI,CAAC,cAAc;AACjB,oBAAU,CAAC,IAAI,KAAK,mBAAmB,IAAI,CAAC,GAAG,KAAK;AAAA,QACtD,OAAO;AACL,oBAAU,CAAC,EAAE,MAAM,SAAS;AAAA,QAC9B;AACA,YAAI,IAAI,CAAC,EAAE,SAAS;AAClB,cAAI,UAAU,CAAC,EAAE,MAAM,MAAM,eAAe,WAAW;AACrD,sBAAU,YAAY,UAAU,CAAC,EAAE,MAAM,KAAK;AAAA,UAChD;AAAA,QACF;AACA,kBAAU,KAAK,UAAU,CAAC,EAAE,KAAK;AAAA,MACnC,WAAW,IAAI,CAAC,EAAE,OAAO,MAAM;AAC7B,YAAI,CAAC,cAAc;AACjB,oBAAU,CAAC,IAAI,KAAK,mBAAmB,IAAI,CAAC,CAAC;AAAA,QAC/C,OAAO;AACL,iBAAO,UAAU,CAAC,EAAE,GAAG;AACvB,eAAK,IAAI,GAAG,IAAI,MAAM,KAAK,GAAG;AAC5B,sBAAU,CAAC,EAAE,aAAa,CAAC,IAAI,UAAU,CAAC,EAAE,GAAG,CAAC;AAAA,UAClD;AAAA,QACF;AACA,aAAK,aAAa,IAAI,CAAC,EAAE,IAAI,UAAU,CAAC,EAAE,IAAI,UAAU,CAAC,EAAE,cAAc,UAAU,CAAC,EAAE,IAAI,QAAQ,GAAG,iBAAiB,MAAM;AAC5H,YAAI,IAAI,CAAC,EAAE,SAAS;AAClB,cAAI,UAAU,CAAC,EAAE,GAAG,eAAe,WAAW;AAC5C,sBAAU,YAAY,UAAU,CAAC,EAAE,EAAE;AAAA,UACvC;AAAA,QACF;AAAA,MACF,WAAW,IAAI,CAAC,EAAE,OAAO,MAAM;AAC7B,YAAI,CAAC,cAAc;AACjB,oBAAU,CAAC,IAAI,KAAK,uBAAuB,IAAI,CAAC,GAAG,SAAS;AAAA,QAC9D;AACA,2BAAmB,UAAU,CAAC,EAAE;AAChC,wBAAgB,KAAK,gBAAgB;AAAA,MACvC,WAAW,IAAI,CAAC,EAAE,OAAO,QAAQ,IAAI,CAAC,EAAE,OAAO,QAAQ,IAAI,CAAC,EAAE,OAAO,QAAQ,IAAI,CAAC,EAAE,OAAO,MAAM;AAC/F,YAAI,CAAC,cAAc;AACjB,oBAAU,CAAC,IAAI,KAAK,mBAAmB,IAAI,CAAC,GAAG,iBAAiB,KAAK;AAAA,QACvE;AACA,aAAK,iBAAiB,UAAU,CAAC,CAAC;AAAA,MACpC,WAAW,IAAI,CAAC,EAAE,OAAO,QAAQ,IAAI,CAAC,EAAE,OAAO,QAAQ,IAAI,CAAC,EAAE,OAAO,QAAQ,IAAI,CAAC,EAAE,OAAO,MAAM;AAC/F,YAAI,CAAC,cAAc;AACjB,qBAAW,eAAe,YAAY,IAAI,CAAC,EAAE,EAAE;AAC/C,mBAAS,KAAK,MAAM,IAAI,CAAC,CAAC;AAC1B,oBAAU,CAAC,IAAI;AACf,eAAK,eAAe,KAAK,QAAQ;AAAA,QACnC,OAAO;AACL,qBAAW,UAAU,CAAC;AACtB,mBAAS,SAAS;AAAA,QACpB;AACA,qBAAa,KAAK,QAAQ;AAAA,MAC5B,WAAW,IAAI,CAAC,EAAE,OAAO,MAAM;AAC7B,YAAI,CAAC,cAAc;AACjB,qBAAW,eAAe,YAAY,IAAI,CAAC,EAAE,EAAE;AAC/C,oBAAU,CAAC,IAAI;AACf,mBAAS,KAAK,MAAM,KAAK,GAAG,SAAS;AACrC,eAAK,eAAe,KAAK,QAAQ;AACjC,mBAAS;AAAA,QACX,OAAO;AACL,qBAAW,UAAU,CAAC;AACtB,mBAAS,SAAS;AAAA,QACpB;AACA,qBAAa,KAAK,QAAQ;AAAA,MAC5B;AACA,WAAK,oBAAoB,IAAI,CAAC,GAAG,IAAI,CAAC;AAAA,IACxC;AACA,UAAM,UAAU;AAChB,SAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,gBAAU,CAAC,EAAE,SAAS;AAAA,IACxB;AACA,UAAM,aAAa;AACnB,SAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,mBAAa,CAAC,EAAE,SAAS;AAAA,IAC3B;AAAA,EACF;AAEA,kBAAgB,UAAU,qBAAqB,WAAY;AACzD,SAAK,gBAAgB;AACrB,QAAI;AACJ,QAAI,MAAM,KAAK,WAAW;AAC1B,SAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,WAAK,WAAW,CAAC,EAAE,MAAM;AAAA,IAC3B;AACA,SAAK,YAAY;AACjB,SAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,UAAI,KAAK,WAAW,CAAC,EAAE,QAAQ,KAAK,eAAe;AACjD,YAAI,KAAK,WAAW,CAAC,EAAE,QAAQ;AAC7B,eAAK,WAAW,CAAC,EAAE,OAAO,aAAa,KAAK,KAAK,WAAW,CAAC,EAAE,CAAC;AAEhE,eAAK,WAAW,CAAC,EAAE,IAAI,SAAS,KAAK,WAAW,CAAC,EAAE;AAAA,QACrD;AACA,aAAK,WAAW,CAAC,EAAE,MAAM,aAAa,KAAK,KAAK,WAAW,CAAC,EAAE,KAAK,MAAM;AAAA,MAC3E;AAAA,IACF;AAAA,EACF;AAEA,kBAAgB,UAAU,cAAc,WAAY;AAClD,QAAI;AACJ,QAAI,MAAM,KAAK,iBAAiB;AAChC,QAAI;AACJ,SAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,wBAAkB,KAAK,iBAAiB,CAAC;AACzC,WAAK,KAAK,iBAAiB,gBAAgB,QAAQ,gBAAgB,gBAAgB,SAAS,MAAM;AAChG,wBAAgB,GAAG,gBAAgB,MAAM,gBAAgB,SAAS,KAAK,aAAa;AAAA,MACtF;AAAA,IACF;AAAA,EACF;AAEA,kBAAgB,UAAU,UAAU,WAAY;AAC9C,SAAK,mBAAmB;AACxB,SAAK,aAAa;AAClB,SAAK,YAAY;AAAA,EACnB;AAmBA,cAAY,UAAU,SAAS,SAAU,GAAG,IAAI,IAAI,IAAI,GAAGV,IAAG;AAC5D,SAAK,KAAK,IAAI;AACd,SAAK,KAAK,KAAK;AACf,SAAK,KAAK,KAAK;AACf,SAAK,KAAK,KAAK;AACf,SAAK,KAAK,IAAI;AACd,SAAK,KAAK,IAAI;AACd,QAAI,UAAU;AAEd,QAAI,KAAK,MAAM,GAAG;AAChB,WAAK,IAAI;AACT,WAAK,KAAK,IAAI;AACd,gBAAU;AAAA,IACZ;AACA,QAAI,KAAK,OAAO,IAAI;AAClB,WAAK,KAAK;AACV,WAAK,KAAK,KAAK;AACf,gBAAU;AAAA,IACZ;AACA,QAAI,KAAK,OAAO,IAAI;AAClB,WAAK,KAAK;AACV,WAAK,KAAK,KAAK;AACf,gBAAU;AAAA,IACZ;AACA,QAAI,KAAK,OAAO,IAAI;AAClB,WAAK,KAAK;AACV,WAAK,KAAK,KAAK;AACf,gBAAU;AAAA,IACZ;AACA,QAAI,KAAK,MAAM,GAAG;AAChB,WAAK,IAAI;AACT,WAAK,KAAK,IAAI;AACd,gBAAU;AAAA,IACZ;AACA,QAAIA,GAAE,WAAW,KAAK,EAAE,CAAC,MAAMA,GAAE,CAAC,KAAK,KAAK,EAAE,CAAC,MAAMA,GAAE,CAAC,KAAK,KAAK,EAAE,CAAC,MAAMA,GAAE,CAAC,KAAK,KAAK,EAAE,CAAC,MAAMA,GAAE,CAAC,KAAK,KAAK,EAAE,EAAE,MAAMA,GAAE,EAAE,KAAK,KAAK,EAAE,EAAE,MAAMA,GAAE,EAAE,IAAI;AACtJ,WAAK,IAAIA;AACT,WAAK,KAAK,IAAI;AACd,gBAAU;AAAA,IACZ;AACA,WAAO;AAAA,EACT;AAsDA,eAAa,UAAU,kBAAkB,CAAC,GAAG,CAAC;AAE9C,eAAa,UAAU,WAAW,SAAU,KAAKU,OAAM;AACrD,aAAS,KAAKA,OAAM;AAClB,UAAI,OAAO,UAAU,eAAe,KAAKA,OAAM,CAAC,GAAG;AACjD,YAAI,CAAC,IAAIA,MAAK,CAAC;AAAA,MACjB;AAAA,IACF;AACA,WAAO;AAAA,EACT;AAEA,eAAa,UAAU,iBAAiB,SAAUA,OAAM;AACtD,QAAI,CAACA,MAAK,YAAY;AACpB,WAAK,iBAAiBA,KAAI;AAAA,IAC5B;AACA,SAAK,cAAcA;AACnB,SAAK,YAAY,WAAW,KAAK,YAAY,YAAY,KAAK;AAC9D,SAAK,OAAO;AAAA,EACd;AAEA,eAAa,UAAU,iBAAiB,WAAY;AAClD,WAAO,KAAK,gBAAgB;AAAA,EAC9B;AAEA,eAAa,UAAU,kBAAkB,WAAY;AACnD,SAAK,KAAK,KAAK,KAAK,EAAE,EAAE,SAAS;AACjC,QAAI,KAAK,IAAI;AACX,WAAK,UAAU,KAAK,iBAAiB,KAAK,IAAI,CAAC;AAAA,IACjD;AACA,WAAO,KAAK;AAAA,EACd;AAEA,eAAa,UAAU,YAAY,SAAU,gBAAgB;AAC3D,SAAK,gBAAgB,KAAK,cAAc;AACxC,SAAK,KAAK,mBAAmB,IAAI;AAAA,EACnC;AAEA,eAAa,UAAU,WAAW,SAAU,aAAa;AACvD,SAAK,KAAK,KAAK,WAAW,YAAY,KAAK,WAAW,CAAC,KAAK,gBAAgB,WAAW,CAAC,aAAa;AACnG;AAAA,IACF;AACA,SAAK,YAAY,IAAI,KAAK,KAAK,EAAE,EAAE,KAAK,SAAS,EAAE,EAAE;AACrD,QAAI,eAAe,KAAK;AACxB,QAAI,eAAe,KAAK;AACxB,QAAI,KAAK,MAAM;AACb,WAAK,eAAe,KAAK,WAAW;AACpC;AAAA,IACF;AACA,SAAK,OAAO;AACZ,SAAK,OAAO;AACZ,QAAI;AAAG,QACL,MAAM,KAAK,gBAAgB;AAC7B,QAAI,aAAa,eAAe,KAAK,KAAK,EAAE,EAAE,KAAK,SAAS,EAAE;AAC9D,SAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAE3B,UAAI,iBAAiB,KAAK,WAAW;AACnC,qBAAa,KAAK,gBAAgB,CAAC,EAAE,YAAY,WAAW,CAAC;AAAA,MAC/D,OAAO;AACL,qBAAa,KAAK,gBAAgB,CAAC,EAAE,KAAK,aAAa,WAAW,CAAC;AAAA,MACrE;AAAA,IACF;AACA,QAAI,iBAAiB,YAAY;AAC/B,WAAK,eAAe,UAAU;AAAA,IAChC;AACA,SAAK,IAAI,KAAK;AACd,SAAK,KAAK,KAAK;AACf,SAAK,OAAO;AACZ,SAAK,UAAU,KAAK,KAAK,WAAW;AAAA,EACtC;AAEA,eAAa,UAAU,mBAAmB,WAAY;AACpD,QAAI,WAAW,KAAK,KAAK,EAAE;AAC3B,QAAI,WAAW,KAAK,KAAK,KAAK;AAC9B,QAAI,IAAI;AAAG,QACT,MAAM,SAAS;AACjB,WAAO,KAAK,MAAM,GAAG;AACnB,UAAI,MAAM,MAAM,KAAK,SAAS,IAAI,CAAC,EAAE,IAAI,UAAU;AACjD;AAAA,MACF;AACA,WAAK;AAAA,IACP;AACA,QAAI,KAAK,cAAc,GAAG;AACxB,WAAK,YAAY;AAAA,IACnB;AACA,WAAO,KAAK,KAAK,EAAE,EAAE,KAAK,SAAS,EAAE;AAAA,EACvC;AAEA,eAAa,UAAU,iBAAiB,SAAU0B,OAAM;AACtD,QAAI,kBAAkB,CAAC;AACvB,QAAI,IAAI;AACR,QAAI,MAAMA,MAAK;AACf,QAAI;AACJ,QAAI;AACJ,QAAI,gBAAgB;AACpB,WAAO,IAAI,KAAK;AACd,iBAAWA,MAAK,WAAW,CAAC;AAC5B,UAAI,YAAY,oBAAoB,QAAQ,GAAG;AAC7C,wBAAgB,gBAAgB,SAAS,CAAC,KAAKA,MAAK,OAAO,CAAC;AAAA,MAC9D,WAAW,YAAY,SAAU,YAAY,OAAQ;AACnD,yBAAiBA,MAAK,WAAW,IAAI,CAAC;AACtC,YAAI,kBAAkB,SAAU,kBAAkB,OAAQ;AACxD,cAAI,iBAAiB,YAAY,WAAW,UAAU,cAAc,GAAG;AACrE,4BAAgB,gBAAgB,SAAS,CAAC,KAAKA,MAAK,OAAO,GAAG,CAAC;AAC/D,4BAAgB;AAAA,UAClB,OAAO;AACL,4BAAgB,KAAKA,MAAK,OAAO,GAAG,CAAC,CAAC;AAAA,UACxC;AACA,eAAK;AAAA,QACP,OAAO;AACL,0BAAgB,KAAKA,MAAK,OAAO,CAAC,CAAC;AAAA,QACrC;AAAA,MACF,WAAW,WAAW,OAAQ;AAC5B,yBAAiBA,MAAK,WAAW,IAAI,CAAC;AACtC,YAAI,YAAY,kBAAkB,UAAU,cAAc,GAAG;AAC3D,0BAAgB;AAChB,0BAAgB,gBAAgB,SAAS,CAAC,KAAKA,MAAK,OAAO,GAAG,CAAC;AAC/D,eAAK;AAAA,QACP,OAAO;AACL,0BAAgB,KAAKA,MAAK,OAAO,CAAC,CAAC;AAAA,QACrC;AAAA,MACF,WAAW,YAAY,kBAAkB,QAAQ,GAAG;AAClD,wBAAgB,gBAAgB,SAAS,CAAC,KAAKA,MAAK,OAAO,CAAC;AAC5D,wBAAgB;AAAA,MAClB,OAAO;AACL,wBAAgB,KAAKA,MAAK,OAAO,CAAC,CAAC;AAAA,MACrC;AACA,WAAK;AAAA,IACP;AACA,WAAO;AAAA,EACT;AAEA,eAAa,UAAU,mBAAmB,SAAU,cAAc;AAChE,iBAAa,aAAa;AAC1B,QAAI,cAAc,KAAK,KAAK,WAAW;AACvC,QAAI1B,QAAO,KAAK;AAChB,QAAI,UAAU,CAAC;AACf,QAAI;AAAG,QACL;AACF,QAAI;AAAa,QAAImC,SAAQ;AAAG,QAC9BR;AACF,QAAI,iBAAiB3B,MAAK,EAAE;AAC5B,QAAI,cAAc;AAAG,QAAI,aAAa;AAAG,QAAI,cAAc;AAAG,QAC5D,aAAa,CAAC;AAChB,QAAI,YAAY;AAChB,QAAI,eAAe;AACnB,QAAI;AAAG,QACL;AACF,QAAI,WAAW,YAAY,cAAc,aAAa,CAAC;AACvD,QAAI;AAAU,QACZ,UAAU;AAEZ,QAAI,YAAY,kBAAkB,QAAQ;AAC1C,iBAAa,UAAU,UAAU;AACjC,iBAAa,SAAS,UAAU;AAChC,iBAAa,YAAY,aAAa;AACtC,iBAAa,YAAY,KAAK,eAAe,aAAa,CAAC;AAC3D,UAAM,aAAa,UAAU;AAC7B,iBAAa,kBAAkB,aAAa;AAC5C,QAAI,iBAAkB,aAAa,KAAK,MAAQ,aAAa;AAC7D,QAAI;AACJ,QAAI,aAAa,IAAI;AACnB,UAAI,OAAO;AACX,UAAI,WAAW,aAAa,GAAG,CAAC;AAChC,UAAI,YAAY,aAAa,GAAG,CAAC;AACjC,UAAI;AAAe,UACjB;AACF,aAAO,MAAM;AACX,oBAAY,KAAK,eAAe,aAAa,CAAC;AAC9C,wBAAgB;AAChB,oBAAY;AACZ,cAAM,UAAU;AAChB,yBAAkB,aAAa,KAAK,MAAQ,aAAa;AACzD,YAAI,iBAAiB;AACrB,aAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,qBAAW,UAAU,CAAC,EAAE,WAAW,CAAC;AACpC,wBAAc;AACd,cAAI,UAAU,CAAC,MAAM,KAAK;AACxB,6BAAiB;AAAA,UACnB,WAAW,aAAa,MAAM,aAAa,GAAG;AAC5C,wBAAY;AACZ,0BAAc;AACd,6BAAiB,aAAa,mBAAmB,aAAa,YAAY;AAAA,UAC5E;AACA,cAAI,YAAY,OAAO;AACrB,uBAAW,YAAY,YAAY,UAAU,CAAC,GAAG,SAAS,QAAQ,SAAS,OAAO;AAClF,sBAAU,cAAc,IAAK,SAAS,IAAI,aAAa,YAAa;AAAA,UACtE,OAAO;AAEL,sBAAU,YAAY,YAAY,UAAU,CAAC,GAAG,aAAa,GAAG,aAAa,SAAS;AAAA,UACxF;AACA,cAAI,YAAY,UAAU,YAAY,UAAU,CAAC,MAAM,KAAK;AAC1D,gBAAI,mBAAmB,IAAI;AACzB,qBAAO;AAAA,YACT,OAAO;AACL,kBAAI;AAAA,YACN;AACA,6BAAiB,aAAa,mBAAmB,aAAa,YAAY;AAC1E,sBAAU,OAAO,GAAG,mBAAmB,IAAI,IAAI,GAAG,IAAI;AAEtD,6BAAiB;AACjB,wBAAY;AAAA,UACd,OAAO;AACL,yBAAa;AACb,yBAAa;AAAA,UACf;AAAA,QACF;AACA,yBAAkB,SAAS,SAAS,aAAa,YAAa;AAC9D,YAAI,KAAK,aAAa,aAAa,YAAY,KAAK,mBAAmB,YAAY,eAAe;AAChG,uBAAa,aAAa;AAC1B,uBAAa,kBAAmB,aAAa,YAAY,aAAa,KAAM,aAAa;AAAA,QAC3F,OAAO;AACL,uBAAa,YAAY;AACzB,gBAAM,aAAa,UAAU;AAC7B,iBAAO;AAAA,QACT;AAAA,MACF;AAAA,IACF;AACA,gBAAY,CAAC;AACb,cAAU;AACV,QAAI,oBAAoB;AACxB,QAAI;AACJ,SAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,oBAAc;AACd,oBAAc,aAAa,UAAU,CAAC;AACtC,iBAAW,YAAY,WAAW,CAAC;AACnC,UAAI,aAAa,MAAM,aAAa,GAAG;AACrC,4BAAoB;AACpB,mBAAW,KAAK,SAAS;AACzB,uBAAe,YAAY,eAAe,YAAY;AACtD,oBAAY,KAAK;AACjB,QAAA2B,OAAM;AACN,sBAAc;AACd,uBAAe;AAAA,MACjB,OAAO;AACL,QAAAA,OAAM;AAAA,MACR;AACA,UAAI,YAAY,OAAO;AACrB,mBAAW,YAAY,YAAY,aAAa,SAAS,QAAQ,YAAY,cAAc,aAAa,CAAC,EAAE,OAAO;AAClH,kBAAU,cAAc,IAAK,SAAS,IAAI,aAAa,YAAa;AAAA,MACtE,OAAO;AAGL,kBAAU,YAAY,YAAYA,MAAK,aAAa,GAAG,aAAa,SAAS;AAAA,MAC/E;AAGA,UAAI,gBAAgB,KAAK;AACvB,6BAAqB,UAAU;AAAA,MACjC,OAAO;AACL,qBAAa,UAAU,iBAAiB;AACxC,4BAAoB;AAAA,MACtB;AACA,cAAQ,KAAK;AAAA,QACX,GAAG;AAAA,QAAS,IAAI;AAAA,QAAS,KAAK;AAAA,QAAa,GAAG;AAAA,QAAa,WAAW,CAAC;AAAA,QAAG,KAAKA;AAAA,QAAK,MAAM;AAAA,QAAa,uBAAuB;AAAA,MAChI,CAAC;AACD,UAAI,kBAAkB,GAAG;AACvB,uBAAe;AACf,YAAIA,SAAQ,MAAMA,SAAQ,OAAO,MAAM,MAAM,GAAG;AAC9C,cAAIA,SAAQ,MAAMA,SAAQ,KAAK;AAC7B,2BAAe;AAAA,UACjB;AACA,iBAAO,cAAc,GAAG;AACtB,oBAAQ,UAAU,EAAE,KAAK;AACzB,oBAAQ,UAAU,EAAE,MAAMQ;AAC1B,oBAAQ,UAAU,EAAE,QAAQ;AAC5B,0BAAc;AAAA,UAChB;AACA,UAAAA,UAAS;AACT,wBAAc;AAAA,QAChB;AAAA,MACF,WAAW,kBAAkB,GAAG;AAC9B,uBAAe;AACf,YAAIR,SAAQ,MAAM,MAAM,MAAM,GAAG;AAC/B,cAAIA,SAAQ,IAAI;AACd,2BAAe;AAAA,UACjB;AACA,iBAAO,cAAc,GAAG;AACtB,oBAAQ,UAAU,EAAE,KAAK;AACzB,oBAAQ,UAAU,EAAE,MAAMQ;AAC1B,oBAAQ,UAAU,EAAE,QAAQ;AAC5B,0BAAc;AAAA,UAChB;AACA,wBAAc;AACd,UAAAA,UAAS;AAAA,QACX;AAAA,MACF,OAAO;AACL,gBAAQA,MAAK,EAAE,MAAMA;AACrB,gBAAQA,MAAK,EAAE,QAAQ;AACvB,QAAAA,UAAS;AAAA,MACX;AAAA,IACF;AACA,iBAAa,IAAI;AACjB,mBAAe,YAAY,eAAe,YAAY;AACtD,eAAW,KAAK,SAAS;AACzB,QAAI,aAAa,IAAI;AACnB,mBAAa,WAAW,aAAa,GAAG,CAAC;AACzC,mBAAa,gBAAgB;AAAA,IAC/B,OAAO;AACL,mBAAa,WAAW;AACxB,cAAQ,aAAa,GAAG;AAAA,QACtB,KAAK;AACH,uBAAa,gBAAgB,CAAC,aAAa;AAC3C;AAAA,QACF,KAAK;AACH,uBAAa,gBAAgB,CAAC,aAAa,WAAW;AACtD;AAAA,QACF;AACE,uBAAa,gBAAgB;AAAA,MACjC;AAAA,IACF;AACA,iBAAa,aAAa;AAE1B,QAAI,YAAYnC,MAAK;AAAG,QAAI;AAAc,QACxC;AACF,WAAO,UAAU;AACjB,QAAI;AAAO,QAAI;AAAK,QAClB,UAAU,CAAC;AACb,SAAK,IAAI,GAAG,IAAI,MAAM,KAAK,GAAG;AAC5B,qBAAe,UAAU,CAAC;AAC1B,UAAI,aAAa,EAAE,IAAI;AACrB,qBAAa,kBAAkB;AAAA,MACjC;AACA,UAAI,aAAa,EAAE,IAAI;AACrB,qBAAa,kBAAkB;AAAA,MACjC;AACA,UAAI,aAAa,EAAE,MAAM,aAAa,EAAE,MAAM,aAAa,EAAE,MAAM,aAAa,EAAE,IAAI;AACpF,qBAAa,gBAAgB;AAAA,MAC/B;AACA,YAAM;AACN,cAAQ,aAAa,EAAE;AACvB,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,qBAAa,QAAQ,CAAC;AACtB,mBAAW,UAAU,CAAC,IAAI;AAC1B,YAAK,SAAS,KAAK,WAAW,QAAQ,MAAQ,SAAS,KAAK,WAAW,QAAQ,MAAM,WAAW,QAAQ,OAAS,SAAS,MAAM,WAAW,KAAK,WAAW,OAAO,OAAO,KAAK,MAAM,MAAQ,SAAS,MAAM,WAAW,KAAK,KAAK,MAAM,IAAK;AACzO,cAAI,aAAa,EAAE,OAAO,GAAG;AAC3B,oBAAQ,KAAK,GAAG;AAAA,UAClB;AACA,iBAAO;AAAA,QACT;AAAA,MACF;AACA,MAAAA,MAAK,EAAE,CAAC,EAAE,EAAE,aAAa;AACzB,UAAI,aAAa;AAAI,UACnB;AACF,UAAI,aAAa,EAAE,OAAO,GAAG;AAC3B,aAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,uBAAa,QAAQ,CAAC;AACtB,cAAI,cAAc,WAAW,UAAU,CAAC,GAAG;AACzC,yBAAa,WAAW,UAAU,CAAC;AACnC,qBAAS,QAAQ,OAAO,KAAK,MAAM,KAAK,OAAO,IAAI,QAAQ,MAAM,GAAG,CAAC,EAAE,CAAC;AAAA,UAC1E;AACA,qBAAW,UAAU,CAAC,IAAI;AAAA,QAC5B;AAAA,MACF;AAAA,IACF;AACA,iBAAa,UAAU,aAAa,mBAAmB,aAAa,YAAY;AAChF,iBAAa,KAAK,aAAa,MAAM;AACrC,iBAAa,SAAU,SAAS,SAAS,aAAa,YAAa;AAAA,EACrE;AAEA,eAAa,UAAU,qBAAqB,SAAU,SAASmC,QAAO;AACpE,IAAAA,SAAQA,WAAU,SAAY,KAAK,YAAYA;AAC/C,QAAI,QAAQ,KAAK,SAAS,CAAC,GAAG,KAAK,KAAK,EAAE,EAAEA,MAAK,EAAE,CAAC;AACpD,YAAQ,KAAK,SAAS,OAAO,OAAO;AACpC,SAAK,KAAK,EAAE,EAAEA,MAAK,EAAE,IAAI;AACzB,SAAK,YAAYA,MAAK;AACtB,SAAK,KAAK,mBAAmB,IAAI;AAAA,EACnC;AAEA,eAAa,UAAU,cAAc,SAAUA,QAAO;AACpD,QAAI,QAAQ,KAAK,KAAK,EAAE,EAAEA,MAAK,EAAE;AACjC,UAAM,aAAa;AACnB,SAAK,YAAY;AACjB,SAAK,gBAAgB;AACrB,SAAK,SAAS,KAAK;AAAA,EACrB;AAEA,eAAa,UAAU,gBAAgB,SAAU,YAAY;AAC3D,SAAK,YAAY;AACjB,SAAK,YAAY,KAAK,SAAS;AAC/B,SAAK,KAAK,mBAAmB,IAAI;AAAA,EACnC;AAEA,eAAa,UAAU,qBAAqB,SAAU,YAAY;AAChE,SAAK,kBAAkB,KAAK,MAAM,UAAU,KAAK;AACjD,SAAK,YAAY,KAAK,SAAS;AAC/B,SAAK,KAAK,mBAAmB,IAAI;AAAA,EACnC;AAEA,QAAM,mBAAoB,WAAY;AACpC,QAAI1C,OAAM,KAAK;AACf,QAAI,MAAM,KAAK;AACf,QAAI,QAAQ,KAAK;AAEjB,aAAS,wBAAwBQ,OAAMD,OAAM;AAC3C,WAAK,qBAAqB;AAC1B,WAAK,IAAI;AACT,WAAK,OAAOA;AACZ,WAAK,OAAOC;AACZ,WAAK,OAAOA,MAAK;AACjB,WAAK,SAAS;AACd,WAAK,SAAS;AACd,WAAK,6BAA6BA,KAAI;AACtC,WAAK,IAAI,gBAAgB,QAAQA,OAAMD,MAAK,KAAK,EAAE,GAAG,EAAE,GAAG,GAAG,GAAG,IAAI;AACrE,UAAI,OAAOA,OAAM;AACf,aAAK,IAAI,gBAAgB,QAAQC,OAAMD,MAAK,GAAG,GAAG,GAAG,IAAI;AAAA,MAC3D,OAAO;AACL,aAAK,IAAI,EAAE,GAAG,IAAI;AAAA,MACpB;AACA,WAAK,IAAI,gBAAgB,QAAQC,OAAMD,MAAK,KAAK,EAAE,GAAG,EAAE,GAAG,GAAG,GAAG,IAAI;AACrE,WAAK,KAAK,gBAAgB,QAAQC,OAAMD,MAAK,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,GAAG,IAAI;AACvE,WAAK,KAAK,gBAAgB,QAAQC,OAAMD,MAAK,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,GAAG,IAAI;AACvE,WAAK,KAAK,gBAAgB,QAAQC,OAAMD,MAAK,MAAM,EAAE,GAAG,IAAI,GAAG,GAAG,GAAG,IAAI;AACzE,WAAK,IAAI,gBAAgB,QAAQC,OAAMD,MAAK,GAAG,GAAG,MAAM,IAAI;AAC5D,UAAI,CAAC,KAAK,kBAAkB,QAAQ;AAClC,aAAK,SAAS;AAAA,MAChB;AAAA,IACF;AAEA,4BAAwB,YAAY;AAAA,MAClC,SAAS,SAAU,KAAK;AACtB,YAAI,KAAK,uBAAuB,KAAK,KAAK,aAAa,YAAY,EAAE,QAAQ;AAC3E,eAAK,SAAS;AAAA,QAChB;AACA,YAAI,KAAK;AACT,YAAI,KAAK;AACT,YAAI,KAAK;AACT,YAAI,KAAK;AACT,YAAI,KAAK,GAAG,IAAI,GAAG;AACjB,eAAK,KAAK,GAAG,IAAI;AAAA,QACnB,OAAO;AACL,eAAK,CAAC,KAAK,GAAG,IAAI;AAAA,QACpB;AACA,YAAI,KAAK,GAAG,IAAI,GAAG;AACjB,eAAK,IAAM,KAAK,GAAG,IAAI;AAAA,QACzB,OAAO;AACL,eAAK,IAAM,KAAK,GAAG,IAAI;AAAA,QACzB;AACA,YAAI,QAAQ,cAAc,gBAAgB,IAAI,IAAI,IAAI,EAAE,EAAE;AAE1D,YAAI,OAAO;AACX,YAAI,IAAI,KAAK;AACb,YAAI,IAAI,KAAK;AACb,YAAI,OAAO,KAAK,KAAK;AACrB,YAAI,SAAS,GAAG;AACd,cAAI,MAAM,GAAG;AACX,mBAAO,OAAO,IAAI,IAAI;AAAA,UACxB,OAAO;AACL,mBAAOP,KAAI,GAAG,IAAI,OAAO,IAAI,MAAM,MAAM,MAAM,IAAI,IAAI,CAAC,CAAC;AAAA,UAC3D;AACA,iBAAO,MAAM,IAAI;AAAA,QACnB,WAAW,SAAS,GAAG;AACrB,cAAI,MAAM,GAAG;AACX,mBAAO,OAAO,IAAI,IAAI;AAAA,UACxB,OAAO;AACL,mBAAO,IAAIA,KAAI,GAAG,IAAI,OAAO,IAAI,MAAM,MAAM,MAAM,IAAI,IAAI,CAAC,CAAC;AAAA,UAC/D;AAEA,iBAAO,MAAM,IAAI;AAAA,QACnB,WAAW,SAAS,GAAG;AACrB,cAAI,MAAM,GAAG;AACX,mBAAO;AAAA,UACT,OAAO;AACL,mBAAOA,KAAI,GAAG,IAAI,OAAO,IAAI,MAAM,MAAM,MAAM,IAAI,IAAI,CAAC,CAAC;AACzD,gBAAI,OAAO,KAAK;AACd,sBAAQ;AAAA,YACV,OAAO;AACL,qBAAO,IAAI,KAAK,OAAO;AAAA,YACzB;AAAA,UACF;AACA,iBAAO,MAAM,IAAI;AAAA,QACnB,WAAW,SAAS,GAAG;AACrB,cAAI,MAAM,GAAG;AACX,mBAAO;AAAA,UACT,OAAO;AACL,gBAAI,MAAM,IAAI;AAGd,kBAAM,IAAIA,KAAI,GAAG,MAAM,MAAM,CAAC,GAAG,IAAI,CAAC;AACtC,gBAAIW,KAAI,CAAC,MAAM,IAAI;AACnB,gBAAIa,KAAI,MAAM;AACd,mBAAO,KAAK,KAAK,IAAKb,KAAIA,MAAMa,KAAIA,GAAE;AAAA,UACxC;AACA,iBAAO,MAAM,IAAI;AAAA,QACnB,WAAW,SAAS,GAAG;AACrB,cAAI,MAAM,GAAG;AACX,mBAAO;AAAA,UACT,OAAO;AACL,kBAAM,IAAIxB,KAAI,GAAG,MAAM,MAAM,CAAC,GAAG,IAAI,CAAC;AACtC,oBAAQ,IAAK,KAAK,IAAK,KAAK,KAAK,KAAK,KAAK,IAAK,OAAQ,IAAI,EAAG,KAAM;AAAA,UACvE;AACA,iBAAO,MAAM,IAAI;AAAA,QACnB,OAAO;AACL,cAAI,OAAO,MAAM,CAAC,GAAG;AACnB,gBAAI,MAAM,IAAI,GAAG;AACf,qBAAOA,KAAI,GAAG,IAAI,IAAI,GAAG,CAAC,KAAK,IAAI,MAAM,CAAC,CAAC;AAAA,YAC7C,OAAO;AACL,qBAAOA,KAAI,GAAG,IAAI,IAAI,KAAK,CAAC,CAAC;AAAA,YAC/B;AAAA,UACF;AACA,iBAAO,MAAM,IAAI;AAAA,QACnB;AAWA,YAAI,KAAK,GAAG,MAAM,KAAK;AACrB,cAAI,aAAa,KAAK,GAAG,IAAI;AAC7B,cAAI,eAAe,GAAG;AACpB,yBAAa;AAAA,UACf;AACA,cAAI,YAAY,MAAM,aAAa;AACnC,cAAI,OAAO,WAAW;AACpB,mBAAO;AAAA,UACT,OAAO;AACL,oBAAQ,OAAO,aAAa;AAC5B,gBAAI,OAAO,GAAG;AACZ,qBAAO;AAAA,YACT;AAAA,UACF;AAAA,QACF;AACA,eAAO,OAAO,KAAK,EAAE;AAAA,MACvB;AAAA,MACA,UAAU,SAAU,cAAc;AAChC,aAAK,yBAAyB;AAC9B,aAAK,OAAO,gBAAgB,KAAK;AACjC,aAAK,qBAAqB,KAAK,KAAK,aAAa,YAAY,EAAE,UAAU;AACzE,YAAI,gBAAgB,KAAK,KAAK,MAAM,GAAG;AACrC,eAAK,EAAE,IAAI,KAAK;AAAA,QAClB;AACA,YAAI,UAAU,KAAK,KAAK,MAAM,IAAI,IAAI,MAAM,KAAK,KAAK;AACtD,YAAI,IAAI,KAAK,EAAE,IAAI;AACnB,YAAI,IAAI,KAAK,EAAE,IAAI,UAAU;AAC7B,YAAI,IAAK,KAAK,EAAE,IAAI,UAAW;AAC/B,YAAI,IAAI,GAAG;AACT,cAAI,KAAK;AACT,cAAI;AACJ,cAAI;AAAA,QACN;AACA,aAAK,SAAS;AACd,aAAK,SAAS;AAAA,MAChB;AAAA,IACF;AACA,oBAAgB,CAAC,wBAAwB,GAAG,uBAAuB;AAEnE,aAAS,oBAAoBQ,OAAMD,OAAM,KAAK;AAC5C,aAAO,IAAI,wBAAwBC,OAAMD,OAAM,GAAG;AAAA,IACpD;AAEA,WAAO;AAAA,MACL;AAAA,IACF;AAAA,EACF,EAAE;AA8CF,uBAAqB,UAAU,mBAAmB,WAAY;AAC5D,QAAI;AACJ,QAAI,MAAM,KAAK,UAAU,EAAE;AAC3B,QAAI;AACJ,QAAI,UAAU,gBAAgB;AAC9B,SAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,sBAAgB,KAAK,UAAU,EAAE,CAAC;AAClC,WAAK,eAAe,CAAC,IAAI,IAAI,yBAAyB,KAAK,OAAO,eAAe,IAAI;AAAA,IACvF;AACA,QAAI,KAAK,UAAU,KAAK,OAAO,KAAK,UAAU,GAAG;AAC/C,WAAK,YAAY;AAAA,QACf,GAAG,QAAQ,KAAK,OAAO,KAAK,UAAU,EAAE,GAAG,GAAG,GAAG,IAAI;AAAA,QACrD,GAAG,QAAQ,KAAK,OAAO,KAAK,UAAU,EAAE,GAAG,GAAG,GAAG,IAAI;AAAA,QACrD,GAAG,QAAQ,KAAK,OAAO,KAAK,UAAU,EAAE,GAAG,GAAG,GAAG,IAAI;AAAA,QACrD,GAAG,QAAQ,KAAK,OAAO,KAAK,UAAU,EAAE,GAAG,GAAG,GAAG,IAAI;AAAA,QACrD,GAAG,QAAQ,KAAK,OAAO,KAAK,UAAU,EAAE,GAAG,GAAG,GAAG,IAAI;AAAA,QACrD,GAAG,KAAK,MAAM,YAAY,gBAAgB,KAAK,UAAU,EAAE,CAAC;AAAA,MAC9D;AACA,WAAK,iBAAiB;AAAA,IACxB,OAAO;AACL,WAAK,iBAAiB;AAAA,IACxB;AACA,SAAK,aAAa,YAAY,QAAQ,KAAK,OAAO,KAAK,UAAU,EAAE,GAAG,GAAG,GAAG,IAAI;AAAA,EAClF;AAEA,uBAAqB,UAAU,cAAc,SAAU,cAAc,oBAAoB;AACvF,SAAK,qBAAqB;AAC1B,QAAI,CAAC,KAAK,QAAQ,CAAC,KAAK,iBAAiB,CAAC,uBAAuB,CAAC,KAAK,kBAAkB,CAAC,KAAK,UAAU,EAAE,OAAO;AAChH;AAAA,IACF;AACA,SAAK,gBAAgB;AACrB,QAAI,YAAY,KAAK,aAAa,UAAU;AAC5C,QAAI,YAAY,KAAK;AACrB,QAAI,WAAW,KAAK;AACpB,QAAI,eAAe,KAAK;AACxB,QAAI,aAAa,KAAK;AACtB,QAAI,uBAAuB,KAAK,gBAAgB;AAChD,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI,UAAU,aAAa;AAC3B,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAIK;AACJ,QAAI,KAAK,gBAAgB;AACvB,MAAAA,QAAO,KAAK,UAAU;AACtB,UAAI,CAAC,KAAK,UAAU,KAAK,KAAK,UAAU,MAAM;AAC5C,YAAI,QAAQA,MAAK;AACjB,YAAI,KAAK,UAAU,EAAE,GAAG;AACtB,kBAAQ,MAAM,QAAQ;AAAA,QACxB;AAEA,mBAAW;AAAA,UACT,SAAS;AAAA,UACT,UAAU,CAAC;AAAA,QACb;AACA,cAAM,MAAM,UAAU;AACtB,YAAI;AACJ,sBAAc;AACd,aAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,uBAAa,IAAI;AAAA,YAAgB,MAAM,EAAE,CAAC;AAAA,YACxC,MAAM,EAAE,IAAI,CAAC;AAAA,YACb,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,IAAI,MAAM,EAAE,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,EAAE,CAAC,IAAI,MAAM,EAAE,CAAC,EAAE,CAAC,CAAC;AAAA,YAC7D,CAAC,MAAM,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,MAAM,EAAE,IAAI,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,MAAM,EAAE,IAAI,CAAC,EAAE,CAAC,CAAC;AAAA,UAAC;AAChF,mBAAS,WAAW,WAAW;AAC/B,mBAAS,SAAS,KAAK,UAAU;AACjC,yBAAe,WAAW;AAAA,QAC5B;AACA,YAAI;AACJ,YAAIA,MAAK,EAAE,GAAG;AACZ,uBAAa,IAAI;AAAA,YAAgB,MAAM,EAAE,CAAC;AAAA,YACxC,MAAM,EAAE,CAAC;AAAA,YACT,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,IAAI,MAAM,EAAE,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,EAAE,CAAC,IAAI,MAAM,EAAE,CAAC,EAAE,CAAC,CAAC;AAAA,YAC7D,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,IAAI,MAAM,EAAE,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,EAAE,CAAC,IAAI,MAAM,EAAE,CAAC,EAAE,CAAC,CAAC;AAAA,UAAC;AAChE,mBAAS,WAAW,WAAW;AAC/B,mBAAS,SAAS,KAAK,UAAU;AACjC,yBAAe,WAAW;AAAA,QAC5B;AACA,aAAK,UAAU,KAAK;AAAA,MACtB;AACA,iBAAW,KAAK,UAAU;AAE1B,sBAAgB,KAAK,UAAU,EAAE;AACjC,mBAAa;AACb,iBAAW;AACX,sBAAgB;AAChB,aAAO;AACP,iBAAW,SAAS;AACpB,UAAI,gBAAgB,KAAKA,MAAK,EAAE,GAAG;AACjC,YAAI,SAAS,UAAU,KAAK,IAAI,aAAa,GAAG;AAC9C,0BAAgB,CAAC,KAAK,IAAI,aAAa,IAAI,SAAS;AAAA,QACtD;AACA,qBAAa,SAAS,SAAS;AAC/B,iBAAS,SAAS,UAAU,EAAE;AAC9B,mBAAW,OAAO,SAAS;AAC3B,eAAO,gBAAgB,GAAG;AACxB,2BAAiB,OAAO,QAAQ,EAAE;AAClC,sBAAY;AACZ,cAAI,WAAW,GAAG;AAChB,0BAAc;AACd,qBAAS,SAAS,UAAU,EAAE;AAC9B,uBAAW,OAAO,SAAS;AAAA,UAC7B;AAAA,QACF;AAAA,MACF;AACA,eAAS,SAAS,UAAU,EAAE;AAC9B,kBAAY,OAAO,WAAW,CAAC;AAC/B,qBAAe,OAAO,QAAQ;AAC9B,sBAAgB,aAAa;AAAA,IAC/B;AAEA,UAAM,QAAQ;AACd,WAAO;AACP,WAAO;AACP,QAAI,OAAO,aAAa,YAAY,MAAM;AAC1C,QAAI,YAAY;AAChB,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AAEJ,WAAO,UAAU;AAEjB,QAAI;AACJ,QAAI,MAAM;AACV,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI,cAAc;AAClB,QAAI,iBAAiB;AACrB,QAAI,eAAe;AACnB,QAAI,cAAc;AAClB,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAIV;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI,UAAU;AACd,QAAI,UAAU,KAAK;AACnB,QAAI;AAGJ,QAAI,aAAa,MAAM,KAAK,aAAa,MAAM,GAAG;AAChD,UAAI,wBAAwB;AAC5B,UAAI,0BAA0B;AAC9B,UAAI,oBAAoB,aAAa,MAAM,IAAI,OAAO;AACtD,UAAI,YAAY;AAChB,UAAI,YAAY;AAEhB,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,YAAI,QAAQ,CAAC,EAAE,GAAG;AAChB,cAAI,uBAAuB;AACzB,qCAAyB;AAAA,UAC3B;AACA,iBAAO,YAAY,GAAG;AACpB,oBAAQ,SAAS,EAAE,wBAAwB;AAC3C,yBAAa;AAAA,UACf;AACA,kCAAwB;AACxB,sBAAY;AAAA,QACd,OAAO;AACL,eAAK,IAAI,GAAG,IAAI,MAAM,KAAK,GAAG;AAC5B,4BAAgB,UAAU,CAAC,EAAE;AAC7B,gBAAI,cAAc,EAAE,UAAU;AAC5B,kBAAI,aAAa,aAAa,MAAM,GAAG;AACrC,2CAA2B,cAAc,EAAE,IAAI;AAAA,cACjD;AACA,iCAAmB,UAAU,CAAC,EAAE;AAChC,qBAAO,iBAAiB,QAAQ,QAAQ,CAAC,EAAE,UAAU,CAAC,GAAG,SAAS,EAAE,CAAC,EAAE,EAAE,UAAU;AACnF,kBAAI,KAAK,QAAQ;AACf,yCAAyB,cAAc,EAAE,IAAI,KAAK,CAAC,IAAI;AAAA,cACzD,OAAO;AACL,yCAAyB,cAAc,EAAE,IAAI,OAAO;AAAA,cACtD;AAAA,YACF;AAAA,UACF;AACA,sBAAY;AAAA,QACd;AAAA,MACF;AACA,UAAI,uBAAuB;AACzB,iCAAyB;AAAA,MAC3B;AACA,aAAO,YAAY,GAAG;AACpB,gBAAQ,SAAS,EAAE,wBAAwB;AAC3C,qBAAa;AAAA,MACf;AAAA,IACF;AAGA,SAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,mBAAa,MAAM;AACnB,oBAAc;AACd,UAAI,QAAQ,CAAC,EAAE,GAAG;AAChB,eAAO;AACP,gBAAQ,aAAa;AACrB,gBAAQ,YAAY,IAAI;AACxB,wBAAgB;AAChB,oBAAY;AACZ,YAAI,KAAK,gBAAgB;AACvB,uBAAa;AACb,qBAAW;AACX,mBAAS,SAAS,UAAU,EAAE;AAC9B,sBAAY,OAAO,WAAW,CAAC;AAC/B,yBAAe,OAAO,QAAQ;AAC9B,0BAAgB,aAAa;AAC7B,0BAAgB;AAAA,QAClB;AACA,kBAAU;AACV,mBAAW;AACX,mBAAW;AACX,kBAAU;AACV,kBAAU,KAAK;AAAA,MACjB,OAAO;AACL,YAAI,KAAK,gBAAgB;AACvB,cAAI,gBAAgB,QAAQ,CAAC,EAAE,MAAM;AACnC,oBAAQ,aAAa,GAAG;AAAA,cACtB,KAAK;AACH,iCAAiB,cAAc,aAAa,WAAW,QAAQ,CAAC,EAAE,IAAI;AACtE;AAAA,cACF,KAAK;AACH,kCAAkB,cAAc,aAAa,WAAW,QAAQ,CAAC,EAAE,IAAI,KAAK;AAC5E;AAAA,cACF;AACE;AAAA,YACJ;AACA,0BAAc,QAAQ,CAAC,EAAE;AAAA,UAC3B;AACA,cAAI,QAAQ,QAAQ,CAAC,EAAE,KAAK;AAC1B,gBAAI,QAAQ,GAAG,GAAG;AAChB,+BAAiB,QAAQ,GAAG,EAAE;AAAA,YAChC;AACA,6BAAiB,QAAQ,CAAC,EAAE,KAAK;AACjC,kBAAM,QAAQ,CAAC,EAAE;AAAA,UACnB;AACA,2BAAkB,UAAU,CAAC,IAAI,QAAQ,CAAC,EAAE,KAAM;AAClD,cAAI,iBAAiB;AACrB,eAAK,IAAI,GAAG,IAAI,MAAM,KAAK,GAAG;AAC5B,4BAAgB,UAAU,CAAC,EAAE;AAC7B,gBAAI,cAAc,EAAE,UAAU;AAC5B,iCAAmB,UAAU,CAAC,EAAE;AAChC,qBAAO,iBAAiB,QAAQ,QAAQ,CAAC,EAAE,UAAU,CAAC,GAAG,SAAS,EAAE,CAAC,EAAE,EAAE,UAAU;AACnF,kBAAI,KAAK,QAAQ;AACf,kCAAkB,cAAc,EAAE,EAAE,CAAC,IAAI,KAAK,CAAC;AAAA,cACjD,OAAO;AACL,kCAAkB,cAAc,EAAE,EAAE,CAAC,IAAI;AAAA,cAC3C;AAAA,YACF;AACA,gBAAI,cAAc,EAAE,UAAU;AAC5B,iCAAmB,UAAU,CAAC,EAAE;AAChC,qBAAO,iBAAiB,QAAQ,QAAQ,CAAC,EAAE,UAAU,CAAC,GAAG,SAAS,EAAE,CAAC,EAAE,EAAE,UAAU;AACnF,kBAAI,KAAK,QAAQ;AACf,kCAAkB,cAAc,EAAE,EAAE,CAAC,IAAI,KAAK,CAAC;AAAA,cACjD,OAAO;AACL,kCAAkB,cAAc,EAAE,EAAE,CAAC,IAAI;AAAA,cAC3C;AAAA,YACF;AAAA,UACF;AACA,iBAAO;AAEP,cAAI,KAAK,UAAU,EAAE,GAAG;AACtB,4BAAgB,QAAQ,CAAC,EAAE,KAAK,OAAQ,cAAc,KAAK,UAAU,EAAE,IAAI,QAAQ,CAAC,EAAE,KAAK,MAAM,QAAQ,QAAQ,SAAS,CAAC,EAAE,KAAK,OAAO,OAAQ,MAAM;AACvJ,6BAAiB,KAAK,UAAU,EAAE;AAAA,UACpC;AACA,iBAAO,MAAM;AACX,gBAAI,gBAAgB,iBAAiB,gBAAgB,kBAAkB,CAAC,QAAQ;AAC9E,sBAAQ,gBAAgB,iBAAiB,iBAAiB,aAAa;AACvE,yBAAW,UAAU,MAAM,CAAC,KAAK,aAAa,MAAM,CAAC,IAAI,UAAU,MAAM,CAAC,KAAK;AAC/E,yBAAW,UAAU,MAAM,CAAC,KAAK,aAAa,MAAM,CAAC,IAAI,UAAU,MAAM,CAAC,KAAK;AAC/E,2BAAa,UAAW,CAAC,UAAU,CAAC,IAAI,QAAQ,CAAC,EAAE,KAAM,MAAO,EAAE,UAAU,CAAC,IAAI,QAAQ,IAAI;AAC7F,qBAAO;AAAA,YACT,WAAW,QAAQ;AACjB,+BAAiB,aAAa;AAC9B,0BAAY;AACZ,kBAAI,YAAY,OAAO,QAAQ;AAC7B,2BAAW;AACX,8BAAc;AACd,oBAAI,CAAC,SAAS,UAAU,GAAG;AACzB,sBAAIU,MAAK,EAAE,GAAG;AACZ,+BAAW;AACX,iCAAa;AACb,6BAAS,SAAS,UAAU,EAAE;AAAA,kBAChC,OAAO;AACL,qCAAiB,aAAa;AAC9B,6BAAS;AAAA,kBACX;AAAA,gBACF,OAAO;AACL,2BAAS,SAAS,UAAU,EAAE;AAAA,gBAChC;AAAA,cACF;AACA,kBAAI,QAAQ;AACV,4BAAY;AACZ,+BAAe,OAAO,QAAQ;AAC9B,gCAAgB,aAAa;AAAA,cAC/B;AAAA,YACF;AAAA,UACF;AACA,iBAAO,QAAQ,CAAC,EAAE,KAAK,IAAI,QAAQ,CAAC,EAAE;AACtC,uBAAa,UAAU,CAAC,MAAM,GAAG,CAAC;AAAA,QACpC,OAAO;AACL,iBAAO,QAAQ,CAAC,EAAE,KAAK,IAAI,QAAQ,CAAC,EAAE;AACtC,uBAAa,UAAU,CAAC,MAAM,GAAG,CAAC;AAGlC,uBAAa,UAAW,CAAC,UAAU,CAAC,IAAI,QAAQ,CAAC,EAAE,KAAM,MAAQ,CAAC,UAAU,CAAC,IAAI,OAAQ,MAAM,CAAC;AAAA,QAClG;AAEA,aAAK,IAAI,GAAG,IAAI,MAAM,KAAK,GAAG;AAC5B,0BAAgB,UAAU,CAAC,EAAE;AAC7B,cAAI,cAAc,EAAE,UAAU;AAC5B,+BAAmB,UAAU,CAAC,EAAE;AAChC,mBAAO,iBAAiB,QAAQ,QAAQ,CAAC,EAAE,UAAU,CAAC,GAAG,SAAS,EAAE,CAAC,EAAE,EAAE,UAAU;AAEnF,gBAAI,SAAS,KAAK,aAAa,MAAM,GAAG;AACtC,kBAAI,KAAK,gBAAgB;AACvB,oBAAI,KAAK,QAAQ;AACf,mCAAiB,cAAc,EAAE,IAAI,KAAK,CAAC;AAAA,gBAC7C,OAAO;AACL,mCAAiB,cAAc,EAAE,IAAI;AAAA,gBACvC;AAAA,cACF,WAAW,KAAK,QAAQ;AACtB,wBAAQ,cAAc,EAAE,IAAI,KAAK,CAAC;AAAA,cACpC,OAAO;AACL,wBAAQ,cAAc,EAAE,IAAI;AAAA,cAC9B;AAAA,YACF;AAAA,UACF;AAAA,QACF;AACA,YAAI,aAAa,iBAAiB;AAChC,eAAK,aAAa,MAAM;AAAA,QAC1B;AACA,YAAI,aAAa,iBAAiB;AAChC,cAAI,aAAa,IAAI;AACnB,iBAAK,CAAC,aAAa,GAAG,CAAC,GAAG,aAAa,GAAG,CAAC,GAAG,aAAa,GAAG,CAAC,CAAC;AAAA,UAClE,OAAO;AACL,iBAAK,CAAC,GAAG,GAAG,CAAC;AAAA,UACf;AAAA,QACF;AACA,YAAI,aAAa,iBAAiB,aAAa,IAAI;AACjD,eAAK,CAAC,aAAa,GAAG,CAAC,GAAG,aAAa,GAAG,CAAC,GAAG,aAAa,GAAG,CAAC,CAAC;AAAA,QAClE;AACA,aAAK,IAAI,GAAG,IAAI,MAAM,KAAK,GAAG;AAC5B,0BAAgB,UAAU,CAAC,EAAE;AAC7B,cAAI,cAAc,EAAE,UAAU;AAC5B,+BAAmB,UAAU,CAAC,EAAE;AAChC,mBAAO,iBAAiB,QAAQ,QAAQ,CAAC,EAAE,UAAU,CAAC,GAAG,SAAS,EAAE,CAAC,EAAE,EAAE,UAAU;AAEnF,gBAAI,KAAK,QAAQ;AACf,2BAAa,UAAU,CAAC,cAAc,EAAE,EAAE,CAAC,IAAI,KAAK,CAAC,GAAG,CAAC,cAAc,EAAE,EAAE,CAAC,IAAI,KAAK,CAAC,GAAG,cAAc,EAAE,EAAE,CAAC,IAAI,KAAK,CAAC,CAAC;AAAA,YACzH,OAAO;AACL,2BAAa,UAAU,CAAC,cAAc,EAAE,EAAE,CAAC,IAAI,MAAM,CAAC,cAAc,EAAE,EAAE,CAAC,IAAI,MAAM,cAAc,EAAE,EAAE,CAAC,IAAI,IAAI;AAAA,YAChH;AAAA,UACF;AAAA,QACF;AACA,aAAK,IAAI,GAAG,IAAI,MAAM,KAAK,GAAG;AAC5B,0BAAgB,UAAU,CAAC,EAAE;AAC7B,cAAI,cAAc,EAAE,UAAU;AAC5B,+BAAmB,UAAU,CAAC,EAAE;AAChC,mBAAO,iBAAiB,QAAQ,QAAQ,CAAC,EAAE,UAAU,CAAC,GAAG,SAAS,EAAE,CAAC,EAAE,EAAE,UAAU;AACnF,gBAAI,KAAK,QAAQ;AACf,2BAAa,MAAM,KAAM,cAAc,EAAE,EAAE,CAAC,IAAI,KAAK,KAAK,CAAC,GAAI,KAAM,cAAc,EAAE,EAAE,CAAC,IAAI,KAAK,KAAK,CAAC,GAAI,CAAC;AAAA,YAC9G,OAAO;AACL,2BAAa,MAAM,KAAM,cAAc,EAAE,EAAE,CAAC,IAAI,KAAK,MAAO,KAAM,cAAc,EAAE,EAAE,CAAC,IAAI,KAAK,MAAO,CAAC;AAAA,YACxG;AAAA,UACF;AAAA,QACF;AACA,aAAK,IAAI,GAAG,IAAI,MAAM,KAAK,GAAG;AAC5B,0BAAgB,UAAU,CAAC,EAAE;AAC7B,6BAAmB,UAAU,CAAC,EAAE;AAChC,iBAAO,iBAAiB,QAAQ,QAAQ,CAAC,EAAE,UAAU,CAAC,GAAG,SAAS,EAAE,CAAC,EAAE,EAAE,UAAU;AACnF,cAAI,cAAc,GAAG,UAAU;AAC7B,gBAAI,KAAK,QAAQ;AACf,2BAAa,aAAa,CAAC,cAAc,GAAG,IAAI,KAAK,CAAC,GAAG,cAAc,GAAG,IAAI,KAAK,CAAC,CAAC;AAAA,YACvF,OAAO;AACL,2BAAa,aAAa,CAAC,cAAc,GAAG,IAAI,MAAM,cAAc,GAAG,IAAI,IAAI;AAAA,YACjF;AAAA,UACF;AACA,cAAI,cAAc,EAAE,UAAU;AAC5B,gBAAI,KAAK,QAAQ;AACf,2BAAa,QAAQ,CAAC,cAAc,EAAE,IAAI,KAAK,CAAC,CAAC;AAAA,YACnD,OAAO;AACL,2BAAa,QAAQ,CAAC,cAAc,EAAE,IAAI,IAAI;AAAA,YAChD;AAAA,UACF;AACA,cAAI,cAAc,GAAG,UAAU;AAC7B,gBAAI,KAAK,QAAQ;AACf,2BAAa,QAAQ,cAAc,GAAG,IAAI,KAAK,CAAC,CAAC;AAAA,YACnD,OAAO;AACL,2BAAa,QAAQ,cAAc,GAAG,IAAI,IAAI;AAAA,YAChD;AAAA,UACF;AACA,cAAI,cAAc,GAAG,UAAU;AAC7B,gBAAI,KAAK,QAAQ;AACf,2BAAa,QAAQ,cAAc,GAAG,IAAI,KAAK,CAAC,CAAC;AAAA,YACnD,OAAO;AACL,2BAAa,QAAQ,cAAc,GAAG,IAAI,IAAI;AAAA,YAChD;AAAA,UACF;AACA,cAAI,cAAc,EAAE,UAAU;AAC5B,gBAAI,KAAK,QAAQ;AACf,8BAAiB,cAAc,EAAE,IAAK,KAAK,CAAC,IAAI,eAAe,KAAK,CAAC;AAAA,YACvE,OAAO;AACL,8BAAiB,cAAc,EAAE,IAAK,OAAO,eAAe;AAAA,YAC9D;AAAA,UACF;AACA,cAAI,aAAa,mBAAmB,cAAc,GAAG,UAAU;AAC7D,gBAAI,KAAK,QAAQ;AACf,oBAAM,cAAc,GAAG,IAAI,KAAK,CAAC;AAAA,YACnC,OAAO;AACL,oBAAM,cAAc,GAAG,IAAI;AAAA,YAC7B;AAAA,UACF;AACA,cAAI,aAAa,mBAAmB,cAAc,GAAG,UAAU;AAC7D,iBAAKV,KAAI,GAAGA,KAAI,GAAGA,MAAK,GAAG;AACzB,kBAAI,KAAK,QAAQ;AACf,mBAAGA,EAAC,MAAM,cAAc,GAAG,EAAEA,EAAC,IAAI,GAAGA,EAAC,KAAK,KAAK,CAAC;AAAA,cACnD,OAAO;AACL,mBAAGA,EAAC,MAAM,cAAc,GAAG,EAAEA,EAAC,IAAI,GAAGA,EAAC,KAAK;AAAA,cAC7C;AAAA,YACF;AAAA,UACF;AACA,cAAI,aAAa,iBAAiB,aAAa,IAAI;AACjD,gBAAI,cAAc,GAAG,UAAU;AAC7B,mBAAKA,KAAI,GAAGA,KAAI,GAAGA,MAAK,GAAG;AACzB,oBAAI,KAAK,QAAQ;AACf,qBAAGA,EAAC,MAAM,cAAc,GAAG,EAAEA,EAAC,IAAI,GAAGA,EAAC,KAAK,KAAK,CAAC;AAAA,gBACnD,OAAO;AACL,qBAAGA,EAAC,MAAM,cAAc,GAAG,EAAEA,EAAC,IAAI,GAAGA,EAAC,KAAK;AAAA,gBAC7C;AAAA,cACF;AAAA,YACF;AACA,gBAAI,cAAc,GAAG,UAAU;AAC7B,kBAAI,KAAK,QAAQ;AACf,qBAAK,YAAY,IAAI,cAAc,GAAG,IAAI,KAAK,CAAC,CAAC;AAAA,cACnD,OAAO;AACL,qBAAK,YAAY,IAAI,cAAc,GAAG,IAAI,IAAI;AAAA,cAChD;AAAA,YACF;AACA,gBAAI,cAAc,GAAG,UAAU;AAC7B,kBAAI,KAAK,QAAQ;AACf,qBAAK,mBAAmB,IAAI,cAAc,GAAG,IAAI,KAAK,CAAC,CAAC;AAAA,cAC1D,OAAO;AACL,qBAAK,mBAAmB,IAAI,cAAc,GAAG,IAAI,IAAI;AAAA,cACvD;AAAA,YACF;AACA,gBAAI,cAAc,GAAG,UAAU;AAC7B,kBAAI,KAAK,QAAQ;AACf,qBAAK,mBAAmB,IAAI,cAAc,GAAG,IAAI,KAAK,CAAC,CAAC;AAAA,cAC1D,OAAO;AACL,qBAAK,mBAAmB,IAAI,cAAc,GAAG,IAAI,IAAI;AAAA,cACvD;AAAA,YACF;AAAA,UACF;AAAA,QACF;AAEA,aAAK,IAAI,GAAG,IAAI,MAAM,KAAK,GAAG;AAC5B,0BAAgB,UAAU,CAAC,EAAE;AAE7B,cAAI,cAAc,EAAE,UAAU;AAC5B,+BAAmB,UAAU,CAAC,EAAE;AAChC,mBAAO,iBAAiB,QAAQ,QAAQ,CAAC,EAAE,UAAU,CAAC,GAAG,SAAS,EAAE,CAAC,EAAE,EAAE,UAAU;AACnF,gBAAI,KAAK,gBAAgB;AACvB,kBAAI,KAAK,QAAQ;AACf,6BAAa,UAAU,GAAG,cAAc,EAAE,EAAE,CAAC,IAAI,KAAK,CAAC,GAAG,CAAC,cAAc,EAAE,EAAE,CAAC,IAAI,KAAK,CAAC,CAAC;AAAA,cAC3F,OAAO;AACL,6BAAa,UAAU,GAAG,cAAc,EAAE,EAAE,CAAC,IAAI,MAAM,CAAC,cAAc,EAAE,EAAE,CAAC,IAAI,IAAI;AAAA,cACrF;AAAA,YACF,WAAW,KAAK,QAAQ;AACtB,2BAAa,UAAU,cAAc,EAAE,EAAE,CAAC,IAAI,KAAK,CAAC,GAAG,cAAc,EAAE,EAAE,CAAC,IAAI,KAAK,CAAC,GAAG,CAAC,cAAc,EAAE,EAAE,CAAC,IAAI,KAAK,CAAC,CAAC;AAAA,YACxH,OAAO;AACL,2BAAa,UAAU,cAAc,EAAE,EAAE,CAAC,IAAI,MAAM,cAAc,EAAE,EAAE,CAAC,IAAI,MAAM,CAAC,cAAc,EAAE,EAAE,CAAC,IAAI,IAAI;AAAA,YAC/G;AAAA,UACF;AAAA,QACF;AACA,YAAI,aAAa,iBAAiB;AAChC,qBAAW,KAAK,IAAI,IAAI;AAAA,QAC1B;AACA,YAAI,aAAa,iBAAiB;AAChC,qBAAW,SAAS,KAAK,MAAM,GAAG,CAAC,IAAI,GAAG,IAAI,MAAM,KAAK,MAAM,GAAG,CAAC,IAAI,GAAG,IAAI,MAAM,KAAK,MAAM,GAAG,CAAC,IAAI,GAAG,IAAI;AAAA,QAChH;AACA,YAAI,aAAa,iBAAiB,aAAa,IAAI;AACjD,qBAAW,SAAS,KAAK,MAAM,GAAG,CAAC,IAAI,GAAG,IAAI,MAAM,KAAK,MAAM,GAAG,CAAC,IAAI,GAAG,IAAI,MAAM,KAAK,MAAM,GAAG,CAAC,IAAI,GAAG,IAAI;AAAA,QAChH;AAEA,YAAI,KAAK,gBAAgB;AACvB,uBAAa,UAAU,GAAG,CAAC,aAAa,EAAE;AAE1C,uBAAa,UAAU,GAAI,UAAU,CAAC,IAAI,OAAQ,OAAO,MAAM,CAAC;AAChE,cAAI,KAAK,UAAU,EAAE,GAAG;AACtB,wBAAY,aAAa,MAAM,CAAC,IAAI,UAAU,MAAM,CAAC,MAAM,aAAa,MAAM,CAAC,IAAI,UAAU,MAAM,CAAC;AACpG,gBAAI,MAAO,KAAK,KAAK,QAAQ,IAAI,MAAO,KAAK;AAC7C,gBAAI,aAAa,MAAM,CAAC,IAAI,UAAU,MAAM,CAAC,GAAG;AAC9C,qBAAO;AAAA,YACT;AACA,yBAAa,OAAQ,CAAC,MAAM,KAAK,KAAM,GAAG;AAAA,UAC5C;AACA,uBAAa,UAAU,UAAU,UAAU,CAAC;AAC5C,2BAAkB,UAAU,CAAC,IAAI,QAAQ,CAAC,EAAE,KAAM;AAClD,cAAI,QAAQ,IAAI,CAAC,KAAK,QAAQ,QAAQ,IAAI,CAAC,EAAE,KAAK;AAChD,6BAAiB,QAAQ,CAAC,EAAE,KAAK;AACjC,6BAAkB,aAAa,KAAK,OAAS,aAAa;AAAA,UAC5D;AAAA,QACF,OAAO;AACL,uBAAa,UAAU,MAAM,MAAM,CAAC;AAEpC,cAAI,aAAa,IAAI;AAEnB,yBAAa,UAAU,aAAa,GAAG,CAAC,GAAG,aAAa,GAAG,CAAC,IAAI,aAAa,QAAQ,CAAC;AAAA,UACxF;AACA,kBAAQ,aAAa,GAAG;AAAA,YACtB,KAAK;AACH,2BAAa,UAAU,QAAQ,CAAC,EAAE,wBAAwB,aAAa,iBAAiB,aAAa,WAAW,aAAa,WAAW,QAAQ,CAAC,EAAE,IAAI,IAAI,GAAG,CAAC;AAC/J;AAAA,YACF,KAAK;AACH,2BAAa,UAAU,QAAQ,CAAC,EAAE,wBAAwB,aAAa,iBAAiB,aAAa,WAAW,aAAa,WAAW,QAAQ,CAAC,EAAE,IAAI,KAAK,GAAG,GAAG,CAAC;AACnK;AAAA,YACF;AACE;AAAA,UACJ;AACA,uBAAa,UAAU,GAAG,CAAC,aAAa,EAAE;AAC1C,uBAAa,UAAU,MAAM,GAAG,CAAC;AACjC,uBAAa,UAAW,UAAU,CAAC,IAAI,QAAQ,CAAC,EAAE,KAAM,MAAQ,UAAU,CAAC,IAAI,OAAQ,MAAM,CAAC;AAC9F,kBAAQ,QAAQ,CAAC,EAAE,IAAK,aAAa,KAAK,OAAS,aAAa;AAAA,QAClE;AACA,YAAI,eAAe,QAAQ;AACzB,oBAAU,aAAa,MAAM;AAAA,QAC/B,WAAW,eAAe,OAAO;AAC/B,oBAAU,aAAa,QAAQ;AAAA,QACjC,OAAO;AACL,oBAAU,CAAC,aAAa,MAAM,CAAC,GAAG,aAAa,MAAM,CAAC,GAAG,aAAa,MAAM,CAAC,GAAG,aAAa,MAAM,CAAC,GAAG,aAAa,MAAM,CAAC,GAAG,aAAa,MAAM,CAAC,GAAG,aAAa,MAAM,CAAC,GAAG,aAAa,MAAM,CAAC,GAAG,aAAa,MAAM,CAAC,GAAG,aAAa,MAAM,CAAC,GAAG,aAAa,MAAM,EAAE,GAAG,aAAa,MAAM,EAAE,GAAG,aAAa,MAAM,EAAE,GAAG,aAAa,MAAM,EAAE,GAAG,aAAa,MAAM,EAAE,GAAG,aAAa,MAAM,EAAE,CAAC;AAAA,QACjY;AACA,kBAAU;AAAA,MACZ;AAEA,UAAI,wBAAwB,GAAG;AAC7B,sBAAc,IAAI,YAAY,SAAS,UAAU,UAAU,UAAU,SAAS,OAAO;AACrF,aAAK,gBAAgB,KAAK,WAAW;AACrC,gCAAwB;AACxB,aAAK,qBAAqB;AAAA,MAC5B,OAAO;AACL,sBAAc,KAAK,gBAAgB,CAAC;AACpC,aAAK,qBAAqB,YAAY,OAAO,SAAS,UAAU,UAAU,UAAU,SAAS,OAAO,KAAK,KAAK;AAAA,MAChH;AAAA,IACF;AAAA,EACF;AAEA,uBAAqB,UAAU,WAAW,WAAY;AACpD,QAAI,KAAK,MAAM,WAAW,YAAY,KAAK,UAAU;AACnD;AAAA,IACF;AACA,SAAK,WAAW,KAAK,MAAM,WAAW;AACtC,SAAK,yBAAyB;AAAA,EAChC;AAEA,uBAAqB,UAAU,UAAU,IAAI,OAAO;AACpD,uBAAqB,UAAU,oBAAoB,CAAC;AACpD,kBAAgB,CAAC,wBAAwB,GAAG,oBAAoB;AAKhE,eAAa,UAAU,cAAc,SAAUK,OAAME,aAAYC,OAAM;AACrE,SAAK,qBAAqB;AAC1B,SAAK,UAAU;AACf,SAAK,aAAaH,OAAME,aAAYC,KAAI;AACxC,SAAK,eAAe,IAAI,aAAa,MAAMH,MAAK,GAAG,KAAK,iBAAiB;AACzE,SAAK,eAAe,IAAI,qBAAqBA,MAAK,GAAG,KAAK,YAAY,IAAI;AAC1E,SAAK,cAAcA,OAAME,aAAYC,KAAI;AACzC,SAAK,cAAc;AACnB,SAAK,eAAe;AACpB,SAAK,oBAAoB;AACzB,SAAK,wBAAwB;AAC7B,SAAK,2BAA2B;AAChC,SAAK,cAAc;AACnB,SAAK,KAAK;AACV,SAAK,aAAa,iBAAiB,KAAK,iBAAiB;AAAA,EAC3D;AAEA,eAAa,UAAU,eAAe,SAAU,KAAK;AACnD,SAAK,OAAO;AACZ,SAAK,uBAAuB,GAAG;AAC/B,SAAK,kBAAkB,KAAK,KAAK,SAAS;AAC1C,QAAI,KAAK,aAAa,QAAQ,KAAK,aAAa,eAAe;AAC7D,WAAK,aAAa;AAClB,WAAK,aAAa,gBAAgB;AAClC,WAAK,aAAa,OAAO;AAAA,IAC3B;AAAA,EACF;AAEA,eAAa,UAAU,kBAAkB,SAAU,cAAc,QAAQ;AACvE,QAAI;AACJ,QAAI,OAAO,OAAO;AAClB,QAAI;AACJ,QAAI,WAAW;AACf,SAAK,IAAI,GAAG,IAAI,MAAM,KAAK,GAAG;AAC5B,UAAI,OAAO,CAAC,EAAE,OAAO,MAAM;AACzB,oBAAY,OAAO,CAAC,EAAE,GAAG;AACzB,oBAAY,iBAAiB,WAAW,UAAU,EAAE,QAAQ,MAAM,YAAY;AAAA,MAChF;AAAA,IACF;AACA,WAAO;AAAA,EACT;AAEA,eAAa,UAAU,qBAAqB,SAAU,SAASgC,QAAO;AACpE,SAAK,aAAa,mBAAmB,SAASA,MAAK;AAAA,EACrD;AAEA,eAAa,UAAU,gBAAgB,SAAU,YAAY;AAC3D,SAAK,aAAa,cAAc,UAAU;AAAA,EAC5C;AAEA,eAAa,UAAU,qBAAqB,SAAU,WAAW;AAC/D,SAAK,aAAa,mBAAmB,SAAS;AAAA,EAChD;AAEA,eAAa,UAAU,8BAA8B,SAAU,cAAc,cAAc,YAAY,MAAM,MAAM;AACjH,QAAI,aAAa,IAAI;AACnB,mBAAa,UAAU,aAAa,GAAG,CAAC,GAAG,aAAa,GAAG,CAAC,IAAI,aAAa,QAAQ,CAAC;AAAA,IACxF;AACA,iBAAa,UAAU,GAAG,CAAC,aAAa,IAAI,CAAC;AAC7C,YAAQ,aAAa,GAAG;AAAA,MACtB,KAAK;AACH,qBAAa,UAAU,aAAa,iBAAiB,aAAa,WAAW,aAAa,WAAW,UAAU,IAAI,GAAG,CAAC;AACvH;AAAA,MACF,KAAK;AACH,qBAAa,UAAU,aAAa,iBAAiB,aAAa,WAAW,aAAa,WAAW,UAAU,KAAK,GAAG,GAAG,CAAC;AAC3H;AAAA,MACF;AACE;AAAA,IACJ;AACA,iBAAa,UAAU,MAAM,MAAM,CAAC;AAAA,EACtC;AAEA,eAAa,UAAU,aAAa,SAAU,WAAW;AACvD,WAAO,SAAS,KAAK,MAAM,UAAU,CAAC,IAAI,GAAG,IAAI,MAAM,KAAK,MAAM,UAAU,CAAC,IAAI,GAAG,IAAI,MAAM,KAAK,MAAM,UAAU,CAAC,IAAI,GAAG,IAAI;AAAA,EACjI;AAEA,eAAa,UAAU,YAAY,IAAI,YAAY;AAEnD,eAAa,UAAU,UAAU,WAAY;AAAA,EAE7C;AAEI,mBAAiB;AAAA,IACnB,QAAQ,CAAC;AAAA,EACX;AAQA,kBAAgB,CAAC,aAAa,kBAAkB,gBAAgB,kBAAkB,cAAc,sBAAsB,YAAY,GAAG,oBAAoB;AAEzJ,uBAAqB,UAAU,gBAAgB,WAAY;AACzD,QAAI,KAAK,KAAK,eAAe,CAAC,KAAK,WAAW,YAAY,OAAO;AAC/D,WAAK,gBAAgB,SAAS,MAAM;AAAA,IACtC;AAAA,EACF;AAEA,uBAAqB,UAAU,oBAAoB,SAAU,WAAW;AACtE,QAAI,IAAI;AACR,QAAI,MAAM,UAAU;AACpB,QAAI,eAAe,CAAC;AACpB,QAAI,qBAAqB;AACzB,WAAO,IAAI,KAAK;AACd,UAAI,UAAU,CAAC,MAAM,OAAO,aAAa,EAAE,KAAK,UAAU,CAAC,MAAM,OAAO,aAAa,CAAC,GAAG;AACvF,qBAAa,KAAK,kBAAkB;AACpC,6BAAqB;AAAA,MACvB,OAAO;AACL,8BAAsB,UAAU,CAAC;AAAA,MACnC;AACA,WAAK;AAAA,IACP;AACA,iBAAa,KAAK,kBAAkB;AACpC,WAAO;AAAA,EACT;AAEA,uBAAqB,UAAU,iBAAiB,SAAUnC,OAAMwB,QAAO;AAKrE,QAAIxB,MAAK,UAAUA,MAAK,OAAO,QAAQ;AACrC,UAAI,QAAQA,MAAK,OAAO,CAAC;AACzB,UAAI,MAAM,IAAI;AACZ,YAAI,YAAY,MAAM,GAAG,MAAM,GAAG,SAAS,CAAC;AAC5C,YAAI,UAAU,GAAG;AACf,oBAAU,EAAE,EAAE,CAAC,IAAIwB;AACnB,oBAAU,EAAE,EAAE,CAAC,IAAIA;AAAA,QACrB;AAAA,MACF;AAAA,IACF;AACA,WAAOxB;AAAA,EACT;AAEA,uBAAqB,UAAU,eAAe,WAAY;AACxD,SAAK,mBAAmB,IAAI;AAC5B,QAAI;AACJ,QAAI;AAEJ,QAAI,eAAe,KAAK,aAAa;AACrC,SAAK,kBAAkB,iBAAiB,eAAe,aAAa,EAAE,SAAS,CAAC;AAChF,QAAI,aAAa,IAAI;AACnB,WAAK,aAAa,aAAa,QAAQ,KAAK,WAAW,aAAa,EAAE,CAAC;AAAA,IACzE,OAAO;AACL,WAAK,aAAa,aAAa,QAAQ,eAAe;AAAA,IACxD;AACA,QAAI,aAAa,IAAI;AACnB,WAAK,aAAa,aAAa,UAAU,KAAK,WAAW,aAAa,EAAE,CAAC;AACzE,WAAK,aAAa,aAAa,gBAAgB,aAAa,EAAE;AAAA,IAChE;AACA,SAAK,aAAa,aAAa,aAAa,aAAa,SAAS;AAClE,QAAI,WAAW,KAAK,WAAW,YAAY,cAAc,aAAa,CAAC;AACvE,QAAI,SAAS,QAAQ;AACnB,WAAK,aAAa,aAAa,SAAS,SAAS,MAAM;AAAA,IACzD,OAAO;AACL,WAAK,aAAa,aAAa,eAAe,SAAS,OAAO;AAC9D,UAAI,UAAU,aAAa;AAC3B,UAAI,SAAS,aAAa;AAC1B,WAAK,aAAa,aAAa,cAAc,MAAM;AACnD,WAAK,aAAa,aAAa,eAAe,OAAO;AAAA,IACvD;AACA,SAAK,aAAa,aAAa,cAAc,aAAa,CAAC;AAE3D,QAAI,UAAU,aAAa,KAAK,CAAC;AACjC,QAAI,aAAa,CAAC,CAAC,KAAK,WAAW,YAAY;AAC/C,UAAM,QAAQ;AAEd,QAAI;AACJ,QAAI,eAAe,KAAK;AACxB,QAAI,WAAW;AACf,QAAI,cAAc,KAAK,KAAK;AAC5B,QAAI,OAAO;AACX,QAAI,OAAO;AACX,QAAI,YAAY;AAChB,QAAI,iBAAiB,aAAa,KAAK,OAAQ,aAAa;AAC5D,QAAI,eAAe,CAAC,cAAc,CAAC,aAAa,IAAI;AAClD,UAAI,WAAW,KAAK;AACpB,UAAI,UAAU;AACd,cAAQ,aAAa,GAAG;AAAA,QACtB,KAAK;AACH,oBAAU;AACV;AAAA,QACF,KAAK;AACH,oBAAU;AACV;AAAA,QACF;AACE,oBAAU;AACV;AAAA,MACJ;AACA,eAAS,aAAa,eAAe,OAAO;AAC5C,eAAS,aAAa,kBAAkB,cAAc;AACtD,UAAI,cAAc,KAAK,kBAAkB,aAAa,SAAS;AAC/D,YAAM,YAAY;AAClB,aAAO,aAAa,KAAK,aAAa,GAAG,CAAC,IAAI,aAAa,SAAS;AACpE,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,gBAAQ,KAAK,UAAU,CAAC,EAAE,QAAQ,SAAS,OAAO;AAClD,cAAM,cAAc,YAAY,CAAC;AACjC,cAAM,aAAa,KAAK,CAAC;AACzB,cAAM,aAAa,KAAK,IAAI;AAC5B,cAAM,MAAM,UAAU;AACtB,iBAAS,YAAY,KAAK;AAC1B,YAAI,CAAC,KAAK,UAAU,CAAC,GAAG;AACtB,eAAK,UAAU,CAAC,IAAI;AAAA,YAClB,MAAM;AAAA,YACN,OAAO;AAAA,UACT;AAAA,QACF;AACA,aAAK,UAAU,CAAC,EAAE,OAAO;AACzB,gBAAQ,aAAa;AAAA,MACvB;AAEA,WAAK,aAAa,YAAY,QAAQ;AAAA,IACxC,OAAO;AACL,UAAI,oBAAoB,KAAK,UAAU;AACvC,UAAI;AACJ,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,YAAI,CAAC,KAAK,UAAU,CAAC,GAAG;AACtB,eAAK,UAAU,CAAC,IAAI;AAAA,YAClB,MAAM;AAAA,YACN,WAAW;AAAA,YACX,OAAO;AAAA,UACT;AAAA,QACF;AACA,YAAI,CAAC,cAAc,CAAC,eAAe,MAAM,GAAG;AAC1C,kBAAQ,oBAAoB,IAAI,KAAK,UAAU,CAAC,EAAE,OAAO,SAAS,aAAa,MAAM,MAAM;AAC3F,cAAI,qBAAqB,GAAG;AAC1B,kBAAM,aAAa,kBAAkB,MAAM;AAC3C,kBAAM,aAAa,mBAAmB,OAAO;AAC7C,kBAAM,aAAa,qBAAqB,GAAG;AAC3C,iBAAK,UAAU,CAAC,EAAE,OAAO;AACzB,gBAAI,YAAY;AACd,kBAAI,YAAY,SAAS,GAAG;AAC5B,oBAAM,YAAY,SAAS;AAC3B,mBAAK,UAAU,CAAC,EAAE,YAAY;AAAA,YAChC;AACA,iBAAK,UAAU,CAAC,EAAE,OAAO;AACzB,iBAAK,aAAa,YAAY,KAAK;AAAA,UACrC;AACA,gBAAM,MAAM,UAAU;AAAA,QACxB;AAEA,qBAAa,MAAM;AACnB,YAAI,aAAa;AACf,cAAI,QAAQ,CAAC,EAAE,GAAG;AAChB,mBAAO,CAAC;AACR,oBAAQ,aAAa;AACrB,oBAAQ,YAAY,IAAI;AACxB,wBAAY;AAAA,UACd;AACA,eAAK,4BAA4B,cAAc,cAAc,QAAQ,CAAC,EAAE,MAAM,MAAM,IAAI;AACxF,kBAAQ,QAAQ,CAAC,EAAE,KAAK;AAExB,kBAAQ;AAAA,QACV;AACA,YAAI,YAAY;AACd,qBAAW,KAAK,WAAW,YAAY;AAAA,YACrC,aAAa,UAAU,CAAC;AAAA,YACxB,SAAS;AAAA,YACT,KAAK,WAAW,YAAY,cAAc,aAAa,CAAC,EAAE;AAAA,UAC5D;AACA,cAAI;AAEJ,cAAI,SAAS,MAAM,GAAG;AACpB,2BAAe,IAAI,eAAe,SAAS,MAAM,KAAK,YAAY,IAAI;AAAA,UACxE,OAAO;AACL,gBAAIA,QAAO;AACX,gBAAI,SAAS,QAAQ,SAAS,KAAK,QAAQ;AACzC,cAAAA,QAAO,KAAK,eAAe,SAAS,MAAM,aAAa,SAAS;AAAA,YAClE;AACA,2BAAe,IAAI,gBAAgBA,OAAM,KAAK,YAAY,IAAI;AAAA,UAChE;AACA,cAAI,KAAK,UAAU,CAAC,EAAE,OAAO;AAC3B,gBAAI,QAAQ,KAAK,UAAU,CAAC,EAAE;AAC9B,iBAAK,UAAU,CAAC,EAAE,UAAU,YAAY,MAAM,YAAY;AAC1D,kBAAM,QAAQ;AAAA,UAChB;AACA,eAAK,UAAU,CAAC,EAAE,QAAQ;AAC1B,uBAAa,SAAS;AACtB,uBAAa,aAAa,CAAC;AAC3B,uBAAa,YAAY;AACzB,eAAK,UAAU,CAAC,EAAE,UAAU,YAAY,aAAa,YAAY;AAGjE,cAAI,SAAS,MAAM,GAAG;AACpB,iBAAK,UAAU,CAAC,EAAE,UAAU,aAAa,aAAa,WAAW,aAAa,YAAY,MAAM,MAAM,aAAa,YAAY,MAAM,GAAG;AAAA,UAC1I;AAAA,QACF,OAAO;AACL,cAAI,aAAa;AACf,kBAAM,aAAa,aAAa,eAAe,aAAa,MAAM,EAAE,IAAI,MAAM,aAAa,MAAM,EAAE,IAAI,GAAG;AAAA,UAC5G;AACA,gBAAM,cAAc,QAAQ,CAAC,EAAE;AAC/B,gBAAM,eAAe,wCAAwC,aAAa,UAAU;AAAA,QACtF;AAAA,MAEF;AACA,UAAI,eAAe,OAAO;AACxB,cAAM,aAAa,KAAK,QAAQ;AAAA,MAClC;AAAA,IACF;AACA,WAAO,IAAI,KAAK,UAAU,QAAQ;AAChC,WAAK,UAAU,CAAC,EAAE,KAAK,MAAM,UAAU;AACvC,WAAK;AAAA,IACP;AAEA,SAAK,eAAe;AAAA,EACtB;AAEA,uBAAqB,UAAU,mBAAmB,WAAY;AAC5D,SAAK,aAAa,KAAK,KAAK,gBAAgB,KAAK,KAAK,EAAE;AACxD,SAAK,mBAAmB;AACxB,QAAI,KAAK,cAAc;AACrB,WAAK,eAAe;AACpB,UAAI,UAAU,KAAK,aAAa,QAAQ;AACxC,WAAK,OAAO;AAAA,QACV,KAAK,QAAQ;AAAA,QACb,MAAM,QAAQ;AAAA,QACd,OAAO,QAAQ;AAAA,QACf,QAAQ,QAAQ;AAAA,MAClB;AAAA,IACF;AACA,WAAO,KAAK;AAAA,EACd;AAEA,uBAAqB,UAAU,WAAW,WAAY;AACpD,QAAI;AACJ,QAAI,MAAM,KAAK,UAAU;AACzB,QAAI;AACJ,SAAK,gBAAgB,KAAK,KAAK;AAC/B,SAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,qBAAe,KAAK,UAAU,CAAC,EAAE;AACjC,UAAI,cAAc;AAChB,qBAAa,aAAa,KAAK,KAAK,gBAAgB,KAAK,KAAK,EAAE;AAChE,YAAI,aAAa,MAAM;AACrB,eAAK,OAAO;AAAA,QACd;AAAA,MACF;AAAA,IACF;AAAA,EACF;AAEA,uBAAqB,UAAU,qBAAqB,WAAY;AAC9D,QAAI,CAAC,KAAK,KAAK,eAAe,KAAK,MAAM;AACvC,WAAK,aAAa,YAAY,KAAK,aAAa,aAAa,KAAK,kBAAkB;AACpF,UAAI,KAAK,sBAAsB,KAAK,aAAa,oBAAoB;AACnE,aAAK,eAAe;AACpB,YAAI;AACJ,YAAI;AACJ,YAAI,kBAAkB,KAAK,aAAa;AAExC,YAAI,UAAU,KAAK,aAAa,YAAY;AAE5C,cAAM,QAAQ;AACd,YAAI;AACJ,YAAI;AACJ,YAAI;AACJ,aAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,cAAI,CAAC,QAAQ,CAAC,EAAE,GAAG;AACjB,6BAAiB,gBAAgB,CAAC;AAClC,uBAAW,KAAK,UAAU,CAAC,EAAE;AAC7B,2BAAe,KAAK,UAAU,CAAC,EAAE;AACjC,gBAAI,cAAc;AAChB,2BAAa,YAAY;AAAA,YAC3B;AACA,gBAAI,eAAe,KAAK,GAAG;AACzB,uBAAS,aAAa,aAAa,eAAe,CAAC;AAAA,YACrD;AACA,gBAAI,eAAe,KAAK,GAAG;AACzB,uBAAS,aAAa,WAAW,eAAe,CAAC;AAAA,YACnD;AACA,gBAAI,eAAe,KAAK,IAAI;AAC1B,uBAAS,aAAa,gBAAgB,eAAe,EAAE;AAAA,YACzD;AACA,gBAAI,eAAe,KAAK,IAAI;AAC1B,uBAAS,aAAa,UAAU,eAAe,EAAE;AAAA,YACnD;AACA,gBAAI,eAAe,KAAK,IAAI;AAC1B,uBAAS,aAAa,QAAQ,eAAe,EAAE;AAAA,YACjD;AAAA,UACF;AAAA,QACF;AAAA,MACF;AAAA,IACF;AAAA,EACF;AAKA,kBAAgB,CAAC,aAAa,GAAG,aAAa;AAE9C,gBAAc,UAAU,gBAAgB,WAAY;AAClD,QAAI,OAAO,SAAS,MAAM;AAI1B,SAAK,aAAa,SAAS,KAAK,KAAK,EAAE;AACvC,SAAK,aAAa,UAAU,KAAK,KAAK,EAAE;AACxC,SAAK,aAAa,QAAQ,KAAK,KAAK,EAAE;AACtC,SAAK,aAAa,YAAY,IAAI;AAAA,EACpC;AAUA,cAAY,UAAU,eAAe,SAAU,KAAK;AAClD,SAAK,kBAAkB,KAAK,IAAI;AAAA,EAClC;AAEA,cAAY,UAAU,cAAc,WAAY;AAAA,EAChD;AAEA,cAAY,UAAU,iBAAiB,WAAY;AACjD,WAAO;AAAA,EACT;AAEA,cAAY,UAAU,UAAU,WAAY;AAAA,EAC5C;AAEA,cAAY,UAAU,mBAAmB,WAAY;AAAA,EACrD;AAEA,cAAY,UAAU,OAAO,WAAY;AAAA,EACzC;AAEA,kBAAgB,CAAC,aAAa,kBAAkB,kBAAkB,YAAY,GAAG,WAAW;AAK5F,kBAAgB,CAAC,YAAY,GAAG,eAAe;AAE/C,kBAAgB,UAAU,aAAa,SAAUA,OAAM;AACrD,WAAO,IAAI,YAAYA,OAAM,KAAK,YAAY,IAAI;AAAA,EACpD;AAEA,kBAAgB,UAAU,cAAc,SAAUA,OAAM;AACtD,WAAO,IAAI,gBAAgBA,OAAM,KAAK,YAAY,IAAI;AAAA,EACxD;AAEA,kBAAgB,UAAU,aAAa,SAAUA,OAAM;AACrD,WAAO,IAAI,qBAAqBA,OAAM,KAAK,YAAY,IAAI;AAAA,EAC7D;AAEA,kBAAgB,UAAU,cAAc,SAAUA,OAAM;AACtD,WAAO,IAAI,cAAcA,OAAM,KAAK,YAAY,IAAI;AAAA,EACtD;AAEA,kBAAgB,UAAU,cAAc,SAAUA,OAAM;AACtD,WAAO,IAAI,cAAcA,OAAM,KAAK,YAAY,IAAI;AAAA,EACtD;AAEA,kBAAgB,UAAU,kBAAkB,SAAU,UAAU;AAC9D,SAAK,WAAW,aAAa,SAAS,4BAA4B;AAClE,QAAI,KAAK,aAAa,aAAa;AACjC,WAAK,WAAW,aAAa,WAAW,KAAK,aAAa,WAAW;AAAA,IACvE,OAAO;AACL,WAAK,WAAW,aAAa,WAAW,SAAS,SAAS,IAAI,MAAM,SAAS,CAAC;AAAA,IAChF;AAEA,QAAI,CAAC,KAAK,aAAa,aAAa;AAClC,WAAK,WAAW,aAAa,SAAS,SAAS,CAAC;AAChD,WAAK,WAAW,aAAa,UAAU,SAAS,CAAC;AACjD,WAAK,WAAW,MAAM,QAAQ;AAC9B,WAAK,WAAW,MAAM,SAAS;AAC/B,WAAK,WAAW,MAAM,YAAY;AAClC,WAAK,WAAW,MAAM,oBAAoB,KAAK,aAAa;AAAA,IAC9D;AACA,QAAI,KAAK,aAAa,OAAO;AAC3B,WAAK,WAAW,aAAa,SAAS,KAAK,aAAa,KAAK;AAAA,IAC/D;AACA,QAAI,KAAK,aAAa,QAAQ;AAC5B,WAAK,WAAW,aAAa,UAAU,KAAK,aAAa,MAAM;AAAA,IACjE;AACA,QAAI,KAAK,aAAa,WAAW;AAC/B,WAAK,WAAW,aAAa,SAAS,KAAK,aAAa,SAAS;AAAA,IACnE;AACA,QAAI,KAAK,aAAa,IAAI;AACxB,WAAK,WAAW,aAAa,MAAM,KAAK,aAAa,EAAE;AAAA,IACzD;AACA,QAAI,KAAK,aAAa,cAAc,QAAW;AAC7C,WAAK,WAAW,aAAa,aAAa,KAAK,aAAa,SAAS;AAAA,IACvE;AACA,SAAK,WAAW,aAAa,uBAAuB,KAAK,aAAa,mBAAmB;AAGzF,SAAK,cAAc,QAAQ,YAAY,KAAK,UAAU;AAEtD,QAAI,OAAO,KAAK,WAAW;AAE3B,SAAK,gBAAgB,UAAU,IAAI;AACnC,SAAK,WAAW,kBAAkB,KAAK,aAAa;AACpD,SAAK,OAAO;AAEZ,QAAI,cAAc,SAAS,UAAU;AACrC,QAAI,OAAO,SAAS,MAAM;AAC1B,SAAK,aAAa,SAAS,SAAS,CAAC;AACrC,SAAK,aAAa,UAAU,SAAS,CAAC;AACtC,SAAK,aAAa,KAAK,CAAC;AACxB,SAAK,aAAa,KAAK,CAAC;AACxB,QAAI,SAAS,gBAAgB;AAC7B,gBAAY,aAAa,MAAM,MAAM;AACrC,gBAAY,YAAY,IAAI;AAC5B,SAAK,aAAa,aAAa,aAAa,SAAS,gBAAgB,IAAI,MAAM,SAAS,GAAG;AAE3F,SAAK,YAAY,WAAW;AAC5B,SAAK,SAAS,SAAS;AACvB,SAAK,WAAW,iBAAiB,SAAS,OAAO,MAAM;AAAA,EACzD;AAEA,kBAAgB,UAAU,UAAU,WAAY;AAC9C,QAAI,KAAK,cAAc,SAAS;AAC9B,WAAK,cAAc,QAAQ,YAAY;AAAA,IACzC;AACA,SAAK,eAAe;AACpB,SAAK,WAAW,OAAO;AACvB,QAAI;AACJ,QAAI,MAAM,KAAK,SAAS,KAAK,OAAO,SAAS;AAC7C,SAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,UAAI,KAAK,SAAS,CAAC,GAAG;AACpB,aAAK,SAAS,CAAC,EAAE,QAAQ;AAAA,MAC3B;AAAA,IACF;AACA,SAAK,SAAS,SAAS;AACvB,SAAK,YAAY;AACjB,SAAK,gBAAgB;AAAA,EACvB;AAEA,kBAAgB,UAAU,sBAAsB,WAAY;AAAA,EAC5D;AAEA,kBAAgB,UAAU,YAAY,SAAU,KAAK;AACnD,QAAI,WAAW,KAAK;AACpB,QAAI,SAAS,GAAG,KAAK,KAAK,OAAO,GAAG,EAAE,OAAO,IAAI;AAC/C;AAAA,IACF;AACA,aAAS,GAAG,IAAI;AAChB,QAAI,UAAU,KAAK,WAAW,KAAK,OAAO,GAAG,CAAC;AAE9C,aAAS,GAAG,IAAI;AAChB,QAAI,qBAAqB,GAAG;AAC1B,UAAI,KAAK,OAAO,GAAG,EAAE,OAAO,GAAG;AAC7B,aAAK,WAAW,iBAAiB,oBAAoB,OAAO;AAAA,MAC9D;AACA,cAAQ,gBAAgB;AAAA,IAC1B;AACA,SAAK,mBAAmB,SAAS,GAAG;AACpC,QAAI,KAAK,OAAO,GAAG,EAAE,IAAI;AACvB,UAAI,CAAC,KAAK,SAAS,MAAM,CAAC,KAAK,KAAK,SAAS,MAAM,CAAC,MAAM,MAAM;AAC9D,aAAK,UAAU,MAAM,CAAC;AACtB,aAAK,kBAAkB,OAAO;AAAA,MAChC,OAAO;AACL,gBAAQ,SAAS,SAAS,MAAM,CAAC,EAAE,OAAO;AAAA,MAC5C;AAAA,IACF;AAAA,EACF;AAEA,kBAAgB,UAAU,uBAAuB,WAAY;AAC3D,WAAO,KAAK,gBAAgB,QAAQ;AAClC,UAAI,UAAU,KAAK,gBAAgB,IAAI;AACvC,cAAQ,eAAe;AACvB,UAAI,QAAQ,KAAK,IAAI;AACnB,YAAI,IAAI;AACR,YAAI,MAAM,KAAK,SAAS;AACxB,eAAO,IAAI,KAAK;AACd,cAAI,KAAK,SAAS,CAAC,MAAM,SAAS;AAChC,oBAAQ,SAAS,KAAK,SAAS,IAAI,CAAC,EAAE,OAAO;AAC7C;AAAA,UACF;AACA,eAAK;AAAA,QACP;AAAA,MACF;AAAA,IACF;AAAA,EACF;AAEA,kBAAgB,UAAU,cAAc,SAAU,KAAK;AACrD,QAAI,KAAK,kBAAkB,OAAO,KAAK,WAAW;AAChD;AAAA,IACF;AACA,QAAI,QAAQ,MAAM;AAChB,YAAM,KAAK;AAAA,IACb,OAAO;AACL,WAAK,gBAAgB;AAAA,IACvB;AAGA,SAAK,WAAW,WAAW;AAC3B,SAAK,WAAW,WAAW;AAC3B,SAAK,WAAW,iBAAiB,eAAe;AAChD,SAAK,WAAW,OAAO;AACvB,QAAI;AACJ,QAAI,MAAM,KAAK,OAAO;AACtB,QAAI,CAAC,KAAK,gBAAgB;AACxB,WAAK,YAAY,GAAG;AAAA,IACtB;AACA,SAAK,IAAI,MAAM,GAAG,KAAK,GAAG,KAAK,GAAG;AAChC,UAAI,KAAK,kBAAkB,KAAK,SAAS,CAAC,GAAG;AAC3C,aAAK,SAAS,CAAC,EAAE,aAAa,MAAM,KAAK,OAAO,CAAC,EAAE,EAAE;AAAA,MACvD;AAAA,IACF;AACA,QAAI,KAAK,WAAW,MAAM;AACxB,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,YAAI,KAAK,kBAAkB,KAAK,SAAS,CAAC,GAAG;AAC3C,eAAK,SAAS,CAAC,EAAE,YAAY;AAAA,QAC/B;AAAA,MACF;AAAA,IACF;AAAA,EACF;AAEA,kBAAgB,UAAU,qBAAqB,SAAU,SAAS,KAAK;AACrE,QAAI,aAAa,QAAQ,eAAe;AACxC,QAAI,CAAC,YAAY;AACf;AAAA,IACF;AACA,QAAI,IAAI;AACR,QAAI;AACJ,WAAO,IAAI,KAAK;AACd,UAAI,KAAK,SAAS,CAAC,KAAK,KAAK,SAAS,CAAC,MAAM,QAAQ,KAAK,SAAS,CAAC,EAAE,eAAe,GAAG;AACtF,sBAAc,KAAK,SAAS,CAAC,EAAE,eAAe;AAAA,MAChD;AACA,WAAK;AAAA,IACP;AACA,QAAI,aAAa;AACf,WAAK,aAAa,aAAa,YAAY,WAAW;AAAA,IACxD,OAAO;AACL,WAAK,aAAa,YAAY,UAAU;AAAA,IAC1C;AAAA,EACF;AAEA,kBAAgB,UAAU,OAAO,WAAY;AAC3C,SAAK,aAAa,MAAM,UAAU;AAAA,EACpC;AAEA,kBAAgB,UAAU,OAAO,WAAY;AAC3C,SAAK,aAAa,MAAM,UAAU;AAAA,EACpC;AAIA,kBAAgB,CAAC,aAAa,kBAAkB,kBAAkB,cAAc,oBAAoB,GAAG,YAAY;AAEnH,eAAa,UAAU,cAAc,SAAUA,OAAME,aAAYC,OAAM;AACrE,SAAK,UAAU;AACf,SAAK,aAAaH,OAAME,aAAYC,KAAI;AACxC,SAAK,cAAcH,OAAME,aAAYC,KAAI;AACzC,SAAK,eAAe;AACpB,SAAK,cAAc;AACnB,SAAK,oBAAoB;AACzB,SAAK,wBAAwB;AAC7B,SAAK,2BAA2B;AAChC,QAAI,KAAK,KAAK,MAAM,CAACD,YAAW,iBAAiB;AAC/C,WAAK,cAAc;AAAA,IACrB;AACA,SAAK,KAAK;AAAA,EACZ;AAcA,eAAa,UAAU,eAAe,SAAU,KAAK;AACnD,SAAK,OAAO;AACZ,SAAK,uBAAuB,GAAG;AAC/B,SAAK,kBAAkB,KAAK,KAAK,SAAS;AAC1C,QAAI,CAAC,KAAK,aAAa,CAAC,KAAK,KAAK,IAAI;AACpC;AAAA,IACF;AAEA,QAAI,CAAC,KAAK,GAAG,cAAc;AACzB,UAAI,eAAe,KAAK,GAAG;AAC3B,UAAI,iBAAiB,KAAK,KAAK,IAAI;AACjC,uBAAe,KAAK,KAAK,KAAK;AAAA,MAChC;AACA,WAAK,gBAAgB;AAAA,IACvB,OAAO;AACL,WAAK,gBAAgB,MAAM,KAAK,KAAK;AAAA,IACvC;AACA,QAAI;AACJ,QAAI,MAAM,KAAK,SAAS;AACxB,QAAI,CAAC,KAAK,gBAAgB;AACxB,WAAK,YAAY,KAAK,aAAa;AAAA,IACrC;AAEA,SAAK,IAAI,MAAM,GAAG,KAAK,GAAG,KAAK,GAAG;AAChC,UAAI,KAAK,kBAAkB,KAAK,SAAS,CAAC,GAAG;AAC3C,aAAK,SAAS,CAAC,EAAE,aAAa,KAAK,gBAAgB,KAAK,OAAO,CAAC,EAAE,EAAE;AACpE,YAAI,KAAK,SAAS,CAAC,EAAE,MAAM;AACzB,eAAK,OAAO;AAAA,QACd;AAAA,MACF;AAAA,IACF;AAAA,EACF;AAEA,eAAa,UAAU,qBAAqB,WAAY;AACtD,QAAI;AACJ,QAAI,MAAM,KAAK,OAAO;AACtB,SAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,UAAI,KAAK,kBAAkB,KAAK,SAAS,CAAC,GAAG;AAC3C,aAAK,SAAS,CAAC,EAAE,YAAY;AAAA,MAC/B;AAAA,IACF;AAAA,EACF;AAEA,eAAa,UAAU,cAAc,SAAU,OAAO;AACpD,SAAK,WAAW;AAAA,EAClB;AAEA,eAAa,UAAU,cAAc,WAAY;AAC/C,WAAO,KAAK;AAAA,EACd;AAEA,eAAa,UAAU,kBAAkB,WAAY;AACnD,QAAI;AACJ,QAAI,MAAM,KAAK,OAAO;AACtB,SAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,UAAI,KAAK,SAAS,CAAC,GAAG;AACpB,aAAK,SAAS,CAAC,EAAE,QAAQ;AAAA,MAC3B;AAAA,IACF;AAAA,EACF;AAEA,eAAa,UAAU,UAAU,WAAY;AAC3C,SAAK,gBAAgB;AACrB,SAAK,mBAAmB;AAAA,EAC1B;AAYA,kBAAgB,CAAC,iBAAiB,cAAc,cAAc,GAAG,cAAc;AAE/E,iBAAe,UAAU,aAAa,SAAUF,OAAM;AACpD,WAAO,IAAI,eAAeA,OAAM,KAAK,YAAY,IAAI;AAAA,EACvD;AAiEA,kBAAgB,CAAC,eAAe,GAAG,WAAW;AAE9C,cAAY,UAAU,aAAa,SAAUA,OAAM;AACjD,WAAO,IAAI,eAAeA,OAAM,KAAK,YAAY,IAAI;AAAA,EACvD;AAgBA,gBAAc,UAAU,YAAY,WAAY;AAC9C,QAAI,YAAY,KAAK,UAAU;AAC/B,QAAI,iBAAiB,KAAK;AAC1B,SAAK,UAAU,iBAAiB,WAAW,SAAS;AACpD,SAAK,QAAQ,IAAI,cAAc;AAC/B,QAAI,IAAI;AACR,SAAK,IAAI,KAAK,SAAS,IAAI,WAAW,KAAK,GAAG;AAC5C,WAAK,MAAM,CAAC,IAAI,iBAAiB,WAAW,EAAE;AAAA,IAChD;AACA,SAAK,UAAU;AAAA,EACjB;AAEA,gBAAc,UAAU,QAAQ,WAAY;AAC1C,SAAK,UAAU;AACf,SAAK,IAAI,MAAM;AACf,SAAK,KAAK;AAAA,EACZ;AAQA,wBAAsB,YAAY;AAAA,IAChC,sBAAsB,SAAU,YAAY;AAC1C,UAAI;AACJ,UAAI,MAAM,WAAW;AACrB,UAAIN,OAAM;AACV,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,QAAAA,QAAO,WAAW,CAAC,EAAE,UAAU,MAAM;AAAA,MACvC;AACA,UAAI,WAAW,KAAK,UAAUA,IAAG;AACjC,UAAI,CAAC,UAAU;AACb,mBAAW;AAAA,UACT,YAAY,CAAC,EAAE,OAAO,UAAU;AAAA,UAChC,gBAAgB,IAAI,OAAO;AAAA,UAC3B,MAAM;AAAA,QACR;AACA,aAAK,UAAUA,IAAG,IAAI;AACtB,aAAK,aAAa,KAAK,QAAQ;AAAA,MACjC;AACA,aAAO;AAAA,IACT;AAAA,IACA,iBAAiB,SAAU,UAAU,cAAc;AACjD,UAAI,IAAI;AACR,UAAI,MAAM,SAAS,WAAW;AAC9B,UAAI,OAAO;AACX,aAAO,IAAI,OAAO,CAAC,cAAc;AAC/B,YAAI,SAAS,WAAW,CAAC,EAAE,UAAU,OAAO,MAAM;AAChD,iBAAO;AACP;AAAA,QACF;AACA,aAAK;AAAA,MACP;AACA,UAAI,MAAM;AACR,YAAI;AACJ,iBAAS,eAAe,MAAM;AAC9B,aAAK,IAAI,MAAM,GAAG,KAAK,GAAG,KAAK,GAAG;AAChC,kBAAQ,SAAS,WAAW,CAAC,EAAE,UAAU,OAAO,EAAE;AAClD,mBAAS,eAAe,UAAU,MAAM,CAAC,GAAG,MAAM,CAAC,GAAG,MAAM,CAAC,GAAG,MAAM,CAAC,GAAG,MAAM,CAAC,GAAG,MAAM,CAAC,GAAG,MAAM,CAAC,GAAG,MAAM,CAAC,GAAG,MAAM,CAAC,GAAG,MAAM,CAAC,GAAG,MAAM,EAAE,GAAG,MAAM,EAAE,GAAG,MAAM,EAAE,GAAG,MAAM,EAAE,GAAG,MAAM,EAAE,GAAG,MAAM,EAAE,CAAC;AAAA,QACxM;AAAA,MACF;AACA,eAAS,OAAO;AAAA,IAClB;AAAA,IACA,kBAAkB,SAAU,cAAc;AACxC,UAAI;AACJ,UAAI,MAAM,KAAK,aAAa;AAC5B,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,aAAK,gBAAgB,KAAK,aAAa,CAAC,GAAG,YAAY;AAAA,MACzD;AAAA,IACF;AAAA,IACA,WAAW,WAAY;AACrB,WAAK,uBAAuB;AAC5B,aAAO,MAAM,KAAK;AAAA,IACpB;AAAA,EACF;AAKA,YAAU,UAAU,cAAc,WAAY;AAAA,EAAC;AAsB/C,gBAAc,UAAU,cAAc,WAAY;AAChD,QAAI,CAAC,KAAK,UAAU;AAClB;AAAA,IACF;AACA,QAAIuD,aAAY,KAAK,QAAQ,eAAe;AAC5C,QAAI,MAAM,KAAK,QAAQ;AACvB,QAAI;AACJ,QAAI,MAAM,KAAK,gBAAgB;AAC/B,QAAI;AACJ,QAAI;AACJ,QAAIjD;AACJ,QAAI,UAAU;AACd,SAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,UAAI,KAAK,gBAAgB,CAAC,EAAE,SAAS,KAAK;AACxC,YAAI,KAAK,gBAAgB,CAAC,EAAE,KAAK;AAC/B,cAAI,OAAO,GAAG,CAAC;AACf,cAAI,OAAO,KAAK,QAAQ,WAAW,SAAS,GAAG,CAAC;AAChD,cAAI,OAAO,KAAK,QAAQ,WAAW,SAAS,GAAG,KAAK,QAAQ,WAAW,SAAS,CAAC;AACjF,cAAI,OAAO,GAAG,KAAK,QAAQ,WAAW,SAAS,CAAC;AAChD,cAAI,OAAO,GAAG,CAAC;AAAA,QACjB;AACA,QAAAA,QAAO,KAAK,SAAS,CAAC,EAAE;AACxB,aAAKiD,WAAU,kBAAkBjD,MAAK,EAAE,CAAC,EAAE,CAAC,GAAGA,MAAK,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC;AAC9D,YAAI,OAAO,GAAG,CAAC,GAAG,GAAG,CAAC,CAAC;AACvB,YAAI;AACJ,YAAI,OAAOA,MAAK;AAChB,aAAK,IAAI,GAAG,IAAI,MAAM,KAAK,GAAG;AAC5B,gBAAMiD,WAAU,oBAAoBjD,MAAK,EAAE,IAAI,CAAC,GAAGA,MAAK,EAAE,CAAC,GAAGA,MAAK,EAAE,CAAC,CAAC;AACvE,cAAI,cAAc,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC,CAAC;AAAA,QAClE;AACA,cAAMiD,WAAU,oBAAoBjD,MAAK,EAAE,IAAI,CAAC,GAAGA,MAAK,EAAE,CAAC,GAAGA,MAAK,EAAE,CAAC,CAAC;AACvE,YAAI,cAAc,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC,CAAC;AAAA,MAClE;AAAA,IACF;AACA,SAAK,QAAQ,WAAW,SAAS,KAAK,IAAI;AAC1C,QAAI,KAAK;AAAA,EACX;AAEA,gBAAc,UAAU,kBAAkB,YAAY,UAAU;AAEhE,gBAAc,UAAU,UAAU,WAAY;AAC5C,SAAK,UAAU;AAAA,EACjB;AAKA,gBAAc,YAAY;AAAA,IACxB,gBAAgB,WAAY;AAAA,IAAC;AAAA,IAC7B,qBAAqB,WAAY;AAAA,IAAC;AAAA,IAClC,yBAAyB,WAAY;AACnC,WAAK,gBAAgB,KAAK,WAAW;AACrC,WAAK,2BAA2B,IAAI,UAAU,IAAI;AAAA,IACpD;AAAA,IACA,eAAe,WAAY;AAAA,IAAC;AAAA,IAC5B,cAAc,WAAY;AACxB,UAAIE,cAAa,KAAK;AACtB,UAAIA,YAAW,cAAc,KAAK,KAAK,IAAI;AACzC,QAAAA,YAAW,YAAY,KAAK,KAAK;AACjC,YAAI,iBAAiB,aAAa,KAAK,KAAK,EAAE;AAC9C,QAAAA,YAAW,cAAc,2BAA2B;AAAA,MACtD;AAAA,IACF;AAAA,IACA,4BAA4B,WAAY;AACtC,WAAK,cAAc,IAAI,cAAc,KAAK,MAAM,IAAI;AAAA,IACtD;AAAA,IACA,aAAa,WAAY;AACvB,UAAI,CAAC,KAAK,WAAW,CAAC,KAAK,aAAa,KAAK,gBAAgB;AAC3D,aAAK,SAAS;AAAA,MAChB;AAAA,IACF;AAAA,IACA,aAAa,WAAY;AACvB,UAAI,KAAK,aAAa,CAAC,KAAK,eAAe;AACzC,aAAK,SAAS;AACd,aAAK,gBAAgB;AACrB,aAAK,YAAY,gBAAgB;AAAA,MACnC;AAAA,IACF;AAAA,IACA,aAAa,WAAY;AACvB,UAAI,KAAK,UAAU,KAAK,KAAK,IAAI;AAC/B;AAAA,MACF;AACA,WAAK,gBAAgB;AACrB,WAAK,iBAAiB;AACtB,WAAK,aAAa;AAClB,UAAI,iBAAiB,KAAK,KAAK,OAAO;AACtC,WAAK,WAAW,SAAS,KAAK,cAAc;AAC5C,WAAK,WAAW,SAAS,aAAa,KAAK,eAAe,IAAI,KAAK;AACnE,WAAK,WAAW,SAAS,WAAW,KAAK,eAAe,MAAM,EAAE,CAAC;AACjE,WAAK,mBAAmB;AACxB,WAAK,WAAW,SAAS,QAAQ,cAAc;AAC/C,UAAI,KAAK,YAAY,UAAU;AAC7B,aAAK,WAAW,SAAS,QAAQ,IAAI;AAAA,MACvC;AACA,UAAI,KAAK,eAAe;AACtB,aAAK,gBAAgB;AAAA,MACvB;AAAA,IACF;AAAA,IACA,SAAS,WAAY;AACnB,WAAK,gBAAgB;AACrB,WAAK,OAAO;AACZ,WAAK,aAAa;AAClB,WAAK,YAAY,QAAQ;AAAA,IAC3B;AAAA,IACA,SAAS,IAAI,OAAO;AAAA,EACtB;AACA,gBAAc,UAAU,OAAO,cAAc,UAAU;AACvD,gBAAc,UAAU,OAAO,cAAc,UAAU;AA6BvD,cAAY,UAAU,gBAAgB,aAAa,UAAU;AAc7D,kBAAgB,CAAC,aAAa,kBAAkB,eAAe,eAAe,kBAAkB,cAAc,iBAAiB,GAAG,cAAc;AAEhJ,iBAAe,UAAU,cAAc,qBAAqB,UAAU;AAEtE,iBAAe,UAAU,kBAAkB,EAAE,SAAS,GAAG,QAAQ,MAAM;AAEvE,iBAAe,UAAU,eAAe,CAAC;AAEzC,iBAAe,UAAU,gBAAgB,WAAY;AACnD,SAAK,aAAa,KAAK,YAAY,KAAK,WAAW,KAAK,cAAc,MAAM,CAAC,CAAC;AAAA,EAChF;AAEA,iBAAe,UAAU,qBAAqB,SAAUF,OAAM,YAAY;AACxE,QAAI,YAAY;AAAA,MACd,MAAMA;AAAA,MACN,MAAMA,MAAK;AAAA,MACX,eAAe,KAAK,kBAAkB,qBAAqB,UAAU;AAAA,MACrE,YAAY,CAAC;AAAA,MACb,UAAU,CAAC;AAAA,MACX,QAAQA,MAAK,OAAO;AAAA,IACtB;AACA,QAAI,cAAc,CAAC;AACnB,QAAIA,MAAK,OAAO,QAAQA,MAAK,OAAO,MAAM;AACxC,kBAAY,IAAI,gBAAgB,QAAQ,MAAMA,MAAK,GAAG,GAAG,KAAK,IAAI;AAClE,UAAI,CAAC,YAAY,EAAE,GAAG;AACpB,kBAAU,KAAK,SAAS,QAAQ,YAAY,EAAE,EAAE,CAAC,CAAC,IAAI,MAAM,QAAQ,YAAY,EAAE,EAAE,CAAC,CAAC,IAAI,MAAM,QAAQ,YAAY,EAAE,EAAE,CAAC,CAAC,IAAI;AAAA,MAChI;AAAA,IACF,WAAWA,MAAK,OAAO,QAAQA,MAAK,OAAO,MAAM;AAC/C,kBAAY,IAAI,gBAAgB,QAAQ,MAAMA,MAAK,GAAG,GAAG,MAAM,IAAI;AACnE,kBAAY,IAAI,gBAAgB,QAAQ,MAAMA,MAAK,GAAG,GAAG,MAAM,IAAI;AACnE,kBAAY,IAAI,gBAAgB,QAAQ,MAAMA,MAAK,KAAK,EAAE,GAAG,EAAE,GAAG,GAAG,MAAM,IAAI;AAC/E,kBAAY,IAAI,gBAAgB,QAAQ,MAAMA,MAAK,KAAK,EAAE,GAAG,EAAE,GAAG,GAAG,WAAW,IAAI;AACpF,kBAAY,IAAI,IAAI,iBAAiB,MAAMA,MAAK,GAAG,IAAI;AAAA,IACzD;AACA,gBAAY,IAAI,gBAAgB,QAAQ,MAAMA,MAAK,GAAG,GAAG,MAAM,IAAI;AACnE,QAAIA,MAAK,OAAO,QAAQA,MAAK,OAAO,MAAM;AACxC,gBAAU,KAAK,YAAYA,MAAK,MAAM,CAAC;AACvC,gBAAU,KAAK,aAAaA,MAAK,MAAM,CAAC;AACxC,UAAIA,MAAK,MAAM,GAAG;AAChB,kBAAU,KAAKA,MAAK;AAAA,MACtB;AACA,kBAAY,IAAI,gBAAgB,QAAQ,MAAMA,MAAK,GAAG,GAAG,MAAM,IAAI;AACnE,UAAI,CAAC,YAAY,EAAE,GAAG;AACpB,kBAAU,KAAK,YAAY,EAAE;AAAA,MAC/B;AACA,UAAIA,MAAK,GAAG;AACV,YAAI,IAAI,IAAI,aAAa,MAAMA,MAAK,GAAG,UAAU,IAAI;AACrD,oBAAY,IAAI;AAChB,YAAI,CAAC,YAAY,EAAE,GAAG;AACpB,oBAAU,KAAK,YAAY,EAAE;AAC7B,oBAAU,KAAK,YAAY,EAAE,WAAW,CAAC;AAAA,QAC3C;AAAA,MACF;AAAA,IACF,OAAO;AACL,gBAAU,IAAIA,MAAK,MAAM,IAAI,YAAY;AAAA,IAC3C;AACA,SAAK,WAAW,KAAK,SAAS;AAC9B,gBAAY,QAAQ;AACpB,WAAO;AAAA,EACT;AAEA,iBAAe,UAAU,qBAAqB,WAAY;AACxD,QAAI,cAAc;AAAA,MAChB,IAAI,CAAC;AAAA,MACL,cAAc,CAAC;AAAA,IACjB;AACA,WAAO;AAAA,EACT;AAEA,iBAAe,UAAU,yBAAyB,SAAUA,OAAM;AAChE,QAAI,cAAc;AAAA,MAChB,WAAW;AAAA,QACT,SAAS;AAAA,QACT,QAAQ;AAAA,QACR,KAAK,KAAK,kBAAkB,UAAU;AAAA,QACtC,IAAI,gBAAgB,QAAQ,MAAMA,MAAK,GAAG,GAAG,MAAM,IAAI;AAAA,QACvD,QAAQ,yBAAyB,qBAAqB,MAAMA,OAAM,IAAI;AAAA,MACxE;AAAA,IACF;AACA,WAAO;AAAA,EACT;AAEA,iBAAe,UAAU,qBAAqB,SAAUA,OAAM;AAC5D,QAAI,cAAc,IAAI,YAAY,MAAMA,OAAM,KAAK,YAAY,KAAK,iBAAiB;AAErF,SAAK,OAAO,KAAK,WAAW;AAC5B,SAAK,oBAAoB,WAAW;AACpC,WAAO;AAAA,EACT;AAEA,iBAAe,UAAU,eAAe,WAAY;AAClD,SAAK,gBAAgB;AACrB,QAAI;AACJ,QAAI,MAAM,KAAK,UAAU;AACzB,SAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,WAAK,aAAa,CAAC,IAAI,KAAK,UAAU,CAAC;AAAA,IACzC;AACA,SAAK,aAAa,KAAK,YAAY,KAAK,WAAW,KAAK,cAAc,MAAM,CAAC,CAAC;AAC9E,UAAM,KAAK,kBAAkB;AAC7B,SAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,WAAK,kBAAkB,CAAC,EAAE,SAAS;AAAA,IACrC;AACA,SAAK,gBAAgB;AACrB,SAAK,kBAAkB,iBAAiB,KAAK,aAAa;AAAA,EAC5D;AAEA,iBAAe,UAAU,0BAA0B,SAAUiD,YAAW;AACtE,QAAI;AACJ,QAAI,MAAM,KAAK,WAAW;AAC1B,SAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,UAAI,CAAC,KAAK,WAAW,CAAC,EAAE,QAAQ;AAC9B,aAAK,WAAW,CAAC,EAAE,WAAW,KAAKA,UAAS;AAAA,MAC9C;AAAA,IACF;AAAA,EACF;AAEA,iBAAe,UAAU,+BAA+B,WAAY;AAClE,QAAI;AACJ,QAAI,MAAM,KAAK,WAAW;AAC1B,SAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,UAAI,CAAC,KAAK,WAAW,CAAC,EAAE,QAAQ;AAC9B,aAAK,WAAW,CAAC,EAAE,WAAW,IAAI;AAAA,MACpC;AAAA,IACF;AAAA,EACF;AAEA,iBAAe,UAAU,cAAc,SAAU,QAAQ;AACvD,QAAI;AACJ,QAAI,MAAM,OAAO;AACjB,SAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,aAAO,CAAC,EAAE,SAAS;AAAA,IACrB;AAAA,EACF;AAEA,iBAAe,UAAU,eAAe,SAAU,KAAK,WAAW,cAAc,cAAc,YAAY;AACxG,QAAI;AACJ,QAAI,MAAM,IAAI,SAAS;AACvB,QAAI;AACJ,QAAI;AACJ,QAAI,YAAY,CAAC;AACjB,QAAI,eAAe,CAAC;AACpB,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI,gBAAgB,CAAC,EAAE,OAAO,UAAU;AACxC,SAAK,IAAI,KAAK,KAAK,GAAG,KAAK,GAAG;AAC5B,qBAAe,KAAK,uBAAuB,IAAI,CAAC,CAAC;AACjD,UAAI,CAAC,cAAc;AACjB,YAAI,CAAC,EAAE,gBAAgB;AAAA,MACzB,OAAO;AACL,kBAAU,CAAC,IAAI,aAAa,eAAe,CAAC;AAAA,MAC9C;AACA,UAAI,IAAI,CAAC,EAAE,OAAO,QAAQ,IAAI,CAAC,EAAE,OAAO,QAAQ,IAAI,CAAC,EAAE,OAAO,QAAQ,IAAI,CAAC,EAAE,OAAO,MAAM;AACxF,YAAI,CAAC,cAAc;AACjB,oBAAU,CAAC,IAAI,KAAK,mBAAmB,IAAI,CAAC,GAAG,aAAa;AAAA,QAC9D,OAAO;AACL,oBAAU,CAAC,EAAE,MAAM,SAAS;AAAA,QAC9B;AAEA,kBAAU,KAAK,UAAU,CAAC,EAAE,KAAK;AAAA,MACnC,WAAW,IAAI,CAAC,EAAE,OAAO,MAAM;AAC7B,YAAI,CAAC,cAAc;AACjB,oBAAU,CAAC,IAAI,KAAK,mBAAmB,IAAI,CAAC,CAAC;AAAA,QAC/C,OAAO;AACL,iBAAO,UAAU,CAAC,EAAE,GAAG;AACvB,eAAK,IAAI,GAAG,IAAI,MAAM,KAAK,GAAG;AAC5B,sBAAU,CAAC,EAAE,aAAa,CAAC,IAAI,UAAU,CAAC,EAAE,GAAG,CAAC;AAAA,UAClD;AAAA,QACF;AACA,aAAK,aAAa,IAAI,CAAC,EAAE,IAAI,UAAU,CAAC,EAAE,IAAI,UAAU,CAAC,EAAE,cAAc,cAAc,aAAa;AAAA,MACtG,WAAW,IAAI,CAAC,EAAE,OAAO,MAAM;AAC7B,YAAI,CAAC,cAAc;AACjB,6BAAmB,KAAK,uBAAuB,IAAI,CAAC,CAAC;AACrD,oBAAU,CAAC,IAAI;AAAA,QACjB;AACA,sBAAc,KAAK,UAAU,CAAC,CAAC;AAC/B,aAAK,wBAAwB,UAAU,CAAC,CAAC;AAAA,MAC3C,WAAW,IAAI,CAAC,EAAE,OAAO,QAAQ,IAAI,CAAC,EAAE,OAAO,QAAQ,IAAI,CAAC,EAAE,OAAO,QAAQ,IAAI,CAAC,EAAE,OAAO,MAAM;AAC/F,YAAI,CAAC,cAAc;AACjB,oBAAU,CAAC,IAAI,KAAK,mBAAmB,IAAI,CAAC,CAAC;AAAA,QAC/C;AAAA,MACF,WAAW,IAAI,CAAC,EAAE,OAAO,QAAQ,IAAI,CAAC,EAAE,OAAO,QAAQ,IAAI,CAAC,EAAE,OAAO,MAAM;AACzE,YAAI,CAAC,cAAc;AACjB,qBAAW,eAAe,YAAY,IAAI,CAAC,EAAE,EAAE;AAC/C,mBAAS,KAAK,MAAM,IAAI,CAAC,CAAC;AAC1B,oBAAU,CAAC,IAAI;AACf,eAAK,eAAe,KAAK,QAAQ;AAAA,QACnC,OAAO;AACL,qBAAW,UAAU,CAAC;AACtB,mBAAS,SAAS;AAAA,QACpB;AACA,qBAAa,KAAK,QAAQ;AAAA,MAC5B,WAAW,IAAI,CAAC,EAAE,OAAO,MAAM;AAC7B,YAAI,CAAC,cAAc;AACjB,qBAAW,eAAe,YAAY,IAAI,CAAC,EAAE,EAAE;AAC/C,oBAAU,CAAC,IAAI;AACf,mBAAS,KAAK,MAAM,KAAK,GAAG,SAAS;AACrC,eAAK,eAAe,KAAK,QAAQ;AACjC,yBAAe;AAAA,QACjB,OAAO;AACL,qBAAW,UAAU,CAAC;AACtB,mBAAS,SAAS;AAAA,QACpB;AACA,qBAAa,KAAK,QAAQ;AAAA,MAC5B;AACA,WAAK,oBAAoB,IAAI,CAAC,GAAG,IAAI,CAAC;AAAA,IACxC;AACA,SAAK,6BAA6B;AAClC,SAAK,YAAY,SAAS;AAC1B,UAAM,aAAa;AACnB,SAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,mBAAa,CAAC,EAAE,SAAS;AAAA,IAC3B;AAAA,EACF;AAEA,iBAAe,UAAU,qBAAqB,WAAY;AACxD,SAAK,gBAAgB,UAAU;AAC/B,SAAK,gBAAgB,SAAS;AAC9B,SAAK,gBAAgB;AACrB,SAAK,kBAAkB,iBAAiB,KAAK,aAAa;AAC1D,SAAK,YAAY,KAAK,iBAAiB,KAAK,YAAY,KAAK,WAAW,IAAI;AAAA,EAC9E;AAEA,iBAAe,UAAU,uBAAuB,SAAU,iBAAiB,gBAAgB;AACzF,QAAI,gBAAgB,UAAU,eAAe,GAAG,QAAQ,KAAK,eAAe;AAC1E,qBAAe,UAAU,gBAAgB;AACzC,qBAAe,WAAW,eAAe,GAAG;AAC5C,qBAAe,SAAS;AAAA,IAC1B;AAAA,EACF;AAEA,iBAAe,UAAU,YAAY,WAAY;AAC/C,QAAI;AACJ,QAAI,MAAM,KAAK,WAAW;AAC1B,QAAI;AACJ,QAAI;AACJ,QAAItD;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAIa,YAAW,KAAK,WAAW;AAC/B,QAAI,MAAM,KAAK,WAAW;AAC1B,QAAI;AACJ,QAAI;AACJ,SAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,qBAAe,KAAK,WAAW,CAAC;AAChC,aAAO,aAAa;AAOpB,UAAI,GAAI,SAAS,QAAQ,SAAS,SAAS,aAAa,OAAO,KAAM,CAAC,aAAa,KAAK,iBAAiB,aAAa,SAAS,KAAK,KAAK,WAAW,uBAAuB,IAAI;AAC7K,QAAAA,UAAS,KAAK;AACd,gBAAQ,aAAa;AACrB,YAAI,SAAS,QAAQ,SAAS,MAAM;AAClC,cAAI,cAAc,SAAS,OAAO,aAAa,KAAK,aAAa;AACjE,cAAI,YAAY,aAAa;AAC7B,cAAI,UAAU,aAAa;AAC3B,cAAI,WAAW,aAAa;AAC5B,cAAI,aAAa,aAAa,MAAM;AAAA,QACtC,OAAO;AACL,cAAI,YAAY,SAAS,OAAO,aAAa,KAAK,aAAa;AAAA,QACjE;AACA,QAAAA,UAAS,WAAW,aAAa,IAAI;AACrC,YAAI,SAAS,QAAQ,SAAS,MAAM;AAClC,cAAI,UAAU;AAAA,QAChB;AACA,QAAAA,UAAS,aAAa,aAAa,cAAc,eAAe,KAAK;AACrE,eAAO,MAAM;AACb,aAAK,IAAI,GAAG,IAAI,MAAM,KAAK,GAAG;AAC5B,cAAI,SAAS,QAAQ,SAAS,MAAM;AAClC,gBAAI,UAAU;AACd,gBAAI,aAAa,IAAI;AACnB,kBAAI,YAAY,aAAa,EAAE;AAC/B,kBAAI,iBAAiB,aAAa;AAAA,YACpC;AAAA,UACF;AACA,kBAAQ,MAAM,CAAC,EAAE;AACjB,iBAAO,MAAM;AAEb,eAAKb,KAAI,GAAGA,KAAI,MAAMA,MAAK,GAAG;AAC5B,gBAAI,MAAMA,EAAC,EAAE,MAAM,KAAK;AACtB,kBAAI,OAAO,MAAMA,EAAC,EAAE,EAAE,CAAC,GAAG,MAAMA,EAAC,EAAE,EAAE,CAAC,CAAC;AAAA,YACzC,WAAW,MAAMA,EAAC,EAAE,MAAM,KAAK;AAC7B,kBAAI,cAAc,MAAMA,EAAC,EAAE,IAAI,CAAC,GAAG,MAAMA,EAAC,EAAE,IAAI,CAAC,GAAG,MAAMA,EAAC,EAAE,IAAI,CAAC,GAAG,MAAMA,EAAC,EAAE,IAAI,CAAC,GAAG,MAAMA,EAAC,EAAE,IAAI,CAAC,GAAG,MAAMA,EAAC,EAAE,IAAI,CAAC,CAAC;AAAA,YACxH,OAAO;AACL,kBAAI,UAAU;AAAA,YAChB;AAAA,UACF;AACA,cAAI,SAAS,QAAQ,SAAS,MAAM;AAClC,gBAAI,OAAO;AACX,gBAAI,aAAa,IAAI;AACnB,kBAAI,YAAY,KAAK,YAAY;AAAA,YACnC;AAAA,UACF;AAAA,QACF;AACA,YAAI,SAAS,QAAQ,SAAS,MAAM;AAClC,cAAI,KAAK,aAAa,CAAC;AAAA,QACzB;AACA,QAAAa,UAAS,QAAQ;AAAA,MACnB;AAAA,IACF;AAAA,EACF;AAEA,iBAAe,UAAU,cAAc,SAAU,iBAAiB,OAAOR,OAAM,QAAQ;AACrF,QAAI;AACJ,QAAI,MAAM,MAAM,SAAS;AACzB,QAAI;AACJ,qBAAiB;AACjB,SAAK,IAAI,KAAK,KAAK,GAAG,KAAK,GAAG;AAC5B,UAAI,MAAM,CAAC,EAAE,OAAO,MAAM;AACxB,yBAAiBA,MAAK,CAAC,EAAE;AACzB,aAAK,qBAAqB,iBAAiB,cAAc;AAAA,MAC3D,WAAW,MAAM,CAAC,EAAE,OAAO,QAAQ,MAAM,CAAC,EAAE,OAAO,QAAQ,MAAM,CAAC,EAAE,OAAO,QAAQ,MAAM,CAAC,EAAE,OAAO,MAAM;AACvG,aAAK,WAAW,MAAM,CAAC,GAAGA,MAAK,CAAC,CAAC;AAAA,MACnC,WAAW,MAAM,CAAC,EAAE,OAAO,MAAM;AAC/B,aAAK,WAAW,MAAM,CAAC,GAAGA,MAAK,CAAC,GAAG,cAAc;AAAA,MACnD,WAAW,MAAM,CAAC,EAAE,OAAO,MAAM;AAC/B,aAAK,aAAa,MAAM,CAAC,GAAGA,MAAK,CAAC,GAAG,cAAc;AAAA,MACrD,WAAW,MAAM,CAAC,EAAE,OAAO,QAAQ,MAAM,CAAC,EAAE,OAAO,MAAM;AACvD,aAAK,mBAAmB,MAAM,CAAC,GAAGA,MAAK,CAAC,GAAG,cAAc;AAAA,MAC3D,WAAW,MAAM,CAAC,EAAE,OAAO,MAAM;AAC/B,aAAK,YAAY,gBAAgB,MAAM,CAAC,EAAE,IAAIA,MAAK,CAAC,EAAE,EAAE;AAAA,MAC1D,WAAW,MAAM,CAAC,EAAE,OAAO,MAAM;AAAA,MAEjC;AAAA,IACF;AACA,QAAI,QAAQ;AACV,WAAK,UAAU;AAAA,IACjB;AAAA,EACF;AAEA,iBAAe,UAAU,oBAAoB,SAAU,aAAa,OAAO;AACzE,QAAI,KAAK,iBAAiB,MAAM,QAAQ,YAAY,WAAW,MAAM;AACnE,UAAI,aAAa,YAAY;AAC7B,UAAI,QAAQ,MAAM;AAClB,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI,OAAO,MAAM;AACjB,iBAAW,SAAS;AACpB,UAAI,oBAAoB,YAAY,WAAW;AAC/C,WAAK,IAAI,GAAG,IAAI,MAAM,KAAK,GAAG;AAC5B,YAAI,YAAY,MAAM,OAAO,CAAC;AAC9B,YAAI,aAAa,UAAU,GAAG;AAC5B,gBAAM,UAAU;AAChB,eAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,gBAAI,MAAM,GAAG;AACX,yBAAW,KAAK;AAAA,gBACd,GAAG;AAAA,gBACH,GAAG,kBAAkB,kBAAkB,UAAU,EAAE,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC;AAAA,cAChF,CAAC;AAAA,YACH;AACA,uBAAW,KAAK;AAAA,cACd,GAAG;AAAA,cACH,KAAK,kBAAkB,oBAAoB,UAAU,EAAE,IAAI,CAAC,GAAG,UAAU,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,CAAC;AAAA,YAC/F,CAAC;AAAA,UACH;AACA,cAAI,QAAQ,GAAG;AACb,uBAAW,KAAK;AAAA,cACd,GAAG;AAAA,cACH,GAAG,kBAAkB,kBAAkB,UAAU,EAAE,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC;AAAA,YAChF,CAAC;AAAA,UACH;AACA,cAAI,UAAU,KAAK,KAAK;AACtB,uBAAW,KAAK;AAAA,cACd,GAAG;AAAA,cACH,KAAK,kBAAkB,oBAAoB,UAAU,EAAE,IAAI,CAAC,GAAG,UAAU,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,CAAC;AAAA,YAC/F,CAAC;AACD,uBAAW,KAAK;AAAA,cACd,GAAG;AAAA,YACL,CAAC;AAAA,UACH;AAAA,QACF;AAAA,MACF;AACA,kBAAY,UAAU;AAAA,IACxB;AAAA,EACF;AAEA,iBAAe,UAAU,aAAa,SAAU,UAAU,UAAU;AAClE,QAAI,SAAS,OAAO,QAAQ,SAAS,eAAe;AAClD,UAAI;AACJ,UAAI,MAAM,SAAS,aAAa;AAChC,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,aAAK,kBAAkB,SAAS,aAAa,CAAC,GAAG,SAAS,EAAE;AAAA,MAC9D;AAAA,IACF;AAAA,EACF;AAEA,iBAAe,UAAU,aAAa,SAAU,WAAW,UAAU,gBAAgB;AACnF,QAAI,YAAY,SAAS;AAEzB,QAAI,SAAS,EAAE,QAAQ,KAAK,eAAe;AACzC,gBAAU,KAAK,SACT,QAAQ,SAAS,EAAE,EAAE,CAAC,CAAC,IAAI,MAC3B,QAAQ,SAAS,EAAE,EAAE,CAAC,CAAC,IAAI,MAC3B,QAAQ,SAAS,EAAE,EAAE,CAAC,CAAC,IAAI;AAAA,IACnC;AACA,QAAI,SAAS,EAAE,QAAQ,eAAe,UAAU,KAAK,eAAe;AAClE,gBAAU,OAAO,SAAS,EAAE,IAAI,eAAe;AAAA,IACjD;AAAA,EACF;AAEA,iBAAe,UAAU,qBAAqB,SAAU,WAAW,UAAU,gBAAgB;AAC3F,QAAI,YAAY,SAAS;AACzB,QAAI;AACJ,QAAI,CAAC,UAAU,OAAO,SAAS,EAAE,QAAQ,SAAS,EAAE,QAAQ,SAAS,EAAE,QAAS,UAAU,MAAM,MAAM,SAAS,EAAE,QAAQ,SAAS,EAAE,OAAQ;AAC1I,UAAI,MAAM,KAAK,WAAW;AAC1B,UAAI,MAAM,SAAS,EAAE;AACrB,UAAI,MAAM,SAAS,EAAE;AACrB,UAAI,UAAU,MAAM,GAAG;AACrB,cAAM,IAAI,qBAAqB,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC,CAAC;AAAA,MAC/D,OAAO;AACL,YAAI,MAAM,KAAK,KAAK,KAAK,IAAI,IAAI,CAAC,IAAI,IAAI,CAAC,GAAG,CAAC,IAAI,KAAK,IAAI,IAAI,CAAC,IAAI,IAAI,CAAC,GAAG,CAAC,CAAC;AAC/E,YAAI,MAAM,KAAK,MAAM,IAAI,CAAC,IAAI,IAAI,CAAC,GAAG,IAAI,CAAC,IAAI,IAAI,CAAC,CAAC;AAErD,YAAI,UAAU,SAAS,EAAE;AACzB,YAAI,WAAW,GAAG;AAChB,oBAAU;AAAA,QACZ,WAAW,WAAW,IAAI;AACxB,oBAAU;AAAA,QACZ;AACA,YAAI,OAAO,MAAM;AACjB,YAAII,KAAI,KAAK,IAAI,MAAM,SAAS,EAAE,CAAC,IAAI,OAAO,IAAI,CAAC;AACnD,YAAIyC,KAAI,KAAK,IAAI,MAAM,SAAS,EAAE,CAAC,IAAI,OAAO,IAAI,CAAC;AACnD,cAAM,IAAI,qBAAqBzC,IAAGyC,IAAG,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,GAAG;AAAA,MAC7D;AAEA,UAAI;AACJ,UAAI,MAAM,UAAU,EAAE;AACtB,UAAI,UAAU,SAAS,EAAE;AACzB,UAAI,UAAU;AAEd,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,YAAI,SAAS,EAAE,eAAe,SAAS,EAAE,cAAc;AACrD,oBAAU,SAAS,EAAE,EAAE,IAAI,IAAI,CAAC;AAAA,QAClC;AACA,YAAI,aAAa,QAAQ,IAAI,CAAC,IAAI,KAAK,UAAU,QAAQ,IAAI,IAAI,CAAC,IAAI,MAAM,QAAQ,IAAI,IAAI,CAAC,IAAI,MAAM,QAAQ,IAAI,IAAI,CAAC,IAAI,MAAM,UAAU,GAAG;AAAA,MACjJ;AACA,gBAAU,MAAM;AAAA,IAClB;AACA,cAAU,OAAO,SAAS,EAAE,IAAI,eAAe;AAAA,EACjD;AAEA,iBAAe,UAAU,eAAe,SAAU,WAAW,UAAU,gBAAgB;AACrF,QAAI,YAAY,SAAS;AACzB,QAAI,IAAI,SAAS;AACjB,QAAI,MAAM,EAAE,QAAQ,KAAK,gBAAgB;AACvC,gBAAU,KAAK,EAAE;AACjB,gBAAU,KAAK,EAAE,WAAW,CAAC;AAAA,IAC/B;AACA,QAAI,SAAS,EAAE,QAAQ,KAAK,eAAe;AACzC,gBAAU,KAAK,SAAS,QAAQ,SAAS,EAAE,EAAE,CAAC,CAAC,IAAI,MAAM,QAAQ,SAAS,EAAE,EAAE,CAAC,CAAC,IAAI,MAAM,QAAQ,SAAS,EAAE,EAAE,CAAC,CAAC,IAAI;AAAA,IACvH;AACA,QAAI,SAAS,EAAE,QAAQ,eAAe,UAAU,KAAK,eAAe;AAClE,gBAAU,OAAO,SAAS,EAAE,IAAI,eAAe;AAAA,IACjD;AACA,QAAI,SAAS,EAAE,QAAQ,KAAK,eAAe;AACzC,gBAAU,KAAK,SAAS,EAAE;AAAA,IAC5B;AAAA,EACF;AAEA,iBAAe,UAAU,UAAU,WAAY;AAC7C,SAAK,aAAa;AAClB,SAAK,aAAa;AAClB,SAAK,gBAAgB;AACrB,SAAK,WAAW,SAAS;AACzB,SAAK,UAAU,SAAS;AAAA,EAC1B;AAqBA,kBAAgB,CAAC,aAAa,kBAAkB,eAAe,kBAAkB,cAAc,mBAAmB,YAAY,GAAG,aAAa;AAE9I,gBAAc,UAAU,UAAU,UAAU,QAAQ,EAAE,WAAW,IAAI;AAErE,gBAAc,UAAU,eAAe,WAAY;AACjD,QAAI,eAAe,KAAK,aAAa;AACrC,SAAK,kBAAkB,iBAAiB,aAAa,IAAI,aAAa,EAAE,SAAS,CAAC;AAElF,QAAI,UAAU;AACd,QAAI,aAAa,IAAI;AACnB,gBAAU;AACV,WAAK,OAAO,OAAO,KAAK,WAAW,aAAa,EAAE;AAAA,IACpD,OAAO;AACL,WAAK,OAAO,OAAO;AAAA,IACrB;AACA,SAAK,OAAO;AACZ,QAAI,YAAY;AAChB,QAAI,aAAa,IAAI;AACnB,kBAAY;AACZ,WAAK,OAAO,SAAS,KAAK,WAAW,aAAa,EAAE;AACpD,WAAK,OAAO,SAAS,aAAa;AAAA,IACpC;AACA,QAAI,WAAW,KAAK,WAAW,YAAY,cAAc,aAAa,CAAC;AACvE,QAAI;AACJ,QAAI;AACJ,QAAI,UAAU,aAAa;AAC3B,QAAI,eAAe,KAAK;AACxB,SAAK,SAAS;AACd,SAAK,OAAO,SAAS,aAAa,YAAY,QAAQ,KAAK,WAAW,YAAY,cAAc,aAAa,CAAC,EAAE;AAChH,UAAM,aAAa,UAAU;AAE7B,QAAI;AACJ,QAAI;AACJ,QAAIlD;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI,cAAc,KAAK,KAAK;AAC5B,QAAI,iBAAiB,aAAa,KAAK,OAAQ,aAAa;AAC5D,QAAI,OAAO;AACX,QAAI,OAAO;AACX,QAAI,YAAY;AAChB,QAAI,MAAM;AACV,SAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,iBAAW,KAAK,WAAW,YAAY,YAAY,aAAa,UAAU,CAAC,GAAG,SAAS,QAAQ,KAAK,WAAW,YAAY,cAAc,aAAa,CAAC,EAAE,OAAO;AAChK,kBAAa,YAAY,SAAS,QAAS,CAAC;AAC5C,mBAAa,MAAM;AACnB,UAAI,eAAe,QAAQ,CAAC,EAAE,GAAG;AAC/B,eAAO,CAAC;AACR,gBAAQ,aAAa;AACrB,gBAAQ,YAAY,IAAI;AACxB,oBAAY;AAAA,MACd;AACA,eAAS,UAAU,SAAS,UAAU,OAAO,CAAC,EAAE,KAAK,CAAC;AACtD,aAAO,OAAO;AACd,mBAAa,MAAM,aAAa,YAAY,KAAK,aAAa,YAAY,GAAG;AAC7E,UAAI,aAAa;AACf,aAAK,4BAA4B,cAAc,cAAc,QAAQ,CAAC,EAAE,MAAM,MAAM,IAAI;AAAA,MAC1F;AACA,iBAAW,iBAAiB,OAAO,CAAC;AACpC,UAAI,kBAAkB;AACtB,WAAK,IAAI,GAAG,IAAI,MAAM,KAAK,GAAG;AAC5B,YAAI,OAAO,CAAC,EAAE,OAAO,MAAM;AACzB,iBAAO,OAAO,CAAC,EAAE,GAAG,EAAE,EAAE;AACxB,sBAAY,OAAO,CAAC,EAAE,GAAG;AACzB,oBAAU,CAAC;AACX,eAAKA,KAAI,GAAGA,KAAI,MAAMA,MAAK,GAAG;AAC5B,gBAAIA,OAAM,GAAG;AACX,sBAAQ,KAAK,aAAa,SAAS,UAAU,EAAE,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,aAAa,SAAS,UAAU,EAAE,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC;AAAA,YAC7I;AACA,oBAAQ,KAAK,aAAa,SAAS,UAAU,EAAEA,KAAI,CAAC,EAAE,CAAC,GAAG,UAAU,EAAEA,KAAI,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,aAAa,SAAS,UAAU,EAAEA,KAAI,CAAC,EAAE,CAAC,GAAG,UAAU,EAAEA,KAAI,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,aAAa,SAAS,UAAU,EAAEA,EAAC,EAAE,CAAC,GAAG,UAAU,EAAEA,EAAC,EAAE,CAAC,GAAG,CAAC,GAAG,aAAa,SAAS,UAAU,EAAEA,EAAC,EAAE,CAAC,GAAG,UAAU,EAAEA,EAAC,EAAE,CAAC,GAAG,CAAC,GAAG,aAAa,SAAS,UAAU,EAAEA,EAAC,EAAE,CAAC,GAAG,UAAU,EAAEA,EAAC,EAAE,CAAC,GAAG,CAAC,GAAG,aAAa,SAAS,UAAU,EAAEA,EAAC,EAAE,CAAC,GAAG,UAAU,EAAEA,EAAC,EAAE,CAAC,GAAG,CAAC,CAAC;AAAA,UAC7Z;AACA,kBAAQ,KAAK,aAAa,SAAS,UAAU,EAAEA,KAAI,CAAC,EAAE,CAAC,GAAG,UAAU,EAAEA,KAAI,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,aAAa,SAAS,UAAU,EAAEA,KAAI,CAAC,EAAE,CAAC,GAAG,UAAU,EAAEA,KAAI,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,aAAa,SAAS,UAAU,EAAE,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,aAAa,SAAS,UAAU,EAAE,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,aAAa,SAAS,UAAU,EAAE,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,aAAa,SAAS,UAAU,EAAE,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC;AAC3Z,mBAAS,eAAe,IAAI;AAC5B,6BAAmB;AAAA,QACrB;AAAA,MACF;AACA,UAAI,aAAa;AACf,gBAAQ,QAAQ,CAAC,EAAE;AACnB,gBAAQ;AAAA,MACV;AACA,UAAI,KAAK,UAAU,GAAG,GAAG;AACvB,aAAK,UAAU,GAAG,EAAE,OAAO;AAAA,MAC7B,OAAO;AACL,aAAK,UAAU,GAAG,IAAI,EAAE,MAAM,SAAS;AAAA,MACzC;AACA,aAAO;AAAA,IACT;AAAA,EACF;AAEA,gBAAc,UAAU,qBAAqB,WAAY;AACvD,QAAI,MAAM,KAAK;AACf,QAAI,OAAO,KAAK,OAAO;AACvB,QAAI,UAAU;AACd,QAAI,WAAW;AACf,QAAI,aAAa;AAEjB,QAAI,CAAC,KAAK,KAAK,aAAa;AAC1B,WAAK,aAAa,YAAY,KAAK,aAAa,aAAa,KAAK,kBAAkB;AAAA,IACtF;AAEA,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAIA;AACJ,QAAI;AACJ,QAAI,kBAAkB,KAAK,aAAa;AAExC,QAAI,UAAU,KAAK,aAAa,YAAY;AAE5C,UAAM,QAAQ;AACd,QAAI;AACJ,QAAI,WAAW;AACf,QAAI,aAAa;AACjB,QAAI,cAAc;AAClB,QAAI;AACJ,QAAI;AACJ,SAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,UAAI,CAAC,QAAQ,CAAC,EAAE,GAAG;AACjB,yBAAiB,gBAAgB,CAAC;AAClC,YAAI,gBAAgB;AAClB,eAAK,WAAW,SAAS,KAAK;AAC9B,eAAK,WAAW,SAAS,aAAa,eAAe,CAAC;AACtD,eAAK,WAAW,SAAS,WAAW,eAAe,CAAC;AAAA,QACtD;AACA,YAAI,KAAK,MAAM;AACb,cAAI,kBAAkB,eAAe,IAAI;AACvC,gBAAI,aAAa,eAAe,IAAI;AAClC,yBAAW,eAAe;AAC1B,kBAAI,YAAY,eAAe;AAAA,YACjC;AAAA,UACF,WAAW,aAAa,KAAK,OAAO,MAAM;AACxC,uBAAW,KAAK,OAAO;AACvB,gBAAI,YAAY,KAAK,OAAO;AAAA,UAC9B;AACA,qBAAW,KAAK,UAAU,CAAC,EAAE;AAC7B,iBAAO,SAAS;AAChB,eAAK,WAAW,cAAc,UAAU;AACxC,eAAK,IAAI,GAAG,IAAI,MAAM,KAAK,GAAG;AAC5B,sBAAU,SAAS,CAAC;AACpB,mBAAO,QAAQ;AACf,iBAAK,WAAW,cAAc,OAAO,QAAQ,CAAC,GAAG,QAAQ,CAAC,CAAC;AAC3D,iBAAKA,KAAI,GAAGA,KAAI,MAAMA,MAAK,GAAG;AAC5B,mBAAK,WAAW,cAAc,cAAc,QAAQA,EAAC,GAAG,QAAQA,KAAI,CAAC,GAAG,QAAQA,KAAI,CAAC,GAAG,QAAQA,KAAI,CAAC,GAAG,QAAQA,KAAI,CAAC,GAAG,QAAQA,KAAI,CAAC,CAAC;AAAA,YACxI;AAAA,UACF;AACA,eAAK,WAAW,cAAc,UAAU;AACxC,eAAK,WAAW,cAAc,KAAK;AAAA,QAErC;AACA,YAAI,KAAK,QAAQ;AACf,cAAI,kBAAkB,eAAe,IAAI;AACvC,gBAAI,gBAAgB,eAAe,IAAI;AACrC,4BAAc,eAAe;AAC7B,kBAAI,YAAY,eAAe;AAAA,YACjC;AAAA,UACF,WAAW,gBAAgB,KAAK,OAAO,QAAQ;AAC7C,0BAAc,KAAK,OAAO;AAC1B,gBAAI,YAAY,KAAK,OAAO;AAAA,UAC9B;AACA,cAAI,kBAAkB,eAAe,IAAI;AACvC,gBAAI,eAAe,eAAe,IAAI;AACpC,2BAAa,eAAe;AAC5B,kBAAI,cAAc,eAAe;AAAA,YACnC;AAAA,UACF,WAAW,eAAe,KAAK,OAAO,QAAQ;AAC5C,yBAAa,KAAK,OAAO;AACzB,gBAAI,cAAc,KAAK,OAAO;AAAA,UAChC;AACA,qBAAW,KAAK,UAAU,CAAC,EAAE;AAC7B,iBAAO,SAAS;AAChB,eAAK,WAAW,cAAc,UAAU;AACxC,eAAK,IAAI,GAAG,IAAI,MAAM,KAAK,GAAG;AAC5B,sBAAU,SAAS,CAAC;AACpB,mBAAO,QAAQ;AACf,iBAAK,WAAW,cAAc,OAAO,QAAQ,CAAC,GAAG,QAAQ,CAAC,CAAC;AAC3D,iBAAKA,KAAI,GAAGA,KAAI,MAAMA,MAAK,GAAG;AAC5B,mBAAK,WAAW,cAAc,cAAc,QAAQA,EAAC,GAAG,QAAQA,KAAI,CAAC,GAAG,QAAQA,KAAI,CAAC,GAAG,QAAQA,KAAI,CAAC,GAAG,QAAQA,KAAI,CAAC,GAAG,QAAQA,KAAI,CAAC,CAAC;AAAA,YACxI;AAAA,UACF;AACA,eAAK,WAAW,cAAc,UAAU;AACxC,eAAK,WAAW,cAAc,OAAO;AAAA,QAEvC;AACA,YAAI,gBAAgB;AAClB,eAAK,WAAW,SAAS,QAAQ;AAAA,QACnC;AAAA,MACF;AAAA,IACF;AAAA,EACF;AAOA,kBAAgB,CAAC,aAAa,kBAAkB,eAAe,kBAAkB,cAAc,iBAAiB,GAAG,cAAc;AAEjI,iBAAe,UAAU,cAAc,gBAAgB,UAAU;AACjE,iBAAe,UAAU,eAAe,cAAc,UAAU;AAEhE,iBAAe,UAAU,gBAAgB,WAAY;AACnD,QAAI,KAAK,IAAI,UAAU,KAAK,UAAU,MAAM,KAAK,IAAI,SAAS,KAAK,UAAU,MAAM,KAAK,IAAI,SAAS;AACnG,UAAI,SAAS,UAAU,QAAQ;AAC/B,aAAO,QAAQ,KAAK,UAAU;AAC9B,aAAO,SAAS,KAAK,UAAU;AAC/B,UAAI,MAAM,OAAO,WAAW,IAAI;AAEhC,UAAI,OAAO,KAAK,IAAI;AACpB,UAAI,OAAO,KAAK,IAAI;AACpB,UAAI,SAAS,OAAO;AACpB,UAAI,YAAY,KAAK,UAAU,IAAI,KAAK,UAAU;AAClD,UAAI;AACJ,UAAI;AACJ,UAAI,MAAM,KAAK,UAAU,MAAM,KAAK,WAAW,aAAa;AAC5D,UAAK,SAAS,aAAa,QAAQ,oBAAsB,SAAS,aAAa,QAAQ,kBAAmB;AACxG,qBAAa;AACb,oBAAY,aAAa;AAAA,MAC3B,OAAO;AACL,oBAAY;AACZ,qBAAa,YAAY;AAAA,MAC3B;AACA,UAAI,UAAU,KAAK,MAAM,OAAO,aAAa,IAAI,OAAO,cAAc,GAAG,WAAW,YAAY,GAAG,GAAG,KAAK,UAAU,GAAG,KAAK,UAAU,CAAC;AACxI,WAAK,MAAM;AAAA,IACb;AAAA,EACF;AAEA,iBAAe,UAAU,qBAAqB,WAAY;AACxD,SAAK,cAAc,UAAU,KAAK,KAAK,GAAG,CAAC;AAAA,EAC7C;AAEA,iBAAe,UAAU,UAAU,WAAY;AAC7C,SAAK,MAAM;AAAA,EACb;AAKA,kBAAgB,CAAC,aAAa,kBAAkB,eAAe,kBAAkB,cAAc,iBAAiB,GAAG,cAAc;AAEjI,iBAAe,UAAU,cAAc,gBAAgB,UAAU;AACjE,iBAAe,UAAU,eAAe,cAAc,UAAU;AAEhE,iBAAe,UAAU,qBAAqB,WAAY;AACxD,QAAI,MAAM,KAAK;AACf,QAAI,YAAY,KAAK,KAAK;AAC1B,QAAI,SAAS,GAAG,GAAG,KAAK,KAAK,IAAI,KAAK,KAAK,EAAE;AAAA,EAE/C;AAgCA,kBAAgB,CAAC,YAAY,GAAG,kBAAkB;AAElD,qBAAmB,UAAU,cAAc,SAAUK,OAAM;AACzD,WAAO,IAAI,eAAeA,OAAM,KAAK,YAAY,IAAI;AAAA,EACvD;AAEA,qBAAmB,UAAU,aAAa,SAAUA,OAAM;AACxD,WAAO,IAAI,cAAcA,OAAM,KAAK,YAAY,IAAI;AAAA,EACtD;AAEA,qBAAmB,UAAU,cAAc,SAAUA,OAAM;AACzD,WAAO,IAAI,eAAeA,OAAM,KAAK,YAAY,IAAI;AAAA,EACvD;AAEA,qBAAmB,UAAU,cAAc,SAAUA,OAAM;AACzD,WAAO,IAAI,eAAeA,OAAM,KAAK,YAAY,IAAI;AAAA,EACvD;AAEA,qBAAmB,UAAU,aAAa,YAAY,UAAU;AAEhE,qBAAmB,UAAU,eAAe,SAAU,OAAO;AAC3D,QAAI,MAAM,CAAC,MAAM,KAAK,MAAM,CAAC,MAAM,KAAK,MAAM,CAAC,MAAM,KAAK,MAAM,CAAC,MAAM,KAAK,MAAM,EAAE,MAAM,KAAK,MAAM,EAAE,MAAM,GAAG;AAC9G;AAAA,IACF;AACA,QAAI,CAAC,KAAK,aAAa,aAAa;AAClC,WAAK,cAAc,UAAU,MAAM,CAAC,GAAG,MAAM,CAAC,GAAG,MAAM,CAAC,GAAG,MAAM,CAAC,GAAG,MAAM,EAAE,GAAG,MAAM,EAAE,CAAC;AACzF;AAAA,IACF;AACA,SAAK,aAAa,eAAe,KAAK;AACtC,QAAI,SAAS,KAAK,YAAY,IAAI;AAClC,SAAK,aAAa,UAAU,OAAO,CAAC,GAAG,OAAO,CAAC,GAAG,OAAO,CAAC,GAAG,OAAO,CAAC,GAAG,OAAO,CAAC,GAAG,OAAO,CAAC,GAAG,OAAO,CAAC,GAAG,OAAO,CAAC,GAAG,OAAO,CAAC,GAAG,OAAO,CAAC,GAAG,OAAO,EAAE,GAAG,OAAO,EAAE,GAAG,OAAO,EAAE,GAAG,OAAO,EAAE,GAAG,OAAO,EAAE,GAAG,OAAO,EAAE,CAAC;AAEhN,SAAK,YAAY,IAAI,eAAe,KAAK,aAAa,KAAK;AAC3D,QAAI,UAAU,KAAK,YAAY,IAAI;AACnC,SAAK,cAAc,aAAa,QAAQ,CAAC,GAAG,QAAQ,CAAC,GAAG,QAAQ,CAAC,GAAG,QAAQ,CAAC,GAAG,QAAQ,EAAE,GAAG,QAAQ,EAAE,CAAC;AAAA,EAC1G;AAEA,qBAAmB,UAAU,aAAa,SAAU,IAAI;AAItD,QAAI,CAAC,KAAK,aAAa,aAAa;AAClC,WAAK,cAAc,eAAe,KAAK,IAAI,IAAI;AAC/C,WAAK,WAAW,qBAAqB,KAAK,YAAY;AACtD;AAAA,IACF;AACA,SAAK,YAAY,MAAM,KAAK,IAAI,IAAI;AACpC,QAAI,KAAK,WAAW,uBAAuB,KAAK,YAAY,IAAI;AAC9D,WAAK,cAAc,cAAc,KAAK,YAAY;AAClD,WAAK,WAAW,qBAAqB,KAAK,YAAY;AAAA,IACxD;AAAA,EACF;AAEA,qBAAmB,UAAU,QAAQ,WAAY;AAC/C,QAAI,CAAC,KAAK,aAAa,aAAa;AAClC,WAAK,cAAc,QAAQ;AAC3B;AAAA,IACF;AACA,SAAK,YAAY,MAAM;AAAA,EACzB;AAEA,qBAAmB,UAAU,OAAO,SAAU,YAAY;AACxD,QAAI,CAAC,KAAK,aAAa,aAAa;AAClC,WAAK,cAAc,KAAK;AACxB;AAAA,IACF;AACA,QAAI,YAAY;AACd,WAAK,cAAc,KAAK;AAAA,IAC1B;AACA,QAAI,QAAQ,KAAK,YAAY,IAAI;AACjC,QAAI,KAAK,YAAY,WAAW,KAAK,YAAY,SAAS;AACxD,WAAK,YAAY,UAAU;AAAA,IAC7B;AACA,QAAI;AACJ,QAAI,MAAM,KAAK,YAAY,MAAM,KAAK,YAAY,OAAO;AACzD,SAAK,IAAI,GAAG,IAAI,IAAI,KAAK,GAAG;AAC1B,UAAI,CAAC,IAAI,MAAM,CAAC;AAAA,IAClB;AACA,SAAK,YAAY,QAAQ,KAAK,YAAY,OAAO,IAAI,KAAK,YAAY;AACtE,SAAK,YAAY,WAAW;AAAA,EAC9B;AAEA,qBAAmB,UAAU,UAAU,SAAU,YAAY;AAC3D,QAAI,CAAC,KAAK,aAAa,aAAa;AAClC,WAAK,cAAc,QAAQ;AAC3B;AAAA,IACF;AACA,QAAI,YAAY;AACd,WAAK,cAAc,QAAQ;AAC3B,WAAK,WAAW,YAAY;AAAA,IAC9B;AACA,SAAK,YAAY,WAAW;AAC5B,QAAI,SAAS,KAAK,YAAY,MAAM,KAAK,YAAY,OAAO;AAC5D,QAAI;AACJ,QAAI,MAAM,KAAK,YAAY,IAAI;AAC/B,SAAK,IAAI,GAAG,IAAI,IAAI,KAAK,GAAG;AAC1B,UAAI,CAAC,IAAI,OAAO,CAAC;AAAA,IACnB;AACA,SAAK,cAAc,aAAa,OAAO,CAAC,GAAG,OAAO,CAAC,GAAG,OAAO,CAAC,GAAG,OAAO,CAAC,GAAG,OAAO,EAAE,GAAG,OAAO,EAAE,CAAC;AAClG,aAAS,KAAK,YAAY,QAAQ,KAAK,YAAY,OAAO;AAC1D,SAAK,YAAY,KAAK;AACtB,QAAI,KAAK,WAAW,uBAAuB,QAAQ;AACjD,WAAK,cAAc,cAAc;AACjC,WAAK,WAAW,qBAAqB;AAAA,IACvC;AAAA,EACF;AAEA,qBAAmB,UAAU,kBAAkB,SAAU,UAAU;AACjE,QAAI,KAAK,cAAc,SAAS;AAC9B,WAAK,cAAc,YAAY,UAAU,QAAQ;AACjD,UAAI,iBAAiB,KAAK,cAAc,UAAU;AAClD,qBAAe,QAAQ;AACvB,qBAAe,SAAS;AACxB,UAAI,SAAS;AACb,qBAAe,kBAAkB;AACjC,qBAAe,qBAAqB;AACpC,qBAAe,wBAAwB;AACvC,qBAAe,mBAAmB,IAAI;AACtC,qBAAe,oBAAoB,KAAK,aAAa;AACrD,WAAK,cAAc,QAAQ,YAAY,KAAK,cAAc,SAAS;AACnE,WAAK,gBAAgB,KAAK,cAAc,UAAU,WAAW,IAAI;AACjE,UAAI,KAAK,aAAa,WAAW;AAC/B,aAAK,cAAc,UAAU,aAAa,SAAS,KAAK,aAAa,SAAS;AAAA,MAChF;AACA,UAAI,KAAK,aAAa,IAAI;AACxB,aAAK,cAAc,UAAU,aAAa,MAAM,KAAK,aAAa,EAAE;AAAA,MACtE;AAAA,IACF,OAAO;AACL,WAAK,gBAAgB,KAAK,aAAa;AAAA,IACzC;AACA,SAAK,OAAO;AACZ,SAAK,SAAS,SAAS;AACvB,SAAK,kBAAkB;AAAA,MACrB,GAAG,SAAS;AAAA,MACZ,GAAG,SAAS;AAAA,MACZ,IAAI;AAAA,MACJ,IAAI;AAAA,MACJ,IAAI;AAAA,MACJ,IAAI;AAAA,IACN;AACA,SAAK,gBAAgB,UAAU,SAAS,IAAI;AAC5C,SAAK,WAAW,gBAAgB,KAAK;AACrC,SAAK,WAAW,WAAW;AAC3B,SAAK,WAAW,WAAW;AAC3B,SAAK,WAAW,kBAAkB,KAAK,aAAa;AACpD,SAAK,WAAW,kBAAkB,KAAK;AACvC,SAAK,WAAW,iBAAiB,SAAS,OAAO,MAAM;AAEvD,SAAK,oBAAoB;AAAA,EAC3B;AAEA,qBAAmB,UAAU,sBAAsB,WAAY;AAC7D,SAAK,MAAM;AACX,QAAI;AACJ,QAAI;AACJ,QAAI,KAAK,cAAc,WAAW,KAAK,cAAc,WAAW;AAC9D,qBAAe,KAAK,cAAc,QAAQ;AAC1C,sBAAgB,KAAK,cAAc,QAAQ;AAC3C,WAAK,cAAc,UAAU,aAAa,SAAS,eAAe,KAAK,aAAa,GAAG;AACvF,WAAK,cAAc,UAAU,aAAa,UAAU,gBAAgB,KAAK,aAAa,GAAG;AAAA,IAC3F,OAAO;AACL,qBAAe,KAAK,cAAc,OAAO,QAAQ,KAAK,aAAa;AACnE,sBAAgB,KAAK,cAAc,OAAO,SAAS,KAAK,aAAa;AAAA,IACvE;AACA,QAAI;AACJ,QAAI;AACJ,QAAI,KAAK,aAAa,oBAAoB,QAAQ,MAAM,MAAM,MAAM,KAAK,aAAa,oBAAoB,QAAQ,OAAO,MAAM,IAAI;AACjI,UAAI,MAAM,KAAK,aAAa,oBAAoB,MAAM,GAAG;AACzD,UAAI,WAAW,IAAI,CAAC,KAAK;AACzB,UAAI,MAAM,IAAI,CAAC,KAAK;AACpB,UAAI,OAAO,IAAI,OAAO,GAAG,CAAC;AAC1B,UAAI,OAAO,IAAI,OAAO,CAAC;AACvB,mBAAa,eAAe;AAC5B,qBAAe,KAAK,gBAAgB,IAAI,KAAK,gBAAgB;AAC7D,UAAK,eAAe,cAAc,aAAa,UAAY,eAAe,cAAc,aAAa,SAAU;AAC7G,aAAK,gBAAgB,KAAK,gBAAgB,KAAK,gBAAgB,IAAI,KAAK,aAAa;AACrF,aAAK,gBAAgB,KAAK,gBAAgB,KAAK,gBAAgB,IAAI,KAAK,aAAa;AAAA,MACvF,OAAO;AACL,aAAK,gBAAgB,KAAK,iBAAiB,KAAK,gBAAgB,IAAI,KAAK,aAAa;AACtF,aAAK,gBAAgB,KAAK,iBAAiB,KAAK,gBAAgB,IAAI,KAAK,aAAa;AAAA,MACxF;AAEA,UAAI,SAAS,WAAY,eAAe,cAAc,aAAa,UAAY,eAAe,cAAc,aAAa,UAAW;AAClI,aAAK,gBAAgB,MAAO,eAAe,KAAK,gBAAgB,KAAK,gBAAgB,KAAK,gBAAgB,MAAM,IAAK,KAAK,aAAa;AAAA,MACzI,WAAW,SAAS,WAAY,eAAe,cAAc,aAAa,UAAY,eAAe,cAAc,aAAa,UAAW;AACzI,aAAK,gBAAgB,MAAM,eAAe,KAAK,gBAAgB,KAAK,gBAAgB,KAAK,gBAAgB,MAAM,KAAK,aAAa;AAAA,MACnI,OAAO;AACL,aAAK,gBAAgB,KAAK;AAAA,MAC5B;AACA,UAAI,SAAS,WAAY,eAAe,cAAc,aAAa,UAAY,eAAe,cAAc,aAAa,UAAW;AAClI,aAAK,gBAAgB,MAAO,gBAAgB,KAAK,gBAAgB,KAAK,eAAe,KAAK,gBAAgB,MAAM,IAAK,KAAK,aAAa;AAAA,MACzI,WAAW,SAAS,WAAY,eAAe,cAAc,aAAa,UAAY,eAAe,cAAc,aAAa,UAAW;AACzI,aAAK,gBAAgB,MAAO,gBAAgB,KAAK,gBAAgB,KAAK,eAAe,KAAK,gBAAgB,MAAO,KAAK,aAAa;AAAA,MACrI,OAAO;AACL,aAAK,gBAAgB,KAAK;AAAA,MAC5B;AAAA,IACF,WAAW,KAAK,aAAa,wBAAwB,QAAQ;AAC3D,WAAK,gBAAgB,KAAK,gBAAgB,KAAK,gBAAgB,IAAI,KAAK,aAAa;AACrF,WAAK,gBAAgB,KAAK,iBAAiB,KAAK,gBAAgB,IAAI,KAAK,aAAa;AACtF,WAAK,gBAAgB,KAAK;AAC1B,WAAK,gBAAgB,KAAK;AAAA,IAC5B,OAAO;AACL,WAAK,gBAAgB,KAAK,KAAK,aAAa;AAC5C,WAAK,gBAAgB,KAAK,KAAK,aAAa;AAC5C,WAAK,gBAAgB,KAAK;AAC1B,WAAK,gBAAgB,KAAK;AAAA,IAC5B;AACA,SAAK,gBAAgB,QAAQ,CAAC,KAAK,gBAAgB,IAAI,GAAG,GAAG,GAAG,GAAG,KAAK,gBAAgB,IAAI,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,KAAK,gBAAgB,IAAI,KAAK,gBAAgB,IAAI,GAAG,CAAC;AAOpK,SAAK,aAAa,KAAK,gBAAgB,KAAK;AAC5C,SAAK,cAAc,UAAU;AAC7B,SAAK,cAAc,KAAK,GAAG,GAAG,KAAK,gBAAgB,GAAG,KAAK,gBAAgB,CAAC;AAC5E,SAAK,cAAc,UAAU;AAC7B,SAAK,cAAc,KAAK;AAExB,SAAK,YAAY,KAAK,eAAe,IAAI;AAAA,EAC3C;AAEA,qBAAmB,UAAU,UAAU,WAAY;AACjD,QAAI,KAAK,aAAa,eAAe,KAAK,cAAc,SAAS;AAC/D,WAAK,cAAc,QAAQ,YAAY;AAAA,IACzC;AACA,QAAI;AACJ,QAAI,MAAM,KAAK,SAAS,KAAK,OAAO,SAAS;AAC7C,SAAK,IAAI,MAAM,GAAG,KAAK,GAAG,KAAK,GAAG;AAChC,UAAI,KAAK,SAAS,CAAC,GAAG;AACpB,aAAK,SAAS,CAAC,EAAE,QAAQ;AAAA,MAC3B;AAAA,IACF;AACA,SAAK,SAAS,SAAS;AACvB,SAAK,WAAW,gBAAgB;AAChC,SAAK,cAAc,YAAY;AAC/B,SAAK,YAAY;AAAA,EACnB;AAEA,qBAAmB,UAAU,cAAc,SAAU,KAAK,aAAa;AACrE,QAAK,KAAK,kBAAkB,OAAO,KAAK,aAAa,gBAAgB,QAAQ,CAAC,eAAgB,KAAK,aAAa,QAAQ,IAAI;AAC1H;AAAA,IACF;AACA,SAAK,gBAAgB;AACrB,SAAK,WAAW,WAAW,MAAM,KAAK,cAAc;AACpD,SAAK,WAAW,WAAW;AAC3B,SAAK,WAAW,OAAO,CAAC,KAAK,aAAa,eAAe;AACzD,SAAK,WAAW,iBAAiB,eAAe;AAIhD,QAAI;AACJ,QAAI,MAAM,KAAK,OAAO;AACtB,QAAI,CAAC,KAAK,gBAAgB;AACxB,WAAK,YAAY,GAAG;AAAA,IACtB;AAEA,SAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,UAAI,KAAK,kBAAkB,KAAK,SAAS,CAAC,GAAG;AAC3C,aAAK,SAAS,CAAC,EAAE,aAAa,MAAM,KAAK,OAAO,CAAC,EAAE,EAAE;AAAA,MACvD;AAAA,IACF;AACA,QAAI,KAAK,WAAW,MAAM;AACxB,UAAI,KAAK,aAAa,gBAAgB,MAAM;AAC1C,aAAK,cAAc,UAAU,GAAG,GAAG,KAAK,gBAAgB,GAAG,KAAK,gBAAgB,CAAC;AAAA,MACnF,OAAO;AACL,aAAK,KAAK;AAAA,MACZ;AACA,WAAK,IAAI,MAAM,GAAG,KAAK,GAAG,KAAK,GAAG;AAChC,YAAI,KAAK,kBAAkB,KAAK,SAAS,CAAC,GAAG;AAC3C,eAAK,SAAS,CAAC,EAAE,YAAY;AAAA,QAC/B;AAAA,MACF;AACA,UAAI,KAAK,aAAa,gBAAgB,MAAM;AAC1C,aAAK,QAAQ;AAAA,MACf;AAAA,IACF;AAAA,EACF;AAEA,qBAAmB,UAAU,YAAY,SAAU,KAAK;AACtD,QAAI,WAAW,KAAK;AACpB,QAAI,SAAS,GAAG,KAAK,KAAK,OAAO,GAAG,EAAE,OAAO,IAAI;AAC/C;AAAA,IACF;AACA,QAAI,UAAU,KAAK,WAAW,KAAK,OAAO,GAAG,GAAG,MAAM,KAAK,UAAU;AACrE,aAAS,GAAG,IAAI;AAChB,YAAQ,gBAAgB;AAAA,EAI1B;AAEA,qBAAmB,UAAU,uBAAuB,WAAY;AAC9D,WAAO,KAAK,gBAAgB,QAAQ;AAClC,UAAI,UAAU,KAAK,gBAAgB,IAAI;AACvC,cAAQ,eAAe;AAAA,IACzB;AAAA,EACF;AAEA,qBAAmB,UAAU,OAAO,WAAY;AAC9C,SAAK,cAAc,UAAU,MAAM,UAAU;AAAA,EAC/C;AAEA,qBAAmB,UAAU,OAAO,WAAY;AAC9C,SAAK,cAAc,UAAU,MAAM,UAAU;AAAA,EAC/C;AAWA,kBAAgB,CAAC,oBAAoB,cAAc,aAAa,GAAG,aAAa;AAEhF,gBAAc,UAAU,qBAAqB,WAAY;AACvD,QAAI,MAAM,KAAK;AACf,QAAI,UAAU;AACd,QAAI,OAAO,GAAG,CAAC;AACf,QAAI,OAAO,KAAK,KAAK,GAAG,CAAC;AACzB,QAAI,OAAO,KAAK,KAAK,GAAG,KAAK,KAAK,CAAC;AACnC,QAAI,OAAO,GAAG,KAAK,KAAK,CAAC;AACzB,QAAI,OAAO,GAAG,CAAC;AACf,QAAI,KAAK;AACT,QAAI;AACJ,QAAI,MAAM,KAAK,OAAO;AACtB,SAAK,IAAI,MAAM,GAAG,KAAK,GAAG,KAAK,GAAG;AAChC,UAAI,KAAK,kBAAkB,KAAK,SAAS,CAAC,GAAG;AAC3C,aAAK,SAAS,CAAC,EAAE,YAAY;AAAA,MAC/B;AAAA,IACF;AAAA,EACF;AAEA,gBAAc,UAAU,UAAU,WAAY;AAC5C,QAAI;AACJ,QAAI,MAAM,KAAK,OAAO;AACtB,SAAK,IAAI,MAAM,GAAG,KAAK,GAAG,KAAK,GAAG;AAChC,UAAI,KAAK,SAAS,CAAC,GAAG;AACpB,aAAK,SAAS,CAAC,EAAE,QAAQ;AAAA,MAC3B;AAAA,IACF;AACA,SAAK,SAAS;AACd,SAAK,WAAW;AAAA,EAClB;AAEA,gBAAc,UAAU,aAAa,SAAUA,OAAM;AACnD,WAAO,IAAI,cAAcA,OAAM,KAAK,YAAY,IAAI;AAAA,EACtD;AAgCA,kBAAgB,CAAC,kBAAkB,GAAG,cAAc;AAEpD,iBAAe,UAAU,aAAa,SAAUA,OAAM;AACpD,WAAO,IAAI,cAAcA,OAAM,KAAK,YAAY,IAAI;AAAA,EACtD;AAGA,mBAAiB,UAAU,cAAc;AAGzC,iBAAe,iBAAiB,MAAM,YAAY;AAClD,iBAAe,iBAAiB,MAAM,sBAAsB;AAC5D,iBAAe,iBAAiB,MAAM,gBAAgB;AACtD,iBAAe,iBAAiB,MAAM,oBAAoB;AAE1D,QAAM,cAAe,WAAY;AAC/B,QAAI+B,MAAK,CAAC;AACV,IAAAA,IAAG,kBAAkB;AAErB,aAAS,gBAAgB,WAAW;AAClC,UAAI,aAAa;AACjB,UAAI,YAAY,CAAC;AAEjB,eAAS,iBAAiB;AACxB,sBAAc;AAAA,MAChB;AAEA,eAAS,gBAAgB;AACvB,sBAAc;AACd,YAAI,eAAe,GAAG;AACpB,2BAAiB;AAAA,QACnB;AAAA,MACF;AAEA,eAAS,2BAA2B,YAAY;AAC9C,YAAI,UAAU,QAAQ,UAAU,MAAM,IAAI;AACxC,oBAAU,KAAK,UAAU;AAAA,QAC3B;AAAA,MACF;AAEA,eAAS,mBAAmB;AAC1B,YAAI;AACJ,YAAI,MAAM,UAAU;AACpB,aAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,oBAAU,CAAC,EAAE,QAAQ;AAAA,QACvB;AACA,kBAAU,SAAS;AAAA,MACrB;AAEA,gBAAU,SAAS,gBAAgB,wBAAwB,UAAU,QAAQ;AAC7E,gBAAU,SAAS,WAAW,iBAAiB,oBAAoB,UAAU,QAAQ;AACrF,gBAAU,SAAS,WAAW,iBAAiB;AAC/C,gBAAU,SAAS,WAAW,gBAAgB;AAC9C,gBAAU,SAAS,WAAW,6BAA6B;AAAA,IAC7D;AACA,WAAOA;AAAA,EACT,EAAE;AAwOD;AAMG,cAAY;AAAA,IACd,OAAO;AAAA,EACT;AAIA,QAAM,oBAAqB,WAAY;AACrC;AAEA,QAAI,KAAK,CAAC;AACV,QAAI,OAAO;AACX,QAAI,SAAS;AACb,QAAI,WAAW;AACf,QAAI,iBAAiB;AACrB,QAAI,QAAQ;AACZ,QAAI,SAAS;AACb,iBAAa,MAAM;AAEnB,aAAS,sBAAsB,KAAK;AAClC,aAAO,IAAI,gBAAgB,SAAS,IAAI,gBAAgB;AAAA,IAC1D;AAEA,aAAS,YAAY,MAAM,GAAG;AAC5B,aAAO,SAAS,YAAY,SAAS,aAAa,SAAS,YAAY,aAAa;AAAA,IACtF;AAEA,aAAS,QAAQd,IAAG;AAClB,UAAI,OAAO,OAAOA;AAClB,UAAI,SAAS,YAAY,SAAS,aAAaA,cAAa,QAAQ;AAClE,eAAO,CAACA;AAAA,MACV;AACA,UAAI,sBAAsBA,EAAC,GAAG;AAC5B,YAAI;AACJ,YAAI,OAAOA,GAAE;AACb,YAAI,SAAS,CAAC;AACd,aAAK,IAAI,GAAG,IAAI,MAAM,KAAK,GAAG;AAC5B,iBAAO,CAAC,IAAI,CAACA,GAAE,CAAC;AAAA,QAClB;AACA,eAAO;AAAA,MACT;AACA,UAAIA,GAAE,UAAU;AACd,eAAOA,GAAE;AAAA,MACX;AACA,aAAO,CAACA;AAAA,IACV;AAEA,QAAI,YAAY,cAAc,gBAAgB,OAAO,GAAG,OAAO,OAAO,QAAQ,EAAE;AAChF,QAAI,aAAa,cAAc,gBAAgB,OAAO,OAAO,OAAO,GAAG,SAAS,EAAE;AAClF,QAAI,eAAe,cAAc,gBAAgB,MAAM,GAAG,OAAO,GAAG,WAAW,EAAE;AAEjF,aAAS,IAAIA,IAAG5B,IAAG;AACjB,UAAI,OAAO,OAAO4B;AAClB,UAAI,OAAO,OAAO5B;AAClB,UAAI,SAAS,YAAY,SAAS,UAAU;AAC1C,eAAO4B,KAAI5B;AAAA,MACb;AACA,UAAI,YAAY,MAAM4B,EAAC,KAAK,YAAY,MAAM5B,EAAC,GAAG;AAChD,eAAO4B,KAAI5B;AAAA,MACb;AACA,UAAI,sBAAsB4B,EAAC,KAAK,YAAY,MAAM5B,EAAC,GAAG;AACpD,QAAA4B,KAAIA,GAAE,MAAM,CAAC;AACb,QAAAA,GAAE,CAAC,KAAK5B;AACR,eAAO4B;AAAA,MACT;AACA,UAAI,YAAY,MAAMA,EAAC,KAAK,sBAAsB5B,EAAC,GAAG;AACpD,QAAAA,KAAIA,GAAE,MAAM,CAAC;AACb,QAAAA,GAAE,CAAC,IAAI4B,KAAI5B,GAAE,CAAC;AACd,eAAOA;AAAA,MACT;AACA,UAAI,sBAAsB4B,EAAC,KAAK,sBAAsB5B,EAAC,GAAG;AACxD,YAAI,IAAI;AACR,YAAI,OAAO4B,GAAE;AACb,YAAI,OAAO5B,GAAE;AACb,YAAI,SAAS,CAAC;AACd,eAAO,IAAI,QAAQ,IAAI,MAAM;AAC3B,eAAK,OAAO4B,GAAE,CAAC,MAAM,YAAYA,GAAE,CAAC,aAAa,YAAY,OAAO5B,GAAE,CAAC,MAAM,YAAYA,GAAE,CAAC,aAAa,SAAS;AAChH,mBAAO,CAAC,IAAI4B,GAAE,CAAC,IAAI5B,GAAE,CAAC;AAAA,UACxB,OAAO;AACL,mBAAO,CAAC,IAAIA,GAAE,CAAC,MAAM,SAAY4B,GAAE,CAAC,IAAIA,GAAE,CAAC,KAAK5B,GAAE,CAAC;AAAA,UACrD;AACA,eAAK;AAAA,QACP;AACA,eAAO;AAAA,MACT;AACA,aAAO;AAAA,IACT;AACA,QAAI,MAAM;AAEV,aAAS,IAAI4B,IAAG5B,IAAG;AACjB,UAAI,OAAO,OAAO4B;AAClB,UAAI,OAAO,OAAO5B;AAClB,UAAI,YAAY,MAAM4B,EAAC,KAAK,YAAY,MAAM5B,EAAC,GAAG;AAChD,YAAI,SAAS,UAAU;AACrB,UAAA4B,KAAI,SAASA,IAAG,EAAE;AAAA,QACpB;AACA,YAAI,SAAS,UAAU;AACrB,UAAA5B,KAAI,SAASA,IAAG,EAAE;AAAA,QACpB;AACA,eAAO4B,KAAI5B;AAAA,MACb;AACA,UAAI,sBAAsB4B,EAAC,KAAK,YAAY,MAAM5B,EAAC,GAAG;AACpD,QAAA4B,KAAIA,GAAE,MAAM,CAAC;AACb,QAAAA,GAAE,CAAC,KAAK5B;AACR,eAAO4B;AAAA,MACT;AACA,UAAI,YAAY,MAAMA,EAAC,KAAK,sBAAsB5B,EAAC,GAAG;AACpD,QAAAA,KAAIA,GAAE,MAAM,CAAC;AACb,QAAAA,GAAE,CAAC,IAAI4B,KAAI5B,GAAE,CAAC;AACd,eAAOA;AAAA,MACT;AACA,UAAI,sBAAsB4B,EAAC,KAAK,sBAAsB5B,EAAC,GAAG;AACxD,YAAI,IAAI;AACR,YAAI,OAAO4B,GAAE;AACb,YAAI,OAAO5B,GAAE;AACb,YAAI,SAAS,CAAC;AACd,eAAO,IAAI,QAAQ,IAAI,MAAM;AAC3B,eAAK,OAAO4B,GAAE,CAAC,MAAM,YAAYA,GAAE,CAAC,aAAa,YAAY,OAAO5B,GAAE,CAAC,MAAM,YAAYA,GAAE,CAAC,aAAa,SAAS;AAChH,mBAAO,CAAC,IAAI4B,GAAE,CAAC,IAAI5B,GAAE,CAAC;AAAA,UACxB,OAAO;AACL,mBAAO,CAAC,IAAIA,GAAE,CAAC,MAAM,SAAY4B,GAAE,CAAC,IAAIA,GAAE,CAAC,KAAK5B,GAAE,CAAC;AAAA,UACrD;AACA,eAAK;AAAA,QACP;AACA,eAAO;AAAA,MACT;AACA,aAAO;AAAA,IACT;AAEA,aAAS,IAAI4B,IAAG5B,IAAG;AACjB,UAAI,OAAO,OAAO4B;AAClB,UAAI,OAAO,OAAO5B;AAClB,UAAI;AACJ,UAAI,YAAY,MAAM4B,EAAC,KAAK,YAAY,MAAM5B,EAAC,GAAG;AAChD,eAAO4B,KAAI5B;AAAA,MACb;AAEA,UAAI;AACJ,UAAI;AACJ,UAAI,sBAAsB4B,EAAC,KAAK,YAAY,MAAM5B,EAAC,GAAG;AACpD,cAAM4B,GAAE;AACR,cAAM,iBAAiB,WAAW,GAAG;AACrC,aAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,cAAI,CAAC,IAAIA,GAAE,CAAC,IAAI5B;AAAA,QAClB;AACA,eAAO;AAAA,MACT;AACA,UAAI,YAAY,MAAM4B,EAAC,KAAK,sBAAsB5B,EAAC,GAAG;AACpD,cAAMA,GAAE;AACR,cAAM,iBAAiB,WAAW,GAAG;AACrC,aAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,cAAI,CAAC,IAAI4B,KAAI5B,GAAE,CAAC;AAAA,QAClB;AACA,eAAO;AAAA,MACT;AACA,aAAO;AAAA,IACT;AAEA,aAAS,IAAI4B,IAAG5B,IAAG;AACjB,UAAI,OAAO,OAAO4B;AAClB,UAAI,OAAO,OAAO5B;AAClB,UAAI;AACJ,UAAI,YAAY,MAAM4B,EAAC,KAAK,YAAY,MAAM5B,EAAC,GAAG;AAChD,eAAO4B,KAAI5B;AAAA,MACb;AACA,UAAI;AACJ,UAAI;AACJ,UAAI,sBAAsB4B,EAAC,KAAK,YAAY,MAAM5B,EAAC,GAAG;AACpD,cAAM4B,GAAE;AACR,cAAM,iBAAiB,WAAW,GAAG;AACrC,aAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,cAAI,CAAC,IAAIA,GAAE,CAAC,IAAI5B;AAAA,QAClB;AACA,eAAO;AAAA,MACT;AACA,UAAI,YAAY,MAAM4B,EAAC,KAAK,sBAAsB5B,EAAC,GAAG;AACpD,cAAMA,GAAE;AACR,cAAM,iBAAiB,WAAW,GAAG;AACrC,aAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,cAAI,CAAC,IAAI4B,KAAI5B,GAAE,CAAC;AAAA,QAClB;AACA,eAAO;AAAA,MACT;AACA,aAAO;AAAA,IACT;AACA,aAAS,IAAI4B,IAAG5B,IAAG;AACjB,UAAI,OAAO4B,OAAM,UAAU;AACzB,QAAAA,KAAI,SAASA,IAAG,EAAE;AAAA,MACpB;AACA,UAAI,OAAO5B,OAAM,UAAU;AACzB,QAAAA,KAAI,SAASA,IAAG,EAAE;AAAA,MACpB;AACA,aAAO4B,KAAI5B;AAAA,IACb;AACA,QAAI,UAAU;AACd,QAAI,UAAU;AACd,QAAI,UAAU;AACd,QAAI,UAAU;AACd,QAAI,UAAU;AAEd,aAAS,MAAM,KAAK,KAAKI,MAAK;AAC5B,UAAI,MAAMA,MAAK;AACb,YAAI,KAAKA;AACT,QAAAA,OAAM;AACN,cAAM;AAAA,MACR;AACA,aAAO,KAAK,IAAI,KAAK,IAAI,KAAK,GAAG,GAAGA,IAAG;AAAA,IACzC;AAEA,aAAS,iBAAiBkC,MAAK;AAC7B,aAAOA,OAAM;AAAA,IACf;AACA,QAAI,qBAAqB;AAEzB,aAAS,iBAAiBA,MAAK;AAC7B,aAAOA,OAAM;AAAA,IACf;AACA,QAAI,qBAAqB;AAEzB,QAAI,oBAAoB,CAAC,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;AAEzC,aAAS,OAAO,MAAM,MAAM;AAC1B,UAAI,OAAO,SAAS,YAAY,gBAAgB,QAAQ;AACtD,eAAO,QAAQ;AACf,eAAO,KAAK,IAAI,OAAO,IAAI;AAAA,MAC7B;AACA,UAAI,CAAC,MAAM;AACT,eAAO;AAAA,MACT;AACA,UAAI;AACJ,UAAI,MAAM,KAAK,IAAI,KAAK,QAAQ,KAAK,MAAM;AAC3C,UAAI,cAAc;AAClB,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,uBAAe,KAAK,IAAI,KAAK,CAAC,IAAI,KAAK,CAAC,GAAG,CAAC;AAAA,MAC9C;AACA,aAAO,KAAK,KAAK,WAAW;AAAA,IAC9B;AAEA,aAAS,UAAU,KAAK;AACtB,aAAO,IAAI,KAAK,OAAO,GAAG,CAAC;AAAA,IAC7B;AAEA,aAAS,SAASA,MAAK;AACrB,UAAI,IAAIA,KAAI,CAAC;AAAG,UAAIvC,KAAIuC,KAAI,CAAC;AAAG,UAAItC,KAAIsC,KAAI,CAAC;AAC7C,UAAIlC,OAAM,KAAK,IAAI,GAAGL,IAAGC,EAAC;AAC1B,UAAI,MAAM,KAAK,IAAI,GAAGD,IAAGC,EAAC;AAC1B,UAAI;AACJ,UAAI;AACJ,UAAI2D,MAAKvD,OAAM,OAAO;AAEtB,UAAIA,SAAQ,KAAK;AACf,YAAI;AACJ,YAAI;AAAA,MACN,OAAO;AACL,YAAI,IAAIA,OAAM;AACd,YAAIuD,KAAI,MAAM,KAAK,IAAIvD,OAAM,OAAO,KAAKA,OAAM;AAC/C,gBAAQA,MAAK;AAAA,UACX,KAAK;AAAG,iBAAKL,KAAIC,MAAK,KAAKD,KAAIC,KAAI,IAAI;AAAI;AAAA,UAC3C,KAAKD;AAAG,iBAAKC,KAAI,KAAK,IAAI;AAAG;AAAA,UAC7B,KAAKA;AAAG,iBAAK,IAAID,MAAK,IAAI;AAAG;AAAA,UAC7B;AAAS;AAAA,QACX;AACA,aAAK;AAAA,MACP;AAEA,aAAO,CAAC,GAAG,GAAG4D,IAAGrB,KAAI,CAAC,CAAC;AAAA,IACzB;AAEA,aAAS,QAAQrC,IAAGC,IAAGC,IAAG;AACxB,UAAIA,KAAI,EAAG,CAAAA,MAAK;AAChB,UAAIA,KAAI,EAAG,CAAAA,MAAK;AAChB,UAAIA,KAAI,IAAI,EAAG,QAAOF,MAAKC,KAAID,MAAK,IAAIE;AACxC,UAAIA,KAAI,IAAI,EAAG,QAAOD;AACtB,UAAIC,KAAI,IAAI,EAAG,QAAOF,MAAKC,KAAID,OAAM,IAAI,IAAIE,MAAK;AAClD,aAAOF;AAAA,IACT;AAEA,aAAS,SAASqC,MAAK;AACrB,UAAI,IAAIA,KAAI,CAAC;AACb,UAAI,IAAIA,KAAI,CAAC;AACb,UAAIqB,KAAIrB,KAAI,CAAC;AAEb,UAAI;AACJ,UAAIvC;AACJ,UAAIC;AAEJ,UAAI,MAAM,GAAG;AACX,YAAI2D;AACJ,QAAA3D,KAAI2D;AACJ,QAAA5D,KAAI4D;AAAA,MACN,OAAO;AACL,YAAIzD,KAAIyD,KAAI,MAAMA,MAAK,IAAI,KAAKA,KAAI,IAAIA,KAAI;AAC5C,YAAI1D,KAAI,IAAI0D,KAAIzD;AAChB,YAAI,QAAQD,IAAGC,IAAG,IAAI,IAAI,CAAC;AAC3B,QAAAH,KAAI,QAAQE,IAAGC,IAAG,CAAC;AACnB,QAAAF,KAAI,QAAQC,IAAGC,IAAG,IAAI,IAAI,CAAC;AAAA,MAC7B;AAEA,aAAO,CAAC,GAAGH,IAAGC,IAAGsC,KAAI,CAAC,CAAC;AAAA,IACzB;AAEA,aAAS,OAAOnC,IAAG,MAAM,MAAM,QAAQ,QAAQ;AAC7C,UAAI,WAAW,UAAa,WAAW,QAAW;AAChD,iBAAS;AACT,iBAAS;AACT,eAAO;AACP,eAAO;AAAA,MACT;AACA,UAAI,OAAO,MAAM;AACf,YAAI,QAAQ;AACZ,eAAO;AACP,eAAO;AAAA,MACT;AACA,UAAIA,MAAK,MAAM;AACb,eAAO;AAAA,MACT;AAAE,UAAIA,MAAK,MAAM;AACf,eAAO;AAAA,MACT;AACA,UAAI,OAAO,SAAS,OAAO,KAAKA,KAAI,SAAS,OAAO;AACpD,UAAI,CAAC,OAAO,QAAQ;AAClB,eAAO,UAAU,SAAS,UAAU;AAAA,MACtC;AACA,UAAI;AACJ,UAAI,MAAM,OAAO;AACjB,UAAI,MAAM,iBAAiB,WAAW,GAAG;AACzC,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,YAAI,CAAC,IAAI,OAAO,CAAC,KAAK,OAAO,CAAC,IAAI,OAAO,CAAC,KAAK;AAAA,MACjD;AACA,aAAO;AAAA,IACT;AACA,aAAS,OAAO,KAAKC,MAAK;AACxB,UAAIA,SAAQ,QAAW;AACrB,YAAI,QAAQ,QAAW;AACrB,gBAAM;AACN,UAAAA,OAAM;AAAA,QACR,OAAO;AACL,UAAAA,OAAM;AACN,gBAAM;AAAA,QACR;AAAA,MACF;AACA,UAAIA,KAAI,QAAQ;AACd,YAAI;AACJ,YAAI,MAAMA,KAAI;AACd,YAAI,CAAC,KAAK;AACR,gBAAM,iBAAiB,WAAW,GAAG;AAAA,QACvC;AACA,YAAI,MAAM,iBAAiB,WAAW,GAAG;AACzC,YAAI,MAAM,OAAO,OAAO;AACxB,aAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,cAAI,CAAC,IAAI,IAAI,CAAC,IAAI,OAAOA,KAAI,CAAC,IAAI,IAAI,CAAC;AAAA,QACzC;AACA,eAAO;AAAA,MACT;AACA,UAAI,QAAQ,QAAW;AACrB,cAAM;AAAA,MACR;AACA,UAAI,OAAO,OAAO,OAAO;AACzB,aAAO,MAAM,QAAQA,OAAM;AAAA,IAC7B;AAEA,aAAS,WAAW,QAAQ,YAAY,aAAa,QAAQ;AAC3D,UAAI;AACJ,UAAI,MAAM,OAAO;AACjB,UAAI,OAAO,UAAU,WAAW;AAChC,WAAK,YAAY,CAAC,CAAC,QAAQ,GAAG;AAC9B,UAAI,iBAAiB,CAAC,GAAG,CAAC;AAC1B,UAAI;AACJ,UAAI;AACJ,WAAK,IAAI,GAAG,IAAI,KAAK,KAAK,GAAG;AAC3B,wBAAiB,cAAc,WAAW,CAAC,IAAK,WAAW,CAAC,IAAI;AAChE,yBAAkB,eAAe,YAAY,CAAC,IAAK,YAAY,CAAC,IAAI;AACpE,aAAK,YAAY,OAAO,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,EAAE,CAAC,GAAG,eAAe,CAAC,IAAI,OAAO,CAAC,EAAE,CAAC,GAAG,eAAe,CAAC,IAAI,OAAO,CAAC,EAAE,CAAC,GAAG,cAAc,CAAC,IAAI,OAAO,CAAC,EAAE,CAAC,GAAG,cAAc,CAAC,IAAI,OAAO,CAAC,EAAE,CAAC,GAAG,GAAG,IAAI;AAAA,MAC5L;AACA,aAAO;AAAA,IACT;AAEA,aAAS,mBAAmB,MAAM,MAAM,UAAU;AAChD,UAAI,MAAM,KAAK;AACf,UAAI,gBAAgB,qBAAqB,KAAK,GAAG;AACjD,UAAI,eAAe,IAAI,QAAQ,QAAQ,MAAM;AAC7C,UAAI,WAAW,KAAK,KAAK;AACzB,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI,eAAe;AACnB,mBAAa,cAAc,aAAa;AACxC,aAAO,eAAe,cAAc,SAAS;AAAA,QAC3C,KAAK,WAAY;AACf,iBAAO,aAAa;AAAA,QACtB;AAAA,MACF,CAAC;AACD,WAAK,KAAK,gBAAgB,IAAI,KAAK,KAAK,WAAW;AACnD,WAAK,KAAK,mBAAmB;AAC7B,UAAI,UAAU,KAAK,KAAK,KAAK,KAAK,KAAK,WAAW;AAClD,UAAI,WAAW,KAAK,KAAK,KAAK,KAAK,KAAK,WAAW;AACnD,UAAI,QAAQ,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AAC1C,UAAI,SAAS,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AAC3C,UAAI,OAAO,KAAK,KAAK;AACrB,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI;AAEJ,UAAI;AAEJ,UAAI,sBAAsB,KAAK,sCAAsC,MAAM,wBAAwB,EAAE,CAAC;AACtG,UAAI,UAAU,SAAS,KAAK,KAAK,EAAE,SAAS;AAE5C,UAAI,SAAS,CAAC,KAAK,QAAQ,KAAK,KAAK,OAAO;AAE5C,UAAI,UAAS,SAASwE,QAAO,MAAM,KAAK;AACtC,YAAI;AACJ,YAAI;AACJ,YAAI,YAAY,KAAK,GAAG,SAAS,KAAK,GAAG,SAAS;AAClD,YAAI,YAAY,iBAAiB,WAAW,SAAS;AACrD,eAAO;AACP,YAAI,aAAa,KAAK,MAAM,OAAO,IAAI;AACvC,kBAAU;AACV,YAAI;AACJ,eAAO,UAAU,YAAY;AAE3B,eAAK,IAAI,GAAG,IAAI,WAAW,KAAK,GAAG;AACjC,sBAAU,CAAC,KAAK,CAAC,MAAM,MAAM,IAAI,OAAO,OAAO;AAAA,UAEjD;AACA,qBAAW;AAAA,QACb;AAEA,YAAI,UAAU,OAAO;AACrB,YAAI,OAAO,UAAU,KAAK,MAAM,OAAO;AACvC,YAAI,MAAM,iBAAiB,WAAW,SAAS;AAC/C,YAAI,YAAY,GAAG;AACjB,eAAK,IAAI,GAAG,IAAI,WAAW,KAAK,GAAG;AACjC,gBAAI,CAAC,IAAI,KAAK,GAAG,CAAC,IAAI,UAAU,CAAC,KAAK,CAAC,MAAM,MAAM,IAAI,OAAO,OAAO,KAAK;AAAA,UAG5E;AACA,iBAAO;AAAA,QACT;AACA,eAAO,KAAK,KAAK,UAAU,CAAC,KAAK,CAAC,MAAM,MAAM,IAAI,OAAO,OAAO,KAAK;AAAA,MACvE,GAAE,KAAK,IAAI;AAEX,UAAI,aAAa,QAAQ;AACvB,iBAAS,aAAa,OAAO,KAAK,YAAY;AAC9C,kBAAU;AAAA,MACZ;AAEA,UAAI,aAAa,SAAS;AACxB,kBAAU,aAAa,QAAQ,KAAK,YAAY;AAChD,mBAAW;AAAA,MACb;AAEA,UAAI,aAAa,QAAQ;AACvB,iBAAS,aAAa,OAAO,KAAK,YAAY;AAAA,MAChD;AAEA,eAAS,eAAe,MAAM,UAAU;AACtC,eAAO,OAAO,MAAM,UAAU,IAAI;AAAA,MACpC;AAEA,eAAS,gBAAgB,MAAM,UAAU;AACvC,eAAO,QAAQ,MAAM,UAAU,IAAI;AAAA,MACrC;AAEA,UAAI,KAAK,gBAAgB;AACvB,sBAAc,KAAK,eAAe,KAAK,IAAI;AAAA,MAC7C;AAEA,UAAI,KAAK,mBAAmB;AAC1B,yBAAiB,KAAK,kBAAkB,KAAK,IAAI;AAAA,MACnD;AAEA,UAAI,OAAO,KAAK,KAAK,WAAW,iBAAiB,KAAK,KAAK,KAAK,WAAW,gBAAgB;AAE3F,eAAS,OAAO,OAAO,OAAO;AAC5B,YAAI,OAAO,CAAC,MAAM,CAAC,IAAI,MAAM,CAAC,GAAG,MAAM,CAAC,IAAI,MAAM,CAAC,GAAG,MAAM,CAAC,IAAI,MAAM,CAAC,CAAC;AACzE,YAAI,QAAQ,KAAK,MAAM,KAAK,CAAC,GAAG,KAAK,KAAK,KAAK,CAAC,IAAI,KAAK,CAAC,IAAI,KAAK,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC,IAAI;AACpF,YAAI,MAAM,CAAC,KAAK,MAAM,KAAK,CAAC,GAAG,KAAK,CAAC,CAAC,IAAI;AAC1C,eAAO,CAAC,KAAK,OAAO,CAAC;AAAA,MACvB;AAEA,eAAS,QAAQzE,IAAG,MAAM,MAAM,MAAM,MAAM;AAC1C,eAAO,UAAU,YAAYA,IAAG,MAAM,MAAM,MAAM,IAAI;AAAA,MACxD;AAEA,eAAS,OAAOA,IAAG,MAAM,MAAM,MAAM,MAAM;AACzC,eAAO,UAAU,WAAWA,IAAG,MAAM,MAAM,MAAM,IAAI;AAAA,MACvD;AAEA,eAAS,KAAKA,IAAG,MAAM,MAAM,MAAM,MAAM;AACvC,eAAO,UAAU,cAAcA,IAAG,MAAM,MAAM,MAAM,IAAI;AAAA,MAC1D;AAEA,eAAS,UAAU,IAAIA,IAAG,MAAM,MAAM,MAAM,MAAM;AAChD,YAAI,SAAS,QAAW;AACtB,iBAAO;AACP,iBAAO;AAAA,QACT,OAAO;AACL,UAAAA,MAAKA,KAAI,SAAS,OAAO;AAAA,QAC3B;AACA,YAAIA,KAAI,GAAG;AACT,UAAAA,KAAI;AAAA,QACN,WAAWA,KAAI,GAAG;AAChB,UAAAA,KAAI;AAAA,QACN;AACA,YAAI,OAAO,GAAGA,EAAC;AACf,YAAI,sBAAsB,IAAI,GAAG;AAC/B,cAAI;AACJ,cAAI,SAAS,KAAK;AAClB,cAAI,MAAM,iBAAiB,WAAW,MAAM;AAC5C,eAAK,OAAO,GAAG,OAAO,QAAQ,QAAQ,GAAG;AACvC,gBAAI,IAAI,KAAK,KAAK,IAAI,IAAI,KAAK,IAAI,KAAK,OAAO,KAAK,IAAI;AAAA,UAC1D;AACA,iBAAO;AAAA,QACT;AACA,gBAAQ,OAAO,QAAQ,OAAO;AAAA,MAChC;AAEA,eAAS,WAAW8B,OAAM;AACxB,YAAI;AACJ,YAAI,SAAS,KAAK,EAAE;AACpB,YAAIa;AACJ,YAAI;AACJ,YAAI,CAAC,KAAK,EAAE,UAAU,OAAQ,KAAK,EAAE,CAAC,MAAO,UAAU;AACrD,UAAAA,SAAQ;AACR,oBAAU;AAAA,QACZ,OAAO;AACL,UAAAA,SAAQ;AACR,UAAAb,SAAQ,KAAK,KAAK,WAAW;AAC7B,cAAIA,QAAO,KAAK,EAAE,CAAC,EAAE,GAAG;AACtB,YAAAa,SAAQ;AACR,sBAAU,KAAK,EAAE,CAAC,EAAE;AAAA,UACtB,OAAO;AACL,iBAAK,OAAO,GAAG,OAAO,SAAS,GAAG,QAAQ,GAAG;AAC3C,kBAAIb,UAAS,KAAK,EAAE,IAAI,EAAE,GAAG;AAC3B,gBAAAa,SAAQ,OAAO;AACf,0BAAU,KAAK,EAAE,IAAI,EAAE;AACvB;AAAA,cACF,WAAWb,QAAO,KAAK,EAAE,IAAI,EAAE,KAAKA,QAAO,KAAK,EAAE,OAAO,CAAC,EAAE,GAAG;AAC7D,oBAAIA,QAAO,KAAK,EAAE,IAAI,EAAE,IAAI,KAAK,EAAE,OAAO,CAAC,EAAE,IAAIA,OAAM;AACrD,kBAAAa,SAAQ,OAAO;AACf,4BAAU,KAAK,EAAE,OAAO,CAAC,EAAE;AAAA,gBAC7B,OAAO;AACL,kBAAAA,SAAQ,OAAO;AACf,4BAAU,KAAK,EAAE,IAAI,EAAE;AAAA,gBACzB;AACA;AAAA,cACF;AAAA,YACF;AACA,gBAAIA,WAAU,IAAI;AAChB,cAAAA,SAAQ,OAAO;AACf,wBAAU,KAAK,EAAE,IAAI,EAAE;AAAA,YACzB;AAAA,UACF;AAAA,QACF;AACA,YAAI,QAAQ,CAAC;AACb,cAAM,QAAQA;AACd,cAAM,OAAO,UAAU,KAAK,KAAK,WAAW;AAC5C,eAAO;AAAA,MACT;AAEA,eAAS,IAAI,KAAK;AAChB,YAAI;AACJ,YAAI;AACJ,YAAI;AACJ,YAAI,CAAC,KAAK,EAAE,UAAU,OAAQ,KAAK,EAAE,CAAC,MAAO,UAAU;AACrD,gBAAM,IAAI,MAAM,2CAA2C,GAAG;AAAA,QAChE;AACA,eAAO;AACP,gBAAQ;AAAA,UACN,MAAM,KAAK,EAAE,GAAG,EAAE,IAAI,KAAK,KAAK,WAAW;AAAA,UAC3C,OAAO,CAAC;AAAA,QACV;AACA,YAAI,MAAM,OAAO,UAAU,eAAe,KAAK,KAAK,EAAE,GAAG,GAAG,GAAG,IAAI,KAAK,EAAE,GAAG,EAAE,IAAI,KAAK,EAAE,MAAM,CAAC,EAAE;AAEnG,iBAAS,IAAI;AACb,aAAK,OAAO,GAAG,OAAO,QAAQ,QAAQ,GAAG;AACvC,gBAAM,IAAI,IAAI,IAAI,IAAI;AACtB,gBAAM,MAAM,IAAI,IAAI,IAAI,IAAI;AAAA,QAC9B;AACA,eAAO;AAAA,MACT;AAEA,eAAS,aAAa,IAAI,KAAK;AAC7B,YAAI,CAAC,KAAK;AACR,gBAAM,KAAK,KAAK,WAAW;AAAA,QAC7B;AACA,eAAO,KAAK;AAAA,MACd;AAEA,eAAS,aAAa3C,IAAG,KAAK;AAC5B,YAAI,CAACA,MAAKA,OAAM,GAAG;AACjB,UAAAA,KAAI;AAAA,QACN;AACA,YAAI,CAAC,KAAK;AACR,gBAAM,KAAK,KAAK,WAAW;AAAA,QAC7B;AACA,eAAOA,KAAI;AAAA,MACb;AAEA,eAAS,WAAW,MAAM;AACxB,eAAO,WAAW,WAAW,IAAI;AAAA,MACnC;AAEA,eAAS,mBAAmB;AAC1B,eAAO,KAAK,iBAAiB;AAAA,MAC/B;AAEA,eAAS,UAAU,MAAM,KAAK;AAC5B,YAAI,OAAO,UAAU,UAAU;AAC7B,cAAI,QAAQ,QAAW;AACrB,mBAAO,MAAM,UAAU,IAAI;AAAA,UAC7B;AACA,iBAAO,MAAM,UAAU,MAAM,GAAG;AAAA,QAClC;AACA,eAAO;AAAA,MACT;AAEA,eAAS,OAAO,MAAM,KAAK;AACzB,YAAI,OAAO,UAAU,UAAU;AAC7B,cAAI,QAAQ,QAAW;AACrB,mBAAO,MAAM,OAAO,IAAI;AAAA,UAC1B;AACA,iBAAO,MAAM,OAAO,MAAM,GAAG;AAAA,QAC/B;AACA,eAAO;AAAA,MACT;AAEA,eAAS,cAAc,iBAAiB;AACtC,eAAO,oBAAoB,IAAI,IAAI,KAAK,MAAM,OAAO,eAAe,IAAI;AACxE,gBAAQ,YAAY,IAAI;AAAA,MAC1B;AAEA,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAI,QAAQ,KAAK,KAAK;AACtB,UAAI,YAAY,CAAC,EAAE,KAAK,aAAa,KAAK,UAAU;AACpD,UAAI;AACJ,UAAI,WAAW,KAAK,MAAM,KAAK,OAAO,IAAI,GAAO;AACjD,UAAI,aAAa,KAAK;AACtB,eAAS,kBAAkB,QAAQ;AAEjC,gBAAQ;AACR,YAAI,KAAK,sBAAsB,KAAK,WAAW,WAAW,KAAK,aAAa,gBAAgB;AAC1F,iBAAO;AAAA,QACT;AACA,YAAI,KAAK,aAAa,gBAAgB;AACpC,sBAAY,KAAK;AACjB,sBAAY,KAAK;AACjB,0BAAgB,KAAK;AAAA,QACvB;AACA,YAAI,CAAC,WAAW;AACd,iBAAO,KAAK,eAAe;AAC3B,sBAAY,KAAK;AACjB,qBAAW,KAAK,KAAK;AACrB,oBAAU,UAAU,QAAQ,KAAK,SAAS;AAC1C,sBAAY,UAAU,UAAU,KAAK,SAAS;AAC9C,qBAAW,UAAU,SAAS,KAAK,SAAS;AAC5C,mBAAS,UAAU,OAAO,KAAK,SAAS;AACxC,iBAAO,UAAU,OAAO,UAAU,KAAK,KAAK,SAAS,IAAI;AACzD,8BAAoB;AAAA,QACtB;AACA,YAAI,CAAC,WAAW;AACd,sBAAY,KAAK,eAAe,sBAAsB;AACtD,0BAAgB;AAChB,cAAI,WAAW;AACb,0BAAc,UAAU;AAAA,UAI1B;AAAA,QACF;AAEA,YAAI,aAAa,KAAK,CAAC,SAAS;AAC9B,oBAAU,UAAU,yBAAyB;AAAA,QAC/C;AACA,YAAI,CAAC,QAAQ;AACX,mBAAS,UAAU,CAAC;AAAA,QACtB;AACA,oBAAY,CAAC,EAAE,KAAK,aAAa,KAAK,UAAU;AAChD,YAAI,aAAa,CAAC,QAAQ;AACxB,mBAAS,KAAK,UAAU,CAAC,EAAE;AAAA,QAC7B;AACA,eAAO,KAAK,KAAK,gBAAgB,KAAK,KAAK,WAAW;AACtD,YAAI,cAAc;AAChB,qBAAW,WAAW,IAAI;AAAA,QAC5B;AACA,YAAI,eAAe;AACjB,qBAAW,eAAe,IAAI;AAAA,QAChC;AACA,4BAAoB;AACpB,aAAK,oBAAoB,KAAK,WAAW;AAIzC,uBAAe,aAAa,aAAa,UAAU,QAC/C,aAAa,IACb;AACJ,eAAO;AAAA,MACT;AAEA,wBAAkB,2BAA2B,CAAC,eAAe,aAAa,MAAM,UAAU,SAAS,UAAU,OAAO,QAAQ,MAAM,SAAS,UAAU,QAAQ,QAAQ,mBAAmB,SAAS,WAAW,MAAM,UAAU,UAAU,OAAO,UAAU,SAAS,QAAQ,QAAQ,gBAAgB,iBAAiB,MAAM,QAAQ,SAAS,QAAQ,MAAM,YAAY,KAAK,MAAM,WAAW,WAAW,eAAe,cAAc,cAAc,kBAAkB,WAAW,QAAQ,eAAe,OAAO,UAAU;AACnf,aAAO;AAAA,IACT;AAEA,OAAG,qBAAqB;AACxB,OAAG,2BAA2B,CAAC,QAAQ,UAAU,gBAAgB,OAAO,QAAQ,SAAS,KAAK,SAAS,SAAS,SAAS,SAAS,SAAS,OAAO,oBAAoB,kBAAkB,oBAAoB,WAAW,UAAU,UAAU,QAAQ,QAAQ,UAAU;AACrQ,WAAO;AAAA,EACT,EAAE;AAEF,QAAM,oBAAqB,2BAAY;AACrC,aAAS,kBAAkBS,OAAMD,OAAM,MAAM;AAC3C,UAAIA,MAAK,GAAG;AACV,aAAK,IAAI;AACT,aAAK,IAAI;AACT,aAAK,qBAAqB,kBAAkB;AAC5C,aAAK,gBAAgB,KAAK,KAAK,mBAAmBC,OAAMD,OAAM,IAAI,EAAE,KAAK,IAAI,CAAC;AAAA,MAChF;AAAA,IACF;AAEA,aAAS,eAAe,UAAU;AAChC,kBAAY,KAAK,KAAK,WAAW;AACjC,kBAAY,KAAK;AACjB,UAAI,aAAa,KAAK,eAAe,WAAW;AAC9C,aAAK,eAAe,YAAY,KAAK,eAAe,YAAY,WAAW,KAAK,eAAe,YAAY;AAC3G,aAAK,eAAe,QAAQ,KAAK,iBAAiB,UAAU,KAAK,cAAc;AAC/E,aAAK,eAAe,YAAY;AAAA,MAClC;AACA,aAAO,KAAK,eAAe;AAAA,IAC7B;AAEA,aAAS,eAAe,UAAU;AAChC,UAAI,QAAQ;AACZ,UAAI+C,MAAK,KAAK,eAAe,QAAQ;AACrC,UAAI,KAAK,KAAK,eAAe,WAAW,KAAK;AAC7C,UAAI,QAAQ;AACZ,UAAIA,IAAG,QAAQ;AACb,YAAI;AACJ,aAAK,IAAI,GAAG,IAAIA,IAAG,QAAQ,KAAK,GAAG;AACjC,mBAAS,KAAK,IAAI,GAAG,CAAC,IAAIA,IAAG,CAAC,GAAG,CAAC;AAAA,QACpC;AACA,gBAAQ,KAAK,KAAK,KAAK,IAAI;AAAA,MAC7B,OAAO;AACL,gBAAQ;AAAA,MACV;AACA,aAAO;AAAA,IACT;AAEA,aAAS,kBAAkB,UAAU;AACnC,UAAI,KAAK,QAAQ,QAAW;AAC1B,eAAO,KAAK;AAAA,MACd;AACA,UAAI,QAAQ;AAEZ,UAAIA,MAAK,KAAK,eAAe,QAAQ;AACrC,UAAI,KAAK,KAAK,eAAe,WAAW,KAAK;AAC7C,UAAImB;AACJ,UAAInB,IAAG,QAAQ;AACb,QAAAmB,YAAW,iBAAiB,WAAWnB,IAAG,MAAM;AAChD,YAAI;AACJ,aAAK,IAAI,GAAG,IAAIA,IAAG,QAAQ,KAAK,GAAG;AAIjC,UAAAmB,UAAS,CAAC,KAAK,GAAG,CAAC,IAAInB,IAAG,CAAC,KAAK;AAAA,QAClC;AAAA,MACF,OAAO;AACL,QAAAmB,aAAY,KAAKnB,OAAM;AAAA,MACzB;AACA,aAAOmB;AAAA,IACT;AAEA,aAAS,uBAAuB;AAC9B,aAAO,KAAK;AAAA,IACd;AAEA,aAAS,iBAAiB,eAAe;AACvC,WAAK,gBAAgB;AAAA,IACvB;AAEA,WAAO;AAAA,MACL;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACF;AAAA,EACF,EAAE;AAkeF,uBAAqB,WAAW;AAChC,eAAa;AACb,aAAW;AAEX;AArjUI;AACA;AACA;AA0HA;AAEE;AACA,IAAA/B;AACA;AAMF;AAomHA;AACA;AA+pFA;AA65EA;;;ACtuaJ,IAAM,eAAN,cAA2B,OAAO;AAAA,EAEjC,WAAYgC,QAAQ;AAEnB,SAAK,WAAWA;AAAA,EAEjB;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,UAAU,KAAK,YAAY;AAEjC,UAAM,UAAU,IAAI,cAAc;AAClC,YAAQ,YAAY;AACpB,YAAQ,aAAa;AAErB,UAAM,SAAS,IAAI,WAAY,KAAK,OAAQ;AAC5C,WAAO,QAAS,KAAK,IAAK;AAC1B,WAAO,mBAAoB,KAAK,eAAgB;AAEhD,WAAO,KAAM,KAAK,SAAWC,OAAO;AAEnC,YAAMC,QAAO,KAAK,MAAOD,KAAK;AAK9B,YAAM,YAAY,SAAS,cAAe,KAAM;AAChD,gBAAU,MAAM,QAAQC,MAAK,IAAI;AACjC,gBAAU,MAAM,SAASA,MAAK,IAAI;AAClC,eAAS,KAAK,YAAa,SAAU;AAErC,YAAM,YAAY,OAAO,cAAe;AAAA,QACvC;AAAA,QACA,UAAU;AAAA,QACV,MAAM;AAAA,QACN,UAAU;AAAA,QACV,eAAeA;AAAA,QACf,kBAAkB,EAAE,KAAK,QAAQ;AAAA,MAClC,CAAE;AAEF,cAAQ,YAAY;AACpB,cAAQ,QAAQ,UAAU;AAE1B,gBAAU,iBAAkB,cAAc,WAAY;AAErD,gBAAQ,cAAc;AAAA,MAEvB,CAAE;AAEF,gBAAU,MAAM,UAAU;AAE1B,UAAK,WAAW,QAAY;AAE3B,eAAQ,OAAQ;AAAA,MAEjB;AAAA,IAED,GAAG,YAAY,OAAQ;AAEvB,WAAO;AAAA,EAER;AAED;;;ACjEA,IAAM,cAAc;AAAA,EACnB,CAAE,WAAY,GAAU,QAAS;AAAA,EAAG,CAAE,WAAY,UAAU,QAAS;AAAA,EACrE,CAAE,WAAY,GAAU,QAAS;AAAA,EAAG,CAAE,WAAY,KAAU,QAAS;AAAA,EACrE,CAAE,UAAY,UAAU,QAAS;AAAA,EAAG,CAAE,GAAU,GAAU,CAAS;AAAA,EACnE,CAAE,GAAU,UAAU,QAAS;AAAA,EAAG,CAAE,WAAY,UAAU,QAAS;AAAA,EACnE,CAAE,UAAU,UAAU,QAAS;AAAA,EAAG,CAAE,GAAU,UAAU,QAAS;AAAA,EACjE,CAAE,UAAU,KAAU,QAAS;AAAA,EAAG,CAAE,UAAU,GAAU,QAAS;AAAA,EACjE,CAAE,UAAU,GAAU,QAAS;AAAA,EAAG,CAAE,UAAU,UAAU,QAAS;AAAA,EACjE,CAAE,SAAU,UAAU,QAAS;AAAA,EAAG,CAAE,WAAY,UAAU,QAAS;AAAA,EACnE,CAAE,WAAY,UAAU,GAAS;AAAA,EAAG,CAAE,WAAY,UAAU,QAAS;AAAA,EACrE,CAAE,WAAY,UAAU,CAAS;AAAA,EAAG,CAAE,WAAY,UAAU,QAAS;AAAA,EACrE,CAAE,WAAY,UAAU,QAAS;AAAA,EAAG,CAAE,WAAY,UAAU,QAAS;AAAA,EACrE,CAAE,MAAY,UAAU,QAAS;AAAA,EAAG,CAAE,WAAY,UAAU,QAAS;AAAA,EACrE,CAAE,WAAY,UAAU,QAAS;AAAA,EAAG,CAAE,WAAY,UAAU,SAAW;AAAA,EACvE,CAAE,MAAY,UAAU,SAAW;AAAA,EAAG,CAAE,WAAY,UAAU,CAAS;AAAA,EACvE,CAAE,GAAU,UAAU,SAAW;AAAA,EAAG,CAAE,WAAY,UAAU,SAAW;AAAA,EACvE,CAAE,GAAU,UAAU,SAAW;AAAA,EAAG,CAAE,WAAY,UAAU,QAAW;AAAA,EACvE,CAAE,GAAU,GAAU,CAAS;AAAA,EAAG,CAAE,GAAU,UAAU,QAAS;AAAA,EACjE,CAAE,WAAY,UAAU,OAAS;AAAA,EAAG,CAAE,UAAU,UAAU,QAAS;AAAA,EACnE,CAAE,UAAU,UAAU,OAAS;AAAA,EAAG,CAAE,KAAU,UAAU,QAAS;AAAA,EACjE,CAAE,UAAU,UAAU,SAAW;AAAA,EAAG,CAAE,UAAU,UAAU,QAAW;AAAA,EACrE,CAAE,KAAU,UAAU,SAAW;AAAA,EAAG,CAAE,UAAU,UAAU,CAAS;AAAA,EACnE,CAAE,UAAU,UAAU,QAAS;AAAA,EAAG,CAAE,UAAU,UAAU,SAAW;AAAA,EACnE,CAAE,UAAU,UAAU,CAAS;AAAA,EAAG,CAAE,UAAU,UAAU,QAAS;AAAA,EACjE,CAAE,UAAU,UAAU,QAAS;AAAA,EAAG,CAAE,UAAU,UAAU,QAAS;AAAA,EACjE,CAAE,UAAU,UAAU,GAAS;AAAA,EAAG,CAAE,UAAU,UAAU,QAAS;AAAA,EACjE,CAAE,UAAU,UAAU,QAAS;AAAA,EAAG,CAAE,UAAU,UAAU,CAAS;AAAA,EACjE,CAAE,GAAU,GAAU,CAAS;AAAA,EAAG,CAAE,UAAU,SAAU,QAAS;AAAA,EACjE,CAAE,UAAU,WAAY,CAAS;AAAA,EAAG,CAAE,UAAU,WAAY,CAAS;AAAA,EACrE,CAAE,UAAU,WAAY,QAAS;AAAA,EAAG,CAAE,UAAU,UAAY,QAAS;AAAA,EACrE,CAAE,UAAU,WAAY,GAAS;AAAA,EAAG,CAAE,UAAU,WAAY,QAAS;AAAA,EACrE,CAAE,UAAU,GAAU,QAAS;AAAA,EAAG,CAAE,UAAU,UAAU,SAAW;AAAA,EACnE,CAAE,UAAU,UAAU,IAAW;AAAA,EAAG,CAAE,UAAU,SAAU,SAAW;AAAA,EACrE,CAAE,UAAU,GAAU,SAAW;AAAA,EAAG,CAAE,UAAU,UAAU,SAAW;AAAA,EACrE,CAAE,UAAU,WAAY,SAAW;AAAA,EAAG,CAAE,UAAU,GAAU,SAAW;AAAA,EACvE,CAAE,UAAU,WAAY,IAAW;AAAA,EAAG,CAAE,UAAU,WAAY,SAAW;AAAA,EACzE,CAAE,UAAU,UAAY,SAAW;AAAA,EAAG,CAAE,UAAU,UAAU,SAAW;AAAA,EACvE,CAAE,UAAU,KAAU,SAAW;AAAA,EAAG,CAAE,UAAU,UAAU,SAAW;AAAA,EACrE,CAAE,UAAU,UAAU,SAAW;AAAA,EAAG,CAAE,UAAU,UAAU,SAAW;AAAA,EACrE,CAAE,UAAU,UAAU,SAAW;AAAA,EAAG,CAAE,WAAY,UAAU,SAAW;AAAA,EACvE,CAAE,WAAY,KAAU,SAAW;AAAA,EAAG,CAAE,GAAU,UAAU,SAAW;AAAA,EACvE,CAAE,WAAY,GAAU,SAAW;AAAA,EAAG,CAAE,WAAY,UAAU,SAAW;AAAA,EACzE,CAAE,WAAY,GAAU,SAAW;AAAA,EAAG,CAAE,UAAY,UAAU,SAAW;AAAA,EACzE,CAAE,GAAU,GAAU,EAAW;AAAA,EAAG,CAAE,UAAU,GAAU,SAAW;AAAA,EACrE,CAAE,SAAU,UAAU,SAAW;AAAA,EAAG,CAAE,WAAY,WAAY,SAAW;AAAA,EACzE,CAAE,WAAY,MAAY,SAAW;AAAA,EAAG,CAAE,UAAY,WAAY,SAAW;AAAA,EAC7E,CAAE,GAAU,WAAY,SAAW;AAAA,EAAG,CAAE,WAAY,WAAY,SAAW;AAAA,EAC3E,CAAE,UAAU,WAAY,SAAW;AAAA,EAAG,CAAE,GAAU,WAAY,SAAW;AAAA,EACzE,CAAE,UAAU,MAAY,SAAW;AAAA,EAAG,CAAE,UAAU,WAAY,SAAW;AAAA,EACzE,CAAE,SAAU,WAAY,SAAW;AAAA,EAAG,CAAE,UAAU,WAAY,SAAW;AAAA,EACzE,CAAE,KAAU,WAAY,SAAW;AAAA,EAAG,CAAE,UAAU,WAAY,SAAW;AAAA,EACzE,CAAE,UAAU,WAAY,SAAW;AAAA,EAAG,CAAE,UAAU,WAAY,SAAW;AAAA,EACzE,CAAE,UAAU,WAAY,SAAW;AAAA,EAAG,CAAE,GAAU,WAAY,SAAW;AAAA,EACzE,CAAE,GAAU,IAAY,CAAS;AAAA,EAAG,CAAE,UAAU,WAAY,QAAW;AAAA,EACvE,CAAE,GAAU,WAAY,QAAS;AAAA,EAAG,CAAE,GAAU,WAAY,QAAS;AAAA,EACrE,CAAE,UAAU,WAAY,QAAS;AAAA,EAAG,CAAE,UAAU,WAAY,OAAS;AAAA,EACrE,CAAE,KAAU,WAAY,QAAS;AAAA,EAAG,CAAE,UAAU,WAAY,QAAS;AAAA,EACrE,CAAE,UAAU,WAAY,CAAS;AAAA,EAAG,CAAE,WAAY,WAAY,SAAW;AAAA,EACzE,CAAE,MAAY,WAAY,SAAW;AAAA,EAAG,CAAE,WAAY,WAAY,QAAW;AAAA,EAC7E,CAAE,WAAY,WAAY,CAAS;AAAA,EAAG,CAAE,WAAY,WAAY,SAAW;AAAA,EAC3E,CAAE,WAAY,WAAY,QAAS;AAAA,EAAG,CAAE,WAAY,WAAY,CAAS;AAAA,EACzE,CAAE,MAAY,WAAY,QAAS;AAAA,EAAG,CAAE,WAAY,WAAY,QAAS;AAAA,EACzE,CAAE,WAAY,WAAY,OAAS;AAAA,EAAG,CAAE,WAAY,WAAY,QAAS;AAAA,EACzE,CAAE,WAAY,WAAY,GAAS;AAAA,EAAG,CAAE,WAAY,WAAY,QAAS;AAAA,EACzE,CAAE,WAAY,WAAY,QAAS;AAAA,EAAG,CAAE,WAAY,WAAY,QAAS;AAAA,EACzE,CAAE,WAAY,WAAY,QAAS;AAAA,EAAG,CAAE,WAAY,MAAY,QAAS;AAAA,EACzE,CAAE,WAAY,WAAY,QAAS;AAAA,EAAG,CAAE,WAAY,WAAY,QAAS;AAAA,EACzE,CAAE,UAAY,WAAY,QAAS;AAAA,EAAG,CAAE,UAAU,WAAY,QAAS;AAAA,EACvE,CAAE,SAAU,WAAY,QAAS;AAAA,EAAG,CAAE,UAAU,MAAY,QAAS;AAAA,EACrE,CAAE,UAAU,WAAY,QAAS;AAAA,EAAG,CAAE,GAAU,WAAY,QAAS;AAAA,EACrE,CAAE,UAAU,WAAY,QAAS;AAAA,EAAG,CAAE,UAAU,WAAY,QAAS;AAAA,EACrE,CAAE,UAAU,WAAY,QAAS;AAAA,EAAG,CAAE,WAAY,UAAU,CAAS;AAAA,EACrE,CAAE,WAAY,SAAU,QAAS;AAAA,EAAG,CAAE,IAAY,GAAU,CAAS;AAAA,EACrE,CAAE,WAAY,GAAU,QAAS;AAAA,EAAG,CAAE,WAAY,WAAY,CAAS;AAAA,EACvE,CAAE,WAAY,UAAY,QAAS;AAAA,EAAG,CAAE,WAAY,UAAU,SAAW;AAAA,EACzE,CAAE,WAAY,SAAU,SAAW;AAAA,EAAG,CAAE,WAAY,UAAU,IAAW;AAAA,EACzE,CAAE,WAAY,WAAY,SAAW;AAAA,EAAG,CAAE,WAAY,UAAY,SAAW;AAAA,EAC7E,CAAE,WAAY,WAAY,IAAW;AAAA,EAAG,CAAE,WAAY,UAAU,SAAW;AAAA,EAC3E,CAAE,WAAY,WAAY,SAAW;AAAA,EAAG,CAAE,WAAY,GAAU,SAAW;AAAA,EAC3E,CAAE,WAAY,UAAU,SAAW;AAAA,EAAG,CAAE,WAAY,UAAU,SAAW;AAAA,EACzE,CAAE,WAAY,UAAU,SAAW;AAAA,EAAG,CAAE,WAAY,WAAY,SAAW;AAAA,EAC3E,CAAE,WAAY,WAAY,SAAW;AAAA,EAAG,CAAE,WAAY,WAAY,SAAW;AAC9E;AAEA,IAAM,YAAN,cAAwB,OAAO;AAAA,EAE9B,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAAA,EAEhB;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,QAAQ;AAEd,UAAM,SAAS,IAAI,WAAY,MAAM,OAAQ;AAC7C,WAAO,QAAS,MAAM,IAAK;AAC3B,WAAO,gBAAiB,aAAc;AACtC,WAAO,iBAAkB,MAAM,aAAc;AAC7C,WAAO,mBAAoB,MAAM,eAAgB;AACjD,WAAO,KAAM,KAAK,SAAW,QAAS;AAErC,UAAI;AAEH,eAAQ,MAAM,MAAO,MAAO,CAAE;AAAA,MAE/B,SAAU,GAAI;AAEb,YAAK,SAAU;AAEd,kBAAS,CAAE;AAAA,QAEZ,OAAO;AAEN,kBAAQ,MAAO,CAAE;AAAA,QAElB;AAEA,cAAM,QAAQ,UAAW,GAAI;AAAA,MAE9B;AAAA,IAED,GAAG,YAAY,OAAQ;AAAA,EAExB;AAAA,EAEA,MAAO,QAAS;AAEf,UAAMC,QAAO,IAAI,SAAU,MAAO;AAIlC,UAAM,SAAS,CAAC;AAChB,UAAM,cAAc;AAAA,MACnB;AAAA,MAAS;AAAA,MACT;AAAA,MAAa;AAAA,MACb;AAAA,MACA;AAAA,MAAa;AAAA,MAAgB;AAAA,MAAU;AAAA,MAAY;AAAA,MAAc;AAAA,MACjE;AAAA,MAAgB;AAAA,MAAa;AAAA,MAAe;AAAA,MAAiB;AAAA,MAAiB;AAAA,IAC/E;AAEA,aAAU,IAAI,GAAG,IAAI,YAAY,QAAQ,KAAO;AAE/C,aAAQ,YAAa,CAAE,CAAE,IAAIA,MAAK,SAAU,IAAI,GAAG,IAAK;AAAA,IAEzD;AAEA,QAAK,OAAO,UAAU,aAAa,OAAO,YAAY,GAAI;AAEzD,cAAQ,MAAO,sBAAuB;AACtC;AAAA,IAED;AAEA,QAAK,OAAO,eAAeA,MAAK,YAAa;AAE5C,cAAQ,MAAO,oBAAqB;AACpC;AAAA,IAED;AAIA,UAAM,WAAW,IAAI,eAAe;AAIpC,UAAM,UAAU,CAAC;AACjB,QAAI,SAAS,OAAO;AAEpB,aAAU,IAAI,GAAGC,KAAI,OAAO,QAAQ,IAAIA,IAAG,KAAO;AAEjD,YAAM,IAAID,MAAK,SAAU,SAAS,GAAG,IAAK;AAC1C,YAAM,IAAIA,MAAK,SAAU,SAAS,GAAG,IAAK;AAE1C,cAAQ,KAAM,IAAI,OAAO,WAAW,IAAM,IAAI,OAAO,UAAa;AAElE,gBAAU;AAAA,IAEX;AAIA,aAAS,OAAO;AAEhB,UAAM,gBAAgB,CAAC;AACvB,UAAM,YAAY,CAAC;AAEnB,aAAU,IAAI,GAAGC,KAAI,OAAO,UAAU,IAAIA,IAAG,KAAO;AAEnD,oBAAc;AAAA,QACbD,MAAK,UAAW,SAAS,GAAG,IAAK;AAAA,QACjCA,MAAK,UAAW,SAAS,GAAG,IAAK;AAAA,QACjCA,MAAK,UAAW,SAAS,GAAG,IAAK;AAAA,MAClC;AAEA,gBAAU;AAAA,QACTA,MAAK,UAAW,SAAS,GAAG,IAAK;AAAA,QACjCA,MAAK,UAAW,SAAS,GAAG,IAAK;AAAA,QACjCA,MAAK,UAAW,SAAS,IAAI,IAAK;AAAA,MACnC;AAEA,gBAAU;AAAA,IAEX;AAIA,UAAM,cAAc,IAAI,QAAQ;AAChC,UAAME,SAAQ,IAAI,QAAQ;AAE1B,UAAMC,UAAS,CAAC;AAEhB,aAAS,OAAO;AAEhB,aAAU,IAAI,GAAGF,KAAI,OAAO,YAAY,IAAIA,IAAG,KAAO;AAErD,MAAAC,OAAM;AAAA,QACLF,MAAK,WAAY,SAAS,GAAG,IAAK;AAAA,QAClCA,MAAK,WAAY,SAAS,GAAG,IAAK;AAAA,QAClCA,MAAK,WAAY,SAAS,GAAG,IAAK;AAAA,MACnC;AAEA,kBAAY;AAAA,QACXA,MAAK,WAAY,SAAS,IAAI,IAAK;AAAA,QACnCA,MAAK,WAAY,SAAS,IAAI,IAAK;AAAA,QACnCA,MAAK,WAAY,SAAS,IAAI,IAAK;AAAA,MACpC;AAEA,gBAAU;AAEV,YAAM,SAAS,CAAC;AAEhB,eAAU,IAAI,GAAG,IAAI,IAAI,KAAO;AAE/B,cAAM,YAAYA,MAAK,SAAU,SAAS,CAAE;AAC5C,YAAK,cAAc,EAAI;AAEvB,eAAQ,CAAE,IAAI;AAAA,MAEf;AAEA,YAAM,QAAQ;AAAA,QACb,MAAM,OAAO,aAAa,MAAO,MAAM,MAAO;AAAA,QAC9C,UAAU,CAAC;AAAA,QACX,SAAS,CAAC;AAAA,MACX;AAEA,gBAAU;AAEV,eAAU,IAAI,GAAG,IAAI,OAAO,cAAc,KAAO;AAEhD,YAAII,KAAIJ,MAAK,SAAU,QAAU;AACjC,YAAIK,KAAIL,MAAK,SAAU,QAAU;AACjC,YAAI,IAAIA,MAAK,SAAU,QAAU;AACjC,cAAMM,KAAI,YAAaN,MAAK,SAAU,QAAU,CAAE;AAElD,QAAAI,KAAIA,KAAIF,OAAM,IAAI,YAAY;AAC9B,QAAAG,KAAIA,KAAIH,OAAM,IAAI,YAAY;AAC9B,YAAI,IAAIA,OAAM,IAAI,YAAY;AAE9B,cAAM,SAAS,KAAME,IAAG,GAAGC,EAAE;AAC7B,cAAM,QAAQ,KAAMC,GAAG,CAAE,GAAGA,GAAG,CAAE,GAAGA,GAAG,CAAE,CAAE;AAAA,MAE5C;AAEA,MAAAH,QAAO,KAAM,KAAM;AAAA,IAEpB;AAIA,UAAM,YAAY,CAAC;AACnB,UAAM,UAAU,CAAC;AACjB,UAAM,MAAM,CAAC;AAEb,UAAM,eAAeA,QAAQ,CAAE,EAAE;AACjC,UAAM,cAAcA,QAAQ,CAAE,EAAE;AAEhC,aAAU,IAAI,GAAGF,KAAI,cAAc,QAAQ,IAAIA,IAAG,KAAO;AAExD,YAAM,cAAc,cAAe,CAAE;AACrC,UAAI,SAAS,cAAc;AAI3B,YAAMG,KAAI,aAAc,MAAO;AAC/B,YAAMC,KAAI,aAAc,SAAS,CAAE;AACnC,YAAM,IAAI,aAAc,SAAS,CAAE;AAEnC,gBAAU,KAAMD,IAAGC,IAAG,CAAE;AAIxB,YAAM,KAAK,YAAa,MAAO;AAC/B,YAAM,KAAK,YAAa,SAAS,CAAE;AACnC,YAAM,KAAK,YAAa,SAAS,CAAE;AAEnC,cAAQ,KAAM,IAAI,IAAI,EAAG;AAIzB,YAAM,UAAU,UAAW,CAAE;AAC7B,eAAS,UAAU;AAEnB,YAAM,IAAI,QAAS,MAAO;AAC1B,YAAM,IAAI,QAAS,SAAS,CAAE;AAE9B,UAAI,KAAM,GAAG,CAAE;AAAA,IAEhB;AAEA,aAAS,aAAc,YAAY,IAAI,uBAAwB,WAAW,CAAE,CAAE;AAC9E,aAAS,aAAc,UAAU,IAAI,uBAAwB,SAAS,CAAE,CAAE;AAC1E,aAAS,aAAc,MAAM,IAAI,uBAAwB,KAAK,CAAE,CAAE;AAIlE,UAAM,iBAAiB,CAAC;AACxB,UAAM,eAAe,CAAC;AAEtB,aAAU,IAAI,GAAGJ,KAAIE,QAAO,QAAQ,IAAIF,IAAG,KAAO;AAEjD,YAAM,QAAQE,QAAQ,CAAE;AACxB,YAAM,gBAAgB,MAAM;AAE5B,UAAK,MAAM,SAAS,SAAS,GAAI;AAEhC,cAAMI,aAAY,CAAC;AAEnB,iBAAU,IAAI,GAAG,KAAK,cAAc,QAAQ,IAAI,IAAI,KAAO;AAE1D,gBAAM,cAAc,cAAe,CAAE;AACrC,gBAAM,SAAS,cAAc;AAE7B,gBAAMH,KAAI,MAAM,SAAU,MAAO;AACjC,gBAAMC,KAAI,MAAM,SAAU,SAAS,CAAE;AACrC,gBAAM,IAAI,MAAM,SAAU,SAAS,CAAE;AAErC,UAAAE,WAAU,KAAMH,IAAGC,IAAG,CAAE;AAAA,QAEzB;AAEA,cAAM,oBAAoB,IAAI,uBAAwBE,YAAW,CAAE;AACnE,0BAAkB,OAAO;AAEzB,uBAAe,KAAM,iBAAkB;AAAA,MAExC;AAEA,UAAK,MAAM,QAAQ,SAAS,GAAI;AAE/B,cAAMC,WAAU,CAAC;AAEjB,iBAAU,IAAI,GAAG,KAAK,cAAc,QAAQ,IAAI,IAAI,KAAO;AAE1D,gBAAM,cAAc,cAAe,CAAE;AACrC,gBAAM,SAAS,cAAc;AAE7B,gBAAM,KAAK,MAAM,QAAS,MAAO;AACjC,gBAAM,KAAK,MAAM,QAAS,SAAS,CAAE;AACrC,gBAAM,KAAK,MAAM,QAAS,SAAS,CAAE;AAErC,UAAAA,SAAQ,KAAM,IAAI,IAAI,EAAG;AAAA,QAE1B;AAEA,cAAM,kBAAkB,IAAI,uBAAwBA,UAAS,CAAE;AAC/D,wBAAgB,OAAO;AAEvB,qBAAa,KAAM,eAAgB;AAAA,MAEpC;AAAA,IAED;AAEA,aAAS,gBAAgB,WAAW;AACpC,aAAS,gBAAgB,SAAS;AAClC,aAAS,uBAAuB;AAEhC,aAAS,aAAa,cAAc,oCAAqCL,SAAQ,EAAG;AAEpF,WAAO;AAAA,EAER;AAED;;;ACxXA,IAAM,YAAN,cAAwB,OAAO;AAAA,EAE9B,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAAA,EAEhB;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,QAAQ;AAEd,UAAM,SAAS,IAAI,WAAY,KAAK,OAAQ;AAC5C,WAAO,QAAS,KAAK,IAAK;AAC1B,WAAO,gBAAiB,aAAc;AACtC,WAAO,KAAM,KAAK,SAAWM,OAAO;AAEnC,aAAQ,MAAM,MAAOA,KAAK,CAAE;AAAA,IAE7B,GAAG,YAAY,OAAQ;AAAA,EAExB;AAAA,EAEA,MAAOA,OAAO;AAEb,UAAM,OAAO,IAAI,SAAUA,KAAK;AAEhC,UAAM,cAAc,KAAK,UAAW,CAAE;AACtC,UAAM,cAAc,KAAK,UAAW,CAAE;AAEtC,QAAI,SAAS;AAIb,UAAM,QAAQ,IAAI,aAAc,WAAY;AAC5C,UAAMC,UAAS,IAAI,aAAc,cAAc,WAAY,EAAE,KAAM,CAAE;AAErE,aAAU,IAAI,GAAG,IAAI,aAAa,KAAO;AAExC,YAAO,CAAE,IAAI,KAAK,WAAY,MAAO;AAAG,gBAAU;AAClD,MAAAA,QAAU,cAAc,IAAM,CAAE,IAAI;AAAA,IAErC;AAEA,UAAM,QAAQ,IAAI,oBAAqB,0BAA0B,OAAOA,OAAO;AAC/E,UAAM,OAAO,IAAI,cAAe,WAAW,MAAO,MAAM,SAAS,CAAE,GAAG,CAAE,KAAM,CAAE;AAIhF,UAAM,eAAe,CAAC;AAEtB,aAAU,IAAI,GAAG,IAAI,aAAa,KAAO;AAExC,YAAM,cAAc,IAAI,aAAc,cAAc,CAAE;AAEtD,eAAU,IAAI,GAAG,IAAI,aAAa,KAAO;AAExC,cAAM,SAAW,IAAI;AAErB,oBAAa,SAAS,CAAE,IAAI,KAAK,WAAY,MAAO;AAAG,kBAAU;AACjE,oBAAa,SAAS,CAAE,IAAI,KAAK,WAAY,MAAO;AAAG,kBAAU;AACjE,oBAAa,SAAS,CAAE,IAAI,KAAK,WAAY,MAAO;AAAG,kBAAU;AAAA,MAElE;AAEA,YAAM,YAAY,IAAI,gBAAiB,aAAa,CAAE;AACtD,gBAAU,OAAO,WAAW;AAE5B,mBAAa,KAAM,SAAU;AAAA,IAE9B;AAEA,WAAO;AAAA,MACN;AAAA,MACA;AAAA,IACD;AAAA,EAED;AAED;;;AClFA,IAAM;AAAA;AAAA,EAA0C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAgChD,IAAM;AAAA;AAAA,EAAqC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAsB3C,IAAM,gBAAgB;AAAA,EAErB,MAAM;AAAA,EAEN,SAAS;AAAA,IACR,MAAM;AAAA,IACN,QAAQ;AAAA,IACR,qBAAqB;AAAA,EACtB;AAAA,EAEA,UAAU,cAAc,MAAO;AAAA,IAC9B,UAAU,KAAK;AAAA,IACf,UAAU,MAAM;AAAA,IAChB,UAAU,OAAO;AAAA,EAClB,CAAE;AAAA,EAEF,cACC,UAAU,MAAM,aACd;AAAA,IACA;AAAA,IACA;AAAA,EACD,EACC;AAAA,IACA;AAAA,IACA;AAAA,EACD;AAAA,EAEF,gBACC,UAAU,MAAM,eACd;AAAA,IACA;AAAA,IACA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOD,EACC;AAAA,IACA;AAAA,IACA;AAAA;AAAA;AAAA,EAGD,EACC;AAAA,IACA;AAAA,IACA;AAAA,EACD,EACC;AAAA,IACA;AAAA,IACA;AAAA,EACD,EACC;AAAA,IACA;AAAA,IACA;AAAA,OACG,wBAAwB;AAAA;AAAA,EAE5B;AAEH;;;ACvDA,IAAM,YAAN,cAAwB,OAAO;AAAA,EAE9B,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAEf,SAAK,SAAS,IAAI,WAAY,KAAK,OAAQ;AAE3C,SAAK,SAAS;AACd,SAAK,cAAc,IAAI,YAAa,KAAK,OAAQ;AACjD,SAAK,mBAAmB,IAAI,iBAAiB;AAAA,EAE9C;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,iBAAkB,eAAgB;AAEjC,SAAK,gBAAgB;AACrB,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,UAAU,KAAK,YAAY,eAAgB,KAAK,WAAY;AAIlE,QAAI;AAEJ,QAAK,KAAK,iBAAiB,IAAK;AAE/B,qBAAe,KAAK;AAAA,IAErB,WAAY,KAAK,SAAS,IAAK;AAE9B,qBAAe,KAAK;AAAA,IAErB,OAAO;AAEN,qBAAe,YAAY,eAAgB,GAAI;AAAA,IAEhD;AAEA,UAAM,SAAS,KAAK,WAAW;AAC/B,UAAM,wBAAwB,KAAK;AAEnC,SAAK,OACH,YAAa,MAAU,EACvB,QAAS,KAAK,IAAK,EACnB,gBAAiB,aAAc,EAC/B,iBAAkB,KAAK,aAAc,EACrC,mBAAoB,KAAK,eAAgB,EACzC,KAAM,KAAK,SAAW,QAAS;AAE/B,UAAI;AAEH,cAAM,iBAAiB,sBAAuB,MAAO;AAErD,YAAK,mBAAmB,SAAS,mBAAmB,OAAQ;AAE3D,cAAK,QAAU,SAAS,IAAI,MAAO,oDAAoD,iBAAiB,GAAI,CAAE;AAE9G;AAAA,QAED;AAEA,cAAMC,QAAO,mBAAmB,QAAQ,OAAO,SAAU,QAAQ,IAAK,IAAI,OAAO,SAAU,QAAQ,IAAK;AAExG,eAAQ,QAAQ,MAAOA,OAAM,cAAc,YAAY,OAAQ,CAAE;AAAA,MAElE,SAAU,GAAI;AAEb,YAAK,QAAU,SAAS,CAAE;AAAA,MAE3B;AAAA,IAED,GAAG,YAAY,OAAQ;AAAA,EAEzB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,cAAe,KAAK,QAAQ,QAAQ,YAAY,SAAU;AAEzD,UAAM,UAAU,KAAK;AAErB,SAAK,QAAS,KAAK,SAAW,KAAM;AAEnC,aAAQ,OAAO,WACZ,QAAQ,qBAAsB,GAAI,IAClC,QAAQ,MAAO,KAAK,MAAO,CAAE;AAAA,IAEjC,GAAG,YAAY,OAAQ;AAAA,EAExB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAaA,kBAAmB,UAAU,QAAQ,QAAQ,YAAY,SAAU;AAElE,UAAM,QAAQ;AAEd,SAAK,KAAM,UAAU,SAAW,MAAO;AAEtC,YAAM,cAAe,QAAQ,MAAM,SAAW,WAAY;AAEzD,eAAQ;AAAA,UACP;AAAA,UACA;AAAA,QACD,CAAE;AAAA,MAEH,GAAG,YAAY,OAAQ;AAAA,IAExB,GAAG,YAAY,OAAQ;AAAA,EAExB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,QAAS,KAAK,QAAQ,YAAY,SAAU;AAE3C,UAAM,SAAS,KAAK,WAAW;AAE/B,SAAK,OACH,YAAa,MAAU,EACvB,QAAS,KAAK,IAAK,EACnB,gBAAiB,aAAc,EAC/B,iBAAkB,KAAK,aAAc,EACrC,mBAAoB,KAAK,eAAgB,EACzC,KAAM,KAAK,SAAW,QAAS;AAE/B,UAAI;AAEH,eAAQ,OAAO,SAAU,QAAQ,IAAK,CAAE;AAAA,MAEzC,SAAU,GAAI;AAEb,YAAK,QAAU,SAAS,CAAE;AAAA,MAE3B;AAAA,IAED,GAAG,YAAY,OAAQ;AAAA,EAEzB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,QAAS,KAAK,QAAQ,YAAY,SAAU;AAE3C,UAAM,SAAS,KAAK,WAAW;AAE/B,SAAK,OACH,YAAa,MAAU,EACvB,QAAS,KAAK,IAAK,EACnB,gBAAiB,aAAc,EAC/B,iBAAkB,KAAK,aAAc,EACrC,mBAAoB,KAAK,eAAgB,EACzC,KAAM,KAAK,SAAW,QAAS;AAE/B,UAAI;AAEH,eAAQ,OAAO,SAAU,QAAQ,IAAK,CAAE;AAAA,MAEzC,SAAU,GAAI;AAEb,YAAK,QAAU,SAAS,CAAE;AAAA,MAE3B;AAAA,IAED,GAAG,YAAY,OAAQ;AAAA,EAEzB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,QAAS,KAAK,QAAQ,YAAY,SAAU;AAE3C,UAAM,OAAO,MAAM,QAAS,GAAI,IAAI,MAAM,CAAE,GAAI;AAEhD,UAAM,OAAO,CAAC;AACd,UAAM,SAAS,KAAK;AAEpB,UAAM,SAAS,KAAK,WAAW;AAE/B,SAAK,OACH,YAAa,MAAU,EACvB,QAAS,KAAK,aAAc,EAC5B,gBAAiB,aAAc,EAC/B,iBAAkB,KAAK,aAAc,EACrC,mBAAoB,KAAK,eAAgB;AAE3C,aAAU,IAAI,GAAG,KAAK,KAAK,QAAQ,IAAI,IAAI,KAAO;AAEjD,WAAK,OAAO,KAAM,KAAM,CAAE,GAAG,SAAW,QAAS;AAEhD,YAAI;AAEH,eAAK,KAAM,OAAO,SAAU,QAAQ,IAAK,CAAE;AAE3C,cAAK,KAAK,WAAW,OAAS,QAAQ,OAAO,UAAW,IAAK,CAAE;AAAA,QAEhE,SAAU,GAAI;AAEb,cAAK,QAAU,SAAS,CAAE;AAAA,QAE3B;AAAA,MAED,GAAG,YAAY,OAAQ;AAAA,IAExB;AAAA,EAED;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,QAAS,KAAK,WAAW,QAAQ,YAAY,SAAU;AAEtD,UAAM,SAAS,KAAK,WAAW;AAE/B,SAAK,OACH,YAAa,YAAY,SAAY,+BAAgC,EACrE,QAAS,KAAK,aAAc,EAC5B,gBAAiB,MAAO,EACxB,iBAAkB,KAAK,aAAc,EACrC,mBAAoB,KAAK,eAAgB,EACzC,KAAM,KAAK,SAAWC,OAAO;AAE7B,UAAI;AAEH,eAAQ,OAAO,SAAUA,OAAM,IAAK,CAAE;AAAA,MAEvC,SAAU,GAAI;AAEb,YAAK,QAAU,SAAS,CAAE;AAAA,MAE3B;AAAA,IAED,GAAG,YAAY,OAAQ;AAAA,EAEzB;AAAA;AAAA,EAIA,uBAAwB,QAAS;AAEhC,UAAM,UAAU,IAAI,YAAa,OAAQ;AACzC,UAAM,QAAQ,IAAI,WAAY,QAAQ,GAAG,CAAE;AAC3C,WAAO,QAAQ,OAAQ,KAAM,EAAE,YAAY;AAAA,EAE5C;AAAA,EAEA,aAAa;AAEZ,QAAK,KAAK,WAAW,MAAO;AAE3B,WAAK,SAAS,IAAI,UAAU,OAAO;AAAA,IAEpC;AAEA,WAAO,KAAK;AAAA,EAEb;AAED;AAQA,IAAM,wBAAwB;AAAA,EAC7B;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACD;AAEA,IAAM,4BAA4B;AAAA,EACjC;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACD;AAOA,IAAM,cAAN,MAAkB;AAAA,EAEjB,YAAa,SAAU;AAEtB,SAAK,cAAc;AACnB,SAAK,kBAAkB,IAAI,gBAAgB;AAC3C,SAAK,kBAAkB,IAAI,gBAAiB,OAAQ;AAAA,EAErD;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,eAAgB,aAAc;AAE7B,SAAK,cAAc;AACnB,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,MAAOD,OAAM,cAAc,YAAY,SAAU;AAEhD,UAAM,WAAW,KAAK,gBAAgB,MAAOA,KAAK;AAClD,UAAM,WAAW,KAAK,gBACpB,eAAgB,KAAK,WAAY,EACjC,gBAAiB,YAAa,EAC9B,MAAOA,OAAM,UAAU,YAAY,OAAQ;AAE7C,UAAM,OAAO,IAAI,YAAa,UAAU,QAAS;AAEjD,UAAM,WAAW,IAAI,SAAU,UAAW,IAAK,CAAE;AACjD,SAAK,KAAM,QAAS;AAIpB,WAAO;AAAA,EAER;AAED;AAIA,SAAS,UAAW,MAAO;AAE1B,QAAM,WAAW,KAAK;AAEtB,QAAM,QAAQ,CAAC;AAEf,MAAK,YAAY,SAAS,UAAU,QAAY;AAI/C,aAAU,IAAI,GAAG,KAAK,SAAS,MAAM,QAAQ,IAAI,IAAI,KAAO;AAE3D,YAAM,QAAQ,SAAS,MAAO,CAAE;AAIhC,YAAM,OAAO,IAAI,KAAK;AACtB,YAAM,KAAM,IAAK;AAIjB,WAAK,OAAO,MAAM;AAClB,WAAK,SAAS,UAAW,MAAM,GAAI;AACnC,WAAK,WAAW,UAAW,MAAM,IAAK;AACtC,UAAK,MAAM,QAAQ,OAAY,MAAK,MAAM,UAAW,MAAM,GAAI;AAAA,IAEhE;AAIA,aAAU,IAAI,GAAG,KAAK,SAAS,MAAM,QAAQ,IAAI,IAAI,KAAO;AAE3D,YAAM,QAAQ,SAAS,MAAO,CAAE;AAEhC,UAAO,MAAM,WAAW,MAAW,MAAM,WAAW,QAAY,MAAO,MAAM,MAAO,MAAM,QAAc;AAIvG,cAAO,MAAM,MAAO,EAAE,IAAK,MAAO,CAAE,CAAE;AAAA,MAEvC,OAAO;AAIN,aAAK,IAAK,MAAO,CAAE,CAAE;AAAA,MAEtB;AAAA,IAED;AAAA,EAED;AAKA,OAAK,kBAAmB,IAAK;AAE7B,SAAO;AAER;AAIA,IAAM,kBAAN,MAAsB;AAAA;AAAA;AAAA;AAAA;AAAA,EAMrB,MAAOA,OAAO;AAGb,UAAM,YAAY,CAAC;AACnB,UAAM,MAAM,CAAC;AACb,UAAM,UAAU,CAAC;AAEjB,UAAM,UAAU,CAAC;AAEjB,UAAM,SAAS,CAAC;AAEhB,UAAM,QAAQ,CAAC;AACf,UAAM,cAAc,CAAC;AACrB,UAAM,cAAc,CAAC;AAErB,UAAM,eAAe,CAAC;AACtB,UAAM,iBAAiB,CAAC;AAExB,UAAM,MAAM,CAAC;AACb,UAAM,SAAS,CAAC;AAEhB,UAAM,cAAc,CAAC;AACrB,UAAM,cAAc,CAAC;AAGrB,QAAI,SAAS;AACb,UAAM,gBAAgB,CAAC;AAIvB,aAAU,IAAI,GAAG,IAAIA,MAAK,SAAS,aAAa,KAAO;AAEtD,YAAM,IAAIA,MAAK,SAAU,CAAE;AAE3B,eAAU,IAAI,GAAG,KAAK,EAAE,SAAS,QAAQ,IAAI,IAAI,KAAO;AAEvD,kBAAU,KAAM,EAAE,SAAU,CAAE,CAAE;AAAA,MAEjC;AAEA,eAAU,IAAI,GAAG,KAAK,EAAE,OAAO,QAAQ,IAAI,IAAI,KAAO;AAErD,gBAAQ,KAAM,EAAE,OAAQ,CAAE,CAAE;AAAA,MAE7B;AAEA,eAAU,IAAI,GAAG,KAAK,EAAE,GAAG,QAAQ,IAAI,IAAI,KAAO;AAEjD,YAAI,KAAM,EAAE,GAAI,CAAE,CAAE;AAAA,MAErB;AAEA,eAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,oBAAY,KAAM,EAAE,YAAY,SAAS,KAAK,IAAI,EAAE,YAAa,CAAE,IAAI,CAAI;AAAA,MAE5E;AAEA,eAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,oBAAY,KAAM,EAAE,YAAY,SAAS,KAAK,IAAI,EAAE,YAAa,CAAE,IAAI,CAAI;AAAA,MAE5E;AAAA,IAED;AAIA,aAAU,IAAI,GAAG,IAAIA,MAAK,SAAS,WAAW,KAAO;AAEpD,YAAM,OAAOA,MAAK,MAAO,CAAE;AAE3B,eAAU,IAAI,GAAG,KAAK,KAAK,QAAQ,QAAQ,IAAI,IAAI,KAAO;AAEzD,gBAAQ,KAAM,KAAK,QAAS,CAAE,CAAE;AAAA,MAEjC;AAAA,IAED;AAIA,aAAU,IAAI,GAAG,IAAIA,MAAK,SAAS,eAAe,KAAO;AAExD,YAAM,WAAWA,MAAK,UAAW,CAAE;AAEnC,aAAO,KAAM;AAAA,QACZ,QAAQ,SAAS;AAAA,QACjB,OAAO,SAAS,YAAY;AAAA,MAC7B,CAAE;AAEF,gBAAU,SAAS;AAAA,IAEpB;AAIA,aAAU,IAAI,GAAG,IAAIA,MAAK,SAAS,gBAAgB,KAAO;AAEzD,YAAM,OAAOA,MAAK,YAAa,CAAE;AACjC,UAAIE,SAAQ,cAAe,KAAK,SAAU;AAG1C,MAAAA,SAAQA,WAAU,SAAY,KAAK,OAAO,KAAK,IAAK,KAAK,MAAMA,MAAM;AAErE,oBAAe,KAAK,SAAU,IAAIA;AAAA,IAEnC;AAEA,aAAU,IAAI,GAAG,IAAIF,MAAK,SAAS,WAAW,KAAO;AAEpD,YAAM,WAAWA,MAAK,MAAO,CAAE;AAE/B,YAAM,OAAO;AAAA,QACZ,OAAO;AAAA,QACP,qBAAqB,SAAS;AAAA,QAC9B,QAAQ,SAAS;AAAA,QACjB,MAAM,SAAS;AAAA,QACf,KAAK,SAAS,SAAS,MAAO,GAAG,CAAE;AAAA,QACnC,MAAM,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,QACnB,KAAK,CAAE,GAAG,GAAG,CAAE;AAAA,QACf,eAAe,cAAe,CAAE,MAAM,SAAY,cAAe,CAAE,IAAI;AAAA,MACxE;AAEA,UAAK,KAAK,WAAW,IAAM;AAE1B,aAAK,IAAK,CAAE,KAAKA,MAAK,MAAO,KAAK,MAAO,EAAE,SAAU,CAAE;AACvD,aAAK,IAAK,CAAE,KAAKA,MAAK,MAAO,KAAK,MAAO,EAAE,SAAU,CAAE;AACvD,aAAK,IAAK,CAAE,KAAKA,MAAK,MAAO,KAAK,MAAO,EAAE,SAAU,CAAE;AAAA,MAExD;AAEA,YAAM,KAAM,IAAK;AAAA,IAElB;AAKA,QAAKA,MAAK,SAAS,WAAW,OAAQ;AAErC,eAAU,IAAI,GAAG,IAAIA,MAAK,SAAS,SAAS,KAAO;AAElD,cAAM,KAAKA,MAAK,IAAK,CAAE;AAEvB,cAAM,QAAQ;AAAA,UACb,QAAQ,GAAG;AAAA,UACX,UAAU,GAAG;AAAA,UACb,WAAW,GAAG;AAAA,UACd,UAAU,GAAG,WAAW;AAAA,UACxB,OAAO,CAAC;AAAA,QACT;AAEA,iBAAU,IAAI,GAAG,KAAK,GAAG,MAAM,QAAQ,IAAI,IAAI,KAAO;AAErD,gBAAM,OAAO,CAAC;AACd,eAAK,QAAQ,GAAG,MAAO,CAAE,EAAE;AAC3B,eAAK,UAAU;AAEf,cAAKA,MAAK,MAAO,KAAK,KAAM,EAAE,KAAK,QAAS,IAAK,KAAK,GAAI;AAEzD,iBAAK,aAAa,IAAI,QAAS,GAAK,GAAK,CAAI;AAAA,UAE9C;AAEA,gBAAM,MAAM,KAAM,IAAK;AAAA,QAExB;AAEA,YAAI,KAAM,KAAM;AAAA,MAEjB;AAAA,IAED,OAAO;AAEN,eAAU,IAAI,GAAG,IAAIA,MAAK,SAAS,WAAW,KAAO;AAEpD,cAAM,KAAKA,MAAK,MAAO,CAAE,EAAE;AAE3B,YAAK,OAAO,OAAY;AAExB,cAAM,QAAQ;AAAA,UACb,QAAQ;AAAA,UACR,UAAU,GAAG;AAAA,UACb,WAAW,GAAG;AAAA,UACd,UAAU,GAAG;AAAA,UACb,OAAO,CAAC;AAAA,QACT;AAEA,iBAAU,IAAI,GAAG,KAAK,GAAG,MAAM,QAAQ,IAAI,IAAI,KAAO;AAErD,gBAAM,OAAO,CAAC;AACd,eAAK,QAAQ,GAAG,MAAO,CAAE,EAAE;AAC3B,eAAK,UAAU;AAEf,cAAK,GAAG,MAAO,CAAE,EAAE,oBAAoB,GAAI;AAK1C,kBAAM,cAAc,GAAG,MAAO,CAAE,EAAE;AAClC,kBAAM,cAAc,GAAG,MAAO,CAAE,EAAE;AAKlC,kBAAM,OAAO,CAAE,YAAa,CAAE;AAC9B,kBAAM,OAAO,CAAE,YAAa,CAAE;AAC9B,wBAAa,CAAE,IAAI,CAAE,YAAa,CAAE;AACpC,wBAAa,CAAE,IAAI,CAAE,YAAa,CAAE;AACpC,wBAAa,CAAE,IAAI;AACnB,wBAAa,CAAE,IAAI;AAEnB,iBAAK,cAAc,IAAI,QAAQ,EAAE,UAAW,WAAY;AACxD,iBAAK,cAAc,IAAI,QAAQ,EAAE,UAAW,WAAY;AAAA,UAEzD;AAEA,gBAAM,MAAM,KAAM,IAAK;AAAA,QAExB;AAEA,YAAI,KAAM,KAAM;AAIhB,cAAO,CAAE,EAAE,KAAK;AAAA,MAEjB;AAAA,IAED;AAIA,QAAKA,MAAK,SAAS,WAAW,OAAQ;AA4CrC,UAAS,WAAT,SAAmB,OAAQ;AAE1B,YAAK,MAAM,OAAQ;AAElB,iBAAO,KAAM,MAAM,KAAM;AAIzB,gBAAO,MAAM,MAAM,KAAM,EAAE,QAAQ,MAAM;AAAA,QAE1C;AAEA,cAAM,UAAU;AAEhB,iBAAU,IAAI,GAAG,KAAK,MAAM,SAAS,QAAQ,IAAI,IAAI,KAAO;AAE3D,gBAAM,QAAQ,MAAM,SAAU,CAAE;AAGhC,cAAK,CAAE,MAAM,QAAU,UAAU,KAAM;AAAA,QAExC;AAAA,MAED;AAhEA,YAAM,gBAAgB,CAAC;AAEvB,eAAU,IAAI,GAAG,IAAIA,MAAK,SAAS,WAAW,KAAO;AAEpD,cAAM,WAAWA,MAAK,MAAO,CAAE;AAC/B,cAAM,QAAQ,SAAS;AAEvB,YAAK,UAAU,OAAY;AAE3B,cAAM,QAAQ;AAAA,UACb,OAAO;AAAA,UACP,aAAa,MAAM;AAAA,UACnB,OAAO,MAAM;AAAA,UACb,SAAS,MAAM;AAAA,UACf,gBAAgB,MAAM;AAAA,UACtB,gBAAgB,MAAM;AAAA,UACtB,qBAAqB,SAAS;AAAA,QAC/B;AAEA,sBAAe,CAAE,IAAI,EAAE,QAAQ,MAAM,UAAU,CAAC,GAAG,OAAc,SAAS,MAAM;AAAA,MAEjF;AAEA,YAAM,YAAY,EAAE,QAAQ,MAAM,UAAU,CAAC,GAAG,OAAO,MAAM,SAAS,MAAM;AAI5E,iBAAY,aAAa,eAAgB;AAExC,cAAM,aAAa,cAAe,SAAU;AAC5C,cAAM,mBAAmB,cAAe,WAAW,WAAY,KAAK;AAEpE,mBAAW,SAAS;AACpB,yBAAiB,SAAS,KAAM,UAAW;AAAA,MAE5C;AA+BA,eAAU,SAAU;AAAA,IAErB;AAIA,aAAS,iBAAkB,WAAW,OAAO,OAAQ;AAEpD,eAAU,IAAI,GAAG,IAAI,MAAM,cAAc,KAAO;AAE/C,cAAM,UAAU,MAAM,SAAU,CAAE;AAElC,YAAIG;AAEJ,YAAKH,MAAK,SAAS,WAAW,OAAQ;AAErC,UAAAG,SAAQH,MAAK,OAAQ,CAAE,EAAE,SAAU,QAAQ,KAAM,EAAE;AAAA,QAEpD,OAAO;AAEN,UAAAG,SAAQ,QAAQ;AAAA,QAEjB;AAEA,kBAAU,MAAOA,SAAQ,IAAI,CAAE,KAAK,QAAQ,SAAU,CAAE,IAAI;AAC5D,kBAAU,MAAOA,SAAQ,IAAI,CAAE,KAAK,QAAQ,SAAU,CAAE,IAAI;AAC5D,kBAAU,MAAOA,SAAQ,IAAI,CAAE,KAAK,QAAQ,SAAU,CAAE,IAAI;AAAA,MAE7D;AAAA,IAED;AAEA,aAAU,IAAI,GAAG,IAAIH,MAAK,SAAS,YAAY,KAAO;AAErD,YAAM,QAAQA,MAAK,OAAQ,CAAE;AAC7B,YAAM,SAAS,EAAE,MAAM,MAAM,KAAK;AAElC,YAAM,YAAY,IAAI,uBAAwBA,MAAK,SAAS,cAAc,GAAG,CAAE;AAC/E,gBAAU,OAAO,MAAM;AAEvB,eAAU,IAAI,GAAG,IAAIA,MAAK,SAAS,cAAc,GAAG,KAAO;AAE1D,kBAAU,MAAO,CAAE,IAAI,UAAW,CAAE;AAAA,MAErC;AAEA,UAAKA,MAAK,SAAS,WAAW,OAAQ;AAErC,YAAK,MAAM,GAAI;AAEd,2BAAkB,WAAW,OAAO,CAAI;AAAA,QAEzC;AAAA,MAED,OAAO;AAEN,YAAK,MAAM,SAAS,GAAI;AAEvB,mBAAU,IAAI,GAAG,IAAI,MAAM,cAAc,KAAO;AAE/C,kBAAM,SAASA,MAAK,OAAQ,MAAM,SAAU,CAAE,EAAE,KAAM;AACtD,kBAAM,QAAQ,MAAM,SAAU,CAAE,EAAE;AAElC,gBAAK,OAAO,SAAS,GAAI;AAExB,+BAAkB,WAAW,QAAQ,KAAM;AAAA,YAE5C,OAAO;AAAA,YAIP;AAAA,UAED;AAAA,QAED,WAAY,MAAM,SAAS,GAAI;AAE9B,2BAAkB,WAAW,OAAO,CAAI;AAAA,QAEzC,WAAY,MAAM,SAAS,GAAI;AAAA,QAI/B,WAAY,MAAM,SAAS,GAAI;AAAA,QAI/B,WAAY,MAAM,SAAS,GAAI;AAAA,QAI/B,WAAY,MAAM,SAAS,GAAI;AAAA,QAI/B,WAAY,MAAM,SAAS,GAAI;AAAA,QAI/B,WAAY,MAAM,SAAS,GAAI;AAAA,QAI/B,WAAY,MAAM,SAAS,GAAI;AAAA,QAI/B;AAAA,MAED;AAEA,mBAAa,KAAM,MAAO;AAC1B,qBAAe,KAAM,SAAU;AAAA,IAEhC;AAIA,aAAU,IAAI,GAAG,IAAIA,MAAK,SAAS,gBAAgB,KAAO;AAEzD,YAAM,YAAYA,MAAK,YAAa,CAAE;AACtC,YAAM,SAAS,CAAC;AAEhB,iBAAYI,QAAO,WAAY;AAE9B,eAAQA,IAAI,IAAI,UAAWA,IAAI;AAAA,MAEhC;AAOA,UAAKJ,MAAK,SAAS,WAAW,OAAQ;AAErC,YAAK,OAAO,cAAc,IAAM;AAE/B,gBAAM,OAAOA,MAAK,MAAO,OAAO,SAAU;AAC1C,iBAAO,SAAU,CAAE,KAAK,KAAK,SAAU,CAAE;AACzC,iBAAO,SAAU,CAAE,KAAK,KAAK,SAAU,CAAE;AACzC,iBAAO,SAAU,CAAE,KAAK,KAAK,SAAU,CAAE;AAAA,QAE1C;AAAA,MAED;AAEA,kBAAY,KAAM,MAAO;AAAA,IAE1B;AAIA,aAAU,IAAI,GAAG,IAAIA,MAAK,SAAS,iBAAiB,KAAO;AAE1D,YAAM,aAAaA,MAAK,YAAa,CAAE;AACvC,YAAM,SAAS,CAAC;AAEhB,iBAAYI,QAAO,YAAa;AAE/B,eAAQA,IAAI,IAAI,WAAYA,IAAI;AAAA,MAEjC;AAEA,YAAM,QAAQ,YAAa,OAAO,eAAgB;AAClD,YAAM,QAAQ,YAAa,OAAO,eAAgB;AAGlD,UAAK,MAAM,SAAS,KAAK,MAAM,SAAS,GAAI;AAE3C,YAAK,MAAM,cAAc,MAAO,MAAM,cAAc,MAC9CJ,MAAK,MAAO,MAAM,SAAU,EAAE,gBAAgB,MAAM,WAAY;AAErE,gBAAM,OAAO;AAAA,QAEd;AAAA,MAED;AAEA,kBAAY,KAAM,MAAO;AAAA,IAE1B;AAIA,UAAM,WAAW,IAAI,eAAe;AAEpC,aAAS,aAAc,YAAY,IAAI,uBAAwB,WAAW,CAAE,CAAE;AAC9E,aAAS,aAAc,UAAU,IAAI,uBAAwB,SAAS,CAAE,CAAE;AAC1E,aAAS,aAAc,MAAM,IAAI,uBAAwB,KAAK,CAAE,CAAE;AAClE,aAAS,aAAc,aAAa,IAAI,sBAAuB,aAAa,CAAE,CAAE;AAChF,aAAS,aAAc,cAAc,IAAI,uBAAwB,aAAa,CAAE,CAAE;AAClF,aAAS,SAAU,OAAQ;AAE3B,aAAU,IAAI,GAAG,KAAK,OAAO,QAAQ,IAAI,IAAI,KAAO;AAEnD,eAAS,SAAU,OAAQ,CAAE,EAAE,QAAQ,OAAQ,CAAE,EAAE,OAAO,CAAE;AAAA,IAE7D;AAEA,aAAS,QAAQ;AAEjB,aAAS,eAAe;AACxB,aAAS,gBAAgB,WAAW;AACpC,aAAS,uBAAuB;AAEhC,aAAS,SAAS,MAAM;AAAA,MACvB;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA,QAAQA,MAAK,SAAS;AAAA,IACvB;AAEA,aAAS,sBAAsB;AAE/B,WAAO;AAAA,EAER;AAED;AAOA,IAAM,kBAAN,MAAsB;AAAA,EAErB,YAAa,SAAU;AAEtB,SAAK,UAAU;AAEf,SAAK,gBAAgB,IAAI,cAAe,KAAK,OAAQ;AACrD,SAAK,YAAY;AAEjB,SAAK,cAAc;AACnB,SAAK,eAAe;AAAA,EAErB;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,eAAgB,aAAc;AAE7B,SAAK,cAAc;AACnB,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,gBAAiB,cAAe;AAE/B,SAAK,eAAe;AACpB,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,MAAOA,OAAM,UAAsC;AAElD,UAAM,YAAY,CAAC;AAEnB,UAAM,WAAW,CAAC;AAElB,SAAK,cAAc,eAAgB,KAAK,WAAY;AAIpD,aAAU,IAAI,GAAG,IAAIA,MAAK,SAAS,eAAe,KAAO;AAExD,YAAM,WAAWA,MAAK,UAAW,CAAE;AAEnC,YAAM,SAAS,EAAE,UAAU,EAAE,KAAK,CAAC,EAAE,EAAE;AAEvC,UAAK,SAAS,SAAS,OAAY,QAAO,OAAO,SAAS;AAY1D,aAAO,UAAU,IAAI,MAAM,EAAE;AAAA,QAC5B,SAAS,QAAS,CAAE;AAAA,QACpB,SAAS,QAAS,CAAE;AAAA,QACpB,SAAS,QAAS,CAAE;AAAA,QACpB;AAAA,MACD;AACA,aAAO,UAAU,SAAS,QAAS,CAAE;AACrC,aAAO,WAAW,IAAI,MAAM,EAAE,OAAQ,GAAG,SAAS,UAAU,cAAe;AAC3E,aAAO,YAAY,SAAS;AAC5B,aAAO,WAAW,IAAI,MAAM,EAAE,OAAQ,GAAG,SAAS,SAAS,cAAe;AAC1E,aAAO,cAAc,OAAO,YAAY;AAIxC,aAAO,MAAM;AAIb,aAAO,WAAW;AAClB,aAAO,WAAW;AAClB,aAAO,WAAW;AAClB,aAAO,gBAAgB;AACvB,aAAO,gBAAgB;AAIvB,UAAKA,MAAK,SAAS,WAAW,UAAW,SAAS,OAAO,OAAU,GAAI;AAEtE,eAAO,OAAO;AAAA,MAEf,OAAO;AAEN,eAAO,OAAO,OAAO,YAAY,IAAM,YAAY;AAAA,MAEpD;AAEA,UAAKA,MAAK,SAAS,WAAW,OAAQ;AAIrC,YAAK,SAAS,UAAW;AAExB,gBAAM,WAAW,SAAS;AAC1B,gBAAM,YAAY,SAAS,MAAO,GAAI;AAKtC,iBAAO,MAAM,KAAK,aAAc,UAAW,CAAE,GAAG,QAAS;AAEzD,cAAK,UAAU,SAAS,GAAI;AAE3B,kBAAM,YAAY,UAAW,CAAE,EAAE,MAAO,EAAI,EAAE,YAAY;AAE1D,mBAAO,SAAS,KAAK;AAAA,cACpB,UAAW,CAAE;AAAA,cACb;AAAA,YACD;AAEA,mBAAO,gBAAgB,cAAc,SAClC,oBACA;AAAA,UAEJ;AAAA,QAED;AAIA,cAAM,eAAiB,SAAS,cAAc,KAC3C,eACAA,MAAK,aAAc,SAAS,SAAU,EAAE;AAE3C,eAAO,cAAc,KAAK;AAAA,UACzB;AAAA,UACA;AAAA,UACA;AAAA,YACC,eAAe;AAAA,YACf,sBAAsB,KAAK,sBAAuB,YAAa;AAAA,UAChE;AAAA,QACD;AAIA,eAAO,SAAS,oBAAoB;AAAA,UACnC,WAAW,SAAS,aAAa,IAAI,OAAQ;AAAA,UAC7C,OAAO,CAAE,GAAG,GAAG,CAAE;AAAA,UACjB,OAAO;AAAA,UACP,SAAS,SAAS,aAAa;AAAA,QAChC;AAAA,MAED,OAAO;AAIN,YAAK,SAAS,iBAAiB,IAAM;AAEpC,iBAAO,MAAM,KAAK,aAAcA,MAAK,SAAU,SAAS,YAAa,GAAG,QAAS;AAKjF,iBAAO,SAAS,IAAI,cAAcA,MAAK,SAAU,SAAS,YAAa;AAAA,QAExE;AAIA,YAAK,SAAS,oBAAoB,OAAS,SAAS,YAAY,KAAK,SAAS,WAAW,IAAM;AAE9F,iBAAO,SAAS,KAAK;AAAA,YACpBA,MAAK,SAAU,SAAS,eAAgB;AAAA,YACxC;AAAA,UACD;AAGA,iBAAO,SAAS,IAAI,iBAAiBA,MAAK,SAAU,SAAS,eAAgB;AAE7E,iBAAO,gBAAgB,SAAS,YAAY,IACzC,oBACA;AAAA,QAEJ;AAIA,YAAI,cAAc;AAElB,YAAK,SAAS,cAAc,MAAO,SAAS,aAAa,GAAI;AAE5D,yBAAe,UAAW,OAAQ,SAAS,YAAY,IAAM,MAAO,EAAI,IAAI;AAC5E,0BAAgB;AAAA,QAEjB,OAAO;AAEN,yBAAeA,MAAK,SAAU,SAAS,SAAU;AACjD,0BAAgB;AAAA,QAEjB;AAEA,eAAO,cAAc,KAAK;AAAA,UACzB;AAAA,UACA;AAAA,UACA;AAAA,YACC,eAAe;AAAA,YACf,sBAAsB;AAAA,UACvB;AAAA,QACD;AAGA,eAAO,SAAS,oBAAoB;AAAA,UACnC,WAAW,SAAS,WAAW;AAAA;AAAA,UAC/B,OAAO,SAAS,UAAU,MAAO,GAAG,CAAE;AAAA,UACtC,OAAO,SAAS,UAAW,CAAE;AAAA,UAC7B,UAAW,SAAS,OAAO,QAAW,KAAK,SAAS,WAAW;AAAA,QAChE;AAAA,MAED;AAEA,UAAK,OAAO,QAAQ,QAAY;AAE/B,YAAK,CAAE,OAAO,aAAc;AAE3B,eAAK,wBAAyB,OAAO,KAAK,UAAU,CAAE;AAAA,QAEvD;AAEA,eAAO,SAAS,eAAgB,GAAI;AAAA,MAErC;AAEA,gBAAU,KAAM,IAAI,gBAAiB,MAAO,CAAE;AAAA,IAE/C;AAEA,QAAKA,MAAK,SAAS,WAAW,OAAQ;AAIrC,UAAS,kBAAT,SAA0B,UAAUK,YAAY;AAE/C,iBAAU,IAAI,GAAG,KAAK,SAAS,QAAQ,IAAI,IAAI,KAAO;AAErD,gBAAM,UAAU,SAAU,CAAE;AAE5B,cAAK,QAAQ,UAAU,GAAM;AAE7B,gBAAM,WAAWA,WAAW,QAAQ,KAAM;AAE1C,cAAK,SAAS,YAAY,QAAQ,QAAS,CAAE,GAAI;AAEhD,qBAAS,cAAc;AAAA,UAExB;AAAA,QAED;AAAA,MAED;AAEA,eAAU,IAAI,GAAG,KAAKL,MAAK,OAAO,QAAQ,IAAI,IAAI,KAAO;AAExD,cAAM,QAAQA,MAAK,OAAQ,CAAE;AAC7B,cAAM,WAAW,MAAM;AAEvB,YAAK,MAAM,SAAS,GAAI;AAEvB,mBAAU,IAAI,GAAG,KAAK,SAAS,QAAQ,IAAI,IAAI,KAAO;AAErD,kBAAM,SAASA,MAAK,OAAQ,SAAU,CAAE,EAAE,KAAM;AAEhD,gBAAK,OAAO,SAAS,EAAI;AAEzB,4BAAiB,OAAO,UAAU,SAAU;AAAA,UAE7C;AAAA,QAED,WAAY,MAAM,SAAS,GAAI;AAE9B,0BAAiB,UAAU,SAAU;AAAA,QAEtC;AAAA,MAED;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA;AAAA,EAIA,gBAAgB;AAEf,QAAK,KAAK,cAAc,MAAO;AAE9B,UAAK,cAAc,QAAY;AAE9B,cAAM,IAAI,MAAO,mCAAoC;AAAA,MAEtD;AAEA,WAAK,YAAY,IAAI,UAAW,KAAK,OAAQ;AAAA,IAE9C;AAEA,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,sBAAuBM,OAAO;AAE7B,QAAKA,MAAK,WAAW,GAAK,QAAO;AAEjC,WAAO,uBAAuB,KAAMA,KAAK;AAAA,EAE1C;AAAA,EAEA,aAAc,UAAU,UAAU,QAAQ,YAAY,SAAU;AAE/D,aAAS,UAAU,CAAC;AAEpB,UAAM,QAAQ;AAEd,QAAI;AAEJ,QAAK,OAAO,yBAAyB,MAAO;AAE3C,UAAIH;AAEJ,UAAI;AAEH,QAAAA,SAAQ,SAAU,SAAS,MAAO,sBAAuB,EAAG,CAAE,CAAE;AAAA,MAEjE,SAAU,GAAI;AAEb,gBAAQ,KAAM,sBAAsB,WAAW,yEACiB;AAEhE,QAAAA,SAAQ;AAAA,MAET;AAEA,iBAAW,sBAAuBA,MAAM;AAAA,IAEzC,OAAO;AAEN,iBAAW,KAAK,eAAe;AAAA,IAEhC;AAEA,QAAK,SAAU,QAAS,MAAM,OAAY,QAAO,SAAU,QAAS;AAEpE,QAAI,SAAS,KAAK,QAAQ,WAAY,QAAS;AAE/C,QAAK,WAAW,MAAO;AAEtB,eAAW,SAAS,MAAO,EAAI,EAAE,YAAY,MAAM,SAChD,KAAK,cAAc,IACnB,KAAK;AAAA,IAET;AAEA,UAAM,UAAU,OAAO,KAAM,UAAU,SAAWI,IAAI;AAKrD,UAAK,OAAO,kBAAkB,MAAO;AAEpC,QAAAA,GAAE,QAAQ,MAAM,iBAAkBA,GAAE,KAAM;AAE1C,QAAAA,GAAE,YAAY;AACd,QAAAA,GAAE,YAAY;AAAA,MAEf;AAEA,MAAAA,GAAE,QAAQ;AACV,MAAAA,GAAE,QAAQ;AACV,MAAAA,GAAE,QAAQ;AACV,MAAAA,GAAE,aAAa;AAEf,eAAU,IAAI,GAAG,IAAI,QAAQ,eAAe,QAAQ,KAAO;AAE1D,gBAAQ,eAAgB,CAAE,EAAG,OAAQ;AAAA,MAEtC;AAEA,aAAO,QAAQ;AAAA,IAEhB,GAAG,YAAY,OAAQ;AAEvB,YAAQ,iBAAiB,CAAC;AAE1B,aAAU,QAAS,IAAI;AAEvB,WAAO;AAAA,EAER;AAAA,EAEA,iBAAkB,OAAQ;AAEzB,UAAM,SAAS,SAAS,cAAe,QAAS;AAChD,UAAM,UAAU,OAAO,WAAY,IAAK;AAExC,UAAMC,SAAQ,MAAM;AACpB,UAAMC,UAAS,MAAM;AAErB,WAAO,QAAQD;AACf,WAAO,SAASC;AAEhB,YAAQ,UAAW,GAAG,GAAGD,QAAOC,OAAO;AACvC,YAAQ,UAAWD,SAAQ,GAAKC,UAAS,CAAI;AAC7C,YAAQ,OAAQ,MAAM,KAAK,EAAG;AAC9B,YAAQ,UAAW,CAAED,SAAQ,GAAK,CAAEC,UAAS,CAAI;AACjD,YAAQ,UAAW,OAAO,GAAG,CAAE;AAE/B,WAAO,QAAQ,aAAc,GAAG,GAAGD,QAAOC,OAAO;AAAA,EAElD;AAAA;AAAA,EAGA,wBAAyBC,MAAK,UAAU,YAAa;AAEpD,IAAAA,KAAI,eAAe,KAAM,SAAW,SAAU;AAG7C,eAAS,gBAAiB,OAAQ;AAEjC,cAAM,SAAS,SAAS,cAAe,QAAS;AAChD,eAAO,QAAQ,MAAM;AACrB,eAAO,SAAS,MAAM;AAEtB,cAAM,UAAU,OAAO,WAAY,IAAK;AACxC,gBAAQ,UAAW,OAAO,GAAG,CAAE;AAE/B,eAAO,QAAQ,aAAc,GAAG,GAAG,OAAO,OAAO,OAAO,MAAO;AAAA,MAEhE;AAEA,eAAS,wBAAyB,OAAO,KAAK,SAAU;AAEvD,cAAMF,SAAQ,MAAM;AACpB,cAAMC,UAAS,MAAM;AACrB,cAAMT,QAAO,MAAM;AACnB,cAAM,YAAY;AAElB,YAAKA,MAAK,UAAWQ,SAAQC,aAAa,EAAI,QAAO;AAErD,iBAAU,IAAI,GAAG,IAAI,QAAQ,QAAQ,KAAK,GAAI;AAE7C,gBAAM,WAAW,EAAE,GAAG,GAAK,GAAG,EAAI;AAElC,mBAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,kBAAMN,SAAQ,QAAS,IAAI,IAAI,CAAE;AACjC,kBAAM,KAAK,EAAE,GAAG,IAAKA,SAAQ,IAAI,CAAE,GAAG,GAAG,IAAKA,SAAQ,IAAI,CAAE,EAAE;AAE9D,gBAAK,aAAc,OAAO,EAAG,IAAI,UAAY,QAAO;AAEpD,qBAAS,KAAK,GAAG;AACjB,qBAAS,KAAK,GAAG;AAAA,UAElB;AAEA,mBAAS,KAAK;AACd,mBAAS,KAAK;AAEd,cAAK,aAAc,OAAO,QAAS,IAAI,UAAY,QAAO;AAAA,QAE3D;AAEA,eAAO;AAAA,MAER;AASA,eAAS,aAAc,OAAO,IAAK;AAElC,cAAMK,SAAQ,MAAM;AACpB,cAAMC,UAAS,MAAM;AAErB,YAAIE,KAAI,KAAK,MAAO,GAAG,IAAIH,MAAM,IAAIA;AACrC,YAAII,KAAI,KAAK,MAAO,GAAG,IAAIH,OAAO,IAAIA;AAEtC,YAAKE,KAAI,EAAI,CAAAA,MAAKH;AAClB,YAAKI,KAAI,EAAI,CAAAA,MAAKH;AAElB,cAAMN,SAAQS,KAAIJ,SAAQG;AAE1B,eAAO,MAAM,KAAMR,SAAQ,IAAI,CAAE;AAAA,MAElC;AAEA,UAAK,QAAQ,wBAAwB,MAAO;AAE3C,YAAK,0BAA0B,SAAU,QAAQ,MAAO,GAAI;AAE3D,UAAAO,KAAI,cAAc;AAAA,QAEnB,OAAO;AAGN,UAAAA,KAAI,cAAc;AAAA,QAEnB;AAEA;AAAA,MAED;AAEA,YAAM,YAAY,QAAQ,MAAM,SAAS,SACtC,QAAQ,QACR,gBAAiB,QAAQ,KAAM;AAElC,YAAM,QAAQ,SAAS,OAAQ,UAAW;AAE1C,UAAK;AAAA,QACJ;AAAA,QACA,SAAS,WAAW,GAAG;AAAA,QACvB,SAAS,MAAM,MAAM,MAAO,MAAM,OAAO,MAAM,QAAQ,MAAM,KAAM;AAAA,MAAE,GAAI;AAEzE,QAAAA,KAAI,cAAc;AAAA,MAEnB;AAAA,IAED,CAAE;AAAA,EAEH;AAED;AAIA,IAAM,mBAAN,MAAuB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOtB,MAAO,KAAK,MAAO;AAIlB,UAAM,SAAS,KAAK,uBAAwB,KAAK,IAAK,EAAE;AACxD,UAAM,UAAU,KAAK,oBAAqB,KAAK,IAAK,EAAE;AAEtD,aAAU,IAAI,GAAG,KAAK,QAAQ,QAAQ,IAAI,IAAI,KAAO;AAEpD,aAAO,KAAM,QAAS,CAAE,CAAE;AAAA,IAE3B;AAEA,WAAO,IAAI,cAAe,IAAI,IAAK,MAAO;AAAA,EAE3C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,uBAAwB,KAAK,MAAO;AAEnC,aAAS,kBAAmB,OAAO,eAAeP,QAAQ;AAEzD,YAAM,KAAM,cAAeA,SAAQ,CAAE,IAAI,GAAI;AAC7C,YAAM,KAAM,cAAeA,SAAQ,CAAE,IAAI,GAAI;AAC7C,YAAM,KAAM,cAAeA,SAAQ,CAAE,IAAI,GAAI;AAC7C,YAAM,KAAM,cAAeA,SAAQ,EAAG,IAAI,GAAI;AAAA,IAE/C;AAEA,UAAM,SAAS,CAAC;AAEhB,UAAM,UAAU,CAAC;AACjB,UAAM,QAAQ,KAAK,SAAS;AAC5B,UAAM,qBAAqB,CAAC;AAE5B,aAAU,IAAI,GAAG,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAO;AAElD,yBAAoB,MAAO,CAAE,EAAE,IAAK,IAAI;AAAA,IAEzC;AAEA,aAAU,IAAI,GAAG,IAAI,IAAI,SAAS,aAAa,KAAO;AAErD,YAAM,SAAS,IAAI,QAAS,CAAE;AAC9B,YAAM,WAAW,OAAO;AAExB,UAAK,mBAAoB,QAAS,MAAM,OAAY;AAEpD,cAAS,QAAS,IAAI,QAAS,QAAS,KAAK,CAAC;AAC9C,cAAS,QAAS,EAAE,KAAM,MAAO;AAAA,IAElC;AAEA,eAAYC,QAAO,SAAU;AAE5B,YAAM,QAAQ,QAASA,IAAI;AAE3B,YAAM,KAAM,SAAWS,IAAGC,IAAI;AAE7B,eAAOD,GAAE,WAAWC,GAAE;AAAA,MAEvB,CAAE;AAEF,YAAM,QAAQ,CAAC;AACf,YAAM,YAAY,CAAC;AACnB,YAAM,YAAY,CAAC;AACnB,YAAM,kBAAkB,CAAC;AACzB,YAAM,kBAAkB,CAAC;AAEzB,YAAM,eAAe,KAAK,SAAS,cAAeV,IAAI,EAAE,SAAS,QAAQ;AAEzE,eAAU,IAAI,GAAG,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAO;AAElD,cAAMW,QAAO,MAAO,CAAE,EAAE,WAAW;AACnC,cAAMC,YAAW,MAAO,CAAE,EAAE;AAC5B,cAAMC,YAAW,MAAO,CAAE,EAAE;AAC5B,cAAM,gBAAgB,MAAO,CAAE,EAAE;AAEjC,cAAM,KAAMF,KAAK;AAEjB,iBAAU,IAAI,GAAG,IAAI,GAAG,IAAO,WAAU,KAAM,aAAc,CAAE,IAAIC,UAAU,CAAE,CAAE;AACjF,iBAAU,IAAI,GAAG,IAAI,GAAG,IAAO,WAAU,KAAMC,UAAU,CAAE,CAAE;AAC7D,iBAAU,IAAI,GAAG,IAAI,GAAG,IAAO,mBAAmB,iBAAiB,eAAe,CAAE;AAEpF,0BAAmB,iBAAiB,eAAe,CAAE;AAAA,MAEtD;AAEA,YAAM,aAAa,YAAYb,OAAM;AAErC,aAAO,KAAM,KAAK,aAAc,aAAa,aAAa,qBAAqB,OAAO,WAAW,eAAgB,CAAE;AACnH,aAAO,KAAM,KAAK,aAAc,aAAa,eAAe,yBAAyB,OAAO,WAAW,eAAgB,CAAE;AAAA,IAE1H;AAEA,WAAO,IAAI,cAAe,IAAI,IAAK,MAAO;AAAA,EAE3C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,oBAAqB,KAAK,MAAO;AAEhC,UAAM,SAAS,CAAC;AAEhB,UAAM,SAAS,CAAC;AAChB,UAAM,wBAAwB,KAAK;AAEnC,aAAU,IAAI,GAAG,IAAI,IAAI,SAAS,YAAY,KAAO;AAEpD,YAAM,QAAQ,IAAI,OAAQ,CAAE;AAC5B,YAAM,YAAY,MAAM;AAExB,UAAK,sBAAuB,SAAU,MAAM,OAAY;AAExD,aAAQ,SAAU,IAAI,OAAQ,SAAU,KAAK,CAAC;AAC9C,aAAQ,SAAU,EAAE,KAAM,KAAM;AAAA,IAEjC;AAEA,eAAYA,QAAO,QAAS;AAE3B,YAAM,QAAQ,OAAQA,IAAI;AAE1B,YAAM,KAAM,SAAWS,IAAGC,IAAI;AAE7B,eAAOD,GAAE,WAAWC,GAAE;AAAA,MAEvB,CAAE;AAEF,YAAM,QAAQ,CAAC;AACf,YAAMI,UAAS,CAAC;AAEhB,eAAU,IAAI,GAAG,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAO;AAElD,cAAM,KAAM,MAAO,CAAE,EAAE,WAAW,EAAG;AACrC,QAAAA,QAAO,KAAM,MAAO,CAAE,EAAE,MAAO;AAAA,MAEhC;AAEA,aAAO,KAAM,IAAI,oBAAqB,4BAA4B,sBAAuBd,IAAI,IAAI,KAAK,OAAOc,OAAO,CAAE;AAAA,IAEvH;AAEA,WAAO,IAAI,cAAe,IAAI,IAAK,MAAO;AAAA,EAE3C;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,qBAAsB,KAAM;AAE3B,aAAS,YAAa,OAAO,KAAM;AAElC,YAAM,KAAM,IAAI,CAAE;AAClB,YAAM,KAAM,IAAI,CAAE;AAClB,YAAM,KAAM,IAAI,CAAE;AAAA,IAEnB;AAEA,aAAS,eAAgB,OAAOC,IAAI;AAEnC,YAAM,KAAMA,GAAE,CAAE;AAChB,YAAM,KAAMA,GAAE,CAAE;AAChB,YAAM,KAAMA,GAAE,CAAE;AAChB,YAAM,KAAMA,GAAE,CAAE;AAAA,IAEjB;AAEA,aAAS,kBAAmB,OAAO,eAAehB,QAAQ;AAEzD,YAAM,KAAM,cAAeA,SAAQ,IAAI,CAAE,IAAI,GAAI;AACjD,YAAM,KAAM,cAAeA,SAAQ,IAAI,CAAE,IAAI,GAAI;AACjD,YAAM,KAAM,cAAeA,SAAQ,IAAI,CAAE,IAAI,GAAI;AACjD,YAAM,KAAM,cAAeA,SAAQ,IAAI,CAAE,IAAI,GAAI;AAAA,IAElD;AAEA,UAAM,UAAU,IAAI,YAAY,SAAY,CAAC,IAAI,IAAI,QAAQ,MAAM;AAEnE,YAAQ,KAAM,SAAWU,IAAGC,IAAI;AAE/B,aAAOD,GAAE,WAAWC,GAAE;AAAA,IAEvB,CAAE;AAEF,UAAM,QAAQ,CAAC;AACf,UAAM,UAAU,CAAC;AACjB,UAAM,cAAc,CAAC;AACrB,UAAM,YAAY,CAAC;AACnB,UAAM,OAAO,CAAC;AAEd,UAAM,kBAAkB,CAAC;AACzB,UAAM,kBAAkB,CAAC;AACzB,UAAM,kBAAkB,CAAC;AACzB,UAAM,kBAAkB,CAAC;AAEzB,UAAM,aAAa,IAAI,WAAW;AAClC,UAAM,QAAQ,IAAI,MAAM;AACxB,UAAME,YAAW,IAAI,QAAQ;AAC7B,UAAM,SAAS,IAAI,QAAQ;AAE3B,aAAU,IAAI,GAAG,KAAK,QAAQ,QAAQ,IAAI,IAAI,KAAO;AAEpD,YAAM,SAAS,QAAS,CAAE;AAE1B,YAAMD,QAAO,OAAO,WAAW;AAC/B,YAAM,MAAM,OAAO;AACnB,YAAM,MAAM,OAAO;AACnB,YAAM,WAAW,OAAO;AACxB,YAAM,MAAM,OAAO;AACnB,YAAM,gBAAgB,OAAO;AAE7B,YAAM,KAAMA,KAAK;AAEjB,MAAAC,UAAS,IAAK,GAAG,GAAG,CAAE,QAAS;AAC/B,aAAO,IAAK,IAAK,CAAE,GAAG,IAAK,CAAE,GAAG,IAAK,CAAE,CAAE;AAEzC,YAAM,IAAK,CAAE,IAAK,CAAE,GAAG,CAAE,IAAK,CAAE,GAAG,CAAE,IAAK,CAAE,CAAE;AAC9C,iBAAW,aAAc,KAAM;AAE/B,MAAAA,UAAS,IAAK,MAAO;AACrB,MAAAA,UAAS,gBAAiB,UAAW;AAErC,kBAAa,SAAS,MAAO;AAC7B,qBAAgB,aAAa,UAAW;AACxC,kBAAa,WAAWA,SAAS;AAEjC,WAAK,KAAM,GAAI;AAEf,eAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,0BAAmB,iBAAiB,eAAe,CAAE;AAAA,MAEtD;AAEA,wBAAmB,iBAAiB,eAAe,CAAE;AAGrD,eAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,0BAAmB,iBAAiB,eAAe,CAAE;AAAA,MAEtD;AAEA,wBAAmB,iBAAiB,eAAe,CAAE;AAAA,IAEtD;AAEA,UAAM,SAAS,CAAC;AAGhB,WAAO,KAAM,KAAK,aAAc,mBAAmB,qBAAqB,OAAO,SAAS,eAAgB,CAAE;AAE1G,WAAO,KAAM,KAAK,aAAc,eAAe,yBAAyB,OAAO,aAAa,eAAgB,CAAE;AAC9G,WAAO,KAAM,KAAK,aAAc,aAAa,qBAAqB,OAAO,WAAW,eAAgB,CAAE;AACtG,WAAO,KAAM,KAAK,aAAc,QAAQ,qBAAqB,OAAO,MAAM,eAAgB,CAAE;AAE5F,WAAO,IAAI,cAAe,IAAI,IAAK,MAAO;AAAA,EAE3C;AAAA;AAAA,EAIA,aAAc,MAAM,oBAAoB,OAAOE,SAAQ,gBAAiB;AAOvE,QAAK,MAAM,SAAS,GAAI;AAEvB,cAAQ,MAAM,MAAM;AACpB,MAAAA,UAASA,QAAO,MAAM;AACtB,uBAAiB,eAAe,MAAM;AAEtC,YAAM,SAASA,QAAO,SAAS,MAAM;AACrC,YAAM,oBAAoB,eAAe,SAAS,MAAM;AAExD,UAAIf,SAAQ;AAEZ,eAAU,aAAa,GAAG,WAAW,MAAM,QAAQ,aAAa,UAAU,cAAgB;AAEzF,iBAAU,IAAI,GAAG,IAAI,QAAQ,KAAO;AAEnC,cAAKe,QAAQf,SAAQ,SAAS,CAAE,MAAMe,SAAUf,SAAQ,KAAM,SAAS,CAAE,KACvEe,QAAQf,SAAQ,SAAS,CAAE,MAAMe,QAAQ,aAAa,SAAS,CAAE,GAAI;AAEtE,YAAAf;AACA;AAAA,UAED;AAAA,QAED;AAEA,YAAK,aAAaA,QAAQ;AAEzB,gBAAOA,MAAM,IAAI,MAAO,UAAW;AAEnC,mBAAU,IAAI,GAAG,IAAI,QAAQ,KAAO;AAEnC,YAAAe,QAAQf,SAAQ,SAAS,CAAE,IAAIe,QAAQ,aAAa,SAAS,CAAE;AAAA,UAEhE;AAEA,mBAAU,IAAI,GAAG,IAAI,mBAAmB,KAAO;AAE9C,2BAAgBf,SAAQ,oBAAoB,CAAE,IAAI,eAAgB,aAAa,oBAAoB,CAAE;AAAA,UAEtG;AAAA,QAED;AAAA,MAED;AAEA,YAAM,SAASA,SAAQ;AACvB,MAAAe,QAAO,UAAWf,SAAQ,KAAM;AAChC,qBAAe,UAAWA,SAAQ,KAAM;AAAA,IAEzC;AAEA,UAAM,QAAQ,IAAI,mBAAoB,MAAM,OAAOe,OAAO;AAE1D,UAAM,oBAAoB,SAAS,oCAAqC,QAAS;AAEhF,aAAO,IAAI,yBAA0B,KAAK,OAAO,KAAK,QAAQ,KAAK,aAAa,GAAG,QAAQ,IAAI,aAAc,cAAe,CAAE;AAAA,IAE/H;AAEA,WAAO;AAAA,EAER;AAED;AAIA,IAAM,2BAAN,cAAuC,YAAY;AAAA,EAElD,YAAa,oBAAoB,cAAc,YAAY,cAAc,QAAS;AAEjF,UAAO,oBAAoB,cAAc,YAAY,YAAa;AAElE,SAAK,sBAAsB;AAAA,EAE5B;AAAA,EAEA,aAAc,IAAI,IAAIX,IAAG,IAAK;AAE7B,UAAM,SAAS,KAAK;AACpB,UAAMW,UAAS,KAAK;AACpB,UAAM,SAAS,KAAK;AACpB,UAAM,SAAS,KAAK;AAEpB,UAAM,UAAU,KAAK;AACrB,UAAM,UAAU,UAAU;AAK1B,UAAM,UAAc,KAAK,KAAO,IAAI,KAAK,MAAQ,KAAQX,KAAI,OAAS,KAAK;AAE3E,QAAK,WAAW,GAAI;AAEnB,YAAM,KAAK,OAAQ,KAAK,IAAI,CAAE;AAC9B,YAAM,KAAK,OAAQ,KAAK,IAAI,CAAE;AAC9B,YAAM,KAAK,OAAQ,KAAK,IAAI,CAAE;AAC9B,YAAM,KAAK,OAAQ,KAAK,IAAI,CAAE;AAE9B,YAAM,QAAQ,KAAK,WAAY,IAAI,IAAI,IAAI,IAAI,OAAQ;AAEvD,iBAAW,UAAW,QAAQ,GAAGW,SAAQ,SAASA,SAAQ,SAAS,KAAM;AAAA,IAE1E,WAAY,WAAW,GAAI;AAE1B,eAAU,IAAI,GAAG,MAAM,QAAQ,EAAG,GAAI;AAErC,cAAM,KAAK,OAAQ,KAAK,KAAK,IAAI,IAAI,CAAE;AACvC,cAAM,KAAK,OAAQ,KAAK,KAAK,IAAI,IAAI,CAAE;AACvC,cAAM,KAAK,OAAQ,KAAK,KAAK,IAAI,IAAI,CAAE;AACvC,cAAM,KAAK,OAAQ,KAAK,KAAK,IAAI,IAAI,CAAE;AAEvC,cAAM,QAAQ,KAAK,WAAY,IAAI,IAAI,IAAI,IAAI,OAAQ;AAEvD,eAAQ,CAAE,IAAIA,QAAQ,UAAU,CAAE,KAAM,IAAI,SAAUA,QAAQ,UAAU,CAAE,IAAI;AAAA,MAE/E;AAAA,IAED,OAAO;AAEN,YAAM,KAAK,OAAQ,KAAK,IAAI,CAAE;AAC9B,YAAM,KAAK,OAAQ,KAAK,IAAI,CAAE;AAC9B,YAAM,KAAK,OAAQ,KAAK,IAAI,CAAE;AAC9B,YAAM,KAAK,OAAQ,KAAK,IAAI,CAAE;AAE9B,YAAM,QAAQ,KAAK,WAAY,IAAI,IAAI,IAAI,IAAI,OAAQ;AAEvD,aAAQ,CAAE,IAAIA,QAAQ,OAAQ,KAAM,IAAI,SAAUA,QAAQ,OAAQ,IAAI;AAAA,IAEvE;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,WAAY,IAAI,IAAI,IAAI,IAAIP,IAAI;AAuC/B,QAAIS,KAAI;AACR,QAAIb,KAAIa;AACR,QAAI,IAAI,IAAMb;AACd,UAAM,OAAO;AACb,UAAM,MAAM;AACZ,UAAM,OAAO;AAEb,QAAI,MAAM,MAAM;AAEhB,aAAU,IAAI,GAAG,IAAI,MAAM,KAAO;AAEjC,aAAO,IAAM,IAAI,IAAIA;AACrB,aAAO,IAAM,IAAIA,KAAIA;AACrB,YAAMA,KAAIA,KAAIA;AAEd,YAAMc,MAAO,OAAO,KAAS,OAAO,KAAS,MAAQV;AAErD,UAAK,KAAK,IAAKU,GAAG,IAAI,IAAM;AAE5B,MAAAD,MAAK;AAEL,MAAAb,MAAOc,MAAK,IAAMD,KAAI,CAAEA;AACxB,UAAI,IAAMb;AAAA,IAEX;AAEA,WAAS,OAAO,KAAS,OAAO,KAAO;AAAA,EAExC;AAED;AAEA,IAAM,kBAAN,cAA8B,eAAe;AAAA,EAE5C,YAAa,YAAa;AAEzB,UAAM;AAEN,SAAK,oBAAoB;AAEzB,SAAK,OAAO;AAEZ,SAAK,iBAAiB;AACtB,SAAK,oBAAoB;AACzB,SAAK,gBAAgB;AAErB,SAAK,UAAU;AAEf,SAAK,mBAAmB;AACxB,SAAK,oBAAoB;AAEzB,SAAK,cAAc;AAEnB,SAAK,SAAS;AAEd,SAAK,eAAe,cAAc;AAClC,SAAK,iBAAiB,cAAc;AAEpC,SAAK,UAAU,OAAO,OAAQ,CAAC,GAAG,cAAc,OAAQ;AACxD,WAAO,eAAgB,MAAM,iBAAiB;AAAA,MAE7C,KAAK,WAAY;AAEhB,eAAO,KAAK;AAAA,MAEb;AAAA,MAEA,KAAK,SAAWL,QAAQ;AAEvB,aAAK,iBAAiBA;AAEtB,gBAASA,QAAQ;AAAA,UAEhB,KAAK;AACJ,iBAAK,QAAQ,2BAA2B;AACxC,mBAAO,KAAK,QAAQ;AACpB;AAAA,UAED;AAAA,UACA,KAAK;AACJ,iBAAK,QAAQ,sBAAsB;AACnC,mBAAO,KAAK,QAAQ;AACpB;AAAA,QAEF;AAAA,MAED;AAAA,IAED,CAAE;AAEF,SAAK,WAAW,cAAc,MAAO,cAAc,QAAS;AAG5D,UAAM,sBAAsB;AAAA,MAC3B;AAAA,MACA;AAAA,MACA;AAAA,MAEA;AAAA,MACA;AAAA,MACA;AAAA,MAEA;AAAA,MACA;AAAA,MAEA;AAAA,MACA;AAAA,MAEA;AAAA,MACA;AAAA,MAEA;AAAA,MACA;AAAA,MAEA;AAAA,MACA;AAAA,MAEA;AAAA,MACA;AAAA,MACA;AAAA,MAEA;AAAA,MAEA;AAAA,MAEA;AAAA,MACA;AAAA,IACD;AACA,eAAY,gBAAgB,qBAAsB;AAEjD,aAAO,eAAgB,MAAM,cAAc;AAAA,QAE1C,KAAK,WAAY;AAEhB,iBAAO,KAAK,SAAU,YAAa,EAAE;AAAA,QAEtC;AAAA,QAEA,KAAK,SAAWA,QAAQ;AAEvB,eAAK,SAAU,YAAa,EAAE,QAAQA;AAAA,QAEvC;AAAA,MAED,CAAE;AAAA,IAEH;AAGA,SAAK,aAAa;AAClB,WAAO,eAAgB,MAAM,aAAa;AAAA,MAEzC,KAAK,WAAY;AAEhB,eAAO,KAAK;AAAA,MAEb;AAAA,MAEA,KAAK,SAAWA,QAAQ;AAEvB,aAAK,aAAaA;AAClB,aAAK,SAAS,UAAU,QAAQ,KAAK,IAAK,KAAK,YAAY,IAAK;AAAA,MAEjE;AAAA,IAED,CAAE;AAEF,WAAO;AAAA,MACN;AAAA,MACA;AAAA,MACA,OAAO,yBAA0B,MAAM,SAAU;AAAA,IAClD;AAEA,SAAK,UAAW,UAAW;AAAA,EAE5B;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,gBAAgB,OAAO;AAC5B,SAAK,oBAAoB,OAAO;AAChC,SAAK,gBAAgB,OAAO;AAE5B,SAAK,UAAU,OAAO;AAEtB,SAAK,mBAAmB,OAAO;AAC/B,SAAK,oBAAoB,OAAO;AAEhC,SAAK,cAAc,OAAO;AAE1B,WAAO;AAAA,EAER;AAED;;;ACluEA,IAAM,YAAN,cAAwB,OAAO;AAAA,EAE9B,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAAA,EAEhB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAeA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,QAAQ;AAEd,UAAM,OAAS,KAAK,SAAS,KAAO,YAAY,eAAgB,GAAI,IAAI,KAAK;AAE7E,UAAM,SAAS,IAAI,WAAY,KAAK,OAAQ;AAC5C,WAAO,QAAS,KAAK,IAAK;AAC1B,WAAO,iBAAkB,KAAK,aAAc;AAC5C,WAAO,mBAAoB,KAAK,eAAgB;AAChD,WAAO,KAAM,KAAK,SAAWoB,OAAO;AAEnC,UAAI;AAEH,eAAQ,MAAM,MAAOA,OAAM,IAAK,CAAE;AAAA,MAEnC,SAAU,GAAI;AAEb,YAAK,SAAU;AAEd,kBAAS,CAAE;AAAA,QAEZ,OAAO;AAEN,kBAAQ,MAAO,CAAE;AAAA,QAElB;AAEA,cAAM,QAAQ,UAAW,GAAI;AAAA,MAE9B;AAAA,IAED,GAAG,YAAY,OAAQ;AAAA,EAExB;AAAA,EAEA,mBAAoBC,QAAQ;AAE3B,SAAK,kBAAkBA;AACvB,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAaA,MAAOD,OAAM,MAAO;AAEnB,UAAM,QAAQA,MAAK,MAAO,IAAK;AAC/B,QAAI,OAAO,CAAC;AACZ,UAAM,oBAAoB;AAC1B,UAAM,gBAAgB,CAAC;AAEvB,aAAU,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAO;AAEzC,UAAIE,QAAO,MAAO,CAAE;AACpB,MAAAA,QAAOA,MAAK,KAAK;AAEjB,UAAKA,MAAK,WAAW,KAAKA,MAAK,OAAQ,CAAE,MAAM,KAAM;AAGpD;AAAA,MAED;AAEA,YAAM,MAAMA,MAAK,QAAS,GAAI;AAE9B,UAAIC,OAAQ,OAAO,IAAMD,MAAK,UAAW,GAAG,GAAI,IAAIA;AACpD,MAAAC,OAAMA,KAAI,YAAY;AAEtB,UAAIF,SAAU,OAAO,IAAMC,MAAK,UAAW,MAAM,CAAE,IAAI;AACvD,MAAAD,SAAQA,OAAM,KAAK;AAEnB,UAAKE,SAAQ,UAAW;AAIvB,eAAO,EAAE,MAAMF,OAAM;AACrB,sBAAeA,MAAM,IAAI;AAAA,MAE1B,OAAO;AAEN,YAAKE,SAAQ,QAAQA,SAAQ,QAAQA,SAAQ,QAAQA,SAAQ,MAAO;AAEnE,gBAAM,KAAKF,OAAM,MAAO,mBAAmB,CAAE;AAC7C,eAAME,IAAI,IAAI,CAAE,WAAY,GAAI,CAAE,CAAE,GAAG,WAAY,GAAI,CAAE,CAAE,GAAG,WAAY,GAAI,CAAE,CAAE,CAAE;AAAA,QAErF,OAAO;AAEN,eAAMA,IAAI,IAAIF;AAAA,QAEf;AAAA,MAED;AAAA,IAED;AAEA,UAAM,kBAAkB,IAAI,gBAAiB,KAAK,gBAAgB,MAAM,KAAK,eAAgB;AAC7F,oBAAgB,eAAgB,KAAK,WAAY;AACjD,oBAAgB,WAAY,KAAK,OAAQ;AACzC,oBAAgB,aAAc,aAAc;AAC5C,WAAO;AAAA,EAER;AAED;AAiBA,IAAM,kBAAN,MAAsB;AAAA,EAErB,YAAa,UAAU,IAAI,UAAU,CAAC,GAAI;AAEzC,SAAK,UAAU;AACf,SAAK,UAAU;AACf,SAAK,gBAAgB,CAAC;AACtB,SAAK,YAAY,CAAC;AAClB,SAAK,iBAAiB,CAAC;AACvB,SAAK,aAAa,CAAC;AAEnB,SAAK,cAAc;AAEnB,SAAK,OAAS,KAAK,QAAQ,SAAS,SAAc,KAAK,QAAQ,OAAO;AACtE,SAAK,OAAS,KAAK,QAAQ,SAAS,SAAc,KAAK,QAAQ,OAAO;AAAA,EAEvE;AAAA,EAEA,eAAgBA,QAAQ;AAEvB,SAAK,cAAcA;AACnB,WAAO;AAAA,EAER;AAAA,EAEA,WAAYA,QAAQ;AAEnB,SAAK,UAAUA;AAAA,EAEhB;AAAA,EAEA,aAAc,eAAgB;AAE7B,SAAK,gBAAgB,KAAK,QAAS,aAAc;AACjD,SAAK,YAAY,CAAC;AAClB,SAAK,iBAAiB,CAAC;AACvB,SAAK,aAAa,CAAC;AAAA,EAEpB;AAAA,EAEA,QAAS,eAAgB;AAExB,QAAK,CAAE,KAAK,QAAU,QAAO;AAE7B,UAAM,YAAY,CAAC;AAEnB,eAAY,MAAM,eAAgB;AAIjC,YAAM,MAAM,cAAe,EAAG;AAE9B,YAAM,SAAS,CAAC;AAEhB,gBAAW,EAAG,IAAI;AAElB,iBAAY,QAAQ,KAAM;AAEzB,YAAI,OAAO;AACX,YAAIA,SAAQ,IAAK,IAAK;AACtB,cAAM,QAAQ,KAAK,YAAY;AAE/B,gBAAS,OAAQ;AAAA,UAEhB,KAAK;AAAA,UACL,KAAK;AAAA,UACL,KAAK;AAIJ,gBAAK,KAAK,WAAW,KAAK,QAAQ,cAAe;AAEhD,cAAAA,SAAQ,CAAEA,OAAO,CAAE,IAAI,KAAKA,OAAO,CAAE,IAAI,KAAKA,OAAO,CAAE,IAAI,GAAI;AAAA,YAEhE;AAEA,gBAAK,KAAK,WAAW,KAAK,QAAQ,gBAAiB;AAElD,kBAAKA,OAAO,CAAE,MAAM,KAAKA,OAAO,CAAE,MAAM,KAAKA,OAAO,CAAE,MAAM,GAAI;AAI/D,uBAAO;AAAA,cAER;AAAA,YAED;AAEA;AAAA,UAED;AAEC;AAAA,QAEF;AAEA,YAAK,MAAO;AAEX,iBAAQ,KAAM,IAAIA;AAAA,QAEnB;AAAA,MAED;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,UAAU;AAET,eAAY,MAAM,KAAK,eAAgB;AAEtC,WAAK,OAAQ,EAAG;AAAA,IAEjB;AAAA,EAED;AAAA,EAEA,SAAU,cAAe;AAExB,WAAO,KAAK,WAAY,YAAa;AAAA,EAEtC;AAAA,EAEA,aAAa;AAEZ,QAAIG,SAAQ;AAEZ,eAAY,MAAM,KAAK,eAAgB;AAEtC,WAAK,eAAgBA,MAAM,IAAI,KAAK,OAAQ,EAAG;AAC/C,WAAK,WAAY,EAAG,IAAIA;AACxB,MAAAA;AAAA,IAED;AAEA,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,OAAQ,cAAe;AAEtB,QAAK,KAAK,UAAW,YAAa,MAAM,QAAY;AAEnD,WAAK,gBAAiB,YAAa;AAAA,IAEpC;AAEA,WAAO,KAAK,UAAW,YAAa;AAAA,EAErC;AAAA,EAEA,gBAAiB,cAAe;AAI/B,UAAM,QAAQ;AACd,UAAM,MAAM,KAAK,cAAe,YAAa;AAC7C,UAAM,SAAS;AAAA,MAEd,MAAM;AAAA,MACN,MAAM,KAAK;AAAA,IAEZ;AAEA,aAAS,WAAY,SAAS,KAAM;AAEnC,UAAK,OAAO,QAAQ,YAAY,QAAQ;AACvC,eAAO;AAGR,UAAK,gBAAgB,KAAM,GAAI,EAAI,QAAO;AAE1C,aAAO,UAAU;AAAA,IAElB;AAEA,aAAS,cAAe,SAASH,QAAQ;AAExC,UAAK,OAAQ,OAAQ,EAAI;AAEzB,YAAM,YAAY,MAAM,iBAAkBA,QAAO,MAAO;AACxD,YAAMI,OAAM,MAAM,YAAa,WAAY,MAAM,SAAS,UAAU,GAAI,CAAE;AAE1E,MAAAA,KAAI,OAAO,KAAM,UAAU,KAAM;AACjC,MAAAA,KAAI,OAAO,KAAM,UAAU,MAAO;AAElC,MAAAA,KAAI,QAAQ,MAAM;AAClB,MAAAA,KAAI,QAAQ,MAAM;AAElB,UAAK,YAAY,SAAS,YAAY,eAAgB;AAErD,QAAAA,KAAI,aAAa;AAAA,MAElB;AAEA,aAAQ,OAAQ,IAAIA;AAAA,IAErB;AAEA,eAAY,QAAQ,KAAM;AAEzB,YAAMJ,SAAQ,IAAK,IAAK;AACxB,UAAIK;AAEJ,UAAKL,WAAU,GAAK;AAEpB,cAAS,KAAK,YAAY,GAAI;AAAA,QAI7B,KAAK;AAIJ,iBAAO,QAAQ,IAAI,MAAM,EAAE,UAAWA,MAAM,EAAE,oBAAoB;AAElE;AAAA,QAED,KAAK;AAGJ,iBAAO,WAAW,IAAI,MAAM,EAAE,UAAWA,MAAM,EAAE,oBAAoB;AAErE;AAAA,QAED,KAAK;AAGJ,iBAAO,WAAW,IAAI,MAAM,EAAE,UAAWA,MAAM,EAAE,oBAAoB;AAErE;AAAA,QAED,KAAK;AAIJ,wBAAe,OAAOA,MAAM;AAE5B;AAAA,QAED,KAAK;AAIJ,wBAAe,eAAeA,MAAM;AAEpC;AAAA,QAED,KAAK;AAIJ,wBAAe,eAAeA,MAAM;AAEpC;AAAA,QAED,KAAK;AAEJ,wBAAe,aAAaA,MAAM;AAElC;AAAA,QAED,KAAK;AAAA,QACL,KAAK;AAIJ,wBAAe,WAAWA,MAAM;AAEhC;AAAA,QAED,KAAK;AAIJ,wBAAe,YAAYA,MAAM;AACjC,iBAAO,cAAc;AAErB;AAAA,QAED,KAAK;AAKJ,iBAAO,YAAY,WAAYA,MAAM;AAErC;AAAA,QAED,KAAK;AACJ,UAAAK,KAAI,WAAYL,MAAM;AAEtB,cAAKK,KAAI,GAAI;AAEZ,mBAAO,UAAUA;AACjB,mBAAO,cAAc;AAAA,UAEtB;AAEA;AAAA,QAED,KAAK;AACJ,UAAAA,KAAI,WAAYL,MAAM;AAEtB,cAAK,KAAK,WAAW,KAAK,QAAQ,iBAAmB,CAAAK,KAAI,IAAIA;AAE7D,cAAKA,KAAI,GAAI;AAEZ,mBAAO,UAAU,IAAIA;AACrB,mBAAO,cAAc;AAAA,UAEtB;AAEA;AAAA,QAED;AACC;AAAA,MAEF;AAAA,IAED;AAEA,SAAK,UAAW,YAAa,IAAI,IAAI,kBAAmB,MAAO;AAC/D,WAAO,KAAK,UAAW,YAAa;AAAA,EAErC;AAAA,EAEA,iBAAkBL,QAAO,WAAY;AAEpC,UAAM,YAAY;AAAA,MAEjB,OAAO,IAAI,QAAS,GAAG,CAAE;AAAA,MACzB,QAAQ,IAAI,QAAS,GAAG,CAAE;AAAA,IAE1B;AAED,UAAM,QAAQA,OAAM,MAAO,KAAM;AACjC,QAAI;AAEJ,UAAM,MAAM,QAAS,KAAM;AAE3B,QAAK,OAAO,GAAI;AAEf,gBAAU,YAAY,WAAY,MAAO,MAAM,CAAE,CAAE;AACnD,YAAM,OAAQ,KAAK,CAAE;AAAA,IAEtB;AAEA,UAAM,MAAM,QAAS,IAAK;AAE1B,QAAK,OAAO,GAAI;AAEf,gBAAU,MAAM,IAAK,WAAY,MAAO,MAAM,CAAE,CAAE,GAAG,WAAY,MAAO,MAAM,CAAE,CAAE,CAAE;AACpF,YAAM,OAAQ,KAAK,CAAE;AAAA,IAEtB;AAEA,UAAM,MAAM,QAAS,IAAK;AAE1B,QAAK,OAAO,GAAI;AAEf,gBAAU,OAAO,IAAK,WAAY,MAAO,MAAM,CAAE,CAAE,GAAG,WAAY,MAAO,MAAM,CAAE,CAAE,CAAE;AACrF,YAAM,OAAQ,KAAK,CAAE;AAAA,IAEtB;AAEA,cAAU,MAAM,MAAM,KAAM,GAAI,EAAE,KAAK;AACvC,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,KAAK,SAAS,QAAQ,YAAY,SAAU;AAExD,UAAM,UAAY,KAAK,YAAY,SAAc,KAAK,UAAU;AAChE,QAAI,SAAS,QAAQ,WAAY,GAAI;AAErC,QAAK,WAAW,MAAO;AAEtB,eAAS,IAAI,cAAe,OAAQ;AAAA,IAErC;AAEA,QAAK,OAAO,eAAiB,QAAO,eAAgB,KAAK,WAAY;AAErE,UAAM,UAAU,OAAO,KAAM,KAAK,QAAQ,YAAY,OAAQ;AAE9D,QAAK,YAAY,OAAY,SAAQ,UAAU;AAE/C,WAAO;AAAA,EAER;AAED;;;ACjiBA,IAAM,cAAN,MAAkB;AAAA,EAEjB,YAAa,QAAQM,QAAO,MAAO;AAElC,UAAMC,SAAQ;AAId,SAAK,SAAS;AAId,IAAAD,SAAQA,UAAS;AACjB,WAAO,eAAgB,MAAM,SAAS;AAAA,MACrC,KAAK,WAAY;AAEhB,eAAOA;AAAA,MAER;AAAA,MACA,KAAK,SAAWE,QAAQ;AAEvB,QAAAF,SAAQE;AACR,QAAAD,OAAM,sBAAsB;AAC5B,eAAOD;AAAA,MAER;AAAA,IACD,CAAE;AAIF,SAAK,OAAO,QAAQ;AAQpB,SAAK,SAAS,SAAS,cAAe,QAAS;AAO/C,SAAK,eAAe,SAAS,cAAe,QAAS;AACrD,SAAK,eAAe;AAGpB,UAAM,YAAY,IAAI,QAAS,KAAK,MAAO;AAC3C,cAAU,YAAY;AACtB,cAAU,QAAQ,UAAU,QAAQ;AACpC,cAAU,aAAa;AACvB,UAAM,WAAW,IAAI,kBAAmB,EAAE,KAAK,WAAW,MAAM,YAAY,aAAa,KAAK,CAAE;AAIhG,SAAK,OAAO,IAAI,KAAM,KAAK,UAAU,QAAS;AAC9C,SAAK,KAAK,mBAAmB;AAI7B,SAAK,sBAAsB;AAC3B,SAAK,QAAQ;AAAA,EAmBd;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,UAAU;AAET,QAAK,KAAK,qBAAsB;AAE/B,WAAK,eAAe;AAAA,IAErB;AAEA,UAAM,UAAU,KAAK,SACpB,UAAU,KAAK,SACf,cAAc,KAAK,aACnB,SAAS,KAAK,QACd,SAAS,KAAK,cACd,MAAM,KAAK;AAIZ,UAAM,UAAU,IAAI,aAAc,GAAG,GAAG,SAAS,OAAQ;AACzD,UAAMG,QAAO,QAAQ;AACrB,UAAM,aAAa,OAAO;AAC1B,UAAM,iBAAiB,OAAO;AAC9B,UAAM,iBAAiB,OAAO;AAC9B,UAAM,YAAY,OAAO;AACzB,UAAM,aAAa,OAAO;AAG1B,QAAI,aAAa;AAEjB,QAAK,OAAO,aAAa,SAAU;AAGlC,eAAU,IAAI,GAAG,IAAI,SAAS,KAAO;AAEpC,iBAAU,IAAI,GAAG,IAAI,SAAS,KAAO;AAEpC,cAAI,QAAQ,WAAY,YAAa,GAAG,CAAE,CAAE;AAC5C,kBAAQ,SAAS,KAAK,SAAS,SAAW,QAAQ,KAAK,SAAS,SAAW,IAAI;AAC/E,gBAAM,QAAQ,KAAK,SAAU,KAAM;AACnC,UAAAA,MAAM,IAAI,UAAW,IAAM,SAAS,KAAO;AAC3C,UAAAA,MAAM,IAAI,aAAa,CAAE,IAAM,SAAS,KAAO;AAC/C,UAAAA,MAAM,IAAI,aAAa,CAAE,IAAM,SAAS,IAAM;AAC9C,UAAAA,MAAM,IAAI,aAAa,CAAE,IAAI,QAAQ;AACrC;AAAA,QAED;AAAA,MAED;AAAA,IAED,OAAO;AAEN,eAAU,IAAI,GAAG,IAAI,SAAS,KAAO;AAEpC,iBAAU,IAAI,GAAG,IAAI,SAAS,KAAO;AAEpC,cAAID,SAAQ,WAAY,YAAa,GAAG,CAAE,CAAE;AAC5C,cAAI,QAAQ;AAEZ,kBAAQ,kBAAkBA,SAAU,kBAAkBA,SAAQ,QAAQ,IAAM;AAE5E,UAAAA,SAAQ,KAAK,MAAO,OAAQA,SAAQ,cAAgB,aAAa,UAAY;AAC7E,UAAAA,SAAQA,SAAQ,MAAM,MAAQA,SAAQ,IAAI,IAAIA,SAAQ;AAEtD,UAAAC,MAAM,IAAI,UAAW,IAAID;AACzB,UAAAC,MAAM,IAAI,aAAa,CAAE,IAAID;AAC7B,UAAAC,MAAM,IAAI,aAAa,CAAE,IAAID;AAC7B,UAAAC,MAAM,IAAI,aAAa,CAAE,IAAI;AAC7B;AAAA,QAED;AAAA,MAED;AAAA,IAED;AAEA,QAAI,aAAc,SAAS,GAAG,CAAE;AAChC,SAAK,IAAI,UAAW,QAAQ,GAAG,GAAG,SAAS,SAAS,GAAG,GAAG,KAAK,OAAO,OAAO,KAAK,OAAO,MAAO;AAGhG,SAAK,KAAK,SAAS,IAAI,cAAc;AAAA,EAEtC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,iBAAiB;AAEhB,UAAM,YAAY,KAAK,OAAO,0BAA2B,KAAK,MAAM,KAAK,KAAM;AAC/E,SAAK,cAAc,UAAU;AAC7B,SAAK,UAAU,UAAU;AACzB,SAAK,UAAU,UAAU;AACzB,SAAK,SAAS,UAAU;AAExB,SAAK,OAAO,QAAQ,UAAU;AAC9B,SAAK,OAAO,SAAS,UAAU;AAC/B,SAAK,aAAa,QAAQ,KAAK;AAC/B,SAAK,aAAa,SAAS,KAAK;AAChC,SAAK,MAAM,KAAK,OAAO,WAAY,IAAK;AACxC,SAAK,YAAY,KAAK,aAAa,WAAY,IAAK;AAEpD,QAAK,KAAK,SAAW,MAAK,SAAS,QAAQ;AAE3C,SAAK,WAAW,IAAI,cAAe,UAAU,YAAY,UAAU,WAAY;AAE/E,QAAK,KAAK,MAAO;AAEhB,WAAK,KAAK,WAAW,KAAK;AAE1B,WAAK,KAAK,OAAO,SAAS;AAC1B,WAAK,KAAK,aAAc,KAAK,MAAO;AAAA,IAErC;AAEA,SAAK,sBAAsB;AAAA,EAE5B;AAED;;;AC/MA,IAAM,SAAN,MAAa;AAAA,EAEZ,YAAa,SAAS,SAAS,SAAS,MAAM,aAAc;AAE3D,QAAK,YAAY,QAAY;AAK5B,WAAK,UAAU,OAAQ,OAAQ,KAAK;AAIpC,WAAK,UAAU,OAAQ,OAAQ,KAAK;AAIpC,WAAK,UAAU,OAAQ,OAAQ,KAAK;AAIpC,WAAK,YAAY,CAAE,KAAK,KAAK,GAAI;AAKjC,cAAS,MAAO;AAAA,QAEf,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AACJ,eAAK,OAAO,IAAI,WAAY,WAAY;AACxC;AAAA,QACD,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AACJ,eAAK,OAAO,IAAI,UAAW,WAAY;AACvC;AAAA,QACD,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AACJ,eAAK,OAAO,IAAI,WAAY,WAAY;AACxC;AAAA,QACD,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AACJ,eAAK,OAAO,IAAI,YAAa,WAAY;AACzC;AAAA,QACD,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AACJ,eAAK,OAAO,IAAI,WAAY,WAAY;AACxC;AAAA,QACD,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AACJ,eAAK,OAAO,IAAI,YAAa,WAAY;AACzC;AAAA,QACD,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AACJ,gBAAM,IAAI,MAAO,wEAAyE;AAC1F;AAAA,QACD,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AACJ,eAAK,OAAO,IAAI,aAAc,WAAY;AAC1C;AAAA,QACD,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AACJ,eAAK,OAAO,IAAI,aAAc,WAAY;AAC1C;AAAA,QACD;AACC,eAAK,OAAO,IAAI,WAAY,WAAY;AAAA,MAE1C;AAEA,UAAK,KAAK,KAAK,WAAW,KAAK,UAAU,KAAK,UAAU,KAAK,SAAU;AAEtE,cAAM,IAAI,MAAO,wEAAyE;AAAA,MAE3F;AAAA,IAED;AAKA,SAAK,UAAU,CAAE,GAAG,GAAG,CAAE;AAIzB,SAAK,SAAS,CAAE,GAAG,GAAG,CAAE;AAIxB,SAAK,SAAS,IAAI,QAAQ;AAC1B,SAAK,OAAO,SAAS;AAQrB,QAAI,iBAAiB;AACrB,WAAO,eAAgB,MAAM,kBAAkB;AAAA,MAC9C,KAAK,WAAY;AAEhB,eAAO;AAAA,MAER;AAAA,MACA,KAAK,SAAWC,QAAQ;AAEvB,yBAAiBA;AACjB,aAAK,UAAU,QAAS,SAAWC,QAAQ;AAE1C,UAAAA,OAAM,sBAAsB;AAAA,QAE7B,CAAE;AAAA,MAEH;AAAA,IACD,CAAE;AAKF,QAAI,iBAAiB;AACrB,WAAO,eAAgB,MAAM,kBAAkB;AAAA,MAC9C,KAAK,WAAY;AAEhB,eAAO;AAAA,MAER;AAAA,MACA,KAAK,SAAWD,QAAQ;AAEvB,yBAAiBA;AACjB,aAAK,UAAU,QAAS,SAAWC,QAAQ;AAE1C,UAAAA,OAAM,sBAAsB;AAAA,QAE7B,CAAE;AAAA,MAEH;AAAA,IACD,CAAE;AAMF,SAAK,YAAY,CAAC;AAMlB,SAAK,eAAe;AAAA,EASrB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,QAAS,GAAG,GAAGC,IAAI;AAElB,WAAO,KAAK,KAAMA,KAAI,KAAK,UAAU,KAAK,UAAU,IAAI,KAAK,UAAU,CAAE;AAAA,EAE1E;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,OAAQ,GAAG,GAAGA,IAAI;AAEjB,WAAOA,KAAI,KAAK,UAAU,KAAK,UAAU,IAAI,KAAK,UAAU;AAAA,EAE7D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,cAAeC,QAAQ;AAEtB,UAAM,IAAI,KAAK,MAAOA,UAAU,KAAK,UAAU,KAAK,QAAU;AAC9D,UAAMC,KAAI,KAAK,OAASD,SAAQ,IAAI,KAAK,UAAU,KAAK,WAAY,KAAK,OAAQ;AACjF,UAAME,KAAIF,SAAQ,IAAI,KAAK,UAAU,KAAK,UAAUC,KAAI,KAAK;AAC7D,WAAO,CAAEC,IAAGD,IAAG,CAAE;AAAA,EAElB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,IAAK,eAAe,SAAU;AAE7B,UAAME,UAAS,KAAK,KAAK;AACzB,cAAU,WAAW;AAErB,aAAU,IAAI,GAAG,IAAIA,SAAQ,KAAO;AAEnC,WAAK,KAAM,CAAE,IAAI,cAAc,KAAM,SAAS,KAAK,KAAM,CAAE,GAAG,GAAG,KAAK,IAAK;AAAA,IAE5E;AAEA,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,0BAA2B,MAAM,UAAW;AAE3C,QAAI,cACH,eACA,gBACA;AAED,UAAM,YAAY,IAAI,QAAQ,GAC7B,iBAAiB,IAAI,QAAQ,GAC7B,kBAAkB,IAAI,QAAQ,GAC9B,cAAgB,IAAI,QAAQ,EAAI,SAAS,GACzC,SAAS;AAEV,UAAM,aAAa,IAAI,QAAS,KAAK,SAAS,KAAK,SAAS,KAAK,OAAQ;AAGzE,YAAS,MAAO;AAAA,MAEf,KAAK;AACJ,kBAAU,IAAK,GAAG,GAAG,CAAE;AACvB,uBAAe,IAAK,GAAG,GAAG,EAAI;AAC9B,wBAAgB,IAAK,GAAG,IAAK,CAAE;AAC/B,uBAAe,KAAK,QAAS,KAAK,UAAU,QAAS,GAAI,CAAE;AAC3D,wBAAgB,KAAK,QAAS,KAAK,UAAU,QAAS,GAAI,CAAE;AAC5D,mBAAW,IAAI,QAAS,UAAU,GAAG,CAAE;AAEvC,oBAAY,SAAY,IAAI,QAAQ,EAAI,cAAe,KAAK,KAAK,CAAE,CAAE;AACrE,0BAAmB,OAAO,cAAe,CAAE,IAAI,KAAM;AACrD,oBAAY,YAAa,IAAI,QAAS,WAAW,gBAAgB,GAAG,CAAE,CAAE;AACxE;AAAA,MACD,KAAK;AACJ,kBAAU,IAAK,GAAG,GAAG,CAAE;AACvB,uBAAe,IAAK,GAAG,GAAG,CAAE;AAC5B,wBAAgB,IAAK,GAAG,GAAG,CAAE;AAC7B,uBAAe,KAAK,QAAS,KAAK,UAAU,QAAS,GAAI,CAAE;AAC3D,wBAAgB,KAAK,QAAS,KAAK,UAAU,QAAS,GAAI,CAAE;AAC5D,mBAAW,IAAI,QAAS,GAAG,UAAU,CAAE;AAEvC,oBAAY,SAAY,IAAI,QAAQ,EAAI,cAAe,CAAE,KAAK,KAAK,CAAE,CAAE;AACvE,0BAAmB,OAAO,cAAe,CAAE,IAAI,KAAM;AACrD,oBAAY,YAAa,IAAI,QAAS,GAAG,WAAW,gBAAgB,CAAE,CAAE;AACxE;AAAA,MACD,KAAK;AAAA,MACL;AACC,kBAAU,IAAK,GAAG,GAAG,CAAE;AACvB,uBAAe,IAAK,GAAG,GAAG,CAAE;AAC5B,wBAAgB,IAAK,GAAG,IAAK,CAAE;AAC/B,uBAAe,KAAK,QAAS,KAAK,UAAU,QAAS,GAAI,CAAE;AAC3D,wBAAgB,KAAK,QAAS,KAAK,UAAU,QAAS,GAAI,CAAE;AAC5D,mBAAW,IAAI,QAAS,GAAG,GAAG,QAAS;AAEvC,0BAAmB,OAAO,cAAe,CAAE,IAAI,KAAM;AACrD,oBAAY,YAAa,IAAI,QAAS,GAAG,GAAG,WAAW,cAAe,CAAE;AACxE;AAAA,IAEF;AAEA,QAAK,CAAE,KAAK,cAAe;AAE1B,qBAAe,aAAc,OAAO,aAAc,EAAE,UAAU;AAC9D,sBAAgB,aAAc,OAAO,aAAc,EAAE,UAAU;AAC/D,gBAAU,aAAc,OAAO,aAAc,EAAE,UAAU;AAAA,IAE1D;AAEA,mBAAe,SAAS;AACxB,oBAAgB,SAAS;AACzB,UAAM,UAAU,KAAK,MAAO,KAAK,IAAK,eAAe,IAAK,UAAW,CAAE,CAAE;AACzE,UAAM,UAAU,KAAK,MAAO,KAAK,IAAK,gBAAgB,IAAK,UAAW,CAAE,CAAE;AAC1E,UAAM,aAAa,KAAK,IAAK,UAAU,YAAa;AACpD,UAAM,cAAc,KAAK,IAAK,UAAU,aAAc;AAEtD,eAAW,KAAK,IAAK,KAAK,MAAO,SAAS,aAAc,OAAO,aAAc,EAAE,IAAK,SAAU,CAAE,CAAE;AAClG,UAAM,OAAO,CAAE,IAAI,QAAS,GAAG,GAAG,CAAE,GAAG,IAAI,QAAS,GAAG,GAAG,CAAE,GAAG,IAAI,QAAS,GAAG,GAAG,CAAE,CAAE;AACtF,UAAM,aAAa,CAAE,gBAAgB,iBAAiB,SAAU,EAAE,KAAM,SAAWD,IAAI;AAEtF,aAAO,KAAK,IAAKA,GAAE,IAAK,KAAM,CAAE,CAAE,CAAE,IAAI;AAAA,IAEzC,CAAE;AACF,UAAM,aAAa,CAAE,gBAAgB,iBAAiB,SAAU,EAAE,KAAM,SAAWA,IAAI;AAEtF,aAAO,KAAK,IAAKA,GAAE,IAAK,KAAM,CAAE,CAAE,CAAE,IAAI;AAAA,IAEzC,CAAE;AACF,UAAM,aAAa,CAAE,gBAAgB,iBAAiB,SAAU,EAAE,KAAM,SAAWA,IAAI;AAEtF,aAAO,KAAK,IAAKA,GAAE,IAAK,KAAM,CAAE,CAAE,CAAE,IAAI;AAAA,IAEzC,CAAE;AAEF,aAAS,YAAa,GAAG,GAAI;AAE5B,YAAM,KAAO,eAAe,YAAc,WAAa,WAAW,WAAW,MAAM,IAAI;AACvF,YAAM,KAAO,eAAe,YAAc,WAAa,WAAW,WAAW,MAAM,IAAI;AACvF,YAAM,KAAO,eAAe,YAAc,WAAa,WAAW,WAAW,MAAM,IAAI;AAIvF,YAAM,UAAY,WAAW,IAAK,KAAM,CAAE,CAAE,IAAI,IAAM,KAAO,OAAO,UAAU,IAAM;AACpF,YAAM,UAAY,WAAW,IAAK,KAAM,CAAE,CAAE,IAAI,IAAM,KAAO,OAAO,UAAU,IAAM;AACpF,YAAM,UAAY,WAAW,IAAK,KAAM,CAAE,CAAE,IAAI,IAAM,KAAO,OAAO,UAAU,IAAM;AAEpF,aAAO,OAAO,OAAQ,SAAS,SAAS,OAAQ;AAAA,IAEjD;AAEA,WAAO;AAAA,MACN;AAAA,MACA;AAAA,MACA;AAAA,MACA,QAAQ;AAAA,MACR;AAAA,MACA;AAAA,IACD;AAAA,EAED;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,aAAc,MAAMF,QAAQ;AAE3B,UAAMF,SAAQ,IAAI,YAAa,MAAME,QAAO,IAAK;AACjD,SAAK,UAAU,KAAMF,MAAM;AAC3B,WAAOA;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,mBAAmB;AAElB,SAAK,UAAU,QAAS,SAAWA,QAAQ;AAE1C,MAAAA,OAAM,QAAQ;AAAA,IAEf,CAAE;AAEF,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,gBAAgB;AAEf,QAAI,MAAM;AACV,QAAIM,OAAM;AAGV,UAAM,WAAW,KAAK,KAAK;AAE3B,QAAI,IAAI;AAER,SAAM,IAAI,GAAG,IAAI,UAAU,KAAO;AAEjC,UAAK,CAAE,MAAO,KAAK,KAAM,CAAE,CAAE,GAAI;AAEhC,cAAMP,SAAQ,KAAK,KAAM,CAAE;AAC3B,cAAM,KAAK,IAAK,KAAKA,MAAM;AAC3B,QAAAO,OAAM,KAAK,IAAKA,MAAKP,MAAM;AAAA,MAE5B;AAAA,IAED;AAEA,SAAK,MAAM;AACX,SAAK,MAAMO;AAEX,WAAO,CAAE,KAAKA,IAAI;AAAA,EAEnB;AAED;;;AC7cA,IAAM,aAAN,cAAyB,OAAO;AAAA,EAE/B,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAAA,EAEhB;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,QAAQ;AAEd,UAAM,SAAS,IAAI,WAAY,MAAM,OAAQ;AAC7C,WAAO,QAAS,MAAM,IAAK;AAC3B,WAAO,gBAAiB,aAAc;AACtC,WAAO,iBAAkB,MAAM,aAAc;AAC7C,WAAO,mBAAoB,MAAM,eAAgB;AACjD,WAAO,KAAM,KAAK,SAAWC,OAAO;AAEnC,UAAI;AAEH,eAAQ,MAAM,MAAOA,KAAK,CAAE;AAAA,MAE7B,SAAU,GAAI;AAEb,YAAK,SAAU;AAEd,kBAAS,CAAE;AAAA,QAEZ,OAAO;AAEN,kBAAQ,MAAO,CAAE;AAAA,QAElB;AAEA,cAAM,QAAQ,UAAW,GAAI;AAAA,MAE9B;AAAA,IAED,GAAG,YAAY,OAAQ;AAAA,EAExB;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,gBAAiB,cAAe;AAE5B,SAAK,eAAe;AAAA,EAExB;AAAA,EAEA,MAAOA,OAAO;AAIb,QAAI,QAAQA;AAEZ,QAAI,eAAe;AAEnB,UAAM,sBAAsB,IAAI,UAAW,IAAI,WAAY,CAAE,CAAE,CAAE,EAAE,MAAO,EAAG,CAAE,IAAI;AAEnF,UAAM,gBAAgB;AAEtB,UAAM,eAAe,CAAC;AAEtB,aAAS,KAAM,MAAM,QAAS;AAE7B,UAAI,aAAa;AACjB,UAAI,cAAc;AAElB,cAAS,MAAO;AAAA,QAGf,KAAK;AACJ;AAAA,QACD,KAAK;AACJ,wBAAc;AACd;AAAA,QAED,KAAK;AACJ,wBAAc;AACd,uBAAa;AACb;AAAA,QACD,KAAK;AACJ,wBAAc;AACd,uBAAa;AACb;AAAA,QAED,KAAK;AACJ,wBAAc;AACd,uBAAa;AACb;AAAA,QACD,KAAK;AACJ,wBAAc;AACd,uBAAa;AACb;AAAA,QACD,KAAK;AACJ,wBAAc;AACd,uBAAa;AACb;AAAA,QACD,KAAK;AACJ,wBAAc;AACd,uBAAa;AACb;AAAA,QACD,KAAK;AACJ,wBAAc;AACd,uBAAa;AACb;AAAA,MAEF;AAGA,UAAIC,UAAS,IAAI,YAAa,MAAM;AAAA,QAAO;AAAA,QAC1C,gBAAgB,SAAS;AAAA,MAAW,CAAE;AAGvC,UAAK,uBAAuB,eAAgB;AAG3C,QAAAA,UAAS,eAAgBA,SAAQ,UAAW;AAAA,MAE7C;AAGA,aAAOA;AAAA,IAER;AAIA,aAAS,eAAgB,OAAO,WAAY;AAE3C,YAAMC,MAAK,IAAI,WAAY,MAAM,QAAQ,MAAM,YAAY,MAAM,UAAW;AAC5E,eAAUC,KAAI,GAAGA,KAAI,MAAM,YAAYA,MAAK,WAAY;AAEvD,iBAAU,IAAIA,KAAI,YAAY,GAAGC,KAAID,IAAG,IAAIC,IAAG,KAAMA,MAAO;AAE3D,gBAAM,MAAMF,IAAIE,EAAE;AAClB,UAAAF,IAAIE,EAAE,IAAIF,IAAI,CAAE;AAChB,UAAAA,IAAI,CAAE,IAAI;AAAA,QAEX;AAAA,MAED;AAEA,aAAO;AAAA,IAER;AAGA,aAAS,YAAa,QAAS;AAE9B,UAAIF,OAAM,OAAO,IAAIG,IAAGE,IAAG,GAAG,IAAI;AAClC,YAAM,QAAQ,OAAO,MAAO,OAAQ;AACpC,WAAM,KAAK,GAAG,OAAO,MAAM,QAAQ,KAAK,MAAM,MAAQ;AAErD,QAAAA,KAAI,MAAO,EAAG;AACd,YAAKA,GAAE,MAAO,SAAU,GAAI;AAE3B,uBAAa,SAAS;AAAA,QAEvB,WAAY,CAAEA,GAAE,MAAO,IAAK,MAAO,IAAIA,GAAE,MAAO,WAAY,IAAM;AAEjE,kBAAQ,EAAG,CAAE,EAAE,KAAK;AACpB,UAAAL,QAAO,EAAG,CAAE,EAAE,KAAK;AACnB,eAAK,gBAAiB,KAAM;AAC5B,cAAK,IAAK;AAET,eAAG,KAAM,cAAcA,KAAK;AAAA,UAE7B,OAAO;AAEN,yBAAc,KAAM,IAAIA;AAAA,UAEzB;AAAA,QAED;AAAA,MAED;AAEA,UAAK,CAAE,aAAa,QAAS;AAE5B,cAAM,IAAI,MAAO,kBAAmB;AAAA,MAErC;AAEA,UAAK,aAAa,aAAa,SAAS,aAAa,aAAa,SAAU;AAE3E,cAAM,IAAI,MAAO,uBAAwB;AAAA,MAE1C;AAEA,UAAK,CAAE,aAAa,SAAU;AAG7B,qBAAa,UAAU,CAAE;AACzB,qBAAa,QAAQ,KAAM,CAAE,GAAG,GAAG,CAAE,CAAE;AACvC,qBAAa,QAAQ,KAAM,CAAE,GAAG,GAAG,CAAE,CAAE;AACvC,qBAAa,QAAQ,KAAM,CAAE,GAAG,GAAG,CAAE,CAAE;AAGvC,YAAK,aAAa,UAAW;AAE5B,eAAMG,KAAI,GAAGA,MAAK,GAAGA,MAAO;AAE3B,gBAAK,CAAE,MAAO,aAAa,SAAUA,EAAE,CAAE,GAAI;AAE5C,uBAAU,IAAI,GAAG,KAAK,GAAG,KAAO;AAE/B,6BAAa,QAASA,EAAE,EAAG,CAAE,KAAK,aAAa,SAAUA,EAAE;AAAA,cAE5D;AAAA,YAED;AAAA,UAED;AAAA,QAED;AAAA,MAED;AAAA,IAED;AAGA,aAAS,gBAAiBH,OAAM,OAAO,KAAM;AAE5C,UAAI,SAAS;AACb,cAAQ,SAAS;AACjB,YAAM,OAAOA,MAAK;AAClB,UAAIM;AAEJ,YAAM,oBAAoB,aAAa,MAAM,OAAQ,SAAW,UAAU,SAAU;AAEnF,eAAO,WAAW;AAAA,MAEnB,GAAG,CAAE;AAEL,UAAI,OAAO;AACX,UAAK,aAAa,aAAa,OAAQ;AAEtC,eAAO;AAAA,MAER;AAEA,YAAM,SAAS,IAAI,aAAa,QAAS,iBAAkB;AAC3D,UAAI,cAAc;AAClB,UAAI,kBAAkB;AACtB,UAAK,aAAa,YAAY,gBAAgB,aAAa,YAAY,cAAe;AAErF,0BAAkB;AAAA,MAEnB;AAEA,eAAUH,KAAI,OAAOA,KAAI,KAAKA,MAAO;AAEpC,QAAAG,SAAQN,MAAMG,EAAE;AAEhB,aAAOG,SAAQ,KAAKA,SAAQ,OAAQA,WAAU,IAAK;AAElD,oBAAU,OAAO,aAAcA,MAAM;AAAA,QAEtC,OAAO;AAEN,cAAK,WAAW,IAAK;AAEpB,mBAAQ,WAAY,IAAI,gBAAiB,QAAQ,IAAK;AACtD;AAAA,UAED;AAEA,mBAAS;AAAA,QAEV;AAAA,MAED;AAEA,UAAK,WAAW,IAAK;AAEpB,eAAQ,WAAY,IAAI,gBAAiB,QAAQ,IAAK;AACtD;AAAA,MAED;AAEA,aAAO;AAAA,IAER;AAEA,UAAM,SAAS,KAAM,SAASN,MAAK,UAAW;AAC9C,UAAM,UAAU,OAAO;AACvB,QAAI,UAAU;AACd,QAAI,cAAc;AAClB,QAAI;AACJ,SAAM,IAAI,GAAG,IAAI,SAAS,KAAO;AAEhC,UAAK,OAAQ,IAAI,CAAE,KAAK,MAAM,OAAQ,CAAE,KAAK,IAAK;AAIjD,kBAAU,KAAK,WAAY,QAAQ,GAAG,IAAI,CAAE;AAE5C,sBAAc,IAAI;AAClB;AAAA,MAED;AAAA,IAED;AAGA,gBAAa,OAAQ;AAErB,YAAQ,OAAO,SAAU,WAAY;AACrC,QAAK,aAAa,SAAS,UAAW,GAAG,CAAE,MAAM,MAAO;AAIvD,cAAe,WAAY,IAAI,WAAY,KAAM,CAAE;AAAA,IAEpD,WAAY,aAAa,aAAa,WAAW,aAAa,aAAa,UAAU,aAAa,aAAa,SAAS,aAAa,aAAa,OAAQ;AAEzJ,cAAQ,gBAAiB,KAAM;AAAA,IAEhC,WAAY,aAAa,aAAa,OAAQ;AAG7C,YAAM,QAAQ,IAAI,WAAY,MAAM,MAAO;AAE3C,eAAUG,KAAI,GAAGA,KAAI,MAAM,QAAQA,MAAO;AAEzC,cAAOA,EAAE,IAAI,MAAOA,EAAE;AAAA,MAEvB;AAEA,cAAQ;AAAA,IAET;AAGA,YAAQ,MAAM;AAEd,UAAM,SAAS,IAAI,OAAO;AAC1B,WAAO,SAAS;AAChB,WAAO,eAAe,KAAK;AAI3B,WAAO,OAAO,IAAI,aAAa,QAAS,KAAM;AAE9C,UAAM,UAAU,OAAO,cAAc;AACrC,UAAM,MAAM,QAAS,CAAE;AACvB,UAAMI,OAAM,QAAS,CAAE;AAEvB,WAAO,YAAY;AACnB,WAAO,aAAaA;AAGpB,WAAO,aAAa,CAAE,aAAa,MAAO,CAAE,GAAG,aAAa,MAAO,CAAE,GAAG,aAAa,MAAO,CAAE,CAAE;AAChG,WAAO,UAAU,OAAO,WAAY,CAAE;AACtC,WAAO,UAAU,OAAO,WAAY,CAAE;AACtC,WAAO,UAAU,OAAO,WAAY,CAAE;AAGtC,QAAK,aAAa,SAAU;AAE3B,YAAM,SAAS,aAAa,QAAQ,UAAW,YAAU,OAAQ,CAAE,MAAM,CAAE;AAC3E,YAAM,SAAS,aAAa,QAAQ,UAAW,YAAU,OAAQ,CAAE,MAAM,CAAE;AAC3E,YAAM,SAAS,aAAa,QAAQ,UAAW,YAAU,OAAQ,CAAE,MAAM,CAAE;AAE3E,YAAM,YAAY,CAAC;AAEnB,UAAK,WAAW,UAAU,WAAW,UAAU,WAAW,QAAS;AAElE,kBAAW,MAAO,IAAI;AACtB,kBAAW,MAAO,IAAI;AACtB,kBAAW,MAAO,IAAI;AAAA,MAEvB,OAAO;AAEN,kBAAW,CAAE,IAAI;AACjB,kBAAW,CAAE,IAAI;AACjB,kBAAW,CAAE,IAAI;AAAA,MAElB;AAEA,aAAO,YAAY;AAAA,IAEpB,OAAO;AAEN,aAAO,YAAY,CAAE,KAAK,KAAK,GAAI;AAAA,IAEpC;AAGA,UAAM,WAAW,IAAI,QAAQ,EAAE,UAAW,aAAa,QAAS,CAAE,CAAE,EAAE,OAAO;AAC7E,UAAM,WAAW,IAAI,QAAQ,EAAE,UAAW,aAAa,QAAS,CAAE,CAAE,EAAE,OAAO;AAC7E,UAAM,WAAW,IAAI,QAAQ,EAAE,UAAW,aAAa,QAAS,CAAE,CAAE,EAAE,OAAO;AAC7E,WAAO,UAAU,CAAE,UAAU,UAAU,QAAS;AAIhD,WAAO,SAAS,IAAI,QAAQ;AAE5B,UAAM,mBAAmB,IAAI,QAAQ;AAErC,QAAK,aAAa,UAAU,2BAA4B;AAEvD,uBAAiB;AAAA,QAChB;AAAA,QAAK;AAAA,QAAG;AAAA,QAAG;AAAA,QACX;AAAA,QAAG;AAAA,QAAK;AAAA,QAAG;AAAA,QACX;AAAA,QAAG;AAAA,QAAG;AAAA,QAAG;AAAA,QACT;AAAA,QAAG;AAAA,QAAG;AAAA,QAAG;AAAA,MACV;AAAA,IAED,WAAY,aAAa,UAAU,0BAA2B;AAE7D,uBAAiB;AAAA,QAChB;AAAA,QAAG;AAAA,QAAG;AAAA,QAAG;AAAA,QACT;AAAA,QAAG;AAAA,QAAG;AAAA,QAAG;AAAA,QACT;AAAA,QAAG;AAAA,QAAG;AAAA,QAAK;AAAA,QACX;AAAA,QAAG;AAAA,QAAG;AAAA,QAAG;AAAA,MACV;AAAA,IAED;AAGA,QAAK,CAAE,aAAa,SAAU;AAE7B,aAAO,OAAO;AAAA,QACb;AAAA,QAAG;AAAA,QAAG;AAAA,QAAG;AAAA,QACT;AAAA,QAAG;AAAA,QAAG;AAAA,QAAG;AAAA,QACT;AAAA,QAAG;AAAA,QAAG;AAAA,QAAG;AAAA,QACT;AAAA,QAAG;AAAA,QAAG;AAAA,QAAG;AAAA,MAAE;AAAA,IAEb,OAAO;AAEN,YAAM,IAAI,aAAa;AAEvB,YAAM,oBAAoB,IAAI,QAAQ,EAAE;AAAA,QACvC,EAAG,CAAE,EAAG,CAAE;AAAA,QAAG,EAAG,CAAE,EAAG,CAAE;AAAA,QAAG,EAAG,CAAE,EAAG,CAAE;AAAA,QAAG;AAAA,QACvC,EAAG,CAAE,EAAG,CAAE;AAAA,QAAG,EAAG,CAAE,EAAG,CAAE;AAAA,QAAG,EAAG,CAAE,EAAG,CAAE;AAAA,QAAG;AAAA,QACvC,EAAG,CAAE,EAAG,CAAE;AAAA,QAAG,EAAG,CAAE,EAAG,CAAE;AAAA,QAAG,EAAG,CAAE,EAAG,CAAE;AAAA,QAAG;AAAA,QACvC;AAAA,QAAG;AAAA,QAAG;AAAA,QAAG;AAAA,MACV;AAEA,YAAM,oBAAoB,IAAI,QAAQ,EAAE,iBAAkB,mBAAmB,gBAAiB;AAE9F,aAAO,SAAS;AAAA,IAEjB;AAEA,WAAO,gBAAgB,IAAI,QAAQ;AACnC,WAAO,cAAc,KAAM,OAAO,MAAO,EAAE,OAAO;AAElD,WAAO,gBAAgB;AAAA,MACtB,KAAK,MAAO,OAAO,UAAU,QAAS;AAAA,MACtC,KAAK,MAAO,OAAO,UAAU,QAAS;AAAA,MACtC,KAAK,MAAO,OAAO,UAAU,QAAS;AAAA,IACvC;AAIA,QAAK,OAAO,mBAAmB,WAAa;AAE3C,aAAO,iBAAiB;AAAA,IAEzB;AAEA,QAAK,OAAO,mBAAmB,UAAW;AAEzC,aAAO,iBAAiBA;AAAA,IAEzB;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,WAAY,OAAO,OAAO,KAAM;AAG/B,QAAK,UAAU,QAAY;AAE1B,cAAQ;AAAA,IAET;AAEA,QAAK,QAAQ,QAAY;AAExB,YAAM,MAAM;AAAA,IAEb;AAEA,QAAI,SAAS;AAEb,QAAI,IAAI;AACR,SAAM,IAAI,OAAO,IAAI,KAAK,EAAG,GAAI;AAEhC,gBAAU,OAAO,aAAc,MAAO,CAAE,CAAE;AAAA,IAE3C;AAEA,WAAO;AAAA,EAER;AAED;AAEA,IAAM,kBAAkB;AAAA,EAEvB,MAAM,SAAWP,OAAO;AAEvB,YAASA,OAAO;AAAA,MAEf,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AACJ,aAAK,UAAU;AACf;AAAA,MACD,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AACJ,aAAK,UAAU;AACf;AAAA,MACD,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AACJ,aAAK,UAAU;AACf;AAAA,MACD,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AACJ,aAAK,UAAU;AACf;AAAA,MACD,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AACJ,aAAK,UAAU;AACf;AAAA,MACD,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK;AACJ,aAAK,UAAU;AACf;AAAA,MACD,KAAK;AACJ,aAAK,UAAU;AACf;AAAA,MACD,KAAK;AACJ,aAAK,UAAU;AACf;AAAA,MACD;AACC,cAAM,IAAI,MAAO,iCAAiCA,KAAK;AAAA,IAEzD;AAEA,WAAO,KAAK,OAAOA;AAAA,EAEpB;AAAA,EAEA,QAAQ,SAAWA,OAAO;AAEzB,WAAO,KAAK,SAASA;AAAA,EAEtB;AAAA,EAEA,UAAU,SAAWA,OAAO;AAE3B,WAAO,KAAK,WAAWA;AAAA,EAExB;AAAA,EAEA,WAAW,SAAWA,OAAO;AAE5B,WAAO,KAAK,MAAM,SAAUA,OAAM,EAAG;AAAA,EAEtC;AAAA,EAEA,OAAO,SAAWA,OAAO;AAExB,QAAI;AACJ,WAAO,KAAK,QAAU,WAAY;AAEjC,YAAM,OAAOA,MAAK,MAAO,KAAM;AAC/B,YAAM,WAAW,CAAC;AAElB,eAAU,KAAK,GAAG,OAAO,KAAK,QAAQ,KAAK,MAAM,MAAQ;AAExD,YAAI,KAAM,EAAG;AACb,iBAAS,KAAM,SAAU,GAAG,EAAG,CAAE;AAAA,MAElC;AAEA,aAAO;AAAA,IAER,EAAI;AAAA,EAEL;AAAA,EAEA,OAAO,SAAWA,OAAO;AAExB,WAAO,KAAK,QAAQA;AAAA,EAErB;AAAA,EAEA,gBAAgB,SAAWA,OAAO;AAEjC,WAAO,KAAK,eAAeA,MAAK,MAAO,GAAI,EAAG,CAAE,EAAE,MAAO,GAAI,EAAG,CAAE,EAAE,MAAO,GAAI;AAAA,EAEhF;AAAA,EAEA,oBAAoB,SAAWA,OAAO;AAErC,QAAI,GAAG;AACP,UAAM,QAAQA,MAAK,MAAO,UAAW;AACrC,WAAO,KAAK,UAAY,WAAY;AAEnC,YAAM,WAAW,CAAC;AAElB,eAAU,KAAK,GAAG,OAAO,MAAM,QAAQ,KAAK,MAAM,MAAQ;AAEzD,YAAI,MAAO,EAAG;AACd,iBAAS,KAAQ,WAAY;AAE5B,gBAAM,OAAO,EAAE,MAAO,GAAG,EAAI,EAAE,MAAO,GAAI;AAC1C,gBAAM,YAAY,CAAC;AAEnB,mBAAU,KAAK,GAAG,QAAQ,KAAK,QAAQ,KAAK,OAAO,MAAQ;AAE1D,gBAAI,KAAM,EAAG;AACb,sBAAU,KAAM,WAAY,CAAE,CAAE;AAAA,UAEjC;AAEA,iBAAO;AAAA,QAER,EAAI,CAAE;AAAA,MAEP;AAEA,aAAO;AAAA,IAER,EAAI;AAAA,EAEL;AAAA,EAEA,UAAU,SAAWA,OAAO;AAE3B,QAAI;AACJ,UAAM,QAAQA,MAAK,MAAO,KAAM;AAChC,WAAO,KAAK,WAAa,WAAY;AAEpC,YAAM,WAAW,CAAC;AAElB,eAAU,KAAK,GAAG,OAAO,MAAM,QAAQ,KAAK,MAAM,MAAQ;AAEzD,YAAI,MAAO,EAAG;AACd,iBAAS,KAAM,WAAY,CAAE,CAAE;AAAA,MAEhC;AAEA,aAAO;AAAA,IAER,EAAI;AAAA,EAEL;AAED;;;ACzpBA,IAAM,kBAAkB;AAExB,IAAM,4BAA4B;AAElC,IAAM,wBAAwB;AAE9B,IAAM,mBAAmB;AACzB,IAAM,sCAAsC;AAE5C,IAAM,MAAM,IAAI,QAAQ;AACxB,IAAM,MAAM,IAAI,QAAQ;AACxB,IAAM,MAAM,IAAI,QAAQ;AAExB,IAAM,MAAM,IAAI,QAAQ;AACxB,IAAM,MAAM,IAAI,QAAQ;AAExB,IAAM,SAAS,IAAI,MAAM;AAEzB,SAAS,cAAc;AAEtB,QAAM,QAAQ;AAAA,IACb,SAAS,CAAC;AAAA,IACV,QAAQ,CAAC;AAAA,IAET,UAAU,CAAC;AAAA,IACX,SAAS,CAAC;AAAA,IACV,QAAQ,CAAC;AAAA,IACT,KAAK,CAAC;AAAA,IAEN,WAAW,CAAC;AAAA,IACZ,mBAAmB,CAAC;AAAA,IAEpB,aAAa,SAAWQ,OAAM,iBAAkB;AAI/C,UAAK,KAAK,UAAU,KAAK,OAAO,oBAAoB,OAAQ;AAE3D,aAAK,OAAO,OAAOA;AACnB,aAAK,OAAO,kBAAoB,oBAAoB;AACpD;AAAA,MAED;AAEA,YAAM,mBAAqB,KAAK,UAAU,OAAO,KAAK,OAAO,oBAAoB,aAAa,KAAK,OAAO,gBAAgB,IAAI;AAE9H,UAAK,KAAK,UAAU,OAAO,KAAK,OAAO,cAAc,YAAa;AAEjE,aAAK,OAAO,UAAW,IAAK;AAAA,MAE7B;AAEA,WAAK,SAAS;AAAA,QACb,MAAMA,SAAQ;AAAA,QACd,iBAAmB,oBAAoB;AAAA,QAEvC,UAAU;AAAA,UACT,UAAU,CAAC;AAAA,UACX,SAAS,CAAC;AAAA,UACV,QAAQ,CAAC;AAAA,UACT,KAAK,CAAC;AAAA,UACN,cAAc;AAAA,QACf;AAAA,QACA,WAAW,CAAC;AAAA,QACZ,QAAQ;AAAA,QAER,eAAe,SAAWA,OAAM,WAAY;AAE3C,gBAAM,WAAW,KAAK,UAAW,KAAM;AAIvC,cAAK,aAAc,SAAS,aAAa,SAAS,cAAc,IAAM;AAErE,iBAAK,UAAU,OAAQ,SAAS,OAAO,CAAE;AAAA,UAE1C;AAEA,gBAAM,WAAW;AAAA,YAChB,OAAO,KAAK,UAAU;AAAA,YACtB,MAAMA,SAAQ;AAAA,YACd,QAAU,MAAM,QAAS,SAAU,KAAK,UAAU,SAAS,IAAI,UAAW,UAAU,SAAS,CAAE,IAAI;AAAA,YACnG,QAAU,aAAa,SAAY,SAAS,SAAS,KAAK;AAAA,YAC1D,YAAc,aAAa,SAAY,SAAS,WAAW;AAAA,YAC3D,UAAU;AAAA,YACV,YAAY;AAAA,YACZ,WAAW;AAAA,YAEX,OAAO,SAAWC,QAAQ;AAEzB,oBAAM,SAAS;AAAA,gBACd,OAAS,OAAOA,WAAU,WAAWA,SAAQ,KAAK;AAAA,gBAClD,MAAM,KAAK;AAAA,gBACX,QAAQ,KAAK;AAAA,gBACb,QAAQ,KAAK;AAAA,gBACb,YAAY;AAAA,gBACZ,UAAU;AAAA,gBACV,YAAY;AAAA,gBACZ,WAAW;AAAA,cACZ;AACA,qBAAO,QAAQ,KAAK,MAAM,KAAM,MAAO;AACvC,qBAAO;AAAA,YAER;AAAA,UACD;AAEA,eAAK,UAAU,KAAM,QAAS;AAE9B,iBAAO;AAAA,QAER;AAAA,QAEA,iBAAiB,WAAY;AAE5B,cAAK,KAAK,UAAU,SAAS,GAAI;AAEhC,mBAAO,KAAK,UAAW,KAAK,UAAU,SAAS,CAAE;AAAA,UAElD;AAEA,iBAAO;AAAA,QAER;AAAA,QAEA,WAAW,SAAW,KAAM;AAE3B,gBAAM,oBAAoB,KAAK,gBAAgB;AAC/C,cAAK,qBAAqB,kBAAkB,aAAa,IAAM;AAE9D,8BAAkB,WAAW,KAAK,SAAS,SAAS,SAAS;AAC7D,8BAAkB,aAAa,kBAAkB,WAAW,kBAAkB;AAC9E,8BAAkB,YAAY;AAAA,UAE/B;AAGA,cAAK,OAAO,KAAK,UAAU,SAAS,GAAI;AAEvC,qBAAUC,MAAK,KAAK,UAAU,SAAS,GAAGA,OAAM,GAAGA,OAAQ;AAE1D,kBAAK,KAAK,UAAWA,GAAG,EAAE,cAAc,GAAI;AAE3C,qBAAK,UAAU,OAAQA,KAAI,CAAE;AAAA,cAE9B;AAAA,YAED;AAAA,UAED;AAGA,cAAK,OAAO,KAAK,UAAU,WAAW,GAAI;AAEzC,iBAAK,UAAU,KAAM;AAAA,cACpB,MAAM;AAAA,cACN,QAAQ,KAAK;AAAA,YACd,CAAE;AAAA,UAEH;AAEA,iBAAO;AAAA,QAER;AAAA,MACD;AAQA,UAAK,oBAAoB,iBAAiB,QAAQ,OAAO,iBAAiB,UAAU,YAAa;AAEhG,cAAM,WAAW,iBAAiB,MAAO,CAAE;AAC3C,iBAAS,YAAY;AACrB,aAAK,OAAO,UAAU,KAAM,QAAS;AAAA,MAEtC;AAEA,WAAK,QAAQ,KAAM,KAAK,MAAO;AAAA,IAEhC;AAAA,IAEA,UAAU,WAAY;AAErB,UAAK,KAAK,UAAU,OAAO,KAAK,OAAO,cAAc,YAAa;AAEjE,aAAK,OAAO,UAAW,IAAK;AAAA,MAE7B;AAAA,IAED;AAAA,IAEA,kBAAkB,SAAWC,QAAO,KAAM;AAEzC,YAAMF,SAAQ,SAAUE,QAAO,EAAG;AAClC,cAASF,UAAS,IAAIA,SAAQ,IAAIA,SAAQ,MAAM,KAAM;AAAA,IAEvD;AAAA,IAEA,kBAAkB,SAAWE,QAAO,KAAM;AAEzC,YAAMF,SAAQ,SAAUE,QAAO,EAAG;AAClC,cAASF,UAAS,IAAIA,SAAQ,IAAIA,SAAQ,MAAM,KAAM;AAAA,IAEvD;AAAA,IAEA,cAAc,SAAWE,QAAO,KAAM;AAErC,YAAMF,SAAQ,SAAUE,QAAO,EAAG;AAClC,cAASF,UAAS,IAAIA,SAAQ,IAAIA,SAAQ,MAAM,KAAM;AAAA,IAEvD;AAAA,IAEA,WAAW,SAAWG,IAAGC,IAAGC,IAAI;AAE/B,YAAM,MAAM,KAAK;AACjB,YAAM,MAAM,KAAK,OAAO,SAAS;AAEjC,UAAI,KAAM,IAAKF,KAAI,CAAE,GAAG,IAAKA,KAAI,CAAE,GAAG,IAAKA,KAAI,CAAE,CAAE;AACnD,UAAI,KAAM,IAAKC,KAAI,CAAE,GAAG,IAAKA,KAAI,CAAE,GAAG,IAAKA,KAAI,CAAE,CAAE;AACnD,UAAI,KAAM,IAAKC,KAAI,CAAE,GAAG,IAAKA,KAAI,CAAE,GAAG,IAAKA,KAAI,CAAE,CAAE;AAAA,IAEpD;AAAA,IAEA,gBAAgB,SAAWF,IAAI;AAE9B,YAAM,MAAM,KAAK;AACjB,YAAM,MAAM,KAAK,OAAO,SAAS;AAEjC,UAAI,KAAM,IAAKA,KAAI,CAAE,GAAG,IAAKA,KAAI,CAAE,GAAG,IAAKA,KAAI,CAAE,CAAE;AAAA,IAEpD;AAAA,IAEA,eAAe,SAAWA,IAAI;AAE7B,YAAM,MAAM,KAAK;AACjB,YAAM,MAAM,KAAK,OAAO,SAAS;AAEjC,UAAI,KAAM,IAAKA,KAAI,CAAE,GAAG,IAAKA,KAAI,CAAE,GAAG,IAAKA,KAAI,CAAE,CAAE;AAAA,IAEpD;AAAA,IAEA,WAAW,SAAWA,IAAGC,IAAGC,IAAI;AAE/B,YAAM,MAAM,KAAK;AACjB,YAAM,MAAM,KAAK,OAAO,SAAS;AAEjC,UAAI,KAAM,IAAKF,KAAI,CAAE,GAAG,IAAKA,KAAI,CAAE,GAAG,IAAKA,KAAI,CAAE,CAAE;AACnD,UAAI,KAAM,IAAKC,KAAI,CAAE,GAAG,IAAKA,KAAI,CAAE,GAAG,IAAKA,KAAI,CAAE,CAAE;AACnD,UAAI,KAAM,IAAKC,KAAI,CAAE,GAAG,IAAKA,KAAI,CAAE,GAAG,IAAKA,KAAI,CAAE,CAAE;AAAA,IAEpD;AAAA,IAEA,eAAe,SAAWF,IAAGC,IAAGC,IAAI;AAEnC,YAAM,MAAM,KAAK;AACjB,YAAM,MAAM,KAAK,OAAO,SAAS;AAEjC,UAAI,UAAW,KAAKF,EAAE;AACtB,UAAI,UAAW,KAAKC,EAAE;AACtB,UAAI,UAAW,KAAKC,EAAE;AAEtB,UAAI,WAAY,KAAK,GAAI;AACzB,UAAI,WAAY,KAAK,GAAI;AACzB,UAAI,MAAO,GAAI;AAEf,UAAI,UAAU;AAEd,UAAI,KAAM,IAAI,GAAG,IAAI,GAAG,IAAI,CAAE;AAC9B,UAAI,KAAM,IAAI,GAAG,IAAI,GAAG,IAAI,CAAE;AAC9B,UAAI,KAAM,IAAI,GAAG,IAAI,GAAG,IAAI,CAAE;AAAA,IAE/B;AAAA,IAEA,UAAU,SAAWF,IAAGC,IAAGC,IAAI;AAE9B,YAAM,MAAM,KAAK;AACjB,YAAM,MAAM,KAAK,OAAO,SAAS;AAEjC,UAAK,IAAKF,EAAE,MAAM,OAAY,KAAI,KAAM,IAAKA,KAAI,CAAE,GAAG,IAAKA,KAAI,CAAE,GAAG,IAAKA,KAAI,CAAE,CAAE;AACjF,UAAK,IAAKC,EAAE,MAAM,OAAY,KAAI,KAAM,IAAKA,KAAI,CAAE,GAAG,IAAKA,KAAI,CAAE,GAAG,IAAKA,KAAI,CAAE,CAAE;AACjF,UAAK,IAAKC,EAAE,MAAM,OAAY,KAAI,KAAM,IAAKA,KAAI,CAAE,GAAG,IAAKA,KAAI,CAAE,GAAG,IAAKA,KAAI,CAAE,CAAE;AAAA,IAElF;AAAA,IAEA,OAAO,SAAWF,IAAGC,IAAGC,IAAI;AAE3B,YAAM,MAAM,KAAK;AACjB,YAAM,MAAM,KAAK,OAAO,SAAS;AAEjC,UAAI,KAAM,IAAKF,KAAI,CAAE,GAAG,IAAKA,KAAI,CAAE,CAAE;AACrC,UAAI,KAAM,IAAKC,KAAI,CAAE,GAAG,IAAKA,KAAI,CAAE,CAAE;AACrC,UAAI,KAAM,IAAKC,KAAI,CAAE,GAAG,IAAKA,KAAI,CAAE,CAAE;AAAA,IAEtC;AAAA,IAEA,cAAc,WAAY;AAEzB,YAAM,MAAM,KAAK,OAAO,SAAS;AAEjC,UAAI,KAAM,GAAG,CAAE;AACf,UAAI,KAAM,GAAG,CAAE;AACf,UAAI,KAAM,GAAG,CAAE;AAAA,IAEhB;AAAA,IAEA,WAAW,SAAWF,IAAI;AAEzB,YAAM,MAAM,KAAK;AACjB,YAAM,MAAM,KAAK,OAAO,SAAS;AAEjC,UAAI,KAAM,IAAKA,KAAI,CAAE,GAAG,IAAKA,KAAI,CAAE,CAAE;AAAA,IAEtC;AAAA,IAEA,SAAS,SAAWA,IAAGC,IAAGC,IAAG,IAAI,IAAI,IAAI,IAAI,IAAI,IAAK;AAErD,YAAM,OAAO,KAAK,SAAS;AAE3B,UAAIC,MAAK,KAAK,iBAAkBH,IAAG,IAAK;AACxC,UAAI,KAAK,KAAK,iBAAkBC,IAAG,IAAK;AACxC,UAAI,KAAK,KAAK,iBAAkBC,IAAG,IAAK;AAExC,WAAK,UAAWC,KAAI,IAAI,EAAG;AAC3B,WAAK,SAAUA,KAAI,IAAI,EAAG;AAI1B,UAAK,OAAO,UAAa,OAAO,IAAK;AAEpC,cAAM,OAAO,KAAK,QAAQ;AAE1B,QAAAA,MAAK,KAAK,iBAAkB,IAAI,IAAK;AACrC,aAAK,KAAK,iBAAkB,IAAI,IAAK;AACrC,aAAK,KAAK,iBAAkB,IAAI,IAAK;AAErC,aAAK,UAAWA,KAAI,IAAI,EAAG;AAAA,MAE5B,OAAO;AAEN,aAAK,cAAeA,KAAI,IAAI,EAAG;AAAA,MAEhC;AAIA,UAAK,OAAO,UAAa,OAAO,IAAK;AAEpC,cAAM,QAAQ,KAAK,IAAI;AAEvB,QAAAA,MAAK,KAAK,aAAc,IAAI,KAAM;AAClC,aAAK,KAAK,aAAc,IAAI,KAAM;AAClC,aAAK,KAAK,aAAc,IAAI,KAAM;AAElC,aAAK,MAAOA,KAAI,IAAI,EAAG;AAEvB,aAAK,OAAO,SAAS,eAAe;AAAA,MAErC,OAAO;AAIN,aAAK,aAAa;AAAA,MAEnB;AAAA,IAED;AAAA,IAEA,kBAAkB,SAAW,UAAW;AAEvC,WAAK,OAAO,SAAS,OAAO;AAE5B,YAAM,OAAO,KAAK,SAAS;AAE3B,eAAU,KAAK,GAAGC,KAAI,SAAS,QAAQ,KAAKA,IAAG,MAAQ;AAEtD,cAAMP,SAAQ,KAAK,iBAAkB,SAAU,EAAG,GAAG,IAAK;AAE1D,aAAK,eAAgBA,MAAM;AAC3B,aAAK,SAAUA,MAAM;AAAA,MAEtB;AAAA,IAED;AAAA,IAEA,iBAAiB,SAAW,UAAU,KAAM;AAE3C,WAAK,OAAO,SAAS,OAAO;AAE5B,YAAM,OAAO,KAAK,SAAS;AAC3B,YAAM,QAAQ,KAAK,IAAI;AAEvB,eAAU,KAAK,GAAGO,KAAI,SAAS,QAAQ,KAAKA,IAAG,MAAQ;AAEtD,aAAK,cAAe,KAAK,iBAAkB,SAAU,EAAG,GAAG,IAAK,CAAE;AAAA,MAEnE;AAEA,eAAU,MAAM,GAAGA,KAAI,IAAI,QAAQ,MAAMA,IAAG,OAAS;AAEpD,aAAK,UAAW,KAAK,aAAc,IAAK,GAAI,GAAG,KAAM,CAAE;AAAA,MAExD;AAAA,IAED;AAAA,EAED;AAEA,QAAM,YAAa,IAAI,KAAM;AAE7B,SAAO;AAER;AAIA,IAAM,YAAN,cAAwB,OAAO;AAAA,EAE9B,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAEf,SAAK,YAAY;AAAA,EAElB;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,QAAQ;AAEd,UAAM,SAAS,IAAI,WAAY,KAAK,OAAQ;AAC5C,WAAO,QAAS,KAAK,IAAK;AAC1B,WAAO,iBAAkB,KAAK,aAAc;AAC5C,WAAO,mBAAoB,KAAK,eAAgB;AAChD,WAAO,KAAM,KAAK,SAAWC,OAAO;AAEnC,UAAI;AAEH,eAAQ,MAAM,MAAOA,KAAK,CAAE;AAAA,MAE7B,SAAU,GAAI;AAEb,YAAK,SAAU;AAEd,kBAAS,CAAE;AAAA,QAEZ,OAAO;AAEN,kBAAQ,MAAO,CAAE;AAAA,QAElB;AAEA,cAAM,QAAQ,UAAW,GAAI;AAAA,MAE9B;AAAA,IAED,GAAG,YAAY,OAAQ;AAAA,EAExB;AAAA,EAEA,aAAc,WAAY;AAEzB,SAAK,YAAY;AAEjB,WAAO;AAAA,EAER;AAAA,EAEA,MAAOA,OAAO;AAEb,UAAM,QAAQ,IAAI,YAAY;AAE9B,QAAKA,MAAK,QAAS,MAAO,MAAM,IAAM;AAGrC,MAAAA,QAAOA,MAAK,QAAS,SAAS,IAAK;AAAA,IAEpC;AAEA,QAAKA,MAAK,QAAS,MAAO,MAAM,IAAM;AAGrC,MAAAA,QAAOA,MAAK,QAAS,SAAS,EAAG;AAAA,IAElC;AAEA,UAAM,QAAQA,MAAK,MAAO,IAAK;AAC/B,QAAI,SAAS,CAAC;AAEd,aAAU,IAAI,GAAGD,KAAI,MAAM,QAAQ,IAAIA,IAAG,KAAO;AAEhD,YAAME,QAAO,MAAO,CAAE,EAAE,UAAU;AAElC,UAAKA,MAAK,WAAW,EAAI;AAEzB,YAAM,gBAAgBA,MAAK,OAAQ,CAAE;AAGrC,UAAK,kBAAkB,IAAM;AAE7B,UAAK,kBAAkB,KAAM;AAE5B,cAAMC,QAAOD,MAAK,MAAO,mCAAoC;AAE7D,gBAASC,MAAM,CAAE,GAAI;AAAA,UAEpB,KAAK;AACJ,kBAAM,SAAS;AAAA,cACd,WAAYA,MAAM,CAAE,CAAE;AAAA,cACtB,WAAYA,MAAM,CAAE,CAAE;AAAA,cACtB,WAAYA,MAAM,CAAE,CAAE;AAAA,YACvB;AACA,gBAAKA,MAAK,UAAU,GAAI;AAEvB,qBAAO;AAAA,gBACN,WAAYA,MAAM,CAAE,CAAE;AAAA,gBACtB,WAAYA,MAAM,CAAE,CAAE;AAAA,gBACtB,WAAYA,MAAM,CAAE,CAAE;AAAA,cACvB,EAAE,oBAAoB;AAEtB,oBAAM,OAAO,KAAM,OAAO,GAAG,OAAO,GAAG,OAAO,CAAE;AAAA,YAEjD,OAAO;AAIN,oBAAM,OAAO,KAAM,QAAW,QAAW,MAAU;AAAA,YAEpD;AAEA;AAAA,UACD,KAAK;AACJ,kBAAM,QAAQ;AAAA,cACb,WAAYA,MAAM,CAAE,CAAE;AAAA,cACtB,WAAYA,MAAM,CAAE,CAAE;AAAA,cACtB,WAAYA,MAAM,CAAE,CAAE;AAAA,YACvB;AACA;AAAA,UACD,KAAK;AACJ,kBAAM,IAAI;AAAA,cACT,WAAYA,MAAM,CAAE,CAAE;AAAA,cACtB,WAAYA,MAAM,CAAE,CAAE;AAAA,YACvB;AACA;AAAA,QAEF;AAAA,MAED,WAAY,kBAAkB,KAAM;AAEnC,cAAM,WAAWD,MAAK,MAAO,CAAE,EAAE,KAAK;AACtC,cAAM,aAAa,SAAS,MAAO,mCAAoC;AACvE,cAAM,eAAe,CAAC;AAItB,iBAAU,IAAI,GAAG,KAAK,WAAW,QAAQ,IAAI,IAAI,KAAO;AAEvD,gBAAM,SAAS,WAAY,CAAE;AAE7B,cAAK,OAAO,SAAS,GAAI;AAExB,kBAAM,cAAc,OAAO,MAAO,GAAI;AACtC,yBAAa,KAAM,WAAY;AAAA,UAEhC;AAAA,QAED;AAIA,cAAME,MAAK,aAAc,CAAE;AAE3B,iBAAU,IAAI,GAAG,KAAK,aAAa,SAAS,GAAG,IAAI,IAAI,KAAO;AAE7D,gBAAM,KAAK,aAAc,CAAE;AAC3B,gBAAM,KAAK,aAAc,IAAI,CAAE;AAE/B,gBAAM;AAAA,YACLA,IAAI,CAAE;AAAA,YAAG,GAAI,CAAE;AAAA,YAAG,GAAI,CAAE;AAAA,YACxBA,IAAI,CAAE;AAAA,YAAG,GAAI,CAAE;AAAA,YAAG,GAAI,CAAE;AAAA,YACxBA,IAAI,CAAE;AAAA,YAAG,GAAI,CAAE;AAAA,YAAG,GAAI,CAAE;AAAA,UACzB;AAAA,QAED;AAAA,MAED,WAAY,kBAAkB,KAAM;AAEnC,cAAM,YAAYF,MAAK,UAAW,CAAE,EAAE,KAAK,EAAE,MAAO,GAAI;AACxD,YAAI,eAAe,CAAC;AACpB,cAAM,UAAU,CAAC;AAEjB,YAAKA,MAAK,QAAS,GAAI,MAAM,IAAM;AAElC,yBAAe;AAAA,QAEhB,OAAO;AAEN,mBAAU,KAAK,GAAG,OAAO,UAAU,QAAQ,KAAK,MAAM,MAAQ;AAE7D,kBAAM,QAAQ,UAAW,EAAG,EAAE,MAAO,GAAI;AAEzC,gBAAK,MAAO,CAAE,MAAM,GAAK,cAAa,KAAM,MAAO,CAAE,CAAE;AACvD,gBAAK,MAAO,CAAE,MAAM,GAAK,SAAQ,KAAM,MAAO,CAAE,CAAE;AAAA,UAEnD;AAAA,QAED;AAEA,cAAM,gBAAiB,cAAc,OAAQ;AAAA,MAE9C,WAAY,kBAAkB,KAAM;AAEnC,cAAM,WAAWA,MAAK,MAAO,CAAE,EAAE,KAAK;AACtC,cAAM,YAAY,SAAS,MAAO,GAAI;AAEtC,cAAM,iBAAkB,SAAU;AAAA,MAEnC,YAAc,SAAS,gBAAgB,KAAMA,KAAK,OAAQ,MAAO;AAQhE,cAAMV,SAAS,MAAM,OAAQ,CAAE,EAAE,MAAO,CAAE,EAAE,KAAK,GAAI,MAAO,CAAE;AAE9D,cAAM,YAAaA,KAAK;AAAA,MAEzB,WAAY,sBAAsB,KAAMU,KAAK,GAAI;AAIhD,cAAM,OAAO,cAAeA,MAAK,UAAW,CAAE,EAAE,KAAK,GAAG,MAAM,iBAAkB;AAAA,MAEjF,WAAY,0BAA0B,KAAMA,KAAK,GAAI;AAIpD,cAAM,kBAAkB,KAAMA,MAAK,UAAW,CAAE,EAAE,KAAK,CAAE;AAAA,MAE1D,WAAY,iBAAiB,KAAMA,KAAK,GAAI;AAK3C,gBAAQ,KAAM,sGAAuG;AAAA,MAEtH,WAAY,kBAAkB,KAAM;AAEnC,iBAASA,MAAK,MAAO,GAAI;AAoBzB,YAAK,OAAO,SAAS,GAAI;AAExB,gBAAMP,SAAQ,OAAQ,CAAE,EAAE,KAAK,EAAE,YAAY;AAC7C,gBAAM,OAAO,SAAWA,WAAU,OAAOA,WAAU;AAAA,QAEpD,OAAO;AAGN,gBAAM,OAAO,SAAS;AAAA,QAEvB;AAEA,cAAM,WAAW,MAAM,OAAO,gBAAgB;AAC9C,YAAK,SAAW,UAAS,SAAS,MAAM,OAAO;AAAA,MAEhD,OAAO;AAGN,YAAKO,UAAS,KAAO;AAErB,gBAAQ,KAAM,wCAAwCA,QAAO,GAAI;AAAA,MAElE;AAAA,IAED;AAEA,UAAM,SAAS;AAEf,UAAM,YAAY,IAAI,MAAM;AAC5B,cAAU,oBAAoB,CAAC,EAAE,OAAQ,MAAM,iBAAkB;AAEjE,UAAM,gBAAgB,EAAI,MAAM,QAAQ,WAAW,KAAK,MAAM,QAAS,CAAE,EAAE,SAAS,SAAS,WAAW;AAExG,QAAK,kBAAkB,MAAO;AAE7B,eAAU,IAAI,GAAGF,KAAI,MAAM,QAAQ,QAAQ,IAAIA,IAAG,KAAO;AAExD,cAAM,SAAS,MAAM,QAAS,CAAE;AAChC,cAAM,WAAW,OAAO;AACxB,cAAM,YAAY,OAAO;AACzB,cAAM,SAAW,SAAS,SAAS;AACnC,cAAM,WAAa,SAAS,SAAS;AACrC,YAAI,kBAAkB;AAGtB,YAAK,SAAS,SAAS,WAAW,EAAI;AAEtC,cAAM,iBAAiB,IAAI,eAAe;AAE1C,uBAAe,aAAc,YAAY,IAAI,uBAAwB,SAAS,UAAU,CAAE,CAAE;AAE5F,YAAK,SAAS,QAAQ,SAAS,GAAI;AAElC,yBAAe,aAAc,UAAU,IAAI,uBAAwB,SAAS,SAAS,CAAE,CAAE;AAAA,QAE1F;AAEA,YAAK,SAAS,OAAO,SAAS,GAAI;AAEjC,4BAAkB;AAClB,yBAAe,aAAc,SAAS,IAAI,uBAAwB,SAAS,QAAQ,CAAE,CAAE;AAAA,QAExF;AAEA,YAAK,SAAS,iBAAiB,MAAO;AAErC,yBAAe,aAAc,MAAM,IAAI,uBAAwB,SAAS,KAAK,CAAE,CAAE;AAAA,QAElF;AAIA,cAAM,mBAAmB,CAAC;AAE1B,iBAAUN,MAAK,GAAG,QAAQ,UAAU,QAAQA,MAAK,OAAOA,OAAQ;AAE/D,gBAAM,iBAAiB,UAAWA,GAAG;AACrC,gBAAM,eAAe,eAAe,OAAO,MAAM,eAAe,SAAS,MAAM;AAC/E,cAAI,WAAW,MAAM,UAAW,YAAa;AAE7C,cAAK,KAAK,cAAc,MAAO;AAE9B,uBAAW,KAAK,UAAU,OAAQ,eAAe,IAAK;AAGtD,gBAAK,UAAU,YAAY,EAAI,oBAAoB,oBAAsB;AAExE,oBAAM,eAAe,IAAI,kBAAkB;AAC3C,uBAAS,UAAU,KAAK,KAAM,cAAc,QAAS;AACrD,2BAAa,MAAM,KAAM,SAAS,KAAM;AACxC,yBAAW;AAAA,YAEZ,WAAY,YAAY,YAAY,EAAI,oBAAoB,iBAAmB;AAE9E,oBAAM,iBAAiB,IAAI,eAAgB,EAAE,MAAM,IAAI,iBAAiB,MAAM,CAAE;AAChF,uBAAS,UAAU,KAAK,KAAM,gBAAgB,QAAS;AACvD,6BAAe,MAAM,KAAM,SAAS,KAAM;AAC1C,6BAAe,MAAM,SAAS;AAC9B,yBAAW;AAAA,YAEZ;AAAA,UAED;AAEA,cAAK,aAAa,QAAY;AAE7B,gBAAK,QAAS;AAEb,yBAAW,IAAI,kBAAkB;AAAA,YAElC,WAAY,UAAW;AAEtB,yBAAW,IAAI,eAAgB,EAAE,MAAM,GAAG,iBAAiB,MAAM,CAAE;AAAA,YAEpE,OAAO;AAEN,yBAAW,IAAI,kBAAkB;AAAA,YAElC;AAEA,qBAAS,OAAO,eAAe;AAC/B,qBAAS,cAAc,eAAe,SAAS,QAAQ;AACvD,qBAAS,eAAe;AAExB,kBAAM,UAAW,YAAa,IAAI;AAAA,UAEnC;AAEA,2BAAiB,KAAM,QAAS;AAAA,QAEjC;AAIA,YAAI;AAEJ,YAAK,iBAAiB,SAAS,GAAI;AAElC,mBAAUA,MAAK,GAAG,QAAQ,UAAU,QAAQA,MAAK,OAAOA,OAAQ;AAE/D,kBAAM,iBAAiB,UAAWA,GAAG;AACrC,2BAAe,SAAU,eAAe,YAAY,eAAe,YAAYA,GAAG;AAAA,UAEnF;AAEA,cAAK,QAAS;AAEb,mBAAO,IAAI,aAAc,gBAAgB,gBAAiB;AAAA,UAE3D,WAAY,UAAW;AAEtB,mBAAO,IAAI,OAAQ,gBAAgB,gBAAiB;AAAA,UAErD,OAAO;AAEN,mBAAO,IAAI,KAAM,gBAAgB,gBAAiB;AAAA,UAEnD;AAAA,QAED,OAAO;AAEN,cAAK,QAAS;AAEb,mBAAO,IAAI,aAAc,gBAAgB,iBAAkB,CAAE,CAAE;AAAA,UAEhE,WAAY,UAAW;AAEtB,mBAAO,IAAI,OAAQ,gBAAgB,iBAAkB,CAAE,CAAE;AAAA,UAE1D,OAAO;AAEN,mBAAO,IAAI,KAAM,gBAAgB,iBAAkB,CAAE,CAAE;AAAA,UAExD;AAAA,QAED;AAEA,aAAK,OAAO,OAAO;AAEnB,kBAAU,IAAK,IAAK;AAAA,MAErB;AAAA,IAED,OAAO;AAIN,UAAK,MAAM,SAAS,SAAS,GAAI;AAEhC,cAAM,WAAW,IAAI,eAAgB,EAAE,MAAM,GAAG,iBAAiB,MAAM,CAAE;AAEzE,cAAM,iBAAiB,IAAI,eAAe;AAE1C,uBAAe,aAAc,YAAY,IAAI,uBAAwB,MAAM,UAAU,CAAE,CAAE;AAEzF,YAAK,MAAM,OAAO,SAAS,KAAK,MAAM,OAAQ,CAAE,MAAM,QAAY;AAEjE,yBAAe,aAAc,SAAS,IAAI,uBAAwB,MAAM,QAAQ,CAAE,CAAE;AACpF,mBAAS,eAAe;AAAA,QAEzB;AAEA,cAAM,SAAS,IAAI,OAAQ,gBAAgB,QAAS;AACpD,kBAAU,IAAK,MAAO;AAAA,MAEvB;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAED;;;AC33BA,IAAM,YAAN,cAAwB,OAAO;AAAA,EAE9B,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAEf,SAAK,eAAe;AAAA,EAErB;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,QAAQ;AAEd,UAAM,SAAS,IAAI,WAAY,MAAM,OAAQ;AAC7C,WAAO,QAAS,MAAM,IAAK;AAC3B,WAAO,gBAAiB,aAAc;AACtC,WAAO,iBAAkB,MAAM,aAAc;AAC7C,WAAO,mBAAoB,MAAM,eAAgB;AACjD,WAAO,KAAM,KAAK,SAAWW,OAAO;AAEnC,UAAI;AAEH,eAAQ,MAAM,MAAOA,KAAK,CAAE;AAAA,MAE7B,SAAU,GAAI;AAEb,YAAK,SAAU;AAEd,kBAAS,CAAE;AAAA,QAEZ,OAAO;AAEN,kBAAQ,MAAO,CAAE;AAAA,QAElB;AAEA,cAAM,QAAQ,UAAW,GAAI;AAAA,MAE9B;AAAA,IAED,GAAG,YAAY,OAAQ;AAAA,EAExB;AAAA,EAEA,MAAOA,OAAO;AAIb,aAAS,cAAe,QAAQ,WAAY;AAE3C,YAAM,WAAW,OAAO;AACxB,YAAM,UAAU,IAAI,WAAY,SAAU;AAC1C,UAAI,QAAQ;AACZ,UAAI,SAAS;AACb,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,SAAG;AAEF,eAAO,OAAQ,OAAS;AACxB,YAAK,OAAS,KAAK,GAAM;AAExB;AACA,cAAK,SAAS,OAAO,UAAY,OAAM,IAAI,MAAO,mCAAoC;AACtF,cAAK,QAAQ,OAAO,SAAW,OAAM,IAAI,MAAO,yBAA0B;AAC1E,aAAG;AAEF,oBAAS,QAAU,IAAI,OAAQ,OAAS;AAAA,UAEzC,SAAU,EAAG;AAAA,QAEd,OAAO;AAEN,gBAAM,QAAQ;AACd,gBAAM,WAAa,OAAO,OAAU,KAAM;AAC1C,cAAK,SAAS,SAAW,OAAM,IAAI,MAAO,yBAA0B;AACpE,cAAK,QAAQ,GAAI;AAEhB,mBAAO,OAAQ,OAAS;AACxB,gBAAK,SAAS,SAAW,OAAM,IAAI,MAAO,yBAA0B;AAAA,UAErE;AAEA,iBAAO,OAAQ,OAAS;AACxB,cAAK,SAAS,MAAM,IAAI,UAAY,OAAM,IAAI,MAAO,mCAAoC;AACzF,cAAK,MAAM,EAAI,OAAM,IAAI,MAAO,yBAA0B;AAC1D,cAAK,OAAO,OAAS,OAAM,IAAI,MAAO,yBAA0B;AAChE,aAAG;AAEF,oBAAS,QAAU,IAAI,QAAS,KAAO;AAAA,UAExC,SAAU,EAAG,MAAM;AAAA,QAEpB;AAAA,MAED,SAAU,QAAQ;AAElB,aAAO;AAAA,IAER;AAEA,aAAS,YAAaA,OAAO;AAE5B,YAAMC,aAAY,CAAC;AACnB,YAAM,UAAUD,MAAK,OAAQ,sBAAuB;AACpD,YAAM,UAAU,uBAAuB,KAAMA,MAAK,MAAO,UAAU,CAAE,CAAE;AAEvE,MAAAC,WAAU,OAAO,QAAS,CAAE;AAC5B,MAAAA,WAAU,YAAY,QAAS,CAAE,EAAE,SAAS;AAC5C,MAAAA,WAAU,MAAMD,MAAK,MAAO,GAAGC,WAAU,SAAU;AAInD,MAAAA,WAAU,MAAMA,WAAU,IAAI,QAAS,SAAS,EAAG;AAInD,MAAAA,WAAU,UAAU,gBAAgB,KAAMA,WAAU,GAAI;AACxD,MAAAA,WAAU,SAAS,eAAe,KAAMA,WAAU,GAAI;AACtD,MAAAA,WAAU,OAAO,aAAa,KAAMA,WAAU,GAAI;AAClD,MAAAA,WAAU,OAAO,aAAa,KAAMA,WAAU,GAAI;AAClD,MAAAA,WAAU,QAAQ,cAAc,KAAMA,WAAU,GAAI;AACpD,MAAAA,WAAU,QAAQ,cAAc,KAAMA,WAAU,GAAI;AACpD,MAAAA,WAAU,SAAS,eAAe,KAAMA,WAAU,GAAI;AACtD,MAAAA,WAAU,YAAY,kBAAkB,KAAMA,WAAU,GAAI;AAC5D,MAAAA,WAAU,SAAS,eAAe,KAAMA,WAAU,GAAI;AAItD,UAAKA,WAAU,YAAY;AAC1B,QAAAA,WAAU,UAAU,WAAYA,WAAU,QAAS,CAAE,CAAE;AAExD,MAAAA,WAAU,SAAWA,WAAU,WAAW,OAASA,WAAU,OAAQ,CAAE,EAAE,MAAO,GAAI,IAAI,CAAC;AAEzF,UAAKA,WAAU,SAAS;AACvB,QAAAA,WAAU,OAAOA,WAAU,KAAM,CAAE,EAAE,MAAO,GAAI;AAEjD,UAAKA,WAAU,UAAU;AACxB,QAAAA,WAAU,QAAQ,SAAUA,WAAU,MAAO,CAAE,CAAE;AAElD,UAAKA,WAAU,WAAW;AACzB,QAAAA,WAAU,SAAS,SAAUA,WAAU,OAAQ,CAAE,CAAE;AAEpD,UAAKA,WAAU,cAAc;AAC5B,QAAAA,WAAU,YAAYA,WAAU,UAAW,CAAE;AAE9C,UAAKA,WAAU,WAAW;AACzB,QAAAA,WAAU,SAAS,SAAUA,WAAU,OAAQ,CAAE,GAAG,EAAG;AAExD,UAAKA,WAAU,WAAW;AACzB,QAAAA,WAAU,SAASA,WAAU,QAAQA,WAAU;AAEhD,UAAKA,WAAU,SAAS,MAAO;AAE9B,QAAAA,WAAU,OAAOA,WAAU,KAAM,CAAE,EAAE,MAAO,GAAI,EAAE,IAAK,SAAWC,IAAI;AAErE,iBAAO,SAAUA,IAAG,EAAG;AAAA,QAExB,CAAE;AAAA,MAEH;AAEA,UAAKD,WAAU,UAAU,MAAO;AAE/B,QAAAA,WAAU,QAAQA,WAAU,MAAO,CAAE,EAAE,MAAO,GAAI,EAAE,IAAK,SAAWC,IAAI;AAEvE,iBAAO,SAAUA,IAAG,EAAG;AAAA,QAExB,CAAE;AAAA,MAEH,OAAO;AAEN,QAAAD,WAAU,QAAQ,CAAC;AAEnB,iBAAU,IAAI,GAAGE,KAAIF,WAAU,OAAO,QAAQ,IAAIE,IAAG,KAAO;AAE3D,UAAAF,WAAU,MAAM,KAAM,CAAE;AAAA,QAEzB;AAAA,MAED;AAEA,MAAAA,WAAU,SAAS,CAAC;AAEpB,UAAI,UAAU;AAEd,eAAU,IAAI,GAAGE,KAAIF,WAAU,OAAO,QAAQ,IAAIE,IAAG,KAAO;AAE3D,YAAKF,WAAU,SAAS,SAAU;AAEjC,UAAAA,WAAU,OAAQA,WAAU,OAAQ,CAAE,CAAE,IAAI;AAAA,QAE7C,OAAO;AAEN,UAAAA,WAAU,OAAQA,WAAU,OAAQ,CAAE,CAAE,IAAI;AAC5C,qBAAWA,WAAU,KAAM,CAAE,IAAIA,WAAU,MAAO,CAAE;AAAA,QAErD;AAAA,MAED;AAIA,MAAAA,WAAU,UAAU;AAEpB,aAAOA;AAAA,IAER;AAEA,UAAM,WAAW,IAAI,YAAY,EAAE,OAAQD,KAAK;AAIhD,UAAM,YAAY,YAAa,QAAS;AAIxC,UAAMI,YAAW,CAAC;AAClB,UAAM,SAAS,CAAC;AAChB,UAAM,QAAQ,CAAC;AACf,UAAM,YAAY,CAAC;AACnB,UAAM,QAAQ,CAAC;AAEf,UAAMC,KAAI,IAAI,MAAM;AAIpB,QAAK,UAAU,SAAS,SAAU;AAEjC,YAAM,SAAS,UAAU;AACzB,YAAM,UAAU,SAAS,MAAO,UAAU,SAAU;AACpD,YAAM,QAAQ,QAAQ,MAAO,IAAK;AAElC,eAAU,IAAI,GAAGF,KAAI,MAAM,QAAQ,IAAIA,IAAG,KAAO;AAEhD,YAAK,MAAO,CAAE,MAAM,GAAK;AAEzB,cAAMG,QAAO,MAAO,CAAE,EAAE,MAAO,GAAI;AAEnC,YAAK,OAAO,MAAM,QAAY;AAE7B,UAAAF,UAAS,KAAM,WAAYE,MAAM,OAAO,CAAE,CAAE,CAAE;AAC9C,UAAAF,UAAS,KAAM,WAAYE,MAAM,OAAO,CAAE,CAAE,CAAE;AAC9C,UAAAF,UAAS,KAAM,WAAYE,MAAM,OAAO,CAAE,CAAE,CAAE;AAAA,QAE/C;AAEA,YAAK,OAAO,QAAQ,QAAY;AAE/B,gBAAM,kBAAkB,UAAU,OAAO,UAAW,CAAE,UAAW,UAAU,KAAM;AACjF,gBAAM,WAAW,UAAU,KAAM,eAAgB;AAEjD,gBAAM,QAAQ,WAAYA,MAAM,OAAO,GAAI,CAAE;AAC7C,cAAI,MAAM;AAEV,cAAK,aAAa,KAAM;AAIvB,kBAAM,OAAO,IAAI,aAAc,CAAE;AACjC,iBAAM,CAAE,IAAI;AACZ,kBAAM,IAAI,WAAY,KAAK,MAAO,EAAG,CAAE;AAAA,UAExC;AAEA,gBAAM,KAAQ,OAAO,KAAO,OAAa;AACzC,gBAAMC,MAAQ,OAAO,IAAM,OAAa;AACxC,gBAAMC,MAAQ,OAAO,IAAM,OAAa;AAExC,UAAAH,GAAE,IAAK,GAAGE,IAAGC,EAAE,EAAE,oBAAoB;AAErC,gBAAM,KAAMH,GAAE,GAAGA,GAAE,GAAGA,GAAE,CAAE;AAAA,QAE3B;AAEA,YAAK,OAAO,aAAa,QAAY;AAEpC,iBAAO,KAAM,WAAYC,MAAM,OAAO,QAAS,CAAE,CAAE;AACnD,iBAAO,KAAM,WAAYA,MAAM,OAAO,QAAS,CAAE,CAAE;AACnD,iBAAO,KAAM,WAAYA,MAAM,OAAO,QAAS,CAAE,CAAE;AAAA,QAEpD;AAEA,YAAK,OAAO,cAAc,QAAY;AAErC,oBAAU,KAAM,WAAYA,MAAM,OAAO,SAAU,CAAE,CAAE;AAAA,QAExD;AAEA,YAAK,OAAO,UAAU,QAAY;AAEjC,gBAAM,KAAM,SAAUA,MAAM,OAAO,KAAM,CAAE,CAAE;AAAA,QAE9C;AAAA,MAED;AAAA,IAED;AAQA,QAAK,UAAU,SAAS,qBAAsB;AAE7C,YAAM,QAAQ,IAAI,YAAaN,MAAK,MAAO,UAAU,WAAW,UAAU,YAAY,CAAE,CAAE;AAC1F,YAAM,iBAAiB,MAAO,CAAE;AAChC,YAAM,mBAAmB,MAAO,CAAE;AAClC,YAAM,eAAe,cAAe,IAAI,WAAYA,OAAM,UAAU,YAAY,GAAG,cAAe,GAAG,gBAAiB;AACtH,YAAM,WAAW,IAAI,SAAU,aAAa,MAAO;AAEnD,YAAM,SAAS,UAAU;AAEzB,eAAU,IAAI,GAAG,IAAI,UAAU,QAAQ,KAAO;AAE7C,YAAK,OAAO,MAAM,QAAY;AAE7B,gBAAM,SAAS,UAAU,OAAO,QAAS,GAAI;AAC7C,gBAAM,SAAS,UAAU,OAAO,QAAS,GAAI;AAC7C,gBAAM,SAAS,UAAU,OAAO,QAAS,GAAI;AAC7C,UAAAI,UAAS,KAAM,SAAS,WAAc,UAAU,SAAS,OAAO,IAAM,UAAU,KAAM,MAAO,IAAI,GAAG,KAAK,YAAa,CAAE;AACxH,UAAAA,UAAS,KAAM,SAAS,WAAc,UAAU,SAAS,OAAO,IAAM,UAAU,KAAM,MAAO,IAAI,GAAG,KAAK,YAAa,CAAE;AACxH,UAAAA,UAAS,KAAM,SAAS,WAAc,UAAU,SAAS,OAAO,IAAM,UAAU,KAAM,MAAO,IAAI,GAAG,KAAK,YAAa,CAAE;AAAA,QAEzH;AAEA,YAAK,OAAO,QAAQ,QAAY;AAE/B,gBAAM,WAAW,UAAU,OAAO,QAAS,KAAM;AAEjD,gBAAM,IAAI,SAAS,SAAY,UAAU,SAAS,OAAO,MAAQ,UAAU,KAAM,QAAS,IAAI,IAAI,CAAE,IAAI;AACxG,gBAAMG,KAAI,SAAS,SAAY,UAAU,SAAS,OAAO,MAAQ,UAAU,KAAM,QAAS,IAAI,IAAI,CAAE,IAAI;AACxG,gBAAMC,KAAI,SAAS,SAAY,UAAU,SAAS,OAAO,MAAQ,UAAU,KAAM,QAAS,IAAI,IAAI,CAAE,IAAI;AAExG,UAAAH,GAAE,IAAK,GAAGE,IAAGC,EAAE,EAAE,oBAAoB;AAErC,gBAAM,KAAMH,GAAE,GAAGA,GAAE,GAAGA,GAAE,CAAE;AAAA,QAE3B;AAEA,YAAK,OAAO,aAAa,QAAY;AAEpC,gBAAM,SAAS,UAAU,OAAO,QAAS,UAAW;AACpD,gBAAM,SAAS,UAAU,OAAO,QAAS,UAAW;AACpD,gBAAM,SAAS,UAAU,OAAO,QAAS,UAAW;AACpD,iBAAO,KAAM,SAAS,WAAc,UAAU,SAAS,OAAO,WAAa,UAAU,KAAM,MAAO,IAAI,GAAG,KAAK,YAAa,CAAE;AAC7H,iBAAO,KAAM,SAAS,WAAc,UAAU,SAAS,OAAO,WAAa,UAAU,KAAM,MAAO,IAAI,GAAG,KAAK,YAAa,CAAE;AAC7H,iBAAO,KAAM,SAAS,WAAc,UAAU,SAAS,OAAO,WAAa,UAAU,KAAM,MAAO,IAAI,GAAG,KAAK,YAAa,CAAE;AAAA,QAE9H;AAEA,YAAK,OAAO,cAAc,QAAY;AAErC,gBAAM,iBAAiB,UAAU,OAAO,QAAS,WAAY;AAC7D,oBAAU,KAAM,SAAS,WAAc,UAAU,SAAS,OAAO,YAAc,UAAU,KAAM,cAAe,IAAI,GAAG,KAAK,YAAa,CAAE;AAAA,QAE1I;AAEA,YAAK,OAAO,UAAU,QAAY;AAEjC,gBAAM,aAAa,UAAU,OAAO,QAAS,OAAQ;AACrD,gBAAM,KAAM,SAAS,SAAY,UAAU,SAAS,OAAO,QAAU,UAAU,KAAM,UAAW,IAAI,GAAG,KAAK,YAAa,CAAE;AAAA,QAE5H;AAAA,MAED;AAAA,IAED;AAIA,QAAK,UAAU,SAAS,UAAW;AAElC,YAAM,WAAW,IAAI,SAAUL,OAAM,UAAU,SAAU;AACzD,YAAM,SAAS,UAAU;AAEzB,eAAU,IAAI,GAAG,MAAM,GAAG,IAAI,UAAU,QAAQ,KAAM,OAAO,UAAU,SAAU;AAEhF,YAAK,OAAO,MAAM,QAAY;AAE7B,UAAAI,UAAS,KAAM,SAAS,WAAY,MAAM,OAAO,GAAG,KAAK,YAAa,CAAE;AACxE,UAAAA,UAAS,KAAM,SAAS,WAAY,MAAM,OAAO,GAAG,KAAK,YAAa,CAAE;AACxE,UAAAA,UAAS,KAAM,SAAS,WAAY,MAAM,OAAO,GAAG,KAAK,YAAa,CAAE;AAAA,QAEzE;AAEA,YAAK,OAAO,QAAQ,QAAY;AAE/B,gBAAM,IAAI,SAAS,SAAU,MAAM,OAAO,MAAM,CAAE,IAAI;AACtD,gBAAMG,KAAI,SAAS,SAAU,MAAM,OAAO,MAAM,CAAE,IAAI;AACtD,gBAAMC,KAAI,SAAS,SAAU,MAAM,OAAO,MAAM,CAAE,IAAI;AAEtD,UAAAH,GAAE,IAAK,GAAGE,IAAGC,EAAE,EAAE,oBAAoB;AAErC,gBAAM,KAAMH,GAAE,GAAGA,GAAE,GAAGA,GAAE,CAAE;AAAA,QAE3B;AAEA,YAAK,OAAO,aAAa,QAAY;AAEpC,iBAAO,KAAM,SAAS,WAAY,MAAM,OAAO,UAAU,KAAK,YAAa,CAAE;AAC7E,iBAAO,KAAM,SAAS,WAAY,MAAM,OAAO,UAAU,KAAK,YAAa,CAAE;AAC7E,iBAAO,KAAM,SAAS,WAAY,MAAM,OAAO,UAAU,KAAK,YAAa,CAAE;AAAA,QAE9E;AAEA,YAAK,OAAO,cAAc,QAAY;AAErC,oBAAU,KAAM,SAAS,WAAY,MAAM,OAAO,WAAW,KAAK,YAAa,CAAE;AAAA,QAElF;AAEA,YAAK,OAAO,UAAU,QAAY;AAEjC,gBAAM,KAAM,SAAS,SAAU,MAAM,OAAO,OAAO,KAAK,YAAa,CAAE;AAAA,QAExE;AAAA,MAED;AAAA,IAED;AAIA,UAAM,WAAW,IAAI,eAAe;AAEpC,QAAKD,UAAS,SAAS,EAAI,UAAS,aAAc,YAAY,IAAI,uBAAwBA,WAAU,CAAE,CAAE;AACxG,QAAK,OAAO,SAAS,EAAI,UAAS,aAAc,UAAU,IAAI,uBAAwB,QAAQ,CAAE,CAAE;AAClG,QAAK,MAAM,SAAS,EAAI,UAAS,aAAc,SAAS,IAAI,uBAAwB,OAAO,CAAE,CAAE;AAC/F,QAAK,UAAU,SAAS,EAAI,UAAS,aAAc,aAAa,IAAI,uBAAwB,WAAW,CAAE,CAAE;AAC3G,QAAK,MAAM,SAAS,EAAI,UAAS,aAAc,SAAS,IAAI,qBAAsB,OAAO,CAAE,CAAE;AAE7F,aAAS,sBAAsB;AAI/B,UAAM,WAAW,IAAI,eAAgB,EAAE,MAAM,KAAM,CAAE;AAErD,QAAK,MAAM,SAAS,GAAI;AAEvB,eAAS,eAAe;AAAA,IAEzB;AAIA,WAAO,IAAI,OAAQ,UAAU,QAAS;AAAA,EAEvC;AAED;;;ACxcA,IAAM,YAAN,cAAwB,OAAO;AAAA,EAE9B,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAAA,EAEhB;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,QAAQ;AAEd,UAAM,SAAS,IAAI,WAAY,MAAM,OAAQ;AAC7C,WAAO,QAAS,MAAM,IAAK;AAC3B,WAAO,iBAAkB,MAAM,aAAc;AAC7C,WAAO,mBAAoB,MAAM,eAAgB;AACjD,WAAO,KAAM,KAAK,SAAWK,OAAO;AAEnC,UAAI;AAEH,eAAQ,MAAM,MAAOA,KAAK,CAAE;AAAA,MAE7B,SAAU,GAAI;AAEb,YAAK,SAAU;AAEd,kBAAS,CAAE;AAAA,QAEZ,OAAO;AAEN,kBAAQ,MAAO,CAAE;AAAA,QAElB;AAEA,cAAM,QAAQ,UAAW,GAAI;AAAA,MAE9B;AAAA,IAED,GAAG,YAAY,OAAQ;AAAA,EAExB;AAAA;AAAA,EAIA,MAAOA,OAAO;AAEb,aAAS,KAAMA,OAAO;AAErB,aAAOA,MAAK,QAAS,UAAU,EAAG,EAAE,QAAS,UAAU,EAAG;AAAA,IAE3D;AAEA,aAAS,WAAYA,OAAO;AAE3B,aAAOA,MAAK,OAAQ,CAAE,EAAE,YAAY,IAAIA,MAAK,MAAO,CAAE,EAAE,YAAY;AAAA,IAErE;AAEA,aAAS,KAAM,GAAG,GAAI;AAErB,aAAO,MAAM,KAAK,IAAK,GAAG,CAAE,IAAI,MAAM,KAAK,IAAK,GAAG,CAAE;AAAA,IAEtD;AAEA,aAAS,UAAW,OAAOC,SAAQ,OAAO,GAAI;AAE7C,YAAM,QAAQ,SAAU,MAAO,CAAE,EAAE,MAAO,OAAO,QAAQA,OAAO,CAAE;AAElE,UAAK,OAAQ;AAEZ,cAAM,IAAI,KAAM,OAAO,KAAM;AAE7B,YAAK,OAAQ,CAAE,MAAM,QAAY;AAEhC,iBAAO,KAAM,CAAE,QAAQ,GAAG,QAAQ,GAAG,CAAE,CAAE;AACzC,iBAAQ,CAAE,IAAI,OAAO,SAAS;AAAA,QAE/B,OAAO;AAAA,QAOP;AAAA,MAED;AAAA,IAED;AAEA,aAAS,gBAAgB;AAExB,YAAM,QAAQ;AAAA,QACb,eAAe,IAAI,eAAe;AAAA,QAClC,eAAe,IAAI,eAAe;AAAA,QAClC,MAAM;AAAA,UACL;AAAA,QACD;AAAA,MACD;AAEA,YAAM,gBAAgB,MAAM;AAC5B,YAAM,gBAAgB,MAAM;AAE5B,YAAM,gBAAgB,CAAC;AACvB,YAAM,cAAc,CAAC;AACrB,YAAM,gBAAgB,CAAC;AAIvB,YAAMC,KAAI,IAAI,MAAM;AAEpB,eAAU,IAAI,GAAGC,KAAI,MAAM,QAAQ,IAAIA,IAAG,KAAO;AAEhD,cAAM,OAAO,MAAO,CAAE;AAEtB,cAAMC,KAAI,KAAM,CAAE;AAClB,cAAMC,KAAI,KAAM,CAAE;AAClB,cAAM,IAAI,KAAM,CAAE;AAElB,sBAAc,KAAMD,IAAGC,IAAG,CAAE;AAE5B,cAAM,IAAI,KAAM,CAAE,EAAG,CAAE,IAAI;AAC3B,cAAMC,KAAI,KAAM,CAAE,EAAG,CAAE,IAAI;AAC3B,cAAMC,KAAI,KAAM,CAAE,EAAG,CAAE,IAAI;AAE3B,QAAAL,GAAE,IAAK,GAAGI,IAAGC,EAAE,EAAE,oBAAoB;AAErC,oBAAY,KAAML,GAAE,GAAGA,GAAE,GAAGA,GAAE,CAAE;AAAA,MAEjC;AAIA,eAAU,IAAI,GAAGC,KAAI,OAAO,QAAQ,IAAIA,IAAG,KAAO;AAEjD,cAAM,OAAO,OAAQ,CAAE;AAEvB,cAAM,QAAQ,KAAM,CAAE;AACtB,cAAM,MAAM,KAAM,CAAE;AAEpB,cAAM,YAAY,SAAU,KAAM;AAClC,cAAM,UAAU,SAAU,GAAI;AAE9B,YAAIC,KAAI,UAAW,CAAE;AACrB,YAAIC,KAAI,UAAW,CAAE;AACrB,YAAI,IAAI,UAAW,CAAE;AAErB,sBAAc,KAAMD,IAAGC,IAAG,CAAE;AAE5B,QAAAD,KAAI,QAAS,CAAE;AACf,QAAAC,KAAI,QAAS,CAAE;AACf,YAAI,QAAS,CAAE;AAEf,sBAAc,KAAMD,IAAGC,IAAG,CAAE;AAAA,MAE7B;AAIA,oBAAc,aAAc,YAAY,IAAI,uBAAwB,eAAe,CAAE,CAAE;AACvF,oBAAc,aAAc,SAAS,IAAI,uBAAwB,aAAa,CAAE,CAAE;AAElF,oBAAc,aAAc,YAAY,IAAI,uBAAwB,eAAe,CAAE,CAAE;AAEvF,aAAO;AAAA,IAER;AAEA,UAAM,MAAM,EAAE,GAAG,CAAE,KAAK,KAAK,GAAI,GAAG,IAAI,CAAE,KAAK,KAAK,GAAI,GAAG,IAAI,CAAE,KAAK,KAAK,GAAI,GAAG,IAAI,CAAE,KAAK,KAAK,CAAE,GAAG,GAAG,CAAE,KAAK,KAAK,GAAI,GAAG,GAAG,CAAE,KAAK,KAAK,GAAI,GAAG,GAAG,CAAE,IAAI,IAAI,GAAI,GAAG,GAAG,CAAE,KAAK,IAAI,EAAG,GAAG,GAAG,CAAE,KAAK,KAAK,EAAG,GAAG,IAAI,CAAE,KAAK,KAAK,GAAI,GAAG,IAAI,CAAE,KAAK,IAAI,GAAI,GAAG,IAAI,CAAE,KAAK,KAAK,CAAE,GAAG,IAAI,CAAE,KAAK,KAAK,GAAI,GAAG,IAAI,CAAE,KAAK,KAAK,GAAI,GAAG,GAAG,CAAE,KAAK,KAAK,CAAE,GAAG,GAAG,CAAE,KAAK,KAAK,EAAG,GAAG,IAAI,CAAE,IAAI,KAAK,EAAG,GAAG,IAAI,CAAE,KAAK,KAAK,GAAI,GAAG,GAAG,CAAE,KAAK,IAAI,GAAI,GAAG,IAAI,CAAE,IAAI,KAAK,CAAE,GAAG,IAAI,CAAE,KAAK,KAAK,GAAI,GAAG,IAAI,CAAE,KAAK,KAAK,GAAI,GAAG,GAAG,CAAE,KAAK,KAAK,GAAI,GAAG,IAAI,CAAE,KAAK,KAAK,GAAI,GAAG,IAAI,CAAE,KAAK,KAAK,GAAI,GAAG,IAAI,CAAE,KAAK,KAAK,EAAG,GAAG,IAAI,CAAE,KAAK,KAAK,GAAI,GAAG,IAAI,CAAE,IAAI,KAAK,EAAG,GAAG,IAAI,CAAE,KAAK,KAAK,EAAG,GAAG,IAAI,CAAE,KAAK,KAAK,GAAI,GAAG,IAAI,CAAE,KAAK,KAAK,GAAI,GAAG,IAAI,CAAE,KAAK,KAAK,GAAI,GAAG,IAAI,CAAE,KAAK,KAAK,GAAI,GAAG,IAAI,CAAE,KAAK,KAAK,CAAE,GAAG,IAAI,CAAE,KAAK,IAAI,EAAG,GAAG,IAAI,CAAE,IAAI,KAAK,GAAI,GAAG,IAAI,CAAE,KAAK,IAAI,GAAI,GAAG,IAAI,CAAE,GAAG,KAAK,CAAE,GAAG,GAAG,CAAE,KAAK,KAAK,GAAI,GAAG,IAAI,CAAE,KAAK,KAAK,GAAI,GAAG,IAAI,CAAE,KAAK,KAAK,GAAI,GAAG,IAAI,CAAE,IAAI,KAAK,GAAI,GAAG,IAAI,CAAE,IAAI,KAAK,GAAI,GAAG,IAAI,CAAE,IAAI,KAAK,GAAI,GAAG,IAAI,CAAE,IAAI,KAAK,GAAI,GAAG,IAAI,CAAE,GAAG,KAAK,GAAI,GAAG,IAAI,CAAE,KAAK,KAAK,GAAI,GAAG,IAAI,CAAE,KAAK,KAAK,GAAI,GAAG,IAAI,CAAE,KAAK,KAAK,GAAI,GAAG,IAAI,CAAE,KAAK,KAAK,GAAI,GAAG,IAAI,CAAE,KAAK,IAAI,GAAI,GAAG,IAAI,CAAE,KAAK,KAAK,CAAE,GAAG,GAAG,CAAE,KAAK,GAAG,GAAI,GAAG,IAAI,CAAE,IAAI,KAAK,GAAI,GAAG,IAAI,CAAE,IAAI,IAAI,GAAI,GAAG,IAAI,CAAE,GAAG,KAAK,CAAE,GAAG,IAAI,CAAE,KAAK,KAAK,GAAI,GAAG,IAAI,CAAE,KAAK,KAAK,GAAI,GAAG,IAAI,CAAE,KAAK,KAAK,GAAI,GAAG,IAAI,CAAE,KAAK,KAAK,GAAI,GAAG,IAAI,CAAE,KAAK,KAAK,GAAI,GAAG,IAAI,CAAE,KAAK,KAAK,GAAI,GAAG,IAAI,CAAE,IAAI,KAAK,GAAI,GAAG,IAAI,CAAE,IAAI,KAAK,GAAI,GAAG,IAAI,CAAE,IAAI,KAAK,GAAI,GAAG,IAAI,CAAE,IAAI,KAAK,GAAI,GAAG,IAAI,CAAE,GAAG,KAAK,GAAI,GAAG,IAAI,CAAE,GAAG,KAAK,GAAI,GAAG,IAAI,CAAE,GAAG,KAAK,EAAG,GAAG,IAAI,CAAE,GAAG,KAAK,EAAG,GAAG,IAAI,CAAE,GAAG,KAAK,EAAG,GAAG,IAAI,CAAE,IAAI,KAAK,GAAI,GAAG,IAAI,CAAE,IAAI,KAAK,GAAI,GAAG,GAAG,CAAE,IAAI,KAAK,GAAI,GAAG,IAAI,CAAE,IAAI,KAAK,GAAI,GAAG,IAAI,CAAE,IAAI,KAAK,GAAI,GAAG,IAAI,CAAE,IAAI,IAAI,GAAI,GAAG,IAAI,CAAE,KAAK,KAAK,GAAI,GAAG,IAAI,CAAE,KAAK,KAAK,EAAG,GAAG,IAAI,CAAE,KAAK,KAAK,GAAI,GAAG,IAAI,CAAE,KAAK,IAAI,EAAG,GAAG,IAAI,CAAE,IAAI,IAAI,EAAG,GAAG,IAAI,CAAE,KAAK,IAAI,GAAI,GAAG,IAAI,CAAE,KAAK,IAAI,CAAE,GAAG,IAAI,CAAE,KAAK,IAAI,EAAG,GAAG,IAAI,CAAE,IAAI,KAAK,GAAI,GAAG,IAAI,CAAE,IAAI,GAAG,GAAI,GAAG,IAAI,CAAE,GAAG,KAAK,CAAE,GAAG,IAAI,CAAE,KAAK,KAAK,GAAI,GAAG,IAAI,CAAE,GAAG,KAAK,GAAI,GAAG,IAAI,CAAE,GAAG,KAAK,GAAI,GAAG,GAAG,CAAE,GAAG,KAAK,GAAI,GAAG,IAAI,CAAE,GAAG,KAAK,GAAI,GAAG,IAAI,CAAE,GAAG,KAAK,GAAI,GAAG,IAAI,CAAE,IAAI,IAAI,GAAI,GAAG,IAAI,CAAE,KAAK,IAAI,GAAI,GAAG,IAAI,CAAE,KAAK,IAAI,GAAI,GAAG,IAAI,CAAE,KAAK,IAAI,GAAI,GAAG,IAAI,CAAE,KAAK,IAAI,GAAI,GAAG,IAAI,CAAE,KAAK,IAAI,GAAI,GAAG,IAAI,CAAE,KAAK,IAAI,GAAI,GAAG,IAAI,CAAE,KAAK,IAAI,GAAI,GAAG,IAAI,CAAE,KAAK,GAAG,GAAI,GAAG,IAAI,CAAE,KAAK,GAAG,EAAG,GAAG,IAAI,CAAE,KAAK,GAAG,EAAG,GAAG,IAAI,CAAE,KAAK,GAAG,EAAG,GAAG,IAAI,CAAE,KAAK,GAAG,EAAG,GAAG,IAAI,CAAE,KAAK,GAAG,EAAG,GAAG,IAAI,CAAE,KAAK,GAAG,EAAG,GAAG,IAAI,CAAE,KAAK,GAAG,EAAG,GAAG,IAAI,CAAE,KAAK,GAAG,EAAG,GAAG,IAAI,CAAE,KAAK,GAAG,EAAG,GAAG,KAAK,CAAE,KAAK,GAAG,EAAG,GAAG,KAAK,CAAE,KAAK,GAAG,EAAG,GAAG,KAAK,CAAE,KAAK,GAAG,EAAG,GAAG,KAAK,CAAE,KAAK,GAAG,EAAG,GAAG,KAAK,CAAE,KAAK,GAAG,EAAG,GAAG,KAAK,CAAE,KAAK,GAAG,EAAG,EAAE;AAE9/E,UAAM,QAAQ,CAAC;AAEf,UAAM,SAAS,CAAC;AAChB,UAAM,SAAS,CAAC;AAChB,UAAM,WAAW,CAAC;AAIlB,UAAM,QAAQL,MAAK,MAAO,IAAK;AAE/B,aAAU,IAAI,GAAGG,KAAI,MAAM,QAAQ,IAAIA,IAAG,KAAO;AAEhD,UAAK,MAAO,CAAE,EAAE,MAAO,GAAG,CAAE,MAAM,UAAU,MAAO,CAAE,EAAE,MAAO,GAAG,CAAE,MAAM,UAAW;AAEnF,cAAMC,KAAI,WAAY,MAAO,CAAE,EAAE,MAAO,IAAI,EAAG,CAAE;AACjD,cAAMC,KAAI,WAAY,MAAO,CAAE,EAAE,MAAO,IAAI,EAAG,CAAE;AACjD,cAAM,IAAI,WAAY,MAAO,CAAE,EAAE,MAAO,IAAI,EAAG,CAAE;AACjD,cAAMG,SAAQ,SAAU,MAAO,CAAE,EAAE,MAAO,GAAG,EAAG,CAAE,IAAI;AAEtD,YAAI,IAAI,KAAM,MAAO,CAAE,EAAE,MAAO,IAAI,EAAG,CAAE,EAAE,YAAY;AAEvD,YAAK,MAAM,IAAK;AAEf,cAAI,KAAM,MAAO,CAAE,EAAE,MAAO,IAAI,EAAG,CAAE,EAAE,YAAY;AAAA,QAEpD;AAEA,cAAM,WAAW,CAAEJ,IAAGC,IAAG,GAAG,IAAK,CAAE,GAAG,WAAY,CAAE,CAAE;AAEtD,cAAM,KAAM,QAAS;AACrB,iBAAUG,MAAM,IAAI;AAAA,MAErB,WAAY,MAAO,CAAE,EAAE,MAAO,GAAG,CAAE,MAAM,UAAW;AAEnD,cAAM,QAAQ,SAAU,MAAO,CAAE,EAAE,MAAO,GAAG,EAAG,CAAE;AAElD,kBAAW,IAAI,GAAG,OAAO,CAAE;AAC3B,kBAAW,IAAI,GAAG,OAAO,CAAE;AAC3B,kBAAW,IAAI,GAAG,OAAO,CAAE;AAC3B,kBAAW,IAAI,GAAG,OAAO,CAAE;AAAA,MAE5B;AAAA,IAED;AAIA,WAAO,cAAc;AAAA,EAEtB;AAED;;;ACzLA,IAAMC,UAAS,IAAI,MAAM;AAEzB,IAAM,YAAN,cAAwB,OAAO;AAAA,EAE9B,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAEf,SAAK,sBAAsB,CAAC;AAC5B,SAAK,wBAAwB,CAAC;AAAA,EAE/B;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,QAAQ;AAEd,UAAM,SAAS,IAAI,WAAY,KAAK,OAAQ;AAC5C,WAAO,QAAS,KAAK,IAAK;AAC1B,WAAO,gBAAiB,aAAc;AACtC,WAAO,iBAAkB,KAAK,aAAc;AAC5C,WAAO,mBAAoB,KAAK,eAAgB;AAChD,WAAO,KAAM,KAAK,SAAWC,OAAO;AAEnC,UAAI;AAEH,eAAQ,MAAM,MAAOA,KAAK,CAAE;AAAA,MAE7B,SAAU,GAAI;AAEb,YAAK,SAAU;AAEd,kBAAS,CAAE;AAAA,QAEZ,OAAO;AAEN,kBAAQ,MAAO,CAAE;AAAA,QAElB;AAEA,cAAM,QAAQ,UAAW,GAAI;AAAA,MAE9B;AAAA,IAED,GAAG,YAAY,OAAQ;AAAA,EAExB;AAAA,EAEA,uBAAwB,SAAU;AAEjC,SAAK,sBAAsB;AAAA,EAE5B;AAAA,EAEA,6BAA8B,SAAU;AAEvC,SAAK,wBAAwB;AAAA,EAE9B;AAAA,EAEA,MAAOC,OAAO;AAEb,aAAS,YAAaA,OAAM,eAAe,GAAI;AAE9C,YAAM,gBAAgB;AACtB,UAAI,aAAa;AACjB,YAAM,SAAS,cAAc,KAAMA,KAAK;AAExC,UAAK,WAAW,MAAO;AAEtB,qBAAa,OAAQ,CAAE;AAAA,MAExB;AAEA,YAAM,SAAS;AAAA,QACd,UAAU,CAAC;AAAA,QACX,UAAU,CAAC;AAAA,QACX;AAAA,QACA,SAAS;AAAA,MACV;AAEA,YAAM,QAAQ,WAAW,MAAO,YAAa;AAC7C,UAAI;AAEJ,eAAS,0BAA2B,eAAe,qBAAsB;AAExE,cAAMC,YAAW,EAAE,MAAM,cAAe,CAAE,EAAE;AAE5C,YAAKA,UAAS,SAAS,QAAS;AAE/B,UAAAA,UAAS,OAAO,cAAe,CAAE;AACjC,UAAAA,UAAS,YAAY,cAAe,CAAE;AACtC,UAAAA,UAAS,WAAW,cAAe,CAAE;AAAA,QAEtC,OAAO;AAEN,UAAAA,UAAS,OAAO,cAAe,CAAE;AAAA,QAElC;AAEA,YAAKA,UAAS,QAAQ,qBAAsB;AAE3C,UAAAA,UAAS,OAAO,oBAAqBA,UAAS,IAAK;AAAA,QAEpD;AAEA,eAAOA;AAAA,MAER;AAEA,eAAU,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAO;AAEzC,YAAIC,QAAO,MAAO,CAAE;AACpB,QAAAA,QAAOA,MAAK,KAAK;AAEjB,YAAKA,UAAS,GAAK;AAEnB,cAAM,aAAaA,MAAK,MAAO,KAAM;AACrC,cAAM,WAAW,WAAW,MAAM;AAClC,QAAAA,QAAO,WAAW,KAAM,GAAI;AAE5B,gBAAS,UAAW;AAAA,UAEnB,KAAK;AAEJ,mBAAO,SAAS,WAAY,CAAE;AAC9B,mBAAO,UAAU,WAAY,CAAE;AAE/B;AAAA,UAED,KAAK;AAEJ,mBAAO,SAAS,KAAMA,KAAK;AAE3B;AAAA,UAED,KAAK;AAEJ,gBAAK,mBAAmB,QAAY;AAEnC,qBAAO,SAAS,KAAM,cAAe;AAAA,YAEtC;AAEA,6BAAiB,CAAC;AAClB,2BAAe,OAAO,WAAY,CAAE;AACpC,2BAAe,QAAQ,SAAU,WAAY,CAAE,CAAE;AACjD,2BAAe,aAAa,CAAC;AAE7B;AAAA,UAED,KAAK;AAEJ,2BAAe,WAAW,KAAM,0BAA2B,YAAY,MAAM,mBAAoB,CAAE;AAEnG;AAAA,UAED,KAAK;AAEJ,mBAAO,UAAUA;AAEjB;AAAA,UAGD;AAEC,oBAAQ,IAAK,aAAa,UAAU,UAAW;AAAA,QAEjD;AAAA,MAED;AAEA,UAAK,mBAAmB,QAAY;AAEnC,eAAO,SAAS,KAAM,cAAe;AAAA,MAEtC;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,iBAAkBC,IAAG,MAAO;AAEpC,cAAS,MAAO;AAAA,QAEf,KAAK;AAAA,QAAQ,KAAK;AAAA,QAAS,KAAK;AAAA,QAAS,KAAK;AAAA,QAAU,KAAK;AAAA,QAAO,KAAK;AAAA,QACzE,KAAK;AAAA,QAAQ,KAAK;AAAA,QAAS,KAAK;AAAA,QAAS,KAAK;AAAA,QAAU,KAAK;AAAA,QAAS,KAAK;AAE1E,iBAAO,SAAUA,EAAE;AAAA,QAEpB,KAAK;AAAA,QAAS,KAAK;AAAA,QAAU,KAAK;AAAA,QAAW,KAAK;AAEjD,iBAAO,WAAYA,EAAE;AAAA,MAEvB;AAAA,IAED;AAEA,aAAS,kBAAmB,YAAY,QAAS;AAEhD,YAAM,UAAU,CAAC;AAEjB,eAAU,IAAI,GAAG,IAAI,WAAW,QAAQ,KAAO;AAE9C,YAAK,OAAO,MAAM,EAAI,QAAO;AAE7B,YAAK,WAAY,CAAE,EAAE,SAAS,QAAS;AAEtC,gBAAM,OAAO,CAAC;AACd,gBAAMA,KAAI,iBAAkB,OAAO,KAAK,GAAG,WAAY,CAAE,EAAE,SAAU;AAErE,mBAAU,IAAI,GAAG,IAAIA,IAAG,KAAO;AAE9B,gBAAK,OAAO,MAAM,EAAI,QAAO;AAE7B,iBAAK,KAAM,iBAAkB,OAAO,KAAK,GAAG,WAAY,CAAE,EAAE,QAAS,CAAE;AAAA,UAExE;AAEA,kBAAS,WAAY,CAAE,EAAE,IAAK,IAAI;AAAA,QAEnC,OAAO;AAEN,kBAAS,WAAY,CAAE,EAAE,IAAK,IAAI,iBAAkB,OAAO,KAAK,GAAG,WAAY,CAAE,EAAE,IAAK;AAAA,QAEzF;AAAA,MAED;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,eAAe;AAEvB,YAAM,SAAS;AAAA,QACb,SAAS,CAAC;AAAA,QACV,UAAU,CAAC;AAAA,QACX,SAAS,CAAC;AAAA,QACV,KAAK,CAAC;AAAA,QACN,eAAe,CAAC;AAAA,QAChB,QAAQ,CAAC;AAAA,QACT,kBAAkB,CAAC;AAAA,MACrB;AAEA,iBAAY,kBAAkB,OAAO,KAAM,MAAM,qBAAsB,GAAI;AAEzE,eAAQ,cAAe,IAAI,CAAC;AAAA,MAE9B;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,qBAAsB,YAAa;AAE3C,YAAM,eAAe,WAAW,IAAK,CAAAF,cAAY;AAEhD,eAAOA,UAAS;AAAA,MAEjB,CAAE;AAEF,eAAS,aAAc,OAAQ;AAE9B,iBAAU,IAAI,GAAGG,KAAI,MAAM,QAAQ,IAAIA,IAAG,KAAO;AAEhD,gBAAMC,QAAO,MAAO,CAAE;AAEtB,cAAK,aAAa,SAAUA,KAAK,EAAI,QAAOA;AAAA,QAE7C;AAEA,eAAO;AAAA,MAER;AAEA,aAAO;AAAA,QACN,OAAO,aAAc,CAAE,KAAK,MAAM,MAAO,CAAE,KAAK;AAAA,QAChD,OAAO,aAAc,CAAE,KAAK,MAAM,MAAO,CAAE,KAAK;AAAA,QAChD,OAAO,aAAc,CAAE,KAAK,MAAM,MAAO,CAAE,KAAK;AAAA,QAChD,QAAQ,aAAc,CAAE,MAAM,SAAU,CAAE;AAAA,QAC1C,QAAQ,aAAc,CAAE,MAAM,SAAU,CAAE;AAAA,QAC1C,QAAQ,aAAc,CAAE,MAAM,SAAU,CAAE;AAAA,QAC1C,OAAO,aAAc,CAAE,KAAK,KAAK,aAAa,IAAK,CAAE;AAAA,QACrD,OAAO,aAAc,CAAE,KAAK,KAAK,aAAa,IAAK,CAAE;AAAA,QACrD,OAAO,aAAc,CAAE,OAAO,eAAe,KAAK,WAAY,CAAE;AAAA,QAChE,OAAO,aAAc,CAAE,SAAS,iBAAiB,KAAK,WAAY,CAAE;AAAA,QACpE,OAAO,aAAc,CAAE,QAAQ,gBAAgB,KAAK,WAAY,CAAE;AAAA,MACnE;AAAA,IAED;AAEA,aAAS,WAAYL,OAAM,QAAS;AAInC,YAAM,SAAS,aAAa;AAE5B,YAAM,cAAc;AACpB,UAAI,MAAM;AAEV,WAAO,UAAU,YAAY,KAAMA,KAAK,OAAQ,MAAO;AAEtD,eAAO,QAAS,CAAE,EAAE,MAAO,KAAM;AAAA,MAElC,OAAO;AAEN,eAAO,CAAE;AAAA,MAEV;AAEA,YAAM,SAAS,IAAI,YAAa,IAAK;AAErC,WAAM,UAAU,IAAI,GAAG,IAAI,OAAO,SAAS,QAAQ,KAAO;AAEzD,cAAM,cAAc,OAAO,SAAU,CAAE;AACvC,cAAM,eAAe,qBAAsB,YAAY,UAAW;AAElE,iBAAU,IAAI,GAAG,IAAI,YAAY,OAAO,KAAO;AAE9C,gBAAM,UAAU,kBAAmB,YAAY,YAAY,MAAO;AAElE,cAAK,CAAE,QAAU,OAAM;AAEvB,wBAAe,QAAQ,YAAY,MAAM,SAAS,YAAa;AAAA,QAEhE;AAAA,MAED;AAEA,aAAO,YAAa,MAAO;AAAA,IAE5B;AAEA,aAAS,YAAa,QAAS;AAE9B,UAAIM,YAAW,IAAI,eAAe;AAIlC,UAAK,OAAO,QAAQ,SAAS,GAAI;AAEhC,QAAAA,UAAS,SAAU,OAAO,OAAQ;AAAA,MAEnC;AAEA,MAAAA,UAAS,aAAc,YAAY,IAAI,uBAAwB,OAAO,UAAU,CAAE,CAAE;AAIpF,UAAK,OAAO,QAAQ,SAAS,GAAI;AAEhC,QAAAA,UAAS,aAAc,UAAU,IAAI,uBAAwB,OAAO,SAAS,CAAE,CAAE;AAAA,MAElF;AAEA,UAAK,OAAO,IAAI,SAAS,GAAI;AAE5B,QAAAA,UAAS,aAAc,MAAM,IAAI,uBAAwB,OAAO,KAAK,CAAE,CAAE;AAAA,MAE1E;AAEA,UAAK,OAAO,OAAO,SAAS,GAAI;AAE/B,QAAAA,UAAS,aAAc,SAAS,IAAI,uBAAwB,OAAO,QAAQ,CAAE,CAAE;AAAA,MAEhF;AAEA,UAAK,OAAO,cAAc,SAAS,KAAK,OAAO,iBAAiB,SAAS,GAAI;AAE5E,QAAAA,YAAWA,UAAS,aAAa;AAEjC,YAAK,OAAO,cAAc,SAAS,EAAI,CAAAA,UAAS,aAAc,MAAM,IAAI,uBAAwB,OAAO,eAAe,CAAE,CAAE;AAC1H,YAAK,OAAO,iBAAiB,SAAS,EAAI,CAAAA,UAAS,aAAc,SAAS,IAAI,uBAAwB,OAAO,kBAAkB,CAAE,CAAE;AAAA,MAEpI;AAIA,iBAAY,kBAAkB,OAAO,KAAM,MAAM,qBAAsB,GAAI;AAE1E,YAAK,OAAQ,cAAe,EAAE,SAAS,GAAI;AAExC,UAAAA,UAAS;AAAA,YACV;AAAA,YACA,IAAI;AAAA,cACD,OAAQ,cAAe;AAAA,cACvB,MAAM,sBAAuB,cAAe,EAAE;AAAA,YACjD;AAAA,UACC;AAAA,QAEH;AAAA,MAED;AAEA,MAAAA,UAAS,sBAAsB;AAE/B,aAAOA;AAAA,IAER;AAEA,aAAS,cAAe,QAAQ,aAAa,SAAS,YAAa;AAElE,UAAK,gBAAgB,UAAW;AAE/B,eAAO,SAAS,KAAM,QAAS,WAAW,KAAM,GAAG,QAAS,WAAW,KAAM,GAAG,QAAS,WAAW,KAAM,CAAE;AAE5G,YAAK,WAAW,WAAW,QAAQ,WAAW,WAAW,QAAQ,WAAW,WAAW,MAAO;AAE7F,iBAAO,QAAQ,KAAM,QAAS,WAAW,MAAO,GAAG,QAAS,WAAW,MAAO,GAAG,QAAS,WAAW,MAAO,CAAE;AAAA,QAE/G;AAEA,YAAK,WAAW,UAAU,QAAQ,WAAW,UAAU,MAAO;AAE7D,iBAAO,IAAI,KAAM,QAAS,WAAW,KAAM,GAAG,QAAS,WAAW,KAAM,CAAE;AAAA,QAE3E;AAEA,YAAK,WAAW,UAAU,QAAQ,WAAW,UAAU,QAAQ,WAAW,UAAU,MAAO;AAE1F,UAAAR,QAAO;AAAA,YACN,QAAS,WAAW,KAAM,IAAI;AAAA,YAC9B,QAAS,WAAW,KAAM,IAAI;AAAA,YAC9B,QAAS,WAAW,KAAM,IAAI;AAAA,UAC/B,EAAE,oBAAoB;AAEtB,iBAAO,OAAO,KAAMA,QAAO,GAAGA,QAAO,GAAGA,QAAO,CAAE;AAAA,QAElD;AAEA,mBAAY,kBAAkB,OAAO,KAAM,MAAM,qBAAsB,GAAI;AAE1E,qBAAY,mBAAmB,MAAM,sBAAuB,cAAe,GAAI;AAE7E,mBAAQ,cAAe,EAAE,KAAM,QAAS,eAAgB,CAAE;AAAA,UAE5D;AAAA,QAED;AAAA,MAED,WAAY,gBAAgB,QAAS;AAEpC,cAAM,iBAAiB,QAAQ,kBAAkB,QAAQ;AACzD,cAAM,WAAW,QAAQ;AAEzB,YAAK,eAAe,WAAW,GAAI;AAElC,iBAAO,QAAQ,KAAM,eAAgB,CAAE,GAAG,eAAgB,CAAE,GAAG,eAAgB,CAAE,CAAE;AAEnF,cAAK,YAAY,SAAS,WAAW,GAAI;AAExC,mBAAO,cAAc,KAAM,SAAU,CAAE,GAAG,SAAU,CAAE,CAAE;AACxD,mBAAO,cAAc,KAAM,SAAU,CAAE,GAAG,SAAU,CAAE,CAAE;AACxD,mBAAO,cAAc,KAAM,SAAU,CAAE,GAAG,SAAU,CAAE,CAAE;AAAA,UAEzD;AAAA,QAED,WAAY,eAAe,WAAW,GAAI;AAEzC,iBAAO,QAAQ,KAAM,eAAgB,CAAE,GAAG,eAAgB,CAAE,GAAG,eAAgB,CAAE,CAAE;AACnF,iBAAO,QAAQ,KAAM,eAAgB,CAAE,GAAG,eAAgB,CAAE,GAAG,eAAgB,CAAE,CAAE;AAAA,QAEpF;AAIA,YAAK,WAAW,UAAU,QAAQ,WAAW,UAAU,QAAQ,WAAW,UAAU,MAAO;AAE1F,UAAAA,QAAO;AAAA,YACN,QAAS,WAAW,KAAM,IAAI;AAAA,YAC9B,QAAS,WAAW,KAAM,IAAI;AAAA,YAC9B,QAAS,WAAW,KAAM,IAAI;AAAA,UAC/B,EAAE,oBAAoB;AACtB,iBAAO,iBAAiB,KAAMA,QAAO,GAAGA,QAAO,GAAGA,QAAO,CAAE;AAC3D,iBAAO,iBAAiB,KAAMA,QAAO,GAAGA,QAAO,GAAGA,QAAO,CAAE;AAC3D,iBAAO,iBAAiB,KAAMA,QAAO,GAAGA,QAAO,GAAGA,QAAO,CAAE;AAAA,QAE5D;AAAA,MAED;AAAA,IAED;AAEA,aAAS,kBAAmB,IAAI,YAAa;AAE5C,YAAM,UAAU,CAAC;AACjB,UAAI,OAAO;AAEX,eAAU,IAAI,GAAG,IAAI,WAAW,QAAQ,KAAO;AAE9C,cAAMG,YAAW,WAAY,CAAE;AAC/B,cAAM,cAAcA,UAAS;AAE7B,YAAKA,UAAS,SAAS,QAAS;AAE/B,gBAAM,OAAO,CAAC;AAEd,gBAAME,KAAIF,UAAS,YAAY,KAAM,KAAK,IAAK;AAC/C,kBAAQA,UAAS,YAAY;AAE7B,mBAAU,IAAI,GAAG,IAAIE,IAAG,KAAO;AAE9B,iBAAK,KAAM,YAAY,KAAM,KAAK,IAAK,CAAE;AACzC,oBAAQ,YAAY;AAAA,UAErB;AAEA,kBAASF,UAAS,IAAK,IAAI;AAAA,QAE5B,OAAO;AAEN,kBAASA,UAAS,IAAK,IAAI,YAAY,KAAM,KAAK,IAAK;AACvD,kBAAQ,YAAY;AAAA,QAErB;AAAA,MAED;AAEA,aAAO,CAAE,SAAS,IAAK;AAAA,IAExB;AAEA,aAAS,yBAA0B,YAAY,MAAM,eAAgB;AAEpE,eAAS,gBAAiB,UAAU,MAAMM,gBAAgB;AAEzD,gBAAS,MAAO;AAAA,UAGf,KAAK;AAAA,UAAQ,KAAK;AAAQ,mBAAO,EAAE,MAAM,CAAE,OAAQ;AAElD,qBAAO,SAAS,QAAS,EAAG;AAAA,YAE7B,GAAG,MAAM,EAAE;AAAA,UACX,KAAK;AAAA,UAAS,KAAK;AAAS,mBAAO,EAAE,MAAM,CAAE,OAAQ;AAEpD,qBAAO,SAAS,SAAU,EAAG;AAAA,YAE9B,GAAG,MAAM,EAAE;AAAA,UACX,KAAK;AAAA,UAAS,KAAK;AAAS,mBAAO,EAAE,MAAM,CAAE,OAAQ;AAEpD,qBAAO,SAAS,SAAU,IAAIA,cAAc;AAAA,YAE7C,GAAG,MAAM,EAAE;AAAA,UACX,KAAK;AAAA,UAAU,KAAK;AAAU,mBAAO,EAAE,MAAM,CAAE,OAAQ;AAEtD,qBAAO,SAAS,UAAW,IAAIA,cAAc;AAAA,YAE9C,GAAG,MAAM,EAAE;AAAA,UACX,KAAK;AAAA,UAAS,KAAK;AAAQ,mBAAO,EAAE,MAAM,CAAE,OAAQ;AAEnD,qBAAO,SAAS,SAAU,IAAIA,cAAc;AAAA,YAE7C,GAAG,MAAM,EAAE;AAAA,UACX,KAAK;AAAA,UAAU,KAAK;AAAQ,mBAAO,EAAE,MAAM,CAAE,OAAQ;AAEpD,qBAAO,SAAS,UAAW,IAAIA,cAAc;AAAA,YAE9C,GAAG,MAAM,EAAE;AAAA,UACX,KAAK;AAAA,UAAW,KAAK;AAAS,mBAAO,EAAE,MAAM,CAAE,OAAQ;AAEtD,qBAAO,SAAS,WAAY,IAAIA,cAAc;AAAA,YAE/C,GAAG,MAAM,EAAE;AAAA,UACX,KAAK;AAAA,UAAW,KAAK;AAAU,mBAAO,EAAE,MAAM,CAAE,OAAQ;AAEvD,qBAAO,SAAS,WAAY,IAAIA,cAAc;AAAA,YAE/C,GAAG,MAAM,EAAE;AAAA,QAEZ;AAAA,MAED;AAEA,eAAU,IAAI,GAAGH,KAAI,WAAW,QAAQ,IAAIA,IAAG,KAAO;AAErD,cAAMH,YAAW,WAAY,CAAE;AAE/B,YAAKA,UAAS,SAAS,QAAS;AAE/B,UAAAA,UAAS,cAAc,gBAAiB,MAAMA,UAAS,WAAW,aAAc;AAChF,UAAAA,UAAS,cAAc,gBAAiB,MAAMA,UAAS,UAAU,aAAc;AAAA,QAEhF,OAAO;AAEN,UAAAA,UAAS,cAAc,gBAAiB,MAAMA,UAAS,MAAM,aAAc;AAAA,QAE5E;AAAA,MAED;AAAA,IAED;AAEA,aAAS,YAAaD,OAAM,QAAS;AAEpC,YAAM,SAAS,aAAa;AAE5B,YAAM,gBAAkB,OAAO,WAAW;AAC1C,YAAM,OAAO,IAAI,SAAUA,OAAM,OAAO,YAAa;AACrD,UAAI,QAAQ,MAAM;AAElB,eAAU,iBAAiB,GAAG,iBAAiB,OAAO,SAAS,QAAQ,kBAAoB;AAE1F,cAAM,cAAc,OAAO,SAAU,cAAe;AACpD,cAAM,aAAa,YAAY;AAC/B,cAAM,eAAe,qBAAsB,UAAW;AAEtD,iCAA0B,YAAY,MAAM,aAAc;AAE1D,iBAAU,sBAAsB,GAAG,sBAAsB,YAAY,OAAO,uBAAyB;AAEpG,mBAAS,kBAAmB,KAAK,UAAW;AAC5C,iBAAO,OAAQ,CAAE;AACjB,gBAAM,UAAU,OAAQ,CAAE;AAE1B,wBAAe,QAAQ,YAAY,MAAM,SAAS,YAAa;AAAA,QAEhE;AAAA,MAED;AAEA,aAAO,YAAa,MAAO;AAAA,IAE5B;AAEA,aAAS,kBAAmB,OAAQ;AAEnC,UAAI,IAAI;AACR,UAAI,OAAO;AAEX,UAAIE,QAAO;AACX,YAAM,QAAQ,CAAC;AAEf,YAAM,YAAY,IAAI,YAAY,EAAE,OAAQ,MAAM,SAAU,GAAG,CAAE,CAAE;AACnE,YAAM,UAAU,WAAW,KAAM,SAAU;AAE3C,SAAG;AAEF,cAAMM,KAAI,OAAO,aAAc,MAAO,GAAK,CAAE;AAE7C,YAAKA,OAAM,QAAQA,OAAM,MAAO;AAE/B,UAAAN,SAAQM;AAAA,QAET,OAAO;AAEN,cAAKN,UAAS,aAAe,QAAO;AACpC,cAAKA,UAAS,IAAK;AAElB,kBAAM,KAAMA,KAAK;AACjB,YAAAA,QAAO;AAAA,UAER;AAAA,QAED;AAAA,MAED,SAAU,QAAQ,IAAI,MAAM;AAG5B,UAAK,YAAY,KAAO;AAExB,aAAO,EAAE,YAAY,MAAM,KAAM,IAAK,IAAI,MAAM,cAAc,EAAE;AAAA,IAEjE;AAIA,QAAI;AACJ,UAAM,QAAQ;AAEd,QAAKF,iBAAgB,aAAc;AAElC,YAAM,QAAQ,IAAI,WAAYA,KAAK;AACnC,YAAM,EAAE,YAAY,aAAa,IAAI,kBAAmB,KAAM;AAC9D,YAAM,SAAS,YAAa,YAAY,YAAa;AAErD,UAAK,OAAO,WAAW,SAAU;AAEhC,cAAMD,QAAO,IAAI,YAAY,EAAE,OAAQ,KAAM;AAE7C,mBAAW,WAAYA,OAAM,MAAO;AAAA,MAErC,OAAO;AAEN,mBAAW,YAAaC,OAAM,MAAO;AAAA,MAEtC;AAAA,IAED,OAAO;AAEN,iBAAW,WAAYA,OAAM,YAAaA,KAAK,CAAE;AAAA,IAElD;AAEA,WAAO;AAAA,EAER;AAED;AAEA,IAAM,cAAN,MAAkB;AAAA,EAEjB,YAAa,KAAM;AAElB,SAAK,MAAM;AACX,SAAK,IAAI;AAAA,EAEV;AAAA,EAEA,QAAQ;AAEP,WAAO,KAAK,KAAK,KAAK,IAAI;AAAA,EAE3B;AAAA,EAEA,OAAO;AAEN,WAAO,KAAK,IAAK,KAAK,GAAK;AAAA,EAE5B;AAED;;;AClvBA,IAAM,YAAN,cAAwB,wBAAwB;AAAA,EAE/C,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAAA,EAEhB;AAAA,EAEA,MAAO,QAAQ,aAAc;AAE5B,UAAM,kBAAkB;AACxB,UAAM,SAAS,IAAI,YAAa,QAAQ,GAAG,eAAgB;AAE3D,UAAM,WAAW;AAAA,MAChB;AAAA,MACA;AAAA,MACA;AAAA,IACD;AAEA,QAAK,OAAQ,CAAE,MAAM,UAAa;AAIjC,aAAO,SAAU,QAAS;AAAA,IAE3B,WAAY,OAAQ,EAAG,MAAM,WAAa;AAIzC,aAAO,SAAU,QAAS;AAAA,IAE3B,OAAO;AAEN,cAAQ,MAAO,sCAAuC;AAAA,IAEvD;AAAA,EAED;AAED;AAEA,SAAS,SAAU,UAAW;AAE7B,QAAM,SAAS,SAAS;AACxB,MAAI,KAAK;AAGT,QAAM,UAAU,OAAQ,EAAG,GAC1B,cAAc,OAAQ,CAAE,GACxBS,UAAS,OAAQ,CAAE,GACnBC,SAAQ,OAAQ,CAAE,GAElB,WAAW,OAAQ,EAAG,GACtB,aAAa,OAAQ,EAAG;AAEzB,UAAS,aAAc;AAAA,IAEtB,KAAK;AACJ,YAAM;AACN,eAAS;AACT;AAAA,IAED,KAAK;AACJ,YAAM;AACN,eAAS;AACT;AAAA,IAED,KAAK;AACJ,YAAM;AACN,eAAS;AACT;AAAA,IAED,KAAK;AACJ,YAAM;AACN,eAAS;AACT;AAAA,IAED;AACC,cAAQ,MAAO,4CAA4C,WAAY;AAAA,EAEzE;AAEA,WAAS,UAAU,KAAK;AACxB,WAAS,MAAM;AACf,WAAS,SAAS;AAClB,WAAS,QAAQA;AACjB,WAAS,SAASD;AAClB,WAAS,cAAc;AACvB,WAAS,aAAa;AACtB,WAAS,YAAe,aAAa;AAErC,SAAO,SAAU,QAAS;AAE3B;AAEA,SAAS,SAAU,UAAW;AAE7B,QAAM,SAAS,SAAS;AAExB,QAAM,eAAe,OAAQ,CAAE,GAC9BA,UAAS,OAAQ,CAAE,GACnBC,SAAQ,OAAQ,CAAE,GAClB,aAAa,OAAQ,CAAE,GACvB,QAAQ,OAAQ,CAAE,GAMlB,eAAe,OAAQ,EAAG,GAE1B,WAAW,OAAQ,EAAG;AAGvB,QAAM,YAAY;AAClB,QAAM,UAAU,IACf,UAAU;AAEX,QAAM,cAAc,QAAQ;AAE5B,MAAI,KAAK;AACT,QAAM,YAAY,eAAe;AAEjC,MAAK,gBAAgB,SAAU;AAE9B,aAAS,YAAY,2BAA2B;AAChD,UAAM;AAAA,EAEP,WAAY,gBAAgB,SAAU;AAErC,aAAS,YAAY,2BAA2B;AAChD,UAAM;AAAA,EAEP,OAAO;AAEN,YAAQ,MAAO,wCAAwC,WAAY;AAAA,EAEpE;AAEA,WAAS,UAAU;AACnB,WAAS,MAAM;AACf,WAAS,SAAS;AAClB,WAAS,QAAQA;AACjB,WAAS,SAASD;AAClB,WAAS,cAAc;AACvB,WAAS,aAAa,aAAa;AAInC,WAAS,YAAe,aAAa;AAErC,SAAO,SAAU,QAAS;AAE3B;AAGA,SAAS,SAAU,UAAW;AAE7B,QAAM,MAAM;AAAA,IACX,SAAS,CAAC;AAAA,IACV,OAAO,SAAS;AAAA,IAChB,QAAQ,SAAS;AAAA,IACjB,QAAQ,SAAS;AAAA,IACjB,aAAa,SAAS;AAAA,IACtB,WAAW,SAAS;AAAA,EACrB;AAEA,QAAM,SAAS,SAAS;AAExB,MAAI,aAAa,SAAS,SACzB,WAAW,GACX,YAAY,GACZ,aAAa,GACb,cAAc,GACd,cAAc,GACd,eAAe;AAEhB,QAAM,MAAM,SAAS,KACpB,WAAW,SAAS;AAErB,MAAK,QAAQ,GAAI;AAEhB,iBAAa;AACb,kBAAc;AAAA,EAEf,OAAO;AAEN,iBAAa;AACb,kBAAc;AAAA,EAEf;AAEA,cAAc,aAAa,cAAgB,MAAM;AAEjD,MAAI,QAAQ,SAAS,SAAS,aAAa;AAE3C,MAAI,WAAW;AAEf,SAAQ,WAAW,SAAS,YAAa;AAExC,UAAM,SAAS,SAAS,SAAS,UAChC,UAAU,SAAS,UAAU;AAE9B,kBAAc,SAAS;AACvB,mBAAe,UAAU;AAGzB,QAAK,cAAc,EAAI,eAAc;AACrC,QAAK,eAAe,EAAI,gBAAe;AAEvC,eAAW,cAAc,eAAe;AAExC,aAAU,YAAY,GAAG,YAAY,UAAU,aAAe;AAE7D,YAAM,YAAY,IAAI,WAAY,QAAQ,YAAY,QAAS;AAE/D,YAAM,SAAS;AAAA,QACd,MAAM;AAAA,QACN,OAAO;AAAA,QACP,QAAQ;AAAA,MACT;AAEA,UAAI,QAAS,YAAY,SAAS,aAAa,QAAS,IAAI;AAE5D,oBAAc;AAAA,IAEf;AAEA;AAAA,EAED;AAEA,SAAO;AAER;;;AC1MA,IAAM,iBAAiB,MAAO,IAAK,EACjC,KAAM,CAAE,EACR;AAAA,EAAK,CAAE,GAAGE,WACV,KAAK,IAAOA,SAAQ,MAAQ,eAAe,cAAc,GAAI;AAC9D;AAED,IAAM,iBAAN,cAA6B,OAAO;AAAA,EAEnC,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAEf,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,YAAaA,QAAQ;AAEpB,SAAK,OAAOA;AAEZ,WAAO;AAAA,EAER;AAAA,EAEA,MAAO,QAAQ,QAAS;AAEvB,UAAM,cAAc;AAAA,MACnB,SAAS;AAAA,MACT,oBAAoB;AAAA,MACpB,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,OAAO;AAAA,MACP,WAAW;AAAA,MACX,WAAW;AAAA,MACX,gBAAgB;AAAA,MAChB,gBAAgB;AAAA,IACjB;AACA,UAAM,cAAc,IAAI,YAAY;AAEpC,UAAMC,QAAO,IAAI,SAAU,MAAO;AAElC,QAAI,aAAa;AACjB,UAAM,WAAW,CAAC;AAElB,WAAQ,aAAaA,MAAK,YAAa;AAEtC,YAAM,OAAOA,MAAK,SAAU,UAAW;AAEvC,UAAK,SAAS,KAAO;AAEpB,cAAM,cAAcA,MAAK,SAAU,aAAa,CAAE;AAElD,YACC;AAAA;AAAA,UAEC;AAAA;AAAA,UACA;AAAA;AAAA,UACA;AAAA;AAAA,UACA;AAAA;AAAA,QACD,EAAE,SAAU,WAAY,GACvB;AAED,mBAAS,KAAM;AAAA,YACd,aAAa;AAAA,YACb,SAAS,CAAE,MAAM,WAAY;AAAA,YAC7B,eAAe,aAAa;AAAA,UAC7B,CAAE;AAEF,wBAAc;AAAA,QAEf,OAAO;AAEN,mBAAU,SAAS,SAAS,CAAE,EAAE,QAAQ,KAAM,MAAM,WAAY;AAEhE,wBAAc;AAAA,QAEf;AAAA,MAED,OAAO;AAEN,iBAAU,SAAS,SAAS,CAAE,EAAE,QAAQ,KAAM,IAAK;AAEnD;AAAA,MAED;AAAA,IAED;AAEA,QAAI,cAAc;AAElB,aAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAO;AAE5C,YAAM,EAAE,aAAa,SAAS,cAAc,IAAI,SAAU,CAAE;AAE5D,UAAK,gBAAgB,KAAO;AAAA,MAE5B,WAAY,gBAAgB,KAAO;AAIlC,aAAK;AAAA,UACJ,YAAY,OAAQ,IAAI,WAAY,OAAQ,CAAE;AAAA,UAC9C;AAAA,QACD;AAAA,MAED,WAAY,gBAAgB,KAAO;AAIlC,cAAM,cAAc,IAAI;AAAA,UACvB,IAAI,WAAY,QAAQ,MAAO,CAAE,CAAE,EAAE;AAAA,QACtC;AACA,cAAM,gBAAgB,YAAY,UAAW,GAAG,KAAM;AAEtD,YAAK,kBAAkB,YAAa;AAuBnC,gBAAM,kBAAkB,YAAY,UAAW,CAAE,MAAM;AACvD,gBAAM,iBAAiB;AAIvB,gBAAM,mBAAmB,YAAY;AAAA,YACpC;AAAA,YACA;AAAA,UACD;AACA,gBAAM,qBAAqB,YAAY;AAAA,YACtC,iBAAiB;AAAA,YACjB;AAAA,UACD;AAGA,gBAAM,mBAAmB,YAAY;AAAA,YACpC,iBAAiB;AAAA,YACjB;AAAA,UACD;AACA,gBAAM,qBACL,YAAY,UAAW,iBAAiB,IAAI,eAAgB,IAC5D,gBACA;AAED,yBAAe,IAAI;AAAA,YAClBA,MAAK;AAAA,YACL;AAAA,YACA;AAAA,UACD;AAEA,yBAAe,IAAI;AAAA,YAClBA,MAAK;AAAA,YACL;AAAA,YACA;AAAA,UACD;AAAA,QAED;AAAA,MAED;AAAA,IAED;AAGA,QAAK,CAAE,YAAY,SAAU;AAE5B,YAAM,IAAI,MAAO,kDAAmD;AAAA,IAErE;AAEA,QAAK,gBAAgB,cAAe;AAEnC,WAAK;AAAA,QACJ;AAAA,QACA;AAAA,QACA;AAAA,QACA,CAAE,WAAWC,QAAOC,YAAY;AAE/B,iBAAQ;AAAA,YACP,OAAAD;AAAA,YACA,QAAAC;AAAA,YACA,MAAM;AAAA,YACN,QAAQ;AAAA,YACR,MAAM,KAAK;AAAA,UACZ,CAAE;AAAA,QAEH;AAAA,QACA,CAAE,UAAW;AAEZ,gBAAM,IAAI,MAAO,KAAM;AAAA,QAExB;AAAA,MACD;AAAA,IAED,OAAO;AAEN,YAAM,IAAI,MAAO,uDAAwD;AAAA,IAE1E;AAAA,EAED;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,UAAU,IAAI;AAAA,MACnB,KAAK,SAAS,gBAAgB,IAAI,YAAY,IAAI,IAAI,aAAa;AAAA,MACnE;AAAA,MACA;AAAA,MACA;AAAA,MACA,KAAK;AAAA,MACL;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACD;AACA,YAAQ,kBAAkB;AAC1B,YAAQ,QAAQ;AAEhB,UAAM,SAAS,IAAI,WAAY,KAAK,OAAQ;AAC5C,WAAO,gBAAiB,aAAc;AACtC,WAAO,iBAAkB,KAAK,aAAc;AAC5C,WAAO,QAAS,KAAK,IAAK;AAC1B,WAAO,mBAAoB,KAAK,eAAgB;AAChD,WAAO,KAAM,KAAK,CAAE,WAAY;AAE/B,UAAI;AAEH,aAAK;AAAA,UACJ;AAAA,UACA,CAAE,YAAa;AAEd,oBAAQ,QAAQ;AAAA,cACf,MAAM,QAAQ;AAAA,cACd,OAAO,QAAQ;AAAA,cACf,QAAQ,QAAQ;AAAA,YACjB;AACA,oBAAQ,cAAc;AAEtB,gBAAK,OAAS,QAAQ,SAAS,OAAQ;AAAA,UAExC;AAAA,QACD;AAAA,MAED,SAAU,OAAQ;AAEjB,YAAK,QAAU,SAAS,KAAM;AAE9B,gBAAQ,MAAO,KAAM;AAAA,MAEtB;AAAA,IAED,GAAG,YAAY,OAAQ;AAEvB,WAAO;AAAA,EAER;AAAA,EAEA,kBAAmB,eAAe,aAAc;AAE/C,UAAM,YAAY,IAAI,UAAU;AAEhC,UAAM,SAAS,UAAU;AAAA,MACxB,cAAc;AAAA,QACb,cAAc,QAAS,GAAI;AAAA,QAC3B,cAAc,YAAa,GAAI,IAAI;AAAA,MACpC;AAAA,MACA;AAAA,IACD;AAGA,UAAM,CAAE,yBAA0B,IAAI,OAAO;AAAA,MAC5C;AAAA,IACD;AAEA,QAAK,2BAA4B;AAAA,IAEjC,OAAO;AAIN,YAAM,CAAE,WAAY,IAAI,OAAO,qBAAsB,iBAAkB;AAEvE,kBAAY,UAAU,YAAY,aAAc,eAAgB;AAChE,kBAAY,qBACX,YAAY,aAAc,0BAA2B,MAAM;AAC5D,kBAAY,aAAa;AAAA,QACxB,YAAY,aAAc,kBAAmB,KAAK;AAAA,MACnD;AACA,kBAAY,aAAa;AAAA,QACxB,YAAY,aAAc,kBAAmB,KAAK;AAAA,MACnD;AACA,kBAAY,QAAQ;AAAA,QACnB,YAAY,aAAc,aAAc,KAAK;AAAA,MAC9C;AACA,kBAAY,YAAY;AAAA,QACvB,YAAY,aAAc,iBAAkB,KAAM,IAAI;AAAA,MACvD;AACA,kBAAY,YAAY;AAAA,QACvB,YAAY,aAAc,iBAAkB,KAAM,IAAI;AAAA,MACvD;AACA,kBAAY,iBAAiB;AAAA,QAC5B,YAAY,aAAc,sBAAuB,KAAK;AAAA,MACvD;AACA,kBAAY,iBAAiB;AAAA,QAC5B,YAAY,aAAc,sBAAuB,KAAK;AAAA,MACvD;AAAA,IAED;AAAA,EAED;AAAA,EAEA,cAAeH,QAAQ;AAEtB,QAAKA,SAAQ,MAAM,SAAU;AAE5B,aAASA,SAAQ,MAAQ;AAAA,IAE1B;AAEA,QAAKA,SAAQ,MAAO;AAEnB,aAAO,eAAgB,CAAE,CAAEA,MAAM;AAAA,IAElC;AAEA,WAAO,KAAK,IAAOA,SAAQ,MAAQ,eAAe,cAAc,GAAI;AAAA,EAErE;AAAA,EAEA,mBACC,aACA,WACA,eACA,WACA,SACC;AAED,UAAM,yBAAyB,CAAE,WAChC,IAAI,QAAS,CAAE,SAASI,YAAY;AAEnC,YAAM,cAAc,SAAS,cAAe,KAAM;AAElD,kBAAY,SAAS,MAAM;AAE1B,cAAM,QAAQ;AAAA,UACb,OAAO,YAAY;AAAA,UACnB,QAAQ,YAAY;AAAA,UACpB,QAAQ;AAAA,QACT;AAEA,YAAI,gBAAiB,YAAY,GAAI;AAErC,gBAAS,KAAM;AAAA,MAEhB;AAEA,kBAAY,UAAU,MAAM;AAE3B,YAAI,gBAAiB,YAAY,GAAI;AAErC,QAAAA,QAAO;AAAA,MAER;AAEA,kBAAY,MAAM,IAAI;AAAA,QACrB,IAAI,KAAM,CAAE,MAAO,GAAG,EAAE,MAAM,aAAa,CAAE;AAAA,MAC9C;AAAA,IAED,CAAE;AAEH,YAAQ,IAAK;AAAA,MACZ,uBAAwB,SAAU;AAAA,MAClC,uBAAwB,aAAc;AAAA,IACvC,CAAE,EACA,KAAM,CAAE,CAAE,UAAU,YAAa,MAAO;AAExC,YAAM,iBAAiB,SAAS,QAAQ,SAAS;AACjD,YAAM,qBAAqB,aAAa,QAAQ,aAAa;AAE7D,UAAK,mBAAmB,oBAAqB;AAE5C;AAAA,UACC;AAAA,QACD;AAEA;AAAA,MAED;AAEA,YAAM,SAAS,SAAS,cAAe,QAAS;AAChD,YAAM,MAAM,OAAO,WAAY,MAAM;AAAA,QACpC,oBAAoB;AAAA,QACpB,YAAY;AAAA,MACb,CAAE;AAEF,aAAO,QAAQ,SAAS;AACxB,aAAO,SAAS,SAAS;AAGzB,UAAI;AAAA,QACH,aAAa;AAAA,QACb;AAAA,QACA;AAAA,QACA,aAAa;AAAA,QACb,aAAa;AAAA,QACb;AAAA,QACA;AAAA,QACA,SAAS;AAAA,QACT,SAAS;AAAA,MACV;AACA,YAAM,mBAAmB,IAAI;AAAA,QAC5B;AAAA,QACA;AAAA,QACA,SAAS;AAAA,QACT,SAAS;AAAA,QACT,EAAE,YAAY,OAAO;AAAA,MACtB;AAEA,UAAI,UAAW,SAAS,QAAQ,GAAG,CAAE;AACrC,YAAM,eAAe,IAAI;AAAA,QACxB;AAAA,QACA;AAAA,QACA,SAAS;AAAA,QACT,SAAS;AAAA,QACT,EAAE,YAAY,OAAO;AAAA,MACtB;AAGA,UAAI;AAEJ,UAAK,KAAK,SAAS,eAAgB;AAElC,oBAAY,IAAI,YAAa,aAAa,KAAK,MAAO,EAAE,KAAM,KAAM;AAAA,MAErE,OAAO;AAEN,oBAAY,IAAI,aAAc,aAAa,KAAK,MAAO,EAAE,KAAM,GAAI;AAAA,MAEpE;AAEA,YAAM,kBAAkB,KAAK;AAAA,QAC5B,KAAK;AAAA;AAAA,UAEJ;AAAA,UACA,YAAY;AAAA,QACb;AAAA,MACD;AACA,YAAM,yBACH,KAAK,KAAM,eAAgB,IAAI,YAAY,mBAC3C,YAAY,iBAAiB,YAAY;AAC5C,YAAM,eAAe,KAAK;AAAA,QACzB,KAAK,IAAK,uBAAuB,CAAI;AAAA,QACrC;AAAA,MACD;AACA,YAAM,cAAc,YAAY,UAAU;AAE1C,eACK,aAAa,GACjB,aAAa,aAAa,KAAK,QAC/B,cAAc,GACb;AAED,cAAMC,KAAM,aAAa,IAAM,SAAS;AACxC,cAAMC,KAAI,KAAK,MAAO,aAAa,IAAI,SAAS,KAAM;AAEtD,iBAAU,eAAe,GAAG,eAAe,GAAG,gBAAkB;AAE/D,gBAAM,WAAW,aAAa,KAAM,aAAa,YAAa;AAE9D,gBAAM,gBAAiBA,KAAI,SAAS,QAAQD,MAAM,IAAI;AACtD,gBAAM,eAAe,iBAAiB,KAAM,YAAa,IAAI;AAG7D,gBAAM,cAAc,cACjB,eACA,KAAK,IAAK,cAAc,IAAM,YAAY,KAAM;AAEnD,gBAAM,WACL,YAAY,cAAe,IAAM,eACjC,YAAY,aAAa;AAE1B,gBAAM,YACH,WAAW,YAAY,cACtB,WAAW,iBAAiB,IAC3B,IACA,KAAK,IAAK,GAAG,WAAW,YAAa,KACzC,YAAY;AAEb,gBAAM,iBAAiB,KAAK;AAAA,YAC3B,KAAK,IAAK,KAAK,cAAe,QAAS,GAAG,CAAE;AAAA,YAC5C;AAAA,UACD;AAEA,oBAAW,aAAa,YAAa,IACpC,KAAK,SAAS,gBACX,UAAU,YAAa,cAAe,IACtC;AAAA,QAEL;AAAA,MAED;AAEA,gBAAW,WAAW,SAAS,OAAO,SAAS,MAAO;AAAA,IAEvD,CAAE,EACD,MAAO,MAAM;AAEb,YAAM,IAAI;AAAA,QACT;AAAA,MACD;AAAA,IAED,CAAE;AAAA,EAEJ;AAED;;;AC3jBA,IAAM,aAAN,cAAyB,kBAAkB;AAAA,EAE1C,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAEf,SAAK,OAAO;AACZ,SAAK,WAAW;AAAA,EAEjB;AAAA,EAEA,YAAaE,QAAQ;AAEpB,SAAK,OAAOA;AACZ,WAAO;AAAA,EAER;AAAA,EAEA,YAAaA,QAAQ;AAEpB,SAAK,WAAWA;AAChB,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,MAAM,QAAQ,YAAY,SAAU;AAEhD,UAAM,UAAU,IAAI,YAAY;AAEhC,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,cAAQ,OAAQ,CAAE,IAAI;AAAA,IAEvB;AAEA,QAAI,SAAS;AAEb,UAAM,QAAQ;AAEd,aAAS,YAAa,GAAI;AAEzB,YAAM,KAAM,KAAM,CAAE,GAAG,SAAW,OAAQ;AAEzC,gBAAQ,OAAQ,CAAE,IAAI;AAEtB;AAEA,YAAK,WAAW,GAAI;AAEnB,kBAAQ,cAAc;AAEtB,cAAK,OAAS,QAAQ,OAAQ;AAAA,QAE/B;AAAA,MAED,GAAG,QAAW,OAAQ;AAAA,IAEvB;AAEA,aAAU,IAAI,GAAG,IAAI,KAAK,QAAQ,EAAG,GAAI;AAExC,kBAAa,CAAE;AAAA,IAEhB;AAEA,YAAQ,OAAO,KAAK;AACpB,YAAQ,SAAS;AACjB,YAAQ,YAAY;AACpB,YAAQ,kBAAkB;AAE1B,WAAO;AAAA,EAER;AAAA,EAEA,iBAAkB,MAAM,YAAa;AAEpC,WAAO,IAAI,QAAS,CAAE,SAASC,YAAY;AAE1C,WAAK,YAAa,MAAM,SAAS,YAAYA,OAAO;AAAA,IAErD,CAAE;AAAA,EAEH;AAAA,EAEA,MAAO,QAAS;AAEf,UAAM,MAAM,KAAK,OAAQ,MAAO;AAChC,UAAM,OAAO,KAAK,QAAS,GAAI,EAAG,CAAE;AAEpC,UAAMC,QAAO,IAAI,WAAY,IAAK;AAClC,UAAMC,QAAO,IAAI,QAAQ,IAAI,SAAS;AAEtC,UAAM,SAAW,KAAK,SAAS,gBAAkB,IAAI,YAAaA,KAAK,IAAI,IAAI,aAAcA,KAAK;AAIlG,aAAU,IAAI,GAAG,IAAID,MAAK,QAAQ,KAAK,GAAI;AAE1C,YAAM,IAAIA,MAAM,IAAI,CAAE,IAAI;AAC1B,YAAME,KAAIF,MAAM,IAAI,CAAE,IAAI;AAC1B,YAAMG,KAAIH,MAAM,IAAI,CAAE,IAAI;AAC1B,YAAMI,KAAIJ,MAAM,IAAI,CAAE,IAAI;AAE1B,UAAK,KAAK,SAAS,eAAgB;AAElC,eAAQ,IAAI,CAAE,IAAI,UAAU,YAAa,KAAK,IAAK,IAAII,KAAI,KAAK,UAAU,KAAM,CAAE;AAClF,eAAQ,IAAI,CAAE,IAAI,UAAU,YAAa,KAAK,IAAKF,KAAIE,KAAI,KAAK,UAAU,KAAM,CAAE;AAClF,eAAQ,IAAI,CAAE,IAAI,UAAU,YAAa,KAAK,IAAKD,KAAIC,KAAI,KAAK,UAAU,KAAM,CAAE;AAClF,eAAQ,IAAI,CAAE,IAAI,UAAU,YAAa,CAAE;AAAA,MAE5C,OAAO;AAEN,eAAQ,IAAI,CAAE,IAAI,IAAIA,KAAI,KAAK;AAC/B,eAAQ,IAAI,CAAE,IAAIF,KAAIE,KAAI,KAAK;AAC/B,eAAQ,IAAI,CAAE,IAAID,KAAIC,KAAI,KAAK;AAC/B,eAAQ,IAAI,CAAE,IAAI;AAAA,MAEnB;AAAA,IAED;AAEA,WAAO;AAAA,MACN,OAAO,IAAI;AAAA,MACX,QAAQ,IAAI;AAAA,MACZ,MAAM;AAAA,MACN,QAAQ;AAAA,MACR,MAAM,KAAK;AAAA,MACX,OAAO;AAAA,IACR;AAAA,EAED;AAED;AAIA,IAAI,OAAO,CAAC;AAEZ,KAAK,UAAU,SAAW,KAAM;AAE/B,MAAI,IAAI,IAAI,OAAO,IAAI,IAAI;AAC3B,MAAK,IAAI,KAAK,QAAQ,KAAO,QAAO,CAAE,KAAK,QAAQ,YAAa,IAAI,MAAM,GAAG,GAAG,GAAI,EAAE,MAAO;AAE7F,MAAI,OAAO,CAAC;AACZ,MAAK,IAAI,OAAQ,CAAE,EAAE,QAAQ,KAAO,KAAI,OAAQ,CAAE,EAAE,OAAO,IAAI;AAE/D,MAAI,MAAM,IAAI,IAAI,GAAG,MAAM,IAAI,WAAY,GAAI,GAAG,QAAQ,IAAI,WAAY,GAAI,GAAG,OAAO,IAAI,WAAY,GAAI;AAC5G,WAAU,IAAI,GAAG,IAAI,IAAI,OAAO,QAAQ,KAAO;AAE9C,QAAI,MAAM,IAAI,OAAQ,CAAE;AACxB,QAAI,KAAK,IAAI,KAAK,GAAG,KAAK,IAAI,KAAK,GAAG,KAAK,IAAI,KAAK,OAAO,KAAK,IAAI,KAAK;AACzE,QAAI,QAAQ,KAAK,QAAQ,YAAa,IAAI,MAAM,IAAI,IAAI,GAAI;AAE5D,QAAK,KAAK,EAAI,UAAU,IAAI,GAAG,IAAI,KAAK,IAAO,MAAM,CAAE,IAAI,IAAK,CAAE;AAElE,QAAK,IAAI,SAAS,EAAI,MAAK,UAAW,OAAO,IAAI,IAAI,KAAK,GAAG,GAAG,IAAI,IAAI,CAAE;AAAA,aAChE,IAAI,SAAS,EAAI,MAAK,UAAW,OAAO,IAAI,IAAI,KAAK,GAAG,GAAG,IAAI,IAAI,CAAE;AAE/E,SAAK,KAAM,IAAI,OAAO,MAAO,CAAE,CAAE;AAEjC,QAAK,IAAI,WAAW,EAAI,MAAK,UAAW,OAAO,IAAI,IAAI,KAAK,GAAG,GAAG,IAAI,IAAI,CAAE;AAAA,aAClE,IAAI,WAAW,EAAI,UAAU,IAAI,GAAG,IAAI,KAAK,IAAO,KAAK,CAAE,IAAI,KAAM,CAAE;AAAA,EAElF;AAEA,SAAO;AAER;AAEA,KAAK,QAAQ,cAAc,SAAWJ,OAAM,GAAG,GAAG,KAAM;AAEvD,MAAI,OAAO,IAAI,GAAG,MAAM,KAAK,OAAO,QAAS,GAAI;AACjD,MAAI,MAAM,KAAK,KAAM,IAAI,MAAM,CAAE;AAEjC,MAAI,KAAK,IAAI,WAAY,OAAO,CAAE,GAAG,OAAO,IAAI,YAAa,GAAG,MAAO;AACvE,MAAI,QAAQ,IAAI,OAAO,QAAQ,IAAI;AACnC,MAAI,KAAK,KAAK,KAAK;AAEnB,MAAK,SAAS,GAAI;AAEjB,QAAI,QAAQ,QAAQ;AACpB,QAAK,SAAS,EAAI,UAAU,IAAI,GAAG,IAAI,OAAO,KAAK,GAAI;AAEtD,SAAI,CAAE,IAAIA,MAAM,CAAE;AAAG,SAAI,IAAI,CAAE,IAAIA,MAAM,IAAI,CAAE;AAAG,SAAI,IAAI,CAAE,IAAIA,MAAM,IAAI,CAAE;AAAG,SAAI,IAAI,CAAE,IAAIA,MAAM,IAAI,CAAE;AAAA,IAE1G;AAEA,QAAK,SAAS,GAAK,UAAU,IAAI,GAAG,IAAI,OAAO,KAAO;AAErD,SAAI,CAAE,IAAIA,MAAM,KAAK,CAAE;AAAA,IAExB;AAAA,EAED,WAAY,SAAS,GAAI;AAExB,QAAI,KAAK,IAAI,KAAM,MAAO;AAC1B,QAAK,MAAM,MAAO;AAEjB,UAAK,SAAS,EAAI,UAAU,IAAI,GAAG,IAAI,MAAM,KAAO;AAEnD,YAAI,KAAK,IAAI;AAAG,aAAM,CAAE,IAAM,OAAO,KAASA,MAAM,KAAK,CAAE,KAAK,KAASA,MAAM,KAAK,CAAE,KAAK,IAAMA,MAAM,EAAG;AAAA,MAE3G;AAEA,UAAK,SAAS,GAAK,UAAU,IAAI,GAAG,IAAI,MAAM,KAAO;AAEpD,YAAI,KAAK,IAAI;AAAG,aAAM,CAAE,IAAM,OAAO,KAASA,MAAM,KAAK,CAAE,KAAK,KAASA,MAAM,KAAK,CAAE,KAAK,IAAMA,MAAM,EAAG;AAAA,MAE3G;AAAA,IAED,OAAO;AAEN,UAAI,KAAK,GAAI,CAAE,GAAG,KAAK,GAAI,CAAE,GAAG,KAAK,GAAI,CAAE;AAC3C,UAAK,SAAS,EAAI,UAAU,IAAI,GAAG,IAAI,MAAM,KAAO;AAEnD,YAAI,KAAK,KAAK,GAAG,KAAK,IAAI;AAAG,aAAM,CAAE,IAAM,OAAO,KAASA,MAAM,KAAK,CAAE,KAAK,KAASA,MAAM,KAAK,CAAE,KAAK,IAAMA,MAAM,EAAG;AACvH,YAAKA,MAAM,EAAG,KAAK,MAAMA,MAAM,KAAK,CAAE,KAAK,MAAMA,MAAM,KAAK,CAAE,KAAK,GAAK,IAAI,KAAK,CAAE,IAAI;AAAA,MAExF;AAEA,UAAK,SAAS,GAAK,UAAU,IAAI,GAAG,IAAI,MAAM,KAAO;AAEpD,YAAI,KAAK,KAAK,GAAG,KAAK,IAAI;AAAG,aAAM,CAAE,IAAM,OAAO,KAASA,MAAM,KAAK,CAAE,KAAK,KAASA,MAAM,KAAK,CAAE,KAAK,IAAMA,MAAM,EAAG;AACvH,YAAK,GAAIA,OAAM,EAAG,KAAK,MAAM,GAAIA,OAAM,KAAK,CAAE,KAAK,MAAM,GAAIA,OAAM,KAAK,CAAE,KAAK,GAAK,IAAI,KAAK,CAAE,IAAI;AAAA,MAEpG;AAAA,IAED;AAAA,EAED,WAAY,SAAS,GAAI;AAExB,QAAIK,KAAI,IAAI,KAAM,MAAO,GAAG,KAAK,IAAI,KAAM,MAAO,GAAG,KAAK,KAAK,GAAG,SAAS;AAE3E,QAAK,SAAS,EAAI,UAAUC,KAAI,GAAGA,KAAI,GAAGA,MAAO;AAEhD,UAAI,KAAKA,KAAI,KAAK,KAAKA,KAAI;AAC3B,eAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,YAAI,KAAO,KAAK,KAAO,GAAG,IAAQN,MAAM,MAAO,KAAK,EAAI,KAAO,MAAQ,IAAI,MAAO,KAAU,GAAK,KAAK,IAAI;AAAG,WAAI,EAAG,IAAIK,GAAG,EAAG;AAAG,WAAI,KAAK,CAAE,IAAIA,GAAG,KAAK,CAAE;AAAG,WAAI,KAAK,CAAE,IAAIA,GAAG,KAAK,CAAE;AAAG,WAAI,KAAK,CAAE,IAAM,IAAI,KAAO,GAAI,CAAE,IAAI;AAAA,MAEhO;AAAA,IAED;AAEA,QAAK,SAAS,EAAI,UAAUC,KAAI,GAAGA,KAAI,GAAGA,MAAO;AAEhD,UAAI,KAAKA,KAAI,KAAK,KAAKA,KAAI;AAC3B,eAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,YAAI,KAAO,KAAK,KAAO,GAAG,IAAQN,MAAM,MAAO,KAAK,EAAI,KAAO,MAAQ,IAAI,MAAO,KAAU,GAAK,KAAK,IAAI;AAAG,WAAI,EAAG,IAAIK,GAAG,EAAG;AAAG,WAAI,KAAK,CAAE,IAAIA,GAAG,KAAK,CAAE;AAAG,WAAI,KAAK,CAAE,IAAIA,GAAG,KAAK,CAAE;AAAG,WAAI,KAAK,CAAE,IAAM,IAAI,KAAO,GAAI,CAAE,IAAI;AAAA,MAEhO;AAAA,IAED;AAEA,QAAK,SAAS,EAAI,UAAUC,KAAI,GAAGA,KAAI,GAAGA,MAAO;AAEhD,UAAI,KAAKA,KAAI,KAAK,KAAKA,KAAI;AAC3B,eAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,YAAI,KAAO,KAAK,KAAO,GAAG,IAAQN,MAAM,MAAO,KAAK,EAAI,KAAO,MAAQ,IAAI,MAAO,KAAU,IAAM,KAAK,IAAI;AAAG,WAAI,EAAG,IAAIK,GAAG,EAAG;AAAG,WAAI,KAAK,CAAE,IAAIA,GAAG,KAAK,CAAE;AAAG,WAAI,KAAK,CAAE,IAAIA,GAAG,KAAK,CAAE;AAAG,WAAI,KAAK,CAAE,IAAM,IAAI,KAAO,GAAI,CAAE,IAAI;AAAA,MAEjO;AAAA,IAED;AAEA,QAAK,SAAS,EAAI,UAAU,IAAI,GAAG,IAAI,MAAM,KAAO;AAEnD,UAAI,KAAK,KAAK,GAAG,IAAIL,MAAM,CAAE,GAAG,KAAK,IAAI;AAAG,SAAI,EAAG,IAAIK,GAAG,EAAG;AAAG,SAAI,KAAK,CAAE,IAAIA,GAAG,KAAK,CAAE;AAAG,SAAI,KAAK,CAAE,IAAIA,GAAG,KAAK,CAAE;AAAG,SAAI,KAAK,CAAE,IAAM,IAAI,KAAO,GAAI,CAAE,IAAI;AAAA,IAE/J;AAAA,EAED,WAAY,SAAS,GAAI;AAExB,QAAK,SAAS,EAAI,UAAU,IAAI,GAAG,IAAI,MAAM,KAAO;AAEnD,UAAI,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG,KAAKL,MAAM,EAAG;AAAG,SAAI,EAAG,IAAI;AAAI,SAAI,KAAK,CAAE,IAAI;AAAI,SAAI,KAAK,CAAE,IAAI;AAAI,SAAI,KAAK,CAAE,IAAIA,MAAM,KAAK,CAAE;AAAA,IAEjI;AAEA,QAAK,SAAS,GAAK,UAAU,IAAI,GAAG,IAAI,MAAM,KAAO;AAEpD,UAAI,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG,KAAKA,MAAM,EAAG;AAAG,SAAI,EAAG,IAAI;AAAI,SAAI,KAAK,CAAE,IAAI;AAAI,SAAI,KAAK,CAAE,IAAI;AAAI,SAAI,KAAK,CAAE,IAAIA,MAAM,KAAK,CAAE;AAAA,IAEjI;AAAA,EAED,WAAY,SAAS,GAAI;AAExB,QAAI,KAAK,IAAI,KAAM,MAAO,IAAI,IAAI,KAAM,MAAO,IAAI;AACnD,aAAUM,KAAI,GAAGA,KAAI,GAAGA,MAAO;AAE9B,UAAI,MAAMA,KAAI,KAAK,KAAKA,KAAI;AAC5B,UAAK,SAAS,EAAI,UAAUC,KAAI,GAAGA,KAAI,GAAGA,MAAO;AAEhD,YAAI,KAAK,OAAUP,MAAM,OAAQO,OAAM,EAAI,MAAQ,KAAMA,KAAI,KAAU,IAAK,KAAO,MAAM,KAAK,MAAQ,IAAI;AAAK,aAAM,KAAKA,EAAE,IAAM,MAAM,KAAS,MAAM,KAAS,MAAM,IAAM;AAAA,MAE7K;AAAA,eACU,SAAS,EAAI,UAAUA,KAAI,GAAGA,KAAI,GAAGA,MAAO;AAErD,YAAI,KAAK,MAASP,MAAM,OAAQO,OAAM,EAAI,MAAQ,MAAQA,KAAI,MAAO,KAAU,IAAK,KAAO,MAAM,KAAK,KAAO,IAAI;AAAK,aAAM,KAAKA,EAAE,IAAM,MAAM,KAAS,MAAM,KAAS,MAAM,IAAM;AAAA,MAEpL;AAAA,eACU,SAAS,EAAI,UAAUA,KAAI,GAAGA,KAAI,GAAGA,MAAO;AAErD,YAAI,KAAK,MAASP,MAAM,OAAQO,OAAM,EAAI,MAAQ,MAAQA,KAAI,MAAO,KAAU,KAAM,KAAO,MAAM,KAAK,KAAO,IAAI;AAAK,aAAM,KAAKA,EAAE,IAAM,MAAM,KAAS,MAAM,KAAS,MAAM,IAAM;AAAA,MAErL;AAAA,eACU,SAAS,EAAI,UAAUA,KAAI,GAAGA,KAAI,GAAGA,MAAO;AAErD,YAAI,KAAKP,MAAM,MAAMO,EAAE,GAAG,KAAO,MAAM,KAAO,IAAI;AAAK,aAAM,KAAKA,EAAE,IAAM,MAAM,KAAS,MAAM,KAAS,MAAM,IAAM;AAAA,MAErH;AAAA,eACU,SAAS,GAAK,UAAUA,KAAI,GAAGA,KAAI,GAAGA,MAAO;AAEtD,YAAI,KAAKP,MAAM,OAAQO,MAAK,EAAI,GAAG,KAAO,GAAIP,OAAM,OAAQO,MAAK,EAAI,KAAK,KAAO,IAAI;AAAK,aAAM,KAAKA,EAAE,IAAM,MAAM,KAAS,MAAM,KAAS,MAAM,IAAM;AAAA,MAExJ;AAAA,IAED;AAAA,EAED;AAGA,SAAO;AAER;AAIA,KAAK,SAAS,SAAW,MAAO;AAE/B,MAAIP,QAAO,IAAI,WAAY,IAAK,GAAG,SAAS,GAAG,MAAM,KAAK,MAAM,MAAM,IAAI,YAAY,MAAM,IAAI;AAChG,MAAI,MAAM,EAAE,MAAM,CAAC,GAAG,QAAQ,CAAC,EAAE;AACjC,MAAI,KAAK,IAAI,WAAYA,MAAK,MAAO,GAAG,OAAO;AAC/C,MAAIQ,KAAI,OAAO;AACf,MAAIC,OAAM,MAAM;AAEhB,MAAI,OAAO,CAAE,KAAM,IAAM,IAAM,IAAM,IAAM,IAAM,IAAM,EAAK;AAC5D,WAAU,IAAI,GAAG,IAAI,GAAG,IAAO,KAAKT,MAAM,CAAE,KAAK,KAAM,CAAE,EAAI,OAAM,IAAI,MAAO,8BAA+B;AAE7G,SAAQ,SAASA,MAAK,QAAS;AAE9B,QAAI,MAAM,IAAI,SAAUA,OAAM,MAAO;AAAG,cAAU;AAClD,QAAI,OAAO,IAAI,UAAWA,OAAM,QAAQ,CAAE;AAAG,cAAU;AAGvD,QAAK,QAAQ,QAAS;AAErB,WAAK,OAAO,MAAOA,OAAM,QAAQ,GAAI;AAAA,IAEtC,WAAY,QAAQ,QAAS;AAE5B,UAAI,KAAM,IAAK,IAAIA,MAAK,MAAO,QAAQ,SAAS,CAAE;AAAA,IAEnD,WAAY,QAAQ,QAAS;AAE5B,eAAU,IAAI,GAAG,IAAI,KAAK,IAAO,IAAI,OAAO,CAAE,IAAIA,MAAM,SAAS,CAAE;AACnE,cAAQ;AAAA,IAET,WAAY,QAAQ,QAAS;AAE5B,UAAI,KAAM,IAAK,IAAI,EAAE,YAAY,IAAKA,OAAM,MAAO,GAAG,WAAW,IAAKA,OAAM,SAAS,CAAE,EAAE;AACzF,MAAAQ,MAAK,IAAI,WAAYR,MAAK,MAAO;AAAA,IAElC,WAAY,QAAQ,QAAS;AAE5B,UAAK,QAAQ,GAAI;AAEhB,YAAI,KAAK,IAAI,OAAQ,IAAI,OAAO,SAAS,CAAE;AAC3C,WAAG,OAAO,KAAK,OAAO,YAAa,KAAKQ,IAAG,MAAO,GAAG,IAAK,GAAG,GAAG,KAAK,OAAO,GAAG,KAAK,MAAO;AAAG,eAAO;AAAA,MAEtG;AAEA,UAAI,MAAM,EAAE,GAAG,IAAKR,OAAM,SAAS,EAAG,GAAG,GAAG,IAAKA,OAAM,SAAS,EAAG,GAAG,OAAO,IAAKA,OAAM,SAAS,CAAE,GAAG,QAAQ,IAAKA,OAAM,SAAS,CAAE,EAAE;AACtI,UAAI,MAAM,IAAKA,OAAM,SAAS,EAAG;AAAG,YAAM,IAAKA,OAAM,SAAS,EAAG,KAAM,OAAO,IAAI,MAAM;AACxF,UAAI,MAAM,EAAE,MAAM,KAAK,OAAO,KAAK,MAAO,MAAM,GAAK,GAAG,SAASA,MAAM,SAAS,EAAG,GAAG,OAAOA,MAAM,SAAS,EAAG,EAAE;AAEjH,UAAI,OAAO,KAAM,GAAI;AAAA,IAEtB,WAAY,QAAQ,QAAS;AAE5B,eAAU,IAAI,GAAG,IAAI,MAAM,GAAG,IAAO,CAAAQ,IAAI,OAAO,CAAE,IAAIR,MAAM,SAAS,IAAI,CAAE;AAC3E,cAAQ,MAAM;AAAA,IAEf,WAAY,QAAQ,QAAS;AAE5B,UAAI,KAAM,IAAK,IAAI,CAAE,IAAI,SAAUA,OAAM,MAAO,GAAG,IAAI,SAAUA,OAAM,SAAS,CAAE,GAAGA,MAAM,SAAS,CAAE,CAAE;AAAA,IAEzG,WAAY,QAAQ,QAAS;AAE5B,UAAI,KAAM,IAAK,IAAI,CAAC;AACpB,eAAU,IAAI,GAAG,IAAI,GAAG,IAAO,KAAI,KAAM,IAAK,EAAE,KAAM,IAAI,SAAUA,OAAM,SAAS,IAAI,CAAE,CAAE;AAAA,IAE5F,WAAY,QAAQ,UAAU,QAAQ,QAAS;AAE9C,UAAK,IAAI,KAAM,IAAK,KAAK,KAAO,KAAI,KAAM,IAAK,IAAI,CAAC;AACpD,UAAI,KAAK,IAAI,SAAUA,OAAM,MAAO;AACpC,aAAO,IAAI,UAAWA,OAAM,QAAQ,KAAK,MAAO;AAChD,UAAI,KAAK,SAAS,MAAM,KAAK;AAC7B,UAAK,QAAQ,OAAS,CAAAS,QAAO,IAAI,UAAWT,OAAM,KAAK,GAAG,EAAG;AAAA,WACxD;AAEJ,cAAM,KAAK,OAAO,SAAUA,MAAK,MAAO,KAAK,GAAG,KAAK,IAAI,EAAG,CAAE;AAC9D,QAAAS,QAAO,IAAI,SAAU,KAAK,GAAG,IAAI,MAAO;AAAA,MAEzC;AAEA,UAAI,KAAM,IAAK,EAAG,IAAK,IAAIA;AAAA,IAE5B,WAAY,QAAQ,QAAS;AAE5B,UAAK,IAAI,KAAM,IAAK,KAAK,KAAO,KAAI,KAAM,IAAK,IAAI,CAAC;AACpD,UAAI,KAAK,GAAG,MAAM;AAClB,WAAK,IAAI,SAAUT,OAAM,GAAI;AAC7B,aAAO,IAAI,UAAWA,OAAM,KAAK,KAAK,GAAI;AAAG,YAAM,KAAK;AACxD,UAAI,QAAQA,MAAM,GAAI;AAAG,aAAO;AAChC,WAAK,IAAI,SAAUA,OAAM,GAAI;AAC7B,UAAI,UAAWA,OAAM,KAAK,KAAK,GAAI;AAAG,YAAM,KAAK;AACjD,WAAK,IAAI,SAAUA,OAAM,GAAI;AAC7B,UAAI,SAAUA,OAAM,KAAK,KAAK,GAAI;AAAG,YAAM,KAAK;AAChD,UAAI,KAAK,OAAQ,MAAM;AACvB,UAAK,SAAS,EAAI,CAAAS,QAAO,IAAI,SAAUT,OAAM,KAAK,EAAG;AAAA,WAChD;AAEJ,cAAM,KAAK,OAAO,SAAUA,MAAK,MAAO,KAAK,MAAM,EAAG,CAAE;AACxD,QAAAS,QAAO,IAAI,SAAU,KAAK,GAAG,IAAI,MAAO;AAAA,MAEzC;AAEA,UAAI,KAAM,IAAK,EAAG,IAAK,IAAIA;AAAA,IAE5B,WAAY,QAAQ,QAAS;AAE5B,UAAI,KAAM,IAAK,IAAI,IAAI,UAAWT,OAAM,QAAQ,GAAI;AAAA,IAErD,WAAY,QAAQ,QAAS;AAE5B,UAAI,KAAK,IAAI,KAAM,MAAO,EAAE,SAAS;AACrC,UAAI,KAAM,IAAK,IAAI,CAAC;AAAG,eAAU,IAAI,GAAG,IAAI,IAAI,IAAO,KAAI,KAAM,IAAK,EAAE,KAAM,IAAKA,OAAM,SAAS,IAAI,CAAE,CAAE;AAAA,IAE3G,WAAY,QAAQ,QAAS;AAE5B,UAAK,IAAI,SAAS,EAAI,KAAI,KAAM,IAAK,IAAI,IAAI,UAAWA,OAAM,QAAQ,GAAI;AAAA,eAChE,IAAI,SAAS,EAAI,KAAI,KAAM,IAAK,IAAI,IAAKA,OAAM,MAAO;AAAA,eACtD,IAAI,SAAS,EAAI,KAAI,KAAM,IAAK,IAAI,CAAE,IAAKA,OAAM,MAAO,GAAG,IAAKA,OAAM,SAAS,CAAE,GAAG,IAAKA,OAAM,SAAS,CAAE,CAAE;AAAA,IAGvH,WAAY,QAAQ,OAAS,KAAI,KAAM,IAAK,IAAI,IAAI,SAAUA,OAAM,MAAO,IAAI;AAAA,aACrE,QAAQ,OAAS,KAAI,KAAM,IAAK,IAAIA,MAAM,MAAO;AAAA,aACjD,QAAQ,QAAS;AAE1B,UAAK,IAAI,SAAS,KAAK,IAAI,SAAS,EAAI,KAAI,KAAM,IAAK,IAAI,CAAE,IAAKA,OAAM,MAAO,CAAE;AAAA,eACvE,IAAI,SAAS,KAAK,IAAI,SAAS,EAAI,KAAI,KAAM,IAAK,IAAI,CAAE,IAAKA,OAAM,MAAO,GAAG,IAAKA,OAAM,SAAS,CAAE,GAAG,IAAKA,OAAM,SAAS,CAAE,CAAE;AAAA,eAC9H,IAAI,SAAS,EAAI,KAAI,KAAM,IAAK,IAAIA,MAAM,MAAO;AAAA,IAE5D,WAAY,QAAQ,QAAS;AAE5B;AAAA,IAED;AAGA,cAAU;AACV,QAAI,SAAUA,OAAM,MAAO;AAAG,cAAU;AAAA,EAEzC;AAEA,MAAK,QAAQ,GAAI;AAEhB,QAAI,KAAK,IAAI,OAAQ,IAAI,OAAO,SAAS,CAAE;AAC3C,OAAG,OAAO,KAAK,OAAO,YAAa,KAAKQ,IAAG,MAAO,GAAG,IAAK,GAAG,GAAG,KAAK,OAAO,GAAG,KAAK,MAAO;AAAA,EAE5F;AAEA,MAAI,OAAO,KAAK,OAAO,YAAa,KAAK,IAAI,IAAI,OAAO,IAAI,MAAO;AAEnE,SAAO,IAAI;AAAU,SAAO,IAAI;AAAW,SAAO,IAAI;AACtD,SAAO;AAER;AAEA,KAAK,OAAO,cAAc,SAAW,KAAK,IAAI,GAAG,GAAI;AAEpD,MAAI,MAAM,KAAK,OAAO,QAAS,GAAI,GAAG,MAAM,KAAK,KAAM,IAAI,MAAM,CAAE,GAAG,OAAO,IAAI,YAAc,MAAM,IAAI,IAAI,aAAc,CAAE;AAC7H,MAAK,IAAI,KAAM,MAAO,EAAI,MAAK,KAAK,WAAY,IAAI,IAAK;AAAA,MACpD,MAAK,KAAK,OAAO,SAAU,IAAI,IAAK;AAEzC,MAAK,IAAI,aAAa,EAAI,MAAK,KAAK,OAAO,YAAa,IAAI,KAAK,GAAG,GAAG,CAAE;AAAA,WAC/D,IAAI,aAAa,EAAI,MAAK,KAAK,OAAO,eAAgB,IAAI,GAAI;AAExE,SAAO;AAER;AAEA,KAAK,OAAO,WAAW,SAAWR,OAAM,MAAO;AAE9C,MAAI,MAAM,KAAM,YAAa,EAAG,IAAI,WAAYA,MAAK,QAAQ,GAAGA,MAAK,SAAS,CAAE,GAAG,IAAK;AAAG,SAAO;AAEnG;AAEA,KAAK,aAAa,WAAY;AAE7B,MAAI,IAAI,CAAC;AAAG,IAAE,IAAI,CAAC;AAAG,IAAE,EAAE,IAAI,SAAW,GAAG,GAAI;AAE/C,QAAIU,KAAI,YAAY,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,GAAGC,KAAI,GAAGC,KAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,GAAGC;AACtF,QAAK,EAAG,CAAE,KAAK,KAAK,EAAG,CAAE,KAAK,EAAI,QAAO,IAAI,IAAI,IAAIH,GAAG,CAAE;AAAG,QAAI,IAAI,EAAE,GAAGI,KAAI,EAAE,GAAGC,KAAI,EAAE,GAAGC,KAAI,EAAE,GAAG,IAAI,EAAE,GAAGC,KAAI,EAAE,GAAG,IAAI,EAAE,GAAGd,KAAI,EAAE,GAAGe,KAAI,KAAK;AAClJ,QAAKA,GAAG,KAAI,IAAIR,GAAG,EAAE,WAAW,KAAK,CAAE;AAAG,WAAQ,KAAK,GAAI;AAE1D,UAAII,GAAG,GAAG,GAAG,CAAE;AAAG,UAAIA,GAAG,GAAG,IAAI,GAAG,CAAE;AAAG,WAAK;AAAG,UAAK,KAAK,GAAI;AAE7D,aAAO,IAAI,MAAO,EAAG,MAAK,KAAM,IAAI;AACpC,YAAI,KAAM,MAAM,KAAM,GAAGK,KAAI,EAAG,IAAI,CAAE,IAAI,EAAG,IAAI,CAAE,KAAK;AAAG,YAAKD,GAAG,KAAI,EAAE,EAAE,EAAG,GAAG,IAAIC,EAAE;AAAG,UAAE,IAAK,IAAIT,GAAG,EAAE,QAAQ,EAAE,aAAa,GAAGS,EAAE,GAAG,CAAE;AAAG,YAAI,IAAIA,MAAK;AAC3J,aAAKA;AAAG;AAAA,MAGT;AAEA,UAAKD,GAAG,KAAI,EAAE,EAAE,EAAG,GAAG,KAAM,KAAK,GAAK;AAAG,UAAK,KAAK,GAAI;AAEtD,YAAIf,GAAE;AAAG,QAAAU,KAAIV,GAAE;AAAG,QAAAS,MAAM,KAAK,KAAM;AAAG,aAAM,KAAK,KAAM;AAAA,MAExD;AAEA,UAAK,KAAK,GAAI;AAEb,YAAIG,GAAG,GAAG,GAAG,CAAE,IAAI;AACnB,YAAIA,GAAG,GAAG,IAAI,GAAG,CAAE,IAAI;AAAG,QAAAJ,KAAII,GAAG,GAAG,IAAI,IAAI,CAAE,IAAI;AAAG,aAAK;AAAI,YAAI,IAAI;AAAG,iBAAUK,KAAI,GAAGA,KAAI,IAAIA,MAAK,GAAI;AAE1G,UAAAjB,GAAE,EAAGiB,EAAE,IAAI;AAAG,UAAAjB,GAAE,EAAGiB,KAAI,CAAE,IAAI;AAAA,QAE9B;AAEA,iBAAUA,KAAI,GACbA,KAAIT,IAAGS,MAAO;AAEd,cAAI,IAAIL,GAAG,GAAG,IAAIK,KAAI,GAAG,CAAE;AAAG,UAAAjB,GAAE,GAAKA,GAAE,EAAGiB,EAAE,KAAK,KAAM,CAAE,IAAI;AAAG,cAAK,IAAI,EAAG,KAAI;AAAA,QAGjF;AAEA,aAAK,IAAIT;AAAG,UAAGR,GAAE,GAAG,CAAE;AAAG,QAAAc,GAAGd,GAAE,GAAG,GAAGA,GAAE,CAAE;AAAG,YAAIA,GAAE;AAAG,QAAAU,KAAIV,GAAE;AAC1D,YAAIa,GAAGb,GAAE,IAAK,KAAK,KAAM,GAAG,IAAI,GAAG,GAAG,GAAGA,GAAE,CAAE;AAAG,YAAI,IAAI,EAAE,EAAGA,GAAE,GAAG,GAAG,GAAGA,GAAE,CAAE;AAAG,QAAAS,MAAM,KAAK,KAAM;AAAG,YAAI,IAAI,EAAE,EAAGT,GAAE,GAAG,GAAG,GAAGA,GAAE,CAAE;AAAG,aAAM,KAAK,KAAM;AAAG,UAAGA,GAAE,GAAG,CAAE;AAChK,QAAAc,GAAGd,GAAE,GAAG,GAAG,CAAE;AAAG,UAAGA,GAAE,GAAG,CAAE;AAAG,QAAAc,GAAGd,GAAE,GAAG,GAAGU,EAAE;AAAA,MAG3C;AAEA,aAAQ,MAAM;AAEb,YAAI,IAAI,EAAG,EAAG,GAAG,CAAE,IAAID,EAAE;AAAG,aAAK,IAAI;AAAI,YAAIP,KAAI,MAAM;AAAG,YAAKA,OAAM,KAAK,GAAI;AAE7E,YAAG,GAAK,IAAIA;AAAA,QAEb,WAAYA,MAAK,KAAM;AAEtB;AAAA,QAED,OAAO;AAEN,cAAI,IAAI,IAAIA,KAAI;AAChB,cAAKA,KAAI,KAAM;AAEd,gBAAI,IAAIF,GAAE,EAAGE,KAAI,GAAI;AAAG,gBAAI,KAAM,MAAM,KAAMU,GAAG,GAAG,GAAG,IAAI,CAAE;AAAG,iBAAK,IAAI;AAAA,UAE1E;AAEA,cAAIM,KAAIR,GAAG,EAAG,GAAG,CAAE,IAAI,CAAE;AAAG,eAAKQ,KAAI;AAAI,cAAI,IAAIA,OAAM,GAAGC,KAAInB,GAAE,EAAG,CAAE,GAAGC,MAAMkB,OAAM,KAAMR,GAAG,GAAG,GAAGQ,KAAI,EAAG;AAC1G,eAAKA,KAAI;AAAI,iBAAQ,IAAI,GAAI;AAE5B,cAAG,CAAE,IAAI,EAAG,MAAOlB,EAAE;AAAG,cAAG,CAAE,IAAI,EAAG,MAAOA,EAAE;AAAG,cAAG,CAAE,IAAI,EAAG,MAAOA,EAAE;AAAG,cAAG,CAAE,IAAI,EAAG,MAAOA,EAAE;AAAA,UAE9F;AAEA,cAAI;AAAA,QAGL;AAAA,MAED;AAAA,IAED;AAEA,WAAO,EAAE,UAAU,IAAI,IAAI,EAAE,MAAO,GAAG,CAAE;AAAA,EAG1C;AAEA,IAAE,EAAE,IAAI,SAAW,GAAG,GAAI;AAEzB,QAAIM,KAAI,EAAE;AAAQ,QAAK,KAAKA,GAAI,QAAO;AAAG,QAAI,IAAI,IAAI,WAAYA,MAAK,CAAE;AAAG,MAAE,IAAK,GAAG,CAAE;AAAG,WAAO;AAAA,EAEnG;AAEA,IAAE,EAAE,IAAI,SAAW,GAAG,GAAGA,IAAG,GAAGI,IAAGC,IAAI;AAErC,QAAIC,KAAI,EAAE,EAAE,GAAG,IAAI,EAAE,EAAE,GAAGC,KAAI;AAAG,WAAQA,KAAIP,IAAI;AAEhD,UAAI,IAAI,EAAG,EAAG,GAAGI,EAAE,IAAI,CAAE;AAAG,MAAAA,MAAK,IAAI;AAAI,UAAIX,KAAI,MAAM;AACvD,UAAKA,MAAK,IAAK;AAEd,QAAAY,GAAGE,EAAE,IAAId;AAAG,QAAAc;AAAA,MAEb,OAAO;AAEN,YAAIC,KAAI,GAAG,IAAI;AAAG,YAAKf,MAAK,IAAK;AAEhC,cAAI,IAAIa,GAAG,GAAGF,IAAG,CAAE;AAAG,UAAAA,MAAK;AAAG,UAAAI,KAAIH,GAAGE,KAAI,CAAE;AAAA,QAE5C,WAAYd,MAAK,IAAK;AAErB,cAAI,IAAIa,GAAG,GAAGF,IAAG,CAAE;AACnB,UAAAA,MAAK;AAAA,QAGN,WAAYX,MAAK,IAAK;AAErB,cAAI,KAAKa,GAAG,GAAGF,IAAG,CAAE;AAAG,UAAAA,MAAK;AAAA,QAE7B;AAEA,YAAI,IAAIG,KAAI;AAAG,eAAQA,KAAI,GAAI;AAE9B,UAAAF,GAAGE,EAAE,IAAIC;AAAG,UAAAD;AAAA,QAEb;AAAA,MAED;AAAA,IAED;AAEA,WAAOH;AAAA,EAGR;AAEA,IAAE,EAAE,IAAI,SAAW,GAAG,GAAGJ,IAAG,GAAI;AAE/B,QAAII,KAAI,GAAGC,KAAI,GAAGC,KAAI,EAAE,WAAW;AACnC,WAAQD,KAAIL,IAAI;AAEf,UAAI,IAAI,EAAGK,KAAI,CAAE;AAAG,QAAGA,MAAK,CAAE,IAAI;AAAG,SAAKA,MAAK,KAAM,CAAE,IAAI;AAAG,UAAK,IAAID,GAAG,CAAAA,KAAI;AAAG,MAAAC;AAAA,IAElF;AAEA,WAAQA,KAAIC,IAAI;AAEf,QAAGD,MAAK,CAAE,IAAI;AAAG,SAAKA,MAAK,KAAM,CAAE,IAAI;AAAG,MAAAA;AAAA,IAE3C;AAEA,WAAOD;AAAA,EAGR;AAEA,IAAE,EAAE,IAAI,SAAW,GAAG,GAAI;AAEzB,QAAIJ,KAAI,EAAE,EAAE,GAAG,IAAI,EAAE,QAAQI,IAAGC,IAAGC,IAAG,GAAGC,IAAG,IAAIP,GAAE;AAAG,aAAU,IAAI,GAAG,KAAK,GAAG,IAAM,GAAG,CAAE,IAAI;AAAG,SAAM,IAAI,GAAG,IAAI,GAAG,KAAK,EAAG,GAAG,EAAG,CAAE,CAAE;AACtI,QAAIP,KAAIO,GAAE;AAAG,IAAAI,KAAI;AAAG,MAAG,CAAE,IAAI;AAAG,SAAMC,KAAI,GAAGA,MAAK,GAAGA,MAAO;AAE3D,MAAAD,KAAIA,KAAI,EAAGC,KAAI,CAAE,KAAK;AAAG,MAAAZ,GAAGY,EAAE,IAAID;AAAA,IAEnC;AAEA,SAAME,KAAI,GAAGA,KAAI,GAAGA,MAAK,GAAI;AAE5B,MAAAC,KAAI,EAAGD,KAAI,CAAE;AAAG,UAAKC,MAAK,GAAI;AAE7B,UAAGD,EAAE,IAAIb,GAAGc,EAAE;AACd,QAAAd,GAAGc,EAAE;AAAA,MAGN;AAAA,IAED;AAAA,EAED;AAEA,IAAE,EAAE,IAAI,SAAW,GAAG,GAAGP,IAAI;AAE5B,QAAI,IAAI,EAAE,QAAQI,KAAI,EAAE,EAAE,GAAGC,KAAID,GAAE;AAAG,aAAUE,KAAI,GAAGA,KAAI,GAAGA,MAAK,EAAI,KAAK,EAAGA,KAAI,CAAE,KAAK,GAAI;AAE7F,UAAI,IAAIA,MAAK,GAAGC,KAAI,EAAGD,KAAI,CAAE,GAAG,IAAI,KAAK,IAAIC,IAAGd,KAAI,IAAIc,IAAGC,KAAI,EAAGF,EAAE,KAAKb,IAAG,IAAIe,MAAM,KAAKf;AAC3F,aAAQe,MAAK,GAAI;AAEhB,YAAI,IAAIH,GAAGG,EAAE,MAAM,KAAK;AAAG,QAAAR,GAAG,CAAE,IAAI;AAAG,QAAAQ;AAAA,MAExC;AAAA,IAED;AAAA,EAED;AAEA,IAAE,EAAE,IAAI,SAAW,GAAG,GAAI;AAEzB,QAAIR,KAAI,EAAE,EAAE,EAAE,GAAG,IAAI,KAAK;AAAG,aAAUI,KAAI,GAAGA,KAAI,EAAE,QACnDA,MAAK,GAAI;AAET,UAAIC,KAAI,EAAGD,EAAE,KAAK,IAAI,EAAGA,KAAI,CAAE;AAAG,QAAGA,EAAE,IAAIJ,GAAGK,EAAE,MAAM;AAAA,IAEvD;AAAA,EAED;AAEA,IAAE,EAAE,IAAI,SAAW,GAAG,GAAGL,IAAI;AAE5B,IAAAA,KAAIA,OAAO,IAAI;AAAK,QAAI,IAAI,MAAM;AAAG,MAAG,CAAE,KAAKA;AAAG,MAAG,IAAI,CAAE,KAAKA,OAAM;AAAA,EAEvE;AAEA,IAAE,EAAE,IAAI,SAAW,GAAG,GAAGA,IAAI;AAE5B,IAAAA,KAAIA,OAAO,IAAI;AAAK,QAAI,IAAI,MAAM;AAAG,MAAG,CAAE,KAAKA;AAAG,MAAG,IAAI,CAAE,KAAKA,OAAM;AAAG,MAAG,IAAI,CAAE,KAAKA,OAAM;AAAA,EAE9F;AAEA,IAAE,EAAE,IAAI,SAAW,GAAG,GAAGA,IAAI;AAE5B,YAAS,EAAG,MAAM,CAAE,IAAI,GAAK,MAAM,KAAM,CAAE,KAAK,QAAU,IAAI,MAAQ,KAAKA,MAAM;AAAA,EAElF;AAEA,IAAE,EAAE,IAAI,SAAW,GAAG,GAAGA,IAAI;AAE5B,YAAS,EAAG,MAAM,CAAE,IAAI,GAAK,MAAM,KAAM,CAAE,KAAK,IAAI,GAAK,MAAM,KAAM,CAAE,KAAK,SAAW,IAAI,MAAQ,KAAKA,MAAM;AAAA,EAE/G;AAEA,IAAE,EAAE,IAAI,SAAW,GAAG,GAAI;AAEzB,YAAS,EAAG,MAAM,CAAE,IAAI,GAAK,MAAM,KAAM,CAAE,KAAK,IAAI,GAAK,MAAM,KAAM,CAAE,KAAK,SAAW,IAAI;AAAA,EAE5F;AAEA,IAAE,EAAE,IAAI,SAAW,GAAG,GAAI;AAEzB,YAAS,EAAG,MAAM,CAAE,IAAI,GAAK,MAAM,KAAM,CAAE,KAAK,IAAI,GAAK,MAAM,KAAM,CAAE,KAAK,KAAK,GAAK,MAAM,KAAM,CAAE,KAAK,SAAW,IAAI;AAAA,EAEzH;AAEA,IAAE,EAAE,IAAI,WAAY;AAEnB,QAAI,IAAI,aAAa,IAAI;AACzB,WAAO,EAAE,GAAG,IAAI,EAAG,EAAG,GAAG,GAAG,IAAI,EAAG,EAAG,GAAG,GAAG,CAAE,IAAI,IAAI,IAAI,GAAG,GAAG,GAAG,GAAG,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,EAAG,GAAG,GAAG,CAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,GAAI,GAAG,GAAG,CAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE,GAAG,GAAG,IAAI,EAAG,EAAG,GAAG,GAAG,CAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,OAAO,OAAO,OAAO,OAAO,KAAM,GAAG,GAAG,CAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,GAAG,CAAE,GAAG,GAAG,IAAI,EAAG,EAAG,GAAG,GAAG,IAAI,EAAG,GAAI,GAAG,GAAG,CAAC,GAAG,GAAG,IAAI,EAAG,EAAG,GAAG,GAAG,CAAC,GAAG,GAAG,IAAI,EAAG,KAAM,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,GAAG,IAAI,EAAG,KAAM,GAAG,GAAG,CAAC,GAAG,GAAG,IAAI,EAAG,GAAI,GAAG,GAAG,CAAC,GAAG,GAAG,IAAI,EAAG,KAAK,EAAG,GAAG,GAAG,IAAI,EAAG,GAAI,GAAG,GAAG,IAAI,EAAG,EAAG,GAAG,GAAG,IAAI,EAAG,EAAG,GAAG,GAAG,IAAI,EAAG,IAAK,GAAG,GAAG,IAAI,EAAG,KAAK,EAAG,GAAG,GAAG,IAAI,EAAG,KAAK,EAAG,EAAE;AAAA,EAGx5B,EAAE;AACF,GAAE,WAAY;AAEb,QAAI,IAAI,EAAE,EAAE,GAAG,IAAI,KAAK;AAAI,aAAUA,KAAI,GAAGA,KAAI,GAAGA,MAAO;AAE1D,UAAI,IAAIA;AAAG,WAAM,IAAI,gBAAiB,KAAM,IAAI,eAAgB;AAChE,WAAM,IAAI,gBAAiB,KAAM,IAAI,cAAe;AAAG,WAAM,IAAI,gBAAiB,KAAM,IAAI,cAAe;AAAG,WAAM,IAAI,gBAAiB,KAAM,IAAI,aAAc;AACjK,QAAE,EAAGA,EAAE,KAAM,MAAM,KAAK,KAAK,QAAS;AAAA,IAGvC;AAEA,aAASI,GAAGC,IAAGC,IAAG,GAAI;AAErB,aAAQA,QAAQ,EAAG,CAAAD,GAAE,KAAM,GAAG,CAAE;AAAA,IAGjC;AAEA,aAAUL,KAAI,GAAGA,KAAI,IAAIA,MAAO;AAE/B,QAAE,EAAGA,EAAE,IAAI,EAAE,EAAGA,EAAE,KAAK,IAAI,EAAE,EAAGA,EAAE;AAClC,QAAE,EAAGA,EAAE,IAAI,EAAE,EAAGA,EAAE,KAAK,IAAI,EAAE,EAAGA,EAAE;AAAA,IAGnC;AAEA,IAAAI,GAAG,EAAE,GAAG,KAAK,CAAE;AAAG,IAAAA,GAAG,EAAE,GAAG,MAAM,KAAK,CAAE;AAAG,IAAAA,GAAG,EAAE,GAAG,MAAM,KAAK,CAAE;AAAG,IAAAA,GAAG,EAAE,GAAG,MAAM,KAAK,CAAE;AAAG,MAAE,EAAE,EAAG,EAAE,GAAG,CAAE;AACxG,MAAE,EAAE,EAAG,EAAE,GAAG,GAAG,EAAE,CAAE;AAAG,MAAE,EAAE,EAAG,EAAE,GAAG,CAAE;AAAG,IAAAA,GAAG,EAAE,GAAG,IAAI,CAAE;AAAG,MAAE,EAAE,EAAG,EAAE,GAAG,CAAE;AAAG,MAAE,EAAE,EAAG,EAAE,GAAG,GAAG,EAAE,CAAE;AAAG,MAAE,EAAE,EAAG,EAAE,GAAG,CAAE;AAAG,IAAAA,GAAG,EAAE,GAAG,IAAI,CAAE;AAAG,IAAAA,GAAG,EAAE,GAAG,KAAK,CAAE;AAChJ,IAAAA,GAAG,EAAE,GAAG,IAAI,CAAE;AAAG,IAAAA,GAAG,EAAE,GAAG,KAAK,CAAE;AAAA,EAGjC,GAAE;AAEF,SAAO,EAAE,EAAE;AAGZ,EAAE;AAGF,KAAK,OAAO,iBAAiB,SAAWd,OAAM,KAAM;AAEnD,MAAI,IAAI,IAAI,OAAO,IAAI,IAAI;AAC3B,MAAI,MAAM,KAAK,OAAO,QAAS,GAAI,GAAG,OAAO,OAAO,GAAG,MAAM,KAAK,KAAM,IAAI,MAAM,CAAE;AACpF,MAAI,MAAM,IAAI,WAAY,IAAI,GAAI;AAClC,MAAI,KAAK;AAET,MAAI,eAAe,CAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AACzC,MAAI,eAAe,CAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AACzC,MAAI,gBAAgB,CAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAC1C,MAAI,gBAAgB,CAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAE1C,MAAI,OAAO;AACX,SAAQ,OAAO,GAAI;AAElB,QAAI,KAAK,cAAe,IAAK,GAAG,KAAK,cAAe,IAAK;AACzD,QAAI,KAAK,GAAG,KAAK;AACjB,QAAI,KAAK,aAAc,IAAK;AAAG,WAAQ,KAAK,GAAI;AAE/C,YAAM;AAAI;AAAA,IAEX;AAEA,QAAI,KAAK,aAAc,IAAK;AAAG,WAAQ,KAAK,GAAI;AAE/C,YAAM;AAAI;AAAA,IAEX;AAEA,QAAI,OAAO,KAAK,KAAM,KAAK,MAAM,CAAE;AACnC,SAAK,OAAO,YAAaA,OAAM,KAAK,IAAI,IAAI,EAAG;AAE/C,QAAIM,KAAI,GAAG,MAAM,aAAc,IAAK;AACpC,QAAIiB;AAEJ,WAAQ,MAAM,GAAI;AAEjB,UAAI,MAAM,aAAc,IAAK;AAC7B,UAAI,MAAQ,KAAKjB,KAAI,QAAU;AAE/B,aAAQ,MAAM,GAAI;AAEjB,YAAK,OAAO,GAAI;AAEf,UAAAiB,OAAMvB,MAAM,OAAO,CAAE;AAAG,UAAAuB,OAAQA,QAAS,KAAM,MAAM,KAAU;AAC/D,cAAK,MAAM,OAAQ,OAAO,EAAI,KAAOA,QAAS,MAAQ,MAAM,MAAO;AAAA,QAEpE;AAEA,YAAK,OAAO,GAAI;AAEf,UAAAA,OAAMvB,MAAM,OAAO,CAAE;AAAG,UAAAuB,OAAQA,QAAS,KAAM,MAAM,KAAU;AAC/D,cAAK,MAAM,OAAQ,OAAO,EAAI,KAAOA,QAAS,MAAQ,MAAM,MAAO;AAAA,QAEpE;AAEA,YAAK,OAAO,GAAI;AAEf,UAAAA,OAAMvB,MAAM,OAAO,CAAE;AAAG,UAAAuB,OAAQA,QAAS,KAAM,MAAM,KAAU;AAC/D,cAAK,MAAM,OAAQ,OAAO,EAAI,KAAOA,QAAS,MAAQ,MAAM,MAAO;AAAA,QAEpE;AAEA,YAAK,OAAO,GAAI;AAEf,cAAI,KAAK,MAAM,MAAM,MAAM;AAC3B,mBAAU,IAAI,GAAG,IAAI,MAAM,IAAO,KAAK,KAAK,CAAE,IAAIvB,OAAQ,OAAO,KAAM,CAAE;AAAA,QAE1E;AAEA,eAAO;AAAK,eAAO;AAAA,MAEpB;AAEA,MAAAM;AAAM,aAAO;AAAA,IAEd;AAEA,QAAK,KAAK,MAAM,EAAI,OAAM,MAAO,IAAI;AACrC,WAAO,OAAO;AAAA,EAEf;AAEA,SAAO;AAER;AAEA,KAAK,OAAO,UAAU,SAAW,KAAM;AAEtC,MAAI,MAAM,CAAE,GAAG,MAAM,GAAG,GAAG,GAAG,MAAM,CAAE,EAAG,IAAI,KAAM;AACnD,SAAO,MAAM,IAAI;AAElB;AAEA,KAAK,OAAO,cAAc,SAAWN,OAAM,KAAK,KAAK,GAAG,GAAI;AAE3D,MAAI,MAAM,KAAK,OAAO,QAAS,GAAI,GAAG,MAAM,KAAK,KAAM,IAAI,MAAM,CAAE,GAAG,QAAQ,KAAK,OAAO;AAC1F,QAAM,KAAK,KAAM,MAAM,CAAE;AAEzB,MAAI,GAAG,IAAI,OAAOA,MAAM,GAAI,GAAGO,KAAI;AAEnC,MAAK,OAAO,EAAI,CAAAP,MAAM,GAAI,IAAI,CAAE,GAAG,GAAG,CAAE,EAAG,OAAO,CAAE;AACpD,MAAK,QAAQ,EAAI,MAAMO,KAAI,KAAKA,KAAI,KAAKA,KAAO,CAAAP,MAAMO,KAAI,CAAE,IAAMP,MAAMO,KAAI,CAAE,KAAMP,MAAMO,KAAI,IAAI,GAAI,MAAM,KAAQ;AAEpH,WAAUD,KAAI,GAAGA,KAAI,GAAGA,MAAO;AAE9B,QAAI,MAAMA,KAAI;AAAK,SAAK,IAAIA,KAAI;AAChC,WAAON,MAAM,KAAK,CAAE;AAAG,IAAAO,KAAI;AAE3B,QAAK,QAAQ,EAAI,QAAQA,KAAI,KAAKA,KAAO,CAAAP,MAAM,IAAIO,EAAE,IAAIP,MAAM,KAAKO,EAAE;AAAA,aAC5D,QAAQ,GAAI;AAErB,aAAQA,KAAI,KAAKA,KAAO,CAAAP,MAAM,IAAIO,EAAE,IAAIP,MAAM,KAAKO,EAAE;AAC/C,aAAQA,KAAI,KAAKA,KAAO,CAAAP,MAAM,IAAIO,EAAE,IAAMP,MAAM,KAAKO,EAAE,IAAIP,MAAM,IAAIO,KAAI,GAAI;AAAA,IAEpF,WAAY,QAAQ,GAAI;AAEvB,aAAQA,KAAI,KAAKA,KAAO,CAAAP,MAAM,IAAIO,EAAE,IAAMP,MAAM,KAAKO,EAAE,IAAIP,MAAM,IAAIO,KAAI,GAAI;AAAA,IAE9E,WAAY,QAAQ,GAAI;AAEvB,aAAQA,KAAI,KAAKA,KAAO,CAAAP,MAAM,IAAIO,EAAE,IAAMP,MAAM,KAAKO,EAAE,KAAMP,MAAM,IAAIO,KAAI,GAAI,MAAM;AACtE,aAAQA,KAAI,KAAKA,KAAO,CAAAP,MAAM,IAAIO,EAAE,IAAMP,MAAM,KAAKO,EAAE,KAAQP,MAAM,IAAIO,KAAI,GAAI,IAAIP,MAAM,IAAIO,KAAI,GAAI,MAAQ;AAAA,IAE/H,OAAO;AAEN,aAAQA,KAAI,KAAKA,KAAO,CAAAP,MAAM,IAAIO,EAAE,IAAMP,MAAM,KAAKO,EAAE,IAAI,MAAO,GAAGP,MAAM,IAAIO,KAAI,GAAI,GAAG,CAAE;AACtF,aAAQA,KAAI,KAAKA,KAAO,CAAAP,MAAM,IAAIO,EAAE,IAAMP,MAAM,KAAKO,EAAE,IAAI,MAAOP,MAAM,IAAIO,KAAI,GAAI,GAAGP,MAAM,IAAIO,KAAI,GAAI,GAAGP,MAAM,IAAIO,KAAI,MAAM,GAAI,CAAE;AAAA,IAE7I;AAAA,EAED;AAEA,SAAOP;AAER;AAEA,KAAK,OAAO,SAAS,SAAWI,IAAGD,IAAGiB,IAAI;AAEzC,MAAIf,KAAID,KAAID,KAAIiB,IAAGI,MAAOnB,KAAID,IAAK,KAAOC,KAAIF,IAAK,KAAOE,KAAIe;AAC9D,MAAKI,MAAKA,OAAM,KAAK,MAAMA,MAAKA,OAAM,KAAK,GAAK,QAAOpB;AAAA,WAC7C,KAAK,MAAM,KAAK,GAAK,QAAOD;AACtC,SAAOiB;AAER;AAEA,KAAK,OAAO,QAAQ,SAAWpB,OAAM,QAAQ,KAAM;AAElD,MAAI,MAAM,KAAK;AACf,MAAI,QAAQ,IAAI,SAAUA,OAAM,MAAO;AAAG,YAAU;AACpD,MAAI,SAAS,IAAI,SAAUA,OAAM,MAAO;AAAG,YAAU;AACrD,MAAI,QAAQA,MAAM,MAAO;AAAG;AAC5B,MAAI,QAAQA,MAAM,MAAO;AAAG;AAC5B,MAAI,WAAWA,MAAM,MAAO;AAAG;AAC/B,MAAI,SAASA,MAAM,MAAO;AAAG;AAC7B,MAAI,YAAYA,MAAM,MAAO;AAAG;AAEjC;AAEA,KAAK,OAAO;AAAA,EACX,UAAU,SAAWA,OAAMK,IAAI;AAE9B,WAAQL,MAAMK,EAAE,KAAK,EAAI,CAAAA;AAAM,WAAOA;AAAA,EAEvC;AAAA,EACA,YAAY,SAAW,MAAMA,IAAI;AAEhC,WAAS,KAAMA,EAAE,KAAK,IAAM,KAAMA,KAAI,CAAE;AAAA,EAEzC;AAAA,EACA,aAAa,SAAW,MAAMA,IAAGS,IAAI;AAEpC,SAAMT,EAAE,IAAMS,MAAK,IAAM;AAAK,SAAMT,KAAI,CAAE,IAAIS,KAAI;AAAA,EAEnD;AAAA,EACA,UAAU,SAAW,MAAMT,IAAI;AAE9B,WAAS,KAAMA,EAAE,KAAM,MAAM,MAAM,QAAc,KAAMA,KAAI,CAAE,KAAK,KAAS,KAAMA,KAAI,CAAE,KAAK,IAAM,KAAMA,KAAI,CAAE;AAAA,EAE/G;AAAA,EACA,WAAW,SAAW,MAAMA,IAAGS,IAAI;AAElC,SAAMT,EAAE,IAAMS,MAAK,KAAO;AAAK,SAAMT,KAAI,CAAE,IAAMS,MAAK,KAAO;AAAK,SAAMT,KAAI,CAAE,IAAMS,MAAK,IAAM;AAAK,SAAMT,KAAI,CAAE,IAAIS,KAAI;AAAA,EAEzH;AAAA,EACA,WAAW,SAAW,MAAMT,IAAGW,IAAI;AAElC,QAAI,IAAI;AAAI,aAAU,IAAI,GAAG,IAAIA,IAAG,IAAO,MAAK,OAAO,aAAc,KAAMX,KAAI,CAAE,CAAE;AAAG,WAAO;AAAA,EAE9F;AAAA,EACA,YAAY,SAAWL,OAAMK,IAAG,GAAI;AAEnC,aAAU,IAAI,GAAG,IAAI,EAAE,QAAQ,IAAO,CAAAL,MAAMK,KAAI,CAAE,IAAI,EAAE,WAAY,CAAE;AAAA,EAEvE;AAAA,EACA,WAAW,SAAW,MAAMA,IAAGW,IAAI;AAElC,QAAI,MAAM,CAAC;AAAG,aAAU,IAAI,GAAG,IAAIA,IAAG,IAAO,KAAI,KAAM,KAAMX,KAAI,CAAE,CAAE;AAAG,WAAO;AAAA,EAEhF;AAAA,EACA,KAAK,SAAWS,IAAI;AAEnB,WAAOA,GAAE,SAAS,IAAI,MAAMA,KAAIA;AAAA,EAEjC;AAAA,EACA,UAAU,SAAW,MAAMT,IAAGW,IAAI;AAEjC,QAAI,IAAI,IAAI;AACZ,aAAU,IAAI,GAAG,IAAIA,IAAG,IAAO,MAAK,MAAM,KAAK,KAAK,IAAK,KAAMX,KAAI,CAAE,EAAE,SAAU,EAAG,CAAE;AACtF,QAAI;AAEH,WAAK,mBAAoB,CAAE;AAAA,IAE5B,SAAU,GAAI;AAEb,aAAO,KAAK,KAAK,UAAW,MAAMA,IAAGW,EAAE;AAAA,IAExC;AAEA,WAAO;AAAA,EAER;AACD;AACA,KAAK,YAAY,SAAW,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,MAAM,MAAM,MAAO;AAEtE,MAAI,IAAI,KAAK,IAAK,IAAI,EAAG,GAAG,IAAI,KAAK,IAAK,IAAI,EAAG;AACjD,MAAI,KAAK,GAAG,KAAK;AACjB,WAAUV,KAAI,GAAGA,KAAI,GAAGA;AACvB,aAAUC,KAAI,GAAGA,KAAI,GAAGA,MAAO;AAE9B,UAAK,QAAQ,KAAK,QAAQ,GAAI;AAE7B,aAAOD,KAAI,KAAKC,MAAO;AAAG,cAAS,OAAOD,MAAM,KAAK,OAAOC,MAAO;AAAA,MAEpE,OAAO;AAEN,cAAS,CAAE,OAAOD,MAAM,KAAK,OAAOC,MAAO;AAAG,aAAOD,KAAI,KAAKC,MAAO;AAAA,MAEtE;AAEA,UAAK,QAAQ,GAAI;AAEhB,WAAI,EAAG,IAAI,GAAI,EAAG;AAAG,WAAI,KAAK,CAAE,IAAI,GAAI,KAAK,CAAE;AAAG,WAAI,KAAK,CAAE,IAAI,GAAI,KAAK,CAAE;AAAG,WAAI,KAAK,CAAE,IAAI,GAAI,KAAK,CAAE;AAAA,MAE1G,WAAY,QAAQ,GAAI;AAEvB,YAAI,KAAK,GAAI,KAAK,CAAE,KAAM,IAAI,MAAO,KAAK,GAAI,EAAG,IAAI,IAAI,KAAK,GAAI,KAAK,CAAE,IAAI,IAAI,KAAK,GAAI,KAAK,CAAE,IAAI;AACrG,YAAI,KAAK,GAAI,KAAK,CAAE,KAAM,IAAI,MAAO,KAAK,GAAI,EAAG,IAAI,IAAI,KAAK,GAAI,KAAK,CAAE,IAAI,IAAI,KAAK,GAAI,KAAK,CAAE,IAAI;AAErG,YAAI,MAAM,IAAI,IAAIkB,MAAK,KAAK,KAAK,KAAK,MAAQA,OAAM,IAAI,IAAI,IAAIA;AAChE,WAAI,KAAK,CAAE,IAAI,MAAMA;AACrB,WAAI,KAAK,CAAE,KAAM,KAAK,KAAK,OAAQ;AACnC,WAAI,KAAK,CAAE,KAAM,KAAK,KAAK,OAAQ;AACnC,WAAI,KAAK,CAAE,KAAM,KAAK,KAAK,OAAQ;AAAA,MAEpC,WAAY,QAAQ,GAAI;AAEvB,YAAI,KAAK,GAAI,KAAK,CAAE,GAAG,KAAK,GAAI,EAAG,GAAG,KAAK,GAAI,KAAK,CAAE,GAAG,KAAK,GAAI,KAAK,CAAE;AACzE,YAAI,KAAK,GAAI,KAAK,CAAE,GAAG,KAAK,GAAI,EAAG,GAAG,KAAK,GAAI,KAAK,CAAE,GAAG,KAAK,GAAI,KAAK,CAAE;AACzE,YAAK,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,IAAK;AAEnD,aAAI,EAAG,IAAI;AAAG,aAAI,KAAK,CAAE,IAAI;AAAG,aAAI,KAAK,CAAE,IAAI;AAAG,aAAI,KAAK,CAAE,IAAI;AAAA,QAElE,OAAO;AAEN,aAAI,EAAG,IAAI;AAAI,aAAI,KAAK,CAAE,IAAI;AAAI,aAAI,KAAK,CAAE,IAAI;AAAI,aAAI,KAAK,CAAE,IAAI;AAAA,QAErE;AAAA,MAED,WAAY,QAAQ,GAAI;AAEvB,YAAI,KAAK,GAAI,KAAK,CAAE,GAAG,KAAK,GAAI,EAAG,GAAG,KAAK,GAAI,KAAK,CAAE,GAAG,KAAK,GAAI,KAAK,CAAE;AACzE,YAAI,KAAK,GAAI,KAAK,CAAE,GAAG,KAAK,GAAI,EAAG,GAAG,KAAK,GAAI,KAAK,CAAE,GAAG,KAAK,GAAI,KAAK,CAAE;AACzE,YAAK,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,GAAK;AAEpD,YAAK,KAAK,OAAO,KAAK,GAAK,QAAO;AAAA,MAEnC;AAAA,IAED;AAED,SAAO;AAER;;;ACx/BA,IAAM,YAAN,cAAwB,OAAO;AAAA,EAE9B,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAAA,EAEhB;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,QAAQ;AAEd,UAAM,SAAS,IAAI,WAAY,KAAK,OAAQ;AAC5C,WAAO,QAAS,KAAK,IAAK;AAC1B,WAAO,gBAAiB,aAAc;AACtC,WAAO,iBAAkB,KAAK,aAAc;AAC5C,WAAO,mBAAoB,KAAK,eAAgB;AAEhD,WAAO,KAAM,KAAK,SAAWC,OAAO;AAEnC,UAAI;AAEH,eAAQ,MAAM,MAAOA,KAAK,CAAE;AAAA,MAE7B,SAAU,GAAI;AAEb,YAAK,SAAU;AAEd,kBAAS,CAAE;AAAA,QAEZ,OAAO;AAEN,kBAAQ,MAAO,CAAE;AAAA,QAElB;AAEA,cAAM,QAAQ,UAAW,GAAI;AAAA,MAE9B;AAAA,IAED,GAAG,YAAY,OAAQ;AAAA,EAExB;AAAA,EAEA,MAAOC,OAAO;AAEb,aAAS,SAAUA,OAAO;AAEzB,YAAM,SAAS,IAAI,SAAUA,KAAK;AAClC,YAAM,YAAc,KAAK,IAAI,IAAU,KAAK,IAAI,IAAM,IAAQ,KAAK;AACnE,YAAM,UAAU,OAAO,UAAW,IAAI,IAAK;AAC3C,YAAM,SAAS,KAAO,KAAK,IAAQ,UAAU;AAE7C,UAAK,WAAW,OAAO,YAAa;AAEnC,eAAO;AAAA,MAER;AAYA,YAAM,QAAQ,CAAE,KAAK,KAAK,KAAK,KAAK,GAAI;AAExC,eAAU,MAAM,GAAG,MAAM,GAAG,OAAS;AAIpC,YAAK,gBAAiB,OAAO,QAAQ,GAAI,EAAI,QAAO;AAAA,MAErD;AAIA,aAAO;AAAA,IAER;AAEA,aAAS,gBAAiB,OAAO,QAAQ,QAAS;AAIjD,eAAU,IAAI,GAAG,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAO;AAElD,YAAK,MAAO,CAAE,MAAM,OAAO,SAAU,SAAS,CAAE,EAAI,QAAO;AAAA,MAE5D;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,YAAaA,OAAO;AAE5B,YAAM,SAAS,IAAI,SAAUA,KAAK;AAClC,YAAM,QAAQ,OAAO,UAAW,IAAI,IAAK;AAEzC,UAAI,GAAGC,IAAGC,IAAG,YAAY,OAAO;AAChC,UAAI,UAAU,UAAU,UAAU;AAKlC,eAAUC,SAAQ,GAAGA,SAAQ,KAAK,IAAIA,UAAW;AAEhD,YAAO,OAAO,UAAWA,QAAO,KAAM,KAAK,cACxC,OAAO,SAAUA,SAAQ,CAAE,KAAK,MAChC,OAAO,SAAUA,SAAQ,CAAE,KAAK,IAAiB;AAEnD,sBAAY;AACZ,mBAAS,IAAI,aAAc,QAAQ,IAAI,CAAE;AAEzC,qBAAW,OAAO,SAAUA,SAAQ,CAAE,IAAI;AAC1C,qBAAW,OAAO,SAAUA,SAAQ,CAAE,IAAI;AAC1C,qBAAW,OAAO,SAAUA,SAAQ,CAAE,IAAI;AAC1C,kBAAQ,OAAO,SAAUA,SAAQ,CAAE,IAAI;AAAA,QAExC;AAAA,MAED;AAEA,YAAM,aAAa;AACnB,YAAM,aAAa,KAAK,IAAI;AAE5B,YAAM,WAAW,IAAI,eAAe;AAEpC,YAAM,WAAW,IAAI,aAAc,QAAQ,IAAI,CAAE;AACjD,YAAM,UAAU,IAAI,aAAc,QAAQ,IAAI,CAAE;AAEhD,YAAM,QAAQ,IAAI,MAAM;AAExB,eAAU,OAAO,GAAG,OAAO,OAAO,QAAU;AAE3C,cAAM,QAAQ,aAAa,OAAO;AAClC,cAAM,UAAU,OAAO,WAAY,OAAO,IAAK;AAC/C,cAAM,UAAU,OAAO,WAAY,QAAQ,GAAG,IAAK;AACnD,cAAM,UAAU,OAAO,WAAY,QAAQ,GAAG,IAAK;AAEnD,YAAK,WAAY;AAEhB,gBAAM,cAAc,OAAO,UAAW,QAAQ,IAAI,IAAK;AAEvD,eAAO,cAAc,WAAa,GAAI;AAIrC,iBAAM,cAAc,MAAS;AAC7B,YAAAF,MAAQ,eAAe,IAAM,MAAS;AACtC,YAAAC,MAAQ,eAAe,KAAO,MAAS;AAAA,UAExC,OAAO;AAEN,gBAAI;AACJ,YAAAD,KAAI;AACJ,YAAAC,KAAI;AAAA,UAEL;AAAA,QAED;AAEA,iBAAU,IAAI,GAAG,KAAK,GAAG,KAAO;AAE/B,gBAAM,cAAc,QAAQ,IAAI;AAChC,gBAAM,eAAiB,OAAO,IAAI,KAAU,IAAI,KAAM;AAEtD,mBAAU,YAAa,IAAI,OAAO,WAAY,aAAa,IAAK;AAChE,mBAAU,eAAe,CAAE,IAAI,OAAO,WAAY,cAAc,GAAG,IAAK;AACxE,mBAAU,eAAe,CAAE,IAAI,OAAO,WAAY,cAAc,GAAG,IAAK;AAExE,kBAAS,YAAa,IAAI;AAC1B,kBAAS,eAAe,CAAE,IAAI;AAC9B,kBAAS,eAAe,CAAE,IAAI;AAE9B,cAAK,WAAY;AAEhB,kBAAM,IAAK,GAAGD,IAAGC,EAAE,EAAE,oBAAoB;AAEzC,mBAAQ,YAAa,IAAI,MAAM;AAC/B,mBAAQ,eAAe,CAAE,IAAI,MAAM;AACnC,mBAAQ,eAAe,CAAE,IAAI,MAAM;AAAA,UAEpC;AAAA,QAED;AAAA,MAED;AAEA,eAAS,aAAc,YAAY,IAAI,gBAAiB,UAAU,CAAE,CAAE;AACtE,eAAS,aAAc,UAAU,IAAI,gBAAiB,SAAS,CAAE,CAAE;AAEnE,UAAK,WAAY;AAEhB,iBAAS,aAAc,SAAS,IAAI,gBAAiB,QAAQ,CAAE,CAAE;AACjE,iBAAS,YAAY;AACrB,iBAAS,QAAQ;AAAA,MAElB;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,WAAYF,OAAO;AAE3B,YAAM,WAAW,IAAI,eAAe;AACpC,YAAM,eAAe;AACrB,YAAM,cAAc;AACpB,YAAM,cAAc;AACpB,UAAI,cAAc;AAElB,YAAM,eAAe,iDAAiD;AACtE,YAAM,gBAAgB,IAAI,OAAQ,WAAW,eAAe,eAAe,cAAc,GAAI;AAC7F,YAAM,gBAAgB,IAAI,OAAQ,WAAW,eAAe,eAAe,cAAc,GAAI;AAE7F,YAAM,WAAW,CAAC;AAClB,YAAM,UAAU,CAAC;AACjB,YAAM,aAAa,CAAC;AAEpB,YAAM,SAAS,IAAI,QAAQ;AAE3B,UAAI;AAEJ,UAAI,aAAa;AACjB,UAAI,cAAc;AAClB,UAAI,YAAY;AAEhB,cAAU,SAAS,aAAa,KAAMA,KAAK,OAAQ,MAAO;AAEzD,sBAAc;AAEd,cAAM,QAAQ,OAAQ,CAAE;AAExB,cAAMI,SAAS,SAAS,YAAY,KAAM,KAAM,OAAQ,OAAO,OAAQ,CAAE,IAAI;AAC7E,mBAAW,KAAMA,KAAK;AAEtB,gBAAU,SAAS,YAAY,KAAM,KAAM,OAAQ,MAAO;AAEzD,cAAI,qBAAqB;AACzB,cAAI,qBAAqB;AAEzB,gBAAML,QAAO,OAAQ,CAAE;AAEvB,kBAAU,SAAS,cAAc,KAAMA,KAAK,OAAQ,MAAO;AAE1D,mBAAO,IAAI,WAAY,OAAQ,CAAE,CAAE;AACnC,mBAAO,IAAI,WAAY,OAAQ,CAAE,CAAE;AACnC,mBAAO,IAAI,WAAY,OAAQ,CAAE,CAAE;AACnC;AAAA,UAED;AAEA,kBAAU,SAAS,cAAc,KAAMA,KAAK,OAAQ,MAAO;AAE1D,qBAAS,KAAM,WAAY,OAAQ,CAAE,CAAE,GAAG,WAAY,OAAQ,CAAE,CAAE,GAAG,WAAY,OAAQ,CAAE,CAAE,CAAE;AAC/F,oBAAQ,KAAM,OAAO,GAAG,OAAO,GAAG,OAAO,CAAE;AAC3C;AACA;AAAA,UAED;AAIA,cAAK,uBAAuB,GAAI;AAE/B,oBAAQ,MAAO,2EAA4E,WAAY;AAAA,UAExG;AAIA,cAAK,uBAAuB,GAAI;AAE/B,oBAAQ,MAAO,6EAA8E,WAAY;AAAA,UAE1G;AAEA;AAAA,QAED;AAEA,cAAM,QAAQ;AACd,cAAM,QAAQ,YAAY;AAE1B,iBAAS,SAAS,aAAa;AAE/B,iBAAS,SAAU,OAAO,OAAO,UAAW;AAC5C;AAAA,MAED;AAEA,eAAS,aAAc,YAAY,IAAI,uBAAwB,UAAU,CAAE,CAAE;AAC7E,eAAS,aAAc,UAAU,IAAI,uBAAwB,SAAS,CAAE,CAAE;AAE1E,aAAO;AAAA,IAER;AAEA,aAAS,aAAc,QAAS;AAE/B,UAAK,OAAO,WAAW,UAAW;AAEjC,eAAO,IAAI,YAAY,EAAE,OAAQ,MAAO;AAAA,MAEzC;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,aAAc,QAAS;AAE/B,UAAK,OAAO,WAAW,UAAW;AAEjC,cAAM,eAAe,IAAI,WAAY,OAAO,MAAO;AACnD,iBAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAO;AAE1C,uBAAc,CAAE,IAAI,OAAO,WAAY,CAAE,IAAI;AAAA,QAE9C;AAEA,eAAO,aAAa,UAAU;AAAA,MAE/B,OAAO;AAEN,eAAO;AAAA,MAER;AAAA,IAED;AAIA,UAAM,UAAU,aAAcC,KAAK;AAEnC,WAAO,SAAU,OAAQ,IAAI,YAAa,OAAQ,IAAI,WAAY,aAAcA,KAAK,CAAE;AAAA,EAExF;AAED;;;ACvYA,IAAM,kBAAkB;AAExB,IAAM,YAAN,MAAM,mBAAkB,OAAO;AAAA,EAE9B,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAGf,SAAK,aAAa;AAGlB,SAAK,cAAc;AAAA,EAEpB;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,QAAQ;AAEd,UAAM,SAAS,IAAI,WAAY,MAAM,OAAQ;AAC7C,WAAO,QAAS,MAAM,IAAK;AAC3B,WAAO,iBAAkB,MAAM,aAAc;AAC7C,WAAO,mBAAoB,MAAM,eAAgB;AACjD,WAAO,KAAM,KAAK,SAAWK,OAAO;AAEnC,UAAI;AAEH,eAAQ,MAAM,MAAOA,KAAK,CAAE;AAAA,MAE7B,SAAU,GAAI;AAEb,YAAK,SAAU;AAEd,kBAAS,CAAE;AAAA,QAEZ,OAAO;AAEN,kBAAQ,MAAO,CAAE;AAAA,QAElB;AAEA,cAAM,QAAQ,UAAW,GAAI;AAAA,MAE9B;AAAA,IAED,GAAG,YAAY,OAAQ;AAAA,EAExB;AAAA,EAEA,MAAOA,OAAO;AAEb,UAAM,QAAQ;AAEd,aAAS,UAAW,MAAM,OAAQ;AAEjC,UAAK,KAAK,aAAa,EAAI;AAE3B,YAAMC,aAAY,iBAAkB,IAAK;AAEzC,UAAI,aAAa;AAEjB,UAAI,OAAO;AAEX,cAAS,KAAK,UAAW;AAAA,QAExB,KAAK;AACJ,kBAAQ,WAAY,MAAM,KAAM;AAChC;AAAA,QAED,KAAK;AACJ,6BAAoB,IAAK;AACzB;AAAA,QAED,KAAK;AACJ,kBAAQ,WAAY,MAAM,KAAM;AAChC;AAAA,QAED,KAAK;AACJ,kBAAQ,WAAY,MAAM,KAAM;AAChC,cAAK,KAAK,aAAc,GAAI,EAAI,QAAO,cAAe,IAAK;AAC3D;AAAA,QAED,KAAK;AACJ,kBAAQ,WAAY,MAAM,KAAM;AAChC,iBAAO,cAAe,IAAK;AAC3B;AAAA,QAED,KAAK;AACJ,kBAAQ,WAAY,MAAM,KAAM;AAChC,iBAAO,iBAAkB,IAAK;AAC9B;AAAA,QAED,KAAK;AACJ,kBAAQ,WAAY,MAAM,KAAM;AAChC,iBAAO,kBAAmB,IAAK;AAC/B;AAAA,QAED,KAAK;AACJ,kBAAQ,WAAY,MAAM,KAAM;AAChC,iBAAO,gBAAiB,IAAK;AAC7B;AAAA,QAED,KAAK;AACJ,kBAAQ,WAAY,MAAM,KAAM;AAChC,iBAAO,iBAAkB,IAAK;AAC9B;AAAA,QAED,KAAK;AACJ,kBAAQ,WAAY,MAAM,KAAM;AAChC,iBAAO,cAAe,IAAK;AAC3B;AAAA,QAED,KAAK;AACJ,uBAAa;AACb;AAAA,QAED,KAAK;AACJ,kBAAQ,WAAY,MAAM,KAAM;AAEhC,gBAAM,OAAO,KAAK,eAAgB,gCAAgC,MAAO,KAAK;AAC9E,gBAAM,aAAa,KAAK,UAAW,CAAE;AACrC,gBAAM,WAAW,KAAK,gBAAgB,eAAgB,UAAW;AACjE,cAAK,UAAW;AAEf,sBAAW,UAAU,KAAM;AAAA,UAE5B,OAAO;AAEN,oBAAQ,KAAM,4DAA8D,UAAW;AAAA,UAExF;AAEA;AAAA,QAED;AAAA,MAGD;AAEA,UAAK,MAAO;AAEX,YAAK,MAAM,SAAS,UAAa,MAAM,SAAS,QAAS;AAExD,eAAK,MAAM,SAAU,MAAM,MAAM,eAAgB;AAAA,QAElD;AAEA,sBAAe,MAAM,gBAAiB;AAEtC,cAAM,KAAM,IAAK;AAEjB,aAAK,WAAW,EAAE,MAAY,MAAa;AAAA,MAE5C;AAEA,YAAM,aAAa,KAAK;AAExB,eAAU,IAAI,GAAG,IAAI,WAAW,QAAQ,KAAO;AAE9C,cAAMC,QAAO,WAAY,CAAE;AAE3B,YAAK,cAAcA,MAAK,aAAa,WAAWA,MAAK,aAAa,QAAS;AAK1E;AAAA,QAED;AAEA,kBAAWA,OAAM,KAAM;AAAA,MAExB;AAGA,UAAKD,YAAY;AAEhB,uBAAe,IAAI;AAEnB,YAAK,eAAe,SAAS,GAAI;AAEhC,2BAAiB,KAAM,eAAgB,eAAe,SAAS,CAAE,CAAE;AAAA,QAEpE,OAAO;AAEN,2BAAiB,SAAS;AAAA,QAE3B;AAAA,MAED;AAAA,IAED;AAEA,aAAS,cAAe,MAAO;AAE9B,YAAM,OAAO,IAAIE,WAAU;AAE3B,YAAM,QAAQ,IAAI,QAAQ;AAC1B,YAAM,UAAU,IAAI,QAAQ;AAE5B,YAAM,aAAa,IAAI,QAAQ;AAC/B,UAAI,eAAe;AACnB,UAAI,kBAAkB;AAEtB,YAAM,IAAI,KAAK,aAAc,GAAI;AAEjC,UAAK,MAAM,MAAM,MAAM,OAAS,QAAO;AAIvC,YAAM,WAAW,EAAE,MAAO,sBAAuB;AAEjD,eAAU,IAAI,GAAGC,KAAI,SAAS,QAAQ,IAAIA,IAAG,KAAO;AAEnD,cAAM,UAAU,SAAU,CAAE;AAE5B,cAAM,OAAO,QAAQ,OAAQ,CAAE;AAC/B,cAAMC,QAAO,QAAQ,MAAO,CAAE,EAAE,KAAK;AAErC,YAAK,iBAAiB,MAAO;AAE5B,4BAAkB;AAClB,yBAAe;AAAA,QAEhB;AAEA,YAAI;AAEJ,gBAAS,MAAO;AAAA,UAEf,KAAK;AACJ,sBAAU,YAAaA,KAAK;AAC5B,qBAAU,IAAI,GAAG,KAAK,QAAQ,QAAQ,IAAI,IAAI,KAAK,GAAI;AAEtD,oBAAM,IAAI,QAAS,IAAI,CAAE;AACzB,oBAAM,IAAI,QAAS,IAAI,CAAE;AACzB,sBAAQ,IAAI,MAAM;AAClB,sBAAQ,IAAI,MAAM;AAElB,kBAAK,MAAM,GAAI;AAEd,qBAAK,OAAQ,MAAM,GAAG,MAAM,CAAE;AAAA,cAE/B,OAAO;AAEN,qBAAK,OAAQ,MAAM,GAAG,MAAM,CAAE;AAAA,cAE/B;AAEA,kBAAK,MAAM,EAAI,YAAW,KAAM,KAAM;AAAA,YAEvC;AAEA;AAAA,UAED,KAAK;AACJ,sBAAU,YAAaA,KAAK;AAE5B,qBAAU,IAAI,GAAG,KAAK,QAAQ,QAAQ,IAAI,IAAI,KAAO;AAEpD,oBAAM,IAAI,QAAS,CAAE;AACrB,sBAAQ,IAAI,MAAM;AAClB,sBAAQ,IAAI,MAAM;AAClB,mBAAK,OAAQ,MAAM,GAAG,MAAM,CAAE;AAE9B,kBAAK,MAAM,KAAK,oBAAoB,KAAO,YAAW,KAAM,KAAM;AAAA,YAEnE;AAEA;AAAA,UAED,KAAK;AACJ,sBAAU,YAAaA,KAAK;AAE5B,qBAAU,IAAI,GAAG,KAAK,QAAQ,QAAQ,IAAI,IAAI,KAAO;AAEpD,oBAAM,IAAI,QAAS,CAAE;AACrB,sBAAQ,IAAI,MAAM;AAClB,sBAAQ,IAAI,MAAM;AAClB,mBAAK,OAAQ,MAAM,GAAG,MAAM,CAAE;AAE9B,kBAAK,MAAM,KAAK,oBAAoB,KAAO,YAAW,KAAM,KAAM;AAAA,YAEnE;AAEA;AAAA,UAED,KAAK;AACJ,sBAAU,YAAaA,KAAK;AAE5B,qBAAU,IAAI,GAAG,KAAK,QAAQ,QAAQ,IAAI,IAAI,KAAK,GAAI;AAEtD,oBAAM,IAAI,QAAS,IAAI,CAAE;AACzB,oBAAM,IAAI,QAAS,IAAI,CAAE;AACzB,sBAAQ,IAAI,MAAM;AAClB,sBAAQ,IAAI,MAAM;AAClB,mBAAK,OAAQ,MAAM,GAAG,MAAM,CAAE;AAE9B,kBAAK,MAAM,KAAK,oBAAoB,KAAO,YAAW,KAAM,KAAM;AAAA,YAEnE;AAEA;AAAA,UAED,KAAK;AACJ,sBAAU,YAAaA,KAAK;AAE5B,qBAAU,IAAI,GAAG,KAAK,QAAQ,QAAQ,IAAI,IAAI,KAAK,GAAI;AAEtD,mBAAK;AAAA,gBACJ,QAAS,IAAI,CAAE;AAAA,gBACf,QAAS,IAAI,CAAE;AAAA,gBACf,QAAS,IAAI,CAAE;AAAA,gBACf,QAAS,IAAI,CAAE;AAAA,gBACf,QAAS,IAAI,CAAE;AAAA,gBACf,QAAS,IAAI,CAAE;AAAA,cAChB;AACA,sBAAQ,IAAI,QAAS,IAAI,CAAE;AAC3B,sBAAQ,IAAI,QAAS,IAAI,CAAE;AAC3B,oBAAM,IAAI,QAAS,IAAI,CAAE;AACzB,oBAAM,IAAI,QAAS,IAAI,CAAE;AAEzB,kBAAK,MAAM,KAAK,oBAAoB,KAAO,YAAW,KAAM,KAAM;AAAA,YAEnE;AAEA;AAAA,UAED,KAAK;AACJ,sBAAU,YAAaA,KAAK;AAE5B,qBAAU,IAAI,GAAG,KAAK,QAAQ,QAAQ,IAAI,IAAI,KAAK,GAAI;AAEtD,mBAAK;AAAA,gBACJ,cAAe,MAAM,GAAG,QAAQ,CAAE;AAAA,gBAClC,cAAe,MAAM,GAAG,QAAQ,CAAE;AAAA,gBAClC,QAAS,IAAI,CAAE;AAAA,gBACf,QAAS,IAAI,CAAE;AAAA,gBACf,QAAS,IAAI,CAAE;AAAA,gBACf,QAAS,IAAI,CAAE;AAAA,cAChB;AACA,sBAAQ,IAAI,QAAS,IAAI,CAAE;AAC3B,sBAAQ,IAAI,QAAS,IAAI,CAAE;AAC3B,oBAAM,IAAI,QAAS,IAAI,CAAE;AACzB,oBAAM,IAAI,QAAS,IAAI,CAAE;AAEzB,kBAAK,MAAM,KAAK,oBAAoB,KAAO,YAAW,KAAM,KAAM;AAAA,YAEnE;AAEA;AAAA,UAED,KAAK;AACJ,sBAAU,YAAaA,KAAK;AAE5B,qBAAU,IAAI,GAAG,KAAK,QAAQ,QAAQ,IAAI,IAAI,KAAK,GAAI;AAEtD,mBAAK;AAAA,gBACJ,QAAS,IAAI,CAAE;AAAA,gBACf,QAAS,IAAI,CAAE;AAAA,gBACf,QAAS,IAAI,CAAE;AAAA,gBACf,QAAS,IAAI,CAAE;AAAA,cAChB;AACA,sBAAQ,IAAI,QAAS,IAAI,CAAE;AAC3B,sBAAQ,IAAI,QAAS,IAAI,CAAE;AAC3B,oBAAM,IAAI,QAAS,IAAI,CAAE;AACzB,oBAAM,IAAI,QAAS,IAAI,CAAE;AAEzB,kBAAK,MAAM,KAAK,oBAAoB,KAAO,YAAW,KAAM,KAAM;AAAA,YAEnE;AAEA;AAAA,UAED,KAAK;AACJ,sBAAU,YAAaA,KAAK;AAE5B,qBAAU,IAAI,GAAG,KAAK,QAAQ,QAAQ,IAAI,IAAI,KAAK,GAAI;AAEtD,oBAAM,KAAK,cAAe,MAAM,GAAG,QAAQ,CAAE;AAC7C,oBAAM,KAAK,cAAe,MAAM,GAAG,QAAQ,CAAE;AAC7C,mBAAK;AAAA,gBACJ;AAAA,gBACA;AAAA,gBACA,QAAS,IAAI,CAAE;AAAA,gBACf,QAAS,IAAI,CAAE;AAAA,cAChB;AACA,sBAAQ,IAAI;AACZ,sBAAQ,IAAI;AACZ,oBAAM,IAAI,QAAS,IAAI,CAAE;AACzB,oBAAM,IAAI,QAAS,IAAI,CAAE;AAEzB,kBAAK,MAAM,KAAK,oBAAoB,KAAO,YAAW,KAAM,KAAM;AAAA,YAEnE;AAEA;AAAA,UAED,KAAK;AACJ,sBAAU,YAAaA,OAAM,CAAE,GAAG,CAAE,GAAG,CAAE;AAEzC,qBAAU,IAAI,GAAG,KAAK,QAAQ,QAAQ,IAAI,IAAI,KAAK,GAAI;AAGtD,kBAAK,QAAS,IAAI,CAAE,KAAK,MAAM,KAAK,QAAS,IAAI,CAAE,KAAK,MAAM,EAAI;AAElE,oBAAM,QAAQ,MAAM,MAAM;AAC1B,oBAAM,IAAI,QAAS,IAAI,CAAE;AACzB,oBAAM,IAAI,QAAS,IAAI,CAAE;AACzB,sBAAQ,IAAI,MAAM;AAClB,sBAAQ,IAAI,MAAM;AAClB;AAAA,gBACC;AAAA,gBAAM,QAAS,CAAE;AAAA,gBAAG,QAAS,IAAI,CAAE;AAAA,gBAAG,QAAS,IAAI,CAAE;AAAA,gBAAG,QAAS,IAAI,CAAE;AAAA,gBAAG,QAAS,IAAI,CAAE;AAAA,gBAAG;AAAA,gBAAO;AAAA,cACpG;AAEA,kBAAK,MAAM,KAAK,oBAAoB,KAAO,YAAW,KAAM,KAAM;AAAA,YAEnE;AAEA;AAAA,UAED,KAAK;AACJ,sBAAU,YAAaA,KAAK;AAE5B,qBAAU,IAAI,GAAG,KAAK,QAAQ,QAAQ,IAAI,IAAI,KAAK,GAAI;AAEtD,oBAAM,KAAK,QAAS,IAAI,CAAE;AAC1B,oBAAM,KAAK,QAAS,IAAI,CAAE;AAC1B,sBAAQ,IAAI,MAAM;AAClB,sBAAQ,IAAI,MAAM;AAElB,kBAAK,MAAM,GAAI;AAEd,qBAAK,OAAQ,MAAM,GAAG,MAAM,CAAE;AAAA,cAE/B,OAAO;AAEN,qBAAK,OAAQ,MAAM,GAAG,MAAM,CAAE;AAAA,cAE/B;AAEA,kBAAK,MAAM,EAAI,YAAW,KAAM,KAAM;AAAA,YAEvC;AAEA;AAAA,UAED,KAAK;AACJ,sBAAU,YAAaA,KAAK;AAE5B,qBAAU,IAAI,GAAG,KAAK,QAAQ,QAAQ,IAAI,IAAI,KAAO;AAEpD,oBAAM,KAAK,QAAS,CAAE;AACtB,sBAAQ,IAAI,MAAM;AAClB,sBAAQ,IAAI,MAAM;AAClB,mBAAK,OAAQ,MAAM,GAAG,MAAM,CAAE;AAE9B,kBAAK,MAAM,KAAK,oBAAoB,KAAO,YAAW,KAAM,KAAM;AAAA,YAEnE;AAEA;AAAA,UAED,KAAK;AACJ,sBAAU,YAAaA,KAAK;AAE5B,qBAAU,IAAI,GAAG,KAAK,QAAQ,QAAQ,IAAI,IAAI,KAAO;AAEpD,oBAAM,KAAK,QAAS,CAAE;AACtB,sBAAQ,IAAI,MAAM;AAClB,sBAAQ,IAAI,MAAM;AAClB,mBAAK,OAAQ,MAAM,GAAG,MAAM,CAAE;AAE9B,kBAAK,MAAM,KAAK,oBAAoB,KAAO,YAAW,KAAM,KAAM;AAAA,YAEnE;AAEA;AAAA,UAED,KAAK;AACJ,sBAAU,YAAaA,KAAK;AAE5B,qBAAU,IAAI,GAAG,KAAK,QAAQ,QAAQ,IAAI,IAAI,KAAK,GAAI;AAEtD,oBAAM,KAAK,QAAS,IAAI,CAAE;AAC1B,oBAAM,KAAK,QAAS,IAAI,CAAE;AAC1B,sBAAQ,IAAI,MAAM;AAClB,sBAAQ,IAAI,MAAM;AAClB,mBAAK,OAAQ,MAAM,GAAG,MAAM,CAAE;AAE9B,kBAAK,MAAM,KAAK,oBAAoB,KAAO,YAAW,KAAM,KAAM;AAAA,YAEnE;AAEA;AAAA,UAED,KAAK;AACJ,sBAAU,YAAaA,KAAK;AAE5B,qBAAU,IAAI,GAAG,KAAK,QAAQ,QAAQ,IAAI,IAAI,KAAK,GAAI;AAEtD,mBAAK;AAAA,gBACJ,MAAM,IAAI,QAAS,IAAI,CAAE;AAAA,gBACzB,MAAM,IAAI,QAAS,IAAI,CAAE;AAAA,gBACzB,MAAM,IAAI,QAAS,IAAI,CAAE;AAAA,gBACzB,MAAM,IAAI,QAAS,IAAI,CAAE;AAAA,gBACzB,MAAM,IAAI,QAAS,IAAI,CAAE;AAAA,gBACzB,MAAM,IAAI,QAAS,IAAI,CAAE;AAAA,cAC1B;AACA,sBAAQ,IAAI,MAAM,IAAI,QAAS,IAAI,CAAE;AACrC,sBAAQ,IAAI,MAAM,IAAI,QAAS,IAAI,CAAE;AACrC,oBAAM,KAAK,QAAS,IAAI,CAAE;AAC1B,oBAAM,KAAK,QAAS,IAAI,CAAE;AAE1B,kBAAK,MAAM,KAAK,oBAAoB,KAAO,YAAW,KAAM,KAAM;AAAA,YAEnE;AAEA;AAAA,UAED,KAAK;AACJ,sBAAU,YAAaA,KAAK;AAE5B,qBAAU,IAAI,GAAG,KAAK,QAAQ,QAAQ,IAAI,IAAI,KAAK,GAAI;AAEtD,mBAAK;AAAA,gBACJ,cAAe,MAAM,GAAG,QAAQ,CAAE;AAAA,gBAClC,cAAe,MAAM,GAAG,QAAQ,CAAE;AAAA,gBAClC,MAAM,IAAI,QAAS,IAAI,CAAE;AAAA,gBACzB,MAAM,IAAI,QAAS,IAAI,CAAE;AAAA,gBACzB,MAAM,IAAI,QAAS,IAAI,CAAE;AAAA,gBACzB,MAAM,IAAI,QAAS,IAAI,CAAE;AAAA,cAC1B;AACA,sBAAQ,IAAI,MAAM,IAAI,QAAS,IAAI,CAAE;AACrC,sBAAQ,IAAI,MAAM,IAAI,QAAS,IAAI,CAAE;AACrC,oBAAM,KAAK,QAAS,IAAI,CAAE;AAC1B,oBAAM,KAAK,QAAS,IAAI,CAAE;AAE1B,kBAAK,MAAM,KAAK,oBAAoB,KAAO,YAAW,KAAM,KAAM;AAAA,YAEnE;AAEA;AAAA,UAED,KAAK;AACJ,sBAAU,YAAaA,KAAK;AAE5B,qBAAU,IAAI,GAAG,KAAK,QAAQ,QAAQ,IAAI,IAAI,KAAK,GAAI;AAEtD,mBAAK;AAAA,gBACJ,MAAM,IAAI,QAAS,IAAI,CAAE;AAAA,gBACzB,MAAM,IAAI,QAAS,IAAI,CAAE;AAAA,gBACzB,MAAM,IAAI,QAAS,IAAI,CAAE;AAAA,gBACzB,MAAM,IAAI,QAAS,IAAI,CAAE;AAAA,cAC1B;AACA,sBAAQ,IAAI,MAAM,IAAI,QAAS,IAAI,CAAE;AACrC,sBAAQ,IAAI,MAAM,IAAI,QAAS,IAAI,CAAE;AACrC,oBAAM,KAAK,QAAS,IAAI,CAAE;AAC1B,oBAAM,KAAK,QAAS,IAAI,CAAE;AAE1B,kBAAK,MAAM,KAAK,oBAAoB,KAAO,YAAW,KAAM,KAAM;AAAA,YAEnE;AAEA;AAAA,UAED,KAAK;AACJ,sBAAU,YAAaA,KAAK;AAE5B,qBAAU,IAAI,GAAG,KAAK,QAAQ,QAAQ,IAAI,IAAI,KAAK,GAAI;AAEtD,oBAAM,KAAK,cAAe,MAAM,GAAG,QAAQ,CAAE;AAC7C,oBAAM,KAAK,cAAe,MAAM,GAAG,QAAQ,CAAE;AAC7C,mBAAK;AAAA,gBACJ;AAAA,gBACA;AAAA,gBACA,MAAM,IAAI,QAAS,IAAI,CAAE;AAAA,gBACzB,MAAM,IAAI,QAAS,IAAI,CAAE;AAAA,cAC1B;AACA,sBAAQ,IAAI;AACZ,sBAAQ,IAAI;AACZ,oBAAM,IAAI,MAAM,IAAI,QAAS,IAAI,CAAE;AACnC,oBAAM,IAAI,MAAM,IAAI,QAAS,IAAI,CAAE;AAEnC,kBAAK,MAAM,KAAK,oBAAoB,KAAO,YAAW,KAAM,KAAM;AAAA,YAEnE;AAEA;AAAA,UAED,KAAK;AACJ,sBAAU,YAAaA,OAAM,CAAE,GAAG,CAAE,GAAG,CAAE;AAEzC,qBAAU,IAAI,GAAG,KAAK,QAAQ,QAAQ,IAAI,IAAI,KAAK,GAAI;AAGtD,kBAAK,QAAS,IAAI,CAAE,KAAK,KAAK,QAAS,IAAI,CAAE,KAAK,EAAI;AAEtD,oBAAM,QAAQ,MAAM,MAAM;AAC1B,oBAAM,KAAK,QAAS,IAAI,CAAE;AAC1B,oBAAM,KAAK,QAAS,IAAI,CAAE;AAC1B,sBAAQ,IAAI,MAAM;AAClB,sBAAQ,IAAI,MAAM;AAClB;AAAA,gBACC;AAAA,gBAAM,QAAS,CAAE;AAAA,gBAAG,QAAS,IAAI,CAAE;AAAA,gBAAG,QAAS,IAAI,CAAE;AAAA,gBAAG,QAAS,IAAI,CAAE;AAAA,gBAAG,QAAS,IAAI,CAAE;AAAA,gBAAG;AAAA,gBAAO;AAAA,cACpG;AAEA,kBAAK,MAAM,KAAK,oBAAoB,KAAO,YAAW,KAAM,KAAM;AAAA,YAEnE;AAEA;AAAA,UAED,KAAK;AAAA,UACL,KAAK;AACJ,iBAAK,YAAY,YAAY;AAE7B,gBAAK,KAAK,YAAY,OAAO,SAAS,GAAI;AAGzC,oBAAM,KAAM,UAAW;AACvB,mBAAK,YAAY,aAAa,KAAM,KAAM;AAC1C,6BAAe;AAAA,YAEhB;AAEA;AAAA,UAED;AACC,oBAAQ,KAAM,OAAQ;AAAA,QAExB;AAIA,0BAAkB;AAAA,MAEnB;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,mBAAoB,MAAO;AAEnC,UAAK,CAAE,KAAK,SAAS,CAAE,KAAK,MAAM,YAAY,CAAE,KAAK,MAAM,SAAS,OAAS;AAE7E,eAAU,IAAI,GAAG,IAAI,KAAK,MAAM,SAAS,QAAQ,KAAO;AAEvD,cAAM,aAAa,KAAK,MAAM,SAAU,CAAE;AAE1C,YAAK,WAAW,SAAS,EAAI;AAE7B,cAAM,eAAe,WAAW,aAC9B,MAAO,KAAM,EACb,OAAQ,OAAQ,EAChB,IAAK,CAAAC,OAAKA,GAAE,KAAK,CAAE;AAErB,iBAAU,IAAI,GAAG,IAAI,aAAa,QAAQ,KAAO;AAGhD,gBAAM,cAAc,OAAO;AAAA,YAC1B,OAAO,QAAS,WAAW,KAAM,EAAE,OAAQ,CAAE,CAAE,EAAE,CAAE,MAAO,MAAM,EAAG;AAAA,UACpE;AAEA,sBAAa,aAAc,CAAE,CAAE,IAAI,OAAO;AAAA,YACzC,YAAa,aAAc,CAAE,CAAE,KAAK,CAAC;AAAA,YACrC;AAAA,UACD;AAAA,QAED;AAAA,MAED;AAAA,IAED;AAWA,aAAS,gBAAiB,MAAM,IAAI,IAAI,iBAAiB,gBAAgB,YAAY,OAAO,KAAM;AAEjG,UAAK,MAAM,KAAK,MAAM,GAAI;AAGzB,aAAK,OAAQ,IAAI,GAAG,IAAI,CAAE;AAC1B;AAAA,MAED;AAEA,wBAAkB,kBAAkB,KAAK,KAAK;AAG9C,WAAK,KAAK,IAAK,EAAG;AAClB,WAAK,KAAK,IAAK,EAAG;AAGlB,YAAM,OAAQ,MAAM,IAAI,IAAI,KAAM;AAClC,YAAM,OAAQ,MAAM,IAAI,IAAI,KAAM;AAClC,YAAM,MAAM,KAAK,IAAK,eAAgB,IAAI,MAAM,KAAK,IAAK,eAAgB,IAAI;AAC9E,YAAM,MAAM,CAAE,KAAK,IAAK,eAAgB,IAAI,MAAM,KAAK,IAAK,eAAgB,IAAI;AAGhF,UAAI,MAAM,KAAK;AACf,UAAI,MAAM,KAAK;AACf,YAAM,OAAO,MAAM;AACnB,YAAM,OAAO,MAAM;AAGnB,YAAM,KAAK,OAAO,MAAM,OAAO;AAE/B,UAAK,KAAK,GAAI;AAGb,cAAM,IAAI,KAAK,KAAM,EAAG;AACxB,aAAK,IAAI;AACT,aAAK,IAAI;AACT,cAAM,KAAK;AACX,cAAM,KAAK;AAAA,MAEZ;AAEA,YAAM,KAAO,MAAM,OAAO,MAAM;AAChC,YAAM,MAAO,MAAM,MAAM,MAAO;AAChC,UAAIC,KAAI,KAAK,KAAM,KAAK,IAAK,GAAG,EAAG,CAAE;AACrC,UAAK,mBAAmB,WAAa,CAAAA,KAAI,CAAEA;AAC3C,YAAM,MAAMA,KAAI,KAAK,MAAM;AAC3B,YAAM,MAAM,CAAEA,KAAI,KAAK,MAAM;AAG7B,YAAM,KAAK,KAAK,IAAK,eAAgB,IAAI,MAAM,KAAK,IAAK,eAAgB,IAAI,OAAQ,MAAM,IAAI,IAAI,KAAM;AACzG,YAAM,KAAK,KAAK,IAAK,eAAgB,IAAI,MAAM,KAAK,IAAK,eAAgB,IAAI,OAAQ,MAAM,IAAI,IAAI,KAAM;AAGzG,YAAM,QAAQ,SAAU,GAAG,IAAK,MAAM,OAAQ,KAAM,MAAM,OAAQ,EAAG;AACrE,YAAM,QAAQ,UAAY,MAAM,OAAQ,KAAM,MAAM,OAAQ,KAAM,CAAE,MAAM,OAAQ,KAAM,CAAE,MAAM,OAAQ,EAAG,KAAM,KAAK,KAAK;AAE3H,WAAK,YAAY,WAAY,IAAI,IAAI,IAAI,IAAI,OAAO,QAAQ,OAAO,eAAe,GAAG,eAAgB;AAAA,IAEtG;AAEA,aAAS,SAAU,IAAI,IAAI,IAAI,IAAK;AAEnC,YAAM,MAAM,KAAK,KAAK,KAAK;AAC3B,YAAM,MAAM,KAAK,KAAM,KAAK,KAAK,KAAK,EAAG,IAAI,KAAK,KAAM,KAAK,KAAK,KAAK,EAAG;AAC1E,UAAI,MAAM,KAAK,KAAM,KAAK,IAAK,IAAK,KAAK,IAAK,GAAG,MAAM,GAAI,CAAE,CAAE;AAC/D,UAAO,KAAK,KAAK,KAAK,KAAO,EAAI,OAAM,CAAE;AACzC,aAAO;AAAA,IAER;AAMA,aAAS,cAAe,MAAO;AAE9B,YAAMC,KAAI,oBAAqB,KAAK,aAAc,GAAI,KAAK,CAAE;AAC7D,YAAMC,KAAI,oBAAqB,KAAK,aAAc,GAAI,KAAK,CAAE;AAC7D,YAAM,KAAK,oBAAqB,KAAK,aAAc,IAAK,KAAK,KAAK,aAAc,IAAK,KAAK,CAAE;AAC5F,YAAM,KAAK,oBAAqB,KAAK,aAAc,IAAK,KAAK,KAAK,aAAc,IAAK,KAAK,CAAE;AAC5F,YAAM,IAAI,oBAAqB,KAAK,aAAc,OAAQ,CAAE;AAC5D,YAAM,IAAI,oBAAqB,KAAK,aAAc,QAAS,CAAE;AAI7D,YAAM,MAAM,IAAI;AAEhB,YAAM,OAAO,IAAIN,WAAU;AAG3B,WAAK,OAAQK,KAAI,IAAIC,EAAE;AAGvB,WAAK,OAAQD,KAAI,IAAI,IAAIC,EAAE;AAC3B,UAAK,OAAO,KAAK,OAAO,GAAI;AAE3B,aAAK;AAAA,UACJD,KAAI,IAAI,KAAK;AAAA,UACbC;AAAA,UACAD,KAAI;AAAA,UACJC,KAAI,KAAK;AAAA,UACTD,KAAI;AAAA,UACJC,KAAI;AAAA,QACL;AAAA,MAED;AAGA,WAAK,OAAQD,KAAI,GAAGC,KAAI,IAAI,EAAG;AAC/B,UAAK,OAAO,KAAK,OAAO,GAAI;AAE3B,aAAK;AAAA,UACJD,KAAI;AAAA,UACJC,KAAI,IAAI,KAAK;AAAA,UACbD,KAAI,IAAI,KAAK;AAAA,UACbC,KAAI;AAAA,UACJD,KAAI,IAAI;AAAA,UACRC,KAAI;AAAA,QACL;AAAA,MAED;AAGA,WAAK,OAAQD,KAAI,IAAIC,KAAI,CAAE;AAC3B,UAAK,OAAO,KAAK,OAAO,GAAI;AAE3B,aAAK;AAAA,UACJD,KAAI,KAAK;AAAA,UACTC,KAAI;AAAA,UACJD;AAAA,UACAC,KAAI,IAAI,KAAK;AAAA,UACbD;AAAA,UACAC,KAAI,IAAI;AAAA,QACT;AAAA,MAED;AAGA,WAAK,OAAQD,IAAGC,KAAI,EAAG;AACvB,UAAK,OAAO,KAAK,OAAO,GAAI;AAE3B,aAAK,cAAeD,IAAGC,KAAI,KAAK,KAAKD,KAAI,KAAK,KAAKC,IAAGD,KAAI,IAAIC,EAAE;AAAA,MAEjE;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,iBAAkB,MAAO;AAEjC,eAAS,SAAU,OAAOC,IAAGC,IAAI;AAEhC,cAAMH,KAAI,oBAAqBE,EAAE;AACjC,cAAMD,KAAI,oBAAqBE,EAAE;AAEjC,YAAKC,WAAU,GAAI;AAElB,eAAK,OAAQJ,IAAGC,EAAE;AAAA,QAEnB,OAAO;AAEN,eAAK,OAAQD,IAAGC,EAAE;AAAA,QAEnB;AAEA,QAAAG;AAAA,MAED;AAEA,YAAM,QAAQ;AAEd,YAAM,OAAO,IAAIT,WAAU;AAE3B,UAAIS,SAAQ;AAEZ,WAAK,aAAc,QAAS,EAAE,QAAS,OAAO,QAAS;AAEvD,WAAK,YAAY,YAAY;AAE7B,aAAO;AAAA,IAER;AAEA,aAAS,kBAAmB,MAAO;AAElC,eAAS,SAAU,OAAOF,IAAGC,IAAI;AAEhC,cAAMH,KAAI,oBAAqBE,EAAE;AACjC,cAAMD,KAAI,oBAAqBE,EAAE;AAEjC,YAAKC,WAAU,GAAI;AAElB,eAAK,OAAQJ,IAAGC,EAAE;AAAA,QAEnB,OAAO;AAEN,eAAK,OAAQD,IAAGC,EAAE;AAAA,QAEnB;AAEA,QAAAG;AAAA,MAED;AAEA,YAAM,QAAQ;AAEd,YAAM,OAAO,IAAIT,WAAU;AAE3B,UAAIS,SAAQ;AAEZ,WAAK,aAAc,QAAS,EAAE,QAAS,OAAO,QAAS;AAEvD,WAAK,YAAY,YAAY;AAE7B,aAAO;AAAA,IAER;AAEA,aAAS,gBAAiB,MAAO;AAEhC,YAAMJ,KAAI,oBAAqB,KAAK,aAAc,IAAK,KAAK,CAAE;AAC9D,YAAMC,KAAI,oBAAqB,KAAK,aAAc,IAAK,KAAK,CAAE;AAC9D,YAAM,IAAI,oBAAqB,KAAK,aAAc,GAAI,KAAK,CAAE;AAE7D,YAAM,UAAU,IAAI,KAAK;AACzB,cAAQ,OAAQD,IAAGC,IAAG,GAAG,GAAG,KAAK,KAAK,CAAE;AAExC,YAAM,OAAO,IAAIN,WAAU;AAC3B,WAAK,SAAS,KAAM,OAAQ;AAE5B,aAAO;AAAA,IAER;AAEA,aAAS,iBAAkB,MAAO;AAEjC,YAAMK,KAAI,oBAAqB,KAAK,aAAc,IAAK,KAAK,CAAE;AAC9D,YAAMC,KAAI,oBAAqB,KAAK,aAAc,IAAK,KAAK,CAAE;AAC9D,YAAM,KAAK,oBAAqB,KAAK,aAAc,IAAK,KAAK,CAAE;AAC/D,YAAM,KAAK,oBAAqB,KAAK,aAAc,IAAK,KAAK,CAAE;AAE/D,YAAM,UAAU,IAAI,KAAK;AACzB,cAAQ,WAAYD,IAAGC,IAAG,IAAI,IAAI,GAAG,KAAK,KAAK,CAAE;AAEjD,YAAM,OAAO,IAAIN,WAAU;AAC3B,WAAK,SAAS,KAAM,OAAQ;AAE5B,aAAO;AAAA,IAER;AAEA,aAAS,cAAe,MAAO;AAE9B,YAAM,KAAK,oBAAqB,KAAK,aAAc,IAAK,KAAK,CAAE;AAC/D,YAAM,KAAK,oBAAqB,KAAK,aAAc,IAAK,KAAK,CAAE;AAC/D,YAAM,KAAK,oBAAqB,KAAK,aAAc,IAAK,KAAK,CAAE;AAC/D,YAAM,KAAK,oBAAqB,KAAK,aAAc,IAAK,KAAK,CAAE;AAE/D,YAAM,OAAO,IAAIA,WAAU;AAC3B,WAAK,OAAQ,IAAI,EAAG;AACpB,WAAK,OAAQ,IAAI,EAAG;AACpB,WAAK,YAAY,YAAY;AAE7B,aAAO;AAAA,IAER;AAIA,aAAS,WAAY,MAAM,OAAQ;AAElC,cAAQ,OAAO,OAAQ,CAAC,GAAG,KAAM;AAEjC,UAAI,mBAAmB,CAAC;AAExB,UAAK,KAAK,aAAc,OAAQ,GAAI;AAEnC,cAAM,iBAAiB,KAAK,aAAc,OAAQ,EAChD,MAAO,IAAK,EACZ,OAAQ,OAAQ,EAChB,IAAK,OAAK,EAAE,KAAK,CAAE;AAErB,iBAAU,IAAI,GAAG,IAAI,eAAe,QAAQ,KAAO;AAElD,6BAAmB,OAAO,OAAQ,kBAAkB,YAAa,MAAM,eAAgB,CAAE,CAAE,CAAE;AAAA,QAE9F;AAAA,MAED;AAEA,UAAK,KAAK,aAAc,IAAK,GAAI;AAEhC,2BAAmB,OAAO,OAAQ,kBAAkB,YAAa,MAAM,KAAK,aAAc,IAAK,CAAE,CAAE;AAAA,MAEpG;AAEA,eAAS,SAAU,SAAS,QAAQ,gBAAiB;AAEpD,YAAK,mBAAmB,OAAY,kBAAiB,SAAS,KAAM,GAAI;AAEvE,cAAK,EAAE,WAAY,KAAM,EAAI,SAAQ,KAAM,yDAA0D;AAErG,iBAAO;AAAA,QAER;AAEA,YAAK,KAAK,aAAc,OAAQ,EAAI,OAAO,MAAO,IAAI,eAAgB,KAAK,aAAc,OAAQ,CAAE;AACnG,YAAK,iBAAkB,OAAQ,EAAI,OAAO,MAAO,IAAI,eAAgB,iBAAkB,OAAQ,CAAE;AACjG,YAAK,KAAK,SAAS,KAAK,MAAO,OAAQ,MAAM,GAAK,OAAO,MAAO,IAAI,eAAgB,KAAK,MAAO,OAAQ,CAAE;AAAA,MAE3G;AAEA,eAASU,OAAO,GAAI;AAEnB,eAAO,KAAK,IAAK,GAAG,KAAK,IAAK,GAAG,oBAAqB,CAAE,CAAE,CAAE;AAAA,MAE7D;AAEA,eAAS,SAAU,GAAI;AAEtB,eAAO,KAAK,IAAK,GAAG,oBAAqB,CAAE,CAAE;AAAA,MAE9C;AAEA,eAAU,QAAQ,MAAO;AACzB,eAAU,gBAAgB,eAAeA,MAAM;AAC/C,eAAU,aAAa,UAAW;AAClC,eAAU,WAAW,WAAWA,MAAM;AACtC,eAAU,UAAU,QAAS;AAC7B,eAAU,kBAAkB,iBAAiBA,MAAM;AACnD,eAAU,gBAAgB,eAAe,QAAS;AAClD,eAAU,mBAAmB,gBAAiB;AAC9C,eAAU,kBAAkB,eAAgB;AAC5C,eAAU,qBAAqB,oBAAoB,QAAS;AAC5D,eAAU,cAAc,YAAa;AAErC,aAAO;AAAA,IAER;AAIA,aAAS,cAAeH,IAAGC,IAAI;AAE9B,aAAOD,MAAMC,KAAID;AAAA,IAElB;AAIA,aAAS,YAAa,OAAO,OAAO,QAAS;AAE5C,UAAK,OAAO,UAAU,UAAW;AAEhC,cAAM,IAAI,UAAW,oBAAoB,OAAO,KAAM;AAAA,MAEvD;AAGA,YAAM,KAAK;AAAA,QACV,WAAW;AAAA,QACX,YAAY;AAAA,QACZ,OAAO;AAAA,QACP,MAAM;AAAA,QACN,OAAO;AAAA,QACP,OAAO;AAAA,QACP,KAAK;AAAA,QACL,OAAO;AAAA,MACR;AAGA,YAAM,MAAM;AACZ,YAAM,MAAM;AACZ,YAAM,QAAQ;AACd,YAAM,MAAM;AAEZ,UAAI,QAAQ;AACZ,UAAI,YAAY;AAChB,UAAI,SAAS,IAAI,WAAW;AAC5B,YAAM,SAAS,CAAC;AAEhB,eAAS,iBAAkBI,UAAS,GAAGC,UAAU;AAEhD,cAAM,QAAQ,IAAI,YAAa,2BAA2BD,WAAU,gBAAgB,IAAI,GAAI;AAC5F,cAAM,UAAUC;AAChB,cAAM;AAAA,MAEP;AAEA,eAAS,YAAY;AAEpB,YAAK,WAAW,IAAK;AAEpB,cAAK,aAAa,GAAK,QAAO,KAAM,OAAQ,MAAO,CAAE;AAAA,cAChD,QAAO,KAAM,OAAQ,MAAO,IAAI,KAAK,IAAK,IAAI,OAAQ,QAAS,CAAE,CAAE;AAAA,QAEzE;AAEA,iBAAS;AACT,mBAAW;AAAA,MAEZ;AAEA,UAAI;AACJ,YAAMC,UAAS,MAAM;AAErB,eAAU,IAAI,GAAG,IAAIA,SAAQ,KAAO;AAEnC,kBAAU,MAAO,CAAE;AAGnB,YAAK,MAAM,QAAS,KAAM,KAAK,MAAM,SAAU,OAAO,SAAS,MAAO,KAAK,GAAG,MAAM,KAAM,OAAQ,GAAI;AAErG,kBAAQ;AACR,mBAAS;AACT,oBAAU;AACV;AAAA,QAED;AAGA,YAAK,UAAU,KAAM;AAGpB,cAAK,GAAG,WAAW,KAAM,OAAQ,GAAI;AAEpC;AAAA,UAED;AAGA,cAAK,GAAG,MAAM,KAAM,OAAQ,KAAK,GAAG,KAAK,KAAM,OAAQ,GAAI;AAE1D,oBAAQ;AACR,qBAAS;AACT;AAAA,UAED;AAEA,cAAK,GAAG,MAAM,KAAM,OAAQ,GAAI;AAE/B,oBAAQ;AACR,qBAAS;AACT;AAAA,UAED;AAGA,cAAK,GAAG,MAAM,KAAM,OAAQ,GAAI;AAE/B,gBAAK,WAAY;AAEhB,+BAAkB,SAAS,GAAG,MAAO;AAAA,YAEtC;AAEA,wBAAY;AAAA,UAEb;AAAA,QAED;AAGA,YAAK,UAAU,KAAM;AAEpB,cAAK,GAAG,MAAM,KAAM,OAAQ,GAAI;AAE/B,sBAAU;AACV;AAAA,UAED;AAEA,cAAK,GAAG,MAAM,KAAM,OAAQ,GAAI;AAE/B,sBAAU;AACV,oBAAQ;AACR;AAAA,UAED;AAEA,cAAK,GAAG,IAAI,KAAM,OAAQ,GAAI;AAE7B,oBAAQ;AACR;AAAA,UAED;AAGA,cAAK,GAAG,KAAK,KAAM,OAAQ,KACtB,OAAO,WAAW,KAClB,GAAG,KAAK,KAAM,OAAQ,CAAE,CAAE,GAAI;AAElC,6BAAkB,SAAS,GAAG,MAAO;AAAA,UAEtC;AAAA,QAED;AAGA,YAAK,UAAU,OAAQ;AAEtB,cAAK,GAAG,MAAM,KAAM,OAAQ,GAAI;AAE/B,sBAAU;AACV;AAAA,UAED;AAEA,cAAK,GAAG,IAAI,KAAM,OAAQ,GAAI;AAE7B,oBAAQ;AACR;AAAA,UAED;AAGA,cAAK,GAAG,MAAM,KAAM,OAAQ,KAAK,OAAQ,OAAO,SAAS,CAAE,MAAM,KAAM;AAEtE,6BAAkB,SAAS,GAAG,MAAO;AAAA,UAEtC;AAAA,QAED;AAGA,YAAK,UAAU,KAAM;AAEpB,cAAK,GAAG,MAAM,KAAM,OAAQ,GAAI;AAE/B,wBAAY;AACZ;AAAA,UAED;AAEA,cAAK,GAAG,KAAK,KAAM,OAAQ,GAAI;AAE9B,gBAAK,aAAa,IAAK;AAEtB,0BAAY;AACZ;AAAA,YAED;AAEA,gBAAK,SAAS,WAAW,KAAK,GAAG,KAAK,KAAM,QAAS,GAAI;AAExD,+BAAkB,SAAS,GAAG,MAAO;AAAA,YAEtC;AAAA,UAED;AAAA,QAED;AAIA,YAAK,GAAG,WAAW,KAAM,OAAQ,GAAI;AAEpC,oBAAU;AACV,kBAAQ;AACR,sBAAY;AAAA,QAEb,WAAY,GAAG,MAAM,KAAM,OAAQ,GAAI;AAEtC,oBAAU;AACV,kBAAQ;AACR,sBAAY;AAAA,QAEb,WAAY,GAAG,KAAK,KAAM,OAAQ,GAAI;AAErC,oBAAU;AACV,kBAAQ;AACR,mBAAS;AAAA,QAEV,WAAY,GAAG,MAAM,KAAM,OAAQ,GAAI;AAEtC,oBAAU;AACV,kBAAQ;AACR,mBAAS;AAAA,QAEV,OAAO;AAEN,2BAAkB,SAAS,GAAG,MAAO;AAAA,QAEtC;AAAA,MAED;AAGA,gBAAU;AAEV,aAAO;AAAA,IAER;AAIA,UAAM,QAAQ,CAAE,MAAM,MAAM,MAAM,MAAM,MAAM,IAAK;AAGnD,UAAM,iBAAiB;AAAA,MAEtB,MAAM;AAAA,QACL,MAAM;AAAA,QACN,MAAM;AAAA,QACN,MAAM,IAAI;AAAA,QACV,MAAM,KAAK;AAAA,QACX,MAAM,IAAI;AAAA,QACV,MAAM;AAAA,MACP;AAAA,MACA,MAAM;AAAA,QACL,MAAM;AAAA,QACN,MAAM;AAAA,QACN,MAAM,IAAI;AAAA,QACV,MAAM,KAAK;AAAA,QACX,MAAM,IAAI;AAAA,QACV,MAAM;AAAA,MACP;AAAA,MACA,MAAM;AAAA,QACL,MAAM;AAAA,QACN,MAAM;AAAA,QACN,MAAM;AAAA,QACN,MAAM;AAAA,QACN,MAAM;AAAA,QACN,MAAM;AAAA,MACP;AAAA,MACA,MAAM;AAAA,QACL,MAAM,OAAO;AAAA,QACb,MAAM,OAAO;AAAA,QACb,MAAM,IAAI;AAAA,QACV,MAAM;AAAA,QACN,MAAM,IAAI;AAAA,QACV,MAAM;AAAA,MACP;AAAA,MACA,MAAM;AAAA,QACL,MAAM,OAAO;AAAA,QACb,MAAM,OAAO;AAAA,QACb,MAAM,IAAI;AAAA,QACV,MAAM,KAAK;AAAA,QACX,MAAM;AAAA,QACN,MAAM;AAAA,MACP;AAAA,MACA,MAAM;AAAA,QACL,MAAM;AAAA,MACP;AAAA,IAED;AAEA,aAAS,oBAAqB,QAAS;AAEtC,UAAI,UAAU;AAEd,UAAK,OAAO,WAAW,YAAY,kBAAkB,QAAS;AAE7D,iBAAU,IAAI,GAAGC,KAAI,MAAM,QAAQ,IAAIA,IAAG,KAAO;AAEhD,gBAAM,IAAI,MAAO,CAAE;AAEnB,cAAK,OAAO,SAAU,CAAE,GAAI;AAE3B,sBAAU;AACV,qBAAS,OAAO,UAAW,GAAG,OAAO,SAAS,EAAE,MAAO;AACvD;AAAA,UAED;AAAA,QAED;AAAA,MAED;AAEA,UAAIC,SAAQ;AAEZ,UAAK,YAAY,QAAQ,MAAM,gBAAgB,MAAO;AAIrD,QAAAA,SAAQ,eAAgB,IAAK,EAAG,MAAM,WAAY,IAAI,MAAM;AAAA,MAE7D,OAAO;AAEN,QAAAA,SAAQ,eAAgB,OAAQ,EAAG,MAAM,WAAY;AAErD,YAAKA,SAAQ,GAAI;AAIhB,UAAAA,SAAQ,eAAgB,OAAQ,EAAG,IAAK,IAAI,MAAM;AAAA,QAEnD;AAAA,MAED;AAEA,aAAOA,SAAQ,WAAY,MAAO;AAAA,IAEnC;AAIA,aAAS,iBAAkB,MAAO;AAEjC,UAAK,EAAI,KAAK,aAAc,WAAY,KAAO,KAAK,aAAa,UAAW,KAAK,aAAc,GAAI,KAAK,KAAK,aAAc,GAAI,KAAU;AAExI,eAAO;AAAA,MAER;AAEA,YAAMjB,aAAY,mBAAoB,IAAK;AAE3C,UAAK,eAAe,SAAS,GAAI;AAEhC,QAAAA,WAAU,YAAa,eAAgB,eAAe,SAAS,CAAE,CAAE;AAAA,MAEpE;AAEA,uBAAiB,KAAMA,UAAU;AACjC,qBAAe,KAAMA,UAAU;AAE/B,aAAOA;AAAA,IAER;AAEA,aAAS,mBAAoB,MAAO;AAEnC,YAAMA,aAAY,IAAI,QAAQ;AAC9B,YAAMkB,oBAAmB;AAEzB,UAAK,KAAK,aAAa,UAAW,KAAK,aAAc,GAAI,KAAK,KAAK,aAAc,GAAI,IAAM;AAE1F,cAAM,KAAK,oBAAqB,KAAK,aAAc,GAAI,CAAE;AACzD,cAAM,KAAK,oBAAqB,KAAK,aAAc,GAAI,CAAE;AAEzD,QAAAlB,WAAU,UAAW,IAAI,EAAG;AAAA,MAE7B;AAEA,UAAK,KAAK,aAAc,WAAY,GAAI;AAEvC,cAAM,kBAAkB,KAAK,aAAc,WAAY,EAAE,MAAO,GAAI;AAEpE,iBAAU,SAAS,gBAAgB,SAAS,GAAG,UAAU,GAAG,UAAY;AAEvE,gBAAM,gBAAgB,gBAAiB,MAAO,EAAE,KAAK;AAErD,cAAK,kBAAkB,GAAK;AAE5B,gBAAM,aAAa,cAAc,QAAS,GAAI;AAC9C,gBAAM,cAAc,cAAc;AAElC,cAAK,aAAa,KAAK,aAAa,aAAc;AAEjD,kBAAM,gBAAgB,cAAc,MAAO,GAAG,UAAW;AAEzD,kBAAM,QAAQ,YAAa,cAAc,MAAO,aAAa,CAAE,CAAE;AAEjE,YAAAkB,kBAAiB,SAAS;AAE1B,oBAAS,eAAgB;AAAA,cAExB,KAAK;AAEJ,oBAAK,MAAM,UAAU,GAAI;AAExB,wBAAM,KAAK,MAAO,CAAE;AACpB,sBAAI,KAAK;AAET,sBAAK,MAAM,UAAU,GAAI;AAExB,yBAAK,MAAO,CAAE;AAAA,kBAEf;AAEA,kBAAAA,kBAAiB,UAAW,IAAI,EAAG;AAAA,gBAEpC;AAEA;AAAA,cAED,KAAK;AAEJ,oBAAK,MAAM,UAAU,GAAI;AAExB,sBAAI,QAAQ;AACZ,sBAAI,KAAK;AACT,sBAAI,KAAK;AAGT,0BAAQ,MAAO,CAAE,IAAI,KAAK,KAAK;AAE/B,sBAAK,MAAM,UAAU,GAAI;AAGxB,yBAAK,MAAO,CAAE;AACd,yBAAK,MAAO,CAAE;AAAA,kBAEf;AAGA,iCAAe,gBAAiB,CAAE,IAAI,CAAE,EAAG;AAC3C,iCAAe,aAAc,KAAM;AACnC,iCAAe,iBAAkB,gBAAgB,cAAe;AAChE,iCAAe,gBAAiB,IAAI,EAAG;AACvC,kBAAAA,kBAAiB,iBAAkB,gBAAgB,cAAe;AAAA,gBAEnE;AAEA;AAAA,cAED,KAAK;AAEJ,oBAAK,MAAM,UAAU,GAAI;AAExB,wBAAM,SAAS,MAAO,CAAE;AACxB,sBAAI,SAAS;AAEb,sBAAK,MAAM,UAAU,GAAI;AAExB,6BAAS,MAAO,CAAE;AAAA,kBAEnB;AAEA,kBAAAA,kBAAiB,MAAO,QAAQ,MAAO;AAAA,gBAExC;AAEA;AAAA,cAED,KAAK;AAEJ,oBAAK,MAAM,WAAW,GAAI;AAEzB,kBAAAA,kBAAiB;AAAA,oBAChB;AAAA,oBAAG,KAAK,IAAK,MAAO,CAAE,IAAI,KAAK,KAAK,GAAI;AAAA,oBAAG;AAAA,oBAC3C;AAAA,oBAAG;AAAA,oBAAG;AAAA,oBACN;AAAA,oBAAG;AAAA,oBAAG;AAAA,kBACP;AAAA,gBAED;AAEA;AAAA,cAED,KAAK;AAEJ,oBAAK,MAAM,WAAW,GAAI;AAEzB,kBAAAA,kBAAiB;AAAA,oBAChB;AAAA,oBAAG;AAAA,oBAAG;AAAA,oBACN,KAAK,IAAK,MAAO,CAAE,IAAI,KAAK,KAAK,GAAI;AAAA,oBAAG;AAAA,oBAAG;AAAA,oBAC3C;AAAA,oBAAG;AAAA,oBAAG;AAAA,kBACP;AAAA,gBAED;AAEA;AAAA,cAED,KAAK;AAEJ,oBAAK,MAAM,WAAW,GAAI;AAEzB,kBAAAA,kBAAiB;AAAA,oBAChB,MAAO,CAAE;AAAA,oBAAG,MAAO,CAAE;AAAA,oBAAG,MAAO,CAAE;AAAA,oBACjC,MAAO,CAAE;AAAA,oBAAG,MAAO,CAAE;AAAA,oBAAG,MAAO,CAAE;AAAA,oBACjC;AAAA,oBAAG;AAAA,oBAAG;AAAA,kBACP;AAAA,gBAED;AAEA;AAAA,YAEF;AAAA,UAED;AAEA,UAAAlB,WAAU,YAAakB,iBAAiB;AAAA,QAEzC;AAAA,MAED;AAEA,aAAOlB;AAAA,IAER;AAEA,aAAS,cAAe,MAAM,GAAI;AAEjC,eAAS,WAAY,IAAK;AAEzB,eAAO,IAAK,GAAG,GAAG,GAAG,GAAG,CAAE,EAAE,aAAc,CAAE;AAE5C,WAAG,IAAK,OAAO,GAAG,OAAO,CAAE;AAAA,MAE5B;AAEA,eAAS,qBAAsB,OAAQ;AAKtC,cAAMS,KAAI,MAAM;AAChB,cAAMC,KAAI,MAAM;AAEhB,cAAM,WAAW,KAAK,IAAK,MAAM,SAAU;AAC3C,cAAM,WAAW,KAAK,IAAK,MAAM,SAAU;AAE3C,cAAMS,MAAK,IAAI,QAASV,KAAI,UAAUA,KAAI,UAAU,CAAE;AACtD,cAAM,KAAK,IAAI,QAAS,CAAEC,KAAI,UAAUA,KAAI,UAAU,CAAE;AAExD,cAAM,KAAKS,IAAG,aAAc,CAAE;AAC9B,cAAM,KAAK,GAAG,aAAc,CAAE;AAE9B,cAAM,KAAK,eAAe;AAAA,UACzB,GAAG;AAAA,UAAG,GAAG;AAAA,UAAG;AAAA,UACZ,GAAG;AAAA,UAAG,GAAG;AAAA,UAAG;AAAA,UACZ;AAAA,UAAG;AAAA,UAAG;AAAA,QACP;AAEA,cAAM,QAAQ,eAAe,KAAM,EAAG,EAAE,OAAO;AAC/C,cAAM,SAAS,eAAe,KAAM,KAAM,EAAE,UAAU;AACtD,cAAM,KAAK,OAAO,SAAU,KAAM;AAClC,cAAM,MAAM,GAAG;AAEf,cAAM,KAAK,mBAAoB,IAAK,CAAE,GAAG,IAAK,CAAE,GAAG,IAAK,CAAE,CAAE;AAC5D,cAAM,UAAU,KAAK,KAAM,GAAG,GAAI;AAClC,cAAM,UAAU,KAAK,KAAM,GAAG,GAAI;AAElC,cAAM,UAAU,IAAI;AACpB,cAAM,UAAU,IAAI;AACpB,cAAM,YAAY,KAAK,MAAO,GAAG,IAAI,GAAG,EAAG;AAE3C,cAAM,iBACH,MAAM,YAAY,MAAM,gBAAkB,IAAI,KAAK,MAAO,OAAO;AAKpE,YAAK,CAAE,eAAgB;AAEtB,gBAAM,SAAS,eAAe;AAAA,YAC7B;AAAA,YAAS;AAAA,YAAG;AAAA,YACZ;AAAA,YAAG;AAAA,YAAS;AAAA,YACZ;AAAA,YAAG;AAAA,YAAG;AAAA,UACP;AAEA,gBAAM,MAAM,eAAe;AAAA,YAC1B,GAAG;AAAA,YAAI,GAAG;AAAA,YAAI;AAAA,YACd,CAAE,GAAG;AAAA,YAAI,GAAG;AAAA,YAAI;AAAA,YAChB;AAAA,YAAG;AAAA,YAAG;AAAA,UACP;AAEA,gBAAM,OAAO,OAAO,SAAU,GAAI,EAAE,SAAU,EAAG;AAEjD,gBAAM,iBAAiB,SAAO;AAE7B,kBAAM,EAAE,GAAG,MAAM,GAAG,KAAK,IACxB,IAAI,QAAS,KAAK,IAAK,GAAI,GAAG,KAAK,IAAK,GAAI,GAAG,CAAE,EAAE,aAAc,IAAK;AAEvE,mBAAO,KAAK,MAAO,MAAM,IAAK;AAAA,UAE/B;AAEA,gBAAM,cAAc,eAAgB,MAAM,WAAY;AACtD,gBAAM,YAAY,eAAgB,MAAM,SAAU;AAElD,cAAK,mBAAoB,CAAE,GAAI;AAE9B,kBAAM,aAAa,CAAE,MAAM;AAAA,UAE5B;AAAA,QAED;AAAA,MAED;AAEA,eAAS,oBAAqB,OAAQ;AAKrC,cAAM,KAAK,mBAAoB,CAAE;AACjC,cAAM,KAAK,mBAAoB,CAAE;AAEjC,cAAM,WAAW;AACjB,cAAM,WAAW;AASjB,cAAM,QACL,KAAK,OAAO,UACT,KAAK,MAAO,EAAE,SAAU,CAAE,GAAG,EAAE,SAAU,CAAE,CAAE,IAC7C,KAAK,MAAO,CAAE,EAAE,SAAU,CAAE,GAAG,EAAE,SAAU,CAAE,CAAE;AAEnD,cAAM,aAAa;AAEnB,YAAK,mBAAoB,CAAE,GAAI;AAE9B,gBAAM,eAAe;AACrB,gBAAM,aAAa;AACnB,gBAAM,aAAa,CAAE,MAAM;AAAA,QAE5B;AAAA,MAED;AAEA,YAAM,WAAW,KAAK;AAEtB,eAAU,IAAI,GAAGH,KAAI,SAAS,QAAQ,IAAIA,IAAG,KAAO;AAEnD,cAAM,UAAU,SAAU,CAAE;AAC5B,cAAM,SAAS,QAAQ;AAEvB,iBAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAO;AAE1C,gBAAM,QAAQ,OAAQ,CAAE;AAExB,cAAK,MAAM,aAAc;AAExB,uBAAY,MAAM,EAAG;AACrB,uBAAY,MAAM,EAAG;AAAA,UAEtB,WAAY,MAAM,oBAAqB;AAEtC,uBAAY,MAAM,EAAG;AACrB,uBAAY,MAAM,EAAG;AACrB,uBAAY,MAAM,EAAG;AACrB,uBAAY,MAAM,EAAG;AAAA,UAEtB,WAAY,MAAM,wBAAyB;AAE1C,uBAAY,MAAM,EAAG;AACrB,uBAAY,MAAM,EAAG;AACrB,uBAAY,MAAM,EAAG;AAAA,UAEtB,WAAY,MAAM,gBAAiB;AAIlC,mBAAO,IAAK,MAAM,IAAI,MAAM,EAAG;AAC/B,uBAAY,MAAO;AACnB,kBAAM,KAAK,OAAO;AAClB,kBAAM,KAAK,OAAO;AAIlB,gBAAK,kBAAmB,CAAE,GAAI;AAE7B,mCAAsB,KAAM;AAAA,YAE7B,OAAO;AAEN,kCAAqB,KAAM;AAAA,YAE5B;AAAA,UAED;AAAA,QAED;AAAA,MAED;AAAA,IAED;AAEA,aAAS,mBAAoB,GAAI;AAEhC,YAAMI,MAAK,EAAE;AACb,aAAOA,IAAI,CAAE,IAAIA,IAAI,CAAE,IAAIA,IAAI,CAAE,IAAIA,IAAI,CAAE,IAAI;AAAA,IAEhD;AAEA,aAAS,kBAAmB,GAAI;AAE/B,YAAMA,MAAK,EAAE;AACb,YAAM,WAAWA,IAAI,CAAE,IAAIA,IAAI,CAAE,IAAIA,IAAI,CAAE,IAAIA,IAAI,CAAE;AAGrD,UAAK,aAAa,EAAI,QAAO;AAE7B,YAAM,KAAK,mBAAoB,CAAE;AACjC,YAAM,KAAK,mBAAoB,CAAE;AAEjC,aAAO,KAAK,IAAK,YAAa,KAAK,GAAK,IAAI,OAAO;AAAA,IAEpD;AAEA,aAAS,mBAAoB,GAAI;AAEhC,YAAMA,MAAK,EAAE;AACb,aAAO,KAAK,KAAMA,IAAI,CAAE,IAAIA,IAAI,CAAE,IAAIA,IAAI,CAAE,IAAIA,IAAI,CAAE,CAAE;AAAA,IAEzD;AAEA,aAAS,mBAAoB,GAAI;AAEhC,YAAMA,MAAK,EAAE;AACb,aAAO,KAAK,KAAMA,IAAI,CAAE,IAAIA,IAAI,CAAE,IAAIA,IAAI,CAAE,IAAIA,IAAI,CAAE,CAAE;AAAA,IAEzD;AAYA,aAAS,mBAAoBC,IAAGC,IAAGC,IAAI;AAEtC,UAAI,KAAK,KAAK,IAAI,IAAIC;AACtB,YAAM,KAAKH,KAAIE;AACf,YAAM,KAAKF,KAAIE;AACf,YAAM,KAAK,KAAK,KAAM,KAAK,KAAK,IAAID,KAAIA,EAAE;AAE1C,UAAK,KAAK,GAAI;AAEb,cAAM,OAAQ,KAAK;AACnB,QAAAE,KAAI,IAAI;AACR,cAAMH,KAAIG,KAAID,KAAID,KAAIE,KAAIF;AAAA,MAE3B,WAAY,KAAK,GAAI;AAEpB,cAAM,OAAQ,KAAK;AAAA,MAEpB,OAAO;AAIN,cAAM,MAAM;AACZ,cAAM,OAAQ;AAAA,MAEf;AAIA,UAAK,KAAK,GAAI;AAEb,aAAK,KAAK;AAAA,MAEX,OAAO;AAEN,aAAK,KAAK;AAAA,MAEX;AAEA,UAAK,KAAK,IAAK,EAAG,IAAI,IAAI,KAAK,IAAKA,EAAE,GAAI;AAEzC,QAAAE,KAAI,KAAMF,KAAI;AACd,aAAK,IAAI,KAAK,KAAM,IAAIE,KAAIA,EAAE;AAC9B,aAAKA,KAAI;AAAA,MAEV,WAAY,KAAK,IAAKF,EAAE,MAAM,GAAI;AAEjC,aAAK;AACL,aAAK;AAAA,MAEN,OAAO;AAEN,QAAAE,KAAI,OAAQ,KAAKF;AACjB,aAAK,IAAI,KAAK,KAAM,IAAIE,KAAIA,EAAE;AAC9B,aAAKA,KAAI;AAAA,MAEV;AAEA,UAAK,KAAK,GAAI;AAEb,QAAAA,KAAI;AACJ,aAAK,CAAE;AACP,aAAKA;AAAA,MAEN;AAEA,aAAO,EAAE,KAAK,KAAK,IAAI,GAAG;AAAA,IAE3B;AAIA,UAAM,QAAQ,CAAC;AACf,UAAM,cAAc,CAAC;AAErB,UAAM,iBAAiB,CAAC;AAExB,UAAM,iBAAiB,IAAI,QAAQ;AACnC,UAAM,iBAAiB,IAAI,QAAQ;AACnC,UAAM,iBAAiB,IAAI,QAAQ;AACnC,UAAM,iBAAiB,IAAI,QAAQ;AACnC,UAAM,SAAS,IAAI,QAAQ;AAC3B,UAAM,SAAS,IAAI,QAAQ;AAE3B,UAAM,mBAAmB,IAAI,QAAQ;AAErC,UAAM,MAAM,IAAI,UAAU,EAAE,gBAAiBzB,OAAM,eAAgB;AAEnE,cAAW,IAAI,iBAAiB;AAAA,MAC/B,MAAM;AAAA,MACN,aAAa;AAAA,MACb,eAAe;AAAA,MACf,aAAa;AAAA,MACb,gBAAgB;AAAA,MAChB,eAAe;AAAA,MACf,kBAAkB;AAAA,IACnB,CAAE;AAEF,UAAMK,QAAO,EAAE,OAAc,KAAK,IAAI,gBAAgB;AAGtD,WAAOA;AAAA,EAER;AAAA,EAEA,OAAO,aAAc,WAAY;AAKhC,UAAM,YAAY;AAElB,UAAM,2BAA2B;AAAA,MAChC,QAAQ;AAAA,MACR,aAAa;AAAA,MACb,SAAS;AAAA,MACT,MAAM;AAAA,MACN,OAAO;AAAA,MACP,QAAQ;AAAA,MACR,QAAQ;AAAA,IACT;AAEA,UAAM,iBAAiB;AAAA,MACtB,KAAK,yBAAyB;AAAA,MAC9B,GAAG;AAAA,IACJ;AAEA,aAAS,qBAAsB,IAAI,IAAI,IAAI,IAAK;AAE/C,YAAM,KAAK,GAAG;AACd,YAAM,KAAK,GAAG;AACd,YAAM,KAAK,GAAG;AACd,YAAM,KAAK,GAAG;AACd,YAAM,KAAK,GAAG;AACd,YAAM,KAAK,GAAG;AACd,YAAM,KAAK,GAAG;AACd,YAAM,KAAK,GAAG;AACd,YAAM,QAAS,KAAK,OAAS,KAAK,OAAS,KAAK,OAAS,KAAK;AAC9D,YAAM,QAAS,KAAK,OAAS,KAAK,OAAS,KAAK,OAAS,KAAK;AAC9D,YAAM,SAAU,KAAK,OAAS,KAAK,OAAS,KAAK,OAAS,KAAK;AAC/D,YAAM,KAAK,OAAO;AAClB,YAAMqB,MAAK,OAAO;AAElB,UAAS,UAAU,KAAS,SAAS,KAAW,MAAM,KAAS,MAAM,KAASA,MAAK,KAASA,MAAK,GAAM;AAItG,eAAO;AAAA,MAER,WAAc,SAAS,KAAS,UAAU,GAAM;AAK/C,iBAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,wBAAe,MAAM,IAAI,KAAK,IAAI,IAAI,EAAG;AAEzC,cAAK,eAAe,OAAO,yBAAyB,QAAS;AAE5D,kBAAM,QAAU,MAAM,IAAI,KAAK;AAC/B,mBAAO,EAAE,GAAG,MAAM,GAAG,GAAG,MAAM,GAAG,GAAG,eAAe,EAAE;AAAA,UAEtD,WAAY,eAAe,OAAO,yBAAyB,SAAU;AAEpE,kBAAMlB,KAAI,EAAM,KAAK,eAAe,KAAM,KAAK,KAAO,YAAa,EAAG;AACtE,kBAAMC,KAAI,EAAM,KAAK,eAAe,KAAM,KAAK,KAAO,YAAa,EAAG;AACtE,mBAAO,EAAE,GAAGD,IAAG,GAAGC,IAAG,GAAG,eAAe,EAAG;AAAA,UAE3C;AAAA,QAED;AAEA,eAAO;AAAA,MAER,OAAO;AAIN,iBAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,wBAAe,MAAM,IAAI,KAAK,IAAI,IAAI,EAAG;AAEzC,cAAK,eAAe,OAAO,yBAAyB,QAAS;AAE5D,kBAAM,QAAU,MAAM,IAAI,KAAK;AAC/B,mBAAO,EAAE,GAAG,MAAM,GAAG,GAAG,MAAM,GAAG,GAAG,eAAe,EAAE;AAAA,UAEtD;AAAA,QAED;AAEA,cAAMD,KAAI,EAAM,KAAK,MAAO,KAAK,KAAO,YAAa,EAAG;AACxD,cAAMC,KAAI,EAAM,KAAK,MAAO,KAAK,KAAO,YAAa,EAAG;AACxD,eAAO,EAAE,GAAGD,IAAG,GAAGC,IAAG,GAAG,GAAG;AAAA,MAE5B;AAAA,IAED;AAEA,aAAS,cAAekB,IAAG,WAAW,SAAU;AAE/C,YAAM,KAAK,QAAQ,IAAI,UAAU;AACjC,YAAM,KAAK,QAAQ,IAAI,UAAU;AACjC,YAAM,KAAKA,GAAE,IAAI,UAAU;AAC3B,YAAM,KAAKA,GAAE,IAAI,UAAU;AAC3B,YAAM,KAAK,KAAK,KAAK,KAAK;AAE1B,UAAOA,GAAE,MAAM,UAAU,KAASA,GAAE,MAAM,UAAU,GAAM;AAEzD,uBAAe,MAAM,yBAAyB;AAC9C,uBAAe,IAAI;AACnB;AAAA,MAED;AAEA,UAAOA,GAAE,MAAM,QAAQ,KAASA,GAAE,MAAM,QAAQ,GAAM;AAErD,uBAAe,MAAM,yBAAyB;AAC9C,uBAAe,IAAI;AACnB;AAAA,MAED;AAEA,UAAK,KAAK,CAAE,OAAO,SAAU;AAE5B,uBAAe,MAAM,yBAAyB;AAC9C;AAAA,MAED;AAEA,UAAK,KAAK,OAAO,SAAU;AAE1B,uBAAe,MAAM,yBAAyB;AAC9C;AAAA,MAGD;AAEA,UAAS,KAAK,KAAO,KAAW,KAAK,KAAO,GAAM;AAEjD,uBAAe,MAAM,yBAAyB;AAC9C;AAAA,MAED;AAEA,UAAO,KAAK,KAAM,KAAK,KAAK,KAAK,EAAG,IAAQ,KAAK,KAAM,KAAK,KAAK,KAAK,EAAG,GAAM;AAE9E,uBAAe,MAAM,yBAAyB;AAC9C;AAAA,MAED;AAEA,UAAIF;AAEJ,UAAK,OAAO,GAAI;AAEf,QAAAA,KAAI,KAAK;AAAA,MAEV,OAAO;AAEN,QAAAA,KAAI,KAAK;AAAA,MAEV;AAEA,qBAAe,MAAM,yBAAyB;AAC9C,qBAAe,IAAIA;AAAA,IAEpB;AAEA,aAAS,iBAAkB,OAAO,OAAQ;AAEzC,YAAM,mBAAmB,CAAC;AAC1B,YAAM,gBAAgB,CAAC;AAEvB,eAAUb,SAAQ,GAAGA,SAAQ,MAAM,QAAQA,UAAW;AAErD,cAAM,iBAAiB,MAAOA,SAAQ,CAAE;AACxC,cAAM,eAAe,MAAOA,MAAM;AAElC,iBAAUgB,UAAS,GAAGA,UAAS,MAAM,QAAQA,WAAY;AAExD,gBAAM,iBAAiB,MAAOA,UAAS,CAAE;AACzC,gBAAM,eAAe,MAAOA,OAAO;AAEnC,gBAAM,eAAe,qBAAsB,gBAAgB,cAAc,gBAAgB,YAAa;AAEtG,cAAK,iBAAiB,QAAQ,iBAAiB,KAAM,OAAK,EAAE,KAAK,aAAa,IAAI,OAAO,WAAW,EAAE,KAAK,aAAa,IAAI,OAAO,OAAQ,MAAM,QAAY;AAE5J,6BAAiB,KAAM,YAAa;AACpC,0BAAc,KAAM,IAAI,QAAS,aAAa,GAAG,aAAa,CAAE,CAAE;AAAA,UAEnE;AAAA,QAED;AAAA,MAED;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,yBAA0B,UAAU,aAAa,OAAQ;AAEjE,YAAM,SAAS,IAAI,QAAQ;AAC3B,kBAAY,UAAW,MAAO;AAE9B,YAAM,mBAAmB,CAAC;AAE1B,YAAM,QAAS,UAAQ;AAKtB,YAAK,KAAK,YAAY,cAAe,MAAO,GAAI;AAE/C,gBAAM,gBAAgB,iBAAkB,UAAU,KAAK,MAAO;AAE9D,wBAAc,QAAS,CAAAD,OAAK;AAE3B,6BAAiB,KAAM,EAAE,YAAY,KAAK,YAAY,MAAM,KAAK,MAAM,OAAOA,GAAE,CAAE;AAAA,UAEnF,CAAE;AAAA,QAEH;AAAA,MAED,CAAE;AAEF,uBAAiB,KAAM,CAAE,IAAI,OAAQ;AAEpC,eAAO,GAAG,MAAM,IAAI,GAAG,MAAM;AAAA,MAE9B,CAAE;AAEF,aAAO;AAAA,IAER;AAEA,aAAS,SAAU,YAAY,UAAUE,eAAcC,eAAc,WAAY;AAEhF,UAAK,cAAc,QAAQ,cAAc,UAAa,cAAc,IAAK;AAExE,oBAAY;AAAA,MAEb;AAEA,YAAM,oBAAoB,IAAI,QAAQ;AACtC,iBAAW,YAAY,UAAW,iBAAkB;AAEpD,YAAM,WAAW,CAAE,IAAI,QAASD,eAAc,kBAAkB,CAAE,GAAG,IAAI,QAASC,eAAc,kBAAkB,CAAE,CAAE;AAEtH,YAAM,wBAAwB,yBAA0B,UAAU,WAAW,aAAa,QAAS;AAEnG,4BAAsB,KAAM,CAAE,IAAI,OAAQ;AAEzC,eAAO,GAAG,MAAM,IAAI,GAAG,MAAM;AAAA,MAE9B,CAAE;AAEF,YAAM,oBAAoB,CAAC;AAC3B,YAAM,qBAAqB,CAAC;AAE5B,4BAAsB,QAAS,CAAAxB,OAAK;AAEnC,YAAKA,GAAE,eAAe,WAAW,YAAa;AAE7C,4BAAkB,KAAMA,EAAE;AAAA,QAE3B,OAAO;AAEN,6BAAmB,KAAMA,EAAE;AAAA,QAE5B;AAAA,MAED,CAAE;AAEF,YAAM,eAAe,kBAAmB,CAAE,EAAE,MAAM;AAGlD,YAAM,QAAQ,CAAC;AACf,UAAI,IAAI;AAER,aAAQ,IAAI,mBAAmB,UAAU,mBAAoB,CAAE,EAAE,MAAM,IAAI,cAAe;AAEzF,YAAK,MAAM,SAAS,KAAK,MAAO,MAAM,SAAS,CAAE,MAAM,mBAAoB,CAAE,EAAE,YAAa;AAE3F,gBAAM,IAAI;AAAA,QAEX,OAAO;AAEN,gBAAM,KAAM,mBAAoB,CAAE,EAAE,UAAW;AAAA,QAEhD;AAEA;AAAA,MAED;AAEA,YAAM,KAAM,WAAW,UAAW;AAElC,UAAK,cAAc,WAAY;AAE9B,cAAM,SAAS,MAAM,SAAS,MAAM,IAAI,OAAO;AAC/C,cAAM,YAAY,MAAO,MAAM,SAAS,CAAE;AAE1C,eAAO,EAAE,YAAY,WAAW,YAAY,QAAgB,KAAK,UAAU;AAAA,MAE5E,WAAY,cAAc,WAAY;AAGrC,YAAI,SAAS;AACb,YAAI,YAAY;AAChB,YAAI,cAAc;AAElB,iBAAUA,KAAI,GAAGA,KAAI,MAAM,QAAQA,MAAO;AAEzC,gBAAM,aAAa,MAAOA,EAAE;AAC5B,cAAK,QAAS;AAEb,0BAAc,SAAU,UAAW,EAAE;AACrC,qBAAS;AACT,wBAAY;AAAA,UAEb,WAAY,gBAAgB,SAAU,UAAW,EAAE,MAAO;AAEzD,0BAAc,SAAU,UAAW,EAAE;AACrC,qBAAS;AAAA,UAEV;AAAA,QAED;AAEA,eAAO,EAAE,YAAY,WAAW,YAAY,QAAgB,KAAK,UAAU;AAAA,MAE5E,OAAO;AAEN,gBAAQ,KAAM,iBAAiB,YAAY,iCAAkC;AAAA,MAE9E;AAAA,IAED;AASA,QAAI,eAAe;AACnB,QAAI,eAAe,CAAE;AAErB,QAAI,cAAc,UAAU,SAAS,IAAK,CAAAqB,OAAK;AAE9C,YAAM,SAASA,GAAE,UAAU;AAC3B,UAAI,OAAO,CAAE;AACb,UAAI,OAAO;AACX,UAAI,OAAO,CAAE;AACb,UAAI,OAAO;AAIX,eAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAO;AAE1C,cAAMA,KAAI,OAAQ,CAAE;AAEpB,YAAKA,GAAE,IAAI,MAAO;AAEjB,iBAAOA,GAAE;AAAA,QAEV;AAEA,YAAKA,GAAE,IAAI,MAAO;AAEjB,iBAAOA,GAAE;AAAA,QAEV;AAEA,YAAKA,GAAE,IAAI,MAAO;AAEjB,iBAAOA,GAAE;AAAA,QAEV;AAEA,YAAKA,GAAE,IAAI,MAAO;AAEjB,iBAAOA,GAAE;AAAA,QAEV;AAAA,MAED;AAGA,UAAK,gBAAgB,MAAO;AAE3B,uBAAe,OAAO;AAAA,MAEvB;AAEA,UAAK,gBAAgB,MAAO;AAE3B,uBAAe,OAAO;AAAA,MAEvB;AAEA,aAAO,EAAE,QAAQA,GAAE,QAAQ,QAAgB,MAAM,WAAW,YAAa,MAAO,GAAG,YAAY,IAAK,aAAa,IAAI,KAAM,IAAI,QAAS,MAAM,IAAK,GAAG,IAAI,QAAS,MAAM,IAAK,CAAE,EAAE;AAAA,IAEnL,CAAE;AAEF,kBAAc,YAAY,OAAQ,QAAM,GAAG,OAAO,SAAS,CAAE;AAE7D,aAAU,aAAa,GAAG,aAAa,YAAY,QAAQ,cAAgB;AAE1E,kBAAa,UAAW,EAAE,aAAa;AAAA,IAExC;AAGA,UAAM,UAAU,YAAY,IAAK,CAAAA,OAAK,SAAUA,IAAG,aAAa,cAAc,cAAgB,UAAU,WAAW,UAAU,SAAS,MAAM,WAAW,MAAY,CAAE;AAGrK,UAAM,iBAAiB,CAAC;AACxB,gBAAY,QAAS,CAAAA,OAAK;AAEzB,YAAM,WAAW,QAASA,GAAE,UAAW;AAEvC,UAAK,CAAE,SAAS,QAAS;AAExB,cAAM,QAAQ,IAAI,MAAM;AACxB,cAAM,SAASA,GAAE;AACjB,cAAM,QAAQ,QAAQ,OAAQ,OAAK,EAAE,UAAU,EAAE,QAAQA,GAAE,UAAW;AACtE,cAAM,QAAS,OAAK;AAEnB,gBAAM,OAAO,YAAa,EAAE,UAAW;AACvC,gBAAM,OAAO,IAAI,KAAK;AACtB,eAAK,SAAS,KAAK;AACnB,gBAAM,MAAM,KAAM,IAAK;AAAA,QAExB,CAAE;AACF,uBAAe,KAAM,KAAM;AAAA,MAE5B;AAAA,IAED,CAAE;AAEF,WAAO;AAAA,EAER;AAAA,EAEA,OAAO,eAAgBI,QAAO,OAAO,UAAU,SAAS,YAAa;AASpE,IAAAA,SAAQA,WAAU,SAAYA,SAAQ;AACtC,YAAQ,UAAU,SAAY,QAAQ;AACtC,eAAW,aAAa,SAAY,WAAW;AAC/C,cAAU,YAAY,SAAY,UAAU;AAC5C,iBAAa,eAAe,SAAY,aAAa;AAErD,WAAO;AAAA,MACN,aAAa;AAAA,MACb,aAAaA;AAAA,MACb,gBAAgB;AAAA,MAChB,eAAe;AAAA,MACf,kBAAkB;AAAA,IACnB;AAAA,EAED;AAAA,EAEA,OAAO,eAAgB,QAAQ,OAAO,cAAc,aAAc;AAUjE,UAAM,WAAW,CAAC;AAClB,UAAM,UAAU,CAAC;AACjB,UAAM,MAAM,CAAC;AAEb,QAAK,WAAU,0BAA2B,QAAQ,OAAO,cAAc,aAAa,UAAU,SAAS,GAAI,MAAM,GAAI;AAEpH,aAAO;AAAA,IAER;AAEA,UAAM,WAAW,IAAI,eAAe;AACpC,aAAS,aAAc,YAAY,IAAI,uBAAwB,UAAU,CAAE,CAAE;AAC7E,aAAS,aAAc,UAAU,IAAI,uBAAwB,SAAS,CAAE,CAAE;AAC1E,aAAS,aAAc,MAAM,IAAI,uBAAwB,KAAK,CAAE,CAAE;AAElE,WAAO;AAAA,EAER;AAAA,EAEA,OAAO,0BAA2B,QAAQ,OAAO,cAAc,aAAa,UAAU,SAAS,KAAK,cAAe;AASlH,UAAM,WAAW,IAAI,QAAQ;AAC7B,UAAM,WAAW,IAAI,QAAQ;AAC7B,UAAM,WAAW,IAAI,QAAQ;AAC7B,UAAM,WAAW,IAAI,QAAQ;AAC7B,UAAM,WAAW,IAAI,QAAQ;AAC7B,UAAM,WAAW,IAAI,QAAQ;AAC7B,UAAM,WAAW,IAAI,QAAQ;AAC7B,UAAM,aAAa,IAAI,QAAQ;AAC/B,UAAM,aAAa,IAAI,QAAQ;AAC/B,UAAM,UAAU,IAAI,QAAQ;AAC5B,UAAM,UAAU,IAAI,QAAQ;AAC5B,UAAM,gBAAgB,IAAI,QAAQ;AAClC,UAAM,gBAAgB,IAAI,QAAQ;AAClC,UAAM,aAAa,IAAI,QAAQ;AAC/B,UAAM,aAAa,IAAI,QAAQ;AAC/B,UAAM,aAAa,IAAI,QAAQ;AAC/B,UAAM,aAAa,IAAI,QAAQ;AAE/B,mBAAe,iBAAiB,SAAY,eAAe;AAC3D,kBAAc,gBAAgB,SAAY,cAAc;AACxD,mBAAe,iBAAiB,SAAY,eAAe;AAG3D,aAAS,uBAAwB,MAAO;AAExC,UAAM,YAAY,OAAO;AAEzB,QAAK,YAAY,EAAI,QAAO;AAE5B,UAAM,WAAW,OAAQ,CAAE,EAAE,OAAQ,OAAQ,YAAY,CAAE,CAAE;AAE7D,QAAI;AACJ,QAAI,gBAAgB,OAAQ,CAAE;AAC9B,QAAI;AAEJ,UAAM,eAAe,MAAM,cAAc;AAEzC,UAAM,SAAS,KAAM,YAAY;AACjC,QAAI,KAAK,GAAG;AAEZ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI,0BAA0B;AAE9B,QAAI,cAAc;AAClB,QAAI,oBAAoB,eAAe;AACvC,QAAI,sBAAsB,eAAe;AAGzC,cAAW,OAAQ,CAAE,GAAG,OAAQ,CAAE,GAAG,QAAS,EAAE,eAAgB,YAAa;AAC7E,eAAW,KAAM,OAAQ,CAAE,CAAE,EAAE,IAAK,QAAS;AAC7C,eAAW,KAAM,OAAQ,CAAE,CAAE,EAAE,IAAK,QAAS;AAC7C,YAAQ,KAAM,UAAW;AACzB,YAAQ,KAAM,UAAW;AAEzB,aAAU,SAAS,GAAG,SAAS,WAAW,UAAY;AAErD,qBAAe,OAAQ,MAAO;AAG9B,UAAK,WAAW,YAAY,GAAI;AAE/B,YAAK,UAAW;AAGf,sBAAY,OAAQ,CAAE;AAAA,QAEvB,MAAO,aAAY;AAAA,MAEpB,OAAO;AAEN,oBAAY,OAAQ,SAAS,CAAE;AAAA,MAEhC;AAGA,YAAM,UAAU;AAChB,gBAAW,eAAe,cAAc,OAAQ;AAEhD,eAAS,KAAM,OAAQ,EAAE,eAAgB,YAAa;AACtD,oBAAc,KAAM,YAAa,EAAE,IAAK,QAAS;AACjD,oBAAc,KAAM,YAAa,EAAE,IAAK,QAAS;AAEjD,WAAK,KAAK;AAEV,0BAAoB;AAEpB,UAAK,cAAc,QAAY;AAG9B,kBAAW,cAAc,WAAW,QAAS;AAE7C,iBAAS,KAAM,QAAS,EAAE,eAAgB,YAAa;AACvD,mBAAW,KAAM,YAAa,EAAE,IAAK,QAAS;AAC9C,mBAAW,KAAM,YAAa,EAAE,IAAK,QAAS;AAE9C,2BAAmB;AACnB,iBAAS,WAAY,WAAW,aAAc;AAC9C,YAAK,QAAQ,IAAK,QAAS,IAAI,GAAI;AAElC,6BAAmB;AAAA,QAEpB;AAEA,YAAK,WAAW,EAAI,2BAA0B;AAE9C,iBAAS,WAAY,WAAW,YAAa;AAC7C,iBAAS,UAAU;AACnB,cAAM,MAAM,KAAK,IAAK,QAAQ,IAAK,QAAS,CAAE;AAG9C,YAAK,MAAM,OAAO,SAAU;AAG3B,gBAAM,YAAY,eAAe;AACjC,mBAAS,eAAgB,CAAE,SAAU;AACrC,mBAAS,WAAY,cAAc,aAAc;AACjD,mBAAS,KAAM,QAAS,EAAE,UAAW,SAAU,EAAE,IAAK,QAAS;AAC/D,qBAAW,KAAM,QAAS,EAAE,OAAO;AACnC,gBAAM,eAAe,SAAS,OAAO;AACrC,gBAAM,oBAAoB,SAAS,OAAO;AAC1C,mBAAS,aAAc,iBAAkB;AACzC,mBAAS,WAAY,WAAW,YAAa;AAC7C,gBAAM,oBAAoB,SAAS,OAAO;AAC1C,mBAAS,aAAc,iBAAkB;AAEzC,cAAK,SAAS,IAAK,UAAW,IAAI,qBAAqB,SAAS,IAAK,UAAW,IAAI,mBAAoB;AAEvG,gCAAoB;AAAA,UAErB;AAEA,qBAAW,KAAM,QAAS,EAAE,IAAK,YAAa;AAC9C,qBAAW,IAAK,YAAa;AAE7B,oBAAU;AAEV,cAAK,mBAAoB;AAExB,gBAAK,kBAAmB;AAEvB,yBAAW,KAAM,UAAW;AAC5B,4BAAc,KAAM,UAAW;AAAA,YAEhC,OAAO;AAEN,yBAAW,KAAM,UAAW;AAC5B,4BAAc,KAAM,UAAW;AAAA,YAEhC;AAAA,UAED,OAAO;AAIN,iCAAqB;AAAA,UAEtB;AAEA,kBAAS,MAAM,gBAAiB;AAAA,YAE/B,KAAK;AAEJ,uCAA0B,kBAAkB,mBAAmB,EAAG;AAElE;AAAA,YAED,KAAK;AAIJ,sDAAyC,kBAAkB,iBAAkB;AAI7E,kBAAK,kBAAmB;AAEvB,mCAAoB,cAAc,eAAe,YAAY,IAAI,CAAE;AAAA,cAEpE,OAAO;AAEN,mCAAoB,cAAc,YAAY,eAAe,IAAI,CAAE;AAAA,cAEpE;AAEA;AAAA,YAED,KAAK;AAAA,YACL,KAAK;AAAA,YACL;AAEC,oBAAM,gBAAkB,eAAe,MAAM,mBAAqB;AAElE,kBAAK,gBAAgB,GAAI;AAIxB,oBAAK,MAAM,mBAAmB,cAAe;AAE5C,2CAA0B,kBAAkB,mBAAmB,EAAG;AAClE;AAAA,gBAED,OAAO;AAIN,0DAAyC,kBAAkB,iBAAkB;AAI7E,sBAAK,kBAAmB;AAEvB,6BAAS,WAAY,YAAY,aAAc,EAAE,eAAgB,aAAc,EAAE,IAAK,aAAc;AACpG,6BAAS,WAAY,YAAY,UAAW,EAAE,eAAgB,aAAc,EAAE,IAAK,UAAW;AAE9F,8BAAW,eAAe,IAAI,CAAE;AAChC,8BAAW,UAAU,IAAI,CAAE;AAC3B,8BAAW,cAAc,IAAI,GAAI;AAEjC,8BAAW,cAAc,IAAI,GAAI;AACjC,8BAAW,UAAU,IAAI,CAAE;AAC3B,8BAAW,UAAU,IAAI,CAAE;AAE3B,8BAAW,cAAc,IAAI,GAAI;AACjC,8BAAW,UAAU,IAAI,CAAE;AAC3B,8BAAW,YAAY,IAAI,CAAE;AAAA,kBAE9B,OAAO;AAEN,6BAAS,WAAY,YAAY,aAAc,EAAE,eAAgB,aAAc,EAAE,IAAK,aAAc;AACpG,6BAAS,WAAY,YAAY,UAAW,EAAE,eAAgB,aAAc,EAAE,IAAK,UAAW;AAE9F,8BAAW,eAAe,IAAI,CAAE;AAChC,8BAAW,UAAU,IAAI,CAAE;AAC3B,8BAAW,cAAc,IAAI,GAAI;AAEjC,8BAAW,cAAc,IAAI,GAAI;AACjC,8BAAW,UAAU,IAAI,CAAE;AAC3B,8BAAW,UAAU,IAAI,CAAE;AAE3B,8BAAW,cAAc,IAAI,GAAI;AACjC,8BAAW,UAAU,IAAI,CAAE;AAC3B,8BAAW,YAAY,IAAI,CAAE;AAAA,kBAE9B;AAAA,gBAED;AAAA,cAED,OAAO;AAIN,oBAAK,mBAAoB;AAIxB,sBAAK,kBAAmB;AAEvB,8BAAW,YAAY,IAAI,CAAE;AAC7B,8BAAW,YAAY,IAAI,CAAE;AAC7B,8BAAW,YAAY,IAAI,CAAE;AAE7B,8BAAW,YAAY,IAAI,CAAE;AAC7B,8BAAW,YAAY,IAAI,CAAE;AAC7B,8BAAW,YAAY,IAAI,CAAE;AAAA,kBAE9B,OAAO;AAEN,8BAAW,YAAY,IAAI,CAAE;AAC7B,8BAAW,YAAY,IAAI,CAAE;AAC7B,8BAAW,YAAY,IAAI,CAAE;AAE7B,8BAAW,YAAY,IAAI,CAAE;AAC7B,8BAAW,YAAY,IAAI,CAAE;AAC7B,8BAAW,YAAY,IAAI,CAAE;AAAA,kBAE9B;AAGA,sBAAK,kBAAmB;AAEvB,+BAAW,KAAM,UAAW;AAAA,kBAE7B,OAAO;AAEN,+BAAW,KAAM,UAAW;AAAA,kBAE7B;AAAA,gBAGD,OAAO;AAIN,sBAAK,kBAAmB;AAEvB,8BAAW,eAAe,IAAI,CAAE;AAChC,8BAAW,YAAY,IAAI,CAAE;AAC7B,8BAAW,cAAc,IAAI,GAAI;AAEjC,8BAAW,cAAc,IAAI,GAAI;AACjC,8BAAW,YAAY,IAAI,CAAE;AAC7B,8BAAW,YAAY,IAAI,CAAE;AAAA,kBAE9B,OAAO;AAEN,8BAAW,eAAe,IAAI,CAAE;AAChC,8BAAW,YAAY,IAAI,CAAE;AAC7B,8BAAW,cAAc,IAAI,GAAI;AAEjC,8BAAW,cAAc,IAAI,GAAI;AACjC,8BAAW,YAAY,IAAI,CAAE;AAC7B,8BAAW,YAAY,IAAI,CAAE;AAAA,kBAE9B;AAAA,gBAED;AAEA,0BAAU;AAAA,cAEX;AAEA;AAAA,UAEF;AAAA,QAED,OAAO;AAIN,+BAAqB;AAAA,QAEtB;AAAA,MAED,OAAO;AAIN,6BAAqB;AAAA,MAEtB;AAEA,UAAK,CAAE,YAAY,WAAW,YAAY,GAAI;AAG7C,uBAAgB,OAAQ,CAAE,GAAG,SAAS,SAAS,kBAAkB,MAAM,EAAG;AAAA,MAE3E;AAIA,WAAK;AAEL,sBAAgB;AAEhB,iBAAW,KAAM,UAAW;AAC5B,iBAAW,KAAM,UAAW;AAAA,IAE7B;AAEA,QAAK,CAAE,UAAW;AAGjB,qBAAgB,cAAc,eAAe,eAAe,kBAAkB,OAAO,EAAG;AAAA,IAEzF,WAAY,qBAAqB,UAAW;AAI3C,UAAI,YAAY;AAChB,UAAI,YAAY;AAEhB,UAAK,4BAA4B,kBAAmB;AAEnD,oBAAY;AACZ,oBAAY;AAAA,MAEb;AAEA,UAAK,kBAAmB;AAEvB,YAAK,WAAW,yBAA0B;AAEzC,oBAAU,QAAS,UAAU,IAAI,CAAE;AACnC,oBAAU,QAAS,UAAU,IAAI,CAAE;AAEnC,cAAK,SAAU;AAEd,sBAAU,QAAS,UAAU,IAAI,CAAE;AAAA,UAEpC;AAAA,QAED;AAAA,MAED,OAAO;AAEN,YAAK,WAAW,CAAE,yBAA0B;AAE3C,oBAAU,QAAS,UAAU,IAAI,CAAE;AACnC,oBAAU,QAAS,UAAU,IAAI,CAAE;AAEnC,cAAK,SAAU;AAEd,sBAAU,QAAS,UAAU,IAAI,CAAE;AAAA,UAEpC;AAAA,QAED;AAAA,MAED;AAAA,IAED;AAEA,WAAO;AAMP,aAAS,UAAW,IAAI,IAAI,QAAS;AAEpC,aAAO,WAAY,IAAI,EAAG;AAC1B,aAAO,OAAO,IAAK,CAAE,OAAO,GAAG,OAAO,CAAE,EAAE,UAAU;AAAA,IAErD;AAEA,aAAS,UAAWC,WAAU,GAAG,GAAI;AAEpC,UAAK,UAAW;AAEf,iBAAU,iBAAkB,IAAIA,UAAS;AACzC,iBAAU,oBAAoB,CAAE,IAAIA,UAAS;AAC7C,iBAAU,oBAAoB,CAAE,IAAI;AAEpC,YAAK,SAAU;AAEd,kBAAS,iBAAkB,IAAI;AAC/B,kBAAS,oBAAoB,CAAE,IAAI;AACnC,kBAAS,oBAAoB,CAAE,IAAI;AAAA,QAEpC;AAEA,6BAAqB;AAErB,YAAK,KAAM;AAEV,cAAK,mBAAoB,IAAI;AAC7B,cAAK,sBAAsB,CAAE,IAAI;AAEjC,iCAAuB;AAAA,QAExB;AAAA,MAED;AAEA,qBAAe;AAAA,IAEhB;AAEA,aAAS,mBAAoB,QAAQ,IAAI,IAAI,GAAG,GAAI;AAKnD,eAAS,KAAM,EAAG,EAAE,IAAK,MAAO,EAAE,UAAU;AAC5C,eAAS,KAAM,EAAG,EAAE,IAAK,MAAO,EAAE,UAAU;AAE5C,UAAI,QAAQ,KAAK;AACjB,YAAM,MAAM,SAAS,IAAK,QAAS;AACnC,UAAK,KAAK,IAAK,GAAI,IAAI,EAAI,SAAQ,KAAK,IAAK,KAAK,KAAM,GAAI,CAAE;AAE9D,eAAS;AAET,eAAS,KAAM,EAAG;AAElB,eAAU,IAAI,GAAG,KAAK,eAAe,GAAG,IAAI,IAAI,KAAO;AAEtD,iBAAS,KAAM,QAAS,EAAE,aAAc,QAAQ,KAAM;AAEtD,kBAAW,UAAU,GAAG,CAAE;AAC1B,kBAAW,UAAU,GAAG,CAAE;AAC1B,kBAAW,QAAQ,GAAG,GAAI;AAE1B,iBAAS,KAAM,QAAS;AAAA,MAEzB;AAEA,gBAAW,UAAU,GAAG,CAAE;AAC1B,gBAAW,IAAI,GAAG,CAAE;AACpB,gBAAW,QAAQ,GAAG,GAAI;AAAA,IAE3B;AAEA,aAAS,uBAAuB;AAE/B,gBAAW,YAAY,IAAI,CAAE;AAC7B,gBAAW,YAAY,IAAI,CAAE;AAC7B,gBAAW,eAAe,IAAI,CAAE;AAEhC,gBAAW,YAAY,IAAI,CAAE;AAC7B,gBAAW,eAAe,IAAI,CAAE;AAChC,gBAAW,eAAe,IAAI,CAAE;AAAA,IAEjC;AAEA,aAAS,yBAA0BC,mBAAkBC,oBAAmB,GAAI;AAE3E,UAAKA,oBAAoB;AAIxB,YAAKD,mBAAmB;AAIvB,oBAAW,YAAY,IAAI,CAAE;AAC7B,oBAAW,YAAY,IAAI,CAAE;AAC7B,oBAAW,eAAe,IAAI,CAAE;AAEhC,oBAAW,YAAY,IAAI,CAAE;AAC7B,oBAAW,eAAe,IAAI,CAAE;AAChC,oBAAW,YAAY,IAAI,CAAE;AAI7B,oBAAW,eAAe,GAAG,CAAE;AAC/B,oBAAW,YAAY,GAAG,CAAE;AAC5B,oBAAW,YAAY,GAAG,GAAI;AAAA,QAE/B,OAAO;AAIN,oBAAW,YAAY,IAAI,CAAE;AAC7B,oBAAW,YAAY,IAAI,CAAE;AAC7B,oBAAW,eAAe,IAAI,CAAE;AAEhC,oBAAW,YAAY,IAAI,CAAE;AAC7B,oBAAW,YAAY,IAAI,CAAE;AAC7B,oBAAW,eAAe,IAAI,CAAE;AAIhC,oBAAW,eAAe,GAAG,CAAE;AAC/B,oBAAW,YAAY,GAAG,CAAE;AAC5B,oBAAW,YAAY,GAAG,CAAE;AAAA,QAE7B;AAAA,MAED,OAAO;AAIN,YAAKA,mBAAmB;AAEvB,oBAAW,eAAe,GAAG,CAAE;AAC/B,oBAAW,YAAY,GAAG,CAAE;AAC5B,oBAAW,cAAc,GAAG,GAAI;AAAA,QAEjC,OAAO;AAEN,oBAAW,eAAe,GAAG,CAAE;AAC/B,oBAAW,YAAY,GAAG,CAAE;AAC5B,oBAAW,cAAc,GAAG,GAAI;AAAA,QAEjC;AAAA,MAED;AAAA,IAED;AAEA,aAAS,wCAAyCA,mBAAkBC,oBAAoB;AAEvF,UAAKA,oBAAoB;AAExB,YAAKD,mBAAmB;AAEvB,oBAAW,YAAY,IAAI,CAAE;AAC7B,oBAAW,YAAY,IAAI,CAAE;AAC7B,oBAAW,eAAe,IAAI,CAAE;AAEhC,oBAAW,YAAY,IAAI,CAAE;AAC7B,oBAAW,eAAe,IAAI,CAAE;AAChC,oBAAW,YAAY,IAAI,CAAE;AAE7B,oBAAW,eAAe,IAAI,CAAE;AAChC,oBAAW,cAAc,IAAI,GAAI;AACjC,oBAAW,YAAY,IAAI,CAAE;AAE7B,oBAAW,cAAc,IAAI,GAAI;AACjC,oBAAW,YAAY,IAAI,CAAE;AAC7B,oBAAW,YAAY,IAAI,CAAE;AAAA,QAE9B,OAAO;AAEN,oBAAW,YAAY,IAAI,CAAE;AAC7B,oBAAW,YAAY,IAAI,CAAE;AAC7B,oBAAW,eAAe,IAAI,CAAE;AAEhC,oBAAW,YAAY,IAAI,CAAE;AAC7B,oBAAW,YAAY,IAAI,CAAE;AAC7B,oBAAW,eAAe,IAAI,CAAE;AAEhC,oBAAW,eAAe,IAAI,CAAE;AAChC,oBAAW,YAAY,IAAI,CAAE;AAC7B,oBAAW,cAAc,IAAI,GAAI;AAEjC,oBAAW,cAAc,IAAI,GAAI;AACjC,oBAAW,YAAY,IAAI,CAAE;AAC7B,oBAAW,YAAY,IAAI,CAAE;AAAA,QAE9B;AAAA,MAED;AAAA,IAED;AAEA,aAAS,eAAgB,QAAQ,IAAI,IAAIA,mBAAkB,OAAO,GAAI;AAKrE,cAAS,MAAM,eAAgB;AAAA,QAE9B,KAAK;AAEJ,cAAK,OAAQ;AAEZ,+BAAoB,QAAQ,IAAI,IAAI,GAAG,GAAI;AAAA,UAE5C,OAAO;AAEN,+BAAoB,QAAQ,IAAI,IAAI,GAAG,GAAI;AAAA,UAE5C;AAEA;AAAA,QAED,KAAK;AAEJ,cAAK,OAAQ;AAEZ,qBAAS,WAAY,IAAI,MAAO;AAChC,qBAAS,IAAK,SAAS,GAAG,CAAE,SAAS,CAAE;AAEvC,qBAAS,WAAY,UAAU,QAAS,EAAE,IAAK,MAAO;AACtD,qBAAS,WAAY,UAAU,QAAS,EAAE,IAAK,MAAO;AAGtD,gBAAKA,mBAAmB;AAEvB,uBAAS,QAAS,UAAU,IAAI,CAAE;AAClC,uBAAS,QAAS,UAAU,IAAI,CAAE;AAClC,uBAAS,QAAS,UAAU,IAAI,CAAE;AAAA,YAEnC,OAAO;AAEN,uBAAS,QAAS,UAAU,IAAI,CAAE;AAElC,kBAAK,IAAI,IAAI,CAAE,MAAM,IAAI,SAAS,QAAS,UAAU,IAAI,CAAE,IAAI,SAAS,QAAS,UAAU,IAAI,CAAE;AACjG,uBAAS,QAAS,UAAU,IAAI,CAAE;AAAA,YAEnC;AAAA,UAED,OAAO;AAEN,qBAAS,WAAY,IAAI,MAAO;AAChC,qBAAS,IAAK,SAAS,GAAG,CAAE,SAAS,CAAE;AAEvC,qBAAS,WAAY,UAAU,QAAS,EAAE,IAAK,MAAO;AACtD,qBAAS,WAAY,UAAU,QAAS,EAAE,IAAK,MAAO;AAEtD,kBAAM,KAAK,SAAS;AAGpB,gBAAKA,mBAAmB;AAEvB,uBAAS,QAAS,UAAU,KAAK,IAAI,CAAE;AACvC,uBAAS,QAAS,UAAU,KAAK,IAAI,CAAE;AACvC,uBAAS,QAAS,UAAU,KAAK,IAAI,CAAE;AAAA,YAExC,OAAO;AAEN,uBAAS,QAAS,UAAU,KAAK,IAAI,CAAE;AACvC,uBAAS,QAAS,UAAU,KAAK,IAAI,CAAE;AACvC,uBAAS,QAAS,UAAU,KAAK,IAAI,CAAE;AAAA,YAExC;AAAA,UAED;AAEA;AAAA,QAED,KAAK;AAAA,QACL;AAGC;AAAA,MAEF;AAAA,IAED;AAEA,aAAS,uBAAwBE,SAAS;AAKzC,UAAI,YAAY;AAChB,eAAU,IAAI,GAAGlB,KAAIkB,QAAO,SAAS,GAAG,IAAIlB,IAAG,KAAO;AAErD,YAAKkB,QAAQ,CAAE,EAAE,WAAYA,QAAQ,IAAI,CAAE,CAAE,IAAI,aAAc;AAE9D,sBAAY;AACZ;AAAA,QAED;AAAA,MAED;AAEA,UAAK,CAAE,UAAY,QAAOA;AAE1B,YAAM,YAAY,CAAC;AACnB,gBAAU,KAAMA,QAAQ,CAAE,CAAE;AAE5B,eAAU,IAAI,GAAGlB,KAAIkB,QAAO,SAAS,GAAG,IAAIlB,IAAG,KAAO;AAErD,YAAKkB,QAAQ,CAAE,EAAE,WAAYA,QAAQ,IAAI,CAAE,CAAE,KAAK,aAAc;AAE/D,oBAAU,KAAMA,QAAQ,CAAE,CAAE;AAAA,QAE7B;AAAA,MAED;AAEA,gBAAU,KAAMA,QAAQA,QAAO,SAAS,CAAE,CAAE;AAE5C,aAAO;AAAA,IAER;AAAA,EAED;AAGD;;;ACzkGA,IAAM,YAAN,cAAwB,OAAO;AAAA,EAE9B,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAEf,SAAK,QAAQ;AAEb,SAAK,QAAQ;AAEb,SAAK,YAAY,CAAC;AAClB,SAAK,SAAS,CAAC;AAAA,EAEhB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,QAAQ;AAEd,UAAM,OAAS,KAAK,SAAS,KAAO,YAAY,eAAgB,GAAI,IAAI,KAAK;AAE7E,UAAM,SAAS,IAAI,WAAY,KAAK,OAAQ;AAC5C,WAAO,QAAS,KAAK,IAAK;AAC1B,WAAO,gBAAiB,aAAc;AACtC,WAAO,iBAAkB,KAAK,aAAc;AAC5C,WAAO,mBAAoB,KAAK,eAAgB;AAEhD,WAAO,KAAM,KAAK,SAAWC,OAAO;AAEnC,UAAI;AAEH,eAAQ,MAAM,MAAOA,OAAM,IAAK,CAAE;AAAA,MAEnC,SAAU,GAAI;AAEb,YAAK,SAAU;AAEd,kBAAS,CAAE;AAAA,QAEZ,OAAO;AAEN,kBAAQ,MAAO,CAAE;AAAA,QAElB;AAEA,cAAM,QAAQ,UAAW,GAAI;AAAA,MAE9B;AAAA,IAED,GAAG,YAAY,OAAQ;AAAA,EAExB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,MAAO,aAAa,MAAO;AAE1B,SAAK,QAAQ,IAAI,MAAM;AACvB,SAAK,YAAY,CAAC;AAClB,SAAK,SAAS,CAAC;AAEf,SAAK,SAAU,aAAa,IAAK;AAEjC,aAAU,IAAI,GAAG,IAAI,KAAK,OAAO,QAAQ,KAAO;AAE/C,WAAK,MAAM,IAAK,KAAK,OAAQ,CAAE,CAAE;AAAA,IAElC;AAEA,WAAO,KAAK;AAAA,EAEb;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,SAAU,aAAa,MAAO;AAE7B,UAAMA,QAAO,IAAI,SAAU,WAAY;AACvC,UAAM,QAAQ,IAAI,MAAOA,OAAM,GAAG,KAAK,YAAa;AAEpD,QAAK,MAAM,OAAO,aAAa,MAAM,OAAO,UAAU,MAAM,OAAO,UAAW;AAE7E,UAAI,OAAO,MAAM,UAAU;AAE3B,aAAQ,MAAO;AAEd,YAAK,KAAK,OAAO,aAAc;AAE9B,gBAAM,UAAU,KAAK,UAAU;AAC/B,eAAK,aAAc,uBAAuB,OAAQ;AAAA,QAEnD,WAAY,KAAK,OAAO,OAAQ;AAE/B,eAAK,aAAc,MAAM,IAAK;AAAA,QAE/B,OAAO;AAEN,eAAK,aAAc,yBAAyB,KAAK,KAAM;AAAA,QAExD;AAEA,eAAO,MAAM,UAAU;AAAA,MAExB;AAAA,IAED;AAEA,SAAK,aAAc,YAAY,KAAK,OAAO,SAAS,SAAU;AAAA,EAE/D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,aAAc,OAAO,MAAO;AAE3B,QAAI,OAAO,MAAM,UAAU;AAE3B,WAAQ,MAAO;AAEd,UAAK,KAAK,OAAO,cAAe;AAE/B,cAAM,UAAU,CAAE,KAAK,UAAU;AACjC,aAAK,aAAc,mBAAmB,OAAQ;AAAA,MAE/C,WAAY,KAAK,OAAO,cAAe;AAEtC,cAAMC,SAAQ,KAAK,UAAU;AAC7B,aAAK,aAAc,mBAAmBA,MAAM;AAC5C,aAAK,MAAM,MAAM,IAAKA,QAAOA,QAAOA,MAAM;AAAA,MAE3C,WAAY,KAAK,OAAO,cAAe;AAEtC,aAAK,aAAc,cAAe;AAClC,aAAK,gBAAiB,IAAK;AAAA,MAE5B,WAAY,KAAK,OAAO,WAAY;AAEnC,aAAK,aAAc,UAAW;AAC9B,aAAK,kBAAmB,MAAM,IAAK;AAAA,MAEpC,OAAO;AAEN,aAAK,aAAc,0BAA0B,KAAK,KAAM;AAAA,MAEzD;AAEA,aAAO,MAAM,UAAU;AAAA,IAExB;AAAA,EAED;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,gBAAiB,OAAQ;AAExB,UAAMC,QAAO,MAAM,WAAW;AAE9B,QAAI,OAAO,MAAM,UAAU;AAC3B,WAAQ,MAAO;AAEd,UAAK,KAAK,OAAO,cAAe;AAE/B,cAAM,OAAO,KAAK,SAAU,IAAK;AACjC,aAAK,OAAOA;AACZ,aAAK,OAAO,KAAM,IAAK;AAAA,MAExB,OAAO;AAEN,aAAK,aAAc,iCAAiC,KAAK,KAAM;AAAA,MAEhE;AAEA,aAAO,MAAM,UAAW;AAAA,IAEzB;AAAA,EAED;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,kBAAmB,OAAO,MAAO;AAEhC,QAAI,OAAO,MAAM,UAAU;AAC3B,UAAM,WAAW,IAAI,kBAAkB;AAEvC,WAAQ,MAAO;AAEd,UAAK,KAAK,OAAO,UAAW;AAE3B,iBAAS,OAAO,KAAK,WAAW;AAChC,aAAK,aAAc,cAAc,SAAS,IAAK;AAAA,MAEhD,WAAY,KAAK,OAAO,UAAW;AAElC,aAAK,aAAc,cAAe;AAClC,iBAAS,YAAY;AAAA,MAEtB,WAAY,KAAK,OAAO,eAAgB;AAEvC,cAAMC,SAAQ,KAAK,SAAS;AAC5B,iBAAS,qBAAqBA;AAC9B,aAAK,aAAc,6BAA6BA,MAAM;AAAA,MAEvD,WAAY,KAAK,OAAO,cAAe;AAEtC,iBAAS,OAAO;AAChB,aAAK,aAAc,gBAAiB;AAAA,MAErC,WAAY,KAAK,OAAO,cAAe;AAEtC,aAAK,aAAc,sBAAuB;AAC1C,iBAAS,WAAW;AAAA,MAErB,WAAY,KAAK,OAAO,aAAc;AAErC,aAAK,aAAc,kBAAmB;AACtC,iBAAS,QAAQ,KAAK,UAAW,IAAK;AAAA,MAEvC,WAAY,KAAK,OAAO,cAAe;AAEtC,aAAK,aAAc,mBAAoB;AACvC,iBAAS,WAAW,KAAK,UAAW,IAAK;AAAA,MAE1C,WAAY,KAAK,OAAO,aAAc;AAErC,aAAK,aAAc,kBAAmB;AACtC,iBAAS,QAAQ,KAAK,UAAW,IAAK;AAAA,MAEvC,WAAY,KAAK,OAAO,eAAgB;AAEvC,cAAM,YAAY,KAAK,eAAgB,IAAK;AAC5C,iBAAS,YAAY,YAAY;AACjC,aAAK,aAAc,oBAAoB,SAAU;AAAA,MAElD,WAAY,KAAK,OAAO,kBAAmB;AAE1C,cAAM,eAAe,KAAK,eAAgB,IAAK;AAC/C,iBAAS,UAAU,IAAI;AACvB,aAAK,aAAc,sBAAsB,YAAa;AACtD,iBAAS,cAAc,SAAS,UAAU,IAAI,OAAO;AAAA,MAEtD,WAAY,KAAK,OAAO,YAAa;AAEpC,aAAK,aAAc,aAAc;AACjC,iBAAS,MAAM,KAAK,QAAS,MAAM,IAAK;AAAA,MAEzC,WAAY,KAAK,OAAO,aAAc;AAErC,aAAK,aAAc,YAAa;AAChC,iBAAS,UAAU,KAAK,QAAS,MAAM,IAAK;AAAA,MAE7C,WAAY,KAAK,OAAO,aAAc;AAErC,aAAK,aAAc,eAAgB;AACnC,iBAAS,WAAW,KAAK,QAAS,MAAM,IAAK;AAAA,MAE9C,WAAY,KAAK,OAAO,aAAc;AAErC,aAAK,aAAc,gBAAiB;AACpC,iBAAS,cAAc,KAAK,QAAS,MAAM,IAAK;AAAA,MAEjD,OAAO;AAEN,aAAK,aAAc,gCAAgC,KAAK,KAAM;AAAA,MAE/D;AAEA,aAAO,MAAM,UAAU;AAAA,IAExB;AAEA,SAAK,UAAW,SAAS,IAAK,IAAI;AAAA,EAEnC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,SAAU,OAAQ;AAEjB,QAAI,OAAO,MAAM,UAAW;AAE5B,UAAM,WAAW,IAAI,eAAe;AAEpC,UAAM,WAAW,IAAI,kBAAkB;AACvC,UAAM,OAAO,IAAI,KAAM,UAAU,QAAS;AAC1C,SAAK,OAAO;AAEZ,WAAQ,MAAO;AAEd,UAAK,KAAK,OAAO,aAAc;AAE9B,cAAM,SAAS,KAAK,SAAU;AAE9B,aAAK,aAAc,gBAAgB,MAAO;AAI1C,cAAM,WAAW,CAAC;AAElB,iBAAU,IAAI,GAAG,IAAI,QAAQ,KAAQ;AAEpC,mBAAS,KAAM,KAAK,UAAW,CAAE;AACjC,mBAAS,KAAM,KAAK,UAAW,CAAE;AACjC,mBAAS,KAAM,KAAK,UAAW,CAAE;AAAA,QAElC;AAEA,iBAAS,aAAc,YAAY,IAAI,uBAAwB,UAAU,CAAE,CAAE;AAAA,MAE9E,WAAY,KAAK,OAAO,YAAa;AAEpC,aAAK,cAAe,MAAM,IAAK;AAAA,MAEhC,WAAY,KAAK,OAAO,WAAY;AAEnC,cAAM,SAAS,KAAK,SAAU;AAE9B,aAAK,aAAc,YAAY,MAAO;AAItC,cAAM,MAAM,CAAC;AAEb,iBAAU,IAAI,GAAG,IAAI,QAAQ,KAAO;AAEnC,cAAI,KAAM,KAAK,UAAW,CAAE;AAC5B,cAAI,KAAM,KAAK,UAAW,CAAE;AAAA,QAE7B;AAEA,iBAAS,aAAc,MAAM,IAAI,uBAAwB,KAAK,CAAE,CAAE;AAAA,MAGnE,WAAY,KAAK,OAAO,aAAc;AAErC,aAAK,aAAc,gCAAiC;AAEpD,cAAMC,UAAS,CAAC;AAChB,iBAAU,IAAI,GAAG,IAAI,IAAI,KAAO;AAE/B,UAAAA,QAAQ,CAAE,IAAI,KAAK,UAAW;AAAA,QAE/B;AAEA,cAAMC,UAAS,IAAI,QAAQ;AAG3B,QAAAA,QAAO,SAAU,CAAE,IAAID,QAAQ,CAAE;AACjC,QAAAC,QAAO,SAAU,CAAE,IAAID,QAAQ,CAAE;AACjC,QAAAC,QAAO,SAAU,CAAE,IAAID,QAAQ,CAAE;AACjC,QAAAC,QAAO,SAAU,CAAE,IAAID,QAAQ,CAAE;AAGjC,QAAAC,QAAO,SAAU,CAAE,IAAID,QAAQ,CAAE;AACjC,QAAAC,QAAO,SAAU,CAAE,IAAID,QAAQ,CAAE;AACjC,QAAAC,QAAO,SAAU,CAAE,IAAID,QAAQ,CAAE;AACjC,QAAAC,QAAO,SAAU,CAAE,IAAID,QAAQ,EAAG;AAGlC,QAAAC,QAAO,SAAU,CAAE,IAAID,QAAQ,CAAE;AACjC,QAAAC,QAAO,SAAU,CAAE,IAAID,QAAQ,CAAE;AACjC,QAAAC,QAAO,SAAU,EAAG,IAAID,QAAQ,CAAE;AAClC,QAAAC,QAAO,SAAU,EAAG,IAAID,QAAQ,EAAG;AAGnC,QAAAC,QAAO,SAAU,EAAG,IAAI;AACxB,QAAAA,QAAO,SAAU,EAAG,IAAI;AACxB,QAAAA,QAAO,SAAU,EAAG,IAAI;AACxB,QAAAA,QAAO,SAAU,EAAG,IAAI;AAExB,QAAAA,QAAO,UAAU;AAEjB,cAAMC,WAAU,IAAI,QAAQ;AAC5B,QAAAA,SAAQ,KAAMD,OAAO,EAAE,OAAO;AAC9B,iBAAS,aAAcC,QAAQ;AAE/B,QAAAD,QAAO,UAAW,KAAK,UAAU,KAAK,YAAY,KAAK,KAAM;AAAA,MAE9D,OAAO;AAEN,aAAK,aAAc,4BAA4B,KAAK,KAAM;AAAA,MAE3D;AAEA,aAAO,MAAM,UAAW;AAAA,IAEzB;AAEA,aAAS,qBAAqB;AAE9B,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,cAAe,OAAO,MAAO;AAE5B,UAAM,QAAQ,MAAM,SAAU;AAE9B,SAAK,aAAc,eAAe,KAAM;AAExC,UAAME,SAAQ,CAAC;AAEf,aAAU,IAAI,GAAG,IAAI,OAAO,EAAG,GAAI;AAElC,MAAAA,OAAM,KAAM,MAAM,SAAU,GAAG,MAAM,SAAU,GAAG,MAAM,SAAU,CAAE;AAEpE,YAAM,SAAU;AAAA,IAEjB;AAEA,SAAK,SAAS,SAAUA,MAAM;AAI9B,QAAI,gBAAgB;AACpB,QAAI,QAAQ;AAEZ,WAAQ,CAAE,MAAM,YAAa;AAE5B,YAAM,WAAW,MAAM,UAAW;AAElC,UAAK,SAAS,OAAO,eAAgB;AAEpC,aAAK,aAAc,sBAAuB;AAE1C,cAAM,QAAQ,KAAK,kBAAmB,QAAS;AAC/C,cAAM,QAAQ,MAAM,MAAM,SAAS;AAEnC,aAAK,SAAS,SAAU,OAAO,OAAO,aAAc;AAEpD,iBAAS;AACT;AAEA,cAAM,WAAW,KAAK,UAAW,MAAM,IAAK;AAE5C,YAAK,MAAM,QAAS,KAAK,QAAS,MAAM,MAAQ,MAAK,WAAW,CAAC;AAEjE,YAAK,aAAa,QAAY;AAE7B,eAAK,SAAS,KAAM,QAAS;AAAA,QAE9B;AAAA,MAED,OAAO;AAEN,aAAK,aAAc,qCAAqC,SAAS,KAAM;AAAA,MAExE;AAAA,IAED;AAEA,QAAK,KAAK,SAAS,WAAW,EAAI,MAAK,WAAW,KAAK,SAAU,CAAE;AAAA,EAEpE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,QAAS,OAAO,MAAO;AAEtB,QAAI,OAAO,MAAM,UAAW;AAC5B,QAAI,UAAU,CAAC;AAEf,UAAM,SAAS,IAAI,cAAe,KAAK,OAAQ;AAC/C,WAAO,QAAS,KAAK,gBAAgB,IAAK,EAAE,eAAgB,KAAK,WAAY;AAE7E,WAAQ,MAAO;AAEd,UAAK,KAAK,OAAO,aAAc;AAE9B,cAAML,QAAO,KAAK,WAAW;AAC7B,kBAAU,OAAO,KAAMA,KAAK;AAE5B,aAAK,aAAc,iBAAiB,OAAOA,KAAK;AAAA,MAEjD,WAAY,KAAK,OAAO,iBAAkB;AAEzC,gBAAQ,OAAO,IAAI,KAAK,UAAW;AACnC,aAAK,aAAc,oBAAoB,QAAQ,OAAO,CAAE;AAAA,MAEzD,WAAY,KAAK,OAAO,iBAAkB;AAEzC,gBAAQ,OAAO,IAAI,KAAK,UAAW;AACnC,aAAK,aAAc,oBAAoB,QAAQ,OAAO,CAAE;AAAA,MAEzD,WAAY,KAAK,OAAO,gBAAiB;AAExC,gBAAQ,OAAO,IAAI,KAAK,UAAW;AACnC,aAAK,aAAc,oBAAoB,QAAQ,OAAO,CAAE;AAAA,MAEzD,WAAY,KAAK,OAAO,gBAAiB;AAExC,gBAAQ,OAAO,IAAI,KAAK,UAAW;AACnC,aAAK,aAAc,oBAAoB,QAAQ,OAAO,CAAE;AAAA,MAEzD,OAAO;AAEN,aAAK,aAAc,8BAA8B,KAAK,KAAM;AAAA,MAE7D;AAEA,aAAO,MAAM,UAAW;AAAA,IAEzB;AAEA,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,kBAAmB,OAAQ;AAE1B,UAAMA,QAAO,MAAM,WAAW;AAC9B,UAAM,WAAW,MAAM,SAAS;AAEhC,SAAK,aAAc,oBAAoBA,KAAK;AAC5C,SAAK,aAAc,qBAAqB,QAAS;AAEjD,UAAMK,SAAQ,CAAC;AACf,aAAU,IAAI,GAAG,IAAI,UAAU,EAAG,GAAI;AAErC,MAAAA,OAAM,KAAM,MAAM,SAAU,CAAE;AAAA,IAE/B;AAEA,WAAO,EAAE,MAAML,OAAM,OAAOK,OAAM;AAAA,EAEnC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,UAAW,OAAQ;AAElB,UAAM,WAAW,MAAM,UAAW;AAClC,UAAM,QAAQ,IAAI,MAAM;AAExB,QAAK,SAAS,OAAO,YAAY,SAAS,OAAO,cAAe;AAE/D,YAAM,IAAI,SAAS,SAAU;AAC7B,YAAMC,KAAI,SAAS,SAAU;AAC7B,YAAMC,KAAI,SAAS,SAAU;AAE7B,YAAM,OAAQ,IAAI,KAAKD,KAAI,KAAKC,KAAI,GAAI;AAExC,WAAK,aAAc,kBAAkB,MAAM,IAAI,OAAO,MAAM,IAAI,OAAO,MAAM,CAAE;AAAA,IAEhF,WAAY,SAAS,OAAO,WAAW,SAAS,OAAO,aAAc;AAEpE,YAAM,IAAI,SAAS,UAAW;AAC9B,YAAMD,KAAI,SAAS,UAAW;AAC9B,YAAMC,KAAI,SAAS,UAAW;AAE9B,YAAM,OAAQ,GAAGD,IAAGC,EAAE;AAEtB,WAAK,aAAc,kBAAkB,MAAM,IAAI,OAAO,MAAM,IAAI,OAAO,MAAM,CAAE;AAAA,IAEhF,OAAO;AAEN,WAAK,aAAc,gCAAgC,SAAS,KAAM;AAAA,IAEnE;AAEA,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,eAAgB,OAAQ;AAEvB,UAAM,WAAW,MAAM,UAAW;AAElC,YAAS,SAAS,IAAK;AAAA,MAEtB,KAAK;AACJ,eAAS,SAAS,UAAW,IAAI;AACjC;AAAA,MAED,KAAK;AACJ,eAAO,SAAS,UAAW;AAC3B;AAAA,MAED;AACC,aAAK,aAAc,qCAAqC,SAAS,KAAM;AACvE,eAAO;AAAA,IAET;AAAA,EAED;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,aAAc,SAAU;AAEvB,QAAK,KAAK,OAAQ;AAEjB,cAAQ,IAAK,OAAQ;AAAA,IAEtB;AAAA,EAED;AAED;AAIA,IAAM,QAAN,MAAM,OAAM;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUX,YAAaT,OAAMU,WAAU,cAAe;AAE3C,SAAK,OAAOV;AAEZ,SAAK,SAASU;AAEd,SAAK,WAAWA;AAChB,SAAK,eAAe;AAEpB,QAAK,KAAK,wBAAwB,UAAW;AAE5C,WAAK,eAAe,WAAY;AAAA,MAAC;AAAA,IAElC;AAEA,SAAK,KAAK,KAAK,SAAS;AACxB,SAAK,OAAO,KAAK,UAAU;AAC3B,SAAK,MAAM,KAAK,SAAS,KAAK;AAE9B,QAAK,KAAK,MAAMV,MAAK,YAAa;AAEjC,WAAK,aAAc,iCAAiCU,SAAS;AAAA,IAE9D;AAAA,EAED;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,YAAY;AAEX,QAAK,KAAK,YAAa;AAEtB,aAAO;AAAA,IAER;AAEA,QAAI;AAEH,YAAM,OAAO,IAAI,OAAO,KAAK,MAAM,KAAK,UAAU,KAAK,YAAa;AACpE,WAAK,YAAY,KAAK;AACtB,aAAO;AAAA,IAER,SAAU,GAAI;AAEb,WAAK,aAAc,6BAA6B,KAAK,QAAS;AAC9D,aAAO;AAAA,IAER;AAAA,EAED;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,IAAI,QAAQ;AAEX,WAAO,KAAK,GAAG,SAAU,EAAG;AAAA,EAE7B;AAAA,EAEA,IAAI,aAAa;AAEhB,WAAO,KAAK,YAAY,KAAK;AAAA,EAE9B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,WAAW;AAEV,UAAM,IAAI,KAAK,KAAK,SAAU,KAAK,UAAU,IAAK;AAClD,SAAK,YAAY;AACjB,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,YAAY;AAEX,QAAI;AAEH,YAAM,IAAI,KAAK,KAAK,WAAY,KAAK,UAAU,IAAK;AACpD,WAAK,YAAY;AACjB,aAAO;AAAA,IAER,SAAU,GAAI;AAEb,WAAK,aAAc,IAAI,MAAM,KAAK,WAAW,MAAM,KAAK,KAAK,UAAW;AACxE,aAAO;AAAA,IAER;AAAA,EAED;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,UAAU;AAET,UAAM,IAAI,KAAK,KAAK,SAAU,KAAK,UAAU,IAAK;AAClD,SAAK,YAAY;AACjB,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,YAAY;AAEX,UAAM,IAAI,KAAK,KAAK,SAAU,KAAK,UAAU,IAAK;AAClD,SAAK,YAAY;AACjB,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,YAAY;AAEX,UAAM,IAAI,KAAK,KAAK,UAAW,KAAK,UAAU,IAAK;AACnD,SAAK,YAAY;AACjB,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,WAAW;AAEV,UAAM,IAAI,KAAK,KAAK,UAAW,KAAK,UAAU,IAAK;AACnD,SAAK,YAAY;AACjB,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,aAAa;AAEZ,QAAI,IAAI;AACR,QAAIC,KAAI,KAAK,SAAS;AACtB,WAAQA,IAAI;AAEX,WAAK,OAAO,aAAcA,EAAE;AAC5B,MAAAA,KAAI,KAAK,SAAS;AAAA,IAEnB;AAEA,WAAO;AAAA,EAER;AAED;AAGA,IAAM,WAAW;AAGjB,IAAM,YAAY;AAElB,IAAM,SAAS;AACf,IAAM,cAAc;AAEpB,IAAM,UAAU;AAChB,IAAM,WAAW;AACjB,IAAM,eAAe;AACrB,IAAM,cAAc;AACpB,IAAM,iBAAiB;AACvB,IAAM,mBAAmB;AACzB,IAAM,QAAQ;AACd,IAAM,eAAe;AACrB,IAAM,eAAe;AAwBrB,IAAM,YAAY;AAClB,IAAM,WAAW;AACjB,IAAM,cAAc;AACpB,IAAM,cAAc;AACpB,IAAM,eAAe;AACrB,IAAM,gBAAgB;AAEtB,IAAM,mBAAmB;AAOzB,IAAM,eAAe;AAErB,IAAM,eAAe;AACrB,IAAM,WAAW;AAKjB,IAAM,gBAAgB;AACtB,IAAM,aAAa;AAQnB,IAAM,cAAc;AAIpB,IAAM,cAAc;AAIpB,IAAM,cAAc;AAgBpB,IAAM,cAAc;AAGpB,IAAM,iBAAiB;AACvB,IAAM,iBAAiB;AACvB,IAAM,kBAAkB;AACxB,IAAM,kBAAkB;AAOxB,IAAM,eAAe;AA8BrB,IAAM,eAAe;AACrB,IAAM,cAAc;AAEpB,IAAM,aAAa;AACnB,IAAM,gBAAgB;AAGtB,IAAM,YAAY;AAClB,IAAM,cAAc;;;AC5hCpB,IAAIC,QAAO,CAAC;AAAA,CAGX,WAAU;AAAC;AAAa,MAAI,IAAE,SAAS,KAAI;AAAC,aAASC,GAAEC,IAAE;AAAC,WAAK,UAAQ,iBAAeA;AAAA,IAAC;AAAC,IAAAD,GAAE,YAAU,IAAI;AAAM,IAAAA,GAAE,UAAU,OAAK;AAAY,IAAAA,GAAE,cAAYA;AAAE,WAAOA;AAAA,EAAC,EAAE,GAAE,KAAG,SAAS,KAAI;AAAC,QAAIC,KAAE,IAAI,WAAW,CAAC,GAAE,GAAE,GAAE,IAAG,GAAE,GAAE,GAAE,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,GAAE,GAAE,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,GAAE,GAAE,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,EAAE,CAAC,GAAEC,KAAE,MAAK,KAAG,KAAI,KAAG,MAAK,KAAG,MAAK,KAAG,MAAK,KAAG,MAAK,IAAE,MAAK,KAAG;AAAK,aAASC,IAAGC,IAAE;AAAC,UAAGA,MAAG,KAAK,CAAAA,KAAE,CAAC;AAAE,UAAGA,GAAE,KAAG,KAAK,CAAAA,GAAE,IAAE;AAAG,WAAK,IAAEA,GAAE;AAAE,WAAK,IAAEA,GAAE;AAAA,IAAC;AAAC,aAAS,GAAGA,IAAE,GAAE;AAAC,UAAI,IAAE,GAAE,IAAE,CAAC,GAAEC,IAAEC,IAAEC,KAAE,IAAGC;AAAE,aAAMD,KAAE,KAAG,CAACH,GAAEG,KAAE,CAAC,GAAE;AAAC,QAAAA;AAAA,MAAG;AAAC,QAAE,KAAK,EAAC,UAAS,CAAC,GAAE,OAAM,EAAC,CAAC;AAAE,UAAIE,KAAE,EAAE,CAAC;AAAE,WAAIJ,KAAE,GAAEA,KAAEE,IAAEF,MACnoB;AAAC,aAAIC,KAAE,GAAEA,KAAEF,GAAEC,EAAC,GAAEC,MAAI;AAAC,UAAAG,KAAE,EAAE,IAAI;AAAE,UAAAA,GAAE,SAASA,GAAE,KAAK,IAAE,EAAE,CAAC;AAAE,iBAAMA,GAAE,QAAM,GAAE;AAAC,YAAAA,KAAE,EAAE,IAAI;AAAA,UAAC;AAAC,UAAAA,GAAE;AAAQ,YAAE,KAAKA,EAAC;AAAE,iBAAM,EAAE,UAAQJ,IAAE;AAAC,cAAE,KAAKG,KAAE,EAAC,UAAS,CAAC,GAAE,OAAM,EAAC,CAAC;AAAE,YAAAC,GAAE,SAASA,GAAE,KAAK,IAAED,GAAE;AAAS,YAAAC,KAAED;AAAA,UAAC;AAAC;AAAA,QAAG;AAAC,YAAGH,KAAE,IAAEE,IAAE;AAAC,YAAE,KAAKC,KAAE,EAAC,UAAS,CAAC,GAAE,OAAM,EAAC,CAAC;AAAE,UAAAC,GAAE,SAASA,GAAE,KAAK,IAAED,GAAE;AAAS,UAAAC,KAAED;AAAA,QAAC;AAAA,MAAC;AAAC,aAAO,EAAE,CAAC,EAAE;AAAA,IAAQ;AAAC,aAAS,GAAGJ,IAAE,GAAE,GAAE;AAAC,aAAO,OAAKA,GAAE,IAAE,KAAG,IAAE;AAAA,IAAE;AAAC,aAAS,GAAGA,IAAE,GAAE,GAAE,GAAEC,IAAEC,IAAEC,IAAEE,IAAED,IAAE,GAAE;AAAC,UAAG,KAAG,KAAK,KAAE;AAAG,UAAI,IAAE,EAAE,GAAE,IAAE,EAAE,GAAE,IAAE,GAAE,IAAE,GAAE,IAAE,GAAE,IAAE,GAAE,IAAE,GAAE,IAAGE,KAAE,GAAEC,IAAE,GAAE,GAAE,GAAE,GAAE,GAAEC,KAAE,GAAEC,IAAEC,IAAEC,IAAEC;AAAE,eAASC,KAAG;AAAC,YAAG,IAAE,GAAE;AAAC;AAAI,iBAAO,KAAG,IAAE;AAAA,QAAC;AAAC,YAAEb,GAAE,GAAG;AAAE,YAAG,MAAI,KAAI;AAAC,cAAIc,KAAEd,GAAE,GAAG;AAAE,cAAGc,IAAE;AAAC,gBAAGA,OAAI,OAAK,GAAE;AAAC,mBAAG;AAAE,kBAAIC,KAAEC,GAAEhB,IAAE,CAAC;AAAE,mBAAG;AAAE,kBAAGe,KAAE,KAAGA,OAAI,EAAE,GAAE;AAAC,sBAAM,IAAI,eAAe,qDAAoDA,EAAC;AAAA,cAAC;AAAA,YAAC,WAASD,OAAI,KAAI;AAAC,kBAAG,GAAE;AAAC,oBAAI,IAAER,KAAE;AACzrB,oBAAG,IAAE,KAAG,IAAE,EAAE,IAAE,IAAG;AAAC,wBAAM,IAAI,eAAe,yGAA2G,CAAC;AAAA,gBAAC;AAAA,cAAC;AAAC,oBAAM,IAAI,eAAe,mDAAmD;AAAA,YAAC;AAAC,kBAAM,IAAI,EAAE,mBAAmB;AAAA,UAAC;AAAA,QAAC;AAAC,YAAE;AAAE,eAAO,MAAI;AAAA,MAAC;AAAC,eAAS,EAAEQ,IAAE;AAAC,YAAIC,KAAED;AAAE,eAAM,MAAG;AAAC,UAAAC,KAAEA,GAAEF,GAAE,CAAC;AAAE,kBAAO,OAAOE,IAAE;AAAA,YAAC,KAAI;AAAS,qBAAOA;AAAA,YAAE,KAAI;AAAS;AAAA,UAAQ;AAAC,gBAAM,IAAI,EAAE,0BAA0B;AAAA,QAAC;AAAA,MAAC;AAAC,eAAS,EAAED,IAAE;AAAC,YAAIG,KAAE;AAAE,eAAMH,KAAE,GAAE;AAAC,UAAAG,KAAEA,MAAG,IAAEJ,GAAE;AAAE,UAAAC;AAAA,QAAG;AAAC,eAAOG;AAAA,MAAC;AAAC,eAAS,EAAEH,IAAE;AAAC,YAAGA,OAAI,GAAE;AAAC,iBAAOD,GAAE,MAAI,IAAE,IAAE;AAAA,QAAE;AAAC,YAAII,KAAE,EAAEH,EAAC;AAAE,YAAGG,MAAG,KAAGH,KAAE,GAAE;AAAC,iBAAOG;AAAA,QAAC;AAAC,eAAOA,MAAG,MAAIH,MAAG;AAAA,MAAC;AAAC,eAAS,EAAEP,IAAEO,IAAE;AAAC,YAAIC,KAAE,EAAER,GAAE,CAAC,GAAE,IAAEQ,OAAI,IAAE,IAAE,EAAEA,EAAC,GAAEG,KAAE;AAClnB,QAAAX,GAAE,EAAEO,EAAC,IAAEP,GAAE,KAAG;AAAE,eAAMW,KAAE,IAAG;AAAC,cAAI,IAAE,EAAEX,GAAE,CAAC,GAAE,IAAE,IAAE,IAAGY,KAAE,KAAG;AAAE,cAAG,MAAI,GAAE;AAAC,gBAAGA,KAAE,IAAG;AAAC;AAAA,YAAK;AAAC,YAAAD,MAAG;AAAG;AAAA,UAAQ;AAAC,UAAAA,MAAGC;AAAE,cAAI,IAAEtB,GAAEqB,EAAC;AAAE,UAAAX,GAAE,EAAEO,KAAE,CAAC,IAAE,EAAE,CAAC;AAAE,UAAAI;AAAA,QAAG;AAAA,MAAC;AAAC,eAASE,GAAEb,IAAEO,IAAE;AAAC,YAAIC,KAAE,EAAER,GAAE,CAAC,GAAE,IAAEQ,OAAI,IAAE,IAAE,EAAEA,EAAC,KAAGX;AAAE,QAAAG,GAAE,EAAEO,EAAC,IAAEP,GAAE,KAAG;AAAA,MAAC;AAAC,eAASc,GAAEd,IAAEO,IAAE;AAAC,QAAAP,GAAE,EAAEO,EAAC,KAAGD,GAAE,KAAGT;AAAA,MAAC;AAAC,eAAS,EAAEG,IAAEO,IAAE;AAAC,YAAG,IAAE,GAAE;AAAC;AAAI;AAAA,QAAM;AAAC,YAAII,KAAEhB,IAAEa,KAAEZ;AAAE,eAAMe,MAAGH,IAAE;AAAC,cAAI,IAAE,EAAER,GAAE,CAAC,GAAE,IAAE,IAAE,IAAG,IAAE,KAAG;AAAE,cAAG,MAAI,GAAE;AAAC,gBAAG,IAAE,IAAG;AAAC,kBAAE,EAAE,CAAC,KAAG,KAAG,KAAG;AAAE;AAAA,YAAK;AAAC,YAAAW,MAAG;AAAG;AAAA,UAAQ;AAAC,UAAAA,MAAG;AAAE,cAAIC,KAAEtB,GAAEqB,EAAC;AAAE,UAAAX,GAAE,EAAEO,KAAEK,EAAC,IAAE,EAAE,CAAC,KAAG,KAAGf;AAAG,UAAAc;AAAA,QAAG;AAAA,MAAC;AAAC,eAAS,GAAGX,IAAEO,IAAE;AAAC,YAAII,KAAEhB,IAAEa,KAAEZ,IAAE,IAAE,GAAE,GAAE;AAAE,eAAMe,MAAGH,IAAE;AAAC,cAAII,KAAEL,KAAEjB,GAAEqB,EAAC,GAAE,IAAEX,GAAE,EAAEY,EAAC,IAAE,IAAE,KAAG;AAAE,kBAAO,GAAE;AAAA,YAAC,KAAK;AAAE,kBAAE,EAAEZ,GAAE,CAAC;AAAE,kBAAE,IAAE;AAAG,kBAAE,KAAG;AAAE,kBAAG,MAAI,GAAE;AAAC,oBAAG,IAAE,IAAG;AAAC,sBAAE,EAAE,CAAC,KAAG,KAAG;AAAG,sBAAE;AAAA,gBAAC,OAAK;AAAC,sBAAE;AAAG,sBAAE;AAAA,gBAAC;AAAA,cAAC,OAAK;AAAC,oBAAG,MAAI,GAAE;AAAC,wBAAM,IAAI,EAAE,sBAAsB;AAAA,gBAAC;AAAC,qBAAG,EAAE,CAAC;AAAE,oBAAE,IAAE,IAAE;AAAA,cAAC;AAAC;AAAA,YAAS,KAAK;AAAA,YAAE,KAAK;AAAE,kBAAGA,GAAE,EAAEY,EAAC,GAAE;AAAC,gBAAAZ,GAAE,EAAEY,EAAC,KAAG,KAAGN,GAAE,KAAGT;AAAA,cAAE,OAAK;AAAC;AAAI,oBAAG,MAAI,GAAE;AAAC,sBAAE,MAAI,IAAE,IAAE;AAAA,gBAAC;AAAA,cAAC;AAAC;AAAA,YAAM,KAAK;AAAE,kBAAGG,GAAE,EAAEY,EAAC,GAAE;AAAC,gBAAAZ,GAAE,EAAEY,EAAC,KAAG,KAAGN,GAAE,KAAGT;AAAA,cAAE,OAAK;AAAC,gBAAAG,GAAE,EAAEY,EAAC,IAAE,MAAIf;AACjxB,oBAAE;AAAA,cAAC;AAAC;AAAA,YAAM,KAAK;AAAE,kBAAGG,GAAE,EAAEY,EAAC,GAAE;AAAC,gBAAAZ,GAAE,EAAEY,EAAC,KAAG,KAAGN,GAAE,KAAGT;AAAA,cAAE;AAAC;AAAA,UAAK;AAAC,UAAAc;AAAA,QAAG;AAAC,YAAG,MAAI,GAAE;AAAC;AAAI,cAAG,MAAI,GAAE;AAAC,gBAAE;AAAA,UAAC;AAAA,QAAC;AAAA,MAAC;AAAC,eAAS,EAAEX,IAAEO,IAAEN,IAAEO,IAAE,GAAE;AAAC,YAAI,IAAEP,KAAE,IAAE,GAAE,IAAEA,KAAE;AAAE,QAAAF,KAAE,IAAEC,GAAE,IAAEQ;AAAE,YAAII,KAAE,IAAEZ,GAAE,IAAE,GAAE,IAAE,GAAGA,IAAED,IAAEa,EAAC;AAAE,QAAAL,GAAEP,IAAE,CAAC;AAAA,MAAC;AAAC,eAAS,EAAEA,IAAEO,IAAEN,IAAE;AAAC,QAAAF,KAAEE,KAAED,GAAE,IAAE;AAAE,YAAIQ,KAAEP,KAAED,GAAE,GAAE,IAAE,GAAGA,IAAED,IAAES,EAAC;AAAE,QAAAD,GAAEP,IAAE,CAAC;AAAA,MAAC;AAAC,UAAIe,KAAE,EAAE;AAAO,UAAG,GAAE;AAAC,YAAGpB,OAAI,GAAE;AAAC,cAAEG,OAAI,IAAEe,KAAEC;AAAA,QAAC,OAAK;AAAC,cAAEhB,OAAI,IAAE,IAAE;AAAA,QAAE;AAAA,MAAC,OAAK;AAAC,YAAE;AAAA,MAAC;AAAC,UAAGiB,OAAI,GAAE;AAAC,QAAAZ,KAAE,EAAE,CAAC,EAAE,IAAE,EAAE,CAAC,EAAE;AAAA,MAAC,OAAK;AAAC,QAAAA,KAAE,IAAE,EAAE;AAAA,MAAC;AAAC,aAAMF,MAAGE,IAAE;AAAC,YAAI,IAAET,KAAE,KAAK,IAAIS,KAAEF,IAAEP,EAAC,IAAES;AAAE,YAAG,IAAE,GAAE;AAAC,eAAI,IAAE,GAAE,IAAEY,IAAE,KAAI;AAAC,cAAE,CAAC,EAAE,IAAE;AAAA,UAAC;AAAC,cAAE;AAAE,cAAGA,OAAI,GAAE;AAAC,YAAAf,KAAE,EAAE,CAAC;AAAE,iBAAI,IAAE,GAAE,IAAE,GAAE,KAAI;AAAC,gBAAEA,IAAE,GAAEC,EAAC;AAAE,cAAAA;AAAA,YAAG;AAAA,UAAC,OAAK;AAAC,iBAAI,IAAE,GAAE,IAAE,GAC9d,KAAI;AAAC,mBAAI,IAAE,GAAE,IAAEc,IAAE,KAAI;AAAC,gBAAAf,KAAE,EAAE,CAAC;AAAE,gBAAAI,KAAEJ,GAAE;AAAE,gBAAAK,KAAEL,GAAE;AAAE,qBAAI,IAAE,GAAE,IAAEK,IAAE,KAAI;AAAC,uBAAI,IAAE,GAAE,IAAED,IAAE,KAAI;AAAC,sBAAEJ,IAAE,GAAEC,IAAE,GAAE,CAAC;AAAA,kBAAC;AAAA,gBAAC;AAAA,cAAC;AAAC,cAAAA;AAAA,YAAG;AAAA,UAAC;AAAA,QAAC;AAAC,YAAE;AAAE,QAAAC,KAAE,GAAGT,IAAE,CAAC;AAAE,YAAG,CAACS,IAAE;AAAC;AAAA,QAAK;AAAC,YAAGA,GAAE,GAAE;AAAC,cAAI,KAAG,IAAE,IAAE,eAAa;AAAY,cAAEA,GAAE;AAAA,QAAM;AAAC,YAAGA,GAAE,KAAG,SAAOA,GAAE,KAAG,OAAM;AAAC,eAAG;AAAA,QAAC,OAAK;AAAC;AAAA,QAAK;AAAA,MAAC;AAAC,aAAO,IAAE;AAAA,IAAC;AAAC,aAAS,GAAGT,IAAE,GAAE,GAAE;AAAC,UAAI,IAAEA,GAAE,GAAEC,KAAED,GAAE,GAAEE,IAAEC,IAAEE,IAAED,IAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAES,IAAE,GAAE,GAAE,GAAE,GAAEO,IAAEC;AAAE,UAAG,CAAC,GAAE;AAAC,cAAM,IAAI,EAAE,sCAAsC;AAAA,MAAC;AAAC,eAAQ,IAAE,GAAE,IAAE,IAAG,KAAG,GAAE;AAAC,YAAEpB,GAAE,IAAE,CAAC;AAAE,YAAEA,GAAE,IAAE,IAAE,CAAC;AAAE,QAAAY,KAAEZ,GAAE,IAAE,IAAE,CAAC;AAAE,YAAEA,GAAE,IAAE,IAAE,CAAC;AAAE,YAAEA,GAAE,IAAE,IAAE,CAAC;AAAE,YAAEA,GAAE,IAAE,IAAE,CAAC;AAAE,YAAEA,GAAE,IAAE,IAAE,CAAC;AAAE,QAAAmB,KAAEnB,GAAE,IAAE,IAAE,CAAC;AAAE,aAAG,EAAE,CAAC;AAAE,aAAI,IAAEY,KAAE,IAAE,IAAE,IAAE,IAAEO,QAAK,GAAE;AAAC,UAAAC,KAAE,IAAE,IAAE,OAAK;AAAG,YAAE,CAAC,IAAEA;AAAE,YAAE,IAAE,CAAC,IAAEA;AAAE,YAAE,IAAE,CAAC,IAAEA;AAAE,YAAE,IAAE,CAAC,IAAEA;AAAE,YAAE,IAAE,CAAC,IAAEA;AAAE,YAAE,IAAE,CAAC,IAAEA;AAAE,YAAE,IAAE,CAAC,IAAEA;AAAE,YAAE,IAAE,CAAC,IAAEA;AAAE;AAAA,QAAQ;AAAC,aAAG,EAAE,IAAE,CAAC;AAAE,QAAAR,MAAG,EAAE,IAAE,CAAC;AAAE,aAAG,EAAE,IAAE,CAAC;AAAE,aAAG,EAAE,IAAE,CAAC;AAAE,aAAG,EAAE,IAAE,CAAC;AAAE,aAAG,EAAE,IAAE,CAAC;AAAE,QAAAO,MAAG,EAAE,IAAE,CAAC;AAAE,QAAAlB,KAAE,IAAE,IAAE,OAAK;AAAE,QAAAC,KAAE,IAAE,IAAE,OAAK;AAAE,QAAAE,KAAEQ;AAAE,QAAAT,KAAE;AAAE,YAAE,MAAI,IAAEgB,MAAG,OAAK;AAAE,YAAE,MAAI,IAAEA,MAAG,OAAK;AAC7tB,YAAE,KAAG;AAAE,YAAE,KAAG;AAAE,QAAAlB,KAAEA,KAAEC,KAAE,KAAG;AAAE,QAAAA,KAAED,KAAEC;AAAE,QAAAkB,KAAEhB,KAAE,KAAGD,KAAE,KAAG,OAAK;AAAE,QAAAC,KAAEA,KAAE,KAAGD,KAAE,KAAG,OAAK;AAAE,QAAAA,KAAEiB;AAAE,YAAE,IAAE,IAAE,KAAG;AAAE,YAAE,IAAE;AAAE,YAAE,IAAE,IAAE,KAAG;AAAE,YAAE,IAAE;AAAE,QAAAnB,KAAEA,KAAEE,KAAE,KAAG;AAAE,QAAAA,KAAEF,KAAEE;AAAE,QAAAD,KAAEA,KAAEE,KAAE,KAAG;AAAE,QAAAA,KAAEF,KAAEE;AAAE,QAAAgB,KAAE,IAAE,KAAG,IAAE,KAAG,QAAM;AAAG,YAAE,IAAE,KAAG,IAAE,KAAG,QAAM;AAAG,YAAEA;AAAE,QAAAA,KAAE,IAAE,KAAG,IAAEvB,KAAE,QAAM;AAAG,YAAE,IAAEA,KAAE,IAAE,KAAG,QAAM;AAAG,YAAEuB;AAAE,UAAE,CAAC,IAAEnB,KAAE;AAAE,UAAE,IAAE,CAAC,IAAEA,KAAE;AAAE,UAAE,IAAE,CAAC,IAAEC,KAAE;AAAE,UAAE,IAAE,CAAC,IAAEA,KAAE;AAAE,UAAE,IAAE,CAAC,IAAEE,KAAE;AAAE,UAAE,IAAE,CAAC,IAAEA,KAAE;AAAE,UAAE,IAAE,CAAC,IAAED,KAAE;AAAE,UAAE,IAAE,CAAC,IAAEA,KAAE;AAAA,MAAC;AAAC,eAAQ,IAAE,GAAE,IAAE,GAAE,EAAE,GAAE;AAAC,YAAE,EAAE,CAAC;AAAE,YAAE,EAAE,IAAE,CAAC;AAAE,QAAAS,KAAE,EAAE,IAAE,EAAE;AAAE,YAAE,EAAE,IAAE,EAAE;AAAE,YAAE,EAAE,IAAE,EAAE;AAAE,YAAE,EAAE,IAAE,EAAE;AAAE,YAAE,EAAE,IAAE,EAAE;AAAE,QAAAO,KAAE,EAAE,IAAE,EAAE;AAAE,aAAI,IAAEP,KAAE,IAAE,IAAE,IAAE,IAAEO,QAAK,GAAE;AAAC,UAAAC,KAAE,IAAE,IAAE,QAAM;AAAG,cAAGA,KAAE,OAAM;AAAC,YAAAA,KAAE;AAAA,UAAC,WAASA,MAAG,MAAK;AAAC,YAAAA,KAAE;AAAA,UAAG,OAAK;AAAC,YAAAA,KAAEA,KAAE,QAAM;AAAA,UAAC;AAAC,UAAApB,GAAE,IAAE,CAAC,IAAEoB;AAAE,UAAApB,GAAE,IAAE,IAAE,CAAC,IAAEoB;AAAE,UAAApB,GAAE,IAAE,IAAE,EAAE,IAAEoB;AAAE,UAAApB,GAAE,IAAE,IAAE,EAAE,IAAEoB;AAAE,UAAApB,GAAE,IAAE,IAAE,EAAE,IAAEoB;AAAE,UAAApB,GAAE,IAAE,IAAE,EAAE,IAAEoB;AAAE,UAAApB,GAAE,IAAE,IAAE,EAAE,IAAEoB;AAAE,UAAApB,GAAE,IAAE,IAAE,EAAE,IAAEoB;AAAE;AAAA,QAAQ;AAAC,QAAAnB,KAAE,IAAE,IAAE,QAAM;AAAG,QAAAC,KAAE,IAAE,IAAE,QAAM;AAAG,QAAAE,KAAEQ;AAAE,QAAAT,KAAE;AAAE,YAAE,MAAI,IAAEgB,MAAG,QAAM;AAAG,YAAE,MAAI,IAAEA,MAAG,QAAM;AAAG,YAAE;AAAE,YAAE;AAAE,QAAAlB,MAAGA,KAAEC,KAAE,KAAG,KAAG;AAAK,QAAAA,KAAED,KAAEC;AAAE,QAAAkB,KAAEhB,KAAE,KAAGD,KAAE,KAAG,QAAM;AAAG,QAAAC,KAAEA,KAAE,KAAGD,KAAE,KAAG,QAAM;AAAG,QAAAA,KAAEiB;AAAE,YAAE,IAAE,IAAE,KAAG;AAAE,YAAE,IAAE;AAAE,YAAE,IAAE,IAAE,KAAG;AAAE,YAAE,IAAE;AAAE,QAAAnB,KAAEA,KAAEE,KAAE,KAAG;AAAE,QAAAA,KAAEF,KAAEE;AAAE,QAAAD,KAAEA,KAAEE,KAAE,KAAG;AAAE,QAAAA,KAAEF,KAAEE;AAAE,QAAAgB,KAAE,IAAE,KAAG,IAAE,KAAG,QAAM;AAAG,YAAE,IAAE,KAAG,IAAE,KAAG,QAAM;AAAG,YAAEA;AAC92B,QAAAA,KAAE,IAAE,KAAG,IAAEvB,KAAE,QAAM;AAAG,YAAE,IAAEA,KAAE,IAAE,KAAG,QAAM;AAAG,YAAEuB;AAAE,YAAEnB,KAAE;AAAE,QAAAkB,KAAElB,KAAE;AAAE,YAAEC,KAAE;AAAE,YAAEA,KAAE;AAAE,QAAAU,KAAER,KAAE;AAAE,YAAEA,KAAE;AAAE,YAAED,KAAE;AAAE,YAAEA,KAAE;AAAE,YAAG,IAAE,IAAG;AAAC,cAAE;AAAA,QAAC,WAAS,KAAG,MAAK;AAAC,cAAE;AAAA,QAAG,OAAK;AAAC,gBAAI;AAAA,QAAC;AAAC,YAAG,IAAE,IAAG;AAAC,cAAE;AAAA,QAAC,WAAS,KAAG,MAAK;AAAC,cAAE;AAAA,QAAG,OAAK;AAAC,gBAAI;AAAA,QAAC;AAAC,YAAGS,KAAE,IAAG;AAAC,UAAAA,KAAE;AAAA,QAAC,WAASA,MAAG,MAAK;AAAC,UAAAA,KAAE;AAAA,QAAG,OAAK;AAAC,UAAAA,OAAI;AAAA,QAAC;AAAC,YAAG,IAAE,IAAG;AAAC,cAAE;AAAA,QAAC,WAAS,KAAG,MAAK;AAAC,cAAE;AAAA,QAAG,OAAK;AAAC,gBAAI;AAAA,QAAC;AAAC,YAAG,IAAE,IAAG;AAAC,cAAE;AAAA,QAAC,WAAS,KAAG,MAAK;AAAC,cAAE;AAAA,QAAG,OAAK;AAAC,gBAAI;AAAA,QAAC;AAAC,YAAG,IAAE,IAAG;AAAC,cAAE;AAAA,QAAC,WAAS,KAAG,MAAK;AAAC,cAAE;AAAA,QAAG,OAAK;AAAC,gBAAI;AAAA,QAAC;AAAC,YAAG,IAAE,IAAG;AAAC,cAAE;AAAA,QAAC,WAAS,KAAG,MAAK;AAAC,cAAE;AAAA,QAAG,OAAK;AAAC,gBAAI;AAAA,QAAC;AAAC,YAAGO,KAAE,IAAG;AAAC,UAAAA,KAAE;AAAA,QAAC,WAASA,MAAG,MAAK;AAAC,UAAAA,KAAE;AAAA,QAAG,OAAK;AAAC,UAAAA,OAAI;AAAA,QAAC;AAAC,QAAAnB,GAAE,IAAE,CAAC,IAAE;AAC3d,QAAAA,GAAE,IAAE,IAAE,CAAC,IAAE;AAAE,QAAAA,GAAE,IAAE,IAAE,EAAE,IAAEY;AAAE,QAAAZ,GAAE,IAAE,IAAE,EAAE,IAAE;AAAE,QAAAA,GAAE,IAAE,IAAE,EAAE,IAAE;AAAE,QAAAA,GAAE,IAAE,IAAE,EAAE,IAAE;AAAE,QAAAA,GAAE,IAAE,IAAE,EAAE,IAAE;AAAE,QAAAA,GAAE,IAAE,IAAE,EAAE,IAAEmB;AAAA,MAAC;AAAA,IAAC;AAAC,aAAS,GAAGpB,IAAE,GAAE;AAAC,UAAI,IAAE,EAAE,GAAE,IAAE,EAAE,GAAEC,KAAE,IAAI,WAAW,EAAE;AAAE,eAAQC,KAAE,GAAEA,KAAE,GAAEA,MAAI;AAAC,iBAAQC,KAAE,GAAEA,KAAE,GAAEA,MAAI;AAAC,cAAIE,KAAE,GAAG,GAAEH,IAAEC,EAAC;AAAE,aAAG,GAAEE,IAAEJ,EAAC;AAAA,QAAC;AAAA,MAAC;AAAC,aAAO,EAAE;AAAA,IAAC;AAAC,aAAS,GAAGD,IAAE,GAAE,GAAE;AAAC,UAAG,KAAG,KAAK,KAAE;AAAE,UAAI,IAAEA,GAAE,SAAO,GAAEC,KAAE,IAAE,IAAE,IAAE;AAAE,UAAG,KAAG,GAAE;AAAC,eAAO;AAAA,MAAI;AAAC,UAAIC,KAAEc,GAAEhB,IAAE,CAAC;AAAE,UAAGE,MAAG,SAAOA,MAAG,OAAM;AAAC,eAAM,EAAC,GAAE,MAAK,GAAEA,IAAE,QAAO,EAAC;AAAA,MAAC;AAAC,UAAIC,KAAEa,GAAEhB,IAAEC,EAAC;AAAE,aAAM,EAAEE,MAAG,SAAOA,MAAG,QAAO;AAAC,YAAG,EAAEF,MAAG,GAAE;AAAC,iBAAO;AAAA,QAAI;AAAC,QAAAE,KAAEa,GAAEhB,IAAEC,EAAC;AAAA,MAAC;AAAC,aAAM,EAAC,GAAEC,GAAE,SAAS,EAAE,GAAE,GAAEC,IAAE,QAAOF,GAAC;AAAA,IAAC;AAAC,IAAAF,IAAG,YAAU,EAAC,MAAMC,IAAE,GAAE;AAAC,UAAG,KAAG,KAAK,KAAE,CAAC;AACngB,UAAI,IAAE,EAAE,GAAEE,KAAE,GAAEC,KAAE,MAAKE,KAAE,MAAKD,IAAE,GAAE,IAAE;AAAE,eAAS,IAAG;AAAC,YAAI,IAAEY,GAAEhB,IAAEE,EAAC;AAAE,QAAAA,MAAG;AAAE,YAAIqB,KAAErB,KAAE,IAAE,GAAEsB,KAAE,GAAGxB,IAAEuB,IAAErB,EAAC;AAAE,YAAGsB,MAAGA,GAAE,GAAE;AAAC,UAAAD,KAAEC,GAAE;AAAA,QAAM;AAAC,YAAI,KAAGxB,GAAE,SAASE,IAAEqB,EAAC;AAAE,QAAArB,MAAG,GAAG;AAAO,eAAO;AAAA,MAAE;AAAC,eAASD,GAAEG,IAAE;AAAC,YAAI,IAAE,KAAK,KAAKA,GAAE,IAAE,IAAEA,GAAE,CAAC,GAAEmB,KAAE,KAAK,KAAKnB,GAAE,IAAE,IAAEA,GAAE,CAAC;AAAE,iBAAQS,KAAE,GAAEA,KAAET,GAAE,EAAE,QAAOS,MAAI;AAAC,UAAAF,KAAEP,GAAE,EAAES,EAAC;AAAE,cAAI,KAAG,KAAK,KAAK,KAAK,KAAKT,GAAE,IAAE,CAAC,IAAEO,GAAE,IAAEP,GAAE,CAAC,GAAE,KAAG,KAAK,KAAK,KAAK,KAAKA,GAAE,IAAE,CAAC,IAAEO,GAAE,IAAEP,GAAE,CAAC,GAAE,KAAG,IAAEO,GAAE,GAAE,KAAGY,KAAEZ,GAAE,GAAE,KAAG,KAAG,MAAI,KAAG;AAAG,UAAAA,GAAE,IAAE,IAAI,WAAW,EAAE;AAAE,UAAAA,GAAE,IAAE;AAAG,UAAAA,GAAE,IAAE;AAAA,QAAE;AAAC,QAAAP,GAAE,IAAE;AAAE,QAAAA,GAAE,IAAEmB;AAAA,MAAC;AAAC,UAAI,IAAE,CAAC,GAAE,IAAE,CAAC,GAAE,IAAE,CAAC,GAAE,IAAEP,GAAEhB,IAAEE,EAAC;AAAE,MAAAA,MAAG;AAAE,UAAG,MAAI,OAAM;AAAC,cAAM,IAAI,EAAE,eAAe;AAAA,MAAC;AAAC,UAAEc,GAAEhB,IAAEE,EAAC;AAC9f,MAAAA,MAAG;AAAE,iBAAW,QAAM,MAAI,OAAM;AAAC,YAAIW,IAAE,GAAE;AAAE,gBAAO,GAAE;AAAA,UAAC,KAAK;AAAA,UAAM,KAAK;AAAA,UAAM,KAAK;AAAA,UAAM,KAAK;AAAA,UAAM,KAAK;AAAA,UAAM,KAAK;AAAA,UAAM,KAAK;AAAA,UAAM,KAAK;AAAA,UAAM,KAAK;AAAA,UAAM,KAAK;AAAA,UAAM,KAAK;AAAA,UAAM,KAAK;AAAA,UAAM,KAAK;AAAA,UAAM,KAAK;AAAA,UAAM,KAAK;AAAA,UAAM,KAAK;AAAA,UAAM,KAAK;AAAM,gBAAI,IAAE,EAAE;AAAE,gBAAG,MAAI,OAAM;AAAC,kBAAG,EAAE,CAAC,MAAI,MAAI,EAAE,CAAC,MAAI,MAAI,EAAE,CAAC,MAAI,MAAI,EAAE,CAAC,MAAI,MAAI,EAAE,CAAC,MAAI,GAAE;AAAC,gBAAAV,KAAE,EAAC,SAAQ,EAAC,GAAE,EAAE,CAAC,GAAE,GAAE,EAAE,CAAC,EAAC,GAAE,GAAE,EAAE,CAAC,GAAE,GAAE,EAAE,CAAC,KAAG,IAAE,EAAE,CAAC,GAAE,GAAE,EAAE,EAAE,KAAG,IAAE,EAAE,EAAE,GAAE,GAAE,EAAE,EAAE,GAAE,GAAE,EAAE,EAAE,GAAE,GAAE,EAAE,SAAS,IAAG,KAAG,IAAE,EAAE,EAAE,IAAE,EAAE,EAAE,CAAC,EAAC;AAAA,cAAC;AAAA,YAAC;AAAC,gBAAG,MAAI,OAAM;AAAC,kBAAG,EAAE,CAAC,MAAI,MAAI,EAAE,CAAC,MAAI,OAAK,EAAE,CAAC,MAAI,OAAK,EAAE,CAAC,MAAI,MAAI,EAAE,CAAC,MAAI,KAAI;AAAC,gBAAAE,KAAE,EAAC,SAAQ,EAAE,CAAC,KAAG,IAAE,EAAE,CAAC,GAAE,GAAE,EAAE,CAAC,KAAG,IAAE,EAAE,CAAC,GAAE,GAAE,EAAE,CAAC,KAAG,IAAE,EAAE,EAAE,GAAE,GAAE,EAAE,EAAE,EAAC;AAAA,cAAC;AAAA,YAAC;AAAC;AAAA,UACnkB,KAAK;AAAM,gBAAI,IAAEW,GAAEhB,IAAEE,EAAC,GAAEmB;AAAE,YAAAnB,MAAG;AAAE,gBAAIkB,KAAE,IAAElB,KAAE;AAAE,mBAAMA,KAAEkB,IAAE;AAAC,kBAAI,IAAEpB,GAAEE,IAAG,GAAE,IAAE,IAAI,YAAY,EAAE;AAAE,kBAAG,KAAG,MAAI,GAAE;AAAC,qBAAI,IAAE,GAAE,IAAE,IAAG,KAAI;AAAC,kBAAAmB,KAAExB,GAAE,CAAC;AAAE,oBAAEwB,EAAC,IAAErB,GAAEE,IAAG;AAAA,gBAAC;AAAA,cAAC,WAAS,KAAG,MAAI,GAAE;AAAC,qBAAI,IAAE,GAAE,IAAE,IAAG,KAAI;AAAC,kBAAAmB,KAAExB,GAAE,CAAC;AAAE,oBAAEwB,EAAC,IAAEL,GAAEhB,IAAEE,EAAC;AAAE,kBAAAA,MAAG;AAAA,gBAAC;AAAA,cAAC,OAAK;AAAC,sBAAM,IAAI,EAAE,0BAA0B;AAAA,cAAC;AAAC,gBAAE,IAAE,EAAE,IAAE;AAAA,YAAC;AAAC;AAAA,UAAM,KAAK;AAAA,UAAM,KAAK;AAAA,UAAM,KAAK;AAAM,gBAAGE,IAAE;AAAC,oBAAM,IAAI,EAAE,mCAAmC;AAAA,YAAC;AAAC,YAAAF,MAAG;AAAE,YAAAE,KAAE,CAAC;AAAE,YAAAA,GAAE,IAAE,MAAI;AAAM,YAAAA,GAAE,IAAE,MAAI;AAAM,YAAAA,GAAE,YAAUJ,GAAEE,IAAG;AAAE,gBAAI,IAAEc,GAAEhB,IAAEE,EAAC,GAAE,IAAGI,KAAE,GAAE,IAAE;AAAE,YAAAJ,MAAG;AAAE,YAAAE,GAAE,IAAE,KAAG;AAAE,YAAAA,GAAE,IAAEY,GAAEhB,IAAEE,EAAC;AAAE,YAAAA,MAAG;AAAE,YAAAE,GAAE,IAAE,CAAC;AAAE,YAAAA,GAAE,IAAE,CAAC;AAAE,gBAAI,KAAGJ,GAAEE,IAAG;AAAE,iBAAIW,KAAE,GAAEA,KAAE,IAAGA,MAAI;AAAC,mBAAGb,GAAEE,EAAC;AAAE,kBAAI,IAAEF,GAAEE,KAAE,CAAC,KAAG,GAAEoB,KAAEtB,GAAEE,KAAE,CAAC,IAAE;AAAG,kBAAGI,KAAE,GAAE;AAAC,gBAAAA,KAAE;AAAA,cAAC;AAAC,kBAAG,IAAEgB,IAAE;AAAC,oBAAEA;AAAA,cAAC;AAAC,kBAAIf,KAAEP,GAAEE,KAAE,CAAC;AAAE,kBAAEE,GAAE,EAAE,KAAK,EAAC,GAAE,GAAE,GAAEkB,IAAE,GAAEf,IAAE,GAAE,KAAI,CAAC;AAAE,cAAAH,GAAE,EAAE,EAAE,IAAE,IAAE;AAAE,cAAAF,MAAG;AAAA,YAAC;AAAC,YAAAE,GAAE,IAAEE;AAAE,YAAAF,GAAE,IAAE;AAAE,YAAAH,GAAEG,EAAC;AAAE;AAAA,UAAM,KAAK;AAAM,gBAAI,IAAEY,GAAEhB,IAAEE,EAAC;AAAE,YAAAA,MAAG;AACxqB,iBAAIW,KAAE,GAAEA,KAAE,KAAG;AAAC,kBAAI,IAAEb,GAAEE,IAAG,GAAE,IAAE,IAAI,WAAW,EAAE,GAAE,IAAE;AAAE,mBAAI,IAAE,GAAE,IAAE,IAAG,KAAIA,MAAI;AAAC,qBAAG,EAAE,CAAC,IAAEF,GAAEE,EAAC;AAAA,cAAC;AAAC,kBAAI,IAAE,IAAI,WAAW,CAAC;AAAE,mBAAI,IAAE,GAAE,IAAE,GAAE,KAAIA,MAAI;AAAC,kBAAE,CAAC,IAAEF,GAAEE,EAAC;AAAA,cAAC;AAAC,cAAAW,MAAG,KAAG;AAAE,eAAC,KAAG,MAAI,IAAE,IAAE,GAAG,IAAE,EAAE,IAAE,GAAG,GAAE,CAAC;AAAA,YAAC;AAAC;AAAA,UAAM,KAAK;AAAM,YAAAX,MAAG;AAAE,gBAAEc,GAAEhB,IAAEE,EAAC;AAAE,YAAAA,MAAG;AAAE;AAAA,UAAM,KAAK;AAAM,gBAAIM,KAAE,EAAE,MAAI,KAAG,CAAC,GAAEG;AAAE,YAAAT,MAAG;AAAE,gBAAIO,KAAET,GAAEE,IAAG,GAAEQ,KAAE,CAAC;AAAE,iBAAIG,KAAE,GAAEA,KAAEJ,IAAEI,MAAI;AAAC,kBAAID,KAAEZ,GAAEE,IAAG,GAAE,IAAEE,GAAE,EAAEQ,EAAC;AAAE,cAAAD,KAAEP,GAAE,EAAE,CAAC;AAAE,cAAAO,GAAE,QAAMC;AAAE,kBAAI,KAAGZ,GAAEE,IAAG;AAAE,cAAAS,GAAE,IAAE,EAAE,MAAI,CAAC;AAAE,cAAAA,GAAE,IAAE,EAAE,KAAG,EAAE;AAAE,cAAAD,GAAE,KAAKC,EAAC;AAAA,YAAC;AAAC,gBAAIG,KAAEd,GAAEE,IAAG,GAAEa,KAAEf,GAAEE,IAAG,GAAE,IAAEF,GAAEE,IAAG;AAAE,gBAAG;AAAC,kBAAI,IAAE,GAAGF,IAAEE,IAAEE,IAAEM,IAAE,GAAEI,IAAEC,IAAE,KAAG,GAAE,IAAE,IAAGP,EAAC;AAAE,cAAAN,MAAG;AAAA,YAAC,SAAO,IAAG;AAAC,kBAAG,cAAc,gBAAe;AAAC,uBAAO,KAAK,MAAMF,IAAE,EAAC,GAAE,GAAG,EAAC,CAAC;AAAA,cAAC,WAAS,cAAc,gBAAe;AAAC,sBAAM;AAAA,cAAU;AAAC,oBAAM;AAAA,YAAE;AAAC;AAAA,UAAM,KAAK;AAAM,YAAAE,MAAG;AAAE;AAAA,UAAM,KAAK;AAAM,gBAAGF,GAAEE,EAAC,MAAI,KAAI;AAAC,cAAAA;AAAA,YAAG;AAAC;AAAA,UAAM;AAAQ,gBAAI,IAAE,GAAGF,IAAEE,KAAE,GAAEA,KAAE,CAAC;AAAE,gBAAG,KAAG,EAAE,GAAE;AAAC,cAAAA,KAAE,EAAE;AAAO;AAAA,YAAK;AAAC,gBAAGA,MAAGF,GAAE,SAAO,GAAE;AAAC,oBAAM;AAAA,YAAU;AAAC,kBAAM,IAAI,EAAE,uCAAqC,EAAE,SAAS,EAAE,CAAC;AAAA,QAAC;AAAC,YAAEgB,GAAEhB,IAAEE,EAAC;AAAE,QAAAA,MAAG;AAAA,MAAC;AAAC,WAAK,QAAME,GAAE;AAAE,WAAK,SAAOA,GAAE;AAAE,WAAK,IAAED;AAAE,WAAK,IAAEE;AAAE,WAAK,IAAE,CAAC;AAAE,WAAIQ,KAAE,GAAEA,KAAET,GAAE,EAAE,QAAOS,MAAI;AAAC,QAAAF,KAAEP,GAAE,EAAES,EAAC;AAC15B,YAAIM,KAAE,EAAER,GAAE,CAAC;AAAE,YAAGQ,IAAE;AAAC,UAAAR,GAAE,IAAEQ;AAAA,QAAC;AAAC,aAAK,EAAE,KAAK,EAAC,OAAMR,GAAE,OAAM,GAAE,GAAGP,IAAEO,EAAC,GAAE,GAAEA,GAAE,IAAEP,GAAE,GAAE,GAAEO,GAAE,IAAEP,GAAE,GAAE,GAAEO,GAAE,GAAE,GAAEA,GAAE,EAAC,CAAC;AAAA,MAAC;AAAC,WAAK,IAAE,KAAK,EAAE;AAAO,aAAO;AAAA,IAAS,GAAE,EAAEX,IAAE,GAAE,GAAE;AAAC,UAAG,KAAG,KAAK,KAAE;AAAG,UAAI,IAAE,KAAK,QAAMA,IAAEC,KAAE,KAAK,SAAO,GAAEC,IAAEC,IAAEE,IAAED,IAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAES,KAAE,GAAE,GAAE,IAAE,KAAK,EAAE,QAAO,IAAEb,KAAE,IAAE,GAAE,IAAE,IAAI,kBAAkB,CAAC,GAAEoB,KAAE,IAAI,YAAYpB,EAAC,GAAEqB,KAAE,YAAW;AAAE,WAAI,IAAE,GAAE,IAAE,GAAE,KAAI;AAAC,QAAAnB,KAAE,KAAK,EAAE,CAAC;AAAE,QAAAC,KAAED,GAAE,IAAE;AAAE,QAAAG,KAAEH,GAAE,IAAED;AAAE,QAAAY,KAAE;AAAE,YAAEX,GAAE;AAAE,QAAAE,KAAEF,GAAE,IAAE,KAAG;AAAE,YAAGC,OAAI,GAAE;AAAC,eAAI,IAAE,GAAE,IAAEH,IAAE,KAAI;AAAC,gBAAE,IAAE,IAAEG;AAAE,YAAAiB,GAAE,CAAC,KAAG,IAAEC,OAAI,IAAE,IAAE;AAAA,UAAC;AAAC,cAAElB;AAAA,QAAC;AAAC,aAAI,IAAE,GAAE,IAAE,GAAE,KAAI;AAAC,cAAE,IAAE,IAAEE;AAAE,cAAED,MAAG,IAAEiB,OAAI,IAAE,MAAI;AAAE,eAAI,IAAE,GAAE,IAAErB,IAAE,KAAI;AAAC,cAAEa,EAAC,IAAE,EAAE,IAAEO,GAAE,CAAC,CAAC;AAAE,YAAAP,MAAG;AAAA,UAAC;AAAA,QAAC;AAAA,MAAC;AAAC,UAAI,IAAE,KAAK;AAAE,UAAG,CAAC,KAAG,MAAI,KAAG,CAAC,GAAE;AAAC,YAAE,IAAI,WAAW,CAAC,MAAK,KAAI,MAAK,KAAI,MAAK,KAAI,MAAK,GAAG,CAAC;AAAA,MAAC;AAAC,UAAG,GAAE;AAAC,aAAI,IAAE,GAAE,IAAE,KAAG;AAAC,eAAI,IAAE,GAAE,IAAE,GAAE,IAAE,GAAE,KAAI,KAAI,KAAG,GAAE;AAAC,cAAE,CAAC,KAAG,EAAE,CAAC,IAAE,EAAE,CAAC,KAAG,KAAG,EAAE,IAAE,CAAC;AAAA,UAAC;AAAA,QAAC;AAAA,MAAC;AAAC,aAAO;AAAA,IAAC,GAAE,IAAI,IAAG;AAAC,UAAG,KAAK,GAAE;AAAC,eAAM,CAAC,CAAC,KAAK,EAAE;AAAA,MAAC;AAAC,UAAG,KAAK,MAAI,GAAE;AAAC,YAAG,KAAK,MAAI,GAAE;AAAC,iBAAM;AAAA,QAAE,WAAS,KAAK,EAAE,CAAC,EAAE,UAAQ,MAAI,KAAK,EAAE,CAAC,EAAE,UAAQ,MAAI,KAAK,EAAE,CAAC,EAAE,UAAQ,IAAG;AAAC,iBAAM;AAAA,QAAE;AAAC,eAAM;AAAA,MAAE;AAAC,UAAG,KAAK,MAAI,GAAE;AAAC,eAAM;AAAA,MAAE;AAAC,aAAM;AAAA,IAAE,GAAE,GAAE,SAAS,GAAGb,IAAE;AAAC,UAAI,GAAE,GAAE;AACp5B,eAAQC,KAAE,GAAEC,KAAEF,GAAE,QAAOC,KAAEC,IAAED,MAAG,GAAE;AAAC,YAAED,GAAEC,EAAC;AAAE,YAAED,GAAEC,KAAE,CAAC;AAAE,YAAED,GAAEC,KAAE,CAAC;AAAE,QAAAD,GAAEC,EAAC,IAAE,IAAE,UAAQ,QAAM;AAAE,QAAAD,GAAEC,KAAE,CAAC,IAAE,IAAE,UAAQ,QAAK,IAAE,QAAK;AAAE,QAAAD,GAAEC,KAAE,CAAC,IAAE,IAAE,UAAQ,QAAM;AAAA,MAAC;AAAC,aAAOD;AAAA,IAAC,GAAE,GAAE,SAAS,GAAGA,IAAE;AAAC,UAAI,GAAE,GAAE,GAAEC,IAAEC,KAAE;AAAE,eAAQC,KAAE,GAAEE,KAAEL,GAAE,QAAOG,KAAEE,IAAEF,MAAG,GAAE;AAAC,YAAEH,GAAEG,EAAC;AAAE,YAAEH,GAAEG,KAAE,CAAC;AAAE,YAAEH,GAAEG,KAAE,CAAC;AAAE,QAAAF,KAAED,GAAEG,KAAE,CAAC;AAAE,QAAAH,GAAEE,IAAG,IAAE,mBAAiB,KAAG,uBAAqB,IAAE,sBAAoB,IAAE,qBAAmB,IAAE,qBAAmBD,KAAE,qBAAkB,KAAG,uBAAqB,IAAE,sBAAoB,IAAE,sBAAmBA,KAAE,oBAAkB,KAAG,sBAAoB,IAAE,sBAAmBA,KAAE,oBAAiBA,MAAG,uBAAqBA,KAAE;AAC3iB,QAAAD,GAAEE,IAAG,IAAE,mBAAiB,KAAG,sBAAoB,IAAE,sBAAoB,IAAE,sBAAoB,IAAE,sBAAoBD,KAAE,qBAAkB,KAAG,uBAAqB,IAAE,sBAAmB,IAAE,sBAAoBA,KAAE,qBAAkB,KAAG,sBAAmB,IAAE,sBAAmBA,KAAE,oBAAiBA,MAAG,uBAAqBA,KAAE;AAAkB,QAAAD,GAAEE,IAAG,IAAE,mBAAiB,KAAG,uBAAqB,IAAE,sBAAoB,IAAE,qBAAkB,IAAE,sBAAmBD,KAAE,qBAAkB,KAAG,uBAAqB,IAAE,sBAAoB,IAAE,sBAAoBA,KAAE,qBAAkB,KAAG,sBAAmB,IAAE,sBAAmBA,KAAE,qBAAkBA,MAAG,uBAAqBA,KAAE;AAAA,MAAgB;AAAC,aAAOD,GAAE,SAAS,GAAEE,EAAC;AAAA,IAAC,GAAE,GAAE,SAAS,GAAGF,IAAE;AAAC,UAAI,GAAE,GAAE;AAC5rB,eAAQC,KAAE,GAAEC,KAAEF,GAAE,QAAOC,KAAEC,IAAED,MAAG,GAAE;AAAC,YAAED,GAAEC,EAAC;AAAE,YAAED,GAAEC,KAAE,CAAC;AAAE,YAAED,GAAEC,KAAE,CAAC;AAAE,QAAAD,GAAEC,EAAC,IAAE,UAAQ,IAAE,QAAM;AAAE,QAAAD,GAAEC,KAAE,CAAC,IAAE,UAAQ,IAAE,QAAK,IAAE,QAAK;AAAE,QAAAD,GAAEC,KAAE,CAAC,IAAE,UAAQ,IAAE,QAAM;AAAA,MAAC;AAAC,aAAOD;AAAA,IAAC,GAAE,GAAE,SAAS,GAAGA,IAAE;AAAC,UAAI,GAAE,GAAE,GAAEC,IAAEC,KAAE;AAAE,eAAQC,KAAE,GAAEE,KAAEL,GAAE,QAAOG,KAAEE,IAAEF,MAAG,GAAE;AAAC,YAAEH,GAAEG,EAAC;AAAE,YAAEH,GAAEG,KAAE,CAAC;AAAE,YAAEH,GAAEG,KAAE,CAAC;AAAE,QAAAF,KAAED,GAAEG,KAAE,CAAC;AAAE,QAAAH,GAAEE,IAAG,IAAE,MAAI,KAAG,wBAAsB,IAAE,uBAAqB,IAAE,uBAAqB,IAAE,uBAAoBD,KAAE,sBAAoB,KAAG,wBAAsB,IAAE,uBAAqB,IAAE,uBAAqBA,KAAE,uBAAoB,KAAG,wBAAsB,IAAE,uBAAqBA,KAAE,sBAAmBA,MAAG,uBAAqBA,KAAE;AACjjB,QAAAD,GAAEE,IAAG,IAAE,MAAI,KAAG,wBAAsB,IAAE,sBAAoB,IAAE,wBAAsB,IAAE,uBAAqBD,KAAE,sBAAmB,KAAG,yBAAuB,IAAE,uBAAqB,IAAE,wBAAqBA,KAAE,sBAAmB,KAAG,uBAAqB,IAAE,wBAAsBA,KAAE,uBAAoBA,MAAG,uBAAqBA,KAAE;AAAmB,QAAAD,GAAEE,IAAG,IAAE,MAAI,KAAG,wBAAsB,IAAE,wBAAsB,IAAE,uBAAqB,IAAE,wBAAsBD,KAAE,uBAAoB,KAAG,wBAAsB,IAAE,uBAAqB,IAAE,uBAAqBA,KAAE,uBAAoB,KAAG,uBAAqB,IAAE,wBAAqBA,KAAE,sBAAmBA,MAAG,uBAAqBA,KAAE;AAAA,MAAkB;AAAC,aAAOD,GAAE,SAAS,GAAEE,EAAC;AAAA,IAAC,GAAE,SAAQ,SAASF,IAAE;AAAC,UAAI,IAAEA,GAAE,OAAM,IAAEA,GAAE,QAAO,IAAEA,GAAE,UAASC,KAAED,GAAE;AACnvB,UAAG,KAAK,IAAE,GAAE;AAAC,cAAM,IAAI,EAAE,wBAAwB;AAAA,MAAC;AAAC,UAAIE,KAAE,KAAK,EAAE,GAAE,GAAED,EAAC;AAAE,UAAG,KAAK,MAAI,KAAG,GAAE;AAAC,YAAIE,KAAED,GAAE,QAAOG,KAAE,IAAI,kBAAkBF,KAAE,CAAC,GAAEC,KAAE;AAAE,iBAAQ,IAAE,GAAE,IAAED,IAAE,KAAI;AAAC,cAAI,IAAED,GAAE,CAAC;AAAE,UAAAG,GAAED,IAAG,IAAE;AAAE,UAAAC,GAAED,IAAG,IAAE;AAAE,UAAAC,GAAED,IAAG,IAAE;AAAA,QAAC;AAAC,eAAOC;AAAA,MAAC,WAAS,KAAK,MAAI,KAAG,KAAK,GAAE;AAAC,eAAO,KAAK,EAAEH,EAAC;AAAA,MAAC,WAAS,KAAK,MAAI,GAAE;AAAC,YAAG,KAAK,GAAE;AAAC,cAAG,GAAE;AAAC,mBAAO,KAAK,EAAEA,EAAC;AAAA,UAAC;AAAC,iBAAO,KAAK,EAAEA,EAAC;AAAA,QAAC,WAAS,GAAE;AAAC,iBAAO,KAAK,EAAEA,EAAC;AAAA,QAAC;AAAA,MAAC;AAAC,aAAOA;AAAA,IAAC,EAAC;AAAE,WAAOH;AAAA,EAAE,EAAE;AAAE,WAAS,GAAGF,IAAEC,IAAE;AAAC,WAAOD,GAAEC,EAAC,KAAG,MAAI;AAAA,EAAE;AAAC,WAASkB,GAAEnB,IAAEC,IAAE;AAAC,WAAOD,GAAEC,EAAC,KAAG,IAAED,GAAEC,KAAE,CAAC;AAAA,EAAC;AAAC,WAAS,GAAGD,IAAEC,IAAE;AAAC,YAAOD,GAAEC,EAAC,KAAG,KAAGD,GAAEC,KAAE,CAAC,KAAG,KAAGD,GAAEC,KAAE,CAAC,KAAG,IAAED,GAAEC,KAAE,CAAC,OAAK;AAAA,EAAC;AAAC,EAAAH,MAAK,cAAY;AAAE,GAAE;AAKxhBA,MAAK,cAAc,SAAS,MAAM,GAAG,GAAG,UACxC;AACC,MAAI,MAAM;AAAA,IAAE,QAAO,CAAC,CAAC;AAAA,IAAG,QAAO,CAAC,CAAC;AAAA,IAAG,QAAO,CAAC,GAAE,GAAE,GAAE,CAAC;AAAA,IAAG,QAAO,CAAC,CAAC;AAAA,IAAG,QAAO,CAAC,CAAC;AAAA,IAAG,QAAO,CAAC,GAAI;AAAA;AAAA,IACvF,QAAO,CAAC,CAAC;AAAA,IAAG,QAAO,CAAC,CAAC;AAAA;AAAA,IAAiC,QAAO,CAAC,IAAE,IAAE,CAAC;AAAA;AAAA,IACnE,QAAO,CAAC,CAAC,IAAG,CAAC,CAAC;AAAA,IAAG,QAAO,CAAC,CAAC,IAAG,CAAC,CAAC;AAAA,IAAG,QAAO,CAAC,CAAC;AAAA,IAAG,QAAO,CAAC,CAAC,GAAE,CAAC,CAAC;AAAA,IAAG,QAAO,CAAC,CAAC,GAAE,CAAC,CAAC;AAAA,IAAG,QAAO,CAAC,CAAC;AAAA,IAAG,QAAQ,CAAC,oBAAoB;AAAA,IAAG,QAAO,CAAC,CAAC;AAAA,EACrI;AACD,MAAI,SAAU,UAAS,KAAK,SAAU,KAAI,CAAC,IAAI,SAAS,CAAC;AAEzD,MAAI,OAAO,IAAI,WAAWA,MAAK,OAAO,CAAC,GAAG,CAAC,CAAC;AAC5C,MAAI,MAAM,IAAI,WAAW,IAAI;AAC7B,MAAI8B,QAAO,IAAI,WAAW,MAAK,IAAE,IAAE,CAAC;AACpC,WAAQ,IAAE,GAAG,IAAE,KAAK,QAAQ,IAAK,CAAAA,MAAK,CAAC,IAAI,KAAK,CAAC;AACjD,WAAQ,IAAE,GAAG,IAAE,IAAK,QAAQ,IAAK,CAAAA,MAAK,MAAK,CAAC,IAAI,IAAI,CAAC;AACrD,SAAOA,MAAK;AACb;AAEA9B,MAAK,SAAS,SAAS,MACvB;AACC,MAAI,KAAK;AACT,MAAI8B,QAAO,IAAI,WAAW,GAAK,GAAG,SAAS,GAAG,MAAM,KAAK9B,MAAK,SAASA,MAAK;AAC5E,EAAA8B,MAAK,CAAC,IAAEA,MAAK,CAAC,IAAE,KAAG,KAAG;AAAK,MAAI,YAAYA,OAAK,GAAE,EAAE;AAEpD,MAAI,OAAO;AACX,MAAI,UAAUA,OAAM,QAAQ,IAAI;AAAI,YAAQ;AAC5C,WAAQ,IAAE,GAAG,IAAE,KAAK,QAAQ,KAC5B;AACC,QAAI,QAAQ9B,MAAK,UAAU,KAAKA,MAAK,OAAO,OAAO8B,OAAM,MAAM,KAAK,CAAC,CAAC;AACtE,WAAO,MAAM,CAAC;AACd,QAAG,IAAE,KAAK,SAAO,GAAG;AACnB,WAAI,OAAK,MAAI,EAAG,SAAO,KAAG,OAAK;AAC/B,UAAI,UAAUA,OAAM,MAAM,CAAC,GAAG,IAAI;AAAA,IACnC;AAAA,EACD;AACA,SAAOA,MAAK,MAAM,GAAG,IAAI,EAAE;AAC5B;AAEA9B,MAAK,SAAS,SAAS,MAAM,KAC7B;AACC,MAAG,OAAK,KAAM,OAAM,EAAC,SAAQ,MAAM,OAAM,MAAK;AAC9C,MAAI8B,QAAO,IAAI,WAAW,IAAI,GAAG,SAAS;AAE1C,MAAI,KAAK9B,MAAK,OAAO,UAAU8B,OAAM,QAAQ,CAAC;AAAI,YAAQ;AAC1D,MAAI,MAAM,MAAI,OAAO9B,MAAK,SAASA,MAAK;AACxC,MAAI,MAAM,IAAI,WAAW8B,OAAM,MAAM;AAAI,YAAQ;AAEjD,MAAI,OAAO,IAAI,SAASA,OAAM,MAAM;AAAI,YAAQ;AAChD,MAAI,OAAO,CAAC;AACZ,SAAM,MAAM;AACX,QAAI,MAAM,IAAI,WAAWA,OAAK,IAAI,GAAG,MAAM,IAAI,WAAWA,OAAK,OAAK,CAAC;AAAI,QAAG,OAAK;AAAG,UAAG,MAAI,KAAK,KAAG,KAAK;AAAG,YAAI,eAAe;AAAI;AAAA,MAAO;AAAA;AAAC;AAC1I,IAAA9B,MAAK,SAAS,KAAK8B,OAAM,MAAM,MAAM,GAAG,GAAG;AAE3C,WAAO,IAAI,SAASA,OAAM,OAAK,IAAE,MAAI,EAAE;AACvC,QAAG,QAAM,EAAG;AAAA,EACb;AACA,SAAO;AACR;AAEA9B,MAAK,cAAc,SAAS,MAAM,KAAK,MACvC;AACC,MAAG,IAAI,KAAM;AACb,MAAI8B,QAAO,IAAI,WAAW,IAAI;AAC9B,MAAI,KAAK9B,MAAK,OAAO,UAAU8B,OAAM,GAAG,CAAC;AAEzC,MAAG,IAAI,MAAM,KAAG,KAAM;AACtB,MAAI,OAAO,MAAI;AACf,MAAI,QAAS,IAAI,MAAM,EAAE,CAAC;AAC1B,MAAI,SAAS,IAAI,MAAM,EAAE,CAAC;AAE1B,MAAI,OAAO,IAAI,MAAM,IAAI,IAAI,MAAM,EAAE,CAAC,IAAI;AAC1C,MAAI,KAAO,IAAI,MAAM,IAAI,IAAI,MAAM,EAAE,CAAC,IAAI;AAC1C,MAAG,IAAI,MAAM,KAAK,IAAI,MAAM,EAAE,CAAC,KAAG,EAAG,KAAI,2CAA2C;AACpF,MAAG,QAAM,KAAK,IAAI,MAAM,KAAK,IAAI,MAAM,EAAE,SAAO,EAAI,KAAI,MAAM,IAAE,IAAI,MAAM,EAAE,MAAM,GAAE,CAAC;AAErF,MAAI,MAAM,IAAI,MAAM,IAAE,IAAI,MAAM,EAAE,CAAC,IAAE;AACrC,MAAI,MAAM,IAAI,MAAM,IAAE,IAAI,MAAM,EAAE,CAAC,IAAE;AACrC,MAAI,OAAO,MAAI;AAOf,MAAG,QAAM,KAAK,IAAI,MAAM,KAAG,QAAQ,IAAI,MAAM,KAAK,IAAI,MAAM,EAAE,CAAC,KAAG,OAAQ;AACzE,WAAO,KAAK,MAAO,IAAI,MAAM,EAAE,CAAC,IAAE,KAAI,IAAI,QAAM,IAAI,MAAM,EAAE,CAAC,EAAE;AAAA,EAChE;AACA,MAAG,IAAI,QAAQ,KAAK,IAAI,QAAQ,EAAE,CAAC,KAAG,EAAG,QAAO,IAAI,MAAM,EAAE,CAAC,IAAE;AAC/D,MAAI,OAAO,KAAK,KAAK,IAAI,QAAM,OAAK,CAAC,IAAE;AACvC,MAAI,OAAO,IAAI,MAAM;AAAI,MAAG,QAAM,QAAQ,IAAI,MAAM,EAAG,QAAO,IAAI,MAAM;AACxE,MAAI,OAAO,IAAI,MAAM;AAAI,MAAG,QAAM,KAAK,KAAK,UAAQ,EAAG,QAAO,CAAC,IAAI,UAAQ,SAAO,EAAE;AAAI,MAAG,QAAM,QAAQ,IAAI,MAAM,EAAG,QAAO,IAAI,MAAM;AAEvI,MAAI,QAAQ,IAAI,WAAW,IAAI,UAAQ,SAAO,EAAE,GAAG,QAAQ;AAE3D,MAAG,IAAI,MAAM,KAAG,MAChB;AACC,QAAI,KAAK,IAAI,MAAM,EAAE,CAAC,GAAG,KAAK,IAAI,MAAM,EAAE,CAAC;AAC3C,QAAI,KAAK,KAAK,OAAO,IAAI,QAAS,KAAK,KAAK,EAAE;AAC9C,QAAI,KAAK,KAAK,OAAO,IAAI,SAAS,KAAK,KAAK,EAAE;AAC9C,QAAI,QAAQ,IAAI,WAAW,KAAK,KAAK,KAAG,KAAG,OAAK,CAAC,IAAE,CAAC;AACpD,YAAQ,IAAI,QAAQ,IAAG,EAAE;AACzB,aAAQH,KAAE,GAAGA,KAAE,IAAIA;AAClB,eAAQd,KAAE,GAAGA,KAAE,IAAIA,MACnB;AACC,YAAI,IAAIc,KAAE,KAAGd;AAAI,cAAM,KAAK,CAAC;AAC7B,QAAAb,MAAK,OAAO,YAAY,KAAI,MAAM8B,OAAM,KAAK,CAAC,GAAG,KAAK,CAAC,GAAG,MAAM,OAAO,GAAG,IAAG,IAAG,EAAE;AAElF,YAAI,QAAM,EAAG,SAAQ;AAAA,YAChB,CAAA9B,MAAK,UAAU,OAAO,KAAK,KAAK,KAAG,OAAK,CAAC,IAAE,GAAG,IAAI,OAAO,KAAK,KAAK,IAAI,QAAM,OAAK,CAAC,IAAE,GAAG,IAAI,QAAQ,KAAK,KAAKa,KAAE,KAAG,OAAK,CAAC,IAAE,GAAGc,KAAE,EAAE;AAAA,MACxI;AACD,YAAQ,MAAM,SAAO;AAAA,EACtB,OAEA;AACC,QAAG,QAAM,KAAM;AACf,QAAI,MAAM,IAAI,MAAM,IAAI,IAAI,MAAM,EAAE,CAAC,IAAI,IAAI;AAAU,UAAM,KAAK,IAAI,KAAK,IAAI,MAAM;AAErF,aAAQ,IAAE,GAAG,IAAE,KAAK,QAAQ,KAC5B;AACC,MAAA3B,MAAK,OAAO,YAAY,KAAI,MAAM8B,OAAM,KAAK,CAAC,GAAG,KAAK,CAAC,GAAG,MAAM,OAAO,KAAK,KAAK,QAAM,CAAC,IAAE,GAAG,IAAG,IAAI,OAAM,GAAG;AAC7G,eAAS,OAAO;AAAA,IACjB;AACA,YAAQ,KAAK,IAAI,OAAO,MAAM,SAAO,CAAC;AAAA,EACvC;AACA,MAAI,OAAO,IAAI,WAAW,MAAM,QAAQ,GAAG,KAAK,KAAK,QAAM,CAAC,IAAE,CAAC;AAChE;AAEA9B,MAAK,OAAO,cAAc,SAAS,KAAI,MAAM8B,OAAM,KAAK,KAAK,MAAM,KAAK,MAAM,IAAI,GAAG,GACrF;AACC,MAAG,IAAI,MAAM,KAAK,IAAI,MAAM,EAAE,CAAC,KAAG,eAAe,IAAI,KAAK,KAAK,IAAI,KAAK,EAAE,CAAC,KAAG,EAAG,QAAO;AAGxF,MAAG,OAAO;AAAA,EAAC,WACH,QAAM,EAA2C,UAAQ,IAAE,GAAG,IAAE,KAAK,IAAK,KAAI,OAAK,CAAC,IAAIA,MAAK,MAAI,CAAC;AAAA,WAClG,QAAM,EAAG,CAAA9B,MAAK,OAAO,UAAW8B,OAAM,KAAK,KAAK,KAAK,MAAM,GAAG,EAAE;AAAA,WAChE,QAAM,EAAG,CAAA9B,MAAK,OAAO,UAAW8B,OAAM,KAAK,KAAK,KAAK,MAAM,GAAG,IAAI,IAAI,MAAM,KAAI,IAAI,MAAM,EAAE,CAAC,IAAE,MAAI,IAAG,KAAK;AAAA,WAC3G,QAAM,EAAG,CAAA9B,MAAK,OAAO,UAAW8B,OAAM,KAAK,KAAK,KAAK,MAAM,GAAG,EAAE;AAAA,WAChE,QAAM,EAAG,CAAA9B,MAAK,OAAO,WAAW8B,OAAM,KAAK,KAAK,KAAK,MAAK,CAAC;AAAA,WAC3D,QAAM,EAAG,CAAA9B,MAAK,OAAO,eAAe,KAAK8B,OAAM,KAAK,KAAK,KAAK,IAAI;AAAA,WAClE,QAAM,KAAK,QAAM,MAAO,CAAA9B,MAAK,OAAO,eAAe,KAAK8B,OAAM,KAAK,KAAK,KAAK,IAAI;AAAA,WACjF,QAAM,KAAK,QAAM,OAAO;AAAG,QAAI,MAAM,IAAI,WAAWA,MAAK,QAAO,MAAI,GAAE,MAAI,CAAC;AAAI,QAAI,MAAM9B,MAAK,YAAY,GAAG;AAAI,QAAG,OAAK,IAAI,UAAQ,IAAI,OAAQ,KAAI,IAAI,KAAI,IAAI;AAAA,EAAI,WACrK,QAAM,EAAG,CAAAA,MAAK,OAAO,WAAW8B,OAAK,KAAI,KAAI,KAAI,MAAK,IAAI,QAAQ,CAAC;AAAA,WACnE,QAAM,MAAO,CAAA9B,MAAK,OAAO,WAAW,KAAK8B,OAAM,KAAK,KAAK,KAAK,IAAI;AAAA,WAClE,QAAM,MAAO,CAAA9B,MAAK,OAAO,gBAAgB8B,OAAM,KAAK,KAAK,KAAK,IAAI;AAAA,WAClE,QAAM,MAAO,CAAA9B,MAAK,OAAO,eAAgB8B,OAAM,KAAK,KAAK,KAAK,IAAI;AAAA,WAClE,QAAM,MAAO,CAAA9B,MAAK,OAAO,iBAAiB,KAAI8B,OAAK,KAAK,KAAK,KAAK,IAAI;AAAA,WACtE,QAAM;AACb,IAAA9B,MAAK,OAAO,aAAgB,KAAI,MAAM8B,OAAM,KAAK,KAAK,KAAK,IAAI;AAAA,WACxD,QAAM,MAAO,CAAA9B,MAAK,OAAO,gBAAgB,KAAI8B,OAAM,KAAK,KAAK,KAAK,IAAI;AAAA,MACzE,KAAI,uBAAuB,IAAI;AAIpC,MAAI,MAAO,IAAI,MAAM,IAAE,KAAK,IAAI,IAAG,IAAI,MAAM,EAAE,CAAC,CAAC,IAAE;AACnD,MAAI,MAAO,IAAI,MAAM,IAAE,IAAI,MAAM,EAAE,CAAC,IAAE,GAAI,MAAK,MAAI,QAAO,GAAG,MAAM,KAAK,KAAK,MAAI,MAAI,IAAE,CAAC;AAGxF,MAAG,OAAK,MAAM,CAAC,IAAI,QAAQ,IAAI,QAAQ,KAAG;AACzC,aAAQH,KAAE,GAAGA,KAAE,GAAGA,MAAK;AAEtB,UAAI,OAAO,OAAKA,KAAE;AAClB,eAAQd,KAAE,GAAGA,KAAE,KAAKA,MAAG,GAAG;AAAG,YAAIV,KAAE,IAAI,OAAKU,EAAC;AAAI,YAAI,OAAKA,EAAC,IAAE,IAAI,OAAKA,KAAE,CAAC;AAAI,YAAI,OAAKA,KAAE,CAAC,IAAEV;AAAA,MAAI;AAAA,IAChG;AAED,MAAG,IAAI,MAAM,KAAK,IAAI,MAAM,EAAE,CAAC,KAAG,GAClC;AACC,aAAQwB,KAAE,GAAGA,KAAE,GAAGA,MAClB;AACC,UAAI,QAAQ,OAAKA,KAAE;AACnB,UAAG,OAAK,GAAI,UAAQ,IAAE,KAAK,IAAE,KAAK,KAAG,GAAG;AACvC,YAAI,MAAO,IAAI,QAAM,IAAE,CAAC,KAAG,IAAG,IAAI,QAAM,CAAC,MAAS,IAAI,QAAM,IAAE,MAAI,CAAC,KAAG,IAAG,IAAI,QAAM,IAAE,GAAG;AACxF,YAAI,QAAM,CAAC,IAAI,KAAG;AAAM,YAAI,QAAM,IAAE,CAAC,IAAK,OAAK,IAAG;AAAA,MACnD;AAAA,eACQ,OAAK,EAAG,UAAQ,IAAI,GAAG,IAAE,KAAK,KAAG,GACzC;AACC,YAAI,QAAM,CAAG,IAAK,IAAI,QAAM,CAAG,IAAI,IAAI,QAAM,IAAE,CAAC,IAAG;AACnD,YAAI,QAAM,IAAE,CAAC,IAAK,IAAI,QAAM,IAAE,CAAC,IAAI,IAAI,QAAM,IAAE,CAAC,IAAG;AACnD,YAAI,QAAM,IAAE,CAAC,IAAK,IAAI,QAAM,IAAE,CAAC,IAAI,IAAI,QAAM,IAAE,CAAC,IAAG;AAAA,MACpD;AAAA,UACK,UAAQ,IAAE,KAAK,IAAE,KAAK,IAAK,KAAI,QAAM,CAAC,IAAK,IAAI,QAAM,CAAC,IAAI,IAAI,QAAM,IAAE,GAAG,IAAG;AAAA,IAClF;AAAA,EACD;AACD;AAEE3B,MAAK,OAAO,mBAAmB,SAAS,KAAK8B,OAAM,KAAK,KAAK,KAAK,MAAM;AAE1D,MAAI,aAAaA,MAAK;AAEtB,MAAI,WAAW,IAAI,IAAI,EAAE,CAAC;AAC1B,MAAI,YAAY,IAAI,IAAI,EAAE,CAAC;AAC3B,MAAI,gBAAgB,IAAI,KAAK,EAAE,CAAC;AAChC,MAAI,aAAc,IAAI,KAAK,EAAE,CAAC;AAE9B,MAAI,OAAO;AACX,MAAI,aAAa;AACjB,MAAI,OAAO;AACX,MAAI,OAAO;AACX,MAAI,OAAO;AACX,MAAI,QAAS,cAAc,IAAI,IAAI,YAAY,EAAE,IAAI,IAAI,WAAW,EAAE;AACtE,MAAI,GAAG,GAAG,IAAI,OAAK,CAAC,GAAE,CAAC,GAAG,OAAK,CAAC,GAAE,CAAC,GAAG,OAAO,MAAM,GAAG;AACtD,MAAI,KAAK,KAAK;AACd,MAAI,SAAS,IAAI,WAAW,KAAM;AAClC,MAAI,SAAS,IAAI,YAAY,IAAI,MAAM;AAEvC,WAAS,WAAWC,OAAK;AACrB,QAAI,QAAQ,GAAG;AACX,UAAIC,SAAQ,IAAI,WAAW,YAAY,MAAI,aAAa,MAAQ,QAAO,IAAM;AAC7E,UAAIC,SAAQ,IAAI,WAAW,YAAY,MAAI,YAAY,IAAM;AAC7D,aAAO,IAAID,MAAK;AAChB,aAAO,IAAIC,QAAOD,OAAM,MAAM;AAC9B,oBAAc;AAAA,IAClB;AACA,QAAG,cAAc,GAAG;AAChB,WAAK,IAAI,GAAG,IAAI,IAAI,KAAI;AACpB,cAAM,CAAC,IAAI,OAAO,MAAM;AACxB,gBAAQ;AAAA,MACZ;AAAA,IACJ,OAAO;AACH,aAAQ,OAAOD,QAAQ;AACvB,aAAO,QAAQ,IAAI;AACnB,cAAQ,OAAO,IAAI,IAAI,OAAO,OAAO,CAAC,KAAK,OAAO,OAAO,KAAK,EAAG,MAAOA;AAAA,IAC5E;AAAA,EACJ;AAEA,WAAS,iBAAiBG,IAAG;AACzB,WAAO,OAAO,OAAO,KAAKA,EAAC;AAAA,EAC/B;AACA,WAAS,cAAc;AACnB,UAAM,CAAC,IAAK,iBAAiB,CAAC,KAAK,IAAM,iBAAiB,CAAC,KAAK;AAChE,UAAM,CAAC,MAAO,iBAAiB,CAAC,IAAI,MAAQ,KAAO,iBAAiB,CAAC,KAAK,IAAM,iBAAiB,CAAC,KAAK,KAAM;AAC7G,UAAM,CAAC,IAAK,iBAAiB,CAAC,KAAK,IAAK;AACxC,UAAM,CAAC,KAAM,iBAAiB,CAAC,IAAI,MAAQ,IAAK,iBAAiB,CAAC;AAClE,UAAM,CAAC,IAAK,iBAAiB,CAAC,KAAK,IAAM,iBAAiB,CAAC,KAAK;AAChE,UAAM,CAAC,KAAM,iBAAiB,CAAC,IAAI,OAAS,IAAM,iBAAiB,CAAC,KAAK;AACzE,UAAM,CAAC,IAAK,iBAAiB,CAAC,KAAK,IAAK;AACxC,UAAM,CAAC,KAAM,iBAAiB,CAAC,IAAI,MAAQ,IAAK,iBAAiB,CAAC;AAClE,UAAM,CAAC,IAAM,iBAAiB,CAAC,KAAK,IAAK,OAAU,iBAAiB,EAAE,KAAK;AAC3E,UAAM,CAAC,KAAM,iBAAiB,EAAE,KAAK,IAAM,iBAAiB,EAAE,KAAK,KAAM;AACzE,UAAM,EAAE,IAAK,iBAAiB,EAAE,KAAK,IAAK;AAC1C,UAAM,EAAE,KAAM,iBAAiB,EAAE,IAAI,MAAQ,IAAK,iBAAiB,EAAE;AACrE,UAAM,EAAE,KAAO,iBAAiB,EAAE,KAAK,IAAK,OAAS,iBAAiB,EAAE,KAAK,KAAK;AAClF,UAAM,EAAE,KAAM,iBAAiB,EAAE,KAAK,IAAM,iBAAiB,EAAE,KAAK,KAAM;AAC1E,YAAQ;AACR,WAAO;AAAA,EACX;AACA,WAAS,oBAAoB;AACzB,UAAM,CAAC,IAAK,iBAAiB,CAAC,KAAK,IAAM,iBAAiB,CAAC,KAAK;AAChE,UAAM,CAAC,MAAO,iBAAiB,CAAC,IAAI,OAAQ,IAAM,iBAAiB,CAAC,KAAM;AAC1E,UAAM,CAAC,IAAK,iBAAiB,CAAC,KAAK,IAAK;AACxC,UAAM,CAAC,KAAM,iBAAiB,CAAC,IAAI,OAAS,IAAM,iBAAiB,CAAC,KAAK;AACzE,UAAM,CAAC,KAAM,iBAAiB,CAAC,IAAI,OAAS,IAAM,iBAAiB,CAAC,KAAK;AACzE,UAAM,CAAC,KAAM,iBAAiB,CAAC,IAAI,OAAS,IAAM,iBAAiB,CAAC,KAAK;AACzE,UAAM,CAAC,IAAK,iBAAiB,CAAC,KAAK,IAAK;AACxC,UAAM,CAAC,KAAM,iBAAiB,CAAC,IAAI,OAAQ,IAAM,iBAAiB,CAAC,KAAK;AACxE,UAAM,CAAC,KAAM,iBAAiB,CAAC,IAAI,OAAQ,IAAM,iBAAiB,CAAC,KAAK;AACxE,UAAM,CAAC,KAAM,iBAAiB,CAAC,IAAI,OAAQ,IAAM,iBAAiB,CAAC,KAAK;AACxE,UAAM,EAAE,IAAK,iBAAiB,CAAC,KAAK,IAAK;AACzC,UAAM,EAAE,KAAM,iBAAiB,CAAC,IAAI,MAAQ,IAAM,iBAAiB,EAAE,KAAK;AAC1E,UAAM,EAAE,KAAM,iBAAiB,EAAE,IAAI,MAAQ,IAAM,iBAAiB,EAAE,KAAK;AAC3E,UAAM,EAAE,KAAM,iBAAiB,EAAE,IAAI,MAAQ,IAAM,iBAAiB,EAAE,KAAK;AAC3E,UAAM,EAAE,IAAI,iBAAiB,EAAE,IAAI;AACnC,UAAM,EAAE,IAAI,iBAAiB,EAAE;AAC/B,UAAM,EAAE,IAAI,iBAAiB,EAAE;AAC/B,UAAM,EAAE,IAAI,iBAAiB,EAAE;AAE/B,YAAQ;AACR,WAAO;AAAA,EACX;AAEA,WAAS,oBAAmB;AACxB,SAAK,CAAC,IAAE;AAAG,SAAK,CAAC,IAAE;AACnB,SAAK,CAAC,IAAE;AAAG,SAAK,CAAC,IAAE;AAAA,EACvB;AACA,MAAI,cAAc,GAAG;AACjB,UAAM;AAAA,EA2CV,WACQ,cAAc,GAAG;AACrB,QAAI,UAAU,iBAAiB,IAC3B,gBAAgB,UAAU,oBAAoB,aAC9C,iBAAiB,UAAU,KAAK,IAChC,aAAa,UAAU,MAAO,KAC9B,oBAAoB,UAAU,OAAQ,MACtC,eAAe,UAAU,QAAS,OAClC,aAAa,UAAU,OAAQ,OAC/B,eAAe,WAAW,gBAC1B,WAAW,eAAe,IAC1B,aAAa,UAAU,KAAK;AAEhC,SAAK,MAAM,GAAG,MAAM,YAAY,IAAI,OAAO,IAAI;AAC3C,UAAI,aAAa,KAAK,IAAI,IAAI,YAAY,GAAG;AAC7C,UAAI,UAAU,WAAS;AACvB,eAAS,IAAI,WAAW,YAAY,MAAI,MAAM,OAAO;AACrD,aAAO;AACP,cAAQ;AACR,WAAK,OAAO,GAAG,MAAM,GAAG,OAAO,YAAY,QAAQ,MAAM,GAAG;AACxD,eAAO,MAAM,QAAQ;AACrB,iBAAS,SAAS,GAAG,SAAS,cAAc,UAAU;AAClD,wBAAc;AACd,4BAAkB;AAClB,eAAG;AAAG,uBAAW;AACjB,eAAK,IAAI,GAAG,IAAI,gBAAgB,KAAI;AAChC,oBAAQ,IAAI;AACZ,gBAAI,IAAI,KAAK,GAAG;AACZ,kBAAI,OAAO,OAAO,aAAa,MAAM,MAAM,IAAI;AAC/C,kBAAI,QAAQ,EAAG,QAAO;AACtB,2BAAa,cAAc;AAC3B,mBAAK,KAAK;AAAA,YACd;AACA,gBAAI,SAAS,OAAO,aAAa,MAAM,MAAM,IAAI;AACjD,gBAAI,KAAK,KAAK,GAAG;AACb,wBAAU;AACV,kBAAI,aAAa,qBAAqB,KAAK,KAAK,IAAI;AAChD,0BAAU,KAAK,KAAK,IAAI;AAC5B,mBAAK,KAAK,IAAI;AAAA,YAClB,OAAO;AACH,mBAAK,KAAK,IAAI;AACd,kBAAI;AACA,qBAAK,KAAK,IAAI;AAAA;AAEd,yBAAS,KAAK,KAAK;AAAA,YAC3B;AACA,mBAAO,MAAM,KAAK,IAAK,SAAS,MAAQ,eAAgB,SAAS,KAAO,eAAiB,SAAS,cAAe,KAAQ;AAAA,UAC7H;AAAA,QACJ;AAAA,MACJ;AAAA,IACJ;AAAA,EACJ,WACS,cAAc,GAAG;AACtB,QAAI,YAAY,iBAAiB,KAAK,KAAK;AAC3C,SAAK,MAAM,GAAG,MAAM,WAAW,OAAO;AAClC,WAAK,MAAM,GAAG,MAAM,UAAU,OAAK,WAAW;AAC1C,mBAAW,CAAC;AAEZ,YAAI,iBAAiB,IAAI;AACrB,iBAAO,KAAK,MAAM,MAAM,CAAC,IAAI,OAAQ,KAAK,MAAM,CAAC;AACjD,iBAAO,KAAK,IAAI,KAAK,MAAM,CAAC,KAAK,MAAM,CAAC,KAAK;AAC7C,iBAAO,KAAK,MAAM,MAAM,CAAC,IAAI,OAAQ,KAAK,MAAM,CAAC;AACjD,iBAAO,KAAK,IAAI,KAAK,MAAM,CAAC,KAAK,MAAM,CAAC,KAAK;AAC7C,iBAAO,KAAK,MAAM,MAAM,CAAC,IAAI,OAAQ,KAAK,MAAM,CAAC;AACjD,iBAAO,KAAK,IAAI,KAAK,MAAM,CAAC,KAAK,MAAM,CAAC,KAAK;AAC7C,iBAAO,KAAK,MAAM,MAAM,EAAE,IAAI,OAAQ,KAAK,MAAM,CAAC;AAClD,iBAAO,KAAK,IAAI,KAAK,MAAM,EAAE,KAAK,MAAM,EAAE,KAAK;AAC/C,iBAAO,KAAK,MAAM,MAAM,EAAE,IAAI,OAAQ,KAAK,MAAM,EAAE;AACnD,iBAAO,KAAK,IAAI,KAAK,MAAM,EAAE,KAAK,MAAM,EAAE,KAAK;AAAA,QACnD,WAAW,iBAAiB,IAAI;AAC5B,iBAAO,KAAK,IAAI,MAAM,CAAC,MAAM,MAAM,CAAC,IAAI,OAAS;AACjD,iBAAO,KAAK,KAAK,MAAM,CAAC,KAAK,KAAK,IAAK,MAAM,CAAC,MAAO,MAAM,CAAC,IAAI,OAAQ;AACxE,iBAAO,KAAK,KAAK,MAAM,CAAC,KAAK,KAAK,KAAM,MAAM,CAAC,MAAO,MAAM,CAAC,IAAI,MAAM;AACvE,iBAAO,KAAK,MAAM,MAAM,CAAC,IAAI,QAAS,MAAM,MAAM,CAAC,KAAK;AACxD,iBAAO,KAAK,IAAI,MAAM,CAAC,MAAM,MAAM,CAAC,IAAI,OAAS;AACjD,iBAAO,KAAK,KAAK,MAAM,CAAC,KAAK,KAAK,IAAI,MAAM,CAAC,MAAM,MAAM,EAAE,IAAI,OAAQ;AACvE,iBAAO,KAAK,KAAK,MAAM,EAAE,KAAK,KAAK,KAAK,MAAM,EAAE,MAAM,MAAM,EAAE,IAAI,MAAM;AACxE,iBAAO,KAAK,MAAM,MAAM,EAAE,IAAI,QAAS,MAAM,MAAM,EAAE,KAAK;AAC1D,iBAAO,KAAK,IAAI,MAAM,EAAE,MAAM,MAAM,EAAE,IAAI,OAAS;AAAA,QACvD;AAAA,MACJ;AAAA,IACJ;AAAA,EAEJ,WAAU,cAAc,GAAG;AACvB,SAAK,MAAM,GAAG,MAAM,WAAW,OAAM;AACjC,WAAI,MAAM,GAAG,MAAM,UAAU,OAAM;AAC/B,YAAI,MAAM;AACV,gBAAQ,IAAI;AACZ,YAAI,KAAG,EAAG,mBAAkB;AAC5B,YAAI,IAAE,KAAK;AACP,eAAK,KAAM,IAAI,WAAW,CAAC;AAC/B,YAAI,KAAK,KAAK,GAAG;AACb,cAAI,WAAW,CAAC;AAChB,cAAG,KAAK,GAAE;AACN,iBAAK,KAAK,KAAK,OAAQ;AACvB,gBAAI,KAAK,KAAK,IAAI,KAAK,MAAM;AACzB,mBAAK,KAAK,KAAK,EAAG,MAAO;AAC7B,iBAAK,KAAK,KAAK,KAAK;AAAA,UACxB;AAAA,QACJ,OAAO;AACH,eAAK,KAAK,IAAI,WAAW,CAAC;AAC1B,cAAG,KAAK,KAAK,KAAK,IAAI;AAClB,iBAAK,KAAK,IAAI,KAAK,KAAK,KAAK,IAAI,WAAW,CAAC;AAAA,QACrD;AACA,eAAO,KAAK,IAAI,KAAK,MAAM,CAAC;AAAA,MAChC;AAAA,IACJ;AAAA,EACJ,MACK,OAAM;AACf;AAGZlC,MAAK,OAAO,aAAa,WAAU;AAAC,MAAIa,KAAE,CAAC,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,IAAG,GAAE,GAAE,GAAE,IAAG,GAAE,GAAE,GAAE,IAAG,GAAE,GAAE,GAAE,KAAI,GAAE,GAAE,GAAE,IAAG,GAAE,GAAE,GAAE,KAAI,IAAG,GAAE,GAAE,KAAI,GAAE,GAAE,GAAE,KAAI,IAAG,GAAE,GAAE,KAAI,GAAE,GAAE,GAAE,KAAI,GAAE,IAAG,GAAE,KAAI,GAAE,IAAG,GAAE,KAAI,IAAG,GAAE,GAAE,KAAI,GAAE,IAAG,GAAE,KAAI,GAAE,IAAG,IAAG,KAAI,GAAE,IAAG,IAAG,KAAI,GAAE,IAAG,IAAG,KAAI,GAAE,IAAG,IAAG,KAAI,IAAG,GAAE,IAAG,KAAI,GAAE,IAAG,IAAG,KAAI,GAAE,IAAG,IAAG,MAAK,GAAE,IAAG,IAAG,MAAK,GAAE,IAAG,IAAG,MAAK,KAAI,GAAE,IAAG,MAAK,GAAE,IAAG,IAAG,MAAK,GAAE,IAAG,IAAG,MAAK,GAAE,IAAG,IAAG,MAAK,GAAE,IAAG,IAAG,MAAK,GAAE,IAAG,IAAG,MAAK,GAAE,IAAG,IAAG,MAAK,GAAE,IAAG,IAAG,MAAK,GAAE,IAAG,IAAG,MAAK,GAAE,IAAG,IAAG,MAAK,GAAE,IAAG,IAAG,MAAK,GAAE,IAAG,IAAG,MAAK,GAAE,IAAG,IAAG,MAAK,KAAI,GAAE,IAAG,MAAK,GAAE,IAAG,IAAG,MAAK,GAAE,IAAG,IAAG,MAAK,KAAI,GAAE,IAAG,MAAK,GAAE,IAAG,IAAG,OAAM,GAAE,IAAG,IAAG,OAAM,GAAE,IAAG,IAAG,OAAM,GAAE,IAAG,IAAG,OAAM,GAAE,IAAG,IAAG,OAAM,GAAE,IAAG,IAAG,OAAM,GAAE,IAAG,IAAG,OAAM,GAAE,IAAG,IAAG,OAAM,GAAE,IAAG,IAAG,OAAM,GAAE,IAAG,IAAG,OAAM,GAAE,IAAG,IAAG,OAAM,GAAE,IAAG,IAAG,OAAM,GAAE,IAAG,IAAG,OAAM,GAAE,IAAG,IAAG,OAAM,GAAE,IAAG,IAAG,OAAM,GAAE,IAAG,IAAG,OAAM,GAAE,IAAG,IAAG,OAAM,GAAE,IAAG,IAAG,OAAM,GAAE,IAAG,IAAG,QAAO,GAAE,IAAG,IAAG,QAAO,GAAE,IAAG,IAAG,QAAO,GAAE,IAAG,IAAG,QAAO,GAAE,IAAG,IAAG,QAAO,GAAE,IAAG,IAAG,QAAO,GAAE,IAAG,IAAG,QAAO,GAAE,IAAG,IAAG,QAAO,GAAE,IAAG,IAAG,QAAO,GAAE,IAAG,IAAG,QAAO,GAAE,IAAG,IAAG,QAAO,GAAE,IAAG,IAAG,QAAO,GAAE,IAAG,IAAG,QAAO,GAAE,IAAG,IAAG,QAAO,GAAE,IAAG,IAAG,QAAO,GAAE,IAAG,IAAG,QAAO,GAAE,IAAG,IAAG,QAAO,GAAE,IAAG,IAAG,QAAO,GAAE,IAAG,IAAG,QAAO,GAAE,IAAG,IAAG,QAAO,GAAE,IAAG,IAAG,QAAO,GAAE,IAAG,IAAG,QAAO,GAAE,IAAG,IAAG,QAAO,GAAE,IAAG,IAAG,QAAO,GAAE,IAAG,IAAG,QAAO,GAAE,IAAG,IAAG,QAAO,GAAE,IAAG,IAAG,QAAO,GAAE,IAAG,IAAG,QAAO,GAAE,IAAG,IAAG,QAAO,GAAE,IAAG,IAAG,QAAO,GAAE,IAAG,IAAG,QAAO,GAAE,IAAG,IAAG,SAAQ,GAAE,IAAG,IAAG,SAAQ,GAAE,IAAG,IAAG,SAAQ,GAAE,IAAG,IAAG,SAAQ,GAAE,IAAG,IAAG,SAAQ,GAAE,IAAG,IAAG,SAAQ,GAAE,IAAG,IAAG,SAAQ,GAAE,IAAG,IAAG,SAAQ,GAAE,IAAG,IAAG,SAAQ,GAAE,IAAG,IAAG,SAAQ,GAAE,IAAG,IAAG,SAAQ,GAAE,KAAI,IAAG,SAAQ,GAAE,IAAG,IAAG,SAAQ,GAAE,IAAG,IAAG,SAAQ,GAAE,IAAG,IAAG,SAAQ,GAAE,IAAG,IAAG,SAAQ,GAAE,IAAG,IAAG,SAAQ,GAAE,KAAI,IAAG,SAAQ,GAAE,KAAI,IAAG,SAAQ,GAAE,KAAI,IAAG,SAAQ,GAAE,KAAI,IAAG,SAAQ,GAAE,KAAI,IAAG,SAAQ,GAAE,KAAI,IAAG,SAAQ,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,KAAI,IAAG,UAAS,GAAE,CAAC,GAAE,GAAEH,IAAEI,IAAE,IAAE,CAAC,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,CAAC,GAAE,IAAE,OAAM,KAAG,OAAM,IAAE,MAAK,KAAG,KAAG;AAC3xI,WAAS,EAAEX,IAAE;AAAC,QAAII,KAAEJ,GAAE,CAAC,GAAE,IAAEA,GAAE,CAAC,EAAEI,OAAI,CAAC,MAAI,KAAGA,KAAE,KAAG;AAAE,IAAAJ,GAAE,CAAC;AAAI,WAAO;AAAA,EAAC;AAAC,WAAS,GAAGA,IAAEI,IAAE;AAAC,QAAG,KAAG,MAAK;AAAC,UAAE,CAAC;AACnG,eAAQ,IAAE,GAAE,IAAEM,GAAE,QAAO,KAAG,EAAE,GAAEA,GAAE,IAAE,CAAC,CAAC,IAAEA,GAAE,MAAM,GAAE,IAAE,CAAC;AAAA,IAAC;AAAC,QAAI,IAAE,EAAEV,EAAC,GAAEY,KAAE,EAAE,CAAC;AAAE,WAAMA,MAAG,MAAK;AAAC,UAAE,KAAG,IAAE,EAAEZ,EAAC;AAAE,MAAAY,KAAE,EAAE,CAAC;AAAA,IAAC;AAAC,QAAIT,KAAES,GAAE,CAAC;AAClH,QAAGT,MAAG,EAAE,CAAAA,KAAE,EAAEH,EAAC,KAAG,IAAEG,KAAE,CAACA;AAAE,IAAAC,GAAE,CAAC,IAAEQ,GAAE,CAAC;AAAE,IAAAR,GAAE,CAAC,IAAED;AAAA,EAAC;AAAC,WAAS,EAAEH,IAAEI,IAAE;AAAC,aAAQ,IAAE,GAAE,IAAEA,IAAE,KAAI;AAAC,WAAIJ,KAAE,MAAI,EAAE,CAAAA;AAAI,MAAAA,KAAEA,OAAI;AAAA,IAAC;AAAC,WAAOA;AAAA,EAAC;AAAC,WAASqB,GAAErB,IAAEI,IAAE;AAAC,WAAOJ,MAAGI;AAAA,EAAC;AAAC,WAAS,EAAEJ,IAAEI,IAAE,GAAE,GAAEQ,IAAET,IAAE;AAAC,IAAAC,GAAE,CAAC,IAAEiB,GAAEA,GAAE,KAAGrB,GAAEY,EAAC,IAAE,IAAEZ,GAAEY,KAAET,EAAC,IAAEH,GAAEY,KAAET,KAAEA,EAAC,IAAE,GAAE,CAAC,IAAEH,GAAE,CAAC,GAAE,CAAC;AAChN,IAAAI,GAAE,IAAED,EAAC,IAAEkB,GAAEA,GAAE,IAAErB,GAAEY,EAAC,IAAE,IAAEZ,GAAEY,KAAET,EAAC,IAAEH,GAAEY,KAAET,KAAEA,EAAC,IAAE,GAAE,CAAC,IAAEH,GAAE,CAAC,GAAE,CAAC;AAAA,EAAC;AAAC,WAAS,EAAEA,IAAEI,IAAE,GAAE,GAAEQ,IAAET,IAAE;AAAC,QAAI,IAAEH,GAAEY,KAAET,EAAC,IAAEH,GAAEY,KAAET,EAAC,GAAE,IAAEH,GAAEY,EAAC,GAAEU,KAAEtB,GAAE,CAAC;AACzG,IAAAI,GAAE,CAAC,IAAEiB,GAAEA,GAAE,IAAE,GAAE,CAAC,IAAE,IAAEC,IAAE,CAAC;AAAE,IAAAlB,GAAE,IAAED,EAAC,IAAEkB,GAAEA,GAAE,CAAC,IAAE,GAAE,CAAC,IAAE,IAAEC,IAAE,CAAC;AAAA,EAAC;AAAC,WAASE,GAAExB,IAAEI,IAAE,GAAE,GAAEQ,IAAET,IAAE;AAAC,IAAAC,GAAE,CAAC,IAAEiB,GAAEA,GAAE,IAAErB,GAAEY,EAAC,IAAE,IAAEZ,GAAEY,KAAET,EAAC,IAAEH,GAAEY,KAAET,KAAEA,EAAC,IAAE,GAAE,CAAC,IAAEH,GAAE,CAAC,GAAE,CAAC;AACtH,IAAAI,GAAE,IAAED,EAAC,IAAEkB,GAAEA,GAAE,KAAGrB,GAAEY,EAAC,IAAE,IAAEZ,GAAEY,KAAET,EAAC,IAAEH,GAAEY,KAAET,KAAEA,EAAC,IAAE,GAAE,CAAC,IAAEH,GAAE,CAAC,GAAE,CAAC;AAAA,EAAC;AAAC,WAASQ,GAAER,IAAE;AAAC,IAAAA,KAAEA,KAAE,IAAE,IAAEA,KAAE,OAAK,OAAKA;AAAE,IAAAA,KAAEW,GAAEX,EAAC,MAAI;AAAE,WAAOA;AAAA,EAAC;AAAC,WAAS,GAAGA,IAAEI,IAAE,GAAE,GAAEQ,IAAET,IAAE;AAAC,QAAE,IAAI,YAAY,EAAE,MAAM;AAC7J,QAAI,IAAE,KAAK,IAAI,GAAE,IAAEN,MAAK,QAAOyB,KAAElB,KAAE,GAAE,GAAE,GAAEK,IAAEO,IAAE,IAAG,IAAGH,IAAE,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,GAAE,IAAG,GAAEY;AAAE,IAAArB,MAAG;AAAE,QAAI,KAAGD,GAAE,CAAC,KAAG;AACrG,WAAMC,KAAEkB,IAAE;AAAC,UAAI,IAAE,EAAE,UAAUtB,IAAEI,EAAC,GAAE,IAAE,EAAE,WAAWJ,IAAEI,KAAE,CAAC;AAAE,MAAAA,MAAG;AAAE,UAAG,KAAG,GAAG,KAAE;AAAA,eAAU,KAAG,GAAG,KAAE;AAAA,eAAU,KAAG,GAAG,CAAAK,KAAE;AAAA,eACpG,KAAG,GAAG,CAAAO,KAAE;AAAA,eAAU,KAAG,GAAG,MAAG;AAAA,eAAU,KAAG,GAAG,MAAG;AAAA,eAAU,KAAG,GAAG,CAAAH,KAAE;AAAA,eAAU,KAAG,IAAI,MAAG;AAAA,eAAU,KAAG,IAAI,MAAG;AAAA,eACxG,KAAG,GAAG,MAAG;AAAA,eAAU,KAAG,IAAI,MAAG;AAAA,eAAU,KAAG,IAAI,MAAG;AAAA,eAAU,KAAG,IAAI,MAAG;AAAA,eAAU,KAAG,IAAI,MAAG;AAAA,eAAU,KAAG,IAAI,KAAE;AAAA,eAC5G,KAAG,IAAI,MAAG;AAAA,WAAM;AAAC,YAAIP,KAAE,IAAE,IAAE,CAAC,IAAE,GAAE,IAAEA,KAAE,OAAM,IAAE;AAAE,YAAGA,KAAE,IAAG;AAAC,cAAGA,KAAE,GAAE;AAAC,gBAAE,IAAE;AAAM,kBAAIA,KAAE,QAAM;AAAA,UAAE,OAAK;AAAC,gBAAE,IAAE;AAAA,UAAK;AAAA,QAAC;AAAC,aAAIA,KAAE,MAAI,GAAE;AAAC,cAAG,KAAG,MAAK;AAAC,gBAAE,CAAC;AAC5I,qBAAQ,IAAE,GAAE,IAAE,GAAE,IAAI,GAAE,CAAC,IAAE,IAAI,YAAY,MAAI,MAAIG,OAAI,EAAE;AAAE,YAAAgB,KAAE,IAAI,YAAY,MAAI,MAAIhB,OAAI,EAAE;AAAE,YAAAF,KAAE,IAAI,WAAW,IAAI;AAChH,qBAAQ,IAAE,GAAE,IAAE,MAAK,KAAI;AAAC,kBAAI,KAAG,IAAE,KAAIR,KAAE,KAAK,IAAI,EAAE,GAAE,IAAE,KAAK,MAAM,MAAIA,KAAEA,KAAEA,MAAG,MAAI,MAAI,IAAI,IAAEA;AAAE,cAAAQ,GAAE,CAAC,IAAE,KAAK,KAAK,EAAE,IAAE;AAAA,YAAC;AAAC,YAAAI,KAAE,IAAI,YAAY,IAAI;AACvI,gBAAI,MAAI,KAAG,MAAI;AAAE,qBAAQ,IAAE,GAAE,IAAE,MAAK,KAAI;AAAC,kBAAI,KAAG,GAAE,KAAG,MAAI,KAAK,IAAI,KAAI,KAAG,IAAI,IAAE,KAAG;AAAI,cAAAA,GAAE,CAAC,IAAE,KAAK,IAAI,IAAG,EAAE;AAAA,YAAC;AAAA,UAAC;AAAC,cAAI,IAAE,EAAEE,EAAC,GAAE,IAAE,EAAE,GAAE,IAAE,EAAEG,EAAC,CAAC,GAAE,IAAE,EAAEP,IAAE,IAAE,EAAEO,EAAC,CAAC;AACjJ,cAAGA,MAAG,GAAE;AAAC,qBAAQO,KAAE,GAAEA,KAAE,GAAEA,KAAI,UAAQ,IAAE,GAAE,IAAE,GAAE,KAAI;AAAC,kBAAIT,KAAEV,MAAGmB,KAAE,IAAE,KAAG;AAAE,gBAAEA,MAAG,MAAI,KAAG,CAAC,IAAEvB,GAAEc,EAAC,KAAG,IAAEd,GAAEc,KAAE,CAAC;AAAA,YAAC;AAAA,UAAC,OAAK;AAAC,gBAAI,KAAG,CAACd,IAAEI,KAAE,CAAC,GAAE,KAAG,CAAC,GAAE,KAAG,GAAE,KAAG,IAAE,GAAE,IAAE,CAAC,GAAE,CAAC,GAAEF,KAAE,GAAE,IAAE;AACvJ,mBAAM,KAAG,IAAG;AAAC,iBAAG,IAAG,CAAC;AAAE,cAAAA,KAAE,EAAE,CAAC;AAAE,kBAAE,EAAE,CAAC;AAAE,qBAAMA,KAAE,GAAE;AAAC,mBAAG,IAAI,IAAE;AAAE,gBAAAA;AAAA,cAAG;AAAA,YAAC;AAAC,gBAAIe,MAAGD,KAAE,KAAG,GAAE,KAAGC,MAAG,IAAE,IAAE,GAAE,KAAGA,MAAG,IAAE,IAAE;AACnG,qBAAQM,KAAE,GAAEA,KAAE,GAAEA,MAAI;AAAC,kBAAI,MAAIA,KAAE,OAAK,MAAI,KAAG,IAAG,KAAGA,KAAE;AAAE,uBAAQ,IAAE,GAAE,IAAE,GAAE,IAAI,GAAE,KAAG,CAAC,IAAEhB,GAAE,GAAG,KAAG,CAAC,IAAE,GAAG,IAAE;AAAA,YAAE;AAAC,gBAAGU,MAAG,GAAE;AAAC,kBAAI,IAAE,MAAI,GAAE,KAAG,IAAE,GAAE,KAAG,IAAE;AACrI,uBAAQM,KAAE,GAAEA,KAAE,GAAEA,MAAI;AAAC,yBAAQ,IAAE,GAAE,IAAE,IAAG,KAAI;AAAC,sBAAI,IAAEA,KAAE,IAAE,IAAE,GAAElB,KAAEkB,KAAE,IAAE,GAAE,IAAE,IAAE,IAAElB;AAAE,sBAAGkB,MAAG,EAAE,GAAE,GAAEE,IAAE,GAAE,GAAEpB,IAAE,CAAC;AAAA,2BAAUkB,MAAG,IAAE,EAAE,CAAAC,GAAE,GAAEC,IAAE,GAAE,GAAEpB,IAAE,CAAC;AAAA,sBACvH,GAAE,GAAEoB,IAAE,GAAE,GAAEpB,IAAE,CAAC;AAAA,gBAAC;AAAA,cAAC;AAAC,kBAAIa,KAAE;AAAE,kBAAEO;AAAE,cAAAA,KAAEP;AAAE,uBAAQK,KAAE,GAAEA,KAAE,IAAGA,MAAI;AAAC,yBAAQ,IAAE,GAAE,IAAE,GAAE,KAAI;AAAC,sBAAI,IAAEA,KAAE,IAAE,IAAE,GAAElB,KAAEkB,KAAE,IAAE,GAAE,IAAE,IAAElB;AAC1G,sBAAG,KAAG,EAAE,GAAE,GAAEoB,IAAE,GAAE,GAAEpB,IAAE,CAAC;AAAA,2BAAU,KAAG,IAAE,EAAE,CAAAmB,GAAE,GAAEC,IAAE,GAAE,GAAEpB,IAAE,CAAC;AAAA,sBAAO,GAAE,GAAEoB,IAAE,GAAE,GAAEpB,IAAE,CAAC;AAAA,gBAAC;AAAA,cAAC;AAAC,kBAAIa,KAAE;AAAE,kBAAEO;AAAE,cAAAA,KAAEP;AAAE,kBAAI,KAAG,CAAC,GAAE,KAAG,IAAE,CAAC,GAAGF,KAAE,KAAG;AAClH,uBAAQ,IAAE,GAAE,IAAE,GAAE,IAAI,IAAG,CAAC,IAAE,MAAI,KAAG,IAAE,IAAE;AAAE,kBAAIgB,MAAG,GAAG,EAAE;AAAE,kBAAGA,OAAI,EAAE,UAAQT,KAAE,GAAEA,KAAE,IAAGA,KAAI,UAAQ,IAAE,GAAE,IAAE,IACjG,KAAI;AAAC,oBAAI,IAAEA,KAAE,IAAE;AAAE,kBAAE,CAAC,IAAE,EAAE,CAAC,KAAGS;AAAA,cAAE;AAAA,YAAC;AAAA,UAAC;AAAC,cAAGhB,MAAG,KAAGH,MAAG,GAAE;AAAC,gBAAI,KAAG,EAAE,CAAC,GAAE,KAAG,EAAE,CAAC,GAAE,KAAG,EAAE,CAAC,GAAE,KAAG,EAAE,CAAC;AAAE,qBAAQU,KAAE,GAAEA,KAAEd,IAClGc,MAAG,EAAE,UAAQ,IAAE,GAAE,IAAE,GAAE,KAAG,GAAE;AAAC,kBAAI,IAAEA,KAAE,IAAE,GAAET,MAAGS,OAAI,MAAI,MAAI,MAAI,MAAI,IAAG,IAAE,GAAGT,EAAC,GAAE,KAAG,GAAGA,EAAC,IAAE,MAAK,KAAG,GAAGA,EAAC,IAAE,MAAK,KAAG,GAAGA,EAAC,IAAE,MAAK,MAAI,MAAI,KAAG,GAAE,MAAI,MAAI,KAAG,GAAE,KAAG,IAAE,IAAG,KAAG,IAAE;AAC1J,kBAAG,IAAG;AAAC,kBAAE,CAAC,IAAEN,GAAE,EAAE;AAAE,kBAAE,IAAE,CAAC,IAAEA,GAAE,EAAE;AAAE,kBAAE,IAAE,CAAC,IAAEA,GAAE,EAAE;AAAE,kBAAE,IAAE,IAAE,CAAC,IAAEA,GAAE,EAAE;AAAA,cAAC,OAAK;AAAC,kBAAE,CAAC,IAAEA,GAAE,EAAE;AAAE,kBAAE,IAAE,CAAC,IAAEA,GAAE,EAAE;AAAE,kBAAE,IAAE,CAAC,IAAEA,GAAE,EAAE;AACnG,kBAAE,IAAE,IAAE,CAAC,IAAEA,GAAE,EAAE;AAAA,cAAC;AAAA,YAAC;AAAA,UAAC;AAAC,UAAAJ,MAAG,IAAE;AAAA,QAAC,WAASE,MAAG,OAAM;AAAC,UAAAF,MAAG,IAAE;AAAA,QAAC,WAAS,KAAG,QAAM,KAAG,QAAM,KAAG,MAAK;AAAA,QAAC,MAAM,OAAME,GAAE,SAAS,EAAE;AAAA,MAAC;AAAA,IAAC;AAAC,YAAQ,IAAI,KAAK,IAAI,IAAE,CAAC;AAAA,EAAC;AAAC,SAAO;AAAE,EAAE;AAIrJT,MAAK,OAAO,kBAAkB,SAAS,KAAK8B,OAAM,KAAK,KAAK,KAAK,MAAM;AACtE,MAAI,IAAI,IAAI,OAAO,KAAG,IAAE;AACxB,MAAI,KAAK,GAAG,MAAM,IAAI,WAAW,EAAE;AAEnC,SAAM,KAAG,KAAK;AACb,QAAI,KAAG;AACP,WAAM,KAAG,IAAI;AACZ,UAAIb,KAAIa,MAAK,MAAI,EAAE;AAAG;AACtB,UAAGb,KAAE,KAAK;AAAQ,iBAAQ,IAAE,GAAG,IAAEA,IAAG,IAAK,KAAI,KAAG,CAAC,IAAIa,MAAK,MAAI,KAAG,CAAC;AAAI,cAAIb;AAAI,cAAIA;AAAA,MAAI,OACjF;AAAG,QAAAA,KAAEA,KAAE;AAAM,iBAAQ,IAAE,GAAG,IAAEA,IAAG,IAAK,KAAI,KAAG,CAAC,IAAIa,MAAK,MAAI,EAAI;AAAI,cAAIb;AAAI;AAAA,MAAQ;AAAA,IACvF;AAEA,aAAQJ,KAAE,GAAGA,KAAE,GAAGA,MAAK;AACtB,UAAI,OAAK,CAAC,IAAI,IAAIA,EAAC;AACnB,UAAI,OAAK,CAAC,IAAI,IAAIA,KAAE,CAAC;AACrB,UAAI,OAAK,CAAC,IAAI,IAAIA,KAAE,IAAE,CAAC;AACvB,UAAI,OAAK,CAAC,IAAI,IAAIA,KAAE,IAAE,CAAC;AACvB,cAAM;AAAA,IACP;AAAA,EACD;AACD;AAEAb,MAAK,OAAO,cAAc,SAAS8B,OAAM,KAAK,MAAM;AACnD,MAAI,aAAe9B,MAAK,OAAO;AAC/B,MAAI,KAAK;AACT,QAAO,WAAW8B,OAAM,KAAK,KAAK,CAAC,GAAG,IAAI;AAC1C,SAAO,WAAWA,OAAM,KAAK,KAAK,CAAC;AACnC,OAAK,OAAQ,KAAM,MAAI,MAAQ,EAAI,UAAS,KAAK,OAAO;AACxD,SAAO;AACR;AACA9B,MAAK,OAAO,aAAa,SAAS,KAAK,KAAK,KAAK,YAAY,KAAK,MAAM;AACvE,MAAI,YAAY,IAAI,MAAM,EAAE,CAAC,GAAGoC,UAAO,IAAI,MAAM,EAAE,CAAC,GAAG,WAAS,IAAI,MAAM,EAAE,CAAC;AAC7E,MAAI,MAAK,IAAI,OAAOpC,MAAK,SAASA,MAAK;AAEvC,MAAI,OAAQ,YAAUoC,WAAU,cAAgB,YAAUA,UAAO,OAAO;AAGxE,MAAG,CAAC,MAAM;AACT,IAAAA,WAAQ;AACR,QAAI,MAAM,CAAC,KAAI,GAAE,GAAE,CAAC;AACpB,QAAI,OAAO,IAAI,YAAY,KAAK;AAChC,QAAI,MAAM;AAAA,MAAE;AAAA,MAAM;AAAA,MAAM;AAAA,MAAM;AAAA,MAAM;AAAA,MAAM;AAAA,MAAM;AAAA,MAAM;AAAA,MAAM;AAAA,MAC3D;AAAA,MAAM;AAAA,MAAM;AAAA,MAAM;AAAA,MAAM;AAAA,MAAM;AAAA,MAAM;AAAA,MAAM;AAAA,MAAM;AAAA,IAAM;AACvD,QAAI,GAAGnB,IAAGX,IAAG,KAAK,KAAK+B,OAAI;AAC3B,QAAI,aAAarC,MAAK,OAAO;AAE7B,SAAK,CAAC,IAAI;AACV,SAAKM,KAAE,IAAE,GAAG,IAAI,IAAI,KAAK;AACxB,UAAI,MAAM,WAAW,IAAI,CAAC,MAAM;AAChC,eAAQW,KAAE,GAAGA,KAAE,KAAKA,KAAK,MAAK,EAAEX,EAAC,IAAI,IAAI,CAAC;AAAA,IAC3C;AACA,SAAK,MAAM,WAAW;AACrB,WAAK,MAAI,GAAG,MAAM8B,UAAO,GAAG,OAAK,GAAG;AACnC,YAAI,OAAOA,QAAQ,OAAM;AACzB,QAAAC,QAAO,WAAW,KAAK,KAAK,IAAI;AAChC,YAAI,MAAMD,SAAQ;AACjB,cAAI,MAAQC,OAAK;AACjB,UAAArC,MAAK,OAAO,OAAO,MAAM,MAAI,YAAU,OAAK,UAAU,OAAM,KAAG,QAAS;AAAA,QACzE;AAAA,MACD;AACD;AAAA,EACD;AACA,MAAG,YAAUoC,UAAO,OAAK,YAAY;AAEpC,aAAQ,IAAE,GAAG,IAAE,YAAY,KAAG,GAAG;AAAG,UAAI,KAAG,IAAI,MAAI,IAAE,CAAC,GAAG,KAAG,IAAI,MAAI,IAAE,CAAC,GAAGE,MAAG,IAAI,MAAI,IAAE,CAAC;AACvF,UAAI,OAAK,CAAC,IAAG,MAAI,IAAI,OAAK;AAAK,UAAI,OAAK,IAAE,CAAC,IAAG,MAAI,IAAIA,QAAK;AAAK,UAAI,OAAK,IAAE,CAAC,IAAGA,OAAI,IAAI,OAAK;AAAA,IAAK;AAClG;AAAA,EACD;AAEA,MAAI,MAAM,IAAI,YAAY,EAAE;AAC5B,MAAI,KAAK,KAAKC,MAAKC,MAAK,KAAK,MAAM,MAAM,IAAI,KAAK,GAAM;AAExD,MAAIV,QAAO,IAAI,WAAW,YAAU,CAAC;AACrC,OAAK,MAAI,GAAG,MAAMM,SAAQ,OAAO;AAEhC,aAAQ,IAAE,GAAG,IAAE,WAAW,IAAK,CAAAN,MAAK,CAAC,IAAE,IAAI,KAAK;AAChD,SAAK,KAAG,GAAG,MAAI,GAAG,MAAM,YAAU,IAAI,MAAI,IAAI;AAC7C,MAAAU,OAAO,QAASD,OAAM,IAAI,SAAST,OAAK,EAAE;AAC1C,YAAO,OAASS,SAAQ;AACxB,aAAO,KAAQA,SAAQ;AACvB,aAAO,KAAQA,SAAQ;AACvB,WAAK,KAAG,GAAG,KAAK,KAAK,OAAQ,MAAMC,OAAI,KAAK,KAAK;AACjD,WAAK,MAAI,IAAI,IAAE,GAAG,IAAI,IAAI;AACzB,YAAS,KAAK,KAAM,KAAI,CAAC,IAAIA;AAAA,iBACpB,KAAK,KAAM,KAAI,CAAC,IAAI;AAAA,aACxB;AACJ,cAAI,CAAC,MAAM,IAAI,WAAWV,OAAM,MAAI,OAAO,EAAE,OAAO,MAAM,KAAK,QAAS,MAAM;AAC9E,cAAI,IAAI,CAAC,IAAI,KAAO,KAAI,CAAC,IAAI;AAC7B,iBAAO;AAAA,QACR;AACD,WAAK,IAAE,GAAG,IAAI,IAAI,KAAK,OAAK,GAAG;AAE9B,YAAI,MAAO,IAAI,CAAC,KAAG;AACnB,QAAA9B,MAAK,OAAO,OAAO,MAAM,MAAI,YAAU,OAAK,UAAU,OAAM,KAAG,QAAS;AAAA,MACzE;AACA,aAAO,MAAM,IAAI,IAAE;AAAA,IACpB;AAAA,EACD;AACD;AAEAA,MAAK,OAAO,eAAe,SAAS,KAAI,MAAM8B,OAAM,KAAK,YAAY,KAAK,MAC1E;AACC,MAAI,aAAa;AAAA,IACd;AAAA,MAAE;AAAA,MAAG;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA;AAAA,MACjC;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAG;AAAA,MAAG;AAAA,IAAG;AAAA,IAC/B;AAAA,MAAE;AAAA,MAAG;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA;AAAA,MACjC;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAG;AAAA,MAAG;AAAA,IAAG;AAAA,IAChD;AAAA,MAAE;AAAA,MAAG;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA;AAAA,MACjC;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAG;AAAA,MAAG;AAAA,IAAG;AAAA,IAC/B;AAAA,MAAE;AAAA,MAAG;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA;AAAA,MACjC;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,MAAG;AAAA,IAAG;AAAA,IACrC;AAAA,MAAE;AAAA,MAAG;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA;AAAA,MACjC;AAAA,MAAE;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAG;AAAA,IAAG;AAAA,IAC9C;AAAA,MAAE;AAAA,MAAG;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA;AAAA,MACjC;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAG;AAAA,MAAE;AAAA,MAAG;AAAA,MAAG;AAAA,MAAE;AAAA,MAAE;AAAA,MAAE;AAAA,MAAG;AAAA,IAAG;AAAA,EAAE;AAE1C,MAAI,YAAY,IAAI,MAAM,EAAE,CAAC,GAAGM,UAAO,IAAI,MAAM,EAAE,CAAC,GAAG,WAAS,IAAI,MAAM,EAAE,CAAC;AAE7E,MAAI,OAAO,GAAG,QAAQ;AACtB,MAAI,eAAepC,MAAK,OAAO;AAC/B,MAAI,aAAeA,MAAK,OAAO;AAE/B,MAAI,KAAK,KAAK,CAAC,EAAE,QAAQ,WAAW,KAAK,GAAG,MAAM,IAAE,GAAG,MAAM,IAAE,GAAG,MAAM,GAAG,MAAI;AAE/E,MAAI,OAAO,GAAG,KAAK,GAAG,OAAO,GAAG,KAAK;AACrC,MAAI,QAAQ,MAAQ,QAAQ,GAAO,QAAK;AACxC,MAAI,QAAQ,GAAM,QAAO;AACzB,MAAI,YAAY,GAAI,SAAQ;AAE5B,MAAI,QAAQ,CAAC,CAAC,GAAE,CAAC,GAAE,CAAC,GAAE,CAAC,CAAC,GAAG,MAAK,IAAI,OAAOA,MAAK,SAASA,MAAK;AAC9D,WAAQ,IAAE,GAAG,IAAE,GAAG,IAAK,UAAQ,IAAE,GAAG,IAAE,GAAG,KAAK;AAAG,UAAM,CAAC,EAAE,CAAC,IAAI,IAAI,UAAU,IAAG,GAAG;AAAI,WAAK;AAAA,EAAK;AAIjG,MAAIwC,OAAM,KAAK,WAAW,OAAQ,OAAK;AACvC,MAAI,QAAQ,IAAI,UAAU,IAAG,GAAG;AAAI,SAAK;AACzC,MAAI,QAAQ,EAAG,QAAO,KAAK,MAAMA,QAAO,QAAM,EAAE;AAChD,MAAI,QAAQ,MAAQ,QAAQ,MAAQ,OAAO,EAAI,SAAQ,IAAI,UAAU,IAAG,GAAG;AAG3E,MAAI;AACJ,MAAI,KAAK;AACT,MAAI,KAAK,KAAK;AACd,MAAI,QAAQ;AACZ,MAAI,QAAQ,CAAC,GAAE,CAAC;AAChB,MAAI,OAAO,aAAa,WAAW,IAAI,CAAC;AAGxC,MAAI,MAAM,CAAC,KAAI,GAAE,GAAE,CAAC;AAGpB,OAAK,QAAM,MAAI,GAAG,MAAMJ,SAAQ,OAAO;AACtC,QAAI,SAAS,OAAO,OAAO;AAE1B,aAAO,aAAc,WAAW,OAAK,CAAC,CAAC;AAAA,IAExC;AACA,SAAK,MAAI,GAAG,MAAM,WAAW,OAAO;AACnC,UAAI,WAAWN,OAAK,KAAI,KAAK,CAAC,GAAE,IAAI;AACpC,YAAM,IAAK;AACX,YAAM,MAAM;AACZ,cAAU,WAAWA,OAAK,KAAI,MAAI,KAAI,CAAC,KAAK,KAAK,KAAM,QAAS;AAChE,WAAK,OAAQ,KAAM,MAAI,MAAQ;AAC9B,iBAAS,KAAK,QAAQ,OAAK,IAAE,IAAE;AAChC,UAAI,MAAM,EAAG,OAAM,GAAG,IAAI,MAAM,MAAM,CAAC,EAAE,GAAG,KAAK;AAAA,UACpC,OAAM,MAAM,CAAC,KAAK;AAE/B,UAAI,MAAM,KAAK,IAAI,KAAK,IAAI,MAAM,MAAM,CAAC,GAAE,CAAC,IAAG,KAAG,YAAU,CAAC;AAC7D,UAAI,OAAO,MAAI,YAAU,OAAK;AAC9B,MAAA9B,MAAK,OAAO,OAAO,KAAK,KAAK,OAAM,KAAG,QAAS;AAAA,IAChD;AAAA,EACD;AACD;AAEAA,MAAK,OAAO,SAAQ,SAASyC,KAAI,KAAKF,MAAK;AAAG,EAAAA,OAAMA,QAAM,KAAG,MAAI;AAAM,MAAI,IAAG,QAAM;AAAK,EAAAE,IAAG,CAAC,KAAGF,SAAM;AAAK,EAAAE,IAAG,IAAE,CAAC,KAAGF,SAAM;AAAI,EAAAE,IAAG,IAAE,CAAC,KAAGF;AAAM;AAG7IvC,MAAK,OAAO,cAAc,SAAS8B,OAAK,KAAI,OAAO,MAAM;AACxD,MAAI,gBAAgB;AACpB,MAAI,WAAW9B,MAAK,OAAO;AAC3B,MAAIiB;AAEJ,MAAI,MAAI,IAAI,CAAC,GAAG,SAAO,IAAI,CAAC,GAAG,QAAM,IAAI,CAAC,GAAG,QAAM,IAAI,CAAC;AAIxD,MAAI,SAAS,KAAK,QAAQ,EAAG,QAAO;AACpC,SAAO,CAAC,SAAS,QAAQ,UAAUA,KAAIa,MAAK,KAAK,MAAM,MACtD,EAAE,QAAQ,iBAAiBb,MAAK,OAAQa,MAAK,KAAK,IAAI;AAEtD,cAAU,UAAU,KAAKb;AACzB,aAAS;AAAA,EACV;AACA,EAAAA,KAAK,UAAW,KAAG,UAAa,KAAG;AACnC,MAAI,MAAM;AACT,aAAS,KAAKA,KAAE,CAAC,MAAM;AACvB,IAAAA,KAAK,KAAKA,KAAE,CAAC,IAAE;AAAA,EAChB;AACC,aAAS;AACV,MAAI,QAAQ,EAAG,OAAM;AAErB,MAAI,CAAC,IAAE;AAAM,MAAI,CAAC,IAAE;AAAS,MAAI,CAAC,IAAE;AAAQ,MAAI,CAAC,IAAE;AAEnD,SAAOA;AACR;AAEAjB,MAAK,OAAO,gBAAgB,SAAS,QAAQ;AAC5C,MAAIwC,MAAK,KAAK,GAAG,GAAG;AACpB,MAAI,OAAO,CAAC;AAEZ,OAAKA,OAAI,IAAIA,QAAK,KAAK,CAAC,OAAOA,IAAG,GAAGA,OAAM;AAC3C,MAAI,KAAG;AAEP,OAAK,CAAC,IAAIA;AACV,OAAK,IAAE,MAAI,GAAG,OAAOA,MAAK;AACzB,SAAK,IAAE,GAAG,IAAI,OAAO,GAAG,GAAG,KAAK,EAAE;AACjC,WAAK,IAAE,GAAG,IAAI,KAAMA,OAAI,KAAM;AAC7B,YAAI,KAAK,KAAKA;AACb,eAAK,GAAG,IAAK,OAAO,IAAK,OAAO,EAAE;AACtC,SAAO;AACR;AAEAxC,MAAK,OAAO,iBAAiB,SAAS,KAAK8B,OAAM,KAAK,KAAK,KAAK,MAChE;AACC,QAAM,KAAK,IAAI,KAAKA,MAAK,SAAO,GAAG;AACnC,MAAI,SAAS,IAAI,MAAM,GAAG,OAAO,SAAS,OAAO,SAAS,GAAG,OAAO,IAAI,WAAW,OAAO,GAAG;AAE7F,MAAI,QAAQ;AACX,QAAI,MAAM,KAAKY,OAAM,KAAK,OAAO;AACjC,aAAS,IAAE,GAAG,IAAG,OAAK,GAAI,KAC1B;AAEC,UAAI,OAAO,CAAC,KAAG,OAAO,OAAO,IAAE,CAAC,KAAGA,KAAK;AACxC,WAAK,MAAM,IAAI,OAAO,CAAC;AAAA,IACxB;AAGA,QAAI,QAAQZ,MAAK,GAAG,GAAG,QAAQA,MAAK,MAAM,CAAC;AAC3C,QAAI,SAAO,OAAO,SAAO,KACzB;AACC,WAAK,MAAM,IAAI;AACf,WAAK,MAAM,IAAI;AAAA,IAChB;AACA,aAAS,IAAE,GAAG,IAAE,KAAK,IAAK,MAAK,MAAM,IAAIA,MAAK,MAAI,CAAC;AAAA,EACpD,MACK,UAAS,IAAE,GAAG,IAAE,KAAK,IAAK,MAAK,CAAC,IAAIA,MAAK,MAAI,CAAC;AAEnD,MAAG,IAAI,MAAM,EAAE,CAAC,KAAG,SAAU,IAAI,MAAM,EAAE,CAAC,KAAG,KAAK,IAAI,MAAM,EAAE,CAAC,KAAG,OAClE;AACC,QAAI,MAAM,IAAI,MAAM,EAAE,CAAC;AAEvB,QAAI,MAAM9B,MAAK,mBAAmB,IAAI,GAAG,OAAK,IAAI;AAIlD,QAAG,OAAO;AAAA,IAAC,WACH,OAAK,IAAI;AAChB,UAAG,IAAI,KAAM,UAAQ,IAAE,GAAG,IAAE,MAAM,KAAM;AAAG,YAAI,QAAM,KAAG,EAAE,IAAK,IAAI,CAAC,IAAE;AAAO,YAAI,QAAM,KAAG,KAAG,CAAC,IAAK,IAAI,CAAC,MAAI;AAAA,MAAK;AAAA,UACpG,UAAQ,IAAE,GAAG,IAAE,MAAM,KAAM;AAAG,YAAI,QAAM,KAAG,EAAE,IAAK,IAAI,CAAC,MAAI;AAAK,YAAI,QAAM,KAAG,KAAG,CAAC,IAAK,IAAI,CAAC,IAAE;AAAA,MAAO;AAAA,IAClH,WACQ,OAAK,MAAM,OAAK,MAAM,OAAK,IAAI;AACtC,UAAI,MAAM,KAAG;AACb,eAAQ,IAAE,GAAG,IAAE,MAAM,IAAK,CAAAA,MAAK,OAAO,OAAO,KAAK,IAAE,KAAK,IAAI,CAAC,KAAG,GAAG;AAAA,IACrE,WACQ,OAAK,GAAG;AACf,eAAQ,IAAE,GAAG,IAAE,MAAM,IAAK,KAAI,OAAK,CAAC,IAAE,IAAI,CAAC;AAAA,IAC5C,MACK,OAAM,IAAI,MAAM,2BAAyB,GAAG;AAAA,EAClD,OAEA;AACC,QAAI,SAAS,IAAIA,MAAK,YAAY;AAAI,WAAO,MAAM,IAAI;AACvD,QAAI,UAAU,OAAO,QAAQ,EAAC,SAAQ,OAAO,OAAM,UAAS,OAAO,QAAO,YAAW,MAAK,eAAc,MAAK,CAAC;AAC9G,aAAS,IAAE,GAAG,IAAE,QAAQ,QAAQ,IAAK,KAAI,OAAO,CAAC,IAAI,QAAQ,CAAC;AAAA,EAC/D;AAIA,MAAG,IAAI,MAAM,EAAE,CAAC,KAAK,EAAI,KAAI,MAAM,EAAE,CAAC,IAAI;AAC3C;AAEAA,MAAK,OAAO,qBAAqB,SAAS,KAAK8B,OAAM,KAAK,KAC1D;AACC,MAAI,MAAM,KAAKY,OAAM,KAAK,MAAM,KAAK,MAAM,KAAK,MAAM,KAAK,OAAO,KAAKC,OAAM;AAC7E,MAAI,OAAO,GAAG,OAAO,GAAG,QAAQC,YAAW,UAAU,OAAO,GAAG,GAAG9B;AAClE,MAAI,aAAgB,IAAI,MAAM,GAAG,SAAS,aAAa,WAAW,CAAC,IAAI;AACvE,MAAI,gBAAgB,IAAI,MAAM,GAAG,SAAS,gBAAgB,cAAc,CAAC,IAAI;AAC7E,MAAI,UAAgB,IAAI,MAAM,KAAK,IAAI,MAAM,KAAK;AAClD,MAAI,UAAgB,IAAI,MAAM,GAAG,MAAM,GAAG,MAAM;AAChD,MAAI,MAAgB,IAAI,MAAM,IAAE,IAAI,MAAM,EAAE,CAAC,IAAE;AAC/C,MAAI,YAAgB,IAAI,MAAM;AAE9B,MAAG,SACH;AACC,WAAO,QAAQ,CAAC;AAChB,cAAW,QAAQ,SAAS;AAAA,EAC7B;AAEA,MAAG,CAAC,SACJ;AACC,QAAGgB,MAAK,GAAG,KAAG,OAAOA,MAAK,MAAI,CAAC,KAAG,IAAK,QAAO,EAAE,YAAY,IAAI;AAChE,QAAG,cAAY,MACf;AACC,UAAGA,MAAK,MAAI,MAAM,KAAG,OAAOA,MAAK,MAAI,SAAO,CAAC,KAAG,IAAK,QAAO,MAAI;AAAA,UAC3D,KAAI,6CAA6C;AAEtD,UAAG,iBAAe,KAAM,KAAI,8CAA8C;AAAA,eAClE,UAAU,QAAS,SAAO,UAAW,KAAM,KAAI,oDAAoD;AAE3G,UAAG,QAAQ,KAAM,QAAO,EAAE,YAAY,KAAK;AAAA,IAC5C;AAAA,EACD;AAEA,MAAG,WAAS,MAAM;AAAG,UAAM,QAAQ,CAAC;AAAI,UAAM,QAAQ,CAAC;AAAA,EAAI;AAE3D,MAAG,cAAY;AACd,QAAG,iBAAe;AACjB,UAAG,UAAU,KAAM,SAAO,UAAW,MACrC;AACC,YAAGA,MAAK,MAAI,SAAO,SAAO,CAAC,KAAG,OAAOA,MAAK,MAAI,SAAO,SAAO,CAAC,KAAG,IAAK,UAAS,IAAI,WAAW,SAAO,CAAC;AAAA,YAChG,UAAS,IAAI,WAAW,MAAM;AAEnC,aAAI,IAAE,GAAG,IAAE,OAAO,QAAQ,IAAK,QAAO,CAAC,IAAIA,MAAK,MAAI,SAAO,CAAC;AAC5D,YAAI,wFAAwF;AAAA,MAC7F,MACK,KAAI,mFAAmF;AAAA;AAE9F,MAAG,UAAU,MACb;AACC,QAAI,OAAO,GAAG,MAAM,CAAC;AACrB,QAAI,MAAM,IAAI;AAAK,QAAI,MAAM,IAAI;AAEjC,QAAI,UAAU,IAAI,MAAM;AACxB,QAAG,WAAS,KAAM,OAAM,IAAI,MAAM,4BAA4B;AAC9D,SAAI,IAAE,GAAG,IAAE,QAAQ,QAAQ,KAC3B;AACC,UAAI,MAAM,IAAI;AAAK,UAAI,MAAM,IAAI;AAAK,UAAI,MAAM,IAAI;AAAG,UAAI,MAAM,IAAI;AAAI,UAAI,MAAM,IAAI;AACvF,WAAI,IAAE,GAAG,IAAE,IAAI,IAAK,KAAI,MAAM,IAAIA,MAAK,MAAI,QAAQ,CAAC,IAAE,CAAC;AAAA,IACxD;AAEA,SAAIhB,KAAE,GAAGA,KAAE,GAAGA,MACd;AACC,UAAI,UAAU,IAAKA,MAAK,IAAK,SAAS,MAAM;AAC5C,UAAG,WAAS,KAAM,OAAM,IAAI,OAAQA,MAAK,IAAK,iBAAiB,kBAAkB,iBAAiB;AAClG,WAAI,IAAE,GAAG,IAAE,QAAQ,QAAQ,KAC3B;AACC,YAAI,MAAM,IAAI;AAAK,YAAI,MAAM,IAAI;AAEjC,YAAI,KAAK;AACT,aAAI,IAAE,GAAG,IAAE,IAAI,IAAK,OAAMgB,MAAK,MAAI,QAAQ,CAAC,IAAE,CAAC;AAE/C,YAAI,MAAM,IAAK,OAAO;AAAI,YAAI,MAAM,IAAI,KAAK;AAC7C,YAAI,MAAM,IAAK,IAAKhB,MAAK;AACzB,aAAI,IAAE,GAAG,IAAE,IAAI,IAAK,KAAI,MAAM,IAAIgB,MAAK,MAAI,QAAQ,CAAC,IAAE,CAAC;AACvD,aAAI,IAAE,GAAG,IAAE,IAAI,IAAK,KAAI,MAAM,IAAIA,MAAK,MAAI,QAAQ,CAAC,IAAE,KAAG,CAAC;AAAA,MAC3D;AAAA,IACD;AAEA,QAAI,MAAM,IAAI;AAAK,QAAI,MAAM,IAAI;AACjC,QAAI,MAAM,IAAI;AAAI,QAAI,MAAM,IAAI,IAAI,IAAE;AAAM,QAAI,MAAM,IAAI;AAC1D,QAAI,MAAM,IAAK,IAAI,WAAW,IAAK;AAAM,QAAI,MAAM,IAAI,IAAI,SAAS;AACpE,QAAI,MAAM,IAAK,IAAI,UAAW,IAAK;AAAM,QAAI,MAAM,IAAI,IAAI,QAAS;AACpE,QAAI,MAAM,IAAI;AACd,QAAG,OAAK,GAAG;AAAG,UAAI,MAAM,IAAI;AAAI,UAAI,MAAM,IAAI;AAAK,UAAI,MAAM,IAAI;AAAA,IAAI,MAChE,MAAI,IAAE,GAAG,IAAE,GAAG,KACnB;AACC,UAAI,MAAM,IAAI,IAAI;AAClB,UAAI,MAAM,IAAK,KAAK,IAAK,MAAQ,MAAM,OAAO,IAAM,MAAM;AAC1D,UAAI,MAAM,IAAI;AAAA,IACf;AAEA,QAAG,aAAW,QAAQ,UAAU,CAAC,KAAG,GACpC;AACC,UAAI,MAAM,IAAI;AAAM,UAAI,MAAM,IAAI;AAAM,UAAI,MAAM,IAAI;AAAI,UAAI,MAAM,IAAI;AACxE,UAAI,MAAM,IAAK,UAAU,CAAC,MAAM,IAAK;AACrC,UAAI,MAAM,IAAI,UAAU,CAAC,IAAI;AAAA,IAC9B;AAEA,aAAS,IAAI,WAAW,GAAG;AAAA,EAC5B;AAEA,MAAI,SAAS;AACb,MAAI;AACJ,SAAM,IAAK,OAAO,SAAS,GAAI;AAC9B,QAAG,OAAO,CAAC,KAAG,OAAO,OAAO,IAAE,CAAC,KAAG,MAAM;AAAG,eAAS;AAAG;AAAA,IAAQ;AAC/D;AAAA,EACD;AAEA,MAAG,UAAU,IACb;AACC,QAAI,SAAS,IAAI,WAAW,OAAO,SAAS,KAAK,IAAE,GAAG;AACtD,WAAO,IAAI,MAAM;AACjB,QAAI,SAAS,OAAO;AACpB,aAAS,OAAO;AAChB,aAAS;AAET,WAAO,QAAQ,IAAI;AAAK,WAAO,QAAQ,IAAI;AAC3C,WAAO,QAAQ,IAAI;AAAI,WAAO,QAAQ,IAAI,IAAI,IAAE;AAAM,WAAO,QAAQ,IAAI;AACzE,WAAO,QAAQ,IAAK,IAAI,WAAW,IAAK;AAAM,WAAO,QAAQ,IAAI,IAAI,SAAS;AAC9E,WAAO,QAAQ,IAAK,IAAI,UAAW,IAAK;AAAM,WAAO,QAAQ,IAAI,IAAI,QAAS;AAC9E,WAAO,QAAQ,IAAI;AACnB,QAAG,OAAK,GAAG;AAAG,aAAO,QAAQ,IAAI;AAAI,aAAO,QAAQ,IAAI;AAAK,aAAO,QAAQ,IAAI;AAAA,IAAI,MAC/E,MAAI,IAAE,GAAG,IAAE,GAAG,KACnB;AACC,aAAO,QAAQ,IAAI,IAAI;AACvB,aAAO,QAAQ,IAAK,KAAK,IAAK,MAAQ,MAAM,OAAO,IAAM,MAAM;AAC/D,aAAO,QAAQ,IAAI;AAAA,IACpB;AAAA,EACD;AAEA,MAAGA,MAAK,IAAI,KAAG,OAAOA,MAAK,OAAK,CAAC,KAAGa,MACpC;AACC,QAAI,SAAUb,MAAK,OAAK,CAAC,KAAG,IAAKA,MAAK,OAAK,CAAC;AAC5C,IAAAc,aAAY,IAAI,WAAW,SAAO,CAAC;AACnC,IAAAA,WAAU,CAAC,IAAId,MAAK,IAAI;AAAI,IAAAc,WAAU,CAAC,IAAId,MAAK,OAAK,CAAC;AAAG,IAAAc,WAAU,CAAC,IAAId,MAAK,OAAK,CAAC;AAAI,IAAAc,WAAU,CAAC,IAAId,MAAK,OAAK,CAAC;AACjH,SAAI,IAAE,GAAG,IAAG,SAAO,GAAI,IAAK,CAAAc,WAAU,IAAE,CAAC,IAAId,MAAK,OAAK,IAAE,CAAC;AAAA,EAC3D,OAEA;AACC,IAAAc,aAAY,IAAI,WAAW,IAAI,IAAI,IAAE,GAAG;AACxC,QAAI,SAAS;AACb,IAAAA,WAAU,QAAQ,IAAI;AAAM,IAAAA,WAAU,QAAQ,IAAID;AAClD,IAAAC,WAAU,QAAQ,IAAI;AAAI,IAAAA,WAAU,QAAQ,IAAI,IAAI,IAAE;AAAM,IAAAA,WAAU,QAAQ,IAAI;AAClF,QAAG,OAAK,GAAG;AAAG,MAAAA,WAAU,QAAQ,IAAI;AAAI,MAAAA,WAAU,QAAQ,IAAI;AAAA,IAAI,MAC7D,MAAI,IAAE,GAAG,IAAE,GAAG,KACnB;AACC,MAAAA,WAAU,QAAQ,IAAI,IAAE;AAAI,MAAAA,WAAU,QAAQ,IAAK,KAAK,IAAK;AAAA,IAC9D;AACA,IAAAA,WAAU,QAAQ,IAAI;AAAI,IAAAA,WAAU,QAAQ,IAAI;AAAK,IAAAA,WAAU,QAAQ,IAAI;AAAA,EAC5E;AAEA,SAAO,EAAE,YAAY,KAAK,QAAgB,WAAWA,YAAW,aAAa,OAAO;AACrF;AAEA5C,MAAK,OAAO,iBAAiB,SAAS,KAAK8B,OAAM,KAAK,KAAK,KAAK,MAChE;AACC,MAAI,GAAG,MAAM,MAAM,MAAM;AACzB,MAAI,WAAW9B,MAAK,OAAO,mBAAmB,KAAK8B,OAAM,KAAK,GAAG;AAEjE,MAAG,SAAS,cAAY,MACxB;AACC,WAAO,MAAI,MAAI,SAAS;AACxB,WAAO,IAAI,WAAW,IAAI;AAC1B,SAAI,IAAE,GAAG,IAAE,MAAM,IAAK,MAAK,CAAC,IAAIA,MAAK,SAAS,aAAW,CAAC;AAAA,EAC3D,OAEA;AACC,WAAO,SAAS,OAAO;AACvB,WAAO,IAAI,WAAW,OAAO,SAAS,UAAU,SAAS,MAAM,CAAC;AAChE,SAAK,IAAI,SAAS,MAAM;AACxB,cAAU;AAEV,SAAK,SAAS,cAAY,CAAC,IAAK,IAAI,WAAW,IAAK;AAAM,SAAK,SAAS,cAAY,CAAC,IAAI,IAAI,SAAS;AACtG,SAAK,SAAS,cAAY,CAAC,IAAK,IAAI,UAAW,IAAK;AAAM,SAAK,SAAS,cAAY,CAAC,IAAI,IAAI,QAAS;AAEtG,QAAGA,MAAK,GAAG,KAAG,OAAOA,MAAK,MAAI,CAAC,KAAG,KAClC;AACC,WAAK,IAAI,SAAS,WAAW,OAAO;AACpC,iBAAW,UAAU;AAAA,IACtB;AACA,SAAI,IAAE,GAAG,IAAE,KAAK,IAAK,MAAK,SAAS,IAAIA,MAAK,MAAI,CAAC;AACjD,SAAK,SAAS,IAAI;AAAM,SAAK,SAAS,IAAI;AAAA,EAC3C;AAEA,MAAI,SAAS,IAAI9B,MAAK,YAAY;AAAI,SAAO,MAAM,IAAI;AACvD,MAAI,UAAU,OAAO,QAAQ,EAAC,SAAQ,OAAO,OAAM,UAAS,OAAO,QAAO,YAAW,MAAK,eAAc,MAAK,CAAC;AAC9G,WAAS,IAAE,GAAG,IAAE,QAAQ,QAAQ,IAAK,KAAI,OAAO,CAAC,IAAI,QAAQ,CAAC;AAI9D,MAAG,IAAI,MAAM,KAAK,IAAI,MAAM,EAAE,CAAC,KAAK,EAAI,KAAI,MAAM,EAAE,CAAC,IAAI;AAC1D;AAEAA,MAAK,OAAO,kBAAkB,SAAS8B,OAAM,KAAK,KAAK,KAAK,MAC5D;AACC,MAAI,KAAK,IAAI,UAAUA,MAAK,MAAM,GAAG,KAAK,IAAI,UAAU,IAAI,MAAM,GAAG,MAAM,MAAI;AAC/E,SAAM,MAAI,KACV;AACC,QAAIxB,KAAI,GAAG,GAAG;AAAI;AAClB,QAAGA,MAAG,KAAMA,KAAE,IAAQ,UAAQ,IAAE,GAAG,IAAGA,KAAE,GAAG,KAAK;AAAG,SAAG,IAAI,IAAE,GAAG,GAAG;AAAI;AAAS;AAAA,IAAS;AACxF,QAAGA,MAAG,QAAQA,KAAE,GAAG;AAAG,eAAQ,IAAE,GAAG,IAAE,CAACA,KAAE,GAAG,KAAK;AAAG,WAAG,IAAI,IAAE,GAAG,GAAG;AAAI;AAAA,MAAkB;AAAG;AAAA,IAAQ;AAAA,EACpG;AACA,SAAO;AACR;AAEAN,MAAK,OAAO,iBAAiB,SAAS8B,OAAM,KAAK,KAAK,KAAK,MAC3D;AACC,MAAI,KAAK,CAAE,GAAG,GAAG,GAAG,EAAG,GAAI,KAAK,CAAE,GAAG,GAAG,GAAG,GAAG,GAAG,IAAI,IAAI,EAAG;AAC5D,MAAI,MAAM,MAAI,KAAK,OAAO,OAAK,GAAG,KAAK;AACvC,SAAM,MAAI,KACV;AACC,QAAIJ,KAAII,MAAK,GAAG,GAAG,MAAOJ,OAAI,GAAIpB,KAAKoB,KAAE;AAAM;AAC/C,QAAG,OAAK,GAAG;AAAE,WAAIpB,KAAE;AAAM,UAAI,SAAO,CAAC,KAAM,MAAK,KAAG,IAAE,OAAK;AAAO;AAAA,IAAU;AAC3E,QAAG,OAAK,EAAG,UAAQ,IAAE,GAAG,IAAEA,IAAG,KAAK;AAAG,UAAI,SAAO,CAAC,KAAM,MAAK,KAAG,IAAE,OAAK;AAAO;AAAA,IAAU;AACvF,QAAG,OAAK,EAAG,UAAQ,IAAE,GAAG,IAAE,GAAG,KAAK;AAAG,UAAI,IAAGA,OAAK,KAAG,IAAE,KAAK;AAAI,UAAG,KAAG,GAAG;AAAE,cAAI,GAAG,CAAC;AAAI,YAAI,SAAO,CAAC,KAAM,MAAK,KAAG,IAAE,OAAK;AAAO;AAAA,MAAQ;AAAA,IAAG;AACzI,QAAG,OAAK,EAAG,UAAQ,IAAE,GAAG,IAAE,GAAG,KAAK;AAAG,UAAI,IAAGA,OAAK,KAAG,IAAE,KAAK;AAAI,UAAG,KAAG,GAAG;AAAE,cAAI,GAAG,CAAC;AAAI,YAAI,SAAO,CAAC,KAAM,MAAK,KAAG,IAAE,OAAK;AAAO;AAAA,MAAQ;AAAA,IAAG;AAAA,EAC1I;AACD;AAEAN,MAAK,OAAO,QAAQ,EAAE,KAAI,GAAE,OAAM,GAAE,UAAS,GAAE,WAAU,GAAG,OAAM,IAAG,UAAS,IAAG,WAAU,GAAI;AAC/FA,MAAK,OAAO,QAAU,WACtB;AACC,MAAI,UAAU,SAAS,MAAM,KAAK,IAAI,KAAK;AAAG,aAAQ,IAAE,GAAG,IAAE,IAAI,QAAQ,IAAK,MAAK,IAAI,CAAC,CAAC,IAAI,KAAK,IAAE;AAAA,EAAM;AAE1G,MAAI,QAAQ;AAKZ,MAAI,QAAQ;AAKZ,MAAI,QAAQ;AAGZ,MAAI,QAAQ;AAIZ,MAAI,QAAQ;AAEZ,UAAQ,MAAM,MAAM,GAAG;AAAI,UAAQ,MAAM,MAAM,GAAG;AAAI,UAAQ,MAAM,MAAM,GAAG;AAAI,UAAQ,MAAM,MAAM,GAAG;AAAI,UAAQ,MAAM,MAAM,GAAG;AAEnI,MAAI,QAAQ,CAAC,GAAG,QAAQ,CAAC;AACzB,UAAQ,OAAO,OAAO,GAAG,CAAC;AAAI,UAAQ,OAAO,OAAO,IAAG,EAAE;AAAI,UAAQ,OAAO,OAAO,MAAK,EAAE;AAC1F,UAAQ,OAAO,OAAO,GAAG,CAAC;AAAI,UAAQ,OAAO,OAAO,IAAG,EAAE;AAAI,UAAQ,OAAO,OAAO,MAAK,EAAE;AAC1F,SAAO,CAAC,OAAO,KAAK;AACrB,EAAI;AAEJA,MAAK,OAAO,YAAY,SAAS8B,OAAM,KAAK,MAAM,KAAK,MAAM,GAAG,IAChE;AACC,MAAI,IAAI9B,MAAK,QAAQ,OAAK,OAAK,GAAG,MAAI,GAAG,MAAI;AAC7C,MAAI6C,QAAK,CAAC,GAAG,QAAM,CAAC;AAAI,WAAQ,IAAE,GAAG,IAAE,GAAG,IAAK,OAAM,KAAK,CAAC;AAAI,UAAM,EAAE,UAAU,KAAK;AACtF,MAAI,KAAG,GAAG,KAAG,GAAG,KAAG,GAAG,KAAG,GAAGP,MAAG,GAAG,MAAI;AACtC,MAAIX,KAAE,GAAG,OAAK,IAAI,SAAO;AACzB,MAAI,OAAO,KAAK,KAAK,IAAE,CAAC,IAAE;AAE1B,SAAO,SAAO,IAAG,MAAI,MACrB;AACC,SAAK,EAAE,UAAU,OAAO,MAAI,MAAI,IAAE,IAAE,IAAI,IAAE,GAAG,GAAGW,MAAK,EAAE,UAAU,OAAO,IAAI,GAAG;AAC/E,QAAI,MAAK;AACT,QAAG,MAAI,EAAG,OAAOR,MAAK,SAAO,CAAC,MAAK,KAAG,OAAK,KAAK;AAChD,QAAG,MAAI,EAAG,OAAOA,MAAK,SAAO,CAAC,OAAQ,OAAK,KAAK;AAChD;AAAS,WAAK;AACd,QAAG,QAAM,KACT;AACC,UAAG,EAAE,MAAM,GAAG,EAAE,GAAG,KAAG,MACtB;AACC,YAAI,KAAG,EAAE,MAAM,GAAG,EAAE,GAAG;AAAI,cAAI;AAAK,eAAK;AACzC,YAAG,KAAG,IAAI;AAAG,YAAE,WAAWe,OAAK,KAAI,GAAG;AAAI,gBAAI;AAAM,gBAAI,IAAE;AAAM,gBAAI;AAAI;AAAW,cAAG,UAAQ,EAAG,QAAK;AAAA,QAAK;AAAA,MAC5G;AAAA,IACD,OAEA;AACC,UAAG,OAAK,QAAS;AAAG,cAAI;AAAK,UAAE,WAAWA,OAAKP,MAAG,IAAG,GAAG;AAAI,aAAGA;AAAA,MAAM;AACrE,UAAG,OAAK,OAAS;AAAG,cAAI;AAAK,eAAK;AAAM,iBAAO;AAAA,MAAI;AACnD,UAAG,EAAE,MAAM,GAAG,KAAG,MAAM;AAAG,aAAK,KAAG,EAAE,MAAM,GAAG;AAAI,UAAE,WAAWO,OAAM,KAAG,IAAI,GAAG;AAAI,aAAG;AAAK,cAAI;AAAK,cAAI,IAAE;AAAA,MAAM;AAAA,IAChH;AACA,QAAGA,MAAK,UAAQ,KAAK,QAAM,IAC3B;AACC,QAAE,WAAWA,OAAM,KAAK,OAAK,IAAElB,KAAE,IAAI;AACrC,YAAI;AAAI,MAAAA;AAAM,WAAG;AACjB,cAAM,EAAE,UAAUkB,KAAI;AAAI,MAAAA,QAAK,CAAC;AAAA,IACjC;AAAA,EAED;AACD;AAEA7C,MAAK,OAAO,YAAY,SAAS6C,OAAMhC,IAAG,KAAK;AAAG,WAAQ,IAAE,GAAG,IAAEgC,MAAK,QAAQ,KAAG,EAAG,KAAGA,MAAK,CAAC,KAAGhC,MAAKgC,MAAK,IAAE,CAAC,KAAG,IAAM,QAAOA,MAAK,CAAC;AAAI;AAEvI7C,MAAK,OAAO,YAAY,SAAS6C,OACjC;AACC,MAAI,MAAM,CAAC;AAAI,MAAGA,MAAK,CAAC,KAAG,EAAG,KAAI,KAAK,GAAE,CAAC;AAC1C,WAAQ,IAAE,GAAG,IAAEA,MAAK,QAAQ,IAAK,KAAGA,MAAK,IAAE,CAAC,KAAGA,MAAK,CAAC,EAAG,KAAI,KAAK,GAAGA,MAAK,CAAC,CAAC;AAC3E,MAAI,KAAKA,MAAK,QAAO,GAAEA,MAAK,QAAO,CAAC;AAAI,SAAO;AAChD;AAEA7C,MAAK,OAAO,YAAY,SAAS8B,OAAM,KAAK,MAAM,KAAK,MAAM,GAAG,IAChE;AACC,MAAI,IAAI9B,MAAK,QAAQ,OAAK,OAAK,GAAG,MAAI,GAAG,MAAI;AAC7C,MAAI6C,QAAK,CAAC;AACV,MAAI,MAAM;AACV,MAAIlB,KAAE;AACN,MAAI,OAAO,KAAK,KAAK,IAAE,CAAC,IAAE;AAE1B,SAAO,SAAO,IAAG,MAAI,MAAM;AAC1B,QAAI,MAAK;AACT,QAAG,MAAI,EAAG,OAAOG,MAAK,SAAO,CAAC,MAAK,KAAG,OAAK,KAAK;AAChD,QAAG,MAAI,EAAG,OAAOA,MAAK,SAAO,CAAC,OAAQ,OAAK,KAAK;AAChD;AAAS,WAAK;AAEd,UAAM,EAAE,MAAM,GAAG,EAAE,GAAG;AACtB,QAAG,OAAK,MAAM;AACb,QAAE,WAAWe,OAAK,KAAI,GAAG;AAAI,YAAI;AACjC,UAAG,MAAI,GAAI,OAAM,IAAE;AACnB,UAAGA,MAAK,UAAQ,GAAG;AAAG,UAAE,WAAWA,OAAM,KAAK,OAAK,IAAElB,KAAE,IAAI;AAAI,QAAAkB,QAAK,CAAC;AAAI,QAAAlB;AAAM,cAAI;AAAI,aAAI,OAAK,MAAI,EAAG,SAAM,KAAG,OAAK;AAAK,YAAG,OAAK,GAAI,SAAM;AAAA,MAAK;AAAA,IAClJ;AAAA,EACD;AACD;AAEA3B,MAAK,OAAO,YAAY,SAAS8B,OAAM,KAAK,MAAM,KAAK,MAAM,GAAG,IAAI,QACpE;AACC,MAAI,IAAI9B,MAAK,QAAQ,OAAK,OAAK,GAAG,MAAI,GAAG,MAAI;AAC7C,MAAI6C,QAAK,CAAC,GAAG,QAAM,CAAC;AAAI,WAAQ,IAAE,GAAG,IAAE,GAAG,IAAK,CAAAA,MAAK,KAAK,CAAC;AAC1D,MAAI,KAAG,GAAG,KAAG,GAAG,KAAG,GAAG,KAAG,GAAGP,MAAG,GAAG,MAAI;AACtC,MAAIX,KAAE,IAAI,OAAK,IAAI,SAAO,GAAG,OAAK;AAClC,MAAI,OAAO,KAAK,KAAK,IAAE,CAAC,IAAE;AAC1B,SAAO,SAAO,IAAG,MAAI,MACrB;AACC,SAAK,EAAE,UAAU,OAAO,MAAI,MAAI,IAAE,IAAE,IAAI,IAAE,GAAG,GAAGW,MAAK,EAAE,UAAU,OAAO,IAAI,GAAG;AAC/E,QAAI,MAAK;AACT,QAAG,MAAI,EAAG,OAAOR,MAAK,SAAO,CAAC,MAAK,KAAG,OAAK,KAAK;AAChD,QAAG,MAAI,EAAG,OAAOA,MAAK,SAAO,CAAC,OAAQ,OAAK,KAAK;AAChD;AAAS,WAAK;AAEd,QAAG,MACH;AACC,UAAG,EAAE,MAAM,GAAG,EAAE,GAAG,KAAG,MACtB;AACC,YAAI,KAAG,EAAE,MAAM,GAAG,EAAE,GAAG;AAAI,cAAI;AAAK,eAAK;AACzC,YAAG,KAAG,IAAI;AAAG,YAAE,WAAWe,OAAK,KAAI,GAAG;AAAI,gBAAI,IAAE;AAAM,gBAAI;AAAA,QAAI;AAAA,MAC/D;AAAA,IACD,OAEA;AACC,UAAG,QAAM,KACT;AACC,YAAG,EAAE,MAAM,GAAG,EAAE,GAAG,KAAG,MACtB;AACC,cAAI,KAAG,EAAE,MAAM,GAAG,EAAE,GAAG;AAAI,gBAAI;AAAK,iBAAK;AACzC,cAAG,KAAG,IAAI;AAAG,cAAE,WAAWA,OAAK,KAAI,GAAG;AAAI,kBAAI;AAAM,kBAAI,IAAE;AAAM,kBAAI;AAAI;AAAW,gBAAG,UAAQ,EAAG,QAAK;AAAA,UAAK;AAAA,QAC5G;AAAA,MACD,OAEA;AACC,YAAG,OAAK,QAAS;AAAG,gBAAI;AAAK,YAAE,WAAWA,OAAKP,MAAG,IAAG,GAAG;AAAI,eAAGA;AAAA,QAAM;AACrE,YAAG,OAAK,OAAS;AAAG,gBAAI;AAAK,iBAAK;AAAM,mBAAO;AAAA,QAAI;AACnD,YAAG,EAAE,MAAM,GAAG,KAAG,MAAM;AAAG,eAAK,KAAG,EAAE,MAAM,GAAG;AAAI,YAAE,WAAWO,OAAM,KAAG,IAAI,GAAG;AAAI,eAAG;AAAK,gBAAI;AAAK,gBAAI,IAAE;AAAA,QAAM;AAAA,MAChH;AAAA,IACD;AACA,QAAG,IAAI,SAAS,cAAc,GAC9B;AACC,UAAGlB,MAAG,EAAG,GAAE,WAAWkB,OAAM,KAAK,OAAK,IAAElB,KAAE,IAAI;AAC9C,UAAG,QAAQ;AACV,YAAG,MAAI,EAAG,SAASG,MAAK,SAAO,CAAC,MAAK,KAAG,OAAK,KAAK,MAAI;AACtD,YAAG,MAAI,EAAG,SAASA,MAAK,SAAO,CAAC,OAAQ,OAAK,KAAK,MAAI;AACtD;AAAA,MACD;AAEA,YAAI;AAAK,YAAI;AAAI,MAAAH;AAAM,WAAG;AAC1B,cAAM,EAAE,UAAUkB,KAAI;AAAI,MAAAA,QAAK,CAAC;AAAA,IACjC;AAAA,EACD;AACA,MAAGA,MAAK,UAAQ,EAAG,GAAE,WAAWA,OAAM,KAAK,OAAK,IAAElB,KAAE,IAAI;AACzD;AAEA3B,MAAK,OAAO,aAAa,SAAS,KAAKM,IAAGiC,MAAK;AAAG,WAAQ,IAAE,GAAG,IAAEjC,IAAG,IAAK,KAAI,KAAKiC,IAAG;AAAI;AAEzFvC,MAAK,OAAO,aAAa,SAAS+B,OAAM,KAAK,MAC7C;AACC,WAAQ,IAAE,GAAG,IAAEA,MAAK,QAAQ,IAAK,KAAK,OAAK,MAAK,CAAC,KAAMA,MAAK,CAAC,KAAI,KAAI,OAAK,IAAG;AAC9E;AAEA/B,MAAK,OAAO,aAAWA,MAAK,OAAO,aAAW,WAAU;AAAC,MAAI,GAAE,GAAEqB,IAAE,GAAE,IAAE,GAAE,IAAE,GAAEN,KAAE,GAAE,IAAE,GAAE,IAAE,WAAU;AAAC,QAAI,IAAE,MAAI,GAAES,KAAE,EAAE,CAAC,KAAG,KAAG,EAAE,IAAE,CAAC,KAAG,IAAE,EAAE,IAAE,CAAC,GAAE,IAAEA,OAAI,MAAI,IAAE,KAAG,KAAG,KAAG,KAAG;AAClK,SAAG;AAAE,WAAO;AAAA,EAAC,GAAE,IAAE,IAAI,YAAY,OAAK,CAAC,GAAE,IAAE,GAAE,IAAE,SAAS,GAAE;AAAC,QAAG,KAAG,EAAE;AAAO,QAAE;AAAE,IAAAT,KAAE,KAAG;AAAE,QAAEA,KAAE;AAAE,aAAQS,KAAE,GACrGA,KAAE,IAAE,GAAEA,MAAI;AAAC,QAAE,IAAEA,EAAC,IAAE,EAAE,IAAEA,KAAE,CAAC,IAAEA;AAAE,QAAE,IAAEA,KAAE,CAAC,IAAE;AAAM,QAAE,IAAEA,KAAE,CAAC,IAAE;AAAA,IAAC;AAAA,EAAC,GAAE,IAAE,SAAS,GAAE;AAAC,QAAE,IAAE;AAAE,QAAE,IAAE;AAAA,EAAC,GAAE,IAAE,SAAS,GAAE;AAAC,QAAIA,KAAE,KAAG,GAAE,IAAE,EAAEA,KAAE,CAAC,GAAEhB,KAAE,IAAE,IAAE;AAC5H,WAAMgB,MAAG,OAAM;AAAC,MAAAH,GAAEb,IAAG,IAAE,EAAEgB,EAAC;AAAE,MAAAA,KAAE,EAAEA,KAAE,CAAC;AAAA,IAAC;AAAC,SAAG;AAAA,EAAC,GAAE,IAAE,SAAS,GAAEA,IAAE;AAAC,QAAI,IAAE,KAAG,GAAEhB,KAAE,KAAG;AAAE,MAAE,CAAC,IAAE,GAAGgB,MAAG,KAAG,CAAC;AAAE,MAAE,IAAE,CAAC,IAAEhB;AACrG,MAAE,IAAE,CAAC,IAAE,EAAEA,KAAE,CAAC,IAAE;AAAE,MAAE,IAAE,CAAC,IAAE,EAAEA,KAAE,CAAC;AAAE;AAAI,QAAG,IAAE,KAAG,KAAG,KAAG,KAAG,GAAG;AAAA,EAAG,GAAE,IAAE,SAAS,GAAEgB,IAAE,GAAEhB,IAAEF,IAAEK,IAAE;AAAC,QAAEa,MAAG;AAAE,QAAE;AAAE,IAAAH,KAAEb;AAAE,QAAEF;AACpG,QAAIsB,KAAEJ,KAAE,KAAG,GAAE,IAAE,GAAErB,KAAE;AAAE,MAAEQ,EAAC;AAAE,MAAEA,EAAC;AAAE,WAAM,IAAEiB,OAAI,IAAE,EAAE,MAAI,GAAE;AAAC,UAAG,KAAGb,IAAE;AAAC,UAAEJ,EAAC;AAAE,YAAE,EAAE;AAAE,YAAG,KAAG,EAAE;AAAM,UAAE,CAAC;AAAA,MAAC,OAAK;AAAC,YAAG,IAAE,GAAE;AAAC,YAAE,CAAC;AAC7G,YAAER,IAAE,CAAC;AAAA,QAAC,OAAK;AAAC,YAAEA,IAAEA,EAAC;AAAE,YAAE,IAAE,CAAC;AAAA,QAAC;AAAA,MAAC;AAAC,MAAAA,KAAE;AAAA,IAAC;AAAC,WAAO;AAAA,EAAC;AAAE,SAAO;AAAC,EAAE;AAEnDH,MAAK,OAAO,CAAC;AAGbA,MAAK,SAAS,WAAW;AACxB,MAAI,OAAO,IAAI,MAAM,GAAG;AAAI,OAAK,KAAK,CAAC;AACvC,SAAO,KAAK,OAAO,CAAC,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,CAAC,CAAC;AAChiD,MAAI,OAAO,EAAC,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,IAAI,OAAO,GAAG,OAAO,IAAI,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,EAAC;AACtf,SAAO;AAAA,IACN,OAAO;AAAA,MACN;AAAA,MACA;AAAA,IACD;AAAA,IACA,KAAK;AAAA,MACJ,MAAM,CAAC,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,CAAC;AAAA,MAC1B,MAAM,EAAC,IAAG,GAAE,IAAG,EAAC;AAAA,IACjB;AAAA,EACD;AACD,EAAE;AAEFA,MAAK,WAAW,SAAS,KAAK8B,OAAM,QAAQ,MAAM,OAAO,KACzD;AACC,MAAI,MAAM,IAAI,WAAWA,OAAM,MAAM;AAAI,YAAQ;AACjD,MAAI,MAAM,CAAC;AAEX,MAAG,IAAI,MAAO,KAAI,MAAM,OAAO,KAAK,GAAE,KAAK,SAAO,GAAE,qBAAqB;AACzE,WAAQ,IAAE,GAAG,IAAE,KAAK,KACpB;AACC,QAAI,MAAO,IAAI,WAAWA,OAAM,MAAM;AAAM,cAAQ;AACpD,QAAI,OAAO,IAAI,WAAWA,OAAM,MAAM;AAAM,cAAQ;AACpD,QAAI,MAAO,IAAI,SAAWA,OAAM,MAAM;AAAM,cAAQ;AACpD,QAAI,OAAO,IAAI,SAAWA,OAAM,MAAM;AAAM,cAAQ;AAEpD,QAAI,MAAM,CAAC;AAEX,QAAG,QAAO,KAAK,QAAM,GAAG;AAAG,UAAI,KAAI,MAAI,IAAI,SAAO,IAAI;AAAQ,UAAG,KAAG,MAAIA,MAAK,OAAO,WAAY,OAAIA,MAAK,OAAO,aAAW;AAAK,YAAM,IAAI,WAAWA,MAAK,QAAQ,IAAI,GAAG;AAAA,IAAI;AAC7K,QAAG,QAAO,GAAG;AAAG,UAAI,KAAM,MAAI,IAAI,SAAO,IAAI,MAAOb,KAAEa,MAAK,EAAE,GAAG,MAAI,KAAK,IAAI,GAAG,KAAK,IAAI,MAAI,GAAEA,MAAK,SAAO,EAAE,CAAC;AAC1G,UAAGb,KAAE,OAAO,OAAK,EAAG,KAAI,KAAM,IAAI,UAAUa,OAAM,IAAI,GAAG,CAAE;AAAA,UACjD,OAAM,IAAI,WAAWA,MAAK,QAAQ,IAAI,GAAG;AAAA,IAAI;AAC3D,QAAG,QAAO,GAAG;AAAG,eAAQ,IAAE,GAAG,IAAE,KAAK,IAAK,KAAI,KAAK,IAAI,WAAWA,QAAO,MAAI,IAAI,SAAO,IAAI,QAAM,IAAE,CAAC,CAAC;AAAA,IAAI;AACzG,QAAG,QAAO,KACP,QAAM,IAAI;AAAG,eAAQ,IAAE,GAAG,IAAE,KAAK,IAAK,KAAI,KAAK,IAAI,SAAWA,QAAO,MAAI,IAAI,SAAO,IAAI,QAAM,IAAE,CAAC,CAAC;AAAA,IAAI;AACzG,QAAG,QAAO,KAAK,QAAM,IAAI;AACxB,UAAI,KAAK,QAAM,IAAI,IAAI,WAAW,IAAI;AACtC,eAAQ,IAAE,GAAG,IAAE,KAAK,IAAK,KAAI,KAAK,CAAC,GAAGA,OAAM,OAAK,IAAE,CAAC,GAAG,GAAGA,OAAK,OAAK,IAAE,IAAE,CAAC,CAAC,CAAC;AAAA,IAAI;AAChF,QAAG,QAAO,GAAG;AAAG,eAAQ,IAAE,GAAG,IAAE,KAAK,IAAK,KAAI,KAAK,IAAI,UAAWA,QAAO,MAAI,IAAI,SAAO,IAAI,QAAM,IAAE,CAAC,CAAC;AAAA,IAAI;AACzG,QAAG,QAAO,GAAG;AAAG,eAAQ,IAAE,GAAG,IAAE,KAAK,IAAK,KAAI,KAAK,IAAI,QAAWA,QAAO,MAAI,IAAI,SAAO,IAAI,QAAM,IAAE,CAAC,CAAC;AAAA,IAAI;AACzG,QAAG,QAAM,IAAI;AAAG,eAAQ,IAAE,GAAG,IAAE,KAAK,IAAK,KAAI,KAAK,IAAI,UAAWA,OAAM,OAAK,IAAE,CAAC,CAAC;AAAA,IAAI;AACpF,QAAG,QAAM,IAAI;AAAG,eAAQ,IAAE,GAAG,IAAE,KAAK,IAAK,KAAI,KAAK,IAAI,WAAWA,OAAM,OAAK,IAAE,CAAC,CAAC;AAAA,IAAI;AAEpF,QAAG,OAAK,KAAK,IAAI,UAAQ,GAAG;AAAG,UAAI,KAAK,2BAA2B,MAAM,QAAO,GAAG;AAAI,UAAG,KAAG,EAAE;AAAS;AAAA,IAAW;AACnH,QAAG,IAAI,MAAO,KAAI,MAAM,OAAO,KAAK,GAAG,KAAK,MAAM9B,MAAK,KAAK,GAAG,GAAG,GAAG;AAErE,QAAI,MAAI,GAAG,IAAI;AAEf,QAAG,OAAK,OAAO,IAAI,MAAM,KAAK,IAAI,MAAM,EAAE,CAAC,KAAG,aAAa;AAAA,IAAG,WACtD,OAAK,OAAO,OAAK,SAAS,OAAK,SAAU,OAAK,SAAS,IAAI,WAAW8B,OAAK,IAAI,SAAS,KAAI,CAAC,CAAC,IAAE,OAAS,OAAK,OAAO;AAC5H,UAAI,OAAO,OAAK,QAAQ,CAAC,IAAI,SAAS,KAAI,CAAC,CAAC,IAAI;AAChD,UAAI,QAAQ,CAAC;AACb,eAAQ,IAAE,GAAG,IAAE,KAAK,QAAQ,IAAK,CAAA9B,MAAK,SAAS,KAAK8B,OAAM,KAAK,CAAC,GAAG,OAAO,QAAM,GAAG,GAAG;AACtF,UAAG,OAAO,IAAK,KAAI,SAAS;AAC5B,UAAG,OAAK,MAAO,KAAI,UAAU,MAAM,CAAC;AACpC,UAAG,OAAK,MAAO,KAAI,UAAU,MAAM,CAAC;AACpC,UAAG,OAAK,MAAO,KAAI,UAAU,MAAM,CAAC;AACpC,UAAG,OAAK,MAAO,KAAI,UAAU,MAAM,CAAC;AAAA,IACrC;AACA,QAAG,OAAK,SAAS,IAAI,SAAS;AAC7B,UAAI,KAAK;AAET,UAAG,IAAI,UAAU,IAAG,GAAE,CAAC,KAAG,QAAU,KAAI,YAAY9B,MAAK,QAAQ,EAAE,GAAG,MAAM,EAAE,EAAE,MAAM,EAAE,CAAC;AAAA,eACjF,IAAI,UAAU,IAAG,GAAE,CAAC,KAAG,WAAW,IAAI,UAAU,IAAG,GAAE,CAAC,KAAG,aAAa;AAC7E,YAAI,OAAO,CAAC,MAAK,MAAK,MAAK,MAAK,IAAI;AACpC,YAAI,SAAS,CAAC;AAAI,QAAAA,MAAK,SAAS,KAAK,IAAI,GAAG,CAAC,KAAG,KAAK,KAAM,GAAG,CAAC,KAAG,KAAK,KAAK,GAAI,QAAQ,QAAM,GAAG,GAAG;AACpG,YAAI,MAAM,IAAI,YAAY,OAAO,IAAI;AACrC,iBAAQ,IAAE,GAAG,IAAE,KAAK,QAAQ,KAAK;AAChC,cAAIc,KAAE,MAAI,KAAK,CAAC;AAAI,cAAG,IAAIA,EAAC,KAAG,KAAM;AACrC,UAAAd,MAAK,SAAS,KAAK,IAAI,IAAIc,EAAC,EAAE,CAAC,GAAG,QAAQ,QAAM,GAAG,GAAG;AACtD,cAAIA,EAAC,IAAI,OAAO,IAAI;AAAA,QACrB;AACA,YAAG,IAAI,QAAQ,GAAG;AACjB,UAAAd,MAAK,SAAS,KAAK,IAAI,QAAQ,GAAG,GAAG,QAAQ,QAAM,GAAG,GAAG;AACzD,cAAI,QAAQ,IAAE,OAAO,IAAI;AAAA,QAC1B;AAAA,MACD,WACQ,IAAI,WAAW8B,OAAK,IAAI,IAAE,OAAO,IAAI,WAAWA,OAAK,OAAK,CAAC,KAAG,IAAG;AACxE,YAAI,SAAO,CAAC;AAAI,QAAA9B,MAAK,SAAS,KAAK8B,OAAM,MAAM,QAAQ,QAAM,GAAG,GAAG;AACnE,YAAI,YAAY,OAAO,CAAC;AAAA,MACzB;AAAA,IACD;AAAA,EACD;AACA,OAAK,KAAK,GAAG;AACb,MAAG,IAAI,MAAO,KAAI,MAAM,OAAO,KAAK,GAAE,oBAAoB;AAC1D,SAAO;AACR;AAEA9B,MAAK,YAAY,SAAS,KAAK,OAAO8B,OAAM,QAAQ,KACpD;AACC,MAAIgB,QAAO,OAAO,KAAK,GAAG,GAAG,OAAKA,MAAK;AAAS,MAAG,IAAI,SAAS,EAAG;AAAS,MAAG,IAAI,SAAS,EAAG;AAC/F,MAAI,YAAYhB,OAAM,QAAQ,IAAI;AAAI,YAAQ;AAE9C,MAAI,OAAO,SAAS,OAAK,KAAK;AAE9B,WAAQ,KAAG,GAAG,KAAGgB,MAAK,QAAQ,MAC9B;AACC,QAAIC,OAAMD,MAAK,EAAE;AAAI,QAAGC,QAAK,YAAYA,QAAK,SAAU;AACxD,QAAGA,QAAK,UAAW,CAAAA,OAAI;AAAW,QAAGA,QAAK,UAAW,CAAAA,OAAI;AACzD,QAAI,MAAM,SAASA,KAAI,MAAM,CAAC,CAAC,GAAG,OAAO,MAAM,KAAK,GAAG;AAAI,QAAG,QAAM,KAAM,QAAK,MAAM,KAAK,GAAG;AAC7F,QAAG,QAAM,QAAQ,QAAM,EAAG,OAAM,IAAI,MAAM,0BAAwB,GAAG;AAErE,QAAIR,OAAM,IAAIQ,IAAG;AACjB,QAAG,OAAK,OAAO;AACd,UAAI,OAAO/C,MAAK,UAAU,KAAK,OAAO8B,OAAM,MAAM,IAAI,SAAS,CAAC;AAChE,MAAAS,OAAM,CAAC,IAAI;AAAI,aAAO,KAAK,CAAC;AAAA,IAC7B;AACA,QAAG,OAAK,OAAO;AACd,UAAI,OAAOvC,MAAK,UAAU,KAAKA,MAAK,OAAO,KAAK8B,OAAM,MAAM,IAAI,SAAS,CAAC;AAC1E,MAAAS,OAAM,CAAC,IAAI;AAAI,aAAO,KAAK,CAAC;AAAA,IAC7B;AACA,QAAG,QAAM,EAAG,CAAAA,OAAIA,KAAI,CAAC,IAAE;AAAW,QAAI,MAAMA,KAAI;AAChD,QAAI,YAAYT,OAAM,QAAQ,GAAI;AAAI,cAAQ;AAC9C,QAAI,YAAYA,OAAM,QAAQ,IAAI;AAAI,cAAQ;AAC9C,QAAI,UAAYA,OAAM,QAAQ,GAAI;AAAI,cAAQ;AAE9C,QAAI,OAAO,CAAC,IAAI,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC,EAAE,IAAI,IAAI;AAC5D,QAAI,OAAO;AACX,QAAG,OAAK,GAAG;AAAG,UAAI,UAAUA,OAAM,QAAQ,IAAI;AAAI,aAAK;AAAA,IAAO;AAE9D,QAAQ,QAAO,KAAK,QAAM,GAAG;AAAG,eAAQ,IAAE,GAAG,IAAE,KAAK,IAAK,CAAAA,MAAK,OAAK,CAAC,IAAIS,KAAI,CAAC;AAAA,IAAI,WACzE,QAAO,GAAG;AAAG,UAAI,WAAWT,OAAM,MAAMS,IAAG;AAAA,IAAK,WAChD,QAAO,GAAG;AAAG,eAAQ,IAAE,GAAG,IAAE,KAAK,IAAK,KAAI,YAAYT,OAAM,OAAK,IAAE,GAAGS,KAAI,CAAC,CAAC;AAAA,IAAM,WAClF,QAAO,GAAG;AAAG,eAAQ,IAAE,GAAG,IAAE,KAAK,IAAK,KAAI,UAAYT,OAAM,OAAK,IAAE,GAAGS,KAAI,CAAC,CAAC;AAAA,IAAM,WAClF,QAAO,KAAK,QAAM,IAAI;AAC7B,UAAI,KAAK,QAAM,IAAE,IAAI,YAAU,IAAI;AACnC,eAAQ,IAAE,GAAG,IAAE,KAAK,KAAK;AACzB,YAAI,IAAEA,KAAI,CAAC,GAAE,KAAG,EAAE,CAAC,GAAES,MAAG,EAAE,CAAC;AAAI,YAAG,MAAI,KAAM,OAAM;AAAM,WAAGlB,OAAM,OAAK,IAAE,GAAG,EAAE;AAAI,WAAGA,OAAM,OAAK,IAAE,IAAE,GAAGkB,GAAE;AAAA,MAAI;AAAA,IAAI,WACzG,QAAO,GAAG;AAAG,eAAQ,IAAE,GAAG,IAAE,KAAK,IAAK,KAAI,SAAYlB,OAAM,OAAK,IAAE,GAAGS,KAAI,CAAC,CAAC;AAAA,IAAM,WAClF,QAAM,IAAI;AAAG,eAAQ,IAAE,GAAG,IAAE,KAAK,IAAK,KAAI,YAAYT,OAAM,OAAK,IAAE,GAAGS,KAAI,CAAC,CAAC;AAAA,IAAM,MACrF,OAAM;AAEX,QAAG,OAAK,GAAG;AAAG,cAAS,OAAK;AAAK,cAAQ;AAAA,IAAO;AAChD,cAAU;AAAA,EACX;AACA,SAAO,CAAC,QAAQ,IAAI;AACrB;AAEAvC,MAAK,UAAU,SAAS,KAAK,KAC7B;AACC,WAAS,MAAMa,IAAG;AAAG,WAAOA,KAAI,WAAY,QAAQA,KAAI,QAAQ,KAAK,IAAIA,IAAG,IAAM,GAAG,IAAI;AAAA,EAAQ;AAGjG,MAAI,IAAI,IAAI,OAAO,IAAI,IAAI,QAAQ,OAAO,IAAE,GAAG,QAAQ,OAAK,GAAGiB,QAAO,IAAI;AAC1E,MAAI,MAAM,IAAI,WAAW,OAAK,CAAC;AAG/B,MAAI,OAAQ,IAAI,MAAM,IAAI,IAAI,MAAM,EAAE,CAAC,IAAG,GAAI,MAAO,IAAI,MAAM,IAAE,KAAK,IAAI,IAAG,IAAI,MAAM,EAAE,CAAC,CAAC,IAAE;AAC7F,MAAG,IAAI,MAAM,KAAG,QAAQ,OAAK,EAAG,QAAK;AAErC,MAAI,QAAQ,IAAI,MAAM,IAAE,IAAI,MAAM,EAAE,CAAC,IAAK,IAAI,MAAM,IAAE,IAAI,MAAM,EAAE,SAAS,CAAC,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,CAAC,EAAE,IAAI;AAC/F,MAAI,OAAQ,IAAI,MAAM,IAAE,IAAI,MAAM,EAAE,CAAC,IAAI;AAAO,MAAG,QAAM,KAAK,OAAK,MAAM,QAAM,EAAG,OAAM;AACxF,MAAI,MAAM,KAAK,KAAK,QAAM,MAAI,IAAE,CAAC;AAIjC,MAAG,OAAO;AAAA,EAAC,WACH,QAAM,GACd;AACC,UAAM,IAAE;AACR,aAAQH,KAAE,GAAGA,KAAE,GAAGA,MAAK;AACtB,UAAI,MAAMA,KAAE,KAAK,KAAKA,KAAE;AACxB,UAAG,OAAM,EAAG,UAAQ,IAAE,GAAG,IAAE,GAAG,KAAK;AAAG,YAAI,KAAI,KAAG,KAAI,GAAG,KAAKG,MAAK,OAAK,KAAG,EAAE,KAAK,KAAK,IAAE,KAAM;AAAI,YAAI,EAAE,IAAE,IAAI,KAAG,CAAC,IAAE,IAAI,KAAG,CAAC,KAAI,IAAE,MAAI;AAAM,YAAI,KAAG,CAAC,IAAE;AAAA,MAAQ;AAC9J,UAAG,OAAM,EAAG,UAAQ,IAAE,GAAG,IAAE,GAAG,KAAK;AAAG,YAAI,KAAI,KAAG,KAAI,GAAG,KAAKA,MAAK,OAAK,KAAG,EAAE,KAAK,IAAE,KAAG,IAAE,KAAK;AAAK,YAAI,EAAE,IAAE,IAAI,KAAG,CAAC,IAAE,IAAI,KAAG,CAAC,KAAG,KAAG,MAAK;AAAK,YAAI,KAAG,CAAC,IAAE;AAAA,MAAQ;AAC9J,UAAG,OAAM,EAAG,UAAQ,IAAE,GAAG,IAAE,GAAG,KAAK;AAAG,YAAI,KAAI,KAAG,KAAI,GAAG,KAAGA,MAAK,MAAI,CAAC;AAAI,YAAI,EAAE,IAAE,IAAI,KAAG,CAAC,IAAE,IAAI,KAAG,CAAC,IAAE,MAAI;AAAK,YAAI,KAAG,CAAC,IAAE;AAAA,MAAQ;AAChI,UAAG,OAAK,GAAI,UAAQ,IAAE,GAAG,IAAE,GAAG,KAAK;AAAG,YAAI,KAAI,KAAG,KAAI,GAAG,IAAE,MAAK,IAAE,GAAI,KAAIA,MAAK,IAAE,CAAC,KAAG,IAAGA,MAAK,CAAC;AAAI,YAAI,EAAE,IAAE,IAAI,KAAG,CAAC,IAAE,IAAI,KAAG,CAAC,IAAG,KAAK,IAAI,KAAI,MAAK,CAAC,EAAE,KAAG,IAAK;AAAI,YAAI,KAAG,CAAC,IAAE;AAAA,MAAQ;AAAA,IAClL;AAAA,EACD,WACQ,QAAM,GACd;AACC,QAAG,OAAK,KAAM,OAAI,IAAE;AACpB,QAAI,OAAQA,MAAK,SAAO,MAAI,IAAK,IAAI,aAAaA,MAAK,MAAM,IAAI;AAEjE,aAAQH,KAAE,GAAGA,KAAE,GAAGA,MAAK;AACtB,UAAI,MAAMA,KAAE,KAAK,KAAKA,KAAE;AACxB,UAAG,OAAM,EAAG,UAAQ,IAAE,GAAG,IAAE,GAAG,KAAK;AAAG,YAAI,KAAI,KAAG,KAAI,GAAG,KAAKG,MAAK,OAAK,KAAG,EAAE,KAAK,KAAK,IAAE,KAAK;AAAK,YAAI,EAAE,IAAE,IAAI,KAAG,CAAC,IAAE,IAAI,KAAG,CAAC,IAAG,KAAI;AAAM,YAAI,KAAG,CAAC,IAAE;AAAA,MAAQ;AAC3J,UAAG,OAAM,EAAG,UAAQ,IAAE,GAAG,IAAE,GAAG,KAAK;AAAG,YAAI,KAAI,KAAG,KAAI,GAAG,KAAKA,MAAK,OAAK,KAAG,EAAE,KAAK,IAAE,KAAG,IAAE,KAAK;AAAK,YAAI,EAAE,IAAE,IAAI,KAAG,CAAC,IAAE,IAAI,KAAG,CAAC,IAAG,KAAK;AAAK,YAAI,KAAG,CAAC,IAAE;AAAA,MAAQ;AAC3J,UAAG,OAAM,EAAG,UAAQ,IAAE,GAAG,IAAE,GAAG,KAAK;AAAG,YAAI,KAAI,KAAG,KAAI,GAAG,KAAGA,MAAK,MAAI,IAAE,KAAK;AAAI,YAAI,EAAE,IAAE,IAAI,KAAG,CAAC,IAAE,IAAI,KAAG,CAAC,IAAM;AAAK,YAAI,KAAG,CAAC,IAAE;AAAA,MAAQ;AACtI,UAAG,OAAK,GAAI,UAAQ,IAAE,GAAG,IAAE,GAAG,KAAK;AAAG,YAAI,KAAI,KAAG,KAAI,GAAG,IAAE,MAAK,IAAE,GAAI,KAAIA,MAAK,IAAE,CAAC,KAAG,IAAGA,MAAK,CAAC;AAAI,YAAI,EAAE,IAAE,IAAI,KAAG,CAAC,IAAE,IAAI,KAAG,CAAC,IAAG,KAAK,IAAI,KAAI,CAAC,EAAE,KAAG,IAAI;AAAI,YAAI,KAAG,CAAC,IAAE;AAAA,MAAQ;AAC3K,UAAG,OAAK,GAAI,UAAQ,IAAE,GAAG,IAAE,GAAG,KAAK;AAAG,YAAI,KAAI,KAAG,KAAI,GAAG,KAAG,QAAM,KAAG,GAAG,KAAG,IAAI,CAAC;AAAI,YAAI,EAAE,IAAE,IAAI,KAAG,CAAC,IAAE,IAAI,KAAG,CAAC,IAAG,CAAC,EAAE,MAAI,MAAI;AAAM,YAAI,KAAG,CAAC,IAAE;AAAA,MAAQ;AAAA,IACpJ;AAAA,EACD,WACQ,QAAM,GACd;AACC,QAAG,OAAM,GACT;AACC,UAAG,SAAO,EAAG,UAAQ,IAAE,GAAG,IAAE,MAAM,KAAK;AAAG,YAAI,IAAE,CAAC,IAAE,IAAI,IAAE,IAAE,CAAC,IAAE,IAAI,IAAE,IAAE,CAAC,IAAEA,MAAK,CAAC;AAAI,YAAI,IAAE,IAAE,CAAC,IAAE;AAAA,MAAM;AACpG,UAAG,SAAO,EAAG,UAAQ,IAAE,GAAG,IAAE,MAAM,KAAK;AAAG,YAAI,KAAG,KAAG,GAAG,KAAG,IAAE;AAAQ,YAAI,EAAE,IAAEA,MAAK,EAAE;AAAI,YAAI,KAAG,CAAC,IAAEA,MAAK,KAAG,CAAC;AAAI,YAAI,KAAG,CAAC,IAAEA,MAAK,KAAG,CAAC;AAAI,YAAI,KAAG,CAAC,IAAE;AAAA,MAAQ;AACvJ,UAAG,SAAO,EAAG,UAAQ,IAAE,GAAG,IAAE,MAAM,KAAK;AAAG,YAAI,KAAG,KAAG,GAAG,KAAG,IAAE;AAAQ,YAAI,EAAE,IAAEA,MAAK,EAAE;AAAI,YAAI,KAAG,CAAC,IAAEA,MAAK,KAAG,CAAC;AAAI,YAAI,KAAG,CAAC,IAAEA,MAAK,KAAG,CAAC;AAAI,YAAI,KAAG,CAAC,IAAEA,MAAK,KAAG,CAAC;AAAA,MAAM;AAAA,IAC/J,WACQ,OAAK,IAAG;AACf,UAAG,SAAO,EAAG,UAAQ,IAAE,GAAG,IAAE,MAAM,KAAK;AAAG,YAAI,KAAG,KAAG,GAAG,KAAG,IAAE,IAAE;AAAI,YAAI,EAAE,IAAEA,MAAK,EAAE;AAAI,YAAI,KAAG,CAAC,IAAEA,MAAK,KAAG,CAAC;AAAI,YAAI,KAAG,CAAC,IAAEA,MAAK,KAAG,CAAC;AAAI,YAAI,KAAG,CAAC,IAAEA,MAAK,KAAG,CAAC;AAAA,MAAM;AAC5J,UAAG,SAAO,EAAG,UAAQ,IAAE,GAAG,IAAE,MAAM,KAAK;AAAG,YAAI,KAAG,KAAG,GAAG,KAAG,IAAE,IAAE;AAAI,YAAI,EAAE,IAAEA,MAAK,EAAE;AAAI,YAAI,KAAG,CAAC,IAAEA,MAAK,KAAG,CAAC;AAAI,YAAI,KAAG,CAAC,IAAEA,MAAK,KAAG,CAAC;AAAI,YAAI,KAAG,CAAC,IAAE;AAAA,MAAe;AAAA,IAC7J,WACQ,OAAK,IAAG;AACf,UAAI,MAAM,IAAI,aAAaA,MAAK,MAAM;AAEtC,UAAI,MAAM;AAAI,eAAQ,IAAE,GAAG,IAAE,IAAI,QAAQ,IAAK,OAAM,KAAK,IAAI,KAAI,IAAI,CAAC,CAAC;AACvE,UAAG,MAAI,EAAG,UAAQ,IAAE,GAAG,IAAEA,MAAK,QAAQ,KAAG,GAAG;AAAG,YAAI3B,KAAE2B,MAAK,CAAC;AAAI,QAAAA,MAAK,CAAC,IAAEA,MAAK,IAAE,CAAC;AAAI,QAAAA,MAAK,IAAE,CAAC,IAAE3B;AAAI,QAAAA,KAAE2B,MAAK,IAAE,CAAC;AAAI,QAAAA,MAAK,IAAE,CAAC,IAAEA,MAAK,IAAE,CAAC;AAAI,QAAAA,MAAK,IAAE,CAAC,IAAE3B;AAAA,MAAI;AAEnJ,UAAI,OAAO,CAAC;AAAI,eAAQ,IAAE,GAAG,IAAE,OAAO,IAAK,MAAK,KAAK,MAAM,IAAE,KAAK,CAAC;AACnE,eAAQ,IAAE,GAAG,IAAE,IAAI,QAAQ,KAAK;AAAG,YAAI,KAAK,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,IAAI,CAAC,CAAC,CAAC;AAAI,YAAI,CAAC,IAAI,KAAK,CAAC,EAAE,MAAI,KAAG,MAAM;AAAA,MAAI;AAEjH,UAAG,SAAO,EAAG,UAAQ,IAAE,GAAG,IAAE,MAAM,KAAK;AAAG,YAAI,KAAG,KAAG,GAAG,KAAG,IAAE;AAC3D,YAAI,EAAE,IAAE,CAAC,EAAE,MAAI,IAAI,EAAE,IAAE;AAAO,YAAI,KAAG,CAAC,IAAE,CAAC,EAAE,MAAI,IAAI,KAAG,CAAC,IAAE;AAAO,YAAI,KAAG,CAAC,IAAE,CAAC,EAAE,MAAI,IAAI,KAAG,CAAC,IAAE;AAAO,YAAI,KAAG,CAAC,IAAE;AAAA,MAAe;AAAA,eACpH,SAAO,EAAG,UAAQ,IAAE,GAAG,IAAE,MAAM,KAAK;AAAG,YAAI,KAAG,KAAG,GAAG,KAAG,IAAE;AAChE,YAAI,EAAE,IAAE,CAAC,EAAE,MAAI,IAAI,EAAE,IAAE;AAAO,YAAI,KAAG,CAAC,IAAE,CAAC,EAAE,MAAI,IAAI,KAAG,CAAC,IAAE;AAAO,YAAI,KAAG,CAAC,IAAE,CAAC,EAAE,MAAI,IAAI,KAAG,CAAC,IAAE;AAAO,YAAI,KAAG,CAAC,IAAE,CAAC,EAAE,MAAI,IAAI,KAAG,CAAC,IAAE;AAAA,MAAgB;AAAA,UACzI,OAAM;AAAA,IACZ,MACK,OAAM;AAAA,EACZ,WACQ,QAAM,GACd;AACC,QAAI8C,OAAM,IAAI,MAAM;AACpB,QAAI,KAAK,KAAG;AAEZ,QAAI,QAAQ,OAAK,KAAK,QAAM,KAAK,IAAI,MAAM,KAAK,IAAI,MAAM,EAAE,CAAC,KAAG;AAEhE,aAAQtB,KAAE,GAAGA,KAAE,GAAGA;AACjB,eAAQd,KAAE,GAAGA,KAAE,GAAGA,MAAK;AACtB,YAAI,IAAIc,KAAE,IAAEd;AACZ,YAAI,KAAG,KAAG,GAAGqC,MAAG;AAChB,YAAI,MAAMvB,KAAE;AACZ,YAAG,OAAO;AAAA,QAAC,WACH,OAAK,EAAG,CAAAuB,MAAIpB,MAAK,OAAKjB,OAAI,EAAE,MAAK,KAAKA,KAAE,KAAM;AAAA,iBAC9C,OAAK,EAAG,CAAAqC,MAAIpB,MAAK,OAAKjB,OAAI,EAAE,MAAK,IAAE,KAAGA,KAAE,KAAM;AAAA,iBAC9C,OAAK,EAAG,CAAAqC,MAAIpB,MAAK,OAAKjB,OAAI,EAAE,MAAK,IAAE,KAAGA,KAAE,KAAK;AAAA,iBAC7C,OAAK,EAAG,CAAAqC,MAAIpB,MAAK,MAAIjB,KAAE,KAAK;AAAA,YAC/B,OAAM;AACX,YAAI,EAAE,IAAGoC,KAAIC,GAAE,KAAG;AAAK,YAAI,KAAG,CAAC,IAAGD,KAAI,KAAGC,GAAE,KAAG;AAAK,YAAI,KAAG,CAAC,IAAGD,KAAI,KAAG,KAAGC,GAAE,KAAG;AAAK,YAAI,KAAG,CAAC,IAAE,QAAQpB,MAAK,MAAIjB,KAAE,QAAM,CAAC,IAAI;AAAA,MAC3H;AAAA,EACF,WACQ,QAAM,GACd;AACC,QAAI,WAAW,QAAM,IAAI,IAAI;AAC7B,aAAQ,IAAE,GAAG,IAAE,MAAM,KAAK;AACzB,UAAI,KAAG,KAAG,GAAG,KAAG,IAAE;AAElB,UAAG,OAAO,MAAM;AACf,YAAIH,KAAEoB,MAAK,EAAE,GAAG,IAAEA,MAAK,KAAG,CAAC,GAAGZ,KAAEY,MAAK,KAAG,CAAC,GAAG,IAAEA,MAAK,KAAG,CAAC;AACvD,YAAIb,KAAI,KAAK,EAAE,UAAU,CAACP,MAAG,IAAE,MAAM,KAAG,IAAE,MAAMQ,MAAG,IAAE,MAAM,KAAG,IAAE,IAAI,CAAC;AACrE,YAAI,EAAE,IAAI,CAAC,EAAE,MAAI,MAAID,GAAE,CAAC;AAAK,YAAI,KAAG,CAAC,IAAI,CAAC,EAAE,MAAI,MAAIA,GAAE,CAAC;AAAK,YAAI,KAAG,CAAC,IAAI,CAAC,EAAE,MAAI,MAAIA,GAAE,CAAC;AAAA,MACvF,OACK;AACJ,YAAIP,KAAE,MAAIoB,MAAK,EAAE,GAAG,IAAE,MAAIA,MAAK,KAAG,CAAC,GAAGZ,KAAE,MAAIY,MAAK,KAAG,CAAC,GAAG,KAAG,MAAIA,MAAK,KAAG,CAAC,MAAI,IAAE;AAC9E,YAAI,EAAE,IAAE,CAAC,EAAEpB,KAAE,IAAE;AAAO,YAAI,KAAG,CAAC,IAAE,CAAC,EAAE,IAAE,IAAE;AAAO,YAAI,KAAG,CAAC,IAAE,CAAC,EAAEQ,KAAE,IAAE;AAAA,MAChE;AAEA,UAAI,KAAG,CAAC,IAAE,OAAK,IAAE,YAAUY,MAAK,KAAG,CAAC,IAAE;AAAA,IACvC;AAAA,EACD,WACQ,QAAM,KAAK,IAAI,MAAM,GAAG;AAC/B,QAAI,MAAM,IAAI,MAAM,EAAE,CAAC;AACvB,aAAQH,KAAE,GAAGA,KAAE,GAAGA,MAAG,KAAK;AACzB,UAAI,IAAGA,KAAE,GAAI,MAAM,MAAI;AAEvB,eAAQ,IAAE,GAAG,IAAE,KAAK,KAAK;AACxB,YAAI,KAAK,KAAG,IAAE,IAAI,KAAK,IAAE,IAAE,KAAG,MAAI;AAClC,YAAIT,KAAIY,MAAK,MAAI,IAAE,EAAE,GAAG,KAAGA,MAAK,KAAG,CAAC,IAAE,KAAK,KAAGA,MAAK,KAAG,CAAC,IAAE;AAEzD,YAAI,IAAIZ,OAAO,MAAM,MAAM,MAAM,MAAM,MAAM;AAC7C,YAAIH,KAAIG,OAAO,MAAM,MAAM,MAAM,MAAM,MAAM,QAAS,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM;AAChG,YAAIQ,KAAIR,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM;AAElD,YAAI,EAAI,IAAE,KAAK,IAAI,GAAE,KAAK,IAAI,KAAI,CAAC,CAAC;AACpC,YAAI,KAAG,CAAC,IAAE,KAAK,IAAI,GAAE,KAAK,IAAI,KAAIH,EAAC,CAAC;AACpC,YAAI,KAAG,CAAC,IAAE,KAAK,IAAI,GAAE,KAAK,IAAI,KAAIW,EAAC,CAAC;AACpC,YAAI,KAAG,CAAC,IAAE;AAAA,MACX;AAAA,IACD;AAAA,EACD,WACQ,QAAM,OAAO;AAEpB,aAAQC,KAAE,GAAGA,KAAE,GAAGA;AACjB,eAAQd,KAAE,GAAGA,KAAE,GAAGA,MAAK;AACtB,YAAI,MAAMc,KAAE,IAAEd,MAAG,GAAG,MAAIc,KAAE,IAAEd,MAAG;AAC/B,YAAI,IAAMiB,MAAK,KAAG,CAAC,KAAG,IAAKA,MAAK,EAAE;AAElC,YAAI,IAAI,KAAK,IAAI,IAAI,IAAI,OAAO,MAAM,EAAE;AACxC,YAAI,KAAKA,MAAK,KAAG,CAAC,IAAI,OAAO;AAC7B,YAAI,KAAKA,MAAK,KAAG,CAAC,IAAI,OAAO;AAG7B,YAAI,KAAM,IAAI,KAAM,IAAI,IAAI,KAAK,IAAI;AACrC,YAAI,KAAM,IAAI,KAAM,IAAI,IAAI,KAAK,IAAI;AACrC,YAAI,KAAK;AAGT,YAAIlB,KAAK,KAAG,KAAI,IAAIM,KAAI,IAAIG,MAAK,IAAE,KAAG,MAAI,KAAG;AAG7C,YAAI,IAAK,OAAMT,KAAG,QAAMM,KAAG,QAAMG;AACjC,YAAIN,KAAI,SAAOH,KAAG,QAAMM,KAAG,QAAMG;AACjC,YAAIK,KAAK,QAAMd,KAAG,QAAMM,KAAG,QAAMG;AAEjC,YAAI,EAAI,IAAI,MAAM,KAAK,IAAI,GAAE,CAAC,CAAC,IAAE;AACjC,YAAI,KAAG,CAAC,IAAI,MAAM,KAAK,IAAIN,IAAE,CAAC,CAAC,IAAE;AACjC,YAAI,KAAG,CAAC,IAAI,MAAM,KAAK,IAAIW,IAAE,CAAC,CAAC,IAAE;AACjC,YAAI,KAAG,CAAC,IAAI;AAAA,MACb;AAAA,EACF,MACK,KAAI,yCAAuC,IAAI;AACpD,SAAO;AACR;AAEA1B,MAAK,aAAa,SAAS,MAC3B;AACC,MAAG,QAAM,KAAM,QAAO,SAAS,qBAAqB,KAAK;AACzD,MAAI,OAAO,CAAC,OAAM,QAAO,OAAM,OAAM,KAAK;AAC1C,WAAS,IAAE,GAAG,IAAE,KAAK,QAAQ,KAC7B;AACC,QAAI,MAAI,KAAK,CAAC,GAAG,MAAI,IAAI,aAAa,KAAK;AAAI,QAAG,OAAK,KAAM;AAC7D,QAAI,OAAK,IAAI,MAAM,GAAG,EAAE,IAAI,EAAE,YAAY;AAC1C,QAAG,KAAK,QAAQ,IAAI,KAAG,GAAI;AAC3B,QAAI,MAAM,IAAI,eAAe;AAAI,IAAAA,MAAK,MAAM,KAAK,GAAG;AAAI,IAAAA,MAAK,MAAM,KAAK,GAAG;AAC3E,QAAI,KAAK,OAAO,GAAG;AAAI,QAAI,eAAe;AAC1C,QAAI,SAASA,MAAK;AAAc,QAAI,KAAK;AAAA,EAC1C;AACD;AAEAA,MAAK,QAAQ,CAAC;AAAIA,MAAK,QAAQ,CAAC;AAChCA,MAAK,aAAa,SAAS,GAAG;AAC7B,MAAI,MAAMA,MAAK,MAAM,QAAQ,EAAE,MAAM,GAAG,MAAMA,MAAK,MAAM,GAAG;AAC5D,EAAAA,MAAK,MAAM,OAAO,KAAI,CAAC;AAAI,EAAAA,MAAK,MAAM,OAAO,KAAI,CAAC;AAElD,MAAI,aAAa,OAAMA,MAAK,YAAY,EAAE,OAAO,QAAQ,CAAC;AAC3D;AAEAA,MAAK,cAAc,SAAS,MAAM;AACjC,MAAI,OAAOA,MAAK,OAAO,IAAI;AAC3B,MAAI,OAAO,MAAM,KAAG,GAAG,OAAK,KAAK,CAAC;AAAI,MAAG,KAAK,CAAC,EAAE,OAAQ,QAAO,KAAK,OAAO,KAAK,CAAC,EAAE,MAAM;AAC1F,WAAQ,IAAE,GAAG,IAAE,KAAK,QAAQ,KAAK;AAChC,QAAI,MAAM,KAAK,CAAC;AAChB,QAAG,IAAI,MAAM,KAAG,QAAQ,IAAI,MAAM,EAAE,SAAO,EAAG;AAC9C,QAAI,KAAK,IAAI,MAAM,IAAE,IAAI,MAAM;AAC/B,QAAG,KAAG,IAAI;AAAG,WAAG;AAAK,aAAK;AAAA,IAAM;AAAA,EACjC;AACA,EAAAA,MAAK,YAAY,MAAM,MAAM,IAAI;AACjC,MAAI,OAAOA,MAAK,QAAQ,IAAI,GAAG,IAAE,KAAK,OAAO,IAAE,KAAK;AAEpD,MAAI,MAAM,SAAS,cAAc,QAAQ;AAAI,MAAI,QAAM;AAAI,MAAI,SAAO;AACtE,MAAI,MAAM,IAAI,WAAW,IAAI;AAC7B,MAAI,OAAO,IAAI,UAAU,IAAI,kBAAkB,KAAK,MAAM,GAAE,GAAE,CAAC;AAC/D,MAAI,aAAa,MAAK,GAAE,CAAC;AACzB,SAAO,IAAI,UAAU;AACtB;AAGAA,MAAK,SACL;AAAA,EACC,UAAa,SAAS8B,OAAM,GAAG;AAAG,WAAMA,MAAK,CAAC,KAAG,EAAG;AAAM,WAAO;AAAA,EAAI;AAAA,EACrE,YAAa,SAAS,MAAM5B,IAAG;AAAG,WAAQ,KAAKA,EAAC,KAAI,IAAM,KAAKA,KAAE,CAAC;AAAA,EAAI;AAAA,EACtE,WAAa,SAAS,MAAMA,IAAG;AAAG,QAAIM,KAAER,MAAK,OAAO;AAAM,IAAAQ,GAAE,CAAC,IAAE,KAAKN,KAAE,CAAC;AAAI,IAAAM,GAAE,CAAC,IAAE,KAAKN,KAAE,CAAC;AAAiB,WAAOF,MAAK,OAAQ,IAAI,CAAC;AAAA,EAAI;AAAA,EACtI,SAAa,SAAS,MAAME,IAAG;AAAG,QAAIM,KAAER,MAAK,OAAO;AAAM,IAAAQ,GAAE,CAAC,IAAE,KAAKN,KAAE,CAAC;AAAI,IAAAM,GAAE,CAAC,IAAE,KAAKN,KAAE,CAAC;AAAI,IAAAM,GAAE,CAAC,IAAE,KAAKN,KAAE,CAAC;AAAI,IAAAM,GAAE,CAAC,IAAE,KAAKN,KAAE,CAAC;AAAI,WAAOF,MAAK,OAAQ,IAAI,CAAC;AAAA,EAAI;AAAA,EAC3J,UAAa,SAAS,MAAME,IAAG;AAAG,QAAIM,KAAER,MAAK,OAAO;AAAM,IAAAQ,GAAE,CAAC,IAAE,KAAKN,KAAE,CAAC;AAAI,IAAAM,GAAE,CAAC,IAAE,KAAKN,KAAE,CAAC;AAAI,IAAAM,GAAE,CAAC,IAAE,KAAKN,KAAE,CAAC;AAAI,IAAAM,GAAE,CAAC,IAAE,KAAKN,KAAE,CAAC;AAAI,WAAOF,MAAK,OAAO,KAAK,CAAC;AAAA,EAAI;AAAA,EAC3J,WAAa,SAAS,MAAME,IAAGkB,IAAG;AAAG,QAAI,IAAI;AAAM,aAAQ,IAAE,GAAG,IAAEA,IAAG,IAAK,MAAK,OAAO,aAAa,KAAKlB,KAAE,CAAC,CAAC;AAAK,WAAO;AAAA,EAAG;AAAA,EAC3H,WAAa,SAAS,MAAMA,IAAG;AAAG,QAAIM,KAAER,MAAK,OAAO;AAAM,aAAQ,IAAE,GAAE,IAAE,GAAE,IAAK,CAAAQ,GAAE,CAAC,IAAE,KAAKN,KAAE,IAAE,CAAC;AAAI,WAAOF,MAAK,OAAO,KAAK,CAAC;AAAA,EAAI;AAAA,EAC/H,YAAa,SAAS,MAAME,IAAG;AAAG,QAAIM,KAAER,MAAK,OAAO;AAAM,aAAQ,IAAE,GAAE,IAAE,GAAE,IAAK,CAAAQ,GAAE,CAAC,IAAE,KAAKN,KAAE,IAAE,CAAC;AAAI,WAAOF,MAAK,OAAO,KAAK,CAAC;AAAA,EAAI;AAAA,EAE/H,aAAa,SAAS,MAAME,IAAGI,IAAG;AAAG,SAAKJ,EAAC,IAAKI,MAAI,IAAG;AAAM,SAAKJ,KAAE,CAAC,IAAKI,KAAE;AAAA,EAAM;AAAA,EAClF,UAAa,SAAS,MAAMJ,IAAGI,IAAG;AAAG,QAAIE,KAAER,MAAK,OAAO;AAAM,IAAAA,MAAK,OAAO,IAAI,CAAC,IAAEM;AAAI,SAAKJ,KAAE,CAAC,IAAEM,GAAE,CAAC;AAAI,SAAKN,KAAE,CAAC,IAAEM,GAAE,CAAC;AAAI,SAAKN,KAAE,CAAC,IAAEM,GAAE,CAAC;AAAI,SAAKN,KAAE,CAAC,IAAEM,GAAE,CAAC;AAAA,EAAI;AAAA,EACxJ,WAAa,SAAS,MAAMN,IAAGI,IAAG;AAAG,SAAKJ,EAAC,IAAKI,MAAG,KAAI;AAAM,SAAKJ,KAAE,CAAC,IAAKI,MAAG,KAAI;AAAM,SAAKJ,KAAE,CAAC,IAAKI,MAAG,IAAG;AAAM,SAAKJ,KAAE,CAAC,IAAKI,MAAG,IAAG;AAAA,EAAM;AAAA,EACzI,YAAa,SAAS,MAAMJ,IAAG,GAAG;AAAG,aAAQ,IAAI,GAAG,IAAI,EAAE,QAAQ,IAAM,MAAKA,KAAE,CAAC,IAAI,EAAE,WAAW,CAAC;AAAA,EAAI;AAAA,EACtG,aAAa,SAAS,MAAMA,IAAGI,IAC/B;AACC,IAAAN,MAAK,OAAO,KAAK,CAAC,IAAIM;AACtB,aAAS,IAAI,GAAG,IAAI,GAAG,IAAK,MAAKJ,KAAI,CAAC,IAAIF,MAAK,OAAO,IAAI,IAAI,CAAC;AAAA,EAChE;AACD;AACAA,MAAK,OAAO,MAAO,IAAI,WAAa,CAAC;AACrCA,MAAK,OAAO,MAAO,IAAI,WAAaA,MAAK,OAAO,IAAI,MAAM;AAC1DA,MAAK,OAAO,MAAO,IAAI,WAAaA,MAAK,OAAO,IAAI,MAAM;AAC1DA,MAAK,OAAO,OAAO,IAAI,YAAaA,MAAK,OAAO,IAAI,MAAM;AAC1DA,MAAK,OAAO,OAAO,IAAI,aAAaA,MAAK,OAAO,IAAI,MAAM;AAC1DA,MAAK,OAAO,OAAO,IAAI,aAAaA,MAAK,OAAO,IAAI,MAAM;AAE1DA,MAAK,SACL;AAAA,EACC,UAAaA,MAAK,OAAO;AAAA,EACzB,YAAa,SAAS,MAAME,IAAG;AAAG,WAAQ,KAAKA,KAAE,CAAC,KAAI,IAAM,KAAKA,EAAC;AAAA,EAAI;AAAA,EACtE,WAAa,SAAS,MAAMA,IAAG;AAAG,QAAIM,KAAER,MAAK,OAAO;AAAM,IAAAQ,GAAE,CAAC,IAAE,KAAKN,KAAE,CAAC;AAAI,IAAAM,GAAE,CAAC,IAAE,KAAKN,KAAE,CAAC;AAAiB,WAAOF,MAAK,OAAQ,IAAI,CAAC;AAAA,EAAI;AAAA,EACtI,SAAa,SAAS,MAAME,IAAG;AAAG,QAAIM,KAAER,MAAK,OAAO;AAAM,IAAAQ,GAAE,CAAC,IAAE,KAAKN,KAAE,CAAC;AAAI,IAAAM,GAAE,CAAC,IAAE,KAAKN,KAAE,CAAC;AAAI,IAAAM,GAAE,CAAC,IAAE,KAAKN,KAAE,CAAC;AAAI,IAAAM,GAAE,CAAC,IAAE,KAAKN,KAAE,CAAC;AAAI,WAAOF,MAAK,OAAQ,IAAI,CAAC;AAAA,EAAI;AAAA,EAC3J,UAAa,SAAS,MAAME,IAAG;AAAG,QAAIM,KAAER,MAAK,OAAO;AAAM,IAAAQ,GAAE,CAAC,IAAE,KAAKN,KAAE,CAAC;AAAI,IAAAM,GAAE,CAAC,IAAE,KAAKN,KAAE,CAAC;AAAI,IAAAM,GAAE,CAAC,IAAE,KAAKN,KAAE,CAAC;AAAI,IAAAM,GAAE,CAAC,IAAE,KAAKN,KAAE,CAAC;AAAI,WAAOF,MAAK,OAAO,KAAK,CAAC;AAAA,EAAI;AAAA,EAC3J,WAAaA,MAAK,OAAO;AAAA,EACzB,WAAa,SAAS,MAAME,IAAG;AAAG,QAAIM,KAAER,MAAK,OAAO;AAAM,aAAQ,IAAE,GAAE,IAAE,GAAE,IAAK,CAAAQ,GAAE,CAAC,IAAE,KAAKN,KAAI,CAAC;AAAI,WAAOF,MAAK,OAAO,KAAK,CAAC;AAAA,EAAI;AAAA,EAC/H,YAAa,SAAS,MAAME,IAAG;AAAG,QAAIM,KAAER,MAAK,OAAO;AAAM,aAAQ,IAAE,GAAE,IAAE,GAAE,IAAK,CAAAQ,GAAE,CAAC,IAAE,KAAKN,KAAI,CAAC;AAAI,WAAOF,MAAK,OAAO,KAAK,CAAC;AAAA,EAAI;AAAA,EAE/H,aAAa,SAAS,MAAME,IAAGI,IAAG;AAAG,SAAKJ,EAAC,IAAKI,KAAG;AAAM,SAAKJ,KAAE,CAAC,IAAMI,MAAG,IAAG;AAAA,EAAM;AAAA,EACnF,UAAa,SAAS,MAAMJ,IAAGI,IAAG;AAAG,QAAIE,KAAER,MAAK,OAAO;AAAM,IAAAA,MAAK,OAAO,IAAI,CAAC,IAAEM;AAAI,SAAKJ,KAAE,CAAC,IAAEM,GAAE,CAAC;AAAI,SAAKN,KAAE,CAAC,IAAEM,GAAE,CAAC;AAAI,SAAKN,KAAE,CAAC,IAAEM,GAAE,CAAC;AAAI,SAAKN,KAAE,CAAC,IAAEM,GAAE,CAAC;AAAA,EAAI;AAAA,EACxJ,WAAa,SAAS,MAAMN,IAAGI,IAAG;AAAG,SAAKJ,EAAC,IAAKI,OAAI,IAAG;AAAM,SAAKJ,KAAE,CAAC,IAAKI,OAAI,IAAG;AAAM,SAAKJ,KAAE,CAAC,IAAKI,OAAI,KAAI;AAAM,SAAKJ,KAAE,CAAC,IAAKI,OAAI,KAAI;AAAA,EAAM;AAAA,EAC7I,YAAaN,MAAK,OAAO;AAC1B;AACAA,MAAK,YAAY,SAAS,IAAI,IAAI,IAAI0B,IAAG,GAAG,GAAG,MAAM,MACrD;AAEC,MAAI,OAAO,KAAK,IAAI,IAAI,IAAE,IAAI;AAC9B,MAAI,OAAO,KAAK,IAAI,IAAI,IAAE,IAAI;AAC9B,WAAQC,KAAE,GAAGA,KAAE,MAAMA,MACrB;AACC,QAAI,OAAO,OAAKA,MAAG,IAAE;AACrB,QAAI,MAAMA,KAAE;AACZ,aAAQd,KAAE,GAAGA,KAAE,MAAMA,KAAK,CAAAa,GAAE,MAAIb,EAAC,IAAI,GAAG,MAAIA,EAAC;AAAA,EAC9C;AACD;AAEAb,MAAK,cAAY,WAAU;AAAC,MAAI,IAAE,CAAC;AAAE,IAAE,IAAE,CAAC;AAAE,IAAE,EAAE,IAAE,SAAS,GAAE,GAAE;AAAC,QAAIgB,KAAE,YAAW,IAAE,GAAE,IAAE,GAAE,IAAE,GAAE,IAAE,GAAEX,KAAE,GAAEO,KAAE,GAAE,IAAE,GAAE,IAAE,GAAE,IAAE,GAAE,GAAEF;AACtH,QAAG,EAAE,CAAC,KAAG,KAAG,EAAE,CAAC,KAAG,EAAE,QAAO,IAAE,IAAE,IAAIM,GAAE,CAAC;AAAE,QAAI,IAAE,EAAE,GAAEV,KAAE,EAAE,GAAEkB,KAAE,EAAE,GAAEJ,KAAE,EAAE,GAAE,IAAE,EAAE,GAAED,KAAE,EAAE,GAAE,IAAE,EAAE,GAAEO,KAAE,EAAE,GAAEL,KAAE,KAAG;AACjG,QAAGA,GAAE,KAAE,IAAIL,GAAE,EAAE,WAAS,KAAG,CAAC;AAAE,WAAM,KAAG,GAAE;AAAC,UAAEV,GAAE,GAAE,GAAE,CAAC;AAAE,UAAEA,GAAE,GAAE,IAAE,GAAE,CAAC;AAAE,WAAG;AAAE,UAAG,KAAG,GAAE;AAAC,aAAI,IAAE,MAAI,EAAE,MAAG,KAAG,IAAE;AACpG,YAAI,KAAG,MAAI,KAAG,GAAEK,KAAE,EAAE,IAAE,CAAC,IAAE,EAAE,IAAE,CAAC,KAAG;AAAE,YAAGU,GAAE,KAAE,EAAE,EAAE,EAAE,GAAE,IAAEV,EAAC;AAAE,UAAE,IAAI,IAAIK,GAAE,EAAE,QAAO,EAAE,aAAW,GAAEL,EAAC,GAAE,CAAC;AAAE,YAAE,IAAEA,MAAG;AACxG,aAAGA;AAAE;AAAA,MAAQ;AAAC,UAAGU,GAAE,KAAE,EAAE,EAAE,EAAE,GAAE,KAAG,KAAG,GAAG;AAAE,UAAG,KAAG,GAAE;AAAC,YAAEK,GAAE;AAAE,QAAAhB,KAAEgB,GAAE;AAAE,QAAAd,MAAG,KAAG,KAAG;AAAE,aAAG,KAAG,KAAG;AAAA,MAAC;AAAC,UAAG,KAAG,GAAE;AAAC,YAAEY,GAAE,GAAE,GAAE,CAAC,IAAE;AACvG,YAAEA,GAAE,GAAE,IAAE,GAAE,CAAC,IAAE;AAAE,QAAAnB,KAAEmB,GAAE,GAAE,IAAE,IAAG,CAAC,IAAE;AAAE,aAAG;AAAG,YAAIjB,KAAE,GAAE,IAAE;AAAE,iBAAQU,KAAE,GAAEA,KAAE,IAAGA,MAAG,GAAE;AAAC,UAAAS,GAAE,EAAET,EAAC,IAAE;AAAE,UAAAS,GAAE,EAAET,KAAE,CAAC,IAAE;AAAA,QAAC;AAAC,iBAAQA,KAAE,GACtGA,KAAEZ,IAAEY,MAAI;AAAC,cAAI,IAAEO,GAAE,GAAE,IAAEP,KAAE,GAAE,CAAC;AAAE,UAAAS,GAAE,GAAGA,GAAE,EAAET,EAAC,KAAG,KAAG,CAAC,IAAE;AAAE,cAAG,IAAE,EAAE,KAAE;AAAA,QAAC;AAAC,aAAG,IAAEZ;AAAE,UAAEqB,GAAE,GAAE,CAAC;AAAE,QAAAP,GAAEO,GAAE,GAAE,GAAEA,GAAE,CAAC;AAAE,YAAEA,GAAE;AAAE,QAAAhB,KAAEgB,GAAE;AACnG,YAAEN,GAAEM,GAAE,IAAG,KAAG,KAAG,GAAE,IAAE,GAAE,GAAE,GAAEA,GAAE,CAAC;AAAE,YAAI,IAAE,EAAE,EAAEA,GAAE,GAAE,GAAE,GAAEA,GAAE,CAAC;AAAE,QAAAd,MAAG,KAAG,KAAG;AAAE,YAAI,IAAE,EAAE,EAAEc,GAAE,GAAE,GAAE,GAAEA,GAAE,CAAC;AAAE,aAAG,KAAG,KAAG;AAAE,UAAEA,GAAE,GAAE,CAAC;AACzG,QAAAP,GAAEO,GAAE,GAAE,GAAE,CAAC;AAAE,UAAEA,GAAE,GAAE,CAAC;AAAE,QAAAP,GAAEO,GAAE,GAAE,GAAEhB,EAAC;AAAA,MAAC;AAAC,aAAM,MAAG;AAAC,YAAI,IAAE,EAAE,EAAE,GAAE,CAAC,IAAEE,EAAC;AAAE,aAAG,IAAE;AAAG,YAAIV,KAAE,MAAI;AAAE,YAAGA,OAAI,KAAG,GAAE;AAAC,YAAE,GAAG,IAAEA;AAAA,QAAC,WAASA,MAAG,KAAI;AAAC;AAAA,QAAK,OAAK;AAAC,cAAI,IAAE,IAAEA,KAAE;AAC1I,cAAGA,KAAE,KAAI;AAAC,gBAAI,IAAEwB,GAAE,EAAExB,KAAE,GAAG;AAAE,gBAAE,KAAG,MAAI,KAAGsB,GAAE,GAAE,GAAE,IAAE,CAAC;AAAE,iBAAG,IAAE;AAAA,UAAC;AAAC,cAAIC,KAAEf,GAAE,EAAE,GAAE,CAAC,IAAE,CAAC;AAAE,eAAGe,KAAE;AAAG,cAAI,IAAEA,OAAI,GAAEP,KAAEQ,GAAE,EAAE,CAAC,GAAElB,MAAGU,OAAI,KAAGZ,GAAE,GAAE,GAAEY,KAAE,EAAE;AAC5H,eAAGA,KAAE;AAAG,iBAAM,IAAE,GAAE;AAAC,cAAE,CAAC,IAAE,EAAE,MAAIV,EAAC;AAAE,cAAE,CAAC,IAAE,EAAE,MAAIA,EAAC;AAAE,cAAE,CAAC,IAAE,EAAE,MAAIA,EAAC;AAAE,cAAE,CAAC,IAAE,EAAE,MAAIA,EAAC;AAAA,UAAC;AAAC,cAAE;AAAA,QAAC;AAAA,MAAC;AAAA,IAAC;AAAC,WAAO,EAAE,UAAQ,IAAE,IAAE,EAAE,MAAM,GAAE,CAAC;AAAA,EAAC;AAClH,IAAE,EAAE,IAAE,SAAS,GAAE,GAAE;AAAC,QAAIQ,KAAE,EAAE;AAAO,QAAG,KAAGA,GAAE,QAAO;AAAE,QAAI,IAAE,IAAI,WAAWA,MAAG,CAAC;AAAE,MAAE,IAAI,GAAE,CAAC;AAAE,WAAO;AAAA,EAAC;AAClG,IAAE,EAAE,IAAE,SAAS,GAAE,GAAEA,IAAE,GAAEV,IAAEkB,IAAE;AAAC,QAAIJ,KAAE,EAAE,EAAE,GAAE,IAAE,EAAE,EAAE,GAAED,KAAE;AAAE,WAAMA,KAAEH,IAAE;AAAC,UAAI,IAAE,EAAE,EAAE,GAAEV,EAAC,IAAE,CAAC;AAAE,MAAAA,MAAG,IAAE;AAAG,UAAIoB,KAAE,MAAI;AACnG,UAAGA,MAAG,IAAG;AAAC,QAAAF,GAAEL,EAAC,IAAEO;AAAE,QAAAP;AAAA,MAAG,OAAK;AAAC,YAAIE,KAAE,GAAE,IAAE;AAAE,YAAGK,MAAG,IAAG;AAAC,cAAE,IAAEN,GAAE,GAAEd,IAAE,CAAC;AAAE,UAAAA,MAAG;AAAE,UAAAe,KAAEG,GAAEL,KAAE,CAAC;AAAA,QAAC,WAASO,MAAG,IAAG;AAAC,cAAE,IAAEN,GAAE,GAAEd,IAAE,CAAC;AACrG,UAAAA,MAAG;AAAA,QAAC,WAASoB,MAAG,IAAG;AAAC,cAAE,KAAGN,GAAE,GAAEd,IAAE,CAAC;AAAE,UAAAA,MAAG;AAAA,QAAC;AAAC,YAAI,IAAEa,KAAE;AAAE,eAAMA,KAAE,GAAE;AAAC,UAAAK,GAAEL,EAAC,IAAEE;AAAE,UAAAF;AAAA,QAAG;AAAA,MAAC;AAAA,IAAC;AAAC,WAAOb;AAAA,EAAC;AAAE,IAAE,EAAE,IAAE,SAAS,GAAE,GAAEU,IAAE,GAAE;AAAC,QAAIV,KAAE,GAAEkB,KAAE,GAAEJ,KAAE,EAAE,WAAS;AACpI,WAAMI,KAAER,IAAE;AAAC,UAAI,IAAE,EAAEQ,KAAE,CAAC;AAAE,QAAEA,MAAG,CAAC,IAAE;AAAE,SAAGA,MAAG,KAAG,CAAC,IAAE;AAAE,UAAG,IAAElB,GAAE,CAAAA,KAAE;AAAE,MAAAkB;AAAA,IAAG;AAAC,WAAMA,KAAEJ,IAAE;AAAC,QAAEI,MAAG,CAAC,IAAE;AAAE,SAAGA,MAAG,KAAG,CAAC,IAAE;AAAE,MAAAA;AAAA,IAAG;AAAC,WAAOlB;AAAA,EAAC;AAC9G,IAAE,EAAE,IAAE,SAAS,GAAE,GAAE;AAAC,QAAIU,KAAE,EAAE,EAAE,GAAE,IAAE,EAAE,QAAOV,IAAEkB,IAAEJ,IAAE,GAAED,IAAE,IAAEH,GAAE;AAAE,aAAQ,IAAE,GAAE,KAAG,GAAE,IAAI,GAAE,CAAC,IAAE;AAAE,SAAI,IAAE,GAAE,IAAE,GAAE,KAAG,EAAE,GAAE,EAAE,CAAC,CAAC;AAC9G,QAAIU,KAAEV,GAAE;AAAE,IAAAV,KAAE;AAAE,MAAE,CAAC,IAAE;AAAE,SAAIkB,KAAE,GAAEA,MAAG,GAAEA,MAAI;AAAC,MAAAlB,KAAEA,KAAE,EAAEkB,KAAE,CAAC,KAAG;AAAE,MAAAE,GAAEF,EAAC,IAAElB;AAAA,IAAC;AAAC,SAAIc,KAAE,GAAEA,KAAE,GAAEA,MAAG,GAAE;AAAC,MAAAD,KAAE,EAAEC,KAAE,CAAC;AAAE,UAAGD,MAAG,GAAE;AAAC,UAAEC,EAAC,IAAEM,GAAEP,EAAC;AACxG,QAAAO,GAAEP,EAAC;AAAA,MAAG;AAAA,IAAC;AAAA,EAAC;AAAE,IAAE,EAAE,IAAE,SAAS,GAAE,GAAEH,IAAE;AAAC,QAAI,IAAE,EAAE,QAAOV,KAAE,EAAE,EAAE,GAAEkB,KAAElB,GAAE;AAAE,aAAQc,KAAE,GAAEA,KAAE,GAAEA,MAAG,EAAE,KAAG,EAAEA,KAAE,CAAC,KAAG,GAAE;AAAC,UAAI,IAAEA,MAAG,GAAED,KAAE,EAAEC,KAAE,CAAC,GAAE,IAAE,KAAG,IAAED,IAAEO,KAAE,IAAEP,IAAEE,KAAE,EAAED,EAAC,KAAGM,IAAE,IAAEL,MAAG,KAAGK;AACrJ,aAAML,MAAG,GAAE;AAAC,YAAI,IAAEG,GAAEH,EAAC,MAAI,KAAG;AAAE,QAAAL,GAAE,CAAC,IAAE;AAAE,QAAAK;AAAA,MAAG;AAAA,IAAC;AAAA,EAAC;AAAE,IAAE,EAAE,IAAE,SAAS,GAAE,GAAE;AAAC,QAAIL,KAAE,EAAE,EAAE,EAAE,GAAE,IAAE,KAAG;AAAE,aAAQV,KAAE,GAAEA,KAAE,EAAE,QACrGA,MAAG,GAAE;AAAC,UAAIkB,KAAE,EAAElB,EAAC,KAAG,IAAE,EAAEA,KAAE,CAAC;AAAE,QAAEA,EAAC,IAAEU,GAAEQ,EAAC,MAAI;AAAA,IAAC;AAAA,EAAC;AAAE,IAAE,EAAE,IAAE,SAAS,GAAE,GAAER,IAAE;AAAC,IAAAA,KAAEA,OAAI,IAAE;AAAG,QAAI,IAAE,MAAI;AAAE,MAAE,CAAC,KAAGA;AAAE,MAAE,IAAE,CAAC,KAAGA,OAAI;AAAA,EAAC;AAC7G,IAAE,EAAE,IAAE,SAAS,GAAE,GAAEA,IAAE;AAAC,IAAAA,KAAEA,OAAI,IAAE;AAAG,QAAI,IAAE,MAAI;AAAE,MAAE,CAAC,KAAGA;AAAE,MAAE,IAAE,CAAC,KAAGA,OAAI;AAAE,MAAE,IAAE,CAAC,KAAGA,OAAI;AAAA,EAAE;AAAE,IAAE,EAAE,IAAE,SAAS,GAAE,GAAEA,IAAE;AAAC,YAAO,EAAE,MAAI,CAAC,IAAE,GAAG,MAAI,KAAG,CAAC,KAAG,QAAM,IAAE,MAAI,KAAGA,MAAG;AAAA,EAAC;AAC1J,IAAE,EAAE,IAAE,SAAS,GAAE,GAAEA,IAAE;AAAC,YAAO,EAAE,MAAI,CAAC,IAAE,GAAG,MAAI,KAAG,CAAC,KAAG,IAAE,GAAG,MAAI,KAAG,CAAC,KAAG,SAAO,IAAE,MAAI,KAAGA,MAAG;AAAA,EAAC;AAAE,IAAE,EAAE,IAAE,SAAS,GAAE,GAAE;AAAC,YAAO,EAAE,MAAI,CAAC,IAAE,GAAG,MAAI,KAAG,CAAC,KAAG,IAAE,GAAG,MAAI,KAAG,CAAC,KAAG,SAAO,IAAE;AAAA,EAAE;AACvK,IAAE,EAAE,IAAE,SAAS,GAAE,GAAE;AAAC,YAAO,EAAE,MAAI,CAAC,IAAE,GAAG,MAAI,KAAG,CAAC,KAAG,IAAE,GAAG,MAAI,KAAG,CAAC,KAAG,KAAG,GAAG,MAAI,KAAG,CAAC,KAAG,SAAO,IAAE;AAAA,EAAE;AAAE,IAAE,EAAE,IAAE,WAAU;AAAC,QAAI,IAAE,aAAY,IAAE;AACrI,WAAM,EAAC,GAAE,IAAI,EAAE,EAAE,GAAE,GAAE,IAAI,EAAE,EAAE,GAAE,GAAE,CAAC,IAAG,IAAG,IAAG,GAAE,GAAE,GAAE,GAAE,GAAE,IAAG,GAAE,IAAG,GAAE,IAAG,GAAE,IAAG,GAAE,IAAG,GAAE,EAAE,GAAE,GAAE,CAAC,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,KAAI,KAAI,KAAI,KAAI,KAAI,KAAI,KAAI,KAAI,GAAG,GAAE,GAAE,CAAC,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,CAAC,GAAE,GAAE,IAAI,EAAE,EAAE,GAAE,GAAE,CAAC,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,KAAI,KAAI,KAAI,KAAI,KAAI,KAAI,MAAK,MAAK,MAAK,MAAK,MAAK,MAAK,MAAK,OAAM,OAAM,OAAM,OAAM,KAAK,GAAE,GAAE,CAAC,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,GAAE,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,IAAG,GAAE,CAAC,GAAE,GAAE,IAAI,EAAE,EAAE,GAAE,GAAE,IAAI,EAAE,GAAG,GAAE,GAAE,CAAC,GAAE,GAAE,IAAI,EAAE,EAAE,GAAE,GAAE,CAAC,GAAE,GAAE,IAAI,EAAE,KAAK,GAAE,GAAE,CAAC,GAAE,GAAE,CAAC,GAAE,GAAE,IAAI,EAAE,KAAK,GAAE,GAAE,CAAC,GAAE,GAAE,IAAI,EAAE,GAAG,GAAE,GAAE,CAAC,GAAE,GAAE,IAAI,EAAE,KAAG,EAAE,GAAE,GAAE,IAAI,EAAE,GAAG,GAAE,GAAE,IAAI,EAAE,EAAE,GAAE,GAAE,IAAI,EAAE,EAAE,GAAE,GAAE,IAAI,EAAE,IAAI,GAAE,GAAE,IAAI,EAAE,KAAG,EAAE,GAAE,GAAE,IAAI,EAAE,KAAG,EAAE,EAAC;AAAA,EAAC,EAAE;AACpqB,GAAC,WAAU;AAAC,QAAI,IAAE,EAAE,EAAE,GAAE,IAAE,KAAG;AAAG,aAAQA,KAAE,GAAEA,KAAE,GAAEA,MAAI;AAAC,UAAI,IAAEA;AAAE,WAAG,IAAE,gBAAc,KAAG,IAAE,eAAa;AAClG,WAAG,IAAE,gBAAc,KAAG,IAAE,cAAY;AAAE,WAAG,IAAE,gBAAc,KAAG,IAAE,cAAY;AAAE,WAAG,IAAE,gBAAc,KAAG,IAAE,aAAW;AAC/G,QAAE,EAAEA,EAAC,KAAG,MAAI,KAAG,KAAG,QAAM;AAAA,IAAE;AAAC,aAASV,GAAEkB,IAAEJ,IAAE,GAAE;AAAC,aAAMA,QAAK,EAAE,CAAAI,GAAE,KAAK,GAAE,CAAC;AAAA,IAAC;AAAC,aAAQR,KAAE,GAAEA,KAAE,IAAGA,MAAI;AAAC,QAAE,EAAEA,EAAC,IAAE,EAAE,EAAEA,EAAC,KAAG,IAAE,EAAE,EAAEA,EAAC;AAClH,QAAE,EAAEA,EAAC,IAAE,EAAE,EAAEA,EAAC,KAAG,IAAE,EAAE,EAAEA,EAAC;AAAA,IAAC;AAAC,IAAAV,GAAE,EAAE,GAAE,KAAI,CAAC;AAAE,IAAAA,GAAE,EAAE,GAAE,MAAI,KAAI,CAAC;AAAE,IAAAA,GAAE,EAAE,GAAE,MAAI,KAAI,CAAC;AAAE,IAAAA,GAAE,EAAE,GAAE,MAAI,KAAI,CAAC;AAAE,MAAE,EAAE,EAAE,EAAE,GAAE,CAAC;AACnG,MAAE,EAAE,EAAE,EAAE,GAAE,GAAE,EAAE,CAAC;AAAE,MAAE,EAAE,EAAE,EAAE,GAAE,CAAC;AAAE,IAAAA,GAAE,EAAE,GAAE,IAAG,CAAC;AAAE,MAAE,EAAE,EAAE,EAAE,GAAE,CAAC;AAAE,MAAE,EAAE,EAAE,EAAE,GAAE,GAAE,EAAE,CAAC;AAAE,MAAE,EAAE,EAAE,EAAE,GAAE,CAAC;AAAE,IAAAA,GAAE,EAAE,GAAE,IAAG,CAAC;AAAE,IAAAA,GAAE,EAAE,GAAE,KAAI,CAAC;AAC5G,IAAAA,GAAE,EAAE,GAAE,IAAG,CAAC;AAAE,IAAAA,GAAE,EAAE,GAAE,KAAI,CAAC;AAAA,EAAC,GAAE;AAAG,SAAO,EAAE,EAAE;AAAC,EAAE;AAI5CN,MAAK,qBAAoB,2BAAU;AAAC,MAAI0B,IAAE;AAAE,WAASN,KAAG;AAAC,WAAOM,GAAE,GAAG;AAAA,EAAC;AAAC,WAAS,IAAG;AAAC,WAAOA,GAAE,GAAG,KAAG,IAAEA,GAAE,GAAG;AAAA,EAAC;AAAC,WAAS,GAAG,GAAE;AAAC,QAAI,IAAEN,GAAE,GAAED,KAAE,CAAC,GAAE,GAAE,GAAE,GAAG,GAAE,IAAE,CAAC,GAAE,IAAE;AAC1J,aAAQ,IAAE,GAAE,IAAE,IAAG,IAAI,GAAE,CAAC,IAAEC,GAAE;AAAE,aAAQ,IAAE,GAAE,IAAE,IAAG,KAAI;AAAC,eAAQP,KAAE,GAAEA,KAAE,EAAE,CAAC,GAAEA,MAAI;AAAC,YAAI,IAAE,EAAEM,IAAE,GAAE,IAAE,GAAE,CAAC;AAAE,QAAAA,GAAE,IAAE,CAAC,IAAEC,GAAE;AAAA,MAAC;AAAA,IAAC;AAAC,QAAIb,KAAE,IAAI,WAAW,KAAG,CAAC;AACpI,MAAE,CAAC,IAAE,CAAC,IAAI,WAAWY,EAAC,GAAEZ,EAAC;AAAE,aAAQ,IAAE,GAAE,IAAE,KAAG,GAAE,KAAI;AAAC,UAAI,IAAE,GAAE,IAAE,GAAEW,KAAE,GAAET,KAAE;AAAE,aAAMU,GAAED,KAAE,CAAC,KAAG,OAAK,KAAG,GAAE;AAAC,QAAAT,KAAE,KAAG,EAAE,IAAE;AACzG,QAAAS,KAAEC,GAAED,KAAET,EAAC;AAAA,MAAC;AAAC,MAAAF,GAAE,CAAC,IAAEW;AAAA,IAAC;AAAA,EAAC;AAAC,WAAS,EAAE,GAAE,GAAEC,IAAE,GAAE;AAAC,QAAG,EAAE,IAAE,CAAC,KAAG,IAAI,QAAO;AAAE,QAAGA,MAAG,EAAE,QAAO;AAAE,aAAQ,IAAE,GAAE,IAAE,GAAE,KAAI;AAAC,UAAG,EAAE,IAAE,CAAC,KAAG,GAAE;AAAC,UAAE,IAAE,CAAC,IAAE,EAAE;AAC1H,UAAE,KAAK,GAAE,GAAE,GAAE,GAAG;AAAA,MAAC;AAAC,UAAIN,KAAE,EAAE,GAAE,EAAE,IAAE,CAAC,GAAEM,KAAE,GAAE,IAAE,CAAC;AAAE,UAAGN,MAAG,EAAE,QAAOA;AAAA,IAAC;AAAC,WAAO;AAAA,EAAC;AAAC,WAAS,EAAE,GAAE;AAAC,QAAI,IAAE,EAAE,GAAEM,KAAE,EAAE;AAClG,WAAM,IAAE,MAAI,EAAE,IAAE,EAAE,GAAE;AAAC,UAAI,IAAE,EAAE,KAAK,EAAE,GAAG;AAAE,UAAG,KAAG,OAAK,CAAC,EAAE,EAAE,GAAE;AAAI,MAAAA,KAAEA,MAAG,IAAE;AAAE,WAAG;AAAA,IAAC;AAAC,QAAG,IAAE,EAAE,OAAK;AAAI,MAAE,IAAE;AAAE,MAAE,IAAEA;AAAA,EAAC;AAAC,WAAS,EAAE,GAAE,GAAE;AAAC,QAAG,EAAE,IAAE,EAAE,GAAE,CAAC;AACrI,WAAO,EAAE,MAAI,EAAE,KAAG,KAAG,SAAO,KAAG;AAAA,EAAC;AAAC,WAASJ,GAAE,GAAE,GAAE;AAAC,QAAII,KAAE,EAAE,CAAC,GAAE,IAAE,GAAE,IAAE,KAAIN,KAAE;AAAE,QAAG,EAAE,IAAE,GAAG,GAAE,CAAC;AAAE,QAAI,IAAE,EAAE,KAAG,EAAE,IAAE,IAAE;AAC1G,QAAE,EAAE,CAAC,EAAE,CAAC;AAAE,QAAEM,GAAE,IAAE,CAAC;AAAE,MAAE,KAAGA,GAAE,IAAE,CAAC;AAAE,WAAM,KAAG,KAAI;AAAC,MAAAN,KAAE,EAAE,KAAG,EAAE,EAAE,IAAE;AAAE,UAAEM,GAAE,IAAEN,EAAC;AAAE,UAAEM,GAAE,IAAE,CAAC;AAAA,IAAC;AAAC,WAAO;AAAA,EAAC;AAAC,WAAS,EAAE,GAAE,GAAE;AAAC,QAAG,IAAE,SAAO,KAAG,EAAE,MAAG,EAAE,KAAG,KAAG;AACnI,WAAO;AAAA,EAAC;AAAC,WAAS,GAAG,GAAE,GAAE;AAAC,QAAIA,KAAEJ,GAAE,GAAE,CAAC;AAAE,QAAGI,MAAG,EAAE,QAAO;AAAE,QAAGA,MAAG,GAAG,QAAM;AAAO,QAAI,IAAE,EAAEA,IAAE,CAAC;AAAE,WAAO,EAAE,GAAEA,EAAC;AAAA,EAAC;AAAC,WAASP,GAAE,GAAE,GAAEO,IAAE,GAAE,GAAEN,IAAE;AAAC,QAAI,IAAE;AACvI,aAAQ,IAAE,GAAE,IAAEA,IAAE,KAAI;AAAC,UAAI,IAAE,IAAE;AAAE,eAAQ,IAAE,GAAE,IAAE,GAAE,KAAG,GAAE;AAAC;AAAI,iBAAQK,KAAE,GAAEA,KAAE,GAAEA,KAAI,GAAE,IAAE,IAAEA,EAAC,IAAE,GAAG,EAAEA,EAAC,GAAEC,EAAC;AAAA,MAAC;AAAC,UAAGA,GAAE,KAAG,KAAG,IAAEA,GAAE,KAAG,KAAG,KAAG,GAAE;AAAC,YAAIV,KAAEU,GAAE,GAAEhB,KAAEgB,GAAE;AAC1I,eAAMhB,GAAEM,EAAC,KAAG,OAAK,EAAE,OAAKN,GAAEM,KAAE,CAAC,KAAGN,GAAEM,KAAE,CAAC,KAAG,KAAK,CAAAA;AAAI,QAAAU,GAAE,IAAEV,KAAE;AAAE,QAAAU,GAAE,IAAE;AAAE,QAAAA,GAAE,IAAE;AAAA,MAAC;AAAA,IAAC;AAAA,EAAC;AAAC,WAAS,EAAE,GAAE,GAAE;AAAC,WAAO,EAAE,EAAE,GAAE,CAAC,GAAE,CAAC;AAAA,EAAC;AAAC,WAAS,GAAG,GAAE,GAAEA,IAAE,GAAE,GAAE;AAAC,QAAIN,KAAEa,GAAE,SAAO;AAChJ,aAAQ,IAAE,GAAE,IAAEb,IAAE,KAAG,GAAE;AAAC,UAAI,IAAEa,GAAE,IAAE,CAAC;AAAE,MAAAA,GAAE,IAAE,CAAC,IAAEA,GAAE,IAAE,IAAE,CAAC;AAAE,MAAAA,GAAE,IAAE,IAAE,CAAC,IAAE;AAAE,UAAI,IAAEA,GAAE,IAAE,IAAE,CAAC;AAAE,MAAAA,GAAE,IAAE,IAAE,CAAC,IAAEA,GAAE,IAAE,IAAE,CAAC;AAAE,MAAAA,GAAE,IAAE,IAAE,CAAC,IAAE;AAAA,IAAC;AAAC,aAAQnB,KAAE,GACpHA,KAAE,GAAEA,MAAI;AAAC,UAAI,IAAE,OAAM,IAAE;AAAM,eAAQW,KAAE,GAAEA,KAAE,GAAEA,MAAG,GAAE;AAAC,YAAIT,KAAEM,GAAE,GAAEI,EAAC,GAAEhB,KAAEY,GAAE,GAAEI,EAAC;AAAE,YAAGV,MAAG,EAAE,MAAG,EAAEA,IAAEU,EAAC;AAAE,YAAGhB,MAAG,EAAE,MAAG,EAAEA,IAAEgB,EAAC;AAC3G,UAAEZ,KAAE,IAAEW,EAAC,IAAE,IAAE;AAAM,UAAEX,KAAE,IAAEW,KAAE,CAAC,IAAE,IAAE;AAAA,MAAK;AAAA,IAAC;AAAA,EAAC;AAAC,WAASR,GAAE,GAAE;AAAC,IAAAgB,KAAE;AAAE,QAAE;AAAE,QAAG,EAAE,KAAG,MAAM,OAAK;AAAI,QAAI,IAAE,CAAC,GAAEP,KAAE,GAAE,IAAE,GAAE,IAAE,GAAEN,KAAE,CAAC,GAAE,IAAE,CAAC,GAAE,IAAE,CAAC,GAAEN,KAAE,GAAE,IAAE,GAAE,IAAE;AACjI,WAAM,MAAG;AAAC,UAAIW,KAAE,EAAE;AAAE,UAAGA,MAAG,OAAM;AAAC;AAAI;AAAA,MAAQ;AAAC,UAAIT,KAAE,EAAE;AAAE,UAAGS,MAAG,OAAM;AAAC,YAAEE,GAAE;AAAE,YAAE,EAAE;AAAE,YAAE,EAAE;AAAE,QAAAb,KAAEa,GAAE;AAAE,iBAAQjB,KAAE,GACvGA,KAAEI,IAAEJ,MAAI;AAAC,cAAIK,KAAEY,GAAE,GAAE,IAAEA,GAAE,GAAE,IAAEA,GAAE;AAAE,cAAG,KAAG,EAAE,OAAK;AAAI,YAAEZ,EAAC,IAAE,CAACL,IAAE,KAAG,GAAE,IAAE,EAAE;AAAA,QAAC;AAAA,MAAC,WAASe,MAAG,OAAM;AAAC,YAAIiC,MAAG,IAAE1C,KAAE;AAAE,eAAM,IAAE0C,IAAG,IAAG,CAAC;AAAA,MAAC,WAASjC,MAAG,OAAM;AAAC;AACtI,iBAAQf,KAAE,GAAEA,KAAEI,IAAEJ,MAAI;AAAC,cAAI,KAAGiB,GAAE,GAAE,IAAE,EAAE,EAAE;AAAE,YAAE,EAAE,CAAC,CAAC,IAAE,EAAEA,GAAE,MAAI,CAAC;AAAE,UAAAP,GAAE,EAAE,CAAC,CAAC,IAAE,EAAE,MAAM,CAAC;AAAA,QAAC;AAAC,QAAAM,KAAEC,GAAE;AAAE,aAAG;AAAE;AAAA,MAAK,WAASF,MAAG,OAAM;AAAC,YAAE,EAAE;AAAA,MAAC,OAAK;AAAC,aAAGT,KAAE;AAAA,MAAC;AAAA,IAAC;AAAC,QAAI,KAAG,IAAE,IAAE,cAAY,YAAWgB,KAAE,IAAI,GAAG,IAAE,IAAElB,EAAC,GAAE,IAAE,EAAC,GAAE,GAAE,GAAE,GAAE,GAAEY,MAAG,GAAE,GAAE,GAAE,MAAKO,IAAE,GAAEA,GAAE,QAAO,GAAE,EAAC;AACjO,QAAG,EAAE,EAAE,IAAGD,IAAE,IAAElB,IAAE,GAAE,EAAE,CAAC,GAAE,CAAC;AAAA,SAAM;AAAC,UAAIU,KAAE,CAAC,GAAEf,KAAE,GAAE,IAAE;AAAE,eAAQC,KAAE,GAAEA,KAAEI,IAAEJ,MAAI;AAAC,YAAI,IAAEU,GAAEV,EAAC,GAAE,IAAE,EAAE,CAAC,GAAE,IAAE,EAAE,CAAC;AAAE,YAAG,IAAED,GAAE,CAAAA,KAAE;AACvG,YAAG,IAAE,EAAE,KAAE;AAAE,QAAAe,GAAE,KAAK,IAAE,CAAC;AAAA,MAAC;AAAC,UAAGf,MAAG,KAAG,KAAG,GAAE;AAAC,YAAGK,MAAG,KAAGU,GAAE,CAAC,KAAG,KAAGA,GAAE,CAAC,KAAG,EAAE,OAAK;AAAI,YAAGf,MAAG,KAAG,KAAG,KAAG,KAAG,EAAE,OAAK;AAClG,YAAI,IAAE,CAAC,GAAEmB,KAAE;AAAE,iBAAQlB,KAAE,GAAEA,KAAEI,IAAEJ,MAAI;AAAC,mBAAQa,KAAE,GAAEA,KAAEC,GAAEd,EAAC,GAAEa,KAAI,GAAE,KAAK,EAAEb,EAAC,CAAC;AAAE,UAAAkB,MAAGJ,GAAEd,EAAC;AAAA,QAAC;AAAC,YAAIyB,KAAE,IAAE1B,IAAE,IAAE,IAAE,GAAE,IAAE0B,KAAE;AAClG,QAAAhB,GAAEa,IAAEG,KAAEP,IAAE,GAAE,GAAEA,IAAE,CAAC;AAAE,UAAEI,IAAEN,IAAES,IAAE,GAAEP,KAAE,GAAEA,IAAEA,IAAE,CAAC;AAAE,YAAIG,KAAE,IAAI,YAAY,IAAEP,GAAE,CAAC,CAAC;AAAE,YAAGf,MAAG,KAAG,KAAG,GAAE;AAAC,mBAAQC,KAAE,GAAEA,KAAE,GAAEA,MAAI;AAAC,YAAAqB,GAAE,IAAErB,EAAC,IAAEsB,GAAE,IAAEtB,EAAC;AACpH,YAAAqB,GAAE,IAAErB,KAAE,CAAC,IAAEsB,GAAE,IAAEtB,KAAE,CAAC;AAAE,YAAAqB,GAAE,IAAErB,KAAE,CAAC,IAAEsB,GAAE,IAAEtB,KAAE,CAAC;AAAE,YAAAqB,GAAE,IAAErB,KAAE,CAAC,IAAEsB,GAAE,IAAEtB,KAAE,CAAC;AAAA,UAAC;AAAC,YAAEqB,IAAEL,IAAES,KAAE,GAAE,GAAE,GAAE,GAAE,GAAE,CAAC;AAAE,mBAAQzB,KAAE,GAAEA,KAAE,GAAEA,MAAI;AAAC,YAAAsB,GAAE,IAAEtB,EAAC,IAAEqB,GAAE,IAAErB,EAAC;AAC5G,YAAAsB,GAAE,IAAEtB,KAAE,CAAC,IAAEqB,GAAE,IAAErB,KAAE,CAAC;AAAE,YAAAsB,GAAE,IAAEtB,KAAE,CAAC,IAAEqB,GAAE,IAAErB,KAAE,CAAC;AAAE,YAAAsB,GAAE,IAAEtB,KAAE,CAAC,IAAEqB,GAAE,IAAErB,KAAE,CAAC;AAAA,UAAC;AAAA,QAAC;AAAC,YAAGD,MAAG,KAAG,KAAG,GAAE;AAAC,mBAAQC,KAAE,GAAEA,KAAE,GAAEA,MAAI;AAAC,YAAAqB,GAAE,IAAErB,EAAC,IAAEsB,GAAE,IAAEtB,EAAC;AACvG,YAAAqB,GAAE,IAAErB,KAAE,CAAC,IAAEsB,GAAE,IAAEtB,KAAE,CAAC;AAAA,UAAC;AAAC,YAAEqB,IAAEL,IAAES,KAAE,GAAE,GAAE,GAAE,GAAE,GAAE,CAAC;AAAE,mBAAQzB,KAAE,GAAEA,KAAE,GAAEA,MAAI;AAAC,YAAAsB,GAAE,IAAEtB,EAAC,IAAEqB,GAAE,IAAErB,EAAC;AAAE,YAAAsB,GAAE,IAAEtB,KAAE,CAAC,IAAEqB,GAAE,IAAErB,KAAE,CAAC;AAAA,UAAC;AAAA,QAAC;AAAC,YAAIG,KAAEmB,GAAE,MAAM,CAAC;AAC5G,iBAAQ,IAAE,GAAE,IAAE,GAAE,KAAI;AAAC,cAAG,KAAG,EAAE,UAAQ,IAAE,GAAE,IAAE,GAAE,KAAI;AAAC,gBAAId,MAAG,IAAE,IAAE,KAAGJ,IAAEO,OAAI,MAAI,KAAGc,MAAG,MAAI,MAAIP,IAAEM,MAAG,IAAE,KAAG,KAAG,IAAE;AACvG,YAAAF,GAAEd,EAAC,IAAEL,GAAEQ,KAAEa,EAAC;AAAE,YAAAF,GAAEd,KAAE,CAAC,IAAEL,GAAEQ,KAAE,CAAC;AAAE,YAAAW,GAAEd,KAAE,CAAC,IAAEL,GAAEQ,KAAE,CAAC;AAAA,UAAC;AAAA,cAAM,UAAQ,IAAE,GAAE,IAAE,GAAE,KAAI;AAAC,gBAAIH,MAAG,IAAE,IAAE,KAAGJ,IAAEO,MAAG,IAAEc,MAAG,MAAI,MAAIP,IAAEM,KAAE,IAAE;AACxG,YAAAF,GAAEd,EAAC,IAAEL,GAAEQ,KAAEa,EAAC;AAAE,YAAAF,GAAEd,KAAE,CAAC,IAAEL,GAAEQ,KAAE,CAAC;AAAE,YAAAW,GAAEd,KAAE,CAAC,IAAEL,GAAEQ,KAAE,CAAC;AAAA,UAAC;AAAA,QAAC;AAAA,MAAC,OAAK;AAAC,QAAAF,GAAEa,IAAE,IAAElB,IAAE,GAAE,GAAEA,IAAE,CAAC;AAAE,YAAG,KAAG,EAAE,GAAEkB,IAAEN,IAAE,GAAE,GAAE,GAAEZ,IAAEA,IAAE,CAAC;AAAA,aAAM;AAAC,cAAI,IAAE,KAAK,MAAM,IAAE,CAAC;AACpH,mBAAQ,IAAE,GAAE,IAAE,GAAE,KAAG,GAAE;AAAC,gBAAI,IAAEkB,GAAE,MAAM,IAAE,IAAElB,KAAG,IAAE,KAAG,IAAEA,EAAC;AAAE,cAAE,GAAEY,IAAE,GAAE,GAAE,GAAEZ,IAAEA,IAAE,CAAC;AAAE,YAAAkB,GAAE,IAAI,GAAE,IAAE,IAAElB,EAAC;AAAA,UAAC;AAAA,QAAC;AAAA,MAAC;AAAA,IAAC;AAAC,WAAOkB;AAAA,EAAC;AAAC,WAAS,EAAE,GAAE,GAAEN,IAAE,GAAE,GAAEN,IAAE,GAAEN,IAAE;AAAC,QAAI,IAAEY,KAAE;AACvI,aAAQ,IAAE,GAAE,IAAEN,IAAE,IAAI,GAAE,CAAC,KAAG,KAAGN,KAAE;AAAE,aAAQW,KAAE,GAAEA,KAAE,GAAEA,MAAG,EAAE,UAAQ,IAAE,GAAE,IAAEL,IAAE,IAAI,GAAEK,KAAE,CAAC,KAAG,EAAEA,KAAE,IAAE,CAAC;AAAE,aAAQT,KAAE,GACrGA,KAAE,GAAEA,MAAI;AAAC,UAAIN,KAAEM,KAAE;AAAE,eAAQ,IAAE,GAAE,IAAEI,IAAE,IAAI,GAAEV,KAAE,CAAC,KAAG,EAAEA,KAAE,IAAE,CAAC;AAAE,eAAQe,KAAE,GAAEA,KAAE,GAAEA,MAAG,GAAE;AAAC,iBAAQ,IAAE,GAAE,IAAEL,IAAE,KAAI;AAAC,cAAIL,KAAEL,KAAEe,KAAE,GAAE,IAAEV,KAAE,GAAE,IAAE,EAAEA,KAAE,CAAC,GAAEH,KAAE;AAChI,cAAG,KAAG,EAAE,CAAAA,KAAE;AAAA,mBAAU,KAAG,EAAE,CAAAA,KAAE;AAAA,mBAAU,KAAG,EAAE,CAAAA,KAAE,EAAE,CAAC;AAAA,mBAAU,KAAG,EAAE,CAAAA,KAAE,EAAE,IAAE,CAAC;AAAA,mBAAU,KAAG,EAAE,CAAAA,KAAE,KAAG,EAAE,CAAC,IAAE,EAAE,IAAE,CAAC;AAAA,mBAC3F,KAAG,EAAE,CAAAA,KAAE,KAAG,EAAE,CAAC,IAAE,EAAE,IAAE,CAAC,MAAI;AAAA,mBAAW,KAAG,EAAE,CAAAA,KAAE,EAAE,CAAC,KAAG,IAAE,EAAE,IAAE,CAAC,MAAI;AAAA,mBAAW,KAAG,EAAE,CAAAA,KAAE,IAAE,EAAE,CAAC,MAAI;AAAA,cAAO,OAAM;AAC3G,YAAEG,EAAC,KAAGH;AAAA,QAAC;AAAA,MAAC;AAAA,IAAC;AAAA,EAAC;AAAC,SAAOK;AAAC,EAAE;AAAA,CAGpB,WAAU;AAAC,MAAI,IAAE,GAAED,KAAE,GAAE,IAAE,GAAEiB,KAAE,GAAE,IAAE,GAAE,IAAE,GAAEnB,KAAE,GAAE,IAAE,GAAEU,KAAE,GAAE,IAAE,GAAE,KAAG,IAAG,IAAE,IAAGN,KAAE,IAAG,IAAE,IAAG,IAAE,IAAGE,KAAE,IAAG,IAAE,IAAGY,KAAE,IAAGvB,KAAE;AACnG,WAAS,GAAGC,IAAE;AAAC,QAAIkB,KAAErB,MAAK,OAAO,YAAW,IAAE,EAAC,GAAEqB,GAAElB,IAAE,CAAC,GAAE,GAAEA,GAAE,CAAC,GAAE,GAAEA,GAAE,CAAC,GAAE,GAAEA,GAAE,CAAC,GAAE,GAAEkB,GAAElB,IAAE,CAAC,GAAE,GAAEkB,GAAElB,IAAE,CAAC,GAAE,GAAEkB,GAAElB,IAAE,CAAC,GAAE,GAAEkB,GAAElB,IAAE,EAAE,GAAE,GAAEA,GAAE,EAAE,GAAE,GAAEkB,GAAElB,IAAE,EAAE,EAAC;AACnI,QAAG,EAAE,KAAG,SAAO,EAAE,IAAE,KAAG,EAAE,IAAE,KAAG,EAAE,IAAE,KAAG,EAAE,IAAE,OAAK,EAAE,IAAE,MAAI,EAAE,KAAG,OAAK,EAAE,IAAE,EAAE,KAAG,EAAE,IAAE,EAAE,KAAG,EAAE,IAAE,EAAE,KAAG,EAAE,KAAG,EAAE,IAAE,MAAI,EAAE,KAAG,EAAE,IAAE,EAAE,KAAG,EAAE,KAAG,KAAK,KAAK,EAAE,IAAE,EAAE,CAAC,KAAG,EAAE,KAAG,EAAE,IAAE,KAAG,EAAE,KAAG,MAAI,EAAE,KAAG,MAAI,EAAE,KAAG,MAAI,EAAE,KAAG,MAAI,EAAE,KAAG,GAAE;AAAC,YAAK;AAAA,IAAc;AAAC,QAAG,EAAE,KAAG,GAAE;AAAC,YAAK;AAAA,IAAqC;AAAC,MAAE,IAAE,EAAE,KAAG;AACzR,MAAE,KAAG,EAAE,IAAE,EAAE,IAAE,IAAE,IAAE,EAAE,MAAI,KAAG;AAAE,MAAE,IAAE,EAAE,IAAE;AAAE,MAAE,IAAE;AAAG,MAAE,KAAG,KAAG,EAAE,KAAG;AAAE,MAAE,IAAE,IAAE,EAAE;AAAE,WAAO;AAAA,EAAC;AAAC,WAAS,GAAGA,IAAEkB,IAAE;AAAC,QAAI,IAAE,IAAI,MAAMA,GAAE,CAAC,GAAE,IAAE,IAAEA,GAAE,GAAEhB,KAAE,KAAG;AAClI,QAAG,IAAE,GAAG,CAAAA,MAAG,MAAI,IAAE;AAAI,aAAQ,IAAE,GAAE,IAAE,IAAG,IAAEgB,GAAE,GAAE,KAAG,GAAE;AAAC,UAAI,IAAErB,MAAK,OAAO,SAASG,IAAE,CAAC;AAAE,QAAE,CAAC,IAAEA,GAAE,MAAME,IAAEA,KAAE,CAAC;AAAE,QAAE,CAAC,EAAE,IAAE;AAAE,QAAE,CAAC,EAAE,IAAE;AACtH,MAAAA,MAAG;AAAE;AAAA,IAAG;AAAC,QAAGA,MAAGF,GAAE,OAAO,OAAK;AAAe,WAAO;AAAA,EAAC;AAAC,WAAS,GAAGA,IAAEkB,IAAE;AAAC,aAAQ,IAAE,CAACA,GAAE,CAAC,GAAE,IAAE,GAAE,KAAGA,GAAE,CAAC,GAAE,KAAI,KAAI;AAAC,MAAAlB,GAAE,CAAC,IAAE,KAAG,CAACkB,GAAE,CAAC,IAAE,KAAG,KAAG,CAACA,GAAE,CAAC,IAAE,KAAG,KAAG,CAACA,GAAE,CAAC,IAAE,KAAG,IAAE,CAACA,GAAE,CAAC,IAAE,KAAG,KAAGA,GAAE,CAAC,IAAE,IAAE,IAAEA,GAAE,CAAC,IAAE,IAAE,IAAEA,GAAE,CAAC,IAAE,IAAE,IAAEA,GAAE,CAAC,IAAE,IAAE;AAAA,IAAC;AAAA,EAAC;AAAC,WAAS,GAAGlB,IAAEkB,IAAE,GAAE;AAAC,QAAI,IAAE,CAACA,IAAE,IAAEA,KAAE,IAAG,IAAEA,KAAE,IAAG,IAAEA,KAAE,KAAI,CAAC;AAC1P,IAAAlB,GAAE,IAAEkB;AAAE,IAAAlB,GAAE,KAAG,EAAE,CAAC,IAAE,IAAEkB,OAAI,IAAEA,KAAE,KAAG,IAAE;AAAE,IAAAlB,GAAE,IAAE,KAAK,KAAK,KAAK,KAAKA,GAAE,CAAC,CAAC;AAAE,IAAAA,GAAE,IAAE;AAAE,OAAGA,GAAE,GAAE,CAAC;AAAA,EAAC;AAAC,WAAS,GAAGA,IAAE;AAAC,QAAIkB,KAAE,EAAC,GAAE,IAAI,UAAU,KAAGlB,GAAE,CAAC,EAAC;AAC5H,OAAGkB,IAAE,GAAElB,GAAE,CAAC;AAAE,WAAOkB;AAAA,EAAC;AAAC,WAAS,EAAElB,IAAE;AAAC,QAAIkB,KAAE,CAAC,CAAC,GAAE,CAAC,GAAE,CAAC,CAAC,GAAE,IAAE,KAAK,IAAI,GAAElB,GAAE,IAAE,OAAK,CAAC;AAAE,aAAQ,IAAE,GAAE,IAAE,GAAE,KAAI;AAAC,eAAQE,KAAE,GAC5GA,KAAE,IAAGA,MAAI;AAAC,QAAAgB,GAAE,CAAC,EAAEhB,EAAC,IAAE,CAAC,GAAE,CAAC;AAAA,MAAC;AAAA,IAAC;AAAC,WAAOgB;AAAA,EAAC;AAAC,WAAS,GAAGlB,IAAE;AAAC,aAAQkB,KAAE,IAAG,IAAE,GAAE,CAAC,GAAEA,MAAI;AAAC,UAAElB,GAAEA,GAAE,CAAC,MAAI,IAAEA,GAAE,IAAE;AAAE,MAAAA,GAAE;AAAI,MAAAA,GAAE,KAAG;AACxG,UAAG,CAACA,GAAE,EAAE,CAAAA,GAAE;AAAA,IAAG;AAAC,WAAOkB;AAAA,EAAC;AAAC,WAAS,EAAElB,IAAEkB,IAAE;AAAC,QAAI,IAAE,GAAE,IAAE,IAAElB,GAAE,GAAEE,KAAEF,GAAE,GAAE,IAAEA,GAAE;AAAE,QAAGkB,IAAE;AAAC,UAAGA,MAAG,GAAE;AAAC,WAAE;AAAC,gBAAI;AAAE,UAAAA,MAAG;AAAE,eAAGlB,GAAEA,GAAE,CAAC,KAAG,KAAG,KAAG;AACjH,UAAAA,GAAE;AAAI,cAAE;AAAA,QAAC,SAAOkB,MAAG;AAAA,MAAE;AAAC,UAAGA,IAAE;AAAC,cAAIA;AAAE,aAAGA;AAAE,aAAGlB,GAAEA,GAAE,CAAC,MAAI,KAAG,KAAGkB,MAAG;AAAA,MAAC;AAAC,MAAAlB,GAAE,IAAE,IAAE;AAAA,IAAC;AAAC,WAAO;AAAA,EAAC;AAAC,WAAS,GAAGA,IAAEkB,IAAE;AAAC,QAAI,IAAE;AACtG,QAAGA,KAAElB,IAAE;AAAC,aAAM,KAAG,MAAIkB,MAAG,EAAE,IAAElB,GAAE;AAAA,IAAC;AAAC,WAAO;AAAA,EAAC;AAAC,WAAS,EAAEA,IAAEkB,IAAE,GAAE,GAAEhB,IAAE,GAAE,GAAE,GAAE;AAAC,QAAG,KAAG,KAAK,KAAE;AAAE,QAAIO,KAAE,IAAE,GAAEE,KAAEF,KAAE,GAAE,IAAE,GAAEO,KAAE,GAAEX,MAAE,GAAEY,IAAEJ,IAAE,IAAE,EAAEX,EAAC,GAAE,IAAE,EAAEA,KAAE,CAAC,GAAE,IAAE,EAAEA,KAAE,CAAC,EAAEO,EAAC,GAAEG,KAAE,EAAEH,KAAE,CAAC,GAAEM,KAAE,EAAEN,EAAC,GAAE,IAAE,EAAEA,KAAE,CAAC,GAAEY,KAAE,EAAEZ,KAAE,CAAC,GAAE,IAAE,EAAEA,KAAE,CAAC,GAAEe,KAAE,KAAK,KAAI,GAAEjB,IAAEJ,IAAE;AAC5M,QAAGQ,IAAE;AAAC,UAAEa,GAAE,IAAET,EAAC;AAAE,MAAAR,KAAEiB,GAAE,IAAET,EAAC;AAAE,MAAAZ,KAAEqB,GAAEZ,KAAEG,EAAC;AAAA,IAAC;AAAC,QAAGJ,IAAE;AAAC,UAAE,IAAER,MAAGI,KAAE,IAAE,IAAEK,KAAE,IAAET,MAAGI,KAAEJ,KAAE,IAAE,IAAE,IAAES;AAAE,UAAE,IAAE,IAAEG,OAAI;AAAE,UAAG,GAAE;AAAC,UAAEN,EAAC,IAAE;AAAE;AAAA,MAAM;AAAC,MAAAQ,KAAEC,GAAE,IAAEA,GAAE,EAAElB,GAAE,IAAEe,KAAE,CAAC,IAAEG,GAAE,EAAElB,GAAE,IAAEY,KAAEG,EAAC;AAAA,IAAC,OAAK;AAAC,UAAEA,KAAEH,MAAGG,KAAE,KAAGA,KAAEH,MAAGG,KAAE,IAAE,IAAEM,KAAE,IAAEN,OAAI,IAAEM,KAAE,MAAI;AACnL,MAAAJ,KAAEC,GAAE,IAAEA,GAAE,EAAElB,GAAE,IAAEe,KAAEH,EAAC,IAAEM,GAAE,EAAElB,GAAE,IAAEY,KAAES,EAAC;AAAA,IAAC;AAAC,IAAAR,KAAEW,GAAEP,EAAC;AAAE,QAAI,IAAE,GAAG,CAAC;AAAE,QAAG,IAAEjB,GAAE,IAAEkB,GAAE,IAAE,GAAE;AAAC,UAAI,IAAE,GAAG,EAAEL,EAAC,EAAE,CAAC,GAAE,EAAEA,EAAC,EAAE,CAAC,CAAC;AAAE,MAAAR,MAAE,EAAE,GAAE,CAAC,KAAG,KAAG;AAAA,IAAE,OAAK;AAAC,MAAAA,MAAE,EAAE,GAAEa,GAAE,CAAC,IAAE;AAAA,IAAC;AAAC,IAAAb,MAAEA,MAAE,IAAE,MAAIA,QAAI,KAAGA,QAAI;AACpJ,MAAEQ,EAAC,EAAE,CAAC,KAAGW,GAAEnB,GAAC;AAAE,QAAG,EAAEQ,EAAC,EAAE,CAAC,KAAGb,GAAE,GAAE;AAAC,QAAEa,EAAC,EAAE,CAAC,OAAK;AAAE,QAAEA,EAAC,EAAE,CAAC,OAAK;AAAA,IAAC;AAAC,MAAEA,EAAC,EAAE,CAAC;AAAI,QAAEI,KAAE,IAAE,IAAEZ,MAAE,IAAEA;AAAE,QAAGL,GAAE,GAAE;AAAC,UAAG,IAAE,EAAE,MAAGkB,GAAE;AAAA,eAC7F,IAAElB,GAAE,EAAE,MAAGkB,GAAE;AAAA,IAAC;AAAC,MAAET,EAAC,IAAE,KAAG,IAAE,KAAK,IAAI,GAAET,GAAE,CAAC,IAAE;AAAA,EAAC;AAAC,WAAS,EAAEA,IAAEkB,IAAE,GAAE;AAAC,QAAI,IAAElB,GAAE,CAAC,EAAE;AAAO,aAAQE,KAAEgB,IAAEhB,MAAG,GACpGA,MAAI;AAAC,MAAAF,GAAEE,EAAC,EAAE,CAAC,IAAEF,GAAEE,KAAE,CAAC,EAAE,CAAC;AAAE,MAAAF,GAAEE,EAAC,EAAE,IAAE,CAAC,IAAEF,GAAEE,KAAE,CAAC,EAAE,IAAE,CAAC;AAAA,IAAC;AAAA,EAAC;AAAC,WAASuB,GAAEzB,IAAE;AAAC,MAAEA,IAAE,GAAEQ,EAAC;AAAE,MAAER,IAAE,GAAE,CAAC;AAAE,MAAEA,IAAEU,IAAEY,EAAC;AAAA,EAAC;AAAC,WAAS,EAAEtB,IAAEkB,IAAE,GAAE,GAAEhB,IAAE,GAAE,GAAE,GAAEO,IAAEE,IAAE,GAAEK,IAAEX,KAAE;AAAC,QAAIY,KAAE,GAAEJ,KAAE,GAAE,IAAEX,KAAE,KAAGA,KAAE;AAClJ,WAAMW,KAAEb,GAAE,GAAE;AAAC,UAAGiB,KAAEjB,GAAE,GAAE;AAAC,UAAEA,IAAEkB,IAAE,GAAE,GAAEhB,IAAEe,IAAE,EAAER,EAAC,GAAET,GAAE,MAAI,KAAGW,MAAG,CAAC,MAAI,MAAIM,KAAED,OAAIX,KAAG;AAAE,UAAEL,IAAEkB,IAAE,GAAE,GAAE,GAAED,IAAE,EAAER,EAAC,GAAET,GAAE,MAAI,CAAC,KAAGW,MAAG,MAAI,MAAIM,KAAED,OAAIX,KAAG;AAC3H,QAAAY,MAAG;AAAA,MAAC;AAAC,UAAGA,KAAE,GAAE;AAAC,UAAEjB,IAAEkB,IAAE,GAAE,GAAEhB,IAAEW,IAAE,EAAEJ,EAAC,CAAC;AAAE,UAAET,IAAEkB,IAAE,GAAE,GAAE,GAAEL,IAAE,EAAEJ,EAAC,CAAC;AAAE,QAAAI,MAAG;AAAA,MAAC;AAAA,IAAC;AAAC,IAAAY,GAAE,CAAC;AAAA,EAAC;AAAC,WAAS,GAAGzB,IAAEkB,IAAE,GAAE,GAAEhB,IAAE,GAAE;AAAC,MAAEF,IAAEkB,IAAE,GAAE,GAAE,GAAE,GAAEhB,IAAE,GAAE,GAAE,GAAE,GAAE,GAAE,CAAC;AACpH,MAAEF,IAAEkB,IAAE,GAAE,GAAEJ,IAAEJ,IAAER,IAAE,GAAE,GAAE,GAAE,GAAE,GAAE,CAAC;AAAE,MAAEF,IAAEkB,IAAE,GAAE,GAAEK,IAAE,GAAErB,IAAE,GAAE,GAAE,GAAE,GAAE,GAAE,CAAC;AAAE,MAAEF,IAAEkB,IAAE,GAAE,GAAE,IAAG,GAAEhB,IAAE,GAAE,GAAE,GAAE,GAAE,GAAE,CAAC;AAAE,MAAEF,IAAEkB,IAAE,GAAE,GAAE,GAAE,GAAEhB,IAAE,GAAE,GAAE,GAAE,GAAE,GAAE,CAAC;AACnH,MAAEF,IAAEkB,IAAE,GAAE,GAAEV,IAAEc,IAAEpB,IAAE,GAAE,GAAE,GAAE,GAAE,GAAE,CAAC;AAAA,EAAC;AAAC,WAAS,GAAGF,IAAEkB,IAAE,GAAE,GAAEhB,IAAE,GAAE;AAAC,QAAI,IAAE,EAAE,QAAO,IAAEF,GAAE;AAAE,QAAGE,KAAE,KAAGF,GAAE,EAAE,KAAEA,GAAE,IAAEE,KAAEF,GAAE;AAAE,QAAIS,KAAE,IAAET,GAAE,IAAE,IAAEE,KAAEF,GAAE;AACrH,aAAQW,KAAE,GAAEA,KAAE,GAAEA,MAAI;AAAC,eAAQ,IAAE,GAAE,IAAE,GAAE,KAAI;AAAC,YAAIK,KAAE,EAAEL,KAAE,CAAC,EAAE,IAAE,CAAC,GAAEN;AAAE,YAAGW,MAAG,GAAE;AAAC,UAAAX,MAAE,KAAGM,OAAI;AAAA,QAAE,WAASK,MAAG,GAAE;AAAC,UAAAX,MAAEK,MAAGC,OAAI;AAAA,QAAE,OAAK;AAAC,UAAAN,MAAE,IAAEM;AAAA,QAAC;AAAC,YAAIM,KAAEjB,GAAE,KAAG,IAAE,IAAE,IAAE,aAAW,IAAE,IAAE,MAAI,IAAE,MAAI,KAAG,MAAI;AACzK,QAAAkB,GAAET,KAAE,CAAC,IAAE,EAAEJ,GAAC,EAAEY,KAAE,CAAC;AAAA,MAAC;AAAC,MAAAR,MAAGT,GAAE;AAAA,IAAC;AAAA,EAAC;AAAC,EAAAH,MAAK,iBAAe,SAASG,IAAEkB,IAAE;AAAC,QAAI,IAAE,GAAGlB,EAAC,GAAE,IAAE,GAAGA,IAAE,CAAC,GAAEE,KAAE,GAAG,CAAC,GAAE,IAAE,IAAI,WAAW,EAAE,IAAE,EAAE,CAAC;AACjH,QAAGgB,MAAG,MAAK;AAAC,MAAAA,KAAE,EAAE,IAAE,CAAC,CAAC,GAAE,GAAE,GAAE,GAAE,GAAE,CAAC,GAAE,CAAC,GAAE,GAAE,GAAE,GAAE,GAAE,CAAC,GAAE,CAAC,GAAE,GAAE,GAAE,GAAE,GAAE,CAAC,GAAE,CAAC,GAAE,GAAE,GAAE,GAAE,GAAE,CAAC,GAAE,CAAC,GAAE,GAAE,GAAE,GAAE,GAAE,CAAC,GAAE,CAAC,GAAE,GAAE,GAAE,GAAE,GAAE,CAAC,CAAC,IAAE,CAAC,CAAC,GAAE,CAAC,GAAE,CAAC,GAAE,CAAC,CAAC;AAAA,IAAC;AAAC,QAAI,IAAE,CAAC,CAAC,GAAEK,EAAC,GAAE,CAACjB,IAAE,CAAC,GAAE,CAAC,GAAE,CAAC,GAAE,CAACF,IAAEI,EAAC,GAAE,CAAC,GAAE,CAAC,GAAE,CAAC,GAAEc,EAAC,CAAC,GAAE,IAAE,CAAC;AACrK,aAAQb,KAAE,GAAEA,KAAEV,IAAEU,MAAI;AAAC,QAAEA,EAAC,IAAE,IAAI,YAAY,EAAE,CAAC;AAAA,IAAC;AAAC,aAAQE,KAAE,GAAEA,KAAE,EAAE,GAAEA,MAAI;AAAC,UAAI,IAAE,EAAET,EAAC,GAAEc,KAAE,EAAEd,EAAC;AAAE,eAAQO,KAAE,GAClGA,KAAEV,IAAEU,MAAI;AAAC,iBAAQJ,MAAE,GAAEA,MAAE,EAAE,GAAEA,OAAI;AAAC,YAAEI,EAAC,EAAEJ,GAAC,IAAE;AAAA,QAAC;AAAA,MAAC;AAAC,eAAQY,KAAE,GAAEA,KAAE,EAAE,GAAEA,MAAI;AAAC,WAAG,GAAEf,IAAE,EAAES,EAAC,GAAE,GAAE,GAAEK,EAAC;AAAE,iBAAQP,KAAE,GAAEA,KAAE,GACnGA,MAAI;AAAC,mBAAQJ,MAAE,GAAEA,MAAE,EAAE,GAAEA,OAAI;AAAC,cAAE,EAAEI,EAAC,EAAE,CAAC,CAAC,EAAEJ,GAAC,IAAE,EAAE,EAAEI,EAAC,EAAE,CAAC,CAAC,EAAEJ,GAAC;AAAA,UAAC;AAAA,QAAC;AAAC,WAAG,GAAE,GAAE,GAAEY,IAAEN,IAAEO,EAAC;AAAE,iBAAQT,KAAE,GAAEA,KAAEV,IAAEU,MAAI;AAAC,cAAG,CAAC,GAAEL,IAAE,GAAE,CAAC,EAAE,QAAQK,EAAC,KAAG,IAAG;AAAC,qBAAQJ,MAAE,GACrIA,MAAE,EAAE,GAAEA,OAAI;AAAC,gBAAEI,EAAC,EAAEJ,GAAC,IAAE;AAAA,YAAC;AAAA,UAAC;AAAA,QAAC;AAAC,QAAAoB,GAAE,CAAC;AAAA,MAAC;AAAA,IAAC;AAAC,WAAO;AAAA,EAAC;AAAC,GAAE;AAExC,IAAO,sBAAQ5B;;;ACxnDf,IAAM,aAAN,cAAyB,kBAAkB;AAAA,EAE1C,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAAA,EAEhB;AAAA,EAEA,MAAO,QAAS;AAEf,UAAM,OAAO,oBAAK,OAAQ,MAAO;AACjC,wBAAK,YAAa,QAAQ,KAAM,CAAE,CAAE;AACpC,UAAM,OAAO,oBAAK,QAAS,KAAM,CAAE,CAAE;AAErC,WAAO;AAAA,MACN,OAAO,KAAM,CAAE,EAAE;AAAA,MACjB,QAAQ,KAAM,CAAE,EAAE;AAAA,MAClB,MAAM;AAAA,MACN,OAAO;AAAA,MACP,WAAW;AAAA,MACX,WAAW;AAAA,IACZ;AAAA,EAED;AAED;;;AC5BA,IAAI,CAAC,OAAO,UAAU,aAAa;AAClC,GAAC,WAAW;AACX,QAAI,iBAAkB,WAAW;AAEhC,UAAI;AACH,YAAI,SAAS,CAAC;AACd,YAAI,kBAAkB,OAAO;AAC7B,YAAI,SAAS,gBAAgB,QAAQ,QAAQ,MAAM,KAAK;AAAA,MACzD,SAAQ,OAAO;AAAA,MAAC;AAChB,aAAO;AAAA,IACR,EAAE;AACF,QAAI,cAAc,SAASoD,WAAU;AACpC,UAAI,QAAQ,MAAM;AACjB,cAAM,UAAU;AAAA,MACjB;AACA,UAAI,SAAS,OAAO,IAAI;AACxB,UAAIC,QAAO,OAAO;AAElB,UAAIC,SAAQF,YAAW,OAAOA,SAAQ,IAAI;AAC1C,UAAIE,UAASA,QAAO;AACnB,QAAAA,SAAQ;AAAA,MACT;AAEA,UAAIA,SAAQ,KAAKA,UAASD,OAAM;AAC/B,eAAO;AAAA,MACR;AAEA,UAAIE,SAAQ,OAAO,WAAWD,MAAK;AACnC,UAAI;AACJ;AAAA;AAAA,QACCC,UAAS,SAAUA,UAAS;AAAA,QAC5BF,QAAOC,SAAQ;AAAA,QACd;AACD,iBAAS,OAAO,WAAWA,SAAQ,CAAC;AACpC,YAAI,UAAU,SAAU,UAAU,OAAQ;AAEzC,kBAAQC,SAAQ,SAAU,OAAQ,SAAS,QAAS;AAAA,QACrD;AAAA,MACD;AACA,aAAOA;AAAA,IACR;AACA,QAAI,gBAAgB;AACnB,qBAAe,OAAO,WAAW,eAAe;AAAA,QAC/C,SAAS;AAAA,QACT,gBAAgB;AAAA,QAChB,YAAY;AAAA,MACb,CAAC;AAAA,IACF,OAAO;AACN,aAAO,UAAU,cAAc;AAAA,IAChC;AAAA,EACD,GAAE;AACH;AAEA,IAAI,UAAU;AACd,IAAI,kBAAkB;AAEtB,SAAS,OAAO;AACd,OAAK,QAAQ,IAAI,YAAY,EAAE;AAC/B,OAAK,QAAQ,IAAI,YAAY,GAAG;AAClC;AAEA,SAAS,KAAK,QAAQ,MAAM;AAC1B,OAAK,SAAS;AACd,OAAK,cAAc;AACnB,OAAK,MAAM;AACX,OAAK,WAAW;AAEhB,OAAK,OAAO;AACZ,OAAK,UAAU;AAEf,OAAK,QAAQ,IAAI,KAAK;AACtB,OAAK,QAAQ,IAAI,KAAK;AACxB;AAMA,IAAI,SAAS,IAAI,KAAK;AACtB,IAAI,SAAS,IAAI,KAAK;AAGtB,IAAI,cAAc,IAAI,WAAW,EAAE;AACnC,IAAI,cAAc,IAAI,YAAY,EAAE;AAGpC,IAAI,YAAY,IAAI,WAAW,EAAE;AACjC,IAAI,YAAY,IAAI,YAAY,EAAE;AAGlC,IAAI,SAAS,IAAI,WAAW;AAAA,EAC1B;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EACxB;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EACzB;AAAA,EAAI;AAAA,EAAG;AACT,CAAC;AAGD,IAAI,YAAY,IAAI,KAAK;AACzB,IAAI,UAAU,IAAI,WAAW,MAAM,EAAE;AAOrC,SAAS,qBAAqBC,OAAM,MAAM,OAAOD,QAAO;AACtD,MAAI,GAAGE;AAGP,OAAK,IAAI,GAAG,IAAI,OAAO,EAAE,GAAG;AAAE,IAAAD,MAAK,CAAC,IAAI;AAAA,EAAG;AAC3C,OAAK,IAAI,GAAG,IAAI,KAAK,OAAO,EAAE,GAAG;AAAE,IAAAA,MAAK,IAAI,KAAK,IAAI,IAAI,QAAQ;AAAA,EAAG;AAGpE,OAAKC,OAAMF,QAAO,IAAI,GAAG,IAAI,IAAI,EAAE,GAAG;AACpC,SAAK,CAAC,IAAIE;AACV,IAAAA,QAAO,KAAKD,MAAK,CAAC;AAAA,EACpB;AACF;AAGA,SAAS,uBAAuB,IAAIE,KAAI;AACtC,MAAI;AAGJ,OAAK,IAAI,GAAG,IAAI,GAAG,EAAE,GAAG;AAAE,OAAG,MAAM,CAAC,IAAI;AAAA,EAAG;AAE3C,KAAG,MAAM,CAAC,IAAI;AACd,KAAG,MAAM,CAAC,IAAI;AACd,KAAG,MAAM,CAAC,IAAI;AAEd,OAAK,IAAI,GAAG,IAAI,IAAI,EAAE,GAAG;AAAE,OAAG,MAAM,CAAC,IAAI,MAAM;AAAA,EAAG;AAClD,OAAK,IAAI,GAAG,IAAI,KAAK,EAAE,GAAG;AAAE,OAAG,MAAM,KAAK,CAAC,IAAI;AAAA,EAAG;AAClD,OAAK,IAAI,GAAG,IAAI,GAAG,EAAE,GAAG;AAAE,OAAG,MAAM,KAAK,MAAM,CAAC,IAAI,MAAM;AAAA,EAAG;AAC5D,OAAK,IAAI,GAAG,IAAI,KAAK,EAAE,GAAG;AAAE,OAAG,MAAM,KAAK,MAAM,IAAI,CAAC,IAAI,MAAM;AAAA,EAAG;AAGlE,OAAK,IAAI,GAAG,IAAI,GAAG,EAAE,GAAG;AAAE,IAAAA,IAAG,MAAM,CAAC,IAAI;AAAA,EAAG;AAE3C,EAAAA,IAAG,MAAM,CAAC,IAAI;AAEd,OAAK,IAAI,GAAG,IAAI,IAAI,EAAE,GAAG;AAAE,IAAAA,IAAG,MAAM,CAAC,IAAI;AAAA,EAAG;AAC9C;AAGA,IAAI,OAAO,IAAI,YAAY,EAAE;AAE7B,SAAS,gBAAgBC,IAAGC,UAAS,KAAK,KAAK;AAC7C,MAAI,GAAGH;AAGP,OAAK,IAAI,GAAG,IAAI,IAAI,EAAE,GAAG;AAAE,IAAAE,GAAE,MAAM,CAAC,IAAI;AAAA,EAAG;AAG3C,OAAK,IAAI,GAAG,IAAI,KAAK,EAAE,GAAG;AAAE,IAAAA,GAAE,MAAMC,SAAQ,MAAM,CAAC,CAAC;AAAA,EAAK;AAEzD,EAAAD,GAAE,MAAM,CAAC,IAAI;AAGb,OAAKF,OAAM,GAAG,IAAI,GAAG,IAAI,IAAI,EAAE,GAAG;AAChC,SAAK,CAAC,IAAIA;AACV,IAAAA,QAAOE,GAAE,MAAM,CAAC;AAAA,EAClB;AAGA,OAAK,IAAI,GAAG,IAAI,KAAK,EAAE,GAAG;AACxB,QAAIC,SAAQ,MAAM,CAAC,GAAG;AAAE,MAAAD,GAAE,MAAM,KAAKC,SAAQ,MAAM,CAAC,CAAC,GAAG,IAAI;AAAA,IAAG;AAAA,EACjE;AACF;AAOA,SAAS,YAAY,GAAG;AAEtB,MAAI,CAAC,EAAE,YAAY;AAEjB,MAAE,MAAM,EAAE,OAAO,EAAE,aAAa;AAChC,MAAE,WAAW;AAAA,EACf;AAGA,MAAI,MAAM,EAAE,MAAM;AAClB,IAAE,SAAS;AAEX,SAAO;AACT;AAGA,SAAS,eAAe,GAAG,KAAK,MAAM;AACpC,MAAI,CAAC,KACH;AAAE,WAAO;AAAA,EAAM;AAEjB,SAAO,EAAE,WAAW,IAAI;AACtB,MAAE,OAAO,EAAE,OAAO,EAAE,aAAa,KAAK,EAAE;AACxC,MAAE,YAAY;AAAA,EAChB;AAEA,MAAIC,OAAM,EAAE,MAAO,UAAY,KAAK;AACpC,IAAE,SAAS;AACX,IAAE,YAAY;AACd,SAAOA,OAAM;AACf;AAGA,SAAS,mBAAmB,GAAGF,IAAG;AAChC,SAAO,EAAE,WAAW,IAAI;AACtB,MAAE,OAAO,EAAE,OAAO,EAAE,aAAa,KAAK,EAAE;AACxC,MAAE,YAAY;AAAA,EAChB;AAEA,MAAIF,OAAM,GAAG,MAAM,GAAG,MAAM;AAC5B,MAAI,MAAM,EAAE;AAGZ,KAAG;AACD,UAAM,IAAI,OAAO,MAAM;AACvB,aAAS;AACT,MAAE;AAEF,IAAAA,QAAOE,GAAE,MAAM,GAAG;AAClB,WAAOA,GAAE,MAAM,GAAG;AAAA,EACpB,SAAS,OAAO;AAEhB,IAAE,MAAM;AACR,IAAE,YAAY;AAEd,SAAOA,GAAE,MAAMF,OAAM,GAAG;AAC1B;AAGA,SAAS,kBAAkB,GAAG,IAAIC,KAAI;AACpC,MAAI,MAAM,OAAO;AACjB,MAAI,GAAG,KAAKI;AAGZ,SAAO,eAAe,GAAG,GAAG,GAAG;AAG/B,UAAQ,eAAe,GAAG,GAAG,CAAC;AAG9B,UAAQ,eAAe,GAAG,GAAG,CAAC;AAE9B,OAAK,IAAI,GAAG,IAAI,IAAI,EAAE,GAAG;AAAE,YAAQ,CAAC,IAAI;AAAA,EAAG;AAG3C,OAAK,IAAI,GAAG,IAAI,OAAO,EAAE,GAAG;AAE1B,QAAIC,QAAO,eAAe,GAAG,GAAG,CAAC;AACjC,YAAQ,OAAO,CAAC,CAAC,IAAIA;AAAA,EACvB;AAGA,kBAAgB,WAAW,SAAS,GAAG,EAAE;AAGzC,OAAK,MAAM,GAAG,MAAM,OAAO,SAAQ;AACjC,QAAI,MAAM,mBAAmB,GAAG,SAAS;AAEzC,YAAQ,KAAK;AAAA,MACX,KAAK;AAEH,YAAI,OAAO,QAAQ,MAAM,CAAC;AAC1B,aAAKD,UAAS,eAAe,GAAG,GAAG,CAAC,GAAGA,SAAQ,EAAEA,SAAQ;AACvD,kBAAQ,KAAK,IAAI;AAAA,QACnB;AACA;AAAA,MACF,KAAK;AAEH,aAAKA,UAAS,eAAe,GAAG,GAAG,CAAC,GAAGA,SAAQ,EAAEA,SAAQ;AACvD,kBAAQ,KAAK,IAAI;AAAA,QACnB;AACA;AAAA,MACF,KAAK;AAEH,aAAKA,UAAS,eAAe,GAAG,GAAG,EAAE,GAAGA,SAAQ,EAAEA,SAAQ;AACxD,kBAAQ,KAAK,IAAI;AAAA,QACnB;AACA;AAAA,MACF;AAEE,gBAAQ,KAAK,IAAI;AACjB;AAAA,IACJ;AAAA,EACF;AAGA,kBAAgB,IAAI,SAAS,GAAG,IAAI;AACpC,kBAAgBJ,KAAI,SAAS,MAAM,KAAK;AAC1C;AAOA,SAAS,wBAAwB,GAAG,IAAIA,KAAI;AAC1C,SAAO,GAAG;AACR,QAAI,MAAM,mBAAmB,GAAG,EAAE;AAGlC,QAAI,QAAQ,KAAK;AACf,aAAO;AAAA,IACT;AAEA,QAAI,MAAM,KAAK;AACb,QAAE,KAAK,EAAE,SAAS,IAAI;AAAA,IACxB,OAAO;AACL,UAAII,SAAQ,MAAME;AAClB,UAAI;AAEJ,aAAO;AAGP,MAAAF,UAAS,eAAe,GAAG,YAAY,GAAG,GAAG,YAAY,GAAG,CAAC;AAE7D,aAAO,mBAAmB,GAAGJ,GAAE;AAG/B,MAAAM,QAAO,EAAE,UAAU,eAAe,GAAG,UAAU,IAAI,GAAG,UAAU,IAAI,CAAC;AAGrE,WAAK,IAAIA,OAAM,IAAIA,QAAOF,SAAQ,EAAE,GAAG;AACrC,UAAE,KAAK,EAAE,SAAS,IAAI,EAAE,KAAK,CAAC;AAAA,MAChC;AAAA,IACF;AAAA,EACF;AACF;AAGA,SAAS,gCAAgC,GAAG;AAC1C,MAAIA,SAAQ;AACZ,MAAI;AAGJ,SAAO,EAAE,WAAW,GAAG;AACrB,MAAE;AACF,MAAE,YAAY;AAAA,EAChB;AAGA,EAAAA,UAAS,EAAE,OAAO,EAAE,cAAc,CAAC;AACnC,EAAAA,UAAS,MAAMA,UAAS,EAAE,OAAO,EAAE,WAAW;AAG9C,cAAY,EAAE,OAAO,EAAE,cAAc,CAAC;AACtC,cAAY,MAAM,YAAY,EAAE,OAAO,EAAE,cAAc,CAAC;AAGxD,MAAIA,aAAY,CAAC,YAAY,QAC3B;AAAE,WAAO;AAAA,EAAiB;AAE5B,IAAE,eAAe;AAGjB,OAAK,IAAIA,SAAQ,GAAG,EAAE,GACpB;AAAE,MAAE,KAAK,EAAE,SAAS,IAAI,EAAE,OAAO,EAAE,aAAa;AAAA,EAAG;AAGrD,IAAE,WAAW;AAEb,SAAO;AACT;AAGA,SAAS,gBAAgB,QAAQ,MAAM;AACrC,MAAI,IAAI,IAAI,KAAK,QAAQ,IAAI;AAC7B,MAAI,QAAQ,OAAO;AAEnB,KAAG;AAED,aAAS,YAAY,CAAC;AAGtB,YAAQ,eAAe,GAAG,GAAG,CAAC;AAG9B,YAAQ,OAAO;AAAA,MACb,KAAK;AAEH,cAAM,gCAAgC,CAAC;AACvC;AAAA,MACF,KAAK;AAEH,cAAM,wBAAwB,GAAG,QAAQ,MAAM;AAC/C;AAAA,MACF,KAAK;AAEH,0BAAkB,GAAG,EAAE,OAAO,EAAE,KAAK;AACrC,cAAM,wBAAwB,GAAG,EAAE,OAAO,EAAE,KAAK;AACjD;AAAA,MACF;AACE,cAAM;AAAA,IACV;AAEA,QAAI,QAAQ,SACV;AAAE,YAAM,IAAI,MAAM,YAAY;AAAA,IAAG;AAAA,EAErC,SAAS,CAAC;AAEV,MAAI,EAAE,UAAU,EAAE,KAAK,QAAQ;AAC7B,QAAI,OAAO,EAAE,KAAK,UAAU,YAC1B;AAAE,aAAO,EAAE,KAAK,MAAM,GAAG,EAAE,OAAO;AAAA,IAAG,OAErC;AAAE,aAAO,EAAE,KAAK,SAAS,GAAG,EAAE,OAAO;AAAA,IAAG;AAAA,EAC5C;AAEA,SAAO,EAAE;AACX;AAOA,uBAAuB,QAAQ,MAAM;AAGrC,qBAAqB,aAAa,aAAa,GAAG,CAAC;AACnD,qBAAqB,WAAW,WAAW,GAAG,CAAC;AAG/C,YAAY,EAAE,IAAI;AAClB,YAAY,EAAE,IAAI;AAElB,IAAI,cAAc;AAIlB,SAAS,OAAO,IAAIG,KAAI,IAAI,IAAIN,IAAG;AAC/B,SAAO,KAAK,IAAI,IAAIA,IAAG,CAAC,IAAI,KACxB,IAAI,KAAK,IAAI,IAAIA,IAAG,CAAC,IAAIA,KAAIM,MAC7B,KAAK,IAAIN,MAAK,KAAK,IAAIA,IAAG,CAAC,IAAI,KAC/B,KAAK,IAAIA,IAAG,CAAC,IAAI;AACzB;AAWA,SAAS,cAAc;AACnB,OAAK,KAAK,OAAO;AACjB,OAAK,KAAK,OAAO;AACjB,OAAK,KAAK,OAAO;AACjB,OAAK,KAAK,OAAO;AACrB;AAKA,YAAY,UAAU,UAAU,WAAW;AACvC,SAAO,MAAM,KAAK,EAAE,KAAK,MAAM,KAAK,EAAE,KAAK,MAAM,KAAK,EAAE,KAAK,MAAM,KAAK,EAAE;AAC9E;AAQA,YAAY,UAAU,WAAW,SAASO,IAAGC,IAAG;AAC5C,MAAI,OAAOD,OAAM,UAAU;AACvB,QAAI,MAAM,KAAK,EAAE,KAAK,MAAM,KAAK,EAAE,GAAG;AAClC,WAAK,KAAKA;AACV,WAAK,KAAKA;AAAA,IACd;AACA,QAAIA,KAAI,KAAK,IAAI;AACb,WAAK,KAAKA;AAAA,IACd;AACA,QAAIA,KAAI,KAAK,IAAI;AACb,WAAK,KAAKA;AAAA,IACd;AAAA,EACJ;AACA,MAAI,OAAOC,OAAM,UAAU;AACvB,QAAI,MAAM,KAAK,EAAE,KAAK,MAAM,KAAK,EAAE,GAAG;AAClC,WAAK,KAAKA;AACV,WAAK,KAAKA;AAAA,IACd;AACA,QAAIA,KAAI,KAAK,IAAI;AACb,WAAK,KAAKA;AAAA,IACd;AACA,QAAIA,KAAI,KAAK,IAAI;AACb,WAAK,KAAKA;AAAA,IACd;AAAA,EACJ;AACJ;AAQA,YAAY,UAAU,OAAO,SAASD,IAAG;AACrC,OAAK,SAASA,IAAG,IAAI;AACzB;AAQA,YAAY,UAAU,OAAO,SAASC,IAAG;AACrC,OAAK,SAAS,MAAMA,EAAC;AACzB;AAcA,YAAY,UAAU,YAAY,SAAS,IAAI,IAAI,IAAI,IAAI,IAAI,IAAID,IAAGC,IAAG;AAIrE,MAAI,KAAK,CAAC,IAAI,EAAE;AAChB,MAAI,KAAK,CAAC,IAAI,EAAE;AAChB,MAAI,KAAK,CAAC,IAAI,EAAE;AAChB,MAAI,KAAK,CAACD,IAAGC,EAAC;AAEd,OAAK,SAAS,IAAI,EAAE;AACpB,OAAK,SAASD,IAAGC,EAAC;AAElB,WAAS,IAAI,GAAG,KAAK,GAAG,KAAK;AACzB,QAAIC,KAAI,IAAI,GAAG,CAAC,IAAI,KAAK,GAAG,CAAC,IAAI,IAAI,GAAG,CAAC;AACzC,QAAIC,KAAI,KAAK,GAAG,CAAC,IAAI,IAAI,GAAG,CAAC,IAAI,IAAI,GAAG,CAAC,IAAI,IAAI,GAAG,CAAC;AACrD,QAAIC,KAAI,IAAI,GAAG,CAAC,IAAI,IAAI,GAAG,CAAC;AAE5B,QAAID,OAAM,GAAG;AACT,UAAID,OAAM,GAAG;AAAE;AAAA,MAAU;AACzB,UAAIT,KAAI,CAACW,KAAIF;AACb,UAAI,IAAIT,MAAKA,KAAI,GAAG;AAChB,YAAI,MAAM,GAAG;AAAE,eAAK,KAAK,OAAO,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC,GAAGA,EAAC,CAAC;AAAA,QAAG;AACjE,YAAI,MAAM,GAAG;AAAE,eAAK,KAAK,OAAO,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC,GAAGA,EAAC,CAAC;AAAA,QAAG;AAAA,MACrE;AACA;AAAA,IACJ;AAEA,QAAI,OAAO,KAAK,IAAIS,IAAG,CAAC,IAAI,IAAIE,KAAID;AACpC,QAAI,OAAO,GAAG;AAAE;AAAA,IAAU;AAC1B,QAAI,MAAM,CAACD,KAAI,KAAK,KAAK,IAAI,MAAM,IAAIC;AACvC,QAAI,IAAI,MAAM,KAAK,GAAG;AAClB,UAAI,MAAM,GAAG;AAAE,aAAK,KAAK,OAAO,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,EAAE,CAAC;AAAA,MAAG;AAClE,UAAI,MAAM,GAAG;AAAE,aAAK,KAAK,OAAO,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,EAAE,CAAC;AAAA,MAAG;AAAA,IACtE;AACA,QAAIE,OAAM,CAACH,KAAI,KAAK,KAAK,IAAI,MAAM,IAAIC;AACvC,QAAI,IAAIE,OAAMA,MAAK,GAAG;AAClB,UAAI,MAAM,GAAG;AAAE,aAAK,KAAK,OAAO,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC,GAAGA,GAAE,CAAC;AAAA,MAAG;AAClE,UAAI,MAAM,GAAG;AAAE,aAAK,KAAK,OAAO,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC,GAAGA,GAAE,CAAC;AAAA,MAAG;AAAA,IACtE;AAAA,EACJ;AACJ;AAYA,YAAY,UAAU,UAAU,SAAS,IAAI,IAAI,IAAI,IAAIL,IAAGC,IAAG;AAC3D,MAAI,OAAO,KAAK,IAAI,KAAK,KAAK;AAC9B,MAAI,OAAO,KAAK,IAAI,KAAK,KAAK;AAC9B,MAAI,OAAO,OAAO,IAAI,KAAKD,KAAI;AAC/B,MAAI,OAAO,OAAO,IAAI,KAAKC,KAAI;AAC/B,OAAK,UAAU,IAAI,IAAI,MAAM,MAAM,MAAM,MAAMD,IAAGC,EAAC;AACvD;AAWA,SAASK,QAAO;AACZ,OAAK,WAAW,CAAC;AACjB,OAAK,OAAO;AACZ,OAAK,SAAS;AACd,OAAK,cAAc;AACvB;AAMAA,MAAK,UAAU,SAAS,SAASN,IAAGC,IAAG;AACnC,OAAK,SAAS,KAAK;AAAA,IACf,MAAM;AAAA,IACN,GAAGD;AAAA,IACH,GAAGC;AAAA,EACP,CAAC;AACL;AAMAK,MAAK,UAAU,SAAS,SAASN,IAAGC,IAAG;AACnC,OAAK,SAAS,KAAK;AAAA,IACf,MAAM;AAAA,IACN,GAAGD;AAAA,IACH,GAAGC;AAAA,EACP,CAAC;AACL;AA4BAK,MAAK,UAAU,UAAUA,MAAK,UAAU,gBAAgB,SAAS,IAAI,IAAI,IAAI,IAAIN,IAAGC,IAAG;AACnF,OAAK,SAAS,KAAK;AAAA,IACf,MAAM;AAAA,IACN;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA,GAAGD;AAAA,IACH,GAAGC;AAAA,EACP,CAAC;AACL;AAuBAK,MAAK,UAAU,SAASA,MAAK,UAAU,mBAAmB,SAAS,IAAI,IAAIN,IAAGC,IAAG;AAC7E,OAAK,SAAS,KAAK;AAAA,IACf,MAAM;AAAA,IACN;AAAA,IACA;AAAA,IACA,GAAGD;AAAA,IACH,GAAGC;AAAA,EACP,CAAC;AACL;AAaAK,MAAK,UAAU,QAAQA,MAAK,UAAU,YAAY,WAAW;AACzD,OAAK,SAAS,KAAK;AAAA,IACf,MAAM;AAAA,EACV,CAAC;AACL;AAMAA,MAAK,UAAU,SAAS,SAAS,gBAAgB;AAC7C,MAAI,eAAe,UAAU;AACzB,qBAAiB,eAAe;AAAA,EACpC,WAAW,0BAA0B,aAAa;AAC9C,QAAI,MAAM;AACV,SAAK,OAAO,IAAI,IAAI,IAAI,EAAE;AAC1B,SAAK,OAAO,IAAI,IAAI,IAAI,EAAE;AAC1B,SAAK,OAAO,IAAI,IAAI,IAAI,EAAE;AAC1B,SAAK,OAAO,IAAI,IAAI,IAAI,EAAE;AAC1B,SAAK,MAAM;AACX;AAAA,EACJ;AAEA,QAAM,UAAU,KAAK,MAAM,KAAK,UAAU,cAAc;AAC5D;AAMAA,MAAK,UAAU,iBAAiB,WAAW;AACvC,MAAI,MAAM,IAAI,YAAY;AAE1B,MAAI,SAAS;AACb,MAAI,SAAS;AACb,MAAI,QAAQ;AACZ,MAAI,QAAQ;AACZ,WAAS,IAAI,GAAG,IAAI,KAAK,SAAS,QAAQ,KAAK;AAC3C,QAAI,MAAM,KAAK,SAAS,CAAC;AACzB,YAAQ,IAAI,MAAM;AAAA,MACd,KAAK;AACD,YAAI,SAAS,IAAI,GAAG,IAAI,CAAC;AACzB,iBAAS,QAAQ,IAAI;AACrB,iBAAS,QAAQ,IAAI;AACrB;AAAA,MACJ,KAAK;AACD,YAAI,SAAS,IAAI,GAAG,IAAI,CAAC;AACzB,gBAAQ,IAAI;AACZ,gBAAQ,IAAI;AACZ;AAAA,MACJ,KAAK;AACD,YAAI,QAAQ,OAAO,OAAO,IAAI,IAAI,IAAI,IAAI,IAAI,GAAG,IAAI,CAAC;AACtD,gBAAQ,IAAI;AACZ,gBAAQ,IAAI;AACZ;AAAA,MACJ,KAAK;AACD,YAAI,UAAU,OAAO,OAAO,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,GAAG,IAAI,CAAC;AACxE,gBAAQ,IAAI;AACZ,gBAAQ,IAAI;AACZ;AAAA,MACJ,KAAK;AACD,gBAAQ;AACR,gBAAQ;AACR;AAAA,MACJ;AACI,cAAM,IAAI,MAAM,6BAA6B,IAAI,IAAI;AAAA,IAC7D;AAAA,EACJ;AACA,MAAI,IAAI,QAAQ,GAAG;AACf,QAAI,SAAS,GAAG,CAAC;AAAA,EACrB;AACA,SAAO;AACX;AAMAA,MAAK,UAAU,OAAO,SAAS,KAAK;AAChC,MAAI,UAAU;AACd,WAAS,IAAI,GAAG,IAAI,KAAK,SAAS,QAAQ,KAAK,GAAG;AAC9C,QAAI,MAAM,KAAK,SAAS,CAAC;AACzB,QAAI,IAAI,SAAS,KAAK;AAClB,UAAI,OAAO,IAAI,GAAG,IAAI,CAAC;AAAA,IAC3B,WAAW,IAAI,SAAS,KAAK;AACzB,UAAI,OAAO,IAAI,GAAG,IAAI,CAAC;AAAA,IAC3B,WAAW,IAAI,SAAS,KAAK;AACzB,UAAI,cAAc,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,GAAG,IAAI,CAAC;AAAA,IAClE,WAAW,IAAI,SAAS,KAAK;AACzB,UAAI,iBAAiB,IAAI,IAAI,IAAI,IAAI,IAAI,GAAG,IAAI,CAAC;AAAA,IACrD,WAAW,IAAI,SAAS,KAAK;AACzB,UAAI,UAAU;AAAA,IAClB;AAAA,EACJ;AAEA,MAAI,KAAK,MAAM;AACX,QAAI,YAAY,KAAK;AACrB,QAAI,KAAK;AAAA,EACb;AAEA,MAAI,KAAK,QAAQ;AACb,QAAI,cAAc,KAAK;AACvB,QAAI,YAAY,KAAK;AACrB,QAAI,OAAO;AAAA,EACf;AACJ;AAQAA,MAAK,UAAU,aAAa,SAAS,eAAe;AAChD,kBAAgB,kBAAkB,SAAY,gBAAgB;AAE9D,WAAS,cAAc,GAAG;AACtB,QAAI,KAAK,MAAM,CAAC,MAAM,GAAG;AACrB,aAAO,KAAK,KAAK,MAAM,CAAC;AAAA,IAC5B,OAAO;AACH,aAAO,EAAE,QAAQ,aAAa;AAAA,IAClC;AAAA,EACJ;AAEA,WAAS,aAAa;AAClB,QAAI,cAAc;AAElB,QAAI,IAAI;AACR,aAASC,KAAI,GAAGA,KAAI,UAAU,QAAQA,MAAK,GAAG;AAC1C,UAAI,IAAI,YAAYA,EAAC;AACrB,UAAI,KAAK,KAAKA,KAAI,GAAG;AACjB,aAAK;AAAA,MACT;AAEA,WAAK,cAAc,CAAC;AAAA,IACxB;AAEA,WAAO;AAAA,EACX;AAEA,MAAI,IAAI;AACR,WAAS,IAAI,GAAG,IAAI,KAAK,SAAS,QAAQ,KAAK,GAAG;AAC9C,QAAI,MAAM,KAAK,SAAS,CAAC;AACzB,QAAI,IAAI,SAAS,KAAK;AAClB,WAAK,MAAM,WAAW,IAAI,GAAG,IAAI,CAAC;AAAA,IACtC,WAAW,IAAI,SAAS,KAAK;AACzB,WAAK,MAAM,WAAW,IAAI,GAAG,IAAI,CAAC;AAAA,IACtC,WAAW,IAAI,SAAS,KAAK;AACzB,WAAK,MAAM,WAAW,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,GAAG,IAAI,CAAC;AAAA,IACtE,WAAW,IAAI,SAAS,KAAK;AACzB,WAAK,MAAM,WAAW,IAAI,IAAI,IAAI,IAAI,IAAI,GAAG,IAAI,CAAC;AAAA,IACtD,WAAW,IAAI,SAAS,KAAK;AACzB,WAAK;AAAA,IACT;AAAA,EACJ;AAEA,SAAO;AACX;AAOAD,MAAK,UAAU,QAAQ,SAAS,eAAe;AAC3C,MAAI,MAAM;AACV,SAAO,KAAK,WAAW,aAAa;AACpC,SAAO;AACP,MAAI,KAAK,QAAQ,KAAK,SAAS,SAAS;AACpC,QAAI,KAAK,SAAS,MAAM;AACpB,aAAO;AAAA,IACX,OAAO;AACH,aAAO,YAAY,KAAK,OAAO;AAAA,IACnC;AAAA,EACJ;AAEA,MAAI,KAAK,QAAQ;AACb,WAAO,cAAc,KAAK,SAAS,qBAAqB,KAAK,cAAc;AAAA,EAC/E;AAEA,SAAO;AACP,SAAO;AACX;AAOAA,MAAK,UAAU,eAAe,SAAS,eAAe;AAClD,MAAI,gBAAgB,KAAK,WAAW,aAAa;AACjD,MAAI,UAAU,SAAS,gBAAgB,8BAA8B,MAAM;AAE3E,UAAQ,aAAa,KAAK,aAAa;AAEvC,SAAO;AACX;AAIA,SAAS,KAAK,SAAS;AACnB,QAAM,IAAI,MAAM,OAAO;AAC3B;AAIA,SAAS,SAAS,WAAW,SAAS;AAClC,MAAI,CAAC,WAAW;AACZ,SAAK,OAAO;AAAA,EAChB;AACJ;AACA,IAAI,QAAQ,EAAE,MAAY,UAAoB,QAAQ,SAAS;AAI/D,IAAI,UAAU;AACd,IAAI,UAAU;AAMd,IAAI,SAAS,CAAC;AAKd,IAAI,SAAS,CAAC;AAKd,IAAI,SAAS,CAAC;AAGd,SAAS,SAAS,GAAG;AACjB,SAAO,WAAW;AACd,WAAO;AAAA,EACX;AACJ;AASA,OAAO,OAAO,SAAS,GAAG;AACtB,QAAM,SAAS,KAAK,KAAK,KAAK,KAAK,yCAAyC;AAC5E,SAAO,CAAC,CAAC;AACb;AAKA,OAAO,OAAO,SAAS,CAAC;AAOxB,OAAO,OAAO,SAAS,GAAG;AACtB,SAAO,CAAC,EAAE,WAAW,CAAC,CAAC;AAC3B;AAMA,OAAO,OAAO,SAAS,CAAC;AAOxB,OAAO,YAAY,SAAS,GAAG;AAC3B,MAAI,OAAO,MAAM,aAAa;AAC1B,QAAI;AACJ,YAAQ,KAAK,kHAAkH;AAAA,EACnI;AACA,MAAIJ,KAAI,CAAC;AACT,WAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,KAAK,GAAG;AAClC,IAAAA,GAAE,CAAC,IAAI,EAAE,WAAW,CAAC;AAAA,EACzB;AAEA,SAAOA;AACX;AAMA,OAAO,YAAY,SAAS,GAAG;AAC3B,MAAI,OAAO,MAAM,aAAa;AAC1B,WAAO;AAAA,EACX;AACA,SAAO,EAAE;AACb;AAOA,OAAO,SAAS,SAAS,GAAG;AACxB,SAAO,CAAE,KAAK,IAAK,KAAM,IAAI,GAAI;AACrC;AAMA,OAAO,SAAS,SAAS,CAAC;AAO1B,OAAO,QAAQ,SAAS,GAAG;AAEvB,MAAI,KAAK,SAAS;AACd,QAAI,EAAE,IAAI,UAAU;AAAA,EACxB;AAEA,SAAO,CAAE,KAAK,IAAK,KAAM,IAAI,GAAI;AACrC;AAMA,OAAO,QAAQ,SAAS,CAAC;AAOzB,OAAO,SAAS,SAAS,GAAG;AACxB,SAAO,CAAE,KAAK,KAAM,KAAO,KAAK,IAAK,KAAM,IAAI,GAAI;AACvD;AAMA,OAAO,SAAS,SAAS,CAAC;AAO1B,OAAO,QAAQ,SAAS,GAAG;AACvB,SAAO,CAAE,KAAK,KAAM,KAAO,KAAK,KAAM,KAAO,KAAK,IAAK,KAAM,IAAI,GAAI;AACzE;AAMA,OAAO,QAAQ,SAAS,CAAC;AAOzB,OAAO,OAAO,SAAS,GAAG;AAEtB,MAAI,KAAK,SAAS;AACd,QAAI,EAAE,IAAI,UAAU;AAAA,EACxB;AAEA,SAAO,CAAE,KAAK,KAAM,KAAO,KAAK,KAAM,KAAO,KAAK,IAAK,KAAM,IAAI,GAAI;AACzE;AAMA,OAAO,OAAO,SAAS,CAAC;AAExB,OAAO,QAAQ,OAAO;AACtB,OAAO,QAAQ,OAAO;AAEtB,OAAO,QAAQ,OAAO;AACtB,OAAO,QAAQ,OAAO;AAEtB,OAAO,SAAS,OAAO;AACvB,OAAO,SAAS,OAAO;AAOvB,OAAO,eAAe,SAAS,GAAG;AAC9B,SAAO,CAAC,GAAG,GAAG,GAAG,GAAI,KAAK,KAAM,KAAO,KAAK,KAAM,KAAO,KAAK,IAAK,KAAM,IAAI,GAAI;AACrF;AAMA,OAAO,eAAe,SAAS,CAAC;AAOhC,OAAO,MAAM,SAAS,GAAG;AACrB,QAAM,SAAS,EAAE,WAAW,GAAG,2CAA2C;AAC1E,SAAO;AAAA,IAAC,EAAE,WAAW,CAAC;AAAA,IACd,EAAE,WAAW,CAAC;AAAA,IACd,EAAE,WAAW,CAAC;AAAA,IACd,EAAE,WAAW,CAAC;AAAA,EAAC;AAC3B;AAMA,OAAO,MAAM,SAAS,CAAC;AAIvB,OAAO,QAAQ,OAAO;AACtB,OAAO,QAAQ,OAAO;AAEtB,OAAO,SAAS,OAAO;AACvB,OAAO,SAAS,OAAO;AAEvB,OAAO,UAAU,OAAO;AACxB,OAAO,UAAU,OAAO;AAExB,OAAO,MAAM,OAAO;AACpB,OAAO,MAAM,OAAO;AAQpB,OAAO,SAAS,SAAS,GAAG;AACxB,MAAI,KAAK,QAAQ,KAAK,KAAK;AACvB,WAAO,CAAC,IAAI,GAAG;AAAA,EACnB,WAAW,KAAK,OAAO,KAAK,MAAM;AAC9B,QAAI,IAAI;AACR,WAAO,EAAE,KAAK,KAAK,KAAK,IAAI,GAAI;AAAA,EACpC,WAAW,KAAK,SAAS,KAAK,MAAM;AAChC,QAAI,CAAC,IAAI;AACT,WAAO,EAAE,KAAK,KAAK,KAAK,IAAI,GAAI;AAAA,EACpC,WAAW,KAAK,UAAU,KAAK,OAAO;AAClC,WAAO,OAAO,SAAS,CAAC;AAAA,EAC5B,OAAO;AACH,WAAO,OAAO,SAAS,CAAC;AAAA,EAC5B;AACJ;AAMA,OAAO,SAAS,SAAS,GAAG;AACxB,SAAO,OAAO,OAAO,CAAC,EAAE;AAC5B;AAQA,OAAO,WAAW,SAAS,GAAG;AAC1B,SAAO,CAAC,IAAK,KAAK,IAAK,KAAM,IAAI,GAAI;AACzC;AAMA,OAAO,WAAW,SAAS,CAAC;AAS5B,OAAO,WAAW,SAAS,GAAG;AAC1B,SAAO,CAAC,IAAK,KAAK,KAAM,KAAO,KAAK,KAAM,KAAO,KAAK,IAAK,KAAM,IAAI,GAAI;AAC7E;AAMA,OAAO,WAAW,SAAS,CAAC;AAM5B,OAAO,OAAO,SAAS,GAAG;AACtB,MAAIM,SAAQ,EAAE,SAAS;AAIvB,MAAI,IAAI,gDAAgD,KAAKA,MAAK;AAClE,MAAI,GAAG;AACH,QAAI,UAAU,WAAW,SAAS,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,KAAK,EAAE,CAAC,EAAE,OAAO;AAClE,IAAAA,UAAS,KAAK,MAAM,IAAI,OAAO,IAAI,SAAS,SAAS;AAAA,EACzD;AAEA,MAAI,UAAU;AACd,WAAS,IAAI,GAAG,KAAKA,OAAM,QAAQ,IAAI,IAAI,KAAK,GAAG;AAC/C,QAAIJ,KAAII,OAAM,CAAC;AACf,QAAIJ,OAAM,KAAK;AACX,iBAAWI,OAAM,EAAE,CAAC,MAAM,MAAM,MAAM;AAAA,IAC1C,WAAWJ,OAAM,KAAK;AAClB,iBAAW;AAAA,IACf,WAAWA,OAAM,KAAK;AAClB,iBAAW;AAAA,IACf,OAAO;AACH,iBAAWA;AAAA,IACf;AAAA,EACJ;AAEA,aAAY,QAAQ,SAAS,IAAK,MAAM;AACxC,MAAI,MAAM,CAAC,EAAE;AACb,WAAS,MAAM,GAAG,OAAO,QAAQ,QAAQ,MAAM,MAAM,OAAO,GAAG;AAC3D,QAAI,KAAK,SAAS,QAAQ,OAAO,KAAK,CAAC,GAAG,EAAE,CAAC;AAAA,EACjD;AAEA,SAAO;AACX;AAMA,OAAO,OAAO,SAAS,GAAG;AACtB,SAAO,OAAO,KAAK,CAAC,EAAE;AAC1B;AAEA,OAAO,OAAO,OAAO;AACrB,OAAO,OAAO,OAAO;AAErB,OAAO,SAAS,OAAO;AACvB,OAAO,SAAS,OAAO;AAQvB,OAAO,OAAO,SAASK,OAAM,QAAQ,UAAU;AAC3C,MAAI,aAAa,CAAC;AAClB,MAAI,WAAW;AACf,WAAS,IAAI,GAAG,IAAI,UAAU,KAAK,UAAU,GAAG;AAC5C,eAAW,CAAC,IAAIA,MAAK,SAAS,MAAM;AAAA,EACxC;AAEA,SAAO,OAAO,aAAa,MAAM,MAAM,UAAU;AACrD;AAQA,OAAO,QAAQ,SAASA,OAAM,QAAQ,UAAU;AAC5C,MAAI,aAAa,CAAC;AAClB,MAAI,WAAW,WAAW;AAC1B,WAAS,IAAI,GAAG,IAAI,UAAU,KAAK,UAAU,GAAG;AAC5C,eAAW,CAAC,IAAIA,MAAK,UAAU,MAAM;AAAA,EACzC;AAEA,SAAO,OAAO,aAAa,MAAM,MAAM,UAAU;AACrD;AAOA,OAAO,QAAQ,SAAS,GAAG;AACvB,MAAIP,KAAI,CAAC;AACT,WAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,KAAK,GAAG;AAClC,QAAI,YAAY,EAAE,WAAW,CAAC;AAC9B,IAAAA,GAAEA,GAAE,MAAM,IAAK,aAAa,IAAK;AACjC,IAAAA,GAAEA,GAAE,MAAM,IAAI,YAAY;AAAA,EAC9B;AAEA,SAAOA;AACX;AAMA,OAAO,QAAQ,SAAS,GAAG;AACvB,SAAO,EAAE,SAAS;AACtB;AAeA,IAAI,uBAAuB;AAAA,EACvB;AAAA;AAAA,IACA;AAAA;AAAA,EAEA;AAAA;AAAA,IACA;AAAA;AAAA,EAEA;AAAA;AAAA,IACA;AAAA;AAAA,EAEA;AAAA;AAAA,IACA;AAAA;AAAA,EAEA;AAAA;AAAA,IACA;AAAA;AAAA,EAEA;AAAA;AAAA,IACA;AAAA;AAAA,EAEA;AAAA;AAAA,IACA;AAAA;AAAA,EAEA;AAAA;AAAA,IACA;AAAA;AAAA,EAEA;AAAA;AAAA,IACA;AAAA;AAAA,EAEA;AAAA;AAAA,IACA;AAAA;AAEJ;AAaA,OAAO,YAAY,SAAS,UAAU,QAAQ,YAAY,UAAU;AAChE,MAAIQ,SAAQ,qBAAqB,QAAQ;AACzC,MAAIA,WAAU,QAAW;AACrB,WAAO;AAAA,EACX;AAEA,MAAI,SAAS;AACb,WAAS,IAAI,GAAG,IAAI,YAAY,KAAK;AACjC,QAAIN,KAAI,SAAS,SAAS,SAAS,CAAC;AAGpC,QAAIA,MAAK,KAAM;AACX,gBAAU,OAAO,aAAaA,EAAC;AAAA,IACnC,OAAO;AACH,gBAAUM,OAAMN,KAAI,GAAI;AAAA,IAC5B;AAAA,EACJ;AAEA,SAAO;AACX;AAMA,IAAI,wBAAwB,OAAO,YAAY,cAAc,oBAAI,QAAQ;AACzE,IAAI;AACJ,IAAI,sBAAsB,SAAU,UAAU;AAI1C,MAAI,CAAC,sBAAsB;AACvB,2BAAuB,CAAC;AACxB,aAAS,KAAK,sBAAsB;AAEhC,2BAAqB,CAAC,IAAI,IAAI,OAAO,CAAC;AAAA,IAC1C;AAAA,EACJ;AAEA,MAAI,WAAW,qBAAqB,QAAQ;AAC5C,MAAI,aAAa,QAAW;AACxB,WAAO;AAAA,EACX;AAMA,MAAI,uBAAuB;AACvB,QAAI,cAAc,sBAAsB,IAAI,QAAQ;AACpD,QAAI,gBAAgB,QAAW;AAC3B,aAAO;AAAA,IACX;AAAA,EACJ;AAEA,MAAI,gBAAgB,qBAAqB,QAAQ;AACjD,MAAI,kBAAkB,QAAW;AAC7B,WAAO;AAAA,EACX;AAEA,MAAI,gBAAgB,CAAC;AACrB,WAAS,IAAI,GAAG,IAAI,cAAc,QAAQ,KAAK;AAC3C,kBAAc,cAAc,WAAW,CAAC,CAAC,IAAI,IAAI;AAAA,EACrD;AAEA,MAAI,uBAAuB;AACvB,0BAAsB,IAAI,UAAU,aAAa;AAAA,EACrD;AAEA,SAAO;AACX;AAWA,OAAO,YAAY,SAAS,KAAK,UAAU;AACvC,MAAIM,SAAQ,oBAAoB,QAAQ;AACxC,MAAIA,WAAU,QAAW;AACrB,WAAO;AAAA,EACX;AAEA,MAAI,SAAS,CAAC;AACd,WAAS,IAAI,GAAG,IAAI,IAAI,QAAQ,KAAK;AACjC,QAAIN,KAAI,IAAI,WAAW,CAAC;AAIxB,QAAIA,MAAK,KAAM;AACX,MAAAA,KAAIM,OAAMN,EAAC;AACX,UAAIA,OAAM,QAAW;AAGjB,eAAO;AAAA,MACX;AAAA,IACJ;AACA,WAAO,CAAC,IAAIA;AAAA,EAEhB;AAEA,SAAO;AACX;AAOA,OAAO,YAAY,SAAS,KAAK,UAAU;AACvC,MAAIF,KAAI,OAAO,UAAU,KAAK,QAAQ;AACtC,MAAIA,OAAM,QAAW;AACjB,WAAOA,GAAE;AAAA,EACb,OAAO;AACH,WAAO;AAAA,EACX;AACJ;AAGA,SAAS,gBAAgBM,QAAO;AAC5B,SAAOA,UAAS,QAAQA,UAAS;AACrC;AAGA,SAAS,0BAA0B,QAAQ,KAAK,QAAQ;AACpD,MAAI,YAAY;AAChB,MAAI,YAAY,OAAO;AACvB,SAAO,MAAM,aAAa,YAAY,MAAM,OAAO,GAAG,MAAM,GAAG;AAC3D,MAAE;AACF,MAAE;AAAA,EACN;AACA,SAAO,KAAK,MAAQ,YAAY,CAAE;AAClC,SAAO;AACX;AAGA,SAAS,yBAAyB,QAAQ,QAAQ,QAAQ;AACtD,MAAI,YAAY;AAChB,MAAI,YAAY,OAAO;AACvB,MAAI,MAAM;AACV,SAAO,MAAM,aAAa,YAAY,IAAI;AACtC,QAAIA,SAAQ,OAAO,GAAG;AACtB,QAAI,CAAC,gBAAgBA,MAAK,GAAG;AACzB;AAAA,IACJ;AASA,QAAIA,WAAU,KAAK,MAAM,IAAI,aAAa,OAAO,MAAM,CAAC,MAAM,GAAG;AAC7D;AAAA,IACJ;AAEA,MAAE;AACF,MAAE;AAAA,EACN;AACA,SAAO,KAAK,YAAY,CAAC;AACzB,WAAS,IAAI,QAAQ,IAAI,KAAK,EAAE,GAAG;AAC/B,WAAO,KAAM,OAAO,CAAC,IAAI,MAAO,GAAI;AAAA,EACxC;AACA,SAAO;AACX;AAGA,SAAS,yBAAyB,QAAQ,QAAQ,QAAQ;AACtD,MAAI,YAAY;AAChB,MAAI,YAAY,OAAO;AACvB,MAAI,MAAM;AACV,SAAO,MAAM,aAAa,YAAY,IAAI;AACtC,QAAIA,SAAQ,OAAO,GAAG;AAQtB,QAAIA,WAAU,GAAG;AACb;AAAA,IACJ;AAQA,QAAI,gBAAgBA,MAAK,KAAK,MAAM,IAAI,aAAa,gBAAgB,OAAO,MAAM,CAAC,CAAC,GAAG;AACnF;AAAA,IACJ;AAEA,MAAE;AACF,MAAE;AAAA,EACN;AACA,SAAO,KAAK,KAAQ,YAAY,CAAE;AAClC,WAAS,IAAI,QAAQ,IAAI,KAAK,EAAE,GAAG;AAC/B,QAAIb,OAAM,OAAO,CAAC;AAClB,WAAO,KAAOA,OAAM,SAAY,IAAK,KAAOA,OAAM,MAAS,GAAI;AAAA,EACnE;AACA,SAAO;AACX;AAcA,OAAO,YAAY,SAAS,QAAQ;AAChC,MAAI,MAAM;AACV,MAAI,SAAS,CAAC;AACd,SAAO,MAAM,OAAO,QAAQ;AACxB,QAAIa,SAAQ,OAAO,GAAG;AACtB,QAAIA,WAAU,GAAG;AACb,YAAM,0BAA0B,QAAQ,KAAK,MAAM;AAAA,IACvD,WAAWA,UAAS,QAAQA,UAAS,KAAK;AACtC,YAAM,yBAAyB,QAAQ,KAAK,MAAM;AAAA,IACtD,OAAO;AACH,YAAM,yBAAyB,QAAQ,KAAK,MAAM;AAAA,IACtD;AAAA,EACJ;AACA,SAAO;AACX;AAQA,OAAO,QAAQ,SAASG,IAAG;AAMvB,MAAI,SAAS;AACb,MAAI,UAAU,CAAC,MAAM;AACrB,MAAIF,QAAO,CAAC;AACZ,WAAS,IAAI,GAAG,IAAIE,GAAE,QAAQ,KAAK,GAAG;AAClC,QAAI,IAAI,OAAO,OAAOA,GAAE,CAAC,CAAC;AAC1B,UAAM,UAAU,KAAK,MAAMF,OAAM,CAAC;AAClC,cAAU,EAAE;AACZ,YAAQ,KAAK,MAAM;AAAA,EACvB;AAEA,MAAIA,MAAK,WAAW,GAAG;AACnB,WAAO,CAAC,GAAG,CAAC;AAAA,EAChB;AAEA,MAAI,iBAAiB,CAAC;AACtB,MAAI,UAAW,IAAI,KAAK,MAAM,KAAK,IAAI,MAAM,IAAI,KAAK,IAAI,CAAC,CAAC,IAAI,IAAK;AACrE,MAAI,gBAAgB,CAAC,QAAW,OAAO,MAAM,OAAO,QAAQ,OAAO,QAAQ,OAAO,KAAK,EAAE,OAAO;AAChG,WAAS,MAAM,GAAG,MAAM,QAAQ,QAAQ,OAAO,GAAG;AAC9C,QAAI,gBAAgB,cAAc,QAAQ,GAAG,CAAC;AAC9C,UAAM,UAAU,KAAK,MAAM,gBAAgB,aAAa;AAAA,EAC5D;AAEA,SAAO,MAAM,UAAU;AAAA,IAAO,OAAO,OAAOE,GAAE,MAAM;AAAA,IAC7B,OAAO,QAAQ,OAAO;AAAA,IACtB;AAAA,IACAF;AAAA,EAAI;AAC/B;AAMA,OAAO,QAAQ,SAAS,GAAG;AACvB,SAAO,OAAO,MAAM,CAAC,EAAE;AAC3B;AASA,OAAO,OAAO,SAAS,GAAG;AACtB,MAAI,IAAI,CAAC;AACT,MAAIG,QAAO,OAAO,KAAK,CAAC;AACxB,MAAIhB,UAASgB,MAAK;AAElB,WAAS,IAAI,GAAG,IAAIhB,SAAQ,KAAK,GAAG;AAEhC,QAAIiB,KAAI,SAASD,MAAK,CAAC,GAAG,CAAC;AAC3B,QAAI,IAAI,EAAEC,EAAC;AAEX,QAAI,EAAE,OAAO,OAAO,QAAQ,EAAE,OAAO,EAAE,IAAI,CAAC;AAC5C,QAAI,EAAE,OAAO,OAAO,SAASA,EAAC,CAAC;AAAA,EACnC;AAEA,SAAO;AACX;AAMA,OAAO,OAAO,SAAS,GAAG;AACtB,SAAO,OAAO,KAAK,CAAC,EAAE;AAC1B;AAMA,OAAO,WAAW,SAAS,GAAG;AAC1B,MAAI,IAAI,MAAM;AACV,WAAO,CAAC,CAAC;AAAA,EACb,OAAO;AACH,WAAO,CAAC,IAAI,IAAI,IAAI;AAAA,EACxB;AACJ;AAOA,OAAO,UAAU,SAAS,GAAG,MAAM;AAC/B,MAAI,IAAI,CAAC;AACT,MAAI,MAAM,QAAQ,IAAI,GAAG;AACrB,aAAS,IAAI,GAAG,IAAI,KAAK,QAAQ,KAAK,GAAG;AACrC,YAAM,SAAS,EAAE,WAAW,KAAK,QAAQ,wCAAwC,IAAI;AACrF,UAAI,EAAE,OAAO,OAAO,QAAQ,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;AAAA,IAC9C;AAAA,EACJ,OAAO;AACH,QAAI,SAAS,OAAO;AAChB,UAAI,EAAE,OAAO,OAAO,OAAO,CAAC,CAAC;AAAA,IACjC,WAAW,SAAS,UAAU;AAG1B,UAAI,EAAE,OAAO,OAAO,SAAS,CAAC,CAAC;AAAA,IACnC,WAAW,SAAS,UAAU;AAC1B,UAAI,EAAE,OAAO,OAAO,OAAO,CAAC,CAAC;AAAA,IACjC,WAAW,SAAS,QAAQ;AACxB,UAAI,EAAE,OAAO,OAAO,KAAK,CAAC,CAAC;AAAA,IAC/B,OAAO;AACH,YAAM,IAAI,MAAM,0BAA0B,IAAI;AAAA,IAElD;AAAA,EACJ;AAEA,SAAO;AACX;AAEA,OAAO,KAAK,OAAO;AACnB,OAAO,KAAK,OAAO;AAGnB,IAAI,MAAM,OAAO,YAAY,cAAc,oBAAI,QAAQ;AAOvD,OAAO,aAAa,SAAS,KAAK;AAE9B,MAAI,KAAK;AACL,QAAI,cAAc,IAAI,IAAI,GAAG;AAC7B,QAAI,gBAAgB,QAAW;AAC3B,aAAO;AAAA,IACX;AAAA,EACJ;AAEA,MAAI,IAAI,CAAC;AACT,MAAIjB,UAAS,IAAI;AAEjB,WAAS,IAAI,GAAG,IAAIA,SAAQ,KAAK,GAAG;AAChC,QAAI,KAAK,IAAI,CAAC;AACd,QAAI,EAAE,OAAO,OAAO,GAAG,IAAI,EAAE,GAAG,KAAK,CAAC;AAAA,EAC1C;AAEA,MAAI,KAAK;AACL,QAAI,IAAI,KAAK,CAAC;AAAA,EAClB;AAEA,SAAO;AACX;AAMA,OAAO,aAAa,SAAS,KAAK;AAC9B,SAAO,OAAO,WAAW,GAAG,EAAE;AAClC;AASA,OAAO,SAAS,SAAS,GAAG;AACxB,MAAI,mBAAmB,OAAO,EAAE,IAAI;AACpC,QAAM,SAAS,qBAAqB,QAAW,mCAAmC,EAAE,IAAI;AACxF,SAAO,iBAAiB,EAAE,KAAK;AACnC;AAMA,OAAO,SAAS,SAAS,GAAG;AACxB,MAAI,iBAAiB,OAAO,EAAE,IAAI;AAClC,QAAM,SAAS,mBAAmB,QAAW,iCAAiC,EAAE,IAAI;AACpF,SAAO,eAAe,EAAE,KAAK;AACjC;AASA,OAAO,QAAQ,SAASc,QAAO;AAC3B,MAAI,IAAI,CAAC;AACT,MAAId,UAASc,OAAM,OAAO;AAC1B,MAAI,YAAY,CAAC;AACjB,MAAI,kBAAkB,CAAC;AAEvB,WAAS,IAAI,GAAG,IAAId,SAAQ,KAAK,GAAG;AAChC,QAAI,QAAQc,OAAM,OAAO,CAAC;AAC1B,QAAI,mBAAmB,OAAO,MAAM,IAAI;AACxC,UAAM,SAAS,qBAAqB,QAAW,yCAAyC,MAAM,OAAO,OAAO,MAAM,OAAO,GAAG;AAC5H,QAAIF,SAAQE,OAAM,MAAM,IAAI;AAC5B,QAAIF,WAAU,QAAW;AACrB,MAAAA,SAAQ,MAAM;AAAA,IAClB;AAEA,QAAI,QAAQ,iBAAiBA,MAAK;AAElC,QAAI,MAAM,SAAS,SAAS;AACxB,sBAAgB,KAAK,EAAE,MAAM;AAC7B,UAAI,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC;AACnB,gBAAU,KAAK,KAAK;AAAA,IACxB,OAAO;AACH,UAAI,EAAE,OAAO,KAAK;AAAA,IACtB;AAAA,EACJ;AAEA,WAAS,MAAM,GAAG,MAAM,UAAU,QAAQ,OAAO,GAAG;AAChD,QAAI,IAAI,gBAAgB,GAAG;AAC3B,QAAI,SAAS,EAAE;AACf,UAAM,SAAS,SAAS,OAAO,WAAWE,OAAM,YAAY,WAAW;AACvE,MAAE,CAAC,IAAI,UAAU;AACjB,MAAE,IAAI,CAAC,IAAI,SAAS;AACpB,QAAI,EAAE,OAAO,UAAU,GAAG,CAAC;AAAA,EAC/B;AAEA,SAAO;AACX;AAMA,OAAO,QAAQ,SAASA,QAAO;AAC3B,MAAI,WAAW;AACf,MAAId,UAASc,OAAM,OAAO;AAE1B,WAAS,IAAI,GAAG,IAAId,SAAQ,KAAK,GAAG;AAChC,QAAI,QAAQc,OAAM,OAAO,CAAC;AAC1B,QAAI,iBAAiB,OAAO,MAAM,IAAI;AACtC,UAAM,SAAS,mBAAmB,QAAW,uCAAuC,MAAM,OAAO,OAAO,MAAM,OAAO,GAAG;AACxH,QAAIF,SAAQE,OAAM,MAAM,IAAI;AAC5B,QAAIF,WAAU,QAAW;AACrB,MAAAA,SAAQ,MAAM;AAAA,IAClB;AAEA,gBAAY,eAAeA,MAAK;AAGhC,QAAI,MAAM,SAAS,SAAS;AACxB,kBAAY;AAAA,IAChB;AAAA,EACJ;AAEA,SAAO;AACX;AAEA,OAAO,SAAS,OAAO;AACvB,OAAO,SAAS,OAAO;AAGvB,OAAO,UAAU,SAAS,GAAG;AACzB,SAAO;AACX;AAEA,OAAO,UAAU,SAAS,GAAG;AACzB,SAAO,EAAE;AACb;AAYA,SAAS,MAAM,WAAW,QAAQ,SAAS;AAIvC,MAAI,OAAO,WAAW,OAAO,CAAC,EAAE,SAAS,oBAAoB,OAAO,CAAC,EAAE,UAAU,IAAI;AACjF,aAAS,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK,GAAG;AACvC,UAAI,QAAQ,OAAO,CAAC;AACpB,WAAK,MAAM,IAAI,IAAI,MAAM;AAAA,IAC7B;AAAA,EACJ;AAEA,OAAK,YAAY;AACjB,OAAK,SAAS;AACd,MAAI,SAAS;AACT,QAAI,aAAa,OAAO,KAAK,OAAO;AACpC,aAAS,MAAM,GAAG,MAAM,WAAW,QAAQ,OAAO,GAAG;AACjD,UAAIK,KAAI,WAAW,GAAG;AACtB,UAAI,IAAI,QAAQA,EAAC;AACjB,UAAI,KAAKA,EAAC,MAAM,QAAW;AACvB,aAAKA,EAAC,IAAI;AAAA,MACd;AAAA,IACJ;AAAA,EACJ;AACJ;AAMA,MAAM,UAAU,SAAS,WAAW;AAChC,SAAO,OAAO,MAAM,IAAI;AAC5B;AAMA,MAAM,UAAU,SAAS,WAAW;AAChC,SAAO,OAAO,MAAM,IAAI;AAC5B;AAKA,SAAS,WAAW,UAAU,MAAM,OAAO;AACvC,MAAI,UAAU,QAAW;AACrB,YAAQ,KAAK;AAAA,EACjB;AACA,MAAI,SAAS,IAAI,MAAM,KAAK,SAAS,CAAC;AACtC,SAAO,CAAC,IAAI,EAAC,MAAM,WAAW,SAAS,MAAM,UAAU,OAAO,MAAK;AACnE,WAAS,IAAI,GAAG,IAAI,KAAK,QAAQ,KAAK;AAClC,WAAO,IAAI,CAAC,IAAI,EAAC,MAAM,WAAW,GAAG,MAAM,UAAU,OAAO,KAAK,CAAC,EAAC;AAAA,EACvE;AACA,SAAO;AACX;AAKA,SAAS,UAAU,UAAU,SAAS,cAAc;AAChD,MAAI,QAAQ,QAAQ;AACpB,MAAI,SAAS,IAAI,MAAM,QAAQ,CAAC;AAChC,SAAO,CAAC,IAAI,EAAC,MAAM,WAAW,SAAS,MAAM,UAAU,OAAO,MAAK;AACnE,WAAS,IAAI,GAAG,IAAI,OAAO,KAAK;AAC5B,WAAO,IAAI,CAAC,IAAI,EAAC,MAAM,WAAW,GAAG,MAAM,SAAS,OAAO,aAAa,QAAQ,CAAC,GAAG,CAAC,EAAC;AAAA,EAC1F;AACA,SAAO;AACX;AAKA,SAAS,WAAW,UAAU,SAAS,cAAc;AACjD,MAAI,QAAQ,QAAQ;AACpB,MAAI,SAAS,CAAC;AACd,SAAO,CAAC,IAAI,EAAC,MAAM,WAAW,SAAS,MAAM,UAAU,OAAO,MAAK;AACnE,WAAS,IAAI,GAAG,IAAI,OAAO,KAAK;AAC5B,aAAS,OAAO,OAAO,aAAa,QAAQ,CAAC,GAAG,CAAC,CAAC;AAAA,EACtD;AACA,SAAO;AACX;AAWA,SAAS,SAAS,eAAe;AAC7B,MAAI,cAAc,WAAW,GAAG;AAC5B,UAAM;AAAA,MAAK;AAAA,MAAM;AAAA,MACb,CAAC,EAAC,MAAM,kBAAkB,MAAM,UAAU,OAAO,EAAC,CAAC,EAClD,OAAO,WAAW,SAAS,cAAc,MAAM,CAAC;AAAA,IACrD;AAAA,EACJ,WAAW,cAAc,WAAW,GAAG;AACnC,UAAM;AAAA,MAAK;AAAA,MAAM;AAAA,MACb,CAAC,EAAC,MAAM,kBAAkB,MAAM,UAAU,OAAO,EAAC,CAAC,EAClD,OAAO,WAAW,eAAe,cAAc,QAAQ,SAAS,aAAa;AAC1E,eAAO;AAAA,UACH,EAAC,MAAM,gBAAgB,MAAM,UAAU,OAAO,YAAY,MAAK;AAAA,UAC/D,EAAC,MAAM,cAAc,MAAM,UAAU,OAAO,YAAY,IAAG;AAAA,UAC3D,EAAC,MAAM,sBAAsB,MAAM,UAAU,OAAO,YAAY,MAAK;AAAA,QAAE;AAAA,MAC/E,CAAC,CAAC;AAAA,IACN;AAAA,EACJ,OAAO;AACH,UAAM,OAAO,OAAO,iCAAiC;AAAA,EACzD;AACJ;AACA,SAAS,YAAY,OAAO,OAAO,MAAM,SAAS;AAClD,SAAS,UAAU,cAAc;AAEjC,SAAS,WAAW,iBAAiB;AACjC,QAAM;AAAA,IAAK;AAAA,IAAM;AAAA,IACb,WAAW,gBAAgB,iBAAiB,SAAS,cAAc,GAAG;AAClE,UAAI,SAAS,aAAa;AAC1B,UAAI,iBAAiB,OAAO;AAC5B,YAAM,OAAO,CAAC,CAAC,gBAAgB,kCAAkC,aAAa,MAAM,kCAAkC;AACtH,aAAO;AAAA,QACH,EAAC,MAAM,cAAc,GAAG,MAAM,OAAO,OAAO,aAAa,IAAG;AAAA,QAC5D,EAAC,MAAM,WAAW,GAAG,MAAM,SAAS,OAAO,IAAI,MAAM,eAAe;AAAA,UAChE,EAAC,MAAM,kBAAkB,MAAM,SAAS,OAAO,IAAI,MAAM,kBAAkB;AAAA,YACvE,EAAC,MAAM,eAAe,MAAM,UAAU,OAAO,EAAC;AAAA,YAC9C,EAAC,MAAM,mBAAmB,MAAM,UAAU,OAAO,eAAe,gBAAe;AAAA,UAAC,EAC/E,OAAO,WAAW,gBAAgB,eAAe,cAAc,CAAC,CAAC,EAAC;AAAA,QACvE,EAAE,OAAO,WAAW,WAAW,OAAO,gBAAgB,SAAS,eAAeN,IAAG;AAC7E,cAAI,UAAU,cAAc;AAC5B,iBAAO;AAAA,YACH,EAAC,MAAM,eAAeA,IAAG,MAAM,OAAO,OAAO,cAAc,IAAG;AAAA,YAC9D,EAAC,MAAM,YAAYA,IAAG,MAAM,SAAS,OAAO,IAAI,MAAM,WAAW;AAAA,cAC7D,EAAC,MAAM,eAAe,MAAM,UAAU,OAAO,EAAC;AAAA,cAC9C,EAAC,MAAM,mBAAmB,MAAM,UAAU,OAAO,QAAQ,gBAAe;AAAA,YACxE,EAAE,OAAO,WAAW,gBAAgB,QAAQ,cAAc,CAAC,CAAC,EAAC;AAAA,UACrE;AAAA,QACJ,CAAC,CAAC,CAAC,EAAC;AAAA,MACZ;AAAA,IACJ,CAAC;AAAA,EACL;AACJ;AACA,WAAW,YAAY,OAAO,OAAO,MAAM,SAAS;AACpD,WAAW,UAAU,cAAc;AASnC,SAAS,YAAY,kBAAkB;AACnC,QAAM;AAAA,IAAK;AAAA,IAAM;AAAA,IACb,WAAW,iBAAiB,kBAAkB,SAAS,eAAe,GAAG;AACrE,UAAI,UAAU,cAAc;AAC5B,aAAO;AAAA,QACH,EAAC,MAAM,eAAe,GAAG,MAAM,OAAO,OAAO,cAAc,IAAG;AAAA,QAC9D,EAAC,MAAM,YAAY,GAAG,MAAM,SAAS,OAAO,IAAI,MAAM,gBAAgB;AAAA,UAClE,EAAC,MAAM,iBAAiB,MAAM,UAAU,OAAO,QAAQ,cAAa;AAAA,QAAE,EAAE,OAAO,WAAW,mBAAmB,QAAQ,iBAAiB,CAAC,CAAC,EAAC;AAAA,MACjJ;AAAA,IACJ,CAAC;AAAA,EACL;AACJ;AACA,YAAY,YAAY,OAAO,OAAO,MAAM,SAAS;AACrD,YAAY,UAAU,cAAc;AAUpC,SAAS,WAAW,iBAAiBO,iBAAgB;AACjD,QAAM,KAAK,MAAM,mBAAmB,UAAU,UAAU,iBAAiB,SAAS,aAAa;AAC3F,QAAI,mBAAmBA,gBAAe,YAAY,UAAU;AAC5D,UAAM,OAAO,CAAC,CAAC,kBAAkB,sCAAsC,YAAY,aAAa,UAAU;AAC1G,WAAO,IAAI,MAAM,eAAe;AAAA,MAC5B,EAAC,MAAM,cAAc,MAAM,UAAU,OAAO,YAAY,WAAU;AAAA,MAClE,EAAC,MAAM,cAAc,MAAM,UAAU,OAAO,YAAY,WAAU;AAAA,IACtE,EAAE,OAAO,UAAU,YAAY,YAAY,WAAW,gBAAgB,CAAC,CAAC;AAAA,EAC5E,CAAC,CAAC;AACN;AACA,WAAW,YAAY,OAAO,OAAO,MAAM,SAAS;AACpD,WAAW,UAAU,cAAc;AAInC,IAAI,QAAQ;AAAA,EACR;AAAA,EACA,QAAQ;AAAA,EACR;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACJ;AAKA,SAAS,QAAQ,UAAU,QAAQ;AAC/B,SAAO,SAAS,SAAS,MAAM;AACnC;AAIA,SAAS,UAAU,UAAU,QAAQ;AACjC,SAAO,SAAS,UAAU,QAAQ,KAAK;AAC3C;AAIA,SAAS,SAAS,UAAU,QAAQ;AAChC,SAAO,SAAS,SAAS,QAAQ,KAAK;AAC1C;AAIA,SAAS,SAAS,UAAU,QAAQ;AAChC,SAAO,SAAS,UAAU,QAAQ,KAAK;AAC3C;AAIA,SAAS,SAAS,UAAU,QAAQ;AAChC,MAAI,UAAU,SAAS,SAAS,QAAQ,KAAK;AAC7C,MAAI,WAAW,SAAS,UAAU,SAAS,GAAG,KAAK;AACnD,SAAO,UAAU,WAAW;AAChC;AAIA,SAAS,OAAO,UAAU,QAAQ;AAC9B,MAAI,MAAM;AACV,WAAS,IAAI,QAAQ,IAAI,SAAS,GAAG,KAAK,GAAG;AACzC,WAAO,OAAO,aAAa,SAAS,QAAQ,CAAC,CAAC;AAAA,EAClD;AAEA,SAAO;AACX;AAIA,SAAS,UAAU,UAAU,QAAQ,SAAS;AAC1C,MAAI,IAAI;AACR,WAAS,IAAI,GAAG,IAAI,SAAS,KAAK,GAAG;AACjC,UAAM;AACN,SAAK,SAAS,SAAS,SAAS,CAAC;AAAA,EACrC;AAEA,SAAO;AACX;AAGA,SAAS,SAAS,UAAU,aAAa,WAAW;AAChD,MAAI,QAAQ,CAAC;AACb,WAAS,IAAI,aAAa,IAAI,WAAW,KAAK,GAAG;AAC7C,UAAM,KAAK,SAAS,SAAS,CAAC,CAAC;AAAA,EACnC;AAEA,SAAO;AACX;AAGA,SAAS,cAAc,OAAO;AAC1B,MAAI,IAAI;AACR,WAAS,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAK,GAAG;AACtC,SAAK,OAAO,aAAa,MAAM,CAAC,CAAC;AAAA,EACrC;AAEA,SAAO;AACX;AAEA,IAAI,cAAc;AAAA,EACd,MAAM;AAAA,EACN,QAAQ;AAAA,EACR,OAAO;AAAA,EACP,OAAO;AAAA,EACP,OAAO;AAAA,EACP,cAAc;AAAA,EACd,KAAK;AACT;AAIA,SAASC,QAAON,OAAM,QAAQ;AAC1B,OAAK,OAAOA;AACZ,OAAK,SAAS;AACd,OAAK,iBAAiB;AAC1B;AAEAM,QAAO,UAAU,YAAY,WAAW;AACpC,MAAI,IAAI,KAAK,KAAK,SAAS,KAAK,SAAS,KAAK,cAAc;AAC5D,OAAK,kBAAkB;AACvB,SAAO;AACX;AAEAA,QAAO,UAAU,YAAY,WAAW;AACpC,MAAI,IAAI,KAAK,KAAK,QAAQ,KAAK,SAAS,KAAK,cAAc;AAC3D,OAAK,kBAAkB;AACvB,SAAO;AACX;AAEAA,QAAO,UAAU,aAAaA,QAAO,UAAU;AAE/CA,QAAO,UAAU,cAAc,WAAW;AACtC,MAAI,IAAI,KAAK,KAAK,UAAU,KAAK,SAAS,KAAK,cAAc;AAC7D,OAAK,kBAAkB;AACvB,SAAO;AACX;AAEAA,QAAO,UAAU,cAAcA,QAAO,UAAU;AAChDA,QAAO,UAAU,WAAWA,QAAO,UAAU;AAC7CA,QAAO,UAAU,gBAAgBA,QAAO,UAAU;AAElDA,QAAO,UAAU,aAAa,WAAW;AACrC,MAAI,IAAI,KAAK,KAAK,SAAS,KAAK,SAAS,KAAK,cAAc;AAC5D,OAAK,kBAAkB;AACvB,SAAO;AACX;AAEAA,QAAO,UAAU,eAAe,WAAW;AACvC,MAAI,IAAI,KAAK,KAAK,SAAS,KAAK,SAAS,KAAK,cAAc,IAAI;AAChE,OAAK,kBAAkB;AACvB,SAAO;AACX;AAEAA,QAAO,UAAU,aAAa,WAAW;AACrC,MAAI,IAAI,SAAS,KAAK,MAAM,KAAK,SAAS,KAAK,cAAc;AAC7D,OAAK,kBAAkB;AACvB,SAAO;AACX;AAEAA,QAAO,UAAU,gBAAgBA,QAAO,UAAU;AAElDA,QAAO,UAAU,aAAa,WAAW;AACrC,MAAI,IAAI,SAAS,KAAK,MAAM,KAAK,SAAS,KAAK,cAAc;AAC7D,OAAK,kBAAkB;AACvB,SAAO;AACX;AAEAA,QAAO,UAAU,cAAc,SAASnB,SAAQ;AAC5C,MAAI,WAAW,KAAK;AACpB,MAAI,SAAS,KAAK,SAAS,KAAK;AAChC,MAAI,SAAS;AACb,OAAK,kBAAkBA;AACvB,WAAS,IAAI,GAAG,IAAIA,SAAQ,KAAK;AAC7B,cAAU,OAAO,aAAa,SAAS,SAAS,SAAS,CAAC,CAAC;AAAA,EAC/D;AAEA,SAAO;AACX;AAEAmB,QAAO,UAAU,WAAW,WAAW;AACnC,SAAO,KAAK,YAAY,CAAC;AAC7B;AAMAA,QAAO,UAAU,oBAAoB,WAAW;AAC5C,MAAI,IAAI,SAAS,KAAK,MAAM,KAAK,SAAS,KAAK,iBAAiB,CAAC;AAGjE,OAAK;AACL,OAAK,kBAAkB;AACvB,SAAO;AACX;AAEAA,QAAO,UAAU,eAAe,SAAS,WAAW;AAChD,MAAI,QAAQ,UAAU,KAAK,MAAM,KAAK,SAAS,KAAK,cAAc;AAKlE,MAAI,QAAQ,UAAU,KAAK,MAAM,KAAK,SAAS,KAAK,iBAAiB,CAAC;AACtE,OAAK,kBAAkB;AACvB,MAAI,cAAc,QAAW;AAAE,gBAAY;AAAA,EAAQ;AACnD,SAAO,QAAQ,QAAQ,YAAY;AACvC;AAEAA,QAAO,UAAU,OAAO,SAAS,MAAM,QAAQ;AAC3C,MAAI,WAAW,QAAW;AACtB,aAAS;AAAA,EACb;AAEA,OAAK,kBAAkB,YAAY,IAAI,IAAI;AAC/C;AAKAA,QAAO,UAAU,iBAAiB,SAAS,OAAO;AAC9C,MAAI,UAAU,QAAW;AAAE,YAAQ,KAAK,WAAW;AAAA,EAAG;AACtD,MAAI,UAAU,IAAI,MAAM,KAAK;AAC7B,MAAI,WAAW,KAAK;AACpB,MAAI,SAAS,KAAK,SAAS,KAAK;AAChC,WAAS,IAAI,GAAG,IAAI,OAAO,KAAK;AAC5B,YAAQ,CAAC,IAAI,SAAS,UAAU,MAAM;AACtC,cAAU;AAAA,EACd;AAEA,OAAK,kBAAkB,QAAQ;AAC/B,SAAO;AACX;AAIAA,QAAO,UAAU,oBACjBA,QAAO,UAAU,kBAAkB,SAAS,OAAO;AAC/C,MAAI,UAAU,QAAW;AAAE,YAAQ,KAAK,YAAY;AAAA,EAAG;AACvD,MAAI,UAAU,IAAI,MAAM,KAAK;AAC7B,MAAI,WAAW,KAAK;AACpB,MAAI,SAAS,KAAK,SAAS,KAAK;AAChC,WAAS,IAAI,GAAG,IAAI,OAAO,KAAK;AAC5B,YAAQ,CAAC,IAAI,SAAS,UAAU,MAAM;AACtC,cAAU;AAAA,EACd;AAEA,OAAK,kBAAkB,QAAQ;AAC/B,SAAO;AACX;AAGAA,QAAO,UAAU,iBAAiB,SAAS,OAAO;AAC9C,MAAI,OAAO,IAAI,MAAM,KAAK;AAC1B,MAAI,WAAW,KAAK;AACpB,MAAI,SAAS,KAAK,SAAS,KAAK;AAChC,WAAS,IAAI,GAAG,IAAI,OAAO,KAAK;AAC5B,SAAK,CAAC,IAAI,SAAS,SAAS,MAAM;AAClC,cAAU;AAAA,EACd;AAEA,OAAK,kBAAkB,QAAQ;AAC/B,SAAO;AACX;AAGAA,QAAO,UAAU,gBAAgB,SAAS,OAAO;AAC7C,MAAI,OAAO,IAAI,MAAM,KAAK;AAC1B,MAAI,WAAW,KAAK;AACpB,MAAI,SAAS,KAAK,SAAS,KAAK;AAChC,WAAS,IAAI,GAAG,IAAI,OAAO,KAAK;AAC5B,SAAK,CAAC,IAAI,SAAS,SAAS,QAAQ;AAAA,EACxC;AAEA,OAAK,kBAAkB;AACvB,SAAO;AACX;AAOAA,QAAO,UAAU,YAAY,SAAS,OAAO,cAAc;AACvD,MAAI,CAAC,cAAc;AACf,mBAAe;AACf,YAAQ,KAAK,YAAY;AAAA,EAC7B;AACA,MAAI,OAAO,IAAI,MAAM,KAAK;AAC1B,WAAS,IAAI,GAAG,IAAI,OAAO,KAAK;AAC5B,SAAK,CAAC,IAAI,aAAa,KAAK,IAAI;AAAA,EACpC;AACA,SAAO;AACX;AAEAA,QAAO,UAAU,cAAc,SAAS,OAAO,cAAc;AACzD,MAAI,CAAC,cAAc;AACf,mBAAe;AACf,YAAQ,KAAK,WAAW;AAAA,EAC5B;AACA,MAAI,OAAO,IAAI,MAAM,KAAK;AAC1B,WAAS,IAAI,GAAG,IAAI,OAAO,KAAK;AAC5B,SAAK,CAAC,IAAI,aAAa,KAAK,IAAI;AAAA,EACpC;AACA,SAAO;AACX;AAOAA,QAAO,UAAU,kBAAkB,SAAS,OAAO,mBAAmB;AAElE,MAAI,CAAC,mBAAmB;AACpB,wBAAoB;AACpB,YAAQ,KAAK,YAAY;AAAA,EAC7B;AACA,MAAI,UAAU,IAAI,MAAM,KAAK;AAC7B,MAAI,SAAS,OAAO,KAAK,iBAAiB;AAC1C,WAAS,IAAI,GAAG,IAAI,OAAO,KAAK;AAC5B,QAAI,MAAM,CAAC;AACX,aAAS,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK;AACpC,UAAI,YAAY,OAAO,CAAC;AACxB,UAAI,YAAY,kBAAkB,SAAS;AAC3C,UAAI,SAAS,IAAI,UAAU,KAAK,IAAI;AAAA,IACxC;AACA,YAAQ,CAAC,IAAI;AAAA,EACjB;AACA,SAAO;AACX;AAEAA,QAAO,UAAU,oBAAoB,SAAS,OAAO,mBAAmB;AAEpE,MAAI,CAAC,mBAAmB;AACpB,wBAAoB;AACpB,YAAQ,KAAK,WAAW;AAAA,EAC5B;AACA,MAAI,UAAU,IAAI,MAAM,KAAK;AAC7B,MAAI,SAAS,OAAO,KAAK,iBAAiB;AAC1C,WAAS,IAAI,GAAG,IAAI,OAAO,KAAK;AAC5B,QAAI,MAAM,CAAC;AACX,aAAS,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK;AACpC,UAAI,YAAY,OAAO,CAAC;AACxB,UAAI,YAAY,kBAAkB,SAAS;AAC3C,UAAI,SAAS,IAAI,UAAU,KAAK,IAAI;AAAA,IACxC;AACA,YAAQ,CAAC,IAAI;AAAA,EACjB;AACA,SAAO;AACX;AAIAA,QAAO,UAAU,cAAc,SAAS,aAAa;AACjD,MAAI,OAAO,gBAAgB,YAAY;AACnC,WAAO,YAAY,KAAK,IAAI;AAAA,EAChC,OAAO;AACH,QAAI,SAAS,OAAO,KAAK,WAAW;AACpC,QAAI,SAAS,CAAC;AACd,aAAS,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK;AACpC,UAAI,YAAY,OAAO,CAAC;AACxB,UAAI,YAAY,YAAY,SAAS;AACrC,aAAO,SAAS,IAAI,UAAU,KAAK,IAAI;AAAA,IAC3C;AACA,WAAO;AAAA,EACX;AACJ;AAOAA,QAAO,UAAU,mBAAmB,SAAS,aAAa;AACtD,MAAI,gBAAgB,QAAW;AAC3B,kBAAc,KAAK,YAAY;AAAA,EACnC;AACA,MAAI,gBAAgB,GAAG;AAGnB;AAAA,EACJ;AACA,MAAI,cAAc,CAAC;AAEnB,MAAI,cAAc,GAAQ;AAAE,gBAAY,aAAa,KAAK,WAAW;AAAA,EAAG;AACxE,MAAI,cAAc,GAAQ;AAAE,gBAAY,aAAa,KAAK,WAAW;AAAA,EAAG;AACxE,MAAI,cAAc,GAAQ;AAAE,gBAAY,WAAW,KAAK,WAAW;AAAA,EAAG;AACtE,MAAI,cAAc,GAAQ;AAAE,gBAAY,WAAW,KAAK,WAAW;AAAA,EAAG;AAItE,MAAI,cAAc,IAAQ;AAAE,gBAAY,aAAa;AAAW,SAAK,WAAW;AAAA,EAAG;AACnF,MAAI,cAAc,IAAQ;AAAE,gBAAY,aAAa;AAAW,SAAK,WAAW;AAAA,EAAG;AACnF,MAAI,cAAc,IAAQ;AAAE,gBAAY,aAAa;AAAW,SAAK,WAAW;AAAA,EAAG;AACnF,MAAI,cAAc,KAAQ;AAAE,gBAAY,aAAa;AAAW,SAAK,WAAW;AAAA,EAAG;AAEnF,SAAO;AACX;AAOAA,QAAO,UAAU,uBAAuB,WAAW;AAC/C,MAAI,cAAc,KAAK,YAAY;AACnC,MAAI,aAAa,KAAK,YAAY;AAClC,MAAIC,UAAS,IAAI,MAAM,UAAU;AACjC,WAAS,IAAI,GAAG,IAAI,YAAY,KAAK;AACjC,IAAAA,QAAO,CAAC,IAAI,KAAK,iBAAiB,WAAW;AAAA,EACjD;AACA,SAAOA;AACX;AAEAD,QAAO,UAAU,eAAe,SAAS,aAAa;AAClD,MAAI,eAAe,KAAK,cAAc;AACtC,MAAI,eAAe,GAAG;AAElB,WAAO,IAAIA,QAAO,KAAK,MAAM,KAAK,SAAS,YAAY,EAAE,YAAY,WAAW;AAAA,EACpF;AACA,SAAO;AACX;AAEAA,QAAO,UAAU,iBAAiB,SAAS,aAAa;AACpD,MAAI,eAAe,KAAK,cAAc;AACtC,MAAI,eAAe,GAAG;AAElB,WAAO,IAAIA,QAAO,KAAK,MAAM,KAAK,SAAS,YAAY,EAAE,YAAY,WAAW;AAAA,EACpF;AACA,SAAO;AACX;AASAA,QAAO,UAAU,mBAAmB,SAAS,cAAc;AACvD,MAAI,UAAU,KAAK,kBAAkB;AACrC,MAAI,QAAQ,QAAQ;AACpB,MAAI,iBAAiB,KAAK;AAC1B,MAAI,OAAO,IAAI,MAAM,KAAK;AAC1B,WAAS,IAAI,GAAG,IAAI,OAAO,KAAK;AAC5B,QAAI,QAAQ,QAAQ,CAAC;AACrB,QAAI,UAAU,GAAG;AAGb,WAAK,CAAC,IAAI;AACV;AAAA,IACJ;AACA,SAAK,iBAAiB;AACtB,QAAI,cAAc;AACd,UAAI,aAAa,KAAK,kBAAkB;AACxC,UAAI,UAAU,IAAI,MAAM,WAAW,MAAM;AACzC,eAAS,IAAI,GAAG,IAAI,WAAW,QAAQ,KAAK;AACxC,aAAK,iBAAiB,QAAQ,WAAW,CAAC;AAC1C,gBAAQ,CAAC,IAAI,aAAa,KAAK,IAAI;AAAA,MACvC;AACA,WAAK,CAAC,IAAI;AAAA,IACd,OAAO;AACH,WAAK,CAAC,IAAI,KAAK,gBAAgB;AAAA,IACnC;AAAA,EACJ;AACA,OAAK,iBAAiB;AACtB,SAAO;AACX;AAOAA,QAAO,UAAU,gBAAgB,WAAW;AACxC,MAAI,cAAc,KAAK,SAAS,KAAK;AACrC,MAAI,SAAS,KAAK,YAAY;AAC9B,MAAI,QAAQ,KAAK,YAAY;AAC7B,MAAI,WAAW,GAAG;AACd,WAAO;AAAA,MACH,QAAQ;AAAA,MACR,QAAQ,KAAK,gBAAgB,KAAK;AAAA,IACtC;AAAA,EACJ,WAAW,WAAW,GAAG;AACrB,QAAI,SAAS,IAAI,MAAM,KAAK;AAC5B,aAAS,IAAI,GAAG,IAAI,OAAO,KAAK;AAC5B,aAAO,CAAC,IAAI;AAAA,QACR,OAAO,KAAK,YAAY;AAAA,QACxB,KAAK,KAAK,YAAY;AAAA,QACtB,OAAO,KAAK,YAAY;AAAA,MAC5B;AAAA,IACJ;AACA,WAAO;AAAA,MACH,QAAQ;AAAA,MACR;AAAA,IACJ;AAAA,EACJ;AACA,QAAM,IAAI,MAAM,OAAO,YAAY,SAAS,EAAE,IAAI,mCAAmC;AACzF;AAIAA,QAAO,UAAU,gBAAgB,WAAW;AACxC,MAAI,cAAc,KAAK,SAAS,KAAK;AACrC,MAAI,SAAS,KAAK,YAAY;AAC9B,MAAI,WAAW,GAAG;AACd,WAAO;AAAA,MACH,QAAQ;AAAA,MACR,YAAY,KAAK,YAAY;AAAA,MAC7B,SAAS,KAAK,gBAAgB;AAAA,IAClC;AAAA,EACJ,WAAW,WAAW,GAAG;AACrB,WAAO;AAAA,MACH,QAAQ;AAAA,MACR,QAAQ,KAAK,gBAAgB;AAAA,QACzB,OAAOA,QAAO;AAAA,QACd,KAAKA,QAAO;AAAA,QACZ,SAASA,QAAO;AAAA,MACpB,CAAC;AAAA,IACL;AAAA,EACJ;AACA,QAAM,IAAI,MAAM,OAAO,YAAY,SAAS,EAAE,IAAI,mCAAmC;AACzF;AAKAA,QAAO,OAAO,SAAS,OAAO,cAAc;AACxC,SAAO,WAAW;AACd,WAAO,KAAK,UAAU,OAAO,YAAY;AAAA,EAC7C;AACJ;AAEAA,QAAO,SAAS,SAAS,OAAO,cAAc;AAC1C,SAAO,WAAW;AACd,WAAO,KAAK,YAAY,OAAO,YAAY;AAAA,EAC/C;AACJ;AAEAA,QAAO,aAAa,SAAS,OAAO,mBAAmB;AACnD,SAAO,WAAW;AACd,WAAO,KAAK,gBAAgB,OAAO,iBAAiB;AAAA,EACxD;AACJ;AAEAA,QAAO,eAAe,SAAS,OAAO,mBAAmB;AACrD,SAAO,WAAW;AACd,WAAO,KAAK,kBAAkB,OAAO,iBAAiB;AAAA,EAC1D;AACJ;AAEAA,QAAO,UAAU,SAAS,aAAa;AACnC,SAAO,WAAW;AACd,WAAO,KAAK,aAAa,WAAW;AAAA,EACxC;AACJ;AAEAA,QAAO,YAAY,SAAS,aAAa;AACrC,SAAO,WAAW;AACd,WAAO,KAAK,eAAe,WAAW;AAAA,EAC1C;AACJ;AAEAA,QAAO,MAAMA,QAAO,UAAU;AAC9BA,QAAO,OAAOA,QAAO,UAAU;AAC/BA,QAAO,SAASA,QAAO,WAAWA,QAAO,UAAU;AACnDA,QAAO,aAAaA,QAAO,UAAU;AACrCA,QAAO,QAAQA,QAAO,WAAWA,QAAO,UAAU;AAClDA,QAAO,YAAYA,QAAO,UAAU;AACpCA,QAAO,SAASA,QAAO,UAAU;AACjCA,QAAO,WAAWA,QAAO,UAAU;AACnCA,QAAO,WAAWA,QAAO,UAAU;AAKnC,IAAI,eAAe;AAAA,EACf,UAAUA,QAAO;AAAA,EACjB,iBAAiBA,QAAO;AAAA,EACxB,gBAAgBA,QAAO;AAC3B;AAEAA,QAAO,UAAU,kBAAkB,WAAW;AAC1C,SAAO,KAAK,aAAaA,QAAO,WAAW;AAAA,IACvC,KAAKA,QAAO;AAAA,IACZ,QAAQA,QAAO,QAAQ;AAAA,MACnB,gBAAgBA,QAAO,QAAQ,YAAY;AAAA,MAC3C,gBAAgBA,QAAO,WAAW;AAAA,QAC9B,KAAKA,QAAO;AAAA,QACZ,SAASA,QAAO,QAAQ,YAAY;AAAA,MACxC,CAAC;AAAA,IACL,CAAC;AAAA,EACL,CAAC,CAAC,KAAK,CAAC;AACZ;AAEAA,QAAO,UAAU,mBAAmB,WAAW;AAC3C,SAAO,KAAK,aAAaA,QAAO,WAAW;AAAA,IACvC,KAAKA,QAAO;AAAA,IACZ,SAASA,QAAO,QAAQ;AAAA,MACpB,eAAeA,QAAO;AAAA,MACtB,mBAAmBA,QAAO;AAAA,IAC9B,CAAC;AAAA,EACL,CAAC,CAAC,KAAK,CAAC;AACZ;AAEAA,QAAO,UAAU,kBAAkB,SAAS,oBAAoB;AAC5D,SAAO,KAAK,aAAaA,QAAO,KAAKA,QAAO,QAAQ,WAAW;AAC3D,QAAI,aAAa,KAAK,YAAY;AAClC,UAAM,SAAS,KAAK,cAAc,cAAc,GAAG,2BAA2B,aAAa,WAAW;AACtG,QAAI,aAAa,KAAK,YAAY;AAClC,QAAI,sBAAsB,aAAa;AACvC,WAAO;AAAA,MACH;AAAA,MACA;AAAA,MACA,WAAW,KAAK,UAAUA,QAAO,QAAQ,mBAAmB,UAAU,CAAC,CAAC;AAAA,MACxE,kBAAkB,sBAAsB,KAAK,YAAY,IAAI;AAAA,IACjE;AAAA,EACJ,CAAC,CAAC,CAAC,KAAK,CAAC;AACb;AAEAA,QAAO,UAAU,6BAA6B,WAAW;AACrD,SAAO,KAAK,eAAe,WAAW;AAClC,QAAI,eAAe,KAAK,YAAY;AACpC,QAAI,eAAe,KAAK,YAAY;AACpC,UAAM,SAAS,iBAAiB,KAAK,eAAe,GAAG,6CAA6C;AACpG,QAAI,oBAAoB,KAAK,kBAAkB;AAAA,MAC3C,oBAAoBA,QAAO;AAAA,MAC3B,gCAAgCA,QAAO;AAAA,IAC3C,CAAC;AACD,WAAO;AAAA,EACX,CAAC,KAAK,CAAC;AACX;AAEA,IAAI,QAAQ;AAAA,EACR;AAAA,EACA,UAAU;AAAA,EACV;AAAA,EACA,WAAW;AAAA,EACX;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA,QAAQA;AACZ;AAIA,SAAS,uBAAuBE,OAAMC,IAAG;AAErC,EAAAA,GAAE,YAAY;AAGd,EAAAD,MAAK,SAASC,GAAE,WAAW;AAC3B,EAAAD,MAAK,WAAWC,GAAE,WAAW;AAE7B,MAAI;AACJ,EAAAD,MAAK,aAAa,aAAaC,GAAE,WAAW;AAC5C,EAAAD,MAAK,gBAAgB,CAAC;AAEtB,WAAS,IAAI,GAAG,IAAI,YAAY,KAAK,GAAG;AACpC,QAAI,gBAAgBC,GAAE,WAAW;AACjC,QAAI,cAAcA,GAAE,WAAW;AAC/B,QAAI,eAAeA,GAAE,WAAW;AAEhC,aAASd,KAAI,eAAeA,MAAK,aAAaA,MAAK,GAAG;AAClD,MAAAa,MAAK,cAAcb,EAAC,IAAI;AACxB;AAAA,IACJ;AAAA,EACJ;AACJ;AAEA,SAAS,sBAAsBa,OAAMC,IAAGT,OAAM,OAAO,QAAQ;AAEzD,EAAAQ,MAAK,SAASC,GAAE,YAAY;AAC5B,EAAAD,MAAK,WAAWC,GAAE,YAAY;AAG9B,MAAI;AACJ,EAAAD,MAAK,WAAW,WAAWC,GAAE,YAAY,KAAK;AAG9C,EAAAA,GAAE,KAAK,UAAU,CAAC;AAGlB,EAAAD,MAAK,gBAAgB,CAAC;AACtB,MAAI,iBAAiB,IAAI,MAAM,OAAOR,OAAM,QAAQ,SAAS,EAAE;AAC/D,MAAI,mBAAmB,IAAI,MAAM,OAAOA,OAAM,QAAQ,SAAS,KAAK,WAAW,CAAC;AAChF,MAAI,gBAAgB,IAAI,MAAM,OAAOA,OAAM,QAAQ,SAAS,KAAK,WAAW,CAAC;AAC7E,MAAI,sBAAsB,IAAI,MAAM,OAAOA,OAAM,QAAQ,SAAS,KAAK,WAAW,CAAC;AACnF,MAAI,mBAAmB,QAAQ,SAAS,KAAK,WAAW;AACxD,WAAS,IAAI,GAAG,IAAI,WAAW,GAAG,KAAK,GAAG;AACtC,QAAI,aAAc;AAClB,QAAI,WAAW,eAAe,YAAY;AAC1C,QAAI,aAAa,iBAAiB,YAAY;AAC9C,QAAI,UAAU,cAAc,WAAW;AACvC,QAAI,gBAAgB,oBAAoB,YAAY;AACpD,aAASL,KAAI,YAAYA,MAAK,UAAUA,MAAK,GAAG;AAC5C,UAAI,kBAAkB,GAAG;AAGrB,2BAAoB,oBAAoB,SAAS,oBAAoB,iBAAiB;AAGtF,4BAAoB;AAGpB,6BAAqBA,KAAI,cAAc;AACvC,qBAAa,MAAM,UAAUK,OAAM,gBAAgB;AACnD,YAAI,eAAe,GAAG;AAClB,uBAAc,aAAa,UAAW;AAAA,QAC1C;AAAA,MACJ,OAAO;AACH,qBAAcL,KAAI,UAAW;AAAA,MACjC;AAEA,MAAAa,MAAK,cAAcb,EAAC,IAAI;AAAA,IAC5B;AAAA,EACJ;AACJ;AAKA,SAAS,eAAeK,OAAM,OAAO;AACjC,MAAIQ,QAAO,CAAC;AACZ,EAAAA,MAAK,UAAU,MAAM,UAAUR,OAAM,KAAK;AAC1C,QAAM,SAASQ,MAAK,YAAY,GAAG,iCAAiC;AAIpE,EAAAA,MAAK,YAAY,MAAM,UAAUR,OAAM,QAAQ,CAAC;AAChD,MAAI,SAAS;AACb,WAAS,IAAIQ,MAAK,YAAY,GAAG,KAAK,GAAG,KAAK,GAAG;AAC7C,QAAI,aAAa,MAAM,UAAUR,OAAM,QAAQ,IAAK,IAAI,CAAE;AAC1D,QAAI,aAAa,MAAM,UAAUA,OAAM,QAAQ,IAAK,IAAI,IAAK,CAAC;AAC9D,QAAK,eAAe,MAAM,eAAe,KAAK,eAAe,KAAK,eAAe,OAC5E,eAAe,MAAM,eAAe,KAAK,eAAe,KAAK,eAAe,KAAK,eAAe,KAAK,eAAe,IAAK;AAC1H,eAAS,MAAM,SAASA,OAAM,QAAQ,IAAK,IAAI,IAAK,CAAC;AACrD;AAAA,IACJ;AAAA,EACJ;AAEA,MAAI,WAAW,IAAI;AAEf,UAAM,IAAI,MAAM,iCAAiC;AAAA,EACrD;AAEA,MAAIS,KAAI,IAAI,MAAM,OAAOT,OAAM,QAAQ,MAAM;AAC7C,EAAAQ,MAAK,SAASC,GAAE,YAAY;AAE5B,MAAID,MAAK,WAAW,IAAI;AACpB,2BAAuBA,OAAMC,EAAC;AAAA,EAClC,WAAWD,MAAK,WAAW,GAAG;AAC1B,0BAAsBA,OAAMC,IAAGT,OAAM,OAAO,MAAM;AAAA,EACtD,OAAO;AACH,UAAM,IAAI,MAAM,kEAAkEQ,MAAK,SAAS,IAAI;AAAA,EACxG;AAEA,SAAOA;AACX;AAEA,SAAS,WAAWxB,IAAG,MAAM,YAAY;AACrC,EAAAA,GAAE,SAAS,KAAK;AAAA,IACZ,KAAK;AAAA,IACL,OAAO;AAAA,IACP,OAAO,EAAE,OAAO;AAAA,IAChB,QAAQ;AAAA,IACR;AAAA,EACJ,CAAC;AACL;AAEA,SAAS,qBAAqBA,IAAG;AAC7B,EAAAA,GAAE,SAAS,KAAK;AAAA,IACZ,KAAK;AAAA,IACL,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ;AAAA,EACZ,CAAC;AACL;AAGA,SAAS,cAAc,QAAQ;AAE3B,MAAI,cAAc;AAClB,MAAI;AAGJ,OAAK,IAAI,OAAO,SAAS,GAAG,IAAI,GAAG,KAAK,GAAG;AACvC,QAAI0B,KAAI,OAAO,IAAI,CAAC;AACpB,QAAIA,GAAE,UAAU,OAAO;AACnB,cAAQ,IAAI,iCAAiC;AAC7C,oBAAc;AACd;AAAA,IACJ;AAAA,EACJ;AAEA,MAAI,YAAY;AAAA,IACZ,EAAC,MAAM,WAAW,MAAM,UAAU,OAAO,EAAC;AAAA,IAC1C,EAAC,MAAM,aAAa,MAAM,UAAU,OAAO,cAAc,IAAI,EAAC;AAAA;AAAA,IAG9D,EAAC,MAAM,cAAc,MAAM,UAAU,OAAO,EAAC;AAAA,IAC7C,EAAC,MAAM,cAAc,MAAM,UAAU,OAAO,EAAC;AAAA,IAC7C,EAAC,MAAM,UAAU,MAAM,SAAS,OAAO,cAAc,KAAM,KAAK,EAAE;AAAA,EACtE;AAEA,MAAI,CAAC,aACD;AAAE,gBAAY,UAAU,OAAO;AAAA;AAAA,MAE3B,EAAC,MAAM,oBAAoB,MAAM,UAAU,OAAO,EAAC;AAAA;AAAA,MACnD,EAAC,MAAM,oBAAoB,MAAM,UAAU,OAAO,GAAE;AAAA,MACpD,EAAC,MAAM,gBAAgB,MAAM,SAAS,OAAO,EAAC;AAAA,IAClD,CAAC;AAAA,EAAG;AAER,cAAY,UAAU,OAAO;AAAA;AAAA,IAEzB,EAAC,MAAM,UAAU,MAAM,UAAU,OAAO,EAAC;AAAA,IACzC,EAAC,MAAM,eAAe,MAAM,UAAU,OAAO,EAAC;AAAA,IAC9C,EAAC,MAAM,YAAY,MAAM,UAAU,OAAO,EAAC;AAAA,IAC3C,EAAC,MAAM,cAAc,MAAM,UAAU,OAAO,EAAC;AAAA,IAC7C,EAAC,MAAM,eAAe,MAAM,UAAU,OAAO,EAAC;AAAA,IAC9C,EAAC,MAAM,iBAAiB,MAAM,UAAU,OAAO,EAAC;AAAA,IAChD,EAAC,MAAM,cAAc,MAAM,UAAU,OAAO,EAAC;AAAA,EACjD,CAAC;AAED,MAAI1B,KAAI,IAAI,MAAM,MAAM,QAAQ,SAAS;AAEzC,EAAAA,GAAE,WAAW,CAAC;AACd,OAAK,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK,GAAG;AACnC,QAAI,QAAQ,OAAO,IAAI,CAAC;AACxB,aAAS,IAAI,GAAG,IAAI,MAAM,SAAS,QAAQ,KAAK,GAAG;AAC/C,iBAAWA,IAAG,MAAM,SAAS,CAAC,GAAG,CAAC;AAAA,IACtC;AAEA,IAAAA,GAAE,WAAWA,GAAE,SAAS,KAAK,SAAUU,IAAGD,IAAG;AACzC,aAAOC,GAAE,QAAQD,GAAE;AAAA,IACvB,CAAC;AAAA,EACL;AAEA,uBAAqBT,EAAC;AAEtB,MAAI,WAAWA,GAAE,SAAS;AAC1B,MAAI,mBAAmB;AAIvB,MAAI,YAAY,CAAC;AACjB,MAAI,cAAc,CAAC;AACnB,MAAI,WAAW,CAAC;AAChB,MAAI,iBAAiB,CAAC;AACtB,MAAI,WAAW,CAAC;AAGhB,MAAI,eAAe,CAAC;AAMpB,OAAK,IAAI,GAAG,IAAI,UAAU,KAAK,GAAG;AAC9B,QAAI,UAAUA,GAAE,SAAS,CAAC;AAG1B,QAAI,QAAQ,OAAO,SAAS,QAAQ,SAAS,OAAO;AAChD,kBAAY,UAAU,OAAO,EAAC,MAAM,SAAS,GAAG,MAAM,UAAU,OAAO,QAAQ,IAAG,CAAC;AACnF,oBAAc,YAAY,OAAO,EAAC,MAAM,WAAW,GAAG,MAAM,UAAU,OAAO,QAAQ,MAAK,CAAC;AAC3F,iBAAW,SAAS,OAAO,EAAC,MAAM,aAAa,GAAG,MAAM,SAAS,OAAO,QAAQ,MAAK,CAAC;AACtF,uBAAiB,eAAe,OAAO,EAAC,MAAM,mBAAmB,GAAG,MAAM,UAAU,OAAO,QAAQ,OAAM,CAAC;AAC1G,UAAI,QAAQ,YAAY,QAAW;AAC/B,mBAAW,SAAS,OAAO,EAAC,MAAM,WAAW,GAAG,MAAM,UAAU,OAAO,QAAQ,QAAO,CAAC;AAAA,MAC3F;AAAA,IACJ,OAAO;AAEH,0BAAoB;AAAA,IACxB;AAIA,QAAI,CAAC,eAAe,QAAQ,eAAe,QAAW;AAClD,qBAAe,aAAa,OAAO,EAAC,MAAM,iBAAiB,GAAG,MAAM,SAAS,OAAO,QAAQ,MAAK,CAAC;AAClG,qBAAe,aAAa,OAAO,EAAC,MAAM,eAAe,GAAG,MAAM,SAAS,OAAO,QAAQ,IAAG,CAAC;AAC9F,qBAAe,aAAa,OAAO,EAAC,MAAM,iBAAiB,GAAG,MAAM,SAAS,OAAO,QAAQ,WAAU,CAAC;AAAA,IAC3G;AAAA,EACJ;AAGA,EAAAA,GAAE,cAAc,WAAW,oBAAoB;AAC/C,EAAAA,GAAE,cAAc,KAAK,IAAI,GAAG,KAAK,MAAM,KAAK,IAAK,WAAW,gBAAiB,IAAI,KAAK,IAAI,CAAC,CAAC,CAAC,IAAI;AACjG,EAAAA,GAAE,gBAAgB,KAAK,IAAIA,GAAE,cAAc,CAAC,IAAI,KAAK,IAAI,CAAC;AAC1D,EAAAA,GAAE,aAAaA,GAAE,aAAaA,GAAE;AAEhC,EAAAA,GAAE,SAASA,GAAE,OAAO,OAAO,SAAS;AACpC,EAAAA,GAAE,OAAO,KAAK,EAAC,MAAM,eAAe,MAAM,UAAU,OAAO,EAAC,CAAC;AAC7D,EAAAA,GAAE,SAASA,GAAE,OAAO,OAAO,WAAW;AACtC,EAAAA,GAAE,SAASA,GAAE,OAAO,OAAO,QAAQ;AACnC,EAAAA,GAAE,SAASA,GAAE,OAAO,OAAO,cAAc;AACzC,EAAAA,GAAE,SAASA,GAAE,OAAO,OAAO,QAAQ;AAEnC,EAAAA,GAAE,cAAc;AAAA,EACZ,UAAU,SAAS,IACnB;AAAA,EACA,YAAY,SAAS,IACrB,SAAS,SAAS,IAClB,eAAe,SAAS,IACxB,SAAS,SAAS;AAEtB,MAAI,CAAC,aAAa;AAEd,QAAI,eAAe;AAAA,IACf,aAAa,SAAS;AAE1B,IAAAA,GAAE,eAAe,KAAM,IAAI,IAAK,IAAIA,GAAE;AACtC,IAAAA,GAAE,SAASA,GAAE,OAAO,OAAO;AAAA,MACvB,EAAC,MAAM,gBAAgB,MAAM,UAAU,OAAO,GAAE;AAAA,MAChD,EAAC,MAAM,kBAAkB,MAAM,UAAU,OAAO,EAAC;AAAA,MACjD,EAAC,MAAM,gBAAgB,MAAM,SAAS,OAAO,aAAY;AAAA,MACzD,EAAC,MAAM,kBAAkB,MAAM,SAAS,OAAO,EAAC;AAAA,MAChD,EAAC,MAAM,iBAAiB,MAAM,SAAS,OAAO,aAAa,SAAS,EAAC;AAAA,IACzE,CAAC;AAED,IAAAA,GAAE,SAASA,GAAE,OAAO,OAAO,YAAY;AAAA,EAC3C;AAEA,SAAOA;AACX;AAEA,IAAI,OAAO,EAAE,OAAO,gBAAgB,MAAM,cAAc;AAIxD,IAAI,qBAAqB;AAAA,EACrB;AAAA,EAAW;AAAA,EAAS;AAAA,EAAU;AAAA,EAAY;AAAA,EAAc;AAAA,EAAU;AAAA,EAAW;AAAA,EAAa;AAAA,EAC1F;AAAA,EAAa;AAAA,EAAc;AAAA,EAAY;AAAA,EAAQ;AAAA,EAAS;AAAA,EAAU;AAAA,EAAU;AAAA,EAAS;AAAA,EAAQ;AAAA,EAAO;AAAA,EACpG;AAAA,EAAS;AAAA,EAAQ;AAAA,EAAQ;AAAA,EAAO;AAAA,EAAS;AAAA,EAAS;AAAA,EAAQ;AAAA,EAAS;AAAA,EAAa;AAAA,EAAQ;AAAA,EAAS;AAAA,EACjG;AAAA,EAAY;AAAA,EAAM;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC5G;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAe;AAAA,EAAa;AAAA,EAAgB;AAAA,EAAe;AAAA,EAC9F;AAAA,EAAa;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC5G;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAa;AAAA,EAAO;AAAA,EAAc;AAAA,EAAc;AAAA,EAAc;AAAA,EAAQ;AAAA,EACpG;AAAA,EAAY;AAAA,EAAO;AAAA,EAAU;AAAA,EAAW;AAAA,EAAY;AAAA,EAAe;AAAA,EAAgB;AAAA,EACnF;AAAA,EAAiB;AAAA,EAAkB;AAAA,EAAM;AAAA,EAAM;AAAA,EAAU;AAAA,EAAU;AAAA,EAAa;AAAA,EAAkB;AAAA,EAClG;AAAA,EAAU;AAAA,EAAkB;AAAA,EAAgB;AAAA,EAAiB;AAAA,EAAkB;AAAA,EAAY;AAAA,EAC3F;AAAA,EAAgB;AAAA,EAAS;AAAA,EAAS;AAAA,EAAc;AAAA,EAAS;AAAA,EAAU;AAAA,EAAS;AAAA,EAAa;AAAA,EAAY;AAAA,EACrG;AAAA,EAAW;AAAA,EAAgB;AAAA,EAAU;AAAA,EAAS;AAAA,EAAU;AAAA,EAAM;AAAA,EAAe;AAAA,EAAU;AAAA,EAAU;AAAA,EACjG;AAAA,EAAgB;AAAA,EAAM;AAAA,EAAY;AAAA,EAAU;AAAA,EAAU;AAAA,EAAM;AAAA,EAAc;AAAA,EAAe;AAAA,EAAc;AAAA,EACvG;AAAA,EAAa;AAAA,EAAO;AAAA,EAAW;AAAA,EAAa;AAAA,EAAS;AAAA,EAAc;AAAA,EAAU;AAAA,EAAa;AAAA,EAAU;AAAA,EACpG;AAAA,EAAiB;AAAA,EAAe;AAAA,EAAc;AAAA,EAAS;AAAA,EAAO;AAAA,EAAY;AAAA,EAAiB;AAAA,EAC3F;AAAA,EAAU;AAAA,EAAe;AAAA,EAAa;AAAA,EAAU;AAAA,EAAS;AAAA,EAAU;AAAA,EAAY;AAAA,EAAU;AAAA,EACzF;AAAA,EAAa;AAAA,EAAU;AAAA,EAAU;AAAA,EAAe;AAAA,EAAa;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAC3F;AAAA,EAAa;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAe;AAAA,EAAa;AAAA,EAAU;AAAA,EAC3F;AAAA,EAAa;AAAA,EAAU;AAAA,EAAU;AAAA,EAAe;AAAA,EAAa;AAAA,EAAU;AAAA,EAAS;AAAA,EAAU;AAAA,EAAY;AAAA,EACtG;AAAA,EAAe;AAAA,EAAa;AAAA,EAAU;AAAA,EAAU;AAAA,EAAe;AAAA,EAAa;AAAA,EAAU;AAAA,EAAU;AAAA,EAChG;AAAA,EAAe;AAAA,EAAa;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAe;AAAA,EAAa;AAAA,EAChG;AAAA,EAAU;AAAA,EAAa;AAAA,EAAU;AAAA,EAAe;AAAA,EAAqB;AAAA,EAAkB;AAAA,EACvF;AAAA,EAAkB;AAAA,EAAc;AAAA,EAAqB;AAAA,EAAsB;AAAA,EAAU;AAAA,EACrF;AAAA,EAAgB;AAAA,EAAe;AAAA,EAAe;AAAA,EAAiB;AAAA,EAAgB;AAAA,EAAgB;AAAA,EAC/F;AAAA,EAAiB;AAAA,EAAiB;AAAA,EAAgB;AAAA,EAAiB;AAAA,EAAuB;AAAA,EAC1F;AAAA,EAAiB;AAAA,EAAa;AAAA,EAAa;AAAA,EAAgB;AAAA,EAAa;AAAA,EAAa;AAAA,EAAa;AAAA,EAClG;AAAA,EAAa;AAAA,EAAa;AAAA,EAAa;AAAA,EAAa;AAAA,EAAa;AAAA,EAAa;AAAA,EAAM;AAAA,EAAO;AAAA,EAC3F;AAAA,EAAqB;AAAA,EAAsB;AAAA,EAAmB;AAAA,EAAkB;AAAA,EAAc;AAAA,EAC9F;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EACpG;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EACpG;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAiB;AAAA,EAAa;AAAA,EAAU;AAAA,EAAc;AAAA,EACpF;AAAA,EAAgB;AAAA,EAAe;AAAA,EAAe;AAAA,EAAe;AAAA,EAAiB;AAAA,EAAc;AAAA,EAC5F;AAAA,EAAkB;AAAA,EAAe;AAAA,EAAc;AAAA,EAAkB;AAAA,EAAe;AAAA,EAAa;AAAA,EAC7F;AAAA,EAAqB;AAAA,EAAa;AAAA,EAAgB;AAAA,EAAe;AAAA,EAAgB;AAAA,EAAY;AAAA,EAC7F;AAAA,EAAgB;AAAA,EAAgB;AAAA,EAAgB;AAAA,EAAe;AAAA,EAAiB;AAAA,EAAiB;AAAA,EACjG;AAAA,EAAgB;AAAA,EAAe;AAAA,EAAe;AAAA,EAAiB;AAAA,EAAgB;AAAA,EAAgB;AAAA,EAC/F;AAAA,EAAiB;AAAA,EAAiB;AAAA,EAAgB;AAAA,EAAgB;AAAA,EAAkB;AAAA,EACpF;AAAA,EAAiB;AAAA,EAAe;AAAA,EAAe;AAAA,EAAoB;AAAA,EAAe;AAAA,EAClF;AAAA,EAAc;AAAA,EAAW;AAAA,EAAiB;AAAA,EAAe;AAAA,EAAe;AAAA,EAAoB;AAAA,EAC5F;AAAA,EAAe;AAAA,EAAe;AAAA,EAAoB;AAAA,EAAkB;AAAA,EAAY;AAAA,EAAe;AAAA,EAC/F;AAAA,EAAe;AAAA,EAAoB;AAAA,EAAe;AAAA,EAAkB;AAAA,EAAW;AAAA,EAAe;AAAA,EAC9F;AAAA,EAAe;AAAA,EAAoB;AAAA,EAAkB;AAAA,EAAe;AAAA,EAAc;AAAA,EAAkB;AAAA,EACpG;AAAA,EAAW;AAAA,EAAW;AAAA,EAAW;AAAA,EAAS;AAAA,EAAQ;AAAA,EAAQ;AAAA,EAAS;AAAA,EAAU;AAAA,EAAW;AAAA,EAAS;AAAU;AAE/G,IAAI,sBAAsB;AAAA,EACtB;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAC5G;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAS;AAAA,EAAU;AAAA,EAAY;AAAA,EAAc;AAAA,EAAU;AAAA,EAAW;AAAA,EAAa;AAAA,EAC/F;AAAA,EAAa;AAAA,EAAc;AAAA,EAAY;AAAA,EAAQ;AAAA,EAAS;AAAA,EAAU;AAAA,EAAU;AAAA,EAAS;AAAA,EAAQ;AAAA,EAAO;AAAA,EACpG;AAAA,EAAS;AAAA,EAAQ;AAAA,EAAQ;AAAA,EAAO;AAAA,EAAS;AAAA,EAAS;AAAA,EAAQ;AAAA,EAAS;AAAA,EAAa;AAAA,EAAQ;AAAA,EAAS;AAAA,EACjG;AAAA,EAAY;AAAA,EAAM;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC5G;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAe;AAAA,EAAa;AAAA,EAAgB;AAAA,EAAe;AAAA,EAC9F;AAAA,EAAa;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC5G;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAa;AAAA,EAAO;AAAA,EAAc;AAAA,EAAc;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAC1G;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EACpG;AAAA,EAAc;AAAA,EAAQ;AAAA,EAAY;AAAA,EAAY;AAAA,EAAO;AAAA,EAAU;AAAA,EAAW;AAAA,EAAY;AAAA,EACtF;AAAA,EAAgB;AAAA,EAAiB;AAAA,EAAiB;AAAA,EAAkB;AAAA,EAAM;AAAA,EAAM;AAAA,EAAI;AAAA,EAAU;AAAA,EAC9F;AAAA,EAAa;AAAA,EAAkB;AAAA,EAAI;AAAA,EAAa;AAAA,EAAU;AAAA,EAAkB;AAAA,EAAgB;AAAA,EAC5F;AAAA,EAAkB;AAAA,EAAY;AAAA,EAAe;AAAA,EAAI;AAAA,EAAgB;AAAA,EAAI;AAAA,EAAS;AAAA,EAAS;AAAA,EAAc;AAAA,EACrG;AAAA,EAAU;AAAA,EAAS;AAAA,EAAa;AAAA,EAAY;AAAA,EAAI;AAAA,EAAQ;AAAA,EAAW;AAAA,EAAI;AAAA,EAAgB;AAAA,EAAU;AAAA,EACjG;AAAA,EAAU;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAM;AAAA,EAAI;AAAA,EAAe;AAAA,EAAI;AAAA,EAAI;AAAA,EAC3G;AAAA,EAAI;AAAA,EAAU;AAAA,EAAU;AAAA,EAAM;AAAA,EAAgB;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAM;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAY;AAAA,EAAI;AAAA,EACpG;AAAA,EAAU;AAAA,EAAU;AAAA,EAAM;AAAY;AAE1C,IAAI,oBAAoB;AAAA,EACpB;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAC5G;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAS;AAAA,EAAe;AAAA,EAAqB;AAAA,EAAI;AAAA,EAAkB;AAAA,EACnF;AAAA,EAAkB;AAAA,EAAc;AAAA,EAAqB;AAAA,EAAsB;AAAA,EAAkB;AAAA,EAC7F;AAAA,EAAS;AAAA,EAAU;AAAA,EAAU;AAAA,EAAY;AAAA,EAAgB;AAAA,EAAe;AAAA,EAAe;AAAA,EACvF;AAAA,EAAgB;AAAA,EAAgB;AAAA,EAAe;AAAA,EAAiB;AAAA,EAAiB;AAAA,EAAgB;AAAA,EACjG;AAAA,EAAa;AAAA,EAAiB;AAAA,EAAuB;AAAA,EAAkB;AAAA,EAAiB;AAAA,EAAI;AAAA,EAC5F;AAAA,EAAa;AAAA,EAAgB;AAAA,EAAa;AAAA,EAAa;AAAA,EAAI;AAAA,EAAI;AAAA,EAAa;AAAA,EAAI;AAAA,EAAI;AAAA,EAAa;AAAA,EACjG;AAAA,EAAa;AAAA,EAAa;AAAA,EAAI;AAAA,EAAI;AAAA,EAAa;AAAA,EAAa;AAAA,EAAa;AAAA,EAAI;AAAA,EAAM;AAAA,EAAM;AAAA,EAAM;AAAA,EAAO;AAAA,EACtG;AAAA,EAAqB;AAAA,EAAI;AAAA,EAAsB;AAAA,EAAmB;AAAA,EAAkB;AAAA,EAAc;AAAA,EAClG;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EACpG;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EACpG;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAiB;AAAA,EAAa;AAAA,EAAU;AAAA,EAAc;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAC5G;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EACxG;AAAA,EAAmB;AAAA,EAAgB;AAAA,EAAe;AAAA,EAAI;AAAA,EAAI;AAAA,EAAe;AAAA,EAAe;AAAA,EACxF;AAAA,EAAc;AAAA,EAAc;AAAA,EAAI;AAAA,EAAkB;AAAA,EAAI;AAAA,EAAI;AAAA,EAAe;AAAA,EAAI;AAAA,EAAI;AAAA,EAAc;AAAA,EAC/F;AAAA,EAAI;AAAA,EAAI;AAAA,EAAe;AAAA,EAAa;AAAA,EAAgB;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAc;AAAA,EAAW;AAAA,EACzF;AAAA,EAAqB;AAAA,EAAa;AAAA,EAAgB;AAAA,EAAe;AAAA,EAAgB;AAAA,EAAY;AAAA,EAAa;AAAA,EAC1G;AAAA,EAAI;AAAA,EAAgB;AAAA,EAAe;AAAA,EAAe;AAAA,EAAiB;AAAA,EAAgB;AAAA,EACnF;AAAA,EAAe;AAAA,EAAiB;AAAA,EAAiB;AAAA,EAAgB;AAAA,EAAgB;AAAA,EAAe;AAAA,EAChG;AAAA,EAAiB;AAAA,EAAgB;AAAA,EAAgB;AAAA,EAAe;AAAA,EAAiB;AAAA,EACjF;AAAA,EAAgB;AAAA,EAAgB;AAAA,EAAkB;AAAA,EAAkB;AAAA,EAAiB;AAAA,EACrF;AAAA,EAAe;AAAA,EAAoB;AAAA,EAAe;AAAA,EAAkB;AAAA,EAAc;AAAA,EAAW;AAAA,EAC7F;AAAA,EAAe;AAAA,EAAe;AAAA,EAAoB;AAAA,EAAkB;AAAA,EAAe;AAAA,EACnF;AAAA,EAAoB;AAAA,EAAkB;AAAA,EAAY;AAAA,EAAe;AAAA,EAAe;AAAA,EAChF;AAAA,EAAoB;AAAA,EAAe;AAAA,EAAkB;AAAA,EAAW;AAAA,EAAe;AAAA,EAAe;AAAA,EAC9F;AAAA,EAAoB;AAAA,EAAkB;AAAA,EAAe;AAAA,EAAc;AAAgB;AAEvF,IAAI,gBAAgB;AAAA,EAChB;AAAA,EAAW;AAAA,EAAS;AAAA,EAAoB;AAAA,EAAS;AAAA,EAAU;AAAA,EAAY;AAAA,EAAc;AAAA,EAAU;AAAA,EAC/F;AAAA,EAAa;AAAA,EAAe;AAAA,EAAa;AAAA,EAAc;AAAA,EAAY;AAAA,EAAQ;AAAA,EAAS;AAAA,EAAU;AAAA,EAAU;AAAA,EACxG;AAAA,EAAQ;AAAA,EAAO;AAAA,EAAO;AAAA,EAAS;AAAA,EAAQ;AAAA,EAAQ;AAAA,EAAO;AAAA,EAAS;AAAA,EAAS;AAAA,EAAQ;AAAA,EAAS;AAAA,EAAa;AAAA,EACtG;AAAA,EAAS;AAAA,EAAW;AAAA,EAAY;AAAA,EAAM;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC5G;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAe;AAAA,EAAa;AAAA,EACnF;AAAA,EAAe;AAAA,EAAc;AAAA,EAAS;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC5G;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAa;AAAA,EAAO;AAAA,EAAc;AAAA,EACzF;AAAA,EAAa;AAAA,EAAS;AAAA,EAAY;AAAA,EAAU;AAAA,EAAU;AAAA,EAAa;AAAA,EAAa;AAAA,EAAU;AAAA,EAC1F;AAAA,EAAe;AAAA,EAAa;AAAA,EAAU;AAAA,EAAS;AAAA,EAAY;AAAA,EAAU;AAAA,EAAU;AAAA,EAAe;AAAA,EAC9F;AAAA,EAAU;AAAA,EAAU;AAAA,EAAe;AAAA,EAAa;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAe;AAAA,EAC7F;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAe;AAAA,EAAa;AAAA,EAAU;AAAA,EAAU;AAAA,EAAQ;AAAA,EAAY;AAAA,EAClG;AAAA,EAAU;AAAA,EAAa;AAAA,EAAc;AAAA,EAAc;AAAA,EAAa;AAAA,EAAa;AAAA,EAAS;AAAA,EAAY;AAAA,EAClG;AAAA,EAAM;AAAA,EAAU;AAAA,EAAY;AAAA,EAAa;AAAA,EAAa;AAAA,EAAgB;AAAA,EAAO;AAAA,EAAM;AAAA,EAAe;AAAA,EAClG;AAAA,EAAW;AAAA,EAAM;AAAA,EAAY;AAAA,EAAe;AAAA,EAAgB;AAAA,EAAS;AAAA,EAAM;AAAA,EAAU;AAAA,EACrF;AAAA,EAAc;AAAA,EAAc;AAAA,EAAW;AAAA,EAAU;AAAA,EAAe;AAAA,EAAS;AAAA,EAAiB;AAAA,EAC1F;AAAA,EAAY;AAAA,EAAoB;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAM;AAAA,EAAM;AAAA,EAAU;AAAA,EAAU;AAAA,EAC9F;AAAA,EAAiB;AAAA,EAAa;AAAA,EAAc;AAAA,EAAU;AAAA,EAAW;AAAA,EAAa;AAAA,EAAa;AAAA,EAC3F;AAAA,EAAY;AAAA,EAAiB;AAAA,EAAkB;AAAA,EAAM;AAAA,EAAM;AAAA,EAAa;AAAA,EAAkB;AAAA,EAC1F;AAAA,EAAgB;AAAA,EAAe;AAAA,EAAe;AAAA,EAAe;AAAA,EAAU;AAAA,EAAa;AAAA,EAAU;AAAA,EAC9F;AAAA,EAAe;AAAA,EAAa;AAAA,EAAU;AAAA,EAAU;AAAA,EAAe;AAAA,EAAS;AAAA,EAAU;AAAA,EAAU;AAAA,EAC5F;AAAA,EAAU;AAAA,EAAY;AAAA,EAAc;AAAA,EAAS;AAAA,EAAU;AAAA,EAAS;AAAA,EAAa;AAAA,EAAQ;AAAA,EAAW;AAAA,EAChG;AAAA,EAAU;AAAA,EAAS;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAa;AAAA,EAAO;AAAA,EACnG;AAAA,EAAU;AAAA,EAAU;AAAA,EAAS;AAAA,EAAS;AAAA,EAAS;AAAA,EAAY;AAAA,EAAe;AAAA,EAAe;AAAA,EACzF;AAAA,EAAW;AAAA,EAAc;AAAA,EAAiB;AAAA,EAAS;AAAA,EAAU;AAAA,EAAU;AAAA,EAAc;AAAA,EAAY;AAAA,EACjG;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAQ;AAWpD,SAAS,gBAAgB,MAAM;AAC3B,OAAK,OAAO;AAChB;AAEA,gBAAgB,UAAU,mBAAmB,SAASW,IAAG;AACrD,MAAI,OAAOA,GAAE,YAAY,CAAC;AAC1B,MAAI,SAAS,KAAK,KAAK;AACvB,MAAI,QAAQ;AACR,aAAS,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK,GAAG;AACvC,UAAI,QAAQ,OAAO,IAAI,CAAC;AACxB,eAAS,IAAI,GAAG,IAAI,MAAM,SAAS,QAAQ,KAAK,GAAG;AAC/C,YAAI,MAAM,SAAS,CAAC,MAAM,MAAM;AAC5B,iBAAO;AAAA,QACX;AAAA,MACJ;AAAA,IACJ;AAAA,EACJ;AACA,SAAO;AACX;AAQA,SAAS,aAAaa,OAAM;AACxB,OAAK,OAAOA;AAChB;AAMA,aAAa,UAAU,mBAAmB,SAASb,IAAG;AAClD,SAAO,KAAK,KAAK,cAAcA,GAAE,YAAY,CAAC,CAAC,KAAK;AACxD;AASA,SAAS,YAAY,UAAU,SAAS;AACpC,OAAK,WAAW;AAChB,OAAK,UAAU;AACnB;AAMA,YAAY,UAAU,mBAAmB,SAAS,GAAG;AACjD,MAAI,OAAO,EAAE,YAAY,CAAC;AAC1B,MAAI,WAAW,KAAK,SAAS,IAAI;AACjC,SAAO,KAAK,QAAQ,QAAQ,QAAQ;AACxC;AAQA,SAAS,WAAWgB,OAAM;AACtB,UAAQA,MAAK,SAAS;AAAA,IAClB,KAAK;AACD,WAAK,QAAQ,cAAc,MAAM;AACjC;AAAA,IACJ,KAAK;AACD,WAAK,QAAQ,IAAI,MAAMA,MAAK,cAAc;AAC1C,eAAS,IAAI,GAAG,IAAIA,MAAK,gBAAgB,KAAK;AAC1C,YAAIA,MAAK,eAAe,CAAC,IAAI,cAAc,QAAQ;AAC/C,eAAK,MAAM,CAAC,IAAI,cAAcA,MAAK,eAAe,CAAC,CAAC;AAAA,QACxD,OAAO;AACH,eAAK,MAAM,CAAC,IAAIA,MAAK,MAAMA,MAAK,eAAe,CAAC,IAAI,cAAc,MAAM;AAAA,QAC5E;AAAA,MACJ;AAEA;AAAA,IACJ,KAAK;AACD,WAAK,QAAQ,IAAI,MAAMA,MAAK,cAAc;AAC1C,eAAS,MAAM,GAAG,MAAMA,MAAK,gBAAgB,OAAO;AAChD,aAAK,MAAM,GAAG,IAAI,cAAc,MAAMA,MAAK,eAAe,GAAG,CAAC;AAAA,MAClE;AAEA;AAAA,IACJ,KAAK;AACD,WAAK,QAAQ,CAAC;AACd;AAAA,IACJ;AACI,WAAK,QAAQ,CAAC;AACd;AAAA,EACR;AACJ;AAOA,WAAW,UAAU,mBAAmB,SAASC,OAAM;AACnD,SAAO,KAAK,MAAM,QAAQA,KAAI;AAClC;AAMA,WAAW,UAAU,mBAAmB,SAAS,KAAK;AAClD,SAAO,KAAK,MAAM,GAAG;AACzB;AAEA,SAAS,iBAAiB,MAAM;AAC5B,MAAI;AACJ,MAAI,gBAAgB,KAAK,OAAO,KAAK;AACrC,MAAI,YAAY,OAAO,KAAK,aAAa;AAEzC,WAAS,IAAI,GAAG,IAAI,UAAU,QAAQ,KAAK,GAAG;AAC1C,QAAIjB,KAAI,UAAU,CAAC;AACnB,QAAI,aAAa,cAAcA,EAAC;AAChC,YAAQ,KAAK,OAAO,IAAI,UAAU;AAClC,UAAM,WAAW,SAASA,EAAC,CAAC;AAAA,EAChC;AAEA,WAAS,MAAM,GAAG,MAAM,KAAK,OAAO,QAAQ,OAAO,GAAG;AAClD,YAAQ,KAAK,OAAO,IAAI,GAAG;AAC3B,QAAI,KAAK,aAAa;AAClB,UAAI,KAAK,WAAW;AAChB,cAAM,OAAO,QAAQ;AAAA,MACzB,OAAO;AACH,cAAM,OAAO,KAAK,YAAY,QAAQ,GAAG;AAAA,MAC7C;AAAA,IACJ,WAAW,KAAK,WAAW,OAAO;AAC9B,YAAM,OAAO,KAAK,WAAW,iBAAiB,GAAG;AAAA,IACrD;AAAA,EACJ;AACJ;AAEA,SAAS,0BAA0B,MAAM;AACrC,OAAK,qBAAqB,CAAC;AAE3B,MAAI,gBAAgB,KAAK,OAAO,KAAK;AACrC,MAAI,YAAY,OAAO,KAAK,aAAa;AAEzC,WAAS,IAAI,GAAG,IAAI,UAAU,QAAQ,KAAK,GAAG;AAC1C,QAAIA,KAAI,UAAU,CAAC;AACnB,QAAI,aAAa,cAAcA,EAAC;AAChC,QAAI,KAAK,mBAAmB,UAAU,MAAM,QAAW;AACnD,WAAK,mBAAmB,UAAU,IAAI;AAAA,QAClC,UAAU,CAAC,SAASA,EAAC,CAAC;AAAA,MAC1B;AAAA,IACJ,OAAO;AACH,WAAK,mBAAmB,UAAU,EAAE,SAAS,KAAK,SAASA,EAAC,CAAC;AAAA,IACjE;AAAA,EACJ;AACJ;AAOA,SAAS,cAAc,MAAM,KAAK;AAC9B,MAAI,IAAI,WAAW;AACf,8BAA0B,IAAI;AAAA,EAClC,OAAO;AACH,qBAAiB,IAAI;AAAA,EACzB;AACJ;AAKA,SAAS,KAAK,KAAK,IAAI,IAAI,IAAI,IAAI;AAC/B,MAAI,UAAU;AACd,MAAI,OAAO,IAAI,EAAE;AACjB,MAAI,OAAO,IAAI,EAAE;AACjB,MAAI,OAAO;AACf;AAEA,IAAI,OAAO,EAAE,KAAW;AAKxB,SAAS,kBAAkB,OAAO,MAAM;AACpC,MAAI,QAAQ,QAAQ,IAAIE,MAAK;AAC7B,SAAO;AAAA,IACH,cAAc;AAAA,IAEd,KAAK,WAAW;AACZ,UAAI,OAAO,UAAU,YAAY;AAC7B,gBAAQ,MAAM;AAAA,MAClB;AAEA,aAAO;AAAA,IACX;AAAA,IAEA,KAAK,SAASY,IAAG;AACb,cAAQA;AAAA,IACZ;AAAA,EACJ;AACJ;AAyBA,SAAS,MAAM,SAAS;AAGpB,OAAK,sBAAsB,OAAO;AACtC;AAKA,MAAM,UAAU,wBAAwB,SAAS,SAAS;AACtD,OAAK,QAAQ,QAAQ,SAAS;AAG9B,OAAK,OAAO,QAAQ,QAAQ;AAC5B,OAAK,UAAU,QAAQ,WAAW;AAClC,OAAK,WAAW,QAAQ,YAAY,QAAQ,YAAY,SAAY,CAAC,QAAQ,OAAO,IAAI,CAAC;AAIzF,MAAI,UAAU,SAAS;AACnB,SAAK,OAAO,QAAQ;AAAA,EACxB;AAEA,MAAI,UAAU,SAAS;AACnB,SAAK,OAAO,QAAQ;AAAA,EACxB;AAEA,MAAI,UAAU,SAAS;AACnB,SAAK,OAAO,QAAQ;AAAA,EACxB;AAEA,MAAI,UAAU,SAAS;AACnB,SAAK,OAAO,QAAQ;AAAA,EACxB;AAEA,MAAI,kBAAkB,SAAS;AAC3B,SAAK,eAAe,QAAQ;AAAA,EAChC;AAKA,SAAO,eAAe,MAAM,QAAQ,kBAAkB,MAAM,QAAQ,IAAI,CAAC;AAC7E;AAKA,MAAM,UAAU,aAAa,SAAS,SAAS;AAC3C,MAAI,KAAK,SAAS,WAAW,GAAG;AAC5B,SAAK,UAAU;AAAA,EACnB;AAEA,OAAK,SAAS,KAAK,OAAO;AAC9B;AAMA,MAAM,UAAU,iBAAiB,WAAW;AACxC,SAAO,KAAK,KAAK,eAAe;AACpC;AAWA,MAAM,UAAU,UAAU,SAASlB,IAAGC,IAAG,UAAU,SAAS,MAAM;AAC9D,EAAAD,KAAIA,OAAM,SAAYA,KAAI;AAC1B,EAAAC,KAAIA,OAAM,SAAYA,KAAI;AAC1B,aAAW,aAAa,SAAY,WAAW;AAC/C,MAAI;AACJ,MAAI;AACJ,MAAI,CAAC,SAAS;AAAE,cAAU,CAAE;AAAA,EAAG;AAC/B,MAAI,SAAS,QAAQ;AACrB,MAAI,SAAS,QAAQ;AAErB,MAAI,QAAQ,WAAW,QAAQ,KAAK,SAAS;AAGzC,cAAU,KAAK,QAAQ,KAAK,QAAQ,KAAK,MAAM,QAAQ;AAAA,EAG3D;AAEA,MAAI,SAAS;AAET,eAAW,KAAK,QAAQ,YAAY,OAAO;AAC3C,IAAAD,KAAI,KAAK,MAAMA,EAAC;AAChB,IAAAC,KAAI,KAAK,MAAMA,EAAC;AAEhB,aAAS,SAAS;AAAA,EACtB,OAAO;AACH,eAAW,KAAK,KAAK;AACrB,QAAIqB,SAAQ,KAAK,KAAK,KAAK,cAAc,OAAQ;AACjD,QAAI,WAAW,QAAW;AAAE,eAASA;AAAA,IAAO;AAC5C,QAAI,WAAW,QAAW;AAAE,eAASA;AAAA,IAAO;AAAA,EAChD;AAEA,MAAIJ,KAAI,IAAIZ,MAAK;AACjB,WAAS,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAK,GAAG;AACzC,QAAI,MAAM,SAAS,CAAC;AACpB,QAAI,IAAI,SAAS,KAAK;AAClB,MAAAY,GAAE,OAAOlB,KAAK,IAAI,IAAI,QAASC,KAAK,CAAC,IAAI,IAAI,MAAO;AAAA,IACxD,WAAW,IAAI,SAAS,KAAK;AACzB,MAAAiB,GAAE,OAAOlB,KAAK,IAAI,IAAI,QAASC,KAAK,CAAC,IAAI,IAAI,MAAO;AAAA,IACxD,WAAW,IAAI,SAAS,KAAK;AACzB,MAAAiB,GAAE;AAAA,QAAiBlB,KAAK,IAAI,KAAK;AAAA,QAASC,KAAK,CAAC,IAAI,KAAK;AAAA,QACtCD,KAAK,IAAI,IAAI;AAAA,QAASC,KAAK,CAAC,IAAI,IAAI;AAAA,MAAO;AAAA,IAClE,WAAW,IAAI,SAAS,KAAK;AACzB,MAAAiB,GAAE;AAAA,QAAQlB,KAAK,IAAI,KAAK;AAAA,QAASC,KAAK,CAAC,IAAI,KAAK;AAAA,QACtCD,KAAK,IAAI,KAAK;AAAA,QAASC,KAAK,CAAC,IAAI,KAAK;AAAA,QACtCD,KAAK,IAAI,IAAI;AAAA,QAASC,KAAK,CAAC,IAAI,IAAI;AAAA,MAAO;AAAA,IACzD,WAAW,IAAI,SAAS,KAAK;AACzB,MAAAiB,GAAE,UAAU;AAAA,IAChB;AAAA,EACJ;AAEA,SAAOA;AACX;AAQA,MAAM,UAAU,cAAc,WAAW;AACrC,MAAI,KAAK,WAAW,QAAW;AAC3B,WAAO,CAAC;AAAA,EACZ;AAEA,MAAI,WAAW,CAAC;AAChB,MAAI,iBAAiB,CAAC;AACtB,WAAS,IAAI,GAAG,IAAI,KAAK,OAAO,QAAQ,KAAK,GAAG;AAC5C,QAAI,KAAK,KAAK,OAAO,CAAC;AACtB,mBAAe,KAAK,EAAE;AACtB,QAAI,GAAG,oBAAoB;AACvB,eAAS,KAAK,cAAc;AAC5B,uBAAiB,CAAC;AAAA,IACtB;AAAA,EACJ;AAEA,QAAM,SAAS,eAAe,WAAW,GAAG,qDAAqD;AACjG,SAAO;AACX;AAMA,MAAM,UAAU,aAAa,WAAW;AACpC,MAAI,WAAW,KAAK,KAAK;AACzB,MAAI,UAAU,CAAC;AACf,MAAI,UAAU,CAAC;AACf,WAAS,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAK,GAAG;AACzC,QAAI,MAAM,SAAS,CAAC;AACpB,QAAI,IAAI,SAAS,KAAK;AAClB,cAAQ,KAAK,IAAI,CAAC;AAClB,cAAQ,KAAK,IAAI,CAAC;AAAA,IACtB;AAEA,QAAI,IAAI,SAAS,OAAO,IAAI,SAAS,KAAK;AACtC,cAAQ,KAAK,IAAI,EAAE;AACnB,cAAQ,KAAK,IAAI,EAAE;AAAA,IACvB;AAEA,QAAI,IAAI,SAAS,KAAK;AAClB,cAAQ,KAAK,IAAI,EAAE;AACnB,cAAQ,KAAK,IAAI,EAAE;AAAA,IACvB;AAAA,EACJ;AAEA,MAAI,UAAU;AAAA,IACV,MAAM,KAAK,IAAI,MAAM,MAAM,OAAO;AAAA,IAClC,MAAM,KAAK,IAAI,MAAM,MAAM,OAAO;AAAA,IAClC,MAAM,KAAK,IAAI,MAAM,MAAM,OAAO;AAAA,IAClC,MAAM,KAAK,IAAI,MAAM,MAAM,OAAO;AAAA,IAClC,iBAAiB,KAAK;AAAA,EAC1B;AAEA,MAAI,CAAC,SAAS,QAAQ,IAAI,GAAG;AACzB,YAAQ,OAAO;AAAA,EACnB;AAEA,MAAI,CAAC,SAAS,QAAQ,IAAI,GAAG;AACzB,YAAQ,OAAO,KAAK;AAAA,EACxB;AAEA,MAAI,CAAC,SAAS,QAAQ,IAAI,GAAG;AACzB,YAAQ,OAAO;AAAA,EACnB;AAEA,MAAI,CAAC,SAAS,QAAQ,IAAI,GAAG;AACzB,YAAQ,OAAO;AAAA,EACnB;AAEA,UAAQ,mBAAmB,KAAK,eAAe,QAAQ,mBAAmB,QAAQ,OAAO,QAAQ;AACjG,SAAO;AACX;AAUA,MAAM,UAAU,OAAO,SAAS,KAAKlB,IAAGC,IAAG,UAAU,SAAS;AAC1D,OAAK,QAAQD,IAAGC,IAAG,UAAU,OAAO,EAAE,KAAK,GAAG;AAClD;AAUA,MAAM,UAAU,aAAa,SAAS,KAAKD,IAAGC,IAAG,UAAU;AACvD,WAAS,YAAYU,IAAGX,IAAGC,IAAGqB,QAAO;AACjC,QAAI,UAAU;AACd,aAAS,IAAI,GAAG,IAAIX,GAAE,QAAQ,KAAK,GAAG;AAClC,UAAI,OAAOX,KAAKW,GAAE,CAAC,EAAE,IAAIW,QAAQrB,KAAKU,GAAE,CAAC,EAAE,IAAIW,MAAM;AACrD,UAAI,IAAItB,KAAKW,GAAE,CAAC,EAAE,IAAIW,QAAQrB,KAAKU,GAAE,CAAC,EAAE,IAAIW,QAAQ,GAAG,GAAG,KAAK,KAAK,GAAG,KAAK;AAAA,IAChF;AAEA,QAAI,UAAU;AACd,QAAI,KAAK;AAAA,EACb;AAEA,EAAAtB,KAAIA,OAAM,SAAYA,KAAI;AAC1B,EAAAC,KAAIA,OAAM,SAAYA,KAAI;AAC1B,aAAW,aAAa,SAAY,WAAW;AAC/C,MAAIqB,SAAQ,IAAI,KAAK,KAAK,aAAa;AAEvC,MAAI,cAAc,CAAC;AACnB,MAAI,aAAa,CAAC;AAClB,MAAI,OAAO,KAAK;AAChB,WAAS,IAAI,GAAG,IAAI,KAAK,SAAS,QAAQ,KAAK,GAAG;AAC9C,QAAI,MAAM,KAAK,SAAS,CAAC;AACzB,QAAI,IAAI,MAAM,QAAW;AACrB,kBAAY,KAAK,EAAC,GAAG,IAAI,GAAG,GAAG,CAAC,IAAI,EAAC,CAAC;AAAA,IAC1C;AAEA,QAAI,IAAI,OAAO,QAAW;AACtB,iBAAW,KAAK,EAAC,GAAG,IAAI,IAAI,GAAG,CAAC,IAAI,GAAE,CAAC;AAAA,IAC3C;AAEA,QAAI,IAAI,OAAO,QAAW;AACtB,iBAAW,KAAK,EAAC,GAAG,IAAI,IAAI,GAAG,CAAC,IAAI,GAAE,CAAC;AAAA,IAC3C;AAAA,EACJ;AAEA,MAAI,YAAY;AAChB,cAAY,aAAatB,IAAGC,IAAGqB,MAAK;AACpC,MAAI,YAAY;AAChB,cAAY,YAAYtB,IAAGC,IAAGqB,MAAK;AACvC;AAYA,MAAM,UAAU,cAAc,SAAS,KAAKtB,IAAGC,IAAG,UAAU;AACxD,MAAIqB;AACJ,EAAAtB,KAAIA,OAAM,SAAYA,KAAI;AAC1B,EAAAC,KAAIA,OAAM,SAAYA,KAAI;AAC1B,aAAW,aAAa,SAAY,WAAW;AAC/C,EAAAqB,SAAQ,IAAI,KAAK,KAAK,aAAa;AACnC,MAAI,YAAY;AAGhB,MAAI,cAAc;AAClB,OAAK,KAAK,KAAKtB,IAAG,MAAQA,IAAG,GAAK;AAClC,OAAK,KAAK,KAAK,MAAQC,IAAG,KAAOA,EAAC;AAIlC,MAAI,OAAO,KAAK,QAAQ;AACxB,MAAI,OAAO,KAAK,QAAQ;AACxB,MAAI,OAAO,KAAK,QAAQ;AACxB,MAAI,OAAO,KAAK,QAAQ;AACxB,MAAI,eAAe,KAAK,gBAAgB;AAGxC,MAAI,cAAc;AAClB,OAAK,KAAK,KAAKD,KAAK,OAAOsB,QAAQ,MAAQtB,KAAK,OAAOsB,QAAQ,GAAK;AACpE,OAAK,KAAK,KAAKtB,KAAK,OAAOsB,QAAQ,MAAQtB,KAAK,OAAOsB,QAAQ,GAAK;AACpE,OAAK,KAAK,KAAK,MAAQrB,KAAK,CAAC,OAAOqB,QAAQ,KAAOrB,KAAK,CAAC,OAAOqB,MAAM;AACtE,OAAK,KAAK,KAAK,MAAQrB,KAAK,CAAC,OAAOqB,QAAQ,KAAOrB,KAAK,CAAC,OAAOqB,MAAM;AAGtE,MAAI,cAAc;AAClB,OAAK,KAAK,KAAKtB,KAAK,eAAesB,QAAQ,MAAQtB,KAAK,eAAesB,QAAQ,GAAK;AACxF;AAKA,SAAS,wBAAwB,OAAO,cAAc,cAAc;AAChE,SAAO,eAAe,OAAO,cAAc;AAAA,IACvC,KAAK,WAAW;AAEZ,YAAM;AACN,aAAO,MAAM,YAAY;AAAA,IAC7B;AAAA,IACA,KAAK,SAAS,UAAU;AACpB,YAAM,YAAY,IAAI;AAAA,IAC1B;AAAA,IACA,YAAY;AAAA,IACZ,cAAc;AAAA,EAClB,CAAC;AACL;AAWA,SAAS,SAAS,MAAM,QAAQ;AAC5B,OAAK,OAAO;AACZ,OAAK,SAAS,CAAC;AACf,MAAI,MAAM,QAAQ,MAAM,GAAG;AACvB,aAAS,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK;AACpC,UAAI,QAAQ,OAAO,CAAC;AACpB,YAAM,KAAK,aAAa,KAAK;AAC7B,WAAK,OAAO,CAAC,IAAI;AAAA,IACrB;AAAA,EACJ;AAEA,OAAK,SAAU,UAAU,OAAO,UAAW;AAC/C;AAMA,SAAS,UAAU,MAAM,SAASlC,QAAO;AAErC,MAAI,KAAK,OAAOA,MAAK,MAAM,QAAW;AAClC,SAAK,KAAK,MAAMA,MAAK;AACrB,QAAI,OAAO,KAAK,OAAOA,MAAK,MAAM,YAAY;AAC1C,WAAK,OAAOA,MAAK,IAAI,KAAK,OAAOA,MAAK,EAAE;AAAA,IAC5C;AAEA,QAAI,QAAQ,KAAK,OAAOA,MAAK;AAC7B,QAAI,aAAa,KAAK,KAAK,mBAAmBA,MAAK;AAEnD,QAAI,YAAY;AACZ,eAAS,IAAI,GAAG,IAAI,WAAW,SAAS,QAAQ,KAC5C;AAAE,cAAM,WAAW,WAAW,SAAS,CAAC,CAAC;AAAA,MAAG;AAAA,IACpD;AAEA,QAAI,KAAK,KAAK,aAAa;AACvB,UAAI,KAAK,KAAK,WAAW;AACrB,cAAM,OAAO,QAAQA;AAAA,MACzB,OAAO;AACH,cAAM,OAAO,KAAK,KAAK,YAAY,QAAQA,MAAK;AAAA,MACpD;AAAA,IACJ,WAAW,KAAK,KAAK,WAAW,OAAO;AACnC,YAAM,OAAO,KAAK,KAAK,WAAW,iBAAiBA,MAAK;AAAA,IAC5D;AAEA,SAAK,OAAOA,MAAK,EAAE,eAAe,KAAK,KAAK,eAAeA,MAAK,EAAE;AAClE,SAAK,OAAOA,MAAK,EAAE,kBAAkB,KAAK,KAAK,eAAeA,MAAK,EAAE;AAAA,EACzE,OAAO;AACH,QAAI,OAAO,KAAK,OAAOA,MAAK,MAAM,YAAY;AAC1C,WAAK,OAAOA,MAAK,IAAI,KAAK,OAAOA,MAAK,EAAE;AAAA,IAC5C;AAAA,EACJ;AAEA,SAAO,KAAK,OAAOA,MAAK;AAC5B;AAMA,SAAS,UAAU,OAAO,SAASA,QAAO,QAAQ;AAC9C,OAAK,OAAOA,MAAK,IAAI;AACrB,OAAK;AACT;AAQA,SAAS,YAAY,MAAMA,QAAO;AAC9B,SAAO,IAAI,MAAM,EAAC,OAAOA,QAAO,KAAU,CAAC;AAC/C;AAeA,SAAS,eAAe,MAAMA,QAAOmC,aAAYd,OAAMvB,WAAUsC,YAAW;AACxE,SAAO,WAAW;AACd,QAAI,QAAQ,IAAI,MAAM,EAAC,OAAOpC,QAAO,KAAU,CAAC;AAEhD,UAAM,OAAO,WAAW;AACpB,MAAAmC,YAAW,OAAOd,OAAMvB,SAAQ;AAChC,UAAI,OAAOsC,WAAU,KAAK,QAAQ,KAAK;AACvC,WAAK,aAAa,KAAK;AACvB,aAAO;AAAA,IACX;AAEA,4BAAwB,OAAO,QAAQ,OAAO;AAC9C,4BAAwB,OAAO,QAAQ,OAAO;AAC9C,4BAAwB,OAAO,QAAQ,OAAO;AAC9C,4BAAwB,OAAO,QAAQ,OAAO;AAE9C,WAAO;AAAA,EACX;AACJ;AASA,SAAS,eAAe,MAAMpC,QAAOqC,qBAAoB,YAAY;AACjE,SAAO,WAAW;AACd,QAAI,QAAQ,IAAI,MAAM,EAAC,OAAOrC,QAAO,KAAU,CAAC;AAEhD,UAAM,OAAO,WAAW;AACpB,UAAI,OAAOqC,oBAAmB,MAAM,OAAO,UAAU;AACrD,WAAK,aAAa,KAAK;AACvB,aAAO;AAAA,IACX;AAEA,WAAO;AAAA,EACX;AACJ;AAEA,IAAI,WAAW,EAAE,UAAoB,aAA0B,gBAAgC,eAA+B;AAK9H,SAAS,OAAOtB,IAAGD,IAAG;AAClB,MAAIC,OAAMD,IAAG;AACT,WAAO;AAAA,EACX,WAAW,MAAM,QAAQC,EAAC,KAAK,MAAM,QAAQD,EAAC,GAAG;AAC7C,QAAIC,GAAE,WAAWD,GAAE,QAAQ;AACvB,aAAO;AAAA,IACX;AAEA,aAAS,IAAI,GAAG,IAAIC,GAAE,QAAQ,KAAK,GAAG;AAClC,UAAI,CAAC,OAAOA,GAAE,CAAC,GAAGD,GAAE,CAAC,CAAC,GAAG;AACrB,eAAO;AAAA,MACX;AAAA,IACJ;AAEA,WAAO;AAAA,EACX,OAAO;AACH,WAAO;AAAA,EACX;AACJ;AAIA,SAAS,sBAAsB,OAAO;AAClC,MAAI;AACJ,MAAI,MAAM,SAAS,MAAM;AACrB,WAAO;AAAA,EACX,WAAW,MAAM,SAAS,OAAO;AAC7B,WAAO;AAAA,EACX,OAAO;AACH,WAAO;AAAA,EACX;AAEA,SAAO;AACX;AAIA,SAAS,cAAcO,OAAM,OAAO,cAAc;AAC9C,MAAI,UAAU,CAAC;AACf,MAAI,UAAU,CAAC;AACf,MAAI,QAAQ,MAAM,UAAUA,OAAM,KAAK;AACvC,MAAI;AACJ,MAAI;AACJ,MAAI,UAAU,GAAG;AACb,QAAI,aAAa,MAAM,QAAQA,OAAM,QAAQ,CAAC;AAC9C,mBAAe,SAAU,QAAQ,KAAK,aAAc;AACpD,QAAI,MAAM,QAAQ;AAClB,aAAS,IAAI,GAAG,IAAI,QAAQ,GAAG,KAAK,GAAG;AACnC,cAAQ,KAAK,MAAM,UAAUA,OAAM,KAAK,UAAU,CAAC;AACnD,aAAO;AAAA,IACX;AAGA,gBAAY,eAAe,QAAQ,KAAK;AAAA,EAC5C,OAAO;AACH,gBAAY,QAAQ;AAAA,EACxB;AAEA,WAAS,MAAM,GAAG,MAAM,QAAQ,SAAS,GAAG,OAAO,GAAG;AAClD,QAAID,SAAQ,MAAM,SAASC,OAAM,eAAe,QAAQ,GAAG,GAAG,eAAe,QAAQ,MAAM,CAAC,CAAC;AAC7F,QAAI,cAAc;AACd,MAAAD,SAAQ,aAAaA,MAAK;AAAA,IAC9B;AAEA,YAAQ,KAAKA,MAAK;AAAA,EACtB;AAEA,SAAO,EAAC,SAAkB,aAAa,OAAO,UAAoB;AACtE;AAEA,SAAS,uBAAuBC,OAAM,OAAO;AACzC,MAAI,UAAU,CAAC;AACf,MAAI,QAAQ,MAAM,UAAUA,OAAM,KAAK;AACvC,MAAI;AACJ,MAAI;AACJ,MAAI,UAAU,GAAG;AACb,QAAI,aAAa,MAAM,QAAQA,OAAM,QAAQ,CAAC;AAC9C,mBAAe,SAAU,QAAQ,KAAK,aAAc;AACpD,QAAI,MAAM,QAAQ;AAClB,aAAS,IAAI,GAAG,IAAI,QAAQ,GAAG,KAAK,GAAG;AACnC,cAAQ,KAAK,MAAM,UAAUA,OAAM,KAAK,UAAU,CAAC;AACnD,aAAO;AAAA,IACX;AAGA,gBAAY,eAAe,QAAQ,KAAK;AAAA,EAC5C,OAAO;AACH,gBAAY,QAAQ;AAAA,EACxB;AAEA,SAAO,EAAC,SAAkB,aAAa,OAAO,UAAoB;AACtE;AACA,SAAS,kBAAkB,GAAG,SAASA,OAAM,OAAO,cAAc;AAC9D,MAAI,QAAQ,MAAM,UAAUA,OAAM,KAAK;AACvC,MAAI,eAAe;AACnB,MAAI,UAAU,GAAG;AACb,QAAI,aAAa,MAAM,QAAQA,OAAM,QAAQ,CAAC;AAC9C,mBAAe,SAAU,QAAQ,KAAK,aAAc;AAAA,EACxD;AAEA,MAAID,SAAQ,MAAM,SAASC,OAAM,eAAe,QAAQ,CAAC,GAAG,eAAe,QAAQ,IAAI,CAAC,CAAC;AACzF,MAAI,cAAc;AACd,IAAAD,SAAQ,aAAaA,MAAK;AAAA,EAC9B;AACA,SAAOA;AACX;AAGA,SAAS,kBAAkB,QAAQ;AAC/B,MAAI,IAAI;AACR,MAAI,MAAM;AACV,MAAI,SAAS,CAAC,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,MAAM,MAAM,GAAG;AACzF,SAAO,MAAM;AACT,QAAIN,KAAI,OAAO,UAAU;AACzB,QAAI,KAAKA,MAAK;AACd,QAAI,KAAKA,KAAI;AAEb,QAAI,OAAO,KAAK;AACZ;AAAA,IACJ;AAEA,SAAK,OAAO,EAAE;AAEd,QAAI,OAAO,KAAK;AACZ;AAAA,IACJ;AAEA,SAAK,OAAO,EAAE;AAAA,EAClB;AAEA,SAAO,WAAW,CAAC;AACvB;AAGA,SAAS,aAAa,QAAQ,IAAI;AAC9B,MAAI;AACJ,MAAIwB;AACJ,MAAI;AACJ,MAAIC;AACJ,MAAI,OAAO,IAAI;AACX,SAAK,OAAO,UAAU;AACtB,IAAAD,MAAK,OAAO,UAAU;AACtB,WAAO,MAAM,IAAIA;AAAA,EACrB;AAEA,MAAI,OAAO,IAAI;AACX,SAAK,OAAO,UAAU;AACtB,IAAAA,MAAK,OAAO,UAAU;AACtB,SAAK,OAAO,UAAU;AACtB,IAAAC,MAAK,OAAO,UAAU;AACtB,WAAO,MAAM,KAAKD,OAAM,KAAK,MAAM,IAAIC;AAAA,EAC3C;AAEA,MAAI,OAAO,IAAI;AACX,WAAO,kBAAkB,MAAM;AAAA,EACnC;AAEA,MAAI,MAAM,MAAM,MAAM,KAAK;AACvB,WAAO,KAAK;AAAA,EAChB;AAEA,MAAI,MAAM,OAAO,MAAM,KAAK;AACxB,SAAK,OAAO,UAAU;AACtB,YAAQ,KAAK,OAAO,MAAM,KAAK;AAAA,EACnC;AAEA,MAAI,MAAM,OAAO,MAAM,KAAK;AACxB,SAAK,OAAO,UAAU;AACtB,WAAO,EAAE,KAAK,OAAO,MAAM,KAAK;AAAA,EACpC;AAEA,QAAM,IAAI,MAAM,gBAAgB,EAAE;AACtC;AAIA,SAAS,gBAAgB,SAAS;AAC9B,MAAI,IAAI,CAAC;AACT,WAAS,IAAI,GAAG,IAAI,QAAQ,QAAQ,KAAK,GAAG;AACxC,QAAIC,OAAM,QAAQ,CAAC,EAAE,CAAC;AACtB,QAAIZ,UAAS,QAAQ,CAAC,EAAE,CAAC;AACzB,QAAIR,SAAS;AACb,QAAIQ,QAAO,WAAW,GAAG;AACrB,MAAAR,SAAQQ,QAAO,CAAC;AAAA,IACpB,OAAO;AACH,MAAAR,SAAQQ;AAAA,IACZ;AAEA,QAAI,EAAE,eAAeY,IAAG,KAAK,CAAC,MAAM,EAAEA,IAAG,CAAC,GAAG;AACzC,YAAM,IAAI,MAAM,YAAY,IAAI,sBAAsBA,IAAG;AAAA,IAC7D;AAEA,MAAEA,IAAG,IAAIpB;AAAA,EACb;AAEA,SAAO;AACX;AAIA,SAAS,aAAaC,OAAM,OAAOtB,OAAM;AACrC,UAAQ,UAAU,SAAY,QAAQ;AACtC,MAAI,SAAS,IAAI,MAAM,OAAOsB,OAAM,KAAK;AACzC,MAAI,UAAU,CAAC;AACf,MAAI,WAAW,CAAC;AAChB,EAAAtB,QAAOA,UAAS,SAAYA,QAAOsB,MAAK;AAExC,SAAO,OAAO,iBAAiBtB,OAAM;AACjC,QAAI,KAAK,OAAO,UAAU;AAI1B,QAAI,MAAM,IAAI;AAEV,UAAI,OAAO,IAAI;AACX,aAAK,OAAO,OAAO,UAAU;AAAA,MACjC;AAEA,cAAQ,KAAK,CAAC,IAAI,QAAQ,CAAC;AAC3B,iBAAW,CAAC;AAAA,IAChB,OAAO;AAGH,eAAS,KAAK,aAAa,QAAQ,EAAE,CAAC;AAAA,IAC1C;AAAA,EACJ;AAEA,SAAO,gBAAgB,OAAO;AAClC;AAIA,SAAS,aAAa,SAASC,QAAO;AAClC,MAAIA,UAAS,KAAK;AACd,IAAAA,SAAQ,mBAAmBA,MAAK;AAAA,EACpC,OAAO;AACH,IAAAA,SAAQ,QAAQA,SAAQ,GAAG;AAAA,EAC/B;AAEA,SAAOA;AACX;AAIA,SAAS,cAAc,MAAMyC,OAAM,SAAS;AACxC,MAAI,UAAU,CAAC;AACf,MAAIrB;AAIJ,WAAS,IAAI,GAAG,IAAIqB,MAAK,QAAQ,KAAK,GAAG;AACrC,QAAI,IAAIA,MAAK,CAAC;AAEd,QAAI,MAAM,QAAQ,EAAE,IAAI,GAAG;AACvB,UAAIb,UAAS,CAAC;AACd,MAAAA,QAAO,SAAS,EAAE,KAAK;AACvB,eAAS,IAAI,GAAG,IAAI,EAAE,KAAK,QAAQ,KAAK;AACpC,QAAAR,SAAQ,KAAK,EAAE,EAAE,MAAM,SAAY,KAAK,EAAE,EAAE,EAAE,CAAC,IAAI;AACnD,YAAIA,WAAU,QAAW;AACrB,UAAAA,SAAQ,EAAE,UAAU,UAAa,EAAE,MAAM,CAAC,MAAM,SAAY,EAAE,MAAM,CAAC,IAAI;AAAA,QAC7E;AACA,YAAI,EAAE,KAAK,CAAC,MAAM,OAAO;AACrB,UAAAA,SAAQ,aAAa,SAASA,MAAK;AAAA,QACvC;AACA,QAAAQ,QAAO,CAAC,IAAIR;AAAA,MAChB;AACA,cAAQ,EAAE,IAAI,IAAIQ;AAAA,IACtB,OAAO;AACH,MAAAR,SAAQ,KAAK,EAAE,EAAE;AACjB,UAAIA,WAAU,QAAW;AACrB,QAAAA,SAAQ,EAAE,UAAU,SAAY,EAAE,QAAQ;AAAA,MAC9C;AAEA,UAAI,EAAE,SAAS,OAAO;AAClB,QAAAA,SAAQ,aAAa,SAASA,MAAK;AAAA,MACvC;AACA,cAAQ,EAAE,IAAI,IAAIA;AAAA,IACtB;AAAA,EACJ;AAEA,SAAO;AACX;AAGA,SAAS,eAAeC,OAAM,OAAO;AACjC,MAAI,SAAS,CAAC;AACd,SAAO,cAAc,MAAM,SAASA,OAAM,KAAK;AAC/C,SAAO,cAAc,MAAM,SAASA,OAAM,QAAQ,CAAC;AACnD,SAAO,OAAO,MAAM,SAASA,OAAM,QAAQ,CAAC;AAC5C,SAAO,aAAa,MAAM,SAASA,OAAM,QAAQ,CAAC;AAClD,SAAO,cAAc;AACrB,SAAO,YAAY,QAAQ;AAC3B,SAAO;AACX;AAEA,IAAI,gBAAgB;AAAA,EAChB,EAAC,MAAM,WAAW,IAAI,GAAG,MAAM,MAAK;AAAA,EACpC,EAAC,MAAM,UAAU,IAAI,GAAG,MAAM,MAAK;AAAA,EACnC,EAAC,MAAM,aAAa,IAAI,MAAM,MAAM,MAAK;AAAA,EACzC,EAAC,MAAM,YAAY,IAAI,GAAG,MAAM,MAAK;AAAA,EACrC,EAAC,MAAM,cAAc,IAAI,GAAG,MAAM,MAAK;AAAA,EACvC,EAAC,MAAM,UAAU,IAAI,GAAG,MAAM,MAAK;AAAA,EACnC,EAAC,MAAM,gBAAgB,IAAI,MAAM,MAAM,UAAU,OAAO,EAAC;AAAA,EACzD,EAAC,MAAM,eAAe,IAAI,MAAM,MAAM,UAAU,OAAO,EAAC;AAAA,EACxD,EAAC,MAAM,qBAAqB,IAAI,MAAM,MAAM,UAAU,OAAO,KAAI;AAAA,EACjE,EAAC,MAAM,sBAAsB,IAAI,MAAM,MAAM,UAAU,OAAO,GAAE;AAAA,EAChE,EAAC,MAAM,aAAa,IAAI,MAAM,MAAM,UAAU,OAAO,EAAC;AAAA,EACtD,EAAC,MAAM,kBAAkB,IAAI,MAAM,MAAM,UAAU,OAAO,EAAC;AAAA,EAC3D;AAAA,IACI,MAAM;AAAA,IACN,IAAI;AAAA,IACJ,MAAM,CAAC,QAAQ,QAAQ,QAAQ,QAAQ,QAAQ,MAAM;AAAA,IACrD,OAAO,CAAC,MAAO,GAAG,GAAG,MAAO,GAAG,CAAC;AAAA,EACpC;AAAA,EACA,EAAC,MAAM,YAAY,IAAI,IAAI,MAAM,SAAQ;AAAA,EACzC,EAAC,MAAM,YAAY,IAAI,GAAG,MAAM,CAAC,UAAU,UAAU,UAAU,QAAQ,GAAG,OAAO,CAAC,GAAG,GAAG,GAAG,CAAC,EAAC;AAAA,EAC7F,EAAC,MAAM,eAAe,IAAI,MAAM,MAAM,UAAU,OAAO,EAAC;AAAA,EACxD,EAAC,MAAM,QAAQ,IAAI,IAAI,MAAM,CAAC,GAAG,OAAO,KAAI;AAAA,EAC5C,EAAC,MAAM,WAAW,IAAI,IAAI,MAAM,UAAU,OAAO,EAAC;AAAA,EAClD,EAAC,MAAM,YAAY,IAAI,IAAI,MAAM,UAAU,OAAO,EAAC;AAAA,EACnD,EAAC,MAAM,eAAe,IAAI,IAAI,MAAM,UAAU,OAAO,EAAC;AAAA,EACtD,EAAC,MAAM,WAAW,IAAI,IAAI,MAAM,CAAC,UAAU,QAAQ,GAAG,OAAO,CAAC,GAAG,CAAC,EAAC;AAAA,EACnE,EAAC,MAAM,OAAO,IAAI,MAAM,MAAM,CAAC,OAAO,OAAO,QAAQ,EAAC;AAAA,EACtD,EAAC,MAAM,kBAAkB,IAAI,MAAM,MAAM,UAAU,OAAO,EAAC;AAAA,EAC3D,EAAC,MAAM,mBAAmB,IAAI,MAAM,MAAM,UAAU,OAAO,EAAC;AAAA,EAC5D,EAAC,MAAM,eAAe,IAAI,MAAM,MAAM,UAAU,OAAO,EAAC;AAAA,EACxD,EAAC,MAAM,YAAY,IAAI,MAAM,MAAM,UAAU,OAAO,KAAI;AAAA,EACxD,EAAC,MAAM,WAAW,IAAI,MAAM,MAAM,SAAQ;AAAA,EAC1C,EAAC,MAAM,WAAW,IAAI,MAAM,MAAM,SAAQ;AAAA,EAC1C,EAAC,MAAM,YAAY,IAAI,MAAM,MAAM,SAAQ;AAAA,EAC3C,EAAC,MAAM,YAAY,IAAI,MAAM,MAAM,MAAK;AAC5C;AAEA,IAAI,oBAAoB;AAAA,EACpB,EAAC,MAAM,SAAS,IAAI,IAAI,MAAM,UAAU,OAAO,EAAC;AAAA,EAChD,EAAC,MAAM,iBAAiB,IAAI,IAAI,MAAM,UAAU,OAAO,EAAC;AAAA,EACxD,EAAC,MAAM,iBAAiB,IAAI,IAAI,MAAM,UAAU,OAAO,EAAC;AAC5D;AAIA,SAAS,gBAAgBA,OAAM,SAAS;AACpC,MAAI,OAAO,aAAaA,OAAM,GAAGA,MAAK,UAAU;AAChD,SAAO,cAAc,MAAM,eAAe,OAAO;AACrD;AAGA,SAAS,oBAAoBA,OAAM,OAAOtB,OAAM,SAAS;AACrD,MAAI,OAAO,aAAasB,OAAM,OAAOtB,KAAI;AACzC,SAAO,cAAc,MAAM,mBAAmB,OAAO;AACzD;AAiBA,SAAS,kBAAkBsB,OAAM,OAAO,UAAU,SAAS;AACvD,MAAI,eAAe,CAAC;AACpB,WAAS,WAAW,GAAG,WAAW,SAAS,QAAQ,YAAY,GAAG;AAC9D,QAAI,cAAc,IAAI,SAAS,IAAI,WAAW,SAAS,QAAQ,CAAC,EAAE,MAAM;AACxE,QAAI,UAAU,gBAAgB,aAAa,OAAO;AAClD,YAAQ,SAAS,CAAC;AAClB,YAAQ,aAAa;AACrB,YAAQ,iBAAiB;AACzB,YAAQ,iBAAiB;AACzB,QAAI,cAAc,QAAQ,QAAQ,CAAC;AACnC,QAAI,gBAAgB,QAAQ,QAAQ,CAAC;AACrC,QAAI,gBAAgB,KAAK,kBAAkB,GAAG;AAC1C,UAAI,cAAc,oBAAoBA,OAAM,gBAAgB,OAAO,aAAa,OAAO;AACvF,cAAQ,iBAAiB,YAAY;AACrC,cAAQ,iBAAiB,YAAY;AACrC,UAAI,YAAY,UAAU,GAAG;AACzB,YAAI,aAAa,gBAAgB,YAAY;AAC7C,YAAI,YAAY,cAAcA,OAAM,aAAa,KAAK;AACtD,gBAAQ,SAAS,UAAU;AAC3B,gBAAQ,aAAa,sBAAsB,QAAQ,MAAM;AAAA,MAC7D;AACA,cAAQ,eAAe;AAAA,IAC3B;AACA,iBAAa,KAAK,OAAO;AAAA,EAC7B;AACA,SAAO;AACX;AAKA,SAAS,gBAAgBA,OAAM,OAAO,SAAS,SAAS;AACpD,MAAI;AACJ,MAAI;AACJ,MAAI,SAAS,IAAI,MAAM,OAAOA,OAAM,KAAK;AAGzC,aAAW;AACX,MAAI,UAAU,CAAC,SAAS;AAExB,MAAI,SAAS,OAAO,WAAW;AAC/B,MAAI,WAAW,GAAG;AACd,aAAS,IAAI,GAAG,IAAI,SAAS,KAAK,GAAG;AACjC,YAAM,OAAO,SAAS;AACtB,cAAQ,KAAK,aAAa,SAAS,GAAG,CAAC;AAAA,IAC3C;AAAA,EACJ,WAAW,WAAW,GAAG;AACrB,WAAO,QAAQ,UAAU,SAAS;AAC9B,YAAM,OAAO,SAAS;AACtB,cAAQ,OAAO,WAAW;AAC1B,eAAS,MAAM,GAAG,OAAO,OAAO,OAAO,GAAG;AACtC,gBAAQ,KAAK,aAAa,SAAS,GAAG,CAAC;AACvC,eAAO;AAAA,MACX;AAAA,IACJ;AAAA,EACJ,WAAW,WAAW,GAAG;AACrB,WAAO,QAAQ,UAAU,SAAS;AAC9B,YAAM,OAAO,SAAS;AACtB,cAAQ,OAAO,YAAY;AAC3B,eAAS,MAAM,GAAG,OAAO,OAAO,OAAO,GAAG;AACtC,gBAAQ,KAAK,aAAa,SAAS,GAAG,CAAC;AACvC,eAAO;AAAA,MACX;AAAA,IACJ;AAAA,EACJ,OAAO;AACH,UAAM,IAAI,MAAM,4BAA4B,MAAM;AAAA,EACtD;AAEA,SAAO;AACX;AAIA,SAAS,iBAAiBA,OAAM,OAAO,SAAS;AAC5C,MAAI;AACJ,MAAI,MAAM,CAAC;AACX,MAAI,SAAS,IAAI,MAAM,OAAOA,OAAM,KAAK;AACzC,MAAI,SAAS,OAAO,WAAW;AAC/B,MAAI,WAAW,GAAG;AACd,QAAI,SAAS,OAAO,WAAW;AAC/B,aAAS,IAAI,GAAG,IAAI,QAAQ,KAAK,GAAG;AAChC,aAAO,OAAO,WAAW;AACzB,UAAI,IAAI,IAAI;AAAA,IAChB;AAAA,EACJ,WAAW,WAAW,GAAG;AACrB,QAAI,UAAU,OAAO,WAAW;AAChC,WAAO;AACP,aAAS,MAAM,GAAG,MAAM,SAAS,OAAO,GAAG;AACvC,UAAIpB,SAAQ,OAAO,WAAW;AAC9B,UAAI,QAAQ,OAAO,WAAW;AAC9B,eAAS,IAAIA,QAAO,KAAKA,SAAQ,OAAO,KAAK,GAAG;AAC5C,YAAI,CAAC,IAAI;AACT,gBAAQ;AAAA,MACZ;AAAA,IACJ;AAAA,EACJ,OAAO;AACH,UAAM,IAAI,MAAM,6BAA6B,MAAM;AAAA,EACvD;AAEA,SAAO,IAAI,YAAY,KAAK,OAAO;AACvC;AAKA,SAAS,mBAAmB,MAAM,OAAO,MAAM;AAC3C,MAAI;AACJ,MAAI;AACJ,MAAI;AACJ,MAAI;AACJ,MAAI6B,KAAI,IAAIZ,MAAK;AACjB,MAAI,QAAQ,CAAC;AACb,MAAI,SAAS;AACb,MAAI,YAAY;AAChB,MAAI,OAAO;AACX,MAAIN,KAAI;AACR,MAAIC,KAAI;AACR,MAAI;AACJ,MAAI;AACJ,MAAI;AACJ,MAAI;AACJ,MAAI,KAAK,WAAW;AAChB,QAAI,UAAU,KAAK,OAAO,IAAI,QAAQ,UAAU,MAAM,KAAK;AAC3D,QAAI,SAAS,KAAK,OAAO,IAAI,QAAQ,SAAS,OAAO;AACrD,YAAQ,OAAO;AACf,gBAAY,OAAO;AACnB,oBAAgB,OAAO;AACvB,oBAAgB,OAAO;AAAA,EAC3B,OAAO;AACH,YAAQ,KAAK,OAAO,IAAI,QAAQ;AAChC,gBAAY,KAAK,OAAO,IAAI,QAAQ;AACpC,oBAAgB,KAAK,OAAO,IAAI,QAAQ;AACxC,oBAAgB,KAAK,OAAO,IAAI,QAAQ;AAAA,EAC5C;AACA,MAAI6B,SAAQ;AAEZ,WAAS,WAAW9B,IAAGC,IAAG;AACtB,QAAI,MAAM;AACN,MAAAiB,GAAE,UAAU;AAAA,IAChB;AAEA,IAAAA,GAAE,OAAOlB,IAAGC,EAAC;AACb,WAAO;AAAA,EACX;AAEA,WAAS,aAAa;AAClB,QAAI;AAIJ,kBAAc,MAAM,SAAS,MAAM;AACnC,QAAI,eAAe,CAAC,WAAW;AAC3B,MAAA6B,SAAQ,MAAM,MAAM,IAAI;AAAA,IAC5B;AAEA,cAAU,MAAM,UAAU;AAC1B,UAAM,SAAS;AACf,gBAAY;AAAA,EAChB;AAEA,WAASC,OAAMC,OAAM;AACjB,QAAI;AACJ,QAAIN;AACJ,QAAI;AACJ,QAAIC;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AAEJ,QAAI,IAAI;AACR,WAAO,IAAIK,MAAK,QAAQ;AACpB,UAAI,IAAIA,MAAK,CAAC;AACd,WAAK;AACL,cAAQ,GAAG;AAAA,QACP,KAAK;AACD,qBAAW;AACX;AAAA,QACJ,KAAK;AACD,qBAAW;AACX;AAAA,QACJ,KAAK;AACD,cAAI,MAAM,SAAS,KAAK,CAAC,WAAW;AAChC,YAAAF,SAAQ,MAAM,MAAM,IAAI;AACxB,wBAAY;AAAA,UAChB;AAEA,UAAA7B,MAAK,MAAM,IAAI;AACf,qBAAWD,IAAGC,EAAC;AACf;AAAA,QACJ,KAAK;AACD,iBAAO,MAAM,SAAS,GAAG;AACrB,YAAAD,MAAK,MAAM,MAAM;AACjB,YAAAC,MAAK,MAAM,MAAM;AACjB,YAAAiB,GAAE,OAAOlB,IAAGC,EAAC;AAAA,UACjB;AAEA;AAAA,QACJ,KAAK;AACD,iBAAO,MAAM,SAAS,GAAG;AACrB,YAAAD,MAAK,MAAM,MAAM;AACjB,YAAAkB,GAAE,OAAOlB,IAAGC,EAAC;AACb,gBAAI,MAAM,WAAW,GAAG;AACpB;AAAA,YACJ;AAEA,YAAAA,MAAK,MAAM,MAAM;AACjB,YAAAiB,GAAE,OAAOlB,IAAGC,EAAC;AAAA,UACjB;AAEA;AAAA,QACJ,KAAK;AACD,iBAAO,MAAM,SAAS,GAAG;AACrB,YAAAA,MAAK,MAAM,MAAM;AACjB,YAAAiB,GAAE,OAAOlB,IAAGC,EAAC;AACb,gBAAI,MAAM,WAAW,GAAG;AACpB;AAAA,YACJ;AAEA,YAAAD,MAAK,MAAM,MAAM;AACjB,YAAAkB,GAAE,OAAOlB,IAAGC,EAAC;AAAA,UACjB;AAEA;AAAA,QACJ,KAAK;AACD,iBAAO,MAAM,SAAS,GAAG;AACrB,kBAAMD,KAAI,MAAM,MAAM;AACtB,kBAAMC,KAAI,MAAM,MAAM;AACtB,kBAAM,MAAM,MAAM,MAAM;AACxB,kBAAM,MAAM,MAAM,MAAM;AACxB,YAAAD,KAAI,MAAM,MAAM,MAAM;AACtB,YAAAC,KAAI,MAAM,MAAM,MAAM;AACtB,YAAAiB,GAAE,QAAQ,KAAK,KAAK,KAAK,KAAKlB,IAAGC,EAAC;AAAA,UACtC;AAEA;AAAA,QACJ,KAAK;AACD,sBAAY,MAAM,IAAI,IAAI;AAC1B,qBAAW,MAAM,SAAS;AAC1B,cAAI,UAAU;AACV,YAAA8B,OAAM,QAAQ;AAAA,UAClB;AAEA;AAAA,QACJ,KAAK;AACD;AAAA,QACJ,KAAK;AACD,cAAIC,MAAK,CAAC;AACV,eAAK;AACL,kBAAQ,GAAG;AAAA,YACP,KAAK;AAED,oBAAMhC,KAAM,MAAM,MAAM;AACxB,oBAAMC,KAAM,MAAM,MAAM;AACxB,oBAAM,MAAM,MAAM,MAAM;AACxB,oBAAM,MAAM,MAAM,MAAM;AACxB,oBAAM,MAAM,MAAM,MAAM;AACxB,oBAAM,MAAM,MAAM,MAAM;AACxB,oBAAM,MAAM,MAAM,MAAM;AACxB,oBAAM,MAAM,MAAM,MAAM;AACxB,oBAAM,MAAM,MAAM,MAAM;AACxB,oBAAM,MAAM,MAAM,MAAM;AACxB,cAAAD,KAAI,MAAQ,MAAM,MAAM;AACxB,cAAAC,KAAI,MAAQ,MAAM,MAAM;AACxB,oBAAM,MAAM;AACZ,cAAAiB,GAAE,QAAQ,KAAK,KAAK,KAAK,KAAK,KAAK,GAAG;AACtC,cAAAA,GAAE,QAAQ,KAAK,KAAK,KAAK,KAAKlB,IAAGC,EAAC;AAClC;AAAA,YACJ,KAAK;AAED,oBAAMD,KAAM,MAAM,MAAM;AACxB,oBAAMC;AACN,oBAAM,MAAM,MAAM,MAAM;AACxB,oBAAM,MAAM,MAAM,MAAM;AACxB,oBAAM,MAAM,MAAM,MAAM;AACxB,oBAAM;AACN,oBAAM,MAAM,MAAM,MAAM;AACxB,oBAAM;AACN,oBAAM,MAAM,MAAM,MAAM;AACxB,oBAAMA;AACN,cAAAD,KAAI,MAAM,MAAM,MAAM;AACtB,cAAAkB,GAAE,QAAQ,KAAK,KAAK,KAAK,KAAK,KAAK,GAAG;AACtC,cAAAA,GAAE,QAAQ,KAAK,KAAK,KAAK,KAAKlB,IAAGC,EAAC;AAClC;AAAA,YACJ,KAAK;AAED,oBAAMD,KAAM,MAAM,MAAM;AACxB,oBAAMC,KAAM,MAAM,MAAM;AACxB,oBAAM,MAAM,MAAM,MAAM;AACxB,oBAAM,MAAM,MAAM,MAAM;AACxB,oBAAM,MAAM,MAAM,MAAM;AACxB,oBAAM;AACN,oBAAM,MAAM,MAAM,MAAM;AACxB,oBAAM;AACN,oBAAM,MAAM,MAAM,MAAM;AACxB,oBAAM,MAAM,MAAM,MAAM;AACxB,cAAAD,KAAI,MAAM,MAAM,MAAM;AACtB,cAAAkB,GAAE,QAAQ,KAAK,KAAK,KAAK,KAAK,KAAK,GAAG;AACtC,cAAAA,GAAE,QAAQ,KAAK,KAAK,KAAK,KAAKlB,IAAGC,EAAC;AAClC;AAAA,YACJ,KAAK;AAED,oBAAMD,KAAM,MAAM,MAAM;AACxB,oBAAMC,KAAM,MAAM,MAAM;AACxB,oBAAM,MAAM,MAAM,MAAM;AACxB,oBAAM,MAAM,MAAM,MAAM;AACxB,oBAAM,MAAM,MAAM,MAAM;AACxB,oBAAM,MAAM,MAAM,MAAM;AACxB,oBAAM,MAAM,MAAM,MAAM;AACxB,oBAAM,MAAM,MAAM,MAAM;AACxB,oBAAM,MAAM,MAAM,MAAM;AACxB,oBAAM,MAAM,MAAM,MAAM;AACxB,kBAAI,KAAK,IAAI,MAAMD,EAAC,IAAI,KAAK,IAAI,MAAMC,EAAC,GAAG;AACvC,gBAAAD,KAAI,MAAM,MAAM,MAAM;AAAA,cAC1B,OAAO;AACH,gBAAAC,KAAI,MAAM,MAAM,MAAM;AAAA,cAC1B;AAEA,cAAAiB,GAAE,QAAQ,KAAK,KAAK,KAAK,KAAK,KAAK,GAAG;AACtC,cAAAA,GAAE,QAAQ,KAAK,KAAK,KAAK,KAAKlB,IAAGC,EAAC;AAClC;AAAA,YACJ;AACI,sBAAQ,IAAI,WAAW,MAAM,QAAQ,4BAA+B,CAAC;AACrE,oBAAM,SAAS;AAAA,UACvB;AACA;AAAA,QACJ,KAAK;AACD,cAAI,MAAM,SAAS,KAAK,CAAC,WAAW;AAChC,YAAA6B,SAAQ,MAAM,MAAM,IAAI;AACxB,wBAAY;AAAA,UAChB;AAEA,cAAI,MAAM;AACN,YAAAZ,GAAE,UAAU;AACZ,mBAAO;AAAA,UACX;AAEA;AAAA,QACJ,KAAK;AACD,qBAAW;AACX;AAAA,QACJ,KAAK;AAAA,QACL,KAAK;AACD,qBAAW;AACX,eAAM,SAAS,KAAM;AACrB;AAAA,QACJ,KAAK;AACD,cAAI,MAAM,SAAS,KAAK,CAAC,WAAW;AAChC,YAAAY,SAAQ,MAAM,MAAM,IAAI;AACxB,wBAAY;AAAA,UAChB;AAEA,UAAA7B,MAAK,MAAM,IAAI;AACf,UAAAD,MAAK,MAAM,IAAI;AACf,qBAAWA,IAAGC,EAAC;AACf;AAAA,QACJ,KAAK;AACD,cAAI,MAAM,SAAS,KAAK,CAAC,WAAW;AAChC,YAAA6B,SAAQ,MAAM,MAAM,IAAI;AACxB,wBAAY;AAAA,UAChB;AAEA,UAAA9B,MAAK,MAAM,IAAI;AACf,qBAAWA,IAAGC,EAAC;AACf;AAAA,QACJ,KAAK;AACD,qBAAW;AACX;AAAA,QACJ,KAAK;AACD,iBAAO,MAAM,SAAS,GAAG;AACrB,kBAAMD,KAAI,MAAM,MAAM;AACtB,kBAAMC,KAAI,MAAM,MAAM;AACtB,kBAAM,MAAM,MAAM,MAAM;AACxB,kBAAM,MAAM,MAAM,MAAM;AACxB,YAAAD,KAAI,MAAM,MAAM,MAAM;AACtB,YAAAC,KAAI,MAAM,MAAM,MAAM;AACtB,YAAAiB,GAAE,QAAQ,KAAK,KAAK,KAAK,KAAKlB,IAAGC,EAAC;AAAA,UACtC;AAEA,UAAAD,MAAK,MAAM,MAAM;AACjB,UAAAC,MAAK,MAAM,MAAM;AACjB,UAAAiB,GAAE,OAAOlB,IAAGC,EAAC;AACb;AAAA,QACJ,KAAK;AACD,iBAAO,MAAM,SAAS,GAAG;AACrB,YAAAD,MAAK,MAAM,MAAM;AACjB,YAAAC,MAAK,MAAM,MAAM;AACjB,YAAAiB,GAAE,OAAOlB,IAAGC,EAAC;AAAA,UACjB;AAEA,gBAAMD,KAAI,MAAM,MAAM;AACtB,gBAAMC,KAAI,MAAM,MAAM;AACtB,gBAAM,MAAM,MAAM,MAAM;AACxB,gBAAM,MAAM,MAAM,MAAM;AACxB,UAAAD,KAAI,MAAM,MAAM,MAAM;AACtB,UAAAC,KAAI,MAAM,MAAM,MAAM;AACtB,UAAAiB,GAAE,QAAQ,KAAK,KAAK,KAAK,KAAKlB,IAAGC,EAAC;AAClC;AAAA,QACJ,KAAK;AACD,cAAI,MAAM,SAAS,GAAG;AAClB,YAAAD,MAAK,MAAM,MAAM;AAAA,UACrB;AAEA,iBAAO,MAAM,SAAS,GAAG;AACrB,kBAAMA;AACN,kBAAMC,KAAI,MAAM,MAAM;AACtB,kBAAM,MAAM,MAAM,MAAM;AACxB,kBAAM,MAAM,MAAM,MAAM;AACxB,YAAAD,KAAI;AACJ,YAAAC,KAAI,MAAM,MAAM,MAAM;AACtB,YAAAiB,GAAE,QAAQ,KAAK,KAAK,KAAK,KAAKlB,IAAGC,EAAC;AAAA,UACtC;AAEA;AAAA,QACJ,KAAK;AACD,cAAI,MAAM,SAAS,GAAG;AAClB,YAAAA,MAAK,MAAM,MAAM;AAAA,UACrB;AAEA,iBAAO,MAAM,SAAS,GAAG;AACrB,kBAAMD,KAAI,MAAM,MAAM;AACtB,kBAAMC;AACN,kBAAM,MAAM,MAAM,MAAM;AACxB,kBAAM,MAAM,MAAM,MAAM;AACxB,YAAAD,KAAI,MAAM,MAAM,MAAM;AACtB,YAAAC,KAAI;AACJ,YAAAiB,GAAE,QAAQ,KAAK,KAAK,KAAK,KAAKlB,IAAGC,EAAC;AAAA,UACtC;AAEA;AAAA,QACJ,KAAK;AACD,eAAK+B,MAAK,CAAC;AACX,UAAAN,MAAKM,MAAK,IAAI,CAAC;AACf,gBAAM,MAAO,MAAM,KAAON,OAAM,OAAQ,EAAE;AAC1C,eAAK;AACL;AAAA,QACJ,KAAK;AACD,sBAAY,MAAM,IAAI,IAAI,KAAK;AAC/B,qBAAW,KAAK,OAAO,SAAS;AAChC,cAAI,UAAU;AACV,YAAAK,OAAM,QAAQ;AAAA,UAClB;AAEA;AAAA,QACJ,KAAK;AACD,iBAAO,MAAM,SAAS,GAAG;AACrB,kBAAM/B;AACN,kBAAMC,KAAI,MAAM,MAAM;AACtB,kBAAM,MAAM,MAAM,MAAM;AACxB,kBAAM,MAAM,MAAM,MAAM;AACxB,YAAAD,KAAI,MAAM,MAAM,MAAM;AACtB,YAAAC,KAAI,OAAO,MAAM,WAAW,IAAI,MAAM,MAAM,IAAI;AAChD,YAAAiB,GAAE,QAAQ,KAAK,KAAK,KAAK,KAAKlB,IAAGC,EAAC;AAClC,gBAAI,MAAM,WAAW,GAAG;AACpB;AAAA,YACJ;AAEA,kBAAMD,KAAI,MAAM,MAAM;AACtB,kBAAMC;AACN,kBAAM,MAAM,MAAM,MAAM;AACxB,kBAAM,MAAM,MAAM,MAAM;AACxB,YAAAA,KAAI,MAAM,MAAM,MAAM;AACtB,YAAAD,KAAI,OAAO,MAAM,WAAW,IAAI,MAAM,MAAM,IAAI;AAChD,YAAAkB,GAAE,QAAQ,KAAK,KAAK,KAAK,KAAKlB,IAAGC,EAAC;AAAA,UACtC;AAEA;AAAA,QACJ,KAAK;AACD,iBAAO,MAAM,SAAS,GAAG;AACrB,kBAAMD,KAAI,MAAM,MAAM;AACtB,kBAAMC;AACN,kBAAM,MAAM,MAAM,MAAM;AACxB,kBAAM,MAAM,MAAM,MAAM;AACxB,YAAAA,KAAI,MAAM,MAAM,MAAM;AACtB,YAAAD,KAAI,OAAO,MAAM,WAAW,IAAI,MAAM,MAAM,IAAI;AAChD,YAAAkB,GAAE,QAAQ,KAAK,KAAK,KAAK,KAAKlB,IAAGC,EAAC;AAClC,gBAAI,MAAM,WAAW,GAAG;AACpB;AAAA,YACJ;AAEA,kBAAMD;AACN,kBAAMC,KAAI,MAAM,MAAM;AACtB,kBAAM,MAAM,MAAM,MAAM;AACxB,kBAAM,MAAM,MAAM,MAAM;AACxB,YAAAD,KAAI,MAAM,MAAM,MAAM;AACtB,YAAAC,KAAI,OAAO,MAAM,WAAW,IAAI,MAAM,MAAM,IAAI;AAChD,YAAAiB,GAAE,QAAQ,KAAK,KAAK,KAAK,KAAKlB,IAAGC,EAAC;AAAA,UACtC;AAEA;AAAA,QACJ;AACI,cAAI,IAAI,IAAI;AACR,oBAAQ,IAAI,WAAW,MAAM,QAAQ,wBAAwB,CAAC;AAAA,UAClE,WAAW,IAAI,KAAK;AAChB,kBAAM,KAAK,IAAI,GAAG;AAAA,UACtB,WAAW,IAAI,KAAK;AAChB,iBAAK+B,MAAK,CAAC;AACX,iBAAK;AACL,kBAAM,MAAM,IAAI,OAAO,MAAM,KAAK,GAAG;AAAA,UACzC,WAAW,IAAI,KAAK;AAChB,iBAAKA,MAAK,CAAC;AACX,iBAAK;AACL,kBAAM,KAAK,EAAE,IAAI,OAAO,MAAM,KAAK,GAAG;AAAA,UAC1C,OAAO;AACH,iBAAKA,MAAK,CAAC;AACX,YAAAN,MAAKM,MAAK,IAAI,CAAC;AACf,iBAAKA,MAAK,IAAI,CAAC;AACf,YAAAL,MAAKK,MAAK,IAAI,CAAC;AACf,iBAAK;AACL,kBAAM,MAAO,MAAM,KAAON,OAAM,KAAO,MAAM,IAAKC,OAAM,KAAK;AAAA,UACjE;AAAA,MACR;AAAA,IACJ;AAAA,EACJ;AAEA,EAAAI,OAAM,IAAI;AAEV,QAAM,eAAeD;AACrB,SAAOZ;AACX;AAEA,SAAS,iBAAiBT,OAAM,OAAO,SAAS,cAAc;AAC1D,MAAI,WAAW,CAAC;AAChB,MAAI;AACJ,MAAI,SAAS,IAAI,MAAM,OAAOA,OAAM,KAAK;AACzC,MAAI,SAAS,OAAO,WAAW;AAC/B,MAAI,WAAW,GAAG;AAEd,aAAS,OAAO,GAAG,OAAO,SAAS,QAAQ;AACvC,gBAAU,OAAO,WAAW;AAC5B,UAAI,WAAW,cAAc;AACzB,cAAM,IAAI,MAAM,wDAAwD,UAAU,gBAAgB,eAAe,GAAG;AAAA,MACxH;AACA,eAAS,KAAK,OAAO;AAAA,IACzB;AAAA,EACJ,WAAW,WAAW,GAAG;AAErB,QAAI,UAAU,OAAO,YAAY;AACjC,QAAIpB,SAAQ,OAAO,YAAY;AAC/B,QAAIA,WAAU,GAAG;AACb,YAAM,IAAI,MAAM,oEAAoEA,MAAK;AAAA,IAC7F;AACA,QAAI;AACJ,aAAS,SAAS,GAAG,SAAS,SAAS,UAAU;AAC7C,gBAAU,OAAO,WAAW;AAC5B,aAAO,OAAO,YAAY;AAC1B,UAAI,WAAW,cAAc;AACzB,cAAM,IAAI,MAAM,wDAAwD,UAAU,gBAAgB,eAAe,GAAG;AAAA,MACxH;AACA,UAAI,OAAO,SAAS;AAChB,cAAM,IAAI,MAAM,4DAA4D,IAAI;AAAA,MACpF;AACA,aAAOA,SAAQ,MAAMA,UAAS;AAC1B,iBAAS,KAAK,OAAO;AAAA,MACzB;AACA,MAAAA,SAAQ;AAAA,IACZ;AACA,QAAI,SAAS,SAAS;AAClB,YAAM,IAAI,MAAM,kEAAkE,IAAI;AAAA,IAC1F;AAAA,EACJ,OAAO;AACH,UAAM,IAAI,MAAM,8DAA8D,MAAM;AAAA,EACxF;AACA,SAAO;AACX;AAGA,SAAS,cAAcoB,OAAM,OAAO,MAAM,KAAK;AAC3C,OAAK,OAAO,MAAM,CAAC;AACnB,MAAI,SAAS,eAAeA,OAAM,KAAK;AACvC,MAAI,YAAY,cAAcA,OAAM,OAAO,WAAW,MAAM,aAAa;AACzE,MAAI,eAAe,cAAcA,OAAM,UAAU,SAAS;AAC1D,MAAI,cAAc,cAAcA,OAAM,aAAa,WAAW,MAAM,aAAa;AACjF,MAAI,kBAAkB,cAAcA,OAAM,YAAY,SAAS;AAC/D,OAAK,SAAS,gBAAgB;AAC9B,OAAK,aAAa,sBAAsB,KAAK,MAAM;AAEnD,MAAI,eAAe,kBAAkBA,OAAM,OAAO,aAAa,SAAS,YAAY,OAAO;AAC3F,MAAI,aAAa,WAAW,GAAG;AAC3B,UAAM,IAAI,MAAM,mFAAqF,aAAa,MAAM;AAAA,EAC5H;AAEA,MAAI,UAAU,aAAa,CAAC;AAC5B,OAAK,OAAO,IAAI,UAAU;AAE1B,MAAI,QAAQ,cAAc;AACtB,SAAK,gBAAgB,QAAQ,aAAa;AAC1C,SAAK,gBAAgB,QAAQ,aAAa;AAAA,EAC9C;AAEA,MAAI,QAAQ,IAAI,CAAC,MAAM,UAAa,QAAQ,IAAI,CAAC,MAAM,QAAW;AAC9D,SAAK,YAAY;AAAA,EACrB;AAEA,MAAI,KAAK,WAAW;AAChB,QAAI,gBAAgB,QAAQ;AAC5B,QAAI,iBAAiB,QAAQ;AAC7B,QAAI,kBAAkB,KAAK,mBAAmB,GAAG;AAC7C,YAAM,IAAI,MAAM,kFAAkF;AAAA,IACtG;AACA,qBAAiB;AACjB,QAAI,eAAe,cAAcA,OAAM,aAAa;AACpD,QAAI,UAAU,kBAAkBA,OAAM,OAAO,aAAa,SAAS,YAAY,OAAO;AACtF,YAAQ,WAAW;AACnB,sBAAkB;AAClB,YAAQ,YAAY,iBAAiBA,OAAM,gBAAgB,KAAK,WAAW,QAAQ,MAAM;AAAA,EAC7F;AAEA,MAAI,oBAAoB,QAAQ,QAAQ,QAAQ,CAAC;AACjD,MAAI,cAAc,oBAAoBA,OAAM,mBAAmB,QAAQ,QAAQ,CAAC,GAAG,YAAY,OAAO;AACtG,OAAK,gBAAgB,YAAY;AACjC,OAAK,gBAAgB,YAAY;AAEjC,MAAI,YAAY,UAAU,GAAG;AACzB,QAAI,aAAa,oBAAoB,YAAY;AACjD,QAAI,YAAY,cAAcA,OAAM,UAAU;AAC9C,SAAK,QAAQ,UAAU;AACvB,SAAK,YAAY,sBAAsB,KAAK,KAAK;AAAA,EACrD,OAAO;AACH,SAAK,QAAQ,CAAC;AACd,SAAK,YAAY;AAAA,EACrB;AAGA,MAAI;AACJ,MAAI,IAAI,WAAW;AACf,uBAAmB,uBAAuBA,OAAM,QAAQ,QAAQ,WAAW;AAC3E,SAAK,UAAU,iBAAiB,QAAQ;AAAA,EAC5C,OAAO;AACH,uBAAmB,cAAcA,OAAM,QAAQ,QAAQ,WAAW;AAClE,SAAK,UAAU,iBAAiB,QAAQ;AAAA,EAC5C;AAEA,MAAI,UAAU,gBAAgBA,OAAM,QAAQ,QAAQ,SAAS,KAAK,SAAS,YAAY,OAAO;AAC9F,MAAI,QAAQ,aAAa,GAAG;AAExB,SAAK,cAAc,IAAI,YAAY,qBAAqB,OAAO;AAAA,EACnE,WAAW,QAAQ,aAAa,GAAG;AAE/B,SAAK,cAAc,IAAI,YAAY,mBAAmB,OAAO;AAAA,EACjE,OAAO;AACH,SAAK,cAAc,iBAAiBA,OAAM,QAAQ,QAAQ,UAAU,OAAO;AAAA,EAC/E;AAGA,OAAK,WAAW,KAAK,YAAY,KAAK;AAEtC,OAAK,SAAS,IAAI,SAAS,SAAS,IAAI;AACxC,MAAI,IAAI,WAAW;AACf,SAAK,QAAQ,SAASF,IAAG;AACrB,UAAI0B,cAAa,kBAAkB1B,IAAG,iBAAiB,SAASE,OAAM,QAAQ,QAAQ,WAAW;AACjG,WAAK,OAAO,KAAKF,IAAG,SAAS,eAAe,MAAMA,IAAG,oBAAoB0B,WAAU,CAAC;AAAA,IACxF;AAAA,EACJ,OAAO;AACH,aAAS,IAAI,GAAG,IAAI,KAAK,SAAS,KAAK,GAAG;AACtC,UAAI,aAAa,iBAAiB,QAAQ,CAAC;AAC3C,WAAK,OAAO,KAAK,GAAG,SAAS,eAAe,MAAM,GAAG,oBAAoB,UAAU,CAAC;AAAA,IACxF;AAAA,EACJ;AACJ;AAIA,SAAS,aAAa,GAAG,SAAS;AAC9B,MAAI;AAGJ,MAAI,IAAI,mBAAmB,QAAQ,CAAC;AACpC,MAAI,KAAK,GAAG;AACR,UAAM;AAAA,EACV;AAGA,MAAI,QAAQ,QAAQ,CAAC;AACrB,MAAI,KAAK,GAAG;AACR,UAAM,IAAI,mBAAmB;AAAA,EACjC,OAAO;AACH,UAAM,mBAAmB,SAAS,QAAQ;AAC1C,YAAQ,KAAK,CAAC;AAAA,EAClB;AAEA,SAAO;AACX;AAEA,SAAS,aAAa;AAClB,SAAO,IAAI,MAAM,OAAO,UAAU;AAAA,IAC9B,EAAC,MAAM,SAAS,MAAM,SAAS,OAAO,EAAC;AAAA,IACvC,EAAC,MAAM,SAAS,MAAM,SAAS,OAAO,EAAC;AAAA,IACvC,EAAC,MAAM,WAAW,MAAM,SAAS,OAAO,EAAC;AAAA,IACzC,EAAC,MAAM,SAAS,MAAM,SAAS,OAAO,EAAC;AAAA,EAC3C,CAAC;AACL;AAEA,SAAS,cAAc,WAAW;AAC9B,MAAIxC,KAAI,IAAI,MAAM,OAAO,cAAc;AAAA,IACnC,EAAC,MAAM,SAAS,MAAM,SAAS,OAAO,CAAC,EAAC;AAAA,EAC5C,CAAC;AACD,EAAAA,GAAE,QAAQ,CAAC;AACX,WAAS,IAAI,GAAG,IAAI,UAAU,QAAQ,KAAK,GAAG;AAC1C,IAAAA,GAAE,MAAM,KAAK,EAAC,MAAM,UAAU,GAAG,MAAM,QAAQ,OAAO,UAAU,CAAC,EAAC,CAAC;AAAA,EACvE;AAEA,SAAOA;AACX;AAGA,SAAS,SAASoC,OAAM,OAAO,SAAS;AACpC,MAAI,IAAI,CAAC;AACT,WAAS,IAAI,GAAG,IAAIA,MAAK,QAAQ,KAAK,GAAG;AACrC,QAAI,QAAQA,MAAK,CAAC;AAClB,QAAIrB,SAAQ,MAAM,MAAM,IAAI;AAC5B,QAAIA,WAAU,UAAa,CAAC,OAAOA,QAAO,MAAM,KAAK,GAAG;AACpD,UAAI,MAAM,SAAS,OAAO;AACtB,QAAAA,SAAQ,aAAaA,QAAO,OAAO;AAAA,MACvC;AAEA,QAAE,MAAM,EAAE,IAAI,EAAC,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,OAAOA,OAAK;AAAA,IACnE;AAAA,EACJ;AAEA,SAAO;AACX;AAGA,SAAS,YAAY,OAAO,SAAS;AACjC,MAAIf,KAAI,IAAI,MAAM,OAAO,YAAY;AAAA,IACjC,EAAC,MAAM,QAAQ,MAAM,QAAQ,OAAO,CAAC,EAAC;AAAA,EAC1C,CAAC;AACD,EAAAA,GAAE,OAAO,SAAS,eAAe,OAAO,OAAO;AAC/C,SAAOA;AACX;AAEA,SAAS,iBAAiB,SAAS;AAC/B,MAAIA,KAAI,IAAI,MAAM,OAAO,kBAAkB;AAAA,IACvC,EAAC,MAAM,YAAY,MAAM,SAAS,OAAO,CAAC,EAAC;AAAA,EAC/C,CAAC;AACD,EAAAA,GAAE,WAAW,CAAC,EAAC,MAAM,aAAa,MAAM,SAAS,OAAO,QAAO,CAAC;AAChE,SAAOA;AACX;AAEA,SAAS,gBAAgB,SAAS;AAC9B,MAAIA,KAAI,IAAI,MAAM,OAAO,gBAAgB;AAAA,IACrC,EAAC,MAAM,WAAW,MAAM,SAAS,OAAO,CAAC,EAAC;AAAA,EAC9C,CAAC;AACD,EAAAA,GAAE,UAAU,CAAC;AACb,WAAS,IAAI,GAAG,IAAI,QAAQ,QAAQ,KAAK,GAAG;AACxC,IAAAA,GAAE,QAAQ,KAAK,EAAC,MAAM,YAAY,GAAG,MAAM,UAAU,OAAO,QAAQ,CAAC,EAAC,CAAC;AAAA,EAC3E;AAEA,SAAOA;AACX;AAEA,SAAS,sBAAsB;AAE3B,SAAO,IAAI,MAAM,OAAO,qBAAqB;AAAA,IACzC,EAAC,MAAM,SAAS,MAAM,SAAS,OAAO,CAAC,EAAC;AAAA,EAC5C,CAAC;AACL;AAEA,SAAS,aAAa,YAAY,SAAS;AACvC,MAAIA,KAAI,IAAI,MAAM,OAAO,YAAY;AAAA,IACjC,EAAC,MAAM,UAAU,MAAM,SAAS,OAAO,EAAC;AAAA,EAC5C,CAAC;AACD,WAAS,IAAI,GAAG,IAAI,WAAW,QAAQ,KAAK,GAAG;AAC3C,QAAI,YAAY,WAAW,CAAC;AAC5B,QAAI,WAAW,aAAa,WAAW,OAAO;AAC9C,IAAAA,GAAE,OAAO,KAAK,EAAC,MAAM,WAAW,GAAG,MAAM,OAAO,OAAO,SAAQ,CAAC;AAAA,EACpE;AAEA,SAAOA;AACX;AAEA,SAAS,WAAW,OAAO;AACvB,MAAI,MAAM,CAAC;AACX,MAAI,OAAO,MAAM;AACjB,MAAI,KAAK,EAAC,MAAM,SAAS,MAAM,UAAU,OAAO,MAAM,aAAY,CAAC;AACnE,MAAIO,KAAI;AACR,MAAIC,KAAI;AACR,WAAS,IAAI,GAAG,IAAI,KAAK,SAAS,QAAQ,KAAK,GAAG;AAC9C,QAAI,KAAM;AACV,QAAI,KAAM;AACV,QAAI,MAAM,KAAK,SAAS,CAAC;AACzB,QAAI,IAAI,SAAS,KAAK;AAElB,UAAI,MAAM,IAAI;AACd,UAAI,MAAM,IAAI;AAId,YAAM;AAAA,QACF,MAAM;AAAA,QACN,GAAG,IAAI;AAAA,QACP,GAAG,IAAI;AAAA,QACP,IAAI,KAAK,MAAM,MAAMD,KAAI,MAAM,IAAI,EAAE;AAAA,QACrC,IAAI,KAAK,MAAM,MAAMC,KAAI,MAAM,IAAI,EAAE;AAAA,QACrC,IAAI,KAAK,MAAM,MAAM,IAAI,IAAI,MAAM,IAAI,EAAE;AAAA,QACzC,IAAI,KAAK,MAAM,MAAM,IAAI,IAAI,MAAM,IAAI,EAAE;AAAA,MAC7C;AAAA,IACJ;AAEA,QAAI,IAAI,SAAS,KAAK;AAClB,WAAK,KAAK,MAAM,IAAI,IAAID,EAAC;AACzB,WAAK,KAAK,MAAM,IAAI,IAAIC,EAAC;AACzB,UAAI,KAAK,EAAC,MAAM,MAAM,MAAM,UAAU,OAAO,GAAE,CAAC;AAChD,UAAI,KAAK,EAAC,MAAM,MAAM,MAAM,UAAU,OAAO,GAAE,CAAC;AAChD,UAAI,KAAK,EAAC,MAAM,WAAW,MAAM,MAAM,OAAO,GAAE,CAAC;AACjD,MAAAD,KAAI,KAAK,MAAM,IAAI,CAAC;AACpB,MAAAC,KAAI,KAAK,MAAM,IAAI,CAAC;AAAA,IACxB,WAAW,IAAI,SAAS,KAAK;AACzB,WAAK,KAAK,MAAM,IAAI,IAAID,EAAC;AACzB,WAAK,KAAK,MAAM,IAAI,IAAIC,EAAC;AACzB,UAAI,KAAK,EAAC,MAAM,MAAM,MAAM,UAAU,OAAO,GAAE,CAAC;AAChD,UAAI,KAAK,EAAC,MAAM,MAAM,MAAM,UAAU,OAAO,GAAE,CAAC;AAChD,UAAI,KAAK,EAAC,MAAM,WAAW,MAAM,MAAM,OAAO,EAAC,CAAC;AAChD,MAAAD,KAAI,KAAK,MAAM,IAAI,CAAC;AACpB,MAAAC,KAAI,KAAK,MAAM,IAAI,CAAC;AAAA,IACxB,WAAW,IAAI,SAAS,KAAK;AACzB,UAAI,MAAM,KAAK,MAAM,IAAI,KAAKD,EAAC;AAC/B,UAAI,MAAM,KAAK,MAAM,IAAI,KAAKC,EAAC;AAC/B,UAAI,MAAM,KAAK,MAAM,IAAI,KAAK,IAAI,EAAE;AACpC,UAAI,MAAM,KAAK,MAAM,IAAI,KAAK,IAAI,EAAE;AACpC,WAAK,KAAK,MAAM,IAAI,IAAI,IAAI,EAAE;AAC9B,WAAK,KAAK,MAAM,IAAI,IAAI,IAAI,EAAE;AAC9B,UAAI,KAAK,EAAC,MAAM,OAAO,MAAM,UAAU,OAAO,IAAG,CAAC;AAClD,UAAI,KAAK,EAAC,MAAM,OAAO,MAAM,UAAU,OAAO,IAAG,CAAC;AAClD,UAAI,KAAK,EAAC,MAAM,OAAO,MAAM,UAAU,OAAO,IAAG,CAAC;AAClD,UAAI,KAAK,EAAC,MAAM,OAAO,MAAM,UAAU,OAAO,IAAG,CAAC;AAClD,UAAI,KAAK,EAAC,MAAM,MAAM,MAAM,UAAU,OAAO,GAAE,CAAC;AAChD,UAAI,KAAK,EAAC,MAAM,MAAM,MAAM,UAAU,OAAO,GAAE,CAAC;AAChD,UAAI,KAAK,EAAC,MAAM,aAAa,MAAM,MAAM,OAAO,EAAC,CAAC;AAClD,MAAAD,KAAI,KAAK,MAAM,IAAI,CAAC;AACpB,MAAAC,KAAI,KAAK,MAAM,IAAI,CAAC;AAAA,IACxB;AAAA,EAGJ;AAEA,MAAI,KAAK,EAAC,MAAM,WAAW,MAAM,MAAM,OAAO,GAAE,CAAC;AACjD,SAAO;AACX;AAEA,SAAS,qBAAqB,QAAQ;AAClC,MAAIR,KAAI,IAAI,MAAM,OAAO,qBAAqB;AAAA,IAC1C,EAAC,MAAM,eAAe,MAAM,SAAS,OAAO,CAAC,EAAC;AAAA,EAClD,CAAC;AAED,WAAS,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK,GAAG;AACvC,QAAI,QAAQ,OAAO,IAAI,CAAC;AACxB,QAAI,MAAM,WAAW,KAAK;AAC1B,IAAAA,GAAE,YAAY,KAAK,EAAC,MAAM,MAAM,MAAM,MAAM,cAAc,OAAO,IAAG,CAAC;AAAA,EACzE;AAEA,SAAOA;AACX;AAEA,SAAS,gBAAgB,OAAO,SAAS;AACrC,MAAIA,KAAI,IAAI,MAAM,OAAO,gBAAgB;AAAA,IACrC,EAAC,MAAM,QAAQ,MAAM,QAAQ,OAAO,CAAC,EAAC;AAAA,EAC1C,CAAC;AACD,EAAAA,GAAE,OAAO,SAAS,mBAAmB,OAAO,OAAO;AACnD,SAAOA;AACX;AAEA,SAAS,aAAa,QAAQ,SAAS;AACnC,MAAIA,KAAI,IAAI,MAAM,MAAM,QAAQ;AAAA,IAC5B,EAAC,MAAM,UAAU,MAAM,SAAQ;AAAA,IAC/B,EAAC,MAAM,aAAa,MAAM,SAAQ;AAAA,IAClC,EAAC,MAAM,gBAAgB,MAAM,SAAQ;AAAA,IACrC,EAAC,MAAM,eAAe,MAAM,SAAQ;AAAA,IACpC,EAAC,MAAM,mBAAmB,MAAM,SAAQ;AAAA,IACxC,EAAC,MAAM,YAAY,MAAM,SAAQ;AAAA,IACjC,EAAC,MAAM,oBAAoB,MAAM,SAAQ;AAAA,IACzC,EAAC,MAAM,eAAe,MAAM,SAAQ;AAAA,EACxC,CAAC;AAED,MAAI,YAAY,IAAI,QAAQ;AAI5B,MAAI,QAAQ;AAAA,IACR,SAAS,QAAQ;AAAA,IACjB,UAAU,QAAQ;AAAA,IAClB,YAAY,QAAQ;AAAA,IACpB,QAAQ,QAAQ;AAAA,IAChB,UAAU,QAAQ,YAAY,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,IACzC,YAAY,CAAC,WAAW,GAAG,GAAG,WAAW,GAAG,CAAC;AAAA,IAC7C,SAAS;AAAA,IACT,UAAU;AAAA,IACV,aAAa;AAAA,IACb,SAAS,CAAC,GAAG,GAAG;AAAA,EACpB;AAEA,MAAI,eAAe,CAAC;AAEpB,MAAI,aAAa,CAAC;AAClB,MAAI;AAGJ,WAAS,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK,GAAG;AACvC,YAAQ,OAAO,IAAI,CAAC;AACpB,eAAW,KAAK,MAAM,IAAI;AAAA,EAC9B;AAEA,MAAI,UAAU,CAAC;AAEf,EAAAA,GAAE,SAAS,WAAW;AACtB,EAAAA,GAAE,YAAY,cAAc,CAAC,QAAQ,cAAc,CAAC;AACpD,MAAI,UAAU,YAAY,OAAO,OAAO;AACxC,EAAAA,GAAE,eAAe,iBAAiB,OAAO;AACzC,EAAAA,GAAE,kBAAkB,oBAAoB;AACxC,EAAAA,GAAE,WAAW,aAAa,YAAY,OAAO;AAC7C,EAAAA,GAAE,mBAAmB,qBAAqB,MAAM;AAChD,EAAAA,GAAE,cAAc,gBAAgB,cAAc,OAAO;AAGrD,EAAAA,GAAE,cAAc,gBAAgB,OAAO;AAEvC,MAAI,cAAcA,GAAE,OAAO,OAAO,IAC9BA,GAAE,UAAU,OAAO,IACnBA,GAAE,aAAa,OAAO,IACtBA,GAAE,YAAY,OAAO,IACrBA,GAAE,gBAAgB,OAAO;AAC7B,QAAM,UAAU;AAGhB,QAAM,WAAW;AACjB,QAAM,cAAc,MAAM,UAAUA,GAAE,SAAS,OAAO;AACtD,QAAM,QAAQ,CAAC,IAAI,MAAM,cAAcA,GAAE,iBAAiB,OAAO;AAGjE,YAAU,YAAY,OAAO,OAAO;AACpC,EAAAA,GAAE,eAAe,iBAAiB,OAAO;AAEzC,SAAOA;AACX;AAEA,IAAI,MAAM,EAAE,OAAO,eAAe,MAAM,aAAa;AAKrD,SAAS,eAAegB,OAAM,OAAO;AACjC,MAAIyB,QAAO,CAAC;AACZ,MAAIhB,KAAI,IAAI,MAAM,OAAOT,OAAM,KAAK;AACpC,EAAAyB,MAAK,UAAUhB,GAAE,aAAa;AAC9B,EAAAgB,MAAK,eAAe,KAAK,MAAMhB,GAAE,WAAW,IAAI,GAAI,IAAI;AACxD,EAAAgB,MAAK,qBAAqBhB,GAAE,WAAW;AACvC,EAAAgB,MAAK,cAAchB,GAAE,WAAW;AAChC,QAAM,SAASgB,MAAK,gBAAgB,YAAY,qCAAqC;AACrF,EAAAA,MAAK,QAAQhB,GAAE,YAAY;AAC3B,EAAAgB,MAAK,aAAahB,GAAE,YAAY;AAChC,EAAAgB,MAAK,UAAUhB,GAAE,kBAAkB;AACnC,EAAAgB,MAAK,WAAWhB,GAAE,kBAAkB;AACpC,EAAAgB,MAAK,OAAOhB,GAAE,WAAW;AACzB,EAAAgB,MAAK,OAAOhB,GAAE,WAAW;AACzB,EAAAgB,MAAK,OAAOhB,GAAE,WAAW;AACzB,EAAAgB,MAAK,OAAOhB,GAAE,WAAW;AACzB,EAAAgB,MAAK,WAAWhB,GAAE,YAAY;AAC9B,EAAAgB,MAAK,gBAAgBhB,GAAE,YAAY;AACnC,EAAAgB,MAAK,oBAAoBhB,GAAE,WAAW;AACtC,EAAAgB,MAAK,mBAAmBhB,GAAE,WAAW;AACrC,EAAAgB,MAAK,kBAAkBhB,GAAE,WAAW;AACpC,SAAOgB;AACX;AAEA,SAAS,cAAc,SAAS;AAE5B,MAAI,YAAY,KAAK,OAAM,oBAAI,KAAK,GAAE,QAAQ,IAAI,GAAI,IAAI;AAC1D,MAAI,mBAAmB;AAEvB,MAAI,QAAQ,kBAAkB;AAC1B,uBAAmB,QAAQ,mBAAmB;AAAA,EAClD;AAEA,SAAO,IAAI,MAAM,MAAM,QAAQ;AAAA,IAC3B,EAAC,MAAM,WAAW,MAAM,SAAS,OAAO,MAAU;AAAA,IAClD,EAAC,MAAM,gBAAgB,MAAM,SAAS,OAAO,MAAU;AAAA,IACvD,EAAC,MAAM,sBAAsB,MAAM,SAAS,OAAO,EAAC;AAAA,IACpD,EAAC,MAAM,eAAe,MAAM,SAAS,OAAO,WAAU;AAAA,IACtD,EAAC,MAAM,SAAS,MAAM,UAAU,OAAO,EAAC;AAAA,IACxC,EAAC,MAAM,cAAc,MAAM,UAAU,OAAO,IAAI;AAAA,IAChD,EAAC,MAAM,WAAW,MAAM,gBAAgB,OAAO,iBAAgB;AAAA,IAC/D,EAAC,MAAM,YAAY,MAAM,gBAAgB,OAAO,UAAS;AAAA,IACzD,EAAC,MAAM,QAAQ,MAAM,SAAS,OAAO,EAAC;AAAA,IACtC,EAAC,MAAM,QAAQ,MAAM,SAAS,OAAO,EAAC;AAAA,IACtC,EAAC,MAAM,QAAQ,MAAM,SAAS,OAAO,EAAC;AAAA,IACtC,EAAC,MAAM,QAAQ,MAAM,SAAS,OAAO,EAAC;AAAA,IACtC,EAAC,MAAM,YAAY,MAAM,UAAU,OAAO,EAAC;AAAA,IAC3C,EAAC,MAAM,iBAAiB,MAAM,UAAU,OAAO,EAAC;AAAA,IAChD,EAAC,MAAM,qBAAqB,MAAM,SAAS,OAAO,EAAC;AAAA,IACnD,EAAC,MAAM,oBAAoB,MAAM,SAAS,OAAO,EAAC;AAAA,IAClD,EAAC,MAAM,mBAAmB,MAAM,SAAS,OAAO,EAAC;AAAA,EACrD,GAAG,OAAO;AACd;AAEA,IAAI,OAAO,EAAE,OAAO,gBAAgB,MAAM,cAAc;AAKxD,SAAS,eAAezB,OAAM,OAAO;AACjC,MAAI0B,QAAO,CAAC;AACZ,MAAIjB,KAAI,IAAI,MAAM,OAAOT,OAAM,KAAK;AACpC,EAAA0B,MAAK,UAAUjB,GAAE,aAAa;AAC9B,EAAAiB,MAAK,WAAWjB,GAAE,WAAW;AAC7B,EAAAiB,MAAK,YAAYjB,GAAE,WAAW;AAC9B,EAAAiB,MAAK,UAAUjB,GAAE,WAAW;AAC5B,EAAAiB,MAAK,kBAAkBjB,GAAE,YAAY;AACrC,EAAAiB,MAAK,qBAAqBjB,GAAE,WAAW;AACvC,EAAAiB,MAAK,sBAAsBjB,GAAE,WAAW;AACxC,EAAAiB,MAAK,aAAajB,GAAE,WAAW;AAC/B,EAAAiB,MAAK,iBAAiBjB,GAAE,WAAW;AACnC,EAAAiB,MAAK,gBAAgBjB,GAAE,WAAW;AAClC,EAAAiB,MAAK,cAAcjB,GAAE,WAAW;AAChC,EAAAA,GAAE,kBAAkB;AACpB,EAAAiB,MAAK,mBAAmBjB,GAAE,WAAW;AACrC,EAAAiB,MAAK,mBAAmBjB,GAAE,YAAY;AACtC,SAAOiB;AACX;AAEA,SAAS,cAAc,SAAS;AAC5B,SAAO,IAAI,MAAM,MAAM,QAAQ;AAAA,IAC3B,EAAC,MAAM,WAAW,MAAM,SAAS,OAAO,MAAU;AAAA,IAClD,EAAC,MAAM,YAAY,MAAM,SAAS,OAAO,EAAC;AAAA,IAC1C,EAAC,MAAM,aAAa,MAAM,SAAS,OAAO,EAAC;AAAA,IAC3C,EAAC,MAAM,WAAW,MAAM,SAAS,OAAO,EAAC;AAAA,IACzC,EAAC,MAAM,mBAAmB,MAAM,UAAU,OAAO,EAAC;AAAA,IAClD,EAAC,MAAM,sBAAsB,MAAM,SAAS,OAAO,EAAC;AAAA,IACpD,EAAC,MAAM,uBAAuB,MAAM,SAAS,OAAO,EAAC;AAAA,IACrD,EAAC,MAAM,cAAc,MAAM,SAAS,OAAO,EAAC;AAAA,IAC5C,EAAC,MAAM,kBAAkB,MAAM,SAAS,OAAO,EAAC;AAAA,IAChD,EAAC,MAAM,iBAAiB,MAAM,SAAS,OAAO,EAAC;AAAA,IAC/C,EAAC,MAAM,eAAe,MAAM,SAAS,OAAO,EAAC;AAAA,IAC7C,EAAC,MAAM,aAAa,MAAM,SAAS,OAAO,EAAC;AAAA,IAC3C,EAAC,MAAM,aAAa,MAAM,SAAS,OAAO,EAAC;AAAA,IAC3C,EAAC,MAAM,aAAa,MAAM,SAAS,OAAO,EAAC;AAAA,IAC3C,EAAC,MAAM,aAAa,MAAM,SAAS,OAAO,EAAC;AAAA,IAC3C,EAAC,MAAM,oBAAoB,MAAM,SAAS,OAAO,EAAC;AAAA,IAClD,EAAC,MAAM,oBAAoB,MAAM,UAAU,OAAO,EAAC;AAAA,EACvD,GAAG,OAAO;AACd;AAEA,IAAI,OAAO,EAAE,OAAO,gBAAgB,MAAM,cAAc;AAIxD,SAAS,kBAAkB1B,OAAM,OAAO,YAAY,WAAW,QAAQ;AACnE,MAAI;AACJ,MAAI;AACJ,MAAIS,KAAI,IAAI,MAAM,OAAOT,OAAM,KAAK;AACpC,WAAS,IAAI,GAAG,IAAI,WAAW,KAAK,GAAG;AAEnC,QAAI,IAAI,YAAY;AAChB,qBAAeS,GAAE,YAAY;AAC7B,wBAAkBA,GAAE,WAAW;AAAA,IACnC;AAEA,QAAI,QAAQ,OAAO,IAAI,CAAC;AACxB,UAAM,eAAe;AACrB,UAAM,kBAAkB;AAAA,EAC5B;AACJ;AAEA,SAAS,0BAA0B,MAAMT,OAAM,OAAO,YAAY,WAAW;AACzE,OAAK,iBAAiB,CAAC;AAEvB,MAAI;AACJ,MAAI;AACJ,MAAIS,KAAI,IAAI,MAAM,OAAOT,OAAM,KAAK;AACpC,WAAS,IAAI,GAAG,IAAI,WAAW,KAAK,GAAG;AAEnC,QAAI,IAAI,YAAY;AAChB,qBAAeS,GAAE,YAAY;AAC7B,wBAAkBA,GAAE,WAAW;AAAA,IACnC;AAEA,SAAK,eAAe,CAAC,IAAI;AAAA,MACrB;AAAA,MACA;AAAA,IACJ;AAAA,EACJ;AACJ;AAIA,SAAS,eAAe,MAAMT,OAAM,OAAO,YAAY,WAAW,QAAQ,KAAK;AAC3E,MAAI,IAAI,WACJ;AAAE,8BAA0B,MAAMA,OAAM,OAAO,YAAY,SAAS;AAAA,EAAG,OAEvE;AAAE,sBAAkBA,OAAM,OAAO,YAAY,WAAW,MAAM;AAAA,EAAG;AACzE;AAEA,SAAS,cAAc,QAAQ;AAC3B,MAAIhB,KAAI,IAAI,MAAM,MAAM,QAAQ,CAAC,CAAC;AAClC,WAAS,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK,GAAG;AACvC,QAAI,QAAQ,OAAO,IAAI,CAAC;AACxB,QAAI,eAAe,MAAM,gBAAgB;AACzC,QAAI,kBAAkB,MAAM,mBAAmB;AAC/C,IAAAA,GAAE,OAAO,KAAK,EAAC,MAAM,kBAAkB,GAAG,MAAM,UAAU,OAAO,aAAY,CAAC;AAC9E,IAAAA,GAAE,OAAO,KAAK,EAAC,MAAM,qBAAqB,GAAG,MAAM,SAAS,OAAO,gBAAe,CAAC;AAAA,EACvF;AAEA,SAAOA;AACX;AAEA,IAAI,OAAO,EAAE,OAAO,gBAAgB,MAAM,cAAc;AAIxD,SAAS,cAAc,MAAM;AACzB,MAAI,SAAS,IAAI,MAAM,MAAM,QAAQ;AAAA,IACjC,EAAC,MAAM,WAAW,MAAM,SAAS,OAAO,EAAC;AAAA,IACzC,EAAC,MAAM,SAAS,MAAM,SAAS,OAAO,EAAC;AAAA,IACvC,EAAC,MAAM,WAAW,MAAM,SAAS,OAAO,KAAK,OAAM;AAAA,EACvD,CAAC;AAED,MAAI,aAAa;AACjB,MAAI,mBAAmB,KAAK,KAAK,SAAS;AAC1C,WAAS,IAAI,GAAG,IAAI,KAAK,QAAQ,EAAE,GAAG;AAClC,QAAI,MAAM,WAAW,QAAQ,KAAK,CAAC,CAAC;AACpC,QAAI,MAAM,GAAG;AACT,YAAM,WAAW;AACjB,oBAAc,KAAK,CAAC;AAAA,IACxB;AAEA,WAAO,OAAO,KAAK,EAAC,MAAM,YAAY,GAAG,MAAM,UAAU,OAAO,mBAAmB,IAAG,CAAC;AACvF,WAAO,OAAO,KAAK,EAAC,MAAM,YAAY,GAAG,MAAM,UAAU,OAAO,KAAK,CAAC,EAAE,OAAM,CAAC;AAAA,EACnF;AAEA,SAAO,OAAO,KAAK,EAAC,MAAM,cAAc,MAAM,aAAa,OAAO,WAAU,CAAC;AAC7E,SAAO;AACX;AAEA,SAAS,eAAegB,OAAM,OAAO;AACjC,MAAIS,KAAI,IAAI,MAAM,OAAOT,OAAM,KAAK;AACpC,MAAI,eAAeS,GAAE,WAAW;AAChC,QAAM,SAAS,iBAAiB,GAAG,iCAAiC;AAEpE,EAAAA,GAAE,KAAK,SAAS,CAAC;AACjB,MAAI,UAAUA,GAAE,WAAW;AAE3B,MAAI,OAAO,CAAC;AACZ,WAAS,IAAI,GAAG,IAAI,SAAS,KAAK;AAC9B,QAAI,MAAM;AACV,QAAI,SAAS,QAAQA,GAAE,YAAY;AACnC,QAAItB,UAASsB,GAAE,YAAY;AAC3B,aAAS,IAAI,QAAQ,IAAI,SAAStB,SAAQ,EAAE,GAAG;AAC3C,aAAO,OAAO,aAAaa,MAAK,QAAQ,CAAC,CAAC;AAAA,IAC9C;AAEA,SAAK,KAAK,GAAG;AAAA,EACjB;AAEA,SAAO;AACX;AAEA,IAAI,OAAO,EAAE,MAAM,eAAe,OAAO,eAAe;AAKxD,SAAS,eAAeA,OAAM,OAAO;AACjC,MAAI2B,QAAO,CAAC;AACZ,MAAIlB,KAAI,IAAI,MAAM,OAAOT,OAAM,KAAK;AACpC,EAAA2B,MAAK,UAAUlB,GAAE,aAAa;AAC9B,EAAAkB,MAAK,YAAYlB,GAAE,YAAY;AAC/B,MAAIkB,MAAK,YAAY,GAAK;AACtB,IAAAA,MAAK,YAAYlB,GAAE,YAAY;AAC/B,IAAAkB,MAAK,cAAclB,GAAE,YAAY;AACjC,IAAAkB,MAAK,qBAAqBlB,GAAE,YAAY;AACxC,IAAAkB,MAAK,uBAAuBlB,GAAE,YAAY;AAC1C,IAAAkB,MAAK,WAAWlB,GAAE,YAAY;AAC9B,IAAAkB,MAAK,oBAAoBlB,GAAE,YAAY;AACvC,IAAAkB,MAAK,aAAalB,GAAE,YAAY;AAChC,IAAAkB,MAAK,kBAAkBlB,GAAE,YAAY;AACrC,IAAAkB,MAAK,qBAAqBlB,GAAE,YAAY;AACxC,IAAAkB,MAAK,mBAAmBlB,GAAE,YAAY;AACtC,IAAAkB,MAAK,wBAAwBlB,GAAE,YAAY;AAC3C,IAAAkB,MAAK,uBAAuBlB,GAAE,YAAY;AAC1C,IAAAkB,MAAK,oBAAoBlB,GAAE,YAAY;AAAA,EAC3C;AAEA,SAAOkB;AACX;AAEA,SAAS,cAAc,WAAW;AAC9B,SAAO,IAAI,MAAM,MAAM,QAAQ;AAAA,IAC3B,EAAC,MAAM,WAAW,MAAM,SAAS,OAAO,MAAU;AAAA,IAClD,EAAC,MAAM,aAAa,MAAM,UAAU,OAAO,UAAS;AAAA,EACxD,CAAC;AACL;AAEA,IAAI,OAAO,EAAE,OAAO,gBAAgB,MAAM,cAAc;AAKxD,IAAI,iBAAiB;AAAA,EACjB;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AACJ;AAEA,IAAI,eAAe;AAAA,EACf,GAAG;AAAA,EACH,GAAG;AAAA,EACH,GAAG;AAAA,EACH,GAAG;AAAA,EACH,GAAG;AAAA,EACH,GAAG;AAAA,EACH,GAAG;AAAA,EACH,GAAG;AAAA,EACH,GAAG;AAAA,EACH,GAAG;AAAA,EACH,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,KAAK;AAAA,EACL,KAAK;AAAA,EACL,KAAK;AAAA,EACL,KAAK;AAAA,EACL,KAAK;AAAA,EACL,KAAK;AAAA,EACL,KAAK;AAAA,EACL,KAAK;AAAA,EACL,KAAK;AAAA,EACL,KAAK;AAAA,EACL,KAAK;AAAA,EACL,KAAK;AAAA,EACL,KAAK;AAAA,EACL,KAAK;AAAA,EACL,KAAK;AAAA,EACL,KAAK;AAAA,EACL,KAAK;AAAA,EACL,KAAK;AAAA,EACL,KAAK;AAAA,EACL,KAAK;AAAA,EACL,KAAK;AAAA,EACL,KAAK;AAAA,EACL,KAAK;AAAA,EACL,KAAK;AACT;AAcA,IAAI,sBAAsB;AAAA,EACt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kBA,IAAI,mBAAmB;AAAA,EACnB,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,OAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,OAAQ;AAAA,EACR,OAAQ;AAAA,EACR,OAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,OAAQ;AAAA,EACR,MAAQ;AAAA,EACR,OAAQ;AAAA,EACR,MAAQ;AAAA,EACR,OAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,OAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,OAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,OAAQ;AAAA,EACR,MAAQ;AAAA,EACR,OAAQ;AAAA,EACR,OAAQ;AAAA,EACR,MAAQ;AAAA,EACR,OAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,OAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,OAAQ;AAAA,EACR,OAAQ;AAAA,EACR,OAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,OAAQ;AAAA,EACR,OAAQ;AAAA,EACR,MAAQ;AAAA,EACR,OAAQ;AAAA,EACR,MAAQ;AAAA,EACR,OAAQ;AAAA,EACR,MAAQ;AAAA,EACR,OAAQ;AAAA,EACR,OAAQ;AAAA,EACR,OAAQ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASR,MAAQ;AAAA,EACR,MAAQ;AAAA,EAER,OAAQ;AAAA,EACR,OAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AACZ;AAIA,SAAS,gBAAgB,YAAY,YAAYC,OAAM;AACnD,UAAQ,YAAY;AAAA,IAChB,KAAK;AACD,UAAI,eAAe,OAAQ;AACvB,eAAO;AAAA,MACX,WAAWA,OAAM;AACb,eAAOA,MAAK,UAAU;AAAA,MAC1B;AAEA;AAAA,IAEJ,KAAK;AACD,aAAO,aAAa,UAAU;AAAA,IAElC,KAAK;AACD,aAAO,iBAAiB,UAAU;AAAA,EAC1C;AAEA,SAAO;AACX;AAEA,IAAI,QAAQ;AAIZ,IAAI,qBAAqB;AAAA,EACrB,GAAG;AAAA;AAAA,EACH,GAAG;AAAA;AAAA,EACH,GAAG;AAAA;AAAA,EACH,GAAG;AAAA;AAAA,EACH,GAAG;AAAA;AAAA,EACH,GAAG;AAAA;AAAA,EACH,GAAG;AAAA;AAAA,EACH,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AACR;AAQA,IAAI,uBAAuB;AAAA,EACvB,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,KAAK;AAAA;AAAA,EACL,KAAK;AAAA;AACT;AAEA,SAAS,YAAY,YAAY,YAAY,YAAY;AACrD,UAAQ,YAAY;AAAA,IAChB,KAAK;AACD,aAAO;AAAA,IAEX,KAAK;AACD,aAAO,qBAAqB,UAAU,KAAK,mBAAmB,UAAU;AAAA,IAE5E,KAAK;AACD,UAAI,eAAe,KAAK,eAAe,IAAI;AACvC,eAAO;AAAA,MACX;AAEA;AAAA,EACR;AAEA,SAAO;AACX;AAKA,SAAS,eAAe5B,OAAM,OAAO4B,OAAM;AACvC,MAAIhB,QAAO,CAAC;AACZ,MAAIH,KAAI,IAAI,MAAM,OAAOT,OAAM,KAAK;AACpC,MAAI,SAASS,GAAE,YAAY;AAC3B,MAAI,QAAQA,GAAE,YAAY;AAC1B,MAAIoB,gBAAepB,GAAE,SAASA,GAAE,YAAY;AAC5C,WAAS,IAAI,GAAG,IAAI,OAAO,KAAK;AAC5B,QAAI,aAAaA,GAAE,YAAY;AAC/B,QAAI,aAAaA,GAAE,YAAY;AAC/B,QAAI,aAAaA,GAAE,YAAY;AAC/B,QAAI,SAASA,GAAE,YAAY;AAC3B,QAAIqB,YAAW,eAAe,MAAM,KAAK;AACzC,QAAI,aAAarB,GAAE,YAAY;AAC/B,QAAI,SAASA,GAAE,YAAY;AAC3B,QAAI,WAAW,gBAAgB,YAAY,YAAYmB,KAAI;AAC3D,QAAI,WAAW,YAAY,YAAY,YAAY,UAAU;AAC7D,QAAI,aAAa,UAAa,aAAa,QAAW;AAClD,UAAIG,QAAQ;AACZ,UAAI,aAAa,OAAO;AACpB,QAAAA,QAAO,OAAO,MAAM/B,OAAM6B,gBAAe,QAAQ,UAAU;AAAA,MAC/D,OAAO;AACH,QAAAE,QAAO,OAAO,UAAU/B,OAAM6B,gBAAe,QAAQ,YAAY,QAAQ;AAAA,MAC7E;AAEA,UAAIE,OAAM;AACN,YAAI,eAAenB,MAAKkB,SAAQ;AAChC,YAAI,iBAAiB,QAAW;AAC5B,yBAAelB,MAAKkB,SAAQ,IAAI,CAAC;AAAA,QACrC;AAEA,qBAAa,QAAQ,IAAIC;AAAA,MAC7B;AAAA,IACJ;AAAA,EACJ;AAEA,MAAI,eAAe;AACnB,MAAI,WAAW,GAAG;AAEd,mBAAetB,GAAE,YAAY;AAAA,EACjC;AAEA,SAAOG;AACX;AAIA,SAAS,YAAY,MAAM;AACvB,MAAI,SAAS,CAAC;AACd,WAASO,QAAO,MAAM;AAClB,WAAO,KAAKA,IAAG,CAAC,IAAI,SAASA,IAAG;AAAA,EACpC;AAEA,SAAO;AACX;AAEA,SAAS,eAAe,YAAY,YAAY,YAAY,QAAQhC,SAAQ,QAAQ;AAChF,SAAO,IAAI,MAAM,OAAO,cAAc;AAAA,IAClC,EAAC,MAAM,cAAc,MAAM,UAAU,OAAO,WAAU;AAAA,IACtD,EAAC,MAAM,cAAc,MAAM,UAAU,OAAO,WAAU;AAAA,IACtD,EAAC,MAAM,cAAc,MAAM,UAAU,OAAO,WAAU;AAAA,IACtD,EAAC,MAAM,UAAU,MAAM,UAAU,OAAO,OAAM;AAAA,IAC9C,EAAC,MAAM,UAAU,MAAM,UAAU,OAAOA,QAAM;AAAA,IAC9C,EAAC,MAAM,UAAU,MAAM,UAAU,OAAO,OAAM;AAAA,EAClD,CAAC;AACL;AAIA,SAAS,aAAa,QAAQ,UAAU;AACpC,MAAI,eAAe,OAAO;AAC1B,MAAI,QAAQ,SAAS,SAAS,eAAe;AAE7C;AACA,aAAS,MAAM,GAAG,MAAM,OAAO,OAAO;AAClC,aAAO,MAAM,OAAO,OAAO;AACvB,iBAASiB,KAAI,GAAGA,KAAI,cAAcA,MAAK;AACnC,cAAI,SAAS,MAAMA,EAAC,MAAM,OAAOA,EAAC,GAAG;AACjC,qBAAS;AAAA,UACb;AAAA,QACJ;AAEA,eAAO;AAAA,MACX;AAAA,IACJ;AAEA,SAAO;AACX;AAEA,SAAS,gBAAgB,GAAG,MAAM;AAC9B,MAAI,SAAS,aAAa,GAAG,IAAI;AACjC,MAAI,SAAS,GAAG;AACZ,aAAS,KAAK;AACd,QAAI,IAAI;AACR,QAAI,MAAM,EAAE;AACZ,WAAO,IAAI,KAAK,EAAE,GAAG;AACjB,WAAK,KAAK,EAAE,CAAC,CAAC;AAAA,IAClB;AAAA,EAEJ;AAEA,SAAO;AACX;AAEA,SAAS,cAAc,OAAOwB,OAAM;AAChC,MAAI;AACJ,MAAI,UAAU,CAAC;AAEf,MAAI,uBAAuB,CAAC;AAC5B,MAAI,eAAe,YAAY,cAAc;AAC7C,WAAST,QAAO,OAAO;AACnB,QAAI,KAAK,aAAaA,IAAG;AACzB,QAAI,OAAO,QAAW;AAClB,WAAKA;AAAA,IACT;AAEA,aAAS,SAAS,EAAE;AAEpB,QAAI,MAAM,MAAM,GAAG;AACf,YAAM,IAAI,MAAM,uBAAuBA,OAAM,yDAAyD;AAAA,IAC1G;AAEA,yBAAqB,MAAM,IAAI,MAAMA,IAAG;AACxC,YAAQ,KAAK,MAAM;AAAA,EACvB;AAEA,MAAI,iBAAiB,YAAY,YAAY;AAC7C,MAAI,qBAAqB,YAAY,gBAAgB;AAErD,MAAI,cAAc,CAAC;AACnB,MAAI,aAAa,CAAC;AAElB,WAAS,IAAI,GAAG,IAAI,QAAQ,QAAQ,KAAK;AACrC,aAAS,QAAQ,CAAC;AAClB,QAAI,eAAe,qBAAqB,MAAM;AAC9C,aAAS,QAAQ,cAAc;AAC3B,UAAIY,QAAO,aAAa,IAAI;AAgB5B,UAAI,cAAc;AAClB,UAAI,cAAc,eAAe,IAAI;AACrC,UAAI,YAAY,oBAAoB,WAAW;AAC/C,UAAI,cAAc,YAAY,aAAa,WAAW,WAAW;AACjE,UAAI,UAAU,OAAO,UAAUA,OAAM,WAAW;AAChD,UAAI,YAAY,QAAW;AACvB,sBAAc;AACd,sBAAcH,MAAK,QAAQ,IAAI;AAC/B,YAAI,cAAc,GAAG;AACjB,wBAAcA,MAAK;AACnB,UAAAA,MAAK,KAAK,IAAI;AAAA,QAClB;AAEA,oBAAY;AACZ,kBAAU,OAAO,MAAMG,KAAI;AAAA,MAC/B;AAEA,UAAI,gBAAgB,gBAAgB,SAAS,UAAU;AACvD,kBAAY,KAAK;AAAA,QAAe;AAAA,QAAa;AAAA,QAAW;AAAA,QACxB;AAAA,QAAQ,QAAQ;AAAA,QAAQ;AAAA,MAAa,CAAC;AAEtE,UAAI,cAAc,mBAAmB,IAAI;AACzC,UAAI,gBAAgB,QAAW;AAC3B,YAAI,UAAU,OAAO,MAAMA,KAAI;AAC/B,YAAI,gBAAgB,gBAAgB,SAAS,UAAU;AACvD,oBAAY,KAAK;AAAA,UAAe;AAAA,UAAG;AAAA,UAAG;AAAA,UACN;AAAA,UAAQ,QAAQ;AAAA,UAAQ;AAAA,QAAa,CAAC;AAAA,MAC1E;AAAA,IACJ;AAAA,EACJ;AAEA,cAAY,KAAK,SAASrC,IAAGD,IAAG;AAC5B,WAASC,GAAE,aAAaD,GAAE,cACjBC,GAAE,aAAaD,GAAE,cACjBC,GAAE,aAAaD,GAAE,cACjBC,GAAE,SAASD,GAAE;AAAA,EAC1B,CAAC;AAED,MAAIT,KAAI,IAAI,MAAM,MAAM,QAAQ;AAAA,IAC5B,EAAC,MAAM,UAAU,MAAM,UAAU,OAAO,EAAC;AAAA,IACzC,EAAC,MAAM,SAAS,MAAM,UAAU,OAAO,YAAY,OAAM;AAAA,IACzD,EAAC,MAAM,gBAAgB,MAAM,UAAU,OAAO,IAAI,YAAY,SAAS,GAAE;AAAA,EAC7E,CAAC;AAED,WAAS,IAAI,GAAG,IAAI,YAAY,QAAQ,KAAK;AACzC,IAAAA,GAAE,OAAO,KAAK,EAAC,MAAM,YAAY,GAAG,MAAM,UAAU,OAAO,YAAY,CAAC,EAAC,CAAC;AAAA,EAC9E;AAEA,EAAAA,GAAE,OAAO,KAAK,EAAC,MAAM,WAAW,MAAM,WAAW,OAAO,WAAU,CAAC;AACnE,SAAOA;AACX;AAEA,IAAI,QAAQ,EAAE,OAAO,gBAAgB,MAAM,cAAc;AAIzD,IAAI,gBAAgB;AAAA,EAChB,EAAC,OAAO,GAAQ,KAAK,IAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,KAAQ,KAAK,IAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,KAAQ,KAAK,IAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,KAAQ,KAAK,IAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,KAAQ,KAAK,IAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,KAAQ,KAAK,IAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,KAAQ,KAAK,IAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,KAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAS,KAAK,MAAO;AAAA;AAAA,EAC7B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAS,KAAK,MAAO;AAAA;AAAA,EAC7B,EAAC,OAAO,OAAS,KAAK,MAAO;AAAA;AAAA,EAC7B,EAAC,OAAO,OAAS,KAAK,MAAO;AAAA;AAAA,EAC7B,EAAC,OAAO,QAAS,KAAK,OAAO;AAAA;AAAA,EAC7B,EAAC,OAAO,QAAS,KAAK,OAAO;AAAA;AAAA,EAC7B,EAAC,OAAO,SAAS,KAAK,QAAO;AAAA;AAAA,EAC7B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,QAAS,KAAK,OAAO;AAAA;AAAA,EAC7B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAS,KAAK,MAAO;AAAA;AAAA,EAC7B,EAAC,OAAO,OAAS,KAAK,MAAO;AAAA;AAAA,EAC7B,EAAC,OAAO,OAAS,KAAK,MAAO;AAAA;AAAA,EAC7B,EAAC,OAAO,OAAS,KAAK,MAAO;AAAA;AAAA,EAC7B,EAAC,OAAO,OAAS,KAAK,MAAO;AAAA;AAAA,EAC7B,EAAC,OAAO,OAAS,KAAK,MAAO;AAAA;AAAA,EAC7B,EAAC,OAAO,OAAS,KAAK,MAAO;AAAA;AAAA,EAC7B,EAAC,OAAO,OAAS,KAAK,MAAO;AAAA;AAAA,EAC7B,EAAC,OAAO,QAAS,KAAK,OAAO;AAAA;AAAA,EAC7B,EAAC,OAAO,OAAS,KAAK,MAAO;AAAA;AAAA,EAC7B,EAAC,OAAO,QAAS,KAAK,OAAO;AAAA;AAAA,EAC7B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAS,KAAK,MAAO;AAAA;AAAA,EAC7B,EAAC,OAAO,MAAS,KAAK,MAAO;AAAA;AAAA,EAC7B,EAAC,OAAO,OAAS,KAAK,MAAO;AAAA;AAAA,EAC7B,EAAC,OAAO,QAAS,KAAK,OAAO;AAAA;AACjC;AAEA,SAAS,gBAAgB,SAAS;AAC9B,WAAS,IAAI,GAAG,IAAI,cAAc,QAAQ,KAAK,GAAG;AAC9C,QAAI,QAAQ,cAAc,CAAC;AAC3B,QAAI,WAAW,MAAM,SAAS,UAAU,MAAM,KAAK;AAC/C,aAAO;AAAA,IACX;AAAA,EACJ;AAEA,SAAO;AACX;AAGA,SAAS,cAAcgB,OAAM,OAAO;AAChC,MAAIgC,OAAM,CAAC;AACX,MAAIvB,KAAI,IAAI,MAAM,OAAOT,OAAM,KAAK;AACpC,EAAAgC,KAAI,UAAUvB,GAAE,YAAY;AAC5B,EAAAuB,KAAI,gBAAgBvB,GAAE,WAAW;AACjC,EAAAuB,KAAI,gBAAgBvB,GAAE,YAAY;AAClC,EAAAuB,KAAI,eAAevB,GAAE,YAAY;AACjC,EAAAuB,KAAI,SAASvB,GAAE,YAAY;AAC3B,EAAAuB,KAAI,kBAAkBvB,GAAE,WAAW;AACnC,EAAAuB,KAAI,kBAAkBvB,GAAE,WAAW;AACnC,EAAAuB,KAAI,oBAAoBvB,GAAE,WAAW;AACrC,EAAAuB,KAAI,oBAAoBvB,GAAE,WAAW;AACrC,EAAAuB,KAAI,oBAAoBvB,GAAE,WAAW;AACrC,EAAAuB,KAAI,oBAAoBvB,GAAE,WAAW;AACrC,EAAAuB,KAAI,sBAAsBvB,GAAE,WAAW;AACvC,EAAAuB,KAAI,sBAAsBvB,GAAE,WAAW;AACvC,EAAAuB,KAAI,iBAAiBvB,GAAE,WAAW;AAClC,EAAAuB,KAAI,qBAAqBvB,GAAE,WAAW;AACtC,EAAAuB,KAAI,eAAevB,GAAE,WAAW;AAChC,EAAAuB,KAAI,SAAS,CAAC;AACd,WAAS,IAAI,GAAG,IAAI,IAAI,KAAK;AACzB,IAAAA,KAAI,OAAO,CAAC,IAAIvB,GAAE,UAAU;AAAA,EAChC;AAEA,EAAAuB,KAAI,kBAAkBvB,GAAE,WAAW;AACnC,EAAAuB,KAAI,kBAAkBvB,GAAE,WAAW;AACnC,EAAAuB,KAAI,kBAAkBvB,GAAE,WAAW;AACnC,EAAAuB,KAAI,kBAAkBvB,GAAE,WAAW;AACnC,EAAAuB,KAAI,YAAY,OAAO,aAAavB,GAAE,UAAU,GAAGA,GAAE,UAAU,GAAGA,GAAE,UAAU,GAAGA,GAAE,UAAU,CAAC;AAC9F,EAAAuB,KAAI,cAAcvB,GAAE,YAAY;AAChC,EAAAuB,KAAI,mBAAmBvB,GAAE,YAAY;AACrC,EAAAuB,KAAI,kBAAkBvB,GAAE,YAAY;AACpC,EAAAuB,KAAI,gBAAgBvB,GAAE,WAAW;AACjC,EAAAuB,KAAI,iBAAiBvB,GAAE,WAAW;AAClC,EAAAuB,KAAI,eAAevB,GAAE,WAAW;AAChC,EAAAuB,KAAI,cAAcvB,GAAE,YAAY;AAChC,EAAAuB,KAAI,eAAevB,GAAE,YAAY;AACjC,MAAIuB,KAAI,WAAW,GAAG;AAClB,IAAAA,KAAI,mBAAmBvB,GAAE,WAAW;AACpC,IAAAuB,KAAI,mBAAmBvB,GAAE,WAAW;AAAA,EACxC;AAEA,MAAIuB,KAAI,WAAW,GAAG;AAClB,IAAAA,KAAI,WAAWvB,GAAE,WAAW;AAC5B,IAAAuB,KAAI,aAAavB,GAAE,WAAW;AAC9B,IAAAuB,KAAI,gBAAgBvB,GAAE,YAAY;AAClC,IAAAuB,KAAI,cAAcvB,GAAE,YAAY;AAChC,IAAAuB,KAAI,eAAevB,GAAE,YAAY;AAAA,EACrC;AAEA,SAAOuB;AACX;AAEA,SAAS,aAAa,SAAS;AAC3B,SAAO,IAAI,MAAM,MAAM,QAAQ;AAAA,IAC3B,EAAC,MAAM,WAAW,MAAM,UAAU,OAAO,EAAM;AAAA,IAC/C,EAAC,MAAM,iBAAiB,MAAM,SAAS,OAAO,EAAC;AAAA,IAC/C,EAAC,MAAM,iBAAiB,MAAM,UAAU,OAAO,EAAC;AAAA,IAChD,EAAC,MAAM,gBAAgB,MAAM,UAAU,OAAO,EAAC;AAAA,IAC/C,EAAC,MAAM,UAAU,MAAM,UAAU,OAAO,EAAC;AAAA,IACzC,EAAC,MAAM,mBAAmB,MAAM,SAAS,OAAO,IAAG;AAAA,IACnD,EAAC,MAAM,mBAAmB,MAAM,SAAS,OAAO,IAAG;AAAA,IACnD,EAAC,MAAM,qBAAqB,MAAM,SAAS,OAAO,EAAC;AAAA,IACnD,EAAC,MAAM,qBAAqB,MAAM,SAAS,OAAO,IAAG;AAAA,IACrD,EAAC,MAAM,qBAAqB,MAAM,SAAS,OAAO,IAAG;AAAA,IACrD,EAAC,MAAM,qBAAqB,MAAM,SAAS,OAAO,IAAG;AAAA,IACrD,EAAC,MAAM,uBAAuB,MAAM,SAAS,OAAO,EAAC;AAAA,IACrD,EAAC,MAAM,uBAAuB,MAAM,SAAS,OAAO,IAAG;AAAA,IACvD,EAAC,MAAM,kBAAkB,MAAM,SAAS,OAAO,GAAE;AAAA,IACjD,EAAC,MAAM,sBAAsB,MAAM,SAAS,OAAO,IAAG;AAAA,IACtD,EAAC,MAAM,gBAAgB,MAAM,SAAS,OAAO,EAAC;AAAA,IAC9C,EAAC,MAAM,eAAe,MAAM,QAAQ,OAAO,EAAC;AAAA,IAC5C,EAAC,MAAM,eAAe,MAAM,QAAQ,OAAO,EAAC;AAAA,IAC5C,EAAC,MAAM,WAAW,MAAM,QAAQ,OAAO,EAAC;AAAA,IACxC,EAAC,MAAM,eAAe,MAAM,QAAQ,OAAO,EAAC;AAAA,IAC5C,EAAC,MAAM,aAAa,MAAM,QAAQ,OAAO,EAAC;AAAA,IAC1C,EAAC,MAAM,oBAAoB,MAAM,QAAQ,OAAO,EAAC;AAAA,IACjD,EAAC,MAAM,aAAa,MAAM,QAAQ,OAAO,EAAC;AAAA,IAC1C,EAAC,MAAM,eAAe,MAAM,QAAQ,OAAO,EAAC;AAAA,IAC5C,EAAC,MAAM,YAAY,MAAM,QAAQ,OAAO,EAAC;AAAA,IACzC,EAAC,MAAM,YAAY,MAAM,QAAQ,OAAO,EAAC;AAAA,IACzC,EAAC,MAAM,mBAAmB,MAAM,SAAS,OAAO,EAAC;AAAA,IACjD,EAAC,MAAM,mBAAmB,MAAM,SAAS,OAAO,EAAC;AAAA,IACjD,EAAC,MAAM,mBAAmB,MAAM,SAAS,OAAO,EAAC;AAAA,IACjD,EAAC,MAAM,mBAAmB,MAAM,SAAS,OAAO,EAAC;AAAA,IACjD,EAAC,MAAM,aAAa,MAAM,aAAa,OAAO,OAAM;AAAA,IACpD,EAAC,MAAM,eAAe,MAAM,UAAU,OAAO,EAAC;AAAA,IAC9C,EAAC,MAAM,oBAAoB,MAAM,UAAU,OAAO,EAAC;AAAA,IACnD,EAAC,MAAM,mBAAmB,MAAM,UAAU,OAAO,EAAC;AAAA,IAClD,EAAC,MAAM,iBAAiB,MAAM,SAAS,OAAO,EAAC;AAAA,IAC/C,EAAC,MAAM,kBAAkB,MAAM,SAAS,OAAO,EAAC;AAAA,IAChD,EAAC,MAAM,gBAAgB,MAAM,SAAS,OAAO,EAAC;AAAA,IAC9C,EAAC,MAAM,eAAe,MAAM,UAAU,OAAO,EAAC;AAAA,IAC9C,EAAC,MAAM,gBAAgB,MAAM,UAAU,OAAO,EAAC;AAAA,IAC/C,EAAC,MAAM,oBAAoB,MAAM,SAAS,OAAO,EAAC;AAAA,IAClD,EAAC,MAAM,oBAAoB,MAAM,SAAS,OAAO,EAAC;AAAA,IAClD,EAAC,MAAM,YAAY,MAAM,SAAS,OAAO,EAAC;AAAA,IAC1C,EAAC,MAAM,cAAc,MAAM,SAAS,OAAO,EAAC;AAAA,IAC5C,EAAC,MAAM,iBAAiB,MAAM,UAAU,OAAO,EAAC;AAAA,IAChD,EAAC,MAAM,eAAe,MAAM,UAAU,OAAO,EAAC;AAAA,IAC9C,EAAC,MAAM,gBAAgB,MAAM,UAAU,OAAO,EAAC;AAAA,EACnD,GAAG,OAAO;AACd;AAEA,IAAI,MAAM,EAAE,OAAO,eAAe,MAAM,cAAc,eAA8B,gBAAiC;AAKrH,SAAS,eAAehC,OAAM,OAAO;AACjC,MAAIW,QAAO,CAAC;AACZ,MAAIF,KAAI,IAAI,MAAM,OAAOT,OAAM,KAAK;AACpC,EAAAW,MAAK,UAAUF,GAAE,aAAa;AAC9B,EAAAE,MAAK,cAAcF,GAAE,WAAW;AAChC,EAAAE,MAAK,oBAAoBF,GAAE,WAAW;AACtC,EAAAE,MAAK,qBAAqBF,GAAE,WAAW;AACvC,EAAAE,MAAK,eAAeF,GAAE,WAAW;AACjC,EAAAE,MAAK,eAAeF,GAAE,WAAW;AACjC,EAAAE,MAAK,eAAeF,GAAE,WAAW;AACjC,EAAAE,MAAK,cAAcF,GAAE,WAAW;AAChC,EAAAE,MAAK,cAAcF,GAAE,WAAW;AAChC,UAAQE,MAAK,SAAS;AAAA,IAClB,KAAK;AACD,MAAAA,MAAK,QAAQ,cAAc,MAAM;AACjC;AAAA,IACJ,KAAK;AACD,MAAAA,MAAK,iBAAiBF,GAAE,YAAY;AACpC,MAAAE,MAAK,iBAAiB,IAAI,MAAMA,MAAK,cAAc;AACnD,eAAS,IAAI,GAAG,IAAIA,MAAK,gBAAgB,KAAK;AAC1C,QAAAA,MAAK,eAAe,CAAC,IAAIF,GAAE,YAAY;AAAA,MAC3C;AAEA,MAAAE,MAAK,QAAQ,CAAC;AACd,eAAS,MAAM,GAAG,MAAMA,MAAK,gBAAgB,OAAO;AAChD,YAAIA,MAAK,eAAe,GAAG,KAAK,cAAc,QAAQ;AAClD,cAAI,aAAaF,GAAE,UAAU;AAC7B,UAAAE,MAAK,MAAM,KAAKF,GAAE,YAAY,UAAU,CAAC;AAAA,QAC7C;AAAA,MACJ;AAEA;AAAA,IACJ,KAAK;AACD,MAAAE,MAAK,iBAAiBF,GAAE,YAAY;AACpC,MAAAE,MAAK,SAAS,IAAI,MAAMA,MAAK,cAAc;AAC3C,eAAS,MAAM,GAAG,MAAMA,MAAK,gBAAgB,OAAO;AAChD,QAAAA,MAAK,OAAO,GAAG,IAAIF,GAAE,UAAU;AAAA,MACnC;AAEA;AAAA,EACR;AACA,SAAOE;AACX;AAEA,SAAS,gBAAgB;AACrB,SAAO,IAAI,MAAM,MAAM,QAAQ;AAAA,IAC3B,EAAC,MAAM,WAAW,MAAM,SAAS,OAAO,OAAU;AAAA,IAClD,EAAC,MAAM,eAAe,MAAM,SAAS,OAAO,EAAC;AAAA,IAC7C,EAAC,MAAM,qBAAqB,MAAM,SAAS,OAAO,EAAC;AAAA,IACnD,EAAC,MAAM,sBAAsB,MAAM,SAAS,OAAO,EAAC;AAAA,IACpD,EAAC,MAAM,gBAAgB,MAAM,SAAS,OAAO,EAAC;AAAA,IAC9C,EAAC,MAAM,gBAAgB,MAAM,SAAS,OAAO,EAAC;AAAA,IAC9C,EAAC,MAAM,gBAAgB,MAAM,SAAS,OAAO,EAAC;AAAA,IAC9C,EAAC,MAAM,eAAe,MAAM,SAAS,OAAO,EAAC;AAAA,IAC7C,EAAC,MAAM,eAAe,MAAM,SAAS,OAAO,EAAC;AAAA,EACjD,CAAC;AACL;AAEA,IAAI,OAAO,EAAE,OAAO,gBAAgB,MAAM,cAAc;AAIxD,IAAI,kBAAkB,IAAI,MAAM,CAAC;AAGjC,gBAAgB,CAAC,IAAI,SAAS,eAAe;AACzC,MAAI,QAAQ,KAAK,SAAS,KAAK;AAC/B,MAAI,cAAc,KAAK,YAAY;AACnC,MAAI,gBAAgB,GAAG;AACnB,WAAO;AAAA,MACH,aAAa;AAAA,MACb,UAAU,KAAK,aAAaL,QAAO,QAAQ;AAAA,MAC3C,cAAc,KAAK,YAAY;AAAA,IACnC;AAAA,EACJ,WAAW,gBAAgB,GAAG;AAC1B,WAAO;AAAA,MACH,aAAa;AAAA,MACb,UAAU,KAAK,aAAaA,QAAO,QAAQ;AAAA,MAC3C,YAAY,KAAK,kBAAkB;AAAA,IACvC;AAAA,EACJ;AACA,QAAM,OAAO,OAAO,OAAO,MAAM,SAAS,EAAE,IAAI,wCAAwC;AAC5F;AAGA,gBAAgB,CAAC,IAAI,SAAS,eAAe;AACzC,MAAI,cAAc,KAAK,YAAY;AACnC,QAAM,SAAS,gBAAgB,GAAG,iEAAiE;AACnG,SAAO;AAAA,IACH;AAAA,IACA,UAAU,KAAK,aAAaA,QAAO,QAAQ;AAAA,IAC3C,WAAW,KAAK,iBAAiB;AAAA,EACrC;AACJ;AAGA,gBAAgB,CAAC,IAAI,SAAS,eAAe;AACzC,MAAI,cAAc,KAAK,YAAY;AACnC,QAAM,SAAS,gBAAgB,GAAG,kEAAkE;AACpG,SAAO;AAAA,IACH;AAAA,IACA,UAAU,KAAK,aAAaA,QAAO,QAAQ;AAAA,IAC3C,eAAe,KAAK,iBAAiB;AAAA,EACzC;AACJ;AAGA,gBAAgB,CAAC,IAAI,SAAS,eAAe;AACzC,MAAI,cAAc,KAAK,YAAY;AACnC,QAAM,SAAS,gBAAgB,GAAG,iDAAiD;AACnF,SAAO;AAAA,IACH;AAAA,IACA,UAAU,KAAK,aAAaA,QAAO,QAAQ;AAAA,IAC3C,cAAc,KAAK,iBAAiB,WAAW;AAC3C,aAAO;AAAA,QACH,UAAU,KAAK,YAAY;AAAA,QAC3B,YAAY,KAAK,gBAAgB,KAAK,YAAY,IAAI,CAAC;AAAA,MAC3D;AAAA,IACJ,CAAC;AAAA,EACL;AACJ;AAEA,IAAI,mBAAmB;AAAA,EACnB,eAAeA,QAAO;AAAA,EACtB,iBAAiBA,QAAO;AAC5B;AAGA,gBAAgB,CAAC,IAAI,SAAS,eAAe;AACzC,MAAI,QAAQ,KAAK,SAAS,KAAK;AAC/B,MAAI,cAAc,KAAK,YAAY;AAEnC,MAAI,gBAAgB,GAAG;AACnB,WAAO;AAAA,MACH;AAAA,MACA,UAAU,KAAK,aAAaA,QAAO,QAAQ;AAAA,MAC3C,UAAU,KAAK,iBAAiB,WAAW;AACvC,YAAI2B,cAAa,KAAK,YAAY;AAClC,YAAIC,cAAa,KAAK,YAAY;AAClC,eAAO;AAAA,UACH,OAAO,KAAK,gBAAgBD,cAAa,CAAC;AAAA,UAC1C,eAAe,KAAK,gBAAgBC,aAAY,gBAAgB;AAAA,QACpE;AAAA,MACJ,CAAC;AAAA,IACL;AAAA,EACJ,WAAW,gBAAgB,GAAG;AAC1B,WAAO;AAAA,MACH;AAAA,MACA,UAAU,KAAK,aAAa5B,QAAO,QAAQ;AAAA,MAC3C,UAAU,KAAK,aAAaA,QAAO,QAAQ;AAAA,MAC3C,WAAW,KAAK,iBAAiB,WAAW;AACxC,YAAI2B,cAAa,KAAK,YAAY;AAClC,YAAIC,cAAa,KAAK,YAAY;AAClC,eAAO;AAAA,UACH,SAAS,KAAK,gBAAgBD,cAAa,CAAC;AAAA,UAC5C,eAAe,KAAK,gBAAgBC,aAAY,gBAAgB;AAAA,QACpE;AAAA,MACJ,CAAC;AAAA,IACL;AAAA,EACJ,WAAW,gBAAgB,GAAG;AAC1B,QAAI,aAAa,KAAK,YAAY;AAClC,QAAI,aAAa,KAAK,YAAY;AAClC,WAAO;AAAA,MACH;AAAA,MACA,WAAW,KAAK,UAAU,YAAY5B,QAAO,QAAQA,QAAO,QAAQ,CAAC;AAAA,MACrE,eAAe,KAAK,gBAAgB,YAAY,gBAAgB;AAAA,IACpE;AAAA,EACJ;AACA,QAAM,OAAO,OAAO,OAAO,MAAM,SAAS,EAAE,IAAI,2CAA2C;AAC/F;AAGA,gBAAgB,CAAC,IAAI,SAAS,eAAe;AACzC,MAAI,QAAQ,KAAK,SAAS,KAAK;AAC/B,MAAI,cAAc,KAAK,YAAY;AACnC,MAAI,gBAAgB,GAAG;AACnB,WAAO;AAAA,MACH,aAAa;AAAA,MACb,UAAU,KAAK,aAAaA,QAAO,QAAQ;AAAA,MAC3C,eAAe,KAAK,iBAAiB,WAAW;AAC5C,eAAO;AAAA,UACH,WAAW,KAAK,gBAAgB;AAAA,UAChC,OAAO,KAAK,gBAAgB,KAAK,WAAW,IAAI,CAAC;AAAA,UACjD,WAAW,KAAK,gBAAgB;AAAA,UAChC,eAAe,KAAK,gBAAgB,gBAAgB;AAAA,QACxD;AAAA,MACJ,CAAC;AAAA,IACL;AAAA,EACJ,WAAW,gBAAgB,GAAG;AAC1B,WAAO;AAAA,MACH,aAAa;AAAA,MACb,UAAU,KAAK,aAAaA,QAAO,QAAQ;AAAA,MAC3C,mBAAmB,KAAK,aAAaA,QAAO,QAAQ;AAAA,MACpD,eAAe,KAAK,aAAaA,QAAO,QAAQ;AAAA,MAChD,mBAAmB,KAAK,aAAaA,QAAO,QAAQ;AAAA,MACpD,eAAe,KAAK,iBAAiB,WAAW;AAC5C,eAAO;AAAA,UACH,WAAW,KAAK,gBAAgB;AAAA,UAChC,OAAO,KAAK,gBAAgB,KAAK,WAAW,IAAI,CAAC;AAAA,UACjD,WAAW,KAAK,gBAAgB;AAAA,UAChC,eAAe,KAAK,gBAAgB,gBAAgB;AAAA,QACxD;AAAA,MACJ,CAAC;AAAA,IACL;AAAA,EACJ,WAAW,gBAAgB,GAAG;AAC1B,WAAO;AAAA,MACH,aAAa;AAAA,MACb,mBAAmB,KAAK,UAAUA,QAAO,QAAQA,QAAO,QAAQ,CAAC;AAAA,MACjE,eAAe,KAAK,UAAUA,QAAO,QAAQA,QAAO,QAAQ,CAAC;AAAA,MAC7D,mBAAmB,KAAK,UAAUA,QAAO,QAAQA,QAAO,QAAQ,CAAC;AAAA,MACjE,eAAe,KAAK,gBAAgB,gBAAgB;AAAA,IACxD;AAAA,EACJ;AACA,QAAM,OAAO,OAAO,OAAO,MAAM,SAAS,EAAE,IAAI,2CAA2C;AAC/F;AAGA,gBAAgB,CAAC,IAAI,SAAS,eAAe;AAEzC,MAAI,cAAc,KAAK,YAAY;AACnC,QAAM,SAAS,gBAAgB,GAAG,kEAAkE;AACpG,MAAI,sBAAsB,KAAK,YAAY;AAC3C,MAAI,kBAAkB,IAAIA,QAAO,KAAK,MAAM,KAAK,SAAS,KAAK,WAAW,CAAC;AAC3E,SAAO;AAAA,IACH,aAAa;AAAA,IACb,YAAY;AAAA,IACZ,WAAW,gBAAgB,mBAAmB,EAAE,KAAK,eAAe;AAAA,EACxE;AACJ;AAGA,gBAAgB,CAAC,IAAI,SAAS,eAAe;AACzC,MAAI,cAAc,KAAK,YAAY;AACnC,QAAM,SAAS,gBAAgB,GAAG,2FAA2F;AAC7H,SAAO;AAAA,IACH;AAAA,IACA,UAAU,KAAK,aAAaA,QAAO,QAAQ;AAAA,IAC3C,mBAAmB,KAAK,UAAUA,QAAO,QAAQA,QAAO,QAAQ,CAAC;AAAA,IACjE,mBAAmB,KAAK,UAAUA,QAAO,QAAQA,QAAO,QAAQ,CAAC;AAAA,IACjE,aAAa,KAAK,gBAAgB;AAAA,EACtC;AACJ;AAGA,SAAS,eAAeN,OAAM,OAAO;AACjC,UAAQ,SAAS;AACjB,MAAIS,KAAI,IAAIH,QAAON,OAAM,KAAK;AAC9B,MAAI,eAAeS,GAAE,aAAa,CAAC;AACnC,QAAM,SAAS,iBAAiB,KAAK,iBAAiB,KAAK,iCAAiC;AAC5F,MAAI,iBAAiB,GAAG;AACpB,WAAO;AAAA,MACH,SAAS;AAAA,MACT,SAASA,GAAE,gBAAgB;AAAA,MAC3B,UAAUA,GAAE,iBAAiB;AAAA,MAC7B,SAASA,GAAE,gBAAgB,eAAe;AAAA,IAC9C;AAAA,EACJ,OAAO;AACH,WAAO;AAAA,MACH,SAAS;AAAA,MACT,SAASA,GAAE,gBAAgB;AAAA,MAC3B,UAAUA,GAAE,iBAAiB;AAAA,MAC7B,SAASA,GAAE,gBAAgB,eAAe;AAAA,MAC1C,YAAYA,GAAE,2BAA2B;AAAA,IAC7C;AAAA,EACJ;AAEJ;AAGA,IAAI,iBAAiB,IAAI,MAAM,CAAC;AAEhC,eAAe,CAAC,IAAI,SAAS,YAAY,UAAU;AAC/C,MAAI,SAAS,gBAAgB,GAAG;AAC5B,WAAO,IAAI,MAAM,MAAM,qBAAqB;AAAA,MACxC,EAAC,MAAM,eAAe,MAAM,UAAU,OAAO,EAAC;AAAA,MAC9C,EAAC,MAAM,YAAY,MAAM,SAAS,OAAO,IAAI,MAAM,SAAS,SAAS,QAAQ,EAAC;AAAA,MAC9E,EAAC,MAAM,gBAAgB,MAAM,UAAU,OAAO,SAAS,aAAY;AAAA,IACvE,CAAC;AAAA,EACL,OAAO;AACH,WAAO,IAAI,MAAM,MAAM,qBAAqB;AAAA,MACxC,EAAC,MAAM,eAAe,MAAM,UAAU,OAAO,EAAC;AAAA,MAC9C,EAAC,MAAM,YAAY,MAAM,SAAS,OAAO,IAAI,MAAM,SAAS,SAAS,QAAQ,EAAC;AAAA,IAClF,EAAE,OAAO,MAAM,WAAW,cAAc,SAAS,UAAU,CAAC,CAAC;AAAA,EACjE;AACJ;AAEA,eAAe,CAAC,IAAI,SAAS,YAAY,UAAU;AAC/C,QAAM,OAAO,SAAS,gBAAgB,GAAG,sCAAsC;AAC/E,SAAO,IAAI,MAAM,MAAM,qBAAqB;AAAA,IACxC,EAAC,MAAM,eAAe,MAAM,UAAU,OAAO,EAAC;AAAA,IAC9C,EAAC,MAAM,YAAY,MAAM,SAAS,OAAO,IAAI,MAAM,SAAS,SAAS,QAAQ,EAAC;AAAA,EAClF,EAAE,OAAO,MAAM,UAAU,UAAU,SAAS,WAAW,SAAS,aAAa;AACzE,WAAO,IAAI,MAAM,MAAM,oBAAoB,MAAM,WAAW,YAAY,WAAW,CAAC;AAAA,EACxF,CAAC,CAAC,CAAC;AACP;AAEA,eAAe,CAAC,IAAI,SAAS,YAAY,UAAU;AAC/C,QAAM,OAAO,SAAS,gBAAgB,GAAG,sCAAsC;AAC/E,SAAO,IAAI,MAAM,MAAM,qBAAqB;AAAA,IACxC,EAAC,MAAM,eAAe,MAAM,UAAU,OAAO,EAAC;AAAA,IAC9C,EAAC,MAAM,YAAY,MAAM,SAAS,OAAO,IAAI,MAAM,SAAS,SAAS,QAAQ,EAAC;AAAA,EAClF,EAAE,OAAO,MAAM,UAAU,UAAU,SAAS,eAAe,SAAS,cAAc;AAC9E,WAAO,IAAI,MAAM,MAAM,qBAAqB,MAAM,WAAW,aAAa,YAAY,CAAC;AAAA,EAC3F,CAAC,CAAC,CAAC;AACP;AAEA,eAAe,CAAC,IAAI,SAAS,YAAY,UAAU;AAC/C,QAAM,OAAO,SAAS,gBAAgB,GAAG,sCAAsC;AAC/E,SAAO,IAAI,MAAM,MAAM,qBAAqB;AAAA,IACxC,EAAC,MAAM,eAAe,MAAM,UAAU,OAAO,EAAC;AAAA,IAC9C,EAAC,MAAM,YAAY,MAAM,SAAS,OAAO,IAAI,MAAM,SAAS,SAAS,QAAQ,EAAC;AAAA,EAClF,EAAE,OAAO,MAAM,UAAU,UAAU,SAAS,cAAc,SAAS,aAAa;AAC5E,WAAO,IAAI,MAAM,MAAM,oBAAoB,MAAM,UAAU,YAAY,aAAa,SAAS,UAAU;AACnG,aAAO,IAAI,MAAM;AAAA,QAAM;AAAA,QACnB,CAAC,EAAC,MAAM,YAAY,MAAM,UAAU,OAAO,SAAS,SAAQ,CAAC,EAC5D,OAAO,MAAM,WAAW,aAAa,SAAS,YAAY,SAAS,WAAW,SAAS,CAAC,CAAC;AAAA,MAC9F;AAAA,IACJ,CAAC,CAAC;AAAA,EACN,CAAC,CAAC,CAAC;AACP;AAEA,eAAe,CAAC,IAAI,SAAS,YAAY,UAAU;AAC/C,MAAI,SAAS,gBAAgB,GAAG;AAC5B,QAAI,cAAc,IAAI,MAAM,MAAM,qBAAqB;AAAA,MACnD,EAAC,MAAM,eAAe,MAAM,UAAU,OAAO,SAAS,YAAW;AAAA,MACjE,EAAC,MAAM,YAAY,MAAM,SAAS,OAAO,IAAI,MAAM,SAAS,SAAS,QAAQ,EAAC;AAAA,IAClF,EAAE,OAAO,MAAM,UAAU,gBAAgB,SAAS,eAAe,SAAS,cAAc;AACpF,aAAO,IAAI,MAAM,MAAM,qBAAqB,MAAM,UAAU,aAAa,cAAc,SAAS,WAAW;AACvG,YAAI0B,aAAY,MAAM,WAAW,kBAAkB,UAAU,WAAW,UAAU,UAAU,MAAM,EAC7F,OAAO,MAAM,WAAW,cAAc,UAAU,OAAO,UAAU,MAAM,SAAS,CAAC,CAAC,EAClF,OAAO,MAAM,WAAW,kBAAkB,UAAU,WAAW,UAAU,UAAU,MAAM,CAAC,EAC1F,OAAO,MAAM,WAAW,gBAAgB,CAAC,GAAG,UAAU,cAAc,MAAM,CAAC;AAEhF,kBAAU,cAAc,QAAQ,SAAU,QAAQ,GAAG;AACjD,UAAAA,aAAYA,WACP,OAAO,EAAC,MAAM,kBAAkB,GAAG,MAAM,UAAU,OAAO,OAAO,cAAa,CAAC,EAC/E,OAAO,EAAC,MAAM,oBAAoB,GAAG,MAAM,UAAU,OAAO,OAAO,gBAAe,CAAC;AAAA,QAC5F,CAAC;AACD,eAAO,IAAI,MAAM,MAAM,kBAAkBA,UAAS;AAAA,MACtD,CAAC,CAAC;AAAA,IACN,CAAC,CAAC,CAAC;AACH,WAAO;AAAA,EACX,WAAW,SAAS,gBAAgB,GAAG;AACnC,UAAM,OAAO,OAAO,8CAA8C;AAAA,EACtE,WAAW,SAAS,gBAAgB,GAAG;AACnC,QAAI,YAAY;AAAA,MACZ,EAAC,MAAM,eAAe,MAAM,UAAU,OAAO,SAAS,YAAW;AAAA,IAAE;AAEvE,cAAU,KAAK,EAAC,MAAM,uBAAuB,MAAM,UAAU,OAAO,SAAS,kBAAkB,OAAM,CAAC;AACtG,aAAS,kBAAkB,QAAQ,SAAU,UAAU,GAAG;AACtD,gBAAU,KAAK,EAAC,MAAM,sBAAsB,GAAG,MAAM,SAAS,OAAO,IAAI,MAAM,SAAS,QAAQ,EAAC,CAAC;AAAA,IACtG,CAAC;AACD,cAAU,KAAK,EAAC,MAAM,mBAAmB,MAAM,UAAU,OAAO,SAAS,cAAc,OAAM,CAAC;AAC9F,aAAS,cAAc,QAAQ,SAAU,UAAU,GAAG;AAClD,gBAAU,KAAK,EAAC,MAAM,kBAAkB,GAAG,MAAM,SAAS,OAAO,IAAI,MAAM,SAAS,QAAQ,EAAC,CAAC;AAAA,IAClG,CAAC;AACD,cAAU,KAAK,EAAC,MAAM,uBAAuB,MAAM,UAAU,OAAO,SAAS,kBAAkB,OAAM,CAAC;AACtG,aAAS,kBAAkB,QAAQ,SAAU,UAAU,GAAG;AACtD,gBAAU,KAAK,EAAC,MAAM,sBAAsB,GAAG,MAAM,SAAS,OAAO,IAAI,MAAM,SAAS,QAAQ,EAAC,CAAC;AAAA,IACtG,CAAC;AAED,cAAU,KAAK,EAAC,MAAM,qBAAqB,MAAM,UAAU,OAAO,SAAS,cAAc,OAAM,CAAC;AAChG,aAAS,cAAc,QAAQ,SAAU,QAAQ,GAAG;AAChD,kBAAY,UACP,OAAO,EAAC,MAAM,kBAAkB,GAAG,MAAM,UAAU,OAAO,OAAO,cAAa,CAAC,EAC/E,OAAO,EAAC,MAAM,oBAAoB,GAAG,MAAM,UAAU,OAAO,OAAO,gBAAe,CAAC;AAAA,IAC5F,CAAC;AAED,QAAI,gBAAgB,IAAI,MAAM,MAAM,qBAAqB,SAAS;AAElE,WAAO;AAAA,EACX;AAEA,QAAM,OAAO,OAAO,yCAAyC;AACjE;AAEA,SAAS,cAAcC,OAAM;AACzB,SAAO,IAAI,MAAM,MAAM,QAAQ;AAAA,IAC3B,EAAC,MAAM,WAAW,MAAM,SAAS,OAAO,MAAO;AAAA,IAC/C,EAAC,MAAM,WAAW,MAAM,SAAS,OAAO,IAAI,MAAM,WAAWA,MAAK,OAAO,EAAC;AAAA,IAC1E,EAAC,MAAM,YAAY,MAAM,SAAS,OAAO,IAAI,MAAM,YAAYA,MAAK,QAAQ,EAAC;AAAA,IAC7E,EAAC,MAAM,WAAW,MAAM,SAAS,OAAO,IAAI,MAAM,WAAWA,MAAK,SAAS,cAAc,EAAC;AAAA,EAC9F,CAAC;AACL;AAEA,IAAI,OAAO,EAAE,OAAO,gBAAgB,MAAM,cAAc;AAMxD,SAAS,eAAepC,OAAM,OAAO;AACjC,MAAIS,KAAI,IAAI,MAAM,OAAOT,OAAM,KAAK;AACpC,MAAI,eAAeS,GAAE,WAAW;AAChC,QAAM,SAAS,iBAAiB,GAAG,iCAAiC;AACpE,EAAAA,GAAE,WAAW;AACb,EAAAA,GAAE,WAAW;AACb,MAAI,cAAcA,GAAE,WAAW;AAE/B,MAAI,OAAO,CAAC;AACZ,WAAS,IAAI,GAAG,IAAI,aAAa,KAAK;AAClC,QAAI,MAAMA,GAAE,SAAS;AACrB,QAAI,aAAaA,GAAE,WAAW;AAC9B,QAAI,aAAaA,GAAE,WAAW;AAC9B,QAAIsB,QAAO,OAAO,KAAK/B,OAAM,QAAQ,YAAY,UAAU;AAE3D,SAAK,GAAG,IAAI+B;AAAA,EAChB;AACA,SAAO;AACX;AAEA,SAAS,cAAc,MAAM;AACzB,MAAI,UAAU,OAAO,KAAK,IAAI,EAAE;AAChC,MAAI,aAAa;AACjB,MAAI,mBAAmB,KAAK,UAAU;AAEtC,MAAI,SAAS,IAAI,MAAM,MAAM,QAAQ;AAAA,IACjC,EAAC,MAAM,WAAW,MAAM,SAAS,OAAO,EAAC;AAAA,IACzC,EAAC,MAAM,SAAS,MAAM,SAAS,OAAO,EAAC;AAAA,IACvC,EAAC,MAAM,UAAU,MAAM,SAAS,OAAO,iBAAgB;AAAA,IACvD,EAAC,MAAM,WAAW,MAAM,SAAS,OAAO,QAAO;AAAA,EACnD,CAAC;AAED,WAAS,OAAO,MAAM;AAClB,QAAI,MAAM,WAAW;AACrB,kBAAc,KAAK,GAAG;AAEtB,WAAO,OAAO,KAAK,EAAC,MAAM,SAAS,KAAK,MAAM,OAAO,OAAO,IAAG,CAAC;AAChE,WAAO,OAAO,KAAK,EAAC,MAAM,YAAY,KAAK,MAAM,SAAS,OAAO,mBAAmB,IAAG,CAAC;AACxF,WAAO,OAAO,KAAK,EAAC,MAAM,YAAY,KAAK,MAAM,SAAS,OAAO,KAAK,GAAG,EAAE,OAAM,CAAC;AAAA,EACtF;AAEA,SAAO,OAAO,KAAK,EAAC,MAAM,cAAc,MAAM,aAAa,OAAO,WAAU,CAAC;AAE7E,SAAO;AACX;AAEA,IAAI,OAAO,EAAE,OAAO,gBAAgB,MAAM,cAAc;AAIxD,SAAS,eAAe/B,OAAM,OAAO;AACjC,MAAIS,KAAI,IAAIH,QAAON,OAAM,KAAK;AAC9B,MAAI,UAAUS,GAAE,YAAY;AAC5B,QAAM,SAAS,YAAY,GAAQ,wBAAwB;AAC3D,MAAI,sBAAsBA,GAAE,YAAY;AACxC,MAAI,yBAAyBA,GAAE,cAAc;AAC7C,MAAI,qBAAqBA,GAAE,cAAc;AACzC,MAAI,kBAAkBA,GAAE,YAAY;AACpC,EAAAA,GAAE,iBAAiB;AACnB,MAAI,mBAAmBA,GAAE,gBAAgB,qBAAqB;AAAA,IAC1D,SAASH,QAAO;AAAA,IAChB,iBAAiBA,QAAO;AAAA,IACxB,WAAWA,QAAO;AAAA,EACtB,CAAC;AACD,EAAAG,GAAE,iBAAiB;AACnB,MAAI,eAAeA,GAAE,gBAAgB,iBAAiB;AAAA,IAClD,SAASH,QAAO;AAAA,IAChB,cAAcA,QAAO;AAAA,EACzB,CAAC;AAED,SAAO;AAAA,IACH;AAAA,IACA;AAAA,IACA;AAAA,EACJ;AACJ;AAEA,SAAS,cAAc,KAAK;AACxB,MAAI,UAAU,IAAI;AAAS,MAAK,YAAY,OAAS,WAAU;AAC/D,MAAI,mBAAmB,IAAI;AAAkB,MAAK,qBAAqB,OAAS,oBAAmB,CAAC;AACpG,MAAI,eAAe,IAAI;AAAc,MAAK,iBAAiB,OAAS,gBAAe,CAAC;AAEpF,QAAM,SAAS,YAAY,GAAQ,wBAAwB;AAC3D,MAAI,yBAAyB;AAC7B,MAAI,qBAAqB,yBAA0B,iBAAiB,SAAS;AAC7E,SAAO,IAAI,MAAM,MAAM,QAAQ;AAAA,IAC3B,EAAE,MAAM,WAAW,MAAM,UAAU,OAAO,QAAQ;AAAA,IAClD,EAAE,MAAM,uBAAuB,MAAM,UAAU,OAAO,iBAAiB,OAAO;AAAA,IAC9E,EAAE,MAAM,0BAA0B,MAAM,SAAS,OAAO,uBAAuB;AAAA,IAC/E,EAAE,MAAM,sBAAsB,MAAM,SAAS,OAAO,mBAAmB;AAAA,IACvE,EAAE,MAAM,mBAAmB,MAAM,UAAU,OAAO,aAAa,OAAO;AAAA,EAAE,EAAE;AAAA,IAAQ,iBAAiB,IAAI,SAAU,OAAO,GAAG;AAAE,aAAO;AAAA,QAChI,EAAE,MAAM,aAAa,GAAG,MAAM,UAAU,OAAO,MAAM,QAAQ;AAAA,QAC7D,EAAE,MAAM,qBAAqB,GAAG,MAAM,UAAU,OAAO,MAAM,gBAAgB;AAAA,QAC7E,EAAE,MAAM,eAAe,GAAG,MAAM,UAAU,OAAO,MAAM,UAAU;AAAA,MAAE;AAAA,IAAG,CAAC,EAAE,KAAK;AAAA,IAClF,aAAa,IAAI,SAAU,OAAO,GAAG;AAAE,aAAO;AAAA,QAC1C,EAAE,MAAM,kBAAkB,GAAG,MAAM,UAAU,OAAO,MAAM,QAAQ;AAAA,QAClE,EAAE,MAAM,kBAAkB,GAAG,MAAM,UAAU,OAAO,MAAM,aAAa;AAAA,MAAE;AAAA,IAAG,CAAC,EAAE,KAAK;AAAA,EAAE,CAAC;AACnG;AAEA,IAAI,OAAO,EAAE,OAAO,gBAAgB,MAAM,cAAc;AAKxD,SAAS,eAAeN,OAAM,OAAO;AACnC,MAAIS,KAAI,IAAIH,QAAON,OAAM,KAAK;AAC9B,MAAI,UAAUS,GAAE,WAAW;AAC3B,MAAI,oBAAoBA,GAAE,WAAW;AACrC,MAAI,cAAcA,GAAE,WAAW;AAC/B,MAAI,kBAAkBA,GAAE,WAAW;AACnC,MAAI,0BAA0BA,GAAE,cAAc;AAC9C,MAAI,qBAAqBA,GAAE,gBAAgB,WAAW;AACtD,EAAAA,GAAE,iBAAiB;AACnB,MAAI,eAAeA,GAAE,eAAe,eAAe;AACnD,SAAO;AAAA,IACL;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,EACF;AACF;AAEA,SAAS,cAAc,KAAK;AAC1B,MAAI,UAAU,IAAI;AAAS,MAAK,YAAY,OAAS,WAAU;AAC/D,MAAI,oBAAoB,IAAI;AAAmB,MAAK,sBAAsB,OAAS,qBAAoB;AACvG,MAAI,eAAe,IAAI;AAAc,MAAK,iBAAiB,OAAS,gBAAe,CAAC;AACpF,MAAI,qBAAqB,IAAI;AAAoB,MAAK,uBAAuB,OAAS,sBAAqB,CAAC,CAAC;AAE7G,QAAM,SAAS,YAAY,GAAG,4BAA4B;AAC1D,QAAM,SAAS,aAAa,QAAQ,wBAAwB;AAC5D,QAAM,SAAS,mBAAmB,QAAQ,8BAA8B;AACxE,QAAM,SAAS,CAAC,qBAAqB,mBAAmB,UAAU,GAAG,8DAA+D;AACpI,SAAO,IAAI,MAAM,MAAM,QAAQ;AAAA,IAC7B,EAAE,MAAM,WAAW,MAAM,UAAU,OAAO,QAAQ;AAAA,IAClD,EAAE,MAAM,qBAAqB,MAAM,UAAU,OAAO,qBAAqB,aAAa,OAAO;AAAA,IAC7F,EAAE,MAAM,eAAe,MAAM,UAAU,OAAO,mBAAmB,OAAO;AAAA,IACxE,EAAE,MAAM,mBAAmB,MAAM,UAAU,OAAO,aAAa,OAAO;AAAA,IACtE,EAAE,MAAM,2BAA2B,MAAM,SAAS,OAAO,KAAK,IAAI,mBAAmB,OAAO;AAAA,EAAE,EAAE;AAAA,IAAQ,mBAAmB,IAAI,SAAU,SAAS,GAAG;AAAE,aAAQ,EAAE,MAAM,wBAAwB,GAAG,MAAM,UAAU,OAAO,QAAQ;AAAA,IAAI,CAAC;AAAA,IACtO,aAAa,IAAI,SAAU,OAAO,GAAG;AAAE,aAAQ,EAAE,MAAM,kBAAkB,GAAG,MAAM,SAAS,OAAO,MAAM;AAAA,IAAI,CAAC;AAAA,EAAE,CAAC;AACpH;AAEA,IAAI,OAAO,EAAE,OAAO,gBAAgB,MAAM,cAAc;AAIxD,SAAS,KAAK,GAAG;AACb,SAAO,KAAK,IAAI,CAAC,IAAI,KAAK,IAAI,CAAC,IAAI;AACvC;AAEA,SAAS,gBAAgB,OAAO;AAC5B,SAAO,MAAM,SAAS,MAAM,GAAG;AAC3B,UAAM,KAAK,CAAC;AAAA,EAChB;AAEA,MAAI3B,OAAM;AACV,WAAS,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAK,GAAG;AACtC,IAAAA,SAAQ,MAAM,CAAC,KAAK,OACf,MAAM,IAAI,CAAC,KAAK,OAChB,MAAM,IAAI,CAAC,KAAK,KAChB,MAAM,IAAI,CAAC;AAAA,EACpB;AAEA,EAAAA,QAAO,KAAK,IAAI,GAAG,EAAE;AACrB,SAAOA;AACX;AAEA,SAAS,gBAAgB,KAAK,UAAU,QAAQK,SAAQ;AACpD,SAAO,IAAI,MAAM,OAAO,gBAAgB;AAAA,IACpC,EAAC,MAAM,OAAO,MAAM,OAAO,OAAO,QAAQ,SAAY,MAAM,GAAE;AAAA,IAC9D,EAAC,MAAM,YAAY,MAAM,SAAS,OAAO,aAAa,SAAY,WAAW,EAAC;AAAA,IAC9E,EAAC,MAAM,UAAU,MAAM,SAAS,OAAO,WAAW,SAAY,SAAS,EAAC;AAAA,IACxE,EAAC,MAAM,UAAU,MAAM,SAAS,OAAOA,YAAW,SAAYA,UAAS,EAAC;AAAA,EAC5E,CAAC;AACL;AAEA,SAAS,cAAc,QAAQ;AAC3B,MAAIkD,QAAO,IAAI,MAAM,MAAM,QAAQ;AAAA,IAC/B,EAAC,MAAM,WAAW,MAAM,OAAO,OAAO,OAAM;AAAA,IAC5C,EAAC,MAAM,aAAa,MAAM,UAAU,OAAO,EAAC;AAAA,IAC5C,EAAC,MAAM,eAAe,MAAM,UAAU,OAAO,EAAC;AAAA,IAC9C,EAAC,MAAM,iBAAiB,MAAM,UAAU,OAAO,EAAC;AAAA,IAChD,EAAC,MAAM,cAAc,MAAM,UAAU,OAAO,EAAC;AAAA,EACjD,CAAC;AACD,EAAAA,MAAK,SAAS;AACd,EAAAA,MAAK,YAAY,OAAO;AACxB,MAAI,kBAAkB,KAAK,IAAI,GAAG,KAAKA,MAAK,SAAS,CAAC;AACtD,EAAAA,MAAK,cAAc,KAAK;AACxB,EAAAA,MAAK,gBAAgB,KAAK,eAAe;AACzC,EAAAA,MAAK,aAAaA,MAAK,YAAY,KAAKA,MAAK;AAE7C,MAAI,eAAe,CAAC;AACpB,MAAI,cAAc,CAAC;AAEnB,MAAI,SAASA,MAAK,OAAO,IAAK,gBAAgB,EAAE,OAAO,IAAIA,MAAK;AAChE,SAAO,SAAS,MAAM,GAAG;AACrB,cAAU;AACV,gBAAY,KAAK,EAAC,MAAM,WAAW,MAAM,QAAQ,OAAO,EAAC,CAAC;AAAA,EAC9D;AAEA,WAAS,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK,GAAG;AACvC,QAAIrD,KAAI,OAAO,CAAC;AAChB,UAAM,SAASA,GAAE,UAAU,WAAW,GAAG,eAAeA,GAAE,YAAY,cAAc;AACpF,QAAI,cAAcA,GAAE,OAAO;AAC3B,QAAI,cAAc,gBAAgBA,GAAE,WAAW,gBAAgBA,GAAE,OAAO,CAAC,GAAG,QAAQ,WAAW;AAC/F,iBAAa,KAAK,EAAC,MAAM,YAAY,MAAM,iBAAiB,MAAM,UAAU,OAAO,YAAW,CAAC;AAC/F,gBAAY,KAAK,EAAC,MAAMA,GAAE,YAAY,UAAU,MAAM,UAAU,OAAOA,GAAC,CAAC;AACzE,cAAU;AACV,UAAM,SAAS,CAAC,MAAM,MAAM,GAAG,8CAA8C;AAC7E,WAAO,SAAS,MAAM,GAAG;AACrB,gBAAU;AACV,kBAAY,KAAK,EAAC,MAAM,WAAW,MAAM,QAAQ,OAAO,EAAC,CAAC;AAAA,IAC9D;AAAA,EACJ;AAGA,eAAa,KAAK,SAAS,IAAI,IAAI;AAC/B,QAAI,GAAG,MAAM,MAAM,GAAG,MAAM,KAAK;AAC7B,aAAO;AAAA,IACX,OAAO;AACH,aAAO;AAAA,IACX;AAAA,EACJ,CAAC;AAED,EAAAqD,MAAK,SAASA,MAAK,OAAO,OAAO,YAAY;AAC7C,EAAAA,MAAK,SAASA,MAAK,OAAO,OAAO,WAAW;AAC5C,SAAOA;AACX;AAKA,SAAS,eAAe,MAAM,OAAO,iBAAiB;AAClD,WAAS,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAK,GAAG;AACtC,QAAI,aAAa,KAAK,iBAAiB,MAAM,CAAC,CAAC;AAC/C,QAAI,aAAa,GAAG;AAChB,UAAI,QAAQ,KAAK,OAAO,IAAI,UAAU;AACtC,aAAO,MAAM,WAAW;AAAA,IAC5B;AAAA,EACJ;AAEA,SAAO;AACX;AAEA,SAAS,QAAQ,IAAI;AACjB,MAAIvD,OAAM;AACV,WAAS,IAAI,GAAG,IAAI,GAAG,QAAQ,KAAK,GAAG;AACnC,IAAAA,QAAO,GAAG,CAAC;AAAA,EACf;AAEA,SAAOA,OAAM,GAAG;AACpB;AAIA,SAAS,gBAAgB,MAAM;AAC3B,MAAI,QAAQ,CAAC;AACb,MAAI,QAAQ,CAAC;AACb,MAAI,QAAQ,CAAC;AACb,MAAI,QAAQ,CAAC;AACb,MAAI,gBAAgB,CAAC;AACrB,MAAI,mBAAmB,CAAC;AACxB,MAAI,oBAAoB,CAAC;AACzB,MAAI;AACJ,MAAI,gBAAgB;AACpB,MAAI,kBAAkB;AACtB,MAAI,kBAAkB;AACtB,MAAI,kBAAkB;AACtB,MAAI,kBAAkB;AAEtB,WAAS,IAAI,GAAG,IAAI,KAAK,OAAO,QAAQ,KAAK,GAAG;AAC5C,QAAI,QAAQ,KAAK,OAAO,IAAI,CAAC;AAC7B,QAAI,UAAU,MAAM,UAAU;AAE9B,QAAI,MAAM,MAAM,YAAY,GAAG;AAC3B,YAAM,IAAI,MAAM,WAAW,MAAM,OAAO,OAAO,IAAI,kCAAkC;AAAA,IACzF;AAEA,QAAI,iBAAiB,WAAW,mBAAmB,QAAW;AAE1D,UAAI,UAAU,GAAG;AACb,yBAAiB;AAAA,MACrB;AAAA,IACJ;AAEA,QAAI,gBAAgB,SAAS;AACzB,sBAAgB;AAAA,IACpB;AAEA,QAAIL,YAAW,IAAI,gBAAgB,OAAO;AAC1C,QAAIA,YAAW,IAAI;AACf,yBAAmB,KAAKA;AAAA,IAC5B,WAAWA,YAAW,IAAI;AACtB,yBAAmB,KAAKA,YAAW;AAAA,IACvC,WAAWA,YAAW,IAAI;AACtB,yBAAmB,KAAKA,YAAW;AAAA,IACvC,WAAWA,YAAW,KAAK;AACvB,yBAAmB,KAAKA,YAAW;AAAA,IACvC,OAAO;AACH,YAAM,IAAI,MAAM,2DAA2D;AAAA,IAC/E;AAEA,QAAI,MAAM,SAAS,WAAW;AAAE;AAAA,IAAU;AAC1C,QAAI,UAAU,MAAM,WAAW;AAC/B,UAAM,KAAK,QAAQ,IAAI;AACvB,UAAM,KAAK,QAAQ,IAAI;AACvB,UAAM,KAAK,QAAQ,IAAI;AACvB,UAAM,KAAK,QAAQ,IAAI;AACvB,qBAAiB,KAAK,QAAQ,eAAe;AAC7C,sBAAkB,KAAK,QAAQ,gBAAgB;AAC/C,kBAAc,KAAK,MAAM,YAAY;AAAA,EACzC;AAEA,MAAI,UAAU;AAAA,IACV,MAAM,KAAK,IAAI,MAAM,MAAM,KAAK;AAAA,IAChC,MAAM,KAAK,IAAI,MAAM,MAAM,KAAK;AAAA,IAChC,MAAM,KAAK,IAAI,MAAM,MAAM,KAAK;AAAA,IAChC,MAAM,KAAK,IAAI,MAAM,MAAM,KAAK;AAAA,IAChC,iBAAiB,KAAK,IAAI,MAAM,MAAM,aAAa;AAAA,IACnD,iBAAiB,QAAQ,aAAa;AAAA,IACtC,oBAAoB,KAAK,IAAI,MAAM,MAAM,gBAAgB;AAAA,IACzD,oBAAoB,KAAK,IAAI,MAAM,MAAM,gBAAgB;AAAA,IACzD,qBAAqB,KAAK,IAAI,MAAM,MAAM,iBAAiB;AAAA,EAC/D;AACA,UAAQ,WAAW,KAAK;AACxB,UAAQ,YAAY,KAAK;AAEzB,MAAI,YAAY,KAAK,KAAK;AAAA,IACtB,OAAO;AAAA;AAAA,IACP,YAAY,KAAK;AAAA,IACjB,MAAM,QAAQ;AAAA,IACd,MAAM,QAAQ;AAAA,IACd,MAAM,QAAQ;AAAA,IACd,MAAM,QAAQ;AAAA,IACd,eAAe;AAAA,IACf,kBAAkB,KAAK;AAAA,EAC3B,CAAC;AAED,MAAI,YAAY,KAAK,KAAK;AAAA,IACtB,UAAU,QAAQ;AAAA,IAClB,WAAW,QAAQ;AAAA,IACnB,iBAAiB,QAAQ;AAAA,IACzB,oBAAoB,QAAQ;AAAA,IAC5B,qBAAqB,QAAQ;AAAA,IAC7B,YAAY,QAAQ,sBAAsB,QAAQ,OAAO,QAAQ;AAAA,IACjE,kBAAkB,KAAK,OAAO;AAAA,EAClC,CAAC;AAED,MAAI,YAAY,KAAK,KAAK,KAAK,OAAO,MAAM;AAE5C,MAAI,WAAW,IAAI,KAAK,OAAO,OAAO;AAAA,IAClC,eAAe,KAAK,MAAM,QAAQ,eAAe;AAAA,IACjD,kBAAkB;AAAA,IAClB,iBAAiB;AAAA,IACjB;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA;AAAA;AAAA;AAAA;AAAA,IAKA,eAAe,QAAQ;AAAA,IACvB,gBAAgB,QAAQ;AAAA,IACxB,cAAc;AAAA,IACd,aAAa,QAAQ;AAAA,IACrB,cAAc,KAAK,IAAI,QAAQ,IAAI;AAAA,IACnC,kBAAkB;AAAA;AAAA,IAClB,UAAU,eAAe,MAAM,QAAQ,EAAC,MAAM,KAAK,MAAM,QAAQ,WAAW,CAAC,EAAC,CAAC,EAAE;AAAA,IACjF,YAAY,eAAe,MAAM,6BAA6B,OAAO,EAAE;AAAA,IACvE,eAAe,KAAK,QAAQ,GAAG,IAAI,KAAK;AAAA;AAAA,IACxC,aAAa,KAAK,QAAQ,GAAG,IAAI,KAAK;AAAA;AAAA,EAC1C,GAAG,KAAK,OAAO,GAAG,CAAC;AAEnB,MAAI,YAAY,KAAK,KAAK,KAAK,MAAM;AACrC,MAAI,YAAY,KAAK,KAAK,KAAK,MAAM;AAErC,MAAI,oBAAoB,KAAK,eAAe,YAAY;AACxD,MAAI,mBAAmB,KAAK,eAAe,eAAe;AAC1D,MAAI,kBAAkB,oBAAoB,MAAM;AAChD,MAAI,iBAAiB,KAAK,eAAe,gBAAgB;AACzD,MAAI,CAAC,gBAAgB;AACjB,qBAAiB,kBAAkB,QAAQ,OAAO,EAAE,IAAI,MAAM;AAAA,EAClE;AAEA,MAAI,QAAQ,CAAC;AACb,WAAS6D,MAAK,KAAK,OAAO;AACtB,UAAMA,EAAC,IAAI,KAAK,MAAMA,EAAC;AAAA,EAC3B;AAEA,MAAI,CAAC,MAAM,UAAU;AACjB,UAAM,WAAW,EAAC,IAAI,KAAK,eAAe,cAAc,IAAI,MAAM,gBAAe;AAAA,EACrF;AAEA,MAAI,CAAC,MAAM,gBAAgB;AACvB,UAAM,iBAAiB,EAAC,IAAI,eAAc;AAAA,EAC9C;AAEA,MAAI,CAAC,MAAM,iBAAiB;AACxB,UAAM,kBAAkB,KAAK,MAAM;AAAA,EACvC;AAEA,MAAI,CAAC,MAAM,oBAAoB;AAC3B,UAAM,qBAAqB,KAAK,MAAM;AAAA,EAC1C;AAEA,MAAI,eAAe,CAAC;AACpB,MAAI,YAAY,MAAM,KAAK,OAAO,YAAY;AAC9C,MAAI,YAAa,aAAa,SAAS,IAAI,KAAK,KAAK,YAAY,IAAI;AAErE,MAAI,YAAY,KAAK,KAAK;AAC1B,MAAI,WAAW,IAAI,KAAK,KAAK,QAAQ;AAAA,IACjC,SAAS,KAAK,eAAe,SAAS;AAAA,IACtC,UAAU;AAAA,IACV,YAAY;AAAA,IACZ,YAAY;AAAA,IACZ;AAAA,IACA,YAAY,KAAK;AAAA,IACjB,UAAU,CAAC,GAAG,QAAQ,MAAM,QAAQ,UAAU,QAAQ,eAAe;AAAA,EACzE,CAAC;AAED,MAAI,YAAa,KAAK,SAAS,OAAO,KAAK,KAAK,KAAK,EAAE,SAAS,IAAK,KAAK,KAAK,KAAK,KAAK,IAAI;AAG7F,MAAI,SAAS,CAAC,WAAW,WAAW,WAAW,UAAU,WAAW,WAAW,WAAW,UAAU,SAAS;AAC7G,MAAI,WAAW;AACX,WAAO,KAAK,SAAS;AAAA,EACzB;AAEA,MAAI,KAAK,OAAO,MAAM;AAClB,WAAO,KAAK,KAAK,KAAK,KAAK,OAAO,IAAI,CAAC;AAAA,EAC3C;AACA,MAAI,KAAK,OAAO,MAAM;AAClB,WAAO,KAAK,KAAK,KAAK,KAAK,OAAO,IAAI,CAAC;AAAA,EAC3C;AACA,MAAI,KAAK,OAAO,MAAM;AAClB,WAAO,KAAK,KAAK,KAAK,KAAK,OAAO,IAAI,CAAC;AAAA,EAC3C;AACA,MAAI,WAAW;AACX,WAAO,KAAK,SAAS;AAAA,EACzB;AAEA,MAAI,YAAY,cAAc,MAAM;AAGpC,MAAI,QAAQ,UAAU,OAAO;AAC7B,MAAI,WAAW,gBAAgB,KAAK;AACpC,MAAI,cAAc,UAAU;AAC5B,MAAI,mBAAmB;AACvB,WAAS,MAAM,GAAG,MAAM,YAAY,QAAQ,OAAO,GAAG;AAClD,QAAI,YAAY,GAAG,EAAE,SAAS,cAAc;AACxC,kBAAY,GAAG,EAAE,MAAM,qBAAqB,aAAa;AACzD,yBAAmB;AACnB;AAAA,IACJ;AAAA,EACJ;AAEA,MAAI,CAAC,kBAAkB;AACnB,UAAM,IAAI,MAAM,oDAAoD;AAAA,EACxE;AAEA,SAAO;AACX;AAEA,IAAI,OAAO,EAAE,MAAM,eAAe,aAAa,iBAAiB,gBAAiC;AAIjG,SAAS,UAAU,KAAK,KAAK;AAEzB,MAAI,OAAO;AACX,MAAI,OAAO,IAAI,SAAS;AACxB,SAAO,QAAQ,MAAM;AACjB,QAAI,OAAQ,OAAO,SAAU;AAC7B,QAAIpD,OAAM,IAAI,IAAI,EAAE;AACpB,QAAIA,SAAQ,KAAK;AACb,aAAO;AAAA,IACX,WAAWA,OAAM,KAAK;AAClB,aAAO,OAAO;AAAA,IAClB,OAAO;AAAE,aAAO,OAAO;AAAA,IAAG;AAAA,EAC9B;AAEA,SAAO,CAAC,OAAO;AACnB;AAEA,SAAS,UAAU,KAAKa,QAAO;AAE3B,MAAI,OAAO;AACX,MAAI,OAAO,IAAI,SAAS;AACxB,SAAO,QAAQ,MAAM;AACjB,QAAI,OAAQ,OAAO,SAAU;AAC7B,QAAIb,OAAM,IAAI,IAAI;AAClB,QAAIA,SAAQa,QAAO;AACf,aAAO;AAAA,IACX,WAAWb,OAAMa,QAAO;AACpB,aAAO,OAAO;AAAA,IAClB,OAAO;AAAE,aAAO,OAAO;AAAA,IAAG;AAAA,EAC9B;AAEA,SAAO,CAAC,OAAO;AACnB;AAGA,SAAS,YAAY,QAAQA,QAAO;AAEhC,MAAI;AACJ,MAAI,OAAO;AACX,MAAI,OAAO,OAAO,SAAS;AAC3B,SAAO,QAAQ,MAAM;AACjB,QAAI,OAAQ,OAAO,SAAU;AAC7B,YAAQ,OAAO,IAAI;AACnB,QAAI,QAAQ,MAAM;AAClB,QAAI,UAAUA,QAAO;AACjB,aAAO;AAAA,IACX,WAAW,QAAQA,QAAO;AACtB,aAAO,OAAO;AAAA,IAClB,OAAO;AAAE,aAAO,OAAO;AAAA,IAAG;AAAA,EAC9B;AACA,MAAI,OAAO,GAAG;AACV,YAAQ,OAAO,OAAO,CAAC;AACvB,QAAIA,SAAQ,MAAM,KAAK;AAAE,aAAO;AAAA,IAAG;AACnC,WAAO;AAAA,EACX;AACJ;AAMA,SAAS,OAAO,MAAM,WAAW;AAC7B,OAAK,OAAO;AACZ,OAAK,YAAY;AACrB;AAEA,OAAO,YAAY;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWf;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAU,SAAS,QAAQ;AACvB,QAAI,SAAS,KAAK,KAAK,OAAO,KAAK,SAAS;AAC5C,QAAI,CAAC,UAAU,QAAQ;AACnB,eAAS,KAAK,KAAK,OAAO,KAAK,SAAS,IAAI,KAAK,mBAAmB;AAAA,IACxE;AACA,WAAO;AAAA,EACX;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,gBAAgB,WAAW;AACvB,QAAI,SAAS,KAAK,SAAS;AAC3B,QAAI,CAAC,QAAQ;AAAE,aAAO,CAAC;AAAA,IAAG;AAC1B,WAAO,OAAO,QAAQ,IAAI,SAAS,QAAQ;AACvC,aAAO,OAAO;AAAA,IAClB,CAAC;AAAA,EACL;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,sBAAsB,WAAW;AAC7B,QAAI,SAAS,KAAK,SAAS;AAC3B,QAAI,CAAC,QAAQ;AAAE;AAAA,IAAQ;AACvB,QAAI,UAAU;AACd,aAAS,IAAI,GAAG,IAAI,OAAO,QAAQ,QAAQ,KAAK;AAC5C,UAAIa,QAAO,OAAO,QAAQ,CAAC,EAAE;AAC7B,UAAIA,UAAS,QAAQ;AAAE,eAAOA;AAAA,MAAM;AACpC,UAAIA,UAAS,QAAQ;AAAE,kBAAU;AAAA,MAAM;AAAA,IAC3C;AACA,QAAI,SAAS;AAAE,aAAO;AAAA,IAAQ;AAAA,EAClC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,gBAAgB,SAAS,QAAQ,QAAQ;AACrC,QAAI,SAAS,KAAK,SAAS,MAAM;AACjC,QAAI,QAAQ;AACR,eAAS,UAAU;AACnB,UAAI,UAAU,OAAO;AACrB,UAAI,MAAM,UAAU,OAAO,SAAS,MAAM;AAC1C,UAAI,OAAO,GAAG;AACV,eAAO,QAAQ,GAAG,EAAE;AAAA,MACxB,WAAW,QAAQ;AACf,YAAI,MAAM;AAAA,UACN,KAAK;AAAA,UACL,QAAQ;AAAA,YACJ,gBAAgB,EAAC,UAAU,GAAG,iBAAiB,OAAQ,gBAAgB,CAAC,EAAC;AAAA,YACzE,gBAAgB,CAAC;AAAA,UACrB;AAAA,QACJ;AACA,gBAAQ,OAAO,KAAK,KAAK,GAAG,GAAG;AAC/B,eAAO,IAAI;AAAA,MACf;AAAA,IACJ;AAAA,EACJ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,iBAAiB,SAAS,QAAQ,UAAU,QAAQ;AAChD,QAAI,cAAc,KAAK,eAAe,QAAQ,MAAM;AACpD,QAAI,aAAa;AACb,UAAI,CAAC,YAAY,aAAa,UAAU,aAAa,QAAQ;AACzD,eAAO,YAAY;AAAA,MACvB;AACA,UAAI,MAAM,UAAU,YAAY,gBAAgB,QAAQ;AACxD,UAAI,OAAO,GAAG;AACV,eAAO,YAAY,eAAe,GAAG,EAAE;AAAA,MAC3C,WAAW,QAAQ;AACf,YAAI,gBAAgB;AAAA,UAChB,KAAK;AAAA,UACL,SAAS,EAAC,UAAU,GAAG,iBAAiB,OAAQ,gBAAgB,CAAC,EAAC;AAAA,QACtE;AACA,oBAAY,eAAe,OAAO,KAAK,KAAK,GAAG,aAAa;AAC5D,eAAO,cAAc;AAAA,MACzB;AAAA,IACJ;AAAA,EACJ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,iBAAiB,SAAS,QAAQ,UAAU,SAAS,QAAQ;AACzD,QAAI2B,gBAAe,KAAK,gBAAgB,QAAQ,UAAU,MAAM;AAChE,QAAIA,eAAc;AACd,UAAI;AACJ,UAAI,cAAcA,cAAa;AAC/B,UAAI,cAAc,KAAK,KAAK,OAAO,KAAK,SAAS,EAAE;AAGnD,eAAS,IAAI,GAAG,IAAI,YAAY,QAAQ,KAAK;AACzC,wBAAgB,YAAY,YAAY,CAAC,CAAC;AAC1C,YAAI,cAAc,QAAQ,SAAS;AAC/B,iBAAO,cAAc;AAAA,QACzB;AAAA,MACJ;AACA,UAAI,QAAQ;AACR,YAAI5D,SAAQ,YAAY;AAExB,cAAM,OAAOA,WAAU,KAAK,WAAW,YAAYA,SAAQ,CAAC,EAAE,KAAK,+CAA+C;AAClH,wBAAgB;AAAA,UACZ,KAAK;AAAA,UACL,SAAS,EAAE,QAAQ,GAAG,mBAAmB,CAAC,EAAE;AAAA,QAChD;AACA,oBAAY,KAAK,aAAa;AAC9B,oBAAY,KAAKA,MAAK;AACtB,eAAO,cAAc;AAAA,MACzB;AAAA,IACJ;AAAA,EACJ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,iBAAiB,SAAS,QAAQ,UAAU,SAAS,YAAY,QAAQ;AACrE,QAAI,eAAe,KAAK,gBAAgB,QAAQ,UAAU,SAAS,MAAM;AACzE,QAAI,SAAS,CAAC;AACd,QAAI,cAAc;AACd,UAAI;AACJ,UAAI,oBAAoB,aAAa;AACrC,UAAI,aAAa,KAAK,KAAK,OAAO,KAAK,SAAS,EAAE;AAElD,eAAS,IAAI,GAAG,IAAI,kBAAkB,QAAQ,KAAK;AAC/C,sBAAc,WAAW,kBAAkB,CAAC,CAAC;AAC7C,YAAI,YAAY,eAAe,YAAY;AACvC,iBAAO,KAAK,WAAW;AAAA,QAC3B;AAAA,MACJ;AACA,UAAI,OAAO,WAAW,KAAK,QAAQ;AAC/B,sBAAc;AAAA,UACV;AAAA,UACA,YAAY;AAAA,UACZ,WAAW,CAAC;AAAA,UACZ,kBAAkB;AAAA,QACtB;AACA,YAAIA,SAAQ,WAAW;AACvB,mBAAW,KAAK,WAAW;AAC3B,0BAAkB,KAAKA,MAAK;AAC5B,eAAO,CAAC,WAAW;AAAA,MACvB;AAAA,IACJ;AACA,WAAO;AAAA,EACX;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,eAAe,SAAS,eAAe,YAAY;AAC/C,YAAQ,cAAc,QAAQ;AAAA,MAC1B,KAAK;AACD,YAAI,cAAc,cAAc,cAAc,aAAa,cAAc,aAAa,cAAc,QAAQ,QAAQ;AAChH,iBAAO,cAAc,QAAQ,aAAa,cAAc,UAAU;AAAA,QACtE;AACA,eAAO;AAAA,MACX,KAAK;AACD,YAAI,QAAQ,YAAY,cAAc,QAAQ,UAAU;AACxD,eAAO,QAAQ,MAAM,UAAU;AAAA,IACvC;AAAA,EACJ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,kBAAkB,SAAS,eAAe,YAAY;AAClD,YAAQ,cAAc,QAAQ;AAAA,MAC1B,KAAK;AACD,YAAIA,SAAQ,UAAU,cAAc,QAAQ,UAAU;AACtD,eAAOA,UAAS,IAAIA,SAAQ;AAAA,MAChC,KAAK;AACD,YAAI,QAAQ,YAAY,cAAc,QAAQ,UAAU;AACxD,eAAO,QAAQ,MAAM,QAAQ,aAAa,MAAM,QAAQ;AAAA,IAChE;AAAA,EACJ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,gBAAgB,SAAS,eAAe;AACpC,QAAI,cAAc,WAAW,GAAG;AAC5B,aAAO,cAAc;AAAA,IACzB,OAAO;AACH,UAAI,SAAS,CAAC;AACd,UAAI,SAAS,cAAc;AAC3B,eAAS,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK;AACpC,YAAI,QAAQ,OAAO,CAAC;AACpB,YAAI,QAAQ,MAAM;AAClB,YAAI,MAAM,MAAM;AAChB,iBAAS,IAAI,OAAO,KAAK,KAAK,KAAK;AAC/B,iBAAO,KAAK,CAAC;AAAA,QACjB;AAAA,MACJ;AACA,aAAO;AAAA,IACX;AAAA,EACJ;AAEJ;AAWA,SAAS,SAAS,MAAM;AACpB,SAAO,KAAK,MAAM,MAAM,MAAM;AAClC;AAEA,SAAS,YAAY,OAAO;AAK5B,SAAS,UAAU,OAAO,WAAW;AACjC,MAAI,SAAS,KAAK,qBAAqB;AACvC,OAAK,uBAAuB,KAAK,iBAAiB,MAAM;AAC5D;AASA,SAAS,UAAU,kBAAkB,SAAS,gBAAgB,WAAW,YAAY;AACjF,WAAS,IAAI,GAAG,IAAI,eAAe,QAAQ,KAAK;AAC5C,QAAI,YAAY,eAAe,CAAC,EAAE;AAClC,aAAS,IAAI,GAAG,IAAI,UAAU,QAAQ,KAAK;AACvC,UAAI,WAAW,UAAU,CAAC;AAC1B,UAAI,WAAW,KAAK,iBAAiB,SAAS,UAAU,SAAS;AACjE,UAAI,WAAW,GAAG;AAAE;AAAA,MAAU;AAC9B,cAAQ,SAAS,WAAW;AAAA,QACxB,KAAK;AAED,cAAI,UAAU,SAAS,SAAS,QAAQ;AACxC,mBAASyB,KAAI,GAAGA,KAAI,QAAQ,QAAQA,MAAK;AACrC,gBAAI,OAAO,QAAQA,EAAC;AACpB,gBAAI,KAAK,gBAAgB,YAAY;AACjC,qBAAO,KAAK,UAAU,KAAK,OAAO,YAAY;AAAA,YAClD;AAAA,UACJ;AACA;AAAA,QACJ,KAAK;AAED,cAAI,SAAS,KAAK,cAAc,SAAS,WAAW,SAAS;AAC7D,cAAI,SAAS,KAAK,cAAc,SAAS,WAAW,UAAU;AAC9D,cAAI,SAAS,SAAS,aAAa,MAAM,EAAE,MAAM;AACjD,iBAAO,OAAO,UAAU,OAAO,OAAO,YAAY;AAAA,MAC1D;AAAA,IACJ;AAAA,EACJ;AACA,SAAO;AACX;AASA,SAAS,UAAU,mBAAmB,SAAS,QAAQ,UAAU;AAC7D,MAAI,KAAK,KAAK,OAAO,MAAM;AACvB,WAAO,KAAK,gBAAgB,QAAQ,UAAU,QAAQ,CAAC;AAAA,EAC3D;AACJ;AAWA,SAAS,aAAa,MAAM;AACxB,SAAO,KAAK,MAAM,MAAM,MAAM;AAClC;AAGA,SAAS,YAAY,KAAK,KAAK;AAC3B,MAAIkC,KAAI,IAAI;AACZ,MAAIA,OAAM,IAAI,QAAQ;AAAE,WAAO;AAAA,EAAO;AACtC,WAAS,IAAI,GAAG,IAAIA,IAAG,KAAK;AACxB,QAAI,IAAI,CAAC,MAAM,IAAI,CAAC,GAAG;AAAE,aAAO;AAAA,IAAO;AAAA,EAC3C;AACA,SAAO;AACX;AAGA,SAAS,eAAe,aAAa,QAAQ,iBAAiB;AAC1D,MAAI,YAAY,YAAY;AAC5B,WAAS,IAAI,GAAG,IAAI,UAAU,QAAQ,KAAK;AACvC,QAAI,WAAW,UAAU,CAAC;AAC1B,QAAI,SAAS,gBAAgB,QAAQ;AACjC,aAAO;AAAA,IACX;AAAA,EACJ;AACA,MAAI,iBAAiB;AACjB,cAAU,KAAK,eAAe;AAC9B,WAAO;AAAA,EACX;AACA,SAAO;AACX;AAEA,aAAa,YAAY,OAAO;AAMhC,aAAa,UAAU,qBAAqB,WAAW;AAEnD,SAAO;AAAA,IACH,SAAS;AAAA,IACT,SAAS,CAAC;AAAA,MACN,KAAK;AAAA,MACL,QAAQ;AAAA,QACJ,gBAAgB,EAAE,UAAU,GAAG,iBAAiB,OAAQ,gBAAgB,CAAC,EAAE;AAAA,QAC3E,gBAAgB,CAAC;AAAA,MACrB;AAAA,IACJ,CAAC;AAAA,IACD,UAAU,CAAC;AAAA,IACX,SAAS,CAAC;AAAA,EACd;AACJ;AASA,aAAa,UAAU,YAAY,SAAS,SAAS,QAAQ,UAAU;AACnE,MAAI,gBAAgB,CAAC;AACrB,MAAI,eAAe,KAAK,gBAAgB,QAAQ,UAAU,SAAS,CAAC;AACpE,WAAS,MAAM,GAAG,MAAM,aAAa,QAAQ,OAAO;AAChD,QAAI,YAAY,aAAa,GAAG,EAAE;AAClC,aAAS,IAAI,GAAG,IAAI,UAAU,QAAQ,KAAK;AACvC,UAAI,WAAW,UAAU,CAAC;AAC1B,UAAI,SAAS,KAAK,eAAe,SAAS,QAAQ;AAClD,UAAI,IAAK;AACT,UAAI,SAAS,gBAAgB,GAAG;AAC5B,YAAI,QAAQ,SAAS;AACrB,aAAK,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK;AAChC,cAAI,QAAQ,OAAO,CAAC;AACpB,wBAAc,KAAK,EAAE,KAAK,OAAO,IAAI,QAAQ,MAAM,CAAC;AAAA,QACxD;AAAA,MACJ,OAAO;AACH,YAAI,aAAa,SAAS;AAC1B,aAAK,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK;AAChC,wBAAc,KAAK,EAAE,KAAK,OAAO,CAAC,GAAG,IAAI,WAAW,CAAC,EAAE,CAAC;AAAA,QAC5D;AAAA,MACJ;AAAA,IACJ;AAAA,EACJ;AACA,SAAO;AACX;AASA,aAAa,UAAU,cAAc,SAAS,SAAS,QAAQ,UAAU;AACrE,MAAI,gBAAgB,CAAC;AACrB,MAAI,eAAe,KAAK,gBAAgB,QAAQ,UAAU,SAAS,CAAC;AACpE,WAAS,MAAM,GAAG,MAAM,aAAa,QAAQ,OAAO;AAChD,QAAI,YAAY,aAAa,GAAG,EAAE;AAClC,aAAS,IAAI,GAAG,IAAI,UAAU,QAAQ,KAAK;AACvC,UAAI,WAAW,UAAU,CAAC;AAC1B,UAAI,SAAS,KAAK,eAAe,SAAS,QAAQ;AAClD,UAAI,IAAK;AAET,WAAK,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK;AAChC,YAAI,QAAQ,OAAO,CAAC;AACpB,YAAI,eAAe,SAAS,UAAU,CAAC;AACvC,sBAAc,KAAK,EAAE,KAAK,OAAO,IAAI,aAAa,CAAC;AAAA,MACvD;AAAA,IACJ;AAAA,EACJ;AACA,SAAO;AACX;AASA,aAAa,UAAU,gBAAgB,SAAS,SAAS,QAAQ,UAAU;AACvE,MAAI,aAAa,CAAC;AAClB,MAAI,eAAe,KAAK,gBAAgB,QAAQ,UAAU,SAAS,CAAC;AACpE,WAAS,MAAM,GAAG,MAAM,aAAa,QAAQ,OAAO;AAChD,QAAI,YAAY,aAAa,GAAG,EAAE;AAClC,aAAS,IAAI,GAAG,IAAI,UAAU,QAAQ,KAAK;AACvC,UAAI,WAAW,UAAU,CAAC;AAC1B,UAAI,SAAS,KAAK,eAAe,SAAS,QAAQ;AAClD,UAAI,gBAAgB,SAAS;AAC7B,eAAS,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK;AACpC,mBAAW,KAAK,EAAE,KAAK,OAAO,CAAC,GAAG,IAAI,cAAc,CAAC,EAAE,CAAC;AAAA,MAC5D;AAAA,IACJ;AAAA,EACJ;AACA,SAAO;AACX;AAUA,aAAa,UAAU,eAAe,SAAS,SAAS,QAAQ,UAAU;AACtE,MAAI,YAAY,CAAC;AACjB,MAAI,eAAe,KAAK,gBAAgB,QAAQ,UAAU,SAAS,CAAC;AACpE,WAAS,MAAM,GAAG,MAAM,aAAa,QAAQ,OAAO;AAChD,QAAI,YAAY,aAAa,GAAG,EAAE;AAClC,aAAS,IAAI,GAAG,IAAI,UAAU,QAAQ,KAAK;AACvC,UAAI,WAAW,UAAU,CAAC;AAC1B,UAAI,SAAS,KAAK,eAAe,SAAS,QAAQ;AAClD,UAAI,eAAe,SAAS;AAC5B,eAAS,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK;AACpC,YAAI,aAAa,OAAO,CAAC;AACzB,YAAI,SAAS,aAAa,CAAC;AAC3B,iBAASlC,KAAI,GAAGA,KAAI,OAAO,QAAQA,MAAK;AACpC,cAAI,MAAM,OAAOA,EAAC;AAClB,oBAAU,KAAK;AAAA,YACX,KAAK,CAAC,UAAU,EAAE,OAAO,IAAI,UAAU;AAAA,YACvC,IAAI,IAAI;AAAA,UACZ,CAAC;AAAA,QACL;AAAA,MACJ;AAAA,IACJ;AAAA,EACJ;AACA,SAAO;AACX;AAUA,aAAa,UAAU,YAAY,SAAS,SAAS,cAAc,QAAQ,UAAU;AACjF,MAAI,cAAc,KAAK,gBAAgB,QAAQ,UAAU,SAAS,GAAG,IAAI,EAAE,CAAC;AAC5E,MAAI,WAAW,eAAe,aAAa,GAAG;AAAA;AAAA,IAC1C,aAAa;AAAA,IACb,UAAU,EAAC,QAAQ,GAAG,QAAQ,CAAC,EAAC;AAAA,IAChC,YAAY,CAAC;AAAA,EACjB,CAAC;AACD,QAAM,OAAO,SAAS,SAAS,WAAW,GAAG,oDAAoD,SAAS,SAAS,MAAM;AACzH,MAAI,gBAAgB,aAAa;AACjC,MAAI,MAAM,KAAK,UAAU,SAAS,SAAS,QAAQ,aAAa;AAChE,MAAI,MAAM,GAAG;AACT,UAAM,KAAK;AACX,aAAS,SAAS,OAAO,OAAO,KAAK,GAAG,aAAa;AACrD,aAAS,WAAW,OAAO,KAAK,GAAG,CAAC;AAAA,EACxC;AACA,WAAS,WAAW,GAAG,IAAI,aAAa;AAC5C;AASA,aAAa,UAAU,cAAc,SAAS,SAAS,cAAc,QAAQ,UAAU;AACnF,QAAM,OAAO,aAAa,cAAc,SAAS,aAAa,GAAG,SAAS,GAAG,oDAAoD;AACjI,MAAI,cAAc,KAAK,gBAAgB,QAAQ,UAAU,SAAS,GAAG,IAAI,EAAE,CAAC;AAC5E,MAAI,WAAW,eAAe,aAAa,GAAG;AAAA;AAAA,IAC1C,aAAa;AAAA,IACb,UAAU,EAAC,QAAQ,GAAG,QAAQ,CAAC,EAAC;AAAA,IAChC,WAAW,CAAC;AAAA,EAChB,CAAC;AACD,QAAM,OAAO,SAAS,SAAS,WAAW,GAAG,sDAAsD,SAAS,SAAS,MAAM;AAC3H,MAAI,gBAAgB,aAAa;AACjC,MAAI,MAAM,KAAK,UAAU,SAAS,SAAS,QAAQ,aAAa;AAChE,MAAI,MAAM,GAAG;AACT,UAAM,KAAK;AACX,aAAS,SAAS,OAAO,OAAO,KAAK,GAAG,aAAa;AACrD,aAAS,UAAU,OAAO,KAAK,GAAG,CAAC;AAAA,EACvC;AACA,WAAS,UAAU,GAAG,IAAI,aAAa;AAC3C;AASA,aAAa,UAAU,eAAe,SAAS,SAAS,cAAc,QAAQ,UAAU;AACpF,MAAI,cAAc,KAAK,gBAAgB,QAAQ,UAAU,SAAS,GAAG,IAAI,EAAE,CAAC;AAC5E,MAAI,WAAW,eAAe,aAAa,GAAG;AAAA;AAAA,IAC1C,aAAa;AAAA,IACb,UAAU,EAAC,QAAQ,GAAG,QAAQ,CAAC,EAAC;AAAA,IAChC,eAAe,CAAC;AAAA,EACpB,CAAC;AACD,QAAM,OAAO,SAAS,SAAS,WAAW,GAAG,uDAAuD,SAAS,SAAS,MAAM;AAC5H,MAAI,gBAAgB,aAAa;AACjC,MAAI,MAAM,KAAK,UAAU,SAAS,SAAS,QAAQ,aAAa;AAChE,MAAI,MAAM,GAAG;AACT,UAAM,KAAK;AACX,aAAS,SAAS,OAAO,OAAO,KAAK,GAAG,aAAa;AACrD,aAAS,cAAc,OAAO,KAAK,GAAG,CAAC;AAAA,EAC3C;AACA,WAAS,cAAc,GAAG,IAAI,aAAa;AAC/C;AAUA,aAAa,UAAU,cAAc,SAAS,SAAS,UAAU,QAAQ,UAAU;AAC/E,MAAI,cAAc,KAAK,gBAAgB,QAAQ,UAAU,SAAS,GAAG,IAAI,EAAE,CAAC;AAC5E,MAAI,WAAW,YAAY,UAAU,CAAC;AACtC,MAAI,CAAC,UAAU;AACX,eAAW;AAAA;AAAA,MACP,aAAa;AAAA,MACb,UAAU,EAAE,QAAQ,GAAG,QAAQ,CAAC,EAAE;AAAA,MAClC,cAAc,CAAC;AAAA,IACnB;AACA,gBAAY,UAAU,CAAC,IAAI;AAAA,EAC/B;AACA,QAAM,OAAO,SAAS,SAAS,WAAW,GAAG,sDAAsD,SAAS,SAAS,MAAM;AAC3H,MAAI,gBAAgB,SAAS,IAAI,CAAC;AAClC,MAAI,gBAAgB,SAAS,IAAI,MAAM,CAAC;AACxC,MAAI,gBAAgB;AAAA,IAChB,UAAU,SAAS;AAAA,IACnB,YAAY;AAAA,EAChB;AACA,MAAI,MAAM,KAAK,UAAU,SAAS,SAAS,QAAQ,aAAa;AAChE,MAAI,OAAO,GAAG;AAEV,QAAI,cAAc,SAAS,aAAa,GAAG;AAC3C,aAAS,IAAI,GAAG,IAAI,YAAY,QAAQ,KAAK;AAEzC,UAAI,YAAY,YAAY,CAAC,EAAE,YAAY,aAAa,GAAG;AACvD;AAAA,MACJ;AAAA,IACJ;AAEA,gBAAY,KAAK,aAAa;AAAA,EAClC,OAAO;AAEH,UAAM,KAAK;AACX,aAAS,SAAS,OAAO,OAAO,KAAK,GAAG,aAAa;AACrD,aAAS,aAAa,OAAO,KAAK,GAAG,CAAC,aAAa,CAAC;AAAA,EACxD;AACJ;AASA,aAAa,UAAU,aAAa,SAAS,SAAS,QAAQ,UAAU;AACpE,MAAI,SAAS,KAAK,OAAO,GAAG;AAExB,WAAO,KAAK,UAAU,SAAS,QAAQ,QAAQ;AAAA,EACnD;AACA,UAAQ,SAAS;AAAA,IACb,KAAK;AAAA,IACL,KAAK;AACD,aAAO,KAAK,UAAU,SAAS,QAAQ,QAAQ,EACtC,OAAO,KAAK,cAAc,SAAS,QAAQ,QAAQ,CAAC;AAAA,IACjE,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AACD,aAAO,KAAK,aAAa,SAAS,QAAQ,QAAQ;AAAA,IACtD,KAAK;AACD,aAAO,KAAK,YAAY,SAAS,QAAQ,QAAQ,EAC5C,OAAO,KAAK,aAAa,SAAS,QAAQ,QAAQ,CAAC;AAAA,IAC5D,KAAK;AACD,aAAO,KAAK,YAAY,SAAS,QAAQ,QAAQ;AAAA,EACzD;AACA,SAAO;AACX;AASA,aAAa,UAAU,MAAM,SAAS,SAASoC,MAAK,QAAQ,UAAU;AAClE,MAAI,SAAS,KAAK,OAAO,GAAG;AAExB,WAAO,KAAK,UAAU,SAASA,MAAK,QAAQ,QAAQ;AAAA,EACxD;AACA,UAAQ,SAAS;AAAA,IACb,KAAK;AAAA,IACL,KAAK;AACD,UAAI,OAAOA,KAAI,OAAO,UAAU;AAC5B,eAAO,KAAK,UAAU,SAASA,MAAK,QAAQ,QAAQ;AAAA,MACxD;AACA,aAAO,KAAK,aAAa,SAASA,MAAK,QAAQ,QAAQ;AAAA,IAC3D,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AACD,aAAO,KAAK,YAAY,SAASA,MAAK,QAAQ,QAAQ;AAAA,IAC1D,KAAK;AACD,UAAIA,KAAI,cAAc,OAAO;AACzB,eAAO,KAAK,YAAY,SAASA,MAAK,QAAQ,QAAQ;AAAA,MAC1D;AACA,aAAO,KAAK,YAAY,SAASA,MAAK,QAAQ,QAAQ;AAAA,EAC9D;AACA,SAAO;AACX;AAEA,SAAS,cAAc,YAAY,SAAS;AACxC,MAAI,CAAC,YAAY;AACb,UAAM;AAAA,EACV;AACJ;AAKA,SAAS,qBAAqB/B,IAAG,MAAM,eAAe,oBAAoB,aAAa;AACnF,MAAI;AACJ,OAAK,OAAO,sBAAsB,GAAG;AAEjC,QAAIA,GAAE,UAAU;AAEhB,SAAK,OAAO,iBAAiB,GAAG;AAC5B,UAAI,CAAC;AAAA,IACT;AAEA,QAAI,gBAAgB;AAAA,EACxB,OAAO;AAGH,SAAK,OAAO,eAAe,GAAG;AAC1B,UAAI;AAAA,IACR,OAAO;AAEH,UAAI,gBAAgBA,GAAE,WAAW;AAAA,IACrC;AAAA,EACJ;AAEA,SAAO;AACX;AAGA,SAAS,WAAW,OAAOT,OAAM,OAAO;AACpC,MAAIS,KAAI,IAAI,MAAM,OAAOT,OAAM,KAAK;AACpC,QAAM,mBAAmBS,GAAE,WAAW;AACtC,QAAM,QAAQA,GAAE,WAAW;AAC3B,QAAM,QAAQA,GAAE,WAAW;AAC3B,QAAM,QAAQA,GAAE,WAAW;AAC3B,QAAM,QAAQA,GAAE,WAAW;AAC3B,MAAI;AACJ,MAAI;AAEJ,MAAI,MAAM,mBAAmB,GAAG;AAE5B,QAAI,kBAAkB,MAAM,kBAAkB,CAAC;AAC/C,aAAS,IAAI,GAAG,IAAI,MAAM,kBAAkB,KAAK,GAAG;AAChD,sBAAgB,KAAKA,GAAE,YAAY,CAAC;AAAA,IACxC;AAEA,UAAM,oBAAoBA,GAAE,YAAY;AACxC,UAAM,eAAe,CAAC;AACtB,aAAS,MAAM,GAAG,MAAM,MAAM,mBAAmB,OAAO,GAAG;AACvD,YAAM,aAAa,KAAKA,GAAE,UAAU,CAAC;AAAA,IACzC;AAEA,QAAI,sBAAsB,gBAAgB,gBAAgB,SAAS,CAAC,IAAI;AACxE,YAAQ,CAAC;AACT,aAAS,MAAM,GAAG,MAAM,qBAAqB,OAAO,GAAG;AACnD,aAAOA,GAAE,UAAU;AACnB,YAAM,KAAK,IAAI;AAEf,WAAK,OAAO,KAAK,GAAG;AAChB,YAAI,cAAcA,GAAE,UAAU;AAC9B,iBAAS,IAAI,GAAG,IAAI,aAAa,KAAK,GAAG;AACrC,gBAAM,KAAK,IAAI;AACf,iBAAO;AAAA,QACX;AAAA,MACJ;AAAA,IACJ;AAEA,UAAM,SAAS,MAAM,WAAW,qBAAqB,YAAY;AAEjE,QAAI,gBAAgB,SAAS,GAAG;AAC5B,UAAI,SAAS,CAAC;AACd,UAAI;AAEJ,UAAI,sBAAsB,GAAG;AACzB,iBAAS,MAAM,GAAG,MAAM,qBAAqB,OAAO,GAAG;AACnD,iBAAO,MAAM,GAAG;AAChB,kBAAQ,CAAC;AACT,gBAAM,UAAU,CAAC,EAAE,OAAO;AAC1B,gBAAM,qBAAqB,gBAAgB,QAAQ,GAAG,KAAK;AAC3D,iBAAO,KAAK,KAAK;AAAA,QACrB;AAEA,YAAI,KAAK;AACT,iBAAS,MAAM,GAAG,MAAM,qBAAqB,OAAO,GAAG;AACnD,iBAAO,MAAM,GAAG;AAChB,kBAAQ,OAAO,GAAG;AAClB,gBAAM,IAAI,qBAAqBA,IAAG,MAAM,IAAI,GAAG,EAAE;AACjD,eAAK,MAAM;AAAA,QACf;AAEA,YAAI,KAAK;AACT,iBAAS,MAAM,GAAG,MAAM,qBAAqB,OAAO,GAAG;AACnD,iBAAO,MAAM,GAAG;AAChB,kBAAQ,OAAO,GAAG;AAClB,gBAAM,IAAI,qBAAqBA,IAAG,MAAM,IAAI,GAAG,EAAE;AACjD,eAAK,MAAM;AAAA,QACf;AAAA,MACJ;AAEA,YAAM,SAAS;AAAA,IACnB,OAAO;AACH,YAAM,SAAS,CAAC;AAAA,IACpB;AAAA,EACJ,WAAW,MAAM,qBAAqB,GAAG;AACrC,UAAM,SAAS,CAAC;AAAA,EACpB,OAAO;AACH,UAAM,cAAc;AACpB,UAAM,SAAS,CAAC;AAChB,UAAM,aAAa,CAAC;AACpB,QAAI,iBAAiB;AACrB,WAAO,gBAAgB;AACnB,cAAQA,GAAE,YAAY;AACtB,UAAI,YAAY;AAAA,QACZ,YAAYA,GAAE,YAAY;AAAA,QAC1B,QAAQ;AAAA,QACR,SAAS;AAAA,QACT,SAAS;AAAA,QACT,QAAQ;AAAA,QACR,IAAI;AAAA,QACJ,IAAI;AAAA,MACR;AACA,WAAK,QAAQ,KAAK,GAAG;AAEjB,aAAK,QAAQ,KAAK,GAAG;AAEjB,oBAAU,KAAKA,GAAE,WAAW;AAC5B,oBAAU,KAAKA,GAAE,WAAW;AAAA,QAChC,OAAO;AAEH,oBAAU,gBAAgB,CAACA,GAAE,YAAY,GAAGA,GAAE,YAAY,CAAC;AAAA,QAC/D;AAAA,MAEJ,OAAO;AAEH,aAAK,QAAQ,KAAK,GAAG;AAEjB,oBAAU,KAAKA,GAAE,UAAU;AAC3B,oBAAU,KAAKA,GAAE,UAAU;AAAA,QAC/B,OAAO;AAEH,oBAAU,gBAAgB,CAACA,GAAE,UAAU,GAAGA,GAAE,UAAU,CAAC;AAAA,QAC3D;AAAA,MACJ;AAEA,WAAK,QAAQ,KAAK,GAAG;AAEjB,kBAAU,SAAS,UAAU,SAASA,GAAE,aAAa;AAAA,MACzD,YAAY,QAAQ,MAAM,GAAG;AAEzB,kBAAU,SAASA,GAAE,aAAa;AAClC,kBAAU,SAASA,GAAE,aAAa;AAAA,MACtC,YAAY,QAAQ,OAAO,GAAG;AAE1B,kBAAU,SAASA,GAAE,aAAa;AAClC,kBAAU,UAAUA,GAAE,aAAa;AACnC,kBAAU,UAAUA,GAAE,aAAa;AACnC,kBAAU,SAASA,GAAE,aAAa;AAAA,MACtC;AAEA,YAAM,WAAW,KAAK,SAAS;AAC/B,uBAAiB,CAAC,EAAE,QAAQ;AAAA,IAChC;AACA,QAAI,QAAQ,KAAO;AAEf,YAAM,oBAAoBA,GAAE,YAAY;AACxC,YAAM,eAAe,CAAC;AACtB,eAAS,MAAM,GAAG,MAAM,MAAM,mBAAmB,OAAO,GAAG;AACvD,cAAM,aAAa,KAAKA,GAAE,UAAU,CAAC;AAAA,MACzC;AAAA,IACJ;AAAA,EACJ;AACJ;AAGA,SAAS,gBAAgB,QAAQgC,YAAW;AACxC,MAAI,YAAY,CAAC;AACjB,WAAS,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK,GAAG;AACvC,QAAI,KAAK,OAAO,CAAC;AACjB,QAAI,QAAQ;AAAA,MACR,GAAGA,WAAU,SAAS,GAAG,IAAIA,WAAU,UAAU,GAAG,IAAIA,WAAU;AAAA,MAClE,GAAGA,WAAU,UAAU,GAAG,IAAIA,WAAU,SAAS,GAAG,IAAIA,WAAU;AAAA,MAClE,SAAS,GAAG;AAAA,MACZ,oBAAoB,GAAG;AAAA,IAC3B;AACA,cAAU,KAAK,KAAK;AAAA,EACxB;AAEA,SAAO;AACX;AAEA,SAAS,YAAY,QAAQ;AACzB,MAAI,WAAW,CAAC;AAChB,MAAI,iBAAiB,CAAC;AACtB,WAAS,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK,GAAG;AACvC,QAAI,KAAK,OAAO,CAAC;AACjB,mBAAe,KAAK,EAAE;AACtB,QAAI,GAAG,oBAAoB;AACvB,eAAS,KAAK,cAAc;AAC5B,uBAAiB,CAAC;AAAA,IACtB;AAAA,EACJ;AAEA,QAAM,SAAS,eAAe,WAAW,GAAG,qDAAqD;AACjG,SAAO;AACX;AAGA,SAAS,QAAQ,QAAQ;AACrB,MAAIhC,KAAI,IAAIZ,MAAK;AACjB,MAAI,CAAC,QAAQ;AACT,WAAOY;AAAA,EACX;AAEA,MAAI,WAAW,YAAY,MAAM;AAEjC,WAAS,eAAe,GAAG,eAAe,SAAS,QAAQ,EAAE,cAAc;AACvE,QAAI,UAAU,SAAS,YAAY;AAEnC,QAAI,OAAO;AACX,QAAI,OAAO,QAAQ,QAAQ,SAAS,CAAC;AACrC,QAAI,OAAO,QAAQ,CAAC;AAEpB,QAAI,KAAK,SAAS;AACd,MAAAA,GAAE,OAAO,KAAK,GAAG,KAAK,CAAC;AAAA,IAC3B,OAAO;AACH,UAAI,KAAK,SAAS;AACd,QAAAA,GAAE,OAAO,KAAK,GAAG,KAAK,CAAC;AAAA,MAC3B,OAAO;AAEH,YAAI,QAAQ,EAAC,IAAI,KAAK,IAAI,KAAK,KAAK,KAAK,IAAI,KAAK,IAAI,KAAK,KAAK,IAAG;AACnE,QAAAA,GAAE,OAAO,MAAM,GAAG,MAAM,CAAC;AAAA,MAC7B;AAAA,IACJ;AAEA,aAAS,IAAI,GAAG,IAAI,QAAQ,QAAQ,EAAE,GAAG;AACrC,aAAO;AACP,aAAO;AACP,aAAO,SAAS,IAAI,KAAK,QAAQ,MAAM;AAEvC,UAAI,KAAK,SAAS;AAEd,QAAAA,GAAE,OAAO,KAAK,GAAG,KAAK,CAAC;AAAA,MAC3B,OAAO;AACH,YAAI,QAAQ;AACZ,YAAI,QAAQ;AAEZ,YAAI,CAAC,KAAK,SAAS;AACf,kBAAQ,EAAE,IAAI,KAAK,IAAI,KAAK,KAAK,KAAK,IAAI,KAAK,IAAI,KAAK,KAAK,IAAI;AAAA,QACrE;AAEA,YAAI,CAAC,KAAK,SAAS;AACf,kBAAQ,EAAE,IAAI,KAAK,IAAI,KAAK,KAAK,KAAK,IAAI,KAAK,IAAI,KAAK,KAAK,IAAI;AAAA,QACrE;AAEA,QAAAA,GAAE,iBAAiB,KAAK,GAAG,KAAK,GAAG,MAAM,GAAG,MAAM,CAAC;AAAA,MACvD;AAAA,IACJ;AAEA,IAAAA,GAAE,UAAU;AAAA,EAChB;AACA,SAAOA;AACX;AAEA,SAAS,UAAU,QAAQ,OAAO;AAC9B,MAAI,MAAM,aAAa;AACnB,aAAS,IAAI,GAAG,IAAI,MAAM,WAAW,QAAQ,KAAK,GAAG;AACjD,UAAI,YAAY,MAAM,WAAW,CAAC;AAClC,UAAI,iBAAiB,OAAO,IAAI,UAAU,UAAU;AAEpD,qBAAe,QAAQ;AACvB,UAAI,eAAe,QAAQ;AACvB,YAAI,oBAAqB;AACzB,YAAI,UAAU,kBAAkB,QAAW;AAEvC,8BAAoB,gBAAgB,eAAe,QAAQ,SAAS;AAAA,QACxE,OAAO;AAEH,cAAK,UAAU,cAAc,CAAC,IAAI,MAAM,OAAO,SAAS,KACnD,UAAU,cAAc,CAAC,IAAI,eAAe,OAAO,SAAS,GAAI;AACjE,kBAAM,MAAM,oCAAoC,MAAM,IAAI;AAAA,UAC9D;AACA,cAAI,UAAU,MAAM,OAAO,UAAU,cAAc,CAAC,CAAC;AACrD,cAAI,WAAW,eAAe,OAAO,UAAU,cAAc,CAAC,CAAC;AAC/D,cAAIgC,aAAY;AAAA,YACZ,QAAQ,UAAU;AAAA,YAAQ,SAAS,UAAU;AAAA,YAC7C,SAAS,UAAU;AAAA,YAAS,QAAQ,UAAU;AAAA,YAC9C,IAAI;AAAA,YAAG,IAAI;AAAA,UACf;AACA,qBAAW,gBAAgB,CAAC,QAAQ,GAAGA,UAAS,EAAE,CAAC;AACnD,UAAAA,WAAU,KAAK,QAAQ,IAAI,SAAS;AACpC,UAAAA,WAAU,KAAK,QAAQ,IAAI,SAAS;AACpC,8BAAoB,gBAAgB,eAAe,QAAQA,UAAS;AAAA,QACxE;AACA,cAAM,SAAS,MAAM,OAAO,OAAO,iBAAiB;AAAA,MACxD;AAAA,IACJ;AAAA,EACJ;AAEA,SAAO,QAAQ,MAAM,MAAM;AAC/B;AAEA,SAAS,kBAAkBzC,OAAM,OAAO0C,OAAM,MAAM;AAChD,MAAI,SAAS,IAAI,SAAS,SAAS,IAAI;AAGvC,WAAS,IAAI,GAAG,IAAIA,MAAK,SAAS,GAAG,KAAK,GAAG;AACzC,QAAI,SAASA,MAAK,CAAC;AACnB,QAAI,aAAaA,MAAK,IAAI,CAAC;AAC3B,QAAI,WAAW,YAAY;AACvB,aAAO,KAAK,GAAG,SAAS,eAAe,MAAM,GAAG,YAAY1C,OAAM,QAAQ,QAAQ,SAAS,CAAC;AAAA,IAChG,OAAO;AACH,aAAO,KAAK,GAAG,SAAS,YAAY,MAAM,CAAC,CAAC;AAAA,IAChD;AAAA,EACJ;AAEA,SAAO;AACX;AAEA,SAAS,0BAA0BA,OAAM,OAAO0C,OAAM,MAAM;AACxD,MAAI,SAAS,IAAI,SAAS,SAAS,IAAI;AAEvC,OAAK,QAAQ,SAAS,GAAG;AACrB,QAAI,SAASA,MAAK,CAAC;AACnB,QAAI,aAAaA,MAAK,IAAI,CAAC;AAC3B,QAAI,WAAW,YAAY;AACvB,aAAO,KAAK,GAAG,SAAS,eAAe,MAAM,GAAG,YAAY1C,OAAM,QAAQ,QAAQ,SAAS,CAAC;AAAA,IAChG,OAAO;AACH,aAAO,KAAK,GAAG,SAAS,YAAY,MAAM,CAAC,CAAC;AAAA,IAChD;AAAA,EACJ;AAEA,SAAO;AACX;AAGA,SAAS,eAAeA,OAAM,OAAO0C,OAAM,MAAM,KAAK;AAClD,MAAI,IAAI,WACJ;AAAE,WAAO,0BAA0B1C,OAAM,OAAO0C,OAAM,IAAI;AAAA,EAAG,OAE7D;AAAE,WAAO,kBAAkB1C,OAAM,OAAO0C,OAAM,IAAI;AAAA,EAAG;AAC7D;AAEA,IAAI,OAAO,EAAE,SAAkB,OAAO,eAAc;AA8BpD,IAAI;AACJ,IAAI;AACJ,IAAI;AACJ,IAAI;AAQJ,SAAS,QAAQ,MAAM;AAEnB,OAAK,OAAO;AAEZ,OAAK,cAAc,SAAU,SAAS;AAClC,WAAO,KAAK,QAAQ,OAAO,EAAE;AAAA,EACjC;AAGA,OAAK,aACL,KAAK,aACD;AASJ,OAAK,cAAc;AACvB;AAKA,SAAS,SAAS,GAAG;AACjB,SAAO;AACX;AAKA,SAAS,YAAY,GAAG;AAEpB,SAAO,KAAK,KAAK,CAAC,IAAI,KAAK,MAAM,KAAK,IAAI,CAAC,CAAC;AAChD;AAKA,SAAS,kBAAkB,GAAG;AAC1B,SAAO,KAAK,KAAK,CAAC,IAAI,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,CAAC,IAAI;AACxD;AAKA,SAAS,gBAAgB,GAAG;AACxB,SAAO,KAAK,KAAK,CAAC,KAAK,KAAK,MAAM,KAAK,IAAI,CAAC,IAAI,GAAG,IAAI;AAC3D;AAKA,SAAS,cAAc,GAAG;AACtB,SAAO,KAAK,KAAK,CAAC,IAAI,KAAK,KAAK,KAAK,IAAI,CAAC,CAAC;AAC/C;AAKA,SAAS,gBAAgB,GAAG;AACxB,SAAO,KAAK,KAAK,CAAC,IAAI,KAAK,MAAM,KAAK,IAAI,CAAC,CAAC;AAChD;AAKA,IAAI,aAAa,SAAU,GAAG;AAC1B,MAAI,SAAS,KAAK;AAClB,MAAI,QAAQ,KAAK;AACjB,MAAI,YAAY,KAAK;AACrB,MAAI,OAAO;AAEX,MAAI,IAAI,GAAG;AACP,QAAI,CAAC;AACL,WAAO;AAAA,EACX;AAEA,OAAK,YAAY;AAEjB,MAAI,KAAK,MAAM,IAAI,MAAM,IAAI;AAE7B,OAAK;AAGL,MAAI,IAAI,GAAG;AAAE,WAAO,QAAQ;AAAA,EAAM;AAElC,SAAO,IAAI;AACf;AAKA,IAAI,cAAc;AAAA,EACd,GAAG;AAAA,EAEH,GAAG;AAAA,EAEH,MAAM;AAAA;AAAA;AAAA,EAIN,UAAU,SAAU,IAAI,IAAI,IAAI,IAAI;AAChC,YAAQ,KAAK,GAAG,KAAK,GAAG,MAAM,KAAK,GAAG,KAAK,GAAG;AAAA,EAClD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,SAAUjC,IAAG,KAAK,KAAK,IAAI;AACpC,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI1B;AAEJ,QAAI,CAAC,MAAM,OAAO,MAAM;AACpB,YAAM0B,GAAE,KAAK,IAAI;AACjB,YAAMA,GAAE,KAAK,IAAI;AACjB,YAAM,IAAI,IAAI,IAAI;AAClB,YAAM,IAAI,IAAI,IAAI;AAClB,aAAO,KAAK,IAAI,GAAG;AACnB,aAAO,KAAK,IAAI,GAAG;AACnB,MAAA1B,MAAK,OAAO;AAEZ,UAAIA,QAAO,GAAG;AACV,QAAA0B,GAAE,IAAIA,GAAE,MAAM,MAAM,OAAO;AAC3B;AAAA,MACJ;AAEA,MAAAA,GAAE,IAAIA,GAAE,MAAM,MAAM,OAAO,MAAM,QAAQ1B;AACzC;AAAA,IACJ;AAEA,UAAM,GAAG,SAAS0B,IAAG,KAAK,MAAM,IAAI;AACpC,UAAM,GAAG,SAASA,IAAG,KAAK,MAAM,IAAI;AACpC,UAAM,GAAG,SAAS,KAAK,KAAK,OAAO,IAAI;AACvC,UAAM,GAAG,SAAS,KAAK,KAAK,OAAO,IAAI;AACvC,WAAO,KAAK,IAAI,GAAG;AACnB,WAAO,KAAK,IAAI,GAAG;AACnB,IAAA1B,MAAK,OAAO;AAEZ,QAAIA,QAAO,GAAG;AACV,kBAAY,YAAY0B,IAAGA,KAAI,MAAM,OAAO,GAAG,IAAI,IAAI;AACvD;AAAA,IACJ;AAEA,gBAAY,YAAYA,IAAGA,KAAI,MAAM,OAAO,MAAM,QAAQ1B,KAAI,IAAI,IAAI;AAAA,EAC1E;AAAA;AAAA,EAGA,aAAa,OAAO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYpB,aAAa,SAAU0B,IAAG,IAAI,GAAG,IAAI,KAAK;AACtC,QAAI,CAAC,MAAM,OAAO,MAAM;AACpB,MAAAA,GAAE,KAAK,MAAM,GAAG,KAAK,GAAG,KAAK;AAC7B;AAAA,IACJ;AAEA,QAAI,MAAM,MAAM,GAAG,KAAK,GAAG;AAC3B,QAAI,MAAM,MAAM,GAAG,KAAK,GAAG;AAC3B,QAAI,OAAO,MAAM,IAAI,GAAG;AACxB,QAAI,OAAO,MAAM,IAAI,GAAG;AAExB,IAAAA,GAAE,IAAI,QAAQA,GAAE,IAAI,QAAQ,GAAG;AAAA,EACnC;AAAA;AAAA,EAGA,OAAO;AAAA;AAAA,EAGP,OAAO,SAAUA,IAAG;AAChB,IAAAA,GAAE,WAAW;AAAA,EACjB;AAAA;AAAA,EAGA,SAAS,SAAUA,IAAG;AAClB,WAAOA,GAAE;AAAA,EACb;AAAA;AAAA,EAGA,SAAS,SAAUA,IAAG;AAClB,IAAAA,GAAE,WAAW;AAAA,EACjB;AACJ;AAKA,IAAI,cAAc;AAAA,EACd,GAAG;AAAA,EAEH,GAAG;AAAA,EAEH,MAAM;AAAA;AAAA;AAAA,EAIN,UAAU,SAAU,IAAI,IAAI,IAAI,IAAI;AAChC,YAAQ,KAAK,GAAG,KAAK,GAAG,MAAM,KAAK,GAAG,KAAK,GAAG;AAAA,EAClD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,SAAUA,IAAG,KAAK,KAAK,IAAI;AACpC,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI1B;AAEJ,QAAI,CAAC,MAAM,OAAO,MAAM;AACpB,YAAM0B,GAAE,KAAK,IAAI;AACjB,YAAMA,GAAE,KAAK,IAAI;AACjB,YAAM,IAAI,IAAI,IAAI;AAClB,YAAM,IAAI,IAAI,IAAI;AAClB,aAAO,KAAK,IAAI,GAAG;AACnB,aAAO,KAAK,IAAI,GAAG;AACnB,MAAA1B,MAAK,OAAO;AAEZ,UAAIA,QAAO,GAAG;AACV,QAAA0B,GAAE,IAAIA,GAAE,MAAM,MAAM,OAAO;AAC3B;AAAA,MACJ;AAEA,MAAAA,GAAE,IAAIA,GAAE,MAAM,MAAM,OAAO,MAAM,QAAQ1B;AACzC;AAAA,IACJ;AAEA,UAAM,GAAG,SAAS0B,IAAG,KAAK,MAAM,IAAI;AACpC,UAAM,GAAG,SAASA,IAAG,KAAK,MAAM,IAAI;AACpC,UAAM,GAAG,SAAS,KAAK,KAAK,OAAO,IAAI;AACvC,UAAM,GAAG,SAAS,KAAK,KAAK,OAAO,IAAI;AACvC,WAAO,KAAK,IAAI,GAAG;AACnB,WAAO,KAAK,IAAI,GAAG;AACnB,IAAA1B,MAAK,OAAO;AAEZ,QAAIA,QAAO,GAAG;AACV,kBAAY,YAAY0B,IAAGA,KAAI,MAAM,OAAO,GAAG,IAAI,IAAI;AACvD;AAAA,IACJ;AAEA,gBAAY,YAAYA,IAAGA,KAAI,MAAM,OAAO,MAAM,QAAQ1B,KAAI,IAAI,IAAI;AAAA,EAC1E;AAAA;AAAA,EAGA,aAAa;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYb,aAAa,SAAU0B,IAAG,IAAI,GAAG,IAAI,KAAK;AACtC,QAAI,CAAC,MAAM,OAAO,MAAM;AACpB,MAAAA,GAAE,KAAK,MAAM,GAAG,KAAK,GAAG,KAAK;AAC7B;AAAA,IACJ;AAEA,QAAI,MAAM,MAAM,GAAG,KAAK,GAAG;AAC3B,QAAI,MAAM,MAAM,GAAG,KAAK,GAAG;AAC3B,QAAI,OAAO,MAAM,IAAI,GAAG;AACxB,QAAI,OAAO,MAAM,IAAI,GAAG;AAExB,IAAAA,GAAE,IAAI,OAAO,GAAG,eAAeA,GAAE,IAAI;AAAA,EACzC;AAAA;AAAA,EAGA,OAAO,OAAO;AAAA;AAAA,EAGd,OAAO,SAAUA,IAAG;AAChB,IAAAA,GAAE,WAAW;AAAA,EACjB;AAAA;AAAA,EAGA,SAAS,SAAUA,IAAG;AAClB,WAAOA,GAAE;AAAA,EACb;AAAA;AAAA,EAGA,SAAS,SAAUA,IAAG;AAClB,IAAAA,GAAE,WAAW;AAAA,EACjB;AACJ;AAEA,OAAO,OAAO,WAAW;AACzB,OAAO,OAAO,WAAW;AAKzB,SAAS,WAAWlB,IAAGC,IAAG;AACtB,OAAK,IAAID;AACT,OAAK,IAAIC;AACT,OAAK,OAAO;AACZ,OAAK,QAAQA,KAAID;AACjB,OAAK,cAAc,CAACA,KAAIC;AACxB,SAAO,OAAO,IAAI;AACtB;AAMA,WAAW,UAAU,WAAW,SAAS,IAAI,IAAI,IAAI,IAAI;AACrD,SACI,KAAK,IAAI,YAAY,SAAS,IAAI,IAAI,IAAI,EAAE,IAC5C,KAAK,IAAI,YAAY,SAAS,IAAI,IAAI,IAAI,EAAE;AAEpD;AASA,WAAW,UAAU,cAAc,SAASiB,IAAG,KAAK,KAAK,IAAI;AACzD,MAAI;AACJ,MAAI;AACJ,MAAI;AACJ,MAAI;AACJ,MAAI;AACJ,MAAI;AACJ,MAAI1B;AAEJ,QAAM,GAAG,SAAS0B,IAAG,KAAK,MAAM,IAAI;AACpC,QAAM,GAAG,SAASA,IAAG,KAAK,MAAM,IAAI;AACpC,QAAM,GAAG,SAAS,KAAK,KAAK,OAAO,IAAI;AACvC,QAAM,GAAG,SAAS,KAAK,KAAK,OAAO,IAAI;AACvC,SAAO,KAAK,IAAI,GAAG;AACnB,SAAO,KAAK,IAAI,GAAG;AACnB,EAAA1B,MAAK,OAAO;AAEZ,MAAIA,QAAO,GAAG;AACV,SAAK,YAAY0B,IAAGA,KAAI,MAAM,OAAO,GAAG,IAAI,IAAI;AAChD;AAAA,EACJ;AAEA,OAAK,YAAYA,IAAGA,KAAI,MAAM,OAAO,MAAM,QAAQ1B,KAAI,IAAI,IAAI;AACnE;AAcA,WAAW,UAAU,cAAc,SAAS0B,IAAG,IAAI,GAAG,IAAI,KAAK;AAC3D,OAAK,MAAM;AAEX,MAAI,MAAM,MAAM,GAAG,KAAK,GAAG;AAC3B,MAAI,MAAM,MAAM,GAAG,KAAK,GAAG;AAC3B,MAAI,OAAO,MAAM,IAAI,GAAG;AACxB,MAAI,OAAO,MAAM,IAAI,GAAG;AAExB,MAAI,OAAO,GAAG;AACd,MAAI,MAAM,KAAK;AAEf,MAAI,KAAKA,GAAE;AACX,MAAI,KAAKA,GAAE;AAEX,EAAAA,GAAE,KAAK,MAAM,KAAK,OAAO,OAAO,OAAO,OAAO,MAAM;AACpD,EAAAA,GAAE,IAAI,OAAOA,GAAE,IAAI,MAAM;AAC7B;AAKA,WAAW,UAAU,QAAQ,SAASA,IAAG;AACrC,EAAAA,GAAE,WAAW;AACb,EAAAA,GAAE,WAAW;AACjB;AAKA,SAAS,cAAclB,IAAGC,IAAG;AACzB,MAAI,IAAI,KAAK,KAAKD,KAAIA,KAAIC,KAAIA,EAAC;AAE/B,EAAAD,MAAK;AACL,EAAAC,MAAK;AAEL,MAAID,OAAM,KAAKC,OAAM,GAAG;AAAE,WAAO;AAAA,EAAa,WACrCD,OAAM,KAAKC,OAAM,GAAG;AAAE,WAAO;AAAA,EAAa,OAC9C;AAAE,WAAO,IAAI,WAAWD,IAAGC,EAAC;AAAA,EAAG;AACxC;AAKA,SAAS,OACLD,IACAC,IACA,oBACA,SACF;AACE,OAAK,IAAI,KAAK,KAAK,KAAK,MAAMD,KAAI,EAAE,IAAI;AACxC,OAAK,IAAI,KAAK,KAAK,KAAK,MAAMC,KAAI,EAAE,IAAI;AAExC,OAAK,qBAAqB;AAC1B,OAAK,UAAU;AACf,OAAK,qBAAqB;AAC1B,OAAK,qBAAqB;AAC1B,OAAK,WAAW;AAChB,OAAK,WAAW;AAEhB,SAAO,kBAAkB,IAAI;AACjC;AAOA,OAAO,UAAU,cAAc,SAAS,GAAG;AACvC,MAAIiB,KAAI,KAAK;AAEb,SAAO,CAAC,EAAE,QAAQA,EAAC,KAAKA,OAAM,MAAM;AAAE,IAAAA,KAAIA,GAAE;AAAA,EAAoB;AAEhE,SAAOA;AACX;AAOA,OAAO,UAAU,cAAc,SAAS,GAAG;AACvC,MAAIA,KAAI,KAAK;AAEb,SAAO,CAAC,EAAE,QAAQA,EAAC,KAAKA,OAAM,MAAM;AAAE,IAAAA,KAAIA,GAAE;AAAA,EAAoB;AAEhE,SAAOA;AACX;AAKA,IAAI,SAAS,OAAO,OAAO,IAAI,OAAO,GAAG,CAAC,CAAC;AAU3C,IAAI,eAAe;AAAA,EACf,SAAS,KAAK;AAAA;AAAA,EACd,WAAW;AAAA,EACX,YAAY;AAAA,EACZ,MAAM;AAAA;AAAA,EACN,QAAQ;AAAA;AAAA,EACR,UAAU;AACd;AAQA,SAAS,MAAM,KAAK,MAAM;AACtB,OAAK,MAAM;AACX,OAAK,QAAQ,CAAC;AACd,OAAK,OAAO;AAEZ,UAAQ,KAAK;AAAA,IACT,KAAK;AACD,WAAK,MAAM,KAAK,MAAM,KAAK,MAAM;AACjC,WAAK,MAAM,KAAK,MAAM,KAAK,MAAM;AAAA,IAErC,KAAK;AACD,WAAK,KAAK,KAAK,KAAK,KAAK,MAAM;AAC/B,WAAK,QAAQ;AAAA,EACrB;AACJ;AAYA,QAAQ,UAAU,OAAO,SAAS,OAAO,MAAM;AAC3C,MAAI,OAAO,SAAS,UAAU;AAC1B,UAAM,IAAI,MAAM,6BAA6B;AAAA,EACjD;AAGA,MAAI,KAAK,cAAc,GAAG;AAAE;AAAA,EAAQ;AAEpC,MAAI,OAAO,KAAK;AAChB,MAAI,YAAY,KAAK;AAErB,MAAI,CAAC,aAAa,UAAU,SAAS,MAAM;AACvC,QAAI,YAAY,KAAK;AAErB,QAAI,CAAC,WAAW;AAGZ,YAAM,YAAY;AAElB,kBACA,KAAK,aACD,IAAI,MAAM,QAAQ,KAAK,OAAO,IAAI;AAEtC,gBAAU,QAAQ,CAAE;AACpB,gBAAU,OAAO;AAEjB,UAAI,QAAQ,OAAO;AACf,gBAAQ,IAAI,iBAAiB;AAC7B,kBAAU,OAAO;AAAA,MACrB;AAEA,UAAI;AACA,aAAK,SAAS;AAAA,MAClB,SAAS,GAAG;AACR,gBAAQ,IAAI,2BAA2B,CAAC;AACxC,aAAK,cAAc;AACnB;AAAA,MACJ;AAAA,IACJ;AAMA,UAAM,YAAY;AAClB,gBACA,KAAK,aACD,IAAI,MAAM,QAAQ,KAAK,OAAO,IAAI;AAEtC,cAAU,OAAO;AAIjB,QAAI,OAAO,KAAK,OAAO;AACvB,QAAI,MAAM;AACN,UAAI,MAAM,UAAU,MAAM,IAAI,MAAM,KAAK,MAAM;AAC/C,UAAII,SAAQ,OAAO,KAAK;AACxB,eAASlB,KAAI,GAAGA,KAAI,KAAK,QAAQA,MAAK;AAClC,YAAIA,EAAC,IAAI,KAAKA,EAAC,IAAIkB;AAAA,MACvB;AAAA,IACJ,OAAO;AACH,gBAAU,MAAM,CAAC;AAAA,IACrB;AAEA,QAAI,QAAQ,OAAO;AACf,cAAQ,IAAI,iBAAiB;AAC7B,gBAAU,OAAO;AAAA,IACrB;AAEA,QAAI;AACA,WAAK,SAAS;AAAA,IAClB,SAAS,GAAG;AACR,UAAI,KAAK,cAAc,GAAG;AACtB,gBAAQ,IAAI,2BAA2B,CAAC;AAAA,MAC5C;AACA,WAAK,cAAc;AAAA,IACvB;AAAA,EACJ;AAEA,MAAI,KAAK,cAAc,GAAG;AAAE;AAAA,EAAQ;AAEpC,MAAI;AACA,WAAO,UAAU,OAAO,SAAS;AAAA,EACrC,SAAS,GAAG;AACR,QAAI,KAAK,cAAc,GAAG;AACtB,cAAQ,IAAI,mBAAmB,CAAC;AAChC,cAAQ,IAAI,2CAA2C;AAAA,IAC3D;AACA,SAAK,cAAc;AACnB,WAAO;AAAA,EACX;AACJ;AAKA,YAAY,SAAS,OAAO,WAAW;AAEnC,MAAI,SAAS,UAAU,OAAO,UAAU,KAAK;AAC7C,MAAI,SAAS;AACb,MAAI,aAAa,MAAM;AACvB,MAAI;AACJ,MAAI;AACJ,MAAI;AAEJ,QAAM,YAAY;AAClB,MAAI,CAAC,YAAY;AACb,YAAQ,IAAI,MAAM,QAAQ,MAAM,YAAY;AAC5C,QAAI,QAAQ,OAAO;AACf,cAAQ,IAAI,kBAAkB;AAC9B,YAAM,OAAO;AAAA,IACjB;AACA,kBAAc,OAAO,OAAO,QAAQ,MAAM;AAC1C,YAAQ,MAAM;AAAA,EAClB,OAAO;AACH,QAAI,OAAO,UAAU;AACrB,YAAQ,CAAC;AACT,eAAW,CAAC;AACZ,aAAS,IAAI,GAAG,IAAI,WAAW,QAAQ,KAAK;AACxC,UAAIlB,KAAI,WAAW,CAAC;AACpB,UAAI,KAAK,KAAK,OAAO,IAAIA,GAAE,UAAU;AAErC,cAAQ,IAAI,MAAM,QAAQ,GAAG,YAAY;AAEzC,UAAI,QAAQ,OAAO;AACf,gBAAQ,IAAI,kBAAkB,IAAI,KAAK;AACvC,cAAM,OAAO;AAAA,MACjB;AAEA,oBAAc,IAAI,OAAO,QAAQ,MAAM;AAGvC,UAAI,KAAK,KAAK,MAAMA,GAAE,KAAK,MAAM;AACjC,UAAI,KAAK,KAAK,MAAMA,GAAE,KAAK,MAAM;AACjC,UAAI,KAAK,MAAM;AACf,UAAI,KAAK,MAAM;AACf,eAASgD,MAAK,GAAGA,MAAK,GAAG,QAAQA,OAAM;AACnC,YAAIlC,KAAI,GAAGkC,GAAE;AACb,QAAAlC,GAAE,WAAWA,GAAE,WAAW;AAC1B,QAAAA,GAAE,KAAKA,GAAE,IAAIA,GAAE,IAAI;AACnB,QAAAA,GAAE,KAAKA,GAAE,IAAIA,GAAE,IAAI;AAAA,MACvB;AAEA,UAAI,OAAO,MAAM;AACjB,YAAM,KAAK,MAAM,OAAO,EAAE;AAC1B,eAAS,IAAI,GAAG,IAAI,GAAG,QAAQ,KAAK;AAChC,iBAAS,KAAK,GAAG,CAAC,IAAI,IAAI;AAAA,MAC9B;AAAA,IACJ;AAEA,QAAI,MAAM,gBAAgB,CAAC,MAAM,gBAAgB;AAE7C,cAAQ,IAAI,MAAM,QAAQ,MAAM,YAAY;AAE5C,YAAM,QAAQ,MAAM,KAAK,MAAM,KAAK,MAAM,KAAK;AAE/C,YAAM,WAAW;AAIjB,YAAM;AAAA,QACF,IAAI,OAAO,GAAG,CAAC;AAAA,QACf,IAAI,OAAO,KAAK,MAAM,MAAM,eAAe,MAAM,GAAG,CAAC;AAAA,MACzD;AAEA,UAAI,QAAQ,OAAO;AACf,gBAAQ,IAAI,sBAAsB;AAClC,cAAM,OAAO;AAAA,MACjB;AAEA,WAAK,KAAK;AAEV,YAAM,UAAU;AAAA,IACpB;AAAA,EACJ;AAEA,SAAO;AACX;AAMA,gBAAgB,SAAS,OAAO,OAAO,QAAQ,QAC/C;AACI,MAAI,SAAS,MAAM,UAAU,CAAC;AAC9B,MAAI,OAAO,OAAO;AAClB,MAAI,QAAQ,MAAM,QAAQ,MAAM,KAAK,MAAM,KAAK,MAAM,KAAK,CAAC;AAC5D,MAAI,WAAW,MAAM,WAAW,CAAC;AAIjC,MAAI;AACJ,WAAS,IAAI,GAAG,IAAI,MAAM,KAAK;AAC3B,SAAK,OAAO,CAAC;AAEb,UAAM,CAAC,IAAI,IAAI;AAAA,MACX,GAAG,IAAI;AAAA,MACP,GAAG,IAAI;AAAA,MACP,GAAG;AAAA,MACH,GAAG;AAAA,IACP;AAAA,EACJ;AAGA,MAAI;AACJ,MAAI;AAEJ,WAAS,MAAM,GAAG,MAAM,MAAM,OAAO;AACjC,SAAK,MAAM,GAAG;AAEd,QAAI,CAAC,IAAI;AACL,WAAK;AACL,eAAS,KAAK,GAAG;AAAA,IACrB;AAEA,QAAI,GAAG,oBAAoB;AACvB,SAAG,qBAAqB;AACxB,SAAG,qBAAqB;AACxB,WAAK;AAAA,IACT,OAAO;AACH,WAAK,MAAM,MAAM,CAAC;AAClB,SAAG,qBAAqB;AACxB,SAAG,qBAAqB;AAAA,IAC5B;AAAA,EACJ;AAEA,MAAI,MAAM,gBAAgB;AAAE;AAAA,EAAQ;AAEpC,MAAI,QAAQ,OAAO;AACf,YAAQ,IAAI,oBAAoB,MAAM,KAAK;AAC3C,aAAS,MAAM,GAAG,MAAM,MAAM,OAAO;AACjC,cAAQ,IAAI,KAAK,MAAM,GAAG,EAAE,GAAG,MAAM,GAAG,EAAE,CAAC;AAAA,IAC/C;AAAA,EACJ;AAEA,QAAM;AAAA,IACF,IAAI,OAAO,GAAG,CAAC;AAAA,IACf,IAAI,OAAO,KAAK,MAAM,MAAM,eAAe,MAAM,GAAG,CAAC;AAAA,EACzD;AAEA,OAAK,KAAK;AAGV,QAAM,UAAU;AAEhB,MAAI,QAAQ,OAAO;AACf,YAAQ,IAAI,kBAAkB,MAAM,KAAK;AACzC,aAAS,MAAM,GAAG,MAAM,MAAM,OAAO;AACjC,cAAQ,IAAI,KAAK,MAAM,GAAG,EAAE,GAAG,MAAM,GAAG,EAAE,CAAC;AAAA,IAC/C;AAAA,EACJ;AACJ;AAKA,OAAO,SAAS,OAAO;AACnB,MAAI,OAAO,MAAM;AAEjB,MAAI,CAAC,MAAM;AAAE;AAAA,EAAQ;AAErB,MAAI,OAAO,KAAK;AAChB,MAAI;AAEJ,OAAK,MAAM,KAAK,GAAG,MAAM,KAAK,MAAM,MAAM,MAAM;AAC5C,QAAI,QAAQ,OAAO;AAAE,YAAM;AAAA,IAAQ;AACnC,UAAM,iBAAiB,KAAK,MAAM,EAAE,CAAC;AAErC,QAAI,CAAC,KAAK;AACN,YAAM,IAAI;AAAA,QACN,4BACA,OAAO,KAAK,MAAM,EAAE,CAAC,EAAE,SAAS,EAAE;AAAA,MACtC;AAAA,IACJ;AAEA,QAAI,KAAK;AAAA,EA2Cb;AACJ;AAQA,SAAS,UAAU,OACnB;AACI,MAAI,QAAQ,MAAM,QAAQ,IAAI,MAAM,MAAM,MAAM,MAAM;AAGtD,WAAS,IAAI,GAAG,IAAI,MAAM,QAAQ,KAClC;AACI,UAAM,CAAC,IAAI,IAAI,OAAO,GAAG,CAAC;AAAA,EAC9B;AACJ;AAMA,SAAS,KAAK,OAAO,YACrB;AACI,MAAI,OAAO,MAAM;AACjB,MAAI,KAAK,MAAM;AACf,MAAI,UAAU;AACd,MAAI;AAEJ,KAAG;AACC,UAAM,KAAK,EAAE,EAAE;AACf,QAAI,QAAQ,IACR;AAAE;AAAA,IAAW,WACR,QAAQ,IACb;AAAE;AAAA,IAAW,WACR,QAAQ,IACb;AAAE,YAAM,KAAK,KAAK,CAAC,IAAI;AAAA,IAAG,WACrB,QAAQ,IACb;AAAE,YAAM,IAAI,KAAK,KAAK,CAAC,IAAI;AAAA,IAAG,WACzB,OAAO,OAAQ,OAAO,KAC3B;AAAE,YAAM,MAAM,MAAO;AAAA,IAAG,WACnB,OAAO,OAAQ,OAAO,KAC3B;AAAE,aAAO,MAAM,MAAO,KAAK;AAAA,IAAG,WACzB,cAAc,YAAY,KAAK,QAAQ,IAC5C;AAAE;AAAA,IAAO;AAAA,EACjB,SAAS,UAAU;AAEnB,QAAM,KAAK;AACf;AAQA,SAAS,MAAM,GAAG,OAAO;AACrB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,WAAW,EAAE,OAAO,GAAG;AAAA,EAAG;AAEvE,QAAM,KAAK,MAAM,KAAK,MAAM,MAAM;AACtC;AAIA,SAAS,OAAO,GAAG,OAAO;AACtB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,YAAY,EAAE,OAAO,GAAG;AAAA,EAAG;AAExE,QAAM,KAAK,MAAM,MAAM;AAC3B;AAIA,SAAS,OAAO,GAAG,OAAO;AACtB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,YAAY,EAAE,OAAO,GAAG;AAAA,EAAG;AAExE,QAAM,KAAK;AACf;AAIA,SAAS,MAAMf,IAAG,OAAO;AACrB,MAAI,QAAQ,MAAM;AAClB,MAAI,MAAM,MAAM,IAAI;AACpB,MAAI,MAAM,MAAM,IAAI;AACpB,MAAI,KAAK,MAAM,GAAG,GAAG;AACrB,MAAI,KAAK,MAAM,GAAG,GAAG;AAErB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,WAAWA,KAAI,KAAK,KAAK,GAAG;AAAA,EAAG;AAEhE,MAAI;AACJ,MAAI;AAEJ,MAAI,CAACA,IAAG;AACJ,SAAK,GAAG,IAAI,GAAG;AACf,SAAK,GAAG,IAAI,GAAG;AAAA,EACnB,OAAO;AACH,SAAK,GAAG,IAAI,GAAG;AACf,SAAK,GAAG,IAAI,GAAG;AAAA,EACnB;AAEA,QAAM,KAAK,MAAM,MAAM,cAAc,IAAI,EAAE;AAC/C;AAIA,SAAS,MAAMA,IAAG,OAAO;AACrB,MAAI,QAAQ,MAAM;AAClB,MAAI,MAAM,MAAM,IAAI;AACpB,MAAI,MAAM,MAAM,IAAI;AACpB,MAAI,KAAK,MAAM,GAAG,GAAG;AACrB,MAAI,KAAK,MAAM,GAAG,GAAG;AAErB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,WAAWA,KAAI,KAAK,KAAK,GAAG;AAAA,EAAG;AAEhE,MAAI;AACJ,MAAI;AAEJ,MAAI,CAACA,IAAG;AACJ,SAAK,GAAG,IAAI,GAAG;AACf,SAAK,GAAG,IAAI,GAAG;AAAA,EACnB,OAAO;AACH,SAAK,GAAG,IAAI,GAAG;AACf,SAAK,GAAG,IAAI,GAAG;AAAA,EACnB;AAEA,QAAM,KAAK,cAAc,IAAI,EAAE;AACnC;AAIA,SAAS,MAAM,OAAO;AAClB,MAAI,QAAQ,MAAM;AAClB,MAAIF,KAAI,MAAM,IAAI;AAClB,MAAID,KAAI,MAAM,IAAI;AAElB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,WAAWC,IAAGD,EAAC;AAAA,EAAG;AAE/D,QAAM,KAAK,MAAM,MAAM,cAAcA,IAAGC,EAAC;AAC7C;AAIA,SAAS,MAAM,OAAO;AAClB,MAAI,QAAQ,MAAM;AAClB,MAAIA,KAAI,MAAM,IAAI;AAClB,MAAID,KAAI,MAAM,IAAI;AAElB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,WAAWC,IAAGD,EAAC;AAAA,EAAG;AAE/D,QAAM,KAAK,cAAcA,IAAGC,EAAC;AACjC;AAIA,SAAS,IAAI,OAAO;AAChB,MAAI,QAAQ,MAAM;AAClB,MAAI,KAAK,MAAM;AAEf,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,OAAO;AAAA,EAAG;AAEvD,QAAM,KAAK,GAAG,IAAI,KAAM;AACxB,QAAM,KAAK,GAAG,IAAI,KAAM;AAC5B;AAIA,SAAS,IAAI,OAAO;AAChB,MAAI,QAAQ,MAAM;AAClB,MAAI,KAAK,MAAM;AAEf,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,OAAO;AAAA,EAAG;AAEvD,QAAM,KAAK,GAAG,IAAI,KAAM;AACxB,QAAM,KAAK,GAAG,IAAI,KAAM;AAC5B;AAIA,SAAS,OAAO,OAAO;AACnB,QAAM,KAAK,MAAM;AAEjB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,UAAU;AAAA,EAAG;AAC9D;AAIA,SAAS,MAAM,OACf;AACI,MAAI,QAAQ,MAAM;AAClB,MAAI,OAAO,MAAM,IAAI;AACrB,MAAI,OAAO,MAAM,IAAI;AACrB,MAAI,OAAO,MAAM,IAAI;AACrB,MAAI,OAAO,MAAM,IAAI;AACrB,MAAImD,MAAK,MAAM,IAAI;AACnB,MAAI,KAAK,MAAM;AACf,MAAI,KAAK,MAAM;AACf,MAAI,MAAM,GAAG,IAAI;AACjB,MAAI,MAAM,GAAG,IAAI;AACjB,MAAI,MAAM,GAAG,IAAI;AACjB,MAAI,MAAM,GAAG,IAAI;AACjB,MAAIlC,KAAI,MAAM,GAAGkC,GAAE;AAEnB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,aAAa,MAAM,MAAM,MAAM,MAAMA,GAAE;AAAA,EAAG;AAK3E,MAAI,KAAK,IAAI;AACb,MAAI,KAAK,IAAI;AACb,MAAI,KAAK,IAAI;AACb,MAAI,KAAK,IAAI;AACb,MAAI,KAAK,IAAI;AACb,MAAI,KAAK,IAAI;AACb,MAAI,KAAK,IAAI;AACb,MAAI,KAAK,IAAI;AAEb,MAAIC,QAAO,KAAK,OAAO,KAAK,OAAO,KAAK,OAAO,KAAK;AACpD,MAAI,KAAK,KAAK,KAAK,KAAK;AACxB,MAAI,KAAK,KAAK,KAAK,KAAK;AAExB,EAAAnC,GAAE,KAAK,MAAM,KAAK,MAAM,MAAM,KAAK,OAAOmC;AAC1C,EAAAnC,GAAE,KAAK,MAAM,KAAK,MAAM,MAAM,KAAK,OAAOmC;AAC9C;AAIA,SAAS,KAAK,OAAO;AACjB,QAAM,MAAM,MAAM,MAAM,IAAI;AAE5B,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,UAAU,MAAM,GAAG;AAAA,EAAG;AACvE;AAIA,SAAS,KAAK,OAAO;AACjB,QAAM,MAAM,MAAM,MAAM,IAAI;AAE5B,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,UAAU,MAAM,GAAG;AAAA,EAAG;AACvE;AAIA,SAAS,KAAK,OAAO;AACjB,QAAM,MAAM,MAAM,MAAM,IAAI;AAE5B,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,UAAU,MAAM,GAAG;AAAA,EAAG;AACvE;AAIA,SAAS,KAAK,OAAO;AACjB,MAAIN,KAAI,MAAM,MAAM,IAAI;AAExB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,UAAUA,EAAC;AAAA,EAAG;AAE3D,QAAM,MAAMA;AAEZ,UAAQA,IAAG;AAAA,IACP,KAAK;AACD,UAAI,CAAC,MAAM,OAAO;AAAE,kBAAU,KAAK;AAAA,MAAG;AACtC,YAAM,KAAK,MAAM;AACjB;AAAA,IACJ,KAAK;AACD,YAAM,KAAK,MAAM;AACjB;AAAA,IACJ;AACI,YAAM,IAAI,MAAM,sBAAsB;AAAA,EAC9C;AACJ;AAIA,SAAS,KAAK,OAAO;AACjB,MAAIA,KAAI,MAAM,MAAM,IAAI;AAExB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,UAAUA,EAAC;AAAA,EAAG;AAE3D,QAAM,MAAMA;AAEZ,UAAQA,IAAG;AAAA,IACP,KAAK;AACD,UAAI,CAAC,MAAM,OAAO;AAAE,kBAAU,KAAK;AAAA,MAAG;AACtC,YAAM,KAAK,MAAM;AACjB;AAAA,IACJ,KAAK;AACD,YAAM,KAAK,MAAM;AACjB;AAAA,IACJ;AACI,YAAM,IAAI,MAAM,sBAAsB;AAAA,EAC9C;AACJ;AAIA,SAAS,KAAK,OAAO;AACjB,MAAIA,KAAI,MAAM,MAAM,IAAI;AAExB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,UAAUA,EAAC;AAAA,EAAG;AAE3D,QAAM,MAAMA;AAEZ,UAAQA,IAAG;AAAA,IACP,KAAK;AACD,UAAI,CAAC,MAAM,OAAO;AAAE,kBAAU,KAAK;AAAA,MAAG;AACtC,YAAM,KAAK,MAAM;AACjB;AAAA,IACJ,KAAK;AACD,YAAM,KAAK,MAAM;AACjB;AAAA,IACJ;AACI,YAAM,IAAI,MAAM,sBAAsB;AAAA,EAC9C;AACJ;AAIA,SAAS,KAAK,OAAO;AACjB,MAAIA,KAAI,MAAM,MAAM,IAAI;AAExB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,UAAUA,EAAC;AAAA,EAAG;AAE3D,QAAM,MAAM,MAAM,MAAM,MAAM,MAAMA;AAEpC,UAAQA,IAAG;AAAA,IACP,KAAK;AACD,UAAI,CAAC,MAAM,OAAO;AAAE,kBAAU,KAAK;AAAA,MAAG;AACtC,YAAM,KAAK,MAAM,KAAK,MAAM,KAAK,MAAM;AACvC;AAAA,IACJ,KAAK;AACD,YAAM,KAAK,MAAM,KAAK,MAAM,KAAK,MAAM;AACvC;AAAA,IACJ;AACI,YAAM,IAAI,MAAM,sBAAsB;AAAA,EAC9C;AACJ;AAIA,SAAS,MAAM,OAAO;AAClB,QAAM,OAAO,MAAM,MAAM,IAAI;AAE7B,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,WAAW,MAAM,IAAI;AAAA,EAAG;AACzE;AAIA,SAAS,IAAI,OAAO;AAChB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,OAAO;AAAA,EAAG;AAEvD,QAAM,QAAQ;AAClB;AAIA,SAAS,KAAK,OAAO;AACjB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,QAAQ;AAAA,EAAG;AAExD,QAAM,QAAQ;AAClB;AAIA,SAAS,IAAI,OAAO;AAChB,MAAI,IAAI,MAAM,MAAM,IAAI;AAExB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,SAAS,CAAC;AAAA,EAAG;AAE1D,QAAM,SAAS,IAAI;AACvB;AAIA,SAAS,KAAK,OAAO;AAOjB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,QAAQ;AAAA,EAAG;AAExD,OAAK,OAAO,KAAK;AACrB;AAIA,SAAS,KAAK,OAAO;AACjB,MAAI,IAAI,MAAM,MAAM,IAAI;AAExB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,UAAU,CAAC;AAAA,EAAG;AAG3D,QAAM,MAAM,IAAI;AACpB;AAIA,SAAS,OAAO,OAAO;AACnB,MAAIA,KAAI,MAAM,MAAM,IAAI;AAExB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,YAAYA,EAAC;AAAA,EAAG;AAE7D,QAAM,UAAUA,KAAI;AACxB;AAIA,SAAS,IAAI,OAAO;AAChB,MAAI,QAAQ,MAAM;AAElB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,OAAO;AAAA,EAAG;AAEvD,QAAM,KAAK,MAAM,MAAM,SAAS,CAAC,CAAC;AACtC;AAIA,SAAS,IAAI,OAAO;AAChB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,OAAO;AAAA,EAAG;AAEvD,QAAM,MAAM,IAAI;AACpB;AAIA,SAAS,MAAM,OAAO;AAClB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,SAAS;AAAA,EAAG;AAEzD,QAAM,MAAM,SAAS;AACzB;AAIA,SAAS,KAAK,OAAO;AACjB,MAAI,QAAQ,MAAM;AAElB,MAAI5C,KAAI,MAAM,IAAI;AAClB,MAAID,KAAI,MAAM,IAAI;AAElB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,QAAQ;AAAA,EAAG;AAExD,QAAM,KAAKC,EAAC;AACZ,QAAM,KAAKD,EAAC;AAChB;AAIA,SAAS,MAAM,OAAO;AAClB,MAAI,QAAQ,MAAM;AAElB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,SAAS;AAAA,EAAG;AAEzD,QAAM,KAAK,MAAM,MAAM;AAC3B;AAIA,SAAS,SAAS,OAAO;AACrB,MAAI,QAAQ,MAAM;AAClB,MAAI,KAAK,MAAM,IAAI;AACnB,MAAIE,KAAI,MAAM,IAAI;AAElB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,cAAc,IAAIA,EAAC;AAAA,EAAG;AAGnE,MAAI,MAAM,MAAM;AAChB,MAAI,QAAQ,MAAM;AAElB,QAAM,OAAO,MAAM,MAAM,EAAE;AAG3B,WAAS,IAAI,GAAG,IAAIA,IAAG,KAAK;AACxB,SAAK,KAAK;AAEV,QAAI,QAAQ,OAAO;AAAE,cAAQ;AAAA,QACzB,EAAE,MAAM;AAAA,QACR,IAAI,IAAIA,KAAI,kBAAkB;AAAA,QAC9B;AAAA,MACJ;AAAA,IAAG;AAAA,EACP;AAGA,QAAM,KAAK;AACX,QAAM,OAAO;AACjB;AAIA,SAAS,KAAK,OAAO;AACjB,MAAI,KAAK,MAAM,MAAM,IAAI;AAEzB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,UAAU,EAAE;AAAA,EAAG;AAG5D,MAAI,MAAM,MAAM;AAChB,MAAI,QAAQ,MAAM;AAElB,QAAM,OAAO,MAAM,MAAM,EAAE;AAG3B,OAAK,KAAK;AAGV,QAAM,KAAK;AACX,QAAM,OAAO;AAEb,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,EAAE,MAAM,MAAM,kBAAkB,EAAE;AAAA,EAAG;AAC1E;AAIA,SAAS,OAAO,OAAO;AACnB,MAAI,QAAQ,MAAM;AAClB,MAAIS,KAAI,MAAM,IAAI;AAElB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,YAAYA,EAAC;AAAA,EAAG;AAI7D,QAAM,KAAK,MAAM,MAAM,SAASA,EAAC,CAAC;AACtC;AAIA,SAAS,OAAO,OAAO;AACnB,MAAI,QAAQ,MAAM;AAClB,MAAIA,KAAI,MAAM,IAAI;AAElB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,YAAYA,EAAC;AAAA,EAAG;AAE7D,QAAM,KAAK,MAAM,OAAO,MAAM,SAASA,IAAG,CAAC,EAAE,CAAC,CAAC;AACnD;AAIA,SAAS,KAAK,OAAO;AACjB,MAAI,MAAM,QAAQ,QAAQ;AAAE,UAAM,IAAI,MAAM,uBAAuB;AAAA,EAAG;AACtE,MAAI,QAAQ,MAAM;AAClB,MAAI,OAAO,MAAM;AACjB,MAAI,KAAK,MAAM;AAEf,MAAI,KAAK,MAAM,IAAI;AACnB,MAAI,UAAU;AAEd,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,UAAU,EAAE;AAAA,EAAG;AAE5D,SAAO,KAAK,EAAE,EAAE,MAAM,IAAK;AAAA,EAAE;AAE7B,QAAM,KAAK;AACX,QAAM,MAAM,EAAE,IAAI,KAAK,MAAM,UAAU,GAAG,EAAE;AAChD;AAIA,SAAS,KAAK,OAAO,OAAO;AACxB,MAAIuC,MAAK,MAAM,MAAM,IAAI;AACzB,MAAIlC,KAAI,MAAM,GAAGkC,GAAE;AACnB,MAAI,KAAK,MAAM;AACf,MAAI,KAAK,MAAM;AAEf,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,UAAU,QAAQ,KAAKA,GAAE;AAAA,EAAG;AAEzE,MAAI,IAAI,GAAG,SAASlC,IAAG,MAAM;AAE7B,MAAI,OAAO;AAAE,QAAI,MAAM,MAAM,CAAC;AAAA,EAAG;AAEjC,KAAG,YAAYA,IAAG,QAAQ,GAAG,EAAE;AAC/B,KAAG,MAAMA,EAAC;AAEV,QAAM,MAAM,MAAM,MAAMkC;AAC5B;AAIA,SAAS,IAAI,GAAG,OAAO;AACnB,MAAI,KAAK,MAAM;AACf,MAAI,OAAO,GAAG,SAAS;AACvB,MAAI;AACJ,MAAI;AACJ,MAAI;AAEJ,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,SAAS,EAAE,OAAO,GAAG;AAAA,EAAG;AAErE,WAAS,IAAI,GAAG,IAAI,MAAM,KAAK;AAC3B,SAAK,GAAG,CAAC;AAGT,QAAI,EAAE,QAAQ,EAAE,GAAG;AAAE;AAAA,IAAU;AAE/B,SAAK,GAAG,YAAY,CAAC;AAGrB,QAAI,OAAO,IAAI;AAAE;AAAA,IAAU;AAE3B,SAAK,GAAG,YAAY,CAAC;AAErB,QAAI,OAAO,IAAI;AAIX,QAAE,YAAY,IAAI,IAAI,EAAE,SAAS,IAAI,IAAI,OAAO,IAAI,GAAG,GAAG,IAAI;AAAA,IAClE;AAEA,MAAE,YAAY,IAAI,IAAI,IAAI,CAAC;AAAA,EAC/B;AACJ;AAIA,SAAS,IAAIjD,IAAG,OAAO;AACnB,MAAI,QAAQ,MAAM;AAClB,MAAI,MAAMA,KAAI,MAAM,MAAM,MAAM;AAChC,MAAI,MAAMA,KAAI,MAAM,KAAK,MAAM,IAAI,GAAG;AACtC,MAAI,KAAK,MAAM;AACf,MAAI,KAAK,MAAM;AACf,MAAI,OAAO,MAAM;AACjB,MAAI,KAAK,MAAM;AAEf,SAAO,QACP;AACI,QAAIiD,MAAK,MAAM,IAAI;AACnB,QAAIlC,KAAI,GAAGkC,GAAE;AAEb,QAAI,IAAI,GAAG,SAAS,IAAI,IAAI,OAAO,IAAI;AACvC,OAAG,YAAYlC,IAAGA,IAAG,GAAG,EAAE;AAC1B,OAAG,MAAMA,EAAC;AAEV,QAAI,QAAQ,OAAO;AACf,cAAQ;AAAA,QACJ,MAAM;AAAA,SACL,MAAM,OAAO,IACX,WAAW,MAAM,OAAO,QAAQ,OAChC,MAEH,UAAUf,KAAI,QAAQ,SAAS;AAAA,QAAKiD;AAAA,MACxC;AAAA,IACJ;AAAA,EACJ;AAEA,QAAM,OAAO;AACjB;AAIA,SAAS,IAAIjD,IAAG,OAAO;AACnB,MAAI,QAAQ,MAAM;AAClB,MAAI,MAAMA,KAAI,MAAM,MAAM,MAAM;AAChC,MAAI,MAAMA,KAAI,MAAM,KAAK,MAAM,IAAI,GAAG;AACtC,MAAI,KAAK,MAAM;AACf,MAAI,KAAK,MAAM;AACf,MAAI,KAAK,MAAM,IAAI;AACnB,MAAI,KAAK,MAAM,GAAG,MAAM,SAAS,EAAE,CAAC;AACpC,MAAIe,KAAI;AAER,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,SAASf,KAAI,KAAK,EAAE;AAAA,EAAG;AAEpE,MAAI,IAAI,GAAG,SAAS,IAAI,IAAI,OAAO,IAAI;AAEvC,KAAG;AACC,QAAIe,OAAM,IAAI;AAAE,SAAG,YAAYA,IAAGA,IAAG,GAAG,EAAE;AAAA,IAAG;AAC7C,IAAAA,KAAIA,GAAE;AAAA,EACV,SAASA,OAAM;AACnB;AAIA,SAAS,IAAIf,IAAG,OAAO;AACnB,MAAI,QAAQ,MAAM;AAClB,MAAI,MAAMA,KAAI,MAAM,MAAM,MAAM;AAChC,MAAI,MAAMA,KAAI,MAAM,KAAK,MAAM,IAAI,GAAG;AACtC,MAAI,KAAK,MAAM;AACf,MAAI,KAAK,MAAM;AAEf,MAAI,IAAI,MAAM,IAAI;AAElB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,SAASA,KAAI,KAAK,CAAC;AAAA,EAAG;AAEnE,MAAI;AACJ,UAAQ,GAAG;AAAA,IACP,KAAK;AAAI,UAAI,MAAM;AAAO;AAAA,IAC1B,KAAK;AAAI,UAAI,MAAM;AAAO;AAAA,IAC1B;AAAU,YAAM,IAAI,MAAM,cAAc;AAAA,EAC5C;AAEA,MAAIe;AACJ,MAAI,IAAI,GAAG,SAAS,IAAI,IAAI,OAAO,IAAI;AACvC,MAAI,OAAO,EAAE,SAAS;AACtB,WAAS,IAAI,GAAG,IAAI,MAAM,KAC1B;AACI,IAAAA,KAAI,EAAE,CAAC;AACP,OAAG,YAAYA,IAAGA,IAAG,GAAG,EAAE;AAAA,EAE9B;AACJ;AAIA,SAAS,MAAM,OAAO;AAClB,MAAI,QAAQ,MAAM;AAClB,MAAI,OAAO,MAAM;AACjB,MAAI,KAAK,MAAM;AACf,MAAI,IAAI,MAAM,IAAI,IAAI;AACtB,MAAI,KAAK,MAAM;AAEf,SAAO,QAAQ;AACX,QAAIkC,MAAK,MAAM,IAAI;AACnB,QAAIlC,KAAI,GAAGkC,GAAE;AAEb,QAAI,QAAQ,OAAO;AACf,cAAQ;AAAA,QACJ,MAAM;AAAA,SACL,MAAM,OAAO,IAAI,WAAW,MAAM,OAAO,QAAQ,OAAO,MACzD;AAAA,QAAWA;AAAA,QAAI;AAAA,MACnB;AAAA,IACJ;AAEA,OAAG,YAAYlC,IAAGA,IAAG,CAAC;AACtB,OAAG,MAAMA,EAAC;AAAA,EACd;AAEA,QAAM,OAAO;AACjB;AAIA,SAAS,GAAG,OAAO;AACf,MAAI,QAAQ,MAAM;AAClB,MAAI,OAAO,MAAM;AACjB,MAAI,OAAO,MAAM;AACjB,MAAI,OAAO,MAAM;AACjB,MAAI,MAAM,MAAM,GAAG,IAAI;AACvB,MAAI,MAAM,MAAM,GAAG,IAAI;AACvB,MAAI,KAAK,MAAM;AACf,MAAI,KAAK,MAAM;AACf,MAAI,KAAK,MAAM;AAEf,SAAO,QAAQ;AACX,QAAIkC,MAAK,MAAM,IAAI;AACnB,QAAIlC,KAAI,GAAGkC,GAAE;AAEb,QAAI,QAAQ,OAAO;AACf,cAAQ;AAAA,QACJ,MAAM;AAAA,SACL,MAAM,OAAO,IAAI,WAAW,MAAM,OAAO,QAAQ,OAAO,MACzD;AAAA,QAAQA;AAAA,QAAI;AAAA,QAAM;AAAA,QAAO;AAAA,MAC7B;AAAA,IACJ;AAEA,OAAG,YAAYlC,IAAG,KAAK,KAAK,EAAE;AAE9B,OAAG,MAAMA,EAAC;AAAA,EACd;AAEA,QAAM,OAAO;AACjB;AAIA,SAAS,MAAMf,IAAG,OAAO;AACrB,MAAI,QAAQ,MAAM;AAClB,MAAI,IAAI,MAAM,IAAI,IAAI;AACtB,MAAIiD,MAAK,MAAM,IAAI;AACnB,MAAIlC,KAAI,MAAM,GAAGkC,GAAE;AACnB,MAAI,MAAM,MAAM,GAAG,MAAM,GAAG;AAC5B,MAAI,KAAK,MAAM;AACf,MAAI,KAAK,MAAM;AAEf,KAAG,YAAYlC,IAAG,KAAK,GAAG,EAAE;AAC5B,KAAG,MAAMA,EAAC;AAEV,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,WAAWf,KAAI,KAAK,GAAGiD,GAAE;AAAA,EAAG;AAEzE,QAAM,MAAM,MAAM;AAClB,QAAM,MAAMA;AACZ,MAAIjD,IAAG;AAAE,UAAM,MAAMiD;AAAA,EAAI;AAC7B;AAIA,SAAS,QAAQ,OAAO;AACpB,MAAI,QAAQ,MAAM;AAClB,MAAI,OAAO,MAAM;AACjB,MAAI,MAAM,MAAM,GAAG,IAAI;AACvB,MAAI,OAAO,MAAM;AACjB,MAAI,KAAK,MAAM;AACf,MAAI,KAAK,MAAM;AACf,MAAI,KAAK,MAAM;AAEf,SAAO,QAAQ;AACX,QAAIA,MAAK,MAAM,IAAI;AACnB,QAAIlC,KAAI,GAAGkC,GAAE;AAEb,QAAI,QAAQ,OAAO;AACf,cAAQ;AAAA,QACJ,MAAM;AAAA,SACL,MAAM,OAAO,IAAI,WAAW,MAAM,OAAO,QAAQ,OAAO,MACzD;AAAA,QAAaA;AAAA,MACjB;AAAA,IACJ;AAEA,OAAG,YAAYlC,IAAG,KAAK,GAAG,EAAE;AAC5B,OAAG,MAAMA,EAAC;AAAA,EACd;AAEA,QAAM,OAAO;AACjB;AAIA,SAAS,KAAK,OAAO;AACjB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,QAAQ;AAAA,EAAG;AAExD,QAAM,QAAQ;AAClB;AAIA,SAAS,KAAK,OAAO,OAAO;AACxB,MAAI,QAAQ,MAAM;AAClB,MAAI6B,KAAI,MAAM,IAAI;AAClB,MAAIK,MAAK,MAAM,IAAI;AACnB,MAAIlC,KAAI,MAAM,GAAGkC,GAAE;AACnB,MAAI,KAAK,MAAM;AACf,MAAI,KAAK,MAAM;AACf,MAAI,KAAK,MAAM,IAAIL,EAAC;AAEpB,MAAI,QAAQ,OAAO;AACf,YAAQ;AAAA,MACJ,MAAM;AAAA,MACN,UAAU,QAAQ;AAAA,MAClBA;AAAA,MAAG;AAAA,MAAK;AAAA,MAAI;AAAA,MAAKK;AAAA,IACrB;AAAA,EACJ;AAEA,MAAI,IAAI,GAAG,SAASlC,IAAG,MAAM;AAE7B,MAAI,OAAO;AACP,QAAI,KAAK,IAAI,IAAI,EAAE,IAAI,MAAM,SAAS;AAAE,UAAI;AAAA,IAAI;AAEhD,QAAI,MAAM,MAAM,CAAC;AAAA,EACrB;AAEA,KAAG,YAAYA,IAAG,QAAQ,GAAG,EAAE;AAE/B,MAAI,MAAM,QAAQ,GAAG;AACjB,IAAAA,GAAE,KAAKA,GAAE;AACT,IAAAA,GAAE,KAAKA,GAAE;AAAA,EACb;AAEA,KAAG,MAAMA,EAAC;AAEV,QAAM,MAAM,MAAM,MAAMkC;AAC5B;AAIA,SAAS,OAAO,OAAO;AACnB,MAAI,OAAO,MAAM;AACjB,MAAI,KAAK,MAAM;AACf,MAAI,QAAQ,MAAM;AAElB,MAAIL,KAAI,KAAK,EAAE,EAAE;AAEjB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,YAAYA,EAAC;AAAA,EAAG;AAE7D,WAAS,IAAI,GAAG,IAAIA,IAAG,KAAK;AAAE,UAAM,KAAK,KAAK,EAAE,EAAE,CAAC;AAAA,EAAG;AAEtD,QAAM,KAAK;AACf;AAIA,SAAS,OAAO,OAAO;AACnB,MAAI,KAAK,MAAM;AACf,MAAI,OAAO,MAAM;AACjB,MAAI,QAAQ,MAAM;AAClB,MAAIA,KAAI,KAAK,EAAE,EAAE;AAEjB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,YAAYA,EAAC;AAAA,EAAG;AAE7D,WAAS,IAAI,GAAG,IAAIA,IAAG,KAAK;AACxB,QAAI,IAAK,KAAK,EAAE,EAAE,KAAK,IAAK,KAAK,EAAE,EAAE;AACrC,QAAI,IAAI,OAAQ;AAAE,UAAI,GAAG,IAAI,SAAU;AAAA,IAAI;AAC3C,UAAM,KAAK,CAAC;AAAA,EAChB;AAEA,QAAM,KAAK;AACf;AAIA,SAAS,GAAG,OAAO;AACf,MAAI,QAAQ,MAAM;AAClB,MAAI,QAAQ,MAAM;AAElB,MAAI,CAAC,OAAO;AAAE,YAAQ,MAAM,QAAQ,CAAC;AAAA,EAAG;AAExC,MAAI,IAAI,MAAM,IAAI;AAClB,MAAIpC,KAAI,MAAM,IAAI;AAElB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,MAAM,GAAGA,EAAC;AAAA,EAAG;AAE1D,QAAMA,EAAC,IAAI;AACf;AAIA,SAAS,GAAG,OAAO;AACf,MAAI,QAAQ,MAAM;AAClB,MAAI,QAAQ,MAAM;AAElB,MAAIA,KAAI,MAAM,IAAI;AAElB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,MAAMA,EAAC;AAAA,EAAG;AAEvD,MAAI,IAAK,SAAS,MAAMA,EAAC,KAAM;AAE/B,QAAM,KAAK,CAAC;AAChB;AAIA,SAAS,MAAM,OAAO;AAClB,MAAI,QAAQ,MAAM;AAElB,MAAI,IAAI,MAAM,IAAI;AAClB,MAAIA,KAAI,MAAM,IAAI;AAElB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,SAAS,GAAGA,EAAC;AAAA,EAAG;AAE7D,QAAM,IAAIA,EAAC,IAAI,IAAI;AACvB;AAIA,SAAS,KAAK,OAAO;AACjB,MAAI,QAAQ,MAAM;AAClB,MAAI,OAAO,MAAM,IAAI;AAErB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,QAAQ,IAAI;AAAA,EAAG;AAE5D,QAAM,KAAK,MAAM,IAAI,IAAI,IAAI,EAAI;AACrC;AAIA,SAAS,GAAGR,IAAG,OAAO;AAClB,MAAI,QAAQ,MAAM;AAClB,MAAIiD,MAAK,MAAM,IAAI;AACnB,MAAIlC,KAAI,MAAM,GAAGkC,GAAE;AAEnB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,QAAQjD,KAAI,KAAKiD,GAAE;AAAA,EAAG;AAEnE,QAAM,KAAK,MAAM,IAAI,SAASlC,IAAG,QAAQf,IAAG,KAAK,IAAI,EAAI;AAC7D;AAIA,SAAS,GAAGA,IAAG,OAAO;AAClB,MAAI,QAAQ,MAAM;AAClB,MAAI,MAAM,MAAM,IAAI;AACpB,MAAI,MAAM,MAAM,IAAI;AACpB,MAAI,KAAK,MAAM,GAAG,GAAG;AACrB,MAAI,KAAK,MAAM,GAAG,GAAG;AACrB,MAAI,IAAI,MAAM,IAAI,SAAS,IAAI,IAAIA,IAAGA,EAAC;AAEvC,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,QAAQA,KAAI,KAAK,KAAK,KAAK,MAAM,CAAC;AAAA,EAAG;AAElF,QAAM,MAAM,KAAK,KAAK,MAAM,IAAI,EAAE,CAAC;AACvC;AAIA,SAAS,MAAM,OAAO;AAClB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,SAAS;AAAA,EAAG;AACzD,QAAM,MAAM,KAAK,MAAM,IAAI;AAC/B;AAIA,SAAS,OAAO,OAAO;AACnB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,UAAU;AAAA,EAAG;AAC1D,QAAM,WAAW;AACrB;AAIA,SAAS,GAAG,OAAO;AACf,MAAI,QAAQ,MAAM;AAClB,MAAI,KAAK,MAAM,IAAI;AACnB,MAAI,KAAK,MAAM,IAAI;AAEnB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,QAAQ,IAAI,EAAE;AAAA,EAAG;AAE9D,QAAM,KAAK,KAAK,KAAK,IAAI,CAAC;AAC9B;AAIA,SAAS,KAAK,OAAO;AACjB,MAAI,QAAQ,MAAM;AAClB,MAAI,KAAK,MAAM,IAAI;AACnB,MAAI,KAAK,MAAM,IAAI;AAEnB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,UAAU,IAAI,EAAE;AAAA,EAAG;AAEhE,QAAM,KAAK,MAAM,KAAK,IAAI,CAAC;AAC/B;AAIA,SAAS,GAAG,OAAO;AACf,MAAI,QAAQ,MAAM;AAClB,MAAI,KAAK,MAAM,IAAI;AACnB,MAAI,KAAK,MAAM,IAAI;AAEnB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,QAAQ,IAAI,EAAE;AAAA,EAAG;AAE9D,QAAM,KAAK,KAAK,KAAK,IAAI,CAAC;AAC9B;AAIA,SAAS,KAAK,OAAO;AACjB,MAAI,QAAQ,MAAM;AAClB,MAAI,KAAK,MAAM,IAAI;AACnB,MAAI,KAAK,MAAM,IAAI;AAEnB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,UAAU,IAAI,EAAE;AAAA,EAAG;AAEhE,QAAM,KAAK,MAAM,KAAK,IAAI,CAAC;AAC/B;AAIA,SAAS,GAAG,OAAO;AACf,MAAI,QAAQ,MAAM;AAClB,MAAI,KAAK,MAAM,IAAI;AACnB,MAAI,KAAK,MAAM,IAAI;AAEnB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,QAAQ,IAAI,EAAE;AAAA,EAAG;AAE9D,QAAM,KAAK,OAAO,KAAK,IAAI,CAAC;AAChC;AAIA,SAAS,IAAI,OAAO;AAChB,MAAI,QAAQ,MAAM;AAClB,MAAI,KAAK,MAAM,IAAI;AACnB,MAAI,KAAK,MAAM,IAAI;AAEnB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,SAAS,IAAI,EAAE;AAAA,EAAG;AAE/D,QAAM,KAAK,OAAO,KAAK,IAAI,CAAC;AAChC;AAIA,SAAS,IAAI,OAAO;AAChB,MAAI,QAAQ,MAAM;AAClB,MAAI4C,KAAI,MAAM,IAAI;AAElB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,SAASA,EAAC;AAAA,EAAG;AAE1D,QAAM,KAAK,KAAK,MAAMA,EAAC,IAAI,IAAI,IAAI,CAAC;AACxC;AAIA,SAAS,KAAK,OAAO;AACjB,MAAI,QAAQ,MAAM;AAClB,MAAIA,KAAI,MAAM,IAAI;AAElB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,UAAUA,EAAC;AAAA,EAAG;AAE3D,QAAM,KAAK,KAAK,MAAMA,EAAC,IAAI,IAAI,IAAI,CAAC;AACxC;AAIA,SAAS,GAAG,OAAO;AACf,MAAI,OAAO,MAAM,MAAM,IAAI;AAE3B,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,QAAQ,IAAI;AAAA,EAAG;AAI5D,MAAI,CAAC,MAAM;AACP,SAAK,OAAO,IAAI;AAEhB,QAAI,QAAQ,OAAO;AAAE,cAAQ,IAAI,MAAM,MAAO,OAAO;AAAA,IAAG;AAAA,EAC5D;AACJ;AAIA,SAAS,IAAI,OAAO;AAKhB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,OAAO;AAAA,EAAG;AAC3D;AAIA,SAAS,IAAI,OAAO;AAChB,MAAI,QAAQ,MAAM;AAClB,MAAI,KAAK,MAAM,IAAI;AACnB,MAAI,KAAK,MAAM,IAAI;AAEnB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,SAAS,IAAI,EAAE;AAAA,EAAG;AAE/D,QAAM,KAAK,MAAM,KAAK,IAAI,CAAC;AAC/B;AAIA,SAAS,GAAG,OAAO;AACf,MAAI,QAAQ,MAAM;AAClB,MAAI,KAAK,MAAM,IAAI;AACnB,MAAI,KAAK,MAAM,IAAI;AAEnB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,QAAQ,IAAI,EAAE;AAAA,EAAG;AAE9D,QAAM,KAAK,MAAM,KAAK,IAAI,CAAC;AAC/B;AAIA,SAAS,IAAI,OAAO;AAChB,MAAI,QAAQ,MAAM;AAClB,MAAI,IAAI,MAAM,IAAI;AAElB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,SAAS,CAAC;AAAA,EAAG;AAE1D,QAAM,KAAK,IAAI,IAAI,CAAC;AACxB;AAMA,SAAS,UAAU7C,IAAG,OAAO;AACzB,MAAI,QAAQ,MAAM;AAClB,MAAI6C,KAAI,MAAM,IAAI;AAClB,MAAI,KAAK,MAAM;AACf,MAAI,KAAK,MAAM;AACf,MAAI,OAAO,MAAM;AACjB,MAAI,OAAO,MAAM,aAAa7C,KAAI,KAAK;AACvC,MAAI,KAAK,MAAM;AACf,MAAI,KAAK,MAAM;AAEf,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,YAAYA,KAAI,KAAK6C,IAAG,KAAK;AAAA,EAAG;AAE7E,WAAS,IAAI,GAAG,IAAIA,IAAG,KAAK;AACxB,QAAIK,MAAK,MAAM,IAAI;AACnB,QAAI,MAAM,MAAM,IAAI;AACpB,QAAI,QAAQ,SAAS,MAAM,QAAS;AACpC,QAAI,UAAU,MAAM;AAAE;AAAA,IAAU;AAEhC,QAAI,OAAO,MAAM,MAAQ;AACzB,QAAI,OAAO,GAAG;AAAE;AAAA,IAAO;AACvB,QAAI,QAAQ,OAAO;AAAE,cAAQ,IAAI,MAAM,MAAM,aAAaA,KAAI,MAAM,MAAM,EAAE;AAAA,IAAG;AAE/E,QAAIlC,KAAI,GAAGkC,GAAE;AACb,OAAG,YAAYlC,IAAGA,IAAG,MAAM,IAAI,EAAE;AAAA,EACrC;AACJ;AAIA,SAAS,IAAI,OAAO;AAChB,MAAI,QAAQ,MAAM;AAClB,MAAI6B,KAAI,MAAM,IAAI;AAElB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,SAASA,EAAC;AAAA,EAAG;AAE1D,QAAM,YAAYA;AACtB;AAIA,SAAS,IAAI,OAAO;AAChB,MAAI,QAAQ,MAAM;AAClB,MAAIA,KAAI,MAAM,IAAI;AAElB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,SAASA,EAAC;AAAA,EAAG;AAE1D,QAAM,aAAa,KAAK,IAAI,KAAKA,EAAC;AACtC;AAIA,SAAS,IAAI,OAAO;AAChB,MAAI,QAAQ,MAAM;AAClB,MAAI,KAAK,MAAM,IAAI;AACnB,MAAI,KAAK,MAAM,IAAI;AAEnB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,SAAS,IAAI,EAAE;AAAA,EAAG;AAE/D,QAAM,KAAK,KAAK,EAAE;AACtB;AAIA,SAAS,IAAI,OAAO;AAChB,MAAI,QAAQ,MAAM;AAClB,MAAI,KAAK,MAAM,IAAI;AACnB,MAAI,KAAK,MAAM,IAAI;AAEnB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,SAAS,IAAI,EAAE;AAAA,EAAG;AAE/D,QAAM,KAAK,KAAK,EAAE;AACtB;AAIA,SAAS,IAAI,OAAO;AAChB,MAAI,QAAQ,MAAM;AAClB,MAAI,KAAK,MAAM,IAAI;AACnB,MAAI,KAAK,MAAM,IAAI;AAEnB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,SAAS,IAAI,EAAE;AAAA,EAAG;AAE/D,QAAM,KAAK,KAAK,KAAK,EAAE;AAC3B;AAIA,SAAS,IAAI,OAAO;AAChB,MAAI,QAAQ,MAAM;AAClB,MAAI,KAAK,MAAM,IAAI;AACnB,MAAI,KAAK,MAAM,IAAI;AAEnB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,SAAS,IAAI,EAAE;AAAA,EAAG;AAE/D,QAAM,KAAK,KAAK,KAAK,EAAE;AAC3B;AAIA,SAAS,IAAI,OAAO;AAChB,MAAI,QAAQ,MAAM;AAClB,MAAIA,KAAI,MAAM,IAAI;AAElB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,SAASA,EAAC;AAAA,EAAG;AAE1D,QAAM,KAAK,KAAK,IAAIA,EAAC,CAAC;AAC1B;AAIA,SAAS,IAAI,OAAO;AAChB,MAAI,QAAQ,MAAM;AAClB,MAAIA,KAAI,MAAM,IAAI;AAElB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,SAASA,EAAC;AAAA,EAAG;AAE1D,QAAM,KAAK,CAACA,EAAC;AACjB;AAIA,SAAS,MAAM,OAAO;AAClB,MAAI,QAAQ,MAAM;AAClB,MAAIA,KAAI,MAAM,IAAI;AAElB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,WAAWA,EAAC;AAAA,EAAG;AAE5D,QAAM,KAAK,KAAK,MAAMA,KAAI,EAAI,IAAI,EAAI;AAC1C;AAIA,SAAS,QAAQ,OAAO;AACpB,MAAI,QAAQ,MAAM;AAClB,MAAIA,KAAI,MAAM,IAAI;AAElB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,aAAaA,EAAC;AAAA,EAAG;AAE9D,QAAM,KAAK,KAAK,KAAKA,KAAI,EAAI,IAAI,EAAI;AACzC;AAIA,SAAS,MAAMvD,KAAI,OAAO;AACtB,MAAI,QAAQ,MAAM;AAClB,MAAIuD,KAAI,MAAM,IAAI;AAElB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,SAAS;AAAA,EAAG;AAEzD,QAAM,KAAK,MAAM,MAAMA,KAAI,EAAI,IAAI,EAAI;AAC3C;AAIA,SAAS,MAAM,OAAO;AAClB,MAAI,QAAQ,MAAM;AAClB,MAAI,IAAI,MAAM,IAAI;AAClB,MAAIpC,KAAI,MAAM,IAAI;AAElB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,WAAW,GAAGA,EAAC;AAAA,EAAG;AAE/D,QAAM,IAAIA,EAAC,IAAI,IAAI,MAAM,OAAO,MAAM,KAAK;AAC/C;AAMA,SAAS,UAAUT,IAAG,OAAO;AACzB,MAAI,QAAQ,MAAM;AAClB,MAAI6C,KAAI,MAAM,IAAI;AAClB,MAAI,OAAO,MAAM;AACjB,MAAI,OAAO,MAAM,aAAa7C,KAAI,KAAK;AACvC,MAAI,KAAK,MAAM;AAEf,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,YAAYA,KAAI,KAAK6C,IAAG,KAAK;AAAA,EAAG;AAE7E,WAAS,IAAI,GAAG,IAAIA,IAAG,KAAK;AACxB,QAAI3C,KAAI,MAAM,IAAI;AAClB,QAAI,MAAM,MAAM,IAAI;AACpB,QAAI,QAAQ,SAAS,MAAM,QAAS;AACpC,QAAI,UAAU,MAAM;AAAE;AAAA,IAAU;AAEhC,QAAI,OAAO,MAAM,MAAQ;AACzB,QAAI,OAAO,GAAG;AAAE;AAAA,IAAO;AAEvB,QAAI,QAAQ,MAAM;AAElB,QAAI,QAAQ,OAAO;AAAE,cAAQ,IAAI,MAAM,MAAM,aAAaA,IAAG,MAAM,KAAK;AAAA,IAAG;AAE3E,UAAM,IAAIA,EAAC,KAAK;AAAA,EACpB;AACJ;AAIA,SAAS,OAAO,OAAO;AACnB,MAAI2C,KAAI,MAAM,MAAM,IAAI;AAExB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,YAAYA,EAAC;AAAA,EAAG;AAE7D,QAAM,QAAQ;AAEd,MAAI;AAEJ,UAAQA,KAAI,KAAM;AAAA,IACd,KAAK;AACD,eAAS;AACT;AAAA,IACJ,KAAK;AACD,eAAS;AACT;AAAA,IACJ,KAAK;AACD,eAAS;AACT;AAAA,IACJ;AACI,YAAM,IAAI,MAAM,sBAAsB;AAAA,EAC9C;AAEA,QAAM,WAAW;AAEjB,UAAQA,KAAI,IAAM;AAAA,IACd,KAAK;AACD,YAAM,UAAU;AAChB;AAAA,IACJ,KAAK;AACD,YAAM,UAAU,OAAO;AACvB;AAAA,IACJ,KAAK;AACD,YAAM,UAAU,MAAO;AACvB;AAAA,IACJ,KAAK;AACD,YAAM,UAAU,OAAO;AACvB;AAAA,IACJ;AAAS,YAAM,IAAI,MAAM,sBAAsB;AAAA,EACnD;AAEA,EAAAA,MAAK;AAEL,MAAIA,OAAM,GAAG;AAAE,UAAM,cAAc;AAAA,EAAG,OACjC;AAAE,UAAM,eAAeA,KAAI,IAAI,OAAO;AAAA,EAAQ;AACvD;AAIA,SAAS,SAAS,OAAO;AACrB,MAAIA,KAAI,MAAM,MAAM,IAAI;AAExB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,cAAcA,EAAC;AAAA,EAAG;AAE/D,QAAM,QAAQ;AAEd,MAAI;AAEJ,UAAQA,KAAI,KAAM;AAAA,IACd,KAAK;AACD,eAAS,KAAK,KAAK,CAAC,IAAI;AACxB;AAAA,IACJ,KAAK;AACD,eAAS,KAAK,KAAK,CAAC;AACpB;AAAA,IACJ,KAAK;AACD,eAAS,IAAI,KAAK,KAAK,CAAC;AACxB;AAAA,IACJ;AACI,YAAM,IAAI,MAAM,wBAAwB;AAAA,EAChD;AAEA,QAAM,WAAW;AAEjB,UAAQA,KAAI,IAAM;AAAA,IACd,KAAK;AACD,YAAM,UAAU;AAChB;AAAA,IACJ,KAAK;AACD,YAAM,UAAU,OAAO;AACvB;AAAA,IACJ,KAAK;AACD,YAAM,UAAU,MAAO;AACvB;AAAA,IACJ,KAAK;AACD,YAAM,UAAU,OAAO;AACvB;AAAA,IACJ;AACI,YAAM,IAAI,MAAM,wBAAwB;AAAA,EAChD;AAEA,EAAAA,MAAK;AAEL,MAAIA,OAAM,GAAG;AAAE,UAAM,cAAc;AAAA,EAAG,OACjC;AAAE,UAAM,eAAeA,KAAI,IAAI,OAAO;AAAA,EAAQ;AACvD;AAIA,SAAS,KAAK,OAAO;AACjB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,QAAQ;AAAA,EAAG;AAExD,QAAM,QAAQ;AAClB;AAIA,SAAS,KAAK,OAAO;AACjB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,QAAQ;AAAA,EAAG;AAExD,QAAM,QAAQ;AAClB;AAIA,SAAS,KAAK,OAAO;AACjB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,QAAQ;AAAA,EAAG;AAExD,QAAM,QAAQ;AAClB;AAIA,SAAS,SAAS,OAAO;AACrB,MAAIA,KAAI,MAAM,MAAM,IAAI;AAIxB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,cAAcA,EAAC;AAAA,EAAG;AACnE;AAIA,SAAS,OAAO5C,IAAG,OAAO;AACtB,MAAI,QAAQ,MAAM;AAClB,MAAI,MAAM,MAAM,IAAI;AACpB,MAAI,MAAM,MAAM,IAAI;AACpB,MAAI,KAAK,MAAM,GAAG,GAAG;AACrB,MAAI,KAAK,MAAM,GAAG,GAAG;AAErB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,YAAYA,KAAI,KAAK,KAAK,GAAG;AAAA,EAAG;AAE7E,MAAI;AACJ,MAAI;AAEJ,MAAI,CAACA,IAAG;AACJ,SAAK,GAAG,IAAI,GAAG;AACf,SAAK,GAAG,IAAI,GAAG;AAAA,EACnB,OAAO;AACH,SAAK,GAAG,IAAI,GAAG;AACf,SAAK,GAAG,IAAI,GAAG;AAAA,EACnB;AAEA,QAAM,MAAM,cAAc,IAAI,EAAE;AACpC;AAIA,SAAS,QAAQ,OAAO;AACpB,MAAI,QAAQ,MAAM;AAClB,MAAI,MAAM,MAAM,IAAI;AACpB,MAAI,IAAI;AAER,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,aAAa,GAAG;AAAA,EAAG;AAGhE,MAAI,MAAM,GAAM;AAAE,QAAI;AAAA,EAAI;AAM1B,MAAI,MAAM,IAAM;AAAE,SAAK;AAAA,EAAQ;AAE/B,QAAM,KAAK,CAAC;AAChB;AAIA,SAAS,KAAK,OAAO;AACjB,MAAI,QAAQ,MAAM;AAClB,MAAIA,KAAI,MAAM,IAAI;AAClB,MAAID,KAAI,MAAM,IAAI;AAClB,MAAIE,KAAI,MAAM,IAAI;AAElB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,QAAQ;AAAA,EAAG;AAExD,QAAM,KAAKF,EAAC;AACZ,QAAM,KAAKC,EAAC;AACZ,QAAM,KAAKC,EAAC;AAChB;AAIA,SAAS,IAAI,OAAO;AAChB,MAAI,QAAQ,MAAM;AAClB,MAAI,KAAK,MAAM,IAAI;AACnB,MAAI,KAAK,MAAM,IAAI;AAEnB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,SAAS,IAAI,EAAE;AAAA,EAAG;AAE/D,QAAM,KAAK,KAAK,IAAI,IAAI,EAAE,CAAC;AAC/B;AAIA,SAAS,IAAI,OAAO;AAChB,MAAI,QAAQ,MAAM;AAClB,MAAI,KAAK,MAAM,IAAI;AACnB,MAAI,KAAK,MAAM,IAAI;AAEnB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,SAAS,IAAI,EAAE;AAAA,EAAG;AAE/D,QAAM,KAAK,KAAK,IAAI,IAAI,EAAE,CAAC;AAC/B;AAIA,SAAS,SAAS,OAAO;AACrB,MAAI2C,KAAI,MAAM,MAAM,IAAI;AAExB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,cAAcA,EAAC;AAAA,EAAG;AACnE;AAIA,SAAS,SAAS,OAAO;AACrB,MAAI,IAAI,MAAM,MAAM,IAAI;AACxB,MAAI,IAAI,MAAM,MAAM,IAAI;AAExB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,cAAc,GAAG,CAAC;AAAA,EAAG;AAElE,UAAQ,GAAG;AAAA,IACP,KAAK;AAAI,YAAM,iBAAiB,CAAC,CAAC;AAAG;AAAA,IACrC,KAAK;AAAI,YAAM,YAAY,CAAC,CAAC;AAAG;AAAA,IAChC;AAAS,YAAM,IAAI,MAAM,6BAA6B;AAAA,EAC1D;AACJ;AAIA,SAAS,MAAMA,IAAG,OAAO;AACrB,MAAI,QAAQ,MAAM;AAClB,MAAI,OAAO,MAAM;AACjB,MAAI,KAAK,MAAM;AAEf,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,WAAWA,KAAI,GAAG;AAAA,EAAG;AAElE,WAAS,IAAI,GAAG,IAAIA,IAAG,KAAK;AAAE,UAAM,KAAK,KAAK,EAAE,EAAE,CAAC;AAAA,EAAG;AAEtD,QAAM,KAAK;AACf;AAIA,SAAS,MAAMA,IAAG,OAAO;AACrB,MAAI,KAAK,MAAM;AACf,MAAI,OAAO,MAAM;AACjB,MAAI,QAAQ,MAAM;AAElB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,IAAI,WAAWA,KAAI,GAAG;AAAA,EAAG;AAEhE,WAAS,IAAI,GAAG,IAAIA,IAAG,KAAK;AACxB,QAAI,IAAK,KAAK,EAAE,EAAE,KAAK,IAAK,KAAK,EAAE,EAAE;AACrC,QAAI,IAAI,OAAQ;AAAE,UAAI,GAAG,IAAI,SAAU;AAAA,IAAI;AAC3C,UAAM,KAAK,CAAC;AAAA,EAChB;AAEA,QAAM,KAAK;AACf;AAYA,SAAS,UAAU,UAAU,QAAQ,OAAO,IAAIvD,KAAI,OAAO;AACvD,MAAI,QAAQ,MAAM;AAClB,MAAI,OAAO,YAAY,MAAM,IAAI;AACjC,MAAI4D,MAAK,MAAM,IAAI;AACnB,MAAI,OAAO,MAAM;AACjB,MAAI,KAAK,MAAM,GAAG,IAAI;AACtB,MAAIlC,KAAI,MAAM,GAAGkC,GAAE;AAEnB,MAAI,KAAK,MAAM;AACf,MAAI,KAAK,MAAM;AACf,MAAI,KAAK,MAAM;AACf,MAAI;AACJ,MAAI;AACJ,MAAI;AACJ,MAAI;AAEJ,MAAI,KAAK,GAAG,SAASlC,IAAG,IAAI,MAAM,IAAI;AACtC,SAAO,KAAK,IAAI,IAAI;AAGpB,MAAI,KAAK,IAAI,CAAC;AAEd,MAAI,UAAU;AACV,SAAK,MAAM,IAAI,IAAI;AAEnB,QAAI,MAAM,KAAK,IAAI,IAAI,EAAE,IAAI,MAAM,SAAS;AAAE,UAAI;AAAA,IAAI;AAAA,EAC1D;AAEA,MAAI,SAAS,IAAI,IAAI;AAAE,QAAI;AAAA,EAAI;AAE/B,MAAI,IAAI;AAAE,QAAI,MAAM,MAAM,CAAC;AAAA,EAAG;AAE9B,KAAG,YAAYA,IAAG,IAAI,OAAO,GAAG,EAAE;AAClC,KAAG,MAAMA,EAAC;AAEV,MAAI,QAAQ,OAAO;AACf,YAAQ;AAAA,MACJ,MAAM;AAAA,OACL,WAAW,UAAU,YACrB,SAAS,MAAM,QACf,QAAQ,MAAM,QACd,KAAK,MAAM,QACX1B,QAAO,IAAI,OAAQA,QAAO,IAAI,OAAQA,QAAO,IAAI,OAAO,MACzD;AAAA,MACA,WACI,OAAO,MAAM,MAAM,IAAI,IAAI,IAAI,MAAO,KAAK,MAC3C;AAAA,MACJ4D;AAAA,MACA;AAAA,MAAQ;AAAA,MAAI;AAAA,MAAM,OAAO;AAAA,MAAG;AAAA,IAChC;AAAA,EACJ;AAEA,QAAM,MAAM,MAAM;AAClB,QAAM,MAAMA;AACZ,MAAI,QAAQ;AAAE,UAAM,MAAMA;AAAA,EAAI;AAClC;AAKA,mBAAmB;AAAA;AAAA,EACJ,MAAM,KAAK,QAAW,WAAW;AAAA;AAAA,EACjC,MAAM,KAAK,QAAW,WAAW;AAAA;AAAA,EACjC,OAAO,KAAK,QAAW,WAAW;AAAA;AAAA,EAClC,OAAO,KAAK,QAAW,WAAW;AAAA;AAAA,EAClC,OAAO,KAAK,QAAW,WAAW;AAAA;AAAA,EAClC,OAAO,KAAK,QAAW,WAAW;AAAA;AAAA,EAClC,MAAM,KAAK,QAAW,CAAC;AAAA;AAAA,EACvB,MAAM,KAAK,QAAW,CAAC;AAAA;AAAA,EACvB,MAAM,KAAK,QAAW,CAAC;AAAA;AAAA,EACvB,MAAM,KAAK,QAAW,CAAC;AAAA;AAAA,EACvB;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA;AAAA,EACA;AAAA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA;AAAA,EACA,KAAK,KAAK,QAAW,CAAC;AAAA;AAAA,EACtB,KAAK,KAAK,QAAW,CAAC;AAAA;AAAA,EACtB,IAAI,KAAK,QAAW,WAAW;AAAA;AAAA,EAC/B,IAAI,KAAK,QAAW,WAAW;AAAA;AAAA,EAC/B,IAAI,KAAK,QAAW,CAAC;AAAA;AAAA,EACrB,IAAI,KAAK,QAAW,CAAC;AAAA;AAAA,EACrB,IAAI,KAAK,QAAW,CAAC;AAAA;AAAA,EACrB,IAAI,KAAK,QAAW,CAAC;AAAA;AAAA,EACrB,IAAI,KAAK,QAAW,CAAC;AAAA;AAAA,EACrB,IAAI,KAAK,QAAW,CAAC;AAAA;AAAA,EACrB;AAAA;AAAA,EACA;AAAA;AAAA,EACA,MAAM,KAAK,QAAW,CAAC;AAAA;AAAA,EACvB,MAAM,KAAK,QAAW,CAAC;AAAA;AAAA,EACvB;AAAA;AAAA,EACA;AAAA;AAAA,EACA,KAAK,KAAK,QAAW,CAAC;AAAA;AAAA,EACtB,KAAK,KAAK,QAAW,CAAC;AAAA;AAAA,EACtB;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA,GAAG,KAAK,QAAW,CAAC;AAAA;AAAA,EACpB,GAAG,KAAK,QAAW,CAAC;AAAA;AAAA,EACpB;AAAA;AAAA;AAAA,EACA,GAAG,KAAK,QAAW,CAAC;AAAA;AAAA,EACpB,GAAG,KAAK,QAAW,CAAC;AAAA;AAAA,EACpB;AAAA;AAAA,EACA;AAAA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA;AAAA,EACA;AAAA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA,UAAU,KAAK,QAAW,CAAC;AAAA;AAAA,EAC3B;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA,MAAM,KAAK,QAAW,CAAC;AAAA;AAAA,EACvB,MAAM,KAAK,QAAW,CAAC;AAAA;AAAA,EACvB,MAAM,KAAK,QAAW,CAAC;AAAA;AAAA,EACvB,MAAM,KAAK,QAAW,CAAC;AAAA;AAAA,EACvB;AAAA;AAAA;AAAA,EACA;AAAA;AAAA;AAAA,EACA;AAAA;AAAA;AAAA,EACA;AAAA;AAAA;AAAA,EACA;AAAA;AAAA,EACA,UAAU,KAAK,QAAW,CAAC;AAAA;AAAA,EAC3B,UAAU,KAAK,QAAW,CAAC;AAAA;AAAA,EAC3B,UAAU,KAAK,QAAW,CAAC;AAAA;AAAA,EAC3B,UAAU,KAAK,QAAW,CAAC;AAAA;AAAA,EAC3B,UAAU,KAAK,QAAW,CAAC;AAAA;AAAA,EAC3B;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA;AAAA,EACA;AAAA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA;AAAA,EACA;AAAA;AAAA;AAAA,EACA;AAAA;AAAA;AAAA,EACA;AAAA;AAAA;AAAA,EACA;AAAA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA,OAAO,KAAK,QAAW,CAAC;AAAA;AAAA,EACxB,OAAO,KAAK,QAAW,CAAC;AAAA;AAAA,EACxB;AAAA;AAAA,EACA;AAAA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA,MAAM,KAAK,QAAW,CAAC;AAAA;AAAA,EACvB,MAAM,KAAK,QAAW,CAAC;AAAA;AAAA,EACvB,MAAM,KAAK,QAAW,CAAC;AAAA;AAAA,EACvB,MAAM,KAAK,QAAW,CAAC;AAAA;AAAA,EACvB,MAAM,KAAK,QAAW,CAAC;AAAA;AAAA,EACvB,MAAM,KAAK,QAAW,CAAC;AAAA;AAAA,EACvB,MAAM,KAAK,QAAW,CAAC;AAAA;AAAA,EACvB,MAAM,KAAK,QAAW,CAAC;AAAA;AAAA,EACvB,MAAM,KAAK,QAAW,CAAC;AAAA;AAAA,EACvB,MAAM,KAAK,QAAW,CAAC;AAAA;AAAA,EACvB,MAAM,KAAK,QAAW,CAAC;AAAA;AAAA,EACvB,MAAM,KAAK,QAAW,CAAC;AAAA;AAAA,EACvB,MAAM,KAAK,QAAW,CAAC;AAAA;AAAA,EACvB,MAAM,KAAK,QAAW,CAAC;AAAA;AAAA,EACvB,MAAM,KAAK,QAAW,CAAC;AAAA;AAAA,EACvB,MAAM,KAAK,QAAW,CAAC;AAAA;AAAA,EACvB,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AACtD;AAmPA,SAAS,MAAM,MAAM;AACjB,OAAK,OAAO;AACZ,OAAK,QAAQ,CAAC;AACd,OAAK,cAAc;AACvB;AAQA,SAAS,aAAa,YAAY,WAAW,aAAa;AACtD,OAAK,cAAc;AACnB,OAAK,aAAa;AAClB,OAAK,YAAY;AACrB;AAQA,SAAS,eAAe,aAAa,YAAY,UAAU;AACvD,OAAK,cAAc;AACnB,OAAK,YAAY;AACjB,OAAK,SAAS,CAAC;AACf,OAAK,aAAa;AAClB,OAAK,WAAW;AACpB;AAcA,SAAS,cAAc,SAAS,cAAc;AAC1C,OAAK,UAAU;AACf,OAAK,QAAQ;AACb,OAAK,SAAS,QAAQ;AACtB,OAAK,UAAU,QAAQ,YAAY;AACnC,OAAK,YAAY,QAAQ,MAAM,GAAG,YAAY;AAC9C,OAAK,YAAY,QAAQ,MAAM,eAAe,CAAC;AACnD;AAMA,SAAS,MAAM,SAAS;AACpB,OAAK,UAAU;AACf,OAAK,cAAc,CAAC;AACxB;AAMA,SAAS,qBAAqB,QAAQ;AAClC,MAAI,SAAS;AAEb,MAAI,aAAa;AAAA,IACb;AAAA,IAAS;AAAA,IAAO;AAAA,IAAQ;AAAA,IAAY;AAAA,IACpC;AAAA,IAAc;AAAA,IAAe;AAAA,IAAe;AAAA,IAC5C;AAAA,IAAgB;AAAA,IAAgB;AAAA,IAAc;AAAA,EAClD;AAEA,aAAW,QAAQ,SAAU,SAAS;AAClC,WAAO,eAAe,OAAO,QAAQ,SAAS;AAAA,MAC1C,OAAO,IAAI,MAAM,OAAO;AAAA,IAC5B,CAAC;AAAA,EACL,CAAC;AAED,MAAI,CAAC,CAAC,QAAQ;AACV,eAAW,QAAQ,SAAU,SAAS;AAClC,UAAI,QAAQ,OAAO,OAAO;AAC1B,UAAI,OAAO,UAAU,YAAY;AAC7B,eAAO,OAAO,OAAO,EAAE,UAAU,KAAK;AAAA,MAC1C;AAAA,IACJ,CAAC;AAAA,EACL;AACA,MAAI,wBAAwB;AAAA,IACxB;AAAA,IAAe;AAAA,IAAe;AAAA,IAC9B;AAAA,IAAgB;AAAA,IAAgB;AAAA,EACpC;AACA,wBAAsB,QAAQ,SAAU,SAAS;AAC7C,WAAO,OAAO,OAAO,EAAE;AAAA,MACnB,OAAO;AAAA,IACX;AAAA,EACJ,CAAC;AACL;AAMA,SAAS,UAAU,QAAQ;AACvB,OAAK,SAAS,CAAC;AACf,OAAK,qBAAqB,CAAC;AAC3B,OAAK,kBAAkB,CAAC;AACxB,OAAK,SAAS,CAAC;AACf,OAAK,sBAAsB,CAAC;AAE5B,uBAAqB,KAAK,MAAM,MAAM;AAC1C;AAOA,MAAM,UAAU,WAAW,SAASxB,MAAKpB,QAAO;AAC5C,OAAK,MAAMoB,IAAG,IAAIpB;AAClB,OAAK,cAAc,EAAE,KAAKoB,MAAK,OAAO,KAAK,MAAMA,IAAG,EAAE;AACtD,SAAO,KAAK;AAChB;AAEA,MAAM,UAAU,WAAW,SAAU,SAAS;AAC1C,SAAO,KAAK,MAAM,OAAO,KAAK;AAClC;AAMA,UAAU,UAAU,eAAe,SAASxC,QAAO;AAC/C,SAAOA,UAAS,KAAKA,SAAQ,KAAK,OAAO;AAC7C;AAOA,UAAU,UAAU,aAAa,SAAU,MAAM;AAC7C,MAAI,SAAS;AAEb,MAAI,SAAS;AACb,MAAI,QAAQ,KAAK,IAAI,SAAU,KAAK;AAAE,WAClC,OAAO,IAAI,CAAC,CAAC,EAAE,MAAM,QAAQ,IAAI,MAAM,CAAC,EAAE,OAAO,MAAM,CAAC;AAAA,EACzD,CAAC;AACJ,MAAI,gBAAgB,SAAU,KAAK;AAAE,WACjC,OAAO,QAAQ,YACf,IAAI,eAAe,MAAM;AAAA,EAC1B;AACH,MAAI,MAAM,MAAM,aAAa,GAAG;AAC5B,WAAO;AAAA,MACH,MAAM;AAAA,MACN,QAAQ,MAAM,OAAO,aAAa;AAAA,IACtC;AAAA,EACJ;AACA,OAAK,SAAS,cAAc,CAAC,MAAM,OAAO,SAAU,IAAI;AAAE,WAAO,CAAC,cAAc,EAAE;AAAA,EAAG,CAAC,CAAC,CAAC;AAC5F;AASA,UAAU,UAAU,eAAe,SAAU,YAAY,QAAQ,QAAQ,QAAQ;AAC7E,WAAS,WAAW,OAAO,SAAS,KAAK,OAAO;AAChD,MAAI,cAAc,OAAO,MAAM,SAAU,OAAO;AAAE,WAAO,iBAAiB;AAAA,EAAO,CAAC;AAClF,MAAI,CAAC,MAAM,UAAU,KAAK,KAAK,aAAa,UAAU,KAAK,aAAa;AACpE,QAAI,WAAW,KAAK,OAAO,OAAO;AAAA,MAC9B,KAAK;AAAA,MAAQ,CAAC,YAAY,MAAM,EAAE,OAAO,MAAM;AAAA,IACnD;AACA,QAAI,CAAC,QAAQ;AAAE,WAAK,SAAS,gBAAgB,CAAC,YAAY,QAAQ,MAAM,CAAC;AAAA,IAAG;AAC5E,WAAO,CAAC,UAAU,MAAM;AAAA,EAC5B,OAAO;AACH,WAAO,EAAE,MAAM,8CAA8C;AAAA,EACjE;AACJ;AAQA,UAAU,UAAU,eAAe,SAAUA,QAAO,OAAO,QAAQ;AAC/D,MAAI,CAAC,MAAMA,MAAK,KAAK,KAAK,aAAaA,MAAK,KAAK,iBAAiB,OAAO;AACrE,QAAI,WAAW,KAAK,OAAO,OAAOA,QAAO,GAAG,KAAK;AACjD,QAAI,CAAC,QAAQ;AAAE,WAAK,SAAS,gBAAgB,CAACA,QAAO,KAAK,CAAC;AAAA,IAAG;AAC9D,WAAO,CAAC,SAAS,CAAC,GAAG,KAAK;AAAA,EAC9B,OAAO;AACH,WAAO,EAAE,MAAM,wCAAwC;AAAA,EAC3D;AACJ;AAQA,UAAU,UAAU,cAAc,SAAS,YAAY,QAAQ,QAAQ;AACnE,WAAS,CAAC,MAAM,MAAM,IAAI,SAAS,KAAK,OAAO;AAC/C,MAAI,SAAS,KAAK,OAAO,OAAO,YAAY,MAAM;AAClD,MAAI,CAAC,QAAQ;AAAE,SAAK,SAAS,eAAe,CAAC,QAAQ,YAAY,MAAM,CAAC;AAAA,EAAG;AAC3E,SAAO;AACX;AAOA,UAAU,UAAU,cAAc,SAASA,QAAO,QAAQ;AACtD,MAAI,CAAC,MAAMA,MAAK,KAAK,KAAK,aAAaA,MAAK,GAAG;AAC3C,QAAI,QAAQ,KAAK,OAAO,OAAOA,QAAO,CAAC;AACvC,QAAI,CAAC,QAAQ;AAAE,WAAK,SAAS,eAAe,CAAC,OAAOA,MAAK,CAAC;AAAA,IAAG;AAC7D,WAAO;AAAA,EACX,OAAO;AACH,WAAO,EAAE,MAAM,oCAAoC;AAAA,EACvD;AACJ;AAQA,UAAU,UAAU,cAAc,SAAU,QAAQA,QAAO,QAAQ;AAC/D,MAAI,YAAY,OAAO;AAAA,IACnB,SAAU,OAAO;AAAE,aAAO,iBAAiB;AAAA,IAAO;AAAA,EACtD;AACA,MAAI,WAAW;AACX,SAAK,OAAO,OAAO;AAAA,MACf,KAAK;AAAA,MAAQ,CAACA,QAAO,CAAC,EAAE,OAAO,MAAM;AAAA,IACzC;AACA,QAAI,CAAC,QAAQ;AAAE,WAAK,SAAS,eAAe,CAAC,QAAQA,MAAK,CAAC;AAAA,IAAG;AAC9D,WAAO;AAAA,EACX,OAAO;AACH,WAAO,EAAE,MAAM,iCAAiC;AAAA,EACpD;AACJ;AAQA,UAAU,UAAU,mBAAmB,SAAS,YAAY,WAAW,UAAU;AAC7E,OAAK,OAAO,SAAS,UAAU,SAAS,OAAO,eAAe;AAC1D,QAAI,kBAAkB,CAAC,OAAO,aAAa;AAC3C,QAAI,mBACA,cAAc,QACd,UAAU,MAAM,MAAM,eAAe,MAAM;AAE/C,QAAI,iBAAiB,CAAC,OAAO,aAAa;AAC1C,QAAI,kBAAkB;AAClB,UAAI,gBAAgB,SAAS,MAAM,MAAM,cAAc;AACvD,YAAM,SAAS,YAAY,aAAa;AAAA,IAC5C;AAAA,EACJ,CAAC;AACD,OAAK,oBAAoB,KAAK,UAAU;AAC5C;AAMA,MAAM,UAAU,YAAY,SAAU,cAAc;AAChD,MAAI,OAAO,iBAAiB,YAAY;AACpC,WAAS,KAAK,YAAY,KAAK,YAAY,IAAK;AAAA,EACpD,OAAO;AACH,WAAO,EAAE,MAAO,cAAe,KAAK,UAAW,kBAAkB;AAAA,EACrE;AACJ;AAMA,MAAM,UAAU,cAAc,SAAU,QAAQ;AAC5C,OAAK,YAAY,OAAO,QAAQ,CAAC;AACrC;AAMA,cAAc,UAAU,kBAAkB,SAASA,QAAO;AACtD,OAAK,QAAQA;AACb,OAAK,UAAU,KAAK,QAAQA,MAAK;AACjC,OAAK,YAAY,KAAK,QAAQ,MAAM,GAAGA,MAAK;AAC5C,OAAK,YAAY,KAAK,QAAQ,MAAMA,SAAQ,CAAC;AACjD;AASA,cAAc,UAAU,MAAM,SAAU,QAAQ;AAC5C,UAAQ,MAAM;AAAA,IACV,KAAM,WAAW;AACb,aAAO,KAAK;AAAA,IAChB,MAAM,SAAS,KAAK,KAAK,IAAI,MAAM,KAAK,KAAK,UAAU;AACnD,aAAO,KAAK,UAAU,MAAM,MAAM,EAAE,CAAC;AAAA,IACzC,MAAM,SAAS,KAAK,UAAU,KAAK,UAAU;AACzC,aAAO,KAAK,UAAU,SAAS,CAAC;AAAA,IACpC;AACI,aAAO;AAAA,EACf;AACJ;AAMA,UAAU,UAAU,cAAc,SAAU,OAAO;AAC/C,MAAI,iBAAiB,cAAc;AAC/B,WACI,KAAK,eAAe,KAAK,EACpB,IAAI,SAAU,OAAO;AAAE,aAAO,MAAM;AAAA,IAAM,CAAC,EAAE,KAAK,EAAE;AAAA,EAEjE;AACJ;AAKA,UAAU,UAAU,UAAU,WAAY;AACtC,SAAO,KAAK,OAAO,IAAI,SAAU,OAAO;AAAE,WAAO,MAAM;AAAA,EAAM,CAAC,EAAE,KAAK,EAAE;AAC3E;AAMA,UAAU,UAAU,aAAa,SAAU,aAAa;AACpD,MAAI,UAAU,KAAK,mBAAmB,WAAW;AACjD,SAAO,CAAC,CAAC,UAAU,UAAU;AACjC;AAOA,UAAU,UAAU,KAAK,SAAS,WAAW,cAAc;AACvD,MAAI,QAAQ,KAAK,OAAO,SAAS;AACjC,MAAI,CAAC,CAAC,OAAO;AACT,WAAO,MAAM,UAAU,YAAY;AAAA,EACvC,OAAO;AACH,WAAO;AAAA,EACX;AACJ;AAOA,UAAU,UAAU,WAAW,SAAS,WAAW,MAAM;AACrD,MAAI,SAAS;AAEb,MAAI,QAAQ,KAAK,OAAO,SAAS;AACjC,MAAI,iBAAiB,OAAO;AACxB,UAAM,YAAY,QAAQ,SAAU,YAAY;AAC5C,iBAAW,MAAM,QAAQ,QAAQ,CAAC,CAAC;AAAA,IACvC,CAAC;AAAA,EACL;AACJ;AASA,UAAU,UAAU,yBAAyB,SAAS,aAAa,mBAAmB,iBAAiB;AACnG,MAAI,CAAC,CAAC,KAAK,WAAW,WAAW,GAAG;AAAE,WAAO;AAAA,MACzC,MACC,mBAAmB,cAAc;AAAA,IACtC;AAAA,EAAG;AACH,MAAI,OAAO,sBAAsB,YAAY;AAAE,WAAO;AAAA,MAClD,MACA;AAAA,IACJ;AAAA,EAAG;AACH,MAAI,OAAO,oBAAoB,YAAY;AAAE,WAAO;AAAA,MAChD,MACA;AAAA,IACJ;AAAA,EAAG;AACH,MAAI,kBAAkB,IAAI;AAAA,IACtB;AAAA,IAAa;AAAA,IAAmB;AAAA,EACpC;AACA,OAAK,mBAAmB,WAAW,IAAI;AACvC,OAAK,gBAAgB,KAAK,eAAe;AACzC,SAAO;AACX;AAMA,UAAU,UAAU,iBAAiB,SAAS,OAAO;AACjD,MAAI,WAAW,MAAM,aAAa,MAAM;AACxC,SAAO,CAAC,EAAE;AAAA,IACN,KAAK,OACA,MAAM,MAAM,YAAY,QAAQ;AAAA,EACzC;AACJ;AAMA,UAAU,UAAU,mBAAmB,SAAS,aAAa;AACzD,MAAI,UAAU,KAAK,WAAW,WAAW;AACzC,MAAI,CAAC,CAAC,SAAS;AACX,WAAO,QAAQ;AAAA,EACnB,OAAO;AACH,WAAO,EAAE,MAAO,sBAAsB,cAAc,uBAAwB;AAAA,EAChF;AACJ;AAKA,UAAU,UAAU,sBAAsB,WAAY;AAClD,MAAI,qBAAqB,KAAK;AAC9B,WAAS,eAAe,oBAAoB;AACxC,QAAI,mBAAmB,eAAe,WAAW,GAAG;AAChD,UAAI,UAAU,mBAAmB,WAAW;AAC5C,cAAQ,SAAS,CAAC;AAAA,IACtB;AAAA,EACJ;AACJ;AAKA,UAAU,UAAU,uBAAuB,WAAY;AACnD,OAAK,oBAAoB;AACzB,MAAI,QAAQ,KAAK,OAAO,IAAI,SAAU,OAAO;AAAE,WAAO,MAAM;AAAA,EAAM,CAAC;AACnE,WAAS,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAK;AACnC,QAAI,gBAAgB,IAAI,cAAc,OAAO,CAAC;AAC9C,SAAK,gBAAgB,aAAa;AAAA,EACtC;AACA,OAAK,SAAS,wBAAwB,CAAC,KAAK,kBAAkB,CAAC;AACnE;AAOA,UAAU,UAAU,eAAe,SAAU,QAAQ,aAAa;AAC9D,MAAI,aAAa,KAAK,WAAW,WAAW,EAAE,UAAU;AACxD,MAAI,QAAQ,IAAI,aAAa,YAAY,QAAQ,WAAW;AAC5D,MAAI,SAAS,KAAK,WAAW,WAAW,EAAE;AAC1C,QAAM,UAAU,cAAc,MAAO,OAAO;AAC5C,SAAO,KAAK,KAAK;AACjB,OAAK,WAAW,WAAW,EAAE,YAAY;AACzC,SAAO;AACX;AAMA,UAAU,UAAU,kBAAkB,SAAS,eAAe;AAC1D,MAAI,SAAS;AAEb,MAAIA,SAAQ,cAAc;AAC1B,OAAK,gBAAgB,QAAQ,SAAU,gBAAgB;AACnD,QAAI,cAAc,eAAe;AACjC,QAAI,YAAY,OAAO,WAAW,WAAW,EAAE;AAC/C,QAAI,CAAC,aAAa,eAAe,WAAW,aAAa,GAAG;AACxD,kBAAY,IAAI,aAAaA,QAAO,MAAM,WAAW;AACrD,aAAO,WAAW,WAAW,EAAE,YAAY;AAC3C,aAAO,SAAS,gBAAgB,CAAC,aAAaA,MAAK,CAAC;AAAA,IACxD;AACA,QAAI,CAAC,CAAC,aAAa,eAAe,SAAS,aAAa,GAAG;AACvD,UAAI,SAAUA,SAAQ,UAAU,aAAc;AAC9C,UAAI,QAAQ,OAAO,aAAa,QAAQ,WAAW;AACnD,aAAO,SAAS,cAAc,CAAC,aAAa,KAAK,CAAC;AAAA,IACtD;AAAA,EACJ,CAAC;AACL;AAMA,UAAU,UAAU,WAAW,SAAUoD,OAAM;AAC3C,OAAK,SAAS,CAAC;AACf,OAAK,oBAAoB;AACzB,MAAI,QAAQ,MAAM,KAAKA,KAAI;AAC3B,OAAK,SAAS,OAAO;AACrB,WAAS,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAK;AACnC,QAAI,OAAO,MAAM,CAAC;AAClB,QAAI,gBAAgB,IAAI,cAAc,OAAO,CAAC;AAC9C,SAAK,SAAS,QAAQ,CAAC,aAAa,CAAC;AACrC,SAAK,gBAAgB,aAAa;AAClC,QAAI,QAAQ,IAAI,MAAM,IAAI;AAC1B,SAAK,OAAO,KAAK,KAAK;AACtB,SAAK,SAAS,YAAY,CAAC,OAAO,aAAa,CAAC;AAAA,EACpD;AACA,OAAK,SAAS,OAAO,CAAC,KAAK,MAAM,CAAC;AAClC,SAAO,KAAK;AAChB;AAUA,SAAS,aAAapC,IAAG;AACrB,SAAO,4CAA4C,KAAKA,EAAC;AAC7D;AAMA,SAAS,qBAAqB,MAAM;AAChC,SAAO,mUAAmU,KAAK,IAAI;AACvV;AAMA,SAAS,qBAAqB,MAAM;AAChC,SAAO,wHAAwH,KAAK,IAAI;AAC5I;AAMA,SAAS,YAAYA,IAAG;AACpB,SAAO,QAAQ,KAAKA,EAAC;AACzB;AAMA,SAAS,aAAaA,IAAG;AACrB,SAAO,KAAK,KAAKA,EAAC;AACtB;AAUA,SAAS,aAAa,MAAM;AACxB,OAAK,OAAO;AACZ,OAAK,WAAW,CAAC;AACrB;AAcA,SAAS,mBAAmB,QAAQ;AAChC,OAAK,KAAK,OAAO;AACjB,OAAK,MAAM,OAAO;AAClB,OAAK,eAAe,OAAO;AAC/B;AAOA,SAAS,eAAe,YAAY,UAAU;AAC1C,MAAI,CAAC,YAAY;AAAE,WAAO;AAAA,EAAI;AAC9B,UAAQ,SAAS,QAAQ;AAAA,IACrB,KAAK;AACD,aAAO,SAAS,OAAO,QAAQ,UAAU;AAAA,IAE7C,KAAK;AACD,UAAI,SAAS,SAAS;AACtB,eAAS,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK;AACpC,YAAI,QAAQ,OAAO,CAAC;AACpB,YAAI,cAAc,MAAM,SAAS,cAAc,MAAM,KAAK;AACtD,cAAI,SAAS,aAAa,MAAM;AAChC,iBAAO,MAAM,QAAQ;AAAA,QACzB;AAAA,MACJ;AACA;AAAA,IACJ;AACI,aAAO;AAAA,EACf;AACA,SAAO;AACX;AAMA,SAAS,0BAA0B,YAAY,UAAU;AACrD,MAAI,kBAAkB,eAAe,YAAY,SAAS,QAAQ;AAClE,MAAI,oBAAoB,IAAI;AAAE,WAAO;AAAA,EAAM;AAC3C,SAAO,aAAa,SAAS;AACjC;AAMA,SAAS,0BAA0B,YAAY,UAAU;AACrD,MAAI,kBAAkB,eAAe,YAAY,SAAS,QAAQ;AAClE,MAAI,oBAAoB,IAAI;AAAE,WAAO;AAAA,EAAM;AAC3C,SAAO,SAAS,WAAW,eAAe;AAC9C;AAOA,SAAS,mBAAmB,cAAc,eAAe;AACrD,MAAI,aAAa,CAAC;AAClB,WAAS,IAAI,GAAG,IAAI,aAAa,QAAQ,KAAK;AAC1C,QAAI,WAAW,aAAa,CAAC;AAC7B,QAAI,aAAa,cAAc;AAC/B,iBAAa,MAAM,QAAQ,UAAU,IAAI,WAAW,CAAC,IAAI;AACzD,QAAI,cAAc,eAAe,YAAY,QAAQ;AACrD,QAAI,gBAAgB,IAAI;AACpB,iBAAW,KAAK,WAAW;AAAA,IAC/B;AAAA,EACJ;AACA,MAAI,WAAW,WAAW,aAAa,QAAQ;AAAE,WAAO;AAAA,EAAI;AAC5D,SAAO;AACX;AAMA,SAAS,4BAA4B,eAAe,UAAU;AAC1D,MAAI,eACA,SAAS,cAAc,SACvB,SAAS,kBAAkB,SAC3B,SAAS,kBAAkB;AAE/B,MAAI,cAAc,QAAQ,SAAS,cAAc;AAAE,WAAO,CAAC;AAAA,EAAG;AAE9D,MAAI,eAAe;AAAA,IACf,SAAS;AAAA,IAAe;AAAA,EAC5B;AACA,MAAI,iBAAiB,IAAI;AAAE,WAAO,CAAC;AAAA,EAAG;AAEtC,MAAI,kBAAkB,SAAS,cAAc,SAAS;AACtD,MAAI,cAAc,UAAU,SAAS,SAAS,kBAAkB,QAAQ;AAAE,WAAO,CAAC;AAAA,EAAG;AACrF,MAAI,mBAAmB,cAAc,UAAU,MAAM,eAAe;AACpE,SAAO,iBAAiB,UAAU,qBAAqB,iBAAiB,CAAC,EAAE,IAAI,GAAG;AAC9E,qBAAiB,MAAM;AAAA,EAC3B;AACA,MAAI,kBAAkB,IAAI,cAAc,kBAAkB,CAAC;AAC3D,MAAI,mBAAmB;AAAA,IACnB,SAAS;AAAA,IAAmB;AAAA,EAChC;AAEA,MAAI,mBAAmB,CAAC,EAAE,OAAO,cAAc,SAAS;AACxD,mBAAiB,QAAQ;AACzB,SAAO,iBAAiB,UAAU,qBAAqB,iBAAiB,CAAC,EAAE,IAAI,GAAG;AAC9E,qBAAiB,MAAM;AAAA,EAC3B;AACA,MAAI,iBAAiB,SAAS,SAAS,kBAAkB,QAAQ;AAAE,WAAO,CAAC;AAAA,EAAG;AAC9E,MAAI,kBAAkB,IAAI,cAAc,kBAAkB,CAAC;AAC3D,MAAI,mBAAmB;AAAA,IACnB,SAAS;AAAA,IAAmB;AAAA,EAChC;AACA,MAAI,oBACA,aAAa,WAAW,SAAS,cAAc,UAC/C,iBAAiB,WAAW,SAAS,kBAAkB,UACvD,iBAAiB,WAAW,SAAS,kBAAkB;AAE3D,MAAI,gBAAgB,CAAC;AACrB,MAAI,mBAAmB;AACnB,aAAS,IAAI,GAAG,IAAI,SAAS,cAAc,QAAQ,KAAK;AACpD,UAAI,eAAe,SAAS,cAAc,CAAC;AAC3C,UAAI,kBAAkB,aAAa;AACnC,UAAI,cAAc,KAAK,iBAAiB,eAAe;AACvD,eAAS,IAAI,GAAG,IAAI,YAAY,UAAU,QAAQ,KAAK;AACnD,YAAI,aAAa,YAAY,UAAU,CAAC;AACxC,YAAI,SAAS,KAAK,gBAAgB,aAAa,UAAU;AACzD,YAAI,mBAAmB,KAAK,oBAAoB,aAAa,UAAU;AACvE,YAAI,qBAAqB,MAAM;AAC3B,mBAAS2C,KAAI,GAAGA,KAAI,aAAa,QAAQA,MAAK;AAC1C,gBAAI,aAAa,cAAc,IAAIA,EAAC;AACpC,gBAAI,eAAe,OAAO,UAAU;AACpC,gBAAI,cAAc;AAAE,4BAAc,KAAK,YAAY;AAAA,YAAG;AAAA,UAC1D;AAAA,QACJ;AAAA,MACJ;AAAA,IACJ;AAAA,EACJ;AACA,SAAO;AACX;AAMA,SAAS,4BAA4B,eAAe,UAAU;AAE1D,MAAI,aAAa,cAAc;AAC/B,MAAI,cAAc,eAAe,YAAY,SAAS,QAAQ;AAC9D,MAAI,gBAAgB,IAAI;AAAE,WAAO;AAAA,EAAM;AAGvC,MAAI;AACJ,MAAI,cAAc,SAAS,aAAa,WAAW;AACnD,WAAS,IAAI,GAAG,IAAI,YAAY,QAAQ,KAAK;AACzC,eAAW,YAAY,CAAC;AACxB,aAASpC,KAAI,GAAGA,KAAI,SAAS,WAAW,QAAQA,MAAK;AACjD,UAAI,gBAAgB,cAAc,UAAUA,EAAC;AAC7C,UAAI,YAAY,SAAS,WAAWA,EAAC;AACrC,UAAI,kBAAkB,WAAW;AAAE;AAAA,MAAO;AAC1C,UAAIA,OAAM,SAAS,WAAW,SAAS,GAAG;AAAE,eAAO;AAAA,MAAU;AAAA,IACjE;AAAA,EACJ;AACA,SAAO;AACX;AAOA,SAAS,iCAAiC,YAAY,UAAU;AAC5D,MAAI,kBAAkB,eAAe,YAAY,SAAS,QAAQ;AAClE,MAAI,oBAAoB,IAAI;AAAE,WAAO;AAAA,EAAM;AAC3C,SAAO,SAAS,UAAU,eAAe;AAC7C;AAKA,aAAa,UAAU,kCAAkC,WAAY;AACjE,MAAI,UAAU,KAAK,KAAK,OAAO,KAAK;AACpC,WAAS,IAAI,GAAG,IAAI,QAAQ,QAAQ,KAAK;AACrC,QAAI,SAAS,QAAQ,CAAC;AACtB,QAAI,OAAO,QAAQ,QAAQ;AAAE,aACzB,OAAO,OAAO,eAAe;AAAA,IAC9B;AAAA,EACP;AACA,SAAO,CAAC;AACZ;AAMA,aAAa,UAAU,2BAA2B,SAAS,WAAW;AAClE,MAAI,SAAS,KAAK,KAAK;AACvB,MAAI,CAAC,OAAO,MAAM;AAAE,WAAO,CAAC;AAAA,EAAG;AAC/B,MAAI,CAAC,WAAW;AAAE,WAAO,KAAK,gCAAgC;AAAA,EAAG;AACjE,MAAI,UAAU,KAAK,KAAK,OAAO,KAAK;AACpC,WAAS,IAAI,GAAG,IAAI,QAAQ,QAAQ,KAAK;AACrC,QAAI,SAAS,QAAQ,CAAC;AACtB,QAAI,OAAO,QAAQ,aAAa,OAAO,OAAO,gBAAgB;AAC1D,aAAO,OAAO,OAAO,eAAe;AAAA,IACxC,OAAO;AACH,UAAI,iBAAiB,OAAO;AAC5B,UAAI,CAAC,CAAC,gBAAgB;AAClB,iBAAS,IAAI,GAAG,IAAI,eAAe,QAAQ,KAAK;AAC5C,cAAI,gBAAgB,eAAe,CAAC;AACpC,cAAI,cAAc,QAAQ,WAAW;AACjC,gBAAI,UAAU,cAAc;AAC5B,mBAAO,QAAQ;AAAA,UACnB;AAAA,QACJ;AAAA,MACJ;AAAA,IACJ;AAAA,EACJ;AACA,SAAO,KAAK,gCAAgC;AAChD;AAOA,aAAa,UAAU,oBAAoB,SAAU,UAAU,WAAW;AACtE,MAAI,OAAO,CAAC;AACZ,WAAS,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAK;AACtC,QAAI,MAAM,SAAS,CAAC,EAAE;AACtB,QAAI,UAAU,SAAS,CAAC,EAAE;AAC1B,SAAK,GAAG,IAAI;AAAA,EAChB;AACA,OAAK,SAAS,SAAS,EAAE,OAAO;AACpC;AAMA,aAAa,UAAU,oBAAoB,SAAU,WAAW;AAC5D,MAAI,WAAW,KAAK,SAAS,SAAS;AACtC,MAAI,KAAK,SAAS,eAAe,SAAS,GAAG;AAAE,WAAO;AAAA,EAAU;AAChE,MAAI,kBAAkB,KAAK,yBAAyB,SAAS;AAC7D,MAAI,CAAC,iBAAiB;AAAE,WAAO;AAAA,EAAM;AACrC,MAAIkC,QAAO,KAAK,KAAK,OAAO;AAC5B,aAAW,gBAAgB,IAAI,SAAUzD,QAAO;AAAE,WAAOyD,MAAK,SAASzD,MAAK;AAAA,EAAG,CAAC;AAChF,OAAK,SAAS,SAAS,IAAI;AAC3B,OAAK,kBAAkB,UAAU,SAAS;AAC1C,SAAO;AACX;AAOA,aAAa,UAAU,sBAAsB,SAAS,aAAa,UAAU;AACzE,MAAI,aAAa,YAAY,WAAW,SAAS;AACjD,MAAI,cAAc,SAAS,YAAY,SAAS;AAChD,SAAO,aAAa;AACxB;AAOA,aAAa,UAAU,kBAAkB,SAAS,aAAa,UAAU;AACrE,MAAI,SAAS;AAEb,MAAI,mBAAmB,KAAK,oBAAoB,aAAa,QAAQ;AACrE,UAAQ,kBAAkB;AAAA,IACtB,KAAK;AACD,aAAO,SAAU,YAAY;AAAE,eAAO,0BAA0B;AAAA,UAC5D;AAAA,UAAQ,CAAC,YAAY,QAAQ;AAAA,QACjC;AAAA,MAAG;AAAA,IACP,KAAK;AACD,aAAO,SAAU,YAAY;AAAE,eAAO,0BAA0B;AAAA,UAC5D;AAAA,UAAQ,CAAC,YAAY,QAAQ;AAAA,QACjC;AAAA,MAAG;AAAA,IACP,KAAK;AACD,aAAO,SAAU,eAAe;AAAE,eAAO,4BAA4B;AAAA,UACjE;AAAA,UAAQ,CAAC,eAAe,QAAQ;AAAA,QACpC;AAAA,MAAG;AAAA,IACP,KAAK;AACD,aAAO,SAAU,eAAe;AAAE,eAAO,4BAA4B;AAAA,UACjE;AAAA,UAAQ,CAAC,eAAe,QAAQ;AAAA,QACpC;AAAA,MAAG;AAAA,IACP,KAAK;AACD,aAAO,SAAU,YAAY;AAAE,eAAO,iCAAiC;AAAA,UACnE;AAAA,UAAQ,CAAC,YAAY,QAAQ;AAAA,QACjC;AAAA,MAAG;AAAA,IACP;AACI,YAAM,IAAI;AAAA,QACN,iBAAkB,YAAY,aAAc,qBACzB,SAAS,cAAe;AAAA,MAE/C;AAAA,EACR;AACJ;AA6BA,aAAa,UAAU,gBAAgB,SAAU,OAAO;AACpD,MAAI,gBAAgB,MAAM;AAC1B,MAAI,eAAe,cAAc;AACjC,MAAI,UAAU,KAAK,WAAW;AAAA,IAC1B,KAAK,MAAM;AAAA,IAAK,QAAQ,MAAM;AAAA,EAClC,CAAC;AACD,MAAI,CAAC,SAAS;AAAE,WAAO,IAAI;AAAA,MACvB,WAAY,KAAK,KAAK,MAAM,SAAS,KAAM,gCACZ,MAAM,MAAO,mBAC1B,MAAM,SAAU;AAAA,IACtC;AAAA,EAAG;AACH,MAAI,UAAU,KAAK,kBAAkB,OAAO;AAC5C,MAAI,gBAAgB,CAAC,EAAE,OAAO,cAAc,OAAO;AACnD,WAASuB,KAAI,GAAGA,KAAI,QAAQ,QAAQA,MAAK;AACrC,QAAI,cAAc,QAAQA,EAAC;AAC3B,QAAI,YAAY,KAAK,mBAAmB,WAAW;AACnD,aAAS,IAAI,GAAG,IAAI,UAAU,QAAQ,KAAK;AACvC,UAAI,WAAW,UAAU,CAAC;AAC1B,UAAI,YAAY,KAAK,oBAAoB,aAAa,QAAQ;AAC9D,UAAI,SAAS,KAAK,gBAAgB,aAAa,QAAQ;AACvD,UAAI,eAAgB;AACpB,cAAQ,WAAW;AAAA,QACf,KAAK;AACD,yBAAe,OAAO,cAAc,OAAO;AAC3C,cAAI,cAAc;AACd,0BAAc,OAAO,cAAc,GAAG,IAAI,mBAAmB;AAAA,cACzD,IAAI;AAAA,cAAI,KAAK,MAAM;AAAA,cAAK;AAAA,YAC5B,CAAC,CAAC;AAAA,UACN;AACA;AAAA,QACJ,KAAK;AACD,yBAAe,OAAO,cAAc,OAAO;AAC3C,cAAI,cAAc;AACd,0BAAc,OAAO,cAAc,GAAG,IAAI,mBAAmB;AAAA,cACzD,IAAI;AAAA,cAAI,KAAK,MAAM;AAAA,cAAK;AAAA,YAC5B,CAAC,CAAC;AAAA,UACN;AACA;AAAA,QACJ,KAAK;AACD,yBAAe,OAAO,aAAa;AACnC,cAAI,MAAM,QAAQ,YAAY,KAAK,aAAa,QAAQ;AACpD,0BAAc,OAAO,cAAc,GAAG,IAAI,mBAAmB;AAAA,cACzD,IAAI;AAAA,cAAI,KAAK,MAAM;AAAA,cAAK;AAAA,YAC5B,CAAC,CAAC;AAAA,UACN;AACA;AAAA,QACJ,KAAK;AACD,yBAAe,OAAO,aAAa;AACnC,cAAI,cAAc;AACd,0BAAc,OAAO,cAAc,GAAG,IAAI,mBAAmB;AAAA,cACzD,IAAI;AAAA,cAAI,KAAK,MAAM;AAAA,cAAK;AAAA,YAC5B,CAAC,CAAC;AAAA,UACN;AACA;AAAA,QACJ,KAAK;AACD,yBAAe,OAAO,cAAc,OAAO;AAC3C,cAAI,cAAc;AACd,0BAAc,OAAO,cAAc,GAAG,IAAI,mBAAmB;AAAA,cACzD,IAAI;AAAA,cAAI,KAAK,MAAM;AAAA,cAAK;AAAA,YAC5B,CAAC,CAAC;AAAA,UACN;AACA;AAAA,MACR;AACA,sBAAgB,IAAI,cAAc,eAAe,YAAY;AAC7D,UAAI,MAAM,QAAQ,YAAY,KAAK,CAAC,aAAa,QAAQ;AAAE;AAAA,MAAU;AACrE,qBAAe;AAAA,IACnB;AAAA,EACJ;AACA,SAAO,cAAc,SAAS,gBAAgB;AAClD;AAMA,aAAa,UAAU,WAAW,SAAU,OAAO;AAC/C,MAAI,CAAC,MAAM,QAAQ;AAAE,WAAO;AAAA,EAAO;AACnC,OAAK,kBAAkB,MAAM,MAAM;AACnC,MAAI,kBAAkB,KAAK,SAAS,eAAe,MAAM,MAAM;AAC/D,MAAI,CAAC,MAAM,KAAK;AAAE,WAAO;AAAA,EAAiB;AAC1C,MAAI,mBACA,KAAK,SAAS,MAAM,MAAM,EAAE,KAAK,SAAU,SAAS;AAAE,WAAO,QAAQ,QAAQ,MAAM;AAAA,EAAK,CAAC;AAE7F,SAAO,mBAAmB;AAC9B;AAMA,aAAa,UAAU,qBAAqB,SAAU,aAAa;AAC/D,SAAO,YAAY,aAAa;AACpC;AAMA,aAAa,UAAU,mBAAmB,SAAUvB,QAAO;AACvD,MAAI,UAAU,KAAK,KAAK,OAAO,KAAK;AACpC,SAAO,QAAQA,MAAK,KAAK;AAC7B;AAMA,aAAa,UAAU,oBAAoB,SAAU,SAAS;AAE1D,SAAO,QAAQ,kBAAkB,IAAI,KAAK,iBAAiB,KAAK,IAAI,CAAC;AACzE;AAMA,aAAa,UAAU,aAAa,SAAS,WAAW,OAAO;AAC3D,MAAI,CAAC,KAAK,MAAM;AAAE,WAAO,EAAE,MAAM,oBAAmB;AAAA,EAAG;AACvD,MAAI,CAAC,KAAK,SAAS,eAAe,MAAM,MAAM,GAAG;AAC7C,SAAK,kBAAkB,MAAM,MAAM;AAAA,EACvC;AACA,MAAI,iBAAiB,KAAK,SAAS,MAAM,MAAM;AAC/C,MAAI,CAAC,gBAAgB;AAAE,WACnB,EAAE,MAAO,2BAA4B,MAAM,OAAQ;AAAA,EACpD;AACH,MAAI,CAAC,eAAe,KAAK,MAAM,GAAG,GAAG;AAAE,WAAO;AAAA,EAAM;AACpD,SAAO,KAAK,SAAS,MAAM,MAAM,EAAE,KAAK,MAAM,GAAG;AACrD;AAMA,SAAS,qBAAqB,eAAe;AACzC,MAAI,OAAO,cAAc;AACzB,MAAI,WAAW,cAAc,IAAI,EAAE;AACnC;AAAA;AAAA,IAEK,aAAa,QAAQ,aAAa,IAAI;AAAA,IAEtC,CAAC,aAAa,QAAQ,KAAK,aAAa,IAAI;AAAA;AAErD;AAEA,SAAS,mBAAmB,eAAe;AACvC,MAAI,WAAW,cAAc,IAAI,CAAC;AAClC;AAAA;AAAA,IAEK,aAAa;AAAA,IAEb,CAAC,aAAa,QAAQ;AAAA;AAE/B;AAEA,IAAI,kBAAkB;AAAA,EAClB,YAAY;AAAA,EACZ,UAAU;AACd;AAMA,SAAS,yBAAyB,eAAe;AAC7C,MAAI,OAAO,cAAc;AACzB,MAAI,WAAW,cAAc,IAAI,EAAE;AACnC;AAAA;AAAA,KAEK,aAAa,IAAI,KAAK,qBAAqB,IAAI,MAChD,CAAC,aAAa,QAAQ;AAAA;AAE9B;AAEA,SAAS,uBAAuB,eAAe;AAC3C,MAAI,WAAW,cAAc,IAAI,CAAC;AAClC,UAAQ,MAAM;AAAA,IACV,KAAK,aAAa;AACd,aAAO;AAAA,IACX,MAAM,CAAC,aAAa,QAAQ,KAAK,CAAC,qBAAqB,QAAQ;AAC3D,UAAI,mBAAmB,aAAa,QAAQ;AAC5C,UAAI,CAAC,kBAAkB;AAAE,eAAO;AAAA,MAAM;AACtC,UAAI,kBAAkB;AAClB,YAAI,kBAAkB;AACtB,0BACI,cAAc,UAAU;AAAA,UACpB,SAAUgB,IAAG;AAAE,mBAAO,aAAaA,EAAC,KAAK,qBAAqBA,EAAC;AAAA,UAAG;AAAA,QACtE;AAEJ,YAAI,CAAC,iBAAiB;AAAE,iBAAO;AAAA,QAAM;AAAA,MACzC;AACA;AAAA,IACJ;AACI,aAAO;AAAA,EACf;AACJ;AAEA,IAAI,sBAAsB;AAAA,EACtB,YAAY;AAAA,EACZ,UAAU;AACd;AAQA,SAAS,4BAA4B,QAAQ,QAAQhB,QAAO;AACxD,SAAOA,MAAK,EAAE,SAAS,OAAO,KAAK,OAAO,YAAY;AAC1D;AAQA,SAAS,4BAA4B,QAAQ,QAAQA,QAAO;AACxD,SAAOA,MAAK,EAAE,SAAS,OAAO,KAAK,OAAO,YAAY;AAC1D;AAQA,SAAS,8BAA8B,QAAQ,QAAQA,QAAO;AAC1D,SAAO,aAAa,QAAQ,SAAU,OAAO,QAAQ;AACjD,QAAI,QAAQ,OAAOA,SAAQ,MAAM;AACjC,UAAM,SAAS,OAAO,KAAK,KAAK;AAAA,EACpC,CAAC;AACL;AAQA,SAAS,8BAA8B,QAAQ,QAAQA,QAAO;AAC1D,MAAI,QAAQ,OAAOA,MAAK;AACxB,QAAM,SAAS,OAAO,KAAK,OAAO,aAAa,QAAQ;AACvD,MAAI,aAAa,OAAO,aAAa,WAAW;AAChD,WAAS,IAAI,GAAG,IAAI,YAAY,KAAK;AACjC,YAAQ,OAAOA,SAAQ,IAAI,CAAC;AAC5B,UAAM,SAAS,WAAW,IAAI;AAAA,EAClC;AACJ;AAKA,IAAI,gBAAgB;AAAA,EAChB,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AACR;AAQA,SAAS,kBAAkB,QAAQ,QAAQA,QAAO;AAC9C,MAAI,kBAAkB,sBAAsB,cAAc,OAAO,EAAE,GAAG;AAClE,kBAAc,OAAO,EAAE,EAAE,QAAQ,QAAQA,MAAK;AAAA,EAClD;AACJ;AAUA,SAAS,gBAAgB,mBAAmB;AACxC,MAAI,YAAY,CAAC,EAAE,OAAO,kBAAkB,SAAS;AACrD,WAAS,IAAI,UAAU,SAAS,GAAG,KAAK,GAAG,KAAK;AAC5C,QAAI,WAAW,UAAU,CAAC;AAC1B,QAAI,WAAW,qBAAqB,QAAQ;AAC5C,QAAI,WAAW,qBAAqB,QAAQ;AAC5C,QAAI,CAAC,YAAY,CAAC,UAAU;AAAE,aAAO;AAAA,IAAM;AAC3C,QAAI,UAAU;AAAE,aAAO;AAAA,IAAO;AAAA,EAClC;AACA,SAAO;AACX;AAMA,SAAS,gBAAgB,mBAAmB;AACxC,MAAI,qBAAqB,kBAAkB,OAAO,GAAG;AAAE,WAAO;AAAA,EAAO;AACrE,WAAS,IAAI,GAAG,IAAI,kBAAkB,UAAU,QAAQ,KAAK;AACzD,QAAI,WAAW,kBAAkB,UAAU,CAAC;AAC5C,QAAI,WAAW,qBAAqB,QAAQ;AAC5C,QAAI,CAAC,UAAU;AAAE,aAAO;AAAA,IAAM;AAAA,EAClC;AACA,SAAO;AACX;AAMA,SAAS,wBAAwB,OAAO;AACpC,MAAI,SAAS;AAEb,MAAI,SAAS;AACb,MAAI,OAAO,KAAK,aAAa,MAAM;AACnC,MAAI,SAAS,KAAK,UAAU,eAAe,KAAK;AAChD,MAAI,OAAO,WAAW,GAAG;AAAE;AAAA,EAAQ;AACnC,MAAI,gBAAgB,IAAI;AAAA,IACpB,OAAO;AAAA,MAAI,SAAU,OAAO;AAAE,eAAO,MAAM,SAAS,YAAY;AAAA,MAAG;AAAA,IACvE;AAAA,IAAG;AAAA,EAAC;AACJ,MAAI,oBAAoB,IAAI;AAAA,IACxB,OAAO;AAAA,MAAI,SAAU,OAAO;AAAE,eAAO,MAAM;AAAA,MAAM;AAAA,IACrD;AAAA,IAAG;AAAA,EAAC;AACJ,SAAO,QAAQ,SAAU,OAAOA,QAAO;AACnC,QAAI,qBAAqB,MAAM,IAAI,GAAG;AAAE;AAAA,IAAQ;AAChD,kBAAc,gBAAgBA,MAAK;AACnC,sBAAkB,gBAAgBA,MAAK;AACvC,QAAI,UAAU;AACd,QAAI,gBAAgB,iBAAiB,GAAG;AAAE,iBAAW;AAAA,IAAG;AACxD,QAAI,gBAAgB,iBAAiB,GAAG;AAAE,iBAAW;AAAA,IAAG;AACxD,QAAI;AACJ,YAAQ,SAAS;AAAA,MACb,KAAK;AAAG,QAAC,MAAM;AAAS;AAAA,MACxB,KAAK;AAAG,QAAC,MAAM;AAAS;AAAA,MACxB,KAAK;AAAG,QAAC,MAAM;AAAS;AAAA,IAC5B;AACA,QAAI,KAAK,QAAQ,GAAG,MAAM,IAAI;AAAE;AAAA,IAAQ;AACxC,QAAI,gBAAgB,OAAO,MAAM,cAAc;AAAA,MAC3C;AAAA,MAAU;AAAA,MAAgB;AAAA,IAC9B,CAAC;AACD,QAAI,yBAAyB,OAAO;AAAE,aAAO,QAAQ,KAAK,cAAc,OAAO;AAAA,IAAG;AAClF,kBAAc,QAAQ,SAAU,QAAQA,QAAO;AAC3C,UAAI,kBAAkB,oBAAoB;AACtC,0BAAkB,QAAQ,QAAQA,MAAK;AACvC,sBAAc,QAAQA,MAAK,IAAI,OAAO;AAAA,MAC1C;AAAA,IACJ,CAAC;AAAA,EACL,CAAC;AACL;AAWA,SAAS,iBAAiB,QAAQA,QAAO;AACrC,MAAI,UAAU,OAAO,IAAI,SAAU,OAAO;AAAE,WAAO,MAAM,YAAY;AAAA,EAAO,CAAC;AAC7E,SAAO,IAAI,cAAc,SAASA,UAAS,CAAC;AAChD;AAMA,SAAS,wBAAwB,OAAO;AACpC,MAAI,SAAS;AAEb,MAAI,SAAS;AACb,MAAI,SAAS,KAAK,UAAU,eAAe,KAAK;AAChD,MAAI,gBAAgB,iBAAiB,MAAM;AAC3C,gBAAc,QAAQ,QAAQ,SAAU,YAAYA,QAAO;AACvD,kBAAc,gBAAgBA,MAAK;AACnC,QAAI,gBAAgB,OAAO,MAAM,cAAc;AAAA,MAC3C,KAAK;AAAA,MAAQ;AAAA,MAAgB;AAAA,IACjC,CAAC;AACD,QAAI,cAAc,QAAQ;AACtB,oBAAc;AAAA,QACV,SAAU,QAAQ;AAAE,iBAAO,kBAAkB,QAAQ,QAAQA,MAAK;AAAA,QAAG;AAAA,MACzE;AACA,sBAAgB,iBAAiB,MAAM;AAAA,IAC3C;AAAA,EACJ,CAAC;AACL;AAMA,SAAS,oBAAoB,eAAe;AACxC,MAAI,OAAO,cAAc;AACzB,MAAI,WAAW,cAAc,IAAI,EAAE;AACnC;AAAA;AAAA,IAEK,aAAa,QAAQ,YAAY,IAAI;AAAA,IAErC,CAAC,YAAY,QAAQ,KAAK,YAAY,IAAI;AAAA;AAEnD;AAEA,SAAS,kBAAkB,eAAe;AACtC,MAAI,WAAW,cAAc,IAAI,CAAC;AAClC;AAAA;AAAA,IAEK,aAAa;AAAA,IAEb,CAAC,YAAY,QAAQ;AAAA;AAE9B;AAEA,IAAI,iBAAiB;AAAA,EACjB,YAAY;AAAA,EACZ,UAAU;AACd;AAWA,SAAS,mBAAmB,QAAQA,QAAO;AACvC,MAAI,UAAU,OAAO,IAAI,SAAU,OAAO;AAAE,WAAO,MAAM,YAAY;AAAA,EAAO,CAAC;AAC7E,SAAO,IAAI,cAAc,SAASA,UAAS,CAAC;AAChD;AAMA,SAAS,cAAc,OAAO;AAC1B,MAAI,SAAS;AAEb,MAAI,SAAS;AACb,MAAI,SAAS,KAAK,UAAU,eAAe,KAAK;AAChD,MAAI,gBAAgB,mBAAmB,MAAM;AAC7C,gBAAc,QAAQ,QAAQ,SAAU,YAAYA,QAAO;AACvD,kBAAc,gBAAgBA,MAAK;AACnC,QAAI,gBAAgB,OAAO,MAAM,cAAc;AAAA,MAC3C,KAAK;AAAA,MAAQ;AAAA,MAAgB;AAAA,IACjC,CAAC;AACD,QAAI,cAAc,QAAQ;AACtB,oBAAc;AAAA,QACV,SAAU,QAAQ;AAAE,iBAAO,kBAAkB,QAAQ,QAAQA,MAAK;AAAA,QAAG;AAAA,MACzE;AACA,sBAAgB,mBAAmB,MAAM;AAAA,IAC7C;AAAA,EACJ,CAAC;AACL;AAWA,SAAS,KAAK,SAAS;AACnB,OAAK,UAAU,WAAW;AAC1B,OAAK,YAAY,IAAI,UAAU;AAC/B,OAAK,eAAe,CAAC;AACzB;AAMA,KAAK,UAAU,UAAU,SAAUoD,OAAM;AACrC,OAAK,OAAOA;AAChB;AAOA,KAAK,UAAU,gBAAiB;AAAA,EAC5B;AAAA,EACA;AAAA,EACA;AACJ;AAKA,SAAS,uBAAuB,SAAS;AACrC,MAAIc,SAAQ,KAAK,cAAe,UAAU,OAAQ;AAClD,SAAO,KAAK,UAAU;AAAA,IAClB;AAAA,IAASA,OAAM;AAAA,IAAYA,OAAM;AAAA,EACrC;AACJ;AAMA,SAAS,eAAe;AACpB,yBAAuB,KAAK,MAAM,WAAW;AAC7C,yBAAuB,KAAK,MAAM,YAAY;AAC9C,yBAAuB,KAAK,MAAM,gBAAgB;AAClD,SAAO,KAAK,UAAU,SAAS,KAAK,IAAI;AAC5C;AAMA,SAAS,yBAAyB;AAC9B,MAAI,SAAS;AAEb,MAAI,SAAS,KAAK,UAAU,iBAAiB,gBAAgB;AAC7D,SAAO,QAAQ,SAAU,OAAO;AAC5B,QAAI,cAAc,OAAO,UAAU,eAAe,KAAK;AACvD,WAAO,UAAU;AAAA,MACb,MAAM;AAAA,MACN,MAAM;AAAA,MACN,YAAY,QAAQ;AAAA,IACxB;AAAA,EACJ,CAAC;AACL;AAOA,KAAK,UAAU,mBAAmB,SAAU,QAAQ,MAAM;AACtD,MAAI,SAAS;AAEb,MAAI,gBAAgB,KAAK;AAAA,IACrB,SAAU,KAAK;AAAE,aAAO,OAAO,MAAM,SAAS,EAAC,QAAgB,IAAQ,CAAC;AAAA,IAAG;AAAA,EAC/E;AACA,MAAI,CAAC,KAAK,aAAa,eAAe,MAAM,GAAG;AAC3C,SAAK,aAAa,MAAM,IAAI;AAAA,EAChC,OAAO;AACH,SAAK,aAAa,MAAM,IACxB,KAAK,aAAa,MAAM,EAAE,OAAO,aAAa;AAAA,EAClD;AACJ;AAQA,KAAK,UAAU,gBAAgB,SAAU,MAAM,UAAU;AACrD,MAAI,CAAC,MAAM;AAAE,UAAM,IAAI;AAAA,MACnB;AAAA,IACJ;AAAA,EAAG;AACH,MAAI,CAAC,KAAK,OAAO;AAAE,SAAK,QAAQ,IAAI,aAAa,IAAI;AAAA,EAAG;AACxD,WAAS,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAK;AACtC,QAAI,UAAU,SAAS,CAAC;AACxB,QAAI,CAAC,KAAK,MAAM,SAAS,EAAC,QAAQ,QAAQ,OAAM,CAAC,GAAG;AAAE;AAAA,IAAU;AAChE,SAAK,iBAAiB,QAAQ,QAAQ,QAAQ,IAAI;AAAA,EACtD;AACJ;AAQA,KAAK,UAAU,mBAAmB,SAAU,YAAY,WAAW,UAAU;AACzE,OAAK,UAAU,iBAAiB,YAAY,WAAW,QAAQ;AACnE;AAKA,SAAS,wBAAwB;AAC7B,MAAI,KAAK,UAAU,oBAAoB,QAAQ,YAAY,MAAM,IAAI;AACjE,UAAM,IAAI;AAAA,MACN;AAAA,IAEJ;AAAA,EACJ;AACJ;AAKA,SAAS,+BAA+B;AACpC,MAAI,SAAS;AAEb,MAAI,SAAS;AACb,MAAI,CAAC,KAAK,aAAa,eAAe,MAAM,GAAG;AAAE;AAAA,EAAQ;AACzD,wBAAsB,KAAK,IAAI;AAC/B,MAAI,SAAS,KAAK,UAAU,iBAAiB,YAAY;AACzD,SAAO,QAAQ,SAAU,OAAO;AAC5B,4BAAwB,KAAK,QAAQ,KAAK;AAAA,EAC9C,CAAC;AACL;AAKA,SAAS,8BAA8B;AACnC,MAAI,SAAS;AAEb,MAAI,SAAS;AACb,MAAI,CAAC,KAAK,aAAa,eAAe,MAAM,GAAG;AAAE;AAAA,EAAQ;AACzD,MAAI,OAAO,KAAK,aAAa,MAAM;AACnC,MAAI,KAAK,QAAQ,MAAM,MAAM,IAAI;AAAE;AAAA,EAAQ;AAC3C,wBAAsB,KAAK,IAAI;AAC/B,MAAI,SAAS,KAAK,UAAU,iBAAiB,YAAY;AACzD,SAAO,QAAQ,SAAU,OAAO;AAC5B,4BAAwB,KAAK,QAAQ,KAAK;AAAA,EAC9C,CAAC;AACL;AAKA,SAAS,sBAAsB;AAC3B,MAAI,SAAS;AAEb,MAAI,SAAS;AACb,MAAI,CAAC,KAAK,aAAa,eAAe,MAAM,GAAG;AAAE;AAAA,EAAQ;AACzD,MAAI,OAAO,KAAK,aAAa,MAAM;AACnC,MAAI,KAAK,QAAQ,MAAM,MAAM,IAAI;AAAE;AAAA,EAAQ;AAC3C,wBAAsB,KAAK,IAAI;AAC/B,MAAI,SAAS,KAAK,UAAU,iBAAiB,WAAW;AACxD,SAAO,QAAQ,SAAU,OAAO;AAC5B,kBAAc,KAAK,QAAQ,KAAK;AAAA,EACpC,CAAC;AACL;AAMA,KAAK,UAAU,oBAAoB,SAAU,WAAW;AACpD,SAAO,CAAC,CAAC,KAAK,UAAU,WAAW,SAAS;AAChD;AAKA,KAAK,UAAU,0BAA0B,WAAY;AACjD,MAAI,KAAK,kBAAkB,YAAY,GAAG;AACtC,iCAA6B,KAAK,IAAI;AACtC,gCAA4B,KAAK,IAAI;AAAA,EACzC;AACA,MAAI,KAAK,kBAAkB,WAAW,GAAG;AACrC,wBAAoB,KAAK,IAAI;AAAA,EACjC;AACA,MAAI,KAAK,kBAAkB,gBAAgB,GAAG;AAC1C,2BAAuB,KAAK,IAAI;AAAA,EACpC;AACJ;AAMA,KAAK,UAAU,cAAc,SAASd,OAAM;AACxC,MAAI,CAAC,KAAK,QAAQ,KAAK,SAASA,OAAM;AAClC,SAAK,QAAQA,KAAI;AACjB,iBAAa,KAAK,IAAI;AACtB,SAAK,wBAAwB;AAAA,EACjC;AACJ;AAOA,KAAK,UAAU,cAAc,SAAUA,OAAM;AACzC,OAAK,YAAYA,KAAI;AACrB,SAAO,KAAK,UAAU,QAAQ;AAClC;AAMA,KAAK,UAAU,gBAAgB,SAAUA,OAAM;AAC3C,OAAK,YAAYA,KAAI;AACrB,MAAI,UAAU,CAAC;AACf,WAAS,IAAI,GAAG,IAAI,KAAK,UAAU,OAAO,QAAQ,KAAK;AACnD,QAAI,QAAQ,KAAK,UAAU,OAAO,CAAC;AACnC,QAAI,MAAM,MAAM,SAAS;AAAE;AAAA,IAAU;AACrC,QAAIpD,SAAQ,MAAM,YAAY;AAC9B,YAAQ,KAAK,MAAM,QAAQA,MAAK,IAAIA,OAAM,CAAC,IAAIA,MAAK;AAAA,EACxD;AACA,SAAO;AACX;AAwCA,SAASmE,MAAK,SAAS;AACnB,YAAU,WAAW,CAAC;AACtB,UAAQ,SAAS,QAAQ,UAAU,CAAC;AAEpC,MAAI,CAAC,QAAQ,OAAO;AAEhB,kBAAc,QAAQ,YAAY,0DAA0D;AAC5F,kBAAc,QAAQ,WAAW,yDAAyD;AAC1F,kBAAc,QAAQ,YAAY,0DAA0D;AAC5F,kBAAc,QAAQ,UAAU,wDAAwD;AACxF,kBAAc,QAAQ,aAAa,GAAG,wEAAwE;AAG9G,SAAK,QAAQ;AAAA,MACT,YAAY,EAAC,IAAI,QAAQ,cAAc,IAAG;AAAA,MAC1C,eAAe,EAAC,IAAI,QAAQ,aAAa,IAAG;AAAA,MAC5C,UAAU,EAAC,IAAI,QAAQ,YAAY,QAAQ,aAAa,MAAM,QAAQ,UAAS;AAAA;AAAA,MAE/E,gBAAgB,EAAC,IAAI,QAAQ,mBAAmB,QAAQ,aAAa,QAAQ,WAAW,QAAQ,OAAO,EAAE,EAAC;AAAA,MAC1G,UAAU,EAAC,IAAI,QAAQ,YAAY,IAAG;AAAA,MACtC,aAAa,EAAC,IAAI,QAAQ,eAAe,IAAG;AAAA,MAC5C,cAAc,EAAC,IAAI,QAAQ,gBAAgB,IAAG;AAAA,MAC9C,iBAAiB,EAAC,IAAI,QAAQ,mBAAmB,IAAG;AAAA,MACpD,SAAS,EAAC,IAAI,QAAQ,WAAW,IAAG;AAAA,MACpC,YAAY,EAAC,IAAI,QAAQ,cAAc,IAAG;AAAA,MAC1C,SAAS,EAAC,IAAI,QAAQ,WAAW,cAAa;AAAA,MAC9C,aAAa,EAAC,IAAI,QAAQ,eAAe,IAAG;AAAA,MAC5C,WAAW,EAAC,IAAI,QAAQ,aAAa,IAAG;AAAA,MACxC,WAAW,EAAC,IAAI,QAAQ,aAAa,IAAG;AAAA,IAC5C;AACA,SAAK,aAAa,QAAQ,cAAc;AACxC,SAAK,WAAW,QAAQ;AACxB,SAAK,YAAY,QAAQ;AACzB,SAAK,mBAAmB,QAAQ;AAChC,SAAK,SAAS,OAAO,OAAO,QAAQ,QAAQ;AAAA,MACxC,KAAK,OAAO,OAAO;AAAA,QACf,eAAe,QAAQ,eAAe,KAAK,gBAAgB;AAAA,QAC3D,cAAc,QAAQ,cAAc,KAAK,eAAe;AAAA,QACxD,aAAa,QAAQ,eAAe,KAAK,kBAAkB;AAAA,MAC/D,GAAG,QAAQ,OAAO,GAAG;AAAA,IACzB,CAAC;AAAA,EACL;AAEA,OAAK,YAAY;AACjB,OAAK,SAAS,IAAI,SAAS,SAAS,MAAM,QAAQ,UAAU,CAAC,CAAC;AAC9D,OAAK,WAAW,IAAI,gBAAgB,IAAI;AACxC,OAAK,WAAW,IAAI,SAAS,IAAI;AACjC,OAAK,eAAe,IAAI,aAAa,IAAI;AACzC,OAAK,SAAS,KAAK,UAAU,CAAC;AAG9B,OAAK,QAAQ;AACb,OAAK,iBAAiB,CAAC;AAEvB,SAAO,eAAe,MAAM,WAAW;AAAA,IACnC,KAAK,WAAW;AACZ,UAAI,KAAK,UAAU;AAAE,eAAO,KAAK;AAAA,MAAU;AAC3C,UAAI,KAAK,mBAAmB,YAAY;AACpC,eAAQ,KAAK,WAAW,IAAI,QAAQ,IAAI;AAAA,MAC5C;AAAA,IACJ;AAAA,EACJ,CAAC;AACL;AAOAA,MAAK,UAAU,UAAU,SAASnD,IAAG;AACjC,SAAO,KAAK,SAAS,iBAAiBA,EAAC,MAAM;AACjD;AASAmD,MAAK,UAAU,mBAAmB,SAAS,GAAG;AAC1C,SAAO,KAAK,SAAS,iBAAiB,CAAC;AAC3C;AASAA,MAAK,UAAU,cAAc,SAASnD,IAAG;AACrC,MAAI,aAAa,KAAK,iBAAiBA,EAAC;AACxC,MAAI,QAAQ,KAAK,OAAO,IAAI,UAAU;AACtC,MAAI,CAAC,OAAO;AAER,YAAQ,KAAK,OAAO,IAAI,CAAC;AAAA,EAC7B;AAEA,SAAO;AACX;AAMAmD,MAAK,UAAU,iBAAiB,SAAU,SAAS;AAE/C,SAAO,KAAK,qBAAqB,SAAS,IAAI,SAAU,SAAS;AAC7D,QAAI,QAAQ,WAAW,QAAQ;AAC3B,aAAO;AAAA,QACH,QAAQ;AAAA,QACR,MAAM,QAAQ,KAAK,OAAO,SAAU,KAAK;AAAE,iBAAO,QAAQ,GAAG;AAAA,QAAG,CAAC;AAAA,MACrE;AAAA,IACJ,OAAO;AACH,aAAO;AAAA,IACX;AAAA,EACJ,CAAC;AACL;AAWAA,MAAK,UAAU,iBAAiB,SAAS,GAAG,SAAS;AACjD,MAAI,SAAS;AAGb,MAAI,OAAO,IAAI,KAAK;AAGpB,MAAI,sBAAsB,SAAU,OAAO;AAAE,WAAO,OAAO,iBAAiB,MAAM,IAAI;AAAA,EAAG;AACzF,OAAK,iBAAiB,cAAc,MAAM,mBAAmB;AAG7D,MAAI,WAAW,UACf,KAAK,eAAe,QAAQ,QAAQ,IACpC,KAAK,qBAAqB;AAE1B,OAAK,cAAc,MAAM,QAAQ;AAEjC,MAAI,UAAU,KAAK,cAAc,CAAC;AAElC,MAAI3D,UAAS,QAAQ;AAGrB,MAAI,SAAS,IAAI,MAAMA,OAAM;AAC7B,MAAI,SAAS,KAAK,OAAO,IAAI,CAAC;AAC9B,WAAS,IAAI,GAAG,IAAIA,SAAQ,KAAK,GAAG;AAChC,WAAO,CAAC,IAAI,KAAK,OAAO,IAAI,QAAQ,CAAC,CAAC,KAAK;AAAA,EAC/C;AACA,SAAO;AACX;AAMA2D,MAAK,UAAU,mBAAmB,SAASlC,OAAM;AAC7C,SAAO,KAAK,WAAW,iBAAiBA,KAAI;AAChD;AAMAkC,MAAK,UAAU,cAAc,SAASlC,OAAM;AACxC,MAAI,aAAa,KAAK,iBAAiBA,KAAI;AAC3C,MAAI,QAAQ,KAAK,OAAO,IAAI,UAAU;AACtC,MAAI,CAAC,OAAO;AAER,YAAQ,KAAK,OAAO,IAAI,CAAC;AAAA,EAC7B;AAEA,SAAO;AACX;AAMAkC,MAAK,UAAU,mBAAmB,SAAS,KAAK;AAC5C,MAAI,CAAC,KAAK,WAAW,kBAAkB;AACnC,WAAO;AAAA,EACX;AAEA,SAAO,KAAK,WAAW,iBAAiB,GAAG;AAC/C;AAaAA,MAAK,UAAU,kBAAkB,SAAS,WAAW,YAAY;AAC7D,cAAY,UAAU,SAAS;AAC/B,eAAa,WAAW,SAAS;AACjC,MAAI,cAAc,KAAK,SAAS;AAChC,MAAI,aAAa;AACb,WAAO,KAAK,SAAS,gBAAgB,aAAa,WAAW,UAAU;AAAA,EAC3E;AAEA,SAAO,KAAK,aAAa,YAAY,MAAM,UAAU,KAAK;AAC9D;AAaAA,MAAK,UAAU,uBAAuB;AAAA,EAClC,SAAS;AAAA,EACT,UAAU;AAAA;AAAA;AAAA;AAAA;AAAA,IAKN,EAAE,QAAQ,QAAQ,MAAM,CAAC,QAAQ,QAAQ,QAAQ,MAAM,EAAE;AAAA,IACzD,EAAE,QAAQ,QAAQ,MAAM,CAAC,QAAQ,MAAM,EAAE;AAAA,EAC7C;AACJ;AAYAA,MAAK,UAAU,eAAe,SAASf,OAAMxC,IAAGC,IAAG,UAAU,SAAS,UAAU;AAC5E,EAAAD,KAAIA,OAAM,SAAYA,KAAI;AAC1B,EAAAC,KAAIA,OAAM,SAAYA,KAAI;AAC1B,aAAW,aAAa,SAAY,WAAW;AAC/C,YAAU,OAAO,OAAO,CAAC,GAAG,KAAK,sBAAsB,OAAO;AAC9D,MAAI,YAAY,IAAI,KAAK,aAAa;AACtC,MAAI,SAAS,KAAK,eAAeuC,OAAM,OAAO;AAC9C,MAAI;AACJ,MAAI,QAAQ,SAAS;AACjB,QAAI,SAAS,QAAQ,UAAU,KAAK,SAAS,qBAAqB;AAClE,qBAAiB,KAAK,SAAS,iBAAiB,QAAQ,QAAQ,QAAQ;AAAA,EAC5E;AACA,WAAS,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK,GAAG;AACvC,QAAI,QAAQ,OAAO,CAAC;AACpB,aAAS,KAAK,MAAM,OAAOxC,IAAGC,IAAG,UAAU,OAAO;AAClD,QAAI,MAAM,cAAc;AACpB,MAAAD,MAAK,MAAM,eAAe;AAAA,IAC9B;AAEA,QAAI,QAAQ,WAAW,IAAI,OAAO,SAAS,GAAG;AAG1C,UAAI,eAAe,iBACb,KAAK,SAAS,gBAAgB,gBAAgB,MAAM,OAAO,OAAO,IAAI,CAAC,EAAE,KAAK,IAC9E,KAAK,gBAAgB,OAAO,OAAO,IAAI,CAAC,CAAC;AAC/C,MAAAA,MAAK,eAAe;AAAA,IACxB;AAEA,QAAI,QAAQ,eAAe;AACvB,MAAAA,MAAK,QAAQ,gBAAgB;AAAA,IACjC,WAAW,QAAQ,UAAU;AACzB,MAAAA,MAAM,QAAQ,WAAW,MAAQ;AAAA,IACrC;AAAA,EACJ;AACA,SAAOA;AACX;AAWAuD,MAAK,UAAU,UAAU,SAASf,OAAMxC,IAAGC,IAAG,UAAU,SAAS;AAC7D,MAAI,WAAW,IAAIK,MAAK;AACxB,OAAK,aAAakC,OAAMxC,IAAGC,IAAG,UAAU,SAAS,SAAS,OAAO,IAAI,IAAI,WAAW;AAChF,QAAI,YAAY,MAAM,QAAQ,IAAI,IAAI,WAAW,SAAS,IAAI;AAC9D,aAAS,OAAO,SAAS;AAAA,EAC7B,CAAC;AACD,SAAO;AACX;AAWAsD,MAAK,UAAU,WAAW,SAASf,OAAMxC,IAAGC,IAAG,UAAU,SAAS;AAC9D,MAAI,aAAa,CAAC;AAClB,OAAK,aAAauC,OAAMxC,IAAGC,IAAG,UAAU,SAAS,SAAS,OAAO,IAAI,IAAI,WAAW;AAChF,QAAI,YAAY,MAAM,QAAQ,IAAI,IAAI,WAAW,SAAS,IAAI;AAC9D,eAAW,KAAK,SAAS;AAAA,EAC7B,CAAC;AAED,SAAO;AACX;AAiBAsD,MAAK,UAAU,kBAAkB,SAASf,OAAM,UAAU,SAAS;AAC/D,SAAO,KAAK,aAAaA,OAAM,GAAG,GAAG,UAAU,SAAS,WAAW;AAAA,EAAC,CAAC;AACzE;AAWAe,MAAK,UAAU,OAAO,SAAS,KAAKf,OAAMxC,IAAGC,IAAG,UAAU,SAAS;AAC/D,OAAK,QAAQuC,OAAMxC,IAAGC,IAAG,UAAU,OAAO,EAAE,KAAK,GAAG;AACxD;AAYAsD,MAAK,UAAU,aAAa,SAAS,KAAKf,OAAMxC,IAAGC,IAAG,UAAU,SAAS;AACrE,OAAK,aAAauC,OAAMxC,IAAGC,IAAG,UAAU,SAAS,SAAS,OAAO,IAAI,IAAI,WAAW;AAChF,UAAM,WAAW,KAAK,IAAI,IAAI,SAAS;AAAA,EAC3C,CAAC;AACL;AAcAsD,MAAK,UAAU,cAAc,SAAS,KAAKf,OAAMxC,IAAGC,IAAG,UAAU,SAAS;AACtE,OAAK,aAAauC,OAAMxC,IAAGC,IAAG,UAAU,SAAS,SAAS,OAAO,IAAI,IAAI,WAAW;AAChF,UAAM,YAAY,KAAK,IAAI,IAAI,SAAS;AAAA,EAC5C,CAAC;AACL;AAMAsD,MAAK,UAAU,iBAAiB,SAASlC,OAAM;AAC3C,MAAI,eAAe,KAAK,MAAMA,KAAI;AAClC,MAAI,cAAc;AACd,WAAO,aAAa;AAAA,EACxB;AACJ;AAKAkC,MAAK,UAAU,WAAW,WAAW;AACjC,MAAI,QAAQ;AAEZ,WAAS,OAAO,WAAW,SAAS;AAAA,EACpC;AAEA,WAAS,kBAAkBlC,OAAM;AAC7B,QAAI,cAAc,MAAM,eAAeA,KAAI;AAC3C,WAAO,eAAe,YAAY,KAAK,EAAE,SAAS,CAAC;AAAA,EACvD;AAGA,oBAAkB,YAAY;AAC9B,oBAAkB,YAAY;AAC9B,oBAAkB,cAAc;AAChC,oBAAkB,WAAW;AAC7B,oBAAkB,SAAS;AAG3B,SAAO,KAAK,aAAa,CAAC;AAC9B;AAOAkC,MAAK,UAAU,WAAW,WAAW;AACjC,SAAO,KAAK,YAAY,IAAI;AAChC;AAIAA,MAAK,UAAU,WAAW,WAAW;AACjC,UAAQ,KAAK,8DAA8D;AAC3E,SAAO,KAAK,cAAc;AAC9B;AAKAA,MAAK,UAAU,gBAAgB,WAAW;AACtC,MAAI,YAAY,KAAK,SAAS;AAC9B,MAAI,QAAQ,UAAU,OAAO;AAC7B,MAAI,SAAS,IAAI,YAAY,MAAM,MAAM;AACzC,MAAI,WAAW,IAAI,WAAW,MAAM;AACpC,WAAS,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAK;AACnC,aAAS,CAAC,IAAI,MAAM,CAAC;AAAA,EACzB;AAEA,SAAO;AACX;AAKAA,MAAK,UAAU,WAAW,SAAS,UAAU;AACzC,MAAI,aAAa,KAAK,eAAe,YAAY;AACjD,MAAI,YAAY,KAAK,eAAe,eAAe;AACnD,aAAW,YAAY,WAAW,QAAQ,OAAO,EAAE,IAAI,MAAM,YAAY;AACzE,MAAI,cAAc,KAAK,cAAc;AAErC,SAAO,MAAM,OAAO,OAAO,OAAO;AAElC,MAAI,OAAO,KAAK;AACZ,QAAI,WAAW,IAAI,SAAS,WAAW;AACvC,QAAI,OAAO,IAAI,KAAK,CAAC,QAAQ,GAAG,EAAC,MAAM,gBAAe,CAAC;AAEvD,QAAI,OAAO,SAAS,cAAc,GAAG;AACrC,SAAK,OAAO,OAAO,IAAI,gBAAgB,IAAI;AAC3C,SAAK,WAAW;AAEhB,QAAI,QAAQ,SAAS,YAAY,aAAa;AAC9C,UAAM,UAAU,SAAS,MAAM,KAAK;AACpC,SAAK,cAAc,KAAK;AAAA,EAC5B,OAAO;AACH,YAAQ,KAAK,mEAAmE;AAAA,EACpF;AACJ;AAIAA,MAAK,UAAU,oBAAoB;AAAA,EAC/B,QAAqB;AAAA;AAAA,EACrB,YAAqB;AAAA;AAAA,EACrB,UAAqB;AAAA;AAAA,EACrB,UAAqB;AAAA;AAAA,EACrB,WAAqB;AAAA;AAAA,EACrB,MAAqB;AAAA;AAAA,EACrB,SAAqB;AAAA;AAAA,EACrB,mBAAqB;AAAA;AAAA,EACrB,KAAqB;AAAA;AAAA,EACrB,SAAqB;AAAA;AACzB;AAKAA,MAAK,UAAU,iBAAiB;AAAA,EAC5B,iBAAiB;AAAA,EACjB,iBAAiB;AAAA,EACjB,WAAW;AAAA,EACX,gBAAgB;AAAA,EAChB,QAAQ;AAAA,EACR,eAAe;AAAA,EACf,UAAU;AAAA,EACV,gBAAgB;AAAA,EAChB,gBAAgB;AACpB;AAKAA,MAAK,UAAU,kBAAkB;AAAA,EAC7B,MAAM;AAAA,EACN,aAAa;AAAA,EACb,OAAO;AAAA,EACP,QAAQ;AAAA,EACR,QAAQ;AAAA,EACR,WAAW;AAAA,EACX,MAAM;AAAA,EACN,YAAY;AAAA,EACZ,OAAU;AACd;AAIA,SAAS,QAAQlC,OAAM,OAAO;AAC1B,MAAI,aAAa,KAAK,UAAUA,KAAI;AACpC,MAAI,SAAS;AACb,WAAS,WAAW,OAAO;AACvB,QAAI0B,KAAI,SAAS,OAAO;AACxB,QAAI,CAACA,MAAKA,KAAI,KAAK;AACf;AAAA,IACJ;AAEA,QAAI,KAAK,UAAU,MAAM,OAAO,CAAC,MAAM,YAAY;AAC/C,aAAOA;AAAA,IACX;AAEA,QAAI,UAAUA,IAAG;AACb,eAASA,KAAI;AAAA,IACjB;AAAA,EACJ;AAEA,QAAM,MAAM,IAAI1B;AAChB,SAAO;AACX;AAEA,SAAS,aAAa0B,IAAG,MAAM,OAAO;AAClC,MAAI,SAAS,QAAQ,KAAK,MAAM,KAAK;AACrC,SAAO;AAAA,IACH,EAAC,MAAM,SAASA,IAAG,MAAM,OAAO,OAAO,KAAK,IAAG;AAAA,IAC/C,EAAC,MAAM,cAAcA,IAAG,MAAM,SAAS,OAAO,KAAK,YAAY,GAAE;AAAA,IACjE,EAAC,MAAM,kBAAkBA,IAAG,MAAM,SAAS,OAAO,KAAK,gBAAgB,GAAE;AAAA,IACzE,EAAC,MAAM,cAAcA,IAAG,MAAM,SAAS,OAAO,KAAK,YAAY,GAAE;AAAA,IACjE,EAAC,MAAM,WAAWA,IAAG,MAAM,UAAU,OAAO,EAAC;AAAA,IAC7C,EAAC,MAAM,YAAYA,IAAG,MAAM,UAAU,OAAO,OAAM;AAAA,EACvD;AACJ;AAEA,SAAS,cAActC,OAAM,OAAO,OAAO;AACvC,MAAI,OAAO,CAAC;AACZ,MAAIS,KAAI,IAAI,MAAM,OAAOT,OAAM,KAAK;AACpC,OAAK,MAAMS,GAAE,SAAS;AACtB,OAAK,WAAWA,GAAE,WAAW;AAC7B,OAAK,eAAeA,GAAE,WAAW;AACjC,OAAK,WAAWA,GAAE,WAAW;AAC7B,EAAAA,GAAE,KAAK,UAAU,CAAC;AAClB,OAAK,OAAO,MAAMA,GAAE,YAAY,CAAC,KAAK,CAAC;AACvC,SAAO;AACX;AAEA,SAAS,iBAAiB6B,IAAG,MAAM,MAAM,OAAO;AAC5C,MAAI,SAAS,QAAQ,KAAK,MAAM,KAAK;AACrC,MAAI,SAAS;AAAA,IACT,EAAC,MAAM,YAAYA,IAAG,MAAM,UAAU,OAAO,OAAM;AAAA,IACnD,EAAC,MAAM,WAAWA,IAAG,MAAM,UAAU,OAAO,EAAC;AAAA,EACjD;AAEA,WAAS,IAAI,GAAG,IAAI,KAAK,QAAQ,EAAE,GAAG;AAClC,QAAI,UAAU,KAAK,CAAC,EAAE;AACtB,WAAO,KAAK;AAAA,MACR,MAAM,UAAUA,KAAI,MAAM;AAAA,MAC1B,MAAM;AAAA,MACN,OAAO,KAAK,YAAY,OAAO,KAAK;AAAA,IACxC,CAAC;AAAA,EACL;AAEA,SAAO;AACX;AAEA,SAAS,kBAAkBtC,OAAM,OAAO,MAAM,OAAO;AACjD,MAAI,OAAO,CAAC;AACZ,MAAIS,KAAI,IAAI,MAAM,OAAOT,OAAM,KAAK;AACpC,OAAK,OAAO,MAAMS,GAAE,YAAY,CAAC,KAAK,CAAC;AACvC,EAAAA,GAAE,KAAK,UAAU,CAAC;AAElB,OAAK,cAAc,CAAC;AACpB,WAAS,IAAI,GAAG,IAAI,KAAK,QAAQ,EAAE,GAAG;AAClC,SAAK,YAAY,KAAK,CAAC,EAAE,GAAG,IAAIA,GAAE,WAAW;AAAA,EACjD;AAEA,SAAO;AACX;AAEA,SAAS,cAAcsC,OAAM,OAAO;AAChC,MAAI,SAAS,IAAI,MAAM,MAAM,QAAQ;AAAA,IACjC,EAAC,MAAM,WAAW,MAAM,SAAS,OAAO,MAAO;AAAA,IAC/C,EAAC,MAAM,gBAAgB,MAAM,UAAU,OAAO,EAAC;AAAA,IAC/C,EAAC,MAAM,kBAAkB,MAAM,UAAU,OAAO,EAAC;AAAA,IACjD,EAAC,MAAM,aAAa,MAAM,UAAU,OAAOA,MAAK,KAAK,OAAM;AAAA,IAC3D,EAAC,MAAM,YAAY,MAAM,UAAU,OAAO,GAAE;AAAA,IAC5C,EAAC,MAAM,iBAAiB,MAAM,UAAU,OAAOA,MAAK,UAAU,OAAM;AAAA,IACpE,EAAC,MAAM,gBAAgB,MAAM,UAAU,OAAO,IAAIA,MAAK,KAAK,SAAS,EAAC;AAAA,EAC1E,CAAC;AACD,SAAO,eAAe,OAAO,OAAO;AAEpC,WAAS,IAAI,GAAG,IAAIA,MAAK,KAAK,QAAQ,KAAK;AACvC,WAAO,SAAS,OAAO,OAAO,OAAO,aAAa,GAAGA,MAAK,KAAK,CAAC,GAAG,KAAK,CAAC;AAAA,EAC7E;AAEA,WAAS,IAAI,GAAG,IAAIA,MAAK,UAAU,QAAQ,KAAK;AAC5C,WAAO,SAAS,OAAO,OAAO,OAAO,iBAAiB,GAAGA,MAAK,UAAU,CAAC,GAAGA,MAAK,MAAM,KAAK,CAAC;AAAA,EACjG;AAEA,SAAO;AACX;AAEA,SAAS,eAAe/C,OAAM,OAAO,OAAO;AACxC,MAAIS,KAAI,IAAI,MAAM,OAAOT,OAAM,KAAK;AACpC,MAAI,eAAeS,GAAE,WAAW;AAChC,QAAM,SAAS,iBAAiB,OAAY,iCAAiC;AAC7E,MAAI,eAAeA,GAAE,cAAc;AAEnC,EAAAA,GAAE,KAAK,UAAU,CAAC;AAClB,MAAI,YAAYA,GAAE,YAAY;AAC9B,MAAI,WAAWA,GAAE,YAAY;AAC7B,MAAI,gBAAgBA,GAAE,YAAY;AAClC,MAAI,eAAeA,GAAE,YAAY;AAEjC,MAAI,OAAO,CAAC;AACZ,WAAS,IAAI,GAAG,IAAI,WAAW,KAAK;AAChC,SAAK,KAAK,cAAcT,OAAM,QAAQ,eAAe,IAAI,UAAU,KAAK,CAAC;AAAA,EAC7E;AAEA,MAAI,YAAY,CAAC;AACjB,MAAI,gBAAgB,QAAQ,eAAe,YAAY;AACvD,WAAS,IAAI,GAAG,IAAI,eAAe,KAAK;AACpC,cAAU,KAAK,kBAAkBA,OAAM,gBAAgB,IAAI,cAAc,MAAM,KAAK,CAAC;AAAA,EACzF;AAEA,SAAO,EAAC,MAAY,UAAoB;AAC5C;AAEA,IAAI,OAAO,EAAE,MAAM,eAAe,OAAO,eAAe;AAIxD,IAAI,aAAa,WAAW;AACxB,SAAO;AAAA,IACH,UAAU,KAAK,aAAaM,QAAO,QAAQ;AAAA,IAC3C,cAAc,KAAK,UAAUA,QAAO,QAAQA,QAAO,UAAU,CAAC;AAAA,EAClE;AACJ;AAEA,IAAI,aAAa,WAAW;AACxB,MAAI,SAAS,KAAK,YAAY;AAC9B,QAAM;AAAA,IAAS,WAAW,KAAK,WAAW,KAAK,WAAW;AAAA,IACtD;AAAA,EAAuC;AAC3C,MAAI,WAAW,GAAG;AACd,WAAO,EAAE,YAAY,KAAK,WAAW,EAAE;AAAA,EAC3C,WAAW,WAAW,GAAG;AACrB,WAAO,EAAE,YAAY,KAAK,WAAW,EAAE;AAAA,EAC3C,WAAW,WAAW,GAAG;AAErB,WAAO,EAAE,YAAY,KAAK,WAAW,EAAE;AAAA,EAC3C;AACJ;AAEA,IAAI,WAAW,WAAW;AACtB,SAAO,KAAK,UAAUA,QAAO,QAAQ,UAAU,CAAC;AACpD;AAEA,IAAI,eAAe,WAAW;AAC1B,SAAO;AAAA,IACH,UAAU,KAAK,aAAaA,QAAO,QAAQ;AAAA,IAC3C,WAAW,KAAK,UAAUA,QAAO,QAAQ,QAAQ,CAAC;AAAA,EACtD;AACJ;AAEA,IAAI,gBAAgB,WAAW;AAC3B,OAAK,YAAY;AACjB,SAAO,KAAK,UAAUA,QAAO,QAAQA,QAAO,QAAQ,CAAC;AACzD;AAEA,SAAS,eAAeN,OAAM,OAAO;AACjC,UAAQ,SAAS;AACjB,MAAIS,KAAI,IAAIH,QAAON,OAAM,KAAK;AAC9B,MAAI,eAAeS,GAAE,aAAa,CAAC;AACnC,QAAM;AAAA,IAAS,iBAAiB,KAAK,iBAAiB,OAAO,iBAAiB;AAAA,IAC1E;AAAA,EAAiC;AACrC,MAAIuC,QAAO;AAAA,IACP,SAAS;AAAA,IACT,UAAUvC,GAAE,aAAaH,QAAO,QAAQ;AAAA,IACxC,YAAYG,GAAE,aAAa,UAAU;AAAA,IACrC,cAAcA,GAAE,aAAa,YAAY;AAAA,IACzC,oBAAoBA,GAAE,aAAaH,QAAO,QAAQ;AAAA,EACtD;AACA,MAAI,gBAAgB,KAAK;AACrB,IAAA0C,MAAK,gBAAgBvC,GAAE,aAAa,aAAa;AAAA,EACrD;AACA,SAAOuC;AACX;AACA,IAAI,OAAO,EAAE,OAAO,eAAe;AAInC,IAAI,oBAAoB,IAAI,MAAM,EAAE;AAIpC,kBAAkB,CAAC,IAAI,SAASC,gBAAe;AAC3C,MAAI,QAAQ,KAAK,SAAS,KAAK;AAC/B,MAAI,YAAY,KAAK,YAAY;AACjC,MAAI,cAAc,GAAG;AACjB,WAAO;AAAA,MACH,WAAW;AAAA,MACX,UAAU,KAAK,aAAa3C,QAAO,QAAQ;AAAA,MAC3C,OAAO,KAAK,iBAAiB;AAAA,IACjC;AAAA,EACJ,WAAW,cAAc,GAAG;AACxB,WAAO;AAAA,MACH,WAAW;AAAA,MACX,UAAU,KAAK,aAAaA,QAAO,QAAQ;AAAA,MAC3C,QAAQ,KAAK,qBAAqB;AAAA,IACtC;AAAA,EACJ;AACA,QAAM,OAAO,OAAO,OAAO,MAAM,SAAS,EAAE,IAAI,6CAA6C;AACjG;AAGA,kBAAkB,CAAC,IAAI,SAAS4C,gBAAe;AAC3C,MAAI,QAAQ,KAAK,SAAS,KAAK;AAC/B,MAAI,YAAY,KAAK,YAAY;AACjC,QAAM,OAAO,cAAc,KAAK,cAAc,GAAG,OAAO,MAAM,SAAS,EAAE,IAAI,6CAA6C;AAC1H,MAAI,WAAW,KAAK,aAAa5C,QAAO,QAAQ;AAChD,MAAI,eAAe,KAAK,YAAY;AACpC,MAAI,eAAe,KAAK,YAAY;AACpC,MAAI,cAAc,GAAG;AAEjB,WAAO;AAAA,MACH;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA,UAAU,KAAK,UAAUA,QAAO,QAAQA,QAAO,KAAK,WAAW;AAC3D,eAAO;AAAA;AAAA,UACH,aAAa,KAAK,YAAY;AAAA,UAC9B,QAAQ,KAAK,iBAAiB,YAAY;AAAA,UAC1C,QAAQ,KAAK,iBAAiB,YAAY;AAAA,QAC9C;AAAA,MACJ,CAAC,CAAC,CAAC;AAAA,IACP;AAAA,EACJ,WAAW,cAAc,GAAG;AACxB,QAAI,YAAY,KAAK,aAAaA,QAAO,QAAQ;AACjD,QAAI,YAAY,KAAK,aAAaA,QAAO,QAAQ;AACjD,QAAI,cAAc,KAAK,YAAY;AACnC,QAAI,cAAc,KAAK,YAAY;AACnC,WAAO;AAAA;AAAA,MAEH;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA,cAAc,KAAK,UAAU,aAAaA,QAAO,KAAK,aAAa,WAAW;AAC1E,eAAO;AAAA,UACH,QAAQ,KAAK,iBAAiB,YAAY;AAAA,UAC1C,QAAQ,KAAK,iBAAiB,YAAY;AAAA,QAC9C;AAAA,MACJ,CAAC,CAAC;AAAA,IACN;AAAA,EACJ;AACJ;AAEA,kBAAkB,CAAC,IAAI,SAAS6C,gBAAe;AAAE,SAAO,EAAE,OAAO,8BAA8B;AAAG;AAClG,kBAAkB,CAAC,IAAI,SAASC,gBAAe;AAAE,SAAO,EAAE,OAAO,8BAA8B;AAAG;AAClG,kBAAkB,CAAC,IAAI,SAASC,gBAAe;AAAE,SAAO,EAAE,OAAO,8BAA8B;AAAG;AAClG,kBAAkB,CAAC,IAAI,SAASC,gBAAe;AAAE,SAAO,EAAE,OAAO,8BAA8B;AAAG;AAClG,kBAAkB,CAAC,IAAI,SAASC,gBAAe;AAAE,SAAO,EAAE,OAAO,8BAA8B;AAAG;AAClG,kBAAkB,CAAC,IAAI,SAASC,gBAAe;AAAE,SAAO,EAAE,OAAO,8BAA8B;AAAG;AAClG,kBAAkB,CAAC,IAAI,SAAS,eAAe;AAAE,SAAO,EAAE,OAAO,8BAA8B;AAAG;AAGlG,SAAS,eAAexD,OAAM,OAAO;AACjC,UAAQ,SAAS;AACjB,MAAIS,KAAI,IAAIH,QAAON,OAAM,KAAK;AAC9B,MAAI,eAAeS,GAAE,aAAa,CAAC;AACnC,QAAM,SAAS,iBAAiB,KAAK,iBAAiB,KAAK,oCAAoC,YAAY;AAE3G,MAAI,iBAAiB,GAAG;AACpB,WAAO;AAAA,MACH,SAAS;AAAA,MACT,SAASA,GAAE,gBAAgB;AAAA,MAC3B,UAAUA,GAAE,iBAAiB;AAAA,MAC7B,SAASA,GAAE,gBAAgB,iBAAiB;AAAA,IAChD;AAAA,EACJ,OAAO;AACH,WAAO;AAAA,MACH,SAAS;AAAA,MACT,SAASA,GAAE,gBAAgB;AAAA,MAC3B,UAAUA,GAAE,iBAAiB;AAAA,MAC7B,SAASA,GAAE,gBAAgB,iBAAiB;AAAA,MAC5C,YAAYA,GAAE,2BAA2B;AAAA,IAC7C;AAAA,EACJ;AAEJ;AAIA,IAAI,mBAAmB,IAAI,MAAM,EAAE;AAEnC,SAAS,cAAcgD,OAAM;AACzB,SAAO,IAAI,MAAM,MAAM,QAAQ;AAAA,IAC3B,EAAC,MAAM,WAAW,MAAM,SAAS,OAAO,MAAO;AAAA,IAC/C,EAAC,MAAM,WAAW,MAAM,SAAS,OAAO,IAAI,MAAM,WAAWA,MAAK,OAAO,EAAC;AAAA,IAC1E,EAAC,MAAM,YAAY,MAAM,SAAS,OAAO,IAAI,MAAM,YAAYA,MAAK,QAAQ,EAAC;AAAA,IAC7E,EAAC,MAAM,WAAW,MAAM,SAAS,OAAO,IAAI,MAAM,WAAWA,MAAK,SAAS,gBAAgB,EAAC;AAAA,EAChG,CAAC;AACL;AAEA,IAAI,OAAO,EAAE,OAAO,gBAAgB,MAAM,cAAc;AAIxD,SAAS,sBAAsBhD,IAAG;AAC9B,MAAI,QAAQ,CAAC;AAEb,EAAAA,GAAE,KAAK,QAAQ;AACf,MAAI,kBAAkBA,GAAE,YAAY;AACpC,QAAM,SAAS,oBAAoB,GAAG,qCAAqC;AAE3E,EAAAA,GAAE,KAAK,UAAU,CAAC;AAClB,MAAI,SAASA,GAAE,YAAY;AAE3B,EAAAA,GAAE,KAAK,UAAU,CAAC;AAClB,WAAS,IAAI,GAAG,IAAI,QAAQ,KAAK,GAAG;AAChC,QAAI,YAAYA,GAAE,YAAY;AAC9B,QAAI,aAAaA,GAAE,YAAY;AAC/B,QAAIV,SAAQU,GAAE,WAAW;AACzB,UAAM,YAAY,MAAM,UAAU,IAAIV;AAAA,EAC1C;AACA,SAAO;AACX;AAEA,SAAS,kBAAkBU,IAAG;AAC1B,MAAI,QAAQ,CAAC;AAGb,EAAAA,GAAE,KAAK,QAAQ;AACf,MAAI,UAAUA,GAAE,WAAW;AAE3B,MAAI,UAAU,GAAG;AACb,YAAQ,KAAK,4CAA4C;AAAA,EAC7D;AACA,EAAAA,GAAE,KAAK,OAAO;AACd,MAAI,WAAWA,GAAE,YAAY;AAC7B,MAAI,kBAAkB,WAAW;AACjC,EAAAA,GAAE,KAAK,QAAQ;AACf,MAAI,oBAAoB,GAAG;AACvB,QAAI,SAASA,GAAE,YAAY;AAE3B,IAAAA,GAAE,KAAK,UAAU,CAAC;AAClB,aAAS,IAAI,GAAG,IAAI,QAAQ,KAAK,GAAG;AAChC,UAAI,YAAYA,GAAE,YAAY;AAC9B,UAAI,aAAaA,GAAE,YAAY;AAC/B,UAAIV,SAAQU,GAAE,WAAW;AACzB,YAAM,YAAY,MAAM,UAAU,IAAIV;AAAA,IAC1C;AAAA,EACJ;AACA,SAAO;AACX;AAGA,SAAS,eAAeC,OAAM,OAAO;AACjC,MAAIS,KAAI,IAAI,MAAM,OAAOT,OAAM,KAAK;AACpC,MAAI,eAAeS,GAAE,YAAY;AACjC,MAAI,iBAAiB,GAAG;AACpB,WAAO,sBAAsBA,EAAC;AAAA,EAClC,WAAW,iBAAiB,GAAG;AAC3B,WAAO,kBAAkBA,EAAC;AAAA,EAC9B,OAAO;AACH,UAAM,IAAI,MAAM,qCAAqC,eAAe,IAAI;AAAA,EAC5E;AACJ;AAEA,IAAI,OAAO,EAAE,OAAO,eAAe;AAUnC,SAAS,eAAeT,OAAM,OAAO,WAAW,cAAc;AAC1D,MAAIS,KAAI,IAAI,MAAM,OAAOT,OAAM,KAAK;AACpC,MAAI,UAAU,eAAeS,GAAE,cAAcA,GAAE;AAG/C,MAAI,eAAe,CAAC;AACpB,WAAS,IAAI,GAAG,IAAI,YAAY,GAAG,KAAK,GAAG;AACvC,QAAI,cAAc,QAAQ,KAAKA,EAAC;AAChC,QAAI,cAAc;AAEd,qBAAe;AAAA,IACnB;AAEA,iBAAa,KAAK,WAAW;AAAA,EACjC;AAEA,SAAO;AACX;AAEA,IAAI,OAAO,EAAE,OAAO,eAAe;AAiBnC,SAAS,YAAY,KAAK,UAAU;AAChC,MAAI,UAAU,IAAI,eAAe;AACjC,UAAQ,KAAK,OAAO,KAAK,IAAI;AAC7B,UAAQ,eAAe;AACvB,UAAQ,SAAS,WAAW;AACxB,QAAI,QAAQ,UAAU;AAClB,aAAO,SAAS,MAAM,QAAQ,QAAQ;AAAA,IAC1C,OAAO;AACH,aAAO,SAAS,+BAA+B,QAAQ,UAAU;AAAA,IACrE;AAAA,EACJ;AAEA,UAAQ,UAAU,WAAY;AAC1B,aAAS,0BAA0B;AAAA,EACvC;AAEA,UAAQ,KAAK;AACjB;AASA,SAAS,0BAA0BT,OAAM,WAAW;AAChD,MAAI,eAAe,CAAC;AACpB,MAAIS,KAAI;AACR,WAAS,IAAI,GAAG,IAAI,WAAW,KAAK,GAAG;AACnC,QAAI,MAAM,MAAM,OAAOT,OAAMS,EAAC;AAC9B,QAAI,WAAW,MAAM,SAAST,OAAMS,KAAI,CAAC;AACzC,QAAI,SAAS,MAAM,SAAST,OAAMS,KAAI,CAAC;AACvC,QAAItB,UAAS,MAAM,SAASa,OAAMS,KAAI,EAAE;AACxC,iBAAa,KAAK,EAAC,KAAU,UAAoB,QAAgB,QAAQtB,SAAQ,aAAa,MAAK,CAAC;AACpG,IAAAsB,MAAK;AAAA,EACT;AAEA,SAAO;AACX;AAQA,SAAS,sBAAsBT,OAAM,WAAW;AAC5C,MAAI,eAAe,CAAC;AACpB,MAAIS,KAAI;AACR,WAAS,IAAI,GAAG,IAAI,WAAW,KAAK,GAAG;AACnC,QAAI,MAAM,MAAM,OAAOT,OAAMS,EAAC;AAC9B,QAAI,SAAS,MAAM,SAAST,OAAMS,KAAI,CAAC;AACvC,QAAI,aAAa,MAAM,SAAST,OAAMS,KAAI,CAAC;AAC3C,QAAI,aAAa,MAAM,SAAST,OAAMS,KAAI,EAAE;AAC5C,QAAI,cAAe;AACnB,QAAI,aAAa,YAAY;AACzB,oBAAc;AAAA,IAClB,OAAO;AACH,oBAAc;AAAA,IAClB;AAEA,iBAAa,KAAK;AAAA,MAAC;AAAA,MAAU;AAAA,MAAgB;AAAA,MACzC,kBAAkB;AAAA,MAAY,QAAQ;AAAA,IAAU,CAAC;AACrD,IAAAA,MAAK;AAAA,EACT;AAEA,SAAO;AACX;AAcA,SAAS,gBAAgBT,OAAM,YAAY;AACvC,MAAI,WAAW,gBAAgB,QAAQ;AACnC,QAAI,WAAW,IAAI,WAAWA,MAAK,QAAQ,WAAW,SAAS,GAAG,WAAW,mBAAmB,CAAC;AACjG,QAAI,YAAY,IAAI,WAAW,WAAW,MAAM;AAChD,gBAAY,UAAU,SAAS;AAC/B,QAAI,UAAU,eAAe,WAAW,QAAQ;AAC5C,YAAM,IAAI,MAAM,0BAA0B,WAAW,MAAM,oDAAqD;AAAA,IACpH;AAEA,QAAI,OAAO,IAAI,SAAS,UAAU,QAAQ,CAAC;AAC3C,WAAO,EAAC,MAAM,MAAM,QAAQ,EAAC;AAAA,EACjC,OAAO;AACH,WAAO,EAAC,MAAMA,OAAM,QAAQ,WAAW,OAAM;AAAA,EACjD;AACJ;AAWA,SAAS,YAAY,QAAQ,KAAK;AAC9B,QAAO,QAAQ,UAAa,QAAQ,OAAS,CAAC,IAAI;AAElD,MAAI;AACJ,MAAI;AAIJ,MAAI,OAAO,IAAI8C,MAAK,EAAC,OAAO,KAAI,CAAC;AAKjC,MAAI9C,QAAO,IAAI,SAAS,QAAQ,CAAC;AACjC,MAAI;AACJ,MAAI,eAAe,CAAC;AACpB,MAAI,YAAY,MAAM,OAAOA,OAAM,CAAC;AACpC,MAAI,cAAc,OAAO,aAAa,GAAG,GAAG,GAAG,CAAC,KAAK,cAAc,UAAU,cAAc,QAAQ;AAC/F,SAAK,iBAAiB;AACtB,gBAAY,MAAM,UAAUA,OAAM,CAAC;AACnC,mBAAe,0BAA0BA,OAAM,SAAS;AAAA,EAC5D,WAAW,cAAc,QAAQ;AAC7B,SAAK,iBAAiB;AACtB,gBAAY,MAAM,UAAUA,OAAM,CAAC;AACnC,mBAAe,0BAA0BA,OAAM,SAAS;AAAA,EAC5D,WAAW,cAAc,QAAQ;AAC7B,QAAI,SAAS,MAAM,OAAOA,OAAM,CAAC;AACjC,QAAI,WAAW,OAAO,aAAa,GAAG,GAAG,GAAG,CAAC,GAAG;AAC5C,WAAK,iBAAiB;AAAA,IAC1B,WAAW,WAAW,QAAQ;AAC1B,WAAK,iBAAiB;AAAA,IAC1B,OAAO;AACH,YAAM,IAAI,MAAM,iCAAiC,SAAS;AAAA,IAC9D;AAEA,gBAAY,MAAM,UAAUA,OAAM,EAAE;AACpC,mBAAe,sBAAsBA,OAAM,SAAS;AAAA,EACxD,OAAO;AACH,UAAM,IAAI,MAAM,oCAAoC,SAAS;AAAA,EACjE;AAEA,MAAI;AACJ,MAAI;AACJ,MAAI;AACJ,MAAI;AACJ,MAAI;AACJ,MAAI;AACJ,MAAI;AACJ,MAAI;AACJ,MAAI;AACJ,MAAI;AACJ,MAAI;AACJ,MAAIS;AAEJ,WAAS,IAAI,GAAG,IAAI,WAAW,KAAK,GAAG;AACnC,QAAI,aAAa,aAAa,CAAC;AAC/B,QAAIR,SAAS;AACb,YAAQ,WAAW,KAAK;AAAA,MACpB,KAAK;AACD,QAAAA,SAAQ,gBAAgBD,OAAM,UAAU;AACxC,aAAK,OAAO,OAAO,KAAK,MAAMC,OAAM,MAAMA,OAAM,MAAM;AACtD,aAAK,WAAW,IAAI,aAAa,KAAK,OAAO,IAAI;AACjD;AAAA,MACJ,KAAK;AACD,QAAAA,SAAQ,gBAAgBD,OAAM,UAAU;AACxC,QAAAS,KAAI,IAAI,MAAM,OAAOR,OAAM,MAAMA,OAAM,MAAM;AAC7C,aAAK,OAAO,MAAMQ,GAAE,eAAe,WAAW,SAAS,CAAC;AACxD;AAAA,MACJ,KAAK;AACD,yBAAiB;AACjB;AAAA,MACJ,KAAK;AACD,QAAAR,SAAQ,gBAAgBD,OAAM,UAAU;AACxC,QAAAS,KAAI,IAAI,MAAM,OAAOR,OAAM,MAAMA,OAAM,MAAM;AAC7C,aAAK,OAAO,OAAOQ,GAAE,cAAc,WAAW,MAAM;AACpD;AAAA,MACJ,KAAK;AACD,QAAAR,SAAQ,gBAAgBD,OAAM,UAAU;AACxC,aAAK,OAAO,OAAO,KAAK,MAAMC,OAAM,MAAMA,OAAM,MAAM;AACtD,aAAK,aAAa,KAAK,OAAO,KAAK;AACnC,2BAAmB,KAAK,OAAO,KAAK;AACpC;AAAA,MACJ,KAAK;AACD,QAAAA,SAAQ,gBAAgBD,OAAM,UAAU;AACxC,aAAK,OAAO,OAAO,KAAK,MAAMC,OAAM,MAAMA,OAAM,MAAM;AACtD,aAAK,WAAW,KAAK,OAAO,KAAK;AACjC,aAAK,YAAY,KAAK,OAAO,KAAK;AAClC,aAAK,mBAAmB,KAAK,OAAO,KAAK;AACzC;AAAA,MACJ,KAAK;AACD,yBAAiB;AACjB;AAAA,MACJ,KAAK;AACD,QAAAA,SAAQ,gBAAgBD,OAAM,UAAU;AACxC,oBAAY,KAAK,MAAMC,OAAM,MAAMA,OAAM,MAAM;AAC/C;AAAA,MACJ,KAAK;AACD,QAAAA,SAAQ,gBAAgBD,OAAM,UAAU;AACxC,aAAK,OAAO,OAAO,KAAK,MAAMC,OAAM,MAAMA,OAAM,MAAM;AACtD;AAAA,MACJ,KAAK;AACD,QAAAA,SAAQ,gBAAgBD,OAAM,UAAU;AACxC,aAAK,OAAO,OAAO,KAAK,MAAMC,OAAM,MAAMA,OAAM,MAAM;AACtD;AAAA,MACJ,KAAK;AACD,QAAAA,SAAQ,gBAAgBD,OAAM,UAAU;AACxC,aAAK,OAAO,OAAO,KAAK,MAAMC,OAAM,MAAMA,OAAM,MAAM;AACtD,aAAK,YAAY,KAAK,OAAO,KAAK;AAClC;AAAA,MACJ,KAAK;AACD,yBAAiB;AACjB;AAAA,MACJ,KAAK;AACD,QAAAA,SAAQ,gBAAgBD,OAAM,UAAU;AACxC,aAAK,OAAO,MAAM,IAAI,MAAMC,OAAM,MAAMA,OAAM,MAAM;AACpD;AAAA,MACJ,KAAK;AACD,QAAAA,SAAQ,gBAAgBD,OAAM,UAAU;AACxC,aAAK,OAAO,OAAO,KAAK,MAAMC,OAAM,MAAMA,OAAM,MAAM;AACtD,aAAK,aAAa,IAAI,WAAW,KAAK,OAAO,IAAI;AACjD;AAAA,MACJ,KAAK;AACD,QAAAA,SAAQ,gBAAgBD,OAAM,UAAU;AACxC,QAAAS,KAAI,IAAI,MAAM,OAAOR,OAAM,MAAMA,OAAM,MAAM;AAC7C,aAAK,OAAO,OAAOQ,GAAE,cAAc,WAAW,MAAM;AACpD;AAAA,MACJ,KAAK;AACD,yBAAiB;AACjB;AAAA,MACJ,KAAK;AACD,yBAAiB;AACjB;AAAA,MACJ,KAAK;AACD,wBAAgB;AAChB;AAAA,MACJ,KAAK;AACD,yBAAiB;AACjB;AAAA,MACJ,KAAK;AACD,yBAAiB;AACjB;AAAA,MACJ,KAAK;AACD,yBAAiB;AACjB;AAAA,MACJ,KAAK;AACD,yBAAiB;AACjB;AAAA,MACJ,KAAK;AACD,yBAAiB;AACjB;AAAA,IACR;AAAA,EACJ;AAEA,MAAI,YAAY,gBAAgBT,OAAM,cAAc;AACpD,OAAK,OAAO,OAAO,MAAM,MAAM,UAAU,MAAM,UAAU,QAAQ,SAAS;AAC1E,OAAK,QAAQ,KAAK,OAAO;AAEzB,MAAI,kBAAkB,gBAAgB;AAClC,QAAI,eAAe,qBAAqB;AACxC,QAAI,YAAY,gBAAgBA,OAAM,cAAc;AACpD,QAAI,cAAc,KAAK,MAAM,UAAU,MAAM,UAAU,QAAQ,KAAK,WAAW,YAAY;AAC3F,QAAI,YAAY,gBAAgBA,OAAM,cAAc;AACpD,SAAK,SAAS,KAAK,MAAM,UAAU,MAAM,UAAU,QAAQ,aAAa,MAAM,GAAG;AAAA,EACrF,WAAW,eAAe;AACtB,QAAI,WAAW,gBAAgBA,OAAM,aAAa;AAClD,QAAI,MAAM,SAAS,MAAM,SAAS,QAAQ,MAAM,GAAG;AAAA,EACvD,OAAO;AACH,UAAM,IAAI,MAAM,gDAAiD;AAAA,EACrE;AAEA,MAAI,YAAY,gBAAgBA,OAAM,cAAc;AACpD,OAAK,MAAM,MAAM,UAAU,MAAM,UAAU,QAAQ,KAAK,kBAAkB,KAAK,WAAW,KAAK,QAAQ,GAAG;AAC1G,gBAAc,MAAM,GAAG;AAEvB,MAAI,gBAAgB;AAChB,QAAI,YAAY,gBAAgBA,OAAM,cAAc;AACpD,SAAK,eAAe,KAAK,MAAM,UAAU,MAAM,UAAU,MAAM;AAAA,EACnE,OAAO;AACH,SAAK,eAAe,CAAC;AAAA,EACzB;AAEA,MAAI,gBAAgB;AAChB,QAAI,YAAY,gBAAgBA,OAAM,cAAc;AACpD,SAAK,OAAO,OAAO,KAAK,MAAM,UAAU,MAAM,UAAU,MAAM;AAAA,EAClE;AAEA,MAAI,gBAAgB;AAChB,QAAI,YAAY,gBAAgBA,OAAM,cAAc;AACpD,SAAK,OAAO,OAAO,KAAK,MAAM,UAAU,MAAM,UAAU,MAAM;AAC9D,SAAK,SAAS,KAAK;AAAA,EACvB;AAEA,MAAI,gBAAgB;AAChB,QAAI,YAAY,gBAAgBA,OAAM,cAAc;AACpD,SAAK,OAAO,OAAO,KAAK,MAAM,UAAU,MAAM,UAAU,MAAM;AAAA,EAClE;AAEA,MAAI,gBAAgB;AAChB,QAAI,YAAY,gBAAgBA,OAAM,cAAc;AACpD,SAAK,OAAO,OAAO,KAAK,MAAM,UAAU,MAAM,UAAU,QAAQ,KAAK,KAAK;AAAA,EAC9E;AAEA,MAAI,gBAAgB;AAChB,QAAI,YAAY,gBAAgBA,OAAM,cAAc;AACpD,SAAK,OAAO,OAAO,KAAK,MAAM,UAAU,MAAM,UAAU,MAAM;AAC9D,SAAK,QAAQ,KAAK,OAAO;AAAA,EAC7B;AAEA,SAAO;AACX;AAYA,SAAS,KAAK,KAAK,UAAU,KAAK;AAC9B,QAAO,QAAQ,UAAa,QAAQ,OAAS,CAAC,IAAI;AAElD,SAAO,IAAI,QAAQ,SAAU,SAAS0D,SAAQ;AAC1C,gBAAY,KAAK,SAASC,MAAK,aAAa;AACxC,UAAIA,MAAK;AACL,YAAI,UAAU;AACV,iBAAO,SAASA,IAAG;AAAA,QACvB,OAAO;AACH,UAAAD,QAAOC,IAAG;AAAA,QACd;AAAA,MACJ;AACA,UAAI;AACJ,UAAI;AACA,eAAO,YAAY,aAAa,GAAG;AAAA,MACvC,SAAS,GAAG;AACR,YAAI,UAAU;AACV,iBAAO,SAAS,GAAG,IAAI;AAAA,QAC3B,OAAO;AACH,UAAAD,QAAO,CAAC;AAAA,QACZ;AAAA,MACJ;AACA,UAAI,UAAU;AACV,eAAO,SAAS,MAAM,IAAI;AAAA,MAC9B,OAAO;AACH,gBAAQ,IAAI;AAAA,MAChB;AAAA,IACJ,CAAC;AAAA,EACL,CAAC;AACL;AAEA,IAAI,WAAwB,OAAO,OAAO;AAAA,EACzC,WAAW;AAAA,EACX,MAAMZ;AAAA,EACN;AAAA,EACA,MAAMjD;AAAA,EACN;AAAA,EACA,QAAQ;AAAA,EACR,OAAO;AAAA,EACP;AACD,CAAC;AAED,IAAO,0BAAQ;;;AC5pcf,IAAM,YAAN,cAAwB,OAAO;AAAA,EAE9B,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAEf,SAAK,WAAW;AAAA,EAEjB;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,QAAQ;AAEd,UAAM,SAAS,IAAI,WAAY,KAAK,OAAQ;AAC5C,WAAO,QAAS,KAAK,IAAK;AAC1B,WAAO,gBAAiB,aAAc;AACtC,WAAO,iBAAkB,KAAK,aAAc;AAC5C,WAAO,mBAAoB,KAAK,eAAgB;AAChD,WAAO,KAAM,KAAK,SAAW,QAAS;AAErC,UAAI;AAEH,eAAQ,MAAM,MAAO,MAAO,CAAE;AAAA,MAE/B,SAAU,GAAI;AAEb,YAAK,SAAU;AAEd,kBAAS,CAAE;AAAA,QAEZ,OAAO;AAEN,kBAAQ,MAAO,CAAE;AAAA,QAElB;AAEA,cAAM,QAAQ,UAAW,GAAI;AAAA,MAE9B;AAAA,IAED,GAAG,YAAY,OAAQ;AAAA,EAExB;AAAA,EAEA,MAAO,aAAc;AAEpB,aAAS,QAAS,MAAM,UAAW;AAElC,YAAM,QAAQ,KAAK;AAEnB,YAAM,SAAS,CAAC;AAChB,YAAM+D,SAAU,QAAe,KAAK,cAAc,QAAS;AAE3D,YAAM,gBAAgB,KAAK,SAAS,KAAK;AACzC,YAAM,WAAW,OAAO,KAAM,aAAc;AAE5C,eAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAO;AAE5C,cAAM,UAAU,SAAU,CAAE;AAC5B,cAAM,QAAQ,KAAK,OAAO,OAAQ,cAAe,OAAQ,CAAE;AAE3D,YAAK,YAAY,QAAY;AAE5B,gBAAM,QAAQ;AAAA,YACb,IAAI,MAAO,MAAM,eAAeA,MAAM;AAAA,YACtC,OAAO,MAAO,MAAM,OAAOA,MAAM;AAAA,YACjC,OAAO,MAAO,MAAM,OAAOA,MAAM;AAAA,YACjC,GAAG;AAAA,UACJ;AAEA,cAAK,UAAW;AAEf,kBAAM,KAAK,WAAW,gBAAiB,MAAM,KAAK,QAAS;AAAA,UAE5D;AAEA,gBAAM,KAAK,SAAS,QAAS,SAAW,SAAU;AAEjD,gBAAK,QAAQ,KAAK,YAAY,MAAM,KAAM;AAEzC,sBAAQ,OAAO;AAAA,YAEhB;AAEA,kBAAM,KAAK,QAAQ,KAAK,YAAY,IAAI;AAExC,gBAAK,QAAQ,MAAM,UAAa,QAAQ,MAAM,QAAY;AAEzD,oBAAM,KAAK,MAAO,QAAQ,IAAIA,MAAM,IAAI,MAAM,MAAO,QAAQ,IAAIA,MAAM,IAAI;AAAA,YAE5E;AAEA,gBAAK,QAAQ,OAAO,UAAa,QAAQ,OAAO,QAAY;AAE3D,oBAAM,KAAK,MAAO,QAAQ,KAAKA,MAAM,IAAI,MAAM,MAAO,QAAQ,KAAKA,MAAM,IAAI;AAAA,YAE9E;AAEA,gBAAK,QAAQ,OAAO,UAAa,QAAQ,OAAO,QAAY;AAE3D,oBAAM,KAAK,MAAO,QAAQ,KAAKA,MAAM,IAAI,MAAM,MAAO,QAAQ,KAAKA,MAAM,IAAI;AAAA,YAE9E;AAAA,UAED,CAAE;AAEF,iBAAQ,OAAO,cAAe,MAAM,OAAQ,CAAE,IAAI;AAAA,QAEnD;AAAA,MAED;AAEA,aAAO;AAAA,QACN;AAAA,QACA,YAAY,KAAK,eAAgB,UAAW;AAAA,QAC5C,UAAU,MAAO,KAAK,WAAWA,MAAM;AAAA,QACvC,WAAW,MAAO,KAAK,YAAYA,MAAM;AAAA,QACzC,mBAAmB,KAAK,OAAO,KAAK;AAAA,QACpC,oBAAoB,KAAK,OAAO,KAAK;AAAA,QACrC,aAAa;AAAA,UACZ,MAAM,KAAK,OAAO,KAAK;AAAA,UACvB,MAAM,KAAK,OAAO,KAAK;AAAA,UACvB,MAAM,KAAK,OAAO,KAAK;AAAA,UACvB,MAAM,KAAK,OAAO,KAAK;AAAA,QACxB;AAAA,QACA,YAAY;AAAA,QACZ,2BAA2B,KAAK,OAAO;AAAA,MACxC;AAAA,IAED;AAEA,aAAS,gBAAiB,UAAW;AAEpC,YAAM,QAAQ,CAAC;AACf,UAAI;AAEJ,eAAS,QAAS,SAAWC,IAAI;AAEhC,YAAKA,GAAE,KAAK,YAAY,MAAM,KAAM;AAEnC,iBAAO,CAAEA,EAAE;AACX,gBAAM,KAAM,IAAK;AAAA,QAElB,WAAYA,GAAE,KAAK,YAAY,MAAM,KAAM;AAE1C,eAAK,KAAMA,EAAE;AAAA,QAEd;AAAA,MAED,CAAE;AAEF,YAAM,WAAW,CAAC;AAElB,YAAM,QAAS,SAAWC,IAAI;AAE7B,cAAM,SAAS;AAAA,UACd,MAAM;AAAA,UACN,GAAGA,GAAGA,GAAE,SAAS,CAAE,EAAE;AAAA,UACrB,GAAGA,GAAGA,GAAE,SAAS,CAAE,EAAE;AAAA,QACtB;AAEA,iBAAS,KAAM,MAAO;AAEtB,iBAAU,IAAIA,GAAE,SAAS,GAAG,IAAI,GAAG,KAAO;AAEzC,gBAAM,UAAUA,GAAG,CAAE;AACrB,gBAAMC,UAAS,EAAE,MAAM,QAAQ,KAAK;AAEpC,cAAK,QAAQ,OAAO,UAAa,QAAQ,OAAO,QAAY;AAE3D,YAAAA,QAAO,KAAK,QAAQ;AACpB,YAAAA,QAAO,KAAK,QAAQ;AACpB,YAAAA,QAAO,KAAK,QAAQ;AACpB,YAAAA,QAAO,KAAK,QAAQ;AAAA,UAErB,WAAY,QAAQ,OAAO,UAAa,QAAQ,OAAO,QAAY;AAElE,YAAAA,QAAO,KAAK,QAAQ;AACpB,YAAAA,QAAO,KAAK,QAAQ;AAAA,UAErB;AAEA,UAAAA,QAAO,IAAID,GAAG,IAAI,CAAE,EAAE;AACtB,UAAAC,QAAO,IAAID,GAAG,IAAI,CAAE,EAAE;AACtB,mBAAS,KAAMC,OAAO;AAAA,QAEvB;AAAA,MAED,CAAE;AAEF,aAAO;AAAA,IAER;AAEA,WAAO,QAAS,wBAAS,MAAO,WAAY,GAAG,KAAK,QAAS;AAAA,EAE9D;AAED;;;AClMA,IAAM,aAAN,cAAyB,OAAO;AAAA,EAE/B,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,QAAQ;AAEd,UAAM,SAAS,IAAI,WAAY,KAAK,OAAQ;AAC5C,WAAO,QAAS,KAAK,IAAK;AAC1B,WAAO,gBAAiB,aAAc;AACtC,WAAO,mBAAoB,KAAK,eAAgB;AAEhD,WAAO,KAAM,KAAK,SAAW,QAAS;AAErC,UAAI;AAEH,eAAQ,MAAM,MAAO,MAAO,CAAE;AAAA,MAE/B,SAAU,GAAI;AAEb,YAAK,SAAU;AAEd,kBAAS,CAAE;AAAA,QAEZ,OAAO;AAEN,kBAAQ,MAAO,CAAE;AAAA,QAElB;AAEA,cAAM,QAAQ,UAAW,GAAI;AAAA,MAE9B;AAAA,IAED,GAAG,YAAY,OAAQ;AAAA,EAExB;AAAA,EAEA,MAAO,QAAS;AAEf,UAAM,QAAQ,IAAI,MAAM;AAGxB,UAAM,MAAa,UAAW,IAAI,WAAY,OAAO,MAAO,EAAG,CAAE,CAAE;AASnE,UAAM,WAAW,KAAK,MAAc,UAAW,IAAK,eAAgB,CAAE,CAAE;AAOxE,UAAMC,QAAO,IAAI,SAAU,IAAK,aAAc,EAAE,MAAO;AAEvD,UAAM,cAAcA,MAAK,SAAU,IAAI,IAAK;AAE5C,UAAM,UAAU,CAAC;AAEjB,QAAI,SAAS;AAEb,aAAU,IAAI,GAAG,IAAI,aAAa,KAAO;AAExC,YAAM,cAAcA,MAAK,SAAU,QAAQ,IAAK;AAEhD,YAAM,cAAc;AAAA,QACnBA,MAAK,WAAY,SAAS,GAAG,IAAK;AAAA,QAClCA,MAAK,WAAY,SAAS,GAAG,IAAK;AAAA,QAClCA,MAAK,WAAY,SAAS,IAAI,IAAK;AAAA,QACnCA,MAAK,WAAY,SAAS,IAAI,IAAK;AAAA,MACpC;AACA,YAAM,aAAaA,MAAK,WAAY,SAAS,IAAI,IAAK;AACtD,YAAM,cAAcA,MAAK,UAAW,SAAS,IAAI,IAAK;AACtD,YAAM,oBAAoBA,MAAK,UAAW,SAAS,IAAI,IAAK;AAE5D,UAAI,qBAAqB;AACzB,UAAI,2BAA2B;AAE/B,eAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAI9B,cAAM,OAAO,KAAK;AAClB,aAAO,cAAc,QAAS,EAAI,uBAAsB;AACxD,aAAO,oBAAoB,QAAS,EAAI,6BAA4B;AAAA,MAErE;AAKA,eAAS,SAAS,KAAK,qBAAqB;AAE5C,YAAM,qBAAqBA,MAAK,SAAU,QAAQ,IAAK;AAIvD,YAAM,YAAY,IAAI,aAAc,qBAAqB,CAAE;AAC3D,YAAM,cAAc,IAAI,aAAc,qBAAqB,CAAE;AAE7D,eAAS,SAAS;AAElB,eAAU,IAAI,GAAGC,KAAI,GAAG,IAAI,UAAU,QAAQ,KAAK,GAAGA,MAAK,GAAI;AAE9D,kBAAW,IAAI,CAAE,IAAID,MAAK,WAAY,SAAS,GAAG,IAAK;AACvD,kBAAW,IAAI,CAAE,IAAIA,MAAK,WAAY,SAAS,GAAG,IAAK;AACvD,kBAAW,IAAI,CAAE,IAAIA,MAAK,WAAY,SAAS,GAAG,IAAK;AAEvD,oBAAaC,KAAI,CAAE,IAAID,MAAK,WAAY,SAAS,IAAI,IAAK;AAC1D,oBAAaC,KAAI,CAAE,IAAID,MAAK,WAAY,SAAS,IAAI,IAAK;AAC1D,oBAAaC,KAAI,CAAE,IAAID,MAAK,WAAY,SAAS,IAAI,IAAK;AAC1D,oBAAaC,KAAI,CAAE,IAAID,MAAK,WAAY,SAAS,IAAI,IAAK;AAE1D,iBAAS,SAAS,KAAK;AAAA,MAExB;AAEA,UAAK,eAAe,YAAY,OAAQ;AAEvC,gBAAS,WAAY,IAAI,CAAC;AAAA,MAE3B;AAEA,cAAS,WAAY,EAAE,KAAM,CAAE,WAAW,aAAa,YAAY,WAAY,CAAE;AAAA,IAElF;AAEA,eAAY,eAAe,SAAU;AAEpC,YAAM,WAAW,IAAI,eAAgB,QAAS,WAAY,CAAE;AAC5D,YAAM,WAAW,YAAa,SAAS,WAAY,WAAY,CAAE;AAEjE,YAAM,IAAK,IAAI,KAAM,UAAU,QAAS,CAAE;AAAA,IAE3C;AAEA,WAAO;AAAA,EAER;AAED;AAEA,IAAM,iBAAN,cAA6B,eAAe;AAAA,EAE3C,YAAa,SAAU;AAEtB,UAAM;AAEN,UAAM,WAAW,CAAC;AAClB,UAAM,SAAS,CAAC;AAChB,UAAM,MAAM,CAAC;AAEb,UAAME,YAAW,IAAI,QAAQ;AAC7B,UAAM,eAAe,IAAI,QAAQ;AAEjC,UAAM,aAAa,IAAI,WAAW;AAClC,UAAM,iBAAiB,IAAI,WAAW;AAEtC,UAAM,UAAU,IAAI,QAAQ;AAC5B,UAAM,UAAU,IAAI,QAAQ;AAC5B,UAAM,UAAU,IAAI,QAAQ;AAC5B,UAAM,UAAU,IAAI,QAAQ;AAE5B,UAAM,QAAQ,IAAI,MAAM;AAIxB,eAAYD,MAAK,SAAU;AAE1B,YAAM,SAAS,QAASA,EAAE;AAC1B,YAAM,YAAY,OAAQ,CAAE;AAC5B,YAAM,cAAc,OAAQ,CAAE;AAC9B,YAAME,QAAO,OAAQ,CAAE;AACvB,YAAM,OAAO,OAAQ,CAAE;AACvB,YAAM,QAAQ,OAAQ,CAAE,EAAG,CAAE;AAE7B,YAAM,UAAW,IAAK,EAAE,oBAAoB;AAE5C,mBAAa,UAAW,WAAW,CAAE;AACrC,qBAAe,UAAW,aAAa,CAAE;AAEzC,eAAU,IAAI,GAAG,IAAI,GAAGC,KAAI,UAAU,QAAQ,IAAIA,IAAG,KAAK,GAAG,KAAK,GAAI;AAErE,QAAAF,UAAS,UAAW,WAAW,CAAE;AACjC,mBAAW,UAAW,aAAa,CAAE;AAErC,gBAAQ,IAAK,CAAEC,OAAM,GAAG,CAAE;AAC1B,gBAAQ,gBAAiB,UAAW;AACpC,gBAAQ,IAAKD,SAAS;AAEtB,gBAAQ,IAAKC,OAAM,GAAG,CAAE;AACxB,gBAAQ,gBAAiB,UAAW;AACpC,gBAAQ,IAAKD,SAAS;AAEtB,gBAAQ,IAAKC,OAAM,GAAG,CAAE;AACxB,gBAAQ,gBAAiB,cAAe;AACxC,gBAAQ,IAAK,YAAa;AAE1B,gBAAQ,IAAK,CAAEA,OAAM,GAAG,CAAE;AAC1B,gBAAQ,gBAAiB,cAAe;AACxC,gBAAQ,IAAK,YAAa;AAE1B,iBAAS,KAAM,QAAQ,GAAG,QAAQ,GAAG,CAAE,QAAQ,CAAE;AACjD,iBAAS,KAAM,QAAQ,GAAG,QAAQ,GAAG,CAAE,QAAQ,CAAE;AACjD,iBAAS,KAAM,QAAQ,GAAG,QAAQ,GAAG,CAAE,QAAQ,CAAE;AAEjD,iBAAS,KAAM,QAAQ,GAAG,QAAQ,GAAG,CAAE,QAAQ,CAAE;AACjD,iBAAS,KAAM,QAAQ,GAAG,QAAQ,GAAG,CAAE,QAAQ,CAAE;AACjD,iBAAS,KAAM,QAAQ,GAAG,QAAQ,GAAG,CAAE,QAAQ,CAAE;AAEjD,qBAAa,KAAMD,SAAS;AAC5B,uBAAe,KAAM,UAAW;AAEhC,eAAO,KAAM,GAAG,OAAO,KAAM;AAC7B,eAAO,KAAM,GAAG,OAAO,KAAM;AAC7B,eAAO,KAAM,GAAG,OAAO,KAAM;AAE7B,eAAO,KAAM,GAAG,OAAO,KAAM;AAC7B,eAAO,KAAM,GAAG,OAAO,KAAM;AAC7B,eAAO,KAAM,GAAG,OAAO,KAAM;AAE7B,cAAM,KAAK,IAAIE;AACf,cAAM,MAAO,IAAI,KAAMA;AAEvB,YAAI,KAAM,IAAI,CAAE;AAChB,YAAI,KAAM,IAAI,CAAE;AAChB,YAAI,KAAM,IAAI,CAAE;AAEhB,YAAI,KAAM,IAAI,CAAE;AAChB,YAAI,KAAM,IAAI,CAAE;AAChB,YAAI,KAAM,IAAI,CAAE;AAAA,MAEjB;AAAA,IAED;AAEA,SAAK,aAAc,YAAY,IAAI,gBAAiB,IAAI,aAAc,QAAS,GAAG,CAAE,CAAE;AACtF,SAAK,aAAc,SAAS,IAAI,gBAAiB,IAAI,aAAc,MAAO,GAAG,CAAE,CAAE;AACjF,SAAK,aAAc,MAAM,IAAI,gBAAiB,IAAI,aAAc,GAAI,GAAG,CAAE,CAAE;AAAA,EAE5E;AAED;AAEA,IAAM,mBAAmB;AAAA,EACxB,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AACzC;AAEA,IAAM,SAAS;AAAA,EAEd,UAAU;AAAA,IAET,cAAc;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAed,gBAAgB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAYhB,OAAO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IA2BP,gBAAgB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASjB;AAED;AAEA,IAAI,UAAU;AAEd,SAAS,aAAa;AAErB,MAAK,YAAY,MAAO;AAEvB,UAAM,SAAS,IAAI,cAAc,EAAE,QAAS,uBAAwB;AAEpE,cAAU;AAAA,MACT,SAAS;AAAA,QACR,UAAU;AAAA,UACT,SAAS,EAAE,OAAO,OAAO,KAAM,YAAa,EAAE;AAAA,UAC9C,WAAW,EAAE,OAAO,MAAM;AAAA,UAC1B,eAAe,EAAE,OAAO,KAAK;AAAA,UAC7B,OAAO,EAAE,OAAO,EAAE;AAAA,QACnB;AAAA,QACA,cAAc;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,OAkBV,OAAO,OAAO,YAAa;AAAA,OAC3B,OAAO,OAAO,GAAI;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QActB,gBAAgB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,OAYZ,OAAO,OAAO,UAAW;AAAA,OACzB,OAAO,OAAO,YAAa;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAY/B,MAAM;AAAA,QACN,aAAa;AAAA,QACb,WAAW;AAAA,QACX,YAAY;AAAA,QACZ,WAAW;AAAA,QACX,UAAU;AAAA,QACV,UAAU;AAAA,QACV,eAAe;AAAA,QACf,eAAe;AAAA,QACf,oBAAoB;AAAA,QACpB,UAAU;AAAA,QACV,eAAe;AAAA,MAChB;AAAA,IAED;AAAA,EAED;AAEA,SAAO;AAER;AAEA,SAAS,YAAa,MAAO;AAE5B,QAAMC,QAAO,iBAAkB,IAAK;AAEpC,UAASA,OAAO;AAAA,IAEf,KAAK;AACJ,aAAO,IAAI,kBAAmB,WAAW,EAAE,KAAM;AAAA,IAElD;AACC,aAAO,IAAI,kBAAmB,EAAE,cAAc,MAAM,MAAM,WAAW,CAAE;AAAA,EAEzE;AAED;;;ACjfA,IAAM,aAAN,MAAiB;AAAA,EAEhB,MAAOC,OAAO;AAEb,UAAMC,QAAO,CAAC;AAEd,UAAM,QAAQD,MAAK,MAAO,IAAK;AAE/B,QAAI,SAAS;AACb,QAAI,SAASC;AAEb,UAAM,QAAQ,CAAEA,KAAK;AAIrB,eAAYC,SAAQ,OAAQ;AAI3B,UAAKA,MAAK,SAAU,GAAI,GAAI;AAE3B,cAAM,aAAaA,MAAK,MAAO,GAAI;AAEnC,cAAM,MAAM,WAAY,CAAE,EAAE,KAAK;AACjC,cAAM,MAAM,WAAY,CAAE,EAAE,KAAK;AAEjC,YAAK,IAAI,SAAU,GAAI,GAAI;AAE1B,gBAAM,QAAQ,CAAC;AACf,gBAAM,KAAM,KAAM;AAElB,iBAAQ,GAAI,IAAI;AAChB,mBAAS;AAAA,QAEV,WAAY,IAAI,SAAU,GAAI,GAAI;AAIjC,gBAAMC,UAAS,IAAI,MAAO,GAAG,EAAI;AACjC,iBAAQ,GAAI,IAAIA;AAEhB,gBAAMC,QAAO,CAAC;AACd,gBAAM,KAAMA,KAAK;AAEjB,mBAASA;AAAA,QAEV,OAAO;AAEN,iBAAQ,GAAI,IAAI;AAAA,QAEjB;AAAA,MAED,WAAYF,MAAK,SAAU,GAAI,GAAI;AAElC,cAAM,QAAQ,OAAQ,MAAO,KAAK,CAAC;AACnC,cAAM,KAAM,KAAM;AAElB,eAAQ,MAAO,IAAI;AACnB,iBAAS;AAAA,MAEV,WAAYA,MAAK,SAAU,GAAI,GAAI;AAElC,cAAM,IAAI;AAEV,YAAK,MAAM,WAAW,EAAI;AAE1B,iBAAS,MAAO,MAAM,SAAS,CAAE;AAAA,MAElC,WAAYA,MAAK,SAAU,GAAI,GAAI;AAElC,cAAME,QAAO,CAAC;AACd,cAAM,KAAMA,KAAK;AAEjB,iBAASF,MAAK,MAAO,GAAI,EAAG,CAAE,EAAE,KAAK,KAAK;AAE1C,eAAQ,MAAO,IAAIE;AACnB,iBAASA;AAAA,MAEV,WAAYF,MAAK,SAAU,GAAI,GAAI;AAElC,cAAM,IAAI;AAEV,iBAAS,MAAO,MAAM,SAAS,CAAE;AAAA,MAElC,OAAO;AAEN,iBAASA,MAAK,KAAK;AAAA,MAEpB;AAAA,IAED;AAEA,WAAOD;AAAA,EAER;AAED;AAEA,IAAM,aAAN,cAAyB,OAAO;AAAA,EAE/B,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAAA,EAEhB;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,QAAQ;AAEd,UAAM,SAAS,IAAI,WAAY,MAAM,OAAQ;AAC7C,WAAO,QAAS,MAAM,IAAK;AAC3B,WAAO,gBAAiB,aAAc;AACtC,WAAO,iBAAkB,MAAM,aAAc;AAC7C,WAAO,mBAAoB,MAAM,eAAgB;AACjD,WAAO,KAAM,KAAK,SAAWD,OAAO;AAEnC,UAAI;AAEH,eAAQ,MAAM,MAAOA,KAAK,CAAE;AAAA,MAE7B,SAAU,GAAI;AAEb,YAAK,SAAU;AAEd,kBAAS,CAAE;AAAA,QAEZ,OAAO;AAEN,kBAAQ,MAAO,CAAE;AAAA,QAElB;AAEA,cAAM,QAAQ,UAAW,GAAI;AAAA,MAE9B;AAAA,IAED,GAAG,YAAY,OAAQ;AAAA,EAExB;AAAA,EAEA,MAAO,QAAS;AAEf,UAAM,SAAS,IAAI,WAAW;AAE9B,aAAS,YAAaK,MAAM;AAE3B,YAAMJ,QAAO,CAAC;AACd,YAAM,SAAS,IAAI,WAAW;AAC9B,aAAO,gBAAiB,aAAc;AAEtC,iBAAY,YAAYI,MAAM;AAE7B,YAAK,SAAS,SAAU,KAAM,GAAI;AAEjC,gBAAM,OAAO,IAAI,KAAM,CAAEA,KAAK,QAAS,CAAE,GAAG,EAAE,MAAM,EAAE,MAAM,YAAY,EAAE,CAAE;AAC5E,UAAAJ,MAAM,QAAS,IAAI,IAAI,gBAAiB,IAAK;AAAA,QAE9C;AAEA,YAAK,SAAS,SAAU,KAAM,KAAK,SAAS,SAAU,MAAO,GAAI;AAEhE,cAAK,YAAaI,KAAK,QAAS,CAAE,GAAI;AAErC,kBAAM,MAAO,yEAA0E;AAAA,UAExF;AAEA,gBAAML,QAAc,UAAWK,KAAK,QAAS,CAAE;AAC/C,UAAAJ,MAAM,QAAS,IAAI,OAAO,MAAOD,KAAK;AAAA,QAEvC;AAAA,MAED;AAEA,aAAOC;AAAA,IAER;AAEA,aAAS,YAAaK,SAAS;AAG9B,YAAM,aAAaA,QAAO,MAAO,GAAG,CAAE;AACtC,YAAM,cAAc,IAAI,WAAY,CAAE,IAAM,IAAM,IAAM,IAAM,IAAM,IAAM,IAAM,EAAK,CAAE;AAGvF,aAAO,WAAW,MAAO,CAAEC,QAAOC,WAAWD,WAAU,YAAaC,MAAM,CAAE;AAAA,IAE7E;AAEA,aAAS,QAASH,MAAM;AAEvB,UAAKA,KAAI,SAAS,EAAI,QAAO;AAE7B,YAAM,gBAAgB,OAAO,KAAMA,IAAI,EAAG,CAAE;AAC5C,UAAI,UAAU;AAKd,UAAK,cAAc,SAAU,MAAO,EAAI,QAAOA,KAAK,aAAc;AAElE,UAAK,cAAc,SAAU,MAAO,GAAI;AAEvC,kBAAU;AAAA,MAEX,WAAY,cAAc,SAAU,KAAM,GAAI;AAG7C,YAAK,CAAE,YAAaA,KAAK,aAAc,CAAE,GAAI;AAE5C,iBAAOA,KAAK,aAAc;AAAA,QAE3B,OAAO;AAEN,oBAAU;AAAA,QAEX;AAAA,MAED;AAEA,UAAK,SAAU;AAEd,cAAM,MAAO,yEAA0E;AAAA,MAExF;AAAA,IAED;AAEA,UAAM,MAAa,UAAW,IAAI,WAAY,MAAO,CAAE;AAIvD,UAAM,SAAS,YAAa,GAAI;AAIhC,UAAM,OAAO,QAAS,GAAI;AAI1B,UAAML,QAAc,UAAW,IAAK;AACpC,UAAM,OAAO,OAAO,MAAOA,KAAK;AAIhC,aAAS,iBAAkBC,OAAO;AAEjC,UAAK,CAAEA,MAAO,QAAO;AAErB,UAAK,wBAAwBA,OAAO;AAEnC,cAAM,YAAYA,MAAM,oBAAqB;AAC7C,cAAM,QAAQ,UAAU,MAAO,GAAI;AACnC,cAAM,OAAO,MAAO,CAAE,EAAE,QAAS,QAAQ,EAAG;AAC5C,cAAM,KAAK,MAAO,CAAE,EAAE,QAAS,QAAQ,EAAG,EAAE,QAAS,MAAM,EAAG;AAE9D,eAAO,aAAc,OAAQ,IAAK,GAAG,EAAG;AAAA,MAEzC;AAEA,aAAO,aAAcA,KAAK;AAAA,IAE3B;AAEA,aAAS,aAAcA,OAAM,IAAK;AAEjC,UAAK,CAAEA,MAAO,QAAO;AAErB,UAAK,OAAO,QAAY;AAEvB,cAAM,MAAM,aAAa,EAAE;AAE3B,YAAK,OAAOA,OAAO;AAElB,iBAAOA,MAAM,GAAI;AAAA,QAElB;AAAA,MAED;AAEA,iBAAYQ,SAAQR,OAAO;AAE1B,cAAM,SAASA,MAAMQ,KAAK;AAE1B,YAAKA,MAAK,WAAY,UAAW,GAAI;AAEpC,iBAAO;AAAA,QAER;AAGA,YAAK,OAAO,WAAW,UAAW;AAEjC,gBAAM,WAAW,aAAc,MAAO;AAEtC,cAAK,SAAW,QAAO;AAAA,QAExB;AAAA,MAED;AAAA,IAED;AAEA,aAAS,cAAeR,OAAO;AAE9B,UAAK,CAAEA,MAAO,QAAO;AAErB,YAAM,WAAW,IAAI,eAAe;AACpC,UAAI,UAAU;AACd,UAAI,SAAS;AACb,UAAI,MAAM;AAEV,UAAI,kBAAkB;AAItB,UAAK,6BAA6BA,OAAO;AAExC,kBAAU,KAAK,MAAOA,MAAM,yBAA0B,CAAE;AAAA,MAEzD;AAIA,UAAK,4BAA4BA,OAAO;AAEvC,iBAAS,KAAK,MAAOA,MAAM,wBAAyB,CAAE;AACtD,kBAAU,kBAAmB,SAAS,MAAO;AAAA,MAE9C;AAIA,UAAK,sBAAsBA,OAAO;AAEjC,cAAM,YAAY,KAAK,MAAOA,MAAM,kBAAmB,EAAE,QAAS,UAAU,EAAG,CAAE;AACjF,0BAAkB,UAAU;AAC5B,YAAI,YAAY,IAAI,gBAAiB,IAAI,aAAc,SAAU,GAAG,CAAE;AAEtE,YAAK,YAAY,KAAO,aAAY,sBAAuB,WAAW,OAAQ;AAE9E,iBAAS,aAAc,YAAY,SAAU;AAAA,MAE9C;AAIA,UAAK,0BAA0BA,OAAO;AAErC,QAAAA,MAAM,0BAA2B,IAAIA,MAAM,sBAAuB;AAAA,MAEnE;AAEA,UAAK,8BAA8BA,OAAO;AAEzC,cAAM,KAAK,MAAOA,MAAM,0BAA2B,EAAE,QAAS,UAAU,EAAG,CAAE;AAC7E,YAAI,YAAY,IAAI,gBAAiB,IAAI,aAAc,GAAI,GAAG,CAAE;AAEhE,YAAK,YAAY,KAAO,aAAY,sBAAuB,WAAW,OAAQ;AAE9E,iBAAS,aAAc,MAAM,SAAU;AAAA,MAExC;AAEA,UAAK,+BAA+BA,SAAQ,QAAQ,MAAO;AAI1D,cAAM,YAAY,IAAI,gBAAiB,IAAI,aAAc,GAAI,GAAG,CAAE;AAClE,YAAIS,WAAU,KAAK,MAAOT,MAAM,2BAA4B,CAAE;AAC9D,QAAAS,WAAU,kBAAmBA,UAAS,MAAO;AAC7C,iBAAS,aAAc,MAAM,sBAAuB,WAAWA,QAAQ,CAAE;AAAA,MAE1E;AAIA,UAAK,wBAAwBT,OAAO;AAEnC,cAAM,UAAU,KAAK,MAAOA,MAAM,oBAAqB,EAAE,QAAS,UAAU,EAAG,CAAE;AACjF,YAAI,YAAY,IAAI,gBAAiB,IAAI,aAAc,OAAQ,GAAG,CAAE;AAIpE,YAAK,QAAQ,WAAW,iBAAkB;AAIzC,cAAK,YAAY,KAAO,aAAY,sBAAuB,WAAW,OAAQ;AAAA,QAE/E,OAAO;AAIN,cAAIS,WAAU,MAAM,KAAM,MAAO,QAAQ,SAAS,CAAE,EAAE,KAAK,CAAE;AAC7D,UAAAA,WAAU,kBAAmBA,UAAS,MAAO;AAC7C,sBAAY,sBAAuB,WAAWA,QAAQ;AAAA,QAEvD;AAEA,iBAAS,aAAc,UAAU,SAAU;AAAA,MAE5C,OAAO;AAIN,iBAAS,qBAAqB;AAAA,MAE/B;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,kBAAmB,YAAY,QAAS;AAEhD,YAAM,UAAU,CAAC;AAEjB,eAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAO;AAE1C,cAAM,QAAQ,OAAQ,CAAE;AAExB,cAAM,SAAS,IAAI;AAEnB,YAAK,UAAU,GAAI;AAElB,gBAAMC,KAAI,WAAY,SAAS,CAAE;AACjC,gBAAMC,KAAI,WAAY,SAAS,CAAE;AACjC,gBAAMC,KAAI,WAAY,SAAS,CAAE;AAEjC,kBAAQ,KAAMF,IAAGC,IAAGC,EAAE;AAAA,QAEvB,WAAY,UAAU,GAAI;AAEzB,gBAAMF,KAAI,WAAY,SAAS,CAAE;AACjC,gBAAMC,KAAI,WAAY,SAAS,CAAE;AACjC,gBAAMC,KAAI,WAAY,SAAS,CAAE;AACjC,gBAAM,IAAI,WAAY,SAAS,CAAE;AAEjC,kBAAQ,KAAMF,IAAGC,IAAGC,EAAE;AACtB,kBAAQ,KAAMF,IAAGE,IAAG,CAAE;AAAA,QAEvB,OAAO;AAEN,kBAAQ,KAAM,0DAA0D,KAAM;AAAA,QAE/E;AAAA,MAED;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,sBAAuB,WAAW,SAAU;AAEpD,YAAM,QAAQ,UAAU;AACxB,YAAM,WAAW,UAAU;AAE3B,YAAM,SAAS,IAAI,MAAM,YAAa,QAAQ,SAAS,QAAS;AAEhE,UAAIL,SAAQ,GAAGM,UAAS;AAExB,eAAU,IAAI,GAAGC,KAAI,QAAQ,QAAQ,IAAIA,IAAG,KAAO;AAElD,QAAAP,SAAQ,QAAS,CAAE,IAAI;AAEvB,iBAAU,IAAI,GAAG,IAAI,UAAU,KAAO;AAErC,iBAAQM,SAAU,IAAI,MAAON,QAAS;AAAA,QAEvC;AAAA,MAED;AAEA,aAAO,IAAI,gBAAiB,QAAQ,QAAS;AAAA,IAE9C;AAEA,aAAS,iBAAkBP,OAAO;AAEjC,UAAK,CAAEA,MAAO,QAAO;AAErB,UAAK,0BAA0BA,OAAO;AAErC,cAAM,YAAYA,MAAM,sBAAuB;AAC/C,cAAM,KAAK,UAAU,QAAS,QAAQ,EAAG,EAAE,QAAS,MAAM,EAAG;AAC7D,cAAM,QAAQ,GAAG,MAAO,GAAI;AAE5B,eAAO,aAAc,MAAM,KAAM,MAAO,CAAE,CAAE,GAAI;AAAA,MAEjD;AAEA,aAAO,aAAcA,KAAK;AAAA,IAE3B;AAEA,aAAS,aAAcA,OAAM,KAAK,IAAK;AAEtC,iBAAYQ,SAAQR,OAAO;AAE1B,cAAM,SAASA,MAAMQ,KAAK;AAE1B,YAAKA,MAAK,WAAY,iBAAiB,EAAG,GAAI;AAE7C,iBAAO;AAAA,QAER;AAEA,YAAK,OAAO,WAAW,UAAW;AAEjC,gBAAM,WAAW,aAAc,QAAQ,EAAG;AAE1C,cAAK,SAAW,QAAO;AAAA,QAExB;AAAA,MAED;AAAA,IAED;AAEA,aAAS,iBAAkBO,MAAK,YAAa;AAI5C,UAAK,WAAY,uBAAwB,GAAI;AAE5C,QAAAA,KAAI,WAAW,WAAY,WAAY,uBAAwB,CAAE;AAAA,MAElE;AAEA,UAAK,WAAY,qBAAsB,GAAI;AAE1C,QAAAA,KAAI,SAAS,IAAI,QAAQ,EAAE,UAAW,KAAK,MAAO,MAAM,WAAY,qBAAsB,EAAE,QAAS,UAAU,EAAG,IAAI,GAAI,CAAE;AAAA,MAE7H;AAEA,UAAK,WAAY,2BAA4B,GAAI;AAEhD,QAAAA,KAAI,SAAS,IAAI,QAAQ,EAAE,UAAW,KAAK,MAAO,MAAM,WAAY,2BAA4B,EAAE,QAAS,UAAU,EAAG,IAAI,GAAI,CAAE;AAAA,MAEnI;AAAA,IAED;AAEA,aAASC,eAAehB,OAAO;AAE9B,YAAM,WAAW,IAAI,qBAAqB;AAE1C,UAAKA,UAAS,QAAY;AAEzB,cAAM,oBAAoBA,MAAM,+BAAgC;AAChE,cAAM,cAAc,eAAe,KAAM,iBAAkB,EAAG,CAAE;AAChE,cAAM,UAAUA,MAAM,eAAe,WAAW,GAAI;AAEpD,YAAK,YAAY,QAAY;AAE5B,cAAK,yCAAyC,SAAU;AAEvD,kBAAM,OAAO,QAAS,qCAAsC;AAC5D,kBAAM,UAAU,YAAa,MAAM,eAAe,KAAM,IAAK,EAAG,CAAE,CAAE;AAEpE,qBAAS,MAAM,aAAc,OAAQ;AACrC,qBAAS,IAAI,aAAa;AAE1B,gBAAK,sCAAsCA,OAAO;AAEjD,+BAAkB,SAAS,KAAKA,MAAM,kCAAmC,CAAE;AAAA,YAE5E;AAAA,UAED,WAAY,iCAAiC,SAAU;AAEtD,kBAAM,QAAQ,QAAS,6BAA8B,EAAE,QAAS,UAAU,EAAG;AAC7E,qBAAS,MAAM,UAAW,KAAK,MAAO,MAAM,QAAQ,GAAI,CAAE;AAAA,UAE3D;AAEA,cAAK,0CAA0C,SAAU;AAExD,kBAAM,OAAO,QAAS,sCAAuC;AAC7D,kBAAM,UAAU,YAAa,MAAM,eAAe,KAAM,IAAK,EAAG,CAAE,CAAE;AAEpE,qBAAS,cAAc,aAAc,OAAQ;AAC7C,qBAAS,YAAY,aAAa;AAClC,qBAAS,SAAS,IAAK,QAAS;AAEhC,gBAAK,uCAAuCA,OAAO;AAElD,+BAAkB,SAAS,aAAaA,MAAM,mCAAoC,CAAE;AAAA,YAErF;AAAA,UAED,WAAY,kCAAkC,SAAU;AAEvD,kBAAM,QAAQ,QAAS,8BAA+B,EAAE,QAAS,UAAU,EAAG;AAC9E,qBAAS,SAAS,UAAW,KAAK,MAAO,MAAM,QAAQ,GAAI,CAAE;AAAA,UAE9D;AAEA,cAAK,oCAAoC,SAAU;AAElD,kBAAM,OAAO,QAAS,gCAAiC;AACvD,kBAAM,UAAU,YAAa,MAAM,eAAe,KAAM,IAAK,EAAG,CAAE,CAAE;AAEpE,qBAAS,YAAY,aAAc,OAAQ;AAC3C,qBAAS,UAAU,aAAa;AAEhC,gBAAK,qCAAqCA,OAAO;AAEhD,+BAAkB,SAAS,WAAWA,MAAM,iCAAkC,CAAE;AAAA,YAEjF;AAAA,UAED;AAEA,cAAK,oCAAoC,SAAU;AAElD,kBAAM,OAAO,QAAS,gCAAiC;AACvD,kBAAM,UAAU,YAAa,MAAM,eAAe,KAAM,IAAK,EAAG,CAAE,CAAE;AAEpE,qBAAS,YAAY;AACrB,qBAAS,eAAe,aAAc,OAAQ;AAC9C,qBAAS,aAAa,aAAa;AAEnC,gBAAK,wCAAwCA,OAAO;AAEnD,+BAAkB,SAAS,cAAcA,MAAM,oCAAqC,CAAE;AAAA,YAEvF;AAAA,UAED,WAAY,4BAA4B,SAAU;AAEjD,qBAAS,YAAY,WAAY,QAAS,wBAAyB,CAAE;AAAA,UAEtE;AAEA,cAAK,mCAAmC,SAAU;AAEjD,kBAAM,OAAO,QAAS,+BAAgC;AACtD,kBAAM,UAAU,YAAa,MAAM,eAAe,KAAM,IAAK,EAAG,CAAE,CAAE;AAEpE,qBAAS,YAAY;AACrB,qBAAS,eAAe,aAAc,OAAQ;AAC9C,qBAAS,aAAa,aAAa;AAEnC,gBAAK,uCAAuCA,OAAO;AAElD,+BAAkB,SAAS,cAAcA,MAAM,mCAAoC,CAAE;AAAA,YAEtF;AAAA,UAED,WAAY,2BAA2B,SAAU;AAEhD,qBAAS,YAAY,WAAY,QAAS,uBAAwB,CAAE;AAAA,UAErE;AAEA,cAAK,oCAAoC,SAAU;AAElD,kBAAM,OAAO,QAAS,gCAAiC;AACvD,kBAAM,UAAU,YAAa,MAAM,eAAe,KAAM,IAAK,EAAG,CAAE,CAAE;AAEpE,qBAAS,YAAY;AACrB,qBAAS,eAAe,aAAc,OAAQ;AAC9C,qBAAS,aAAa,aAAa;AAEnC,gBAAK,wCAAwCA,OAAO;AAEnD,+BAAkB,SAAS,cAAcA,MAAM,oCAAqC,CAAE;AAAA,YAEvF;AAAA,UAED,WAAY,4BAA4B,SAAU;AAEjD,qBAAS,YAAY,WAAY,QAAS,wBAAyB,CAAE;AAAA,UAEtE;AAEA,cAAK,6CAA6C,SAAU;AAE3D,kBAAM,OAAO,QAAS,yCAA0C;AAChE,kBAAM,UAAU,YAAa,MAAM,eAAe,KAAM,IAAK,EAAG,CAAE,CAAE;AAEpE,qBAAS,qBAAqB;AAC9B,qBAAS,wBAAwB,aAAc,OAAQ;AACvD,qBAAS,sBAAsB,aAAa;AAE5C,gBAAK,iDAAiDA,OAAO;AAE5D,+BAAkB,SAAS,uBAAuBA,MAAM,6CAA8C,CAAE;AAAA,YAEzG;AAAA,UAED,WAAY,qCAAqC,SAAU;AAE1D,qBAAS,qBAAqB,WAAY,QAAS,iCAAkC,CAAE;AAAA,UAExF;AAEA,cAAK,sBAAsB,SAAU;AAEpC,qBAAS,MAAM,WAAY,QAAS,kBAAmB,CAAE;AAAA,UAE1D;AAEA,cAAK,oCAAoC,SAAU;AAElD,kBAAM,OAAO,QAAS,gCAAiC;AACvD,kBAAM,UAAU,YAAa,MAAM,eAAe,KAAM,IAAK,EAAG,CAAE,CAAE;AAEpE,qBAAS,QAAQ,aAAc,OAAQ;AACvC,qBAAS,MAAM,aAAa;AAE5B,gBAAK,wCAAwCA,OAAO;AAEnD,+BAAkB,SAAS,OAAOA,MAAM,oCAAqC,CAAE;AAAA,YAEhF;AAAA,UAED;AAAA,QAED;AAAA,MAED;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,YAAaA,OAAM,IAAK;AAEhC,iBAAYQ,SAAQR,OAAO;AAE1B,cAAM,SAASA,MAAMQ,KAAK;AAE1B,YAAKA,MAAK,WAAY,eAAgB,EAAG,GAAI,GAAI;AAEhD,iBAAO;AAAA,QAER;AAEA,YAAK,OAAO,WAAW,UAAW;AAEjC,gBAAM,UAAU,YAAa,QAAQ,EAAG;AAExC,cAAK,QAAU,QAAO;AAAA,QAEvB;AAAA,MAED;AAAA,IAED;AAEA,aAAS,aAAcR,OAAO;AAE7B,UAAK,uBAAuBA,OAAO;AAElC,cAAM,OAAOA,MAAM,mBAAoB,EAAE,QAAS,OAAO,EAAG,EAAE,KAAK;AAEnE,cAAM,SAAS,IAAI,cAAc;AAEjC,cAAM,UAAU,OAAO,KAAM,OAAQ,IAAK,CAAE;AAE5C,cAAMe,OAAM;AAAA,UACX,WAAW;AAAA,UACX,YAAY;AAAA,UACZ,YAAY;AAAA,QACb;AAEA,YAAK,wBAAwBf,OAAO;AAEnC,kBAAQ,QAAQe,KAAKf,MAAM,oBAAqB,CAAE;AAAA,QAEnD;AAEA,YAAK,wBAAwBA,OAAO;AAEnC,kBAAQ,QAAQe,KAAKf,MAAM,oBAAqB,CAAE;AAAA,QAEnD;AAEA,eAAO;AAAA,MAER;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,YAAaA,OAAO;AAE5B,YAAM,WAAW,cAAe,iBAAkBA,KAAK,CAAE;AACzD,YAAM,WAAWgB,eAAe,iBAAkBhB,KAAK,CAAE;AAEzD,YAAM,OAAO,WAAW,IAAI,KAAM,UAAU,QAAS,IAAI,IAAI,SAAS;AAEtE,UAAK,gCAAgCA,OAAO;AAE3C,cAAM,QAAQ,KAAK,MAAO,MAAMA,MAAM,4BAA6B,EAAE,QAAS,UAAU,EAAG,IAAI,GAAI;AAEnG,aAAK,OAAO,UAAW,KAAM;AAC7B,aAAK,OAAO,UAAW,KAAK,UAAU,KAAK,YAAY,KAAK,KAAM;AAAA,MAEnE;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,eAAgBA,OAAMiB,QAAQ;AAEtC,iBAAYT,SAAQR,OAAO;AAE1B,YAAKQ,MAAK,WAAY,WAAY,GAAI;AAErC,yBAAgBR,MAAMQ,KAAK,GAAGS,MAAM;AAAA,QAErC,WAAYT,MAAK,WAAY,WAAY,GAAI;AAE5C,gBAAM,OAAO,YAAaR,MAAMQ,KAAK,CAAE;AAEvC,cAAK,oBAAoB,KAAMA,KAAK,GAAI;AAEvC,iBAAK,OAAO,oBAAoB,KAAMA,KAAK,EAAG,CAAE;AAAA,UAEjD;AAEA,UAAAS,OAAM,IAAK,IAAK;AAEhB,yBAAgBjB,MAAMQ,KAAK,GAAG,IAAK;AAAA,QAEpC;AAAA,MAED;AAAA,IAED;AAEA,UAAM,QAAQ,IAAI,MAAM;AAExB,mBAAgB,MAAM,KAAM;AAE5B,WAAO;AAAA,EAER;AAED;;;ACp1BA,IAAM,YAAN,cAAwB,OAAO;AAAA,EAE9B,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,QAAQ;AAEd,UAAM,SAAS,IAAI,WAAY,MAAM,OAAQ;AAC7C,WAAO,QAAS,MAAM,IAAK;AAC3B,WAAO,gBAAiB,aAAc;AACtC,WAAO,iBAAkB,MAAM,aAAc;AAC7C,WAAO,KAAM,KAAK,SAAW,QAAS;AAErC,UAAI;AAEH,eAAQ,MAAM,MAAO,MAAO,CAAE;AAAA,MAE/B,SAAU,GAAI;AAEb,YAAK,SAAU;AAEd,kBAAS,CAAE;AAAA,QAEZ,OAAO;AAEN,kBAAQ,MAAO,CAAE;AAAA,QAElB;AAEA,cAAM,QAAQ,UAAW,GAAI;AAAA,MAE9B;AAAA,IAED,GAAG,YAAY,OAAQ;AAAA,EAExB;AAAA,EAEA,MAAO,QAAS;AAEf,UAAMU,QAAO,IAAI,SAAU,MAAO;AAElC,UAAM,KAAKA,MAAK,UAAW,GAAG,IAAK;AACnC,UAAM,UAAUA,MAAK,UAAW,GAAG,IAAK;AAExC,QAAK,OAAO,WAAY;AAEvB,cAAQ,MAAO,oCAAqC;AACpD;AAAA,IAED;AAEA,QAAK,YAAY,KAAM;AAEtB,cAAQ,MAAO,2DAA2D,OAAQ;AAClF;AAAA,IAED;AAEA,UAAM,kBAAkB;AAAA,MACvB;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MACpF;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MACpF;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MACpF;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MACpF;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MACpF;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MACpF;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MACpF;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MACpF;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MACpF;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MACpF;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MACpF;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MACpF;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MACpF;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MACpF;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MACpF;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MACpF;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MACpF;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MACpF;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MACpF;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MACpF;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MACpF;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MACpF;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MACpF;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MACpF;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MACpF;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MACpF;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MACpF;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MACpF;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MACpF;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MACpF;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MACpF;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,MAAY;AAAA,IACrF;AAEA,QAAI,IAAI;AAER,QAAI;AACJ,UAAM,SAAS,CAAC;AAEhB,WAAQ,IAAIA,MAAK,YAAa;AAE7B,UAAIC,MAAK;AAET,eAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,QAAAA,OAAM,OAAO,aAAcD,MAAK,SAAU,GAAK,CAAE;AAAA,MAElD;AAEA,YAAM,YAAYA,MAAK,UAAW,GAAG,IAAK;AAAG,WAAK;AAClD,WAAK;AAEL,UAAKC,QAAO,QAAS;AAEpB,cAAMC,KAAIF,MAAK,UAAW,GAAG,IAAK;AAAG,aAAK;AAC1C,cAAMG,KAAIH,MAAK,UAAW,GAAG,IAAK;AAAG,aAAK;AAC1C,cAAM,IAAIA,MAAK,UAAW,GAAG,IAAK;AAAG,aAAK;AAE1C,gBAAQ;AAAA,UACP,SAAS;AAAA,UACT,MAAM,EAAE,GAAGE,IAAG,GAAGC,IAAG,EAAK;AAAA,QAC1B;AAEA,eAAO,KAAM,KAAM;AAEnB,aAAK,YAAc,IAAI;AAAA,MAExB,WAAYF,QAAO,QAAS;AAE3B,cAAM,YAAYD,MAAK,UAAW,GAAG,IAAK;AAAG,aAAK;AAClD,cAAM,OAAO,IAAI,WAAY,QAAQ,GAAG,YAAY,CAAE;AAEtD,aAAK,YAAY;AAAA,MAElB,WAAYC,QAAO,QAAS;AAE3B,cAAM,UAAU,CAAE,CAAE;AAEpB,iBAAU,IAAI,GAAG,IAAI,KAAK,KAAO;AAEhC,kBAAS,IAAI,CAAE,IAAID,MAAK,UAAW,GAAG,IAAK;AAAG,eAAK;AAAA,QAEpD;AAEA,cAAM,UAAU;AAAA,MAEjB,OAAO;AAIN,aAAK;AAAA,MAEN;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAED;AAEA,IAAM,UAAN,cAAsB,KAAK;AAAA,EAE1B,YAAa,OAAQ;AAEpB,UAAMA,QAAO,MAAM;AACnB,UAAMI,QAAO,MAAM;AACnB,UAAM,UAAU,MAAM;AAItB,UAAM,WAAW,CAAC;AAClB,UAAM,SAAS,CAAC;AAEhB,UAAM,KAAK,CAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAClE,UAAM,KAAK,CAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAClE,UAAM,KAAK,CAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAClE,UAAM,KAAK,CAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAClE,UAAM,KAAK,CAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAClE,UAAM,KAAK,CAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAElE,UAAMC,UAAS,IAAI,MAAM;AAEzB,aAASC,KAAK,MAAMJ,IAAGC,IAAG,GAAG,GAAGI,IAAGC,IAAI;AAEtC,MAAAN,MAAKE,MAAK,IAAI;AACd,MAAAD,MAAKC,MAAK,IAAI;AACd,WAAKA,MAAK,IAAI;AAEd,eAAU,IAAI,GAAG,IAAI,IAAI,KAAK,GAAI;AAEjC,QAAAC,QAAO,OAAQ,GAAGE,IAAGC,IAAG,cAAe;AAEvC,iBAAS,KAAM,KAAM,IAAI,CAAE,IAAIN,IAAG,KAAM,IAAI,CAAE,IAAIC,IAAG,KAAM,IAAI,CAAE,IAAI,CAAE;AACvE,eAAO,KAAME,QAAO,GAAGA,QAAO,GAAGA,QAAO,CAAE;AAAA,MAE3C;AAAA,IAED;AAIA,UAAM,UAAUD,MAAK;AACrB,UAAM,UAAUA,MAAK,IAAIA,MAAK;AAE9B,UAAM,QAAQ,IAAI,WAAYA,MAAK,IAAIA,MAAK,IAAIA,MAAK,CAAE;AAEvD,aAAU,IAAI,GAAG,IAAIJ,MAAK,QAAQ,KAAK,GAAI;AAE1C,YAAME,KAAIF,MAAM,IAAI,CAAE;AACtB,YAAMG,KAAIH,MAAM,IAAI,CAAE;AACtB,YAAM,IAAIA,MAAM,IAAI,CAAE;AAEtB,YAAMS,SAAQP,KAAMC,KAAI,UAAc,IAAI;AAE1C,YAAOM,MAAM,IAAI;AAAA,IAElB;AAIA,QAAI,YAAY;AAEhB,aAAU,IAAI,GAAG,IAAIT,MAAK,QAAQ,KAAK,GAAI;AAE1C,YAAME,KAAIF,MAAM,IAAI,CAAE;AACtB,YAAMG,KAAIH,MAAM,IAAI,CAAE;AACtB,YAAM,IAAIA,MAAM,IAAI,CAAE;AACtB,YAAMU,KAAIV,MAAM,IAAI,CAAE;AAEtB,YAAM,MAAM,QAASU,EAAE;AACvB,YAAM,KAAM,OAAO,IAAI,OAAS;AAChC,YAAMH,MAAM,OAAO,IAAI,OAAS;AAChC,YAAMC,MAAM,OAAO,KAAK,OAAS;AAEjC,UAAK,IAAI,KAAKD,KAAI,KAAKC,KAAI,EAAI,aAAY;AAE3C,YAAMC,SAAQP,KAAMC,KAAI,UAAc,IAAI;AAE1C,UAAK,MAAOM,SAAQ,CAAE,MAAM,KAAKP,OAAME,MAAK,IAAI,EAAI,CAAAE,KAAK,IAAIJ,IAAG,GAAG,CAAEC,IAAG,GAAGI,IAAGC,EAAE;AAChF,UAAK,MAAOC,SAAQ,CAAE,MAAM,KAAKP,OAAM,EAAI,CAAAI,KAAK,IAAIJ,IAAG,GAAG,CAAEC,IAAG,GAAGI,IAAGC,EAAE;AACvE,UAAK,MAAOC,SAAQ,OAAQ,MAAM,KAAKN,OAAMC,MAAK,IAAI,EAAI,CAAAE,KAAK,IAAIJ,IAAG,GAAG,CAAEC,IAAG,GAAGI,IAAGC,EAAE;AACtF,UAAK,MAAOC,SAAQ,OAAQ,MAAM,KAAKN,OAAM,EAAI,CAAAG,KAAK,IAAIJ,IAAG,GAAG,CAAEC,IAAG,GAAGI,IAAGC,EAAE;AAC7E,UAAK,MAAOC,SAAQ,OAAQ,MAAM,KAAK,MAAML,MAAK,IAAI,EAAI,CAAAE,KAAK,IAAIJ,IAAG,GAAG,CAAEC,IAAG,GAAGI,IAAGC,EAAE;AACtF,UAAK,MAAOC,SAAQ,OAAQ,MAAM,KAAK,MAAM,EAAI,CAAAH,KAAK,IAAIJ,IAAG,GAAG,CAAEC,IAAG,GAAGI,IAAGC,EAAE;AAAA,IAE9E;AAEA,UAAM,WAAW,IAAI,eAAe;AACpC,aAAS,aAAc,YAAY,IAAI,uBAAwB,UAAU,CAAE,CAAE;AAC7E,aAAS,qBAAqB;AAE9B,UAAM,WAAW,IAAI,qBAAqB;AAE1C,QAAK,WAAY;AAEhB,eAAS,aAAc,SAAS,IAAI,uBAAwB,QAAQ,CAAE,CAAE;AACxE,eAAS,eAAe;AAAA,IAEzB;AAEA,UAAO,UAAU,QAAS;AAAA,EAE3B;AAED;AAEA,IAAM,mBAAN,cAA+B,cAAc;AAAA,EAE5C,YAAa,OAAQ;AAEpB,UAAMR,QAAO,MAAM;AACnB,UAAMI,QAAO,MAAM;AAEnB,UAAM,UAAUA,MAAK;AACrB,UAAM,UAAUA,MAAK,IAAIA,MAAK;AAE9B,UAAM,QAAQ,IAAI,WAAYA,MAAK,IAAIA,MAAK,IAAIA,MAAK,CAAE;AAEvD,aAAU,IAAI,GAAG,IAAIJ,MAAK,QAAQ,KAAK,GAAI;AAE1C,YAAME,KAAIF,MAAM,IAAI,CAAE;AACtB,YAAMG,KAAIH,MAAM,IAAI,CAAE;AACtB,YAAM,IAAIA,MAAM,IAAI,CAAE;AAEtB,YAAMS,SAAQP,KAAMC,KAAI,UAAc,IAAI;AAE1C,YAAOM,MAAM,IAAI;AAAA,IAElB;AAEA,UAAO,OAAOL,MAAK,GAAGA,MAAK,GAAGA,MAAK,CAAE;AAErC,SAAK,SAAS;AACd,SAAK,YAAY;AACjB,SAAK,YAAY;AACjB,SAAK,kBAAkB;AACvB,SAAK,cAAc;AAAA,EAEpB;AAED;;;AC1TA,IAAIO,KAAE,CAACC,IAAE,MAAI,OAAK,MAAI,IAAE,EAAC,SAAQ,CAAC,EAAC,GAAEA,GAAE,EAAE,SAAQ,CAAC,IAAG,EAAE;AAAS,IAAI,KAAGD,GAAE,QAAI;AAAC;AAAa,SAAO,eAAe,IAAG,cAAa,EAAC,OAAM,KAAE,CAAC;AAAE,KAAG,UAAQ;AAAO,KAAG,UAAQ;AAAO,CAAC;AAAE,IAAI,IAAEA,GAAE,CAAC,SAAQ,WAAS;AAAC;AAAa,MAAI,gBAAc,WAAS,QAAQ,iBAAe,SAASC,IAAE,GAAE;AAAC,aAAQ,IAAE,GAAEC,KAAE,EAAE,QAAO,IAAED,GAAE,QAAO,IAAEC,IAAE,KAAI,IAAI,CAAAD,GAAE,CAAC,IAAE,EAAE,CAAC;AAAE,WAAOA;AAAA,EAAC;AAAE,SAAO,eAAe,SAAQ,cAAa,EAAC,OAAM,KAAE,CAAC;AAAE,UAAQ,mBAAiB,QAAQ,QAAM,QAAQ,OAAK,QAAQ,uBAAqB,QAAQ,gBAAc,QAAQ,cAAY,QAAQ,YAAU,QAAQ,WAAS,QAAQ,OAAK,QAAQ,QAAM,QAAQ,UAAQ,QAAQ,WAAS,QAAQ,oBAAkB,QAAQ,SAAO,QAAQ,YAAU,QAAQ,SAAO,QAAQ,UAAQ,QAAQ,OAAK,QAAQ,aAAW,QAAQ,QAAM,QAAQ,WAAS,QAAQ,WAAS,QAAQ,UAAQ,QAAQ,UAAQ,QAAQ,OAAK,QAAQ,UAAQ,QAAQ,SAAO,QAAQ,UAAQ,QAAQ,OAAK,QAAQ,WAAS,QAAQ,WAAS,QAAQ,WAAS,QAAQ,MAAI,QAAQ,OAAK,QAAQ,SAAO,QAAQ,SAAO,QAAQ,YAAU,QAAQ,OAAK,QAAQ,aAAW,QAAQ,cAAY,QAAQ,WAAS,QAAQ,UAAQ,QAAQ,OAAK,QAAQ,QAAM,QAAQ,UAAQ,QAAQ,MAAI,QAAQ,YAAU,QAAQ,SAAO,QAAQ,OAAK,QAAQ,UAAQ;AAAO,WAAS,QAAQA,IAAE;AAAC,WAAOA,MAAGA,GAAE,WAAS;AAAA,EAAC;AAAC,UAAQ,UAAQ;AAAQ,WAAS,KAAKA,IAAE;AAAC,WAAOA,MAAG,OAAK,CAAC,IAAE,OAAO,KAAKA,EAAC;AAAA,EAAC;AAAC,UAAQ,OAAK;AAAK,WAAS,OAAOA,IAAE;AAAC,aAAQ,IAAE,CAAC,GAAE,IAAE,OAAO,KAAKA,EAAC,GAAEC,KAAE,GAAEA,KAAE,EAAE,QAAOA,KAAI,GAAE,KAAKD,GAAE,EAAEC,EAAC,CAAC,CAAC;AAAE,WAAO;AAAA,EAAC;AAAC,UAAQ,SAAO;AAAO,WAAS,UAAUD,IAAE,GAAE;AAAC,aAAQ,IAAE,CAAC,GAAEC,KAAE,KAAKD,EAAC,GAAE,IAAE,GAAE,IAAEC,GAAE,QAAO,KAAI;AAAC,UAAIC,KAAED,GAAE,CAAC;AAAE,QAAE,KAAK,EAAE,KAAK,MAAKD,GAAEE,EAAC,GAAEA,EAAC,CAAC;AAAA,IAAC;AAAC,WAAO;AAAA,EAAC;AAAC,UAAQ,YAAU;AAAU,WAAS,IAAIF,IAAE,GAAE;AAAC,aAAQ,IAAE,CAAC,GAAEC,KAAE,GAAEA,KAAED,GAAE,QAAOC,KAAI,GAAE,KAAK,EAAE,KAAK,MAAKD,GAAEC,EAAC,GAAEA,EAAC,CAAC;AAAE,WAAO;AAAA,EAAC;AAAC,UAAQ,MAAI;AAAI,WAAS,QAAQD,IAAE;AAAC,aAAQ,IAAE,CAAC,GAAE,IAAE,GAAE,IAAEA,GAAE,QAAO,KAAI;AAAC,UAAIC,KAAED,GAAE,CAAC;AAAE,YAAM,QAAQC,EAAC,IAAE,IAAE,EAAE,OAAO,QAAQA,EAAC,CAAC,IAAE,EAAE,KAAKA,EAAC;AAAA,IAAC;AAAC,WAAO;AAAA,EAAC;AAAC,UAAQ,UAAQ;AAAQ,WAAS,MAAMD,IAAE;AAAC,WAAO,QAAQA,EAAC,IAAE,SAAOA,GAAE,CAAC;AAAA,EAAC;AAAC,UAAQ,QAAM;AAAM,WAAS,KAAKA,IAAE;AAAC,QAAI,IAAEA,MAAGA,GAAE;AAAO,WAAO,IAAEA,GAAE,IAAE,CAAC,IAAE;AAAA,EAAM;AAAC,UAAQ,OAAK;AAAK,WAAS,QAAQA,IAAE,GAAE;AAAC,QAAG,MAAM,QAAQA,EAAC,EAAE,UAAQ,IAAE,GAAE,IAAEA,GAAE,QAAO,IAAI,GAAE,KAAK,MAAKA,GAAE,CAAC,GAAE,CAAC;AAAA,aAAU,SAASA,EAAC,EAAE,UAAQC,KAAE,KAAKD,EAAC,GAAE,IAAE,GAAE,IAAEC,GAAE,QAAO,KAAI;AAAC,UAAI,IAAEA,GAAE,CAAC,GAAEC,KAAEF,GAAE,CAAC;AAAE,QAAE,KAAK,MAAKE,IAAE,CAAC;AAAA,IAAC;AAAA,QAAM,OAAM,MAAM,sBAAsB;AAAA,EAAC;AAAC,UAAQ,UAAQ;AAAQ,WAAS,SAASF,IAAE;AAAC,WAAO,OAAOA,MAAG;AAAA,EAAQ;AAAC,UAAQ,WAAS;AAAS,WAAS,YAAYA,IAAE;AAAC,WAAOA,OAAI;AAAA,EAAM;AAAC,UAAQ,cAAY;AAAY,WAAS,WAAWA,IAAE;AAAC,WAAOA,cAAa;AAAA,EAAQ;AAAC,UAAQ,aAAW;AAAW,WAAS,KAAKA,IAAE,GAAE;AAAC,WAAO,MAAI,WAAS,IAAE,IAAGA,GAAE,MAAM,GAAEA,GAAE,MAAM;AAAA,EAAC;AAAC,UAAQ,OAAK;AAAK,WAAS,UAAUA,IAAE,GAAE;AAAC,WAAO,MAAI,WAAS,IAAE,IAAGA,GAAE,MAAM,GAAEA,GAAE,SAAO,CAAC;AAAA,EAAC;AAAC,UAAQ,YAAU;AAAU,WAAS,OAAOA,IAAE,GAAE;AAAC,QAAI,IAAE,CAAC;AAAE,QAAG,MAAM,QAAQA,EAAC,EAAE,UAAQC,KAAE,GAAEA,KAAED,GAAE,QAAOC,MAAI;AAAC,UAAI,IAAED,GAAEC,EAAC;AAAE,QAAE,KAAK,MAAK,CAAC,KAAG,EAAE,KAAK,CAAC;AAAA,IAAC;AAAC,WAAO;AAAA,EAAC;AAAC,UAAQ,SAAO;AAAO,WAAS,OAAOD,IAAE,GAAE;AAAC,WAAO,OAAOA,IAAE,SAAS,GAAE;AAAC,aAAM,CAAC,EAAE,CAAC;AAAA,IAAC,CAAC;AAAA,EAAC;AAAC,UAAQ,SAAO;AAAO,WAAS,KAAKA,IAAE,GAAE;AAAC,aAAQ,IAAE,OAAO,KAAKA,EAAC,GAAEC,KAAE,CAAC,GAAE,IAAE,GAAE,IAAE,EAAE,QAAO,KAAI;AAAC,UAAIC,KAAE,EAAE,CAAC,GAAE,IAAEF,GAAEE,EAAC;AAAE,QAAE,CAAC,MAAID,GAAEC,EAAC,IAAE;AAAA,IAAE;AAAC,WAAOD;AAAA,EAAC;AAAC,UAAQ,OAAK;AAAK,WAAS,IAAID,IAAE,GAAE;AAAC,WAAO,SAASA,EAAC,IAAEA,GAAE,eAAe,CAAC,IAAE;AAAA,EAAE;AAAC,UAAQ,MAAI;AAAI,WAAS,SAASA,IAAE,GAAE;AAAC,WAAO,KAAKA,IAAE,SAAS,GAAE;AAAC,aAAO,MAAI;AAAA,IAAC,CAAC,MAAI;AAAA,EAAM;AAAC,UAAQ,WAAS;AAAS,WAAS,SAASA,IAAE;AAAC,aAAQ,IAAE,CAAC,GAAE,IAAE,GAAE,IAAEA,GAAE,QAAO,IAAI,GAAE,KAAKA,GAAE,CAAC,CAAC;AAAE,WAAO;AAAA,EAAC;AAAC,UAAQ,WAAS;AAAS,WAAS,SAASA,IAAE;AAAC,QAAI,IAAE,CAAC;AAAE,aAAQ,KAAKA,GAAE,QAAO,UAAU,eAAe,KAAKA,IAAE,CAAC,MAAI,EAAE,CAAC,IAAEA,GAAE,CAAC;AAAG,WAAO;AAAA,EAAC;AAAC,UAAQ,WAAS;AAAS,WAAS,KAAKA,IAAE,GAAE;AAAC,aAAQ,IAAE,GAAE,IAAEA,GAAE,QAAO,KAAI;AAAC,UAAIC,KAAED,GAAE,CAAC;AAAE,UAAG,EAAE,KAAK,MAAKC,EAAC,EAAE,QAAOA;AAAA,IAAC;AAAA,EAAC;AAAC,UAAQ,OAAK;AAAK,WAAS,QAAQD,IAAE,GAAE;AAAC,aAAQ,IAAE,CAAC,GAAEC,KAAE,GAAEA,KAAED,GAAE,QAAOC,MAAI;AAAC,UAAI,IAAED,GAAEC,EAAC;AAAE,QAAE,KAAK,MAAK,CAAC,KAAG,EAAE,KAAK,CAAC;AAAA,IAAC;AAAC,WAAO;AAAA,EAAC;AAAC,UAAQ,UAAQ;AAAQ,WAAS,OAAOD,IAAE,GAAE,GAAE;AAAC,aAAQC,KAAE,MAAM,QAAQD,EAAC,GAAE,IAAEC,KAAED,KAAE,OAAOA,EAAC,GAAEE,KAAED,KAAE,CAAC,IAAE,KAAKD,EAAC,GAAE,IAAE,GAAE,IAAE,GAAE,IAAE,EAAE,QAAO,IAAI,KAAE,EAAE,KAAK,MAAK,GAAE,EAAE,CAAC,GAAEC,KAAE,IAAEC,GAAE,CAAC,CAAC;AAAE,WAAO;AAAA,EAAC;AAAC,UAAQ,SAAO;AAAO,WAAS,QAAQF,IAAE;AAAC,WAAO,OAAOA,IAAE,SAAS,GAAE;AAAC,aAAO,KAAG;AAAA,IAAI,CAAC;AAAA,EAAC;AAAC,UAAQ,UAAQ;AAAQ,WAAS,KAAKA,IAAE,GAAE;AAAC,UAAI,WAAS,IAAE,SAASC,IAAE;AAAC,aAAOA;AAAA,IAAC;AAAG,QAAI,IAAE,CAAC;AAAE,WAAO,OAAOD,IAAE,SAASC,IAAE,GAAE;AAAC,UAAIC,KAAE,EAAE,CAAC;AAAE,aAAO,SAAS,GAAEA,EAAC,IAAED,MAAG,EAAE,KAAKC,EAAC,GAAED,GAAE,OAAO,CAAC;AAAA,IAAE,GAAE,CAAC,CAAC;AAAA,EAAC;AAAC,UAAQ,OAAK;AAAK,WAAS,QAAQD,IAAE;AAAC,aAAQ,IAAE,CAAC,GAAE,IAAE,GAAE,IAAE,UAAU,QAAO,IAAI,GAAE,IAAE,CAAC,IAAE,UAAU,CAAC;AAAE,QAAIC,KAAE,CAAC,IAAI,GAAE,IAAEA,GAAE,OAAO,CAAC;AAAE,WAAO,SAAS,KAAK,MAAMD,IAAE,CAAC;AAAA,EAAC;AAAC,UAAQ,UAAQ;AAAQ,WAAS,QAAQA,IAAE;AAAC,WAAO,MAAM,QAAQA,EAAC;AAAA,EAAC;AAAC,UAAQ,UAAQ;AAAQ,WAAS,SAASA,IAAE;AAAC,WAAOA,cAAa;AAAA,EAAM;AAAC,UAAQ,WAAS;AAAS,WAAS,SAASA,IAAE;AAAC,WAAOA,cAAa;AAAA,EAAM;AAAC,UAAQ,WAAS;AAAS,WAAS,MAAMA,IAAE,GAAE;AAAC,aAAQ,IAAE,GAAE,IAAEA,GAAE,QAAO,IAAI,KAAG,CAAC,EAAEA,GAAE,CAAC,GAAE,CAAC,EAAE,QAAM;AAAG,WAAM;AAAA,EAAE;AAAC,UAAQ,QAAM;AAAM,WAAS,WAAWA,IAAE,GAAE;AAAC,WAAO,OAAOA,IAAE,SAAS,GAAE;AAAC,aAAO,SAAS,GAAE,CAAC;AAAA,IAAC,CAAC;AAAA,EAAC;AAAC,UAAQ,aAAW;AAAW,WAAS,KAAKA,IAAE,GAAE;AAAC,aAAQ,IAAE,GAAE,IAAEA,GAAE,QAAO,IAAI,KAAG,EAAEA,GAAE,CAAC,CAAC,EAAE,QAAM;AAAG,WAAM;AAAA,EAAE;AAAC,UAAQ,OAAK;AAAK,WAAS,QAAQA,IAAE,GAAE;AAAC,aAAQ,IAAE,GAAE,IAAEA,GAAE,QAAO,IAAI,KAAGA,GAAE,CAAC,MAAI,EAAE,QAAO;AAAE,WAAM;AAAA,EAAE;AAAC,UAAQ,UAAQ;AAAQ,WAAS,OAAOA,IAAE,GAAE;AAAC,QAAI,IAAE,SAASA,EAAC;AAAE,WAAO,EAAE,KAAK,SAASC,IAAE,GAAE;AAAC,aAAO,EAAEA,EAAC,IAAE,EAAE,CAAC;AAAA,IAAC,CAAC,GAAE;AAAA,EAAC;AAAC,UAAQ,SAAO;AAAO,WAAS,UAAUD,IAAE,GAAE;AAAC,QAAGA,GAAE,WAAS,EAAE,OAAO,OAAM,MAAM,2DAA2D;AAAE,aAAQ,IAAE,CAAC,GAAEC,KAAE,GAAEA,KAAED,GAAE,QAAOC,KAAI,GAAED,GAAEC,EAAC,CAAC,IAAE,EAAEA,EAAC;AAAE,WAAO;AAAA,EAAC;AAAC,UAAQ,YAAU;AAAU,WAAS,OAAOD,IAAE;AAAC,aAAQ,IAAE,CAAC,GAAE,IAAE,GAAE,IAAE,UAAU,QAAO,IAAI,GAAE,IAAE,CAAC,IAAE,UAAU,CAAC;AAAE,aAAQC,KAAE,GAAEA,KAAE,EAAE,QAAOA,KAAI,UAAQ,IAAE,EAAEA,EAAC,GAAEC,KAAE,KAAK,CAAC,GAAE,IAAE,GAAE,IAAEA,GAAE,QAAO,KAAI;AAAC,UAAI,IAAEA,GAAE,CAAC;AAAE,MAAAF,GAAE,CAAC,IAAE,EAAE,CAAC;AAAA,IAAC;AAAC,WAAOA;AAAA,EAAC;AAAC,UAAQ,SAAO;AAAO,WAAS,kBAAkBA,IAAE;AAAC,aAAQ,IAAE,CAAC,GAAE,IAAE,GAAE,IAAE,UAAU,QAAO,IAAI,GAAE,IAAE,CAAC,IAAE,UAAU,CAAC;AAAE,aAAQC,KAAE,GAAEA,KAAE,EAAE,QAAOA,KAAI,UAAQ,IAAE,EAAEA,EAAC,GAAEC,KAAE,KAAK,CAAC,GAAE,IAAE,GAAE,IAAEA,GAAE,QAAO,KAAI;AAAC,UAAI,IAAEA,GAAE,CAAC;AAAE,UAAIF,IAAE,CAAC,MAAIA,GAAE,CAAC,IAAE,EAAE,CAAC;AAAA,IAAE;AAAC,WAAOA;AAAA,EAAC;AAAC,UAAQ,oBAAkB;AAAkB,WAAS,WAAU;AAAC,aAAQA,KAAE,CAAC,GAAE,IAAE,GAAE,IAAE,UAAU,QAAO,IAAI,CAAAA,GAAE,CAAC,IAAE,UAAU,CAAC;AAAE,WAAO,kBAAkB,MAAM,QAAO,cAAc,CAAC,CAAC,CAAC,GAAEA,EAAC,CAAC;AAAA,EAAC;AAAC,UAAQ,WAAS;AAAS,WAAS,QAAQA,IAAE,GAAE;AAAC,QAAI,IAAE,CAAC;AAAE,WAAO,QAAQA,IAAE,SAASC,IAAE;AAAC,UAAI,IAAE,EAAEA,EAAC,GAAEC,KAAE,EAAE,CAAC;AAAE,MAAAA,KAAEA,GAAE,KAAKD,EAAC,IAAE,EAAE,CAAC,IAAE,CAACA,EAAC;AAAA,IAAC,CAAC,GAAE;AAAA,EAAC;AAAC,UAAQ,UAAQ;AAAQ,WAAS,MAAMD,IAAE,GAAE;AAAC,aAAQ,IAAE,SAASA,EAAC,GAAEC,KAAE,KAAK,CAAC,GAAE,IAAE,GAAE,IAAEA,GAAE,QAAO,KAAI;AAAC,UAAIC,KAAED,GAAE,CAAC,GAAE,IAAE,EAAEC,EAAC;AAAE,QAAEA,EAAC,IAAE;AAAA,IAAC;AAAC,WAAO;AAAA,EAAC;AAAC,UAAQ,QAAM;AAAM,WAAS,OAAM;AAAA,EAAC;AAAC,UAAQ,OAAK;AAAK,WAAS,SAASF,IAAE;AAAC,WAAOA;AAAA,EAAC;AAAC,UAAQ,WAAS;AAAS,WAAS,UAAUA,IAAE;AAAC,aAAQ,IAAE,CAAC,GAAE,IAAE,GAAE,IAAEA,GAAE,QAAO,KAAI;AAAC,UAAIC,KAAED,GAAE,CAAC;AAAE,QAAE,KAAKC,OAAI,SAAOA,KAAE,MAAM;AAAA,IAAC;AAAC,WAAO;AAAA,EAAC;AAAC,UAAQ,YAAU;AAAU,WAAS,YAAYD,IAAE;AAAC,eAAS,QAAQ,SAAO,QAAQ,MAAM,YAAUA,EAAC;AAAA,EAAC;AAAC,UAAQ,cAAY;AAAY,WAAS,cAAcA,IAAE;AAAC,eAAS,QAAQ,QAAM,QAAQ,KAAK,cAAYA,EAAC;AAAA,EAAC;AAAC,UAAQ,gBAAc;AAAc,WAAS,uBAAsB;AAAC,WAAO,OAAO,OAAK;AAAA,EAAU;AAAC,UAAQ,uBAAqB;AAAqB,WAAS,KAAKA,IAAE;AAAC,WAAOA,GAAEA,GAAE,SAAO,CAAC;AAAA,EAAC;AAAC,UAAQ,OAAK;AAAK,WAAS,MAAMA,IAAE;AAAC,QAAI,KAAE,oBAAI,KAAK,GAAE,QAAQ,GAAE,IAAEA,GAAE,GAAEC,MAAE,oBAAI,KAAK,GAAE,QAAQ,GAAE,IAAEA,KAAE;AAAE,WAAM,EAAC,MAAK,GAAE,OAAM,EAAC;AAAA,EAAC;AAAC,UAAQ,QAAM;AAAM,WAAS,iBAAiB,cAAa;AAAC,aAAS,kBAAiB;AAAA,IAAC;AAAC,oBAAgB,YAAU;AAAa,QAAI,eAAa,IAAI;AAAgB,aAAS,aAAY;AAAC,aAAO,OAAO,aAAa;AAAA,IAAG;AAAC,WAAO,WAAW,GAAE,WAAW,GAAE;AAAa,SAAK,YAAY;AAAA,EAAC;AAAC,UAAQ,mBAAiB;AAAgB,CAAC;AAAE,IAAI,KAAGF,GAAE,CAAC,IAAG,OAAK;AAAC,GAAC,SAASC,IAAE,GAAE;AAAC,WAAO,UAAQ,cAAY,OAAO,MAAI,OAAO,CAAC,GAAE,CAAC,IAAE,OAAO,MAAI,YAAU,GAAG,UAAQ,GAAG,UAAQ,EAAE,IAAEA,GAAE,cAAY,EAAE;AAAA,EAAC,GAAG,OAAO,QAAM,cAAY,OAAK,IAAG,WAAU;AAAC,aAASA,KAAG;AAAA,IAAC;AAAC,IAAAA,GAAE,UAAU,YAAU,WAAU;AAAC,aAAM,EAAC,KAAI,KAAK,KAAI,OAAM,KAAK,OAAM,UAAS,KAAK,SAAQ;AAAA,IAAC,GAAEA,GAAE,UAAU,eAAa,SAAS,GAAE;AAAC,WAAK,MAAI,EAAE,KAAI,KAAK,QAAM,EAAE,OAAM,KAAK,WAAS,EAAE;AAAA,IAAQ,GAAEA,GAAE,UAAU,UAAQ,SAAS,GAAE;AAAC,WAAK,MAAI,GAAE,KAAK,QAAM,GAAE,KAAK,WAAS,GAAE,KAAK,YAAY,GAAG;AAAE,UAAI,IAAE,KAAK,YAAY;AAAE,WAAK,YAAY,GAAG;AAAE,eAAQG,KAAE,EAAC,MAAK,SAAQ,KAAI,EAAC,OAAM,KAAK,KAAI,KAAI,EAAE,OAAM,GAAE,QAAO,OAAG,YAAW,OAAG,WAAU,OAAG,SAAQ,OAAG,QAAO,MAAE,GAAE,KAAK,aAAa,IAAG,SAAO,KAAK,QAAQ,GAAE;AAAA,QAAC,KAAI;AAAI,YAAEA,IAAE,QAAQ;AAAE;AAAA,QAAM,KAAI;AAAI,YAAEA,IAAE,YAAY;AAAE;AAAA,QAAM,KAAI;AAAI,YAAEA,IAAE,WAAW;AAAE;AAAA,QAAM,KAAI;AAAI,YAAEA,IAAE,SAAS;AAAE;AAAA,QAAM,KAAI;AAAI,YAAEA,IAAE,QAAQ;AAAE;AAAA,MAAK;AAAC,UAAG,KAAK,QAAM,KAAK,MAAM,OAAO,OAAM,MAAM,sBAAoB,KAAK,MAAM,UAAU,KAAK,GAAG,CAAC;AAAE,aAAM,EAAC,MAAK,WAAU,OAAMA,IAAE,OAAM,GAAE,KAAI,KAAK,IAAI,CAAC,EAAC;AAAA,IAAC,GAAEH,GAAE,UAAU,cAAY,WAAU;AAAC,UAAI,IAAE,CAAC,GAAE,IAAE,KAAK;AAAI,WAAI,EAAE,KAAK,KAAK,YAAY,CAAC,GAAE,KAAK,SAAS,MAAI,MAAK,MAAK,YAAY,GAAG,GAAE,EAAE,KAAK,KAAK,YAAY,CAAC;AAAE,aAAM,EAAC,MAAK,eAAc,OAAM,GAAE,KAAI,KAAK,IAAI,CAAC,EAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,cAAY,WAAU;AAAC,eAAQ,IAAE,CAAC,GAAE,IAAE,KAAK,KAAI,KAAK,OAAO,IAAG,GAAE,KAAK,KAAK,KAAK,CAAC;AAAE,aAAM,EAAC,MAAK,eAAc,OAAM,GAAE,KAAI,KAAK,IAAI,CAAC,EAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,OAAK,WAAU;AAAC,aAAO,KAAK,YAAY,IAAE,KAAK,UAAU,IAAE,KAAK,KAAK;AAAA,IAAC,GAAEA,GAAE,UAAU,YAAU,WAAU;AAAC,UAAI,IAAE,KAAK;AAAI,cAAO,KAAK,QAAQ,GAAE;AAAA,QAAC,KAAI;AAAI,iBAAM,EAAC,MAAK,eAAc,KAAI,KAAK,IAAI,CAAC,EAAC;AAAA,QAAE,KAAI;AAAI,iBAAM,EAAC,MAAK,aAAY,KAAI,KAAK,IAAI,CAAC,EAAC;AAAA,QAAE,KAAI;AAAK,kBAAO,KAAK,QAAQ,GAAE;AAAA,YAAC,KAAI;AAAI,qBAAM,EAAC,MAAK,gBAAe,KAAI,KAAK,IAAI,CAAC,EAAC;AAAA,YAAE,KAAI;AAAI,qBAAM,EAAC,MAAK,mBAAkB,KAAI,KAAK,IAAI,CAAC,EAAC;AAAA,UAAC;AAAC,gBAAM,MAAM,0BAA0B;AAAA,QAAE,KAAI;AAAI,eAAK,YAAY,GAAG;AAAE,cAAI;AAAE,kBAAO,KAAK,QAAQ,GAAE;AAAA,YAAC,KAAI;AAAI,kBAAE;AAAY;AAAA,YAAM,KAAI;AAAI,kBAAE;AAAoB;AAAA,UAAK;AAAC,YAAE,CAAC;AAAE,cAAIG,KAAE,KAAK,YAAY;AAAE,iBAAO,KAAK,YAAY,GAAG,GAAE,EAAC,MAAK,GAAE,OAAMA,IAAE,KAAI,KAAK,IAAI,CAAC,EAAC;AAAA,MAAC;AAAC,MAAAC,GAAE;AAAA,IAAC,GAAEJ,GAAE,UAAU,aAAW,SAAS,GAAE;AAAC,UAAI,GAAEG,KAAE,KAAK;AAAI,cAAO,KAAK,QAAQ,GAAE;AAAA,QAAC,KAAI;AAAI,cAAE,EAAC,SAAQ,GAAE,QAAO,SAAQ;AAAE;AAAA,QAAM,KAAI;AAAI,cAAE,EAAC,SAAQ,GAAE,QAAO,SAAQ;AAAE;AAAA,QAAM,KAAI;AAAI,cAAE,EAAC,SAAQ,GAAE,QAAO,EAAC;AAAE;AAAA,QAAM,KAAI;AAAI,cAAI,IAAE,KAAK,qBAAqB;AAAE,kBAAO,KAAK,QAAQ,GAAE;AAAA,YAAC,KAAI;AAAI,kBAAE,EAAC,SAAQ,GAAE,QAAO,EAAC;AAAE;AAAA,YAAM,KAAI;AAAI,kBAAIE;AAAE,mBAAK,QAAQ,KAAGA,KAAE,KAAK,qBAAqB,GAAE,IAAE,EAAC,SAAQ,GAAE,QAAOA,GAAC,KAAG,IAAE,EAAC,SAAQ,GAAE,QAAO,SAAQ,GAAE,KAAK,YAAY,GAAG;AAAE;AAAA,UAAK;AAAC,cAAG,MAAI,QAAI,MAAI,OAAO;AAAO,YAAE,CAAC;AAAE;AAAA,MAAK;AAAC,UAAG,EAAE,MAAI,QAAI,MAAI,QAAQ,QAAO,EAAE,CAAC,GAAE,KAAK,SAAS,CAAC,MAAI,OAAK,KAAK,YAAY,GAAG,GAAE,EAAE,SAAO,SAAI,EAAE,SAAO,MAAG,EAAE,OAAK,cAAa,EAAE,MAAI,KAAK,IAAIF,EAAC,GAAE;AAAA,IAAC,GAAEH,GAAE,UAAU,OAAK,WAAU;AAAC,UAAI,GAAE,IAAE,KAAK;AAAI,cAAO,KAAK,SAAS,GAAE;AAAA,QAAC,KAAI;AAAI,cAAE,KAAK,OAAO;AAAE;AAAA,QAAM,KAAI;AAAK,cAAE,KAAK,WAAW;AAAE;AAAA,QAAM,KAAI;AAAI,cAAE,KAAK,eAAe;AAAE;AAAA,QAAM,KAAI;AAAI,cAAE,KAAK,MAAM;AAAE;AAAA,MAAK;AAAC,aAAO,MAAI,UAAQ,KAAK,mBAAmB,MAAI,IAAE,KAAK,iBAAiB,IAAG,EAAE,CAAC,GAAE,EAAE,MAAI,KAAK,IAAI,CAAC,GAAE,KAAK,aAAa,MAAI,EAAE,aAAW,KAAK,WAAW,IAAG;AAAA,IAAC,GAAEA,GAAE,UAAU,SAAO,WAAU;AAAC,aAAO,KAAK,YAAY,GAAG,GAAE,EAAC,MAAK,OAAM,YAAW,MAAG,OAAM,CAAC,EAAE;AAAA,CAC19T,GAAE,EAAE,IAAI,GAAE,EAAE,QAAQ,GAAE,EAAE,QAAQ,CAAC,EAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,aAAW,WAAU;AAAC,cAAO,KAAK,YAAY,IAAI,GAAE,KAAK,SAAS,GAAE;AAAA,QAAC,KAAI;AAAA,QAAI,KAAI;AAAA,QAAI,KAAI;AAAA,QAAI,KAAI;AAAA,QAAI,KAAI;AAAA,QAAI,KAAI;AAAA,QAAI,KAAI;AAAA,QAAI,KAAI;AAAA,QAAI,KAAI;AAAI,iBAAO,KAAK,kBAAkB;AAAA,QAAE,KAAI;AAAA,QAAI,KAAI;AAAA,QAAI,KAAI;AAAA,QAAI,KAAI;AAAA,QAAI,KAAI;AAAA,QAAI,KAAI;AAAI,iBAAO,KAAK,qBAAqB;AAAA,QAAE,KAAI;AAAA,QAAI,KAAI;AAAA,QAAI,KAAI;AAAA,QAAI,KAAI;AAAA,QAAI,KAAI;AAAI,iBAAO,KAAK,kBAAkB;AAAA,QAAE,KAAI;AAAI,iBAAO,KAAK,wBAAwB;AAAA,QAAE,KAAI;AAAI,iBAAO,KAAK,iBAAiB;AAAA,QAAE,KAAI;AAAI,iBAAO,KAAK,sBAAsB;AAAA,QAAE,KAAI;AAAI,iBAAO,KAAK,gCAAgC;AAAA,QAAE;AAAQ,iBAAO,KAAK,mBAAmB;AAAA,MAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,oBAAkB,WAAU;AAAC,UAAI,IAAE,KAAK,gBAAgB;AAAE,aAAM,EAAC,MAAK,sBAAqB,OAAM,EAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,uBAAqB,WAAU;AAAC,UAAI,GAAE,IAAE;AAAG,cAAO,KAAK,QAAQ,GAAE;AAAA,QAAC,KAAI;AAAI,cAAEM;AAAE;AAAA,QAAM,KAAI;AAAI,cAAEA,IAAE,IAAE;AAAG;AAAA,QAAM,KAAI;AAAI,cAAE;AAAE;AAAA,QAAM,KAAI;AAAI,cAAE,GAAE,IAAE;AAAG;AAAA,QAAM,KAAI;AAAI,cAAEC;AAAE;AAAA,QAAM,KAAI;AAAI,cAAEA,IAAE,IAAE;AAAG;AAAA,MAAK;AAAC,aAAO,EAAE,CAAC,GAAE,EAAC,MAAK,OAAM,OAAM,GAAE,YAAW,EAAC;AAAA,IAAC,GAAEP,GAAE,UAAU,oBAAkB,WAAU;AAAC,UAAI;AAAE,cAAO,KAAK,QAAQ,GAAE;AAAA,QAAC,KAAI;AAAI,cAAE,EAAE,IAAI;AAAE;AAAA,QAAM,KAAI;AAAI,cAAE,EAAE;AAAA,CAC9iC;AAAE;AAAA,QAAM,KAAI;AAAI,cAAE,EAAE,IAAI;AAAE;AAAA,QAAM,KAAI;AAAI,cAAE,EAAE,GAAG;AAAE;AAAA,QAAM,KAAI;AAAI,cAAE,EAAE,IAAI;AAAE;AAAA,MAAK;AAAC,aAAO,EAAE,CAAC,GAAE,EAAC,MAAK,aAAY,OAAM,EAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,0BAAwB,WAAU;AAAC,WAAK,YAAY,GAAG;AAAE,UAAI,IAAE,KAAK,QAAQ;AAAE,UAAG,WAAW,KAAK,CAAC,MAAI,MAAG,OAAM,MAAM,UAAU;AAAE,UAAI,IAAE,EAAE,YAAY,EAAE,WAAW,CAAC,IAAE;AAAG,aAAM,EAAC,MAAK,aAAY,OAAM,EAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,mBAAiB,WAAU;AAAC,aAAO,KAAK,YAAY,GAAG,GAAE,EAAC,MAAK,aAAY,OAAM,EAAE,IAAI,EAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,wBAAsB,WAAU;AAAC,aAAO,KAAK,YAAY,GAAG,GAAE,KAAK,eAAe,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,kCAAgC,WAAU;AAAC,aAAO,KAAK,YAAY,GAAG,GAAE,KAAK,eAAe,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,qBAAmB,WAAU;AAAC,UAAI,IAAE,KAAK,QAAQ;AAAE,aAAM,EAAC,MAAK,aAAY,OAAM,EAAE,CAAC,EAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,4BAA0B,WAAU;AAAC,cAAO,KAAK,SAAS,GAAE;AAAA,QAAC,KAAI;AAAA;AAAA,QAClzB,KAAI;AAAA,QAAK,KAAI;AAAA,QAAS,KAAI;AAAA,QAAS,KAAI;AAAA,QAAK,KAAI;AAAI,gBAAM,MAAM,KAAK;AAAA,QAAE;AAAQ,cAAI,IAAE,KAAK,QAAQ;AAAE,iBAAM,EAAC,MAAK,aAAY,OAAM,EAAE,CAAC,EAAC;AAAA,MAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,iBAAe,WAAU;AAAC,UAAI,IAAE,CAAC,GAAE,IAAE;AAAG,WAAI,KAAK,YAAY,GAAG,GAAE,KAAK,SAAS,CAAC,MAAI,QAAM,KAAK,YAAY,GAAG,GAAE,IAAE,OAAI,KAAK,YAAY,KAAG;AAAC,YAAIG,KAAE,KAAK,UAAU,GAAE,IAAEA,GAAE,SAAO;AAAY,YAAG,KAAG,KAAK,YAAY,GAAE;AAAC,eAAK,YAAY,GAAG;AAAE,cAAIE,KAAE,KAAK,UAAU,GAAEG,KAAEH,GAAE,SAAO;AAAY,cAAGG,IAAE;AAAC,gBAAGH,GAAE,QAAMF,GAAE,MAAM,OAAM,MAAM,uCAAuC;AAAE,cAAE,KAAK,EAAC,MAAKA,GAAE,OAAM,IAAGE,GAAE,MAAK,CAAC;AAAA,UAAC,MAAM,CAAAH,GAAEC,GAAE,OAAM,CAAC,GAAE,EAAE,KAAK,EAAE,GAAG,CAAC,GAAED,GAAEG,GAAE,OAAM,CAAC;AAAA,QAAC,MAAM,CAAAH,GAAEC,GAAE,OAAM,CAAC;AAAA,MAAC;AAAC,aAAO,KAAK,YAAY,GAAG,GAAE,EAAC,MAAK,OAAM,YAAW,GAAE,OAAM,EAAC;AAAA,IAAC,GAAEH,GAAE,UAAU,YAAU,WAAU;AAAC,cAAO,KAAK,SAAS,GAAE;AAAA,QAAC,KAAI;AAAA,QAAI,KAAI;AAAA;AAAA,QACnuB,KAAI;AAAA,QAAK,KAAI;AAAA,QAAS,KAAI;AAAS,gBAAM,MAAM,KAAK;AAAA,QAAE,KAAI;AAAK,iBAAO,KAAK,YAAY;AAAA,QAAE;AAAQ,iBAAO,KAAK,0BAA0B;AAAA,MAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,cAAY,WAAU;AAAC,cAAO,KAAK,YAAY,IAAI,GAAE,KAAK,SAAS,GAAE;AAAA,QAAC,KAAI;AAAI,iBAAO,KAAK,YAAY,GAAG,GAAE,EAAC,MAAK,aAAY,OAAM,EAAE,IAAI,EAAC;AAAA,QAAE,KAAI;AAAA,QAAI,KAAI;AAAA,QAAI,KAAI;AAAA,QAAI,KAAI;AAAA,QAAI,KAAI;AAAA,QAAI,KAAI;AAAI,iBAAO,KAAK,qBAAqB;AAAA,QAAE,KAAI;AAAA,QAAI,KAAI;AAAA,QAAI,KAAI;AAAA,QAAI,KAAI;AAAA,QAAI,KAAI;AAAI,iBAAO,KAAK,kBAAkB;AAAA,QAAE,KAAI;AAAI,iBAAO,KAAK,wBAAwB;AAAA,QAAE,KAAI;AAAI,iBAAO,KAAK,iBAAiB;AAAA,QAAE,KAAI;AAAI,iBAAO,KAAK,sBAAsB;AAAA,QAAE,KAAI;AAAI,iBAAO,KAAK,gCAAgC;AAAA,QAAE;AAAQ,iBAAO,KAAK,mBAAmB;AAAA,MAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,QAAM,WAAU;AAAC,UAAI,IAAE;AAAG,cAAO,KAAK,YAAY,GAAG,GAAE,KAAK,SAAS,CAAC,GAAE;AAAA,QAAC,KAAI;AAAI,eAAK,YAAY,GAAG,GAAE,KAAK,YAAY,GAAG,GAAE,IAAE;AAAG;AAAA,QAAM;AAAQ,eAAK;AAAW;AAAA,MAAK;AAAC,UAAI,IAAE,KAAK,YAAY;AAAE,WAAK,YAAY,GAAG;AAAE,UAAIG,KAAE,EAAC,MAAK,SAAQ,WAAU,GAAE,OAAM,EAAC;AAAE,aAAO,MAAIA,GAAE,MAAI,KAAK,WAAUA;AAAA,IAAC,GAAEH,GAAE,UAAU,kBAAgB,WAAU;AAAC,UAAI,IAAE,KAAK,QAAQ;AAAE,UAAGC,GAAE,KAAK,CAAC,MAAI,MAAG,OAAM,MAAM,8BAA8B;AAAE,aAAK,EAAE,KAAK,KAAK,SAAS,CAAC,CAAC,IAAG,MAAG,KAAK,QAAQ;AAAE,aAAO,SAAS,GAAE,EAAE;AAAA,IAAC,GAAED,GAAE,UAAU,uBAAqB,WAAU;AAAC,UAAI,IAAE,KAAK,QAAQ;AAAE,UAAG,EAAE,KAAK,CAAC,MAAI,MAAG,OAAM,MAAM,sBAAsB;AAAE,aAAK,EAAE,KAAK,KAAK,SAAS,CAAC,CAAC,IAAG,MAAG,KAAK,QAAQ;AAAE,aAAO,SAAS,GAAE,EAAE;AAAA,IAAC,GAAEA,GAAE,UAAU,mBAAiB,WAAU;AAAC,UAAI,IAAE,KAAK,QAAQ;AAAE,cAAO,GAAE;AAAA,QAAC,KAAI;AAAA;AAAA,QACz5C,KAAI;AAAA,QAAK,KAAI;AAAA,QAAS,KAAI;AAAA,QAAS,KAAI;AAAA,QAAI,KAAI;AAAA,QAAI,KAAI;AAAA,QAAK,KAAI;AAAA,QAAI,KAAI;AAAA,QAAI,KAAI;AAAA,QAAI,KAAI;AAAA,QAAI,KAAI;AAAA,QAAI,KAAI;AAAA,QAAI,KAAI;AAAA,QAAI,KAAI;AAAI,gBAAM,MAAM,KAAK;AAAA,QAAE;AAAQ,iBAAM,EAAC,MAAK,aAAY,OAAM,EAAE,CAAC,EAAC;AAAA,MAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,eAAa,WAAU;AAAC,cAAO,KAAK,SAAS,CAAC,GAAE;AAAA,QAAC,KAAI;AAAA,QAAI,KAAI;AAAA,QAAI,KAAI;AAAA,QAAI,KAAI;AAAA,QAAI,KAAI;AAAI,iBAAM;AAAA,QAAG;AAAQ,iBAAM;AAAA,MAAE;AAAA,IAAC,GAAEA,GAAE,UAAU,cAAY,WAAU;AAAC,aAAO,KAAK,SAAS,MAAI,OAAK,KAAK,YAAY,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,UAAQ,WAAU;AAAC,aAAO,EAAE,KAAK,KAAK,SAAS,CAAC,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,cAAY,SAAS,GAAE;AAAC,cAAO,MAAI,WAAS,IAAE,IAAG,KAAK,SAAS,CAAC,GAAE;AAAA,QAAC,KAAI;AAAA,QAAI,KAAI;AAAA;AAAA,QAC/iB,KAAI;AAAA,QAAK,KAAI;AAAA,QAAS,KAAI;AAAS,iBAAM;AAAA,QAAG;AAAQ,iBAAM;AAAA,MAAE;AAAA,IAAC,GAAEA,GAAE,UAAU,SAAO,WAAU;AAAC,aAAO,KAAK,OAAO,KAAG,KAAK,YAAY;AAAA,IAAC,GAAEA,GAAE,UAAU,SAAO,WAAU;AAAC,UAAG,KAAK,mBAAmB,EAAE,QAAM;AAAG,cAAO,KAAK,SAAS,CAAC,GAAE;AAAA,QAAC,KAAI;AAAA,QAAI,KAAI;AAAA,QAAK,KAAI;AAAA,QAAI,KAAI;AAAI,iBAAM;AAAA,QAAG;AAAQ,iBAAM;AAAA,MAAE;AAAA,IAAC,GAAEA,GAAE,UAAU,cAAY,WAAU;AAAC,cAAO,KAAK,SAAS,CAAC,GAAE;AAAA,QAAC,KAAI;AAAA,QAAI,KAAI;AAAI,iBAAM;AAAA,QAAG,KAAI;AAAK,kBAAO,KAAK,SAAS,CAAC,GAAE;AAAA,YAAC,KAAI;AAAA,YAAI,KAAI;AAAI,qBAAM;AAAA,YAAG;AAAQ,qBAAM;AAAA,UAAE;AAAA,QAAC,KAAI;AAAI,iBAAO,KAAK,SAAS,CAAC,MAAI,QAAM,KAAK,SAAS,CAAC,MAAI,OAAK,KAAK,SAAS,CAAC,MAAI;AAAA,QAAK;AAAQ,iBAAM;AAAA,MAAE;AAAA,IAAC,GAAEA,GAAE,UAAU,eAAa,WAAU;AAAC,UAAI,IAAE,KAAK,UAAU;AAAE,UAAG;AAAC,eAAO,KAAK,WAAW,IAAE,MAAI;AAAA,MAAM,SAAO,GAAE;AAAC,eAAM;AAAA,MAAE,UAAC;AAAQ,aAAK,aAAa,CAAC;AAAA,MAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,qBAAmB,WAAU;AAAC,cAAO,KAAK,SAAS,GAAE;AAAA,QAAC,KAAI;AAAA,QAAI,KAAI;AAAA,QAAI,KAAI;AAAA,QAAK,KAAI;AAAA,QAAI,KAAI;AAAA,QAAI,KAAI;AAAA,QAAI,KAAI;AAAA,QAAI,KAAI;AAAA,QAAI,KAAI;AAAA,QAAI,KAAI;AAAA,QAAI,KAAI;AAAA,QAAI,KAAI;AAAA,QAAI,KAAI;AAAA;AAAA,QACx2B,KAAI;AAAA,QAAK,KAAI;AAAA,QAAS,KAAI;AAAS,iBAAM;AAAA,QAAG;AAAQ,iBAAM;AAAA,MAAE;AAAA,IAAC,GAAEA,GAAE,UAAU,iBAAe,SAAS,GAAE;AAAC,eAAQ,IAAE,IAAGG,KAAE,GAAEA,KAAE,GAAEA,MAAI;AAAC,YAAI,IAAE,KAAK,QAAQ;AAAE,YAAG,EAAE,KAAK,CAAC,MAAI,MAAG,OAAM,MAAM,+BAA+B;AAAE,aAAG;AAAA,MAAC;AAAC,UAAIE,KAAE,SAAS,GAAE,EAAE;AAAE,aAAM,EAAC,MAAK,aAAY,OAAMA,GAAC;AAAA,IAAC,GAAEL,GAAE,UAAU,WAAS,SAAS,GAAE;AAAC,aAAO,MAAI,WAAS,IAAE,IAAG,KAAK,MAAM,KAAK,MAAI,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,UAAQ,WAAU;AAAC,UAAI,IAAE,KAAK,SAAS,CAAC;AAAE,aAAO,KAAK,YAAY,GAAE;AAAA,IAAC,GAAEA,GAAE,UAAU,cAAY,SAAS,GAAE;AAAC,UAAG,MAAI,UAAQ,KAAK,MAAM,KAAK,GAAG,MAAI,EAAE,OAAM,MAAM,gBAAc,IAAE,mBAAiB,KAAK,MAAM,KAAK,GAAG,IAAE,kBAAgB,KAAK,GAAG;AAAE,UAAG,KAAK,OAAK,KAAK,MAAM,OAAO,OAAM,MAAM,yBAAyB;AAAE,WAAK;AAAA,IAAK,GAAEA,GAAE,UAAU,MAAI,SAAS,GAAE;AAAC,aAAM,EAAC,OAAM,GAAE,KAAI,KAAK,IAAG;AAAA,IAAC;AAAE,QAAI,IAAE,eAAc,IAAE,SAAQC,KAAE;AAAQ,aAAS,EAAE,GAAE;AAAC,aAAO,EAAE,WAAW,CAAC;AAAA,IAAC;AAAC,aAASC,GAAE,GAAE,GAAE;AAAC,QAAE,WAAS,SAAO,EAAE,QAAQ,SAASC,IAAE;AAAC,UAAE,KAAKA,EAAC;AAAA,MAAC,CAAC,IAAE,EAAE,KAAK,CAAC;AAAA,IAAC;AAAC,aAAS,EAAE,GAAE,GAAE;AAAC,UAAG,EAAE,CAAC,MAAI,KAAG,OAAK,oBAAkB;AAAE,QAAE,CAAC,IAAE;AAAA,IAAE;AAAC,aAAS,EAAE,GAAE;AAAC,UAAG,MAAI,OAAO,OAAM,MAAM,yCAAyC;AAAA,IAAC;AAAC,aAASC,KAAG;AAAC,YAAM,MAAM,yCAAyC;AAAA,IAAC;AAAC,QAAI,GAAEE,KAAE,CAAC;AAAE,SAAI,IAAE,EAAE,GAAG,GAAE,KAAG,EAAE,GAAG,GAAE,IAAI,CAAAA,GAAE,KAAK,CAAC;AAAE,QAAIC,KAAE,CAAC,EAAE,GAAG,CAAC,EAAE,OAAOD,EAAC;AAAE,SAAI,IAAE,EAAE,GAAG,GAAE,KAAG,EAAE,GAAG,GAAE,IAAI,CAAAC,GAAE,KAAK,CAAC;AAAE,SAAI,IAAE,EAAE,GAAG,GAAE,KAAG,EAAE,GAAG,GAAE,IAAI,CAAAA,GAAE,KAAK,CAAC;AAAE,QAAI,IAAE,CAAC,EAAE,GAAG,GAAE,EAAE,IAAI,GAAE,EAAE;AAAA,CACrwC,GAAE,EAAE,IAAI,GAAE,EAAE,GAAG,GAAE,EAAE,IAAI,GAAE,EAAE,GAAG,GAAE,EAAE,GAAM,GAAE,EAAE,GAAQ,GAAE,EAAE,GAAQ,GAAE,EAAE,GAAQ,GAAE,EAAE,GAAQ,GAAE,EAAE,GAAQ,GAAE,EAAE,GAAQ,GAAE,EAAE,GAAQ,GAAE,EAAE,GAAQ,GAAE,EAAE,GAAQ,GAAE,EAAE,GAAQ,GAAE,EAAE,GAAQ,GAAE,EAAE,GAAQ,GAAE,EAAE,QAAQ,GAAE,EAAE,QAAQ,GAAE,EAAE,GAAQ,GAAE,EAAE,GAAQ,GAAE,EAAE,GAAQ,GAAE,EAAE,QAAQ,CAAC;AAAE,aAAS,IAAG;AAAA,IAAC;AAAC,WAAO,EAAE,UAAU,gBAAc,SAAS,GAAE;AAAC,eAAQ,KAAK,GAAE;AAAC,YAAIJ,KAAE,EAAE,CAAC;AAAE,UAAE,eAAe,CAAC,MAAIA,GAAE,SAAO,SAAO,KAAK,MAAMA,EAAC,IAAE,MAAM,QAAQA,EAAC,KAAGA,GAAE,QAAQ,SAAS,GAAE;AAAC,eAAK,MAAM,CAAC;AAAA,QAAC,GAAE,IAAI;AAAA,MAAE;AAAA,IAAC,GAAE,EAAE,UAAU,QAAM,SAAS,GAAE;AAAC,cAAO,EAAE,MAAK;AAAA,QAAC,KAAI;AAAU,eAAK,aAAa,CAAC;AAAE;AAAA,QAAM,KAAI;AAAQ,eAAK,WAAW,CAAC;AAAE;AAAA,QAAM,KAAI;AAAc,eAAK,iBAAiB,CAAC;AAAE;AAAA,QAAM,KAAI;AAAc,eAAK,iBAAiB,CAAC;AAAE;AAAA,QAAM,KAAI;AAAc,eAAK,iBAAiB,CAAC;AAAE;AAAA,QAAM,KAAI;AAAY,eAAK,eAAe,CAAC;AAAE;AAAA,QAAM,KAAI;AAAe,eAAK,kBAAkB,CAAC;AAAE;AAAA,QAAM,KAAI;AAAkB,eAAK,qBAAqB,CAAC;AAAE;AAAA,QAAM,KAAI;AAAY,eAAK,eAAe,CAAC;AAAE;AAAA,QAAM,KAAI;AAAoB,eAAK,uBAAuB,CAAC;AAAE;AAAA,QAAM,KAAI;AAAY,eAAK,eAAe,CAAC;AAAE;AAAA,QAAM,KAAI;AAAM,eAAK,SAAS,CAAC;AAAE;AAAA,QAAM,KAAI;AAAQ,eAAK,WAAW,CAAC;AAAE;AAAA,QAAM,KAAI;AAAqB,eAAK,wBAAwB,CAAC;AAAE;AAAA,QAAM,KAAI;AAAa,eAAK,gBAAgB,CAAC;AAAE;AAAA,MAAK;AAAC,WAAK,cAAc,CAAC;AAAA,IAAC,GAAE,EAAE,UAAU,eAAa,SAAS,GAAE;AAAA,IAAC,GAAE,EAAE,UAAU,aAAW,SAAS,GAAE;AAAA,IAAC,GAAE,EAAE,UAAU,mBAAiB,SAAS,GAAE;AAAA,IAAC,GAAE,EAAE,UAAU,mBAAiB,SAAS,GAAE;AAAA,IAAC,GAAE,EAAE,UAAU,mBAAiB,SAAS,GAAE;AAAA,IAAC,GAAE,EAAE,UAAU,iBAAe,SAAS,GAAE;AAAA,IAAC,GAAE,EAAE,UAAU,oBAAkB,SAAS,GAAE;AAAA,IAAC,GAAE,EAAE,UAAU,uBAAqB,SAAS,GAAE;AAAA,IAAC,GAAE,EAAE,UAAU,iBAAe,SAAS,GAAE;AAAA,IAAC,GAAE,EAAE,UAAU,yBAAuB,SAAS,GAAE;AAAA,IAAC,GAAE,EAAE,UAAU,iBAAe,SAAS,GAAE;AAAA,IAAC,GAAE,EAAE,UAAU,WAAS,SAAS,GAAE;AAAA,IAAC,GAAE,EAAE,UAAU,aAAW,SAAS,GAAE;AAAA,IAAC,GAAE,EAAE,UAAU,0BAAwB,SAAS,GAAE;AAAA,IAAC,GAAE,EAAE,UAAU,kBAAgB,SAAS,GAAE;AAAA,IAAC,GAAE,EAAC,cAAaH,IAAE,mBAAkB,GAAE,SAAQ,QAAO;AAAA,EAAC,CAAC;AAAC,CAAC;AAAE,IAAI,KAAGD,GAAE,QAAI;AAAC;AAAa,SAAO,eAAe,IAAG,cAAa,EAAC,OAAM,KAAE,CAAC;AAAE,KAAG,yBAAuB,GAAG,eAAa;AAAO,MAAI,KAAG,GAAG,GAAE,KAAG,CAAC,GAAE,KAAG,IAAI,GAAG;AAAa,WAAS,GAAGC,IAAE;AAAC,QAAI,IAAEA,GAAE,SAAS;AAAE,QAAG,GAAG,eAAe,CAAC,EAAE,QAAO,GAAG,CAAC;AAAE,QAAI,IAAE,GAAG,QAAQ,CAAC;AAAE,WAAO,GAAG,CAAC,IAAE,GAAE;AAAA,EAAC;AAAC,KAAG,eAAa;AAAG,WAAS,KAAI;AAAC,SAAG,CAAC;AAAA,EAAC;AAAC,KAAG,yBAAuB;AAAE,CAAC;AAAE,IAAI,KAAGD,GAAE,QAAI;AAAC;AAAa,MAAI,KAAG,MAAI,GAAG,aAAW,2BAAU;AAAC,QAAIC,KAAE,SAAS,GAAE,GAAE;AAAC,aAAOA,KAAE,OAAO,kBAAgB,EAAC,WAAU,CAAC,EAAC,aAAY,SAAO,SAASC,IAAE,GAAE;AAAC,QAAAA,GAAE,YAAU;AAAA,MAAC,KAAG,SAASA,IAAE,GAAE;AAAC,iBAAQC,MAAK,EAAE,QAAO,UAAU,eAAe,KAAK,GAAEA,EAAC,MAAID,GAAEC,EAAC,IAAE,EAAEA,EAAC;AAAA,MAAE,GAAEF,GAAE,GAAE,CAAC;AAAA,IAAC;AAAE,WAAO,SAAS,GAAE,GAAE;AAAC,UAAG,OAAO,KAAG,cAAY,MAAI,KAAK,OAAM,IAAI,UAAU,yBAAuB,OAAO,CAAC,IAAE,+BAA+B;AAAE,MAAAA,GAAE,GAAE,CAAC;AAAE,eAASC,KAAG;AAAC,aAAK,cAAY;AAAA,MAAC;AAAC,QAAE,YAAU,MAAI,OAAK,OAAO,OAAO,CAAC,KAAGA,GAAE,YAAU,EAAE,WAAU,IAAIA;AAAA,IAAE;AAAA,EAAC,EAAE;AAAE,SAAO,eAAe,IAAG,cAAa,EAAC,OAAM,KAAE,CAAC;AAAE,KAAG,mBAAiB,GAAG,4BAA0B,GAAG,gCAA8B,GAAG,8BAA4B;AAAO,MAAI,KAAG,GAAG,GAAEQ,MAAG,EAAE,GAAE,KAAG,GAAG,GAAE,KAAG,GAAG,GAAEC,MAAG;AAAgE,KAAG,8BAA4B;AAAA;AAC1hG,WAAS,GAAGV,IAAE,GAAE;AAAC,UAAI,WAAS,IAAE;AAAI,QAAG;AAAC,UAAI,IAAE,GAAG,aAAaA,EAAC,GAAEC,KAAE,GAAG,EAAE,OAAM,CAAC,GAAE,EAAE,MAAM,UAAU;AAAE,aAAOA;AAAA,IAAC,SAAOC,IAAE;AAAC,UAAGA,GAAE,YAAUQ,IAAG,MAAGD,IAAG,cAAc,KAAG,GAAG,+BAA6B,4BAA0BT,GAAE,SAAS,IAAE;AAAA,KACtO;AAAA;AAAA,2FAEwF;AAAA,WAAM;AAAC,YAAI,IAAE;AAAG,cAAI,IAAE;AAAA;AAAA,kGAEhBS,IAAG,YAAY,GAAG,8BAA4B;AAAA,KAC5I,wBAAsBT,GAAE,SAAS,IAAE;AAAA,MAClC,+CAA6C,GAAG,UAAQ;AAAA,KACzD,2EAAyE,CAAC;AAAA,MAAC;AAAA,IAAC;AAAC,WAAM,CAAC;AAAA,EAAC;AAAC,KAAG,gCAA8B;AAAG,WAAS,GAAGA,IAAE,GAAE,GAAE;AAAC,YAAOA,GAAE,MAAK;AAAA,MAAC,KAAI;AAAc,iBAAQC,KAAE,GAAEA,KAAED,GAAE,MAAM,QAAOC,KAAI,IAAGD,GAAE,MAAMC,EAAC,GAAE,GAAE,CAAC;AAAE;AAAA,MAAM,KAAI;AAAc,iBAAQ,IAAED,GAAE,OAAMC,KAAE,GAAEA,KAAE,EAAE,QAAOA,MAAI;AAAC,cAAIC,KAAE,EAAED,EAAC;AAAE,kBAAOC,GAAE,MAAK;AAAA,YAAC,KAAI;AAAA,YAAY,KAAI;AAAA,YAAqB,KAAI;AAAA,YAAY,KAAI;AAAA,YAAoB,KAAI;AAAA,YAAc,KAAI;AAAA,YAAe,KAAI;AAAkB;AAAA,UAAQ;AAAC,cAAI,IAAEA;AAAE,kBAAO,EAAE,MAAK;AAAA,YAAC,KAAI;AAAY,iBAAG,EAAE,OAAM,GAAE,CAAC;AAAE;AAAA,YAAM,KAAI;AAAM,kBAAG,EAAE,eAAa,KAAG,OAAM,MAAMQ,GAAE;AAAE,cAAAD,IAAG,QAAQ,EAAE,OAAM,SAAS,GAAE;AAAC,oBAAG,OAAO,KAAG,SAAS,IAAG,GAAE,GAAE,CAAC;AAAA,qBAAM;AAAC,sBAAIH,KAAE;AAAE,sBAAG,MAAI,KAAG,UAAQC,KAAED,GAAE,MAAKC,MAAGD,GAAE,IAAGC,KAAI,IAAGA,IAAE,GAAE,CAAC;AAAA,uBAAM;AAAC,6BAAQA,KAAED,GAAE,MAAKC,MAAGD,GAAE,MAAIC,KAAE,GAAG,oBAAmBA,KAAI,IAAGA,IAAE,GAAE,CAAC;AAAE,wBAAGD,GAAE,MAAI,GAAG,mBAAmB,UAAQ,IAAEA,GAAE,QAAM,GAAG,qBAAmBA,GAAE,OAAK,GAAG,oBAAmB,IAAEA,GAAE,IAAG,IAAE,GAAG,yBAAyB,CAAC,GAAE,IAAE,GAAG,yBAAyB,CAAC,GAAEH,KAAE,GAAEA,MAAG,GAAEA,KAAI,GAAEA,EAAC,IAAEA;AAAA,kBAAC;AAAA,gBAAC;AAAA,cAAC,CAAC;AAAE;AAAA,YAAM,KAAI;AAAQ,iBAAG,EAAE,OAAM,GAAE,CAAC;AAAE;AAAA,YAAM;AAAQ,oBAAM,MAAM,sBAAsB;AAAA,UAAC;AAAC,cAAI,IAAE,EAAE,eAAa,UAAQ,EAAE,WAAW,YAAU;AAAE,cAAG,EAAE,SAAO,WAAS,GAAG,CAAC,MAAI,SAAI,EAAE,SAAO,WAAS,MAAI,MAAG;AAAA,QAAK;AAAC;AAAA,MAAM;AAAQ,cAAM,MAAM,uBAAuB;AAAA,IAAC;AAAC,WAAOM,IAAG,OAAO,CAAC;AAAA,EAAC;AAAC,KAAG,4BAA0B;AAAG,WAAS,GAAGT,IAAE,GAAE,GAAE;AAAC,QAAIC,KAAE,GAAG,yBAAyBD,EAAC;AAAE,MAAEC,EAAC,IAAEA,IAAE,MAAI,QAAI,GAAGD,IAAE,CAAC;AAAA,EAAC;AAAC,WAAS,GAAGA,IAAE,GAAE;AAAC,QAAI,IAAE,OAAO,aAAaA,EAAC,GAAEC,KAAE,EAAE,YAAY;AAAE,QAAGA,OAAI,GAAE;AAAC,UAAI,IAAE,GAAG,yBAAyBA,GAAE,WAAW,CAAC,CAAC;AAAE,QAAE,CAAC,IAAE;AAAA,IAAC,OAAK;AAAC,UAAIC,KAAE,EAAE,YAAY;AAAE,UAAGA,OAAI,GAAE;AAAC,YAAI,IAAE,GAAG,yBAAyBA,GAAE,WAAW,CAAC,CAAC;AAAE,UAAE,CAAC,IAAE;AAAA,MAAC;AAAA,IAAC;AAAA,EAAC;AAAC,WAAS,GAAGF,IAAE,GAAE;AAAC,WAAOS,IAAG,KAAKT,GAAE,OAAM,SAAS,GAAE;AAAC,UAAG,OAAO,KAAG,SAAS,QAAOS,IAAG,SAAS,GAAE,CAAC;AAAE,UAAIR,KAAE;AAAE,aAAOQ,IAAG,KAAK,GAAE,SAAS,GAAE;AAAC,eAAOR,GAAE,QAAM,KAAG,KAAGA,GAAE;AAAA,MAAE,CAAC,MAAI;AAAA,IAAM,CAAC;AAAA,EAAC;AAAC,WAAS,GAAGD,IAAE;AAAC,WAAOA,GAAE,cAAYA,GAAE,WAAW,YAAU,IAAE,OAAGA,GAAE,QAAMS,IAAG,QAAQT,GAAE,KAAK,IAAES,IAAG,MAAMT,GAAE,OAAM,EAAE,IAAE,GAAGA,GAAE,KAAK,IAAE;AAAA,EAAE;AAAC,MAAI,KAAG,SAASA,IAAE;AAAC,OAAG,GAAEA,EAAC;AAAE,aAAS,EAAE,GAAE;AAAC,UAAIC,KAAED,GAAE,KAAK,IAAI,KAAG;AAAK,aAAOC,GAAE,kBAAgB,GAAEA,GAAE,QAAM,OAAGA;AAAA,IAAC;AAAC,WAAO,EAAE,UAAU,gBAAc,SAAS,GAAE;AAAC,UAAG,KAAK,UAAQ,MAAG;AAAC,gBAAO,EAAE,MAAK;AAAA,UAAC,KAAI;AAAY,iBAAK,eAAe,CAAC;AAAE;AAAA,UAAO,KAAI;AAAoB,iBAAK,uBAAuB,CAAC;AAAE;AAAA,QAAM;AAAC,QAAAD,GAAE,UAAU,cAAc,KAAK,MAAK,CAAC;AAAA,MAAC;AAAA,IAAC,GAAE,EAAE,UAAU,iBAAe,SAAS,GAAE;AAAC,MAAAS,IAAG,SAAS,KAAK,iBAAgB,EAAE,KAAK,MAAI,KAAK,QAAM;AAAA,IAAG,GAAE,EAAE,UAAU,WAAS,SAAS,GAAE;AAAC,QAAE,aAAW,GAAG,GAAE,KAAK,eAAe,MAAI,WAAS,KAAK,QAAM,QAAI,GAAG,GAAE,KAAK,eAAe,MAAI,WAAS,KAAK,QAAM;AAAA,IAAG,GAAE;AAAA,EAAC,EAAE,GAAG,iBAAiB;AAAE,WAAS,GAAGT,IAAE,GAAE;AAAC,QAAG,aAAa,QAAO;AAAC,UAAI,IAAE,GAAG,aAAa,CAAC,GAAEC,KAAE,IAAI,GAAGD,EAAC;AAAE,aAAOC,GAAE,MAAM,CAAC,GAAEA,GAAE;AAAA,IAAK,MAAM,QAAOQ,IAAG,KAAK,GAAE,SAAS,GAAE;AAAC,aAAOA,IAAG,SAAST,IAAE,EAAE,WAAW,CAAC,CAAC;AAAA,IAAC,CAAC,MAAI;AAAA,EAAM;AAAC,KAAG,mBAAiB;AAAE,CAAC;AAAE,IAAI,KAAGD,GAAE,OAAG;AAAC;AAAa,MAAI,KAAG,KAAG,EAAE,aAAW,2BAAU;AAAC,QAAIC,KAAE,SAAS,GAAE,GAAE;AAAC,aAAOA,KAAE,OAAO,kBAAgB,EAAC,WAAU,CAAC,EAAC,aAAY,SAAO,SAASC,IAAE,GAAE;AAAC,QAAAA,GAAE,YAAU;AAAA,MAAC,KAAG,SAASA,IAAE,GAAE;AAAC,iBAAQC,MAAK,EAAE,QAAO,UAAU,eAAe,KAAK,GAAEA,EAAC,MAAID,GAAEC,EAAC,IAAE,EAAEA,EAAC;AAAA,MAAE,GAAEF,GAAE,GAAE,CAAC;AAAA,IAAC;AAAE,WAAO,SAAS,GAAE,GAAE;AAAC,UAAG,OAAO,KAAG,cAAY,MAAI,KAAK,OAAM,IAAI,UAAU,yBAAuB,OAAO,CAAC,IAAE,+BAA+B;AAAE,MAAAA,GAAE,GAAE,CAAC;AAAE,eAASC,KAAG;AAAC,aAAK,cAAY;AAAA,MAAC;AAAC,QAAE,YAAU,MAAI,OAAK,OAAO,OAAO,CAAC,KAAGA,GAAE,YAAU,EAAE,WAAU,IAAIA;AAAA,IAAE;AAAA,EAAC,EAAE;AAAE,SAAO,eAAe,GAAE,cAAa,EAAC,OAAM,KAAE,CAAC;AAAE,IAAE,2BAAyB,EAAE,qBAAmB,EAAE,6BAA2B,EAAE,gCAA8B,EAAE,iBAAe,EAAE,kBAAgB,EAAE,mBAAiB,EAAE,8BAA4B,EAAE,uBAAqB,EAAE,gBAAc,EAAE,kBAAgB,EAAE,0BAAwB,EAAE,0BAAwB,EAAE,uBAAqB,EAAE,wBAAsB,EAAE,uBAAqB,EAAE,yBAAuB,EAAE,wBAAsB,EAAE,uBAAqB,EAAE,sBAAoB,EAAE,sBAAoB,EAAE,mBAAiB,EAAE,oBAAkB,EAAE,eAAa,EAAE,gBAAc,EAAE,iBAAe,EAAE,QAAM,EAAE,eAAa;AAAO,MAAI,KAAG,GAAG,GAAEU,KAAE,GAAG,GAAE,IAAE,EAAE,GAAE,KAAG,GAAG,GAAE,KAAG,GAAG,GAAEC,MAAG;AAAU,IAAE,eAAa;AAAc,IAAE,QAAM;AAAQ,IAAE,iBAAe,OAAO,IAAI,OAAO,MAAM,EAAE,UAAQ;AAAU,WAAS,KAAI;AAAC,MAAE,iBAAe;AAAA,EAAE;AAAC,IAAE,gBAAc;AAAG,WAAS,KAAI;AAAC,MAAE,iBAAe;AAAA,EAAE;AAAC,IAAE,eAAa;AAAG,WAAS,GAAGZ,IAAE,GAAE;AAAC,QAAE,EAAE,SAAS,GAAE,EAAC,WAAU,EAAE,gBAAe,OAAM,OAAG,UAAS,OAAG,kBAAiB,QAAO,0BAAyB,CAAC,MAAK;AAAA,CACvrI,GAAE,QAAO,SAASK,IAAEG,IAAE;AAAC,aAAOA,GAAE;AAAA,IAAC,EAAC,CAAC;AAAE,QAAI,IAAE,EAAE;AAAO,MAAE,mCAAkC,WAAU;AAAC,SAAG;AAAA,IAAC,CAAC;AAAE,QAAIP;AAAE,MAAE,mBAAkB,WAAU;AAAC,MAAAA,KAAE,EAAE,OAAOD,IAAE,SAASK,IAAE;AAAC,eAAOA,GAAEO,GAAE,MAAID,GAAE,MAAM;AAAA,MAAE,CAAC;AAAA,IAAC,CAAC;AAAE,QAAI,IAAE,OAAGT;AAAE,MAAE,sBAAqB,WAAU;AAAC,UAAE,OAAGA,KAAE,EAAE,IAAID,IAAE,SAASI,IAAE;AAAC,YAAIG,KAAEH,GAAEO,GAAE;AAAE,YAAG,EAAE,SAASJ,EAAC,GAAE;AAAC,cAAIK,KAAEL,GAAE;AAAO,iBAAOK,GAAE,WAAS,KAAGA,OAAI,OAAKA,OAAI,OAAKA,OAAI,OAAK,CAACL,GAAE,aAAWK,KAAEA,GAAE,WAAS,KAAGA,GAAE,CAAC,MAAI,QAAM,CAAC,EAAE,SAAS,CAAC,KAAI,KAAI,KAAI,KAAI,KAAI,KAAI,KAAI,KAAI,KAAI,KAAI,KAAI,KAAI,KAAI,KAAI,KAAI,GAAG,GAAEA,GAAE,CAAC,CAAC,IAAEA,GAAE,CAAC,IAAE,EAAE,YAAU,GAAGL,EAAC,IAAE,GAAGA,EAAC;AAAA,QAAC,OAAK;AAAC,cAAG,EAAE,WAAWA,EAAC,EAAE,QAAO,IAAE,MAAG,EAAC,MAAKA,GAAC;AAAE,cAAG,EAAE,IAAIA,IAAE,MAAM,EAAE,QAAO,IAAE,MAAGA;AAAE,cAAG,OAAOA,MAAG,UAAS;AAAC,gBAAGA,GAAE,WAAS,EAAE,QAAOA;AAAE,gBAAI,IAAEA,GAAE,QAAQ,uBAAsB,MAAM,GAAEM,MAAG,IAAI,OAAO,CAAC;AAAE,mBAAO,EAAE,YAAU,GAAGA,GAAE,IAAE,GAAGA,GAAE;AAAA,UAAC,MAAM,OAAM,MAAM,sBAAsB;AAAA,QAAC;AAAA,MAAC,CAAC;AAAA,IAAC,CAAC;AAAE,QAAI,GAAE,GAAEV,IAAE,GAAEE;AAAE,MAAE,gBAAe,WAAU;AAAC,UAAE,EAAE,IAAIL,IAAE,SAASI,IAAE;AAAC,eAAOA,GAAE;AAAA,MAAY,CAAC,GAAE,IAAE,EAAE,IAAIJ,IAAE,SAASI,IAAE;AAAC,YAAIG,KAAEH,GAAE;AAAM,YAAGG,OAAIG,GAAE,MAAM,SAAQ;AAAC,cAAG,EAAE,SAASH,EAAC,EAAE,QAAOA;AAAE,cAAG,EAAE,YAAYA,EAAC,EAAE,QAAM;AAAG,gBAAM,MAAM,sBAAsB;AAAA,QAAC;AAAA,MAAC,CAAC,GAAEJ,KAAE,EAAE,IAAIH,IAAE,SAASI,IAAE;AAAC,YAAIG,KAAEH,GAAE;AAAW,YAAGG,IAAE;AAAC,cAAIK,KAAE,EAAE,QAAQZ,IAAEO,EAAC;AAAE,iBAAOK;AAAA,QAAC;AAAA,MAAC,CAAC,GAAE,IAAE,EAAE,IAAIZ,IAAE,SAASI,IAAE;AAAC,eAAOA,GAAE;AAAA,MAAS,CAAC,GAAEC,KAAE,EAAE,IAAIL,IAAE,SAASI,IAAE;AAAC,eAAO,EAAE,IAAIA,IAAE,UAAU;AAAA,MAAC,CAAC;AAAA,IAAC,CAAC;AAAE,QAAIE;AAAE,MAAE,4BAA2B,WAAU;AAAC,UAAIF,KAAE,GAAG,EAAE,wBAAwB;AAAE,MAAAE,KAAE,EAAE,IAAIN,IAAE,SAASO,IAAE;AAAC,eAAM;AAAA,MAAE,CAAC,GAAE,EAAE,qBAAmB,iBAAeD,KAAE,EAAE,IAAIN,IAAE,SAASO,IAAE;AAAC,YAAG,EAAE,IAAIA,IAAE,aAAa,EAAE,QAAOA,GAAE;AAAY,YAAG,GAAGA,IAAEH,EAAC,MAAI,MAAG,QAAO,GAAG,iBAAiBA,IAAEG,GAAE,OAAO;AAAA,MAAC,CAAC;AAAA,IAAE,CAAC;AAAE,QAAI,GAAE,GAAE,GAAE;AAAE,MAAE,mBAAkB,WAAU;AAAC,UAAE,EAAE,IAAIP,IAAE,EAAE,GAAE,IAAE,EAAE,IAAIC,IAAE,EAAE,GAAE,IAAE,EAAE,OAAOD,IAAE,SAASI,IAAEG,IAAE;AAAC,YAAIK,KAAEL,GAAE;AAAM,eAAO,EAAE,SAASK,EAAC,KAAGA,OAAIF,GAAE,MAAM,YAAUN,GAAEQ,EAAC,IAAE,CAAC,IAAGR;AAAA,MAAC,GAAE,CAAC,CAAC,GAAE,IAAE,EAAE,IAAIH,IAAE,SAASG,IAAEG,IAAE;AAAC,eAAM,EAAC,SAAQN,GAAEM,EAAC,GAAE,WAAUJ,GAAEI,EAAC,GAAE,mBAAkBD,GAAEC,EAAC,GAAE,UAAS,EAAEA,EAAC,GAAE,OAAM,EAAEA,EAAC,GAAE,OAAM,EAAEA,EAAC,GAAE,MAAK,EAAEA,EAAC,GAAE,KAAIF,GAAEE,EAAC,GAAE,cAAa,EAAEA,EAAC,GAAE,WAAUP,GAAEO,EAAC,EAAC;AAAA,MAAC,CAAC;AAAA,IAAC,CAAC;AAAE,QAAIL,KAAE,MAAG,IAAE,CAAC;AAAE,WAAO,EAAE,YAAU,EAAE,2BAA0B,WAAU;AAAC,UAAE,EAAE,OAAOF,IAAE,SAASI,IAAEG,IAAEK,IAAE;AAAC,YAAG,OAAOL,GAAE,WAAS,UAAS;AAAC,cAAI,IAAEA,GAAE,QAAQ,WAAW,CAAC,GAAEM,MAAG,GAAG,CAAC;AAAE,aAAGT,IAAES,KAAG,EAAED,EAAC,CAAC;AAAA,QAAC,WAAS,EAAE,QAAQL,GAAE,gBAAgB,GAAE;AAAC,cAAI;AAAG,YAAE,QAAQA,GAAE,kBAAiB,SAAS,IAAG;AAAC,gBAAIO,KAAE,OAAO,MAAI,WAAS,GAAG,WAAW,CAAC,IAAE,IAAGC,MAAG,GAAGD,EAAC;AAAE,mBAAKC,QAAK,KAAGA,KAAG,GAAGX,IAAEW,KAAG,EAAEH,EAAC,CAAC;AAAA,UAAE,CAAC;AAAA,QAAC,WAAS,EAAE,SAASL,GAAE,OAAO,EAAE,KAAGA,GAAE,QAAQ,QAAQ,CAAAL,KAAE,OAAG,EAAE,uBAAqB,EAAE,YAAY,KAAG,GAAG,+BAA6B,0BAAwBK,GAAE,QAAQ,SAAS,IAAE;AAAA,KAC9zE;AAAA;AAAA,gGAE6F;AAAA,aAAM;AAAC,cAAIS,KAAE,GAAG,8BAA8BT,GAAE,SAAQ,EAAE,mBAAmB;AAAE,YAAE,QAAQS,EAAC,MAAId,KAAE,QAAI,EAAE,QAAQc,IAAE,SAAS,IAAG;AAAC,eAAGZ,IAAE,IAAG,EAAEQ,EAAC,CAAC;AAAA,UAAC,CAAC;AAAA,QAAC;AAAA,YAAM,GAAE,uBAAqB,EAAE,YAAY,KAAG,GAAG,+BAA6B,kBAAgBL,GAAE,OAAK;AAAA,KAC9U;AAAA,+FAC4F,GAAEL,KAAE;AAAG,eAAOE;AAAA,MAAC,GAAE,CAAC,CAAC;AAAA,IAAC,CAAC,GAAE,EAAE,gBAAe,WAAU;AAAC,UAAE,EAAE,UAAU,CAAC;AAAA,IAAC,CAAC,GAAE,EAAC,aAAY,GAAE,oBAAmB,GAAE,8BAA6B,GAAE,WAAU,GAAE,gBAAeF,GAAC;AAAA,EAAC;AAAC,IAAE,oBAAkB;AAAG,WAAS,GAAGH,IAAE,GAAE;AAAC,QAAI,IAAE,CAAC,GAAEC,KAAE,GAAGD,EAAC;AAAE,QAAE,EAAE,OAAOC,GAAE,MAAM;AAAE,QAAI,IAAE,GAAGA,GAAE,KAAK,GAAEC,KAAE,EAAE;AAAM,WAAO,IAAE,EAAE,OAAO,EAAE,MAAM,GAAE,IAAE,EAAE,OAAO,GAAGA,EAAC,CAAC,GAAE,IAAE,EAAE,OAAO,GAAGA,EAAC,CAAC,GAAE,IAAE,EAAE,OAAO,GAAGA,IAAE,CAAC,CAAC,GAAE,IAAE,EAAE,OAAO,GAAGA,EAAC,CAAC,GAAE;AAAA,EAAC;AAAC,IAAE,mBAAiB;AAAG,WAAS,GAAGF,IAAE;AAAC,QAAI,IAAE,CAAC,GAAE,IAAE,EAAE,OAAOA,IAAE,SAASC,IAAE;AAAC,aAAO,EAAE,SAASA,GAAEW,GAAE,CAAC;AAAA,IAAC,CAAC;AAAE,WAAO,IAAE,EAAE,OAAO,GAAG,CAAC,CAAC,GAAE,IAAE,EAAE,OAAOM,IAAG,CAAC,CAAC,GAAE,IAAE,EAAE,OAAO,GAAG,CAAC,CAAC,GAAE,IAAE,EAAE,OAAO,GAAG,CAAC,CAAC,GAAE,IAAE,EAAE,OAAO,GAAG,CAAC,CAAC,GAAE;AAAA,EAAC;AAAC,WAAS,GAAGlB,IAAE;AAAC,QAAI,IAAE,EAAE,OAAOA,IAAE,SAAS,GAAE;AAAC,aAAM,CAAC,EAAE,IAAI,GAAEY,GAAE;AAAA,IAAC,CAAC,GAAE,IAAE,EAAE,IAAI,GAAE,SAAS,GAAE;AAAC,aAAM,EAAC,SAAQ,mBAAiB,EAAE,OAAK,wCAAuC,MAAKD,GAAE,yBAAyB,iBAAgB,YAAW,CAAC,CAAC,EAAC;AAAA,IAAC,CAAC,GAAEV,KAAE,EAAE,WAAWD,IAAE,CAAC;AAAE,WAAM,EAAC,QAAO,GAAE,OAAMC,GAAC;AAAA,EAAC;AAAC,IAAE,sBAAoB;AAAG,WAAS,GAAGD,IAAE;AAAC,QAAI,IAAE,EAAE,OAAOA,IAAE,SAAS,GAAE;AAAC,UAAIE,KAAE,EAAEU,GAAE;AAAE,aAAM,CAAC,EAAE,SAASV,EAAC,KAAG,CAAC,EAAE,WAAWA,EAAC,KAAG,CAAC,EAAE,IAAIA,IAAE,MAAM,KAAG,CAAC,EAAE,SAASA,EAAC;AAAA,IAAC,CAAC,GAAE,IAAE,EAAE,IAAI,GAAE,SAAS,GAAE;AAAC,aAAM,EAAC,SAAQ,mBAAiB,EAAE,OAAK,2JAA0J,MAAKS,GAAE,yBAAyB,iBAAgB,YAAW,CAAC,CAAC,EAAC;AAAA,IAAC,CAAC,GAAEV,KAAE,EAAE,WAAWD,IAAE,CAAC;AAAE,WAAM,EAAC,QAAO,GAAE,OAAMC,GAAC;AAAA,EAAC;AAAC,IAAE,sBAAoB;AAAG,MAAI,KAAG;AAAY,WAAS,GAAGD,IAAE;AAAC,QAAI,IAAE,SAAS,GAAE;AAAC,SAAGE,IAAE,CAAC;AAAE,eAASA,KAAG;AAAC,YAAI,IAAE,MAAI,QAAM,EAAE,MAAM,MAAK,SAAS,KAAG;AAAK,eAAO,EAAE,QAAM,OAAG;AAAA,MAAC;AAAC,aAAOA,GAAE,UAAU,iBAAe,SAAS,GAAE;AAAC,aAAK,QAAM;AAAA,MAAE,GAAEA;AAAA,IAAC,EAAE,GAAG,iBAAiB,GAAE,IAAE,EAAE,OAAOF,IAAE,SAAS,GAAE;AAAC,UAAIE,KAAE,EAAEU,GAAE;AAAE,UAAG;AAAC,YAAI,IAAE,GAAG,aAAaV,EAAC,GAAE,IAAE,IAAI;AAAE,eAAO,EAAE,MAAM,CAAC,GAAE,EAAE;AAAA,MAAK,SAAOE,IAAE;AAAC,eAAO,GAAG,KAAKF,GAAE,MAAM;AAAA,MAAC;AAAA,IAAC,CAAC,GAAED,KAAE,EAAE,IAAI,GAAE,SAAS,GAAE;AAAC,aAAM,EAAC,SAAQ;AAAA,mBAC1yD,EAAE,OAAK;AAAA,iFACwD,MAAKU,GAAE,yBAAyB,kBAAiB,YAAW,CAAC,CAAC,EAAC;AAAA,IAAC,CAAC;AAAE,WAAOV;AAAA,EAAC;AAAC,IAAE,uBAAqB;AAAG,WAAS,GAAGD,IAAE;AAAC,QAAI,IAAE,EAAE,OAAOA,IAAE,SAASC,IAAE;AAAC,UAAI,IAAEA,GAAEW,GAAE;AAAE,aAAO,EAAE,KAAK,EAAE;AAAA,IAAC,CAAC,GAAE,IAAE,EAAE,IAAI,GAAE,SAASX,IAAE;AAAC,aAAM,EAAC,SAAQ,mBAAiBA,GAAE,OAAK,sDAAqD,MAAKU,GAAE,yBAAyB,qBAAoB,YAAW,CAACV,EAAC,EAAC;AAAA,IAAC,CAAC;AAAE,WAAO;AAAA,EAAC;AAAC,IAAE,wBAAsB;AAAG,MAAI,KAAG;AAAiB,WAASiB,IAAGlB,IAAE;AAAC,QAAI,IAAE,SAAS,GAAE;AAAC,SAAGE,IAAE,CAAC;AAAE,eAASA,KAAG;AAAC,YAAI,IAAE,MAAI,QAAM,EAAE,MAAM,MAAK,SAAS,KAAG;AAAK,eAAO,EAAE,QAAM,OAAG;AAAA,MAAC;AAAC,aAAOA,GAAE,UAAU,mBAAiB,SAAS,GAAE;AAAC,aAAK,QAAM;AAAA,MAAE,GAAEA;AAAA,IAAC,EAAE,GAAG,iBAAiB,GAAE,IAAE,EAAE,OAAOF,IAAE,SAAS,GAAE;AAAC,UAAIE,KAAE,EAAEU,GAAE;AAAE,UAAG;AAAC,YAAI,IAAE,GAAG,aAAaV,EAAC,GAAE,IAAE,IAAI;AAAE,eAAO,EAAE,MAAM,CAAC,GAAE,EAAE;AAAA,MAAK,SAAOE,IAAE;AAAC,eAAO,GAAG,KAAKF,GAAE,MAAM;AAAA,MAAC;AAAA,IAAC,CAAC,GAAED,KAAE,EAAE,IAAI,GAAE,SAAS,GAAE;AAAC,aAAM,EAAC,SAAQ;AAAA,mBACn2B,EAAE,OAAK;AAAA,yFACgE,MAAKU,GAAE,yBAAyB,kBAAiB,YAAW,CAAC,CAAC,EAAC;AAAA,IAAC,CAAC;AAAE,WAAOV;AAAA,EAAC;AAAC,IAAE,yBAAuBiB;AAAG,WAAS,GAAGlB,IAAE;AAAC,QAAI,IAAE,EAAE,OAAOA,IAAE,SAASC,IAAE;AAAC,UAAI,IAAEA,GAAEW,GAAE;AAAE,aAAO,aAAa,WAAS,EAAE,aAAW,EAAE;AAAA,IAAO,CAAC,GAAE,IAAE,EAAE,IAAI,GAAE,SAASX,IAAE;AAAC,aAAM,EAAC,SAAQ,mBAAiBA,GAAE,OAAK,qEAAoE,MAAKU,GAAE,yBAAyB,yBAAwB,YAAW,CAACV,EAAC,EAAC;AAAA,IAAC,CAAC;AAAE,WAAO;AAAA,EAAC;AAAC,IAAE,uBAAqB;AAAG,WAAS,GAAGD,IAAE;AAAC,QAAI,IAAE,CAAC,GAAE,IAAE,EAAE,IAAIA,IAAE,SAASE,IAAE;AAAC,aAAO,EAAE,OAAOF,IAAE,SAAS,GAAE,GAAE;AAAC,eAAOE,GAAE,QAAQ,WAAS,EAAE,QAAQ,UAAQ,CAAC,EAAE,SAAS,GAAE,CAAC,KAAG,EAAE,YAAUS,GAAE,MAAM,OAAK,EAAE,KAAK,CAAC,GAAE,EAAE,KAAK,CAAC,IAAG;AAAA,MAAC,GAAE,CAAC,CAAC;AAAA,IAAC,CAAC;AAAE,QAAE,EAAE,QAAQ,CAAC;AAAE,QAAIV,KAAE,EAAE,OAAO,GAAE,SAASC,IAAE;AAAC,aAAOA,GAAE,SAAO;AAAA,IAAC,CAAC,GAAE,IAAE,EAAE,IAAID,IAAE,SAASC,IAAE;AAAC,UAAI,IAAE,EAAE,IAAIA,IAAE,SAASE,IAAE;AAAC,eAAOA,GAAE;AAAA,MAAI,CAAC,GAAE,IAAE,EAAE,MAAMF,EAAC,EAAE;AAAQ,aAAM,EAAC,SAAQ,+BAA6B,IAAE,QAAM,wDAAsD,EAAE,KAAK,IAAI,IAAE,QAAO,MAAKS,GAAE,yBAAyB,0BAAyB,YAAWT,GAAC;AAAA,IAAC,CAAC;AAAE,WAAO;AAAA,EAAC;AAAC,IAAE,wBAAsB;AAAG,WAAS,GAAGF,IAAE;AAAC,QAAI,IAAE,EAAE,OAAOA,IAAE,SAASC,IAAE;AAAC,UAAG,CAAC,EAAE,IAAIA,IAAE,OAAO,EAAE,QAAM;AAAG,UAAI,IAAEA,GAAE;AAAM,aAAO,MAAIU,GAAE,MAAM,WAAS,MAAIA,GAAE,MAAM,MAAI,CAAC,EAAE,SAAS,CAAC;AAAA,IAAC,CAAC,GAAE,IAAE,EAAE,IAAI,GAAE,SAASV,IAAE;AAAC,aAAM,EAAC,SAAQ,mBAAiBA,GAAE,OAAK,iEAAgE,MAAKU,GAAE,yBAAyB,0BAAyB,YAAW,CAACV,EAAC,EAAC;AAAA,IAAC,CAAC;AAAE,WAAO;AAAA,EAAC;AAAC,IAAE,uBAAqB;AAAG,WAAS,GAAGD,IAAE,GAAE;AAAC,QAAI,IAAE,EAAE,OAAOA,IAAE,SAAS,GAAE;AAAC,aAAO,EAAE,cAAY,UAAQ,CAAC,EAAE,SAAS,GAAE,EAAE,SAAS;AAAA,IAAC,CAAC,GAAEC,KAAE,EAAE,IAAI,GAAE,SAAS,GAAE;AAAC,UAAIC,KAAE,mBAAiB,EAAE,OAAK,gEAA8D,EAAE,YAAU;AAAyB,aAAM,EAAC,SAAQA,IAAE,MAAKS,GAAE,yBAAyB,0BAAyB,YAAW,CAAC,CAAC,EAAC;AAAA,IAAC,CAAC;AAAE,WAAOV;AAAA,EAAC;AAAC,IAAE,0BAAwB;AAAG,WAAS,GAAGD,IAAE;AAAC,QAAI,IAAE,CAAC,GAAE,IAAE,EAAE,OAAOA,IAAE,SAASC,IAAE,GAAEC,IAAE;AAAC,UAAI,IAAE,EAAE;AAAQ,aAAO,MAAIS,GAAE,MAAM,OAAK,EAAE,SAAS,CAAC,IAAEV,GAAE,KAAK,EAAC,KAAI,GAAE,KAAIC,IAAE,WAAU,EAAC,CAAC,IAAE,EAAE,SAAS,CAAC,KAAG,GAAG,CAAC,KAAGD,GAAE,KAAK,EAAC,KAAI,EAAE,QAAO,KAAIC,IAAE,WAAU,EAAC,CAAC,IAAGD;AAAA,IAAC,GAAE,CAAC,CAAC;AAAE,WAAO,EAAE,QAAQD,IAAE,SAASC,IAAE,GAAE;AAAC,QAAE,QAAQ,GAAE,SAASC,IAAE;AAAC,YAAI,IAAEA,GAAE,KAAI,IAAEA,GAAE,KAAIE,KAAEF,GAAE;AAAU,YAAG,IAAE,KAAG,GAAG,GAAED,GAAE,OAAO,GAAE;AAAC,cAAI,IAAE,cAAYG,GAAE,OAAK;AAAA,KAC9rE,+CAA6CH,GAAE,OAAK,QAAM;AAAA;AACiB,YAAE,KAAK,EAAC,SAAQ,GAAE,MAAKU,GAAE,yBAAyB,qBAAoB,YAAW,CAACV,IAAEG,EAAC,EAAC,CAAC;AAAA,QAAC;AAAA,MAAC,CAAC;AAAA,IAAC,CAAC,GAAE;AAAA,EAAC;AAAC,IAAE,0BAAwB;AAAG,WAAS,GAAGJ,IAAE,GAAE;AAAC,QAAG,EAAE,SAAS,CAAC,GAAE;AAAC,UAAI,IAAE,EAAE,KAAKA,EAAC;AAAE,aAAO,MAAI,QAAM,EAAE,UAAQ;AAAA,IAAC,OAAK;AAAC,UAAG,EAAE,WAAW,CAAC,EAAE,QAAO,EAAEA,IAAE,GAAE,CAAC,GAAE,CAAC,CAAC;AAAE,UAAG,EAAE,IAAI,GAAE,MAAM,EAAE,QAAO,EAAE,KAAKA,IAAE,GAAE,CAAC,GAAE,CAAC,CAAC;AAAE,UAAG,OAAO,KAAG,SAAS,QAAO,MAAIA;AAAE,YAAM,MAAM,sBAAsB;AAAA,IAAC;AAAA,EAAC;AAAC,WAAS,GAAGA,IAAE;AAAC,QAAI,IAAE,CAAC,KAAI,MAAK,KAAI,KAAI,KAAI,KAAI,KAAI,KAAI,KAAI,KAAI,KAAI,KAAI,GAAG;AAAE,WAAO,EAAE,KAAK,GAAE,SAAS,GAAE;AAAC,aAAOA,GAAE,OAAO,QAAQ,CAAC,MAAI;AAAA,IAAE,CAAC,MAAI;AAAA,EAAM;AAAC,WAAS,GAAGA,IAAE;AAAC,QAAI,IAAEA,GAAE,aAAW,MAAI;AAAG,WAAO,IAAI,OAAO,SAAOA,GAAE,SAAO,KAAI,CAAC;AAAA,EAAC;AAAC,IAAE,kBAAgB;AAAG,WAAS,GAAGA,IAAE;AAAC,QAAI,IAAEA,GAAE,aAAW,OAAK;AAAI,WAAO,IAAI,OAAO,KAAGA,GAAE,QAAO,CAAC;AAAA,EAAC;AAAC,IAAE,gBAAc;AAAG,WAAS,GAAGA,IAAE,GAAE,GAAE;AAAC,QAAIC,KAAE,CAAC;AAAE,WAAO,EAAE,IAAID,IAAE,EAAE,YAAY,KAAGC,GAAE,KAAK,EAAC,SAAQ,wDAAsD,EAAE,eAAa;AAAA,GACn6B,MAAKU,GAAE,yBAAyB,sCAAqC,CAAC,GAAE,EAAE,IAAIX,IAAE,EAAE,KAAK,KAAGC,GAAE,KAAK,EAAC,SAAQ,wDAAsD,EAAE,QAAM;AAAA,GACxK,MAAKU,GAAE,yBAAyB,wCAAuC,CAAC,GAAE,EAAE,IAAIX,IAAE,EAAE,KAAK,KAAG,EAAE,IAAIA,IAAE,EAAE,YAAY,KAAG,CAAC,EAAE,IAAIA,GAAE,OAAMA,GAAE,WAAW,KAAGC,GAAE,KAAK,EAAC,SAAQ,oDAAkD,EAAE,eAAa,QAAMD,GAAE,cAAY;AAAA,GACzP,MAAKW,GAAE,yBAAyB,mDAAkD,CAAC,GAAE,EAAE,IAAIX,IAAE,EAAE,KAAK,KAAG,EAAE,QAAQA,GAAE,OAAM,SAAS,GAAEE,IAAE;AAAC,QAAE,QAAQ,GAAE,SAAS,GAAE,GAAE;AAAC,UAAE,YAAY,CAAC,KAAGD,GAAE,KAAK,EAAC,SAAQ,wEAAsE,MAAIC,KAAE,kBAAgB,IAAE;AAAA,IAChS,MAAKS,GAAE,yBAAyB,0CAAyC,CAAC;AAAA,MAAC,CAAC;AAAA,IAAC,CAAC,GAAEV;AAAA,EAAC;AAAC,IAAE,uBAAqB;AAAG,WAAS,GAAGD,IAAE,GAAE,GAAE;AAAC,QAAIC,KAAE,CAAC,GAAE,IAAE,OAAGC,KAAE,EAAE,QAAQ,EAAE,QAAQ,EAAE,UAAUF,GAAE,OAAM,SAASI,IAAE;AAAC,aAAOA;AAAA,IAAC,CAAC,CAAC,CAAC,GAAE,IAAE,EAAE,OAAOF,IAAE,SAASE,IAAE;AAAC,aAAOA,GAAEQ,GAAE,MAAID,GAAE,MAAM;AAAA,IAAE,CAAC,GAAE,IAAE,GAAG,CAAC;AAAE,WAAO,KAAG,EAAE,QAAQ,GAAE,SAASP,IAAE;AAAC,UAAI,IAAE,GAAGA,IAAE,CAAC;AAAE,UAAG,MAAI,OAAG;AAAC,YAAIE,KAAEa,IAAGf,IAAE,CAAC,GAAEG,KAAE,EAAC,SAAQD,IAAE,MAAK,EAAE,OAAM,WAAUF,GAAC;AAAE,QAAAH,GAAE,KAAKM,EAAC;AAAA,MAAC,MAAM,GAAE,IAAIH,IAAE,aAAa,IAAEA,GAAE,gBAAc,SAAK,IAAE,QAAI,GAAG,iBAAiB,GAAEA,GAAE,OAAO,MAAI,IAAE;AAAA,IAAG,CAAC,GAAE,KAAG,CAAC,KAAGH,GAAE,KAAK,EAAC,SAAQ;AAAA;AAAA;AAAA;AAAA,gBAIpf,MAAKU,GAAE,yBAAyB,qBAAoB,CAAC,GAAEV;AAAA,EAAC;AAAC,IAAE,8BAA4B;AAAG,WAAS,GAAGD,IAAE;AAAC,QAAI,IAAE,CAAC,GAAE,IAAE,EAAE,KAAKA,EAAC;AAAE,WAAO,EAAE,QAAQ,GAAE,SAASC,IAAE;AAAC,UAAI,IAAED,GAAEC,EAAC;AAAE,UAAG,EAAE,QAAQ,CAAC,EAAE,GAAEA,EAAC,IAAE,CAAC;AAAA,UAAO,OAAM,MAAM,sBAAsB;AAAA,IAAC,CAAC,GAAE;AAAA,EAAC;AAAC,IAAE,mBAAiB;AAAG,WAAS,GAAGD,IAAE;AAAC,QAAI,IAAEA,GAAE;AAAQ,QAAG,EAAE,SAAS,CAAC,EAAE,QAAM;AAAG,QAAG,EAAE,WAAW,CAAC,EAAE,QAAM;AAAG,QAAG,EAAE,IAAI,GAAE,MAAM,EAAE,QAAM;AAAG,QAAG,EAAE,SAAS,CAAC,EAAE,QAAM;AAAG,UAAM,MAAM,sBAAsB;AAAA,EAAC;AAAC,IAAE,kBAAgB;AAAG,WAAS,GAAGA,IAAE;AAAC,WAAO,EAAE,SAASA,EAAC,KAAGA,GAAE,WAAS,IAAEA,GAAE,WAAW,CAAC,IAAE;AAAA,EAAE;AAAC,IAAE,iBAAe;AAAG,IAAE,gCAA8B,EAAC,MAAK,SAASA,IAAE;AAAC,aAAQ,IAAEA,GAAE,QAAO,IAAE,KAAK,WAAU,IAAE,GAAE,KAAI;AAAC,UAAIC,KAAED,GAAE,WAAW,CAAC;AAAE,UAAGC,OAAI,GAAG,QAAO,KAAK,YAAU,IAAE,GAAE;AAAG,UAAGA,OAAI,GAAG,QAAOD,GAAE,WAAW,IAAE,CAAC,MAAI,KAAG,KAAK,YAAU,IAAE,IAAE,KAAK,YAAU,IAAE,GAAE;AAAA,IAAE;AAAC,WAAM;AAAA,EAAE,GAAE,WAAU,EAAC;AAAE,WAAS,GAAGA,IAAE,GAAE;AAAC,QAAG,EAAE,IAAIA,IAAE,aAAa,EAAE,QAAM;AAAG,QAAG,EAAE,SAASA,GAAE,OAAO,GAAE;AAAC,UAAG;AAAC,WAAG,iBAAiB,GAAEA,GAAE,OAAO;AAAA,MAAC,SAAO,GAAE;AAAC,eAAM,EAAC,OAAMW,GAAE,yBAAyB,qBAAoB,QAAO,EAAE,QAAO;AAAA,MAAC;AAAC,aAAM;AAAA,IAAE,OAAK;AAAC,UAAG,EAAE,SAASX,GAAE,OAAO,EAAE,QAAM;AAAG,UAAG,GAAGA,EAAC,EAAE,QAAM,EAAC,OAAMW,GAAE,yBAAyB,kBAAiB;AAAE,YAAM,MAAM,sBAAsB;AAAA,IAAC;AAAA,EAAC;AAAC,WAASQ,IAAGnB,IAAE,GAAE;AAAC,QAAG,EAAE,UAAQW,GAAE,yBAAyB,oBAAoB,QAAM;AAAA,KACtuC,6BAA2BX,GAAE,OAAK;AAAA,MACjC,mBAAiB,EAAE,SAAO;AAAA,KAC3B;AAAqG,QAAG,EAAE,UAAQW,GAAE,yBAAyB,kBAAkB,QAAM;AAAA,KACrK,6BAA2BX,GAAE,OAAK;AAAA,KAClC;AAAmG,UAAM,MAAM,sBAAsB;AAAA,EAAC;AAAC,IAAE,6BAA2BmB;AAAG,WAAS,GAAGnB,IAAE;AAAC,QAAI,IAAE,EAAE,IAAIA,IAAE,SAAS,GAAE;AAAC,aAAO,EAAE,SAAS,CAAC,KAAG,EAAE,SAAO,IAAE,EAAE,WAAW,CAAC,IAAE;AAAA,IAAC,CAAC;AAAE,WAAO;AAAA,EAAC;AAAC,WAAS,GAAGA,IAAE,GAAE,GAAE;AAAC,IAAAA,GAAE,CAAC,MAAI,SAAOA,GAAE,CAAC,IAAE,CAAC,CAAC,IAAEA,GAAE,CAAC,EAAE,KAAK,CAAC;AAAA,EAAC;AAAC,IAAE,qBAAmB;AAAI,MAAIoB,MAAG,CAAC;AAAE,WAAS,GAAGpB,IAAE;AAAC,WAAOA,KAAE,EAAE,qBAAmBA,KAAEoB,IAAGpB,EAAC;AAAA,EAAC;AAAC,IAAE,2BAAyB;AAAG,WAAS,KAAI;AAAC,QAAG,EAAE,QAAQoB,GAAE,GAAE;AAAC,MAAAA,MAAG,IAAI,MAAM,KAAK;AAAE,eAAQpB,KAAE,GAAEA,KAAE,OAAMA,KAAI,CAAAoB,IAAGpB,EAAC,IAAEA,KAAE,MAAI,MAAI,CAAC,EAAEA,KAAE,OAAKA;AAAA,IAAC;AAAA,EAAC;AAAC,CAAC;AAAE,IAAI,KAAGD,GAAE,OAAG;AAAC;AAAa,SAAO,eAAe,GAAE,cAAa,EAAC,OAAM,KAAE,CAAC;AAAE,IAAE,cAAY,EAAE,qCAAmC,EAAE,kCAAgC,EAAE,wBAAsB,EAAE,sBAAoB,EAAE,gCAA8B,EAAE,0BAAwB,EAAE,6BAA2B,EAAE,0BAAwB,EAAE,mBAAiB,EAAE,oBAAkB,EAAE,kBAAgB,EAAE,oBAAkB,EAAE,qCAAmC,EAAE,yBAAuB;AAAO,MAAI,IAAE,EAAE;AAAE,WAAS,GAAGC,IAAE,GAAE;AAAC,QAAI,IAAEA,GAAE;AAAa,WAAO,MAAI,EAAE,eAAa,OAAG,EAAE,aAAW,QAAI,EAAE,mBAAmB,CAAC,MAAI;AAAA,EAAE;AAAC,IAAE,yBAAuB;AAAG,WAAS,GAAGA,IAAE,GAAE;AAAC,WAAOA,GAAE,iBAAe,EAAE;AAAA,EAAY;AAAC,IAAE,qCAAmC;AAAG,IAAE,oBAAkB;AAAE,IAAE,kBAAgB,CAAC;AAAE,WAAS,GAAGA,IAAE;AAAC,QAAI,IAAE,GAAGA,EAAC;AAAE,OAAG,CAAC,GAAE,GAAG,CAAC,GAAE,GAAG,CAAC,GAAE,EAAE,QAAQ,GAAE,SAAS,GAAE;AAAC,QAAE,WAAS,EAAE,gBAAgB,SAAO;AAAA,IAAC,CAAC;AAAA,EAAC;AAAC,IAAE,oBAAkB;AAAG,WAAS,GAAGA,IAAE;AAAC,aAAQ,IAAE,EAAE,SAASA,EAAC,GAAE,IAAEA,IAAEC,KAAE,MAAGA,MAAG;AAAC,UAAE,EAAE,QAAQ,EAAE,QAAQ,EAAE,IAAI,GAAE,SAASC,IAAE;AAAC,eAAOA,GAAE;AAAA,MAAU,CAAC,CAAC,CAAC;AAAE,UAAI,IAAE,EAAE,WAAW,GAAE,CAAC;AAAE,UAAE,EAAE,OAAO,CAAC,GAAE,EAAE,QAAQ,CAAC,IAAED,KAAE,QAAG,IAAE;AAAA,IAAC;AAAC,WAAO;AAAA,EAAC;AAAC,IAAE,mBAAiB;AAAG,WAAS,GAAGD,IAAE;AAAC,MAAE,QAAQA,IAAE,SAAS,GAAE;AAAC,SAAG,CAAC,MAAI,EAAE,gBAAgB,EAAE,iBAAiB,IAAE,GAAE,EAAE,eAAa,EAAE,sBAAqB,GAAG,CAAC,KAAG,CAAC,EAAE,QAAQ,EAAE,UAAU,MAAI,EAAE,aAAW,CAAC,EAAE,UAAU,IAAG,GAAG,CAAC,MAAI,EAAE,aAAW,CAAC,IAAG,GAAG,CAAC,MAAI,EAAE,kBAAgB,CAAC,IAAG,GAAG,CAAC,MAAI,EAAE,qBAAmB,CAAC;AAAA,IAAE,CAAC;AAAA,EAAC;AAAC,IAAE,0BAAwB;AAAG,WAAS,GAAGA,IAAE;AAAC,MAAE,QAAQA,IAAE,SAAS,GAAE;AAAC,QAAE,kBAAgB,CAAC,GAAE,EAAE,QAAQ,EAAE,oBAAmB,SAAS,GAAEC,IAAE;AAAC,UAAE,gBAAgB,KAAK,EAAE,gBAAgBA,EAAC,EAAE,YAAY;AAAA,MAAC,CAAC;AAAA,IAAC,CAAC;AAAA,EAAC;AAAC,IAAE,6BAA2B;AAAG,WAAS,GAAGD,IAAE;AAAC,MAAE,QAAQA,IAAE,SAAS,GAAE;AAAC,SAAG,CAAC,GAAE,CAAC;AAAA,IAAC,CAAC;AAAA,EAAC;AAAC,IAAE,0BAAwB;AAAG,WAAS,GAAGA,IAAE,GAAE;AAAC,MAAE,QAAQA,IAAE,SAAS,GAAE;AAAC,QAAE,mBAAmB,EAAE,YAAY,IAAE;AAAA,IAAE,CAAC,GAAE,EAAE,QAAQ,EAAE,YAAW,SAAS,GAAE;AAAC,UAAIC,KAAED,GAAE,OAAO,CAAC;AAAE,QAAE,SAASC,IAAE,CAAC,KAAG,GAAGA,IAAE,CAAC;AAAA,IAAC,CAAC;AAAA,EAAC;AAAC,IAAE,gCAA8B;AAAG,WAAS,GAAGD,IAAE;AAAC,WAAO,EAAE,IAAIA,IAAE,cAAc;AAAA,EAAC;AAAC,IAAE,sBAAoB;AAAG,WAAS,GAAGA,IAAE;AAAC,WAAO,EAAE,IAAIA,IAAE,YAAY;AAAA,EAAC;AAAC,IAAE,wBAAsB;AAAG,WAAS,GAAGA,IAAE;AAAC,WAAO,EAAE,IAAIA,IAAE,iBAAiB;AAAA,EAAC;AAAC,IAAE,kCAAgC;AAAG,WAAS,GAAGA,IAAE;AAAC,WAAO,EAAE,IAAIA,IAAE,oBAAoB;AAAA,EAAC;AAAC,IAAE,qCAAmC;AAAG,WAAS,GAAGA,IAAE;AAAC,WAAO,EAAE,IAAIA,IAAE,cAAc;AAAA,EAAC;AAAC,IAAE,cAAY;AAAE,CAAC;AAAE,IAAI,KAAGD,GAAE,QAAI;AAAC;AAAa,SAAO,eAAe,IAAG,cAAa,EAAC,OAAM,KAAE,CAAC;AAAE,KAAG,4BAA0B;AAAO,KAAG,4BAA0B,EAAC,kCAAiC,SAASC,IAAE;AAAC,WAAM,yDAAuDA,GAAE,QAAM;AAAA,EAA4B,GAAE,kCAAiC,SAASA,IAAE,GAAE,GAAEC,IAAE,GAAE;AAAC,WAAM,6BAA2BD,GAAE,OAAO,CAAC,IAAE,mBAAiB,IAAE,OAAK,cAAY,IAAE;AAAA,EAAe,EAAC;AAAC,CAAC;AAAE,IAAI,KAAGD,GAAE,QAAI;AAAC;AAAa,SAAO,eAAe,IAAG,cAAa,EAAC,OAAM,KAAE,CAAC;AAAE,KAAG,QAAM,GAAG,2BAAyB;AAAO,MAAI,KAAG,GAAG,GAAE,IAAE,EAAE,GAAE,KAAG,GAAG,GAAE,KAAG,GAAG,GAAE,KAAG,GAAG,GAAE;AAAG,GAAC,SAASC,IAAE;AAAC,IAAAA,GAAEA,GAAE,kBAAgB,CAAC,IAAE,mBAAkBA,GAAEA,GAAE,kBAAgB,CAAC,IAAE,mBAAkBA,GAAEA,GAAE,mBAAiB,CAAC,IAAE,oBAAmBA,GAAEA,GAAE,0BAAwB,CAAC,IAAE,2BAA0BA,GAAEA,GAAE,2BAAyB,CAAC,IAAE,4BAA2BA,GAAEA,GAAE,2BAAyB,CAAC,IAAE,4BAA2BA,GAAEA,GAAE,2BAAyB,CAAC,IAAE,4BAA2BA,GAAEA,GAAE,wCAAsC,CAAC,IAAE,yCAAwCA,GAAEA,GAAE,0CAAwC,CAAC,IAAE,2CAA0CA,GAAEA,GAAE,qDAAmD,CAAC,IAAE,sDAAqDA,GAAEA,GAAE,4CAA0C,EAAE,IAAE,6CAA4CA,GAAEA,GAAE,mBAAiB,EAAE,IAAE,oBAAmBA,GAAEA,GAAE,sBAAoB,EAAE,IAAE,uBAAsBA,GAAEA,GAAE,uBAAqB,EAAE,IAAE,wBAAuBA,GAAEA,GAAE,sBAAoB,EAAE,IAAE,uBAAsBA,GAAEA,GAAE,sBAAoB,EAAE,IAAE,uBAAsBA,GAAEA,GAAE,oBAAkB,EAAE,IAAE;AAAA,EAAmB,GAAG,KAAG,GAAG,6BAA2B,GAAG,2BAAyB,CAAC,EAAE;AAAE,MAAI,KAAG,EAAC,+BAA8B,OAAG,kBAAiB,QAAO,wBAAuB,aAAY,0BAAyB,CAAC;AAAA,GACvjJ,IAAI,GAAE,qBAAoB,OAAG,UAAS,OAAG,sBAAqB,GAAG,2BAA0B,eAAc,OAAG,iBAAgB,MAAE;AAAE,SAAO,OAAO,EAAE;AAAE,MAAI,KAAG,WAAU;AAAC,aAASA,GAAE,GAAE,GAAE;AAAC,UAAIC,KAAE;AAAK,UAAG,MAAI,WAAS,IAAE,KAAI,KAAK,kBAAgB,GAAE,KAAK,wBAAsB,CAAC,GAAE,KAAK,yBAAuB,CAAC,GAAE,KAAK,qBAAmB,CAAC,GAAE,KAAK,+BAA6B,CAAC,GAAE,KAAK,QAAM,CAAC,GAAE,KAAK,cAAY,CAAC,GAAE,KAAK,SAAO,QAAO,KAAK,kBAAgB,MAAG,KAAK,gBAAc,MAAG,KAAK,YAAU,OAAG,KAAK,qBAAmB,CAAC,GAAE,OAAO,KAAG,UAAU,OAAM,MAAM;AAAA,8CAC7e;AAAE,WAAK,SAAO,EAAE,MAAM,IAAG,CAAC;AAAE,UAAI,IAAE,KAAK,OAAO;AAAc,YAAI,QAAI,KAAK,oBAAkB,UAAS,KAAK,gBAAc,QAAI,OAAO,KAAG,aAAW,KAAK,oBAAkB,GAAE,KAAK,gBAAc,OAAI,KAAK,kBAAgB,IAAG,KAAK,WAAW,qBAAoB,WAAU;AAAC,YAAIC,IAAE,IAAE;AAAG,QAAAD,GAAE,WAAW,yBAAwB,WAAU;AAAC,cAAGA,GAAE,OAAO,2BAAyB,GAAG,uBAAuB,CAAAA,GAAE,OAAO,yBAAuB,GAAG;AAAA,mBAAsCA,GAAE,OAAO,6BAA2B,GAAG,yBAAyB,OAAM,MAAM;AAAA,uGAC7d;AAAE,cAAG,EAAE,YAAU,EAAE,oBAAoB,OAAM,MAAM,oEAAoE;AAAE,UAAAA,GAAE,kBAAgB,kBAAkB,KAAKA,GAAE,OAAO,gBAAgB,GAAEA,GAAE,gBAAc,QAAQ,KAAKA,GAAE,OAAO,gBAAgB,GAAE,EAAE,QAAQ,CAAC,KAAGC,KAAE,EAAC,OAAM,CAAC,EAAC,GAAEA,GAAE,MAAM,GAAG,YAAY,IAAE,EAAE,SAAS,CAAC,GAAEA,GAAE,GAAG,YAAY,IAAE,GAAG,iBAAe,IAAE,OAAGA,KAAE,EAAE,SAAS,CAAC;AAAA,QAAE,CAAC,GAAED,GAAE,OAAO,oBAAkB,UAAKA,GAAE,WAAW,wBAAuB,WAAU;AAAC,UAAAA,GAAE,wBAAsBA,GAAE,sBAAsB,OAAO,GAAG,qBAAqBC,IAAED,GAAE,iBAAgBA,GAAE,OAAO,wBAAwB,CAAC;AAAA,QAAC,CAAC,GAAEA,GAAE,WAAW,+BAA8B,WAAU;AAAC,UAAAA,GAAE,yBAAuBA,GAAE,uBAAuB,OAAO,GAAG,4BAA4BC,IAAED,GAAE,iBAAgBA,GAAE,OAAO,wBAAwB,CAAC;AAAA,QAAC,CAAC,IAAGC,GAAE,QAAMA,GAAE,QAAMA,GAAE,QAAM,CAAC,GAAE,EAAE,QAAQA,GAAE,OAAM,SAASI,IAAEC,IAAE;AAAC,UAAAL,GAAE,MAAMK,EAAC,IAAE,EAAE,OAAOD,IAAE,SAAS,GAAE;AAAC,mBAAO,EAAE,YAAY,CAAC;AAAA,UAAC,CAAC;AAAA,QAAC,CAAC;AAAE,YAAI,IAAE,EAAE,KAAKJ,GAAE,KAAK;AAAE,YAAG,EAAE,QAAQA,GAAE,OAAM,SAASI,IAAEC,IAAE;AAAC,UAAAN,GAAE,WAAW,YAAUM,KAAE,gBAAe,WAAU;AAAC,gBAAGN,GAAE,MAAM,KAAKM,EAAC,GAAEN,GAAE,OAAO,oBAAkB,SAAIA,GAAE,WAAW,oBAAmB,WAAU;AAAC,cAAAA,GAAE,wBAAsBA,GAAE,sBAAsB,OAAO,GAAG,iBAAiBK,IAAE,CAAC,CAAC;AAAA,YAAC,CAAC,GAAE,EAAE,QAAQL,GAAE,qBAAqB,GAAE;AAAC,iBAAG,kBAAkBK,EAAC;AAAE,kBAAI;AAAE,cAAAL,GAAE,WAAW,qBAAoB,WAAU;AAAC,oBAAE,GAAG,kBAAkBK,IAAE,EAAC,0BAAyBL,GAAE,OAAO,0BAAyB,kBAAiB,EAAE,kBAAiB,qBAAoB,EAAE,qBAAoB,UAAS,EAAE,UAAS,QAAOA,GAAE,WAAW,KAAKA,EAAC,EAAC,CAAC;AAAA,cAAC,CAAC,GAAEA,GAAE,mBAAmBM,EAAC,IAAE,EAAE,oBAAmBN,GAAE,6BAA6BM,EAAC,IAAE,EAAE,8BAA6BN,GAAE,cAAY,EAAE,MAAMA,GAAE,aAAY,EAAE,WAAW,GAAEA,GAAE,YAAU,EAAE,aAAWA,GAAE,WAAUA,GAAE,mBAAmBM,EAAC,IAAE,EAAE;AAAA,YAAc;AAAA,UAAC,CAAC;AAAA,QAAC,CAAC,GAAEN,GAAE,cAAYC,GAAE,aAAY,CAAC,EAAE,QAAQD,GAAE,qBAAqB,KAAG,CAACA,GAAE,OAAO,+BAA8B;AAAC,cAAIG,KAAE,EAAE,IAAIH,GAAE,uBAAsB,SAASK,IAAE;AAAC,mBAAOA,GAAE;AAAA,UAAO,CAAC,GAAE,IAAEF,GAAE,KAAK;AAAA,CAC//D;AAAE,gBAAM,IAAI,MAAM;AAAA,IACjB,CAAC;AAAA,QAAC;AAAC,UAAE,QAAQH,GAAE,wBAAuB,SAASK,IAAE;AAAC,YAAE,cAAcA,GAAE,OAAO;AAAA,QAAC,CAAC,GAAEL,GAAE,WAAW,wCAAuC,WAAU;AAAC,cAAG,GAAG,kBAAgBA,GAAE,YAAU,EAAE,UAASA,GAAE,QAAMA,GAAE,kBAAgBA,GAAE,kBAAgB,EAAE,MAAKA,GAAE,QAAMA,GAAE,gBAAe,MAAIA,GAAE,cAAY,EAAE,OAAMA,GAAE,oBAAkB,UAAKA,GAAE,mBAAiB,EAAE,WAAUA,GAAE,kBAAgB,UAAKA,GAAE,mCAAiC,EAAE,OAAM,QAAQ,KAAKA,GAAE,OAAO,gBAAgB,EAAE,CAAAA,GAAE,sBAAoBA,GAAE;AAAA,mBAAwB,aAAa,KAAKA,GAAE,OAAO,gBAAgB,EAAE,CAAAA,GAAE,sBAAoBA,GAAE;AAAA,mBAA6B,cAAc,KAAKA,GAAE,OAAO,gBAAgB,EAAE,CAAAA,GAAE,sBAAoBA,GAAE;AAAA,cAA2B,OAAM,MAAM,gDAA8CA,GAAE,OAAO,mBAAiB,GAAG;AAAE,UAAAA,GAAE,aAAWA,GAAE,WAASA,GAAE,mBAAkBA,GAAE,gBAAcA,GAAE,4BAA0BA,GAAE,WAASA,GAAE,2BAA0BA,GAAE,gBAAcA,GAAE;AAAA,QAAsB,CAAC,GAAEA,GAAE,WAAW,gCAA+B,WAAU;AAAC,cAAIK,KAAE,EAAE,OAAOL,GAAE,oBAAmB,SAASM,IAAE,GAAE,GAAE;AAAC,mBAAO,MAAI,SAAIA,GAAE,KAAK,CAAC,GAAEA;AAAA,UAAC,GAAE,CAAC,CAAC;AAAE,cAAG,EAAE,uBAAqB,CAAC,EAAE,QAAQD,EAAC,EAAE,OAAM,MAAM,oBAAkBA,GAAE,KAAK,IAAI,IAAE;AAAA;AAAA,yEAEhlC;AAAA,QAAC,CAAC,GAAEL,GAAE,WAAW,0BAAyB,WAAU;AAAC,aAAG,uBAAuB;AAAA,QAAC,CAAC,GAAEA,GAAE,WAAW,oBAAmB,WAAU;AAAC,YAAE,iBAAiBA,EAAC;AAAA,QAAC,CAAC;AAAA,MAAC,CAAC;AAAA,IAAC;AAAC,WAAOD,GAAE,UAAU,WAAS,SAAS,GAAE,GAAE;AAAC,UAAG,MAAI,WAAS,IAAE,KAAK,cAAa,CAAC,EAAE,QAAQ,KAAK,qBAAqB,GAAE;AAAC,YAAIC,KAAE,EAAE,IAAI,KAAK,uBAAsB,SAAS,GAAE;AAAC,iBAAO,EAAE;AAAA,QAAO,CAAC,GAAE,IAAEA,GAAE,KAAK;AAAA,CACra;AAAE,cAAM,IAAI,MAAM;AAAA,IACjB,CAAC;AAAA,MAAC;AAAC,UAAIC,KAAE,KAAK,iBAAiB,GAAE,CAAC;AAAE,aAAOA;AAAA,IAAC,GAAEF,GAAE,UAAU,mBAAiB,SAAS,GAAE,GAAE;AAAC,UAAIC,KAAE,MAAK,GAAEC,IAAE,GAAE,GAAEE,IAAE,GAAEE,IAAEC,IAAE,GAAE,GAAE,GAAE,GAAEJ,IAAE,GAAEE,IAAEG,KAAE,GAAEK,KAAEL,GAAE,QAAO,IAAE,GAAEM,MAAG,GAAE,KAAG,KAAK,YAAU,IAAE,KAAK,MAAM,EAAE,SAAO,EAAE,GAAEG,KAAE,IAAI,MAAM,EAAE,GAAE,KAAG,CAAC,GAAEF,KAAE,KAAK,kBAAgB,IAAE,QAAOC,MAAG,KAAK,kBAAgB,IAAE,QAAOK,MAAG,GAAG,iBAAiB,KAAK,WAAW,GAAE,KAAG,KAAK,iBAAgB,KAAG,KAAK,OAAO,wBAAuB,KAAG,GAAE,KAAG,CAAC,GAAE,KAAG,CAAC,GAAE,KAAG,CAAC,GAAE,KAAG,CAAC;AAAE,aAAO,OAAO,EAAE;AAAE,UAAI,KAAG;AAAO,eAAS,KAAI;AAAC,eAAO;AAAA,MAAE;AAAC,eAAS,GAAG,GAAE;AAAC,YAAI,KAAG,GAAG,yBAAyB,CAAC,GAAE,KAAG,GAAG,EAAE;AAAE,eAAO,OAAK,SAAO,KAAG;AAAA,MAAE;AAAC,UAAI,KAAG,SAAS,GAAE;AAAC,YAAG,GAAG,WAAS,KAAG,EAAE,UAAU,cAAY,QAAO;AAAC,cAAI,KAAGpB,GAAE,OAAO,qBAAqB,iCAAiC,CAAC;AAAE,aAAG,KAAK,EAAC,QAAO,EAAE,aAAY,MAAK,EAAE,cAAY,SAAO,EAAE,YAAU,QAAO,QAAO,EAAE,gBAAc,SAAO,EAAE,cAAY,QAAO,QAAO,EAAE,MAAM,QAAO,SAAQ,GAAE,CAAC;AAAA,QAAC,OAAK;AAAC,aAAG,IAAI;AAAE,cAAI,KAAG,EAAE,KAAK,EAAE;AAAE,eAAGA,GAAE,mBAAmB,EAAE,GAAE,KAAGA,GAAE,6BAA6B,EAAE,GAAE,KAAG,GAAG;AAAO,cAAI,KAAGA,GAAE,mBAAmB,EAAE,KAAGA,GAAE,OAAO,aAAW;AAAG,gBAAI,KAAG,KAAG,KAAG,KAAG;AAAA,QAAE;AAAA,MAAC;AAAE,eAAS,GAAG,GAAE;AAAC,WAAG,KAAK,CAAC,GAAE,KAAG,KAAK,6BAA6B,CAAC,GAAE,KAAG,KAAK,mBAAmB,CAAC,GAAE,KAAG,GAAG,QAAO,KAAG,GAAG;AAAO,YAAI,KAAG,KAAK,mBAAmB,CAAC,KAAG,KAAK,OAAO,aAAW;AAAG,cAAI,KAAG,KAAG,KAAG,KAAG;AAAA,MAAE;AAAC,SAAG,KAAK,MAAK,CAAC;AAAE,eAAQ,IAAG,IAAEY,MAAG;AAAC,QAAAT,KAAE;AAAK,YAAI,KAAGI,GAAE,WAAW,CAAC,GAAE,KAAG,GAAG,EAAE,GAAE,KAAG,GAAG;AAAO,aAAI,IAAE,GAAE,IAAE,IAAG,KAAI;AAAC,eAAG,GAAG,CAAC;AAAE,cAAI,KAAG,GAAG;AAAQ,cAAE;AAAK,cAAI,KAAG,GAAG;AAAM,cAAG,OAAK,QAAG,OAAK,OAAKJ,KAAE,MAAI,GAAG,aAAW,QAAIC,KAAE,GAAG,KAAKG,IAAE,GAAES,IAAEI,GAAE,GAAEhB,OAAI,QAAMD,KAAEC,GAAE,CAAC,GAAEA,GAAE,YAAU,WAAS,IAAEA,GAAE,YAAUD,KAAE,SAAO,KAAK,gBAAgB,IAAG,CAAC,GAAEA,KAAE,KAAK,MAAM,IAAG,GAAE,CAAC,IAAGA,OAAI,MAAK;AAAC,gBAAG,IAAE,GAAG,WAAU,MAAI,QAAO;AAAC,kBAAI,KAAG,GAAG,CAAC,GAAE,KAAG,GAAG;AAAQ,cAAAE,KAAE,MAAK,GAAG,aAAW,QAAID,KAAE,GAAG,KAAKG,IAAE,GAAES,IAAEI,GAAE,GAAEhB,OAAI,QAAM,IAAEA,GAAE,CAAC,GAAEA,GAAE,YAAU,WAASC,KAAED,GAAE,YAAU,IAAE,SAAO,KAAK,gBAAgB,IAAG,CAAC,GAAE,IAAE,KAAK,MAAM,IAAG,GAAE,CAAC,IAAG,KAAG,EAAE,SAAOD,GAAE,WAASA,KAAE,GAAE,IAAEE,IAAE,KAAG;AAAA,YAAG;AAAC;AAAA,UAAK;AAAA,QAAC;AAAC,YAAGF,OAAI,MAAK;AAAC,cAAGG,KAAEH,GAAE,QAAO,IAAE,GAAG,OAAM,MAAI,WAAS,IAAE,GAAG,cAAa,IAAE,KAAK,oBAAoBA,IAAE,GAAE,GAAE,GAAG,WAAUW,IAAEC,KAAGT,EAAC,GAAE,KAAK,cAAc,GAAE,CAAC,GAAE,MAAI,QAAGO,MAAG,KAAK,SAASG,IAAEH,KAAG,CAAC,IAAEO,IAAG,CAAC,EAAE,KAAK,CAAC,IAAG,IAAE,KAAK,UAAU,GAAEd,EAAC,GAAE,IAAE,IAAEA,IAAES,MAAG,KAAK,iBAAiBA,KAAGT,EAAC,GAAE,OAAK,QAAI,GAAG,sBAAoB,MAAG;AAAC,gBAAI,KAAG,GAAE,KAAG,QAAO,KAAG;AAAO,eAAG,YAAU;AAAE;AAAG,mBAAG,GAAG,KAAKH,EAAC,GAAE,OAAK,SAAK,KAAG,GAAG,YAAU,GAAE;AAAA,mBAAY,OAAK;AAAI,mBAAK,MAAIW,KAAEA,KAAE,IAAGC,MAAGT,KAAE,IAAG,KAAK,iCAAiC,GAAE,GAAE,IAAG,IAAGQ,IAAEC,KAAGT,EAAC;AAAA,UAAE;AAAC,eAAK,YAAY,IAAG,IAAG,IAAG,CAAC;AAAA,QAAC,OAAK;AAAC,mBAAQ,KAAG,GAAE,KAAGQ,IAAE,KAAGC,KAAGM,MAAG,OAAG,CAACA,OAAI,IAAET,KAAG,MAAIV,KAAEK,GAAE,WAAW,CAAC,GAAE,IAAE,KAAK,UAAU,GAAE,CAAC,GAAE,KAAIN,KAAE,GAAEA,KAAE,IAAGA,MAAI;AAAC,gBAAI,KAAG,GAAGA,EAAC,GAAE,KAAG,GAAG,SAAQ,KAAG,GAAG;AAAM,gBAAG,OAAK,QAAGM,GAAE,WAAW,CAAC,MAAI,OAAKc,MAAG,QAAI,GAAG,aAAW,OAAGA,MAAG,GAAG,KAAKd,IAAE,GAAES,IAAEI,GAAE,MAAI,QAAM,KAAK,gBAAgB,IAAG,CAAC,GAAEC,MAAG,GAAG,KAAK,CAAC,MAAI,OAAMA,QAAK,KAAG;AAAA,UAAK;AAAC,cAAE,IAAE,IAAG,IAAE,KAAK,OAAO,qBAAqB,iCAAiCd,IAAE,IAAG,GAAE,IAAG,EAAE,GAAE,GAAG,KAAK,EAAC,QAAO,IAAG,MAAK,IAAG,QAAO,IAAG,QAAO,GAAE,SAAQ,EAAC,CAAC;AAAA,QAAC;AAAA,MAAC;AAAC,aAAO,KAAK,cAAYS,GAAE,SAAOH,MAAI,EAAC,QAAOG,IAAE,QAAOI,KAAG,QAAO,GAAE;AAAA,IAAC,GAAErB,GAAE,UAAU,cAAY,SAAS,GAAE,GAAEC,IAAE,GAAE;AAAC,UAAG,EAAE,QAAM,MAAG;AAAC,YAAIC,KAAE,EAAE;AAAK,UAAE,CAAC,GAAEA,OAAI,UAAQD,GAAE,KAAK,MAAKC,EAAC;AAAA,MAAC,MAAM,GAAE,SAAO,UAAQD,GAAE,KAAK,MAAK,EAAE,IAAI;AAAA,IAAC,GAAED,GAAE,UAAU,YAAU,SAAS,GAAE,GAAE;AAAC,aAAO,EAAE,UAAU,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,kBAAgB,SAAS,GAAE,GAAE;AAAC,QAAE,YAAU;AAAA,IAAC,GAAEA,GAAE,UAAU,mCAAiC,SAAS,GAAE,GAAEC,IAAE,GAAEC,IAAE,GAAE,GAAE;AAAC,UAAIE,IAAE;AAAE,YAAI,WAASA,KAAEH,OAAI,IAAE,GAAE,IAAEG,KAAE,KAAG,GAAE,MAAI,KAAGA,OAAI,SAAK,EAAE,UAAQF,KAAE,GAAE,EAAE,YAAU,IAAE,IAAE,CAAC;AAAA,IAAG,GAAEF,GAAE,UAAU,mBAAiB,SAAS,GAAE,GAAE;AAAC,aAAO,IAAE;AAAA,IAAC,GAAEA,GAAE,UAAU,sBAAoB,WAAU;AAAC,eAAQ,IAAE,CAAC,GAAE,IAAE,GAAE,IAAE,UAAU,QAAO,IAAI,GAAE,CAAC,IAAE,UAAU,CAAC;AAAE,aAAO;AAAA,IAAI,GAAEA,GAAE,UAAU,wBAAsB,SAAS,GAAE,GAAEC,IAAE,GAAE;AAAC,aAAM,EAAC,OAAM,GAAE,aAAY,GAAE,cAAaA,IAAE,WAAU,EAAC;AAAA,IAAC,GAAED,GAAE,UAAU,uBAAqB,SAAS,GAAE,GAAEC,IAAE,GAAEC,IAAE,GAAE;AAAC,aAAM,EAAC,OAAM,GAAE,aAAY,GAAE,WAAUA,IAAE,aAAY,GAAE,cAAaD,IAAE,WAAU,EAAC;AAAA,IAAC,GAAED,GAAE,UAAU,kBAAgB,SAAS,GAAE,GAAEC,IAAE,GAAEC,IAAE,GAAE,GAAE;AAAC,aAAM,EAAC,OAAM,GAAE,aAAY,GAAE,WAAU,IAAE,IAAE,GAAE,WAAUA,IAAE,SAAQA,IAAE,aAAY,GAAE,WAAU,IAAE,IAAE,GAAE,cAAaD,IAAE,WAAU,EAAC;AAAA,IAAC,GAAED,GAAE,UAAU,WAAS,SAAS,GAAE,GAAEC,IAAE;AAAC,aAAO;AAAA,IAAG,GAAED,GAAE,UAAU,oBAAkB,SAAS,GAAE,GAAEC,IAAE;AAAC,aAAO,EAAE,KAAKA,EAAC,GAAE;AAAA,IAAC,GAAED,GAAE,UAAU,4BAA0B,SAAS,GAAE,GAAEC,IAAE;AAAC,aAAO,EAAE,CAAC,IAAEA,IAAE,KAAI;AAAA,IAAC,GAAED,GAAE,UAAU,gBAAc,SAAS,GAAE,GAAE;AAAA,IAAC,GAAEA,GAAE,UAAU,wBAAsB,SAAS,GAAE,GAAE;AAAA,IAAC,GAAEA,GAAE,UAAU,0BAAwB,SAAS,GAAE,GAAE;AAAC,YAAI,SAAO,EAAE,UAAQ;AAAA,IAAE,GAAEA,GAAE,UAAU,QAAM,SAAS,GAAE,GAAEC,IAAE;AAAC,aAAO;AAAA,IAAI,GAAED,GAAE,UAAU,gBAAc,SAAS,GAAE,GAAEC,IAAE;AAAC,UAAI,IAAE,EAAE,KAAK,CAAC;AAAE,aAAO,MAAI,OAAG,EAAE,UAAUA,IAAE,EAAE,SAAS,IAAE;AAAA,IAAI,GAAED,GAAE,UAAU,gBAAc,SAAS,GAAE,GAAE;AAAC,UAAIC,KAAE,EAAE,KAAK,CAAC;AAAE,aAAOA,OAAI,OAAKA,GAAE,CAAC,IAAEA;AAAA,IAAC,GAAED,GAAE,UAAU,aAAW,SAAS,GAAE,GAAE;AAAC,UAAG,KAAK,kBAAgB,MAAG;AAAC,aAAK;AAAkB,YAAIC,KAAE,IAAI,MAAM,KAAK,kBAAgB,CAAC,EAAE,KAAK,GAAG;AAAE,aAAK,kBAAgB,KAAK,qBAAmB,QAAQ,IAAIA,KAAE,UAAQ,IAAE,GAAG;AAAE,YAAI,IAAE,EAAE,MAAM,CAAC,GAAEC,KAAE,EAAE,MAAK,IAAE,EAAE,OAAM,IAAEA,KAAE,KAAG,QAAQ,OAAK,QAAQ;AAAI,eAAO,KAAK,kBAAgB,KAAK,qBAAmB,EAAED,KAAE,UAAQ,IAAE,aAAWC,KAAE,IAAI,GAAE,KAAK,mBAAkB;AAAA,MAAC,MAAM,QAAO,EAAE;AAAA,IAAC,GAAEF,GAAE,UAAQ,8LAA6LA,GAAE,KAAG,kBAAiBA;AAAA,EAAC,EAAE;AAAE,KAAG,QAAM;AAAE,CAAC;AAAE,IAAI,KAAGD,GAAE,OAAG;AAAC;AAAa,SAAO,eAAe,GAAE,cAAa,EAAC,OAAM,KAAE,CAAC;AAAE,IAAE,eAAa,EAAE,sBAAoB,EAAE,MAAI,EAAE,cAAY,EAAE,gBAAc,EAAE,YAAU,EAAE,aAAW;AAAO,MAAI,KAAG,EAAE,GAAE,KAAG,GAAG,GAAE,KAAG,GAAG;AAAE,WAAS,GAAGC,IAAE;AAAC,WAAO,GAAGA,EAAC,IAAEA,GAAE,QAAMA,GAAE;AAAA,EAAI;AAAC,IAAE,aAAW;AAAG,WAAS,GAAGA,IAAE;AAAC,WAAOA,GAAE;AAAA,EAAI;AAAC,IAAE,YAAU;AAAG,WAAS,GAAGA,IAAE;AAAC,WAAO,GAAG,SAASA,GAAE,KAAK,KAAGA,GAAE,UAAQ;AAAA,EAAE;AAAC,IAAE,gBAAc;AAAG,MAAI,KAAG,UAAS,KAAG,cAAa,KAAG,SAAQ,KAAG,SAAQ,KAAG,aAAY,KAAG,YAAW,KAAG,cAAa,KAAG,eAAc,KAAG;AAAmB,WAAS,GAAGA,IAAE;AAAC,WAAO,GAAGA,EAAC;AAAA,EAAC;AAAC,IAAE,cAAY;AAAG,WAAS,GAAGA,IAAE;AAAC,QAAI,IAAEA,GAAE,SAAQ,IAAE,CAAC;AAAE,QAAG,EAAE,OAAKA,GAAE,MAAK,GAAG,YAAY,CAAC,MAAI,EAAE,UAAQ,IAAG,GAAG,IAAIA,IAAE,EAAE,EAAE,OAAK;AAAA;AAC3kL,WAAO,GAAG,IAAIA,IAAE,EAAE,MAAI,EAAE,aAAWA,GAAE,EAAE,IAAG,GAAG,kBAAkB,CAAC,CAAC,CAAC,GAAE,GAAG,IAAIA,IAAE,EAAE,MAAI,EAAE,QAAMA,GAAE,EAAE,IAAG,GAAG,IAAIA,IAAE,EAAE,MAAI,EAAE,QAAMA,GAAE,EAAE,IAAG,GAAG,IAAIA,IAAE,EAAE,MAAI,EAAE,WAASA,GAAE,EAAE,IAAG,GAAG,IAAIA,IAAE,EAAE,MAAI,EAAE,YAAUA,GAAE,EAAE,IAAG,GAAG,IAAIA,IAAE,EAAE,MAAI,EAAE,aAAWA,GAAE,EAAE,IAAG,GAAG,IAAIA,IAAE,EAAE,MAAI,EAAE,cAAYA,GAAE,EAAE,IAAG,GAAG,IAAIA,IAAE,EAAE,MAAI,EAAE,mBAAiBA,GAAE,EAAE,IAAG;AAAA,EAAC;AAAC,IAAE,MAAI,GAAG,EAAC,MAAK,OAAM,SAAQ,GAAG,MAAM,GAAE,CAAC;AAAE,KAAG,kBAAkB,CAAC,EAAE,GAAG,CAAC;AAAE,WAAS,GAAGA,IAAE,GAAE,GAAEC,IAAE,GAAEC,IAAE,GAAE,GAAE;AAAC,WAAM,EAAC,OAAM,GAAE,aAAY,GAAE,WAAUD,IAAE,WAAU,GAAE,SAAQC,IAAE,aAAY,GAAE,WAAU,GAAE,cAAaF,GAAE,cAAa,WAAUA,GAAC;AAAA,EAAC;AAAC,IAAE,sBAAoB;AAAG,WAAS,GAAGA,IAAE,GAAE;AAAC,WAAO,GAAG,uBAAuBA,IAAE,CAAC;AAAA,EAAC;AAAC,IAAE,eAAa;AAAE,CAAC;AAAE,IAAI,KAAGD,GAAE,OAAG;AAAC;AAAa,MAAI,KAAG,KAAG,EAAE,aAAW,2BAAU;AAAC,QAAIC,KAAE,SAAS,GAAE,GAAE;AAAC,aAAOA,KAAE,OAAO,kBAAgB,EAAC,WAAU,CAAC,EAAC,aAAY,SAAO,SAASC,IAAE,GAAE;AAAC,QAAAA,GAAE,YAAU;AAAA,MAAC,KAAG,SAASA,IAAE,GAAE;AAAC,iBAAQC,MAAK,EAAE,QAAO,UAAU,eAAe,KAAK,GAAEA,EAAC,MAAID,GAAEC,EAAC,IAAE,EAAEA,EAAC;AAAA,MAAE,GAAEF,GAAE,GAAE,CAAC;AAAA,IAAC;AAAE,WAAO,SAAS,GAAE,GAAE;AAAC,UAAG,OAAO,KAAG,cAAY,MAAI,KAAK,OAAM,IAAI,UAAU,yBAAuB,OAAO,CAAC,IAAE,+BAA+B;AAAE,MAAAA,GAAE,GAAE,CAAC;AAAE,eAASC,KAAG;AAAC,aAAK,cAAY;AAAA,MAAC;AAAC,QAAE,YAAU,MAAI,OAAK,OAAO,OAAO,CAAC,KAAGA,GAAE,YAAU,EAAE,WAAU,IAAIA;AAAA,IAAE;AAAA,EAAC,EAAE;AAAE,SAAO,eAAe,GAAE,cAAa,EAAC,OAAM,KAAE,CAAC;AAAE,IAAE,sBAAoB,EAAE,mBAAiB,EAAE,WAAS,EAAE,cAAY,EAAE,0BAAwB,EAAE,aAAW,EAAE,mCAAiC,EAAE,sBAAoB,EAAE,SAAO,EAAE,cAAY,EAAE,OAAK,EAAE,cAAY,EAAE,qBAAmB;AAAO,MAAI,IAAE,EAAE,GAAE,KAAG,GAAG,GAAE,KAAG,WAAU;AAAC,aAASD,GAAE,GAAE;AAAC,WAAK,cAAY;AAAA,IAAC;AAAC,WAAO,OAAO,eAAeA,GAAE,WAAU,cAAa,EAAC,KAAI,WAAU;AAAC,aAAO,KAAK;AAAA,IAAW,GAAE,KAAI,SAAS,GAAE;AAAC,WAAK,cAAY;AAAA,IAAC,GAAE,YAAW,OAAG,cAAa,KAAE,CAAC,GAAEA,GAAE,UAAU,SAAO,SAAS,GAAE;AAAC,QAAE,MAAM,IAAI,GAAE,EAAE,QAAQ,KAAK,YAAW,SAAS,GAAE;AAAC,UAAE,OAAO,CAAC;AAAA,MAAC,CAAC;AAAA,IAAC,GAAEA;AAAA,EAAC,EAAE;AAAE,IAAE,qBAAmB;AAAG,MAAI,KAAG,SAASA,IAAE;AAAC,OAAG,GAAEA,EAAC;AAAE,aAAS,EAAE,GAAE;AAAC,UAAIC,KAAED,GAAE,KAAK,MAAK,CAAC,CAAC,KAAG;AAAK,aAAOC,GAAE,MAAI,GAAE,EAAE,OAAOA,IAAE,EAAE,KAAK,GAAE,SAAS,GAAE;AAAC,eAAO,MAAI;AAAA,MAAM,CAAC,CAAC,GAAEA;AAAA,IAAC;AAAC,WAAO,OAAO,eAAe,EAAE,WAAU,cAAa,EAAC,KAAI,WAAU;AAAC,aAAO,KAAK,mBAAiB,SAAO,KAAK,eAAe,aAAW,CAAC;AAAA,IAAC,GAAE,KAAI,SAAS,GAAE;AAAA,IAAC,GAAE,YAAW,OAAG,cAAa,KAAE,CAAC,GAAE,EAAE,UAAU,SAAO,SAAS,GAAE;AAAC,QAAE,MAAM,IAAI;AAAA,IAAC,GAAE;AAAA,EAAC,EAAE,EAAE;AAAE,IAAE,cAAY;AAAG,MAAI,KAAG,SAASD,IAAE;AAAC,OAAG,GAAEA,EAAC;AAAE,aAAS,EAAE,GAAE;AAAC,UAAIC,KAAED,GAAE,KAAK,MAAK,EAAE,UAAU,KAAG;AAAK,aAAOC,GAAE,UAAQ,IAAG,EAAE,OAAOA,IAAE,EAAE,KAAK,GAAE,SAAS,GAAE;AAAC,eAAO,MAAI;AAAA,MAAM,CAAC,CAAC,GAAEA;AAAA,IAAC;AAAC,WAAO;AAAA,EAAC,EAAE,EAAE;AAAE,IAAE,OAAK;AAAG,MAAI,KAAG,SAASD,IAAE;AAAC,OAAG,GAAEA,EAAC;AAAE,aAAS,EAAE,GAAE;AAAC,UAAIC,KAAED,GAAE,KAAK,MAAK,EAAE,UAAU,KAAG;AAAK,aAAOC,GAAE,oBAAkB,OAAG,EAAE,OAAOA,IAAE,EAAE,KAAK,GAAE,SAAS,GAAE;AAAC,eAAO,MAAI;AAAA,MAAM,CAAC,CAAC,GAAEA;AAAA,IAAC;AAAC,WAAO;AAAA,EAAC,EAAE,EAAE;AAAE,IAAE,cAAY;AAAG,MAAI,KAAG,SAASD,IAAE;AAAC,OAAG,GAAEA,EAAC;AAAE,aAAS,EAAE,GAAE;AAAC,UAAIC,KAAED,GAAE,KAAK,MAAK,EAAE,UAAU,KAAG;AAAK,aAAOC,GAAE,MAAI,GAAE,EAAE,OAAOA,IAAE,EAAE,KAAK,GAAE,SAAS,GAAE;AAAC,eAAO,MAAI;AAAA,MAAM,CAAC,CAAC,GAAEA;AAAA,IAAC;AAAC,WAAO;AAAA,EAAC,EAAE,EAAE;AAAE,IAAE,SAAO;AAAG,MAAI,KAAG,SAASD,IAAE;AAAC,OAAG,GAAEA,EAAC;AAAE,aAAS,EAAE,GAAE;AAAC,UAAIC,KAAED,GAAE,KAAK,MAAK,EAAE,UAAU,KAAG;AAAK,aAAOC,GAAE,MAAI,GAAE,EAAE,OAAOA,IAAE,EAAE,KAAK,GAAE,SAAS,GAAE;AAAC,eAAO,MAAI;AAAA,MAAM,CAAC,CAAC,GAAEA;AAAA,IAAC;AAAC,WAAO;AAAA,EAAC,EAAE,EAAE;AAAE,IAAE,sBAAoB;AAAG,MAAI,KAAG,SAASD,IAAE;AAAC,OAAG,GAAEA,EAAC;AAAE,aAAS,EAAE,GAAE;AAAC,UAAIC,KAAED,GAAE,KAAK,MAAK,EAAE,UAAU,KAAG;AAAK,aAAOC,GAAE,MAAI,GAAE,EAAE,OAAOA,IAAE,EAAE,KAAK,GAAE,SAAS,GAAE;AAAC,eAAO,MAAI;AAAA,MAAM,CAAC,CAAC,GAAEA;AAAA,IAAC;AAAC,WAAO;AAAA,EAAC,EAAE,EAAE;AAAE,IAAE,mCAAiC;AAAG,MAAI,KAAG,SAASD,IAAE;AAAC,OAAG,GAAEA,EAAC;AAAE,aAAS,EAAE,GAAE;AAAC,UAAIC,KAAED,GAAE,KAAK,MAAK,EAAE,UAAU,KAAG;AAAK,aAAOC,GAAE,MAAI,GAAE,EAAE,OAAOA,IAAE,EAAE,KAAK,GAAE,SAAS,GAAE;AAAC,eAAO,MAAI;AAAA,MAAM,CAAC,CAAC,GAAEA;AAAA,IAAC;AAAC,WAAO;AAAA,EAAC,EAAE,EAAE;AAAE,IAAE,aAAW;AAAG,MAAI,KAAG,SAASD,IAAE;AAAC,OAAG,GAAEA,EAAC;AAAE,aAAS,EAAE,GAAE;AAAC,UAAIC,KAAED,GAAE,KAAK,MAAK,EAAE,UAAU,KAAG;AAAK,aAAOC,GAAE,MAAI,GAAE,EAAE,OAAOA,IAAE,EAAE,KAAK,GAAE,SAAS,GAAE;AAAC,eAAO,MAAI;AAAA,MAAM,CAAC,CAAC,GAAEA;AAAA,IAAC;AAAC,WAAO;AAAA,EAAC,EAAE,EAAE;AAAE,IAAE,0BAAwB;AAAG,MAAI,KAAG,SAASD,IAAE;AAAC,OAAG,GAAEA,EAAC;AAAE,aAAS,EAAE,GAAE;AAAC,UAAIC,KAAED,GAAE,KAAK,MAAK,EAAE,UAAU,KAAG;AAAK,aAAOC,GAAE,MAAI,GAAEA,GAAE,oBAAkB,OAAGA,GAAE,gBAAc,OAAG,EAAE,OAAOA,IAAE,EAAE,KAAK,GAAE,SAAS,GAAE;AAAC,eAAO,MAAI;AAAA,MAAM,CAAC,CAAC,GAAEA;AAAA,IAAC;AAAC,WAAO,OAAO,eAAe,EAAE,WAAU,cAAa,EAAC,KAAI,WAAU;AAAC,aAAO,KAAK;AAAA,IAAW,GAAE,KAAI,SAAS,GAAE;AAAC,WAAK,cAAY;AAAA,IAAC,GAAE,YAAW,OAAG,cAAa,KAAE,CAAC,GAAE;AAAA,EAAC,EAAE,EAAE;AAAE,IAAE,cAAY;AAAG,MAAI,KAAG,WAAU;AAAC,aAASD,GAAE,GAAE;AAAC,WAAK,MAAI,GAAE,EAAE,OAAO,MAAK,EAAE,KAAK,GAAE,SAAS,GAAE;AAAC,eAAO,MAAI;AAAA,MAAM,CAAC,CAAC;AAAA,IAAC;AAAC,WAAOA,GAAE,UAAU,SAAO,SAAS,GAAE;AAAC,QAAE,MAAM,IAAI;AAAA,IAAC,GAAEA;AAAA,EAAC,EAAE;AAAE,IAAE,WAAS;AAAG,WAAS,GAAGA,IAAE;AAAC,WAAO,EAAE,IAAIA,IAAE,EAAE;AAAA,EAAC;AAAC,IAAE,mBAAiB;AAAG,WAAS,GAAGA,IAAE;AAAC,aAAS,EAAE,GAAE;AAAC,aAAO,EAAE,IAAI,GAAE,EAAE;AAAA,IAAC;AAAC,QAAGA,cAAa,GAAG,QAAM,EAAC,MAAK,eAAc,MAAKA,GAAE,iBAAgB,KAAIA,GAAE,IAAG;AAAE,QAAGA,cAAa,GAAG,QAAM,EAAC,MAAK,eAAc,YAAW,EAAEA,GAAE,UAAU,EAAC;AAAE,QAAGA,cAAa,GAAG,QAAM,EAAC,MAAK,UAAS,KAAIA,GAAE,KAAI,YAAW,EAAEA,GAAE,UAAU,EAAC;AAAE,QAAGA,cAAa,GAAG,QAAM,EAAC,MAAK,uBAAsB,KAAIA,GAAE,KAAI,YAAW,EAAEA,GAAE,UAAU,EAAC;AAAE,QAAGA,cAAa,GAAG,QAAM,EAAC,MAAK,oCAAmC,KAAIA,GAAE,KAAI,WAAU,GAAG,IAAI,GAAG,EAAC,cAAaA,GAAE,UAAS,CAAC,CAAC,GAAE,YAAW,EAAEA,GAAE,UAAU,EAAC;AAAE,QAAGA,cAAa,GAAG,QAAM,EAAC,MAAK,2BAA0B,KAAIA,GAAE,KAAI,WAAU,GAAG,IAAI,GAAG,EAAC,cAAaA,GAAE,UAAS,CAAC,CAAC,GAAE,YAAW,EAAEA,GAAE,UAAU,EAAC;AAAE,QAAGA,cAAa,GAAG,QAAM,EAAC,MAAK,cAAa,KAAIA,GAAE,KAAI,YAAW,EAAEA,GAAE,UAAU,EAAC;AAAE,QAAGA,cAAa,GAAG,QAAM,EAAC,MAAK,eAAc,KAAIA,GAAE,KAAI,YAAW,EAAEA,GAAE,UAAU,EAAC;AAAE,QAAGA,cAAa,IAAG;AAAC,UAAI,IAAE,EAAC,MAAK,YAAW,MAAKA,GAAE,aAAa,MAAK,OAAM,GAAG,WAAWA,GAAE,YAAY,GAAE,KAAIA,GAAE,IAAG,GAAEC,KAAED,GAAE,aAAa;AAAQ,aAAOA,GAAE,aAAa,YAAU,EAAE,UAAQ,EAAE,SAASC,EAAC,IAAEA,GAAE,SAAOA,KAAG;AAAA,IAAC,OAAK;AAAC,UAAGD,cAAa,GAAG,QAAM,EAAC,MAAK,QAAO,MAAKA,GAAE,MAAK,SAAQA,GAAE,SAAQ,YAAW,EAAEA,GAAE,UAAU,EAAC;AAAE,YAAM,MAAM,sBAAsB;AAAA,IAAC;AAAA,EAAC;AAAC,IAAE,sBAAoB;AAAE,CAAC;AAAE,IAAI,KAAGD,GAAE,QAAI;AAAC;AAAa,SAAO,eAAe,IAAG,cAAa,EAAC,OAAM,KAAE,CAAC;AAAE,KAAG,aAAW;AAAO,MAAI,KAAG,EAAE,GAAE,KAAG,GAAG,GAAE,KAAG,WAAU;AAAC,aAASC,KAAG;AAAA,IAAC;AAAC,WAAOA,GAAE,UAAU,OAAK,SAAS,GAAE,GAAE;AAAC,UAAIC,KAAE;AAAK,YAAI,WAAS,IAAE,CAAC,IAAG,GAAG,QAAQ,EAAE,YAAW,SAAS,GAAEC,IAAE;AAAC,YAAI,IAAE,GAAG,KAAK,EAAE,YAAWA,KAAE,CAAC;AAAE,YAAG,aAAa,GAAG,YAAY,CAAAD,GAAE,YAAY,GAAE,GAAE,CAAC;AAAA,iBAAU,aAAa,GAAG,SAAS,CAAAA,GAAE,aAAa,GAAE,GAAE,CAAC;AAAA,iBAAU,aAAa,GAAG,YAAY,CAAAA,GAAE,SAAS,GAAE,GAAE,CAAC;AAAA,iBAAU,aAAa,GAAG,OAAO,CAAAA,GAAE,WAAW,GAAE,GAAE,CAAC;AAAA,iBAAU,aAAa,GAAG,oBAAoB,CAAAA,GAAE,eAAe,GAAE,GAAE,CAAC;AAAA,iBAAU,aAAa,GAAG,iCAAiC,CAAAA,GAAE,kBAAkB,GAAE,GAAE,CAAC;AAAA,iBAAU,aAAa,GAAG,wBAAwB,CAAAA,GAAE,YAAY,GAAE,GAAE,CAAC;AAAA,iBAAU,aAAa,GAAG,WAAW,CAAAA,GAAE,SAAS,GAAE,GAAE,CAAC;AAAA,iBAAU,aAAa,GAAG,YAAY,CAAAA,GAAE,OAAO,GAAE,GAAE,CAAC;AAAA,YAAO,OAAM,MAAM,sBAAsB;AAAA,MAAC,CAAC;AAAA,IAAC,GAAED,GAAE,UAAU,eAAa,SAAS,GAAE,GAAEC,IAAE;AAAA,IAAC,GAAED,GAAE,UAAU,cAAY,SAAS,GAAE,GAAEC,IAAE;AAAA,IAAC,GAAED,GAAE,UAAU,WAAS,SAAS,GAAE,GAAEC,IAAE;AAAC,UAAI,IAAE,EAAE,OAAOA,EAAC;AAAE,WAAK,KAAK,GAAE,CAAC;AAAA,IAAC,GAAED,GAAE,UAAU,aAAW,SAAS,GAAE,GAAEC,IAAE;AAAC,UAAI,IAAE,EAAE,OAAOA,EAAC;AAAE,WAAK,KAAK,GAAE,CAAC;AAAA,IAAC,GAAED,GAAE,UAAU,iBAAe,SAAS,GAAE,GAAEC,IAAE;AAAC,UAAI,IAAE,CAAC,IAAI,GAAG,OAAO,EAAC,YAAW,EAAE,WAAU,CAAC,CAAC,EAAE,OAAO,GAAEA,EAAC;AAAE,WAAK,KAAK,GAAE,CAAC;AAAA,IAAC,GAAED,GAAE,UAAU,oBAAkB,SAAS,GAAE,GAAEC,IAAE;AAAC,UAAI,IAAE,GAAG,GAAE,GAAEA,EAAC;AAAE,WAAK,KAAK,GAAE,CAAC;AAAA,IAAC,GAAED,GAAE,UAAU,WAAS,SAAS,GAAE,GAAEC,IAAE;AAAC,UAAI,IAAE,CAAC,IAAI,GAAG,OAAO,EAAC,YAAW,EAAE,WAAU,CAAC,CAAC,EAAE,OAAO,GAAEA,EAAC;AAAE,WAAK,KAAK,GAAE,CAAC;AAAA,IAAC,GAAED,GAAE,UAAU,cAAY,SAAS,GAAE,GAAEC,IAAE;AAAC,UAAI,IAAE,GAAG,GAAE,GAAEA,EAAC;AAAE,WAAK,KAAK,GAAE,CAAC;AAAA,IAAC,GAAED,GAAE,UAAU,SAAO,SAAS,GAAE,GAAEC,IAAE;AAAC,UAAI,IAAE,MAAKC,KAAE,EAAE,OAAOD,EAAC;AAAE,SAAG,QAAQ,EAAE,YAAW,SAAS,GAAE;AAAC,YAAI,IAAE,IAAI,GAAG,YAAY,EAAC,YAAW,CAAC,CAAC,EAAC,CAAC;AAAE,UAAE,KAAK,GAAEC,EAAC;AAAA,MAAC,CAAC;AAAA,IAAC,GAAEF;AAAA,EAAC,EAAE;AAAE,KAAG,aAAW;AAAG,WAAS,GAAGA,IAAE,GAAE,GAAE;AAAC,QAAIC,KAAE,CAAC,IAAI,GAAG,OAAO,EAAC,YAAW,CAAC,IAAI,GAAG,SAAS,EAAC,cAAaD,GAAE,UAAS,CAAC,CAAC,EAAE,OAAOA,GAAE,UAAU,EAAC,CAAC,CAAC,GAAE,IAAEC,GAAE,OAAO,GAAE,CAAC;AAAE,WAAO;AAAA,EAAC;AAAC,CAAC;AAAE,IAAI,KAAGF,GAAE,QAAI;AAAC;AAAa,SAAO,eAAe,IAAG,cAAa,EAAC,OAAM,KAAE,CAAC;AAAE,KAAG,cAAY;AAAO,MAAI,KAAG,GAAG,GAAE,KAAG,WAAU;AAAC,aAASC,KAAG;AAAA,IAAC;AAAC,WAAOA,GAAE,UAAU,QAAM,SAAS,GAAE;AAAC,UAAI,IAAE;AAAE,cAAO,EAAE,aAAY;AAAA,QAAC,KAAK,GAAG;AAAY,iBAAO,KAAK,iBAAiB,CAAC;AAAA,QAAE,KAAK,GAAG;AAAY,iBAAO,KAAK,iBAAiB,CAAC;AAAA,QAAE,KAAK,GAAG;AAAO,iBAAO,KAAK,YAAY,CAAC;AAAA,QAAE,KAAK,GAAG;AAAoB,iBAAO,KAAK,yBAAyB,CAAC;AAAA,QAAE,KAAK,GAAG;AAAiC,iBAAO,KAAK,sCAAsC,CAAC;AAAA,QAAE,KAAK,GAAG;AAAwB,iBAAO,KAAK,6BAA6B,CAAC;AAAA,QAAE,KAAK,GAAG;AAAW,iBAAO,KAAK,gBAAgB,CAAC;AAAA,QAAE,KAAK,GAAG;AAAY,iBAAO,KAAK,iBAAiB,CAAC;AAAA,QAAE,KAAK,GAAG;AAAS,iBAAO,KAAK,cAAc,CAAC;AAAA,QAAE,KAAK,GAAG;AAAK,iBAAO,KAAK,UAAU,CAAC;AAAA,QAAE;AAAQ,gBAAM,MAAM,sBAAsB;AAAA,MAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,mBAAiB,SAAS,GAAE;AAAA,IAAC,GAAEA,GAAE,UAAU,mBAAiB,SAAS,GAAE;AAAA,IAAC,GAAEA,GAAE,UAAU,cAAY,SAAS,GAAE;AAAA,IAAC,GAAEA,GAAE,UAAU,kBAAgB,SAAS,GAAE;AAAA,IAAC,GAAEA,GAAE,UAAU,2BAAyB,SAAS,GAAE;AAAA,IAAC,GAAEA,GAAE,UAAU,wCAAsC,SAAS,GAAE;AAAA,IAAC,GAAEA,GAAE,UAAU,+BAA6B,SAAS,GAAE;AAAA,IAAC,GAAEA,GAAE,UAAU,mBAAiB,SAAS,GAAE;AAAA,IAAC,GAAEA,GAAE,UAAU,gBAAc,SAAS,GAAE;AAAA,IAAC,GAAEA,GAAE,UAAU,YAAU,SAAS,GAAE;AAAA,IAAC,GAAEA;AAAA,EAAC,EAAE;AAAE,KAAG,cAAY;AAAE,CAAC;AAAE,IAAI,KAAGD,GAAE,CAAAwB,OAAG;AAAC;AAAa,MAAI,KAAGA,MAAGA,GAAE,aAAW,2BAAU;AAAC,QAAIvB,KAAE,SAAS,GAAE,GAAE;AAAC,aAAOA,KAAE,OAAO,kBAAgB,EAAC,WAAU,CAAC,EAAC,aAAY,SAAO,SAASC,IAAE,GAAE;AAAC,QAAAA,GAAE,YAAU;AAAA,MAAC,KAAG,SAASA,IAAE,GAAE;AAAC,iBAAQC,MAAK,EAAE,QAAO,UAAU,eAAe,KAAK,GAAEA,EAAC,MAAID,GAAEC,EAAC,IAAE,EAAEA,EAAC;AAAA,MAAE,GAAEF,GAAE,GAAE,CAAC;AAAA,IAAC;AAAE,WAAO,SAAS,GAAE,GAAE;AAAC,UAAG,OAAO,KAAG,cAAY,MAAI,KAAK,OAAM,IAAI,UAAU,yBAAuB,OAAO,CAAC,IAAE,+BAA+B;AAAE,MAAAA,GAAE,GAAE,CAAC;AAAE,eAASC,KAAG;AAAC,aAAK,cAAY;AAAA,MAAC;AAAC,QAAE,YAAU,MAAI,OAAK,OAAO,OAAO,CAAC,KAAGA,GAAE,YAAU,EAAE,WAAU,IAAIA;AAAA,IAAE;AAAA,EAAC,EAAE;AAAE,SAAO,eAAesB,IAAE,cAAa,EAAC,OAAM,KAAE,CAAC;AAAE,EAAAA,GAAE,iBAAeA,GAAE,6BAA2BA,GAAE,uBAAqBA,GAAE,kBAAgBA,GAAE,iBAAeA,GAAE,iBAAe;AAAO,MAAIC,MAAG,EAAE,GAAE,IAAE,GAAG,GAAE,KAAG,GAAG;AAAE,WAAS,GAAGxB,IAAE;AAAC,WAAOA,cAAa,EAAE,eAAaA,cAAa,EAAE,UAAQA,cAAa,EAAE,cAAYA,cAAa,EAAE,uBAAqBA,cAAa,EAAE,oCAAkCA,cAAa,EAAE,2BAAyBA,cAAa,EAAE,YAAUA,cAAa,EAAE;AAAA,EAAI;AAAC,EAAAuB,GAAE,iBAAe;AAAG,WAAS,GAAGvB,IAAE,GAAE;AAAC,UAAI,WAAS,IAAE,CAAC;AAAG,QAAI,IAAEA,cAAa,EAAE,UAAQA,cAAa,EAAE,cAAYA,cAAa,EAAE;AAAwB,WAAO,IAAE,OAAGA,cAAa,EAAE,cAAYwB,IAAG,KAAKxB,GAAE,YAAW,SAASC,IAAE;AAAC,aAAO,GAAGA,IAAE,CAAC;AAAA,IAAC,CAAC,IAAED,cAAa,EAAE,eAAawB,IAAG,SAAS,GAAExB,EAAC,IAAE,QAAGA,cAAa,EAAE,sBAAoBA,cAAa,EAAE,eAAa,EAAE,KAAKA,EAAC,GAAEwB,IAAG,MAAMxB,GAAE,YAAW,SAASC,IAAE;AAAC,aAAO,GAAGA,IAAE,CAAC;AAAA,IAAC,CAAC,KAAG;AAAA,EAAE;AAAC,EAAAsB,GAAE,iBAAe;AAAG,WAAS,GAAGvB,IAAE;AAAC,WAAOA,cAAa,EAAE;AAAA,EAAW;AAAC,EAAAuB,GAAE,kBAAgB;AAAG,WAAS,GAAGvB,IAAE;AAAC,QAAGA,cAAa,EAAE,YAAY,QAAM;AAAU,QAAGA,cAAa,EAAE,OAAO,QAAM;AAAS,QAAGA,cAAa,EAAE,YAAY,QAAM;AAAK,QAAGA,cAAa,EAAE,oBAAoB,QAAM;AAAe,QAAGA,cAAa,EAAE,iCAAiC,QAAM;AAAmB,QAAGA,cAAa,EAAE,wBAAwB,QAAM;AAAW,QAAGA,cAAa,EAAE,WAAW,QAAM;AAAO,QAAGA,cAAa,EAAE,SAAS,QAAM;AAAU,UAAM,MAAM,sBAAsB;AAAA,EAAC;AAAC,EAAAuB,GAAE,uBAAqB;AAAG,MAAI,KAAG,SAASvB,IAAE;AAAC,OAAG,GAAEA,EAAC;AAAE,aAAS,IAAG;AAAC,UAAI,IAAEA,OAAI,QAAMA,GAAE,MAAM,MAAK,SAAS,KAAG;AAAK,aAAO,EAAE,YAAU,KAAI,EAAE,aAAW,EAAC,QAAO,CAAC,GAAE,aAAY,CAAC,GAAE,YAAW,CAAC,GAAE,yBAAwB,CAAC,GAAE,qBAAoB,CAAC,GAAE,kCAAiC,CAAC,EAAC,GAAE;AAAA,IAAC;AAAC,WAAO,EAAE,UAAU,QAAM,WAAU;AAAC,WAAK,aAAW,EAAC,QAAO,CAAC,GAAE,aAAY,CAAC,GAAE,YAAW,CAAC,GAAE,yBAAwB,CAAC,GAAE,qBAAoB,CAAC,GAAE,kCAAiC,CAAC,EAAC;AAAA,IAAC,GAAE,EAAE,UAAU,gBAAc,SAAS,GAAE;AAAC,UAAIC,KAAE,EAAE,aAAa,OAAK,KAAK,YAAU;AAAW,MAAAuB,IAAG,IAAI,KAAK,YAAWvB,EAAC,MAAI,KAAK,WAAWA,EAAC,IAAE,CAAC,IAAG,KAAK,WAAWA,EAAC,EAAE,KAAK,CAAC;AAAA,IAAC,GAAE,EAAE,UAAU,mBAAiB,SAAS,GAAE;AAAC,UAAIA,KAAE,EAAE,kBAAgB,KAAK,YAAU;AAAW,MAAAuB,IAAG,IAAI,KAAK,YAAWvB,EAAC,MAAI,KAAK,WAAWA,EAAC,IAAE,CAAC,IAAG,KAAK,WAAWA,EAAC,EAAE,KAAK,CAAC;AAAA,IAAC,GAAE,EAAE,UAAU,cAAY,SAAS,GAAE;AAAC,WAAK,WAAW,OAAO,KAAK,CAAC;AAAA,IAAC,GAAE,EAAE,UAAU,+BAA6B,SAAS,GAAE;AAAC,WAAK,WAAW,wBAAwB,KAAK,CAAC;AAAA,IAAC,GAAE,EAAE,UAAU,2BAAyB,SAAS,GAAE;AAAC,WAAK,WAAW,oBAAoB,KAAK,CAAC;AAAA,IAAC,GAAE,EAAE,UAAU,wCAAsC,SAAS,GAAE;AAAC,WAAK,WAAW,iCAAiC,KAAK,CAAC;AAAA,IAAC,GAAE,EAAE,UAAU,kBAAgB,SAAS,GAAE;AAAC,WAAK,WAAW,WAAW,KAAK,CAAC;AAAA,IAAC,GAAE,EAAE,UAAU,mBAAiB,SAAS,GAAE;AAAC,WAAK,WAAW,YAAY,KAAK,CAAC;AAAA,IAAC,GAAE;AAAA,EAAC,EAAE,GAAG,WAAW;AAAE,EAAAsB,GAAE,6BAA2B;AAAG,MAAI,KAAG,IAAI;AAAG,WAAS,GAAGvB,IAAE;AAAC,OAAG,MAAM,GAAEA,GAAE,OAAO,EAAE;AAAE,QAAI,IAAE,GAAG;AAAW,WAAO,GAAG,MAAM,GAAE;AAAA,EAAC;AAAC,EAAAuB,GAAE,iBAAe;AAAE,CAAC;AAAE,IAAI,KAAGxB,GAAE,QAAI;AAAC;AAAa,SAAO,eAAe,IAAG,cAAa,EAAC,OAAM,KAAE,CAAC;AAAE,KAAG,mBAAiB,GAAG,oBAAkB,GAAG,mBAAiB,GAAG,QAAM;AAAO,MAAI,KAAG,EAAE,GAAE,KAAG,GAAG,GAAE,KAAG,GAAG;AAAE,WAAS,GAAGC,IAAE;AAAC,QAAGA,cAAa,GAAG,YAAY,QAAO,GAAGA,GAAE,cAAc;AAAE,QAAGA,cAAa,GAAG,SAAS,QAAO,GAAGA,EAAC;AAAE,QAAG,GAAG,eAAeA,EAAC,EAAE,QAAO,GAAGA,EAAC;AAAE,QAAG,GAAG,gBAAgBA,EAAC,EAAE,QAAO,GAAGA,EAAC;AAAE,UAAM,MAAM,sBAAsB;AAAA,EAAC;AAAC,KAAG,QAAM;AAAG,WAAS,GAAGA,IAAE;AAAC,aAAQ,IAAE,CAAC,GAAE,IAAEA,GAAE,YAAWC,KAAE,GAAE,IAAE,EAAE,SAAOA,IAAEC,IAAE,IAAE,MAAG,KAAG,IAAG,CAAAA,KAAE,EAAED,EAAC,GAAE,IAAE,GAAG,eAAeC,EAAC,GAAE,IAAE,EAAE,OAAO,GAAGA,EAAC,CAAC,GAAED,KAAEA,KAAE,GAAE,IAAE,EAAE,SAAOA;AAAE,WAAO,GAAG,KAAK,CAAC;AAAA,EAAC;AAAC,KAAG,mBAAiB;AAAG,WAAS,GAAGD,IAAE;AAAC,QAAI,IAAE,GAAG,IAAIA,GAAE,YAAW,SAAS,GAAE;AAAC,aAAO,GAAG,CAAC;AAAA,IAAC,CAAC;AAAE,WAAO,GAAG,KAAK,GAAG,QAAQ,CAAC,CAAC;AAAA,EAAC;AAAC,KAAG,oBAAkB;AAAG,WAAS,GAAGA,IAAE;AAAC,WAAM,CAACA,GAAE,YAAY;AAAA,EAAC;AAAC,KAAG,mBAAiB;AAAE,CAAC;AAAE,IAAI,KAAGD,GAAE,QAAI;AAAC;AAAa,SAAO,eAAe,IAAG,cAAa,EAAC,OAAM,KAAE,CAAC;AAAE,KAAG,KAAG;AAAO,KAAG,KAAG;AAAQ,CAAC;AAAE,IAAI,KAAGA,GAAE,QAAI;AAAC;AAAa,MAAI,KAAG,MAAI,GAAG,aAAW,2BAAU;AAAC,QAAIC,KAAE,SAAS,GAAE,GAAE;AAAC,aAAOA,KAAE,OAAO,kBAAgB,EAAC,WAAU,CAAC,EAAC,aAAY,SAAO,SAASC,IAAE,GAAE;AAAC,QAAAA,GAAE,YAAU;AAAA,MAAC,KAAG,SAASA,IAAE,GAAE;AAAC,iBAAQC,MAAK,EAAE,QAAO,UAAU,eAAe,KAAK,GAAEA,EAAC,MAAID,GAAEC,EAAC,IAAE,EAAEA,EAAC;AAAA,MAAE,GAAEF,GAAE,GAAE,CAAC;AAAA,IAAC;AAAE,WAAO,SAAS,GAAE,GAAE;AAAC,UAAG,OAAO,KAAG,cAAY,MAAI,KAAK,OAAM,IAAI,UAAU,yBAAuB,OAAO,CAAC,IAAE,+BAA+B;AAAE,MAAAA,GAAE,GAAE,CAAC;AAAE,eAASC,KAAG;AAAC,aAAK,cAAY;AAAA,MAAC;AAAC,QAAE,YAAU,MAAI,OAAK,OAAO,OAAO,CAAC,KAAGA,GAAE,YAAU,EAAE,WAAU,IAAIA;AAAA,IAAE;AAAA,EAAC,EAAE;AAAE,SAAO,eAAe,IAAG,cAAa,EAAC,OAAM,KAAE,CAAC;AAAE,KAAG,0BAAwB,GAAG,gCAA8B,GAAG,yBAAuB,GAAG,sBAAoB;AAAO,MAAI,KAAG,GAAG,GAAE,KAAG,GAAG,GAAE,KAAG,EAAE,GAAE,KAAG,GAAG,GAAE,KAAG,GAAG,GAAE,KAAG,SAASD,IAAE;AAAC,OAAG,GAAEA,EAAC;AAAE,aAAS,EAAE,GAAE;AAAC,UAAIC,KAAED,GAAE,KAAK,IAAI,KAAG;AAAK,aAAOC,GAAE,UAAQ,GAAEA,GAAE,UAAQ,CAAC,GAAEA;AAAA,IAAC;AAAC,WAAO,EAAE,UAAU,eAAa,WAAU;AAAC,aAAO,KAAK,KAAK,KAAK,OAAO,GAAE,KAAK;AAAA,IAAO,GAAE,EAAE,UAAU,eAAa,SAAS,GAAEA,IAAE,GAAE;AAAA,IAAC,GAAE,EAAE,UAAU,cAAY,SAAS,GAAEA,IAAE,GAAE;AAAC,UAAIC,KAAE,GAAG,EAAE,gBAAe,EAAE,GAAG,IAAE,KAAK,QAAQ,MAAK,IAAED,GAAE,OAAO,CAAC,GAAE,IAAE,IAAI,GAAG,YAAY,EAAC,YAAW,EAAC,CAAC,GAAEG,KAAE,GAAG,MAAM,CAAC;AAAE,WAAK,QAAQF,EAAC,IAAEE;AAAA,IAAC,GAAE;AAAA,EAAC,EAAE,GAAG,UAAU;AAAE,KAAG,sBAAoB;AAAG,WAAS,GAAGJ,IAAE;AAAC,QAAI,IAAE,CAAC;AAAE,WAAO,GAAG,QAAQA,IAAE,SAAS,GAAE;AAAC,UAAIC,KAAE,IAAI,GAAG,CAAC,EAAE,aAAa;AAAE,SAAG,OAAO,GAAEA,EAAC;AAAA,IAAC,CAAC,GAAE;AAAA,EAAC;AAAC,KAAG,yBAAuB;AAAG,WAAS,GAAGD,IAAE,GAAE;AAAC,WAAOA,GAAE,OAAK,IAAE,GAAG;AAAA,EAAE;AAAC,KAAG,gCAA8B;AAAG,WAAS,GAAGA,IAAE;AAAC,QAAI,IAAEA,GAAE,aAAa;AAAK,WAAO,IAAEA,GAAE,MAAI,GAAG;AAAA,EAAE;AAAC,KAAG,0BAAwB;AAAE,CAAC;AAAE,IAAI,KAAGD,GAAE,QAAI;AAAC;AAAa,SAAO,eAAe,IAAG,cAAa,EAAC,OAAM,KAAE,CAAC;AAAE,KAAG,uCAAqC,GAAG,sCAAoC,GAAG,6BAA2B;AAAO,MAAI,KAAG,GAAG,GAAE,KAAG,EAAE,GAAE,KAAG,EAAE,GAAE,KAAG,GAAG,GAAE,KAAG,GAAG;AAAE,KAAG,6BAA2B,EAAC,2BAA0B,SAASC,IAAE;AAAC,QAAI,IAAEA,GAAE,UAAS,IAAEA,GAAE,QAAOC,KAAED,GAAE,UAAS,IAAEA,GAAE,UAASE,KAAE,GAAG,cAAc,CAAC,GAAE,IAAEA,KAAE,SAAO,GAAG,WAAW,CAAC,IAAE,SAAO,uBAAqB,EAAE,OAAK,QAAO,IAAE,eAAa,IAAE,qBAAmB,EAAE,QAAM;AAAQ,WAAO;AAAA,EAAC,GAAE,+BAA8B,SAASF,IAAE;AAAC,QAAI,IAAEA,GAAE,gBAAe,IAAEA,GAAE;AAAS,WAAM,+CAA6C,EAAE;AAAA,EAAK,GAAE,yBAAwB,SAASA,IAAE;AAAC,QAAI,IAAEA,GAAE,qBAAoB,IAAEA,GAAE,QAAOC,KAAED,GAAE,UAAS,IAAEA,GAAE,uBAAsBE,KAAEF,GAAE,UAAS,IAAE,eAAc,IAAE,GAAG,MAAM,CAAC,EAAE,OAAMI,KAAE;AAAA,gBAChzd,IAAE;AAAI,QAAG,EAAE,QAAO,IAAE,IAAEA;AAAE,QAAI,IAAE,GAAG,OAAO,GAAE,SAAS,GAAE,GAAE;AAAC,aAAO,EAAE,OAAO,CAAC;AAAA,IAAC,GAAE,CAAC,CAAC,GAAEE,KAAE,GAAG,IAAI,GAAE,SAAS,GAAE;AAAC,aAAM,MAAI,GAAG,IAAI,GAAE,SAAS,GAAE;AAAC,eAAO,GAAG,WAAW,CAAC;AAAA,MAAC,CAAC,EAAE,KAAK,IAAI,IAAE;AAAA,IAAG,CAAC,GAAEC,KAAE,GAAG,IAAID,IAAE,SAAS,GAAE,GAAE;AAAC,aAAM,QAAM,IAAE,KAAG,OAAK;AAAA,IAAC,CAAC,GAAE,IAAE;AAAA,IAClPC,GAAE,KAAK;AAAA,CACR;AAAE,WAAO,IAAE,IAAEH;AAAA,EAAC,GAAE,uBAAsB,SAASJ,IAAE;AAAC,QAAI,IAAEA,GAAE,wBAAuB,IAAEA,GAAE,QAAOC,KAAED,GAAE,uBAAsB,IAAEA,GAAE,UAASE,KAAE,eAAc,IAAE,GAAG,MAAM,CAAC,EAAE,OAAM,IAAE;AAAA,gBAC5J,IAAE;AAAI,QAAGD,GAAE,QAAOC,KAAED,KAAE;AAAE,QAAIG,KAAE,GAAG,IAAI,GAAE,SAASE,IAAE;AAAC,aAAM,MAAI,GAAG,IAAIA,IAAE,SAASC,IAAE;AAAC,eAAO,GAAG,WAAWA,EAAC;AAAA,MAAC,CAAC,EAAE,KAAK,GAAG,IAAE;AAAA,IAAG,CAAC,GAAE,IAAE;AAAA,OACvI,MAAIH,GAAE,KAAK,IAAI,IAAE;AAAK,WAAOF,KAAE,IAAE;AAAA,EAAC,EAAC;AAAE,SAAO,OAAO,GAAG,0BAA0B;AAAE,KAAG,sCAAoC,EAAC,wBAAuB,SAASF,IAAE,GAAE;AAAC,QAAI,IAAE,kEAAgE,EAAE,kBAAgB;AAAA,6BACjOA,GAAE,OAAK;AAAK,WAAO;AAAA,EAAC,EAAC;AAAE,KAAG,uCAAqC,EAAC,0BAAyB,SAASA,IAAE,GAAE;AAAC,aAAS,EAAEM,IAAE;AAAC,aAAOA,cAAa,GAAG,WAASA,GAAE,aAAa,OAAKA,cAAa,GAAG,cAAYA,GAAE,kBAAgB;AAAA,IAAE;AAAC,QAAIL,KAAED,GAAE,MAAK,IAAE,GAAG,MAAM,CAAC,GAAEE,KAAE,EAAE,KAAI,IAAE,GAAG,qBAAqB,CAAC,GAAE,IAAE,EAAE,CAAC,GAAEE,KAAEF,KAAE,GAAE,IAAE,OAAK,KAAGE,KAAEF,KAAE,MAAI,SAAO,IAAE,sBAAoB,IAAE,OAAK,MAAI;AAAA,8CAChV,EAAE,SAAO,sCAAoCD,KAAE;AAAA;AAAA;AAEvE,WAAO,IAAE,EAAE,QAAQ,WAAU,GAAG,GAAE,IAAE,EAAE,QAAQ,UAAS;AAAA,CAC1E,GAAE;AAAA,EAAC,GAAE,6BAA4B,SAASD,IAAE;AAAC,QAAI,IAAE;AAAA,KACjD,6EAA2EA,GAAE,OAAK;AAAA,KAClF;AAAA;AAAA;AAEqD,WAAO;AAAA,EAAC,GAAE,sCAAqC,SAASA,IAAE;AAAC,QAAI,IAAE,GAAG,IAAIA,GAAE,YAAW,SAAS,GAAE;AAAC,aAAO,GAAG,WAAW,CAAC;AAAA,IAAC,CAAC,EAAE,KAAK,IAAI,GAAE,IAAEA,GAAE,YAAY,QAAM,IAAE,KAAGA,GAAE,YAAY,KAAIC,KAAE,8BAA4BD,GAAE,iBAAiB,KAAK,IAAI,IAAE;AAAA,KACpS,WAAS,IAAE,eAAaA,GAAE,aAAa,OAAK;AAAA,MAC3C,MAAI,IAAE;AAAA,KACP;AAAA;AACmB,WAAOC;AAAA,EAAC,GAAE,gCAA+B,SAASD,IAAE;AAAC,QAAI,IAAE,GAAG,IAAIA,GAAE,YAAW,SAAS,GAAE;AAAC,aAAO,GAAG,WAAW,CAAC;AAAA,IAAC,CAAC,EAAE,KAAK,IAAI,GAAE,IAAEA,GAAE,YAAY,QAAM,IAAE,KAAGA,GAAE,YAAY,KAAIC,KAAE,uCAAqCD,GAAE,iBAAiB,KAAK,IAAI,IAAE,aAAW,IAAE,OAAK,cAAYA,GAAE,aAAa,OAAK;AAAA,MACtT,MAAI,IAAE;AAAA;AACP,WAAOC,KAAEA,KAAE;AAAA,uBACQA;AAAA,EAAC,GAAE,2BAA0B,SAASD,IAAE;AAAC,QAAI,IAAE,GAAG,qBAAqBA,GAAE,UAAU;AAAE,IAAAA,GAAE,WAAW,QAAM,MAAI,KAAGA,GAAE,WAAW;AAAK,QAAI,IAAE,qBAAmB,IAAE,oBAAkBA,GAAE,aAAa,OAAK;AAAA;AAClL,WAAO;AAAA,EAAC,GAAE,qBAAoB,SAASA,IAAE;AAAC,WAAM;AAAA,EAAY,GAAE,4BAA2B,SAASA,IAAE;AAAC,QAAI,IAAE,oCAAkCA,GAAE,iBAAe,KAAG,OAAK,YAAUA,GAAE,YAAY,MAAI,eAAaA,GAAE,aAAa,OAAK;AAAA,KACtQ;AAAyD,WAAO;AAAA,EAAC,GAAE,+BAA8B,SAASA,IAAE;AAAC,QAAI,IAAE;AAAA,KACnH,QAAMA,GAAE,YAAY,MAAI,eAAaA,GAAE,aAAa,OAAK;AAAA,UACpDA,GAAE,YAAY,WAAW,SAAO,KAAG;AAAkB,WAAO;AAAA,EAAC,GAAE,yBAAwB,SAASA,IAAE;AAAC,QAAI,IAAEA,GAAE,aAAa,MAAK,IAAE,GAAG,IAAIA,GAAE,mBAAkB,SAASE,IAAE;AAAC,aAAOA,GAAE;AAAA,IAAI,CAAC,GAAED,KAAE,IAAE,UAAQ,EAAE,OAAO,CAAC,CAAC,CAAC,EAAE,KAAK,OAAO,GAAE,IAAE;AAAA,KACrO,YAAU,IAAE;AAAA,MACX;AAAA,KACDA,KAAE;AAAA,KACF;AAAA;AAC2D,WAAO;AAAA,EAAC,GAAE,2BAA0B,SAASD,IAAE;AAAC,WAAM;AAAA,EAAY,GAAE,6BAA4B,SAASA,IAAE;AAAC,QAAI;AAAE,IAAAA,GAAE,wBAAwB,GAAG,OAAK,IAAEA,GAAE,aAAa,OAAK,IAAEA,GAAE;AAAa,QAAI,IAAE,mCAAiC,IAAE,6CAA2CA,GAAE,cAAY;AAAK,WAAO;AAAA,EAAC,EAAC;AAAC,CAAC;AAAE,IAAI,KAAGD,GAAE,QAAI;AAAC;AAAa,MAAI,KAAG,MAAI,GAAG,aAAW,2BAAU;AAAC,QAAIC,KAAE,SAAS,GAAE,GAAE;AAAC,aAAOA,KAAE,OAAO,kBAAgB,EAAC,WAAU,CAAC,EAAC,aAAY,SAAO,SAASC,IAAE,GAAE;AAAC,QAAAA,GAAE,YAAU;AAAA,MAAC,KAAG,SAASA,IAAE,GAAE;AAAC,iBAAQC,MAAK,EAAE,QAAO,UAAU,eAAe,KAAK,GAAEA,EAAC,MAAID,GAAEC,EAAC,IAAE,EAAEA,EAAC;AAAA,MAAE,GAAEF,GAAE,GAAE,CAAC;AAAA,IAAC;AAAE,WAAO,SAAS,GAAE,GAAE;AAAC,UAAG,OAAO,KAAG,cAAY,MAAI,KAAK,OAAM,IAAI,UAAU,yBAAuB,OAAO,CAAC,IAAE,+BAA+B;AAAE,MAAAA,GAAE,GAAE,CAAC;AAAE,eAASC,KAAG;AAAC,aAAK,cAAY;AAAA,MAAC;AAAC,QAAE,YAAU,MAAI,OAAK,OAAO,OAAO,CAAC,KAAGA,GAAE,YAAU,EAAE,WAAU,IAAIA;AAAA,IAAE;AAAA,EAAC,EAAE;AAAE,SAAO,eAAe,IAAG,cAAa,EAAC,OAAM,KAAE,CAAC;AAAE,KAAG,yBAAuB,GAAG,iBAAe;AAAO,MAAI,KAAG,GAAG,GAAE,KAAG,EAAE,GAAE,KAAG,GAAG;AAAE,WAAS,GAAGD,IAAE,GAAE;AAAC,QAAI,IAAE,IAAI,GAAGA,IAAE,CAAC;AAAE,WAAO,EAAE,YAAY,GAAE,EAAE;AAAA,EAAM;AAAC,KAAG,iBAAe;AAAG,MAAI,KAAG,SAASA,IAAE;AAAC,OAAG,GAAEA,EAAC;AAAE,aAAS,EAAE,GAAEC,IAAE;AAAC,UAAI,IAAED,GAAE,KAAK,IAAI,KAAG;AAAK,aAAO,EAAE,gBAAc,GAAE,EAAE,iBAAeC,IAAE,EAAE,SAAO,CAAC,GAAE;AAAA,IAAC;AAAC,WAAO,EAAE,UAAU,cAAY,WAAU;AAAC,UAAI,IAAE;AAAK,SAAG,QAAQ,GAAG,OAAO,KAAK,aAAa,GAAE,SAASA,IAAE;AAAC,UAAE,eAAaA,IAAEA,GAAE,OAAO,CAAC;AAAA,MAAC,CAAC;AAAA,IAAC,GAAE,EAAE,UAAU,mBAAiB,SAAS,GAAE;AAAC,UAAIA,KAAE,KAAK,cAAc,EAAE,eAAe;AAAE,UAAGA,GAAE,GAAE,iBAAeA;AAAA,WAAM;AAAC,YAAI,IAAE,KAAK,eAAe,uBAAuB,KAAK,cAAa,CAAC;AAAE,aAAK,OAAO,KAAK,EAAC,SAAQ,GAAE,MAAK,GAAG,0BAA0B,wBAAuB,UAAS,KAAK,aAAa,MAAK,mBAAkB,EAAE,gBAAe,CAAC;AAAA,MAAC;AAAA,IAAC,GAAE;AAAA,EAAC,EAAE,GAAG,WAAW;AAAE,KAAG,yBAAuB;AAAE,CAAC;AAAE,IAAI,KAAGF,GAAE,OAAG;AAAC;AAAa,MAAI,KAAG,KAAG,EAAE,aAAW,2BAAU;AAAC,QAAIC,KAAE,SAAS,GAAE,GAAE;AAAC,aAAOA,KAAE,OAAO,kBAAgB,EAAC,WAAU,CAAC,EAAC,aAAY,SAAO,SAASC,IAAE,GAAE;AAAC,QAAAA,GAAE,YAAU;AAAA,MAAC,KAAG,SAASA,IAAE,GAAE;AAAC,iBAAQC,MAAK,EAAE,QAAO,UAAU,eAAe,KAAK,GAAEA,EAAC,MAAID,GAAEC,EAAC,IAAE,EAAEA,EAAC;AAAA,MAAE,GAAEF,GAAE,GAAE,CAAC;AAAA,IAAC;AAAE,WAAO,SAAS,GAAE,GAAE;AAAC,UAAG,OAAO,KAAG,cAAY,MAAI,KAAK,OAAM,IAAI,UAAU,yBAAuB,OAAO,CAAC,IAAE,+BAA+B;AAAE,MAAAA,GAAE,GAAE,CAAC;AAAE,eAASC,KAAG;AAAC,aAAK,cAAY;AAAA,MAAC;AAAC,QAAE,YAAU,MAAI,OAAK,OAAO,OAAO,CAAC,KAAGA,GAAE,YAAU,EAAE,WAAU,IAAIA;AAAA,IAAE;AAAA,EAAC,EAAE;AAAE,SAAO,eAAe,GAAE,cAAa,EAAC,OAAM,KAAE,CAAC;AAAE,IAAE,0BAAwB,EAAE,oBAAkB,EAAE,uCAAqC,EAAE,oCAAkC,EAAE,iCAA+B,EAAE,8BAA4B,EAAE,4CAA0C,EAAE,uBAAqB,EAAE,mCAAiC;AAAO,MAAIwB,MAAG,GAAG,GAAEC,KAAE,EAAE,GAAE,KAAG,GAAG,GAAE,IAAE,GAAG,GAAEC,MAAG,SAAS3B,IAAE;AAAC,OAAG,GAAEA,EAAC;AAAE,aAAS,EAAE,GAAEC,IAAE;AAAC,UAAI,IAAED,GAAE,KAAK,IAAI,KAAG;AAAK,aAAO,EAAE,UAAQ,GAAE,EAAE,OAAKC,IAAE,EAAE,mBAAiB,CAAC,GAAE,EAAE,qBAAmB,IAAG,EAAE,2BAAyB,GAAE,EAAE,QAAM,OAAG,EAAE,gBAAc,OAAG;AAAA,IAAC;AAAC,WAAO,EAAE,UAAU,eAAa,WAAU;AAAC,UAAG,KAAK,QAAM,OAAG,KAAK,KAAK,UAAU,CAAC,MAAI,KAAK,QAAQ,KAAK,OAAM,MAAM,qDAAqD;AAAE,aAAO,KAAK,YAAUyB,GAAE,SAAS,KAAK,KAAK,SAAS,EAAE,QAAQ,GAAE,KAAK,kBAAgBA,GAAE,SAAS,KAAK,KAAK,eAAe,EAAE,QAAQ,GAAE,KAAK,UAAU,IAAI,GAAE,KAAK,gBAAgB,IAAI,GAAE,KAAK,mBAAmB,GAAE,KAAK,KAAK,KAAK,OAAO,GAAE,KAAK;AAAA,IAAgB,GAAE,EAAE,UAAU,OAAK,SAAS,GAAEzB,IAAE;AAAC,MAAAA,OAAI,WAASA,KAAE,CAAC,IAAG,KAAK,SAAOD,GAAE,UAAU,KAAK,KAAK,MAAK,GAAEC,EAAC;AAAA,IAAC,GAAE,EAAE,UAAU,cAAY,SAAS,GAAEA,IAAE,GAAE;AAAC,UAAG,EAAE,eAAe,SAAO,KAAK,sBAAoB,EAAE,QAAM,KAAK,0BAAyB;AAAC,YAAIC,KAAED,GAAE,OAAO,CAAC;AAAE,aAAK,mBAAmB,GAAE,KAAK,KAAK,EAAE,gBAAeC,EAAC;AAAA,MAAC;AAAA,IAAC,GAAE,EAAE,UAAU,qBAAmB,WAAU;AAAC,MAAAwB,GAAE,QAAQ,KAAK,SAAS,KAAG,KAAK,qBAAmB,IAAG,KAAK,2BAAyB,GAAE,KAAK,gBAAc,SAAK,KAAK,qBAAmB,KAAK,UAAU,IAAI,GAAE,KAAK,2BAAyB,KAAK,gBAAgB,IAAI;AAAA,IAAE,GAAE;AAAA,EAAC,EAAED,IAAG,UAAU;AAAE,IAAE,mCAAiCE;AAAG,MAAI,KAAG,SAAS3B,IAAE;AAAC,OAAG,GAAEA,EAAC;AAAE,aAAS,EAAE,GAAEC,IAAE;AAAC,UAAI,IAAED,GAAE,KAAK,MAAK,GAAEC,EAAC,KAAG;AAAK,aAAO,EAAE,OAAKA,IAAE,EAAE,mBAAiB,IAAG,EAAE,yBAAuB,GAAE,EAAE,mBAAiB,EAAE,KAAK,QAAQ,MAAK,EAAE,yBAAuB,EAAE,KAAK,mBAAkB;AAAA,IAAC;AAAC,WAAO,EAAE,UAAU,eAAa,SAAS,GAAEA,IAAE,GAAE;AAAC,UAAG,KAAK,iBAAe,EAAE,aAAa,SAAO,KAAK,oBAAkB,EAAE,QAAM,KAAK,0BAAwB,CAAC,KAAK,OAAM;AAAC,YAAIC,KAAED,GAAE,OAAO,CAAC,GAAE,IAAE,IAAI,EAAE,YAAY,EAAC,YAAWC,GAAC,CAAC;AAAE,aAAK,mBAAiB,GAAG,MAAM,CAAC,GAAE,KAAK,QAAM;AAAA,MAAE;AAAA,IAAC,GAAE;AAAA,EAAC,EAAEyB,GAAE;AAAE,IAAE,uBAAqB;AAAG,MAAI,KAAG,SAAS3B,IAAE;AAAC,OAAG,GAAEA,EAAC;AAAE,aAAS,EAAE,GAAEC,IAAE;AAAC,UAAI,IAAED,GAAE,KAAK,IAAI,KAAG;AAAK,aAAO,EAAE,UAAQ,GAAE,EAAE,aAAWC,IAAE,EAAE,SAAO,EAAC,OAAM,QAAO,YAAW,QAAO,aAAY,OAAM,GAAE;AAAA,IAAC;AAAC,WAAO,EAAE,UAAU,eAAa,WAAU;AAAC,aAAO,KAAK,KAAK,KAAK,OAAO,GAAE,KAAK;AAAA,IAAM,GAAE;AAAA,EAAC,EAAEwB,IAAG,UAAU;AAAE,IAAE,4CAA0C;AAAG,MAAI,KAAG,SAASzB,IAAE;AAAC,OAAG,GAAEA,EAAC;AAAE,aAAS,IAAG;AAAC,aAAOA,OAAI,QAAMA,GAAE,MAAM,MAAK,SAAS,KAAG;AAAA,IAAI;AAAC,WAAO,EAAE,UAAU,WAAS,SAAS,GAAEC,IAAE,GAAE;AAAC,UAAG,EAAE,QAAM,KAAK,YAAW;AAAC,YAAIC,KAAEwB,GAAE,MAAMzB,GAAE,OAAO,CAAC,CAAC;AAAE,aAAK,OAAO,cAAYC,OAAI,QAAOA,cAAa,EAAE,aAAW,KAAK,OAAO,QAAMA,GAAE,cAAa,KAAK,OAAO,aAAWA,GAAE;AAAA,MAAI,MAAM,CAAAF,GAAE,UAAU,SAAS,KAAK,MAAK,GAAEC,IAAE,CAAC;AAAA,IAAC,GAAE;AAAA,EAAC,EAAE,EAAE;AAAE,IAAE,8BAA4B;AAAG,MAAI,KAAG,SAASD,IAAE;AAAC,OAAG,GAAEA,EAAC;AAAE,aAAS,IAAG;AAAC,aAAOA,OAAI,QAAMA,GAAE,MAAM,MAAK,SAAS,KAAG;AAAA,IAAI;AAAC,WAAO,EAAE,UAAU,cAAY,SAAS,GAAEC,IAAE,GAAE;AAAC,UAAG,EAAE,QAAM,KAAK,YAAW;AAAC,YAAIC,KAAEwB,GAAE,MAAMzB,GAAE,OAAO,CAAC,CAAC;AAAE,aAAK,OAAO,cAAYC,OAAI,QAAOA,cAAa,EAAE,aAAW,KAAK,OAAO,QAAMA,GAAE,cAAa,KAAK,OAAO,aAAWA,GAAE;AAAA,MAAI,MAAM,CAAAF,GAAE,UAAU,YAAY,KAAK,MAAK,GAAEC,IAAE,CAAC;AAAA,IAAC,GAAE;AAAA,EAAC,EAAE,EAAE;AAAE,IAAE,iCAA+B;AAAG,MAAI,KAAG,SAASD,IAAE;AAAC,OAAG,GAAEA,EAAC;AAAE,aAAS,IAAG;AAAC,aAAOA,OAAI,QAAMA,GAAE,MAAM,MAAK,SAAS,KAAG;AAAA,IAAI;AAAC,WAAO,EAAE,UAAU,iBAAe,SAAS,GAAEC,IAAE,GAAE;AAAC,UAAG,EAAE,QAAM,KAAK,YAAW;AAAC,YAAIC,KAAEwB,GAAE,MAAMzB,GAAE,OAAO,CAAC,CAAC;AAAE,aAAK,OAAO,cAAYC,OAAI,QAAOA,cAAa,EAAE,aAAW,KAAK,OAAO,QAAMA,GAAE,cAAa,KAAK,OAAO,aAAWA,GAAE;AAAA,MAAI,MAAM,CAAAF,GAAE,UAAU,eAAe,KAAK,MAAK,GAAEC,IAAE,CAAC;AAAA,IAAC,GAAE;AAAA,EAAC,EAAE,EAAE;AAAE,IAAE,oCAAkC;AAAG,MAAI,KAAG,SAASD,IAAE;AAAC,OAAG,GAAEA,EAAC;AAAE,aAAS,IAAG;AAAC,aAAOA,OAAI,QAAMA,GAAE,MAAM,MAAK,SAAS,KAAG;AAAA,IAAI;AAAC,WAAO,EAAE,UAAU,oBAAkB,SAAS,GAAEC,IAAE,GAAE;AAAC,UAAG,EAAE,QAAM,KAAK,YAAW;AAAC,YAAIC,KAAEwB,GAAE,MAAMzB,GAAE,OAAO,CAAC,CAAC;AAAE,aAAK,OAAO,cAAYC,OAAI,QAAOA,cAAa,EAAE,aAAW,KAAK,OAAO,QAAMA,GAAE,cAAa,KAAK,OAAO,aAAWA,GAAE;AAAA,MAAI,MAAM,CAAAF,GAAE,UAAU,kBAAkB,KAAK,MAAK,GAAEC,IAAE,CAAC;AAAA,IAAC,GAAE;AAAA,EAAC,EAAE,EAAE;AAAE,IAAE,uCAAqC;AAAG,WAAS,GAAGD,IAAE,GAAE,GAAE;AAAC,UAAI,WAAS,IAAE,CAAC,IAAG,IAAE0B,GAAE,SAAS,CAAC;AAAE,QAAIzB,KAAE,CAAC,GAAE,IAAE;AAAE,aAASC,GAAE,GAAE;AAAC,aAAO,EAAE,OAAOwB,GAAE,KAAK1B,IAAE,IAAE,CAAC,CAAC;AAAA,IAAC;AAAC,aAAS,EAAE,GAAE;AAAC,UAAIM,KAAE,GAAGJ,GAAE,CAAC,GAAE,GAAE,CAAC;AAAE,aAAOD,GAAE,OAAOK,EAAC;AAAA,IAAC;AAAC,WAAK,EAAE,SAAO,KAAG,IAAEN,GAAE,UAAQ;AAAC,UAAI,IAAEA,GAAE,CAAC;AAAE,UAAG,aAAa,EAAE,YAAY,QAAO,EAAE,EAAE,UAAU;AAAE,UAAG,aAAa,EAAE,YAAY,QAAO,EAAE,EAAE,UAAU;AAAE,UAAG,aAAa,EAAE,OAAO,CAAAC,KAAE,EAAE,EAAE,UAAU;AAAA,eAAU,aAAa,EAAE,qBAAoB;AAAC,YAAIG,KAAE,EAAE,WAAW,OAAO,CAAC,IAAI,EAAE,WAAW,EAAC,YAAW,EAAE,WAAU,CAAC,CAAC,CAAC;AAAE,eAAO,EAAEA,EAAC;AAAA,MAAC,WAAS,aAAa,EAAE,kCAAiC;AAAC,YAAIA,KAAE,CAAC,IAAI,EAAE,YAAY,EAAC,YAAW,EAAE,WAAU,CAAC,GAAE,IAAI,EAAE,WAAW,EAAC,YAAW,CAAC,IAAI,EAAE,SAAS,EAAC,cAAa,EAAE,UAAS,CAAC,CAAC,EAAE,OAAO,EAAE,UAAU,EAAC,CAAC,CAAC;AAAE,eAAO,EAAEA,EAAC;AAAA,MAAC,WAAS,aAAa,EAAE,yBAAwB;AAAC,YAAIA,KAAE,EAAE,WAAW,OAAO,CAAC,IAAI,EAAE,WAAW,EAAC,YAAW,CAAC,IAAI,EAAE,SAAS,EAAC,cAAa,EAAE,UAAS,CAAC,CAAC,EAAE,OAAO,EAAE,UAAU,EAAC,CAAC,CAAC,CAAC;AAAE,QAAAH,KAAE,EAAEG,EAAC;AAAA,MAAC,WAAS,aAAa,EAAE,YAAW;AAAC,YAAIA,KAAE,EAAE,WAAW,OAAO,CAAC,IAAI,EAAE,WAAW,EAAC,YAAW,EAAE,WAAU,CAAC,CAAC,CAAC;AAAE,QAAAH,KAAE,EAAEG,EAAC;AAAA,MAAC,OAAK;AAAC,YAAG,aAAa,EAAE,YAAY,QAAOsB,GAAE,QAAQ,EAAE,YAAW,SAAS,GAAE;AAAC,UAAAA,GAAE,QAAQ,EAAE,UAAU,MAAI,UAAKzB,KAAE,EAAE,EAAE,UAAU;AAAA,QAAE,CAAC,GAAEA;AAAE,YAAG,aAAa,EAAE,SAAS,GAAE,KAAK,EAAE,YAAY;AAAA,YAAO,OAAM,MAAM,sBAAsB;AAAA,MAAC;AAAC;AAAA,IAAG;AAAC,WAAOA,GAAE,KAAK,EAAC,aAAY,GAAE,WAAUyB,GAAE,KAAK1B,IAAE,CAAC,EAAC,CAAC,GAAEC;AAAA,EAAC;AAAC,IAAE,oBAAkB;AAAG,WAAS,GAAGD,IAAE,GAAE,GAAEC,IAAE;AAAC,QAAI,IAAE,sBAAqBC,KAAE,CAAC,CAAC,GAAE,IAAE,oBAAmB,IAAE,OAAGE,KAAE,EAAE,QAAO,IAAEA,KAAEH,KAAE,GAAEK,KAAE,CAAC,GAAEC,KAAE,CAAC;AAAE,SAAIA,GAAE,KAAK,EAAC,KAAI,IAAG,KAAIP,IAAE,WAAU,CAAC,GAAE,iBAAgB,CAAC,EAAC,CAAC,GAAE,CAAC0B,GAAE,QAAQnB,EAAC,KAAG;AAAC,UAAI,IAAEA,GAAE,IAAI;AAAE,UAAG,MAAI,GAAE;AAAC,aAAGmB,GAAE,KAAKnB,EAAC,EAAE,OAAK,KAAGA,GAAE,IAAI;AAAE;AAAA,MAAQ;AAAC,UAAI,IAAE,EAAE,KAAI,IAAE,EAAE,KAAI,IAAE,EAAE,WAAUJ,KAAE,EAAE;AAAgB,UAAG,CAACuB,GAAE,QAAQ,CAAC,GAAE;AAAC,YAAI,IAAE,EAAE,CAAC;AAAE,YAAG,MAAI,GAAE;AAAC,cAAIrB,KAAE,EAAC,KAAI,GAAE,KAAIqB,GAAE,KAAK,CAAC,GAAE,WAAUA,GAAE,UAAU,CAAC,GAAE,iBAAgBA,GAAE,UAAUvB,EAAC,EAAC;AAAE,UAAAI,GAAE,KAAKF,EAAC;AAAA,QAAC,WAAS,aAAa,EAAE,SAAS,KAAG,IAAED,KAAE,GAAE;AAAC,cAAII,KAAE,IAAE,GAAEK,KAAE,EAAEL,EAAC;AAAE,cAAG,EAAEK,IAAE,EAAE,YAAY,GAAE;AAAC,gBAAIR,KAAE,EAAC,KAAIG,IAAE,KAAIkB,GAAE,KAAK,CAAC,GAAE,WAAU,GAAE,iBAAgBvB,GAAC;AAAE,YAAAI,GAAE,KAAKF,EAAC;AAAA,UAAC;AAAA,QAAC,WAAS,MAAID,KAAE,EAAE,CAAAE,GAAE,KAAK,EAAC,eAAc,EAAE,cAAa,qBAAoB,EAAE,KAAI,WAAU,GAAE,iBAAgBH,GAAC,CAAC,GAAE,IAAE;AAAA,YAAQ,OAAM,MAAM,sBAAsB;AAAA,iBAAU,aAAa,EAAE,aAAY;AAAC,cAAI,IAAEuB,GAAE,SAAS,CAAC;AAAE,YAAE,KAAK,EAAE,eAAe;AAAE,cAAIZ,MAAGY,GAAE,SAASvB,EAAC;AAAE,UAAAW,IAAG,KAAK,EAAE,GAAG;AAAE,cAAIT,KAAE,EAAC,KAAI,GAAE,KAAI,EAAE,WAAW,OAAOH,IAAEwB,GAAE,KAAK,CAAC,CAAC,GAAE,WAAU,GAAE,iBAAgBZ,IAAE;AAAE,UAAAP,GAAE,KAAKF,EAAC;AAAA,QAAC,WAAS,aAAa,EAAE,QAAO;AAAC,cAAI,KAAG,EAAC,KAAI,GAAE,KAAIqB,GAAE,KAAK,CAAC,GAAE,WAAU,GAAE,iBAAgBvB,GAAC;AAAE,UAAAI,GAAE,KAAK,EAAE,GAAEA,GAAE,KAAK,CAAC;AAAE,cAAIU,KAAE,EAAC,KAAI,GAAE,KAAI,EAAE,WAAW,OAAOS,GAAE,KAAK,CAAC,CAAC,GAAE,WAAU,GAAE,iBAAgBvB,GAAC;AAAE,UAAAI,GAAE,KAAKU,EAAC;AAAA,QAAC,WAAS,aAAa,EAAE,qBAAoB;AAAC,cAAI,KAAG,IAAI,EAAE,WAAW,EAAC,YAAW,EAAE,YAAW,KAAI,EAAE,IAAG,CAAC,GAAEF,KAAE,EAAE,WAAW,OAAO,CAAC,EAAE,GAAEW,GAAE,KAAK,CAAC,CAAC,GAAErB,KAAE,EAAC,KAAI,GAAE,KAAIU,IAAE,WAAU,GAAE,iBAAgBZ,GAAC;AAAE,UAAAI,GAAE,KAAKF,EAAC;AAAA,QAAC,WAAS,aAAa,EAAE,kCAAiC;AAAC,cAAIW,MAAG,IAAI,EAAE,SAAS,EAAC,cAAa,EAAE,UAAS,CAAC,GAAE,KAAG,IAAI,EAAE,WAAW,EAAC,YAAW,CAACA,GAAE,EAAE,OAAO,EAAE,UAAU,GAAE,KAAI,EAAE,IAAG,CAAC,GAAED,KAAE,EAAE,WAAW,OAAO,CAAC,EAAE,GAAEW,GAAE,KAAK,CAAC,CAAC,GAAErB,KAAE,EAAC,KAAI,GAAE,KAAIU,IAAE,WAAU,GAAE,iBAAgBZ,GAAC;AAAE,UAAAI,GAAE,KAAKF,EAAC;AAAA,QAAC,WAAS,aAAa,EAAE,yBAAwB;AAAC,cAAI,KAAG,EAAC,KAAI,GAAE,KAAIqB,GAAE,KAAK,CAAC,GAAE,WAAU,GAAE,iBAAgBvB,GAAC;AAAE,UAAAI,GAAE,KAAK,EAAE,GAAEA,GAAE,KAAK,CAAC;AAAE,cAAIS,MAAG,IAAI,EAAE,SAAS,EAAC,cAAa,EAAE,UAAS,CAAC,GAAEK,MAAG,IAAI,EAAE,WAAW,EAAC,YAAW,CAACL,GAAE,EAAE,OAAO,EAAE,UAAU,GAAE,KAAI,EAAE,IAAG,CAAC,GAAED,KAAE,EAAE,WAAW,OAAO,CAACM,GAAE,GAAEK,GAAE,KAAK,CAAC,CAAC,GAAET,KAAE,EAAC,KAAI,GAAE,KAAIF,IAAE,WAAU,GAAE,iBAAgBZ,GAAC;AAAE,UAAAI,GAAE,KAAKU,EAAC;AAAA,QAAC,WAAS,aAAa,EAAE,YAAW;AAAC,cAAI,KAAG,EAAC,KAAI,GAAE,KAAIS,GAAE,KAAK,CAAC,GAAE,WAAU,GAAE,iBAAgBvB,GAAC;AAAE,UAAAI,GAAE,KAAK,EAAE,GAAEA,GAAE,KAAK,CAAC;AAAE,cAAIc,MAAG,IAAI,EAAE,WAAW,EAAC,YAAW,EAAE,YAAW,KAAI,EAAE,IAAG,CAAC,GAAEN,KAAE,EAAE,WAAW,OAAO,CAACM,GAAE,GAAEK,GAAE,KAAK,CAAC,CAAC,GAAET,KAAE,EAAC,KAAI,GAAE,KAAIF,IAAE,WAAU,GAAE,iBAAgBZ,GAAC;AAAE,UAAAI,GAAE,KAAKU,EAAC;AAAA,QAAC,WAAS,aAAa,EAAE,YAAY,UAAQ,KAAG,EAAE,WAAW,SAAO,GAAE,MAAI,GAAE,MAAK;AAAC,cAAI,KAAG,EAAE,WAAW,EAAE,GAAE,KAAG,EAAC,KAAI,GAAE,KAAI,GAAG,WAAW,OAAOS,GAAE,KAAK,CAAC,CAAC,GAAE,WAAU,GAAE,iBAAgBvB,GAAC;AAAE,UAAAI,GAAE,KAAK,EAAE,GAAEA,GAAE,KAAK,CAAC;AAAA,QAAC;AAAA,iBAAS,aAAa,EAAE,YAAY,CAAAA,GAAE,KAAK,EAAC,KAAI,GAAE,KAAI,EAAE,WAAW,OAAOmB,GAAE,KAAK,CAAC,CAAC,GAAE,WAAU,GAAE,iBAAgBvB,GAAC,CAAC;AAAA,iBAAU,aAAa,EAAE,KAAK,CAAAI,GAAE,KAAK,GAAG,GAAE,GAAE,GAAEJ,EAAC,CAAC;AAAA,YAAO,OAAM,MAAM,sBAAsB;AAAA,MAAC;AAAA,IAAC;AAAC,WAAOG;AAAA,EAAC;AAAC,IAAE,0BAAwB;AAAG,WAAS,GAAGN,IAAE,GAAE,GAAEC,IAAE;AAAC,QAAI,IAAEyB,GAAE,SAAS,CAAC;AAAE,MAAE,KAAK1B,GAAE,IAAI;AAAE,QAAIE,KAAEwB,GAAE,SAASzB,EAAC;AAAE,WAAOC,GAAE,KAAK,CAAC,GAAE,EAAC,KAAI,GAAE,KAAIF,GAAE,YAAW,WAAU,GAAE,iBAAgBE,GAAC;AAAA,EAAC;AAAC,CAAC;AAAE,IAAI0B,MAAG7B,GAAE,CAAA8B,OAAG;AAAC;AAAa,MAAI,KAAGA,MAAGA,GAAE,aAAW,2BAAU;AAAC,QAAI7B,KAAE,SAAS,GAAE,GAAE;AAAC,aAAOA,KAAE,OAAO,kBAAgB,EAAC,WAAU,CAAC,EAAC,aAAY,SAAO,SAASC,IAAE,GAAE;AAAC,QAAAA,GAAE,YAAU;AAAA,MAAC,KAAG,SAASA,IAAE,GAAE;AAAC,iBAAQC,MAAK,EAAE,QAAO,UAAU,eAAe,KAAK,GAAEA,EAAC,MAAID,GAAEC,EAAC,IAAE,EAAEA,EAAC;AAAA,MAAE,GAAEF,GAAE,GAAE,CAAC;AAAA,IAAC;AAAE,WAAO,SAAS,GAAE,GAAE;AAAC,UAAG,OAAO,KAAG,cAAY,MAAI,KAAK,OAAM,IAAI,UAAU,yBAAuB,OAAO,CAAC,IAAE,+BAA+B;AAAE,MAAAA,GAAE,GAAE,CAAC;AAAE,eAASC,KAAG;AAAC,aAAK,cAAY;AAAA,MAAC;AAAC,QAAE,YAAU,MAAI,OAAK,OAAO,OAAO,CAAC,KAAGA,GAAE,YAAU,EAAE,WAAU,IAAIA;AAAA,IAAE;AAAA,EAAC,EAAE;AAAE,SAAO,eAAe4B,IAAE,cAAa,EAAC,OAAM,KAAE,CAAC;AAAE,EAAAA,GAAE,4BAA0BA,GAAE,uBAAqBA,GAAE,eAAaA,GAAE,mCAAiCA,GAAE,yBAAuBA,GAAE,oCAAkCA,GAAE,0CAAwCA,GAAE,iCAA+BA,GAAE,oCAAkCA,GAAE,0BAAwBA,GAAE,cAAYA,GAAE,YAAU;AAAO,MAAI,IAAE,EAAE,GAAE,KAAG,GAAG,GAAE,KAAG,GAAG,GAAE,KAAG,GAAG,GAAE,KAAG,GAAG,GAAE,KAAG,GAAG,GAAE;AAAE,GAAC,SAAS7B,IAAE;AAAC,IAAAA,GAAEA,GAAE,SAAO,CAAC,IAAE,UAASA,GAAEA,GAAE,aAAW,CAAC,IAAE,cAAaA,GAAEA,GAAE,uBAAqB,CAAC,IAAE,wBAAuBA,GAAEA,GAAE,sCAAoC,CAAC,IAAE,uCAAsCA,GAAEA,GAAE,4BAA0B,CAAC,IAAE,6BAA4BA,GAAEA,GAAE,cAAY,CAAC,IAAE;AAAA,EAAa,GAAG,IAAE6B,GAAE,cAAYA,GAAE,YAAU,CAAC,EAAE;AAAE,WAAS,GAAG7B,IAAE;AAAC,QAAGA,cAAa,GAAG,OAAO,QAAO,EAAE;AAAO,QAAGA,cAAa,GAAG,WAAW,QAAO,EAAE;AAAW,QAAGA,cAAa,GAAG,oBAAoB,QAAO,EAAE;AAAqB,QAAGA,cAAa,GAAG,iCAAiC,QAAO,EAAE;AAAoC,QAAGA,cAAa,GAAG,wBAAwB,QAAO,EAAE;AAA0B,QAAGA,cAAa,GAAG,YAAY,QAAO,EAAE;AAAY,UAAM,MAAM,sBAAsB;AAAA,EAAC;AAAC,EAAA6B,GAAE,cAAY;AAAG,WAAS,GAAG7B,IAAE,GAAE,GAAEC,IAAE,GAAEC,IAAE;AAAC,QAAI,IAAE,GAAGF,IAAE,GAAE,CAAC,GAAE,IAAE,GAAG,CAAC,IAAE,GAAG,qCAAmC,GAAG;AAAuB,WAAOE,GAAE,GAAED,IAAE,GAAE,CAAC;AAAA,EAAC;AAAC,EAAA4B,GAAE,0BAAwB;AAAG,WAAS,GAAG7B,IAAE,GAAE,GAAEC,IAAE,GAAEC,IAAE;AAAC,QAAI,IAAE,GAAGF,IAAE,GAAE,GAAE,CAAC,GAAE,IAAE,GAAG,CAAC,IAAE,GAAG,qCAAmC,GAAG;AAAuB,WAAOE,GAAE,EAAE,CAAC,GAAE,GAAED,EAAC;AAAA,EAAC;AAAC,EAAA4B,GAAE,oCAAkC;AAAG,WAAS,GAAG7B,IAAE,GAAE,GAAEC,IAAE;AAAC,QAAI,IAAED,GAAE,QAAOE,KAAE,EAAE,MAAMF,IAAE,SAASI,IAAE;AAAC,aAAO,EAAE,MAAMA,IAAE,SAAS,GAAE;AAAC,eAAO,EAAE,WAAS;AAAA,MAAC,CAAC;AAAA,IAAC,CAAC;AAAE,QAAG,EAAE,QAAO,SAASA,IAAE;AAAC,eAAQ,IAAE,EAAE,IAAIA,IAAE,SAASI,IAAE;AAAC,eAAOA,GAAE;AAAA,MAAI,CAAC,GAAEF,KAAE,GAAEA,KAAE,GAAEA,MAAI;AAAC,YAAIC,KAAEP,GAAEM,EAAC,GAAE,IAAEC,GAAE,QAAO,IAAE,EAAED,EAAC;AAAE,YAAG,MAAI,UAAQ,EAAE,KAAK,IAAI,MAAI,MAAG;AAAS,UAAE,UAAQ,IAAE,GAAE,IAAE,GAAE,KAAI;AAAC,mBAAQ,IAAEC,GAAE,CAAC,GAAEJ,KAAE,EAAE,QAAO,IAAE,GAAE,IAAEA,IAAE,KAAI;AAAC,gBAAIE,KAAE,KAAK,GAAG,IAAE,CAAC;AAAE,gBAAG,EAAEA,IAAE,EAAE,CAAC,CAAC,MAAI,MAAG,UAAS;AAAA,UAAC;AAAC,iBAAOC;AAAA,QAAC;AAAA,MAAC;AAAA,IAAC;AAAE,QAAGJ,MAAG,CAACD,IAAE;AAAC,UAAI,IAAE,EAAE,IAAID,IAAE,SAASI,IAAE;AAAC,eAAO,EAAE,QAAQA,EAAC;AAAA,MAAC,CAAC,GAAE,IAAE,EAAE,OAAO,GAAE,SAASA,IAAE,GAAEE,IAAE;AAAC,eAAO,EAAE,QAAQ,GAAE,SAASC,IAAE;AAAC,YAAE,IAAIH,IAAEG,GAAE,YAAY,MAAIH,GAAEG,GAAE,YAAY,IAAED,KAAG,EAAE,QAAQC,GAAE,iBAAgB,SAAS,GAAE;AAAC,cAAE,IAAIH,IAAE,CAAC,MAAIA,GAAE,CAAC,IAAEE;AAAA,UAAE,CAAC;AAAA,QAAC,CAAC,GAAEF;AAAA,MAAC,GAAE,CAAC,CAAC;AAAE,aAAO,WAAU;AAAC,YAAIA,KAAE,KAAK,GAAG,CAAC;AAAE,eAAO,EAAEA,GAAE,YAAY;AAAA,MAAC;AAAA,IAAC,MAAM,QAAO,WAAU;AAAC,eAAQA,KAAE,GAAEA,KAAE,GAAEA,MAAI;AAAC,YAAI,IAAEJ,GAAEI,EAAC,GAAEE,KAAE,EAAE;AAAO,UAAE,UAAQC,KAAE,GAAEA,KAAED,IAAEC,MAAI;AAAC,mBAAQ,IAAE,EAAEA,EAAC,GAAE,IAAE,EAAE,QAAO,IAAE,GAAE,IAAE,GAAE,KAAI;AAAC,gBAAI,IAAE,KAAK,GAAG,IAAE,CAAC;AAAE,gBAAG,EAAE,GAAE,EAAE,CAAC,CAAC,MAAI,MAAG,UAAS;AAAA,UAAC;AAAC,iBAAOH;AAAA,QAAC;AAAA,MAAC;AAAA,IAAC;AAAA,EAAC;AAAC,EAAAyB,GAAE,iCAA+B;AAAG,WAAS,GAAG7B,IAAE,GAAE,GAAE;AAAC,QAAIC,KAAE,EAAE,MAAMD,IAAE,SAAS,GAAE;AAAC,aAAO,EAAE,WAAS;AAAA,IAAC,CAAC,GAAE,IAAEA,GAAE;AAAO,QAAGC,MAAG,CAAC,GAAE;AAAC,UAAIC,KAAE,EAAE,QAAQF,EAAC;AAAE,UAAGE,GAAE,WAAS,KAAG,EAAE,QAAQA,GAAE,CAAC,EAAE,eAAe,GAAE;AAAC,YAAI,IAAEA,GAAE,CAAC,GAAE,IAAE,EAAE;AAAa,eAAO,WAAU;AAAC,iBAAO,KAAK,GAAG,CAAC,EAAE,iBAAe;AAAA,QAAC;AAAA,MAAC,OAAK;AAAC,YAAIE,KAAE,EAAE,OAAOF,IAAE,SAAS,GAAEI,IAAEC,IAAE;AAAC,iBAAO,EAAED,GAAE,YAAY,IAAE,MAAG,EAAE,QAAQA,GAAE,iBAAgB,SAAS,GAAE;AAAC,cAAE,CAAC,IAAE;AAAA,UAAE,CAAC,GAAE;AAAA,QAAC,GAAE,CAAC,CAAC;AAAE,eAAO,WAAU;AAAC,cAAI,IAAE,KAAK,GAAG,CAAC;AAAE,iBAAOF,GAAE,EAAE,YAAY,MAAI;AAAA,QAAE;AAAA,MAAC;AAAA,IAAC,MAAM,QAAO,WAAU;AAAC,QAAE,UAAQ,IAAE,GAAE,IAAE,GAAE,KAAI;AAAC,iBAAQE,KAAEN,GAAE,CAAC,GAAEO,KAAED,GAAE,QAAO,IAAE,GAAE,IAAEC,IAAE,KAAI;AAAC,cAAI,IAAE,KAAK,GAAG,IAAE,CAAC;AAAE,cAAG,EAAE,GAAED,GAAE,CAAC,CAAC,MAAI,MAAG,UAAS;AAAA,QAAC;AAAC,eAAM;AAAA,MAAE;AAAC,aAAM;AAAA,IAAE;AAAA,EAAC;AAAC,EAAAuB,GAAE,0CAAwC;AAAG,MAAI,KAAG,SAAS7B,IAAE;AAAC,OAAG,GAAEA,EAAC;AAAE,aAAS,EAAE,GAAEC,IAAE,GAAE;AAAC,UAAIC,KAAEF,GAAE,KAAK,IAAI,KAAG;AAAK,aAAOE,GAAE,UAAQ,GAAEA,GAAE,mBAAiBD,IAAEC,GAAE,iBAAe,GAAEA;AAAA,IAAC;AAAC,WAAO,EAAE,UAAU,eAAa,WAAU;AAAC,aAAO,KAAK,KAAK,KAAK,OAAO,GAAE,KAAK;AAAA,IAAO,GAAE,EAAE,UAAU,gBAAc,SAAS,GAAED,IAAE,GAAEC,IAAE;AAAC,aAAO,EAAE,QAAM,KAAK,oBAAkB,KAAK,mBAAiBD,MAAG,KAAK,UAAQ,EAAE,OAAOC,EAAC,GAAE,QAAI;AAAA,IAAE,GAAE,EAAE,UAAU,aAAW,SAAS,GAAED,IAAE,GAAE;AAAC,WAAK,cAAc,GAAE,EAAE,QAAOA,IAAE,CAAC,KAAGD,GAAE,UAAU,WAAW,KAAK,MAAK,GAAEC,IAAE,CAAC;AAAA,IAAC,GAAE,EAAE,UAAU,iBAAe,SAAS,GAAEA,IAAE,GAAE;AAAC,WAAK,cAAc,GAAE,EAAE,sBAAqBA,IAAE,CAAC,KAAGD,GAAE,UAAU,WAAW,KAAK,MAAK,GAAEC,IAAE,CAAC;AAAA,IAAC,GAAE,EAAE,UAAU,oBAAkB,SAAS,GAAEA,IAAE,GAAE;AAAC,WAAK,cAAc,GAAE,EAAE,qCAAoCA,IAAE,CAAC,KAAGD,GAAE,UAAU,WAAW,KAAK,MAAK,GAAEC,IAAE,CAAC;AAAA,IAAC,GAAE,EAAE,UAAU,WAAS,SAAS,GAAEA,IAAE,GAAE;AAAC,WAAK,cAAc,GAAE,EAAE,YAAWA,IAAE,CAAC,KAAGD,GAAE,UAAU,WAAW,KAAK,MAAK,GAAEC,IAAE,CAAC;AAAA,IAAC,GAAE,EAAE,UAAU,cAAY,SAAS,GAAEA,IAAE,GAAE;AAAC,WAAK,cAAc,GAAE,EAAE,2BAA0BA,IAAE,CAAC,KAAGD,GAAE,UAAU,WAAW,KAAK,MAAK,GAAEC,IAAE,CAAC;AAAA,IAAC,GAAE;AAAA,EAAC,EAAE,GAAG,UAAU,GAAE6B,MAAG,SAAS9B,IAAE;AAAC,OAAG,GAAEA,EAAC;AAAE,aAAS,EAAE,GAAEC,IAAE,GAAE;AAAC,UAAIC,KAAEF,GAAE,KAAK,IAAI,KAAG;AAAK,aAAOE,GAAE,mBAAiB,GAAEA,GAAE,iBAAeD,IAAEC,GAAE,YAAU,GAAEA,GAAE,SAAO,CAAC,GAAEA;AAAA,IAAC;AAAC,WAAO,EAAE,UAAU,gBAAc,SAAS,GAAED,IAAE;AAAC,QAAE,QAAM,KAAK,oBAAkB,KAAK,mBAAiBA,OAAI,KAAK,cAAY,UAAQ,MAAI,KAAK,eAAa,KAAK,SAAO,EAAE;AAAA,IAAW,GAAE,EAAE,UAAU,cAAY,SAAS,GAAE;AAAC,WAAK,cAAc,GAAE,EAAE,MAAM;AAAA,IAAC,GAAE,EAAE,UAAU,kBAAgB,SAAS,GAAE;AAAC,WAAK,cAAc,GAAE,EAAE,UAAU;AAAA,IAAC,GAAE,EAAE,UAAU,2BAAyB,SAAS,GAAE;AAAC,WAAK,cAAc,GAAE,EAAE,oBAAoB;AAAA,IAAC,GAAE,EAAE,UAAU,wCAAsC,SAAS,GAAE;AAAC,WAAK,cAAc,GAAE,EAAE,mCAAmC;AAAA,IAAC,GAAE,EAAE,UAAU,+BAA6B,SAAS,GAAE;AAAC,WAAK,cAAc,GAAE,EAAE,yBAAyB;AAAA,IAAC,GAAE,EAAE,UAAU,mBAAiB,SAAS,GAAE;AAAC,WAAK,cAAc,GAAE,EAAE,WAAW;AAAA,IAAC,GAAE;AAAA,EAAC,EAAE,GAAG,WAAW;AAAE,WAAS,GAAGD,IAAE;AAAC,aAAQ,IAAE,IAAI,MAAMA,EAAC,GAAE,IAAE,GAAE,IAAEA,IAAE,IAAI,GAAE,CAAC,IAAE,CAAC;AAAE,WAAO;AAAA,EAAC;AAAC,WAAS,GAAGA,IAAE;AAAC,aAAQ,IAAE,CAAC,EAAE,GAAE,IAAE,GAAE,IAAEA,GAAE,QAAO,KAAI;AAAC,eAAQC,KAAED,GAAE,CAAC,GAAE,IAAE,CAAC,GAAEE,KAAE,GAAEA,KAAE,EAAE,QAAOA,MAAI;AAAC,YAAI,IAAE,EAAEA,EAAC;AAAE,UAAE,KAAK,IAAE,MAAID,GAAE,YAAY;AAAE,iBAAQ,IAAE,GAAE,IAAEA,GAAE,gBAAgB,QAAO,KAAI;AAAC,cAAIG,KAAE,MAAIH,GAAE,gBAAgB,CAAC;AAAE,YAAE,KAAK,IAAEG,EAAC;AAAA,QAAC;AAAA,MAAC;AAAC,UAAE;AAAA,IAAC;AAAC,WAAO;AAAA,EAAC;AAAC,WAAS,GAAGJ,IAAE,GAAE,GAAE;AAAC,aAAQC,KAAE,GAAEA,KAAED,GAAE,QAAOC,KAAI,KAAGA,OAAI,EAAE,UAAQ,IAAED,GAAEC,EAAC,GAAEC,KAAE,GAAEA,KAAE,EAAE,QAAOA,MAAI;AAAC,UAAI,IAAE,EAAEA,EAAC;AAAE,UAAG,EAAE,CAAC,MAAI,KAAG,QAAM;AAAA,IAAE;AAAC,WAAM;AAAA,EAAE;AAAC,WAAS,GAAGF,IAAE,GAAE;AAAC,aAAQ,IAAE,EAAE,IAAIA,IAAE,SAASM,IAAE;AAAC,aAAO,GAAG,kBAAkB,CAACA,EAAC,GAAE,CAAC;AAAA,IAAC,CAAC,GAAEL,KAAE,GAAG,EAAE,MAAM,GAAE,IAAE,EAAE,IAAI,GAAE,SAASK,IAAE;AAAC,UAAIC,KAAE,CAAC;AAAE,aAAO,EAAE,QAAQD,IAAE,SAAS,GAAE;AAAC,YAAI,IAAE,GAAG,EAAE,WAAW;AAAE,UAAE,QAAQ,GAAE,SAAS,GAAE;AAAC,UAAAC,GAAE,CAAC,IAAE;AAAA,QAAE,CAAC;AAAA,MAAC,CAAC,GAAEA;AAAA,IAAC,CAAC,GAAEL,KAAE,GAAE,IAAE,GAAE,KAAG,GAAE,KAAI;AAAC,UAAI,IAAEA;AAAE,MAAAA,KAAE,GAAG,EAAE,MAAM;AAAE,eAAQE,KAAE,SAASE,IAAE;AAAC,iBAAQC,KAAE,EAAED,EAAC,GAAE,IAAE,GAAE,IAAEC,GAAE,QAAO,KAAI;AAAC,cAAI,IAAEA,GAAE,CAAC,EAAE,aAAY,IAAEA,GAAE,CAAC,EAAE,WAAU,IAAE,GAAG,CAAC,GAAEJ,KAAE,GAAG,GAAE,GAAEG,EAAC;AAAE,cAAGH,MAAG,EAAE,QAAQ,CAAC,KAAG,EAAE,WAAS,GAAE;AAAC,gBAAI,IAAEF,GAAEK,EAAC;AAAE,gBAAGyB,IAAG,GAAE,CAAC,MAAI,OAAG;AAAC,gBAAE,KAAK,CAAC;AAAE,uBAAQ1B,KAAE,GAAEA,KAAE,EAAE,QAAOA,MAAI;AAAC,oBAAIG,KAAE,EAAEH,EAAC;AAAE,kBAAEC,EAAC,EAAEE,EAAC,IAAE;AAAA,cAAE;AAAA,YAAC;AAAA,UAAC,OAAK;AAAC,gBAAIK,KAAE,GAAG,kBAAkB,GAAE,IAAE,GAAE,CAAC;AAAE,YAAAX,GAAEI,EAAC,IAAEJ,GAAEI,EAAC,EAAE,OAAOO,EAAC,GAAE,EAAE,QAAQA,IAAE,SAAS,GAAE;AAAC,kBAAIC,MAAG,GAAG,EAAE,WAAW;AAAE,gBAAE,QAAQA,KAAG,SAAS,IAAG;AAAC,kBAAER,EAAC,EAAE,EAAE,IAAE;AAAA,cAAE,CAAC;AAAA,YAAC,CAAC;AAAA,UAAC;AAAA,QAAC;AAAA,MAAC,GAAE,IAAE,GAAE,IAAE,EAAE,QAAO,IAAI,CAAAF,GAAE,CAAC;AAAA,IAAC;AAAC,WAAOH;AAAA,EAAC;AAAC,EAAA4B,GAAE,oCAAkC;AAAG,WAAS,GAAG7B,IAAE,GAAE,GAAEC,IAAE;AAAC,QAAI,IAAE,IAAI6B,IAAG9B,IAAE,EAAE,aAAYC,EAAC;AAAE,WAAO,EAAE,OAAO,CAAC,GAAE,GAAG,EAAE,QAAO,CAAC;AAAA,EAAC;AAAC,EAAA4B,GAAE,yBAAuB;AAAG,WAAS,GAAG7B,IAAE,GAAE,GAAEC,IAAE;AAAC,QAAI,IAAE,IAAI6B,IAAG9B,IAAE,CAAC;AAAE,MAAE,OAAO,CAAC;AAAE,QAAIE,KAAE,EAAE,QAAO,IAAE,IAAI,GAAG,GAAEF,IAAE,CAAC,GAAE,IAAE,EAAE,aAAa,GAAEI,KAAE,IAAI,GAAG,YAAY,EAAC,YAAWF,GAAC,CAAC,GAAE,IAAE,IAAI,GAAG,YAAY,EAAC,YAAW,EAAC,CAAC;AAAE,WAAO,GAAG,CAACE,IAAE,CAAC,GAAEH,EAAC;AAAA,EAAC;AAAC,EAAA4B,GAAE,mCAAiC;AAAG,WAASE,IAAG/B,IAAE,GAAE;AAAC,MAAE,UAAQ,IAAE,GAAE,IAAEA,GAAE,QAAO,KAAI;AAAC,UAAIC,KAAED,GAAE,CAAC;AAAE,UAAGC,GAAE,WAAS,EAAE,QAAO;AAAC,iBAAQ,IAAE,GAAE,IAAEA,GAAE,QAAO,KAAI;AAAC,cAAIC,KAAE,EAAE,CAAC,GAAE,IAAED,GAAE,CAAC,GAAE,IAAEC,OAAI,KAAG,EAAE,mBAAmBA,GAAE,YAAY,MAAI;AAAO,cAAG,MAAI,MAAG,UAAS;AAAA,QAAC;AAAC,eAAM;AAAA,MAAE;AAAA,IAAC;AAAC,WAAM;AAAA,EAAE;AAAC,EAAA2B,GAAE,eAAaE;AAAG,WAAS,GAAG/B,IAAE,GAAE;AAAC,WAAOA,GAAE,SAAO,EAAE,UAAQ,EAAE,MAAMA,IAAE,SAAS,GAAEC,IAAE;AAAC,UAAI,IAAE,EAAEA,EAAC;AAAE,aAAO,MAAI,KAAG,EAAE,mBAAmB,EAAE,YAAY;AAAA,IAAC,CAAC;AAAA,EAAC;AAAC,EAAA4B,GAAE,uBAAqB;AAAG,WAAS,GAAG7B,IAAE;AAAC,WAAO,EAAE,MAAMA,IAAE,SAAS,GAAE;AAAC,aAAO,EAAE,MAAM,GAAE,SAAS,GAAE;AAAC,eAAO,EAAE,MAAM,GAAE,SAASC,IAAE;AAAC,iBAAO,EAAE,QAAQA,GAAE,eAAe;AAAA,QAAC,CAAC;AAAA,MAAC,CAAC;AAAA,IAAC,CAAC;AAAA,EAAC;AAAC,EAAA4B,GAAE,4BAA0B;AAAE,CAAC;AAAE,IAAI,KAAG9B,GAAE,CAAAiC,OAAG;AAAC;AAAa,MAAI,KAAGA,MAAGA,GAAE,aAAW,2BAAU;AAAC,QAAIhC,KAAE,SAAS,GAAE,GAAE;AAAC,aAAOA,KAAE,OAAO,kBAAgB,EAAC,WAAU,CAAC,EAAC,aAAY,SAAO,SAASC,IAAE,GAAE;AAAC,QAAAA,GAAE,YAAU;AAAA,MAAC,KAAG,SAASA,IAAE,GAAE;AAAC,iBAAQC,MAAK,EAAE,QAAO,UAAU,eAAe,KAAK,GAAEA,EAAC,MAAID,GAAEC,EAAC,IAAE,EAAEA,EAAC;AAAA,MAAE,GAAEF,GAAE,GAAE,CAAC;AAAA,IAAC;AAAE,WAAO,SAAS,GAAE,GAAE;AAAC,UAAG,OAAO,KAAG,cAAY,MAAI,KAAK,OAAM,IAAI,UAAU,yBAAuB,OAAO,CAAC,IAAE,+BAA+B;AAAE,MAAAA,GAAE,GAAE,CAAC;AAAE,eAASC,KAAG;AAAC,aAAK,cAAY;AAAA,MAAC;AAAC,QAAE,YAAU,MAAI,OAAK,OAAO,OAAO,CAAC,KAAGA,GAAE,YAAU,EAAE,WAAU,IAAIA;AAAA,IAAE;AAAA,EAAC,EAAE;AAAE,SAAO,eAAe+B,IAAE,cAAa,EAAC,OAAM,KAAE,CAAC;AAAE,EAAAA,GAAE,qCAAmCA,GAAE,oCAAkCA,GAAE,sBAAoBA,GAAE,oBAAkBA,GAAE,2CAAyCA,GAAE,6BAA2BA,GAAE,uBAAqBA,GAAE,0BAAwBA,GAAE,2BAAyBA,GAAE,kCAAgCA,GAAE,gCAA8BA,GAAE,kCAAgCA,GAAE,kBAAgB;AAAO,MAAI,IAAE,EAAE,GAAEC,KAAE,EAAE,GAAE,KAAG,GAAG,GAAE,KAAG,GAAG,GAAE,KAAGL,IAAG,GAAE,KAAG,GAAG,GAAE,KAAG,GAAG,GAAE,KAAG,GAAG;AAAE,WAAS,GAAG5B,IAAE,GAAE,GAAEC,IAAE,GAAE;AAAC,QAAIC,KAAE,EAAE,IAAIF,IAAE,SAAS,GAAE;AAAC,aAAO,GAAG,GAAEC,EAAC;AAAA,IAAC,CAAC,GAAE,IAAE,EAAE,IAAID,IAAE,SAAS,GAAE;AAAC,aAAO,GAAG,GAAE,GAAEC,EAAC;AAAA,IAAC,CAAC,GAAE,IAAE,CAAC,GAAEG,KAAE,CAAC,GAAE,IAAE,CAAC;AAAE,IAAA6B,GAAE,MAAM,GAAEA,GAAE,OAAO,MAAI,IAAEA,GAAE,IAAIjC,IAAE,SAAS,GAAE;AAAC,aAAOkC,IAAG,GAAEjC,EAAC;AAAA,IAAC,CAAC,GAAEG,KAAE6B,GAAE,IAAIjC,IAAE,SAAS,GAAE;AAAC,aAAOmC,IAAG,GAAE,GAAElC,EAAC;AAAA,IAAC,CAAC,GAAE,IAAEmC,IAAGpC,IAAE,GAAEC,EAAC;AAAG,QAAIK,KAAE,GAAGN,IAAE,GAAEC,EAAC,GAAEM,KAAE0B,GAAE,IAAIjC,IAAE,SAAS,GAAE;AAAC,aAAO,GAAG,GAAEC,EAAC;AAAA,IAAC,CAAC,GAAE,IAAEgC,GAAE,IAAIjC,IAAE,SAAS,GAAE;AAAC,aAAO,GAAG,GAAEA,IAAE,GAAEC,EAAC;AAAA,IAAC,CAAC;AAAE,WAAO,EAAE,QAAQC,GAAE,OAAO,GAAE,GAAE,GAAEE,IAAEE,IAAEC,IAAE,CAAC,CAAC;AAAA,EAAC;AAAC,EAAAyB,GAAE,kBAAgB;AAAG,WAAS,GAAGhC,IAAE,GAAE;AAAC,QAAI,IAAE,IAAI;AAAG,IAAAA,GAAE,OAAO,CAAC;AAAE,QAAIC,KAAE,EAAE,gBAAe,IAAE,EAAE,QAAQA,IAAE,EAAE,GAAEC,KAAE,EAAE,KAAK,GAAE,SAAS,GAAE;AAAC,aAAO,EAAE,SAAO;AAAA,IAAC,CAAC,GAAE,IAAE,EAAE,IAAI,EAAE,OAAOA,EAAC,GAAE,SAAS,GAAE;AAAC,UAAIE,KAAE,EAAE,MAAM,CAAC,GAAE,IAAE,EAAE,yBAAyBJ,IAAE,CAAC,GAAEM,KAAE,GAAG,qBAAqBF,EAAC,GAAEG,KAAE,EAAC,SAAQ,GAAE,MAAK,GAAG,0BAA0B,uBAAsB,UAASP,GAAE,MAAK,SAAQM,IAAE,YAAWF,GAAE,IAAG,GAAE,IAAEiC,IAAGjC,EAAC;AAAE,aAAO,MAAIG,GAAE,YAAU,IAAGA;AAAA,IAAC,CAAC;AAAE,WAAO;AAAA,EAAC;AAAC,WAAS,GAAGP,IAAE;AAAC,WAAO,GAAG,qBAAqBA,EAAC,IAAE,QAAMA,GAAE,MAAI,QAAMqC,IAAGrC,EAAC;AAAA,EAAC;AAAC,EAAAgC,GAAE,kCAAgC;AAAG,WAASK,IAAGrC,IAAE;AAAC,WAAOA,cAAa,GAAG,WAASA,GAAE,aAAa,OAAKA,cAAa,GAAG,cAAYA,GAAE,kBAAgB;AAAA,EAAE;AAAC,MAAI,KAAG,SAASA,IAAE;AAAC,OAAG,GAAEA,EAAC;AAAE,aAAS,IAAG;AAAC,UAAI,IAAEA,OAAI,QAAMA,GAAE,MAAM,MAAK,SAAS,KAAG;AAAK,aAAO,EAAE,iBAAe,CAAC,GAAE;AAAA,IAAC;AAAC,WAAO,EAAE,UAAU,mBAAiB,SAAS,GAAE;AAAC,WAAK,eAAe,KAAK,CAAC;AAAA,IAAC,GAAE,EAAE,UAAU,cAAY,SAAS,GAAE;AAAC,WAAK,eAAe,KAAK,CAAC;AAAA,IAAC,GAAE,EAAE,UAAU,+BAA6B,SAAS,GAAE;AAAC,WAAK,eAAe,KAAK,CAAC;AAAA,IAAC,GAAE,EAAE,UAAU,2BAAyB,SAAS,GAAE;AAAC,WAAK,eAAe,KAAK,CAAC;AAAA,IAAC,GAAE,EAAE,UAAU,wCAAsC,SAAS,GAAE;AAAC,WAAK,eAAe,KAAK,CAAC;AAAA,IAAC,GAAE,EAAE,UAAU,kBAAgB,SAAS,GAAE;AAAC,WAAK,eAAe,KAAK,CAAC;AAAA,IAAC,GAAE,EAAE,UAAU,mBAAiB,SAAS,GAAE;AAAC,WAAK,eAAe,KAAK,CAAC;AAAA,IAAC,GAAE,EAAE,UAAU,gBAAc,SAAS,GAAE;AAAC,WAAK,eAAe,KAAK,CAAC;AAAA,IAAC,GAAE;AAAA,EAAC,EAAE,GAAG,WAAW;AAAE,EAAAgC,GAAE,gCAA8B;AAAG,WAAS,GAAGhC,IAAE,GAAE,GAAEC,IAAE;AAAC,QAAI,IAAE,CAAC,GAAEC,KAAE+B,GAAE,OAAO,GAAE,SAAS,GAAE7B,IAAE;AAAC,aAAOA,GAAE,SAAOJ,GAAE,OAAK,IAAE,IAAE;AAAA,IAAC,GAAE,CAAC;AAAE,QAAGE,KAAE,GAAE;AAAC,UAAI,IAAED,GAAE,4BAA4B,EAAC,cAAaD,IAAE,aAAY,EAAC,CAAC;AAAE,QAAE,KAAK,EAAC,SAAQ,GAAE,MAAK,GAAG,0BAA0B,qBAAoB,UAASA,GAAE,KAAI,CAAC;AAAA,IAAC;AAAC,WAAO;AAAA,EAAC;AAAC,EAAAgC,GAAE,kCAAgC;AAAG,WAAS,GAAGhC,IAAE,GAAE,GAAE;AAAC,QAAIC,KAAE,CAAC,GAAE;AAAE,WAAO,EAAE,SAAS,GAAED,EAAC,MAAI,IAAE,oCAAkCA,KAAE,+CAA6C,IAAE,wDAAuDC,GAAE,KAAK,EAAC,SAAQ,GAAE,MAAK,GAAG,0BAA0B,uBAAsB,UAASD,GAAC,CAAC,IAAGC;AAAA,EAAC;AAAC,EAAA+B,GAAE,2BAAyB;AAAG,WAAS,GAAGhC,IAAE,GAAE,GAAEC,IAAE;AAAC,IAAAA,OAAI,WAASA,KAAE,CAAC;AAAG,QAAI,IAAE,CAAC,GAAEC,KAAE,GAAG,EAAE,UAAU;AAAE,QAAG,EAAE,QAAQA,EAAC,EAAE,QAAM,CAAC;AAAE,QAAI,IAAEF,GAAE,MAAK,IAAE,EAAE,SAASE,IAAEF,EAAC;AAAE,SAAG,EAAE,KAAK,EAAC,SAAQ,EAAE,wBAAwB,EAAC,cAAaA,IAAE,mBAAkBC,GAAC,CAAC,GAAE,MAAK,GAAG,0BAA0B,gBAAe,UAAS,EAAC,CAAC;AAAE,QAAIG,KAAE,EAAE,WAAWF,IAAED,GAAE,OAAO,CAACD,EAAC,CAAC,CAAC,GAAE,IAAE,EAAE,IAAII,IAAE,SAASE,IAAE;AAAC,UAAIC,KAAE,EAAE,SAASN,EAAC;AAAE,aAAOM,GAAE,KAAKD,EAAC,GAAE,GAAGN,IAAEM,IAAE,GAAEC,EAAC;AAAA,IAAC,CAAC;AAAE,WAAO,EAAE,OAAO,EAAE,QAAQ,CAAC,CAAC;AAAA,EAAC;AAAC,EAAAyB,GAAE,0BAAwB;AAAG,WAAS,GAAGhC,IAAE;AAAC,QAAI,IAAE,CAAC;AAAE,QAAG,EAAE,QAAQA,EAAC,EAAE,QAAO;AAAE,QAAI,IAAE,EAAE,MAAMA,EAAC;AAAE,QAAG,aAAa,GAAG,YAAY,GAAE,KAAK,EAAE,cAAc;AAAA,aAAU,aAAa,GAAG,eAAa,aAAa,GAAG,UAAQ,aAAa,GAAG,uBAAqB,aAAa,GAAG,oCAAkC,aAAa,GAAG,2BAAyB,aAAa,GAAG,WAAW,KAAE,EAAE,OAAO,GAAG,EAAE,UAAU,CAAC;AAAA,aAAU,aAAa,GAAG,YAAY,KAAE,EAAE,QAAQ,EAAE,IAAI,EAAE,YAAW,SAAS,GAAE;AAAC,aAAO,GAAG,EAAE,UAAU;AAAA,IAAC,CAAC,CAAC;AAAA,aAAU,EAAE,aAAa,GAAG,UAAU,OAAM,MAAM,sBAAsB;AAAE,QAAIC,KAAE,GAAG,eAAe,CAAC,GAAE,IAAED,GAAE,SAAO;AAAE,QAAGC,MAAG,GAAE;AAAC,UAAIC,KAAE,EAAE,KAAKF,EAAC;AAAE,aAAO,EAAE,OAAO,GAAGE,EAAC,CAAC;AAAA,IAAC,MAAM,QAAO;AAAA,EAAC;AAAC,EAAA8B,GAAE,uBAAqB;AAAG,MAAI,KAAG,SAAShC,IAAE;AAAC,OAAG,GAAEA,EAAC;AAAE,aAAS,IAAG;AAAC,UAAI,IAAEA,OAAI,QAAMA,GAAE,MAAM,MAAK,SAAS,KAAG;AAAK,aAAO,EAAE,eAAa,CAAC,GAAE;AAAA,IAAC;AAAC,WAAO,EAAE,UAAU,mBAAiB,SAAS,GAAE;AAAC,WAAK,aAAa,KAAK,CAAC;AAAA,IAAC,GAAE;AAAA,EAAC,EAAE,GAAG,WAAW;AAAE,WAASkC,IAAGlC,IAAE,GAAE;AAAC,QAAI,IAAE,IAAI;AAAG,IAAAA,GAAE,OAAO,CAAC;AAAE,QAAIC,KAAE,EAAE,cAAa,IAAE,EAAE,OAAOA,IAAE,SAASC,IAAE,GAAE;AAAC,UAAI,IAAE,EAAE,UAAU,EAAE,UAAU,GAAEE,KAAE,EAAE,IAAI,GAAE,SAAS,GAAEE,IAAE;AAAC,YAAIC,KAAE,GAAG,wBAAwB,CAAC,CAAC,GAAE,CAAC,GAAE,MAAK,CAAC;AAAE,eAAO,EAAE,QAAQA,EAAC,IAAE,EAAC,SAAQ,EAAE,2BAA2B,EAAC,cAAaP,IAAE,aAAY,GAAE,gBAAeM,GAAC,CAAC,GAAE,MAAK,GAAG,0BAA0B,qBAAoB,UAASN,GAAE,MAAK,YAAW,EAAE,KAAI,aAAYM,KAAE,EAAC,IAAE;AAAA,MAAI,CAAC;AAAE,aAAOJ,GAAE,OAAO,EAAE,QAAQE,EAAC,CAAC;AAAA,IAAC,GAAE,CAAC,CAAC;AAAE,WAAO;AAAA,EAAC;AAAC,EAAA4B,GAAE,6BAA2BE;AAAG,WAASC,IAAGnC,IAAE,GAAE,GAAE;AAAC,QAAIC,KAAE,IAAI;AAAG,IAAAD,GAAE,OAAOC,EAAC;AAAE,QAAI,IAAEA,GAAE;AAAa,QAAEgC,GAAE,OAAO,GAAE,SAAS,GAAE;AAAC,aAAO,EAAE,sBAAoB;AAAA,IAAE,CAAC;AAAE,QAAI/B,KAAE,EAAE,OAAO,GAAE,SAAS,GAAE,GAAE;AAAC,UAAIE,KAAE,EAAE,KAAI,IAAE,EAAE,gBAAc,GAAEE,KAAE,GAAG,uBAAuBF,IAAEJ,IAAE,GAAE,CAAC,GAAEO,KAAE,GAAGD,IAAE,GAAEN,IAAE,CAAC,GAAE,IAAEsC,IAAGhC,IAAE,GAAEN,IAAE,CAAC;AAAE,aAAO,EAAE,OAAOO,IAAE,CAAC;AAAA,IAAC,GAAE,CAAC,CAAC;AAAE,WAAOL;AAAA,EAAC;AAAC,EAAA8B,GAAE,2CAAyCG;AAAG,MAAI,KAAG,SAASnC,IAAE;AAAC,OAAG,GAAEA,EAAC;AAAE,aAAS,IAAG;AAAC,UAAI,IAAEA,OAAI,QAAMA,GAAE,MAAM,MAAK,SAAS,KAAG;AAAK,aAAO,EAAE,iBAAe,CAAC,GAAE;AAAA,IAAC;AAAC,WAAO,EAAE,UAAU,+BAA6B,SAAS,GAAE;AAAC,WAAK,eAAe,KAAK,CAAC;AAAA,IAAC,GAAE,EAAE,UAAU,2BAAyB,SAAS,GAAE;AAAC,WAAK,eAAe,KAAK,CAAC;AAAA,IAAC,GAAE,EAAE,UAAU,wCAAsC,SAAS,GAAE;AAAC,WAAK,eAAe,KAAK,CAAC;AAAA,IAAC,GAAE,EAAE,UAAU,kBAAgB,SAAS,GAAE;AAAC,WAAK,eAAe,KAAK,CAAC;AAAA,IAAC,GAAE;AAAA,EAAC,EAAE,GAAG,WAAW;AAAE,EAAAgC,GAAE,oBAAkB;AAAG,WAAS,GAAGhC,IAAE,GAAE;AAAC,QAAI,IAAE,IAAI;AAAG,IAAAA,GAAE,OAAO,CAAC;AAAE,QAAIC,KAAE,EAAE,cAAa,IAAE,EAAE,OAAOA,IAAE,SAASC,IAAE,GAAE;AAAC,aAAO,EAAE,WAAW,SAAO,OAAKA,GAAE,KAAK,EAAC,SAAQ,EAAE,8BAA8B,EAAC,cAAaF,IAAE,aAAY,EAAC,CAAC,GAAE,MAAK,GAAG,0BAA0B,eAAc,UAASA,GAAE,MAAK,YAAW,EAAE,IAAG,CAAC,GAAEE;AAAA,IAAC,GAAE,CAAC,CAAC;AAAE,WAAO;AAAA,EAAC;AAAC,EAAA8B,GAAE,sBAAoB;AAAG,WAASI,IAAGpC,IAAE,GAAE,GAAE;AAAC,QAAIC,KAAE,CAAC;AAAE,WAAOgC,GAAE,QAAQjC,IAAE,SAAS,GAAE;AAAC,UAAIE,KAAE,IAAI;AAAG,QAAE,OAAOA,EAAC;AAAE,UAAI,IAAEA,GAAE;AAAe,MAAA+B,GAAE,QAAQ,GAAE,SAAS,GAAE;AAAC,YAAI7B,KAAE,GAAG,YAAY,CAAC,GAAE,IAAE,EAAE,gBAAc,GAAEE,KAAE,EAAE,KAAIC,KAAE,GAAG,iCAAiCD,IAAE,GAAEF,IAAE,CAAC,GAAE,IAAEG,GAAE,CAAC;AAAE,YAAG0B,GAAE,QAAQA,GAAE,QAAQ,CAAC,CAAC,GAAE;AAAC,cAAI,IAAE,EAAE,0BAA0B,EAAC,cAAa,GAAE,YAAW,EAAC,CAAC;AAAE,UAAAhC,GAAE,KAAK,EAAC,SAAQ,GAAE,MAAK,GAAG,0BAA0B,wBAAuB,UAAS,EAAE,KAAI,CAAC;AAAA,QAAC;AAAA,MAAC,CAAC;AAAA,IAAC,CAAC,GAAEA;AAAA,EAAC;AAAC,EAAA+B,GAAE,oCAAkCI;AAAG,WAAS,GAAGpC,IAAE,GAAE,GAAEC,IAAE;AAAC,QAAI,IAAE,CAAC,GAAEC,KAAE+B,GAAE,OAAOjC,IAAE,SAAS,GAAEI,IAAE,GAAE;AAAC,aAAO,EAAE,WAAW,CAAC,EAAE,sBAAoB,QAAI6B,GAAE,QAAQ7B,IAAE,SAASE,IAAE;AAAC,YAAIC,KAAE,CAAC,CAAC;AAAE,QAAA0B,GAAE,QAAQjC,IAAE,SAAS,GAAE,GAAE;AAAC,gBAAI,KAAG,GAAG,aAAa,GAAEM,EAAC,KAAG,EAAE,WAAW,CAAC,EAAE,sBAAoB,QAAIC,GAAE,KAAK,CAAC;AAAA,QAAC,CAAC,GAAEA,GAAE,SAAO,KAAG,CAAC,GAAG,aAAa,GAAED,EAAC,MAAI,EAAE,KAAKA,EAAC,GAAE,EAAE,KAAK,EAAC,MAAKC,IAAE,MAAKD,GAAC,CAAC;AAAA,MAAE,CAAC,GAAE;AAAA,IAAC,GAAE,CAAC,CAAC,GAAE,IAAE,EAAE,IAAIJ,IAAE,SAAS,GAAE;AAAC,UAAIE,KAAE6B,GAAE,IAAI,EAAE,MAAK,SAAS3B,IAAE;AAAC,eAAOA,KAAE;AAAA,MAAC,CAAC,GAAE,IAAEL,GAAE,+BAA+B,EAAC,cAAa,GAAE,aAAY,GAAE,kBAAiBG,IAAE,YAAW,EAAE,KAAI,CAAC;AAAE,aAAM,EAAC,SAAQ,GAAE,MAAK,GAAG,0BAA0B,gBAAe,UAAS,EAAE,MAAK,YAAW,EAAE,KAAI,cAAa,CAAC,EAAE,IAAI,EAAC;AAAA,IAAC,CAAC;AAAE,WAAO;AAAA,EAAC;AAAC,WAASkC,IAAGtC,IAAE,GAAE,GAAEC,IAAE;AAAC,QAAI,IAAE,CAAC,GAAEC,KAAE+B,GAAE,OAAOjC,IAAE,SAAS,GAAE,GAAEI,IAAE;AAAC,UAAI,IAAE6B,GAAE,IAAI,GAAE,SAAS3B,IAAE;AAAC,eAAM,EAAC,KAAIF,IAAE,MAAKE,GAAC;AAAA,MAAC,CAAC;AAAE,aAAO,EAAE,OAAO,CAAC;AAAA,IAAC,GAAE,CAAC,CAAC;AAAE,WAAO2B,GAAE,QAAQ/B,IAAE,SAAS,GAAE;AAAC,UAAI,IAAE,EAAE,WAAW,EAAE,GAAG;AAAE,UAAG,EAAE,sBAAoB,MAAG;AAAC,YAAIE,KAAE,EAAE,KAAI,IAAE,EAAE,MAAKE,KAAE2B,GAAE,QAAQ/B,IAAE,SAAS,GAAE;AAAC,iBAAO,EAAE,WAAW,EAAE,GAAG,EAAE,sBAAoB,QAAI,EAAE,MAAIE,MAAG,GAAG,qBAAqB,EAAE,MAAK,CAAC;AAAA,QAAC,CAAC,GAAEG,KAAE0B,GAAE,IAAI3B,IAAE,SAAS,GAAE;AAAC,cAAI,IAAE,CAAC,EAAE,MAAI,GAAEF,KAAE,CAAC,GAAE,IAAE,EAAE,QAAM,IAAE,KAAG,EAAE,KAAI,IAAEH,GAAE,qCAAqC,EAAC,cAAa,GAAE,aAAY,GAAE,kBAAiB,GAAE,YAAW,EAAE,KAAI,CAAC;AAAE,iBAAM,EAAC,SAAQ,GAAE,MAAK,GAAG,0BAA0B,uBAAsB,UAAS,EAAE,MAAK,YAAW,GAAE,cAAa,EAAC;AAAA,QAAC,CAAC;AAAE,YAAE,EAAE,OAAOM,EAAC;AAAA,MAAC;AAAA,IAAC,CAAC,GAAE;AAAA,EAAC;AAAC,EAAAyB,GAAE,qCAAmCM;AAAG,WAAS,GAAGtC,IAAE,GAAE,GAAE;AAAC,QAAIC,KAAE,CAAC,GAAE,IAAEgC,GAAE,IAAI,GAAE,SAAS/B,IAAE;AAAC,aAAOA,GAAE;AAAA,IAAI,CAAC;AAAE,WAAO+B,GAAE,QAAQjC,IAAE,SAASE,IAAE;AAAC,UAAI,IAAEA,GAAE;AAAK,UAAG+B,GAAE,SAAS,GAAE,CAAC,GAAE;AAAC,YAAI,IAAE,EAAE,4BAA4B/B,EAAC;AAAE,QAAAD,GAAE,KAAK,EAAC,SAAQ,GAAE,MAAK,GAAG,0BAA0B,iCAAgC,UAAS,EAAC,CAAC;AAAA,MAAC;AAAA,IAAC,CAAC,GAAEA;AAAA,EAAC;AAAC,CAAC;AAAE,IAAI,KAAGF,GAAE,QAAI;AAAC;AAAa,SAAO,eAAe,IAAG,cAAa,EAAC,OAAM,KAAE,CAAC;AAAE,KAAG,kBAAgB,GAAG,iBAAe;AAAO,MAAI,KAAG,EAAE,GAAE,KAAG,GAAG,GAAE,KAAG,GAAG,GAAE,KAAG,GAAG;AAAE,WAAS,GAAGC,IAAE;AAAC,IAAAA,KAAE,GAAG,SAASA,IAAE,EAAC,gBAAe,GAAG,oCAAmC,CAAC;AAAE,QAAI,IAAE,CAAC;AAAE,WAAO,GAAG,QAAQA,GAAE,OAAM,SAAS,GAAE;AAAC,QAAE,EAAE,IAAI,IAAE;AAAA,IAAC,CAAC,GAAE,GAAG,eAAe,GAAEA,GAAE,cAAc;AAAA,EAAC;AAAC,KAAG,iBAAe;AAAG,WAAS,GAAGA,IAAE;AAAC,WAAOA,KAAE,GAAG,SAASA,IAAE,EAAC,gBAAe,GAAG,qCAAoC,CAAC,GAAE,GAAG,gBAAgBA,GAAE,OAAMA,GAAE,cAAaA,GAAE,YAAWA,GAAE,gBAAeA,GAAE,WAAW;AAAA,EAAC;AAAC,KAAG,kBAAgB;AAAE,CAAC;AAAE,IAAIuC,MAAGxC,GAAE,QAAI;AAAC;AAAa,MAAIyC,MAAG,MAAI,GAAG,aAAW,2BAAU;AAAC,QAAIxC,KAAE,SAAS,GAAE,GAAE;AAAC,aAAOA,KAAE,OAAO,kBAAgB,EAAC,WAAU,CAAC,EAAC,aAAY,SAAO,SAASC,IAAE,GAAE;AAAC,QAAAA,GAAE,YAAU;AAAA,MAAC,KAAG,SAASA,IAAE,GAAE;AAAC,iBAAQC,MAAK,EAAE,QAAO,UAAU,eAAe,KAAK,GAAEA,EAAC,MAAID,GAAEC,EAAC,IAAE,EAAEA,EAAC;AAAA,MAAE,GAAEF,GAAE,GAAE,CAAC;AAAA,IAAC;AAAE,WAAO,SAAS,GAAE,GAAE;AAAC,UAAG,OAAO,KAAG,cAAY,MAAI,KAAK,OAAM,IAAI,UAAU,yBAAuB,OAAO,CAAC,IAAE,+BAA+B;AAAE,MAAAA,GAAE,GAAE,CAAC;AAAE,eAASC,KAAG;AAAC,aAAK,cAAY;AAAA,MAAC;AAAC,QAAE,YAAU,MAAI,OAAK,OAAO,OAAO,CAAC,KAAGA,GAAE,YAAU,EAAE,WAAU,IAAIA;AAAA,IAAE;AAAA,EAAC,EAAE;AAAE,SAAO,eAAe,IAAG,cAAa,EAAC,OAAM,KAAE,CAAC;AAAE,KAAG,qBAAmB,GAAG,6BAA2B,GAAG,uBAAqB,GAAG,2BAAyB,GAAG,yBAAuB;AAAO,MAAI,KAAG,EAAE,GAAE,KAAG,4BAA2B,KAAG,wBAAuB,KAAG,sBAAqB,KAAG,8BAA6B,KAAG,CAAC,IAAG,IAAG,IAAG,EAAE;AAAE,SAAO,OAAO,EAAE;AAAE,WAAS,GAAGD,IAAE;AAAC,WAAO,GAAG,SAAS,IAAGA,GAAE,IAAI;AAAA,EAAC;AAAC,KAAG,yBAAuB;AAAG,MAAI,KAAG,SAASA,IAAE;AAAC,IAAAwC,IAAG,GAAExC,EAAC;AAAE,aAAS,EAAE,GAAEC,IAAE;AAAC,UAAI,IAAE,KAAK,aAAYC,KAAEF,GAAE,KAAK,MAAK,CAAC,KAAG;AAAK,aAAOE,GAAE,QAAMD,IAAEC,GAAE,iBAAe,CAAC,GAAE,OAAO,eAAeA,IAAE,EAAE,SAAS,GAAE,MAAM,qBAAmB,MAAM,kBAAkBA,IAAEA,GAAE,WAAW,GAAEA;AAAA,IAAC;AAAC,WAAO;AAAA,EAAC,EAAE,KAAK,GAAE,KAAG,SAASF,IAAE;AAAC,IAAAwC,IAAG,GAAExC,EAAC;AAAE,aAAS,EAAE,GAAEC,IAAE,GAAE;AAAC,UAAIC,KAAEF,GAAE,KAAK,MAAK,GAAEC,EAAC,KAAG;AAAK,aAAOC,GAAE,gBAAc,GAAEA,GAAE,OAAK,IAAGA;AAAA,IAAC;AAAC,WAAO;AAAA,EAAC,EAAE,EAAE;AAAE,KAAG,2BAAyB;AAAG,MAAI,KAAG,SAASF,IAAE;AAAC,IAAAwC,IAAG,GAAExC,EAAC;AAAE,aAAS,EAAE,GAAEC,IAAE,GAAE;AAAC,UAAIC,KAAEF,GAAE,KAAK,MAAK,GAAEC,EAAC,KAAG;AAAK,aAAOC,GAAE,gBAAc,GAAEA,GAAE,OAAK,IAAGA;AAAA,IAAC;AAAC,WAAO;AAAA,EAAC,EAAE,EAAE;AAAE,KAAG,uBAAqB;AAAG,MAAI,KAAG,SAASF,IAAE;AAAC,IAAAwC,IAAG,GAAExC,EAAC;AAAE,aAAS,EAAE,GAAEC,IAAE;AAAC,UAAI,IAAED,GAAE,KAAK,MAAK,GAAEC,EAAC,KAAG;AAAK,aAAO,EAAE,OAAK,IAAG;AAAA,IAAC;AAAC,WAAO;AAAA,EAAC,EAAE,EAAE;AAAE,KAAG,6BAA2B;AAAG,MAAI,KAAG,SAASD,IAAE;AAAC,IAAAwC,IAAG,GAAExC,EAAC;AAAE,aAAS,EAAE,GAAEC,IAAE,GAAE;AAAC,UAAIC,KAAEF,GAAE,KAAK,MAAK,GAAEC,EAAC,KAAG;AAAK,aAAOC,GAAE,gBAAc,GAAEA,GAAE,OAAK,IAAGA;AAAA,IAAC;AAAC,WAAO;AAAA,EAAC,EAAE,EAAE;AAAE,KAAG,qBAAmB;AAAE,CAAC;AAAE,IAAI,KAAGH,GAAE,CAAA0C,OAAG;AAAC;AAAa,SAAO,eAAeA,IAAE,cAAa,EAAC,OAAM,KAAE,CAAC;AAAE,EAAAA,GAAE,8BAA4BA,GAAE,cAAYA,GAAE,0BAAwBA,GAAE,6BAA2BA,GAAE,iBAAe;AAAO,MAAI,KAAG,GAAG,GAAEC,MAAG,EAAE,GAAE,KAAGH,IAAG,GAAE,KAAG,GAAG,GAAE,KAAG,GAAG;AAAE,EAAAE,GAAE,iBAAe,CAAC;AAAE,EAAAA,GAAE,6BAA2B;AAA0B,WAAS,GAAGzC,IAAE;AAAC,SAAK,OAAKyC,GAAE,4BAA2B,KAAK,UAAQzC;AAAA,EAAC;AAAC,EAAAyC,GAAE,0BAAwB;AAAG,KAAG,YAAU,MAAM;AAAU,MAAI,KAAG,WAAU;AAAC,aAASzC,KAAG;AAAA,IAAC;AAAC,WAAOA,GAAE,UAAU,kBAAgB,SAAS,GAAE;AAAC,WAAK,mBAAiB,CAAC,GAAE,KAAK,gBAAc,CAAC,GAAE,KAAK,kBAAgB0C,IAAG,IAAI,GAAE,iBAAiB,IAAE,EAAE,kBAAgB,GAAG,sBAAsB,iBAAgB,KAAK,oBAAkB,KAAK,8BAA4BC;AAAA,IAAG,GAAE3C,GAAE,UAAU,mBAAiB,SAAS,GAAE;AAAC,UAAI,IAAE,GAAG,oBAAoB,GAAE,IAAG,KAAI,KAAI,KAAI,KAAI,KAAI,GAAG;AAAE,aAAO,EAAE,uBAAqB,MAAG;AAAA,IAAC,GAAEA,GAAE,UAAU,mCAAiC,SAAS,GAAE;AAAC,aAAM;AAAA,IAAE,GAAEA,GAAE,UAAU,0BAAwB,SAAS,GAAE,GAAEC,IAAE,GAAE;AAAC,eAAQC,KAAE,MAAK,IAAE,KAAK,oBAAoB,GAAE,IAAE,KAAK,iBAAiB,GAAEE,KAAE,CAAC,GAAE,IAAE,OAAGE,KAAE,KAAK,GAAG,CAAC,GAAEC,KAAE,KAAK,GAAG,CAAC,GAAE,IAAE,WAAU;AAAC,YAAI,IAAEL,GAAE,GAAG,CAAC,GAAE,IAAEA,GAAE,qBAAqB,0BAA0B,EAAC,UAAS,GAAE,QAAOI,IAAE,UAAS,GAAE,UAASJ,GAAE,oBAAoB,EAAC,CAAC,GAAE,IAAE,IAAI,GAAG,yBAAyB,GAAEI,IAAEJ,GAAE,GAAG,CAAC,CAAC;AAAE,UAAE,iBAAewC,IAAG,UAAUtC,EAAC,GAAEF,GAAE,WAAW,CAAC;AAAA,MAAC,GAAE,CAAC,IAAG,KAAG,KAAK,aAAaK,IAAE,CAAC,GAAE;AAAC,UAAE;AAAE;AAAA,MAAM,WAASN,GAAE,KAAK,IAAI,GAAE;AAAC,UAAE,GAAE,EAAE,MAAM,MAAK,CAAC;AAAE;AAAA,MAAM,MAAM,MAAK,aAAaM,IAAE,CAAC,IAAE,IAAE,QAAIA,KAAE,KAAK,WAAW,GAAE,KAAK,kBAAkBA,IAAEH,EAAC;AAAG,WAAK,iBAAiB,CAAC;AAAA,IAAC,GAAEJ,GAAE,UAAU,oCAAkC,SAAS,GAAE,GAAEC,IAAE;AAAC,aAAM,EAAEA,OAAI,SAAI,MAAI,UAAQ,MAAI,UAAQ,KAAK,aAAa,KAAK,GAAG,CAAC,GAAE,CAAC,KAAG,KAAK,eAAe,KAAG,KAAK,yBAAyB,GAAE,KAAK,4BAA4B,GAAE,CAAC,CAAC;AAAA,IAAE,GAAED,GAAE,UAAU,8BAA4B,SAAS,GAAE,GAAE;AAAC,UAAIC,KAAE,KAAK,sBAAsB,GAAE,CAAC,GAAE,IAAE,KAAK,0BAA0BA,EAAC;AAAE,aAAO;AAAA,IAAC,GAAED,GAAE,UAAU,oBAAkB,SAAS,GAAE,GAAE;AAAC,UAAG,KAAK,mCAAmC,GAAE,CAAC,GAAE;AAAC,YAAIC,KAAE,KAAK,iBAAiB,CAAC;AAAE,eAAOA;AAAA,MAAC;AAAC,UAAG,KAAK,kCAAkC,CAAC,GAAE;AAAC,YAAI,IAAE,KAAK,WAAW;AAAE,eAAO,KAAK,aAAa,GAAE;AAAA,MAAC;AAAC,YAAM,IAAI,GAAG,eAAe;AAAA,IAAC,GAAED,GAAE,UAAU,2BAAyB,SAAS,GAAE,GAAE;AAAC,aAAO,KAAK,mCAAmC,GAAE,CAAC,KAAG,KAAK,kCAAkC,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,qCAAmC,SAAS,GAAE,GAAE;AAAC,UAAIC,KAAE;AAAK,UAAG,CAAC,KAAK,iCAAiC,CAAC,KAAGyC,IAAG,QAAQ,CAAC,EAAE,QAAM;AAAG,UAAI,IAAE,KAAK,GAAG,CAAC,GAAExC,KAAEwC,IAAG,KAAK,GAAE,SAAS,GAAE;AAAC,eAAOzC,GAAE,aAAa,GAAE,CAAC;AAAA,MAAC,CAAC,MAAI;AAAO,aAAOC;AAAA,IAAC,GAAEF,GAAE,UAAU,oCAAkC,SAAS,GAAE;AAAC,UAAI,IAAE,KAAK,aAAa,KAAK,GAAG,CAAC,GAAE,CAAC;AAAE,aAAO;AAAA,IAAC,GAAEA,GAAE,UAAU,2BAAyB,SAAS,GAAE;AAAC,UAAI,IAAE,KAAK,iBAAiB,GAAEC,KAAE,KAAK,0BAA0B,CAAC;AAAE,aAAOyC,IAAG,SAASzC,IAAE,CAAC;AAAA,IAAC,GAAED,GAAE,UAAU,sBAAoB,WAAU;AAAC,eAAQ,IAAE,KAAK,iBAAiB,GAAE,IAAE,KAAK,GAAG,CAAC,GAAEC,KAAE,OAAI;AAAC,YAAI,IAAE,EAAE;AAAU,YAAGyC,IAAG,SAAS,GAAE,CAAC,EAAE,QAAO;AAAE,YAAE,KAAK,GAAGzC,EAAC,GAAEA;AAAA,MAAG;AAAA,IAAC,GAAED,GAAE,UAAU,mBAAiB,WAAU;AAAC,UAAG,KAAK,WAAW,WAAS,EAAE,QAAOyC,GAAE;AAAe,UAAI,IAAE,KAAK,6BAA6B,GAAE,IAAE,KAAK,mCAAmC,GAAExC,KAAE,KAAK,iCAAiC;AAAE,aAAM,EAAC,UAAS,KAAK,wBAAwB,CAAC,GAAE,kBAAiB,GAAE,QAAO,KAAK,wBAAwBA,EAAC,EAAC;AAAA,IAAC,GAAED,GAAE,UAAU,0BAAwB,WAAU;AAAC,UAAI,IAAE,MAAK,IAAE,KAAK,YAAWC,KAAE,KAAK;AAAsB,aAAOyC,IAAG,IAAI,GAAE,SAAS,GAAExC,IAAE;AAAC,eAAOA,OAAI,IAAEuC,GAAE,iBAAe,EAAC,UAAS,EAAE,wBAAwB,CAAC,GAAE,kBAAiBxC,GAAEC,EAAC,GAAE,QAAO,EAAE,wBAAwB,EAAEA,KAAE,CAAC,CAAC,EAAC;AAAA,MAAC,CAAC;AAAA,IAAC,GAAEF,GAAE,UAAU,mBAAiB,WAAU;AAAC,UAAI,IAAE,MAAK,IAAE0C,IAAG,IAAI,KAAK,wBAAwB,GAAE,SAASzC,IAAE;AAAC,eAAO,EAAE,0BAA0BA,EAAC;AAAA,MAAC,CAAC;AAAE,aAAOyC,IAAG,QAAQ,CAAC;AAAA,IAAC,GAAE1C,GAAE,UAAU,4BAA0B,SAAS,GAAE;AAAC,UAAG,MAAIyC,GAAE,eAAe,QAAM,CAAC,GAAG,GAAG;AAAE,UAAI,IAAE,EAAE,WAAS,EAAE,mBAAiB,GAAG,KAAG,EAAE;AAAO,aAAO,KAAK,cAAc,CAAC;AAAA,IAAC,GAAEzC,GAAE,UAAU,oBAAkB,SAAS,GAAE,GAAE;AAAC,aAAO,KAAK,aAAa,GAAE,GAAG,GAAG,KAAG,EAAE,KAAK,CAAC,GAAE;AAAA,IAAC,GAAEA,GAAE,UAAU,WAAS,SAAS,GAAE;AAAC,eAAQ,IAAE,CAAC,GAAEC,KAAE,KAAK,GAAG,CAAC,GAAE,KAAK,aAAaA,IAAE,CAAC,MAAI,QAAI,CAAAA,KAAE,KAAK,WAAW,GAAE,KAAK,kBAAkBA,IAAE,CAAC;AAAE,aAAOyC,IAAG,UAAU,CAAC;AAAA,IAAC,GAAE1C,GAAE,UAAU,8BAA4B,SAAS,GAAE,GAAEC,IAAE,GAAEC,IAAE,GAAE,GAAE;AAAA,IAAC,GAAEF,GAAE,UAAU,wBAAsB,SAAS,GAAE,GAAE;AAAC,UAAIC,KAAE,KAAK,0BAA0B,GAAE,IAAEyC,IAAG,SAAS,KAAK,qBAAqB,GAAExC,KAAE,EAAC,WAAUD,IAAE,iBAAgB,GAAE,SAAQ,GAAE,mBAAkB,EAAC;AAAE,aAAOC;AAAA,IAAC,GAAEF,GAAE,UAAU,4BAA0B,WAAU;AAAC,UAAI,IAAE;AAAK,aAAO0C,IAAG,IAAI,KAAK,YAAW,SAAS,GAAE;AAAC,eAAO,EAAE,wBAAwB,CAAC;AAAA,MAAC,CAAC;AAAA,IAAC,GAAE1C;AAAA,EAAC,EAAE;AAAE,EAAAyC,GAAE,cAAY;AAAG,WAASE,IAAG3C,IAAE,GAAE,GAAEC,IAAE,GAAEC,IAAE,GAAE;AAAC,QAAI,IAAE,KAAK,4BAA4BD,IAAE,CAAC,GAAEG,KAAE,KAAK,iBAAiB,CAAC;AAAE,QAAGA,OAAI,QAAO;AAAC,UAAI,IAAE,KAAK,oBAAoB,GAAEE,KAAE,KAAK,mBAAmB,EAAE,CAAC,GAAEC,KAAE,IAAIL,GAAEI,IAAE,CAAC;AAAE,MAAAF,KAAEG,GAAE,aAAa,GAAE,KAAK,iBAAiB,CAAC,IAAEH;AAAA,IAAC;AAAC,QAAI,IAAEA,GAAE,OAAM,IAAEA,GAAE,YAAW,IAAEA,GAAE;AAAY,SAAK,WAAW,WAAS,KAAG,KAAG,MAAI,WAAS,IAAE,GAAG,KAAI,IAAE,IAAG,KAAK,kCAAkC,GAAE,GAAE,CAAC,KAAG,KAAK,wBAAwBJ,IAAE,GAAE,GAAE,CAAC;AAAA,EAAC;AAAC,EAAAyC,GAAE,8BAA4BE;AAAE,CAAC;AAAE,IAAI,KAAG5C,GAAE,OAAG;AAAC;AAAa,SAAO,eAAe,GAAE,cAAa,EAAC,OAAM,KAAE,CAAC;AAAE,IAAE,8BAA4B,EAAE,uBAAqB,EAAE,eAAa,EAAE,mBAAiB,EAAE,WAAS,EAAE,aAAW,EAAE,SAAO,EAAE,mBAAiB,EAAE,oBAAkB,EAAE,0BAAwB,EAAE,uBAAqB;AAAO,IAAE,uBAAqB;AAAE,IAAE,0BAAwB;AAAE,IAAE,oBAAkB;AAAG,IAAE,mBAAiB;AAAE,IAAE,SAAO,KAAG,EAAE;AAAwB,IAAE,aAAW,KAAG,EAAE;AAAwB,IAAE,WAAS,KAAG,EAAE;AAAwB,IAAE,mBAAiB,KAAG,EAAE;AAAwB,IAAE,eAAa,KAAG,EAAE;AAAwB,IAAE,uBAAqB,KAAG,EAAE;AAAwB,WAAS,GAAGC,IAAE,GAAE,GAAE;AAAC,WAAO,IAAE,IAAEA;AAAA,EAAC;AAAC,IAAE,8BAA4B;AAAG,MAAI,KAAG,KAAG,EAAE;AAAgB,CAAC;AAAE,IAAI4C,MAAG7C,GAAE,QAAI;AAAC;AAAa,SAAO,eAAe,IAAG,cAAa,EAAC,OAAM,KAAE,CAAC;AAAE,KAAG,aAAW;AAAO,MAAI,KAAG6B,IAAG,GAAE,KAAG,EAAE,GAAE,KAAG,GAAG,GAAE,KAAG,GAAG,GAAE,KAAG,GAAG,GAAE,KAAG,WAAU;AAAC,aAAS5B,KAAG;AAAA,IAAC;AAAC,WAAOA,GAAE,UAAU,iBAAe,SAAS,GAAE;AAAC,WAAK,uBAAqB,GAAG,IAAI,GAAE,sBAAsB,IAAE,EAAE,uBAAqB,GAAG,sBAAsB,sBAAqB,KAAK,eAAa,GAAG,IAAI,GAAE,cAAc,IAAE,EAAE,eAAa,GAAG,sBAAsB,cAAa,KAAK,sBAAoB,GAAG,qBAAqB,IAAE,oBAAI,QAAI,CAAC,GAAE,GAAG,qBAAqB,KAAG,KAAK,qBAAmB,KAAK,kBAAiB,KAAK,iBAAe,KAAK,2BAAyB,KAAK,qBAAmB,KAAK,kBAAiB,KAAK,iBAAe,KAAK;AAAA,IAAkB,GAAEA,GAAE,UAAU,+BAA6B,SAAS,GAAE;AAAC,UAAI,IAAE;AAAK,SAAG,QAAQ,GAAE,SAASC,IAAE;AAAC,UAAE,WAAWA,GAAE,OAAK,mBAAkB,WAAU;AAAC,cAAI,IAAE,GAAG,eAAeA,EAAC,GAAEC,KAAE,EAAE,aAAY,IAAE,EAAE,YAAW,IAAE,EAAE,QAAOE,KAAE,EAAE,qBAAoB,IAAE,EAAE,kCAAiCE,KAAE,EAAE;AAAwB,aAAG,QAAQJ,IAAE,SAASK,IAAE;AAAC,gBAAI,IAAEA,GAAE,QAAM,IAAE,KAAGA,GAAE;AAAI,cAAE,WAAW,KAAG,GAAG,qBAAqBA,EAAC,IAAE,GAAE,WAAU;AAAC,kBAAI,IAAE,GAAG,wBAAwBA,GAAE,KAAIN,IAAEM,GAAE,gBAAc,EAAE,cAAaA,GAAE,eAAc,EAAE,sBAAqB,EAAE,+BAA+B,GAAE,IAAE,GAAG,4BAA4B,EAAE,oBAAoBN,GAAE,IAAI,GAAE,GAAG,QAAOM,GAAE,GAAG;AAAE,gBAAE,eAAe,GAAE,CAAC;AAAA,YAAC,CAAC;AAAA,UAAC,CAAC,GAAE,GAAG,QAAQ,GAAE,SAASA,IAAE;AAAC,cAAE,qBAAqBN,IAAEM,GAAE,KAAI,GAAG,UAAS,GAAG,UAAU,YAAWA,GAAE,cAAa,GAAG,qBAAqBA,EAAC,CAAC;AAAA,UAAC,CAAC,GAAE,GAAG,QAAQ,GAAE,SAASA,IAAE;AAAC,cAAE,qBAAqBN,IAAEM,GAAE,KAAI,GAAG,YAAW,GAAG,UAAU,QAAOA,GAAE,cAAa,GAAG,qBAAqBA,EAAC,CAAC;AAAA,UAAC,CAAC,GAAE,GAAG,QAAQH,IAAE,SAASG,IAAE;AAAC,cAAE,qBAAqBN,IAAEM,GAAE,KAAI,GAAG,kBAAiB,GAAG,UAAU,sBAAqBA,GAAE,cAAa,GAAG,qBAAqBA,EAAC,CAAC;AAAA,UAAC,CAAC,GAAE,GAAG,QAAQ,GAAE,SAASA,IAAE;AAAC,cAAE,qBAAqBN,IAAEM,GAAE,KAAI,GAAG,sBAAqB,GAAG,UAAU,qCAAoCA,GAAE,cAAa,GAAG,qBAAqBA,EAAC,CAAC;AAAA,UAAC,CAAC,GAAE,GAAG,QAAQD,IAAE,SAASC,IAAE;AAAC,cAAE,qBAAqBN,IAAEM,GAAE,KAAI,GAAG,cAAa,GAAG,UAAU,2BAA0BA,GAAE,cAAa,GAAG,qBAAqBA,EAAC,CAAC;AAAA,UAAC,CAAC;AAAA,QAAC,CAAC;AAAA,MAAC,CAAC;AAAA,IAAC,GAAEP,GAAE,UAAU,uBAAqB,SAAS,GAAE,GAAEC,IAAE,GAAEC,IAAE,GAAE;AAAC,UAAI,IAAE;AAAK,WAAK,WAAW,KAAG,KAAG,MAAI,IAAE,KAAG,IAAG,WAAU;AAAC,YAAIE,KAAE,GAAG,kCAAkC,GAAE,GAAEF,MAAG,EAAE,cAAa,EAAE,sBAAqB,GAAE,EAAE,2BAA2B,GAAE,IAAE,GAAG,4BAA4B,EAAE,oBAAoB,EAAE,IAAI,GAAED,IAAE,CAAC;AAAE,UAAE,eAAe,GAAEG,EAAC;AAAA,MAAC,CAAC;AAAA,IAAC,GAAEJ,GAAE,UAAU,8BAA4B,SAAS,GAAE,GAAEC,IAAE;AAAC,aAAO,GAAG,wCAAwC,GAAE,GAAEA,EAAC;AAAA,IAAC,GAAED,GAAE,UAAU,kCAAgC,SAAS,GAAE,GAAEC,IAAE,GAAE;AAAC,aAAO,GAAG,+BAA+B,GAAE,GAAEA,IAAE,CAAC;AAAA,IAAC,GAAED,GAAE,UAAU,8BAA4B,SAAS,GAAE,GAAE;AAAC,UAAIC,KAAE,KAAK,6BAA6B;AAAE,aAAO,GAAG,4BAA4BA,IAAE,GAAE,CAAC;AAAA,IAAC,GAAED,GAAE,UAAU,qBAAmB,SAAS,GAAE;AAAA,IAAC,GAAEA,GAAE,UAAU,mBAAiB,SAAS,GAAE;AAAC,aAAO,KAAK,oBAAoB,IAAI,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,mBAAiB,SAAS,GAAE;AAAC,aAAO,KAAK,oBAAoB,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,iBAAe,SAAS,GAAE,GAAE;AAAA,IAAC,GAAEA,GAAE,UAAU,yBAAuB,SAAS,GAAE,GAAE;AAAC,WAAK,oBAAoB,IAAI,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,oBAAkB,SAAS,GAAE,GAAE;AAAC,WAAK,oBAAoB,CAAC,IAAE;AAAA,IAAC,GAAEA;AAAA,EAAC,EAAE;AAAE,KAAG,aAAW;AAAE,CAAC;AAAE,IAAI,KAAGD,GAAE,QAAI;AAAC;AAAa,SAAO,eAAe,IAAG,cAAa,EAAC,OAAM,KAAE,CAAC;AAAE,KAAG,uBAAqB,GAAG,mBAAiB,GAAG,sBAAoB,GAAG,4BAA0B;AAAO,WAAS,GAAGC,IAAE,GAAE;AAAC,UAAMA,GAAE,WAAW,MAAI,QAAIA,GAAE,cAAY,EAAE,aAAYA,GAAE,YAAU,EAAE,aAAWA,GAAE,YAAU,EAAE,cAAYA,GAAE,YAAU,EAAE;AAAA,EAAU;AAAC,KAAG,4BAA0B;AAAG,WAAS,GAAGA,IAAE,GAAE;AAAC,UAAMA,GAAE,WAAW,MAAI,QAAIA,GAAE,cAAY,EAAE,aAAYA,GAAE,cAAY,EAAE,aAAYA,GAAE,YAAU,EAAE,WAAUA,GAAE,YAAU,EAAE,WAAUA,GAAE,YAAU,EAAE,WAAUA,GAAE,UAAQ,EAAE,WAASA,GAAE,YAAU,EAAE,cAAYA,GAAE,YAAU,EAAE,WAAUA,GAAE,YAAU,EAAE,WAAUA,GAAE,UAAQ,EAAE;AAAA,EAAQ;AAAC,KAAG,sBAAoB;AAAG,WAAS,GAAGA,IAAE,GAAE,GAAE;AAAC,IAAAA,GAAE,SAAS,CAAC,MAAI,SAAOA,GAAE,SAAS,CAAC,IAAE,CAAC,CAAC,IAAEA,GAAE,SAAS,CAAC,EAAE,KAAK,CAAC;AAAA,EAAC;AAAC,KAAG,mBAAiB;AAAG,WAAS,GAAGA,IAAE,GAAE,GAAE;AAAC,IAAAA,GAAE,SAAS,CAAC,MAAI,SAAOA,GAAE,SAAS,CAAC,IAAE,CAAC,CAAC,IAAEA,GAAE,SAAS,CAAC,EAAE,KAAK,CAAC;AAAA,EAAC;AAAC,KAAG,uBAAqB;AAAE,CAAC;AAAE,IAAI,KAAGD,GAAE,QAAI;AAAC;AAAa,SAAO,eAAe,IAAG,cAAa,EAAC,OAAM,KAAE,CAAC;AAAE,KAAG,iBAAe,GAAG,eAAa,GAAG,wBAAsB;AAAO,MAAI,KAAG,EAAE;AAAE,WAAS,GAAGC,IAAE;AAAC,WAAO,GAAGA,GAAE,WAAW;AAAA,EAAC;AAAC,KAAG,wBAAsB;AAAG,MAAI,KAAG;AAAO,WAAS,GAAGA,IAAE;AAAC,QAAI,IAAEA,GAAE;AAAK,WAAO,KAAG;AAAA,EAAW;AAAC,KAAG,eAAa;AAAG,WAAS,GAAGA,IAAE,GAAE;AAAC,QAAI,IAAE,OAAO,yBAAyBA,IAAE,EAAE;AAAE,WAAO,GAAG,YAAY,CAAC,KAAG,EAAE,gBAAc,OAAO,eAAeA,IAAE,IAAG,EAAC,YAAW,OAAG,cAAa,MAAG,UAAS,OAAG,OAAM,EAAC,CAAC,GAAE,QAAI;AAAA,EAAE;AAAC,KAAG,iBAAe;AAAE,CAAC;AAAE,IAAI,KAAGD,GAAE,CAAA8C,OAAG;AAAC;AAAa,SAAO,eAAeA,IAAE,cAAa,EAAC,OAAM,KAAE,CAAC;AAAE,EAAAA,GAAE,2BAAyBA,GAAE,4BAA0BA,GAAE,kBAAgBA,GAAE,4BAA0BA,GAAE,2CAAyCA,GAAE,uCAAqCA,GAAE,eAAa;AAAO,MAAI,KAAG,EAAE,GAAE,KAAG,GAAG;AAAE,WAAS,GAAG7C,IAAE,GAAE;AAAC,aAAQ,IAAE,GAAG,KAAKA,EAAC,GAAEC,KAAE,EAAE,QAAO,IAAE,GAAE,IAAEA,IAAE,IAAI,UAAQC,KAAE,EAAE,CAAC,GAAE,IAAEF,GAAEE,EAAC,GAAE,IAAE,EAAE,QAAOE,KAAE,GAAEA,KAAE,GAAEA,MAAI;AAAC,UAAI,IAAE,EAAEA,EAAC;AAAE,QAAE,iBAAe,UAAQ,KAAK,EAAE,IAAI,EAAE,EAAE,UAAS,CAAC;AAAA,IAAC;AAAA,EAAC;AAAC,EAAAyC,GAAE,eAAa;AAAG,WAAS,GAAG7C,IAAE,GAAE;AAAC,QAAI,IAAE,WAAU;AAAA,IAAC;AAAE,OAAG,eAAe,GAAEA,KAAE,eAAe;AAAE,QAAIC,KAAE,EAAC,OAAM,SAAS,GAAEC,IAAE;AAAC,UAAG,GAAG,QAAQ,CAAC,MAAI,IAAE,EAAE,CAAC,IAAG,CAAC,GAAG,YAAY,CAAC,EAAE,QAAO,KAAK,EAAE,IAAI,EAAE,EAAE,UAASA,EAAC;AAAA,IAAC,GAAE,iBAAgB,WAAU;AAAC,UAAI,IAAE,GAAG,MAAK,CAAC;AAAE,UAAG,CAAC,GAAG,QAAQ,CAAC,GAAE;AAAC,YAAIA,KAAE,GAAG,IAAI,GAAE,SAAS,GAAE;AAAC,iBAAO,EAAE;AAAA,QAAG,CAAC;AAAE,cAAM,MAAM,qCAAmC,GAAG,aAAa,KAAK,WAAW,IAAE;AAAA,MAC9yuC,KAAGA,GAAE,KAAK;AAAA;AAAA,CAEb,EAAE,QAAQ,OAAM;AAAA,EACf,EAAE;AAAA,MAAC;AAAA,IAAC,EAAC;AAAE,WAAO,EAAE,YAAUD,IAAE,EAAE,UAAU,cAAY,GAAE,EAAE,cAAY,GAAE;AAAA,EAAC;AAAC,EAAA4C,GAAE,uCAAqC;AAAG,WAAS,GAAG7C,IAAE,GAAE,GAAE;AAAC,QAAIC,KAAE,WAAU;AAAA,IAAC;AAAE,OAAG,eAAeA,IAAED,KAAE,2BAA2B;AAAE,QAAI,IAAE,OAAO,OAAO,EAAE,SAAS;AAAE,WAAO,GAAG,QAAQ,GAAE,SAASE,IAAE;AAAC,QAAEA,EAAC,IAAE;AAAA,IAAE,CAAC,GAAED,GAAE,YAAU,GAAEA,GAAE,UAAU,cAAYA,IAAEA;AAAA,EAAC;AAAC,EAAA4C,GAAE,2CAAyC;AAAG,MAAI;AAAG,GAAC,SAAS7C,IAAE;AAAC,IAAAA,GAAEA,GAAE,mBAAiB,CAAC,IAAE,oBAAmBA,GAAEA,GAAE,iBAAe,CAAC,IAAE;AAAA,EAAgB,GAAG,KAAG6C,GAAE,8BAA4BA,GAAE,4BAA0B,CAAC,EAAE;AAAE,WAAS,GAAG7C,IAAE,GAAE;AAAC,QAAI,IAAE,GAAGA,IAAE,CAAC,GAAEC,KAAE,GAAGD,IAAE,CAAC;AAAE,WAAO,EAAE,OAAOC,EAAC;AAAA,EAAC;AAAC,EAAA4C,GAAE,kBAAgB;AAAG,WAAS,GAAG7C,IAAE,GAAE;AAAC,QAAI,IAAE,GAAG,IAAI,GAAE,SAASC,IAAE;AAAC,UAAG,CAAC,GAAG,WAAWD,GAAEC,EAAC,CAAC,EAAE,QAAM,EAAC,KAAI,8BAA4BA,KAAE,UAAQ,GAAG,aAAaD,GAAE,WAAW,IAAE,iBAAgB,MAAK,GAAG,gBAAe,YAAWC,GAAC;AAAA,IAAC,CAAC;AAAE,WAAO,GAAG,QAAQ,CAAC;AAAA,EAAC;AAAC,EAAA4C,GAAE,4BAA0B;AAAG,MAAI,KAAG,CAAC,eAAc,SAAQ,iBAAiB;AAAE,WAAS,GAAG7C,IAAE,GAAE;AAAC,QAAI,IAAE,CAAC;AAAE,aAAQC,MAAKD,GAAE,IAAG,WAAWA,GAAEC,EAAC,CAAC,KAAG,CAAC,GAAG,SAAS,IAAGA,EAAC,KAAG,CAAC,GAAG,SAAS,GAAEA,EAAC,KAAG,EAAE,KAAK,EAAC,KAAI,gCAA8BA,KAAE,UAAQ,GAAG,aAAaD,GAAE,WAAW,IAAE;AAAA;AAAA,GAEjlC,MAAK,GAAG,kBAAiB,YAAWC,GAAC,CAAC;AAAE,WAAO;AAAA,EAAC;AAAC,EAAA4C,GAAE,2BAAyB;AAAE,CAAC;AAAE,IAAI,KAAG9C,GAAE,CAAA+C,QAAI;AAAC;AAAa,SAAO,eAAeA,KAAG,cAAa,EAAC,OAAM,KAAE,CAAC;AAAE,EAAAA,IAAG,cAAY;AAAO,MAAI,KAAG,GAAG,GAAE,IAAE,EAAE,GAAE,KAAG,GAAG,GAAE,KAAG,GAAG,GAAE,KAAG,WAAU;AAAC,aAAS9C,KAAG;AAAA,IAAC;AAAC,WAAOA,GAAE,UAAU,kBAAgB,SAAS,GAAE;AAAC,UAAG,KAAK,YAAU,CAAC,GAAE,KAAK,YAAU,EAAE,WAAU,KAAK,uBAAqB,EAAE,IAAI,GAAE,sBAAsB,IAAE,EAAE,uBAAqB,GAAG,sBAAsB,sBAAqB,CAAC,KAAK,UAAU,MAAK,2BAAyB,EAAE,MAAK,KAAK,wBAAsB,EAAE,MAAK,KAAK,kBAAgB,EAAE,MAAK,KAAK,qBAAmB,EAAE,MAAK,KAAK,cAAY,EAAE;AAAA,eAAa,QAAQ,KAAK,KAAK,oBAAoB,EAAE,MAAK,mBAAiB,KAAK,2BAAyB,GAAG,qBAAoB,KAAK,0BAAwB,GAAG,qBAAoB,KAAK,cAAY,EAAE,MAAK,KAAK,yBAAuB,KAAK,uCAAqC,KAAK,2BAAyB,EAAE,MAAK,KAAK,0BAAwB,EAAE,MAAK,KAAK,cAAY,KAAK,iBAAgB,KAAK,yBAAuB,KAAK;AAAA,eAA2C,cAAc,KAAK,KAAK,oBAAoB,EAAE,MAAK,mBAAiB,KAAK,2BAAyB,GAAG,2BAA0B,KAAK,0BAAwB,GAAG,2BAA0B,KAAK,cAAY,EAAE,MAAK,KAAK,yBAAuB,KAAK,6CAA2C,KAAK,2BAAyB,EAAE,MAAK,KAAK,0BAAwB,EAAE,MAAK,KAAK,cAAY,KAAK,uBAAsB,KAAK,yBAAuB,KAAK;AAAA,eAAiD,QAAQ,KAAK,KAAK,oBAAoB,EAAE,MAAK,2BAAyB,EAAE,MAAK,KAAK,0BAAwB,EAAE,MAAK,KAAK,cAAY,EAAE,MAAK,KAAK,yBAAuB,EAAE;AAAA,UAAU,OAAM,MAAM,oDAAkD,EAAE,uBAAqB,GAAG;AAAA,IAAC,GAAEA,GAAE,UAAU,2CAAyC,SAAS,GAAE;AAAC,QAAE,WAAS,EAAC,aAAY,KAAI,WAAU,IAAG;AAAA,IAAC,GAAEA,GAAE,UAAU,0CAAwC,SAAS,GAAE;AAAC,QAAE,WAAS,EAAC,aAAY,KAAK,GAAG,CAAC,EAAE,aAAY,WAAU,IAAG;AAAA,IAAC,GAAEA,GAAE,UAAU,qCAAmC,SAAS,GAAE;AAAC,QAAE,WAAS,EAAC,aAAY,KAAI,WAAU,KAAI,aAAY,KAAI,WAAU,KAAI,SAAQ,KAAI,WAAU,IAAG;AAAA,IAAC,GAAEA,GAAE,UAAU,oCAAkC,SAAS,GAAE;AAAC,UAAI,IAAE,KAAK,GAAG,CAAC;AAAE,QAAE,WAAS,EAAC,aAAY,EAAE,aAAY,WAAU,EAAE,WAAU,aAAY,EAAE,aAAY,WAAU,KAAI,SAAQ,KAAI,WAAU,IAAG;AAAA,IAAC,GAAEA,GAAE,UAAU,2BAAyB,SAAS,GAAE,GAAE;AAAC,UAAIC,KAAE,EAAC,MAAK,GAAE,UAAS,CAAC,EAAC;AAAE,WAAK,uBAAuBA,EAAC,GAAE,KAAK,UAAU,KAAKA,EAAC;AAAA,IAAC,GAAED,GAAE,UAAU,wBAAsB,WAAU;AAAC,WAAK,UAAU,IAAI;AAAA,IAAC,GAAEA,GAAE,UAAU,kBAAgB,SAAS,GAAE;AAAC,UAAI,IAAE,KAAK,GAAG,CAAC,GAAEC,KAAE,EAAE;AAAS,MAAAA,GAAE,eAAa,EAAE,eAAaA,GAAE,YAAU,EAAE,WAAUA,GAAE,UAAQ,EAAE,SAAQA,GAAE,YAAU,EAAE,cAAYA,GAAE,cAAY,KAAIA,GAAE,YAAU,KAAIA,GAAE,cAAY;AAAA,IAAI,GAAED,GAAE,UAAU,wBAAsB,SAAS,GAAE;AAAC,UAAI,IAAE,KAAK,GAAG,CAAC,GAAEC,KAAE,EAAE;AAAS,MAAAA,GAAE,eAAa,EAAE,cAAYA,GAAE,YAAU,EAAE,YAAUA,GAAE,cAAY;AAAA,IAAG,GAAED,GAAE,UAAU,kBAAgB,SAAS,GAAE,GAAE;AAAC,UAAIC,KAAE,KAAK,UAAU,KAAK,UAAU,SAAO,CAAC;AAAE,SAAG,iBAAiBA,IAAE,GAAE,CAAC,GAAE,KAAK,yBAAyBA,GAAE,UAAS,CAAC;AAAA,IAAC,GAAED,GAAE,UAAU,qBAAmB,SAAS,GAAE,GAAE;AAAC,UAAIC,KAAE,KAAK,UAAU,KAAK,UAAU,SAAO,CAAC;AAAE,SAAG,qBAAqBA,IAAE,GAAE,CAAC,GAAE,KAAK,wBAAwBA,GAAE,UAAS,EAAE,QAAQ;AAAA,IAAC,GAAED,GAAE,UAAU,+BAA6B,WAAU;AAAC,UAAG,EAAE,YAAY,KAAK,yBAAyB,GAAE;AAAC,YAAI,IAAE,GAAG,qCAAqC,KAAK,WAAU,EAAE,KAAK,KAAK,oBAAoB,CAAC;AAAE,eAAO,KAAK,4BAA0B,GAAE;AAAA,MAAC;AAAC,aAAO,KAAK;AAAA,IAAyB,GAAEA,GAAE,UAAU,2CAAyC,WAAU;AAAC,UAAG,EAAE,YAAY,KAAK,qCAAqC,GAAE;AAAC,YAAI,IAAE,GAAG,yCAAyC,KAAK,WAAU,EAAE,KAAK,KAAK,oBAAoB,GAAE,KAAK,6BAA6B,CAAC;AAAE,eAAO,KAAK,wCAAsC,GAAE;AAAA,MAAC;AAAC,aAAO,KAAK;AAAA,IAAqC,GAAEA,GAAE,UAAU,+BAA6B,WAAU;AAAC,UAAI,IAAE,KAAK;AAAW,aAAO,EAAE,EAAE,SAAO,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,mCAAiC,WAAU;AAAC,UAAI,IAAE,KAAK;AAAW,aAAO,EAAE,EAAE,SAAO,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,qCAAmC,WAAU;AAAC,UAAI,IAAE,KAAK;AAAsB,aAAO,EAAE,EAAE,SAAO,CAAC;AAAA,IAAC,GAAEA;AAAA,EAAC,EAAE;AAAE,EAAA8C,IAAG,cAAY;AAAE,CAAC;AAAE,IAAI,KAAG/C,GAAE,QAAI;AAAC;AAAa,SAAO,eAAe,IAAG,cAAa,EAAC,OAAM,KAAE,CAAC;AAAE,KAAG,eAAa;AAAO,MAAI,KAAG,GAAG,GAAE,KAAG,WAAU;AAAC,aAASC,KAAG;AAAA,IAAC;AAAC,WAAOA,GAAE,UAAU,mBAAiB,WAAU;AAAC,WAAK,YAAU,CAAC,GAAE,KAAK,kBAAgB,GAAE,KAAK,UAAQ;AAAA,IAAE,GAAE,OAAO,eAAeA,GAAE,WAAU,SAAQ,EAAC,KAAI,WAAU;AAAC,aAAO,KAAK;AAAA,IAAS,GAAE,KAAI,SAAS,GAAE;AAAC,UAAG,KAAK,qBAAmB,KAAG,OAAM,MAAM,kFAAkF;AAAE,WAAK,MAAM,GAAE,KAAK,YAAU,GAAE,KAAK,kBAAgB,EAAE;AAAA,IAAM,GAAE,YAAW,OAAG,cAAa,KAAE,CAAC,GAAEA,GAAE,UAAU,aAAW,WAAU;AAAC,aAAO,KAAK,WAAS,KAAK,UAAU,SAAO,KAAG,KAAK,aAAa,GAAE,KAAK,GAAG,CAAC,KAAG,GAAG;AAAA,IAAW,GAAEA,GAAE,UAAU,KAAG,SAAS,GAAE;AAAC,UAAI,IAAE,KAAK,UAAQ;AAAE,aAAO,IAAE,KAAG,KAAK,mBAAiB,IAAE,GAAG,cAAY,KAAK,UAAU,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,eAAa,WAAU;AAAC,WAAK;AAAA,IAAS,GAAEA,GAAE,UAAU,mBAAiB,WAAU;AAAC,aAAO,KAAK;AAAA,IAAO,GAAEA,GAAE,UAAU,mBAAiB,SAAS,GAAE;AAAC,WAAK,UAAQ;AAAA,IAAC,GAAEA,GAAE,UAAU,kBAAgB,WAAU;AAAC,WAAK,UAAQ;AAAA,IAAE,GAAEA,GAAE,UAAU,wBAAsB,WAAU;AAAC,WAAK,UAAQ,KAAK,UAAU,SAAO;AAAA,IAAC,GAAEA,GAAE,UAAU,mBAAiB,WAAU;AAAC,aAAO,KAAK,iBAAiB;AAAA,IAAC,GAAEA;AAAA,EAAC,EAAE;AAAE,KAAG,eAAa;AAAE,CAAC;AAAE,IAAI,KAAGD,GAAE,QAAI;AAAC;AAAa,SAAO,eAAe,IAAG,cAAa,EAAC,OAAM,KAAE,CAAC;AAAE,KAAG,gBAAc;AAAO,MAAI,KAAG,EAAE,GAAE,KAAGwC,IAAG,GAAE,KAAG,GAAG,GAAE,KAAG,GAAG,GAAE,KAAG,GAAG,GAAE,KAAG,GAAG,GAAE,KAAG,WAAU;AAAC,aAASvC,KAAG;AAAA,IAAC;AAAC,WAAOA,GAAE,UAAU,SAAO,SAAS,GAAE;AAAC,aAAO,EAAE,KAAK,IAAI;AAAA,IAAC,GAAEA,GAAE,UAAU,UAAQ,SAAS,GAAE,GAAEC,IAAE;AAAC,aAAO,KAAK,gBAAgB,GAAE,GAAEA,EAAC;AAAA,IAAC,GAAED,GAAE,UAAU,UAAQ,SAAS,GAAE,GAAEC,IAAE;AAAC,aAAO,KAAK,gBAAgB,GAAE,GAAEA,EAAC;AAAA,IAAC,GAAED,GAAE,UAAU,SAAO,SAAS,GAAE,GAAE;AAAC,aAAO,KAAK,eAAe,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,KAAG,SAAS,GAAE,GAAE;AAAC,aAAO,KAAK,WAAW,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,OAAK,SAAS,GAAE,GAAE;AAAC,aAAO,KAAK,aAAa,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,aAAW,SAAS,GAAE,GAAE;AAAC,aAAO,KAAK,mBAAmB,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,UAAQ,SAAS,GAAE,GAAE;AAAC,aAAO,KAAK,gBAAgB,GAAE,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,WAAS,SAAS,GAAE,GAAE;AAAC,aAAO,KAAK,gBAAgB,GAAE,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,WAAS,SAAS,GAAE,GAAE;AAAC,aAAO,KAAK,gBAAgB,GAAE,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,WAAS,SAAS,GAAE,GAAE;AAAC,aAAO,KAAK,gBAAgB,GAAE,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,WAAS,SAAS,GAAE,GAAE;AAAC,aAAO,KAAK,gBAAgB,GAAE,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,WAAS,SAAS,GAAE,GAAE;AAAC,aAAO,KAAK,gBAAgB,GAAE,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,WAAS,SAAS,GAAE,GAAE;AAAC,aAAO,KAAK,gBAAgB,GAAE,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,WAAS,SAAS,GAAE,GAAE;AAAC,aAAO,KAAK,gBAAgB,GAAE,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,WAAS,SAAS,GAAE,GAAE;AAAC,aAAO,KAAK,gBAAgB,GAAE,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,WAAS,SAAS,GAAE,GAAE;AAAC,aAAO,KAAK,gBAAgB,GAAE,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,UAAQ,SAAS,GAAE,GAAE;AAAC,aAAO,KAAK,gBAAgB,GAAE,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,WAAS,SAAS,GAAE,GAAE;AAAC,aAAO,KAAK,gBAAgB,GAAE,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,WAAS,SAAS,GAAE,GAAE;AAAC,aAAO,KAAK,gBAAgB,GAAE,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,WAAS,SAAS,GAAE,GAAE;AAAC,aAAO,KAAK,gBAAgB,GAAE,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,WAAS,SAAS,GAAE,GAAE;AAAC,aAAO,KAAK,gBAAgB,GAAE,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,WAAS,SAAS,GAAE,GAAE;AAAC,aAAO,KAAK,gBAAgB,GAAE,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,WAAS,SAAS,GAAE,GAAE;AAAC,aAAO,KAAK,gBAAgB,GAAE,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,WAAS,SAAS,GAAE,GAAE;AAAC,aAAO,KAAK,gBAAgB,GAAE,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,WAAS,SAAS,GAAE,GAAE;AAAC,aAAO,KAAK,gBAAgB,GAAE,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,WAAS,SAAS,GAAE,GAAE;AAAC,aAAO,KAAK,gBAAgB,GAAE,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,SAAO,SAAS,GAAE;AAAC,aAAO,KAAK,eAAe,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,UAAQ,SAAS,GAAE;AAAC,aAAO,KAAK,eAAe,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,UAAQ,SAAS,GAAE;AAAC,aAAO,KAAK,eAAe,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,UAAQ,SAAS,GAAE;AAAC,aAAO,KAAK,eAAe,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,UAAQ,SAAS,GAAE;AAAC,aAAO,KAAK,eAAe,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,UAAQ,SAAS,GAAE;AAAC,aAAO,KAAK,eAAe,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,UAAQ,SAAS,GAAE;AAAC,aAAO,KAAK,eAAe,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,UAAQ,SAAS,GAAE;AAAC,aAAO,KAAK,eAAe,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,UAAQ,SAAS,GAAE;AAAC,aAAO,KAAK,eAAe,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,UAAQ,SAAS,GAAE;AAAC,aAAO,KAAK,eAAe,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,KAAG,SAAS,GAAE;AAAC,aAAO,KAAK,WAAW,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,MAAI,SAAS,GAAE;AAAC,aAAO,KAAK,WAAW,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,MAAI,SAAS,GAAE;AAAC,aAAO,KAAK,WAAW,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,MAAI,SAAS,GAAE;AAAC,aAAO,KAAK,WAAW,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,MAAI,SAAS,GAAE;AAAC,aAAO,KAAK,WAAW,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,MAAI,SAAS,GAAE;AAAC,aAAO,KAAK,WAAW,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,MAAI,SAAS,GAAE;AAAC,aAAO,KAAK,WAAW,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,MAAI,SAAS,GAAE;AAAC,aAAO,KAAK,WAAW,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,MAAI,SAAS,GAAE;AAAC,aAAO,KAAK,WAAW,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,MAAI,SAAS,GAAE;AAAC,aAAO,KAAK,WAAW,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,OAAK,SAAS,GAAE;AAAC,WAAK,aAAa,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,QAAM,SAAS,GAAE;AAAC,WAAK,aAAa,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,QAAM,SAAS,GAAE;AAAC,WAAK,aAAa,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,QAAM,SAAS,GAAE;AAAC,WAAK,aAAa,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,QAAM,SAAS,GAAE;AAAC,WAAK,aAAa,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,QAAM,SAAS,GAAE;AAAC,WAAK,aAAa,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,QAAM,SAAS,GAAE;AAAC,WAAK,aAAa,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,QAAM,SAAS,GAAE;AAAC,WAAK,aAAa,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,QAAM,SAAS,GAAE;AAAC,WAAK,aAAa,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,QAAM,SAAS,GAAE;AAAC,WAAK,aAAa,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,WAAS,SAAS,GAAE;AAAC,WAAK,qBAAqB,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,YAAU,SAAS,GAAE;AAAC,WAAK,qBAAqB,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,YAAU,SAAS,GAAE;AAAC,WAAK,qBAAqB,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,YAAU,SAAS,GAAE;AAAC,WAAK,qBAAqB,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,YAAU,SAAS,GAAE;AAAC,WAAK,qBAAqB,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,YAAU,SAAS,GAAE;AAAC,WAAK,qBAAqB,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,YAAU,SAAS,GAAE;AAAC,WAAK,qBAAqB,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,YAAU,SAAS,GAAE;AAAC,WAAK,qBAAqB,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,YAAU,SAAS,GAAE;AAAC,WAAK,qBAAqB,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,YAAU,SAAS,GAAE;AAAC,WAAK,qBAAqB,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,eAAa,SAAS,GAAE;AAAC,WAAK,mBAAmB,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,gBAAc,SAAS,GAAE;AAAC,aAAO,KAAK,mBAAmB,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,gBAAc,SAAS,GAAE;AAAC,WAAK,mBAAmB,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,gBAAc,SAAS,GAAE;AAAC,WAAK,mBAAmB,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,gBAAc,SAAS,GAAE;AAAC,WAAK,mBAAmB,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,gBAAc,SAAS,GAAE;AAAC,WAAK,mBAAmB,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,gBAAc,SAAS,GAAE;AAAC,WAAK,mBAAmB,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,gBAAc,SAAS,GAAE;AAAC,WAAK,mBAAmB,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,gBAAc,SAAS,GAAE;AAAC,WAAK,mBAAmB,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,gBAAc,SAAS,GAAE;AAAC,WAAK,mBAAmB,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,mBAAiB,SAAS,GAAE;AAAC,WAAK,2BAA2B,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,oBAAkB,SAAS,GAAE;AAAC,WAAK,2BAA2B,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,oBAAkB,SAAS,GAAE;AAAC,WAAK,2BAA2B,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,oBAAkB,SAAS,GAAE;AAAC,WAAK,2BAA2B,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,oBAAkB,SAAS,GAAE;AAAC,WAAK,2BAA2B,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,oBAAkB,SAAS,GAAE;AAAC,WAAK,2BAA2B,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,oBAAkB,SAAS,GAAE;AAAC,WAAK,2BAA2B,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,oBAAkB,SAAS,GAAE;AAAC,WAAK,2BAA2B,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,oBAAkB,SAAS,GAAE;AAAC,WAAK,2BAA2B,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,oBAAkB,SAAS,GAAE;AAAC,WAAK,2BAA2B,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,OAAK,SAAS,GAAE,GAAEC,IAAE;AAAC,UAAGA,OAAI,WAASA,KAAE,GAAG,sBAAqB,GAAG,SAAS,KAAK,mBAAkB,CAAC,GAAE;AAAC,YAAI,IAAE,GAAG,qCAAqC,4BAA4B,EAAC,cAAa,GAAE,aAAY,KAAK,UAAS,CAAC,GAAEC,KAAE,EAAC,SAAQ,GAAE,MAAK,GAAG,0BAA0B,qBAAoB,UAAS,EAAC;AAAE,aAAK,iBAAiB,KAAKA,EAAC;AAAA,MAAC;AAAC,WAAK,kBAAkB,KAAK,CAAC;AAAE,UAAI,IAAE,KAAK,WAAW,GAAE,GAAED,EAAC;AAAE,aAAO,KAAK,CAAC,IAAE,GAAE;AAAA,IAAC,GAAED,GAAE,UAAU,gBAAc,SAAS,GAAE,GAAEC,IAAE;AAAC,MAAAA,OAAI,WAASA,KAAE,GAAG;AAAqB,UAAI,IAAE,CAAC;AAAE,UAAE,EAAE,OAAO,GAAG,yBAAyB,GAAE,KAAK,mBAAkB,KAAK,SAAS,CAAC,GAAE,KAAK,mBAAiB,KAAK,iBAAiB,OAAO,CAAC;AAAE,UAAIC,KAAE,KAAK,WAAW,GAAE,GAAED,EAAC;AAAE,aAAO,KAAK,CAAC,IAAEC,IAAEA;AAAA,IAAC,GAAEF,GAAE,UAAU,YAAU,SAAS,GAAE,GAAE;AAAC,aAAO,WAAU;AAAC,aAAK,oBAAoB,KAAK,CAAC;AAAE,YAAIC,KAAE,KAAK,eAAe;AAAE,YAAG;AAAC,iBAAO,EAAE,MAAM,MAAK,CAAC,GAAE;AAAA,QAAE,SAAO,GAAE;AAAC,cAAG,GAAG,uBAAuB,CAAC,EAAE,QAAM;AAAG,gBAAM;AAAA,QAAC,UAAC;AAAQ,eAAK,iBAAiBA,EAAC,GAAE,KAAK,oBAAoB,IAAI;AAAA,QAAC;AAAA,MAAC;AAAA,IAAC,GAAED,GAAE,UAAU,qBAAmB,WAAU;AAAC,aAAO,KAAK;AAAA,IAAoB,GAAEA,GAAE,UAAU,+BAA6B,WAAU;AAAC,aAAO,GAAG,iBAAiB,GAAG,OAAO,KAAK,oBAAoB,CAAC;AAAA,IAAC,GAAEA;AAAA,EAAC,EAAE;AAAE,KAAG,gBAAc;AAAE,CAAC;AAAE,IAAI,KAAGD,GAAE,QAAI;AAAC;AAAa,SAAO,eAAe,IAAG,cAAa,EAAC,OAAM,KAAE,CAAC;AAAE,KAAG,mBAAiB;AAAO,MAAIgD,KAAE,EAAE,GAAE,KAAG,GAAG,GAAE,KAAGR,IAAG,GAAE,KAAGX,IAAG,GAAE,KAAG,GAAG,GAAE,KAAG,GAAG,GAAE,KAAG,GAAG,GAAE,KAAG,GAAG,GAAE,KAAG,GAAG,GAAE,KAAG,GAAG,GAAE,KAAG,WAAU;AAAC,aAAS5B,KAAG;AAAA,IAAC;AAAC,WAAOA,GAAE,UAAU,uBAAqB,SAAS,GAAE,GAAE;AAAC,UAAG,KAAK,YAAU,GAAG,sBAAsB,IAAI,GAAE,KAAK,sBAAoB,CAAC,GAAE,KAAK,sBAAoB,CAAC,GAAE,KAAK,mBAAiB,KAAI,KAAK,eAAa,GAAG,oCAAmC,KAAK,oBAAkB,CAAC,GAAE,KAAK,YAAU,CAAC,GAAE,KAAK,sBAAoB,CAAC,GAAE,KAAK,aAAW,CAAC,GAAE,KAAK,wBAAsB,CAAC,GAAE,KAAK,uBAAqB,CAAC,GAAE+C,GAAE,IAAI,GAAE,mBAAmB,EAAE,OAAM,MAAM;AAAA;AAAA,sBAEpga;AAAE,UAAGA,GAAE,QAAQ,CAAC,GAAE;AAAC,YAAGA,GAAE,QAAQ,CAAC,EAAE,OAAM,MAAM;AAAA;AAAA,2CAE1B;AAAE,YAAG,OAAO,EAAE,CAAC,EAAE,eAAa,SAAS,OAAM,MAAM;AAAA;AAAA,sBAExE;AAAA,MAAC;AAAC,UAAGA,GAAE,QAAQ,CAAC,EAAE,MAAK,YAAUA,GAAE,OAAO,GAAE,SAAS,GAAE,GAAE;AAAC,eAAO,EAAE,EAAE,IAAI,IAAE,GAAE;AAAA,MAAC,GAAE,CAAC,CAAC;AAAA,eAAUA,GAAE,IAAI,GAAE,OAAO,KAAGA,GAAE,MAAMA,GAAE,QAAQA,GAAE,OAAO,EAAE,KAAK,CAAC,GAAE,GAAG,WAAW,GAAE;AAAC,YAAI9C,KAAE8C,GAAE,QAAQA,GAAE,OAAO,EAAE,KAAK,CAAC,GAAE,IAAEA,GAAE,KAAK9C,EAAC;AAAE,aAAK,YAAU8C,GAAE,OAAO,GAAE,SAAS,GAAE,GAAE;AAAC,iBAAO,EAAE,EAAE,IAAI,IAAE,GAAE;AAAA,QAAC,GAAE,CAAC,CAAC;AAAA,MAAC,WAASA,GAAE,SAAS,CAAC,EAAE,MAAK,YAAUA,GAAE,SAAS,CAAC;AAAA,UAAO,OAAM,IAAI,MAAM,wIAAwI;AAAE,WAAK,UAAU,MAAI,GAAG;AAAI,UAAI7C,KAAE6C,GAAE,MAAMA,GAAE,OAAO,CAAC,GAAE,SAAS,GAAE;AAAC,eAAOA,GAAE,QAAQ,EAAE,eAAe;AAAA,MAAC,CAAC;AAAE,WAAK,eAAa7C,KAAE,GAAG,qCAAmC,GAAG,wBAAuB,GAAG,kBAAkB6C,GAAE,OAAO,KAAK,SAAS,CAAC;AAAA,IAAC,GAAE/C,GAAE,UAAU,aAAW,SAAS,GAAE,GAAEC,IAAE;AAAC,UAAG,KAAK,iBAAiB,OAAM,MAAM,mBAAiB,IAAE;AAAA,6FACzuB;AAAE,UAAI,IAAE8C,GAAE,IAAI9C,IAAE,eAAe,IAAEA,GAAE,gBAAc,GAAG,oBAAoB,eAAcC,KAAE6C,GAAE,IAAI9C,IAAE,mBAAmB,IAAEA,GAAE,oBAAkB,GAAG,oBAAoB,mBAAkB,IAAE,KAAK,oBAAkB,GAAG,uBAAqB,GAAG;AAAwB,WAAK,oBAAmB,KAAK,oBAAoB,CAAC,IAAE,GAAE,KAAK,oBAAoB,CAAC,IAAE;AAAE,eAAS,EAAEK,IAAE;AAAC,YAAG;AAAC,cAAG,KAAK,cAAY,MAAG;AAAC,cAAE,MAAM,MAAKA,EAAC;AAAE,gBAAIC,KAAE,KAAK,UAAU,KAAK,UAAU,SAAO,CAAC;AAAE,mBAAO,KAAK,YAAYA,EAAC,GAAEA;AAAA,UAAC,MAAM,QAAO,EAAE,MAAM,MAAKD,EAAC;AAAA,QAAC,SAAO,GAAE;AAAC,iBAAO,KAAK,gBAAgB,GAAE,GAAEJ,EAAC;AAAA,QAAC,UAAC;AAAQ,eAAK,uBAAuB;AAAA,QAAC;AAAA,MAAC;AAAC,UAAIE,KAAE,SAASE,IAAEC,IAAE;AAAC,eAAOD,OAAI,WAASA,KAAE,IAAG,KAAK,0BAA0B,GAAE,GAAEA,EAAC,GAAE,EAAE,KAAK,MAAKC,EAAC;AAAA,MAAC,GAAE,IAAE;AAAW,aAAOH,GAAE,CAAC,IAAE,GAAEA,GAAE,wBAAsB,GAAEA;AAAA,IAAC,GAAEJ,GAAE,UAAU,kBAAgB,SAAS,GAAE,GAAEC,IAAE;AAAC,UAAI,IAAE,KAAK,WAAW,WAAS,GAAEC,KAAE,KAAG,CAAC,KAAK,eAAe,KAAG,KAAK;AAAgB,UAAG,GAAG,uBAAuB,CAAC,GAAE;AAAC,YAAI,IAAE;AAAE,YAAGA,IAAE;AAAC,cAAI,IAAE,KAAK,oBAAoB;AAAE,cAAG,KAAK,yBAAyB,CAAC,EAAE,KAAG,EAAE,iBAAe,KAAK,SAAS,CAAC,GAAE,KAAK,WAAU;AAAC,gBAAIE,KAAE,KAAK,UAAU,KAAK,UAAU,SAAO,CAAC;AAAE,mBAAOA,GAAE,gBAAc,MAAGA;AAAA,UAAC,MAAM,QAAOH,GAAE;AAAA,eAAM;AAAC,gBAAG,KAAK,WAAU;AAAC,kBAAIG,KAAE,KAAK,UAAU,KAAK,UAAU,SAAO,CAAC;AAAE,cAAAA,GAAE,gBAAc,MAAG,EAAE,mBAAiBA;AAAA,YAAC;AAAC,kBAAM;AAAA,UAAC;AAAA,QAAC,OAAK;AAAC,cAAG,EAAE,QAAO,KAAK,sBAAsB,GAAEH,GAAE;AAAE,gBAAM;AAAA,QAAC;AAAA,MAAC,MAAM,OAAM;AAAA,IAAC,GAAED,GAAE,UAAU,iBAAe,SAAS,GAAE,GAAE;AAAC,UAAIC,KAAE,KAAK,4BAA4B,GAAG,YAAW,CAAC;AAAE,aAAO,KAAK,oBAAoB,GAAE,GAAEA,EAAC;AAAA,IAAC,GAAED,GAAE,UAAU,sBAAoB,SAAS,GAAE,GAAEC,IAAE;AAAC,UAAI,IAAE,MAAKC,KAAE,KAAK,mBAAmBD,EAAC,GAAE,GAAE;AAAE,UAAG,EAAE,QAAM,QAAO;AAAC,YAAG,IAAE,EAAE,KAAI,IAAE,EAAE,MAAK,MAAI,QAAO;AAAC,cAAIG,KAAEF;AAAE,UAAAA,KAAE,WAAU;AAAC,mBAAO,EAAE,KAAK,CAAC,KAAGE,GAAE,KAAK,CAAC;AAAA,UAAC;AAAA,QAAC;AAAA,MAAC,MAAM,KAAE;AAAE,UAAGF,GAAE,KAAK,IAAI,MAAI,KAAG,QAAO,EAAE,KAAK,IAAI;AAAA,IAAC,GAAEF,GAAE,UAAU,qBAAmB,SAAS,GAAE,GAAE;AAAC,UAAIC,KAAE,KAAK,4BAA4B,GAAG,kBAAiB,CAAC;AAAE,aAAO,KAAK,wBAAwB,GAAE,GAAEA,EAAC;AAAA,IAAC,GAAED,GAAE,UAAU,0BAAwB,SAAS,GAAE,GAAEC,IAAE;AAAC,UAAI,IAAE,MAAKC,KAAE,KAAK,mBAAmBD,EAAC,GAAE,GAAE;AAAE,UAAG,EAAE,QAAM,QAAO;AAAC,YAAG,IAAE,EAAE,KAAI,IAAE,EAAE,MAAK,MAAI,QAAO;AAAC,cAAIG,KAAEF;AAAE,UAAAA,KAAE,WAAU;AAAC,mBAAO,EAAE,KAAK,CAAC,KAAGE,GAAE,KAAK,CAAC;AAAA,UAAC;AAAA,QAAC;AAAA,MAAC,MAAM,KAAE;AAAE,UAAGF,GAAE,KAAK,IAAI,MAAI,KAAG,UAAQ,IAAE,KAAK,mBAAmB,CAAC,GAAEA,GAAE,KAAK,IAAI,MAAI,QAAI,MAAI,OAAI,KAAE,KAAK,mBAAmB,CAAC;AAAA,UAAO,OAAM,KAAK,wBAAwB,GAAE,GAAG,UAAU,sBAAqB,EAAE,OAAO;AAAE,WAAK,4BAA4B,KAAK,oBAAmB,CAAC,GAAE,CAAC,GAAEA,IAAE,GAAG,kBAAiB,GAAE,GAAG,iCAAiC;AAAA,IAAC,GAAEF,GAAE,UAAU,6BAA2B,SAAS,GAAE,GAAE;AAAC,UAAIC,KAAE,KAAK,4BAA4B,GAAG,sBAAqB,CAAC;AAAE,WAAK,gCAAgC,GAAE,GAAEA,EAAC;AAAA,IAAC,GAAED,GAAE,UAAU,kCAAgC,SAAS,GAAE,GAAEC,IAAE;AAAC,UAAI,IAAE,MAAKC,KAAE,EAAE,KAAI,IAAE,EAAE,KAAI,IAAE,KAAK,mBAAmBD,EAAC;AAAE,UAAG,EAAE,KAAK,IAAI,MAAI,MAAG;AAAC,QAAAC,GAAE,KAAK,IAAI;AAAE,iBAAQE,KAAE,WAAU;AAAC,iBAAO,EAAE,aAAa,EAAE,GAAG,CAAC,GAAE,CAAC;AAAA,QAAC,GAAE,KAAK,aAAa,KAAK,GAAG,CAAC,GAAE,CAAC,MAAI,OAAI,MAAK,QAAQ,CAAC,GAAEF,GAAE,KAAK,IAAI;AAAE,aAAK,4BAA4B,KAAK,6BAA4B,CAAC,GAAE,GAAEE,IAAEF,IAAE,GAAG,oCAAoC,GAAEE,IAAE,GAAG,sBAAqB,GAAE,GAAG,oCAAoC;AAAA,MAAC,MAAM,OAAM,KAAK,wBAAwB,GAAE,GAAG,UAAU,qCAAoC,EAAE,OAAO;AAAA,IAAC,GAAEJ,GAAE,UAAU,eAAa,SAAS,GAAE,GAAE;AAAC,UAAIC,KAAE,KAAK,4BAA4B,GAAG,UAAS,CAAC;AAAE,aAAO,KAAK,kBAAkB,GAAE,GAAEA,EAAC;AAAA,IAAC,GAAED,GAAE,UAAU,oBAAkB,SAAS,GAAE,GAAEC,IAAE;AAAC,UAAI,IAAE,MAAKC,KAAE,KAAK,mBAAmBD,EAAC,GAAE,GAAE;AAAE,UAAG,EAAE,QAAM,QAAO;AAAC,YAAG,IAAE,EAAE,KAAI,IAAE,EAAE,MAAK,MAAI,QAAO;AAAC,cAAIG,KAAEF;AAAE,UAAAA,KAAE,WAAU;AAAC,mBAAO,EAAE,KAAK,CAAC,KAAGE,GAAE,KAAK,CAAC;AAAA,UAAC;AAAA,QAAC;AAAA,MAAC,MAAM,KAAE;AAAE,eAAQ,IAAE,MAAGF,GAAE,KAAK,IAAI,MAAI,QAAI,MAAI,OAAI,KAAE,KAAK,mBAAmB,CAAC;AAAE,WAAK,4BAA4B,KAAK,cAAa,CAAC,GAAE,CAAC,GAAEA,IAAE,GAAG,UAAS,GAAE,GAAG,6BAA4B,CAAC;AAAA,IAAC,GAAEF,GAAE,UAAU,uBAAqB,SAAS,GAAE,GAAE;AAAC,UAAIC,KAAE,KAAK,4BAA4B,GAAG,cAAa,CAAC;AAAE,WAAK,0BAA0B,GAAE,GAAEA,EAAC;AAAA,IAAC,GAAED,GAAE,UAAU,4BAA0B,SAAS,GAAE,GAAEC,IAAE;AAAC,UAAI,IAAE,MAAKC,KAAE,EAAE,KAAI,IAAE,EAAE,KAAI,IAAE,KAAK,mBAAmBD,EAAC;AAAE,UAAG,EAAE,KAAK,IAAI,MAAI,MAAG;AAAC,QAAAC,GAAE,KAAK,IAAI;AAAE,iBAAQE,KAAE,WAAU;AAAC,iBAAO,EAAE,aAAa,EAAE,GAAG,CAAC,GAAE,CAAC;AAAA,QAAC,GAAE,KAAK,aAAa,KAAK,GAAG,CAAC,GAAE,CAAC,MAAI,OAAI,MAAK,QAAQ,CAAC,GAAEF,GAAE,KAAK,IAAI;AAAE,aAAK,4BAA4B,KAAK,6BAA4B,CAAC,GAAE,GAAEE,IAAEF,IAAE,GAAG,8BAA8B,GAAEE,IAAE,GAAG,cAAa,GAAE,GAAG,8BAA8B;AAAA,MAAC;AAAA,IAAC,GAAEJ,GAAE,UAAU,8BAA4B,SAAS,GAAE,GAAEC,IAAE,GAAEC,IAAE;AAAC,aAAKD,GAAE,IAAG,MAAK,QAAQ,CAAC,GAAE,EAAE,KAAK,IAAI;AAAE,WAAK,4BAA4B,KAAK,6BAA4B,CAAC,GAAE,GAAEA,IAAE,GAAEC,EAAC,GAAED,IAAE,GAAG,sBAAqB,GAAEC,EAAC;AAAA,IAAC,GAAEF,GAAE,UAAU,qBAAmB,SAAS,GAAE;AAAC,UAAI,IAAE,KAAK,iBAAiB;AAAE,QAAE,KAAK,IAAI;AAAE,UAAIC,KAAE,KAAK,iBAAiB;AAAE,aAAOA,KAAE;AAAA,IAAC,GAAED,GAAE,UAAU,aAAW,SAAS,GAAE,GAAE;AAAC,UAAIC,KAAE,KAAK,4BAA4B,GAAG,QAAO,CAAC,GAAE,IAAE8C,GAAE,QAAQ,CAAC,IAAE,IAAE,EAAE,KAAI7C,KAAE,KAAK,mBAAmBD,EAAC,GAAE,IAAEC,GAAE,KAAK,MAAK,CAAC;AAAE,UAAG,MAAI,QAAO;AAAC,YAAI,IAAE,EAAE,CAAC;AAAE,eAAO,EAAE,IAAI,KAAK,IAAI;AAAA,MAAC;AAAC,WAAK,oBAAoB,GAAE,EAAE,OAAO;AAAA,IAAC,GAAEF,GAAE,UAAU,yBAAuB,WAAU;AAAC,UAAG,KAAK,WAAW,IAAI,GAAE,KAAK,sBAAsB,IAAI,GAAE,KAAK,sBAAsB,GAAE,KAAK,WAAW,WAAS,KAAG,KAAK,eAAe,MAAI,OAAG;AAAC,YAAI,IAAE,KAAK,GAAG,CAAC,GAAE,IAAE,KAAK,qBAAqB,8BAA8B,EAAC,gBAAe,GAAE,UAAS,KAAK,oBAAoB,EAAC,CAAC;AAAE,aAAK,WAAW,IAAI,GAAG,2BAA2B,GAAE,CAAC,CAAC;AAAA,MAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,kBAAgB,SAAS,GAAE,GAAEC,IAAE;AAAC,UAAI;AAAE,UAAG;AAAC,YAAIC,KAAED,OAAI,SAAOA,GAAE,OAAK;AAAO,eAAO,IAAE,EAAE,KAAK,MAAK,GAAEC,EAAC,GAAE,KAAK,mBAAmB,GAAED,OAAI,UAAQA,GAAE,UAAQ,SAAOA,GAAE,QAAM,EAAE,QAAQ,GAAE;AAAA,MAAC,SAAO,GAAE;AAAC,aAAK,qBAAqB,GAAEA,IAAE,EAAE,QAAQ;AAAA,MAAC;AAAA,IAAC,GAAED,GAAE,UAAU,uBAAqB,SAAS,GAAE,GAAEC,IAAE;AAAC,YAAM,GAAG,uBAAuB,CAAC,KAAG,EAAE,qBAAmB,WAAS,KAAK,mBAAmB,EAAE,kBAAiB,MAAI,UAAQ,EAAE,UAAQ,SAAO,EAAE,QAAMA,EAAC,GAAE,OAAO,EAAE,mBAAkB;AAAA,IAAC,GAAED,GAAE,UAAU,kBAAgB,SAAS,GAAE,GAAEC,IAAE;AAAC,UAAI;AAAE,UAAG;AAAC,YAAIC,KAAE,KAAK,GAAG,CAAC;AAAE,aAAK,aAAaA,IAAE,CAAC,MAAI,QAAI,KAAK,aAAa,GAAE,IAAEA,MAAG,KAAK,qBAAqB,GAAEA,IAAED,EAAC;AAAA,MAAC,SAAO,GAAE;AAAC,YAAE,KAAK,wBAAwB,GAAE,GAAE,CAAC;AAAA,MAAC;AAAC,aAAO,KAAK,gBAAgBA,OAAI,UAAQA,GAAE,UAAQ,SAAOA,GAAE,QAAM,EAAE,MAAK,CAAC,GAAE;AAAA,IAAC,GAAED,GAAE,UAAU,uBAAqB,SAAS,GAAE,GAAEC,IAAE;AAAC,UAAI,GAAEC,KAAE,KAAK,GAAG,CAAC;AAAE,YAAMD,OAAI,UAAQA,GAAE,UAAQ,IAAEA,GAAE,UAAQ,IAAE,KAAK,qBAAqB,0BAA0B,EAAC,UAAS,GAAE,QAAO,GAAE,UAASC,IAAE,UAAS,KAAK,oBAAoB,EAAC,CAAC,GAAE,KAAK,WAAW,IAAI,GAAG,yBAAyB,GAAE,GAAEA,EAAC,CAAC;AAAA,IAAC,GAAEF,GAAE,UAAU,0BAAwB,SAAS,GAAE,GAAEC,IAAE;AAAC,UAAG,KAAK,mBAAiBA,GAAE,SAAO,8BAA4B,CAAC,KAAK,eAAe,GAAE;AAAC,YAAI,IAAE,KAAK,4BAA4B,GAAE,CAAC;AAAE,YAAG;AAAC,iBAAO,KAAK,kBAAkB,GAAE,CAAC;AAAA,QAAC,SAAOC,IAAE;AAAC,gBAAMA,GAAE,SAAO,GAAG,6BAA2BD,KAAEC;AAAA,QAAC;AAAA,MAAC,MAAM,OAAMD;AAAA,IAAC,GAAED,GAAE,UAAU,iBAAe,WAAU;AAAC,UAAI,IAAE,KAAK,QAAO,IAAE+C,GAAE,SAAS,KAAK,UAAU;AAAE,aAAM,EAAC,QAAO,GAAE,YAAW,KAAK,iBAAiB,GAAE,YAAW,GAAE,WAAU,KAAK,UAAS;AAAA,IAAC,GAAE/C,GAAE,UAAU,mBAAiB,SAAS,GAAE;AAAC,WAAK,SAAO,EAAE,QAAO,KAAK,iBAAiB,EAAE,UAAU,GAAE,KAAK,aAAW,EAAE;AAAA,IAAU,GAAEA,GAAE,UAAU,4BAA0B,SAAS,GAAE,GAAEC,IAAE;AAAC,WAAK,sBAAsB,KAAKA,EAAC,GAAE,KAAK,WAAW,KAAK,CAAC,GAAE,KAAK,yBAAyB,GAAE,CAAC;AAAA,IAAC,GAAED,GAAE,UAAU,iBAAe,WAAU;AAAC,aAAO,KAAK,oBAAoB,WAAS;AAAA,IAAC,GAAEA,GAAE,UAAU,sBAAoB,WAAU;AAAC,UAAI,IAAE,KAAK,6BAA6B;AAAE,aAAO,KAAK,oBAAoB,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,0BAAwB,SAAS,GAAE;AAAC,aAAO,KAAK,oBAAoB,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,iBAAe,WAAU;AAAC,aAAO,KAAK,aAAa,KAAK,GAAG,CAAC,GAAE,GAAG,GAAG;AAAA,IAAC,GAAEA,GAAE,UAAU,QAAM,WAAU;AAAC,WAAK,gBAAgB,GAAE,KAAK,sBAAoB,CAAC,GAAE,KAAK,SAAO,CAAC,GAAE,KAAK,aAAW,CAAC,GAAE,KAAK,YAAU,CAAC,GAAE,KAAK,wBAAsB,CAAC;AAAA,IAAC,GAAEA;AAAA,EAAC,EAAE;AAAE,KAAG,mBAAiB;AAAE,CAAC;AAAE,IAAI,KAAGD,GAAE,QAAI;AAAC;AAAa,SAAO,eAAe,IAAG,cAAa,EAAC,OAAM,KAAE,CAAC;AAAE,KAAG,eAAa;AAAO,MAAI,KAAGwC,IAAG,GAAE,KAAG,EAAE,GAAE,KAAGX,IAAG,GAAE,KAAG,GAAG,GAAE,KAAG,WAAU;AAAC,aAAS5B,KAAG;AAAA,IAAC;AAAC,WAAOA,GAAE,UAAU,mBAAiB,SAAS,GAAE;AAAC,WAAK,UAAQ,CAAC,GAAE,KAAK,uBAAqB,GAAG,IAAI,GAAE,sBAAsB,IAAE,EAAE,uBAAqB,GAAG,sBAAsB;AAAA,IAAoB,GAAEA,GAAE,UAAU,aAAW,SAAS,GAAE;AAAC,UAAG,GAAG,uBAAuB,CAAC,EAAE,QAAO,EAAE,UAAQ,EAAC,WAAU,KAAK,0BAA0B,GAAE,qBAAoB,GAAG,SAAS,KAAK,qBAAqB,EAAC,GAAE,KAAK,QAAQ,KAAK,CAAC,GAAE;AAAE,YAAM,MAAM,6DAA6D;AAAA,IAAC,GAAE,OAAO,eAAeA,GAAE,WAAU,UAAS,EAAC,KAAI,WAAU;AAAC,aAAO,GAAG,SAAS,KAAK,OAAO;AAAA,IAAC,GAAE,KAAI,SAAS,GAAE;AAAC,WAAK,UAAQ;AAAA,IAAC,GAAE,YAAW,OAAG,cAAa,KAAE,CAAC,GAAEA,GAAE,UAAU,0BAAwB,SAAS,GAAE,GAAEC,IAAE;AAAC,eAAQ,IAAE,KAAK,oBAAoB,GAAEC,KAAE,KAAK,mBAAmB,EAAE,CAAC,GAAE,IAAE,GAAG,iCAAiC,GAAEA,IAAE,GAAE,KAAK,YAAY,GAAE,IAAE,EAAE,CAAC,GAAEE,KAAE,CAAC,GAAE,IAAE,GAAE,KAAG,KAAK,cAAa,IAAI,CAAAA,GAAE,KAAK,KAAK,GAAG,CAAC,CAAC;AAAE,UAAIE,KAAE,KAAK,qBAAqB,sBAAsB,EAAC,wBAAuB,GAAE,QAAOF,IAAE,UAAS,KAAK,GAAG,CAAC,GAAE,uBAAsBH,IAAE,UAAS,EAAC,CAAC;AAAE,YAAM,KAAK,WAAW,IAAI,GAAG,mBAAmBK,IAAE,KAAK,GAAG,CAAC,GAAE,KAAK,GAAG,CAAC,CAAC,CAAC;AAAA,IAAC,GAAEN,GAAE,UAAU,sBAAoB,SAAS,GAAE,GAAE;AAAC,eAAQC,KAAE,KAAK,oBAAoB,GAAE,IAAE,KAAK,mBAAmB,EAAEA,EAAC,GAAEC,KAAE,GAAG,uBAAuB,GAAE,GAAE,KAAK,YAAY,GAAE,IAAE,CAAC,GAAE,IAAE,GAAE,KAAG,KAAK,cAAa,IAAI,GAAE,KAAK,KAAK,GAAG,CAAC,CAAC;AAAE,UAAIE,KAAE,KAAK,GAAG,CAAC,GAAE,IAAE,KAAK,qBAAqB,wBAAwB,EAAC,qBAAoBF,IAAE,QAAO,GAAE,UAASE,IAAE,uBAAsB,GAAE,UAAS,KAAK,oBAAoB,EAAC,CAAC;AAAE,YAAM,KAAK,WAAW,IAAI,GAAG,qBAAqB,GAAE,KAAK,GAAG,CAAC,GAAEA,EAAC,CAAC;AAAA,IAAC,GAAEJ;AAAA,EAAC,EAAE;AAAE,KAAG,eAAa;AAAE,CAAC;AAAE,IAAI,KAAGD,GAAE,QAAI;AAAC;AAAa,SAAO,eAAe,IAAG,cAAa,EAAC,OAAM,KAAE,CAAC;AAAE,KAAG,gBAAc;AAAO,MAAI,KAAG,GAAG,GAAE,KAAG,EAAE,GAAE,KAAG,WAAU;AAAC,aAASC,KAAG;AAAA,IAAC;AAAC,WAAOA,GAAE,UAAU,oBAAkB,WAAU;AAAA,IAAC,GAAEA,GAAE,UAAU,uBAAqB,SAAS,GAAE,GAAE;AAAC,UAAIC,KAAE,KAAK,qBAAqB,CAAC;AAAE,UAAG,GAAG,YAAYA,EAAC,EAAE,OAAM,MAAM,YAAU,IAAE,oCAAoC;AAAE,aAAO,GAAG,wBAAwB,CAACA,EAAC,GAAE,GAAE,KAAK,cAAa,KAAK,YAAY;AAAA,IAAC,GAAED,GAAE,UAAU,4BAA0B,SAAS,GAAE;AAAC,UAAI,IAAE,GAAG,MAAM,EAAE,SAAS,GAAEC,KAAE,KAAK,mBAAmB,GAAE,IAAEA,GAAE,CAAC,GAAEC,KAAE,IAAI,GAAG,qBAAqB,GAAE,CAAC,EAAE,aAAa;AAAE,aAAOA;AAAA,IAAC,GAAEF;AAAA,EAAC,EAAE;AAAE,KAAG,gBAAc;AAAE,CAAC;AAAE,IAAI,KAAGD,GAAE,QAAI;AAAC;AAAa,SAAO,eAAe,IAAG,cAAa,EAAC,OAAM,KAAE,CAAC;AAAE,KAAG,eAAa;AAAO,MAAI,KAAG,EAAE,GAAE,KAAG,GAAG,GAAE,KAAG,GAAG,GAAE,KAAG,GAAG,GAAE,KAAG,GAAG,GAAE,KAAG,GAAG,GAAE,KAAG,GAAG,GAAE,KAAG,EAAC,aAAY,6DAA4D;AAAE,SAAO,OAAO,EAAE;AAAE,MAAI,KAAG,MAAG,KAAG,KAAK,IAAI,GAAE,GAAG,uBAAuB,IAAE,GAAEiD,MAAG,GAAG,YAAY,EAAC,MAAK,yBAAwB,SAAQ,GAAG,MAAM,GAAE,CAAC;AAAE,KAAG,kBAAkB,CAACA,GAAE,CAAC;AAAE,MAAI,KAAG,GAAG,oBAAoBA,KAAG;AAAA,sFAC3mU,IAAG,IAAG,IAAG,IAAG,IAAG,EAAE;AAAE,SAAO,OAAO,EAAE;AAAE,MAAI,KAAG,EAAC,MAAK;AAAA,sFAClD,UAAS,CAAC,EAAC,GAAE,KAAG,WAAU;AAAC,aAAShD,KAAG;AAAA,IAAC;AAAC,WAAOA,GAAE,UAAU,mBAAiB,SAAS,GAAE;AAAC,WAAK,qBAAmB,CAAC,GAAE,KAAK,kBAAgB;AAAA,IAAE,GAAEA,GAAE,UAAU,kBAAgB,WAAU;AAAC,UAAI,IAAE;AAAK,WAAK,kBAAgB,MAAG,KAAK,WAAW,oBAAmB,WAAU;AAAC,iBAAQ,IAAE,SAAS,GAAE;AAAC,cAAIE,KAAE,IAAE,IAAE,IAAE;AAAG,YAAE,YAAUA,EAAC,IAAE,SAAS,GAAE,GAAE;AAAC,mBAAO,KAAK,sBAAsB,GAAE,GAAE,CAAC;AAAA,UAAC,GAAE,EAAE,YAAUA,EAAC,IAAE,SAAS,GAAE,GAAE;AAAC,mBAAO,KAAK,sBAAsB,GAAE,GAAE,CAAC;AAAA,UAAC,GAAE,EAAE,WAASA,EAAC,IAAE,SAAS,GAAE;AAAC,mBAAO,KAAK,qBAAqB,GAAE,CAAC;AAAA,UAAC,GAAE,EAAE,OAAKA,EAAC,IAAE,SAAS,GAAE;AAAC,mBAAO,KAAK,iBAAiB,GAAE,CAAC;AAAA,UAAC,GAAE,EAAE,SAAOA,EAAC,IAAE,SAAS,GAAE;AAAC,iBAAK,mBAAmB,GAAE,CAAC;AAAA,UAAC,GAAE,EAAE,aAAWA,EAAC,IAAE,SAAS,GAAE;AAAC,iBAAK,2BAA2B,GAAE,CAAC;AAAA,UAAC,GAAE,EAAE,iBAAeA,EAAC,IAAE,SAAS,GAAE;AAAC,iBAAK,yBAAyB,GAAE,CAAC;AAAA,UAAC,GAAE,EAAE,qBAAmBA,EAAC,IAAE,SAAS,GAAE;AAAC,iBAAK,iCAAiC,GAAE,CAAC;AAAA,UAAC;AAAA,QAAC,GAAED,KAAE,GAAEA,KAAE,IAAGA,KAAI,GAAEA,EAAC;AAAE,UAAE,UAAQ,SAAS,GAAEC,IAAE,GAAE;AAAC,iBAAO,KAAK,sBAAsBA,IAAE,GAAE,CAAC;AAAA,QAAC,GAAE,EAAE,UAAQ,SAAS,GAAEA,IAAE,GAAE;AAAC,iBAAO,KAAK,sBAAsBA,IAAE,GAAE,CAAC;AAAA,QAAC,GAAE,EAAE,SAAO,SAAS,GAAEA,IAAE;AAAC,iBAAO,KAAK,qBAAqBA,IAAE,CAAC;AAAA,QAAC,GAAE,EAAE,KAAG,SAAS,GAAEA,IAAE;AAAC,iBAAO,KAAK,iBAAiBA,IAAE,CAAC;AAAA,QAAC,GAAE,EAAE,OAAK,SAAS,GAAEA,IAAE;AAAC,eAAK,mBAAmB,GAAEA,EAAC;AAAA,QAAC,GAAE,EAAE,aAAW,SAAS,GAAEA,IAAE;AAAC,eAAK,yBAAyB,GAAEA,EAAC;AAAA,QAAC,GAAE,EAAE,SAAO,EAAE,eAAc,EAAE,YAAU,EAAE,kBAAiB,EAAE,KAAG,EAAE;AAAA,MAAS,CAAC;AAAA,IAAC,GAAEF,GAAE,UAAU,mBAAiB,WAAU;AAAC,UAAI,IAAE;AAAK,WAAK,kBAAgB,OAAG,KAAK,WAAW,8BAA6B,WAAU;AAAC,iBAAQ,IAAE,GAAE,IAAE,IAAG,KAAI;AAAC,cAAIC,KAAE,IAAE,IAAE,IAAE;AAAG,iBAAO,EAAE,YAAUA,EAAC,GAAE,OAAO,EAAE,YAAUA,EAAC,GAAE,OAAO,EAAE,WAASA,EAAC,GAAE,OAAO,EAAE,OAAKA,EAAC,GAAE,OAAO,EAAE,SAAOA,EAAC,GAAE,OAAO,EAAE,aAAWA,EAAC,GAAE,OAAO,EAAE,iBAAeA,EAAC,GAAE,OAAO,EAAE,qBAAmBA,EAAC;AAAA,QAAC;AAAC,eAAO,EAAE,SAAQ,OAAO,EAAE,SAAQ,OAAO,EAAE,QAAO,OAAO,EAAE,IAAG,OAAO,EAAE,MAAK,OAAO,EAAE,YAAW,OAAO,EAAE,QAAO,OAAO,EAAE,WAAU,OAAO,EAAE;AAAA,MAAE,CAAC;AAAA,IAAC,GAAED,GAAE,UAAU,gBAAc,SAAS,GAAE;AAAA,IAAC,GAAEA,GAAE,UAAU,mBAAiB,SAAS,GAAE,GAAE;AAAC,aAAO,WAAU;AAAC,eAAM;AAAA,MAAE;AAAA,IAAC,GAAEA,GAAE,UAAU,YAAU,SAAS,GAAE;AAAC,aAAO,GAAG;AAAA,IAAW,GAAEA,GAAE,UAAU,qBAAmB,SAAS,GAAE,GAAE;AAAC,UAAG;AAAC,YAAIC,KAAE,IAAI,GAAG,KAAK,EAAC,YAAW,CAAC,GAAE,MAAK,EAAC,CAAC;AAAE,eAAOA,GAAE,OAAK,GAAE,KAAK,mBAAmB,KAAKA,EAAC,GAAE,EAAE,KAAK,IAAI,GAAE,KAAK,mBAAmB,IAAI,GAAEA;AAAA,MAAC,SAAO,GAAE;AAAC,YAAG,EAAE,yBAAuB,KAAG,KAAG;AAAC,YAAE,UAAQ,EAAE,UAAQ;AAAA;AAAA;AAAA,QAE9qE,SAAOC,IAAE;AAAC,gBAAM;AAAA,QAAC;AAAC,cAAM;AAAA,MAAC;AAAA,IAAC,GAAEF,GAAE,UAAU,uBAAqB,SAAS,GAAE,GAAE;AAAC,aAAOiD,IAAG,KAAK,MAAK,GAAG,QAAO,GAAE,CAAC;AAAA,IAAC,GAAEjD,GAAE,UAAU,2BAAyB,SAAS,GAAE,GAAE;AAAC,MAAAiD,IAAG,KAAK,MAAK,GAAG,qBAAoB,GAAE,CAAC;AAAA,IAAC,GAAEjD,GAAE,UAAU,mCAAiC,SAAS,GAAE,GAAE;AAAC,MAAAiD,IAAG,KAAK,MAAK,GAAG,kCAAiC,GAAE,GAAE,EAAE;AAAA,IAAC,GAAEjD,GAAE,UAAU,qBAAmB,SAAS,GAAE,GAAE;AAAC,MAAAiD,IAAG,KAAK,MAAK,GAAG,YAAW,GAAE,CAAC;AAAA,IAAC,GAAEjD,GAAE,UAAU,6BAA2B,SAAS,GAAE,GAAE;AAAC,MAAAiD,IAAG,KAAK,MAAK,GAAG,yBAAwB,GAAE,GAAE,EAAE;AAAA,IAAC,GAAEjD,GAAE,UAAU,mBAAiB,SAAS,GAAE,GAAE;AAAC,aAAO,GAAG,KAAK,MAAK,GAAE,CAAC;AAAA,IAAC,GAAEA,GAAE,UAAU,wBAAsB,SAAS,GAAE,GAAEC,IAAE;AAAC,UAAG,GAAG,CAAC,GAAE,CAAC,KAAG,GAAG,IAAI,GAAE,UAAU,MAAI,OAAG;AAAC,YAAI,IAAE,IAAI,MAAM,aAAW,GAAG,CAAC,IAAE,2BAAyB,oDAAkD,KAAK,UAAU,CAAC,IAAE,QAAM;AAAA,6BACh0B,KAAK,mBAAmB,CAAC,EAAE,OAAK,IAAI;AAAE,cAAM,EAAE,uBAAqB,MAAG;AAAA,MAAC;AAAC,UAAIC,KAAE,GAAG,KAAK,KAAK,kBAAkB,GAAE,IAAE,EAAE,UAAS,IAAE,IAAI,GAAG,YAAY,EAAC,KAAI,GAAE,iBAAgB,GAAE,gBAAe,OAAM,CAAC;AAAE,aAAOA,GAAE,WAAW,KAAK,CAAC,GAAE,KAAK,YAAU,KAAG;AAAA,IAAE,GAAEF,GAAE,UAAU,wBAAsB,SAAS,GAAE,GAAEC,IAAE;AAAC,UAAG,GAAG,CAAC,GAAE,CAAC,GAAG,oBAAoB,CAAC,GAAE;AAAC,YAAI,IAAE,IAAI,MAAM,aAAW,GAAG,CAAC,IAAE,2BAAyB,gDAA8C,KAAK,UAAU,CAAC,IAAE,QAAM;AAAA,6BAC3c,KAAK,mBAAmB,CAAC,EAAE,OAAK,IAAI;AAAE,cAAM,EAAE,uBAAqB,MAAG;AAAA,MAAC;AAAC,UAAIC,KAAE,GAAG,KAAK,KAAK,kBAAkB,GAAE,IAAE,IAAI,GAAG,SAAS,EAAC,KAAI,GAAE,cAAa,EAAC,CAAC;AAAE,aAAOA,GAAE,WAAW,KAAK,CAAC,GAAE;AAAA,IAAE,GAAEF;AAAA,EAAC,EAAE;AAAE,KAAG,eAAa;AAAG,WAASiD,IAAGjD,IAAE,GAAE,GAAEC,IAAE;AAAC,IAAAA,OAAI,WAASA,KAAE,QAAI,GAAG,CAAC;AAAE,QAAI,IAAE,GAAG,KAAK,KAAK,kBAAkB,GAAEC,KAAE,GAAG,WAAW,CAAC,IAAE,IAAE,EAAE,KAAI,IAAE,IAAIF,GAAE,EAAC,YAAW,CAAC,GAAE,KAAI,EAAC,CAAC;AAAE,WAAOC,OAAI,EAAE,YAAU,EAAE,MAAK,GAAG,IAAI,GAAE,eAAe,MAAI,EAAE,eAAa,EAAE,gBAAe,KAAK,mBAAmB,KAAK,CAAC,GAAEC,GAAE,KAAK,IAAI,GAAE,EAAE,WAAW,KAAK,CAAC,GAAE,KAAK,mBAAmB,IAAI,GAAE;AAAA,EAAE;AAAC,WAAS,GAAGF,IAAE,GAAE;AAAC,QAAI,IAAE;AAAK,OAAG,CAAC;AAAE,QAAIC,KAAE,GAAG,KAAK,KAAK,kBAAkB,GAAE,IAAE,GAAG,QAAQD,EAAC,MAAI,OAAGE,KAAE,MAAI,QAAGF,KAAEA,GAAE,KAAI,IAAE,IAAI,GAAG,YAAY,EAAC,YAAW,CAAC,GAAE,KAAI,GAAE,mBAAkB,KAAGA,GAAE,uBAAqB,KAAE,CAAC;AAAE,OAAG,IAAIA,IAAE,eAAe,MAAI,EAAE,eAAaA,GAAE;AAAe,QAAI,IAAE,GAAG,KAAKE,IAAE,SAASE,IAAE;AAAC,aAAO,GAAG,WAAWA,GAAE,IAAI;AAAA,IAAC,CAAC;AAAE,WAAO,EAAE,gBAAc,GAAEH,GAAE,WAAW,KAAK,CAAC,GAAE,GAAG,QAAQC,IAAE,SAASE,IAAE;AAAC,UAAI,IAAE,IAAI,GAAG,YAAY,EAAC,YAAW,CAAC,EAAC,CAAC;AAAE,QAAE,WAAW,KAAK,CAAC,GAAE,GAAG,IAAIA,IAAE,oBAAoB,IAAE,EAAE,oBAAkBA,GAAE,qBAAmB,GAAG,IAAIA,IAAE,MAAM,MAAI,EAAE,oBAAkB,OAAI,EAAE,mBAAmB,KAAK,CAAC,GAAEA,GAAE,IAAI,KAAK,CAAC,GAAE,EAAE,mBAAmB,IAAI;AAAA,IAAC,CAAC,GAAE;AAAA,EAAE;AAAC,WAAS,GAAGJ,IAAE;AAAC,WAAOA,OAAI,IAAE,KAAG,KAAGA;AAAA,EAAC;AAAC,WAAS,GAAGA,IAAE;AAAC,QAAGA,KAAE,KAAGA,KAAE,IAAG;AAAC,UAAI,IAAE,IAAI,MAAM,oCAAkCA,KAAE;AAAA,MAC9yC,2DAAyD,KAAG,GAAG;AAAE,YAAM,EAAE,uBAAqB,MAAG;AAAA,IAAC;AAAA,EAAC;AAAC,CAAC;AAAE,IAAI,KAAGD,GAAE,QAAI;AAAC;AAAa,SAAO,eAAe,IAAG,cAAa,EAAC,OAAM,KAAE,CAAC;AAAE,KAAG,oBAAkB;AAAO,MAAI,KAAG,EAAE,GAAE,KAAG,GAAG,GAAE,KAAG,WAAU;AAAC,aAASC,KAAG;AAAA,IAAC;AAAC,WAAOA,GAAE,UAAU,wBAAsB,SAAS,GAAE;AAAC,UAAG,GAAG,IAAI,GAAE,eAAe,GAAE;AAAC,YAAI,IAAE,EAAE,eAAcC,KAAE,OAAO,KAAG;AAAS,aAAK,oBAAkBA,KAAE,IAAE,UAAS,KAAK,gBAAcA,KAAE,IAAE,IAAE;AAAA,MAAC,MAAM,MAAK,oBAAkB,GAAE,KAAK,gBAAc,GAAG,sBAAsB;AAAc,WAAK,kBAAgB;AAAA,IAAE,GAAED,GAAE,UAAU,aAAW,SAAS,GAAE,GAAE;AAAC,UAAG,KAAK,kBAAgB,MAAG;AAAC,aAAK;AAAkB,YAAIC,KAAE,IAAI,MAAM,KAAK,kBAAgB,CAAC,EAAE,KAAK,GAAG;AAAE,aAAK,kBAAgB,KAAK,qBAAmB,QAAQ,IAAIA,KAAE,UAAQ,IAAE,GAAG;AAAE,YAAI,IAAE,GAAG,MAAM,CAAC,GAAEC,KAAE,EAAE,MAAK,IAAE,EAAE,OAAM,IAAEA,KAAE,KAAG,QAAQ,OAAK,QAAQ;AAAI,eAAO,KAAK,kBAAgB,KAAK,qBAAmB,EAAED,KAAE,UAAQ,IAAE,aAAWC,KAAE,IAAI,GAAE,KAAK,mBAAkB;AAAA,MAAC,MAAM,QAAO,EAAE;AAAA,IAAC,GAAEF;AAAA,EAAC,EAAE;AAAE,KAAG,oBAAkB;AAAE,CAAC;AAAE,IAAI,KAAGD,GAAE,QAAI;AAAC;AAAa,SAAO,eAAe,IAAG,cAAa,EAAC,OAAM,KAAE,CAAC;AAAE,KAAG,cAAY;AAAO,WAAS,GAAGC,IAAE,GAAE;AAAC,MAAE,QAAQ,SAAS,GAAE;AAAC,UAAIC,KAAE,EAAE;AAAU,aAAO,oBAAoBA,EAAC,EAAE,QAAQ,SAAS,GAAE;AAAC,YAAG,MAAI,eAAc;AAAC,cAAIC,KAAE,OAAO,yBAAyBD,IAAE,CAAC;AAAE,UAAAC,OAAIA,GAAE,OAAKA,GAAE,OAAK,OAAO,eAAeF,GAAE,WAAU,GAAEE,EAAC,IAAEF,GAAE,UAAU,CAAC,IAAE,EAAE,UAAU,CAAC;AAAA,QAAC;AAAA,MAAC,CAAC;AAAA,IAAC,CAAC;AAAA,EAAC;AAAC,KAAG,cAAY;AAAE,CAAC;AAAE,IAAI,KAAGD,GAAE,OAAG;AAAC;AAAa,MAAI,KAAG,KAAG,EAAE,aAAW,2BAAU;AAAC,QAAIC,KAAE,SAAS,GAAE,GAAE;AAAC,aAAOA,KAAE,OAAO,kBAAgB,EAAC,WAAU,CAAC,EAAC,aAAY,SAAO,SAASC,IAAE,GAAE;AAAC,QAAAA,GAAE,YAAU;AAAA,MAAC,KAAG,SAASA,IAAE,GAAE;AAAC,iBAAQC,MAAK,EAAE,QAAO,UAAU,eAAe,KAAK,GAAEA,EAAC,MAAID,GAAEC,EAAC,IAAE,EAAEA,EAAC;AAAA,MAAE,GAAEF,GAAE,GAAE,CAAC;AAAA,IAAC;AAAE,WAAO,SAAS,GAAE,GAAE;AAAC,UAAG,OAAO,KAAG,cAAY,MAAI,KAAK,OAAM,IAAI,UAAU,yBAAuB,OAAO,CAAC,IAAE,+BAA+B;AAAE,MAAAA,GAAE,GAAE,CAAC;AAAE,eAASC,KAAG;AAAC,aAAK,cAAY;AAAA,MAAC;AAAC,QAAE,YAAU,MAAI,OAAK,OAAO,OAAO,CAAC,KAAGA,GAAE,YAAU,EAAE,WAAU,IAAIA;AAAA,IAAE;AAAA,EAAC,EAAE;AAAE,SAAO,eAAe,GAAE,cAAa,EAAC,OAAM,KAAE,CAAC;AAAE,IAAE,wBAAsB,EAAE,YAAU,EAAE,SAAO,EAAE,YAAU,EAAE,4BAA0B,EAAE,sBAAoB,EAAE,wBAAsB,EAAE,cAAY;AAAO,MAAI,KAAG,EAAE,GAAE,KAAG,GAAG,GAAE,KAAG,GAAG,GAAE,KAAG,GAAG,GAAE,KAAG,GAAG,GAAE,KAAG,GAAG,GAAE,KAAG2C,IAAG,GAAE,KAAG,GAAG,GAAE,KAAG,GAAG,GAAE,KAAG,GAAG,GAAE,KAAG,GAAG,GAAE,KAAG,GAAG,GAAE,KAAG,GAAG,GAAE,KAAG,GAAG,GAAE,KAAG,GAAG,GAAE,KAAG,GAAG;AAAE,IAAE,cAAY,GAAG,oBAAoB,GAAG,KAAI,IAAG,KAAI,KAAI,KAAI,KAAI,KAAI,GAAG;AAAE,SAAO,OAAO,EAAE,WAAW;AAAE,IAAE,wBAAsB,OAAO,OAAO,EAAC,iBAAgB,OAAG,cAAa,GAAE,sBAAqB,OAAG,WAAU,MAAG,sBAAqB,GAAG,4BAA2B,sBAAqB,QAAO,eAAc,OAAG,iBAAgB,MAAE,CAAC;AAAE,IAAE,sBAAoB,OAAO,OAAO,EAAC,mBAAkB,WAAU;AAAA,EAAC,GAAE,eAAc,KAAE,CAAC;AAAE,MAAI;AAAG,GAAC,SAAS5C,IAAE;AAAC,IAAAA,GAAEA,GAAE,oBAAkB,CAAC,IAAE,qBAAoBA,GAAEA,GAAE,sBAAoB,CAAC,IAAE,uBAAsBA,GAAEA,GAAE,wBAAsB,CAAC,IAAE,yBAAwBA,GAAEA,GAAE,wBAAsB,CAAC,IAAE,yBAAwBA,GAAEA,GAAE,yBAAuB,CAAC,IAAE,0BAAyBA,GAAEA,GAAE,iBAAe,CAAC,IAAE,kBAAiBA,GAAEA,GAAE,sBAAoB,CAAC,IAAE,uBAAsBA,GAAEA,GAAE,iBAAe,CAAC,IAAE,kBAAiBA,GAAEA,GAAE,kCAAgC,CAAC,IAAE,mCAAkCA,GAAEA,GAAE,qBAAmB,CAAC,IAAE,sBAAqBA,GAAEA,GAAE,yBAAuB,EAAE,IAAE,0BAAyBA,GAAEA,GAAE,wBAAsB,EAAE,IAAE,yBAAwBA,GAAEA,GAAE,gBAAc,EAAE,IAAE;AAAA,EAAe,GAAG,KAAG,EAAE,8BAA4B,EAAE,4BAA0B,CAAC,EAAE;AAAE,WAAS,GAAGA,IAAE;AAAC,WAAOA,OAAI,WAASA,KAAE,SAAQ,WAAU;AAAC,aAAOA;AAAA,IAAC;AAAA,EAAC;AAAC,IAAE,YAAU;AAAG,MAAI,KAAG,WAAU;AAAC,aAASA,GAAE,GAAE,GAAE;AAAC,WAAK,mBAAiB,CAAC,GAAE,KAAK,mBAAiB;AAAG,UAAIC,KAAE;AAAK,UAAGA,GAAE,iBAAiB,CAAC,GAAEA,GAAE,iBAAiB,GAAEA,GAAE,eAAe,CAAC,GAAEA,GAAE,qBAAqB,GAAE,CAAC,GAAEA,GAAE,gBAAgB,CAAC,GAAEA,GAAE,gBAAgB,CAAC,GAAEA,GAAE,kBAAkB,GAAEA,GAAE,iBAAiB,CAAC,GAAEA,GAAE,sBAAsB,CAAC,GAAE,GAAG,IAAI,GAAE,eAAe,EAAE,OAAM,IAAI,MAAM;AAAA;AAAA;AAAA,sBAGhtH;AAAE,WAAK,kBAAgB,GAAG,IAAI,GAAE,iBAAiB,IAAE,EAAE,kBAAgB,EAAE,sBAAsB;AAAA,IAAe;AAAC,WAAOD,GAAE,sBAAoB,SAAS,GAAE;AAAC,YAAM,MAAM,4HAA4H;AAAA,IAAC,GAAEA,GAAE,UAAU,sBAAoB,WAAU;AAAC,UAAI,IAAE;AAAK,WAAK,WAAW,uBAAsB,WAAU;AAAC,YAAI;AAAE,UAAE,mBAAiB;AAAG,YAAIC,KAAE,EAAE;AAAU,UAAE,WAAW,eAAc,WAAU;AAAC,aAAG,iBAAiB,CAAC;AAAA,QAAC,CAAC,GAAE,EAAE,WAAW,qBAAoB,WAAU;AAAC,cAAG;AAAC,cAAE,gBAAgB,GAAE,GAAG,QAAQ,EAAE,mBAAkB,SAASC,IAAE;AAAC,kBAAI,IAAE,EAAEA,EAAC,GAAE,IAAE,EAAE,uBAAsBE,KAAE;AAAO,gBAAE,WAAWF,KAAE,SAAQ,WAAU;AAAC,gBAAAE,KAAE,EAAE,mBAAmBF,IAAE,CAAC;AAAA,cAAC,CAAC,GAAE,EAAE,qBAAqBA,EAAC,IAAEE;AAAA,YAAC,CAAC;AAAA,UAAC,UAAC;AAAQ,cAAE,iBAAiB;AAAA,UAAC;AAAA,QAAC,CAAC;AAAE,YAAI,IAAE,CAAC;AAAE,YAAG,EAAE,WAAW,qBAAoB,WAAU;AAAC,cAAE,GAAG,eAAe,EAAC,OAAM,GAAG,OAAO,EAAE,oBAAoB,EAAC,CAAC,GAAE,EAAE,mBAAiB,EAAE,iBAAiB,OAAO,CAAC;AAAA,QAAC,CAAC,GAAE,EAAE,WAAW,uBAAsB,WAAU;AAAC,cAAG,GAAG,QAAQ,CAAC,KAAG,EAAE,oBAAkB,OAAG;AAAC,gBAAIF,KAAE,GAAG,gBAAgB,EAAC,OAAM,GAAG,OAAO,EAAE,oBAAoB,GAAE,cAAa,EAAE,cAAa,YAAW,GAAG,OAAO,EAAE,SAAS,GAAE,gBAAe,GAAG,sCAAqC,aAAYD,GAAC,CAAC;AAAE,cAAE,mBAAiB,EAAE,iBAAiB,OAAOC,EAAC;AAAA,UAAC;AAAA,QAAC,CAAC,GAAE,GAAG,QAAQ,EAAE,gBAAgB,MAAI,EAAE,mBAAiB,EAAE,WAAW,0BAAyB,WAAU;AAAC,cAAIA,KAAE,GAAG,uBAAuB,GAAG,OAAO,EAAE,oBAAoB,CAAC;AAAE,YAAE,gBAAcA;AAAA,QAAC,CAAC,GAAE,EAAE,WAAW,6BAA4B,WAAU;AAAC,YAAE,6BAA6B,GAAG,OAAO,EAAE,oBAAoB,CAAC;AAAA,QAAC,CAAC,IAAG,CAACF,GAAE,oCAAkC,CAAC,GAAG,QAAQ,EAAE,gBAAgB,EAAE,OAAM,IAAE,GAAG,IAAI,EAAE,kBAAiB,SAASE,IAAE;AAAC,iBAAOA,GAAE;AAAA,QAAO,CAAC,GAAE,IAAI,MAAM;AAAA,KACnuD,EAAE,KAAK;AAAA;AAAA,CAET,CAAC;AAAA,MAAC,CAAC;AAAA,IAAC,GAAEF,GAAE,mCAAiC,OAAGA;AAAA,EAAC,EAAE;AAAE,IAAE,SAAO;AAAG,KAAG,YAAY,IAAG,CAAC,GAAG,aAAY,GAAG,YAAW,GAAG,aAAY,GAAG,cAAa,GAAG,kBAAiB,GAAG,eAAc,GAAG,cAAa,GAAG,eAAc,GAAG,cAAa,GAAG,iBAAiB,CAAC;AAAE,MAAI,KAAG,SAASA,IAAE;AAAC,OAAG,GAAEA,EAAC;AAAE,aAAS,EAAE,GAAEC,IAAE;AAAC,MAAAA,OAAI,WAASA,KAAE,EAAE;AAAuB,UAAI,IAAE,MAAKC,KAAE,GAAG,SAASD,EAAC;AAAE,aAAOC,GAAE,YAAU,MAAG,IAAEF,GAAE,KAAK,MAAK,GAAEE,EAAC,KAAG,MAAK;AAAA,IAAC;AAAC,WAAO;AAAA,EAAC,EAAE,EAAE;AAAE,IAAE,YAAU;AAAG,MAAI,KAAG,SAASF,IAAE;AAAC,OAAG,GAAEA,EAAC;AAAE,aAAS,EAAE,GAAEC,IAAE;AAAC,MAAAA,OAAI,WAASA,KAAE,EAAE;AAAuB,UAAI,IAAE,MAAKC,KAAE,GAAG,SAASD,EAAC;AAAE,aAAOC,GAAE,YAAU,OAAG,IAAEF,GAAE,KAAK,MAAK,GAAEE,EAAC,KAAG,MAAK;AAAA,IAAC;AAAC,WAAO;AAAA,EAAC,EAAE,EAAE;AAAE,IAAE,wBAAsB;AAAE,CAAC;AAAE,IAAI,KAAGH,GAAE,QAAI;AAAC;AAAa,SAAO,eAAe,IAAG,cAAa,EAAC,OAAM,KAAE,CAAC;AAAE,KAAG,2BAAyB;AAAO,MAAI,KAAG,GAAG;AAAE,WAAS,GAAGC,IAAE,GAAE;AAAC,QAAI,IAAE,MAAI,SAAO,CAAC,IAAE,GAAEC,KAAE,EAAE,cAAa,IAAEA,OAAI,SAAO,kCAAgC,GAAG,UAAQ,eAAaA,IAAEC,KAAE,EAAE,KAAI,IAAEA,OAAI,SAAO,kCAAgC,GAAG,UAAQ,2BAAyBA,IAAE,IAAE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAUx9BE,KAAE;AAAA,iCAC2B,IAAE;AAAA,GAC/B,IAAE;AAAA,iBACW,IAAE;AAAA,iBACF,IAAE;AAAA,iBACF,IAAE;AAAA,iBACF,IAAE;AAAA,GACfE,KAAE;AAAA;AAAA,GAEFC,KAAE;AAAA;AAAA,mCAE6B,KAAK,UAAUP,IAAE,MAAK,IAAI,IAAE;AAAA;AAAA,GAE3D,IAAE;AAAA;AAAA;AAAA;AAAA;AAAA;AAKF,WAAO,IAAEI,KAAE,IAAEE,KAAEC,KAAE;AAAA,EAAC;AAAC,KAAG,2BAAyB;AAAE,CAAC;AAAE,IAAI,KAAGR,GAAE,CAAAmD,OAAG;AAAC;AAAa,SAAO,eAAeA,IAAE,cAAa,EAAC,OAAM,KAAE,CAAC;AAAE,EAAAA,GAAE,SAAOA,GAAE,2BAAyBA,GAAE,aAAWA,GAAE,cAAYA,GAAE,sBAAoBA,GAAE,mBAAiBA,GAAE,WAASA,GAAE,OAAKA,GAAE,0BAAwBA,GAAE,mCAAiCA,GAAE,sBAAoBA,GAAE,aAAWA,GAAE,SAAOA,GAAE,cAAYA,GAAE,cAAYA,GAAE,cAAYA,GAAE,4BAA0BA,GAAE,uBAAqBA,GAAE,6BAA2BA,GAAE,2BAAyBA,GAAE,yBAAuBA,GAAE,qBAAmBA,GAAE,6BAA2BA,GAAE,YAAUA,GAAE,eAAaA,GAAE,aAAWA,GAAE,MAAIA,GAAE,sBAAoBA,GAAE,cAAYA,GAAE,2BAAyBA,GAAE,QAAMA,GAAE,YAAUA,GAAE,4BAA0BA,GAAE,wBAAsBA,GAAE,YAAUA,GAAE,UAAQ;AAAO,MAAI,KAAG,GAAG;AAAE,SAAO,eAAeA,IAAE,WAAU,EAAC,YAAW,MAAG,KAAI,WAAU;AAAC,WAAO,GAAG;AAAA,EAAO,EAAC,CAAC;AAAE,MAAI,KAAG,GAAG;AAAE,SAAO,eAAeA,IAAE,aAAY,EAAC,YAAW,MAAG,KAAI,WAAU;AAAC,WAAO,GAAG;AAAA,EAAS,EAAC,CAAC;AAAE,SAAO,eAAeA,IAAE,yBAAwB,EAAC,YAAW,MAAG,KAAI,WAAU;AAAC,WAAO,GAAG;AAAA,EAAqB,EAAC,CAAC;AAAE,SAAO,eAAeA,IAAE,6BAA4B,EAAC,YAAW,MAAG,KAAI,WAAU;AAAC,WAAO,GAAG;AAAA,EAAyB,EAAC,CAAC;AAAE,SAAO,eAAeA,IAAE,aAAY,EAAC,YAAW,MAAG,KAAI,WAAU;AAAC,WAAO,GAAG;AAAA,EAAS,EAAC,CAAC;AAAE,MAAI,KAAG,GAAG;AAAE,SAAO,eAAeA,IAAE,SAAQ,EAAC,YAAW,MAAG,KAAI,WAAU;AAAC,WAAO,GAAG;AAAA,EAAK,EAAC,CAAC;AAAE,SAAO,eAAeA,IAAE,4BAA2B,EAAC,YAAW,MAAG,KAAI,WAAU;AAAC,WAAO,GAAG;AAAA,EAAwB,EAAC,CAAC;AAAE,MAAIC,MAAG,GAAG;AAAE,SAAO,eAAeD,IAAE,eAAc,EAAC,YAAW,MAAG,KAAI,WAAU;AAAC,WAAOC,IAAG;AAAA,EAAW,EAAC,CAAC;AAAE,SAAO,eAAeD,IAAE,uBAAsB,EAAC,YAAW,MAAG,KAAI,WAAU;AAAC,WAAOC,IAAG;AAAA,EAAmB,EAAC,CAAC;AAAE,SAAO,eAAeD,IAAE,OAAM,EAAC,YAAW,MAAG,KAAI,WAAU;AAAC,WAAOC,IAAG;AAAA,EAAG,EAAC,CAAC;AAAE,SAAO,eAAeD,IAAE,cAAa,EAAC,YAAW,MAAG,KAAI,WAAU;AAAC,WAAOC,IAAG;AAAA,EAAU,EAAC,CAAC;AAAE,SAAO,eAAeD,IAAE,gBAAe,EAAC,YAAW,MAAG,KAAI,WAAU;AAAC,WAAOC,IAAG;AAAA,EAAY,EAAC,CAAC;AAAE,SAAO,eAAeD,IAAE,aAAY,EAAC,YAAW,MAAG,KAAI,WAAU;AAAC,WAAOC,IAAG;AAAA,EAAS,EAAC,CAAC;AAAE,MAAI,KAAG,GAAG;AAAE,SAAO,eAAeD,IAAE,8BAA6B,EAAC,YAAW,MAAG,KAAI,WAAU;AAAC,WAAO,GAAG;AAAA,EAA0B,EAAC,CAAC;AAAE,MAAI,KAAGX,IAAG;AAAE,SAAO,eAAeW,IAAE,sBAAqB,EAAC,YAAW,MAAG,KAAI,WAAU;AAAC,WAAO,GAAG;AAAA,EAAkB,EAAC,CAAC;AAAE,SAAO,eAAeA,IAAE,0BAAyB,EAAC,YAAW,MAAG,KAAI,WAAU;AAAC,WAAO,GAAG;AAAA,EAAsB,EAAC,CAAC;AAAE,SAAO,eAAeA,IAAE,4BAA2B,EAAC,YAAW,MAAG,KAAI,WAAU;AAAC,WAAO,GAAG;AAAA,EAAwB,EAAC,CAAC;AAAE,SAAO,eAAeA,IAAE,8BAA6B,EAAC,YAAW,MAAG,KAAI,WAAU;AAAC,WAAO,GAAG;AAAA,EAA0B,EAAC,CAAC;AAAE,SAAO,eAAeA,IAAE,wBAAuB,EAAC,YAAW,MAAG,KAAI,WAAU;AAAC,WAAO,GAAG;AAAA,EAAoB,EAAC,CAAC;AAAE,MAAI,KAAG,GAAG;AAAE,SAAO,eAAeA,IAAE,6BAA4B,EAAC,YAAW,MAAG,KAAI,WAAU;AAAC,WAAO,GAAG;AAAA,EAAyB,EAAC,CAAC;AAAE,MAAI,KAAG,GAAG;AAAE,SAAO,eAAeA,IAAE,eAAc,EAAC,YAAW,MAAG,KAAI,WAAU;AAAC,WAAO,GAAG;AAAA,EAAW,EAAC,CAAC;AAAE,SAAO,eAAeA,IAAE,eAAc,EAAC,YAAW,MAAG,KAAI,WAAU;AAAC,WAAO,GAAG;AAAA,EAAW,EAAC,CAAC;AAAE,SAAO,eAAeA,IAAE,eAAc,EAAC,YAAW,MAAG,KAAI,WAAU;AAAC,WAAO,GAAG;AAAA,EAAW,EAAC,CAAC;AAAE,SAAO,eAAeA,IAAE,UAAS,EAAC,YAAW,MAAG,KAAI,WAAU;AAAC,WAAO,GAAG;AAAA,EAAM,EAAC,CAAC;AAAE,SAAO,eAAeA,IAAE,cAAa,EAAC,YAAW,MAAG,KAAI,WAAU;AAAC,WAAO,GAAG;AAAA,EAAU,EAAC,CAAC;AAAE,SAAO,eAAeA,IAAE,uBAAsB,EAAC,YAAW,MAAG,KAAI,WAAU;AAAC,WAAO,GAAG;AAAA,EAAmB,EAAC,CAAC;AAAE,SAAO,eAAeA,IAAE,oCAAmC,EAAC,YAAW,MAAG,KAAI,WAAU;AAAC,WAAO,GAAG;AAAA,EAAgC,EAAC,CAAC;AAAE,SAAO,eAAeA,IAAE,2BAA0B,EAAC,YAAW,MAAG,KAAI,WAAU;AAAC,WAAO,GAAG;AAAA,EAAuB,EAAC,CAAC;AAAE,SAAO,eAAeA,IAAE,QAAO,EAAC,YAAW,MAAG,KAAI,WAAU;AAAC,WAAO,GAAG;AAAA,EAAI,EAAC,CAAC;AAAE,SAAO,eAAeA,IAAE,YAAW,EAAC,YAAW,MAAG,KAAI,WAAU;AAAC,WAAO,GAAG;AAAA,EAAQ,EAAC,CAAC;AAAE,MAAI,KAAG,GAAG;AAAE,SAAO,eAAeA,IAAE,oBAAmB,EAAC,YAAW,MAAG,KAAI,WAAU;AAAC,WAAO,GAAG;AAAA,EAAgB,EAAC,CAAC;AAAE,SAAO,eAAeA,IAAE,uBAAsB,EAAC,YAAW,MAAG,KAAI,WAAU;AAAC,WAAO,GAAG;AAAA,EAAmB,EAAC,CAAC;AAAE,MAAI,KAAG,GAAG;AAAE,SAAO,eAAeA,IAAE,eAAc,EAAC,YAAW,MAAG,KAAI,WAAU;AAAC,WAAO,GAAG;AAAA,EAAW,EAAC,CAAC;AAAE,WAAS,KAAI;AAAC,YAAQ,KAAK;AAAA;AAAA,uEAE7nI;AAAA,EAAC;AAAC,EAAAA,GAAE,aAAW;AAAG,MAAI,KAAG,GAAG;AAAE,SAAO,eAAeA,IAAE,4BAA2B,EAAC,YAAW,MAAG,KAAI,WAAU;AAAC,WAAO,GAAG;AAAA,EAAwB,EAAC,CAAC;AAAE,MAAI,KAAG,2BAAU;AAAC,aAASlD,KAAG;AAAC,YAAM,IAAI,MAAM;AAAA,qEACtM;AAAA,IAAC;AAAC,WAAOA;AAAA,EAAC,EAAE;AAAE,EAAAkD,GAAE,SAAO;AAAE,CAAC;AAAE,IAAO,gCAAQ,GAAG;;;ACtGnH,IAAM,aAAN,cAAyB,OAAO;AAAA,EAE/B,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAAA,EAEhB;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,QAAQ;AAEd,UAAM,OAAS,MAAM,SAAS,KAAO,YAAY,eAAgB,GAAI,IAAI,MAAM;AAE/E,UAAM,SAAS,IAAI,WAAY,MAAM,OAAQ;AAC7C,WAAO,QAAS,MAAM,IAAK;AAC3B,WAAO,iBAAkB,MAAM,aAAc;AAC7C,WAAO,mBAAoB,MAAM,eAAgB;AACjD,WAAO,KAAM,KAAK,SAAWE,OAAO;AAEnC,UAAI;AAEH,eAAQ,MAAM,MAAOA,OAAM,IAAK,CAAE;AAAA,MAEnC,SAAU,GAAI;AAEb,YAAK,SAAU;AAEd,kBAAS,CAAE;AAAA,QAEZ,OAAO;AAEN,kBAAQ,MAAO,CAAE;AAAA,QAElB;AAEA,cAAM,QAAQ,UAAW,GAAI;AAAA,MAE9B;AAAA,IAED,GAAG,YAAY,OAAQ;AAAA,EAExB;AAAA,EAEA,MAAOC,OAAM,MAAO;AAEnB,UAAM,UAAU,CAAC;AAEjB,aAAS,iBAAkBA,OAAO;AAIjC,YAAM,YAAY,aAAa;AAE/B,YAAM,QAAQ,IAAI,UAAW,UAAU,MAAO;AAC9C,YAAM,SAAS,IAAI,WAAY,UAAU,eAAgB;AACzD,YAAM,UAAU,cAAe,OAAO,6BAA6B,CAAE;AAIrE,YAAM,eAAe,MAAM,IAAKA,KAAK;AACrC,aAAO,QAAQ,aAAa;AAI5B,YAAM,YAAY,OAAO,KAAK;AAE9B,UAAK,OAAO,OAAO,SAAS,GAAI;AAE/B,gBAAQ,MAAO,OAAO,MAAO;AAE7B,cAAM,MAAO,4CAA6C;AAAA,MAE3D;AAIA,YAAM,MAAM,QAAQ,MAAO,SAAU;AAErC,aAAO;AAAA,IAER;AAEA,aAAS,eAAe;AAEvB,YAAM,cAAc,8BAAW;AAI/B,YAAM,kBAAkB,YAAa,EAAE,MAAM,mBAAmB,SAAS,mQAAmQ,CAAE;AAC9U,YAAM,aAAa,YAAa,EAAE,MAAM,cAAc,SAAS,gIAAgI,YAAY,gBAAgB,CAAE;AAI7N,YAAM,YAAY;AAAA,QACjB;AAAA,QAAU;AAAA,QAAa;AAAA,QAAa;AAAA,QAAS;AAAA;AAAA,QAC7C;AAAA,QAAU;AAAA,QAAO;AAAA;AAAA,QACjB;AAAA,QAAa;AAAA,QAAoB;AAAA,QAAc;AAAA,QAAU;AAAA,QAAS;AAAA,QAAS;AAAA,QAAa;AAAA;AAAA,QACxF;AAAA,QAAkB;AAAA,QAAe;AAAA,QAAmB;AAAA,QAAgB;AAAA,QAAc;AAAA,QAAe;AAAA;AAAA,QACjG;AAAA,QAAO;AAAA,QAAQ;AAAA,QAAY;AAAA,QAAiB;AAAA,QAAa;AAAA,QAAkB;AAAA,QAAkB;AAAA,QAAY;AAAA;AAAA,QACzG;AAAA,QAAS;AAAA,QAAc;AAAA,QAAU;AAAA;AAAA,QACjC;AAAA,QAAc;AAAA,QAAa;AAAA,QAAgB;AAAA,QAAY;AAAA,QAAgB;AAAA,QAAgB;AAAA;AAAA,QACvF;AAAA,QAAqB;AAAA,QAA0B;AAAA,QAAsB;AAAA,QAA2B;AAAA,QAAwB;AAAA;AAAA,QACxH;AAAA,QAAc;AAAA,QAAO;AAAA,QAAkB;AAAA;AAAA,QACvC;AAAA;AAAA,MACD;AAIA,YAAM,UAAU,YAAa;AAAA,QAC5B,MAAM;AAAA,QACN,SAAS;AAAA,QACT,YAAY;AAAA,MACb,CAAE;AAEF,YAAM,WAAW,YAAa;AAAA,QAC7B,MAAM;AAAA,QACN,SAAS,IAAI,OAAQ,UAAU,KAAM,GAAI,CAAE;AAAA,QAC3C,YAAY;AAAA,MACb,CAAE;AAEF,YAAM,MAAM,YAAa;AAAA,QACxB,MAAM;AAAA,QACN,SAAS;AAAA,QACT,YAAY;AAAA,MACb,CAAE;AAEF,YAAM,MAAM,YAAa;AAAA,QACxB,MAAM;AAAA,QACN,SAAS;AAAA,QACT,YAAY;AAAA,MACb,CAAE;AAEF,YAAM,QAAQ,YAAa;AAAA,QAC1B,MAAM;AAAA,QACN,SAAS;AAAA,QACT,YAAY;AAAA,MACb,CAAE;AAEF,YAAM,KAAK,YAAa;AAAA,QACvB,MAAM;AAAA,QACN,SAAS;AAAA,QACT,YAAY;AAAA,MACb,CAAE;AAIF,YAAM,gBAAgB,YAAa,EAAE,MAAM,iBAAiB,SAAS,mFAAmF,CAAE;AAC1J,YAAM,aAAa,YAAa,EAAE,MAAM,cAAc,SAAS,oBAAoB,CAAE;AACrF,YAAM,gBAAgB,YAAa,EAAE,MAAM,iBAAiB,SAAS,yCAAyC,CAAE;AAChH,YAAM,cAAc,YAAa,EAAE,MAAM,eAAe,SAAS,OAAO,CAAE;AAC1E,YAAM,eAAe,YAAa,EAAE,MAAM,gBAAgB,SAAS,QAAQ,CAAE;AAC7E,YAAM,cAAc,YAAa,EAAE,MAAM,eAAe,SAAS,OAAO,CAAE;AAC1E,YAAM,UAAU,YAAa,EAAE,MAAM,WAAW,SAAS,KAAK,CAAE;AAChE,YAAM,UAAU,YAAa,EAAE,MAAM,WAAW,SAAS,IAAI,CAAE;AAC/D,YAAM,SAAS,YAAa,EAAE,MAAM,UAAU,SAAS,IAAI,CAAE;AAC7D,YAAM,SAAS,YAAa,EAAE,MAAM,UAAU,SAAS,IAAI,CAAE;AAC7D,YAAM,UAAU,YAAa;AAAA,QAC5B,MAAM;AAAA,QACN,SAAS;AAAA,QACT,OAAO,8BAAW,MAAM;AAAA,MACzB,CAAE;AAIF,YAAM,aAAa,YAAa;AAAA,QAC/B,MAAM;AAAA,QACN,SAAS;AAAA,QACT,OAAO,8BAAW,MAAM;AAAA,MACzB,CAAE;AAEF,YAAM,SAAS;AAAA,QACd;AAAA;AAAA,QAEA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA;AAAA,QAEA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,MACD;AAEA,YAAM,kBAAkB,CAAC;AAEzB,eAAU,IAAI,GAAGC,KAAI,OAAO,QAAQ,IAAIA,IAAG,KAAO;AAEjD,cAAM,QAAQ,OAAQ,CAAE;AAExB,wBAAiB,MAAM,IAAK,IAAI;AAAA,MAEjC;AAEA,aAAO,EAAE,QAAgB,gBAAiC;AAAA,IAE3D;AAGA,aAAS,cAAe,iBAAkB;AAAA,MAIzC,MAAM,yBAAyB,gBAAgB;AAAA,QAE9C,cAAc;AAEb,gBAAM;AAEN,eAAK,gBAAgB;AAAA,QAEtB;AAAA,QAEA,KAAM,KAAM;AAEX,gBAAMD,QAAO;AAAA,YACZ,SAAS,KAAK,MAAO,IAAI,OAAQ;AAAA,YACjC,OAAO,CAAC;AAAA,YACR,QAAQ,CAAC;AAAA,UACV;AAEA,mBAAU,IAAI,GAAGC,KAAI,IAAI,KAAK,QAAQ,IAAIA,IAAG,KAAO;AAEnD,kBAAM,OAAO,IAAI,KAAM,CAAE;AAEzB,YAAAD,MAAK,MAAM,KAAM,KAAK,MAAO,IAAK,CAAE;AAAA,UAErC;AAEA,cAAK,IAAI,OAAQ;AAEhB,qBAAU,IAAI,GAAGC,KAAI,IAAI,MAAM,QAAQ,IAAIA,IAAG,KAAO;AAEpD,oBAAM,QAAQ,IAAI,MAAO,CAAE;AAE3B,cAAAD,MAAK,OAAO,KAAM,KAAK,MAAO,KAAM,CAAE;AAAA,YAEvC;AAAA,UAED;AAEA,iBAAOA;AAAA,QAER;AAAA,QAEA,QAAS,KAAM;AAEd,iBAAO,IAAI,QAAS,CAAE,EAAE;AAAA,QAEzB;AAAA,QAEA,KAAM,KAAM;AAEX,gBAAMA,QAAO;AAAA,YACZ,MAAM,IAAI,SAAU,CAAE,EAAE;AAAA,YACxB,QAAQ,CAAC;AAAA,UACV;AAEA,cAAK,IAAI,OAAQ;AAEhB,qBAAU,IAAI,GAAGC,KAAI,IAAI,MAAM,QAAQ,IAAIA,IAAG,KAAO;AAEpD,oBAAM,QAAQ,IAAI,MAAO,CAAE;AAE3B,cAAAD,MAAK,OAAO,KAAM,KAAK,MAAO,KAAM,CAAE;AAAA,YAEvC;AAAA,UAED;AAIA,cAAK,IAAI,KAAM;AAEd,YAAAA,MAAK,MAAM,KAAK,MAAO,IAAI,IAAK,CAAE,CAAE;AAAA,UAErC;AAEA,iBAAOA;AAAA,QAER;AAAA,QAEA,MAAO,KAAM;AAEZ,gBAAMA,QAAO;AAAA,YACZ,MAAM,IAAI,WAAY,CAAE,EAAE;AAAA,YAC1B,MAAM;AAAA,YACN,QAAQ;AAAA,UACT;AAEA,cAAI;AAIJ,cAAK,IAAI,kBAAmB;AAE3B,qBAAS,KAAK,MAAO,IAAI,iBAAkB,CAAE,CAAE;AAAA,UAEhD;AAIA,cAAK,IAAI,iBAAkB;AAE1B,qBAAS,KAAK,MAAO,IAAI,gBAAiB,CAAE,CAAE;AAAA,UAE/C;AAEA,UAAAA,MAAK,OAAO,OAAO;AACnB,UAAAA,MAAK,SAAS,OAAO;AAErB,iBAAOA;AAAA,QAER;AAAA,QAEA,IAAK,KAAM;AAEV,kBAAS,IAAI,cAAc,IAAI,UAAY,CAAE,EAAE;AAAA,QAEhD;AAAA,QAEA,IAAK,KAAM;AAEV,iBAAO,EAAE,MAAO,IAAI,cAAc,IAAI,UAAY,CAAE,EAAE,MAAM;AAAA,QAE7D;AAAA,QAEA,iBAAkB,KAAM;AAEvB,iBAAO,aAAc,MAAM,GAAI;AAAA,QAEhC;AAAA,QAEA,gBAAiB,KAAM;AAEtB,iBAAO,aAAc,MAAM,GAAI;AAAA,QAEhC;AAAA,QAEA,MAAO,KAAM;AAEZ,gBAAMA,QAAO;AAAA,YACZ,MAAM,IAAI,gBAAiB,CAAE,EAAE;AAAA,YAC/B,IAAI,IAAI,gBAAiB,CAAE,EAAE;AAAA,UAC9B;AAEA,iBAAOA;AAAA,QAER;AAAA,MAED;AAEA,eAAS,aAAc,OAAO,KAAM;AAEnC,cAAM,QAAQ;AAAA,UACb,MAAM;AAAA,UACN,QAAQ,CAAC;AAAA,QACV;AAEA,YAAK,IAAI,MAAO;AAEf,gBAAM,OAAO;AAEb,mBAAU,IAAI,GAAGC,KAAI,IAAI,KAAK,QAAQ,IAAIA,IAAG,KAAO;AAEnD,kBAAM,OAAO,IAAI,KAAM,CAAE;AAEzB,kBAAM,OAAO,KAAM,MAAM,MAAO,IAAK,CAAE;AAAA,UAExC;AAAA,QAED;AAEA,YAAK,IAAI,KAAM;AAEd,gBAAM,OAAO;AAEb,mBAAU,IAAI,GAAGA,KAAI,IAAI,IAAI,QAAQ,IAAIA,IAAG,KAAO;AAElD,kBAAM,MAAM,IAAI,IAAK,CAAE;AAEvB,kBAAM,OAAO,KAAM,MAAM,MAAO,GAAI,CAAE;AAAA,UAEvC;AAAA,QAED;AAEA,YAAK,IAAI,eAAgB;AAExB,gBAAM,OAAO;AAEb,mBAAU,IAAI,GAAGA,KAAI,IAAI,cAAc,QAAQ,IAAIA,IAAG,KAAO;AAE5D,kBAAM,gBAAgB,IAAI,cAAe,CAAE;AAE3C,kBAAM,OAAO,KAAM,cAAc,MAAM,QAAS,QAAQ,EAAG,CAAE;AAAA,UAE9D;AAAA,QAED;AAEA,YAAK,IAAI,eAAgB;AAExB,gBAAM,OAAO;AAEb,mBAAU,IAAI,GAAGA,KAAI,IAAI,cAAc,QAAQ,IAAIA,IAAG,KAAO;AAE5D,kBAAM,gBAAgB,IAAI,cAAe,CAAE;AAE3C,kBAAM,OAAO,KAAM,WAAY,cAAc,KAAM,CAAE;AAAA,UAEtD;AAAA,QAED;AAEA,YAAK,IAAI,YAAa;AAErB,gBAAM,OAAO;AAEb,mBAAU,IAAI,GAAGA,KAAI,IAAI,WAAW,QAAQ,IAAIA,IAAG,KAAO;AAEzD,kBAAM,aAAa,IAAI,WAAY,CAAE;AAErC,kBAAM,OAAO,KAAM,WAAW,KAAM;AAAA,UAErC;AAAA,QAED;AAEA,YAAK,IAAI,aAAc;AAEtB,gBAAM,OAAO;AAEb,mBAAU,IAAI,GAAGA,KAAI,IAAI,YAAY,QAAQ,IAAIA,IAAG,KAAO;AAE1D,kBAAM,cAAc,IAAI,YAAa,CAAE;AAEvC,gBAAK,YAAY,UAAU,OAAS,OAAM,OAAO,KAAM,IAAK;AAAA,UAE7D;AAAA,QAED;AAEA,YAAK,IAAI,cAAe;AAEvB,gBAAM,OAAO;AAEb,mBAAU,IAAI,GAAGA,KAAI,IAAI,aAAa,QAAQ,IAAIA,IAAG,KAAO;AAE3D,kBAAM,eAAe,IAAI,aAAc,CAAE;AAEzC,gBAAK,aAAa,UAAU,QAAU,OAAM,OAAO,KAAM,KAAM;AAAA,UAEhE;AAAA,QAED;AAEA,YAAK,IAAI,aAAc;AAEtB,gBAAM,OAAO;AAEb,cAAI,YAAY,QAAS,WAAY;AAEpC,kBAAM,OAAO,KAAM,IAAK;AAAA,UAEzB,CAAE;AAAA,QAEH;AAEA,eAAO;AAAA,MAER;AAEA,aAAO,IAAI,iBAAiB;AAAA,IAE7B;AAEA,aAAS,UAAWC,OAAO;AAI1B,YAAM,QAAQA,MAAK;AACnB,YAAMC,SAAQ,IAAI,MAAM;AAIxB,eAAU,IAAI,GAAGF,KAAI,MAAM,QAAQ,IAAIA,IAAG,KAAO;AAEhD,cAAM,OAAO,MAAO,CAAE;AAEtB,qBAAc,IAAK;AAAA,MAEpB;AAIA,eAAU,IAAI,GAAGA,KAAI,MAAM,QAAQ,IAAIA,IAAG,KAAO;AAEhD,cAAM,OAAO,MAAO,CAAE;AACtB,cAAM,SAAS,QAAS,IAAK;AAE7B,YAAK,kBAAkB,SAAW,CAAAE,OAAM,IAAK,MAAO;AAEpD,YAAK,KAAK,SAAS,YAAc,CAAAA,OAAM,SAAS,YAAY;AAAA,MAE7D;AAEA,aAAOA;AAAA,IAER;AAEA,aAAS,aAAc,MAAO;AAE7B,UAAK,KAAK,KAAM;AAEf,gBAAS,KAAK,GAAI,IAAI;AAAA,MAEvB;AAEA,YAAM,SAAS,KAAK;AAEpB,eAAU,IAAI,GAAGF,KAAI,OAAO,QAAQ,IAAIA,IAAG,KAAO;AAEjD,cAAM,QAAQ,OAAQ,CAAE;AAExB,YAAK,MAAM,SAAS,QAAS;AAE5B,gBAAM,cAAc,MAAM;AAE1B,mBAAU,IAAI,GAAG,KAAK,YAAY,QAAQ,IAAI,IAAI,KAAO;AAExD,yBAAc,YAAa,CAAE,CAAE;AAAA,UAEhC;AAAA,QAED;AAAA,MAGD;AAAA,IAED;AAGA,aAAS,QAAS,MAAO;AAIxB,UAAK,KAAK,KAAM;AAEf,eAAO,WAAY,KAAK,GAAI;AAAA,MAE7B;AAEA,UAAK,KAAK,UAAU,OAAY,QAAO,KAAK;AAE5C,WAAK,QAAQ,UAAW,IAAK;AAE7B,aAAO,KAAK;AAAA,IAEb;AAIA,aAAS,UAAW,MAAO;AAE1B,YAAM,WAAW,KAAK;AACtB,UAAI;AAEJ,cAAS,UAAW;AAAA,QAEnB,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AACJ,kBAAQ,kBAAmB,IAAK;AAChC;AAAA,QAED,KAAK;AACJ,kBAAQ,oBAAqB,IAAK;AAClC;AAAA,QAED,KAAK;AACJ,kBAAQ,eAAgB,IAAK;AAC7B;AAAA,QAED,KAAK;AACJ,kBAAQ,oBAAqB,IAAK;AAClC;AAAA,QAED,KAAK;AACJ,kBAAQ,kBAAmB,IAAK;AAChC;AAAA,QAED,KAAK;AACJ,kBAAQ,sBAAuB,IAAK;AACpC;AAAA,QAED,KAAK;AACJ,kBAAQ,sBAAuB,IAAK;AACpC;AAAA,QAED,KAAK;AACJ,kBAAQ,0BAA2B,IAAK;AACxC;AAAA,QAED,KAAK;AACJ,kBAAQ,wBAAyB,IAAK;AACtC;AAAA,QAED,KAAK;AACJ,kBAAQ,wBAAyB,IAAK;AACtC;AAAA,QAED,KAAK;AACJ,kBAAQ,kBAAmB,IAAK;AAChC;AAAA,QAED,KAAK;AACJ,kBAAQ,aAAc,IAAK;AAC3B;AAAA,QAED,KAAK;AACJ,kBAAQ,cAAe,IAAK;AAC5B;AAAA,QAED,KAAK;AACJ,kBAAQ,kBAAmB,IAAK;AAChC;AAAA,QAED,KAAK;AACJ,kBAAQ,gBAAiB,IAAK;AAC9B;AAAA,QAED,KAAK;AACJ,kBAAQ,uBAAwB,IAAK;AACrC;AAAA,QAED,KAAK;AACJ,kBAAQ,mBAAoB,IAAK;AACjC;AAAA,QAED,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AACJ,kBAAQ,mBAAoB,IAAK;AACjC;AAAA,QAED,KAAK;AACJ,kBAAQ,mBAAoB,IAAK;AACjC;AAAA,QAED,KAAK;AAAA,QAEL,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AAAA,QAEL,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AAAA,QAEL,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AAAA,QAEL,KAAK;AAAA,QAEL,KAAK;AAAA,QACL,KAAK;AAAA,QAEL,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AAAA,QAEL,KAAK;AAAA,QACL,KAAK;AAAA,QACL,KAAK;AAEJ;AAAA,QAED;AACC,kBAAQ,KAAM,mCAAmC,QAAS;AAC1D;AAAA,MAEF;AAEA,UAAK,UAAU,UAAa,KAAK,QAAQ,UAAa,MAAM,eAAgB,MAAO,MAAM,MAAO;AAE/F,cAAM,OAAO,KAAK;AAAA,MAEnB;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,kBAAmB,MAAO;AAElC,YAAM,SAAS,IAAI,MAAM;AAIzB,YAAM,SAAS,KAAK;AAEpB,eAAU,IAAI,GAAGA,KAAI,OAAO,QAAQ,IAAIA,IAAG,KAAO;AAEjD,cAAM,QAAQ,OAAQ,CAAE;AACxB,cAAM,YAAY,MAAM;AACxB,cAAM,cAAc,MAAM;AAE1B,gBAAS,WAAY;AAAA,UAEpB,KAAK;AAEJ;AAAA,UAED,KAAK;AAEJ;AAAA,UAED,KAAK;AAEJ;AAAA,UAED,KAAK;AACJ,+BAAoB,aAAa,MAAO;AACxC;AAAA,UAED,KAAK;AAEJ;AAAA,UAED,KAAK;AAEJ;AAAA,UAED,KAAK;AAEJ;AAAA,UAED,KAAK;AACJ,kBAAM,OAAO,IAAI,QAAS,YAAa,CAAE,GAAG,YAAa,CAAE,GAAG,YAAa,CAAE,CAAE,EAAE,UAAU;AAC3F,kBAAM,QAAQ,YAAa,CAAE;AAC7B,mBAAO,WAAW,iBAAkB,MAAM,KAAM;AAChD;AAAA,UAED,KAAK;AACJ,mBAAO,MAAM,IAAK,YAAa,CAAE,GAAG,YAAa,CAAE,GAAG,YAAa,CAAE,CAAE;AACvE;AAAA,UAED,KAAK;AAEJ;AAAA,UAED,KAAK;AACJ,mBAAO,SAAS,IAAK,YAAa,CAAE,GAAG,YAAa,CAAE,GAAG,YAAa,CAAE,CAAE;AAC1E;AAAA,UAED,KAAK;AAEJ;AAAA,UAED,KAAK;AAEJ;AAAA,UAED;AACC,oBAAQ,KAAM,oCAAoC,SAAU;AAC5D;AAAA,QAEF;AAAA,MAED;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,oBAAqB,MAAO;AAEpC,YAAM,QAAQ,IAAI,MAAM;AAExB,UAAI,aAAa;AACjB,UAAI,UAAU;AAEd,YAAM,SAAS,KAAK;AAEpB,eAAU,IAAI,GAAGA,KAAI,OAAO,QAAQ,IAAIA,IAAG,KAAO;AAEjD,cAAM,QAAQ,OAAQ,CAAE;AACxB,cAAM,YAAY,MAAM;AACxB,cAAM,cAAc,MAAM;AAE1B,gBAAS,WAAY;AAAA,UAEpB,KAAK;AACJ,0BAAc;AACd;AAAA,UAED,KAAK;AACJ,0BAAc;AACd;AAAA,UAED,KAAK;AAEJ;AAAA,UAED,KAAK;AAEJ;AAAA,UAED,KAAK;AAEJ;AAAA,UAED,KAAK;AAEJ;AAAA,UAED,KAAK;AAEJ;AAAA,UAED,KAAK;AAEJ;AAAA,UAED,KAAK;AACJ,uBAAW;AACX;AAAA,UAED,KAAK;AACJ,uBAAW;AACX;AAAA,UAED;AACC,oBAAQ,KAAM,oCAAoC,SAAU;AAC5D;AAAA,QAEF;AAAA,MAED;AAEA,YAAM,SAAS;AAIf,UAAK,UAAW;AAEf,cAAM,cAAc,IAAI,eAAgB,QAAQ,IAAI,EAAG;AACvD,cAAM,cAAc,IAAI,kBAAmB,EAAE,KAAK,OAAO,MAAM,UAAU,YAAY,OAAO,WAAW,MAAM,CAAE;AAE/G,YAAK,SAAS,SAAS,GAAI;AAE1B,qBAAY,aAAa,QAAQ,UAAU,aAAc,QAAS,GAAG,IAAK;AAC1E,sBAAY,eAAe;AAAA,QAE5B,OAAO;AAEN,sBAAY,MAAM,OAAQ,SAAU,CAAE,GAAG,SAAU,CAAE,GAAG,SAAU,CAAE,CAAE;AACtE,sBAAY,MAAM,oBAAoB;AAAA,QAEvC;AAEA,cAAM,MAAM,IAAI,KAAM,aAAa,WAAY;AAC/C,cAAM,IAAK,GAAI;AAAA,MAEhB;AAIA,UAAK,aAAc;AAElB,YAAK,YAAY,SAAS,GAAI;AAE7B,gBAAM,iBAAiB,IAAI,eAAgB,QAAQ,IAAI,IAAI,GAAG,IAAI,KAAK,IAAI,MAAM,KAAK,IAAI,MAAM,KAAK,EAAG;AACxG,gBAAM,iBAAiB,IAAI,kBAAmB,EAAE,KAAK,OAAO,MAAM,UAAU,cAAc,MAAM,YAAY,OAAO,WAAW,MAAM,CAAE;AAEtI,qBAAY,gBAAgB,QAAQ,aAAa,aAAc,WAAY,GAAG,KAAM;AAEpF,gBAAM,SAAS,IAAI,KAAM,gBAAgB,cAAe;AACxD,gBAAM,IAAK,MAAO;AAAA,QAEnB;AAAA,MAED;AAIA,YAAM,cAAc;AAEpB,aAAO;AAAA,IAER;AAEA,aAAS,eAAgB,MAAO;AAE/B,YAAM,SAAS,KAAK;AAIpB,UAAI,WAAW,IAAI,kBAAmB;AAAA,QACrC,MAAM,OAAO;AAAA,QACb,OAAO;AAAA,MACR,CAAE;AACF,UAAI;AAEJ,eAAU,IAAI,GAAGA,KAAI,OAAO,QAAQ,IAAIA,IAAG,KAAO;AAEjD,cAAM,QAAQ,OAAQ,CAAE;AACxB,cAAM,YAAY,MAAM;AACxB,cAAM,cAAc,MAAM;AAE1B,gBAAS,WAAY;AAAA,UAEpB,KAAK;AACJ,gBAAK,YAAa,CAAE,MAAM,MAAO;AAEhC,yBAAW,QAAS,YAAa,CAAE,CAAE;AAAA,YAEtC;AAEA;AAAA,UAED,KAAK;AACJ,gBAAK,YAAa,CAAE,MAAM,MAAO;AAEhC,yBAAW,QAAS,YAAa,CAAE,CAAE;AAAA,YAEtC;AAEA;AAAA,UAED;AACC,oBAAQ,KAAM,oCAAoC,SAAU;AAC5D;AAAA,QAEF;AAAA,MAED;AAIA,UAAI;AAEJ,UAAK,YAAY,SAAS,WAAW,UAAW;AAE/C,cAAM,OAAO,SAAS;AAEtB,YAAK,SAAS,UAAW;AAExB,gBAAM,iBAAiB,IAAI,eAAgB;AAAA,YAC1C,MAAM,OAAO;AAAA,YACb,OAAO;AAAA,YACP,SAAS,SAAS;AAAA,YAClB,aAAa,SAAS;AAAA,UACvB,CAAE;AAEF,cAAK,SAAS,WAAW,UAAU,QAAY;AAE9C,2BAAe,eAAe;AAAA,UAE/B,OAAO;AAIN,gBAAK,SAAS,qBAAsB;AAEnC,6BAAe,MAAM,KAAM,SAAS,QAAS;AAAA,YAE9C;AAAA,UAED;AAEA,mBAAS,IAAI,OAAQ,UAAU,cAAe;AAAA,QAE/C,WAAY,SAAS,QAAS;AAE7B,gBAAM,eAAe,IAAI,kBAAmB;AAAA,YAC3C,MAAM,OAAO;AAAA,YACb,OAAO;AAAA,YACP,SAAS,SAAS;AAAA,YAClB,aAAa,SAAS;AAAA,UACvB,CAAE;AAEF,cAAK,SAAS,WAAW,UAAU,QAAY;AAE9C,yBAAa,eAAe;AAAA,UAE7B,OAAO;AAIN,gBAAK,SAAS,qBAAsB;AAEnC,2BAAa,MAAM,KAAM,SAAS,QAAS;AAAA,YAE5C;AAAA,UAED;AAEA,mBAAS,IAAI,aAAc,UAAU,YAAa;AAAA,QAEnD,OAAO;AAIN,cAAK,SAAS,WAAW,QAAY;AAEpC,qBAAS,OAAS,SAAS,SAAW,YAAY;AAAA,UAEnD;AAIA,cAAK,SAAS,WAAW,UAAU,QAAY;AAE9C,qBAAS,eAAe;AAAA,UAEzB;AAEA,mBAAS,IAAI,KAAM,UAAU,QAAS;AAAA,QAEvC;AAAA,MAED,OAAO;AAEN,iBAAS,IAAI,SAAS;AAItB,eAAO,UAAU;AAAA,MAElB;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,oBAAqB,MAAO;AAEpC,UAAI,WAAW,IAAI,kBAAkB;AACrC,UAAI;AAEJ,YAAM,SAAS,KAAK;AAEpB,eAAU,IAAI,GAAGA,KAAI,OAAO,QAAQ,IAAIA,IAAG,KAAO;AAEjD,cAAM,QAAQ,OAAQ,CAAE;AACxB,cAAM,YAAY,MAAM;AACxB,cAAM,cAAc,MAAM;AAE1B,gBAAS,WAAY;AAAA,UAEpB,KAAK;AACJ,gBAAK,YAAa,CAAE,MAAM,MAAO;AAEhC,oBAAM,eAAe,QAAS,YAAa,CAAE,CAAE;AAE/C,kBAAK,aAAa,aAAe,UAAS,MAAM,KAAM,aAAa,YAAa;AAChF,kBAAK,aAAa,cAAgB,UAAS,SAAS,KAAM,aAAa,aAAc;AACrF,kBAAK,aAAa,UAAY,UAAS,YAAY,aAAa;AAChE,kBAAK,aAAa,cAAgB,UAAS,SAAS,KAAM,aAAa,aAAc;AACrF,kBAAK,aAAa,aAAe,UAAS,UAAU,IAAI,aAAa;AACrE,kBAAK,aAAa,eAAe,EAAI,UAAS,cAAc;AAAA,YAE7D,OAAO;AAIN,yBAAW,IAAI,kBAAmB;AAAA,gBACjC,MAAM,OAAO;AAAA,gBACb,OAAO;AAAA,cACR,CAAE;AAAA,YAEH;AAEA;AAAA,UAED,KAAK;AACJ,kBAAM,cAAc,YAAa,CAAE;AACnC,gBAAK,gBAAgB,MAAO;AAE3B,kBAAK,YAAY,SAAS,kBAAkB,YAAY,SAAS,gBAAiB;AAEjF,yBAAS,MAAM,QAAS,WAAY;AAAA,cAErC,OAAO;AAAA,cAIP;AAAA,YAED;AAEA;AAAA,UAED,KAAK;AACJ,gBAAK,YAAa,CAAE,MAAM,MAAO;AAEhC,8BAAgB,QAAS,YAAa,CAAE,CAAE;AAAA,YAE3C;AAEA;AAAA,UAED;AACC,oBAAQ,KAAM,oCAAoC,SAAU;AAC5D;AAAA,QAEF;AAAA,MAED;AAIA,UAAK,SAAS,KAAM;AAInB,YAAK,SAAS,IAAI,QAAS;AAE1B,kBAAS,SAAS,IAAI,QAAS;AAAA,YAE9B,KAAK,aAAa;AACjB,uBAAS,UAAU;AACnB;AAAA,YAED,KAAK,aAAa;AACjB,uBAAS,MAAM,IAAK,QAAS;AAC7B;AAAA,YAED,KAAK,aAAa;AACjB,uBAAS,MAAM,IAAK,QAAS;AAC7B,uBAAS,UAAU;AACnB;AAAA,YAED;AAAA,UAED;AAEA,iBAAO,SAAS,IAAI;AAAA,QAErB;AAIA,YAAK,eAAgB;AAEpB,mBAAS,IAAI,OAAO,KAAM,cAAc,MAAO;AAC/C,mBAAS,IAAI,WAAW,cAAc;AACtC,mBAAS,IAAI,OAAO,KAAM,cAAc,KAAM;AAC9C,mBAAS,IAAI,OAAO,KAAM,cAAc,WAAY;AAAA,QAErD;AAAA,MAED;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,kBAAmB,MAAO;AAElC,YAAM,eAAe,CAAC;AAEtB,YAAM,SAAS,KAAK;AAEpB,eAAU,IAAI,GAAGA,KAAI,OAAO,QAAQ,IAAIA,IAAG,KAAO;AAEjD,cAAM,QAAQ,OAAQ,CAAE;AACxB,cAAM,YAAY,MAAM;AACxB,cAAM,cAAc,MAAM;AAE1B,gBAAS,WAAY;AAAA,UAEpB,KAAK;AAEJ;AAAA,UAED,KAAK;AACJ,yBAAa,eAAe,IAAI,MAAO,YAAa,CAAE,GAAG,YAAa,CAAE,GAAG,YAAa,CAAE,CAAE;AAC5F,yBAAa,aAAa,oBAAoB;AAC9C;AAAA,UAED,KAAK;AACJ,yBAAa,gBAAgB,IAAI,MAAO,YAAa,CAAE,GAAG,YAAa,CAAE,GAAG,YAAa,CAAE,CAAE;AAC7F,yBAAa,cAAc,oBAAoB;AAC/C;AAAA,UAED,KAAK;AACJ,yBAAa,YAAY,YAAa,CAAE;AACxC;AAAA,UAED,KAAK;AACJ,yBAAa,gBAAgB,IAAI,MAAO,YAAa,CAAE,GAAG,YAAa,CAAE,GAAG,YAAa,CAAE,CAAE;AAC7F,yBAAa,cAAc,oBAAoB;AAC/C;AAAA,UAED,KAAK;AACJ,yBAAa,eAAe,YAAa,CAAE;AAC3C;AAAA,UAED;AACC,oBAAQ,KAAM,oCAAoC,SAAU;AAC5D;AAAA,QAEF;AAAA,MAED;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,cAAe,KAAK,aAAa,OAAQ;AAEjD,UAAIG;AAEJ,cAAS,aAAc;AAAA,QAEtB,KAAK,aAAa;AAEjB,UAAAA,SAAQ,SAAU,GAAI;AACtB,gBAAM,IAAIA;AACV,gBAAM,IAAIA;AACV,gBAAM,IAAIA;AACV,gBAAM,IAAI;AACV;AAAA,QAED,KAAK,aAAa;AAEjB,UAAAA,SAAQ,SAAU,OAAO,IAAI,UAAW,GAAG,CAAE,CAAE;AAC/C,gBAAM,IAAIA;AACV,gBAAM,IAAIA;AACV,gBAAM,IAAIA;AACV,gBAAM,IAAI,SAAU,OAAO,IAAI,UAAW,GAAG,CAAE,CAAE;AACjD;AAAA,QAED,KAAK,aAAa;AAEjB,gBAAM,IAAI,SAAU,OAAO,IAAI,UAAW,GAAG,CAAE,CAAE;AACjD,gBAAM,IAAI,SAAU,OAAO,IAAI,UAAW,GAAG,CAAE,CAAE;AACjD,gBAAM,IAAI,SAAU,OAAO,IAAI,UAAW,GAAG,CAAE,CAAE;AACjD,gBAAM,IAAI;AACV;AAAA,QAED,KAAK,aAAa;AAEjB,gBAAM,IAAI,SAAU,OAAO,IAAI,UAAW,GAAG,CAAE,CAAE;AACjD,gBAAM,IAAI,SAAU,OAAO,IAAI,UAAW,GAAG,CAAE,CAAE;AACjD,gBAAM,IAAI,SAAU,OAAO,IAAI,UAAW,GAAG,CAAE,CAAE;AACjD,gBAAM,IAAI,SAAU,OAAO,IAAI,UAAW,GAAG,EAAG,CAAE;AAClD;AAAA,QAED;AAAA,MAED;AAAA,IAED;AAEA,aAAS,eAAgB,gBAAiB;AAEzC,UAAI;AAEJ,cAAS,gBAAiB;AAAA,QAEzB,KAAK;AACJ,iBAAO,aAAa;AACpB;AAAA,QAED,KAAK;AACJ,iBAAO,aAAa;AACpB;AAAA,QAED,KAAK;AACJ,iBAAO,aAAa;AACpB;AAAA,QAED,KAAK;AACJ,iBAAO,aAAa;AACpB;AAAA,QAED;AAAA,MAED;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,sBAAuB,MAAO;AAEtC,UAAI;AACJ,UAAI,QAAQ;AACZ,UAAI,QAAQ;AAEZ,YAAM,SAAS,KAAK;AAEpB,eAAU,IAAI,GAAGH,KAAI,OAAO,QAAQ,IAAIA,IAAG,KAAO;AAEjD,cAAM,QAAQ,OAAQ,CAAE;AACxB,cAAM,YAAY,MAAM;AACxB,cAAM,cAAc,MAAM;AAE1B,gBAAS,WAAY;AAAA,UAEpB,KAAK;AACJ,kBAAMI,SAAQ,YAAa,CAAE;AAC7B,kBAAMC,UAAS,YAAa,CAAE;AAC9B,kBAAM,iBAAiB,YAAa,CAAE;AAEtC,kBAAM,cAAc,eAAgB,cAAe;AAEnD,kBAAMN,QAAO,IAAI,WAAY,IAAIK,SAAQC,OAAO;AAEhD,kBAAM,QAAQ,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,EAAE;AAEvC,qBAAU,IAAI,GAAGC,KAAI,GAAG,KAAK,YAAY,QAAQ,IAAI,IAAI,KAAMA,MAAO;AAErE,4BAAe,YAAa,CAAE,GAAG,aAAa,KAAM;AAEpD,oBAAM,SAASA,KAAI;AAEnB,cAAAP,MAAM,SAAS,CAAE,IAAI,MAAM;AAC3B,cAAAA,MAAM,SAAS,CAAE,IAAI,MAAM;AAC3B,cAAAA,MAAM,SAAS,CAAE,IAAI,MAAM;AAC3B,cAAAA,MAAM,SAAS,CAAE,IAAI,MAAM;AAAA,YAE5B;AAEA,sBAAU,IAAI,YAAaA,OAAMK,QAAOC,OAAO;AAC/C,oBAAQ,aAAa;AACrB,oBAAQ,cAAc;AACtB,oBAAQ,SAAS;AACjB;AAAA,UAED,KAAK;AACJ,gBAAK,YAAa,CAAE,MAAM,MAAQ,SAAQ;AAC1C;AAAA,UAED,KAAK;AACJ,gBAAK,YAAa,CAAE,MAAM,MAAQ,SAAQ;AAC1C;AAAA,UAED;AACC,oBAAQ,KAAM,oCAAoC,SAAU;AAC5D;AAAA,QAEF;AAAA,MAED;AAEA,UAAK,SAAU;AAEd,gBAAQ,QAAQ;AAChB,gBAAQ,QAAQ;AAAA,MAEjB;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,sBAAuB,MAAO;AAEtC,UAAI;AACJ,UAAI,QAAQ;AACZ,UAAI,QAAQ;AAEZ,YAAM,SAAS,KAAK;AAEpB,eAAU,IAAI,GAAGL,KAAI,OAAO,QAAQ,IAAIA,IAAG,KAAO;AAEjD,cAAM,QAAQ,OAAQ,CAAE;AACxB,cAAM,YAAY,MAAM;AACxB,cAAM,cAAc,MAAM;AAE1B,gBAAS,WAAY;AAAA,UAEpB,KAAK;AACJ,kBAAM,MAAM,YAAa,CAAE;AAC3B,gBAAK,IAAM,WAAU,cAAc,KAAM,GAAI;AAC7C;AAAA,UAED,KAAK;AACJ,gBAAK,YAAa,CAAE,MAAM,MAAQ,SAAQ;AAC1C;AAAA,UAED,KAAK;AACJ,gBAAK,YAAa,CAAE,MAAM,MAAQ,SAAQ;AAC1C;AAAA,UAED;AACC,oBAAQ,KAAM,oCAAoC,SAAU;AAC5D;AAAA,QAEF;AAAA,MAED;AAEA,UAAK,SAAU;AAEd,gBAAQ,QAAQ;AAChB,gBAAQ,QAAQ;AAChB,gBAAQ,aAAa;AAAA,MAEtB;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,0BAA2B,MAAO;AAE1C,YAAM,gBAAgB;AAAA,QACrB,QAAQ,IAAI,QAAQ;AAAA,QACpB,UAAU,IAAI,QAAQ;AAAA,QACtB,OAAO,IAAI,QAAQ;AAAA,QACnB,aAAa,IAAI,QAAQ;AAAA,MAC1B;AAEA,YAAM,SAAS,KAAK;AAEpB,eAAU,IAAI,GAAGA,KAAI,OAAO,QAAQ,IAAIA,IAAG,KAAO;AAEjD,cAAM,QAAQ,OAAQ,CAAE;AACxB,cAAM,YAAY,MAAM;AACxB,cAAM,cAAc,MAAM;AAE1B,gBAAS,WAAY;AAAA,UAEpB,KAAK;AACJ,0BAAc,OAAO,IAAK,YAAa,CAAE,GAAG,YAAa,CAAE,CAAE;AAC7D;AAAA,UAED,KAAK;AACJ,0BAAc,WAAW,YAAa,CAAE;AACxC;AAAA,UAED,KAAK;AACJ,0BAAc,MAAM,IAAK,YAAa,CAAE,GAAG,YAAa,CAAE,CAAE;AAC5D;AAAA,UAED,KAAK;AACJ,0BAAc,YAAY,IAAK,YAAa,CAAE,GAAG,YAAa,CAAE,CAAE;AAClE;AAAA,UAED;AACC,oBAAQ,KAAM,oCAAoC,SAAU;AAC5D;AAAA,QAEF;AAAA,MAED;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,mBAAoB,MAAO;AAEnC,aAAO,KAAK,OAAQ,CAAE,EAAE;AAAA,IAEzB;AAEA,aAAS,mBAAoB,MAAO;AAEnC,YAAM,YAAY,CAAC;AAEnB,YAAM,SAAS,KAAK;AAEpB,eAAU,IAAI,GAAGA,KAAI,OAAO,QAAQ,IAAIA,IAAG,KAAO;AAEjD,cAAM,QAAQ,OAAQ,CAAE;AACxB,cAAM,YAAY,MAAM;AACxB,cAAM,cAAc,MAAM;AAE1B,gBAAS,WAAY;AAAA,UAEpB,KAAK;AACJ,sBAAU,QAAQ,YAAa,CAAE;AACjC;AAAA,UAED,KAAK;AACJ,sBAAU,OAAO;AACjB;AAAA,UAED;AACC,oBAAQ,KAAM,oCAAoC,SAAU;AAC5D;AAAA,QAEF;AAAA,MAED;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,wBAAyB,MAAO;AAExC,UAAI,OAAO,OAAO,QAAQ;AAC1B,UAAI,MAAM,MAAM,QAAQ,MAAM,cAAc;AAC5C,UAAI,YAAY,YAAY,aAAa;AACzC,UAAI,iBAAiB,MAAM,kBAAkB;AAE7C,YAAM,SAAS,KAAK;AAEpB,eAAU,IAAI,GAAGA,KAAI,OAAO,QAAQ,IAAIA,IAAG,KAAO;AAEjD,cAAM,QAAQ,OAAQ,CAAE;AACxB,cAAM,YAAY,MAAM;AACxB,cAAM,cAAc,MAAM;AAE1B,gBAAS,WAAY;AAAA,UAEpB,KAAK;AACJ,kBAAM,YAAY,YAAa,CAAE;AAEjC,gBAAK,cAAc,MAAO;AAEzB,sBAAQ,QAAS,SAAU;AAAA,YAE5B;AAEA;AAAA,UAED,KAAK;AACJ,kBAAM,YAAY,YAAa,CAAE;AAEjC,gBAAK,cAAc,MAAO;AAEzB,sBAAQ,QAAS,SAAU;AAAA,YAE5B;AAEA;AAAA,UAED,KAAK;AACJ,kBAAM,aAAa,YAAa,CAAE;AAElC,gBAAK,eAAe,MAAO;AAE1B,uBAAS,QAAS,UAAW;AAAA,YAE9B;AAEA;AAAA,UAED,KAAK;AACJ,kBAAM,eAAe,YAAa,CAAE;AAEpC,gBAAK,iBAAiB,MAAO;AAE5B,yBAAW,QAAS,YAAa;AAAA,YAElC;AAEA;AAAA,UAED,KAAK;AACJ,kBAAM,YAAa,CAAE;AACrB;AAAA,UAED,KAAK;AACJ,yBAAa;AACb;AAAA,UAED,KAAK;AACJ,6BAAiB,YAAa,CAAE;AAChC;AAAA,UAED,KAAK;AAEJ;AAAA,UAED,KAAK;AACJ,yBAAa;AACb;AAAA,UAED,KAAK;AACJ,0BAAc,YAAa,CAAE;AAC7B;AAAA,UAED,KAAK;AACJ,0BAAc;AACd;AAAA,UAED,KAAK;AACJ,8BAAkB,YAAa,CAAE;AACjC;AAAA,UAED,KAAK;AACJ,oBAAQ,YAAa,CAAE;AACvB;AAAA,UAED,KAAK;AACJ,4BAAgB;AAChB;AAAA,UAED;AACC,oBAAQ,KAAM,oCAAoC,SAAU;AAC5D;AAAA,QAEF;AAAA,MAED;AAEA,UAAK,eAAe,QAAY;AAE/B,gBAAQ,KAAM,uCAAwC;AAEtD,eAAO,IAAI,eAAe;AAAA,MAE3B;AAEA,YAAM,yBAAyB,qBAAsB,YAAY,GAAI;AAErE,UAAI;AACJ,UAAI;AACJ,UAAI;AAEJ,UAAK,OAAQ;AAEZ,YAAK,mBAAmB,MAAO;AAE9B,cAAK,cAAc,WAAW,SAAS,GAAI;AAI1C,kBAAM,yBAAyB,qBAAsB,YAAY,GAAI;AACrE,6BAAiB,gCAAiC,wBAAwB,wBAAwB,OAAO,CAAE;AAAA,UAE5G,OAAO;AAIN,6BAAiB,sBAAuB,wBAAwB,IAAI,uBAAwB,OAAO,CAAE,CAAE;AAAA,UAExG;AAAA,QAED,OAAO;AAEN,cAAK,cAAc,WAAW,SAAS,GAAI;AAI1C,kBAAM,oBAAoB,YAAa,OAAO,UAAW;AACzD,kBAAM,yBAAyB,oBAAqB,mBAAmB,UAAW;AAClF,6BAAiB,6BAA8B,wBAAwB,sBAAuB;AAAA,UAE/F,OAAO;AAIN,kBAAM,yBAAyB,oBAAqB,OAAO,UAAW;AACtE,6BAAiB,6BAA8B,wBAAwB,sBAAuB;AAAA,UAG/F;AAAA,QAED;AAEA,kCAA2B,cAAe;AAAA,MAE3C;AAEA,UAAK,QAAS;AAEb,YAAK,oBAAoB,MAAO;AAI/B,cAAK,eAAe,YAAY,SAAS,GAAI;AAI5C,kBAAM,0BAA0B,qBAAsB,aAAa,GAAI;AACvE,8BAAkB,gCAAiC,wBAAwB,yBAAyB,QAAQ,CAAE;AAAA,UAE/G,OAAO;AAIN,8BAAkB,sBAAuB,wBAAwB,IAAI,uBAAwB,QAAQ,CAAE,CAAE;AAAA,UAE1G;AAAA,QAED,OAAO;AAIN,cAAK,eAAe,YAAY,SAAS,GAAI;AAI5C,kBAAM,qBAAqB,YAAa,QAAQ,WAAY;AAC5D,kBAAM,0BAA0B,oBAAqB,oBAAoB,UAAW;AACpF,8BAAkB,6BAA8B,wBAAwB,uBAAwB;AAAA,UAEjG,OAAO;AAIN,kBAAM,0BAA0B,oBAAqB,QAAQ,UAAW;AACxE,8BAAkB,6BAA8B,wBAAwB,uBAAwB;AAAA,UAEjG;AAAA,QAED;AAAA,MAED,OAAO;AAIN,0BAAkB,uBAAwB,wBAAwB,OAAO,WAAY;AAAA,MAEtF;AAEA,UAAK,UAAW;AAIf,YAAK,iBAAiB,cAAc,SAAS,GAAI;AAIhD,gBAAM,4BAA4B,qBAAsB,eAAe,GAAI;AAC3E,wBAAc,gCAAiC,wBAAwB,2BAA2B,UAAU,CAAE;AAAA,QAG/G,OAAO;AAIN,wBAAc,sBAAuB,wBAAwB,IAAI,uBAAwB,UAAU,CAAE,CAAE;AAAA,QAExG;AAAA,MAED;AAEA,YAAM,WAAW,IAAI,eAAe;AACpC,YAAM,oBAAoB,sBAAuB,wBAAwB,IAAI,uBAAwB,OAAO,CAAE,CAAE;AAEhH,eAAS,aAAc,YAAY,iBAAkB;AACrD,eAAS,aAAc,UAAU,eAAgB;AAIjD,UAAK,eAAiB,UAAS,aAAc,SAAS,cAAe;AACrE,UAAK,YAAc,UAAS,aAAc,MAAM,WAAY;AAI5D,eAAS,SAAS;AAClB,eAAS,QAAQ;AAEjB,aAAO;AAAA,IAER;AAEA,aAAS,wBAAyB,MAAO;AAExC,UAAI,OAAO;AACX,UAAI,YAAY;AAChB,UAAI,iBAAiB;AAErB,YAAM,SAAS,KAAK;AAEpB,eAAU,IAAI,GAAGA,KAAI,OAAO,QAAQ,IAAIA,IAAG,KAAO;AAEjD,cAAM,QAAQ,OAAQ,CAAE;AACxB,cAAM,YAAY,MAAM;AACxB,cAAM,cAAc,MAAM;AAE1B,gBAAS,WAAY;AAAA,UAEpB,KAAK;AACJ,kBAAM,YAAY,YAAa,CAAE;AAEjC,gBAAK,cAAc,MAAO;AAEzB,sBAAQ,QAAS,SAAU;AAAA,YAE5B;AAEA;AAAA,UAED,KAAK;AACJ,kBAAM,YAAY,YAAa,CAAE;AAEjC,gBAAK,cAAc,MAAO;AAEzB,sBAAQ,QAAS,SAAU;AAAA,YAE5B;AAEA;AAAA,UAED,KAAK;AACJ,yBAAa;AACb;AAAA,UAED,KAAK;AACJ,6BAAiB,YAAa,CAAE;AAChC;AAAA,UAED,KAAK;AACJ,yBAAa;AACb;AAAA,UAED;AACC,oBAAQ,KAAM,oCAAoC,SAAU;AAC5D;AAAA,QAEF;AAAA,MAED;AAIA,UAAI;AAEJ,YAAM,oBAAoB,gBAAiB,UAAW;AAEtD,UAAK,OAAQ;AAEZ,YAAK,mBAAmB,MAAO;AAE9B,cAAK,WAAW,SAAS,GAAI;AAI5B,kBAAM,qBAAqB,gBAAiB,UAAW;AACvD,6BAAiB,gCAAiC,mBAAmB,oBAAoB,OAAO,CAAE;AAAA,UAEnG,OAAO;AAIN,6BAAiB,sBAAuB,mBAAmB,IAAI,uBAAwB,OAAO,CAAE,CAAE;AAAA,UAEnG;AAAA,QAED,OAAO;AAEN,cAAK,WAAW,SAAS,GAAI;AAI5B,kBAAM,oBAAoB,YAAa,OAAO,UAAW;AACzD,kBAAM,qBAAqB,eAAgB,mBAAmB,UAAW;AACzE,6BAAiB,6BAA8B,mBAAmB,kBAAmB;AAAA,UAGtF,OAAO;AAIN,kBAAM,qBAAqB,eAAgB,OAAO,UAAW;AAC7D,6BAAiB,6BAA8B,mBAAmB,kBAAmB;AAAA,UAEtF;AAAA,QAED;AAEA,kCAA2B,cAAe;AAAA,MAE3C;AAIA,YAAM,WAAW,IAAI,eAAe;AAEpC,YAAM,oBAAoB,sBAAuB,mBAAmB,IAAI,uBAAwB,OAAO,CAAE,CAAE;AAC3G,eAAS,aAAc,YAAY,iBAAkB;AAErD,UAAK,eAAiB,UAAS,aAAc,SAAS,cAAe;AAErE,eAAS,QAAQ;AAEjB,aAAO;AAAA,IAER;AAEA,aAAS,kBAAmB,MAAO;AAElC,UAAI,OAAO;AAEX,YAAM,SAAS,KAAK;AAEpB,eAAU,IAAI,GAAGA,KAAI,OAAO,QAAQ,IAAIA,IAAG,KAAO;AAEjD,cAAM,QAAQ,OAAQ,CAAE;AACxB,cAAM,YAAY,MAAM;AACxB,cAAM,cAAc,MAAM;AAE1B,gBAAS,WAAY;AAAA,UAEpB,KAAK;AACJ,kBAAM,YAAY,YAAa,CAAE;AAEjC,gBAAK,cAAc,MAAO;AAEzB,sBAAQ,QAAS,SAAU;AAAA,YAE5B;AAEA;AAAA,UAED,KAAK;AACJ,kBAAM,YAAY,YAAa,CAAE;AAEjC,gBAAK,cAAc,MAAO;AAEzB,sBAAQ,QAAS,SAAU;AAAA,YAE5B;AAEA;AAAA,UAGD;AACC,oBAAQ,KAAM,oCAAoC,SAAU;AAC5D;AAAA,QAEF;AAAA,MAED;AAEA,YAAM,WAAW,IAAI,eAAe;AAEpC,eAAS,aAAc,YAAY,IAAI,uBAAwB,OAAO,CAAE,CAAE;AAE1E,UAAK,OAAQ;AAEZ,cAAM,iBAAiB,IAAI,uBAAwB,OAAO,CAAE;AAC5D,kCAA2B,cAAe;AAE1C,iBAAS,aAAc,SAAS,cAAe;AAAA,MAEhD;AAEA,eAAS,QAAQ;AAEjB,aAAO;AAAA,IAER;AAEA,aAAS,aAAc,MAAO;AAE7B,YAAMO,QAAO,IAAI,QAAS,GAAG,GAAG,CAAE;AAElC,YAAM,SAAS,KAAK;AAEpB,eAAU,IAAI,GAAGP,KAAI,OAAO,QAAQ,IAAIA,IAAG,KAAO;AAEjD,cAAM,QAAQ,OAAQ,CAAE;AACxB,cAAM,YAAY,MAAM;AACxB,cAAM,cAAc,MAAM;AAE1B,gBAAS,WAAY;AAAA,UAEpB,KAAK;AACJ,YAAAO,MAAK,IAAI,YAAa,CAAE;AACxB,YAAAA,MAAK,IAAI,YAAa,CAAE;AACxB,YAAAA,MAAK,IAAI,YAAa,CAAE;AACxB;AAAA,UAED;AACC,oBAAQ,KAAM,oCAAoC,SAAU;AAC5D;AAAA,QAEF;AAAA,MAED;AAEA,YAAM,WAAW,IAAI,YAAaA,MAAK,GAAGA,MAAK,GAAGA,MAAK,CAAE;AAEzD,aAAO;AAAA,IAER;AAEA,aAAS,cAAe,MAAO;AAE9B,UAAI,SAAS,GAAGF,UAAS,GAAG,YAAY;AAExC,YAAM,SAAS,KAAK;AAEpB,eAAU,IAAI,GAAGL,KAAI,OAAO,QAAQ,IAAIA,IAAG,KAAO;AAEjD,cAAM,QAAQ,OAAQ,CAAE;AACxB,cAAM,YAAY,MAAM;AACxB,cAAM,cAAc,MAAM;AAE1B,gBAAS,WAAY;AAAA,UAEpB,KAAK;AACJ,wBAAY,CAAE,YAAa,CAAE;AAC7B;AAAA,UAED,KAAK;AACJ,qBAAS,YAAa,CAAE;AACxB;AAAA,UAED,KAAK;AACJ,YAAAK,UAAS,YAAa,CAAE;AACxB;AAAA,UAED,KAAK;AAEJ;AAAA,UAED;AACC,oBAAQ,KAAM,oCAAoC,SAAU;AAC5D;AAAA,QAEF;AAAA,MAED;AAEA,YAAM,WAAW,IAAI,aAAc,QAAQA,SAAQ,IAAI,GAAG,SAAU;AAEpE,aAAO;AAAA,IAER;AAEA,aAAS,kBAAmB,MAAO;AAElC,UAAI,SAAS,GAAGA,UAAS;AAEzB,YAAM,SAAS,KAAK;AAEpB,eAAU,IAAI,GAAGL,KAAI,OAAO,QAAQ,IAAIA,IAAG,KAAO;AAEjD,cAAM,QAAQ,OAAQ,CAAE;AACxB,cAAM,YAAY,MAAM;AACxB,cAAM,cAAc,MAAM;AAE1B,gBAAS,WAAY;AAAA,UAEpB,KAAK;AAEJ;AAAA,UAED,KAAK;AACJ,qBAAS,YAAa,CAAE;AACxB;AAAA,UAED,KAAK;AACJ,YAAAK,UAAS,YAAa,CAAE;AACxB;AAAA,UAED,KAAK;AAEJ;AAAA,UAED,KAAK;AAEJ;AAAA,UAED;AACC,oBAAQ,KAAM,oCAAoC,SAAU;AAC5D;AAAA,QAEF;AAAA,MAED;AAEA,YAAM,WAAW,IAAI,iBAAkB,QAAQ,QAAQA,SAAQ,IAAI,CAAE;AAErE,aAAO;AAAA,IAER;AAEA,aAAS,gBAAiB,MAAO;AAEhC,UAAI,SAAS;AAEb,YAAM,SAAS,KAAK;AAEpB,eAAU,IAAI,GAAGL,KAAI,OAAO,QAAQ,IAAIA,IAAG,KAAO;AAEjD,cAAM,QAAQ,OAAQ,CAAE;AACxB,cAAM,YAAY,MAAM;AACxB,cAAM,cAAc,MAAM;AAE1B,gBAAS,WAAY;AAAA,UAEpB,KAAK;AACJ,qBAAS,YAAa,CAAE;AACxB;AAAA,UAED;AACC,oBAAQ,KAAM,oCAAoC,SAAU;AAC5D;AAAA,QAEF;AAAA,MAED;AAEA,YAAM,WAAW,IAAI,eAAgB,QAAQ,IAAI,EAAG;AAEpD,aAAO;AAAA,IAER;AAEA,aAAS,uBAAwB,MAAO;AAEvC,UAAI;AACJ,UAAI;AACJ,UAAI;AACJ,UAAIK;AAEJ,UAAI,iBAAiB;AACrB,UAAI,kBAAkB;AACtB,UAAI,QAAQ;AACZ,UAAI,MAAM;AACV,UAAI,cAAc;AAClB,UAAI,aAAa;AACjB,UAAI,aAAa;AACjB,UAAI,WAAW;AACf,UAAI,WAAW;AAEf,YAAM,SAAS,KAAK;AAEpB,eAAU,IAAI,GAAGL,KAAI,OAAO,QAAQ,IAAIA,IAAG,KAAO;AAEjD,cAAM,QAAQ,OAAQ,CAAE;AACxB,cAAM,YAAY,MAAM;AACxB,cAAM,cAAc,MAAM;AAE1B,gBAAS,WAAY;AAAA,UAEpB,KAAK;AACJ,kBAAM,YAAY,YAAa,CAAE;AAEjC,gBAAK,cAAc,MAAO;AAEzB,sBAAQ,QAAS,SAAU;AAAA,YAE5B;AAEA;AAAA,UAED,KAAK;AACJ,kBAAM,aAAa,YAAa,CAAE;AAElC,gBAAK,eAAe,MAAO;AAE1B,uBAAS,QAAS,UAAW;AAAA,YAE9B;AAEA;AAAA,UAED,KAAK;AACJ,kBAAM,eAAe,YAAa,CAAE;AAEpC,gBAAK,iBAAiB,MAAO;AAE5B,yBAAW,QAAS,YAAa;AAAA,YAElC;AAEA;AAAA,UAED,KAAK;AACJ,YAAAK,UAAS;AACT;AAAA,UAED,KAAK;AACJ,kBAAM,YAAa,CAAE;AACrB;AAAA,UAED,KAAK;AACJ,6BAAiB,YAAa,CAAE;AAChC;AAAA,UAED,KAAK;AACJ,0BAAc,YAAa,CAAE;AAC7B;AAAA,UAED,KAAK;AACJ,8BAAkB,YAAa,CAAE;AACjC;AAAA,UAED,KAAK;AACJ,oBAAQ,YAAa,CAAE;AACvB;AAAA,UAED,KAAK;AACJ,yBAAa,YAAa,CAAE;AAC5B;AAAA,UAED,KAAK;AACJ,uBAAW,YAAa,CAAE;AAC1B;AAAA,UAED,KAAK;AACJ,yBAAa,YAAa,CAAE;AAC5B;AAAA,UAED,KAAK;AACJ,uBAAW,YAAa,CAAE;AAC1B;AAAA,UAED;AACC,oBAAQ,KAAM,oCAAoC,SAAU;AAC5D;AAAA,QAEF;AAAA,MAED;AAIA,YAAM,WAAW,CAAC;AAClB,YAAM,UAAU,CAAC;AACjB,YAAM,SAAS,CAAC;AAChB,YAAM,MAAM,CAAC;AAEb,eAAU,IAAI,GAAG,IAAI,YAAY,KAAO;AAEvC,iBAAU,IAAI,GAAG,IAAI,YAAY,KAAO;AAIvC,gBAAMG,SAAU,IAAI,aAAe;AAInC,gBAAMC,KAAI,WAAW;AACrB,gBAAMC,KAAIL,QAAQG,MAAM;AACxB,gBAAM,IAAI,WAAW;AAErB,mBAAS,KAAMC,IAAGC,IAAG,CAAE;AAIvB,cAAK,SAAS,mBAAmB,MAAO;AAEvC,kBAAM,IAAI,MAAOF,SAAQ,IAAI,CAAE;AAC/B,kBAAMG,KAAI,MAAOH,SAAQ,IAAI,CAAE;AAC/B,kBAAMI,KAAI,MAAOJ,SAAQ,IAAI,CAAE;AAE/B,mBAAO,KAAM,GAAGG,IAAGC,EAAE;AAAA,UAEtB;AAIA,cAAK,UAAU,oBAAoB,MAAO;AAEzC,kBAAM,KAAK,OAAQJ,SAAQ,IAAI,CAAE;AACjC,kBAAM,KAAK,OAAQA,SAAQ,IAAI,CAAE;AACjC,kBAAM,KAAK,OAAQA,SAAQ,IAAI,CAAE;AAEjC,oBAAQ,KAAM,IAAI,IAAI,EAAG;AAAA,UAE1B;AAIA,cAAK,UAAW;AAEf,kBAAM,IAAI,SAAUA,SAAQ,IAAI,CAAE;AAClC,kBAAMK,KAAI,SAAUL,SAAQ,IAAI,CAAE;AAElC,gBAAI,KAAM,GAAGK,EAAE;AAAA,UAGhB,OAAO;AAEN,gBAAI,KAAM,KAAM,aAAa,IAAK,KAAM,aAAa,EAAI;AAAA,UAE1D;AAAA,QAED;AAAA,MAED;AAIA,YAAM,UAAU,CAAC;AAEjB,eAAU,IAAI,GAAG,IAAI,aAAa,GAAG,KAAO;AAE3C,iBAAU,IAAI,GAAG,IAAI,aAAa,GAAG,KAAO;AAI3C,gBAAMC,KAAI,IAAI,IAAI;AAClB,gBAAMF,KAAI,KAAM,IAAI,KAAM;AAC1B,gBAAMG,KAAM,IAAI,KAAQ,IAAI,KAAM;AAClC,gBAAM,IAAM,IAAI,IAAM,IAAI;AAI1B,cAAK,QAAQ,MAAO;AAEnB,oBAAQ,KAAMD,IAAGC,IAAGH,EAAE;AACtB,oBAAQ,KAAMG,IAAGD,IAAG,CAAE;AAAA,UAEvB,OAAO;AAEN,oBAAQ,KAAMA,IAAGF,IAAGG,EAAE;AACtB,oBAAQ,KAAMA,IAAG,GAAGD,EAAE;AAAA,UAEvB;AAAA,QAED;AAAA,MAED;AAIA,YAAM,oBAAoB,sBAAuB,SAAS,IAAI,uBAAwB,UAAU,CAAE,CAAE;AACpG,YAAM,cAAc,sBAAuB,SAAS,IAAI,uBAAwB,KAAK,CAAE,CAAE;AACzF,UAAI;AACJ,UAAI;AAIJ,UAAK,OAAQ;AAEZ,YAAK,mBAAmB,OAAQ;AAE/B,mBAAU,IAAI,GAAG,IAAI,aAAa,GAAG,KAAO;AAE3C,qBAAU,IAAI,GAAG,IAAI,aAAa,GAAG,KAAO;AAE3C,oBAAMN,SAAQ,IAAI,KAAM,aAAa;AAErC,oBAAM,IAAI,MAAOA,SAAQ,IAAI,CAAE;AAC/B,oBAAMG,KAAI,MAAOH,SAAQ,IAAI,CAAE;AAC/B,oBAAMI,KAAI,MAAOJ,SAAQ,IAAI,CAAE;AAI/B,qBAAO,KAAM,GAAGG,IAAGC,EAAE;AAAG,qBAAO,KAAM,GAAGD,IAAGC,EAAE;AAAG,qBAAO,KAAM,GAAGD,IAAGC,EAAE;AACrE,qBAAO,KAAM,GAAGD,IAAGC,EAAE;AAAG,qBAAO,KAAM,GAAGD,IAAGC,EAAE;AAAG,qBAAO,KAAM,GAAGD,IAAGC,EAAE;AAAA,YAEtE;AAAA,UAED;AAEA,2BAAiB,IAAI,uBAAwB,QAAQ,CAAE;AAAA,QAExD,OAAO;AAEN,2BAAiB,sBAAuB,SAAS,IAAI,uBAAwB,QAAQ,CAAE,CAAE;AAAA,QAE1F;AAEA,kCAA2B,cAAe;AAAA,MAE3C;AAIA,UAAK,QAAS;AAEb,YAAK,oBAAoB,OAAQ;AAEhC,mBAAU,IAAI,GAAG,IAAI,aAAa,GAAG,KAAO;AAE3C,qBAAU,IAAI,GAAG,IAAI,aAAa,GAAG,KAAO;AAE3C,oBAAMJ,SAAQ,IAAI,KAAM,aAAa;AAErC,oBAAM,KAAK,OAAQA,SAAQ,IAAI,CAAE;AACjC,oBAAM,KAAK,OAAQA,SAAQ,IAAI,CAAE;AACjC,oBAAM,KAAK,OAAQA,SAAQ,IAAI,CAAE;AAIjC,sBAAQ,KAAM,IAAI,IAAI,EAAG;AAAG,sBAAQ,KAAM,IAAI,IAAI,EAAG;AAAG,sBAAQ,KAAM,IAAI,IAAI,EAAG;AACjF,sBAAQ,KAAM,IAAI,IAAI,EAAG;AAAG,sBAAQ,KAAM,IAAI,IAAI,EAAG;AAAG,sBAAQ,KAAM,IAAI,IAAI,EAAG;AAAA,YAElF;AAAA,UAED;AAEA,4BAAkB,IAAI,uBAAwB,SAAS,CAAE;AAAA,QAE1D,OAAO;AAEN,4BAAkB,sBAAuB,SAAS,IAAI,uBAAwB,SAAS,CAAE,CAAE;AAAA,QAE5F;AAAA,MAED,OAAO;AAEN,0BAAkB,uBAAwB,SAAS,UAAU,WAAY;AAAA,MAE1E;AAIA,YAAM,WAAW,IAAI,eAAe;AACpC,eAAS,aAAc,YAAY,iBAAkB;AACrD,eAAS,aAAc,UAAU,eAAgB;AACjD,eAAS,aAAc,MAAM,WAAY;AAEzC,UAAK,eAAiB,UAAS,aAAc,SAAS,cAAe;AAIrE,eAAS,SAAS;AAClB,eAAS,QAAQ;AAEjB,aAAO;AAAA,IAER;AAEA,aAAS,mBAAoB,MAAO;AAEnC,UAAI,eAAe,CAAE,GAAG,GAAG,GAAG,IAAK,IAAK,IAAK,IAAK,GAAG,GAAG,CAAE;AAC1D,UAAI,QAAQ,CAAE,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAC/B,UAAIQ;AACJ,UAAI;AAEJ,UAAI,WAAW;AACf,UAAI,MAAM;AACV,UAAI,cAAc;AAClB,UAAI,SAAS;AACb,UAAI,QAAQ;AAEZ,YAAM,SAAS,KAAK;AAEpB,eAAU,IAAI,GAAGhB,KAAI,OAAO,QAAQ,IAAIA,IAAG,KAAO;AAEjD,cAAM,QAAQ,OAAQ,CAAE;AACxB,cAAM,YAAY,MAAM;AACxB,cAAM,cAAc,MAAM;AAE1B,gBAAS,WAAY;AAAA,UAEpB,KAAK;AACJ,uBAAW,YAAa,CAAE;AAC1B;AAAA,UAED,KAAK;AACJ,kBAAM,YAAa,CAAE;AACrB;AAAA,UAED,KAAK;AAEJ;AAAA,UAED,KAAK;AACJ,0BAAc,YAAa,CAAE;AAC7B;AAAA,UAED,KAAK;AACJ,2BAAe;AACf;AAAA,UAED,KAAK;AACJ,qBAAS,YAAa,CAAE;AACxB;AAAA,UAED,KAAK;AACJ,0BAAc;AACd;AAAA,UAED,KAAK;AACJ,YAAAgB,SAAQ;AACR;AAAA,UAED,KAAK;AACJ,oBAAQ,YAAa,CAAE;AACvB;AAAA,UAED,KAAK;AACJ,oBAAQ;AACR;AAAA,UAED;AACC,oBAAQ,KAAM,oCAAoC,SAAU;AAC5D;AAAA,QAEF;AAAA,MAED;AAEA,YAAM,qBAAuB,aAAc,CAAE,MAAM,aAAc,aAAa,SAAS,CAAE,KAAK,aAAc,CAAE,MAAM,aAAc,aAAa,SAAS,CAAE;AAI1J,YAAM,WAAW,CAAC;AAClB,YAAM,cAAc,IAAI,QAAQ;AAChC,YAAM,UAAU,IAAI,QAAQ;AAE5B,YAAM,OAAO,IAAI,QAAQ;AACzB,YAAM,SAAS,IAAI,QAAQ;AAC3B,YAAM,aAAa,IAAI,WAAW;AAElC,eAAU,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAK,GAAG,KAAK,GAAG,KAAK,GAAI;AAElF,oBAAY,UAAW,OAAO,CAAE;AAEhC,gBAAQ,IAAIA,SAAQA,OAAO,IAAI,CAAE,IAAI;AACrC,gBAAQ,IAAI;AACZ,gBAAQ,IAAIA,SAAQA,OAAO,IAAI,CAAE,IAAI;AAErC,aAAK,IAAI,cAAc,YAAa,IAAI,CAAE,IAAI;AAC9C,aAAK,IAAI,cAAc,YAAa,IAAI,CAAE,IAAI;AAC9C,aAAK,IAAI,cAAc,YAAa,IAAI,CAAE,IAAI;AAC9C,cAAM,QAAQ,cAAc,YAAa,IAAI,CAAE,IAAI;AAEnD,iBAAUV,KAAI,GAAG,KAAK,aAAa,QAAQA,KAAI,IAAIA,MAAK,GAAI;AAE3D,iBAAO,IAAI,aAAcA,KAAI,CAAE;AAC/B,iBAAO,IAAI;AACX,iBAAO,IAAI,aAAcA,KAAI,CAAE;AAI/B,iBAAO,SAAU,OAAQ;AAIzB,qBAAW,iBAAkB,MAAM,KAAM;AACzC,iBAAO,gBAAiB,UAAW;AAInC,iBAAO,IAAK,WAAY;AAExB,mBAAS,KAAM,OAAO,GAAG,OAAO,GAAG,OAAO,CAAE;AAAA,QAE7C;AAAA,MAED;AAIA,YAAM,UAAU,CAAC;AAEjB,YAAM,aAAa,MAAM,SAAS;AAClC,YAAM,oBAAoB,aAAa,SAAS;AAEhD,eAAU,IAAI,GAAG,IAAI,aAAa,GAAG,KAAO;AAE3C,iBAAU,IAAI,GAAG,IAAI,oBAAoB,GAAG,KAAO;AAElD,gBAAMQ,KAAI,IAAI,IAAI;AAClB,cAAIF,KAAM,IAAI,IAAM,IAAI;AACxB,gBAAMG,KAAI,KAAM,IAAI,KAAM;AAC1B,cAAI,IAAM,IAAI,KAAQ,IAAI,KAAM;AAEhC,cAAO,MAAM,oBAAoB,KAAS,uBAAuB,MAAS;AAEzE,YAAAH,KAAI,IAAI;AACR,iBAAM,IAAI,KAAM;AAAA,UAEjB;AAEA,cAAK,QAAQ,MAAO;AAEnB,oBAAQ,KAAME,IAAGF,IAAGG,EAAE;AACtB,oBAAQ,KAAMA,IAAGH,IAAG,CAAE;AAAA,UAEvB,OAAO;AAEN,oBAAQ,KAAME,IAAGC,IAAGH,EAAE;AACtB,oBAAQ,KAAMG,IAAG,GAAGH,EAAE;AAAA,UAEvB;AAAA,QAED;AAAA,MAED;AAIA,UAAK,aAAa,QAAQ,WAAW,MAAO;AAE3C,cAAM,UAAU,CAAC;AAEjB,iBAAU,IAAI,GAAGZ,KAAI,aAAa,QAAQ,IAAIA,IAAG,KAAK,GAAI;AAEzD,kBAAQ,KAAM,IAAI,QAAS,aAAc,CAAE,GAAG,aAAc,IAAI,CAAE,CAAE,CAAE;AAAA,QAEvE;AAEA,cAAM,QAAQ,WAAW,iBAAkB,SAAS,CAAC,CAAE;AACvD,cAAM,aAAa,CAAC;AAEpB,iBAAU,IAAI,GAAGA,KAAI,MAAM,QAAQ,IAAIA,IAAG,KAAO;AAEhD,gBAAM,OAAO,MAAO,CAAE;AAEtB,qBAAW,KAAM,KAAM,CAAE,GAAG,KAAM,CAAE,GAAG,KAAM,CAAE,CAAE;AAAA,QAElD;AAIA,YAAK,aAAa,MAAO;AAExB,mBAAU,IAAI,GAAGA,KAAI,WAAW,QAAQ,IAAIA,IAAG,KAAK,GAAI;AAEvD,gBAAK,QAAQ,MAAO;AAEnB,sBAAQ,KAAM,WAAY,IAAI,CAAE,GAAG,WAAY,IAAI,CAAE,GAAG,WAAY,IAAI,CAAE,CAAE;AAAA,YAE7E,OAAO;AAEN,sBAAQ,KAAM,WAAY,IAAI,CAAE,GAAG,WAAY,IAAI,CAAE,GAAG,WAAY,IAAI,CAAE,CAAE;AAAA,YAE7E;AAAA,UAED;AAAA,QAED;AAIA,YAAK,WAAW,MAAO;AAEtB,gBAAM,cAAc,qBAAsB,aAAa;AAEvD,mBAAU,IAAI,GAAGA,KAAI,WAAW,QAAQ,IAAIA,IAAG,KAAK,GAAI;AAEvD,gBAAK,QAAQ,MAAO;AAEnB,sBAAQ,KAAM,cAAc,WAAY,IAAI,CAAE,GAAG,cAAc,WAAY,IAAI,CAAE,GAAG,cAAc,WAAY,IAAI,CAAE,CAAE;AAAA,YAEvH,OAAO;AAEN,sBAAQ,KAAM,cAAc,WAAY,IAAI,CAAE,GAAG,cAAc,WAAY,IAAI,CAAE,GAAG,cAAc,WAAY,IAAI,CAAE,CAAE;AAAA,YAEvH;AAAA,UAED;AAAA,QAED;AAAA,MAED;AAEA,YAAM,oBAAoB,sBAAuB,SAAS,IAAI,uBAAwB,UAAU,CAAE,CAAE;AACpG,YAAM,kBAAkB,uBAAwB,SAAS,UAAU,WAAY;AAE/E,YAAM,WAAW,IAAI,eAAe;AACpC,eAAS,aAAc,YAAY,iBAAkB;AACrD,eAAS,aAAc,UAAU,eAAgB;AAKjD,eAAS,SAAS;AAClB,eAAS,QAAQ;AAEjB,aAAO;AAAA,IAER;AAIA,aAAS,WAAY,YAAa;AAEjC,YAAM,OAAO,QAAS,UAAW;AACjC,YAAM,QAAQ,QAAS,IAAK;AAM5B,aAAS,MAAM,cAAc,MAAM,aAAe,MAAM,MAAM,IAAI;AAAA,IAEnE;AAEA,aAAS,mBAAoB,UAAU,OAAQ;AAE9C,eAAU,IAAI,GAAGA,KAAI,SAAS,QAAQ,IAAIA,IAAG,KAAO;AAEnD,cAAM,SAAS,QAAS,SAAU,CAAE,CAAE;AAEtC,YAAK,kBAAkB,SAAW,OAAM,IAAK,MAAO;AAAA,MAErD;AAAA,IAED;AAEA,aAAS,qBAAsBQ,QAAO,KAAM;AAE3C,YAAM,UAAU,CAAC;AAKjB,UAAI,QAAQ;AAEZ,eAAU,IAAI,GAAGR,KAAIQ,OAAM,QAAQ,IAAIR,IAAG,KAAO;AAEhD,cAAM,KAAKQ,OAAO,KAAM;AACxB,cAAM,KAAKA,OAAO,KAAM,MAAM,IAAI,EAAI;AACtC,cAAM,KAAKA,OAAO,KAAM,MAAM,IAAI,EAAI;AAEtC,gBAAQ,KAAM,IAAI,IAAI,EAAG;AAIzB,YAAKA,OAAO,IAAI,CAAE,MAAM,MAAO,IAAI,KAAKR,IAAI;AAE3C,eAAK;AACL,kBAAQ,IAAI;AAAA,QAEb;AAAA,MAED;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,oBAAqBD,OAAMS,QAAQ;AAE3C,YAAM,mBAAmB,CAAC;AAE1B,UAAI,QAAQ;AAEZ,eAAU,IAAI,GAAGR,KAAIQ,OAAM,QAAQ,IAAIR,IAAG,KAAO;AAEhD,cAAM,SAAS,QAAQ;AAEvB,cAAMS,KAAIV,MAAM,MAAO;AACvB,cAAMW,KAAIX,MAAM,SAAS,CAAE;AAC3B,cAAM,IAAIA,MAAM,SAAS,CAAE;AAE3B,yBAAiB,KAAMU,IAAGC,IAAG,CAAE;AAI/B,YAAKF,OAAO,IAAI,CAAE,MAAM,MAAO,IAAI,KAAKR,IAAI;AAE3C,eAAK;AACL;AAAA,QAED;AAAA,MAED;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,YAAaD,OAAMS,QAAQ;AAEnC,YAAMS,eAAc,CAAC;AAErB,eAAU,IAAI,GAAGjB,KAAIQ,OAAM,QAAQ,IAAIR,IAAG,KAAO;AAEhD,cAAM,KAAKQ,OAAO,CAAE;AAEpB,cAAM,SAAS,KAAK;AAEpB,cAAMC,KAAIV,MAAM,MAAO;AACvB,cAAMW,KAAIX,MAAM,SAAS,CAAE;AAC3B,cAAM,IAAIA,MAAM,SAAS,CAAE;AAE3B,QAAAkB,aAAY,KAAMR,IAAGC,IAAG,CAAE;AAAA,MAE3B;AAEA,aAAOO;AAAA,IAER;AAEA,aAAS,gBAAiBT,QAAQ;AAEjC,YAAM,UAAU,CAAC;AAEjB,eAAU,IAAI,GAAGR,KAAIQ,OAAM,QAAQ,IAAIR,IAAG,KAAO;AAEhD,cAAM,KAAKQ,OAAO,CAAE;AACpB,cAAM,KAAKA,OAAO,IAAI,CAAE;AAExB,gBAAQ,KAAM,IAAI,EAAG;AAIrB,YAAKA,OAAO,IAAI,CAAE,MAAM,MAAO,IAAI,KAAKR,IAAI;AAE3C,eAAK;AAAA,QAEN;AAAA,MAED;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,eAAgBD,OAAMS,QAAQ;AAEtC,YAAM,mBAAmB,CAAC;AAE1B,UAAI,QAAQ;AAEZ,eAAU,IAAI,GAAGR,KAAIQ,OAAM,QAAQ,IAAIR,IAAG,KAAO;AAEhD,cAAM,SAAS,QAAQ;AAEvB,cAAMS,KAAIV,MAAM,MAAO;AACvB,cAAMW,KAAIX,MAAM,SAAS,CAAE;AAC3B,cAAM,IAAIA,MAAM,SAAS,CAAE;AAE3B,yBAAiB,KAAMU,IAAGC,IAAG,CAAE;AAI/B,YAAKF,OAAO,IAAI,CAAE,MAAM,MAAO,IAAI,KAAKR,IAAI;AAE3C,eAAK;AACL;AAAA,QAED;AAAA,MAED;AAEA,aAAO;AAAA,IAER;AAEA,UAAM,KAAK,IAAI,QAAQ;AACvB,UAAM,KAAK,IAAI,QAAQ;AACvB,UAAM,KAAK,IAAI,QAAQ;AAEvB,UAAM,MAAM,IAAI,QAAQ;AACxB,UAAM,MAAM,IAAI,QAAQ;AACxB,UAAM,MAAM,IAAI,QAAQ;AAExB,aAAS,gCAAiC,YAAYQ,QAAOT,OAAM,UAAW;AAE7E,YAAM,QAAQ,CAAC;AAIf,eAAU,IAAI,GAAGC,KAAI,WAAW,QAAQ,IAAIA,IAAG,KAAK,GAAI;AAEvD,cAAMc,KAAIN,OAAO,CAAE;AACnB,cAAMI,KAAIJ,OAAO,IAAI,CAAE;AACvB,cAAMO,KAAIP,OAAO,IAAI,CAAE;AAEvB,YAAK,aAAa,GAAI;AAErB,cAAI,UAAWT,OAAMe,KAAI,QAAS;AAClC,cAAI,UAAWf,OAAMa,KAAI,QAAS;AAClC,cAAI,UAAWb,OAAMgB,KAAI,QAAS;AAElC,gBAAM,KAAM,IAAI,GAAG,IAAI,CAAE;AACzB,gBAAM,KAAM,IAAI,GAAG,IAAI,CAAE;AACzB,gBAAM,KAAM,IAAI,GAAG,IAAI,CAAE;AAAA,QAE1B,OAAO;AAEN,aAAG,UAAWhB,OAAMe,KAAI,QAAS;AACjC,aAAG,UAAWf,OAAMa,KAAI,QAAS;AACjC,aAAG,UAAWb,OAAMgB,KAAI,QAAS;AAEjC,gBAAM,KAAM,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAC7B,gBAAM,KAAM,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAC7B,gBAAM,KAAM,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAAA,QAE9B;AAAA,MAED;AAEA,aAAO,IAAI,uBAAwB,OAAO,QAAS;AAAA,IAEpD;AAEA,aAAS,6BAA8BP,QAAO,UAAW;AAExD,YAAM,QAAQ,CAAC;AAEf,eAAU,IAAI,GAAG,IAAI,GAAGR,KAAIQ,OAAM,QAAQ,IAAIR,IAAG,KAAK,GAAG,KAAO;AAE/D,WAAG,UAAW,UAAU,IAAI,CAAE;AAE9B,cAAM,KAAM,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAC7B,cAAM,KAAM,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAC7B,cAAM,KAAM,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAAA,MAE9B;AAEA,aAAO,IAAI,uBAAwB,OAAO,CAAE;AAAA,IAE7C;AAEA,aAAS,6BAA8BQ,QAAO,UAAW;AAExD,YAAM,QAAQ,CAAC;AAEf,eAAU,IAAI,GAAG,IAAI,GAAGR,KAAIQ,OAAM,QAAQ,IAAIR,IAAG,KAAK,GAAG,KAAO;AAE/D,WAAG,UAAW,UAAU,IAAI,CAAE;AAE9B,cAAM,KAAM,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAC7B,cAAM,KAAM,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAAA,MAE9B;AAEA,aAAO,IAAI,uBAAwB,OAAO,CAAE;AAAA,IAE7C;AAEA,aAAS,sBAAuB,SAAS,WAAY;AAEpD,YAAM,QAAQ,UAAU;AACxB,YAAM,WAAW,UAAU;AAE3B,YAAM,SAAS,IAAI,MAAM,YAAa,QAAQ,SAAS,QAAS;AAEhE,UAAIQ,SAAQ,GAAGU,UAAS;AAExB,eAAU,IAAI,GAAGlB,KAAI,QAAQ,QAAQ,IAAIA,IAAG,KAAO;AAElD,QAAAQ,SAAQ,QAAS,CAAE,IAAI;AAEvB,iBAAU,IAAI,GAAG,IAAI,UAAU,KAAO;AAErC,iBAAQU,SAAU,IAAI,MAAOV,QAAS;AAAA,QAEvC;AAAA,MAED;AAEA,aAAO,IAAI,uBAAwB,QAAQ,QAAS;AAAA,IAErD;AAEA,UAAM,KAAK,IAAI,QAAQ;AACvB,UAAM,KAAK,IAAI,QAAQ;AAEvB,aAAS,uBAAwBA,QAAO,OAAO,aAAc;AAE5D,YAAM,QAAQ,CAAC;AACf,YAAM,gBAAgB,CAAC;AAIvB,eAAU,IAAI,GAAGR,KAAIQ,OAAM,QAAQ,IAAIR,IAAG,KAAK,GAAI;AAElD,cAAMc,KAAIN,OAAO,CAAE;AACnB,cAAMI,KAAIJ,OAAO,IAAI,CAAE;AACvB,cAAMO,KAAIP,OAAO,IAAI,CAAE;AAEvB,cAAM,OAAO,IAAIW,MAAML,IAAGF,IAAGG,EAAE;AAE/B,WAAG,UAAW,OAAOD,KAAI,CAAE;AAC3B,WAAG,UAAW,OAAOF,KAAI,CAAE;AAC3B,WAAG,UAAW,OAAOG,KAAI,CAAE;AAE3B,WAAG,WAAY,IAAI,EAAG;AACtB,WAAG,WAAY,IAAI,EAAG;AACtB,WAAG,MAAO,EAAG;AAEb,WAAG,UAAU;AAEb,aAAK,OAAO,KAAM,EAAG;AAErB,YAAK,cAAeD,EAAE,MAAM,OAAY,eAAeA,EAAE,IAAI,CAAC;AAC9D,YAAK,cAAeF,EAAE,MAAM,OAAY,eAAeA,EAAE,IAAI,CAAC;AAC9D,YAAK,cAAeG,EAAE,MAAM,OAAY,eAAeA,EAAE,IAAI,CAAC;AAE9D,sBAAeD,EAAE,EAAE,KAAM,KAAK,MAAO;AACrC,sBAAeF,EAAE,EAAE,KAAM,KAAK,MAAO;AACrC,sBAAeG,EAAE,EAAE,KAAM,KAAK,MAAO;AAErC,cAAM,KAAM,IAAK;AAAA,MAElB;AAIA,YAAM,UAAU,CAAC;AAEjB,eAAU,IAAI,GAAGf,KAAI,MAAM,QAAQ,IAAIA,IAAG,KAAO;AAEhD,cAAM,OAAO,MAAO,CAAE;AAEtB,cAAM,KAAK,eAAgB,cAAe,KAAK,CAAE,GAAG,KAAK,QAAQ,WAAY;AAC7E,cAAM,KAAK,eAAgB,cAAe,KAAK,CAAE,GAAG,KAAK,QAAQ,WAAY;AAC7E,cAAM,KAAK,eAAgB,cAAe,KAAK,CAAE,GAAG,KAAK,QAAQ,WAAY;AAE7E,WAAG,UAAW,OAAO,KAAK,IAAI,CAAE;AAChC,WAAG,UAAW,OAAO,KAAK,IAAI,CAAE;AAChC,WAAG,UAAW,OAAO,KAAK,IAAI,CAAE;AAEhC,gBAAQ,KAAM,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAC/B,gBAAQ,KAAM,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAC/B,gBAAQ,KAAM,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAAA,MAEhC;AAEA,aAAO,IAAI,uBAAwB,SAAS,CAAE;AAAA,IAE/C;AAEA,aAAS,eAAgB,SAAS,QAAQ,aAAc;AAEvD,YAAM,SAAS,IAAI,QAAQ;AAE3B,UAAK,gBAAgB,GAAI;AAExB,eAAO,KAAM,MAAO;AAAA,MAErB,OAAO;AAEN,iBAAU,IAAI,GAAGA,KAAI,QAAQ,QAAQ,IAAIA,IAAG,KAAO;AAElD,cAAK,QAAS,CAAE,EAAE,QAAS,MAAO,IAAI,aAAc;AAEnD,mBAAO,IAAK,QAAS,CAAE,CAAE;AAAA,UAE1B;AAAA,QAED;AAAA,MAED;AAEA,aAAO,OAAO,UAAU;AAAA,IAEzB;AAEA,aAAS,aAAc,QAAS;AAE/B,YAAM,QAAQ,CAAC;AAEf,eAAU,IAAI,GAAGA,KAAI,OAAO,QAAQ,IAAIA,IAAG,KAAK,GAAI;AAEnD,cAAM,KAAM,IAAI,MAAO,OAAQ,CAAE,GAAG,OAAQ,IAAI,CAAE,GAAG,OAAQ,IAAI,CAAE,CAAE,CAAE;AAAA,MAExE;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,0BAA2B,WAAY;AAE/C,YAAM,QAAQ,IAAI,MAAM;AAExB,eAAU,IAAI,GAAG,IAAI,UAAU,OAAO,KAAO;AAE5C,cAAM,oBAAqB,WAAW,CAAE;AACxC,cAAM,oBAAoB;AAE1B,kBAAU,OAAQ,GAAG,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AAAA,MAEhD;AAAA,IAED;AAwBA,aAAS,WAAY,UAAU,QAAQ,QAAQ,QAAQ,SAAU;AAIhE,YAAM,aAAa,CAAC;AACpB,YAAM,aAAe,YAAY,OAAS,IAAI,KAAK;AAEnD,eAAU,IAAI,GAAGA,KAAI,OAAO,QAAQ,IAAIA,IAAG,KAAO;AAEjD,YAAI,QAAU,MAAM,IAAM,IAAI,OAAQ,IAAI,CAAE;AAC5C,gBAAU,YAAY,OAAS,QAAU,aAAa;AAEtD,cAAM,QAAQ,IAAI,QAAQ;AAC1B,cAAM,uBAAwB,QAAQ,OAAO,CAAE;AAE/C,mBAAW,KAAM,KAAM;AAAA,MAExB;AAIA,YAAM,UAAU,SAAS;AACzB,YAAM,oBAAoB,SAAS,WAAW;AAC9C,YAAM,iBAAiB,IAAI,gBAAiB,IAAI,aAAc,SAAS,WAAW,SAAS,QAAQ,CAAE,GAAG,CAAE;AAE1G,YAAMoB,YAAW,IAAI,QAAQ;AAC7B,YAAM,QAAQ,IAAI,MAAM;AAExB,eAAU,IAAI,GAAG,IAAI,QAAQ,OAAO,KAAO;AAE1C,cAAMZ,SAAQ,QAAQ,KAAM,CAAE;AAC9B,QAAAY,UAAS,oBAAqB,mBAAmBZ,MAAM;AAEvD,YAAI,iBAAiB;AACrB,YAAIK,KAAI;AAER,iBAAU,IAAI,GAAG,IAAI,WAAW,QAAQ,KAAO;AAE9C,4BAAkB,IAAI;AACtB,4BAAkB;AAElB,gBAAM,aAAa,WAAY,eAAgB;AAC/C,gBAAM,aAAa,WAAY,eAAgB;AAE/C,cAAK,YAAY,MAAO;AAIvB,gBAAKO,UAAS,KAAK,WAAW,KAAKA,UAAS,IAAI,WAAW,GAAI;AAE9D,cAAAP,KAAI,KAAK,IAAK,WAAW,IAAIO,UAAS,CAAE,IAAI,KAAK,IAAK,WAAW,IAAI,WAAW,CAAE;AAElF;AAAA,YAED;AAAA,UAED,OAAO;AAIN,gBAAKA,UAAS,KAAK,WAAW,KAAKA,UAAS,IAAI,WAAW,GAAI;AAE9D,cAAAP,KAAI,KAAK,IAAK,WAAW,IAAIO,UAAS,CAAE,IAAI,KAAK,IAAK,WAAW,IAAI,WAAW,CAAE;AAElF;AAAA,YAED;AAAA,UAED;AAAA,QAED;AAEA,cAAM,SAAS,OAAQ,eAAgB;AACvC,cAAM,SAAS,OAAQ,eAAgB;AAEvC,cAAM,KAAM,MAAO,EAAE,KAAM,QAAQP,EAAE,EAAE,oBAAoB;AAE3D,uBAAe,OAAQL,QAAO,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AAAA,MAEzD;AAEA,eAAS,aAAc,SAAS,cAAe;AAAA,IAEhD;AAIA,UAAM,gBAAgB,IAAI,cAAe,KAAK,OAAQ;AACtD,kBAAc,QAAS,KAAK,gBAAgB,IAAK,EAAE,eAAgB,KAAK,WAAY;AAIpF,QAAKT,MAAK,QAAS,YAAa,MAAM,IAAM;AAE3C,YAAM,MAAO,uDAAwD;AAAA,IAEtE;AAIA,UAAM,OAAO,iBAAkBA,KAAK;AAIpC,UAAM,QAAQ,UAAW,IAAK;AAE9B,WAAO;AAAA,EAER;AAED;AAEA,IAAM,YAAN,MAAgB;AAAA,EAEf,YAAa,QAAS;AAErB,SAAK,QAAQ,IAAI,8BAAW,MAAO,MAAO;AAAA,EAE3C;AAAA,EAEA,IAAK,WAAY;AAEhB,UAAM,eAAe,KAAK,MAAM,SAAU,SAAU;AAEpD,QAAK,aAAa,OAAO,SAAS,GAAI;AAErC,cAAQ,MAAO,aAAa,MAAO;AAEnC,YAAM,MAAO,0CAA2C;AAAA,IAEzD;AAEA,WAAO;AAAA,EAER;AAED;AAEA,IAAM,YAAY,8BAAW;AAE7B,IAAM,aAAN,cAAyB,UAAU;AAAA,EAElC,YAAa,iBAAkB;AAE9B,UAAO,eAAgB;AAEvB,UAAMsB,KAAI;AAEV,UAAM,UAAU,gBAAiB,SAAU;AAC3C,UAAM,SAAS,gBAAiB,QAAS;AACzC,UAAM,SAAS,gBAAiB,QAAS;AACzC,UAAM,UAAU,gBAAiB,SAAU;AAC3C,UAAM,UAAU,gBAAiB,SAAU;AAC3C,UAAM,aAAa,gBAAiB,YAAa;AACjD,UAAM,kBAAkB,gBAAiB,iBAAkB;AAC3D,UAAM,gBAAgB,gBAAiB,eAAgB;AACvD,UAAM,aAAa,gBAAiB,YAAa;AACjD,UAAM,gBAAgB,gBAAiB,eAAgB;AACvD,UAAM,cAAc,gBAAiB,aAAc;AACnD,UAAM,eAAe,gBAAiB,cAAe;AACrD,UAAM,cAAc,gBAAiB,aAAc;AACnD,UAAM,MAAM,gBAAiB,KAAM;AACnC,UAAM,MAAM,gBAAiB,KAAM;AACnC,UAAM,QAAQ,gBAAiB,OAAQ;AACvC,UAAM,KAAK,gBAAiB,IAAK;AACjC,UAAM,WAAW,gBAAiB,UAAW;AAE7C,IAAAA,GAAE,KAAM,QAAQ,WAAY;AAE3B,MAAAA,GAAE,QAASA,GAAE,OAAQ;AACrB,MAAAA,GAAE,aAAc,WAAY;AAE3B,QAAAA,GAAE,QAASA,GAAE,IAAK;AAAA,MAEnB,CAAE;AACF,MAAAA,GAAE,KAAM,WAAY;AAEnB,QAAAA,GAAE,QAASA,GAAE,KAAM;AAAA,MAEpB,CAAE;AAAA,IAEH,CAAE;AAEF,IAAAA,GAAE,KAAM,WAAW,WAAY;AAE9B,MAAAA,GAAE,QAAS,OAAQ;AAAA,IAEpB,CAAE;AAEF,IAAAA,GAAE,KAAM,QAAQ,WAAY;AAE3B,MAAAA,GAAE,OAAQ,WAAY;AAErB,QAAAA,GAAE,QAASA,GAAE,GAAI;AAAA,MAElB,CAAE;AAEF,MAAAA,GAAE,QAAS,QAAS;AACpB,MAAAA,GAAE,QAAS,MAAO;AAClB,MAAAA,GAAE,KAAM,WAAY;AAEnB,QAAAA,GAAE,QAASA,GAAE,KAAM;AAAA,MAEpB,CAAE;AACF,MAAAA,GAAE,QAAS,MAAO;AAAA,IAEnB,CAAE;AAEF,IAAAA,GAAE,KAAM,SAAS,WAAY;AAE5B,MAAAA,GAAE,QAAS,UAAW;AAEtB,MAAAA,GAAE,IAAK;AAAA,QACN,EAAE,KAAK,WAAY;AAElB,UAAAA,GAAE,QAASA,GAAE,gBAAiB;AAAA,QAE/B,EAAE;AAAA,QACF,EAAE,KAAK,WAAY;AAElB,UAAAA,GAAE,QAASA,GAAE,eAAgB;AAAA,QAE9B,EAAE;AAAA,MACH,CAAE;AAAA,IAEH,CAAE;AAEF,IAAAA,GAAE,KAAM,OAAO,WAAY;AAE1B,MAAAA,GAAE,QAAS,GAAI;AACf,MAAAA,GAAE,GAAI;AAAA,QACL,EAAE,KAAK,WAAY;AAElB,UAAAA,GAAE,QAAS,UAAW;AAAA,QAEvB,EAAE;AAAA,QACF,EAAE,KAAK,WAAY;AAElB,UAAAA,GAAE,QAAS,QAAS;AAAA,QAErB,EAAE;AAAA,MACH,CAAE;AAAA,IAEH,CAAE;AAEF,IAAAA,GAAE,KAAM,OAAO,WAAY;AAE1B,MAAAA,GAAE,QAAS,GAAI;AACf,MAAAA,GAAE,GAAI;AAAA,QACL,EAAE,KAAK,WAAY;AAElB,UAAAA,GAAE,QAAS,UAAW;AAAA,QAEvB,EAAE;AAAA,QACF,EAAE,KAAK,WAAY;AAElB,UAAAA,GAAE,QAAS,QAAS;AAAA,QAErB,EAAE;AAAA,MACH,CAAE;AAAA,IAEH,CAAE;AAEF,IAAAA,GAAE,KAAM,oBAAoB,WAAY;AAEvC,MAAAA,GAAE,aAAc,WAAY;AAE3B,QAAAA,GAAE,GAAI;AAAA,UACL,EAAE,KAAK,WAAY;AAElB,YAAAA,GAAE,QAASA,GAAE,IAAK;AAAA,UAEnB,EAAE;AAAA,UACF,EAAE,KAAK,WAAY;AAElB,YAAAA,GAAE,QAASA,GAAE,GAAI;AAAA,UAElB,EAAE;AAAA,UACF,EAAE,KAAK,WAAY;AAElB,YAAAA,GAAE,QAAS,aAAc;AAAA,UAE1B,EAAE;AAAA,UACF,EAAE,KAAK,WAAY;AAElB,YAAAA,GAAE,QAAS,UAAW;AAAA,UAEvB,EAAE;AAAA,UACF,EAAE,KAAK,WAAY;AAElB,YAAAA,GAAE,QAAS,aAAc;AAAA,UAE1B,EAAE;AAAA,UACF,EAAE,KAAK,WAAY;AAElB,YAAAA,GAAE,QAAS,WAAY;AAAA,UAExB,EAAE;AAAA,UACF,EAAE,KAAK,WAAY;AAElB,YAAAA,GAAE,QAAS,YAAa;AAAA,UAEzB,EAAE;AAAA,UACF,EAAE,KAAK,WAAY;AAElB,YAAAA,GAAE,QAAS,WAAY;AAAA,UAExB,EAAE;AAAA,QACH,CAAE;AAAA,MAGH,CAAE;AAAA,IAEH,CAAE;AAEF,IAAAA,GAAE,KAAM,mBAAmB,WAAY;AAEtC,MAAAA,GAAE,QAAS,OAAQ;AACnB,MAAAA,GAAE,KAAM,WAAY;AAEnB,QAAAA,GAAE,GAAI;AAAA,UACL,EAAE,KAAK,WAAY;AAElB,YAAAA,GAAE,QAASA,GAAE,IAAK;AAAA,UAEnB,EAAE;AAAA,UACF,EAAE,KAAK,WAAY;AAElB,YAAAA,GAAE,QAASA,GAAE,GAAI;AAAA,UAElB,EAAE;AAAA,UACF,EAAE,KAAK,WAAY;AAElB,YAAAA,GAAE,QAAS,aAAc;AAAA,UAE1B,EAAE;AAAA,UACF,EAAE,KAAK,WAAY;AAElB,YAAAA,GAAE,QAAS,UAAW;AAAA,UAEvB,EAAE;AAAA,UACF,EAAE,KAAK,WAAY;AAElB,YAAAA,GAAE,QAAS,aAAc;AAAA,UAE1B,EAAE;AAAA,UACF,EAAE,KAAK,WAAY;AAElB,YAAAA,GAAE,QAAS,WAAY;AAAA,UAExB,EAAE;AAAA,QACH,CAAE;AAAA,MAEH,CAAE;AACF,MAAAA,GAAE,QAAS,OAAQ;AAAA,IAEpB,CAAE;AAEF,IAAAA,GAAE,KAAM,SAAS,WAAY;AAE5B,MAAAA,GAAE,QAAS,KAAM;AACjB,MAAAA,GAAE,QAAS,eAAgB;AAC3B,MAAAA,GAAE,QAAS,EAAG;AACd,MAAAA,GAAE,SAAU,eAAgB;AAAA,IAE7B,CAAE;AAEF,SAAK,oBAAoB;AAAA,EAE1B;AAED;AAEA,IAAMF,QAAN,MAAW;AAAA,EAEV,YAAaL,IAAGF,IAAGG,IAAI;AAEtB,SAAK,IAAID;AACT,SAAK,IAAIF;AACT,SAAK,IAAIG;AACT,SAAK,SAAS,IAAI,QAAQ;AAAA,EAE3B;AAED;AAEA,IAAM,eAAe;AAAA,EACpB,WAAW;AAAA,EACX,iBAAiB;AAAA,EACjB,KAAK;AAAA,EACL,MAAM;AACP;;;ACp8GA,IAAM,YAAN,cAAwB,OAAO;AAAA,EAE9B,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAAA,EAEhB;AAAA,EAEA,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,QAAQ;AAEd,UAAM,SAAS,IAAI,WAAY,MAAM,OAAQ;AAC7C,WAAO,QAAS,MAAM,IAAK;AAC3B,WAAO,gBAAiB,aAAc;AACtC,WAAO,iBAAkB,MAAM,aAAc;AAC7C,WAAO,mBAAoB,MAAM,eAAgB;AACjD,WAAO,KAAM,KAAK,SAAWO,OAAO;AAEnC,UAAI;AAEH,eAAQ,MAAM,MAAOA,KAAK,CAAE;AAAA,MAE7B,SAAU,GAAI;AAEb,YAAK,SAAU;AAEd,kBAAS,CAAE;AAAA,QAEZ,OAAO;AAEN,kBAAQ,MAAO,CAAE;AAAA,QAElB;AAEA,cAAM,QAAQ,UAAW,GAAI;AAAA,MAE9B;AAAA,IAED,GAAG,YAAY,OAAQ;AAAA,EAExB;AAAA,EAEA,MAAOC,OAAO;AAEb,aAAS,WAAYA,OAAO;AAG3B,YAAM,UAAU,CAAC;AAGjB,YAAM,YAAY,CAAC;AAGnB,YAAM,SAAS,CAAC;AAGhB,YAAM,UAAU,CAAC;AAEjB,UAAI;AAGJ,YAAM,UAAU;AAGhB,YAAM,aAAa;AAInB,YAAM,kBAAkB;AAGxB,YAAM,YAAY;AAGlB,YAAM,cAAc;AAGpB,YAAM,qBAAqB;AAG3B,YAAM,gBAAgB;AAGtB,YAAM,eAAe;AAGrB,YAAM,mBAAmB;AAGzB,YAAM,aAAa;AAEnB,UAAI,kBAAkB;AACtB,UAAI,oBAAoB;AACxB,UAAI,yBAAyB;AAC7B,UAAI,qBAAqB;AACzB,UAAI,oBAAoB;AACxB,UAAI,iBAAiB;AACrB,UAAI,mBAAmB;AAEvB,YAAM,QAAQ,IAAI,MAAM;AAExB,YAAM,QAAQA,MAAK,MAAO,IAAK;AAE/B,iBAAY,KAAK,OAAQ;AAExB,cAAMC,QAAO,MAAO,CAAE,EAAE,KAAK;AAE7B,YAAKA,MAAK,QAAS,SAAU,MAAM,GAAI;AAEtC,gBAAM,UAAUA,MAAK,MAAO,GAAI,EAAG,CAAE;AAErC,cAAK,YAAY,WAAa,OAAM,IAAI,MAAO,+BAA+B,OAAQ;AAAA,QAEvF,WAAY,iBAAkB;AAG7B,kBAAU,SAAS,WAAW,KAAMA,KAAK,OAAQ,MAAO;AAEvD,gBAAK,QAAQ,KAAMA,KAAK,MAAM,KAAO;AAErC,kBAAMC,KAAI,WAAY,OAAQ,CAAE,CAAE;AAClC,kBAAMC,KAAI,WAAY,OAAQ,CAAE,CAAE;AAClC,kBAAM,IAAI,WAAY,OAAQ,CAAE,CAAE;AAClC,sBAAU,KAAMD,IAAGC,IAAG,CAAE;AAAA,UAEzB;AAAA,QAED,WAAY,mBAAoB;AAE/B,eAAO,SAAS,gBAAgB,KAAMF,KAAK,OAAQ,MAAO;AAGzD,kBAAM,cAAc,SAAU,OAAQ,CAAE,CAAE;AAC1C,kBAAM,OAAO,OAAQ,CAAE,EAAE,MAAO,KAAM;AAEtC,gBAAK,eAAe,GAAI;AAEvB,oBAAM,KAAK,SAAU,KAAM,CAAE,CAAE;AAC/B,kBAAIG,KAAI;AAER,uBAAU,IAAI,GAAG,IAAI,cAAc,GAAG,EAAG,GAAI;AAE5C,sBAAM,KAAK,SAAU,KAAMA,EAAE,CAAE;AAC/B,sBAAM,KAAK,SAAU,KAAMA,KAAI,CAAE,CAAE;AACnC,wBAAQ,KAAM,IAAI,IAAI,EAAG;AACzB,gBAAAA;AAAA,cAED;AAAA,YAED;AAAA,UAED;AAAA,QAED,WAAY,wBAAyB;AAEpC,eAAO,SAAS,gBAAgB,KAAMH,KAAK,OAAQ,MAAO;AAGzD,kBAAM,cAAc,SAAU,OAAQ,CAAE,CAAE;AAC1C,kBAAM,OAAO,OAAQ,CAAE,EAAE,MAAO,KAAM;AAEtC,gBAAK,eAAe,GAAI;AAGvB,uBAAU,IAAI,GAAG,IAAI,cAAc,GAAG,KAAO;AAE5C,oBAAK,IAAI,MAAM,GAAI;AAElB,wBAAM,KAAK,SAAU,KAAM,CAAE,CAAE;AAC/B,wBAAM,KAAK,SAAU,KAAM,IAAI,CAAE,CAAE;AACnC,wBAAM,KAAK,SAAU,KAAM,IAAI,CAAE,CAAE;AACnC,0BAAQ,KAAM,IAAI,IAAI,EAAG;AAAA,gBAE1B,OAAO;AAEN,wBAAM,KAAK,SAAU,KAAM,CAAE,CAAE;AAC/B,wBAAM,KAAK,SAAU,KAAM,IAAI,CAAE,CAAE;AACnC,wBAAM,KAAK,SAAU,KAAM,IAAI,CAAE,CAAE;AACnC,0BAAQ,KAAM,IAAI,IAAI,EAAG;AAAA,gBAE1B;AAAA,cAED;AAAA,YAED;AAAA,UAED;AAAA,QAED,WAAY,sBAAsB,mBAAoB;AAErD,cAAK,gBAAiB;AAIrB,oBAAU,SAAS,WAAW,KAAMA,KAAK,OAAQ,MAAO;AAEvD,kBAAK,QAAQ,KAAMA,KAAK,MAAM,KAAO;AAErC,oBAAM,IAAI,WAAY,OAAQ,CAAE,CAAE;AAClC,oBAAMI,KAAI,WAAY,OAAQ,CAAE,CAAE;AAClC,oBAAMC,KAAI,WAAY,OAAQ,CAAE,CAAE;AAElC,oBAAM,IAAK,GAAGD,IAAGC,EAAE,EAAE,oBAAoB;AAEzC,qBAAO,KAAM,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AAAA,YAExC;AAAA,UAED,WAAY,kBAAmB;AAI9B,oBAAU,SAAS,WAAW,KAAML,KAAK,OAAQ,MAAO;AAEvD,kBAAK,QAAQ,KAAMA,KAAK,MAAM,KAAO;AAErC,oBAAM,KAAK,WAAY,OAAQ,CAAE,CAAE;AACnC,oBAAM,KAAK,WAAY,OAAQ,CAAE,CAAE;AACnC,oBAAM,KAAK,WAAY,OAAQ,CAAE,CAAE;AACnC,sBAAQ,KAAM,IAAI,IAAI,EAAG;AAAA,YAE1B;AAAA,UAED;AAAA,QAED;AAEA,YAAK,YAAY,KAAMA,KAAK,MAAM,MAAO;AAExC,8BAAoB;AACpB,4BAAkB;AAClB,mCAAyB;AAAA,QAE1B,WAAY,UAAU,KAAMA,KAAK,MAAM,MAAO;AAE7C,8BAAoB;AACpB,4BAAkB;AAClB,mCAAyB;AAAA,QAE1B,WAAY,mBAAmB,KAAMA,KAAK,MAAM,MAAO;AAEtD,8BAAoB;AACpB,4BAAkB;AAClB,mCAAyB;AAAA,QAE1B,WAAY,cAAc,KAAMA,KAAK,MAAM,MAAO;AAEjD,+BAAqB;AACrB,4BAAkB;AAClB,8BAAoB;AACpB,mCAAyB;AAAA,QAE1B,WAAY,aAAa,KAAMA,KAAK,MAAM,MAAO;AAEhD,8BAAoB;AACpB,4BAAkB;AAClB,8BAAoB;AACpB,mCAAyB;AAAA,QAE1B,WAAY,iBAAiB,KAAMA,KAAK,MAAM,MAAO;AAEpD,2BAAiB;AACjB,6BAAmB;AACnB,4BAAkB;AAClB,8BAAoB;AACpB,mCAAyB;AAAA,QAE1B,WAAY,WAAW,KAAMA,KAAK,MAAM,MAAO;AAE9C,6BAAmB;AACnB,2BAAiB;AACjB,4BAAkB;AAClB,8BAAoB;AACpB,mCAAyB;AAAA,QAE1B;AAAA,MAED;AAEA,UAAI,WAAW,IAAI,eAAe;AAClC,eAAS,SAAU,OAAQ;AAC3B,eAAS,aAAc,YAAY,IAAI,uBAAwB,WAAW,CAAE,CAAE;AAE9E,UAAK,QAAQ,WAAW,UAAU,QAAS;AAE1C,iBAAS,aAAc,UAAU,IAAI,uBAAwB,SAAS,CAAE,CAAE;AAAA,MAE3E;AAEA,UAAK,OAAO,WAAW,QAAQ,QAAS;AAIvC,YAAK,OAAO,WAAW,UAAU,QAAS;AAEzC,mBAAS,aAAc,SAAS,IAAI,uBAAwB,QAAQ,CAAE,CAAE;AAAA,QAEzE;AAAA,MAED,OAAO;AAIN,mBAAW,SAAS,aAAa;AACjC,cAAM,eAAe,SAAS,WAAW,SAAS,QAAQ;AAE1D,YAAK,OAAO,WAAa,eAAe,GAAM;AAE7C,gBAAM,YAAY,CAAC;AAEnB,mBAAU,IAAI,GAAG,IAAI,cAAc,KAAO;AAEzC,kBAAM,IAAI,OAAQ,IAAI,IAAI,CAAE;AAC5B,kBAAMI,KAAI,OAAQ,IAAI,IAAI,CAAE;AAC5B,kBAAMC,KAAI,OAAQ,IAAI,IAAI,CAAE;AAE5B,kBAAM,IAAK,GAAGD,IAAGC,EAAE,EAAE,oBAAoB;AAEzC,sBAAU,KAAM,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AAC1C,sBAAU,KAAM,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AAC1C,sBAAU,KAAM,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AAAA,UAE3C;AAEA,mBAAS,aAAc,SAAS,IAAI,uBAAwB,WAAW,CAAE,CAAE;AAAA,QAE5E;AAAA,MAED;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,YAAaN,OAAO;AAE5B,YAAM,SAAS,IAAI,WAAYA,KAAK;AACpC,YAAM,WAAW,IAAI,SAAUA,KAAK;AAGpC,UAAI,SAAS,CAAC;AACd,UAAI,UAAU,CAAC;AACf,UAAI,UAAU,CAAC;AAEf,UAAIO,SAAQ;AAEZ,eAAS,WAAYC,SAAQ,OAAQ;AAEpC,YAAID,SAAQ;AACZ,YAAIE,KAAID,QAAQD,MAAM;AACtB,cAAM,IAAI,CAAC;AACX,eAAQE,OAAM,IAAK;AAElB,YAAE,KAAM,OAAO,aAAcA,EAAE,CAAE;AACjC,UAAAF;AACA,UAAAE,KAAID,QAAQD,MAAM;AAAA,QAEnB;AAEA,eAAO;AAAA,UAAE;AAAA,UACR,KAAKA;AAAA,UACL,MAAMA,SAAQ;AAAA,UACd,cAAc,EAAE,KAAM,EAAG;AAAA,QAAE;AAAA,MAE7B;AAEA,UAAI,OAAON;AAEX,aAAQ,MAAO;AAGd,gBAAQ,WAAY,QAAQM,MAAM;AAClC,QAAAN,QAAO,MAAM;AAEb,YAAKA,MAAK,QAAS,SAAU,MAAM,GAAI;AAEtC,gBAAM,UAAUA,MAAK,MAAO,GAAI,EAAG,CAAE;AAErC,cAAK,YAAY,WAAa,OAAM,IAAI,MAAO,+BAA+B,OAAQ;AAAA,QAEvF,WAAYA,MAAK,QAAS,QAAS,MAAM,GAAI;AAG5C,gBAAM,iBAAiB,SAAUA,MAAK,MAAO,GAAI,EAAG,CAAE,GAAG,EAAG;AAG5D,gBAAM,QAAQ,iBAAiB,IAAI;AAEnC,mBAAS,IAAI,aAAc,iBAAiB,CAAE;AAE9C,cAAI,aAAa,MAAM;AACvB,mBAAU,IAAI,GAAG,IAAI,gBAAgB,KAAO;AAE3C,mBAAQ,IAAI,CAAE,IAAI,SAAS,WAAY,YAAY,KAAM;AACzD,mBAAQ,IAAI,IAAI,CAAE,IAAI,SAAS,WAAY,aAAa,GAAG,KAAM;AACjE,mBAAQ,IAAI,IAAI,CAAE,IAAI,SAAS,WAAY,aAAa,GAAG,KAAM;AACjE,yBAAa,aAAa;AAAA,UAE3B;AAGA,gBAAM,OAAO,MAAM,OAAO,QAAQ;AAAA,QAEnC,WAAYA,MAAK,QAAS,iBAAkB,MAAM,GAAI;AAErD,gBAAM,iBAAiB,SAAUA,MAAK,MAAO,GAAI,EAAG,CAAE,GAAG,EAAG;AAC5D,gBAAMS,QAAO,SAAUT,MAAK,MAAO,GAAI,EAAG,CAAE,GAAG,EAAG;AAElD,gBAAM,QAAQS,QAAO;AAErB,oBAAU,IAAI,YAAa,IAAIA,QAAO,IAAI,cAAe;AACzD,cAAI,eAAe;AAEnB,cAAI,aAAa,MAAM;AACvB,mBAAU,IAAI,GAAG,IAAI,gBAAgB,KAAO;AAG3C,kBAAM,aAAa,SAAS,SAAU,YAAY,KAAM;AACxD,kBAAM,QAAQ,CAAC;AACf,0BAAc;AACd,qBAAU,IAAI,GAAG,IAAI,YAAY,KAAO;AAEvC,oBAAM,KAAM,SAAS,SAAU,YAAY,KAAM,CAAE;AACnD,4BAAc;AAAA,YAEf;AAGA,qBAAU,IAAI,GAAG,IAAI,aAAa,GAAG,KAAO;AAE3C,kBAAK,IAAI,GAAI;AAEZ,wBAAS,cAAgB,IAAI,MAAO,CAAE;AACtC,wBAAS,cAAgB,IAAI,MAAO,IAAI,CAAE;AAC1C,wBAAS,cAAgB,IAAI,MAAO,IAAI,CAAE;AAAA,cAE3C,OAAO;AAEN,wBAAS,cAAgB,IAAI,MAAO,CAAE;AACtC,wBAAS,cAAgB,IAAI,MAAO,IAAI,CAAE;AAC1C,wBAAS,cAAgB,IAAI,MAAO,IAAI,CAAE;AAAA,cAE3C;AAAA,YAED;AAAA,UAED;AAGA,gBAAM,OAAO,MAAM,OAAO,QAAQ;AAAA,QAEnC,WAAYT,MAAK,QAAS,UAAW,MAAM,GAAI;AAE9C,gBAAM,iBAAiB,SAAUA,MAAK,MAAO,GAAI,EAAG,CAAE,GAAG,EAAG;AAC5D,gBAAMS,QAAO,SAAUT,MAAK,MAAO,GAAI,EAAG,CAAE,GAAG,EAAG;AAElD,gBAAM,QAAQS,QAAO;AAErB,oBAAU,IAAI,YAAa,IAAIA,QAAO,IAAI,cAAe;AACzD,cAAI,eAAe;AAEnB,cAAI,aAAa,MAAM;AACvB,mBAAU,IAAI,GAAG,IAAI,gBAAgB,KAAO;AAG3C,kBAAM,aAAa,SAAS,SAAU,YAAY,KAAM;AACxD,kBAAM,QAAQ,CAAC;AACf,0BAAc;AACd,qBAAU,IAAI,GAAG,IAAI,YAAY,KAAO;AAEvC,oBAAM,KAAM,SAAS,SAAU,YAAY,KAAM,CAAE;AACnD,4BAAc;AAAA,YAEf;AAGA,qBAAU,IAAI,GAAG,IAAI,aAAa,GAAG,KAAO;AAE3C,sBAAS,cAAgB,IAAI,MAAO,CAAE;AACtC,sBAAS,cAAgB,IAAI,MAAO,CAAE;AACtC,sBAAS,cAAgB,IAAI,MAAO,IAAI,CAAE;AAAA,YAE3C;AAAA,UAED;AAGA,gBAAM,OAAO,MAAM,OAAO,QAAQ;AAAA,QAEnC,WAAYT,MAAK,QAAS,YAAa,MAAM,GAAI;AAEhD,gBAAM,iBAAiB,SAAUA,MAAK,MAAO,GAAI,EAAG,CAAE,GAAG,EAAG;AAG5D,kBAAQ,WAAY,QAAQ,MAAM,IAAK;AAGvC,gBAAM,QAAQ,iBAAiB,IAAI;AAEnC,oBAAU,IAAI,aAAc,iBAAiB,CAAE;AAC/C,cAAI,aAAa,MAAM;AACvB,mBAAU,IAAI,GAAG,IAAI,gBAAgB,KAAO;AAE3C,oBAAS,IAAI,CAAE,IAAI,SAAS,WAAY,YAAY,KAAM;AAC1D,oBAAS,IAAI,IAAI,CAAE,IAAI,SAAS,WAAY,aAAa,GAAG,KAAM;AAClE,oBAAS,IAAI,IAAI,CAAE,IAAI,SAAS,WAAY,aAAa,GAAG,KAAM;AAClE,0BAAc;AAAA,UAEf;AAGA,gBAAM,OAAO,MAAM,OAAO;AAAA,QAE3B;AAGA,QAAAM,SAAQ,MAAM;AAEd,YAAKA,UAAS,OAAO,YAAa;AAEjC;AAAA,QAED;AAAA,MAED;AAEA,YAAM,WAAW,IAAI,eAAe;AACpC,eAAS,SAAU,IAAI,gBAAiB,SAAS,CAAE,CAAE;AACrD,eAAS,aAAc,YAAY,IAAI,gBAAiB,QAAQ,CAAE,CAAE;AAEpE,UAAK,QAAQ,WAAW,OAAO,QAAS;AAEvC,iBAAS,aAAc,UAAU,IAAI,gBAAiB,SAAS,CAAE,CAAE;AAAA,MAEpE;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,cAAeI,QAAO,QAAS;AAEvC,YAAM,cAAcA,OAAM,QAAQ,SAAS,IAAI,aAAc,cAAc,OAAO,MAAO;AAEzF,aAAO,IAAKA,MAAM;AAClB,aAAO,IAAK,QAAQ,WAAY;AAEhC,aAAO;AAAA,IAER;AAEA,aAAS,YAAaA,QAAO,QAAS;AAErC,YAAM,cAAcA,OAAM,QAAQ,SAAS,IAAI,WAAY,cAAc,OAAO,MAAO;AAEvF,aAAO,IAAKA,MAAM;AAClB,aAAO,IAAK,QAAQ,WAAY;AAEhC,aAAO;AAAA,IAER;AAEA,aAAS,SAAU,YAAa;AAI/B,eAAS,UAAW,KAAM;AAGzB,YAAI,MAAM,CAAC;AAEX,YAAK,IAAI,aAAa,GAAI;AAIzB,cAAK,IAAI,YAAa;AAErB,gBAAK,IAAI,WAAW,SAAS,GAAI;AAEhC,kBAAK,YAAa,IAAI,CAAC;AAEvB,uBAAU,IAAI,GAAG,IAAI,IAAI,WAAW,QAAQ,KAAO;AAElD,sBAAM,YAAY,IAAI,WAAW,KAAM,CAAE;AACzC,oBAAK,YAAa,EAAG,UAAU,QAAS,IAAI,UAAU,UAAU,KAAK;AAAA,cAEtE;AAAA,YAED;AAAA,UAED;AAAA,QAED,WAAY,IAAI,aAAa,GAAI;AAEhC,gBAAM,IAAI,UAAU,KAAK;AAAA,QAE1B;AAGA,YAAK,IAAI,cAAc,GAAI;AAE1B,mBAAU,IAAI,GAAG,IAAI,IAAI,WAAW,QAAQ,KAAO;AAElD,kBAAM,OAAO,IAAI,WAAW,KAAM,CAAE;AACpC,kBAAM,WAAW,KAAK;AAEtB,gBAAK,OAAO,IAAK,QAAS,MAAM,aAAc;AAE7C,oBAAM,MAAM,UAAW,IAAK;AAE5B,kBAAK,QAAQ,IAAK;AAEjB,oBAAK,MAAM,QAAS,IAAK,OAAQ,CAAE,GAAI;AAEtC,sBAAK,OAAQ,IAAI,IAAK,OAAQ,EAAG,CAAE;AAAA,gBAEpC;AAEA,oBAAK,QAAS,IAAI;AAAA,cAEnB;AAAA,YAED,OAAO;AAEN,kBAAK,OAAO,IAAK,QAAS,EAAE,SAAS,aAAc;AAElD,sBAAM,MAAM,IAAK,QAAS;AAC1B,oBAAK,QAAS,IAAI,CAAE,GAAI;AAAA,cAEzB;AAEA,oBAAM,MAAM,UAAW,IAAK;AAE5B,kBAAK,QAAQ,IAAK;AAEjB,oBAAK,MAAM,QAAS,IAAK,OAAQ,CAAE,GAAI;AAEtC,sBAAK,OAAQ,IAAI,IAAK,OAAQ,EAAG,CAAE;AAAA,gBAEpC;AAEA,oBAAK,QAAS,EAAE,KAAM,GAAI;AAAA,cAE3B;AAAA,YAED;AAAA,UAED;AAAA,QAED;AAEA,eAAO;AAAA,MAER;AAGA,eAAS,kBAAmB,KAAM;AAEjC,cAAM,MAAM,OAAO,eAAe,cAAc,aAAa;AAC7D,cAAM,YAAY,CAAC;AACnB,cAAM,OAAO;AAEb,iBAAUC,KAAI,GAAGC,KAAI,KAAK,QAAQD,KAAIC,IAAG,EAAGD,IAAI;AAE/C,oBAAW,KAAK,WAAYA,EAAE,CAAE,IAAIA;AAAA,QAErC;AAEA,kBAAW,IAAI,WAAY,CAAE,CAAE,IAAI;AACnC,kBAAW,IAAI,WAAY,CAAE,CAAE,IAAI;AAEnC,cAAM,MAAM,IAAI;AAEhB,YAAK,MAAM,IAAI,GAAI;AAElB,gBAAM,IAAI,MAAO,gDAAiD;AAAA,QAEnE;AAEA,cAAM,eAAe,IAAK,MAAM,CAAE,MAAM,MAAM,IAAI,IAAK,MAAM,CAAE,MAAM,MAAM,IAAI;AAC/E,cAAM,MAAM,IAAI,IAAK,MAAM,IAAI,IAAI,YAAa;AAChD,cAAMC,KAAI,eAAe,IAAI,MAAM,IAAI;AAEvC,YAAI,IAAI;AACR,YAAI,GAAG;AAEP,aAAM,IAAI,GAAG,IAAI,GAAG,IAAIA,IAAG,KAAK,GAAG,KAAK,GAAI;AAE3C,gBAAM,MAAQ,UAAW,IAAI,WAAY,CAAE,CAAE,KAAK,KAAS,UAAW,IAAI,WAAY,IAAI,CAAE,CAAE,KAAK,KAAS,UAAW,IAAI,WAAY,IAAI,CAAE,CAAE,KAAK,IAAM,UAAW,IAAI,WAAY,IAAI,CAAE,CAAE;AAC7L,cAAK,GAAK,KAAM,MAAM,aAAc;AACpC,cAAK,GAAK,KAAM,MAAM,UAAY;AAClC,cAAK,GAAK,IAAI,MAAM;AAAA,QAErB;AAEA,YAAK,iBAAiB,GAAI;AAEzB,gBAAM,MAAQ,UAAW,IAAI,WAAY,CAAE,CAAE,KAAK,IAAQ,UAAW,IAAI,WAAY,IAAI,CAAE,CAAE,KAAK;AAClG,cAAK,GAAK,IAAI,MAAM;AAAA,QAErB,WAAY,iBAAiB,GAAI;AAEhC,gBAAM,MAAQ,UAAW,IAAI,WAAY,CAAE,CAAE,KAAK,KAAS,UAAW,IAAI,WAAY,IAAI,CAAE,CAAE,KAAK,IAAQ,UAAW,IAAI,WAAY,IAAI,CAAE,CAAE,KAAK;AACnJ,cAAK,GAAK,IAAM,OAAO,IAAM;AAC7B,cAAK,GAAK,IAAI,MAAM;AAAA,QAErB;AAEA,eAAO;AAAA,MAER;AAEA,eAAS,eAAgB,KAAK,YAAa;AAE1C,YAAI,WAAW;AAEf,YAAK,KAAK,WAAW,gBAAgB,UAAW;AAE/C,qBAAW;AAAA,QAEZ,WAAY,KAAK,WAAW,gBAAgB,UAAW;AAEtD,qBAAW;AAAA,QAEZ;AAEA,YAAI,KAAKC;AAGT,YAAK,IAAI,WAAW,WAAW,YAAY,YAAa;AAEvD,cAAK,IAAI,WAAW,SAAS,WAAY;AAExC,kBAAM,IAAI,aAAc;AAAA,UAEzB,WAAY,IAAI,WAAW,SAAS,WAAW,IAAI,WAAW,SAAS,SAAU;AAEhF,kBAAM,IAAI,WAAY;AAAA,UAEvB;AAcA,gBAAM,WAAW,IAAK,OAAQ;AAC9B,gBAAM,UAAU,MAAM,QAAS,QAAS,IAAI,SAAU,CAAE,IAAI;AAE5D,gBAAM,WAAW,kBAAmB,OAAQ;AAG5C,gBAAM,gBAAgB;AAEtB,cAAI,SAAS,SAAU,CAAE;AACzB,mBAAU,IAAI,GAAG,IAAI,WAAW,GAAG,KAAO;AAEzC,qBAAS,SAAW,SAAU,CAAE,KAAO,IAAI;AAAA,UAE5C;AAEA,cAAI,cAAe,SAAS,KAAM;AAClC,gBAAM,UAAc,aAAa,IAAM,IAAM,IAAM,aAAa,IAAM;AACtE,uBAAa,aAAa;AAE1B,gBAAM,cAAc,CAAC;AACrB,cAAI,gBAAgB;AACpB,sBAAY,KAAM,aAAc;AAIhC,gBAAM,aAAa,IAAI;AAEvB,mBAAU,IAAI,GAAG,IAAI,QAAQ,KAAO;AAEnC,gBAAI,mBAAmB,SAAU,IAAI,WAAW,UAAW;AAE3D,qBAAU,IAAI,GAAG,IAAI,WAAW,GAAG,KAAO;AAEzC,iCAAmB,mBAAqB,SAAU,IAAI,WAAW,aAAa,CAAE,KAAO,IAAI;AAAA,YAE5F;AAEA,4BAAgB,gBAAgB;AAChC,wBAAY,KAAM,aAAc;AAAA,UAEjC;AAEA,mBAAU,IAAI,GAAG,IAAI,YAAY,SAAS,GAAG,KAAO;AAEnD,kBAAMd,QAAc,WAAY,SAAS,MAAO,YAAa,CAAE,GAAG,YAAa,IAAI,CAAE,CAAE,CAAE;AACzF,YAAAc,WAAUd,MAAK;AAEf,gBAAK,IAAI,WAAW,SAAS,WAAY;AAExC,cAAAc,WAAU,IAAI,aAAcA,QAAQ;AACpC,oBAAM,cAAe,KAAKA,QAAQ;AAAA,YAEnC,WAAY,IAAI,WAAW,SAAS,WAAW,IAAI,WAAW,SAAS,SAAU;AAEhF,cAAAA,WAAU,IAAI,WAAYA,QAAQ;AAClC,oBAAM,YAAa,KAAKA,QAAQ;AAAA,YAEjC;AAAA,UAED;AAEA,iBAAO,IAAK,OAAQ;AAEpB,cAAK,IAAI,WAAW,SAAS,SAAU;AAEtC,gBAAK,IAAI,WAAW,WAAW,UAAW;AAEzC,oBAAM,IAAI,OAAQ,SAAW,IAAI,KAAM;AAEtC,oBAAK,MAAM,MAAM,EAAI,QAAO;AAAA,cAE7B,CAAE;AAAA,YAEH;AAAA,UAED;AAAA,QAED,OAAO;AAEN,cAAK,IAAI,WAAW,WAAW,YAAY,CAAE,YAAa;AAEzD,YAAAA,WAAU,kBAAmB,IAAK,OAAQ,CAAE;AAK5C,YAAAA,WAAUA,SAAQ,MAAO,QAAS,EAAE;AAAA,UAErC,OAAO;AAEN,gBAAK,IAAK,OAAQ,GAAI;AAErB,cAAAA,WAAU,IAAK,OAAQ,EAAE,MAAO,KAAM,EAAE,OAAQ,SAAW,IAAK;AAE/D,oBAAK,OAAO,GAAK,QAAO;AAAA,cAEzB,CAAE;AAAA,YAEH,OAAO;AAEN,cAAAA,WAAU,IAAI,WAAY,CAAE,EAAE;AAAA,YAE/B;AAAA,UAED;AAEA,iBAAO,IAAK,OAAQ;AAGpB,cAAK,IAAI,WAAW,SAAS,WAAY;AAExC,kBAAM,IAAI,aAAcA,QAAQ;AAAA,UAEjC,WAAY,IAAI,WAAW,SAAS,SAAU;AAE7C,kBAAM,IAAI,WAAYA,QAAQ;AAAA,UAE/B,WAAY,IAAI,WAAW,SAAS,SAAU;AAE7C,kBAAM,IAAI,WAAYA,QAAQ;AAE9B,gBAAK,IAAI,WAAW,WAAW,UAAW;AAEzC,oBAAM,IAAI,OAAQ,SAAW,IAAI,KAAM;AAEtC,oBAAK,MAAM,MAAM,EAAI,QAAO;AAAA,cAE7B,CAAE;AAAA,YAEH;AAAA,UAED;AAAA,QAED;AAEA,eAAO;AAAA,MAER;AAIA,YAAM,MAAM,IAAI,UAAU,EAAE,gBAAiB,YAAY,iBAAkB;AAG3E,YAAM,MAAM,IAAI;AAEhB,YAAM,OAAO,UAAW,GAAI;AAC5B,UAAI,SAAS,CAAC;AACd,UAAI,UAAU,CAAC;AACf,UAAI,UAAU,CAAC;AAEf,UAAK,KAAK,cAAe;AAExB,cAAM,eAAe,KAAK,aAAc,OAAQ,EAAE,MAAO,CAAE;AAC3D,cAAM,QAAQ,KAAK,SAAS;AAE5B,cAAM,WAAW,CAAE,aAAa,YAAY,UAAU,SAAS,SAAS,UAAU,OAAQ;AAC1F,YAAI,eAAe;AAEnB,cAAM,UAAU,SAAS,IAAK,OAAK;AAElC,gBAAM,OAAO,MAAO,CAAE;AAEtB,cAAK,QAAQ,KAAK,WAAY;AAE7B,kBAAM,MAAM,MAAM,QAAS,KAAK,SAAU,IAAI,KAAK,YAAY,CAAE,KAAK,SAAU;AAEhF,mBAAO,IAAI,IAAK,CAAAC,OAAKA,GAAE,WAAW,MAAO;AAAA,UAE1C;AAEA,iBAAO,CAAC;AAAA,QAET,CAAE,EAAE,KAAK;AAET,mBAAY,QAAQ,UAAW;AAE9B,gBAAM,UAAU,MAAO,IAAK;AAE5B,cAAK,WAAW,QAAQ,WAAY;AAEnC,gBAAK,MAAM,QAAS,QAAQ,SAAU,GAAI;AAEzC,yBAAY,cAAc,QAAQ,WAAY;AAE7C,2BAAY,OAAQ,IAAI,aAAa,MAAO,QAAS,YAAa,GAAG,QAAS,eAAe,CAAE,CAAE;AACjG,2BAAW,WAAW,SAAS;AAC/B;AAAA,cAED;AAAA,YAED,OAAO;AAEN,sBAAQ,UAAW,OAAQ,IAAI,aAAa,MAAO,QAAS,YAAa,GAAG,QAAS,eAAe,CAAE,CAAE;AACxG,sBAAQ,UAAU,WAAW,SAAS;AACtC;AAAA,YAED;AAAA,UAED;AAAA,QAED;AAAA,MAED;AAEA,UAAK,KAAK,UAAW;AAEpB,cAAM,QAAQ,KAAK,SAAS;AAC5B,cAAM,aAAa,KAAK,WAAW,eAAgB,YAAa;AAIhE,cAAM,WAAW,CAAE,aAAa,UAAU,UAAU,OAAQ;AAC5D,YAAI,eAAe;AACnB,cAAM,mBAAmB,SAAS;AAElC,eAAQ,eAAe,kBAAmB;AAEzC,gBAAM,UAAU,MAAO,SAAU,YAAa,CAAE;AAIhD,cAAK,WAAW,QAAQ,WAAY;AAInC,gBAAI;AAEJ,gBAAK,MAAM,QAAS,QAAQ,SAAU,GAAI;AAEzC,oBAAM,QAAQ;AAAA,YAEf,OAAO;AAEN,oBAAM,CAAE,QAAQ,SAAU;AAAA,YAE3B;AAEA,gBAAI,iBAAiB;AACrB,kBAAM,qBAAqB,IAAI;AAE/B,mBAAQ,iBAAiB,oBAAqB;AAG7C,kBAAO,WAAW,IAAK,cAAe,KAAS,IAAK,cAAe,EAAG,OAAQ,EAAE,SAAS,GAAM;AAE9F,oBAAK,cAAe,EAAE,OAAO,eAAgB,IAAK,cAAe,GAAG,UAAW;AAAA,cAEhF;AAEA;AAAA,YAED;AAEA,oBAAS,SAAU,YAAa,GAAI;AAAA,cAGnC,KAAK;AAEJ;AAEC,wBAAM,iBAAiB,SAAU,MAAM,WAAW,cAAe;AACjE,wBAAM,cAAc,QAAQ,WAAW;AAEvC,sBAAK,iBAAiB,GAAI;AAEzB,6BAAU,IAAI,GAAG,MAAM,IAAI,QAAQ,IAAI,KAAK,KAAO;AAElD,0BAAK,gBAAgB,IAAK,CAAE,EAAE,WAAW,MAAO;AAE/C,8BAAM,aAAa,IAAK,CAAE,EAAE,WAAW;AACvC,kCAAU,IAAI,aAAc,iBAAiB,UAAW;AACxD,gCAAQ,IAAK,IAAK,CAAE,EAAE,MAAM,CAAE;AAAA,sBAE/B;AAAA,oBAED;AAAA,kBAED;AAAA,gBAED;AAEA;AAAA,cAGD,KAAK;AAEJ;AAEC,wBAAM,iBAAiB,SAAU,MAAM,WAAW,cAAe;AAEjE,sBAAK,iBAAiB,GAAI;AAEzB,0BAAM,aAAa,QAAQ,UAAU,WAAW;AAChD,6BAAS,IAAI,aAAc,iBAAiB,UAAW;AACvD,2BAAO,IAAK,QAAQ,UAAU,MAAM,CAAE;AAAA,kBAEvC;AAAA,gBAED;AAEA;AAAA,cAGD,KAAK;AAEJ;AAEC,wBAAM,iBAAiB,SAAU,MAAM,WAAW,cAAe;AAEjE,sBAAK,iBAAiB,GAAI;AAEzB,0BAAM,eAAe,IAAI,WAAY,QAAQ,UAAW,CAAE,EAAE,KAAK,MAAO;AACxE,0BAAM,SAAS,IAAI,WAAY,QAAQ,UAAW,CAAE,EAAE,KAAK,MAAO;AAClE,iCAAa,IAAK,QAAQ,UAAW,CAAE,EAAE,MAAM,CAAE;AACjD,2BAAO,IAAK,QAAQ,UAAW,CAAE,EAAE,MAAM,CAAE;AAE3C,0BAAML,QAAO,iBAAiB,aAAa;AAC3C,8BAAU,IAAI,YAAa,IAAIA,QAAO,IAAI,cAAe;AAEzD,wBAAI,eAAe;AAEnB,6BAAU,IAAI,GAAG,MAAM,gBAAgB,IAAI,KAAK,KAAO;AAEtD,4BAAM,QAAQ,CAAC;AAEf,+BAAU,IAAI,GAAG,OAAO,OAAQ,CAAE,GAAG,OAAO,GAAG,IAAI,OAAO,MAAM,KAAO;AAEtE,8BAAM,KAAM,aAAc,CAAE,CAAE;AAE9B,4BAAK,IAAI,EAAI,QAAO,OAAQ,IAAI,CAAE;AAAA,sBAEnC;AAEA,+BAAU,IAAI,GAAG,OAAO,OAAQ,CAAE,GAAG,OAAO,GAAG,IAAI,OAAO,OAAO,GAAG,KAAO;AAE1E,4BAAK,IAAI,GAAI;AAEZ,kCAAS,cAAgB,IAAI,MAAO,CAAE;AACtC,kCAAS,cAAgB,IAAI,MAAO,IAAI,CAAE;AAC1C,kCAAS,cAAgB,IAAI,MAAO,IAAI,CAAE;AAAA,wBAE3C,OAAO;AAEN,kCAAS,cAAgB,IAAI,MAAO,CAAE;AACtC,kCAAS,cAAgB,IAAI,MAAO,IAAI,CAAE;AAC1C,kCAAS,cAAgB,IAAI,MAAO,IAAI,CAAE;AAAA,wBAE3C;AAEA,4BAAK,IAAI,EAAI,QAAO,OAAQ,IAAI,CAAE;AAAA,sBAEnC;AAAA,oBAED;AAAA,kBAED;AAAA,gBAED;AAEA;AAAA,cAGD,KAAK;AAEJ;AAEC,wBAAM,gBAAgB,SAAU,MAAM,WAAW,aAAc;AAE/D,sBAAK,gBAAgB,GAAI;AAExB,0BAAM,eAAe,IAAI,WAAY,QAAQ,UAAW,CAAE,EAAE,KAAK,MAAO;AACxE,0BAAM,SAAS,IAAI,WAAY,QAAQ,UAAW,CAAE,EAAE,KAAK,MAAO;AAClE,iCAAa,IAAK,QAAQ,UAAW,CAAE,EAAE,MAAM,CAAE;AACjD,2BAAO,IAAK,QAAQ,UAAW,CAAE,EAAE,MAAM,CAAE;AAE3C,0BAAMA,QAAO,gBAAgB,aAAa;AAC1C,8BAAU,IAAI,YAAa,IAAIA,QAAO,IAAI,aAAc;AACxD,wBAAI,eAAe,GAAG,oBAAoB;AAC1C,wBAAI,IAAI,GAAG,OAAO;AAClB,0BAAM,MAAM;AAEZ,2BAAQ,IAAI,KAAM;AAEjB,4BAAM,OAAO,CAAC;AACd,0BAAI,IAAI;AACR,4BAAM,OAAO,OAAQ,CAAE;AAEvB,6BAAQ,IAAI,OAAO,MAAO;AAEzB,6BAAK,KAAM,aAAc,mBAAqB,CAAE;AAChD;AAAA,sBAED;AAEA,0BAAI,IAAI;AAER,6BAAQ,IAAI,OAAO,OAAO,GAAI;AAE7B,gCAAS,cAAgB,IAAI,KAAM,CAAE;AACrC,gCAAS,cAAgB,IAAI,KAAM,CAAE;AACrC,gCAAS,cAAgB,IAAI,KAAM,IAAI,CAAE;AACzC;AAAA,sBAED;AAEA;AACA,6BAAO,OAAQ,IAAI,CAAE;AAAA,oBAEtB;AAAA,kBAED;AAAA,gBAED;AAEA;AAAA,cAED;AACC;AAAA,YAEF;AAAA,UAED;AAEA;AAAA,QAED;AAEA,cAAM,WAAW,IAAI,eAAe;AACpC,iBAAS,SAAU,IAAI,gBAAiB,SAAS,CAAE,CAAE;AACrD,iBAAS,aAAc,YAAY,IAAI,gBAAiB,QAAQ,CAAE,CAAE;AAEpE,YAAK,QAAQ,WAAW,OAAO,QAAS;AAEvC,mBAAS,aAAc,UAAU,IAAI,gBAAiB,SAAS,CAAE,CAAE;AAAA,QAEpE;AAEA,eAAO;AAAA,MAER,OAAO;AAEN,cAAM,IAAI,MAAO,0BAA2B;AAAA,MAE7C;AAAA,IAED;AAEA,UAAM,cAAc,IAAI,YAAY;AAGpC,UAAMM,QAAO,YAAY,OAAQ,IAAI,WAAYhB,OAAM,GAAG,GAAI,CAAE,EAAE,MAAO,IAAK;AAE9E,QAAKgB,MAAM,CAAE,EAAE,QAAS,KAAM,MAAM,IAAM;AAEzC,aAAO,SAAU,YAAY,OAAQhB,KAAK,CAAE;AAAA,IAE7C,WAAYgB,MAAM,CAAE,EAAE,SAAU,OAAQ,GAAI;AAE3C,aAAO,WAAY,YAAY,OAAQhB,KAAK,CAAE;AAAA,IAE/C,OAAO;AAEN,aAAO,YAAaA,KAAK;AAAA,IAE1B;AAAA,EAED;AAED;;;ACzsCA,IAAM,YAAN,cAAwB,OAAO;AAAA,EAE9B,KAAM,KAAK,QAAQ,YAAY,SAAU;AAExC,UAAM,QAAQ;AAEd,UAAM,SAAS,IAAI,WAAY,KAAK,OAAQ;AAC5C,WAAO,QAAS,KAAK,IAAK;AAC1B,WAAO,iBAAkB,KAAK,aAAc;AAC5C,WAAO,mBAAoB,KAAK,eAAgB;AAChD,WAAO,KAAM,KAAK,SAAWiB,OAAO;AAEnC,UAAI;AAEH,eAAQ,MAAM,MAAOA,KAAK,CAAE;AAAA,MAE7B,SAAU,GAAI;AAEb,YAAK,SAAU;AAEd,kBAAS,CAAE;AAAA,QAEZ,OAAO;AAEN,kBAAQ,MAAO,CAAE;AAAA,QAElB;AAEA,cAAM,QAAQ,UAAW,GAAI;AAAA,MAE9B;AAAA,IAED,GAAG,YAAY,OAAQ;AAAA,EAExB;AAAA,EAEA,MAAOA,OAAO;AAEb,UAAM,QAAQA,MAAK,MAAO,IAAK;AAE/B,UAAM,WAAW,CAAC;AAClB,UAAM,SAAS,CAAC;AAChB,UAAM,QAAQ,IAAI,MAAM;AAExB,aAAUC,SAAQ,OAAQ;AAEzB,MAAAA,QAAOA,MAAK,KAAK;AAEjB,UAAKA,MAAK,OAAQ,CAAE,MAAM,IAAM;AAEhC,YAAM,aAAaA,MAAK,MAAO,KAAM;AAErC,UAAK,WAAW,WAAW,GAAI;AAI9B,iBAAS,KAAM,WAAY,WAAY,CAAE,CAAE,CAAE;AAC7C,iBAAS,KAAM,WAAY,WAAY,CAAE,CAAE,CAAE;AAC7C,iBAAS,KAAM,WAAY,WAAY,CAAE,CAAE,CAAE;AAAA,MAE9C;AAEA,UAAK,WAAW,WAAW,GAAI;AAI9B,iBAAS,KAAM,WAAY,WAAY,CAAE,CAAE,CAAE;AAC7C,iBAAS,KAAM,WAAY,WAAY,CAAE,CAAE,CAAE;AAC7C,iBAAS,KAAM,WAAY,WAAY,CAAE,CAAE,CAAE;AAE7C,cAAM,IAAI,WAAY,WAAY,CAAE,CAAE,IAAI;AAC1C,cAAMC,KAAI,WAAY,WAAY,CAAE,CAAE,IAAI;AAC1C,cAAMC,KAAI,WAAY,WAAY,CAAE,CAAE,IAAI;AAE1C,cAAM,IAAK,GAAGD,IAAGC,EAAE,EAAE,oBAAoB;AAEzC,eAAO,KAAM,MAAM,GAAG,MAAM,GAAG,MAAM,CAAE;AAAA,MAExC;AAAA,IAED;AAEA,UAAM,WAAW,IAAI,eAAe;AACpC,aAAS,aAAc,YAAY,IAAI,uBAAwB,UAAU,CAAE,CAAE;AAE7E,QAAK,OAAO,SAAS,GAAI;AAExB,eAAS,aAAc,SAAS,IAAI,uBAAwB,QAAQ,CAAE,CAAE;AAAA,IAEzE;AAEA,WAAO;AAAA,EAER;AAED;;;AC9FA,IAAM,gBAAgB;AAAA,EAErB,MAAM;AAAA,EAEN,UAAU,cAAc,MAAO;AAAA,IAC9B,YAAY;AAAA,IACZ,YAAY;AAAA,IACZ,YAAY;AAAA,IACZ,YAAY;AAAA,IACZ,YAAY;AAAA,IACZ,YAAY;AAAA,IACZ,YAAY;AAAA,IACZ,YAAY;AAAA,IACZ;AAAA,MACC,UAAU,EAAE,OAAO,IAAI,MAAO,CAAS,EAAE;AAAA,IAC1C;AAAA,EACD,CAAE;AAAA,EAEF;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAmLxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAyG3B;AAIA,IAAM,sBAAN,cAAkC,eAAe;AAAA,EAEhD,YAAa,YAAa;AAEzB,UAAM;AAEN,SAAK,wBAAwB;AAE7B,SAAK,OAAO;AAqBZ,SAAK,UAAU;AAIf,SAAK,MAAM;AACX,SAAK,SAAS;AACd,SAAK,WAAW;AAEhB,UAAM,SAAS;AAEf,SAAK,UAAU,OAAO,OAAQ,CAAC,GAAG,OAAO,OAAQ;AACjD,SAAK,WAAW,cAAc,MAAO,OAAO,QAAS;AACrD,SAAK,eAAe,OAAO;AAC3B,SAAK,iBAAiB,OAAO;AAE7B,UAAM,sBAAsB;AAAA,MAC3B;AAAA,MAAO;AAAA,MAAY;AAAA,MAAqB;AAAA,MAAS;AAAA,MACjD;AAAA,MAAY;AAAA,MAAqB;AAAA,MAAe;AAAA,MAAe;AAAA,MAC/D;AAAA,MAAU;AAAA,MAAgB;AAAA,MAAmB;AAAA,MAAW;AAAA,IACzD;AAEA,eAAY,gBAAgB,qBAAsB;AAEjD,aAAO,eAAgB,MAAM,cAAc;AAAA,QAE1C,KAAK,WAAY;AAEhB,iBAAO,KAAK,SAAU,YAAa,EAAE;AAAA,QAEtC;AAAA,QAEA,KAAK,SAAWC,QAAQ;AAEvB,eAAK,SAAU,YAAa,EAAE,QAAQA;AAAA,QAEvC;AAAA,MAED,CAAE;AAAA,IAEH;AAEA,WAAO,eAAgB,MAAM,SAAS,OAAO,yBAA0B,MAAM,SAAU,CAAE;AAEzF,SAAK,UAAW,UAAW;AAAA,EAE5B;AAAA,EAEA,KAAM,QAAS;AAEd,UAAM,KAAM,MAAO;AAEnB,SAAK,MAAM,KAAM,OAAO,KAAM;AAE9B,SAAK,MAAM,OAAO;AAElB,SAAK,WAAW,OAAO;AACvB,SAAK,oBAAoB,OAAO;AAEhC,SAAK,QAAQ,OAAO;AACpB,SAAK,iBAAiB,OAAO;AAE7B,SAAK,SAAS,KAAM,OAAO,QAAS;AACpC,SAAK,cAAc,OAAO;AAC1B,SAAK,oBAAoB,OAAO;AAEhC,SAAK,cAAc,OAAO;AAE1B,SAAK,WAAW,OAAO;AAEvB,SAAK,SAAS,OAAO;AACrB,SAAK,UAAU,OAAO;AACtB,SAAK,eAAe,OAAO;AAC3B,SAAK,kBAAkB,OAAO;AAE9B,SAAK,YAAY,OAAO;AACxB,SAAK,qBAAqB,OAAO;AACjC,SAAK,mBAAmB,OAAO;AAC/B,SAAK,oBAAoB,OAAO;AAEhC,SAAK,MAAM,OAAO;AAElB,WAAO;AAAA,EAER;AAED;;;ACzaA,IAAM,UAAN,MAAM,SAAQ;AAAA,EAEb,YAAa,QAAQ,IAAI,QAAS,GAAG,GAAG,CAAE,GAAG,MAAM,IAAI,QAAS,GAAG,GAAG,CAAE,GAAG,SAAS,GAAI;AAEvF,SAAK,QAAQ;AACb,SAAK,MAAM;AACX,SAAK,SAAS;AAAA,EAEf;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,SAAS,KAAK,MAAM,MAAM,GAAG,KAAK,IAAI,MAAM,GAAG,KAAK,MAAO;AAAA,EAEvE;AAAA,EAEA,IAAK,OAAO,KAAK,QAAS;AAEzB,SAAK,MAAM,KAAM,KAAM;AACvB,SAAK,IAAI,KAAM,GAAI;AACnB,SAAK,SAAS;AAAA,EAEf;AAAA,EAEA,KAAM,SAAU;AAEf,SAAK,MAAM,KAAM,QAAQ,KAAM;AAC/B,SAAK,IAAI,KAAM,QAAQ,GAAI;AAC3B,SAAK,SAAS,QAAQ;AAAA,EAEvB;AAAA,EAEA,UAAW,QAAS;AAEnB,WAAO,OAAO,KAAM,KAAK,GAAI,EAAE,IAAK,KAAK,KAAM,EAAE,eAAgB,GAAI;AAAA,EAEtE;AAAA,EAEA,UAAW,GAAI;AAEd,SAAK,MAAM,IAAK,CAAE;AAClB,SAAK,IAAI,IAAK,CAAE;AAAA,EAEjB;AAAA,EAEA,cAAe,KAAK,KAAK,KAAK,KAAK,MAAM,MAAM,MAAM,MAAM,QAAS;AAEnE,YACG,OAAO,MAAM,UAAU,OAAO,MAAM,YACpC,MAAM,OAAO,UAAU,MAAM,OAAO,YACpC,OAAO,MAAM,UAAU,OAAO,MAAM,YACpC,MAAM,OAAO,UAAU,MAAM,OAAO;AAAA,EAGxC;AAAA,EAEA,cAAe,KAAM;AAEpB,WACC,KAAK;AAAA,MACJ,KAAK,MAAM;AAAA,MAAG,KAAK,MAAM;AAAA,MAAG,KAAK,IAAI;AAAA,MAAG,KAAK,IAAI;AAAA,MACjD,IAAI,IAAI;AAAA,MAAG,IAAI,IAAI;AAAA,MAAG,IAAI,IAAI;AAAA,MAAG,IAAI,IAAI;AAAA,MACzC,KAAK;AAAA,IAAO,KACb,KAAK;AAAA,MACJ,KAAK,MAAM;AAAA,MAAG,KAAK,MAAM;AAAA,MAAG,KAAK,IAAI;AAAA,MAAG,KAAK,IAAI;AAAA,MACjD,IAAI,IAAI;AAAA,MAAG,IAAI,IAAI;AAAA,MAAG,IAAI,IAAI;AAAA,MAAG,IAAI,IAAI;AAAA,MACzC,KAAK;AAAA,IAAO,KACb,KAAK;AAAA,MACJ,KAAK,MAAM;AAAA,MAAG,KAAK,MAAM;AAAA,MAAG,KAAK,IAAI;AAAA,MAAG,KAAK,IAAI;AAAA,MACjD,IAAI,IAAI;AAAA,MAAG,IAAI,IAAI;AAAA,MAAG,IAAI,IAAI;AAAA,MAAG,IAAI,IAAI;AAAA,MACzC,KAAK;AAAA,IAAO;AAAA,EAGf;AAED;;;AC7EA,IAAM,OAAO,CAAC;AAEd,IAAM,iBAAN,MAAqB;AAAA,EAEpB,OAAO,OAAQ,OAAO,GAAG,GAAG,GAAI;AAI/B,QAAI,UAAU,gBAAiB,GAAG,CAAE;AACpC,QAAI,UAAU,MAAO,GAAG,GAAG,CAAE;AAC7B,QAAI,UAAU,MAAO,GAAG,GAAG,CAAE;AAE7B,WAAO,MAAM,OAAQ,GAAK,IAAI,MAAU,KAAM,IAAI,KAAM,KAAM,IAAI,IAAM,IAAI,IAAO,IAAI,GAAI;AAAA,EAE5F;AAAA,EAEA,OAAO,OAAQ,OAAO,QAAS;AAE9B,UAAM,OAAQ,IAAK;AAGnB,SAAK,KAAO,KAAK,IAAI,MAAQ,KAAK,IAAM,IAAI,KAAK;AAEjD,WAAO,IAAI,KAAK;AAChB,WAAO,IAAI,IAAI,KAAK,KAAM,KAAK,IAAI,KAAK;AACxC,WAAO,IAAI,KAAK,IAAI,KAAK;AAEzB,WAAO;AAAA,EAER;AAED;;;AC/BA,IAAM,KAAK;AAAA,EAAE;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAK;AAAA,EAAI;AAAA,EAAK;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAI;AAAA,EAAK;AAAA,EAAI;AAAA,EAAI;AAAA,EAAK;AAAA,EAAG;AAAA,EAAI;AAAA,EAAI;AAAA,EAAK;AAAA,EAAI;AAAA,EACjI;AAAA,EAAI;AAAA,EAAK;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAK;AAAA,EAAI;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAK;AAAA,EAAI;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAI;AAAA,EACvH;AAAA,EAAK;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAI;AAAA,EAAK;AAAA,EAAI;AAAA,EAAK;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAI;AAAA,EAAI;AAAA,EAAK;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAI;AAAA,EACpH;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAK;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAK;AAAA,EAAG;AAAA,EAAK;AAAA,EAAI;AAAA,EAAI;AAAA,EAAK;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EACpH;AAAA,EAAI;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAG;AAAA,EAAI;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACtH;AAAA,EAAK;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAI;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAI;AAAA,EAAK;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAI;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACnH;AAAA,EAAK;AAAA,EAAK;AAAA,EAAG;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAI;AAAA,EAAK;AAAA,EAAG;AAAA,EAAK;AAAA,EAAI;AAAA,EAAI;AAAA,EAAK;AAAA,EAAI;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EACtH;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAI;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EACnH;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAI;AAAA,EAAI;AAAA,EAAK;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACrH;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAI;AAAA,EAAI;AAAA,EAAK;AAAA,EAAI;AAAA,EAAK;AAAI;AAE9E,SAAU,IAAI,GAAG,IAAI,KAAK,KAAO;AAEhC,KAAI,MAAM,CAAE,IAAI,GAAI,CAAE;AAEvB;AAEA,SAAS,KAAMC,IAAI;AAElB,SAAOA,KAAIA,KAAIA,MAAMA,MAAMA,KAAI,IAAI,MAAO;AAE3C;AAEA,SAAS,KAAMA,IAAGC,IAAGC,IAAI;AAExB,SAAOD,KAAID,MAAME,KAAID;AAEtB;AAEA,SAAS,KAAM,MAAME,IAAGC,IAAG,GAAI;AAE9B,QAAM,IAAI,OAAO;AACjB,QAAM,IAAI,IAAI,IAAID,KAAIC,IAAG,IAAI,IAAI,IAAIA,KAAI,KAAK,MAAM,KAAK,KAAKD,KAAI;AAClE,WAAW,IAAI,MAAO,IAAI,IAAI,CAAE,OAAU,IAAI,MAAO,IAAI,IAAI,CAAE;AAEhE;AAEA,IAAM,gBAAN,MAAoB;AAAA,EAEnB,MAAOA,IAAGC,IAAG,GAAI;AAEhB,UAAM,SAAS,KAAK,MAAOD,EAAE,GAAG,SAAS,KAAK,MAAOC,EAAE,GAAG,SAAS,KAAK,MAAO,CAAE;AAEjF,UAAMC,KAAI,SAAS,KAAKC,KAAI,SAAS,KAAKC,KAAI,SAAS;AAEvD,IAAAJ,MAAK;AACL,IAAAC,MAAK;AACL,SAAK;AAEL,UAAM,UAAUD,KAAI,GAAG,UAAUC,KAAI,GAAG,UAAU,IAAI;AAEtD,UAAM,IAAI,KAAMD,EAAE,GAAG,IAAI,KAAMC,EAAE,GAAG,IAAI,KAAM,CAAE;AAEhD,UAAMI,KAAI,GAAIH,EAAE,IAAIC,IAAG,KAAK,GAAIE,EAAE,IAAID,IAAG,KAAK,GAAIC,KAAI,CAAE,IAAID,IAAGE,KAAI,GAAIJ,KAAI,CAAE,IAAIC,IAAG,KAAK,GAAIG,EAAE,IAAIF,IAAG,KAAK,GAAIE,KAAI,CAAE,IAAIF;AAEzH,WAAO;AAAA,MAAM;AAAA,MAAG;AAAA,QAAM;AAAA,QAAG;AAAA,UAAM;AAAA,UAAG,KAAM,GAAI,EAAG,GAAGJ,IAAGC,IAAG,CAAE;AAAA,UACzD,KAAM,GAAI,EAAG,GAAG,SAASA,IAAG,CAAE;AAAA,QAAE;AAAA,QACjC;AAAA,UAAM;AAAA,UAAG,KAAM,GAAI,EAAG,GAAGD,IAAG,SAAS,CAAE;AAAA,UACtC,KAAM,GAAI,EAAG,GAAG,SAAS,SAAS,CAAE;AAAA,QAAE;AAAA,MAAE;AAAA,MACzC;AAAA,QAAM;AAAA,QAAG;AAAA,UAAM;AAAA,UAAG,KAAM,GAAI,KAAK,CAAE,GAAGA,IAAGC,IAAG,OAAQ;AAAA,UACnD,KAAM,GAAI,KAAK,CAAE,GAAG,SAASA,IAAG,OAAQ;AAAA,QAAE;AAAA,QAC3C;AAAA,UAAM;AAAA,UAAG,KAAM,GAAI,KAAK,CAAE,GAAGD,IAAG,SAAS,OAAQ;AAAA,UAChD,KAAM,GAAI,KAAK,CAAE,GAAG,SAAS,SAAS,OAAQ;AAAA,QAAE;AAAA,MAAE;AAAA,IAAE;AAAA,EAEtD;AAED;;;AC9DA,IAAM,MAAN,MAAU;AAAA,EAER,YAAa,UAAU,QAAQ,IAAK;AAEpC,SAAK,QAAQ;AAEb,SAAK,MAAM,CAAC;AACZ,SAAK,MAAM,CAAC;AACZ,SAAK,IAAI;AACT,SAAK,OAAO;AACZ,SAAK,OAAO;AAEZ,SAAK,YAAa,UAAU,KAAM;AAAA,EAEnC;AAAA,EAEA,IAAKO,QAAQ;AAEZ,QAAKA,OAAM,UAAU,MAAO;AAE3B,WAAK,KAAMA,MAAM;AAAA,IAElB;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,KAAM;AAEb,SAAK,OAAO;AAEZ,WAAO;AAAA,EAER;AAAA,EAEA,OAAQC,MAAM;AAEb,SAAK,OAAOA;AAEZ,WAAO;AAAA,EAER;AAAA,EAEA,YAAa,UAAU,QAAQ,IAAK;AAEnC,SAAK,MAAM,iBAAkB,QAAS,KAAK,iBAAiB;AAC5D,SAAK,IAAI;AAET,UAAM,OAAO,IAAM,KAAK;AACxB,UAAM,WAAW,IAAI,MAAM;AAC3B,UAAM,WAAW,IAAI,MAAM;AAE3B,SAAK,IAAI,SAAS;AAIlB,SAAK,IAAI,KAAM,IAAI,MAAO,KAAK,IAAK,CAAE,EAAG,CAAE,CAAE,CAAE;AAI/C,aAAU,IAAI,GAAG,IAAI,OAAO,KAAO;AAElC,YAAM,QAAQ,IAAI;AAElB,eAAU,IAAI,GAAG,IAAI,KAAK,IAAI,SAAS,GAAG,KAAO;AAEhD,YAAK,QAAQ,KAAK,IAAK,CAAE,EAAG,CAAE,KAAK,SAAS,KAAK,IAAK,IAAI,CAAE,EAAG,CAAE,GAAI;AAEpE,gBAAM,MAAM,KAAK,IAAK,CAAE,EAAG,CAAE;AAC7B,gBAAMA,OAAM,KAAK,IAAK,IAAI,CAAE,EAAG,CAAE;AAEjC,mBAAS,OAAQ,KAAK,IAAK,CAAE,EAAG,CAAE,GAAG,oBAAqB;AAC1D,mBAAS,OAAQ,KAAK,IAAK,IAAI,CAAE,EAAG,CAAE,GAAG,oBAAqB;AAE9D,gBAAM,QAAQ,IAAI,MAAM,EAAE,WAAY,UAAU,WAAY,QAAQ,QAAUA,OAAM,IAAM;AAE1F,eAAK,IAAI,KAAM,KAAM;AAAA,QAEtB;AAAA,MAED;AAAA,IAED;AAIA,SAAK,IAAI,KAAM,IAAI,MAAO,KAAK,IAAK,KAAK,IAAI,SAAS,CAAE,EAAG,CAAE,CAAE,CAAE;AAEjE,WAAO;AAAA,EAER;AAAA,EAEA,KAAM,KAAM;AAEX,SAAK,MAAM,IAAI;AACf,SAAK,MAAM,IAAI;AACf,SAAK,IAAI,IAAI;AACb,SAAK,OAAO,IAAI;AAChB,SAAK,OAAO,IAAI;AAEhB,WAAO;AAAA,EAER;AAAA,EAEA,SAAU,OAAQ;AAEjB,YAAQ,UAAU,MAAO,OAAO,KAAK,MAAM,KAAK,IAAK;AAErD,aAAU,QAAQ,KAAK,SAAW,KAAK,OAAO,KAAK;AAEnD,UAAM,gBAAgB,KAAK,MAAO,QAAQ,KAAK,CAAE;AAEjD,WAAO,KAAK,IAAK,aAAc;AAAA,EAEhC;AAAA,EAEA,YAAaC,OAAM,eAAgB;AAElC,qBAAkBA,KAAK,IAAI;AAE3B,WAAO;AAAA,EAER;AAAA,EAEA,eAAe;AAEd,UAAM,SAAS,SAAS,cAAe,QAAS;AAChD,WAAO,QAAQ;AACf,WAAO,SAAS,KAAK;AAErB,SAAK,aAAc,MAAO;AAE1B,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,QAAS;AAEtB,UAAM,MAAM,OAAO,WAAY,MAAM,EAAE,OAAO,MAAM,CAAE;AAEtD,UAAM,YAAY,IAAI,aAAc,GAAG,GAAG,GAAG,KAAK,CAAE;AAEpD,UAAMC,QAAO,UAAU;AAEvB,QAAIC,KAAI;AAER,UAAM,OAAO,IAAM,KAAK;AAExB,UAAM,WAAW,IAAI,MAAM;AAC3B,UAAM,WAAW,IAAI,MAAM;AAC3B,UAAM,aAAa,IAAI,MAAM;AAE7B,aAAU,IAAI,GAAG,KAAK,GAAG,KAAK,MAAO;AAEpC,eAAU,IAAI,KAAK,IAAI,SAAS,GAAG,KAAK,GAAG,KAAO;AAEjD,YAAK,IAAI,KAAK,IAAK,CAAE,EAAG,CAAE,KAAK,KAAK,KAAK,IAAK,IAAI,CAAE,EAAG,CAAE,GAAI;AAE5D,gBAAM,MAAM,KAAK,IAAK,IAAI,CAAE,EAAG,CAAE;AACjC,gBAAMH,OAAM,KAAK,IAAK,CAAE,EAAG,CAAE;AAE7B,mBAAS,OAAQ,KAAK,IAAK,IAAI,CAAE,EAAG,CAAE,GAAG,oBAAqB;AAC9D,mBAAS,OAAQ,KAAK,IAAK,CAAE,EAAG,CAAE,GAAG,oBAAqB;AAE1D,qBAAW,WAAY,UAAU,WAAY,IAAI,QAAUA,OAAM,IAAM;AAEvE,UAAAE,MAAMC,KAAI,CAAE,IAAI,KAAK,MAAO,WAAW,IAAI,GAAI;AAC/C,UAAAD,MAAMC,KAAI,IAAI,CAAE,IAAI,KAAK,MAAO,WAAW,IAAI,GAAI;AACnD,UAAAD,MAAMC,KAAI,IAAI,CAAE,IAAI,KAAK,MAAO,WAAW,IAAI,GAAI;AACnD,UAAAD,MAAMC,KAAI,IAAI,CAAE,IAAI;AAEpB,UAAAA,MAAK;AAAA,QAEN;AAAA,MAED;AAAA,IAED;AAEA,QAAI,aAAc,WAAW,GAAG,CAAE;AAElC,WAAO;AAAA,EAER;AAED;AAEA,IAAM,mBAAmB;AAAA,EAExB,WAAW,CAAC,CAAE,GAAK,GAAS,GAAG,CAAE,KAAK,KAAS,GAAG,CAAE,KAAK,KAAS,GAAG,CAAE,KAAK,QAAS,GAAG,CAAE,GAAK,QAAS,CAAC;AAAA,EACzG,cAAc,CAAC,CAAE,GAAK,OAAS,GAAG,CAAE,KAAK,QAAS,GAAG,CAAE,KAAK,QAAS,GAAG,CAAE,KAAK,QAAS,GAAG,CAAE,GAAK,QAAS,CAAC;AAAA,EAC5G,aAAa,CAAC,CAAE,GAAK,CAAS,GAAG,CAAE,KAAK,OAAS,GAAG,CAAE,KAAK,QAAS,GAAG,CAAE,KAAK,QAAS,GAAG,CAAE,GAAK,QAAS,CAAC;AAAA,EAC3G,aAAa,CAAC,CAAE,GAAK,CAAS,GAAG,CAAE,KAAK,OAAS,GAAG,CAAE,KAAK,OAAS,GAAG,CAAE,KAAK,QAAS,GAAG,CAAE,GAAK,QAAS,CAAC;AAE5G;;;ACxLA,IAAM,QAAQ,IAAI,SAAS;AAC3B,IAAMC,UAAS,IAAI,QAAQ;AAC3B,IAAM,OAAO,IAAI,QAAQ;AAAzB,IAA4B,OAAO,IAAI,QAAQ;AAA/C,IAAkD,OAAO,IAAI,QAAQ;AAErE,IAAM,qBAAN,MAAyB;AAAA,EAExB,YAAa,MAAO;AAEnB,SAAK,WAAW,KAAK;AACrB,SAAK,iBAAiB,KAAK;AAE3B,SAAK,iBAAiB,KAAK,SAAS;AACpC,SAAK,oBAAoB,KAAK,SAAS,aAAc,UAAW;AAChE,SAAK,kBAAkB,KAAK,SAAS,aAAc,QAAS;AAC5D,SAAK,iBAAiB,KAAK,SAAS,aAAc,OAAQ;AAC1D,SAAK,cAAc,KAAK,SAAS,aAAc,IAAK;AACpD,SAAK,kBAAkB;AAEvB,SAAK,eAAe;AAAA,EAErB;AAAA,EAEA,mBAAoBC,OAAO;AAE1B,SAAK,kBAAkBA,QAAO,KAAK,SAAS,aAAcA,KAAK,IAAI;AAEnE,WAAO;AAAA,EAER;AAAA,EAEA,QAAQ;AAEP,UAAM,iBAAiB,KAAK;AAC5B,UAAM,oBAAoB,KAAK;AAC/B,UAAM,kBAAkB,KAAK;AAE7B,UAAM,aAAa,iBAAmB,eAAe,QAAQ,IAAQ,kBAAkB,QAAQ;AAC/F,UAAM,cAAc,IAAI,aAAc,UAAW;AAIjD,aAAU,IAAI,GAAG,IAAI,YAAY,KAAO;AAEvC,UAAI,aAAa;AAEjB,UAAI,KAAK,IAAI;AACb,UAAI,KAAK,IAAI,IAAI;AACjB,UAAI,KAAK,IAAI,IAAI;AAEjB,UAAK,gBAAiB;AAErB,aAAK,eAAe,KAAM,EAAG;AAC7B,aAAK,eAAe,KAAM,EAAG;AAC7B,aAAK,eAAe,KAAM,EAAG;AAAA,MAE9B;AAEA,UAAK,iBAAkB;AAEtB,qBAAa,gBAAgB,KAAM,EAAG,IACnC,gBAAgB,KAAM,EAAG,IACzB,gBAAgB,KAAM,EAAG;AAAA,MAE7B;AAEA,YAAM,EAAE,oBAAqB,mBAAmB,EAAG;AACnD,YAAM,EAAE,oBAAqB,mBAAmB,EAAG;AACnD,YAAM,EAAE,oBAAqB,mBAAmB,EAAG;AACnD,oBAAc,MAAM,QAAQ;AAE5B,kBAAa,CAAE,IAAI;AAAA,IAEpB;AAKA,UAAM,eAAe,IAAI,aAAc,UAAW;AAClD,QAAI,kBAAkB;AAEtB,aAAU,IAAI,GAAG,IAAI,YAAY,KAAO;AAEvC,yBAAmB,YAAa,CAAE;AAClC,mBAAc,CAAE,IAAI;AAAA,IAErB;AAEA,SAAK,eAAe;AACpB,WAAO;AAAA,EAER;AAAA,EAEA,mBAAoB,gBAAiB;AAEpC,SAAK,iBAAiB;AACtB,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,gBAAgB,cAAc,aAAa,UAAW;AAE7D,UAAM,YAAY,KAAK,gBAAgB;AACvC,WAAO,KAAK,WAAY,WAAW,gBAAgB,cAAc,aAAa,QAAS;AAAA,EAExF;AAAA,EAEA,kBAAkB;AAEjB,UAAM,kBAAkB,KAAK,aAAc,KAAK,aAAa,SAAS,CAAE;AACxE,WAAO,KAAK,aAAc,KAAK,eAAe,IAAI,eAAgB;AAAA,EAEnE;AAAA,EAEA,aAAcC,IAAI;AAEjB,UAAM,OAAO,KAAK;AAClB,QAAI,QAAQ;AACZ,QAAI,MAAM,KAAK,SAAS;AAExB,QAAIC,SAAQ;AAEZ,WAAQ,SAAS,KAAM;AAEtB,YAAM,MAAM,KAAK,MAAQ,QAAQ,OAAQ,CAAE;AAE3C,UAAK,QAAQ,KAAK,KAAM,MAAM,CAAE,KAAKD,MAAK,KAAM,GAAI,IAAIA,IAAI;AAE3D,QAAAC,SAAQ;AAER;AAAA,MAED,WAAYD,KAAI,KAAM,GAAI,GAAI;AAE7B,cAAM,MAAM;AAAA,MAEb,OAAO;AAEN,gBAAQ,MAAM;AAAA,MAEf;AAAA,IAED;AAEA,WAAOC;AAAA,EAER;AAAA,EAEA,WAAY,WAAW,gBAAgB,cAAc,aAAa,UAAW;AAE5E,QAAI,IAAI,KAAK,eAAe;AAC5B,QAAI,IAAI,KAAK,eAAe;AAE5B,QAAK,IAAI,IAAI,GAAI;AAEhB,UAAI,IAAI;AACR,UAAI,IAAI;AAAA,IAET;AAGA,UAAM,iBAAiB,KAAK;AAC5B,QAAI,KAAK,YAAY;AACrB,QAAI,KAAK,YAAY,IAAI;AACzB,QAAI,KAAK,YAAY,IAAI;AACzB,QAAK,gBAAiB;AAErB,WAAK,eAAe,KAAM,EAAG;AAC7B,WAAK,eAAe,KAAM,EAAG;AAC7B,WAAK,eAAe,KAAM,EAAG;AAAA,IAE9B;AAEA,UAAM,EAAE,oBAAqB,KAAK,mBAAmB,EAAG;AACxD,UAAM,EAAE,oBAAqB,KAAK,mBAAmB,EAAG;AACxD,UAAM,EAAE,oBAAqB,KAAK,mBAAmB,EAAG;AAExD,mBACE,IAAK,GAAG,GAAG,CAAE,EACb,gBAAiB,MAAM,GAAG,CAAE,EAC5B,gBAAiB,MAAM,GAAG,CAAE,EAC5B,gBAAiB,MAAM,GAAG,KAAM,IAAI,EAAI;AAE1C,QAAK,iBAAiB,QAAY;AAEjC,UAAK,KAAK,oBAAoB,QAAY;AAEzC,cAAM,EAAE,oBAAqB,KAAK,iBAAiB,EAAG;AACtD,cAAM,EAAE,oBAAqB,KAAK,iBAAiB,EAAG;AACtD,cAAM,EAAE,oBAAqB,KAAK,iBAAiB,EAAG;AACtD,qBAAa,IAAK,GAAG,GAAG,CAAE,EAAE,gBAAiB,MAAM,GAAG,CAAE,EAAE,gBAAiB,MAAM,GAAG,CAAE,EAAE,gBAAiB,MAAM,GAAG,KAAM,IAAI,EAAI,EAAE,UAAU;AAAA,MAE7I,OAAO;AAEN,cAAM,UAAW,YAAa;AAAA,MAE/B;AAAA,IAED;AAEA,QAAK,gBAAgB,UAAa,KAAK,mBAAmB,QAAY;AAErE,YAAM,EAAE,oBAAqB,KAAK,gBAAgB,EAAG;AACrD,YAAM,EAAE,oBAAqB,KAAK,gBAAgB,EAAG;AACrD,YAAM,EAAE,oBAAqB,KAAK,gBAAgB,EAAG;AAErD,MAAAH,QACE,IAAK,GAAG,GAAG,CAAE,EACb,gBAAiB,MAAM,GAAG,CAAE,EAC5B,gBAAiB,MAAM,GAAG,CAAE,EAC5B,gBAAiB,MAAM,GAAG,KAAM,IAAI,EAAI;AAE1C,kBAAY,IAAIA,QAAO;AACvB,kBAAY,IAAIA,QAAO;AACvB,kBAAY,IAAIA,QAAO;AAAA,IAExB;AAEA,QAAK,aAAa,UAAa,KAAK,gBAAgB,QAAY;AAE/D,WAAK,oBAAqB,KAAK,aAAa,EAAG;AAC/C,WAAK,oBAAqB,KAAK,aAAa,EAAG;AAC/C,WAAK,oBAAqB,KAAK,aAAa,EAAG;AAC/C,eAAS,IAAK,GAAG,CAAE,EAAE,gBAAiB,MAAM,CAAE,EAAE,gBAAiB,MAAM,CAAE,EAAE,gBAAiB,MAAM,KAAM,IAAI,EAAI;AAAA,IAEjH;AAEA,WAAO;AAAA,EAER;AAED;;;AC5OA,IAAM,IAAI;AAAA,EACT,GAAG;AAAA;AAAA,EACH,GAAG,CAAE,IAAI,QAAQ,GAAG,IAAI,QAAQ,GAAG,IAAI,QAAQ,CAAE;AAAA;AAAA,EACjD,GAAG,CAAC;AAAA;AACL;AAEA,IAAM,IAAI;AAAA,EACT,GAAG;AAAA;AAAA,EACH,GAAG,CAAE,IAAI,QAAQ,GAAG,IAAI,QAAQ,GAAG,IAAI,QAAQ,CAAE;AAAA;AAAA,EACjD,GAAG,CAAC;AAAA;AACL;AAEA,IAAMI,KAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACrB,IAAM,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AACxB,IAAMC,KAAI,CAAC;AAEX,IAAM,QAAQ,IAAI,QAAQ;AAC1B,IAAM,QAAQ,IAAI,QAAQ;AAC1B,IAAM,QAAQ,IAAI,QAAQ;AAC1B,IAAM,KAAK,IAAI,QAAQ;AACvB,IAAM,OAAO,IAAI,QAAQ;AACzB,IAAM,eAAe,IAAI,QAAQ;AACjC,IAAM,iBAAiB,IAAI,QAAQ;AACnC,IAAM,OAAO,IAAI,KAAK;AACtB,IAAM,SAAS,IAAI,QAAQ;AAC3B,IAAM,UAAU,IAAI,QAAQ;AAC5B,IAAM,WAAW,IAAI,IAAI;AAIzB,IAAM,MAAN,MAAU;AAAA,EAET,YAAa,SAAS,IAAI,QAAQ,GAAG,WAAW,IAAI,QAAQ,GAAGC,YAAW,IAAI,QAAQ,GAAI;AAEzF,SAAK,SAAS;AACd,SAAK,WAAW;AAChB,SAAK,WAAWA;AAAA,EAEjB;AAAA,EAEA,IAAK,QAAQ,UAAUA,WAAW;AAEjC,SAAK,SAAS;AACd,SAAK,WAAW;AAChB,SAAK,WAAWA;AAEhB,WAAO;AAAA,EAER;AAAA,EAEA,KAAMC,MAAM;AAEX,SAAK,OAAO,KAAMA,KAAI,MAAO;AAC7B,SAAK,SAAS,KAAMA,KAAI,QAAS;AACjC,SAAK,SAAS,KAAMA,KAAI,QAAS;AAEjC,WAAO;AAAA,EAER;AAAA,EAEA,QAAQ;AAEP,WAAO,IAAI,KAAK,YAAY,EAAE,KAAM,IAAK;AAAA,EAE1C;AAAA,EAEA,QAAS,QAAS;AAEjB,WAAO,OAAO,KAAM,KAAK,QAAS,EAAE,eAAgB,CAAE;AAAA,EAEvD;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,WAAY,OAAO,QAAS;AAE3B,UAAM,WAAW,KAAK;AAEtB,OAAG,WAAY,OAAO,KAAK,MAAO;AAClC,SAAK,SAAS,aAAc,OAAO,OAAO,KAAM;AAIhD,WAAO,KAAM,KAAK,MAAO;AAIzB,UAAMC,KAAI,UAAU,MAAO,GAAG,IAAK,KAAM,GAAG,CAAE,SAAS,GAAG,SAAS,CAAE;AACrE,WAAO,IAAK,MAAM,eAAgBA,EAAE,CAAE;AAEtC,UAAMC,KAAI,UAAU,MAAO,GAAG,IAAK,KAAM,GAAG,CAAE,SAAS,GAAG,SAAS,CAAE;AACrE,WAAO,IAAK,MAAM,eAAgBA,EAAE,CAAE;AAEtC,UAAM,IAAI,UAAU,MAAO,GAAG,IAAK,KAAM,GAAG,CAAE,SAAS,GAAG,SAAS,CAAE;AACrE,WAAO,IAAK,MAAM,eAAgB,CAAE,CAAE;AAEtC,WAAO;AAAA,EAER;AAAA,EAEA,cAAe,OAAQ;AAEtB,OAAG,WAAY,OAAO,KAAK,MAAO;AAClC,SAAK,SAAS,aAAc,OAAO,OAAO,KAAM;AAIhD,WAAO,KAAK,IAAK,GAAG,IAAK,KAAM,CAAE,KAAK,KAAK,SAAS,KAClD,KAAK,IAAK,GAAG,IAAK,KAAM,CAAE,KAAK,KAAK,SAAS,KAC7C,KAAK,IAAK,GAAG,IAAK,KAAM,CAAE,KAAK,KAAK,SAAS;AAAA,EAEhD;AAAA,EAEA,eAAgB,MAAO;AAEtB,WAAO,KAAK,cAAe,IAAI,SAAU,IAAK,CAAE;AAAA,EAEjD;AAAA,EAEA,iBAAkB,QAAS;AAI1B,SAAK,WAAY,OAAO,QAAQ,YAAa;AAI7C,WAAO,aAAa,kBAAmB,OAAO,MAAO,KAAO,OAAO,SAAS,OAAO;AAAA,EAEpF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,cAAeF,MAAK,UAAU,OAAO,SAAU;AAI9C,MAAE,IAAI,KAAK;AACX,MAAE,EAAG,CAAE,IAAI,KAAK,SAAS;AACzB,MAAE,EAAG,CAAE,IAAI,KAAK,SAAS;AACzB,MAAE,EAAG,CAAE,IAAI,KAAK,SAAS;AACzB,SAAK,SAAS,aAAc,EAAE,EAAG,CAAE,GAAG,EAAE,EAAG,CAAE,GAAG,EAAE,EAAG,CAAE,CAAE;AAEzD,MAAE,IAAIA,KAAI;AACV,MAAE,EAAG,CAAE,IAAIA,KAAI,SAAS;AACxB,MAAE,EAAG,CAAE,IAAIA,KAAI,SAAS;AACxB,MAAE,EAAG,CAAE,IAAIA,KAAI,SAAS;AACxB,IAAAA,KAAI,SAAS,aAAc,EAAE,EAAG,CAAE,GAAG,EAAE,EAAG,CAAE,GAAG,EAAE,EAAG,CAAE,CAAE;AAIxD,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,eAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,QAAAH,GAAG,CAAE,EAAG,CAAE,IAAI,EAAE,EAAG,CAAE,EAAE,IAAK,EAAE,EAAG,CAAE,CAAE;AAAA,MAEtC;AAAA,IAED;AAIA,OAAG,WAAY,EAAE,GAAG,EAAE,CAAE;AAIxB,IAAAC,GAAG,CAAE,IAAI,GAAG,IAAK,EAAE,EAAG,CAAE,CAAE;AAC1B,IAAAA,GAAG,CAAE,IAAI,GAAG,IAAK,EAAE,EAAG,CAAE,CAAE;AAC1B,IAAAA,GAAG,CAAE,IAAI,GAAG,IAAK,EAAE,EAAG,CAAE,CAAE;AAM1B,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,eAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,aAAM,CAAE,EAAG,CAAE,IAAI,KAAK,IAAKD,GAAG,CAAE,EAAG,CAAE,CAAE,IAAI;AAAA,MAE5C;AAAA,IAED;AAEA,QAAIM,KAAI;AAIR,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,MAAAA,MAAK,EAAE,EAAG,CAAE;AACZ,WAAK,EAAE,EAAG,CAAE,IAAI,KAAM,CAAE,EAAG,CAAE,IAAI,EAAE,EAAG,CAAE,IAAI,KAAM,CAAE,EAAG,CAAE,IAAI,EAAE,EAAG,CAAE,IAAI,KAAM,CAAE,EAAG,CAAE;AACrF,UAAK,KAAK,IAAKL,GAAG,CAAE,CAAE,IAAIK,MAAK,GAAK,QAAO;AAAA,IAG5C;AAIA,aAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,MAAAA,MAAK,EAAE,EAAG,CAAE,IAAI,KAAM,CAAE,EAAG,CAAE,IAAI,EAAE,EAAG,CAAE,IAAI,KAAM,CAAE,EAAG,CAAE,IAAI,EAAE,EAAG,CAAE,IAAI,KAAM,CAAE,EAAG,CAAE;AACrF,WAAK,EAAE,EAAG,CAAE;AACZ,UAAK,KAAK,IAAKL,GAAG,CAAE,IAAID,GAAG,CAAE,EAAG,CAAE,IAAIC,GAAG,CAAE,IAAID,GAAG,CAAE,EAAG,CAAE,IAAIC,GAAG,CAAE,IAAID,GAAG,CAAE,EAAG,CAAE,CAAE,IAAIM,MAAK,GAAK,QAAO;AAAA,IAExG;AAIA,IAAAA,MAAK,EAAE,EAAG,CAAE,IAAI,KAAM,CAAE,EAAG,CAAE,IAAI,EAAE,EAAG,CAAE,IAAI,KAAM,CAAE,EAAG,CAAE;AACzD,SAAK,EAAE,EAAG,CAAE,IAAI,KAAM,CAAE,EAAG,CAAE,IAAI,EAAE,EAAG,CAAE,IAAI,KAAM,CAAE,EAAG,CAAE;AACzD,QAAK,KAAK,IAAKL,GAAG,CAAE,IAAID,GAAG,CAAE,EAAG,CAAE,IAAIC,GAAG,CAAE,IAAID,GAAG,CAAE,EAAG,CAAE,CAAE,IAAIM,MAAK,GAAK,QAAO;AAIhF,IAAAA,MAAK,EAAE,EAAG,CAAE,IAAI,KAAM,CAAE,EAAG,CAAE,IAAI,EAAE,EAAG,CAAE,IAAI,KAAM,CAAE,EAAG,CAAE;AACzD,SAAK,EAAE,EAAG,CAAE,IAAI,KAAM,CAAE,EAAG,CAAE,IAAI,EAAE,EAAG,CAAE,IAAI,KAAM,CAAE,EAAG,CAAE;AACzD,QAAK,KAAK,IAAKL,GAAG,CAAE,IAAID,GAAG,CAAE,EAAG,CAAE,IAAIC,GAAG,CAAE,IAAID,GAAG,CAAE,EAAG,CAAE,CAAE,IAAIM,MAAK,GAAK,QAAO;AAIhF,IAAAA,MAAK,EAAE,EAAG,CAAE,IAAI,KAAM,CAAE,EAAG,CAAE,IAAI,EAAE,EAAG,CAAE,IAAI,KAAM,CAAE,EAAG,CAAE;AACzD,SAAK,EAAE,EAAG,CAAE,IAAI,KAAM,CAAE,EAAG,CAAE,IAAI,EAAE,EAAG,CAAE,IAAI,KAAM,CAAE,EAAG,CAAE;AACzD,QAAK,KAAK,IAAKL,GAAG,CAAE,IAAID,GAAG,CAAE,EAAG,CAAE,IAAIC,GAAG,CAAE,IAAID,GAAG,CAAE,EAAG,CAAE,CAAE,IAAIM,MAAK,GAAK,QAAO;AAIhF,IAAAA,MAAK,EAAE,EAAG,CAAE,IAAI,KAAM,CAAE,EAAG,CAAE,IAAI,EAAE,EAAG,CAAE,IAAI,KAAM,CAAE,EAAG,CAAE;AACzD,SAAK,EAAE,EAAG,CAAE,IAAI,KAAM,CAAE,EAAG,CAAE,IAAI,EAAE,EAAG,CAAE,IAAI,KAAM,CAAE,EAAG,CAAE;AACzD,QAAK,KAAK,IAAKL,GAAG,CAAE,IAAID,GAAG,CAAE,EAAG,CAAE,IAAIC,GAAG,CAAE,IAAID,GAAG,CAAE,EAAG,CAAE,CAAE,IAAIM,MAAK,GAAK,QAAO;AAIhF,IAAAA,MAAK,EAAE,EAAG,CAAE,IAAI,KAAM,CAAE,EAAG,CAAE,IAAI,EAAE,EAAG,CAAE,IAAI,KAAM,CAAE,EAAG,CAAE;AACzD,SAAK,EAAE,EAAG,CAAE,IAAI,KAAM,CAAE,EAAG,CAAE,IAAI,EAAE,EAAG,CAAE,IAAI,KAAM,CAAE,EAAG,CAAE;AACzD,QAAK,KAAK,IAAKL,GAAG,CAAE,IAAID,GAAG,CAAE,EAAG,CAAE,IAAIC,GAAG,CAAE,IAAID,GAAG,CAAE,EAAG,CAAE,CAAE,IAAIM,MAAK,GAAK,QAAO;AAIhF,IAAAA,MAAK,EAAE,EAAG,CAAE,IAAI,KAAM,CAAE,EAAG,CAAE,IAAI,EAAE,EAAG,CAAE,IAAI,KAAM,CAAE,EAAG,CAAE;AACzD,SAAK,EAAE,EAAG,CAAE,IAAI,KAAM,CAAE,EAAG,CAAE,IAAI,EAAE,EAAG,CAAE,IAAI,KAAM,CAAE,EAAG,CAAE;AACzD,QAAK,KAAK,IAAKL,GAAG,CAAE,IAAID,GAAG,CAAE,EAAG,CAAE,IAAIC,GAAG,CAAE,IAAID,GAAG,CAAE,EAAG,CAAE,CAAE,IAAIM,MAAK,GAAK,QAAO;AAIhF,IAAAA,MAAK,EAAE,EAAG,CAAE,IAAI,KAAM,CAAE,EAAG,CAAE,IAAI,EAAE,EAAG,CAAE,IAAI,KAAM,CAAE,EAAG,CAAE;AACzD,SAAK,EAAE,EAAG,CAAE,IAAI,KAAM,CAAE,EAAG,CAAE,IAAI,EAAE,EAAG,CAAE,IAAI,KAAM,CAAE,EAAG,CAAE;AACzD,QAAK,KAAK,IAAKL,GAAG,CAAE,IAAID,GAAG,CAAE,EAAG,CAAE,IAAIC,GAAG,CAAE,IAAID,GAAG,CAAE,EAAG,CAAE,CAAE,IAAIM,MAAK,GAAK,QAAO;AAIhF,IAAAA,MAAK,EAAE,EAAG,CAAE,IAAI,KAAM,CAAE,EAAG,CAAE,IAAI,EAAE,EAAG,CAAE,IAAI,KAAM,CAAE,EAAG,CAAE;AACzD,SAAK,EAAE,EAAG,CAAE,IAAI,KAAM,CAAE,EAAG,CAAE,IAAI,EAAE,EAAG,CAAE,IAAI,KAAM,CAAE,EAAG,CAAE;AACzD,QAAK,KAAK,IAAKL,GAAG,CAAE,IAAID,GAAG,CAAE,EAAG,CAAE,IAAIC,GAAG,CAAE,IAAID,GAAG,CAAE,EAAG,CAAE,CAAE,IAAIM,MAAK,GAAK,QAAO;AAIhF,IAAAA,MAAK,EAAE,EAAG,CAAE,IAAI,KAAM,CAAE,EAAG,CAAE,IAAI,EAAE,EAAG,CAAE,IAAI,KAAM,CAAE,EAAG,CAAE;AACzD,SAAK,EAAE,EAAG,CAAE,IAAI,KAAM,CAAE,EAAG,CAAE,IAAI,EAAE,EAAG,CAAE,IAAI,KAAM,CAAE,EAAG,CAAE;AACzD,QAAK,KAAK,IAAKL,GAAG,CAAE,IAAID,GAAG,CAAE,EAAG,CAAE,IAAIC,GAAG,CAAE,IAAID,GAAG,CAAE,EAAG,CAAE,CAAE,IAAIM,MAAK,GAAK,QAAO;AAIhF,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,gBAAiB,OAAQ;AAExB,SAAK,SAAS,aAAc,OAAO,OAAO,KAAM;AAIhD,UAAM,IAAI,KAAK,SAAS,IAAI,KAAK,IAAK,MAAM,OAAO,IAAK,KAAM,CAAE,IAC9D,KAAK,SAAS,IAAI,KAAK,IAAK,MAAM,OAAO,IAAK,KAAM,CAAE,IACtD,KAAK,SAAS,IAAI,KAAK,IAAK,MAAM,OAAO,IAAK,KAAM,CAAE;AAIxD,UAAM,IAAI,MAAM,OAAO,IAAK,KAAK,MAAO,IAAI,MAAM;AAIlD,WAAO,KAAK,IAAK,CAAE,KAAK;AAAA,EAEzB;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,aAAc,KAAK,QAAS;AAK3B,SAAK,QAAS,IAAK;AACnB,SAAK,qBAAsB,GAAG,IAAK,GAAG,GAAG,CAAE,GAAG,IAAK;AAInD,WAAO,eAAgB,KAAK,QAAS;AACrC,WAAO,YAAa,KAAK,MAAO;AAIhC,YAAQ,KAAM,MAAO,EAAE,OAAO;AAC9B,aAAS,KAAM,GAAI,EAAE,aAAc,OAAQ;AAI3C,QAAK,SAAS,aAAc,MAAM,MAAO,GAAI;AAI5C,aAAO,OAAO,aAAc,MAAO;AAAA,IAEpC,OAAO;AAEN,aAAO;AAAA,IAER;AAAA,EAED;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,cAAe,KAAM;AAEpB,WAAO,KAAK,aAAc,KAAK,EAAG,MAAM;AAAA,EAEzC;AAAA,EAEA,SAAU,MAAO;AAEhB,SAAK,UAAW,KAAK,MAAO;AAE5B,SAAK,QAAS,KAAK,QAAS,EAAE,eAAgB,GAAI;AAElD,SAAK,SAAS,SAAS;AAEvB,WAAO;AAAA,EAER;AAAA,EAEA,OAAQH,MAAM;AAEb,WAAOA,KAAI,OAAO,OAAQ,KAAK,MAAO,KACrCA,KAAI,SAAS,OAAQ,KAAK,QAAS,KACnCA,KAAI,SAAS,OAAQ,KAAK,QAAS;AAAA,EAErC;AAAA,EAEA,aAAcI,SAAS;AAEtB,UAAM,IAAIA,QAAO;AAEjB,QAAI,KAAK,GAAG,IAAK,EAAG,CAAE,GAAG,EAAG,CAAE,GAAG,EAAG,CAAE,CAAE,EAAE,OAAO;AACjD,UAAM,KAAK,GAAG,IAAK,EAAG,CAAE,GAAG,EAAG,CAAE,GAAG,EAAG,CAAE,CAAE,EAAE,OAAO;AACnD,UAAM,KAAK,GAAG,IAAK,EAAG,CAAE,GAAG,EAAG,CAAE,GAAG,EAAG,EAAG,CAAE,EAAE,OAAO;AAEpD,UAAM,MAAMA,QAAO,YAAY;AAC/B,QAAK,MAAM,EAAI,MAAK,CAAE;AAEtB,mBAAe,eAAgBA,OAAO;AAEtC,UAAM,QAAQ,IAAI;AAClB,UAAM,QAAQ,IAAI;AAClB,UAAM,QAAQ,IAAI;AAElB,mBAAe,SAAU,CAAE,KAAK;AAChC,mBAAe,SAAU,CAAE,KAAK;AAChC,mBAAe,SAAU,CAAE,KAAK;AAEhC,mBAAe,SAAU,CAAE,KAAK;AAChC,mBAAe,SAAU,CAAE,KAAK;AAChC,mBAAe,SAAU,CAAE,KAAK;AAEhC,mBAAe,SAAU,CAAE,KAAK;AAChC,mBAAe,SAAU,CAAE,KAAK;AAChC,mBAAe,SAAU,CAAE,KAAK;AAEhC,SAAK,SAAS,SAAU,cAAe;AAEvC,SAAK,SAAS,KAAK;AACnB,SAAK,SAAS,KAAK;AACnB,SAAK,SAAS,KAAK;AAEnB,OAAG,sBAAuBA,OAAO;AACjC,SAAK,OAAO,IAAK,EAAG;AAEpB,WAAO;AAAA,EAER;AAED;AAEA,IAAM,MAAM,IAAI,IAAI;;;ACxZpB,IAAMC,OAAM,IAAI,QAAQ;AACxB,IAAMC,OAAM,IAAI,QAAQ;AACxB,IAAM,UAAU,IAAI,QAAQ;AAC5B,IAAM,UAAU,IAAI,QAAQ;AAC5B,IAAMC,UAAS,IAAI,MAAM;AACzB,IAAM,SAAS,IAAI,MAAM;AACzB,IAAM,SAAS,IAAI,MAAM;AACzB,IAAMC,WAAU,IAAI,OAAO;AAC3B,IAAM,WAAW,IAAI,QAAQ;AAE7B,IAAM,SAAS,IAAI,QAAQ;AAC3B,IAAM,SAAS,IAAI,QAAQ;AAC3B,IAAM,SAAS,IAAI,QAAQ;AAC3B,IAAM,MAAM;AAEZ,SAAS,wBAAyB,OAAO,OAAO,UAAU,MAAM,UAAU,MAAO;AAEhF,QAAM,IAAI,OAAO,KAAM,MAAM,GAAI,EAAE,IAAK,MAAM,KAAM;AACpD,QAAM,IAAI,OAAO,KAAM,MAAM,GAAI,EAAE,IAAK,MAAM,KAAM;AACpD,QAAM,IAAI,OAAO,KAAM,MAAM,KAAM,EAAE,IAAK,MAAM,KAAM;AAEtD,QAAMC,KAAI,EAAE,IAAK,CAAE,GAClBC,KAAI,EAAE,IAAK,CAAE,GACbC,KAAI,EAAE,IAAK,CAAE,GACb,IAAI,EAAE,IAAK,CAAE,GACb,IAAI,EAAE,IAAK,CAAE;AAEd,MAAI,IAAIC;AACR,QAAM,UAAUF,KAAIC,KAAIF,KAAIA;AAE5B,MAAK,KAAK,IAAK,OAAQ,IAAI,KAAM;AAEhC,UAAM,KAAK,CAAE,IAAIE;AACjB,UAAM,MAAOF,KAAI,KAAME;AAEvB,QAAK,KAAK,IAAK,KAAK,GAAI,IAAI,KAAK,IAAK,KAAK,GAAI,GAAI;AAElD,WAAK;AACL,MAAAC,MAAK;AAAA,IAEN,OAAO;AAEN,WAAK;AACL,MAAAA,MAAK;AAAA,IAEN;AAAA,EAED,OAAO;AAEN,UAAO,IAAIH,KAAI,IAAIE,MAAM;AACzB,IAAAC,OAAO,KAAKH,KAAI,KAAME;AAAA,EAEvB;AAEA,EAAAC,MAAK,KAAK,IAAK,GAAG,KAAK,IAAK,GAAGA,GAAG,CAAE;AACpC,OAAK,KAAK,IAAK,GAAG,KAAK,IAAK,GAAG,EAAG,CAAE;AAEpC,MAAK,SAAU;AAEd,YAAQ,KAAM,CAAE,EAAE,eAAgB,EAAG,EAAE,IAAK,MAAM,KAAM;AAAA,EAEzD;AAEA,MAAK,SAAU;AAEd,YAAQ,KAAM,CAAE,EAAE,eAAgBA,GAAG,EAAE,IAAK,MAAM,KAAM;AAAA,EAEzD;AAED;AAEA,IAAM,SAAN,MAAM,QAAO;AAAA,EAEZ,YAAa,KAAM;AAElB,SAAK,MAAM;AACX,SAAK,SAAS,IAAI,KAAK;AAEvB,SAAK,WAAW,CAAC;AACjB,SAAK,YAAY,CAAC;AAClB,SAAK,SAAS,IAAI,OAAO;AAAA,EAE1B;AAAA,EAEA,YAAa,UAAW;AAEvB,SAAK,OAAO,IAAI,IAAI,KAAK,IAAK,KAAK,OAAO,IAAI,GAAG,SAAS,EAAE,GAAG,SAAS,EAAE,GAAG,SAAS,EAAE,CAAE;AAC1F,SAAK,OAAO,IAAI,IAAI,KAAK,IAAK,KAAK,OAAO,IAAI,GAAG,SAAS,EAAE,GAAG,SAAS,EAAE,GAAG,SAAS,EAAE,CAAE;AAC1F,SAAK,OAAO,IAAI,IAAI,KAAK,IAAK,KAAK,OAAO,IAAI,GAAG,SAAS,EAAE,GAAG,SAAS,EAAE,GAAG,SAAS,EAAE,CAAE;AAC1F,SAAK,OAAO,IAAI,IAAI,KAAK,IAAK,KAAK,OAAO,IAAI,GAAG,SAAS,EAAE,GAAG,SAAS,EAAE,GAAG,SAAS,EAAE,CAAE;AAC1F,SAAK,OAAO,IAAI,IAAI,KAAK,IAAK,KAAK,OAAO,IAAI,GAAG,SAAS,EAAE,GAAG,SAAS,EAAE,GAAG,SAAS,EAAE,CAAE;AAC1F,SAAK,OAAO,IAAI,IAAI,KAAK,IAAK,KAAK,OAAO,IAAI,GAAG,SAAS,EAAE,GAAG,SAAS,EAAE,GAAG,SAAS,EAAE,CAAE;AAE1F,SAAK,UAAU,KAAM,QAAS;AAE9B,WAAO;AAAA,EAER;AAAA,EAEA,UAAU;AAET,SAAK,MAAM,KAAK,OAAO,MAAM;AAG7B,SAAK,IAAI,IAAI,KAAK;AAClB,SAAK,IAAI,IAAI,KAAK;AAClB,SAAK,IAAI,IAAI,KAAK;AAElB,WAAO;AAAA,EAER;AAAA,EAEA,MAAO,OAAQ;AAEd,QAAK,CAAE,KAAK,IAAM;AAElB,UAAM,WAAW,CAAC;AAClB,UAAM,WAAWN,KAAI,KAAM,KAAK,IAAI,GAAI,EAAE,IAAK,KAAK,IAAI,GAAI,EAAE,eAAgB,GAAI;AAElF,aAAUO,KAAI,GAAGA,KAAI,GAAGA,MAAO;AAE9B,eAAUC,KAAI,GAAGA,KAAI,GAAGA,MAAO;AAE9B,iBAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,gBAAM,MAAM,IAAI,KAAK;AACrB,gBAAM,IAAIT,KAAI,IAAKQ,IAAGC,IAAG,CAAE;AAE3B,cAAI,IAAI,KAAM,KAAK,IAAI,GAAI,EAAE,IAAK,EAAE,SAAU,QAAS,CAAE;AACzD,cAAI,IAAI,KAAM,IAAI,GAAI,EAAE,IAAK,QAAS;AAEtC,mBAAS,KAAM,IAAI,QAAQ,GAAI,CAAE;AAAA,QAElC;AAAA,MAED;AAAA,IAED;AAEA,QAAI;AAEJ,WAAQ,WAAW,KAAK,UAAU,IAAI,GAAI;AAEzC,eAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAO;AAE5C,YAAK,SAAU,CAAE,EAAE,IAAI,mBAAoB,QAAS,GAAI;AAEvD,mBAAU,CAAE,EAAE,UAAU,KAAM,QAAS;AAAA,QAExC;AAAA,MAED;AAAA,IAED;AAEA,aAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAO;AAE5C,YAAM,MAAM,SAAU,CAAE,EAAE,UAAU;AAEpC,UAAK,MAAM,KAAK,QAAQ,IAAK;AAE5B,iBAAU,CAAE,EAAE,MAAO,QAAQ,CAAE;AAAA,MAEhC;AAEA,UAAK,QAAQ,GAAI;AAEhB,aAAK,SAAS,KAAM,SAAU,CAAE,CAAE;AAAA,MAEnC;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,QAAQ;AAEP,SAAK,QAAQ;AACb,SAAK,MAAO,CAAE;AAEd,WAAO;AAAA,EAER;AAAA,EAEA,gBAAiB,KAAK,WAAY;AAEjC,aAAU,IAAI,GAAG,IAAI,KAAK,SAAS,QAAQ,KAAO;AAEjD,YAAM,UAAU,KAAK,SAAU,CAAE;AACjC,UAAK,CAAE,IAAI,cAAe,QAAQ,GAAI,EAAI;AAE1C,UAAK,QAAQ,UAAU,SAAS,GAAI;AAEnC,iBAAU,IAAI,GAAG,IAAI,QAAQ,UAAU,QAAQ,KAAO;AAErD,cAAK,UAAU,QAAS,QAAQ,UAAW,CAAE,CAAE,MAAM,GAAM,WAAU,KAAM,QAAQ,UAAW,CAAE,CAAE;AAAA,QAEnG;AAAA,MAED,OAAO;AAEN,gBAAQ,gBAAiB,KAAK,SAAU;AAAA,MAEzC;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,yBAA0B,SAAS,UAAW;AAE7C,aAAS,SAAUP,OAAO;AAE1B,UAAM,KAAKA,QAAO,gBAAiB,QAAQ,KAAM,IAAI,QAAQ;AAC7D,UAAM,KAAKA,QAAO,gBAAiB,QAAQ,GAAI,IAAI,QAAQ;AAE3D,QAAO,KAAK,KAAK,KAAK,KAAS,KAAK,CAAE,QAAQ,UAAU,KAAK,CAAE,QAAQ,QAAW;AAEjF,aAAO;AAAA,IAER;AAEA,UAAM,QAAQ,KAAK,IAAK,MAAO,KAAK,IAAK,EAAG,IAAI,KAAK,IAAK,EAAG,EAAI;AACjE,UAAM,iBAAiBF,KAAI,KAAM,QAAQ,KAAM,EAAE,KAAM,QAAQ,KAAK,KAAM;AAE1E,QAAK,SAAS,cAAe,cAAe,GAAI;AAE/C,aAAO,EAAE,QAAQE,QAAO,OAAO,MAAM,GAAG,OAAO,eAAe,MAAM,GAAG,OAAO,KAAK,IAAK,KAAK,IAAK,IAAI,EAAG,CAAE,EAAE;AAAA,IAE9G;AAEA,UAAM,KAAK,QAAQ,SAAS,QAAQ;AAEpC,UAAM,QAAQ,OAAO,IAAK,QAAQ,OAAO,QAAQ,GAAI;AAErD,UAAM,QAAQ;AAAA,MACb,CAAE,SAAS,GAAG,SAAS,CAAE;AAAA,MACzB,CAAE,SAAS,GAAG,SAAS,CAAE;AAAA,MACzB,CAAE,SAAS,GAAG,SAAS,CAAE;AAAA,IAC1B;AAEA,aAAU,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAO;AAEzC,YAAM,QAAQ,OAAO,IAAK,MAAO,CAAE,EAAG,CAAE,GAAG,MAAO,CAAE,EAAG,CAAE,CAAE;AAE3D,8BAAyB,OAAO,OAAO,SAAS,OAAQ;AAExD,UAAK,QAAQ,kBAAmB,OAAQ,IAAI,IAAK;AAEhD,eAAO;AAAA,UACN,QAAQ,QAAQ,MAAM,EAAE,IAAK,OAAQ,EAAE,UAAU;AAAA,UACjD,OAAO,QAAQ,MAAM;AAAA,UACrB,OAAO,QAAQ,SAAS,QAAQ,WAAY,OAAQ;AAAA,QACrD;AAAA,MAED;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,wBAAyB,QAAQ,UAAW;AAE3C,aAAS,SAAUA,OAAO;AAE1B,QAAK,CAAE,OAAO,gBAAiBA,OAAO,EAAI,QAAO;AAEjD,UAAM,QAAQ,KAAK,IAAKA,QAAO,iBAAkB,MAAO,CAAE;AAC1D,UAAM,KAAK,OAAO,SAAS,OAAO,SAAS,QAAQ;AAEnD,UAAM,aAAaA,QAAO,aAAc,OAAO,QAAQF,IAAI;AAE3D,QAAK,SAAS,cAAe,OAAO,MAAO,GAAI;AAE9C,aAAO,EAAE,QAAQE,QAAO,OAAO,MAAM,GAAG,OAAO,WAAW,MAAM,GAAG,OAAO,KAAK,IAAKA,QAAO,iBAAkB,MAAO,CAAE,EAAE;AAAA,IAEzH;AAEA,UAAM,QAAQ;AAAA,MACb,CAAE,SAAS,GAAG,SAAS,CAAE;AAAA,MACzB,CAAE,SAAS,GAAG,SAAS,CAAE;AAAA,MACzB,CAAE,SAAS,GAAG,SAAS,CAAE;AAAA,IAC1B;AAEA,aAAU,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAO;AAEzC,aAAO,IAAK,MAAO,CAAE,EAAG,CAAE,GAAG,MAAO,CAAE,EAAG,CAAE,CAAE;AAC7C,aAAO,oBAAqB,YAAY,MAAMD,IAAI;AAElD,YAAM,IAAIA,KAAI,kBAAmB,OAAO,MAAO;AAE/C,UAAK,IAAI,IAAK;AAEb,eAAO,EAAE,QAAQ,OAAO,OAAO,MAAM,EAAE,IAAKA,IAAI,EAAE,UAAU,GAAG,OAAOA,KAAI,MAAM,GAAG,OAAO,OAAO,SAAS,KAAK,KAAM,CAAE,EAAE;AAAA,MAE1H;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,mBAAoB,QAAQ,WAAY;AAEvC,aAAU,IAAI,GAAG,IAAI,KAAK,SAAS,QAAQ,KAAO;AAEjD,YAAM,UAAU,KAAK,SAAU,CAAE;AAEjC,UAAK,CAAE,OAAO,cAAe,QAAQ,GAAI,EAAI;AAE7C,UAAK,QAAQ,UAAU,SAAS,GAAI;AAEnC,iBAAU,IAAI,GAAG,IAAI,QAAQ,UAAU,QAAQ,KAAO;AAErD,cAAK,UAAU,QAAS,QAAQ,UAAW,CAAE,CAAE,MAAM,GAAM,WAAU,KAAM,QAAQ,UAAW,CAAE,CAAE;AAAA,QAEnG;AAAA,MAED,OAAO;AAEN,gBAAQ,mBAAoB,QAAQ,SAAU;AAAA,MAE/C;AAAA,IAED;AAAA,EAED;AAAA,EAEA,oBAAqB,SAAS,WAAY;AAEzC,aAAU,IAAI,GAAG,IAAI,KAAK,SAAS,QAAQ,KAAO;AAEjD,YAAM,UAAU,KAAK,SAAU,CAAE;AAEjC,UAAK,CAAE,QAAQ,cAAe,QAAQ,GAAI,EAAI;AAE9C,UAAK,QAAQ,UAAU,SAAS,GAAI;AAEnC,iBAAU,IAAI,GAAG,IAAI,QAAQ,UAAU,QAAQ,KAAO;AAErD,cAAK,UAAU,QAAS,QAAQ,UAAW,CAAE,CAAE,MAAM,GAAM,WAAU,KAAM,QAAQ,UAAW,CAAE,CAAE;AAAA,QAEnG;AAAA,MAED,OAAO;AAEN,gBAAQ,oBAAqB,SAAS,SAAU;AAAA,MAEjD;AAAA,IAED;AAAA,EAED;AAAA,EAEA,gBAAiB,QAAS;AAEzB,IAAAE,SAAQ,KAAM,MAAO;AAErB,UAAM,YAAY,CAAC;AACnB,QAAI,QAAQ,MAAM;AAElB,SAAK,mBAAoB,QAAQ,SAAU;AAE3C,aAAU,IAAI,GAAG,IAAI,UAAU,QAAQ,KAAO;AAE7C,UAAK,SAAS,KAAK,wBAAyBA,UAAS,UAAW,CAAE,CAAE,GAAI;AAEvE,cAAM;AAEN,QAAAA,SAAQ,OAAO,IAAK,OAAO,OAAO,eAAgB,OAAO,KAAM,CAAE;AAAA,MAElE;AAAA,IAED;AAEA,QAAK,KAAM;AAEV,YAAM,kBAAkBA,SAAQ,OAAO,MAAM,EAAE,IAAK,OAAO,MAAO;AAClE,YAAM,QAAQ,gBAAgB,OAAO;AAErC,aAAO,EAAE,QAAQ,gBAAgB,UAAU,GAAG,MAAa;AAAA,IAE5D;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,iBAAkB,SAAU;AAE3B,aAAS,KAAM,OAAQ;AAEvB,UAAM,YAAY,CAAC;AACnB,QAAI,QAAQ,MAAM;AAElB,SAAK,oBAAqB,UAAU,SAAU;AAE9C,aAAU,IAAI,GAAG,IAAI,UAAU,QAAQ,KAAO;AAE7C,UAAK,SAAS,KAAK,yBAA0B,UAAU,UAAW,CAAE,CAAE,GAAI;AAEzE,cAAM;AAEN,iBAAS,UAAW,OAAO,OAAO,eAAgB,OAAO,KAAM,CAAE;AAAA,MAElE;AAAA,IAED;AAEA,QAAK,KAAM;AAEV,YAAM,kBAAkB,SAAS,UAAW,IAAI,QAAQ,CAAE,EAAE,IAAK,QAAQ,UAAWH,IAAI,CAAE;AAC1F,YAAM,QAAQ,gBAAgB,OAAO;AAErC,aAAO,EAAE,QAAQ,gBAAgB,UAAU,GAAG,MAAa;AAAA,IAE5D;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,aAAc,KAAM;AAEnB,QAAK,IAAI,UAAU,OAAO,MAAM,EAAI;AAEpC,UAAM,YAAY,CAAC;AACnB,QAAI,UAAUU,WAAU,WAAW;AAEnC,SAAK,gBAAiB,KAAK,SAAU;AAErC,aAAU,IAAI,GAAG,IAAI,UAAU,QAAQ,KAAO;AAE7C,YAAM,SAAS,IAAI,kBAAmB,UAAW,CAAE,EAAE,GAAG,UAAW,CAAE,EAAE,GAAG,UAAW,CAAE,EAAE,GAAG,MAAMV,IAAI;AAEtG,UAAK,QAAS;AAEb,cAAM,cAAc,OAAO,IAAK,IAAI,MAAO,EAAE,OAAO;AAEpD,YAAK,WAAW,aAAc;AAE7B,UAAAU,YAAW,OAAO,MAAM,EAAE,IAAK,IAAI,MAAO;AAC1C,qBAAW;AACX,qBAAW,UAAW,CAAE;AAAA,QAEzB;AAAA,MAED;AAAA,IAED;AAEA,WAAO,WAAW,QAAQ,EAAE,UAAoB,UAAoB,UAAUA,UAAS,IAAI;AAAA,EAE5F;AAAA,EAEA,cAAe,OAAQ;AAEtB,UAAM,kBAAmB,MAAM,IAAK;AAEpC,UAAM,SAAU,CAAE,QAAS;AAE1B,UAAK,IAAI,WAAW,MAAO;AAE1B,YAAK,KAAK,OAAO,KAAM,IAAI,MAAO,GAAI;AAErC,cAAI,UAAU,SAAS;AAEvB,cAAK,IAAI,SAAS,UAAU,MAAO;AAElC,qBAAS;AACT,uBAAW,IAAI,SAAS,aAAa;AAAA,UAEtC,OAAO;AAEN,uBAAW,IAAI;AAAA,UAEhB;AAEA,gBAAM,oBAAoB,SAAS,aAAc,UAAW;AAE5D,mBAAU,IAAI,GAAG,IAAI,kBAAkB,OAAO,KAAK,GAAI;AAEtD,kBAAMC,MAAK,IAAI,QAAQ,EAAE,oBAAqB,mBAAmB,CAAE;AACnE,kBAAM,KAAK,IAAI,QAAQ,EAAE,oBAAqB,mBAAmB,IAAI,CAAE;AACvE,kBAAM,KAAK,IAAI,QAAQ,EAAE,oBAAqB,mBAAmB,IAAI,CAAE;AAEvE,YAAAA,IAAG,aAAc,IAAI,WAAY;AACjC,eAAG,aAAc,IAAI,WAAY;AACjC,eAAG,aAAc,IAAI,WAAY;AAEjC,iBAAK,YAAa,IAAI,SAAUA,KAAI,IAAI,EAAG,CAAE;AAAA,UAE9C;AAEA,cAAK,QAAS;AAEb,qBAAS,QAAQ;AAAA,UAElB;AAAA,QAED;AAAA,MAED;AAAA,IAED,CAAE;AAEF,SAAK,MAAM;AAEX,WAAO;AAAA,EAER;AAAA,EAEA,QAAQ;AAEP,SAAK,MAAM;AACX,SAAK,OAAO,UAAU;AAEtB,SAAK,SAAS,SAAS;AACvB,SAAK,UAAU,SAAS;AAExB,WAAO;AAAA,EAER;AAED;;;ACnhBA,IAAM,eAAN,MAAmB;AAAA,EAElB,YAAa,IAAI,MAAO;AAEvB,SAAK,QAAQ;AAAA,MAAC,CAAE,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,IAAK,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,IAAK,CAAE;AAAA,MAAG,CAAE,IAAK,IAAK,CAAE;AAAA,MACtE,CAAE,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,IAAK,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,EAAI;AAAA,MAAG,CAAE,IAAK,GAAG,EAAI;AAAA,MACzD,CAAE,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,IAAK,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,EAAI;AAAA,MAAG,CAAE,GAAG,IAAK,EAAI;AAAA,IAAC;AAE3D,SAAK,QAAQ;AAAA,MAAC,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,EAAI;AAAA,MAAG,CAAE,GAAG,GAAG,IAAK,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,IAAK,EAAI;AAAA,MAClF,CAAE,GAAG,IAAK,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,IAAK,GAAG,EAAI;AAAA,MAAG,CAAE,GAAG,IAAK,IAAK,CAAE;AAAA,MAAG,CAAE,GAAG,IAAK,IAAK,EAAI;AAAA,MAC7E,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,EAAI;AAAA,MAAG,CAAE,GAAG,GAAG,IAAK,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,IAAK,EAAI;AAAA,MACrE,CAAE,IAAK,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,IAAK,GAAG,GAAG,EAAI;AAAA,MAAG,CAAE,IAAK,GAAG,IAAK,CAAE;AAAA,MAAG,CAAE,IAAK,GAAG,IAAK,EAAI;AAAA,MAC7E,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,EAAI;AAAA,MAAG,CAAE,GAAG,IAAK,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,IAAK,GAAG,EAAI;AAAA,MACrE,CAAE,IAAK,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,IAAK,GAAG,GAAG,EAAI;AAAA,MAAG,CAAE,IAAK,IAAK,GAAG,CAAE;AAAA,MAAG,CAAE,IAAK,IAAK,GAAG,EAAI;AAAA,MAC7E,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,IAAK,CAAE;AAAA,MAAG,CAAE,GAAG,IAAK,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,IAAK,IAAK,CAAE;AAAA,MACrE,CAAE,IAAK,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,IAAK,GAAG,IAAK,CAAE;AAAA,MAAG,CAAE,IAAK,IAAK,GAAG,CAAE;AAAA,MAAG,CAAE,IAAK,IAAK,IAAK,CAAE;AAAA,IAAC;AAE/E,SAAK,IAAI,CAAC;AAEV,aAAU,IAAI,GAAG,IAAI,KAAK,KAAO;AAEhC,WAAK,EAAG,CAAE,IAAI,KAAK,MAAO,EAAE,OAAO,IAAI,GAAI;AAAA,IAE5C;AAGA,SAAK,OAAO,CAAC;AAEb,aAAU,IAAI,GAAG,IAAI,KAAK,KAAO;AAEhC,WAAK,KAAM,CAAE,IAAI,KAAK,EAAG,IAAI,GAAI;AAAA,IAElC;AAIA,SAAK,UAAU;AAAA,MACd,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAC7H,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAC7H,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAC7H,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAC7H,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAC7H,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAC7H,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAC7H,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,MAAG,CAAE,GAAG,GAAG,GAAG,CAAE;AAAA,IAAC;AAAA,EAEhI;AAAA,EAEA,IAAKC,IAAGC,IAAGC,IAAI;AAEd,WAAOF,GAAG,CAAE,IAAIC,KAAID,GAAG,CAAE,IAAIE;AAAA,EAE9B;AAAA,EAEA,KAAMF,IAAGC,IAAGC,IAAG,GAAI;AAElB,WAAOF,GAAG,CAAE,IAAIC,KAAID,GAAG,CAAE,IAAIE,KAAIF,GAAG,CAAE,IAAI;AAAA,EAE3C;AAAA,EAEA,KAAMA,IAAGC,IAAGC,IAAG,GAAG,GAAI;AAErB,WAAOF,GAAG,CAAE,IAAIC,KAAID,GAAG,CAAE,IAAIE,KAAIF,GAAG,CAAE,IAAI,IAAIA,GAAG,CAAE,IAAI;AAAA,EAExD;AAAA,EAEA,MAAO,KAAK,KAAM;AAEjB,QAAI;AACJ,QAAI;AACJ,QAAI;AAEJ,UAAM,KAAK,OAAQ,KAAK,KAAM,CAAI,IAAI;AACtC,UAAM,KAAM,MAAM,OAAQ;AAC1B,UAAM,IAAI,KAAK,MAAO,MAAM,CAAE;AAC9B,UAAM,IAAI,KAAK,MAAO,MAAM,CAAE;AAC9B,UAAM,MAAO,IAAM,KAAK,KAAM,CAAI,KAAM;AACxC,UAAMG,MAAM,IAAI,KAAM;AACtB,UAAM,KAAK,IAAIA;AACf,UAAM,KAAK,IAAIA;AACf,UAAM,KAAK,MAAM;AACjB,UAAM,KAAK,MAAM;AAIjB,QAAI;AAEJ,QAAI;AACJ,QAAK,KAAK,IAAK;AAEd,WAAK;AAAG,WAAK;AAAA,IAId,OAAO;AAEN,WAAK;AAAG,WAAK;AAAA,IAEd;AAKA,UAAM,KAAK,KAAK,KAAK;AACrB,UAAM,KAAK,KAAK,KAAK;AACrB,UAAM,KAAK,KAAK,IAAM,IAAM;AAC5B,UAAM,KAAK,KAAK,IAAM,IAAM;AAE5B,UAAM,KAAK,IAAI;AACf,UAAM,KAAK,IAAI;AACf,UAAM,MAAM,KAAK,KAAM,KAAK,KAAK,KAAM,EAAG,CAAE,IAAI;AAChD,UAAM,MAAM,KAAK,KAAM,KAAK,KAAK,KAAK,KAAM,KAAK,EAAG,CAAE,IAAI;AAC1D,UAAM,MAAM,KAAK,KAAM,KAAK,IAAI,KAAK,KAAM,KAAK,CAAE,CAAE,IAAI;AAExD,QAAI,KAAK,MAAM,KAAK,KAAK,KAAK;AAC9B,QAAK,KAAK,EAAI,MAAK;AAAA,SACd;AAEJ,YAAM;AACN,WAAK,KAAK,KAAK,KAAK,IAAK,KAAK,MAAO,GAAI,GAAG,IAAI,EAAG;AAAA,IAEpD;AAEA,QAAI,KAAK,MAAM,KAAK,KAAK,KAAK;AAC9B,QAAK,KAAK,EAAI,MAAK;AAAA,SACd;AAEJ,YAAM;AACN,WAAK,KAAK,KAAK,KAAK,IAAK,KAAK,MAAO,GAAI,GAAG,IAAI,EAAG;AAAA,IAEpD;AAEA,QAAIC,MAAK,MAAM,KAAK,KAAK,KAAK;AAC9B,QAAKA,MAAK,EAAI,MAAK;AAAA,SACd;AAEJ,MAAAA,OAAMA;AACN,WAAKA,MAAKA,MAAK,KAAK,IAAK,KAAK,MAAO,GAAI,GAAG,IAAI,EAAG;AAAA,IAEpD;AAIA,WAAO,MAAS,KAAK,KAAK;AAAA,EAE3B;AAAA;AAAA,EAGA,QAAS,KAAK,KAAK,KAAM;AAExB,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AAEJ,UAAM,KAAK,IAAM;AACjB,UAAM,KAAM,MAAM,MAAM,OAAQ;AAChC,UAAM,IAAI,KAAK,MAAO,MAAM,CAAE;AAC9B,UAAM,IAAI,KAAK,MAAO,MAAM,CAAE;AAC9B,UAAMC,KAAI,KAAK,MAAO,MAAM,CAAE;AAC9B,UAAM,KAAK,IAAM;AACjB,UAAMF,MAAM,IAAI,IAAIE,MAAM;AAC1B,UAAM,KAAK,IAAIF;AACf,UAAM,KAAK,IAAIA;AACf,UAAM,KAAKE,KAAIF;AACf,UAAM,KAAK,MAAM;AACjB,UAAM,KAAK,MAAM;AACjB,UAAM,KAAK,MAAM;AAIjB,QAAI;AAEJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAIG;AACJ,QAAK,MAAM,IAAK;AAEf,UAAK,MAAM,IAAK;AAEf,aAAK;AAAG,aAAK;AAAG,aAAK;AAAG,aAAK;AAAG,aAAK;AAAG,QAAAA,MAAK;AAAA,MAI9C,WAAY,MAAM,IAAK;AAEtB,aAAK;AAAG,aAAK;AAAG,aAAK;AAAG,aAAK;AAAG,aAAK;AAAG,QAAAA,MAAK;AAAA,MAI9C,OAAO;AAEN,aAAK;AAAG,aAAK;AAAG,aAAK;AAAG,aAAK;AAAG,aAAK;AAAG,QAAAA,MAAK;AAAA,MAE9C;AAAA,IAED,OAAO;AAEN,UAAK,KAAK,IAAK;AAEd,aAAK;AAAG,aAAK;AAAG,aAAK;AAAG,aAAK;AAAG,aAAK;AAAG,QAAAA,MAAK;AAAA,MAI9C,WAAY,KAAK,IAAK;AAErB,aAAK;AAAG,aAAK;AAAG,aAAK;AAAG,aAAK;AAAG,aAAK;AAAG,QAAAA,MAAK;AAAA,MAI9C,OAAO;AAEN,aAAK;AAAG,aAAK;AAAG,aAAK;AAAG,aAAK;AAAG,aAAK;AAAG,QAAAA,MAAK;AAAA,MAE9C;AAAA,IAED;AAMA,UAAM,KAAK,KAAK,KAAK;AACrB,UAAM,KAAK,KAAK,KAAK;AACrB,UAAM,KAAK,KAAK,KAAK;AACrB,UAAM,KAAK,KAAK,KAAK,IAAM;AAC3B,UAAM,KAAK,KAAK,KAAK,IAAM;AAC3B,UAAM,KAAK,KAAKA,MAAK,IAAM;AAC3B,UAAM,KAAK,KAAK,IAAM,IAAM;AAC5B,UAAM,KAAK,KAAK,IAAM,IAAM;AAC5B,UAAM,KAAK,KAAK,IAAM,IAAM;AAE5B,UAAM,KAAK,IAAI;AACf,UAAM,KAAK,IAAI;AACf,UAAM,KAAKD,KAAI;AACf,UAAM,MAAM,KAAK,KAAM,KAAK,KAAK,KAAM,KAAK,KAAK,KAAM,EAAG,CAAE,CAAE,IAAI;AAClE,UAAM,MAAM,KAAK,KAAM,KAAK,KAAK,KAAK,KAAM,KAAK,KAAK,KAAK,KAAM,KAAK,EAAG,CAAE,CAAE,IAAI;AACjF,UAAM,MAAM,KAAK,KAAM,KAAK,KAAK,KAAK,KAAM,KAAK,KAAK,KAAK,KAAM,KAAKC,GAAG,CAAE,CAAE,IAAI;AACjF,UAAM,MAAM,KAAK,KAAM,KAAK,IAAI,KAAK,KAAM,KAAK,IAAI,KAAK,KAAM,KAAK,CAAE,CAAE,CAAE,IAAI;AAE9E,QAAI,KAAK,MAAM,KAAK,KAAK,KAAK,KAAK,KAAK;AACxC,QAAK,KAAK,EAAI,MAAK;AAAA,SACd;AAEJ,YAAM;AACN,WAAK,KAAK,KAAK,KAAK,KAAM,KAAK,MAAO,GAAI,GAAG,IAAI,IAAI,EAAG;AAAA,IAEzD;AAEA,QAAI,KAAK,MAAM,KAAK,KAAK,KAAK,KAAK,KAAK;AACxC,QAAK,KAAK,EAAI,MAAK;AAAA,SACd;AAEJ,YAAM;AACN,WAAK,KAAK,KAAK,KAAK,KAAM,KAAK,MAAO,GAAI,GAAG,IAAI,IAAI,EAAG;AAAA,IAEzD;AAEA,QAAIF,MAAK,MAAM,KAAK,KAAK,KAAK,KAAK,KAAK;AACxC,QAAKA,MAAK,EAAI,MAAK;AAAA,SACd;AAEJ,MAAAA,OAAMA;AACN,WAAKA,MAAKA,MAAK,KAAK,KAAM,KAAK,MAAO,GAAI,GAAG,IAAI,IAAI,EAAG;AAAA,IAEzD;AAEA,QAAIG,MAAK,MAAM,KAAK,KAAK,KAAK,KAAK,KAAK;AACxC,QAAKA,MAAK,EAAI,MAAK;AAAA,SACd;AAEJ,MAAAA,OAAMA;AACN,WAAKA,MAAKA,MAAK,KAAK,KAAM,KAAK,MAAO,GAAI,GAAG,IAAI,IAAI,EAAG;AAAA,IAEzD;AAIA,WAAO,MAAS,KAAK,KAAK,KAAK;AAAA,EAEhC;AAAA;AAAA,EAGA,QAASN,IAAGC,IAAG,GAAG,GAAI;AAGrB,UAAM,QAAQ,KAAK;AACnB,UAAM,UAAU,KAAK;AACrB,UAAM,OAAO,KAAK;AAGlB,UAAM,MAAO,KAAK,KAAM,CAAI,IAAI,KAAQ;AACxC,UAAM,MAAO,IAAM,KAAK,KAAM,CAAI,KAAM;AACxC,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AAEJ,UAAM,KAAMD,KAAIC,KAAI,IAAI,KAAM;AAC9B,UAAM,IAAI,KAAK,MAAOD,KAAI,CAAE;AAC5B,UAAM,IAAI,KAAK,MAAOC,KAAI,CAAE;AAC5B,UAAMG,KAAI,KAAK,MAAO,IAAI,CAAE;AAC5B,UAAMG,KAAI,KAAK,MAAO,IAAI,CAAE;AAC5B,UAAML,MAAM,IAAI,IAAIE,KAAIG,MAAM;AAC9B,UAAM,KAAK,IAAIL;AACf,UAAM,KAAK,IAAIA;AACf,UAAM,KAAKE,KAAIF;AACf,UAAM,KAAKK,KAAIL;AACf,UAAM,KAAKF,KAAI;AACf,UAAM,KAAKC,KAAI;AACf,UAAM,KAAK,IAAI;AACf,UAAM,KAAK,IAAI;AAUf,UAAM,KAAO,KAAK,KAAO,KAAK;AAC9B,UAAM,KAAO,KAAK,KAAO,KAAK;AAC9B,UAAM,KAAO,KAAK,KAAO,IAAI;AAC7B,UAAM,KAAO,KAAK,KAAO,IAAI;AAC7B,UAAM,KAAO,KAAK,KAAO,IAAI;AAC7B,UAAM,KAAO,KAAK,KAAO,IAAI;AAC7B,UAAMO,KAAI,KAAK,KAAK,KAAK,KAAK,KAAK;AAOnC,UAAM,KAAK,QAASA,EAAE,EAAG,CAAE,KAAK,IAAI,IAAI;AACxC,UAAM,KAAK,QAASA,EAAE,EAAG,CAAE,KAAK,IAAI,IAAI;AACxC,UAAM,KAAK,QAASA,EAAE,EAAG,CAAE,KAAK,IAAI,IAAI;AACxC,UAAM,KAAK,QAASA,EAAE,EAAG,CAAE,KAAK,IAAI,IAAI;AAExC,UAAM,KAAK,QAASA,EAAE,EAAG,CAAE,KAAK,IAAI,IAAI;AACxC,UAAM,KAAK,QAASA,EAAE,EAAG,CAAE,KAAK,IAAI,IAAI;AACxC,UAAMH,MAAK,QAASG,EAAE,EAAG,CAAE,KAAK,IAAI,IAAI;AACxC,UAAMC,MAAK,QAASD,EAAE,EAAG,CAAE,KAAK,IAAI,IAAI;AAExC,UAAM,KAAK,QAASA,EAAE,EAAG,CAAE,KAAK,IAAI,IAAI;AACxC,UAAM,KAAK,QAASA,EAAE,EAAG,CAAE,KAAK,IAAI,IAAI;AACxC,UAAM,KAAK,QAASA,EAAE,EAAG,CAAE,KAAK,IAAI,IAAI;AACxC,UAAM,KAAK,QAASA,EAAE,EAAG,CAAE,KAAK,IAAI,IAAI;AAExC,UAAM,KAAK,KAAK,KAAK;AACrB,UAAM,KAAK,KAAK,KAAK;AACrB,UAAM,KAAK,KAAK,KAAK;AACrB,UAAM,KAAK,KAAK,KAAK;AACrB,UAAME,MAAK,KAAK,KAAK,IAAM;AAC3B,UAAMC,MAAK,KAAK,KAAK,IAAM;AAC3B,UAAM,KAAK,KAAKN,MAAK,IAAM;AAC3B,UAAM,KAAK,KAAKI,MAAK,IAAM;AAC3B,UAAM,KAAK,KAAK,KAAK,IAAM;AAC3B,UAAM,KAAK,KAAK,KAAK,IAAM;AAC3B,UAAM,KAAK,KAAK,KAAK,IAAM;AAC3B,UAAM,KAAK,KAAK,KAAK,IAAM;AAC3B,UAAM,KAAK,KAAK,IAAM,IAAM;AAC5B,UAAM,KAAK,KAAK,IAAM,IAAM;AAC5B,UAAM,KAAK,KAAK,IAAM,IAAM;AAC5B,UAAM,KAAK,KAAK,IAAM,IAAM;AAE5B,UAAM,KAAK,IAAI;AACf,UAAM,KAAK,IAAI;AACf,UAAM,KAAKL,KAAI;AACf,UAAM,KAAKG,KAAI;AACf,UAAM,MAAM,KAAM,KAAK,KAAM,KAAK,KAAM,KAAK,KAAM,EAAG,CAAE,CAAE,CAAE,IAAI;AAChE,UAAM,MAAM,KAAM,KAAK,KAAK,KAAM,KAAK,KAAK,KAAM,KAAK,KAAK,KAAM,KAAK,EAAG,CAAE,CAAE,CAAE,IAAI;AACpF,UAAM,MAAM,KAAM,KAAK,KAAK,KAAM,KAAK,KAAK,KAAM,KAAKF,MAAK,KAAM,KAAKI,GAAG,CAAE,CAAE,CAAE,IAAI;AACpF,UAAM,MAAM,KAAM,KAAK,KAAK,KAAM,KAAK,KAAK,KAAM,KAAK,KAAK,KAAM,KAAK,EAAG,CAAE,CAAE,CAAE,IAAI;AACpF,UAAM,MAAM,KAAM,KAAK,IAAI,KAAM,KAAK,IAAI,KAAM,KAAK,IAAI,KAAM,KAAK,CAAE,CAAE,CAAE,CAAE,IAAI;AAEhF,QAAI,KAAK,MAAM,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AAClD,QAAK,KAAK,EAAI,MAAK;AAAA,SACd;AAEJ,YAAM;AACN,WAAK,KAAK,KAAK,KAAK,KAAM,MAAO,GAAI,GAAG,IAAI,IAAI,IAAI,EAAG;AAAA,IAExD;AAEA,QAAI,KAAK,MAAM,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AAClD,QAAK,KAAK,EAAI,MAAK;AAAA,SACd;AAEJ,YAAM;AACN,WAAK,KAAK,KAAK,KAAK,KAAM,MAAO,GAAI,GAAG,IAAI,IAAI,IAAI,EAAG;AAAA,IAExD;AAEA,QAAIN,MAAK,MAAMO,MAAKA,MAAKC,MAAKA,MAAK,KAAK,KAAK,KAAK;AAClD,QAAKR,MAAK,EAAI,MAAK;AAAA,SACd;AAEJ,MAAAA,OAAMA;AACN,WAAKA,MAAKA,MAAK,KAAK,KAAM,MAAO,GAAI,GAAGO,KAAIC,KAAI,IAAI,EAAG;AAAA,IAExD;AAEA,QAAIL,MAAK,MAAM,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AAClD,QAAKA,MAAK,EAAI,MAAK;AAAA,SACd;AAEJ,MAAAA,OAAMA;AACN,WAAKA,MAAKA,MAAK,KAAK,KAAM,MAAO,GAAI,GAAG,IAAI,IAAI,IAAI,EAAG;AAAA,IAExD;AAEA,QAAI,KAAK,MAAM,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AAClD,QAAK,KAAK,EAAI,MAAK;AAAA,SACd;AAEJ,YAAM;AACN,WAAK,KAAK,KAAK,KAAK,KAAM,MAAO,GAAI,GAAG,IAAI,IAAI,IAAI,EAAG;AAAA,IAExD;AAGA,WAAO,MAAS,KAAK,KAAK,KAAK,KAAK;AAAA,EAErC;AAED;;;ACpZA,IAAMM,OAAM,IAAI,QAAQ;AAExB,IAAM,sBAAN,MAAM,qBAAoB;AAAA,EAEzB,YAAa,kBAAkB,KAAK,aAAa,MAAS;AAEzD,SAAK,kBAAkB;AACvB,SAAK,aAAa;AAElB,SAAK,YAAY,IAAI,MAAM;AAC3B,SAAK,aAAa,IAAI,MAAM;AAC5B,SAAK,aAAa,IAAI,MAAM;AAC5B,SAAK,gBAAgB,IAAI,MAAM;AAC/B,SAAK,UAAU,IAAI,QAAQ;AAC3B,SAAK,UAAU,IAAI,QAAQ;AAC3B,SAAK,cAAc,IAAI,QAAQ;AAC/B,SAAK,gBAAgB,IAAI,QAAQ;AACjC,SAAK,gBAAgB,IAAI,QAAQ;AACjC,SAAK,iBAAiB,IAAI,QAAQ;AAClC,SAAK,iBAAiB,IAAI,QAAQ;AAClC,SAAK,iBAAiB,IAAI,QAAQ;AAClC,SAAK,iBAAiB,IAAI,QAAQ;AAClC,SAAK,iBAAiB,IAAI,QAAQ;AAClC,SAAK,iBAAiB,IAAI,QAAQ;AAClC,SAAK,iBAAiB,IAAI,QAAQ;AAClC,SAAK,oBAAoB,EAAE,SAAS,MAAM,SAAS,KAAK;AAExD,SAAK,WAAW,CAAC;AACjB,UAAMC,KAAI,KAAK;AACf,aAAU,IAAI,GAAG,IAAIA,IAAG,IAAO,MAAK,SAAU,CAAE,IAAI;AAAA,EAErD;AAAA,EAEA,uBAAwB,QAAQ,MAAMC,WAAU,iBAAiB,WAAY;AAM5E,UAAM,WAAW,OAAO;AACxB,aAAS,OAAO;AAChB,aAAS,WAAWA,UAAS,MAAM;AACnC,aAAS,kBAAkB,gBAAgB,MAAM;AACjD,aAAS,YAAY;AAAA,EAEtB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,kBAAmB,QAAQ,eAAe,QAAQ,qBAAqB,qBAAsB;AAE5F,UAAM,SAAS,CAAC;AAEhB,UAAM,aAAa,KAAK;AACxB,UAAM,aAAa,KAAK;AAExB,SAAK,YAAY,WAAY,eAAe,MAAO;AACnD,eAAW,sBAAuB,eAAe,OAAO,UAAU,KAAK,WAAY;AAEnF,UAAM,qBAAqB,sBAAsB;AAEjD,UAAM,QAAQ;AAEd,aAAS,gBAAiB,WAAW,YAAY,UAAU,eAAgB;AAE1E,UAAK,KAAK,OAAO,IAAI,gBAAgB,QAAQ,gBAAgB,oBAAqB;AAEjF,eAAO,KAAM,SAAU;AAEvB;AAAA,MAED;AAEA,UAAI,QAAQ,KAAK;AAEjB,UAAK,kBAAkB,GAAI;AAE1B,mBAAW,OAAO,KAAM,WAAW,MAAO;AAC1C,mBAAW,WAAW,WAAW;AAAA,MAElC,OAAO;AAEN,YAAK,iBAAiB,qBAAsB;AAE3C,mBAAU,WAAW,eAAiB,MAAM,MAAM,KAAK,OAAO,KAAM;AAGpE,gBAAM,cAAc,KAAM,OAAO,QAAS,EAAE,IAAK,aAAc,EAAE,eAAgB,QAAQ,KAAM,EAAE,IAAK,aAAc;AACpH,qBAAW,sBAAuB,eAAe,MAAM,aAAa,MAAM,aAAc;AAAA,QAEzF,OAAO;AAEN,mBAAY,OAAQ,gBAAgB,KAAQ,OAAQ,IAAI,KAAK,OAAO,MAAQ,KAAK;AAGjF,gBAAM,cAAc,KAAM,aAAc,EAAE,IAAK,UAAU,QAAS,EAAE,eAAgB,QAAQ,KAAM,EAAE,IAAK,UAAU,QAAS;AAC5H,gBAAM,cAAc,KAAM,MAAO,EAAE,IAAK,UAAU,QAAS;AAC3D,qBAAW,sBAAuB,UAAU,UAAU,MAAM,eAAe,MAAM,aAAc;AAAA,QAEhG;AAAA,MAED;AAGA,YAAM,WAAY,WAAW,YAAY,MAAM,iBAAkB;AAEjE,YAAM,OAAO,MAAM,kBAAkB;AACrC,YAAM,OAAO,MAAM,kBAAkB;AAErC,UAAK,MAAO;AAEX,wBAAiB,MAAM,YAAY,OAAO,gBAAgB,CAAE;AAAA,MAE7D;AAEA,UAAK,MAAO;AAEX,wBAAiB,MAAM,OAAO,UAAU,gBAAgB,CAAE;AAAA,MAE3D;AAAA,IAED;AAEA,oBAAiB,QAAQ,GAAG,IAAI,KAAK,IAAI,CAAE;AAE3C,WAAO;AAAA,EAER;AAAA,EAEA,WAAY,QAAQ,OAAO,QAAS;AAOnC,UAAM,WAAW,OAAO;AACxB,UAAM,SAAS,SAAS,WAAW,SAAS;AAC5C,UAAM,UAAU,SAAS,WAAW,OAAO;AAE3C,UAAM,YAAY,OAAO,SAAS;AAClC,QAAI,WAAW,YAAY;AAE3B,QAAI,UAAU,SAAS,SAAS;AAEhC,QAAK,SAAU;AAEd,gBAAU,QAAQ;AAClB,iBAAW,QAAQ,SAAS;AAAA,IAE7B;AAEA,aAAS,eAAgB,SAAS,MAAO;AAIxC,YAAM,MAAM,UAAU,IAAI;AAE1B,aAAO,UAAU,QAAS,GAAI,IAAI;AAAA,IAEnC;AAEA,UAAM,UAAU,CAAC;AACjB,UAAM,UAAU,CAAC;AAEjB,UAAM,QAAQ,KAAK;AAGnB,UAAM,gBAAgB,YAAY;AAClC,aAAU,IAAI,GAAG,IAAI,eAAe,IAAO,MAAK,SAAU,CAAE,IAAI;AAEhE,UAAM,KAAK,KAAK;AAChB,UAAM,KAAK,KAAK;AAChB,UAAM,KAAK,KAAK;AAChB,UAAM,KAAK,KAAK;AAGhB,aAAU,IAAI,GAAG,IAAI,WAAW,GAAG,KAAO;AAEzC,YAAM,KAAK,eAAgB,GAAG,CAAE;AAChC,YAAM,KAAK,eAAgB,GAAG,CAAE;AAChC,YAAM,KAAK,eAAgB,GAAG,CAAE;AAGhC,SAAG,IAAK,QAAS,EAAG,GAAG,QAAS,EAAG,IAAI,GAAG,QAAS,EAAG,IAAI,CAAE;AAE5D,eAAU,IAAI,IAAI,GAAG,IAAI,UAAU,KAAO;AAEzC,cAAM,KAAK,eAAgB,GAAG,CAAE;AAChC,cAAMC,MAAK,eAAgB,GAAG,CAAE;AAChC,cAAM,KAAK,eAAgB,GAAG,CAAE;AAGhC,WAAG,IAAK,QAAS,EAAG,GAAG,QAAS,EAAG,IAAI,GAAG,QAAS,EAAG,IAAI,CAAE;AAE5D,cAAM,WAAW,IAAI,GAAG,IAAK,EAAG,IAAI;AAEpC,YAAK,UAAW;AAEf,cAAK,OAAO,MAAM,OAAOA,OAAM,OAAO,IAAK;AAE1C,gBAAK,OAAO,MAAM,OAAOA,OAAM,OAAO,IAAK;AAE1C,mBAAK,SAAU,KAAK,YAAY,EAAG,IAAI;AACvC,mBAAK,SAAU,KAAK,YAAY,EAAG,IAAI;AAAA,YAExC,OAAO;AAEN,mBAAK,SAAU,KAAK,YAAY,EAAG,IAAI;AACvC,mBAAK,SAAU,KAAK,YAAY,EAAG,IAAI;AAAA,YAExC;AAAA,UAED,WAAY,OAAO,MAAM,OAAOA,OAAM,OAAO,IAAK;AAEjD,iBAAK,SAAU,KAAK,YAAY,EAAG,IAAI;AACvC,iBAAK,SAAU,KAAK,YAAY,EAAG,IAAI;AAAA,UAExC;AAAA,QAED;AAAA,MAED;AAAA,IAED;AAGA,UAAM,aAAa,KAAK;AACxB,WAAO,aAAa;AACpB,yBAAoB,2BAA4B,OAAO,OAAO,QAAQ,UAAW;AAGjF,aAAU,IAAI,GAAG,IAAI,UAAU,KAAO;AAErC,YAAMC,MAAK,eAAgB,GAAG,CAAE;AAChC,YAAM,KAAK,eAAgB,GAAG,CAAE;AAChC,YAAM,KAAK,eAAgB,GAAG,CAAE;AAEhC,eAAU,UAAU,GAAG,UAAU,GAAG,WAAa;AAEhD,cAAM,KAAK,YAAY,IAAIA,MAAO,YAAY,IAAI,KAAK;AACvD,cAAM,KAAK,YAAY,IAAI,KAAO,YAAY,IAAI,KAAKA;AAEvD,cAAM,eAAe,KAAK,SAAU,KAAK,YAAY,EAAG;AAExD,YAAK,aAAe;AAGpB,aAAK,SAAU,KAAK,YAAY,EAAG,IAAI;AACvC,aAAK,SAAU,KAAK,YAAY,EAAG,IAAI;AAEvC,WAAG,IAAK,OAAQ,IAAI,EAAG,GAAG,OAAQ,IAAI,KAAK,CAAE,GAAG,OAAQ,IAAI,KAAK,CAAE,CAAE;AACrE,WAAG,IAAK,OAAQ,IAAI,EAAG,GAAG,OAAQ,IAAI,KAAK,CAAE,GAAG,OAAQ,IAAI,KAAK,CAAE,CAAE;AAGrE,YAAI,QAAQ;AAEZ,YAAI,IAAI,WAAW,gBAAiB,EAAG;AAEvC,YAAK,IAAI,OAAQ;AAEhB,kBAAQ;AACR,kBAAQ,KAAM,GAAG,MAAM,CAAE;AAAA,QAE1B,WAAY,IAAI,CAAE,OAAQ;AAEzB,kBAAQ;AACR,kBAAQ,KAAM,GAAG,MAAM,CAAE;AAAA,QAE1B,OAAO;AAEN,kBAAQ;AACR,kBAAQ,KAAM,GAAG,MAAM,CAAE;AACzB,kBAAQ,KAAM,GAAG,MAAM,CAAE;AAAA,QAE1B;AAGA,YAAI,QAAQ;AAEZ,YAAI,WAAW,gBAAiB,EAAG;AAEnC,YAAK,IAAI,OAAQ;AAEhB,kBAAQ;AACR,kBAAQ,KAAM,GAAG,MAAM,CAAE;AAAA,QAE1B,WAAY,IAAI,CAAE,OAAQ;AAEzB,kBAAQ;AACR,kBAAQ,KAAM,GAAG,MAAM,CAAE;AAAA,QAE1B,OAAO;AAEN,kBAAQ;AACR,kBAAQ,KAAM,GAAG,MAAM,CAAE;AACzB,kBAAQ,KAAM,GAAG,MAAM,CAAE;AAAA,QAE1B;AAEA,YAAO,UAAU,KAAK,UAAU,KAAS,UAAU,KAAK,UAAU,GAAM;AAIvE,eAAK,UAAU,MAAM,KAAM,EAAG;AAC9B,eAAK,UAAU,IAAI,KAAM,EAAG;AAE5B,cAAI,eAAe,IAAI,QAAQ;AAC/B,yBAAe,WAAW,cAAe,KAAK,WAAW,YAAa;AAEtE,cAAK,iBAAiB,MAAO;AAG5B,oBAAQ,MAAO,mDAAoD;AACnE,mBAAO,mBAAmB;AAC1B,mBAAO,mBAAmB;AAC1B,mBAAO;AAAA,UAER;AAEA,kBAAQ,KAAM,YAAa;AAC3B,kBAAQ,KAAM,aAAa,MAAM,CAAE;AAAA,QAEpC;AAAA,MAED;AAAA,IAED;AAGA,UAAM,UAAU,OAAO,SAAS,OAAO;AAGvC,SAAK,QAAQ,IAAK,GAAG,GAAG,CAAE;AAC1B,QAAI,UAAU;AACd,UAAM,aAAa,QAAQ;AAE3B,QAAK,aAAa,GAAI;AAErB,eAAU,IAAI,GAAG,IAAI,YAAY,IAAO,MAAK,QAAQ,IAAK,QAAS,CAAE,CAAE;AAEvE,WAAK,QAAQ,aAAc,UAAW;AACtC,eAAU,IAAI,GAAG,IAAI,YAAY,KAAO;AAEvC,cAAMC,KAAI,QAAS,CAAE;AACrB,QAAAA,GAAE,IAAK,KAAK,OAAQ;AACpB,kBAAU,KAAK,IAAK,SAASA,GAAE,GAAGA,GAAE,GAAGA,GAAE,CAAE;AAAA,MAE5C;AAEA,WAAK,QAAQ,IAAK,OAAO,QAAS;AAAA,IAEnC;AAEA,SAAK,QAAQ,IAAK,GAAG,GAAG,CAAE;AAC1B,QAAI,UAAU;AACd,UAAM,aAAa,QAAQ;AAC3B,QAAK,aAAa,GAAI;AAErB,eAAU,IAAI,GAAG,IAAI,YAAY,IAAO,MAAK,QAAQ,IAAK,QAAS,CAAE,CAAE;AAEvE,WAAK,QAAQ,aAAc,UAAW;AACtC,eAAU,IAAI,GAAG,IAAI,YAAY,KAAO;AAEvC,cAAMA,KAAI,QAAS,CAAE;AACrB,QAAAA,GAAE,IAAK,KAAK,OAAQ;AACpB,kBAAU,KAAK,IAAK,SAASA,GAAE,GAAGA,GAAE,GAAGA,GAAE,CAAE;AAAA,MAE5C;AAEA,WAAK,QAAQ,IAAK,OAAO,QAAS;AAAA,IAEnC;AAEA,QAAI,UAAU;AACd,QAAI,UAAU;AAEd,QAAI,aAAa;AAEjB,QAAK,aAAa,GAAI;AAErB,gBAAU,IAAI,KAAM,IAAI,eAAgB,OAAQ,GAAG,OAAO,QAAS;AACnE,cAAQ,SAAS,KAAM,KAAK,OAAQ;AACpC,cAAQ,WAAW,KAAM,OAAO,UAAW;AAE3C,WAAK,uBAAwB,SAAS,SAAS,OAAO,SAAS,UAAU,OAAO,SAAS,iBAAiB,IAAI,UAAU,KAAK,eAAgB;AAE7I;AAAA,IAED;AAEA,QAAK,aAAa,GAAI;AAErB,gBAAU,IAAI,KAAM,IAAI,eAAgB,OAAQ,GAAG,OAAO,QAAS;AACnE,cAAQ,SAAS,KAAM,KAAK,OAAQ;AACpC,cAAQ,WAAW,KAAM,OAAO,UAAW;AAE3C,WAAK,uBAAwB,SAAS,SAAS,OAAO,SAAS,UAAU,OAAO,SAAS,iBAAiB,IAAI,UAAU,KAAK,eAAgB;AAE7I;AAAA,IAED;AAEA,WAAO,UAAU;AACjB,WAAO,UAAU;AAEjB,WAAO;AAAA,EAER;AAAA,EAEA,OAAO,oBAAqB,GAAG,GAAI;AAMlC,UAAMC,KAAI,EAAE,GAAGC,KAAI,EAAE,GAAG,IAAI,EAAE;AAC9B,UAAM,IAAI,EAAE;AAEZ,MAAE,IAAI,EAAG,CAAE,IAAID,KAAI,EAAG,CAAE,IAAIC,KAAI,EAAG,CAAE,IAAI;AACzC,MAAE,IAAI,EAAG,CAAE,IAAID,KAAI,EAAG,CAAE,IAAIC,KAAI,EAAG,CAAE,IAAI;AACzC,MAAE,IAAI,EAAG,CAAE,IAAID,KAAI,EAAG,CAAE,IAAIC,KAAI,EAAG,EAAG,IAAI;AAE1C,WAAO;AAAA,EAER;AAAA,EAEA,OAAO,2BAA4B,GAAG,GAAI;AAMzC,UAAMD,KAAI,EAAE,GAAGC,KAAI,EAAE,GAAG,IAAI,EAAE;AAC9B,UAAM,IAAI,EAAE;AAEZ,MAAE,IAAI,EAAG,CAAE,IAAID,KAAI,EAAG,CAAE,IAAIC,KAAI,EAAG,CAAE,IAAI;AACzC,MAAE,IAAI,EAAG,CAAE,IAAID,KAAI,EAAG,CAAE,IAAIC,KAAI,EAAG,CAAE,IAAI;AACzC,MAAE,IAAI,EAAG,CAAE,IAAID,KAAI,EAAG,CAAE,IAAIC,KAAI,EAAG,EAAG,IAAI;AAE1C,WAAO;AAAA,EAER;AAAA,EAEA,OAAO,2BAA4B,GAAG,GAAI;AAMzC,UAAMD,KAAI,EAAE,GAAGC,KAAI,EAAE,GAAG,IAAI,EAAE;AAC9B,UAAM,IAAI,EAAE;AAEZ,MAAE,IAAI,EAAG,CAAE,IAAID,KAAI,EAAG,CAAE,IAAIC,KAAI,EAAG,CAAE,IAAI,IAAI,EAAG,EAAG;AACnD,MAAE,IAAI,EAAG,CAAE,IAAID,KAAI,EAAG,CAAE,IAAIC,KAAI,EAAG,CAAE,IAAI,IAAI,EAAG,EAAG;AACnD,MAAE,IAAI,EAAG,CAAE,IAAID,KAAI,EAAG,CAAE,IAAIC,KAAI,EAAG,EAAG,IAAI,IAAI,EAAG,EAAG;AAEpD,WAAO;AAAA,EAER;AAAA,EAEA,OAAO,2BAA4B,OAAO,GAAG,aAAc;AAE1D,gBAAY,OAAO,KAAM,MAAM,MAAO;AACtC,gBAAY,WAAW,MAAM;AAE7B,UAAM,iBAAiB,qBAAoB,2BAA4B,MAAM,cAAeP,IAAI,GAAG,CAAE;AAErG,yBAAoB,2BAA4B,YAAY,QAAQ,CAAE;AAGtE,gBAAY,WAAW,CAAE,eAAe,IAAK,YAAY,MAAO;AAAA,EAEjE;AAED;;;AC7fA,IAAM,OAAN,MAAW;AAAA,EAEV,cAAc;AAEb,SAAK,SAAS;AAGd,SAAK,UAAU;AAGf,SAAK,YAAY;AAGjB,SAAK,QAAQ;AAGb,SAAK,iBAAiB;AAAA,EAEvB;AAAA,EAEA,UAA+B;AAAA,EAAC;AAAA,EAEhC,SAAyE;AAExE,YAAQ,MAAO,4DAA6D;AAAA,EAE7E;AAAA,EAEA,UAAU;AAAA,EAAC;AAEZ;AAIA,IAAM,UAAU,IAAI,mBAAoB,IAAK,GAAG,GAAG,IAAK,GAAG,CAAE;AAI7D,IAAM,6BAAN,cAAyC,eAAe;AAAA,EAEvD,cAAc;AAEb,UAAM;AAEN,SAAK,aAAc,YAAY,IAAI,uBAAwB,CAAE,IAAK,GAAG,GAAG,IAAK,IAAK,GAAG,GAAG,IAAK,CAAE,GAAG,CAAE,CAAE;AACtG,SAAK,aAAc,MAAM,IAAI,uBAAwB,CAAE,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE,GAAG,CAAE,CAAE;AAAA,EAEhF;AAED;AAEA,IAAM,YAAY,IAAI,2BAA2B;AAEjD,IAAM,iBAAN,MAAqB;AAAA,EAEpB,YAAa,UAAW;AAEvB,SAAK,QAAQ,IAAI,KAAM,WAAW,QAAS;AAAA,EAE5C;AAAA,EAEA,UAAU;AAET,SAAK,MAAM,SAAS,QAAQ;AAAA,EAE7B;AAAA,EAEA,OAAQQ,WAAW;AAElB,IAAAA,UAAS,OAAQ,KAAK,OAAO,OAAQ;AAAA,EAEtC;AAAA,EAEA,IAAI,WAAW;AAEd,WAAO,KAAK,MAAM;AAAA,EAEnB;AAAA,EAEA,IAAI,SAAUC,QAAQ;AAErB,SAAK,MAAM,WAAWA;AAAA,EAEvB;AAED;;;ACiBA,IAAM,yBAAN,MAA6B;AAAA,EAE5B,YAAa,OAAO,OAAOC,WAAW;AAErC,SAAK,YAAY,CAAC;AAElB,SAAK,sBAAsB;AAE3B,QAAI,WAAW;AAEf,UAAM,mBAAmB;AAAA,MACxB,iBAAiB,EAAE,OAAO,KAAK;AAAA,IAChC;AAEA,UAAM,iBAAiB,qBAAsB,6BAA6B,GAAG,gBAAiB;AAE9F,UAAM,OAAO,IAAI,eAAgB,cAAe;AAEhD,SAAK,cAAc,SAAW,MAAO;AAEpC,iBAAW;AACX,aAAO;AAAA,IAER;AAEA,SAAK,cAAc,SAAW,cAAc,uBAAuB,qBAAsB;AAExF,YAAM,WAAW,KAAK,qBAAsB,qBAAsB;AAElE,YAAM,WAAW;AAAA,QAChB,MAAM;AAAA,QACN;AAAA,QACA;AAAA,QACA,cAAc;AAAA,QACd,eAAe,CAAC;AAAA,QAChB,OAAO;AAAA,QACP,OAAO;AAAA,QACP,WAAW;AAAA,QACX,WAAW;AAAA,MACZ;AAEA,WAAK,UAAU,KAAM,QAAS;AAE9B,aAAO;AAAA,IAER;AAEA,SAAK,0BAA0B,SAAW,UAAU,cAAe;AAElE,eAAS,eAAe;AAAA,IAEzB;AAEA,SAAK,OAAO,WAAY;AAEvB,UAAKA,UAAS,aAAa,sBAAsB,GAAI;AAEpD,eAAO;AAAA,MAER;AAEA,eAAU,IAAI,GAAG,IAAI,KAAK,UAAU,QAAQ,KAAO;AAElD,cAAM,WAAW,KAAK,UAAW,CAAE;AAGnC,iBAAS,cAAe,CAAE,IAAI,KAAK,mBAAoB,OAAO,OAAO,SAAS,OAAO,SAAS,OAAO,SAAS,WAAW,SAAS,SAAU;AAC5I,iBAAS,cAAe,CAAE,IAAI,KAAK,mBAAoB,OAAO,OAAO,SAAS,OAAO,SAAS,OAAO,SAAS,WAAW,SAAS,SAAU;AAC5I,aAAK,cAAe,SAAS,qBAAqB,SAAS,cAAe,CAAE,CAAE;AAC9E,aAAK,cAAe,SAAS,qBAAqB,SAAS,cAAe,CAAE,CAAE;AAG9E,cAAM,WAAW,SAAS;AAC1B,cAAM,WAAW,SAAS;AAE1B,YAAK,SAAS,iBAAiB,MAAO;AAErC,mBAAU,IAAI,GAAG,IAAI,SAAS,aAAa,QAAQ,KAAO;AAEzD,kBAAM,SAAS,SAAS,aAAc,CAAE;AAExC,gBAAK,OAAO,SAAS,SAAS,MAAO;AAGpC,kBAAI,QAAQ;AAEZ,uBAAU,IAAI,GAAG,IAAI,KAAK,UAAU,QAAQ,KAAO;AAElD,oBAAK,OAAO,SAAS,KAAK,UAAW,CAAE,EAAE,MAAO;AAE/C,0BAAQ;AACR;AAAA,gBAED;AAAA,cAED;AAEA,kBAAK,CAAE,OAAQ;AAEd,uBAAO,6CAA6C,SAAS,OAAO,kBAAkB,OAAO;AAAA,cAE9F;AAAA,YAED;AAEA,qBAAU,OAAO,IAAK,IAAI,EAAE,OAAO,KAAK;AAExC,qBAAS,iBAAiB,yBAAyB,OAAO,OAAO,QAAQ,SAAS;AAAA,UAEnF;AAAA,QAED;AAAA,MAED;AAEA,WAAK,sBAAsB;AAE3B,aAAO;AAAA,IAER;AAEA,SAAK,UAAU,WAAY;AAE1B,YAAM,sBAAsB,KAAK;AACjC,YAAM,mBAAmB,KAAK,wBAAwB,IAAI,IAAI;AAE9D,eAAU,IAAI,GAAG,KAAK,KAAK,UAAU,QAAQ,IAAI,IAAI,KAAO;AAE3D,cAAM,WAAW,KAAK,UAAW,CAAE;AAGnC,YAAK,SAAS,iBAAiB,MAAO;AAErC,gBAAM,WAAW,SAAS,SAAS;AAEnC,mBAAU,IAAI,GAAG,KAAK,SAAS,aAAa,QAAQ,IAAI,IAAI,KAAO;AAElE,kBAAM,SAAS,SAAS,aAAc,CAAE;AAExC,qBAAU,OAAO,IAAK,EAAE,QAAQ,OAAO,cAAe,mBAAoB,EAAE;AAAA,UAE7E;AAAA,QAED;AAGA,aAAK,eAAgB,SAAS,UAAU,SAAS,cAAe,gBAAiB,CAAE;AAAA,MAEpF;AAEA,WAAK,sBAAsB;AAAA,IAE5B;AAEA,SAAK,yBAAyB,SAAW,UAAW;AAEnD,aAAO,SAAS,cAAe,KAAK,mBAAoB;AAAA,IAEzD;AAEA,SAAK,2BAA2B,SAAW,UAAW;AAErD,aAAO,SAAS,cAAe,KAAK,wBAAwB,IAAI,IAAI,CAAE;AAAA,IAEvE;AAEA,SAAK,UAAU,WAAY;AAE1B,WAAK,QAAQ;AAEb,YAAM,YAAY,KAAK;AAEvB,eAAU,IAAI,GAAG,IAAI,UAAU,QAAQ,KAAO;AAE7C,cAAM,WAAW,UAAW,CAAE;AAE9B,YAAK,SAAS,oBAAsB,UAAS,oBAAoB,QAAQ;AAEzE,cAAM,gBAAgB,SAAS;AAE/B,iBAAU,IAAI,GAAG,IAAI,cAAc,QAAQ,KAAO;AAEjD,gBAAM,eAAe,cAAe,CAAE;AACtC,uBAAa,QAAQ;AAAA,QAEtB;AAAA,MAED;AAAA,IAED;AAEA,aAAS,oBAAqB,gBAAiB;AAE9C,qBAAe,QAAQ,aAAa,WAAW,MAAM,QAAS,CAAE,IAAI,OAAO,MAAM,QAAS,CAAE,IAAI;AAAA,IAEjG;AAEA,SAAK,sBAAsB;AAK3B,aAAS,qBAAsB,uBAAuB,UAAW;AAEhE,iBAAW,YAAY,CAAC;AAExB,YAAM,WAAW,IAAI,eAAgB;AAAA,QACpC,MAAM;AAAA,QACN;AAAA,QACA,cAAc,2BAA2B;AAAA,QACzC,gBAAgB;AAAA,MACjB,CAAE;AAEF,0BAAqB,QAAS;AAE9B,aAAO;AAAA,IAER;AAEA,SAAK,uBAAuB;AAE5B,SAAK,qBAAqB,SAAW,cAAc,cAAc,OAAO,OAAO,WAAW,WAAY;AAErG,qBAAe,gBAAgB;AAC/B,qBAAe,gBAAgB;AAE/B,cAAQ,SAAS;AACjB,cAAQ,SAAS;AAEjB,kBAAY,aAAa;AACzB,kBAAY,aAAa;AAEzB,YAAM,eAAe,IAAI,kBAAmB,cAAc,cAAc;AAAA,QACvE;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA,QAAQ;AAAA,QACR,MAAM;AAAA,QACN,aAAa;AAAA,MACd,CAAE;AAEF,aAAO;AAAA,IAER;AAEA,SAAK,gBAAgB,WAAY;AAEhC,YAAMC,QAAO,IAAI,aAAc,QAAQ,QAAQ,CAAE;AACjD,YAAM,UAAU,IAAI,YAAaA,OAAM,OAAO,OAAO,YAAY,SAAU;AAC3E,cAAQ,cAAc;AACtB,aAAO;AAAA,IAER;AAEA,SAAK,gBAAgB,SAAW,OAAO,QAAS;AAM/C,uBAAiB,gBAAgB,QAAQ;AAEzC,WAAK,eAAgB,gBAAgB,MAAO;AAE5C,uBAAiB,gBAAgB,QAAQ;AAAA,IAE1C;AAEA,SAAK,iBAAiB,SAAW,UAAU,QAAS;AAEnD,YAAM,sBAAsBD,UAAS,gBAAgB;AAErD,YAAM,mBAAmBA,UAAS,GAAG;AACrC,YAAM,0BAA0BA,UAAS,UAAU;AAEnD,MAAAA,UAAS,GAAG,UAAU;AACtB,MAAAA,UAAS,UAAU,aAAa;AAChC,WAAK,WAAW;AAChB,MAAAA,UAAS,gBAAiB,MAAO;AACjC,WAAK,OAAQA,SAAS;AACtB,WAAK,WAAW;AAEhB,MAAAA,UAAS,GAAG,UAAU;AACtB,MAAAA,UAAS,UAAU,aAAa;AAEhC,MAAAA,UAAS,gBAAiB,mBAAoB;AAAA,IAE/C;AAIA,aAAS,6BAA6B;AAErC,aAAO;AAAA,IAMR;AAEA,aAAS,+BAA+B;AAEvC,aAAO;AAAA,IAUR;AAAA,EAED;AAED;;;ACraA,IAAM,qBAAqB,IAAI,QAAQ;AACvC,IAAM,oBAAoB,IAAI,WAAW;AACzC,IAAM,eAAe,IAAI,QAAQ;AAEjC,IAAM,oBAAoB,IAAI,QAAQ;AACtC,IAAM,mBAAmB,IAAI,WAAW;AACxC,IAAM,cAAc,IAAI,QAAQ;AAEhC,IAAM,YAAN,cAAwB,SAAS;AAAA,EAEhC,cAAc;AAEb,UAAM;AAAA,EAEP;AAAA,EAEA,kBAAmB,OAAQ;AAE1B,SAAK,oBAAoB,KAAK,aAAa;AAI3C,QAAK,KAAK,0BAA0B,OAAQ;AAE3C,UAAK,KAAK,WAAW,MAAO;AAE3B,aAAK,YAAY,iBAAkB,KAAK,OAAO,aAAa,KAAK,MAAO;AAExE,aAAK,YAAY,UAAW,mBAAmB,kBAAkB,WAAY;AAC7E,aAAK,OAAO,UAAW,oBAAoB,mBAAmB,YAAa;AAE3E,aAAK,YAAY,QAAS,mBAAmB,mBAAmB,WAAY;AAAA,MAG7E,OAAO;AAEN,aAAK,YAAY,KAAM,KAAK,MAAO;AAAA,MAEpC;AAGA,WAAK,yBAAyB;AAE9B,cAAQ;AAAA,IAET;AAIA,aAAU,IAAI,GAAGE,KAAI,KAAK,SAAS,QAAQ,IAAIA,IAAG,KAAO;AAExD,WAAK,SAAU,CAAE,EAAE,kBAAmB,KAAM;AAAA,IAE7C;AAAA,EAED;AAED;;;ACnDA,IAAM,eAAN,MAAmB;AAAA,EAElB,cAAc;AAEb,SAAK,QAAQ;AACb,SAAK,eAAe;AAEpB,SAAK,OAAO,IAAI,SAAS;AAEzB,SAAK,WAAW;AAChB,SAAK,aAAa;AAElB,SAAK,YAAY,CAAC;AAClB,SAAK,cAAc,CAAC;AAEpB,SAAK,UAAU,CAAC;AAEhB,SAAK,kBAAkB;AAEvB,SAAK,QAAQ;AAEb,SAAK,iBAAiB,WAAY;AAAA,IAAC;AAEnC,SAAK,cAAc;AAAA,EAEpB;AAAA,EAEA,UAAW,QAAS;AAEnB,UAAM,QAAQ;AAEd,aAAS,WAAY,UAAU,SAAU;AAExC,YAAM,oBAAoB,IAAI,oBAAqB,EAAE,OAAO,UAAU,WAAW,KAAK,CAAE;AACxF,YAAM,kBAAkB,IAAI,oBAAqB,EAAE,OAAO,UAAU,WAAW,OAAO,KAAK,QAAQ,CAAE;AAIrG,YAAM,OAAO,IAAI,KAAM,UAAU,eAAgB;AACjD,WAAK,SAAS,IAAI,CAAE,KAAK,KAAK;AAE9B,WAAK,aAAa;AAClB,WAAK,gBAAgB;AAIrB,WAAK,kBAAkB;AACvB,WAAK,oBAAoB;AAEzB,aAAO;AAAA,IAER;AAEA,aAAS,aAAc,SAAS,aAAc;AAE7C,YAAM,gBAAgB,IAAI,cAAc;AACxC,YAAM,WAAW,CAAC;AAElB,eAAU,IAAI,GAAG,IAAI,YAAY,QAAQ,KAAO;AAE/C,iBAAU,CAAE,IAAI,cAAc,KAAM,UAAU,YAAa,CAAE,GAAG,oBAAqB;AACrF,iBAAU,CAAE,EAAE,UAAU;AACxB,iBAAU,CAAE,EAAE,OAAO,YAAa,CAAE;AACpC,iBAAU,CAAE,EAAE,aAAa;AAAA,MAE5B;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,uBAAuB;AAE/B,YAAM,eAAe;AAErB,UAAK,MAAM,gBAAgB,EAAI,OAAM,eAAe;AAAA,IAErD;AAEA,SAAK,cAAc,OAAO,QAAQ,SAAS,IAAI,OAAO,MAAM,SAAS;AAErE,UAAM,kBAAkB,CAAC;AACzB,aAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,QAAQ,IAAO,iBAAiB,CAAE,IAAI,OAAO,QAAS,CAAE,EAAG,CAAE;AAGjG,SAAK,YAAY,aAAc,OAAO,UAAU,UAAU,OAAO,KAAM;AACvE,SAAK,cAAc,aAAc,OAAO,UAAU,UAAU,eAAgB;AAI5E,UAAM,SAAS,IAAI,UAAU;AAE7B,WAAO,KAAM,OAAO,UAAU,OAAO,MAAM,SAAW,KAAM;AAE3D,YAAM,cAAc,IAAI,KAAK;AAC7B,kBAAY,uBAAwB,IAAI,WAAW,QAAS;AAE5D,YAAM,KAAK,SAAS,IAAI,CAAE,MAAM,QAAQ,YAAY,IAAI;AAExD,YAAM,OAAO,WAAY,KAAK,MAAM,UAAW,CAAE,CAAE;AACnD,WAAK,MAAM,IAAK,MAAM,OAAO,MAAM,OAAO,MAAM,KAAM;AAEtD,YAAM,KAAK,IAAK,IAAK;AAErB,YAAM,WAAW;AAEjB,YAAM,SAAS,aAAa;AAC5B,YAAM,0BAA0B,KAAK,SAAS,WAAY,CAAE,EAAE;AAE9D,YAAM,QAAQ,IAAI,eAAgB,IAAK;AAEvC,2BAAqB;AAAA,IAEtB,CAAE;AAIF,UAAM,mBAAmB,SAAWC,QAAOC,OAAO;AAEjD,aAAO,SAAW,KAAM;AAEvB,cAAM,OAAO,WAAY,KAAK,MAAM,YAAaD,MAAM,CAAE;AACzD,aAAK,MAAM,IAAK,MAAM,OAAO,MAAM,OAAO,MAAM,KAAM;AACtD,aAAK,UAAU;AAEf,aAAK,OAAOC;AAEZ,cAAM,KAAK,IAAK,IAAK;AAErB,cAAM,QAASD,MAAM,IAAI;AACzB,cAAM,aAAa;AAEnB,6BAAqB;AAAA,MAEtB;AAAA,IAED;AAEA,aAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,QAAQ,KAAO;AAElD,aAAO,KAAM,OAAO,UAAU,OAAO,QAAS,CAAE,EAAG,CAAE,GAAG,iBAAkB,GAAG,OAAO,QAAS,CAAE,EAAG,CAAE,CAAE,CAAE;AAAA,IAEzG;AAAA,EAED;AAAA,EAEA,gBAAiB,MAAO;AAEvB,QAAK,SAAS,GAAI;AAEjB,WAAK,MAAM,YAAY,IAAI;AAAA,IAE5B,OAAO;AAEN,WAAK,MAAM,YAAY;AAAA,IAExB;AAAA,EAED;AAAA,EAEA,aAAc,kBAAmB;AAEhC,QAAK,kBAAmB;AAEvB,UAAK,KAAK,SAAW,MAAK,SAAS,WAAW,KAAK,SAAS;AAC5D,UAAK,KAAK,WAAa,MAAK,WAAW,WAAW,KAAK,WAAW;AAAA,IAEnE,OAAO;AAEN,UAAK,KAAK,SAAW,MAAK,SAAS,WAAW,KAAK,SAAS;AAC5D,UAAK,KAAK,WAAa,MAAK,WAAW,WAAW,KAAK,WAAW;AAAA,IAEnE;AAAA,EAED;AAAA,EAEA,QAASA,QAAQ;AAEhB,QAAK,KAAK,YAAY,KAAK,SAAS,SAAS,cAAc,OAAQ;AAElE,WAAK,SAAS,SAAS,MAAM,KAAK,UAAWA,MAAM;AAAA,IAEpD;AAAA,EAED;AAAA,EAEA,UAAWA,QAAQ;AAElB,aAAU,IAAI,GAAG,IAAI,KAAK,QAAQ,QAAQ,IAAO,MAAK,QAAS,CAAE,EAAE,UAAU;AAE7E,UAAM,eAAe,KAAK,QAASA,MAAM;AAEzC,QAAK,cAAe;AAEnB,mBAAa,UAAU;AACvB,WAAK,aAAa;AAElB,WAAK,oBAAoB;AAAA,IAE1B;AAAA,EAED;AAAA,EAEA,aAAc,UAAW;AAExB,QAAK,KAAK,UAAW;AAEpB,UAAK,KAAK,SAAS,cAAe;AAEjC,aAAK,SAAS,aAAa,KAAK;AAChC,aAAK,SAAS,eAAe;AAAA,MAE9B;AAEA,YAAM,SAAS,KAAK,MAAM,WAAY,UAAU,KAAK,QAAS;AAE9D,UAAK,QAAS;AAEb,aAAK,SAAS,eAAe,OAAO,KAAK;AAAA,MAE1C;AAAA,IAED;AAEA,SAAK,iBAAiB;AAEtB,SAAK,oBAAoB;AAAA,EAE1B;AAAA,EAEA,sBAAsB;AAErB,UAAM,WAAW,KAAK;AAEtB,QAAK,KAAK,YAAa;AAEtB,UAAK,KAAK,WAAW,cAAe;AAEnC,aAAK,WAAW,aAAa,KAAK;AAClC,aAAK,WAAW,eAAe;AAAA,MAEhC;AAEA,YAAM,SAAS,KAAK,MAAM,WAAY,UAAU,KAAK,UAAW;AAEhE,UAAK,QAAS;AAEb,aAAK,WAAW,eAAe,OAAO,SAAU,KAAK,SAAS,YAAa,EAAE,KAAK;AAAA,MAEnF;AAAA,IAED;AAAA,EAED;AAAA,EAEA,OAAQ,OAAQ;AAEf,QAAK,KAAK,MAAQ,MAAK,MAAM,OAAQ,KAAM;AAAA,EAE5C;AAED;;;AC5QA,IAAM,iBAAN,cAA6B,KAAK;AAAA,EAEjC,YAAa,UAAU,UAAW;AAEjC,UAAO,UAAU,QAAS;AAE1B,SAAK,gBAAgB,CAAC;AACtB,SAAK,iBAAiB,CAAC;AAKvB,UAAM,YAAY,OAAO,KAAM,KAAK,qBAAsB,EAAE;AAE5D,UAAME,QAAO;AAEb,UAAM,aAAa;AACnB,UAAM,WAAW,YAAY;AAE7B,UAAM,MAAM,YAAY;AAExB,SAAK,gBAAiBA,OAAM,YAAY,UAAU,GAAI;AACtD,SAAK,mBAAoBA,OAAM,CAAE;AAAA,EAElC;AAAA,EAEA,gBAAiBA,OAAM,OAAO,KAAK,KAAM;AAExC,UAAM,YAAY;AAAA,MAEjB;AAAA,MACA;AAAA,MAEA,QAAQ,MAAM,QAAQ;AAAA,MAEtB;AAAA,MACA,WAAY,MAAM,SAAU;AAAA,MAE5B,WAAW;AAAA,MACX,cAAc;AAAA,MAEd,QAAQ;AAAA,MAER,MAAM;AAAA,MACN,WAAW;AAAA,MACX,QAAQ;AAAA,MAER,oBAAoB;AAAA,MACpB,cAAc;AAAA,IAEf;AAEA,SAAK,cAAeA,KAAK,IAAI;AAC7B,SAAK,eAAe,KAAM,SAAU;AAAA,EAErC;AAAA,EAEA,qBAAsB,KAAM;AAE3B,UAAM,UAAU;AAEhB,QAAI;AAEJ,UAAM,cAAc,CAAC;AAErB,QAAI,IAAI;AAER,eAAYC,QAAO,KAAK,uBAAwB;AAE/C,YAAM,SAASA,KAAI,MAAO,OAAQ;AAElC,UAAK,UAAU,OAAO,SAAS,GAAI;AAElC,cAAMD,QAAO,OAAQ,CAAE;AAEvB,YAAK,CAAE,YAAaA,KAAK,EAAI,aAAaA,KAAK,IAAI,EAAE,OAAO,UAAU,KAAK,UAAW;AAEtF,cAAM,QAAQ,YAAaA,KAAK;AAEhC,YAAK,IAAI,MAAM,MAAQ,OAAM,QAAQ;AACrC,YAAK,IAAI,MAAM,IAAM,OAAM,MAAM;AAEjC,YAAK,CAAE,eAAiB,kBAAiBA;AAAA,MAE1C;AAEA;AAAA,IAED;AAEA,eAAYA,SAAQ,aAAc;AAEjC,YAAM,QAAQ,YAAaA,KAAK;AAChC,WAAK,gBAAiBA,OAAM,MAAM,OAAO,MAAM,KAAK,GAAI;AAAA,IAEzD;AAEA,SAAK,iBAAiB;AAAA,EAEvB;AAAA,EAEA,6BAA8BA,OAAO;AAEpC,UAAM,YAAY,KAAK,cAAeA,KAAK;AAE3C,QAAK,WAAY;AAEhB,gBAAU,YAAY;AACtB,gBAAU,qBAAqB;AAAA,IAEhC;AAAA,EAED;AAAA,EAEA,8BAA+BA,OAAO;AAErC,UAAM,YAAY,KAAK,cAAeA,KAAK;AAE3C,QAAK,WAAY;AAEhB,gBAAU,YAAY;AACtB,gBAAU,qBAAqB;AAAA,IAEhC;AAAA,EAED;AAAA,EAEA,gBAAiBA,OAAM,KAAM;AAE5B,UAAM,YAAY,KAAK,cAAeA,KAAK;AAE3C,QAAK,WAAY;AAEhB,gBAAU,MAAM;AAChB,gBAAU,YAAa,UAAU,MAAM,UAAU,SAAU,UAAU;AAAA,IAEtE;AAAA,EAED;AAAA,EAEA,qBAAsBA,OAAM,UAAW;AAEtC,UAAM,YAAY,KAAK,cAAeA,KAAK;AAE3C,QAAK,WAAY;AAEhB,gBAAU,WAAW;AACrB,gBAAU,OAAQ,UAAU,MAAM,UAAU,SAAU,UAAU;AAAA,IAEjE;AAAA,EAED;AAAA,EAEA,mBAAoBA,OAAM,QAAS;AAElC,UAAM,YAAY,KAAK,cAAeA,KAAK;AAE3C,QAAK,WAAY;AAEhB,gBAAU,SAAS;AAAA,IAEpB;AAAA,EAED;AAAA,EAEA,iBAAkBA,OAAME,OAAO;AAE9B,UAAM,YAAY,KAAK,cAAeF,KAAK;AAE3C,QAAK,WAAY;AAEhB,gBAAU,OAAOE;AAAA,IAElB;AAAA,EAED;AAAA,EAEA,iBAAkBF,OAAO;AAExB,QAAIE,QAAO;AAEX,UAAM,YAAY,KAAK,cAAeF,KAAK;AAE3C,QAAK,WAAY;AAEhB,MAAAE,QAAO,UAAU;AAAA,IAElB;AAEA,WAAOA;AAAA,EAER;AAAA,EAEA,qBAAsBF,OAAO;AAE5B,QAAI,WAAW;AAEf,UAAM,YAAY,KAAK,cAAeA,KAAK;AAE3C,QAAK,WAAY;AAEhB,iBAAW,UAAU;AAAA,IAEtB;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,cAAeA,OAAO;AAErB,UAAM,YAAY,KAAK,cAAeA,KAAK;AAE3C,QAAK,WAAY;AAEhB,gBAAU,OAAO;AACjB,gBAAU,SAAS;AAAA,IAEpB,OAAO;AAEN,cAAQ,KAAM,qCAAqCA,QAAO,iCAAkC;AAAA,IAE7F;AAAA,EAED;AAAA,EAEA,cAAeA,OAAO;AAErB,UAAM,YAAY,KAAK,cAAeA,KAAK;AAE3C,QAAK,WAAY;AAEhB,gBAAU,SAAS;AAAA,IAEpB;AAAA,EAED;AAAA,EAEA,OAAQ,OAAQ;AAEf,aAAU,IAAI,GAAG,KAAK,KAAK,eAAe,QAAQ,IAAI,IAAI,KAAO;AAEhE,YAAM,YAAY,KAAK,eAAgB,CAAE;AAEzC,UAAK,CAAE,UAAU,OAAS;AAE1B,YAAM,YAAY,UAAU,WAAW,UAAU;AAEjD,gBAAU,QAAQ,UAAU,YAAY;AAExC,UAAK,UAAU,cAAe;AAE7B,YAAK,UAAU,OAAO,UAAU,YAAY,UAAU,OAAO,GAAI;AAEhE,oBAAU,aAAa;AAEvB,cAAK,UAAU,OAAO,UAAU,UAAW;AAE1C,sBAAU,OAAO,UAAU;AAC3B,sBAAU,qBAAqB;AAAA,UAEhC;AAEA,cAAK,UAAU,OAAO,GAAI;AAEzB,sBAAU,OAAO;AACjB,sBAAU,qBAAqB;AAAA,UAEhC;AAAA,QAED;AAAA,MAED,OAAO;AAEN,kBAAU,OAAO,UAAU,OAAO,UAAU;AAE5C,YAAK,UAAU,OAAO,EAAI,WAAU,QAAQ,UAAU;AAAA,MAEvD;AAEA,YAAM,WAAW,UAAU,QAAQ,UAAU,MAAO,KAAK,MAAO,UAAU,OAAO,SAAU,GAAG,GAAG,UAAU,SAAS,CAAE;AACtH,YAAM,SAAS,UAAU;AAEzB,UAAK,aAAa,UAAU,cAAe;AAE1C,aAAK,sBAAuB,UAAU,SAAU,IAAI;AACpD,aAAK,sBAAuB,UAAU,YAAa,IAAI,IAAI;AAE3D,aAAK,sBAAuB,QAAS,IAAI;AAEzC,kBAAU,YAAY,UAAU;AAChC,kBAAU,eAAe;AAAA,MAE1B;AAEA,UAAI,MAAQ,UAAU,OAAO,YAAc;AAE3C,UAAK,UAAU,mBAAqB,OAAM,IAAI;AAE9C,UAAK,UAAU,iBAAiB,UAAU,WAAY;AAErD,aAAK,sBAAuB,UAAU,YAAa,IAAI,MAAM;AAC7D,aAAK,sBAAuB,UAAU,SAAU,KAAM,IAAI,OAAQ;AAAA,MAEnE,OAAO;AAEN,aAAK,sBAAuB,UAAU,YAAa,IAAI;AAAA,MAExD;AAAA,IAED;AAAA,EAED;AAED;;;ACnTA,IAAM,sBAAN,MAA0B;AAAA,EAEzB,cAAc;AAEb,SAAK,QAAQ;AAIb,SAAK,eAAe;AACpB,SAAK,mBAAmB;AAIxB,SAAK,WAAW;AAChB,SAAK,kBAAkB;AAEvB,SAAK,oBAAoB;AACzB,SAAK,mBAAmB;AAExB,SAAK,qBAAqB;AAE1B,SAAK,eAAe;AAIpB,SAAK,OAAO,IAAI,SAAS;AAEzB,SAAK,WAAW;AAChB,SAAK,aAAa;AAElB,SAAK,WAAW;AAIhB,SAAK,YAAY,CAAC;AAClB,SAAK,cAAc,CAAC;AAEpB,SAAK,UAAU,CAAC;AAEhB,SAAK,cAAc;AAInB,SAAK,iBAAiB,WAAY;AAAA,IAAC;AAInC,SAAK,SAAS,CAAC;AACf,SAAK,aAAa,CAAC;AAEnB,SAAK,cAAc;AAInB,SAAK,QAAQ;AACb,SAAK,kBAAkB;AAEvB,SAAK,YAAY,KAAK;AACtB,SAAK,cAAc,KAAK,WAAW;AAInC,SAAK,kBAAkB;AACvB,SAAK,eAAe;AAAA,EAIrB;AAAA,EAEA,cAAe,QAAS;AAEvB,aAAU,IAAI,GAAG,IAAI,KAAK,OAAO,QAAQ,KAAO;AAE/C,WAAK,OAAQ,CAAE,EAAE,aAAa;AAC9B,WAAK,OAAQ,CAAE,EAAE,gBAAgB;AAAA,IAElC;AAAA,EAED;AAAA,EAEA,WAAY,QAAS;AAEpB,aAAU,IAAI,GAAG,IAAI,KAAK,OAAO,QAAQ,KAAO;AAE/C,WAAK,OAAQ,CAAE,EAAE,UAAU;AAC3B,WAAK,OAAQ,CAAE,EAAE,UAAU;AAAA,IAE5B;AAAA,EAED;AAAA,EAEA,WAAY,UAAW;AAEtB,SAAK,aAAa,SAAS;AAC3B,SAAK,YAAY,SAAS;AAC1B,SAAK,cAAc,SAAS;AAE5B,SAAK,YAAY,SAAS;AAC1B,SAAK,cAAc,SAAS;AAI5B,UAAM,OAAO,KAAK,YAAa,SAAS,SAAS,UAAU,KAAK,UAAW,CAAE,CAAE;AAC/E,SAAK,MAAM,IAAK,KAAK,OAAO,KAAK,OAAO,KAAK,KAAM;AAEnD,SAAK,KAAK,SAAS,IAAI,SAAS,KAAK,SAAS;AAC9C,SAAK,KAAK,IAAK,IAAK;AAEpB,SAAK,WAAW;AAEhB,SAAK,OAAO,KAAM,IAAK;AAIvB,aAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,QAAQ,KAAO;AAEpD,YAAM,aAAa,KAAK,YAAa,SAAS,QAAS,CAAE,EAAE,UAAU,KAAK,YAAa,CAAE,CAAE;AAC3F,iBAAW,MAAM,IAAK,KAAK,OAAO,KAAK,OAAO,KAAK,KAAM;AACzD,iBAAW,UAAU;AAErB,iBAAW,OAAO,SAAS,QAAS,CAAE,EAAE;AAExC,WAAK,KAAK,IAAK,UAAW;AAE1B,WAAK,QAAS,CAAE,IAAI;AACpB,WAAK,aAAa;AAElB,WAAK,OAAO,KAAM,UAAW;AAAA,IAE9B;AAAA,EAED;AAAA,EAEA,UAAW,QAAS;AAEnB,UAAM,QAAQ;AAEd,aAAS,aAAc,SAAS,aAAc;AAE7C,YAAM,gBAAgB,IAAI,cAAc;AACxC,YAAM,WAAW,CAAC;AAElB,eAAU,IAAI,GAAG,IAAI,YAAY,QAAQ,KAAO;AAE/C,iBAAU,CAAE,IAAI,cAAc,KAAM,UAAU,YAAa,CAAE,GAAG,oBAAqB;AACrF,iBAAU,CAAE,EAAE,UAAU;AACxB,iBAAU,CAAE,EAAE,OAAO,YAAa,CAAE;AACpC,iBAAU,CAAE,EAAE,aAAa;AAAA,MAE5B;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,uBAAuB;AAE/B,YAAM,eAAe;AACrB,UAAK,MAAM,gBAAgB,EAAK,OAAM,eAAe;AAAA,IAEtD;AAEA,SAAK,aAAa,OAAO;AACzB,SAAK,YAAY,OAAO;AACxB,SAAK,cAAc,OAAO;AAE1B,SAAK,cAAc,OAAO,QAAQ,SAAS,IAAI,OAAO,MAAM,SAAS;AAErE,UAAM,kBAAkB,CAAC;AACzB,aAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,QAAQ,IAAO,iBAAiB,CAAE,IAAI,OAAO,QAAS,CAAE,EAAG,CAAE;AAIjG,SAAK,YAAY,aAAc,OAAO,UAAU,UAAU,OAAO,KAAM;AACvE,SAAK,cAAc,aAAc,OAAO,UAAU,UAAU,eAAgB;AAI5E,UAAM,SAAS,IAAI,UAAU;AAE7B,WAAO,KAAM,OAAO,UAAU,OAAO,MAAM,SAAW,KAAM;AAE3D,YAAM,cAAc,IAAI,KAAK;AAC7B,kBAAY,uBAAwB,IAAI,WAAW,QAAS;AAE5D,YAAM,KAAK,SAAS,IAAI,CAAE,MAAM,QAAQ,YAAY,IAAI;AAExD,YAAM,OAAO,MAAM,YAAa,KAAK,MAAM,UAAW,CAAE,CAAE;AAC1D,WAAK,MAAM,IAAK,MAAM,OAAO,MAAM,OAAO,MAAM,KAAM;AAEtD,YAAM,KAAK,IAAK,IAAK;AAErB,YAAM,WAAW;AACjB,YAAM,OAAO,KAAM,IAAK;AAExB,2BAAqB;AAAA,IAEtB,CAAE;AAIF,UAAM,mBAAmB,SAAWG,QAAOC,OAAO;AAEjD,aAAO,SAAW,KAAM;AAEvB,cAAM,OAAO,MAAM,YAAa,KAAK,MAAM,YAAaD,MAAM,CAAE;AAChE,aAAK,MAAM,IAAK,MAAM,OAAO,MAAM,OAAO,MAAM,KAAM;AACtD,aAAK,UAAU;AAEf,aAAK,OAAOC;AAEZ,cAAM,KAAK,IAAK,IAAK;AAErB,cAAM,QAASD,MAAM,IAAI;AACzB,cAAM,aAAa;AACnB,cAAM,OAAO,KAAM,IAAK;AAExB,6BAAqB;AAAA,MAEtB;AAAA,IAED;AAEA,aAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,QAAQ,KAAO;AAElD,aAAO,KAAM,OAAO,UAAU,OAAO,QAAS,CAAE,EAAG,CAAE,GAAG,iBAAkB,GAAG,OAAO,QAAS,CAAE,EAAG,CAAE,CAAE,CAAE;AAAA,IAEzG;AAAA,EAED;AAAA,EAEA,gBAAiB,MAAO;AAEvB,QAAK,KAAK,SAAW,MAAK,SAAS,WAAW,KAAK,SAAS,eAAe;AAC3E,QAAK,KAAK,WAAa,MAAK,WAAW,WAAW,KAAK,WAAW,eAAe;AAAA,EAElF;AAAA,EAEA,aAAc,kBAAmB;AAEhC,QAAK,kBAAmB;AAEvB,UAAK,KAAK,SAAW,MAAK,SAAS,WAAW,KAAK,SAAS;AAC5D,UAAK,KAAK,WAAa,MAAK,WAAW,WAAW,KAAK,WAAW;AAAA,IAEnE,OAAO;AAEN,UAAK,KAAK,SAAW,MAAK,SAAS,WAAW,KAAK,SAAS;AAC5D,UAAK,KAAK,WAAa,MAAK,WAAW,WAAW,KAAK,WAAW;AAAA,IAEnE;AAAA,EAED;AAAA,EAEA,QAASA,QAAQ;AAEhB,QAAK,KAAK,YAAY,KAAK,SAAS,SAAS,cAAc,OAAQ;AAElE,WAAK,SAAS,SAAS,MAAM,KAAK,UAAWA,MAAM;AACnD,WAAK,cAAcA;AAAA,IAEpB;AAAA,EAED;AAAA,EAEA,UAAWA,QAAQ;AAElB,aAAU,IAAI,GAAG,IAAI,KAAK,QAAQ,QAAQ,IAAO,MAAK,QAAS,CAAE,EAAE,UAAU;AAE7E,UAAM,eAAe,KAAK,QAASA,MAAM;AAEzC,QAAK,cAAe;AAEnB,mBAAa,UAAU;AACvB,WAAK,aAAa;AAElB,UAAK,KAAK,iBAAkB;AAE3B,qBAAa,cAAe,KAAK,eAAgB;AACjD,aAAK,WAAW,iBAAkB,KAAK,iBAAiB,KAAK,SAAS,iBAAkB,KAAK,eAAgB,CAAE;AAAA,MAEhH;AAAA,IAED;AAAA,EAED;AAAA,EAEA,aAAc,eAAgB;AAE7B,QAAK,kBAAkB,KAAK,mBAAmB,CAAE,cAAgB;AAEjE,QAAK,KAAK,UAAW;AAEpB,WAAK,SAAS,mBAAoB,eAAe,CAAE;AACnD,WAAK,SAAS,cAAe,aAAc;AAE3C,WAAK,eAAe,KAAK;AACzB,WAAK,kBAAkB;AAEvB,WAAK,eAAe,KAAK;AAAA,IAE1B;AAEA,QAAK,KAAK,YAAa;AAEtB,WAAK,WAAW,mBAAoB,eAAe,CAAE;AACrD,WAAK,WAAW,cAAe,aAAc;AAAA,IAE9C;AAAA,EAGD;AAAA,EAEA,OAAQ,OAAQ;AAEf,QAAK,KAAK,SAAW,MAAK,oBAAqB,KAAM;AAErD,QAAK,KAAK,YAAa;AAEtB,WAAK,gBAAgB;AACrB,WAAK,iBAAkB,KAAM;AAAA,IAE9B;AAAA,EAED;AAAA,EAEA,iBAAkB,OAAQ;AAEzB,QAAI,MAAM;AAEV,QAAK,KAAK,eAAe,GAAI;AAE5B,aAAQ,KAAK,mBAAmB,KAAK,gBAAiB,KAAK;AAC3D,WAAK,gBAAgB;AAAA,IAEtB;AAEA,QAAK,KAAK,UAAW;AAEpB,WAAK,SAAS,OAAQ,KAAM;AAE5B,WAAK,SAAS,mBAAoB,KAAK,iBAAiB,GAAI;AAC5D,WAAK,SAAS,mBAAoB,KAAK,cAAc,IAAI,GAAI;AAAA,IAE9D;AAEA,QAAK,KAAK,YAAa;AAEtB,WAAK,WAAW,OAAQ,KAAM;AAE9B,WAAK,WAAW,mBAAoB,KAAK,iBAAiB,GAAI;AAC9D,WAAK,WAAW,mBAAoB,KAAK,cAAc,IAAI,GAAI;AAAA,IAEhE;AAAA,EAED;AAAA,EAEA,kBAAkB;AAEjB,UAAM,WAAW,KAAK;AACtB,UAAM,aAAa,KAAK;AAExB,QAAI,eAAe;AAInB,QAAK,SAAS,QAAS;AAEtB,sBAAgB,WAAY,YAAa;AACzC,sBAAgB,WAAY,YAAa;AAAA,IAE1C,OAAO;AAEN,sBAAgB,WAAY,MAAO;AACnC,sBAAgB,WAAY,MAAO;AAAA,IAEpC;AAIA,QAAK,SAAS,MAAO;AAEpB,sBAAgB,WAAY,MAAO;AACnC,sBAAgB,WAAY,MAAO;AAAA,IAEpC;AAEA,QAAK,SAAS,QAAS;AAEtB,UAAK,SAAS,QAAS;AAEtB,wBAAgB,WAAY,cAAe;AAC3C,wBAAgB,WAAY,cAAe;AAAA,MAE5C,OAAO;AAEN,wBAAgB,WAAY,QAAS;AACrC,wBAAgB,WAAY,QAAS;AAAA,MAEtC;AAAA,IAED;AAIA,QAAK,SAAS,eAAe,SAAS,gBAAgB,SAAS,YAAY,SAAS,WAAY;AAE/F,UAAK,KAAK,oBAAoB,eAAgB;AAE7C,aAAK,aAAc,aAAc;AAAA,MAElC;AAAA,IAED;AAGA,QAAK,KAAK,IAAK,KAAK,KAAM,IAAI,MAAM,KAAK,YAAY,EAAI,SAAS,YAAY,SAAS,aAAa,SAAS,eAAe,SAAS,eAAiB;AAErJ,UAAK,KAAK,oBAAoB,eAAgB;AAE7C,aAAK,aAAc,aAAc;AAAA,MAElC;AAAA,IAED;AAIA,QAAK,SAAS,aAAc;AAE3B,UAAK,KAAK,UAAW;AAEpB,aAAK,SAAS,6BAA8B,KAAK,eAAgB;AACjE,aAAK,SAAS,6BAA8B,KAAK,YAAa;AAAA,MAE/D;AAEA,UAAK,KAAK,YAAa;AAEtB,aAAK,WAAW,6BAA8B,KAAK,eAAgB;AACnE,aAAK,WAAW,6BAA8B,KAAK,YAAa;AAAA,MAEjE;AAAA,IAED;AAEA,QAAK,SAAS,cAAe;AAE5B,UAAK,KAAK,UAAW;AAEpB,aAAK,SAAS,8BAA+B,KAAK,eAAgB;AAClE,aAAK,SAAS,8BAA+B,KAAK,YAAa;AAAA,MAEhE;AAEA,UAAK,KAAK,YAAa;AAEtB,aAAK,WAAW,8BAA+B,KAAK,eAAgB;AACpE,aAAK,WAAW,8BAA+B,KAAK,YAAa;AAAA,MAElE;AAAA,IAED;AAAA,EAED;AAAA,EAEA,oBAAqB,OAAQ;AAE5B,aAAS,mBAAoBE,IAAI;AAEhC,aAAOA,OAAM,IAAI,IAAI,CAAE,KAAK,IAAK,GAAG,MAAOA,EAAE,IAAI;AAAA,IAElD;AAEA,UAAM,WAAW,KAAK;AAItB,QAAK,SAAS,OAAU,MAAK,WAAW,KAAK;AAAA,QACxC,MAAK,WAAW,KAAK;AAE1B,SAAK,kBAAkB,CAAE,KAAK;AAE9B,QAAK,SAAS,YAAc,MAAK,QAAQ,UAAU,MAAO,KAAK,QAAQ,QAAQ,KAAK,mBAAmB,KAAK,iBAAiB,KAAK,QAAS;AAC3I,QAAK,SAAS,aAAe,MAAK,QAAQ,UAAU,MAAO,KAAK,QAAQ,QAAQ,KAAK,kBAAkB,KAAK,iBAAiB,KAAK,QAAS;AAK3I,UAAM,MAAM;AAEZ,QAAK,SAAS,UAAW;AAExB,WAAK,mBAAmB,QAAQ,KAAK;AACrC,WAAK,QAAQ,UAAU,MAAO,KAAK,QAAQ,MAAM,QAAQ,KAAK,mBAAmB,KAAK,iBAAiB,KAAK,QAAS;AAAA,IAEtH;AAEA,QAAK,SAAS,WAAY;AAEzB,WAAK,mBAAmB,QAAQ,KAAK;AACrC,WAAK,QAAQ,UAAU,MAAO,KAAK,QAAQ,MAAM,QAAQ,KAAK,mBAAmB,KAAK,iBAAiB,KAAK,QAAS;AAAA,IAEtH;AAIA,QAAK,EAAI,SAAS,eAAe,SAAS,eAAiB;AAE1D,UAAK,KAAK,QAAQ,GAAI;AAErB,cAAMA,KAAI,mBAAoB,KAAK,QAAQ,KAAK,QAAS;AACzD,aAAK,QAAQ,UAAU,MAAO,KAAK,QAAQA,KAAI,QAAQ,KAAK,oBAAoB,GAAG,KAAK,QAAS;AAAA,MAElG,OAAO;AAEN,cAAMA,KAAI,mBAAoB,KAAK,QAAQ,KAAK,eAAgB;AAChE,aAAK,QAAQ,UAAU,MAAO,KAAK,QAAQA,KAAI,QAAQ,KAAK,kBAAkB,KAAK,iBAAiB,CAAE;AAAA,MAEvG;AAAA,IAED;AAIA,UAAM,eAAe,KAAK,QAAQ;AAElC,SAAK,KAAK,SAAS,KAAK,KAAK,IAAK,KAAK,eAAgB,IAAI;AAC3D,SAAK,KAAK,SAAS,KAAK,KAAK,IAAK,KAAK,eAAgB,IAAI;AAI3D,SAAK,KAAK,SAAS,IAAI,KAAK;AAAA,EAE7B;AAAA;AAAA,EAIA,YAAa,UAAU,SAAU;AAEhC,UAAM,oBAAoB,IAAI,oBAAqB,EAAE,OAAO,UAAU,WAAW,KAAK,CAAE;AACxF,UAAM,kBAAkB,IAAI,oBAAqB,EAAE,OAAO,UAAU,WAAW,OAAO,KAAK,QAAQ,CAAE;AAIrG,UAAM,OAAO,IAAI,eAAgB,UAAU,eAAgB;AAC3D,SAAK,SAAS,IAAI,CAAE,KAAK,KAAK;AAI9B,SAAK,kBAAkB;AACvB,SAAK,oBAAoB;AAIzB,SAAK,qBAAsB,KAAK,YAAa;AAE7C,WAAO;AAAA,EAER;AAED;;;ACvjBA,IAAM,gBAAN,cAA4B,KAAK;AAAA,EAEhC,YAAa,UAAU,UAAW;AAEjC,UAAO,UAAU,QAAS;AAE1B,SAAK,OAAO;AAEZ,SAAK,QAAQ,IAAI,eAAgB,IAAK;AACtC,SAAK,eAAe;AAAA,EAErB;AAAA,EAEA,sBAAsB;AAErB,SAAK,MAAM,YAAY;AAAA,EAExB;AAAA,EAEA,uBAAuB;AAEtB,SAAK,MAAM,YAAY;AAAA,EAExB;AAAA,EAEA,cAAe,OAAO,KAAM;AAE3B,QAAK,KAAK,cAAe;AAExB,WAAK,aAAa,KAAK;AACvB,WAAK,eAAe;AAAA,IAErB;AAEA,UAAM,OAAO,cAAc,WAAY,MAAM,KAAM;AAEnD,QAAK,MAAO;AAEX,YAAM,SAAS,KAAK,MAAM,WAAY,IAAK;AAC3C,aAAO,YAAc,KAAK,OAAO,SAAS,MAAQ,KAAK;AACvD,WAAK,eAAe,OAAO,KAAK;AAAA,IAEjC,OAAO;AAEN,YAAM,IAAI,MAAO,qCAAqC,QAAQ,iCAAkC;AAAA,IAEjG;AAAA,EAED;AAAA,EAEA,gBAAiB,OAAQ;AAExB,SAAK,MAAM,OAAQ,KAAM;AAAA,EAE1B;AAAA,EAEA,KAAM,QAAQ,WAAY;AAEzB,UAAM,KAAM,QAAQ,SAAU;AAE9B,SAAK,QAAQ,IAAI,eAAgB,IAAK;AAEtC,WAAO;AAAA,EAER;AAED;;;AC1CA,SAAS,QAAQ,OAAO;AAGvB,MAAI,OAAO;AACX,MAAI,WAAW;AAEf,aAAW,OAAO,OAAO;AACxB,YAAQ,IAAI,IAAI,IAAI;AACpB,eAAW,KAAK,IAAI,UAAU,IAAI,CAAC;AAAA,EACpC;AAGA,QAAM,KAAK,CAACC,IAAGC,OAAMA,GAAE,IAAID,GAAE,CAAC;AAI9B,QAAM,aAAa,KAAK,IAAI,KAAK,KAAK,KAAK,KAAK,OAAO,IAAI,CAAC,GAAG,QAAQ;AAGvE,QAAM,SAAS,CAAC,EAAC,GAAG,GAAG,GAAG,GAAG,GAAG,YAAY,GAAG,SAAQ,CAAC;AAExD,MAAIE,SAAQ;AACZ,MAAIC,UAAS;AAEb,aAAW,OAAO,OAAO;AAExB,aAAS,IAAI,OAAO,SAAS,GAAG,KAAK,GAAG,KAAK;AAC5C,YAAM,QAAQ,OAAO,CAAC;AAGtB,UAAI,IAAI,IAAI,MAAM,KAAK,IAAI,IAAI,MAAM,EAAG;AAQxC,UAAI,IAAI,MAAM;AACd,UAAI,IAAI,MAAM;AAEd,MAAAA,UAAS,KAAK,IAAIA,SAAQ,IAAI,IAAI,IAAI,CAAC;AACvC,MAAAD,SAAQ,KAAK,IAAIA,QAAO,IAAI,IAAI,IAAI,CAAC;AAErC,UAAI,IAAI,MAAM,MAAM,KAAK,IAAI,MAAM,MAAM,GAAG;AAE3C,cAAME,QAAO,OAAO,IAAI;AACxB,YAAI,IAAI,OAAO,OAAQ,QAAO,CAAC,IAAIA;AAAA,MAEpC,WAAW,IAAI,MAAM,MAAM,GAAG;AAK7B,cAAM,KAAK,IAAI;AACf,cAAM,KAAK,IAAI;AAAA,MAEhB,WAAW,IAAI,MAAM,MAAM,GAAG;AAO7B,cAAM,KAAK,IAAI;AACf,cAAM,KAAK,IAAI;AAAA,MAEhB,OAAO;AAON,eAAO,KAAK;AAAA,UACX,GAAG,MAAM,IAAI,IAAI;AAAA,UACjB,GAAG,MAAM;AAAA,UACT,GAAG,MAAM,IAAI,IAAI;AAAA,UACjB,GAAG,IAAI;AAAA,QACR,CAAC;AACD,cAAM,KAAK,IAAI;AACf,cAAM,KAAK,IAAI;AAAA,MAChB;AACA;AAAA,IACD;AAAA,EACD;AAEA,SAAO;AAAA,IACN,GAAGF;AAAA;AAAA,IACH,GAAGC;AAAA;AAAA,IACH,MAAO,QAAQD,SAAQC,YAAY;AAAA;AAAA,EACpC;AACD;;;ACvGA,IAAM,sBAAN,MAA0B;AAAA,EAEzB,YAAaE,WAAU,MAAM,MAAO;AAEnC,SAAK,WAAWA;AAChB,SAAK,MAAM;AACX,SAAK,qBAAqB,CAAC;AAC3B,SAAK,WAAW;AAChB,SAAK,QAAQ,IAAU,MAAM;AAC7B,SAAK,MAAM,aAAa;AACxB,SAAK,aAAa,IAAU,kBAAmB,GAAG,CAAE;AACpD,SAAK,gBAAgB;AACrB,SAAK,cAAc;AACnB,SAAK,SAAS;AAGd,UAAM,SAAS,8BAA8B,KAAM,UAAU,SAAU,IAAU,gBAAsB;AACvG,SAAK,uBAAuB,IAAU,kBAAmB,KAAK,KAAK,KAAK,KAAK,EAAE,MAAM,OAAO,CAAE;AAC9F,SAAK,uBAAuB,IAAU,kBAAmB,KAAK,KAAK,KAAK,KAAK,EAAE,MAAM,OAAO,CAAE;AAC9F,SAAK,qBAAqB,QAAQ,UAAU;AAG5C,SAAK,QAAQ,IAAU,kBAAkB;AACzC,SAAK,MAAM,WAAW,CAAC;AACvB,SAAK,MAAM,kBAAkB,CAAE,WAAY;AAG1C,aAAO,eACN,yEAGA,OAAO,aAAa,MAAO,GAAG,EAAI,IAClC;AAGD,YAAM,YAAY,OAAO,eAAe,QAAS,eAAgB;AACjE,aAAO,iBACN,2BACA,OAAO,eAAe,MAAO,GAAG,SAAU,IAC1C,6EACA,OAAO,eAAe,MAAO,YAAY,GAAG,EAAI,IAChD;AAAA;AAAA;AAAA;AAKD,aAAO,SAAS,oBAAoB,EAAE,OAAO,KAAK,qBAAqB,QAAQ;AAC/E,aAAO,SAAS,kBAAkB,EAAE,OAAO,IAAI;AAE/C,WAAK,MAAM,WAAW,OAAO;AAG7B,WAAK,MAAM,SAAS,SAAS;AAE7B,WAAK,WAAW;AAAA,IAEjB;AAAA,EAED;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,qBAAsB,SAAU;AAG/B,SAAK,WAAW,CAAC;AAAG,UAAM,UAAU,IAAI,KAAK;AAE7C,aAAUC,MAAK,GAAGA,MAAK,QAAQ,QAAQA,OAAQ;AAE9C,YAAM,SAAS,QAASA,GAAG;AAG3B,UAAK,OAAO,SAAU;AAErB,aAAK,MAAM,OAAQ,MAAO;AAAG;AAAA,MAE9B;AAEA,UAAK,CAAE,OAAO,SAAS,aAAc,IAAK,GAAI;AAE7C,gBAAQ,KAAM,gCAAiC;AAAG;AAAA,MAEnD;AAEA,UAAK,KAAK,iBAAiB,MAAO;AAEjC,aAAK,qBAAsB,KAAK,KAAK,KAAK,oBAAqB;AAAA,MAEhE;AAGA,aAAO,SAAS,WAAW,KAAK,qBAAqB;AACrD,aAAO,SAAS,YAAY;AAC5B,aAAO,aAAa;AACpB,aAAO,gBAAgB;AACvB,aAAO,cAAc,MAAOA;AAI5B,WAAK,SAAS,KAAM;AAAA,QAAE,GAAG,IAAM,UAAU;AAAA,QAClC,GAAG,IAAM,UAAU;AAAA,QAAK,OAAOA;AAAA,MAAG,CAAE;AAE3C,WAAK,mBAAmB,KAAM,EAAE,UAAU,OAAO,UAAU,OAAe,CAAE;AAE5E,WAAK,WAAW;AAAA,IAEjB;AAGA,UAAM,aAAa,QAAS,KAAK,QAAS;AAC1C,SAAK,SAAS,QAAS,CAAE,QAAS;AAEjC,YAAM,MAAM,QAAS,IAAI,KAAM,EAAE,SAAS,aAAc,IAAK,EAAE,MAAM;AACrE,eAAU,IAAI,GAAG,IAAI,IAAI,MAAM,QAAQ,KAAK,IAAI,UAAW;AAE1D,YAAI,MAAO,CAAE,KAAM,IAAI,MAAO,CAAE,IAAI,IAAI,IAAI,WAAY,WAAW;AACnE,YAAI,MAAO,IAAI,CAAE,KAAM,IAAI,MAAO,IAAI,CAAE,IAAI,IAAI,IAAI,WAAY,WAAW;AAAA,MAE5E;AAEA,cAAS,IAAI,KAAM,EAAE,SAAS,aAAc,OAAO,GAAI;AACvD,cAAS,IAAI,KAAM,EAAE,SAAS,aAAc,KAAM,EAAE,cAAc;AAAA,IAEnE,CAAE;AAAA,EAEH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAQ,QAAQ,cAAc,KAAK,YAAY,MAAO;AAErD,QAAK,KAAK,iBAAiB,MAAO;AAEjC;AAAA,IAED;AAGA,UAAM,YAAY,KAAK,SAAS,gBAAgB;AAGhD,SAAK,cAAc,UAAU;AAG7B,aAAUC,KAAI,GAAGA,KAAI,KAAK,mBAAmB,QAAQA,MAAO;AAE3D,WAAK,mBAAoBA,EAAE,EAAE,OAAO,WACnC,KAAK,mBAAoBA,EAAE,EAAE,OAAO;AACrC,WAAK,MAAM,OAAQ,KAAK,mBAAoBA,EAAE,EAAE,MAAO;AAAA,IAExD;AAGA,QAAK,KAAK,aAAc;AAEvB,WAAK,SAAS,gBAAiB,KAAK,UAAW;AAC/C,WAAK,SAAS,OAAQ,KAAK,OAAO,MAAO;AACzC,WAAK,cAAc;AAAA,IAEpB;AAGA,aAAUA,KAAI,GAAGA,KAAI,KAAK,mBAAmB,QAAQA,MAAO;AAE3D,WAAK,MAAM,SAAS,kBAAkB,EAAE,OAAO,YAAY;AAC3D,WAAK,mBAAoBA,EAAE,EAAE,OAAO,WAAW,KAAK;AACpD,WAAK,mBAAoBA,EAAE,EAAE,OAAO,mBACnC,KAAK,mBAAoBA,EAAE,EAAE,OAAO;AACrC,WAAK,mBAAoBA,EAAE,EAAE,OAAO,gBAAgB;AAAA,IAErD;AAGA,UAAM,YAAY,KAAK,gBAAgB,KAAK,uBAAuB,KAAK;AACxE,UAAM,cAAc,KAAK,gBAAgB,KAAK,uBAAuB,KAAK;AAG1E,SAAK,SAAS,gBAAiB,SAAU;AACzC,SAAK,MAAM,SAAS,oBAAoB,EAAE,OAAO,YAAY,QAAQ;AACrE,SAAK,cAAc,SAAS,SAAS,oBAAoB,EAAE,OAAO,YAAY,QAAQ;AACtF,SAAK,gBAAgB,CAAE,KAAK;AAC5B,SAAK,SAAS,OAAQ,KAAK,OAAO,MAAO;AAGzC,aAAUA,KAAI,GAAGA,KAAI,KAAK,mBAAmB,QAAQA,MAAO;AAE3D,WAAK,mBAAoBA,EAAE,EAAE,OAAO,gBACnC,KAAK,mBAAoBA,EAAE,EAAE,OAAO;AACrC,WAAK,mBAAoBA,EAAE,EAAE,OAAO,WAAW,KAAK,mBAAoBA,EAAE,EAAE;AAC5E,WAAK,mBAAoBA,EAAE,EAAE,OAAO,SAAS,OAAQ,KAAK,mBAAoBA,EAAE,EAAE,MAAO;AAAA,IAE1F;AAGA,SAAK,SAAS,gBAAiB,SAAU;AAAA,EAE1C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,kBAAmB,SAASC,YAAW,QAAY;AAElD,QAAK,KAAK,mBAAmB,UAAU,GAAI;AAE1C,UAAK,CAAE,KAAK,QAAS;AAEpB,gBAAQ,KAAM,qCAAsC;AAAG,aAAK,SAAS;AAAA,MAEtE;AAEA;AAAA,IAED;AAEA,QAAK,KAAK,aAAa,MAAO;AAE7B,WAAK,gBAAgB,IAAU;AAAA,QAC9B,EAAE,KAAK,KAAK,qBAAqB,SAAS,MAAY,WAAW;AAAA,MAAE;AACpE,WAAK,aAAa,IAAU,cAAe,KAAK,GAAI;AACpD,WAAK,YAAY,IAAU,KAAM,KAAK,YAAY,KAAK,aAAc;AACrE,WAAK,UAAU,SAAS,IAAI;AAC5B,WAAK,mBAAoB,CAAE,EAAE,OAAO,OAAO,IAAK,KAAK,SAAU;AAAA,IAEhE;AAEA,QAAKA,aAAY,QAAY;AAE5B,WAAK,UAAU,SAAS,KAAMA,SAAS;AAAA,IAExC;AAEA,SAAK,UAAU,UAAU;AAAA,EAE1B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,qBAAsB,KAAK,WAAW,MAAO;AAE5C,UAAM,eAAe,IAAU,kBAAkB;AACjD,iBAAa,WAAW;AAAA,MAAE,mBAAmB,EAAE,OAAO,KAAK;AAAA,MACnD,aAAa,EAAE,OAAO,IAAM,IAAI;AAAA,MAChC,eAAe;AAAA,MAAM,qBAAqB;AAAA,MAAK,oBAAoB;AAAA,IAAI;AAC/E,iBAAa,kBAAkB,CAAE,WAAY;AAG5C,aAAO,eACN,qBACA,OAAO,aAAa,MAAO,GAAG,EAAI,IAClC;AAGD,YAAM,YAAY,OAAO,eAAe,QAAS,eAAgB;AACjE,aAAO,iBACN,qBACA,OAAO,eAAe,MAAO,GAAG,SAAU,IAC1C,yEACA,OAAO,eAAe,MAAO,YAAY,GAAG,EAAI,IAC/C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAYF,aAAO,SAAS,oBAAoB,EAAE,OAAO,SAAS,QAAQ;AAC9D,aAAO,SAAS,cAAc,EAAE,OAAO,MAAM,IAAI;AACjD,mBAAa,WAAW,OAAO;AAG/B,mBAAa,SAAS,SAAS;AAE/B,WAAK,WAAW;AAAA,IAEjB;AAEA,SAAK,gBAAgB,IAAU,KAAM,IAAU,cAAe,GAAG,CAAE,GAAG,YAAa;AACnF,SAAK,cAAc,OAAO;AAC1B,SAAK,cAAc,gBAAgB;AACnC,SAAK,cAAc,cAAc;AACjC,SAAK,cAAc,SAAS,aAAa;AACzC,SAAK,MAAM,IAAK,KAAK,aAAc;AAAA,EAEpC;AAED;;;ACvTA,IAAM,wBAAN,cAAoC,eAAe;AAAA,EAElD,YAAa,OAAO,WAAY;AAE/B,UAAM;AAEN,UAAM,WAAW,CAAC;AAClB,UAAM,UAAU,CAAC;AACjB,UAAM,SAAS,CAAC;AAEhB,UAAM,SAAS,CAAE,GAAG,GAAG,CAAE;AACzB,UAAM,SAAS,CAAE,GAAG,GAAG,CAAE;AAEzB,UAAM,KAAK,IAAI,QAAS,GAAG,GAAG,CAAE;AAChC,UAAM,UAAU,IAAI,QAAQ;AAC5B,UAAM,QAAQ,IAAI,QAAQ;AAE1B,UAAM,aAAa,IAAI,WAAW;AAClC,UAAM,iBAAiB,IAAI,WAAW;AACtC,mBAAe,iBAAkB,IAAI,KAAK,KAAK,CAAE;AAEjD,UAAM,QAAQ,IAAI,QAAQ;AAC1B,UAAM,YAAY,IAAI,QAAQ;AAC9B,cAAU,KAAM,MAAM,WAAY,CAAE,CAAE;AAItC,UAAM,OAAO;AAAA,MACZ,IAAI,QAAS,QAAS,GAAG,CAAE;AAAA,MAC3B,IAAI,QAAS,GAAG,OAAS,CAAE;AAAA,MAC3B,IAAI,QAAS,GAAG,QAAS,CAAE;AAAA,MAE3B,IAAI,QAAS,GAAG,OAAS,CAAE;AAAA,MAC3B,IAAI,QAAS,OAAO,GAAG,CAAE;AAAA,MACzB,IAAI,QAAS,GAAG,QAAS,CAAE;AAAA,IAC5B;AAEA,UAAM,MAAM,KAAK,KAAK;AAEtB,QAAI,QAAQ;AACZ,UAAM,QAAQ,CAAC;AAEf,aAAU,IAAI,GAAG,IAAI,OAAO,KAAO;AAElC,YAAM,QAAU,IAAI,QAAU;AAC9B,YAAM,KAAM,IAAI,QAAS,KAAK,IAAK,KAAM,IAAI,MAAM,KAAK,IAAK,KAAM,IAAI,MAAM,CAAE,CAAE;AAAA,IAElF;AAEA,YAAQ;AACR,UAAM,QAAQ,CAAC;AAEf,aAAU,IAAI,GAAG,IAAI,OAAO,KAAO;AAElC,YAAM,QAAU,IAAI,QAAU;AAC9B,YAAM,KAAM,IAAI,QAAS,KAAK,IAAK,KAAM,IAAI,OAAO,KAAK,IAAK,KAAM,IAAI,OAAO,CAAE,CAAE;AAAA,IAEpF;AAEA,UAAM,SAAS,IAAI,QAAQ;AAC3B,UAAM,SAAS,IAAI,QAAQ;AAE3B,aAAS,UAAW,OAAO,OAAQ;AAElC,aAAO,IAAK,GAAG,GAAG,EAAI,EAAE,gBAAiB,UAAW;AAEpD,eAAU,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAO;AAEzC,eAAO,KAAM,MAAO,CAAE,CAAE;AACxB,eAAO,gBAAiB,UAAW;AACnC,eAAO,IAAK,KAAM;AAElB,iBAAS,KAAM,OAAO,GAAG,OAAO,GAAG,OAAO,CAAE;AAC5C,gBAAQ,KAAM,OAAO,GAAG,OAAO,GAAG,OAAO,CAAE;AAC3C,eAAO,KAAM,MAAO,CAAE,GAAG,MAAO,CAAE,GAAG,MAAO,CAAE,CAAE;AAAA,MAEjD;AAEA,aAAO,IAAK,GAAG,GAAG,CAAE,EAAE,gBAAiB,UAAW;AAElD,eAAU,IAAI,MAAM,SAAS,GAAG,KAAK,GAAG,KAAO;AAE9C,eAAO,KAAM,MAAO,CAAE,CAAE;AACxB,eAAO,gBAAiB,UAAW;AACnC,eAAO,IAAK,KAAM;AAElB,iBAAS,KAAM,OAAO,GAAG,OAAO,GAAG,OAAO,CAAE;AAC5C,gBAAQ,KAAM,OAAO,GAAG,OAAO,GAAG,OAAO,CAAE;AAC3C,eAAO,KAAM,MAAO,CAAE,GAAG,MAAO,CAAE,GAAG,MAAO,CAAE,CAAE;AAAA,MAEjD;AAAA,IAED;AAEA,UAAM,UAAU,IAAI,QAAQ;AAC5B,UAAM,UAAU,IAAI,QAAQ;AAC5B,UAAM,UAAU,IAAI,QAAQ;AAC5B,UAAM,UAAU,IAAI,QAAQ;AAE5B,UAAM,UAAU,IAAI,QAAQ;AAC5B,UAAM,UAAU,IAAI,QAAQ;AAC5B,UAAM,UAAU,IAAI,QAAQ;AAC5B,UAAM,UAAU,IAAI,QAAQ;AAE5B,aAAS,aAAc,OAAOC,SAAQ,OAAQ;AAE7C,eAAU,IAAI,GAAG,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAO;AAElD,cAAM,SAAS,MAAO,CAAE;AACxB,cAAM,SAAS,OAAS,IAAI,KAAM,EAAG;AAErC,gBAAQ,KAAM,MAAO,EAAE,IAAKA,OAAO;AACnC,gBAAQ,gBAAiB,UAAW;AACpC,gBAAQ,IAAK,KAAM;AAEnB,gBAAQ,KAAM,MAAO,EAAE,IAAKA,OAAO;AACnC,gBAAQ,gBAAiB,UAAW;AACpC,gBAAQ,IAAK,KAAM;AAEnB,gBAAQ,KAAM,MAAO,EAAE,IAAKA,OAAO;AACnC,gBAAQ,gBAAiB,cAAe;AACxC,gBAAQ,IAAK,SAAU;AAEvB,gBAAQ,KAAM,MAAO,EAAE,IAAKA,OAAO;AACnC,gBAAQ,gBAAiB,cAAe;AACxC,gBAAQ,IAAK,SAAU;AAEvB,iBAAS,KAAM,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAC/C,iBAAS,KAAM,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAC/C,iBAAS,KAAM,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAE/C,iBAAS,KAAM,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAC/C,iBAAS,KAAM,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAC/C,iBAAS,KAAM,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAI/C,gBAAQ,KAAM,MAAO;AACrB,gBAAQ,gBAAiB,UAAW;AACpC,gBAAQ,UAAU;AAElB,gBAAQ,KAAM,MAAO;AACrB,gBAAQ,gBAAiB,UAAW;AACpC,gBAAQ,UAAU;AAElB,gBAAQ,KAAM,MAAO;AACrB,gBAAQ,gBAAiB,cAAe;AACxC,gBAAQ,UAAU;AAElB,gBAAQ,KAAM,MAAO;AACrB,gBAAQ,gBAAiB,cAAe;AACxC,gBAAQ,UAAU;AAElB,gBAAQ,KAAM,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAC9C,gBAAQ,KAAM,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAC9C,gBAAQ,KAAM,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAE9C,gBAAQ,KAAM,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAC9C,gBAAQ,KAAM,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAC9C,gBAAQ,KAAM,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAE9C,eAAO,KAAM,MAAO,CAAE,GAAG,MAAO,CAAE,GAAG,MAAO,CAAE,CAAE;AAChD,eAAO,KAAM,MAAO,CAAE,GAAG,MAAO,CAAE,GAAG,MAAO,CAAE,CAAE;AAChD,eAAO,KAAM,MAAO,CAAE,GAAG,MAAO,CAAE,GAAG,MAAO,CAAE,CAAE;AAEhD,eAAO,KAAM,MAAO,CAAE,GAAG,MAAO,CAAE,GAAG,MAAO,CAAE,CAAE;AAChD,eAAO,KAAM,MAAO,CAAE,GAAG,MAAO,CAAE,GAAG,MAAO,CAAE,CAAE;AAChD,eAAO,KAAM,MAAO,CAAE,GAAG,MAAO,CAAE,GAAG,MAAO,CAAE,CAAE;AAAA,MAEjD;AAAA,IAED;AAEA,UAAM,SAAS,IAAI,QAAQ;AAE3B,aAAU,IAAI,GAAG,KAAK,WAAW,KAAO;AAEvC,YAAM,KAAM,MAAM,WAAY,IAAI,SAAU,CAAE;AAE9C,SAAG,IAAK,GAAG,GAAG,CAAE;AAEhB,cAAQ,WAAY,OAAO,SAAU,EAAE,UAAU;AACjD,YAAM,aAAc,IAAI,OAAQ,EAAE,UAAU;AAC5C,SAAG,aAAc,SAAS,KAAM;AAEhC,YAAM,QAAQ,KAAK,MAAO,QAAQ,GAAG,QAAQ,CAAE;AAE/C,iBAAW,iBAAkB,IAAI,KAAM;AAEvC,UAAK,IAAI,MAAM,GAAI;AAElB,kBAAW,MAAM,MAAO;AAAA,MAEzB;AAEA,mBAAc,OAAO,OAAO,IAAK,GAAG,QAAS,CAAE,GAAG,MAAO;AACzD,mBAAc,OAAO,OAAO,IAAK,KAAK,GAAG,CAAE,GAAG,MAAO;AACrD,mBAAc,OAAO,OAAO,IAAK,MAAO,GAAG,CAAE,GAAG,MAAO;AAEvD,gBAAU,KAAM,KAAM;AACtB,qBAAe,KAAM,UAAW;AAAA,IAEjC;AAIA,SAAK,aAAc,YAAY,IAAI,gBAAiB,IAAI,aAAc,QAAS,GAAG,CAAE,CAAE;AACtF,SAAK,aAAc,UAAU,IAAI,gBAAiB,IAAI,aAAc,OAAQ,GAAG,CAAE,CAAE;AACnF,SAAK,aAAc,SAAS,IAAI,gBAAiB,IAAI,aAAc,MAAO,GAAG,CAAE,CAAE;AAAA,EAElF;AAED;AAEA,IAAM,+BAAN,cAA2C,eAAe;AAAA,EAEzD,YAAa,OAAO,WAAY;AAE/B,UAAM;AAEN,UAAM,WAAW,CAAC;AAClB,UAAM,UAAU,CAAC;AAEjB,UAAM,aAAa,IAAI,WAAW;AAElC,UAAM,KAAK,IAAI,QAAS,GAAG,GAAG,CAAE;AAEhC,UAAM,QAAQ,IAAI,QAAQ;AAC1B,UAAM,UAAU,IAAI,QAAQ;AAI5B,UAAM,QAAQ;AAAA,MACb,IAAI,QAAS,GAAG,MAAM,KAAO;AAAA,MAC7B,IAAI,QAAS,GAAG,MAAM,IAAK;AAAA,MAC3B,IAAI,QAAS,GAAG,OAAQ,CAAE;AAAA,IAC3B;AAEA,UAAM,QAAQ;AAAA,MACb,IAAI,QAAS,OAAQ,GAAG,IAAK;AAAA,MAC7B,IAAI,QAAS,OAAQ,GAAG,KAAO;AAAA,MAC/B,IAAI,QAAS,MAAM,GAAG,CAAE;AAAA,IACzB;AAEA,UAAM,QAAQ;AAAA,MACb,IAAI,QAAS,MAAM,GAAG,KAAO;AAAA,MAC7B,IAAI,QAAS,MAAM,GAAG,IAAK;AAAA,MAC3B,IAAI,QAAS,OAAQ,GAAG,CAAE;AAAA,IAC3B;AAEA,UAAM,UAAU,IAAI,QAAQ;AAC5B,UAAM,UAAU,IAAI,QAAQ;AAC5B,UAAM,UAAU,IAAI,QAAQ;AAC5B,UAAM,UAAU,IAAI,QAAQ;AAE5B,UAAM,UAAU,IAAI,QAAQ;AAC5B,UAAM,UAAU,IAAI,QAAQ;AAC5B,UAAM,UAAU,IAAI,QAAQ;AAC5B,UAAM,UAAU,IAAI,QAAQ;AAE5B,aAAS,aAAc,OAAOC,YAAWC,UAAU;AAElD,eAAU,IAAI,GAAG,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAO;AAElD,cAAM,SAAS,MAAO,CAAE;AACxB,cAAM,SAAS,OAAS,IAAI,KAAM,EAAG;AAErC,gBAAQ,KAAM,MAAO;AACrB,gBAAQ,gBAAiB,UAAW;AACpC,gBAAQ,IAAKD,UAAU;AAEvB,gBAAQ,KAAM,MAAO;AACrB,gBAAQ,gBAAiB,UAAW;AACpC,gBAAQ,IAAKA,UAAU;AAEvB,gBAAQ,KAAM,MAAO;AACrB,gBAAQ,gBAAiB,UAAW;AACpC,gBAAQ,IAAKC,QAAQ;AAErB,gBAAQ,KAAM,MAAO;AACrB,gBAAQ,gBAAiB,UAAW;AACpC,gBAAQ,IAAKA,QAAQ;AAErB,iBAAS,KAAM,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAC/C,iBAAS,KAAM,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAC/C,iBAAS,KAAM,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAE/C,iBAAS,KAAM,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAC/C,iBAAS,KAAM,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAC/C,iBAAS,KAAM,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAI/C,gBAAQ,KAAM,MAAO;AACrB,gBAAQ,gBAAiB,UAAW;AACpC,gBAAQ,UAAU;AAElB,gBAAQ,KAAM,MAAO;AACrB,gBAAQ,gBAAiB,UAAW;AACpC,gBAAQ,UAAU;AAElB,gBAAQ,KAAM,MAAO;AACrB,gBAAQ,gBAAiB,UAAW;AACpC,gBAAQ,UAAU;AAElB,gBAAQ,KAAM,MAAO;AACrB,gBAAQ,gBAAiB,UAAW;AACpC,gBAAQ,UAAU;AAElB,gBAAQ,KAAM,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAC9C,gBAAQ,KAAM,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAC9C,gBAAQ,KAAM,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAE9C,gBAAQ,KAAM,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAC9C,gBAAQ,KAAM,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAC9C,gBAAQ,KAAM,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAAA,MAE/C;AAAA,IAED;AAEA,UAAM,YAAY,IAAI,QAAQ;AAC9B,UAAM,UAAU,IAAI,QAAQ;AAE5B,aAAU,IAAI,GAAG,KAAK,WAAW,KAAO;AAEvC,YAAM,KAAM,MAAM,WAAY,IAAI,SAAU,CAAE;AAC9C,cAAQ,KAAM,MAAM,aAAc,IAAI,SAAU,CAAE;AAElD,YAAM,QAAQ,KAAK,MAAO,QAAQ,GAAG,QAAQ,CAAE;AAE/C,iBAAW,iBAAkB,IAAI,KAAM;AAIvC,UAAK,MAAM,IAAI,IAAK;AAEnB,kBAAU,IAAK,OAAQ,OAAQ,CAAE;AACjC,kBAAU,gBAAiB,UAAW;AACtC,kBAAU,IAAK,KAAM;AAErB,gBAAQ,IAAK,MAAM,OAAQ,CAAE;AAC7B,gBAAQ,gBAAiB,UAAW;AACpC,gBAAQ,IAAK,KAAM;AAEnB,qBAAc,OAAO,WAAW,OAAQ;AAExC,kBAAU,IAAK,MAAO,MAAO,CAAE;AAC/B,kBAAU,gBAAiB,UAAW;AACtC,kBAAU,IAAK,KAAM;AAErB,gBAAQ,IAAK,MAAO,CAAE,MAAM,GAAG,CAAE;AACjC,gBAAQ,gBAAiB,UAAW;AACpC,gBAAQ,IAAK,KAAM;AAEnB,qBAAc,OAAO,WAAW,OAAQ;AAExC,kBAAU,IAAK,KAAK,MAAO,CAAE;AAC7B,kBAAU,gBAAiB,UAAW;AACtC,kBAAU,IAAK,KAAM;AAErB,gBAAQ,IAAK,KAAK,CAAE,MAAM,GAAG,CAAE;AAC/B,gBAAQ,gBAAiB,UAAW;AACpC,gBAAQ,IAAK,KAAM;AAEnB,qBAAc,OAAO,WAAW,OAAQ;AAAA,MAEzC,OAAO;AAEN,kBAAU,IAAK,GAAG,MAAO,CAAE;AAC3B,kBAAU,gBAAiB,UAAW;AACtC,kBAAU,IAAK,KAAM;AAErB,gBAAQ,IAAK,GAAG,CAAE,MAAM,GAAG,CAAE;AAC7B,gBAAQ,gBAAiB,UAAW;AACpC,gBAAQ,IAAK,KAAM;AAEnB,qBAAc,OAAO,WAAW,OAAQ;AAAA,MAEzC;AAAA,IAED;AAEA,SAAK,aAAc,YAAY,IAAI,gBAAiB,IAAI,aAAc,QAAS,GAAG,CAAE,CAAE;AACtF,SAAK,aAAc,UAAU,IAAI,gBAAiB,IAAI,aAAc,OAAQ,GAAG,CAAE,CAAE;AAAA,EAEpF;AAED;AAEA,IAAM,8BAAN,cAA0C,eAAe;AAAA,EAExD,YAAa,OAAO,WAAY;AAE/B,UAAM;AAEN,UAAM,WAAW,CAAC;AAElB,UAAM,KAAK,IAAI,QAAS,GAAG,GAAG,CAAE;AAChC,UAAM,UAAU,IAAI,QAAQ;AAE5B,UAAM,aAAa,IAAI,WAAW;AAClC,UAAM,iBAAiB,IAAI,WAAW;AACtC,mBAAe,iBAAkB,IAAI,KAAK,KAAK,CAAE;AAEjD,UAAM,QAAQ,IAAI,QAAQ;AAE1B,UAAM,YAAY,IAAI,QAAQ;AAC9B,cAAU,KAAM,MAAM,WAAY,CAAE,CAAE;AACtC,cAAU,IAAI;AAEd,UAAM,UAAU,IAAI,QAAQ;AAC5B,UAAM,UAAU,IAAI,QAAQ;AAC5B,UAAM,UAAU,IAAI,QAAQ;AAC5B,UAAM,UAAU,IAAI,QAAQ;AAE5B,aAAU,IAAI,GAAG,KAAK,WAAW,KAAO;AAEvC,YAAM,KAAM,MAAM,WAAY,IAAI,SAAU,CAAE;AAC9C,YAAM,IAAI;AAEV,cAAQ,WAAY,OAAO,SAAU;AAErC,YAAM,QAAQ,KAAK,MAAO,QAAQ,GAAG,QAAQ,CAAE;AAE/C,iBAAW,iBAAkB,IAAI,KAAM;AAEvC,cAAQ,IAAK,MAAO,GAAG,CAAE;AACzB,cAAQ,gBAAiB,UAAW;AACpC,cAAQ,IAAK,KAAM;AAEnB,cAAQ,IAAK,KAAK,GAAG,CAAE;AACvB,cAAQ,gBAAiB,UAAW;AACpC,cAAQ,IAAK,KAAM;AAEnB,cAAQ,IAAK,KAAK,GAAG,CAAE;AACvB,cAAQ,gBAAiB,cAAe;AACxC,cAAQ,IAAK,SAAU;AAEvB,cAAQ,IAAK,MAAO,GAAG,CAAE;AACzB,cAAQ,gBAAiB,cAAe;AACxC,cAAQ,IAAK,SAAU;AAEvB,eAAS,KAAM,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAC/C,eAAS,KAAM,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAC/C,eAAS,KAAM,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAE/C,eAAS,KAAM,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAC/C,eAAS,KAAM,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAC/C,eAAS,KAAM,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE;AAE/C,gBAAU,KAAM,KAAM;AACtB,qBAAe,KAAM,UAAW;AAAA,IAEjC;AAEA,SAAK,aAAc,YAAY,IAAI,gBAAiB,IAAI,aAAc,QAAS,GAAG,CAAE,CAAE;AAAA,EAEvF;AAED;AAEA,IAAM,cAAN,cAA0B,eAAe;AAAA,EAExC,cAAc;AAEb,UAAM;AAEN,UAAM,WAAW,CAAC;AAElB,aAAU,IAAI,GAAG,IAAI,KAAK,KAAO;AAEhC,YAAMC,KAAI,KAAK,OAAO,IAAI,MAAM;AAChC,YAAMC,KAAI,KAAK,OAAO,IAAI,KAAK;AAC/B,YAAM,IAAI,KAAK,OAAO,IAAI,MAAM;AAEhC,YAAMC,QAAO,KAAK,OAAO,IAAI,KAAK;AAElC,eAAS,KAAMF,KAAIE,OAAMD,IAAG,IAAIC,KAAK;AACrC,eAAS,KAAMF,KAAIE,OAAMD,IAAG,IAAIC,KAAK;AACrC,eAAS,KAAMF,KAAIE,OAAMD,IAAG,IAAIC,KAAK;AAErC,eAAS,KAAMF,KAAIE,OAAMD,IAAG,IAAIC,KAAK;AACrC,eAAS,KAAMF,KAAIE,OAAMD,IAAG,IAAIC,KAAK;AACrC,eAAS,KAAMF,KAAIE,OAAMD,IAAG,IAAIC,KAAK;AAAA,IAEtC;AAGA,SAAK,aAAc,YAAY,IAAI,gBAAiB,IAAI,aAAc,QAAS,GAAG,CAAE,CAAE;AAAA,EAEvF;AAED;AAEA,IAAM,gBAAN,cAA4B,eAAe;AAAA,EAE1C,YAAa,WAAY;AAExB,UAAM;AAEN,UAAM,WAAW,CAAC;AAClB,UAAM,SAAS,CAAC;AAEhB,UAAM,YAAY,IAAI,UAAU;AAChC,cAAU,IAAI,UAAU,IAAK,GAAG,IAAK,CAAE;AAEvC,UAAMC,UAAS,IAAI,MAAM;AAEzB,aAAU,IAAI,GAAG,IAAI,KAAM,KAAO;AAEjC,YAAMH,KAAI,KAAK,OAAO,IAAI,MAAM;AAChC,YAAM,IAAI,KAAK,OAAO,IAAI,MAAM;AAEhC,gBAAU,IAAI,OAAO,IAAKA,IAAG,IAAI,CAAE;AAEnC,YAAM,gBAAgB,UAAU,gBAAiB,SAAU;AAE3D,UAAK,cAAc,WAAW,EAAI;AAElC,YAAMC,KAAI,cAAe,CAAE,EAAE,MAAM;AAEnC,YAAMG,UAAS,KAAK,OAAO,IAAI,IAAI;AAEnC,UAAI,QAAQ,KAAK,OAAO,IAAI,KAAK,KAAK;AAEtC,eAAS,KAAMJ,KAAI,KAAK,IAAK,KAAM,GAAGC,IAAG,IAAI,KAAK,IAAK,KAAM,CAAE;AAC/D,eAAS,KAAMD,IAAGC,KAAIG,SAAQ,CAAE;AAChC,eAAS,KAAMJ,KAAI,KAAK,IAAK,QAAQ,KAAK,EAAG,GAAGC,IAAG,IAAI,KAAK,IAAK,QAAQ,KAAK,EAAG,CAAE;AAEnF,eAAS,KAAK,KAAK;AAEnB,eAAS,KAAMD,KAAI,KAAK,IAAK,KAAM,GAAGC,IAAG,IAAI,KAAK,IAAK,KAAM,CAAE;AAC/D,eAAS,KAAMD,IAAGC,KAAIG,SAAQ,CAAE;AAChC,eAAS,KAAMJ,KAAI,KAAK,IAAK,QAAQ,KAAK,EAAG,GAAGC,IAAG,IAAI,KAAK,IAAK,QAAQ,KAAK,EAAG,CAAE;AAEnF,YAAMI,UAAS,KAAK,OAAO,IAAI;AAE/B,eAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,QAAAF,QAAO,OAAQ,MAAME,SAAQ,MAAMA,SAAQ,GAAG,cAAe;AAE7D,eAAO,KAAMF,QAAO,GAAGA,QAAO,GAAGA,QAAO,CAAE;AAAA,MAE3C;AAAA,IAED;AAEA,SAAK,aAAc,YAAY,IAAI,gBAAiB,IAAI,aAAc,QAAS,GAAG,CAAE,CAAE;AACtF,SAAK,aAAc,SAAS,IAAI,gBAAiB,IAAI,aAAc,MAAO,GAAG,CAAE,CAAE;AAAA,EAElF;AAED;;;ACnjBA,IAAM,QAAN,MAAY;AAAA,EAEX,cAAc;AAEb,SAAK,gBAAgB;AACrB,SAAK,eAAe;AACpB,SAAK,aAAa,IAAI;AAEtB,SAAK,SAAS;AACd,SAAK,WAAW;AAEhB,SAAK,aAAa;AAIlB,SAAK,wBAA0B,OAAO,aAAa,eAAe,SAAS,WAAW;AAEtF,QAAK,KAAK,0BAA0B,MAAO;AAE1C,WAAK,yBAAyB,uBAAuB,KAAM,IAAK;AAEhE,eAAS,iBAAkB,oBAAoB,KAAK,wBAAwB,KAAM;AAAA,IAEnF;AAAA,EAED;AAAA,EAEA,WAAW;AAEV,WAAO,KAAK,SAAS;AAAA,EAEtB;AAAA,EAEA,aAAa;AAEZ,WAAO,KAAK,WAAW;AAAA,EAExB;AAAA,EAEA,eAAe;AAEd,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,aAAc,WAAY;AAEzB,SAAK,aAAa;AAElB,WAAO;AAAA,EAER;AAAA,EAEA,QAAQ;AAEP,SAAK,eAAe,IAAI,IAAI,KAAK;AAEjC,WAAO;AAAA,EAER;AAAA,EAEA,UAAU;AAET,QAAK,KAAK,0BAA0B,MAAO;AAE1C,eAAS,oBAAqB,oBAAoB,KAAK,sBAAuB;AAAA,IAE/E;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,WAAY;AAGnB,QAAK,KAAK,0BAA0B,QAAQ,SAAS,WAAW,MAAO;AAEtE,WAAK,SAAS;AAAA,IAEf,OAAO;AAEN,WAAK,gBAAgB,KAAK;AAC1B,WAAK,gBAAiB,cAAc,SAAY,YAAY,IAAI,KAAM,KAAK;AAE3E,WAAK,UAAW,KAAK,eAAe,KAAK,iBAAkB,KAAK;AAChE,WAAK,YAAY,KAAK;AAAA,IAEvB;AAEA,WAAO;AAAA,EAER;AAED;AAEA,IAAM,aAAN,cAAyB,MAAM;AAAA,EAE9B,YAAa,MAAM,IAAK;AAEvB,UAAM;AACN,SAAK,SAAW,IAAI,MAAQ;AAAA,EAE7B;AAAA,EAEA,SAAS;AAER,SAAK,YAAc,KAAK,SAAS,KAAK;AAEtC,WAAO;AAAA,EAER;AAED;AAEA,SAAS,MAAM;AAEd,UAAS,OAAO,gBAAgB,cAAc,OAAO,aAAc,IAAI;AAExE;AAEA,SAAS,yBAAyB;AAEjC,MAAK,SAAS,WAAW,MAAQ,MAAK,MAAM;AAE7C;;;AClHA,SAAS,cAAc;AAEtB,QAAM,cAAc,MAAU;AAE9B,QAAM,YAAY,IAAI,gBAAiB,IAAI,aAAc,WAAY,GAAG,CAAE;AAC1E,YAAU,QAAQ;AAElB,QAAM,UAAU,IAAI,gBAAiB,IAAI,aAAc,WAAY,GAAG,CAAE;AACxE,UAAQ,QAAQ;AAEhB,QAAM,SAAS,IAAI,gBAAiB,IAAI,aAAc,WAAY,GAAG,CAAE;AACvE,SAAO,QAAQ;AAEf,QAAM,WAAW,IAAI,eAAe;AACpC,WAAS,aAAc,YAAY,SAAU;AAC7C,WAAS,aAAc,UAAU,OAAQ;AACzC,WAAS,aAAc,SAAS,MAAO;AACvC,WAAS,UAAU,QAAQ;AAE3B,QAAM,WAAW,IAAI,qBAAsB;AAAA,IAC1C,cAAc;AAAA,EACf,CAAE;AAEF,QAAM,OAAO,IAAI,KAAM,UAAU,QAAS;AAC1C,OAAK,gBAAgB;AAIrB,WAAS,UAAWG,OAAO;AAE1B,UAAM,MAAM,KAAK,KAAK;AAEtB,UAAM,QAAQ;AACd,UAAM,QAAQ,CAAC;AACf,UAAM,SAAS,OAAOA;AAEtB,aAAU,IAAI,GAAG,IAAI,OAAO,KAAO;AAElC,YAAM,QAAU,IAAI,QAAU;AAC9B,YAAM,KAAM,IAAI,QAAS,KAAK,IAAK,KAAM,IAAI,QAAQ,KAAK,IAAK,KAAM,IAAI,QAAQ,CAAE,CAAE;AAAA,IAEtF;AAEA,WAAO;AAAA,EAER;AAIA,QAAM,UAAU,IAAI,QAAQ;AAC5B,QAAM,UAAU,IAAI,QAAQ;AAC5B,QAAM,UAAU,IAAI,QAAQ;AAC5B,QAAM,UAAU,IAAI,QAAQ;AAE5B,QAAM,QAAQ,IAAI,MAAO,QAAS;AAClC,MAAIA,QAAO;AAEX,WAAS,OAAQ,WAAW,WAAWC,UAASC,UAAU;AAEzD,QAAK,UAAU,kBAAmB,SAAU,MAAM,EAAI;AAEtD,QAAIC,SAAQ,SAAS,UAAU;AAE/B,UAAM,SAAS,UAAWH,KAAK;AAE/B,aAAU,IAAI,GAAG,KAAK,OAAO,QAAQ,IAAI,IAAI,KAAO;AAEnD,YAAM,UAAU,OAAQ,CAAE;AAC1B,YAAM,UAAU,QAAU,IAAI,KAAM,EAAG;AAIvC,cAAQ,KAAM,OAAQ,EAAE,aAAcE,QAAQ,EAAE,IAAK,SAAU;AAC/D,cAAQ,KAAM,OAAQ,EAAE,aAAcA,QAAQ,EAAE,IAAK,SAAU;AAC/D,cAAQ,KAAM,OAAQ,EAAE,aAAcD,QAAQ,EAAE,IAAK,SAAU;AAC/D,cAAQ,KAAM,OAAQ,EAAE,aAAcA,QAAQ,EAAE,IAAK,SAAU;AAE/D,cAAQ,QAAS,UAAU,QAASE,SAAQ,KAAM,CAAE;AACpD,cAAQ,QAAS,UAAU,QAASA,SAAQ,KAAM,CAAE;AACpD,cAAQ,QAAS,UAAU,QAASA,SAAQ,KAAM,CAAE;AAEpD,cAAQ,QAAS,UAAU,QAASA,SAAQ,KAAM,CAAE;AACpD,cAAQ,QAAS,UAAU,QAASA,SAAQ,KAAM,CAAE;AACpD,cAAQ,QAAS,UAAU,QAASA,SAAQ,KAAM,CAAE;AAIpD,cAAQ,KAAM,OAAQ,EAAE,aAAcD,QAAQ,EAAE,UAAU;AAC1D,cAAQ,KAAM,OAAQ,EAAE,aAAcA,QAAQ,EAAE,UAAU;AAC1D,cAAQ,KAAM,OAAQ,EAAE,aAAcD,QAAQ,EAAE,UAAU;AAC1D,cAAQ,KAAM,OAAQ,EAAE,aAAcA,QAAQ,EAAE,UAAU;AAE1D,cAAQ,QAAS,QAAQ,QAASE,SAAQ,KAAM,CAAE;AAClD,cAAQ,QAAS,QAAQ,QAASA,SAAQ,KAAM,CAAE;AAClD,cAAQ,QAAS,QAAQ,QAASA,SAAQ,KAAM,CAAE;AAElD,cAAQ,QAAS,QAAQ,QAASA,SAAQ,KAAM,CAAE;AAClD,cAAQ,QAAS,QAAQ,QAASA,SAAQ,KAAM,CAAE;AAClD,cAAQ,QAAS,QAAQ,QAASA,SAAQ,KAAM,CAAE;AAIlD,YAAM,QAAS,OAAO,QAASA,SAAQ,KAAM,CAAE;AAC/C,YAAM,QAAS,OAAO,QAASA,SAAQ,KAAM,CAAE;AAC/C,YAAM,QAAS,OAAO,QAASA,SAAQ,KAAM,CAAE;AAE/C,YAAM,QAAS,OAAO,QAASA,SAAQ,KAAM,CAAE;AAC/C,YAAM,QAAS,OAAO,QAASA,SAAQ,KAAM,CAAE;AAC/C,YAAM,QAAS,OAAO,QAASA,SAAQ,KAAM,CAAE;AAE/C,MAAAA,UAAS;AAAA,IAEV;AAEA,aAAS,UAAU,QAAQA;AAAA,EAE5B;AAIA,QAAM,KAAK,IAAI,QAAS,GAAG,GAAG,CAAE;AAEhC,QAAM,SAAS,IAAI,QAAQ;AAC3B,QAAM,SAAS,IAAI,QAAQ;AAE3B,QAAM,UAAU,IAAI,QAAQ;AAC5B,QAAMD,WAAU,IAAI,QAAQ;AAE5B,WAAS,OAAQE,WAAW;AAE3B,WAAO,KAAMA,SAAS;AACtB,YAAQ,OAAQ,QAAQ,QAAQ,EAAG;AAEnC,WAAO,KAAMA,SAAS;AACtB,IAAAF,SAAQ,KAAM,OAAQ;AAAA,EAEvB;AAEA,WAAS,OAAQE,WAAW;AAE3B,WAAO,KAAMA,SAAS;AACtB,YAAQ,OAAQ,QAAQ,QAAQ,EAAG;AAEnC,WAAQ,QAAQ,QAAQ,SAASF,QAAQ;AAEzC,WAAO,KAAM,MAAO;AACpB,IAAAA,SAAQ,KAAM,OAAQ;AAAA,EAEvB;AAEA,WAAS,QAASG,QAAQ;AAEzB,IAAAL,QAAOK;AAAA,EAER;AAIA,MAAI,QAAQ;AAEZ,WAAS,SAAS;AAEjB,UAAM,QAAQ;AACd,UAAM,MAAM,SAAS,UAAU;AAE/B,QAAK,UAAU,IAAM;AAErB,cAAU,eAAgB,QAAQ,IAAK,MAAM,SAAU,CAAE;AACzD,cAAU,cAAc;AAExB,YAAQ,eAAgB,QAAQ,IAAK,MAAM,SAAU,CAAE;AACvD,YAAQ,cAAc;AAEtB,WAAO,eAAgB,QAAQ,IAAK,MAAM,SAAU,CAAE;AACtD,WAAO,cAAc;AAErB,YAAQ,SAAS,UAAU;AAAA,EAE5B;AAEA,SAAO;AAAA,IACN;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,EACD;AAED;;;ACtMA,IAAM,WAAW;AACjB,IAAM,gBAAgB;AACtB,IAAM,iBAAiB;AAoBhB,SAAS,kBAAmB,iBAAiB,GAAI;AAEvD,QAAMC,aAAY,IAAI,YAAa,gBAAgB,iBAAiB,iBAAiB,QAAS;AAC9F,QAAM,cAAc,IAAI;AAAA,IACvBA;AAAA,IACA;AAAA,IACA,iBAAiB;AAAA,IACjB;AAAA,IACA;AAAA,EACD;AAEA,cAAY,QAAQ;AACpB,cAAY,QAAQ;AACpB,cAAY,YAAY;AACxB,cAAY,YAAY;AACxB,cAAY,cAAc;AAE1B,SAAO;AAER;AASO,SAAS,oBAAqB,SAAS,aAAa,SAAS,GAAI;AAEvE,QAAM,iBAAiB,KAAK,MAAO,iBAAkB,iBAAiB,EAAI;AAC1E,cAAY,qBAAqB,iBAAiB;AAClD,cAAY,iBAAiB;AAC7B,QAAM,SAAS,YAAY,gBAAiB,cAAe;AAC3D,QAAM,eAAe,YAAY,oBAAqB,gBAAgB,IAAK;AAE3E,WAAU,IAAI,GAAG,IAAI,gBAAgB,KAAO;AAE3C,UAAM,YAAY,KAAK,MAAO,IAAI,aAAc;AAChD,UAAM,WAAW,IAAI;AAErB,QAAI,KAAK,OAAQ,CAAE;AACnB,oBAAiB,SAAS,UAAU,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,IAAI,YAAc,iBAAiB,MAAS;AAClG,SAAK,aAAa,SAAU,CAAE;AAC9B,oBAAiB,SAAS,UAAU,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,IAAI,YAAc,iBAAiB,MAAS;AAClG,SAAK,aAAa,QAAS,CAAE;AAC7B,oBAAiB,SAAS,UAAU,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,IAAI,YAAc,iBAAiB,MAAS;AAClG,SAAK,aAAa,UAAW,CAAE;AAC/B,oBAAiB,SAAS,UAAU,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,IAAI,YAAc,iBAAiB,MAAS;AAAA,EAEnG;AAEA,UAAQ,cAAc;AAEvB;AAGA,SAAS,gBAAiB,SAASC,QAAOC,IAAGC,IAAG,GAAG,GAAI;AAEtD,QAAM,QAAQ,QAAQ;AACtB,QAAM,EAAE,MAAAC,MAAK,IAAI;AACjB,QAAM,IAAI,WAAW,gBAAgB;AACrC,EAAAA,MAAMH,SAAQ,WAAW,IAAI,CAAE,IAAI,UAAU,YAAaC,EAAE;AAC5D,EAAAE,MAAMH,SAAQ,WAAW,IAAI,CAAE,IAAI,UAAU,YAAaE,EAAE;AAC5D,EAAAC,MAAMH,SAAQ,WAAW,IAAI,CAAE,IAAI,UAAU,YAAa,CAAE;AAC5D,EAAAG,MAAMH,SAAQ,WAAW,IAAI,CAAE,IAAI,UAAU,YAAa,CAAE;AAE7D;AAOO,SAAS,YAAa,eAAgB;AAE5C,QAAM,WAAW;AAAA,IAChB,cAAc,EAAE,OAAO,cAAc;AAAA,IACrC,YAAY,EAAE,MAAM,KAAK,OAAO,EAAE;AAAA;AAAA,IAClC,aAAa,EAAE,MAAM,KAAK,OAAO,EAAE;AAAA;AAAA,IACnC,aAAa,EAAE,MAAM,KAAK,OAAO,IAAI;AAAA,IACrC,aAAa,EAAE,MAAM,KAAK,OAAO,IAAI;AAAA,IACrC,MAAM,EAAE,MAAM,KAAK,OAAO,EAAE;AAAA,EAC7B;AACA,SAAO;AAER;AAEO,SAAS,aAAc,UAAU,UAAU,iBAAiB,GAAI;AAEtE,MAAK,SAAS,KAAO;AACrB,WAAS,OAAO;AAEhB,WAAS,kBAAkB,CAAE,WAAY;AAExC,QAAK,OAAO,WAAa;AACzB,WAAO,aAAa;AAEpB,WAAO,OAAQ,OAAO,UAAU,QAAS;AAEzC,UAAM,eAAe;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,0BAQG,iBAAiB,cAAc;AAAA,0BAC/B,iBAAiB,CAAC;AAAA;AAAA,IAExC,OAAO,YAAY;AAAA,IAGnB,QAAS,iCAAiC,EAAG,EAG7C,QAAS,mCAAmC,EAAG,EAG/C,QAAS,2BAA2B,EAAG,EAGvC;AAAA,MACA;AAAA,MACA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,sCAuBkC,cAAc;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAc/C,EAAE;AAAA,MACH;AAAA,MACA;AAAA;AAAA,IAED;AAED,WAAO,eAAe;AAAA,EAEvB;AAED;AAKO,IAAM,OAAN,MAAW;AAAA;AAAA;AAAA;AAAA;AAAA,EAMjB,YAAa,MAAM,iBAAiB,GAAI;AAEvC,UAAM,QAAQ,KAAK,MAAM;AACzB,UAAM,eAAe,kBAAmB,cAAe;AACvD,UAAM,WAAW,YAAa,YAAa;AAC3C,UAAM,SAAU,SAAW,OAAQ;AAElC,UACC,iBAAiB,QACjB,iBAAiB,eAChB;AAED,YAAK,MAAM,QAAS,MAAM,QAAS,GAAI;AAEtC,gBAAM,YAAY,CAAC;AAEnB,qBAAY,YAAY,MAAM,UAAW;AAExC,kBAAM,cAAc,SAAS,MAAM;AACnC,yBAAc,aAAa,UAAU,cAAe;AACpD,sBAAU,KAAM,WAAY;AAAA,UAE7B;AAEA,gBAAM,WAAW;AAAA,QAElB,OAAO;AAEN,gBAAM,WAAW,MAAM,SAAS,MAAM;AACtC,uBAAc,MAAM,UAAU,UAAU,cAAe;AAAA,QAExD;AAAA,MAED;AAAA,IAED,CAAE;AAEF,SAAK,aAAa,IAAI,MAAO,cAAe;AAC5C,SAAK,mBAAmB,IAAI,MAAO,cAAe;AAElD,SAAK,WAAW;AAChB,SAAK,eAAe;AACpB,SAAK,WAAW;AAAA,EAEjB;AAAA,EAEA,YAAaA,QAAO,OAAQ;AAE3B,QAAKA,UAAS,KAAK,WAAW,OAAS,OAAM,MAAO,6BAA8B;AAClF,UAAM,cAAc,MAAM,UAAU;AACpC,SAAK,SAAS,YAAY,QAAQ;AAClC,SAAK,iBAAkBA,MAAM,IAAI;AACjC,SAAK,WAAYA,MAAM,IAAI;AAC3B,wBAAqB,KAAK,cAAc,OAAOA,MAAM;AAAA,EAEtD;AAAA,EAEA,eAAgB,QAAS;AAExB,SAAK,SAAS,WAAW,SAAS;AAAA,EAEnC;AAED;AACA,IAAMI,UAAS,IAAI,QAAQ;AAKpB,IAAM,gBAAN,cAA4B,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASvC,YAAa,OAAO,YAAY,UAAU,UAAW;AAEpD,UAAM,OAAO,IAAI;AAAA,MAChB;AAAA,MACA;AAAA,MACA;AAAA,IACD;AACA,SAAK,eAAe,SAAU,gBAAiB;AAC/C,SAAK,gBAAgB;AACrB,UAAO,MAAM,UAAW;AAExB,SAAK,UAAU,IAAI,MAAO,KAAM,EAAE,KAAM,CAAE;AAC1C,SAAK,aAAa,IAAI,MAAO,KAAM,EAAE,KAAM,CAAE;AAAA,EAE9C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,aAAcJ,QAAQ;AAErB,IAAAI,QAAO;AAAA,MACN,KAAK,iBAAkB,KAAK,WAAYJ,MAAM,CAAE;AAAA,MAChD,KAAK,WAAYA,MAAM;AAAA,MACvB,KAAK,QAASA,MAAM;AAAA,IACrB;AACA,SAAK,SAAS,YAAaA,QAAOI,OAAO;AACzC,SAAK,SAAS,eAAe,cAAc;AAAA,EAE5C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,yBAA0BJ,QAAO,QAAS;AAEzC,SAAK,QAASA,MAAM,KAAK;AACzB,SAAK,aAAcA,MAAM;AAAA,EAE1B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,SAAUA,QAAO,SAAU;AAE1B,QAAK,MAAO,OAAQ,EAAI,OAAM,MAAO,6CAA8C;AACnF,SAAK,WAAYA,MAAM,IAAI;AAC3B,SAAK,aAAcA,MAAM;AAAA,EAE1B;AAED;;;AClVA,IAAM,KAAK,IAAI,QAAQ;AACvB,IAAM,KAAK,IAAI,QAAQ;AACvB,IAAM,KAAK,IAAI,QAAQ;AAEvB,IAAM,oBAAN,MAAwB;AAAA,EAEvB,OAAQ,UAAU,aAAa,iBAAiB,MAAO;AAEtD,aAAS,iBAAiB;AAEzB,gBAAU,IAAI,aAAc,QAAQ,SAAS,CAAE;AAE/C,eAAU,IAAI,GAAG,IAAI,QAAQ,QAAQ,KAAK,GAAI;AAE7C,YAAIK,SAAQ,QAAS,CAAE;AAEvB,WAAG;AAAA,UACF,UAAW,IAAIA,MAAM;AAAA,UACrB,UAAW,IAAIA,SAAQ,CAAE;AAAA,UACzB,UAAW,IAAIA,SAAQ,CAAE;AAAA,QAAE;AAE5B,QAAAA,SAAQ,QAAS,IAAI,CAAE;AACvB,WAAG;AAAA,UACF,UAAW,IAAIA,MAAM;AAAA,UACrB,UAAW,IAAIA,SAAQ,CAAE;AAAA,UACzB,UAAW,IAAIA,SAAQ,CAAE;AAAA,QAAE;AAE5B,QAAAA,SAAQ,QAAS,IAAI,CAAE;AACvB,WAAG;AAAA,UACF,UAAW,IAAIA,MAAM;AAAA,UACrB,UAAW,IAAIA,SAAQ,CAAE;AAAA,UACzB,UAAW,IAAIA,SAAQ,CAAE;AAAA,QAAE;AAE5B,WAAG,IAAK,EAAG;AACX,WAAG,IAAK,EAAG;AAEX,cAAM,SAAS,GAAG,MAAO,EAAG,EAAE,UAAU;AAExC,iBAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,kBAAS,KAAM,IAAI,EAAI,IAAI,OAAO;AAClC,kBAAS,KAAM,IAAI,KAAM,CAAE,IAAI,OAAO;AACtC,kBAAS,KAAM,IAAI,KAAM,CAAE,IAAI,OAAO;AAAA,QAEvC;AAAA,MAED;AAAA,IAED;AAGA,aAAS,wBAAwB;AAEhC,wBAAkB,MAAO,UAAU,SAAS,CAAE;AAE9C,eAAU,IAAI,GAAG,IAAI,QAAQ,QAAQ,KAAO;AAE3C,cAAMA,SAAQ,QAAS,CAAE;AAEzB,YAAK,gBAAiBA,MAAM,KAAK,MAAO;AAEvC,0BAAiBA,MAAM,IAAI,CAAC;AAAA,QAE7B;AAEA,wBAAiBA,MAAM,EAAE,KAAM,CAAE;AAAA,MAElC;AAAA,IAED;AAGA,aAAS,kBAAmBC,UAAS,QAAQ,YAAa;AAEzD,SAAG,IAAK,QAAS,IAAI,UAAW,GAAG,QAAS,IAAI,aAAa,CAAE,GAAG,QAAS,IAAI,aAAa,CAAE,CAAE,EAAE,UAAU;AAE5G,YAAM,SAAS;AAAA,QACd,YAAY,CAAC;AAAA,QACb,cAAc,CAAE,UAAW;AAAA,MAC5B;AAEA,iBAAY,KAAKA,UAAU;AAE1B,YAAK,MAAM,YAAa;AAEvB,aAAG,IAAK,QAAS,IAAI,CAAE,GAAG,QAAS,IAAI,IAAI,CAAE,GAAG,QAAS,IAAI,IAAI,CAAE,CAAE,EAAE,UAAU;AAEjF,cAAK,GAAG,IAAK,EAAG,IAAI,QAAS;AAE5B,mBAAO,WAAW,KAAM,CAAE;AAAA,UAE3B,OAAO;AAEN,mBAAO,aAAa,KAAM,CAAE;AAAA,UAE7B;AAAA,QAED;AAAA,MAED;AAEA,aAAO;AAAA,IAER;AAGA,aAAS,UAAWA,UAAS,QAAQ,WAAW,MAAO;AAEtD,UAAKA,SAAQ,WAAW,EAAI;AAE5B,YAAM,eAAe,CAAC;AAEtB,iBAAYD,UAASC,UAAU;AAE9B,qBAAa,KAAM,kBAAmBA,UAAS,QAAQD,MAAM,CAAE;AAAA,MAEhE;AAEA,UAAI,SAAS,aAAc,CAAE;AAE7B,iBAAY,eAAe,cAAe;AAEzC,YAAK,YAAY,aAAa,SAAS,OAAO,aAAa,QAAS;AAEnE,mBAAS;AAAA,QAEV;AAAA,MAED;AAGA,UAAK,YAAY,MAAO;AAEvB,qBAAa,KAAM;AAAA,UAClB;AAAA,UACA,SAAS,OAAO;AAAA,QACjB,CAAE;AAAA,MAEH;AAEA,UAAK,OAAO,WAAW,QAAS;AAE/B,kBAAW,OAAO,YAAY,QAAQ,YAAY,OAAO,aAAc,CAAE,CAAE;AAAA,MAE5E;AAAA,IAED;AAEA,QAAI,aAAa;AACjB,QAAI,aAAa;AAEjB,QAAK,SAAS,WAAW,QAAS;AAEjC,mBAAa;AAEb,iBAAW,SAAS,MAAM;AAE1B,UAAK,mBAAmB,QAAQ,SAAS,UAAU,MAAO;AAEzD,qBAAa,SAAS,WAAW,OAAO;AAAA,MAEzC;AAEA,eAAS,gBAAiB,QAAS;AAAA,IAEpC;AAEA,QAAK,SAAS,SAAS,MAAO;AAE7B,iBAA+B,cAAe,QAAS;AAAA,IAExD;AAEA,UAAM,UAAU,SAAS,MAAM;AAC/B,UAAM,YAAY,SAAS,aAAc,UAAW,EAAE;AAEtD,QAAI;AACJ,QAAI;AAEJ,mBAAe;AACf,0BAAsB;AAEtB,UAAM,eAAe,CAAC;AAEtB,eAAY,iBAAiB,iBAAkB;AAE9C,gBAAW,eAAe,KAAK,IAAK,WAAY,IAAI,IAAM;AAAA,IAE3D;AAEA,UAAM,gBAAgB,CAAC;AACvB,eAAYE,SAAQ,OAAO,KAAM,SAAS,UAAW,GAAI;AAExD,YAAM,eAAe,SAAS,WAAYA,KAAK;AAC/C,YAAM,WAAW,IAAI,aAAa,MAAM,aAAe,QAAQ,SAAS,aAAa,UAAW,aAAa,QAAS;AACtH,eAAS,IAAK,aAAa,KAAM;AACjC,oBAAeA,KAAK,IAAI,IAAI,gBAAiB,UAAU,aAAa,UAAU,aAAa,UAAW;AAAA,IAEvG;AAEA,UAAM,aAAa,IAAI,YAAa,QAAQ,MAAO;AACnD,eAAW,IAAK,OAAQ;AAExB,aAAU,IAAI,GAAG,IAAI,aAAa,QAAQ,KAAO;AAEhD,YAAM,QAAQ,aAAc,CAAE;AAC9B,YAAMF,SAAQ,QAAS,MAAM,QAAS;AAEtC,iBAAY,aAAa,OAAO,OAAQ,aAAc,GAAI;AAEzD,iBAAU,IAAI,GAAG,IAAI,UAAU,UAAU,KAAO;AAE/C,oBAAU,OAAS,QAAQ,SAAS,KAAM,UAAU,WAAW,CAAE,IAChE,UAAU,MAAOA,SAAQ,UAAU,WAAW,CAAE;AAAA,QAElD;AAAA,MAED;AAEA,iBAAY,KAAK,MAAM,SAAU;AAEhC,mBAAY,CAAE,IAAI,QAAQ,SAAS;AAAA,MAEpC;AAAA,IAED;AAEA,eAAW,IAAI,eAAe;AAC9B,aAAS,SAAU,IAAI,gBAAiB,YAAY,CAAE,CAAE;AAExD,eAAYE,SAAQ,OAAO,KAAM,aAAc,GAAI;AAElD,eAAS,aAAcA,OAAM,cAAeA,KAAK,CAAE;AAAA,IAEpD;AAEA,QAAK,YAAa;AAEjB,eAAS,qBAAqB;AAE9B,UAAK,eAAe,MAAO;AAE1B,cAAM,iBAAiB,IAAI,MAAO,WAAW,SAAS,CAAE,EAAE,KAAM,KAAM;AAEtE,mBAAY,aAAa;AACxB,yBAAgB,UAAU,QAAS,IAAI;AAExC,iBAAU,IAAI,GAAG,IAAI,eAAe,QAAQ,KAAO;AAElD,cAAK,eAAgB,CAAE,MAAM,OAAQ;AAEpC,qBAAU,IAAI,GAAG,IAAI,GAAG;AACvB,uBAAS,WAAW,OAAO,MAAO,IAAI,IAAI,CAAE,IAAI,WAAY,IAAI,IAAI,CAAE;AAAA,UAExE;AAAA,QAED;AAAA,MAGD;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAED;;;AChQA,IAAMC,OAAM,IAAI,QAAQ;AAAxB,IAA2BC,OAAM,IAAI,QAAQ;AAE7C,IAAM,mBAAN,MAAuB;AAAA,EAEtB,OAAQ,UAAU,OAAQ;AAEzB,eAAW,SAAS,MAAM;AAG1B,WAAO,SAAS,gBAAgB;AAChC,WAAO,SAAS,gBAAgB;AAChC,UAAM,aAAa,SAAS;AAI5B,eAAYC,SAAQ,YAAa;AAEhC,UAAKA,UAAS,cAAcA,UAAS,QAAQA,UAAS,YAAYA,UAAS,aAAaA,UAAS,QAAU,UAAS,gBAAiBA,KAAK;AAAA,IAE3I;AAEA,eAA+B,cAAe,QAAS;AAMvD,UAAM,WAAW,CAAC;AAClB,UAAM,QAAQ,CAAC;AAIf,UAAM,oBAAoB,SAAS,aAAc,UAAW;AAC5D,UAAM,cAAc,SAAS,aAAc,IAAK;AAChD,UAAM,kBAAkB,SAAS,aAAc,QAAS;AACxD,UAAM,mBAAmB,SAAS,aAAc,SAAU;AAC1D,UAAM,iBAAiB,SAAS,aAAc,OAAQ;AAEtD,QAAIC,KAAI;AACR,QAAI,KAAK;AACT,QAAI,MAAM;AACV,QAAI,MAAM;AAEV,aAAU,IAAI,GAAG,IAAI,kBAAkB,OAAO,KAAO;AAEpD,YAAM,IAAI,IAAI,QAAQ,EAAE,oBAAqB,mBAAmB,CAAE;AAClE,UAAK,aAAc;AAElB,aAAK,IAAI,QAAQ,EAAE,oBAAqB,aAAa,CAAE;AAAA,MAExD;AAEA,UAAK,iBAAkB;AAEtB,cAAM,IAAI,QAAQ,EAAE,oBAAqB,iBAAiB,CAAE;AAAA,MAE7D;AAEA,UAAK,kBAAmB;AAEvB,QAAAA,KAAI,IAAI,QAAQ,EAAE,oBAAqB,kBAAkB,CAAE;AAAA,MAE5D;AAEA,UAAK,gBAAiB;AAErB,cAAM,IAAI,MAAM,EAAE,oBAAqB,gBAAgB,CAAE;AAAA,MAE1D;AAEA,YAAM,SAAS,IAAI,OAAQ,GAAG,IAAI,KAAKA,IAAG,GAAI;AAC9C,eAAS,KAAM,MAAO;AAAA,IAEvB;AAIA,QAAIC,SAAQ,SAAS,SAAS;AAE9B,QAAKA,WAAU,MAAO;AAErB,eAAU,IAAI,GAAG,IAAIA,OAAM,OAAO,KAAK,GAAI;AAE1C,cAAMC,KAAID,OAAM,KAAM,CAAE;AACxB,cAAME,KAAIF,OAAM,KAAM,IAAI,CAAE;AAC5B,cAAMG,KAAIH,OAAM,KAAM,IAAI,CAAE;AAE5B,cAAM,WAAW,IAAII,UAAU,SAAUH,EAAE,GAAG,SAAUC,EAAE,GAAG,SAAUC,EAAE,GAAGF,IAAGC,IAAGC,EAAE;AACpF,cAAM,KAAM,QAAS;AAAA,MAEtB;AAAA,IAED,OAAO;AAEN,eAAU,IAAI,GAAG,IAAI,kBAAkB,OAAO,KAAK,GAAI;AAEtD,cAAMF,KAAI;AACV,cAAMC,KAAI,IAAI;AACd,cAAMC,KAAI,IAAI;AAEd,cAAM,WAAW,IAAIC,UAAU,SAAUH,EAAE,GAAG,SAAUC,EAAE,GAAG,SAAUC,EAAE,GAAGF,IAAGC,IAAGC,EAAE;AACpF,cAAM,KAAM,QAAS;AAAA,MAEtB;AAAA,IAED;AAIA,aAAU,IAAI,GAAG,KAAK,SAAS,QAAQ,IAAI,IAAI,KAAO;AAErD,8BAAyB,SAAU,CAAE,CAAE;AAAA,IAExC;AAEA,QAAI;AAEJ,QAAI,IAAI;AAER,WAAQ,KAAO;AAEd,mBAAa,gBAAiB,QAAS;AAEvC,UAAK,CAAE,YAAa;AAEnB,gBAAQ,IAAK,wCAAyC;AACtD;AAAA,MAED;AAEA,eAAU,UAAU,OAAO,YAAY,WAAW,gBAAiB;AAAA,IAEpE;AAIA,UAAM,qBAAqB,IAAI,eAAe;AAC9C,UAAME,YAAW,CAAC;AAClB,UAAM,KAAK,CAAC;AACZ,UAAM,SAAS,CAAC;AAChB,UAAM,UAAU,CAAC;AACjB,UAAM,QAAQ,CAAC;AAEf,IAAAL,SAAQ,CAAC;AAIT,aAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAO;AAE5C,YAAM,SAAS,SAAU,CAAE;AAC3B,MAAAK,UAAS,KAAM,OAAO,SAAS,GAAG,OAAO,SAAS,GAAG,OAAO,SAAS,CAAE;AACvE,UAAK,OAAO,IAAK;AAEhB,WAAG,KAAM,OAAO,GAAG,GAAG,OAAO,GAAG,CAAE;AAAA,MAEnC;AAEA,UAAK,OAAO,QAAS;AAEpB,eAAO,KAAM,OAAO,OAAO,GAAG,OAAO,OAAO,GAAG,OAAO,OAAO,CAAE;AAAA,MAEhE;AAEA,UAAK,OAAO,SAAU;AAErB,gBAAQ,KAAM,OAAO,QAAQ,GAAG,OAAO,QAAQ,GAAG,OAAO,QAAQ,GAAG,OAAO,QAAQ,CAAE;AAAA,MAEtF;AAEA,UAAK,OAAO,OAAQ;AAEnB,cAAM,KAAM,OAAO,MAAM,GAAG,OAAO,MAAM,GAAG,OAAO,MAAM,CAAE;AAAA,MAE5D;AAIA,aAAO,KAAK;AAAA,IAEb;AAIA,aAAU,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAO;AAEzC,YAAM,OAAO,MAAO,CAAE;AACtB,MAAAL,OAAM,KAAM,KAAK,GAAG,IAAI,KAAK,GAAG,IAAI,KAAK,GAAG,EAAG;AAAA,IAEhD;AAEA,uBAAmB,aAAc,YAAY,IAAI,uBAAwBK,WAAU,CAAE,CAAE;AACvF,QAAK,GAAG,SAAS,EAAI,oBAAmB,aAAc,MAAM,IAAI,uBAAwB,IAAI,CAAE,CAAE;AAChG,QAAK,OAAO,SAAS,EAAI,oBAAmB,aAAc,UAAU,IAAI,uBAAwB,QAAQ,CAAE,CAAE;AAC5G,QAAK,QAAQ,SAAS,EAAI,oBAAmB,aAAc,WAAW,IAAI,uBAAwB,SAAS,CAAE,CAAE;AAC/G,QAAK,MAAM,SAAS,EAAI,oBAAmB,aAAc,SAAS,IAAI,uBAAwB,OAAO,CAAE,CAAE;AAEzG,uBAAmB,SAAUL,MAAM;AAEnC,WAAO;AAAA,EAER;AAED;AAEA,SAAS,aAAc,OAAO,QAAS;AAEtC,MAAK,MAAM,QAAS,MAAO,MAAM,GAAM,OAAM,KAAM,MAAO;AAE3D;AAEA,SAAS,gBAAiB,OAAO,QAAS;AAEzC,QAAMM,KAAI,MAAM,QAAS,MAAO;AAChC,MAAKA,KAAI,GAAM,OAAM,OAAQA,IAAG,CAAE;AAEnC;AAEA,SAAS,wBAAyB,GAAG,GAAI;AAKxC,QAAM,aAAa,EAAE,SAAS,WAAY,EAAE,QAAS;AACrD,MAAI,YAAY;AAEhB,QAAM,YAAY,CAAC;AAGnB,WAAU,IAAI,GAAG,KAAK,EAAE,MAAM,QAAQ,IAAI,IAAI,KAAO;AAEpD,UAAM,OAAO,EAAE,MAAO,CAAE;AAExB,QAAK,KAAK,UAAW,CAAE,GAAI;AAE1B,gBAAU,KAAM,IAAK;AAAA,IAEtB;AAAA,EAED;AAIA,WAAU,IAAI,GAAG,KAAK,EAAE,MAAM,QAAQ,IAAI,IAAI,KAAO;AAEpD,QAAI,eAAe;AACnB,UAAM,OAAO,EAAE,MAAO,CAAE;AAExB,aAAU,IAAI,GAAG,IAAI,UAAU,QAAQ,KAAO;AAE7C,YAAM,WAAW,UAAW,CAAE;AAE9B,YAAM,UAAU,KAAK,OAAO,IAAK,SAAS,MAAO;AACjD,qBAAe,KAAK,IAAK,eAAgB,QAAQ,WAAY,CAAE;AAAA,IAEhE;AAEA,gBAAY,KAAK,IAAK,WAAW,YAAa;AAAA,EAE/C;AAIA,QAAM,UAAU;AAEhB,MAAK,UAAU,SAAS,GAAI;AAI3B,gBAAY;AAAA,EAEb;AAEA,QAAM,MAAM,aAAa,YAAY;AAErC,SAAO;AAER;AAEA,SAAS,wBAAyB,GAAI;AASrC,MAAK,EAAE,UAAU,WAAW,GAAI;AAG/B,MAAE,mBAAmB;AACrB,MAAE,eAAe;AAEjB;AAAA,EAED;AAEA,IAAE,eAAe;AACjB,IAAE,mBAAmB;AAGrB,WAAU,IAAI,GAAG,IAAI,EAAE,UAAU,QAAQ,KAAO;AAE/C,UAAM,eAAe,wBAAyB,GAAG,EAAE,UAAW,CAAE,CAAE;AAElE,QAAK,CAAE,EAAE,kBAAmB;AAE3B,QAAE,mBAAmB,EAAE,UAAW,CAAE;AACpC,QAAE,eAAe;AACjB,QAAE,UAAU;AACZ,QAAE,YAAY;AACd,QAAE,YAAY;AAAA,IAEf;AAEA,MAAE;AACF,MAAE,aAAa;AAEf,QAAK,eAAe,EAAE,SAAU;AAE/B,QAAE,mBAAmB,EAAE,UAAW,CAAE;AACpC,QAAE,UAAU;AAAA,IAEb;AAAA,EAED;AAGA,IAAE,eAAe,EAAE,YAAY,EAAE;AAGlC;AAEA,SAAS,aAAc,GAAG,UAAW;AAEpC,UAAQ,OAAQ,EAAE,MAAM,WAAW,CAAE;AAErC,SAAQ,EAAE,UAAU,QAAS;AAE5B,UAAMC,KAAI,EAAE,UAAU,IAAI;AAC1B,oBAAiBA,GAAE,WAAW,CAAE;AAAA,EAEjC;AAEA,kBAAiB,UAAU,CAAE;AAE9B;AAEA,SAAS,WAAY,GAAG,OAAQ;AAE/B,kBAAiB,OAAO,CAAE;AAE1B,MAAK,EAAE,GAAK,iBAAiB,EAAE,GAAG,OAAO,CAAE;AAC3C,MAAK,EAAE,GAAK,iBAAiB,EAAE,GAAG,OAAO,CAAE;AAC3C,MAAK,EAAE,GAAK,iBAAiB,EAAE,GAAG,OAAO,CAAE;AAG3C,QAAM,KAAK,CAAE,EAAE,IAAI,EAAE,IAAI,EAAE,EAAG;AAE9B,WAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,UAAMC,MAAK,GAAI,CAAE;AACjB,UAAM,KAAK,IAAM,IAAI,KAAM,CAAE;AAE7B,QAAK,CAAEA,OAAM,CAAE,GAAK;AAEpB,IAAAA,IAAG,oBAAqB,EAAG;AAC3B,OAAG,oBAAqBA,GAAG;AAAA,EAE5B;AAED;AAEA,SAAS,SAAU,UAAU,OAAO,GAAG,GAAI;AAI1C,MAAK,CAAE,GAAI;AAGV,iBAAc,GAAG,QAAS;AAC1B;AAAA,EAED;AAEA,MAAK,EAAE,IAAK;AAEX,MAAE,GAAG,KAAM,EAAE,EAAG;AAAA,EAEjB;AAEA,MAAK,EAAE,QAAS;AAEf,MAAE,OAAO,IAAK,EAAE,MAAO,EAAE,UAAU;AAAA,EAEpC;AAEA,MAAK,EAAE,SAAU;AAEhB,MAAE,QAAQ,IAAK,EAAE,OAAQ,EAAE,UAAU;AAAA,EAEtC;AAEA,QAAM,cAAc,CAAC;AAErB,WAAU,IAAI,GAAG,IAAI,EAAE,UAAU,QAAQ,KAAO;AAE/C,gBAAY,KAAM,EAAE,UAAW,CAAE,CAAE;AAAA,EAEpC;AAIA,WAAU,IAAI,EAAE,MAAM,SAAS,GAAG,KAAK,GAAG,KAAO;AAEhD,QAAK,EAAE,MAAO,CAAE,KAAK,EAAE,MAAO,CAAE,EAAE,UAAW,CAAE,GAAI;AAElD,iBAAY,EAAE,MAAO,CAAE,GAAG,KAAM;AAAA,IAEjC;AAAA,EAED;AAGA,WAAU,IAAI,EAAE,MAAM,SAAS,GAAG,KAAK,GAAG,KAAO;AAEhD,MAAE,MAAO,CAAE,EAAE,cAAe,GAAG,CAAE;AAAA,EAElC;AAGA,eAAc,GAAG,QAAS;AAG1B,WAAU,IAAI,GAAG,IAAI,YAAY,QAAQ,KAAO;AAE/C,4BAAyB,YAAa,CAAE,CAAE;AAAA,EAE3C;AAED;AAIA,SAAS,gBAAiB,UAAW;AAIpC,MAAI,QAAQ,SAAU,CAAE;AAExB,WAAU,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAO;AAE5C,QAAK,SAAU,CAAE,EAAE,eAAe,MAAM,cAAe;AAEtD,cAAQ,SAAU,CAAE;AAAA,IAErB;AAAA,EAED;AAEA,SAAO;AAER;AAIA,IAAMJ,YAAN,MAAe;AAAA,EAEd,YAAaI,KAAI,IAAI,IAAIP,IAAGC,IAAGC,IAAI;AAElC,SAAK,IAAIF;AACT,SAAK,IAAIC;AACT,SAAK,IAAIC;AAET,SAAK,KAAKK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AAEV,SAAK,SAAS,IAAI,QAAQ;AAE1B,SAAK,cAAc;AAEnB,IAAAA,IAAG,MAAM,KAAM,IAAK;AACpB,IAAAA,IAAG,kBAAmB,EAAG;AACzB,IAAAA,IAAG,kBAAmB,EAAG;AAEzB,OAAG,MAAM,KAAM,IAAK;AACpB,OAAG,kBAAmBA,GAAG;AACzB,OAAG,kBAAmB,EAAG;AAGzB,OAAG,MAAM,KAAM,IAAK;AACpB,OAAG,kBAAmBA,GAAG;AACzB,OAAG,kBAAmB,EAAG;AAAA,EAE1B;AAAA,EAEA,gBAAgB;AAEf,UAAM,KAAK,KAAK,GAAG;AACnB,UAAM,KAAK,KAAK,GAAG;AACnB,UAAM,KAAK,KAAK,GAAG;AAEnB,IAAAZ,KAAI,WAAY,IAAI,EAAG;AACvB,IAAAC,KAAI,WAAY,IAAI,EAAG;AACvB,IAAAD,KAAI,MAAOC,IAAI,EAAE,UAAU;AAE3B,SAAK,OAAO,KAAMD,IAAI;AAAA,EAEvB;AAAA,EAEA,UAAW,GAAI;AAEd,WAAO,MAAM,KAAK,MAAM,MAAM,KAAK,MAAM,MAAM,KAAK;AAAA,EAErD;AAAA,EAEA,cAAe,MAAM,MAAO;AAE3B,QAAK,SAAS,KAAK,GAAK,MAAK,KAAK;AAAA,aACxB,SAAS,KAAK,GAAK,MAAK,KAAK;AAAA,aAC7B,SAAS,KAAK,GAAK,MAAK,KAAK;AAEvC,oBAAiB,KAAK,OAAO,IAAK;AAClC,SAAK,MAAM,KAAM,IAAK;AAGtB,SAAK,oBAAqB,KAAK,EAAG;AAClC,SAAK,GAAG,oBAAqB,IAAK;AAElC,SAAK,oBAAqB,KAAK,EAAG;AAClC,SAAK,GAAG,oBAAqB,IAAK;AAElC,SAAK,oBAAqB,KAAK,EAAG;AAClC,SAAK,GAAG,oBAAqB,IAAK;AAElC,SAAK,GAAG,kBAAmB,KAAK,EAAG;AACnC,SAAK,GAAG,kBAAmB,KAAK,EAAG;AAEnC,SAAK,GAAG,kBAAmB,KAAK,EAAG;AACnC,SAAK,GAAG,kBAAmB,KAAK,EAAG;AAEnC,SAAK,GAAG,kBAAmB,KAAK,EAAG;AACnC,SAAK,GAAG,kBAAmB,KAAK,EAAG;AAEnC,SAAK,cAAc;AAAA,EAEpB;AAED;AAEA,IAAM,SAAN,MAAa;AAAA,EAEZ,YAAa,GAAG,IAAI,QAAQ,SAAS,OAAQ;AAE5C,SAAK,WAAW;AAChB,SAAK,KAAK;AACV,SAAK,SAAS;AACd,SAAK,UAAU;AACf,SAAK,QAAQ;AAEb,SAAK,KAAK;AAEV,SAAK,QAAQ,CAAC;AACd,SAAK,YAAY,CAAC;AAGlB,SAAK,eAAe;AACpB,SAAK,mBAAmB;AAAA,EAEzB;AAAA,EAEA,kBAAmB,QAAS;AAE3B,iBAAc,KAAK,WAAW,MAAO;AAAA,EAEtC;AAAA,EAEA,oBAAqBW,IAAI;AAExB,UAAM,YAAY,KAAK;AACvB,UAAM,QAAQ,KAAK;AAEnB,UAAM,SAAS,UAAU,QAASA,EAAE;AAEpC,QAAK,WAAW,GAAM;AAEtB,aAAU,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAO;AAEzC,UAAK,MAAO,CAAE,EAAE,UAAWA,EAAE,EAAI;AAAA,IAElC;AAEA,cAAU,OAAQ,QAAQ,CAAE;AAAA,EAE7B;AAED;;;AC3lBA,IAAM,qBAAN,MAAyB;AAAA,EAExB,YAAa,gBAAgB,KAAK,gBAAgB,GAAI;AAErD,SAAK,gBAAgB;AACrB,SAAK,gBAAgB;AAAA,EAEtB;AAAA,EAEA,OAAQ,UAAW;AAElB,QAAK,SAAS,UAAU,MAAO;AAE9B,iBAAW,SAAS,aAAa;AAAA,IAElC;AAIA,UAAM,gBAAgB,KAAK;AAC3B,UAAM,uBAAuB,KAAK,gBAAgB,KAAK;AAEvD,UAAME,MAAK,IAAI,QAAQ;AACvB,UAAM,KAAK,IAAI,QAAQ;AACvB,UAAM,KAAK,IAAI,QAAQ;AACvB,UAAM,KAAK,IAAI,QAAQ;AACvB,UAAM,KAAK,CAAEA,KAAI,IAAI,IAAI,EAAG;AAE5B,UAAM,KAAK,IAAI,QAAQ;AACvB,UAAM,KAAK,IAAI,QAAQ;AACvB,UAAM,KAAK,IAAI,QAAQ;AACvB,UAAM,KAAK,IAAI,QAAQ;AACvB,UAAM,KAAK,CAAE,IAAI,IAAI,IAAI,EAAG;AAE5B,UAAM,KAAK,IAAI,MAAM;AACrB,UAAM,KAAK,IAAI,MAAM;AACrB,UAAM,KAAK,IAAI,MAAM;AACrB,UAAM,KAAK,IAAI,MAAM;AACrB,UAAM,KAAK,CAAE,IAAI,IAAI,IAAI,EAAG;AAE5B,UAAM,KAAK,IAAI,QAAQ;AACvB,UAAM,KAAK,IAAI,QAAQ;AACvB,UAAM,KAAK,IAAI,QAAQ;AACvB,UAAM,KAAK,IAAI,QAAQ;AACvB,UAAM,KAAK,CAAE,IAAI,IAAI,IAAI,EAAG;AAE5B,UAAM,MAAM,IAAI,QAAQ;AACxB,UAAM,MAAM,IAAI,QAAQ;AACxB,UAAM,MAAM,IAAI,QAAQ;AACxB,UAAM,MAAM,IAAI,QAAQ;AACxB,UAAM,MAAM,CAAE,KAAK,KAAK,KAAK,GAAI;AAEjC,UAAM,aAAa,SAAS;AAC5B,UAAM,aAAa,WAAW,WAAW;AACzC,UAAM,YAAY,WAAW,UAAU;AACvC,UAAM,SAAS,WAAW,OAAO;AACjC,UAAM,UAAU,WAAW,QAAQ;AAEnC,QAAI,YAAY,WAAW,SAAS;AACpC,QAAI,UAAU,aAAa,WAAW,OAAO,QAAQ;AACrD,QAAI,SAAS,YAAY,WAAW,MAAM,QAAQ;AAClD,QAAI,MAAM,SAAS,WAAW,GAAG,QAAQ;AACzC,QAAI,OAAO,UAAU,WAAW,IAAI,QAAQ;AAE5C,QAAI,aAAa;AACjB,QAAI,WAAW;AACf,QAAI,UAAU;AACd,QAAI,OAAO;AACX,QAAI,QAAQ;AAEZ,QAAI,YAAY;AAChB,QAAI,eAAe;AAEnB,aAAS,YAAaC,IAAGC,IAAGC,IAAI;AAE/B,YAAMC,MAAK,GAAIH,EAAE;AACjB,YAAM,KAAK,GAAIC,EAAE;AACjB,YAAM,KAAK,GAAIC,EAAE;AAEjB,iBAAW,KAAMC,IAAG,GAAGA,IAAG,GAAGA,IAAG,CAAE;AAClC,iBAAW,KAAM,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAClC,iBAAW,KAAM,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAElC,UAAK,YAAa;AAEjB,cAAM,KAAK,GAAIH,EAAE;AACjB,cAAM,KAAK,GAAIC,EAAE;AACjB,cAAM,KAAK,GAAIC,EAAE;AAEjB,iBAAS,KAAM,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAChC,iBAAS,KAAM,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAChC,iBAAS,KAAM,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAAA,MAEjC;AAEA,UAAK,WAAY;AAEhB,cAAM,KAAK,GAAIF,EAAE;AACjB,cAAMI,MAAK,GAAIH,EAAE;AACjB,cAAM,KAAK,GAAIC,EAAE;AAEjB,gBAAQ,KAAM,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAC/B,gBAAQ,KAAME,IAAG,GAAGA,IAAG,GAAGA,IAAG,CAAE;AAC/B,gBAAQ,KAAM,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE;AAAA,MAEhC;AAEA,UAAK,QAAS;AAEb,cAAM,KAAK,GAAIJ,EAAE;AACjB,cAAM,KAAK,GAAIC,EAAE;AACjB,cAAM,KAAK,GAAIC,EAAE;AAEjB,aAAK,KAAM,GAAG,GAAG,GAAG,CAAE;AACtB,aAAK,KAAM,GAAG,GAAG,GAAG,CAAE;AACtB,aAAK,KAAM,GAAG,GAAG,GAAG,CAAE;AAAA,MAEvB;AAEA,UAAK,SAAU;AAEd,cAAM,MAAM,IAAKF,EAAE;AACnB,cAAM,MAAM,IAAKC,EAAE;AACnB,cAAM,MAAM,IAAKC,EAAE;AAEnB,cAAM,KAAM,IAAI,GAAG,IAAI,CAAE;AACzB,cAAM,KAAM,IAAI,GAAG,IAAI,CAAE;AACzB,cAAM,KAAM,IAAI,GAAG,IAAI,CAAE;AAAA,MAE1B;AAAA,IAED;AAEA,WAAQ,gBAAgB,YAAY,eAAgB;AAEnD;AACA,qBAAe;AAEf,kBAAY;AACZ,mBAAa,CAAC;AAEd,UAAK,YAAa;AAEjB,kBAAU;AACV,mBAAW,CAAC;AAAA,MAEb;AAEA,UAAK,WAAY;AAEhB,iBAAS;AACT,kBAAU,CAAC;AAAA,MAEZ;AAEA,UAAK,QAAS;AAEb,cAAM;AACN,eAAO,CAAC;AAAA,MAET;AAEA,UAAK,SAAU;AAEd,eAAO;AACP,gBAAQ,CAAC;AAAA,MAEV;AAEA,eAAU,IAAI,GAAG,KAAK,GAAG,KAAK,UAAU,QAAQ,IAAI,IAAI,KAAK,GAAG,MAAM,GAAI;AAEzE,QAAAH,IAAG,UAAW,WAAW,IAAI,CAAE;AAC/B,WAAG,UAAW,WAAW,IAAI,CAAE;AAC/B,WAAG,UAAW,WAAW,IAAI,CAAE;AAE/B,YAAK,YAAa;AAEjB,aAAG,UAAW,SAAS,IAAI,CAAE;AAC7B,aAAG,UAAW,SAAS,IAAI,CAAE;AAC7B,aAAG,UAAW,SAAS,IAAI,CAAE;AAAA,QAE9B;AAEA,YAAK,WAAY;AAEhB,aAAG,UAAW,QAAQ,IAAI,CAAE;AAC5B,aAAG,UAAW,QAAQ,IAAI,CAAE;AAC5B,aAAG,UAAW,QAAQ,IAAI,CAAE;AAAA,QAE7B;AAEA,YAAK,QAAS;AAEb,aAAG,UAAW,KAAK,KAAK,CAAE;AAC1B,aAAG,UAAW,KAAK,KAAK,CAAE;AAC1B,aAAG,UAAW,KAAK,KAAK,CAAE;AAAA,QAE3B;AAEA,YAAK,SAAU;AAEd,cAAI,UAAW,MAAM,KAAK,CAAE;AAC5B,cAAI,UAAW,MAAM,KAAK,CAAE;AAC5B,cAAI,UAAW,MAAM,KAAK,CAAE;AAAA,QAE7B;AAEA,cAAM,MAAMA,IAAG,kBAAmB,EAAG;AACrC,cAAM,MAAM,GAAG,kBAAmB,EAAG;AACrC,cAAM,MAAMA,IAAG,kBAAmB,EAAG;AAErC,YAAK,MAAM,wBAAwB,MAAM,wBAAwB,MAAM,sBAAuB;AAE7F,yBAAe;AAEf,cAAK,OAAO,OAAO,OAAO,KAAM;AAE/B,eAAG,YAAaA,KAAI,IAAI,GAAI;AAC5B,gBAAK,WAAa,IAAG,YAAa,IAAI,IAAI,GAAI;AAC9C,gBAAK,UAAY,IAAG,WAAY,IAAI,IAAI,GAAI;AAC5C,gBAAK,OAAS,IAAG,YAAa,IAAI,IAAI,GAAI;AAC1C,gBAAK,QAAU,KAAI,YAAa,KAAK,KAAK,GAAI;AAE9C,wBAAa,GAAG,GAAG,CAAE;AACrB,wBAAa,GAAG,GAAG,CAAE;AAAA,UAEtB,WAAY,OAAO,OAAO,OAAO,KAAM;AAEtC,eAAG,YAAa,IAAI,IAAI,GAAI;AAC5B,gBAAK,WAAa,IAAG,YAAa,IAAI,IAAI,GAAI;AAC9C,gBAAK,UAAY,IAAG,WAAY,IAAI,IAAI,GAAI;AAC5C,gBAAK,OAAS,IAAG,YAAa,IAAI,IAAI,GAAI;AAC1C,gBAAK,QAAU,KAAI,YAAa,KAAK,KAAK,GAAI;AAE9C,wBAAa,GAAG,GAAG,CAAE;AACrB,wBAAa,GAAG,GAAG,CAAE;AAAA,UAEtB,OAAO;AAEN,eAAG,YAAaA,KAAI,IAAI,GAAI;AAC5B,gBAAK,WAAa,IAAG,YAAa,IAAI,IAAI,GAAI;AAC9C,gBAAK,UAAY,IAAG,WAAY,IAAI,IAAI,GAAI;AAC5C,gBAAK,OAAS,IAAG,YAAa,IAAI,IAAI,GAAI;AAC1C,gBAAK,QAAU,KAAI,YAAa,KAAK,KAAK,GAAI;AAE9C,wBAAa,GAAG,GAAG,CAAE;AACrB,wBAAa,GAAG,GAAG,CAAE;AAAA,UAEtB;AAAA,QAED,OAAO;AAEN,sBAAa,GAAG,GAAG,CAAE;AAAA,QAEtB;AAAA,MAED;AAAA,IAED;AAEA,UAAM,YAAY,IAAI,eAAe;AAErC,cAAU,aAAc,YAAY,IAAI,uBAAwB,YAAY,CAAE,CAAE;AAEhF,QAAK,YAAa;AAEjB,gBAAU,aAAc,UAAU,IAAI,uBAAwB,UAAU,CAAE,CAAE;AAAA,IAE7E;AAEA,QAAK,WAAY;AAEhB,gBAAU,aAAc,SAAS,IAAI,uBAAwB,SAAS,CAAE,CAAE;AAAA,IAE3E;AAEA,QAAK,QAAS;AAEb,gBAAU,aAAc,MAAM,IAAI,uBAAwB,MAAM,CAAE,CAAE;AAAA,IAErE;AAEA,QAAK,SAAU;AAEd,gBAAU,aAAc,OAAO,IAAI,uBAAwB,OAAO,CAAE,CAAE;AAAA,IAEvE;AAEA,WAAO;AAAA,EAER;AAED;;;ACvSA,IAAM,iBAAN,cAA6B,KAAK;AAAA,EAEjC,YAAaM,MAAKC,SAAQ,QAAQ,aAAa,KAAM;AAEpD,QAAKA,WAAU,KAAK,UAAU,KAAK,cAAc,GAAI;AAEpD,YAAM,IAAI,MAAO,iEAAkE;AAAA,IAEpF;AAEA,UAAM,WAAW,IAAI,eAAgB,QAAQ,IAAI,YAAY,UAAW;AACxE,aAAS,MAAO,GAAG,GAAG,EAAG;AAEzB,UAAM,MAAM,SAAS,aAAc,UAAW;AAC9C,UAAM,MAAM,IAAI,QAAQ;AAExB,aAAU,IAAI,GAAG,IAAI,IAAI,OAAO,EAAG,GAAI;AAEtC,UAAI,oBAAqB,KAAK,CAAE;AAChC,UAAK,IAAI,IAAI,GAAI;AAGhB,cAAM,KAAK,CAAEA,UAAS,IAAI;AAC1B,cAAM,IACJ,IAAI,IAAI,KAAK,CAAEA,UAAS,IAAI,IAAM,IAAI,IAAI,IAAI,IAAI,KAAM,IAAI,KAAK;AACnE,YAAI,eAAgB,CAAE;AACtB,YAAI,QAAS,IAAI,OAAO,IAAI,CAAE;AAAA,MAE/B;AAAA,IAED;AAEA,QAAI,cAAc;AAElB,UAAO,UAAU,IAAI,kBAAmB,EAAE,KAAAD,MAAK,YAAY,MAAM,CAAE,CAAE;AAAA,EAEtE;AAED;;;AC9BA,IAAM,YAAN,MAAM,mBAAkB,KAAK;AAAA,EAE5B,cAAc;AAEb,UAAO,WAAU,UAAU,IAAI,kBAAmB,EAAE,SAAS,GAAG,aAAa,KAAK,CAAE,CAAE;AAEtF,SAAK,cAAc;AAEnB,SAAK,OAAO;AACZ,SAAK,gBAAgB;AACrB,SAAK,cAAc;AAInB,UAAM,iBAAiB,IAAI,QAAQ;AACnC,UAAM,eAAe,IAAI,QAAQ;AAIjC,UAAM,UAAU,IAAI,mBAAoB,IAAI,EAAG;AAC/C,UAAM,eAAe,IAAI,mBAAoB,IAAI,EAAG;AAEpD,QAAI,cAAc;AAIlB,UAAM,WAAW,WAAU;AAE3B,UAAM,aAAa,IAAI,kBAAmB;AAAA,MACzC,UAAU;AAAA,QACT,SAAS,EAAE,OAAO,KAAK;AAAA,QACvB,kBAAkB,EAAE,OAAO,KAAK;AAAA,MACjC;AAAA,MACA;AAAA;AAAA,QAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAexB;AAAA;AAAA,QAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAS1B,WAAW;AAAA,MACX,YAAY;AAAA,MACZ,aAAa;AAAA,IACd,CAAE;AAEF,UAAM,aAAa,IAAI,kBAAmB;AAAA,MACzC,UAAU;AAAA,QACT,OAAO,EAAE,OAAO,QAAQ;AAAA,QACxB,SAAS,EAAE,OAAO,KAAK;AAAA,QACvB,kBAAkB,EAAE,OAAO,KAAK;AAAA,MACjC;AAAA,MACA;AAAA;AAAA,QAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAoBxB;AAAA;AAAA,QAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAa1B,WAAW;AAAA,MACX,YAAY;AAAA,MACZ,aAAa;AAAA,IACd,CAAE;AAIF,UAAM,QAAQ,IAAI,KAAM,UAAU,UAAW;AAI7C,UAAM,WAAW,CAAC;AAElB,UAAM,SAAS,iBAAiB;AAEhC,UAAM,YAAY,IAAI,kBAAmB;AAAA,MACxC,MAAM,OAAO;AAAA,MACb,UAAU;AAAA,QACT,OAAO,EAAE,OAAO,KAAK;AAAA,QACrB,gBAAgB,EAAE,OAAO,aAAa;AAAA,QACtC,SAAS,EAAE,OAAO,IAAI,MAAO,QAAS,EAAE;AAAA,QACxC,SAAS,EAAE,OAAO,IAAI,QAAQ,EAAE;AAAA,QAChC,kBAAkB,EAAE,OAAO,IAAI,QAAQ,EAAE;AAAA,MAC1C;AAAA,MACA,cAAc,OAAO;AAAA,MACrB,gBAAgB,OAAO;AAAA,MACvB,UAAU;AAAA,MACV,aAAa;AAAA,MACb,YAAY;AAAA,IACb,CAAE;AAEF,UAAM,QAAQ,IAAI,KAAM,UAAU,SAAU;AAE5C,SAAK,aAAa,SAAW,SAAU;AAEtC,eAAS,KAAM,OAAQ;AAAA,IAExB;AAIA,UAAME,SAAQ,IAAI,QAAQ;AAC1B,UAAM,uBAAuB,IAAI,QAAQ;AACzC,UAAM,YAAY,IAAI,KAAK;AAC3B,UAAM,WAAW,IAAI,QAAQ;AAE7B,SAAK,iBAAiB,SAAWC,WAAU,OAAO,QAAS;AAE1D,MAAAA,UAAS,mBAAoB,QAAS;AAEtC,YAAM,eAAeA,UAAS,gBAAgB;AAC9C,YAAM,OAAS,iBAAiB,OAAS,aAAa,QAAQ,OAAO;AAErE,UAAK,gBAAgB,MAAO;AAE3B,gBAAQ,QAAQ;AAChB,qBAAa,QAAQ;AAErB,gBAAQ,OAAO,aAAa,OAAO;AAEnC,sBAAc;AAAA,MAEf;AAEA,YAAM,YAAY,SAAS,IAAI,SAAS;AACxC,YAAM,oBAAoB,SAAS,IAAI;AACvC,YAAM,qBAAqB,SAAS,IAAI;AAExC,UAAIC,QAAO,KAAK,SAAS;AACzB,MAAAF,OAAM,IAAKE,QAAO,WAAWA,KAAK;AAElC,gBAAU,IAAI,IAAK,SAAS,GAAG,SAAS,CAAE;AAC1C,gBAAU,IAAI,IAAK,SAAS,KAAM,SAAS,IAAI,KAAM,SAAS,KAAM,SAAS,IAAI,GAAK;AAItF,mBAAa,sBAAuB,KAAK,WAAY;AACrD,mBAAa,aAAc,OAAO,kBAAmB;AAErD,UAAK,aAAa,IAAI,EAAI;AAE1B,qBAAe,KAAM,YAAa,EAAE,aAAc,OAAO,gBAAiB;AAI1E,2BAAqB,IAAI,SAAS,IAAM,eAAe,IAAI,oBAAsB,oBAAoB;AACrG,2BAAqB,IAAI,SAAS,IAAM,eAAe,IAAI,qBAAuB,qBAAqB;AAIvG,UAAK,UAAU,cAAe,oBAAqB,GAAI;AAItD,QAAAD,UAAS,yBAA0B,SAAS,oBAAqB;AAIjE,YAAI,WAAW,WAAW;AAC1B,iBAAU,OAAQ,EAAE,QAAQD;AAC5B,iBAAU,gBAAiB,EAAE,QAAQ;AAErC,QAAAC,UAAS,mBAAoB,QAAQ,MAAM,UAAU,YAAY,OAAO,IAAK;AAI7E,QAAAA,UAAS,yBAA0B,cAAc,oBAAqB;AAItE,mBAAW,WAAW;AACtB,iBAAU,OAAQ,EAAE,QAAQD;AAC5B,iBAAU,gBAAiB,EAAE,QAAQ;AAErC,QAAAC,UAAS,mBAAoB,QAAQ,MAAM,UAAU,YAAY,OAAO,IAAK;AAI7E,cAAM,OAAO,CAAE,eAAe,IAAI;AAClC,cAAM,OAAO,CAAE,eAAe,IAAI;AAElC,iBAAU,IAAI,GAAGE,KAAI,SAAS,QAAQ,IAAIA,IAAG,KAAO;AAEnD,gBAAM,UAAU,SAAU,CAAE;AAE5B,gBAAMC,YAAW,UAAU;AAE3B,UAAAA,UAAU,OAAQ,EAAE,MAAM,KAAM,QAAQ,KAAM;AAC9C,UAAAA,UAAU,KAAM,EAAE,QAAQ,QAAQ;AAClC,UAAAA,UAAU,gBAAiB,EAAE,MAAM,IAAI,eAAe,IAAI,OAAO,QAAQ;AACzE,UAAAA,UAAU,gBAAiB,EAAE,MAAM,IAAI,eAAe,IAAI,OAAO,QAAQ;AAEzE,UAAAF,QAAO,QAAQ,OAAO,SAAS;AAC/B,gBAAMG,aAAY,SAAS,IAAI,SAAS;AAExC,UAAAD,UAAU,OAAQ,EAAE,MAAM,IAAKF,QAAOG,YAAWH,KAAK;AAEtD,oBAAU,qBAAqB;AAE/B,UAAAD,UAAS,mBAAoB,QAAQ,MAAM,UAAU,WAAW,OAAO,IAAK;AAAA,QAE7E;AAAA,MAED;AAAA,IAED;AAEA,SAAK,UAAU,WAAY;AAE1B,iBAAW,QAAQ;AACnB,iBAAW,QAAQ;AACnB,gBAAU,QAAQ;AAElB,cAAQ,QAAQ;AAChB,mBAAa,QAAQ;AAErB,eAAU,IAAI,GAAGE,KAAI,SAAS,QAAQ,IAAIA,IAAG,KAAO;AAEnD,iBAAU,CAAE,EAAE,QAAQ,QAAQ;AAAA,MAE/B;AAAA,IAED;AAAA,EAED;AAED;AAIA,IAAM,mBAAN,MAAuB;AAAA,EAEtB,YAAa,SAASD,QAAO,GAAG,WAAW,GAAG,QAAQ,IAAI,MAAO,QAAS,GAAI;AAE7E,SAAK,UAAU;AACf,SAAK,OAAOA;AACZ,SAAK,WAAW;AAChB,SAAK,QAAQ;AAAA,EAEd;AAED;AAEA,iBAAiB,SAAS;AAAA,EAEzB,MAAM;AAAA,EAEN,UAAU;AAAA,IAET,OAAO,EAAE,OAAO,KAAK;AAAA,IACrB,gBAAgB,EAAE,OAAO,KAAK;AAAA,IAC9B,SAAS,EAAE,OAAO,KAAK;AAAA,IACvB,SAAS,EAAE,OAAO,KAAK;AAAA,IACvB,kBAAkB,EAAE,OAAO,KAAK;AAAA,EAEjC;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAuCxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAmB3B;AAEA,UAAU,WAAa,WAAY;AAElC,QAAM,WAAW,IAAI,eAAe;AAEpC,QAAM,eAAe,IAAI,aAAc;AAAA,IACtC;AAAA,IAAK;AAAA,IAAK;AAAA,IAAG;AAAA,IAAG;AAAA,IAChB;AAAA,IAAG;AAAA,IAAK;AAAA,IAAG;AAAA,IAAG;AAAA,IACd;AAAA,IAAG;AAAA,IAAG;AAAA,IAAG;AAAA,IAAG;AAAA,IACZ;AAAA,IAAK;AAAA,IAAG;AAAA,IAAG;AAAA,IAAG;AAAA,EACf,CAAE;AAEF,QAAM,oBAAoB,IAAI,kBAAmB,cAAc,CAAE;AAEjE,WAAS,SAAU,CAAE,GAAG,GAAG,GAAG,GAAG,GAAG,CAAE,CAAE;AACxC,WAAS,aAAc,YAAY,IAAI,2BAA4B,mBAAmB,GAAG,GAAG,KAAM,CAAE;AACpG,WAAS,aAAc,MAAM,IAAI,2BAA4B,mBAAmB,GAAG,GAAG,KAAM,CAAE;AAE9F,SAAO;AAER,EAAI;;;AC5XJ,IAAM,gBAAN,cAA4B,KAAK;AAAA,EAEhC,YAAa,YAAY,UAAU,YAAY,OAAO,eAAe,OAAO,eAAe,KAAQ;AAElG,UAAM,WAAW,IAAI,eAAe;AAEpC,UAAO,UAAU,QAAS;AAE1B,SAAK,kBAAkB;AAEvB,UAAM,QAAQ;AAId,UAAM,QAAQ,IAAI,aAAc,KAAK,CAAE;AACvC,UAAM,QAAQ,IAAI,aAAc,KAAK,CAAE;AACvC,UAAM,QAAQ,IAAI,aAAc,KAAK,CAAE;AAEvC,SAAK,YAAY;AACjB,SAAK,eAAe;AAMpB,SAAK,OAAO,SAAWI,aAAa;AAEnC,WAAK,aAAaA;AAIlB,WAAK,YAAY;AAIjB,WAAK,OAAOA;AACZ,WAAK,QAAQ,KAAK,OAAO,KAAK;AAC9B,WAAK,QAAQ,KAAK,QAAQ,KAAK;AAC/B,WAAK,WAAW,KAAK,OAAO;AAI5B,WAAK,QAAQ,IAAM,KAAK;AACxB,WAAK,KAAK,KAAK;AACf,WAAK,KAAK,KAAK;AAEf,WAAK,QAAQ,IAAI,aAAc,KAAK,KAAM;AAC1C,WAAK,eAAe,IAAI,aAAc,KAAK,QAAQ,CAAE;AACrD,WAAK,UAAU,IAAI,aAAc,KAAK,QAAQ,CAAE;AAIhD,WAAK,QAAQ;AAEb,YAAM,iBAAiB,eAAe;AAEtC,WAAK,gBAAgB,IAAI,aAAc,iBAAiB,CAAE;AAC1D,YAAM,oBAAoB,IAAI,gBAAiB,KAAK,eAAe,CAAE;AACrE,wBAAkB,SAAU,gBAAiB;AAC7C,eAAS,aAAc,YAAY,iBAAkB;AAErD,WAAK,cAAc,IAAI,aAAc,iBAAiB,CAAE;AACxD,YAAM,kBAAkB,IAAI,gBAAiB,KAAK,aAAa,CAAE;AACjE,sBAAgB,SAAU,gBAAiB;AAC3C,eAAS,aAAc,UAAU,eAAgB;AAEjD,UAAK,KAAK,WAAY;AAErB,aAAK,UAAU,IAAI,aAAc,iBAAiB,CAAE;AACpD,cAAM,cAAc,IAAI,gBAAiB,KAAK,SAAS,CAAE;AACzD,oBAAY,SAAU,gBAAiB;AACvC,iBAAS,aAAc,MAAM,WAAY;AAAA,MAE1C;AAEA,UAAK,KAAK,cAAe;AAExB,aAAK,aAAa,IAAI,aAAc,iBAAiB,CAAE;AACvD,cAAM,iBAAiB,IAAI,gBAAiB,KAAK,YAAY,CAAE;AAC/D,uBAAe,SAAU,gBAAiB;AAC1C,iBAAS,aAAc,SAAS,cAAe;AAAA,MAEhD;AAEA,eAAS,iBAAiB,IAAI,OAAQ,IAAI,QAAQ,GAAG,CAAE;AAAA,IAExD;AAMA,aAASC,MAAMC,IAAGC,IAAGC,IAAI;AAExB,aAAOF,MAAMC,KAAID,MAAME;AAAA,IAExB;AAEA,aAAS,MAAOC,IAAG,QAAQ,MAAMC,IAAGC,IAAG,GAAG,OAAO,OAAO,WAAW,WAAY;AAE9E,YAAM,MAAO,OAAO,UAAY,QAAQ,QACvC,KAAK,MAAM;AAEZ,YAAO,SAAS,CAAE,IAAID,KAAI,KAAK,MAAM;AACrC,YAAO,SAAS,CAAE,IAAIC;AACtB,YAAO,SAAS,CAAE,IAAI;AAEtB,YAAO,SAAS,CAAE,IAAIN,MAAM,GAAII,KAAI,CAAE,GAAG,GAAIA,KAAI,CAAE,GAAG,EAAG;AACzD,YAAO,SAAS,CAAE,IAAIJ,MAAM,GAAII,KAAI,CAAE,GAAG,GAAIA,KAAI,CAAE,GAAG,EAAG;AACzD,YAAO,SAAS,CAAE,IAAIJ,MAAM,GAAII,KAAI,CAAE,GAAG,GAAIA,KAAI,CAAE,GAAG,EAAG;AAEzD,YAAO,SAAS,CAAE,IAAIJ,MAAM,MAAM,QAAS,YAAY,IAAI,CAAE,GAAG,MAAM,QAAS,YAAY,IAAI,CAAE,GAAG,EAAG;AACvG,YAAO,SAAS,CAAE,IAAIA,MAAM,MAAM,QAAS,YAAY,IAAI,CAAE,GAAG,MAAM,QAAS,YAAY,IAAI,CAAE,GAAG,EAAG;AACvG,YAAO,SAAS,CAAE,IAAIA,MAAM,MAAM,QAAS,YAAY,IAAI,CAAE,GAAG,MAAM,QAAS,YAAY,IAAI,CAAE,GAAG,EAAG;AAAA,IAExG;AAEA,aAAS,MAAOI,IAAG,QAAQ,MAAMC,IAAGC,IAAG,GAAG,OAAO,OAAO,WAAW,WAAY;AAE9E,YAAM,MAAO,OAAO,UAAY,QAAQ,QACvC,KAAK,MAAM;AAEZ,YAAO,SAAS,CAAE,IAAID;AACtB,YAAO,SAAS,CAAE,IAAIC,KAAI,KAAK,MAAM;AACrC,YAAO,SAAS,CAAE,IAAI;AAEtB,YAAMC,MAAKH,KAAI,MAAM,KAAK;AAE1B,YAAO,SAAS,CAAE,IAAIJ,MAAM,GAAII,KAAI,CAAE,GAAG,GAAIG,MAAK,CAAE,GAAG,EAAG;AAC1D,YAAO,SAAS,CAAE,IAAIP,MAAM,GAAII,KAAI,CAAE,GAAG,GAAIG,MAAK,CAAE,GAAG,EAAG;AAC1D,YAAO,SAAS,CAAE,IAAIP,MAAM,GAAII,KAAI,CAAE,GAAG,GAAIG,MAAK,CAAE,GAAG,EAAG;AAE1D,YAAO,SAAS,CAAE,IAAIP,MAAM,MAAM,QAAS,YAAY,IAAI,CAAE,GAAG,MAAM,QAAS,YAAY,IAAI,CAAE,GAAG,EAAG;AACvG,YAAO,SAAS,CAAE,IAAIA,MAAM,MAAM,QAAS,YAAY,IAAI,CAAE,GAAG,MAAM,QAAS,YAAY,IAAI,CAAE,GAAG,EAAG;AACvG,YAAO,SAAS,CAAE,IAAIA,MAAM,MAAM,QAAS,YAAY,IAAI,CAAE,GAAG,MAAM,QAAS,YAAY,IAAI,CAAE,GAAG,EAAG;AAAA,IAExG;AAEA,aAAS,MAAOI,IAAG,QAAQ,MAAMC,IAAGC,IAAG,GAAG,OAAO,OAAO,WAAW,WAAY;AAE9E,YAAM,MAAO,OAAO,UAAY,QAAQ,QACvC,KAAK,MAAM;AAEZ,YAAO,SAAS,CAAE,IAAID;AACtB,YAAO,SAAS,CAAE,IAAIC;AACtB,YAAO,SAAS,CAAE,IAAI,IAAI,KAAK,MAAM;AAErC,YAAMC,MAAKH,KAAI,MAAM,KAAK;AAE1B,YAAO,SAAS,CAAE,IAAIJ,MAAM,GAAII,KAAI,CAAE,GAAG,GAAIG,MAAK,CAAE,GAAG,EAAG;AAC1D,YAAO,SAAS,CAAE,IAAIP,MAAM,GAAII,KAAI,CAAE,GAAG,GAAIG,MAAK,CAAE,GAAG,EAAG;AAC1D,YAAO,SAAS,CAAE,IAAIP,MAAM,GAAII,KAAI,CAAE,GAAG,GAAIG,MAAK,CAAE,GAAG,EAAG;AAE1D,YAAO,SAAS,CAAE,IAAIP,MAAM,MAAM,QAAS,YAAY,IAAI,CAAE,GAAG,MAAM,QAAS,YAAY,IAAI,CAAE,GAAG,EAAG;AACvG,YAAO,SAAS,CAAE,IAAIA,MAAM,MAAM,QAAS,YAAY,IAAI,CAAE,GAAG,MAAM,QAAS,YAAY,IAAI,CAAE,GAAG,EAAG;AACvG,YAAO,SAAS,CAAE,IAAIA,MAAM,MAAM,QAAS,YAAY,IAAI,CAAE,GAAG,MAAM,QAAS,YAAY,IAAI,CAAE,GAAG,EAAG;AAAA,IAExG;AAEA,aAAS,SAAUI,IAAI;AAEtB,YAAM,KAAKA,KAAI;AAEf,UAAK,MAAM,aAAc,EAAG,MAAM,GAAM;AAEvC,cAAM,aAAc,KAAK,CAAE,IAAI,MAAM,MAAOA,KAAI,CAAE,IAAI,MAAM,MAAOA,KAAI,CAAE;AACzE,cAAM,aAAc,KAAK,CAAE,IAC1B,MAAM,MAAOA,KAAI,MAAM,EAAG,IAAI,MAAM,MAAOA,KAAI,MAAM,EAAG;AACzD,cAAM,aAAc,KAAK,CAAE,IAC1B,MAAM,MAAOA,KAAI,MAAM,EAAG,IAAI,MAAM,MAAOA,KAAI,MAAM,EAAG;AAAA,MAE1D;AAAA,IAED;AAKA,aAAS,WAAY,IAAI,IAAI,IAAIA,IAAG,MAAO;AAG1C,YAAM,KAAKA,KAAI,GACd,KAAKA,KAAI,MAAM,IACf,KAAKA,KAAI,MAAM,IACf,MAAM,KAAK,MAAM,IACjB,MAAM,KAAK,MAAM,IACjB,MAAMA,KAAI,MAAM,KAAK,MAAM,IAC3B,OAAO,KAAK,MAAM,KAAK,MAAM;AAE9B,UAAI,YAAY;AAChB,YAAM,SAAS,MAAM,MAAOA,EAAE,GAC7B,SAAS,MAAM,MAAO,EAAG,GACzB,SAAS,MAAM,MAAO,EAAG,GACzB,SAAS,MAAM,MAAO,GAAI,GAC1B,SAAS,MAAM,MAAO,EAAG,GACzB,SAAS,MAAM,MAAO,GAAI,GAC1B,SAAS,MAAM,MAAO,GAAI,GAC1B,SAAS,MAAM,MAAO,IAAK;AAE5B,UAAK,SAAS,KAAO,cAAa;AAClC,UAAK,SAAS,KAAO,cAAa;AAClC,UAAK,SAAS,KAAO,cAAa;AAClC,UAAK,SAAS,KAAO,cAAa;AAClC,UAAK,SAAS,KAAO,cAAa;AAClC,UAAK,SAAS,KAAO,cAAa;AAClC,UAAK,SAAS,KAAO,cAAa;AAClC,UAAK,SAAS,KAAO,cAAa;AAIlC,YAAMI,QAAO,UAAW,SAAU;AAClC,UAAKA,UAAS,EAAI,QAAO;AAEzB,YAAM,IAAI,MAAM,OACf,MAAM,KAAK,GACX,MAAM,KAAK,GACX,MAAM,KAAK;AAIZ,UAAKA,QAAO,GAAI;AAEf,iBAAUJ,EAAE;AACZ,iBAAU,EAAG;AACb,cAAOA,KAAI,GAAG,GAAG,MAAM,IAAI,IAAI,IAAI,QAAQ,QAAQA,IAAG,EAAG;AAAA,MAE1D;AAEA,UAAKI,QAAO,GAAI;AAEf,iBAAU,EAAG;AACb,iBAAU,GAAI;AACd,cAAO,KAAK,GAAG,GAAG,MAAM,KAAK,IAAI,IAAI,QAAQ,QAAQ,IAAI,GAAI;AAAA,MAE9D;AAEA,UAAKA,QAAO,GAAI;AAEf,iBAAU,EAAG;AACb,iBAAU,GAAI;AACd,cAAO,KAAK,GAAG,GAAG,MAAM,IAAI,KAAK,IAAI,QAAQ,QAAQ,IAAI,GAAI;AAAA,MAE9D;AAEA,UAAKA,QAAO,GAAI;AAEf,iBAAUJ,EAAE;AACZ,iBAAU,EAAG;AACb,cAAOA,KAAI,GAAG,GAAG,MAAM,IAAI,IAAI,IAAI,QAAQ,QAAQA,IAAG,EAAG;AAAA,MAE1D;AAIA,UAAKI,QAAO,IAAK;AAEhB,iBAAU,EAAG;AACb,iBAAU,GAAI;AACd,cAAO,KAAK,GAAG,IAAI,MAAM,IAAI,IAAI,KAAK,QAAQ,QAAQ,IAAI,GAAI;AAAA,MAE/D;AAEA,UAAKA,QAAO,IAAK;AAEhB,iBAAU,GAAI;AACd,iBAAU,IAAK;AACf;AAAA,UACC,MAAM;AAAA,UACN;AAAA,UACA;AAAA,UACA;AAAA,UACA;AAAA,UACA;AAAA,UACA;AAAA,UACA;AAAA,UACA;AAAA,UACA;AAAA,QACD;AAAA,MAED;AAEA,UAAKA,QAAO,IAAK;AAEhB,iBAAU,GAAI;AACd,iBAAU,IAAK;AACf;AAAA,UACC,MAAM;AAAA,UACN;AAAA,UACA;AAAA,UACA;AAAA,UACA;AAAA,UACA;AAAA,UACA;AAAA,UACA;AAAA,UACA;AAAA,UACA;AAAA,QACD;AAAA,MAED;AAEA,UAAKA,QAAO,KAAM;AAEjB,iBAAU,EAAG;AACb,iBAAU,GAAI;AACd,cAAO,KAAK,GAAG,IAAI,MAAM,IAAI,IAAI,KAAK,QAAQ,QAAQ,IAAI,GAAI;AAAA,MAE/D;AAGA,UAAKA,QAAO,KAAM;AAEjB,iBAAUJ,EAAE;AACZ,iBAAU,EAAG;AACb,cAAOA,KAAI,GAAG,IAAI,MAAM,IAAI,IAAI,IAAI,QAAQ,QAAQA,IAAG,EAAG;AAAA,MAE3D;AAEA,UAAKI,QAAO,KAAM;AAEjB,iBAAU,EAAG;AACb,iBAAU,GAAI;AACd,cAAO,KAAK,GAAG,IAAI,MAAM,KAAK,IAAI,IAAI,QAAQ,QAAQ,IAAI,GAAI;AAAA,MAE/D;AAEA,UAAKA,QAAO,MAAO;AAElB,iBAAU,GAAI;AACd,iBAAU,IAAK;AACf;AAAA,UACC,MAAM;AAAA,UACN;AAAA,UACA;AAAA,UACA;AAAA,UACA;AAAA,UACA;AAAA,UACA;AAAA,UACA;AAAA,UACA;AAAA,UACA;AAAA,QACD;AAAA,MAED;AAEA,UAAKA,QAAO,MAAO;AAElB,iBAAU,EAAG;AACb,iBAAU,GAAI;AACd,cAAO,KAAK,GAAG,IAAI,MAAM,IAAI,KAAK,IAAI,QAAQ,QAAQ,IAAI,GAAI;AAAA,MAE/D;AAEA,oBAAc;AAEd,UAAI,IACH,IACA,IACA,UAAU,GACV,IAAI;AAIL,aAAQ,SAAU,YAAY,CAAE,KAAK,IAAM;AAE1C,aAAK,YAAY;AACjB,aAAK,KAAK;AACV,aAAK,KAAK;AAEV;AAAA,UACC;AAAA,UACA;AAAA,UACA;AAAA,UACA,IAAI,SAAU,EAAG;AAAA,UACjB,IAAI,SAAU,EAAG;AAAA,UACjB,IAAI,SAAU,EAAG;AAAA,QAClB;AAEA,aAAK;AACL;AAAA,MAED;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,YAAa,KAAK,MAAM,QAAQ,IAAI,IAAI,IAAK;AAErD,YAAMC,KAAI,MAAM,QAAQ;AAIxB,YAAM,cAAeA,KAAI,CAAE,IAAI,IAAK,EAAG;AACvC,YAAM,cAAeA,KAAI,CAAE,IAAI,IAAK,KAAK,CAAE;AAC3C,YAAM,cAAeA,KAAI,CAAE,IAAI,IAAK,KAAK,CAAE;AAE3C,YAAM,cAAeA,KAAI,CAAE,IAAI,IAAK,EAAG;AACvC,YAAM,cAAeA,KAAI,CAAE,IAAI,IAAK,KAAK,CAAE;AAC3C,YAAM,cAAeA,KAAI,CAAE,IAAI,IAAK,KAAK,CAAE;AAE3C,YAAM,cAAeA,KAAI,CAAE,IAAI,IAAK,EAAG;AACvC,YAAM,cAAeA,KAAI,CAAE,IAAI,IAAK,KAAK,CAAE;AAC3C,YAAM,cAAeA,KAAI,CAAE,IAAI,IAAK,KAAK,CAAE;AAI3C,UAAK,MAAM,SAAS,gBAAgB,MAAO;AAE1C,cAAM,MAAO,KAAM,KAAK,CAAE,IAAI,KAAM,KAAK,CAAE,IAAI,KAAM,KAAK,CAAE,KAAM;AAClE,cAAM,MAAO,KAAM,KAAK,CAAE,IAAI,KAAM,KAAK,CAAE,IAAI,KAAM,KAAK,CAAE,KAAM;AAClE,cAAM,MAAO,KAAM,KAAK,CAAE,IAAI,KAAM,KAAK,CAAE,IAAI,KAAM,KAAK,CAAE,KAAM;AAElE,cAAM,YAAaA,KAAI,CAAE,IAAI;AAC7B,cAAM,YAAaA,KAAI,CAAE,IAAI;AAC7B,cAAM,YAAaA,KAAI,CAAE,IAAI;AAE7B,cAAM,YAAaA,KAAI,CAAE,IAAI;AAC7B,cAAM,YAAaA,KAAI,CAAE,IAAI;AAC7B,cAAM,YAAaA,KAAI,CAAE,IAAI;AAE7B,cAAM,YAAaA,KAAI,CAAE,IAAI;AAC7B,cAAM,YAAaA,KAAI,CAAE,IAAI;AAC7B,cAAM,YAAaA,KAAI,CAAE,IAAI;AAAA,MAE9B,OAAO;AAEN,cAAM,YAAaA,KAAI,CAAE,IAAI,KAAM,KAAK,CAAE;AAC1C,cAAM,YAAaA,KAAI,CAAE,IAAI,KAAM,KAAK,CAAE;AAC1C,cAAM,YAAaA,KAAI,CAAE,IAAI,KAAM,KAAK,CAAE;AAE1C,cAAM,YAAaA,KAAI,CAAE,IAAI,KAAM,KAAK,CAAE;AAC1C,cAAM,YAAaA,KAAI,CAAE,IAAI,KAAM,KAAK,CAAE;AAC1C,cAAM,YAAaA,KAAI,CAAE,IAAI,KAAM,KAAK,CAAE;AAE1C,cAAM,YAAaA,KAAI,CAAE,IAAI,KAAM,KAAK,CAAE;AAC1C,cAAM,YAAaA,KAAI,CAAE,IAAI,KAAM,KAAK,CAAE;AAC1C,cAAM,YAAaA,KAAI,CAAE,IAAI,KAAM,KAAK,CAAE;AAAA,MAE3C;AAIA,UAAK,MAAM,WAAY;AAEtB,cAAM,IAAI,MAAM,QAAQ;AAExB,cAAM,QAAS,IAAI,CAAE,IAAI,IAAK,KAAK,CAAE;AACrC,cAAM,QAAS,IAAI,CAAE,IAAI,IAAK,KAAK,CAAE;AAErC,cAAM,QAAS,IAAI,CAAE,IAAI,IAAK,KAAK,CAAE;AACrC,cAAM,QAAS,IAAI,CAAE,IAAI,IAAK,KAAK,CAAE;AAErC,cAAM,QAAS,IAAI,CAAE,IAAI,IAAK,KAAK,CAAE;AACrC,cAAM,QAAS,IAAI,CAAE,IAAI,IAAK,KAAK,CAAE;AAAA,MAEtC;AAIA,UAAK,MAAM,cAAe;AAEzB,cAAM,WAAYA,KAAI,CAAE,IAAI,OAAQ,KAAK,CAAE;AAC3C,cAAM,WAAYA,KAAI,CAAE,IAAI,OAAQ,KAAK,CAAE;AAC3C,cAAM,WAAYA,KAAI,CAAE,IAAI,OAAQ,KAAK,CAAE;AAE3C,cAAM,WAAYA,KAAI,CAAE,IAAI,OAAQ,KAAK,CAAE;AAC3C,cAAM,WAAYA,KAAI,CAAE,IAAI,OAAQ,KAAK,CAAE;AAC3C,cAAM,WAAYA,KAAI,CAAE,IAAI,OAAQ,KAAK,CAAE;AAE3C,cAAM,WAAYA,KAAI,CAAE,IAAI,OAAQ,KAAK,CAAE;AAC3C,cAAM,WAAYA,KAAI,CAAE,IAAI,OAAQ,KAAK,CAAE;AAC3C,cAAM,WAAYA,KAAI,CAAE,IAAI,OAAQ,KAAK,CAAE;AAAA,MAE5C;AAEA,YAAM,SAAS;AAAA,IAEhB;AASA,SAAK,UAAU,SAAW,OAAO,OAAO,OAAO,UAAU,UAAU,QAAS;AAE3E,YAAM,OAAO,KAAK,KAAM,QAAS;AACjC,iBAAW,KAAK,IAAK,QAAS;AAC9B,YAAM,kBAAkB,EAAI,WAAW,UAAa,WAAW;AAC/D,UAAI,YAAY,IAAI,MAAO,OAAO,OAAO,KAAM;AAE/C,UAAK,iBAAkB;AAEtB,YAAI;AAEH,sBACC,kBAAkB,QACf,SACA,MAAM,QAAS,MAAO,IACrB,IAAI;AAAA,YACL,KAAK,IAAK,KAAK,IAAK,OAAQ,CAAE,CAAE,GAAG,CAAE;AAAA,YACrC,KAAK,IAAK,KAAK,IAAK,OAAQ,CAAE,CAAE,GAAG,CAAE;AAAA,YACrC,KAAK,IAAK,KAAK,IAAK,OAAQ,CAAE,CAAE,GAAG,CAAE;AAAA,UACrC,IACC,IAAI,MAAO,MAAO;AAAA,QAExB,SAAUC,MAAM;AAEf,sBAAY,IAAI,MAAO,OAAO,OAAO,KAAM;AAAA,QAE5C;AAAA,MAED;AASA,YAAM,SAAS,KAAK,OAAO,KAAK,KAAM,WAAW,QAAS,GACzD,KAAK,QAAQ,KAAK,MAClB,KAAK,QAAQ,KAAK,MAClB,KAAK,QAAQ,KAAK;AAEnB,UAAI,QAAQ,KAAK,MAAO,KAAK,MAAO;AACpC,UAAK,QAAQ,EAAI,SAAQ;AACzB,UAAI,QAAQ,KAAK,MAAO,KAAK,MAAO;AACpC,UAAK,QAAQ,KAAK,OAAO,EAAI,SAAQ,KAAK,OAAO;AACjD,UAAI,QAAQ,KAAK,MAAO,KAAK,MAAO;AACpC,UAAK,QAAQ,EAAI,SAAQ;AACzB,UAAI,QAAQ,KAAK,MAAO,KAAK,MAAO;AACpC,UAAK,QAAQ,KAAK,OAAO,EAAI,SAAQ,KAAK,OAAO;AACjD,UAAI,QAAQ,KAAK,MAAO,KAAK,MAAO;AACpC,UAAK,QAAQ,EAAI,SAAQ;AACzB,UAAI,QAAQ,KAAK,MAAO,KAAK,MAAO;AACpC,UAAK,QAAQ,KAAK,OAAO,EAAI,SAAQ,KAAK,OAAO;AAKjD,UAAIL,IAAGC,IAAG,GAAG,UAAU,UAAU,IAAI,IAAI,IAAI,KAAK,KAAKK;AAEvD,WAAM,IAAI,OAAO,IAAI,OAAO,KAAO;AAElC,mBAAW,KAAK,QAAQ;AACxB,aAAK,IAAI,KAAK,OAAO;AACrB,cAAM,KAAK;AAEX,aAAML,KAAI,OAAOA,KAAI,OAAOA,MAAO;AAElC,qBAAW,WAAW,KAAK,OAAOA;AAClC,eAAKA,KAAI,KAAK,OAAO;AACrB,gBAAM,KAAK;AAEX,eAAMD,KAAI,OAAOA,KAAI,OAAOA,MAAO;AAElC,iBAAKA,KAAI,KAAK,OAAO;AACrB,YAAAM,OAAM,YAAa,OAAW,KAAK,KAAK,MAAM,OAAQ;AACtD,gBAAKA,OAAM,GAAM;AAEhB,mBAAK,MAAO,WAAWN,EAAE,KAAKM,OAAM;AAIpC,oBAAM,QACL,KAAK,MAAQN,KAAI,OAASA,KAAI,OAASC,KAAI,OAASA,KAAI,OAAS,IAAI,OAAS,IAAI,GAAK,IAAI;AAC5F,oBAAM,UACL,IAAI,QAAQ,QAAQ,SAAU,SAAU,QAAQ,IAAI,MAAO;AAC5D,mBAAK,SAAW,WAAWD,MAAM,IAAI,CAAE,KAAK,UAAU,IAAI;AAC1D,mBAAK,SAAW,WAAWA,MAAM,IAAI,CAAE,KAAK,UAAU,IAAI;AAC1D,mBAAK,SAAW,WAAWA,MAAM,IAAI,CAAE,KAAK,UAAU,IAAI;AAAA,YAE3D;AAAA,UAED;AAAA,QAED;AAAA,MAED;AAAA,IAED;AAEA,SAAK,YAAY,SAAW,UAAU,UAAW;AAGhD,YAAMO,QAAO,KAAK,MACjB,KAAK,KAAK,IACV,KAAK,KAAK,IACV,QAAQ,KAAK;AAEd,UAAIP,IACHC,IACA,GACA,IACAK,MACA,MACA,KACA,OAAOC,QAAO,KAAK,KAAM,WAAW,QAAS;AAE9C,UAAK,OAAOA,MAAO,QAAOA;AAE1B,WAAMP,KAAI,GAAGA,KAAI,MAAMA,MAAO;AAE7B,eAAOA,KAAIO;AACX,aAAK,OAAO;AACZ,QAAAD,OAAM,YAAa,OAAS,MAAO;AAEnC,YAAKA,OAAM,GAAM;AAEhB,eAAML,KAAI,GAAGA,KAAIM,OAAMN,MAAO;AAE7B,kBAAMD,KAAIC,KAAI;AAEd,iBAAM,IAAI,GAAG,IAAIM,OAAM,KAAO;AAE7B,oBAAO,KAAK,IAAI,GAAI,KAAKD;AAAA,YAE1B;AAAA,UAED;AAAA,QAED;AAAA,MAED;AAAA,IAED;AAEA,SAAK,YAAY,SAAW,UAAU,UAAW;AAGhD,YAAMC,QAAO,KAAK,MACjB,KAAK,KAAK,IACV,KAAK,KAAK,IACV,QAAQ,KAAK;AAEd,UAAIP,IACHC,IACA,GACA,IACAK,MACA,MACA,IACA,KACA,OAAOC,QAAO,KAAK,KAAM,WAAW,QAAS;AAE9C,UAAK,OAAOA,MAAO,QAAOA;AAE1B,WAAMN,KAAI,GAAGA,KAAI,MAAMA,MAAO;AAE7B,eAAOA,KAAIM;AACX,aAAK,OAAO;AACZ,QAAAD,OAAM,YAAa,OAAS,MAAO;AAEnC,YAAKA,OAAM,GAAM;AAEhB,eAAKL,KAAI;AAET,eAAMD,KAAI,GAAGA,KAAIO,OAAMP,MAAO;AAE7B,kBAAM,KAAKA;AAEX,iBAAM,IAAI,GAAG,IAAIO,OAAM,IAAO,OAAO,KAAK,IAAI,GAAI,KAAKD;AAAA,UAExD;AAAA,QAED;AAAA,MAED;AAAA,IAED;AAEA,SAAK,YAAY,SAAW,UAAU,UAAW;AAIhD,YAAMC,QAAO,KAAK,MACjB,KAAK,KAAK,IACV,KAAK,KAAK,IACV,QAAQ,KAAK;AAEd,UAAIP,IACHC,IACA,GACA,IACAK,MACA,MACA,IACA,KACA,OAAOC,QAAO,KAAK,KAAM,WAAW,QAAS;AAE9C,UAAK,OAAOA,MAAO,QAAOA;AAE1B,WAAM,IAAI,GAAG,IAAI,MAAM,KAAO;AAE7B,eAAO,IAAIA;AACX,aAAK,OAAO;AACZ,QAAAD,OAAM,YAAa,OAAS,MAAO;AACnC,YAAKA,OAAM,GAAM;AAEhB,eAAK,KAAK;AAEV,eAAML,KAAI,GAAGA,KAAIM,OAAMN,MAAO;AAE7B,kBAAM,KAAKA,KAAI;AAEf,iBAAMD,KAAI,GAAGA,KAAIO,OAAMP,KAAO,OAAO,MAAMA,EAAE,KAAKM;AAAA,UAEnD;AAAA,QAED;AAAA,MAED;AAAA,IAED;AAMA,SAAK,UAAU,SAAWN,IAAGC,IAAG,GAAGO,QAAQ;AAE1C,YAAMC,SAAQ,KAAK,QAAQ,IAAI,KAAK,OAAOR,KAAID;AAC/C,WAAK,MAAOS,MAAM,IAAID;AAAA,IAEvB;AAEA,SAAK,UAAU,SAAWR,IAAGC,IAAG,GAAI;AAEnC,YAAMQ,SAAQ,KAAK,QAAQ,IAAI,KAAK,OAAOR,KAAID;AAC/C,aAAO,KAAK,MAAOS,MAAM;AAAA,IAE1B;AAEA,SAAK,OAAO,SAAW,YAAY,GAAI;AAEtC,YAAM,QAAQ,KAAK;AACnB,YAAM,YAAY,MAAM,MAAM;AAC9B,YAAMF,QAAO,KAAK;AAClB,YAAMG,SAAQ,KAAK;AACnB,eAAUV,KAAI,GAAGA,KAAIO,OAAMP,MAAO;AAEjC,iBAAUC,KAAI,GAAGA,KAAIM,OAAMN,MAAO;AAEjC,mBAAU,IAAI,GAAG,IAAIM,OAAM,KAAO;AAEjC,kBAAME,SAAQC,SAAQ,IAAIH,QAAON,KAAID;AACrC,gBAAIM,OAAM,UAAWG,MAAM;AAC3B,gBAAI,QAAQ;AAEZ,qBAAUE,MAAK,IAAKA,OAAM,GAAGA,OAAM,GAAI;AAEtC,oBAAM,KAAKA,MAAKX;AAChB,kBAAK,KAAK,KAAK,MAAMO,MAAO;AAE5B,uBAAUK,MAAK,IAAKA,OAAM,GAAGA,OAAM,GAAI;AAEtC,sBAAM,KAAKA,MAAKX;AAChB,oBAAK,KAAK,KAAK,MAAMM,MAAO;AAE5B,yBAAU,KAAK,IAAK,MAAM,GAAG,MAAM,GAAI;AAEtC,wBAAM,KAAK,KAAK;AAChB,sBAAK,KAAK,KAAK,MAAMA,MAAO;AAE5B,wBAAMM,UAASH,SAAQ,KAAKH,QAAO,KAAK;AACxC,wBAAMO,QAAO,UAAWD,OAAO;AAE/B;AACA,kBAAAP,QAAO,aAAcQ,QAAOR,QAAQ;AAAA,gBAErC;AAAA,cAED;AAAA,YAED;AAEA,kBAAOG,MAAM,IAAIH;AAAA,UAElB;AAAA,QAED;AAAA,MAED;AAAA,IAED;AAEA,SAAK,QAAQ,WAAY;AAIxB,eAAU,IAAI,GAAG,IAAI,KAAK,OAAO,KAAO;AAEvC,aAAK,aAAc,IAAI,CAAE,IAAI;AAC7B,aAAK,MAAO,CAAE,IAAI;AAClB,aAAK,QAAS,IAAI,CAAE,IAAI,KAAK,QAAS,IAAI,IAAI,CAAE,IAAI,KAAK,QACxD,IAAI,IAAI,CACT,IAAI;AAAA,MAEL;AAAA,IAED;AAEA,SAAK,SAAS,WAAY;AAEzB,WAAK,QAAQ;AAIb,YAAM,QAAQ,KAAK,OAAO;AAE1B,eAAU,IAAI,GAAG,IAAI,OAAO,KAAO;AAElC,cAAM,WAAW,KAAK,QAAQ;AAC9B,cAAM,MAAO,IAAI,KAAK,YAAa,KAAK;AAExC,iBAAUL,KAAI,GAAGA,KAAI,OAAOA,MAAO;AAElC,gBAAM,WAAW,WAAW,KAAK,OAAOA;AACxC,gBAAM,MAAOA,KAAI,KAAK,YAAa,KAAK;AAExC,mBAAUD,KAAI,GAAGA,KAAI,OAAOA,MAAO;AAElC,kBAAM,MAAOA,KAAI,KAAK,YAAa,KAAK;AACxC,kBAAMD,KAAI,WAAWC;AAEpB,uBAAY,IAAI,IAAI,IAAID,IAAG,KAAK,SAAU;AAAA,UAE5C;AAAA,QAED;AAAA,MAED;AAIA,WAAK,SAAS,aAAc,GAAG,KAAK,KAAM;AAI1C,eAAS,aAAc,UAAW,EAAE,cAAc;AAClD,eAAS,aAAc,QAAS,EAAE,cAAc;AAEhD,UAAK,KAAK,UAAY,UAAS,aAAc,IAAK,EAAE,cAAc;AAClE,UAAK,KAAK,aAAe,UAAS,aAAc,OAAQ,EAAE,cAAc;AAIxE,UAAK,KAAK,QAAQ,IAAI,aAAe,SAAQ,KAAM,oHAAqH;AAAA,IAEzK;AAEA,SAAK,KAAM,UAAW;AAAA,EAEvB;AAED;AAUA,IAAM,YAAY,IAAI,WAAY;AAAA,EACjC;AAAA,EAAK;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAC/C;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EACjD;AAAA,EAAO;AAAA,EAAM;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAChD;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EACjD;AAAA,EAAO;AAAA,EAAO;AAAA,EAAM;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAChD;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EACjD;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAM;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAChD;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EACjD;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAM;AAAA,EAAO;AAAA,EAAO;AAAA,EAChD;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EACjD;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAM;AAAA,EAAO;AAAA,EAChD;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EACjD;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAM;AAAA,EAChD;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EACjD;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EACjD;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EACjD;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EACjD;AAAA,EAAM;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAChD;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EACjD;AAAA,EAAO;AAAA,EAAM;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAChD;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EACjD;AAAA,EAAO;AAAA,EAAO;AAAA,EAAM;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAChD;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EACjD;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAM;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAChD;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EACjD;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAM;AAAA,EAAO;AAAA,EAAO;AAAA,EAChD;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EACjD;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAM;AAAA,EAAO;AAAA,EAChD;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EACjD;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAM;AAAA,EAChD;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EACjD;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAA,EAAO;AAAI,CAAE;AAExD,IAAM,WAAW,IAAI,WAAY;AAAA,EAChC;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC3E;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACrE;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACrE;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC/D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACtE;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAChE;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAChE;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC3D;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACtE;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACjE;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAChE;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC5D;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAI;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAClE;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC7D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAI;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC5D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAClE;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACrE;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC/D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC/D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACzD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAChE;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC1D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC1D;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACpD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAChE;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC3D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC1D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACtD;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC5D;AAAA,EAAG;AAAA,EAAI;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACvD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACvD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC7D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACrE;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC/D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC/D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACzD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAChE;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC1D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC1D;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACpD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAChE;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC3D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC1D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACpD;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC5D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACtD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACvD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC5D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC/D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACzD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACzD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC/D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC1D;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACpD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACpD;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC1D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC1D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACpD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACpD;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC3D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACtD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAG;AAAA,EACjD;AAAA,EAAI;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EACjD;AAAA,EAAI;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAClE;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACtE;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAChE;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAChE;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC1D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC/D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACzD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACzD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACnD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACjE;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC5D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC3D;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACtD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC1D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACtD;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACpD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC3D;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAChE;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC1D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC1D;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACpD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACzD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACnD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACnD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAC7C;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC3D;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACrD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACrD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EACjD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACrD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAClD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAC9C;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACrD;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACjE;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC3D;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC3D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACpD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACzD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACnD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC/D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACzD;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC5D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACtD;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACrD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAChD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACpD;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAC/C;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC1D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAChE;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC5D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACtD;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACrD;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC3D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACnD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAC7C;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACzD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC/D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACtD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAChD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAChD;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACtD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAC9C;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAChE;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACrD;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACtE;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACtE;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAChE;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAChE;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC1D;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACjE;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC3D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC3D;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACvD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC/D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACzD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACzD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACnD;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC3D;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACrD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACtD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC5D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAChE;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC1D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC1D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACpD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC3D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACtD;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACtD;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAChD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACzD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC/D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACnD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACzD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACpD;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC3D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAC/C;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACjE;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAChE;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC1D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC1D;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACpD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC3D;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACrD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACtD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAC/C;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACzD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACnD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACnD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAC7C;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACpD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAC9C;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAClD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACvD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC3D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACpD;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACtD;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC1D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACvD;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAChD;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAChD;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACtD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACnD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACzD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAC7C;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC/D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAC9C;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACrD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAChE;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACtE;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAClE;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC5D;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC5D;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACtD;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC3D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACpD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACpD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAC9C;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC1D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACpD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACrD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAC9C;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC/D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACzD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACzD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC/D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAI;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC5D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACvD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACvD;AAAA,EAAI;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EACjD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACpD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAClD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAC/C;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAChE;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACpD;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC1D;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAC/C;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACpD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACzD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC/D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACnD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACrE;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC7D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACtD;AAAA,EAAG;AAAA,EAAI;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACvD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAG;AAAA,EACjD;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACtD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAChD;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC3D;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACrD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACpD;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAC/C;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAClD;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAChE;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACzD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACnD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC/D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACrE;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAI;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAClE;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC5D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC7D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAClE;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC5D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACrD;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACjE;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACtE;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC3D;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAChE;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACrD;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACtE;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC/D;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACrE;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EACrE;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAI,CAAE;;;ACvoClF,IAAM,YAAN,MAAM,mBAAkB,KAAK;AAAA,EAE5B,YAAa,UAAU,UAAU,CAAC,GAAI;AAErC,UAAO,QAAS;AAEhB,SAAK,cAAc;AAEnB,SAAK,OAAO;AACZ,SAAK,SAAS,IAAI,kBAAkB;AAEpC,UAAM,QAAQ;AAEd,UAAM,QAAU,QAAQ,UAAU,SAAc,IAAI,MAAO,QAAQ,KAAM,IAAI,IAAI,MAAO,OAAS;AACjG,UAAM,eAAe,QAAQ,gBAAgB;AAC7C,UAAM,gBAAgB,QAAQ,iBAAiB;AAC/C,UAAM,WAAW,QAAQ,YAAY;AACrC,UAAM,SAAS,QAAQ,UAAU,WAAU;AAC3C,UAAM,cAAgB,QAAQ,gBAAgB,SAAc,QAAQ,cAAc;AAIlF,UAAM,iBAAiB,IAAI,MAAM;AACjC,UAAM,SAAS,IAAI,QAAQ;AAC3B,UAAM,yBAAyB,IAAI,QAAQ;AAC3C,UAAM,sBAAsB,IAAI,QAAQ;AACxC,UAAMgB,kBAAiB,IAAI,QAAQ;AACnC,UAAM,iBAAiB,IAAI,QAAS,GAAG,GAAG,EAAI;AAC9C,UAAM,YAAY,IAAI,QAAQ;AAE9B,UAAM,OAAO,IAAI,QAAQ;AACzB,UAAM,SAAS,IAAI,QAAQ;AAC3B,UAAMC,KAAI,IAAI,QAAQ;AAEtB,UAAM,gBAAgB,IAAI,QAAQ;AAClC,UAAM,gBAAgB,KAAK;AAE3B,UAAM,eAAe,IAAI,kBAAmB,cAAc,eAAe,EAAE,SAAS,aAAa,MAAM,cAAc,CAAE;AAEvH,UAAM,WAAW,IAAI,eAAgB;AAAA,MACpC,MAAQ,OAAO,SAAS,SAAc,OAAO,OAAO;AAAA,MACpD,UAAU,cAAc,MAAO,OAAO,QAAS;AAAA,MAC/C,gBAAgB,OAAO;AAAA,MACvB,cAAc,OAAO;AAAA,IACtB,CAAE;AAEF,aAAS,SAAU,UAAW,EAAE,QAAQ,aAAa;AACrD,aAAS,SAAU,OAAQ,EAAE,QAAQ;AACrC,aAAS,SAAU,eAAgB,EAAE,QAAQ;AAE7C,SAAK,WAAW;AAEhB,SAAK,iBAAiB,SAAWC,WAAU,OAAO,QAAS;AAE1D,6BAAuB,sBAAuB,MAAM,WAAY;AAChE,0BAAoB,sBAAuB,OAAO,WAAY;AAE9D,MAAAF,gBAAe,gBAAiB,MAAM,WAAY;AAElD,aAAO,IAAK,GAAG,GAAG,CAAE;AACpB,aAAO,aAAcA,eAAe;AAEpC,WAAK,WAAY,wBAAwB,mBAAoB;AAI7D,UAAK,KAAK,IAAK,MAAO,IAAI,EAAI;AAE9B,WAAK,QAAS,MAAO,EAAE,OAAO;AAC9B,WAAK,IAAK,sBAAuB;AAEjC,MAAAA,gBAAe,gBAAiB,OAAO,WAAY;AAEnD,qBAAe,IAAK,GAAG,GAAG,EAAI;AAC9B,qBAAe,aAAcA,eAAe;AAC5C,qBAAe,IAAK,mBAAoB;AAExC,aAAO,WAAY,wBAAwB,cAAe;AAC1D,aAAO,QAAS,MAAO,EAAE,OAAO;AAChC,aAAO,IAAK,sBAAuB;AAEnC,oBAAc,SAAS,KAAM,IAAK;AAClC,oBAAc,GAAG,IAAK,GAAG,GAAG,CAAE;AAC9B,oBAAc,GAAG,aAAcA,eAAe;AAC9C,oBAAc,GAAG,QAAS,MAAO;AACjC,oBAAc,OAAQ,MAAO;AAE7B,oBAAc,MAAM,OAAO;AAE3B,oBAAc,kBAAkB;AAChC,oBAAc,iBAAiB,KAAM,OAAO,gBAAiB;AAG7D,oBAAc;AAAA,QACb;AAAA,QAAK;AAAA,QAAK;AAAA,QAAK;AAAA,QACf;AAAA,QAAK;AAAA,QAAK;AAAA,QAAK;AAAA,QACf;AAAA,QAAK;AAAA,QAAK;AAAA,QAAK;AAAA,QACf;AAAA,QAAK;AAAA,QAAK;AAAA,QAAK;AAAA,MAChB;AACA,oBAAc,SAAU,cAAc,gBAAiB;AACvD,oBAAc,SAAU,cAAc,kBAAmB;AACzD,oBAAc,SAAU,MAAM,WAAY;AAI1C,qBAAe,8BAA+B,QAAQ,sBAAuB;AAC7E,qBAAe,aAAc,cAAc,kBAAmB;AAE9D,gBAAU,IAAK,eAAe,OAAO,GAAG,eAAe,OAAO,GAAG,eAAe,OAAO,GAAG,eAAe,QAAS;AAElH,YAAM,mBAAmB,cAAc;AAEvC,MAAAC,GAAE,KAAM,KAAK,KAAM,UAAU,CAAE,IAAI,iBAAiB,SAAU,CAAE,KAAM,iBAAiB,SAAU,CAAE;AACnG,MAAAA,GAAE,KAAM,KAAK,KAAM,UAAU,CAAE,IAAI,iBAAiB,SAAU,CAAE,KAAM,iBAAiB,SAAU,CAAE;AACnG,MAAAA,GAAE,IAAI;AACN,MAAAA,GAAE,KAAM,IAAM,iBAAiB,SAAU,EAAG,KAAM,iBAAiB,SAAU,EAAG;AAGhF,gBAAU,eAAgB,IAAM,UAAU,IAAKA,EAAE,CAAE;AAGnD,uBAAiB,SAAU,CAAE,IAAI,UAAU;AAC3C,uBAAiB,SAAU,CAAE,IAAI,UAAU;AAC3C,uBAAiB,SAAU,EAAG,IAAI,UAAU,IAAI,IAAM;AACtD,uBAAiB,SAAU,EAAG,IAAI,UAAU;AAG5C,YAAM,UAAU;AAEhB,YAAM,sBAAsBC,UAAS,gBAAgB;AAErD,YAAM,mBAAmBA,UAAS,GAAG;AACrC,YAAM,0BAA0BA,UAAS,UAAU;AAEnD,MAAAA,UAAS,GAAG,UAAU;AACtB,MAAAA,UAAS,UAAU,aAAa;AAEhC,MAAAA,UAAS,gBAAiB,YAAa;AAEvC,MAAAA,UAAS,MAAM,QAAQ,MAAM,QAAS,IAAK;AAE3C,UAAKA,UAAS,cAAc,MAAQ,CAAAA,UAAS,MAAM;AACnD,MAAAA,UAAS,OAAQ,OAAO,aAAc;AAEtC,MAAAA,UAAS,GAAG,UAAU;AACtB,MAAAA,UAAS,UAAU,aAAa;AAEhC,MAAAA,UAAS,gBAAiB,mBAAoB;AAI9C,YAAM,WAAW,OAAO;AAExB,UAAK,aAAa,QAAY;AAE7B,QAAAA,UAAS,MAAM,SAAU,QAAS;AAAA,MAEnC;AAEA,YAAM,UAAU;AAAA,IAEjB;AAEA,SAAK,kBAAkB,WAAY;AAElC,aAAO;AAAA,IAER;AAEA,SAAK,UAAU,WAAY;AAE1B,mBAAa,QAAQ;AACrB,YAAM,SAAS,QAAQ;AAAA,IAExB;AAAA,EAED;AAED;AAEA,UAAU,kBAAkB;AAAA,EAE3B,MAAM;AAAA,EAEN,UAAU;AAAA,IAET,SAAS;AAAA,MACR,OAAO;AAAA,IACR;AAAA,IAEA,YAAY;AAAA,MACX,OAAO;AAAA,IACR;AAAA,IAEA,iBAAiB;AAAA,MAChB,OAAO;AAAA,IACR;AAAA,EAED;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAiBxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AA8B3B;;;ACpPA,IAAM,sBAAN,MAAM,6BAA4B,KAAK;AAAA,EAEtC,YAAa,UAAU,UAAU,CAAC,GAAI;AAErC,UAAO,QAAS;AAEhB,SAAK,wBAAwB;AAE7B,SAAK,OAAO;AAEZ,UAAM,QAAQ;AAEd,UAAM,QAAU,QAAQ,UAAU,SAAc,IAAI,MAAO,QAAQ,KAAM,IAAI,IAAI,MAAO,OAAS;AACjG,UAAM,eAAe,QAAQ,gBAAgB;AAC7C,UAAM,gBAAgB,QAAQ,iBAAiB;AAC/C,UAAM,WAAW,QAAQ,YAAY;AACrC,UAAM,SAAS,QAAQ,UAAU,qBAAoB;AACrD,UAAM,kBAAkB,QAAQ,oBAAoB;AACpD,UAAMC,SAAQ,IAAI,QAAS,GAAG,GAAG,CAAE;AACnC,UAAM,WAAW,IAAI,QAAQ;AAC7B,UAAM,WAAW,IAAI,QAAQ;AAI7B,UAAM,cAAc;AACpB,UAAM,cAAc,qBAAoB,gBAAgB,SAAS,YAAY;AAC7E,UAAM,UAAU,qBAAoB,gBAAgB,SAAS,QAAQ;AACrE,UAAM,QAAQ;AACd,UAAM,aAAa,QAAQ,cAAc,IAAI,QAAS,OAAO,YAAY,OAAO,WAAY;AAG5F,UAAM,uBAAuB,qBAAoB,gBAAgB,QAAQ;AACzE,WAAO,eAAgB,OAAO,uBAAuB;AAAA,MACpD,MAAM;AAEL,eAAO,MAAM;AAAA,MAEd;AAAA,MACA,IAAKC,MAAM;AAEV,YAAK,MAAM,yBAAyBA,KAAM;AAC1C,cAAM,uBAAuBA;AAC7B,cAAM,SAAS,QAAQ,uBAAuBA;AAC9C,cAAM,SAAS,cAAc;AAAA,MAE9B;AAAA,IACD,CAAE;AAEF,UAAM,WAAW,qBAAoB,gBAAgB,QAAQ;AAC7D,WAAO,eAAgB,OAAO,WAAW;AAAA,MACxC,MAAM;AAEL,eAAO,MAAM;AAAA,MAEd;AAAA,MACA,IAAKA,MAAM;AAEV,YAAK,MAAM,aAAaA,KAAM;AAC9B,cAAM,WAAWA;AACjB,cAAM,SAAS,QAAQ,UAAUA;AACjC,cAAM,SAAS,cAAc;AAAA,MAE9B;AAAA,IACD,CAAE;AAEF,UAAM,SAAS,IAAI,QAAQ;AAC3B,UAAM,yBAAyB,IAAI,QAAQ;AAC3C,UAAM,sBAAsB,IAAI,QAAQ;AACxC,UAAMC,kBAAiB,IAAI,QAAQ;AACnC,UAAM,iBAAiB,IAAI,QAAS,GAAG,GAAG,EAAI;AAE9C,UAAM,OAAO,IAAI,QAAQ;AACzB,UAAM,SAAS,IAAI,QAAQ;AAE3B,UAAM,gBAAgB,IAAI,QAAQ;AAClC,UAAM,gBAAgB,IAAI,kBAAkB;AAE5C,QAAI;AAEJ,QAAK,iBAAkB;AAEtB,qBAAe,IAAI,aAAa;AAChC,mBAAa,OAAO;AACpB,mBAAa,YAAY;AACzB,mBAAa,YAAY;AAAA,IAE1B;AAEA,UAAM,aAAa;AAAA,MAClB,cAAc,kBAAkB,eAAe;AAAA,MAC/C,MAAM;AAAA,IACP;AAEA,UAAM,eAAe,IAAI,kBAAmB,cAAc,eAAe,UAAW;AAEpF,UAAM,WAAW,IAAI,eAAgB;AAAA,MACpC,MAAQ,OAAO,SAAS,SAAc,OAAO,OAAO;AAAA,MACpD,aAAa;AAAA,MACb,SAAS,OAAO,OAAQ,CAAC,GAAG,qBAAoB,gBAAgB,SAAS;AAAA,QACxE;AAAA,MACD,CAAE;AAAA,MACF,UAAU,cAAc,MAAO,OAAO,QAAS;AAAA,MAC/C,gBAAgB,OAAO;AAAA,MACvB,cAAc,OAAO;AAAA,IACtB,CAAE;AAEF,aAAS,SAAU,UAAW,EAAE,QAAQ,aAAa;AACrD,aAAS,SAAU,OAAQ,EAAE,QAAQ,MAAM;AAC3C,aAAS,SAAU,eAAgB,EAAE,QAAQ;AAC7C,QAAK,iBAAkB;AAEtB,eAAS,SAAU,QAAS,EAAE,QAAQ,aAAa;AAAA,IAEpD;AAEA,SAAK,WAAW;AAEhB,UAAM,cAAc,IAAI,MAAO,IAAI,QAAS,GAAG,GAAG,CAAE,GAAG,QAAS;AAChE,UAAM,eAAe,CAAE,WAAY;AAEnC,SAAK,WAAW,SAAWC,WAAU,OAAO,QAAS;AAEpD,eAAS,SAAU,aAAc,EAAE,QAAQ,MAAM;AACjD,eAAS,SAAU,OAAQ,EAAE,QAAQ,MAAM;AAC3C,eAAS,SAAU,SAAU,EAAE,QAAQ,MAAM;AAE7C,eAAS,KAAM,OAAO,QAAS,EAAE,UAAU;AAC3C,eAAS,KAAM,QAAS,EAAE,QAASH,MAAM;AACzC,eAAS,SAAU,YAAa,EAAE,SAAU,SAAS,IAAK,QAAS,IAAI,KAAO;AAE9E,6BAAuB,sBAAuB,MAAM,WAAY;AAChE,0BAAoB,sBAAuB,OAAO,WAAY;AAE9D,MAAAE,gBAAe,gBAAiB,MAAM,WAAY;AAElD,aAAO,IAAK,GAAG,GAAG,CAAE;AACpB,aAAO,aAAcA,eAAe;AAEpC,WAAK,WAAY,wBAAwB,mBAAoB;AAI7D,UAAK,KAAK,IAAK,MAAO,IAAI,EAAI;AAE9B,WAAK,QAAS,MAAO,EAAE,OAAO;AAC9B,WAAK,IAAK,sBAAuB;AAEjC,MAAAA,gBAAe,gBAAiB,OAAO,WAAY;AAEnD,qBAAe,IAAK,GAAG,GAAG,EAAI;AAC9B,qBAAe,aAAcA,eAAe;AAC5C,qBAAe,IAAK,mBAAoB;AAExC,aAAO,WAAY,wBAAwB,cAAe;AAC1D,aAAO,QAAS,MAAO,EAAE,OAAO;AAChC,aAAO,IAAK,sBAAuB;AAEnC,oBAAc,SAAS,KAAM,IAAK;AAClC,oBAAc,GAAG,IAAK,GAAG,GAAG,CAAE;AAC9B,oBAAc,GAAG,aAAcA,eAAe;AAC9C,oBAAc,GAAG,QAAS,MAAO;AACjC,oBAAc,OAAQ,MAAO;AAE7B,oBAAc,MAAM,OAAO;AAE3B,oBAAc,kBAAkB;AAChC,oBAAc,iBAAiB,KAAM,OAAO,gBAAiB;AAE7D,eAAS,SAAU,mBAAoB,EAAE,QAAQ,OAAO;AACxD,eAAS,SAAU,kBAAmB,EAAE,QAAQ,OAAO;AACvD,eAAS,SAAU,0BAA2B,EAAE,QAAQ,cAAc;AACtE,eAAS,SAAU,+BAAgC,EAAE,QAAQ,OAAO;AACpE,eAAS,SAAU,sCAAuC,EAAE,QAAQ,OAAO;AAC3E,eAAS,SAAU,YAAa,EAAE,QAAQ,MAAM;AAGhD,oBAAc;AAAA,QACb;AAAA,QAAK;AAAA,QAAK;AAAA,QAAK;AAAA,QACf;AAAA,QAAK;AAAA,QAAK;AAAA,QAAK;AAAA,QACf;AAAA,QAAK;AAAA,QAAK;AAAA,QAAK;AAAA,QACf;AAAA,QAAK;AAAA,QAAK;AAAA,QAAK;AAAA,MAChB;AACA,oBAAc,SAAU,cAAc,gBAAiB;AACvD,oBAAc,SAAU,cAAc,kBAAmB;AACzD,oBAAc,SAAU,MAAM,WAAY;AAI1C,YAAM,sBAAsBC,UAAS,gBAAgB;AAErD,YAAM,mBAAmBA,UAAS,GAAG;AACrC,YAAM,0BAA0BA,UAAS,UAAU;AACnD,YAAM,wBAAwBA,UAAS;AAEvC,MAAAA,UAAS,GAAG,UAAU;AACtB,MAAAA,UAAS,UAAU,aAAa;AAChC,MAAAA,UAAS,iBAAiB;AAE1B,MAAAA,UAAS,gBAAiB,YAAa;AAEvC,MAAAA,UAAS,MAAM,QAAQ,MAAM,QAAS,IAAK;AAE3C,UAAKA,UAAS,cAAc,MAAQ,CAAAA,UAAS,MAAM;AACnD,MAAAA,UAAS,OAAQ,OAAO,aAAc;AAEtC,MAAAA,UAAS,GAAG,UAAU;AACtB,MAAAA,UAAS,UAAU,aAAa;AAChC,MAAAA,UAAS,iBAAiB;AAE1B,MAAAA,UAAS,gBAAiB,mBAAoB;AAI9C,YAAM,WAAW,OAAO;AAExB,UAAK,aAAa,QAAY;AAE7B,QAAAA,UAAS,MAAM,SAAU,QAAS;AAAA,MAEnC;AAAA,IAID;AAEA,SAAK,kBAAkB,WAAY;AAElC,aAAO;AAAA,IAER;AAAA,EAED;AAED;AAEA,oBAAoB,kBAAkB;AAAA,EAErC,MAAM;AAAA,EAEN,SAAS;AAAA,IACR,sBAAsB;AAAA,IACtB,SAAS;AAAA,EACV;AAAA,EAEA,UAAU;AAAA,IAET,OAAO,EAAE,OAAO,KAAK;AAAA,IACrB,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,QAAQ,EAAE,OAAO,KAAK;AAAA,IACtB,eAAe,EAAE,OAAO,IAAI,QAAQ,EAAE;AAAA,IACtC,aAAa,EAAE,OAAO,IAAI;AAAA,IAC1B,SAAS,EAAE,OAAO,IAAI;AAAA,IACtB,YAAY,EAAE,OAAO,KAAK;AAAA,IAC1B,mBAAmB,EAAE,OAAO,KAAK;AAAA,IACjC,kBAAkB,EAAE,OAAO,KAAK;AAAA,IAChC,+BAA+B,EAAE,OAAO,IAAI,QAAQ,EAAE;AAAA,IACtD,0BAA0B,EAAE,OAAO,IAAI,QAAQ,EAAE;AAAA,IACjD,sCAAsC,EAAE,OAAO,IAAI,QAAQ,EAAE;AAAA,IAC7D,YAAY,EAAE,OAAO,IAAI,QAAQ,EAAE;AAAA,EAEpC;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AA0D3B;;;AC9UA,IAAM,YAAN,MAAM,mBAAkB,KAAK;AAAA,EAE5B,YAAa,UAAU,UAAU,CAAC,GAAI;AAErC,UAAO,QAAS;AAEhB,SAAK,cAAc;AAEnB,SAAK,OAAO;AACZ,SAAK,SAAS,IAAI,kBAAkB;AAEpC,UAAM,QAAQ;AAEd,UAAM,QAAU,QAAQ,UAAU,SAAc,IAAI,MAAO,QAAQ,KAAM,IAAI,IAAI,MAAO,OAAS;AACjG,UAAM,eAAe,QAAQ,gBAAgB;AAC7C,UAAM,gBAAgB,QAAQ,iBAAiB;AAC/C,UAAM,WAAW,QAAQ,YAAY;AACrC,UAAM,SAAS,QAAQ,UAAU,WAAU;AAC3C,UAAM,cAAgB,QAAQ,gBAAgB,SAAc,QAAQ,cAAc;AAIlF,UAAM,gBAAgB,KAAK;AAC3B,kBAAc,mBAAmB;AACjC,kBAAc,SAAS,YAAY;AAInC,UAAM,iBAAiB,IAAI,MAAM;AACjC,UAAM,gBAAgB,IAAI,QAAQ;AAIlC,UAAM,eAAe,IAAI,kBAAmB,cAAc,eAAe,EAAE,SAAS,aAAa,MAAM,cAAc,CAAE;AAIvH,SAAK,WAAW,IAAI,eAAgB;AAAA,MACnC,MAAQ,OAAO,SAAS,SAAc,OAAO,OAAO;AAAA,MACpD,UAAU,cAAc,MAAO,OAAO,QAAS;AAAA,MAC/C,cAAc,OAAO;AAAA,MACrB,gBAAgB,OAAO;AAAA,MACvB,aAAa;AAAA;AAAA,IACd,CAAE;AAEF,SAAK,SAAS,SAAU,OAAQ,EAAE,QAAQ;AAC1C,SAAK,SAAS,SAAU,UAAW,EAAE,QAAQ,aAAa;AAC1D,SAAK,SAAS,SAAU,eAAgB,EAAE,QAAQ;AAIlD,UAAM,UAAY,WAAY;AAE7B,YAAM,yBAAyB,IAAI,QAAQ;AAC3C,YAAM,sBAAsB,IAAI,QAAQ;AACxC,YAAMC,kBAAiB,IAAI,QAAQ;AAEnC,YAAM,OAAO,IAAI,QAAQ;AACzB,YAAM,SAAS,IAAI,QAAQ;AAE3B,aAAO,SAASC,SAAS,QAAS;AAEjC,+BAAuB,sBAAuB,MAAM,WAAY;AAChE,4BAAoB,sBAAuB,OAAO,WAAY;AAE9D,aAAK,WAAY,wBAAwB,mBAAoB;AAE7D,QAAAD,gBAAe,gBAAiB,MAAM,WAAY;AAElD,eAAO,IAAK,GAAG,GAAG,CAAE;AACpB,eAAO,aAAcA,eAAe;AAEpC,eAAO,KAAK,IAAK,MAAO,IAAI;AAAA,MAE7B;AAAA,IAED,EAAI;AAEJ,UAAM,uBAAyB,WAAY;AAE1C,YAAM,SAAS,IAAI,QAAQ;AAC3B,YAAME,YAAW,IAAI,QAAQ;AAC7B,YAAM,aAAa,IAAI,WAAW;AAClC,YAAMC,SAAQ,IAAI,QAAQ;AAE1B,aAAO,SAASC,wBAAuB;AAEtC,cAAM,YAAY,UAAWF,WAAU,YAAYC,MAAM;AACzD,eAAO,IAAK,GAAG,GAAG,CAAE,EAAE,gBAAiB,UAAW,EAAE,UAAU;AAI9D,eAAO,OAAO;AAEd,uBAAe,8BAA+B,QAAQD,SAAS;AAAA,MAEhE;AAAA,IAED,EAAI;AAEJ,UAAM,sBAAwB,WAAY;AAEzC,YAAM,YAAY,IAAI,MAAM;AAC5B,YAAM,aAAa,IAAI,QAAQ;AAC/B,YAAMG,KAAI,IAAI,QAAQ;AAEtB,aAAO,SAASC,qBAAqB,QAAS;AAE7C,sBAAc,YAAY,KAAM,OAAO,WAAY;AACnD,sBAAc,mBAAmB,KAAM,cAAc,WAAY,EAAE,OAAO;AAC1E,sBAAc,iBAAiB,KAAM,OAAO,gBAAiB;AAC7D,sBAAc,MAAM,OAAO;AAM3B,kBAAU,KAAM,cAAe;AAC/B,kBAAU,aAAc,cAAc,kBAAmB;AAEzD,mBAAW,IAAK,UAAU,OAAO,GAAG,UAAU,OAAO,GAAG,UAAU,OAAO,GAAG,UAAU,QAAS;AAK/F,cAAM,mBAAmB,cAAc;AAEvC,QAAAD,GAAE,KAAM,KAAK,KAAM,WAAW,CAAE,IAAI,iBAAiB,SAAU,CAAE,KAAM,iBAAiB,SAAU,CAAE;AACpG,QAAAA,GAAE,KAAM,KAAK,KAAM,WAAW,CAAE,IAAI,iBAAiB,SAAU,CAAE,KAAM,iBAAiB,SAAU,CAAE;AACpG,QAAAA,GAAE,IAAI;AACN,QAAAA,GAAE,KAAM,IAAM,iBAAiB,SAAU,EAAG,KAAM,iBAAiB,SAAU,EAAG;AAIhF,mBAAW,eAAgB,IAAM,WAAW,IAAKA,EAAE,CAAE;AAIrD,yBAAiB,SAAU,CAAE,IAAI,WAAW;AAC5C,yBAAiB,SAAU,CAAE,IAAI,WAAW;AAC5C,yBAAiB,SAAU,EAAG,IAAI,WAAW,IAAI,IAAM;AACvD,yBAAiB,SAAU,EAAG,IAAI,WAAW;AAAA,MAE9C;AAAA,IAED,EAAI;AAKJ,aAAS,oBAAqB,QAAS;AAItC,oBAAc;AAAA,QACb;AAAA,QAAK;AAAA,QAAK;AAAA,QAAK;AAAA,QACf;AAAA,QAAK;AAAA,QAAK;AAAA,QAAK;AAAA,QACf;AAAA,QAAK;AAAA,QAAK;AAAA,QAAK;AAAA,QACf;AAAA,QAAK;AAAA,QAAK;AAAA,QAAK;AAAA,MAChB;AAMA,oBAAc,SAAU,OAAO,gBAAiB;AAChD,oBAAc,SAAU,OAAO,kBAAmB;AAClD,oBAAc,SAAU,MAAM,WAAY;AAAA,IAE3C;AAIA,aAAS,OAAQE,WAAU,OAAO,QAAS;AAE1C,YAAM,UAAU;AAEhB,YAAM,sBAAsBA,UAAS,gBAAgB;AACrD,YAAM,mBAAmBA,UAAS,GAAG;AACrC,YAAM,0BAA0BA,UAAS,UAAU;AAEnD,MAAAA,UAAS,GAAG,UAAU;AACtB,MAAAA,UAAS,UAAU,aAAa;AAEhC,MAAAA,UAAS,gBAAiB,YAAa;AACvC,UAAKA,UAAS,cAAc,MAAQ,CAAAA,UAAS,MAAM;AACnD,MAAAA,UAAS,OAAQ,OAAO,aAAc;AAEtC,MAAAA,UAAS,GAAG,UAAU;AACtB,MAAAA,UAAS,UAAU,aAAa;AAChC,MAAAA,UAAS,gBAAiB,mBAAoB;AAI9C,YAAM,WAAW,OAAO;AAExB,UAAK,aAAa,QAAY;AAE7B,QAAAA,UAAS,MAAM,SAAU,QAAS;AAAA,MAEnC;AAEA,YAAM,UAAU;AAAA,IAEjB;AAIA,SAAK,iBAAiB,SAAWA,WAAU,OAAO,QAAS;AAI1D,UAAK,OAAO,SAAS,cAAc,KAAO;AAI1C,UAAK,CAAE,QAAS,MAAO,MAAM,KAAO;AAIpC,2BAAqB;AAErB,0BAAqB,MAAO;AAE5B,0BAAqB,MAAO;AAE5B,aAAQA,WAAU,OAAO,MAAO;AAAA,IAEjC;AAEA,SAAK,kBAAkB,WAAY;AAElC,aAAO;AAAA,IAER;AAEA,SAAK,UAAU,WAAY;AAE1B,mBAAa,QAAQ;AACrB,YAAM,SAAS,QAAQ;AAAA,IAExB;AAAA,EAED;AAED;AAEA,UAAU,kBAAkB;AAAA,EAE3B,MAAM;AAAA,EAEN,UAAU;AAAA,IAET,SAAS;AAAA,MACR,OAAO;AAAA,IACR;AAAA,IAEA,YAAY;AAAA,MACX,OAAO;AAAA,IACR;AAAA,IAEA,iBAAiB;AAAA,MAChB,OAAO;AAAA,IACR;AAAA,EAED;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAaxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AA6B3B;;;ACxTA,IAAM,gBAAgB,IAAI,QAAQ;AAElC,IAAM,aAAN,cAAyB,KAAK;AAAA,EAE7B,YAAa,MAAO;AAEnB,UAAM,iBAAiB,IAAI,kBAAmB;AAAA,MAE7C,OAAO;AAAA,MACP,aAAa;AAAA,MACb,SAAS;AAAA,MACT,YAAY;AAAA,MACZ,cAAc;AAAA,MACd,aAAa;AAAA,MACb,YAAY;AAAA,MACZ,cAAc;AAAA,IAEf,CAAE;AAEF,UAAO,KAAK,UAAU,cAAe;AAErC,SAAK,eAAe;AAEpB,SAAK,aAAa,KAAK;AAEvB,SAAK,gBAAgB;AACrB,SAAK,mBAAmB;AAAA,EAEzB;AAAA,EAEA,OAAQ,OAAO,iBAAkB;AAIhC,UAAM,MAAM,MAAM,OAAO,IAAI,gBAAgB,IAC1C,MAAM,OAAO,IAAI,gBAAgB,IACjC,MAAM,OAAO,IAAI,gBAAgB,IACjC,CAAE,MAAM,WAAW,gBAAgB;AAEtC,UAAM,MAAM,cAAc;AAE1B,QAAK,CAAE,IAAI,MAAM,gBAAgB,IAAI,MAAM,OAAO;AAClD,QAAK,CAAE,IAAI,CAAE,gBAAgB,IAAI,MAAM,OAAO;AAC9C,QAAK,CAAE,IAAI,CAAE,gBAAgB,IAAI,MAAM,OAAO;AAC9C,QAAK,EAAG,IAAI,CAAE,gBAAgB,IAAI,CAAE,MAAM;AAE1C,QAAK,CAAE,IAAI,CAAE,gBAAgB,IAAI,MAAM,OAAO;AAC9C,QAAK,CAAE,IAAI,MAAM,gBAAgB,IAAI,MAAM,OAAO;AAClD,QAAK,CAAE,IAAI,CAAE,gBAAgB,IAAI,MAAM,OAAO;AAC9C,QAAK,EAAG,IAAI,CAAE,gBAAgB,IAAI,CAAE,MAAM;AAE1C,QAAK,CAAE,IAAI,CAAE,gBAAgB,IAAI,MAAM,OAAO;AAC9C,QAAK,CAAE,IAAI,CAAE,gBAAgB,IAAI,MAAM,OAAO;AAC9C,QAAK,EAAG,IAAI,MAAM,gBAAgB,IAAI,MAAM,OAAO;AACnD,QAAK,EAAG,IAAI,CAAE,gBAAgB,IAAI,CAAE,MAAM;AAE1C,QAAK,CAAE,IAAI,CAAE,gBAAgB,IAAI,MAAM,OAAO;AAC9C,QAAK,CAAE,IAAI,CAAE,gBAAgB,IAAI,MAAM,OAAO;AAC9C,QAAK,EAAG,IAAI,CAAE,gBAAgB,IAAI,MAAM,OAAO;AAC/C,QAAK,EAAG,IAAI,MAAM,gBAAgB,IAAI,CAAE,MAAM;AAE9C,SAAK,OAAO,iBAAkB,eAAe,KAAK,UAAW;AAAA,EAE9D;AAED;;;ACtDA,IAAM,MAAN,MAAM,aAAY,KAAK;AAAA,EAEtB,cAAc;AAEb,UAAM,SAAS,KAAI;AAEnB,UAAM,WAAW,IAAI,eAAgB;AAAA,MACpC,MAAM,OAAO;AAAA,MACb,UAAU,cAAc,MAAO,OAAO,QAAS;AAAA,MAC/C,cAAc,OAAO;AAAA,MACrB,gBAAgB,OAAO;AAAA,MACvB,MAAM;AAAA,MACN,YAAY;AAAA,IACb,CAAE;AAEF,UAAO,IAAI,YAAa,GAAG,GAAG,CAAE,GAAG,QAAS;AAE5C,SAAK,QAAQ;AAAA,EAEd;AAED;AAEA,IAAI,YAAY;AAAA,EAEf,MAAM;AAAA,EAEN,UAAU;AAAA,IACT,aAAa,EAAE,OAAO,EAAE;AAAA,IACxB,YAAY,EAAE,OAAO,EAAE;AAAA,IACvB,kBAAkB,EAAE,OAAO,KAAM;AAAA,IACjC,mBAAmB,EAAE,OAAO,IAAI;AAAA,IAChC,eAAe,EAAE,OAAO,IAAI,QAAQ,EAAE;AAAA,IACtC,MAAM,EAAE,OAAO,IAAI,QAAS,GAAG,GAAG,CAAE,EAAE;AAAA,EACvC;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAwExB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAqF3B;;;AClMA,IAAM,QAAN,cAAoB,KAAK;AAAA,EAExB,YAAa,UAAU,UAAU,CAAC,GAAI;AAErC,UAAO,QAAS;AAEhB,SAAK,UAAU;AAEf,UAAM,QAAQ;AAEd,UAAM,eAAe,QAAQ,iBAAiB,SAAY,QAAQ,eAAe;AACjF,UAAM,gBAAgB,QAAQ,kBAAkB,SAAY,QAAQ,gBAAgB;AAEpF,UAAM,WAAW,QAAQ,aAAa,SAAY,QAAQ,WAAW;AACrE,UAAM,QAAQ,QAAQ,UAAU,SAAY,QAAQ,QAAQ;AAC5D,UAAMC,QAAO,QAAQ,SAAS,SAAY,QAAQ,OAAO;AACzD,UAAM,gBAAgB,QAAQ,iBAAiB,SAAY,QAAQ,eAAe;AAClF,UAAM,eAAe,QAAQ,iBAAiB,SAAY,QAAQ,eAAe,IAAI,QAAS,SAAS,SAAS,CAAI;AACpH,UAAM,WAAW,IAAI,MAAO,QAAQ,aAAa,SAAY,QAAQ,WAAW,QAAS;AACzF,UAAM,aAAa,IAAI,MAAO,QAAQ,eAAe,SAAY,QAAQ,aAAa,OAAS;AAC/F,UAAM,MAAM,QAAQ,QAAQ,SAAY,QAAQ,MAAM,IAAI,QAAS,GAAG,GAAG,CAAE;AAC3E,UAAM,kBAAkB,QAAQ,oBAAoB,SAAY,QAAQ,kBAAkB;AAC1F,UAAM,OAAO,QAAQ,SAAS,SAAY,QAAQ,OAAO;AACzD,UAAM,MAAM,QAAQ,QAAQ,SAAY,QAAQ,MAAM;AAItD,UAAM,cAAc,IAAI,MAAM;AAC9B,UAAM,SAAS,IAAI,QAAQ;AAC3B,UAAM,sBAAsB,IAAI,QAAQ;AACxC,UAAM,sBAAsB,IAAI,QAAQ;AACxC,UAAMC,kBAAiB,IAAI,QAAQ;AACnC,UAAM,iBAAiB,IAAI,QAAS,GAAG,GAAG,EAAI;AAC9C,UAAM,YAAY,IAAI,QAAQ;AAE9B,UAAM,OAAO,IAAI,QAAQ;AACzB,UAAM,SAAS,IAAI,QAAQ;AAC3B,UAAMC,KAAI,IAAI,QAAQ;AAEtB,UAAM,gBAAgB,IAAI,QAAQ;AAElC,UAAM,eAAe,IAAI,kBAAkB;AAE3C,UAAM,eAAe,IAAI,kBAAmB,cAAc,aAAc;AAExE,UAAM,eAAe;AAAA,MAEpB,MAAM;AAAA,MAEN,UAAU,cAAc,MAAO;AAAA,QAC9B,YAAa,KAAM;AAAA,QACnB,YAAa,QAAS;AAAA,QACtB;AAAA,UACC,iBAAiB,EAAE,OAAO,KAAK;AAAA,UAC/B,iBAAiB,EAAE,OAAO,KAAK;AAAA,UAC/B,SAAS,EAAE,OAAO,EAAI;AAAA,UACtB,QAAQ,EAAE,OAAO,EAAI;AAAA,UACrB,QAAQ,EAAE,OAAO,EAAI;AAAA,UACrB,mBAAmB,EAAE,OAAO,GAAK;AAAA,UACjC,iBAAiB,EAAE,OAAO,IAAI,QAAQ,EAAE;AAAA,UACxC,YAAY,EAAE,OAAO,IAAI,MAAO,OAAS,EAAE;AAAA,UAC3C,gBAAgB,EAAE,OAAO,IAAI,QAAS,SAAS,SAAS,CAAE,EAAE;AAAA,UAC5D,OAAO,EAAE,OAAO,IAAI,QAAQ,EAAE;AAAA,UAC9B,cAAc,EAAE,OAAO,IAAI,MAAO,OAAS,EAAE;AAAA,QAC9C;AAAA,MACD,CAAE;AAAA,MAEF;AAAA;AAAA,QAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MA0BxB;AAAA;AAAA,QAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IA0E3B;AAEA,UAAM,WAAW,IAAI,eAAgB;AAAA,MACpC,MAAM,aAAa;AAAA,MACnB,UAAU,cAAc,MAAO,aAAa,QAAS;AAAA,MACrD,cAAc,aAAa;AAAA,MAC3B,gBAAgB,aAAa;AAAA,MAC7B,QAAQ;AAAA,MACR;AAAA,MACA;AAAA,IACD,CAAE;AAEF,aAAS,SAAU,eAAgB,EAAE,QAAQ,aAAa;AAC1D,aAAS,SAAU,eAAgB,EAAE,QAAQ;AAC7C,aAAS,SAAU,OAAQ,EAAE,QAAQ;AACrC,aAAS,SAAU,MAAO,EAAE,QAAQF;AACpC,aAAS,SAAU,eAAgB,EAAE,QAAQ;AAC7C,aAAS,SAAU,UAAW,EAAE,QAAQ;AACxC,aAAS,SAAU,YAAa,EAAE,QAAQ;AAC1C,aAAS,SAAU,cAAe,EAAE,QAAQ;AAC5C,aAAS,SAAU,iBAAkB,EAAE,QAAQ;AAE/C,aAAS,SAAU,KAAM,EAAE,QAAQ;AAEnC,UAAM,WAAW;AAEjB,UAAM,iBAAiB,SAAWG,WAAU,OAAO,QAAS;AAE3D,0BAAoB,sBAAuB,MAAM,WAAY;AAC7D,0BAAoB,sBAAuB,OAAO,WAAY;AAE9D,MAAAF,gBAAe,gBAAiB,MAAM,WAAY;AAElD,aAAO,IAAK,GAAG,GAAG,CAAE;AACpB,aAAO,aAAcA,eAAe;AAEpC,WAAK,WAAY,qBAAqB,mBAAoB;AAI1D,UAAK,KAAK,IAAK,MAAO,IAAI,EAAI;AAE9B,WAAK,QAAS,MAAO,EAAE,OAAO;AAC9B,WAAK,IAAK,mBAAoB;AAE9B,MAAAA,gBAAe,gBAAiB,OAAO,WAAY;AAEnD,qBAAe,IAAK,GAAG,GAAG,EAAI;AAC9B,qBAAe,aAAcA,eAAe;AAC5C,qBAAe,IAAK,mBAAoB;AAExC,aAAO,WAAY,qBAAqB,cAAe;AACvD,aAAO,QAAS,MAAO,EAAE,OAAO;AAChC,aAAO,IAAK,mBAAoB;AAEhC,mBAAa,SAAS,KAAM,IAAK;AACjC,mBAAa,GAAG,IAAK,GAAG,GAAG,CAAE;AAC7B,mBAAa,GAAG,aAAcA,eAAe;AAC7C,mBAAa,GAAG,QAAS,MAAO;AAChC,mBAAa,OAAQ,MAAO;AAE5B,mBAAa,MAAM,OAAO;AAE1B,mBAAa,kBAAkB;AAC/B,mBAAa,iBAAiB,KAAM,OAAO,gBAAiB;AAG5D,oBAAc;AAAA,QACb;AAAA,QAAK;AAAA,QAAK;AAAA,QAAK;AAAA,QACf;AAAA,QAAK;AAAA,QAAK;AAAA,QAAK;AAAA,QACf;AAAA,QAAK;AAAA,QAAK;AAAA,QAAK;AAAA,QACf;AAAA,QAAK;AAAA,QAAK;AAAA,QAAK;AAAA,MAChB;AACA,oBAAc,SAAU,aAAa,gBAAiB;AACtD,oBAAc,SAAU,aAAa,kBAAmB;AAIxD,kBAAY,8BAA+B,QAAQ,mBAAoB;AACvE,kBAAY,aAAc,aAAa,kBAAmB;AAE1D,gBAAU,IAAK,YAAY,OAAO,GAAG,YAAY,OAAO,GAAG,YAAY,OAAO,GAAG,YAAY,QAAS;AAEtG,YAAM,mBAAmB,aAAa;AAEtC,MAAAC,GAAE,KAAM,KAAK,KAAM,UAAU,CAAE,IAAI,iBAAiB,SAAU,CAAE,KAAM,iBAAiB,SAAU,CAAE;AACnG,MAAAA,GAAE,KAAM,KAAK,KAAM,UAAU,CAAE,IAAI,iBAAiB,SAAU,CAAE,KAAM,iBAAiB,SAAU,CAAE;AACnG,MAAAA,GAAE,IAAI;AACN,MAAAA,GAAE,KAAM,IAAM,iBAAiB,SAAU,EAAG,KAAM,iBAAiB,SAAU,EAAG;AAGhF,gBAAU,eAAgB,IAAM,UAAU,IAAKA,EAAE,CAAE;AAGnD,uBAAiB,SAAU,CAAE,IAAI,UAAU;AAC3C,uBAAiB,SAAU,CAAE,IAAI,UAAU;AAC3C,uBAAiB,SAAU,EAAG,IAAI,UAAU,IAAI,IAAM;AACtD,uBAAiB,SAAU,EAAG,IAAI,UAAU;AAE5C,UAAI,sBAAuB,OAAO,WAAY;AAI9C,YAAM,sBAAsBC,UAAS,gBAAgB;AAErD,YAAM,mBAAmBA,UAAS,GAAG;AACrC,YAAM,0BAA0BA,UAAS,UAAU;AAEnD,YAAM,UAAU;AAEhB,MAAAA,UAAS,GAAG,UAAU;AACtB,MAAAA,UAAS,UAAU,aAAa;AAEhC,MAAAA,UAAS,gBAAiB,YAAa;AAEvC,MAAAA,UAAS,MAAM,QAAQ,MAAM,QAAS,IAAK;AAE3C,UAAKA,UAAS,cAAc,MAAQ,CAAAA,UAAS,MAAM;AACnD,MAAAA,UAAS,OAAQ,OAAO,YAAa;AAErC,YAAM,UAAU;AAEhB,MAAAA,UAAS,GAAG,UAAU;AACtB,MAAAA,UAAS,UAAU,aAAa;AAEhC,MAAAA,UAAS,gBAAiB,mBAAoB;AAI9C,YAAM,WAAW,OAAO;AAExB,UAAK,aAAa,QAAY;AAE7B,QAAAA,UAAS,MAAM,SAAU,QAAS;AAAA,MAEnC;AAAA,IAED;AAAA,EAED;AAED;;;ACnTA,IAAMC,SAAN,MAAM,eAAc,KAAK;AAAA,EAExB,YAAa,UAAU,UAAU,CAAC,GAAI;AAErC,UAAO,QAAS;AAEhB,SAAK,UAAU;AAEf,SAAK,OAAO;AAEZ,UAAM,QAAQ;AAEd,UAAM,QAAU,QAAQ,UAAU,SAAc,IAAI,MAAO,QAAQ,KAAM,IAAI,IAAI,MAAO,QAAS;AACjG,UAAM,eAAe,QAAQ,iBAAiB,SAAY,QAAQ,eAAe;AACjF,UAAM,gBAAgB,QAAQ,kBAAkB,SAAY,QAAQ,gBAAgB;AACpF,UAAM,WAAW,QAAQ,aAAa,SAAY,QAAQ,WAAW;AACrE,UAAM,gBAAgB,QAAQ,kBAAkB,SAAY,QAAQ,gBAAgB,IAAI,QAAS,GAAG,CAAE;AACtG,UAAM,YAAY,QAAQ,cAAc,SAAY,QAAQ,YAAY;AACxE,UAAM,eAAe,QAAQ,iBAAiB,SAAY,QAAQ,eAAe;AACjF,UAAMC,SAAQ,QAAQ,UAAU,SAAY,QAAQ,QAAQ;AAC5D,UAAM,SAAS,QAAQ,WAAW,SAAY,QAAQ,SAAS,OAAM;AAErE,UAAM,gBAAgB,IAAI,cAAc;AAExC,UAAM,UAAU,QAAQ,WAAW;AACnC,UAAM,aAAa,QAAQ,cAAc,cAAc,KAAM,qCAAsC;AACnG,UAAM,aAAa,QAAQ,cAAc,cAAc,KAAM,qCAAsC;AAEnG,UAAM,QAAQ;AACd,UAAM,YAAY,QAAQ;AAC1B,UAAM,gBAAgB,IAAI,QAAQ;AAClC,UAAM,QAAQ,IAAI,MAAM;AAIxB,QAAK,cAAc,QAAY;AAE9B,cAAQ,MAAO,sDAAuD;AACtE;AAAA,IAED;AAEA,QAAK,cAAc,QAAY;AAE9B,cAAQ,MAAO,sDAAuD;AACtE;AAAA,IAED;AAEA,UAAM,YAAY,IAAI,UAAW,UAAU;AAAA,MAC1C;AAAA,MACA;AAAA,MACA;AAAA,IACD,CAAE;AAEF,UAAM,YAAY,IAAI,UAAW,UAAU;AAAA,MAC1C;AAAA,MACA;AAAA,MACA;AAAA,IACD,CAAE;AAEF,cAAU,mBAAmB;AAC7B,cAAU,mBAAmB;AAI7B,SAAK,WAAW,IAAI,eAAgB;AAAA,MACnC,MAAM,OAAO;AAAA,MACb,UAAU,cAAc,MAAO;AAAA,QAC9B,YAAa,KAAM;AAAA,QACnB,OAAO;AAAA,MACR,CAAE;AAAA,MACF,cAAc,OAAO;AAAA,MACrB,gBAAgB,OAAO;AAAA,MACvB,aAAa;AAAA,MACb,KAAK;AAAA,IACN,CAAE;AAEF,QAAK,YAAY,QAAY;AAE5B,WAAK,SAAS,QAAQ,cAAc;AACpC,WAAK,SAAS,SAAU,UAAW,IAAI;AAAA,QACtC,MAAM;AAAA,QACN,OAAO;AAAA,MACR;AAAA,IAED,OAAO;AAEN,WAAK,SAAS,SAAU,eAAgB,IAAI;AAAA,QAC3C,MAAM;AAAA,QACN,OAAO;AAAA,MACR;AAAA,IAED;AAIA,eAAW,QAAQ,WAAW,QAAQ;AACtC,eAAW,QAAQ,WAAW,QAAQ;AAEtC,SAAK,SAAS,SAAU,gBAAiB,EAAE,QAAQ,UAAU,gBAAgB,EAAE;AAC/E,SAAK,SAAS,SAAU,gBAAiB,EAAE,QAAQ,UAAU,gBAAgB,EAAE;AAC/E,SAAK,SAAS,SAAU,aAAc,EAAE,QAAQ;AAChD,SAAK,SAAS,SAAU,aAAc,EAAE,QAAQ;AAIhD,SAAK,SAAS,SAAU,OAAQ,EAAE,QAAQ;AAC1C,SAAK,SAAS,SAAU,cAAe,EAAE,QAAQ;AACjD,SAAK,SAAS,SAAU,eAAgB,EAAE,QAAQ;AAIlD,SAAK,SAAS,SAAU,QAAS,EAAE,MAAM,IAAI;AAC7C,SAAK,SAAS,SAAU,QAAS,EAAE,MAAM,IAAI;AAC7C,SAAK,SAAS,SAAU,QAAS,EAAE,MAAM,IAAI;AAC7C,SAAK,SAAS,SAAU,QAAS,EAAE,MAAM,IAAIA;AAI7C,aAAS,oBAAqB,QAAS;AAEtC,oBAAc;AAAA,QACb;AAAA,QAAK;AAAA,QAAK;AAAA,QAAK;AAAA,QACf;AAAA,QAAK;AAAA,QAAK;AAAA,QAAK;AAAA,QACf;AAAA,QAAK;AAAA,QAAK;AAAA,QAAK;AAAA,QACf;AAAA,QAAK;AAAA,QAAK;AAAA,QAAK;AAAA,MAChB;AAEA,oBAAc,SAAU,OAAO,gBAAiB;AAChD,oBAAc,SAAU,OAAO,kBAAmB;AAClD,oBAAc,SAAU,MAAM,WAAY;AAAA,IAE3C;AAEA,aAAS,aAAa;AAErB,YAAM,QAAQ,MAAM,SAAS;AAC7B,YAAM,SAAS,MAAM,SAAS,SAAU,QAAS;AAEjD,aAAO,MAAM,KAAK,YAAY;AAC9B,aAAO,MAAM,IAAI,OAAO,MAAM,IAAI;AAMlC,UAAK,OAAO,MAAM,KAAK,OAAQ;AAE9B,eAAO,MAAM,IAAI;AACjB,eAAO,MAAM,IAAI;AAAA,MAElB,WAAY,OAAO,MAAM,KAAK,OAAQ;AAErC,eAAO,MAAM,IAAI,OAAO,MAAM,IAAI;AAAA,MAEnC;AAAA,IAED;AAIA,SAAK,iBAAiB,SAAWC,WAAU,OAAO,QAAS;AAE1D,0BAAqB,MAAO;AAC5B,iBAAW;AAEX,YAAM,UAAU;AAEhB,gBAAU,YAAY,KAAM,MAAM,WAAY;AAC9C,gBAAU,YAAY,KAAM,MAAM,WAAY;AAE9C,gBAAU,eAAgBA,WAAU,OAAO,MAAO;AAClD,gBAAU,eAAgBA,WAAU,OAAO,MAAO;AAElD,YAAM,UAAU;AAAA,IAEjB;AAAA,EAED;AAED;AAEAF,OAAM,cAAc;AAAA,EAEnB,MAAM;AAAA,EAEN,UAAU;AAAA,IAET,SAAS;AAAA,MACR,MAAM;AAAA,MACN,OAAO;AAAA,IACR;AAAA,IAEA,gBAAgB;AAAA,MACf,MAAM;AAAA,MACN,OAAO;AAAA,IACR;AAAA,IAEA,kBAAkB;AAAA,MACjB,MAAM;AAAA,MACN,OAAO;AAAA,IACR;AAAA,IAEA,kBAAkB;AAAA,MACjB,MAAM;AAAA,MACN,OAAO;AAAA,IACR;AAAA,IAEA,eAAe;AAAA,MACd,MAAM;AAAA,MACN,OAAO;AAAA,IACR;AAAA,IAEA,eAAe;AAAA,MACd,MAAM;AAAA,MACN,OAAO;AAAA,IACR;AAAA,IAEA,iBAAiB;AAAA,MAChB,MAAM;AAAA,MACN,OAAO;AAAA,IACR;AAAA,IAEA,UAAU;AAAA,MACT,MAAM;AAAA,MACN,OAAO,IAAI,QAAQ;AAAA,IACpB;AAAA,EAED;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EA4BxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AA4E3B;;;ACtWA,eAAe,cAAc;AAE5B,MAAK,UAAU,WAAW,OAAQ;AAEjC,YAAQ,MAAO,oCAAsC;AACrD;AAAA,EAED;AAEA,QAAM,UAAU,MAAM,KAAK;AAE3B,QAAMG,aAAY;AAElB,QAAM,yBAAyB,IAAI,QAAQ,gCAAgC;AAC3E,QAAM,aAAa,IAAI,QAAQ,sBAAuB,sBAAuB;AAC7E,QAAM,aAAa,IAAI,QAAQ,iBAAiB;AAChD,QAAM,SAAS,IAAI,QAAQ,oCAAoC;AAC/D,QAAMC,SAAQ,IAAI,QAAQ,wBAAyB,YAAY,YAAY,QAAQ,sBAAuB;AAC1G,EAAAA,OAAM,WAAY,IAAI,QAAQ,UAAW,GAAG,MAAO,CAAE,CAAE;AAEvD,QAAM,iBAAiB,IAAI,QAAQ,YAAY;AAI/C,WAASC,UAAU,UAAW;AAE7B,UAAM,aAAa,SAAS;AAI5B,QAAK,SAAS,SAAS,eAAgB;AAEtC,YAAM,KAAK,WAAW,UAAU,SAAY,WAAW,QAAQ,IAAI;AACnE,YAAM,KAAK,WAAW,WAAW,SAAY,WAAW,SAAS,IAAI;AACrE,YAAM,KAAK,WAAW,UAAU,SAAY,WAAW,QAAQ,IAAI;AAEnE,YAAM,QAAQ,IAAI,QAAQ,WAAY,IAAI,QAAQ,UAAW,IAAI,IAAI,EAAG,CAAE;AAC1E,YAAM,UAAW,IAAK;AAEtB,aAAO;AAAA,IAER,WAAY,SAAS,SAAS,oBAAoB,SAAS,SAAS,uBAAwB;AAE3F,YAAM,SAAS,WAAW,WAAW,SAAY,WAAW,SAAS;AAErE,YAAM,QAAQ,IAAI,QAAQ,cAAe,MAAO;AAChD,YAAM,UAAW,IAAK;AAEtB,aAAO;AAAA,IAER;AAEA,WAAO;AAAA,EAER;AAEA,QAAM,SAAS,CAAC;AAChB,QAAM,UAAU,oBAAI,QAAQ;AAE5B,WAAS,SAAU,OAAQ;AAE1B,UAAM,SAAU,SAAW,OAAQ;AAElC,UAAK,MAAM,QAAS;AAEnB,cAAM,UAAU,MAAM,SAAS;AAE/B,YAAK,SAAU;AAEd,kBAAS,OAAO,QAAQ,IAAK;AAAA,QAE9B;AAAA,MAED;AAAA,IAED,CAAE;AAAA,EAEH;AAEA,WAAS,QAAS,MAAM,OAAO,GAAI;AAElC,UAAM,QAAQA,UAAU,KAAK,QAAS;AAEtC,QAAK,UAAU,MAAO;AAErB,UAAK,KAAK,iBAAkB;AAE3B,4BAAqB,MAAM,MAAM,KAAM;AAAA,MAExC,WAAY,KAAK,QAAS;AAEzB,mBAAY,MAAM,MAAM,KAAM;AAAA,MAE/B;AAAA,IAED;AAAA,EAED;AAEA,WAAS,WAAY,MAAM,MAAM,OAAQ;AAExC,UAAMC,YAAW,KAAK;AACtB,UAAM,aAAa,KAAK;AAExB,UAAMC,aAAY,IAAI,QAAQ,YAAY;AAC1C,IAAAA,WAAU,YAAY;AACtB,IAAAA,WAAU,UAAW,IAAI,QAAQ,UAAWD,UAAS,GAAGA,UAAS,GAAGA,UAAS,CAAE,CAAE;AACjF,IAAAC,WAAU,YAAa,IAAI,QAAQ,aAAc,WAAW,GAAG,WAAW,GAAG,WAAW,GAAG,WAAW,CAAE,CAAE;AAE1G,UAAM,cAAc,IAAI,QAAQ,qBAAsBA,UAAU;AAEhE,UAAM,eAAe,IAAI,QAAQ,UAAW,GAAG,GAAG,CAAE;AACpD,UAAM,sBAAuB,MAAM,YAAa;AAEhD,UAAM,SAAS,IAAI,QAAQ,4BAA6B,MAAM,aAAa,OAAO,YAAa;AAE/F,UAAM,OAAO,IAAI,QAAQ,YAAa,MAAO;AAE7C,IAAAH,OAAM,aAAc,IAAK;AAEzB,QAAK,OAAO,GAAI;AAEf,aAAO,KAAM,IAAK;AAClB,cAAQ,IAAK,MAAM,IAAK;AAAA,IAEzB;AAAA,EAGD;AAEA,WAAS,oBAAqB,MAAM,MAAM,OAAQ;AAEjD,UAAM,QAAQ,KAAK,eAAe;AAElC,UAAM,SAAS,CAAC;AAEhB,aAAU,IAAI,GAAG,IAAI,KAAK,OAAO,KAAO;AAEvC,YAAMI,SAAQ,IAAI;AAElB,YAAMD,aAAY,IAAI,QAAQ,YAAY;AAC1C,MAAAA,WAAU,oBAAqB,MAAM,MAAOC,QAAOA,SAAQ,EAAG,CAAE;AAEhE,YAAM,cAAc,IAAI,QAAQ,qBAAsBD,UAAU;AAEhE,YAAM,eAAe,IAAI,QAAQ,UAAW,GAAG,GAAG,CAAE;AACpD,YAAM,sBAAuB,MAAM,YAAa;AAEhD,YAAM,SAAS,IAAI,QAAQ,4BAA6B,MAAM,aAAa,OAAO,YAAa;AAE/F,YAAM,OAAO,IAAI,QAAQ,YAAa,MAAO;AAC7C,MAAAH,OAAM,aAAc,IAAK;AAEzB,aAAO,KAAM,IAAK;AAAA,IAEnB;AAEA,QAAK,OAAO,GAAI;AAEf,aAAO,KAAM,IAAK;AAElB,cAAQ,IAAK,MAAM,MAAO;AAAA,IAE3B;AAAA,EAED;AAIA,WAAS,gBAAiB,MAAME,WAAUE,SAAQ,GAAI;AAErD,QAAK,KAAK,iBAAkB;AAE3B,YAAM,SAAS,QAAQ,IAAK,IAAK;AACjC,YAAM,OAAO,OAAQA,MAAM;AAE3B,WAAK,mBAAoB,IAAI,QAAQ,UAAW,GAAG,GAAG,CAAE,CAAE;AAC1D,WAAK,kBAAmB,IAAI,QAAQ,UAAW,GAAG,GAAG,CAAE,CAAE;AAEzD,qBAAe,YAAY;AAC3B,qBAAe,UAAW,IAAI,QAAQ,UAAWF,UAAS,GAAGA,UAAS,GAAGA,UAAS,CAAE,CAAE;AACtF,WAAK,kBAAmB,cAAe;AAAA,IAExC,WAAY,KAAK,QAAS;AAEzB,YAAM,OAAO,QAAQ,IAAK,IAAK;AAE/B,WAAK,mBAAoB,IAAI,QAAQ,UAAW,GAAG,GAAG,CAAE,CAAE;AAC1D,WAAK,kBAAmB,IAAI,QAAQ,UAAW,GAAG,GAAG,CAAE,CAAE;AAEzD,qBAAe,YAAY;AAC3B,qBAAe,UAAW,IAAI,QAAQ,UAAWA,UAAS,GAAGA,UAAS,GAAGA,UAAS,CAAE,CAAE;AACtF,WAAK,kBAAmB,cAAe;AAAA,IAExC;AAAA,EAED;AAIA,MAAI,WAAW;AAEf,WAAS,OAAO;AAEf,UAAMG,QAAO,YAAY,IAAI;AAE7B,QAAK,WAAW,GAAI;AAEnB,YAAM,SAAUA,QAAO,YAAa;AAEpC,MAAAL,OAAM,eAAgB,OAAO,EAAG;AAIhC,eAAU,IAAI,GAAGM,KAAI,OAAO,QAAQ,IAAIA,IAAG,KAAO;AAEjD,cAAM,OAAO,OAAQ,CAAE;AAEvB,YAAK,KAAK,iBAAkB;AAE3B,gBAAM,QAAQ,KAAK,eAAe;AAClC,gBAAM,SAAS,QAAQ,IAAK,IAAK;AAEjC,mBAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAO;AAE1C,kBAAM,OAAO,OAAQ,CAAE;AAEvB,kBAAM,cAAc,KAAK,eAAe;AACxC,wBAAY,kBAAmB,cAAe;AAE9C,kBAAMJ,YAAW,eAAe,UAAU;AAC1C,kBAAM,aAAa,eAAe,YAAY;AAE9C,oBAASA,WAAU,YAAY,OAAO,IAAI,EAAG;AAAA,UAE9C;AAEA,eAAK,eAAe,cAAc;AAClC,eAAK,sBAAsB;AAAA,QAE5B,WAAY,KAAK,QAAS;AAEzB,gBAAM,OAAO,QAAQ,IAAK,IAAK;AAE/B,gBAAM,cAAc,KAAK,eAAe;AACxC,sBAAY,kBAAmB,cAAe;AAE9C,gBAAMA,YAAW,eAAe,UAAU;AAC1C,gBAAM,aAAa,eAAe,YAAY;AAC9C,eAAK,SAAS,IAAKA,UAAS,EAAE,GAAGA,UAAS,EAAE,GAAGA,UAAS,EAAE,CAAE;AAC5D,eAAK,WAAW,IAAK,WAAW,EAAE,GAAG,WAAW,EAAE,GAAG,WAAW,EAAE,GAAG,WAAW,EAAE,CAAE;AAAA,QAErF;AAAA,MAED;AAAA,IAED;AAEA,eAAWG;AAAA,EAEZ;AAIA,cAAa,MAAM,MAAON,UAAU;AAEpC,SAAO;AAAA,IACN;AAAA,IACA;AAAA,IACA;AAAA;AAAA,EAED;AAED;AAEA,SAAS,QAASG,WAAU,YAAY,OAAOE,QAAQ;AAEtD,QAAMG,KAAI,WAAW,EAAE,GAAGC,KAAI,WAAW,EAAE,GAAG,IAAI,WAAW,EAAE,GAAG,IAAI,WAAW,EAAE;AACnF,QAAMC,MAAKF,KAAIA,IAAGG,MAAKF,KAAIA,IAAG,KAAK,IAAI;AACvC,QAAM,KAAKD,KAAIE,KAAI,KAAKF,KAAIG,KAAI,KAAKH,KAAI;AACzC,QAAM,KAAKC,KAAIE,KAAI,KAAKF,KAAI,IAAI,KAAK,IAAI;AACzC,QAAM,KAAK,IAAIC,KAAI,KAAK,IAAIC,KAAI,KAAK,IAAI;AAEzC,QAAON,SAAQ,CAAE,IAAM,KAAM,KAAK;AAClC,QAAOA,SAAQ,CAAE,IAAM,KAAK;AAC5B,QAAOA,SAAQ,CAAE,IAAM,KAAK;AAC5B,QAAOA,SAAQ,CAAE,IAAI;AAErB,QAAOA,SAAQ,CAAE,IAAM,KAAK;AAC5B,QAAOA,SAAQ,CAAE,IAAM,KAAM,KAAK;AAClC,QAAOA,SAAQ,CAAE,IAAM,KAAK;AAC5B,QAAOA,SAAQ,CAAE,IAAI;AAErB,QAAOA,SAAQ,CAAE,IAAM,KAAK;AAC5B,QAAOA,SAAQ,CAAE,IAAM,KAAK;AAC5B,QAAOA,SAAQ,EAAG,IAAM,KAAM,KAAK;AACnC,QAAOA,SAAQ,EAAG,IAAI;AAEtB,QAAOA,SAAQ,EAAG,IAAIF,UAAS,EAAE;AACjC,QAAOE,SAAQ,EAAG,IAAIF,UAAS,EAAE;AACjC,QAAOE,SAAQ,EAAG,IAAIF,UAAS,EAAE;AACjC,QAAOE,SAAQ,EAAG,IAAI;AAEvB;;;AC7SA,IAAM,cAAc;AAEpB,IAAM,YAAY;AAElB,IAAMO,UAAS,IAAI,QAAS,GAAG,GAAG,CAAE;AACpC,IAAM,OAAO,IAAI,QAAQ;AAEzB,IAAI,SAAS;AAEb,SAAS,SAAU,UAAW;AAE7B,QAAM,aAAa,SAAS;AAI5B,MAAK,SAAS,SAAS,eAAgB;AAEtC,UAAM,KAAK,WAAW,UAAU,SAAY,WAAW,QAAQ,IAAI;AACnE,UAAM,KAAK,WAAW,WAAW,SAAY,WAAW,SAAS,IAAI;AACrE,UAAM,KAAK,WAAW,UAAU,SAAY,WAAW,QAAQ,IAAI;AAEnE,WAAO,OAAO,aAAa,OAAQ,IAAI,IAAI,EAAG;AAAA,EAE/C,WAAY,SAAS,SAAS,oBAAoB,SAAS,SAAS,uBAAwB;AAE3F,UAAM,SAAS,WAAW,WAAW,SAAY,WAAW,SAAS;AACrE,WAAO,OAAO,aAAa,KAAM,MAAO;AAAA,EAEzC;AAEA,SAAO;AAER;AAEA,eAAe,gBAAgB;AAE9B,MAAK,WAAW,MAAO;AAEtB,aAAS,MAAM,OAAQ;AACvB,UAAM,OAAO,KAAK;AAAA,EAEnB;AAIA,QAAM,UAAU,IAAI,QAAS,GAAK,OAAQ,CAAI;AAC9C,QAAMC,SAAQ,IAAI,OAAO,MAAO,OAAQ;AAExC,QAAM,SAAS,CAAC;AAChB,QAAM,UAAU,oBAAI,QAAQ;AAE5B,QAAMC,WAAU,IAAI,QAAQ;AAC5B,QAAMC,eAAc,IAAI,WAAW;AACnC,QAAMC,WAAU,IAAI,QAAQ;AAE5B,WAAS,SAAU,OAAQ;AAE1B,UAAM,SAAU,SAAW,OAAQ;AAElC,UAAK,MAAM,QAAS;AAEnB,cAAM,UAAU,MAAM,SAAS;AAE/B,YAAK,SAAU;AAEd,kBAAS,OAAO,QAAQ,MAAM,QAAQ,WAAY;AAAA,QAEnD;AAAA,MAED;AAAA,IAED,CAAE;AAAA,EAEH;AAEA,WAAS,QAAS,MAAM,OAAO,GAAG,cAAc,GAAI;AAEnD,UAAM,QAAQ,SAAU,KAAK,QAAS;AAEtC,QAAK,UAAU,KAAO;AAEtB,UAAM,QAAS,IAAK;AACpB,UAAM,eAAgB,WAAY;AAElC,UAAM,OAAO,KAAK,kBACX,oBAAqB,MAAM,MAAM,KAAM,IACvC,WAAY,KAAK,UAAU,KAAK,YAAY,MAAM,KAAM;AAE/D,QAAK,OAAO,GAAI;AAEf,aAAO,KAAM,IAAK;AAClB,cAAQ,IAAK,MAAM,IAAK;AAAA,IAEzB;AAAA,EAED;AAEA,WAAS,oBAAqB,MAAM,MAAM,OAAQ;AAEjD,UAAM,QAAQ,KAAK,eAAe;AAElC,UAAM,SAAS,CAAC;AAEhB,aAAU,IAAI,GAAG,IAAI,KAAK,OAAO,KAAO;AAEvC,YAAMC,YAAWH,SAAQ,UAAW,OAAO,IAAI,KAAK,EAAG;AACvD,aAAO,KAAM,WAAYG,WAAU,MAAM,MAAM,KAAM,CAAE;AAAA,IAExD;AAEA,WAAO;AAAA,EAER;AAEA,WAAS,WAAYA,WAAU,YAAY,MAAM,OAAQ;AAExD,UAAM,OAAO,OAAO,IAAI,OAAO,cAAc,QAAQ,IAAI,OAAO,cAAc,MAAM;AACpF,SAAK,eAAgB,GAAGA,SAAS;AACjC,QAAK,eAAe,KAAO,MAAK,YAAa,UAAW;AAExD,UAAM,OAAOJ,OAAM,gBAAiB,IAAK;AACzC,IAAAA,OAAM,eAAgB,OAAO,IAAK;AAElC,WAAO;AAAA,EAER;AAEA,WAAS,gBAAiB,MAAMI,WAAUC,SAAQ,GAAI;AAErD,QAAI,OAAO,QAAQ,IAAK,IAAK;AAE7B,QAAK,KAAK,iBAAkB;AAE3B,aAAO,KAAMA,MAAM;AAAA,IAEpB;AAEA,SAAK,UAAW,IAAK;AACrB,SAAK,UAAW,IAAK;AACrB,SAAK,eAAgBD,SAAS;AAAA,EAE/B;AAEA,WAAS,gBAAiB,MAAME,WAAUD,SAAQ,GAAI;AAErD,QAAI,OAAO,QAAQ,IAAK,IAAK;AAE7B,QAAK,KAAK,iBAAkB;AAE3B,aAAO,KAAMA,MAAM;AAAA,IAEpB;AAEA,SAAK,UAAWC,SAAS;AAAA,EAE1B;AAIA,QAAM,QAAQ,IAAI,MAAM;AAExB,WAAS,OAAO;AAEf,IAAAN,OAAM,WAAW,MAAM,SAAS;AAChC,IAAAA,OAAM,KAAK;AAIX,aAAU,IAAI,GAAGO,KAAI,OAAO,QAAQ,IAAIA,IAAG,KAAO;AAEjD,YAAM,OAAO,OAAQ,CAAE;AAEvB,UAAK,KAAK,iBAAkB;AAE3B,cAAM,QAAQ,KAAK,eAAe;AAClC,cAAM,SAAS,QAAQ,IAAK,IAAK;AAEjC,iBAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAO;AAE1C,gBAAM,OAAO,OAAQ,CAAE;AAEvB,gBAAMH,YAAW,KAAK,YAAY;AAClC,UAAAF,aAAY,KAAM,KAAK,SAAS,CAAE;AAElC,UAAAC,SAAQ,QAASC,WAAUF,cAAaH,OAAO,EAAE,QAAS,OAAO,IAAI,EAAG;AAAA,QAEzE;AAEA,aAAK,eAAe,cAAc;AAClC,aAAK,sBAAsB;AAAA,MAE5B,OAAO;AAEN,cAAM,OAAO,QAAQ,IAAK,IAAK;AAE/B,aAAK,SAAS,KAAM,KAAK,YAAY,CAAE;AACvC,aAAK,WAAW,KAAM,KAAK,SAAS,CAAE;AAAA,MAEvC;AAAA,IAED;AAAA,EAED;AAIA,cAAa,MAAM,MAAO,SAAU;AAEpC,SAAO;AAAA,IACN;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,EACD;AAED;;;ACnNA,IAAM,mBAAmB;AAAA,EAExB,MAAM;AAAA,EAEN,UAAU;AAAA,IAET,QAAQ,EAAE,OAAO,KAAK;AAAA,IACtB,QAAQ,EAAE,OAAO,KAAK;AAAA,IACtB,QAAQ,EAAE,OAAO,KAAK;AAAA,EAEvB;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AA0B3B;;;AC5CA,IAAM,iBAAN,cAA6B,KAAK;AAAA,EAEjC,YAAa,OAAO,MAAO;AAE1B,UAAM;AAEN,SAAK,SAAS;AAEd,SAAK,WAAW,cAAc,MAAO,KAAK,OAAO,QAAS;AAE1D,SAAK,SAAU,MAAO,EAAE,QAAQ;AAEhC,SAAK,cAAc,IAAI,kBAAmB,OAAO,YAAY,OAAO,aAAa;AAAA,MAChF,WAAW;AAAA,MACX,MAAM;AAAA,IACP,CAAE;AAEF,SAAK,aAAa,IAAI,kBAAmB,OAAO,YAAY,OAAO,aAAa;AAAA,MAC/E,WAAW;AAAA,MACX,MAAM;AAAA,IACP,CAAE;AAEF,SAAK,iBAAiB,IAAI,eAAgB;AAAA,MAEzC,UAAU,KAAK;AAAA,MACf,cAAc,KAAK,OAAO;AAAA,MAC1B,gBAAgB,KAAK,OAAO;AAAA,IAE7B,CAAE;AAEF,SAAK,aAAa,IAAI,eAAgB,KAAK,cAAe;AAE1D,SAAK,iBAAiB,IAAI,kBAAkB;AAC5C,SAAK,aAAa,IAAI,eAAgB,KAAK,cAAe;AAAA,EAE3D;AAAA,EAEA,OAAQS,WAAU,aAAa,YAAwC;AAEtE,SAAK,SAAU,MAAO,EAAE,QAAQ,KAAK,WAAW;AAChD,SAAK,SAAU,MAAO,EAAE,QAAQ,WAAW;AAE3C,IAAAA,UAAS,gBAAiB,KAAK,WAAY;AAC3C,SAAK,WAAW,OAAQA,SAAS;AAEjC,SAAK,WAAW,SAAS,MAAM,KAAK,YAAY;AAEhD,QAAK,KAAK,gBAAiB;AAE1B,MAAAA,UAAS,gBAAiB,IAAK;AAC/B,WAAK,WAAW,OAAQA,SAAS;AAAA,IAElC,OAAO;AAEN,MAAAA,UAAS,gBAAiB,WAAY;AAEtC,UAAK,KAAK,MAAQ,CAAAA,UAAS,MAAM;AAEjC,WAAK,WAAW,OAAQA,SAAS;AAAA,IAElC;AAGA,UAAM,OAAO,KAAK;AAClB,SAAK,aAAa,KAAK;AACvB,SAAK,cAAc;AAAA,EAGpB;AAAA,EAEA,QAASC,QAAOC,SAAS;AAExB,SAAK,YAAY,QAASD,QAAOC,OAAO;AACxC,SAAK,WAAW,QAASD,QAAOC,OAAO;AAAA,EAExC;AAAA,EAEA,UAAU;AAET,SAAK,YAAY,QAAQ;AACzB,SAAK,WAAW,QAAQ;AAExB,SAAK,eAAe,QAAQ;AAC5B,SAAK,eAAe,QAAQ;AAE5B,SAAK,WAAW,QAAQ;AACxB,SAAK,WAAW,QAAQ;AAAA,EAEzB;AAED;;;AC5FA,IAAM,oBAAoB;AAAA,EAEzB,MAAM;AAAA,EAEN,SAAS;AAAA,IAER,qBAAqB;AAAA,IACrB,mBAAmB;AAAA,EAEpB;AAAA,EAEA,UAAU;AAAA,IAET,YAAY,EAAE,OAAO,KAAK;AAAA,IAC1B,mBAAmB,EAAE,OAAO,IAAI,QAAS,YAAa,CAAI,EAAE;AAAA,IAC5D,WAAW,EAAE,OAAO,CAAC,EAAE;AAAA,EAExB;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAaxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAyB1B,aAAa,SAAW,OAAQ;AAI/B,UAAM,iBAAiB;AACvB,QAAI,aAAa,IAAI,KAAK,KAAM,QAAQ,CAAI,IAAI;AAEhD,QAAK,aAAa,eAAiB,cAAa;AAEhD,UAAM,aAAc,aAAa,KAAM;AAEvC,UAAMC,UAAS,IAAI,MAAO,UAAW;AACrC,QAAIC,OAAM;AACV,aAAU,IAAI,GAAG,IAAI,YAAY,EAAG,GAAI;AAEvC,MAAAD,QAAQ,CAAE,IAAI,MAAO,IAAI,WAAW,KAAM;AAC1C,MAAAC,QAAOD,QAAQ,CAAE;AAAA,IAElB;AAIA,aAAU,IAAI,GAAG,IAAI,YAAY,EAAG,EAAI,CAAAA,QAAQ,CAAE,KAAKC;AAEvD,WAAOD;AAAA,EAER;AAED;AAEA,SAAS,MAAOE,IAAG,OAAQ;AAE1B,SAAO,KAAK,IAAK,EAAIA,KAAIA,OAAQ,IAAM,QAAQ,MAAQ;AAExD;;;ACzFA,IAAM,YAAN,MAAM,mBAAkB,KAAK;AAAA,EAE5B,YAAa,WAAW,GAAG,aAAa,IAAI,QAAQ,GAAI;AAEvD,UAAM;AAIN,SAAK,gBAAgB,IAAI,kBAAmB,GAAG,GAAG,EAAE,MAAM,cAAc,CAAE;AAC1E,SAAK,cAAc,QAAQ,OAAO;AAClC,SAAK,gBAAgB,IAAI,kBAAmB,GAAG,GAAG,EAAE,MAAM,cAAc,CAAE;AAC1E,SAAK,cAAc,QAAQ,OAAO;AAIlC,SAAK,kBAAkB,cAAc,MAAO,cAAc,QAAS;AAEnE,SAAK,gBAAiB,UAAW,EAAE,QAAQ;AAE3C,SAAK,kBAAkB,IAAI,eAAgB;AAAA,MAE1C,MAAM,cAAc;AAAA,MACpB,UAAU,KAAK;AAAA,MACf,cAAc,cAAc;AAAA,MAC5B,gBAAgB,cAAc;AAAA,MAC9B,UAAU;AAAA,MACV,aAAa;AAAA,IAEd,CAAE;AAIF,UAAM,oBAAoB;AAE1B,SAAK,sBAAsB,cAAc,MAAO,kBAAkB,QAAS;AAE3E,SAAK,oBAAqB,iBAAkB,EAAE,QAAQ,WAAU;AAChE,SAAK,oBAAqB,SAAU,EAAE,QAAQ,kBAAkB,YAAa,KAAM;AAEnF,SAAK,sBAAsB,IAAI,eAAgB;AAAA,MAE9C,MAAM,kBAAkB;AAAA,MACxB,UAAU,KAAK;AAAA,MACf,cAAc,kBAAkB;AAAA,MAChC,gBAAgB,kBAAkB;AAAA,MAClC,SAAS;AAAA,QACR,qBAAqB,WAAW,QAAS,CAAE;AAAA,QAC3C,mBAAmB,WAAW,QAAS,CAAE;AAAA,MAC1C;AAAA,IAED,CAAE;AAEF,SAAK,YAAY;AAEjB,SAAK,SAAS,IAAI,eAAgB,IAAK;AAAA,EAExC;AAAA,EAEA,OAAQC,WAAU,aAAa,YAAY,WAAW,YAAa;AAElE,QAAK,WAAa,CAAAA,UAAS,MAAM,QAAQ,QAAQ,QAAS,KAAM;AAIhE,SAAK,OAAO,WAAW,KAAK;AAE5B,SAAK,oBAAqB,UAAW,EAAE,QAAQ,WAAW;AAC1D,SAAK,oBAAqB,iBAAkB,EAAE,QAAQ,WAAU;AAEhE,IAAAA,UAAS,gBAAiB,KAAK,aAAc;AAC7C,IAAAA,UAAS,MAAM;AACf,SAAK,OAAO,OAAQA,SAAS;AAK7B,SAAK,oBAAqB,UAAW,EAAE,QAAQ,KAAK,cAAc;AAClE,SAAK,oBAAqB,iBAAkB,EAAE,QAAQ,WAAU;AAEhE,IAAAA,UAAS,gBAAiB,KAAK,aAAc;AAC7C,IAAAA,UAAS,MAAM;AACf,SAAK,OAAO,OAAQA,SAAS;AAI7B,SAAK,OAAO,WAAW,KAAK;AAE5B,SAAK,gBAAiB,UAAW,EAAE,QAAQ,KAAK,cAAc;AAE9D,QAAK,WAAa,CAAAA,UAAS,MAAM,QAAQ,QAAQ,QAAS,IAAK;AAE/D,IAAAA,UAAS,gBAAiB,UAAW;AACrC,QAAK,KAAK,MAAQ,CAAAA,UAAS,MAAM;AACjC,SAAK,OAAO,OAAQA,SAAS;AAAA,EAE9B;AAAA,EAEA,QAASC,QAAOC,SAAS;AAExB,SAAK,cAAc,QAASD,QAAOC,OAAO;AAC1C,SAAK,cAAc,QAASD,QAAOC,OAAO;AAAA,EAE3C;AAAA,EAEA,UAAU;AAET,SAAK,cAAc,QAAQ;AAC3B,SAAK,cAAc,QAAQ;AAE3B,SAAK,gBAAgB,QAAQ;AAC7B,SAAK,oBAAoB,QAAQ;AAEjC,SAAK,OAAO,QAAQ;AAAA,EAErB;AAED;AAEA,IAAM,gBAAgB;AAAA,EAErB,MAAM;AAAA,EAEN,UAAU;AAAA,IAET,YAAY,EAAE,OAAO,KAAK;AAAA,IAC1B,YAAY,EAAE,OAAO,EAAI;AAAA,EAE1B;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAe3B;AAEA,UAAU,QAAQ,IAAI,QAAS,YAAa,CAAI;AAChD,UAAU,QAAQ,IAAI,QAAS,GAAK,UAAY;;;ACnKhD,IAAMC,eAAc;AAAA,EAEnB,MAAM;AAAA,EAEN,SAAS;AAAA,IACR,iBAAiB;AAAA,IACjB,sBAAsB;AAAA,EACvB;AAAA,EAEA,UAAU;AAAA,IAET,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,SAAS,EAAE,OAAO,EAAI;AAAA,IACtB,UAAU,EAAE,OAAO,EAAI;AAAA,IACvB,YAAY,EAAE,OAAO,MAAM;AAAA,IAC3B,WAAW,EAAE,OAAO,KAAK;AAAA,IACzB,YAAY,EAAE,OAAO,EAAI;AAAA,IACzB,WAAW,EAAE,OAAO,IAAO;AAAA,EAE5B;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAuG3B;;;AC5HA,IAAM,YAAN,cAAwB,KAAK;AAAA,EAE5B,YAAa,OAAO,QAAQ,QAAS;AAEpC,UAAM;AAEN,SAAK,QAAQ;AACb,SAAK,SAAS;AAEd,UAAM,QAAU,OAAO,UAAU,SAAc,OAAO,QAAQ;AAC9D,UAAM,WAAa,OAAO,aAAa,SAAc,OAAO,WAAW;AACvE,UAAM,UAAY,OAAO,YAAY,SAAc,OAAO,UAAU;AAIpE,SAAK,oBAAoB,IAAI,kBAAmB,GAAG,GAAG;AAAA;AAAA,MACrD,WAAW;AAAA,MACX,WAAW;AAAA,MACX,MAAM;AAAA,IACP,CAAE;AAEF,SAAK,kBAAkB,QAAQ,OAAO;AAItC,SAAK,gBAAgB,IAAI,kBAAkB;AAC3C,SAAK,cAAc,eAAe;AAClC,SAAK,cAAc,WAAW;AAI9B,UAAM,cAAcC;AACpB,UAAM,gBAAgB,cAAc,MAAO,YAAY,QAAS;AAEhE,kBAAe,QAAS,EAAE,QAAQ,KAAK,kBAAkB;AAEzD,kBAAe,OAAQ,EAAE,QAAQ;AACjC,kBAAe,QAAS,EAAE,QAAQ,OAAO;AACzC,kBAAe,UAAW,EAAE,QAAQ;AACpC,kBAAe,SAAU,EAAE,QAAQ;AACnC,kBAAe,UAAW,EAAE,QAAQ,OAAO;AAC3C,kBAAe,SAAU,EAAE,QAAQ,OAAO;AAE1C,SAAK,gBAAgB,IAAI,eAAgB;AAAA,MACxC,SAAS,OAAO,OAAQ,CAAC,GAAG,YAAY,OAAQ;AAAA,MAChD,UAAU;AAAA,MACV,cAAc,YAAY;AAAA,MAC1B,gBAAgB,YAAY;AAAA,IAC7B,CAAE;AAEF,SAAK,WAAW;AAEhB,SAAK,SAAS,IAAI,eAAgB,KAAK,aAAc;AAErD,SAAK,iBAAiB,IAAI,MAAM;AAAA,EAEjC;AAAA,EAEA,OAAQC,WAAU,aAAa,YAAwC;AAItE,SAAK,MAAM,mBAAmB,KAAK;AAEnC,IAAAA,UAAS,cAAe,KAAK,cAAe;AAC5C,UAAM,gBAAgBA,UAAS,cAAc;AAC7C,UAAM,eAAeA,UAAS;AAC9B,IAAAA,UAAS,YAAY;AAErB,IAAAA,UAAS,cAAe,QAAS;AACjC,IAAAA,UAAS,cAAe,CAAI;AAC5B,IAAAA,UAAS,gBAAiB,KAAK,iBAAkB;AACjD,IAAAA,UAAS,MAAM;AACf,IAAAA,UAAS,OAAQ,KAAK,OAAO,KAAK,MAAO;AAIzC,SAAK,SAAU,QAAS,EAAE,QAAQ,WAAW;AAC7C,SAAK,SAAU,UAAW,EAAE,QAAQ,KAAK,OAAO;AAChD,SAAK,SAAU,SAAU,EAAE,QAAQ,KAAK,OAAO;AAE/C,QAAK,KAAK,gBAAiB;AAE1B,MAAAA,UAAS,gBAAiB,IAAK;AAC/B,WAAK,OAAO,OAAQA,SAAS;AAAA,IAE9B,OAAO;AAEN,MAAAA,UAAS,gBAAiB,WAAY;AACtC,MAAAA,UAAS,MAAM;AACf,WAAK,OAAO,OAAQA,SAAS;AAAA,IAE9B;AAEA,SAAK,MAAM,mBAAmB;AAC9B,IAAAA,UAAS,cAAe,KAAK,cAAe;AAC5C,IAAAA,UAAS,cAAe,aAAc;AACtC,IAAAA,UAAS,YAAY;AAAA,EAEtB;AAAA,EAEA,QAASC,QAAOC,SAAS;AAExB,SAAK,cAAc,SAAU,QAAS,EAAE,QAAQD,SAAQC;AAExD,SAAK,kBAAkB,QAASD,QAAOC,OAAO;AAAA,EAE/C;AAAA,EAEA,UAAU;AAET,SAAK,kBAAkB,QAAQ;AAE/B,SAAK,cAAc,QAAQ;AAC3B,SAAK,cAAc,QAAQ;AAE3B,SAAK,OAAO,QAAQ;AAAA,EAErB;AAED;;;ACrIA,IAAM,YAAN,cAAwB,KAAK;AAAA,EAE5B,YAAa,YAAY,YAAa;AAErC,UAAM;AAEN,SAAK,YAAY;AAEjB,SAAK,aAAe,eAAe,SAAc,aAAa;AAC9D,SAAK,aAAe,eAAe,SAAc,aAAa;AAC9D,SAAK,iBAAiB,IAAI,MAAM;AAAA,EAEjC;AAAA,EAEA,OAAQC,WAAU,aAAa,YAA0C;AAExE,QAAI;AAEJ,QAAK,KAAK,YAAa;AAEtB,MAAAA,UAAS,cAAe,KAAK,cAAe;AAC5C,sBAAgBA,UAAS,cAAc;AAEvC,MAAAA,UAAS,cAAe,KAAK,YAAY,KAAK,UAAW;AAAA,IAE1D;AAEA,IAAAA,UAAS,gBAAiB,KAAK,iBAAiB,OAAO,UAAW;AAClE,IAAAA,UAAS,MAAM;AAEf,QAAK,KAAK,YAAa;AAEtB,MAAAA,UAAS,cAAe,KAAK,gBAAgB,aAAc;AAAA,IAE5D;AAAA,EAED;AAED;;;AC/BA,IAAM,kBAAN,cAA8B,KAAK;AAAA,EAElC,YAAa,QAAQ,OAAO,UAAU,GAAI;AAEzC,UAAM;AAEN,SAAK,SAAS;AAEd,SAAK,YAAY;AAEjB,SAAK,aAAa,UAAW,MAAO;AACpC,SAAK,WAAW,IAAI;AAAA,MACnB,IAAI,YAAa,IAAI,IAAI,EAAG;AAAA,MAC5B,IAAI,eAAgB;AAAA,QACnB,UAAU,cAAc,MAAO,KAAK,WAAW,QAAS;AAAA,QACxD,cAAc,KAAK,WAAW;AAAA,QAC9B,gBAAgB,KAAK,WAAW;AAAA,QAChC,WAAW;AAAA,QACX,YAAY;AAAA,QACZ,MAAM;AAAA,MACP,CAAE;AAAA,IACH;AAEA,WAAO,eAAgB,KAAK,SAAS,UAAU,UAAU;AAAA,MAExD,KAAK,WAAY;AAEhB,eAAO,KAAK,SAAS,MAAM;AAAA,MAE5B;AAAA,IAED,CAAE;AAEF,SAAK,QAAQ;AACb,SAAK,UAAU;AAEf,SAAK,YAAY,IAAI,MAAM;AAC3B,SAAK,aAAa,IAAI,kBAAkB;AACxC,SAAK,UAAU,IAAK,KAAK,QAAS;AAAA,EAEnC;AAAA,EAEA,OAAQC,WAAU,aAAa,YAAwC;AAEtE,UAAM,eAAeA,UAAS;AAC9B,IAAAA,UAAS,YAAY;AAErB,SAAK,WAAW,iBAAiB,KAAM,KAAK,OAAO,gBAAiB;AACpE,SAAK,WAAW,WAAW,sBAAuB,KAAK,OAAO,WAAY;AAE1E,SAAK,SAAS,SAAS,SAAS,MAAM,QAAQ,KAAK;AACnD,SAAK,SAAS,SAAS,SAAS,MAAM,QAAU,KAAK,MAAM,iBAAiB,KAAK,MAAM,0BAA0B,QAAU,KAAM;AACjI,SAAK,SAAS,SAAS,SAAS,QAAQ,QAAQ,KAAK;AACrD,SAAK,SAAS,SAAS,cAAgB,KAAK,UAAU;AAEtD,IAAAA,UAAS,gBAAiB,KAAK,iBAAiB,OAAO,UAAW;AAClE,QAAK,KAAK,MAAQ,CAAAA,UAAS,MAAM;AACjC,IAAAA,UAAS,OAAQ,KAAK,WAAW,KAAK,UAAW;AAEjD,IAAAA,UAAS,YAAY;AAAA,EAEtB;AAAA,EAEA,UAAU;AAET,SAAK,SAAS,SAAS,QAAQ;AAC/B,SAAK,SAAS,SAAS,QAAQ;AAAA,EAEhC;AAED;;;ACxEA,IAAM,kBAAkB;AAAA,EAEvB,MAAM;AAAA,EAEN,UAAU;AAAA,IAET,YAAY,EAAE,OAAO,KAAK;AAAA,IAC1B,SAAS,EAAE,OAAO,IAAI,QAAS,KAAK,GAAI,EAAE;AAAA,IAC1C,UAAU,EAAE,OAAO,IAAI,QAAS,KAAK,GAAI,EAAE;AAAA,IAC3C,SAAS,EAAE,OAAO,KAAK;AAAA,IACvB,SAAS,EAAE,OAAO,EAAI;AAAA,EAEvB;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAgC3B;;;AC5DA,IAAM,gBAAN,cAA4B,KAAK;AAAA,EAEhC,YAAa,QAAQ,OAAOC,QAAQ;AAEnC,UAAM;AAEN,UAAM,SAAS;AAEf,SAAK,WAAW,cAAc,MAAO,OAAO,QAAS;AAErD,QAAK,WAAW,OAAY,MAAK,SAAU,QAAS,EAAE,MAAM,KAAM,MAAO;AACzE,QAAK,UAAU,OAAY,MAAK,SAAU,OAAQ,EAAE,QAAQ;AAC5D,QAAKA,WAAU,OAAY,MAAK,SAAU,OAAQ,EAAE,QAAQA;AAE5D,SAAK,WAAW,IAAI,eAAgB;AAAA,MAEnC,MAAM,OAAO;AAAA,MACb,UAAU,KAAK;AAAA,MACf,cAAc,OAAO;AAAA,MACrB,gBAAgB,OAAO;AAAA,IAExB,CAAE;AAEF,SAAK,SAAS,IAAI,eAAgB,KAAK,QAAS;AAAA,EAEjD;AAAA,EAEA,OAAQC,WAAU,aAAa,YAA0C;AAExE,SAAK,SAAU,UAAW,EAAE,QAAQ,WAAW;AAC/C,SAAK,SAAU,OAAQ,EAAE,MAAM,IAAK,WAAW,OAAO,WAAW,MAAO;AAExE,QAAK,KAAK,gBAAiB;AAE1B,MAAAA,UAAS,gBAAiB,IAAK;AAC/B,WAAK,OAAO,OAAQA,SAAS;AAAA,IAE9B,OAAO;AAEN,MAAAA,UAAS,gBAAiB,WAAY;AACtC,UAAK,KAAK,MAAQ,CAAAA,UAAS,MAAM;AACjC,WAAK,OAAO,OAAQA,SAAS;AAAA,IAE9B;AAAA,EAED;AAAA,EAEA,UAAU;AAET,SAAK,SAAS,QAAQ;AAEtB,SAAK,OAAO,QAAQ;AAAA,EAErB;AAED;;;AC1DA,IAAM,aAAa;AAAA,EAElB,MAAM;AAAA,EAEN,UAAU;AAAA,IAET,YAAY,EAAE,OAAO,KAAK;AAAA,IAC1B,WAAW,EAAE,OAAO,EAAI;AAAA,EAEzB;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAgB3B;;;ACpCA,IAAM,aAAN,cAAyB,KAAK;AAAA,EAE7B,YAAa,QAAQ,WAAY;AAEhC,UAAM;AAEN,SAAK,YAAc,cAAc,SAAc,YAAY;AAE3D,QAAK,kBAAkB,gBAAiB;AAEvC,WAAK,WAAW,OAAO;AAEvB,WAAK,WAAW;AAAA,IAEjB,WAAY,QAAS;AAEpB,WAAK,WAAW,cAAc,MAAO,OAAO,QAAS;AAErD,WAAK,WAAW,IAAI,eAAgB;AAAA,QAEnC,MAAQ,OAAO,SAAS,SAAc,OAAO,OAAO;AAAA,QACpD,SAAS,OAAO,OAAQ,CAAC,GAAG,OAAO,OAAQ;AAAA,QAC3C,UAAU,KAAK;AAAA,QACf,cAAc,OAAO;AAAA,QACrB,gBAAgB,OAAO;AAAA,MAExB,CAAE;AAAA,IAEH;AAEA,SAAK,SAAS,IAAI,eAAgB,KAAK,QAAS;AAAA,EAEjD;AAAA,EAEA,OAAQC,WAAU,aAAa,YAA0C;AAExE,QAAK,KAAK,SAAU,KAAK,SAAU,GAAI;AAEtC,WAAK,SAAU,KAAK,SAAU,EAAE,QAAQ,WAAW;AAAA,IAEpD;AAEA,SAAK,OAAO,WAAW,KAAK;AAE5B,QAAK,KAAK,gBAAiB;AAE1B,MAAAA,UAAS,gBAAiB,IAAK;AAC/B,WAAK,OAAO,OAAQA,SAAS;AAAA,IAE9B,OAAO;AAEN,MAAAA,UAAS,gBAAiB,WAAY;AAEtC,UAAK,KAAK,MAAQ,CAAAA,UAAS,MAAOA,UAAS,gBAAgBA,UAAS,gBAAgBA,UAAS,gBAAiB;AAC9G,WAAK,OAAO,OAAQA,SAAS;AAAA,IAE9B;AAAA,EAED;AAAA,EAEA,UAAU;AAET,SAAK,SAAS,QAAQ;AAEtB,SAAK,OAAO,QAAQ;AAAA,EAErB;AAED;;;ACxEA,IAAM,WAAN,cAAuB,KAAK;AAAA,EAE3B,YAAa,OAAO,QAAS;AAE5B,UAAM;AAEN,SAAK,QAAQ;AACb,SAAK,SAAS;AAEd,SAAK,QAAQ;AACb,SAAK,YAAY;AAEjB,SAAK,UAAU;AAAA,EAEhB;AAAA,EAEA,OAAQC,WAAU,aAAa,YAA0C;AAExE,UAAM,UAAUA,UAAS,WAAW;AACpC,UAAM,QAAQA,UAAS;AAIvB,UAAM,QAAQ,MAAM,QAAS,KAAM;AACnC,UAAM,QAAQ,MAAM,QAAS,KAAM;AAInC,UAAM,QAAQ,MAAM,UAAW,IAAK;AACpC,UAAM,QAAQ,MAAM,UAAW,IAAK;AAIpC,QAAI,YAAY;AAEhB,QAAK,KAAK,SAAU;AAEnB,mBAAa;AACb,mBAAa;AAAA,IAEd,OAAO;AAEN,mBAAa;AACb,mBAAa;AAAA,IAEd;AAEA,UAAM,QAAQ,QAAQ,QAAS,IAAK;AACpC,UAAM,QAAQ,QAAQ,MAAO,QAAQ,SAAS,QAAQ,SAAS,QAAQ,OAAQ;AAC/E,UAAM,QAAQ,QAAQ,QAAS,QAAQ,QAAQ,YAAY,UAAW;AACtE,UAAM,QAAQ,QAAQ,SAAU,UAAW;AAC3C,UAAM,QAAQ,QAAQ,UAAW,IAAK;AAItC,IAAAA,UAAS,gBAAiB,UAAW;AACrC,QAAK,KAAK,MAAQ,CAAAA,UAAS,MAAM;AACjC,IAAAA,UAAS,OAAQ,KAAK,OAAO,KAAK,MAAO;AAEzC,IAAAA,UAAS,gBAAiB,WAAY;AACtC,QAAK,KAAK,MAAQ,CAAAA,UAAS,MAAM;AACjC,IAAAA,UAAS,OAAQ,KAAK,OAAO,KAAK,MAAO;AAIzC,UAAM,QAAQ,MAAM,UAAW,KAAM;AACrC,UAAM,QAAQ,MAAM,UAAW,KAAM;AAErC,UAAM,QAAQ,MAAM,QAAS,IAAK;AAClC,UAAM,QAAQ,MAAM,QAAS,IAAK;AAIlC,UAAM,QAAQ,QAAQ,UAAW,KAAM;AACvC,UAAM,QAAQ,QAAQ,QAAS,QAAQ,OAAO,GAAG,UAAW;AAC5D,UAAM,QAAQ,QAAQ,MAAO,QAAQ,MAAM,QAAQ,MAAM,QAAQ,IAAK;AACtE,UAAM,QAAQ,QAAQ,UAAW,IAAK;AAAA,EAEvC;AAED;AAEA,IAAM,gBAAN,cAA4B,KAAK;AAAA,EAEhC,cAAc;AAEb,UAAM;AAEN,SAAK,YAAY;AAAA,EAElB;AAAA,EAEA,OAAQA,WAAiE;AAExE,IAAAA,UAAS,MAAM,QAAQ,QAAQ,UAAW,KAAM;AAChD,IAAAA,UAAS,MAAM,QAAQ,QAAQ,QAAS,KAAM;AAAA,EAE/C;AAED;;;ACzFA,IAAM,iBAAN,MAAqB;AAAA,EAEpB,YAAaC,WAAU,cAAe;AAErC,SAAK,WAAWA;AAEhB,SAAK,cAAcA,UAAS,cAAc;AAE1C,QAAK,iBAAiB,QAAY;AAEjC,YAAMC,QAAOD,UAAS,QAAS,IAAI,QAAQ,CAAE;AAC7C,WAAK,SAASC,MAAK;AACnB,WAAK,UAAUA,MAAK;AAEpB,qBAAe,IAAI,kBAAmB,KAAK,SAAS,KAAK,aAAa,KAAK,UAAU,KAAK,aAAa,EAAE,MAAM,cAAc,CAAE;AAC/H,mBAAa,QAAQ,OAAO;AAAA,IAE7B,OAAO;AAEN,WAAK,SAAS,aAAa;AAC3B,WAAK,UAAU,aAAa;AAAA,IAE7B;AAEA,SAAK,gBAAgB;AACrB,SAAK,gBAAgB,aAAa,MAAM;AACxC,SAAK,cAAc,QAAQ,OAAO;AAElC,SAAK,cAAc,KAAK;AACxB,SAAK,aAAa,KAAK;AAEvB,SAAK,iBAAiB;AAEtB,SAAK,SAAS,CAAC;AAEf,SAAK,WAAW,IAAI,WAAY,UAAW;AAC3C,SAAK,SAAS,SAAS,WAAW;AAElC,SAAK,QAAQ,IAAI,MAAM;AAAA,EAExB;AAAA,EAEA,cAAc;AAEb,UAAM,MAAM,KAAK;AACjB,SAAK,aAAa,KAAK;AACvB,SAAK,cAAc;AAAA,EAEpB;AAAA,EAEA,QAAS,MAAO;AAEf,SAAK,OAAO,KAAM,IAAK;AACvB,SAAK,QAAS,KAAK,SAAS,KAAK,aAAa,KAAK,UAAU,KAAK,WAAY;AAAA,EAE/E;AAAA,EAEA,WAAY,MAAMC,QAAQ;AAEzB,SAAK,OAAO,OAAQA,QAAO,GAAG,IAAK;AACnC,SAAK,QAAS,KAAK,SAAS,KAAK,aAAa,KAAK,UAAU,KAAK,WAAY;AAAA,EAE/E;AAAA,EAEA,WAAY,MAAO;AAElB,UAAMA,SAAQ,KAAK,OAAO,QAAS,IAAK;AAExC,QAAKA,WAAU,IAAM;AAEpB,WAAK,OAAO,OAAQA,QAAO,CAAE;AAAA,IAE9B;AAAA,EAED;AAAA,EAEA,kBAAmB,WAAY;AAE9B,aAAU,IAAI,YAAY,GAAG,IAAI,KAAK,OAAO,QAAQ,KAAO;AAE3D,UAAK,KAAK,OAAQ,CAAE,EAAE,SAAU;AAE/B,eAAO;AAAA,MAER;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,OAAQ,WAAY;AAInB,QAAK,cAAc,QAAY;AAE9B,kBAAY,KAAK,MAAM,SAAS;AAAA,IAEjC;AAEA,UAAM,sBAAsB,KAAK,SAAS,gBAAgB;AAE1D,QAAI,aAAa;AAEjB,aAAU,IAAI,GAAG,KAAK,KAAK,OAAO,QAAQ,IAAI,IAAI,KAAO;AAExD,YAAM,OAAO,KAAK,OAAQ,CAAE;AAE5B,UAAK,KAAK,YAAY,MAAQ;AAE9B,WAAK,iBAAmB,KAAK,kBAAkB,KAAK,kBAAmB,CAAE;AACzE,WAAK,OAAQ,KAAK,UAAU,KAAK,aAAa,KAAK,YAAY,WAAW,UAAW;AAErF,UAAK,KAAK,WAAY;AAErB,YAAK,YAAa;AAEjB,gBAAM,UAAU,KAAK,SAAS,WAAW;AACzC,gBAAM,UAAU,KAAK,SAAS,MAAM,QAAQ;AAG5C,kBAAQ,QAAS,QAAQ,UAAU,GAAG,UAAW;AAEjD,eAAK,SAAS,OAAQ,KAAK,UAAU,KAAK,aAAa,KAAK,YAAY,SAAU;AAGlF,kBAAQ,QAAS,QAAQ,OAAO,GAAG,UAAW;AAAA,QAE/C;AAEA,aAAK,YAAY;AAAA,MAElB;AAEA,UAAK,aAAa,QAAY;AAE7B,YAAK,gBAAgB,UAAW;AAE/B,uBAAa;AAAA,QAEd,WAAY,gBAAgB,eAAgB;AAE3C,uBAAa;AAAA,QAEd;AAAA,MAED;AAAA,IAED;AAEA,SAAK,SAAS,gBAAiB,mBAAoB;AAAA,EAEpD;AAAA,EAEA,MAAO,cAAe;AAErB,QAAK,iBAAiB,QAAY;AAEjC,YAAMD,QAAO,KAAK,SAAS,QAAS,IAAI,QAAQ,CAAE;AAClD,WAAK,cAAc,KAAK,SAAS,cAAc;AAC/C,WAAK,SAASA,MAAK;AACnB,WAAK,UAAUA,MAAK;AAEpB,qBAAe,KAAK,cAAc,MAAM;AACxC,mBAAa,QAAS,KAAK,SAAS,KAAK,aAAa,KAAK,UAAU,KAAK,WAAY;AAAA,IAEvF;AAEA,SAAK,cAAc,QAAQ;AAC3B,SAAK,cAAc,QAAQ;AAC3B,SAAK,gBAAgB;AACrB,SAAK,gBAAgB,aAAa,MAAM;AAExC,SAAK,cAAc,KAAK;AACxB,SAAK,aAAa,KAAK;AAAA,EAExB;AAAA,EAEA,QAASE,QAAOC,SAAS;AAExB,SAAK,SAASD;AACd,SAAK,UAAUC;AAEf,UAAM,iBAAiB,KAAK,SAAS,KAAK;AAC1C,UAAM,kBAAkB,KAAK,UAAU,KAAK;AAE5C,SAAK,cAAc,QAAS,gBAAgB,eAAgB;AAC5D,SAAK,cAAc,QAAS,gBAAgB,eAAgB;AAE5D,aAAU,IAAI,GAAG,IAAI,KAAK,OAAO,QAAQ,KAAO;AAE/C,WAAK,OAAQ,CAAE,EAAE,QAAS,gBAAgB,eAAgB;AAAA,IAE3D;AAAA,EAED;AAAA,EAEA,cAAe,YAAa;AAE3B,SAAK,cAAc;AAEnB,SAAK,QAAS,KAAK,QAAQ,KAAK,OAAQ;AAAA,EAEzC;AAAA,EAEA,UAAU;AAET,SAAK,cAAc,QAAQ;AAC3B,SAAK,cAAc,QAAQ;AAE3B,SAAK,SAAS,QAAQ;AAAA,EAEvB;AAED;;;ACpOA,IAAM,aAAa;AAAA,EAElB,MAAM;AAAA,EAEN,UAAU;AAAA,IAET,YAAY,EAAE,OAAO,KAAK;AAAA,IAC1B,QAAQ,EAAE,OAAO,EAAI;AAAA,IACrB,aAAa,EAAE,OAAO,IAAI;AAAA,IAC1B,aAAa,EAAE,OAAO,MAAM;AAAA,EAE7B;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAgC3B;;;ACjDA,IAAM,WAAN,cAAuB,KAAK;AAAA,EAE3B,YAAa,YAAY,KAAK,YAAY,OAAQ;AAEjD,UAAM;AAEN,UAAM,SAAS;AAEf,SAAK,WAAW,cAAc,MAAO,OAAO,QAAS;AAErD,SAAK,WAAW,IAAI,eAAgB;AAAA,MAEnC,MAAM,OAAO;AAAA,MACb,UAAU,KAAK;AAAA,MACf,cAAc,OAAO;AAAA,MACrB,gBAAgB,OAAO;AAAA,IAExB,CAAE;AAEF,SAAK,SAAS,UAAU,QAAQ;AAChC,SAAK,SAAS,UAAU,QAAQ;AAEhC,SAAK,SAAS,IAAI,eAAgB,KAAK,QAAS;AAAA,EAEjD;AAAA,EAEA,OAAQC,WAAU,aAAa,YAAY,WAA8B;AAExE,SAAK,SAAU,UAAW,EAAE,QAAQ,WAAW;AAC/C,SAAK,SAAU,MAAO,EAAE,SAAS;AAEjC,QAAK,KAAK,gBAAiB;AAE1B,MAAAA,UAAS,gBAAiB,IAAK;AAC/B,WAAK,OAAO,OAAQA,SAAS;AAAA,IAE9B,OAAO;AAEN,MAAAA,UAAS,gBAAiB,WAAY;AACtC,UAAK,KAAK,MAAQ,CAAAA,UAAS,MAAM;AACjC,WAAK,OAAO,OAAQA,SAAS;AAAA,IAE9B;AAAA,EAED;AAAA,EAEA,UAAU;AAET,SAAK,SAAS,QAAQ;AAEtB,SAAK,OAAO,QAAQ;AAAA,EAErB;AAED;;;ACnDA,IAAM,gBAAgB;AAAA,EAErB,UAAU;AAAA,IAET,YAAY,EAAE,OAAO,KAAK;AAAA;AAAA,IAC1B,SAAS,EAAE,OAAO,KAAK;AAAA;AAAA,IACvB,OAAO,EAAE,OAAO,EAAE;AAAA;AAAA,IAClB,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,SAAS,EAAE,OAAO,KAAK;AAAA,IACvB,QAAQ,EAAE,OAAO,KAAK;AAAA,IACtB,UAAU,EAAE,OAAO,KAAK;AAAA;AAAA,IACxB,UAAU,EAAE,OAAO,KAAK;AAAA;AAAA,IACxB,gBAAgB,EAAE,OAAO,IAAI;AAAA,IAC7B,gBAAgB,EAAE,OAAO,IAAI;AAAA,IAC7B,SAAS,EAAE,OAAO,KAAK;AAAA,EACxB;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AA+D3B;;;ACvFA,IAAM,aAAN,cAAyB,KAAK;AAAA,EAE7B,YAAa,UAAU,IAAK;AAE3B,UAAM;AAEN,UAAM,SAAS;AAEf,SAAK,WAAW,cAAc,MAAO,OAAO,QAAS;AAErD,SAAK,YAAY,KAAK,kBAAmB,OAAQ;AAEjD,SAAK,SAAU,OAAQ,EAAE,QAAQ,KAAK;AAEtC,SAAK,WAAW,IAAI,eAAgB;AAAA,MACnC,UAAU,KAAK;AAAA,MACf,cAAc,OAAO;AAAA,MACrB,gBAAgB,OAAO;AAAA,IACxB,CAAE;AAEF,SAAK,SAAS,IAAI,eAAgB,KAAK,QAAS;AAEhD,SAAK,SAAS;AACd,SAAK,OAAO;AACZ,SAAK,gBAAgB;AAAA,EAEtB;AAAA,EAEA,OAAQC,WAAU,aAAa,YAA0C;AAExE,SAAK,SAAU,UAAW,EAAE,QAAQ,WAAW;AAC/C,SAAK,SAAU,MAAO,EAAE,QAAQ,KAAK,OAAO;AAC5C,SAAK,SAAU,KAAM,EAAE,QAAQ;AAE/B,QAAK,KAAK,OAAO,KAAK,SAAS,KAAK,KAAK,UAAU,MAAO;AAEzD,WAAK,SAAU,QAAS,EAAE,QAAQ,KAAK,OAAO,IAAI;AAClD,WAAK,SAAU,OAAQ,EAAE,QAAQ,UAAU,UAAW,CAAE,KAAK,IAAI,KAAK,EAAG;AACzE,WAAK,SAAU,QAAS,EAAE,QAAQ,UAAU,UAAW,IAAK,CAAE;AAC9D,WAAK,SAAU,QAAS,EAAE,QAAQ,UAAU,UAAW,IAAK,CAAE;AAC9D,WAAK,SAAU,cAAe,EAAE,QAAQ,UAAU,UAAW,GAAG,CAAE;AAClE,WAAK,SAAU,cAAe,EAAE,QAAQ,UAAU,UAAW,GAAG,CAAE;AAClE,WAAK,OAAO;AACZ,WAAK,gBAAgB;AAAA,IAEtB,WAAY,KAAK,OAAO,KAAK,QAAQ,KAAK,QAAQ,GAAI;AAErD,WAAK,SAAU,QAAS,EAAE,QAAQ,KAAK,OAAO,IAAI;AAClD,WAAK,SAAU,OAAQ,EAAE,QAAQ,UAAU,UAAW,CAAE,KAAK,IAAI,KAAK,EAAG;AACzE,WAAK,SAAU,cAAe,EAAE,QAAQ,UAAU,UAAW,GAAG,CAAE;AAClE,WAAK,SAAU,cAAe,EAAE,QAAQ,UAAU,UAAW,GAAG,CAAE;AAClE,WAAK,SAAU,QAAS,EAAE,QAAQ,UAAU,UAAW,MAAO,GAAI;AAClE,WAAK,SAAU,QAAS,EAAE,QAAQ,UAAU,UAAW,MAAO,GAAI;AAAA,IAEnE,WAAY,KAAK,UAAU,OAAQ;AAElC,WAAK,SAAU,KAAM,EAAE,QAAQ;AAAA,IAEhC;AAEA,SAAK;AAEL,QAAK,KAAK,gBAAiB;AAE1B,MAAAA,UAAS,gBAAiB,IAAK;AAC/B,WAAK,OAAO,OAAQA,SAAS;AAAA,IAE9B,OAAO;AAEN,MAAAA,UAAS,gBAAiB,WAAY;AACtC,UAAK,KAAK,MAAQ,CAAAA,UAAS,MAAM;AACjC,WAAK,OAAO,OAAQA,SAAS;AAAA,IAE9B;AAAA,EAED;AAAA,EAEA,kBAAkB;AAEjB,SAAK,QAAQ,UAAU,QAAS,KAAK,GAAI;AAAA,EAE1C;AAAA,EAEA,kBAAmB,SAAU;AAE5B,UAAM,WAAW,IAAI,aAAc,UAAU,OAAQ;AACrD,UAAMC,UAAS,UAAU;AAEzB,aAAU,IAAI,GAAG,IAAIA,SAAQ,KAAO;AAEnC,YAAMC,OAAM,UAAU,UAAW,GAAG,CAAE;AACtC,eAAU,CAAE,IAAIA;AAAA,IAEjB;AAEA,UAAM,UAAU,IAAI,YAAa,UAAU,SAAS,SAAS,WAAW,SAAU;AAClF,YAAQ,cAAc;AACtB,WAAO;AAAA,EAER;AAAA,EAEA,UAAU;AAET,SAAK,SAAS,QAAQ;AAEtB,SAAK,UAAU,QAAQ;AAEvB,SAAK,OAAO,QAAQ;AAAA,EAErB;AAED;;;ACpFA,IAAM,aAAa;AAAA,EAElB,MAAM;AAAA,EAEN,SAAS;AAAA,IACR,oBAAoB;AAAA,IACpB,SAAS;AAAA,IACT,oBAAoB;AAAA,IACpB,iBAAiB;AAAA,IACjB,qBAAqB;AAAA,IACrB,2BAA2B;AAAA,IAC3B,gBAAgB;AAAA,EACjB;AAAA,EAEA,UAAU;AAAA,IACT,SAAS,EAAE,OAAO,KAAK;AAAA,IACvB,QAAQ,EAAE,OAAO,KAAK;AAAA,IACtB,QAAQ,EAAE,OAAO,KAAK;AAAA,IACtB,YAAY,EAAE,OAAO,IAAI,QAAQ,EAAE;AAAA,IACnC,YAAY,EAAE,OAAO,KAAK;AAAA,IAC1B,WAAW,EAAE,OAAO,KAAK;AAAA,IACzB,wBAAwB,EAAE,OAAO,IAAI,QAAQ,EAAE;AAAA,IAC/C,+BAA+B,EAAE,OAAO,IAAI,QAAQ,EAAE;AAAA,IACtD,mBAAmB,EAAE,OAAO,IAAI,QAAQ,EAAE;AAAA,IAC1C,QAAQ,EAAE,OAAO,KAAK;AAAA,IACtB,kBAAkB,EAAE,OAAO,EAAG;AAAA,IAC9B,WAAW,EAAE,OAAO,EAAG;AAAA,IACvB,iBAAiB,EAAE,OAAO,EAAG;AAAA,IAC7B,OAAO,EAAE,OAAO,EAAG;AAAA,IACnB,aAAa,EAAE,OAAO,IAAI,QAAS,IAAK,IAAK,EAAI,EAAE;AAAA,IACnD,aAAa,EAAE,OAAO,IAAI,QAAS,GAAG,GAAG,CAAE,EAAE;AAAA,EAC9C;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAkL3B;AAEA,IAAM,kBAAkB;AAAA,EAEvB,MAAM;AAAA,EAEN,SAAS;AAAA,IACR,oBAAoB;AAAA,EACrB;AAAA,EAEA,UAAU;AAAA,IACT,QAAQ,EAAE,OAAO,KAAK;AAAA,IACtB,YAAY,EAAE,OAAO,KAAK;AAAA,IAC1B,WAAW,EAAE,OAAO,KAAK;AAAA,EAC1B;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAwB3B;AAEA,IAAM,kBAAkB;AAAA,EAEvB,MAAM;AAAA,EAEN,UAAU;AAAA,IACT,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,WAAW,EAAE,OAAO,EAAI;AAAA,EACzB;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAU3B;AAGA,SAAS,yBAA0BC,QAAO,GAAI;AAE7C,QAAM,YAAY,KAAK,MAAOA,KAAK,IAAI,MAAM,IAAI,KAAK,MAAOA,KAAK,IAAI,IAAI,KAAK,MAAOA,KAAK;AAC3F,QAAM,cAAc,oBAAqB,SAAU;AACnD,QAAM,kBAAkB,YAAY;AACpC,QAAMC,QAAO,IAAI,WAAY,kBAAkB,CAAE;AAEjD,WAAU,MAAM,GAAG,MAAM,iBAAiB,EAAG,KAAM;AAElD,UAAM,OAAO,YAAa,GAAI;AAC9B,UAAM,QAAU,IAAI,KAAK,KAAK,OAAS;AACvC,UAAM,YAAY,IAAI;AAAA,MACrB,KAAK,IAAK,KAAM;AAAA,MAChB,KAAK,IAAK,KAAM;AAAA,MAChB;AAAA,IACD,EAAE,UAAU;AACZ,IAAAA,MAAM,MAAM,CAAE,KAAM,UAAU,IAAI,MAAM,OAAQ;AAChD,IAAAA,MAAM,MAAM,IAAI,CAAE,KAAM,UAAU,IAAI,MAAM,OAAQ;AACpD,IAAAA,MAAM,MAAM,IAAI,CAAE,IAAI;AACtB,IAAAA,MAAM,MAAM,IAAI,CAAE,IAAI;AAAA,EAEvB;AAEA,QAAM,eAAe,IAAI,YAAaA,OAAM,WAAW,SAAU;AACjE,eAAa,QAAQ;AACrB,eAAa,QAAQ;AACrB,eAAa,cAAc;AAE3B,SAAO;AAER;AAEA,SAAS,oBAAqBD,OAAO;AAEpC,QAAM,YAAY,KAAK,MAAOA,KAAK,IAAI,MAAM,IAAI,KAAK,MAAOA,KAAK,IAAI,IAAI,KAAK,MAAOA,KAAK;AAC3F,QAAM,kBAAkB,YAAY;AACpC,QAAM,cAAc,MAAO,eAAgB,EAAE,KAAM,CAAE;AACrD,MAAI,IAAI,KAAK,MAAO,YAAY,CAAE;AAClC,MAAI,IAAI,YAAY;AAEpB,WAAU,MAAM,GAAG,OAAO,mBAAmB;AAE5C,QAAK,MAAM,MAAO,MAAM,WAAY;AAEnC,UAAI,YAAY;AAChB,UAAI;AAAA,IAEL,OAAO;AAEN,UAAK,MAAM,WAAY;AAEtB,YAAI;AAAA,MAEL;AAEA,UAAK,IAAI,GAAI;AAEZ,YAAI,YAAY;AAAA,MAEjB;AAAA,IAED;AAEA,QAAK,YAAa,IAAI,YAAY,CAAE,MAAM,GAAI;AAE7C,WAAK;AACL;AACA;AAAA,IAED,OAAO;AAEN,kBAAa,IAAI,YAAY,CAAE,IAAI;AAAA,IAEpC;AAEA;AACA;AAAA,EAED;AAEA,SAAO;AAER;;;ACxZA,IAAM,uBAAuB;AAAA,EAE5B,MAAM;AAAA,EAEN,SAAS;AAAA,IACR,WAAW;AAAA,IACX,kBAAkB,iCAAkC,IAAI,GAAG,CAAE;AAAA,IAC7D,sBAAsB;AAAA,IACtB,sBAAsB;AAAA,EACvB;AAAA,EAEA,UAAU;AAAA,IACT,YAAY,EAAE,OAAO,KAAK;AAAA,IAC1B,WAAW,EAAE,OAAO,KAAK;AAAA,IACzB,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,cAAc,EAAE,OAAO,IAAI,QAAQ,EAAE;AAAA,IACrC,iCAAiC,EAAE,OAAO,IAAI,QAAQ,EAAE;AAAA,IACxD,WAAW,EAAE,OAAO,EAAG;AAAA,IACvB,YAAY,EAAE,OAAO,EAAG;AAAA,IACxB,aAAa,EAAE,OAAO,EAAG;AAAA,IACzB,UAAU,EAAE,OAAO,EAAG;AAAA,IACtB,SAAS,EAAE,OAAO,EAAE;AAAA,EACrB;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AA4I3B;AAEA,SAAS,iCAAkC,SAAS,OAAO,gBAAiB;AAE3E,QAAM,cAAc;AAAA,IACnB;AAAA,IACA;AAAA,IACA;AAAA,EACD;AAEA,MAAI,WAAW;AAEf,WAAU,IAAI,GAAG,IAAI,SAAS,KAAO;AAEpC,UAAM,SAAS,YAAa,CAAE;AAC9B,gBAAY,QAAQ,OAAO,CAAC,KAAK,OAAO,CAAC,KAAK,OAAO,CAAC,IAAM,IAAI,UAAU,IAAM,MAAM,GAAG;AAAA,EAE1F;AAEA,SAAO;AAER;AAEA,SAAS,uBAAwB,YAAY,UAAU,gBAAiB;AAEvE,QAAM,UAAU,CAAC;AAEjB,WAAU,IAAI,GAAG,IAAI,YAAY,KAAO;AAEvC,UAAM,QAAQ,IAAI,KAAK,KAAK,WAAW,IAAI;AAC3C,UAAM,SAAS,KAAK,IAAK,KAAM,aAAa,IAAK,cAAe;AAChE,YAAQ,KAAM,IAAI,QAAS,KAAK,IAAK,KAAM,GAAG,KAAK,IAAK,KAAM,GAAG,MAAO,CAAE;AAAA,EAE3E;AAEA,SAAO;AAER;;;ACnMA,IAAM,WAAN,MAAM,kBAAiB,KAAK;AAAA,EAE3B,YAAa,OAAO,QAAQE,QAAOC,SAAQ,YAAY,cAAc,cAAe;AAEnF,UAAM;AAEN,SAAK,QAAUD,WAAU,SAAcA,SAAQ;AAC/C,SAAK,SAAWC,YAAW,SAAcA,UAAS;AAClD,SAAK,QAAQ;AACb,SAAK,SAAS;AACd,SAAK,QAAQ;AACb,SAAK,SAAS;AACd,SAAK,iBAAiB;AACtB,SAAK,mBAAmB,oBAAI,IAAI;AAChC,SAAK,iBAAiB;AAEtB,SAAK,UAAU;AACf,SAAK,mBAAmB;AACxB,SAAK,YAAY;AAEjB,SAAK,mBAAmB,yBAAyB;AACjD,SAAK,iBAAiB,KAAK,cAAc;AAEzC,SAAK,mBAAmB,IAAI,kBAAmB,KAAK,OAAO,KAAK,QAAQ,EAAE,MAAM,cAAc,CAAE;AAChG,SAAK,iBAAiB,KAAK,iBAAiB,MAAM;AAElD,SAAK,eAAe,IAAI,eAAgB;AAAA,MACvC,SAAS,OAAO,OAAQ,CAAC,GAAG,WAAW,OAAQ;AAAA,MAC/C,UAAU,cAAc,MAAO,WAAW,QAAS;AAAA,MACnD,cAAc,WAAW;AAAA,MACzB,gBAAgB,WAAW;AAAA,MAC3B,UAAU;AAAA,MACV,WAAW;AAAA,MACX,YAAY;AAAA,IACb,CAAE;AACF,SAAK,aAAa,QAAQ,qBAAqB,KAAK,OAAO,sBAAsB,IAAI;AACrF,SAAK,aAAa,SAAS,OAAO,QAAQ,KAAK;AAC/C,SAAK,aAAa,SAAS,WAAW,MAAM,IAAK,KAAK,OAAO,KAAK,MAAO;AACzE,SAAK,aAAa,SAAS,WAAW,QAAQ,KAAK,OAAO;AAC1D,SAAK,aAAa,SAAS,UAAU,QAAQ,KAAK,OAAO;AAEzD,SAAK,iBAAiB,IAAI,mBAAmB;AAC7C,SAAK,eAAe,WAAW;AAE/B,SAAK,aAAa,IAAI,eAAgB;AAAA,MACrC,SAAS,OAAO,OAAQ,CAAC,GAAG,qBAAqB,OAAQ;AAAA,MACzD,UAAU,cAAc,MAAO,qBAAqB,QAAS;AAAA,MAC7D,cAAc,qBAAqB;AAAA,MACnC,gBAAgB,qBAAqB;AAAA,MACrC,WAAW;AAAA,MACX,YAAY;AAAA,IACb,CAAE;AACF,SAAK,WAAW,SAAS,SAAS,QAAQ,KAAK,iBAAiB;AAChE,SAAK,WAAW,SAAS,OAAO,QAAQ,KAAK;AAC7C,SAAK,WAAW,SAAS,WAAW,MAAM,IAAK,KAAK,OAAO,KAAK,MAAO;AACvE,SAAK,WAAW,SAAS,QAAQ,QAAQ;AACzC,SAAK,WAAW,SAAS,SAAS,QAAQ;AAC1C,SAAK,WAAW,SAAS,UAAU,QAAQ;AAC3C,SAAK,WAAW,SAAS,OAAO,QAAQ;AAExC,SAAK,sBAAsB,IAAI,eAAgB;AAAA,MAC9C,SAAS,OAAO,OAAQ,CAAC,GAAG,gBAAgB,OAAQ;AAAA,MACpD,UAAU,cAAc,MAAO,gBAAgB,QAAS;AAAA,MACxD,cAAc,gBAAgB;AAAA,MAC9B,gBAAgB,gBAAgB;AAAA,MAChC,UAAU;AAAA,IACX,CAAE;AACF,SAAK,oBAAoB,SAAS,WAAW,QAAQ,KAAK,OAAO;AACjE,SAAK,oBAAoB,SAAS,UAAU,QAAQ,KAAK,OAAO;AAEhE,SAAK,eAAe,IAAI,eAAgB;AAAA,MACvC,UAAU,cAAc,MAAO,WAAW,QAAS;AAAA,MACnD,cAAc,WAAW;AAAA,MACzB,gBAAgB,WAAW;AAAA,MAC3B,aAAa;AAAA,MACb,WAAW;AAAA,MACX,YAAY;AAAA,MACZ,UAAU;AAAA,MACV,UAAU;AAAA,MACV,eAAe;AAAA,MACf,eAAe;AAAA,MACf,eAAe;AAAA,MACf,oBAAoB;AAAA,IACrB,CAAE;AAEF,SAAK,gBAAgB,IAAI,eAAgB;AAAA,MACxC,UAAU,cAAc,MAAO,gBAAgB,QAAS;AAAA,MACxD,cAAc,gBAAgB;AAAA,MAC9B,gBAAgB,gBAAgB;AAAA,MAChC,aAAa;AAAA,MACb,WAAW;AAAA,MACX,YAAY;AAAA,MACZ,UAAU;AAAA,MACV,UAAU;AAAA,MACV,UAAU;AAAA,MACV,eAAe;AAAA,MACf,eAAe;AAAA,MACf,eAAe;AAAA,MACf,oBAAoB;AAAA,IACrB,CAAE;AAEF,SAAK,SAAS,IAAI,eAAgB,IAAK;AAEvC,SAAK,qBAAqB,IAAI,MAAM;AAEpC,SAAK,WAAY,aAAa,WAAW,eAAe,QAAW,aAAa,WAAW,gBAAgB,MAAU;AAErH,QAAK,iBAAiB,QAAY;AAEjC,WAAK,mBAAoB,YAAa;AAAA,IAEvC;AAEA,QAAK,iBAAiB,QAAY;AAEjC,WAAK,iBAAkB,YAAa;AAAA,IAErC;AAAA,EAED;AAAA,EAEA,UAAU;AAET,SAAK,iBAAiB,QAAQ;AAC9B,SAAK,eAAe,QAAQ;AAC5B,SAAK,mBAAmB,QAAQ;AAChC,SAAK,iBAAiB,QAAQ;AAC9B,SAAK,eAAe,QAAQ;AAC5B,SAAK,eAAe,QAAQ;AAC5B,SAAK,WAAW,QAAQ;AACxB,SAAK,aAAa,QAAQ;AAC1B,SAAK,oBAAoB,QAAQ;AACjC,SAAK,OAAO,QAAQ;AAAA,EAErB;AAAA,EAEA,IAAI,UAAU;AAEb,WAAO,KAAK,eAAe;AAAA,EAE5B;AAAA,EAEA,WAAY,cAAc,eAAgB;AAEzC,QAAK,iBAAiB,QAAY;AAEjC,WAAK,eAAe;AACpB,WAAK,gBAAgB;AACrB,WAAK,iBAAiB;AAAA,IAEvB,OAAO;AAEN,WAAK,eAAe,IAAI,aAAa;AACrC,WAAK,aAAa,SAAS;AAC3B,WAAK,aAAa,OAAO;AACzB,WAAK,qBAAqB,IAAI,kBAAmB,KAAK,OAAO,KAAK,QAAQ;AAAA,QACzE,WAAW;AAAA,QACX,WAAW;AAAA,QACX,MAAM;AAAA,QACN,cAAc,KAAK;AAAA,MACpB,CAAE;AACF,WAAK,gBAAgB,KAAK,mBAAmB;AAC7C,WAAK,iBAAiB;AAAA,IAEvB;AAEA,UAAM,mBAAqB,KAAK,gBAAkB,IAAI;AACtD,UAAM,mBAAqB,KAAK,iBAAiB,KAAK,gBAAkB,MAAM;AAE9E,SAAK,aAAa,QAAQ,qBAAqB;AAC/C,SAAK,aAAa,QAAQ,kBAAkB;AAC5C,SAAK,aAAa,SAAS,QAAQ,QAAQ,KAAK;AAChD,SAAK,aAAa,SAAS,OAAO,QAAQ,KAAK;AAE/C,SAAK,WAAW,QAAQ,qBAAqB;AAC7C,SAAK,WAAW,QAAQ,kBAAkB;AAC1C,SAAK,WAAW,SAAS,QAAQ,QAAQ,KAAK;AAC9C,SAAK,WAAW,SAAS,OAAO,QAAQ,KAAK;AAE7C,SAAK,oBAAoB,SAAS,OAAO,QAAQ,KAAK,mBAAmB;AAAA,EAE1E;AAAA,EAEA,gBAAiB,KAAM;AAEtB,QAAK,KAAM;AAEV,WAAK,aAAa,cAAc,KAAK,aAAa,QAAQ,mBAAmB;AAC7E,WAAK,aAAa,QAAQ,iBAAiB;AAC3C,WAAK,aAAa,SAAS,YAAY,MAAM,KAAM,IAAI,GAAI;AAC3D,WAAK,aAAa,SAAS,YAAY,MAAM,KAAM,IAAI,GAAI;AAAA,IAE5D,OAAO;AAEN,WAAK,aAAa,cAAc,KAAK,aAAa,QAAQ,mBAAmB;AAC7E,WAAK,aAAa,QAAQ,iBAAiB;AAAA,IAE5C;AAAA,EAED;AAAA,EAEA,mBAAoB,YAAa;AAEhC,QAAK,WAAW,WAAW,QAAY;AAEtC,WAAK,aAAa,SAAS,OAAO,QAAQ,WAAW;AAAA,IAEtD;AAEA,QAAK,WAAW,qBAAqB,QAAY;AAEhD,WAAK,aAAa,SAAS,iBAAiB,QAAQ,WAAW;AAAA,IAEhE;AAEA,QAAK,WAAW,cAAc,QAAY;AAEzC,WAAK,aAAa,SAAS,UAAU,QAAQ,WAAW;AAAA,IAEzD;AAEA,QAAK,WAAW,oBAAoB,QAAY;AAE/C,WAAK,aAAa,SAAS,gBAAgB,QAAQ,WAAW;AAC9D,WAAK,aAAa,cAAc;AAAA,IAEjC;AAEA,QAAK,WAAW,UAAU,QAAY;AAErC,WAAK,aAAa,SAAS,MAAM,QAAQ,WAAW;AAAA,IAErD;AAEA,QAAK,WAAW,YAAY,UAAa,WAAW,YAAY,KAAK,aAAa,QAAQ,SAAU;AAEnG,WAAK,aAAa,QAAQ,UAAU,WAAW;AAC/C,WAAK,aAAa,cAAc;AAAA,IAEjC;AAEA,QAAK,WAAW,sBAAsB,WAAe,WAAW,oBAAoB,IAAI,OAAQ,KAAK,aAAa,QAAQ,qBAAsB;AAE/I,WAAK,aAAa,QAAQ,sBAAsB,WAAW,oBAAoB,IAAI;AACnF,WAAK,aAAa,cAAc;AAAA,IAEjC;AAAA,EAED;AAAA,EAEA,iBAAkB,YAAa;AAE9B,QAAI,eAAe;AAEnB,QAAK,WAAW,YAAY,QAAY;AAEvC,WAAK,WAAW,SAAS,QAAQ,QAAQ,WAAW;AAAA,IAErD;AAEA,QAAK,WAAW,aAAa,QAAY;AAExC,WAAK,WAAW,SAAS,SAAS,QAAQ,WAAW;AAAA,IAEtD;AAEA,QAAK,WAAW,cAAc,QAAY;AAEzC,WAAK,WAAW,SAAS,UAAU,QAAQ,WAAW;AAAA,IAEvD;AAEA,QAAK,WAAW,WAAW,UAAa,WAAW,WAAW,KAAK,QAAS;AAE3E,WAAK,WAAW,SAAS,OAAO,QAAQ,WAAW;AAAA,IAEpD;AAEA,QAAK,WAAW,mBAAmB,UAAa,WAAW,mBAAmB,KAAK,kBAAmB;AAErG,WAAK,mBAAmB,WAAW;AACnC,qBAAe;AAAA,IAEhB;AAEA,QAAK,WAAW,UAAU,UAAa,WAAW,UAAU,KAAK,SAAU;AAE1E,WAAK,UAAU,WAAW;AAC1B,qBAAe;AAAA,IAEhB;AAEA,QAAK,WAAW,YAAY,UAAa,WAAW,YAAY,KAAK,WAAY;AAEhF,WAAK,YAAY,WAAW;AAC5B,qBAAe;AAAA,IAEhB;AAEA,QAAK,cAAe;AAEnB,WAAK,WAAW,QAAQ,UAAU,KAAK;AACvC,WAAK,WAAW,QAAQ,iBAAiB,iCAAkC,KAAK,WAAW,KAAK,SAAS,KAAK,gBAAiB;AAC/H,WAAK,WAAW,cAAc;AAAA,IAE/B;AAAA,EAED;AAAA,EAEA,OAAQC,WAAU,aAAa,YAA0C;AAIxE,QAAK,KAAK,gBAAiB;AAE1B,WAAK,mBAAmB;AACxB,WAAK,eAAgBA,WAAU,KAAK,gBAAgB,KAAK,oBAAoB,SAAU,CAAI;AAC3F,WAAK,kBAAkB;AAAA,IAExB;AAIA,SAAK,aAAa,SAAS,WAAW,QAAQ,KAAK,OAAO;AAC1D,SAAK,aAAa,SAAS,UAAU,QAAQ,KAAK,OAAO;AACzD,SAAK,aAAa,SAAS,uBAAuB,MAAM,KAAM,KAAK,OAAO,gBAAiB;AAC3F,SAAK,aAAa,SAAS,8BAA8B,MAAM,KAAM,KAAK,OAAO,uBAAwB;AACzG,SAAK,aAAa,SAAS,kBAAkB,MAAM,KAAM,KAAK,OAAO,WAAY;AACjF,SAAK,WAAYA,WAAU,KAAK,cAAc,KAAK,kBAAkB,UAAU,CAAI;AAInF,SAAK,WAAW,SAAS,8BAA8B,MAAM,KAAM,KAAK,OAAO,uBAAwB;AACvG,SAAK,WAAYA,WAAU,KAAK,YAAY,KAAK,gBAAgB,UAAU,CAAI;AAI/E,YAAS,KAAK,QAAS;AAAA,MAEtB,KAAK,UAAS,OAAO;AACpB;AAAA,MAED,KAAK,UAAS,OAAO;AAEpB,aAAK,aAAa,SAAS,SAAS,QAAQ,WAAW;AACvD,aAAK,aAAa,WAAW;AAC7B,aAAK,WAAYA,WAAU,KAAK,cAAc,KAAK,iBAAiB,OAAO,WAAY;AAEvF;AAAA,MAED,KAAK,UAAS,OAAO;AAEpB,aAAK,aAAa,SAAS,SAAS,QAAQ,KAAK,iBAAiB;AAClE,aAAK,aAAa,WAAW;AAC7B,aAAK,WAAYA,WAAU,KAAK,cAAc,KAAK,iBAAiB,OAAO,WAAY;AAEvF;AAAA,MAED,KAAK,UAAS,OAAO;AAEpB,aAAK,aAAa,SAAS,SAAS,QAAQ,KAAK,eAAe;AAChE,aAAK,aAAa,WAAW;AAC7B,aAAK,WAAYA,WAAU,KAAK,cAAc,KAAK,iBAAiB,OAAO,WAAY;AAEvF;AAAA,MAED,KAAK,UAAS,OAAO;AAEpB,aAAK,oBAAoB,SAAS,WAAW,QAAQ,KAAK,OAAO;AACjE,aAAK,oBAAoB,SAAS,UAAU,QAAQ,KAAK,OAAO;AAChE,aAAK,WAAYA,WAAU,KAAK,qBAAqB,KAAK,iBAAiB,OAAO,WAAY;AAE9F;AAAA,MAED,KAAK,UAAS,OAAO;AAEpB,aAAK,aAAa,SAAS,SAAS,QAAQ,KAAK,mBAAmB;AACpE,aAAK,aAAa,WAAW;AAC7B,aAAK,WAAYA,WAAU,KAAK,cAAc,KAAK,iBAAiB,OAAO,WAAY;AAEvF;AAAA,MAED,KAAK,UAAS,OAAO;AAEpB,aAAK,aAAa,SAAS,SAAS,QAAQ,WAAW;AACvD,aAAK,aAAa,WAAW;AAC7B,aAAK,WAAYA,WAAU,KAAK,cAAc,KAAK,iBAAiB,OAAO,WAAY;AAEvF,aAAK,cAAc,SAAS,UAAU,QAAQ,KAAK;AACnD,aAAK,cAAc,SAAS,SAAS,QAAQ,KAAK,eAAe;AACjE,aAAK,WAAYA,WAAU,KAAK,eAAe,KAAK,iBAAiB,OAAO,WAAY;AAExF;AAAA,MAED;AACC,gBAAQ,KAAM,sCAAuC;AAAA,IAEvD;AAAA,EAED;AAAA,EAEA,WAAYA,WAAU,cAAc,cAAc,YAAY,YAAa;AAG1E,IAAAA,UAAS,cAAe,KAAK,kBAAmB;AAChD,UAAM,qBAAqBA,UAAS,cAAc;AAClD,UAAM,oBAAoBA,UAAS;AAEnC,IAAAA,UAAS,gBAAiB,YAAa;AAGvC,IAAAA,UAAS,YAAY;AACrB,QAAO,eAAe,UAAiB,eAAe,MAAS;AAE9D,MAAAA,UAAS,cAAe,UAAW;AACnC,MAAAA,UAAS,cAAe,cAAc,CAAI;AAC1C,MAAAA,UAAS,MAAM;AAAA,IAEhB;AAEA,SAAK,OAAO,WAAW;AACvB,SAAK,OAAO,OAAQA,SAAS;AAG7B,IAAAA,UAAS,YAAY;AACrB,IAAAA,UAAS,cAAe,KAAK,kBAAmB;AAChD,IAAAA,UAAS,cAAe,kBAAmB;AAAA,EAE5C;AAAA,EAEA,eAAgBA,WAAU,kBAAkB,cAAc,YAAY,YAAa;AAElF,IAAAA,UAAS,cAAe,KAAK,kBAAmB;AAChD,UAAM,qBAAqBA,UAAS,cAAc;AAClD,UAAM,oBAAoBA,UAAS;AAEnC,IAAAA,UAAS,gBAAiB,YAAa;AACvC,IAAAA,UAAS,YAAY;AAErB,iBAAa,iBAAiB,cAAc;AAC5C,iBAAa,iBAAiB,cAAc;AAE5C,QAAO,eAAe,UAAiB,eAAe,MAAS;AAE9D,MAAAA,UAAS,cAAe,UAAW;AACnC,MAAAA,UAAS,cAAe,cAAc,CAAI;AAC1C,MAAAA,UAAS,MAAM;AAAA,IAEhB;AAEA,SAAK,MAAM,mBAAmB;AAC9B,IAAAA,UAAS,OAAQ,KAAK,OAAO,KAAK,MAAO;AACzC,SAAK,MAAM,mBAAmB;AAE9B,IAAAA,UAAS,YAAY;AACrB,IAAAA,UAAS,cAAe,KAAK,kBAAmB;AAChD,IAAAA,UAAS,cAAe,kBAAmB;AAAA,EAE5C;AAAA,EAEA,QAASF,QAAOC,SAAS;AAExB,SAAK,QAAQD;AACb,SAAK,SAASC;AAEd,SAAK,iBAAiB,QAASD,QAAOC,OAAO;AAC7C,SAAK,mBAAmB,QAASD,QAAOC,OAAO;AAC/C,SAAK,eAAe,QAASD,QAAOC,OAAO;AAE3C,SAAK,aAAa,SAAS,WAAW,MAAM,IAAKD,QAAOC,OAAO;AAC/D,SAAK,aAAa,SAAS,uBAAuB,MAAM,KAAM,KAAK,OAAO,gBAAiB;AAC3F,SAAK,aAAa,SAAS,8BAA8B,MAAM,KAAM,KAAK,OAAO,uBAAwB;AAEzG,SAAK,WAAW,SAAS,WAAW,MAAM,IAAKD,QAAOC,OAAO;AAC7D,SAAK,WAAW,SAAS,8BAA8B,MAAM,KAAM,KAAK,OAAO,uBAAwB;AAAA,EAExG;AAAA,EAEA,qBAAqB;AAEpB,UAAM,QAAQ,KAAK;AACnB,UAAM,QAAQ,KAAK;AAEnB,UAAM,SAAU,SAAW,QAAS;AAEnC,YAAM,IAAK,QAAQ,OAAO,OAAQ;AAElC,UAAK,OAAO,YAAY,OAAO,OAAS,QAAO,UAAU;AAAA,IAE1D,CAAE;AAAA,EAEH;AAAA,EAEA,oBAAoB;AAEnB,UAAM,QAAQ,KAAK;AACnB,UAAM,QAAQ,KAAK;AAEnB,UAAM,SAAU,SAAW,QAAS;AAEnC,YAAM,UAAU,MAAM,IAAK,MAAO;AAClC,aAAO,UAAU;AAAA,IAElB,CAAE;AAEF,UAAM,MAAM;AAAA,EAEb;AAAA,EAEA,cAAeE,QAAO,IAAK;AAE1B,UAAM,UAAU,IAAI,aAAa;AAEjC,UAAM,YAAYA,QAAOA,QAAO;AAChC,UAAMC,QAAO,IAAI,WAAY,SAAU;AAEvC,aAAU,IAAI,GAAG,IAAID,OAAM,KAAO;AAEjC,eAAU,IAAI,GAAG,IAAIA,OAAM,KAAO;AAEjC,cAAME,KAAI;AACV,cAAMC,KAAI;AAEV,QAAAF,OAAQ,IAAID,QAAO,KAAM,CAAE,KAAM,QAAQ,MAAOE,IAAGC,EAAE,IAAI,MAAM,OAAQ;AACvE,QAAAF,OAAQ,IAAID,QAAO,KAAM,IAAI,CAAE,KAAM,QAAQ,MAAOE,KAAIF,OAAMG,EAAE,IAAI,MAAM,OAAQ;AAClF,QAAAF,OAAQ,IAAID,QAAO,KAAM,IAAI,CAAE,KAAM,QAAQ,MAAOE,IAAGC,KAAIH,KAAK,IAAI,MAAM,OAAQ;AAClF,QAAAC,OAAQ,IAAID,QAAO,KAAM,IAAI,CAAE,KAAM,QAAQ,MAAOE,KAAIF,OAAMG,KAAIH,KAAK,IAAI,MAAM,OAAQ;AAAA,MAE1F;AAAA,IAED;AAEA,UAAM,eAAe,IAAI,YAAaC,OAAMD,OAAMA,OAAM,YAAY,gBAAiB;AACrF,iBAAa,QAAQ;AACrB,iBAAa,QAAQ;AACrB,iBAAa,cAAc;AAE3B,WAAO;AAAA,EAER;AAED;AAEA,SAAS,SAAS;AAAA,EACjB,OAAO;AAAA,EACP,WAAW;AAAA,EACX,WAAW;AAAA,EACX,SAAS;AAAA,EACT,UAAU;AAAA,EACV,MAAM;AAAA,EACN,WAAW;AACZ;;;AC5jBA,IAAM,iBAAiB;AAAA,EAEtB,MAAM;AAAA,EAEN,UAAU;AAAA,IACT,YAAY,EAAE,OAAO,KAAK;AAAA,IAC1B,SAAS,EAAE,OAAO,EAAE;AAAA,IACpB,UAAU,EAAE,OAAO,EAAE;AAAA,IACrB,WAAW,EAAE,OAAO,KAAK,KAAK,KAAK,EAAE;AAAA,IACrC,WAAW,EAAE,OAAO,KAAK,KAAK,KAAK,EAAE;AAAA,IACrC,WAAW,EAAE,OAAO,KAAK,KAAK,KAAK,EAAE;AAAA,IACrC,WAAW,EAAE,OAAO,EAAE;AAAA,IACtB,SAAS,EAAE,OAAO,EAAE;AAAA,IACpB,UAAU,EAAE,OAAO,EAAE;AAAA,IACrB,YAAY,EAAE,OAAO,EAAE;AAAA,IACvB,gBAAgB,EAAE,OAAO,EAAE;AAAA,IAC3B,aAAa,EAAE,OAAO,MAAM;AAAA,IAC5B,WAAW,EAAE,OAAO,MAAM;AAAA,EAC3B;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AA+Q3B;;;AC1SA,IAAM,eAAN,cAA2B,KAAK;AAAA,EAE/B,YAAaI,QAAOC,SAAQ,QAAS;AAEpC,UAAM;AAEL,SAAK,WAAW,cAAc,MAAO,eAAe,QAAS;AAC7D,SAAK,WAAW,IAAI,eAAgB;AAAA,MACnC,UAAU,KAAK;AAAA,MACf,gBAAgB,eAAe;AAAA,MAC/B,cAAc,eAAe;AAAA,IAC9B,CAAE;AAGH,SAAK,SAAS,MAAM,QAAQD;AAC5B,SAAK,SAAS,OAAO,QAAQC;AAE7B,eAAYC,QAAO,QAAS;AAE3B,UAAK,OAAO,eAAgBA,IAAI,KAAK,KAAK,SAAS,eAAgBA,IAAI,GAAI;AAE1E,aAAK,SAAUA,IAAI,EAAE,QAAQ,OAAQA,IAAI;AAAA,MAE1C;AAAA,IAED;AAEA,SAAK,SAAS,IAAI,eAAgB,KAAK,QAAS;AAAA,EAEjD;AAAA,EAEA,OAAQC,WAAU,aAAa,YAAwC;AAErE,SAAK,SAAS,SAAU,UAAW,EAAE,QAAQ,WAAW;AAExD,QAAK,KAAK,gBAAiB;AAE1B,MAAAA,UAAS,gBAAiB,IAAK;AAC/B,WAAK,OAAO,OAAQA,SAAS;AAAA,IAE/B,OAAO;AAEL,MAAAA,UAAS,gBAAiB,WAAY;AACtC,UAAK,KAAK,MAAQ,CAAAA,UAAS,MAAM;AAClC,WAAK,OAAO,OAAQA,SAAS;AAAA,IAE9B;AAAA,EAEA;AAAA,EAEA,QAASH,QAAOC,SAAS;AAExB,SAAK,SAAS,MAAM,QAAQD;AAC5B,SAAK,SAAS,OAAO,QAAQC;AAAA,EAE9B;AAAA,EAED,UAAU;AAET,SAAK,SAAS,QAAQ;AAEtB,SAAK,OAAO,QAAQ;AAAA,EAErB;AAED;;;AC1EA,IAAM,YAAY;AAAA,EAEjB,MAAM;AAAA,EAEN,UAAU;AAAA,IAET,KAAK,EAAE,OAAO,KAAK;AAAA,IACnB,SAAS,EAAE,OAAO,EAAE;AAAA,IAEpB,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,WAAW,EAAE,OAAO,EAAI;AAAA,EACzB;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAaxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AA4B3B;AAEA,IAAM,UAAN,cAAsB,WAAW;AAAA,EAEhC,IAAI,IAAK,GAAI;AAEZ,UAAM,WAAW,KAAK;AAEtB,QAAK,MAAM,KAAK,KAAM;AAErB,eAAS,SAAS,IAAI,QAAQ;AAE9B,UAAK,GAAI;AAER,iBAAS,SAAS,QAAQ,QAAQ,EAAE,MAAM;AAC1C,iBAAS,SAAS,IAAI,QAAQ;AAAA,MAE/B;AAAA,IAED;AAAA,EAED;AAAA,EAEA,IAAI,MAAM;AAET,WAAO,KAAK,SAAS,SAAS,IAAI;AAAA,EAEnC;AAAA,EAEA,IAAI,UAAW,GAAI;AAElB,SAAK,SAAS,SAAS,UAAU,QAAQ;AAAA,EAE1C;AAAA,EAEA,IAAI,YAAY;AAEf,WAAO,KAAK,SAAS,SAAS,UAAU;AAAA,EAEzC;AAAA,EAEA,YAAa,UAAU,CAAC,GAAI;AAE3B,UAAO,SAAU;AACjB,SAAK,MAAM,QAAQ,OAAO;AAC1B,SAAK,YAAY,eAAe,UAAU,QAAQ,YAAY;AAAA,EAE/D;AAED;;;ACvFA,IAAM,cAAN,MAAM,qBAAoB,KAAK;AAAA,EAE9B,YAAa,YAAY,OAAO,QAAQ,iBAAkB;AAEzD,UAAM;AAEN,SAAK,cAAc;AACnB,SAAK,eAAe;AACpB,SAAK,kBAAkB,oBAAoB,SAAY,kBAAkB,CAAC;AAC1E,SAAK,mBAAmB,IAAI,MAAO,GAAG,GAAG,CAAE;AAC3C,SAAK,kBAAkB,IAAI,MAAO,KAAK,MAAM,IAAK;AAClD,SAAK,WAAW;AAChB,SAAK,oBAAoB;AACzB,SAAK,gBAAgB;AACrB,SAAK,eAAe;AACpB,SAAK,kBAAkB;AACvB,SAAK,cAAc;AAEnB,SAAK,mBAAmB,oBAAI,IAAI;AAGhC,SAAK,aAAe,eAAe,SAAc,IAAI,QAAS,WAAW,GAAG,WAAW,CAAE,IAAI,IAAI,QAAS,KAAK,GAAI;AAEnH,UAAM,OAAO,KAAK,MAAO,KAAK,WAAW,IAAI,KAAK,eAAgB;AAClE,UAAM,OAAO,KAAK,MAAO,KAAK,WAAW,IAAI,KAAK,eAAgB;AAElE,SAAK,yBAAyB,IAAI,kBAAmB,KAAK,WAAW,GAAG,KAAK,WAAW,CAAE;AAC1F,SAAK,uBAAuB,QAAQ,OAAO;AAC3C,SAAK,uBAAuB,QAAQ,kBAAkB;AAEtD,SAAK,gBAAgB,IAAI,kBAAkB;AAC3C,SAAK,cAAc,OAAO;AAC1B,SAAK,cAAc,eAAe;AAClC,SAAK,cAAc,WAAW;AAE9B,SAAK,sBAAsB,KAAK,uBAAuB;AACvD,SAAK,oBAAoB,OAAO;AAChC,SAAK,oBAAoB,iBAAiB,oBAAqB,KAAK,oBAAoB,gBAAgB,KAAK,YAAa;AAE1H,SAAK,0BAA0B,IAAI,kBAAmB,KAAK,WAAW,GAAG,KAAK,WAAW,GAAG,EAAE,MAAM,cAAc,CAAE;AACpH,SAAK,wBAAwB,QAAQ,OAAO;AAC5C,SAAK,wBAAwB,QAAQ,kBAAkB;AAEvD,SAAK,mCAAmC,IAAI,kBAAmB,MAAM,MAAM,EAAE,MAAM,cAAc,CAAE;AACnG,SAAK,iCAAiC,QAAQ,OAAO;AACrD,SAAK,iCAAiC,QAAQ,kBAAkB;AAEhE,SAAK,0BAA0B,IAAI,kBAAmB,MAAM,MAAM,EAAE,MAAM,cAAc,CAAE;AAC1F,SAAK,wBAAwB,QAAQ,OAAO;AAC5C,SAAK,wBAAwB,QAAQ,kBAAkB;AACvD,SAAK,0BAA0B,IAAI,kBAAmB,KAAK,MAAO,OAAO,CAAE,GAAG,KAAK,MAAO,OAAO,CAAE,GAAG,EAAE,MAAM,cAAc,CAAE;AAC9H,SAAK,wBAAwB,QAAQ,OAAO;AAC5C,SAAK,wBAAwB,QAAQ,kBAAkB;AAEvD,SAAK,wBAAwB,KAAK,yBAAyB;AAC3D,SAAK,0BAA0B,IAAI,kBAAmB,MAAM,MAAM,EAAE,MAAM,cAAc,CAAE;AAC1F,SAAK,wBAAwB,QAAQ,OAAO;AAC5C,SAAK,wBAAwB,QAAQ,kBAAkB;AACvD,SAAK,0BAA0B,IAAI,kBAAmB,KAAK,MAAO,OAAO,CAAE,GAAG,KAAK,MAAO,OAAO,CAAE,GAAG,EAAE,MAAM,cAAc,CAAE;AAC9H,SAAK,wBAAwB,QAAQ,OAAO;AAC5C,SAAK,wBAAwB,QAAQ,kBAAkB;AAEvD,UAAM,qBAAqB;AAC3B,UAAM,gBAAgB;AAEtB,SAAK,yBAAyB,KAAK,yBAA0B,kBAAmB;AAChF,SAAK,uBAAuB,SAAU,SAAU,EAAE,MAAM,IAAK,MAAM,IAAK;AACxE,SAAK,uBAAuB,SAAU,cAAe,EAAE,QAAQ;AAC/D,SAAK,yBAAyB,KAAK,yBAA0B,aAAc;AAC3E,SAAK,uBAAuB,SAAU,SAAU,EAAE,MAAM,IAAK,KAAK,MAAO,OAAO,CAAE,GAAG,KAAK,MAAO,OAAO,CAAE,CAAE;AAC5G,SAAK,uBAAuB,SAAU,cAAe,EAAE,QAAQ;AAG/D,SAAK,kBAAkB,KAAK,mBAAmB;AAI/C,UAAM,aAAa;AAEnB,SAAK,eAAe,cAAc,MAAO,WAAW,QAAS;AAE7D,SAAK,eAAe,IAAI,eAAgB;AAAA,MACvC,UAAU,KAAK;AAAA,MACf,cAAc,WAAW;AAAA,MACzB,gBAAgB,WAAW;AAAA,MAC3B,UAAU;AAAA,MACV,WAAW;AAAA,MACX,YAAY;AAAA,IACb,CAAE;AAEF,SAAK,UAAU;AACf,SAAK,YAAY;AAEjB,SAAK,iBAAiB,IAAI,MAAM;AAChC,SAAK,gBAAgB;AAErB,SAAK,SAAS,IAAI,eAAgB,IAAK;AAEvC,SAAK,kBAAkB,IAAI,MAAM;AACjC,SAAK,kBAAkB,IAAI,MAAM;AACjC,SAAK,gBAAgB,IAAI,QAAQ;AAEjC,aAAS,oBAAqB,QAAQG,SAAS;AAE9C,YAAM,OAAOA,QAAO,sBAAsB,gBAAgB;AAE1D,aAAO,OAAO,QAAS,oBAAoB,OAAO,cAAe;AAAA,IAElE;AAAA,EAED;AAAA,EAEA,UAAU;AAET,SAAK,uBAAuB,QAAQ;AACpC,SAAK,wBAAwB,QAAQ;AACrC,SAAK,iCAAiC,QAAQ;AAC9C,SAAK,wBAAwB,QAAQ;AACrC,SAAK,wBAAwB,QAAQ;AACrC,SAAK,wBAAwB,QAAQ;AACrC,SAAK,wBAAwB,QAAQ;AAErC,SAAK,cAAc,QAAQ;AAC3B,SAAK,oBAAoB,QAAQ;AACjC,SAAK,sBAAsB,QAAQ;AACnC,SAAK,uBAAuB,QAAQ;AACpC,SAAK,uBAAuB,QAAQ;AACpC,SAAK,gBAAgB,QAAQ;AAC7B,SAAK,aAAa,QAAQ;AAE1B,SAAK,OAAO,QAAQ;AAAA,EAErB;AAAA,EAEA,QAASC,QAAOC,SAAS;AAExB,SAAK,uBAAuB,QAASD,QAAOC,OAAO;AACnD,SAAK,wBAAwB,QAASD,QAAOC,OAAO;AAEpD,QAAI,OAAO,KAAK,MAAOD,SAAQ,KAAK,eAAgB;AACpD,QAAI,OAAO,KAAK,MAAOC,UAAS,KAAK,eAAgB;AACrD,SAAK,iCAAiC,QAAS,MAAM,IAAK;AAC1D,SAAK,wBAAwB,QAAS,MAAM,IAAK;AACjD,SAAK,wBAAwB,QAAS,MAAM,IAAK;AACjD,SAAK,uBAAuB,SAAU,SAAU,EAAE,MAAM,IAAK,MAAM,IAAK;AAExE,WAAO,KAAK,MAAO,OAAO,CAAE;AAC5B,WAAO,KAAK,MAAO,OAAO,CAAE;AAE5B,SAAK,wBAAwB,QAAS,MAAM,IAAK;AACjD,SAAK,wBAAwB,QAAS,MAAM,IAAK;AAEjD,SAAK,uBAAuB,SAAU,SAAU,EAAE,MAAM,IAAK,MAAM,IAAK;AAAA,EAEzE;AAAA,EAEA,kCAAmC,UAAW;AAE7C,UAAM,QAAQ,KAAK;AAEnB,aAAS,6BAA8B,QAAS;AAE/C,UAAK,OAAO,QAAS;AAEpB,YAAK,aAAa,MAAO;AAExB,iBAAO,UAAU,MAAM,IAAK,MAAO;AAAA,QAEpC,OAAO;AAEN,gBAAM,IAAK,QAAQ,OAAO,OAAQ;AAClC,iBAAO,UAAU;AAAA,QAElB;AAAA,MAED;AAAA,IAED;AAEA,aAAU,IAAI,GAAG,IAAI,KAAK,gBAAgB,QAAQ,KAAO;AAExD,YAAM,iBAAiB,KAAK,gBAAiB,CAAE;AAC/C,qBAAe,SAAU,4BAA6B;AAAA,IAEvD;AAAA,EAED;AAAA,EAEA,qCAAsC,UAAW;AAEhD,UAAM,QAAQ,KAAK;AACnB,UAAM,iBAAiB,CAAC;AAExB,aAAS,6BAA8B,QAAS;AAE/C,UAAK,OAAO,OAAS,gBAAe,KAAM,MAAO;AAAA,IAElD;AAEA,aAAU,IAAI,GAAG,IAAI,KAAK,gBAAgB,QAAQ,KAAO;AAExD,YAAM,iBAAiB,KAAK,gBAAiB,CAAE;AAC/C,qBAAe,SAAU,4BAA6B;AAAA,IAEvD;AAEA,aAAS,yBAA0B,QAAS;AAE3C,UAAK,OAAO,UAAU,OAAO,UAAW;AAIvC,YAAI,SAAS;AAEb,iBAAU,IAAI,GAAG,IAAI,eAAe,QAAQ,KAAO;AAElD,gBAAM,mBAAmB,eAAgB,CAAE,EAAE;AAE7C,cAAK,qBAAqB,OAAO,IAAK;AAErC,qBAAS;AACT;AAAA,UAED;AAAA,QAED;AAEA,YAAK,WAAW,OAAQ;AAEvB,gBAAM,aAAa,OAAO;AAE1B,cAAK,aAAa,SAAS,MAAM,IAAK,MAAO,MAAM,MAAO;AAEzD,mBAAO,UAAU;AAAA,UAElB;AAEA,gBAAM,IAAK,QAAQ,UAAW;AAAA,QAE/B;AAAA,MAED,WAAY,OAAO,YAAY,OAAO,QAAS;AAK9C,YAAK,aAAa,MAAO;AAExB,iBAAO,UAAU,MAAM,IAAK,MAAO;AAAA,QAEpC,OAAO;AAEN,gBAAM,IAAK,QAAQ,OAAO,OAAQ;AAClC,iBAAO,UAAU;AAAA,QAElB;AAAA,MAED;AAAA,IAED;AAEA,SAAK,YAAY,SAAU,wBAAyB;AAAA,EAErD;AAAA,EAEA,sBAAsB;AAErB,SAAK,cAAc;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MACtC;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MACf;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,MACf;AAAA,MAAK;AAAA,MAAK;AAAA,MAAK;AAAA,IAAI;AACpB,SAAK,cAAc,SAAU,KAAK,aAAa,gBAAiB;AAChE,SAAK,cAAc,SAAU,KAAK,aAAa,kBAAmB;AAAA,EAEnE;AAAA,EAEA,OAAQC,WAAU,aAAa,YAAY,WAAW,YAAa;AAElE,QAAK,KAAK,gBAAgB,SAAS,GAAI;AAEtC,MAAAA,UAAS,cAAe,KAAK,cAAe;AAC5C,WAAK,gBAAgBA,UAAS,cAAc;AAC5C,YAAM,eAAeA,UAAS;AAE9B,MAAAA,UAAS,YAAY;AAErB,UAAK,WAAa,CAAAA,UAAS,MAAM,QAAQ,QAAQ,QAAS,KAAM;AAEhE,MAAAA,UAAS,cAAe,UAAU,CAAE;AAGpC,WAAK,kCAAmC,KAAM;AAE9C,YAAM,oBAAoB,KAAK,YAAY;AAC3C,WAAK,YAAY,aAAa;AAG9B,WAAK,YAAY,mBAAmB,KAAK;AACzC,MAAAA,UAAS,gBAAiB,KAAK,uBAAwB;AACvD,MAAAA,UAAS,MAAM;AACf,MAAAA,UAAS,OAAQ,KAAK,aAAa,KAAK,YAAa;AAGrD,WAAK,kCAAmC,IAAK;AAC7C,WAAK,iBAAiB,MAAM;AAG5B,WAAK,oBAAoB;AAGzB,WAAK,qCAAsC,KAAM;AACjD,WAAK,YAAY,mBAAmB,KAAK;AACzC,WAAK,oBAAoB,SAAU,eAAgB,EAAE,MAAM,IAAK,KAAK,aAAa,MAAM,KAAK,aAAa,GAAI;AAC9G,WAAK,oBAAoB,SAAU,cAAe,EAAE,QAAQ,KAAK,wBAAwB;AACzF,WAAK,oBAAoB,SAAU,eAAgB,EAAE,QAAQ,KAAK;AAClE,MAAAA,UAAS,gBAAiB,KAAK,sBAAuB;AACtD,MAAAA,UAAS,MAAM;AACf,MAAAA,UAAS,OAAQ,KAAK,aAAa,KAAK,YAAa;AACrD,WAAK,YAAY,mBAAmB;AACpC,WAAK,qCAAsC,IAAK;AAChD,WAAK,iBAAiB,MAAM;AAE5B,WAAK,YAAY,aAAa;AAG9B,WAAK,OAAO,WAAW,KAAK;AAC5B,WAAK,aAAc,UAAW,EAAE,QAAQ,KAAK,uBAAuB;AACpE,MAAAA,UAAS,gBAAiB,KAAK,gCAAiC;AAChE,MAAAA,UAAS,MAAM;AACf,WAAK,OAAO,OAAQA,SAAS;AAE7B,WAAK,gBAAgB,KAAM,KAAK,gBAAiB;AACjD,WAAK,gBAAgB,KAAM,KAAK,eAAgB;AAEhD,UAAK,KAAK,cAAc,GAAI;AAE3B,cAAM,UAAW,IAAI,QAAS,IAAI,KAAK,IAAK,YAAY,IAAI,IAAI,OAAO,KAAK,WAAY,KAAM,IAAM,QAAS;AAC7G,aAAK,gBAAgB,eAAgB,MAAO;AAC5C,aAAK,gBAAgB,eAAgB,MAAO;AAAA,MAE7C;AAGA,WAAK,OAAO,WAAW,KAAK;AAC5B,WAAK,sBAAsB,SAAU,aAAc,EAAE,QAAQ,KAAK,iCAAiC;AACnG,WAAK,sBAAsB,SAAU,SAAU,EAAE,MAAM,IAAK,KAAK,iCAAiC,OAAO,KAAK,iCAAiC,MAAO;AACtJ,WAAK,sBAAsB,SAAU,kBAAmB,EAAE,QAAQ,KAAK;AACvE,WAAK,sBAAsB,SAAU,iBAAkB,EAAE,QAAQ,KAAK;AACtE,MAAAA,UAAS,gBAAiB,KAAK,uBAAwB;AACvD,MAAAA,UAAS,MAAM;AACf,WAAK,OAAO,OAAQA,SAAS;AAG7B,WAAK,OAAO,WAAW,KAAK;AAC5B,WAAK,uBAAuB,SAAU,cAAe,EAAE,QAAQ,KAAK,wBAAwB;AAC5F,WAAK,uBAAuB,SAAU,WAAY,EAAE,QAAQ,aAAY;AACxE,WAAK,uBAAuB,SAAU,cAAe,EAAE,QAAQ,KAAK;AACpE,MAAAA,UAAS,gBAAiB,KAAK,uBAAwB;AACvD,MAAAA,UAAS,MAAM;AACf,WAAK,OAAO,OAAQA,SAAS;AAC7B,WAAK,uBAAuB,SAAU,cAAe,EAAE,QAAQ,KAAK,wBAAwB;AAC5F,WAAK,uBAAuB,SAAU,WAAY,EAAE,QAAQ,aAAY;AACxE,MAAAA,UAAS,gBAAiB,KAAK,uBAAwB;AACvD,MAAAA,UAAS,MAAM;AACf,WAAK,OAAO,OAAQA,SAAS;AAG7B,WAAK,OAAO,WAAW,KAAK;AAC5B,WAAK,uBAAuB,SAAU,cAAe,EAAE,QAAQ,KAAK,wBAAwB;AAC5F,WAAK,uBAAuB,SAAU,WAAY,EAAE,QAAQ,aAAY;AACxE,MAAAA,UAAS,gBAAiB,KAAK,uBAAwB;AACvD,MAAAA,UAAS,MAAM;AACf,WAAK,OAAO,OAAQA,SAAS;AAC7B,WAAK,uBAAuB,SAAU,cAAe,EAAE,QAAQ,KAAK,wBAAwB;AAC5F,WAAK,uBAAuB,SAAU,WAAY,EAAE,QAAQ,aAAY;AACxE,MAAAA,UAAS,gBAAiB,KAAK,uBAAwB;AACvD,MAAAA,UAAS,MAAM;AACf,WAAK,OAAO,OAAQA,SAAS;AAG7B,WAAK,OAAO,WAAW,KAAK;AAC5B,WAAK,gBAAgB,SAAU,aAAc,EAAE,QAAQ,KAAK,uBAAuB;AACnF,WAAK,gBAAgB,SAAU,cAAe,EAAE,QAAQ,KAAK,wBAAwB;AACrF,WAAK,gBAAgB,SAAU,cAAe,EAAE,QAAQ,KAAK,wBAAwB;AACrF,WAAK,gBAAgB,SAAU,gBAAiB,EAAE,QAAQ,KAAK;AAC/D,WAAK,gBAAgB,SAAU,cAAe,EAAE,QAAQ,KAAK;AAC7D,WAAK,gBAAgB,SAAU,UAAW,EAAE,QAAQ,KAAK;AACzD,WAAK,gBAAgB,SAAU,mBAAoB,EAAE,QAAQ,KAAK;AAGlE,UAAK,WAAa,CAAAA,UAAS,MAAM,QAAQ,QAAQ,QAAS,IAAK;AAE/D,MAAAA,UAAS,gBAAiB,UAAW;AACrC,WAAK,OAAO,OAAQA,SAAS;AAE7B,MAAAA,UAAS,cAAe,KAAK,gBAAgB,KAAK,aAAc;AAChE,MAAAA,UAAS,YAAY;AAAA,IAEtB;AAEA,QAAK,KAAK,gBAAiB;AAE1B,WAAK,OAAO,WAAW,KAAK;AAC5B,WAAK,aAAc,UAAW,EAAE,QAAQ,WAAW;AACnD,MAAAA,UAAS,gBAAiB,IAAK;AAC/B,WAAK,OAAO,OAAQA,SAAS;AAAA,IAE9B;AAAA,EAED;AAAA,EAEA,yBAAyB;AAExB,WAAO,IAAI,eAAgB;AAAA,MAE1B,UAAU;AAAA,QACT,gBAAgB,EAAE,OAAO,KAAK;AAAA,QAC9B,iBAAiB,EAAE,OAAO,IAAI,QAAS,KAAK,GAAI,EAAE;AAAA,QAClD,iBAAiB,EAAE,OAAO,KAAK;AAAA,MAChC;AAAA,MAEA,cACC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MA+BD,gBACC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAeF,CAAE;AAAA,EAEH;AAAA,EAEA,2BAA2B;AAE1B,WAAO,IAAI,eAAgB;AAAA,MAE1B,UAAU;AAAA,QACT,eAAe,EAAE,OAAO,KAAK;AAAA,QAC7B,WAAW,EAAE,OAAO,IAAI,QAAS,KAAK,GAAI,EAAE;AAAA,QAC5C,oBAAoB,EAAE,OAAO,IAAI,QAAS,GAAK,GAAK,CAAI,EAAE;AAAA,QAC1D,mBAAmB,EAAE,OAAO,IAAI,QAAS,GAAK,GAAK,CAAI,EAAE;AAAA,MAC1D;AAAA,MAEA,cACC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAOD,gBACC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAuBF,CAAE;AAAA,EAEH;AAAA,EAEA,yBAA0B,WAAY;AAErC,WAAO,IAAI,eAAgB;AAAA,MAE1B,SAAS;AAAA,QACR,cAAc;AAAA,MACf;AAAA,MAEA,UAAU;AAAA,QACT,gBAAgB,EAAE,OAAO,KAAK;AAAA,QAC9B,WAAW,EAAE,OAAO,IAAI,QAAS,KAAK,GAAI,EAAE;AAAA,QAC5C,aAAa,EAAE,OAAO,IAAI,QAAS,KAAK,GAAI,EAAE;AAAA,QAC9C,gBAAgB,EAAE,OAAO,EAAI;AAAA,MAC9B;AAAA,MAEA,cACC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAOD,gBACC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IA6BF,CAAE;AAAA,EAEH;AAAA,EAEA,qBAAqB;AAEpB,WAAO,IAAI,eAAgB;AAAA,MAE1B,UAAU;AAAA,QACT,eAAe,EAAE,OAAO,KAAK;AAAA,QAC7B,gBAAgB,EAAE,OAAO,KAAK;AAAA,QAC9B,gBAAgB,EAAE,OAAO,KAAK;AAAA,QAC9B,kBAAkB,EAAE,OAAO,KAAK;AAAA,QAChC,gBAAgB,EAAE,OAAO,EAAI;AAAA,QAC7B,YAAY,EAAE,OAAO,EAAI;AAAA,QACzB,qBAAqB,EAAE,OAAO,EAAI;AAAA,MACnC;AAAA,MAEA,cACC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAOD,gBACC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAsBD,UAAU;AAAA,MACV,WAAW;AAAA,MACX,YAAY;AAAA,MACZ,aAAa;AAAA,IACd,CAAE;AAAA,EAEH;AAED;AAEA,YAAY,iBAAiB,IAAI,QAAS,GAAK,CAAI;AACnD,YAAY,iBAAiB,IAAI,QAAS,GAAK,CAAI;;;AC3oBnD,IAAM,eAAe;AAAA,EAEpB,MAAM;AAAA,EAEN,UAAU;AAAA,IAET,YAAY,EAAE,OAAO,KAAK;AAAA,IAC1B,uBAAuB,EAAE,OAAO,EAAE;AAAA,EAEnC;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAkBxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAqD3B;;;ACnEA,IAAM,aAAN,cAAyB,KAAK;AAAA,EAE7B,cAAc;AAEb,UAAM;AAIN,UAAM,SAAS;AAEf,SAAK,WAAW,cAAc,MAAO,OAAO,QAAS;AAErD,SAAK,WAAW,IAAI,kBAAmB;AAAA,MACtC,MAAM,OAAO;AAAA,MACb,UAAU,KAAK;AAAA,MACf,cAAc,OAAO;AAAA,MACrB,gBAAgB,OAAO;AAAA,IACxB,CAAE;AAEF,SAAK,SAAS,IAAI,eAAgB,KAAK,QAAS;AAIhD,SAAK,oBAAoB;AACzB,SAAK,eAAe;AAAA,EAErB;AAAA,EAEA,OAAQC,WAAU,aAAa,YAAyC;AAEvE,SAAK,SAAU,UAAW,EAAE,QAAQ,WAAW;AAC/C,SAAK,SAAU,qBAAsB,EAAE,QAAQA,UAAS;AAIxD,QAAK,KAAK,sBAAsBA,UAAS,oBAAoB,KAAK,iBAAiBA,UAAS,aAAc;AAEzG,WAAK,oBAAoBA,UAAS;AAClC,WAAK,eAAeA,UAAS;AAE7B,WAAK,SAAS,UAAU,CAAC;AAEzB,UAAK,gBAAgB,YAAa,KAAK,iBAAkB,MAAM,aAAe,MAAK,SAAS,QAAQ,gBAAgB;AAEpH,UAAK,KAAK,iBAAiB,kBAAoB,MAAK,SAAS,QAAQ,sBAAsB;AAAA,eACjF,KAAK,iBAAiB,oBAAsB,MAAK,SAAS,QAAQ,wBAAwB;AAAA,eAC1F,KAAK,iBAAiB,kBAAoB,MAAK,SAAS,QAAQ,sBAAsB;AAAA,eACtF,KAAK,iBAAiB,sBAAwB,MAAK,SAAS,QAAQ,2BAA2B;AAAA,eAC/F,KAAK,iBAAiB,eAAiB,MAAK,SAAS,QAAQ,mBAAmB;AAAA,eAChF,KAAK,iBAAiB,mBAAqB,MAAK,SAAS,QAAQ,uBAAuB;AAElG,WAAK,SAAS,cAAc;AAAA,IAE7B;AAIA,QAAK,KAAK,mBAAmB,MAAO;AAEnC,MAAAA,UAAS,gBAAiB,IAAK;AAC/B,WAAK,OAAO,OAAQA,SAAS;AAAA,IAE9B,OAAO;AAEN,MAAAA,UAAS,gBAAiB,WAAY;AACtC,UAAK,KAAK,MAAQ,CAAAA,UAAS,MAAOA,UAAS,gBAAgBA,UAAS,gBAAgBA,UAAS,gBAAiB;AAC9G,WAAK,OAAO,OAAQA,SAAS;AAAA,IAE9B;AAAA,EAED;AAAA,EAEA,UAAU;AAET,SAAK,SAAS,QAAQ;AACtB,SAAK,OAAO,QAAQ;AAAA,EAErB;AAED;;;ACzFA,IAAM,aAAN,cAAyB,KAAK;AAAA,EAE7B,YAAa,OAAO,QAAQ,mBAAmB,MAAM,aAAa,MAAM,aAAa,MAAO;AAE3F,UAAM;AAEN,SAAK,QAAQ;AACb,SAAK,SAAS;AAEd,SAAK,mBAAmB;AAExB,SAAK,aAAa;AAClB,SAAK,aAAa;AAElB,SAAK,QAAQ;AACb,SAAK,aAAa;AAClB,SAAK,YAAY;AACjB,SAAK,iBAAiB,IAAI,MAAM;AAAA,EAEjC;AAAA,EAEA,OAAQC,WAAU,aAAa,YAA0C;AAExE,UAAM,eAAeA,UAAS;AAC9B,IAAAA,UAAS,YAAY;AAErB,QAAI,eAAe;AAEnB,QAAK,KAAK,qBAAqB,MAAO;AAErC,4BAAsB,KAAK,MAAM;AAEjC,WAAK,MAAM,mBAAmB,KAAK;AAAA,IAEpC;AAEA,QAAK,KAAK,eAAe,MAAO;AAE/B,MAAAA,UAAS,cAAe,KAAK,cAAe;AAC5C,MAAAA,UAAS,cAAe,KAAK,YAAYA,UAAS,cAAc,CAAE;AAAA,IAEnE;AAEA,QAAK,KAAK,eAAe,MAAO;AAE/B,sBAAgBA,UAAS,cAAc;AACvC,MAAAA,UAAS,cAAe,KAAK,UAAW;AAAA,IAEzC;AAEA,QAAK,KAAK,cAAc,MAAO;AAE9B,MAAAA,UAAS,WAAW;AAAA,IAErB;AAEA,IAAAA,UAAS,gBAAiB,KAAK,iBAAiB,OAAO,UAAW;AAElE,QAAK,KAAK,UAAU,MAAO;AAG1B,MAAAA,UAAS,MAAOA,UAAS,gBAAgBA,UAAS,gBAAgBA,UAAS,gBAAiB;AAAA,IAE7F;AAEA,IAAAA,UAAS,OAAQ,KAAK,OAAO,KAAK,MAAO;AAIzC,QAAK,KAAK,eAAe,MAAO;AAE/B,MAAAA,UAAS,cAAe,KAAK,cAAe;AAAA,IAE7C;AAEA,QAAK,KAAK,eAAe,MAAO;AAE/B,MAAAA,UAAS,cAAe,aAAc;AAAA,IAEvC;AAEA,QAAK,KAAK,qBAAqB,MAAO;AAErC,WAAK,MAAM,mBAAmB;AAAA,IAE/B;AAEA,IAAAA,UAAS,YAAY;AAAA,EAEtB;AAED;;;ACpFA,IAAM,sBAAN,cAAkC,KAAK;AAAA,EAEtC,YAAa,WAAW,OAAO,QAAQ,UAAU,CAAC,GAAI;AAErD,UAAM;AAEN,SAAK,YAAY;AACjB,SAAK,aAAa,IAAI,QAAQ;AAC9B,SAAK,mBAAmB,IAAI,QAAQ;AAEpC,SAAK,oBAAoB,KAAK,wBAAwB;AACtD,SAAK,iBAAiB,IAAI,mBAAmB;AAE7C,SAAK,SAAS,IAAI,eAAgB,KAAK,iBAAkB;AACzD,SAAK,QAAQ;AACb,SAAK,SAAS;AAEd,SAAK,qBAAqB,QAAQ,sBAAsB;AACxD,SAAK,oBAAoB,QAAQ,qBAAqB;AAEtD,SAAK,qBAAqB,IAAI,kBAAkB;AAChD,SAAK,mBAAmB,QAAQ,YAAY;AAC5C,SAAK,mBAAmB,QAAQ,YAAY;AAC5C,SAAK,mBAAmB,QAAQ,OAAO;AACvC,SAAK,mBAAmB,eAAe,IAAI,aAAa;AAExD,SAAK,qBAAqB,IAAI,kBAAkB;AAChD,SAAK,mBAAmB,QAAQ,YAAY;AAC5C,SAAK,mBAAmB,QAAQ,YAAY;AAC5C,SAAK,mBAAmB,QAAQ,OAAO;AAAA,EAExC;AAAA,EAEA,UAAU;AAET,SAAK,mBAAmB,QAAQ;AAChC,SAAK,mBAAmB,QAAQ;AAEhC,SAAK,kBAAkB,QAAQ;AAC/B,SAAK,eAAe,QAAQ;AAE5B,SAAK,OAAO,QAAQ;AAAA,EAErB;AAAA,EAEA,QAASC,QAAOC,SAAS;AAExB,SAAK,WAAW,IAAKD,QAAOC,OAAO;AACnC,SAAK,iBAAiB,IAAOD,SAAQ,KAAK,YAAc,GAAKC,UAAS,KAAK,YAAc,CAAE;AAC3F,UAAM,EAAE,GAAAC,IAAG,GAAAC,GAAE,IAAI,KAAK;AACtB,SAAK,mBAAmB,QAASD,IAAGC,EAAE;AACtC,SAAK,mBAAmB,QAASD,IAAGC,EAAE;AACtC,SAAK,OAAO,SAAS,SAAS,WAAW,MAAM,IAAKD,IAAGC,IAAG,IAAID,IAAG,IAAIC,EAAE;AAAA,EAExE;AAAA,EAEA,aAAc,WAAY;AAEzB,SAAK,YAAY;AACjB,SAAK,QAAS,KAAK,WAAW,GAAG,KAAK,WAAW,CAAE;AAAA,EAEpD;AAAA,EAEA,OAAQC,WAAU,aAAc;AAE/B,UAAM,WAAW,KAAK,OAAO,SAAS;AACtC,aAAS,mBAAmB,QAAQ,KAAK;AACzC,aAAS,kBAAkB,QAAQ,KAAK;AAExC,IAAAA,UAAS,gBAAiB,KAAK,kBAAmB;AAClD,IAAAA,UAAS,OAAQ,KAAK,OAAO,KAAK,MAAO;AAEzC,UAAM,uBAAuB,KAAK,MAAM;AACxC,IAAAA,UAAS,gBAAiB,KAAK,kBAAmB;AAClD,SAAK,MAAM,mBAAmB,KAAK;AACnC,IAAAA,UAAS,OAAQ,KAAK,OAAO,KAAK,MAAO;AACzC,SAAK,MAAM,mBAAmB;AAE9B,aAAS,SAAS,QAAQ,KAAK,mBAAmB;AAClD,aAAS,OAAO,QAAQ,KAAK,mBAAmB;AAChD,aAAS,QAAQ,QAAQ,KAAK,mBAAmB;AAEjD,QAAK,KAAK,gBAAiB;AAE1B,MAAAA,UAAS,gBAAiB,IAAK;AAAA,IAEhC,OAAO;AAEN,MAAAA,UAAS,gBAAiB,WAAY;AAEtC,UAAK,KAAK,MAAQ,CAAAA,UAAS,MAAM;AAAA,IAElC;AAEA,SAAK,OAAO,OAAQA,SAAS;AAAA,EAE9B;AAAA,EAEA,0BAA0B;AAEzB,WAAO,IAAI,eAAgB;AAAA,MAC1B,UAAU;AAAA,QACT,UAAU,EAAE,OAAO,KAAK;AAAA,QACxB,QAAQ,EAAE,OAAO,KAAK;AAAA,QACtB,SAAS,EAAE,OAAO,KAAK;AAAA,QACvB,YAAY;AAAA,UACX,OAAO,IAAI;AAAA,YACV,KAAK,iBAAiB;AAAA,YACtB,KAAK,iBAAiB;AAAA,YACtB,IAAI,KAAK,iBAAiB;AAAA,YAC1B,IAAI,KAAK,iBAAiB;AAAA,UAC3B;AAAA,QACD;AAAA,QACA,oBAAoB,EAAE,OAAO,EAAE;AAAA,QAC/B,mBAAmB,EAAE,OAAO,EAAE;AAAA,MAC/B;AAAA,MACA;AAAA;AAAA,QAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAUxB;AAAA;AAAA,QAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IA0F3B,CAAE;AAAA,EAEH;AAED;;;AC/NA,IAAM,YAAY;AAAA,EAEjB,MAAM;AAAA,EAEN,SAAS;AAAA,IACR,eAAe;AAAA,IACf,aAAa;AAAA,IACb,mBAAmB;AAAA,IACnB,sBAAsB;AAAA,EACvB;AAAA,EAEA,UAAU;AAAA,IAET,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,YAAY,EAAE,OAAO,KAAK;AAAA,IAC1B,WAAW,EAAE,OAAO,KAAK;AAAA,IACzB,QAAQ,EAAE,OAAO,IAAI,QAAS,KAAK,GAAI,EAAE;AAAA,IAEzC,cAAc,EAAE,OAAO,EAAE;AAAA,IACzB,aAAa,EAAE,OAAO,IAAI;AAAA,IAC1B,0BAA0B,EAAE,OAAO,IAAI,QAAQ,EAAE;AAAA,IACjD,iCAAiC,EAAE,OAAO,IAAI,QAAQ,EAAE;AAAA,IAExD,SAAS,EAAE,OAAO,EAAI;AAAA,IACtB,aAAa,EAAE,OAAO,IAAI;AAAA,IAC1B,QAAQ,EAAE,OAAO,IAAI;AAAA,IAErB,iBAAiB,EAAE,OAAO,EAAI;AAAA,IAC9B,gBAAgB,EAAE,OAAO,IAAM;AAAA,IAC/B,cAAc,EAAE,OAAO,EAAI;AAAA,EAC5B;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AA8H3B;;;ACxKA,IAAM,yBAAyB;AAAA,EAE9B,MAAM;AAAA,EAEN,SAAS;AAAA,IACR,iBAAiB;AAAA,IACjB,iBAAiB;AAAA,IACjB,sBAAsB;AAAA,EACvB;AAAA,EAEA,UAAU;AAAA,IACT,YAAY,EAAE,OAAO,KAAK;AAAA,IAC1B,QAAQ,EAAE,OAAO,IAAI,QAAS,KAAK,GAAI,EAAE;AAAA,IACzC,mBAAmB,EAAE,OAAO,CAAE,IAAI,QAAS,GAAG,CAAE,CAAE,EAAE;AAAA,IACpD,iBAAiB,EAAE,OAAO,CAAE,CAAI,EAAE;AAAA,IAClC,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,cAAc,EAAE,OAAO,GAAG;AAAA,IAC1B,aAAa,EAAE,OAAO,IAAK;AAAA,IAC3B,eAAe,EAAE,OAAO,GAAG;AAAA,EAC5B;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAgBxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AA4E3B;AAEA,IAAM,kBAAkB;AAAA,EAEvB,qBAAqB,SAAW,cAAc,QAAS;AAEtD,UAAM,UAAU,CAAC;AAEjB,aAAU,IAAI,GAAG,KAAK,cAAc,KAAO;AAE1C,cAAQ,KAAM,SAAU,GAAG,MAAO,CAAE;AAAA,IAErC;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,qBAAqB,SAAW,cAAc,aAAc;AAE3D,UAAM,UAAU,CAAC;AAEjB,aAAU,IAAI,GAAG,KAAK,cAAc,KAAO;AAE1C,cAAQ,KAAM,YAAY,MAAM,EAAE,eAAgB,CAAE,CAAE;AAAA,IAEvD;AAEA,WAAO;AAAA,EAER;AAAA,EAEA,WAAW,SAAW,UAAU,cAAc,QAAQ,aAAc;AAEnE,aAAS,QAAS,eAAgB,IAAI;AACtC,aAAS,SAAU,iBAAkB,EAAE,QAAQ,gBAAgB,oBAAqB,cAAc,WAAY;AAC9G,aAAS,SAAU,eAAgB,EAAE,QAAQ,gBAAgB,oBAAqB,cAAc,MAAO;AACvG,aAAS,cAAc;AAAA,EAExB;AAED;AAEA,SAAS,SAAUC,IAAG,QAAS;AAE9B,SAAO,KAAK,IAAK,EAAIA,KAAIA,OAAQ,KAAQ,SAAS,QAAW,KAAM,KAAK,KAAM,IAAM,KAAK,EAAG,IAAI;AAEjG;;;AC3IA,IAAM,UAAN,MAAM,iBAAgB,KAAK;AAAA,EAE1B,YAAa,OAAO,QAAQ,aAAa,IAAI,QAAS,KAAK,GAAI,GAAI;AAElE,UAAM;AAEN,SAAK,QAAQ;AACb,SAAK,SAAS;AAEd,SAAK,QAAQ;AACb,SAAK,YAAY;AAEjB,SAAK,qBAAqB,IAAI,MAAM;AACpC,SAAK,iBAAiB,IAAI,MAAM;AAChC,SAAK,gBAAgB;AAErB,SAAK,SAAS;AAAA,MACb,QAAQ;AAAA,MACR,SAAS;AAAA,MACT,cAAc;AAAA,MACd,UAAU;AAAA,MACV,iBAAiB;AAAA,MACjB,kBAAkB;AAAA,MAClB,SAAS;AAAA,MACT,eAAe;AAAA,MACf,eAAe;AAAA,MACf,oBAAoB;AAAA,IACrB;AAEA,SAAK,aAAa,IAAI,QAAS,WAAW,GAAG,WAAW,CAAE;AAE1D,SAAK,kBAAkB,IAAI,kBAAmB,KAAK,WAAW,GAAG,KAAK,WAAW,GAAG,EAAE,MAAM,cAAc,CAAE;AAC5G,SAAK,+BAA+B,KAAK,gBAAgB,MAAM;AAE/D,UAAM,eAAe,IAAI,aAAa;AACtC,iBAAa,SAAS;AACtB,iBAAa,OAAO;AAEpB,SAAK,qBAAqB,IAAI,kBAAmB,KAAK,WAAW,GAAG,KAAK,WAAW,GAAG;AAAA,MACtF,WAAW;AAAA,MACX,WAAW;AAAA,MACX,MAAM;AAAA,MACN;AAAA,IACD,CAAE;AAEF,SAAK,iBAAiB,IAAI,mBAAmB;AAC7C,SAAK,eAAe,WAAW;AAE/B,SAAK,cAAc,IAAI,eAAgB;AAAA,MACtC,SAAS,OAAO,OAAQ,CAAC,GAAG,UAAU,OAAQ;AAAA,MAC9C,gBAAgB,UAAU;AAAA,MAC1B,cAAc,UAAU;AAAA,MACxB,UAAU,cAAc,MAAO,UAAU,QAAS;AAAA,IACnD,CAAE;AACF,SAAK,YAAY,QAAS,oBAAqB,IAAI,KAAK,OAAO,sBAAsB,IAAI;AACzF,SAAK,YAAY,SAAU,QAAS,EAAE,QAAQ;AAC9C,SAAK,YAAY,SAAU,SAAU,EAAE,QAAQ,KAAK,mBAAmB;AACvE,SAAK,YAAY,SAAU,MAAO,EAAE,MAAM,IAAK,KAAK,WAAW,GAAG,KAAK,WAAW,CAAE;AACpF,SAAK,YAAY,SAAU,+BAAgC,EAAE,MAAM,KAAM,KAAK,OAAO,uBAAwB;AAC7G,SAAK,YAAY,SAAU,wBAAyB,EAAE,QAAQ,KAAK,OAAO;AAC1E,SAAK,YAAY,WAAW;AAE5B,SAAK,gBAAgB,IAAI,eAAgB;AAAA,MACxC,UAAU,cAAc,MAAO,uBAAuB,QAAS;AAAA,MAC/D,SAAS,OAAO,OAAQ,CAAC,GAAG,uBAAuB,OAAQ;AAAA,MAC3D,cAAc,uBAAuB;AAAA,MACrC,gBAAgB,uBAAuB;AAAA,IACxC,CAAE;AACF,SAAK,cAAc,QAAS,eAAgB,IAAI;AAChD,SAAK,cAAc,QAAS,oBAAqB,IAAI,KAAK,OAAO,sBAAsB,IAAI;AAC3F,SAAK,cAAc,SAAU,UAAW,EAAE,QAAQ,KAAK,gBAAgB;AACvE,SAAK,cAAc,SAAU,QAAS,EAAE,QAAQ;AAChD,SAAK,cAAc,SAAU,MAAO,EAAE,MAAM,IAAK,KAAK,WAAW,GAAG,KAAK,WAAW,CAAE;AACtF,SAAK,cAAc,WAAW;AAE9B,SAAK,gBAAgB,IAAI,eAAgB;AAAA,MACxC,UAAU,cAAc,MAAO,uBAAuB,QAAS;AAAA,MAC/D,SAAS,OAAO,OAAQ,CAAC,GAAG,uBAAuB,OAAQ;AAAA,MAC3D,cAAc,uBAAuB;AAAA,MACrC,gBAAgB,uBAAuB;AAAA,IACxC,CAAE;AACF,SAAK,cAAc,QAAS,eAAgB,IAAI;AAChD,SAAK,cAAc,QAAS,oBAAqB,IAAI,KAAK,OAAO,sBAAsB,IAAI;AAC3F,SAAK,cAAc,SAAU,UAAW,EAAE,QAAQ,KAAK,6BAA6B;AACpF,SAAK,cAAc,SAAU,QAAS,EAAE,QAAQ;AAChD,SAAK,cAAc,SAAU,MAAO,EAAE,MAAM,IAAK,KAAK,WAAW,GAAG,KAAK,WAAW,CAAE;AACtF,SAAK,cAAc,WAAW;AAE9B,SAAK,eAAe,IAAI,eAAgB;AAAA,MACvC,UAAU,cAAc,MAAO,WAAW,QAAS;AAAA,MACnD,cAAc,WAAW;AAAA,MACzB,gBAAgB,WAAW;AAAA,MAC3B,UAAU;AAAA,IACX,CAAE;AACF,SAAK,aAAa,cAAc;AAChC,SAAK,aAAa,YAAY;AAC9B,SAAK,aAAa,aAAa;AAC/B,SAAK,aAAa,WAAW;AAC7B,SAAK,aAAa,WAAW;AAC7B,SAAK,aAAa,WAAW;AAC7B,SAAK,aAAa,gBAAgB;AAClC,SAAK,aAAa,gBAAgB;AAClC,SAAK,aAAa,gBAAgB;AAClC,SAAK,aAAa,qBAAqB;AAEvC,SAAK,SAAS,IAAI,eAAgB,IAAK;AAAA,EAExC;AAAA,EAEA,OAAQC,WAAU,aAAa,YAAwC;AAGtE,QAAK,KAAK,gBAAiB;AAE1B,WAAK,aAAa,WAAW;AAC7B,WAAK,aAAa,SAAU,UAAW,EAAE,QAAQ,WAAW;AAC5D,WAAK,aAAa,cAAc;AAChC,WAAK,WAAYA,WAAU,KAAK,cAAc,IAAK;AAAA,IAEpD;AAEA,IAAAA,UAAS,cAAe,KAAK,cAAe;AAC5C,SAAK,gBAAgBA,UAAS,cAAc;AAC5C,UAAM,eAAeA,UAAS;AAC9B,IAAAA,UAAS,YAAY;AAErB,SAAK,YAAY,SAAU,MAAO,EAAE,QAAQ,KAAK,OAAO;AACxD,SAAK,YAAY,SAAU,WAAY,EAAE,QAAQ,KAAK,OAAO;AAC7D,SAAK,YAAY,SAAU,OAAQ,EAAE,QAAQ,KAAK,OAAO;AACzD,SAAK,YAAY,SAAU,cAAe,EAAE,QAAQ,KAAK,OAAO;AAChE,SAAK,YAAY,SAAU,eAAgB,EAAE,QAAQ,KAAK,OAAO;AACjE,SAAK,YAAY,SAAU,YAAa,EAAE,QAAQ,KAAK,OAAO;AAC9D,SAAK,YAAY,SAAU,WAAY,EAAE,QAAQ,KAAK,OAAO;AAG7D,UAAM,cAAc,KAAK,OAAO,sBAAuB,KAAK,OAAO,MAAM,KAAK,OAAO;AACrF,SAAK,cAAc,SAAU,aAAc,EAAE,QAAQ;AACrD,SAAK,cAAc,SAAU,aAAc,EAAE,QAAQ;AAErD,SAAK,cAAc,SAAU,YAAa,EAAE,QAAQ,KAAK,OAAO;AAChE,SAAK,cAAc,SAAU,WAAY,EAAE,QAAQ,KAAK,OAAO;AAC/D,SAAK,cAAc,SAAU,YAAa,EAAE,QAAQ,KAAK,OAAO;AAChE,SAAK,cAAc,SAAU,WAAY,EAAE,QAAQ,KAAK,OAAO;AAE/D,SAAK,OAAO,gBAAgB,KAAK,MAAO,KAAK,OAAO,aAAc;AAClE,QAAO,KAAK,eAAe,KAAK,OAAO,iBAAqB,KAAK,mBAAmB,KAAK,OAAO,eAAkB;AAEjH,sBAAgB,UAAW,KAAK,eAAe,KAAK,OAAO,eAAe,KAAK,OAAO,eAAe,IAAI,QAAS,GAAG,CAAE,CAAE;AACzH,sBAAgB,UAAW,KAAK,eAAe,KAAK,OAAO,eAAe,KAAK,OAAO,eAAe,IAAI,QAAS,GAAG,CAAE,CAAE;AACzH,WAAK,aAAa,KAAK,OAAO;AAC9B,WAAK,iBAAiB,KAAK,OAAO;AAAA,IAEnC;AAGA,SAAK,eAAgBA,WAAU,KAAK,gBAAgB,KAAK,oBAAoB,SAAU,CAAI;AAG3F,SAAK,WAAYA,WAAU,KAAK,aAAa,KAAK,iBAAiB,UAAU,CAAI;AAGjF,QAAK,KAAK,OAAO,SAAU;AAE1B,WAAK,WAAYA,WAAU,KAAK,eAAe,KAAK,8BAA8B,UAAU,CAAI;AAChG,WAAK,WAAYA,WAAU,KAAK,eAAe,KAAK,iBAAiB,UAAU,CAAI;AAAA,IAEpF;AAEA,UAAM,iBAAiB,KAAK;AAG5B,QAAK,KAAK,OAAO,WAAW,SAAQ,OAAO,QAAS;AAEnD,WAAK,aAAa,SAAU,UAAW,EAAE,QAAQ,KAAK,mBAAmB;AACzE,WAAK,aAAa,cAAc;AAAA,IAEjC,OAAO;AAEN,WAAK,aAAa,SAAU,UAAW,EAAE,QAAQ,KAAK,gBAAgB;AACtE,WAAK,aAAa,cAAc;AAAA,IAEjC;AAGA,QAAK,KAAK,OAAO,WAAW,SAAQ,OAAO,SAAU;AAEpD,qBAAe,WAAW;AAAA,IAE3B,OAAO;AAEN,qBAAe,WAAW;AAAA,IAE3B;AAGA,SAAK,WAAYA,WAAU,gBAAgB,KAAK,iBAAiB,OAAO,UAAW;AAEnF,IAAAA,UAAS,cAAe,KAAK,gBAAgB,KAAK,aAAc;AAChE,IAAAA,UAAS,YAAY;AAAA,EAEtB;AAAA,EAEA,WAAYA,WAAU,cAAc,cAAc,YAAY,YAAa;AAG1E,IAAAA,UAAS,cAAe,KAAK,kBAAmB;AAChD,UAAM,qBAAqBA,UAAS,cAAc;AAClD,UAAM,oBAAoBA,UAAS;AAEnC,IAAAA,UAAS,gBAAiB,YAAa;AAGvC,IAAAA,UAAS,YAAY;AACrB,QAAO,eAAe,UAAiB,eAAe,MAAS;AAE9D,MAAAA,UAAS,cAAe,UAAW;AACnC,MAAAA,UAAS,cAAe,cAAc,CAAI;AAC1C,MAAAA,UAAS,MAAM;AAAA,IAEhB;AAEA,SAAK,OAAO,WAAW;AACvB,SAAK,OAAO,OAAQA,SAAS;AAG7B,IAAAA,UAAS,YAAY;AACrB,IAAAA,UAAS,cAAe,KAAK,kBAAmB;AAChD,IAAAA,UAAS,cAAe,kBAAmB;AAAA,EAE5C;AAAA,EAEA,eAAgBA,WAAU,kBAAkB,cAAc,YAAY,YAAa;AAElF,IAAAA,UAAS,cAAe,KAAK,kBAAmB;AAChD,UAAM,qBAAqBA,UAAS,cAAc;AAClD,UAAM,oBAAoBA,UAAS;AAEnC,IAAAA,UAAS,gBAAiB,YAAa;AACvC,IAAAA,UAAS,YAAY;AAErB,iBAAa,iBAAiB,cAAc;AAC5C,iBAAa,iBAAiB,cAAc;AAC5C,QAAO,eAAe,UAAiB,eAAe,MAAS;AAE9D,MAAAA,UAAS,cAAe,UAAW;AACnC,MAAAA,UAAS,cAAe,cAAc,CAAI;AAC1C,MAAAA,UAAS,MAAM;AAAA,IAEhB;AAEA,SAAK,MAAM,mBAAmB;AAC9B,IAAAA,UAAS,OAAQ,KAAK,OAAO,KAAK,MAAO;AACzC,SAAK,MAAM,mBAAmB;AAG9B,IAAAA,UAAS,YAAY;AACrB,IAAAA,UAAS,cAAe,KAAK,kBAAmB;AAChD,IAAAA,UAAS,cAAe,kBAAmB;AAAA,EAE5C;AAAA,EAEA,QAASC,QAAOC,SAAS;AAExB,SAAK,gBAAgB,QAASD,QAAOC,OAAO;AAC5C,SAAK,6BAA6B,QAASD,QAAOC,OAAO;AACzD,SAAK,mBAAmB,QAASD,QAAOC,OAAO;AAE/C,SAAK,YAAY,SAAU,MAAO,EAAE,MAAM,IAAKD,QAAOC,OAAO;AAC7D,SAAK,YAAY,SAAU,+BAAgC,EAAE,MAAM,KAAM,KAAK,OAAO,uBAAwB;AAC7G,SAAK,YAAY,SAAU,wBAAyB,EAAE,QAAQ,KAAK,OAAO;AAC1E,SAAK,YAAY,cAAc;AAE/B,SAAK,cAAc,SAAU,MAAO,EAAE,MAAM,IAAKD,QAAOC,OAAO;AAC/D,SAAK,cAAc,cAAc;AAEjC,SAAK,cAAc,SAAU,MAAO,EAAE,MAAM,IAAKD,QAAOC,OAAO;AAC/D,SAAK,cAAc,cAAc;AAAA,EAElC;AAAA,EAEA,UAAU;AAET,SAAK,gBAAgB,QAAQ;AAC7B,SAAK,6BAA6B,QAAQ;AAC1C,SAAK,mBAAmB,QAAQ;AAEhC,SAAK,eAAe,QAAQ;AAC5B,SAAK,YAAY,QAAQ;AACzB,SAAK,cAAc,QAAQ;AAC3B,SAAK,cAAc,QAAQ;AAC3B,SAAK,aAAa,QAAQ;AAE1B,SAAK,OAAO,QAAQ;AAAA,EAErB;AAED;AAEA,QAAQ,SAAS;AAAA,EAChB,WAAW;AAAA,EACX,OAAO;AAAA,EACP,UAAU;AACX;;;ACjUA,IAAM,kBAAkB;AAAA,EAEvB,MAAM;AAAA,EAEN,SAAS;AAAA,IAER,kBAAkB;AAAA,EAEnB;AAAA,EAEA,UAAU;AAAA,IAET,YAAY,EAAE,OAAO,KAAK;AAAA,IAC1B,cAAc,EAAE,OAAO,IAAI,QAAS,IAAI,MAAM,IAAI,GAAI,EAAE;AAAA,EAEzD;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAuBxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAiE3B;AAEA,IAAM,oBAAoB;AAAA,EAEzB,MAAM;AAAA,EAEN,SAAS;AAAA,IAER,yBAAyB;AAAA,IACzB,6BAA6B;AAAA,IAC7B,2BAA2B;AAAA,IAC3B,4BAA4B;AAAA,EAE7B;AAAA,EAEA,UAAU;AAAA,IAET,YAAY,EAAE,OAAO,KAAK;AAAA,IAC1B,SAAS,EAAE,OAAO,KAAK;AAAA,IACvB,WAAW,EAAE,OAAO,KAAK;AAAA,IACzB,cAAc,EAAE,OAAO,IAAI,QAAS,IAAI,MAAM,IAAI,GAAI,EAAE;AAAA,EAEzD;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EA8BxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AA0M3B;AAEA,IAAM,kBAAkB;AAAA,EAEvB,MAAM;AAAA,EAEN,UAAU;AAAA,IAET,YAAY,EAAE,OAAO,KAAK;AAAA,IAC1B,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,cAAc,EAAE,OAAO,IAAI,QAAS,IAAI,MAAM,IAAI,GAAI,EAAE;AAAA,EAEzD;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAsBxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAwD3B;;;ACjcA,IAAM,WAAN,cAAuB,KAAK;AAAA,EAE3B,YAAaC,QAAOC,SAAS;AAE5B,UAAM;AAIN,SAAK,UAAU,IAAI,kBAAmBD,QAAOC,SAAQ;AAAA,MACpD,aAAa;AAAA,MACb,MAAM;AAAA,IACP,CAAE;AACF,SAAK,QAAQ,QAAQ,OAAO;AAE5B,SAAK,YAAY,IAAI,kBAAmBD,QAAOC,SAAQ;AAAA,MACtD,aAAa;AAAA,MACb,MAAM;AAAA,IACP,CAAE;AACF,SAAK,UAAU,QAAQ,OAAO;AAG9B,UAAM,QAAQ;AAEd,UAAM,mBAAmB,IAAI,MAAM;AACnC,qBAAiB,MAAM,KAAK,eAAe;AAC3C,qBAAiB,SAAS,WAAY;AAGrC,YAAM,YAAY,cAAc;AAAA,IAEjC;AAEA,SAAK,cAAc,IAAI,QAAQ;AAC/B,SAAK,YAAY,OAAO;AACxB,SAAK,YAAY,QAAQ;AACzB,SAAK,YAAY,YAAY;AAC7B,SAAK,YAAY,kBAAkB;AACnC,SAAK,YAAY,QAAQ;AAEzB,UAAM,qBAAqB,IAAI,MAAM;AACrC,uBAAmB,MAAM,KAAK,iBAAiB;AAC/C,uBAAmB,SAAS,WAAY;AAGvC,YAAM,cAAc,cAAc;AAAA,IAEnC;AAEA,SAAK,gBAAgB,IAAI,QAAQ;AACjC,SAAK,cAAc,OAAO;AAC1B,SAAK,cAAc,QAAQ;AAC3B,SAAK,cAAc,YAAY;AAC/B,SAAK,cAAc,YAAY;AAC/B,SAAK,cAAc,kBAAkB;AACrC,SAAK,cAAc,QAAQ;AAI3B,SAAK,gBAAgB,cAAc,MAAO,gBAAgB,QAAS;AAEnE,SAAK,cAAe,YAAa,EAAE,MAAM,IAAK,IAAID,QAAO,IAAIC,OAAO;AAEpE,SAAK,gBAAgB,IAAI,eAAgB;AAAA,MACxC,SAAS,OAAO,OAAQ,CAAC,GAAG,gBAAgB,OAAQ;AAAA,MACpD,UAAU,KAAK;AAAA,MACf,cAAc,gBAAgB;AAAA,MAC9B,gBAAgB,gBAAgB;AAAA,IACjC,CAAE;AAIF,SAAK,kBAAkB,cAAc,MAAO,kBAAkB,QAAS;AAEvE,SAAK,gBAAiB,YAAa,EAAE,MAAM,IAAK,IAAID,QAAO,IAAIC,OAAO;AACtE,SAAK,gBAAiB,UAAW,EAAE,QAAQ,KAAK,QAAQ;AACxD,SAAK,gBAAiB,OAAQ,EAAE,QAAQ,KAAK;AAC7C,SAAK,gBAAiB,SAAU,EAAE,QAAQ,KAAK;AAE/C,SAAK,kBAAkB,IAAI,eAAgB;AAAA,MAC1C,SAAS,OAAO,OAAQ,CAAC,GAAG,kBAAkB,OAAQ;AAAA,MACtD,UAAU,KAAK;AAAA,MACf,cAAc,kBAAkB;AAAA,MAChC,gBAAgB,kBAAkB;AAAA,IACnC,CAAE;AAIF,SAAK,gBAAgB,cAAc,MAAO,gBAAgB,QAAS;AAEnE,SAAK,cAAe,YAAa,EAAE,MAAM,IAAK,IAAID,QAAO,IAAIC,OAAO;AACpE,SAAK,cAAe,UAAW,EAAE,QAAQ,KAAK,UAAU;AAExD,SAAK,gBAAgB,IAAI,eAAgB;AAAA,MACxC,UAAU,KAAK;AAAA,MACf,cAAc,gBAAgB;AAAA,MAC9B,gBAAgB,gBAAgB;AAAA,IACjC,CAAE;AAEF,SAAK,SAAS,IAAI,eAAgB,IAAK;AAAA,EAExC;AAAA,EAEA,OAAQC,WAAU,aAAa,YAAwC;AAItE,SAAK,cAAe,UAAW,EAAE,QAAQ,WAAW;AAEpD,SAAK,OAAO,WAAW,KAAK;AAE5B,IAAAA,UAAS,gBAAiB,KAAK,OAAQ;AACvC,QAAK,KAAK,MAAQ,CAAAA,UAAS,MAAM;AACjC,SAAK,OAAO,OAAQA,SAAS;AAI7B,SAAK,OAAO,WAAW,KAAK;AAE5B,IAAAA,UAAS,gBAAiB,KAAK,SAAU;AACzC,QAAK,KAAK,MAAQ,CAAAA,UAAS,MAAM;AACjC,SAAK,OAAO,OAAQA,SAAS;AAI7B,SAAK,cAAe,QAAS,EAAE,QAAQ,WAAW;AAElD,SAAK,OAAO,WAAW,KAAK;AAE5B,QAAK,KAAK,gBAAiB;AAE1B,MAAAA,UAAS,gBAAiB,IAAK;AAC/B,WAAK,OAAO,OAAQA,SAAS;AAAA,IAE9B,OAAO;AAEN,MAAAA,UAAS,gBAAiB,WAAY;AACtC,UAAK,KAAK,MAAQ,CAAAA,UAAS,MAAM;AACjC,WAAK,OAAO,OAAQA,SAAS;AAAA,IAE9B;AAAA,EAED;AAAA,EAEA,QAASF,QAAOC,SAAS;AAExB,SAAK,QAAQ,QAASD,QAAOC,OAAO;AACpC,SAAK,UAAU,QAASD,QAAOC,OAAO;AAEtC,SAAK,cAAc,SAAU,YAAa,EAAE,MAAM,IAAK,IAAID,QAAO,IAAIC,OAAO;AAC7E,SAAK,gBAAgB,SAAU,YAAa,EAAE,MAAM,IAAK,IAAID,QAAO,IAAIC,OAAO;AAC/E,SAAK,cAAc,SAAU,YAAa,EAAE,MAAM,IAAK,IAAID,QAAO,IAAIC,OAAO;AAAA,EAE9E;AAAA,EAEA,iBAAiB;AAEhB,WAAO;AAAA,EAER;AAAA,EAEA,mBAAmB;AAElB,WAAO;AAAA,EAER;AAAA,EAEA,UAAU;AAET,SAAK,QAAQ,QAAQ;AACrB,SAAK,UAAU,QAAQ;AAEvB,SAAK,YAAY,QAAQ;AACzB,SAAK,cAAc,QAAQ;AAE3B,SAAK,cAAc,QAAQ;AAC3B,SAAK,gBAAgB,QAAQ;AAC7B,SAAK,cAAc,QAAQ;AAE3B,SAAK,OAAO,QAAQ;AAAA,EAErB;AAED;;;AC/KA,IAAM,iBAAN,cAA6B,KAAK;AAAA,EAEjC,YAAa,OAAO,QAAQ,YAAY,YAAa;AAEpD,UAAM;AAEN,SAAK,QAAQ;AACb,SAAK,SAAS;AAEd,SAAK,cAAc;AACnB,SAAK,WAAW;AAGhB,SAAK,aAAe,eAAe,SAAc,aAAa;AAC9D,SAAK,aAAe,eAAe,SAAc,aAAa;AAC9D,SAAK,iBAAiB,IAAI,MAAM;AAEhC,UAAM,aAAa;AACnB,SAAK,eAAe,cAAc,MAAO,WAAW,QAAS;AAE7D,SAAK,eAAe,IAAI,eAAgB;AAAA,MACvC,UAAU,KAAK;AAAA,MACf,cAAc,WAAW;AAAA,MACzB,gBAAgB,WAAW;AAAA,MAC3B,aAAa;AAAA,MACb,WAAW;AAAA,MACX,YAAY;AAAA,MACZ,oBAAoB;AAAA,MACpB,UAAU;AAAA,IACX,CAAE;AAEF,SAAK,SAAS,IAAI,eAAgB,KAAK,YAAa;AAAA,EAErD;AAAA,EAEA,UAAU;AAET,QAAK,KAAK,oBAAqB;AAE9B,WAAK,mBAAmB,QAAQ;AAChC,WAAK,qBAAqB;AAAA,IAE3B;AAEA,SAAK,aAAa,QAAQ;AAE1B,SAAK,OAAO,QAAQ;AAAA,EAErB;AAAA,EAEA,QAASE,QAAOC,SAAS;AAExB,QAAK,KAAK,mBAAqB,MAAK,mBAAmB,QAASD,QAAOC,OAAO;AAAA,EAE/E;AAAA,EAEA,OAAQC,WAAU,aAAa,YAAa;AAE3C,QAAK,CAAE,KAAK,oBAAqB;AAEhC,WAAK,qBAAqB,IAAI,kBAAmB,WAAW,OAAO,WAAW,QAAQ,EAAE,MAAM,cAAc,CAAE;AAC9G,WAAK,mBAAmB,QAAQ,OAAO;AAAA,IAExC;AAEA,UAAM,gBAAgB,eAAgB,KAAK,IAAK,GAAG,KAAK,IAAK,KAAK,aAAa,CAAE,CAAE,CAAE;AAErF,UAAM,YAAYA,UAAS;AAC3B,IAAAA,UAAS,YAAY;AAErB,IAAAA,UAAS,cAAe,KAAK,cAAe;AAC5C,UAAM,gBAAgBA,UAAS,cAAc;AAE7C,UAAM,mBAAmB,IAAM,cAAc;AAC7C,UAAM,gBAAgB,IAAI;AAC1B,SAAK,aAAc,UAAW,EAAE,QAAQ,KAAK,mBAAmB;AAEhE,UAAM,aAAa;AAAA,MAElB,WAAW,WAAW;AAAA,MACtB,YAAY,WAAW;AAAA,MACvB,SAAS;AAAA,MACT,SAAS;AAAA,MACT,OAAO,WAAW;AAAA,MAClB,QAAQ,WAAW;AAAA,IAEpB;AAEA,UAAM,qBAAqB,OAAO,OAAQ,CAAC,GAAG,KAAK,OAAO,IAAK;AAE/D,QAAK,mBAAmB,QAAU,QAAO,OAAQ,YAAY,kBAAmB;AAGhF,aAAU,IAAI,GAAG,IAAI,cAAc,QAAQ,KAAO;AAEjD,YAAM,eAAe,cAAe,CAAE;AAEtC,UAAK,KAAK,OAAO,eAAgB;AAEhC,aAAK,OAAO;AAAA,UAEX,WAAW;AAAA,UAAW,WAAW;AAAA,UAEjC,WAAW,UAAU,aAAc,CAAE,IAAI;AAAA,UAAQ,WAAW,UAAU,aAAc,CAAE,IAAI;AAAA;AAAA,UAE1F,WAAW;AAAA,UAAO,WAAW;AAAA,QAE9B;AAAA,MAED;AAEA,UAAI,eAAe;AAEnB,UAAK,KAAK,UAAW;AAMpB,cAAM,8BAAgC,QAAU,IAAI,OAAQ,cAAc;AAC1E,wBAAgB,gBAAgB;AAAA,MAEjC;AAEA,WAAK,aAAc,SAAU,EAAE,QAAQ;AACvC,MAAAA,UAAS,cAAe,KAAK,YAAY,KAAK,UAAW;AACzD,MAAAA,UAAS,gBAAiB,KAAK,kBAAmB;AAClD,MAAAA,UAAS,MAAM;AACf,MAAAA,UAAS,OAAQ,KAAK,OAAO,KAAK,MAAO;AAEzC,MAAAA,UAAS,gBAAiB,KAAK,iBAAiB,OAAO,WAAY;AAEnE,UAAK,MAAM,GAAI;AAEd,QAAAA,UAAS,cAAe,GAAU,CAAI;AACtC,QAAAA,UAAS,MAAM;AAAA,MAEhB;AAEA,WAAK,OAAO,OAAQA,SAAS;AAAA,IAE9B;AAEA,QAAK,KAAK,OAAO,iBAAiB,mBAAmB,SAAU;AAE9D,WAAK,OAAO;AAAA,QAEX,mBAAmB;AAAA,QAAW,mBAAmB;AAAA,QAEjD,mBAAmB;AAAA,QAAS,mBAAmB;AAAA,QAE/C,mBAAmB;AAAA,QAAO,mBAAmB;AAAA,MAE9C;AAAA,IAED,WAAY,KAAK,OAAO,iBAAkB;AAEzC,WAAK,OAAO,gBAAgB;AAAA,IAE7B;AAEA,IAAAA,UAAS,YAAY;AACrB,IAAAA,UAAS,cAAe,KAAK,gBAAgB,aAAc;AAAA,EAE5D;AAED;AAQA,IAAM,iBAAiB;AAAA,EACtB;AAAA,IACC,CAAE,GAAG,CAAE;AAAA,EACR;AAAA,EACA;AAAA,IACC,CAAE,GAAG,CAAE;AAAA,IAAG,CAAE,IAAK,EAAI;AAAA,EACtB;AAAA,EACA;AAAA,IACC,CAAE,IAAK,EAAI;AAAA,IAAG,CAAE,GAAG,EAAI;AAAA,IAAG,CAAE,IAAK,CAAE;AAAA,IAAG,CAAE,GAAG,CAAE;AAAA,EAC9C;AAAA,EACA;AAAA,IACC,CAAE,GAAG,EAAI;AAAA,IAAG,CAAE,IAAK,CAAE;AAAA,IAAG,CAAE,GAAG,CAAE;AAAA,IAAG,CAAE,IAAK,EAAI;AAAA,IAC7C,CAAE,IAAK,CAAE;AAAA,IAAG,CAAE,IAAK,EAAI;AAAA,IAAG,CAAE,GAAG,CAAE;AAAA,IAAG,CAAE,GAAG,EAAI;AAAA,EAC9C;AAAA,EACA;AAAA,IACC,CAAE,GAAG,CAAE;AAAA,IAAG,CAAE,IAAK,EAAI;AAAA,IAAG,CAAE,IAAK,CAAE;AAAA,IAAG,CAAE,GAAG,EAAI;AAAA,IAC7C,CAAE,IAAK,EAAI;AAAA,IAAG,CAAE,GAAG,CAAE;AAAA,IAAG,CAAE,GAAG,CAAE;AAAA,IAAG,CAAE,GAAG,EAAI;AAAA,IAC3C,CAAE,IAAK,CAAE;AAAA,IAAG,CAAE,GAAG,EAAI;AAAA,IAAG,CAAE,IAAK,EAAI;AAAA,IAAG,CAAE,IAAK,CAAE;AAAA,IAC/C,CAAE,IAAK,CAAE;AAAA,IAAG,CAAE,GAAG,EAAI;AAAA,IAAG,CAAE,GAAG,CAAE;AAAA,IAAG,CAAE,IAAK,EAAI;AAAA,EAC9C;AAAA,EACA;AAAA,IACC,CAAE,IAAK,EAAI;AAAA,IAAG,CAAE,IAAK,EAAI;AAAA,IAAG,CAAE,IAAK,EAAI;AAAA,IAAG,CAAE,IAAK,EAAI;AAAA,IACrD,CAAE,IAAK,EAAI;AAAA,IAAG,CAAE,IAAK,EAAI;AAAA,IAAG,CAAE,IAAK,EAAI;AAAA,IAAG,CAAE,IAAK,CAAE;AAAA,IACnD,CAAE,IAAK,CAAE;AAAA,IAAG,CAAE,IAAK,CAAE;AAAA,IAAG,CAAE,IAAK,CAAE;AAAA,IAAG,CAAE,IAAK,CAAE;AAAA,IAC7C,CAAE,IAAK,CAAE;AAAA,IAAG,CAAE,IAAK,CAAE;AAAA,IAAG,CAAE,IAAK,CAAE;AAAA,IAAG,CAAE,IAAK,CAAE;AAAA,IAC7C,CAAE,GAAG,EAAI;AAAA,IAAG,CAAE,GAAG,EAAI;AAAA,IAAG,CAAE,GAAG,EAAI;AAAA,IAAG,CAAE,GAAG,EAAI;AAAA,IAC7C,CAAE,GAAG,EAAI;AAAA,IAAG,CAAE,GAAG,EAAI;AAAA,IAAG,CAAE,GAAG,EAAI;AAAA,IAAG,CAAE,GAAG,EAAI;AAAA,IAC7C,CAAE,GAAG,CAAE;AAAA,IAAG,CAAE,GAAG,CAAE;AAAA,IAAG,CAAE,GAAG,CAAE;AAAA,IAAG,CAAE,GAAG,CAAE;AAAA,IACrC,CAAE,GAAG,CAAE;AAAA,IAAG,CAAE,GAAG,CAAE;AAAA,IAAG,CAAE,GAAG,CAAE;AAAA,IAAG,CAAE,GAAG,CAAE;AAAA,EACtC;AACD;;;ACrNA,IAAM,aAAa;AAAA,EAElB,MAAM;AAAA,EAEN,SAAS;AAAA,IACR,sBAAsB;AAAA,IACtB,eAAe;AAAA,EAChB;AAAA,EAEA,UAAU;AAAA,IAET,WAAW,EAAE,OAAO,KAAK;AAAA,IACzB,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,cAAc,EAAE,OAAO,KAAK;AAAA,IAC5B,aAAa,EAAE,OAAO,KAAK;AAAA,IAC3B,cAAc,EAAE,OAAO,IAAI,QAAQ,EAAE;AAAA,IACrC,0BAA0B,EAAE,OAAO,IAAI,QAAQ,EAAE;AAAA,IACjD,iCAAiC,EAAE,OAAO,IAAI,QAAQ,EAAE;AAAA,IACxD,gBAAgB,EAAE,OAAO,EAAE;AAAA,IAC3B,eAAe,EAAE,OAAO,KAAM;AAAA,IAC9B,eAAe,EAAE,OAAO,KAAK;AAAA,EAE9B;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAoI3B;AAEA,IAAM,kBAAkB;AAAA,EAEvB,MAAM;AAAA,EAEN,SAAS;AAAA,IACR,sBAAsB;AAAA,EACvB;AAAA,EAEA,UAAU;AAAA,IAET,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,cAAc,EAAE,OAAO,KAAK;AAAA,IAC5B,aAAa,EAAE,OAAO,KAAK;AAAA,EAE5B;AAAA,EAEA,cAEC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASD,gBAEC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAgCF;AAEA,IAAM,iBAAiB;AAAA,EAEtB,MAAM;AAAA,EAEN,UAAU;AAAA,IAET,YAAY,EAAE,OAAO,KAAK;AAAA,IAC1B,cAAc,EAAE,OAAO,IAAI,QAAQ,EAAE;AAAA,EAEtC;AAAA,EAEA,cAEC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASD,gBAEC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AA0BF;;;AC1QA,IAAM,WAAN,MAAM,kBAAiB,KAAK;AAAA,EAE3B,YAAa,OAAO,QAAQC,QAAOC,SAAQ,aAAa,IAAK;AAE5D,UAAM;AAEN,SAAK,QAAUD,WAAU,SAAcA,SAAQ;AAC/C,SAAK,SAAWC,YAAW,SAAcA,UAAS;AAElD,SAAK,QAAQ;AACb,SAAK,YAAY;AAEjB,SAAK,SAAS;AACd,SAAK,QAAQ;AAEb,SAAK,eAAe;AACpB,SAAK,SAAS,CAAC;AACf,SAAK,eAAe;AACpB,SAAK,SAAS;AAEd,SAAK,cAAc;AACnB,SAAK,cAAc;AAEnB,SAAK,mBAAmB,oBAAI,IAAI;AAIhC,SAAK,qBAAsB,UAAW;AACtC,SAAK,8BAA8B;AAInC,UAAM,eAAe,IAAI,aAAa;AACtC,iBAAa,SAAS;AACtB,iBAAa,OAAO;AAIpB,SAAK,qBAAqB,IAAI,kBAAmB,KAAK,OAAO,KAAK,QAAQ;AAAA,MACzE,WAAW;AAAA,MACX,WAAW;AAAA,MACX,MAAM;AAAA,MACN;AAAA,IACD,CAAE;AAIF,SAAK,mBAAmB,IAAI,kBAAmB,KAAK,OAAO,KAAK,QAAQ,EAAE,MAAM,cAAc,CAAE;AAEhG,SAAK,mBAAmB,KAAK,iBAAiB,MAAM;AAIpD,SAAK,eAAe,IAAI,eAAgB;AAAA,MACvC,SAAS,OAAO,OAAQ,CAAC,GAAG,WAAW,OAAQ;AAAA,MAC/C,UAAU,cAAc,MAAO,WAAW,QAAS;AAAA,MACnD,cAAc,WAAW;AAAA,MACzB,gBAAgB,WAAW;AAAA,MAC3B,UAAU;AAAA,IACX,CAAE;AAEF,SAAK,aAAa,QAAS,aAAc,IAAI;AAE7C,SAAK,aAAa,SAAU,SAAU,EAAE,QAAQ,KAAK,mBAAmB;AACxE,SAAK,aAAa,SAAU,QAAS,EAAE,QAAQ,KAAK,mBAAmB;AACvE,SAAK,aAAa,SAAU,QAAS,EAAE,QAAQ,KAAK;AACpD,SAAK,aAAa,SAAU,QAAS,EAAE,QAAQ,KAAK;AACpD,SAAK,aAAa,SAAU,YAAa,EAAE,QAAQ,KAAK,OAAO;AAC/D,SAAK,aAAa,SAAU,WAAY,EAAE,QAAQ,KAAK,OAAO;AAC9D,SAAK,aAAa,SAAU,YAAa,EAAE,MAAM,IAAK,KAAK,OAAO,KAAK,MAAO;AAC9E,SAAK,aAAa,SAAU,wBAAyB,EAAE,MAAM,KAAM,KAAK,OAAO,gBAAiB;AAChG,SAAK,aAAa,SAAU,+BAAgC,EAAE,MAAM,KAAM,KAAK,OAAO,uBAAwB;AAI9G,SAAK,iBAAiB,IAAI,mBAAmB;AAC7C,SAAK,eAAe,WAAW;AAI/B,SAAK,eAAe,IAAI,eAAgB;AAAA,MACvC,SAAS,OAAO,OAAQ,CAAC,GAAG,eAAe,OAAQ;AAAA,MACnD,UAAU,cAAc,MAAO,eAAe,QAAS;AAAA,MACvD,cAAc,eAAe;AAAA,MAC7B,gBAAgB,eAAe;AAAA,IAChC,CAAE;AACF,SAAK,aAAa,SAAU,UAAW,EAAE,QAAQ,KAAK,iBAAiB;AACvE,SAAK,aAAa,SAAU,YAAa,EAAE,MAAM,IAAK,KAAK,OAAO,KAAK,MAAO;AAI9E,SAAK,sBAAsB,IAAI,eAAgB;AAAA,MAC9C,SAAS,OAAO,OAAQ,CAAC,GAAG,gBAAgB,OAAQ;AAAA,MACpD,UAAU,cAAc,MAAO,gBAAgB,QAAS;AAAA,MACxD,cAAc,gBAAgB;AAAA,MAC9B,gBAAgB,gBAAgB;AAAA,MAChC,UAAU;AAAA,IACX,CAAE;AACF,SAAK,oBAAoB,SAAU,QAAS,EAAE,QAAQ,KAAK,mBAAmB;AAC9E,SAAK,oBAAoB,SAAU,YAAa,EAAE,QAAQ,KAAK,OAAO;AACtE,SAAK,oBAAoB,SAAU,WAAY,EAAE,QAAQ,KAAK,OAAO;AAIrE,SAAK,eAAe,IAAI,eAAgB;AAAA,MACvC,UAAU,cAAc,MAAO,WAAW,QAAS;AAAA,MACnD,cAAc,WAAW;AAAA,MACzB,gBAAgB,WAAW;AAAA,MAC3B,aAAa;AAAA,MACb,WAAW;AAAA,MACX,YAAY;AAAA,MACZ,UAAU;AAAA,MACV,UAAU;AAAA,MACV,eAAe;AAAA,MACf,eAAe;AAAA,MACf,eAAe;AAAA,MACf,oBAAoB;AAAA,IACrB,CAAE;AAEF,SAAK,SAAS,IAAI,eAAgB,IAAK;AAEvC,SAAK,qBAAqB,IAAI,MAAM;AAAA,EAErC;AAAA,EAEA,UAAU;AAIT,SAAK,mBAAmB,QAAQ;AAChC,SAAK,iBAAiB,QAAQ;AAC9B,SAAK,iBAAiB,QAAQ;AAI9B,SAAK,eAAe,QAAQ;AAC5B,SAAK,aAAa,QAAQ;AAC1B,SAAK,aAAa,QAAQ;AAC1B,SAAK,oBAAoB,QAAQ;AAIjC,SAAK,OAAO,QAAQ;AAAA,EAErB;AAAA,EAEA,OAAQC,WAAU,aAAa,YAA0C;AAIxE,SAAK,mBAAmB;AACxB,SAAK,eAAgBA,WAAU,KAAK,gBAAgB,KAAK,oBAAoB,SAAU,CAAI;AAC3F,SAAK,kBAAkB;AAIvB,SAAK,aAAa,SAAU,cAAe,EAAE,QAAQ,KAAK;AAC1D,SAAK,aAAa,SAAU,aAAc,EAAE,QAAQ,KAAK;AACzD,SAAK,aAAa,SAAU,aAAc,EAAE,QAAQ,KAAK;AACzD,SAAK,WAAYA,WAAU,KAAK,cAAc,KAAK,gBAAiB;AAIpE,SAAK,WAAYA,WAAU,KAAK,cAAc,KAAK,gBAAiB;AAIpE,YAAS,KAAK,QAAS;AAAA,MAEtB,KAAK,UAAS,OAAO;AAEpB,aAAK,aAAa,SAAU,UAAW,EAAE,QAAQ,KAAK,iBAAiB;AACvE,aAAK,aAAa,WAAW;AAC7B,aAAK,WAAYA,WAAU,KAAK,cAAc,KAAK,iBAAiB,OAAO,UAAW;AAEtF;AAAA,MAED,KAAK,UAAS,OAAO;AAEpB,aAAK,aAAa,SAAU,UAAW,EAAE,QAAQ,KAAK,iBAAiB;AACvE,aAAK,aAAa,WAAW;AAC7B,aAAK,WAAYA,WAAU,KAAK,cAAc,KAAK,iBAAiB,OAAO,UAAW;AAEtF;AAAA,MAED,KAAK,UAAS,OAAO;AAEpB,aAAK,WAAYA,WAAU,KAAK,qBAAqB,KAAK,iBAAiB,OAAO,UAAW;AAE7F;AAAA,MAED,KAAK,UAAS,OAAO;AAEpB,aAAK,aAAa,SAAU,UAAW,EAAE,QAAQ,KAAK,mBAAmB;AACzE,aAAK,aAAa,WAAW;AAC7B,aAAK,WAAYA,WAAU,KAAK,cAAc,KAAK,iBAAiB,OAAO,UAAW;AAEtF;AAAA,MAED,KAAK,UAAS,OAAO;AAEpB,aAAK,aAAa,SAAU,UAAW,EAAE,QAAQ,KAAK,iBAAiB;AACvE,aAAK,aAAa,WAAW;AAC7B,aAAK,WAAYA,WAAU,KAAK,cAAc,KAAK,iBAAiB,OAAO,UAAW;AAEtF;AAAA,MAED;AACC,gBAAQ,KAAM,sCAAuC;AAAA,IAEvD;AAAA,EAED;AAAA,EAEA,WAAYA,WAAU,cAAc,cAAc,YAAY,YAAa;AAG1E,IAAAA,UAAS,cAAe,KAAK,kBAAmB;AAChD,UAAM,qBAAqBA,UAAS,cAAc;AAClD,UAAM,oBAAoBA,UAAS;AAEnC,IAAAA,UAAS,gBAAiB,YAAa;AAGvC,IAAAA,UAAS,YAAY;AACrB,QAAO,eAAe,UAAiB,eAAe,MAAS;AAE9D,MAAAA,UAAS,cAAe,UAAW;AACnC,MAAAA,UAAS,cAAe,cAAc,CAAI;AAC1C,MAAAA,UAAS,MAAM;AAAA,IAEhB;AAEA,SAAK,OAAO,WAAW;AACvB,SAAK,OAAO,OAAQA,SAAS;AAG7B,IAAAA,UAAS,YAAY;AACrB,IAAAA,UAAS,cAAe,KAAK,kBAAmB;AAChD,IAAAA,UAAS,cAAe,kBAAmB;AAAA,EAE5C;AAAA,EAEA,eAAgBA,WAAU,kBAAkB,cAAc,YAAY,YAAa;AAElF,IAAAA,UAAS,cAAe,KAAK,kBAAmB;AAChD,UAAM,qBAAqBA,UAAS,cAAc;AAClD,UAAM,oBAAoBA,UAAS;AAEnC,IAAAA,UAAS,gBAAiB,YAAa;AACvC,IAAAA,UAAS,YAAY;AAErB,iBAAa,iBAAiB,cAAc;AAC5C,iBAAa,iBAAiB,cAAc;AAE5C,QAAO,eAAe,UAAiB,eAAe,MAAS;AAE9D,MAAAA,UAAS,cAAe,UAAW;AACnC,MAAAA,UAAS,cAAe,cAAc,CAAI;AAC1C,MAAAA,UAAS,MAAM;AAAA,IAEhB;AAEA,SAAK,MAAM,mBAAmB;AAC9B,IAAAA,UAAS,OAAQ,KAAK,OAAO,KAAK,MAAO;AACzC,SAAK,MAAM,mBAAmB;AAI9B,IAAAA,UAAS,YAAY;AACrB,IAAAA,UAAS,cAAe,KAAK,kBAAmB;AAChD,IAAAA,UAAS,cAAe,kBAAmB;AAAA,EAE5C;AAAA,EAEA,QAASF,QAAOC,SAAS;AAExB,SAAK,QAAQD;AACb,SAAK,SAASC;AAEd,SAAK,iBAAiB,QAASD,QAAOC,OAAO;AAC7C,SAAK,mBAAmB,QAASD,QAAOC,OAAO;AAC/C,SAAK,iBAAiB,QAASD,QAAOC,OAAO;AAE7C,SAAK,aAAa,SAAU,YAAa,EAAE,MAAM,IAAKD,QAAOC,OAAO;AACpE,SAAK,aAAa,SAAU,wBAAyB,EAAE,MAAM,KAAM,KAAK,OAAO,gBAAiB;AAChG,SAAK,aAAa,SAAU,+BAAgC,EAAE,MAAM,KAAM,KAAK,OAAO,uBAAwB;AAE9G,SAAK,aAAa,SAAU,YAAa,EAAE,MAAM,IAAKD,QAAOC,OAAO;AAAA,EAErE;AAAA,EAEA,qBAAsB,YAAa;AAElC,UAAM,SAAS,KAAK;AAEpB,aAAU,IAAI,GAAG,IAAI,YAAY,KAAO;AAEvC,YAAM,SAAS,IAAI,QAAQ;AAC3B,aAAO,IAAM,KAAK,OAAO,IAAI,IAAM;AACnC,aAAO,IAAM,KAAK,OAAO,IAAI,IAAM;AACnC,aAAO,IAAI,KAAK,OAAO;AAEvB,aAAO,UAAU;AAEjB,UAAIE,SAAQ,IAAI;AAChB,MAAAA,SAAQ,UAAU,KAAM,KAAK,GAAGA,SAAQA,MAAM;AAC9C,aAAO,eAAgBA,MAAM;AAE7B,aAAO,KAAM,MAAO;AAAA,IAErB;AAAA,EAED;AAAA,EAEA,gCAAgC;AAE/B,UAAMH,SAAQ,GAAGC,UAAS;AAE1B,UAAM,UAAU,IAAI,aAAa;AAEjC,UAAMG,QAAOJ,SAAQC;AACrB,UAAMI,QAAO,IAAI,aAAcD,KAAK;AAEpC,aAAU,IAAI,GAAG,IAAIA,OAAM,KAAO;AAEjC,YAAME,KAAM,KAAK,OAAO,IAAI,IAAM;AAClC,YAAMC,KAAM,KAAK,OAAO,IAAI,IAAM;AAClC,YAAM,IAAI;AAEV,MAAAF,MAAM,CAAE,IAAI,QAAQ,QAASC,IAAGC,IAAG,CAAE;AAAA,IAEtC;AAEA,SAAK,eAAe,IAAI,YAAaF,OAAML,QAAOC,SAAQ,WAAW,SAAU;AAC/E,SAAK,aAAa,QAAQ;AAC1B,SAAK,aAAa,QAAQ;AAC1B,SAAK,aAAa,cAAc;AAAA,EAEjC;AAAA,EAEA,qBAAqB;AAEpB,UAAM,QAAQ,KAAK;AACnB,UAAM,QAAQ,KAAK;AAEnB,UAAM,SAAU,SAAW,QAAS;AAEnC,YAAM,IAAK,QAAQ,OAAO,OAAQ;AAElC,UAAK,OAAO,YAAY,OAAO,OAAS,QAAO,UAAU;AAAA,IAE1D,CAAE;AAAA,EAEH;AAAA,EAEA,oBAAoB;AAEnB,UAAM,QAAQ,KAAK;AACnB,UAAM,QAAQ,KAAK;AAEnB,UAAM,SAAU,SAAW,QAAS;AAEnC,YAAM,UAAU,MAAM,IAAK,MAAO;AAClC,aAAO,UAAU;AAAA,IAElB,CAAE;AAEF,UAAM,MAAM;AAAA,EAEb;AAED;AAEA,SAAS,SAAS;AAAA,EACjB,WAAW;AAAA,EACX,QAAQ;AAAA,EACR,QAAQ;AAAA,EACR,SAAS;AAAA,EACT,UAAU;AACX;;;AClZA,IAAM,YAAY;AAAA,EAEjB,MAAM;AAAA,EAEN,SAAS;AAAA,IACR,UAAU;AAAA,IACV,oBAAoB;AAAA,IACpB,sBAAsB;AAAA,IACtB,SAAS;AAAA,IACT,gBAAgB;AAAA,IAChB,WAAW;AAAA,EACZ;AAAA,EAEA,UAAU;AAAA,IAET,YAAY,EAAE,OAAO,KAAK;AAAA,IAC1B,WAAW,EAAE,OAAO,KAAK;AAAA,IACzB,cAAc,EAAE,OAAO,KAAK;AAAA,IAC5B,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,cAAc,EAAE,OAAO,KAAK;AAAA,IAC5B,aAAa,EAAE,OAAO,KAAK;AAAA,IAC3B,cAAc,EAAE,OAAO,IAAI,QAAQ,EAAE;AAAA,IACrC,0BAA0B,EAAE,OAAO,IAAI,QAAQ,EAAE;AAAA,IACjD,iCAAiC,EAAE,OAAO,IAAI,QAAQ,EAAE;AAAA,IACxD,WAAW,EAAE,OAAO,IAAG;AAAA,IACvB,eAAe,EAAE,OAAO,IAAI;AAAA,IAC5B,eAAe,EAAE,OAAO,EAAE;AAAA,IAC1B,aAAa,EAAE,OAAO,MAAK;AAAA,EAE5B;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAcxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAmL3B;AAEA,IAAM,iBAAiB;AAAA,EAEtB,MAAM;AAAA,EAEN,SAAS;AAAA,IACR,sBAAsB;AAAA,EACvB;AAAA,EAEA,UAAU;AAAA,IAET,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,cAAc,EAAE,OAAO,KAAK;AAAA,IAC5B,aAAa,EAAE,OAAO,KAAK;AAAA,EAE5B;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAaxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAsC3B;AAEA,IAAM,gBAAgB;AAAA,EAErB,MAAM;AAAA,EAEN,UAAU;AAAA,IAET,YAAY,EAAE,OAAO,KAAK;AAAA,IAC1B,cAAc,EAAE,OAAO,IAAI,QAAQ,EAAE;AAAA,IACrC,WAAW,EAAE,OAAO,IAAG;AAAA,EAExB;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAaxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAsC3B;;;ACxVA,IAAM,UAAN,MAAM,iBAAgB,KAAK;AAAA,EAE1B,YAAa,EAAE,UAAAO,WAAU,OAAO,QAAQ,OAAAC,QAAO,QAAAC,SAAQ,SAAS,WAAW,OAAO,gBAAgB,GAAI;AAErG,UAAM;AAEN,SAAK,QAAUD,WAAU,SAAcA,SAAQ;AAC/C,SAAK,SAAWC,YAAW,SAAcA,UAAS;AAElD,SAAK,QAAQ;AAEb,SAAK,WAAWF;AAChB,SAAK,QAAQ;AACb,SAAK,SAAS;AACd,SAAK,kBAAkB;AAEvB,SAAK,UAAU,UAAU,SAAS,QAAQ;AAC1C,SAAK,SAAS;AAEd,SAAK,cAAc,UAAU,SAAS,YAAY;AAClD,SAAK,YAAY,UAAU,SAAS,UAAU;AAE9C,SAAK,YAAY,IAAI,MAAM;AAE3B,SAAK,WAAW;AAChB,SAAK,YAAY,MAAM,QAAS,KAAK,QAAS;AAC9C,WAAO,eAAgB,MAAM,WAAW;AAAA,MACvC,MAAM;AAEL,eAAO,KAAK;AAAA,MAEb;AAAA,MACA,IAAKG,MAAM;AAEV,YAAK,KAAK,aAAaA,KAAM;AAC7B,aAAK,WAAWA;AAChB,YAAK,MAAM,QAASA,IAAI,GAAI;AAE3B,eAAK,YAAY;AACjB,eAAK,YAAY,QAAQ,YAAY;AACrC,eAAK,YAAY,cAAc;AAAA,QAEhC,OAAO;AAEN,eAAK,YAAY;AACjB,eAAK,YAAY,QAAQ,YAAY;AACrC,eAAK,YAAY,cAAc;AAAA,QAEhC;AAAA,MAED;AAAA,IACD,CAAE;AAEF,SAAK,YAAY;AACjB,WAAO,eAAgB,MAAM,YAAY;AAAA,MACxC,MAAM;AAEL,eAAO,KAAK;AAAA,MAEb;AAAA,MACA,IAAKA,MAAM;AAEV,YAAK,KAAK,cAAcA,KAAM;AAC9B,aAAK,YAAYA;AACjB,YAAKA,MAAM;AAEV,eAAK,YAAY,SAAU,UAAW,EAAE,QAAQ,KAAK,iBAAiB;AAAA,QAEvE,OAAO;AAEN,eAAK,YAAY,SAAU,UAAW,EAAE,QAAQ,KAAK,mBAAmB;AAAA,QAEzE;AAAA,MAED;AAAA,IACD,CAAE;AAEF,SAAK,OAAO;AAEZ,SAAK,uBAAuB,UAAU,QAAQ;AAC9C,WAAO,eAAgB,MAAM,uBAAuB;AAAA,MACnD,MAAM;AAEL,eAAO,KAAK;AAAA,MAEb;AAAA,MACA,IAAKA,MAAM;AAEV,YAAK,KAAK,yBAAyBA,KAAM;AACzC,aAAK,uBAAuBA;AAC5B,aAAK,YAAY,QAAQ,uBAAuBA;AAChD,aAAK,YAAY,cAAc;AAAA,MAEhC;AAAA,IACD,CAAE;AAGF,SAAK,WAAW,UAAU,QAAQ;AAClC,WAAO,eAAgB,MAAM,WAAW;AAAA,MACvC,MAAM;AAEL,eAAO,KAAK;AAAA,MAEb;AAAA,MACA,IAAKA,MAAM;AAEV,YAAK,KAAK,aAAaA,KAAM;AAC7B,aAAK,WAAWA;AAChB,aAAK,YAAY,QAAQ,UAAUA;AACnC,aAAK,YAAY,cAAc;AAAA,MAEhC;AAAA,IACD,CAAE;AAEF,SAAK,iBAAiB,UAAU,QAAQ;AACxC,WAAO,eAAgB,MAAM,iBAAiB;AAAA,MAC7C,MAAM;AAEL,eAAO,KAAK;AAAA,MAEb;AAAA,MACA,IAAKA,MAAM;AAEV,YAAK,KAAK,mBAAmBA,KAAM;AACnC,aAAK,iBAAiBA;AACtB,aAAK,YAAY,QAAQ,iBAAiBA;AAC1C,aAAK,YAAY,cAAc;AAAA,MAEhC;AAAA,IACD,CAAE;AAIF,UAAM,eAAe,IAAI,aAAa;AACtC,iBAAa,OAAO;AACpB,iBAAa,YAAY;AACzB,iBAAa,YAAY;AAEzB,SAAK,qBAAqB,IAAI,kBAAmB,KAAK,OAAO,KAAK,QAAQ;AAAA,MACzE,WAAW;AAAA,MACX,WAAW;AAAA,MACX,MAAM;AAAA,MACN;AAAA,MACA,aAAa;AAAA,IACd,CAAE;AAGF,SAAK,mBAAmB,IAAI,kBAAmB,KAAK,OAAO,KAAK,QAAQ;AAAA,MACvE,WAAW;AAAA,MACX,WAAW;AAAA,IACZ,CAAE;AAIF,SAAK,qBAAqB,IAAI,kBAAmB,KAAK,OAAO,KAAK,QAAQ;AAAA,MACzE,WAAW;AAAA,MACX,WAAW;AAAA,MACX,MAAM;AAAA,IACP,CAAE;AAIF,SAAK,wBAAwB,IAAI,kBAAmB,KAAK,OAAO,KAAK,QAAQ;AAAA,MAC5E,WAAW;AAAA,MACX,WAAW;AAAA,MACX,MAAM;AAAA,IACP,CAAE;AAMF,SAAK,kBAAkB,IAAI,kBAAmB,KAAK,OAAO,KAAK,QAAQ;AAAA,MACtE,WAAW;AAAA,MACX,WAAW;AAAA,IACZ,CAAE;AAEF,SAAK,mBAAmB,KAAK,gBAAgB,MAAM;AACnD,SAAK,oBAAoB,KAAK,gBAAgB,MAAM;AAKpD,SAAK,cAAc,IAAI,eAAgB;AAAA,MACtC,SAAS,OAAO,OAAQ,CAAC,GAAG,UAAU,SAAS;AAAA,QAC9C,UAAU,KAAK,KAAM,KAAK,QAAQ,KAAK,QAAQ,KAAK,SAAS,KAAK,MAAO;AAAA,MAC1E,CAAE;AAAA,MACF,UAAU,cAAc,MAAO,UAAU,QAAS;AAAA,MAClD,cAAc,UAAU;AAAA,MACxB,gBAAgB,UAAU;AAAA,MAC1B,UAAU;AAAA,IACX,CAAE;AAEF,SAAK,YAAY,SAAU,UAAW,EAAE,QAAQ,KAAK,mBAAmB;AACxE,SAAK,YAAY,SAAU,SAAU,EAAE,QAAQ,KAAK,mBAAmB;AACvE,SAAK,YAAY,QAAQ,YAAY,KAAK;AAC1C,SAAK,YAAY,cAAc;AAC/B,SAAK,YAAY,SAAU,YAAa,EAAE,QAAQ,KAAK,sBAAsB;AAC7E,SAAK,YAAY,SAAU,QAAS,EAAE,QAAQ,KAAK,mBAAmB;AACtE,SAAK,YAAY,SAAU,YAAa,EAAE,QAAQ,KAAK,OAAO;AAC9D,SAAK,YAAY,SAAU,WAAY,EAAE,QAAQ,KAAK,OAAO;AAC7D,SAAK,YAAY,SAAU,WAAY,EAAE,QAAQ,KAAK;AACtD,SAAK,YAAY,SAAU,YAAa,EAAE,MAAM,IAAK,KAAK,OAAO,KAAK,MAAO;AAC7E,SAAK,YAAY,SAAU,wBAAyB,EAAE,MAAM,KAAM,KAAK,OAAO,gBAAiB;AAC/F,SAAK,YAAY,SAAU,+BAAgC,EAAE,MAAM,KAAM,KAAK,OAAO,uBAAwB;AAI7G,SAAK,iBAAiB,IAAI,mBAAmB;AAC7C,SAAK,eAAe,WAAW;AAI/B,SAAK,sBAAsB,IAAI,kBAAmB;AAAA,MACjD,OAAO;AAAA,IACR,CAAE;AAIF,SAAK,uBAAuB,IAAI,kBAAmB;AAAA,MAClD,OAAO;AAAA,IACR,CAAE;AAIF,SAAK,eAAe,IAAI,eAAgB;AAAA,MACvC,SAAS,OAAO,OAAQ,CAAC,GAAG,cAAc,OAAQ;AAAA,MAClD,UAAU,cAAc,MAAO,cAAc,QAAS;AAAA,MACtD,cAAc,cAAc;AAAA,MAC5B,gBAAgB,cAAc;AAAA,IAC/B,CAAE;AACF,SAAK,aAAa,SAAU,UAAW,EAAE,QAAQ,KAAK,gBAAgB;AACtE,SAAK,aAAa,SAAU,YAAa,EAAE,MAAM,IAAK,KAAK,OAAO,KAAK,MAAO;AAI9E,SAAK,gBAAgB,IAAI,eAAgB;AAAA,MACxC,SAAS,OAAO,OAAQ,CAAC,GAAG,cAAc,OAAQ;AAAA,MAClD,UAAU,cAAc,MAAO,cAAc,QAAS;AAAA,MACtD,cAAc,cAAc;AAAA,MAC5B,gBAAgB,cAAc;AAAA,IAC/B,CAAE;AACF,SAAK,cAAc,SAAU,UAAW,EAAE,QAAQ,KAAK,iBAAiB;AACxE,SAAK,cAAc,SAAU,YAAa,EAAE,MAAM,IAAK,KAAK,OAAO,KAAK,MAAO;AAe/E,SAAK,sBAAsB,IAAI,eAAgB;AAAA,MAC9C,SAAS,OAAO,OAAQ,CAAC,GAAG,eAAe,OAAQ;AAAA,MACnD,UAAU,cAAc,MAAO,eAAe,QAAS;AAAA,MACvD,cAAc,eAAe;AAAA,MAC7B,gBAAgB,eAAe;AAAA,MAC/B,UAAU;AAAA,IACX,CAAE;AACF,SAAK,oBAAoB,SAAU,QAAS,EAAE,QAAQ,KAAK,mBAAmB;AAC9E,SAAK,oBAAoB,SAAU,YAAa,EAAE,QAAQ,KAAK,OAAO;AACtE,SAAK,oBAAoB,SAAU,WAAY,EAAE,QAAQ,KAAK,OAAO;AAIrE,SAAK,eAAe,IAAI,eAAgB;AAAA,MACvC,UAAU,cAAc,MAAO,WAAW,QAAS;AAAA,MACnD,cAAc,WAAW;AAAA,MACzB,gBAAgB,WAAW;AAAA,MAC3B,aAAa;AAAA,MACb,WAAW;AAAA,MACX,YAAY;AAAA,MACZ,UAAU;AAAA,MACV,UAAU;AAAA,MACV,eAAe;AAAA,MACf,eAAe;AAAA,MACf,eAAe;AAAA,MACf,oBAAoB;AAAA;AAAA,IAErB,CAAE;AAEF,SAAK,SAAS,IAAI,eAAgB,IAAK;AAEvC,SAAK,qBAAqB,IAAI,MAAM;AAAA,EAErC;AAAA,EAEA,UAAU;AAIT,SAAK,mBAAmB,QAAQ;AAChC,SAAK,iBAAiB,QAAQ;AAC9B,SAAK,mBAAmB,QAAQ;AAChC,SAAK,sBAAsB,QAAQ;AACnC,SAAK,gBAAgB,QAAQ;AAC7B,SAAK,iBAAiB,QAAQ;AAC9B,SAAK,kBAAkB,QAAQ;AAK/B,SAAK,eAAe,QAAQ;AAC5B,SAAK,oBAAoB,QAAQ;AACjC,SAAK,qBAAqB,QAAQ;AAClC,SAAK,aAAa,QAAQ;AAC1B,SAAK,cAAc,QAAQ;AAC3B,SAAK,aAAa,QAAQ;AAC1B,SAAK,oBAAoB,QAAQ;AAIjC,SAAK,OAAO,QAAQ;AAAA,EAErB;AAAA,EAEA,OAAQH,WAAU,aAAuD;AAIxE,IAAAA,UAAS,gBAAiB,KAAK,kBAAmB;AAClD,IAAAA,UAAS,MAAM;AACf,QAAK,KAAK,iBAAkB;AAE3B,WAAK,gBAAgB,UAAU;AAC/B,WAAK,gBAAgB,SAAU,KAAK,UAAU,KAAK,OAAO,KAAK,MAAO;AACtE,WAAK,gBAAgB,UAAU;AAAA,IAEhC;AAEA,IAAAA,UAAS,OAAQ,KAAK,OAAO,KAAK,MAAO;AACzC,QAAK,KAAK,gBAAkB,MAAK,gBAAgB,UAAU;AAI3D,SAAK,eAAgBA,WAAU,KAAK,gBAAgB,KAAK,oBAAoB,GAAG,CAAE;AAIlF,QAAK,KAAK,WAAY;AAErB,WAAK,gBAAiBA,WAAU,KAAK,qBAAqB,KAAK,uBAAuB,GAAG,CAAE;AAAA,IAE5F;AAIA,SAAK,YAAY,SAAU,SAAU,EAAE,QAAQ,KAAK;AACpD,SAAK,YAAY,SAAU,aAAc,EAAE,QAAQ,KAAK;AACxD,SAAK,YAAY,SAAU,WAAY,EAAE,QAAQ,KAAK;AACtD,SAAK,WAAYA,WAAU,KAAK,aAAa,KAAK,eAAgB;AAKlE,QAAK,KAAK,MAAO;AAEhB,WAAK,WAAYA,WAAU,KAAK,cAAc,KAAK,gBAAiB;AACpE,WAAK,WAAYA,WAAU,KAAK,eAAe,KAAK,iBAAkB;AAAA,IAGvE;AAIA,YAAS,KAAK,QAAS;AAAA,MAEtB,KAAK,SAAQ,OAAO;AAEnB,YAAK,KAAK,UAAW;AAEpB,eAAK,aAAa,SAAU,UAAW,EAAE,QAAQ,KAAK,mBAAmB;AACzE,eAAK,aAAa,WAAW;AAC7B,eAAK,WAAYA,WAAU,KAAK,cAAc,KAAK,gBAAiB;AAEpE,cAAK,KAAK;AACT,iBAAK,aAAa,SAAU,UAAW,EAAE,QAAQ,KAAK,kBAAkB;AAAA;AAExE,iBAAK,aAAa,SAAU,UAAW,EAAE,QAAQ,KAAK,gBAAgB;AACvE,eAAK,aAAa,WAAW;AAC7B,eAAK,WAAYA,WAAU,KAAK,cAAc,KAAK,gBAAiB;AAEpE,eAAK,aAAa,SAAU,UAAW,EAAE,QAAQ,KAAK,iBAAiB;AACvE,eAAK,aAAa,WAAW;AAC7B,eAAK,WAAYA,WAAU,KAAK,cAAc,KAAK,iBAAiB,OAAO,WAAY;AAAA,QAExF,OAAO;AAEN,eAAK,aAAa,SAAU,UAAW,EAAE,QAAQ,KAAK,mBAAmB;AACzE,eAAK,aAAa,WAAW;AAC7B,eAAK,WAAYA,WAAU,KAAK,cAAc,KAAK,iBAAiB,OAAO,WAAY;AAEvF,cAAK,KAAK;AACT,iBAAK,aAAa,SAAU,UAAW,EAAE,QAAQ,KAAK,kBAAkB;AAAA;AAExE,iBAAK,aAAa,SAAU,UAAW,EAAE,QAAQ,KAAK,gBAAgB;AACvE,eAAK,aAAa,WAAW;AAC7B,eAAK,WAAYA,WAAU,KAAK,cAAc,KAAK,iBAAiB,OAAO,WAAY;AAAA,QAExF;AAEA;AAAA,MACD,KAAK,SAAQ,OAAO;AAEnB,YAAK,KAAK;AACT,eAAK,aAAa,SAAU,UAAW,EAAE,QAAQ,KAAK,kBAAkB;AAAA;AAExE,eAAK,aAAa,SAAU,UAAW,EAAE,QAAQ,KAAK,gBAAgB;AACvE,aAAK,aAAa,WAAW;AAC7B,aAAK,WAAYA,WAAU,KAAK,cAAc,KAAK,iBAAiB,OAAO,WAAY;AAEvF,YAAK,KAAK,UAAW;AAEpB,cAAK,KAAK;AACT,iBAAK,aAAa,SAAU,UAAW,EAAE,QAAQ,KAAK,kBAAkB;AAAA;AAExE,iBAAK,aAAa,SAAU,UAAW,EAAE,QAAQ,KAAK,mBAAmB;AAC1E,eAAK,aAAa,WAAW;AAC7B,eAAK,WAAYA,WAAU,KAAK,cAAc,KAAK,gBAAiB;AAEpE,eAAK,aAAa,SAAU,UAAW,EAAE,QAAQ,KAAK,gBAAgB;AACtE,eAAK,aAAa,WAAW;AAC7B,eAAK,WAAYA,WAAU,KAAK,cAAc,KAAK,gBAAiB;AAAA,QAErE;AAEA;AAAA,MAED,KAAK,SAAQ,OAAO;AAEnB,aAAK,aAAa,SAAU,UAAW,EAAE,QAAQ,KAAK,mBAAmB;AACzE,aAAK,aAAa,WAAW;AAC7B,aAAK,WAAYA,WAAU,KAAK,cAAc,KAAK,iBAAiB,OAAO,WAAY;AAEvF;AAAA,MAED,KAAK,SAAQ,OAAO;AAEnB,aAAK,WAAYA,WAAU,KAAK,qBAAqB,KAAK,iBAAiB,OAAO,WAAY;AAE9F;AAAA,MAED,KAAK,SAAQ,OAAO;AAEnB,aAAK,aAAa,SAAU,UAAW,EAAE,QAAQ,KAAK,mBAAmB;AACzE,aAAK,aAAa,WAAW;AAC7B,aAAK,WAAYA,WAAU,KAAK,cAAc,KAAK,iBAAiB,OAAO,WAAY;AAEvF;AAAA,MAED,KAAK,SAAQ,OAAO;AAEnB,aAAK,aAAa,SAAU,UAAW,EAAE,QAAQ,KAAK,sBAAsB;AAC5E,aAAK,aAAa,WAAW;AAC7B,aAAK,WAAYA,WAAU,KAAK,cAAc,KAAK,iBAAiB,OAAO,WAAY;AAEvF;AAAA,MAED;AACC,gBAAQ,KAAM,qCAAsC;AAAA,IAEtD;AAAA,EAED;AAAA,EAEA,WAAYA,WAAU,cAAc,cAAc,YAAY,YAAa;AAG1E,SAAK,mBAAmB,KAAMA,UAAS,cAAe,KAAK,SAAU,CAAE;AACvE,UAAM,qBAAqBA,UAAS,cAAe,KAAK,SAAU;AAClE,UAAM,oBAAoBA,UAAS;AAEnC,IAAAA,UAAS,gBAAiB,YAAa;AAGvC,IAAAA,UAAS,YAAY;AACrB,QAAO,eAAe,UAAiB,eAAe,MAAS;AAE9D,MAAAA,UAAS,cAAe,UAAW;AACnC,MAAAA,UAAS,cAAe,cAAc,CAAI;AAC1C,MAAAA,UAAS,MAAM;AAAA,IAEhB;AAEA,SAAK,OAAO,WAAW;AACvB,SAAK,OAAO,OAAQA,SAAS;AAG7B,IAAAA,UAAS,YAAY;AACrB,IAAAA,UAAS,cAAe,KAAK,kBAAmB;AAChD,IAAAA,UAAS,cAAe,kBAAmB;AAAA,EAE5C;AAAA,EAEA,eAAgBA,WAAU,kBAAkB,cAAc,YAAY,YAAa;AAElF,SAAK,mBAAmB,KAAMA,UAAS,cAAe,KAAK,SAAU,CAAE;AACvE,UAAM,qBAAqBA,UAAS,cAAe,KAAK,SAAU;AAClE,UAAM,oBAAoBA,UAAS;AAEnC,IAAAA,UAAS,gBAAiB,YAAa;AACvC,IAAAA,UAAS,YAAY;AAErB,iBAAa,iBAAiB,cAAc;AAC5C,iBAAa,iBAAiB,cAAc;AAE5C,QAAO,eAAe,UAAiB,eAAe,MAAS;AAE9D,MAAAA,UAAS,cAAe,UAAW;AACnC,MAAAA,UAAS,cAAe,cAAc,CAAI;AAC1C,MAAAA,UAAS,MAAM;AAAA,IAEhB;AAEA,SAAK,MAAM,mBAAmB;AAC9B,IAAAA,UAAS,OAAQ,KAAK,OAAO,KAAK,MAAO;AACzC,SAAK,MAAM,mBAAmB;AAI9B,IAAAA,UAAS,YAAY;AACrB,IAAAA,UAAS,cAAe,KAAK,kBAAmB;AAChD,IAAAA,UAAS,cAAe,kBAAmB;AAAA,EAE5C;AAAA,EAEA,gBAAiBA,WAAU,kBAAkB,cAAc,YAAY,YAAa;AAEnF,SAAK,mBAAmB,KAAMA,UAAS,cAAe,KAAK,SAAU,CAAE;AACvE,UAAM,qBAAqBA,UAAS,cAAe,KAAK,SAAU;AAClE,UAAM,oBAAoBA,UAAS;AAEnC,IAAAA,UAAS,gBAAiB,YAAa;AACvC,IAAAA,UAAS,YAAY;AAErB,iBAAa,iBAAiB,cAAc;AAC5C,iBAAa,iBAAiB,cAAc;AAE5C,QAAO,eAAe,UAAiB,eAAe,MAAS;AAE9D,MAAAA,UAAS,cAAe,UAAW;AACnC,MAAAA,UAAS,cAAe,cAAc,CAAI;AAC1C,MAAAA,UAAS,MAAM;AAAA,IAEhB;AAEA,SAAK,MAAM,gBAAiB,WAAS;AAEpC,YAAM,yBAAyB,MAAM;AACrC,UAAK,KAAK,SAAS,SAAU,KAAM,GAAI;AAEtC,cAAM,WAAW,KAAK;AAAA,MAEvB,OAAO;AAEN,cAAM,WAAW,KAAK;AAAA,MAEvB;AAAA,IAED,CAAE;AACF,IAAAA,UAAS,OAAQ,KAAK,OAAO,KAAK,MAAO;AACzC,SAAK,MAAM,gBAAiB,WAAS;AAEpC,YAAM,WAAW,MAAM;AAAA,IAExB,CAAE;AAIF,IAAAA,UAAS,YAAY;AACrB,IAAAA,UAAS,cAAe,KAAK,kBAAmB;AAChD,IAAAA,UAAS,cAAe,kBAAmB;AAAA,EAE5C;AAAA,EAEA,QAASC,QAAOC,SAAS;AAExB,SAAK,QAAQD;AACb,SAAK,SAASC;AAEd,SAAK,YAAY,QAAQ,WAAW,KAAK,KAAMD,SAAQA,SAAQC,UAASA,OAAO;AAC/E,SAAK,YAAY,cAAc;AAC/B,SAAK,mBAAmB,QAASD,QAAOC,OAAO;AAC/C,SAAK,iBAAiB,QAASD,QAAOC,OAAO;AAC7C,SAAK,gBAAgB,QAASD,QAAOC,OAAO;AAC5C,SAAK,mBAAmB,QAASD,QAAOC,OAAO;AAC/C,SAAK,sBAAsB,QAASD,QAAOC,OAAO;AAClD,SAAK,iBAAiB,QAASD,QAAOC,OAAO;AAC7C,SAAK,kBAAkB,QAASD,QAAOC,OAAO;AAG9C,SAAK,YAAY,SAAU,YAAa,EAAE,MAAM,IAAKD,QAAOC,OAAO;AACnE,SAAK,YAAY,SAAU,wBAAyB,EAAE,MAAM,KAAM,KAAK,OAAO,gBAAiB;AAC/F,SAAK,YAAY,SAAU,+BAAgC,EAAE,MAAM,KAAM,KAAK,OAAO,uBAAwB;AAE7G,SAAK,aAAa,SAAU,YAAa,EAAE,MAAM,IAAKD,QAAOC,OAAO;AACpE,SAAK,cAAc,SAAU,YAAa,EAAE,MAAM,IAAKD,QAAOC,OAAO;AAAA,EAEtE;AAED;AAEA,QAAQ,SAAS;AAAA,EAChB,WAAW;AAAA,EACX,OAAO;AAAA,EACP,UAAU;AAAA,EACV,SAAS;AAAA,EACT,UAAU;AAAA,EACV,aAAa;AACd;;;ACpnBA,IAAM,WAAN,cAAuB,KAAK;AAAA,EAE3B,YAAa,cAAe;AAE3B,UAAM;AAEN,UAAM,SAAS;AAEf,SAAK,YAAY;AAEjB,SAAK,WAAW,cAAc,MAAO,OAAO,QAAS;AAErD,SAAK,WAAW,IAAI,eAAgB;AAAA,MAEnC,UAAU,KAAK;AAAA,MACf,cAAc,OAAO;AAAA,MACrB,gBAAgB,OAAO;AAAA,MACvB,UAAU;AAAA,IAEX,CAAE;AAEF,SAAK,eAAe;AAEpB,QAAK,KAAK,iBAAiB,QAAY;AAEtC,WAAK,eAAe,IAAI,kBAAmB,GAAG,GAAG,EAAE,MAAM,cAAc,CAAE;AACzE,WAAK,aAAa,QAAQ,OAAO;AAAA,IAElC;AAEA,SAAK,YAAY;AAEjB,SAAK,SAAS,IAAI,eAAgB,KAAK,QAAS;AAAA,EAEjD;AAAA,EAEA,OAAQE,WAAU,aAAa,YAAyC;AAEvE,QAAK,KAAK,SAAU,KAAK,SAAU,GAAI;AAEtC,WAAK,SAAU,KAAK,SAAU,EAAE,QAAQ,WAAW;AAAA,IAEpD;AAEA,IAAAA,UAAS,gBAAiB,KAAK,YAAa;AAC5C,QAAK,KAAK,MAAQ,CAAAA,UAAS,MAAM;AACjC,SAAK,OAAO,OAAQA,SAAS;AAAA,EAE9B;AAAA,EAEA,QAASC,QAAOC,SAAS;AAExB,SAAK,aAAa,QAASD,QAAOC,OAAO;AAAA,EAE1C;AAAA,EAEA,UAAU;AAET,SAAK,aAAa,QAAQ;AAE1B,SAAK,SAAS,QAAQ;AAEtB,SAAK,OAAO,QAAQ;AAAA,EAErB;AAED;;;AC1DA,IAAM,gBAAN,cAA4B,eAAe;AAAA,EAE1C,YAAa,OAAO,QAAQ,YAAY,YAAa;AAEpD,UAAO,OAAO,QAAQ,YAAY,UAAW;AAE7C,SAAK,cAAc;AACnB,SAAK,aAAa;AAClB,SAAK,kBAAkB;AAAA,EAExB;AAAA,EAEA,OAAQC,WAAU,aAAa,YAAY,WAAY;AAEtD,QAAK,KAAK,eAAe,OAAQ;AAEhC,YAAM,OAAQA,WAAU,aAAa,YAAY,SAAU;AAE3D,WAAK,kBAAkB;AACvB;AAAA,IAED;AAEA,UAAM,gBAAgBC,gBAAgB,CAAE;AAExC,QAAK,KAAK,uBAAuB,QAAY;AAE5C,WAAK,qBAAqB,IAAI,kBAAmB,WAAW,OAAO,WAAW,QAAQ,EAAE,MAAM,cAAc,CAAE;AAC9G,WAAK,mBAAmB,QAAQ,OAAO;AAAA,IAExC;AAEA,QAAK,KAAK,qBAAqB,QAAY;AAE1C,WAAK,mBAAmB,IAAI,kBAAmB,WAAW,OAAO,WAAW,QAAQ,EAAE,MAAM,cAAc,CAAE;AAC5G,WAAK,iBAAiB,QAAQ,OAAO;AAAA,IAEtC;AAEA,QAAK,KAAK,oBAAoB,IAAM;AAEnC,YAAM,OAAQD,WAAU,KAAK,kBAAkB,YAAY,SAAU;AAErE,WAAK,kBAAkB;AAAA,IAExB;AAEA,UAAM,YAAYA,UAAS;AAC3B,IAAAA,UAAS,YAAY;AAErB,IAAAA,UAAS,cAAe,KAAK,cAAe;AAC5C,UAAM,gBAAgBA,UAAS,cAAc;AAE7C,UAAM,eAAe,IAAQ,cAAc;AAE3C,QAAK,KAAK,mBAAmB,KAAK,KAAK,kBAAkB,cAAc,QAAS;AAE/E,WAAK,aAAc,SAAU,EAAE,QAAQ;AACvC,WAAK,aAAc,UAAW,EAAE,QAAQ,YAAY;AAGpD,YAAM,qBAAqB,KAAK,IAAK,GAAG,KAAK,WAAY;AACzD,eAAU,IAAI,GAAG,IAAI,oBAAoB,KAAO;AAE/C,cAAM,IAAI,KAAK;AACf,cAAM,eAAe,cAAe,CAAE;AAEtC,YAAK,KAAK,OAAO,eAAgB;AAEhC,eAAK,OAAO;AAAA,YAAe,WAAW;AAAA,YAAO,WAAW;AAAA,YACvD,aAAc,CAAE,IAAI;AAAA,YAAQ,aAAc,CAAE,IAAI;AAAA;AAAA,YAChD,WAAW;AAAA,YAAO,WAAW;AAAA,UAAO;AAAA,QAEtC;AAEA,QAAAA,UAAS,gBAAiB,WAAY;AACtC,QAAAA,UAAS,cAAe,KAAK,YAAY,KAAK,UAAW;AACzD,QAAAA,UAAS,MAAM;AACf,QAAAA,UAAS,OAAQ,KAAK,OAAO,KAAK,MAAO;AAEzC,QAAAA,UAAS,gBAAiB,KAAK,kBAAmB;AAClD,YAAK,KAAK,oBAAoB,GAAI;AAEjC,UAAAA,UAAS,cAAe,GAAU,CAAI;AACtC,UAAAA,UAAS,MAAM;AAAA,QAEhB;AAEA,aAAK,OAAO,OAAQA,SAAS;AAE7B,aAAK;AAEL,YAAK,KAAK,mBAAmB,cAAc,OAAS;AAAA,MAErD;AAEA,UAAK,KAAK,OAAO,gBAAkB,MAAK,OAAO,gBAAgB;AAAA,IAEhE;AAEA,IAAAA,UAAS,cAAe,KAAK,YAAY,KAAK,UAAW;AACzD,UAAM,qBAAqB,KAAK,kBAAkB;AAElD,QAAK,qBAAqB,GAAI;AAE7B,WAAK,aAAc,SAAU,EAAE,QAAQ;AACvC,WAAK,aAAc,UAAW,EAAE,QAAQ,KAAK,mBAAmB;AAChE,MAAAA,UAAS,gBAAiB,WAAY;AACtC,MAAAA,UAAS,MAAM;AACf,WAAK,OAAO,OAAQA,SAAS;AAAA,IAE9B;AAEA,QAAK,qBAAqB,GAAM;AAE/B,WAAK,aAAc,SAAU,EAAE,QAAQ,IAAM;AAC7C,WAAK,aAAc,UAAW,EAAE,QAAQ,KAAK,iBAAiB;AAC9D,MAAAA,UAAS,gBAAiB,WAAY;AACtC,WAAK,OAAO,OAAQA,SAAS;AAAA,IAE9B;AAEA,IAAAA,UAAS,YAAY;AACrB,IAAAA,UAAS,cAAe,KAAK,gBAAgB,aAAc;AAAA,EAE5D;AAAA,EAEA,UAAU;AAET,UAAM,QAAQ;AAEd,QAAK,KAAK,iBAAmB,MAAK,iBAAiB,QAAQ;AAAA,EAE5D;AAED;AAEA,IAAMC,kBAAiB;AAAA,EACtB;AAAA,IACC,CAAE,GAAG,CAAE;AAAA,EACR;AAAA,EACA;AAAA,IACC,CAAE,GAAG,CAAE;AAAA,IAAG,CAAE,IAAK,EAAI;AAAA,EACtB;AAAA,EACA;AAAA,IACC,CAAE,IAAK,EAAI;AAAA,IAAG,CAAE,GAAG,EAAI;AAAA,IAAG,CAAE,IAAK,CAAE;AAAA,IAAG,CAAE,GAAG,CAAE;AAAA,EAC9C;AAAA,EACA;AAAA,IACC,CAAE,GAAG,EAAI;AAAA,IAAG,CAAE,IAAK,CAAE;AAAA,IAAG,CAAE,GAAG,CAAE;AAAA,IAAG,CAAE,IAAK,EAAI;AAAA,IAC7C,CAAE,IAAK,CAAE;AAAA,IAAG,CAAE,IAAK,EAAI;AAAA,IAAG,CAAE,GAAG,CAAE;AAAA,IAAG,CAAE,GAAG,EAAI;AAAA,EAC9C;AAAA,EACA;AAAA,IACC,CAAE,GAAG,CAAE;AAAA,IAAG,CAAE,IAAK,EAAI;AAAA,IAAG,CAAE,IAAK,CAAE;AAAA,IAAG,CAAE,GAAG,EAAI;AAAA,IAC7C,CAAE,IAAK,EAAI;AAAA,IAAG,CAAE,GAAG,CAAE;AAAA,IAAG,CAAE,GAAG,CAAE;AAAA,IAAG,CAAE,GAAG,EAAI;AAAA,IAC3C,CAAE,IAAK,CAAE;AAAA,IAAG,CAAE,GAAG,EAAI;AAAA,IAAG,CAAE,IAAK,EAAI;AAAA,IAAG,CAAE,IAAK,CAAE;AAAA,IAC/C,CAAE,IAAK,CAAE;AAAA,IAAG,CAAE,GAAG,EAAI;AAAA,IAAG,CAAE,GAAG,CAAE;AAAA,IAAG,CAAE,IAAK,EAAI;AAAA,EAC9C;AAAA,EACA;AAAA,IACC,CAAE,IAAK,EAAI;AAAA,IAAG,CAAE,IAAK,EAAI;AAAA,IAAG,CAAE,IAAK,EAAI;AAAA,IAAG,CAAE,IAAK,EAAI;AAAA,IACrD,CAAE,IAAK,EAAI;AAAA,IAAG,CAAE,IAAK,EAAI;AAAA,IAAG,CAAE,IAAK,EAAI;AAAA,IAAG,CAAE,IAAK,CAAE;AAAA,IACnD,CAAE,IAAK,CAAE;AAAA,IAAG,CAAE,IAAK,CAAE;AAAA,IAAG,CAAE,IAAK,CAAE;AAAA,IAAG,CAAE,IAAK,CAAE;AAAA,IAC7C,CAAE,IAAK,CAAE;AAAA,IAAG,CAAE,IAAK,CAAE;AAAA,IAAG,CAAE,IAAK,CAAE;AAAA,IAAG,CAAE,IAAK,CAAE;AAAA,IAC7C,CAAE,GAAG,EAAI;AAAA,IAAG,CAAE,GAAG,EAAI;AAAA,IAAG,CAAE,GAAG,EAAI;AAAA,IAAG,CAAE,GAAG,EAAI;AAAA,IAC7C,CAAE,GAAG,EAAI;AAAA,IAAG,CAAE,GAAG,EAAI;AAAA,IAAG,CAAE,GAAG,EAAI;AAAA,IAAG,CAAE,GAAG,EAAI;AAAA,IAC7C,CAAE,GAAG,CAAE;AAAA,IAAG,CAAE,GAAG,CAAE;AAAA,IAAG,CAAE,GAAG,CAAE;AAAA,IAAG,CAAE,GAAG,CAAE;AAAA,IACrC,CAAE,GAAG,CAAE;AAAA,IAAG,CAAE,GAAG,CAAE;AAAA,IAAG,CAAE,GAAG,CAAE;AAAA,IAAG,CAAE,GAAG,CAAE;AAAA,EACtC;AACD;;;AClLA,IAAM,cAAN,cAA0B,KAAK;AAAA,EAE9B,YAAaC,MAAK,SAAU;AAE3B,UAAM;AAEN,UAAM,SAAS;AAEf,SAAK,MAAMA;AACX,SAAK,UAAY,YAAY,SAAc,UAAU;AAErD,SAAK,WAAW,cAAc,MAAO,OAAO,QAAS;AAErD,SAAK,WAAW,IAAI,eAAgB;AAAA,MAEnC,UAAU,KAAK;AAAA,MACf,cAAc,OAAO;AAAA,MACrB,gBAAgB,OAAO;AAAA,MACvB,WAAW;AAAA,MACX,YAAY;AAAA,MACZ,oBAAoB;AAAA,IAErB,CAAE;AAEF,SAAK,YAAY;AAEjB,SAAK,SAAS,IAAI,eAAgB,IAAK;AAAA,EAExC;AAAA,EAEA,OAAQC,WAAU,aAAa,YAA0C;AAExE,UAAM,eAAeA,UAAS;AAC9B,IAAAA,UAAS,YAAY;AAErB,SAAK,OAAO,WAAW,KAAK;AAE5B,SAAK,SAAU,SAAU,EAAE,QAAQ,KAAK;AACxC,SAAK,SAAU,UAAW,EAAE,QAAQ,KAAK;AACzC,SAAK,SAAS,cAAgB,KAAK,UAAU;AAE7C,IAAAA,UAAS,gBAAiB,KAAK,iBAAiB,OAAO,UAAW;AAClE,QAAK,KAAK,MAAQ,CAAAA,UAAS,MAAM;AACjC,SAAK,OAAO,OAAQA,SAAS;AAE7B,IAAAA,UAAS,YAAY;AAAA,EAEtB;AAAA,EAEA,UAAU;AAET,SAAK,SAAS,QAAQ;AAEtB,SAAK,OAAO,QAAQ;AAAA,EAErB;AAED;;;ACvDA,IAAM,2BAA2B;AAAA,EAEhC,MAAM;AAAA,EAEN,UAAU;AAAA,EAEV,UAAU;AAAA,IAET,YAAY,EAAE,OAAO,KAAK;AAAA,IAC1B,uBAAuB,EAAE,OAAO,EAAI;AAAA,IACpC,eAAe,EAAE,OAAO,EAAI;AAAA,IAC5B,gBAAgB,EAAE,OAAO,IAAI,MAAO,CAAS,EAAE;AAAA,IAC/C,kBAAkB,EAAE,OAAO,EAAI;AAAA,EAEhC;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAwB3B;;;ACrCA,IAAM,kBAAN,MAAM,yBAAwB,KAAK;AAAA,EAElC,YAAa,YAAY,UAAU,QAAQ,WAAY;AAEtD,UAAM;AAEN,SAAK,WAAa,aAAa,SAAc,WAAW;AACxD,SAAK,SAAS;AACd,SAAK,YAAY;AACjB,SAAK,aAAe,eAAe,SAAc,IAAI,QAAS,WAAW,GAAG,WAAW,CAAE,IAAI,IAAI,QAAS,KAAK,GAAI;AAGnH,SAAK,aAAa,IAAI,MAAO,GAAG,GAAG,CAAE;AAGrC,SAAK,0BAA0B,CAAC;AAChC,SAAK,wBAAwB,CAAC;AAC9B,SAAK,QAAQ;AACb,QAAI,OAAO,KAAK,MAAO,KAAK,WAAW,IAAI,CAAE;AAC7C,QAAI,OAAO,KAAK,MAAO,KAAK,WAAW,IAAI,CAAE;AAE7C,SAAK,qBAAqB,IAAI,kBAAmB,MAAM,MAAM,EAAE,MAAM,cAAc,CAAE;AACrF,SAAK,mBAAmB,QAAQ,OAAO;AACvC,SAAK,mBAAmB,QAAQ,kBAAkB;AAElD,aAAU,IAAI,GAAG,IAAI,KAAK,OAAO,KAAO;AAEvC,YAAM,yBAAyB,IAAI,kBAAmB,MAAM,MAAM,EAAE,MAAM,cAAc,CAAE;AAE1F,6BAAuB,QAAQ,OAAO,sBAAsB;AAC5D,6BAAuB,QAAQ,kBAAkB;AAEjD,WAAK,wBAAwB,KAAM,sBAAuB;AAE1D,YAAM,uBAAuB,IAAI,kBAAmB,MAAM,MAAM,EAAE,MAAM,cAAc,CAAE;AAExF,2BAAqB,QAAQ,OAAO,sBAAsB;AAC1D,2BAAqB,QAAQ,kBAAkB;AAE/C,WAAK,sBAAsB,KAAM,oBAAqB;AAEtD,aAAO,KAAK,MAAO,OAAO,CAAE;AAE5B,aAAO,KAAK,MAAO,OAAO,CAAE;AAAA,IAE7B;AAIA,UAAM,iBAAiB;AACvB,SAAK,mBAAmB,cAAc,MAAO,eAAe,QAAS;AAErE,SAAK,iBAAkB,qBAAsB,EAAE,QAAQ;AACvD,SAAK,iBAAkB,aAAc,EAAE,QAAQ;AAE/C,SAAK,yBAAyB,IAAI,eAAgB;AAAA,MACjD,UAAU,KAAK;AAAA,MACf,cAAc,eAAe;AAAA,MAC7B,gBAAgB,eAAe;AAAA,IAChC,CAAE;AAIF,SAAK,yBAAyB,CAAC;AAC/B,UAAM,kBAAkB,CAAE,GAAG,GAAG,GAAG,GAAG,EAAG;AACzC,WAAO,KAAK,MAAO,KAAK,WAAW,IAAI,CAAE;AACzC,WAAO,KAAK,MAAO,KAAK,WAAW,IAAI,CAAE;AAEzC,aAAU,IAAI,GAAG,IAAI,KAAK,OAAO,KAAO;AAEvC,WAAK,uBAAuB,KAAM,KAAK,yBAA0B,gBAAiB,CAAE,CAAE,CAAE;AAExF,WAAK,uBAAwB,CAAE,EAAE,SAAU,SAAU,EAAE,QAAQ,IAAI,QAAS,IAAI,MAAM,IAAI,IAAK;AAE/F,aAAO,KAAK,MAAO,OAAO,CAAE;AAE5B,aAAO,KAAK,MAAO,OAAO,CAAE;AAAA,IAE7B;AAIA,SAAK,oBAAoB,KAAK,qBAAsB,KAAK,KAAM;AAC/D,SAAK,kBAAkB,SAAU,cAAe,EAAE,QAAQ,KAAK,sBAAuB,CAAE,EAAE;AAC1F,SAAK,kBAAkB,SAAU,cAAe,EAAE,QAAQ,KAAK,sBAAuB,CAAE,EAAE;AAC1F,SAAK,kBAAkB,SAAU,cAAe,EAAE,QAAQ,KAAK,sBAAuB,CAAE,EAAE;AAC1F,SAAK,kBAAkB,SAAU,cAAe,EAAE,QAAQ,KAAK,sBAAuB,CAAE,EAAE;AAC1F,SAAK,kBAAkB,SAAU,cAAe,EAAE,QAAQ,KAAK,sBAAuB,CAAE,EAAE;AAC1F,SAAK,kBAAkB,SAAU,eAAgB,EAAE,QAAQ;AAC3D,SAAK,kBAAkB,SAAU,aAAc,EAAE,QAAQ;AAEzD,UAAM,eAAe,CAAE,GAAK,KAAK,KAAK,KAAK,GAAI;AAC/C,SAAK,kBAAkB,SAAU,cAAe,EAAE,QAAQ;AAC1D,SAAK,kBAAkB,CAAE,IAAI,QAAS,GAAG,GAAG,CAAE,GAAG,IAAI,QAAS,GAAG,GAAG,CAAE,GAAG,IAAI,QAAS,GAAG,GAAG,CAAE,GAAG,IAAI,QAAS,GAAG,GAAG,CAAE,GAAG,IAAI,QAAS,GAAG,GAAG,CAAE,CAAE;AAChJ,SAAK,kBAAkB,SAAU,iBAAkB,EAAE,QAAQ,KAAK;AAIlE,UAAM,aAAa;AAEnB,SAAK,eAAe,cAAc,MAAO,WAAW,QAAS;AAE7D,SAAK,gBAAgB,IAAI,eAAgB;AAAA,MACxC,UAAU,KAAK;AAAA,MACf,cAAc,WAAW;AAAA,MACzB,gBAAgB,WAAW;AAAA,MAC3B,UAAU;AAAA,MACV,WAAW;AAAA,MACX,YAAY;AAAA,MACZ,aAAa;AAAA,IACd,CAAE;AAEF,SAAK,UAAU;AACf,SAAK,YAAY;AAEjB,SAAK,iBAAiB,IAAI,MAAM;AAChC,SAAK,gBAAgB;AAErB,SAAK,QAAQ,IAAI,kBAAkB;AAEnC,SAAK,SAAS,IAAI,eAAgB,IAAK;AAAA,EAExC;AAAA,EAEA,UAAU;AAET,aAAU,IAAI,GAAG,IAAI,KAAK,wBAAwB,QAAQ,KAAO;AAEhE,WAAK,wBAAyB,CAAE,EAAE,QAAQ;AAAA,IAE3C;AAEA,aAAU,IAAI,GAAG,IAAI,KAAK,sBAAsB,QAAQ,KAAO;AAE9D,WAAK,sBAAuB,CAAE,EAAE,QAAQ;AAAA,IAEzC;AAEA,SAAK,mBAAmB,QAAQ;AAIhC,aAAU,IAAI,GAAG,IAAI,KAAK,uBAAuB,QAAQ,KAAO;AAE/D,WAAK,uBAAwB,CAAE,EAAE,QAAQ;AAAA,IAE1C;AAEA,SAAK,kBAAkB,QAAQ;AAC/B,SAAK,cAAc,QAAQ;AAC3B,SAAK,MAAM,QAAQ;AAInB,SAAK,OAAO,QAAQ;AAAA,EAErB;AAAA,EAEA,QAASC,QAAOC,SAAS;AAExB,QAAI,OAAO,KAAK,MAAOD,SAAQ,CAAE;AACjC,QAAI,OAAO,KAAK,MAAOC,UAAS,CAAE;AAElC,SAAK,mBAAmB,QAAS,MAAM,IAAK;AAE5C,aAAU,IAAI,GAAG,IAAI,KAAK,OAAO,KAAO;AAEvC,WAAK,wBAAyB,CAAE,EAAE,QAAS,MAAM,IAAK;AACtD,WAAK,sBAAuB,CAAE,EAAE,QAAS,MAAM,IAAK;AAEpD,WAAK,uBAAwB,CAAE,EAAE,SAAU,SAAU,EAAE,QAAQ,IAAI,QAAS,IAAI,MAAM,IAAI,IAAK;AAE/F,aAAO,KAAK,MAAO,OAAO,CAAE;AAC5B,aAAO,KAAK,MAAO,OAAO,CAAE;AAAA,IAE7B;AAAA,EAED;AAAA,EAEA,OAAQC,WAAU,aAAa,YAAY,WAAW,YAAa;AAElE,IAAAA,UAAS,cAAe,KAAK,cAAe;AAC5C,SAAK,gBAAgBA,UAAS,cAAc;AAC5C,UAAM,eAAeA,UAAS;AAC9B,IAAAA,UAAS,YAAY;AAErB,IAAAA,UAAS,cAAe,KAAK,YAAY,CAAE;AAE3C,QAAK,WAAa,CAAAA,UAAS,MAAM,QAAQ,QAAQ,QAAS,KAAM;AAIhE,QAAK,KAAK,gBAAiB;AAE1B,WAAK,OAAO,WAAW,KAAK;AAC5B,WAAK,MAAM,MAAM,WAAW;AAE5B,MAAAA,UAAS,gBAAiB,IAAK;AAC/B,MAAAA,UAAS,MAAM;AACf,WAAK,OAAO,OAAQA,SAAS;AAAA,IAE9B;AAIA,SAAK,iBAAkB,UAAW,EAAE,QAAQ,WAAW;AACvD,SAAK,iBAAkB,qBAAsB,EAAE,QAAQ,KAAK;AAC5D,SAAK,OAAO,WAAW,KAAK;AAE5B,IAAAA,UAAS,gBAAiB,KAAK,kBAAmB;AAClD,IAAAA,UAAS,MAAM;AACf,SAAK,OAAO,OAAQA,SAAS;AAI7B,QAAI,oBAAoB,KAAK;AAE7B,aAAU,IAAI,GAAG,IAAI,KAAK,OAAO,KAAO;AAEvC,WAAK,OAAO,WAAW,KAAK,uBAAwB,CAAE;AAEtD,WAAK,uBAAwB,CAAE,EAAE,SAAU,cAAe,EAAE,QAAQ,kBAAkB;AACtF,WAAK,uBAAwB,CAAE,EAAE,SAAU,WAAY,EAAE,QAAQ,iBAAgB;AACjF,MAAAA,UAAS,gBAAiB,KAAK,wBAAyB,CAAE,CAAE;AAC5D,MAAAA,UAAS,MAAM;AACf,WAAK,OAAO,OAAQA,SAAS;AAE7B,WAAK,uBAAwB,CAAE,EAAE,SAAU,cAAe,EAAE,QAAQ,KAAK,wBAAyB,CAAE,EAAE;AACtG,WAAK,uBAAwB,CAAE,EAAE,SAAU,WAAY,EAAE,QAAQ,iBAAgB;AACjF,MAAAA,UAAS,gBAAiB,KAAK,sBAAuB,CAAE,CAAE;AAC1D,MAAAA,UAAS,MAAM;AACf,WAAK,OAAO,OAAQA,SAAS;AAE7B,0BAAoB,KAAK,sBAAuB,CAAE;AAAA,IAEnD;AAIA,SAAK,OAAO,WAAW,KAAK;AAC5B,SAAK,kBAAkB,SAAU,eAAgB,EAAE,QAAQ,KAAK;AAChE,SAAK,kBAAkB,SAAU,aAAc,EAAE,QAAQ,KAAK;AAC9D,SAAK,kBAAkB,SAAU,iBAAkB,EAAE,QAAQ,KAAK;AAElE,IAAAA,UAAS,gBAAiB,KAAK,wBAAyB,CAAE,CAAE;AAC5D,IAAAA,UAAS,MAAM;AACf,SAAK,OAAO,OAAQA,SAAS;AAI7B,SAAK,OAAO,WAAW,KAAK;AAC5B,SAAK,aAAc,UAAW,EAAE,QAAQ,KAAK,wBAAyB,CAAE,EAAE;AAE1E,QAAK,WAAa,CAAAA,UAAS,MAAM,QAAQ,QAAQ,QAAS,IAAK;AAE/D,QAAK,KAAK,gBAAiB;AAE1B,MAAAA,UAAS,gBAAiB,IAAK;AAC/B,WAAK,OAAO,OAAQA,SAAS;AAAA,IAE9B,OAAO;AAEN,MAAAA,UAAS,gBAAiB,UAAW;AACrC,WAAK,OAAO,OAAQA,SAAS;AAAA,IAE9B;AAIA,IAAAA,UAAS,cAAe,KAAK,gBAAgB,KAAK,aAAc;AAChE,IAAAA,UAAS,YAAY;AAAA,EAEtB;AAAA,EAEA,yBAA0B,cAAe;AAExC,UAAM,eAAe,CAAC;AAEtB,aAAU,IAAI,GAAG,IAAI,cAAc,KAAO;AAEzC,mBAAa,KAAM,UAAU,KAAK,IAAK,OAAQ,IAAI,KAAM,eAAe,aAAe,IAAI,YAAa;AAAA,IAEzG;AAEA,WAAO,IAAI,eAAgB;AAAA,MAE1B,SAAS;AAAA,QACR,iBAAiB;AAAA,MAClB;AAAA,MAEA,UAAU;AAAA,QACT,gBAAgB,EAAE,OAAO,KAAK;AAAA,QAC9B,WAAW,EAAE,OAAO,IAAI,QAAS,KAAK,GAAI,EAAE;AAAA;AAAA,QAC5C,aAAa,EAAE,OAAO,IAAI,QAAS,KAAK,GAAI,EAAE;AAAA,QAC9C,wBAAwB,EAAE,OAAO,aAAa;AAAA;AAAA,MAC/C;AAAA,MAEA,cACC;AAAA;AAAA;AAAA;AAAA;AAAA,MAMD,gBACC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAqBF,CAAE;AAAA,EAEH;AAAA,EAEA,qBAAsB,OAAQ;AAE7B,WAAO,IAAI,eAAgB;AAAA,MAE1B,SAAS;AAAA,QACR,YAAY;AAAA,MACb;AAAA,MAEA,UAAU;AAAA,QACT,gBAAgB,EAAE,OAAO,KAAK;AAAA,QAC9B,gBAAgB,EAAE,OAAO,KAAK;AAAA,QAC9B,gBAAgB,EAAE,OAAO,KAAK;AAAA,QAC9B,gBAAgB,EAAE,OAAO,KAAK;AAAA,QAC9B,gBAAgB,EAAE,OAAO,KAAK;AAAA,QAC9B,iBAAiB,EAAE,OAAO,EAAI;AAAA,QAC9B,gBAAgB,EAAE,OAAO,KAAK;AAAA,QAC9B,mBAAmB,EAAE,OAAO,KAAK;AAAA,QACjC,eAAe,EAAE,OAAO,EAAI;AAAA,MAC7B;AAAA,MAEA,cACC;AAAA;AAAA;AAAA;AAAA;AAAA,MAMD,gBACC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAuBF,CAAE;AAAA,EAEH;AAED;AAEA,gBAAgB,iBAAiB,IAAI,QAAS,GAAK,CAAI;AACvD,gBAAgB,iBAAiB,IAAI,QAAS,GAAK,CAAI;;;ACrZvD,IAAM,cAAN,cAA0B,SAAS;AAAA,EAElC,YAAa,UAAU,SAAS,cAAe,KAAM,GAAI;AAExD,UAAM;AAEN,SAAK,gBAAgB;AAErB,SAAK,UAAU;AAEf,SAAK,QAAQ,MAAM,WAAW;AAC9B,SAAK,QAAQ,MAAM,aAAa;AAEhC,SAAK,QAAQ,aAAc,aAAa,KAAM;AAE9C,SAAK,SAAS,IAAI,QAAS,KAAK,GAAI;AAEpC,SAAK,iBAAkB,WAAW,WAAY;AAE7C,WAAK,SAAU,SAAW,QAAS;AAElC,YAAK,OAAO,mBAAmB,WAAW,OAAO,QAAQ,eAAe,MAAO;AAE9E,iBAAO,QAAQ,WAAW,YAAa,OAAO,OAAQ;AAAA,QAEvD;AAAA,MAED,CAAE;AAAA,IAEH,CAAE;AAAA,EAEH;AAAA,EAEA,KAAM,QAAQ,WAAY;AAEzB,UAAM,KAAM,QAAQ,SAAU;AAE9B,SAAK,UAAU,OAAO,QAAQ,UAAW,IAAK;AAE9C,SAAK,SAAS,OAAO;AAErB,WAAO;AAAA,EAER;AAED;AAIA,IAAMC,WAAU,IAAI,QAAQ;AAC5B,IAAM,cAAc,IAAI,QAAQ;AAChC,IAAM,wBAAwB,IAAI,QAAQ;AAC1C,IAAMC,MAAK,IAAI,QAAQ;AACvB,IAAMC,MAAK,IAAI,QAAQ;AAEvB,IAAM,gBAAN,MAAoB;AAAA,EAEnB,YAAa,aAAa,CAAC,GAAI;AAE9B,UAAM,QAAQ;AAEd,QAAI,QAAQ;AACZ,QAAI,YAAY;AAEhB,UAAM,QAAQ;AAAA,MACb,SAAS,oBAAI,QAAQ;AAAA,IACtB;AAEA,UAAM,aAAa,WAAW,YAAY,SAAY,WAAW,UAAU,SAAS,cAAe,KAAM;AAEzG,eAAW,MAAM,WAAW;AAE5B,SAAK,aAAa;AAElB,SAAK,UAAU,WAAY;AAE1B,aAAO;AAAA,QACN,OAAO;AAAA,QACP,QAAQ;AAAA,MACT;AAAA,IAED;AAEA,SAAK,SAAS,SAAW,OAAO,QAAS;AAExC,UAAK,MAAM,0BAA0B,KAAO,OAAM,kBAAkB;AACpE,UAAK,OAAO,WAAW,QAAQ,OAAO,0BAA0B,KAAO,QAAO,kBAAkB;AAEhG,kBAAY,KAAM,OAAO,kBAAmB;AAC5C,4BAAsB,iBAAkB,OAAO,kBAAkB,WAAY;AAE7E,mBAAc,OAAO,OAAO,MAAO;AACnC,aAAQ,KAAM;AAAA,IAEf;AAEA,SAAK,UAAU,SAAWC,QAAOC,SAAS;AAEzC,eAASD;AACT,gBAAUC;AAEV,mBAAa,SAAS;AACtB,oBAAc,UAAU;AAExB,iBAAW,MAAM,QAAQD,SAAQ;AACjC,iBAAW,MAAM,SAASC,UAAS;AAAA,IAEpC;AAEA,aAAS,WAAY,QAAS;AAE7B,UAAK,OAAO,cAAgB,QAAO,QAAQ,MAAM,UAAU;AAE3D,eAAU,IAAI,GAAGC,KAAI,OAAO,SAAS,QAAQ,IAAIA,IAAG,KAAO;AAE1D,mBAAY,OAAO,SAAU,CAAE,CAAE;AAAA,MAElC;AAAA,IAED;AAEA,aAAS,aAAc,QAAQ,OAAO,QAAS;AAE9C,UAAK,OAAO,YAAY,OAAQ;AAE/B,mBAAY,MAAO;AAEnB;AAAA,MAED;AAEA,UAAK,OAAO,eAAgB;AAE3B,QAAAL,SAAQ,sBAAuB,OAAO,WAAY;AAClD,QAAAA,SAAQ,aAAc,qBAAsB;AAE5C,cAAM,UAAYA,SAAQ,KAAK,MAAOA,SAAQ,KAAK,KAAS,OAAO,OAAO,KAAM,OAAO,MAAO,MAAM;AAEpG,cAAM,UAAU,OAAO;AACvB,gBAAQ,MAAM,UAAU,YAAY,OAAO,KAAK;AAEhD,YAAK,YAAY,MAAO;AAEvB,iBAAO,eAAgB,OAAO,OAAO,MAAO;AAE5C,kBAAQ,MAAM,YAAY,eAAiB,OAAQ,OAAO,OAAO,IAAM,OAAS,OAAQ,OAAO,OAAO,IAAM,kBAAwBA,SAAQ,IAAI,aAAa,cAAe,SAAU,CAAEA,SAAQ,IAAI,cAAc,eAAgB;AAElO,cAAK,QAAQ,eAAe,YAAa;AAExC,uBAAW,YAAa,OAAQ;AAAA,UAEjC;AAEA,iBAAO,cAAe,OAAO,OAAO,MAAO;AAAA,QAE5C;AAEA,cAAM,aAAa;AAAA,UAClB,yBAAyB,qBAAsB,QAAQ,MAAO;AAAA,QAC/D;AAEA,cAAM,QAAQ,IAAK,QAAQ,UAAW;AAAA,MAEvC;AAEA,eAAU,IAAI,GAAGK,KAAI,OAAO,SAAS,QAAQ,IAAIA,IAAG,KAAO;AAE1D,qBAAc,OAAO,SAAU,CAAE,GAAG,OAAO,MAAO;AAAA,MAEnD;AAAA,IAED;AAEA,aAAS,qBAAsB,SAAS,SAAU;AAEjD,MAAAJ,IAAG,sBAAuB,QAAQ,WAAY;AAC9C,MAAAC,IAAG,sBAAuB,QAAQ,WAAY;AAE9C,aAAOD,IAAG,kBAAmBC,GAAG;AAAA,IAEjC;AAEA,aAAS,iBAAkB,OAAQ;AAElC,YAAM,SAAS,CAAC;AAEhB,YAAM,gBAAiB,SAAW,QAAS;AAE1C,YAAK,OAAO,cAAgB,QAAO,KAAM,MAAO;AAAA,MAEjD,CAAE;AAEF,aAAO;AAAA,IAER;AAEA,aAAS,OAAQ,OAAQ;AAExB,YAAM,SAAS,iBAAkB,KAAM,EAAE,KAAM,SAAWI,IAAGC,IAAI;AAEhE,YAAKD,GAAE,gBAAgBC,GAAE,aAAc;AAEtC,iBAAOA,GAAE,cAAcD,GAAE;AAAA,QAE1B;AAEA,cAAM,YAAY,MAAM,QAAQ,IAAKA,EAAE,EAAE;AACzC,cAAM,YAAY,MAAM,QAAQ,IAAKC,EAAE,EAAE;AAEzC,eAAO,YAAY;AAAA,MAEpB,CAAE;AAEF,YAAM,OAAO,OAAO;AAEpB,eAAU,IAAI,GAAGF,KAAI,OAAO,QAAQ,IAAIA,IAAG,KAAO;AAEjD,eAAQ,CAAE,EAAE,QAAQ,MAAM,SAAS,OAAO;AAAA,MAE3C;AAAA,IAED;AAAA,EAED;AAED;;;AC7NA,IAAMG,aAAY,IAAI,QAAQ;AAC9B,IAAMC,eAAc,IAAI,WAAW;AACnC,IAAMC,UAAS,IAAI,QAAQ;AAE3B,IAAM,cAAN,cAA0B,SAAS;AAAA,EAElC,YAAa,UAAU,SAAS,cAAe,KAAM,GAAI;AAExD,UAAM;AAEN,SAAK,gBAAgB;AAErB,SAAK,UAAU;AACf,SAAK,QAAQ,MAAM,WAAW;AAC9B,SAAK,QAAQ,MAAM,gBAAgB;AACnC,SAAK,QAAQ,MAAM,aAAa;AAEhC,SAAK,QAAQ,aAAc,aAAa,KAAM;AAE9C,SAAK,iBAAkB,WAAW,WAAY;AAE7C,WAAK,SAAU,SAAW,QAAS;AAElC,YAAK,OAAO,mBAAmB,WAAW,OAAO,QAAQ,eAAe,MAAO;AAE9E,iBAAO,QAAQ,WAAW,YAAa,OAAO,OAAQ;AAAA,QAEvD;AAAA,MAED,CAAE;AAAA,IAEH,CAAE;AAAA,EAEH;AAAA,EAEA,KAAM,QAAQ,WAAY;AAEzB,UAAM,KAAM,QAAQ,SAAU;AAE9B,SAAK,UAAU,OAAO,QAAQ,UAAW,IAAK;AAE9C,WAAO;AAAA,EAER;AAED;AAEA,IAAM,cAAN,cAA0B,YAAY;AAAA,EAErC,YAAa,SAAU;AAEtB,UAAO,OAAQ;AAEf,SAAK,gBAAgB;AAErB,SAAK,aAAa;AAAA,EAEnB;AAAA,EAEA,KAAM,QAAQ,WAAY;AAEzB,UAAM,KAAM,QAAQ,SAAU;AAE9B,SAAK,aAAa,OAAO;AAEzB,WAAO;AAAA,EAER;AAED;AAIA,IAAMC,WAAU,IAAI,QAAQ;AAC5B,IAAMC,YAAW,IAAI,QAAQ;AAE7B,IAAM,gBAAN,MAAoB;AAAA,EAEnB,YAAa,aAAa,CAAC,GAAI;AAE9B,UAAM,QAAQ;AAEd,QAAI,QAAQ;AACZ,QAAI,YAAY;AAEhB,UAAM,QAAQ;AAAA,MACb,QAAQ,EAAE,OAAO,GAAG;AAAA,MACpB,SAAS,oBAAI,QAAQ;AAAA,IACtB;AAEA,UAAM,aAAa,WAAW,YAAY,SAAY,WAAW,UAAU,SAAS,cAAe,KAAM;AAEzG,eAAW,MAAM,WAAW;AAE5B,SAAK,aAAa;AAElB,UAAM,cAAc,SAAS,cAAe,KAAM;AAClD,gBAAY,MAAM,kBAAkB;AACpC,gBAAY,MAAM,gBAAgB;AAClC,eAAW,YAAa,WAAY;AAEpC,UAAM,gBAAgB,SAAS,cAAe,KAAM;AAEpD,kBAAc,MAAM,iBAAiB;AAErC,gBAAY,YAAa,aAAc;AAEvC,SAAK,UAAU,WAAY;AAE1B,aAAO;AAAA,QACN,OAAO;AAAA,QACP,QAAQ;AAAA,MACT;AAAA,IAED;AAEA,SAAK,SAAS,SAAW,OAAO,QAAS;AAExC,YAAM,MAAM,OAAO,iBAAiB,SAAU,CAAE,IAAI;AAEpD,UAAK,OAAO,QAAQ,OAAO,KAAK,SAAU;AAGzC,oBAAY,MAAM,YAAY,cAAe,CAAE,OAAO,KAAK,WAAY,SAAS,OAAO,KAAK,MAAQ,OAAQ,CAAE,OAAO,KAAK,WAAY,UAAU,OAAO,KAAK,OAAS;AAGrK,oBAAY,MAAM,aAAa,UAAW,OAAO,KAAK,YAAY,OAAO,KAAK,KAAM,KAAM,OAAO,KAAK,aAAa,OAAO,KAAK,MAAO;AAAA,MAEvI,OAAO;AAEN,oBAAY,MAAM,YAAY;AAAA,MAE/B;AAEA,UAAK,MAAM,0BAA0B,KAAO,OAAM,kBAAkB;AACpE,UAAK,OAAO,WAAW,QAAQ,OAAO,0BAA0B,KAAO,QAAO,kBAAkB;AAEhG,UAAI,IAAI;AAER,UAAK,OAAO,sBAAuB;AAElC,aAAK,EAAI,OAAO,QAAQ,OAAO,QAAS;AACxC,cAAO,OAAO,MAAM,OAAO,UAAW;AAAA,MAEvC;AAEA,YAAM,oBAAoB,OAAO,QAAQ,OAAO,KAAK,UAAU,OAAO,KAAK,SAAS,OAAO,KAAK,aAAa;AAC7G,YAAM,kBAAkB,OAAO,uBAC9B,UAAW,iBAAkB,aAAkB,MAAM,gBAAqB,QAAS,EAAG,IAAI,QAAQ,QAAS,EAAG,IAAI,QAAQ,mBAAoB,OAAO,kBAAmB,IACxK,UAAW,iBAAkB,kBAAuB,MAAM,QAAQ,mBAAoB,OAAO,kBAAmB;AACjH,YAAM,cAAc,OAAO,sBAAsB,iBAAiB,MAAM,SAAS;AAEjF,YAAM,QAAQ,cAAc,kBAC3B,eAAe,aAAa,QAAQ,cAAc;AAEnD,UAAK,MAAM,OAAO,UAAU,OAAQ;AAEnC,sBAAc,MAAM,YAAY;AAEhC,cAAM,OAAO,QAAQ;AAAA,MAEtB;AAEA,mBAAc,OAAO,OAAO,QAAQ,eAAgB;AAAA,IAErD;AAEA,SAAK,UAAU,SAAWC,QAAOC,SAAS;AAEzC,eAASD;AACT,gBAAUC;AACV,mBAAa,SAAS;AACtB,oBAAc,UAAU;AAExB,iBAAW,MAAM,QAAQD,SAAQ;AACjC,iBAAW,MAAM,SAASC,UAAS;AAEnC,kBAAY,MAAM,QAAQD,SAAQ;AAClC,kBAAY,MAAM,SAASC,UAAS;AAEpC,oBAAc,MAAM,QAAQD,SAAQ;AACpC,oBAAc,MAAM,SAASC,UAAS;AAAA,IAEvC;AAEA,aAAS,QAASC,QAAQ;AAEzB,aAAO,KAAK,IAAKA,MAAM,IAAI,QAAQ,IAAIA;AAAA,IAExC;AAEA,aAAS,mBAAoBC,SAAS;AAErC,YAAM,WAAWA,QAAO;AAExB,aAAO,cACN,QAAS,SAAU,CAAE,CAAE,IAAI,MAC3B,QAAS,CAAE,SAAU,CAAE,CAAE,IAAI,MAC7B,QAAS,SAAU,CAAE,CAAE,IAAI,MAC3B,QAAS,SAAU,CAAE,CAAE,IAAI,MAC3B,QAAS,SAAU,CAAE,CAAE,IAAI,MAC3B,QAAS,CAAE,SAAU,CAAE,CAAE,IAAI,MAC7B,QAAS,SAAU,CAAE,CAAE,IAAI,MAC3B,QAAS,SAAU,CAAE,CAAE,IAAI,MAC3B,QAAS,SAAU,CAAE,CAAE,IAAI,MAC3B,QAAS,CAAE,SAAU,CAAE,CAAE,IAAI,MAC7B,QAAS,SAAU,EAAG,CAAE,IAAI,MAC5B,QAAS,SAAU,EAAG,CAAE,IAAI,MAC5B,QAAS,SAAU,EAAG,CAAE,IAAI,MAC5B,QAAS,CAAE,SAAU,EAAG,CAAE,IAAI,MAC9B,QAAS,SAAU,EAAG,CAAE,IAAI,MAC5B,QAAS,SAAU,EAAG,CAAE,IACzB;AAAA,IAED;AAEA,aAAS,mBAAoBA,SAAS;AAErC,YAAM,WAAWA,QAAO;AACxB,YAAM,WAAW,cAChB,QAAS,SAAU,CAAE,CAAE,IAAI,MAC3B,QAAS,SAAU,CAAE,CAAE,IAAI,MAC3B,QAAS,SAAU,CAAE,CAAE,IAAI,MAC3B,QAAS,SAAU,CAAE,CAAE,IAAI,MAC3B,QAAS,CAAE,SAAU,CAAE,CAAE,IAAI,MAC7B,QAAS,CAAE,SAAU,CAAE,CAAE,IAAI,MAC7B,QAAS,CAAE,SAAU,CAAE,CAAE,IAAI,MAC7B,QAAS,CAAE,SAAU,CAAE,CAAE,IAAI,MAC7B,QAAS,SAAU,CAAE,CAAE,IAAI,MAC3B,QAAS,SAAU,CAAE,CAAE,IAAI,MAC3B,QAAS,SAAU,EAAG,CAAE,IAAI,MAC5B,QAAS,SAAU,EAAG,CAAE,IAAI,MAC5B,QAAS,SAAU,EAAG,CAAE,IAAI,MAC5B,QAAS,SAAU,EAAG,CAAE,IAAI,MAC5B,QAAS,SAAU,EAAG,CAAE,IAAI,MAC5B,QAAS,SAAU,EAAG,CAAE,IACzB;AAEA,aAAO,yBAAyB;AAAA,IAEjC;AAEA,aAAS,WAAY,QAAS;AAE7B,UAAK,OAAO,cAAgB,QAAO,QAAQ,MAAM,UAAU;AAE3D,eAAU,IAAI,GAAGC,KAAI,OAAO,SAAS,QAAQ,IAAIA,IAAG,KAAO;AAEzD,mBAAY,OAAO,SAAU,CAAE,CAAE;AAAA,MAEnC;AAAA,IAED;AAEA,aAAS,aAAc,QAAQ,OAAO,QAAQ,iBAAkB;AAE/D,UAAK,OAAO,YAAY,OAAQ;AAE/B,mBAAY,MAAO;AAEnB;AAAA,MAED;AAEA,UAAK,OAAO,eAAgB;AAE3B,cAAM,UAAY,OAAO,OAAO,KAAM,OAAO,MAAO,MAAM;AAE1D,cAAM,UAAU,OAAO;AACvB,gBAAQ,MAAM,UAAU,YAAY,OAAO,KAAK;AAEhD,YAAK,YAAY,MAAO;AAEvB,iBAAO,eAAgB,OAAO,OAAO,MAAO;AAE5C,cAAI;AAEJ,cAAK,OAAO,eAAgB;AAI3B,YAAAN,SAAQ,KAAM,OAAO,kBAAmB;AACxC,YAAAA,SAAQ,UAAU;AAElB,gBAAK,OAAO,eAAe,EAAI,CAAAA,SAAQ,SAAUC,UAAS,cAAe,OAAO,UAAW,CAAE;AAE7F,mBAAO,YAAY,UAAWJ,YAAWC,cAAaC,OAAO;AAC7D,YAAAC,SAAQ,YAAaH,UAAU;AAC/B,YAAAG,SAAQ,MAAOD,OAAO;AAEtB,YAAAC,SAAQ,SAAU,CAAE,IAAI;AACxB,YAAAA,SAAQ,SAAU,CAAE,IAAI;AACxB,YAAAA,SAAQ,SAAU,EAAG,IAAI;AACzB,YAAAA,SAAQ,SAAU,EAAG,IAAI;AAEzB,oBAAQ,mBAAoBA,QAAQ;AAAA,UAErC,OAAO;AAEN,oBAAQ,mBAAoB,OAAO,WAAY;AAAA,UAEhD;AAEA,gBAAM,eAAe,MAAM,QAAQ,IAAK,MAAO;AAE/C,cAAK,iBAAiB,UAAa,aAAa,UAAU,OAAQ;AAEjE,oBAAQ,MAAM,YAAY;AAE1B,kBAAM,aAAa,EAAE,MAAa;AAClC,kBAAM,QAAQ,IAAK,QAAQ,UAAW;AAAA,UAEvC;AAEA,cAAK,QAAQ,eAAe,eAAgB;AAE3C,0BAAc,YAAa,OAAQ;AAAA,UAEpC;AAEA,iBAAO,cAAe,OAAO,OAAO,MAAO;AAAA,QAE5C;AAAA,MAED;AAEA,eAAU,IAAI,GAAGM,KAAI,OAAO,SAAS,QAAQ,IAAIA,IAAG,KAAO;AAE1D,qBAAc,OAAO,SAAU,CAAE,GAAG,OAAO,QAAQ,eAAgB;AAAA,MAEpE;AAAA,IAED;AAAA,EAED;AAED;;;AC/UA,IAAM,mBAAN,MAAuB;AAAA,EAEtB,cAAc;AAEb,SAAK,KAAK;AAEV,SAAK,SAAS;AACd,SAAK,IAAI;AACT,SAAK,cAAc;AAAA,EAEpB;AAED;AAIA,IAAM,iBAAN,MAAqB;AAAA,EAEpB,cAAc;AAEb,SAAK,KAAK;AAEV,SAAK,KAAK,IAAI,iBAAiB;AAC/B,SAAK,KAAK,IAAI,iBAAiB;AAC/B,SAAK,KAAK,IAAI,iBAAiB;AAE/B,SAAK,cAAc,IAAI,QAAQ;AAE/B,SAAK,qBAAqB,CAAE,IAAI,QAAQ,GAAG,IAAI,QAAQ,GAAG,IAAI,QAAQ,CAAE;AACxE,SAAK,sBAAsB;AAE3B,SAAK,QAAQ,IAAI,MAAM;AACvB,SAAK,WAAW;AAChB,SAAK,MAAM,CAAE,IAAI,QAAQ,GAAG,IAAI,QAAQ,GAAG,IAAI,QAAQ,CAAE;AAEzD,SAAK,IAAI;AACT,SAAK,cAAc;AAAA,EAEpB;AAED;AAIA,IAAM,mBAAN,MAAuB;AAAA,EAEtB,cAAc;AAEb,SAAK,WAAW,IAAI,QAAQ;AAC5B,SAAK,gBAAgB,IAAI,QAAQ;AACjC,SAAK,iBAAiB,IAAI,QAAQ;AAElC,SAAK,UAAU;AAAA,EAEhB;AAAA,EAEA,KAAM,QAAS;AAEd,SAAK,cAAc,KAAM,OAAO,aAAc;AAC9C,SAAK,eAAe,KAAM,OAAO,cAAe;AAAA,EAEjD;AAED;AAIA,IAAM,iBAAN,MAAqB;AAAA,EAEpB,cAAc;AAEb,SAAK,KAAK;AAEV,SAAK,KAAK,IAAI,iBAAiB;AAC/B,SAAK,KAAK,IAAI,iBAAiB;AAE/B,SAAK,eAAe,CAAE,IAAI,MAAM,GAAG,IAAI,MAAM,CAAE;AAC/C,SAAK,WAAW;AAEhB,SAAK,IAAI;AACT,SAAK,cAAc;AAAA,EAEpB;AAED;AAIA,IAAM,mBAAN,MAAuB;AAAA,EAEtB,cAAc;AAEb,SAAK,KAAK;AAEV,SAAK,SAAS;AAEd,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AAET,SAAK,WAAW;AAChB,SAAK,QAAQ,IAAI,QAAQ;AAEzB,SAAK,WAAW;AAChB,SAAK,cAAc;AAAA,EAEpB;AAED;AAIA,IAAM,YAAN,MAAgB;AAAA,EAEf,cAAc;AAEb,QAAI,SAAS,cAAc,oBAAoB,GAC9C,SAAS,cAAc,oBAAoB,GAC3CC,QAAO,YAAY,kBAAkB,GACrCC,QAAO,YAAY,kBAAkB,GACrC,SAAS,cAAc,oBAAoB,GAC3C;AAED,UAEC,cAAc,EAAE,SAAS,CAAC,GAAG,QAAQ,CAAC,GAAG,UAAU,CAAC,EAAE,GAEtDC,YAAW,IAAI,QAAQ,GACvBC,YAAW,IAAI,QAAQ,GAEvB,WAAW,IAAI,KAAM,IAAI,QAAS,IAAK,IAAK,EAAI,GAAG,IAAI,QAAS,GAAG,GAAG,CAAE,CAAE,GAC1E,eAAe,IAAI,KAAK,GACxB,WAAW,IAAI,MAAO,CAAE,GAExBC,eAAc,IAAI,QAAQ,GAC1BC,yBAAwB,IAAI,QAAQ,GAEpC,6BAA6B,IAAI,QAAQ,GAEzCC,YAAW,IAAI,QAAQ,GAEvB,cAAc,CAAC,GAAG,cAAc,CAAC,GAAG,YAAY,CAAC,GAAG,YAAY,CAAC,GAAG,cAAc,CAAC;AAIpF,aAAS,aAAa;AAErB,YAAM,UAAU,CAAC;AACjB,YAAM,SAAS,CAAC;AAChB,YAAM,MAAM,CAAC;AAEb,UAAI,SAAS;AAEb,YAAM,eAAe,IAAI,QAAQ;AAEjC,eAAS,UAAWC,QAAQ;AAE3B,iBAASA;AAET,qBAAa,gBAAiB,OAAO,WAAY;AAEjD,gBAAQ,SAAS;AACjB,eAAO,SAAS;AAChB,YAAI,SAAS;AAAA,MAEd;AAEA,eAAS,cAAe,QAAS;AAEhC,cAAMC,YAAW,OAAO;AACxB,cAAM,gBAAgB,OAAO;AAC7B,cAAM,iBAAiB,OAAO;AAE9B,sBAAc,KAAMA,SAAS,EAAE,aAAc,YAAa;AAC1D,uBAAe,KAAM,aAAc,EAAE,aAAcH,sBAAsB;AAEzE,cAAM,OAAO,IAAI,eAAe;AAEhC,uBAAe,KAAK;AACpB,uBAAe,KAAK;AACpB,uBAAe,KAAK;AAEpB,eAAO,UAAU,eAAe,KAAK,MAAO,eAAe,KAAK,KAC7D,eAAe,KAAK,MAAO,eAAe,KAAK,KAC/C,eAAe,KAAK,MAAO,eAAe,KAAK;AAAA,MAEnD;AAEA,eAAS,WAAYI,IAAGC,IAAG,GAAI;AAE9B,kBAAU,oBAAoB;AAC9B,gBAAQ,SAAS,IAAKD,IAAGC,IAAG,CAAE;AAE9B,sBAAe,OAAQ;AAAA,MAExB;AAEA,eAAS,WAAYD,IAAGC,IAAG,GAAI;AAE9B,gBAAQ,KAAMD,IAAGC,IAAG,CAAE;AAAA,MAEvB;AAEA,eAAS,UAAW,GAAGC,IAAGC,IAAI;AAE7B,eAAO,KAAM,GAAGD,IAAGC,EAAE;AAAA,MAEtB;AAEA,eAAS,OAAQH,IAAGC,IAAI;AAEvB,YAAI,KAAMD,IAAGC,EAAE;AAAA,MAEhB;AAEA,eAAS,wBAAyBG,KAAI,IAAI,IAAK;AAE9C,YAAKA,IAAG,YAAY,QAAQ,GAAG,YAAY,QAAQ,GAAG,YAAY,KAAO,QAAO;AAEhF,iBAAU,CAAE,IAAIA,IAAG;AACnB,iBAAU,CAAE,IAAI,GAAG;AACnB,iBAAU,CAAE,IAAI,GAAG;AAEnB,eAAO,SAAS,cAAe,aAAa,cAAe,QAAS,CAAE;AAAA,MAEvE;AAEA,eAAS,qBAAsBA,KAAI,IAAI,IAAK;AAE3C,gBAAW,GAAG,eAAe,IAAIA,IAAG,eAAe,MAC5C,GAAG,eAAe,IAAIA,IAAG,eAAe,MACxC,GAAG,eAAe,IAAIA,IAAG,eAAe,MACxC,GAAG,eAAe,IAAIA,IAAG,eAAe,KAAQ;AAAA,MAExD;AAEA,eAAS,SAAUC,IAAGF,IAAI;AAEzB,cAAMC,MAAK,YAAaC,EAAE;AAC1B,cAAM,KAAK,YAAaF,EAAE;AAI1B,QAAAC,IAAG,eAAe,KAAMA,IAAG,QAAS,EAAE,aAAc,0BAA2B;AAC/E,WAAG,eAAe,KAAM,GAAG,QAAS,EAAE,aAAc,0BAA2B;AAE/E,YAAK,SAAUA,IAAG,gBAAgB,GAAG,cAAe,MAAM,MAAO;AAGhE,UAAAA,IAAG,eAAe,eAAgB,IAAIA,IAAG,eAAe,CAAE;AAC1D,aAAG,eAAe,eAAgB,IAAI,GAAG,eAAe,CAAE;AAE1D,UAAAZ,SAAQ,kBAAkB;AAC1B,UAAAA,OAAM,KAAK,OAAO;AAClB,UAAAA,OAAM,GAAG,KAAMY,GAAG;AAClB,UAAAZ,OAAM,GAAG,KAAM,EAAG;AAClB,UAAAA,OAAM,IAAI,KAAK,IAAKY,IAAG,eAAe,GAAG,GAAG,eAAe,CAAE;AAC7D,UAAAZ,OAAM,cAAc,OAAO;AAE3B,UAAAA,OAAM,WAAW,OAAO;AAExB,cAAK,OAAO,SAAS,cAAe;AAEnC,YAAAA,OAAM,aAAc,CAAE,EAAE,UAAW,QAAQa,KAAI,CAAE;AACjD,YAAAb,OAAM,aAAc,CAAE,EAAE,UAAW,QAAQW,KAAI,CAAE;AAAA,UAElD;AAEA,sBAAY,SAAS,KAAMX,MAAM;AAAA,QAElC;AAAA,MAED;AAEA,eAAS,aAAca,IAAGF,IAAGG,IAAG,UAAW;AAE1C,cAAMF,MAAK,YAAaC,EAAE;AAC1B,cAAM,KAAK,YAAaF,EAAE;AAC1B,cAAM,KAAK,YAAaG,EAAE;AAE1B,YAAK,wBAAyBF,KAAI,IAAI,EAAG,MAAM,MAAQ;AAEvD,YAAK,SAAS,SAAS,cAAc,qBAAsBA,KAAI,IAAI,EAAG,MAAM,MAAO;AAElF,UAAAb,SAAQ,kBAAkB;AAE1B,UAAAA,OAAM,KAAK,OAAO;AAClB,UAAAA,OAAM,GAAG,KAAMa,GAAG;AAClB,UAAAb,OAAM,GAAG,KAAM,EAAG;AAClB,UAAAA,OAAM,GAAG,KAAM,EAAG;AAClB,UAAAA,OAAM,KAAMa,IAAG,eAAe,IAAI,GAAG,eAAe,IAAI,GAAG,eAAe,KAAM;AAChF,UAAAb,OAAM,cAAc,OAAO;AAG3B,UAAAE,UAAS,WAAY,GAAG,UAAU,GAAG,QAAS;AAC9C,UAAAC,UAAS,WAAYU,IAAG,UAAU,GAAG,QAAS;AAC9C,UAAAX,UAAS,MAAOC,SAAS;AACzB,UAAAH,OAAM,YAAY,KAAME,SAAS;AACjC,UAAAF,OAAM,YAAY,aAAc,YAAa,EAAE,UAAU;AAEzD,mBAAU,IAAI,GAAG,IAAI,GAAG,KAAO;AAE9B,kBAAM,SAASA,OAAM,mBAAoB,CAAE;AAC3C,mBAAO,UAAW,SAAS,UAAW,CAAE,IAAI,CAAE;AAC9C,mBAAO,aAAc,YAAa,EAAE,UAAU;AAE9C,kBAAM,KAAKA,OAAM,IAAK,CAAE;AACxB,eAAG,UAAW,KAAK,UAAW,CAAE,IAAI,CAAE;AAAA,UAEvC;AAEA,UAAAA,OAAM,sBAAsB;AAE5B,UAAAA,OAAM,WAAW;AAEjB,cAAK,SAAS,cAAe;AAE5B,YAAAA,OAAM,MAAM,UAAW,QAAQc,KAAI,CAAE;AAAA,UAEtC;AAEA,sBAAY,SAAS,KAAMd,MAAM;AAAA,QAElC;AAAA,MAED;AAEA,aAAO;AAAA,QACN;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,MACD;AAAA,IAED;AAEA,UAAM,aAAa,IAAI,WAAW;AAElC,aAAS,cAAe,QAAS;AAEhC,UAAK,OAAO,YAAY,MAAQ;AAEhC,UAAK,OAAO,SAAU;AAErB,oBAAY,OAAO,KAAM,MAAO;AAAA,MAEjC,WAAY,OAAO,UAAU,OAAO,UAAU,OAAO,UAAW;AAE/D,YAAK,OAAO,SAAS,YAAY,MAAQ;AACzC,YAAK,OAAO,kBAAkB,QAAQM,UAAS,iBAAkB,MAAO,MAAM,MAAQ;AAEtF,kBAAW,MAAO;AAAA,MAEnB,WAAY,OAAO,UAAW;AAE7B,YAAK,OAAO,SAAS,YAAY,MAAQ;AACzC,YAAK,OAAO,kBAAkB,QAAQA,UAAS,iBAAkB,MAAO,MAAM,MAAQ;AAEtF,kBAAW,MAAO;AAAA,MAEnB;AAEA,YAAM,WAAW,OAAO;AAExB,eAAU,IAAI,GAAGU,KAAI,SAAS,QAAQ,IAAIA,IAAG,KAAO;AAEnD,sBAAe,SAAU,CAAE,CAAE;AAAA,MAE9B;AAAA,IAED;AAEA,aAAS,UAAW,QAAS;AAE5B,gBAAU,oBAAoB;AAC9B,cAAQ,KAAK,OAAO;AACpB,cAAQ,SAAS;AAEjB,MAAAd,UAAS,sBAAuB,OAAO,WAAY;AACnD,MAAAA,UAAS,aAAcG,sBAAsB;AAC7C,cAAQ,IAAIH,UAAS;AACrB,cAAQ,cAAc,OAAO;AAE7B,kBAAY,QAAQ,KAAM,OAAQ;AAAA,IAEnC;AAEA,SAAK,eAAe,SAAW,OAAO,QAAQ,aAAa,cAAe;AAEzE,mBAAa;AACb,mBAAa;AACb,qBAAe;AAEf,kBAAY,SAAS,SAAS;AAE9B,UAAK,MAAM,0BAA0B,KAAO,OAAM,kBAAkB;AACpE,UAAK,OAAO,WAAW,QAAQ,OAAO,0BAA0B,KAAO,QAAO,kBAAkB;AAEhG,MAAAE,aAAY,KAAM,OAAO,kBAAmB;AAC5C,MAAAC,uBAAsB,iBAAkB,OAAO,kBAAkBD,YAAY;AAE7E,MAAAE,UAAS,wBAAyBD,sBAAsB;AAIxD,qBAAe;AAEf,kBAAY,QAAQ,SAAS;AAC7B,kBAAY,OAAO,SAAS;AAE5B,oBAAe,KAAM;AAErB,UAAK,gBAAgB,MAAO;AAE3B,oBAAY,QAAQ,KAAM,WAAY;AAAA,MAEvC;AAIA,YAAM,UAAU,YAAY;AAE5B,eAAU,IAAI,GAAG,KAAK,QAAQ,QAAQ,IAAI,IAAI,KAAO;AAEpD,cAAM,SAAS,QAAS,CAAE,EAAE;AAC5B,cAAM,WAAW,OAAO;AAExB,mBAAW,UAAW,MAAO;AAE7B,uBAAe,OAAO;AAEtB,uBAAe;AAEf,YAAK,OAAO,QAAS;AAEpB,cAAI,WAAW,OAAO;AAEtB,gBAAM,kBAAkB,MAAM,QAAS,QAAS;AAEhD,gBAAM,aAAa,SAAS;AAC5B,gBAAM,SAAS,SAAS;AAExB,cAAK,WAAW,aAAa,OAAY;AAEzC,gBAAM,YAAY,WAAW,SAAS;AAEtC,mBAAU,IAAI,GAAGW,KAAI,UAAU,QAAQ,IAAIA,IAAG,KAAK,GAAI;AAEtD,gBAAIP,KAAI,UAAW,CAAE;AACrB,gBAAIC,KAAI,UAAW,IAAI,CAAE;AACzB,gBAAI,IAAI,UAAW,IAAI,CAAE;AAEzB,kBAAM,eAAe,SAAS,gBAAgB;AAE9C,gBAAK,iBAAiB,QAAY;AAEjC,oBAAM,uBAAuB,SAAS;AACtC,oBAAM,kBAAkB,OAAO;AAE/B,uBAAUO,KAAI,GAAG,KAAK,aAAa,QAAQA,KAAI,IAAIA,MAAO;AAEzD,sBAAM,YAAY,gBAAiBA,EAAE;AAErC,oBAAK,cAAc,EAAI;AAEvB,sBAAM,SAAS,aAAcA,EAAE;AAE/B,oBAAK,sBAAuB;AAE3B,kBAAAR,MAAK,OAAO,KAAM,IAAI,CAAE,IAAI;AAC5B,kBAAAC,MAAK,OAAO,KAAM,IAAI,CAAE,IAAI;AAC5B,uBAAK,OAAO,KAAM,IAAI,CAAE,IAAI;AAAA,gBAE7B,OAAO;AAEN,kBAAAD,OAAO,OAAO,KAAM,IAAI,CAAE,IAAI,UAAW,CAAE,KAAM;AACjD,kBAAAC,OAAO,OAAO,KAAM,IAAI,CAAE,IAAI,UAAW,IAAI,CAAE,KAAM;AACrD,wBAAO,OAAO,KAAM,IAAI,CAAE,IAAI,UAAW,IAAI,CAAE,KAAM;AAAA,gBAEtD;AAAA,cAED;AAAA,YAED;AAEA,uBAAW,WAAYD,IAAGC,IAAG,CAAE;AAAA,UAEhC;AAEA,cAAK,WAAW,WAAW,QAAY;AAEtC,kBAAM,UAAU,WAAW,OAAO;AAElC,qBAAU,IAAI,GAAGM,KAAI,QAAQ,QAAQ,IAAIA,IAAG,KAAK,GAAI;AAEpD,yBAAW,WAAY,QAAS,CAAE,GAAG,QAAS,IAAI,CAAE,GAAG,QAAS,IAAI,CAAE,CAAE;AAAA,YAEzE;AAAA,UAED;AAEA,cAAK,WAAW,UAAU,QAAY;AAErC,kBAAM,SAAS,WAAW,MAAM;AAEhC,qBAAU,IAAI,GAAGA,KAAI,OAAO,QAAQ,IAAIA,IAAG,KAAK,GAAI;AAEnD,yBAAW,UAAW,OAAQ,CAAE,GAAG,OAAQ,IAAI,CAAE,GAAG,OAAQ,IAAI,CAAE,CAAE;AAAA,YAErE;AAAA,UAED;AAEA,cAAK,WAAW,OAAO,QAAY;AAElC,kBAAM,MAAM,WAAW,GAAG;AAE1B,qBAAU,IAAI,GAAGA,KAAI,IAAI,QAAQ,IAAIA,IAAG,KAAK,GAAI;AAEhD,yBAAW,OAAQ,IAAK,CAAE,GAAG,IAAK,IAAI,CAAE,CAAE;AAAA,YAE3C;AAAA,UAED;AAEA,cAAK,SAAS,UAAU,MAAO;AAE9B,kBAAM,UAAU,SAAS,MAAM;AAE/B,gBAAK,OAAO,SAAS,GAAI;AAExB,uBAAUL,KAAI,GAAGA,KAAI,OAAO,QAAQA,MAAO;AAE1C,sBAAM,QAAQ,OAAQA,EAAE;AAExB,2BAAW,oBAAoB,OAC3B,OAAO,SAAU,MAAM,aAAc,IACrC,OAAO;AAEX,oBAAK,aAAa,OAAY;AAE9B,yBAAU,IAAI,MAAM,OAAOK,KAAI,MAAM,QAAQ,MAAM,OAAO,IAAIA,IAAG,KAAK,GAAI;AAEzE,6BAAW,aAAc,QAAS,CAAE,GAAG,QAAS,IAAI,CAAE,GAAG,QAAS,IAAI,CAAE,GAAG,QAAS;AAAA,gBAErF;AAAA,cAED;AAAA,YAED,OAAO;AAEN,uBAAU,IAAI,GAAGA,KAAI,QAAQ,QAAQ,IAAIA,IAAG,KAAK,GAAI;AAEpD,2BAAW,aAAc,QAAS,CAAE,GAAG,QAAS,IAAI,CAAE,GAAG,QAAS,IAAI,CAAE,GAAG,QAAS;AAAA,cAErF;AAAA,YAED;AAAA,UAED,OAAO;AAEN,gBAAK,OAAO,SAAS,GAAI;AAExB,uBAAUL,KAAI,GAAGA,KAAI,OAAO,QAAQA,MAAO;AAE1C,sBAAM,QAAQ,OAAQA,EAAE;AAExB,2BAAW,oBAAoB,OAC3B,OAAO,SAAU,MAAM,aAAc,IACrC,OAAO;AAEX,oBAAK,aAAa,OAAY;AAE9B,yBAAU,IAAI,MAAM,OAAOK,KAAI,MAAM,QAAQ,MAAM,OAAO,IAAIA,IAAG,KAAK,GAAI;AAEzE,6BAAW,aAAc,GAAG,IAAI,GAAG,IAAI,GAAG,QAAS;AAAA,gBAEpD;AAAA,cAED;AAAA,YAED,OAAO;AAEN,uBAAU,IAAI,GAAGA,KAAI,UAAU,SAAS,GAAG,IAAIA,IAAG,KAAK,GAAI;AAE1D,2BAAW,aAAc,GAAG,IAAI,GAAG,IAAI,GAAG,QAAS;AAAA,cAEpD;AAAA,YAED;AAAA,UAED;AAAA,QAED,WAAY,OAAO,QAAS;AAE3B,qCAA2B,iBAAkBX,wBAAuB,YAAa;AAEjF,gBAAM,aAAa,SAAS;AAE5B,cAAK,WAAW,aAAa,QAAY;AAExC,kBAAM,YAAY,WAAW,SAAS;AAEtC,qBAAU,IAAI,GAAGW,KAAI,UAAU,QAAQ,IAAIA,IAAG,KAAK,GAAI;AAEtD,yBAAW,WAAY,UAAW,CAAE,GAAG,UAAW,IAAI,CAAE,GAAG,UAAW,IAAI,CAAE,CAAE;AAAA,YAE/E;AAEA,gBAAK,WAAW,UAAU,QAAY;AAErC,oBAAM,SAAS,WAAW,MAAM;AAEhC,uBAAU,IAAI,GAAGA,KAAI,OAAO,QAAQ,IAAIA,IAAG,KAAK,GAAI;AAEnD,2BAAW,UAAW,OAAQ,CAAE,GAAG,OAAQ,IAAI,CAAE,GAAG,OAAQ,IAAI,CAAE,CAAE;AAAA,cAErE;AAAA,YAED;AAEA,gBAAK,SAAS,UAAU,MAAO;AAE9B,oBAAM,UAAU,SAAS,MAAM;AAE/B,uBAAU,IAAI,GAAGA,KAAI,QAAQ,QAAQ,IAAIA,IAAG,KAAK,GAAI;AAEpD,2BAAW,SAAU,QAAS,CAAE,GAAG,QAAS,IAAI,CAAE,CAAE;AAAA,cAErD;AAAA,YAED,OAAO;AAEN,oBAAM,OAAO,OAAO,iBAAiB,IAAI;AAEzC,uBAAU,IAAI,GAAGA,KAAM,UAAU,SAAS,IAAM,GAAG,IAAIA,IAAG,KAAK,MAAO;AAErE,2BAAW,SAAU,GAAG,IAAI,CAAE;AAAA,cAE/B;AAAA,YAED;AAAA,UAED;AAAA,QAED,WAAY,OAAO,UAAW;AAE7B,qCAA2B,iBAAkBX,wBAAuB,YAAa;AAEjF,gBAAM,aAAa,SAAS;AAE5B,cAAK,WAAW,aAAa,QAAY;AAExC,kBAAM,YAAY,WAAW,SAAS;AAEtC,qBAAU,IAAI,GAAGW,KAAI,UAAU,QAAQ,IAAIA,IAAG,KAAK,GAAI;AAEtD,cAAAb,UAAS,IAAK,UAAW,CAAE,GAAG,UAAW,IAAI,CAAE,GAAG,UAAW,IAAI,CAAE,GAAG,CAAE;AACxE,cAAAA,UAAS,aAAc,0BAA2B;AAElD,wBAAWA,WAAU,QAAQ,MAAO;AAAA,YAErC;AAAA,UAED;AAAA,QAED,WAAY,OAAO,UAAW;AAE7B,iBAAO,gBAAgB,iBAAkB,OAAO,oBAAoB,OAAO,WAAY;AACvF,UAAAA,UAAS,IAAK,aAAa,SAAU,EAAG,GAAG,aAAa,SAAU,EAAG,GAAG,aAAa,SAAU,EAAG,GAAG,CAAE;AACvG,UAAAA,UAAS,aAAcE,sBAAsB;AAE7C,oBAAWF,WAAU,QAAQ,MAAO;AAAA,QAErC;AAAA,MAED;AAEA,UAAK,iBAAiB,MAAO;AAE5B,oBAAY,SAAS,KAAM,WAAY;AAAA,MAExC;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,UAAWA,WAAU,QAAQ,QAAS;AAE9C,YAAM,OAAO,IAAIA,UAAS;AAE1B,MAAAA,UAAS,KAAK;AAEd,UAAKA,UAAS,KAAK,MAAOA,UAAS,KAAK,GAAI;AAE3C,kBAAU,oBAAoB;AAC9B,gBAAQ,KAAK,OAAO;AACpB,gBAAQ,IAAIA,UAAS,IAAI;AACzB,gBAAQ,IAAIA,UAAS,IAAI;AACzB,gBAAQ,IAAIA,UAAS;AACrB,gBAAQ,cAAc,OAAO;AAC7B,gBAAQ,SAAS;AAEjB,gBAAQ,WAAW,OAAO;AAE1B,gBAAQ,MAAM,IAAI,OAAO,MAAM,IAAI,KAAK,IAAK,QAAQ,KAAMA,UAAS,IAAI,OAAO,iBAAiB,SAAU,CAAE,MAAQA,UAAS,IAAI,OAAO,iBAAiB,SAAU,EAAG,EAAI;AAC1K,gBAAQ,MAAM,IAAI,OAAO,MAAM,IAAI,KAAK,IAAK,QAAQ,KAAMA,UAAS,IAAI,OAAO,iBAAiB,SAAU,CAAE,MAAQA,UAAS,IAAI,OAAO,iBAAiB,SAAU,EAAG,EAAI;AAE1K,gBAAQ,WAAW,OAAO;AAE1B,oBAAY,SAAS,KAAM,OAAQ;AAAA,MAEpC;AAAA,IAED;AAIA,aAAS,sBAAsB;AAE9B,UAAK,iBAAiB,mBAAoB;AAEzC,cAAM,SAAS,IAAI,iBAAiB;AACpC,oBAAY,KAAM,MAAO;AACzB;AACA;AACA,eAAO;AAAA,MAER;AAEA,aAAO,YAAa,cAAgB;AAAA,IAErC;AAEA,aAAS,sBAAsB;AAE9B,UAAK,iBAAiB,mBAAoB;AAEzC,cAAM,SAAS,IAAI,iBAAiB;AACpC,oBAAY,KAAM,MAAO;AACzB;AACA;AACA,eAAO;AAAA,MAER;AAEA,aAAO,YAAa,cAAgB;AAAA,IAErC;AAEA,aAAS,oBAAoB;AAE5B,UAAK,eAAe,iBAAkB;AAErC,cAAM,OAAO,IAAI,eAAe;AAChC,kBAAU,KAAM,IAAK;AACrB;AACA;AACA,eAAO;AAAA,MAER;AAEA,aAAO,UAAW,YAAc;AAAA,IAGjC;AAEA,aAAS,oBAAoB;AAE5B,UAAK,eAAe,iBAAkB;AAErC,cAAMe,QAAO,IAAI,eAAe;AAChC,kBAAU,KAAMA,KAAK;AACrB;AACA;AACA,eAAOA;AAAA,MAER;AAEA,aAAO,UAAW,YAAc;AAAA,IAEjC;AAEA,aAAS,sBAAsB;AAE9B,UAAK,iBAAiB,mBAAoB;AAEzC,cAAM,SAAS,IAAI,iBAAiB;AACpC,oBAAY,KAAM,MAAO;AACzB;AACA;AACA,eAAO;AAAA,MAER;AAEA,aAAO,YAAa,cAAgB;AAAA,IAErC;AAIA,aAAS,YAAaJ,IAAGF,IAAI;AAE5B,UAAKE,GAAE,gBAAgBF,GAAE,aAAc;AAEtC,eAAOE,GAAE,cAAcF,GAAE;AAAA,MAE1B,WAAYE,GAAE,MAAMF,GAAE,GAAI;AAEzB,eAAOA,GAAE,IAAIE,GAAE;AAAA,MAEhB,WAAYA,GAAE,OAAOF,GAAE,IAAK;AAE3B,eAAOE,GAAE,KAAKF,GAAE;AAAA,MAEjB,OAAO;AAEN,eAAO;AAAA,MAER;AAAA,IAED;AAEA,aAAS,SAAU,IAAI,IAAK;AAE3B,UAAI,SAAS,GAAG,SAAS;AAKzB,YAAM,UAAU,GAAG,IAAI,GAAG,GACzB,UAAU,GAAG,IAAI,GAAG,GACpB,SAAS,CAAE,GAAG,IAAI,GAAG,GACrB,SAAS,CAAE,GAAG,IAAI,GAAG;AAEtB,UAAK,WAAW,KAAK,WAAW,KAAK,UAAU,KAAK,UAAU,GAAI;AAGjE,eAAO;AAAA,MAER,WAAc,UAAU,KAAK,UAAU,KAAS,SAAS,KAAK,SAAS,GAAM;AAG5E,eAAO;AAAA,MAER,OAAO;AAIN,YAAK,UAAU,GAAI;AAGlB,mBAAS,KAAK,IAAK,QAAQ,WAAY,UAAU,QAAU;AAAA,QAE5D,WAAY,UAAU,GAAI;AAGzB,mBAAS,KAAK,IAAK,QAAQ,WAAY,UAAU,QAAU;AAAA,QAE5D;AAEA,YAAK,SAAS,GAAI;AAGjB,mBAAS,KAAK,IAAK,QAAQ,UAAW,SAAS,OAAS;AAAA,QAEzD,WAAY,SAAS,GAAI;AAGxB,mBAAS,KAAK,IAAK,QAAQ,UAAW,SAAS,OAAS;AAAA,QAEzD;AAEA,YAAK,SAAS,QAAS;AAKtB,iBAAO;AAAA,QAER,OAAO;AAGN,aAAG,KAAM,IAAI,MAAO;AACpB,aAAG,KAAM,IAAI,IAAI,MAAO;AAExB,iBAAO;AAAA,QAER;AAAA,MAED;AAAA,IAED;AAAA,EAED;AAED;;;ACp4BA,IAAM,YAAN,cAAwB,SAAS;AAAA,EAEhC,YAAa,MAAO;AAEnB,UAAM;AAEN,SAAK,cAAc;AAEnB,SAAK,OAAO;AAAA,EAEb;AAED;AAEA,IAAMO,eAAN,MAAkB;AAAA,EAEjB,cAAc;AAEb,QAAI,aAAa,WAAW,SAC3B,WAAW,YAAY,eAAe,gBAEtCC,MAAKC,MAAKC,MAEV,UACA,aAAa,GAEb,aAAa,MACb,WAAW,GAEX,cAAc;AAEf,UAAM,QAAQ,MACb,WAAW,IAAI,KAAK,GACpB,WAAW,IAAI,KAAK,GAEpBC,UAAS,IAAI,MAAM,GACnB,gBAAgB,IAAI,MAAM,GAC1B,gBAAgB,IAAI,MAAM,GAC1B,qBAAqB,IAAI,MAAM,GAC/B,eAAe,IAAI,MAAM,GACzB,cAAc,IAAI,MAAM,GAExBC,YAAW,IAAI,QAAQ,GACvB,YAAY,IAAI,QAAQ,GACxB,UAAU,IAAI,QAAQ,GACtB,oBAAoB,IAAI,QAAQ,GAEhCC,eAAc,IAAI,QAAQ,GAC1BC,yBAAwB,IAAI,QAAQ,GAEpC,eAAe,CAAC,GAEhB,aAAa,IAAI,UAAU,GAC3B,OAAO,SAAS,gBAAiB,8BAA8B,KAAM;AAEtE,SAAK,aAAa;AAElB,SAAK,YAAY;AACjB,SAAK,cAAc;AACnB,SAAK,eAAe;AAEpB,SAAK,WAAW;AAEhB,SAAK,mBAAmB;AAExB,SAAK,OAAO;AAAA,MAEX,QAAQ;AAAA,QAEP,UAAU;AAAA,QACV,OAAO;AAAA,MAER;AAAA,IAED;AAEA,SAAK,aAAa,SAAW,SAAU;AAEtC,cAAS,SAAU;AAAA,QAElB,KAAK;AAAQ,qBAAW;AAAG;AAAA,QAC3B,KAAK;AAAO,qBAAW;AAAG;AAAA,MAE3B;AAAA,IAED;AAEA,SAAK,gBAAgB,SAAW,OAAQ;AAEvC,kBAAY,IAAK,KAAM;AAAA,IAExB;AAEA,SAAK,gBAAgB,WAAY;AAAA,IAAC;AAElC,SAAK,UAAU,SAAWC,QAAOC,SAAS;AAEzC,kBAAYD;AAAO,mBAAaC;AAChC,sBAAgB,YAAY;AAAG,uBAAiB,aAAa;AAE7D,WAAK,aAAc,WAAa,CAAE,gBAAkB,MAAQ,CAAE,iBAAmB,MAAM,YAAY,MAAM,UAAW;AACpH,WAAK,aAAc,SAAS,SAAU;AACtC,WAAK,aAAc,UAAU,UAAW;AAExC,eAAS,IAAI,IAAK,CAAE,eAAe,CAAE,cAAe;AACpD,eAAS,IAAI,IAAK,eAAe,cAAe;AAAA,IAEjD;AAEA,SAAK,UAAU,WAAY;AAE1B,aAAO;AAAA,QACN,OAAO;AAAA,QACP,QAAQ;AAAA,MACT;AAAA,IAED;AAEA,SAAK,eAAe,SAAW,WAAY;AAE1C,mBAAa;AAAA,IAEd;AAEA,aAAS,mBAAmB;AAE3B,mBAAa;AAEb,aAAQ,KAAK,WAAW,SAAS,GAAI;AAEpC,aAAK,YAAa,KAAK,WAAY,CAAE,CAAE;AAAA,MAExC;AAAA,IAED;AAEA,aAAS,QAASC,IAAI;AAErB,aAAO,eAAe,OAAOA,GAAE,QAAS,UAAW,IAAIA;AAAA,IAExD;AAEA,SAAK,QAAQ,WAAY;AAExB,uBAAiB;AACjB,WAAK,MAAM,kBAAkB,YAAY,SAAU,MAAM,gBAAiB;AAAA,IAE3E;AAEA,SAAK,SAAS,SAAW,OAAO,QAAS;AAExC,UAAK,kBAAkB,WAAW,OAAQ;AAEzC,gBAAQ,MAAO,gEAAiE;AAChF;AAAA,MAED;AAEA,YAAM,aAAa,MAAM;AAEzB,UAAK,cAAc,WAAW,SAAU;AAEvC,yBAAiB;AACjB,aAAK,MAAM,kBAAkB,WAAW,SAAU,MAAM,gBAAiB;AAAA,MAE1E,WAAY,KAAK,cAAc,MAAO;AAErC,aAAK,MAAM;AAAA,MAEZ;AAEA,YAAM,KAAK,OAAO,WAAW;AAC7B,YAAM,KAAK,OAAO,QAAQ;AAE1B,MAAAJ,aAAY,KAAM,OAAO,kBAAmB;AAC5C,MAAAC,uBAAsB,iBAAkB,OAAO,kBAAkBD,YAAY;AAE7E,oBAAc,WAAW,aAAc,OAAO,QAAQ,KAAK,aAAa,KAAK,YAAa;AAC1F,kBAAY,YAAY;AACxB,gBAAU,YAAY;AAEtB,wBAAkB,gBAAiB,OAAO,kBAAmB;AAE7D,sBAAiB,OAAQ;AAIzB,qBAAe;AACf,sBAAgB;AAEhB,eAAU,IAAI,GAAG,KAAK,UAAU,QAAQ,IAAI,IAAI,KAAO;AAEtD,cAAM,UAAU,UAAW,CAAE;AAC7B,cAAM,WAAW,QAAQ;AAEzB,YAAK,aAAa,UAAa,SAAS,YAAY,EAAI;AAExD,iBAAS,UAAU;AAEnB,YAAK,mBAAmB,kBAAmB;AAE1C,UAAAL,OAAM;AACN,UAAAA,KAAI,KAAK;AAAe,UAAAA,KAAI,KAAK,CAAE;AAEnC,uBAAcA,MAAK,SAAS,QAAS;AAAA,QAEtC,WAAY,mBAAmB,gBAAiB;AAE/C,UAAAA,OAAM,QAAQ;AAAI,UAAAC,OAAM,QAAQ;AAEhC,UAAAD,KAAI,eAAe,KAAK;AAAe,UAAAA,KAAI,eAAe,KAAK,CAAE;AACjE,UAAAC,KAAI,eAAe,KAAK;AAAe,UAAAA,KAAI,eAAe,KAAK,CAAE;AAEjE,mBAAS,cAAe,CAAED,KAAI,gBAAgBC,KAAI,cAAe,CAAE;AAEnE,cAAK,SAAS,cAAe,QAAS,MAAM,MAAO;AAElD,uBAAYD,MAAKC,MAAK,QAAS;AAAA,UAEhC;AAAA,QAED,WAAY,mBAAmB,gBAAiB;AAE/C,UAAAD,OAAM,QAAQ;AAAI,UAAAC,OAAM,QAAQ;AAAI,UAAAC,OAAM,QAAQ;AAElD,cAAKF,KAAI,eAAe,IAAI,MAAOA,KAAI,eAAe,IAAI,EAAI;AAC9D,cAAKC,KAAI,eAAe,IAAI,MAAOA,KAAI,eAAe,IAAI,EAAI;AAC9D,cAAKC,KAAI,eAAe,IAAI,MAAOA,KAAI,eAAe,IAAI,EAAI;AAE9D,UAAAF,KAAI,eAAe,KAAK;AAAe,UAAAA,KAAI,eAAe,KAAK,CAAE;AACjE,UAAAC,KAAI,eAAe,KAAK;AAAe,UAAAA,KAAI,eAAe,KAAK,CAAE;AACjE,UAAAC,KAAI,eAAe,KAAK;AAAe,UAAAA,KAAI,eAAe,KAAK,CAAE;AAEjE,cAAK,KAAK,WAAW,GAAI;AAExB,mBAAQF,KAAI,gBAAgBC,KAAI,gBAAgB,KAAK,QAAS;AAC9D,mBAAQA,KAAI,gBAAgBC,KAAI,gBAAgB,KAAK,QAAS;AAC9D,mBAAQA,KAAI,gBAAgBF,KAAI,gBAAgB,KAAK,QAAS;AAAA,UAE/D;AAEA,mBAAS,cAAe;AAAA,YACvBA,KAAI;AAAA,YACJC,KAAI;AAAA,YACJC,KAAI;AAAA,UACL,CAAE;AAEF,cAAK,SAAS,cAAe,QAAS,MAAM,MAAO;AAElD,wBAAaF,MAAKC,MAAKC,MAAK,SAAS,QAAS;AAAA,UAE/C;AAAA,QAED;AAAA,MAED;AAEA,gBAAU;AAEV,YAAM,gBAAiB,SAAW,QAAS;AAEzC,YAAK,OAAO,aAAc;AAE1B,UAAAE,UAAS,sBAAuB,OAAO,WAAY;AACnD,UAAAA,UAAS,aAAcE,sBAAsB;AAE7C,cAAKF,UAAS,IAAI,MAAOA,UAAS,IAAI,EAAI;AAE1C,gBAAMM,KAAIN,UAAS,IAAI;AACvB,gBAAMO,KAAI,CAAEP,UAAS,IAAI;AAEzB,gBAAM,OAAO,OAAO;AACpB,eAAK,aAAc,aAAa,eAAeM,KAAI,MAAMC,KAAI,GAAI;AAEjE,eAAK,YAAa,IAAK;AAAA,QAExB;AAAA,MAED,CAAE;AAAA,IAEH;AAEA,aAAS,gBAAiB,QAAS;AAElC,oBAAc,OAAQ,GAAG,GAAG,CAAE;AAC9B,yBAAmB,OAAQ,GAAG,GAAG,CAAE;AACnC,mBAAa,OAAQ,GAAG,GAAG,CAAE;AAE7B,eAAUC,KAAI,GAAG,KAAK,OAAO,QAAQA,KAAI,IAAIA,MAAO;AAEnD,cAAM,QAAQ,OAAQA,EAAE;AACxB,cAAM,aAAa,MAAM;AAEzB,YAAK,MAAM,gBAAiB;AAE3B,wBAAc,KAAK,WAAW;AAC9B,wBAAc,KAAK,WAAW;AAC9B,wBAAc,KAAK,WAAW;AAAA,QAE/B,WAAY,MAAM,oBAAqB;AAEtC,6BAAmB,KAAK,WAAW;AACnC,6BAAmB,KAAK,WAAW;AACnC,6BAAmB,KAAK,WAAW;AAAA,QAEpC,WAAY,MAAM,cAAe;AAEhC,uBAAa,KAAK,WAAW;AAC7B,uBAAa,KAAK,WAAW;AAC7B,uBAAa,KAAK,WAAW;AAAA,QAE9B;AAAA,MAED;AAAA,IAED;AAEA,aAAS,eAAgB,QAAQC,WAAU,QAAQ,OAAQ;AAE1D,eAAUD,KAAI,GAAG,KAAK,OAAO,QAAQA,KAAI,IAAIA,MAAO;AAEnD,cAAM,QAAQ,OAAQA,EAAE;AACxB,cAAM,aAAa,MAAM;AAEzB,YAAK,MAAM,oBAAqB;AAE/B,gBAAM,gBAAgBR,UAAS,sBAAuB,MAAM,WAAY,EAAE,UAAU;AAEpF,cAAI,SAAS,OAAO,IAAK,aAAc;AAEvC,cAAK,UAAU,EAAI;AAEnB,oBAAU,MAAM;AAEhB,gBAAM,KAAK,WAAW,IAAI;AAC1B,gBAAM,KAAK,WAAW,IAAI;AAC1B,gBAAM,KAAK,WAAW,IAAI;AAAA,QAE3B,WAAY,MAAM,cAAe;AAEhC,gBAAM,gBAAgBA,UAAS,sBAAuB,MAAM,WAAY;AAExE,cAAI,SAAS,OAAO,IAAKA,UAAS,WAAY,eAAeS,SAAS,EAAE,UAAU,CAAE;AAEpF,cAAK,UAAU,EAAI;AAEnB,oBAAU,MAAM,YAAY,IAAI,IAAI,IAAI,KAAK,IAAKA,UAAS,WAAY,aAAc,IAAI,MAAM,UAAU,CAAE;AAE3G,cAAK,UAAU,EAAI;AAEnB,oBAAU,MAAM;AAEhB,gBAAM,KAAK,WAAW,IAAI;AAC1B,gBAAM,KAAK,WAAW,IAAI;AAC1B,gBAAM,KAAK,WAAW,IAAI;AAAA,QAE3B;AAAA,MAED;AAAA,IAED;AAEA,aAAS,aAAcC,KAAI,SAAS,UAAW;AAE9C,UAAI,SAAS,QAAQ,MAAM,IAAI;AAC/B,UAAI,SAAS,QAAQ,MAAM,IAAI;AAE/B,UAAK,SAAS,kBAAmB;AAEhC,kBAAU,SAAS;AACnB,kBAAU,SAAS;AAAA,MAEpB;AAEA,YAAM,OAAO,MAAM,QAASA,IAAG,IAAI,SAAS,GAAI,IAAI,MAAM,QAASA,IAAG,IAAI,SAAS,GAAI,IAAI,MAAM,QAAS,MAAO,IAAI,MAAM,QAAS,MAAO,IAAI,MAAM,QAAS,CAAE,MAAO,IAAI;AAC3K,UAAI,QAAQ;AAEZ,UAAK,SAAS,oBAAoB,SAAS,kBAAmB;AAE7D,gBAAQ,UAAU,SAAS,MAAM,SAAU,MAAM,gBAAiB,IAAI,mBAAmB,SAAS;AAAA,MAEnG;AAEA,cAAS,OAAO,IAAK;AAAA,IAEtB;AAEA,aAAS,WAAYA,KAAI,IAAI,UAAW;AAEvC,YAAM,OAAO,MAAM,QAASA,IAAG,eAAe,CAAE,IAAI,MAAM,QAASA,IAAG,eAAe,CAAE,IAAI,MAAM,QAAS,GAAG,eAAe,CAAE,IAAI,MAAM,QAAS,GAAG,eAAe,CAAE;AAErK,UAAK,SAAS,qBAAsB;AAEnC,YAAI,QAAQ,sBAAsB,SAAS,MAAM,SAAU,MAAM,gBAAiB,IAAI,qBAAqB,SAAS,UAAU,mBAAmB,SAAS,YAAY,qBAAqB,SAAS;AAEpM,YAAK,SAAS,sBAAuB;AAEpC,kBAAQ,QAAQ,uBAAuB,SAAS,WAAW,MAAM,SAAS;AAAA,QAE3E;AAEA,gBAAS,OAAO,IAAK;AAAA,MAEtB;AAAA,IAED;AAEA,aAAS,YAAaA,KAAI,IAAI,IAAI,SAAS,UAAW;AAErD,YAAM,KAAK,OAAO,YAAY;AAC9B,YAAM,KAAK,OAAO;AAElB,YAAM,OAAO,MAAM,QAASA,IAAG,eAAe,CAAE,IAAI,MAAM,QAASA,IAAG,eAAe,CAAE,IAAI,MAAM,QAAS,GAAG,eAAe,CAAE,IAAI,MAAM,QAAS,GAAG,eAAe,CAAE,IAAI,MAAM,QAAS,GAAG,eAAe,CAAE,IAAI,MAAM,QAAS,GAAG,eAAe,CAAE,IAAI;AACvP,UAAI,QAAQ;AAEZ,UAAK,SAAS,qBAAsB;AAEnC,QAAAX,QAAO,KAAM,SAAS,KAAM;AAE5B,YAAK,SAAS,cAAe;AAE5B,UAAAA,QAAO,SAAU,QAAQ,KAAM;AAAA,QAEhC;AAAA,MAED,WAAY,SAAS,yBAAyB,SAAS,uBAAuB,SAAS,wBAAyB;AAE/G,sBAAc,KAAM,SAAS,KAAM;AAEnC,YAAK,SAAS,cAAe;AAE5B,wBAAc,SAAU,QAAQ,KAAM;AAAA,QAEvC;AAEA,QAAAA,QAAO,KAAM,aAAc;AAE3B,kBAAU,KAAMW,IAAG,aAAc,EAAE,IAAK,GAAG,aAAc,EAAE,IAAK,GAAG,aAAc,EAAE,aAAc,CAAE;AAEnG,uBAAgB,SAAS,WAAW,QAAQ,aAAaX,OAAO;AAEhE,QAAAA,QAAO,SAAU,aAAc,EAAE,IAAK,SAAS,QAAS;AAAA,MAEzD,WAAY,SAAS,sBAAuB;AAE3C,gBAAQ,KAAM,QAAQ,WAAY,EAAE,aAAc,iBAAkB,EAAE,UAAU;AAEhF,QAAAA,QAAO,OAAQ,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAE,EAAE,eAAgB,GAAI,EAAE,UAAW,GAAI;AAAA,MAEvF;AAEA,UAAK,SAAS,WAAY;AAEzB,gBAAQ,sBAAsBA,QAAO,SAAU,MAAM,gBAAiB,IAAI,qBAAqB,SAAS,UAAU,mBAAmB,SAAS,qBAAqB,qBAAqB,SAAS,mBAAmB,sBAAsB,SAAS;AAAA,MAEpP,OAAO;AAEN,gBAAQ,UAAUA,QAAO,SAAU,MAAM,gBAAiB,IAAI,mBAAmB,SAAS;AAAA,MAE3F;AAEA,cAAS,OAAO,IAAK;AAAA,IAEtB;AAIA,aAAS,OAAQW,KAAI,IAAI,QAAS;AAEjC,UAAIJ,KAAI,GAAG,IAAII,IAAG,GAAGH,KAAI,GAAG,IAAIG,IAAG;AACnC,YAAM,MAAMJ,KAAIA,KAAIC,KAAIA;AAExB,UAAK,QAAQ,EAAI;AAEjB,YAAM,OAAO,SAAS,KAAK,KAAM,GAAI;AAErC,MAAAD,MAAK;AAAM,MAAAC,MAAK;AAEhB,SAAG,KAAKD;AAAG,SAAG,KAAKC;AACnB,MAAAG,IAAG,KAAKJ;AAAG,MAAAI,IAAG,KAAKH;AAAA,IAEpB;AAEA,aAAS,QAAS,OAAO,MAAO;AAE/B,UAAK,kBAAkB,OAAQ;AAE9B,wBAAgB;AAAA,MAEjB,OAAO;AAEN,kBAAU;AAEV,wBAAgB;AAChB,uBAAe;AAAA,MAEhB;AAAA,IAED;AAEA,aAAS,YAAY;AAEpB,UAAK,cAAe;AAEnB,mBAAW,YAAa,YAAc;AACtC,iBAAS,aAAc,KAAK,YAAa;AACzC,iBAAS,aAAc,SAAS,aAAc;AAC9C,aAAK,YAAa,QAAS;AAAA,MAE5B;AAEA,qBAAe;AACf,sBAAgB;AAAA,IAEjB;AAEA,aAAS,YAAa,IAAK;AAE1B,UAAK,aAAc,EAAG,KAAK,MAAO;AAEjC,qBAAc,EAAG,IAAI,SAAS,gBAAiB,8BAA8B,MAAO;AAEpF,YAAK,YAAY,GAAI;AAEpB,uBAAc,EAAG,EAAE,aAAc,mBAAmB,YAAa;AAAA,QAElE;AAEA,eAAO,aAAc,EAAG;AAAA,MAEzB;AAEA,aAAO,aAAc,EAAG;AAAA,IAEzB;AAAA,EAED;AAED;;;ACjiBA,IAAM,8BAA8B;AAAA,EAEnC,MAAM;AAAA,EAEN,UAAU;AAAA,IAET,YAAY,EAAE,OAAO,KAAK;AAAA,IAC1B,YAAY,EAAE,OAAO,EAAI;AAAA,EAE1B;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAwD3B;;;AClFA,IAAM,cAAc;AAAA,EAEnB,MAAM;AAAA,EAEN,UAAU,CAAC;AAAA,EAEX;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAQ3B;;;ACpBA,IAAM,qBAAqB;AAAA,EAE1B,MAAM;AAAA,EAEN,UAAU;AAAA,IAET,YAAY,EAAE,OAAO,KAAK;AAAA,IAC1B,WAAW,EAAE,OAAO,EAAI;AAAA,EAEzB;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AA+B3B;;;ACvDA,IAAM,cAAc;AAAA,EAEnB,MAAM;AAAA,EAEN,UAAU;AAAA,IAET,aAAa,EAAE,OAAO,KAAK;AAAA,IAC3B,aAAa,EAAE,OAAO,KAAK;AAAA,IAC3B,YAAY,EAAE,OAAO,IAAI;AAAA,IACzB,WAAW,EAAE,OAAO,EAAI;AAAA,EAEzB;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAkB3B;;;ACvCA,IAAM,2BAA2B;AAAA,EAEhC,MAAM;AAAA,EAEN,UAAU;AAAA,IAET,YAAY,EAAE,OAAO,KAAK;AAAA,IAC1B,cAAc,EAAE,OAAO,EAAE;AAAA,IACzB,YAAY,EAAE,OAAO,EAAE;AAAA,EAExB;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAsB3B;;;AC7CA,IAAM,wBAAwB;AAAA,EAE7B,MAAM;AAAA,EAEN,UAAU;AAAA,IAET,YAAY,EAAE,OAAO,KAAK;AAAA,IAC1B,UAAU,EAAE,OAAO,IAAI,QAAS,GAAG,GAAG,CAAE,EAAE;AAAA,IAC1C,UAAU,EAAE,OAAO,IAAI,QAAS,GAAG,GAAG,CAAE,EAAE;AAAA,IAC1C,UAAU,EAAE,OAAO,IAAI,QAAS,GAAG,GAAG,CAAE,EAAE;AAAA,EAE3C;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAgB3B;;;ACzCA,IAAM,iBAAiB;AAAA,EAEtB,MAAM;AAAA,EAEN,UAAU;AAAA,IAET,YAAY,EAAE,OAAO,KAAK;AAAA,IAC1B,SAAS,EAAE,OAAO,IAAI,MAAO,QAAS,EAAE;AAAA,EAEzC;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAiB3B;;;ACzCA,IAAM,kBAAkB;AAAA,EAEvB,MAAM;AAAA,EAEN,UAAU;AAAA,IAET,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,SAAS,EAAE,OAAO,EAAI;AAAA,IACtB,WAAW,EAAE,OAAO,EAAI;AAAA,EAEzB;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAuB3B;;;ACjDA,IAAM,iBAAiB;AAAA,EAEtB,MAAM;AAAA,EAEN,UAAU;AAAA,IAET,YAAY,EAAE,OAAO,KAAK;AAAA,IAC1B,YAAY,EAAE,OAAO,EAAI;AAAA,EAE1B;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAe3B;;;AC7BA,IAAM,aAAa;AAAA,EAElB,MAAM;AAAA,EAEN,UAAU;AAAA,IAET,YAAY,EAAE,OAAO,KAAK;AAAA,IAC1B,cAAc,EAAE,OAAO,IAAI,QAAS,IAAI,MAAM,IAAI,GAAI,EAAE;AAAA,EAEzD;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAyP3B;;;ACrRA,IAAM,cAAc;AAAA,EAEnB,MAAM;AAAA,EAEN,UAAU;AAAA,IAET,YAAY,EAAE,OAAO,KAAK;AAAA,IAC1B,eAAe,EAAE,OAAO,KAAK;AAAA,IAC7B,gBAAgB,EAAE,OAAO,KAAK;AAAA,IAC9B,kBAAkB,EAAE,OAAO,KAAK;AAAA,IAChC,cAAc,EAAE,OAAO,OAAQ;AAAA,EAEhC;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAuD3B;;;AC3EA,IAAM,iBAAiB;AAAA,EAEtB,MAAM;AAAA,EAEN,UAAU;AAAA,IAET,YAAY,EAAE,OAAO,KAAK;AAAA,IAC1B,UAAU,EAAE,OAAO,IAAI,QAAS,KAAK,GAAI,EAAE;AAAA,EAC5C;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AA6D3B;;;ACxFA,IAAM,wBAAwB;AAAA,EAE7B,MAAM;AAAA,EAEN,UAAU;AAAA,IAET,YAAY,EAAE,OAAO,KAAK;AAAA,EAE3B;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAc3B;;;ACjBA,IAAM,yBAAyB;AAAA,EAE9B,MAAM;AAAA,EAEN,UAAU;AAAA,IAET,QAAQ;AAAA,MACP,OAAO;AAAA,IACR;AAAA,EAED;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAY3B;AAkBA,IAAM,wBAAwB;AAAA,EAE7B,MAAM;AAAA,EAEN,UAAU;AAAA,IAET,QAAQ;AAAA,MACP,OAAO;AAAA,IACR;AAAA,IACA,WAAW;AAAA,MACV,OAAO;AAAA,IACR;AAAA,IACA,yBAAyB;AAAA,MACxB,OAAO,IAAI,QAAQ;AAAA,IACpB;AAAA,EAED;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAsF3B;AAOA,IAAM,uBAAuB;AAAA,EAE5B,MAAM;AAAA,EAEN,UAAU;AAAA,IAET,SAAS;AAAA,MACR,OAAO;AAAA,IACR;AAAA,IAEA,UAAU;AAAA,MACT,OAAO;AAAA,IACR;AAAA,IAEA,kBAAkB;AAAA,MACjB,OAAO;AAAA,IACR;AAAA,EAED;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAoB3B;AAQA,IAAM,uBAAuB;AAAA,EAE5B,MAAM;AAAA,EAEN,UAAU;AAAA,IAET,yBAAyB;AAAA,MACxB,OAAO,IAAI,QAAQ;AAAA,IACpB;AAAA,IAEA,SAAS;AAAA,MACR,OAAO;AAAA,IACR;AAAA,IAEA,UAAU;AAAA,MACT,OAAO,IAAI,MAAO,QAAS;AAAA,IAC5B;AAAA,IAEA,SAAS;AAAA,MACR,OAAO,IAAI,MAAO,CAAS;AAAA,IAC5B;AAAA,EAED;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AA0B3B;;;ACrTA,IAAM,uBAAuB;AAAA,EAE5B,MAAM;AAAA,EAEN,UAAU;AAAA,IAET,YAAY,EAAE,OAAO,KAAK;AAAA,IAC1B,KAAK,EAAE,OAAO,IAAM,IAAM;AAAA,EAE3B;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAyB3B;;;AC/CA,IAAM,4BAA4B;AAAA,EAEjC,MAAM;AAAA,EAEN,UAAU;AAAA,IAET,YAAY,EAAE,OAAO,KAAK;AAAA,IAC1B,KAAK,EAAE,OAAO,IAAM,IAAM;AAAA,IAC1B,KAAK,EAAE,OAAO,KAAK;AAAA,EAEpB;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AA4B3B;;;ACrDA,IAAM,sBAAsB;AAAA,EAE3B,MAAM;AAAA,EAEN,UAAU;AAAA,IAET,YAAY,EAAE,OAAO,KAAK;AAAA,IAC1B,OAAO,EAAE,OAAO,EAAE;AAAA,IAClB,cAAc,EAAE,OAAO,EAAE;AAAA,EAE1B;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAiC3B;;;ACtDA,IAAM,gBAAgB;AAAA,EAErB,MAAM;AAAA,EAEN,UAAU;AAAA,IAET,YAAY,EAAE,OAAO,KAAK;AAAA,IAC1B,SAAS,EAAE,OAAO,EAAI;AAAA,IACtB,SAAS,EAAE,OAAO,EAAI;AAAA,EAEvB;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAsB3B;;;AClDA,IAAM,mBAAmB;AAAA,EAExB,MAAM;AAAA,EAEN,UAAU;AAAA,IAET,YAAY,EAAE,OAAO,KAAK;AAAA,EAE3B;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAkB3B;;;ACtCA,IAAM,eAAe;AAAA,EAEpB,MAAM;AAAA,EAEN,UAAU;AAAA,IAET,YAAY,EAAE,OAAO,KAAK;AAAA,IAC1B,QAAQ,EAAE,OAAO,EAAE;AAAA,EAEpB;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAwB3B;;;AC5CA,IAAM,kBAAkB;AAAA,EAEvB,MAAM;AAAA,EAEN,UAAU;AAAA,IAET,aAAa,EAAE,OAAO,KAAK;AAAA,IAC3B,cAAc,EAAE,OAAO,IAAI,QAAS,KAAK,GAAI,EAAE;AAAA,IAC/C,SAAS,EAAE,OAAO,IAAI,QAAS,GAAG,CAAE,EAAE;AAAA,IACtC,UAAU,EAAE,OAAO,KAAK;AAAA,EAEzB;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAmB3B;;;AC1CA,IAAM,iBAAiB;AAAA,EAEtB,MAAM;AAAA,EAEN,UAAU;AAAA,IAET,YAAY,EAAE,OAAO,KAAK;AAAA,IAC1B,UAAU,EAAE,OAAO,KAAM;AAAA,IACzB,SAAS,EAAE,OAAO,EAAI;AAAA,EAEvB;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAkB3B;;;AC7CA,IAAM,cAAc;AAAA,EAEnB,MAAM;AAAA,EAEN,UAAU;AAAA,IAET,YAAY,EAAE,OAAO,KAAK;AAAA,IAC1B,UAAU,EAAE,OAAO,EAAI;AAAA,EAExB;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAqB3B;;;ACtCA,IAAM,sBAAsB;AAAA,EAE3B,MAAM;AAAA,EAEN,UAAU;AAAA,IAET,YAAY,EAAE,OAAO,KAAK;AAAA,IAC1B,cAAc,EAAE,OAAO,IAAI,QAAQ,EAAE;AAAA,EAEtC;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAuD3B;;;AC1EA,SAAS,WAAY,QAAQI,OAAM,SAAU;AAE5C,SAAO,OAAO,MAAOA,KAAK,EAAE,KAAM,OAAQ;AAE3C;AAEA,IAAM,sBAAsB,YAAa,gBAAiB,EAAE,MAAO,GAAG,YAAa,gBAAiB,EAAE,QAAS,eAAgB,CAAE;AACjI,IAAM,sBAAsB,YAAa,gBAAiB,EAAE,MAAO,YAAa,gBAAiB,EAAE,QAAS,eAAgB,CAAE;AAE9H,IAAM,6BAA6B;AAAA,EAElC,MAAM;AAAA,EAEN,UAAU,cAAc,MAAO;AAAA,IAC9B,UAAW,OAAQ,EAAE;AAAA,IACrB;AAAA,MACC,gBAAgB,EAAE,OAAO,KAAK;AAAA,MAC9B,kBAAkB,EAAE,OAAO,IAAI,MAAO,QAAS,EAAE;AAAA,MACjD,uBAAuB,EAAE,OAAO,IAAI;AAAA,MACpC,oBAAoB,EAAE,OAAO,EAAI;AAAA,MACjC,wBAAwB,EAAE,OAAO,IAAI;AAAA,MACrC,kBAAkB,EAAE,OAAO,EAAI;AAAA,MAC/B,kBAAkB,EAAE,OAAO,GAAK;AAAA,IACjC;AAAA,EAED,CAAE;AAAA,EAEF,cAAc;AAAA,IACb;AAAA,IACA,YAAa,gBAAiB;AAAA,EAC/B,EAAE,KAAM,IAAK;AAAA,EAEb,gBAAgB;AAAA,IACf;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IAEA,oBAAoB;AAAA,MAAS;AAAA,MAE5B;AAAA,QACC,YAAa,uBAAwB;AAAA,QACrC;AAAA,QACA;AAAA,UACC;AAAA,UAEA;AAAA,UACA;AAAA,UACA;AAAA,QACD,EAAE,KAAM,IAAK;AAAA,MACd;AAAA,IAED;AAAA,EAED,EAAE,KAAM,IAAK;AAEd;;;AChFA,IAAM,oBAAoB;AAAA,EAEzB,MAAM;AAAA,EAEN,UAAU;AAAA,IAET,YAAY,EAAE,OAAO,KAAK;AAAA,EAE3B;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAc3B;;;AC5BA,IAAM,cAAc;AAAA,EAEnB,UAAU;AAAA,IAET,gBAAgB,EAAE,OAAO,IAAI,QAAQ,EAAE;AAAA,IACvC,kBAAkB,EAAE,OAAO,IAAI,MAAO,QAAS,EAAE;AAAA,IAEjD,sBAAsB,EAAE,OAAO,IAAI,MAAO,MAAS,EAAE;AAAA,IAErD,cAAc,EAAE,OAAO,IAAI,MAAO,QAAS,EAAE;AAAA,EAE9C;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAoBxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAuC3B;AAEA,IAAM,cAAc;AAAA,EAEnB,UAAU;AAAA,IAET,gBAAgB,EAAE,OAAO,IAAI,QAAQ,EAAE;AAAA,IACvC,kBAAkB,EAAE,OAAO,IAAI,MAAO,QAAS,EAAE;AAAA,IAEjD,sBAAsB,EAAE,OAAO,IAAI,MAAO,MAAS,EAAE;AAAA,IAErD,cAAc,EAAE,OAAO,IAAI,MAAO,QAAS,EAAE;AAAA,IAC7C,eAAe,EAAE,OAAO,IAAI,MAAO,OAAS,EAAE;AAAA,IAC9C,eAAe,EAAE,OAAO,IAAI,MAAO,CAAS,EAAE;AAAA,IAC9C,eAAe,EAAE,OAAO,IAAI,MAAO,CAAS,EAAE;AAAA,IAC9C,eAAe,EAAE,OAAO,IAAI,MAAO,CAAS,EAAE;AAAA,EAE/C;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAsC3B;AAEA,IAAM,qBAAqB;AAAA,EAE1B,UAAU;AAAA,IAET,gBAAgB,EAAE,OAAO,IAAI,QAAQ,EAAE;AAAA,IACvC,kBAAkB,EAAE,OAAO,IAAI,MAAO,QAAS,EAAE;AAAA,IAEjD,sBAAsB,EAAE,OAAO,IAAI,MAAO,MAAS,EAAE;AAAA,IAErD,cAAc,EAAE,OAAO,IAAI,MAAO,QAAS,EAAE;AAAA,IAC7C,eAAe,EAAE,OAAO,IAAI,MAAO,CAAS,EAAE;AAAA,IAC9C,eAAe,EAAE,OAAO,IAAI,MAAO,CAAS,EAAE;AAAA,IAC9C,eAAe,EAAE,OAAO,IAAI,MAAO,CAAS,EAAE;AAAA,IAC9C,eAAe,EAAE,OAAO,IAAI,MAAO,CAAS,EAAE;AAAA,EAE/C;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAkE3B;AAEA,IAAM,mBAAmB;AAAA,EAExB,UAAU;AAAA,IAET,gBAAgB,EAAE,OAAO,IAAI,QAAQ,EAAE;AAAA,IACvC,kBAAkB,EAAE,OAAO,IAAI,MAAO,QAAS,EAAE;AAAA,IAEjD,sBAAsB,EAAE,OAAO,IAAI,MAAO,MAAS,EAAE;AAAA,IAErD,cAAc,EAAE,OAAO,IAAI,MAAO,QAAS,EAAE;AAAA,IAC7C,eAAe,EAAE,OAAO,IAAI,MAAO,CAAS,EAAE;AAAA,EAE/C;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AA8C3B;;;ACrTA,IAAM,qBAAqB;AAAA,EAE1B,MAAM;AAAA,EAEN,UAAU;AAAA,IAET,WAAW,EAAE,OAAO,KAAK;AAAA,IACzB,SAAS,EAAE,OAAO,IAAI,QAAS,GAAG,CAAE,EAAE;AAAA,EAEvC;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAmC3B;;;AClEA,IAAM,wBAAwB;AAAA,EAE7B,MAAM;AAAA,EAEN,UAAU;AAAA,IAET,YAAY,EAAE,OAAO,KAAK;AAAA,IAC1B,WAAW,EAAE,OAAO,EAAI;AAAA,EAEzB;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAiB3B;;;AClCA,IAAM,iBAAiB;AAAA,EAEtB,MAAM;AAAA,EAEN,UAAU,cAAc,MAAO;AAAA,IAC9B,YAAY;AAAA,IACZ,YAAY;AAAA,IACZ;AAAA,MACC,iBAAiB,EAAE,OAAO,IAAI,QAAQ,EAAE;AAAA,MACxC,6BAA6B,EAAE,OAAO,IAAI,QAAQ,EAAE;AAAA,MACpD,8BAA8B,EAAE,OAAO,IAAI,QAAQ,EAAE;AAAA,IACtD;AAAA,EACD,CAAE;AAAA,EAEF;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAiExB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAsC3B;;;ACtHA,IAAM,qBAAqB;AAAA,EAE1B,MAAM;AAAA,EAEN,UAAU;AAAA,IAET,YAAY,EAAE,OAAO,KAAK;AAAA,IAC1B,KAAK,EAAE,OAAO,IAAM,IAAM;AAAA,EAE3B;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAyB3B;;;AC/CA,IAAM,0BAA0B;AAAA,EAE/B,MAAM;AAAA,EAEN,UAAU;AAAA,IAET,YAAY,EAAE,OAAO,KAAK;AAAA,IAC1B,KAAK,EAAE,OAAO,IAAM,IAAM;AAAA,IAC1B,KAAK,EAAE,OAAO,KAAK;AAAA,EAEpB;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AA4B3B;;;ACtDA,IAAM,iBAAiB;AAAA,EAEtB,MAAM;AAAA,EAEN,UAAU;AAAA,IAET,YAAY,EAAE,OAAO,KAAK;AAAA,IAC1B,UAAU,EAAE,OAAO,EAAI;AAAA,IACvB,YAAY,EAAE,OAAO,EAAI;AAAA,EAE1B;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAmB3B;;;ACrCA,IAAM,sBAAsB;AAAA,EAE3B,UAAU;AAAA,IACT,UAAU,EAAE,OAAO,IAAI,QAAS,GAAG,GAAG,CAAE,EAAE;AAAA,IAC1C,iBAAiB,EAAE,OAAO,EAAE;AAAA,IAC5B,qBAAqB,EAAE,OAAO,IAAI;AAAA,IAClC,UAAU,EAAE,OAAO,IAAI,QAAS,GAAG,CAAE,EAAE;AAAA,IACvC,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,YAAY,EAAE,OAAO,KAAK;AAAA,EAC3B;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAgCxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAwO3B;;;AC9RA,IAAM,wBAAwB;AAAA,EAE7B,MAAM;AAAA,EAEN,UAAU;AAAA,IAET,SAAS;AAAA,MACR,OAAO;AAAA,IACR;AAAA,IAEA,QAAQ;AAAA,MACP,OAAO;AAAA,IACR;AAAA,IAEA,YAAY;AAAA,MACX,OAAO;AAAA,IACR;AAAA,IAEA,SAAS;AAAA,MACR,OAAO;AAAA,IACR;AAAA,IAEA,iBAAiB;AAAA,MAChB,OAAO;AAAA,IACR;AAAA,EAED;AAAA,EAEA;AAAA;AAAA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAiBxB;AAAA;AAAA,IAA0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AA+C3B;;;AC5FA,IAAM,gBAAN,MAAoB;AAAA,EAEnB,YAAaC,SAAQ,KAAKC,UAAS,KAAM;AAExC,UAAM,SAAS,SAAS,cAAe,QAAS;AAChD,WAAO,QAAQD;AACf,WAAO,SAASC;AAEhB,UAAM,UAAU,OAAO,WAAY,IAAK;AACxC,YAAQ,YAAY;AACpB,YAAQ,SAAU,GAAG,GAAGD,QAAOC,OAAO;AAEtC,aAAU,IAAI,GAAG,IAAI,KAAM,KAAO;AAEjC,YAAMC,KAAI,KAAK,OAAO,IAAIF;AAC1B,YAAMG,KAAI,KAAK,OAAO,IAAIF;AAC1B,YAAM,IAAI,KAAK,OAAO,IAAI,IAAI;AAE9B,UAAI,KAAK,KAAK,OAAO,IAAI,IAAI;AAC7B,UAAI,KAAK,KAAK,OAAO,IAAI,IAAI;AAC7B,UAAI,KAAK;AAET,YAAMG,KAAI,KAAK,KAAM,KAAK,KAAK,KAAK,KAAK,KAAK,EAAG;AAEjD,YAAMA;AAAG,YAAMA;AAAG,YAAMA;AAExB,cAAQ,YAAY,UAAW,KAAK,MAAM,OAAQ,OAAQ,KAAK,MAAM,OAAQ,MAAQ,KAAK,MAAQ;AAClG,cAAQ,UAAU;AAClB,cAAQ,IAAKF,IAAGC,IAAG,GAAG,GAAG,KAAK,KAAK,CAAE;AACrC,cAAQ,KAAK;AAAA,IAEd;AAEA,WAAO;AAAA,EAER;AAED;;;ACrCA;AAAA;AAAA;AAAA;AAMA,IAAM,MAAoB,IAAI,QAAQ;AAAtC,IACC,MAAoB,IAAI,QAAQ;AADjC,IAEC,MAAoB,IAAI,QAAQ;AAFjC,IAGC,MAAoB,IAAI,QAAQ;AAHjC,IAIC,MAAoB,IAAI,QAAQ;AAJjC,IAKC,MAAoB,IAAI,QAAQ;AALjC,IAMC,OAAqB,IAAI,QAAQ;AANlC,IAOC,QAAsB,IAAI,WAAW;AAWtC,SAAS,aAAc,QAAQ,kBAAkB,mBAAmB,eAAe,sBAAsB,OAAQ;AAEhH,QAAME,MAAK,kBAAkB,KAAK,mBAAmB,KAAK;AAC1D,QAAMC,MAAK,OAAO;AAClB,QAAMC,KAAI,OAAO;AACjB,QAAM,IAAI,OAAO;AAEjB,MAAI,KAAM,EAAG,EAAE,IAAKF,GAAG,EAAE,UAAU;AACnC,MAAI,KAAM,EAAG,EAAE,IAAKA,GAAG,EAAE,UAAU;AACnC,MAAI,aAAc,KAAK,GAAI,EAAE,UAAU;AAEvC,MAAI,KAAMA,GAAG,EAAE,IAAKC,GAAG;AACvB,MAAI,KAAM,EAAG,EAAE,IAAKA,GAAG;AACvB,MAAI,KAAM,EAAG,EAAE,IAAKA,GAAG;AAEvB,QAAM,IAAI,CAAE,IAAI,IAAK,GAAI;AACzB,QAAME,KAAI,IAAI,IAAK,GAAI,IAAID,KAAI;AAC/B,QAAM,IAAI,IAAI,IAAK,GAAI,IAAIA,KAAI;AAC/B,QAAME,KAAI,IAAI,IAAK,GAAI,IAAIF,KAAI;AAC/B,QAAMG,KAAI,IAAI,IAAK,GAAI,IAAIH,KAAI;AAG/B,QAAM,mBAAoB,KAAK,IAAK,GAAG,GAAG,CAAE,GAAG,GAAI;AACnD,SAAO,WAAW,mBAAoB,KAAK,IAAK,GAAG,GAAG,CAAE,EAAE,gBAAiB,KAAM,GAAG,GAAI,EAAE,SAAU,KAAM;AAG1G,SAAO,iBAAiB;AAAA,IAAK,IAAMA,MAAM,IAAIC;AAAA,IAAK;AAAA,KAC/C,IAAIA,OAAQ,IAAIA;AAAA,IAAK;AAAA,IAAK;AAAA,IAC5B,IAAMD,MAAMG,KAAID;AAAA,KACdC,KAAID,OAAQC,KAAID;AAAA,IAAK;AAAA,IAAK;AAAA,IAAK;AAAA,KAC/B,IAAIF,OAAQA,KAAI;AAAA,IAClB,IAAM,IAAIA,MAAMA,KAAI;AAAA,IAAK;AAAA,IAAK;AAAA,IAAK;AAAA,IAAO;AAAA,EAAI;AAC/C,SAAO,wBAAwB,KAAM,OAAO,gBAAiB,EAAE,OAAO;AAGtE,MAAK,qBAAsB;AAI1B,WAAO,MACN,UAAU,UAAU,KAAK,IAAK,GAAK,OAAO,MAAO,IACjD,KAAK,MAAQ,KAAK,KAAM,EAAG,EAAE,IAAKF,GAAG,EAAE,OAAO,IACxC,KAAK,KAAM,EAAG,EAAE,IAAKA,GAAG,EAAE,OAAO,KAAQ,IAAI,OAAO,CAAE;AAAA,EAE9D;AAED;;;ACtEA,IAAI,QAAQ,WAAY;AAEvB,MAAI,OAAO;AAEX,MAAI,YAAY,SAAS,cAAe,KAAM;AAC9C,YAAU,MAAM,UAAU;AAC1B,YAAU,iBAAkB,SAAS,SAAW,OAAQ;AAEvD,UAAM,eAAe;AACrB,cAAW,EAAG,OAAO,UAAU,SAAS,MAAO;AAAA,EAEhD,GAAG,KAAM;AAIT,WAAS,SAAU,OAAQ;AAE1B,cAAU,YAAa,MAAM,GAAI;AACjC,WAAO;AAAA,EAER;AAEA,WAAS,UAAW,IAAK;AAExB,aAAU,IAAI,GAAG,IAAI,UAAU,SAAS,QAAQ,KAAO;AAEtD,gBAAU,SAAU,CAAE,EAAE,MAAM,UAAU,MAAM,KAAK,UAAU;AAAA,IAE9D;AAEA,WAAO;AAAA,EAER;AAIA,MAAI,aAAc,eAAe,MAAO,IAAI,GAAG,WAAW,WAAWM,UAAS;AAE9E,MAAI,WAAW,SAAU,IAAI,MAAM,MAAO,OAAO,QAAQ,MAAO,CAAE;AAClE,MAAI,UAAU,SAAU,IAAI,MAAM,MAAO,MAAM,QAAQ,MAAO,CAAE;AAEhE,MAAK,KAAK,eAAe,KAAK,YAAY,QAAS;AAElD,QAAI,WAAW,SAAU,IAAI,MAAM,MAAO,MAAM,QAAQ,MAAO,CAAE;AAAA,EAElE;AAEA,YAAW,CAAE;AAEb,SAAO;AAAA,IAEN,UAAU;AAAA,IAEV,KAAK;AAAA,IAEL;AAAA,IACA;AAAA,IAEA,OAAO,WAAY;AAElB,mBAAc,eAAe,MAAO,IAAI;AAAA,IAEzC;AAAA,IAEA,KAAK,WAAY;AAEhB,MAAAA;AAEA,UAAIC,SAAS,eAAe,MAAO,IAAI;AAEvC,cAAQ,OAAQA,QAAO,WAAW,GAAI;AAEtC,UAAKA,SAAQ,WAAW,KAAO;AAE9B,iBAAS,OAAUD,UAAS,OAAWC,QAAO,WAAY,GAAI;AAE9D,mBAAWA;AACX,QAAAD,UAAS;AAET,YAAK,UAAW;AAEf,cAAI,SAAS,YAAY;AACzB,mBAAS,OAAQ,OAAO,iBAAiB,SAAS,OAAO,kBAAkB,OAAQ;AAAA,QAEpF;AAAA,MAED;AAEA,aAAOC;AAAA,IAER;AAAA,IAEA,QAAQ,WAAY;AAEnB,kBAAY,KAAK,IAAI;AAAA,IAEtB;AAAA;AAAA,IAIA,YAAY;AAAA,IACZ,SAAS;AAAA,EAEV;AAED;AAEA,MAAM,QAAQ,SAAWC,OAAM,IAAI,IAAK;AAEvC,MAAI,MAAM,UAAUC,OAAM,GAAG,QAAQ,KAAK;AAC1C,MAAI,KAAK,MAAO,OAAO,oBAAoB,CAAE;AAE7C,MAAI,QAAQ,KAAK,IAAI,SAAS,KAAK,IAClC,SAAS,IAAI,IAAI,SAAS,IAAI,IAC9B,UAAU,IAAI,IAAI,UAAU,KAAK,IACjC,cAAc,KAAK,IAAI,eAAe,KAAK;AAE5C,MAAI,SAAS,SAAS,cAAe,QAAS;AAC9C,SAAO,QAAQ;AACf,SAAO,SAAS;AAChB,SAAO,MAAM,UAAU;AAEvB,MAAI,UAAU,OAAO,WAAY,IAAK;AACtC,UAAQ,OAAO,UAAY,IAAI,KAAO;AACtC,UAAQ,eAAe;AAEvB,UAAQ,YAAY;AACpB,UAAQ,SAAU,GAAG,GAAG,OAAO,MAAO;AAEtC,UAAQ,YAAY;AACpB,UAAQ,SAAUD,OAAM,QAAQ,MAAO;AACvC,UAAQ,SAAU,SAAS,SAAS,aAAa,YAAa;AAE9D,UAAQ,YAAY;AACpB,UAAQ,cAAc;AACtB,UAAQ,SAAU,SAAS,SAAS,aAAa,YAAa;AAE9D,SAAO;AAAA,IAEN,KAAK;AAAA,IAEL,QAAQ,SAAWE,QAAO,UAAW;AAEpC,YAAM,KAAK,IAAK,KAAKA,MAAM;AAC3B,MAAAD,OAAM,KAAK,IAAKA,MAAKC,MAAM;AAE3B,cAAQ,YAAY;AACpB,cAAQ,cAAc;AACtB,cAAQ,SAAU,GAAG,GAAG,OAAO,OAAQ;AACvC,cAAQ,YAAY;AACpB,cAAQ,SAAU,MAAOA,MAAM,IAAI,MAAMF,QAAO,OAAO,MAAO,GAAI,IAAI,MAAM,MAAOC,IAAI,IAAI,KAAK,QAAQ,MAAO;AAE/G,cAAQ,UAAW,QAAQ,UAAU,IAAI,SAAS,cAAc,IAAI,cAAc,SAAS,SAAS,cAAc,IAAI,YAAa;AAEnI,cAAQ,SAAU,UAAU,cAAc,IAAI,SAAS,IAAI,YAAa;AAExE,cAAQ,YAAY;AACpB,cAAQ,cAAc;AACtB,cAAQ,SAAU,UAAU,cAAc,IAAI,SAAS,IAAI,OAAS,IAAMC,SAAQ,YAAe,YAAa,CAAE;AAAA,IAEjH;AAAA,EAED;AAED;AAEA,IAAO,uBAAQ;;;ACnKR,IAAM,gBAAN,cAA4B,qBAAM,MAAM;AAAA,EAE9C,YAAa,SAASC,QAAO,UAAW;AAEvC,UAAOA,OAAM,QAAQ,MAAO;AAE5B,UAAM,YAAY,QAAQ,aAAc,iCAAkC;AAE1E,QAAK,cAAc,MAAO;AAEzB,cAAQ,KAAM,6DAA8D;AAAA,IAE7E;AAEA,SAAK,UAAU;AACf,SAAK,YAAY;AACjB,SAAK,UAAU;AACf,SAAK,gBAAgB;AAErB,SAAK,aAAa,WAAY;AAE7B,YAAM,KAAK,KAAK;AAChB,YAAM,MAAM,KAAK;AAEjB,UAAK,QAAQ,MAAO;AAEnB;AAAA,MAED;AAGA,YAAM,QAAQ,GAAG,YAAY;AAC7B,SAAG,WAAY,IAAI,kBAAkB,KAAM;AAE3C,WAAK;AAEL,YAAM,aAAa,MAAM;AAIxB,cAAM,YAAY,GAAG,kBAAmB,OAAO,GAAG,sBAAuB;AACzE,cAAM,WAAW,GAAG,aAAc,IAAI,gBAAiB;AACvD,cAAM,KAAK,GAAG,kBAAmB,OAAO,GAAG,YAAa;AAExD,cAAM,KAAK,KAAK;AAEhB,YAAK,WAAY;AAGhB,cAAK,CAAE,UAAW;AAEjB,iBAAK,OAAQ,IAAI,KAAK,OAAQ;AAAA,UAE/B;AAEA,aAAG,YAAa,KAAM;AAEtB,eAAK;AAAA,QAGN,WAAY,GAAG,cAAc,MAAM,OAAQ;AAG1C,gCAAuB,UAAW;AAAA,QAEnC;AAAA,MAED;AAEA,4BAAuB,UAAW;AAAA,IAEnC;AAEA,SAAK,WAAW,WAAY;AAG3B,YAAM,MAAM,KAAK;AACjB,YAAM,KAAK,KAAK;AAEhB,UAAK,QAAQ,MAAO;AAEnB;AAAA,MAED;AAEA,SAAG,SAAU,IAAI,gBAAiB;AAAA,IAEnC;AAAA,EAED;AAED;;;AC9FA;AAAA;AAAA;AAAA;AAAA;AAAA;;;ACaA,IAAM,sBAAN,cAAkC,kBAAkB;AAAA,EAEnD,YAAa,YAAa;AAEzB,UAAM;AAEN,SAAK,UAAU,CAAC;AAChB,SAAK,OAAO;AACZ,SAAK,WAAW,cAAc,MAAO;AAAA,MAEpC,UAAU,MAAM;AAAA,MAEhB;AAAA,QACC,gBAAgB,EAAE,OAAO,KAAK;AAAA,QAC9B,eAAe,EAAE,OAAO,KAAK;AAAA,MAC9B;AAAA,IAED,CAAE;AAEF,SAAK,eAAe;AAAA,MACnB;AAAA,MAEA;AAAA,MAEA,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MAEZ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAiCA;AAAA;AAAA;AAAA;AAAA;AAAA,MAMA;AAAA;AAAA;AAAA;AAAA;AAAA,MAMA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAkBA;AAAA,MAEA,YAAY;AAAA,MAEZ;AAAA;AAAA;AAAA;AAAA;AAAA,MAMA,YAAY;AAAA,MACZ,YAAY;AAAA,MAEZ,YAAY;AAAA,MAEZ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MASA,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MAEZ,YAAY;AAAA,MAEZ;AAAA;AAAA;AAAA;AAAA;AAAA,MAMA,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MAEZ;AAAA,MAEA,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MACZ,YAAY;AAAA,MAEZ;AAAA,IACD,EAAE,KAAM,IAAK;AAGb,SAAK,iBAAiB,UAAU,MAAM;AAEtC,SAAK,UAAW,UAAW;AAAA,EAE5B;AAED;;;ADtJA,SAAS,gBAAiB,MAAM,cAAe;AAE9C,MAAK,CAAE,KAAK,UAAW;AAEtB,YAAQ,MAAO,8BAA+B;AAAA,EAE/C;AAEA,QAAM,SAAS,KAAK,SAAS,WAAW;AAExC,MAAK,CAAE,QAAS;AAEf,YAAQ,MAAO,0CAA2C;AAAA,EAE3D;AAEA,MAAK,OAAO,SAAW;AAEvB,MAAK,OAAO,YAAY,GAAI;AAE3B,YAAQ,MAAO,qDAAsD;AAAA,EAEtE;AAEA,QAAM,QAAQ,OAAO;AACrB,QAAM,QAAQ,OAAO;AAErB,MAAI;AACJ,MAAK,gBAAgB,WAAY;AAGhC,aAAS,IAAI,WAAY,QAAQ,CAAE;AAEnC,aAAU,MAAM,GAAG,MAAM,MAAM,QAAQ,OAAO,GAAI;AAEjD,YAAM,UAAU,cAAe,MAAO,GAAI,GAAG,MAAO,MAAM,CAAE,GAAG,MAAO,MAAM,CAAE,GAAG,CAAE;AAEnF,aAAQ,MAAM,CAAE,IAAI,QAAS,CAAE;AAC/B,aAAQ,MAAM,CAAE,IAAI,QAAS,CAAE;AAC/B,aAAQ,MAAM,CAAE,IAAI,QAAS,CAAE;AAAA,IAEhC;AAEA,SAAK,SAAS,aAAc,UAAU,IAAI,gBAAiB,QAAQ,GAAG,IAAK,CAAE;AAC7E,SAAK,SAAS,WAAW,OAAO,QAAQ,OAAO,SAAS;AAAA,EAEzD,WAAY,gBAAgB,YAAa;AAQxC,aAAS,IAAI,UAAW,QAAQ,CAAE;AAElC,aAAU,MAAM,GAAG,MAAM,MAAM,QAAQ,OAAO,GAAI;AAEjD,YAAM,UAAU,cAAe,MAAO,GAAI,GAAG,MAAO,MAAM,CAAE,GAAG,MAAO,MAAM,CAAE,GAAG,CAAE;AAEnF,aAAQ,MAAM,IAAI,IAAI,CAAE,IAAI,QAAS,CAAE;AACvC,aAAQ,MAAM,IAAI,IAAI,CAAE,IAAI,QAAS,CAAE;AAAA,IAExC;AAEA,SAAK,SAAS,aAAc,UAAU,IAAI,gBAAiB,QAAQ,GAAG,IAAK,CAAE;AAC7E,SAAK,SAAS,WAAW,OAAO,QAAQ,OAAO,SAAS;AAAA,EAEzD,WAAY,gBAAgB,YAAa;AAExC,aAAS,IAAI,WAAY,QAAQ,CAAE;AAEnC,aAAU,MAAM,GAAG,MAAM,MAAM,QAAQ,OAAO,GAAI;AAEjD,YAAM,UAAU,cAAe,MAAO,GAAI,GAAG,MAAO,MAAM,CAAE,GAAG,MAAO,MAAM,CAAE,GAAG,CAAE;AAEnF,aAAQ,MAAM,IAAI,IAAI,CAAE,IAAI,QAAS,CAAE;AACvC,aAAQ,MAAM,IAAI,IAAI,CAAE,IAAI,QAAS,CAAE;AAAA,IAExC;AAEA,SAAK,SAAS,aAAc,UAAU,IAAI,gBAAiB,QAAQ,GAAG,IAAK,CAAE;AAC7E,SAAK,SAAS,WAAW,OAAO,QAAQ,OAAO,SAAS;AAAA,EAEzD,WAAY,gBAAgB,UAAW;AAEtC,aAAS,IAAI,YAAa,QAAQ,CAAE;AAEpC,aAAU,MAAM,GAAG,MAAM,MAAM,QAAQ,OAAO,GAAI;AAEjD,YAAM,UAAU,aAAc,MAAO,GAAI,GAAG,MAAO,MAAM,CAAE,GAAG,MAAO,MAAM,CAAE,CAAE;AAE/E,aAAQ,MAAM,IAAI,IAAI,CAAE,IAAI,QAAS,CAAE;AACvC,aAAQ,MAAM,IAAI,IAAI,CAAE,IAAI,QAAS,CAAE;AAAA,IAExC;AAEA,SAAK,SAAS,aAAc,UAAU,IAAI,gBAAiB,QAAQ,GAAG,IAAK,CAAE;AAC7E,SAAK,SAAS,WAAW,OAAO,QAAQ,OAAO,SAAS;AAAA,EAEzD,OAAO;AAEN,YAAQ,MAAO,0EAA2E;AAAA,EAE3F;AAEA,OAAK,SAAS,WAAW,OAAO,cAAc;AAC9C,OAAK,SAAS,WAAW,OAAO,WAAW;AAC3C,OAAK,SAAS,WAAW,OAAO,gBAAgB;AAGhD,MAAK,EAAI,KAAK,oBAAoB,sBAAwB;AAEzD,SAAK,WAAW,IAAI,oBAAoB,EAAE,KAAM,KAAK,QAAS;AAAA,EAE/D;AAEA,MAAK,gBAAgB,UAAW;AAE/B,SAAK,SAAS,QAAQ,oBAAoB;AAAA,EAE3C;AAEA,MAAK,gBAAgB,YAAa;AAEjC,SAAK,SAAS,QAAQ,oBAAoB;AAAA,EAE3C;AAEA,MAAK,gBAAgB,YAAa;AAEjC,SAAK,SAAS,QAAQ,oBAAoB;AAAA,EAE3C;AAEA,MAAK,gBAAgB,WAAY;AAEhC,SAAK,SAAS,QAAQ,oBAAoB;AAAA,EAE3C;AAED;AAUA,SAAS,kBAAmB,MAAO;AAElC,MAAK,CAAE,KAAK,UAAW;AAEtB,YAAQ,MAAO,8BAA+B;AAAA,EAE/C;AAEA,QAAMC,YAAW,KAAK,SAAS,WAAW;AAE1C,MAAK,CAAEA,WAAW;AAEjB,YAAQ,MAAO,4CAA6C;AAAA,EAE7D;AAEA,MAAKA,UAAS,SAAW;AAEzB,MAAKA,UAAS,YAAY,GAAI;AAE7B,YAAQ,MAAO,sDAAuD;AAAA,EAEvE;AAEA,QAAM,QAAQA,UAAS;AACvB,QAAM,gBAAgB;AAEtB,QAAM,SAAS,gBAAiB,OAAO,aAAc;AAErD,QAAM,YAAY,OAAO;AACzB,QAAM,YAAY,OAAO;AAGzB,MAAK,KAAK,SAAS,eAAe,KAAO,MAAK,SAAS,mBAAmB;AAC1E,MAAK,KAAK,SAAS,kBAAkB,KAAO,MAAK,SAAS,sBAAsB;AAEhF,OAAK,SAAS,aAAc,YAAY,IAAI,gBAAiB,WAAW,CAAE,CAAE;AAC5E,OAAK,SAAS,WAAW,SAAS,WAAW;AAC7C,OAAK,SAAS,WAAW,SAAS,cAAc;AAChD,OAAK,SAAS,WAAW,SAAS,QAAQ,UAAU,SAAS;AAG7D,MAAK,EAAI,KAAK,oBAAoB,sBAAwB;AAEzD,SAAK,WAAW,IAAI,oBAAoB,EAAE,KAAM,KAAK,QAAS;AAAA,EAE/D;AAEA,OAAK,SAAS,QAAQ,sBAAsB;AAE5C,OAAK,SAAS,SAAS,eAAe,QAAQ;AAC9C,OAAK,SAAS,SAAS,eAAe,cAAc;AAErD;AASA,SAAS,YAAa,MAAO;AAE5B,MAAK,CAAE,KAAK,UAAW;AAEtB,YAAQ,MAAO,uCAAwC;AAAA,EAExD;AAEA,QAAM,MAAM,KAAK,SAAS,WAAW;AAErC,MAAK,CAAE,KAAM;AAEZ,YAAQ,MAAO,sCAAuC;AAAA,EAEvD;AAEA,MAAK,IAAI,SAAW;AAEpB,QAAM,QAAQ,EAAE,KAAK,UAAU,KAAK,UAAW;AAE/C,QAAM,QAAQ,IAAI;AAElB,WAAU,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAO;AAEzC,UAAM,MAAM,KAAK,IAAK,MAAM,KAAK,MAAO,CAAE,CAAE;AAC5C,UAAM,MAAM,KAAK,IAAK,MAAM,KAAK,MAAO,CAAE,CAAE;AAAA,EAE7C;AAEA,MAAI;AAEJ,MAAK,MAAM,OAAO,MAAS,MAAM,OAAO,GAAM;AAG7C,aAAS,IAAI,YAAa,MAAM,MAAO;AAEvC,aAAU,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAK,GAAI;AAE3C,YAAM,UAAU,cAAe,MAAO,CAAE,GAAG,MAAO,IAAI,CAAE,GAAG,GAAG,CAAE;AAEhE,aAAQ,CAAE,IAAI,QAAS,CAAE;AACzB,aAAQ,IAAI,CAAE,IAAI,QAAS,CAAE;AAAA,IAE9B;AAEA,SAAK,SAAS,aAAc,MAAM,IAAI,gBAAiB,QAAQ,GAAG,IAAK,CAAE;AACzE,SAAK,SAAS,WAAW,GAAG,WAAW;AACvC,SAAK,SAAS,WAAW,GAAG,cAAc;AAC1C,SAAK,SAAS,WAAW,GAAG,QAAQ,OAAO,SAAS;AAEpD,QAAK,EAAI,KAAK,oBAAoB,sBAAwB;AAEzD,WAAK,WAAW,IAAI,oBAAoB,EAAE,KAAM,KAAK,QAAS;AAAA,IAE/D;AAEA,SAAK,SAAS,QAAQ,gBAAgB;AAAA,EAEvC,OAAO;AAGN,aAAS,kBAAmB,OAAO,CAAE;AAErC,SAAK,SAAS,aAAc,MAAM,IAAI,gBAAiB,OAAO,WAAW,CAAE,CAAE;AAC7E,SAAK,SAAS,WAAW,GAAG,WAAW;AACvC,SAAK,SAAS,WAAW,GAAG,cAAc;AAC1C,SAAK,SAAS,WAAW,GAAG,QAAQ,OAAO,UAAU,SAAS;AAE9D,QAAK,EAAI,KAAK,oBAAoB,sBAAwB;AAEzD,WAAK,WAAW,IAAI,oBAAoB,EAAE,KAAM,KAAK,QAAS;AAAA,IAE/D;AAEA,SAAK,SAAS,QAAQ,gBAAgB;AAEtC,SAAK,SAAS,SAAS,cAAc,QAAQ,OAAO;AACpD,SAAK,SAAS,SAAS,cAAc,cAAc;AAAA,EAEpD;AAED;AAKA,SAAS,cAAeC,IAAGC,IAAG,GAAG,OAAQ;AAExC,MAAK,SAAS,GAAI;AAEjB,UAAM,OAAO,KAAK,OAASD,KAAI,KAAM,MAAM,GAAI;AAC/C,UAAM,OAAO,KAAK,OAASC,KAAI,KAAM,MAAM,GAAI;AAC/C,UAAM,OAAO,KAAK,OAAS,IAAI,KAAM,MAAM,GAAI;AAC/C,WAAO,IAAI,WAAY,CAAE,MAAM,MAAM,IAAK,CAAE;AAAA,EAE7C,WAAY,SAAS,GAAI;AAExB,UAAM,OAAO,KAAK,OAASD,KAAI,KAAM,MAAM,KAAM;AACjD,UAAM,OAAO,KAAK,OAASC,KAAI,KAAM,MAAM,KAAM;AACjD,UAAM,OAAO,KAAK,OAAS,IAAI,KAAM,MAAM,KAAM;AACjD,WAAO,IAAI,YAAa,CAAE,MAAM,MAAM,IAAK,CAAE;AAAA,EAE9C,OAAO;AAEN,YAAQ,MAAO,gCAAiC;AAAA,EAEjD;AAED;AAGA,SAAS,aAAcD,IAAGC,IAAG,GAAI;AAEhC,QAAM,UAAU,SAAU,OAAQ,IAAM,KAAK,MAAOA,IAAGD,EAAE,IAAI,KAAK,MAAO,KAAM;AAC/E,QAAM,UAAU,SAAU,OAAQ,IAAM,KAAM,KAAM;AACpD,SAAO,IAAI,YAAa,CAAE,SAAS,OAAQ,CAAE;AAE9C;AAGA,SAAS,cAAeA,IAAGC,IAAG,GAAG,OAAQ;AAExC,MAAI,KAAK,KAAK,MAAM,YAAY;AAIhC,SAAO,MAAM,cAAeD,IAAGC,IAAG,GAAG,SAAS,OAAQ;AACtD,QAAM,cAAe,GAAI;AACzB,YAAU,IAAKD,IAAGC,IAAG,GAAG,GAAI;AAE5B,QAAM,cAAeD,IAAGC,IAAG,GAAG,QAAQ,OAAQ;AAC9C,QAAM,cAAe,GAAI;AACzB,eAAa,IAAKD,IAAGC,IAAG,GAAG,GAAI;AAE/B,MAAK,aAAa,SAAU;AAE3B,WAAO;AACP,cAAU;AAAA,EAEX;AAEA,QAAM,cAAeD,IAAGC,IAAG,GAAG,SAAS,MAAO;AAC9C,QAAM,cAAe,GAAI;AACzB,eAAa,IAAKD,IAAGC,IAAG,GAAG,GAAI;AAE/B,MAAK,aAAa,SAAU;AAE3B,WAAO;AACP,cAAU;AAAA,EAEX;AAEA,QAAM,cAAeD,IAAGC,IAAG,GAAG,QAAQ,MAAO;AAC7C,QAAM,cAAe,GAAI;AACzB,eAAa,IAAKD,IAAGC,IAAG,GAAG,GAAI;AAE/B,MAAK,aAAa,SAAU;AAE3B,WAAO;AAAA,EAER;AAEA,SAAO;AAEP,WAAS,cAAe,IAAI,IAAI,IAAI,OAAO,OAAQ;AAElD,QAAID,KAAI,MAAO,KAAK,IAAK,EAAG,IAAI,KAAK,IAAK,EAAG,IAAI,KAAK,IAAK,EAAG;AAC9D,QAAIC,KAAI,MAAO,KAAK,IAAK,EAAG,IAAI,KAAK,IAAK,EAAG,IAAI,KAAK,IAAK,EAAG;AAE9D,QAAK,IAAI,GAAI;AAEZ,YAAM,SAAU,IAAI,KAAK,IAAKA,EAAE,MAAQD,MAAK,IAAI,IAAI;AACrD,YAAM,SAAU,IAAI,KAAK,IAAKA,EAAE,MAAQC,MAAK,IAAI,IAAI;AAErD,MAAAD,KAAI;AACJ,MAAAC,KAAI;AAEJ,UAAI,OAAO,IAAI,KAAK,IAAKD,EAAE,IAAI,KAAK,IAAKC,EAAE;AAC3C,UAAK,OAAO,GAAI;AAEf,gBAAQ;AACR,QAAAD,MAAKA,KAAI,IAAI,OAAO,IAAI,CAAE,OAAO;AACjC,QAAAC,MAAKA,KAAI,IAAI,OAAO,IAAI,CAAE,OAAO;AAAA,MAElC;AAAA,IAED;AAEA,QAAK,SAAS,GAAI;AAEjB,aAAO,IAAI,UAAW;AAAA,QACrB,KAAM,KAAM,EAAGD,KAAI,SAAUA,KAAI,IAAI,IAAI,EAAI;AAAA,QAC7C,KAAM,KAAM,EAAGC,KAAI,SAAUA,KAAI,IAAI,IAAI,EAAI;AAAA,MAC9C,CAAE;AAAA,IAEH;AAEA,QAAK,SAAS,GAAI;AAEjB,aAAO,IAAI,WAAY;AAAA,QACtB,KAAM,KAAM,EAAGD,KAAI,WAAYA,KAAI,IAAI,IAAI,EAAI;AAAA,QAC/C,KAAM,KAAM,EAAGC,KAAI,WAAYA,KAAI,IAAI,IAAI,EAAI;AAAA,MAChD,CAAE;AAAA,IAEH;AAAA,EAGD;AAEA,WAAS,cAAeC,MAAM;AAE7B,QAAIF,KAAIE,KAAK,CAAE;AACf,QAAID,KAAIC,KAAK,CAAE;AAEf,QAAK,SAAS,GAAI;AAEjB,MAAAF,MAAKA,KAAI,IAAI,MAAM;AACnB,MAAAC,MAAKA,KAAI,IAAI,MAAM;AAAA,IAEpB,WAAY,SAAS,GAAI;AAExB,MAAAD,MAAKA,KAAI,IAAI,QAAQ;AACrB,MAAAC,MAAKA,KAAI,IAAI,QAAQ;AAAA,IAEtB;AAGA,UAAME,KAAI,IAAI,KAAK,IAAKH,EAAE,IAAI,KAAK,IAAKC,EAAE;AAE1C,QAAKE,KAAI,GAAI;AAEZ,YAAM,OAAOH;AACb,MAAAA,MAAM,IAAI,KAAK,IAAKC,EAAE,MAAQD,MAAK,IAAI,IAAI;AAC3C,MAAAC,MAAM,IAAI,KAAK,IAAK,IAAK,MAAQA,MAAK,IAAI,IAAI;AAAA,IAE/C;AAEA,UAAMG,UAAS,KAAK,KAAMJ,KAAIA,KAAIC,KAAIA,KAAIE,KAAIA,EAAE;AAEhD,WAAO;AAAA,MACNH,KAAII;AAAA,MACJH,KAAIG;AAAA,MACJD,KAAIC;AAAA,IACL;AAAA,EAED;AAEA,WAAS,IAAKJ,IAAGC,IAAGE,IAAG,MAAO;AAE7B,WAAOH,KAAI,KAAM,CAAE,IAAIC,KAAI,KAAM,CAAE,IAAIE,KAAI,KAAM,CAAE;AAAA,EAEpD;AAED;AAEA,SAAS,gBAAiB,OAAO,OAAQ;AAExC,MAAI,WAAW;AAEf,MAAK,SAAS,GAAI;AAEjB,gBAAY,IAAI,WAAY,MAAM,MAAO;AACzC,eAAW;AAAA,EAEZ,WAAY,SAAS,GAAI;AAExB,gBAAY,IAAI,YAAa,MAAM,MAAO;AAC1C,eAAW;AAAA,EAEZ,OAAO;AAEN,YAAQ,MAAO,yBAA0B;AAAA,EAE1C;AAEA,QAAM,YAAY,IAAI,QAAQ;AAE9B,QAAM,MAAM,IAAI,aAAc,CAAE;AAChC,QAAME,OAAM,IAAI,aAAc,CAAE;AAEhC,MAAK,CAAE,IAAI,IAAK,CAAE,IAAI,IAAK,CAAE,IAAI,OAAO;AACxC,EAAAA,KAAK,CAAE,IAAIA,KAAK,CAAE,IAAIA,KAAK,CAAE,IAAI,CAAE,OAAO;AAE1C,WAAU,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAK,GAAI;AAE3C,QAAK,CAAE,IAAI,KAAK,IAAK,IAAK,CAAE,GAAG,MAAO,IAAI,CAAE,CAAE;AAC9C,QAAK,CAAE,IAAI,KAAK,IAAK,IAAK,CAAE,GAAG,MAAO,IAAI,CAAE,CAAE;AAC9C,QAAK,CAAE,IAAI,KAAK,IAAK,IAAK,CAAE,GAAG,MAAO,IAAI,CAAE,CAAE;AAC9C,IAAAA,KAAK,CAAE,IAAI,KAAK,IAAKA,KAAK,CAAE,GAAG,MAAO,IAAI,CAAE,CAAE;AAC9C,IAAAA,KAAK,CAAE,IAAI,KAAK,IAAKA,KAAK,CAAE,GAAG,MAAO,IAAI,CAAE,CAAE;AAC9C,IAAAA,KAAK,CAAE,IAAI,KAAK,IAAKA,KAAK,CAAE,GAAG,MAAO,IAAI,CAAE,CAAE;AAAA,EAE/C;AAEA,YAAU,MAAO,IAAI;AAAA,KAClBA,KAAK,CAAE,IAAI,IAAK,CAAE,KAAM;AAAA,KACxBA,KAAK,CAAE,IAAI,IAAK,CAAE,KAAM;AAAA,KACxBA,KAAK,CAAE,IAAI,IAAK,CAAE,KAAM;AAAA,EAC3B,CAAE;AAEF,YAAU,SAAU,EAAG,IAAI,IAAK,CAAE;AAClC,YAAU,SAAU,EAAG,IAAI,IAAK,CAAE;AAClC,YAAU,SAAU,EAAG,IAAI,IAAK,CAAE;AAElC,YAAU,UAAU;AAGpB,QAAM,aAAa,IAAI,aAAc;AAAA,IACpCA,KAAK,CAAE,MAAM,IAAK,CAAE,IAAI,YAAaA,KAAK,CAAE,IAAI,IAAK,CAAE,KAAM;AAAA,IAC7DA,KAAK,CAAE,MAAM,IAAK,CAAE,IAAI,YAAaA,KAAK,CAAE,IAAI,IAAK,CAAE,KAAM;AAAA,IAC7DA,KAAK,CAAE,MAAM,IAAK,CAAE,IAAI,YAAaA,KAAK,CAAE,IAAI,IAAK,CAAE,KAAM;AAAA,EAC9D,CAAE;AAEF,WAAU,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAK,GAAI;AAE3C,cAAW,IAAI,CAAE,IAAI,KAAK,OAAS,MAAO,IAAI,CAAE,IAAI,IAAK,CAAE,KAAM,WAAY,CAAE,CAAE;AACjF,cAAW,IAAI,CAAE,IAAI,KAAK,OAAS,MAAO,IAAI,CAAE,IAAI,IAAK,CAAE,KAAM,WAAY,CAAE,CAAE;AACjF,cAAW,IAAI,CAAE,IAAI,KAAK,OAAS,MAAO,IAAI,CAAE,IAAI,IAAK,CAAE,KAAM,WAAY,CAAE,CAAE;AAAA,EAElF;AAEA,SAAO;AAAA,IACN;AAAA,IACA;AAAA,EACD;AAED;AAEA,SAAS,kBAAmB,OAAO,OAAQ;AAE1C,MAAI,WAAW;AAEf,MAAK,SAAS,GAAI;AAEjB,gBAAY,IAAI,WAAY,MAAM,MAAO;AACzC,eAAW;AAAA,EAEZ,WAAY,SAAS,GAAI;AAExB,gBAAY,IAAI,YAAa,MAAM,MAAO;AAC1C,eAAW;AAAA,EAEZ,OAAO;AAEN,YAAQ,MAAO,yBAA0B;AAAA,EAE1C;AAEA,QAAM,YAAY,IAAI,QAAQ;AAE9B,QAAM,MAAM,IAAI,aAAc,CAAE;AAChC,QAAMA,OAAM,IAAI,aAAc,CAAE;AAEhC,MAAK,CAAE,IAAI,IAAK,CAAE,IAAI,OAAO;AAC7B,EAAAA,KAAK,CAAE,IAAIA,KAAK,CAAE,IAAI,CAAE,OAAO;AAE/B,WAAU,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAK,GAAI;AAE3C,QAAK,CAAE,IAAI,KAAK,IAAK,IAAK,CAAE,GAAG,MAAO,IAAI,CAAE,CAAE;AAC9C,QAAK,CAAE,IAAI,KAAK,IAAK,IAAK,CAAE,GAAG,MAAO,IAAI,CAAE,CAAE;AAC9C,IAAAA,KAAK,CAAE,IAAI,KAAK,IAAKA,KAAK,CAAE,GAAG,MAAO,IAAI,CAAE,CAAE;AAC9C,IAAAA,KAAK,CAAE,IAAI,KAAK,IAAKA,KAAK,CAAE,GAAG,MAAO,IAAI,CAAE,CAAE;AAAA,EAE/C;AAEA,YAAU;AAAA,KACPA,KAAK,CAAE,IAAI,IAAK,CAAE,KAAM;AAAA,KACxBA,KAAK,CAAE,IAAI,IAAK,CAAE,KAAM;AAAA,EAC3B;AAEA,YAAU,SAAU,CAAE,IAAI,IAAK,CAAE;AACjC,YAAU,SAAU,CAAE,IAAI,IAAK,CAAE;AAEjC,YAAU,UAAU;AAEpB,QAAM,aAAa,IAAI,aAAc;AAAA,IACpCA,KAAK,CAAE,MAAM,IAAK,CAAE,IAAI,YAAaA,KAAK,CAAE,IAAI,IAAK,CAAE,KAAM;AAAA,IAC7DA,KAAK,CAAE,MAAM,IAAK,CAAE,IAAI,YAAaA,KAAK,CAAE,IAAI,IAAK,CAAE,KAAM;AAAA,EAC9D,CAAE;AAEF,WAAU,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAK,GAAI;AAE3C,cAAW,IAAI,CAAE,IAAI,KAAK,OAAS,MAAO,IAAI,CAAE,IAAI,IAAK,CAAE,KAAM,WAAY,CAAE,CAAE;AACjF,cAAW,IAAI,CAAE,IAAI,KAAK,OAAS,MAAO,IAAI,CAAE,IAAI,IAAK,CAAE,KAAM,WAAY,CAAE,CAAE;AAAA,EAElF;AAEA,SAAO;AAAA,IACN;AAAA,IACA;AAAA,EACD;AAED;;;AEtnBA;AAAA;AAAA;AAAA;AAAA;AAAA;AAiBA,SAAS,UAAW,SAAS,IAAI,QAAS,GAAG,GAAG,CAAE,GAAGC,QAAO,IAAI,aAAa,GAAG,KAAK,GAAGC,MAAK,GAAG,KAAK,GAAG,KAAK,GAAI;AAEhH,QAAM,OAAOD,QAAO;AAEpB,QAAM,QAAQ;AAAA,IACb,IAAI,QAAS,OAAO,IAAI,MAAM,OAAO,GAAG,OAAO,IAAI,IAAK;AAAA,IACxD,IAAI,QAAS,OAAO,IAAI,MAAM,OAAO,GAAG,OAAO,IAAI,IAAK;AAAA,IACxD,IAAI,QAAS,OAAO,IAAI,MAAM,OAAO,GAAG,OAAO,IAAI,IAAK;AAAA,IACxD,IAAI,QAAS,OAAO,IAAI,MAAM,OAAO,GAAG,OAAO,IAAI,IAAK;AAAA,EACzD;AAEA,QAAM,MAAM;AAAA,IACX,MAAO,EAAG;AAAA,IACV,MAAOC,GAAG;AAAA,IACV,MAAO,EAAG;AAAA,IACV,MAAO,EAAG;AAAA,EACX;AAGA,MAAK,KAAK,EAAG,YAAa;AAEzB,WAAO;AAAA,MACN,GAAG,UAAW,IAAK,CAAE,GAAG,MAAM,YAAY,IAAI,IAAI,IAAIA,GAAG;AAAA,MACzD,GAAG,UAAW,IAAK,CAAE,GAAG,MAAM,YAAY,IAAIA,KAAI,IAAI,EAAG;AAAA,MACzD,GAAG,UAAW,IAAK,CAAE,GAAG,MAAM,YAAY,IAAIA,KAAI,IAAI,EAAG;AAAA,MACzD,GAAG,UAAW,IAAK,CAAE,GAAG,MAAM,YAAY,IAAIA,KAAI,IAAI,EAAG;AAAA,IAC1D;AAAA,EAED;AAGA,SAAO;AAER;AAoBA,SAAS,UAAW,SAAS,IAAI,QAAS,GAAG,GAAG,CAAE,GAAGD,QAAO,IAAI,aAAa,GAAG,KAAK,GAAGC,MAAK,GAAG,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,KAAK,GAAI;AAGhJ,QAAM,OAAOD,QAAO;AAEpB,QAAM,QAAQ;AAAA,IACb,IAAI,QAAS,OAAO,IAAI,MAAM,OAAO,IAAI,MAAM,OAAO,IAAI,IAAK;AAAA,IAC/D,IAAI,QAAS,OAAO,IAAI,MAAM,OAAO,IAAI,MAAM,OAAO,IAAI,IAAK;AAAA,IAC/D,IAAI,QAAS,OAAO,IAAI,MAAM,OAAO,IAAI,MAAM,OAAO,IAAI,IAAK;AAAA,IAC/D,IAAI,QAAS,OAAO,IAAI,MAAM,OAAO,IAAI,MAAM,OAAO,IAAI,IAAK;AAAA,IAC/D,IAAI,QAAS,OAAO,IAAI,MAAM,OAAO,IAAI,MAAM,OAAO,IAAI,IAAK;AAAA,IAC/D,IAAI,QAAS,OAAO,IAAI,MAAM,OAAO,IAAI,MAAM,OAAO,IAAI,IAAK;AAAA,IAC/D,IAAI,QAAS,OAAO,IAAI,MAAM,OAAO,IAAI,MAAM,OAAO,IAAI,IAAK;AAAA,IAC/D,IAAI,QAAS,OAAO,IAAI,MAAM,OAAO,IAAI,MAAM,OAAO,IAAI,IAAK;AAAA,EAChE;AAEA,QAAM,MAAM;AAAA,IACX,MAAO,EAAG;AAAA,IACV,MAAOC,GAAG;AAAA,IACV,MAAO,EAAG;AAAA,IACV,MAAO,EAAG;AAAA,IACV,MAAO,EAAG;AAAA,IACV,MAAO,EAAG;AAAA,IACV,MAAO,EAAG;AAAA,IACV,MAAO,EAAG;AAAA,EACX;AAGA,MAAK,EAAG,cAAc,GAAI;AAEzB,WAAO;AAAA,MACN,GAAG,UAAW,IAAK,CAAE,GAAG,MAAM,YAAY,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAIA,GAAG;AAAA,MACzE,GAAG,UAAW,IAAK,CAAE,GAAG,MAAM,YAAY,IAAI,IAAI,IAAIA,KAAI,IAAI,IAAI,IAAI,EAAG;AAAA,MACzE,GAAG,UAAW,IAAK,CAAE,GAAG,MAAM,YAAY,IAAI,IAAI,IAAIA,KAAI,IAAI,IAAI,IAAI,EAAG;AAAA,MACzE,GAAG,UAAW,IAAK,CAAE,GAAG,MAAM,YAAY,IAAI,IAAI,IAAIA,KAAI,IAAI,IAAI,IAAI,EAAG;AAAA,MACzE,GAAG,UAAW,IAAK,CAAE,GAAG,MAAM,YAAY,IAAI,IAAI,IAAIA,KAAI,IAAI,IAAI,IAAI,EAAG;AAAA,MACzE,GAAG,UAAW,IAAK,CAAE,GAAG,MAAM,YAAY,IAAI,IAAI,IAAI,IAAI,IAAIA,KAAI,IAAI,EAAG;AAAA,MACzE,GAAG,UAAW,IAAK,CAAE,GAAG,MAAM,YAAY,IAAI,IAAI,IAAI,IAAI,IAAIA,KAAI,IAAI,EAAG;AAAA,MACzE,GAAG,UAAW,IAAK,CAAE,GAAG,MAAM,YAAY,IAAI,IAAI,IAAIA,KAAI,IAAI,IAAI,IAAI,EAAG;AAAA,IAC1E;AAAA,EAED;AAGA,SAAO;AAER;AASA,SAAS,OAAQD,QAAO,GAAI;AAE3B,WAAS,WAAY,QAAS;AAE7B,QAAI;AACJ,QAAI,QAAQ,OAAO;AAEnB,aAAU,IAAI,GAAG,KAAK,OAAO,OAAO,KAAK,KAAK,IAAI,KAAK,IAAI,IAAI,KAAK,KAAK,MAAO,KAAO;AAEtF,eAAS;AAET,eAAU,IAAI,GAAG,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAO;AAElD,cAAM,OAAO,MAAO,CAAE;AAEtB,YAAK,QAAQ,OAAO,OAAQ;AAE3B,oBAAU,OAAO,MAAO,IAAK;AAAA,QAE9B,OAAO;AAEN,oBAAU;AAAA,QAEX;AAAA,MAED;AAEA,cAAQ;AAAA,IAET;AAEA,WAAO;AAAA,EAER;AAEA,WAAS,SAAU,QAAS;AAE3B,QAAI,QAAQ,GAAG,QAAQ;AACvB,QAAI,QAAQ;AACZ,UAAM,OAAO,CAAE,GAAG,GAAG,CAAE;AACvB,UAAM,UAAU,OAAO;AAEvB,aAAU,IAAI,GAAGE,KAAI,QAAQ,QAAQ,IAAIA,IAAG,KAAO;AAElD,YAAM,OAAO,QAAS,CAAE;AAExB,UAAK,SAAS,KAAM;AAEnB,iBAAS,OAAO;AAAA,MAEjB,WAAY,SAAS,KAAM;AAE1B,iBAAS,OAAO;AAAA,MAEjB,WAAY,SAAS,KAAM;AAE1B,iBAAS,OAAO,OAAO,KAAK,IAAK,KAAM;AACvC,iBAAS,CAAE,OAAO,OAAO,KAAK,IAAK,KAAM;AACzC,aAAK,KAAM,OAAO,OAAO,CAAE;AAAA,MAE5B;AAAA,IAED;AAEA,WAAO;AAAA,EAER;AAIA,QAAMC,UAAS,WAAY;AAAA,IAC1B,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,MACN,GAAG;AAAA,MACH,GAAG;AAAA,IACJ;AAAA,EACD,CAAE;AAEF,QAAM,SAAS,SAAU;AAAA,IACxB,SAASA;AAAA,IACT,MAAMH;AAAA,IACN,OAAO,KAAK,KAAK;AAAA;AAAA,EAClB,CAAE;AAEF,SAAO;AAER;;;ACzMA,IAAM,aAAN,MAAiB;AAAA,EAEhB,OAAO,YAAa,QAAS;AAM5B,aAAS,aAAc,UAAU,OAAO,aAAa,mBAAoB;AAIxE,YAAM,cAAc,IAAI,eAAe;AAEvC,YAAM,oBAAoB,SAAS,aAAc,UAAW,EAAE;AAC9D,YAAM,kBAAkB,gBAAgB,IAAI,SAAS,aAAc,QAAS,EAAE,QAAQ;AAEtF,YAAM,gBAAgB,KAAK,IAAK,MAAM,OAAO,KAAK,MAAO,kBAAkB,SAAS,CAAE,IAAI,MAAM,KAAM;AACtG,YAAM,YAAY,MAAM,QAAQ;AAChC,YAAM,WAAY,MAAM,QAAQ,iBAAkB;AAElD,YAAM,YAAY,kBAAkB,SAAU,WAAW,OAAQ;AACjE,YAAM,UAAU,oBAAoB,OAAO,gBAAgB,SAAU,WAAW,OAAQ,IAAI;AAE5F,kBAAY,aAAc,YAAY,IAAI,gBAAiB,WAAW,CAAE,CAAE;AAC1E,UAAK,YAAY,KAAO,aAAY,aAAc,UAAU,IAAI,gBAAiB,SAAS,CAAE,CAAE;AAE9F,UAAK,mBAAoB;AAExB,cAAM,gBAAgB,SAAS,aAAc,UAAW,EAAE,MAAM,SAAU,WAAW,OAAQ;AAC7F,cAAM,gBAAgB,SAAS,aAAc,UAAW,EAAE,MAAM,SAAU,WAAW,OAAQ;AAC7F,cAAM,iBAAiB,SAAS,aAAc,WAAY,EAAE,MAAM,SAAU,WAAW,OAAQ;AAE/F,oBAAY,aAAc,YAAY,IAAI,gBAAiB,eAAe,GAAG,KAAM,CAAE;AACrF,oBAAY,aAAc,YAAY,IAAI,gBAAiB,eAAe,GAAG,KAAM,CAAE;AACrF,oBAAY,aAAc,aAAa,IAAI,gBAAiB,gBAAgB,GAAG,KAAM,CAAE;AAAA,MAExF;AAEA,aAAO;AAAA,IAER;AAEA,aAAS,YAAa,KAAK,UAAU,YAAa;AAEjD,YAAM,QAAQ,WAAY,IAAI,IAAK;AACnC,UAAK,CAAE,OAAQ;AAEd,mBAAY,IAAI,IAAK,IAAI;AAAA,UACxB;AAAA,UACA,KAAK,CAAE,QAAS;AAAA,QACjB;AAAA,MAED,OAAO;AAEN,cAAM,IAAI,KAAM,QAAS;AAAA,MAE1B;AAAA,IAED;AAEA,aAAS,iBAAkB,WAAW,UAAW;AAIhD,UAAK,CAAE,UAAY;AAEnB,YAAM,QAAQ,UAAU;AACxB,YAAM,WAAW,KAAK,MAAO,MAAM,SAAS,CAAE;AAC9C,UAAI,SAAS;AACb,eAAU,IAAI,GAAG,IAAI,UAAU,KAAO;AAErC,cAAMI,KAAI,MAAO,MAAO;AACxB,cAAMC,KAAI,MAAO,SAAS,CAAE;AAC5B,cAAM,IAAI,MAAO,SAAS,CAAE;AAE5B,cAAO,MAAO,IAAI,MAAO,SAAS,CAAE;AACpC,cAAO,SAAS,CAAE,IAAI,MAAO,SAAS,CAAE;AACxC,cAAO,SAAS,CAAE,IAAI,MAAO,SAAS,CAAE;AAExC,cAAO,SAAS,CAAE,IAAID;AACtB,cAAO,SAAS,CAAE,IAAIC;AACtB,cAAO,SAAS,CAAE,IAAI;AAEtB,kBAAU,WAAW;AAAA,MAEtB;AAAA,IAED;AAIA,UAAM,iBAAiB,CAAC;AACxB,UAAM,kBAAkB,CAAC;AACzB,UAAM,sBAAsB,CAAC;AAE7B,WAAO,kBAAmB,IAAK;AAC/B,UAAM,eAAe,IAAI,QAAQ;AAEjC,WAAO,SAAU,CAAAC,OAAK;AAErB,UAAKA,GAAE,SAASA,GAAE,gBAAiB;AAElC,cAAM,WAAWA,GAAE,SAAS,IAAI;AAEhC,cAAM,WAAWA,GAAE,SAAS,MAAM;AAClC,cAAM,mBAAmBA,GAAE,YAAY,YAAY,IAAI;AACvD,YAAK,kBAAmB;AAEvB,2BAAkB,SAAS,WAAW,UAAU,QAAS;AACzD,2BAAkB,SAAS,WAAW,QAAQ,QAAS;AAAA,QAExD;AAEA,iBAAS,aAAcA,GAAE,WAAY;AAErC,YAAKA,GAAE,mBAAoB;AAE1B,mBAAS,WAAW,SAAS,aAAcA,GAAE,WAAY;AACzD,mBAAS,WAAW,SAAS,aAAcA,GAAE,WAAY;AACzD,uBAAa,gBAAiBA,GAAE,WAAY;AAC5C,mBAAS,WAAW,UAAU,kBAAmB,YAAa;AAAA,QAE/D;AAEA,cAAM,aAAaA,GAAE,SAAS,iBAAmBA,GAAE,oBAAoB,sBAAsB;AAE7F,YAAK,MAAM,QAASA,GAAE,QAAS,GAAI;AAElC,qBAAY,cAAc,SAAS,QAAS;AAE3C,kBAAM,QAAQ,SAAS,OAAQ,UAAW;AAC1C,kBAAM,MAAMA,GAAE,SAAU,MAAM,aAAc;AAC5C,kBAAM,cAAc,aAAc,UAAU,OAAO,UAAUA,GAAE,iBAAkB;AACjF,wBAAa,KAAK,aAAa,UAAW;AAAA,UAE3C;AAAA,QAED,OAAO;AAEN,sBAAaA,GAAE,UAAU,UAAU,UAAW;AAAA,QAE/C;AAAA,MAED;AAAA,IAED,CAAE;AAIF,UAAM,eAAe,IAAI,MAAM;AAE/B,UAAM,mBAAmB,OAAO,KAAM,cAAe;AACrD,eAAY,mBAAmB,kBAAmB;AAEjD,YAAM,eAAe,eAAgB,eAAgB;AACrD,YAAM,iBAAiB,gBAAiB,aAAa,GAAI;AACzD,mBAAa,IAAK,IAAI,KAAM,gBAAgB,aAAa,GAAI,CAAE;AAAA,IAEhE;AAEA,UAAM,oBAAoB,OAAO,KAAM,eAAgB;AACvD,eAAY,oBAAoB,mBAAoB;AAEnD,YAAM,eAAe,gBAAiB,gBAAiB;AACvD,YAAM,iBAAiB,gBAAiB,aAAa,GAAI;AACzD,mBAAa,IAAK,IAAI,aAAc,gBAAgB,aAAa,GAAI,CAAE;AAAA,IAExE;AAEA,UAAM,wBAAwB,OAAO,KAAM,mBAAoB;AAC/D,eAAY,wBAAwB,uBAAwB;AAE3D,YAAM,mBAAmB,oBAAqB,oBAAqB;AACnE,YAAM,iBAAiB,gBAAiB,iBAAiB,GAAI;AAC7D,YAAM,YAAY,IAAI,aAAc,gBAAgB,iBAAiB,GAAI;AACzE,gBAAU,oBAAoB;AAC9B,mBAAa,IAAK,SAAU;AAAA,IAE7B;AAEA,iBAAa,SAAS,mBAAmB;AACzC,iBAAa,SAAS,uBAAuB;AAE7C,WAAO;AAAA,EAER;AAED;;;ACvMA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAYA,IAAMC,UAAsB,IAAI,MAAM;AACtC,IAAMC,WAAuB,IAAI,QAAQ;AAEzC,SAAS,8BAA+B,eAAgB;AAEvD,QAAM,QAAQ,IAAI,MAAM;AAExB,QAAM,QAAQ,cAAc;AAC5B,QAAM,WAAW,cAAc;AAC/B,QAAM,WAAW,cAAc;AAE/B,WAAU,IAAI,GAAG,IAAI,OAAO,KAAO;AAElC,UAAM,OAAO,IAAI,KAAM,UAAU,QAAS;AAE1C,kBAAc,YAAa,GAAG,KAAK,MAAO;AAC1C,SAAK,OAAO,UAAW,KAAK,UAAU,KAAK,YAAY,KAAK,KAAM;AAElE,UAAM,IAAK,IAAK;AAAA,EAEjB;AAEA,QAAM,KAAM,aAAc;AAC1B,QAAM,kBAAkB;AAExB,SAAO;AAER;AAEA,SAAS,kCAAmC,MAAO;AAElD,MAAK,MAAM,QAAS,KAAK,QAAS,MAAM,OAAQ;AAE/C,YAAQ,KAAM,iGAAkG;AAChH,WAAO;AAAA,EAER;AAEA,QAAM,SAAS,IAAI,MAAM;AACzB,SAAO,KAAM,IAAK;AAIlB,QAAM,WAAW,YAAa,KAAK,QAAS;AAE5C,QAAMC,SAAQ,SAAS;AACvB,QAAM,SAAS,SAAS;AACxB,QAAM,iBAAiB,OAAO,KAAM,SAAS,UAAW;AAIxD,WAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAO;AAE1C,UAAM,QAAQ,OAAQ,CAAE;AAExB,UAAM,QAAQ,MAAM;AACpB,UAAM,MAAM,QAAQ,MAAM;AAE1B,UAAM,cAAc,IAAI,eAAe;AACvC,UAAM,cAAc,KAAK,SAAU,MAAM,aAAc;AAIvD,aAAU,IAAI,GAAG,IAAI,eAAe,QAAQ,KAAO;AAElD,YAAMC,QAAO,eAAgB,CAAE;AAC/B,YAAM,YAAY,SAAS,WAAYA,KAAK;AAC5C,YAAM,WAAW,UAAU;AAE3B,YAAM,YAAY,MAAM,QAAQ;AAChC,YAAM,OAAO,UAAU,MAAM;AAE7B,YAAM,WAAW,IAAI,KAAM,SAAU;AACrC,YAAM,eAAe,IAAI,gBAAiB,UAAU,QAAS;AAE7D,eAAUC,KAAI,OAAOC,KAAI,GAAGD,KAAI,KAAKA,MAAMC,MAAO;AAEjD,cAAM,MAAMH,OAAM,KAAME,EAAE;AAE1B,YAAK,YAAY,EAAI,cAAa,KAAMC,IAAG,UAAU,KAAM,GAAI,CAAE;AACjE,YAAK,YAAY,EAAI,cAAa,KAAMA,IAAG,UAAU,KAAM,GAAI,CAAE;AACjE,YAAK,YAAY,EAAI,cAAa,KAAMA,IAAG,UAAU,KAAM,GAAI,CAAE;AACjE,YAAK,YAAY,EAAI,cAAa,KAAMA,IAAG,UAAU,KAAM,GAAI,CAAE;AAAA,MAElE;AAGA,kBAAY,aAAcF,OAAM,YAAa;AAAA,IAE9C;AAEA,UAAM,UAAU,IAAI,KAAM,aAAa,WAAY;AACnD,WAAO,IAAK,OAAQ;AAAA,EAErB;AAEA,SAAO;AAER;AAEA,SAAS,0BAA2B,UAAU,WAAY;AAEzD,QAAM,QAAQ,IAAI,MAAM;AAExB,WAAU,IAAI,GAAGG,KAAI,UAAU,QAAQ,IAAIA,IAAG,KAAO;AAEpD,UAAM,IAAK,IAAI,KAAM,UAAU,UAAW,CAAE,CAAE,CAAE;AAAA,EAEjD;AAEA,SAAO;AAER;AAEA,SAAS,eAAgB,QAAQ,MAAM,cAAe;AAErD,MAAIC,SAAQ;AACZ,QAAM,SAAS,IAAI,QAAQ;AAE3B,SAAO,kBAAmB,MAAM,IAAK;AAErC,SAAO,gBAAiB,CAAE,UAAW;AAEpC,UAAM,EAAE,SAAS,IAAI;AAErB,QAAK,aAAa,QAAY;AAE7B,YAAM,EAAE,UAAAC,UAAS,IAAI,SAAS;AAE9B,UAAKA,cAAa,QAAY;AAE7B,iBAAU,IAAI,GAAGF,KAAIE,UAAS,OAAO,IAAIF,IAAG,KAAO;AAElD,cAAK,MAAM,QAAS;AAEnB,kBAAM,kBAAmB,GAAG,MAAO;AAAA,UAEpC,OAAO;AAEN,mBAAO,oBAAqBE,WAAU,CAAE;AAAA,UAEzC;AAEA,cAAK,CAAE,MAAM,eAAgB;AAE5B,mBAAO,aAAc,MAAM,WAAY;AAAA,UAExC;AAEA,UAAAD,SAAQ,KAAMA,QAAO,MAAO;AAAA,QAE7B;AAAA,MAED;AAAA,IAED;AAAA,EAED,CAAE;AAEF,SAAOA;AAER;AAMA,SAAS,kBAAmB,MAAM,WAAY;AAI7C,QAAM,oBAAoB,mBAAoB,KAAK,cAAe;AAClE,QAAM,mBAAmB,KAAK,gBAAgB,mBAAoB,KAAK,aAAc,IAAI;AAEzF,QAAM,gBAAgB,oBAAI,IAAI;AAE9B,aAAYJ,SAAQ,KAAK,SAAS,YAAa;AAE9C,UAAM,YAAY,KAAK,SAAS,WAAYA,KAAK;AAEjD,QAAK,UAAU,4BAA6B;AAE3C,oBAAc,IAAK,WAAW,mBAAoB,SAAU,CAAE;AAAA,IAE/D;AAAA,EAED;AAKA,QAAM,SAAS,CAAC;AAEhB,WAAU,IAAI,GAAG,IAAI,KAAK,OAAO,IAAO,QAAO,KAAM,CAAE;AAEvD,SAAO,KAAM,SAAU;AAKvB,WAAU,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAO;AAE1C,UAAM,WAAW,OAAQ,CAAE;AAE3B,IAAAF,SAAQ,UAAW,kBAAkB,OAAO,WAAW,KAAK,eAAe,QAAS;AACpF,IAAAA,SAAQ,QAAS,KAAK,eAAe,OAAO,IAAI,KAAK,eAAe,QAAS;AAE7E,QAAK,KAAK,eAAgB;AAEzB,MAAAD,QAAO,UAAW,iBAAiB,OAAO,WAAW,KAAK,cAAc,QAAS;AACjF,MAAAA,QAAO,QAAS,KAAK,cAAc,OAAO,IAAI,KAAK,cAAc,QAAS;AAAA,IAE3E;AAEA,eAAYG,SAAQ,KAAK,SAAS,YAAa;AAE9C,YAAM,YAAY,KAAK,SAAS,WAAYA,KAAK;AAEjD,UAAK,UAAU,4BAA6B;AAE3C,cAAM,eAAe,cAAc,IAAK,SAAU;AAElD,kBAAU,KAAM,GAAG,aAAa,KAAM,QAAS,CAAE;AACjD,YAAK,UAAU,WAAW,EAAI,WAAU,KAAM,GAAG,aAAa,KAAM,QAAS,CAAE;AAC/E,YAAK,UAAU,WAAW,EAAI,WAAU,KAAM,GAAG,aAAa,KAAM,QAAS,CAAE;AAC/E,YAAK,UAAU,WAAW,EAAI,WAAU,KAAM,GAAG,aAAa,KAAM,QAAS,CAAE;AAAA,MAEhF;AAAA,IAED;AAAA,EAED;AAED;AAMA,UAAU,kBAAmB,QAAS;AAErC,QAAM;AAEN,QAAM,WAAW,OAAO;AAExB,WAAU,IAAI,GAAGG,KAAI,SAAS,QAAQ,IAAIA,IAAG,KAAO;AAEnD,WAAO,kBAAmB,SAAU,CAAE,CAAE;AAAA,EAEzC;AAED;AAMA,UAAU,yBAA0B,QAAS;AAE5C,MAAK,OAAO,YAAY,MAAQ;AAEhC,QAAM;AAEN,QAAM,WAAW,OAAO;AAExB,WAAU,IAAI,GAAGA,KAAI,SAAS,QAAQ,IAAIA,IAAG,KAAO;AAEnD,WAAO,yBAA0B,SAAU,CAAE,CAAE;AAAA,EAEhD;AAED;AAMA,UAAU,2BAA4B,QAAS;AAE9C,QAAMG,UAAS,OAAO;AAEtB,MAAKA,YAAW,MAAO;AAEtB,UAAMA;AAEN,WAAO,2BAA4BA,OAAO;AAAA,EAE3C;AAED;;;ACpQA,IAAM,kBAAN,MAAsB;AAAA,EAErB,YAAa,OAAQ;AAGpB,UAAM,QAAQ;AACd,UAAM,gBAAkB,MAAM,SAAS,UAAa,MAAM,SAAS;AACnE,QAAI;AAGJ,UAAM,QAAQ;AAAA,MACb,GAAG;AAAA,MACH,GAAG;AAAA,MACH,OAAO;AAAA,MACP,QAAQ;AAAA,IACT;AAEA,UAAM,SAAS,IAAI,mBAAoB,OAAO,aAAa,IAAK,OAAO,aAAa,GAAG,OAAO,cAAc,GAAG,OAAO,cAAc,IAAK,GAAG,EAAG;AAC/I,WAAO,SAAS,IAAK,GAAG,GAAG,CAAE;AAC7B,UAAM,QAAQ,IAAI,MAAM;AAGxB,UAAM,SAAS;AAEf,UAAM,WAAW,cAAc,MAAO,OAAO,QAAS;AACtD,UAAM,WAAW,IAAI,eAAgB;AAAA,MACpC;AAAA,MACA,cAAc,OAAO;AAAA,MACrB,gBAAgB,OAAO;AAAA,IACxB,CAAE;AACF,UAAM,QAAQ,IAAI,cAAe,MAAM,OAAO,MAAM,MAAO;AAC3D,UAAM,OAAO,IAAI,KAAM,OAAO,QAAS;AAEvC,UAAM,IAAK,IAAK;AAIhB,QAAI,aAAa;AAEjB,QAAK,eAAgB;AAEpB,oBAAc,SAAS,cAAe,QAAS;AAE/C,YAAM,UAAU,YAAY,WAAY,IAAK;AAC7C,cAAQ,OAAO;AAEf,YAAM,aAAa,QAAQ,YAAa,MAAM,IAAK,EAAE;AACrD,kBAAY,QAAQ;AACpB,kBAAY,SAAS;AAErB,cAAQ,OAAO;AACf,cAAQ,YAAY;AACpB,cAAQ,SAAU,MAAM,MAAM,GAAG,EAAG;AAEpC,YAAM,eAAe,IAAI,QAAS,WAAY;AAC9C,mBAAa,YAAY;AACzB,mBAAa,YAAY;AACzB,mBAAa,cAAc;AAE3B,YAAM,gBAAgB,IAAI,kBAAmB,EAAE,KAAK,cAAc,MAAM,WAAW,CAAE;AACrF,oBAAc,cAAc;AAE5B,YAAM,aAAa,IAAI,cAAe,YAAY,OAAO,YAAY,MAAO;AAC5E,kBAAY,IAAI,KAAM,YAAY,aAAc;AAEhD,YAAM,IAAK,SAAU;AAAA,IAEtB;AAGA,aAAS,gBAAgB;AAExB,YAAM,SAAS,IAAK,MAAM,SAAS,GAAG,MAAM,SAAS,CAAE;AAAA,IAExD;AAIA,SAAK,UAAU;AAGf,SAAK,OAAO;AAAA,MACX,OAAO,MAAM;AAAA,MACb,QAAQ,MAAM;AAAA,MACd,KAAK,SAAWC,QAAOC,SAAS;AAE/B,aAAK,QAAQD;AACb,aAAK,SAASC;AAEd,aAAK,MAAM,IAAK,KAAK,QAAQ,MAAM,OAAO,KAAK,SAAS,MAAM,QAAQ,CAAE;AAGxE,sBAAc;AAAA,MAEf;AAAA,IACD;AAGA,SAAK,WAAW;AAAA,MACf,GAAG,MAAM;AAAA,MACT,GAAG,MAAM;AAAA,MACT,KAAK,SAAWC,IAAGC,IAAI;AAEtB,aAAK,IAAID;AACT,aAAK,IAAIC;AAET,cAAMH,SAAQ,MAAM,KAAK;AACzB,cAAMC,UAAS,MAAM,KAAK;AAE1B,aAAK,SAAS,IAAK,CAAE,OAAO,aAAa,IAAID,SAAQ,IAAI,KAAK,GAAG,OAAO,cAAc,IAAIC,UAAS,IAAI,KAAK,GAAG,CAAE;AAEjH,YAAK,cAAgB,WAAU,SAAS,IAAK,KAAK,SAAS,GAAG,KAAK,SAAS,IAAI,MAAM,KAAK,SAAS,IAAI,YAAY,SAAS,GAAG,CAAE;AAAA,MAEnI;AAAA,IACD;AAEA,SAAK,SAAS,SAAWG,WAAW;AAEnC,UAAK,KAAK,SAAU;AAOnB,iBAAS,SAAS,QAAQ,MAAM,OAAO,IAAI;AAE3C,+BAAuBA,UAAS;AAChC,QAAAA,UAAS,YAAY;AACrB,QAAAA,UAAS,WAAW;AACpB,QAAAA,UAAS,OAAQ,OAAO,MAAO;AAC/B,QAAAA,UAAS,YAAY;AAAA,MAEtB;AAAA,IAED;AAEA,SAAK,wBAAwB,WAAY;AAExC,UAAK,KAAK,SAAU;AAElB,eAAO,OAAO,OAAO,aAAa;AAClC,eAAO,QAAQ,OAAO,aAAa;AACnC,eAAO,MAAM,OAAO,cAAc;AAClC,eAAO,SAAS,OAAO,cAAc;AACrC,eAAO,uBAAuB;AAE9B,aAAK,OAAO;AAAA,MAEd;AAAA,IAED;AAEA,SAAK,SAAS,WAAY;AAEzB,WAAK,SAAS,IAAK,KAAK,SAAS,GAAG,KAAK,SAAS,CAAE;AACpD,WAAK,KAAK,IAAK,KAAK,KAAK,OAAO,KAAK,KAAK,MAAO;AAAA,IAElD;AAGA,SAAK,OAAO;AAAA,EAEb;AAED;;;AC9MA;AAAA;AAAA;AAAA;AAAA;AAAA;AAYA,SAAS,SAAU,QAAQ,QAAQ,UAAU,CAAC,GAAI;AAEjD,QAAM,MAAM,IAAI,QAAQ,GACvB,OAAO,IAAI,WAAW,GACtBC,SAAQ,IAAI,QAAQ,GACpB,iBAAiB,IAAI,QAAQ,GAC7B,iBAAiB,IAAI,QAAQ,GAC7B,eAAe,IAAI,QAAQ;AAE5B,UAAQ,iBAAiB,QAAQ,mBAAmB,SAAY,QAAQ,iBAAiB;AACzF,UAAQ,mBAAmB,QAAQ,qBAAqB,SAAY,QAAQ,mBAAmB;AAC/F,UAAQ,sBAAsB,QAAQ,wBAAwB,SAAY,QAAQ,sBAAsB;AACxG,UAAQ,kBAAkB,QAAQ,oBAAoB,SAAY,QAAQ,kBAAkB;AAC5F,UAAQ,MAAM,QAAQ,QAAQ,SAAY,QAAQ,MAAM;AACxD,UAAQ,QAAQ,QAAQ,SAAS,CAAC;AAElC,QAAM,cAAc,OAAO,aAAa,OAAO,SAAS,QAAQ,SAAU,MAAO,GAChF,QAAQ,OAAO,aAAa,OAAO,SAAS,QAAQ,SAAU,MAAO;AAEtE,MAAI,WACH,MAAMC,OAAM,QACZ;AAID,MAAK,OAAO,YAAa;AAExB,WAAO,SAAS,KAAK;AAAA,EAEtB,OAAO;AAEN,YAAQ,kBAAkB;AAC1B,YAAQ,iBAAiB;AAAA,EAE1B;AAEA,MAAK,QAAQ,kBAAmB;AAE/B,oBAAgB,CAAC;AAEjB,aAAU,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAO;AAEzC,oBAAc,KAAM,MAAO,CAAE,EAAE,SAAS,MAAM,CAAE;AAAA,IAEjD;AAAA,EAED;AAEA,MAAK,QAAQ,gBAAiB;AAI7B,WAAO,kBAAkB;AAEzB,WAAO,YAAY,SAAS;AAI5B,aAAU,IAAI,GAAG,IAAI,OAAO,SAAS,QAAQ,EAAG,GAAI;AAEnD,aAAO,SAAU,CAAE,EAAE,kBAAmB,IAAK;AAAA,IAE9C;AAAA,EAED;AAEA,MAAK,QAAQ,SAAU;AAEtB,gBAAY,CAAC;AAEb,aAAU,IAAI,GAAG,IAAI,MAAM,QAAQ,EAAG,GAAI;AAEzC,aAAO,MAAO,CAAE;AAChB,MAAAA,QAAO,QAAQ,MAAO,KAAK,IAAK,KAAK,KAAK;AAE1C,UAAK,QAAQ,QAASA,KAAK,GAAI;AAE9B,aAAK,OAAO,SAAU,QAAQ,QAASA,KAAK,CAAE;AAE9C,aAAK,OAAO,UAAW,KAAK,UAAU,KAAK,YAAY,KAAK,KAAM;AAElE,aAAK,kBAAkB;AAAA,MAExB;AAEA,gBAAU,KAAM,KAAK,YAAY,MAAM,CAAE;AAAA,IAE1C;AAAA,EAED;AAEA,WAAU,IAAI,GAAG,IAAI,MAAM,QAAQ,EAAG,GAAI;AAEzC,WAAO,MAAO,CAAE;AAChB,IAAAA,QAAO,QAAQ,MAAO,KAAK,IAAK,KAAK,KAAK;AAE1C,aAAS,cAAeA,OAAM,WAAY;AAE1C,iBAAa,KAAM,KAAK,WAAY;AAEpC,QAAK,QAAS;AAEb,aAAO,kBAAkB;AAEzB,UAAK,QAAQ,iBAAkB;AAE9B,uBAAe,KAAM,OAAO,WAAY;AAAA,MAEzC,OAAO;AAEN,uBAAe,KAAM,OAAO,WAAY,EAAE,OAAO;AACjD,uBAAe,SAAU,OAAO,WAAY;AAAA,MAE7C;AAIA,MAAAD,OAAM,mBAAoB,cAAe;AACzC,qBAAe,MAAOA,OAAM,IAAK,IAAIA,OAAM,GAAG,IAAIA,OAAM,GAAG,IAAIA,OAAM,CAAE,CAAE;AAIzE,mBAAa,2BAA4B,KAAK,sBAAuB,cAAe,CAAE;AAEtF,UAAK,OAAO,YAAa;AAExB,cAAM,YAAY,MAAM,QAAS,IAAK,GACrC,cAAc,YAAY,UAAW,SAAU,IAAI,eAAe,KAAM,OAAO,SAAS,aAAc,SAAU,CAAE,EAAE,OAAO;AAE5H,qBAAa,SAAU,WAAY;AAAA,MAEpC;AAEA,mBAAa,aAAc,cAAe;AAAA,IAE3C;AAEA,QAAK,KAAK,UAAU,KAAK,OAAO,QAAS;AAExC,WAAK,OAAO,KAAM,KAAK,OAAO,WAAY,EAAE,OAAO;AACnD,WAAK,OAAO,SAAU,YAAa;AAAA,IAEpC,OAAO;AAEN,WAAK,OAAO,KAAM,YAAa;AAAA,IAEhC;AAEA,QAAK,QAAQ,uBAAuBC,UAAS,QAAQ,KAAM;AAE1D,WAAK,OAAO,YAAa,IAAI,IAAK,GAAG,KAAK,SAAS,GAAG,CAAE,CAAE;AAAA,IAE3D;AAEA,SAAK,OAAO,UAAW,KAAK,UAAU,KAAK,YAAY,KAAK,KAAM;AAElE,SAAK,kBAAkB;AAAA,EAExB;AAEA,MAAK,QAAQ,kBAAmB;AAE/B,aAAU,IAAI,GAAG,IAAI,MAAM,QAAQ,EAAG,GAAI;AAEzC,aAAO,MAAO,CAAE;AAChB,MAAAA,QAAO,QAAQ,MAAO,KAAK,IAAK,KAAK,KAAK;AAE1C,UAAKA,UAAS,QAAQ,KAAM;AAE3B,aAAK,SAAS,KAAM,cAAe,CAAE,CAAE;AAAA,MAExC;AAAA,IAED;AAAA,EAED;AAEA,MAAK,QAAQ,gBAAiB;AAI7B,WAAO,kBAAmB,IAAK;AAAA,EAEhC;AAED;AAEA,SAAS,aAAc,QAAQ,QAAQ,MAAM,UAAU,CAAC,GAAI;AAE3D,UAAQ,wBAAwB,QAAQ,0BAA0B,SAAY,QAAQ,wBAAwB;AAE9G,UAAQ,MAAM,QAAQ,QAAQ,SAAY,QAAQ,MAAQ,KAAK,IAAK,GAAG,KAAK,OAAO,IAAK,WAAS,MAAM,MAAM,MAAO,CAAE,IAAI,KAAK;AAC/H,UAAQ,QAAQ,QAAQ,SAAS,CAAC;AAElC,MAAK,CAAE,OAAO,YAAa;AAE1B,aAAS,sBAAuB,MAAO;AAAA,EAExC;AAEA,QAAM,YAAY,KAAK,MAAO,KAAK,YAAa,QAAQ,MAAM,OAAS,GAAK,GAC3E,QAAQ,KAAK,YAAa,YAAY,IACtC,kBAAkB,CAAC,GACnB,QAAQ,IAAI,eAAgB,MAAO,GACnC,QAAQ,SAAU,OAAO,QAAS,GAClC,YAAY,CAAC;AACd,MAAI,gBACH,MAAM,QAAQ,UACdA;AAED,QAAM,WAAY,IAAK,EAAE,KAAK;AAC9B,QAAM,OAAQ,CAAE;AAEhB,SAAO,kBAAkB;AAEzB,WAAU,IAAI,GAAG,IAAI,WAAW,EAAG,GAAI;AAEtC,UAAMC,QAAO,IAAI;AAEjB,aAAU,QAAQ,QAAQ,OAAQ;AAElC,aAAU,IAAI,GAAG,IAAI,MAAM,QAAQ,EAAG,GAAI;AAEzC,MAAAD,QAAO,QAAQ,MAAO,MAAO,CAAE,EAAE,IAAK,KAAK,MAAO,CAAE,EAAE;AAEtD,eAAS,cAAeA,OAAM,OAAO,QAAS;AAE9C,UAAK,QAAS;AAEb,eAAO,MAAO,CAAE;AAChB,mBAAW,UAAW,CAAE,IAAI,UAAW,CAAE,KAAK,EAAE,KAAW;AAE3D,YAAK,QAAQ,QAAQA,OAAO;AAE3B,cAAK,CAAE,SAAS,KAAM;AAErB,qBAAS,MAAM;AAAA,cACd,OAAO,IAAI,aAAc,SAAU;AAAA,cACnC,QAAQ,IAAI,aAAc,YAAY,CAAE;AAAA,YACzC;AAAA,UAED;AAEA,cAAK,QAAQ,uBAAwB;AAEpC,gBAAK,MAAM,GAAI;AAEd,+BAAiB,KAAK,SAAS,MAAM;AAAA,YAEtC;AAEA,iBAAK,SAAS,IAAK,cAAe;AAAA,UAEnC;AAEA,mBAAS,IAAI,MAAO,CAAE,IAAIC;AAE1B,eAAK,SAAS,QAAS,SAAS,IAAI,QAAQ,IAAI,CAAE;AAAA,QAEnD;AAEA,YAAK,CAAE,SAAS,MAAO;AAEtB,mBAAS,OAAO;AAAA,YACf,OAAO,IAAI,aAAc,SAAU;AAAA,YACnC,QAAQ,IAAI,aAAc,YAAY,CAAE;AAAA,UACzC;AAAA,QAED;AAEA,iBAAS,KAAK,MAAO,CAAE,IAAIA;AAE3B,aAAK,WAAW,QAAS,SAAS,KAAK,QAAQ,IAAI,CAAE;AAAA,MAEtD;AAAA,IAED;AAEA,QAAK,MAAM,YAAY,GAAI;AAI1B,YAAM,OAAQ,QAAQ,IAAU;AAAA,IAEjC,OAAO;AAEN,YAAM,OAAQ,KAAM;AAAA,IAErB;AAEA,WAAO,kBAAkB;AAAA,EAE1B;AAEA,WAAU,IAAI,GAAG,IAAI,UAAU,QAAQ,EAAG,GAAI;AAE7C,eAAW,UAAW,CAAE;AAExB,QAAK,UAAW;AAEf,UAAK,SAAS,KAAM;AAEnB,wBAAgB,KAAM,IAAI;AAAA,UACzB,YAAY,SAAS,KAAK,OAAO;AAAA,UACjC,SAAS,IAAI;AAAA,UACb,SAAS,IAAI;AAAA,QACd,CAAE;AAAA,MAEH;AAEA,sBAAgB,KAAM,IAAI;AAAA,QACzB,YAAY,SAAS,KAAK,OAAO;AAAA,QACjC,SAAS,KAAK;AAAA,QACd,SAAS,KAAK;AAAA,MACf,CAAE;AAAA,IAEH;AAAA,EAED;AAEA,QAAM,cAAe,IAAK;AAE1B,SAAO,IAAI,cAAe,KAAK,MAAM,IAAK,eAAgB;AAE3D;AAEA,SAAS,MAAO,QAAS;AAExB,QAAM,eAAe,oBAAI,IAAI;AAC7B,QAAM,cAAc,oBAAI,IAAI;AAE5B,QAAMC,SAAQ,OAAO,MAAM;AAE3B,mBAAkB,QAAQA,QAAO,SAAW,YAAY,YAAa;AAEpE,iBAAa,IAAK,YAAY,UAAW;AACzC,gBAAY,IAAK,YAAY,UAAW;AAAA,EAEzC,CAAE;AAEF,EAAAA,OAAM,SAAU,SAAW,MAAO;AAEjC,QAAK,CAAE,KAAK,cAAgB;AAE5B,UAAM,aAAa;AACnB,UAAM,aAAa,aAAa,IAAK,IAAK;AAC1C,UAAM,cAAc,WAAW,SAAS;AAExC,eAAW,WAAW,WAAW,SAAS,MAAM;AAChD,eAAW,WAAW,KAAM,WAAW,UAAW;AAElD,eAAW,SAAS,QAAQ,YAAY,IAAK,SAAW,MAAO;AAE9D,aAAO,YAAY,IAAK,IAAK;AAAA,IAE9B,CAAE;AAEF,eAAW,KAAM,WAAW,UAAU,WAAW,UAAW;AAAA,EAE7D,CAAE;AAEF,SAAOA;AAER;AAIA,SAAS,cAAeF,OAAM,UAAW;AAExC,WAAU,IAAI,GAAG,QAAQ,SAAU,QAAS,GAAG,IAAI,MAAM,QAAQ,KAAO;AAEvE,QAAKA,UAAS,MAAO,CAAE,EAAE;AAExB,aAAO,MAAO,CAAE;AAAA,EAElB;AAED;AAEA,SAAS,SAAU,UAAW;AAE7B,SAAO,MAAM,QAAS,QAAS,IAAI,WAAW,SAAS;AAExD;AAGA,SAAS,sBAAuB,UAAW;AAE1C,QAAM,SAAS,IAAI,eAAgB,SAAS,MAAO,CAAE,CAAE;AACvD,SAAO,WAAW;AAElB,SAAO;AAER;AAEA,SAAS,iBAAkBG,IAAGC,IAAG,UAAW;AAE3C,WAAUD,IAAGC,EAAE;AAEf,WAAU,IAAI,GAAG,IAAID,GAAE,SAAS,QAAQ,KAAO;AAE9C,qBAAkBA,GAAE,SAAU,CAAE,GAAGC,GAAE,SAAU,CAAE,GAAG,QAAS;AAAA,EAE9D;AAED;;;ACjaA;AAAA;AAAA;AAAA;AAMA,IAAM,QAAQ;AACd,IAAM,UAAU;AAChB,IAAM,WAAW,KAAK;AACtB,IAAM,WAAW,KAAK;AACtB,IAAM,UAAU,WAAW;AAC3B,IAAM,aAAa,UAAU;AAE7B,IAAM,OAAO,IAAI,MAAO,UAAW;AACnC,IAAM,cAAc,IAAI,aAAe,aAAa,KAAM,WAAW,CAAE;AAEvE,IAAI,IAAI;AACR,SAAU,IAAI,GAAG,IAAM,aAAa,GAAK,KAAO;AAE/C,OAAM,CAAE,IAAI,IAAI,YAAa,aAAa,GAAG,QAAS;AACtD,OAAK,WAAW;AAEjB;AAEA,IAAM,aAAa,CAAE,OAAQ;AAEtB,IAAM,YAAY,CAAE,KAAK,QAAS;AAExC,QAAM,MAAM,IAAI;AAEhB,QAAM,UAAU,OAAO,CAAC;AACxB,QAAM,MAAM,QAAQ,OAAO,IAAI,IAAI,YAAa,GAAI;AACpD,QAAM,MAAM,QAAQ,OAAO;AAE3B,QAAMC,QAAO,CAAE,KAAK,GAAI;AAExB,MAAI,SAAS,YAAY;AAEzB,MAAK,QAAQ,UAAW;AAEvB,cAAU,CAAEC,IAAGC,OAAOD,KAAIC;AAC1B,iBAAa,CAAE,QAAS;AAEvB,eAAU,IAAI,WAAW,GAAG,KAAK,GAAG;AACnC,YAAK,CAAE,KAAK,IAAK,IAAI,CAAE;AAAA,IAEzB;AAEA,cAAU,CAAE,OAAO,OAAO,UAAW;AAEpC,UAAI,OAAO;AACX,eAAU,IAAI,SAAS,KAAK,GAAG,KAAO;AAErC,cAAM,MAAM,MAAO,CAAE,GAAG,OAAO,MAAM;AACrC,YAAK,QAAQ,GAAI;AAEhB,cAAK,OAAO;AACX,2BAAgB,QAAQ,GAAG,QAAQ,MAAM,IAAK;AAAA;AAE9C,+BAAoB,QAAQ,GAAG,QAAQ,MAAM,IAAK;AACnD,iBAAO;AAAA,QAER;AAAA,MAED;AAAA,IAED;AAAA,EAED,OAAO;AAEN,cAAU,CAAED,IAAGC,OAAOD,KAAIC;AAC1B,iBAAa,CAAE,QAAS;AAEvB,eAAU,IAAI,GAAG,IAAI,UAAU;AAC9B,YAAK,CAAE,KAAK,IAAK,IAAI,CAAE;AAAA,IAEzB;AAEA,cAAU,CAAE,OAAO,OAAO,UAAW;AAEpC,UAAI,OAAO;AACX,eAAU,IAAI,GAAG,IAAI,UAAU,KAAO;AAErC,cAAM,MAAM,MAAO,CAAE,GAAG,OAAO,MAAM;AACrC,YAAK,QAAQ,GAAI;AAEhB,cAAK,OAAO;AACX,2BAAgB,QAAQ,GAAG,QAAQ,MAAM,IAAK;AAAA;AAE9C,+BAAoB,QAAQ,GAAG,QAAQ,MAAM,IAAK;AACnD,iBAAO;AAAA,QAER;AAAA,MAED;AAAA,IAED;AAAA,EAED;AAEA,QAAM,qBAAqB,CAAE,OAAO,OAAOC,SAAS;AAEnD,UAAMF,KAAID,MAAM,QAAQ,CAAE;AAC1B,UAAME,KAAIF,MAAQ,QAAQ,IAAM,CAAE;AAElC,aAAU,IAAI,QAAQ,GAAG,IAAI,QAAQG,MAAK,KAAO;AAEhD,YAAMC,KAAIH,GAAG,CAAE,GAAGI,KAAI,IAAKD,EAAE,MAAM;AACnC,UAAI,IAAI;AACR,aAAQ,IAAI,OAAQ;AAEnB,YAAK,QAAS,IAAKH,GAAG,IAAI,CAAE,CAAE,MAAM,GAAGI,EAAE;AACxC,UAAAJ,GAAG,CAAE,IAAIA,GAAG,EAAG,CAAE;AAAA;AAEjB;AAAA,MAEF;AAEA,MAAAA,GAAG,CAAE,IAAIG;AAAA,IAEV;AAEA,SAAO,QAAQ,MAAO,GAAI;AAEzB,eAAU,IAAI,OAAO,IAAI,QAAQD,MAAK;AACrC,QAAAD,GAAG,CAAE,IAAID,GAAG,CAAE;AAAA,IAEhB;AAAA,EAED;AAEA,QAAM,iBAAiB,CAAE,OAAO,OAAOE,SAAS;AAE/C,UAAMF,KAAID,MAAM,QAAQ,CAAE;AAC1B,UAAME,KAAIF,MAAQ,QAAQ,IAAM,CAAE;AAElC,UAAM,QAAU,IAAI,SAAW;AAC/B,UAAM,MAAM,QAAQG;AAEpB,UAAM,QAAQ,KAAM,KAAM;AAC1B,UAAM,MAAM,KAAM,QAAQ,CAAE;AAE5B,QAAI,KAAM,CAAE;AAEZ,aAAU,IAAI,OAAO,IAAI,KAAK;AAC7B,UAAO,IAAKF,GAAG,CAAE,CAAE,MAAM,QAAU,OAAQ;AAE5C,eAAY,GAAI;AAEhB,UAAM,IAAK,GAAI;AAEf,aAAU,IAAI,MAAM,GAAG,KAAK,OAAO;AAClC,MAAAC,GAAG,QAAQ,EAAG,IAAO,IAAKD,GAAG,CAAE,CAAE,MAAM,QAAU,OAAQ,CAAE,IAAIA,GAAG,CAAE;AAErE,QAAK,SAAS,aAAa,EAAI;AAE/B,YAAS,OAAO,OAAO,KAAM;AAAA,EAE9B;AAEA,iBAAgB,GAAG,GAAG,GAAI;AAE3B;;;ACtJA,SAAS,SAAU,UAAUK,QAAO,MAAO;AAI1C,QAAM,MAAM;AACZ,QAAMC,KAAI,IAAI,QAAQ;AACtB,QAAMC,KAAI,IAAI,QAAQ;AAEtB,QAAM,MAAM;AAAA,IACX,IAAI,QAAQ;AAAA,IACZ,IAAI,QAAQ;AAAA,IACZ,IAAI,QAAQ;AAAA,EACb;AAEA,QAAM,OAAO,CAAC;AAEd,QAAM,SAAS,SAAS,cAAe,QAAS;AAChD,QAAMC,SAAQH;AACd,QAAMI,UAASJ;AACf,SAAO,QAAQG;AACf,SAAO,SAASC;AAEhB,QAAM,MAAM,OAAO,WAAY,IAAK;AACpC,MAAI,YAAY;AAChB,MAAI,cAAc;AAClB,MAAI,YAAY;AAIhB,MAAI,YAAY;AAChB,MAAI,SAAU,GAAG,GAAGD,QAAOC,OAAO;AAElC,QAAMC,SAAQ,SAAS;AACvB,QAAM,cAAc,SAAS,WAAW;AAExC,MAAKA,QAAQ;AAIZ,aAAU,IAAI,GAAG,KAAKA,OAAM,OAAO,IAAI,IAAI,KAAK,GAAI;AAEnD,WAAM,CAAE,IAAIA,OAAM,KAAM,CAAE;AAC1B,WAAM,CAAE,IAAIA,OAAM,KAAM,IAAI,CAAE;AAC9B,WAAM,CAAE,IAAIA,OAAM,KAAM,IAAI,CAAE;AAE9B,UAAK,CAAE,EAAE,oBAAqB,aAAa,KAAM,CAAE,CAAE;AACrD,UAAK,CAAE,EAAE,oBAAqB,aAAa,KAAM,CAAE,CAAE;AACrD,UAAK,CAAE,EAAE,oBAAqB,aAAa,KAAM,CAAE,CAAE;AAErD,kBAAa,MAAM,KAAK,IAAI,CAAE;AAAA,IAE/B;AAAA,EAED,OAAO;AAIN,aAAU,IAAI,GAAG,KAAK,YAAY,OAAO,IAAI,IAAI,KAAK,GAAI;AAEzD,WAAM,CAAE,IAAI;AACZ,WAAM,CAAE,IAAI,IAAI;AAChB,WAAM,CAAE,IAAI,IAAI;AAEhB,UAAK,CAAE,EAAE,oBAAqB,aAAa,KAAM,CAAE,CAAE;AACrD,UAAK,CAAE,EAAE,oBAAqB,aAAa,KAAM,CAAE,CAAE;AACrD,UAAK,CAAE,EAAE,oBAAqB,aAAa,KAAM,CAAE,CAAE;AAErD,kBAAa,MAAM,KAAK,IAAI,CAAE;AAAA,IAE/B;AAAA,EAED;AAEA,SAAO;AAEP,WAAS,YAAaC,OAAMC,MAAKF,QAAQ;AAIxC,QAAI,UAAU;AAEd,IAAAJ,GAAE,IAAK,GAAG,CAAE;AAEZ,aAAU,IAAI,GAAG,KAAKM,KAAI,QAAQ,IAAI,IAAI,KAAO;AAEhD,YAAM,KAAKA,KAAK,CAAE;AAElB,MAAAN,GAAE,KAAK,GAAG;AACV,MAAAA,GAAE,KAAK,GAAG;AAEV,UAAK,MAAM,GAAI;AAEd,YAAI,OAAQ,GAAG,KAAME,SAAQ,KAAM,MAAO,IAAI,GAAG,MAAQC,UAAS,KAAM,GAAI;AAAA,MAE7E,OAAO;AAEN,YAAI,OAAQ,GAAG,KAAMD,SAAQ,KAAM,MAAO,IAAI,GAAG,MAAQC,UAAS,KAAM,GAAI;AAAA,MAE7E;AAAA,IAED;AAEA,QAAI,UAAU;AACd,QAAI,OAAO;AAIX,IAAAH,GAAE,aAAcM,KAAI,MAAO;AAI3B,QAAI,OAAO;AACX,QAAI,YAAY;AAChB,QAAI,SAAUF,QAAOJ,GAAE,IAAIE,SAAS,IAAIF,GAAE,KAAMG,OAAO;AAEvD,QAAKH,GAAE,IAAI,MAAO;AAIjB,UAAI,SAAUI,QAASJ,GAAE,IAAI,IAAME,SAAS,IAAIF,GAAE,KAAMG,OAAO;AAAA,IAEhE;AAIA,QAAI,OAAO;AACX,QAAI,YAAY;AAIhB,aAAU,IAAI,GAAG,KAAKG,KAAI,QAAQ,IAAI,IAAI,KAAO;AAEhD,YAAM,KAAKA,KAAK,CAAE;AAClB,MAAAL,GAAE,WAAYD,IAAG,EAAG,EAAE,aAAc,CAAE;AAEtC,YAAM,OAAOK,MAAM,CAAE;AACrB,UAAI,SAAU,IAAK,CAAE,IAAI,MAAMJ,GAAE,IAAIC,SAAS,IAAID,GAAE,KAAME,OAAO;AAEjE,UAAKF,GAAE,IAAI,MAAO;AAIjB,YAAI,SAAU,IAAK,CAAE,IAAI,MAAQA,GAAE,IAAI,IAAMC,SAAS,IAAID,GAAE,KAAME,OAAO;AAAA,MAE1E;AAAA,IAED;AAAA,EAED;AAED;;;AClKA,IAAM,WAAN,MAAe;AAAA,EAEd,OAAO,aAAcI,WAAU,cAAc,CAAC,GAAI;AAEjD,UAAM,SAAS,SAAS,cAAe,QAAS;AAEhD,aAAS,cAA0B;AAElC,UAAK,YAAY,eAAe,QAAY;AAE3C,cAAM,UAAU,SAAS,cAAe,KAAM;AAC9C,gBAAQ,MAAM,UAAU;AACxB,iBAAS,KAAK,YAAa,OAAQ;AAEnC,cAAM,MAAM,SAAS,gBAAiB,8BAA8B,KAAM;AAC1E,YAAI,aAAc,SAAS,EAAG;AAC9B,YAAI,aAAc,UAAU,EAAG;AAC/B,YAAI,MAAM,WAAW;AACrB,YAAI,MAAM,QAAQ;AAClB,YAAI,MAAM,MAAM;AAChB,YAAI,iBAAkB,SAAS,WAAY;AAE1C,yBAAe,IAAI;AAAA,QAEpB,CAAE;AACF,gBAAQ,YAAa,GAAI;AAEzB,cAAM,OAAO,SAAS,gBAAiB,8BAA8B,MAAO;AAC5E,aAAK,aAAc,KAAK,+BAAgC;AACxD,aAAK,aAAc,UAAU,MAAO;AACpC,aAAK,aAAc,gBAAgB,CAAE;AACrC,YAAI,YAAa,IAAK;AAEtB,YAAK,YAAY,qBAAqB,QAAY;AAEjD,sBAAY,mBAAmB,CAAC;AAAA,QAEjC;AAEA,oBAAY,iBAAiB,KAAM,aAAc;AACjD,oBAAY,aAAa,EAAE,MAAM,QAAQ;AAAA,MAE1C;AAIA,UAAI,iBAAiB;AAErB,qBAAe,iBAAkB,SAAU;AAE1C,gBAAQ,iBAAkB,OAAO,cAAe;AAEhD,QAAAA,UAAS,GAAG,sBAAuB,OAAQ;AAE3C,cAAMA,UAAS,GAAG,WAAY,OAAQ;AAEtC,eAAO,cAAc;AACrB,oBAAY,WAAW,KAAK,MAAM,UAAU;AAE5C,yBAAiB;AAAA,MAElB;AAEA,eAAS,iBAA4B;AAEpC,uBAAe,oBAAqB,OAAO,cAAe;AAE1D,eAAO,cAAc;AACrB,oBAAY,WAAW,KAAK,MAAM,UAAU;AAE5C,yBAAiB;AAAA,MAElB;AAIA,aAAO,MAAM,UAAU;AAEvB,aAAO,MAAM,SAAS;AACtB,aAAO,MAAM,OAAO;AACpB,aAAO,MAAM,QAAQ;AAErB,aAAO,cAAc;AAErB,aAAO,eAAe,WAAY;AAEjC,eAAO,MAAM,UAAU;AAAA,MAExB;AAEA,aAAO,eAAe,WAAY;AAEjC,eAAO,MAAM,UAAU;AAAA,MAExB;AAEA,aAAO,UAAU,WAAY;AAE5B,YAAK,mBAAmB,MAAO;AAE9B,oBAAU,GAAG,eAAgB,gBAAgB,WAAY,EAAE,KAAM,gBAAiB;AAAA,QAEnF,OAAO;AAEN,yBAAe,IAAI;AAEnB,cAAK,UAAU,GAAG,iBAAiB,QAAY;AAE9C,sBAAU,GAAG,aAAc,gBAAgB,WAAY,EACrD,KAAM,gBAAiB,EACvB,MAAO,CAAEC,SAAS;AAElB,sBAAQ,KAAMA,IAAI;AAAA,YAEnB,CAAE;AAAA,UAEJ;AAAA,QAED;AAAA,MAED;AAEA,UAAK,UAAU,GAAG,iBAAiB,QAAY;AAE9C,kBAAU,GAAG,aAAc,gBAAgB,WAAY,EACrD,KAAM,gBAAiB,EACvB,MAAO,CAAEA,SAAS;AAElB,kBAAQ,KAAMA,IAAI;AAAA,QAEnB,CAAE;AAAA,MAEJ;AAAA,IAED;AAEA,aAAS,gBAAgB;AAExB,aAAO,MAAM,UAAU;AAEvB,aAAO,MAAM,SAAS;AACtB,aAAO,MAAM,OAAO;AACpB,aAAO,MAAM,QAAQ;AAErB,aAAO,eAAe;AACtB,aAAO,eAAe;AAEtB,aAAO,UAAU;AAAA,IAElB;AAEA,aAAS,qBAAqB;AAE7B,oBAAc;AAEd,aAAO,cAAc;AAAA,IAEtB;AAEA,aAAS,iBAAkB,WAAY;AAEtC,oBAAc;AAEd,cAAQ,KAAM,uDAAuD,SAAU;AAE/E,aAAO,cAAc;AAAA,IAEtB;AAEA,aAAS,eAAgB,SAAU;AAElC,cAAQ,MAAM,WAAW;AACzB,cAAQ,MAAM,SAAS;AACvB,cAAQ,MAAM,UAAU;AACxB,cAAQ,MAAM,SAAS;AACvB,cAAQ,MAAM,eAAe;AAC7B,cAAQ,MAAM,aAAa;AAC3B,cAAQ,MAAM,QAAQ;AACtB,cAAQ,MAAM,OAAO;AACrB,cAAQ,MAAM,YAAY;AAC1B,cAAQ,MAAM,UAAU;AACxB,cAAQ,MAAM,UAAU;AACxB,cAAQ,MAAM,SAAS;AAAA,IAExB;AAEA,QAAK,QAAQ,WAAY;AAExB,aAAO,KAAK;AACZ,aAAO,MAAM,UAAU;AAEvB,qBAAgB,MAAO;AAEvB,gBAAU,GAAG,mBAAoB,cAAe,EAAE,KAAM,SAAW,WAAY;AAE9E,oBAAY,YAAY,IAAI,mBAAmB;AAAA,MAEhD,CAAE,EAAE,MAAO,gBAAiB;AAE5B,aAAO;AAAA,IAER,OAAO;AAEN,YAAM,UAAU,SAAS,cAAe,GAAI;AAE5C,UAAK,OAAO,oBAAoB,OAAQ;AAEvC,gBAAQ,OAAO,SAAS,SAAS,KAAK,QAAS,UAAU,QAAS;AAClE,gBAAQ,YAAY;AAAA,MAErB,OAAO;AAEN,gBAAQ,OAAO;AACf,gBAAQ,YAAY;AAAA,MAErB;AAEA,cAAQ,MAAM,OAAO;AACrB,cAAQ,MAAM,QAAQ;AACtB,cAAQ,MAAM,iBAAiB;AAE/B,qBAAgB,OAAQ;AAExB,aAAO;AAAA,IAER;AAAA,EAED;AAED;;;ACnOA,IAAM,4BAA4B;AAElC,IAAM,kBAAN,MAAsB;AAAA,EAErB,YAAa,WAAW,YAAY,MAAM,YAAY,SAAS,MAAM,SAAS,MAAO;AAEpF,SAAK,aAAa;AAClB,SAAK,YAAY;AAEjB,SAAK,QAAQ,CAAC;AAEd,QAAK,WAAW,MAAO;AAEtB,eAAS,IAAI,WAAW;AACxB,aAAO,QAAS,QAAQ,yBAA0B;AAAA,IAEnD;AAEA,WAAO,KAAM,GAAG,UAAU,QAAQ,UAAQ;AAEzC,YAAM,SAAS,KAAK,MAAM,SAAU,CAAE;AACtC,WAAK,UAAU,IAAK,MAAO;AAE3B,YAAM,OAAO,OAAO,oBAAqB,QAAQ,aAAc;AAC/D,WAAK,gBAAgB;AACrB,WAAK,aAAa;AAClB,WAAK,gBAAgB;AAErB,YAAM,SAAS;AAAA,QACd;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,MACD;AAEA,aAAO,QAAS,eAAa;AAE5B,cAAM,OAAO,OAAO,gBAAiB,SAAU;AAE/C,YAAK,SAAS,QAAY;AAEzB,eAAK,YAAY;AAAA,QAElB,OAAO;AAEN,kBAAQ,KAAM,iBAAiB,SAAS,OAAO,UAAU,YAAa;AAAA,QAEvE;AAEA,aAAK,MAAM,KAAM,IAAK;AAAA,MAEvB,CAAE;AAEF,UAAK,OAAS,QAAQ,MAAO;AAAA,IAE9B,CAAE;AAAA,EAEH;AAAA,EAEA,aAAa;AAGZ,UAAM,WAAW,KAAK,WAAW;AAEjC,aAAU,IAAI,GAAG,IAAI,KAAK,MAAM,QAAQ,KAAO;AAE9C,YAAM,OAAO,KAAK,MAAO,CAAE;AAE3B,UAAK,MAAO;AAEX,cAAM,UAAU,SAAU,KAAK,SAAU;AAEzC,YAAK,QAAQ,SAAU;AAEtB,gBAAMC,YAAW,QAAQ;AAEzB,eAAK,SAAS,KAAMA,SAAS;AAC7B,eAAK,WAAW,KAAM,QAAQ,UAAW;AAAA,QAG1C;AAAA,MAED;AAAA,IAED;AAAA,EAED;AAED;;;AC5GA,IAAM,eAAe;AACrB,IAAM,iBAAiB;AAEvB,IAAM,kBAAN,cAA8B,SAAS;AAAA,EAEtC,YAAa,YAAY,SAAS,MAAM,SAAS,MAAO;AAEvD,UAAM;AAEN,SAAK,aAAa;AAClB,SAAK,mBAAmB;AACxB,SAAK,SAAS;AACd,SAAK,SAAS;AACd,SAAK,SAAS;AAEd,SAAK,OAAO;AAEZ,eAAW,iBAAkB,aAAa,CAAE,UAAW;AAEtD,YAAM,gBAAgB,MAAM;AAE5B,UAAK,cAAc,QAAQ,CAAE,KAAK,kBAAmB;AAEpD,aAAK,gBAAgB;AAErB,aAAK,mBAAmB,IAAI,gBAAiB,MAAM,YAAY,KAAK,MAAM,cAAc,YAAY,KAAK,QAAQ,KAAK,MAAO;AAAA,MAE9H;AAAA,IAED,CAAE;AAEF,eAAW,iBAAkB,gBAAgB,MAAM;AAElD,WAAK,MAAM;AACX,WAAK,mBAAmB;AAAA,IAEzB,CAAE;AAAA,EAEH;AAAA,EAEA,kBAAmB,OAAQ;AAE1B,UAAM,kBAAmB,KAAM;AAE/B,QAAK,KAAK,kBAAmB;AAE5B,WAAK,iBAAiB,WAAW;AAAA,IAElC;AAAA,EAED;AAAA,EAEA,qBAAqB;AAEpB,UAAM,iBAAiB,KAAK,WAAW,OAAQ,cAAe;AAC9D,QAAK,gBAAiB;AAErB,aAAO,eAAe;AAAA,IAEvB,OAAO;AAEN,aAAO;AAAA,IAER;AAAA,EAED;AAAA,EAEA,mBAAoB,WAAY;AAE/B,UAAM,kBAAkB,KAAK,mBAAmB;AAChD,QAAK,iBAAkB;AAEtB,YAAM,cAAc,IAAI,OAAQ,iBAAiB,YAAa;AAC9D,YAAM,MAAM,IAAI,KAAK,EAAE,cAAe,SAAU;AAChD,aAAO,YAAY,cAAe,GAAI;AAAA,IAEvC,OAAO;AAEN,aAAO;AAAA,IAER;AAAA,EAED;AAAA,EAEA,YAAa,QAAS;AAErB,QAAK,KAAK,mBAAoB,MAAO,GAAI;AAExC,aAAO,QAAQ;AAAA,IAEhB,OAAO;AAEN,aAAO,QAAQ;AAAA,IAEhB;AAEA,QAAK,OAAO,UAAU,GAAI;AAEzB,aAAO,aAAa;AAAA,IAErB;AAAA,EAED;AAED;;;ACzGA,IAAM,YAAY;AAClB,IAAM,kBAAkB;AACxB,IAAM,YAAY;AAClB,IAAM,sBAAsB;AAC5B,IAAM,sBAAsB;AAC5B,IAAM,sBAAsB;AAC5B,IAAM,uBAAuB;AAC7B,IAAM,sBAAsB;AAC5B,IAAM,0BAA0B;AAChC,IAAM,iBAAiB;AACvB,IAAM,mBAAmB;AACzB,IAAM,gBAAgB;AACtB,IAAM,2BAA2B;AACjC,IAAM,QAAwB,IAAU,QAAS,GAAG,GAAG,CAAE;AACzD,IAAM,QAAwB,IAAU,QAAS,GAAG,GAAG,CAAE;AAEzD,IAAM,gBAAgB;AACtB,IAAM,sBAAsB;AAE5B,IAAM,yBAAN,cAA2C,SAAS;AAAA,EAEnD,YAAa,MAAM,YAAa;AAE/B,UAAM;AAEN,SAAK,OAAO;AACZ,SAAK,aAAa;AAGlB,SAAK,mBAAmB;AACxB,SAAK,SAAS;AACd,SAAK,OAAO;AAEZ,SAAK,kBAAkB;AACvB,SAAK,cAAc;AACnB,SAAK,gBAAgB;AAErB,SAAK,UAAU;AACf,SAAK,WAAW;AAEhB,SAAK,eAAe;AAEpB,SAAK,YAAY;AAEjB,SAAK,eAAe,KAAK,aAAa,KAAM,IAAK;AACjD,SAAK,kBAAkB,KAAK,gBAAgB,KAAM,IAAK;AACvD,SAAK,KAAK,iBAAkB,aAAa,KAAK,YAAa;AAC3D,SAAK,KAAK,iBAAkB,gBAAgB,KAAK,eAAgB;AAAA,EAElE;AAAA,EAEA,aAAc,OAAQ;AAErB,UAAM,gBAAgB,MAAM;AAC5B,QAAK,cAAc,MAAO;AAEzB,WAAK,UAAU;AACf,WAAK,gBAAgB;AAErB,WAAK,cAAc;AAAA,IAEpB;AAAA,EAED;AAAA,EAEA,kBAAkB;AAEjB,SAAK,UAAU;AACf,SAAK,gBAAgB;AAErB,QAAK,KAAK,gBAAkB,MAAK,gBAAgB,QAAQ;AACzD,QAAK,KAAK,eAAe,KAAK,YAAY,SAAW,MAAK,YAAY,SAAS,QAAQ;AAEvF,SAAK,MAAM;AAAA,EAEZ;AAAA,EAEA,kBAAmB,UAAU,YAAY,WAAY;AAEpD,UAAM,gBAAgB,WAAW,MAAM;AACvC,aAAU,IAAI,GAAG,IAAI,kBAAkB,KAAO;AAE7C,oBAAc,eAAgB,OAAS,KAAK,KAAK,IAAM,gBAAiB;AACxE,YAAM,MAAM,YAAY,mBAAmB;AAC3C,eAAU,IAAI,GAAI,IAAI,cAAc;AACpC,eAAU,IAAI,MAAM,CAAE,IAAI,cAAc;AACxC,eAAU,IAAI,MAAM,CAAE,IAAI,cAAc;AAAA,IAEzC;AAAA,EAED;AAAA,EAEA,uBAAwB,YAAa;AAEpC,UAAM,WAAW,KAAK,gBAAgB,WAAW,SAAS;AAE1D,UAAM,gBAAgB,IAAU;AAAA,MAC/B;AAAA,MACA;AAAA,MACA,MAAQ,iBAAiB;AAAA,IAC1B;AACA,SAAK,kBAAmB,UAAU,eAAe,CAAE;AAGnD,UAAM,WAAW,IAAU;AAAA,MAC1B,KAAK,IAAO,KAAK,KAAK,2BAA6B,GAAI,IAAI;AAAA,MAC3D,KAAK,IAAO,KAAK,KAAK,2BAA6B,GAAI,IAAI;AAAA,MAC3D;AAAA,IACD;AACA,aAAU,IAAI,GAAG,IAAI,eAAe,KAAO;AAE1C,WAAK,kBAAmB,UAAU,UAAU,IAAI,CAAE;AAClD,eAAS;AAAA,QACR;AAAA,QACE,KAAK,KAAK,2BAA6B,OAAQ,gBAAgB;AAAA,MAClE;AAAA,IAED;AAGA,UAAM,mBAAmB,oBAAqB,IAAI;AAClD,UAAM,kBAAkB,oBAAqB,IAAI,iBAAkB;AACnE,UAAM,cAAc,IAAU;AAAA,MAC7B;AAAA,MACA;AAAA,MACA,MAAQ,iBAAiB;AAAA,IAC1B;AACA,aAAU,mBAAmB,CAAE,IAAI,YAAY;AAC/C,aAAU,mBAAmB,IAAI,CAAE,IAAI,YAAY;AACnD,aAAU,mBAAmB,IAAI,CAAE,IAAI,YAAY;AACnD,UAAM,aAAa,IAAU,QAAS,GAAG,GAAG,UAAW;AACvD,aAAU,kBAAkB,CAAE,IAAI,WAAW;AAC7C,aAAU,kBAAkB,IAAI,CAAE,IAAI,WAAW;AACjD,aAAU,kBAAkB,IAAI,CAAE,IAAI,WAAW;AAEjD,SAAK,gBAAgB;AAAA,MACpB;AAAA,MACA,IAAU,uBAAwB,UAAU,CAAE;AAAA,IAC/C;AAAA,EAGD;AAAA,EAEA,gBAAgB;AAEf,QAAI,GAAG;AACP,UAAM,WAAW,IAAI;AAAA,QAChB,gBAAgB,KAAM,mBAAmB,KAAM;AAAA,IACpD,EAAE,KAAM,CAAE;AAEV,UAAM,UAAU,CAAC;AACjB,SAAK,kBAAkB,IAAU,eAAe;AAEhD,SAAK,gBAAgB;AAAA,MACpB;AAAA,MACA,IAAU,uBAAwB,UAAU,CAAE;AAAA,IAC/C;AAEA,SAAK,uBAAwB,mBAAoB;AAGjD,SAAM,IAAI,GAAG,IAAI,eAAe,KAAO;AAEtC,WAAM,IAAI,GAAG,IAAI,mBAAmB,GAAG,KAAO;AAE7C,gBAAQ;AAAA,UACP,IAAI,mBAAmB;AAAA,UACvB,IAAI,mBAAmB,IAAI;AAAA,WACzB,IAAI,KAAM,mBAAmB;AAAA,QAChC;AACA,gBAAQ;AAAA,UACP,IAAI,mBAAmB,IAAI;AAAA,WACzB,IAAI,KAAM,mBAAmB,IAAI;AAAA,WACjC,IAAI,KAAM,mBAAmB;AAAA,QAChC;AAAA,MAED;AAEA,cAAQ;AAAA,SACL,IAAI,KAAM,mBAAmB;AAAA,QAC/B,IAAI;AAAA,SACF,IAAI,KAAM,mBAAmB;AAAA,MAChC;AACA,cAAQ;AAAA,QACP,IAAI;AAAA,SACF,IAAI,KAAM;AAAA,SACV,IAAI,KAAM,mBAAmB;AAAA,MAChC;AAAA,IAED;AAGA,UAAM,mBAAmB,oBAAqB,IAAI;AAClD,UAAM,kBAAkB,oBAAqB,IAAI,iBAAkB;AAEnE,SAAM,IAAI,GAAG,IAAI,mBAAmB,GAAG,KAAO;AAE7C,cAAQ,KAAM,kBAAkB,IAAI,GAAG,CAAE;AACzC,cAAQ;AAAA,QACP;AAAA,QACA,IAAI,mBAAmB;AAAA,QACvB,IAAI,mBAAmB,gBAAgB;AAAA,MACxC;AAAA,IAED;AAEA,YAAQ,KAAM,kBAAkB,GAAG,mBAAmB,CAAE;AACxD,YAAQ;AAAA,MACP;AAAA,MACA,oBAAqB,gBAAgB,KAAM;AAAA,MAC3C,mBAAmB;AAAA,IACpB;AAEA,UAAM,WAAW,IAAU,kBAAkB;AAC7C,aAAS,cAAc;AACvB,aAAS,UAAU;AAEnB,SAAK,gBAAgB,SAAU,OAAQ;AAEvC,SAAK,cAAc,IAAU,KAAM,KAAK,iBAAiB,QAAS;AAElE,SAAK,YAAY,SAAS,IAAK,GAAG,GAAG,KAAM,mBAAoB;AAC/D,SAAK,gBAAgB,IAAU,SAAS;AACxC,SAAK,cAAc,IAAK,KAAK,WAAY;AAEzC,SAAK,YAAY,IAAU,UAAU;AAGrC,UAAM,iBAAiB,IAAU,eAAgB,eAAe,IAAI,EAAG;AACvE,UAAM,iBAAiB,IAAU,kBAAkB;AACnD,mBAAe,cAAc;AAC7B,mBAAe,UAAU;AAEzB,SAAK,eAAe,IAAU,KAAM,gBAAgB,cAAe;AACnE,SAAK,cAAc,IAAK,KAAK,YAAa;AAE1C,SAAK,IAAK,KAAK,aAAc;AAAA,EAE9B;AAAA,EAEA,mBAAmB;AAElB,QAAK,KAAK,WAAY;AAErB,YAAM,gBAAgB,KAAK,cAAc;AACzC,YAAM,aAAa,IAAU,QAAQ;AACrC,iBAAW,SAAS,EAAE,gBAAiB,aAAc;AACrD,WAAK,UAAU,IAAI,OAAO,sBAAuB,aAAc;AAC/D,WAAK,UAAU,IAAI,UAAU,IAAK,GAAG,GAAG,EAAI,EAAE,aAAc,UAAW;AAAA,IAExE;AAAA,EAED;AAAA,EAEA,iBAAiB;AAEhB,SAAK,cAAc,UAAU,KAAK,WAAW;AAC7C,UAAM,WAAW,KAAK,KAAK,OAAQ,kBAAmB;AACtD,UAAM,WAAW,KAAK,KAAK,OAAQ,WAAY;AAC/C,UAAM,WAAW,SAAS,SAAS,WAAY,SAAS,QAAS;AACjE,UAAMC,YAAW,SAAS,SACxB,MAAM,EACN,IAAK,SAAS,QAAS,EACvB,eAAgB,GAAI;AACtB,SAAK,cAAc,SAAS,KAAMA,SAAS;AAC3C,SAAK,cAAc,WAAW,KAAM,KAAK,WAAW,UAAW;AAE/D,SAAK,UAAU,YAAY;AAE3B,UAAM,cAAe,WAAW,cAAgB,YAAY;AAC5D,UAAM,cAAe,WAAW,cAAgB,kBAAkB;AAClE,QAAK,aAAa,GAAI;AAErB,WAAK,uBAAwB,mBAAoB;AACjD,WAAK,YAAY,SAAS,IAAK,GAAG,GAAG,KAAM,mBAAoB;AAC/D,WAAK,YAAY,SAAS,UAAU;AAAA,IAErC,WAAY,aAAa,GAAI;AAE5B,YAAM,cACC,sBAAsB,2BAA4B,aACpD;AACL,WAAK,uBAAwB,UAAW;AACxC,UAAK,aAAa,GAAI;AAErB,aAAK,YAAY,SAAS;AAAA,UACzB;AAAA,UACA;AAAA,UACA,KAAM,cAAe,IAAI,cAAe;AAAA,QACzC;AACA,aAAK,YAAY,SAAS,UACpB,uBACE,IAAI,eAAiB,sBAAsB;AAAA,MAEpD,OAAO;AAEN,aAAK,YAAY,SAAS,IAAK,GAAG,GAAG,KAAM,UAAW;AACtD,aAAK,YAAY,SAAS,UAAU;AAAA,MAErC;AAAA,IAED,OAAO;AAEN,WAAK,uBAAwB,uBAAwB;AACrD,WAAK,YAAY,SAAS;AAAA,QACzB;AAAA,QACA;AAAA,QACA,KAAM,0BAA0B;AAAA,MACjC;AACA,WAAK,YAAY,SAAS,UAAU;AAAA,IAErC;AAEA,SAAK,aAAa,SAAS,UAAU,KAAK,YAAY,SAAS;AAAA,EAEhE;AAAA,EAEA,kBAAmB,OAAQ;AAE1B,UAAM,kBAAmB,KAAM;AAC/B,QAAK,KAAK,iBAAkB;AAE3B,WAAK,eAAe;AACpB,WAAK,iBAAiB;AAAA,IAEvB;AAAA,EAED;AAAA,EAEA,YAAY;AAEX,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,YAAa,UAAW;AAEvB,SAAK,WAAW;AAAA,EAEjB;AAAA,EAEA,aAAa;AAEZ,WAAO,KAAK;AAAA,EAEb;AAAA,EAEA,gBAAiB,QAAQ,YAAY,MAAO;AAE3C,QAAK,KAAK,WAAY;AAErB,aAAO,KAAK,UAAU,gBAAiB,QAAQ,SAAU;AAAA,IAE1D;AAAA,EAED;AAAA,EAEA,iBAAkB,SAAS,YAAY,MAAO;AAE7C,QAAK,KAAK,WAAY;AAErB,aAAO,KAAK,UAAU,iBAAkB,SAAS,SAAU;AAAA,IAE5D;AAAA,EAED;AAAA,EAEA,mBAAoB,SAAS,YAAY,OAAQ;AAEhD,QAAK,KAAK,aAAa,CAAE,KAAK,UAAW;AAExC,YAAM,gBAAgB,KAAK,UAAU,iBAAkB,SAAS,SAAU;AAC1E,YAAM,YAAY,IAAU,QAAS,GAAG,GAAG,EAAI;AAC/C,UAAK,cAAc,SAAS,GAAI;AAE/B,cAAM,eAAe,cAAe,CAAE;AACtC,cAAM,WAAW,aAAa;AAC9B,aAAK,aAAa,SAAS,KAAM,UAAU,eAAgB,QAAS,CAAE;AAAA,MAEvE,OAAO;AAEN,aAAK,aAAa,SAAS,KAAM,UAAU,eAAgB,mBAAoB,CAAE;AAAA,MAElF;AAAA,IAED;AAAA,EAED;AAAA,EAEA,UAAW,UAAW;AAErB,UAAM,YAAY,IAAU,QAAS,GAAG,GAAG,EAAI;AAC/C,QAAK,KAAK,aAAa,CAAE,KAAK,UAAW;AAExC,WAAK,aAAa,SAAS,KAAM,UAAU,eAAgB,QAAS,CAAE;AAAA,IAEvE;AAAA,EAED;AAAA,EAEA,UAAU;AAET,SAAK,gBAAgB;AACrB,SAAK,KAAK,oBAAqB,aAAa,KAAK,YAAa;AAC9D,SAAK,KAAK,oBAAqB,gBAAgB,KAAK,eAAgB;AAAA,EAErE;AAED;;;ACxZA,SAAS,WAAY,SAASC,SAAS;AAEtC,QAAM,SAAS,SAAS,cAAe,QAAS;AAChD,QAAM,UAAU,OAAO,WAAY,IAAK;AACxC,MAAI,UAAU;AACd,QAAM,aAAa;AACnB,UAAQ,OAAO,YAAY,aAAa;AACxC,YAAU,QAAQ,YAAa,OAAQ;AACvC,QAAM,YAAY,QAAQ;AAC1B,SAAO,QAAQ;AACf,SAAO,SAAS;AAChB,UAAQ,OAAO,YAAY,aAAa;AACxC,UAAQ,YAAY;AACpB,UAAQ,eAAe;AACvB,UAAQ,YAAY;AACpB,UAAQ,SAAU,SAAS,YAAY,GAAG,aAAa,CAAE;AAEzD,QAAM,UAAU,IAAU,QAAS,MAAO;AAC1C,UAAQ,cAAc;AAEtB,QAAM,WAAW,IAAU,kBAAmB;AAAA,IAC7C,OAAO;AAAA,IACP,MAAY;AAAA,IACZ,KAAK;AAAA,IACL,aAAa;AAAA,EACd,CAAE;AACF,QAAM,WAAW,IAAU;AAAA,IACxBA,UAAS,YAAc;AAAA,IACzBA;AAAA,EACD;AACA,QAAM,QAAQ,IAAU,KAAM,UAAU,QAAS;AACjD,SAAO;AAER;;;ACnCA,IAAM,WAAN,MAAM,UAAS;AAAA,EAEd,OAAO,aAAcC,WAAU,cAAc,CAAC,GAAI;AAEjD,UAAM,SAAS,SAAS,cAAe,QAAS;AAEhD,aAAS,cAA0B;AAElC,UAAI,iBAAiB;AAErB,qBAAe,iBAAkB,SAAU;AAE1C,gBAAQ,iBAAkB,OAAO,cAAe;AAEhD,cAAMA,UAAS,GAAG,WAAY,OAAQ;AACtC,eAAO,cAAc;AAErB,yBAAiB;AAAA,MAElB;AAEA,eAAS,iBAA4B;AAEpC,uBAAe,oBAAqB,OAAO,cAAe;AAE1D,eAAO,cAAc;AAErB,yBAAiB;AAAA,MAElB;AAIA,aAAO,MAAM,UAAU;AAEvB,aAAO,MAAM,SAAS;AACtB,aAAO,MAAM,OAAO;AACpB,aAAO,MAAM,QAAQ;AAErB,aAAO,cAAc;AASrB,YAAM,iBAAiB;AAAA,QACtB,GAAG;AAAA,QACH,kBAAkB;AAAA,UACjB;AAAA,UACA;AAAA,UACA;AAAA,UACA,GAAK,YAAY,oBAAoB,CAAC;AAAA,QACvC;AAAA,MACD;AAEA,aAAO,eAAe,WAAY;AAEjC,eAAO,MAAM,UAAU;AAAA,MAExB;AAEA,aAAO,eAAe,WAAY;AAEjC,eAAO,MAAM,UAAU;AAAA,MAExB;AAEA,aAAO,UAAU,WAAY;AAE5B,YAAK,mBAAmB,MAAO;AAE9B,oBAAU,GAAG,eAAgB,gBAAgB,cAAe,EAAE,KAAM,gBAAiB;AAAA,QAEtF,OAAO;AAEN,yBAAe,IAAI;AAEnB,cAAK,UAAU,GAAG,iBAAiB,QAAY;AAE9C,sBAAU,GAAG,aAAc,gBAAgB,cAAe,EACxD,KAAM,gBAAiB,EACvB,MAAO,CAAEC,SAAS;AAElB,sBAAQ,KAAMA,IAAI;AAAA,YAEnB,CAAE;AAAA,UAEJ;AAAA,QAED;AAAA,MAED;AAEA,UAAK,UAAU,GAAG,iBAAiB,QAAY;AAE9C,kBAAU,GAAG,aAAc,gBAAgB,cAAe,EACxD,KAAM,gBAAiB,EACvB,MAAO,CAAEA,SAAS;AAElB,kBAAQ,KAAMA,IAAI;AAAA,QAEnB,CAAE;AAAA,MAEJ;AAAA,IAED;AAEA,aAAS,gBAAgB;AAExB,aAAO,MAAM,UAAU;AAEvB,aAAO,MAAM,SAAS;AACtB,aAAO,MAAM,OAAO;AACpB,aAAO,MAAM,QAAQ;AAErB,aAAO,eAAe;AACtB,aAAO,eAAe;AAEtB,aAAO,UAAU;AAAA,IAElB;AAEA,aAAS,oBAAoB;AAE5B,oBAAc;AAEd,aAAO,cAAc;AAAA,IAEtB;AAEA,aAAS,iBAAkB,WAAY;AAEtC,oBAAc;AAEd,cAAQ,KAAM,uDAAuD,SAAU;AAE/E,aAAO,cAAc;AAAA,IAEtB;AAEA,aAAS,eAAgB,SAAU;AAElC,cAAQ,MAAM,WAAW;AACzB,cAAQ,MAAM,SAAS;AACvB,cAAQ,MAAM,UAAU;AACxB,cAAQ,MAAM,SAAS;AACvB,cAAQ,MAAM,eAAe;AAC7B,cAAQ,MAAM,aAAa;AAC3B,cAAQ,MAAM,QAAQ;AACtB,cAAQ,MAAM,OAAO;AACrB,cAAQ,MAAM,YAAY;AAC1B,cAAQ,MAAM,UAAU;AACxB,cAAQ,MAAM,UAAU;AACxB,cAAQ,MAAM,SAAS;AAAA,IAExB;AAEA,QAAK,QAAQ,WAAY;AAExB,aAAO,KAAK;AACZ,aAAO,MAAM,UAAU;AAEvB,qBAAgB,MAAO;AAEvB,gBAAU,GAAG,mBAAoB,cAAe,EAAE,KAAM,SAAW,WAAY;AAE9E,oBAAY,YAAY,IAAI,kBAAkB;AAE9C,YAAK,aAAa,UAAS,oBAAqB;AAE/C,iBAAO,MAAM;AAAA,QAEd;AAAA,MAED,CAAE,EAAE,MAAO,gBAAiB;AAE5B,aAAO;AAAA,IAER,OAAO;AAEN,YAAM,UAAU,SAAS,cAAe,GAAI;AAE5C,UAAK,OAAO,oBAAoB,OAAQ;AAEvC,gBAAQ,OAAO,SAAS,SAAS,KAAK,QAAS,UAAU,QAAS;AAClE,gBAAQ,YAAY;AAAA,MAErB,OAAO;AAEN,gBAAQ,OAAO;AACf,gBAAQ,YAAY;AAAA,MAErB;AAEA,cAAQ,MAAM,OAAO;AACrB,cAAQ,MAAM,QAAQ;AACtB,cAAQ,MAAM,iBAAiB;AAE/B,qBAAgB,OAAQ;AAExB,aAAO;AAAA,IAER;AAAA,EAED;AAAA,EAEA,OAAO,iCAAiC;AAEvC,QAAK,OAAO,cAAc,eAAe,QAAQ,WAAY;AAI5D,UAAK,iBAAiB,KAAM,UAAU,SAAU,EAAI;AAEpD,gBAAU,GAAG,iBAAkB,kBAAkB,MAAM;AAEtD,kBAAS,qBAAqB;AAAA,MAE/B,CAAE;AAAA,IAEH;AAAA,EAED;AAED;AAEA,SAAS,qBAAqB;AAC9B,SAAS,+BAA+B;;;ACtOxC,IAAM,WAAN,MAAe;AAAA,EAEd,OAAO,aAAcC,WAAU,cAAc,CAAC,GAAI;AAEjD,UAAM,SAAS,SAAS,cAAe,QAAS;AAEhD,aAAS,YAAa,MAAO;AAE5B,UAAI,iBAAiB;AAErB,qBAAe,iBAAkB,SAAU;AAE1C,gBAAQ,iBAAkB,OAAO,cAAe;AAEhD,cAAMA,UAAS,GAAG,WAAY,OAAQ;AAEtC,eAAO,cAAc;AAErB,yBAAiB;AAAA,MAElB;AAEA,eAAS,iBAA4B;AAEpC,uBAAe,oBAAqB,OAAO,cAAe;AAE1D,eAAO,cAAc;AAErB,yBAAiB;AAAA,MAElB;AAIA,aAAO,MAAM,UAAU;AAEvB,aAAO,MAAM,SAAS;AACtB,aAAO,MAAM,OAAO;AACpB,aAAO,MAAM,QAAQ;AAErB,aAAO,cAAc;AAErB,YAAM,iBAAiB;AAAA,QACtB,GAAG;AAAA,QACH,kBAAkB;AAAA,UACjB;AAAA,UACA;AAAA,UACA;AAAA,UACA,GAAK,YAAY,oBAAoB,CAAC;AAAA,QACvC;AAAA,MACD;AAEA,aAAO,eAAe,WAAY;AAEjC,eAAO,MAAM,UAAU;AAAA,MAExB;AAEA,aAAO,eAAe,WAAY;AAEjC,eAAO,MAAM,UAAU;AAAA,MAExB;AAEA,aAAO,UAAU,WAAY;AAE5B,YAAK,mBAAmB,MAAO;AAE9B,oBAAU,GAAG,eAAgB,MAAM,cAAe,EAChD,KAAM,gBAAiB;AAAA,QAE1B,OAAO;AAEN,yBAAe,IAAI;AAEnB,cAAK,UAAU,GAAG,iBAAiB,QAAY;AAE9C,sBAAU,GAAG,aAAc,MAAM,cAAe,EAC9C,KAAM,gBAAiB,EACvB,MAAO,CAAEC,SAAS;AAElB,sBAAQ,KAAMA,IAAI;AAAA,YAEnB,CAAE;AAAA,UAEJ;AAAA,QAED;AAAA,MAED;AAEA,UAAK,UAAU,GAAG,iBAAiB,QAAY;AAE9C,kBAAU,GAAG,aAAc,MAAM,cAAe,EAC9C,KAAM,gBAAiB,EACvB,MAAO,CAAEA,SAAS;AAElB,kBAAQ,KAAMA,IAAI;AAAA,QAEnB,CAAE;AAAA,MAEJ;AAAA,IAED;AAEA,aAAS,gBAAgB;AAExB,aAAO,MAAM,UAAU;AAEvB,aAAO,MAAM,SAAS;AACtB,aAAO,MAAM,OAAO;AACpB,aAAO,MAAM,QAAQ;AAErB,aAAO,eAAe;AACtB,aAAO,eAAe;AAEtB,aAAO,UAAU;AAAA,IAElB;AAEA,aAAS,qBAAqB;AAE7B,oBAAc;AAEd,aAAO,cAAc;AAAA,IAEtB;AAEA,aAAS,iBAAkB,WAAY;AAEtC,oBAAc;AAEd,cAAQ,KAAM,uDAAuD,SAAU;AAE/E,aAAO,cAAc;AAAA,IAEtB;AAEA,aAAS,eAAgB,SAAU;AAElC,cAAQ,MAAM,WAAW;AACzB,cAAQ,MAAM,SAAS;AACvB,cAAQ,MAAM,UAAU;AACxB,cAAQ,MAAM,SAAS;AACvB,cAAQ,MAAM,eAAe;AAC7B,cAAQ,MAAM,aAAa;AAC3B,cAAQ,MAAM,QAAQ;AACtB,cAAQ,MAAM,OAAO;AACrB,cAAQ,MAAM,YAAY;AAC1B,cAAQ,MAAM,UAAU;AACxB,cAAQ,MAAM,UAAU;AACxB,cAAQ,MAAM,SAAS;AAAA,IAExB;AAEA,QAAK,QAAQ,WAAY;AAExB,aAAO,KAAK;AACZ,aAAO,MAAM,UAAU;AAEvB,qBAAgB,MAAO;AAEvB,gBAAU,GAAG,mBAAoB,cAAe,EAC9C,KAAM,SAAW,WAAY;AAE7B,YAAK,WAAY;AAEhB,sBAAa,cAAe;AAAA,QAE7B,OAAO;AAEN,oBAAU,GAAG,mBAAoB,cAAe,EAC9C,KAAM,SAAWC,YAAY;AAE7B,gBAAKA,YAAY;AAEhB,0BAAa,cAAe;AAAA,YAE7B,OAAO;AAEN,iCAAmB;AAAA,YAEpB;AAAA,UAED,CAAE,EAAE,MAAO,gBAAiB;AAAA,QAE9B;AAAA,MAED,CAAE,EAAE,MAAO,gBAAiB;AAE7B,aAAO;AAAA,IAER,OAAO;AAEN,YAAM,UAAU,SAAS,cAAe,GAAI;AAE5C,UAAK,OAAO,oBAAoB,OAAQ;AAEvC,gBAAQ,OAAO,SAAS,SAAS,KAAK,QAAS,UAAU,QAAS;AAClE,gBAAQ,YAAY;AAAA,MAErB,OAAO;AAEN,gBAAQ,OAAO;AACf,gBAAQ,YAAY;AAAA,MAErB;AAEA,cAAQ,MAAM,OAAO;AACrB,cAAQ,MAAM,QAAQ;AACtB,cAAQ,MAAM,iBAAiB;AAE/B,qBAAgB,OAAQ;AAExB,aAAO;AAAA,IAER;AAAA,EAED;AAED;;;ACxNA,IAAM,YAAY;AAAA,EAChB,YAAY,OAAO,OAAO;AAAA,IACxB,MAAM;AAAA,IACN,MAAM;AAAA,IACN,OAAO;AAAA,EACT,CAAC;AAAA,EAED,gBAAgB,OAAO,OAAO;AAAA,IAC5B,SAAS;AAAA,IACT,SAAS;AAAA,IACT,SAAS;AAAA,EACX,CAAC;AAAA,EAED,mBAAmB,OAAO,OAAO;AAAA,IAC/B,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,OAAO;AAAA,EACT,CAAC;AAAA,EAED,eAAe,OAAO,OAAO;AAAA,IAC3B,SAAS;AAAA,IACT,SAAS;AAAA,IACT,UAAU;AAAA,IACV,YAAY;AAAA,IACZ,QAAQ;AAAA,EACV,CAAC;AAAA,EAED,sBAAsB;AAAA,EAEtB,oBAAoB;AAAA,EAEpB,wBAAwB,OAAO,OAAO;AAAA,IACpC,WAAW;AAAA,IACX,YAAY;AAAA,EACd,CAAC;AACH;AAMA,eAAe,cAAc,MAAM;AACjC,QAAM,WAAW,MAAM,MAAM,IAAI;AACjC,MAAI,CAAC,SAAS,IAAI;AAChB,UAAM,IAAI,MAAM,SAAS,UAAU;AAAA,EACrC,OAAO;AACL,WAAO,SAAS,KAAK;AAAA,EACvB;AACF;AAEA,eAAe,kBAAkB,UAAU;AACzC,MAAI,CAAC,UAAU;AACb,UAAM,IAAI,MAAM,sBAAsB;AAAA,EACxC;AAEA,QAAM,sBAAsB;AAC5B,QAAM,eAAe,MAAM,cAAc,GAAG,QAAQ,IAAI,mBAAmB,EAAE;AAC7E,SAAO;AACT;AAEA,eAAe,aAAa,eAAe,UAAU,iBAAiB,MAAM,eAAe,MAAM;AAC/F,MAAI,CAAC,eAAe;AAClB,UAAM,IAAI,MAAM,2BAA2B;AAAA,EAC7C;AAEA,MAAI,CAAC,UAAU;AACb,UAAM,IAAI,MAAM,sBAAsB;AAAA,EACxC;AAGA,QAAM,wBAAwB,MAAM,kBAAkB,QAAQ;AAG9D,MAAI;AACJ,gBAAc,SAAS,KAAK,CAAC,cAAc;AACzC,UAAM,mBAAmB,sBAAsB,SAAS;AACxD,QAAI,kBAAkB;AACpB,cAAQ;AAAA,QACN;AAAA,QACA,aAAa,GAAG,QAAQ,IAAI,iBAAiB,IAAI;AAAA,QACjD,YAAY,CAAC,CAAC,iBAAiB;AAAA,MACjC;AAAA,IACF;AACA,WAAO,CAAC,CAAC;AAAA,EACX,CAAC;AAED,MAAI,CAAC,OAAO;AACV,QAAI,CAAC,gBAAgB;AACnB,YAAM,IAAI,MAAM,gCAAgC;AAAA,IAClD;AAEA,UAAM,mBAAmB,sBAAsB,cAAc;AAC7D,QAAI,CAAC,kBAAkB;AACrB,YAAM,IAAI,MAAM,uDAAuD,cAAc,YAAY;AAAA,IACnG;AAEA,YAAQ;AAAA,MACN,WAAW;AAAA,MACX,aAAa,GAAG,QAAQ,IAAI,iBAAiB,IAAI;AAAA,MACjD,YAAY,CAAC,CAAC,iBAAiB;AAAA,IACjC;AAAA,EACF;AAEA,QAAM,UAAU,MAAM,cAAc,MAAM,WAAW;AAErD,MAAI;AACJ,MAAI,cAAc;AAChB,QAAI;AACJ,QAAI,cAAc,eAAe,OAAO;AACtC,eAAS,QAAQ,QAAQ,OAAO,KAAK,QAAQ,OAAO,EAAE,CAAC,CAAC;AAAA,IAC1D,OAAO;AACL,eAAS,QAAQ,QAAQ,cAAc,UAAU;AAAA,IACnD;AACA,QAAI,CAAC,QAAQ;AACX,YAAM,IAAI;AAAA,QACR,2BAA2B,cAAc,UAAU,gBAAgB,MAAM,SAAS;AAAA,MACpF;AAAA,IACF;AAEA,QAAI,OAAO,WAAW;AACpB,kBAAY,MAAM,YAAY,QAAQ,gBAAgB,OAAO,SAAS;AAAA,IACxE;AAAA,EACF;AAEA,SAAO,EAAE,SAAS,UAAU;AAC9B;AAGA,IAAM,yBAAyB;AAAA,EAC7B,OAAO;AAAA,EACP,OAAO;AAAA,EACP,QAAQ;AAAA,EACR,OAAO,UAAU,eAAe;AAClC;AAUA,SAAS,cAAcC,KAAI,GAAGC,KAAI,GAAG;AACnC,MAAIC,SAAQF;AACZ,MAAIG,SAAQF;AAIZ,QAAM,aAAa,KAAK,KAAMD,KAAIA,KAAMC,KAAIA,EAAE;AAC9C,MAAI,aAAa,GAAG;AAClB,UAAM,QAAQ,KAAK,MAAMA,IAAGD,EAAC;AAC7B,IAAAE,SAAQ,KAAK,IAAI,KAAK;AACtB,IAAAC,SAAQ,KAAK,IAAI,KAAK;AAAA,EACxB;AAIA,QAAM,SAAS;AAAA,IACb,iBAAkBD,SAAQ,MAAO;AAAA,IACjC,iBAAkBC,SAAQ,MAAO;AAAA,EACnC;AACA,SAAO;AACT;AAUA,IAAM,iBAAN,MAAqB;AAAA,EACnB,YAAY,2BAA2B;AACrC,SAAK,oBAAoB,0BAA0B;AACnD,SAAK,SAAS,0BAA0B;AACxC,SAAK,gBAAgB,0BAA0B;AAC/C,SAAK,oBAAoB,0BAA0B;AAEnD,QAAI,KAAK,sBAAsB,UAAU,uBAAuB,WAAW;AACzE,WAAK,cAAc,0BAA0B;AAC7C,WAAK,cAAc,0BAA0B;AAAA,IAC/C;AAGA,SAAK,QAAQ;AACb,SAAK,oBAAoB,sBAAsB;AAAA,EACjD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,oBAAoB;AAAA,IAClB,OAAAD;AAAA,IAAO,OAAAC;AAAA,IAAO;AAAA,IAAQ;AAAA,EACxB,GAAG;AACD,UAAM,EAAE,iBAAiB,gBAAgB,IAAI,cAAcD,QAAOC,MAAK;AACvE,YAAQ,KAAK,mBAAmB;AAAA,MAC9B,KAAK,UAAU,kBAAkB;AAC/B,aAAK,QAAS,KAAK,OAAO,SAAS,KAAK,IAAK,kBAAkB;AAC/D;AAAA,MACF,KAAK,UAAU,kBAAkB;AAC/B,aAAK,QAAS,KAAK,OAAO,SAAS,KAAK,IAAK,kBAAkB;AAC/D;AAAA,MACF,KAAK,UAAU,kBAAkB;AAC/B,aAAK,QAAS,KAAK,OAAO,SAAS,KAAK,IAAK,SAAS;AACtD;AAAA,MACF,KAAK,UAAU,kBAAkB;AAC/B,YAAI,KAAK,sBAAsB,UAAU,uBAAuB,YAAY;AAC1E,eAAK,QAAS,KAAK,OAAO,SAAS,KAAK;AAAA,QAC1C,OAAO;AACL,eAAK,QAAQ,KAAK,OAAO,SAAS,KAAK,IAAI,IAAM;AAAA,QACnD;AACA;AAAA,MACF;AACE,cAAM,IAAI,MAAM,+CAA+C,KAAK,iBAAiB,EAAE;AAAA,IAC3F;AAAA,EACF;AACF;AAEA,IAAM,YAAN,MAAgB;AAAA;AAAA;AAAA;AAAA;AAAA,EAKd,YAAY,aAAa,sBAAsB;AAC7C,QAAI,CAAC,eACD,CAAC,wBACD,CAAC,qBAAqB,mBACtB,CAAC,qBAAqB,kBACtB,OAAO,KAAK,qBAAqB,cAAc,EAAE,WAAW,GAAG;AACjE,YAAM,IAAI,MAAM,4BAA4B;AAAA,IAC9C;AAEA,SAAK,KAAK;AACV,SAAK,OAAO,qBAAqB;AACjC,SAAK,eAAe,qBAAqB;AACzC,SAAK,qBAAqB,qBAAqB;AAG/C,SAAK,kBAAkB,CAAC;AACxB,WAAO,KAAK,qBAAqB,eAAe,EAAE,QAAQ,CAAC,iBAAiB;AAC1E,YAAM,iBAAiB,IAAI,eAAe,qBAAqB,gBAAgB,YAAY,CAAC;AAC5F,WAAK,gBAAgB,YAAY,IAAI;AAAA,IACvC,CAAC;AAGD,SAAK,iBAAiB,OAAO,OAAO,CAAC,GAAG,qBAAqB,cAAc;AAE3E,SAAK,SAAS;AAAA,MACZ,OAAO,UAAU,eAAe;AAAA,MAChC,QAAS,KAAK,eAAe,WAAW,SAAa,IAAI;AAAA,MACzD,OAAQ,KAAK,eAAe,UAAU,SAAa,IAAI;AAAA,MACvD,OAAQ,KAAK,eAAe,UAAU,SAAa,IAAI;AAAA,IACzD;AAAA,EACF;AAAA,EAEA,IAAI,OAAO;AACT,UAAMC,QAAO,EAAE,IAAI,KAAK,IAAI,GAAG,KAAK,OAAO;AAC3C,WAAOA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,kBAAkB,SAAS;AAEzB,SAAK,OAAO,QAAQ,UAAU,eAAe;AAG7C,QAAI,KAAK,eAAe,WAAW,UAC5B,QAAQ,QAAQ,SAAS,KAAK,eAAe,QAAQ;AAC1D,YAAM,gBAAgB,QAAQ,QAAQ,KAAK,eAAe,MAAM;AAChE,WAAK,OAAO,SAAS,cAAc;AACnC,WAAK,OAAO,SAAU,KAAK,OAAO,SAAS,IAAK,IAAI,KAAK,OAAO;AAChE,WAAK,OAAO,SAAU,KAAK,OAAO,SAAS,IAAK,IAAI,KAAK,OAAO;AAGhE,UAAI,cAAc,WAAW,KAAK,OAAO,WAAW,GAAG;AACrD,aAAK,OAAO,QAAQ,UAAU,eAAe;AAAA,MAC/C,WAAW,cAAc,WAAW,KAAK,OAAO,SAAS,UAAU,sBAAsB;AACvF,aAAK,OAAO,QAAQ,UAAU,eAAe;AAAA,MAC/C;AAAA,IACF;AAGA,QAAI,KAAK,eAAe,UAAU,UAC3B,QAAQ,KAAK,SAAS,KAAK,eAAe,OAAO;AACtD,WAAK,OAAO,QAAQ,QAAQ,KAAK,KAAK,eAAe,KAAK;AAC1D,WAAK,OAAO,QAAS,KAAK,OAAO,QAAQ,KAAM,KAAK,KAAK,OAAO;AAChE,WAAK,OAAO,QAAS,KAAK,OAAO,QAAQ,IAAK,IAAI,KAAK,OAAO;AAG9D,UAAI,KAAK,OAAO,UAAU,UAAU,eAAe,WAC9C,KAAK,IAAI,KAAK,OAAO,KAAK,IAAI,UAAU,oBAAoB;AAC/D,aAAK,OAAO,QAAQ,UAAU,eAAe;AAAA,MAC/C;AAAA,IACF;AAGA,QAAI,KAAK,eAAe,UAAU,UAC3B,QAAQ,KAAK,SAAS,KAAK,eAAe,OAAO;AACtD,WAAK,OAAO,QAAQ,QAAQ,KAAK,KAAK,eAAe,KAAK;AAC1D,WAAK,OAAO,QAAS,KAAK,OAAO,QAAQ,KAAM,KAAK,KAAK,OAAO;AAChE,WAAK,OAAO,QAAS,KAAK,OAAO,QAAQ,IAAK,IAAI,KAAK,OAAO;AAG9D,UAAI,KAAK,OAAO,UAAU,UAAU,eAAe,WAC9C,KAAK,IAAI,KAAK,OAAO,KAAK,IAAI,UAAU,oBAAoB;AAC/D,aAAK,OAAO,QAAQ,UAAU,eAAe;AAAA,MAC/C;AAAA,IACF;AAGA,WAAO,OAAO,KAAK,eAAe,EAAE,QAAQ,CAAC,mBAAmB;AAC9D,qBAAe,oBAAoB,KAAK,MAAM;AAAA,IAChD,CAAC;AAAA,EACH;AACF;AAOA,IAAM,mBAAN,MAAuB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMrB,YAAY,eAAe,SAAS,UAAU;AAC5C,QAAI,CAAC,eAAe;AAClB,YAAM,IAAI,MAAM,2BAA2B;AAAA,IAC7C;AAEA,QAAI,CAAC,SAAS;AACZ,YAAM,IAAI,MAAM,qBAAqB;AAAA,IACvC;AAEA,SAAK,gBAAgB;AACrB,SAAK,WAAW;AAChB,SAAK,KAAK,QAAQ;AAGlB,SAAK,oBAAoB,QAAQ,QAAQ,cAAc,UAAU;AACjE,SAAK,aAAa,CAAC;AACnB,WAAO,KAAK,KAAK,kBAAkB,UAAU,EAAE,QAAQ,CAAC,gBAAgB;AACtE,YAAM,uBAAuB,KAAK,kBAAkB,WAAW,WAAW;AAC1E,WAAK,WAAW,WAAW,IAAI,IAAI,UAAU,aAAa,oBAAoB;AAAA,IAChF,CAAC;AAGD,SAAK,kBAAkB;AAAA,EACzB;AAAA,EAEA,IAAI,YAAY;AACd,WAAO,KAAK,cAAc;AAAA,EAC5B;AAAA,EAEA,IAAI,iBAAiB;AACnB,WAAO,KAAK,cAAc;AAAA,EAC5B;AAAA;AAAA;AAAA;AAAA,EAKA,IAAI,OAAO;AACT,UAAMA,QAAO,CAAC;AACd,WAAO,OAAO,KAAK,UAAU,EAAE,QAAQ,CAAC,cAAc;AACpD,MAAAA,MAAK,KAAK,UAAU,IAAI;AAAA,IAC1B,CAAC;AACD,WAAOA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA,EAKA,oBAAoB;AAClB,WAAO,OAAO,KAAK,UAAU,EAAE,QAAQ,CAAC,cAAc;AACpD,gBAAU,kBAAkB,KAAK,cAAc,OAAO;AAAA,IACxD,CAAC;AAAA,EACH;AACF;;;AC3XA,IAAM,wBAAwB;AAC9B,IAAM,kBAAkB;AAExB,IAAM,oBAAN,cAAgC,SAAS;AAAA,EAExC,cAAc;AAEb,UAAM;AAEN,SAAK,mBAAmB;AACxB,SAAK,SAAS;AAAA,EAEf;AAAA,EAEA,kBAAmB,QAAS;AAE3B,QAAK,KAAK,UAAU,QAAS;AAE5B,aAAO;AAAA,IAER;AAEA,SAAK,SAAS;AACd,SAAK,SAAU,CAAE,UAAW;AAE3B,UAAK,MAAM,QAAS;AAEnB,cAAM,SAAS,SAAS,KAAK;AAC7B,cAAM,SAAS,cAAc;AAAA,MAE9B;AAAA,IAED,CAAE;AAEF,WAAO;AAAA,EAER;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,kBAAmB,OAAQ;AAE1B,UAAM,kBAAmB,KAAM;AAE/B,QAAK,CAAE,KAAK,iBAAmB;AAG/B,SAAK,iBAAiB,kBAAkB;AAGxC,WAAO,OAAQ,KAAK,iBAAiB,UAAW,EAAE,QAAS,CAAE,cAAe;AAG3E,aAAO,OAAQ,UAAU,eAAgB,EAAE,QAAS,CAAE,mBAAoB;AAEzE,cAAM,EAAE,WAAW,SAAS,SAAS,OAAAC,QAAO,kBAAkB,IAAI;AAIlE,YAAK,CAAE,UAAY;AAGnB,YAAK,sBAAsB,UAA0B,uBAAuB,YAAa;AAExF,oBAAU,UAAUA;AAAA,QAErB,WAAY,sBAAsB,UAA0B,uBAAuB,WAAY;AAE9F,oBAAU,WAAW;AAAA,YACpB,QAAQ;AAAA,YACR,QAAQ;AAAA,YACRA;AAAA,UACD;AAEA,oBAAU,SAAS;AAAA,YAClB,QAAQ;AAAA,YACR,QAAQ;AAAA,YACRA;AAAA,UACD;AAAA,QAED;AAAA,MAED,CAAE;AAAA,IAEH,CAAE;AAAA,EAEH;AAED;AAOA,SAAS,UAAW,kBAAkB,OAAQ;AAG7C,SAAO,OAAQ,iBAAiB,UAAW,EAAE,QAAS,CAAE,cAAe;AAEtE,UAAM,EAAE,MAAM,oBAAoB,gBAAgB,IAAI;AAEtD,QAAK,SAAS,UAA0B,cAAc,UAAW;AAEhE,gBAAU,iBAAiB,MAAM,gBAAiB,kBAAmB;AACrE,UAAK,UAAU,gBAAiB;AAG/B,cAAM,iBAAiB,IAAI,eAAgB,IAAM;AACjD,cAAM,WAAW,IAAI,kBAAmB,EAAE,OAAO,IAAS,CAAE;AAC5D,cAAM,SAAS,IAAI,KAAM,gBAAgB,QAAS;AAClD,kBAAU,eAAe,IAAK,MAAO;AAAA,MAEtC,OAAO;AAEN,gBAAQ,KAAM,6BAA6B,UAAU,kBAAkB,2BAA2B,UAAU,EAAE,EAAG;AAAA,MAElH;AAAA,IAED;AAGA,WAAO,OAAQ,eAAgB,EAAE,QAAS,CAAE,mBAAoB;AAE/D,YAAM,EAAE,eAAe,aAAa,aAAa,kBAAkB,IAAI;AAGvE,UAAK,sBAAsB,UAA0B,uBAAuB,WAAY;AAEvF,uBAAe,UAAU,MAAM,gBAAiB,WAAY;AAC5D,uBAAe,UAAU,MAAM,gBAAiB,WAAY;AAG5D,YAAK,CAAE,eAAe,SAAU;AAE/B,kBAAQ,KAAM,kBAAkB,WAAW,eAAgB;AAC3D;AAAA,QAED;AAEA,YAAK,CAAE,eAAe,SAAU;AAE/B,kBAAQ,KAAM,kBAAkB,WAAW,eAAgB;AAC3D;AAAA,QAED;AAAA,MAED;AAGA,qBAAe,YAAY,MAAM,gBAAiB,aAAc;AAChE,UAAK,CAAE,eAAe,WAAY;AAEjC,gBAAQ,KAAM,kBAAkB,aAAa,eAAgB;AAAA,MAE9D;AAAA,IAED,CAAE;AAAA,EAEH,CAAE;AAEH;AAEA,SAAS,+BAAgC,iBAAiB,OAAQ;AAGjE,YAAW,gBAAgB,kBAAkB,KAAM;AAGnD,MAAK,gBAAgB,QAAS;AAE7B,UAAM,SAAU,CAAE,UAAW;AAE5B,UAAK,MAAM,QAAS;AAEnB,cAAM,SAAS,SAAS,gBAAgB;AACxC,cAAM,SAAS,cAAc;AAAA,MAE9B;AAAA,IAED,CAAE;AAAA,EAEH;AAGA,kBAAgB,IAAK,KAAM;AAE5B;AAEA,IAAM,2BAAN,MAA+B;AAAA,EAE9B,YAAa,aAAa,MAAM,SAAS,MAAO;AAE/C,SAAK,aAAa;AAClB,SAAK,OAAO;AACZ,SAAK,cAAc,CAAC;AACpB,SAAK,SAAS;AAGd,QAAK,CAAE,KAAK,YAAa;AAExB,WAAK,aAAa,IAAI,WAAW;AAAA,IAElC;AAAA,EAED;AAAA,EAEA,QAAS,MAAO;AAEf,SAAK,OAAO;AAEZ,WAAO;AAAA,EAER;AAAA,EAEA,sBAAuB,YAAa;AAEnC,UAAM,kBAAkB,IAAI,kBAAkB;AAC9C,QAAI,QAAQ;AAEZ,eAAW,iBAAkB,aAAa,CAAE,UAAW;AAEtD,YAAM,gBAAgB,MAAM;AAE5B,UAAK,cAAc,kBAAkB,qBAAqB,CAAE,cAAc,QAAU;AAEpF,mBAAc,eAAe,KAAK,MAAM,eAAgB,EAAE,KAAM,CAAE,EAAE,SAAS,UAAU,MAAO;AAE7F,wBAAgB,mBAAmB,IAAI;AAAA,UACtC;AAAA,UACA;AAAA,UACA;AAAA,QACD;AAEA,cAAM,cAAc,KAAK,YAAa,gBAAgB,iBAAiB,QAAS;AAChF,YAAK,aAAc;AAElB,kBAAQ,YAAY,MAAM,MAAM;AAEhC,yCAAgC,iBAAiB,KAAM;AAEvD,cAAK,KAAK,OAAS,MAAK,OAAQ,KAAM;AAAA,QAEvC,OAAO;AAEN,cAAK,CAAE,KAAK,YAAa;AAExB,kBAAM,IAAI,MAAO,qBAAsB;AAAA,UAExC;AAEA,eAAK,WAAW,QAAS,EAAG;AAC5B,eAAK,WAAW;AAAA,YAAM,gBAAgB,iBAAiB;AAAA,YAAU,CAAE,UAAW;AAE7E,mBAAK,YAAa,gBAAgB,iBAAiB,QAAS,IAAI;AAEhE,sBAAQ,MAAM,MAAM,MAAM;AAE1B,6CAAgC,iBAAiB,KAAM;AAEvD,kBAAK,KAAK,OAAS,MAAK,OAAQ,KAAM;AAAA,YAEvC;AAAA,YACA;AAAA,YACA,MAAM;AAEL,oBAAM,IAAI,MAAO,SAAS,gBAAgB,iBAAiB,QAAQ,wBAAyB;AAAA,YAE7F;AAAA,UAAE;AAAA,QAEH;AAAA,MAED,CAAE,EAAE,MAAO,CAAEC,SAAS;AAErB,gBAAQ,KAAMA,IAAI;AAAA,MAEnB,CAAE;AAAA,IAEH,CAAE;AAEF,eAAW,iBAAkB,gBAAgB,MAAM;AAElD,sBAAgB,mBAAmB;AACnC,sBAAgB,OAAQ,KAAM;AAC9B,cAAQ;AAAA,IAET,CAAE;AAEF,WAAO;AAAA,EAER;AAED;;;AC9SA,IAAM,oBAAN,MAAwB;AAAA,EAEvB,YAAa,SAASC,WAAU,YAAY,uBAAuB,yBAA0B;AAE5F,SAAK,UAAU;AACf,SAAK,WAAWA;AAChB,SAAK,aAAa;AAClB,SAAK,iBAAiB;AACtB,SAAK,0BAA0B;AAC/B,SAAK,gBAAgB,KAAK,UAAU,KAAM,IAAK;AAE/C,UAAM,UAAUA,UAAS,GAAG,WAAW;AAIvC,QAAK,yBAAyB,oBAAoB,QAAS;AAG1D,YAAM,mBAAmB,IAAI,sBAAuB,EAAG;AACvD,cAAQ,cAAc,iBAAiB;AAEvC,YAAM,KAAKA,UAAS,WAAW;AAG/B,cAAS,QAAQ,2BAA4B;AAAA,QAE5C,KAAK;AACJ,aAAG,aAAc,UAAW;AAC5B;AAAA,QAED,KAAK;AACJ,aAAG,aAAc,wBAAyB;AAC1C;AAAA,MAEF;AAEA,WAAK,iBAAiB,IAAI,eAAgB,SAAS,EAAG;AAEtD,WAAK,WAAW,iBAAkB,oBAAoB,MAAM;AAE3D,aAAK,iBAAiB;AAAA,MAEvB,CAAE;AAAA,IAEH;AAIA,YAAQ,sBAAuB,KAAK,aAAc;AAAA,EAEnD;AAAA,EAEA,mBAAmB;AAElB,UAAM,oBAAoB,KAAK,SAAS,WAAW,IAAK,KAAK,QAAQ,WAAY;AAEjF,QAAK,mBAAoB;AAExB,YAAM,UAAU,KAAK,eAAe,qBAAsB,KAAK,UAAW;AAE1E,UAAK,SAAU;AAEd,0BAAkB,iBAAiB;AAEnC,aAAK,QAAQ,YAAY,mBAAmB;AAAA,MAE7C;AAAA,IAED;AAAA,EAED;AAAA,EAEA,UAAWC,OAAM,SAAU;AAI1B,QAAK,CAAE,KAAK,SAAU;AAErB;AAAA,IAED;AAEA,UAAM,UAAU,QAAQ;AACxB,YAAQ,sBAAuB,KAAK,aAAc;AAElD,UAAM,gBAAgB,QAAQ,iBAAkB,KAAK,UAAW;AAChE,QAAK,eAAgB;AAGpB,WAAK,QAAQ,WAAW,GAAG,UAAW,cAAc,8BAA+B;AACnF,WAAK,QAAQ,WAAW,YAAY;AAIpC,YAAM,kBAAkB,KAAK;AAAA,QAAK;AAAA,QACjC,KAAK;AAAA,UAAK,cAAc,sBAAsB;AAAA,UAC7C,KAAK;AAAA,YAAK,cAAc,sBAAsB;AAAA,YAC7C,cAAc,sBAAsB;AAAA,UAAE;AAAA,QAAE;AAAA,MAAE;AAE7C,WAAK,QAAQ,iBAAiB,MAAM;AAAA,QACnC,cAAc,sBAAsB,IAAI;AAAA,QACxC,cAAc,sBAAsB,IAAI;AAAA,QACxC,cAAc,sBAAsB,IAAI;AAAA,MAAgB;AACzD,WAAK,QAAQ,iBAAiB,YAAY;AAC1C,WAAK,QAAQ,iBAAiB,SAAS,KAAM,cAAc,qBAAsB;AAEjF,UAAK,KAAK,yBAA0B;AAEnC,aAAK,wBAAwB;AAC7B,aAAK,0BAA0B;AAAA,MAEhC;AAAA,IAED;AAAA,EAED;AAAA,EAEA,UAAU;AAET,SAAK,UAAU;AACf,SAAK,WAAW;AAChB,SAAK,aAAa;AAClB,SAAK,iBAAiB;AAAA,EAEvB;AAED;AAEO,IAAM,mBAAN,cAA+B,MAAM;AAAA,EAE3C,YAAaD,WAAU,wBAAwB,MAAO;AAErD,UAAM;AAEN,SAAK,aAAa,IAAI,WAAW;AACjC,SAAK,WAAW,YAAY;AAC5B,SAAK,IAAK,KAAK,UAAW;AAE1B,SAAK,mBAAmB,IAAI,iBAAiB;AAC7C,SAAK,iBAAiB,YAAY;AAClC,SAAK,IAAK,KAAK,gBAAiB;AAIhC,SAAK,cAAc;AAEnB,QAAI,oBAAoB;AACxB,QAAI,oBAAoB;AACxB,IAAAA,UAAS,GAAG,iBAAkB,gBAAgB,MAAM;AAEnD,YAAM,UAAUA,UAAS,GAAG,WAAW;AAEvC,UAAK,uBAAuB,SAAU;AAErC,gBAAQ,kBAAmB;AAAA,UAE1B,kBAAkB,QAAQ;AAAA,QAE3B,CAAE,EAAE,KAAM,CAAE,UAAW;AAEtB,8BAAoB,IAAI,kBAAmB,MAAMA,WAAU,OAAO,uBAAuB,MAAM;AAE9F,gCAAoB;AAGpB,iBAAK,cAAe,EAAE,MAAM,kBAAkB,CAAE;AAAA,UAEjD,CAAE;AAAA,QAEH,CAAE;AAAA,MAEH;AAAA,IAED,CAAE;AAEF,IAAAA,UAAS,GAAG,iBAAkB,cAAc,MAAM;AAEjD,UAAK,mBAAoB;AAExB,0BAAkB,QAAQ;AAC1B,4BAAoB;AAAA,MAErB;AAEA,UAAK,mBAAoB;AAGxB,aAAK,cAAe,EAAE,MAAM,gBAAgB,CAAE;AAAA,MAE/C;AAAA,IAED,CAAE;AAGF,SAAK,UAAU,MAAM;AAEpB,UAAK,mBAAoB;AAExB,0BAAkB,QAAQ;AAC1B,4BAAoB;AAAA,MAErB;AAEA,WAAK,OAAQ,KAAK,UAAW;AAC7B,WAAK,aAAa;AAElB,WAAK,OAAQ,KAAK,gBAAiB;AACnC,WAAK,mBAAmB;AAExB,WAAK,cAAc;AAAA,IAEpB;AAAA,EAED;AAED;;;ACpNA,IAAME,WAAU,IAAI,QAAQ;AAC5B,IAAMC,WAAU,IAAI,QAAQ;AAE5B,IAAM,uBAAN,MAA2B;AAAA,EAE1B,YAAa,WAAW,YAAY,MAAM,YAAY,SAAU;AAE/D,SAAK,aAAa;AAClB,SAAK,YAAY;AACjB,SAAK,SAAS;AAEd,QAAI;AAEJ,QAAK,CAAE,WAAW,CAAE,QAAQ,aAAa,QAAQ,cAAc,UAAW;AAEzE,iBAAW,IAAI,eAAgB,GAAG,IAAI,EAAG;AAAA,IAE1C,WAAY,QAAQ,cAAc,OAAQ;AAEzC,iBAAW,IAAI,YAAa,GAAG,GAAG,CAAE;AAAA,IAErC;AAEA,UAAM,WAAW,IAAI,qBAAqB;AAE1C,SAAK,WAAW,IAAI,cAAe,UAAU,UAAU,EAAG;AAC1D,SAAK,SAAS,gBAAgB;AAC9B,SAAK,SAAS,eAAe,SAAU,gBAAiB;AACxD,SAAK,SAAS,aAAa;AAC3B,SAAK,SAAS,gBAAgB;AAC9B,SAAK,UAAU,IAAK,KAAK,QAAS;AAElC,SAAK,SAAS;AAAA,MACb;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACD;AAAA,EAED;AAAA,EAEA,aAAa;AAEZ,UAAM,gBAAgB;AACtB,UAAM,SAAS,KAAK,WAAW;AAE/B,QAAI,QAAQ;AAEZ,aAAU,IAAI,GAAG,IAAI,KAAK,OAAO,QAAQ,KAAO;AAE/C,YAAM,QAAQ,OAAQ,KAAK,OAAQ,CAAE,CAAE;AAEvC,UAAK,MAAM,SAAU;AAEpB,QAAAA,SAAQ,UAAW,MAAM,eAAe,aAAc;AACtD,QAAAD,SAAQ,QAAS,MAAM,UAAU,MAAM,YAAYC,QAAQ;AAC3D,aAAK,SAAS,YAAa,GAAGD,QAAQ;AAEtC;AAAA,MAED;AAAA,IAED;AAEA,SAAK,SAAS,QAAQ;AACtB,SAAK,SAAS,eAAe,cAAc;AAAA,EAE5C;AAED;;;ACxFA,IAAM,cAAN,cAA0B,SAAS;AAAA,EAElC,YAAa,YAAa;AAEzB,UAAM;AAEN,SAAK,aAAa;AAClB,SAAK,mBAAmB;AACxB,SAAK,SAAS;AAEd,SAAK,OAAO;AAAA,EAEb;AAAA,EAEA,kBAAmB,OAAQ;AAE1B,UAAM,kBAAmB,KAAM;AAE/B,QAAK,KAAK,kBAAmB;AAE5B,WAAK,iBAAiB,WAAW;AAAA,IAElC;AAAA,EAED;AAED;AAEA,IAAM,qBAAN,MAAyB;AAAA,EAExB,YAAa,aAAa,MAAM,SAAS,MAAO;AAE/C,SAAK,aAAa;AAClB,SAAK,OAAO;AACZ,SAAK,SAAS;AAAA,EAEf;AAAA,EAEA,QAAS,MAAO;AAEf,SAAK,OAAO;AAEZ,WAAO;AAAA,EAER;AAAA,EAEA,gBAAiB,YAAY,SAAU;AAEtC,UAAM,YAAY,IAAI,YAAa,UAAW;AAE9C,eAAW,iBAAkB,aAAa,CAAE,UAAW;AAEtD,YAAM,gBAAgB,MAAM;AAE5B,UAAK,cAAc,QAAQ,CAAE,UAAU,kBAAmB;AAEzD,kBAAU,gBAAgB;AAG1B,YAAK,YAAY,UAAa,YAAY,WAAY;AAErD,oBAAU,mBAAmB,IAAI,qBAAsB,WAAW,YAAY,KAAK,MAAM,cAAc,YAAY,EAAE,WAAW,SAAS,CAAE;AAAA,QAE5I,WAAY,YAAY,SAAU;AAEjC,oBAAU,mBAAmB,IAAI,qBAAsB,WAAW,YAAY,KAAK,MAAM,cAAc,YAAY,EAAE,WAAW,MAAM,CAAE;AAAA,QAEzI,WAAY,YAAY,QAAS;AAEhC,oBAAU,mBAAmB,IAAI,gBAAiB,WAAW,YAAY,KAAK,MAAM,cAAc,YAAY,KAAK,YAAY,KAAK,MAAO;AAAA,QAE5I;AAAA,MAED;AAEA,iBAAW,UAAU;AAAA,IAEtB,CAAE;AAEF,eAAW,iBAAkB,gBAAgB,MAAM;AAElD,iBAAW,UAAU;AAAA,IAKtB,CAAE;AAEF,WAAO;AAAA,EAER;AAED;;;AChGA,IAAM,WAAN,cAAuB,SAAS;AAAA,EAE/B,YAAaE,WAAW;AAEvB,UAAM;AAEN,UAAMC,UAAS,IAAI,QAAQ;AAE3B,UAAM,gBAAgB,oBAAI,IAAI;AAE9B,UAAM,KAAKD,UAAS;AAEpB,OAAG,iBAAkB,kBAAkB,WAAS;AAE/C,YAAM,QAAQ,MAAM;AACpB,YAAM,SAAS,MAAM;AAErB,YAAM,iBAAiB,GAAG,kBAAkB;AAE5C,UAAI,gBAAgB;AAEpB,iBAAY,CAAE,OAAO,IAAK,KAAK,eAAgB;AAE9C,YAAK,OAAO,IAAK,KAAM,MAAM,OAAQ;AAEpC,eAAK,SAAS,QAAQ;AACtB,eAAK,SAAS,QAAQ;AACtB,eAAK,OAAQ,IAAK;AAElB,wBAAc,OAAQ,KAAM;AAE5B,0BAAgB;AAAA,QAEjB;AAAA,MAED;AAEA,iBAAY,SAAS,QAAS;AAE7B,YAAK,cAAc,IAAK,KAAM,MAAM,OAAQ;AAE3C,gBAAM,OAAO,MAAM,QAAS,MAAM,YAAY,cAAe;AAC7D,UAAAC,QAAO,UAAW,KAAK,UAAU,MAAO;AAExC,gBAAM,UAAU,MAAM;AAEtB,cAAI,OAAO,OAAO;AAClB,cAAI,OAAO,OAAO;AAClB,cAAI,OAAO,OAAO;AAClB,cAAI,OAAO,OAAO;AAElB,qBAAY,SAAS,SAAU;AAE9B,mBAAO,KAAK,IAAK,MAAM,MAAM,CAAE;AAC/B,mBAAO,KAAK,IAAK,MAAM,MAAM,CAAE;AAC/B,mBAAO,KAAK,IAAK,MAAM,MAAM,CAAE;AAC/B,mBAAO,KAAK,IAAK,MAAM,MAAM,CAAE;AAAA,UAEhC;AAEA,gBAAMC,SAAQ,OAAO;AACrB,gBAAMC,UAAS,OAAO;AAEtB,gBAAM,WAAW,IAAI,YAAaD,QAAO,MAAMC,OAAO;AACtD,gBAAM,WAAW,IAAI,kBAAmB,EAAE,OAAO,WAAW,KAAK,OAAO,EAAE,CAAE;AAE5E,gBAAM,OAAO,IAAI,KAAM,UAAU,QAAS;AAC1C,eAAK,SAAS,sBAAuBF,OAAO;AAC5C,eAAK,WAAW,sBAAuBA,OAAO;AAC9C,eAAK,IAAK,IAAK;AAEf,wBAAc,IAAK,OAAO,IAAK;AAE/B,0BAAgB;AAAA,QAEjB;AAAA,MAED;AAEA,UAAK,eAAgB;AAEpB,aAAK,cAAe,EAAE,MAAM,gBAAgB,CAAE;AAAA,MAE/C;AAAA,IAED,CAAE;AAAA,EAEH;AAED;", + "names": ["values", "c", "c2", "index", "line", "position", "scale", "parent", "world", "q", "t", "t2", "a", "v1", "x", "y", "p", "rotation", "param", "key", "a", "b", "max", "p", "_q", "q", "x", "renderer", "size", "x", "y", "self", "t", "key", "width", "height", "value", "rotation", "time", "l", "q", "a", "b", "c", "rayLength", "EPS", "scale", "_raycaster", "_offset", "_camera", "onPointerMove", "onPointerDown", "onPointerCancel", "x", "y", "position", "_changeEvent", "EPS", "_changeEvent", "_startEvent", "_endEvent", "_plane", "domElement", "STATE", "position", "max", "scale", "EPS", "onContextMenu", "onPointerDown", "onPointerUp", "onPointerMove", "document", "panLeft", "panUp", "pan", "x", "y", "onMouseMove", "_vector", "_changeEvent", "_changeEvent", "_startEvent", "_endEvent", "STATE", "EPS", "getMouseOnScreen", "getMouseOnCircle", "onPointerDown", "onPointerMove", "onPointerUp", "onMouseMove", "onPointerCancel", "x", "y", "position", "contextmenu", "_raycaster", "_changeEvent", "_plane", "value", "onPointerDown", "onPointerMove", "onPointerUp", "size", "name", "position", "rotation", "scale", "a", "data", "_center", "_up", "data", "far", "shaders", "l", "farVerts", "t", "x", "y", "scale", "a", "R", "b", "t2", "p", "q", "p", "n", "C", "r", "a", "k", "j", "q", "l", "w", "t", "t2", "k", "t2", "renderer", "width", "height", "_camera", "renderer", "width", "height", "oAscii", "y", "x", "renderer", "data", "keys", "key", "value", "width", "height", "x", "y", "renderer", "_camera", "width", "height", "renderer", "_position", "_quaternion", "_scale", "width", "height", "renderer", "size", "width", "height", "renderer", "faces", "length", "_color", "c", "err", "b", "x", "l", "a", "p", "nt", "l", "t", "c", "n", "dt", "add", "b", "p", "t2", "a", "_a", "_b", "post", "head", "i", "k", "post", "a", "b", "k", "td", "dt", "t", "t", "err", "b", "c", "l", "fl", "Deflate", "AsyncDeflate", "data", "Inflate", "c", "n", "dt", "AsyncInflate", "data", "Gzip", "c", "Gunzip", "p", "AsyncGunzip", "data", "Zlib", "c", "data", "a", "Unzlib", "AsyncUnzlib", "data", "Decompress", "n", "AsyncDecompress", "err", "size", "p", "t", "k", "val", "n", "c", "DecodeUTF8", "_a", "EncodeUTF8", "l", "n", "c", "_a", "l", "b", "_a", "k", "c", "ce", "fl", "dt", "y", "ZipPassThrough", "ZipDeflate", "AsyncZipDeflate", "err", "Zip", "err", "l", "_a", "_b", "data", "_a", "p", "l", "c", "UnzipPassThrough", "UnzipInflate", "data", "AsyncUnzipInflate", "err", "data", "Unzip", "l", "add", "_a", "err", "dat", "final", "data", "c", "_a", "b", "renderer", "y", "x", "g", "b", "a", "line", "sum", "size", "data", "t2", "p", "t", "value", "renderer", "_camera", "width", "height", "reject", "index", "text", "matrix", "a", "value", "uids", "map", "c", "width", "height", "data", "key", "l", "rotation", "position", "scale", "nodeIndex", "time", "values", "et", "t", "n", "e", "a", "l", "c", "p", "g", "y", "i", "s", "x", "b", "B", "A", "k", "I", "r", "o", "et", "renderer", "t", "p", "key", "value", "size", "a", "q", "v1", "i", "text", "n", "line", "a", "index", "p", "array", "position", "matrix", "table", "keys", "key", "value", "l", "line", "k", "l", "line", "index", "a", "b", "c", "vA", "vB", "vC", "scale", "name", "transform", "matrix", "index", "length", "x", "y", "rotation", "width", "height", "x", "y", "_v1", "_plane", "l", "t", "max", "index", "v1", "a", "b", "c", "head", "position", "size", "index", "plane", "v1", "p", "EPS", "a", "b", "c", "x", "y", "width", "height", "t", "a", "b", "frames", "position", "p", "q", "SphereGeometry", "size", "u", "v", "PlaneGeometry", "width", "height", "position", "size", "g", "p", "c", "t", "v1", "text", "size", "max", "c", "max", "width", "height", "position", "_v1", "_v2", "size", "position", "_v1", "_v2", "size", "position", "xAxis", "yAxis", "zAxis", "renderer", "x", "radius", "text", "context", "x", "y", "width", "height", "element", "max", "value", "property", "position", "rect", "_pointer", "_raycaster", "renderer", "controller", "_center", "_matrix", "_quaternion", "_scale", "x", "renderer", "width", "height", "data", "renderer", "g", "b", "x", "index", "_vector", "index", "matrix", "value", "_closestPoint", "_box", "_ray", "l", "t", "renderer", "length", "line", "_start", "_end", "_viewport", "l", "renderer", "k", "n", "c", "lc", "uInt8Array", "l", "p", "value", "buffer", "p2", "index", "data", "t", "t2", "size", "width", "height", "comp", "offset", "y", "x", "decodeFloat16", "a", "b", "g", "length", "name", "log2", "EXRDecoder", "line", "EXRHeader", "reject", "data", "map", "p", "matrix", "_color", "width", "height", "jsContent", "binaryContent", "worker", "a", "b", "rhino", "content", "t", "_geometry", "position", "property", "value", "data", "relsView", "relsFileText", "i", "name", "x", "y", "v1", "transform", "t", "matrix", "objects", "l", "keys", "build", "data3mf", "text", "data", "xmlData", "scale", "i", "v1", "x", "y", "text", "lines", "data", "line", "bones", "header", "use_rle", "use_pal", "offset", "data", "c", "imageData", "x", "y", "width", "height", "content", "text", "xml", "name", "l", "isEmpty", "library", "data", "transform", "time", "value", "index", "a", "b", "position", "scale", "matrix", "property", "key", "animations", "buildMaterial", "effect", "technique", "k", "getMaterial", "buildCamera", "count", "p", "g", "length", "c", "max", "vector", "j", "root", "object", "keys", "material", "parserError", "value", "buffer", "dataOffset", "width", "height", "y", "x", "b", "g", "a", "_taskCache", "reject", "name", "_color", "worker", "a", "b", "module", "index", "content", "values", "name", "child", "parent", "transform", "width", "height", "material", "g", "b", "skeleton", "index", "data", "length", "c", "l", "key", "val", "a", "time", "Q2", "Q", "E", "t", "text", "line", "property", "elem", "value", "keys", "size", "text", "data", "size", "p", "scale", "createPath", "ShapePath", "x", "y", "l", "text", "data", "line", "addSegment", "v1", "key", "value", "buffer", "p", "line", "w", "h", "l", "scale", "data", "value", "onLoad", "onProgress", "onError", "value", "width", "height", "size", "data", "startTheta", "endTheta", "t2", "v1", "text", "line", "values", "value", "text", "data", "resolve", "msg", "A", "Q", "g", "C", "E", "_taskCache", "renderer", "jsContent", "binaryContent", "width", "height", "a", "b", "value", "zstd", "Q", "data", "width", "height", "value", "l", "v1", "_ray", "x", "y", "info", "index", "i", "key", "line", "text", "meta", "matrix", "fileName", "clone", "subobject", "group", "a", "b", "elem", "n", "c", "getMaterial", "name", "token", "text", "size", "l", "index", "g", "b", "bits", "data", "scale", "text", "size", "length", "data", "scale", "IFFParser", "length", "index", "IFFParser", "length", "index", "length", "name", "map", "data", "value", "size", "a", "GeometryParser", "name", "connections", "index", "k", "value", "data", "y", "x", "t", "c", "X", "Y", "Z", "g", "b", "p", "a", "l", "n", "value", "g", "b", "p", "q", "t", "max", "key", "k", "lengths", "length", "partial", "name", "data", "elem", "globalData", "comp", "x", "mask", "effect", "position", "renderer", "width", "flatten", "n", "prng", "seed", "i", "j", "s", "a", "BMMath", "loopOut", "loopIn", "smooth", "time", "matrix", "scale", "rotation", "text", "val", "animationData", "err", "loadAnimation", "ob", "keys", "line", "expressionsPlugin", "index", "first", "searchAnimations", "standalone", "div", "c", "A", "B", "C", "values", "y", "clone", "v1", "l", "transform", "b2", "_p", "equals", "_a", "_b", "frameRate", "size", "sum", "Font", "property", "toWorld", "fromWorld", "fromComp", "len", "content", "wiggle", "velocity", "value", "text", "data", "data", "l", "scale", "frames", "x", "y", "n", "positions", "normals", "data", "values", "data", "text", "value", "index", "key", "materials", "name", "t", "width", "height", "map", "x", "y", "a", "b", "time", "position", "rotation", "values", "q", "c", "ft", "text", "value", "line", "key", "index", "map", "n", "index", "slice", "value", "data", "value", "slice", "k", "index", "y", "x", "length", "max", "data", "_bytes", "u8", "i", "k", "l", "value", "max", "name", "index", "mi", "value", "a", "b", "c", "ia", "l", "text", "line", "data", "v1", "data", "PCDheader", "x", "l", "position", "c", "line", "g", "b", "text", "length", "c", "l", "x", "y", "g", "b", "index", "_color", "text", "data", "property", "line", "n", "l", "name", "geometry", "little_endian", "c", "height", "width", "value", "data", "width", "height", "reject", "x", "y", "value", "reject", "data", "size", "g", "b", "a", "p", "y", "x", "fd", "text", "R", "Q", "X", "C", "n", "A", "l", "I", "Z", "q", "c", "$", "Y", "val", "pa", "oa", "text", "data", "g", "b", "index", "name", "text", "transform", "node", "ShapePath", "l", "data", "i", "q", "x", "y", "a", "b", "index", "clamp", "current", "partial", "length", "n", "scale", "currentTransform", "v1", "te", "A", "B", "C", "t", "t2", "p", "index2", "scanlineMinX", "scanlineMaxX", "width", "position", "joinIsOnLeftSide", "innerSideModified", "points", "data", "scale", "name", "value", "values", "matrix", "inverse", "index", "g", "b", "position", "c", "UTIF", "W", "p", "t", "ak", "Q", "n", "E", "a", "F", "C", "q", "X", "x", "k", "g", "R", "c", "Y", "I", "l", "Z", "e", "N", "A", "$", "b", "y", "B", "V", "data", "bits", "arr_a", "arr_b", "i", "a6", "height", "sum", "b2", "val", "max", "dt", "EOI", "SOS", "sosMarker", "line", "keys", "key", "de", "map", "mi", "a3", "position", "size", "index", "first", "bits", "sum", "dt", "t", "lengths", "val", "length", "clen", "offs", "v1", "x", "y", "b", "a", "c", "t2", "Path", "i", "value", "data", "table", "l", "keys", "k", "subtableMakers", "Parser", "values", "cmap", "p", "g", "post", "name", "scale", "parseGlyph", "buildPath", "parseCFFCharstring", "b2", "b4", "key", "meta", "width", "parse", "code", "charString", "head", "hhea", "maxp", "ltag", "stringOffset", "property", "text", "os2", "glyphCount", "substCount", "tableData", "gsub", "sfnt", "n", "langSysTable", "sub", "transform", "loca", "pi", "div", "check", "Font", "fvar", "gdef", "parseLookup1", "parseLookup2", "parseLookup3", "parseLookup4", "parseLookup5", "parseLookup6", "parseLookup7", "parseLookup8", "gpos", "reject", "err", "scale", "c", "p", "result", "data", "k", "position", "size", "l", "name", "text", "data", "line", "values", "meta", "zip", "buffer", "value", "index", "name", "indices", "a", "b", "c", "index2", "l", "map", "buildMaterial", "group", "data", "id", "x", "y", "size", "_color", "add", "g", "b", "index", "c", "R", "t", "n", "a", "A", "c", "g", "p", "l", "y", "pe", "ln", "F", "Ae", "b", "se", "Q", "te", "Z", "In", "Sn", "Ft", "xe", "ct", "X", "dt", "Ei", "I", "Ti", "yt", "C", "Oi", "Ii", "x", "B", "Pi", "Si", "Ci", "Mi", "Fi", "et", "gt", "$", "de", "Vi", "zi", "Y", "$t", "q", "_a", "Ot", "E", "nt", "text", "data", "l", "tree", "scene", "value", "width", "height", "k", "size", "index", "x", "y", "g", "b", "t", "a", "c", "scale", "flattenData", "index2", "Face", "position", "$", "text", "data", "line", "x", "y", "k", "g", "b", "index", "buffer", "c", "size", "first", "i", "l", "content", "a", "meta", "text", "line", "g", "b", "value", "t", "a", "b", "x", "y", "X", "Y", "Z", "A", "B", "value", "max", "name", "data", "k", "_color", "name", "x", "index", "R", "t", "rotation", "obb", "x", "y", "ra", "matrix", "_v1", "_v2", "_plane", "_sphere", "a", "b", "c", "t2", "x", "y", "position", "v1", "g", "x", "y", "t", "t2", "k", "k2", "t3", "l", "c", "l2", "x2", "y2", "_v1", "n", "velocity", "b2", "va", "p", "x", "y", "renderer", "value", "renderer", "data", "l", "index", "name", "name", "key", "time", "index", "name", "k", "a", "b", "width", "height", "last", "renderer", "ob", "l", "position", "offset", "fromPoint", "toPoint", "x", "y", "size", "_color", "height", "random", "size", "matrix1", "matrix2", "count", "position", "value", "dataArray", "index", "x", "y", "data", "matrix", "index", "indexes", "name", "_cb", "_ab", "name", "t", "index", "a", "b", "c", "Triangle", "position", "k", "n", "v1", "va", "a", "b", "c", "v1", "c2", "map", "height", "scale", "renderer", "size", "l", "uniforms", "invAspect", "resolution", "lerp", "a", "b", "t", "q", "x", "y", "q2", "bits", "c", "err", "val", "size", "value", "index", "size2", "x2", "y2", "index2", "val2", "rotationMatrix", "q", "renderer", "yAxis", "val", "rotationMatrix", "renderer", "rotationMatrix", "visible", "position", "scale", "updateRefractorPlane", "q", "updateVirtualCamera", "renderer", "time", "rotationMatrix", "q", "renderer", "Water", "scale", "renderer", "frameRate", "world", "getShape", "position", "transform", "index", "time", "l", "x", "y", "x2", "y2", "_scale", "world", "_vector", "_quaternion", "_matrix", "position", "index", "velocity", "l", "renderer", "width", "height", "values", "sum", "x", "renderer", "width", "height", "BokehShader", "BokehShader", "renderer", "width", "height", "renderer", "renderer", "scale", "renderer", "renderer", "renderer", "renderer", "size", "index", "width", "height", "renderer", "renderer", "length", "val", "size", "data", "width", "height", "renderer", "size", "data", "x", "y", "width", "height", "key", "renderer", "camera", "width", "height", "renderer", "renderer", "renderer", "width", "height", "x", "y", "renderer", "x", "renderer", "width", "height", "width", "height", "renderer", "width", "height", "renderer", "width", "height", "renderer", "scale", "size", "data", "x", "y", "renderer", "width", "height", "val", "renderer", "width", "height", "renderer", "_JitterVectors", "map", "renderer", "width", "height", "renderer", "_vector", "_a", "_b", "width", "height", "l", "a", "b", "_position", "_quaternion", "_scale", "_matrix", "_matrix2", "width", "height", "value", "matrix", "l", "_face", "_line", "_vector3", "_vector4", "_viewMatrix", "_viewProjectionMatrix", "_frustum", "value", "position", "x", "y", "g", "b", "v1", "a", "c", "l", "t", "line", "SVGRenderer", "_v1", "_v2", "_v3", "_color", "_vector3", "_viewMatrix", "_viewProjectionMatrix", "width", "height", "c", "x", "y", "l", "position", "v1", "find", "width", "height", "x", "y", "l", "pa", "pe", "n", "l", "b", "t", "frames", "time", "name", "max", "value", "name", "position", "x", "y", "oct", "z", "length", "max", "size", "v1", "l", "gosper", "x", "y", "c", "_color", "_matrix", "index", "name", "k", "n", "l", "value", "position", "parent", "width", "height", "x", "y", "renderer", "scale", "name", "time", "clone", "a", "b", "data", "a", "b", "len", "p", "t", "size", "a", "b", "width", "height", "index", "face", "uvs", "renderer", "err", "position", "position", "height", "renderer", "err", "renderer", "err", "supported", "x", "y", "xAxis", "yAxis", "data", "value", "err", "renderer", "time", "_matrix", "_vector", "renderer", "matrix", "width", "height"] +} diff --git a/site/interface/site/node_modules/.vite/deps_temp_94b4cdeb/package.json b/site/interface/site/node_modules/.vite/deps_temp_94b4cdeb/package.json deleted file mode 100644 index 3dbc1ca..0000000 --- a/site/interface/site/node_modules/.vite/deps_temp_94b4cdeb/package.json +++ /dev/null @@ -1,3 +0,0 @@ -{ - "type": "module" -} diff --git a/site/interface/site/node_modules/.vite/deps_temp_9dff8dc6/package.json b/site/interface/site/node_modules/.vite/deps_temp_9dff8dc6/package.json deleted file mode 100644 index 3dbc1ca..0000000 --- a/site/interface/site/node_modules/.vite/deps_temp_9dff8dc6/package.json +++ /dev/null @@ -1,3 +0,0 @@ -{ - "type": "module" -} diff --git a/site/interface/site/node_modules/.vite/deps_temp_c0cfbc28/package.json b/site/interface/site/node_modules/.vite/deps_temp_c0cfbc28/package.json deleted file mode 100644 index 3dbc1ca..0000000 --- a/site/interface/site/node_modules/.vite/deps_temp_c0cfbc28/package.json +++ /dev/null @@ -1,3 +0,0 @@ -{ - "type": "module" -} diff --git a/site/interface/site/node_modules/.vite/deps_temp_ca209d11/package.json b/site/interface/site/node_modules/.vite/deps_temp_ca209d11/package.json deleted file mode 100644 index 3dbc1ca..0000000 --- a/site/interface/site/node_modules/.vite/deps_temp_ca209d11/package.json +++ /dev/null @@ -1,3 +0,0 @@ -{ - "type": "module" -} diff --git a/site/interface/site/node_modules/@esbuild/darwin-arm64/README.md b/site/interface/site/node_modules/@esbuild/darwin-arm64/README.md new file mode 100644 index 0000000..c2c0398 --- /dev/null +++ b/site/interface/site/node_modules/@esbuild/darwin-arm64/README.md @@ -0,0 +1,3 @@ +# esbuild + +This is the macOS ARM 64-bit binary for esbuild, a JavaScript bundler and minifier. See https://github.com/evanw/esbuild for details. diff --git a/site/interface/site/node_modules/@esbuild/darwin-arm64/bin/esbuild b/site/interface/site/node_modules/@esbuild/darwin-arm64/bin/esbuild new file mode 100755 index 0000000..e81b7da Binary files /dev/null and b/site/interface/site/node_modules/@esbuild/darwin-arm64/bin/esbuild differ diff --git a/site/interface/site/node_modules/@esbuild/darwin-arm64/package.json b/site/interface/site/node_modules/@esbuild/darwin-arm64/package.json new file mode 100644 index 0000000..6eea7ea --- /dev/null +++ b/site/interface/site/node_modules/@esbuild/darwin-arm64/package.json @@ -0,0 +1,20 @@ +{ + "name": "@esbuild/darwin-arm64", + "version": "0.21.5", + "description": "The macOS ARM 64-bit binary for esbuild, a JavaScript bundler.", + "repository": { + "type": "git", + "url": "git+https://github.com/evanw/esbuild.git" + }, + "license": "MIT", + "preferUnplugged": true, + "engines": { + "node": ">=12" + }, + "os": [ + "darwin" + ], + "cpu": [ + "arm64" + ] +} diff --git a/site/interface/site/node_modules/@rollup/rollup-darwin-arm64/README.md b/site/interface/site/node_modules/@rollup/rollup-darwin-arm64/README.md new file mode 100644 index 0000000..c29619c --- /dev/null +++ b/site/interface/site/node_modules/@rollup/rollup-darwin-arm64/README.md @@ -0,0 +1,3 @@ +# `@rollup/rollup-darwin-arm64` + +This is the **aarch64-apple-darwin** binary for `rollup` diff --git a/site/interface/site/node_modules/@rollup/rollup-darwin-arm64/package.json b/site/interface/site/node_modules/@rollup/rollup-darwin-arm64/package.json new file mode 100644 index 0000000..c02c398 --- /dev/null +++ b/site/interface/site/node_modules/@rollup/rollup-darwin-arm64/package.json @@ -0,0 +1,19 @@ +{ + "name": "@rollup/rollup-darwin-arm64", + "version": "4.21.0", + "os": [ + "darwin" + ], + "cpu": [ + "arm64" + ], + "files": [ + "rollup.darwin-arm64.node" + ], + "description": "Native bindings for Rollup", + "author": "Lukas Taegert-Atkinson", + "homepage": "https://rollupjs.org/", + "license": "MIT", + "repository": "rollup/rollup", + "main": "./rollup.darwin-arm64.node" +} \ No newline at end of file diff --git a/site/interface/site/node_modules/@rollup/rollup-darwin-arm64/rollup.darwin-arm64.node b/site/interface/site/node_modules/@rollup/rollup-darwin-arm64/rollup.darwin-arm64.node new file mode 100644 index 0000000..714d3fb Binary files /dev/null and b/site/interface/site/node_modules/@rollup/rollup-darwin-arm64/rollup.darwin-arm64.node differ diff --git a/site/interface/site/node_modules/fsevents/LICENSE b/site/interface/site/node_modules/fsevents/LICENSE new file mode 100644 index 0000000..5d70441 --- /dev/null +++ b/site/interface/site/node_modules/fsevents/LICENSE @@ -0,0 +1,22 @@ +MIT License +----------- + +Copyright (C) 2010-2020 by Philipp Dunkel, Ben Noordhuis, Elan Shankar, Paul Miller + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. diff --git a/site/interface/site/node_modules/fsevents/README.md b/site/interface/site/node_modules/fsevents/README.md new file mode 100644 index 0000000..50373a0 --- /dev/null +++ b/site/interface/site/node_modules/fsevents/README.md @@ -0,0 +1,89 @@ +# fsevents + +Native access to MacOS FSEvents in [Node.js](https://nodejs.org/) + +The FSEvents API in MacOS allows applications to register for notifications of +changes to a given directory tree. It is a very fast and lightweight alternative +to kqueue. + +This is a low-level library. For a cross-platform file watching module that +uses fsevents, check out [Chokidar](https://github.com/paulmillr/chokidar). + +## Usage + +```sh +npm install fsevents +``` + +Supports only **Node.js v8.16 and higher**. + +```js +const fsevents = require('fsevents'); + +// To start observation +const stop = fsevents.watch(__dirname, (path, flags, id) => { + const info = fsevents.getInfo(path, flags); +}); + +// To end observation +stop(); +``` + +> **Important note:** The API behaviour is slightly different from typical JS APIs. The `stop` function **must** be +> retrieved and stored somewhere, even if you don't plan to stop the watcher. If you forget it, the garbage collector +> will eventually kick in, the watcher will be unregistered, and your callbacks won't be called anymore. + +The callback passed as the second parameter to `.watch` get's called whenever the operating system detects a +a change in the file system. It takes three arguments: + +###### `fsevents.watch(dirname: string, (path: string, flags: number, id: string) => void): () => Promise` + + * `path: string` - the item in the filesystem that have been changed + * `flags: number` - a numeric value describing what the change was + * `id: string` - an unique-id identifying this specific event + + Returns closer callback which when called returns a Promise resolving when the watcher process has been shut down. + +###### `fsevents.getInfo(path: string, flags: number, id: string): FsEventInfo` + +The `getInfo` function takes the `path`, `flags` and `id` arguments and converts those parameters into a structure +that is easier to digest to determine what the change was. + +The `FsEventsInfo` has the following shape: + +```js +/** + * @typedef {'created'|'modified'|'deleted'|'moved'|'root-changed'|'cloned'|'unknown'} FsEventsEvent + * @typedef {'file'|'directory'|'symlink'} FsEventsType + */ +{ + "event": "created", // {FsEventsEvent} + "path": "file.txt", + "type": "file", // {FsEventsType} + "changes": { + "inode": true, // Had iNode Meta-Information changed + "finder": false, // Had Finder Meta-Data changed + "access": false, // Had access permissions changed + "xattrs": false // Had xAttributes changed + }, + "flags": 0x100000000 +} +``` + +## Changelog + +- v2.3 supports Apple Silicon ARM CPUs +- v2 supports node 8.16+ and reduces package size massively +- v1.2.8 supports node 6+ +- v1.2.7 supports node 4+ + +## Troubleshooting + +- I'm getting `EBADPLATFORM` `Unsupported platform for fsevents` error. +- It's fine, nothing is broken. fsevents is macos-only. Other platforms are skipped. If you want to hide this warning, report a bug to NPM bugtracker asking them to hide ebadplatform warnings by default. + +## License + +The MIT License Copyright (C) 2010-2020 by Philipp Dunkel, Ben Noordhuis, Elan Shankar, Paul Miller — see LICENSE file. + +Visit our [GitHub page](https://github.com/fsevents/fsevents) and [NPM Page](https://npmjs.org/package/fsevents) diff --git a/site/interface/site/node_modules/fsevents/fsevents.d.ts b/site/interface/site/node_modules/fsevents/fsevents.d.ts new file mode 100644 index 0000000..2723c04 --- /dev/null +++ b/site/interface/site/node_modules/fsevents/fsevents.d.ts @@ -0,0 +1,46 @@ +declare type Event = "created" | "cloned" | "modified" | "deleted" | "moved" | "root-changed" | "unknown"; +declare type Type = "file" | "directory" | "symlink"; +declare type FileChanges = { + inode: boolean; + finder: boolean; + access: boolean; + xattrs: boolean; +}; +declare type Info = { + event: Event; + path: string; + type: Type; + changes: FileChanges; + flags: number; +}; +declare type WatchHandler = (path: string, flags: number, id: string) => void; +export declare function watch(path: string, handler: WatchHandler): () => Promise; +export declare function watch(path: string, since: number, handler: WatchHandler): () => Promise; +export declare function getInfo(path: string, flags: number): Info; +export declare const constants: { + None: 0x00000000; + MustScanSubDirs: 0x00000001; + UserDropped: 0x00000002; + KernelDropped: 0x00000004; + EventIdsWrapped: 0x00000008; + HistoryDone: 0x00000010; + RootChanged: 0x00000020; + Mount: 0x00000040; + Unmount: 0x00000080; + ItemCreated: 0x00000100; + ItemRemoved: 0x00000200; + ItemInodeMetaMod: 0x00000400; + ItemRenamed: 0x00000800; + ItemModified: 0x00001000; + ItemFinderInfoMod: 0x00002000; + ItemChangeOwner: 0x00004000; + ItemXattrMod: 0x00008000; + ItemIsFile: 0x00010000; + ItemIsDir: 0x00020000; + ItemIsSymlink: 0x00040000; + ItemIsHardlink: 0x00100000; + ItemIsLastHardlink: 0x00200000; + OwnEvent: 0x00080000; + ItemCloned: 0x00400000; +}; +export {}; diff --git a/site/interface/site/node_modules/fsevents/fsevents.js b/site/interface/site/node_modules/fsevents/fsevents.js new file mode 100644 index 0000000..198da98 --- /dev/null +++ b/site/interface/site/node_modules/fsevents/fsevents.js @@ -0,0 +1,83 @@ +/* + ** © 2020 by Philipp Dunkel, Ben Noordhuis, Elan Shankar, Paul Miller + ** Licensed under MIT License. + */ + +/* jshint node:true */ +"use strict"; + +if (process.platform !== "darwin") { + throw new Error(`Module 'fsevents' is not compatible with platform '${process.platform}'`); +} + +const Native = require("./fsevents.node"); +const events = Native.constants; + +function watch(path, since, handler) { + if (typeof path !== "string") { + throw new TypeError(`fsevents argument 1 must be a string and not a ${typeof path}`); + } + if ("function" === typeof since && "undefined" === typeof handler) { + handler = since; + since = Native.flags.SinceNow; + } + if (typeof since !== "number") { + throw new TypeError(`fsevents argument 2 must be a number and not a ${typeof since}`); + } + if (typeof handler !== "function") { + throw new TypeError(`fsevents argument 3 must be a function and not a ${typeof handler}`); + } + + let instance = Native.start(Native.global, path, since, handler); + if (!instance) throw new Error(`could not watch: ${path}`); + return () => { + const result = instance ? Promise.resolve(instance).then(Native.stop) : Promise.resolve(undefined); + instance = undefined; + return result; + }; +} + +function getInfo(path, flags) { + return { + path, + flags, + event: getEventType(flags), + type: getFileType(flags), + changes: getFileChanges(flags), + }; +} + +function getFileType(flags) { + if (events.ItemIsFile & flags) return "file"; + if (events.ItemIsDir & flags) return "directory"; + if (events.MustScanSubDirs & flags) return "directory"; + if (events.ItemIsSymlink & flags) return "symlink"; +} +function anyIsTrue(obj) { + for (let key in obj) { + if (obj[key]) return true; + } + return false; +} +function getEventType(flags) { + if (events.ItemRemoved & flags) return "deleted"; + if (events.ItemRenamed & flags) return "moved"; + if (events.ItemCreated & flags) return "created"; + if (events.ItemModified & flags) return "modified"; + if (events.RootChanged & flags) return "root-changed"; + if (events.ItemCloned & flags) return "cloned"; + if (anyIsTrue(flags)) return "modified"; + return "unknown"; +} +function getFileChanges(flags) { + return { + inode: !!(events.ItemInodeMetaMod & flags), + finder: !!(events.ItemFinderInfoMod & flags), + access: !!(events.ItemChangeOwner & flags), + xattrs: !!(events.ItemXattrMod & flags), + }; +} + +exports.watch = watch; +exports.getInfo = getInfo; +exports.constants = events; diff --git a/site/interface/site/node_modules/fsevents/fsevents.node b/site/interface/site/node_modules/fsevents/fsevents.node new file mode 100755 index 0000000..1cc3345 Binary files /dev/null and b/site/interface/site/node_modules/fsevents/fsevents.node differ diff --git a/site/interface/site/node_modules/fsevents/package.json b/site/interface/site/node_modules/fsevents/package.json new file mode 100644 index 0000000..5d0ee15 --- /dev/null +++ b/site/interface/site/node_modules/fsevents/package.json @@ -0,0 +1,62 @@ +{ + "name": "fsevents", + "version": "2.3.3", + "description": "Native Access to MacOS FSEvents", + "main": "fsevents.js", + "types": "fsevents.d.ts", + "os": [ + "darwin" + ], + "files": [ + "fsevents.d.ts", + "fsevents.js", + "fsevents.node" + ], + "engines": { + "node": "^8.16.0 || ^10.6.0 || >=11.0.0" + }, + "scripts": { + "clean": "node-gyp clean && rm -f fsevents.node", + "build": "node-gyp clean && rm -f fsevents.node && node-gyp rebuild && node-gyp clean", + "test": "/bin/bash ./test.sh 2>/dev/null", + "prepublishOnly": "npm run build" + }, + "repository": { + "type": "git", + "url": "https://github.com/fsevents/fsevents.git" + }, + "keywords": [ + "fsevents", + "mac" + ], + "contributors": [ + { + "name": "Philipp Dunkel", + "email": "pip@pipobscure.com" + }, + { + "name": "Ben Noordhuis", + "email": "info@bnoordhuis.nl" + }, + { + "name": "Elan Shankar", + "email": "elan.shanker@gmail.com" + }, + { + "name": "Miroslav Bajtoš", + "email": "mbajtoss@gmail.com" + }, + { + "name": "Paul Miller", + "url": "https://paulmillr.com" + } + ], + "license": "MIT", + "bugs": { + "url": "https://github.com/fsevents/fsevents/issues" + }, + "homepage": "https://github.com/fsevents/fsevents", + "devDependencies": { + "node-gyp": "^9.4.0" + } +} diff --git a/site/interface/site/node_modules/rollup/node_modules/@rollup/rollup-darwin-arm64/README.md b/site/interface/site/node_modules/rollup/node_modules/@rollup/rollup-darwin-arm64/README.md new file mode 100644 index 0000000..c29619c --- /dev/null +++ b/site/interface/site/node_modules/rollup/node_modules/@rollup/rollup-darwin-arm64/README.md @@ -0,0 +1,3 @@ +# `@rollup/rollup-darwin-arm64` + +This is the **aarch64-apple-darwin** binary for `rollup` diff --git a/site/interface/site/node_modules/rollup/node_modules/@rollup/rollup-darwin-arm64/package.json b/site/interface/site/node_modules/rollup/node_modules/@rollup/rollup-darwin-arm64/package.json new file mode 100644 index 0000000..3e1f5f9 --- /dev/null +++ b/site/interface/site/node_modules/rollup/node_modules/@rollup/rollup-darwin-arm64/package.json @@ -0,0 +1,19 @@ +{ + "name": "@rollup/rollup-darwin-arm64", + "version": "4.19.1", + "os": [ + "darwin" + ], + "cpu": [ + "arm64" + ], + "files": [ + "rollup.darwin-arm64.node" + ], + "description": "Native bindings for Rollup", + "author": "Lukas Taegert-Atkinson", + "homepage": "https://rollupjs.org/", + "license": "MIT", + "repository": "rollup/rollup", + "main": "./rollup.darwin-arm64.node" +} \ No newline at end of file diff --git a/site/interface/site/node_modules/rollup/node_modules/@rollup/rollup-darwin-arm64/rollup.darwin-arm64.node b/site/interface/site/node_modules/rollup/node_modules/@rollup/rollup-darwin-arm64/rollup.darwin-arm64.node new file mode 100644 index 0000000..5c81c5d Binary files /dev/null and b/site/interface/site/node_modules/rollup/node_modules/@rollup/rollup-darwin-arm64/rollup.darwin-arm64.node differ diff --git a/site/interface/site/package-lock.json b/site/interface/site/package-lock.json index a151614..7f993ac 100644 --- a/site/interface/site/package-lock.json +++ b/site/interface/site/package-lock.json @@ -5,6 +5,7 @@ "packages": { "": { "dependencies": { + "@rollup/rollup-darwin-arm64": "^4.21.0", "stats": "^1.0.0", "stats.js": "^0.17.0" }, @@ -433,15 +434,13 @@ ] }, "node_modules/@rollup/rollup-darwin-arm64": { - "version": "4.19.1", - "resolved": "https://registry.npmjs.org/@rollup/rollup-darwin-arm64/-/rollup-darwin-arm64-4.19.1.tgz", - "integrity": "sha512-8o6eqeFZzVLia2hKPUZk4jdE3zW7LCcZr+MD18tXkgBBid3lssGVAYuox8x6YHoEPDdDa9ixTaStcmx88lio5Q==", + "version": "4.21.0", + "resolved": "https://registry.npmjs.org/@rollup/rollup-darwin-arm64/-/rollup-darwin-arm64-4.21.0.tgz", + "integrity": "sha512-zOnKWLgDld/svhKO5PD9ozmL6roy5OQ5T4ThvdYZLpiOhEGY+dp2NwUmxK0Ld91LrbjrvtNAE0ERBwjqhZTRAA==", "cpu": [ "arm64" ], - "dev": true, "license": "MIT", - "optional": true, "os": [ "darwin" ] @@ -788,6 +787,20 @@ "fsevents": "~2.3.2" } }, + "node_modules/rollup/node_modules/@rollup/rollup-darwin-arm64": { + "version": "4.19.1", + "resolved": "https://registry.npmjs.org/@rollup/rollup-darwin-arm64/-/rollup-darwin-arm64-4.19.1.tgz", + "integrity": "sha512-8o6eqeFZzVLia2hKPUZk4jdE3zW7LCcZr+MD18tXkgBBid3lssGVAYuox8x6YHoEPDdDa9ixTaStcmx88lio5Q==", + "cpu": [ + "arm64" + ], + "dev": true, + "license": "MIT", + "optional": true, + "os": [ + "darwin" + ] + }, "node_modules/source-map-js": { "version": "1.2.0", "resolved": "https://registry.npmjs.org/source-map-js/-/source-map-js-1.2.0.tgz", diff --git a/site/interface/site/package.json b/site/interface/site/package.json index ac044d6..db9e194 100644 --- a/site/interface/site/package.json +++ b/site/interface/site/package.json @@ -7,6 +7,7 @@ "vite": "^5.4.0" }, "dependencies": { + "@rollup/rollup-darwin-arm64": "^4.21.0", "stats": "^1.0.0", "stats.js": "^0.17.0" } diff --git a/site/real_game/blender/banner.blend b/site/real_game/blender/banner.blend index 8594a43..f44aaad 100644 Binary files a/site/real_game/blender/banner.blend and b/site/real_game/blender/banner.blend differ diff --git a/site/real_game/blender/banner.blend1 b/site/real_game/blender/banner.blend1 new file mode 100644 index 0000000..8594a43 Binary files /dev/null and b/site/real_game/blender/banner.blend1 differ diff --git a/site/real_game/blender/exported/tv.glb b/site/real_game/blender/exported/tv.glb new file mode 100644 index 0000000..af31fb9 Binary files /dev/null and b/site/real_game/blender/exported/tv.glb differ diff --git a/site/real_game/blender/tv.blend b/site/real_game/blender/tv.blend new file mode 100644 index 0000000..d67186d Binary files /dev/null and b/site/real_game/blender/tv.blend differ diff --git a/site/real_game/blender/tv.blend1 b/site/real_game/blender/tv.blend1 new file mode 100644 index 0000000..4e61a0a Binary files /dev/null and b/site/real_game/blender/tv.blend1 differ